// mscorlib.dll internal class : { // Fields // Methods } // mscorlib.dll internal enum Interop.Error : { // Fields public System.Int32 value__; // 0x10 public const Interop.Error SUCCESS = 0; // 0x0 public const Interop.Error E2BIG = 65537; // 0x0 public const Interop.Error EACCES = 65538; // 0x0 public const Interop.Error EADDRINUSE = 65539; // 0x0 public const Interop.Error EADDRNOTAVAIL = 65540; // 0x0 public const Interop.Error EAFNOSUPPORT = 65541; // 0x0 public const Interop.Error EAGAIN = 65542; // 0x0 public const Interop.Error EALREADY = 65543; // 0x0 public const Interop.Error EBADF = 65544; // 0x0 public const Interop.Error EBADMSG = 65545; // 0x0 public const Interop.Error EBUSY = 65546; // 0x0 public const Interop.Error ECANCELED = 65547; // 0x0 public const Interop.Error ECHILD = 65548; // 0x0 public const Interop.Error ECONNABORTED = 65549; // 0x0 public const Interop.Error ECONNREFUSED = 65550; // 0x0 public const Interop.Error ECONNRESET = 65551; // 0x0 public const Interop.Error EDEADLK = 65552; // 0x0 public const Interop.Error EDESTADDRREQ = 65553; // 0x0 public const Interop.Error EDOM = 65554; // 0x0 public const Interop.Error EDQUOT = 65555; // 0x0 public const Interop.Error EEXIST = 65556; // 0x0 public const Interop.Error EFAULT = 65557; // 0x0 public const Interop.Error EFBIG = 65558; // 0x0 public const Interop.Error EHOSTUNREACH = 65559; // 0x0 public const Interop.Error EIDRM = 65560; // 0x0 public const Interop.Error EILSEQ = 65561; // 0x0 public const Interop.Error EINPROGRESS = 65562; // 0x0 public const Interop.Error EINTR = 65563; // 0x0 public const Interop.Error EINVAL = 65564; // 0x0 public const Interop.Error EIO = 65565; // 0x0 public const Interop.Error EISCONN = 65566; // 0x0 public const Interop.Error EISDIR = 65567; // 0x0 public const Interop.Error ELOOP = 65568; // 0x0 public const Interop.Error EMFILE = 65569; // 0x0 public const Interop.Error EMLINK = 65570; // 0x0 public const Interop.Error EMSGSIZE = 65571; // 0x0 public const Interop.Error EMULTIHOP = 65572; // 0x0 public const Interop.Error ENAMETOOLONG = 65573; // 0x0 public const Interop.Error ENETDOWN = 65574; // 0x0 public const Interop.Error ENETRESET = 65575; // 0x0 public const Interop.Error ENETUNREACH = 65576; // 0x0 public const Interop.Error ENFILE = 65577; // 0x0 public const Interop.Error ENOBUFS = 65578; // 0x0 public const Interop.Error ENODEV = 65580; // 0x0 public const Interop.Error ENOENT = 65581; // 0x0 public const Interop.Error ENOEXEC = 65582; // 0x0 public const Interop.Error ENOLCK = 65583; // 0x0 public const Interop.Error ENOLINK = 65584; // 0x0 public const Interop.Error ENOMEM = 65585; // 0x0 public const Interop.Error ENOMSG = 65586; // 0x0 public const Interop.Error ENOPROTOOPT = 65587; // 0x0 public const Interop.Error ENOSPC = 65588; // 0x0 public const Interop.Error ENOSYS = 65591; // 0x0 public const Interop.Error ENOTCONN = 65592; // 0x0 public const Interop.Error ENOTDIR = 65593; // 0x0 public const Interop.Error ENOTEMPTY = 65594; // 0x0 public const Interop.Error ENOTSOCK = 65596; // 0x0 public const Interop.Error ENOTSUP = 65597; // 0x0 public const Interop.Error ENOTTY = 65598; // 0x0 public const Interop.Error ENXIO = 65599; // 0x0 public const Interop.Error EOVERFLOW = 65600; // 0x0 public const Interop.Error EPERM = 65602; // 0x0 public const Interop.Error EPIPE = 65603; // 0x0 public const Interop.Error EPROTO = 65604; // 0x0 public const Interop.Error EPROTONOSUPPORT = 65605; // 0x0 public const Interop.Error EPROTOTYPE = 65606; // 0x0 public const Interop.Error ERANGE = 65607; // 0x0 public const Interop.Error EROFS = 65608; // 0x0 public const Interop.Error ESPIPE = 65609; // 0x0 public const Interop.Error ESRCH = 65610; // 0x0 public const Interop.Error ESTALE = 65611; // 0x0 public const Interop.Error ETIMEDOUT = 65613; // 0x0 public const Interop.Error ETXTBSY = 65614; // 0x0 public const Interop.Error EXDEV = 65615; // 0x0 public const Interop.Error ESOCKTNOSUPPORT = 65630; // 0x0 public const Interop.Error EPFNOSUPPORT = 65632; // 0x0 public const Interop.Error ESHUTDOWN = 65644; // 0x0 public const Interop.Error EHOSTDOWN = 65648; // 0x0 public const Interop.Error ENODATA = 65649; // 0x0 public const Interop.Error EOPNOTSUPP = 65597; // 0x0 public const Interop.Error EWOULDBLOCK = 65542; // 0x0 // Methods } // mscorlib.dll internal struct Interop.ErrorInfo : { // Fields private Interop.Error _error; // 0x10 private System.Int32 _rawErrno; // 0x14 // Methods internal System.Void .ctor(System.Int32 errno); // 0x30b8c84 internal System.Void .ctor(Interop.Error error); // 0x30b8cf0 internal Interop.Error get_Error(); // 0x30b8cfc internal System.Int32 get_RawErrno(); // 0x30b8b4c internal System.String GetErrorMessage(); // 0x30b8bb8 public override System.String ToString(); // 0x30b8e04 } // mscorlib.dll internal enum Interop.Sys.NodeType : { // Fields public System.Int32 value__; // 0x10 public const Interop.Sys.NodeType DT_UNKNOWN = 0; // 0x0 public const Interop.Sys.NodeType DT_FIFO = 1; // 0x0 public const Interop.Sys.NodeType DT_CHR = 2; // 0x0 public const Interop.Sys.NodeType DT_DIR = 4; // 0x0 public const Interop.Sys.NodeType DT_BLK = 6; // 0x0 public const Interop.Sys.NodeType DT_REG = 8; // 0x0 public const Interop.Sys.NodeType DT_LNK = 10; // 0x0 public const Interop.Sys.NodeType DT_SOCK = 12; // 0x0 public const Interop.Sys.NodeType DT_WHT = 14; // 0x0 // Methods } // mscorlib.dll internal struct Interop.Sys.DirectoryEntry : { // Fields internal System.Byte* Name; // 0x10 internal System.Int32 NameLength; // 0x18 internal Interop.Sys.NodeType InodeType; // 0x1c // Methods internal System.ReadOnlySpan GetName(System.Span buffer); // 0x30b9824 } // mscorlib.dll internal struct Interop.Sys.FileStatus : { // Fields internal Interop.Sys.FileStatusFlags Flags; // 0x10 internal System.Int32 Mode; // 0x14 internal System.UInt32 Uid; // 0x18 internal System.UInt32 Gid; // 0x1c internal System.Int64 Size; // 0x20 internal System.Int64 ATime; // 0x28 internal System.Int64 ATimeNsec; // 0x30 internal System.Int64 MTime; // 0x38 internal System.Int64 MTimeNsec; // 0x40 internal System.Int64 CTime; // 0x48 internal System.Int64 CTimeNsec; // 0x50 internal System.Int64 BirthTime; // 0x58 internal System.Int64 BirthTimeNsec; // 0x60 internal System.Int64 Dev; // 0x68 internal System.Int64 Ino; // 0x70 internal System.UInt32 UserFlags; // 0x78 // Methods } // mscorlib.dll internal enum Interop.Sys.FileStatusFlags : { // Fields public System.Int32 value__; // 0x10 public const Interop.Sys.FileStatusFlags None = 0; // 0x0 public const Interop.Sys.FileStatusFlags HasBirthTime = 1; // 0x0 // Methods } // mscorlib.dll internal enum Interop.Sys.Permissions : { // Fields public System.Int32 value__; // 0x10 public const Interop.Sys.Permissions Mask = 511; // 0x0 public const Interop.Sys.Permissions S_IRWXU = 448; // 0x0 public const Interop.Sys.Permissions S_IRUSR = 256; // 0x0 public const Interop.Sys.Permissions S_IWUSR = 128; // 0x0 public const Interop.Sys.Permissions S_IXUSR = 64; // 0x0 public const Interop.Sys.Permissions S_IRWXG = 56; // 0x0 public const Interop.Sys.Permissions S_IRGRP = 32; // 0x0 public const Interop.Sys.Permissions S_IWGRP = 16; // 0x0 public const Interop.Sys.Permissions S_IXGRP = 8; // 0x0 public const Interop.Sys.Permissions S_IRWXO = 7; // 0x0 public const Interop.Sys.Permissions S_IROTH = 4; // 0x0 public const Interop.Sys.Permissions S_IWOTH = 2; // 0x0 public const Interop.Sys.Permissions S_IXOTH = 1; // 0x0 // Methods } // mscorlib.dll internal struct Interop.Sys.TimeValPair : { // Fields internal System.Int64 ASec; // 0x10 internal System.Int64 AUSec; // 0x18 internal System.Int64 MSec; // 0x20 internal System.Int64 MUSec; // 0x28 // Methods } // mscorlib.dll internal static class Interop.Sys : System.Object { // Fields internal static readonly System.Boolean CanSetHiddenFlag; // 0x0 // Methods internal static Interop.ErrorInfo GetLastErrorInfo(); // 0x30b89d0 internal static System.String StrError(System.Int32 platformErrno); // 0x30b8d08 internal static extern Interop.Error ConvertErrorPlatformToPal(System.Int32 platformErrno); // 0x30b8cec internal static extern System.Int32 ConvertErrorPalToPlatform(Interop.Error error); // 0x30b8d04 private static extern System.Byte* StrErrorR(System.Int32 platformErrno, System.Byte* buffer, System.Int32 bufferSize); // 0x30b8ed8 internal static extern System.Void GetNonCryptographicallySecureRandomBytes(System.Byte* buffer, System.Int32 length); // 0x30b8c80 internal static extern System.IntPtr OpenDir(System.String path); // 0x30b8edc internal static extern System.Int32 GetReadDirRBufferSize(); // 0x30b8f10 internal static extern System.Int32 ReadDirR(System.IntPtr dir, System.Byte* buffer, System.Int32 bufferSize, out Interop.Sys.DirectoryEntry& outputEntry); // 0x30b8f14 internal static extern System.Int32 CloseDir(System.IntPtr dir); // 0x30b8f18 private static extern System.Int32 ReadLink(System.String path, System.Byte[] buffer, System.Int32 bufferSize); // 0x30b8f34 public static System.String ReadLink(System.String path); // 0x30b8f80 internal static extern System.Int32 Stat(System.String path, out Interop.Sys.FileStatus& output); // 0x30b9198 internal static extern System.Int32 LStat(System.String path, out Interop.Sys.FileStatus& output); // 0x30b91d4 internal static extern System.Int32 Symlink(System.String target, System.String linkPath); // 0x30b9210 internal static extern System.Int32 ChMod(System.String path, System.Int32 mode); // 0x30b9264 internal static extern System.Int32 CopyFile(Microsoft.Win32.SafeHandles.SafeFileHandle source, Microsoft.Win32.SafeHandles.SafeFileHandle destination); // 0x30b92a0 internal static extern System.UInt32 GetEGid(); // 0x30b9354 internal static extern System.UInt32 GetEUid(); // 0x30b9358 internal static extern System.Int32 LChflags(System.String path, System.UInt32 flags); // 0x30b935c private static extern System.Int32 LChflagsCanSetHiddenFlag(); // 0x30b9398 internal static extern System.Int32 Link(System.String source, System.String link); // 0x30b939c internal static extern System.Int32 MkDir(System.String path, System.Int32 mode); // 0x30b93f0 internal static extern System.Int32 Rename(System.String oldPath, System.String newPath); // 0x30b942c internal static extern System.Int32 RmDir(System.String path); // 0x30b9480 internal static extern System.Int32 Stat(ref System.Byte& path, out Interop.Sys.FileStatus& output); // 0x30b94b4 internal static System.Int32 Stat(System.ReadOnlySpan path, out Interop.Sys.FileStatus& output); // 0x30b94d0 internal static extern System.Int32 LStat(ref System.Byte& path, out Interop.Sys.FileStatus& output); // 0x30b9608 internal static System.Int32 LStat(System.ReadOnlySpan path, out Interop.Sys.FileStatus& output); // 0x30b9624 internal static extern System.Int32 UTimes(System.String path, ref Interop.Sys.TimeValPair& times); // 0x30b975c internal static extern System.Int32 Unlink(System.String pathname); // 0x30b9798 internal static System.Int32 DoubleToString(System.Double value, System.Byte* format, System.Byte* buffer, System.Int32 bufferLength); // 0x30b97cc private static System.Void .cctor(); // 0x30b97d0 } // mscorlib.dll internal static class Interop : System.Object { // Fields // Methods private static System.Void ThrowExceptionForIoErrno(Interop.ErrorInfo errorInfo, System.String path, System.Boolean isDirectory, System.Func errorRewriter); // 0x30b8414 internal static System.Int64 CheckIo(System.Int64 result, System.String path, System.Boolean isDirectory, System.Func errorRewriter); // 0x30b8958 internal static System.Int32 CheckIo(System.Int32 result, System.String path, System.Boolean isDirectory, System.Func errorRewriter); // 0x30b8a38 internal static System.Exception GetExceptionForIoErrno(Interop.ErrorInfo errorInfo, System.String path, System.Boolean isDirectory); // 0x30b846c internal static System.Exception GetIOException(Interop.ErrorInfo errorInfo); // 0x30b8ac8 internal static System.Void GetRandomBytes(System.Byte* buffer, System.Int32 length); // 0x30b8c1c } // mscorlib.dll internal static class InteropErrorExtensions : System.Object { // Fields // Methods public static Interop.ErrorInfo Info(Interop.Error error); // 0x30b9948 } // mscorlib.dll internal sealed class Locale : System.Object { // Fields // Methods public static System.String GetText(System.String msg); // 0x30b9950 public static System.String GetText(System.String fmt, System.Object[] args); // 0x30b9954 } // mscorlib.dll internal static class SR : System.Object { // Fields // Methods internal static System.String GetString(System.String name, System.Object[] args); // 0x30b995c internal static System.String GetString(System.Globalization.CultureInfo culture, System.String name, System.Object[] args); // 0x30b99cc internal static System.String GetString(System.String name); // 0x30b99d4 internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x30b8a58 internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2); // 0x30b99d8 internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2, System.Object p3); // 0x30b9a50 internal static System.String GetResourceString(System.String str); // 0x30b9ad8 } // mscorlib.dll internal enum Mono.CertificateImportFlags : { // Fields public System.Int32 value__; // 0x10 public const Mono.CertificateImportFlags None = 0; // 0x0 public const Mono.CertificateImportFlags DisableNativeBackend = 1; // 0x0 public const Mono.CertificateImportFlags DisableAutomaticFallback = 2; // 0x0 // Methods } // mscorlib.dll private class Mono.DataConverter.PackContext : System.Object { // Fields public System.Byte[] buffer; // 0x10 private System.Int32 next; // 0x18 public System.String description; // 0x20 public System.Int32 i; // 0x28 public Mono.DataConverter conv; // 0x30 public System.Int32 repeat; // 0x38 public System.Int32 align; // 0x3c // Methods public System.Void Add(System.Byte[] group); // 0x30baa2c public System.Byte[] Get(); // 0x30ba990 public System.Void .ctor(); // 0x30ba180 } // mscorlib.dll private class Mono.DataConverter.CopyConverter : Mono.DataConverter { // Fields // Methods public override System.Double GetDouble(System.Byte[] data, System.Int32 index); // 0x30bbdc8 public override System.UInt64 GetUInt64(System.Byte[] data, System.Int32 index); // 0x30bbec8 public override System.Int64 GetInt64(System.Byte[] data, System.Int32 index); // 0x30bbfc8 public override System.Single GetFloat(System.Byte[] data, System.Int32 index); // 0x30bc0c8 public override System.Int32 GetInt32(System.Byte[] data, System.Int32 index); // 0x30bc1c8 public override System.UInt32 GetUInt32(System.Byte[] data, System.Int32 index); // 0x30bc2c8 public override System.Int16 GetInt16(System.Byte[] data, System.Int32 index); // 0x30bc3c8 public override System.UInt16 GetUInt16(System.Byte[] data, System.Int32 index); // 0x30bc4b4 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Double value); // 0x30bc5a0 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Single value); // 0x30bc5f0 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int32 value); // 0x30bc640 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt32 value); // 0x30bc688 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int64 value); // 0x30bc6d0 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt64 value); // 0x30bc718 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int16 value); // 0x30bc760 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt16 value); // 0x30bc7a8 public System.Void .ctor(); // 0x30bbd70 } // mscorlib.dll private class Mono.DataConverter.SwapConverter : Mono.DataConverter { // Fields // Methods public override System.Double GetDouble(System.Byte[] data, System.Int32 index); // 0x30bc7f0 public override System.UInt64 GetUInt64(System.Byte[] data, System.Int32 index); // 0x30bc8ec public override System.Int64 GetInt64(System.Byte[] data, System.Int32 index); // 0x30bc9e8 public override System.Single GetFloat(System.Byte[] data, System.Int32 index); // 0x30bcae4 public override System.Int32 GetInt32(System.Byte[] data, System.Int32 index); // 0x30bcbe0 public override System.UInt32 GetUInt32(System.Byte[] data, System.Int32 index); // 0x30bccdc public override System.Int16 GetInt16(System.Byte[] data, System.Int32 index); // 0x30bcdd8 public override System.UInt16 GetUInt16(System.Byte[] data, System.Int32 index); // 0x30bcec4 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Double value); // 0x30bcfb0 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Single value); // 0x30bd014 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int32 value); // 0x30bd078 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt32 value); // 0x30bd0dc public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int64 value); // 0x30bd140 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt64 value); // 0x30bd1a4 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int16 value); // 0x30bd208 public override System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt16 value); // 0x30bd25c public System.Void .ctor(); // 0x30bbd18 } // mscorlib.dll internal abstract class Mono.DataConverter : System.Object { // Fields private static readonly Mono.DataConverter SwapConv; // 0x0 private static readonly Mono.DataConverter CopyConv; // 0x8 public static readonly System.Boolean IsLittleEndian; // 0x10 // Methods public abstract System.Double GetDouble(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.Single GetFloat(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.Int64 GetInt64(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.Int32 GetInt32(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.Int16 GetInt16(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.UInt32 GetUInt32(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.UInt16 GetUInt16(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.UInt64 GetUInt64(System.Byte[] data, System.Int32 index); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Double value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Single value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int32 value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int64 value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.Int16 value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt16 value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt32 value); // 0x0 public abstract System.Void PutBytes(System.Byte[] dest, System.Int32 destIdx, System.UInt64 value); // 0x0 public System.Byte[] GetBytes(System.Double value); // 0x30b9adc public System.Byte[] GetBytes(System.Single value); // 0x30b9b58 public System.Byte[] GetBytes(System.Int32 value); // 0x30b9bd8 public System.Byte[] GetBytes(System.Int64 value); // 0x30b9c58 public System.Byte[] GetBytes(System.Int16 value); // 0x30b9cd8 public System.Byte[] GetBytes(System.UInt16 value); // 0x30b9d58 public System.Byte[] GetBytes(System.UInt32 value); // 0x30b9dd8 public System.Byte[] GetBytes(System.UInt64 value); // 0x30b9e58 public static Mono.DataConverter get_LittleEndian(); // 0x30b9ed8 public static Mono.DataConverter get_BigEndian(); // 0x30b9f30 public static Mono.DataConverter get_Native(); // 0x30b9f88 private static System.Int32 Align(System.Int32 current, System.Int32 align); // 0x30b9fe0 public static System.Byte[] Pack(System.String description, System.Object[] args); // 0x30b9ff4 private static System.Boolean PackOne(Mono.DataConverter.PackContext b, System.Object oarg); // 0x30ba188 private static System.Boolean Prepare(System.Byte[] buffer, ref System.Int32& idx, System.Int32 size, ref System.Boolean& align); // 0x30bac2c public static System.Collections.IList Unpack(System.String description, System.Byte[] buffer, System.Int32 startIndex); // 0x30bacdc internal System.Void Check(System.Byte[] dest, System.Int32 destIdx, System.Int32 size); // 0x30bbba4 protected System.Void .ctor(); // 0x30bbc44 private static System.Void .cctor(); // 0x30bbc4c } // mscorlib.dll internal static class Mono.DependencyInjector : System.Object { // Fields private static System.Object locker; // 0x0 private static Mono.ISystemDependencyProvider systemDependency; // 0x8 // Methods internal static Mono.ISystemDependencyProvider get_SystemProvider(); // 0x30bd2b0 internal static System.Void Register(Mono.ISystemDependencyProvider provider); // 0x30bd604 private static Mono.ISystemDependencyProvider ReflectionLoad(); // 0x30bd4b8 private static System.Void .cctor(); // 0x30bd7a4 } // mscorlib.dll internal interface Mono.ISystemCertificateProvider : { // Fields // Methods public abstract System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] data, Mono.CertificateImportFlags importFlags); // 0x1bd2368 public abstract System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags, Mono.CertificateImportFlags importFlags); // 0x0 public abstract System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Security.Cryptography.X509Certificates.X509Certificate cert, Mono.CertificateImportFlags importFlags); // 0x1bd2368 } // mscorlib.dll internal interface Mono.ISystemDependencyProvider : { // Fields // Methods public abstract Mono.ISystemCertificateProvider get_CertificateProvider(); // 0x1bd219c } // mscorlib.dll public static class Mono.Runtime : System.Object { // Fields private static System.Object dump; // 0x0 // Methods private static System.Void .cctor(); // 0x30bd820 } // mscorlib.dll internal struct Mono.RuntimeClassHandle : { // Fields private Mono.RuntimeStructs.MonoClass* value; // 0x10 // Methods internal System.Void .ctor(Mono.RuntimeStructs.MonoClass* value); // 0x30bd89c internal System.Void .ctor(System.IntPtr ptr); // 0x30bd8a4 internal Mono.RuntimeStructs.MonoClass* get_Value(); // 0x30bd8c4 public override System.Boolean Equals(System.Object obj); // 0x30bd8cc public override System.Int32 GetHashCode(); // 0x30bd9d0 internal static System.IntPtr GetTypeFromClass(Mono.RuntimeStructs.MonoClass* klass); // 0x30bd9f8 internal System.RuntimeTypeHandle GetTypeHandle(); // 0x30bd9fc } // mscorlib.dll internal struct Mono.RuntimeRemoteClassHandle : { // Fields private Mono.RuntimeStructs.RemoteClass* value; // 0x10 // Methods internal Mono.RuntimeClassHandle get_ProxyClass(); // 0x30bda04 } // mscorlib.dll internal struct Mono.RuntimeGenericParamInfoHandle : { // Fields private Mono.RuntimeStructs.GenericParamInfo* value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr ptr); // 0x30bda20 internal System.Type[] get_Constraints(); // 0x30bda40 internal System.Reflection.GenericParameterAttributes get_Attributes(); // 0x30bdb7c private System.Type[] GetConstraints(); // 0x30bda44 private System.Int32 GetConstraintsCount(); // 0x30bdb98 } // mscorlib.dll internal struct Mono.RuntimeEventHandle : { // Fields private System.IntPtr value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr v); // 0x30bdbd8 public System.IntPtr get_Value(); // 0x30bdbe0 public override System.Boolean Equals(System.Object obj); // 0x30bdbe8 public override System.Int32 GetHashCode(); // 0x30bdcf4 } // mscorlib.dll internal struct Mono.RuntimePropertyHandle : { // Fields private System.IntPtr value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr v); // 0x30bdcfc public System.IntPtr get_Value(); // 0x30bdd04 public override System.Boolean Equals(System.Object obj); // 0x30bdd0c public override System.Int32 GetHashCode(); // 0x30bde18 } // mscorlib.dll internal struct Mono.RuntimeGPtrArrayHandle : { // Fields private Mono.RuntimeStructs.GPtrArray* value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr ptr); // 0x30bde20 internal System.Int32 get_Length(); // 0x30bde40 internal System.IntPtr get_Item(System.Int32 i); // 0x30bde5c internal System.IntPtr Lookup(System.Int32 i); // 0x30bde60 private static System.Void GPtrArrayFree(Mono.RuntimeStructs.GPtrArray* value); // 0x30bdec4 internal static System.Void DestroyAndFree(ref Mono.RuntimeGPtrArrayHandle& h); // 0x30bdec8 } // mscorlib.dll internal static class Mono.RuntimeMarshal : System.Object { // Fields // Methods internal static System.String PtrToUtf8String(System.IntPtr ptr); // 0x30bdee4 internal static Mono.SafeStringMarshal MarshalString(System.String str); // 0x30bdfac private static System.Int32 DecodeBlobSize(System.IntPtr in_ptr, out System.IntPtr& out_ptr); // 0x30bdff4 internal static System.Byte[] DecodeBlobArray(System.IntPtr ptr); // 0x30be070 internal static System.Int32 AsciHexDigitValue(System.Int32 c); // 0x30be128 internal static System.Void FreeAssemblyName(ref Mono.MonoAssemblyName& name, System.Boolean freeStruct); // 0x30be154 } // mscorlib.dll internal struct Mono.RuntimeStructs.RemoteClass : { // Fields internal System.IntPtr default_vtable; // 0x10 internal System.IntPtr xdomain_vtable; // 0x18 internal Mono.RuntimeStructs.MonoClass* proxy_class; // 0x20 internal System.IntPtr proxy_class_name; // 0x28 internal System.UInt32 interface_count; // 0x30 // Methods } // mscorlib.dll internal struct Mono.RuntimeStructs.MonoClass : { // Fields // Methods } // mscorlib.dll internal struct Mono.RuntimeStructs.GenericParamInfo : { // Fields internal Mono.RuntimeStructs.MonoClass* pklass; // 0x10 internal System.IntPtr name; // 0x18 internal System.UInt16 flags; // 0x20 internal System.UInt32 token; // 0x24 internal Mono.RuntimeStructs.MonoClass** constraints; // 0x28 // Methods } // mscorlib.dll internal struct Mono.RuntimeStructs.GPtrArray : { // Fields internal System.IntPtr* data; // 0x10 internal System.Int32 len; // 0x18 // Methods } // mscorlib.dll internal static class Mono.RuntimeStructs : System.Object { // Fields // Methods } // mscorlib.dll public struct Mono.MonoAssemblyName.e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // mscorlib.dll internal struct Mono.MonoAssemblyName : { // Fields internal System.IntPtr name; // 0x10 internal System.IntPtr culture; // 0x18 internal System.IntPtr hash_value; // 0x20 internal System.IntPtr public_key; // 0x28 internal Mono.MonoAssemblyName.e__FixedBuffer public_key_token; // 0x30 internal System.UInt32 hash_alg; // 0x44 internal System.UInt32 hash_len; // 0x48 internal System.UInt32 flags; // 0x4c internal System.UInt16 major; // 0x50 internal System.UInt16 minor; // 0x52 internal System.UInt16 build; // 0x54 internal System.UInt16 revision; // 0x56 internal System.UInt16 arch; // 0x58 // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields public T1 Item1; // 0x0 // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 public T4 Item4; // 0x0 // Methods } // mscorlib.dll internal struct Mono.ValueTuple : { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 public T4 Item4; // 0x0 public T5 Item5; // 0x0 // Methods } // mscorlib.dll internal struct Mono.SafeGPtrArrayHandle : System.IDisposable { // Fields private Mono.RuntimeGPtrArrayHandle handle; // 0x10 // Methods internal System.Void .ctor(System.IntPtr ptr); // 0x30be15c public System.Void Dispose(); // 0x30be17c internal System.Int32 get_Length(); // 0x30be198 internal System.IntPtr get_Item(System.Int32 i); // 0x30be1b4 } // mscorlib.dll internal struct Mono.SafeStringMarshal : System.IDisposable { // Fields private readonly System.String str; // 0x10 private System.IntPtr marshaled_string; // 0x18 // Methods private static System.IntPtr StringToUtf8_icall(ref System.String& str); // 0x30be1b8 public static System.IntPtr StringToUtf8(System.String str); // 0x30be1bc public static System.Void GFree(System.IntPtr ptr); // 0x30be1d4 public System.Void .ctor(System.String str); // 0x30bdfd8 public System.IntPtr get_Value(); // 0x30be1d8 public System.Void Dispose(); // 0x30be220 } // mscorlib.dll internal class Mono.Xml.SecurityParser : Mono.Xml.SmallXmlParser, Mono.Xml.SmallXmlParser.IContentHandler { // Fields private System.Security.SecurityElement root; // 0x68 private System.Security.SecurityElement current; // 0x70 private System.Collections.Stack stack; // 0x78 // Methods public System.Void .ctor(); // 0x30be250 public System.Void LoadXml(System.String xml); // 0x30be400 public System.Security.SecurityElement ToXml(); // 0x30be67c public System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x30be684 public System.Void OnProcessingInstruction(System.String name, System.String text); // 0x30be688 public System.Void OnIgnorableWhitespace(System.String s); // 0x30be68c public System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x30be690 public System.Void OnEndElement(System.String name); // 0x30be930 public System.Void OnChars(System.String ch); // 0x30be9c8 public System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x30bea48 } // mscorlib.dll public interface Mono.Xml.SmallXmlParser.IContentHandler : { // Fields // Methods public abstract System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x1bd3a1c public abstract System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x1bd3a1c public abstract System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x1bd3c20 public abstract System.Void OnEndElement(System.String name); // 0x1bd3a1c public abstract System.Void OnProcessingInstruction(System.String name, System.String text); // 0x1bd3c20 public abstract System.Void OnChars(System.String text); // 0x1bd3a1c public abstract System.Void OnIgnorableWhitespace(System.String text); // 0x1bd3a1c } // mscorlib.dll public interface Mono.Xml.SmallXmlParser.IAttrList : { // Fields // Methods public abstract System.Int32 get_Length(); // 0x1bd1ddc public abstract System.String GetName(System.Int32 i); // 0x1bd21c8 public abstract System.String GetValue(System.Int32 i); // 0x1bd21c8 public abstract System.String GetValue(System.String name); // 0x1bd22a0 public abstract System.String[] get_Names(); // 0x1bd219c public abstract System.String[] get_Values(); // 0x1bd219c } // mscorlib.dll private class Mono.Xml.SmallXmlParser.AttrListImpl : System.Object, Mono.Xml.SmallXmlParser.IAttrList { // Fields private System.Collections.Generic.List attrNames; // 0x10 private System.Collections.Generic.List attrValues; // 0x18 // Methods public System.Int32 get_Length(); // 0x30c0428 public System.String GetName(System.Int32 i); // 0x30c0470 public System.String GetValue(System.Int32 i); // 0x30c04c8 public System.String GetValue(System.String name); // 0x30c0520 public System.String[] get_Names(); // 0x30c05e0 public System.String[] get_Values(); // 0x30c0630 internal System.Void Clear(); // 0x30bfe38 internal System.Void Add(System.String name, System.String value); // 0x30c0308 public System.Void .ctor(); // 0x30bea4c } // mscorlib.dll internal class Mono.Xml.SmallXmlParser : System.Object { // Fields private Mono.Xml.SmallXmlParser.IContentHandler handler; // 0x10 private System.IO.TextReader reader; // 0x18 private System.Collections.Stack elementNames; // 0x20 private System.Collections.Stack xmlSpaces; // 0x28 private System.String xmlSpace; // 0x30 private System.Text.StringBuilder buffer; // 0x38 private System.Char[] nameBuffer; // 0x40 private System.Boolean isWhitespace; // 0x48 private Mono.Xml.SmallXmlParser.AttrListImpl attributes; // 0x50 private System.Int32 line; // 0x58 private System.Int32 column; // 0x5c private System.Boolean resetColumn; // 0x60 // Methods public System.Void .ctor(); // 0x30be2b8 private System.Exception Error(System.String msg); // 0x30beaf8 private System.Exception UnexpectedEndError(); // 0x30bec34 private System.Boolean IsNameChar(System.Char c, System.Boolean start); // 0x30bed20 private System.Boolean IsWhitespace(System.Int32 c); // 0x30bee1c public System.Void SkipWhitespaces(); // 0x30bee44 private System.Void HandleWhitespaces(); // 0x30beef8 public System.Void SkipWhitespaces(System.Boolean expected); // 0x30bee4c private System.Int32 Peek(); // 0x30bf014 private System.Int32 Read(); // 0x30befb8 public System.Void Expect(System.Int32 c); // 0x30bf034 private System.String ReadUntil(System.Char until, System.Boolean handleReferences); // 0x30bf0f4 public System.String ReadName(); // 0x30bf398 public System.Void Parse(System.IO.TextReader input, Mono.Xml.SmallXmlParser.IContentHandler handler); // 0x30be498 private System.Void Cleanup(); // 0x30bfd8c public System.Void ReadContent(); // 0x30bf550 private System.Void HandleBufferedContent(); // 0x30bfc54 private System.Void ReadCharacters(); // 0x30c01c4 private System.Void ReadReference(); // 0x30bf1d0 private System.Int32 ReadCharacterReference(); // 0x30c024c private System.Void ReadAttribute(Mono.Xml.SmallXmlParser.AttrListImpl a); // 0x30c0054 private System.Void ReadCDATASection(); // 0x30bfed4 private System.Void ReadComment(); // 0x30bffcc } // mscorlib.dll internal class Mono.Xml.SmallXmlParserException : System.SystemException { // Fields private System.Int32 line; // 0x8c private System.Int32 column; // 0x90 // Methods public System.Void .ctor(System.String msg, System.Int32 line, System.Int32 column); // 0x30beb68 } // mscorlib.dll internal sealed class Mono.Interop.MonoPInvokeCallbackAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Type t); // 0x30c0680 } // mscorlib.dll [Serializable] internal struct Mono.Globalization.Unicode.CodePointIndexer.TableRange : { // Fields public readonly System.Int32 Start; // 0x10 public readonly System.Int32 End; // 0x14 public readonly System.Int32 Count; // 0x18 public readonly System.Int32 IndexStart; // 0x1c public readonly System.Int32 IndexEnd; // 0x20 // Methods public System.Void .ctor(System.Int32 start, System.Int32 end, System.Int32 indexStart); // 0x30c07f4 } // mscorlib.dll internal class Mono.Globalization.Unicode.CodePointIndexer : System.Object { // Fields private readonly Mono.Globalization.Unicode.CodePointIndexer.TableRange[] ranges; // 0x10 public readonly System.Int32 TotalCount; // 0x18 private System.Int32 defaultIndex; // 0x1c private System.Int32 defaultCP; // 0x20 // Methods public System.Void .ctor(System.Int32[] starts, System.Int32[] ends, System.Int32 defaultIndex, System.Int32 defaultCP); // 0x30c0688 public System.Int32 ToIndex(System.Int32 cp); // 0x30c080c } // mscorlib.dll internal class Mono.Globalization.Unicode.TailoringInfo : System.Object { // Fields public readonly System.Int32 LCID; // 0x10 public readonly System.Int32 TailoringIndex; // 0x14 public readonly System.Int32 TailoringCount; // 0x18 public readonly System.Boolean FrenchSort; // 0x1c // Methods public System.Void .ctor(System.Int32 lcid, System.Int32 tailoringIndex, System.Int32 tailoringCount, System.Boolean frenchSort); // 0x30c0890 } // mscorlib.dll internal class Mono.Globalization.Unicode.Contraction : System.Object { // Fields public System.Int32 Index; // 0x10 public readonly System.Char[] Source; // 0x18 public readonly System.String Replacement; // 0x20 public readonly System.Byte[] SortKey; // 0x28 // Methods public System.Void .ctor(System.Int32 index, System.Char[] source, System.String replacement, System.Byte[] sortkey); // 0x30c08d4 } // mscorlib.dll internal class Mono.Globalization.Unicode.ContractionComparer : System.Object, System.Collections.Generic.IComparer { // Fields public static readonly Mono.Globalization.Unicode.ContractionComparer Instance; // 0x0 // Methods public System.Int32 Compare(Mono.Globalization.Unicode.Contraction c1, Mono.Globalization.Unicode.Contraction c2); // 0x30c093c public System.Void .ctor(); // 0x30c09d0 private static System.Void .cctor(); // 0x30c09d8 } // mscorlib.dll internal class Mono.Globalization.Unicode.Level2Map : System.Object { // Fields public System.Byte Source; // 0x10 public System.Byte Replace; // 0x11 // Methods public System.Void .ctor(System.Byte source, System.Byte replace); // 0x30c0a40 } // mscorlib.dll [Serializable] private sealed class Mono.Globalization.Unicode.MSCompatUnicodeTable.<>c : System.Object { // Fields public static readonly Mono.Globalization.Unicode.MSCompatUnicodeTable.<>c <>9; // 0x0 public static System.Comparison <>9__17_0; // 0x8 // Methods private static System.Void .cctor(); // 0x30c282c public System.Void .ctor(); // 0x30c2894 internal System.Int32 b__17_0(Mono.Globalization.Unicode.Level2Map a, Mono.Globalization.Unicode.Level2Map b); // 0x30c289c } // mscorlib.dll internal class Mono.Globalization.Unicode.MSCompatUnicodeTable : System.Object { // Fields public static System.Int32 MaxExpansionLength; // 0x0 private static readonly System.Byte* ignorableFlags; // 0x8 private static readonly System.Byte* categories; // 0x10 private static readonly System.Byte* level1; // 0x18 private static readonly System.Byte* level2; // 0x20 private static readonly System.Byte* level3; // 0x28 private static System.Byte* cjkCHScategory; // 0x30 private static System.Byte* cjkCHTcategory; // 0x38 private static System.Byte* cjkJAcategory; // 0x40 private static System.Byte* cjkKOcategory; // 0x48 private static System.Byte* cjkCHSlv1; // 0x50 private static System.Byte* cjkCHTlv1; // 0x58 private static System.Byte* cjkJAlv1; // 0x60 private static System.Byte* cjkKOlv1; // 0x68 private static System.Byte* cjkKOlv2; // 0x70 private static readonly System.Char[] tailoringArr; // 0x78 private static readonly Mono.Globalization.Unicode.TailoringInfo[] tailoringInfos; // 0x80 private static System.Object forLock; // 0x88 public static readonly System.Boolean isReady; // 0x90 // Methods public static Mono.Globalization.Unicode.TailoringInfo GetTailoringInfo(System.Int32 lcid); // 0x30c0a70 public static System.Void BuildTailoringTables(System.Globalization.CultureInfo culture, Mono.Globalization.Unicode.TailoringInfo t, ref Mono.Globalization.Unicode.Contraction[]& contractions, ref Mono.Globalization.Unicode.Level2Map[]& diacriticals); // 0x30c0b74 private static System.Void SetCJKReferences(System.String name, ref Mono.Globalization.Unicode.CodePointIndexer& cjkIndexer, ref System.Byte*& catTable, ref System.Byte*& lv1Table, ref Mono.Globalization.Unicode.CodePointIndexer& lv2Indexer, ref System.Byte*& lv2Table); // 0x30c12e8 public static System.Byte Category(System.Int32 cp); // 0x30c156c public static System.Byte Level1(System.Int32 cp); // 0x30c1610 public static System.Byte Level2(System.Int32 cp); // 0x30c16b4 public static System.Byte Level3(System.Int32 cp); // 0x30c1758 public static System.Boolean IsIgnorable(System.Int32 cp, System.Byte flag); // 0x30c17fc public static System.Boolean IsIgnorableNonSpacing(System.Int32 cp); // 0x30c1914 public static System.Int32 ToKanaTypeInsensitive(System.Int32 i); // 0x30c196c public static System.Int32 ToWidthCompat(System.Int32 i); // 0x30c1984 public static System.Boolean HasSpecialWeight(System.Char c); // 0x30c1b10 public static System.Boolean IsHalfWidthKana(System.Char c); // 0x30c1b90 public static System.Boolean IsHiragana(System.Char c); // 0x30c1ba4 public static System.Boolean IsJapaneseSmallLetter(System.Char c); // 0x30c1bbc public static System.Boolean get_IsReady(); // 0x30c1ca4 private static System.IntPtr GetResource(System.String name); // 0x30c1cfc private static System.UInt32 UInt32FromBytePtr(System.Byte* raw, System.UInt32 idx); // 0x30c1db4 private static System.Void .cctor(); // 0x30c1de4 public static System.Void FillCJK(System.String culture, ref Mono.Globalization.Unicode.CodePointIndexer& cjkIndexer, ref System.Byte*& catTable, ref System.Byte*& lv1Table, ref Mono.Globalization.Unicode.CodePointIndexer& lv2Indexer, ref System.Byte*& lv2Table); // 0x30c2248 private static System.Void FillCJKCore(System.String culture, ref Mono.Globalization.Unicode.CodePointIndexer& cjkIndexer, ref System.Byte*& catTable, ref System.Byte*& lv1Table, ref Mono.Globalization.Unicode.CodePointIndexer& cjkLv2Indexer, ref System.Byte*& lv2Table); // 0x30c23a8 } // mscorlib.dll internal class Mono.Globalization.Unicode.MSCompatUnicodeTableUtil : System.Object { // Fields public static readonly Mono.Globalization.Unicode.CodePointIndexer Ignorable; // 0x0 public static readonly Mono.Globalization.Unicode.CodePointIndexer Category; // 0x8 public static readonly Mono.Globalization.Unicode.CodePointIndexer Level1; // 0x10 public static readonly Mono.Globalization.Unicode.CodePointIndexer Level2; // 0x18 public static readonly Mono.Globalization.Unicode.CodePointIndexer Level3; // 0x20 public static readonly Mono.Globalization.Unicode.CodePointIndexer CjkCHS; // 0x28 public static readonly Mono.Globalization.Unicode.CodePointIndexer Cjk; // 0x30 // Methods private static System.Void .cctor(); // 0x30c28c0 } // mscorlib.dll internal class Mono.Globalization.Unicode.NormalizationTableUtil : System.Object { // Fields public static readonly Mono.Globalization.Unicode.CodePointIndexer Prop; // 0x0 public static readonly Mono.Globalization.Unicode.CodePointIndexer Map; // 0x8 public static readonly Mono.Globalization.Unicode.CodePointIndexer Combining; // 0x10 public static readonly Mono.Globalization.Unicode.CodePointIndexer Composite; // 0x18 public static readonly Mono.Globalization.Unicode.CodePointIndexer Helper; // 0x20 // Methods private static System.Void .cctor(); // 0x30c2d30 public static System.Int32 PropIdx(System.Int32 cp); // 0x30c30a4 public static System.Int32 MapIdx(System.Int32 cp); // 0x30c310c } // mscorlib.dll internal struct Mono.Globalization.Unicode.SimpleCollator.Context : { // Fields public readonly System.Globalization.CompareOptions Option; // 0x10 public readonly System.Byte* NeverMatchFlags; // 0x18 public readonly System.Byte* AlwaysMatchFlags; // 0x20 public System.Byte* Buffer1; // 0x28 public System.Byte* Buffer2; // 0x30 public System.Int32 PrevCode; // 0x38 public System.Byte* PrevSortKey; // 0x40 // Methods public System.Void .ctor(System.Globalization.CompareOptions opt, System.Byte* alwaysMatchFlags, System.Byte* neverMatchFlags, System.Byte* buffer1, System.Byte* buffer2, System.Byte* prev1); // 0x30c495c } // mscorlib.dll private struct Mono.Globalization.Unicode.SimpleCollator.PreviousInfo : { // Fields public System.Int32 Code; // 0x10 public System.Byte* SortKey; // 0x18 // Methods public System.Void .ctor(System.Boolean dummy); // 0x30c64fc } // mscorlib.dll private struct Mono.Globalization.Unicode.SimpleCollator.Escape : { // Fields public System.String Source; // 0x10 public System.Int32 Index; // 0x18 public System.Int32 Start; // 0x1c public System.Int32 End; // 0x20 public System.Int32 Optional; // 0x24 // Methods } // mscorlib.dll private enum Mono.Globalization.Unicode.SimpleCollator.ExtenderType : { // Fields public System.Int32 value__; // 0x10 public const Mono.Globalization.Unicode.SimpleCollator.ExtenderType None = 0; // 0x0 public const Mono.Globalization.Unicode.SimpleCollator.ExtenderType Simple = 1; // 0x0 public const Mono.Globalization.Unicode.SimpleCollator.ExtenderType Voiced = 2; // 0x0 public const Mono.Globalization.Unicode.SimpleCollator.ExtenderType Conditional = 3; // 0x0 public const Mono.Globalization.Unicode.SimpleCollator.ExtenderType Buggy = 4; // 0x0 // Methods } // mscorlib.dll internal class Mono.Globalization.Unicode.SimpleCollator : System.Object, System.Globalization.ISimpleCollator { // Fields private static Mono.Globalization.Unicode.SimpleCollator invariant; // 0x0 private readonly System.Globalization.TextInfo textInfo; // 0x10 private readonly Mono.Globalization.Unicode.CodePointIndexer cjkIndexer; // 0x18 private readonly Mono.Globalization.Unicode.Contraction[] contractions; // 0x20 private readonly Mono.Globalization.Unicode.Level2Map[] level2Maps; // 0x28 private readonly System.Byte[] unsafeFlags; // 0x30 private readonly System.Byte* cjkCatTable; // 0x38 private readonly System.Byte* cjkLv1Table; // 0x40 private readonly System.Byte* cjkLv2Table; // 0x48 private readonly Mono.Globalization.Unicode.CodePointIndexer cjkLv2Indexer; // 0x50 private readonly System.Int32 lcid; // 0x58 private readonly System.Boolean frenchSort; // 0x5c // Methods public System.Void .ctor(System.Globalization.CultureInfo culture); // 0x30c3174 private System.Void SetCJKTable(System.Globalization.CultureInfo culture, ref Mono.Globalization.Unicode.CodePointIndexer& cjkIndexer, ref System.Byte*& catTable, ref System.Byte*& lv1Table, ref Mono.Globalization.Unicode.CodePointIndexer& lv2Indexer, ref System.Byte*& lv2Table); // 0x30c34c4 private static System.Globalization.CultureInfo GetNeutralCulture(System.Globalization.CultureInfo info); // 0x30c35a0 private System.Byte Category(System.Int32 cp); // 0x30c3610 private System.Byte Level1(System.Int32 cp); // 0x30c36a4 private System.Byte Level2(System.Int32 cp, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext); // 0x30c3738 private static System.Boolean IsHalfKana(System.Int32 cp, System.Globalization.CompareOptions opt); // 0x30c386c private Mono.Globalization.Unicode.Contraction GetContraction(System.String s, System.Int32 start, System.Int32 end); // 0x30c38e0 private Mono.Globalization.Unicode.Contraction GetContraction(System.String s, System.Int32 start, System.Int32 end, Mono.Globalization.Unicode.Contraction[] clist); // 0x30c39a0 private Mono.Globalization.Unicode.Contraction GetTailContraction(System.String s, System.Int32 start, System.Int32 end); // 0x30c3ac8 private Mono.Globalization.Unicode.Contraction GetTailContraction(System.String s, System.Int32 start, System.Int32 end, Mono.Globalization.Unicode.Contraction[] clist); // 0x30c3b88 private System.Int32 FilterOptions(System.Int32 i, System.Globalization.CompareOptions opt); // 0x30c3d70 private Mono.Globalization.Unicode.SimpleCollator.ExtenderType GetExtenderType(System.Int32 i); // 0x30c3e54 private static System.Byte ToDashTypeValue(Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, System.Globalization.CompareOptions opt); // 0x30c3f54 private System.Int32 FilterExtender(System.Int32 i, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, System.Globalization.CompareOptions opt); // 0x30c3f74 private static System.Boolean IsIgnorable(System.Int32 i, System.Globalization.CompareOptions opt); // 0x30c4184 private System.Boolean IsSafe(System.Int32 i); // 0x30c4200 public System.Globalization.SortKey GetSortKey(System.String s, System.Globalization.CompareOptions options); // 0x30c425c public System.Globalization.SortKey GetSortKey(System.String s, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions options); // 0x30c427c private System.Void GetSortKey(System.String s, System.Int32 start, System.Int32 end, Mono.Globalization.Unicode.SortKeyBuffer buf, System.Globalization.CompareOptions opt); // 0x30c4560 private System.Void FillSortKeyRaw(System.Int32 i, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, Mono.Globalization.Unicode.SortKeyBuffer buf, System.Globalization.CompareOptions opt); // 0x30c4978 private System.Void FillSurrogateSortKeyRaw(System.Int32 i, Mono.Globalization.Unicode.SortKeyBuffer buf); // 0x30c4ee8 private System.Int32 System.Globalization.ISimpleCollator.Compare(System.String s1, System.Int32 idx1, System.Int32 len1, System.String s2, System.Int32 idx2, System.Int32 len2, System.Globalization.CompareOptions options); // 0x30c5034 internal System.Int32 Compare(System.String s1, System.Int32 idx1, System.Int32 len1, System.String s2, System.Int32 idx2, System.Int32 len2, System.Globalization.CompareOptions options); // 0x30c5038 private System.Void ClearBuffer(System.Byte* buffer, System.Int32 size); // 0x30c48fc private System.Int32 CompareInternal(System.String s1, System.Int32 idx1, System.Int32 len1, System.String s2, System.Int32 idx2, System.Int32 len2, out System.Boolean& targetConsumed, out System.Boolean& sourceConsumed, System.Boolean skipHeadingExtenders, System.Boolean immediateBreakup, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c50e8 private System.Int32 CompareFlagPair(System.Boolean b1, System.Boolean b2); // 0x30c650c public System.Boolean IsPrefix(System.String src, System.String target, System.Globalization.CompareOptions opt); // 0x30c6528 public System.Boolean IsPrefix(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x30c6548 private System.Boolean IsPrefix(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Boolean skipHeadingExtenders, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c65f4 public System.Boolean IsSuffix(System.String src, System.String target, System.Globalization.CompareOptions opt); // 0x30c665c public System.Boolean IsSuffix(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x30c667c private System.Int32 QuickIndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, out System.Boolean& testWasUnable); // 0x30c6898 public System.Int32 IndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x30c6a00 private System.Int32 IndexOfOrdinal(System.String s, System.String target, System.Int32 start, System.Int32 length); // 0x30c7098 private System.Int32 IndexOfOrdinal(System.String s, System.Char target, System.Int32 start, System.Int32 length); // 0x30c7170 private System.Int32 IndexOfSortKey(System.String s, System.Int32 start, System.Int32 length, System.Byte* sortkey, System.Char target, System.Int32 ti, System.Boolean noLv4, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c71e0 private System.Int32 IndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Byte* targetSortKey, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c6bf0 public System.Int32 LastIndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x30c6710 private System.Int32 LastIndexOfOrdinal(System.String s, System.String target, System.Int32 start, System.Int32 length); // 0x30c7974 private System.Int32 LastIndexOfSortKey(System.String s, System.Int32 start, System.Int32 orgStart, System.Int32 length, System.Byte* sortkey, System.Int32 ti, System.Boolean noLv4, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c7aa8 private System.Int32 LastIndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Byte* targetSortKey, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c7448 private System.Boolean MatchesForward(System.String s, ref System.Int32& idx, System.Int32 end, System.Int32 ti, System.Byte* sortkey, System.Boolean noLv4, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c727c private System.Boolean MatchesForwardCore(System.String s, ref System.Int32& idx, System.Int32 end, System.Int32 ti, System.Byte* sortkey, System.Boolean noLv4, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, ref Mono.Globalization.Unicode.Contraction& ct, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c7d24 private System.Boolean MatchesPrimitive(System.Globalization.CompareOptions opt, System.Byte* source, System.Int32 si, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, System.Byte* target, System.Int32 ti, System.Boolean noLv4); // 0x30c8080 private System.Boolean MatchesBackward(System.String s, ref System.Int32& idx, System.Int32 end, System.Int32 orgStart, System.Int32 ti, System.Byte* sortkey, System.Boolean noLv4, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c7b4c private System.Boolean MatchesBackwardCore(System.String s, ref System.Int32& idx, System.Int32 end, System.Int32 orgStart, System.Int32 ti, System.Byte* sortkey, System.Boolean noLv4, Mono.Globalization.Unicode.SimpleCollator.ExtenderType ext, ref Mono.Globalization.Unicode.Contraction& ct, ref Mono.Globalization.Unicode.SimpleCollator.Context& ctx); // 0x30c82a8 private static System.Void .cctor(); // 0x30c8748 } // mscorlib.dll internal class Mono.Globalization.Unicode.SortKeyBuffer : System.Object { // Fields private System.Byte[] l1b; // 0x10 private System.Byte[] l2b; // 0x18 private System.Byte[] l3b; // 0x20 private System.Byte[] l4sb; // 0x28 private System.Byte[] l4tb; // 0x30 private System.Byte[] l4kb; // 0x38 private System.Byte[] l4wb; // 0x40 private System.Byte[] l5b; // 0x48 private System.String source; // 0x50 private System.Int32 l1; // 0x58 private System.Int32 l2; // 0x5c private System.Int32 l3; // 0x60 private System.Int32 l4s; // 0x64 private System.Int32 l4t; // 0x68 private System.Int32 l4k; // 0x6c private System.Int32 l4w; // 0x70 private System.Int32 l5; // 0x74 private System.Int32 lcid; // 0x78 private System.Globalization.CompareOptions options; // 0x7c private System.Boolean processLevel2; // 0x80 private System.Boolean frenchSort; // 0x81 private System.Boolean frenchSorted; // 0x82 // Methods public System.Void .ctor(System.Int32 lcid); // 0x30c4344 public System.Void Reset(); // 0x30c87e4 internal System.Void Initialize(System.Globalization.CompareOptions options, System.Int32 lcid, System.String s, System.Boolean frenchSort); // 0x30c434c internal System.Void AppendCJKExtension(System.Byte lv1msb, System.Byte lv1lsb); // 0x30c4e54 internal System.Void AppendKana(System.Byte category, System.Byte lv1, System.Byte lv2, System.Byte lv3, System.Boolean isSmallKana, System.Byte markType, System.Boolean isKatakana, System.Boolean isHalfWidth); // 0x30c4fa0 internal System.Void AppendNormal(System.Byte category, System.Byte lv1, System.Byte lv2, System.Byte lv3); // 0x30c4d10 private System.Void AppendLevel5(System.Byte category, System.Byte lv1); // 0x30c88d8 private System.Void AppendBufferPrimitive(System.Byte value, ref System.Byte[]& buf, ref System.Int32& bidx); // 0x30c87f8 public System.Globalization.SortKey GetResultAndReset(); // 0x30c48d8 private System.Int32 GetOptimizedLength(System.Byte[] data, System.Int32 len, System.Byte defaultValue); // 0x30c8e48 public System.Globalization.SortKey GetResult(); // 0x30c8970 } // mscorlib.dll internal class Mono.Security.ASN1 : System.Object { // Fields private System.Byte m_nTag; // 0x10 private System.Byte[] m_aValue; // 0x18 private System.Collections.ArrayList elist; // 0x20 // Methods public System.Void .ctor(System.Byte tag); // 0x30c8ea8 public System.Void .ctor(System.Byte tag, System.Byte[] data); // 0x30c8edc public System.Void .ctor(System.Byte[] data); // 0x30c8f14 public System.Int32 get_Count(); // 0x30c91b8 public System.Byte[] get_Value(); // 0x30c91d4 public Mono.Security.ASN1 Add(Mono.Security.ASN1 asn1); // 0x30c9264 public virtual System.Byte[] GetBytes(); // 0x30c92fc protected System.Void Decode(System.Byte[] asn1, ref System.Int32& anPos, System.Int32 anLength); // 0x30c9090 protected System.Void DecodeTLV(System.Byte[] asn1, ref System.Int32& pos, out System.Byte& tag, out System.Int32& length, out System.Byte[]& content); // 0x30c998c public override System.String ToString(); // 0x30c9abc } // mscorlib.dll internal sealed class Mono.Security.BitConverterLE : System.Object { // Fields // Methods private static System.Byte[] GetUIntBytes(System.Byte* bytes); // 0x30c9eec private static System.Byte[] GetULongBytes(System.Byte* bytes); // 0x30c9f84 internal static System.Byte[] GetBytes(System.Int32 value); // 0x30ca05c internal static System.Byte[] GetBytes(System.Single value); // 0x30ca074 internal static System.Byte[] GetBytes(System.Double value); // 0x30ca08c private static System.Void UIntFromBytes(System.Byte* dst, System.Byte[] src, System.Int32 startIndex); // 0x30ca0a4 private static System.Void ULongFromBytes(System.Byte* dst, System.Byte[] src, System.Int32 startIndex); // 0x30ca128 internal static System.Single ToSingle(System.Byte[] value, System.Int32 startIndex); // 0x30ca17c internal static System.Double ToDouble(System.Byte[] value, System.Int32 startIndex); // 0x30ca1a0 } // mscorlib.dll internal enum Mono.Security.UriPartial : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.UriPartial Scheme = 0; // 0x0 public const Mono.Security.UriPartial Authority = 1; // 0x0 public const Mono.Security.UriPartial Path = 2; // 0x0 // Methods } // mscorlib.dll private struct Mono.Security.Uri.UriScheme : { // Fields public System.String scheme; // 0x10 public System.String delimiter; // 0x18 public System.Int32 defaultPort; // 0x20 // Methods public System.Void .ctor(System.String s, System.String d, System.Int32 p); // 0x30cd9f8 } // mscorlib.dll internal class Mono.Security.Uri : System.Object { // Fields private System.Boolean isUnixFilePath; // 0x10 private System.String source; // 0x18 private System.String scheme; // 0x20 private System.String host; // 0x28 private System.Int32 port; // 0x30 private System.String path; // 0x38 private System.String query; // 0x40 private System.String fragment; // 0x48 private System.String userinfo; // 0x50 private System.Boolean isUnc; // 0x58 private System.Boolean isOpaquePart; // 0x59 private System.Boolean userEscaped; // 0x5a private System.String cachedToString; // 0x60 private System.String cachedLocalPath; // 0x68 private System.Int32 cachedHashCode; // 0x70 private System.Boolean reduce; // 0x74 private static readonly System.String hexUpperChars; // 0x0 public static readonly System.String SchemeDelimiter; // 0x8 public static readonly System.String UriSchemeFile; // 0x10 public static readonly System.String UriSchemeFtp; // 0x18 public static readonly System.String UriSchemeGopher; // 0x20 public static readonly System.String UriSchemeHttp; // 0x28 public static readonly System.String UriSchemeHttps; // 0x30 public static readonly System.String UriSchemeMailto; // 0x38 public static readonly System.String UriSchemeNews; // 0x40 public static readonly System.String UriSchemeNntp; // 0x48 private static Mono.Security.Uri.UriScheme[] schemes; // 0x50 // Methods public System.Void .ctor(System.String uriString); // 0x30ca1c4 public System.Void .ctor(System.String uriString, System.Boolean dontEscape); // 0x30ca1cc public System.String get_AbsolutePath(); // 0x30ca394 public System.Boolean get_IsFile(); // 0x30ca39c public System.Boolean get_IsUnc(); // 0x30ca404 public System.String get_LocalPath(); // 0x30ca40c public override System.Boolean Equals(System.Object comparant); // 0x30ca710 public override System.Int32 GetHashCode(); // 0x30ca93c public System.String GetLeftPart(Mono.Security.UriPartial part); // 0x30caa10 public static System.Int32 FromHex(System.Char digit); // 0x30caf9c public static System.String HexEscape(System.Char character); // 0x30cb034 public static System.Char HexUnescape(System.String pattern, ref System.Int32& index); // 0x30cb198 public static System.Boolean IsHexDigit(System.Char digit); // 0x30cb4d0 public static System.Boolean IsHexEncoding(System.String pattern, System.Int32 index); // 0x30cb50c public override System.String ToString(); // 0x30cb64c protected static System.String EscapeString(System.String str); // 0x30cb8cc internal static System.String EscapeString(System.String str, System.Boolean escapeReserved, System.Boolean escapeHex, System.Boolean escapeBrackets); // 0x30cb92c protected System.Void Parse(); // 0x30ca2e4 protected System.String Unescape(System.String str); // 0x30ca708 internal System.String Unescape(System.String str, System.Boolean excludeSharp); // 0x30cb73c private System.Void ParseAsWindowsUNC(System.String uriString); // 0x30cc868 private System.Void ParseAsWindowsAbsoluteFilePath(System.String uriString); // 0x30cca5c private System.Void ParseAsUnixAbsoluteFilePath(System.String uriString); // 0x30ccc18 private System.Void Parse(System.String uriString); // 0x30cbc34 private static System.String Reduce(System.String path); // 0x30ccfa4 internal static System.String GetSchemeDelimiter(System.String scheme); // 0x30cd2e4 internal static System.Int32 GetDefaultPort(System.String scheme); // 0x30cae90 private System.String GetOpaqueWiseSchemeDelimiter(); // 0x30cae0c private static System.Boolean IsPredefinedScheme(System.String scheme); // 0x30ccde0 private static System.Void .cctor(); // 0x30cd3e4 } // mscorlib.dll internal sealed class Mono.Security.Cryptography.CryptoConvert : System.Object { // Fields // Methods public static System.String ToHex(System.Byte[] input); // 0x30cda34 } // mscorlib.dll internal sealed class Mono.Security.Cryptography.KeyBuilder : System.Object { // Fields private static System.Security.Cryptography.RandomNumberGenerator rng; // 0x0 // Methods private static System.Security.Cryptography.RandomNumberGenerator get_Rng(); // 0x30cdb70 public static System.Byte[] Key(System.Int32 size); // 0x30cdbe8 public static System.Byte[] IV(System.Int32 size); // 0x30cdc58 } // mscorlib.dll internal class Mono.Security.Cryptography.KeyPairPersistence : System.Object { // Fields private static System.Boolean _userPathExists; // 0x0 private static System.String _userPath; // 0x8 private static System.Boolean _machinePathExists; // 0x10 private static System.String _machinePath; // 0x18 private System.Security.Cryptography.CspParameters _params; // 0x10 private System.String _keyvalue; // 0x18 private System.String _filename; // 0x20 private System.String _container; // 0x28 private static System.Object lockobj; // 0x20 // Methods public System.Void .ctor(System.Security.Cryptography.CspParameters parameters); // 0x30cdcc8 public System.Void .ctor(System.Security.Cryptography.CspParameters parameters, System.String keyPair); // 0x30cdcd0 public System.String get_Filename(); // 0x30cde00 public System.String get_KeyValue(); // 0x30cebe4 public System.Void set_KeyValue(System.String value); // 0x30cebec public System.Boolean Load(); // 0x30cec10 public System.Void Save(); // 0x30cef04 public System.Void Remove(); // 0x30cf47c private static System.String get_UserPath(); // 0x30ce684 private static System.String get_MachinePath(); // 0x30ce124 internal static System.Boolean _CanSecure(System.Char* root); // 0x30cf5b0 internal static System.Boolean _ProtectUser(System.Char* path); // 0x30cf5b4 internal static System.Boolean _ProtectMachine(System.Char* path); // 0x30cf5b8 internal static System.Boolean _IsUserProtected(System.Char* path); // 0x30cf5bc internal static System.Boolean _IsMachineProtected(System.Char* path); // 0x30cf5c0 private static System.Boolean CanSecure(System.String path); // 0x30cf5c4 private static System.Boolean ProtectUser(System.String path); // 0x30cf3ec private static System.Boolean ProtectMachine(System.String path); // 0x30cf35c private static System.Boolean IsUserProtected(System.String path); // 0x30cf490 private static System.Boolean IsMachineProtected(System.String path); // 0x30cf520 private System.Boolean get_CanChange(); // 0x30cec00 private System.Boolean get_UseDefaultKeyContainer(); // 0x30cf664 private System.Boolean get_UseMachineKeyStore(); // 0x30ce104 private System.String get_ContainerName(); // 0x30cdfb0 private System.Security.Cryptography.CspParameters Copy(System.Security.Cryptography.CspParameters p); // 0x30cdd68 private System.Void FromXml(System.String xml); // 0x30cedc8 private System.String ToXml(); // 0x30cf148 private static System.Void .cctor(); // 0x30cf684 } // mscorlib.dll internal abstract class Mono.Security.Cryptography.MD2 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x30cf6f8 public static Mono.Security.Cryptography.MD2 Create(); // 0x30cf718 } // mscorlib.dll internal class Mono.Security.Cryptography.MD2Managed : Mono.Security.Cryptography.MD2 { // Fields private System.Byte[] state; // 0x28 private System.Byte[] checksum; // 0x30 private System.Byte[] buffer; // 0x38 private System.Int32 count; // 0x40 private System.Byte[] x; // 0x48 private static readonly System.Byte[] PI_SUBST; // 0x0 // Methods private System.Byte[] Padding(System.Int32 nLength); // 0x30cf83c public System.Void .ctor(); // 0x30cf768 public override System.Void Initialize(); // 0x30cf8d8 protected override System.Void HashCore(System.Byte[] array, System.Int32 ibStart, System.Int32 cbSize); // 0x30cf938 protected override System.Byte[] HashFinal(); // 0x30cfc78 private System.Void MD2Transform(System.Byte[] state, System.Byte[] checksum, System.Byte[] block, System.Int32 index); // 0x30cfa14 private static System.Void .cctor(); // 0x30cfd68 } // mscorlib.dll internal abstract class Mono.Security.Cryptography.MD4 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x30cfe08 public static Mono.Security.Cryptography.MD4 Create(); // 0x30cfe28 } // mscorlib.dll internal class Mono.Security.Cryptography.MD4Managed : Mono.Security.Cryptography.MD4 { // Fields private System.UInt32[] state; // 0x28 private System.Byte[] buffer; // 0x30 private System.UInt32[] count; // 0x38 private System.UInt32[] x; // 0x40 private System.Byte[] digest; // 0x48 // Methods public System.Void .ctor(); // 0x30cfe78 public override System.Void Initialize(); // 0x30cff84 protected override System.Void HashCore(System.Byte[] array, System.Int32 ibStart, System.Int32 cbSize); // 0x30d0038 protected override System.Byte[] HashFinal(); // 0x30d07d4 private System.Byte[] Padding(System.Int32 nLength); // 0x30d09c8 private System.UInt32 F(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30d0a40 private System.UInt32 G(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30d0a50 private System.UInt32 H(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30d0a64 private System.UInt32 ROL(System.UInt32 x, System.Byte n); // 0x30d0a70 private System.Void FF(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30d0a7c private System.Void GG(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30d0aa4 private System.Void HH(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30d0adc private System.Void Encode(System.Byte[] output, System.UInt32[] input); // 0x30d08d0 private System.Void Decode(System.UInt32[] output, System.Byte[] input, System.Int32 index); // 0x30d0b0c private System.Void MD4Transform(System.UInt32[] state, System.Byte[] block, System.Int32 index); // 0x30d015c } // mscorlib.dll internal sealed class Mono.Security.Cryptography.PKCS1 : System.Object { // Fields private static System.Byte[] emptySHA1; // 0x0 private static System.Byte[] emptySHA256; // 0x8 private static System.Byte[] emptySHA384; // 0x10 private static System.Byte[] emptySHA512; // 0x18 // Methods private static System.Boolean Compare(System.Byte[] array1, System.Byte[] array2); // 0x30d0bd4 private static System.Byte[] xor(System.Byte[] array1, System.Byte[] array2); // 0x30d0c60 private static System.Byte[] GetEmptyHash(System.Security.Cryptography.HashAlgorithm hash); // 0x30d0d24 public static System.Byte[] I2OSP(System.Int32 x, System.Int32 size); // 0x30d0f00 public static System.Byte[] I2OSP(System.Byte[] x, System.Int32 size); // 0x30d0fa4 public static System.Byte[] OS2IP(System.Byte[] x); // 0x30d1030 public static System.Byte[] RSAEP(System.Security.Cryptography.RSA rsa, System.Byte[] m); // 0x30d10f0 public static System.Byte[] RSADP(System.Security.Cryptography.RSA rsa, System.Byte[] c); // 0x30d1110 public static System.Byte[] RSAVP1(System.Security.Cryptography.RSA rsa, System.Byte[] s); // 0x30d112c public static System.Byte[] Encrypt_OAEP(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Security.Cryptography.RandomNumberGenerator rng, System.Byte[] M); // 0x30d114c public static System.Byte[] Decrypt_OAEP(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Byte[] C); // 0x30d15fc public static System.Boolean Verify_v15(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Byte[] hashValue, System.Byte[] signature); // 0x30d1900 internal static System.Boolean Verify_v15(System.Security.Cryptography.RSA rsa, System.String hashName, System.Byte[] hashValue, System.Byte[] signature); // 0x30d1b5c public static System.Boolean Verify_v15(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Byte[] hashValue, System.Byte[] signature, System.Boolean tryNonStandardEncoding); // 0x30d1980 public static System.Byte[] Encode_v15(System.Security.Cryptography.HashAlgorithm hash, System.Byte[] hashValue, System.Int32 emLength); // 0x30d213c public static System.Byte[] MGF1(System.Security.Cryptography.HashAlgorithm hash, System.Byte[] mgfSeed, System.Int32 maskLen); // 0x30d140c internal static System.Security.Cryptography.HashAlgorithm CreateFromName(System.String name); // 0x30d1d34 private static System.Void .cctor(); // 0x30d2470 } // mscorlib.dll public sealed class Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30d4fd0 public virtual System.Void Invoke(System.Object sender, System.EventArgs e); // 0x30d50dc } // mscorlib.dll internal class Mono.Security.Cryptography.RSAManaged : System.Security.Cryptography.RSA { // Fields private System.Boolean isCRTpossible; // 0x20 private System.Boolean keyBlinding; // 0x21 private System.Boolean keypairGenerated; // 0x22 private System.Boolean m_disposed; // 0x23 private Mono.Math.BigInteger d; // 0x28 private Mono.Math.BigInteger p; // 0x30 private Mono.Math.BigInteger q; // 0x38 private Mono.Math.BigInteger dp; // 0x40 private Mono.Math.BigInteger dq; // 0x48 private Mono.Math.BigInteger qInv; // 0x50 private Mono.Math.BigInteger n; // 0x58 private Mono.Math.BigInteger e; // 0x60 private Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler KeyGenerated; // 0x68 // Methods public System.Void .ctor(System.Int32 keySize); // 0x30d25e4 protected override System.Void Finalize(); // 0x30d26cc private System.Void GenerateKeyPair(); // 0x30d276c public override System.Int32 get_KeySize(); // 0x30d3060 public System.Boolean get_PublicOnly(); // 0x30d30fc public override System.Byte[] DecryptValue(System.Byte[] rgb); // 0x30d324c public override System.Byte[] EncryptValue(System.Byte[] rgb); // 0x30d3a5c public override System.Security.Cryptography.RSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x30d3b64 public override System.Void ImportParameters(System.Security.Cryptography.RSAParameters parameters); // 0x30d4020 protected override System.Void Dispose(System.Boolean disposing); // 0x30d4568 public System.Void add_KeyGenerated(Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler value); // 0x30d47ec public System.Void remove_KeyGenerated(Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler value); // 0x30d4888 public override System.String ToXmlString(System.Boolean includePrivateParameters); // 0x30d4924 public System.Boolean get_IsCrtPossible(); // 0x30d4fb0 private System.Byte[] GetPaddedValue(Mono.Math.BigInteger value, System.Int32 length); // 0x30d39ac } // mscorlib.dll internal abstract class Mono.Security.Cryptography.SymmetricTransform : System.Object, System.Security.Cryptography.ICryptoTransform, System.IDisposable { // Fields protected System.Security.Cryptography.SymmetricAlgorithm algo; // 0x10 protected System.Boolean encrypt; // 0x18 protected System.Int32 BlockSizeByte; // 0x1c protected System.Byte[] temp; // 0x20 protected System.Byte[] temp2; // 0x28 private System.Byte[] workBuff; // 0x30 private System.Byte[] workout; // 0x38 protected System.Security.Cryptography.PaddingMode padmode; // 0x40 protected System.Int32 FeedBackByte; // 0x44 private System.Boolean m_disposed; // 0x48 protected System.Boolean lastBlock; // 0x49 private System.Security.Cryptography.RandomNumberGenerator _rng; // 0x50 // Methods public System.Void .ctor(System.Security.Cryptography.SymmetricAlgorithm symmAlgo, System.Boolean encryption, System.Byte[] rgbIV); // 0x30d50f0 protected override System.Void Finalize(); // 0x30d53ec private System.Void System.IDisposable.Dispose(); // 0x30d548c protected virtual System.Void Dispose(System.Boolean disposing); // 0x30d54f8 public virtual System.Boolean get_CanTransformMultipleBlocks(); // 0x30d5574 public virtual System.Boolean get_CanReuseTransform(); // 0x30d557c public virtual System.Int32 get_InputBlockSize(); // 0x30d5584 public virtual System.Int32 get_OutputBlockSize(); // 0x30d558c protected virtual System.Void Transform(System.Byte[] input, System.Byte[] output); // 0x30d5594 protected abstract System.Void ECB(System.Byte[] input, System.Byte[] output); // 0x1bd3c20 protected virtual System.Void CBC(System.Byte[] input, System.Byte[] output); // 0x30d56f4 protected virtual System.Void CFB(System.Byte[] input, System.Byte[] output); // 0x30d5858 protected virtual System.Void OFB(System.Byte[] input, System.Byte[] output); // 0x30d5a20 protected virtual System.Void CTS(System.Byte[] input, System.Byte[] output); // 0x30d5a6c private System.Void CheckInput(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x30d5ab8 public virtual System.Int32 TransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, System.Byte[] outputBuffer, System.Int32 outputOffset); // 0x30d5bfc private System.Boolean get_KeepLastBlock(); // 0x30d5e04 private System.Int32 InternalTransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, System.Byte[] outputBuffer, System.Int32 outputOffset); // 0x30d5e28 private System.Void Random(System.Byte[] buffer, System.Int32 start, System.Int32 length); // 0x30d5fe0 private System.Void ThrowBadPaddingException(System.Security.Cryptography.PaddingMode padding, System.Int32 length, System.Int32 position); // 0x30d609c protected virtual System.Byte[] FinalEncrypt(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x30d61e4 protected virtual System.Byte[] FinalDecrypt(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x30d6478 public virtual System.Byte[] TransformFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x30d6710 } // mscorlib.dll public sealed class Mono.Security.Cryptography.DSAManaged.KeyGeneratedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30d8428 public virtual System.Void Invoke(System.Object sender, System.EventArgs e); // 0x30d8534 } // mscorlib.dll internal class Mono.Security.Cryptography.DSAManaged : System.Security.Cryptography.DSA { // Fields private System.Boolean keypairGenerated; // 0x20 private System.Boolean m_disposed; // 0x21 private Mono.Math.BigInteger p; // 0x28 private Mono.Math.BigInteger q; // 0x30 private Mono.Math.BigInteger g; // 0x38 private Mono.Math.BigInteger x; // 0x40 private Mono.Math.BigInteger y; // 0x48 private Mono.Math.BigInteger j; // 0x50 private Mono.Math.BigInteger seed; // 0x58 private System.Int32 counter; // 0x60 private System.Boolean j_missing; // 0x64 private System.Security.Cryptography.RandomNumberGenerator rng; // 0x68 private Mono.Security.Cryptography.DSAManaged.KeyGeneratedEventHandler KeyGenerated; // 0x70 // Methods public System.Void .ctor(System.Int32 dwKeySize); // 0x30d67c0 protected override System.Void Finalize(); // 0x30d6890 private System.Void Generate(); // 0x30d6930 private System.Void GenerateKeyPair(); // 0x30d6f04 private System.Void add(System.Byte[] a, System.Byte[] b, System.Int32 value); // 0x30d70d8 private System.Void GenerateParams(System.Int32 keyLength); // 0x30d697c private System.Security.Cryptography.RandomNumberGenerator get_Random(); // 0x30d7174 public override System.Int32 get_KeySize(); // 0x30d74b8 public System.Boolean get_PublicOnly(); // 0x30d74e4 private System.Byte[] NormalizeArray(System.Byte[] array); // 0x30d7558 public override System.Security.Cryptography.DSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x30d75fc public override System.Void ImportParameters(System.Security.Cryptography.DSAParameters parameters); // 0x30d7918 public override System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x30d7c24 protected override System.Void Dispose(System.Boolean disposing); // 0x30d80b0 public System.Void add_KeyGenerated(Mono.Security.Cryptography.DSAManaged.KeyGeneratedEventHandler value); // 0x30d82f0 public System.Void remove_KeyGenerated(Mono.Security.Cryptography.DSAManaged.KeyGeneratedEventHandler value); // 0x30d838c } // mscorlib.dll public enum Mono.Math.BigInteger.Sign : { // Fields public System.Int32 value__; // 0x10 public const Mono.Math.BigInteger.Sign Negative = 4294967295; // 0x0 public const Mono.Math.BigInteger.Sign Zero = 0; // 0x0 public const Mono.Math.BigInteger.Sign Positive = 1; // 0x0 // Methods } // mscorlib.dll internal sealed class Mono.Math.BigInteger.ModulusRing : System.Object { // Fields private Mono.Math.BigInteger mod; // 0x10 private Mono.Math.BigInteger constant; // 0x18 // Methods public System.Void .ctor(Mono.Math.BigInteger modulus); // 0x30da7a4 public System.Void BarrettReduction(Mono.Math.BigInteger x); // 0x30dab1c public Mono.Math.BigInteger Multiply(Mono.Math.BigInteger a, Mono.Math.BigInteger b); // 0x30db170 public Mono.Math.BigInteger Difference(Mono.Math.BigInteger a, Mono.Math.BigInteger b); // 0x30db2ec public Mono.Math.BigInteger Pow(Mono.Math.BigInteger a, Mono.Math.BigInteger k); // 0x30da8a4 public Mono.Math.BigInteger Pow(System.UInt32 b, Mono.Math.BigInteger exp); // 0x30db4a0 } // mscorlib.dll private sealed class Mono.Math.BigInteger.Kernel : System.Object { // Fields // Methods public static Mono.Math.BigInteger AddSameSign(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d8880 public static Mono.Math.BigInteger Subtract(Mono.Math.BigInteger big, Mono.Math.BigInteger small); // 0x30d8ba0 public static System.Void MinusEq(Mono.Math.BigInteger big, Mono.Math.BigInteger small); // 0x30daeb0 public static System.Void PlusEq(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30dafe0 public static Mono.Math.BigInteger.Sign Compare(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d8a5c public static System.UInt32 SingleByteDivideInPlace(Mono.Math.BigInteger n, System.UInt32 d); // 0x30d9f70 public static System.UInt32 DwordMod(Mono.Math.BigInteger n, System.UInt32 d); // 0x30d8d64 public static Mono.Math.BigInteger[] DwordDivMod(Mono.Math.BigInteger n, System.UInt32 d); // 0x30db510 public static Mono.Math.BigInteger[] multiByteDivide(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d8dc8 public static Mono.Math.BigInteger LeftShift(Mono.Math.BigInteger bi, System.Int32 n); // 0x30d948c public static Mono.Math.BigInteger RightShift(Mono.Math.BigInteger bi, System.Int32 n); // 0x30d9674 public static Mono.Math.BigInteger MultiplyByDword(Mono.Math.BigInteger n, System.UInt32 f); // 0x30d9398 public static System.Void Multiply(System.UInt32[] x, System.UInt32 xOffset, System.UInt32 xLen, System.UInt32[] y, System.UInt32 yOffset, System.UInt32 yLen, System.UInt32[] d, System.UInt32 dOffset); // 0x30d929c public static System.Void MultiplyMod2p32pmod(System.UInt32[] x, System.Int32 xOffset, System.Int32 xLen, System.UInt32[] y, System.Int32 yOffest, System.Int32 yLen, System.UInt32[] d, System.Int32 dOffset, System.Int32 mod); // 0x30dad74 public static System.UInt32 modInverse(Mono.Math.BigInteger bi, System.UInt32 modulus); // 0x30db6b0 public static Mono.Math.BigInteger modInverse(Mono.Math.BigInteger bi, Mono.Math.BigInteger modulus); // 0x30da18c } // mscorlib.dll internal class Mono.Math.BigInteger : System.Object { // Fields private System.UInt32 length; // 0x10 private System.UInt32[] data; // 0x18 internal static readonly System.UInt32[] smallPrimes; // 0x0 private static System.Security.Cryptography.RandomNumberGenerator rng; // 0x8 // Methods public System.Void .ctor(Mono.Math.BigInteger.Sign sign, System.UInt32 len); // 0x30d8548 public System.Void .ctor(Mono.Math.BigInteger bi); // 0x30d85c8 public System.Void .ctor(Mono.Math.BigInteger bi, System.UInt32 len); // 0x30d86b0 public System.Void .ctor(System.Byte[] inData); // 0x30d355c public System.Void .ctor(System.UInt32 ui); // 0x30d87f0 public static Mono.Math.BigInteger op_Implicit(System.UInt32 value); // 0x30d2a80 public static Mono.Math.BigInteger op_Implicit(System.Int32 value); // 0x30d2e20 public static Mono.Math.BigInteger op_Addition(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d3880 public static Mono.Math.BigInteger op_Subtraction(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d2ec4 public static System.UInt32 op_Modulus(Mono.Math.BigInteger bi, System.UInt32 ui); // 0x30d2b44 public static Mono.Math.BigInteger op_Modulus(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d3034 public static Mono.Math.BigInteger op_Division(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d7478 public static Mono.Math.BigInteger op_Multiply(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d2bf8 public static Mono.Math.BigInteger op_Multiply(Mono.Math.BigInteger bi, System.Int32 i); // 0x30d734c public static Mono.Math.BigInteger op_LeftShift(Mono.Math.BigInteger bi1, System.Int32 shiftVal); // 0x30d9488 public static Mono.Math.BigInteger op_RightShift(Mono.Math.BigInteger bi1, System.Int32 shiftVal); // 0x30d9670 private static System.Security.Cryptography.RandomNumberGenerator get_Rng(); // 0x30d97ec public static Mono.Math.BigInteger GenerateRandom(System.Int32 bits, System.Security.Cryptography.RandomNumberGenerator rng); // 0x30d9898 public static Mono.Math.BigInteger GenerateRandom(System.Int32 bits); // 0x30d3794 public System.Void Randomize(System.Security.Cryptography.RandomNumberGenerator rng); // 0x30d99f8 public System.Void Randomize(); // 0x30d6ff8 public System.Int32 BitCount(); // 0x30d2da0 public System.Boolean TestBit(System.UInt32 bitNum); // 0x30d743c public System.Boolean TestBit(System.Int32 bitNum); // 0x30d9b78 public System.Void SetBit(System.UInt32 bitNum); // 0x30d9c0c public System.Void SetBit(System.UInt32 bitNum, System.Boolean value); // 0x30d9c14 public System.Int32 LowestSetBit(); // 0x30d9c70 public System.Byte[] GetBytes(); // 0x30d3eec public static System.Boolean op_Equality(Mono.Math.BigInteger bi1, System.UInt32 ui); // 0x30d7054 public static System.Boolean op_Inequality(Mono.Math.BigInteger bi1, System.UInt32 ui); // 0x30d78ac public static System.Boolean op_Equality(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d319c public static System.Boolean op_Inequality(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d2b48 public static System.Boolean op_GreaterThan(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d3868 public static System.Boolean op_LessThan(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d2e0c public static System.Boolean op_GreaterThanOrEqual(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d70c0 public static System.Boolean op_LessThanOrEqual(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30d74a0 public System.String ToString(System.UInt32 radix); // 0x30d9cec public System.String ToString(System.UInt32 radix, System.String characterSet); // 0x30d9d44 private System.Void Normalize(); // 0x30d8798 public System.Void Clear(); // 0x30d395c public override System.Int32 GetHashCode(); // 0x30d9fe4 public override System.String ToString(); // 0x30da03c public override System.Boolean Equals(System.Object o); // 0x30da044 public Mono.Math.BigInteger ModInverse(Mono.Math.BigInteger modulus); // 0x30d3030 public Mono.Math.BigInteger ModPow(Mono.Math.BigInteger exp, Mono.Math.BigInteger n); // 0x30d37f0 public System.Boolean IsProbablePrime(); // 0x30d71a4 public static Mono.Math.BigInteger GeneratePseudoPrime(System.Int32 bits); // 0x30d2ad8 public System.Void Incr2(); // 0x30da9f4 private static System.Void .cctor(); // 0x30daa7c } // mscorlib.dll internal enum Mono.Math.Prime.ConfidenceFactor : { // Fields public System.Int32 value__; // 0x10 public const Mono.Math.Prime.ConfidenceFactor ExtraLow = 0; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Low = 1; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Medium = 2; // 0x0 public const Mono.Math.Prime.ConfidenceFactor High = 3; // 0x0 public const Mono.Math.Prime.ConfidenceFactor ExtraHigh = 4; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Provable = 5; // 0x0 // Methods } // mscorlib.dll internal sealed class Mono.Math.Prime.PrimalityTest : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30db770 public virtual System.Boolean Invoke(Mono.Math.BigInteger bi, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30db87c } // mscorlib.dll internal sealed class Mono.Math.Prime.PrimalityTests : System.Object { // Fields // Methods private static System.Int32 GetSPPRounds(Mono.Math.BigInteger bi, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30db890 public static System.Boolean Test(Mono.Math.BigInteger n, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30da9a8 public static System.Boolean RabinMillerTest(Mono.Math.BigInteger n, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30dbbf4 public static System.Boolean SmallPrimeSppTest(Mono.Math.BigInteger bi, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30dba1c } // mscorlib.dll internal abstract class Mono.Math.Prime.Generator.PrimeGeneratorBase : System.Object { // Fields // Methods public virtual Mono.Math.Prime.ConfidenceFactor get_Confidence(); // 0x31bac54 public virtual Mono.Math.Prime.PrimalityTest get_PrimalityTest(); // 0x31bac5c public virtual System.Int32 get_TrialDivisionBounds(); // 0x31baccc public abstract Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits); // 0x1bd21c8 protected System.Void .ctor(); // 0x31bacd4 } // mscorlib.dll internal class Mono.Math.Prime.Generator.SequentialSearchPrimeGeneratorBase : Mono.Math.Prime.Generator.PrimeGeneratorBase { // Fields // Methods protected virtual Mono.Math.BigInteger GenerateSearchBase(System.Int32 bits, System.Object context); // 0x31bacdc public override Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits); // 0x31bad54 public virtual Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits, System.Object context); // 0x31bad64 protected virtual System.Boolean IsPrimeAcceptable(Mono.Math.BigInteger bi, System.Object context); // 0x31bb054 public System.Void .ctor(); // 0x31bb05c } // mscorlib.dll internal static class Microsoft.Win32.Win32Native : System.Object { // Fields // Methods public static System.String GetMessage(System.Int32 hr); // 0x31bb064 public static System.Int32 MakeHRFromErrorCode(System.Int32 errorCode); // 0x31bb190 } // mscorlib.dll internal static class Microsoft.Win32.SafeHandles.SafeHandleCache : System.Object { // Fields private static T s_invalidHandle; // 0x0 // Methods internal static System.Boolean IsCachedInvalidHandle(System.Runtime.InteropServices.SafeHandle handle); // 0x1bd59c8 } // mscorlib.dll internal sealed class Microsoft.Win32.SafeHandles.SafePasswordHandle : System.Runtime.InteropServices.SafeHandle { // Fields // Methods private System.IntPtr CreateHandle(System.String password); // 0x31bb19c private System.Void FreeHandle(); // 0x31bb1f4 public System.Void .ctor(System.String password); // 0x31bb250 protected override System.Boolean ReleaseHandle(); // 0x31bb28c protected override System.Void Dispose(System.Boolean disposing); // 0x31bb2d0 public override System.Boolean get_IsInvalid(); // 0x31bb340 internal System.String Mono_DangerousGetString(); // 0x31bb368 } // mscorlib.dll public sealed class Microsoft.Win32.SafeHandles.SafeFileHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid { // Fields // Methods private System.Void .ctor(); // 0x31bb3c4 public System.Void .ctor(System.IntPtr preexistingHandle, System.Boolean ownsHandle); // 0x31bb3e4 protected override System.Boolean ReleaseHandle(); // 0x31bb414 } // mscorlib.dll public sealed class Microsoft.Win32.SafeHandles.SafeWaitHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid { // Fields // Methods private System.Void .ctor(); // 0x31bb490 public System.Void .ctor(System.IntPtr existingHandle, System.Boolean ownsHandle); // 0x31bb4a0 protected override System.Boolean ReleaseHandle(); // 0x31bb4d0 } // mscorlib.dll public abstract class Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid : System.Runtime.InteropServices.SafeHandle { // Fields // Methods protected System.Void .ctor(System.Boolean ownsHandle); // 0x31bb3d4 public override System.Boolean get_IsInvalid(); // 0x31bb4ec } // mscorlib.dll public abstract class Microsoft.Win32.SafeHandles.SafeHandleMinusOneIsInvalid : System.Runtime.InteropServices.SafeHandle { // Fields // Methods protected System.Void .ctor(System.Boolean ownsHandle); // 0x31bb548 public override System.Boolean get_IsInvalid(); // 0x31bb58c } // mscorlib.dll internal static class Internal.Threading.Tasks.Tracing.TaskTrace : System.Object { // Fields private static Internal.Runtime.Augments.TaskTraceCallbacks s_callbacks; // 0x0 // Methods public static System.Boolean get_Enabled(); // 0x31bb5cc public static System.Void TaskWaitBegin_Asynchronous(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x31bb62c public static System.Void TaskWaitBegin_Synchronous(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x31bb6b0 public static System.Void TaskWaitEnd(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x31bb734 public static System.Void TaskScheduled(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID, System.Int32 CreatingTaskID, System.Int32 TaskCreationOptions); // 0x31bb7b8 } // mscorlib.dll internal enum Internal.Runtime.Augments.AsyncStatus : { // Fields public System.Int32 value__; // 0x10 public const Internal.Runtime.Augments.AsyncStatus Started = 0; // 0x0 public const Internal.Runtime.Augments.AsyncStatus Completed = 1; // 0x0 public const Internal.Runtime.Augments.AsyncStatus Canceled = 2; // 0x0 public const Internal.Runtime.Augments.AsyncStatus Error = 3; // 0x0 // Methods } // mscorlib.dll internal abstract class Internal.Runtime.Augments.TaskTraceCallbacks : System.Object { // Fields // Methods public abstract System.Boolean get_Enabled(); // 0x1bd1824 public abstract System.Void TaskWaitBegin_Asynchronous(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x0 public abstract System.Void TaskWaitBegin_Synchronous(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x0 public abstract System.Void TaskWaitEnd(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID); // 0x0 public abstract System.Void TaskScheduled(System.Int32 OriginatingTaskSchedulerID, System.Int32 OriginatingTaskID, System.Int32 TaskID, System.Int32 CreatingTaskID, System.Int32 TaskCreationOptions); // 0x0 } // mscorlib.dll internal class Internal.Runtime.Augments.RuntimeAugments : System.Object { // Fields private static Internal.Runtime.Augments.ReflectionExecutionDomainCallbacks s_reflectionExecutionDomainCallbacks; // 0x0 // Methods public static System.Void ReportUnhandledException(System.Exception exception); // 0x31bb858 internal static Internal.Runtime.Augments.ReflectionExecutionDomainCallbacks get_Callbacks(); // 0x31bb878 private static System.Void .cctor(); // 0x31bb8d0 } // mscorlib.dll internal class Internal.Runtime.Augments.ReflectionExecutionDomainCallbacks : System.Object { // Fields // Methods internal System.Exception CreateMissingMetadataException(System.Type attributeType); // 0x31bb954 public System.Void .ctor(); // 0x31bb94c } // mscorlib.dll internal sealed class Internal.Runtime.Augments.RuntimeThread : System.Object { // Fields internal static readonly System.Int32 OptimalMaxSpinWaitsPerSpinIteration; // 0x0 private readonly System.Threading.Thread thread; // 0x10 // Methods private System.Void .ctor(System.Threading.Thread t); // 0x31bb9a8 public static Internal.Runtime.Augments.RuntimeThread Create(System.Threading.ParameterizedThreadStart start, System.Int32 maxStackSize); // 0x31bb9d8 public System.Void set_IsBackground(System.Boolean value); // 0x31bba7c public System.Void Start(System.Object state); // 0x31bba9c public static System.Void Sleep(System.Int32 millisecondsTimeout); // 0x31bbab8 public static System.Boolean Yield(); // 0x31bbac0 public static System.Boolean SpinWait(System.Int32 iterations); // 0x31bbac8 public static System.Int32 GetCurrentProcessorId(); // 0x31bbae0 private static System.Void .cctor(); // 0x31bbae8 } // mscorlib.dll internal static class Internal.Cryptography.Helpers : System.Object { // Fields // Methods public static System.Byte[] CloneByteArray(System.Byte[] src); // 0x31bbb34 public static System.Byte[] GenerateRandom(System.Int32 count); // 0x31bbbac public static System.Void WriteInt(System.UInt32 i, System.Byte[] arr, System.Int32 offset); // 0x31bbd50 public static System.Char[] ToHexArrayUpper(System.Byte[] bytes); // 0x31bbdd0 public static System.String ToHexStringUpper(System.Byte[] bytes); // 0x31bbed8 private static System.Char NibbleToHex(System.Byte b); // 0x31bbebc } // mscorlib.dll private enum System.String.TrimType : { // Fields public System.Int32 value__; // 0x10 public const System.String.TrimType Head = 0; // 0x0 public const System.String.TrimType Tail = 1; // 0x0 public const System.String.TrimType Both = 2; // 0x0 // Methods } // mscorlib.dll private struct System.String.ProbabilisticMap : { // Fields // Methods } // mscorlib.dll [Serializable] public sealed class System.String : System.Object, System.IComparable, System.Collections.IEnumerable, System.Collections.Generic.IEnumerable, System.IComparable, System.IEquatable, System.IConvertible, System.ICloneable { // Fields private const System.Int32 StackallocIntBufferSizeLimit; // 0x0 private const System.Int32 PROBABILISTICMAP_BLOCK_INDEX_MASK; // 0x0 private const System.Int32 PROBABILISTICMAP_BLOCK_INDEX_SHIFT; // 0x0 private const System.Int32 PROBABILISTICMAP_SIZE; // 0x0 private System.Int32 _stringLength; // 0x10 private System.Char _firstChar; // 0x14 public static readonly System.String Empty; // 0x0 // Methods private static System.Int32 CompareOrdinalIgnoreCaseHelper(System.String strA, System.String strB); // 0x31bbef0 private static System.Boolean EqualsHelper(System.String strA, System.String strB); // 0x31bbfcc private static System.Int32 CompareOrdinalHelper(System.String strA, System.Int32 indexA, System.Int32 countA, System.String strB, System.Int32 indexB, System.Int32 countB); // 0x31bc000 private static System.Boolean EqualsIgnoreCaseAsciiHelper(System.String strA, System.String strB); // 0x31bc038 private static System.Int32 CompareOrdinalHelper(System.String strA, System.String strB); // 0x31bc0a8 public static System.Int32 Compare(System.String strA, System.String strB); // 0x31bc264 public static System.Int32 Compare(System.String strA, System.String strB, System.Boolean ignoreCase); // 0x31bc524 public static System.Int32 Compare(System.String strA, System.String strB, System.StringComparison comparisonType); // 0x31bc26c public static System.Int32 Compare(System.String strA, System.String strB, System.Globalization.CultureInfo culture, System.Globalization.CompareOptions options); // 0x31bc548 public static System.Int32 Compare(System.String strA, System.String strB, System.Boolean ignoreCase, System.Globalization.CultureInfo culture); // 0x31bc5e4 public static System.Int32 Compare(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length); // 0x31bc5f4 public static System.Int32 Compare(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length, System.Boolean ignoreCase); // 0x31bc5fc public static System.Int32 Compare(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length, System.Boolean ignoreCase, System.Globalization.CultureInfo culture); // 0x31bc740 public static System.Int32 Compare(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length, System.Globalization.CultureInfo culture, System.Globalization.CompareOptions options); // 0x31bc750 public static System.Int32 Compare(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length, System.StringComparison comparisonType); // 0x31bc8b8 public static System.Int32 CompareOrdinal(System.String strA, System.String strB); // 0x31bcce0 internal static System.Int32 CompareOrdinal(System.ReadOnlySpan strA, System.ReadOnlySpan strB); // 0x31bcd24 public static System.Int32 CompareOrdinal(System.String strA, System.Int32 indexA, System.String strB, System.Int32 indexB, System.Int32 length); // 0x31bcdc4 public System.Int32 CompareTo(System.Object value); // 0x31bcfbc public System.Int32 CompareTo(System.String strB); // 0x31bd078 public System.Boolean EndsWith(System.String value); // 0x31bd080 public System.Boolean EndsWith(System.String value, System.StringComparison comparisonType); // 0x31bd088 public System.Boolean EndsWith(System.String value, System.Boolean ignoreCase, System.Globalization.CultureInfo culture); // 0x31bd348 public System.Boolean EndsWith(System.Char value); // 0x31bd458 public override System.Boolean Equals(System.Object obj); // 0x31bd4e4 public System.Boolean Equals(System.String value); // 0x31bd588 public System.Boolean Equals(System.String value, System.StringComparison comparisonType); // 0x31bd5c8 public static System.Boolean Equals(System.String a, System.String b); // 0x31bd868 public static System.Boolean Equals(System.String a, System.String b, System.StringComparison comparisonType); // 0x31bd8b4 public static System.Boolean op_Equality(System.String a, System.String b); // 0x31bdb54 public static System.Boolean op_Inequality(System.String a, System.String b); // 0x31bdb58 public override System.Int32 GetHashCode(); // 0x31bdb70 public System.Int32 GetHashCode(System.StringComparison comparisonType); // 0x31bdbc4 internal System.Int32 GetLegacyNonRandomizedHashCode(); // 0x31bdb74 public System.Boolean StartsWith(System.String value); // 0x31bdc40 public System.Boolean StartsWith(System.String value, System.StringComparison comparisonType); // 0x31bdc98 public System.Boolean StartsWith(System.String value, System.Boolean ignoreCase, System.Globalization.CultureInfo culture); // 0x31bdf70 public System.Boolean StartsWith(System.Char value); // 0x31be080 internal static System.Void CheckStringComparison(System.StringComparison comparisonType); // 0x31bc52c private static System.Void FillStringChecked(System.String dest, System.Int32 destPos, System.String src); // 0x31be0a0 public static System.String Concat(System.Object arg0); // 0x31be120 public static System.String Concat(System.Object arg0, System.Object arg1); // 0x31be188 public static System.String Concat(System.Object arg0, System.Object arg1, System.Object arg2); // 0x31be23c public static System.String Concat(System.Object[] args); // 0x31be3f4 public static System.String Concat(System.Collections.Generic.IEnumerable values); // 0x1bdeb64 public static System.String Concat(System.Collections.Generic.IEnumerable values); // 0x31be638 public static System.String Concat(System.String str0, System.String str1); // 0x31bb0c0 public static System.String Concat(System.String str0, System.String str1, System.String str2); // 0x31be334 public static System.String Concat(System.String str0, System.String str1, System.String str2, System.String str3); // 0x31beb08 public static System.String Concat(System.String[] values); // 0x31bec10 public static System.String Format(System.String format, System.Object arg0); // 0x31bee14 public static System.String Format(System.String format, System.Object arg0, System.Object arg1); // 0x31bef5c public static System.String Format(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x31befa0 public static System.String Format(System.String format, System.Object[] args); // 0x31befe4 public static System.String Format(System.IFormatProvider provider, System.String format, System.Object arg0); // 0x31bf08c public static System.String Format(System.IFormatProvider provider, System.String format, System.Object arg0, System.Object arg1); // 0x31bf0e0 public static System.String Format(System.IFormatProvider provider, System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x31bf138 public static System.String Format(System.IFormatProvider provider, System.String format, System.Object[] args); // 0x31bf194 private static System.String FormatHelper(System.IFormatProvider provider, System.String format, System.ParamsArray args); // 0x31bee58 public System.String Insert(System.Int32 startIndex, System.String value); // 0x31bf244 public static System.String Join(System.Char separator, System.String[] value); // 0x31bf380 public static System.String Join(System.Char separator, System.Object[] values); // 0x31bf424 public static System.String Join(System.Char separator, System.Collections.Generic.IEnumerable values); // 0x1ce0384 public static System.String Join(System.Char separator, System.String[] value, System.Int32 startIndex, System.Int32 count); // 0x31bf3fc public static System.String Join(System.String separator, System.String[] value); // 0x31bf990 public static System.String Join(System.String separator, System.Object[] values); // 0x31bfa70 public static System.String Join(System.String separator, System.Collections.Generic.IEnumerable values); // 0x1bdf514 public static System.String Join(System.String separator, System.Collections.Generic.IEnumerable values); // 0x31bfad8 public static System.String Join(System.String separator, System.String[] value, System.Int32 startIndex, System.Int32 count); // 0x31bf9f0 private static System.String JoinCore(System.Char* separator, System.Int32 separatorLength, System.Object[] values); // 0x31bf444 private static System.String JoinCore(System.Char* separator, System.Int32 separatorLength, System.Collections.Generic.IEnumerable values); // 0x1ce0384 private static System.String JoinCore(System.Char* separator, System.Int32 separatorLength, System.String[] value, System.Int32 startIndex, System.Int32 count); // 0x31bf5ec public System.String PadLeft(System.Int32 totalWidth); // 0x31bffa4 public System.String PadLeft(System.Int32 totalWidth, System.Char paddingChar); // 0x31bffac public System.String PadRight(System.Int32 totalWidth); // 0x31c00cc public System.String PadRight(System.Int32 totalWidth, System.Char paddingChar); // 0x31c00d4 public System.String Remove(System.Int32 startIndex, System.Int32 count); // 0x31c01fc public System.String Remove(System.Int32 startIndex); // 0x31c0398 public System.String Replace(System.String oldValue, System.String newValue, System.Boolean ignoreCase, System.Globalization.CultureInfo culture); // 0x31c05e8 public System.String Replace(System.String oldValue, System.String newValue, System.StringComparison comparisonType); // 0x31c0884 private System.String ReplaceCore(System.String oldValue, System.String newValue, System.Globalization.CultureInfo culture, System.Globalization.CompareOptions options); // 0x31c0604 public System.String Replace(System.Char oldChar, System.Char newChar); // 0x31c0d5c public System.String Replace(System.String oldValue, System.String newValue); // 0x31c0a48 private System.String ReplaceHelper(System.Int32 oldValueLength, System.String newValue, System.ReadOnlySpan indices); // 0x31c0e34 public System.String[] Split(System.Char separator, System.StringSplitOptions options); // 0x31c1174 public System.String[] Split(System.Char separator, System.Int32 count, System.StringSplitOptions options); // 0x31c1500 public System.String[] Split(System.Char[] separator); // 0x31c1564 public System.String[] Split(System.Char[] separator, System.Int32 count); // 0x31c15d8 public System.String[] Split(System.Char[] separator, System.StringSplitOptions options); // 0x31c1650 public System.String[] Split(System.Char[] separator, System.Int32 count, System.StringSplitOptions options); // 0x31c16c8 private System.String[] SplitInternal(System.ReadOnlySpan separators, System.Int32 count, System.StringSplitOptions options); // 0x31c11d4 public System.String[] Split(System.String separator, System.StringSplitOptions options); // 0x31c20dc public System.String[] Split(System.String separator, System.Int32 count, System.StringSplitOptions options); // 0x31c2550 public System.String[] Split(System.String[] separator, System.StringSplitOptions options); // 0x31c25d8 public System.String[] Split(System.String[] separator, System.Int32 count, System.StringSplitOptions options); // 0x31c25ec private System.String[] SplitInternal(System.String separator, System.String[] separators, System.Int32 count, System.StringSplitOptions options); // 0x31c2160 private System.String[] SplitInternal(System.String separator, System.Int32 count, System.StringSplitOptions options); // 0x31c2600 private System.String[] SplitKeepEmptyEntries(System.ReadOnlySpan sepList, System.ReadOnlySpan lengthList, System.Int32 defaultLength, System.Int32 count); // 0x31c1c20 private System.String[] SplitOmitEmptyEntries(System.ReadOnlySpan sepList, System.ReadOnlySpan lengthList, System.Int32 defaultLength, System.Int32 count); // 0x31c1e28 private System.Void MakeSeparatorList(System.ReadOnlySpan separators, ref System.Collections.Generic.ValueListBuilder& sepListBuilder); // 0x31c174c private System.Void MakeSeparatorList(System.String separator, ref System.Collections.Generic.ValueListBuilder& sepListBuilder); // 0x31c2a94 private System.Void MakeSeparatorList(System.String[] separators, ref System.Collections.Generic.ValueListBuilder& sepListBuilder, ref System.Collections.Generic.ValueListBuilder& lengthListBuilder); // 0x31c27bc public System.String Substring(System.Int32 startIndex); // 0x31c2c8c public System.String Substring(System.Int32 startIndex, System.Int32 length); // 0x31c0450 private System.String InternalSubString(System.Int32 startIndex, System.Int32 length); // 0x31c2d94 public System.String ToLower(); // 0x31c2dec public System.String ToLower(System.Globalization.CultureInfo culture); // 0x31c2e6c public System.String ToLowerInvariant(); // 0x31c2ef4 public System.String ToUpper(); // 0x31c2f74 public System.String ToUpper(System.Globalization.CultureInfo culture); // 0x31c2ff4 public System.String ToUpperInvariant(); // 0x31c307c public System.String Trim(); // 0x31c30fc public System.String Trim(System.Char trimChar); // 0x31c323c public System.String Trim(System.Char[] trimChars); // 0x31c33c0 public System.String TrimStart(); // 0x31c33f4 public System.String TrimStart(System.Char trimChar); // 0x31c33fc public System.String TrimStart(System.Char[] trimChars); // 0x31c341c public System.String TrimEnd(); // 0x31c3450 public System.String TrimEnd(System.Char trimChar); // 0x31c3458 public System.String TrimEnd(System.Char[] trimChars); // 0x31c3478 private System.String TrimWhiteSpaceHelper(System.String.TrimType trimType); // 0x31c3104 private System.String TrimHelper(System.Char* trimChars, System.Int32 trimCharsLength, System.String.TrimType trimType); // 0x31c325c private System.String CreateTrimmedString(System.Int32 start, System.Int32 end); // 0x31c34ac public System.Boolean Contains(System.String value); // 0x31c353c public System.Boolean Contains(System.String value, System.StringComparison comparisonType); // 0x31c3570 public System.Boolean Contains(System.Char value); // 0x31c3594 public System.Boolean Contains(System.Char value, System.StringComparison comparisonType); // 0x31c35c8 public System.Int32 IndexOf(System.Char value); // 0x31c35b8 public System.Int32 IndexOf(System.Char value, System.Int32 startIndex); // 0x31c3814 public System.Int32 IndexOf(System.Char value, System.StringComparison comparisonType); // 0x31c35e0 public System.Int32 IndexOf(System.Char value, System.Int32 startIndex, System.Int32 count); // 0x31c3820 public System.Int32 IndexOfAny(System.Char[] anyOf); // 0x31c38f8 public System.Int32 IndexOfAny(System.Char[] anyOf, System.Int32 startIndex); // 0x31c3ac0 public System.Int32 IndexOfAny(System.Char[] anyOf, System.Int32 startIndex, System.Int32 count); // 0x31c3904 private System.Int32 IndexOfAny(System.Char value1, System.Char value2, System.Int32 startIndex, System.Int32 count); // 0x31c3acc private System.Int32 IndexOfAny(System.Char value1, System.Char value2, System.Char value3, System.Int32 startIndex, System.Int32 count); // 0x31c3b54 private System.Int32 IndexOfCharArray(System.Char[] anyOf, System.Int32 startIndex, System.Int32 count); // 0x31c3bac private static System.Void InitializeProbabilisticMap(System.UInt32* charMap, System.ReadOnlySpan anyOf); // 0x31c2c98 private static System.Boolean ArrayContains(System.Char searchChar, System.Char[] anyOf); // 0x31c3cdc private static System.Boolean IsCharBitSet(System.UInt32* charMap, System.Byte value); // 0x31c2d78 private static System.Void SetCharBit(System.UInt32* charMap, System.Byte value); // 0x31c3d38 public System.Int32 IndexOf(System.String value); // 0x31c3d5c public System.Int32 IndexOf(System.String value, System.Int32 startIndex); // 0x31c3d6c public System.Int32 IndexOf(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c3d8c public System.Int32 IndexOf(System.String value, System.StringComparison comparisonType); // 0x31c3560 public System.Int32 IndexOf(System.String value, System.Int32 startIndex, System.StringComparison comparisonType); // 0x31c3d7c public System.Int32 IndexOf(System.String value, System.Int32 startIndex, System.Int32 count, System.StringComparison comparisonType); // 0x31c3e4c public System.Int32 LastIndexOf(System.Char value); // 0x31c41a4 public System.Int32 LastIndexOf(System.Char value, System.Int32 startIndex); // 0x31c41b4 public System.Int32 LastIndexOf(System.Char value, System.Int32 startIndex, System.Int32 count); // 0x31c41bc public System.Int32 LastIndexOfAny(System.Char[] anyOf); // 0x31c42a0 public System.Int32 LastIndexOfAny(System.Char[] anyOf, System.Int32 startIndex); // 0x31c43d8 public System.Int32 LastIndexOfAny(System.Char[] anyOf, System.Int32 startIndex, System.Int32 count); // 0x31c42ac private System.Int32 LastIndexOfCharArray(System.Char[] anyOf, System.Int32 startIndex, System.Int32 count); // 0x31c43e0 public System.Int32 LastIndexOf(System.String value); // 0x31c4510 public System.Int32 LastIndexOf(System.String value, System.Int32 startIndex); // 0x31c48d0 public System.Int32 LastIndexOf(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c48dc public System.Int32 LastIndexOf(System.String value, System.StringComparison comparisonType); // 0x31c494c public System.Int32 LastIndexOf(System.String value, System.Int32 startIndex, System.StringComparison comparisonType); // 0x31c495c public System.Int32 LastIndexOf(System.String value, System.Int32 startIndex, System.Int32 count, System.StringComparison comparisonType); // 0x31c4520 public System.Void .ctor(System.Char[] value); // 0x31c4968 private static System.String Ctor(System.Char[] value); // 0x31c496c public System.Void .ctor(System.Char[] value, System.Int32 startIndex, System.Int32 length); // 0x31c49fc private static System.String Ctor(System.Char[] value, System.Int32 startIndex, System.Int32 length); // 0x31c4a00 public System.Void .ctor(System.Char* value); // 0x31c4bac private static System.String Ctor(System.Char* ptr); // 0x31c4bb0 public System.Void .ctor(System.Char* value, System.Int32 startIndex, System.Int32 length); // 0x31c4d44 private static System.String Ctor(System.Char* ptr, System.Int32 startIndex, System.Int32 length); // 0x31c4d48 public System.Void .ctor(System.SByte* value); // 0x31c4ec8 private static System.String Ctor(System.SByte* value); // 0x31c4ecc public System.Void .ctor(System.SByte* value, System.Int32 startIndex, System.Int32 length); // 0x31c502c private static System.String Ctor(System.SByte* value, System.Int32 startIndex, System.Int32 length); // 0x31c5030 private static System.String CreateStringForSByteConstructor(System.Byte* pb, System.Int32 numBytes); // 0x31c4fb0 public System.Void .ctor(System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc); // 0x31c51a8 private static System.String Ctor(System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc); // 0x31c51ac public System.Void .ctor(System.Char c, System.Int32 count); // 0x31c536c private static System.String Ctor(System.Char c, System.Int32 count); // 0x31c5370 public System.Void .ctor(System.ReadOnlySpan value); // 0x31c548c private static System.String Ctor(System.ReadOnlySpan value); // 0x31c5490 public static System.String Create(System.Int32 length, TState state, System.Buffers.SpanAction action); // 0x1ce0384 public static System.ReadOnlySpan op_Implicit(System.String value); // 0x31c5550 public System.Object Clone(); // 0x31c55a0 public static System.String Copy(System.String str); // 0x31c55a4 public System.Void CopyTo(System.Int32 sourceIndex, System.Char[] destination, System.Int32 destinationIndex, System.Int32 count); // 0x31c5638 public System.Char[] ToCharArray(); // 0x31c57ac public System.Char[] ToCharArray(System.Int32 startIndex, System.Int32 length); // 0x31c5898 public static System.Boolean IsNullOrEmpty(System.String value); // 0x31beaec public static System.Boolean IsNullOrWhiteSpace(System.String value); // 0x31c5a34 internal ref System.Char& GetRawStringData(); // 0x31bbff8 internal static System.String CreateStringFromEncoding(System.Byte* bytes, System.Int32 byteLength, System.Text.Encoding encoding); // 0x31c5ae4 internal static System.String CreateFromChar(System.Char c); // 0x31c5bac internal static System.Void wstrcpy(System.Char* dmem, System.Char* smem, System.Int32 charCount); // 0x31be114 public override System.String ToString(); // 0x31c5bd0 public System.String ToString(System.IFormatProvider provider); // 0x31c5bd4 public System.CharEnumerator GetEnumerator(); // 0x31c5bd8 private System.Collections.Generic.IEnumerator System.Collections.Generic.IEnumerable.GetEnumerator(); // 0x31c5c34 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31c5c90 internal static System.Int32 wcslen(System.Char* ptr); // 0x31c4c3c public System.TypeCode GetTypeCode(); // 0x31c5cec private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x31c5cf4 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x31c5d5c private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x31c5dc4 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x31c5e2c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x31c5e94 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x31c5efc private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x31c5f64 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x31c5fcc private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x31c6034 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x31c609c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x31c6104 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x31c616c private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x31c61d4 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x31c623c private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x31c62a4 public System.Boolean IsNormalized(); // 0x31c6314 public System.Boolean IsNormalized(System.Text.NormalizationForm normalizationForm); // 0x31c631c public System.String Normalize(); // 0x31c6384 public System.String Normalize(System.Text.NormalizationForm normalizationForm); // 0x31c638c public System.Int32 get_Length(); // 0x31c63f4 internal System.Int32 IndexOfUnchecked(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c63fc public static System.String Concat(System.Object arg0, System.Object arg1, System.Object arg2, System.Object arg3); // 0x31c64fc internal System.Int32 IndexOfUncheckedIgnoreCase(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c6534 internal System.Int32 LastIndexOfUnchecked(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c6704 internal System.Int32 LastIndexOfUncheckedIgnoreCase(System.String value, System.Int32 startIndex, System.Int32 count); // 0x31c67d4 internal System.Boolean StartsWithOrdinalUnchecked(System.String value); // 0x31c6968 internal static System.String FastAllocateString(System.Int32 length); // 0x31be634 private static System.String InternalIsInterned(System.String str); // 0x31c69c0 private static System.String InternalIntern(System.String str); // 0x31c69c4 private static System.Int32 FastCompareStringHelper(System.UInt32* strAChars, System.Int32 countA, System.UInt32* strBChars, System.Int32 countB); // 0x31c69c8 private static System.Void memset(System.Byte* dest, System.Int32 val, System.Int32 len); // 0x31c6a74 private static System.Void memcpy(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x31c6b1c internal static System.Void bzero(System.Byte* dest, System.Int32 len); // 0x31c6b24 internal static System.Void bzero_aligned_1(System.Byte* dest, System.Int32 len); // 0x31c6b30 internal static System.Void bzero_aligned_2(System.Byte* dest, System.Int32 len); // 0x31c6b38 internal static System.Void bzero_aligned_4(System.Byte* dest, System.Int32 len); // 0x31c6b40 internal static System.Void bzero_aligned_8(System.Byte* dest, System.Int32 len); // 0x31c6b48 internal static System.Void memcpy_aligned_1(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x31c6b50 internal static System.Void memcpy_aligned_2(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x31c6b5c internal static System.Void memcpy_aligned_4(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x31c6b68 internal static System.Void memcpy_aligned_8(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x31c6b74 private System.String CreateString(System.SByte* value); // 0x31c6b80 private System.String CreateString(System.SByte* value, System.Int32 startIndex, System.Int32 length); // 0x31c535c private System.String CreateString(System.Char* value); // 0x31c6b88 private System.String CreateString(System.Char* value, System.Int32 startIndex, System.Int32 length); // 0x31c6b90 private System.String CreateString(System.Char[] val, System.Int32 startIndex, System.Int32 length); // 0x31c6ba0 private System.String CreateString(System.Char[] val); // 0x31bbee8 private System.String CreateString(System.Char c, System.Int32 count); // 0x31c6bb0 private System.String CreateString(System.SByte* value, System.Int32 startIndex, System.Int32 length, System.Text.Encoding enc); // 0x31c6bbc private System.String CreateString(System.ReadOnlySpan value); // 0x31c6bd0 public System.Char get_Chars(System.Int32 index); // 0x31bd4a8 public static System.String Intern(System.String str); // 0x31c6bdc public static System.String IsInterned(System.String str); // 0x31c6c30 private System.Int32 LegacyStringGetHashCode(); // 0x31c6c84 } // mscorlib.dll private struct System.TimeZoneInfo.TZifType : { // Fields public readonly System.TimeSpan UtcOffset; // 0x10 public readonly System.Boolean IsDst; // 0x18 public readonly System.Byte AbbreviationIndex; // 0x19 // Methods public System.Void .ctor(System.Byte[] data, System.Int32 index); // 0x32acee4 } // mscorlib.dll private struct System.TimeZoneInfo.TZifHead : { // Fields public readonly System.UInt32 Magic; // 0x10 public readonly System.TimeZoneInfo.TZVersion Version; // 0x14 public readonly System.UInt32 IsGmtCount; // 0x18 public readonly System.UInt32 IsStdCount; // 0x1c public readonly System.UInt32 LeapCount; // 0x20 public readonly System.UInt32 TimeCount; // 0x24 public readonly System.UInt32 TypeCount; // 0x28 public readonly System.UInt32 CharCount; // 0x2c // Methods public System.Void .ctor(System.Byte[] data, System.Int32 index); // 0x32ad064 } // mscorlib.dll private enum System.TimeZoneInfo.TZVersion : { // Fields public System.Byte value__; // 0x10 public const System.TimeZoneInfo.TZVersion V1 = 0; // 0x0 public const System.TimeZoneInfo.TZVersion V2 = 1; // 0x0 public const System.TimeZoneInfo.TZVersion V3 = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.TimeZoneInfo.AdjustmentRule : System.Object, System.IEquatable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private readonly System.DateTime _dateStart; // 0x10 private readonly System.DateTime _dateEnd; // 0x18 private readonly System.TimeSpan _daylightDelta; // 0x20 private readonly System.TimeZoneInfo.TransitionTime _daylightTransitionStart; // 0x28 private readonly System.TimeZoneInfo.TransitionTime _daylightTransitionEnd; // 0x40 private readonly System.TimeSpan _baseUtcOffsetDelta; // 0x58 private readonly System.Boolean _noDaylightTransitions; // 0x60 // Methods public System.DateTime get_DateStart(); // 0x32ad22c public System.DateTime get_DateEnd(); // 0x32ad234 public System.TimeSpan get_DaylightDelta(); // 0x32ad23c public System.TimeZoneInfo.TransitionTime get_DaylightTransitionStart(); // 0x32ad244 public System.TimeZoneInfo.TransitionTime get_DaylightTransitionEnd(); // 0x32ad258 internal System.TimeSpan get_BaseUtcOffsetDelta(); // 0x32ad26c internal System.Boolean get_NoDaylightTransitions(); // 0x32ad274 internal System.Boolean get_HasDaylightSaving(); // 0x32ad27c public System.Boolean Equals(System.TimeZoneInfo.AdjustmentRule other); // 0x32ad4dc public override System.Int32 GetHashCode(); // 0x32ad774 private System.Void .ctor(System.DateTime dateStart, System.DateTime dateEnd, System.TimeSpan daylightDelta, System.TimeZoneInfo.TransitionTime daylightTransitionStart, System.TimeZoneInfo.TransitionTime daylightTransitionEnd, System.TimeSpan baseUtcOffsetDelta, System.Boolean noDaylightTransitions); // 0x32ad824 public static System.TimeZoneInfo.AdjustmentRule CreateAdjustmentRule(System.DateTime dateStart, System.DateTime dateEnd, System.TimeSpan daylightDelta, System.TimeZoneInfo.TransitionTime daylightTransitionStart, System.TimeZoneInfo.TransitionTime daylightTransitionEnd); // 0x32addac internal static System.TimeZoneInfo.AdjustmentRule CreateAdjustmentRule(System.DateTime dateStart, System.DateTime dateEnd, System.TimeSpan daylightDelta, System.TimeZoneInfo.TransitionTime daylightTransitionStart, System.TimeZoneInfo.TransitionTime daylightTransitionEnd, System.TimeSpan baseUtcOffsetDelta, System.Boolean noDaylightTransitions); // 0x32adeb4 internal System.Boolean IsStartDateMarkerForBeginningOfYear(); // 0x32adf7c internal System.Boolean IsEndDateMarkerForEndOfYear(); // 0x32ae270 private static System.Void ValidateAdjustmentRule(System.DateTime dateStart, System.DateTime dateEnd, System.TimeSpan daylightDelta, System.TimeZoneInfo.TransitionTime daylightTransitionStart, System.TimeZoneInfo.TransitionTime daylightTransitionEnd, System.Boolean noDaylightTransitions); // 0x32ad8ec private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x32ae538 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ae64c private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ae904 internal System.Void .ctor(); // 0x32aed18 } // mscorlib.dll private enum System.TimeZoneInfo.StringSerializer.State : { // Fields public System.Int32 value__; // 0x10 public const System.TimeZoneInfo.StringSerializer.State Escaped = 0; // 0x0 public const System.TimeZoneInfo.StringSerializer.State NotEscaped = 1; // 0x0 public const System.TimeZoneInfo.StringSerializer.State StartOfToken = 2; // 0x0 public const System.TimeZoneInfo.StringSerializer.State EndOfLine = 3; // 0x0 // Methods } // mscorlib.dll private struct System.TimeZoneInfo.StringSerializer : { // Fields private readonly System.String _serializedText; // 0x10 private System.Int32 _currentTokenStartIndex; // 0x18 private System.TimeZoneInfo.StringSerializer.State _state; // 0x1c // Methods public static System.String GetSerializedString(System.TimeZoneInfo zone); // 0x32aed50 public static System.TimeZoneInfo GetDeserializedTimeZoneInfo(System.String source); // 0x32af550 private System.Void .ctor(System.String str); // 0x32af71c private static System.Void SerializeSubstitute(System.String text, System.Text.StringBuilder serializedText); // 0x32af1cc private static System.Void SerializeTransitionTime(System.TimeZoneInfo.TransitionTime time, System.Text.StringBuilder serializedText); // 0x32af2fc private static System.Void VerifyIsEscapableCharacter(System.Char c); // 0x32afbec private System.Void SkipVersionNextDataFields(System.Int32 depth); // 0x32afc80 private System.String GetNextStringValue(); // 0x32af740 private System.DateTime GetNextDateTimeValue(System.String format); // 0x32afdb4 private System.TimeSpan GetNextTimeSpanValue(); // 0x32af93c private System.Int32 GetNextInt32Value(); // 0x32b0054 private System.TimeZoneInfo.AdjustmentRule[] GetNextAdjustmentRuleArrayValue(); // 0x32afa30 private System.TimeZoneInfo.AdjustmentRule GetNextAdjustmentRuleValue(); // 0x32b0130 private System.TimeZoneInfo.TransitionTime GetNextTransitionTimeValue(); // 0x32b0540 } // mscorlib.dll [Serializable] public struct System.TimeZoneInfo.TransitionTime : System.IEquatable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private readonly System.DateTime _timeOfDay; // 0x10 private readonly System.Byte _month; // 0x18 private readonly System.Byte _week; // 0x19 private readonly System.Byte _day; // 0x1a private readonly System.DayOfWeek _dayOfWeek; // 0x1c private readonly System.Boolean _isFixedDateRule; // 0x20 // Methods public System.DateTime get_TimeOfDay(); // 0x32b0cd0 public System.Int32 get_Month(); // 0x32b0cd8 public System.Int32 get_Week(); // 0x32b0ce0 public System.Int32 get_Day(); // 0x32b0ce8 public System.DayOfWeek get_DayOfWeek(); // 0x32b0cf0 public System.Boolean get_IsFixedDateRule(); // 0x32b0cf8 public override System.Boolean Equals(System.Object obj); // 0x32b0d00 public static System.Boolean op_Inequality(System.TimeZoneInfo.TransitionTime t1, System.TimeZoneInfo.TransitionTime t2); // 0x32ad3d8 public System.Boolean Equals(System.TimeZoneInfo.TransitionTime other); // 0x32ad6a0 public override System.Int32 GetHashCode(); // 0x32b0d90 private System.Void .ctor(System.DateTime timeOfDay, System.Int32 month, System.Int32 week, System.Int32 day, System.DayOfWeek dayOfWeek, System.Boolean isFixedDateRule); // 0x32b0d98 public static System.TimeZoneInfo.TransitionTime CreateFixedDateRule(System.DateTime timeOfDay, System.Int32 month, System.Int32 day); // 0x32b0c08 public static System.TimeZoneInfo.TransitionTime CreateFloatingDateRule(System.DateTime timeOfDay, System.Int32 month, System.Int32 week, System.DayOfWeek dayOfWeek); // 0x32b0c68 private static System.Void ValidateTransitionTime(System.DateTime timeOfDay, System.Int32 month, System.Int32 week, System.Int32 day, System.DayOfWeek dayOfWeek); // 0x32b0e08 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x32b133c private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b1428 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b15d0 } // mscorlib.dll private enum System.TimeZoneInfo.TimeZoneInfoResult : { // Fields public System.Int32 value__; // 0x10 public const System.TimeZoneInfo.TimeZoneInfoResult Success = 0; // 0x0 public const System.TimeZoneInfo.TimeZoneInfoResult TimeZoneNotFoundException = 1; // 0x0 public const System.TimeZoneInfo.TimeZoneInfoResult InvalidTimeZoneException = 2; // 0x0 public const System.TimeZoneInfo.TimeZoneInfoResult SecurityException = 3; // 0x0 // Methods } // mscorlib.dll private sealed class System.TimeZoneInfo.CachedData : System.Object { // Fields private System.TimeZoneInfo _localTimeZone; // 0x10 public System.Collections.Generic.Dictionary _systemTimeZones; // 0x18 public System.Collections.ObjectModel.ReadOnlyCollection _readOnlySystemTimeZones; // 0x20 public System.Boolean _allSystemTimeZonesRead; // 0x28 // Methods private System.TimeZoneInfo CreateLocal(); // 0x32b1948 public System.TimeZoneInfo get_Local(); // 0x32b1ae0 public System.DateTimeKind GetCorrespondingKind(System.TimeZoneInfo timeZone); // 0x32b1b18 public System.Void .ctor(); // 0x32b1ba4 } // mscorlib.dll private sealed class System.TimeZoneInfo.<>c__DisplayClass16_0 : System.Object { // Fields public System.String localtimeFilePath; // 0x10 public System.String posixrulesFilePath; // 0x18 public System.Byte[] buffer; // 0x20 public System.Byte[] rawData; // 0x28 public System.String id; // 0x30 public System.String timeZoneDirectory; // 0x38 // Methods public System.Void .ctor(); // 0x32b1bac internal System.Boolean b__0(System.String filePath); // 0x32b1bb4 } // mscorlib.dll [Serializable] private sealed class System.TimeZoneInfo.<>c : System.Object { // Fields public static readonly System.TimeZoneInfo.<>c <>9; // 0x0 public static System.Func <>9__34_1; // 0x8 public static System.Func <>9__34_0; // 0x10 public static System.Func <>9__35_0; // 0x18 public static System.Func <>9__37_0; // 0x20 public static System.Func <>9__38_0; // 0x28 public static System.Comparison <>9__113_0; // 0x30 public static System.Comparison <>9__161_0; // 0x38 // Methods private static System.Void .cctor(); // 0x32b1cc8 public System.Void .ctor(); // 0x32b1d30 internal System.Boolean b__34_1(System.Char c); // 0x32b1d38 internal System.Boolean b__34_0(System.Char c); // 0x32b1d48 internal System.Boolean b__35_0(System.Char c); // 0x32b1e3c internal System.Boolean b__37_0(System.Char c); // 0x32b1ebc internal System.Boolean b__38_0(System.Char c); // 0x32b1ed8 internal System.Int32 b__113_0(System.TimeZoneInfo x, System.TimeZoneInfo y); // 0x32b1ee8 internal System.Int32 b__161_0(System.TimeZoneInfo.AdjustmentRule rule1, System.TimeZoneInfo.AdjustmentRule rule2); // 0x32b1f9c } // mscorlib.dll [Serializable] public sealed class System.TimeZoneInfo : System.Object, System.IEquatable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private const System.String DefaultTimeZoneDirectory; // 0x0 private const System.String ZoneTabFileName; // 0x0 private const System.String TimeZoneEnvironmentVariable; // 0x0 private const System.String TimeZoneDirectoryEnvironmentVariable; // 0x0 private readonly System.String _id; // 0x10 private readonly System.String _displayName; // 0x18 private readonly System.String _standardDisplayName; // 0x20 private readonly System.String _daylightDisplayName; // 0x28 private readonly System.TimeSpan _baseUtcOffset; // 0x30 private readonly System.Boolean _supportsDaylightSavingTime; // 0x38 private readonly System.TimeZoneInfo.AdjustmentRule[] _adjustmentRules; // 0x40 private const System.String UtcId; // 0x0 private const System.String LocalId; // 0x0 private static readonly System.TimeZoneInfo s_utcTimeZone; // 0x0 private static System.TimeZoneInfo.CachedData s_cachedData; // 0x8 private static readonly System.DateTime s_maxDateOnly; // 0x10 private static readonly System.DateTime s_minDateOnly; // 0x18 private static readonly System.TimeSpan MaxOffset; // 0x20 private static readonly System.TimeSpan MinOffset; // 0x28 // Methods private System.Void .ctor(System.Byte[] data, System.String id, System.Boolean dstDisabled); // 0x31c6cf0 public System.TimeZoneInfo.AdjustmentRule[] GetAdjustmentRules(); // 0x31c7c64 private static System.Void PopulateAllSystemTimeZones(System.TimeZoneInfo.CachedData cachedData); // 0x31c80ac private static System.TimeZoneInfo GetLocalTimeZone(System.TimeZoneInfo.CachedData cachedData); // 0x31c89ec private static System.TimeZoneInfo.TimeZoneInfoResult TryGetTimeZoneFromLocalMachine(System.String id, out System.TimeZoneInfo& value, out System.Exception& e); // 0x31c8b9c private static System.Collections.Generic.List GetTimeZoneIds(System.String timeZoneDirectory); // 0x31c83cc private static System.Boolean TryGetLocalTzFile(out System.Byte[]& rawData, out System.String& id); // 0x31c8ff8 private static System.String GetTzEnvironmentVariable(); // 0x31c91d4 private static System.Boolean TryLoadTzFile(System.String tzFilePath, ref System.Byte[]& rawData, ref System.String& id); // 0x31c9268 private static System.String FindTimeZoneIdUsingReadLink(System.String tzFilePath); // 0x31c9418 private static System.String GetDirectoryEntryFullPath(ref Interop.Sys.DirectoryEntry& dirent, System.String currentPath); // 0x31c97e4 private static System.Void EnumerateFilesRecursively(System.String path, System.Predicate condition); // 0x31c9944 private static System.String FindTimeZoneId(System.Byte[] rawData); // 0x31c9524 private static System.Boolean CompareTimeZoneFile(System.String filePath, System.Byte[] buffer, System.Byte[] rawData); // 0x31c9f04 private static System.TimeZoneInfo GetLocalTimeZoneFromTzFile(); // 0x31c8a38 private static System.TimeZoneInfo GetTimeZoneFromTzData(System.Byte[] rawData, System.String id); // 0x31c8e50 private static System.String GetTimeZoneDirectory(); // 0x31c8238 public static System.TimeZoneInfo FindSystemTimeZoneById(System.String id); // 0x31ca784 internal static System.TimeSpan GetDateTimeNowUtcOffsetFromUtc(System.DateTime time, out System.Boolean& isAmbiguousLocalDst); // 0x31cab74 private static System.Void TZif_GenerateAdjustmentRules(out System.TimeZoneInfo.AdjustmentRule[]& rules, System.TimeSpan baseUtcOffset, System.DateTime[] dts, System.Byte[] typeOfLocalTime, System.TimeZoneInfo.TZifType[] transitionType, System.Boolean[] StandardTime, System.Boolean[] GmtTime, System.String futureTransitionsPosixFormat); // 0x31c779c private static System.Void TZif_GenerateAdjustmentRule(ref System.Int32& index, System.TimeSpan timeZoneBaseUtcOffset, System.Collections.Generic.List rulesList, System.DateTime[] dts, System.Byte[] typeOfLocalTime, System.TimeZoneInfo.TZifType[] transitionTypes, System.Boolean[] StandardTime, System.Boolean[] GmtTime, System.String futureTransitionsPosixFormat); // 0x31caec0 private static System.TimeSpan TZif_CalculateTransitionOffsetFromBase(System.TimeSpan transitionOffset, System.TimeSpan timeZoneBaseUtcOffset); // 0x31cb604 private static System.TimeZoneInfo.TZifType TZif_GetEarlyDateTransitionType(System.TimeZoneInfo.TZifType[] transitionTypes); // 0x31cb554 private static System.TimeZoneInfo.AdjustmentRule TZif_CreateAdjustmentRuleForPosixFormat(System.String posixFormat, System.DateTime startTransitionDate, System.TimeSpan timeZoneBaseUtcOffset); // 0x31cb9b8 private static System.Nullable TZif_ParseOffsetString(System.String offset); // 0x31cc034 private static System.DateTime ParseTimeOfDay(System.String time); // 0x31cc450 private static System.Nullable TZif_CreateTransitionTimeFromPosixRule(System.String date, System.String time); // 0x31cc240 private static System.Void TZif_ParseJulianDay(System.String date, out System.Int32& month, out System.Int32& day); // 0x31cc890 private static System.Boolean TZif_ParseMDateRule(System.String dateRule, out System.Int32& month, out System.Int32& week, out System.DayOfWeek& dayOfWeek); // 0x31cc6a4 private static System.Boolean TZif_ParsePosixFormat(System.String posixFormat, out System.String& standardName, out System.String& standardOffset, out System.String& daylightSavingsName, out System.String& daylightSavingsOffset, out System.String& start, out System.String& startTime, out System.String& end, out System.String& endTime); // 0x31cbd98 private static System.String TZif_ParsePosixName(System.String posixFormat, ref System.Int32& index); // 0x31cca5c private static System.String TZif_ParsePosixOffset(System.String posixFormat, ref System.Int32& index); // 0x31cccac private static System.Void TZif_ParsePosixDateTime(System.String posixFormat, ref System.Int32& index, out System.String& date, out System.String& time); // 0x31ccdc0 private static System.String TZif_ParsePosixDate(System.String posixFormat, ref System.Int32& index); // 0x31ccf80 private static System.String TZif_ParsePosixTime(System.String posixFormat, ref System.Int32& index); // 0x31cd094 private static System.String TZif_ParsePosixString(System.String posixFormat, ref System.Int32& index, System.Func breakCondition); // 0x31cced8 private static System.String TZif_GetZoneAbbreviation(System.String zoneAbbreviations, System.Int32 index); // 0x31c774c private static System.Int32 TZif_ToInt32(System.Byte[] value, System.Int32 startIndex); // 0x31cd1a8 private static System.Int64 TZif_ToInt64(System.Byte[] value, System.Int32 startIndex); // 0x31cd1d8 private static System.Int64 TZif_ToUnixTime(System.Byte[] value, System.Int32 startIndex, System.TimeZoneInfo.TZVersion version); // 0x31cd208 private static System.DateTime TZif_UnixTimeToDateTime(System.Int64 unixTime); // 0x31cd290 private static System.Void TZif_ParseRaw(System.Byte[] data, out System.TimeZoneInfo.TZifHead& t, out System.DateTime[]& dts, out System.Byte[]& typeOfLocalTime, out System.TimeZoneInfo.TZifType[]& transitionType, out System.String& zoneAbbreviations, out System.Boolean[]& StandardTime, out System.Boolean[]& GmtTime, out System.String& futureTransitionsPosixFormat); // 0x31c7190 public System.String get_Id(); // 0x31cd388 public System.String get_DisplayName(); // 0x31cd390 public System.String get_StandardName(); // 0x31cd3e4 public System.String get_DaylightName(); // 0x31cd438 public System.TimeSpan get_BaseUtcOffset(); // 0x31cd48c public System.Boolean get_SupportsDaylightSavingTime(); // 0x31cd494 public System.TimeSpan[] GetAmbiguousTimeOffsets(System.DateTimeOffset dateTimeOffset); // 0x31cd49c public System.TimeSpan[] GetAmbiguousTimeOffsets(System.DateTime dateTime); // 0x31cdefc private System.TimeZoneInfo.AdjustmentRule GetAdjustmentRuleForAmbiguousOffsets(System.DateTime adjustedTime, out System.Nullable& ruleIndex); // 0x31cd990 private System.TimeZoneInfo.AdjustmentRule GetPreviousAdjustmentRule(System.TimeZoneInfo.AdjustmentRule rule, System.Nullable ruleIndex); // 0x31ce6f0 public System.TimeSpan GetUtcOffset(System.DateTimeOffset dateTimeOffset); // 0x31ce814 public System.TimeSpan GetUtcOffset(System.DateTime dateTime); // 0x31ce924 internal static System.TimeSpan GetLocalUtcOffset(System.DateTime dateTime, System.TimeZoneInfoOptions flags); // 0x31ceb34 internal System.TimeSpan GetUtcOffset(System.DateTime dateTime, System.TimeZoneInfoOptions flags); // 0x31cebc0 private System.TimeSpan GetUtcOffset(System.DateTime dateTime, System.TimeZoneInfoOptions flags, System.TimeZoneInfo.CachedData cachedData); // 0x31ce998 public System.Boolean IsAmbiguousTime(System.DateTimeOffset dateTimeOffset); // 0x31cee74 public System.Boolean IsAmbiguousTime(System.DateTime dateTime); // 0x31cef48 internal System.Boolean IsAmbiguousTime(System.DateTime dateTime, System.TimeZoneInfoOptions flags); // 0x31cef50 public System.Boolean IsDaylightSavingTime(System.DateTimeOffset dateTimeOffset); // 0x31cf164 public System.Boolean IsDaylightSavingTime(System.DateTime dateTime); // 0x31cf290 internal System.Boolean IsDaylightSavingTime(System.DateTime dateTime, System.TimeZoneInfoOptions flags); // 0x31cf540 private System.Boolean IsDaylightSavingTime(System.DateTime dateTime, System.TimeZoneInfoOptions flags, System.TimeZoneInfo.CachedData cachedData); // 0x31cf304 public System.Boolean IsInvalidTime(System.DateTime dateTime); // 0x31cf9a8 public static System.Void ClearCachedData(); // 0x31cff18 public static System.DateTimeOffset ConvertTimeBySystemTimeZoneId(System.DateTimeOffset dateTimeOffset, System.String destinationTimeZoneId); // 0x31cff9c public static System.DateTime ConvertTimeBySystemTimeZoneId(System.DateTime dateTime, System.String destinationTimeZoneId); // 0x31d0010 public static System.DateTime ConvertTimeBySystemTimeZoneId(System.DateTime dateTime, System.String sourceTimeZoneId, System.String destinationTimeZoneId); // 0x31d020c public static System.DateTimeOffset ConvertTime(System.DateTimeOffset dateTimeOffset, System.TimeZoneInfo destinationTimeZone); // 0x31cd798 public static System.DateTime ConvertTime(System.DateTime dateTime, System.TimeZoneInfo destinationTimeZone); // 0x31d007c public static System.DateTime ConvertTime(System.DateTime dateTime, System.TimeZoneInfo sourceTimeZone, System.TimeZoneInfo destinationTimeZone); // 0x31d0424 internal static System.DateTime ConvertTime(System.DateTime dateTime, System.TimeZoneInfo sourceTimeZone, System.TimeZoneInfo destinationTimeZone, System.TimeZoneInfoOptions flags); // 0x31cec38 private static System.DateTime ConvertTime(System.DateTime dateTime, System.TimeZoneInfo sourceTimeZone, System.TimeZoneInfo destinationTimeZone, System.TimeZoneInfoOptions flags, System.TimeZoneInfo.CachedData cachedData); // 0x31ce264 public static System.DateTime ConvertTimeFromUtc(System.DateTime dateTime, System.TimeZoneInfo destinationTimeZone); // 0x31d06a8 public static System.DateTime ConvertTimeToUtc(System.DateTime dateTime); // 0x31d071c internal static System.DateTime ConvertTimeToUtc(System.DateTime dateTime, System.TimeZoneInfoOptions flags); // 0x31d07f8 public static System.DateTime ConvertTimeToUtc(System.DateTime dateTime, System.TimeZoneInfo sourceTimeZone); // 0x31d08d8 public System.Boolean Equals(System.TimeZoneInfo other); // 0x31d094c public override System.Boolean Equals(System.Object obj); // 0x31d0b04 public static System.TimeZoneInfo FromSerializedString(System.String source); // 0x31d0b68 public override System.Int32 GetHashCode(); // 0x31d0c44 public static System.Collections.ObjectModel.ReadOnlyCollection GetSystemTimeZones(); // 0x31d0ce4 public System.Boolean HasSameRules(System.TimeZoneInfo other); // 0x31d0998 public static System.TimeZoneInfo get_Local(); // 0x31cab10 public System.String ToSerializedString(); // 0x31d1020 public override System.String ToString(); // 0x31d1028 public static System.TimeZoneInfo get_Utc(); // 0x31d107c private System.Void .ctor(System.String id, System.TimeSpan baseUtcOffset, System.String displayName, System.String standardDisplayName, System.String daylightDisplayName, System.TimeZoneInfo.AdjustmentRule[] adjustmentRules, System.Boolean disableDaylightSavingTime); // 0x31d10d4 public static System.TimeZoneInfo CreateCustomTimeZone(System.String id, System.TimeSpan baseUtcOffset, System.String displayName, System.String standardDisplayName); // 0x31d11f0 public static System.TimeZoneInfo CreateCustomTimeZone(System.String id, System.TimeSpan baseUtcOffset, System.String displayName, System.String standardDisplayName, System.String daylightDisplayName, System.TimeZoneInfo.AdjustmentRule[] adjustmentRules); // 0x31d1284 public static System.TimeZoneInfo CreateCustomTimeZone(System.String id, System.TimeSpan baseUtcOffset, System.String displayName, System.String standardDisplayName, System.String daylightDisplayName, System.TimeZoneInfo.AdjustmentRule[] adjustmentRules, System.Boolean disableDaylightSavingTime); // 0x31d131c private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x31d1420 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31d15f4 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31d17d0 private System.TimeZoneInfo.AdjustmentRule GetAdjustmentRuleForTime(System.DateTime dateTime, out System.Nullable& ruleIndex); // 0x31ce6e4 private System.TimeZoneInfo.AdjustmentRule GetAdjustmentRuleForTime(System.DateTime dateTime, System.Boolean dateTimeisUtc, out System.Nullable& ruleIndex); // 0x31d1c60 private System.Int32 CompareAdjustmentRuleToDateTime(System.TimeZoneInfo.AdjustmentRule rule, System.TimeZoneInfo.AdjustmentRule previousRule, System.DateTime dateTime, System.DateTime dateOnly, System.Boolean dateTimeisUtc); // 0x31d1e14 private System.DateTime ConvertToUtc(System.DateTime dateTime, System.TimeSpan daylightDelta, System.TimeSpan baseUtcOffsetDelta); // 0x31d1fc0 private System.DateTime ConvertFromUtc(System.DateTime dateTime, System.TimeSpan daylightDelta, System.TimeSpan baseUtcOffsetDelta); // 0x31d2168 private System.DateTime ConvertToFromUtc(System.DateTime dateTime, System.TimeSpan daylightDelta, System.TimeSpan baseUtcOffsetDelta, System.Boolean convertToUtc); // 0x31d1fc8 private static System.DateTime ConvertUtcToTimeZone(System.Int64 ticks, System.TimeZoneInfo destinationTimeZone, out System.Boolean& isAmbiguousLocalDst); // 0x31d04a0 private System.Globalization.DaylightTimeStruct GetDaylightTime(System.Int32 year, System.TimeZoneInfo.AdjustmentRule rule, System.Nullable ruleIndex); // 0x31cd9f4 private static System.Boolean GetIsDaylightSavings(System.DateTime time, System.TimeZoneInfo.AdjustmentRule rule, System.Globalization.DaylightTimeStruct daylightTime, System.TimeZoneInfoOptions flags); // 0x31cf5b8 private System.TimeSpan GetDaylightSavingsStartOffsetFromUtc(System.TimeSpan baseUtcOffset, System.TimeZoneInfo.AdjustmentRule rule, System.Nullable ruleIndex); // 0x31d2664 private System.TimeSpan GetDaylightSavingsEndOffsetFromUtc(System.TimeSpan baseUtcOffset, System.TimeZoneInfo.AdjustmentRule rule); // 0x31d272c private static System.Boolean GetIsDaylightSavingsFromUtc(System.DateTime time, System.Int32 year, System.TimeSpan utc, System.TimeZoneInfo.AdjustmentRule rule, System.Nullable ruleIndex, out System.Boolean& isAmbiguousLocalDst, System.TimeZoneInfo zone); // 0x31d27a4 private static System.Boolean CheckIsDst(System.DateTime startTime, System.DateTime time, System.DateTime endTime, System.Boolean ignoreYearAdjustment, System.TimeZoneInfo.AdjustmentRule rule); // 0x31d243c private static System.Boolean GetIsAmbiguousTime(System.DateTime time, System.TimeZoneInfo.AdjustmentRule rule, System.Globalization.DaylightTimeStruct daylightTime); // 0x31cdb30 private static System.Boolean GetIsInvalidTime(System.DateTime time, System.TimeZoneInfo.AdjustmentRule rule, System.Globalization.DaylightTimeStruct daylightTime); // 0x31cfb44 private static System.TimeSpan GetUtcOffset(System.DateTime time, System.TimeZoneInfo zone, System.TimeZoneInfoOptions flags); // 0x31cecc0 private static System.TimeSpan GetUtcOffsetFromUtc(System.DateTime time, System.TimeZoneInfo zone); // 0x31ce8b4 private static System.TimeSpan GetUtcOffsetFromUtc(System.DateTime time, System.TimeZoneInfo zone, out System.Boolean& isDaylightSavings); // 0x31cf210 internal static System.TimeSpan GetUtcOffsetFromUtc(System.DateTime time, System.TimeZoneInfo zone, out System.Boolean& isDaylightSavings, out System.Boolean& isAmbiguousLocalDst); // 0x31cabec internal static System.DateTime TransitionTimeToDateTime(System.Int32 year, System.TimeZoneInfo.TransitionTime transitionTime); // 0x31d2170 private static System.TimeZoneInfo.TimeZoneInfoResult TryGetTimeZone(System.String id, System.Boolean dstDisabled, out System.TimeZoneInfo& value, out System.Exception& e, System.TimeZoneInfo.CachedData cachedData, System.Boolean alwaysFallbackToLocalMachine); // 0x31c881c private static System.TimeZoneInfo.TimeZoneInfoResult TryGetTimeZoneFromLocalMachine(System.String id, System.Boolean dstDisabled, out System.TimeZoneInfo& value, out System.Exception& e, System.TimeZoneInfo.CachedData cachedData); // 0x31d2fa4 private static System.Void ValidateTimeZoneInfo(System.String id, System.TimeSpan baseUtcOffset, System.TimeZoneInfo.AdjustmentRule[] adjustmentRules, out System.Boolean& adjustmentRulesSupportDst); // 0x31c790c internal static System.Boolean UtcOffsetOutOfRange(System.TimeSpan offset); // 0x31d31e4 private static System.TimeSpan GetUtcOffset(System.TimeSpan baseUtcOffset, System.TimeZoneInfo.AdjustmentRule adjustmentRule); // 0x31d32d4 private static System.Boolean IsValidAdjustmentRuleOffest(System.TimeSpan baseUtcOffset, System.TimeZoneInfo.AdjustmentRule adjustmentRule); // 0x31cb6f4 private static System.Void NormalizeAdjustmentRuleOffset(System.TimeSpan baseUtcOffset, ref System.TimeZoneInfo.AdjustmentRule& adjustmentRule); // 0x31cb768 private static System.String GetTimeZoneDirectoryUnity(); // 0x31d33a0 private static System.Collections.Generic.List CreateAdjustmentRule(System.Int32 year, out System.Int64[]& data, out System.String[]& names); // 0x31d33e8 private static System.TimeZoneInfo CreateLocalUnity(); // 0x31ca2b4 private static System.Void .cctor(); // 0x31d3c6c internal System.Void .ctor(); // 0x31d3df0 } // mscorlib.dll [Serializable] public class System.AccessViolationException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32b2084 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b20e0 } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x32b20e8 public virtual System.Void Invoke(); // 0x32b2184 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x32b2198 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x32b21b8 } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T obj); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T obj, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, T3 arg3, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6); // 0x1ce0384 } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7); // 0x1ce0384 } // mscorlib.dll public sealed class System.Action : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1bd23b0 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T arg); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T arg, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7); // 0x1ce0384 } // mscorlib.dll public sealed class System.Func : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8); // 0x1ce0384 } // mscorlib.dll public sealed class System.Comparison : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Int32 Invoke(T x, T y); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T x, T y, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x1bd1f2c } // mscorlib.dll public sealed class System.Converter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TOutput Invoke(TInput input); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(TInput input, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TOutput EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // mscorlib.dll public sealed class System.Predicate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Boolean Invoke(T obj); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T obj, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x1bd19a0 } // mscorlib.dll [Serializable] public class System.AggregateException : System.Exception { // Fields private System.Collections.ObjectModel.ReadOnlyCollection m_innerExceptions; // 0x90 // Methods public System.Void .ctor(); // 0x32b21c4 public System.Void .ctor(System.Collections.Generic.IEnumerable innerExceptions); // 0x32b22f0 public System.Void .ctor(System.Exception[] innerExceptions); // 0x32b2404 public System.Void .ctor(System.String message, System.Collections.Generic.IEnumerable innerExceptions); // 0x32b2348 public System.Void .ctor(System.String message, System.Exception[] innerExceptions); // 0x32b245c private System.Void .ctor(System.String message, System.Collections.Generic.IList innerExceptions); // 0x32b2460 internal System.Void .ctor(System.Collections.Generic.IEnumerable innerExceptionInfos); // 0x32b2868 internal System.Void .ctor(System.String message, System.Collections.Generic.IEnumerable innerExceptionInfos); // 0x32b28c0 private System.Void .ctor(System.String message, System.Collections.Generic.IList innerExceptionInfos); // 0x32b297c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b2dd8 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b2fb8 public override System.Exception GetBaseException(); // 0x32b3104 public System.Collections.ObjectModel.ReadOnlyCollection get_InnerExceptions(); // 0x32b31b8 public System.AggregateException Flatten(); // 0x32b31c0 public override System.String get_Message(); // 0x32b3580 public override System.String ToString(); // 0x32b370c } // mscorlib.dll [Serializable] public class System.ApplicationException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x32b3920 public System.Void .ctor(System.String message); // 0x32b39a0 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32b3a18 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b3a98 } // mscorlib.dll [Serializable] public class System.ArgumentException : System.SystemException { // Fields private System.String _paramName; // 0x90 // Methods public System.Void .ctor(); // 0x32b3b18 public System.Void .ctor(System.String message); // 0x32b2844 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32b3b74 public System.Void .ctor(System.String message, System.String paramName, System.Exception innerException); // 0x32b3b98 public System.Void .ctor(System.String message, System.String paramName); // 0x32ad024 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b3bdc public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b3c6c public override System.String get_Message(); // 0x32b3d48 public virtual System.String get_ParamName(); // 0x32b3de8 } // mscorlib.dll [Serializable] public class System.ArgumentNullException : System.ArgumentException { // Fields // Methods public System.Void .ctor(); // 0x32b3df0 public System.Void .ctor(System.String paramName); // 0x32ae88c public System.Void .ctor(System.String message, System.Exception innerException); // 0x32b3e4c public System.Void .ctor(System.String paramName, System.String message); // 0x32b3e70 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b3eb4 } // mscorlib.dll [Serializable] public class System.ArgumentOutOfRangeException : System.ArgumentException { // Fields private System.Object _actualValue; // 0x98 // Methods public System.Void .ctor(); // 0x32b3eb8 public System.Void .ctor(System.String paramName); // 0x32b3f14 public System.Void .ctor(System.String paramName, System.String message); // 0x32b10a8 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32b3f8c public System.Void .ctor(System.String paramName, System.Object actualValue, System.String message); // 0x32ae454 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b3fb0 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b4090 public override System.String get_Message(); // 0x32b4168 public virtual System.Object get_ActualValue(); // 0x32b4214 } // mscorlib.dll [Serializable] public class System.ArithmeticException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32b421c public System.Void .ctor(System.String message); // 0x32b4278 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32b429c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b42c0 } // mscorlib.dll public struct System.ArraySegment.Enumerator : System.Collections.Generic.IEnumerator, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly T[] _array; // 0x0 private readonly System.Int32 _start; // 0x0 private readonly System.Int32 _end; // 0x0 private System.Int32 _current; // 0x0 // Methods internal System.Void .ctor(System.ArraySegment arraySegment); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public struct System.ArraySegment : System.Collections.Generic.IList, System.Collections.Generic.ICollection, System.Collections.Generic.IEnumerable, System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyList, System.Collections.Generic.IReadOnlyCollection { // Fields private static readonly System.ArraySegment k__BackingField; // 0x0 private readonly T[] _array; // 0x0 private readonly System.Int32 _offset; // 0x0 private readonly System.Int32 _count; // 0x0 // Methods public static System.ArraySegment get_Empty(); // 0x1ce0384 public System.Void .ctor(T[] array); // 0x1bd3a1c public System.Void .ctor(T[] array, System.Int32 offset, System.Int32 count); // 0x0 public T[] get_Array(); // 0x1bd219c public System.Int32 get_Offset(); // 0x1bd1ddc public System.Int32 get_Count(); // 0x1bd1ddc public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.ArraySegment.Enumerator GetEnumerator(); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void CopyTo(T[] destination); // 0x1bd3a1c public System.Void CopyTo(T[] destination, System.Int32 destinationIndex); // 0x1bd3b1c public System.Void CopyTo(System.ArraySegment destination); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ArraySegment obj); // 0x1ce0384 public System.ArraySegment Slice(System.Int32 index); // 0x1ce0384 public System.ArraySegment Slice(System.Int32 index, System.Int32 count); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public static System.Boolean op_Equality(System.ArraySegment a, System.ArraySegment b); // 0x1ce0384 public static System.Boolean op_Inequality(System.ArraySegment a, System.ArraySegment b); // 0x1ce0384 public static System.ArraySegment op_Implicit(T[] array); // 0x1ce0384 private T System.Collections.Generic.IList.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList.set_Item(System.Int32 index, T value); // 0x1ce0384 private System.Int32 System.Collections.Generic.IList.IndexOf(T item); // 0x1ce0384 private System.Void System.Collections.Generic.IList.Insert(System.Int32 index, T item); // 0x1ce0384 private System.Void System.Collections.Generic.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 private T System.Collections.Generic.IReadOnlyList.get_Item(System.Int32 index); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection.Add(T item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection.Contains(T item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection.Remove(T item); // 0x1ce0384 private System.Collections.Generic.IEnumerator System.Collections.Generic.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void ThrowInvalidOperationIfDefault(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll [Serializable] public class System.ArrayTypeMismatchException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32b42c8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b4324 } // mscorlib.dll public class System.AssemblyLoadEventArgs : System.EventArgs { // Fields private readonly System.Reflection.Assembly k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Reflection.Assembly loadedAssembly); // 0x32b432c public System.Reflection.Assembly get_LoadedAssembly(); // 0x32b43a0 } // mscorlib.dll [Serializable] public sealed class System.AssemblyLoadEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x32b43a8 public virtual System.Void Invoke(System.Object sender, System.AssemblyLoadEventArgs args); // 0x32b44b4 } // mscorlib.dll [Serializable] public sealed class System.AsyncCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x32b44c8 public virtual System.Void Invoke(System.IAsyncResult ar); // 0x32b45d0 public virtual System.IAsyncResult BeginInvoke(System.IAsyncResult ar, System.AsyncCallback callback, System.Object object); // 0x32b45e4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x32b4604 } // mscorlib.dll public enum System.AttributeTargets : { // Fields public System.Int32 value__; // 0x10 public const System.AttributeTargets Assembly = 1; // 0x0 public const System.AttributeTargets Module = 2; // 0x0 public const System.AttributeTargets Class = 4; // 0x0 public const System.AttributeTargets Struct = 8; // 0x0 public const System.AttributeTargets Enum = 16; // 0x0 public const System.AttributeTargets Constructor = 32; // 0x0 public const System.AttributeTargets Method = 64; // 0x0 public const System.AttributeTargets Property = 128; // 0x0 public const System.AttributeTargets Field = 256; // 0x0 public const System.AttributeTargets Event = 512; // 0x0 public const System.AttributeTargets Interface = 1024; // 0x0 public const System.AttributeTargets Parameter = 2048; // 0x0 public const System.AttributeTargets Delegate = 4096; // 0x0 public const System.AttributeTargets ReturnValue = 8192; // 0x0 public const System.AttributeTargets GenericParameter = 16384; // 0x0 public const System.AttributeTargets All = 32767; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.AttributeUsageAttribute : System.Attribute { // Fields private System.AttributeTargets _attributeTarget; // 0x10 private System.Boolean _allowMultiple; // 0x14 private System.Boolean _inherited; // 0x15 internal static System.AttributeUsageAttribute Default; // 0x0 // Methods public System.Void .ctor(System.AttributeTargets validOn); // 0x32b4610 internal System.Void .ctor(System.AttributeTargets validOn, System.Boolean allowMultiple, System.Boolean inherited); // 0x32b4648 public System.AttributeTargets get_ValidOn(); // 0x32b4698 public System.Boolean get_AllowMultiple(); // 0x32b46a0 public System.Void set_AllowMultiple(System.Boolean value); // 0x32b46a8 public System.Boolean get_Inherited(); // 0x32b46b4 public System.Void set_Inherited(System.Boolean value); // 0x32b46bc private static System.Void .cctor(); // 0x32b46c8 } // mscorlib.dll [Serializable] public class System.BadImageFormatException : System.SystemException { // Fields private System.String _fileName; // 0x90 private System.String _fusionLog; // 0x98 // Methods public System.Void .ctor(); // 0x32b4744 public System.Void .ctor(System.String message); // 0x32b47a0 public System.Void .ctor(System.String message, System.Exception inner); // 0x32b47c4 public System.Void .ctor(System.String message, System.String fileName); // 0x32b47e8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b4824 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32b48e8 public override System.String get_Message(); // 0x32b4a00 private System.Void SetMessageField(); // 0x32b4a18 public override System.String ToString(); // 0x32b4aa8 } // mscorlib.dll [Serializable] private sealed class System.BitConverter.<>c : System.Object { // Fields public static readonly System.BitConverter.<>c <>9; // 0x0 public static System.Buffers.SpanAction> <>9__38_0; // 0x8 // Methods private static System.Void .cctor(); // 0x32b6040 public System.Void .ctor(); // 0x32b60a8 internal System.Void b__38_0(System.Span dst, System.ValueTuple state); // 0x32b60b0 } // mscorlib.dll public static class System.BitConverter : System.Object { // Fields public static readonly System.Boolean IsLittleEndian; // 0x0 // Methods public static System.Byte[] GetBytes(System.Boolean value); // 0x32b4c8c public static System.Boolean TryWriteBytes(System.Span destination, System.Boolean value); // 0x32b4cf4 public static System.Byte[] GetBytes(System.Char value); // 0x32b4d78 public static System.Boolean TryWriteBytes(System.Span destination, System.Char value); // 0x32b4ddc public static System.Byte[] GetBytes(System.Int16 value); // 0x32b4e5c public static System.Boolean TryWriteBytes(System.Span destination, System.Int16 value); // 0x32b4ec0 public static System.Byte[] GetBytes(System.Int32 value); // 0x32b4f40 public static System.Boolean TryWriteBytes(System.Span destination, System.Int32 value); // 0x32b4fa4 public static System.Byte[] GetBytes(System.Int64 value); // 0x32b5024 public static System.Boolean TryWriteBytes(System.Span destination, System.Int64 value); // 0x32b5088 public static System.Byte[] GetBytes(System.UInt16 value); // 0x32b5108 public static System.Boolean TryWriteBytes(System.Span destination, System.UInt16 value); // 0x32b516c public static System.Byte[] GetBytes(System.UInt32 value); // 0x32b51ec public static System.Boolean TryWriteBytes(System.Span destination, System.UInt32 value); // 0x32b5250 public static System.Byte[] GetBytes(System.UInt64 value); // 0x32b52d0 public static System.Boolean TryWriteBytes(System.Span destination, System.UInt64 value); // 0x32b5334 public static System.Byte[] GetBytes(System.Single value); // 0x32b53b4 public static System.Boolean TryWriteBytes(System.Span destination, System.Single value); // 0x32b5420 public static System.Byte[] GetBytes(System.Double value); // 0x32b54a0 public static System.Boolean TryWriteBytes(System.Span destination, System.Double value); // 0x32b550c public static System.Char ToChar(System.Byte[] value, System.Int32 startIndex); // 0x32b558c public static System.Char ToChar(System.ReadOnlySpan value); // 0x32b5614 public static System.Int16 ToInt16(System.Byte[] value, System.Int32 startIndex); // 0x32b5590 public static System.Int16 ToInt16(System.ReadOnlySpan value); // 0x32b568c public static System.Int32 ToInt32(System.Byte[] value, System.Int32 startIndex); // 0x32b5704 public static System.Int32 ToInt32(System.ReadOnlySpan value); // 0x32b5788 public static System.Int64 ToInt64(System.Byte[] value, System.Int32 startIndex); // 0x32b5800 public static System.Int64 ToInt64(System.ReadOnlySpan value); // 0x32b5884 public static System.UInt16 ToUInt16(System.Byte[] value, System.Int32 startIndex); // 0x32b58fc public static System.UInt16 ToUInt16(System.ReadOnlySpan value); // 0x32b5900 public static System.UInt32 ToUInt32(System.Byte[] value, System.Int32 startIndex); // 0x32b5978 public static System.UInt32 ToUInt32(System.ReadOnlySpan value); // 0x32b597c public static System.UInt64 ToUInt64(System.Byte[] value, System.Int32 startIndex); // 0x32b59f4 public static System.UInt64 ToUInt64(System.ReadOnlySpan value); // 0x32b59f8 public static System.Single ToSingle(System.Byte[] value, System.Int32 startIndex); // 0x32b5a70 public static System.Single ToSingle(System.ReadOnlySpan value); // 0x32b5a84 public static System.Double ToDouble(System.Byte[] value, System.Int32 startIndex); // 0x32b5afc public static System.Double ToDouble(System.ReadOnlySpan value); // 0x32b5b10 public static System.String ToString(System.Byte[] value, System.Int32 startIndex, System.Int32 length); // 0x32b5b88 public static System.String ToString(System.Byte[] value); // 0x32b5e74 public static System.String ToString(System.Byte[] value, System.Int32 startIndex); // 0x32b5e9c public static System.Boolean ToBoolean(System.Byte[] value, System.Int32 startIndex); // 0x32b5ec4 public static System.Boolean ToBoolean(System.ReadOnlySpan value); // 0x32b5f54 public static System.Int64 DoubleToInt64Bits(System.Double value); // 0x32b5fd4 public static System.Double Int64BitsToDouble(System.Int64 value); // 0x32b5fdc public static System.Int32 SingleToInt32Bits(System.Single value); // 0x32b5fe4 public static System.Single Int32BitsToSingle(System.Int32 value); // 0x32b5fec private static System.Void .cctor(); // 0x32b5ff4 } // mscorlib.dll [Serializable] public struct System.Boolean : System.IComparable, System.IConvertible, System.IComparable, System.IEquatable { // Fields private readonly System.Boolean m_value; // 0x10 internal const System.Int32 True; // 0x0 internal const System.Int32 False; // 0x0 internal const System.String TrueLiteral; // 0x0 internal const System.String FalseLiteral; // 0x0 public static readonly System.String TrueString; // 0x0 public static readonly System.String FalseString; // 0x8 // Methods public override System.Int32 GetHashCode(); // 0x32b6248 public override System.String ToString(); // 0x32b6258 public System.String ToString(System.IFormatProvider provider); // 0x32b62c4 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten); // 0x32b6318 public override System.Boolean Equals(System.Object obj); // 0x32b642c public System.Boolean Equals(System.Boolean obj); // 0x32b64a4 public System.Int32 CompareTo(System.Object obj); // 0x32b64b8 public System.Int32 CompareTo(System.Boolean value); // 0x32b658c public static System.Boolean Parse(System.String value); // 0x32b65b4 public static System.Boolean Parse(System.ReadOnlySpan value); // 0x32b668c public static System.Boolean TryParse(System.String value, out System.Boolean& result); // 0x32b6a54 public static System.Boolean TryParse(System.ReadOnlySpan value, out System.Boolean& result); // 0x32b674c private static System.ReadOnlySpan TrimWhiteSpaceAndNull(System.ReadOnlySpan value); // 0x32b6b10 public System.TypeCode GetTypeCode(); // 0x32b6d2c private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32b6d34 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32b6d44 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32b6dc8 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32b6e2c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32b6e90 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32b6ef4 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32b6f58 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32b6fbc private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32b7020 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32b7084 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32b70e8 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32b7160 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32b71d8 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32b728c private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32b7310 private static System.Void .cctor(); // 0x32b81e8 } // mscorlib.dll [Serializable] public struct System.Byte : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Byte m_value; // 0x10 public const System.Byte MaxValue; // 0x0 public const System.Byte MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x32b8284 public System.Int32 CompareTo(System.Byte value); // 0x32b833c public override System.Boolean Equals(System.Object obj); // 0x32b8348 public System.Boolean Equals(System.Byte obj); // 0x32b83c0 public override System.Int32 GetHashCode(); // 0x32b83d0 public static System.Byte Parse(System.String s); // 0x32b83d8 public static System.Byte Parse(System.String s, System.Globalization.NumberStyles style); // 0x32b85f0 public static System.Byte Parse(System.String s, System.IFormatProvider provider); // 0x32b8684 public static System.Byte Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32b8710 public static System.Byte Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32b87b4 private static System.Byte Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x32b845c public static System.Boolean TryParse(System.String s, out System.Byte& result); // 0x32b8808 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Byte& result); // 0x32b8944 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Byte& result); // 0x32b8980 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Byte& result); // 0x32b8a28 private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.Byte& result); // 0x32b8888 public override System.String ToString(); // 0x32b8a84 public System.String ToString(System.String format); // 0x32b8b1c public System.String ToString(System.IFormatProvider provider); // 0x32b8bd0 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32b8c6c public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32b8d24 public System.TypeCode GetTypeCode(); // 0x32b8dc8 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32b8dd0 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32b8e38 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32b8e98 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32b8f44 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32b8f4c private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32b8fac private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32b900c private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32b906c private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32b90cc private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32b912c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32b918c private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32b91f0 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32b9254 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32b9304 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32b9388 } // mscorlib.dll [Serializable] public sealed class System.CLSCompliantAttribute : System.Attribute { // Fields private System.Boolean _compliant; // 0x10 // Methods public System.Void .ctor(System.Boolean isCompliant); // 0x32b9430 public System.Boolean get_IsCompliant(); // 0x32b9458 } // mscorlib.dll [Serializable] public struct System.Char : System.IComparable, System.IComparable, System.IEquatable, System.IConvertible { // Fields private readonly System.Char m_value; // 0x10 public const System.Char MaxValue; // 0x0 public const System.Char MinValue; // 0x0 private static readonly System.Byte[] s_categoryForLatin1; // 0x0 internal const System.Int32 UNICODE_PLANE00_END; // 0x0 internal const System.Int32 UNICODE_PLANE01_START; // 0x0 internal const System.Int32 UNICODE_PLANE16_END; // 0x0 internal const System.Int32 HIGH_SURROGATE_START; // 0x0 internal const System.Int32 LOW_SURROGATE_END; // 0x0 // Methods private static System.Boolean IsLatin1(System.Char ch); // 0x32b9460 private static System.Boolean IsAscii(System.Char ch); // 0x32b9470 private static System.Globalization.UnicodeCategory GetLatin1UnicodeCategory(System.Char ch); // 0x32b9480 public override System.Int32 GetHashCode(); // 0x32b94fc public override System.Boolean Equals(System.Object obj); // 0x32b9508 public System.Boolean Equals(System.Char obj); // 0x32b9580 public System.Int32 CompareTo(System.Object value); // 0x32b9590 public System.Int32 CompareTo(System.Char value); // 0x32b9648 public override System.String ToString(); // 0x32b9654 public System.String ToString(System.IFormatProvider provider); // 0x32b96b8 public static System.String ToString(System.Char c); // 0x32b96b0 public static System.Char Parse(System.String s); // 0x32b9714 public static System.Boolean TryParse(System.String s, out System.Char& result); // 0x32b97b0 public static System.Boolean IsDigit(System.Char c); // 0x32b1db8 internal static System.Boolean CheckLetter(System.Globalization.UnicodeCategory uc); // 0x32b97f0 public static System.Boolean IsLetter(System.Char c); // 0x32b97fc private static System.Boolean IsWhiteSpaceLatin1(System.Char c); // 0x32b98d4 public static System.Boolean IsWhiteSpace(System.Char c); // 0x32b6c74 public static System.Boolean IsUpper(System.Char c); // 0x32b9910 public static System.Boolean IsLower(System.Char c); // 0x32b99cc internal static System.Boolean CheckPunctuation(System.Globalization.UnicodeCategory uc); // 0x32b9a88 public static System.Boolean IsPunctuation(System.Char c); // 0x32b9a98 internal static System.Boolean CheckLetterOrDigit(System.Globalization.UnicodeCategory uc); // 0x32b9b44 public static System.Boolean IsLetterOrDigit(System.Char c); // 0x32b9b64 public static System.Char ToUpper(System.Char c, System.Globalization.CultureInfo culture); // 0x32b9c2c public static System.Char ToUpper(System.Char c); // 0x32b9cb0 public static System.Char ToUpperInvariant(System.Char c); // 0x32b9d30 public static System.Char ToLower(System.Char c, System.Globalization.CultureInfo culture); // 0x32b9db0 public static System.Char ToLower(System.Char c); // 0x32b9e34 public static System.Char ToLowerInvariant(System.Char c); // 0x32b9eb4 public System.TypeCode GetTypeCode(); // 0x32b9f34 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32b9f3c private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32b9fc0 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32b9fc8 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32ba07c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32ba130 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32ba1dc private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32ba238 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32ba298 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32ba2f8 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32ba358 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32ba3b8 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32ba43c private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32ba4c0 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32ba544 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32ba5c8 public static System.Boolean IsControl(System.Char c); // 0x32ba670 public static System.Boolean IsControl(System.String s, System.Int32 index); // 0x32ba6fc public static System.Boolean IsDigit(System.String s, System.Int32 index); // 0x32ba834 public static System.Boolean IsLetter(System.String s, System.Int32 index); // 0x32ba95c public static System.Boolean IsLetterOrDigit(System.String s, System.Int32 index); // 0x32baae0 public static System.Boolean IsLower(System.String s, System.Int32 index); // 0x32bac54 internal static System.Boolean CheckNumber(System.Globalization.UnicodeCategory uc); // 0x32badbc public static System.Boolean IsNumber(System.Char c); // 0x32badcc public static System.Boolean IsNumber(System.String s, System.Int32 index); // 0x32baea4 public static System.Boolean IsPunctuation(System.String s, System.Int32 index); // 0x32bb028 internal static System.Boolean CheckSeparator(System.Globalization.UnicodeCategory uc); // 0x32bb180 private static System.Boolean IsSeparatorLatin1(System.Char c); // 0x32bb190 public static System.Boolean IsSeparator(System.Char c); // 0x32bb1a4 public static System.Boolean IsSeparator(System.String s, System.Int32 index); // 0x32bb254 public static System.Boolean IsSurrogate(System.Char c); // 0x32bb3b0 public static System.Boolean IsSurrogate(System.String s, System.Int32 index); // 0x32bb3c0 internal static System.Boolean CheckSymbol(System.Globalization.UnicodeCategory uc); // 0x32bb4bc public static System.Boolean IsSymbol(System.Char c); // 0x32bb4cc public static System.Boolean IsSymbol(System.String s, System.Int32 index); // 0x32bb578 public static System.Boolean IsUpper(System.String s, System.Int32 index); // 0x32bb6d0 public static System.Boolean IsWhiteSpace(System.String s, System.Int32 index); // 0x32bb838 public static System.Globalization.UnicodeCategory GetUnicodeCategory(System.Char c); // 0x32bb9b0 public static System.Globalization.UnicodeCategory GetUnicodeCategory(System.String s, System.Int32 index); // 0x32bba30 public static System.Double GetNumericValue(System.Char c); // 0x32bbb74 public static System.Double GetNumericValue(System.String s, System.Int32 index); // 0x32bbb7c public static System.Boolean IsHighSurrogate(System.Char c); // 0x32bbc10 public static System.Boolean IsHighSurrogate(System.String s, System.Int32 index); // 0x32bbc20 public static System.Boolean IsLowSurrogate(System.Char c); // 0x32bbd20 public static System.Boolean IsLowSurrogate(System.String s, System.Int32 index); // 0x32bbd30 public static System.Boolean IsSurrogatePair(System.String s, System.Int32 index); // 0x32bbe30 public static System.Boolean IsSurrogatePair(System.Char highSurrogate, System.Char lowSurrogate); // 0x32bbf68 public static System.String ConvertFromUtf32(System.Int32 utf32); // 0x32bbf88 public static System.Int32 ConvertToUtf32(System.Char highSurrogate, System.Char lowSurrogate); // 0x32bc0ac public static System.Int32 ConvertToUtf32(System.String s, System.Int32 index); // 0x32bc1d0 private static System.Void .cctor(); // 0x32bc3d4 } // mscorlib.dll [Serializable] public sealed class System.CharEnumerator : System.Object, System.Collections.IEnumerator, System.Collections.Generic.IEnumerator, System.IDisposable, System.ICloneable { // Fields private System.String _str; // 0x10 private System.Int32 _index; // 0x18 private System.Char _currentElement; // 0x1c // Methods internal System.Void .ctor(System.String str); // 0x32bc474 public System.Object Clone(); // 0x32bc4b0 public System.Boolean MoveNext(); // 0x32bc4b8 public System.Void Dispose(); // 0x32bc514 private System.Object System.Collections.IEnumerator.get_Current(); // 0x32bc534 public System.Char get_Current(); // 0x32bc598 public System.Void Reset(); // 0x32bc634 internal System.Void .ctor(); // 0x32bc644 } // mscorlib.dll public static class System.Convert : System.Object { // Fields private static readonly System.SByte[] s_decodingMap; // 0x0 private const System.Byte EncodingPad; // 0x0 internal static readonly System.Type[] ConvertTypes; // 0x8 private static readonly System.Type EnumType; // 0x10 internal static readonly System.Char[] base64Table; // 0x18 private const System.Int32 base64LineBreakPosition; // 0x0 public static readonly System.Object DBNull; // 0x20 // Methods private static System.Boolean TryDecodeFromUtf16(System.ReadOnlySpan utf16, System.Span bytes, out System.Int32& consumed, out System.Int32& written); // 0x32bc67c private static System.Int32 Decode(ref System.Char& encodedChars, ref System.SByte& decodingMap); // 0x32bc9d8 private static System.Void WriteThreeLowOrderBytes(ref System.Byte& destination, System.Int32 value); // 0x32bca28 public static System.TypeCode GetTypeCode(System.Object value); // 0x32bca40 public static System.Boolean IsDBNull(System.Object value); // 0x32bcb04 public static System.Object ChangeType(System.Object value, System.TypeCode typeCode); // 0x32bcbf8 public static System.Object ChangeType(System.Object value, System.TypeCode typeCode, System.IFormatProvider provider); // 0x32bcc94 internal static System.Object DefaultToType(System.IConvertible value, System.Type targetType, System.IFormatProvider provider); // 0x32b73c0 public static System.Object ChangeType(System.Object value, System.Type conversionType); // 0x32bd584 public static System.Object ChangeType(System.Object value, System.Type conversionType, System.IFormatProvider provider); // 0x32bd620 private static System.Void ThrowCharOverflowException(); // 0x32be2c8 private static System.Void ThrowByteOverflowException(); // 0x32be314 private static System.Void ThrowSByteOverflowException(); // 0x32be360 private static System.Void ThrowInt16OverflowException(); // 0x32be3ac private static System.Void ThrowUInt16OverflowException(); // 0x32be3f8 private static System.Void ThrowInt32OverflowException(); // 0x32be444 private static System.Void ThrowUInt32OverflowException(); // 0x32be490 private static System.Void ThrowInt64OverflowException(); // 0x32be4dc private static System.Void ThrowUInt64OverflowException(); // 0x32be528 public static System.Boolean ToBoolean(System.Object value); // 0x32be574 public static System.Boolean ToBoolean(System.Object value, System.IFormatProvider provider); // 0x32be668 public static System.Boolean ToBoolean(System.Boolean value); // 0x32be76c public static System.Boolean ToBoolean(System.SByte value); // 0x32be774 public static System.Boolean ToBoolean(System.Char value); // 0x32be780 public static System.Boolean ToBoolean(System.Byte value); // 0x32b8e2c public static System.Boolean ToBoolean(System.Int16 value); // 0x32be7e8 public static System.Boolean ToBoolean(System.UInt16 value); // 0x32be7f4 public static System.Boolean ToBoolean(System.Int32 value); // 0x32be800 public static System.Boolean ToBoolean(System.UInt32 value); // 0x32be80c public static System.Boolean ToBoolean(System.Int64 value); // 0x32be818 public static System.Boolean ToBoolean(System.UInt64 value); // 0x32be824 public static System.Boolean ToBoolean(System.String value); // 0x32be830 public static System.Boolean ToBoolean(System.String value, System.IFormatProvider provider); // 0x32be898 public static System.Boolean ToBoolean(System.Single value); // 0x32be900 public static System.Boolean ToBoolean(System.Double value); // 0x32be90c public static System.Boolean ToBoolean(System.Decimal value); // 0x32be918 public static System.Boolean ToBoolean(System.DateTime value); // 0x32be98c public static System.Char ToChar(System.Object value); // 0x32bea78 public static System.Char ToChar(System.Object value, System.IFormatProvider provider); // 0x32beb6c public static System.Char ToChar(System.Boolean value); // 0x32bec70 public static System.Char ToChar(System.Char value); // 0x32becdc public static System.Char ToChar(System.SByte value); // 0x32bece0 public static System.Char ToChar(System.Byte value); // 0x32b8e90 public static System.Char ToChar(System.Int16 value); // 0x32bed34 public static System.Char ToChar(System.UInt16 value); // 0x32bed88 public static System.Char ToChar(System.Int32 value); // 0x32bed8c public static System.Char ToChar(System.UInt32 value); // 0x32bede4 public static System.Char ToChar(System.Int64 value); // 0x32bee3c public static System.Char ToChar(System.UInt64 value); // 0x32bee94 public static System.Char ToChar(System.String value); // 0x32beeec public static System.Char ToChar(System.String value, System.IFormatProvider provider); // 0x32bef40 public static System.Char ToChar(System.Single value); // 0x32befdc public static System.Char ToChar(System.Double value); // 0x32bf070 public static System.Char ToChar(System.Decimal value); // 0x32bf104 public static System.Char ToChar(System.DateTime value); // 0x32bf1d8 public static System.SByte ToSByte(System.Object value); // 0x32bf2c4 public static System.SByte ToSByte(System.Object value, System.IFormatProvider provider); // 0x32bf3b8 public static System.SByte ToSByte(System.Boolean value); // 0x32b6e24 public static System.SByte ToSByte(System.SByte value); // 0x32bf4bc public static System.SByte ToSByte(System.Char value); // 0x32ba020 public static System.SByte ToSByte(System.Byte value); // 0x32b8ef0 public static System.SByte ToSByte(System.Int16 value); // 0x32bf4c0 public static System.SByte ToSByte(System.UInt16 value); // 0x32bf520 public static System.SByte ToSByte(System.Int32 value); // 0x32bf57c public static System.SByte ToSByte(System.UInt32 value); // 0x32bf5d4 public static System.SByte ToSByte(System.Int64 value); // 0x32bf62c public static System.SByte ToSByte(System.UInt64 value); // 0x32bf684 public static System.SByte ToSByte(System.Single value); // 0x32bf6dc public static System.SByte ToSByte(System.Double value); // 0x32bf738 public static System.SByte ToSByte(System.Decimal value); // 0x32bf898 public static System.SByte ToSByte(System.String value); // 0x32bf90c public static System.SByte ToSByte(System.String value, System.IFormatProvider provider); // 0x32bf984 public static System.SByte ToSByte(System.DateTime value); // 0x32bf994 public static System.Byte ToByte(System.Object value); // 0x32bfa80 public static System.Byte ToByte(System.Object value, System.IFormatProvider provider); // 0x32bfb74 public static System.Byte ToByte(System.Boolean value); // 0x32b6e88 public static System.Byte ToByte(System.Byte value); // 0x32bfc78 public static System.Byte ToByte(System.Char value); // 0x32ba0d4 public static System.Byte ToByte(System.SByte value); // 0x32bfc7c public static System.Byte ToByte(System.Int16 value); // 0x32bfcd0 public static System.Byte ToByte(System.UInt16 value); // 0x32bfd2c public static System.Byte ToByte(System.Int32 value); // 0x32bfd88 public static System.Byte ToByte(System.UInt32 value); // 0x32bfde0 public static System.Byte ToByte(System.Int64 value); // 0x32bfe38 public static System.Byte ToByte(System.UInt64 value); // 0x32bfe90 public static System.Byte ToByte(System.Single value); // 0x32bfee8 public static System.Byte ToByte(System.Double value); // 0x32bff44 public static System.Byte ToByte(System.Decimal value); // 0x32bffa4 public static System.Byte ToByte(System.String value); // 0x32c0018 public static System.Byte ToByte(System.String value, System.IFormatProvider provider); // 0x32c008c public static System.Byte ToByte(System.DateTime value); // 0x32c00a0 public static System.Int16 ToInt16(System.Object value); // 0x32c018c public static System.Int16 ToInt16(System.Object value, System.IFormatProvider provider); // 0x32c0280 public static System.Int16 ToInt16(System.Boolean value); // 0x32b6eec public static System.Int16 ToInt16(System.Char value); // 0x32ba188 public static System.Int16 ToInt16(System.SByte value); // 0x32c0384 public static System.Int16 ToInt16(System.Byte value); // 0x32b8fa4 public static System.Int16 ToInt16(System.UInt16 value); // 0x32c038c public static System.Int16 ToInt16(System.Int32 value); // 0x32c03e0 public static System.Int16 ToInt16(System.UInt32 value); // 0x32c0438 public static System.Int16 ToInt16(System.Int16 value); // 0x32c0490 public static System.Int16 ToInt16(System.Int64 value); // 0x32c0494 public static System.Int16 ToInt16(System.UInt64 value); // 0x32c04ec public static System.Int16 ToInt16(System.Single value); // 0x32c0544 public static System.Int16 ToInt16(System.Double value); // 0x32c05a0 public static System.Int16 ToInt16(System.Decimal value); // 0x32c0600 public static System.Int16 ToInt16(System.String value); // 0x32c0674 public static System.Int16 ToInt16(System.String value, System.IFormatProvider provider); // 0x32c06ec public static System.Int16 ToInt16(System.DateTime value); // 0x32c0704 public static System.UInt16 ToUInt16(System.Object value); // 0x32c07f0 public static System.UInt16 ToUInt16(System.Object value, System.IFormatProvider provider); // 0x32c08e4 public static System.UInt16 ToUInt16(System.Boolean value); // 0x32b6f50 public static System.UInt16 ToUInt16(System.Char value); // 0x32ba234 public static System.UInt16 ToUInt16(System.SByte value); // 0x32c09e8 public static System.UInt16 ToUInt16(System.Byte value); // 0x32b9004 public static System.UInt16 ToUInt16(System.Int16 value); // 0x32c0a3c public static System.UInt16 ToUInt16(System.Int32 value); // 0x32c0a90 public static System.UInt16 ToUInt16(System.UInt16 value); // 0x32c0ae8 public static System.UInt16 ToUInt16(System.UInt32 value); // 0x32c0aec public static System.UInt16 ToUInt16(System.Int64 value); // 0x32c0b44 public static System.UInt16 ToUInt16(System.UInt64 value); // 0x32c0b9c public static System.UInt16 ToUInt16(System.Single value); // 0x32c0bf4 public static System.UInt16 ToUInt16(System.Double value); // 0x32c0c50 public static System.UInt16 ToUInt16(System.Decimal value); // 0x32c0cb0 public static System.UInt16 ToUInt16(System.String value); // 0x32c0d24 public static System.UInt16 ToUInt16(System.String value, System.IFormatProvider provider); // 0x32c0d9c public static System.UInt16 ToUInt16(System.DateTime value); // 0x32c0db4 public static System.Int32 ToInt32(System.Object value); // 0x32c0ea0 public static System.Int32 ToInt32(System.Object value, System.IFormatProvider provider); // 0x32c0f94 public static System.Int32 ToInt32(System.Boolean value); // 0x32b6fb4 public static System.Int32 ToInt32(System.Char value); // 0x32ba290 public static System.Int32 ToInt32(System.SByte value); // 0x32c1098 public static System.Int32 ToInt32(System.Byte value); // 0x32b9064 public static System.Int32 ToInt32(System.Int16 value); // 0x32c10a0 public static System.Int32 ToInt32(System.UInt16 value); // 0x32c10a8 public static System.Int32 ToInt32(System.UInt32 value); // 0x32c10b0 public static System.Int32 ToInt32(System.Int32 value); // 0x32c1104 public static System.Int32 ToInt32(System.Int64 value); // 0x32c1108 public static System.Int32 ToInt32(System.UInt64 value); // 0x32c1160 public static System.Int32 ToInt32(System.Single value); // 0x32c11b8 public static System.Int32 ToInt32(System.Double value); // 0x32bf798 public static System.Int32 ToInt32(System.Decimal value); // 0x32c1214 public static System.Int32 ToInt32(System.String value); // 0x32c1288 public static System.Int32 ToInt32(System.String value, System.IFormatProvider provider); // 0x32c1300 public static System.Int32 ToInt32(System.DateTime value); // 0x32c1318 public static System.UInt32 ToUInt32(System.Object value); // 0x32c1404 public static System.UInt32 ToUInt32(System.Object value, System.IFormatProvider provider); // 0x32c14f8 public static System.UInt32 ToUInt32(System.Boolean value); // 0x32b7018 public static System.UInt32 ToUInt32(System.Char value); // 0x32ba2f0 public static System.UInt32 ToUInt32(System.SByte value); // 0x32c15fc public static System.UInt32 ToUInt32(System.Byte value); // 0x32b90c4 public static System.UInt32 ToUInt32(System.Int16 value); // 0x32c1650 public static System.UInt32 ToUInt32(System.UInt16 value); // 0x32c16a4 public static System.UInt32 ToUInt32(System.Int32 value); // 0x32c16ac public static System.UInt32 ToUInt32(System.UInt32 value); // 0x32c1700 public static System.UInt32 ToUInt32(System.Int64 value); // 0x32c1704 public static System.UInt32 ToUInt32(System.UInt64 value); // 0x32c175c public static System.UInt32 ToUInt32(System.Single value); // 0x32c17b4 public static System.UInt32 ToUInt32(System.Double value); // 0x32c1810 public static System.UInt32 ToUInt32(System.Decimal value); // 0x32c18b8 public static System.UInt32 ToUInt32(System.String value); // 0x32c192c public static System.UInt32 ToUInt32(System.String value, System.IFormatProvider provider); // 0x32c19a4 public static System.UInt32 ToUInt32(System.DateTime value); // 0x32c19bc public static System.Int64 ToInt64(System.Object value); // 0x32c1aa8 public static System.Int64 ToInt64(System.Object value, System.IFormatProvider provider); // 0x32c1b9c public static System.Int64 ToInt64(System.Boolean value); // 0x32b707c public static System.Int64 ToInt64(System.Char value); // 0x32ba350 public static System.Int64 ToInt64(System.SByte value); // 0x32c1ca0 public static System.Int64 ToInt64(System.Byte value); // 0x32b9124 public static System.Int64 ToInt64(System.Int16 value); // 0x32c1ca8 public static System.Int64 ToInt64(System.UInt16 value); // 0x32c1cb0 public static System.Int64 ToInt64(System.Int32 value); // 0x32c1cb8 public static System.Int64 ToInt64(System.UInt32 value); // 0x32c1cc0 public static System.Int64 ToInt64(System.UInt64 value); // 0x32c1cc8 public static System.Int64 ToInt64(System.Int64 value); // 0x32c1d1c public static System.Int64 ToInt64(System.Single value); // 0x32c1d20 public static System.Int64 ToInt64(System.Double value); // 0x32c1d7c public static System.Int64 ToInt64(System.Decimal value); // 0x32c1e8c public static System.Int64 ToInt64(System.String value); // 0x32c1f00 public static System.Int64 ToInt64(System.String value, System.IFormatProvider provider); // 0x32c1f78 public static System.Int64 ToInt64(System.DateTime value); // 0x32c1f90 public static System.UInt64 ToUInt64(System.Object value); // 0x32c207c public static System.UInt64 ToUInt64(System.Object value, System.IFormatProvider provider); // 0x32c2170 public static System.UInt64 ToUInt64(System.Boolean value); // 0x32b70e0 public static System.UInt64 ToUInt64(System.Char value); // 0x32ba3b0 public static System.UInt64 ToUInt64(System.SByte value); // 0x32c2274 public static System.UInt64 ToUInt64(System.Byte value); // 0x32b9184 public static System.UInt64 ToUInt64(System.Int16 value); // 0x32c22c8 public static System.UInt64 ToUInt64(System.UInt16 value); // 0x32c231c public static System.UInt64 ToUInt64(System.Int32 value); // 0x32c2324 public static System.UInt64 ToUInt64(System.UInt32 value); // 0x32c2378 public static System.UInt64 ToUInt64(System.Int64 value); // 0x32c2380 public static System.UInt64 ToUInt64(System.UInt64 value); // 0x32c23d4 public static System.UInt64 ToUInt64(System.Single value); // 0x32c23d8 public static System.UInt64 ToUInt64(System.Double value); // 0x32c2434 public static System.UInt64 ToUInt64(System.Decimal value); // 0x32c2530 public static System.UInt64 ToUInt64(System.String value); // 0x32c25a4 public static System.UInt64 ToUInt64(System.String value, System.IFormatProvider provider); // 0x32c261c public static System.UInt64 ToUInt64(System.DateTime value); // 0x32c2634 public static System.Single ToSingle(System.Object value); // 0x32c2720 public static System.Single ToSingle(System.Object value, System.IFormatProvider provider); // 0x32c2814 public static System.Single ToSingle(System.SByte value); // 0x32c2918 public static System.Single ToSingle(System.Byte value); // 0x32b91e4 public static System.Single ToSingle(System.Char value); // 0x32c2924 public static System.Single ToSingle(System.Int16 value); // 0x32c298c public static System.Single ToSingle(System.UInt16 value); // 0x32c2998 public static System.Single ToSingle(System.Int32 value); // 0x32c29a4 public static System.Single ToSingle(System.UInt32 value); // 0x32c29ac public static System.Single ToSingle(System.Int64 value); // 0x32c29b4 public static System.Single ToSingle(System.UInt64 value); // 0x32c29bc public static System.Single ToSingle(System.Single value); // 0x32c29c8 public static System.Single ToSingle(System.Double value); // 0x32c29cc public static System.Single ToSingle(System.Decimal value); // 0x32c29d4 public static System.Single ToSingle(System.String value); // 0x32c2a3c public static System.Single ToSingle(System.String value, System.IFormatProvider provider); // 0x32c2ab4 public static System.Single ToSingle(System.Boolean value); // 0x32b714c public static System.Single ToSingle(System.DateTime value); // 0x32c2ad0 public static System.Double ToDouble(System.Object value); // 0x32c2bbc public static System.Double ToDouble(System.Object value, System.IFormatProvider provider); // 0x32c2cb0 public static System.Double ToDouble(System.SByte value); // 0x32c2db4 public static System.Double ToDouble(System.Byte value); // 0x32b9248 public static System.Double ToDouble(System.Int16 value); // 0x32c2dc0 public static System.Double ToDouble(System.Char value); // 0x32c2dcc public static System.Double ToDouble(System.UInt16 value); // 0x32c2e34 public static System.Double ToDouble(System.Int32 value); // 0x32c2e40 public static System.Double ToDouble(System.UInt32 value); // 0x32c2e48 public static System.Double ToDouble(System.Int64 value); // 0x32c2e50 public static System.Double ToDouble(System.UInt64 value); // 0x32c2e58 public static System.Double ToDouble(System.Single value); // 0x32c2e60 public static System.Double ToDouble(System.Double value); // 0x32c2e68 public static System.Double ToDouble(System.Decimal value); // 0x32c2e6c public static System.Double ToDouble(System.String value); // 0x32c2ed4 public static System.Double ToDouble(System.String value, System.IFormatProvider provider); // 0x32c2f4c public static System.Double ToDouble(System.Boolean value); // 0x32b71c4 public static System.Double ToDouble(System.DateTime value); // 0x32c2f68 public static System.Decimal ToDecimal(System.Object value); // 0x32c3054 public static System.Decimal ToDecimal(System.Object value, System.IFormatProvider provider); // 0x32c3170 public static System.Decimal ToDecimal(System.SByte value); // 0x32c3298 public static System.Decimal ToDecimal(System.Byte value); // 0x32b92ac public static System.Decimal ToDecimal(System.Char value); // 0x32c32f0 public static System.Decimal ToDecimal(System.Int16 value); // 0x32c3358 public static System.Decimal ToDecimal(System.UInt16 value); // 0x32c33b0 public static System.Decimal ToDecimal(System.Int32 value); // 0x32c3408 public static System.Decimal ToDecimal(System.UInt32 value); // 0x32c3460 public static System.Decimal ToDecimal(System.Int64 value); // 0x32c34b8 public static System.Decimal ToDecimal(System.UInt64 value); // 0x32c3510 public static System.Decimal ToDecimal(System.Single value); // 0x32c3568 public static System.Decimal ToDecimal(System.Double value); // 0x32c35c8 public static System.Decimal ToDecimal(System.String value); // 0x32c3628 public static System.Decimal ToDecimal(System.String value, System.IFormatProvider provider); // 0x32c36e0 public static System.Decimal ToDecimal(System.Decimal value); // 0x32c3768 public static System.Decimal ToDecimal(System.Boolean value); // 0x32b7234 public static System.Decimal ToDecimal(System.DateTime value); // 0x32c376c public static System.DateTime ToDateTime(System.DateTime value); // 0x32c3858 public static System.DateTime ToDateTime(System.Object value); // 0x32c385c public static System.DateTime ToDateTime(System.Object value, System.IFormatProvider provider); // 0x32c397c public static System.DateTime ToDateTime(System.String value); // 0x32c3aac public static System.DateTime ToDateTime(System.String value, System.IFormatProvider provider); // 0x32c3ccc public static System.DateTime ToDateTime(System.SByte value); // 0x32c3d3c public static System.DateTime ToDateTime(System.Byte value); // 0x32c3dc8 public static System.DateTime ToDateTime(System.Int16 value); // 0x32c3e1c public static System.DateTime ToDateTime(System.UInt16 value); // 0x32c3ea8 public static System.DateTime ToDateTime(System.Int32 value); // 0x32c3f34 public static System.DateTime ToDateTime(System.UInt32 value); // 0x32c3fc0 public static System.DateTime ToDateTime(System.Int64 value); // 0x32c404c public static System.DateTime ToDateTime(System.UInt64 value); // 0x32c40d8 public static System.DateTime ToDateTime(System.Boolean value); // 0x32c4164 public static System.DateTime ToDateTime(System.Char value); // 0x32c41d0 public static System.DateTime ToDateTime(System.Single value); // 0x32c4238 public static System.DateTime ToDateTime(System.Double value); // 0x32c42cc public static System.DateTime ToDateTime(System.Decimal value); // 0x32c4360 public static System.String ToString(System.Object value); // 0x32c4434 public static System.String ToString(System.Object value, System.IFormatProvider provider); // 0x32c448c public static System.String ToString(System.Boolean value); // 0x32c462c public static System.String ToString(System.Boolean value, System.IFormatProvider provider); // 0x32c4688 public static System.String ToString(System.Char value); // 0x32c46e4 public static System.String ToString(System.Char value, System.IFormatProvider provider); // 0x32c473c public static System.String ToString(System.SByte value); // 0x32c4794 public static System.String ToString(System.SByte value, System.IFormatProvider provider); // 0x32c47fc public static System.String ToString(System.Byte value); // 0x32c4818 public static System.String ToString(System.Byte value, System.IFormatProvider provider); // 0x32c487c public static System.String ToString(System.Int16 value); // 0x32c4894 public static System.String ToString(System.Int16 value, System.IFormatProvider provider); // 0x32c48fc public static System.String ToString(System.UInt16 value); // 0x32c4918 public static System.String ToString(System.UInt16 value, System.IFormatProvider provider); // 0x32c4980 public static System.String ToString(System.Int32 value); // 0x32c499c public static System.String ToString(System.Int32 value, System.IFormatProvider provider); // 0x32c4a04 public static System.String ToString(System.UInt32 value); // 0x32c4a20 public static System.String ToString(System.UInt32 value, System.IFormatProvider provider); // 0x32c4a88 public static System.String ToString(System.Int64 value); // 0x32c4aa4 public static System.String ToString(System.Int64 value, System.IFormatProvider provider); // 0x32c4b0c public static System.String ToString(System.UInt64 value); // 0x32c4b28 public static System.String ToString(System.UInt64 value, System.IFormatProvider provider); // 0x32c4b90 public static System.String ToString(System.Single value); // 0x32c4bac public static System.String ToString(System.Single value, System.IFormatProvider provider); // 0x32c4c14 public static System.String ToString(System.Double value); // 0x32c4c34 public static System.String ToString(System.Double value, System.IFormatProvider provider); // 0x32c4c9c public static System.String ToString(System.Decimal value); // 0x32c4cbc public static System.String ToString(System.Decimal value, System.IFormatProvider provider); // 0x32c4d78 public static System.String ToString(System.DateTime value); // 0x32c4e0c public static System.String ToString(System.DateTime value, System.IFormatProvider provider); // 0x32c4ec8 public static System.String ToString(System.String value); // 0x32c4fa0 public static System.String ToString(System.String value, System.IFormatProvider provider); // 0x32c4fa4 public static System.Byte ToByte(System.String value, System.Int32 fromBase); // 0x32c4fa8 public static System.SByte ToSByte(System.String value, System.Int32 fromBase); // 0x32c50b0 public static System.Int16 ToInt16(System.String value, System.Int32 fromBase); // 0x32c51c8 public static System.UInt16 ToUInt16(System.String value, System.Int32 fromBase); // 0x32c52e0 public static System.Int32 ToInt32(System.String value, System.Int32 fromBase); // 0x32c53e8 public static System.UInt32 ToUInt32(System.String value, System.Int32 fromBase); // 0x32c54bc public static System.Int64 ToInt64(System.String value, System.Int32 fromBase); // 0x32c5590 public static System.UInt64 ToUInt64(System.String value, System.Int32 fromBase); // 0x32c5664 public static System.String ToString(System.Byte value, System.Int32 toBase); // 0x32c5738 public static System.String ToString(System.Int16 value, System.Int32 toBase); // 0x32c57bc public static System.String ToString(System.Int32 value, System.Int32 toBase); // 0x32c5840 public static System.String ToString(System.Int64 value, System.Int32 toBase); // 0x32c58c0 public static System.String ToBase64String(System.Byte[] inArray); // 0x32c5940 public static System.String ToBase64String(System.Byte[] inArray, System.Base64FormattingOptions options); // 0x32c5ba4 public static System.String ToBase64String(System.Byte[] inArray, System.Int32 offset, System.Int32 length); // 0x32c5c5c public static System.String ToBase64String(System.Byte[] inArray, System.Int32 offset, System.Int32 length, System.Base64FormattingOptions options); // 0x32c5ccc public static System.String ToBase64String(System.ReadOnlySpan bytes, System.Base64FormattingOptions options); // 0x32c59f4 public static System.Int32 ToBase64CharArray(System.Byte[] inArray, System.Int32 offsetIn, System.Int32 length, System.Char[] outArray, System.Int32 offsetOut); // 0x32c615c public static System.Int32 ToBase64CharArray(System.Byte[] inArray, System.Int32 offsetIn, System.Int32 length, System.Char[] outArray, System.Int32 offsetOut, System.Base64FormattingOptions options); // 0x32c61e4 public static System.Boolean TryToBase64Chars(System.ReadOnlySpan bytes, System.Span chars, out System.Int32& charsWritten, System.Base64FormattingOptions options); // 0x32c64f0 private static System.Int32 ConvertToBase64Array(System.Char* outChars, System.Byte* inData, System.Int32 offset, System.Int32 length, System.Boolean insertLineBreaks); // 0x32c5f18 private static System.Int32 ToBase64_CalculateAndValidateOutputLength(System.Int32 inputLength, System.Boolean insertLineBreaks); // 0x32c5e68 public static System.Byte[] FromBase64String(System.String s); // 0x32c66c8 public static System.Boolean TryFromBase64String(System.String s, System.Span bytes, out System.Int32& bytesWritten); // 0x32c6904 public static System.Boolean TryFromBase64Chars(System.ReadOnlySpan chars, System.Span bytes, out System.Int32& bytesWritten); // 0x32c6a04 private static System.Void CopyToTempBufferWithoutWhiteSpace(System.ReadOnlySpan chars, System.Span tempBuffer, out System.Int32& consumed, out System.Int32& charsWritten); // 0x32c6ed8 private static System.Boolean IsSpace(System.Char c); // 0x32c6ffc public static System.Byte[] FromBase64CharArray(System.Char[] inArray, System.Int32 offset, System.Int32 length); // 0x32c7028 private static System.Byte[] FromBase64CharPtr(System.Char* inputPtr, System.Int32 inputLength); // 0x32c677c private static System.Int32 FromBase64_ComputeResultLength(System.Char* inputPtr, System.Int32 inputLength); // 0x32c7218 private static System.Void .cctor(); // 0x32c72d4 } // mscorlib.dll public enum System.Base64FormattingOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Base64FormattingOptions None = 0; // 0x0 public const System.Base64FormattingOptions InsertLineBreaks = 1; // 0x0 // Methods } // mscorlib.dll [Serializable] internal class System.CurrentSystemTimeZone : System.TimeZone { // Fields private System.Int64 m_ticksOffset; // 0x10 private System.String m_standardName; // 0x18 private System.String m_daylightName; // 0x20 private readonly System.Collections.Hashtable m_CachedDaylightChanges; // 0x28 // Methods internal System.Void .ctor(); // 0x32c7b38 public override System.String get_StandardName(); // 0x32c7c48 public override System.String get_DaylightName(); // 0x32c7c50 internal System.Int64 GetUtcOffsetFromUniversalTime(System.DateTime time, ref System.Boolean& isAmbiguousLocalDst); // 0x32c7c58 public override System.DateTime ToLocalTime(System.DateTime time); // 0x32c80d0 public override System.Globalization.DaylightTime GetDaylightChanges(System.Int32 year); // 0x32c8344 private static System.Globalization.DaylightTime CreateDaylightChanges(System.Int32 year); // 0x32c85f8 public override System.TimeSpan GetUtcOffset(System.DateTime time); // 0x32c8898 public static System.Boolean GetTimeZoneData(System.Int32 year, out System.Int64[]& data, out System.String[]& names, out System.Boolean& daylight_inverted); // 0x32c8998 private System.Globalization.DaylightTime GetCachedDaylightChanges(System.Int32 year); // 0x32c840c } // mscorlib.dll [Serializable] public sealed class System.DBNull : System.Object, System.Runtime.Serialization.ISerializable, System.IConvertible { // Fields public static readonly System.DBNull Value; // 0x0 // Methods private System.Void .ctor(); // 0x32c899c private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32c89a4 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32c89f8 public override System.String ToString(); // 0x32c8a08 public System.String ToString(System.IFormatProvider provider); // 0x32c8a50 public System.TypeCode GetTypeCode(); // 0x32c8a98 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32c8aa0 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32c8aec private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32c8b38 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32c8b84 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32c8bd0 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32c8c1c private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32c8c68 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32c8cb4 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32c8d00 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32c8d4c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32c8d98 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32c8de4 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32c8e30 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32c8e7c private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32c8ec8 private static System.Void .cctor(); // 0x32c8f34 } // mscorlib.dll [Serializable] public struct System.DateTime : System.IComparable, System.IFormattable, System.IConvertible, System.IComparable, System.IEquatable, System.Runtime.Serialization.ISerializable, System.ISpanFormattable { // Fields private const System.Int64 TicksPerMillisecond; // 0x0 private const System.Int64 TicksPerSecond; // 0x0 private const System.Int64 TicksPerMinute; // 0x0 private const System.Int64 TicksPerHour; // 0x0 private const System.Int64 TicksPerDay; // 0x0 private const System.Int32 MillisPerSecond; // 0x0 private const System.Int32 MillisPerMinute; // 0x0 private const System.Int32 MillisPerHour; // 0x0 private const System.Int32 MillisPerDay; // 0x0 private const System.Int32 DaysPerYear; // 0x0 private const System.Int32 DaysPer4Years; // 0x0 private const System.Int32 DaysPer100Years; // 0x0 private const System.Int32 DaysPer400Years; // 0x0 private const System.Int32 DaysTo1601; // 0x0 private const System.Int32 DaysTo1899; // 0x0 internal const System.Int32 DaysTo1970; // 0x0 private const System.Int32 DaysTo10000; // 0x0 internal const System.Int64 MinTicks; // 0x0 internal const System.Int64 MaxTicks; // 0x0 private const System.Int64 MaxMillis; // 0x0 internal const System.Int64 UnixEpochTicks; // 0x0 private const System.Int64 FileTimeOffset; // 0x0 private const System.Int64 DoubleDateOffset; // 0x0 private const System.Int64 OADateMinAsTicks; // 0x0 private const System.Double OADateMinAsDouble; // 0x0 private const System.Double OADateMaxAsDouble; // 0x0 private const System.Int32 DatePartYear; // 0x0 private const System.Int32 DatePartDayOfYear; // 0x0 private const System.Int32 DatePartMonth; // 0x0 private const System.Int32 DatePartDay; // 0x0 private static readonly System.Int32[] s_daysToMonth365; // 0x0 private static readonly System.Int32[] s_daysToMonth366; // 0x8 public static readonly System.DateTime MinValue; // 0x10 public static readonly System.DateTime MaxValue; // 0x18 public static readonly System.DateTime UnixEpoch; // 0x20 private const System.UInt64 TicksMask; // 0x0 private const System.UInt64 FlagsMask; // 0x0 private const System.UInt64 LocalMask; // 0x0 private const System.Int64 TicksCeiling; // 0x0 private const System.UInt64 KindUnspecified; // 0x0 private const System.UInt64 KindUtc; // 0x0 private const System.UInt64 KindLocal; // 0x0 private const System.UInt64 KindLocalAmbiguousDst; // 0x0 private const System.Int32 KindShift; // 0x0 private const System.String TicksField; // 0x0 private const System.String DateDataField; // 0x0 private readonly System.UInt64 _dateData; // 0x10 // Methods public System.Void .ctor(System.Int64 ticks); // 0x32c3b4c private System.Void .ctor(System.UInt64 dateData); // 0x32c8f9c public System.Void .ctor(System.Int64 ticks, System.DateTimeKind kind); // 0x32c81d0 internal System.Void .ctor(System.Int64 ticks, System.DateTimeKind kind, System.Boolean isAmbiguousDst); // 0x32c82a8 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day); // 0x32c8fa4 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Globalization.Calendar calendar); // 0x32c91d8 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second); // 0x32c9390 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.DateTimeKind kind); // 0x32c950c public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Globalization.Calendar calendar); // 0x32c9274 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond); // 0x32b0a40 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.DateTimeKind kind); // 0x32c9620 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Globalization.Calendar calendar); // 0x32c983c public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Globalization.Calendar calendar, System.DateTimeKind kind); // 0x32c9a60 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32c9cd8 internal System.Int64 get_InternalTicks(); // 0x32c9f90 private System.UInt64 get_InternalKind(); // 0x32c9f9c public System.DateTime Add(System.TimeSpan value); // 0x32c9fa8 private System.DateTime Add(System.Double value, System.Int32 scale); // 0x32ca110 public System.DateTime AddDays(System.Double value); // 0x32ca234 public System.DateTime AddHours(System.Double value); // 0x32ca2a0 public System.DateTime AddMilliseconds(System.Double value); // 0x32ad474 public System.DateTime AddMinutes(System.Double value); // 0x32ca30c public System.DateTime AddMonths(System.Int32 months); // 0x32ca374 public System.DateTime AddSeconds(System.Double value); // 0x32ca6d8 public System.DateTime AddTicks(System.Int64 value); // 0x32ca00c public System.DateTime AddYears(System.Int32 value); // 0x32ca740 public static System.Int32 Compare(System.DateTime t1, System.DateTime t2); // 0x32ca80c public System.Int32 CompareTo(System.Object value); // 0x32ca884 public System.Int32 CompareTo(System.DateTime value); // 0x32b201c private static System.Int64 DateToTicks(System.Int32 year, System.Int32 month, System.Int32 day); // 0x32c9024 private static System.Int64 TimeToTicks(System.Int32 hour, System.Int32 minute, System.Int32 second); // 0x32c943c public static System.Int32 DaysInMonth(System.Int32 year, System.Int32 month); // 0x32ca5b0 internal static System.Int64 DoubleDateToTicks(System.Double value); // 0x32caa38 public override System.Boolean Equals(System.Object value); // 0x32cab64 public System.Boolean Equals(System.DateTime value); // 0x32cac14 public static System.Boolean Equals(System.DateTime t1, System.DateTime t2); // 0x32cac80 public static System.DateTime FromBinary(System.Int64 dateData); // 0x32cace8 internal static System.DateTime FromBinaryRaw(System.Int64 dateData); // 0x32caf4c public static System.DateTime FromFileTime(System.Int64 fileTime); // 0x32cafcc public static System.DateTime FromFileTimeUtc(System.Int64 fileTime); // 0x32cb038 public static System.DateTime FromOADate(System.Double d); // 0x32cb138 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32cb1b8 public System.Boolean IsDaylightSavingTime(); // 0x32cb2ac public static System.DateTime SpecifyKind(System.DateTime value, System.DateTimeKind kind); // 0x32cb35c public System.Int64 ToBinary(); // 0x32cb3d0 public System.DateTime get_Date(); // 0x32cb4d8 private System.Int32 GetDatePart(System.Int32 part); // 0x32cb560 internal System.Void GetDatePart(out System.Int32& year, out System.Int32& month, out System.Int32& day); // 0x32b10ec public System.Int32 get_Day(); // 0x32cb75c public System.DayOfWeek get_DayOfWeek(); // 0x32cb7b4 public System.Int32 get_DayOfYear(); // 0x32cb84c public override System.Int32 GetHashCode(); // 0x32ad7c8 public System.Int32 get_Hour(); // 0x32ae080 internal System.Boolean IsAmbiguousDaylightSavingTime(); // 0x32cb8a4 public System.DateTimeKind get_Kind(); // 0x32ae374 public System.Int32 get_Millisecond(); // 0x32b09ac public System.Int32 get_Minute(); // 0x32ae108 public System.Int32 get_Month(); // 0x32cb904 public static System.DateTime get_Now(); // 0x32cb95c public System.Int32 get_Second(); // 0x32ae190 public System.Int64 get_Ticks(); // 0x32b12e4 public System.TimeSpan get_TimeOfDay(); // 0x32ae4b8 public static System.DateTime get_Today(); // 0x32cbae0 public System.Int32 get_Year(); // 0x32ae218 public static System.Boolean IsLeapYear(System.Int32 year); // 0x32ca974 public static System.DateTime Parse(System.String s); // 0x32cbb3c public static System.DateTime Parse(System.String s, System.IFormatProvider provider); // 0x32c3bd4 public static System.DateTime Parse(System.String s, System.IFormatProvider provider, System.Globalization.DateTimeStyles styles); // 0x32cbc24 public static System.DateTime Parse(System.ReadOnlySpan s, System.IFormatProvider provider, System.Globalization.DateTimeStyles styles); // 0x32cbd58 public static System.DateTime ParseExact(System.String s, System.String format, System.IFormatProvider provider); // 0x32cbe34 public static System.DateTime ParseExact(System.String s, System.String format, System.IFormatProvider provider, System.Globalization.DateTimeStyles style); // 0x32cbf9c public static System.DateTime ParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.IFormatProvider provider, System.Globalization.DateTimeStyles style); // 0x32cc138 public static System.DateTime ParseExact(System.String s, System.String[] formats, System.IFormatProvider provider, System.Globalization.DateTimeStyles style); // 0x32cc22c public static System.DateTime ParseExact(System.ReadOnlySpan s, System.String[] formats, System.IFormatProvider provider, System.Globalization.DateTimeStyles style); // 0x32cc370 public System.TimeSpan Subtract(System.DateTime value); // 0x32cc454 public System.DateTime Subtract(System.TimeSpan value); // 0x32cc4c0 private static System.Double TicksToOADate(System.Int64 value); // 0x32cc5bc public System.Double ToOADate(); // 0x32cc6f0 public System.Int64 ToFileTime(); // 0x32cc748 public System.Int64 ToFileTimeUtc(); // 0x32cc814 public System.DateTime ToLocalTime(); // 0x32cb0e0 internal System.DateTime ToLocalTime(System.Boolean throwOnOverflow); // 0x32cc90c public System.String ToLongDateString(); // 0x32ccabc public System.String ToLongTimeString(); // 0x32ccb34 public System.String ToShortDateString(); // 0x32ccbac public System.String ToShortTimeString(); // 0x32ccc24 public override System.String ToString(); // 0x32c4e64 public System.String ToString(System.String format); // 0x32ccc9c public System.String ToString(System.IFormatProvider provider); // 0x32c4f30 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32af288 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32ccd0c public System.DateTime ToUniversalTime(); // 0x32cc7b4 public static System.Boolean TryParse(System.String s, out System.DateTime& result); // 0x32ccdb0 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.DateTime& result); // 0x32cceac public static System.Boolean TryParse(System.String s, System.IFormatProvider provider, System.Globalization.DateTimeStyles styles, out System.DateTime& result); // 0x32ccf58 public static System.Boolean TryParse(System.ReadOnlySpan s, System.IFormatProvider provider, System.Globalization.DateTimeStyles styles, out System.DateTime& result); // 0x32cd0a0 public static System.Boolean TryParseExact(System.String s, System.String format, System.IFormatProvider provider, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32afec0 public static System.Boolean TryParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.IFormatProvider provider, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32cd184 public static System.Boolean TryParseExact(System.String s, System.String[] formats, System.IFormatProvider provider, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32cd280 public static System.Boolean TryParseExact(System.ReadOnlySpan s, System.String[] formats, System.IFormatProvider provider, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32cd3d0 public static System.DateTime op_Addition(System.DateTime d, System.TimeSpan t); // 0x32cd4c4 public static System.DateTime op_Subtraction(System.DateTime d, System.TimeSpan t); // 0x32c7f04 public static System.TimeSpan op_Subtraction(System.DateTime d1, System.DateTime d2); // 0x32cd5c0 public static System.Boolean op_Equality(System.DateTime d1, System.DateTime d2); // 0x32ad638 public static System.Boolean op_Inequality(System.DateTime d1, System.DateTime d2); // 0x32ad40c public static System.Boolean op_LessThan(System.DateTime t1, System.DateTime t2); // 0x32c7ff8 public static System.Boolean op_LessThanOrEqual(System.DateTime t1, System.DateTime t2); // 0x32cd628 public static System.Boolean op_GreaterThan(System.DateTime t1, System.DateTime t2); // 0x32ae3e8 public static System.Boolean op_GreaterThanOrEqual(System.DateTime t1, System.DateTime t2); // 0x32c8064 public System.String[] GetDateTimeFormats(); // 0x32cd694 public System.String[] GetDateTimeFormats(System.IFormatProvider provider); // 0x32cd720 public System.String[] GetDateTimeFormats(System.Char format); // 0x32cd7c4 public System.String[] GetDateTimeFormats(System.Char format, System.IFormatProvider provider); // 0x32cd860 public System.TypeCode GetTypeCode(); // 0x32cd90c private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32be9f4 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32bf240 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32bf9fc private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32c0108 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32c076c private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32c0e1c private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32c1380 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32c1a24 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32c1ff8 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32c269c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32c2b38 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32c2fd0 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32c37d4 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32cd914 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32cd91c internal static System.Boolean TryCreate(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, out System.DateTime& result); // 0x32cd9c4 public static System.DateTime get_UtcNow(); // 0x32cba7c internal static System.Int64 GetSystemTimeAsFileTime(); // 0x32cdbb4 internal System.Int64 ToBinaryRaw(); // 0x32cdbb8 private static System.Void .cctor(); // 0x32cdbc0 } // mscorlib.dll public enum System.DateTimeKind : { // Fields public System.Int32 value__; // 0x10 public const System.DateTimeKind Unspecified = 0; // 0x0 public const System.DateTimeKind Utc = 1; // 0x0 public const System.DateTimeKind Local = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public struct System.DateTimeOffset : System.IComparable, System.IFormattable, System.IComparable, System.IEquatable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback, System.ISpanFormattable { // Fields internal const System.Int64 MaxOffset; // 0x0 internal const System.Int64 MinOffset; // 0x0 private const System.Int64 UnixEpochSeconds; // 0x0 private const System.Int64 UnixEpochMilliseconds; // 0x0 internal const System.Int64 UnixMinSeconds; // 0x0 internal const System.Int64 UnixMaxSeconds; // 0x0 public static readonly System.DateTimeOffset MinValue; // 0x0 public static readonly System.DateTimeOffset MaxValue; // 0x10 public static readonly System.DateTimeOffset UnixEpoch; // 0x20 private readonly System.DateTime _dateTime; // 0x10 private readonly System.Int16 _offsetMinutes; // 0x18 // Methods public System.Void .ctor(System.Int64 ticks, System.TimeSpan offset); // 0x32cdcd0 public System.Void .ctor(System.DateTime dateTime); // 0x32ce008 public System.Void .ctor(System.DateTime dateTime, System.TimeSpan offset); // 0x32ce120 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.TimeSpan offset); // 0x32ce318 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.TimeSpan offset); // 0x32ce3e8 public System.Void .ctor(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Globalization.Calendar calendar, System.TimeSpan offset); // 0x32ce4c4 public static System.DateTimeOffset get_Now(); // 0x32ce5a8 public static System.DateTimeOffset get_UtcNow(); // 0x32ce618 public System.DateTime get_DateTime(); // 0x32ce688 public System.DateTime get_UtcDateTime(); // 0x32ce7bc public System.DateTime get_LocalDateTime(); // 0x32ce81c public System.DateTimeOffset ToOffset(System.TimeSpan offset); // 0x32ce8b4 private System.DateTime get_ClockDateTime(); // 0x32ce6dc public System.DateTime get_Date(); // 0x32ce980 public System.Int32 get_Day(); // 0x32cea18 public System.DayOfWeek get_DayOfWeek(); // 0x32ceab0 public System.Int32 get_DayOfYear(); // 0x32ceb48 public System.Int32 get_Hour(); // 0x32cebe0 public System.Int32 get_Millisecond(); // 0x32cec78 public System.Int32 get_Minute(); // 0x32ced10 public System.Int32 get_Month(); // 0x32ceda8 public System.TimeSpan get_Offset(); // 0x32ce954 public System.Int32 get_Second(); // 0x32cee40 public System.Int64 get_Ticks(); // 0x32ceed8 public System.Int64 get_UtcTicks(); // 0x32cef70 public System.TimeSpan get_TimeOfDay(); // 0x32cf008 public System.Int32 get_Year(); // 0x32cf0a0 public System.DateTimeOffset Add(System.TimeSpan timeSpan); // 0x32cf138 public System.DateTimeOffset AddDays(System.Double days); // 0x32cf218 public System.DateTimeOffset AddHours(System.Double hours); // 0x32cf2f8 public System.DateTimeOffset AddMilliseconds(System.Double milliseconds); // 0x32cf3d8 public System.DateTimeOffset AddMinutes(System.Double minutes); // 0x32cf4b8 public System.DateTimeOffset AddMonths(System.Int32 months); // 0x32cf598 public System.DateTimeOffset AddSeconds(System.Double seconds); // 0x32cf678 public System.DateTimeOffset AddTicks(System.Int64 ticks); // 0x32cf758 public System.DateTimeOffset AddYears(System.Int32 years); // 0x32cf838 public static System.Int32 Compare(System.DateTimeOffset first, System.DateTimeOffset second); // 0x32cf918 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x32cf9c0 public System.Int32 CompareTo(System.DateTimeOffset other); // 0x32cfb10 public override System.Boolean Equals(System.Object obj); // 0x32cfbec public System.Boolean Equals(System.DateTimeOffset other); // 0x32cfce0 public System.Boolean EqualsExact(System.DateTimeOffset other); // 0x32cfd90 public static System.Boolean Equals(System.DateTimeOffset first, System.DateTimeOffset second); // 0x32cff48 public static System.DateTimeOffset FromFileTime(System.Int64 fileTime); // 0x32cfff0 public static System.DateTimeOffset FromUnixTimeSeconds(System.Int64 seconds); // 0x32d0068 public static System.DateTimeOffset FromUnixTimeMilliseconds(System.Int64 milliseconds); // 0x32d01d8 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x32d0348 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d04c8 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d0590 public override System.Int32 GetHashCode(); // 0x32d074c public static System.DateTimeOffset Parse(System.String input); // 0x32d07e4 public static System.DateTimeOffset Parse(System.String input, System.IFormatProvider formatProvider); // 0x32d0a40 public static System.DateTimeOffset Parse(System.String input, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d0ab0 public static System.DateTimeOffset Parse(System.ReadOnlySpan input, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d0d2c public static System.DateTimeOffset ParseExact(System.String input, System.String format, System.IFormatProvider formatProvider); // 0x32d0e94 public static System.DateTimeOffset ParseExact(System.String input, System.String format, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d0f24 public static System.DateTimeOffset ParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d1294 public static System.DateTimeOffset ParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d1414 public static System.DateTimeOffset ParseExact(System.ReadOnlySpan input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles); // 0x32d1714 public System.TimeSpan Subtract(System.DateTimeOffset value); // 0x32d1880 public System.DateTimeOffset Subtract(System.TimeSpan value); // 0x32d192c public System.Int64 ToFileTime(); // 0x32d1a0c public System.Int64 ToUnixTimeSeconds(); // 0x32d1aa4 public System.Int64 ToUnixTimeMilliseconds(); // 0x32d1b6c public System.DateTimeOffset ToLocalTime(); // 0x32d1c30 internal System.DateTimeOffset ToLocalTime(System.Boolean throwOnOverflow); // 0x32d1c88 public override System.String ToString(); // 0x32d1d44 public System.String ToString(System.String format); // 0x32d20b0 public System.String ToString(System.IFormatProvider formatProvider); // 0x32d2170 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x32d2230 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider formatProvider); // 0x32d22fc public System.DateTimeOffset ToUniversalTime(); // 0x32d2608 public static System.Boolean TryParse(System.String input, out System.DateTimeOffset& result); // 0x32d267c public static System.Boolean TryParse(System.ReadOnlySpan input, out System.DateTimeOffset& result); // 0x32d2930 public static System.Boolean TryParse(System.String input, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d2a44 public static System.Boolean TryParse(System.ReadOnlySpan input, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d2bf8 public static System.Boolean TryParseExact(System.String input, System.String format, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d2d6c public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d30e4 public static System.Boolean TryParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d3270 public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.DateTimeStyles styles, out System.DateTimeOffset& result); // 0x32d35a4 private static System.Int16 ValidateOffset(System.TimeSpan offset); // 0x32cdd8c private static System.DateTime ValidateDate(System.DateTime dateTime, System.TimeSpan offset); // 0x32cdee4 private static System.Globalization.DateTimeStyles ValidateStyles(System.Globalization.DateTimeStyles style, System.String parameterName); // 0x32d0c60 public static System.DateTimeOffset op_Implicit(System.DateTime dateTime); // 0x32d372c public static System.DateTimeOffset op_Addition(System.DateTimeOffset dateTimeOffset, System.TimeSpan timeSpan); // 0x32d3754 public static System.DateTimeOffset op_Subtraction(System.DateTimeOffset dateTimeOffset, System.TimeSpan timeSpan); // 0x32d3838 public static System.TimeSpan op_Subtraction(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d391c public static System.Boolean op_Equality(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d39c4 public static System.Boolean op_Inequality(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d3a6c public static System.Boolean op_LessThan(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d3b14 public static System.Boolean op_LessThanOrEqual(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d3bbc public static System.Boolean op_GreaterThan(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d3c64 public static System.Boolean op_GreaterThanOrEqual(System.DateTimeOffset left, System.DateTimeOffset right); // 0x32d3d0c private static System.Void .cctor(); // 0x32d3db4 } // mscorlib.dll public enum System.DayOfWeek : { // Fields public System.Int32 value__; // 0x10 public const System.DayOfWeek Sunday = 0; // 0x0 public const System.DayOfWeek Monday = 1; // 0x0 public const System.DayOfWeek Tuesday = 2; // 0x0 public const System.DayOfWeek Wednesday = 3; // 0x0 public const System.DayOfWeek Thursday = 4; // 0x0 public const System.DayOfWeek Friday = 5; // 0x0 public const System.DayOfWeek Saturday = 6; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.DivideByZeroException : System.ArithmeticException { // Fields // Methods public System.Void .ctor(); // 0x32d3eb8 public System.Void .ctor(System.String message); // 0x32d3f14 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d3f38 } // mscorlib.dll [Serializable] public class System.DllNotFoundException : System.TypeLoadException { // Fields // Methods public System.Void .ctor(); // 0x32d3f40 public System.Void .ctor(System.String message); // 0x32d3f9c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d3fc0 } // mscorlib.dll [Serializable] public struct System.Double : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Double m_value; // 0x10 public const System.Double MinValue; // 0x0 public const System.Double MaxValue; // 0x0 public const System.Double Epsilon; // 0x0 public const System.Double NegativeInfinity; // 0x0 public const System.Double PositiveInfinity; // 0x0 public const System.Double NaN; // 0x0 internal const System.Double NegativeZero; // 0x0 // Methods public static System.Boolean IsFinite(System.Double d); // 0x32d3fc8 public static System.Boolean IsInfinity(System.Double d); // 0x32d3fdc public static System.Boolean IsNaN(System.Double d); // 0x32d3ff4 public static System.Boolean IsNegative(System.Double d); // 0x32d400c public static System.Boolean IsNegativeInfinity(System.Double d); // 0x32d4018 public static System.Boolean IsNormal(System.Double d); // 0x32d402c public static System.Boolean IsPositiveInfinity(System.Double d); // 0x32d4054 public static System.Boolean IsSubnormal(System.Double d); // 0x32d4068 public System.Int32 CompareTo(System.Object value); // 0x32d4090 public System.Int32 CompareTo(System.Double value); // 0x32d4194 public override System.Boolean Equals(System.Object obj); // 0x32d41f0 public static System.Boolean op_Equality(System.Double left, System.Double right); // 0x32d429c public static System.Boolean op_Inequality(System.Double left, System.Double right); // 0x32d42a8 public static System.Boolean op_LessThan(System.Double left, System.Double right); // 0x32d42b4 public static System.Boolean op_GreaterThan(System.Double left, System.Double right); // 0x32d42c0 public static System.Boolean op_LessThanOrEqual(System.Double left, System.Double right); // 0x32d42cc public static System.Boolean op_GreaterThanOrEqual(System.Double left, System.Double right); // 0x32d42d8 public System.Boolean Equals(System.Double obj); // 0x32d42e4 public override System.Int32 GetHashCode(); // 0x32d4330 public override System.String ToString(); // 0x32d4350 public System.String ToString(System.String format); // 0x32d43cc public System.String ToString(System.IFormatProvider provider); // 0x32d4454 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32d44e0 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32d4570 public static System.Double Parse(System.String s); // 0x32d4630 public static System.Double Parse(System.String s, System.Globalization.NumberStyles style); // 0x32d46f4 public static System.Double Parse(System.String s, System.IFormatProvider provider); // 0x32d47d0 public static System.Double Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32d48a4 public static System.Double Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32d4988 public static System.Boolean TryParse(System.String s, out System.Double& result); // 0x32d4a28 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Double& result); // 0x32d4d60 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Double& result); // 0x32d4d9c public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Double& result); // 0x32d4e44 private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.Double& result); // 0x32d4aa8 public System.TypeCode GetTypeCode(); // 0x32d4ea0 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32d4ea8 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32d4f0c private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32d4f90 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32d4ff4 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32d5058 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32d50bc private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32d5120 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32d5184 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32d51e8 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32d524c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32d52b0 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32d5314 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32d531c private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32d5380 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32d5404 } // mscorlib.dll [Serializable] public class System.DuplicateWaitObjectException : System.ArgumentException { // Fields private static System.String s_duplicateWaitObjectMessage; // 0x0 // Methods private static System.String get_DuplicateWaitObjectMessage(); // 0x32d54b0 public System.Void .ctor(); // 0x32d554c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d557c } // mscorlib.dll [Serializable] public class System.EntryPointNotFoundException : System.TypeLoadException { // Fields // Methods public System.Void .ctor(); // 0x32d5584 public System.Void .ctor(System.String message); // 0x32d55e0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d5604 } // mscorlib.dll [Serializable] public class System.EventArgs : System.Object { // Fields public static readonly System.EventArgs Empty; // 0x0 // Methods public System.Void .ctor(); // 0x32d560c private static System.Void .cctor(); // 0x32d5614 } // mscorlib.dll public sealed class System.EventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x32d567c public virtual System.Void Invoke(System.Object sender, System.EventArgs e); // 0x32d5788 public virtual System.IAsyncResult BeginInvoke(System.Object sender, System.EventArgs e, System.AsyncCallback callback, System.Object object); // 0x32d579c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x32d57c4 } // mscorlib.dll public sealed class System.EventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(System.Object sender, TEventArgs e); // 0x1ce0384 } // mscorlib.dll [Serializable] public sealed class System.ExecutionEngineException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32d57d0 public System.Void .ctor(System.String message); // 0x32d582c internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d5850 } // mscorlib.dll [Serializable] public class System.FieldAccessException : System.MemberAccessException { // Fields // Methods public System.Void .ctor(); // 0x32d5858 public System.Void .ctor(System.String message); // 0x32d58b4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d58d8 } // mscorlib.dll [Serializable] public class System.FlagsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x32d58e0 } // mscorlib.dll [Serializable] public class System.FormatException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32d58e8 public System.Void .ctor(System.String message); // 0x32d5944 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32d5968 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32d598c } // mscorlib.dll public abstract class System.FormattableString : System.Object, System.IFormattable { // Fields // Methods public abstract System.String get_Format(); // 0x1bd219c public abstract System.Object[] GetArguments(); // 0x1bd219c public abstract System.Int32 get_ArgumentCount(); // 0x1bd1ddc public abstract System.Object GetArgument(System.Int32 index); // 0x1bd21c8 public abstract System.String ToString(System.IFormatProvider formatProvider); // 0x1bd22a0 private System.String System.IFormattable.ToString(System.String ignored, System.IFormatProvider formatProvider); // 0x32d5994 public override System.String ToString(); // 0x32d59a8 protected System.Void .ctor(); // 0x32d5a10 } // mscorlib.dll internal sealed class System.Gen2GcCallback : System.Runtime.ConstrainedExecution.CriticalFinalizerObject { // Fields private System.Func _callback; // 0x10 private System.Runtime.InteropServices.GCHandle _weakTargetObj; // 0x18 // Methods private System.Void .ctor(); // 0x32d5a18 public static System.Void Register(System.Func callback, System.Object targetObj); // 0x32d5a20 private System.Void Setup(System.Func callback, System.Object targetObj); // 0x32d5aac protected override System.Void Finalize(); // 0x32d5ae8 } // mscorlib.dll internal static class System.DateTimeFormat : System.Object { // Fields internal static readonly System.TimeSpan NullOffset; // 0x0 internal static System.Char[] allStandardFormats; // 0x8 internal static readonly System.Globalization.DateTimeFormatInfo InvariantFormatInfo; // 0x10 internal static readonly System.String[] InvariantAbbreviatedMonthNames; // 0x18 internal static readonly System.String[] InvariantAbbreviatedDayNames; // 0x20 internal static System.String[] fixedNumberFormats; // 0x28 // Methods internal static System.Void FormatDigits(System.Text.StringBuilder outputBuffer, System.Int32 value, System.Int32 len); // 0x32d5c94 internal static System.Void FormatDigits(System.Text.StringBuilder outputBuffer, System.Int32 value, System.Int32 len, System.Boolean overrideLengthLimit); // 0x32d5d04 private static System.Void HebrewFormatDigits(System.Text.StringBuilder outputBuffer, System.Int32 digits); // 0x32d5dfc internal static System.Int32 ParseRepeatPattern(System.ReadOnlySpan format, System.Int32 pos, System.Char patternChar); // 0x32d5e78 private static System.String FormatDayOfWeek(System.Int32 dayOfWeek, System.Int32 repeat, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d5f00 private static System.String FormatMonth(System.Int32 month, System.Int32 repeatCount, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d5f34 private static System.String FormatHebrewMonthName(System.DateTime time, System.Int32 month, System.Int32 repeatCount, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d5f68 internal static System.Int32 ParseQuoteString(System.ReadOnlySpan format, System.Int32 pos, System.Text.StringBuilder result); // 0x32d6028 internal static System.Int32 ParseNextChar(System.ReadOnlySpan format, System.Int32 pos); // 0x32d61d0 private static System.Boolean IsUseGenitiveForm(System.ReadOnlySpan format, System.Int32 index, System.Int32 tokenLen, System.Char patternToMatch); // 0x32d6240 private static System.Text.StringBuilder FormatCustomized(System.DateTime dateTime, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.TimeSpan offset, System.Text.StringBuilder result); // 0x32d6398 private static System.Void FormatCustomizedTimeZone(System.DateTime dateTime, System.TimeSpan offset, System.ReadOnlySpan format, System.Int32 tokenLen, System.Boolean timeOnly, System.Text.StringBuilder result); // 0x32d74fc private static System.Void FormatCustomizedRoundripTimeZone(System.DateTime dateTime, System.TimeSpan offset, System.Text.StringBuilder result); // 0x32d78b4 private static System.Void Append2DigitNumber(System.Text.StringBuilder result, System.Int32 val); // 0x32d7af0 internal static System.String GetRealFormat(System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d7b4c private static System.String ExpandPredefinedFormat(System.ReadOnlySpan format, ref System.DateTime& dateTime, ref System.Globalization.DateTimeFormatInfo& dtfi, ref System.TimeSpan& offset); // 0x32d7df0 internal static System.String Format(System.DateTime dateTime, System.String format, System.IFormatProvider provider); // 0x32d81c0 internal static System.String Format(System.DateTime dateTime, System.String format, System.IFormatProvider provider, System.TimeSpan offset); // 0x32d1e00 internal static System.Boolean TryFormat(System.DateTime dateTime, System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32d8de0 internal static System.Boolean TryFormat(System.DateTime dateTime, System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider, System.TimeSpan offset); // 0x32d23fc private static System.Text.StringBuilder FormatStringBuilder(System.DateTime dateTime, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.TimeSpan offset); // 0x32d8ab0 private static System.Boolean TryFormatO(System.DateTime dateTime, System.TimeSpan offset, System.Span destination, out System.Int32& charsWritten); // 0x32d8238 private static System.Boolean TryFormatR(System.DateTime dateTime, System.TimeSpan offset, System.Span destination, out System.Int32& charsWritten); // 0x32d8734 private static System.Void WriteTwoDecimalDigits(System.UInt32 value, System.Span destination, System.Int32 offset); // 0x32d8e98 private static System.Void WriteFourDecimalDigits(System.UInt32 value, System.Span buffer, System.Int32 startingIndex); // 0x32d8ee4 private static System.Void WriteDigits(System.UInt64 value, System.Span buffer); // 0x32d8f84 internal static System.String[] GetAllDateTimes(System.DateTime dateTime, System.Char format, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d9030 internal static System.String[] GetAllDateTimes(System.DateTime dateTime, System.Globalization.DateTimeFormatInfo dtfi); // 0x32d938c internal static System.Void InvalidFormatForLocal(System.ReadOnlySpan format, System.DateTime dateTime); // 0x32d81bc private static System.Void .cctor(); // 0x32d95bc } // mscorlib.dll internal sealed class System.DateTimeParse.MatchNumberDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x32e3cb8 public virtual System.Boolean Invoke(ref System.__DTString& str, System.Int32 digitLen, out System.Int32& result); // 0x32e3d6c } // mscorlib.dll internal enum System.DateTimeParse.DTT : { // Fields public System.Int32 value__; // 0x10 public const System.DateTimeParse.DTT End = 0; // 0x0 public const System.DateTimeParse.DTT NumEnd = 1; // 0x0 public const System.DateTimeParse.DTT NumAmpm = 2; // 0x0 public const System.DateTimeParse.DTT NumSpace = 3; // 0x0 public const System.DateTimeParse.DTT NumDatesep = 4; // 0x0 public const System.DateTimeParse.DTT NumTimesep = 5; // 0x0 public const System.DateTimeParse.DTT MonthEnd = 6; // 0x0 public const System.DateTimeParse.DTT MonthSpace = 7; // 0x0 public const System.DateTimeParse.DTT MonthDatesep = 8; // 0x0 public const System.DateTimeParse.DTT NumDatesuff = 9; // 0x0 public const System.DateTimeParse.DTT NumTimesuff = 10; // 0x0 public const System.DateTimeParse.DTT DayOfWeek = 11; // 0x0 public const System.DateTimeParse.DTT YearSpace = 12; // 0x0 public const System.DateTimeParse.DTT YearDateSep = 13; // 0x0 public const System.DateTimeParse.DTT YearEnd = 14; // 0x0 public const System.DateTimeParse.DTT TimeZone = 15; // 0x0 public const System.DateTimeParse.DTT Era = 16; // 0x0 public const System.DateTimeParse.DTT NumUTCTimeMark = 17; // 0x0 public const System.DateTimeParse.DTT Unk = 18; // 0x0 public const System.DateTimeParse.DTT NumLocalTimeMark = 19; // 0x0 public const System.DateTimeParse.DTT Max = 20; // 0x0 // Methods } // mscorlib.dll internal enum System.DateTimeParse.TM : { // Fields public System.Int32 value__; // 0x10 public const System.DateTimeParse.TM NotSet = 4294967295; // 0x0 public const System.DateTimeParse.TM AM = 0; // 0x0 public const System.DateTimeParse.TM PM = 1; // 0x0 // Methods } // mscorlib.dll internal enum System.DateTimeParse.DS : { // Fields public System.Int32 value__; // 0x10 public const System.DateTimeParse.DS BEGIN = 0; // 0x0 public const System.DateTimeParse.DS N = 1; // 0x0 public const System.DateTimeParse.DS NN = 2; // 0x0 public const System.DateTimeParse.DS D_Nd = 3; // 0x0 public const System.DateTimeParse.DS D_NN = 4; // 0x0 public const System.DateTimeParse.DS D_NNd = 5; // 0x0 public const System.DateTimeParse.DS D_M = 6; // 0x0 public const System.DateTimeParse.DS D_MN = 7; // 0x0 public const System.DateTimeParse.DS D_NM = 8; // 0x0 public const System.DateTimeParse.DS D_MNd = 9; // 0x0 public const System.DateTimeParse.DS D_NDS = 10; // 0x0 public const System.DateTimeParse.DS D_Y = 11; // 0x0 public const System.DateTimeParse.DS D_YN = 12; // 0x0 public const System.DateTimeParse.DS D_YNd = 13; // 0x0 public const System.DateTimeParse.DS D_YM = 14; // 0x0 public const System.DateTimeParse.DS D_YMd = 15; // 0x0 public const System.DateTimeParse.DS D_S = 16; // 0x0 public const System.DateTimeParse.DS T_S = 17; // 0x0 public const System.DateTimeParse.DS T_Nt = 18; // 0x0 public const System.DateTimeParse.DS T_NNt = 19; // 0x0 public const System.DateTimeParse.DS ERROR = 20; // 0x0 public const System.DateTimeParse.DS DX_NN = 21; // 0x0 public const System.DateTimeParse.DS DX_NNN = 22; // 0x0 public const System.DateTimeParse.DS DX_MN = 23; // 0x0 public const System.DateTimeParse.DS DX_NM = 24; // 0x0 public const System.DateTimeParse.DS DX_MNN = 25; // 0x0 public const System.DateTimeParse.DS DX_DS = 26; // 0x0 public const System.DateTimeParse.DS DX_DSN = 27; // 0x0 public const System.DateTimeParse.DS DX_NDS = 28; // 0x0 public const System.DateTimeParse.DS DX_NNDS = 29; // 0x0 public const System.DateTimeParse.DS DX_YNN = 30; // 0x0 public const System.DateTimeParse.DS DX_YMN = 31; // 0x0 public const System.DateTimeParse.DS DX_YN = 32; // 0x0 public const System.DateTimeParse.DS DX_YM = 33; // 0x0 public const System.DateTimeParse.DS TX_N = 34; // 0x0 public const System.DateTimeParse.DS TX_NN = 35; // 0x0 public const System.DateTimeParse.DS TX_NNN = 36; // 0x0 public const System.DateTimeParse.DS TX_TS = 37; // 0x0 public const System.DateTimeParse.DS DX_NNY = 38; // 0x0 // Methods } // mscorlib.dll [Serializable] private sealed class System.DateTimeParse.<>c : System.Object { // Fields public static readonly System.DateTimeParse.<>c <>9; // 0x0 public static System.Func <>9__98_0; // 0x8 // Methods private static System.Void .cctor(); // 0x32e3d80 public System.Void .ctor(); // 0x32e3de8 internal System.DateTimeParse.MatchNumberDelegate b__98_0(); // 0x32e3df0 } // mscorlib.dll internal static class System.DateTimeParse : System.Object { // Fields internal static System.DateTimeParse.MatchNumberDelegate m_hebrewNumberParser; // 0x0 private static System.DateTimeParse.DS[][] dateParsingStates; // 0x8 // Methods internal static System.DateTime ParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style); // 0x32d98f0 internal static System.DateTime ParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.TimeSpan& offset); // 0x32d1140 internal static System.Boolean TryParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32d9cb0 internal static System.Boolean TryParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.DateTime& result, out System.TimeSpan& offset); // 0x32d2f68 internal static System.Boolean TryParseExact(System.ReadOnlySpan s, System.ReadOnlySpan format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, ref System.DateTimeResult& result); // 0x32d99f8 internal static System.DateTime ParseExactMultiple(System.ReadOnlySpan s, System.String[] formats, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style); // 0x32da640 internal static System.DateTime ParseExactMultiple(System.ReadOnlySpan s, System.String[] formats, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.TimeSpan& offset); // 0x32d15c8 internal static System.Boolean TryParseExactMultiple(System.ReadOnlySpan s, System.String[] formats, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.DateTime& result, out System.TimeSpan& offset); // 0x32d3438 internal static System.Boolean TryParseExactMultiple(System.ReadOnlySpan s, System.String[] formats, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, out System.DateTime& result); // 0x32da9a0 internal static System.Boolean TryParseExactMultiple(System.ReadOnlySpan s, System.String[] formats, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style, ref System.DateTimeResult& result); // 0x32da738 private static System.Boolean MatchWord(ref System.__DTString& str, System.String target); // 0x32daac0 private static System.Boolean GetTimeZoneName(ref System.__DTString& str); // 0x32dac78 internal static System.Boolean IsDigit(System.Char ch); // 0x32dad28 private static System.Boolean ParseFraction(ref System.__DTString& str, out System.Double& result); // 0x32dad3c private static System.Boolean ParseTimeZone(ref System.__DTString& str, ref System.TimeSpan& result); // 0x32dae28 private static System.Boolean HandleTimeZone(ref System.__DTString& str, ref System.DateTimeResult& result); // 0x32db13c private static System.Boolean Lex(System.DateTimeParse.DS dps, ref System.__DTString& str, ref System.DateTimeToken& dtok, ref System.DateTimeRawInfo& raw, ref System.DateTimeResult& result, ref System.Globalization.DateTimeFormatInfo& dtfi, System.Globalization.DateTimeStyles styles); // 0x32db2d4 private static System.Globalization.Calendar GetJapaneseCalendarDefaultInstance(); // 0x32dc404 internal static System.Globalization.Calendar GetTaiwanCalendarDefaultInstance(); // 0x32dc4ec private static System.Boolean VerifyValidPunctuation(ref System.__DTString& str); // 0x32dc5d4 private static System.Boolean GetYearMonthDayOrder(System.String datePattern, System.Globalization.DateTimeFormatInfo dtfi, out System.Int32& order); // 0x32dc7a0 private static System.Boolean GetYearMonthOrder(System.String pattern, System.Globalization.DateTimeFormatInfo dtfi, out System.Int32& order); // 0x32dca44 private static System.Boolean GetMonthDayOrder(System.String pattern, System.Globalization.DateTimeFormatInfo dtfi, out System.Int32& order); // 0x32dcc00 private static System.Boolean TryAdjustYear(ref System.DateTimeResult& result, System.Int32 year, out System.Int32& adjustedYear); // 0x32dcdfc private static System.Boolean SetDateYMD(ref System.DateTimeResult& result, System.Int32 year, System.Int32 month, System.Int32 day); // 0x32dcec0 private static System.Boolean SetDateMDY(ref System.DateTimeResult& result, System.Int32 month, System.Int32 day, System.Int32 year); // 0x32dcf30 private static System.Boolean SetDateDMY(ref System.DateTimeResult& result, System.Int32 day, System.Int32 month, System.Int32 year); // 0x32dcfac private static System.Boolean SetDateYDM(ref System.DateTimeResult& result, System.Int32 year, System.Int32 day, System.Int32 month); // 0x32dd028 private static System.Void GetDefaultYear(ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles); // 0x32dd0a4 private static System.Boolean GetDayOfNN(ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dd250 private static System.Boolean GetDayOfNNN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dd3c4 private static System.Boolean GetDayOfMN(ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dd678 private static System.Boolean GetHebrewDayOfNM(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dd89c private static System.Boolean GetDayOfNM(ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dd9f8 private static System.Boolean GetDayOfMNN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32ddc1c private static System.Boolean GetDayOfYNN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32ddf00 private static System.Boolean GetDayOfNNY(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32de038 private static System.Boolean GetDayOfYMN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de1ac private static System.Boolean GetDayOfYN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de268 private static System.Boolean GetDayOfYM(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de324 private static System.Void AdjustTimeMark(System.Globalization.DateTimeFormatInfo dtfi, ref System.DateTimeRawInfo& raw); // 0x32de3c0 private static System.Boolean AdjustHour(ref System.Int32& hour, System.DateTimeParse.TM timeMark); // 0x32de480 private static System.Boolean GetTimeOfN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de4c8 private static System.Boolean GetTimeOfNN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de524 private static System.Boolean GetTimeOfNNN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de594 private static System.Boolean GetDateOfDSN(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de618 private static System.Boolean GetDateOfNDS(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw); // 0x32de66c private static System.Boolean GetDateOfNNDS(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32de720 private static System.Boolean ProcessDateTimeSuffix(ref System.DateTimeResult& result, ref System.DateTimeRawInfo& raw, ref System.DateTimeToken& dtok); // 0x32de94c internal static System.Boolean ProcessHebrewTerminalState(System.DateTimeParse.DS dps, ref System.__DTString& str, ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dea44 internal static System.Boolean ProcessTerminalState(System.DateTimeParse.DS dps, ref System.__DTString& str, ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles, ref System.DateTimeRawInfo& raw, System.Globalization.DateTimeFormatInfo dtfi); // 0x32dc088 internal static System.DateTime Parse(System.ReadOnlySpan s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles); // 0x32dedc0 internal static System.DateTime Parse(System.ReadOnlySpan s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles, out System.TimeSpan& offset); // 0x32d0938 internal static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles, out System.DateTime& result); // 0x32df668 internal static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles, out System.DateTime& result, out System.TimeSpan& offset); // 0x32d27cc internal static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles, ref System.DateTimeResult& result); // 0x32deeb0 private static System.Boolean DetermineTimeZoneAdjustments(ref System.__DTString& str, ref System.DateTimeResult& result, System.Globalization.DateTimeStyles styles, System.Boolean bTimeOnly); // 0x32e0014 private static System.Boolean DateTimeOffsetTimeZonePostProcessing(ref System.__DTString& str, ref System.DateTimeResult& result, System.Globalization.DateTimeStyles styles); // 0x32e0268 private static System.Boolean AdjustTimeZoneToUniversal(ref System.DateTimeResult& result); // 0x32e04a8 private static System.Boolean AdjustTimeZoneToLocal(ref System.DateTimeResult& result, System.Boolean bTimeOnly); // 0x32e05d8 private static System.Boolean ParseISO8601(ref System.DateTimeRawInfo& raw, ref System.__DTString& str, System.Globalization.DateTimeStyles styles, ref System.DateTimeResult& result); // 0x32df778 internal static System.Boolean MatchHebrewDigits(ref System.__DTString& str, System.Int32 digitLen, out System.Int32& number); // 0x32e090c internal static System.Boolean ParseDigits(ref System.__DTString& str, System.Int32 digitLen, out System.Int32& result); // 0x32e0884 internal static System.Boolean ParseDigits(ref System.__DTString& str, System.Int32 minDigitLen, System.Int32 maxDigitLen, out System.Int32& result); // 0x32e0a1c private static System.Boolean ParseFractionExact(ref System.__DTString& str, System.Int32 maxDigitLen, ref System.Double& result); // 0x32e0bc0 private static System.Boolean ParseSign(ref System.__DTString& str, ref System.Boolean& result); // 0x32e0e28 private static System.Boolean ParseTimeZoneOffset(ref System.__DTString& str, System.Int32 len, ref System.TimeSpan& result); // 0x32e0ee0 private static System.Boolean MatchAbbreviatedMonthName(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.Int32& result); // 0x32e10a8 private static System.Boolean MatchMonthName(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.Int32& result); // 0x32e1284 private static System.Boolean MatchAbbreviatedDayName(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.Int32& result); // 0x32e14b4 private static System.Boolean MatchDayName(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.Int32& result); // 0x32e1618 private static System.Boolean MatchEraName(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.Int32& result); // 0x32e177c private static System.Boolean MatchTimeMark(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.DateTimeParse.TM& result); // 0x32e1918 private static System.Boolean MatchAbbreviatedTimeMark(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi, ref System.DateTimeParse.TM& result); // 0x32e1ab0 private static System.Boolean CheckNewValue(ref System.Int32& currentValue, System.Int32 newValue, System.Char patternChar, ref System.DateTimeResult& result); // 0x32e1c00 private static System.DateTime GetDateTimeNow(ref System.DateTimeResult& result, ref System.Globalization.DateTimeStyles& styles); // 0x32dd140 private static System.Boolean CheckDefaultDateTime(ref System.DateTimeResult& result, ref System.Globalization.Calendar& cal, System.Globalization.DateTimeStyles styles); // 0x32dfd88 private static System.String ExpandPredefinedFormat(System.ReadOnlySpan format, ref System.Globalization.DateTimeFormatInfo& dtfi, ref System.ParsingInfo& parseInfo, ref System.DateTimeResult& result); // 0x32e1cbc private static System.Boolean ParseJapaneseEraStart(ref System.__DTString& str, System.Globalization.DateTimeFormatInfo dtfi); // 0x32e209c private static System.Boolean ParseByFormat(ref System.__DTString& str, ref System.__DTString& format, ref System.ParsingInfo& parseInfo, System.Globalization.DateTimeFormatInfo dtfi, ref System.DateTimeResult& result); // 0x32e21a4 internal static System.Boolean TryParseQuoteString(System.ReadOnlySpan format, System.Int32 pos, System.Text.StringBuilder result, out System.Int32& returnValue); // 0x32e32e4 private static System.Boolean DoStrictParse(System.ReadOnlySpan s, System.ReadOnlySpan formatParam, System.Globalization.DateTimeStyles styles, System.Globalization.DateTimeFormatInfo dtfi, ref System.DateTimeResult& result); // 0x32d9dd8 private static System.Exception GetDateTimeParseException(ref System.DateTimeResult& result); // 0x32d9afc private static System.Void .cctor(); // 0x32e33d4 } // mscorlib.dll internal struct System.__DTString : { // Fields internal System.ReadOnlySpan Value; // 0x10 internal System.Int32 Index; // 0x20 internal System.Char m_current; // 0x24 private System.Globalization.CompareInfo m_info; // 0x28 private System.Boolean m_checkDigitToken; // 0x30 private static readonly System.Char[] WhiteSpaceChecks; // 0x0 // Methods internal System.Int32 get_Length(); // 0x32e3e5c internal System.Void .ctor(System.ReadOnlySpan str, System.Globalization.DateTimeFormatInfo dtfi, System.Boolean checkDigitToken); // 0x32e3e98 internal System.Void .ctor(System.ReadOnlySpan str, System.Globalization.DateTimeFormatInfo dtfi); // 0x32e3f24 internal System.Globalization.CompareInfo get_CompareInfo(); // 0x32e3fec internal System.Boolean GetNext(); // 0x32e3ff4 internal System.Boolean AtEnd(); // 0x32e40a0 internal System.Boolean Advance(System.Int32 count); // 0x32e4120 internal System.Void GetRegularToken(out System.TokenType& tokenType, out System.Int32& tokenValue, System.Globalization.DateTimeFormatInfo dtfi); // 0x32e41d8 internal System.TokenType GetSeparatorToken(System.Globalization.DateTimeFormatInfo dtfi, out System.Int32& indexBeforeSeparator, out System.Char& charBeforeSeparator); // 0x32e450c internal System.Boolean MatchSpecifiedWord(System.String target); // 0x32e477c internal System.Boolean MatchSpecifiedWords(System.String target, System.Boolean checkWordBoundary, ref System.Int32& matchLength); // 0x32e48a0 internal System.Boolean Match(System.String str); // 0x32e4cec internal System.Boolean Match(System.Char ch); // 0x32e4e3c internal System.Int32 MatchLongestWords(System.String[] words, ref System.Int32& maxMatchStrLen); // 0x32e4f10 internal System.Int32 GetRepeatCount(); // 0x32e5008 internal System.Boolean GetNextDigit(); // 0x32e50e4 internal System.Char GetChar(); // 0x32e51c0 internal System.Int32 GetDigit(); // 0x32e51e8 internal System.Void SkipWhiteSpaces(); // 0x32e5214 internal System.Boolean SkipWhiteSpaceCurrent(); // 0x32e4614 internal System.Void TrimTail(); // 0x32e530c internal System.Void RemoveTrailingInQuoteSpaces(); // 0x32e5430 internal System.Void RemoveLeadingInQuoteSpaces(); // 0x32e565c internal System.DTSubString GetSubString(); // 0x32e58ec internal System.Void ConsumeSubString(System.DTSubString sub); // 0x32e5a6c private static System.Void .cctor(); // 0x32e5b1c } // mscorlib.dll internal enum System.DTSubStringType : { // Fields public System.Int32 value__; // 0x10 public const System.DTSubStringType Unknown = 0; // 0x0 public const System.DTSubStringType Invalid = 1; // 0x0 public const System.DTSubStringType Number = 2; // 0x0 public const System.DTSubStringType End = 3; // 0x0 public const System.DTSubStringType Other = 4; // 0x0 // Methods } // mscorlib.dll internal struct System.DTSubString : { // Fields internal System.ReadOnlySpan s; // 0x10 internal System.Int32 index; // 0x20 internal System.Int32 length; // 0x24 internal System.DTSubStringType type; // 0x28 internal System.Int32 value; // 0x2c // Methods internal System.Char get_Item(System.Int32 relativeIndex); // 0x32e5bb0 } // mscorlib.dll internal struct System.DateTimeToken : { // Fields internal System.DateTimeParse.DTT dtt; // 0x10 internal System.TokenType suffix; // 0x14 internal System.Int32 num; // 0x18 // Methods } // mscorlib.dll internal struct System.DateTimeRawInfo : { // Fields private System.Int32* num; // 0x10 internal System.Int32 numCount; // 0x18 internal System.Int32 month; // 0x1c internal System.Int32 year; // 0x20 internal System.Int32 dayOfWeek; // 0x24 internal System.Int32 era; // 0x28 internal System.DateTimeParse.TM timeMark; // 0x2c internal System.Double fraction; // 0x30 internal System.Boolean hasSameDateAndTimeSeparators; // 0x38 // Methods internal System.Void Init(System.Int32* numberBuffer); // 0x32e5bdc internal System.Void AddNumber(System.Int32 value); // 0x32e5bfc internal System.Int32 GetNumber(System.Int32 index); // 0x32e5c14 } // mscorlib.dll internal enum System.ParseFailureKind : { // Fields public System.Int32 value__; // 0x10 public const System.ParseFailureKind None = 0; // 0x0 public const System.ParseFailureKind ArgumentNull = 1; // 0x0 public const System.ParseFailureKind Format = 2; // 0x0 public const System.ParseFailureKind FormatWithParameter = 3; // 0x0 public const System.ParseFailureKind FormatWithOriginalDateTime = 4; // 0x0 public const System.ParseFailureKind FormatWithFormatSpecifier = 5; // 0x0 public const System.ParseFailureKind FormatWithOriginalDateTimeAndParameter = 6; // 0x0 public const System.ParseFailureKind FormatBadDateTimeCalendar = 7; // 0x0 // Methods } // mscorlib.dll internal enum System.ParseFlags : { // Fields public System.Int32 value__; // 0x10 public const System.ParseFlags HaveYear = 1; // 0x0 public const System.ParseFlags HaveMonth = 2; // 0x0 public const System.ParseFlags HaveDay = 4; // 0x0 public const System.ParseFlags HaveHour = 8; // 0x0 public const System.ParseFlags HaveMinute = 16; // 0x0 public const System.ParseFlags HaveSecond = 32; // 0x0 public const System.ParseFlags HaveTime = 64; // 0x0 public const System.ParseFlags HaveDate = 128; // 0x0 public const System.ParseFlags TimeZoneUsed = 256; // 0x0 public const System.ParseFlags TimeZoneUtc = 512; // 0x0 public const System.ParseFlags ParsedMonthName = 1024; // 0x0 public const System.ParseFlags CaptureOffset = 2048; // 0x0 public const System.ParseFlags YearDefault = 4096; // 0x0 public const System.ParseFlags Rfc1123Pattern = 8192; // 0x0 public const System.ParseFlags UtcSortPattern = 16384; // 0x0 // Methods } // mscorlib.dll internal struct System.DateTimeResult : { // Fields internal System.Int32 Year; // 0x10 internal System.Int32 Month; // 0x14 internal System.Int32 Day; // 0x18 internal System.Int32 Hour; // 0x1c internal System.Int32 Minute; // 0x20 internal System.Int32 Second; // 0x24 internal System.Double fraction; // 0x28 internal System.Int32 era; // 0x30 internal System.ParseFlags flags; // 0x34 internal System.TimeSpan timeZoneOffset; // 0x38 internal System.Globalization.Calendar calendar; // 0x40 internal System.DateTime parsedDate; // 0x48 internal System.ParseFailureKind failure; // 0x50 internal System.String failureMessageID; // 0x58 internal System.Object failureMessageFormatArgument; // 0x60 internal System.String failureArgumentName; // 0x68 internal System.ReadOnlySpan originalDateTimeString; // 0x70 internal System.ReadOnlySpan failedFormatSpecifier; // 0x80 // Methods internal System.Void Init(System.ReadOnlySpan originalDateTimeString); // 0x32e5c20 internal System.Void SetDate(System.Int32 year, System.Int32 month, System.Int32 day); // 0x32e5c44 internal System.Void SetBadFormatSpecifierFailure(); // 0x32e5c50 internal System.Void SetBadFormatSpecifierFailure(System.ReadOnlySpan failedFormatSpecifier); // 0x32e5ce4 internal System.Void SetBadDateTimeFailure(); // 0x32e5d48 internal System.Void SetFailure(System.ParseFailureKind failure, System.String failureMessageID); // 0x32e5d98 internal System.Void SetFailure(System.ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument); // 0x32e5da4 internal System.Void SetFailure(System.ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument, System.String failureArgumentName); // 0x32e5db0 } // mscorlib.dll internal struct System.ParsingInfo : { // Fields internal System.Globalization.Calendar calendar; // 0x10 internal System.Int32 dayOfWeek; // 0x18 internal System.DateTimeParse.TM timeMark; // 0x1c internal System.Boolean fUseHour12; // 0x20 internal System.Boolean fUseTwoDigitYear; // 0x21 internal System.Boolean fAllowInnerWhite; // 0x22 internal System.Boolean fAllowTrailingWhite; // 0x23 internal System.Boolean fCustomNumberParser; // 0x24 internal System.DateTimeParse.MatchNumberDelegate parseNumberDelegate; // 0x28 // Methods internal System.Void Init(); // 0x32e5dc0 } // mscorlib.dll internal enum System.TokenType : { // Fields public System.Int32 value__; // 0x10 public const System.TokenType NumberToken = 1; // 0x0 public const System.TokenType YearNumberToken = 2; // 0x0 public const System.TokenType Am = 3; // 0x0 public const System.TokenType Pm = 4; // 0x0 public const System.TokenType MonthToken = 5; // 0x0 public const System.TokenType EndOfString = 6; // 0x0 public const System.TokenType DayOfWeekToken = 7; // 0x0 public const System.TokenType TimeZoneToken = 8; // 0x0 public const System.TokenType EraToken = 9; // 0x0 public const System.TokenType DateWordToken = 10; // 0x0 public const System.TokenType UnknownToken = 11; // 0x0 public const System.TokenType HebrewNumber = 12; // 0x0 public const System.TokenType JapaneseEraToken = 13; // 0x0 public const System.TokenType TEraToken = 14; // 0x0 public const System.TokenType IgnorableSymbol = 15; // 0x0 public const System.TokenType SEP_Unk = 256; // 0x0 public const System.TokenType SEP_End = 512; // 0x0 public const System.TokenType SEP_Space = 768; // 0x0 public const System.TokenType SEP_Am = 1024; // 0x0 public const System.TokenType SEP_Pm = 1280; // 0x0 public const System.TokenType SEP_Date = 1536; // 0x0 public const System.TokenType SEP_Time = 1792; // 0x0 public const System.TokenType SEP_YearSuff = 2048; // 0x0 public const System.TokenType SEP_MonthSuff = 2304; // 0x0 public const System.TokenType SEP_DaySuff = 2560; // 0x0 public const System.TokenType SEP_HourSuff = 2816; // 0x0 public const System.TokenType SEP_MinuteSuff = 3072; // 0x0 public const System.TokenType SEP_SecondSuff = 3328; // 0x0 public const System.TokenType SEP_LocalTimeMark = 3584; // 0x0 public const System.TokenType SEP_DateOrOffset = 3840; // 0x0 public const System.TokenType RegularTokenMask = 255; // 0x0 public const System.TokenType SeparatorTokenMask = 65280; // 0x0 // Methods } // mscorlib.dll private enum System.Guid.GuidStyles : { // Fields public System.Int32 value__; // 0x10 public const System.Guid.GuidStyles None = 0; // 0x0 public const System.Guid.GuidStyles AllowParenthesis = 1; // 0x0 public const System.Guid.GuidStyles AllowBraces = 2; // 0x0 public const System.Guid.GuidStyles AllowDashes = 4; // 0x0 public const System.Guid.GuidStyles AllowHexPrefix = 8; // 0x0 public const System.Guid.GuidStyles RequireParenthesis = 16; // 0x0 public const System.Guid.GuidStyles RequireBraces = 32; // 0x0 public const System.Guid.GuidStyles RequireDashes = 64; // 0x0 public const System.Guid.GuidStyles RequireHexPrefix = 128; // 0x0 public const System.Guid.GuidStyles HexFormat = 160; // 0x0 public const System.Guid.GuidStyles NumberFormat = 0; // 0x0 public const System.Guid.GuidStyles DigitFormat = 64; // 0x0 public const System.Guid.GuidStyles BraceFormat = 96; // 0x0 public const System.Guid.GuidStyles ParenthesisFormat = 80; // 0x0 public const System.Guid.GuidStyles Any = 15; // 0x0 // Methods } // mscorlib.dll private enum System.Guid.GuidParseThrowStyle : { // Fields public System.Int32 value__; // 0x10 public const System.Guid.GuidParseThrowStyle None = 0; // 0x0 public const System.Guid.GuidParseThrowStyle All = 1; // 0x0 public const System.Guid.GuidParseThrowStyle AllButOverflow = 2; // 0x0 // Methods } // mscorlib.dll private enum System.Guid.ParseFailureKind : { // Fields public System.Int32 value__; // 0x10 public const System.Guid.ParseFailureKind None = 0; // 0x0 public const System.Guid.ParseFailureKind ArgumentNull = 1; // 0x0 public const System.Guid.ParseFailureKind Format = 2; // 0x0 public const System.Guid.ParseFailureKind FormatWithParameter = 3; // 0x0 public const System.Guid.ParseFailureKind NativeException = 4; // 0x0 public const System.Guid.ParseFailureKind FormatWithInnerException = 5; // 0x0 // Methods } // mscorlib.dll private struct System.Guid.GuidResult : { // Fields internal System.Guid _parsedGuid; // 0x10 internal System.Guid.GuidParseThrowStyle _throwStyle; // 0x20 private System.Guid.ParseFailureKind _failure; // 0x24 private System.String _failureMessageID; // 0x28 private System.Object _failureMessageFormatArgument; // 0x30 private System.String _failureArgumentName; // 0x38 private System.Exception _innerException; // 0x40 // Methods internal System.Void Init(System.Guid.GuidParseThrowStyle canThrow); // 0x32e9830 internal System.Void SetFailure(System.Exception nativeException); // 0x32e85a0 internal System.Void SetFailure(System.Guid.ParseFailureKind failure, System.String failureMessageID); // 0x32e6f4c internal System.Void SetFailure(System.Guid.ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument); // 0x32e803c internal System.Void SetFailure(System.Guid.ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument, System.String failureArgumentName, System.Exception innerException); // 0x32e7c9c internal System.Exception GetGuidParseException(); // 0x32e6558 } // mscorlib.dll [Serializable] public struct System.Guid : System.IFormattable, System.IComparable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields public static readonly System.Guid Empty; // 0x0 private System.Int32 _a; // 0x10 private System.Int16 _b; // 0x14 private System.Int16 _c; // 0x16 private System.Byte _d; // 0x18 private System.Byte _e; // 0x19 private System.Byte _f; // 0x1a private System.Byte _g; // 0x1b private System.Byte _h; // 0x1c private System.Byte _i; // 0x1d private System.Byte _j; // 0x1e private System.Byte _k; // 0x1f // Methods public static System.Guid NewGuid(); // 0x32e5dcc public System.Void .ctor(System.Byte[] b); // 0x32e5e18 public System.Void .ctor(System.ReadOnlySpan b); // 0x32e5ed4 public System.Void .ctor(System.UInt32 a, System.UInt16 b, System.UInt16 c, System.Byte d, System.Byte e, System.Byte f, System.Byte g, System.Byte h, System.Byte i, System.Byte j, System.Byte k); // 0x32e5ff8 public System.Void .ctor(System.Int32 a, System.Int16 b, System.Int16 c, System.Byte[] d); // 0x32e6038 public System.Void .ctor(System.Int32 a, System.Int16 b, System.Int16 c, System.Byte d, System.Byte e, System.Byte f, System.Byte g, System.Byte h, System.Byte i, System.Byte j, System.Byte k); // 0x32e616c public System.Void .ctor(System.String g); // 0x32e61ac public static System.Guid Parse(System.String input); // 0x32e66d0 public static System.Guid Parse(System.ReadOnlySpan input); // 0x32e67ac public static System.Boolean TryParse(System.String input, out System.Guid& result); // 0x32e6868 public static System.Boolean TryParse(System.ReadOnlySpan input, out System.Guid& result); // 0x32e6924 public static System.Guid ParseExact(System.String input, System.String format); // 0x32e69c8 public static System.Guid ParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format); // 0x32e6b0c public static System.Boolean TryParseExact(System.String input, System.String format, out System.Guid& result); // 0x32e6cbc public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, out System.Guid& result); // 0x32e6dc8 private static System.Boolean TryParseGuid(System.ReadOnlySpan guidString, System.Guid.GuidStyles flags, ref System.Guid.GuidResult& result); // 0x32e62d8 private static System.Boolean TryParseGuidWithHexPrefix(System.ReadOnlySpan guidString, ref System.Guid.GuidResult& result); // 0x32e72a8 private static System.Boolean TryParseGuidWithNoStyle(System.ReadOnlySpan guidString, ref System.Guid.GuidResult& result); // 0x32e7974 private static System.Boolean TryParseGuidWithDashes(System.ReadOnlySpan guidString, ref System.Guid.GuidResult& result); // 0x32e6f5c private static System.Boolean StringToShort(System.ReadOnlySpan str, System.Int32 requiredLength, System.Int32 flags, out System.Int16& result, ref System.Guid.GuidResult& parseResult); // 0x32e80ec private static System.Boolean StringToShort(System.ReadOnlySpan str, ref System.Int32& parsePos, System.Int32 requiredLength, System.Int32 flags, out System.Int16& result, ref System.Guid.GuidResult& parseResult); // 0x32e84e4 private static System.Boolean StringToInt(System.ReadOnlySpan str, System.Int32 requiredLength, System.Int32 flags, out System.Int32& result, ref System.Guid.GuidResult& parseResult); // 0x32e8048 private static System.Boolean StringToInt(System.ReadOnlySpan str, ref System.Int32& parsePos, System.Int32 requiredLength, System.Int32 flags, out System.Int32& result, ref System.Guid.GuidResult& parseResult); // 0x32e82ec private static System.Boolean StringToLong(System.ReadOnlySpan str, ref System.Int32& parsePos, System.Int32 flags, out System.Int64& result, ref System.Guid.GuidResult& parseResult); // 0x32e8190 private static System.ReadOnlySpan EatAllWhitespace(System.ReadOnlySpan str); // 0x32e7d38 private static System.Boolean IsHexPrefix(System.ReadOnlySpan str, System.Int32 i); // 0x32e7f70 private System.Void WriteByteHelper(System.Span destination); // 0x32e85b0 public System.Byte[] ToByteArray(); // 0x32e86c0 public System.Boolean TryWriteBytes(System.Span destination); // 0x32e8778 public override System.String ToString(); // 0x32e8808 public override System.Int32 GetHashCode(); // 0x32e8aa0 public override System.Boolean Equals(System.Object o); // 0x32e8ab8 public System.Boolean Equals(System.Guid g); // 0x32e8b60 private System.Int32 GetResult(System.UInt32 me, System.UInt32 them); // 0x32e8ba4 public System.Int32 CompareTo(System.Object value); // 0x32e8bb4 public System.Int32 CompareTo(System.Guid value); // 0x32e8d6c public static System.Boolean op_Equality(System.Guid a, System.Guid b); // 0x32e8f4c public static System.Boolean op_Inequality(System.Guid a, System.Guid b); // 0x32e8f88 public System.String ToString(System.String format); // 0x32e8fc4 private static System.Char HexToChar(System.Int32 a); // 0x32e9028 private static System.Int32 HexsToChars(System.Char* guidChars, System.Int32 a, System.Int32 b); // 0x32e9044 private static System.Int32 HexsToCharsHexOutput(System.Char* guidChars, System.Int32 a, System.Int32 b); // 0x32e9118 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32e8874 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format); // 0x32e920c private System.Boolean System.ISpanFormattable.TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32e96e8 internal static System.Byte[] FastNewGuidArray(); // 0x32e977c private static System.Void .cctor(); // 0x32e982c } // mscorlib.dll public struct System.HashCode : { // Fields private static readonly System.UInt32 s_seed; // 0x0 private System.UInt32 _v1; // 0x10 private System.UInt32 _v2; // 0x14 private System.UInt32 _v3; // 0x18 private System.UInt32 _v4; // 0x1c private System.UInt32 _queue1; // 0x20 private System.UInt32 _queue2; // 0x24 private System.UInt32 _queue3; // 0x28 private System.UInt32 _length; // 0x2c // Methods private static System.UInt32 GenerateGlobalSeed(); // 0x32e9838 public static System.Int32 Combine(T1 value1, T2 value2); // 0x1ce0384 public static System.Int32 Combine(T1 value1, T2 value2, T3 value3, T4 value4); // 0x1ce0384 private static System.UInt32 Rol(System.UInt32 value, System.Int32 count); // 0x32e985c private static System.Void Initialize(out System.UInt32& v1, out System.UInt32& v2, out System.UInt32& v3, out System.UInt32& v4); // 0x32e9868 private static System.UInt32 Round(System.UInt32 hash, System.UInt32 input); // 0x32e9920 private static System.UInt32 QueueRound(System.UInt32 hash, System.UInt32 queuedValue); // 0x32e9998 private static System.UInt32 MixState(System.UInt32 v1, System.UInt32 v2, System.UInt32 v3, System.UInt32 v4); // 0x32e9a10 private static System.UInt32 MixEmptyState(); // 0x32e9ab4 private static System.UInt32 MixFinal(System.UInt32 hash); // 0x32e9b18 public System.Void Add(T value); // 0x1ce0384 private System.Void Add(System.Int32 value); // 0x32e9b40 public System.Int32 ToHashCode(); // 0x32e9dd8 public override System.Int32 GetHashCode(); // 0x32ea010 public override System.Boolean Equals(System.Object obj); // 0x32ea07c private static System.Void .cctor(); // 0x32ea0c4 } // mscorlib.dll public interface System.IAsyncDisposable : { // Fields // Methods } // mscorlib.dll public interface System.IAsyncResult : { // Fields // Methods public abstract System.Boolean get_IsCompleted(); // 0x1bd1824 public abstract System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x1bd219c public abstract System.Object get_AsyncState(); // 0x1bd219c public abstract System.Boolean get_CompletedSynchronously(); // 0x1bd1824 } // mscorlib.dll public interface System.ICloneable : { // Fields // Methods public abstract System.Object Clone(); // 0x1bd219c } // mscorlib.dll public interface System.IComparable : { // Fields // Methods public abstract System.Int32 CompareTo(System.Object obj); // 0x1bd1f2c } // mscorlib.dll public interface System.IComparable : { // Fields // Methods public abstract System.Int32 CompareTo(T other); // 0x1ce0384 } // mscorlib.dll public interface System.IConvertible : { // Fields // Methods public abstract System.TypeCode GetTypeCode(); // 0x1bd1ddc public abstract System.Boolean ToBoolean(System.IFormatProvider provider); // 0x1bd19a0 public abstract System.Char ToChar(System.IFormatProvider provider); // 0x0 public abstract System.SByte ToSByte(System.IFormatProvider provider); // 0x0 public abstract System.Byte ToByte(System.IFormatProvider provider); // 0x1bd19a0 public abstract System.Int16 ToInt16(System.IFormatProvider provider); // 0x0 public abstract System.UInt16 ToUInt16(System.IFormatProvider provider); // 0x0 public abstract System.Int32 ToInt32(System.IFormatProvider provider); // 0x1bd1f2c public abstract System.UInt32 ToUInt32(System.IFormatProvider provider); // 0x1bd2c68 public abstract System.Int64 ToInt64(System.IFormatProvider provider); // 0x0 public abstract System.UInt64 ToUInt64(System.IFormatProvider provider); // 0x0 public abstract System.Single ToSingle(System.IFormatProvider provider); // 0x0 public abstract System.Double ToDouble(System.IFormatProvider provider); // 0x0 public abstract System.Decimal ToDecimal(System.IFormatProvider provider); // 0x0 public abstract System.DateTime ToDateTime(System.IFormatProvider provider); // 0x0 public abstract System.String ToString(System.IFormatProvider provider); // 0x1bd22a0 public abstract System.Object ToType(System.Type conversionType, System.IFormatProvider provider); // 0x1bd23b0 } // mscorlib.dll public interface System.ICustomFormatter : { // Fields // Methods public abstract System.String Format(System.String format, System.Object arg, System.IFormatProvider formatProvider); // 0x1bd23ec } // mscorlib.dll public interface System.IDisposable : { // Fields // Methods public abstract System.Void Dispose(); // 0x1bd2ec0 } // mscorlib.dll public interface System.IEquatable : { // Fields // Methods public abstract System.Boolean Equals(T other); // 0x1ce0384 } // mscorlib.dll public interface System.IFormatProvider : { // Fields // Methods public abstract System.Object GetFormat(System.Type formatType); // 0x1bd22a0 } // mscorlib.dll public interface System.IFormattable : { // Fields // Methods public abstract System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x1bd23b0 } // mscorlib.dll internal interface System.ISpanFormattable : { // Fields // Methods public abstract System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x0 } // mscorlib.dll public struct System.Index : System.IEquatable { // Fields private readonly System.Int32 _value; // 0x10 // Methods private System.Void .ctor(System.Int32 value); // 0x32ea124 public static System.Index get_Start(); // 0x32ea12c public System.Int32 get_Value(); // 0x32ea134 public System.Boolean get_IsFromEnd(); // 0x32ea140 public override System.Boolean Equals(System.Object value); // 0x32ea14c public System.Boolean Equals(System.Index other); // 0x32ea1c4 public override System.Int32 GetHashCode(); // 0x32ea1d4 public override System.String ToString(); // 0x32ea1dc private System.String ToStringFromEnd(); // 0x32ea20c } // mscorlib.dll [Serializable] public sealed class System.IndexOutOfRangeException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32ea374 public System.Void .ctor(System.String message); // 0x32ea3d0 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32ea3f4 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ea418 } // mscorlib.dll [Serializable] public sealed class System.InsufficientExecutionStackException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32ea420 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ea47c } // mscorlib.dll [Serializable] public struct System.Int16 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Int16 m_value; // 0x10 public const System.Int16 MaxValue; // 0x0 public const System.Int16 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x32ea484 public System.Int32 CompareTo(System.Int16 value); // 0x32ea540 public override System.Boolean Equals(System.Object obj); // 0x32ea54c public System.Boolean Equals(System.Int16 obj); // 0x32ea5c4 public override System.Int32 GetHashCode(); // 0x32ea5d4 public override System.String ToString(); // 0x32ea5e0 public System.String ToString(System.IFormatProvider provider); // 0x32ea910 public System.String ToString(System.String format); // 0x32ea9a8 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32ea9b0 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32ead88 public static System.Int16 Parse(System.String s); // 0x32eb41c public static System.Int16 Parse(System.String s, System.Globalization.NumberStyles style); // 0x32eb63c public static System.Int16 Parse(System.String s, System.IFormatProvider provider); // 0x32eb6d0 public static System.Int16 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32eb75c public static System.Int16 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32eb800 private static System.Int16 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x32eb4a0 public static System.Boolean TryParse(System.String s, out System.Int16& result); // 0x32eba18 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Int16& result); // 0x32ebb5c public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int16& result); // 0x32ebb98 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int16& result); // 0x32ebc40 private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.Int16& result); // 0x32eba98 public System.TypeCode GetTypeCode(); // 0x32ebe20 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32ebe28 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32ebe84 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32ebee0 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32ebf3c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32ebf98 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32ebfa0 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32ebffc private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32ec058 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32ec0b4 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32ec110 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32ec16c private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32ec1c8 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32ec224 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32ec280 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32ec324 } // mscorlib.dll [Serializable] public struct System.Int32 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Int32 m_value; // 0x10 public const System.Int32 MaxValue; // 0x0 public const System.Int32 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x32ec3d0 public System.Int32 CompareTo(System.Int32 value); // 0x32ec49c public override System.Boolean Equals(System.Object obj); // 0x32ec4b8 public System.Boolean Equals(System.Int32 obj); // 0x32ec530 public override System.Int32 GetHashCode(); // 0x32ec540 public override System.String ToString(); // 0x32ec548 public System.String ToString(System.String format); // 0x32ec5dc public System.String ToString(System.IFormatProvider provider); // 0x32ec68c public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32ec724 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32ec7d8 public static System.Int32 Parse(System.String s); // 0x32ec878 public static System.Int32 Parse(System.String s, System.Globalization.NumberStyles style); // 0x32ec938 public static System.Int32 Parse(System.String s, System.IFormatProvider provider); // 0x32eca10 public static System.Int32 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32ecae0 public static System.Int32 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32ecbc0 public static System.Boolean TryParse(System.String s, out System.Int32& result); // 0x32ecc5c public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Int32& result); // 0x32ecd2c public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int32& result); // 0x32ecdb0 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int32& result); // 0x32ecea4 public System.TypeCode GetTypeCode(); // 0x32ecf48 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32ecf50 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32ecfac private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32ed008 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32ed064 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32ed0c0 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32ed11c private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32ed178 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32ed180 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32ed1dc private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32ed238 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32ed294 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32ed2f0 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32ed34c private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32ed3a8 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32ed428 } // mscorlib.dll [Serializable] public struct System.Int64 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Int64 m_value; // 0x10 public const System.Int64 MaxValue; // 0x0 public const System.Int64 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x32ed4d4 public System.Int32 CompareTo(System.Int64 value); // 0x32ed5a0 public override System.Boolean Equals(System.Object obj); // 0x32ed5bc public System.Boolean Equals(System.Int64 obj); // 0x32ed634 public override System.Int32 GetHashCode(); // 0x32ed644 public override System.String ToString(); // 0x32ed650 public System.String ToString(System.IFormatProvider provider); // 0x32ed97c public System.String ToString(System.String format); // 0x32eda14 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x32edac4 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32edb78 public static System.Int64 Parse(System.String s); // 0x32edef4 public static System.Int64 Parse(System.String s, System.Globalization.NumberStyles style); // 0x32ee17c public static System.Int64 Parse(System.String s, System.IFormatProvider provider); // 0x32ee254 public static System.Int64 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32ee324 public static System.Int64 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x32ee404 public static System.Boolean TryParse(System.String s, out System.Int64& result); // 0x32ee4a0 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Int64& result); // 0x32ee6f4 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int64& result); // 0x32ee778 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Int64& result); // 0x32ee86c public System.TypeCode GetTypeCode(); // 0x32ee910 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x32ee918 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x32ee974 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x32ee9d0 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x32eea2c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x32eea88 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x32eeae4 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x32eeb40 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x32eeb9c private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x32eebf8 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x32eec00 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x32eec5c private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x32eecb8 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x32eed14 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x32eed70 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x32eedf0 } // mscorlib.dll [Serializable] public class System.InvalidCastException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32eee9c public System.Void .ctor(System.String message); // 0x32ec300 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32eeef8 public System.Void .ctor(System.String message, System.Int32 errorCode); // 0x32eef1c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32eef44 } // mscorlib.dll [Serializable] public class System.InvalidOperationException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32eef4c public System.Void .ctor(System.String message); // 0x32eefa8 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32eefcc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32eeff0 } // mscorlib.dll [Serializable] public sealed class System.InvalidProgramException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32eeff8 public System.Void .ctor(System.String message); // 0x32ef054 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ef078 } // mscorlib.dll [Serializable] public class System.InvalidTimeZoneException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x32ef080 public System.Void .ctor(System.String message); // 0x32ef0d8 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32ef140 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ef1b0 } // mscorlib.dll internal enum System.LazyState : { // Fields public System.Int32 value__; // 0x10 public const System.LazyState NoneViaConstructor = 0; // 0x0 public const System.LazyState NoneViaFactory = 1; // 0x0 public const System.LazyState NoneException = 2; // 0x0 public const System.LazyState PublicationOnlyViaConstructor = 3; // 0x0 public const System.LazyState PublicationOnlyViaFactory = 4; // 0x0 public const System.LazyState PublicationOnlyWait = 5; // 0x0 public const System.LazyState PublicationOnlyException = 6; // 0x0 public const System.LazyState ExecutionAndPublicationViaConstructor = 7; // 0x0 public const System.LazyState ExecutionAndPublicationViaFactory = 8; // 0x0 public const System.LazyState ExecutionAndPublicationException = 9; // 0x0 // Methods } // mscorlib.dll internal class System.LazyHelper : System.Object { // Fields internal static readonly System.LazyHelper NoneViaConstructor; // 0x0 internal static readonly System.LazyHelper NoneViaFactory; // 0x8 internal static readonly System.LazyHelper PublicationOnlyViaConstructor; // 0x10 internal static readonly System.LazyHelper PublicationOnlyViaFactory; // 0x18 internal static readonly System.LazyHelper PublicationOnlyWaitForOtherThreadToPublish; // 0x20 private readonly System.LazyState k__BackingField; // 0x10 private readonly System.Runtime.ExceptionServices.ExceptionDispatchInfo _exceptionDispatch; // 0x18 // Methods internal System.LazyState get_State(); // 0x32ef230 internal System.Void .ctor(System.LazyState state); // 0x32ef238 internal System.Void .ctor(System.Threading.LazyThreadSafetyMode mode, System.Exception exception); // 0x32ef260 internal System.Void ThrowException(); // 0x32ef2b8 internal static System.LazyHelper Create(System.Threading.LazyThreadSafetyMode mode, System.Boolean useDefaultConstructor); // 0x32ef2d4 internal static System.Object CreateViaDefaultConstructor(System.Type type); // 0x32ef418 private static System.Void .cctor(); // 0x32ef4e0 } // mscorlib.dll [Serializable] public class System.Lazy : System.Object { // Fields private System.LazyHelper _state; // 0x0 private System.Func _factory; // 0x0 private T _value; // 0x0 // Methods private static T CreateViaDefaultConstructor(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Func valueFactory, System.Threading.LazyThreadSafetyMode mode); // 0x1bd3b1c private System.Void .ctor(System.Func valueFactory, System.Threading.LazyThreadSafetyMode mode, System.Boolean useDefaultConstructor); // 0x0 private System.Void ViaConstructor(); // 0x1bd2ec0 private System.Void ViaFactory(System.Threading.LazyThreadSafetyMode mode); // 0x1bd33a4 private System.Void ExecutionAndPublication(System.LazyHelper executionAndPublication, System.Boolean useDefaultConstructor); // 0x1bd3a50 private System.Void PublicationOnly(System.LazyHelper publicationOnly, T possibleValue); // 0x1ce0384 private System.Void PublicationOnlyViaConstructor(System.LazyHelper initializer); // 0x1bd3a1c private System.Void PublicationOnlyViaFactory(System.LazyHelper initializer); // 0x1bd3a1c private System.Void PublicationOnlyWaitForOtherThreadToPublish(); // 0x1bd2ec0 private T CreateValue(); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c public System.Boolean get_IsValueCreated(); // 0x1bd1824 public T get_Value(); // 0x1ce0384 } // mscorlib.dll internal sealed class System.LazyDebugView : System.Object { // Fields // Methods } // mscorlib.dll internal static class System.Marvin : System.Object { // Fields private static readonly System.UInt64 k__BackingField; // 0x0 // Methods public static System.Int32 ComputeHash32(System.ReadOnlySpan data, System.UInt64 seed); // 0x32ef60c public static System.Int32 ComputeHash32(ref System.Byte& data, System.Int32 count, System.UInt64 seed); // 0x32ef6b8 private static System.Void Block(ref System.UInt32& rp0, ref System.UInt32& rp1); // 0x32efaa8 private static System.UInt32 _rotl(System.UInt32 value, System.Int32 shift); // 0x32efb30 public static System.UInt64 get_DefaultSeed(); // 0x32efb3c private static System.UInt64 GenerateSeed(); // 0x32efb94 private static System.Void .cctor(); // 0x32efba0 } // mscorlib.dll public static class System.Math : System.Object { // Fields public const System.Double E; // 0x0 public const System.Double PI; // 0x0 private const System.Int32 maxRoundingDigits; // 0x0 private static System.Double doubleRoundLimit; // 0x0 private static System.Double[] roundPower10Double; // 0x8 // Methods public static System.Int16 Abs(System.Int16 value); // 0x32efbf0 public static System.Int32 Abs(System.Int32 value); // 0x32efc9c public static System.Int64 Abs(System.Int64 value); // 0x32efcf8 public static System.SByte Abs(System.SByte value); // 0x32efd54 public static System.Decimal Abs(System.Decimal value); // 0x32efdb4 private static System.Void ThrowAbsOverflow(); // 0x32efc50 public static System.Int64 BigMul(System.Int32 a, System.Int32 b); // 0x32efe38 public static System.Int32 DivRem(System.Int32 a, System.Int32 b, out System.Int32& result); // 0x32efe40 public static System.Int64 DivRem(System.Int64 a, System.Int64 b, out System.Int64& result); // 0x32efe54 internal static System.UInt32 DivRem(System.UInt32 a, System.UInt32 b, out System.UInt32& result); // 0x32efe68 internal static System.UInt64 DivRem(System.UInt64 a, System.UInt64 b, out System.UInt64& result); // 0x32efe7c public static System.Decimal Ceiling(System.Decimal d); // 0x32efe90 public static System.Byte Clamp(System.Byte value, System.Byte min, System.Byte max); // 0x32efef8 public static System.Decimal Clamp(System.Decimal value, System.Decimal min, System.Decimal max); // 0x32effa4 public static System.Double Clamp(System.Double value, System.Double min, System.Double max); // 0x32f00f8 public static System.Int16 Clamp(System.Int16 value, System.Int16 min, System.Int16 max); // 0x32f01a0 public static System.Int32 Clamp(System.Int32 value, System.Int32 min, System.Int32 max); // 0x32f024c public static System.Int64 Clamp(System.Int64 value, System.Int64 min, System.Int64 max); // 0x32f02f0 public static System.SByte Clamp(System.SByte value, System.SByte min, System.SByte max); // 0x32f0394 public static System.Single Clamp(System.Single value, System.Single min, System.Single max); // 0x32f0440 public static System.UInt16 Clamp(System.UInt16 value, System.UInt16 min, System.UInt16 max); // 0x32f04e8 public static System.UInt32 Clamp(System.UInt32 value, System.UInt32 min, System.UInt32 max); // 0x32f0594 public static System.UInt64 Clamp(System.UInt64 value, System.UInt64 min, System.UInt64 max); // 0x32f0638 public static System.Decimal Floor(System.Decimal d); // 0x32f06dc public static System.Double IEEERemainder(System.Double x, System.Double y); // 0x32f0744 public static System.Double Log(System.Double a, System.Double newBase); // 0x32f0970 public static System.Byte Max(System.Byte val1, System.Byte val2); // 0x32f0a50 public static System.Decimal Max(System.Decimal val1, System.Decimal val2); // 0x32f0a60 public static System.Double Max(System.Double val1, System.Double val2); // 0x32f0af8 public static System.Int16 Max(System.Int16 val1, System.Int16 val2); // 0x32f0b18 public static System.Int32 Max(System.Int32 val1, System.Int32 val2); // 0x32f0b28 public static System.Int64 Max(System.Int64 val1, System.Int64 val2); // 0x32f0b34 public static System.SByte Max(System.SByte val1, System.SByte val2); // 0x32f0b40 public static System.Single Max(System.Single val1, System.Single val2); // 0x32f0b50 public static System.UInt16 Max(System.UInt16 val1, System.UInt16 val2); // 0x32f0b70 public static System.UInt32 Max(System.UInt32 val1, System.UInt32 val2); // 0x32f0b80 public static System.UInt64 Max(System.UInt64 val1, System.UInt64 val2); // 0x32f0b8c public static System.Byte Min(System.Byte val1, System.Byte val2); // 0x32f0b98 public static System.Decimal Min(System.Decimal val1, System.Decimal val2); // 0x32f0ba8 public static System.Double Min(System.Double val1, System.Double val2); // 0x32f0c40 public static System.Int16 Min(System.Int16 val1, System.Int16 val2); // 0x32f0c60 public static System.Int32 Min(System.Int32 val1, System.Int32 val2); // 0x32f0c70 public static System.Int64 Min(System.Int64 val1, System.Int64 val2); // 0x32f0c7c public static System.SByte Min(System.SByte val1, System.SByte val2); // 0x32f0c88 public static System.Single Min(System.Single val1, System.Single val2); // 0x32f0c98 public static System.UInt16 Min(System.UInt16 val1, System.UInt16 val2); // 0x32f0cb8 public static System.UInt32 Min(System.UInt32 val1, System.UInt32 val2); // 0x32f0cc8 public static System.UInt64 Min(System.UInt64 val1, System.UInt64 val2); // 0x32f0cd4 public static System.Decimal Round(System.Decimal d); // 0x32f0ce0 public static System.Decimal Round(System.Decimal d, System.Int32 decimals); // 0x32f0d4c public static System.Decimal Round(System.Decimal d, System.MidpointRounding mode); // 0x32f0dbc public static System.Decimal Round(System.Decimal d, System.Int32 decimals, System.MidpointRounding mode); // 0x32f0e30 public static System.Double Round(System.Double a); // 0x32f0eb0 public static System.Double Round(System.Double value, System.Int32 digits); // 0x32f0f34 public static System.Double Round(System.Double value, System.MidpointRounding mode); // 0x32f123c public static System.Double Round(System.Double value, System.Int32 digits, System.MidpointRounding mode); // 0x32f0f9c public static System.Int32 Sign(System.Decimal value); // 0x32f12a8 public static System.Int32 Sign(System.Double value); // 0x32f08f8 public static System.Int32 Sign(System.Int16 value); // 0x32f132c public static System.Int32 Sign(System.Int32 value); // 0x32f138c public static System.Int32 Sign(System.Int64 value); // 0x32f139c public static System.Int32 Sign(System.SByte value); // 0x32f13b0 public static System.Int32 Sign(System.Single value); // 0x32f1410 public static System.Decimal Truncate(System.Decimal d); // 0x32f1488 public static System.Double Truncate(System.Double d); // 0x32f14f0 private static System.Double copysign(System.Double x, System.Double y); // 0x32f155c private static System.Void ThrowMinMaxException(T min, T max); // 0x1ce0384 public static System.Double Abs(System.Double value); // 0x32f1578 public static System.Single Abs(System.Single value); // 0x32f1580 public static System.Double Acos(System.Double d); // 0x32f1588 public static System.Double Acosh(System.Double d); // 0x32f158c public static System.Double Asin(System.Double d); // 0x32f1590 public static System.Double Asinh(System.Double d); // 0x32f1594 public static System.Double Atan(System.Double d); // 0x32f1598 public static System.Double Atan2(System.Double y, System.Double x); // 0x32f159c public static System.Double Atanh(System.Double d); // 0x32f15a0 public static System.Double Cbrt(System.Double d); // 0x32f15a4 public static System.Double Ceiling(System.Double a); // 0x32f15a8 public static System.Double Cos(System.Double d); // 0x32f15b0 public static System.Double Cosh(System.Double value); // 0x32f15b4 public static System.Double Exp(System.Double d); // 0x32f15b8 public static System.Double Floor(System.Double d); // 0x32f15bc public static System.Double Log(System.Double d); // 0x32f15c4 public static System.Double Log10(System.Double d); // 0x32f15c8 public static System.Double Pow(System.Double x, System.Double y); // 0x32f15cc public static System.Double Sin(System.Double a); // 0x32f15d0 public static System.Double Sinh(System.Double value); // 0x32f15d4 public static System.Double Sqrt(System.Double d); // 0x32f15d8 public static System.Double Tan(System.Double a); // 0x32f15e0 public static System.Double Tanh(System.Double value); // 0x32f15e4 private static System.Double FMod(System.Double x, System.Double y); // 0x32f15e8 private static System.Double ModF(System.Double x, System.Double* intptr); // 0x32f12a4 private static System.Void .cctor(); // 0x32f15ec } // mscorlib.dll public static class System.MathF : System.Object { // Fields public const System.Single E; // 0x0 public const System.Single PI; // 0x0 private const System.Int32 maxRoundingDigits; // 0x0 private static System.Single[] roundPower10Single; // 0x0 private static System.Single singleRoundLimit; // 0x8 // Methods public static System.Single Abs(System.Single x); // 0x32f16a0 public static System.Single IEEERemainder(System.Single x, System.Single y); // 0x32f16fc public static System.Single Log(System.Single x, System.Single y); // 0x32f18f4 public static System.Single Max(System.Single x, System.Single y); // 0x32f19d4 public static System.Single Min(System.Single x, System.Single y); // 0x32f1a48 public static System.Single Round(System.Single x); // 0x32f1abc public static System.Single Round(System.Single x, System.Int32 digits); // 0x32f1bc4 public static System.Single Round(System.Single x, System.MidpointRounding mode); // 0x32f1f10 public static System.Single Round(System.Single x, System.Int32 digits, System.MidpointRounding mode); // 0x32f1c2c public static System.Int32 Sign(System.Single x); // 0x32f1f78 public static System.Single Truncate(System.Single x); // 0x32f1fd4 private static System.Single CopySign(System.Single x, System.Single y); // 0x32f1ba8 public static System.Single Acos(System.Single x); // 0x32f2048 public static System.Single Acosh(System.Single x); // 0x32f204c public static System.Single Asin(System.Single x); // 0x32f2084 public static System.Single Asinh(System.Single x); // 0x32f2088 public static System.Single Atan(System.Single x); // 0x32f20c0 public static System.Single Atan2(System.Single y, System.Single x); // 0x32f20c4 public static System.Single Atanh(System.Single x); // 0x32f20c8 public static System.Single Cbrt(System.Single x); // 0x32f2100 public static System.Single Ceiling(System.Single x); // 0x32f2138 public static System.Single Cos(System.Single x); // 0x32f2140 public static System.Single Cosh(System.Single x); // 0x32f2144 public static System.Single Exp(System.Single x); // 0x32f2148 public static System.Single Floor(System.Single x); // 0x32f214c public static System.Single Log(System.Single x); // 0x32f2154 public static System.Single Log10(System.Single x); // 0x32f2158 public static System.Single Pow(System.Single x, System.Single y); // 0x32f215c public static System.Single Sin(System.Single x); // 0x32f2160 public static System.Single Sinh(System.Single x); // 0x32f2164 public static System.Single Sqrt(System.Single x); // 0x32f2168 public static System.Single Tan(System.Single x); // 0x32f2170 public static System.Single Tanh(System.Single x); // 0x32f2174 private static System.Single FMod(System.Single x, System.Single y); // 0x32f2178 private static System.Single ModF(System.Single x, System.Single* intptr); // 0x32f217c private static System.Void .cctor(); // 0x32f2180 } // mscorlib.dll [Serializable] public class System.MemberAccessException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32f2238 public System.Void .ctor(System.String message); // 0x32f2294 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f22b8 } // mscorlib.dll public struct System.Memory : System.IEquatable> { // Fields private readonly System.Object _object; // 0x0 private readonly System.Int32 _index; // 0x0 private readonly System.Int32 _length; // 0x0 // Methods public System.Void .ctor(T[] array); // 0x1bd3a1c internal System.Void .ctor(T[] array, System.Int32 start); // 0x1bd3b1c public System.Void .ctor(T[] array, System.Int32 start, System.Int32 length); // 0x0 internal System.Void .ctor(System.Buffers.MemoryManager manager, System.Int32 length); // 0x1bd3b1c internal System.Void .ctor(System.Object obj, System.Int32 start, System.Int32 length); // 0x0 public static System.Memory op_Implicit(T[] array); // 0x1ce0384 public static System.Memory op_Implicit(System.ArraySegment segment); // 0x1ce0384 public static System.ReadOnlyMemory op_Implicit(System.Memory memory); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c public System.Memory Slice(System.Int32 start); // 0x1ce0384 public System.Memory Slice(System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Span get_Span(); // 0x1ce0384 public System.Buffers.MemoryHandle Pin(); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.Memory other); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc private static System.Int32 CombineHashCodes(System.Int32 left, System.Int32 right); // 0x1bda3a4 private static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3); // 0x0 } // mscorlib.dll internal sealed class System.MemoryDebugView : System.Object { // Fields // Methods } // mscorlib.dll public static class System.MemoryExtensions : System.Object { // Fields // Methods internal static System.Boolean EqualsOrdinal(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x32f22c0 internal static System.Boolean EqualsOrdinalIgnoreCase(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x32f235c internal static System.Boolean Contains(System.ReadOnlySpan source, System.Char value); // 0x32f2408 public static System.Int32 ToUpperInvariant(System.ReadOnlySpan source, System.Span destination); // 0x32f249c public static System.Boolean EndsWith(System.ReadOnlySpan span, System.ReadOnlySpan value, System.StringComparison comparisonType); // 0x32f25f8 public static System.Boolean StartsWith(System.ReadOnlySpan span, System.ReadOnlySpan value, System.StringComparison comparisonType); // 0x32f2874 public static System.Span AsSpan(T[] array, System.Int32 start); // 0x1ce0384 public static System.Span AsSpan(T[] array, System.Range range); // 0x1ce0384 public static System.ReadOnlySpan AsSpan(System.String text); // 0x32f2af0 public static System.ReadOnlySpan AsSpan(System.String text, System.Int32 start); // 0x32f2b48 public static System.ReadOnlySpan AsSpan(System.String text, System.Int32 start, System.Int32 length); // 0x32f2bd4 public static System.ReadOnlyMemory AsMemory(System.String text, System.Int32 start, System.Int32 length); // 0x32f2c74 public static System.ReadOnlySpan Trim(System.ReadOnlySpan span); // 0x32e6f3c public static System.ReadOnlySpan TrimStart(System.ReadOnlySpan span); // 0x32f2d1c public static System.ReadOnlySpan TrimEnd(System.ReadOnlySpan span); // 0x32f2e10 public static System.Int32 IndexOf(System.ReadOnlySpan span, T value); // 0x1ce0384 public static System.Int32 IndexOfAny(System.ReadOnlySpan span, System.ReadOnlySpan values); // 0x1ce0384 public static System.Boolean SequenceEqual(System.ReadOnlySpan span, System.ReadOnlySpan other); // 0x1ce0384 public static System.Boolean StartsWith(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x1ce0384 public static System.Boolean EndsWith(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x1ce0384 public static System.Void Reverse(System.Span span); // 0x1ce0384 public static System.Span AsSpan(T[] array); // 0x1ce0384 public static System.Span AsSpan(T[] array, System.Int32 start, System.Int32 length); // 0x1ce0384 public static System.Memory AsMemory(T[] array); // 0x1ce0384 public static System.Memory AsMemory(T[] array, System.Int32 start); // 0x1ce0384 public static System.Void CopyTo(T[] source, System.Span destination); // 0x1ce0384 private static System.Boolean IsTypeComparableAsBytes(out System.UInt64& size); // 0x1bd59c8 } // mscorlib.dll [Serializable] public class System.MethodAccessException : System.MemberAccessException { // Fields // Methods public System.Void .ctor(); // 0x32f2ef4 public System.Void .ctor(System.String message); // 0x32f2f50 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f2f74 } // mscorlib.dll public enum System.MidpointRounding : { // Fields public System.Int32 value__; // 0x10 public const System.MidpointRounding ToEven = 0; // 0x0 public const System.MidpointRounding AwayFromZero = 1; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.MissingMethodException : System.MissingMemberException { // Fields // Methods public System.Void .ctor(); // 0x32f2f7c public System.Void .ctor(System.String message); // 0x32f2fd8 public System.Void .ctor(System.String className, System.String methodName); // 0x32f2ffc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f3040 public override System.String get_Message(); // 0x32f3048 } // mscorlib.dll [Serializable] public sealed class System.MulticastNotSupportedException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32f3170 public System.Void .ctor(System.String message); // 0x32f31cc internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f31f0 } // mscorlib.dll public sealed class System.NonSerializedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x32f31f8 } // mscorlib.dll [Serializable] public class System.NotFiniteNumberException : System.ArithmeticException { // Fields private System.Double _offendingNumber; // 0x90 // Methods public System.Void .ctor(); // 0x32f3200 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f3260 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f32ec } // mscorlib.dll [Serializable] public class System.NotImplementedException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32f3400 public System.Void .ctor(System.String message); // 0x32f345c public System.Void .ctor(System.String message, System.Exception inner); // 0x32f3480 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f34a4 } // mscorlib.dll [Serializable] public class System.NotSupportedException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32f34ac public System.Void .ctor(System.String message); // 0x32ea058 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32f3508 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f352c } // mscorlib.dll [Serializable] public class System.NullReferenceException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32f3534 public System.Void .ctor(System.String message); // 0x32f3590 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32f35b4 } // mscorlib.dll [Serializable] public struct System.Nullable : { // Fields private readonly System.Boolean hasValue; // 0x0 internal T value; // 0x0 // Methods public System.Void .ctor(T value); // 0x1ce0384 public System.Boolean get_HasValue(); // 0x1bd1824 public T get_Value(); // 0x1ce0384 public T GetValueOrDefault(); // 0x1ce0384 public T GetValueOrDefault(T defaultValue); // 0x1ce0384 public override System.Boolean Equals(System.Object other); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c public static System.Nullable op_Implicit(T value); // 0x1ce0384 public static T op_Explicit(System.Nullable value); // 0x1ce0384 private static System.Object Box(System.Nullable o); // 0x1ce0384 private static System.Nullable Unbox(System.Object o); // 0x1ce0384 private static System.Nullable UnboxExact(System.Object o); // 0x1ce0384 } // mscorlib.dll public static class System.Nullable : System.Object { // Fields // Methods public static System.Int32 Compare(System.Nullable n1, System.Nullable n2); // 0x1ce0384 public static System.Boolean Equals(System.Nullable n1, System.Nullable n2); // 0x1ce0384 public static System.Type GetUnderlyingType(System.Type nullableType); // 0x32f35bc } // mscorlib.dll private struct System.Number.NumberBuffer.DigitsAndNullTerminator : { // Fields // Methods } // mscorlib.dll internal struct System.Number.NumberBuffer : { // Fields public System.Int32 precision; // 0x10 public System.Int32 scale; // 0x14 private System.Int32 _sign; // 0x18 private System.Number.NumberBuffer.DigitsAndNullTerminator _digits; // 0x1c private System.Char* _allDigits; // 0x82 // Methods public System.Boolean get_sign(); // 0x32ff800 public System.Void set_sign(System.Boolean value); // 0x32ff810 public System.Char* get_digits(); // 0x32ff81c } // mscorlib.dll internal static class System.Number : System.Object { // Fields private static readonly System.String[] s_posCurrencyFormats; // 0x0 private static readonly System.String[] s_negCurrencyFormats; // 0x8 private static readonly System.String[] s_posPercentFormats; // 0x10 private static readonly System.String[] s_negPercentFormats; // 0x18 private static readonly System.String[] s_negNumberFormats; // 0x20 private static readonly System.Int32[] s_charToHexLookup; // 0x28 private static readonly System.UInt64[] s_rgval64Power10; // 0x30 private static readonly System.SByte[] s_rgexp64Power10; // 0x38 private static readonly System.UInt64[] s_rgval64Power10By16; // 0x40 private static readonly System.Int16[] s_rgexp64Power10By16; // 0x48 // Methods public static System.String FormatDecimal(System.Decimal value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info); // 0x32f3708 public static System.Boolean TryFormatDecimal(System.Decimal value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info, System.Span destination, out System.Int32& charsWritten); // 0x32f5300 private static System.Void DecimalToNumber(System.Decimal value, ref System.Number.NumberBuffer& number); // 0x32f39fc public static System.String FormatDouble(System.Double value, System.String format, System.Globalization.NumberFormatInfo info); // 0x32f5510 public static System.Boolean TryFormatDouble(System.Double value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info, System.Span destination, out System.Int32& charsWritten); // 0x32f593c private static System.String FormatDouble(ref System.Text.ValueStringBuilder& sb, System.Double value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info); // 0x32f5650 public static System.String FormatSingle(System.Single value, System.String format, System.Globalization.NumberFormatInfo info); // 0x32f642c public static System.Boolean TryFormatSingle(System.Single value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info, System.Span destination, out System.Int32& charsWritten); // 0x32f6864 private static System.String FormatSingle(ref System.Text.ValueStringBuilder& sb, System.Single value, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info); // 0x32f656c private static System.Boolean TryCopyTo(System.String source, System.Span destination, out System.Int32& charsWritten); // 0x32f5a98 public static System.String FormatInt32(System.Int32 value, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32ea674 public static System.Boolean TryFormatInt32(System.Int32 value, System.ReadOnlySpan format, System.IFormatProvider provider, System.Span destination, out System.Int32& charsWritten); // 0x32eb13c public static System.String FormatUInt32(System.UInt32 value, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32eab24 public static System.Boolean TryFormatUInt32(System.UInt32 value, System.ReadOnlySpan format, System.IFormatProvider provider, System.Span destination, out System.Int32& charsWritten); // 0x32eae9c public static System.String FormatInt64(System.Int64 value, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32ed6e4 public static System.Boolean TryFormatInt64(System.Int64 value, System.ReadOnlySpan format, System.IFormatProvider provider, System.Span destination, out System.Int32& charsWritten); // 0x32edc18 public static System.String FormatUInt64(System.UInt64 value, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x32f8338 public static System.Boolean TryFormatUInt64(System.UInt64 value, System.ReadOnlySpan format, System.IFormatProvider provider, System.Span destination, out System.Int32& charsWritten); // 0x32f872c private static System.Void Int32ToNumber(System.Int32 value, ref System.Number.NumberBuffer& number); // 0x32f89c8 private static System.String NegativeInt32ToDecStr(System.Int32 value, System.Int32 digits, System.String sNegative); // 0x32f6b50 private static System.Boolean TryNegativeInt32ToDecStr(System.Int32 value, System.Int32 digits, System.String sNegative, System.Span destination, out System.Int32& charsWritten); // 0x32f6ff8 private static System.String Int32ToHexStr(System.Int32 value, System.Char hexBase, System.Int32 digits); // 0x32f6cfc private static System.Boolean TryInt32ToHexStr(System.Int32 value, System.Char hexBase, System.Int32 digits, System.Span destination, out System.Int32& charsWritten); // 0x32f71e0 private static System.Char* Int32ToHexChars(System.Char* buffer, System.UInt32 value, System.Int32 hexBase, System.Int32 digits); // 0x32f8af4 private static System.Void UInt32ToNumber(System.UInt32 value, ref System.Number.NumberBuffer& number); // 0x32f8b34 internal static System.Char* UInt32ToDecChars(System.Char* bufferEnd, System.UInt32 value, System.Int32 digits); // 0x32f54c4 private static System.String UInt32ToDecStr(System.UInt32 value, System.Int32 digits); // 0x32f69c0 private static System.Boolean TryUInt32ToDecStr(System.UInt32 value, System.Int32 digits, System.Span destination, out System.Int32& charsWritten); // 0x32f6e34 private static System.Void Int64ToNumber(System.Int64 input, ref System.Number.NumberBuffer& number); // 0x32f7a3c private static System.String NegativeInt64ToDecStr(System.Int64 input, System.Int32 digits, System.String sNegative); // 0x32f75ac private static System.Boolean TryNegativeInt64ToDecStr(System.Int64 input, System.Int32 digits, System.String sNegative, System.Span destination, out System.Int32& charsWritten); // 0x32f7e68 private static System.String Int64ToHexStr(System.Int64 value, System.Char hexBase, System.Int32 digits); // 0x32f784c private static System.Boolean TryInt64ToHexStr(System.Int64 value, System.Char hexBase, System.Int32 digits, System.Span destination, out System.Int32& charsWritten); // 0x32f8134 private static System.Void UInt64ToNumber(System.UInt64 value, ref System.Number.NumberBuffer& number); // 0x32f8598 private static System.String UInt64ToDecStr(System.UInt64 value, System.Int32 digits); // 0x32f7354 private static System.Boolean TryUInt64ToDecStr(System.UInt64 value, System.Int32 digits, System.Span destination, out System.Int32& charsWritten); // 0x32f7be4 internal static System.Char ParseFormatSpecifier(System.ReadOnlySpan format, out System.Int32& digits); // 0x32f38b8 internal static System.Void NumberToString(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Char format, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Boolean isDecimal); // 0x32f3c38 internal static System.Void NumberToStringFormat(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.ReadOnlySpan format, System.Globalization.NumberFormatInfo info); // 0x32f41c8 private static System.Void FormatCurrency(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x32f8d8c private static System.Void FormatFixed(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Int32[] groupDigits, System.String sDecimal, System.String sGroup); // 0x32f8ff4 private static System.Void FormatNumber(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x32f9524 private static System.Void FormatScientific(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Char expChar); // 0x32f9778 private static System.Void FormatExponent(ref System.Text.ValueStringBuilder& sb, System.Globalization.NumberFormatInfo info, System.Int32 value, System.Char expChar, System.Int32 minDigits, System.Boolean positiveSign); // 0x32fa13c private static System.Void FormatGeneral(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Char expChar, System.Boolean bSuppressScientific); // 0x32f99d0 private static System.Void FormatPercent(ref System.Text.ValueStringBuilder& sb, ref System.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x32f9d88 private static System.Void RoundNumber(ref System.Number.NumberBuffer& number, System.Int32 pos); // 0x32f8c90 private static System.Int32 FindSection(System.ReadOnlySpan format, System.Int32 section); // 0x32f9ff0 private static System.UInt32 Low32(System.UInt64 value); // 0x32f8c8c private static System.UInt32 High32(System.UInt64 value); // 0x32f8c84 private static System.UInt32 Int64DivMod1E9(ref System.UInt64& value); // 0x32f8c4c private static System.Boolean NumberToInt32(ref System.Number.NumberBuffer& number, ref System.Int32& value); // 0x32fa3e4 private static System.Boolean NumberToInt64(ref System.Number.NumberBuffer& number, ref System.Int64& value); // 0x32fa4a0 private static System.Boolean NumberToUInt32(ref System.Number.NumberBuffer& number, ref System.UInt32& value); // 0x32fa558 private static System.Boolean NumberToUInt64(ref System.Number.NumberBuffer& number, ref System.UInt64& value); // 0x32fa608 internal static System.Int32 ParseInt32(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32eb854 internal static System.Int64 ParseInt64(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32edfb4 internal static System.UInt32 ParseUInt32(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32fbae4 internal static System.UInt64 ParseUInt64(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32fc268 private static System.Boolean ParseNumber(ref System.Char*& str, System.Char* strEnd, System.Globalization.NumberStyles styles, ref System.Number.NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal); // 0x32fca18 internal static System.Boolean TryParseInt32(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Int32& result); // 0x32ebc9c private static System.Boolean TryParseInt32IntegerStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Int32& result, ref System.Boolean& failureIsOverflow); // 0x32fa6b8 private static System.Boolean TryParseInt64IntegerStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Int64& result, ref System.Boolean& failureIsOverflow); // 0x32fb1a8 internal static System.Boolean TryParseInt64(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Int64& result); // 0x32ee570 internal static System.Boolean TryParseUInt32(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt32& result); // 0x32fd384 private static System.Boolean TryParseUInt32IntegerStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt32& result, ref System.Boolean& failureIsOverflow); // 0x32fbc94 private static System.Boolean TryParseUInt32HexNumberStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt32& result, ref System.Boolean& failureIsOverflow); // 0x32fad20 internal static System.Boolean TryParseUInt64(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt64& result); // 0x32fd508 private static System.Boolean TryParseUInt64IntegerStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt64& result, ref System.Boolean& failureIsOverflow); // 0x32fc418 private static System.Boolean TryParseUInt64HexNumberStyle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.UInt64& result, ref System.Boolean& failureIsOverflow); // 0x32fb794 internal static System.Decimal ParseDecimal(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32fd68c private static System.Boolean NumberBufferToDecimal(ref System.Number.NumberBuffer& number, ref System.Decimal& value); // 0x32fd794 internal static System.Double ParseDouble(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32fda8c internal static System.Single ParseSingle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info); // 0x32fde68 internal static System.Boolean TryParseDecimal(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Decimal& result); // 0x32fe1cc internal static System.Boolean TryParseDouble(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Double& result); // 0x32fe2d0 internal static System.Boolean TryParseSingle(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info, out System.Single& result); // 0x32fe3d4 private static System.Void StringToNumber(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, ref System.Number.NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal); // 0x32fb070 internal static System.Boolean TryStringToNumber(System.ReadOnlySpan value, System.Globalization.NumberStyles styles, ref System.Number.NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal); // 0x32fd1c4 private static System.Boolean TrailingZeros(System.ReadOnlySpan value, System.Int32 index); // 0x32fd2f4 private static System.Char* MatchChars(System.Char* p, System.Char* pEnd, System.String value); // 0x32fd130 private static System.Boolean IsWhite(System.Int32 ch); // 0x32fd114 private static System.Boolean IsDigit(System.Int32 ch); // 0x32fd1b4 private static System.Void ThrowOverflowOrFormatException(System.Boolean overflow, System.String overflowResourceKey); // 0x32fac98 private static System.Boolean NumberBufferToDouble(ref System.Number.NumberBuffer& number, ref System.Double& value); // 0x32fdddc private static System.UInt32 DigitsToInt(System.Char* p, System.Int32 count); // 0x32fe508 private static System.UInt64 Mul32x32To64(System.UInt32 a, System.UInt32 b); // 0x32fe53c private static System.UInt64 Mul64Lossy(System.UInt64 a, System.UInt64 b, ref System.Int32& pexp); // 0x32fe544 private static System.Int32 abs(System.Int32 value); // 0x32fe5dc private static System.Double NumberToDouble(ref System.Number.NumberBuffer& number); // 0x32f5f4c private static System.Void DoubleToNumber(System.Double value, System.Int32 precision, ref System.Number.NumberBuffer& number); // 0x32f5b6c private static System.Void .cctor(); // 0x32fe5e8 } // mscorlib.dll [Serializable] public class System.ObjectDisposedException : System.InvalidOperationException { // Fields private System.String _objectName; // 0x90 // Methods private System.Void .ctor(); // 0x32ff824 public System.Void .ctor(System.String objectName); // 0x32ff8cc public System.Void .ctor(System.String objectName, System.String message); // 0x32ff88c public System.Void .ctor(System.String message, System.Exception innerException); // 0x32ff940 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ff964 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ff9f4 public override System.String get_Message(); // 0x32ffbc8 public System.String get_ObjectName(); // 0x32ffafc } // mscorlib.dll [Serializable] public sealed class System.ObsoleteAttribute : System.Attribute { // Fields private System.String _message; // 0x10 private System.Boolean _error; // 0x18 // Methods public System.Void .ctor(); // 0x32ffc9c public System.Void .ctor(System.String message); // 0x32ffcc8 public System.Void .ctor(System.String message, System.Boolean error); // 0x32ffd00 public System.String get_Message(); // 0x32ffd3c public System.Boolean get_IsError(); // 0x32ffd44 } // mscorlib.dll [Serializable] public class System.OperationCanceledException : System.SystemException { // Fields private System.Threading.CancellationToken _cancellationToken; // 0x90 // Methods public System.Threading.CancellationToken get_CancellationToken(); // 0x32ffd4c private System.Void set_CancellationToken(System.Threading.CancellationToken value); // 0x32ffd54 public System.Void .ctor(); // 0x32ffd60 public System.Void .ctor(System.String message); // 0x32ffe30 public System.Void .ctor(System.String message, System.Threading.CancellationToken token); // 0x32ffe50 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ffe88 } // mscorlib.dll [Serializable] public class System.OverflowException : System.ArithmeticException { // Fields // Methods public System.Void .ctor(); // 0x32fff0c public System.Void .ctor(System.String message); // 0x32fff68 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32fff8c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32fffb0 } // mscorlib.dll public sealed class System.ParamArrayAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x32fffb8 } // mscorlib.dll internal struct System.ParamsArray : { // Fields private static readonly System.Object[] s_oneArgArray; // 0x0 private static readonly System.Object[] s_twoArgArray; // 0x8 private static readonly System.Object[] s_threeArgArray; // 0x10 private readonly System.Object _arg0; // 0x10 private readonly System.Object _arg1; // 0x18 private readonly System.Object _arg2; // 0x20 private readonly System.Object[] _args; // 0x28 // Methods public System.Void .ctor(System.Object arg0); // 0x32fffc0 public System.Void .ctor(System.Object arg0, System.Object arg1); // 0x3300060 public System.Void .ctor(System.Object arg0, System.Object arg1, System.Object arg2); // 0x3300104 public System.Void .ctor(System.Object[] args); // 0x33001b4 public System.Int32 get_Length(); // 0x330026c public System.Object get_Item(System.Int32 index); // 0x3300288 private System.Object GetAtSlow(System.Int32 index); // 0x33002f8 private static System.Void .cctor(); // 0x330034c } // mscorlib.dll internal static class System.ParseNumbers : System.Object { // Fields // Methods public static System.Int64 StringToLong(System.ReadOnlySpan s, System.Int32 radix, System.Int32 flags); // 0x3300408 public static System.Int64 StringToLong(System.ReadOnlySpan s, System.Int32 radix, System.Int32 flags, ref System.Int32& currPos); // 0x3300420 public static System.Int32 StringToInt(System.ReadOnlySpan s, System.Int32 radix, System.Int32 flags); // 0x3300a44 public static System.Int32 StringToInt(System.ReadOnlySpan s, System.Int32 radix, System.Int32 flags, ref System.Int32& currPos); // 0x3300a5c public static System.String IntToString(System.Int32 n, System.Int32 radix, System.Int32 width, System.Char paddingChar, System.Int32 flags); // 0x3301038 public static System.String LongToString(System.Int64 n, System.Int32 radix, System.Int32 width, System.Char paddingChar, System.Int32 flags); // 0x3301360 private static System.Void EatWhiteSpace(System.ReadOnlySpan s, ref System.Int32& i); // 0x3300784 private static System.Int64 GrabLongs(System.Int32 radix, System.ReadOnlySpan s, ref System.Int32& i, System.Boolean isUnsigned); // 0x3300850 private static System.Int32 GrabInts(System.Int32 radix, System.ReadOnlySpan s, ref System.Int32& i, System.Boolean isUnsigned); // 0x3300e18 private static System.Void ThrowOverflowInt32Exception(); // 0x3301790 private static System.Void ThrowOverflowInt64Exception(); // 0x3301700 private static System.Void ThrowOverflowUInt32Exception(); // 0x33017d8 private static System.Void ThrowOverflowUInt64Exception(); // 0x3301748 private static System.Boolean IsDigit(System.Char c, System.Int32 radix, out System.Int32& result); // 0x3301820 } // mscorlib.dll [Serializable] public class System.PlatformNotSupportedException : System.NotSupportedException { // Fields // Methods public System.Void .ctor(); // 0x3301874 public System.Void .ctor(System.String message); // 0x33018d0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33018f4 } // mscorlib.dll public class System.Random : System.Object { // Fields private const System.Int32 MBIG; // 0x0 private const System.Int32 MSEED; // 0x0 private const System.Int32 MZ; // 0x0 private System.Int32 _inext; // 0x10 private System.Int32 _inextp; // 0x14 private System.Int32[] _seedArray; // 0x18 private static System.Random t_threadRandom; // 0xffffffffffffffff private static readonly System.Random s_globalRandom; // 0x0 // Methods public System.Void .ctor(); // 0x33018fc public System.Void .ctor(System.Int32 Seed); // 0x3301b20 protected virtual System.Double Sample(); // 0x3301ce0 private System.Int32 InternalSample(); // 0x3301d00 private static System.Int32 GenerateSeed(); // 0x3301958 private static System.Int32 GenerateGlobalSeed(); // 0x3301d8c public virtual System.Int32 Next(); // 0x3301db0 private System.Double GetSampleForLargeRange(); // 0x3301db4 public virtual System.Int32 Next(System.Int32 minValue, System.Int32 maxValue); // 0x3301e00 public virtual System.Int32 Next(System.Int32 maxValue); // 0x3301f18 public virtual System.Double NextDouble(); // 0x3301fdc public virtual System.Void NextBytes(System.Byte[] buffer); // 0x3301fe8 public virtual System.Void NextBytes(System.Span buffer); // 0x3302094 private static System.Void .cctor(); // 0x3302104 } // mscorlib.dll public struct System.Range : System.IEquatable { // Fields private readonly System.Index k__BackingField; // 0x10 private readonly System.Index k__BackingField; // 0x14 // Methods public System.Index get_Start(); // 0x3302190 public System.Index get_End(); // 0x3302198 public override System.Boolean Equals(System.Object value); // 0x33021a0 public System.Boolean Equals(System.Range other); // 0x3302248 public override System.Int32 GetHashCode(); // 0x33022a0 public override System.String ToString(); // 0x3302314 public System.ValueTuple GetOffsetAndLength(System.Int32 length); // 0x3302604 } // mscorlib.dll [Serializable] public class System.RankException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x3302708 public System.Void .ctor(System.String message); // 0x3302760 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3302780 } // mscorlib.dll public struct System.ReadOnlyMemory : System.IEquatable> { // Fields private readonly System.Object _object; // 0x0 private readonly System.Int32 _index; // 0x0 private readonly System.Int32 _length; // 0x0 // Methods public System.Void .ctor(T[] array); // 0x1bd3a1c public System.Void .ctor(T[] array, System.Int32 start, System.Int32 length); // 0x0 internal System.Void .ctor(System.Object obj, System.Int32 start, System.Int32 length); // 0x0 public static System.ReadOnlyMemory op_Implicit(T[] array); // 0x1ce0384 public static System.ReadOnlyMemory op_Implicit(System.ArraySegment segment); // 0x1ce0384 public static System.ReadOnlyMemory get_Empty(); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c public System.ReadOnlyMemory Slice(System.Int32 start); // 0x1ce0384 public System.ReadOnlyMemory Slice(System.Int32 start, System.Int32 length); // 0x1ce0384 public System.ReadOnlySpan get_Span(); // 0x1ce0384 public System.Void CopyTo(System.Memory destination); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ReadOnlyMemory other); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc private static System.Int32 CombineHashCodes(System.Int32 left, System.Int32 right); // 0x1bda3a4 private static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3); // 0x0 internal System.Object GetObjectStartLength(out System.Int32& start, out System.Int32& length); // 0x1bd23b0 } // mscorlib.dll public struct System.ReadOnlySpan : { // Fields internal readonly System.ByReference _pointer; // 0x0 private readonly System.Int32 _length; // 0x0 // Methods public System.Void .ctor(T[] array); // 0x1bd3a1c public System.Void .ctor(T[] array, System.Int32 start, System.Int32 length); // 0x0 public System.Void .ctor(System.Void* pointer, System.Int32 length); // 0x1ce0384 internal System.Void .ctor(ref T& ptr, System.Int32 length); // 0x1bd3b1c public ref T& get_Item(System.Int32 index); // 0x1bd21c8 public ref T& GetPinnableReference(); // 0x1bd219c public System.Void CopyTo(System.Span destination); // 0x1ce0384 public System.Boolean TryCopyTo(System.Span destination); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c public System.ReadOnlySpan Slice(System.Int32 start); // 0x1ce0384 public System.ReadOnlySpan Slice(System.Int32 start, System.Int32 length); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public System.Int32 get_Length(); // 0x1bd1ddc public System.Boolean get_IsEmpty(); // 0x1bd1824 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public static System.ReadOnlySpan op_Implicit(T[] array); // 0x1ce0384 public static System.ReadOnlySpan get_Empty(); // 0x1ce0384 } // mscorlib.dll public class System.ResolveEventArgs : System.EventArgs { // Fields private readonly System.String k__BackingField; // 0x10 private readonly System.Reflection.Assembly k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String name); // 0x3302784 public System.Void .ctor(System.String name, System.Reflection.Assembly requestingAssembly); // 0x33027f8 public System.String get_Name(); // 0x3302880 } // mscorlib.dll public sealed class System.ResolveEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3302888 public virtual System.Reflection.Assembly Invoke(System.Object sender, System.ResolveEventArgs args); // 0x3302994 } // mscorlib.dll [Serializable] public struct System.SByte : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.SByte m_value; // 0x10 public const System.SByte MaxValue; // 0x0 public const System.SByte MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object obj); // 0x33029a8 public System.Int32 CompareTo(System.SByte value); // 0x3302a64 public override System.Boolean Equals(System.Object obj); // 0x3302a70 public System.Boolean Equals(System.SByte obj); // 0x3302ae8 public override System.Int32 GetHashCode(); // 0x3302af8 public override System.String ToString(); // 0x3302b04 public System.String ToString(System.IFormatProvider provider); // 0x3302b9c public System.String ToString(System.String format); // 0x3302c38 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x3302c40 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x3302dbc public static System.SByte Parse(System.String s); // 0x3302ed8 public static System.SByte Parse(System.String s, System.Globalization.NumberStyles style); // 0x3303104 public static System.SByte Parse(System.String s, System.IFormatProvider provider); // 0x3303184 public static System.SByte Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33031fc public static System.SByte Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x330328c private static System.SByte Parse(System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x33032e0 private static System.SByte Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x3302f6c public static System.Boolean TryParse(System.String s, out System.SByte& result); // 0x330334c public static System.Boolean TryParse(System.ReadOnlySpan s, out System.SByte& result); // 0x3303494 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.SByte& result); // 0x33034d0 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.SByte& result); // 0x3303578 private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.SByte& result); // 0x33033cc public System.TypeCode GetTypeCode(); // 0x33035d4 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x33035dc private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x3303638 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x3303694 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x330369c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x33036f8 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x3303754 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x33037b0 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x33037b8 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x3303814 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x3303870 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x33038cc private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x3303928 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x3303984 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x33039e0 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x3303a64 } // mscorlib.dll public sealed class System.SerializableAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3303b10 } // mscorlib.dll [Serializable] public struct System.Single : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Single m_value; // 0x10 public const System.Single MinValue; // 0x0 public const System.Single Epsilon; // 0x0 public const System.Single MaxValue; // 0x0 public const System.Single PositiveInfinity; // 0x0 public const System.Single NegativeInfinity; // 0x0 public const System.Single NaN; // 0x0 internal const System.Single NegativeZero; // 0x0 // Methods public static System.Boolean IsFinite(System.Single f); // 0x3303b18 public static System.Boolean IsInfinity(System.Single f); // 0x3303b2c public static System.Boolean IsNaN(System.Single f); // 0x3303b44 public static System.Boolean IsNegative(System.Single f); // 0x3303b5c public static System.Boolean IsNegativeInfinity(System.Single f); // 0x3303b68 public static System.Boolean IsNormal(System.Single f); // 0x3303b7c public static System.Boolean IsPositiveInfinity(System.Single f); // 0x3303ba4 public static System.Boolean IsSubnormal(System.Single f); // 0x3303bb8 public System.Int32 CompareTo(System.Object value); // 0x3303be0 public System.Int32 CompareTo(System.Single value); // 0x3303ce4 public static System.Boolean op_Equality(System.Single left, System.Single right); // 0x3303d40 public static System.Boolean op_Inequality(System.Single left, System.Single right); // 0x3303d4c public static System.Boolean op_LessThan(System.Single left, System.Single right); // 0x3303d58 public static System.Boolean op_GreaterThan(System.Single left, System.Single right); // 0x3303d64 public static System.Boolean op_LessThanOrEqual(System.Single left, System.Single right); // 0x3303d70 public static System.Boolean op_GreaterThanOrEqual(System.Single left, System.Single right); // 0x3303d7c public override System.Boolean Equals(System.Object obj); // 0x3303d88 public System.Boolean Equals(System.Single obj); // 0x3303e34 public override System.Int32 GetHashCode(); // 0x3303e80 public override System.String ToString(); // 0x3303e98 public System.String ToString(System.IFormatProvider provider); // 0x3303f14 public System.String ToString(System.String format); // 0x3303fa0 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x3304028 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x33040b8 public static System.Single Parse(System.String s); // 0x3304178 public static System.Single Parse(System.String s, System.Globalization.NumberStyles style); // 0x330422c public static System.Single Parse(System.String s, System.IFormatProvider provider); // 0x33042f8 public static System.Single Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33043bc public static System.Single Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x3304490 public static System.Boolean TryParse(System.String s, out System.Single& result); // 0x3304530 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Single& result); // 0x3304868 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Single& result); // 0x33048a4 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Single& result); // 0x330494c private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.Single& result); // 0x33045b0 public System.TypeCode GetTypeCode(); // 0x33049a8 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x33049b0 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x3304a14 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x3304a98 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x3304afc private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x3304b60 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x3304bc4 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x3304c28 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x3304c8c private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x3304cf0 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x3304d54 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x3304db8 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x3304dc0 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x3304e24 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x3304e88 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x3304f0c } // mscorlib.dll public struct System.Span : { // Fields internal readonly System.ByReference _pointer; // 0x0 private readonly System.Int32 _length; // 0x0 // Methods public System.Void .ctor(T[] array); // 0x1bd3a1c public System.Void .ctor(T[] array, System.Int32 start, System.Int32 length); // 0x0 public System.Void .ctor(System.Void* pointer, System.Int32 length); // 0x1ce0384 internal System.Void .ctor(ref T& ptr, System.Int32 length); // 0x1bd3b1c public ref T& get_Item(System.Int32 index); // 0x1bd21c8 public ref T& GetPinnableReference(); // 0x1bd219c public System.Void Clear(); // 0x1bd2ec0 public System.Void Fill(T value); // 0x1ce0384 public System.Void CopyTo(System.Span destination); // 0x1ce0384 public System.Boolean TryCopyTo(System.Span destination); // 0x1ce0384 public static System.ReadOnlySpan op_Implicit(System.Span span); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c public System.Span Slice(System.Int32 start); // 0x1ce0384 public System.Span Slice(System.Int32 start, System.Int32 length); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public System.Int32 get_Length(); // 0x1bd1ddc public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public static System.Span op_Implicit(T[] array); // 0x1ce0384 } // mscorlib.dll internal sealed class System.SpanDebugView : System.Object { // Fields // Methods } // mscorlib.dll internal static class System.SpanHelpers : System.Object { // Fields // Methods public static System.Int32 IndexOfAny(ref System.Byte& searchSpace, System.Int32 searchSpaceLength, ref System.Byte& value, System.Int32 valueLength); // 0x3304fb8 public static System.Int32 IndexOf(ref System.Byte& searchSpace, System.Byte value, System.Int32 length); // 0x3305038 public static System.Boolean SequenceEqual(ref System.Byte& first, ref System.Byte& second, System.UInt64 length); // 0x33052e0 public static System.Int32 SequenceCompareTo(ref System.Char& first, System.Int32 firstLength, ref System.Char& second, System.Int32 secondLength); // 0x3305450 public static System.Int32 IndexOf(ref System.Char& searchSpace, System.Char value, System.Int32 length); // 0x3305990 public static System.Int32 LastIndexOf(ref System.Char& searchSpace, System.Char value, System.Int32 length); // 0x3305f80 private static System.Int32 LocateFirstFoundChar(System.Numerics.Vector match); // 0x3306524 private static System.Int32 LocateFirstFoundChar(System.UInt64 match); // 0x3306700 private static System.Int32 LocateLastFoundChar(System.Numerics.Vector match); // 0x3306720 private static System.Int32 LocateLastFoundChar(System.UInt64 match); // 0x33068fc public static System.Int32 IndexOf(ref T& searchSpace, T value, System.Int32 length); // 0x1ce0384 public static System.Int32 IndexOfAny(ref T& searchSpace, System.Int32 searchSpaceLength, ref T& value, System.Int32 valueLength); // 0x0 public static System.Boolean SequenceEqual(ref T& first, ref T& second, System.Int32 length); // 0x1bd6734 public static System.Boolean StartsWithCultureHelper(System.ReadOnlySpan span, System.ReadOnlySpan value, System.Globalization.CompareInfo compareInfo); // 0x3306928 public static System.Boolean StartsWithCultureIgnoreCaseHelper(System.ReadOnlySpan span, System.ReadOnlySpan value, System.Globalization.CompareInfo compareInfo); // 0x3306a60 public static System.Boolean StartsWithOrdinalIgnoreCaseHelper(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x3306b80 public static System.Boolean EndsWithCultureHelper(System.ReadOnlySpan span, System.ReadOnlySpan value, System.Globalization.CompareInfo compareInfo); // 0x3306c54 public static System.Boolean EndsWithCultureIgnoreCaseHelper(System.ReadOnlySpan span, System.ReadOnlySpan value, System.Globalization.CompareInfo compareInfo); // 0x3306d8c public static System.Boolean EndsWithOrdinalIgnoreCaseHelper(System.ReadOnlySpan span, System.ReadOnlySpan value); // 0x3306eac public static System.Void ClearWithoutReferences(ref System.Byte& b, System.UInt64 byteLength); // 0x3306f90 public static System.Void ClearWithReferences(ref System.IntPtr& ip, System.UInt64 pointerSizeLength); // 0x3307178 } // mscorlib.dll [Serializable] public sealed class System.StackOverflowException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x33072c8 public System.Void .ctor(System.String message); // 0x3307320 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3307340 } // mscorlib.dll [Serializable] public abstract class System.StringComparer : System.Object, System.Collections.IComparer, System.Collections.IEqualityComparer, System.Collections.Generic.IComparer, System.Collections.Generic.IEqualityComparer { // Fields private static readonly System.CultureAwareComparer s_invariantCulture; // 0x0 private static readonly System.CultureAwareComparer s_invariantCultureIgnoreCase; // 0x8 private static readonly System.OrdinalCaseSensitiveComparer s_ordinal; // 0x10 private static readonly System.OrdinalIgnoreCaseComparer s_ordinalIgnoreCase; // 0x18 // Methods public static System.StringComparer get_InvariantCulture(); // 0x3307344 public static System.StringComparer get_InvariantCultureIgnoreCase(); // 0x330739c public static System.StringComparer get_CurrentCulture(); // 0x33073f4 public static System.StringComparer get_CurrentCultureIgnoreCase(); // 0x33074c8 public static System.StringComparer get_Ordinal(); // 0x3307554 public static System.StringComparer get_OrdinalIgnoreCase(); // 0x33075ac public static System.StringComparer FromComparison(System.StringComparison comparisonType); // 0x3307604 public static System.StringComparer Create(System.Globalization.CultureInfo culture, System.Boolean ignoreCase); // 0x3307860 public static System.StringComparer Create(System.Globalization.CultureInfo culture, System.Globalization.CompareOptions options); // 0x3307910 public System.Int32 Compare(System.Object x, System.Object y); // 0x33079d4 public System.Boolean Equals(System.Object x, System.Object y); // 0x3307b60 public System.Int32 GetHashCode(System.Object obj); // 0x3307c28 public abstract System.Int32 Compare(System.String x, System.String y); // 0x0 public abstract System.Boolean Equals(System.String x, System.String y); // 0x0 public abstract System.Int32 GetHashCode(System.String obj); // 0x1bd1f2c protected System.Void .ctor(); // 0x3307cec private static System.Void .cctor(); // 0x3307cf4 } // mscorlib.dll [Serializable] public sealed class System.CultureAwareComparer : System.StringComparer, System.Runtime.Serialization.ISerializable { // Fields private readonly System.Globalization.CompareInfo _compareInfo; // 0x10 private System.Globalization.CompareOptions _options; // 0x18 // Methods internal System.Void .ctor(System.Globalization.CultureInfo culture, System.Globalization.CompareOptions options); // 0x3307480 internal System.Void .ctor(System.Globalization.CompareInfo compareInfo, System.Globalization.CompareOptions options); // 0x3307e7c private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3307f68 public override System.Int32 Compare(System.String x, System.String y); // 0x330818c public override System.Boolean Equals(System.String x, System.String y); // 0x33081e0 public override System.Int32 GetHashCode(System.String obj); // 0x3308230 public override System.Boolean Equals(System.Object obj); // 0x33082a0 public override System.Int32 GetHashCode(); // 0x3308338 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x330836c } // mscorlib.dll [Serializable] public class System.OrdinalComparer : System.StringComparer { // Fields private readonly System.Boolean _ignoreCase; // 0x10 // Methods internal System.Void .ctor(System.Boolean ignoreCase); // 0x3308458 public override System.Int32 Compare(System.String x, System.String y); // 0x33084c8 public override System.Boolean Equals(System.String x, System.String y); // 0x3308520 public override System.Int32 GetHashCode(System.String obj); // 0x33085a0 public override System.Boolean Equals(System.Object obj); // 0x3308628 public override System.Int32 GetHashCode(); // 0x33086c0 } // mscorlib.dll [Serializable] internal sealed class System.OrdinalCaseSensitiveComparer : System.OrdinalComparer, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x3307e6c public override System.Int32 Compare(System.String x, System.String y); // 0x3308724 public override System.Boolean Equals(System.String x, System.String y); // 0x3308734 public override System.Int32 GetHashCode(System.String obj); // 0x3308744 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x330876c } // mscorlib.dll [Serializable] internal sealed class System.OrdinalIgnoreCaseComparer : System.OrdinalComparer, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x3307e74 public override System.Int32 Compare(System.String x, System.String y); // 0x3308820 public override System.Boolean Equals(System.String x, System.String y); // 0x3308838 public override System.Int32 GetHashCode(System.String obj); // 0x3308850 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33088b4 } // mscorlib.dll public enum System.StringComparison : { // Fields public System.Int32 value__; // 0x10 public const System.StringComparison CurrentCulture = 0; // 0x0 public const System.StringComparison CurrentCultureIgnoreCase = 1; // 0x0 public const System.StringComparison InvariantCulture = 2; // 0x0 public const System.StringComparison InvariantCultureIgnoreCase = 3; // 0x0 public const System.StringComparison Ordinal = 4; // 0x0 public const System.StringComparison OrdinalIgnoreCase = 5; // 0x0 // Methods } // mscorlib.dll public enum System.StringSplitOptions : { // Fields public System.Int32 value__; // 0x10 public const System.StringSplitOptions None = 0; // 0x0 public const System.StringSplitOptions RemoveEmptyEntries = 1; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.SystemException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3308968 public System.Void .ctor(System.String message); // 0x32ffdb8 public System.Void .ctor(System.String message, System.Exception innerException); // 0x33089e8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ffe8c } // mscorlib.dll public sealed class System.STAThreadAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3308a68 } // mscorlib.dll [Serializable] public class System.ThreadStaticAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3308a70 } // mscorlib.dll [Serializable] public struct System.TimeSpan : System.IComparable, System.IComparable, System.IEquatable, System.IFormattable, System.ISpanFormattable { // Fields public const System.Int64 TicksPerMillisecond; // 0x0 private const System.Double MillisecondsPerTick; // 0x0 public const System.Int64 TicksPerSecond; // 0x0 private const System.Double SecondsPerTick; // 0x0 public const System.Int64 TicksPerMinute; // 0x0 private const System.Double MinutesPerTick; // 0x0 public const System.Int64 TicksPerHour; // 0x0 private const System.Double HoursPerTick; // 0x0 public const System.Int64 TicksPerDay; // 0x0 private const System.Double DaysPerTick; // 0x0 private const System.Int32 MillisPerSecond; // 0x0 private const System.Int32 MillisPerMinute; // 0x0 private const System.Int32 MillisPerHour; // 0x0 private const System.Int32 MillisPerDay; // 0x0 internal const System.Int64 MaxSeconds; // 0x0 internal const System.Int64 MinSeconds; // 0x0 internal const System.Int64 MaxMilliSeconds; // 0x0 internal const System.Int64 MinMilliSeconds; // 0x0 internal const System.Int64 TicksPerTenthSecond; // 0x0 public static readonly System.TimeSpan Zero; // 0x0 public static readonly System.TimeSpan MaxValue; // 0x8 public static readonly System.TimeSpan MinValue; // 0x10 internal readonly System.Int64 _ticks; // 0x10 // Methods public System.Void .ctor(System.Int64 ticks); // 0x3308a78 public System.Void .ctor(System.Int32 hours, System.Int32 minutes, System.Int32 seconds); // 0x3308a80 public System.Void .ctor(System.Int32 days, System.Int32 hours, System.Int32 minutes, System.Int32 seconds); // 0x3308b98 public System.Void .ctor(System.Int32 days, System.Int32 hours, System.Int32 minutes, System.Int32 seconds, System.Int32 milliseconds); // 0x3308c20 public System.Int64 get_Ticks(); // 0x3308cdc public System.Int32 get_Days(); // 0x3308ce4 public System.Int32 get_Hours(); // 0x3308d10 public System.Int32 get_Milliseconds(); // 0x3308d54 public System.Int32 get_Minutes(); // 0x3308da0 public System.Int32 get_Seconds(); // 0x3308de8 public System.Double get_TotalDays(); // 0x3308e34 public System.Double get_TotalHours(); // 0x3308e4c public System.Double get_TotalMilliseconds(); // 0x3308e64 public System.Double get_TotalMinutes(); // 0x3308e98 public System.Double get_TotalSeconds(); // 0x3308eb0 public System.TimeSpan Add(System.TimeSpan ts); // 0x3308ec8 public static System.Int32 Compare(System.TimeSpan t1, System.TimeSpan t2); // 0x3308f30 public System.Int32 CompareTo(System.Object value); // 0x3308f48 public System.Int32 CompareTo(System.TimeSpan value); // 0x330900c public static System.TimeSpan FromDays(System.Double value); // 0x3309028 public System.TimeSpan Duration(); // 0x3309180 public override System.Boolean Equals(System.Object value); // 0x3309234 public System.Boolean Equals(System.TimeSpan obj); // 0x33092ac public static System.Boolean Equals(System.TimeSpan t1, System.TimeSpan t2); // 0x33092bc public override System.Int32 GetHashCode(); // 0x33092c8 public static System.TimeSpan FromHours(System.Double value); // 0x33092d4 private static System.TimeSpan Interval(System.Double value, System.Int32 scale); // 0x330908c public static System.TimeSpan FromMilliseconds(System.Double value); // 0x3309338 public static System.TimeSpan FromMinutes(System.Double value); // 0x3309398 public System.TimeSpan Negate(); // 0x33093f8 public static System.TimeSpan FromSeconds(System.Double value); // 0x33094a8 public System.TimeSpan Subtract(System.TimeSpan ts); // 0x3309508 public System.TimeSpan Multiply(System.Double factor); // 0x3309570 public System.TimeSpan Divide(System.Double divisor); // 0x33097b4 public System.Double Divide(System.TimeSpan ts); // 0x3309a10 public static System.TimeSpan FromTicks(System.Int64 value); // 0x3309ae0 internal static System.Int64 TimeToTicks(System.Int32 hour, System.Int32 minute, System.Int32 second); // 0x3308b00 private static System.Void ValidateStyles(System.Globalization.TimeSpanStyles style, System.String parameterName); // 0x3309ae4 public static System.TimeSpan Parse(System.String s); // 0x3309b48 public static System.TimeSpan Parse(System.String input, System.IFormatProvider formatProvider); // 0x3309ba4 public static System.TimeSpan Parse(System.ReadOnlySpan input, System.IFormatProvider formatProvider); // 0x3309c04 public static System.TimeSpan ParseExact(System.String input, System.String format, System.IFormatProvider formatProvider); // 0x3309c0c public static System.TimeSpan ParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider); // 0x3309cc4 public static System.TimeSpan ParseExact(System.String input, System.String format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x3309d38 public static System.TimeSpan ParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x3309e54 public static System.TimeSpan ParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x3309f0c public static System.TimeSpan ParseExact(System.ReadOnlySpan input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x3309fe4 public static System.Boolean TryParse(System.String s, out System.TimeSpan& result); // 0x330a08c public static System.Boolean TryParse(System.ReadOnlySpan s, out System.TimeSpan& result); // 0x330a0f8 public static System.Boolean TryParse(System.String input, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a108 public static System.Boolean TryParse(System.ReadOnlySpan input, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a184 public static System.Boolean TryParseExact(System.String input, System.String format, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a18c public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a260 public static System.Boolean TryParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a270 public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.String[] formats, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x330a2f8 public static System.Boolean TryParseExact(System.String input, System.String format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x330a308 public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.ReadOnlySpan format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x330a438 public static System.Boolean TryParseExact(System.String input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x330a4f8 public static System.Boolean TryParseExact(System.ReadOnlySpan input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x330a5ec public override System.String ToString(); // 0x330a6a4 public System.String ToString(System.String format); // 0x330a708 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x330a778 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider formatProvider); // 0x330a7ec public static System.TimeSpan op_UnaryNegation(System.TimeSpan t); // 0x330a890 public static System.TimeSpan op_Subtraction(System.TimeSpan t1, System.TimeSpan t2); // 0x330a93c public static System.TimeSpan op_UnaryPlus(System.TimeSpan t); // 0x330a9a4 public static System.TimeSpan op_Addition(System.TimeSpan t1, System.TimeSpan t2); // 0x330a9a8 public static System.TimeSpan op_Multiply(System.TimeSpan timeSpan, System.Double factor); // 0x33095d8 public static System.TimeSpan op_Multiply(System.Double factor, System.TimeSpan timeSpan); // 0x330aa10 public static System.TimeSpan op_Division(System.TimeSpan timeSpan, System.Double divisor); // 0x330981c public static System.Double op_Division(System.TimeSpan t1, System.TimeSpan t2); // 0x3309a78 public static System.Boolean op_Equality(System.TimeSpan t1, System.TimeSpan t2); // 0x330aa74 public static System.Boolean op_Inequality(System.TimeSpan t1, System.TimeSpan t2); // 0x330aa80 public static System.Boolean op_LessThan(System.TimeSpan t1, System.TimeSpan t2); // 0x330aa8c public static System.Boolean op_LessThanOrEqual(System.TimeSpan t1, System.TimeSpan t2); // 0x330aa98 public static System.Boolean op_GreaterThan(System.TimeSpan t1, System.TimeSpan t2); // 0x330aaa4 public static System.Boolean op_GreaterThanOrEqual(System.TimeSpan t1, System.TimeSpan t2); // 0x330aab0 private static System.Void .cctor(); // 0x330aabc } // mscorlib.dll [Serializable] public abstract class System.TimeZone : System.Object { // Fields private static System.TimeZone currentTimeZone; // 0x0 private static System.Object s_InternalSyncObject; // 0x8 // Methods private static System.Object get_InternalSyncObject(); // 0x330ab14 protected System.Void .ctor(); // 0x330abac public static System.TimeZone get_CurrentTimeZone(); // 0x330abb4 internal static System.Void ResetTimeZone(); // 0x330ad20 public abstract System.String get_StandardName(); // 0x1bd219c public abstract System.String get_DaylightName(); // 0x1bd219c public abstract System.TimeSpan GetUtcOffset(System.DateTime time); // 0x0 public virtual System.DateTime ToUniversalTime(System.DateTime time); // 0x330ae2c public virtual System.DateTime ToLocalTime(System.DateTime time); // 0x330af68 public abstract System.Globalization.DaylightTime GetDaylightChanges(System.Int32 year); // 0x1bd21c8 public virtual System.Boolean IsDaylightSavingTime(System.DateTime time); // 0x330b088 public static System.Boolean IsDaylightSavingTime(System.DateTime time, System.Globalization.DaylightTime daylightTimes); // 0x330b118 internal static System.TimeSpan CalculateUtcOffset(System.DateTime time, System.Globalization.DaylightTime daylightTimes); // 0x330b19c internal static System.Void ClearCachedData(); // 0x330b404 } // mscorlib.dll internal enum System.TimeZoneInfoOptions : { // Fields public System.Int32 value__; // 0x10 public const System.TimeZoneInfoOptions None = 1; // 0x0 public const System.TimeZoneInfoOptions NoThrowOnInvalidTime = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.TimeZoneNotFoundException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x330b45c public System.Void .ctor(System.String message); // 0x330b4b4 public System.Void .ctor(System.String message, System.Exception innerException); // 0x330b51c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x330b58c } // mscorlib.dll [Serializable] public class System.TimeoutException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x330b60c public System.Void .ctor(System.String message); // 0x330b664 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x330b684 } // mscorlib.dll internal interface System.ITupleInternal : System.Runtime.CompilerServices.ITuple { // Fields // Methods public abstract System.String ToString(System.Text.StringBuilder sb); // 0x1bd22a0 public abstract System.Int32 GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c } // mscorlib.dll public static class System.Tuple : System.Object { // Fields // Methods public static System.Tuple Create(T1 item1, T2 item2); // 0x1ce0384 public static System.Tuple Create(T1 item1, T2 item2, T3 item3); // 0x1ce0384 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2); // 0x330b688 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3); // 0x330b694 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4); // 0x330b6a8 } // mscorlib.dll [Serializable] public class System.Tuple : System.Object, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.ITupleInternal, System.Runtime.CompilerServices.ITuple { // Fields private readonly T1 m_Item1; // 0x0 private readonly T2 m_Item2; // 0x0 // Methods public T1 get_Item1(); // 0x1ce0384 public T2 get_Item2(); // 0x1ce0384 public System.Void .ctor(T1 item1, T2 item2); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x1bd1f2c private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.ITupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.ITupleInternal.ToString(System.Text.StringBuilder sb); // 0x1bd22a0 private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public class System.Tuple : System.Object, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.ITupleInternal, System.Runtime.CompilerServices.ITuple { // Fields private readonly T1 m_Item1; // 0x0 private readonly T2 m_Item2; // 0x0 private readonly T3 m_Item3; // 0x0 // Methods public T1 get_Item1(); // 0x1ce0384 public T2 get_Item2(); // 0x1ce0384 public T3 get_Item3(); // 0x1ce0384 public System.Void .ctor(T1 item1, T2 item2, T3 item3); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x1bd1f2c private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.ITupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.ITupleInternal.ToString(System.Text.StringBuilder sb); // 0x1bd22a0 private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public class System.Tuple : System.Object, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.ITupleInternal, System.Runtime.CompilerServices.ITuple { // Fields private readonly T1 m_Item1; // 0x0 private readonly T2 m_Item2; // 0x0 private readonly T3 m_Item3; // 0x0 private readonly T4 m_Item4; // 0x0 // Methods public T1 get_Item1(); // 0x1ce0384 public T2 get_Item2(); // 0x1ce0384 public T3 get_Item3(); // 0x1ce0384 public T4 get_Item4(); // 0x1ce0384 public System.Void .ctor(T1 item1, T2 item2, T3 item3, T4 item4); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x1bd1f2c private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.ITupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.ITupleInternal.ToString(System.Text.StringBuilder sb); // 0x1bd22a0 private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public abstract class System.Type : System.Reflection.MemberInfo, System.Reflection.IReflect, System.Runtime.InteropServices._Type { // Fields private static System.Reflection.Binder s_defaultBinder; // 0x0 public static readonly System.Char Delimiter; // 0x8 public static readonly System.Type[] EmptyTypes; // 0x10 public static readonly System.Object Missing; // 0x18 public static readonly System.Reflection.MemberFilter FilterAttribute; // 0x20 public static readonly System.Reflection.MemberFilter FilterName; // 0x28 public static readonly System.Reflection.MemberFilter FilterNameIgnoreCase; // 0x30 private const System.Reflection.BindingFlags DefaultLookup; // 0x0 internal System.RuntimeTypeHandle _impl; // 0x10 internal const System.String DefaultTypeNameWhenMissingMetadata; // 0x0 // Methods public virtual System.Boolean IsEnumDefined(System.Object value); // 0x330b6c4 public virtual System.String GetEnumName(System.Object value); // 0x330be38 public virtual System.String[] GetEnumNames(); // 0x330c028 private System.Array GetEnumRawConstantValues(); // 0x330bcc8 private System.Void GetEnumData(out System.String[]& enumNames, out System.Array& enumValues); // 0x330c0cc private static System.Int32 BinarySearch(System.Array array, System.Object value); // 0x330bcec internal static System.Boolean IsIntegerType(System.Type t); // 0x330ba48 public virtual System.Boolean get_IsSerializable(); // 0x330c498 public virtual System.Boolean get_ContainsGenericParameters(); // 0x330c66c internal System.Type GetRootElementType(); // 0x330c77c public System.Boolean get_IsVisible(); // 0x330c7cc public virtual System.Type[] FindInterfaces(System.Reflection.TypeFilter filter, System.Object filterCriteria); // 0x330ca04 public virtual System.Reflection.MemberInfo[] FindMembers(System.Reflection.MemberTypes memberType, System.Reflection.BindingFlags bindingAttr, System.Reflection.MemberFilter filter, System.Object filterCriteria); // 0x330cc3c public virtual System.Boolean IsSubclassOf(System.Type c); // 0x330d568 public virtual System.Boolean IsAssignableFrom(System.Type c); // 0x330d624 internal System.Boolean ImplementInterface(System.Type ifaceType); // 0x330d89c private static System.Boolean FilterAttributeImpl(System.Reflection.MemberInfo m, System.Object filterCriteria); // 0x330d9e0 private static System.Boolean FilterNameImpl(System.Reflection.MemberInfo m, System.Object filterCriteria); // 0x330dd3c private static System.Boolean FilterNameIgnoreCaseImpl(System.Reflection.MemberInfo m, System.Object filterCriteria); // 0x330debc protected System.Void .ctor(); // 0x330e050 public override System.Reflection.MemberTypes get_MemberType(); // 0x330e058 public System.Type GetType(); // 0x330e060 public abstract System.String get_Namespace(); // 0x1bd219c public abstract System.String get_AssemblyQualifiedName(); // 0x1bd219c public abstract System.String get_FullName(); // 0x1bd219c public abstract System.Reflection.Assembly get_Assembly(); // 0x1bd219c public abstract System.Reflection.Module get_Module(); // 0x1bd219c public System.Boolean get_IsNested(); // 0x330c968 public override System.Type get_DeclaringType(); // 0x330e068 public virtual System.Reflection.MethodBase get_DeclaringMethod(); // 0x330e070 public override System.Type get_ReflectedType(); // 0x330e078 public abstract System.Type get_UnderlyingSystemType(); // 0x1bd219c public virtual System.Boolean get_IsTypeDefinition(); // 0x330e080 public System.Boolean get_IsArray(); // 0x330e0f8 protected abstract System.Boolean IsArrayImpl(); // 0x1bd1824 public System.Boolean get_IsByRef(); // 0x330e108 protected abstract System.Boolean IsByRefImpl(); // 0x1bd1824 public System.Boolean get_IsPointer(); // 0x330e118 protected abstract System.Boolean IsPointerImpl(); // 0x1bd1824 public virtual System.Boolean get_IsConstructedGenericType(); // 0x330e128 public virtual System.Boolean get_IsGenericParameter(); // 0x330e14c public virtual System.Boolean get_IsGenericTypeParameter(); // 0x330e154 public virtual System.Boolean get_IsGenericMethodParameter(); // 0x330e1a0 public virtual System.Boolean get_IsGenericType(); // 0x330e1ec public virtual System.Boolean get_IsGenericTypeDefinition(); // 0x330e1f4 public virtual System.Boolean get_IsSZArray(); // 0x330e1fc public virtual System.Boolean get_IsVariableBoundArray(); // 0x330e220 public virtual System.Boolean get_IsByRefLike(); // 0x330e268 public System.Boolean get_HasElementType(); // 0x330c76c protected abstract System.Boolean HasElementTypeImpl(); // 0x1bd1824 public abstract System.Type GetElementType(); // 0x1bd219c public virtual System.Int32 GetArrayRank(); // 0x330e2b4 public virtual System.Type GetGenericTypeDefinition(); // 0x330e300 public virtual System.Type[] get_GenericTypeArguments(); // 0x330e34c public virtual System.Type[] GetGenericArguments(); // 0x330e428 public virtual System.Int32 get_GenericParameterPosition(); // 0x330e474 public virtual System.Reflection.GenericParameterAttributes get_GenericParameterAttributes(); // 0x330e4c0 public virtual System.Type[] GetGenericParameterConstraints(); // 0x330e4f8 public System.Reflection.TypeAttributes get_Attributes(); // 0x330e570 protected abstract System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x1bd1ddc public System.Boolean get_IsAbstract(); // 0x330e580 public System.Boolean get_IsImport(); // 0x330e5a0 public System.Boolean get_IsSealed(); // 0x330e5c0 public System.Boolean get_IsSpecialName(); // 0x330e5e0 public System.Boolean get_IsClass(); // 0x330e600 public System.Boolean get_IsNestedAssembly(); // 0x330e658 public System.Boolean get_IsNestedFamANDAssem(); // 0x330e680 public System.Boolean get_IsNestedFamily(); // 0x330e6a8 public System.Boolean get_IsNestedFamORAssem(); // 0x330e6d0 public System.Boolean get_IsNestedPrivate(); // 0x330e6f8 public System.Boolean get_IsNestedPublic(); // 0x330c940 public System.Boolean get_IsNotPublic(); // 0x330e720 public System.Boolean get_IsPublic(); // 0x330c9dc public System.Boolean get_IsAutoLayout(); // 0x330e744 public System.Boolean get_IsExplicitLayout(); // 0x330e768 public System.Boolean get_IsLayoutSequential(); // 0x330e790 public System.Boolean get_IsAnsiClass(); // 0x330e7b8 public System.Boolean get_IsAutoClass(); // 0x330e7dc public System.Boolean get_IsUnicodeClass(); // 0x330e804 public System.Boolean get_IsCOMObject(); // 0x330e82c protected abstract System.Boolean IsCOMObjectImpl(); // 0x1bd1824 public System.Boolean get_IsContextful(); // 0x330e83c protected virtual System.Boolean IsContextfulImpl(); // 0x330e84c public virtual System.Boolean get_IsCollectible(); // 0x330e8dc public virtual System.Boolean get_IsEnum(); // 0x330e8e4 public System.Boolean get_IsMarshalByRef(); // 0x330e970 protected virtual System.Boolean IsMarshalByRefImpl(); // 0x330e980 public System.Boolean get_IsPrimitive(); // 0x330ea10 protected abstract System.Boolean IsPrimitiveImpl(); // 0x1bd1824 public System.Boolean get_IsValueType(); // 0x330e648 protected virtual System.Boolean IsValueTypeImpl(); // 0x330ea20 public virtual System.Boolean get_IsSignatureType(); // 0x330eaac public virtual System.Boolean get_IsSecurityCritical(); // 0x330eab4 public virtual System.Boolean get_IsSecuritySafeCritical(); // 0x330ead8 public virtual System.Boolean get_IsSecurityTransparent(); // 0x330eafc public virtual System.Runtime.InteropServices.StructLayoutAttribute get_StructLayoutAttribute(); // 0x330eb20 public System.Reflection.ConstructorInfo get_TypeInitializer(); // 0x330eb58 public System.Reflection.ConstructorInfo GetConstructor(System.Type[] types); // 0x330ebd4 public System.Reflection.ConstructorInfo GetConstructor(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330ebec public System.Reflection.ConstructorInfo GetConstructor(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330ebfc protected abstract System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x0 public System.Reflection.ConstructorInfo[] GetConstructors(); // 0x330ed28 public abstract System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Reflection.EventInfo GetEvent(System.String name); // 0x330ed3c public abstract System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x1bd2368 public virtual System.Reflection.EventInfo[] GetEvents(); // 0x330ed50 public abstract System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Reflection.FieldInfo GetField(System.String name); // 0x330ed64 public abstract System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x1bd2368 public System.Reflection.FieldInfo[] GetFields(); // 0x330ed78 public abstract System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Reflection.MemberInfo[] GetMember(System.String name); // 0x330ed8c public virtual System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x330eda0 public virtual System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.MemberTypes type, System.Reflection.BindingFlags bindingAttr); // 0x330edb8 public System.Reflection.MemberInfo[] GetMembers(); // 0x330ee04 public abstract System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Reflection.MethodInfo GetMethod(System.String name); // 0x330ee18 public System.Reflection.MethodInfo GetMethod(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x330ee20 public System.Reflection.MethodInfo GetMethod(System.String name, System.Type[] types); // 0x330ee94 public System.Reflection.MethodInfo GetMethod(System.String name, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330eeac public System.Reflection.MethodInfo GetMethod(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330eec4 public System.Reflection.MethodInfo GetMethod(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330eed4 protected abstract System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x0 public System.Reflection.MethodInfo GetMethod(System.String name, System.Int32 genericParameterCount, System.Type[] types); // 0x330f02c public System.Reflection.MethodInfo GetMethod(System.String name, System.Int32 genericParameterCount, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f058 public System.Reflection.MethodInfo GetMethod(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f084 public System.Reflection.MethodInfo GetMethod(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f0a8 protected virtual System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f264 public System.Reflection.MethodInfo[] GetMethods(); // 0x330f29c public abstract System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Type GetNestedType(System.String name); // 0x330f2b0 public abstract System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x1bd2368 public System.Type[] GetNestedTypes(); // 0x330f2c4 public abstract System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public System.Reflection.PropertyInfo GetProperty(System.String name); // 0x330f2d8 public System.Reflection.PropertyInfo GetProperty(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x330f2e0 public System.Reflection.PropertyInfo GetProperty(System.String name, System.Type returnType); // 0x330f354 public System.Reflection.PropertyInfo GetProperty(System.String name, System.Type[] types); // 0x330f44c public System.Reflection.PropertyInfo GetProperty(System.String name, System.Type returnType, System.Type[] types); // 0x330f464 public System.Reflection.PropertyInfo GetProperty(System.String name, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f47c public System.Reflection.PropertyInfo GetProperty(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x330f494 protected abstract System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x0 public System.Reflection.PropertyInfo[] GetProperties(); // 0x330f51c public abstract System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x1bd21c8 public virtual System.Reflection.MemberInfo[] GetDefaultMembers(); // 0x330f530 public virtual System.RuntimeTypeHandle get_TypeHandle(); // 0x330f554 public static System.RuntimeTypeHandle GetTypeHandle(System.Object o); // 0x330f58c public static System.Type[] GetTypeArray(System.Object[] args); // 0x330f604 public static System.TypeCode GetTypeCode(System.Type type); // 0x330f760 protected virtual System.TypeCode GetTypeCodeImpl(); // 0x330f7d8 public abstract System.Guid get_GUID(); // 0x0 public static System.Type GetTypeFromCLSID(System.Guid clsid); // 0x330f8c0 public static System.Type GetTypeFromCLSID(System.Guid clsid, System.Boolean throwOnError); // 0x330f9ac public static System.Type GetTypeFromCLSID(System.Guid clsid, System.String server); // 0x330fa1c public static System.Type GetTypeFromProgID(System.String progID); // 0x330fa8c public static System.Type GetTypeFromProgID(System.String progID, System.Boolean throwOnError); // 0x330fb58 public static System.Type GetTypeFromProgID(System.String progID, System.String server); // 0x330fbc0 public abstract System.Type get_BaseType(); // 0x1bd219c public System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args); // 0x330fc28 public System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Globalization.CultureInfo culture); // 0x330fc58 public abstract System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x0 public System.Type GetInterface(System.String name); // 0x330fc88 public abstract System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x1bd22d8 public abstract System.Type[] GetInterfaces(); // 0x1bd219c public virtual System.Reflection.InterfaceMapping GetInterfaceMap(System.Type interfaceType); // 0x330fc9c public virtual System.Boolean IsInstanceOfType(System.Object o); // 0x330fce8 public virtual System.Boolean IsEquivalentTo(System.Type other); // 0x330fd24 public virtual System.Type GetEnumUnderlyingType(); // 0x330fd88 public virtual System.Array GetEnumValues(); // 0x330fe70 public virtual System.Type MakeArrayType(); // 0x330fef4 public virtual System.Type MakeArrayType(System.Int32 rank); // 0x330ff2c public virtual System.Type MakeByRefType(); // 0x330ff64 public virtual System.Type MakeGenericType(System.Type[] typeArguments); // 0x330ff9c public virtual System.Type MakePointerType(); // 0x330ffe8 public static System.Type MakeGenericSignatureType(System.Type genericTypeDefinition, System.Type[] typeArguments); // 0x3310020 public static System.Type MakeGenericMethodParameter(System.Int32 position); // 0x331008c public override System.String ToString(); // 0x3310148 public override System.Boolean Equals(System.Object o); // 0x33101ac public override System.Int32 GetHashCode(); // 0x3310248 public virtual System.Boolean Equals(System.Type o); // 0x3310290 public static System.Reflection.Binder get_DefaultBinder(); // 0x3310330 internal virtual System.Type InternalResolve(); // 0x3310400 internal virtual System.Type RuntimeResolve(); // 0x3310410 internal virtual System.Boolean get_IsUserType(); // 0x3310448 internal virtual System.Reflection.MethodInfo GetMethod(System.Reflection.MethodInfo fromNoninstanciated); // 0x3310450 internal virtual System.Reflection.ConstructorInfo GetConstructor(System.Reflection.ConstructorInfo fromNoninstanciated); // 0x331049c internal virtual System.Reflection.FieldInfo GetField(System.Reflection.FieldInfo fromNoninstanciated); // 0x33104e8 public static System.Type GetTypeFromHandle(System.RuntimeTypeHandle handle); // 0x32ffb50 private static System.Type internal_from_handle(System.IntPtr handle); // 0x3310534 internal virtual System.RuntimeTypeHandle GetTypeHandleInternal(); // 0x3310538 internal virtual System.Boolean HasProxyAttributeImpl(); // 0x3310548 internal virtual System.Boolean get_IsSzArray(); // 0x3310550 internal System.String FormatTypeName(); // 0x3310558 internal virtual System.String FormatTypeName(System.Boolean serialization); // 0x331056c public System.Boolean get_IsInterface(); // 0x330d7d8 public static System.Type GetType(System.String typeName, System.Boolean throwOnError, System.Boolean ignoreCase); // 0x33105a4 public static System.Type GetType(System.String typeName, System.Boolean throwOnError); // 0x3310630 public static System.Type GetType(System.String typeName); // 0x33106b0 public static System.Type GetType(System.String typeName, System.Func assemblyResolver, System.Func typeResolver); // 0x331072c public static System.Type GetType(System.String typeName, System.Func assemblyResolver, System.Func typeResolver, System.Boolean throwOnError); // 0x3310754 public static System.Type GetType(System.String typeName, System.Func assemblyResolver, System.Func typeResolver, System.Boolean throwOnError, System.Boolean ignoreCase); // 0x331077c public static System.Boolean op_Equality(System.Type left, System.Type right); // 0x330ba3c public static System.Boolean op_Inequality(System.Type left, System.Type right); // 0x330c660 public static System.Type ReflectionOnlyGetType(System.String typeName, System.Boolean throwIfNotFound, System.Boolean ignoreCase); // 0x33107a4 public static System.Type GetTypeFromCLSID(System.Guid clsid, System.String server, System.Boolean throwOnError); // 0x330f92c public static System.Type GetTypeFromProgID(System.String progID, System.String server, System.Boolean throwOnError); // 0x330fae8 internal System.String get_FullNameOrDefault(); // 0x3310830 internal System.Boolean IsRuntimeImplemented(); // 0x330c5d4 internal virtual System.String InternalGetNameIfAvailable(ref System.Type& rootCauseForFailure); // 0x331094c internal System.String get_InternalNameIfAvailable(); // 0x3310928 internal System.String get_NameOrDefault(); // 0x331095c private static System.Void .cctor(); // 0x33109cc private System.Void System.Runtime.InteropServices._Type.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x3310bb8 private System.Void System.Runtime.InteropServices._Type.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x3310bf0 private System.Void System.Runtime.InteropServices._Type.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x3310c28 private System.Void System.Runtime.InteropServices._Type.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x3310c60 } // mscorlib.dll [Serializable] public class System.TypeAccessException : System.TypeLoadException { // Fields // Methods public System.Void .ctor(); // 0x3310c98 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3310cf4 } // mscorlib.dll public enum System.TypeCode : { // Fields public System.Int32 value__; // 0x10 public const System.TypeCode Empty = 0; // 0x0 public const System.TypeCode Object = 1; // 0x0 public const System.TypeCode DBNull = 2; // 0x0 public const System.TypeCode Boolean = 3; // 0x0 public const System.TypeCode Char = 4; // 0x0 public const System.TypeCode SByte = 5; // 0x0 public const System.TypeCode Byte = 6; // 0x0 public const System.TypeCode Int16 = 7; // 0x0 public const System.TypeCode UInt16 = 8; // 0x0 public const System.TypeCode Int32 = 9; // 0x0 public const System.TypeCode UInt32 = 10; // 0x0 public const System.TypeCode Int64 = 11; // 0x0 public const System.TypeCode UInt64 = 12; // 0x0 public const System.TypeCode Single = 13; // 0x0 public const System.TypeCode Double = 14; // 0x0 public const System.TypeCode Decimal = 15; // 0x0 public const System.TypeCode DateTime = 16; // 0x0 public const System.TypeCode String = 18; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.TypeInitializationException : System.SystemException { // Fields private System.String _typeName; // 0x90 // Methods private System.Void .ctor(); // 0x3310cfc public System.Void .ctor(System.String fullTypeName, System.Exception innerException); // 0x3310d54 internal System.Void .ctor(System.String fullTypeName, System.String message, System.Exception innerException); // 0x3310de0 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3310e24 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3310eb0 public System.String get_TypeName(); // 0x3310fb8 } // mscorlib.dll [Serializable] public struct System.UInt16 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.UInt16 m_value; // 0x10 public const System.UInt16 MaxValue; // 0x0 public const System.UInt16 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x331100c public System.Int32 CompareTo(System.UInt16 value); // 0x33110c8 public override System.Boolean Equals(System.Object obj); // 0x33110d4 public System.Boolean Equals(System.UInt16 obj); // 0x331114c public override System.Int32 GetHashCode(); // 0x331115c public override System.String ToString(); // 0x3311164 public System.String ToString(System.IFormatProvider provider); // 0x33111fc public System.String ToString(System.String format); // 0x3311298 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x331134c public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x3311404 public static System.UInt16 Parse(System.String s); // 0x33114a8 public static System.UInt16 Parse(System.String s, System.Globalization.NumberStyles style); // 0x33116a4 public static System.UInt16 Parse(System.String s, System.IFormatProvider provider); // 0x3311724 public static System.UInt16 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x331179c public static System.UInt16 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x331182c private static System.UInt16 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x3311518 public static System.Boolean TryParse(System.String s, out System.UInt16& result); // 0x3311880 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.UInt16& result); // 0x33119bc public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt16& result); // 0x33119f8 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt16& result); // 0x3311aa0 private static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.UInt16& result); // 0x3311900 public System.TypeCode GetTypeCode(); // 0x3311afc private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x3311b04 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x3311b60 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x3311bbc private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x3311c18 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x3311c74 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x3311cd0 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x3311cd8 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x3311d34 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x3311d90 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x3311dec private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x3311e48 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x3311ea4 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x3311f00 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x3311f5c private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x3311fe0 } // mscorlib.dll [Serializable] public struct System.UInt32 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.UInt32 m_value; // 0x10 public const System.UInt32 MaxValue; // 0x0 public const System.UInt32 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x331208c public System.Int32 CompareTo(System.UInt32 value); // 0x3312158 public override System.Boolean Equals(System.Object obj); // 0x3312174 public System.Boolean Equals(System.UInt32 obj); // 0x33121ec public override System.Int32 GetHashCode(); // 0x33121fc public override System.String ToString(); // 0x3312204 public System.String ToString(System.IFormatProvider provider); // 0x331229c public System.String ToString(System.String format); // 0x3312338 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x33123ec public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x3302560 public static System.UInt32 Parse(System.String s); // 0x33124a4 public static System.UInt32 Parse(System.String s, System.Globalization.NumberStyles style); // 0x3312558 public static System.UInt32 Parse(System.String s, System.IFormatProvider provider); // 0x3312624 public static System.UInt32 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33126e8 public static System.UInt32 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33127bc public static System.Boolean TryParse(System.String s, out System.UInt32& result); // 0x331285c public static System.Boolean TryParse(System.ReadOnlySpan s, out System.UInt32& result); // 0x3312930 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt32& result); // 0x33129b8 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt32& result); // 0x3312ab0 public System.TypeCode GetTypeCode(); // 0x3312b58 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x3312b60 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x3312bbc private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x3312c18 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x3312c74 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x3312cd0 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x3312d2c private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x3312d88 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x3312de4 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x3312dec private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x3312e48 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x3312ea4 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x3312f00 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x3312f5c private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x3312fb8 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x331303c } // mscorlib.dll [Serializable] public struct System.UInt64 : System.IComparable, System.IConvertible, System.IFormattable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.UInt64 m_value; // 0x10 public const System.UInt64 MaxValue; // 0x0 public const System.UInt64 MinValue; // 0x0 // Methods public System.Int32 CompareTo(System.Object value); // 0x33130e8 public System.Int32 CompareTo(System.UInt64 value); // 0x33131b4 public override System.Boolean Equals(System.Object obj); // 0x33131d0 public System.Boolean Equals(System.UInt64 obj); // 0x3313248 public override System.Int32 GetHashCode(); // 0x3313258 public override System.String ToString(); // 0x3313264 public System.String ToString(System.IFormatProvider provider); // 0x33132fc public System.String ToString(System.String format); // 0x3313398 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x331344c public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x3313504 public static System.UInt64 Parse(System.String s); // 0x33135a8 public static System.UInt64 Parse(System.String s, System.Globalization.NumberStyles style); // 0x331365c public static System.UInt64 Parse(System.String s, System.IFormatProvider provider); // 0x3313728 public static System.UInt64 Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33137ec public static System.UInt64 Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x33138c0 public static System.Boolean TryParse(System.String s, out System.UInt64& result); // 0x3313960 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.UInt64& result); // 0x3313a34 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt64& result); // 0x3313abc public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.UInt64& result); // 0x3313bb4 public System.TypeCode GetTypeCode(); // 0x3313c5c private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x3313c64 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x3313cc0 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x3313d1c private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x3313d78 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x3313dd4 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x3313e30 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x3313e8c private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x3313ee8 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x3313f44 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x3313fa0 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x3313fa8 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x3314004 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x3314060 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x33140bc private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x3314140 } // mscorlib.dll [Serializable] public class System.UnauthorizedAccessException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x33141ec public System.Void .ctor(System.String message); // 0x3314244 public System.Void .ctor(System.String message, System.Exception inner); // 0x3314264 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3314284 } // mscorlib.dll [Serializable] public class System.UnhandledExceptionEventArgs : System.EventArgs { // Fields private System.Object _exception; // 0x10 private System.Boolean _isTerminating; // 0x18 // Methods public System.Void .ctor(System.Object exception, System.Boolean isTerminating); // 0x3314288 public System.Object get_ExceptionObject(); // 0x331430c public System.Boolean get_IsTerminating(); // 0x3314314 } // mscorlib.dll [Serializable] public sealed class System.UnhandledExceptionEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x331431c public virtual System.Void Invoke(System.Object sender, System.UnhandledExceptionEventArgs e); // 0x3314428 } // mscorlib.dll internal interface System.IValueTupleInternal : System.Runtime.CompilerServices.ITuple { // Fields // Methods public abstract System.Int32 GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public abstract System.String ToStringEnd(); // 0x1bd219c } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields // Methods public override System.Boolean Equals(System.Object obj); // 0x331443c public System.Boolean Equals(System.ValueTuple other); // 0x3314498 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x33144a0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x33144fc public System.Int32 CompareTo(System.ValueTuple other); // 0x3314610 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x3314618 public override System.Int32 GetHashCode(); // 0x331472c private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x3314734 private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x331473c public override System.String ToString(); // 0x3314744 private System.String System.IValueTupleInternal.ToStringEnd(); // 0x3314784 private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x33147c4 private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x33147cc internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2); // 0x3314804 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3); // 0x3314880 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4); // 0x3314900 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4, System.Int32 h5); // 0x3314990 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4, System.Int32 h5, System.Int32 h6); // 0x3314a28 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4, System.Int32 h5, System.Int32 h6, System.Int32 h7); // 0x3314ad0 internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2, System.Int32 h3, System.Int32 h4, System.Int32 h5, System.Int32 h6, System.Int32 h7, System.Int32 h8); // 0x3314b80 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 // Methods public System.Void .ctor(T1 item1); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 // Methods public System.Void .ctor(T1 item1, T2 item2); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 GetHashCodeCore(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 // Methods public System.Void .ctor(T1 item1, T2 item2, T3 item3); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 GetHashCodeCore(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 public T4 Item4; // 0x0 // Methods public System.Void .ctor(T1 item1, T2 item2, T3 item3, T4 item4); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 GetHashCodeCore(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 public T4 Item4; // 0x0 public T5 Item5; // 0x0 // Methods public System.Void .ctor(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 GetHashCodeCore(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public struct System.ValueTuple : System.IEquatable>, System.Collections.IStructuralEquatable, System.Collections.IStructuralComparable, System.IComparable, System.IComparable>, System.IValueTupleInternal, System.Runtime.CompilerServices.ITuple { // Fields public T1 Item1; // 0x0 public T2 Item2; // 0x0 public T3 Item3; // 0x0 public T4 Item4; // 0x0 public T5 Item5; // 0x0 public T6 Item6; // 0x0 public T7 Item7; // 0x0 public TRest Rest; // 0x0 // Methods public System.Void .ctor(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7, TRest rest); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.ValueTuple other); // 0x1ce0384 private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 private System.Int32 System.IComparable.CompareTo(System.Object other); // 0x1bd1f2c public System.Int32 CompareTo(System.ValueTuple other); // 0x1ce0384 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 GetHashCodeCore(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c private System.Int32 System.IValueTupleInternal.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c public override System.String ToString(); // 0x1bd219c private System.String System.IValueTupleInternal.ToStringEnd(); // 0x1bd219c private System.Int32 System.Runtime.CompilerServices.ITuple.get_Length(); // 0x1bd1ddc private System.Object System.Runtime.CompilerServices.ITuple.get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll [Serializable] public sealed class System.Version : System.Object, System.ICloneable, System.IComparable, System.IComparable, System.IEquatable, System.ISpanFormattable { // Fields private readonly System.Int32 _Major; // 0x10 private readonly System.Int32 _Minor; // 0x14 private readonly System.Int32 _Build; // 0x18 private readonly System.Int32 _Revision; // 0x1c // Methods public System.Void .ctor(System.Int32 major, System.Int32 minor, System.Int32 build, System.Int32 revision); // 0x3314c40 public System.Void .ctor(System.Int32 major, System.Int32 minor, System.Int32 build); // 0x3314d54 public System.Void .ctor(System.Int32 major, System.Int32 minor); // 0x3314e40 public System.Void .ctor(System.String version); // 0x3314ef8 public System.Void .ctor(); // 0x3314fd4 private System.Void .ctor(System.Version version); // 0x3314ff8 public System.Object Clone(); // 0x3315034 public System.Int32 get_Major(); // 0x331508c public System.Int32 get_Minor(); // 0x3315094 public System.Int32 get_Build(); // 0x331509c public System.Int32 get_Revision(); // 0x33150a4 public System.Int32 CompareTo(System.Object version); // 0x33150ac public System.Int32 CompareTo(System.Version value); // 0x3315178 public override System.Boolean Equals(System.Object obj); // 0x33151e0 public System.Boolean Equals(System.Version obj); // 0x3315244 public override System.Int32 GetHashCode(); // 0x33152a4 public override System.String ToString(); // 0x33152c0 public System.String ToString(System.Int32 fieldCount); // 0x3315310 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten); // 0x33155e4 public System.Boolean TryFormat(System.Span destination, System.Int32 fieldCount, out System.Int32& charsWritten); // 0x3315610 private System.Boolean System.ISpanFormattable.TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x3315738 private System.Int32 get_DefaultFormatFieldCount(); // 0x33152e8 private System.Text.StringBuilder ToCachedStringBuilder(System.Int32 fieldCount); // 0x331539c public static System.Version Parse(System.String input); // 0x3314f3c public static System.Boolean TryParse(System.String input, out System.Version& result); // 0x3315bb0 private static System.Version ParseVersion(System.ReadOnlySpan input, System.Boolean throwOnFailure); // 0x3315764 private static System.Boolean TryParseComponent(System.ReadOnlySpan component, System.String componentName, System.Boolean throwOnFailure, out System.Int32& parsedComponent); // 0x3315c64 public static System.Boolean op_Equality(System.Version v1, System.Version v2); // 0x3315164 public static System.Boolean op_Inequality(System.Version v1, System.Version v2); // 0x3315c3c public static System.Boolean op_LessThan(System.Version v1, System.Version v2); // 0x3315d78 } // mscorlib.dll public struct System.Void : { // Fields // Methods } // mscorlib.dll internal static class System.NotImplemented : System.Object { // Fields // Methods internal static System.Exception get_ByDesign(); // 0x330e0a4 } // mscorlib.dll public interface System.IServiceProvider : { // Fields // Methods public abstract System.Object GetService(System.Type serviceType); // 0x1bd22a0 } // mscorlib.dll public sealed class System.ConsoleCancelEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3315dd8 public virtual System.Void Invoke(System.Object sender, System.ConsoleCancelEventArgs e); // 0x3315ee4 } // mscorlib.dll [Serializable] public sealed class System.ConsoleCancelEventArgs : System.EventArgs { // Fields private readonly System.ConsoleSpecialKey _type; // 0x10 private System.Boolean k__BackingField; // 0x14 // Methods internal System.Void .ctor(System.ConsoleSpecialKey type); // 0x3315ef8 public System.Boolean get_Cancel(); // 0x3315f64 internal System.Void .ctor(); // 0x3315f6c } // mscorlib.dll public enum System.ConsoleColor : { // Fields public System.Int32 value__; // 0x10 public const System.ConsoleColor Black = 0; // 0x0 public const System.ConsoleColor DarkBlue = 1; // 0x0 public const System.ConsoleColor DarkGreen = 2; // 0x0 public const System.ConsoleColor DarkCyan = 3; // 0x0 public const System.ConsoleColor DarkRed = 4; // 0x0 public const System.ConsoleColor DarkMagenta = 5; // 0x0 public const System.ConsoleColor DarkYellow = 6; // 0x0 public const System.ConsoleColor Gray = 7; // 0x0 public const System.ConsoleColor DarkGray = 8; // 0x0 public const System.ConsoleColor Blue = 9; // 0x0 public const System.ConsoleColor Green = 10; // 0x0 public const System.ConsoleColor Cyan = 11; // 0x0 public const System.ConsoleColor Red = 12; // 0x0 public const System.ConsoleColor Magenta = 13; // 0x0 public const System.ConsoleColor Yellow = 14; // 0x0 public const System.ConsoleColor White = 15; // 0x0 // Methods } // mscorlib.dll public enum System.ConsoleKey : { // Fields public System.Int32 value__; // 0x10 public const System.ConsoleKey Backspace = 8; // 0x0 public const System.ConsoleKey Tab = 9; // 0x0 public const System.ConsoleKey Clear = 12; // 0x0 public const System.ConsoleKey Enter = 13; // 0x0 public const System.ConsoleKey Pause = 19; // 0x0 public const System.ConsoleKey Escape = 27; // 0x0 public const System.ConsoleKey Spacebar = 32; // 0x0 public const System.ConsoleKey PageUp = 33; // 0x0 public const System.ConsoleKey PageDown = 34; // 0x0 public const System.ConsoleKey End = 35; // 0x0 public const System.ConsoleKey Home = 36; // 0x0 public const System.ConsoleKey LeftArrow = 37; // 0x0 public const System.ConsoleKey UpArrow = 38; // 0x0 public const System.ConsoleKey RightArrow = 39; // 0x0 public const System.ConsoleKey DownArrow = 40; // 0x0 public const System.ConsoleKey Select = 41; // 0x0 public const System.ConsoleKey Print = 42; // 0x0 public const System.ConsoleKey Execute = 43; // 0x0 public const System.ConsoleKey PrintScreen = 44; // 0x0 public const System.ConsoleKey Insert = 45; // 0x0 public const System.ConsoleKey Delete = 46; // 0x0 public const System.ConsoleKey Help = 47; // 0x0 public const System.ConsoleKey D0 = 48; // 0x0 public const System.ConsoleKey D1 = 49; // 0x0 public const System.ConsoleKey D2 = 50; // 0x0 public const System.ConsoleKey D3 = 51; // 0x0 public const System.ConsoleKey D4 = 52; // 0x0 public const System.ConsoleKey D5 = 53; // 0x0 public const System.ConsoleKey D6 = 54; // 0x0 public const System.ConsoleKey D7 = 55; // 0x0 public const System.ConsoleKey D8 = 56; // 0x0 public const System.ConsoleKey D9 = 57; // 0x0 public const System.ConsoleKey A = 65; // 0x0 public const System.ConsoleKey B = 66; // 0x0 public const System.ConsoleKey C = 67; // 0x0 public const System.ConsoleKey D = 68; // 0x0 public const System.ConsoleKey E = 69; // 0x0 public const System.ConsoleKey F = 70; // 0x0 public const System.ConsoleKey G = 71; // 0x0 public const System.ConsoleKey H = 72; // 0x0 public const System.ConsoleKey I = 73; // 0x0 public const System.ConsoleKey J = 74; // 0x0 public const System.ConsoleKey K = 75; // 0x0 public const System.ConsoleKey L = 76; // 0x0 public const System.ConsoleKey M = 77; // 0x0 public const System.ConsoleKey N = 78; // 0x0 public const System.ConsoleKey O = 79; // 0x0 public const System.ConsoleKey P = 80; // 0x0 public const System.ConsoleKey Q = 81; // 0x0 public const System.ConsoleKey R = 82; // 0x0 public const System.ConsoleKey S = 83; // 0x0 public const System.ConsoleKey T = 84; // 0x0 public const System.ConsoleKey U = 85; // 0x0 public const System.ConsoleKey V = 86; // 0x0 public const System.ConsoleKey W = 87; // 0x0 public const System.ConsoleKey X = 88; // 0x0 public const System.ConsoleKey Y = 89; // 0x0 public const System.ConsoleKey Z = 90; // 0x0 public const System.ConsoleKey LeftWindows = 91; // 0x0 public const System.ConsoleKey RightWindows = 92; // 0x0 public const System.ConsoleKey Applications = 93; // 0x0 public const System.ConsoleKey Sleep = 95; // 0x0 public const System.ConsoleKey NumPad0 = 96; // 0x0 public const System.ConsoleKey NumPad1 = 97; // 0x0 public const System.ConsoleKey NumPad2 = 98; // 0x0 public const System.ConsoleKey NumPad3 = 99; // 0x0 public const System.ConsoleKey NumPad4 = 100; // 0x0 public const System.ConsoleKey NumPad5 = 101; // 0x0 public const System.ConsoleKey NumPad6 = 102; // 0x0 public const System.ConsoleKey NumPad7 = 103; // 0x0 public const System.ConsoleKey NumPad8 = 104; // 0x0 public const System.ConsoleKey NumPad9 = 105; // 0x0 public const System.ConsoleKey Multiply = 106; // 0x0 public const System.ConsoleKey Add = 107; // 0x0 public const System.ConsoleKey Separator = 108; // 0x0 public const System.ConsoleKey Subtract = 109; // 0x0 public const System.ConsoleKey Decimal = 110; // 0x0 public const System.ConsoleKey Divide = 111; // 0x0 public const System.ConsoleKey F1 = 112; // 0x0 public const System.ConsoleKey F2 = 113; // 0x0 public const System.ConsoleKey F3 = 114; // 0x0 public const System.ConsoleKey F4 = 115; // 0x0 public const System.ConsoleKey F5 = 116; // 0x0 public const System.ConsoleKey F6 = 117; // 0x0 public const System.ConsoleKey F7 = 118; // 0x0 public const System.ConsoleKey F8 = 119; // 0x0 public const System.ConsoleKey F9 = 120; // 0x0 public const System.ConsoleKey F10 = 121; // 0x0 public const System.ConsoleKey F11 = 122; // 0x0 public const System.ConsoleKey F12 = 123; // 0x0 public const System.ConsoleKey F13 = 124; // 0x0 public const System.ConsoleKey F14 = 125; // 0x0 public const System.ConsoleKey F15 = 126; // 0x0 public const System.ConsoleKey F16 = 127; // 0x0 public const System.ConsoleKey F17 = 128; // 0x0 public const System.ConsoleKey F18 = 129; // 0x0 public const System.ConsoleKey F19 = 130; // 0x0 public const System.ConsoleKey F20 = 131; // 0x0 public const System.ConsoleKey F21 = 132; // 0x0 public const System.ConsoleKey F22 = 133; // 0x0 public const System.ConsoleKey F23 = 134; // 0x0 public const System.ConsoleKey F24 = 135; // 0x0 public const System.ConsoleKey BrowserBack = 166; // 0x0 public const System.ConsoleKey BrowserForward = 167; // 0x0 public const System.ConsoleKey BrowserRefresh = 168; // 0x0 public const System.ConsoleKey BrowserStop = 169; // 0x0 public const System.ConsoleKey BrowserSearch = 170; // 0x0 public const System.ConsoleKey BrowserFavorites = 171; // 0x0 public const System.ConsoleKey BrowserHome = 172; // 0x0 public const System.ConsoleKey VolumeMute = 173; // 0x0 public const System.ConsoleKey VolumeDown = 174; // 0x0 public const System.ConsoleKey VolumeUp = 175; // 0x0 public const System.ConsoleKey MediaNext = 176; // 0x0 public const System.ConsoleKey MediaPrevious = 177; // 0x0 public const System.ConsoleKey MediaStop = 178; // 0x0 public const System.ConsoleKey MediaPlay = 179; // 0x0 public const System.ConsoleKey LaunchMail = 180; // 0x0 public const System.ConsoleKey LaunchMediaSelect = 181; // 0x0 public const System.ConsoleKey LaunchApp1 = 182; // 0x0 public const System.ConsoleKey LaunchApp2 = 183; // 0x0 public const System.ConsoleKey Oem1 = 186; // 0x0 public const System.ConsoleKey OemPlus = 187; // 0x0 public const System.ConsoleKey OemComma = 188; // 0x0 public const System.ConsoleKey OemMinus = 189; // 0x0 public const System.ConsoleKey OemPeriod = 190; // 0x0 public const System.ConsoleKey Oem2 = 191; // 0x0 public const System.ConsoleKey Oem3 = 192; // 0x0 public const System.ConsoleKey Oem4 = 219; // 0x0 public const System.ConsoleKey Oem5 = 220; // 0x0 public const System.ConsoleKey Oem6 = 221; // 0x0 public const System.ConsoleKey Oem7 = 222; // 0x0 public const System.ConsoleKey Oem8 = 223; // 0x0 public const System.ConsoleKey Oem102 = 226; // 0x0 public const System.ConsoleKey Process = 229; // 0x0 public const System.ConsoleKey Packet = 231; // 0x0 public const System.ConsoleKey Attention = 246; // 0x0 public const System.ConsoleKey CrSel = 247; // 0x0 public const System.ConsoleKey ExSel = 248; // 0x0 public const System.ConsoleKey EraseEndOfFile = 249; // 0x0 public const System.ConsoleKey Play = 250; // 0x0 public const System.ConsoleKey Zoom = 251; // 0x0 public const System.ConsoleKey NoName = 252; // 0x0 public const System.ConsoleKey Pa1 = 253; // 0x0 public const System.ConsoleKey OemClear = 254; // 0x0 // Methods } // mscorlib.dll [Serializable] public struct System.ConsoleKeyInfo : { // Fields private readonly System.Char _keyChar; // 0x10 private readonly System.ConsoleKey _key; // 0x14 private readonly System.ConsoleModifiers _mods; // 0x18 // Methods public System.Void .ctor(System.Char keyChar, System.ConsoleKey key, System.Boolean shift, System.Boolean alt, System.Boolean control); // 0x3315fa4 public System.Char get_KeyChar(); // 0x3316040 public System.ConsoleKey get_Key(); // 0x3316048 public override System.Boolean Equals(System.Object value); // 0x3316050 public System.Boolean Equals(System.ConsoleKeyInfo obj); // 0x33160e8 public override System.Int32 GetHashCode(); // 0x331611c } // mscorlib.dll public enum System.ConsoleModifiers : { // Fields public System.Int32 value__; // 0x10 public const System.ConsoleModifiers Alt = 1; // 0x0 public const System.ConsoleModifiers Shift = 2; // 0x0 public const System.ConsoleModifiers Control = 4; // 0x0 // Methods } // mscorlib.dll public enum System.ConsoleSpecialKey : { // Fields public System.Int32 value__; // 0x10 public const System.ConsoleSpecialKey ControlC = 0; // 0x0 public const System.ConsoleSpecialKey ControlBreak = 1; // 0x0 // Methods } // mscorlib.dll public struct System.SequencePosition : System.IEquatable { // Fields private readonly System.Object _object; // 0x10 private readonly System.Int32 _integer; // 0x18 // Methods public System.Void .ctor(System.Object object, System.Int32 integer); // 0x3316130 public System.Object GetObject(); // 0x3316158 public System.Int32 GetInteger(); // 0x3316160 public System.Boolean Equals(System.SequencePosition other); // 0x3316168 public override System.Boolean Equals(System.Object obj); // 0x3316188 public override System.Int32 GetHashCode(); // 0x3316214 } // mscorlib.dll internal static class System.ThrowHelper : System.Object { // Fields // Methods internal static System.Void ThrowArgumentNullException(System.ExceptionArgument argument); // 0x3302f48 private static System.Exception CreateArgumentNullException(System.ExceptionArgument argument); // 0x3316294 internal static System.Void ThrowArrayTypeMismatchException(); // 0x3316338 private static System.Exception CreateArrayTypeMismatchException(); // 0x331635c internal static System.Void ThrowArgumentException_DestinationTooShort(); // 0x33163b0 private static System.Exception CreateArgumentException_DestinationTooShort(); // 0x33163d4 internal static System.Void ThrowIndexOutOfRangeException(); // 0x3316440 private static System.Exception CreateIndexOutOfRangeException(); // 0x3316464 internal static System.Void ThrowArgumentOutOfRangeException(); // 0x33164b8 private static System.Exception CreateArgumentOutOfRangeException(); // 0x33164dc internal static System.Void ThrowArgumentOutOfRangeException(System.ExceptionArgument argument); // 0x33026e4 private static System.Exception CreateArgumentOutOfRangeException(System.ExceptionArgument argument); // 0x3316530 internal static System.Void ThrowInvalidOperationException_EndPositionNotReached(); // 0x33165d4 private static System.Exception CreateInvalidOperationException_EndPositionNotReached(); // 0x33165f8 internal static System.Void ThrowNotSupportedException(); // 0x3316664 private static System.Exception CreateThrowNotSupportedException(); // 0x3316688 internal static System.Void ThrowWrongKeyTypeArgumentException(System.Object key, System.Type targetType); // 0x33166dc internal static System.Void ThrowWrongValueTypeArgumentException(System.Object value, System.Type targetType); // 0x33167b0 internal static System.Void ThrowArgumentException(System.ExceptionResource resource); // 0x3316884 internal static System.Void ThrowArgumentException(System.ExceptionResource resource, System.ExceptionArgument argument); // 0x3316b60 internal static System.Void ThrowArgumentOutOfRangeException(System.ExceptionArgument argument, System.ExceptionResource resource); // 0x3316d48 internal static System.Void ThrowInvalidOperationException(System.ExceptionResource resource); // 0x3316de4 internal static System.Void ThrowSerializationException(System.ExceptionResource resource); // 0x3316e34 internal static System.Void ThrowNotSupportedException(System.ExceptionResource resource); // 0x3316e84 internal static System.Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion(); // 0x3316ed4 internal static System.Void ThrowInvalidOperationException_InvalidOperation_EnumOpCantHappen(); // 0x3316f20 internal static System.Void ThrowInvalidOperationException_InvalidOperation_EnumNotStarted(); // 0x3316f6c internal static System.Void ThrowInvalidOperationException_InvalidOperation_EnumEnded(); // 0x3316fb8 internal static System.Void ThrowInvalidOperationException_InvalidOperation_NoValue(); // 0x3317004 private static System.ArgumentOutOfRangeException GetArgumentOutOfRangeException(System.ExceptionArgument argument, System.String resource); // 0x3317050 internal static System.Void ThrowArgumentOutOfRange_IndexException(); // 0x33170cc internal static System.Void ThrowIndexArgumentOutOfRange_NeedNonNegNumException(); // 0x3317104 internal static System.Void ThrowArgumentException_Argument_InvalidArrayType(); // 0x331713c private static System.ArgumentException GetAddingDuplicateWithKeyArgumentException(System.Object key); // 0x3317188 internal static System.Void ThrowAddingDuplicateWithKeyArgumentException(System.Object key); // 0x3317218 private static System.Collections.Generic.KeyNotFoundException GetKeyNotFoundException(System.Object key); // 0x331723c internal static System.Void ThrowKeyNotFoundException(System.Object key); // 0x33172b4 internal static System.Void ThrowInvalidTypeWithPointersNotSupported(System.Type targetType); // 0x33172bc internal static System.Void ThrowInvalidOperationException_ConcurrentOperationsNotSupported(); // 0x331731c internal static System.InvalidOperationException GetInvalidOperationException(System.String str); // 0x331734c internal static System.Void ThrowArraySegmentCtorValidationFailedExceptions(System.Array array, System.Int32 offset, System.Int32 count); // 0x33173a8 private static System.Exception GetArraySegmentCtorValidationFailedException(System.Array array, System.Int32 offset, System.Int32 count); // 0x33173cc private static System.ArgumentException GetArgumentException(System.ExceptionResource resource); // 0x3317520 private static System.ArgumentNullException GetArgumentNullException(System.ExceptionArgument argument); // 0x33173fc internal static System.Void IfNullAndNullsAreIllegalThenThrow(System.Object value, System.ExceptionArgument argName); // 0x1be435c internal static System.String GetArgumentName(System.ExceptionArgument argument); // 0x3316bc4 private static System.ArgumentOutOfRangeException GetArgumentOutOfRangeException(System.ExceptionArgument argument, System.ExceptionResource resource); // 0x3317468 internal static System.Void ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index(); // 0x33175c4 internal static System.Void ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count(); // 0x33175f0 internal static System.String GetResourceName(System.ExceptionResource resource); // 0x33168d4 } // mscorlib.dll [Serializable] public class System.AppDomainUnloadedException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x331761c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3317674 } // mscorlib.dll [Serializable] public class System.CannotUnloadAppDomainException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x3317678 public System.Void .ctor(System.String message); // 0x33176d0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33176f0 } // mscorlib.dll [Serializable] public sealed class System.OperatingSystem : System.Object, System.Runtime.Serialization.ISerializable, System.ICloneable { // Fields private readonly System.Version _version; // 0x10 private readonly System.PlatformID _platform; // 0x18 private readonly System.String _servicePack; // 0x20 private System.String _versionString; // 0x28 // Methods public System.Void .ctor(System.PlatformID platform, System.Version version); // 0x33176f4 internal System.Void .ctor(System.PlatformID platform, System.Version version, System.String servicePack); // 0x33176fc public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3317848 public System.PlatformID get_Platform(); // 0x331787c public System.Object Clone(); // 0x3317884 public override System.String ToString(); // 0x33178f8 public System.String get_VersionString(); // 0x33178fc } // mscorlib.dll [Serializable] public class System.MissingFieldException : System.MissingMemberException, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x3317e94 public System.Void .ctor(System.String message); // 0x3317f14 public System.Void .ctor(System.String className, System.String fieldName); // 0x3317f38 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3317fd4 public override System.String get_Message(); // 0x331817c } // mscorlib.dll [Serializable] public class System.MissingMemberException : System.MemberAccessException { // Fields protected System.String ClassName; // 0x90 protected System.String MemberName; // 0x98 protected System.Byte[] Signature; // 0xa0 // Methods public System.Void .ctor(); // 0x3317f78 public System.Void .ctor(System.String message); // 0x3317ef0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3317fd8 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33183b4 public override System.String get_Message(); // 0x3318290 internal static System.String FormatSignature(System.Byte[] signature); // 0x3318ac8 } // mscorlib.dll [Serializable] public class System.OutOfMemoryException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x3318b10 public System.Void .ctor(System.String message); // 0x3318b6c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3318b90 } // mscorlib.dll private sealed class System.Array.ArrayEnumerator : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Array _array; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _endIndex; // 0x1c // Methods internal System.Void .ctor(System.Array array); // 0x331c284 public System.Boolean MoveNext(); // 0x331cbf4 public System.Void Reset(); // 0x331cc1c public System.Object Clone(); // 0x331cc28 public System.Object get_Current(); // 0x331cc30 } // mscorlib.dll private class System.Array.RawData : System.Object { // Fields public System.IntPtr Bounds; // 0x10 public System.IntPtr Count; // 0x18 public System.Byte Data; // 0x20 // Methods } // mscorlib.dll internal struct System.Array.InternalEnumerator : System.Collections.Generic.IEnumerator, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Array array; // 0x0 private System.Int32 idx; // 0x0 // Methods internal System.Void .ctor(System.Array array); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // mscorlib.dll internal class System.Array.EmptyInternalEnumerator : System.Object, System.Collections.Generic.IEnumerator, System.IDisposable, System.Collections.IEnumerator { // Fields public static readonly System.Array.EmptyInternalEnumerator Value; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll private struct System.Array.SorterObjectArray : { // Fields private System.Object[] keys; // 0x10 private System.Object[] items; // 0x18 private System.Collections.IComparer comparer; // 0x20 // Methods internal System.Void .ctor(System.Object[] keys, System.Object[] items, System.Collections.IComparer comparer); // 0x331caac internal System.Void SwapIfGreaterWithItems(System.Int32 a, System.Int32 b); // 0x331cd38 private System.Void Swap(System.Int32 i, System.Int32 j); // 0x331cfa4 internal System.Void Sort(System.Int32 left, System.Int32 length); // 0x331cb4c private System.Void IntrospectiveSort(System.Int32 left, System.Int32 length); // 0x331d144 private System.Void IntroSort(System.Int32 lo, System.Int32 hi, System.Int32 depthLimit); // 0x331d290 private System.Int32 PickPivotAndPartition(System.Int32 lo, System.Int32 hi); // 0x331d70c private System.Void Heapsort(System.Int32 lo, System.Int32 hi); // 0x331d66c private System.Void DownHeap(System.Int32 i, System.Int32 n, System.Int32 lo); // 0x331d938 private System.Void InsertionSort(System.Int32 lo, System.Int32 hi); // 0x331d3a4 } // mscorlib.dll private struct System.Array.SorterGenericArray : { // Fields private System.Array keys; // 0x10 private System.Array items; // 0x18 private System.Collections.IComparer comparer; // 0x20 // Methods internal System.Void .ctor(System.Array keys, System.Array items, System.Collections.IComparer comparer); // 0x331cb50 internal System.Void SwapIfGreaterWithItems(System.Int32 a, System.Int32 b); // 0x331dcd0 private System.Void Swap(System.Int32 i, System.Int32 j); // 0x331de78 internal System.Void Sort(System.Int32 left, System.Int32 length); // 0x331cbf0 private System.Void IntrospectiveSort(System.Int32 left, System.Int32 length); // 0x331df44 private System.Void IntroSort(System.Int32 lo, System.Int32 hi, System.Int32 depthLimit); // 0x331e094 private System.Int32 PickPivotAndPartition(System.Int32 lo, System.Int32 hi); // 0x331e40c private System.Void Heapsort(System.Int32 lo, System.Int32 hi); // 0x331e36c private System.Void DownHeap(System.Int32 i, System.Int32 n, System.Int32 lo); // 0x331e61c private System.Void InsertionSort(System.Int32 lo, System.Int32 hi); // 0x331e1a8 } // mscorlib.dll [Serializable] public abstract class System.Array : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.IList, System.Collections.IStructuralComparable, System.Collections.IStructuralEquatable, System.ICloneable { // Fields // Methods public static System.Array CreateInstance(System.Type elementType, System.Int64[] lengths); // 0x3318b98 public static System.Collections.ObjectModel.ReadOnlyCollection AsReadOnly(T[] array); // 0x1bdeb64 public static System.Void Resize(ref T[]& array, System.Int32 newSize); // 0x1be435c private System.Int32 System.Collections.ICollection.get_Count(); // 0x3318fb8 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x331901c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3319024 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3319188 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3319300 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x331934c private System.Void System.Collections.IList.Clear(); // 0x33193f0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x3319544 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x3319548 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3319594 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x33195e0 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x331962c public System.Object Clone(); // 0x3319be4 private System.Int32 System.Collections.IStructuralComparable.CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x3319bec private System.Boolean System.Collections.IStructuralEquatable.Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x3319dcc internal static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2); // 0x3319f60 private System.Int32 System.Collections.IStructuralEquatable.GetHashCode(System.Collections.IEqualityComparer comparer); // 0x3319f6c public static System.Int32 BinarySearch(System.Array array, System.Object value); // 0x331a0dc public static TOutput[] ConvertAll(TInput[] array, System.Converter converter); // 0x1bdf514 public static System.Void Copy(System.Array sourceArray, System.Array destinationArray, System.Int64 length); // 0x331a604 public static System.Void Copy(System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length); // 0x331a738 public System.Void CopyTo(System.Array array, System.Int64 index); // 0x331a800 public static System.Void ForEach(T[] array, System.Action action); // 0x1be4e1c public System.Int64 get_LongLength(); // 0x331a870 public System.Int64 GetLongLength(System.Int32 dimension); // 0x331a8d8 public System.Object GetValue(System.Int64 index); // 0x331a8ec public System.Object GetValue(System.Int64 index1, System.Int64 index2); // 0x331a95c public System.Object GetValue(System.Int64 index1, System.Int64 index2, System.Int64 index3); // 0x331aa84 public System.Object GetValue(System.Int64[] indices); // 0x331abec public System.Boolean get_IsFixedSize(); // 0x331ad78 public System.Boolean get_IsReadOnly(); // 0x331ad80 public System.Boolean get_IsSynchronized(); // 0x331ad88 public System.Object get_SyncRoot(); // 0x331ad90 public static System.Int32 BinarySearch(System.Array array, System.Int32 index, System.Int32 length, System.Object value); // 0x331ad94 public static System.Int32 BinarySearch(System.Array array, System.Object value, System.Collections.IComparer comparer); // 0x331ad9c public static System.Int32 BinarySearch(System.Array array, System.Int32 index, System.Int32 length, System.Object value, System.Collections.IComparer comparer); // 0x331a16c private static System.Int32 GetMedian(System.Int32 low, System.Int32 hi); // 0x331ae38 public static System.Int32 BinarySearch(T[] array, T value); // 0x1ce0384 public static System.Int32 BinarySearch(T[] array, T value, System.Collections.Generic.IComparer comparer); // 0x1ce0384 public static System.Int32 BinarySearch(T[] array, System.Int32 index, System.Int32 length, T value); // 0x1ce0384 public static System.Int32 BinarySearch(T[] array, System.Int32 index, System.Int32 length, T value, System.Collections.Generic.IComparer comparer); // 0x1ce0384 public static System.Int32 IndexOf(System.Array array, System.Object value); // 0x3319364 public static System.Int32 IndexOf(System.Array array, System.Object value, System.Int32 startIndex); // 0x331b0e0 public static System.Int32 IndexOf(System.Array array, System.Object value, System.Int32 startIndex, System.Int32 count); // 0x331ae44 public static System.Int32 IndexOf(T[] array, T value); // 0x1ce0384 public static System.Int32 IndexOf(T[] array, T value, System.Int32 startIndex); // 0x1ce0384 public static System.Int32 IndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public static System.Int32 LastIndexOf(System.Array array, System.Object value); // 0x331b17c public static System.Int32 LastIndexOf(System.Array array, System.Object value, System.Int32 startIndex); // 0x331b4b0 public static System.Int32 LastIndexOf(System.Array array, System.Object value, System.Int32 startIndex, System.Int32 count); // 0x331b204 public static System.Int32 LastIndexOf(T[] array, T value); // 0x1ce0384 public static System.Int32 LastIndexOf(T[] array, T value, System.Int32 startIndex); // 0x1ce0384 public static System.Int32 LastIndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public static System.Void Reverse(System.Array array); // 0x331b508 public static System.Void Reverse(System.Array array, System.Int32 index, System.Int32 length); // 0x331b58c public static System.Void Reverse(T[] array); // 0x1be313c public static System.Void Reverse(T[] array, System.Int32 index, System.Int32 length); // 0x1be4584 public System.Void SetValue(System.Object value, System.Int64 index); // 0x331b7d4 public System.Void SetValue(System.Object value, System.Int64 index1, System.Int64 index2); // 0x331b844 public System.Void SetValue(System.Object value, System.Int64 index1, System.Int64 index2, System.Int64 index3); // 0x331b97c public System.Void SetValue(System.Object value, System.Int64[] indices); // 0x331baec public static System.Void Sort(System.Array array); // 0x331bc88 public static System.Void Sort(System.Array array, System.Int32 index, System.Int32 length); // 0x331bf54 public static System.Void Sort(System.Array array, System.Collections.IComparer comparer); // 0x331bf68 public static System.Void Sort(System.Array array, System.Int32 index, System.Int32 length, System.Collections.IComparer comparer); // 0x331bff8 public static System.Void Sort(System.Array keys, System.Array items); // 0x331c00c public static System.Void Sort(System.Array keys, System.Array items, System.Collections.IComparer comparer); // 0x331c09c public static System.Void Sort(System.Array keys, System.Array items, System.Int32 index, System.Int32 length); // 0x331c138 public static System.Void Sort(System.Array keys, System.Array items, System.Int32 index, System.Int32 length, System.Collections.IComparer comparer); // 0x331bd14 public static System.Void Sort(T[] array); // 0x1be313c public static System.Void Sort(T[] array, System.Int32 index, System.Int32 length); // 0x1be4584 public static System.Void Sort(T[] array, System.Collections.Generic.IComparer comparer); // 0x1be4e1c public static System.Void Sort(T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer comparer); // 0x1be4614 public static System.Void Sort(T[] array, System.Comparison comparison); // 0x1be4e1c public static System.Void Sort(TKey[] keys, TValue[] items); // 0x1be4e1c public static System.Void Sort(TKey[] keys, TValue[] items, System.Int32 index, System.Int32 length); // 0x1be5530 public static System.Void Sort(TKey[] keys, TValue[] items, System.Collections.Generic.IComparer comparer); // 0x1be59f0 public static System.Void Sort(TKey[] keys, TValue[] items, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer comparer); // 0x1be5574 public static System.Boolean Exists(T[] array, System.Predicate match); // 0x1bd6678 public static System.Void Fill(T[] array, T value); // 0x1ce0384 public static System.Void Fill(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public static T Find(T[] array, System.Predicate match); // 0x1ce0384 public static T[] FindAll(T[] array, System.Predicate match); // 0x1bdf514 public static System.Int32 FindIndex(T[] array, System.Predicate match); // 0x1bdb608 public static System.Int32 FindIndex(T[] array, System.Int32 startIndex, System.Predicate match); // 0x1bdb284 public static System.Int32 FindIndex(T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate match); // 0x1ce0384 public static T FindLast(T[] array, System.Predicate match); // 0x1ce0384 public static System.Int32 FindLastIndex(T[] array, System.Predicate match); // 0x1bdb608 public static System.Int32 FindLastIndex(T[] array, System.Int32 startIndex, System.Predicate match); // 0x1bdb284 public static System.Int32 FindLastIndex(T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate match); // 0x1ce0384 public static System.Boolean TrueForAll(T[] array, System.Predicate match); // 0x1bd6678 public System.Collections.IEnumerator GetEnumerator(); // 0x331c22c private System.Void .ctor(); // 0x331c2d8 internal System.Int32 InternalArray__ICollection_get_Count(); // 0x331c2e0 internal System.Boolean InternalArray__ICollection_get_IsReadOnly(); // 0x331c2e4 internal ref System.Byte& GetRawSzArrayData(); // 0x331c2ec internal System.Collections.Generic.IEnumerator InternalArray__IEnumerable_GetEnumerator(); // 0x1bd219c internal System.Void InternalArray__ICollection_Clear(); // 0x331c300 internal System.Void InternalArray__ICollection_Add(T item); // 0x1ce0384 internal System.Boolean InternalArray__ICollection_Remove(T item); // 0x1ce0384 internal System.Boolean InternalArray__ICollection_Contains(T item); // 0x1ce0384 internal System.Void InternalArray__ICollection_CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c internal T InternalArray__IReadOnlyList_get_Item(System.Int32 index); // 0x1ce0384 internal System.Int32 InternalArray__IReadOnlyCollection_get_Count(); // 0x331c34c internal System.Void InternalArray__Insert(System.Int32 index, T item); // 0x1ce0384 internal System.Void InternalArray__RemoveAt(System.Int32 index); // 0x331c350 internal System.Int32 InternalArray__IndexOf(T item); // 0x1ce0384 internal T InternalArray__get_Item(System.Int32 index); // 0x1ce0384 internal System.Void InternalArray__set_Item(System.Int32 index, T item); // 0x1ce0384 internal System.Void GetGenericValueImpl(System.Int32 pos, out T& value); // 0x1bd364c internal System.Void SetGenericValueImpl(System.Int32 pos, ref T& value); // 0x1bd364c public System.Int32 get_Length(); // 0x3318fbc public System.Int32 get_Rank(); // 0x33196dc private System.Int32 GetRank(); // 0x331c39c public System.Int32 GetLength(System.Int32 dimension); // 0x331a8d4 public System.Int32 GetLowerBound(System.Int32 dimension); // 0x3319428 public System.Object GetValue(System.Int32[] indices); // 0x331ad74 public System.Void SetValue(System.Object value, System.Int32[] indices); // 0x331bc84 internal System.Object GetValueImpl(System.Int32 pos); // 0x331c3a0 internal System.Void SetValueImpl(System.Object value, System.Int32 pos); // 0x331c3a4 internal static System.Boolean FastCopy(System.Array source, System.Int32 source_idx, System.Array dest, System.Int32 dest_idx, System.Int32 length); // 0x331c3a8 internal static System.Array CreateInstanceImpl(System.Type elementType, System.Int32[] lengths, System.Int32[] bounds); // 0x331c3ac public System.Int32 GetUpperBound(System.Int32 dimension); // 0x331c3b0 public System.Object GetValue(System.Int32 index); // 0x3319028 public System.Object GetValue(System.Int32 index1, System.Int32 index2); // 0x331a9fc public System.Object GetValue(System.Int32 index1, System.Int32 index2, System.Int32 index3); // 0x331ab4c public System.Void SetValue(System.Object value, System.Int32 index); // 0x3319198 public System.Void SetValue(System.Object value, System.Int32 index1, System.Int32 index2); // 0x331b8e4 public System.Void SetValue(System.Object value, System.Int32 index1, System.Int32 index2, System.Int32 index3); // 0x331ba44 internal static System.Array UnsafeCreateInstance(System.Type elementType, System.Int32[] lengths, System.Int32[] lowerBounds); // 0x331c3e8 internal static System.Array UnsafeCreateInstance(System.Type elementType, System.Int32 length1, System.Int32 length2); // 0x331c7e0 internal static System.Array UnsafeCreateInstance(System.Type elementType, System.Int32[] lengths); // 0x331c86c public static System.Array CreateInstance(System.Type elementType, System.Int32 length); // 0x331c870 public static System.Array CreateInstance(System.Type elementType, System.Int32 length1, System.Int32 length2); // 0x331c7e4 public static System.Array CreateInstance(System.Type elementType, System.Int32 length1, System.Int32 length2, System.Int32 length3); // 0x331c8e8 public static System.Array CreateInstance(System.Type elementType, System.Int32[] lengths); // 0x3318d10 public static System.Array CreateInstance(System.Type elementType, System.Int32[] lengths, System.Int32[] lowerBounds); // 0x331c3ec public static System.Void Clear(System.Array array, System.Int32 index, System.Int32 length); // 0x331942c private static System.Void ClearInternal(System.Array a, System.Int32 index, System.Int32 count); // 0x331c988 public static System.Void Copy(System.Array sourceArray, System.Array destinationArray, System.Int32 length); // 0x331a674 public static System.Void Copy(System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length); // 0x33196e0 private static System.ArrayTypeMismatchException CreateArrayTypeMismatchException(); // 0x331c98c private static System.Boolean CanAssignArrayElement(System.Type source, System.Type target); // 0x331c9e0 public static System.Void ConstrainedCopy(System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length); // 0x331caa4 public static T[] Empty(); // 0x1bde8ac public System.Void Initialize(); // 0x331caa8 private static System.Int32 IndexOfImpl(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 private static System.Int32 LastIndexOfImpl(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 private static System.Void SortImpl(System.Array keys, System.Array items, System.Int32 index, System.Int32 length, System.Collections.IComparer comparer); // 0x331c140 internal static T UnsafeLoad(T[] array, System.Int32 index); // 0x1ce0384 internal static System.Void UnsafeStore(T[] array, System.Int32 index, T value); // 0x1ce0384 internal static R UnsafeMov(S instance); // 0x1ce0384 } // mscorlib.dll internal struct System.ByReference : { // Fields private System.IntPtr _value; // 0x0 // Methods public System.Void .ctor(ref T& value); // 0x1bd3a1c public ref T& get_Value(); // 0x1bd219c } // mscorlib.dll internal class System.MonoTODOAttribute : System.Attribute { // Fields private System.String comment; // 0x10 // Methods public System.Void .ctor(); // 0x331e8c0 public System.Void .ctor(System.String comment); // 0x331e8d0 } // mscorlib.dll internal class System.MonoLimitationAttribute : System.MonoTODOAttribute { // Fields // Methods public System.Void .ctor(System.String comment); // 0x331e900 } // mscorlib.dll internal class System.MonoNotSupportedAttribute : System.MonoTODOAttribute { // Fields // Methods public System.Void .ctor(System.String comment); // 0x331e930 } // mscorlib.dll private enum System.AppContext.SwitchValueState : { // Fields public System.Int32 value__; // 0x10 public const System.AppContext.SwitchValueState HasFalseValue = 1; // 0x0 public const System.AppContext.SwitchValueState HasTrueValue = 2; // 0x0 public const System.AppContext.SwitchValueState HasLookedForOverride = 4; // 0x0 public const System.AppContext.SwitchValueState UnknownValue = 8; // 0x0 // Methods } // mscorlib.dll public static class System.AppContext : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary s_switchMap; // 0x0 private static System.Boolean s_defaultsInitialized; // 0x8 // Methods private static System.Void InitializeDefaultSwitchValues(); // 0x331e960 public static System.Boolean TryGetSwitch(System.String switchName, out System.Boolean& isEnabled); // 0x331ead4 private static System.Void .cctor(); // 0x331eedc } // mscorlib.dll internal static class System.AppContextSwitches : System.Object { // Fields public static readonly System.Boolean SetActorAsReferenceWhenCopyingClaimsIdentity; // 0x0 public static readonly System.Boolean NoAsyncCurrentCulture; // 0x1 public static readonly System.Boolean EnforceJapaneseEraYearRanges; // 0x2 public static readonly System.Boolean FormatJapaneseFirstYearAsANumber; // 0x3 public static readonly System.Boolean EnforceLegacyJapaneseDateParsing; // 0x4 // Methods } // mscorlib.dll internal sealed class System.LocalDataStoreHolder : System.Object { // Fields private System.LocalDataStore m_Store; // 0x10 // Methods public System.Void .ctor(System.LocalDataStore store); // 0x331ef88 protected override System.Void Finalize(); // 0x331efb8 public System.LocalDataStore get_Store(); // 0x331f070 } // mscorlib.dll internal sealed class System.LocalDataStoreElement : System.Object { // Fields private System.Object m_value; // 0x10 private System.Int64 m_cookie; // 0x18 // Methods public System.Void .ctor(System.Int64 cookie); // 0x331f078 public System.Object get_Value(); // 0x331f0a0 public System.Void set_Value(System.Object value); // 0x331f0a8 public System.Int64 get_Cookie(); // 0x331f0b0 } // mscorlib.dll internal sealed class System.LocalDataStore : System.Object { // Fields private System.LocalDataStoreElement[] m_DataTable; // 0x10 private System.LocalDataStoreMgr m_Manager; // 0x18 // Methods public System.Void .ctor(System.LocalDataStoreMgr mgr, System.Int32 InitialCapacity); // 0x331f0b8 internal System.Void Dispose(); // 0x331f054 public System.Object GetData(System.LocalDataStoreSlot slot); // 0x331f240 public System.Void SetData(System.LocalDataStoreSlot slot, System.Object data); // 0x331f384 internal System.Void FreeData(System.Int32 slot, System.Int64 cookie); // 0x331f700 private System.LocalDataStoreElement PopulateElement(System.LocalDataStoreSlot slot); // 0x331f464 } // mscorlib.dll public sealed class System.LocalDataStoreSlot : System.Object { // Fields private System.LocalDataStoreMgr m_mgr; // 0x10 private System.Int32 m_slot; // 0x18 private System.Int64 m_cookie; // 0x20 // Methods internal System.Void .ctor(System.LocalDataStoreMgr mgr, System.Int32 slot, System.Int64 cookie); // 0x331f770 internal System.LocalDataStoreMgr get_Manager(); // 0x331f7bc internal System.Int32 get_Slot(); // 0x331f7c4 internal System.Int64 get_Cookie(); // 0x331f7cc protected override System.Void Finalize(); // 0x331f7d4 } // mscorlib.dll internal sealed class System.LocalDataStoreMgr : System.Object { // Fields private System.Boolean[] m_SlotInfoTable; // 0x10 private System.Int32 m_FirstAvailableSlot; // 0x18 private System.Collections.Generic.List m_ManagedLocalDataStores; // 0x20 private System.Collections.Generic.Dictionary m_KeyToSlotMap; // 0x28 private System.Int64 m_CookieGenerator; // 0x30 // Methods public System.LocalDataStoreHolder CreateLocalDataStore(); // 0x331fa18 public System.Void DeleteLocalDataStore(System.LocalDataStore store); // 0x331f13c public System.LocalDataStoreSlot AllocateDataSlot(); // 0x331fbdc public System.LocalDataStoreSlot AllocateNamedDataSlot(System.String name); // 0x331fe30 public System.LocalDataStoreSlot GetNamedDataSlot(System.String name); // 0x331ff4c public System.Void FreeNamedDataSlot(System.String name); // 0x3320068 internal System.Void FreeDataSlot(System.Int32 slot, System.Int64 cookie); // 0x331f880 public System.Void ValidateSlot(System.LocalDataStoreSlot slot); // 0x331f310 internal System.Int32 GetSlotTableLength(); // 0x331f754 public System.Void .ctor(); // 0x332016c } // mscorlib.dll public sealed class System.Activator : System.Object, System.Runtime.InteropServices._Activator { // Fields internal const System.Int32 LookupMask; // 0x0 internal const System.Reflection.BindingFlags ConLookup; // 0x0 internal const System.Reflection.BindingFlags ConstructorDefault; // 0x0 // Methods private System.Void .ctor(); // 0x3320278 public static System.Object CreateInstance(System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture); // 0x3320280 public static System.Object CreateInstance(System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x3320288 public static System.Object CreateInstance(System.Type type, System.Object[] args); // 0x33204a4 public static System.Object CreateInstance(System.Type type, System.Object[] args, System.Object[] activationAttributes); // 0x33204bc public static System.Object CreateInstance(System.Type type); // 0x33204d4 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName); // 0x33204ec public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Object[] activationAttributes); // 0x33207c4 public static System.Object CreateInstance(System.Type type, System.Boolean nonPublic); // 0x33204e0 internal static System.Object CreateInstance(System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions); // 0x3320840 public static T CreateInstance(); // 0x1ce0384 public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName); // 0x33209ec public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Object[] activationAttributes); // 0x3320a20 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityInfo); // 0x3320a74 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x3320b18 internal static System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyString, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityInfo, ref System.Threading.StackCrawlMark& stackMark); // 0x332055c public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityInfo); // 0x3320bb8 public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x3320a54 private static System.Runtime.Remoting.ObjectHandle CreateInstanceFromInternal(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityInfo); // 0x3320bc8 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.AppDomain domain, System.String assemblyName, System.String typeName); // 0x3320cb8 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.AppDomain domain, System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x3320d10 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.AppDomain domain, System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x3320d78 public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.AppDomain domain, System.String assemblyFile, System.String typeName); // 0x3320dec public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.AppDomain domain, System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x3320e44 public static System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.AppDomain domain, System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x3320eac public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.ActivationContext activationContext); // 0x3320f20 public static System.Runtime.Remoting.ObjectHandle CreateInstance(System.ActivationContext activationContext, System.String[] activationCustomData); // 0x3320fb8 public static System.Runtime.Remoting.ObjectHandle CreateComInstanceFrom(System.String assemblyName, System.String typeName); // 0x3321058 public static System.Runtime.Remoting.ObjectHandle CreateComInstanceFrom(System.String assemblyName, System.String typeName, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x3321064 public static System.Object GetObject(System.Type type, System.String url); // 0x332125c public static System.Object GetObject(System.Type type, System.String url, System.Object state); // 0x3321264 private static System.Void Log(System.Boolean test, System.String title, System.String success, System.String failure); // 0x3321354 private System.Void System.Runtime.InteropServices._Activator.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x3321358 private System.Void System.Runtime.InteropServices._Activator.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x3321390 private System.Void System.Runtime.InteropServices._Activator.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x33213c8 private System.Void System.Runtime.InteropServices._Activator.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x3321400 } // mscorlib.dll [Serializable] public abstract class System.Attribute : System.Object, System.Runtime.InteropServices._Attribute { // Fields // Methods private static System.Attribute[] InternalGetCustomAttributes(System.Reflection.PropertyInfo element, System.Type type, System.Boolean inherit); // 0x3321438 private static System.Attribute[] InternalGetCustomAttributes(System.Reflection.EventInfo element, System.Type type, System.Boolean inherit); // 0x33214e4 private static System.Attribute[] InternalParamGetCustomAttributes(System.Reflection.ParameterInfo parameter, System.Type attributeType, System.Boolean inherit); // 0x3321590 private static System.Boolean InternalIsDefined(System.Reflection.PropertyInfo element, System.Type attributeType, System.Boolean inherit); // 0x3321ac0 private static System.Boolean InternalIsDefined(System.Reflection.EventInfo element, System.Type attributeType, System.Boolean inherit); // 0x3321b30 private static System.Boolean InternalParamIsDefined(System.Reflection.ParameterInfo parameter, System.Type attributeType, System.Boolean inherit); // 0x3321ba0 public static System.Attribute[] GetCustomAttributes(System.Reflection.MemberInfo element, System.Type type); // 0x3321db4 public static System.Attribute[] GetCustomAttributes(System.Reflection.MemberInfo element, System.Type type, System.Boolean inherit); // 0x3321dbc public static System.Attribute[] GetCustomAttributes(System.Reflection.MemberInfo element); // 0x33220b0 public static System.Attribute[] GetCustomAttributes(System.Reflection.MemberInfo element, System.Boolean inherit); // 0x33220b8 public static System.Boolean IsDefined(System.Reflection.MemberInfo element, System.Type attributeType); // 0x33222f8 public static System.Boolean IsDefined(System.Reflection.MemberInfo element, System.Type attributeType, System.Boolean inherit); // 0x3322300 public static System.Attribute GetCustomAttribute(System.Reflection.MemberInfo element, System.Type attributeType); // 0x33225d8 public static System.Attribute GetCustomAttribute(System.Reflection.MemberInfo element, System.Type attributeType, System.Boolean inherit); // 0x33225e0 public static System.Attribute[] GetCustomAttributes(System.Reflection.ParameterInfo element); // 0x332266c public static System.Attribute[] GetCustomAttributes(System.Reflection.ParameterInfo element, System.Type attributeType); // 0x3322840 public static System.Attribute[] GetCustomAttributes(System.Reflection.ParameterInfo element, System.Type attributeType, System.Boolean inherit); // 0x3322848 public static System.Attribute[] GetCustomAttributes(System.Reflection.ParameterInfo element, System.Boolean inherit); // 0x3322674 public static System.Boolean IsDefined(System.Reflection.ParameterInfo element, System.Type attributeType); // 0x3322b04 public static System.Boolean IsDefined(System.Reflection.ParameterInfo element, System.Type attributeType, System.Boolean inherit); // 0x3322b0c public static System.Attribute GetCustomAttribute(System.Reflection.ParameterInfo element, System.Type attributeType); // 0x3322d50 public static System.Attribute GetCustomAttribute(System.Reflection.ParameterInfo element, System.Type attributeType, System.Boolean inherit); // 0x3322d58 public static System.Attribute[] GetCustomAttributes(System.Reflection.Module element, System.Type attributeType); // 0x3322de4 public static System.Attribute[] GetCustomAttributes(System.Reflection.Module element); // 0x332303c public static System.Attribute[] GetCustomAttributes(System.Reflection.Module element, System.Boolean inherit); // 0x3323044 public static System.Attribute[] GetCustomAttributes(System.Reflection.Module element, System.Type attributeType, System.Boolean inherit); // 0x3322dec public static System.Boolean IsDefined(System.Reflection.Module element, System.Type attributeType); // 0x33231a0 public static System.Boolean IsDefined(System.Reflection.Module element, System.Type attributeType, System.Boolean inherit); // 0x33231a8 public static System.Attribute GetCustomAttribute(System.Reflection.Module element, System.Type attributeType); // 0x33233b0 public static System.Attribute GetCustomAttribute(System.Reflection.Module element, System.Type attributeType, System.Boolean inherit); // 0x33233b8 public static System.Attribute[] GetCustomAttributes(System.Reflection.Assembly element, System.Type attributeType); // 0x3323444 public static System.Attribute[] GetCustomAttributes(System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit); // 0x332344c public static System.Attribute[] GetCustomAttributes(System.Reflection.Assembly element); // 0x3323678 public static System.Attribute[] GetCustomAttributes(System.Reflection.Assembly element, System.Boolean inherit); // 0x3323680 public static System.Boolean IsDefined(System.Reflection.Assembly element, System.Type attributeType); // 0x33237b0 public static System.Boolean IsDefined(System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit); // 0x33237b8 public static System.Attribute GetCustomAttribute(System.Reflection.Assembly element, System.Type attributeType); // 0x332399c public static System.Attribute GetCustomAttribute(System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit); // 0x33239a4 protected System.Void .ctor(); // 0x331e8c8 public override System.Boolean Equals(System.Object obj); // 0x3323a30 private static System.Boolean AreFieldValuesEqual(System.Object thisValue, System.Object thatValue); // 0x3323c84 public override System.Int32 GetHashCode(); // 0x3323e54 public virtual System.Object get_TypeId(); // 0x3323f88 public virtual System.Boolean Match(System.Object obj); // 0x3323f90 public virtual System.Boolean IsDefaultAttribute(); // 0x3323f9c private System.Void System.Runtime.InteropServices._Attribute.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x3323fa4 private System.Void System.Runtime.InteropServices._Attribute.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x3323fdc private System.Void System.Runtime.InteropServices._Attribute.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x3324014 private System.Void System.Runtime.InteropServices._Attribute.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x332404c } // mscorlib.dll public static class System.Buffer : System.Object { // Fields // Methods internal static System.Boolean InternalBlockCopy(System.Array src, System.Int32 srcOffsetBytes, System.Array dst, System.Int32 dstOffsetBytes, System.Int32 byteCount); // 0x3324084 internal static System.Int32 IndexOfByte(System.Byte* src, System.Byte value, System.Int32 index, System.Int32 count); // 0x3324088 private static System.Int32 _ByteLength(System.Array array); // 0x33241a0 internal static System.Void ZeroMemory(System.Byte* src, System.Int64 len); // 0x33241a4 internal static System.Void Memcpy(System.Byte[] dest, System.Int32 destIndex, System.Byte* src, System.Int32 srcIndex, System.Int32 len); // 0x3324228 internal static System.Void Memcpy(System.Byte* pDest, System.Int32 destIndex, System.Byte[] src, System.Int32 srcIndex, System.Int32 len); // 0x3324338 internal static System.Void InternalMemcpy(System.Byte* dest, System.Byte* src, System.Int32 count); // 0x3324368 public static System.Int32 ByteLength(System.Array array); // 0x332436c public static System.Byte GetByte(System.Array array, System.Int32 index); // 0x3324400 public static System.Void SetByte(System.Array array, System.Int32 index, System.Byte value); // 0x3324484 public static System.Void BlockCopy(System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count); // 0x332450c public static System.Void MemoryCopy(System.Void* source, System.Void* destination, System.Int64 destinationSizeInBytes, System.Int64 sourceBytesToCopy); // 0x33246b4 public static System.Void MemoryCopy(System.Void* source, System.Void* destination, System.UInt64 destinationSizeInBytes, System.UInt64 sourceBytesToCopy); // 0x3324768 internal static System.Void memcpy4(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x33247e0 internal static System.Void memcpy2(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x332485c private static System.Void memcpy1(System.Byte* dest, System.Byte* src, System.Int32 size); // 0x33248c8 internal static System.Void Memcpy(System.Byte* dest, System.Byte* src, System.Int32 len); // 0x3324258 internal static System.Void Memmove(System.Byte* dest, System.Byte* src, System.UInt32 len); // 0x3324740 internal static System.Void Memmove(ref T& destination, ref T& source, System.UInt64 elementCount); // 0x1be63ac } // mscorlib.dll [Serializable] public abstract class System.ContextBoundObject : System.MarshalByRefObject { // Fields // Methods protected System.Void .ctor(); // 0x3324964 } // mscorlib.dll [Serializable] public class System.ContextMarshalException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x332496c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33249dc } // mscorlib.dll [Serializable] public class System.ContextStaticAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x33249e4 } // mscorlib.dll internal class System.DefaultBinder.BinderState : System.Object { // Fields internal System.Int32[] m_argsMap; // 0x10 internal System.Int32 m_originalSize; // 0x18 internal System.Boolean m_isParamArray; // 0x1c // Methods internal System.Void .ctor(System.Int32[] argsMap, System.Int32 originalSize, System.Boolean isParamArray); // 0x3326d3c } // mscorlib.dll private enum System.DefaultBinder.Primitives : { // Fields public System.Int32 value__; // 0x10 public const System.DefaultBinder.Primitives Boolean = 8; // 0x0 public const System.DefaultBinder.Primitives Char = 16; // 0x0 public const System.DefaultBinder.Primitives SByte = 32; // 0x0 public const System.DefaultBinder.Primitives Byte = 64; // 0x0 public const System.DefaultBinder.Primitives Int16 = 128; // 0x0 public const System.DefaultBinder.Primitives UInt16 = 256; // 0x0 public const System.DefaultBinder.Primitives Int32 = 512; // 0x0 public const System.DefaultBinder.Primitives UInt32 = 1024; // 0x0 public const System.DefaultBinder.Primitives Int64 = 2048; // 0x0 public const System.DefaultBinder.Primitives UInt64 = 4096; // 0x0 public const System.DefaultBinder.Primitives Single = 8192; // 0x0 public const System.DefaultBinder.Primitives Double = 16384; // 0x0 public const System.DefaultBinder.Primitives Decimal = 32768; // 0x0 public const System.DefaultBinder.Primitives DateTime = 65536; // 0x0 public const System.DefaultBinder.Primitives String = 262144; // 0x0 // Methods } // mscorlib.dll [Serializable] private sealed class System.DefaultBinder.<>c : System.Object { // Fields public static readonly System.DefaultBinder.<>c <>9; // 0x0 public static System.Predicate <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x332a1ac public System.Void .ctor(); // 0x332a214 internal System.Boolean b__2_0(System.Type t); // 0x332a21c } // mscorlib.dll [Serializable] internal class System.DefaultBinder : System.Reflection.Binder { // Fields private static System.DefaultBinder.Primitives[] _primitiveConversions; // 0x0 // Methods public override System.Reflection.MethodBase BindToMethod(System.Reflection.BindingFlags bindingAttr, System.Reflection.MethodBase[] match, ref System.Object[]& args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo cultureInfo, System.String[] names, out System.Object& state); // 0x33249ec public override System.Reflection.FieldInfo BindToField(System.Reflection.BindingFlags bindingAttr, System.Reflection.FieldInfo[] match, System.Object value, System.Globalization.CultureInfo cultureInfo); // 0x3327094 public override System.Reflection.PropertyInfo SelectProperty(System.Reflection.BindingFlags bindingAttr, System.Reflection.PropertyInfo[] match, System.Type returnType, System.Type[] indexes, System.Reflection.ParameterModifier[] modifiers); // 0x3327630 public override System.Object ChangeType(System.Object value, System.Type type, System.Globalization.CultureInfo cultureInfo); // 0x3328b64 public override System.Void ReorderArgumentArray(ref System.Object[]& args, System.Object state); // 0x3328bbc public static System.Reflection.MethodBase ExactBinding(System.Reflection.MethodBase[] match, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x3328ec8 public static System.Reflection.PropertyInfo ExactPropertyBinding(System.Reflection.PropertyInfo[] match, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x3329280 private static System.Int32 FindMostSpecific(System.Reflection.ParameterInfo[] p1, System.Int32[] paramOrder1, System.Type paramArrayType1, System.Reflection.ParameterInfo[] p2, System.Int32[] paramOrder2, System.Type paramArrayType2, System.Type[] types, System.Object[] args); // 0x3328614 private static System.Int32 FindMostSpecificType(System.Type c1, System.Type c2, System.Type t); // 0x3328278 private static System.Int32 FindMostSpecificMethod(System.Reflection.MethodBase m1, System.Int32[] paramOrder1, System.Type paramArrayType1, System.Reflection.MethodBase m2, System.Int32[] paramOrder2, System.Type paramArrayType2, System.Type[] types, System.Object[] args); // 0x3326f0c private static System.Int32 FindMostSpecificField(System.Reflection.FieldInfo cur1, System.Reflection.FieldInfo cur2); // 0x3327538 private static System.Int32 FindMostSpecificProperty(System.Reflection.PropertyInfo cur1, System.Reflection.PropertyInfo cur2); // 0x3328a6c internal static System.Boolean CompareMethodSigAndName(System.Reflection.MethodBase m1, System.Reflection.MethodBase m2); // 0x332951c internal static System.Int32 GetHierarchyDepth(System.Type t); // 0x332968c internal static System.Reflection.MethodBase FindMostDerivedNewSlotMeth(System.Reflection.MethodBase[] match, System.Int32 cMatches); // 0x3329134 private static System.Void ReorderParams(System.Int32[] paramOrder, System.Object[] vars); // 0x3326d88 private static System.Boolean CreateParamOrder(System.Int32[] paramOrder, System.Reflection.ParameterInfo[] pars, System.String[] names); // 0x33269f0 private static System.Boolean CanConvertPrimitive(System.RuntimeType source, System.RuntimeType target); // 0x3328040 private static System.Boolean CanConvertPrimitiveObjectToType(System.Object source, System.RuntimeType type); // 0x3326c2c internal static System.Boolean CompareMethodSig(System.Reflection.MethodBase m1, System.Reflection.MethodBase m2); // 0x3329720 public sealed override System.Reflection.MethodBase SelectMethod(System.Reflection.BindingFlags bindingAttr, System.Reflection.MethodBase[] match, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x3329890 private static System.Boolean CanChangePrimitive(System.Type source, System.Type target); // 0x3329fd0 private static System.Boolean CanPrimitiveWiden(System.Type source, System.Type target); // 0x332a034 public System.Void .ctor(); // 0x332a104 private static System.Void .cctor(); // 0x332a10c } // mscorlib.dll [Serializable] internal sealed class System.Empty : System.Object, System.Runtime.Serialization.ISerializable { // Fields public static readonly System.Empty Value; // 0x0 // Methods private System.Void .ctor(); // 0x332a278 public override System.String ToString(); // 0x332a280 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x332a2c8 private static System.Void .cctor(); // 0x332a330 } // mscorlib.dll private enum System.Enum.ParseFailureKind : { // Fields public System.Int32 value__; // 0x10 public const System.Enum.ParseFailureKind None = 0; // 0x0 public const System.Enum.ParseFailureKind Argument = 1; // 0x0 public const System.Enum.ParseFailureKind ArgumentNull = 2; // 0x0 public const System.Enum.ParseFailureKind ArgumentWithParameter = 3; // 0x0 public const System.Enum.ParseFailureKind UnhandledException = 4; // 0x0 // Methods } // mscorlib.dll private struct System.Enum.EnumResult : { // Fields internal System.Object parsedEnum; // 0x10 internal System.Boolean canThrow; // 0x18 internal System.Enum.ParseFailureKind m_failure; // 0x1c internal System.String m_failureMessageID; // 0x20 internal System.String m_failureParameter; // 0x28 internal System.Object m_failureMessageFormatArgument; // 0x30 internal System.Exception m_innerException; // 0x38 // Methods internal System.Void Init(System.Boolean canMethodThrow); // 0x332b078 internal System.Void SetFailure(System.Exception unhandledException); // 0x332bf80 internal System.Void SetFailure(System.Enum.ParseFailureKind failure, System.String failureParameter); // 0x332b8f8 internal System.Void SetFailure(System.Enum.ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument); // 0x332b954 internal System.Exception GetEnumParseException(); // 0x332b780 } // mscorlib.dll private class System.Enum.ValuesAndNames : System.Object { // Fields public System.UInt64[] Values; // 0x10 public System.String[] Names; // 0x18 // Methods public System.Void .ctor(System.UInt64[] values, System.String[] names); // 0x332a4f8 } // mscorlib.dll [Serializable] public abstract class System.Enum : System.ValueType, System.IComparable, System.IFormattable, System.IConvertible { // Fields private static readonly System.Char[] enumSeperatorCharArray; // 0x0 private const System.String enumSeperator; // 0x0 // Methods private static System.Enum.ValuesAndNames GetCachedValuesAndNames(System.RuntimeType enumType, System.Boolean getNames); // 0x332a398 private static System.String InternalFormattedHexString(System.Object value); // 0x332a53c private static System.String InternalFormat(System.RuntimeType eT, System.Object value); // 0x332a9e8 private static System.String InternalFlagsFormat(System.RuntimeType eT, System.Object value); // 0x332abd4 internal static System.UInt64 ToUInt64(System.Object value); // 0x332add8 private static System.Int32 InternalCompareTo(System.Object o1, System.Object o2); // 0x332af44 internal static System.RuntimeType InternalGetUnderlyingType(System.RuntimeType enumType); // 0x332af48 private static System.Boolean GetEnumValuesAndNames(System.RuntimeType enumType, out System.UInt64[]& values, out System.String[]& names); // 0x332a4f4 private static System.Object InternalBoxEnum(System.RuntimeType enumType, System.Int64 value); // 0x332af4c public static System.Boolean TryParse(System.String value, out TEnum& result); // 0x1bd6678 public static System.Boolean TryParse(System.String value, System.Boolean ignoreCase, out TEnum& result); // 0x1ce0384 public static System.Object Parse(System.Type enumType, System.String value); // 0x332af50 public static System.Object Parse(System.Type enumType, System.String value, System.Boolean ignoreCase); // 0x332afb8 private static System.Boolean TryParseEnum(System.Type enumType, System.String value, System.Boolean ignoreCase, ref System.Enum.EnumResult& parseResult); // 0x332b0ec public static System.Type GetUnderlyingType(System.Type enumType); // 0x332b9c0 public static System.Array GetValues(System.Type enumType); // 0x332c16c internal static System.UInt64[] InternalGetValues(System.RuntimeType enumType); // 0x332c230 public static System.String GetName(System.Type enumType, System.Object value); // 0x332ab00 public static System.String[] GetNames(System.Type enumType); // 0x332c298 internal static System.String[] InternalGetNames(System.RuntimeType enumType); // 0x332c35c public static System.Object ToObject(System.Type enumType, System.Object value); // 0x332ba84 public static System.Boolean IsDefined(System.Type enumType, System.Object value); // 0x332d480 public static System.String Format(System.Type enumType, System.Object value, System.String format); // 0x332d554 private System.Object get_value(); // 0x332db30 internal System.Object GetValue(); // 0x332db2c private System.Boolean InternalHasFlag(System.Enum flags); // 0x332db34 private System.Int32 get_hashcode(); // 0x332db38 public override System.Boolean Equals(System.Object obj); // 0x332db3c public override System.Int32 GetHashCode(); // 0x332db44 public override System.String ToString(); // 0x332db48 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x332dc14 public System.Int32 CompareTo(System.Object target); // 0x332de68 public System.String ToString(System.String format); // 0x332dc18 public System.String ToString(System.IFormatProvider provider); // 0x332e05c public System.Boolean HasFlag(System.Enum flag); // 0x332e068 public System.TypeCode GetTypeCode(); // 0x332e1e8 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x332e5e4 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x332e684 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x332e724 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x332e7c4 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x332e864 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x332e904 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x332e9a4 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x332ea44 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x332eae4 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x332eb84 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x332ec24 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x332ecc4 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x332ed64 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x332ee04 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x332eeec public static System.Object ToObject(System.Type enumType, System.SByte value); // 0x332c5a0 public static System.Object ToObject(System.Type enumType, System.Int16 value); // 0x332c77c public static System.Object ToObject(System.Type enumType, System.Int32 value); // 0x332c3c4 public static System.Object ToObject(System.Type enumType, System.Byte value); // 0x332cd10 public static System.Object ToObject(System.Type enumType, System.UInt16 value); // 0x332ceec public static System.Object ToObject(System.Type enumType, System.UInt32 value); // 0x332cb34 public static System.Object ToObject(System.Type enumType, System.Int64 value); // 0x332c958 public static System.Object ToObject(System.Type enumType, System.UInt64 value); // 0x332bf90 private static System.Object ToObject(System.Type enumType, System.Char value); // 0x332d0c8 private static System.Object ToObject(System.Type enumType, System.Boolean value); // 0x332d2a4 public static TEnum Parse(System.String value); // 0x1ce0384 public static TEnum Parse(System.String value, System.Boolean ignoreCase); // 0x1ce0384 public static System.Boolean TryParse(System.Type enumType, System.String value, System.Boolean ignoreCase, out System.Object& result); // 0x332ef5c public static System.Boolean TryParse(System.Type enumType, System.String value, out System.Object& result); // 0x332f01c protected System.Void .ctor(); // 0x332f08c private static System.Void .cctor(); // 0x332f094 } // mscorlib.dll internal enum System.Exception.ExceptionMessageKind : { // Fields public System.Int32 value__; // 0x10 public const System.Exception.ExceptionMessageKind ThreadAbort = 1; // 0x0 public const System.Exception.ExceptionMessageKind ThreadInterrupted = 2; // 0x0 public const System.Exception.ExceptionMessageKind OutOfMemory = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Exception : System.Object, System.Runtime.Serialization.ISerializable, System.Runtime.InteropServices._Exception { // Fields private static System.Object s_EDILock; // 0x0 private System.String _className; // 0x10 internal System.String _message; // 0x18 private System.Collections.IDictionary _data; // 0x20 private System.Exception _innerException; // 0x28 private System.String _helpURL; // 0x30 private System.Object _stackTrace; // 0x38 private System.String _stackTraceString; // 0x40 private System.String _remoteStackTraceString; // 0x48 private System.Int32 _remoteStackIndex; // 0x50 private System.Object _dynamicMethods; // 0x58 internal System.Int32 _HResult; // 0x60 private System.String _source; // 0x68 private System.Runtime.Serialization.SafeSerializationManager _safeSerializationManager; // 0x70 internal System.Diagnostics.StackTrace[] captured_traces; // 0x78 private System.IntPtr[] native_trace_ips; // 0x80 private System.Int32 caught_in_unmanaged; // 0x88 private const System.Int32 _COMPlusExceptionCode; // 0x0 // Methods private System.Void Init(); // 0x332f124 public System.Void .ctor(); // 0x332f1c0 public System.Void .ctor(System.String message); // 0x332f1dc public System.Void .ctor(System.String message, System.Exception innerException); // 0x332f214 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x332f260 public virtual System.String get_Message(); // 0x33189d4 public virtual System.Collections.IDictionary get_Data(); // 0x332f7fc private static System.Boolean IsImmutableAgileException(System.Exception e); // 0x332f86c private System.String GetClassName(); // 0x332f7b0 public virtual System.Exception GetBaseException(); // 0x332f87c public System.Exception get_InnerException(); // 0x332f890 public System.Reflection.MethodBase get_TargetSite(); // 0x332f898 public virtual System.String get_StackTrace(); // 0x332f944 private System.String GetStackTrace(System.Boolean needFileInfo); // 0x332f94c internal System.Void SetErrorCode(System.Int32 hr); // 0x33249d4 public virtual System.String get_HelpLink(); // 0x332f9a0 public virtual System.Void set_HelpLink(System.String value); // 0x332f9a8 public virtual System.String get_Source(); // 0x332f9b0 public virtual System.Void set_Source(System.String value); // 0x332facc public override System.String ToString(); // 0x332fad4 private System.String ToString(System.Boolean needFileLineInfo, System.Boolean needMessage); // 0x332fae0 protected System.Void add_SerializeObjectState(System.EventHandler value); // 0x332fd2c protected System.Void remove_SerializeObjectState(System.EventHandler value); // 0x332fd48 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3318518 internal System.Exception PrepForRemoting(); // 0x332fd64 private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext context); // 0x33300dc internal System.Void InternalPreserveStackTrace(); // 0x333016c private System.String StripFileInfo(System.String stackTrace, System.Boolean isRemoteStackTrace); // 0x332f998 internal System.String get_RemoteStackTrace(); // 0x33301e8 internal System.Void RestoreExceptionDispatchInfo(System.Runtime.ExceptionServices.ExceptionDispatchInfo exceptionDispatchInfo); // 0x33301f0 public System.Int32 get_HResult(); // 0x33302cc protected System.Void set_HResult(System.Int32 value); // 0x33302d4 internal virtual System.String InternalToString(); // 0x33302dc public System.Type GetType(); // 0x332f874 internal System.Boolean get_IsTransient(); // 0x33302e8 private static System.Boolean nIsTransient(System.Int32 hr); // 0x3330324 internal static System.String GetMessageFromNativeResources(System.Exception.ExceptionMessageKind kind); // 0x333035c internal System.Void SetMessage(System.String s); // 0x33303e0 internal System.Void SetStackTrace(System.String s); // 0x33303e8 internal System.Exception FixRemotingException(); // 0x33303f0 internal static System.Void ReportUnhandledException(System.Exception exception); // 0x33304f4 private static System.Void .cctor(); // 0x33304f8 } // mscorlib.dll [Serializable] public enum System.GCCollectionMode : { // Fields public System.Int32 value__; // 0x10 public const System.GCCollectionMode Default = 0; // 0x0 public const System.GCCollectionMode Forced = 1; // 0x0 public const System.GCCollectionMode Optimized = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public enum System.GCNotificationStatus : { // Fields public System.Int32 value__; // 0x10 public const System.GCNotificationStatus Succeeded = 0; // 0x0 public const System.GCNotificationStatus Failed = 1; // 0x0 public const System.GCNotificationStatus Canceled = 2; // 0x0 public const System.GCNotificationStatus Timeout = 3; // 0x0 public const System.GCNotificationStatus NotApplicable = 4; // 0x0 // Methods } // mscorlib.dll private enum System.GC.EndNoGCRegionStatus : { // Fields public System.Int32 value__; // 0x10 public const System.GC.EndNoGCRegionStatus Succeeded = 0; // 0x0 public const System.GC.EndNoGCRegionStatus NotInProgress = 1; // 0x0 public const System.GC.EndNoGCRegionStatus GCInduced = 2; // 0x0 public const System.GC.EndNoGCRegionStatus AllocationExceeded = 3; // 0x0 // Methods } // mscorlib.dll public static class System.GC : System.Object { // Fields internal static readonly System.Object EPHEMERON_TOMBSTONE; // 0x0 // Methods private static System.Int32 GetCollectionCount(System.Int32 generation); // 0x3330574 private static System.Int32 GetMaxGeneration(); // 0x3330578 private static System.Void InternalCollect(System.Int32 generation); // 0x333057c private static System.Void RecordPressure(System.Int64 bytesAllocated); // 0x3330580 internal static System.Void register_ephemeron_array(System.Runtime.CompilerServices.Ephemeron[] array); // 0x3330584 private static System.Object get_ephemeron_tombstone(); // 0x3330588 internal static System.Void GetMemoryInfo(out System.UInt32& highMemLoadThreshold, out System.UInt64& totalPhysicalMem, out System.UInt32& lastRecordedMemLoad, out System.UIntPtr& lastRecordedHeapSize, out System.UIntPtr& lastRecordedFragmentation); // 0x333058c public static System.Int64 GetAllocatedBytesForCurrentThread(); // 0x33305a8 public static System.Void AddMemoryPressure(System.Int64 bytesAllocated); // 0x33305ac public static System.Void RemoveMemoryPressure(System.Int64 bytesAllocated); // 0x33306c0 public static System.Int32 GetGeneration(System.Object obj); // 0x33307a8 public static System.Void Collect(System.Int32 generation); // 0x33307ac public static System.Void Collect(); // 0x333086c public static System.Void Collect(System.Int32 generation, System.GCCollectionMode mode); // 0x3330804 public static System.Void Collect(System.Int32 generation, System.GCCollectionMode mode, System.Boolean blocking); // 0x3330908 public static System.Void Collect(System.Int32 generation, System.GCCollectionMode mode, System.Boolean blocking, System.Boolean compacting); // 0x3330978 public static System.Int32 CollectionCount(System.Int32 generation); // 0x3330a78 public static System.Void KeepAlive(System.Object obj); // 0x3330b34 public static System.Int32 GetGeneration(System.WeakReference wo); // 0x3330b38 public static System.Int32 get_MaxGeneration(); // 0x33308bc public static System.Void WaitForPendingFinalizers(); // 0x3330be0 private static System.Void _SuppressFinalize(System.Object o); // 0x3330be4 public static System.Void SuppressFinalize(System.Object obj); // 0x3330be8 private static System.Void _ReRegisterForFinalize(System.Object o); // 0x3330c88 public static System.Void ReRegisterForFinalize(System.Object obj); // 0x3330c8c public static System.Int64 GetTotalMemory(System.Boolean forceFullCollection); // 0x3330d2c private static System.Boolean _RegisterForFullGCNotification(System.Int32 maxGenerationPercentage, System.Int32 largeObjectHeapPercentage); // 0x3330d34 private static System.Boolean _CancelFullGCNotification(); // 0x3330d6c private static System.Int32 _WaitForFullGCApproach(System.Int32 millisecondsTimeout); // 0x3330da4 private static System.Int32 _WaitForFullGCComplete(System.Int32 millisecondsTimeout); // 0x3330ddc public static System.Void RegisterForFullGCNotification(System.Int32 maxGenerationThreshold, System.Int32 largeObjectHeapThreshold); // 0x3330e14 public static System.Void CancelFullGCNotification(); // 0x3330ff8 public static System.GCNotificationStatus WaitForFullGCApproach(); // 0x3331034 public static System.GCNotificationStatus WaitForFullGCApproach(System.Int32 millisecondsTimeout); // 0x3331070 public static System.GCNotificationStatus WaitForFullGCComplete(); // 0x333111c public static System.GCNotificationStatus WaitForFullGCComplete(System.Int32 millisecondsTimeout); // 0x3331158 private static System.Boolean StartNoGCRegionWorker(System.Int64 totalSize, System.Boolean hasLohSize, System.Int64 lohSize, System.Boolean disallowFullBlockingGC); // 0x3331204 public static System.Boolean TryStartNoGCRegion(System.Int64 totalSize); // 0x333123c public static System.Boolean TryStartNoGCRegion(System.Int64 totalSize, System.Int64 lohSize); // 0x3331280 public static System.Boolean TryStartNoGCRegion(System.Int64 totalSize, System.Boolean disallowFullBlockingGC); // 0x33312c4 public static System.Boolean TryStartNoGCRegion(System.Int64 totalSize, System.Int64 lohSize, System.Boolean disallowFullBlockingGC); // 0x3331308 private static System.GC.EndNoGCRegionStatus EndNoGCRegionWorker(); // 0x333134c public static System.Void EndNoGCRegion(); // 0x3331384 private static System.Void .cctor(); // 0x33313c0 } // mscorlib.dll public interface System._AppDomain : { // Fields // Methods public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll internal enum System.TypeNameFormatFlags : { // Fields public System.Int32 value__; // 0x10 public const System.TypeNameFormatFlags FormatBasic = 0; // 0x0 public const System.TypeNameFormatFlags FormatNamespace = 1; // 0x0 public const System.TypeNameFormatFlags FormatFullInst = 2; // 0x0 public const System.TypeNameFormatFlags FormatAssembly = 4; // 0x0 public const System.TypeNameFormatFlags FormatSignature = 8; // 0x0 public const System.TypeNameFormatFlags FormatNoVersion = 16; // 0x0 public const System.TypeNameFormatFlags FormatAngleBrackets = 64; // 0x0 public const System.TypeNameFormatFlags FormatStubInfo = 128; // 0x0 public const System.TypeNameFormatFlags FormatGenericParam = 256; // 0x0 public const System.TypeNameFormatFlags FormatSerialization = 259; // 0x0 // Methods } // mscorlib.dll internal enum System.TypeNameKind : { // Fields public System.Int32 value__; // 0x10 public const System.TypeNameKind Name = 0; // 0x0 public const System.TypeNameKind ToString = 1; // 0x0 public const System.TypeNameKind SerializationName = 2; // 0x0 public const System.TypeNameKind FullName = 3; // 0x0 // Methods } // mscorlib.dll internal enum System.RuntimeType.MemberListType : { // Fields public System.Int32 value__; // 0x10 public const System.RuntimeType.MemberListType All = 0; // 0x0 public const System.RuntimeType.MemberListType CaseSensitive = 1; // 0x0 public const System.RuntimeType.MemberListType CaseInsensitive = 2; // 0x0 public const System.RuntimeType.MemberListType HandleToInfo = 3; // 0x0 // Methods } // mscorlib.dll private struct System.RuntimeType.ListBuilder : { // Fields private T[] _items; // 0x0 private T _item; // 0x0 private System.Int32 _count; // 0x0 private System.Int32 _capacity; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public System.Void CopyTo(System.Object[] array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc public System.Void Add(T item); // 0x1ce0384 } // mscorlib.dll [Serializable] internal class System.RuntimeType : System.Reflection.TypeInfo, System.Runtime.Serialization.ISerializable, System.ICloneable { // Fields internal static readonly System.RuntimeType ValueType; // 0x0 internal static readonly System.RuntimeType EnumType; // 0x8 private static readonly System.RuntimeType ObjectType; // 0x10 private static readonly System.RuntimeType StringType; // 0x18 private static readonly System.RuntimeType DelegateType; // 0x20 private static System.Type[] s_SICtorParamTypes; // 0x28 internal static System.Func MakeTypeBuilderInstantiation; // 0x30 private const System.Reflection.BindingFlags MemberBindingMask; // 0x0 private const System.Reflection.BindingFlags InvocationMask; // 0x0 private const System.Reflection.BindingFlags BinderNonCreateInstance; // 0x0 private const System.Reflection.BindingFlags BinderGetSetProperty; // 0x0 private const System.Reflection.BindingFlags BinderSetInvokeProperty; // 0x0 private const System.Reflection.BindingFlags BinderGetSetField; // 0x0 private const System.Reflection.BindingFlags BinderSetInvokeField; // 0x0 private const System.Reflection.BindingFlags BinderNonFieldGetSet; // 0x0 private const System.Reflection.BindingFlags ClassicBindingMask; // 0x0 private static System.RuntimeType s_typedRef; // 0x38 private System.MonoTypeInfo type_info; // 0x18 internal System.Object GenericCache; // 0x20 private System.Reflection.RuntimeConstructorInfo m_serializationCtor; // 0x28 private const System.Int32 GenericParameterCountAny; // 0x0 // Methods internal static System.RuntimeType GetType(System.String typeName, System.Boolean throwOnError, System.Boolean ignoreCase, System.Boolean reflectionOnly, ref System.Threading.StackCrawlMark& stackMark); // 0x3331418 private static System.Void ThrowIfTypeNeverValidGenericArgument(System.RuntimeType type); // 0x3331480 internal static System.Void SanityCheckGenericArguments(System.RuntimeType[] genericArguments, System.RuntimeType[] genericParamters); // 0x3331648 private static System.Void SplitName(System.String fullname, out System.String& name, out System.String& ns); // 0x3331864 internal static System.Reflection.BindingFlags FilterPreCalculate(System.Boolean isPublic, System.Boolean isInherited, System.Boolean isStatic); // 0x333199c private static System.Void FilterHelper(System.Reflection.BindingFlags bindingFlags, ref System.String& name, System.Boolean allowPrefixLookup, out System.Boolean& prefixLookup, out System.Boolean& ignoreCase, out System.RuntimeType.MemberListType& listType); // 0x33319d8 private static System.Void FilterHelper(System.Reflection.BindingFlags bindingFlags, ref System.String& name, out System.Boolean& ignoreCase, out System.RuntimeType.MemberListType& listType); // 0x3331b10 private static System.Boolean FilterApplyPrefixLookup(System.Reflection.MemberInfo memberInfo, System.String name, System.Boolean ignoreCase); // 0x3331b9c private static System.Boolean FilterApplyBase(System.Reflection.MemberInfo memberInfo, System.Reflection.BindingFlags bindingFlags, System.Boolean isPublic, System.Boolean isNonProtectedInternal, System.Boolean isStatic, System.String name, System.Boolean prefixLookup); // 0x3331c00 private static System.Boolean FilterApplyType(System.Type type, System.Reflection.BindingFlags bindingFlags, System.String name, System.Boolean prefixLookup, System.String ns); // 0x3331df4 private static System.Boolean FilterApplyMethodInfo(System.Reflection.RuntimeMethodInfo method, System.Reflection.BindingFlags bindingFlags, System.Reflection.CallingConventions callConv, System.Type[] argumentTypes); // 0x3331f0c private static System.Boolean FilterApplyConstructorInfo(System.Reflection.RuntimeConstructorInfo constructor, System.Reflection.BindingFlags bindingFlags, System.Reflection.CallingConventions callConv, System.Type[] argumentTypes); // 0x33321f0 private static System.Boolean FilterApplyMethodBase(System.Reflection.MethodBase methodBase, System.Reflection.BindingFlags methodFlags, System.Reflection.BindingFlags bindingFlags, System.Reflection.CallingConventions callConv, System.Type[] argumentTypes); // 0x3331f94 internal System.Void .ctor(); // 0x3332278 private System.RuntimeType.ListBuilder GetMethodCandidates(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Int32 genericParamCount, System.Boolean allowPrefixLookup); // 0x33322b8 private System.RuntimeType.ListBuilder GetConstructorCandidates(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup); // 0x3332810 private System.RuntimeType.ListBuilder GetPropertyCandidates(System.String name, System.Reflection.BindingFlags bindingAttr, System.Type[] types, System.Boolean allowPrefixLookup); // 0x3332ce0 private System.RuntimeType.ListBuilder GetEventCandidates(System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean allowPrefixLookup); // 0x33331e0 private System.RuntimeType.ListBuilder GetFieldCandidates(System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean allowPrefixLookup); // 0x3333628 private System.RuntimeType.ListBuilder GetNestedTypeCandidates(System.String fullname, System.Reflection.BindingFlags bindingAttr, System.Boolean allowPrefixLookup); // 0x3333af4 public override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x333404c public override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x33340d8 public override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x3334170 public override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x33341f4 public override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x3334274 public override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x33342f4 public override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x3334374 protected override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x333465c protected override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x3334898 public override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x3334b38 public override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x3334cf0 public override System.Type GetInterface(System.String fullname, System.Boolean ignoreCase); // 0x3334ff0 public override System.Type GetNestedType(System.String fullname, System.Reflection.BindingFlags bindingAttr); // 0x3335384 public override System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.MemberTypes type, System.Reflection.BindingFlags bindingAttr); // 0x3335568 public override System.Reflection.Module get_Module(); // 0x3335a18 internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x3335a20 public override System.Reflection.Assembly get_Assembly(); // 0x3335a28 internal System.Reflection.RuntimeAssembly GetRuntimeAssembly(); // 0x3335a30 public override System.RuntimeTypeHandle get_TypeHandle(); // 0x3335a38 internal sealed override System.RuntimeTypeHandle GetTypeHandleInternal(); // 0x3335a5c public override System.Boolean IsInstanceOfType(System.Object o); // 0x3335a80 public override System.Boolean IsAssignableFrom(System.Reflection.TypeInfo typeInfo); // 0x3335a88 public override System.Boolean IsAssignableFrom(System.Type c); // 0x3335b3c public override System.Boolean IsEquivalentTo(System.Type other); // 0x3335c14 public override System.Type get_BaseType(); // 0x3335cc4 private System.RuntimeType GetBaseType(); // 0x3335cc8 public override System.Type get_UnderlyingSystemType(); // 0x3335ea8 protected override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x3335eac protected override System.Boolean IsContextfulImpl(); // 0x3335eb4 protected override System.Boolean IsByRefImpl(); // 0x3335ebc protected override System.Boolean IsPrimitiveImpl(); // 0x3335ec4 protected override System.Boolean IsPointerImpl(); // 0x3335ecc protected override System.Boolean IsCOMObjectImpl(); // 0x3335ed4 internal override System.Boolean HasProxyAttributeImpl(); // 0x3335ee0 protected override System.Boolean IsValueTypeImpl(); // 0x3335ee8 public override System.Boolean get_IsEnum(); // 0x3336008 protected override System.Boolean HasElementTypeImpl(); // 0x333607c public override System.Reflection.GenericParameterAttributes get_GenericParameterAttributes(); // 0x3336084 internal override System.Boolean get_IsSzArray(); // 0x3336140 protected override System.Boolean IsArrayImpl(); // 0x3336148 public override System.Int32 GetArrayRank(); // 0x3336150 public override System.Type GetElementType(); // 0x33361cc public override System.String[] GetEnumNames(); // 0x33361d4 public override System.Array GetEnumValues(); // 0x33362ec public override System.Type GetEnumUnderlyingType(); // 0x3336460 public override System.Boolean IsEnumDefined(System.Object value); // 0x333652c public override System.String GetEnumName(System.Object value); // 0x3336a48 internal System.RuntimeType[] GetGenericArgumentsInternal(); // 0x3336c34 public override System.Type[] GetGenericArguments(); // 0x3336cac public override System.Type MakeGenericType(System.Type[] instantiation); // 0x3336d4c public override System.Boolean get_IsGenericTypeDefinition(); // 0x3337290 public override System.Boolean get_IsGenericParameter(); // 0x3337298 public override System.Int32 get_GenericParameterPosition(); // 0x33372a0 public override System.Type GetGenericTypeDefinition(); // 0x333731c public override System.Boolean get_IsGenericType(); // 0x3337398 public override System.Boolean get_IsConstructedGenericType(); // 0x33373a0 public override System.Reflection.MemberInfo[] GetDefaultMembers(); // 0x33373e8 public override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams); // 0x3337584 public override System.Boolean Equals(System.Object obj); // 0x3338700 public static System.Boolean op_Equality(System.RuntimeType left, System.RuntimeType right); // 0x3331858 public static System.Boolean op_Inequality(System.RuntimeType left, System.RuntimeType right); // 0x3335378 public System.Object Clone(); // 0x333870c public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3338710 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x3338af8 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x3338b98 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x3338d24 public override System.Collections.Generic.IList GetCustomAttributesData(); // 0x3338eb0 internal override System.String FormatTypeName(System.Boolean serialization); // 0x3338eb8 public override System.Reflection.MemberTypes get_MemberType(); // 0x3339098 public override System.Type get_ReflectedType(); // 0x33390dc public override System.Int32 get_MetadataToken(); // 0x33390ec private System.Void CreateInstanceCheckThis(); // 0x33390f4 internal System.Object CreateInstanceImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, ref System.Threading.StackCrawlMark& stackMark); // 0x33392f0 internal System.Object CreateInstanceDefaultCtor(System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, ref System.Threading.StackCrawlMark& stackMark); // 0x3339ca4 internal System.Reflection.RuntimeConstructorInfo GetDefaultConstructor(); // 0x3339dfc private System.Reflection.MethodInfo GetCorrespondingInflatedMethod(System.Reflection.MethodInfo generic); // 0x3339fa8 private System.Reflection.ConstructorInfo GetCorrespondingInflatedConstructor(System.Reflection.ConstructorInfo generic); // 0x3339fac internal override System.Reflection.MethodInfo GetMethod(System.Reflection.MethodInfo fromNoninstanciated); // 0x3339fb0 internal override System.Reflection.ConstructorInfo GetConstructor(System.Reflection.ConstructorInfo fromNoninstanciated); // 0x333a030 internal override System.Reflection.FieldInfo GetField(System.Reflection.FieldInfo fromNoninstanciated); // 0x333a0f0 private System.String GetDefaultMemberName(); // 0x3337498 internal System.Reflection.RuntimeConstructorInfo GetSerializationCtor(); // 0x333a17c internal System.Object CreateInstanceSlow(System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache); // 0x3339dc0 private System.Object CreateInstanceMono(System.Boolean nonPublic, System.Boolean wrapExceptions); // 0x333a3b8 internal System.Object CheckValue(System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr); // 0x333a680 private System.Object TryConvertToType(System.Object value, ref System.Boolean& failed); // 0x333a7d4 private static System.Object IsConvertibleToPrimitiveType(System.Object value, System.Type targetType); // 0x333aa34 private System.String GetCachedName(System.TypeNameKind kind); // 0x3339048 private System.Type make_array_type(System.Int32 rank); // 0x333b4dc public override System.Type MakeArrayType(); // 0x333b4e0 public override System.Type MakeArrayType(System.Int32 rank); // 0x333b4e8 private System.Type make_byref_type(); // 0x333b530 public override System.Type MakeByRefType(); // 0x333b534 private static System.Type MakePointerType(System.Type type); // 0x333b5c0 public override System.Type MakePointerType(); // 0x333b5c4 public override System.Runtime.InteropServices.StructLayoutAttribute get_StructLayoutAttribute(); // 0x333b6a4 public override System.Boolean get_ContainsGenericParameters(); // 0x333b6ac public override System.Type[] GetGenericParameterConstraints(); // 0x333b7a8 internal static System.Object CreateInstanceForAnotherGenericParameter(System.Type genericType, System.RuntimeType genericArgument); // 0x333b894 private static System.Type MakeGenericType(System.Type gt, System.Type[] types); // 0x333722c internal System.IntPtr GetMethodsByName_native(System.IntPtr namePtr, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType); // 0x333b9b4 internal System.Reflection.RuntimeMethodInfo[] GetMethodsByName(System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType, System.RuntimeType reflectedType); // 0x3332514 private System.IntPtr GetPropertiesByName_native(System.IntPtr name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType); // 0x333b9b8 private System.IntPtr GetConstructors_native(System.Reflection.BindingFlags bindingAttr); // 0x333b9bc private System.Reflection.RuntimeConstructorInfo[] GetConstructors_internal(System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType); // 0x3332a94 private System.Reflection.RuntimePropertyInfo[] GetPropertiesByName(System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType, System.RuntimeType reflectedType); // 0x3332ee4 public override System.Reflection.InterfaceMapping GetInterfaceMap(System.Type ifaceType); // 0x333b9c0 private static System.Void GetInterfaceMapData(System.Type t, System.Type iface, out System.Reflection.MethodInfo[]& targets, out System.Reflection.MethodInfo[]& methods); // 0x333bc74 private static System.Void GetGUID(System.Type type, System.Byte[] guid); // 0x333bc78 public override System.Guid get_GUID(); // 0x333bc7c internal System.Void GetPacking(out System.Int32& packing, out System.Int32& size); // 0x333bd28 internal static System.Type GetTypeFromCLSIDImpl(System.Guid clsid, System.String server, System.Boolean throwOnError); // 0x333bd2c protected override System.TypeCode GetTypeCodeImpl(); // 0x333bd78 private static System.TypeCode GetTypeCodeImplInternal(System.Type type); // 0x333bdcc internal static System.Type GetTypeFromProgIDImpl(System.String progID, System.String server, System.Boolean throwOnError); // 0x333bdd0 public override System.String ToString(); // 0x333be1c private System.Boolean IsGenericCOMObjectImpl(); // 0x3339c9c private static System.Object CreateInstanceInternal(System.Type type); // 0x333a67c public override System.Reflection.MethodBase get_DeclaringMethod(); // 0x333be34 internal System.String getFullName(System.Boolean full_name, System.Boolean assembly_qualified); // 0x333be28 private System.Type[] GetGenericArgumentsInternal(System.Boolean runtimeArray); // 0x3336ca4 private System.Reflection.GenericParameterAttributes GetGenericParameterAttributes(); // 0x33360fc private System.Int32 GetGenericParameterPosition(); // 0x3337318 private System.IntPtr GetEvents_native(System.IntPtr name, System.RuntimeType.MemberListType listType); // 0x333be38 private System.IntPtr GetFields_native(System.IntPtr name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType); // 0x333be3c private System.Reflection.RuntimeFieldInfo[] GetFields_internal(System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType, System.RuntimeType reflectedType); // 0x33337f8 private System.Reflection.RuntimeEventInfo[] GetEvents_internal(System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType, System.RuntimeType reflectedType); // 0x33333ac public override System.Type[] GetInterfaces(); // 0x333be40 private System.IntPtr GetNestedTypes_native(System.IntPtr name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType); // 0x333be44 private System.RuntimeType[] GetNestedTypes_internal(System.String displayName, System.Reflection.BindingFlags bindingAttr, System.RuntimeType.MemberListType listType); // 0x3333cac public override System.String get_AssemblyQualifiedName(); // 0x333be48 public override System.Type get_DeclaringType(); // 0x333be54 public override System.String get_Name(); // 0x333be58 public override System.String get_Namespace(); // 0x333be5c public override System.Int32 GetHashCode(); // 0x333be60 public override System.String get_FullName(); // 0x333bf2c public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x333c01c public override System.Boolean get_IsSZArray(); // 0x333c074 internal override System.Boolean get_IsUserType(); // 0x333c0cc public override System.Boolean IsSubclassOf(System.Type type); // 0x333c0d4 public override System.Boolean get_IsByRefLike(); // 0x333c1c8 public override System.Boolean get_IsTypeDefinition(); // 0x333c1d0 protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x333c1d8 protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x333c4dc private System.Reflection.MethodInfo GetMethodImplCommon(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x333c208 private System.RuntimeType.ListBuilder GetMethodCandidates(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup); // 0x333c4e0 private static System.Void .cctor(); // 0x333c6ec } // mscorlib.dll [Serializable] internal class System.ReflectionOnlyType : System.RuntimeType { // Fields // Methods private System.Void .ctor(); // 0x333cac4 public override System.RuntimeTypeHandle get_TypeHandle(); // 0x333cb08 } // mscorlib.dll internal sealed class System.SharedStatics : System.Object { // Fields private static readonly System.SharedStatics _sharedStatics; // 0x0 private System.Security.Util.Tokenizer.StringMaker _maker; // 0x10 // Methods private System.Void .ctor(); // 0x333cb58 public static System.Security.Util.Tokenizer.StringMaker GetSharedStringMaker(); // 0x333cb60 public static System.Void ReleaseSharedStringMaker(ref System.Security.Util.Tokenizer.StringMaker& maker); // 0x333cd3c private static System.Void .cctor(); // 0x333cea0 } // mscorlib.dll internal enum System.ExceptionArgument : { // Fields public System.Int32 value__; // 0x10 public const System.ExceptionArgument obj = 0; // 0x0 public const System.ExceptionArgument dictionary = 1; // 0x0 public const System.ExceptionArgument dictionaryCreationThreshold = 2; // 0x0 public const System.ExceptionArgument array = 3; // 0x0 public const System.ExceptionArgument info = 4; // 0x0 public const System.ExceptionArgument key = 5; // 0x0 public const System.ExceptionArgument collection = 6; // 0x0 public const System.ExceptionArgument list = 7; // 0x0 public const System.ExceptionArgument match = 8; // 0x0 public const System.ExceptionArgument converter = 9; // 0x0 public const System.ExceptionArgument queue = 10; // 0x0 public const System.ExceptionArgument stack = 11; // 0x0 public const System.ExceptionArgument capacity = 12; // 0x0 public const System.ExceptionArgument index = 13; // 0x0 public const System.ExceptionArgument startIndex = 14; // 0x0 public const System.ExceptionArgument value = 15; // 0x0 public const System.ExceptionArgument count = 16; // 0x0 public const System.ExceptionArgument arrayIndex = 17; // 0x0 public const System.ExceptionArgument name = 18; // 0x0 public const System.ExceptionArgument mode = 19; // 0x0 public const System.ExceptionArgument item = 20; // 0x0 public const System.ExceptionArgument options = 21; // 0x0 public const System.ExceptionArgument view = 22; // 0x0 public const System.ExceptionArgument sourceBytesToCopy = 23; // 0x0 public const System.ExceptionArgument start = 24; // 0x0 public const System.ExceptionArgument pointer = 25; // 0x0 public const System.ExceptionArgument ownedMemory = 26; // 0x0 public const System.ExceptionArgument text = 27; // 0x0 public const System.ExceptionArgument length = 28; // 0x0 public const System.ExceptionArgument comparer = 29; // 0x0 public const System.ExceptionArgument comparable = 30; // 0x0 public const System.ExceptionArgument exceptions = 31; // 0x0 public const System.ExceptionArgument exception = 32; // 0x0 public const System.ExceptionArgument action = 33; // 0x0 public const System.ExceptionArgument comparison = 34; // 0x0 public const System.ExceptionArgument startSegment = 35; // 0x0 public const System.ExceptionArgument endSegment = 36; // 0x0 public const System.ExceptionArgument endIndex = 37; // 0x0 public const System.ExceptionArgument task = 38; // 0x0 public const System.ExceptionArgument source = 39; // 0x0 public const System.ExceptionArgument state = 40; // 0x0 public const System.ExceptionArgument culture = 41; // 0x0 public const System.ExceptionArgument destination = 42; // 0x0 public const System.ExceptionArgument byteOffset = 43; // 0x0 public const System.ExceptionArgument minimumBufferSize = 44; // 0x0 public const System.ExceptionArgument offset = 45; // 0x0 public const System.ExceptionArgument values = 46; // 0x0 public const System.ExceptionArgument comparisonType = 47; // 0x0 public const System.ExceptionArgument s = 48; // 0x0 public const System.ExceptionArgument input = 49; // 0x0 public const System.ExceptionArgument format = 50; // 0x0 // Methods } // mscorlib.dll internal enum System.ExceptionResource : { // Fields public System.Int32 value__; // 0x10 public const System.ExceptionResource Argument_ImplementIComparable = 0; // 0x0 public const System.ExceptionResource Argument_InvalidType = 1; // 0x0 public const System.ExceptionResource Argument_InvalidArgumentForComparison = 2; // 0x0 public const System.ExceptionResource Argument_InvalidRegistryKeyPermissionCheck = 3; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_NeedNonNegNum = 4; // 0x0 public const System.ExceptionResource Arg_ArrayPlusOffTooSmall = 5; // 0x0 public const System.ExceptionResource Arg_NonZeroLowerBound = 6; // 0x0 public const System.ExceptionResource Arg_RankMultiDimNotSupported = 7; // 0x0 public const System.ExceptionResource Arg_RegKeyDelHive = 8; // 0x0 public const System.ExceptionResource Arg_RegKeyStrLenBug = 9; // 0x0 public const System.ExceptionResource Arg_RegSetStrArrNull = 10; // 0x0 public const System.ExceptionResource Arg_RegSetMismatchedKind = 11; // 0x0 public const System.ExceptionResource Arg_RegSubKeyAbsent = 12; // 0x0 public const System.ExceptionResource Arg_RegSubKeyValueAbsent = 13; // 0x0 public const System.ExceptionResource Argument_AddingDuplicate = 14; // 0x0 public const System.ExceptionResource Serialization_InvalidOnDeser = 15; // 0x0 public const System.ExceptionResource Serialization_MissingKeys = 16; // 0x0 public const System.ExceptionResource Serialization_NullKey = 17; // 0x0 public const System.ExceptionResource Argument_InvalidArrayType = 18; // 0x0 public const System.ExceptionResource NotSupported_KeyCollectionSet = 19; // 0x0 public const System.ExceptionResource NotSupported_ValueCollectionSet = 20; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_SmallCapacity = 21; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_Index = 22; // 0x0 public const System.ExceptionResource Argument_InvalidOffLen = 23; // 0x0 public const System.ExceptionResource Argument_ItemNotExist = 24; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_Count = 25; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_InvalidThreshold = 26; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_ListInsert = 27; // 0x0 public const System.ExceptionResource NotSupported_ReadOnlyCollection = 28; // 0x0 public const System.ExceptionResource InvalidOperation_CannotRemoveFromStackOrQueue = 29; // 0x0 public const System.ExceptionResource InvalidOperation_EmptyQueue = 30; // 0x0 public const System.ExceptionResource InvalidOperation_EnumOpCantHappen = 31; // 0x0 public const System.ExceptionResource InvalidOperation_EnumFailedVersion = 32; // 0x0 public const System.ExceptionResource InvalidOperation_EmptyStack = 33; // 0x0 public const System.ExceptionResource ArgumentOutOfRange_BiggerThanCollection = 34; // 0x0 public const System.ExceptionResource InvalidOperation_EnumNotStarted = 35; // 0x0 public const System.ExceptionResource InvalidOperation_EnumEnded = 36; // 0x0 public const System.ExceptionResource NotSupported_SortedListNestedWrite = 37; // 0x0 public const System.ExceptionResource InvalidOperation_NoValue = 38; // 0x0 public const System.ExceptionResource InvalidOperation_RegRemoveSubKey = 39; // 0x0 public const System.ExceptionResource Security_RegistryPermission = 40; // 0x0 public const System.ExceptionResource UnauthorizedAccess_RegistryNoWrite = 41; // 0x0 public const System.ExceptionResource ObjectDisposed_RegKeyClosed = 42; // 0x0 public const System.ExceptionResource NotSupported_InComparableType = 43; // 0x0 public const System.ExceptionResource Argument_InvalidRegistryOptionsCheck = 44; // 0x0 public const System.ExceptionResource Argument_InvalidRegistryViewCheck = 45; // 0x0 public const System.ExceptionResource TaskT_TransitionToFinal_AlreadyCompleted = 46; // 0x0 public const System.ExceptionResource TaskCompletionSourceT_TrySetException_NullException = 47; // 0x0 public const System.ExceptionResource TaskCompletionSourceT_TrySetException_NoExceptions = 48; // 0x0 public const System.ExceptionResource NotSupported_StringComparison = 49; // 0x0 public const System.ExceptionResource InvalidOperation_NullArray = 50; // 0x0 // Methods } // mscorlib.dll public struct System.TypedReference : { // Fields private System.RuntimeTypeHandle type; // 0x10 private System.IntPtr Value; // 0x18 private System.IntPtr Type; // 0x20 // Methods public static System.TypedReference MakeTypedReference(System.Object target, System.Reflection.FieldInfo[] flds); // 0x333cf08 private static System.Void InternalMakeTypedReference(System.Void* result, System.Object target, System.IntPtr[] flds, System.RuntimeType lastFieldType); // 0x333d328 public override System.Int32 GetHashCode(); // 0x333d32c public override System.Boolean Equals(System.Object o); // 0x333d3c0 public static System.Object ToObject(System.TypedReference value); // 0x333d410 internal static System.Object InternalToObject(System.Void* value); // 0x333d414 internal System.Boolean get_IsNull(); // 0x333d418 public static System.Void SetTypedReference(System.TypedReference target, System.Object value); // 0x333d454 } // mscorlib.dll [Serializable] public class System.TypeLoadException : System.SystemException, System.Runtime.Serialization.ISerializable { // Fields private System.String ClassName; // 0x90 private System.String AssemblyName; // 0x98 private System.String MessageArg; // 0xa0 internal System.Int32 ResourceId; // 0xa8 // Methods public System.Void .ctor(); // 0x3337230 public System.Void .ctor(System.String message); // 0x333b598 public override System.String get_Message(); // 0x333d4a0 private System.Void SetMessageField(); // 0x333d4b8 private System.Void .ctor(System.String className, System.String assemblyName); // 0x333d5e4 private System.Void .ctor(System.String className, System.String assemblyName, System.String messageArg, System.Int32 resourceId); // 0x333d5f0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x333d678 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x333d7e0 } // mscorlib.dll [Serializable] internal class System.UnitySerializationHolder : System.Object, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IObjectReference { // Fields private System.Type[] m_instantiation; // 0x10 private System.Int32[] m_elementTypes; // 0x18 private System.Int32 m_genericParameterPosition; // 0x20 private System.Type m_declaringType; // 0x28 private System.Reflection.MethodBase m_declaringMethod; // 0x30 private System.String m_data; // 0x38 private System.String m_assemblyName; // 0x40 private System.Int32 m_unityType; // 0x48 // Methods internal static System.RuntimeType AddElementTypes(System.Runtime.Serialization.SerializationInfo info, System.RuntimeType type); // 0x333d9b0 internal System.Type MakeElementTypes(System.Type type); // 0x333dd84 internal static System.Void GetUnitySerializationInfo(System.Runtime.Serialization.SerializationInfo info, System.Int32 unityType); // 0x333de78 internal static System.Void GetUnitySerializationInfo(System.Runtime.Serialization.SerializationInfo info, System.RuntimeType type); // 0x3338770 internal static System.Void GetUnitySerializationInfo(System.Runtime.Serialization.SerializationInfo info, System.Int32 unityType, System.String data, System.Reflection.RuntimeAssembly assembly); // 0x333dfcc internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x333e15c private System.Void ThrowInsufficientInformation(System.String field); // 0x333e624 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x333e6b8 public virtual System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x333e708 } // mscorlib.dll internal static class System.AppContextDefaultValues : System.Object { // Fields internal static readonly System.String SwitchEnforceJapaneseEraYearRanges; // 0x0 internal static readonly System.String SwitchFormatJapaneseFirstYearAsANumber; // 0x8 internal static readonly System.String SwitchEnforceLegacyJapaneseDateParsing; // 0x10 // Methods public static System.Void PopulateDefaultValues(); // 0x333ec18 public static System.Boolean TryGetSwitchOverride(System.String switchName, out System.Boolean& overrideValue); // 0x333ec1c private static System.Void .cctor(); // 0x333ec28 } // mscorlib.dll public sealed class System.AppDomain : System.MarshalByRefObject, System.Security.IEvidenceFactory, System._AppDomain { // Fields private System.IntPtr _mono_app_domain; // 0x18 private static System.String _process_guid; // 0x0 private static System.Collections.Generic.Dictionary type_resolve_in_progress; // 0xffffffffffffffff private static System.Collections.Generic.Dictionary assembly_resolve_in_progress; // 0xffffffffffffffff private static System.Collections.Generic.Dictionary assembly_resolve_in_progress_refonly; // 0xffffffffffffffff private System.Object _evidence; // 0x20 private System.Object _granted; // 0x28 private System.Int32 _principalPolicy; // 0x30 private static System.Object _principal; // 0xffffffffffffffff private static System.AppDomain default_domain; // 0x8 private System.AssemblyLoadEventHandler AssemblyLoad; // 0x38 private System.ResolveEventHandler AssemblyResolve; // 0x40 private System.EventHandler DomainUnload; // 0x48 private System.EventHandler ProcessExit; // 0x50 private System.ResolveEventHandler ResourceResolve; // 0x58 private System.ResolveEventHandler TypeResolve; // 0x60 private System.UnhandledExceptionEventHandler UnhandledException; // 0x68 private System.EventHandler FirstChanceException; // 0x70 private System.Object _domain_manager; // 0x78 private System.ResolveEventHandler ReflectionOnlyAssemblyResolve; // 0x80 private System.Object _activation; // 0x88 private System.Object _applicationIdentity; // 0x90 private System.Collections.Generic.List compatibility_switch; // 0x98 // Methods internal static System.Boolean IsAppXModel(); // 0x333ecec internal static System.Boolean IsAppXDesignMode(); // 0x333ecf4 internal static System.Void CheckReflectionOnlyLoadSupported(); // 0x333ecfc internal static System.Void CheckLoadFromSupported(); // 0x333ed00 private System.Void .ctor(); // 0x333ed04 private System.AppDomainSetup getSetup(); // 0x333ed0c internal System.AppDomainSetup get_SetupInformationNoCopy(); // 0x333ed10 public System.AppDomainSetup get_SetupInformation(); // 0x333ed14 public System.String get_BaseDirectory(); // 0x333eef4 public System.String get_RelativeSearchPath(); // 0x333ef18 public System.String get_DynamicDirectory(); // 0x333ef34 public System.Boolean get_ShadowCopyFiles(); // 0x333f0d0 private System.String getFriendlyName(); // 0x333f12c public System.String get_FriendlyName(); // 0x333f130 public System.Security.Policy.Evidence get_Evidence(); // 0x333f134 internal System.Security.Principal.IPrincipal get_DefaultPrincipal(); // 0x333f418 internal System.Security.PermissionSet get_GrantedPermissionSet(); // 0x333f5e0 public System.Security.PermissionSet get_PermissionSet(); // 0x333f658 private static System.AppDomain getCurDomain(); // 0x333f710 public static System.AppDomain get_CurrentDomain(); // 0x333f714 private static System.AppDomain getRootDomain(); // 0x333f718 internal static System.AppDomain get_DefaultDomain(); // 0x333f324 public System.Void AppendPrivatePath(System.String path); // 0x333f71c public System.Void ClearPrivatePath(); // 0x333f8a8 public System.Void ClearShadowCopyPath(); // 0x333f91c internal System.Runtime.Remoting.ObjectHandle InternalCreateInstanceWithNoSecurity(System.String assemblyName, System.String typeName); // 0x333f97c internal System.Runtime.Remoting.ObjectHandle InternalCreateInstanceWithNoSecurity(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333f9e0 internal System.Runtime.Remoting.ObjectHandle InternalCreateInstanceFromWithNoSecurity(System.String assemblyName, System.String typeName); // 0x333fa74 internal System.Runtime.Remoting.ObjectHandle InternalCreateInstanceFromWithNoSecurity(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333fad8 public System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName); // 0x333f980 public System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Object[] activationAttributes); // 0x333fb6c public System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333f9f0 public System.Object CreateInstanceAndUnwrap(System.String assemblyName, System.String typeName); // 0x333fbd0 public System.Object CreateInstanceAndUnwrap(System.String assemblyName, System.String typeName, System.Object[] activationAttributes); // 0x333fbe8 public System.Object CreateInstanceAndUnwrap(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333fc00 public System.Runtime.Remoting.ObjectHandle CreateInstance(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x333fc2c public System.Object CreateInstanceAndUnwrap(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x333fcb0 public System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x333fcdc public System.Object CreateInstanceFromAndUnwrap(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x333fd60 public System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName); // 0x333fa78 public System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Object[] activationAttributes); // 0x333fd8c public System.Runtime.Remoting.ObjectHandle CreateInstanceFrom(System.String assemblyFile, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333fae8 public System.Object CreateInstanceFromAndUnwrap(System.String assemblyName, System.String typeName); // 0x333fdf0 public System.Object CreateInstanceFromAndUnwrap(System.String assemblyName, System.String typeName, System.Object[] activationAttributes); // 0x333fe08 public System.Object CreateInstanceFromAndUnwrap(System.String assemblyName, System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Security.Policy.Evidence securityAttributes); // 0x333fe20 public System.Void DoCallBack(System.CrossAppDomainDelegate callBackDelegate); // 0x333fe4c public System.Int32 ExecuteAssembly(System.String assemblyFile); // 0x333fe64 public System.Int32 ExecuteAssembly(System.String assemblyFile, System.Security.Policy.Evidence assemblySecurity); // 0x333fec8 public System.Int32 ExecuteAssembly(System.String assemblyFile, System.Security.Policy.Evidence assemblySecurity, System.String[] args); // 0x333fe90 public System.Int32 ExecuteAssembly(System.String assemblyFile, System.Security.Policy.Evidence assemblySecurity, System.String[] args, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x333ffd8 public System.Int32 ExecuteAssembly(System.String assemblyFile, System.String[] args); // 0x3340018 public System.Int32 ExecuteAssembly(System.String assemblyFile, System.String[] args, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x3340050 private System.Int32 ExecuteAssemblyInternal(System.Reflection.Assembly a, System.String[] args); // 0x333fef4 private System.Int32 ExecuteAssembly(System.Reflection.Assembly a, System.String[] args); // 0x3340090 private System.Reflection.Assembly[] GetAssemblies(System.Boolean refOnly); // 0x3340094 public System.Reflection.Assembly[] GetAssemblies(); // 0x334009c public System.Object GetData(System.String name); // 0x33400a4 public System.Type GetType(); // 0x33400a8 public override System.Object InitializeLifetimeService(); // 0x33400b0 internal System.Reflection.Assembly LoadAssembly(System.String assemblyRef, System.Security.Policy.Evidence securityEvidence, System.Boolean refOnly, ref System.Threading.StackCrawlMark& stackMark); // 0x33400b8 public System.Reflection.Assembly Load(System.Reflection.AssemblyName assemblyRef); // 0x33400c0 internal System.Reflection.Assembly LoadSatellite(System.Reflection.AssemblyName assemblyRef, System.Boolean throwOnError, ref System.Threading.StackCrawlMark& stackMark); // 0x3340490 public System.Reflection.Assembly Load(System.Reflection.AssemblyName assemblyRef, System.Security.Policy.Evidence assemblySecurity); // 0x33400c8 public System.Reflection.Assembly Load(System.String assemblyString); // 0x3340590 public System.Reflection.Assembly Load(System.String assemblyString, System.Security.Policy.Evidence assemblySecurity); // 0x33406b4 internal System.Reflection.Assembly Load(System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly, ref System.Threading.StackCrawlMark& stackMark); // 0x33405b4 public System.Reflection.Assembly Load(System.Byte[] rawAssembly); // 0x33406d4 public System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore); // 0x33406ec internal System.Reflection.Assembly LoadAssemblyRaw(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence, System.Boolean refonly); // 0x33406f8 public System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence); // 0x33406e4 internal System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence, System.Boolean refonly); // 0x3340700 public System.Void SetAppDomainPolicy(System.Security.Policy.PolicyLevel domainPolicy); // 0x3340784 public System.Void SetCachePath(System.String path); // 0x3340900 public System.Void SetPrincipalPolicy(System.Security.Principal.PrincipalPolicy policy); // 0x3340924 public System.Void SetShadowCopyFiles(); // 0x33409cc public System.Void SetShadowCopyPath(System.String path); // 0x3340a24 public System.Void SetThreadPrincipal(System.Security.Principal.IPrincipal principal); // 0x3340a48 private static System.AppDomain InternalSetDomainByID(System.Int32 domain_id); // 0x3340b80 private static System.AppDomain InternalSetDomain(System.AppDomain context); // 0x3340b84 internal static System.Void InternalPushDomainRef(System.AppDomain domain); // 0x3340b88 internal static System.Void InternalPushDomainRefByID(System.Int32 domain_id); // 0x3340b8c internal static System.Void InternalPopDomainRef(); // 0x3340b90 internal static System.Runtime.Remoting.Contexts.Context InternalSetContext(System.Runtime.Remoting.Contexts.Context context); // 0x3340b94 internal static System.Runtime.Remoting.Contexts.Context InternalGetContext(); // 0x3340b98 internal static System.Runtime.Remoting.Contexts.Context InternalGetDefaultContext(); // 0x3340b9c internal static System.String InternalGetProcessGuid(System.String newguid); // 0x3340ba0 internal static System.Object InvokeInDomain(System.AppDomain domain, System.Reflection.MethodInfo method, System.Object obj, System.Object[] args); // 0x3340ba4 internal static System.Object InvokeInDomainByID(System.Int32 domain_id, System.Reflection.MethodInfo method, System.Object obj, System.Object[] args); // 0x3340d34 internal static System.String GetProcessGuid(); // 0x3340ec4 public static System.AppDomain CreateDomain(System.String friendlyName); // 0x3340f84 public static System.AppDomain CreateDomain(System.String friendlyName, System.Security.Policy.Evidence securityInfo); // 0x3341280 private static System.AppDomain createDomain(System.String friendlyName, System.AppDomainSetup info); // 0x3341288 public static System.AppDomain CreateDomain(System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.AppDomainSetup info); // 0x3340f90 public static System.AppDomain CreateDomain(System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.String appBasePath, System.String appRelativeSearchPath, System.Boolean shadowCopyFiles); // 0x3341538 private static System.AppDomainSetup CreateDomainSetup(System.String appBasePath, System.String appRelativeSearchPath, System.Boolean shadowCopyFiles); // 0x3341574 private static System.Boolean InternalIsFinalizingForUnload(System.Int32 domain_id); // 0x3341654 public System.Boolean IsFinalizingForUnload(); // 0x33408ec private static System.Void InternalUnload(System.Int32 domain_id); // 0x3341660 private System.Int32 getDomainID(); // 0x3341658 public static System.Void Unload(System.AppDomain domain); // 0x3341664 public System.Void SetData(System.String name, System.Object data); // 0x33416c4 public System.Void SetData(System.String name, System.Object data, System.Security.IPermission permission); // 0x33416c8 public System.Void SetDynamicBase(System.String path); // 0x33416cc public static System.Int32 GetCurrentThreadId(); // 0x3341704 public override System.String ToString(); // 0x334170c private static System.Void ValidateAssemblyName(System.String name); // 0x3341710 private System.Void DoAssemblyLoad(System.Reflection.Assembly assembly); // 0x3341850 private System.Reflection.Assembly DoAssemblyResolve(System.String name, System.Reflection.Assembly requestingAssembly, System.Boolean refonly); // 0x33418e0 internal System.Reflection.Assembly DoTypeResolve(System.String name); // 0x3341be8 internal System.Reflection.Assembly DoResourceResolve(System.String name, System.Reflection.Assembly requesting); // 0x3341ebc private System.Void DoDomainUnload(); // 0x3341ff0 internal System.Void DoUnhandledException(System.Exception e); // 0x3342014 internal System.Void DoUnhandledException(System.UnhandledExceptionEventArgs args); // 0x3342018 internal System.Byte[] GetMarshalledDomainObjRef(); // 0x3342040 internal System.Void ProcessMessageInDomain(System.Byte[] arrRequest, System.Runtime.Remoting.Messaging.CADMethodCallMessage cadMsg, out System.Byte[]& arrResponse, out System.Runtime.Remoting.Messaging.CADMethodReturnMessage& cadMrm); // 0x3342118 public System.Void add_AssemblyLoad(System.AssemblyLoadEventHandler value); // 0x3342260 public System.Void remove_AssemblyLoad(System.AssemblyLoadEventHandler value); // 0x3342468 public System.Void add_AssemblyResolve(System.ResolveEventHandler value); // 0x334266c public System.Void remove_AssemblyResolve(System.ResolveEventHandler value); // 0x3342704 public System.Void add_DomainUnload(System.EventHandler value); // 0x334279c public System.Void remove_DomainUnload(System.EventHandler value); // 0x3342834 public System.Void add_ProcessExit(System.EventHandler value); // 0x33428cc public System.Void remove_ProcessExit(System.EventHandler value); // 0x3342964 public System.Void add_ResourceResolve(System.ResolveEventHandler value); // 0x33429fc public System.Void remove_ResourceResolve(System.ResolveEventHandler value); // 0x3342a94 public System.Void add_TypeResolve(System.ResolveEventHandler value); // 0x3342b2c public System.Void remove_TypeResolve(System.ResolveEventHandler value); // 0x3342bc4 public System.Void add_UnhandledException(System.UnhandledExceptionEventHandler value); // 0x3342c5c public System.Void remove_UnhandledException(System.UnhandledExceptionEventHandler value); // 0x3342cf4 public System.Void add_FirstChanceException(System.EventHandler value); // 0x3342d8c public System.Void remove_FirstChanceException(System.EventHandler value); // 0x3342e38 public System.Boolean get_IsHomogenous(); // 0x3342ee4 public System.Boolean get_IsFullyTrusted(); // 0x3342eec public System.AppDomainManager get_DomainManager(); // 0x3342ef4 public System.Void add_ReflectionOnlyAssemblyResolve(System.ResolveEventHandler value); // 0x3342f6c public System.Void remove_ReflectionOnlyAssemblyResolve(System.ResolveEventHandler value); // 0x3343004 public System.ActivationContext get_ActivationContext(); // 0x334309c public System.ApplicationIdentity get_ApplicationIdentity(); // 0x33430f8 public System.Int32 get_Id(); // 0x3343154 public System.String ApplyPolicy(System.String assemblyName); // 0x334315c public static System.AppDomain CreateDomain(System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.String appBasePath, System.String appRelativeSearchPath, System.Boolean shadowCopyFiles, System.AppDomainInitializer adInit, System.String[] adInitArgs); // 0x33431f4 public System.Int32 ExecuteAssemblyByName(System.String assemblyName); // 0x3343268 public System.Int32 ExecuteAssemblyByName(System.String assemblyName, System.Security.Policy.Evidence assemblySecurity); // 0x33432cc public System.Int32 ExecuteAssemblyByName(System.String assemblyName, System.Security.Policy.Evidence assemblySecurity, System.String[] args); // 0x3343294 public System.Int32 ExecuteAssemblyByName(System.Reflection.AssemblyName assemblyName, System.Security.Policy.Evidence assemblySecurity, System.String[] args); // 0x33432f8 public System.Int32 ExecuteAssemblyByName(System.String assemblyName, System.String[] args); // 0x3343330 public System.Int32 ExecuteAssemblyByName(System.Reflection.AssemblyName assemblyName, System.String[] args); // 0x3343368 public System.Boolean IsDefaultAppDomain(); // 0x33433a0 public System.Reflection.Assembly[] ReflectionOnlyGetAssemblies(); // 0x33433bc public System.Nullable IsCompatibilitySwitchSet(System.String value); // 0x33433c4 internal System.Void SetCompatibilitySwitch(System.String value); // 0x334349c public static System.Boolean get_MonitoringIsEnabled(); // 0x334359c public static System.Void set_MonitoringIsEnabled(System.Boolean value); // 0x33435a4 public System.Int64 get_MonitoringSurvivedMemorySize(); // 0x33435dc public static System.Int64 get_MonitoringSurvivedProcessMemorySize(); // 0x3343614 public System.Int64 get_MonitoringTotalAllocatedMemorySize(); // 0x334364c public System.TimeSpan get_MonitoringTotalProcessorTime(); // 0x3343684 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access); // 0x33436bc public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.Collections.Generic.IEnumerable assemblyAttributes); // 0x33436f4 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.Security.Policy.Evidence evidence); // 0x334372c public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir); // 0x3343764 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.Collections.Generic.IEnumerable assemblyAttributes, System.Security.SecurityContextSource securityContextSource); // 0x334379c public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Security.Policy.Evidence evidence); // 0x33437d4 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions); // 0x334380c public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Boolean isSynchronized, System.Collections.Generic.IEnumerable assemblyAttributes); // 0x3343844 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.Security.Policy.Evidence evidence, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions); // 0x334387c public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions); // 0x33438b4 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Security.Policy.Evidence evidence, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions); // 0x33438ec public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Security.Policy.Evidence evidence, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions, System.Boolean isSynchronized); // 0x3343924 public System.Reflection.Emit.AssemblyBuilder DefineDynamicAssembly(System.Reflection.AssemblyName name, System.Reflection.Emit.AssemblyBuilderAccess access, System.String dir, System.Security.Policy.Evidence evidence, System.Security.PermissionSet requiredPermissions, System.Security.PermissionSet optionalPermissions, System.Security.PermissionSet refusedPermissions, System.Boolean isSynchronized, System.Collections.Generic.IEnumerable assemblyAttributes); // 0x334395c public System.Security.Policy.ApplicationTrust get_ApplicationTrust(); // 0x3343994 public System.Runtime.Remoting.ObjectHandle CreateComInstanceFrom(System.String assemblyName, System.String typeName); // 0x33439cc public System.Runtime.Remoting.ObjectHandle CreateComInstanceFrom(System.String assemblyFile, System.String typeName, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x3343a04 public static System.AppDomain CreateDomain(System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.AppDomainSetup info, System.Security.PermissionSet grantSet, System.Security.Policy.StrongName[] fullTrustAssemblies); // 0x3343a3c private System.Void System._AppDomain.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x3343a74 private System.Void System._AppDomain.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x3343aac private System.Void System._AppDomain.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x3343ae4 private System.Void System._AppDomain.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x3343b1c } // mscorlib.dll internal static class System.CompatibilitySwitches : System.Object { // Fields public static readonly System.Boolean IsAppEarlierThanWindowsPhone8; // 0x0 // Methods } // mscorlib.dll public enum System.Environment.SpecialFolder : { // Fields public System.Int32 value__; // 0x10 public const System.Environment.SpecialFolder MyDocuments = 5; // 0x0 public const System.Environment.SpecialFolder Desktop = 0; // 0x0 public const System.Environment.SpecialFolder MyComputer = 17; // 0x0 public const System.Environment.SpecialFolder Programs = 2; // 0x0 public const System.Environment.SpecialFolder Personal = 5; // 0x0 public const System.Environment.SpecialFolder Favorites = 6; // 0x0 public const System.Environment.SpecialFolder Startup = 7; // 0x0 public const System.Environment.SpecialFolder Recent = 8; // 0x0 public const System.Environment.SpecialFolder SendTo = 9; // 0x0 public const System.Environment.SpecialFolder StartMenu = 11; // 0x0 public const System.Environment.SpecialFolder MyMusic = 13; // 0x0 public const System.Environment.SpecialFolder DesktopDirectory = 16; // 0x0 public const System.Environment.SpecialFolder Templates = 21; // 0x0 public const System.Environment.SpecialFolder ApplicationData = 26; // 0x0 public const System.Environment.SpecialFolder LocalApplicationData = 28; // 0x0 public const System.Environment.SpecialFolder InternetCache = 32; // 0x0 public const System.Environment.SpecialFolder Cookies = 33; // 0x0 public const System.Environment.SpecialFolder History = 34; // 0x0 public const System.Environment.SpecialFolder CommonApplicationData = 35; // 0x0 public const System.Environment.SpecialFolder System = 37; // 0x0 public const System.Environment.SpecialFolder ProgramFiles = 38; // 0x0 public const System.Environment.SpecialFolder MyPictures = 39; // 0x0 public const System.Environment.SpecialFolder CommonProgramFiles = 43; // 0x0 public const System.Environment.SpecialFolder MyVideos = 14; // 0x0 public const System.Environment.SpecialFolder NetworkShortcuts = 19; // 0x0 public const System.Environment.SpecialFolder Fonts = 20; // 0x0 public const System.Environment.SpecialFolder CommonStartMenu = 22; // 0x0 public const System.Environment.SpecialFolder CommonPrograms = 23; // 0x0 public const System.Environment.SpecialFolder CommonStartup = 24; // 0x0 public const System.Environment.SpecialFolder CommonDesktopDirectory = 25; // 0x0 public const System.Environment.SpecialFolder PrinterShortcuts = 27; // 0x0 public const System.Environment.SpecialFolder Windows = 36; // 0x0 public const System.Environment.SpecialFolder UserProfile = 40; // 0x0 public const System.Environment.SpecialFolder SystemX86 = 41; // 0x0 public const System.Environment.SpecialFolder ProgramFilesX86 = 42; // 0x0 public const System.Environment.SpecialFolder CommonProgramFilesX86 = 44; // 0x0 public const System.Environment.SpecialFolder CommonTemplates = 45; // 0x0 public const System.Environment.SpecialFolder CommonDocuments = 46; // 0x0 public const System.Environment.SpecialFolder CommonAdminTools = 47; // 0x0 public const System.Environment.SpecialFolder AdminTools = 48; // 0x0 public const System.Environment.SpecialFolder CommonMusic = 53; // 0x0 public const System.Environment.SpecialFolder CommonPictures = 54; // 0x0 public const System.Environment.SpecialFolder CommonVideos = 55; // 0x0 public const System.Environment.SpecialFolder Resources = 56; // 0x0 public const System.Environment.SpecialFolder LocalizedResources = 57; // 0x0 public const System.Environment.SpecialFolder CommonOemLinks = 58; // 0x0 public const System.Environment.SpecialFolder CDBurning = 59; // 0x0 // Methods } // mscorlib.dll public enum System.Environment.SpecialFolderOption : { // Fields public System.Int32 value__; // 0x10 public const System.Environment.SpecialFolderOption None = 0; // 0x0 public const System.Environment.SpecialFolderOption DoNotVerify = 16384; // 0x0 public const System.Environment.SpecialFolderOption Create = 32768; // 0x0 // Methods } // mscorlib.dll public static class System.Environment : System.Object { // Fields private const System.String mono_corlib_version; // 0x0 private static System.String nl; // 0x0 private static System.OperatingSystem os; // 0x8 private static readonly System.PlatformID k__BackingField; // 0x10 // Methods internal static System.String GetResourceString(System.String key); // 0x3334b34 internal static System.String GetResourceString(System.String key, System.Globalization.CultureInfo culture); // 0x3343b54 internal static System.String GetResourceString(System.String key, System.Object[] values); // 0x33315d8 internal static System.String GetRuntimeResourceString(System.String key); // 0x3343b58 internal static System.String GetRuntimeResourceString(System.String key, System.Object[] values); // 0x3343b5c internal static System.String GetResourceStringEncodingName(System.Int32 codePage); // 0x3343bcc internal static System.Boolean get_IsWindows8OrAbove(); // 0x3343d48 public static System.String get_CommandLine(); // 0x3343d50 public static System.String get_CurrentDirectory(); // 0x3343f94 public static System.Void set_CurrentDirectory(System.String value); // 0x3343f9c public static System.Int32 get_CurrentManagedThreadId(); // 0x3343fa4 public static System.Int32 get_ExitCode(); // 0x3343fc4 public static System.Void set_ExitCode(System.Int32 value); // 0x3343fc8 public static System.Boolean get_HasShutdownStarted(); // 0x3343fcc public static System.String get_MachineName(); // 0x3343fd0 private static System.String GetNewLine(); // 0x3343fd4 public static System.String get_NewLine(); // 0x3343fd8 internal static System.PlatformID get_Platform(); // 0x3344050 internal static System.String GetOSVersionString(); // 0x3344054 public static System.OperatingSystem get_OSVersion(); // 0x3344058 internal static System.Version CreateVersionFromString(System.String info); // 0x334411c public static System.String get_StackTrace(); // 0x3344338 public static System.String get_SystemDirectory(); // 0x33443a4 public static System.Int32 get_TickCount(); // 0x33443b8 public static System.String get_UserDomainName(); // 0x33443bc public static System.Boolean get_UserInteractive(); // 0x33443c0 public static System.String get_UserName(); // 0x33443c8 public static System.Version get_Version(); // 0x33443cc public static System.Int64 get_WorkingSet(); // 0x3344438 public static System.Void Exit(System.Int32 exitCode); // 0x3344440 internal static System.Void _Exit(System.Int32 exitCode); // 0x3344444 public static System.String ExpandEnvironmentVariables(System.String name); // 0x3344448 public static System.String[] GetCommandLineArgs(); // 0x3343f90 internal static System.String internalGetEnvironmentVariable_native(System.IntPtr variable); // 0x3344818 internal static System.String internalGetEnvironmentVariable(System.String variable); // 0x334481c public static System.String GetEnvironmentVariable(System.String variable); // 0x334470c private static System.Collections.Hashtable GetEnvironmentVariablesNoCase(); // 0x3344728 public static System.Collections.IDictionary GetEnvironmentVariables(); // 0x33448e4 public static System.String GetFolderPath(System.Environment.SpecialFolder folder); // 0x33443b0 private static System.String GetWindowsFolderPath(System.Int32 folder); // 0x33449e4 public static System.String GetFolderPath(System.Environment.SpecialFolder folder, System.Environment.SpecialFolderOption option); // 0x33449b0 private static System.String ReadXdgUserDir(System.String config_dir, System.String home_dir, System.String key, System.String fallback); // 0x3344ea8 internal static System.String UnixGetFolderPath(System.Environment.SpecialFolder folder, System.Environment.SpecialFolderOption option); // 0x33449e8 public static System.String[] GetLogicalDrives(); // 0x3345320 public static System.String GetEnvironmentVariable(System.String variable, System.EnvironmentVariableTarget target); // 0x3345328 public static System.Collections.IDictionary GetEnvironmentVariables(System.EnvironmentVariableTarget target); // 0x3345338 public static System.Void SetEnvironmentVariable(System.String variable, System.String value); // 0x33453a0 public static System.Void SetEnvironmentVariable(System.String variable, System.String value, System.EnvironmentVariableTarget target); // 0x334557c internal static System.Void InternalSetEnvironmentVariable(System.Char* variable, System.Int32 variable_length, System.Char* value, System.Int32 value_length); // 0x3345588 internal static System.Void InternalSetEnvironmentVariable(System.String variable, System.String value); // 0x334550c public static System.Void FailFast(System.String message); // 0x334558c internal static System.Void FailFast(System.String message, System.UInt32 exitCode); // 0x334559c public static System.Void FailFast(System.String message, System.Exception exception); // 0x33455a8 internal static System.Void FailFast(System.String message, System.Exception exception, System.String errorSource); // 0x3345598 private static System.Boolean GetIs64BitOperatingSystem(); // 0x33455b0 public static System.Boolean get_Is64BitOperatingSystem(); // 0x33455b4 public static System.Int32 get_SystemPageSize(); // 0x33455b8 public static System.Boolean get_Is64BitProcess(); // 0x33455c0 public static System.Int32 get_ProcessorCount(); // 0x33455dc internal static System.Boolean get_IsRunningOnWindows(); // 0x3344710 internal static System.String[] GetLogicalDrivesInternal(); // 0x3345324 private static System.String[] GetEnvironmentVariableNames(); // 0x33448e0 internal static System.String GetMachineConfigPath(); // 0x33455e0 internal static System.String internalGetHome(); // 0x334531c internal static System.Int32 GetPageSize(); // 0x33455bc private static System.String get_bundled_machine_config(); // 0x33455e4 internal static System.String GetBundledMachineConfig(); // 0x33455e8 internal static System.Boolean get_IsUnix(); // 0x33455ec internal static System.Boolean get_IsMacOS(); // 0x3345624 internal static System.Boolean get_IsCLRHosted(); // 0x334563c internal static System.Void TriggerCodeContractFailure(System.Diagnostics.Contracts.ContractFailureKind failureKind, System.String message, System.String condition, System.String exceptionAsString); // 0x3345644 internal static System.String GetStackTrace(System.Exception e, System.Boolean needFileInfo); // 0x3345648 internal static System.Boolean get_IsWinRTSupported(); // 0x33456e0 } // mscorlib.dll internal class System.MonoTypeInfo : System.Object { // Fields public System.String full_name; // 0x10 public System.Reflection.RuntimeConstructorInfo default_ctor; // 0x18 // Methods public System.Void .ctor(); // 0x3339fa0 } // mscorlib.dll internal sealed class System.TypeNameParser : System.Object { // Fields // Methods internal static System.Type GetType(System.String typeName, System.Func assemblyResolver, System.Func typeResolver, System.Boolean throwOnError, System.Boolean ignoreCase, ref System.Threading.StackCrawlMark& stackMark); // 0x33456e8 } // mscorlib.dll [Serializable] public sealed class System.ActivationContext : System.Object, System.IDisposable, System.Runtime.Serialization.ISerializable { // Fields private System.ApplicationIdentity _appid; // 0x10 private System.Boolean _disposed; // 0x18 // Methods protected override System.Void Finalize(); // 0x3345740 public System.ApplicationIdentity get_Identity(); // 0x334576c public System.Void Dispose(); // 0x3345774 private System.Void Dispose(System.Boolean disposing); // 0x3345758 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33457dc internal System.Void .ctor(); // 0x3345830 } // mscorlib.dll [Serializable] public sealed class System.AppDomainInitializer : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3345868 public virtual System.Void Invoke(System.String[] args); // 0x3345918 } // mscorlib.dll public class System.AppDomainManager : System.MarshalByRefObject { // Fields private System.Runtime.Hosting.ApplicationActivator _activator; // 0x18 private System.AppDomainManagerInitializationOptions _flags; // 0x20 // Methods public System.Void .ctor(); // 0x334592c public virtual System.Runtime.Hosting.ApplicationActivator get_ApplicationActivator(); // 0x3345948 public virtual System.Security.HostSecurityManager get_HostSecurityManager(); // 0x33459b8 } // mscorlib.dll [Serializable] public sealed class System.AppDomainSetup : System.Object { // Fields private System.String application_base; // 0x10 private System.String application_name; // 0x18 private System.String cache_path; // 0x20 private System.String configuration_file; // 0x28 private System.String dynamic_base; // 0x30 private System.String license_file; // 0x38 private System.String private_bin_path; // 0x40 private System.String private_bin_path_probe; // 0x48 private System.String shadow_copy_directories; // 0x50 private System.String shadow_copy_files; // 0x58 private System.Boolean publisher_policy; // 0x60 private System.Boolean path_changed; // 0x61 private System.Int32 loader_optimization; // 0x64 private System.Boolean disallow_binding_redirects; // 0x68 private System.Boolean disallow_code_downloads; // 0x69 private System.Object _activationArguments; // 0x70 private System.Object domain_initializer; // 0x78 private System.Object application_trust; // 0x80 private System.String[] domain_initializer_args; // 0x88 private System.Boolean disallow_appbase_probe; // 0x90 private System.Byte[] configuration_bytes; // 0x98 private System.Byte[] serialized_non_primitives; // 0xa0 private System.String manager_assembly; // 0xa8 private System.String manager_type; // 0xb0 private System.String[] partial_visible_assemblies; // 0xb8 private System.String k__BackingField; // 0xc0 // Methods public System.Void .ctor(); // 0x334128c internal System.Void .ctor(System.AppDomainSetup setup); // 0x333ed7c public System.Void .ctor(System.ActivationContext activationContext); // 0x33459c0 private static System.String GetAppBase(System.String appBase); // 0x3345a3c public System.String get_ApplicationBase(); // 0x333ef10 public System.Void set_ApplicationBase(System.String value); // 0x3345db8 public System.String get_ApplicationName(); // 0x3345dc0 public System.Void set_CachePath(System.String value); // 0x3345dc8 public System.String get_ConfigurationFile(); // 0x3341294 public System.Void set_ConfigurationFile(System.String value); // 0x3345dd0 public System.String get_DynamicBase(); // 0x333efcc public System.String get_PrivateBinPath(); // 0x3345dd8 public System.Void set_PrivateBinPath(System.String value); // 0x333f884 public System.Void set_ShadowCopyDirectories(System.String value); // 0x3345de0 public System.String get_ShadowCopyFiles(); // 0x3345de8 public System.Void set_ShadowCopyFiles(System.String value); // 0x3345df0 public System.Runtime.Hosting.ActivationArguments get_ActivationArguments(); // 0x3345df8 public System.Void set_AppDomainInitializer(System.AppDomainInitializer value); // 0x3346180 public System.Void set_AppDomainInitializerArguments(System.String[] value); // 0x3346188 private System.Void DeserializeNonPrimitives(); // 0x3345e64 internal System.Void SerializeNonPrimitives(); // 0x3341398 } // mscorlib.dll [Serializable] public sealed class System.ApplicationIdentity : System.Object { // Fields private System.String _fullName; // 0x10 // Methods public System.String get_FullName(); // 0x3346190 } // mscorlib.dll public struct System.ArgIterator : { // Fields private System.IntPtr sig; // 0x10 private System.IntPtr args; // 0x18 private System.Int32 next_arg; // 0x20 private System.Int32 num_args; // 0x24 // Methods private System.Void Setup(System.IntPtr argsp, System.IntPtr start); // 0x3346198 public System.Void .ctor(System.RuntimeArgumentHandle arglist); // 0x334619c public override System.Boolean Equals(System.Object o); // 0x3346214 public override System.Int32 GetHashCode(); // 0x3346260 public System.TypedReference GetNextArg(); // 0x3346268 private System.Void IntGetNextArg(System.Void* res); // 0x33462f4 public System.Int32 GetRemainingCount(); // 0x33462f8 } // mscorlib.dll private sealed class System.Console.WindowsConsole.WindowsCancelHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x334cef4 public virtual System.Boolean Invoke(System.Int32 keyCode); // 0x334cf94 } // mscorlib.dll private class System.Console.WindowsConsole : System.Object { // Fields public static System.Boolean ctrlHandlerAdded; // 0x0 private static System.Console.WindowsConsole.WindowsCancelHandler cancelHandler; // 0x8 // Methods private static extern System.Int32 GetConsoleCP(); // 0x334cc90 private static extern System.Int32 GetConsoleOutputCP(); // 0x334ccf8 private static extern System.Boolean SetConsoleCtrlHandler(System.Console.WindowsConsole.WindowsCancelHandler handler, System.Boolean addHandler); // 0x334cd64 private static System.Boolean DoWindowsConsoleCancelEvent(System.Int32 keyCode); // 0x334cdf4 public static System.Int32 GetInputCodePage(); // 0x33465b4 public static System.Int32 GetOutputCodePage(); // 0x3346600 public static System.Void AddCtrlHandler(); // 0x334c778 public static System.Void RemoveCtrlHandler(); // 0x334c954 private static System.Void .cctor(); // 0x334ce54 } // mscorlib.dll [Serializable] private sealed class System.Console.<>c : System.Object { // Fields public static readonly System.Console.<>c <>9; // 0x0 public static System.Threading.WaitCallback <>9__146_0; // 0x8 // Methods private static System.Void .cctor(); // 0x334cfa8 public System.Void .ctor(); // 0x334d010 internal System.Void b__146_0(System.Object _); // 0x334d018 } // mscorlib.dll public static class System.Console : System.Object { // Fields internal static System.IO.TextWriter stdout; // 0x0 private static System.IO.TextWriter stderr; // 0x8 private static System.IO.TextReader stdin; // 0x10 private const System.String LibLog; // 0x0 private const System.String LibLog64; // 0x0 internal static System.Boolean IsRunningOnAndroid; // 0x18 private static System.Text.Encoding inputEncoding; // 0x20 private static System.Text.Encoding outputEncoding; // 0x28 private static System.ConsoleCancelEventHandler cancel_event; // 0x30 // Methods private static System.Void .cctor(); // 0x3346304 private static System.Void SetupStreams(System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding); // 0x334664c public static System.IO.TextWriter get_Error(); // 0x3346d28 public static System.IO.TextWriter get_Out(); // 0x3346d80 public static System.IO.TextReader get_In(); // 0x3346dd8 private static System.IO.Stream Open(System.IntPtr handle, System.IO.FileAccess access, System.Int32 bufferSize); // 0x3346e30 public static System.IO.Stream OpenStandardError(); // 0x3346f80 public static System.IO.Stream OpenStandardError(System.Int32 bufferSize); // 0x3346c98 public static System.IO.Stream OpenStandardInput(); // 0x3346fd0 public static System.IO.Stream OpenStandardInput(System.Int32 bufferSize); // 0x3346b78 public static System.IO.Stream OpenStandardOutput(); // 0x3347020 public static System.IO.Stream OpenStandardOutput(System.Int32 bufferSize); // 0x3346c08 public static System.Void SetError(System.IO.TextWriter newError); // 0x3347070 public static System.Void SetIn(System.IO.TextReader newIn); // 0x3347154 public static System.Void SetOut(System.IO.TextWriter newOut); // 0x3347238 public static System.Void Write(System.Boolean value); // 0x3347324 public static System.Void Write(System.Char value); // 0x3347398 public static System.Void Write(System.Char[] buffer); // 0x334740c public static System.Void Write(System.Decimal value); // 0x3347480 public static System.Void Write(System.Double value); // 0x3347504 public static System.Void Write(System.Int32 value); // 0x3347580 public static System.Void Write(System.Int64 value); // 0x33475f4 public static System.Void Write(System.Object value); // 0x3347668 public static System.Void Write(System.Single value); // 0x33476dc public static System.Void Write(System.String value); // 0x3347758 public static System.Void Write(System.UInt32 value); // 0x33477cc public static System.Void Write(System.UInt64 value); // 0x3347840 public static System.Void Write(System.String format, System.Object arg0); // 0x33478b4 public static System.Void Write(System.String format, System.Object[] arg); // 0x3347938 public static System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x33479dc public static System.Void Write(System.String format, System.Object arg0, System.Object arg1); // 0x3347a68 public static System.Void Write(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3347af4 public static System.Void Write(System.String format, System.Object arg0, System.Object arg1, System.Object arg2, System.Object arg3); // 0x3347b90 public static System.Void WriteLine(); // 0x3347df4 public static System.Void WriteLine(System.Boolean value); // 0x3347e60 public static System.Void WriteLine(System.Char value); // 0x3347ed4 public static System.Void WriteLine(System.Char[] buffer); // 0x3347f48 public static System.Void WriteLine(System.Decimal value); // 0x3347fbc public static System.Void WriteLine(System.Double value); // 0x3348040 public static System.Void WriteLine(System.Int32 value); // 0x33480bc public static System.Void WriteLine(System.Int64 value); // 0x3348130 public static System.Void WriteLine(System.Object value); // 0x33481a4 public static System.Void WriteLine(System.Single value); // 0x3348218 public static System.Void WriteLine(System.String value); // 0x3348294 public static System.Void WriteLine(System.UInt32 value); // 0x3348308 public static System.Void WriteLine(System.UInt64 value); // 0x334837c public static System.Void WriteLine(System.String format, System.Object arg0); // 0x33483f0 public static System.Void WriteLine(System.String format, System.Object[] arg); // 0x3348474 public static System.Void WriteLine(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3348518 public static System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1); // 0x33485a4 public static System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3348630 public static System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1, System.Object arg2, System.Object arg3); // 0x33486cc public static System.Int32 Read(); // 0x3348930 public static System.String ReadLine(); // 0x3348a98 public static System.Text.Encoding get_InputEncoding(); // 0x3348c78 public static System.Void set_InputEncoding(System.Text.Encoding value); // 0x3348cd0 public static System.Text.Encoding get_OutputEncoding(); // 0x3348d40 public static System.Void set_OutputEncoding(System.Text.Encoding value); // 0x3348d98 public static System.ConsoleColor get_BackgroundColor(); // 0x3348e08 public static System.Void set_BackgroundColor(System.ConsoleColor value); // 0x3348f1c public static System.Int32 get_BufferHeight(); // 0x33490a8 public static System.Void set_BufferHeight(System.Int32 value); // 0x33491c0 public static System.Int32 get_BufferWidth(); // 0x33492e8 public static System.Void set_BufferWidth(System.Int32 value); // 0x3349400 public static System.Boolean get_CapsLock(); // 0x3349528 public static System.Int32 get_CursorLeft(); // 0x3349640 public static System.Void set_CursorLeft(System.Int32 value); // 0x3349758 public static System.Int32 get_CursorTop(); // 0x3349880 public static System.Void set_CursorTop(System.Int32 value); // 0x3349998 public static System.Int32 get_CursorSize(); // 0x3349ac0 public static System.Void set_CursorSize(System.Int32 value); // 0x3349bd8 public static System.Boolean get_CursorVisible(); // 0x3349d00 public static System.Void set_CursorVisible(System.Boolean value); // 0x3349e18 public static System.ConsoleColor get_ForegroundColor(); // 0x3349f40 public static System.Void set_ForegroundColor(System.ConsoleColor value); // 0x334a058 public static System.Boolean get_KeyAvailable(); // 0x334a1e4 public static System.Int32 get_LargestWindowHeight(); // 0x334a2fc public static System.Int32 get_LargestWindowWidth(); // 0x334a414 public static System.Boolean get_NumberLock(); // 0x334a52c public static System.String get_Title(); // 0x334a644 public static System.Void set_Title(System.String value); // 0x334a75c public static System.Boolean get_TreatControlCAsInput(); // 0x334a884 public static System.Void set_TreatControlCAsInput(System.Boolean value); // 0x334a99c public static System.Int32 get_WindowHeight(); // 0x334aac4 public static System.Void set_WindowHeight(System.Int32 value); // 0x334abdc public static System.Int32 get_WindowLeft(); // 0x334ad04 public static System.Void set_WindowLeft(System.Int32 value); // 0x334ae1c public static System.Int32 get_WindowTop(); // 0x334af44 public static System.Void set_WindowTop(System.Int32 value); // 0x334b05c public static System.Int32 get_WindowWidth(); // 0x334b184 public static System.Void set_WindowWidth(System.Int32 value); // 0x334b29c public static System.Boolean get_IsErrorRedirected(); // 0x334b3c4 public static System.Boolean get_IsOutputRedirected(); // 0x334b4a0 public static System.Boolean get_IsInputRedirected(); // 0x334b57c public static System.Void Beep(); // 0x334b658 public static System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x334b6ac public static System.Void Clear(); // 0x334b86c public static System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop); // 0x334b984 public static System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x334bac4 public static System.ConsoleKeyInfo ReadKey(); // 0x334bcbc public static System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x334bd14 public static System.Void ResetColor(); // 0x334be4c public static System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x334bf64 public static System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x334c0ac public static System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x334c1f4 public static System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x334c33c public static System.Void add_CancelKeyPress(System.ConsoleCancelEventHandler value); // 0x334c484 public static System.Void remove_CancelKeyPress(System.ConsoleCancelEventHandler value); // 0x334c7e8 private static System.Void DoConsoleCancelEventInBackground(); // 0x334c9c0 private static System.Void DoConsoleCancelEvent(); // 0x334ca98 } // mscorlib.dll internal static class System.ConsoleDriver : System.Object { // Fields internal static System.IConsoleDriver driver; // 0x0 private static System.Boolean is_console; // 0x8 private static System.Boolean called_isatty; // 0x9 // Methods private static System.Void .cctor(); // 0x334d064 private static System.IConsoleDriver CreateNullConsoleDriver(); // 0x334d134 private static System.IConsoleDriver CreateWindowsConsoleDriver(); // 0x334d188 private static System.IConsoleDriver CreateTermInfoDriver(System.String term); // 0x334d1dc public static System.Boolean get_Initialized(); // 0x334c5e0 public static System.ConsoleColor get_BackgroundColor(); // 0x3348e54 public static System.Void set_BackgroundColor(System.ConsoleColor value); // 0x3348f70 public static System.Int32 get_BufferHeight(); // 0x33490f4 public static System.Void set_BufferHeight(System.Int32 value); // 0x3349214 public static System.Int32 get_BufferWidth(); // 0x3349334 public static System.Void set_BufferWidth(System.Int32 value); // 0x3349454 public static System.Boolean get_CapsLock(); // 0x3349574 public static System.Int32 get_CursorLeft(); // 0x334968c public static System.Void set_CursorLeft(System.Int32 value); // 0x33497ac public static System.Int32 get_CursorSize(); // 0x3349b0c public static System.Void set_CursorSize(System.Int32 value); // 0x3349c2c public static System.Int32 get_CursorTop(); // 0x33498cc public static System.Void set_CursorTop(System.Int32 value); // 0x33499ec public static System.Boolean get_CursorVisible(); // 0x3349d4c public static System.Void set_CursorVisible(System.Boolean value); // 0x3349e6c public static System.Boolean get_KeyAvailable(); // 0x334a230 public static System.ConsoleColor get_ForegroundColor(); // 0x3349f8c public static System.Void set_ForegroundColor(System.ConsoleColor value); // 0x334a0ac public static System.Int32 get_LargestWindowHeight(); // 0x334a348 public static System.Int32 get_LargestWindowWidth(); // 0x334a460 public static System.Boolean get_NumberLock(); // 0x334a578 public static System.String get_Title(); // 0x334a690 public static System.Void set_Title(System.String value); // 0x334a7b0 public static System.Boolean get_TreatControlCAsInput(); // 0x334a8d0 public static System.Void set_TreatControlCAsInput(System.Boolean value); // 0x334a9f0 public static System.Int32 get_WindowHeight(); // 0x334ab10 public static System.Void set_WindowHeight(System.Int32 value); // 0x334ac30 public static System.Int32 get_WindowLeft(); // 0x334ad50 public static System.Void set_WindowLeft(System.Int32 value); // 0x334ae70 public static System.Int32 get_WindowTop(); // 0x334af90 public static System.Void set_WindowTop(System.Int32 value); // 0x334b0b0 public static System.Int32 get_WindowWidth(); // 0x334b1d0 public static System.Void set_WindowWidth(System.Int32 value); // 0x334b2f0 public static System.Boolean get_IsErrorRedirected(); // 0x334b410 public static System.Boolean get_IsOutputRedirected(); // 0x334b4ec public static System.Boolean get_IsInputRedirected(); // 0x334b5c8 public static System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x334b788 public static System.Void Clear(); // 0x334b8b8 public static System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop); // 0x334ba18 public static System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x334bb78 public static System.Void Init(); // 0x334c6ac public static System.Int32 Read(); // 0x3348a40 public static System.String ReadLine(); // 0x3348bac public static System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x334bd70 public static System.Void ResetColor(); // 0x334be98 public static System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x334bfc8 public static System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x334c110 public static System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x334c258 public static System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x334c3a0 public static System.Boolean get_IsConsole(); // 0x3346a38 private static System.Boolean Isatty(System.IntPtr handle); // 0x334d238 internal static System.Int32 InternalKeyAvailable(System.Int32 ms_timeout); // 0x334d23c internal static System.Boolean TtySetup(System.String keypadXmit, System.String teardown, out System.Byte[]& control_characters, out System.Int32*& address); // 0x334d240 internal static System.Boolean SetEcho(System.Boolean wantEcho); // 0x334d244 internal static System.Boolean SetBreak(System.Boolean wantBreak); // 0x334d24c } // mscorlib.dll public sealed class System.CrossAppDomainDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x334d254 public virtual System.Void Invoke(); // 0x334d2f0 } // mscorlib.dll internal sealed class System.DelegateData : System.Object { // Fields public System.Type target_type; // 0x10 public System.String method_name; // 0x18 public System.Boolean curried_first_arg; // 0x20 // Methods public System.Void .ctor(); // 0x334d304 } // mscorlib.dll [Serializable] public abstract class System.Delegate : System.Object, System.ICloneable, System.Runtime.Serialization.ISerializable { // Fields private System.IntPtr method_ptr; // 0x10 private System.IntPtr invoke_impl; // 0x18 private System.Object m_target; // 0x20 private System.IntPtr method; // 0x28 private System.IntPtr delegate_trampoline; // 0x30 private System.IntPtr extra_arg; // 0x38 private System.IntPtr method_code; // 0x40 private System.IntPtr interp_method; // 0x48 private System.IntPtr interp_invoke_impl; // 0x50 private System.Reflection.MethodInfo method_info; // 0x58 private System.Reflection.MethodInfo original_method_info; // 0x60 private System.DelegateData data; // 0x68 private System.Boolean method_is_virtual; // 0x70 // Methods protected System.Void .ctor(System.Object target, System.String method); // 0x334d30c protected System.Void .ctor(System.Type target, System.String method); // 0x334d420 public System.Reflection.MethodInfo get_Method(); // 0x334d56c private System.Reflection.MethodInfo GetVirtualMethod_internal(); // 0x334d578 public System.Object get_Target(); // 0x334d57c internal System.IntPtr GetNativeFunctionPointer(); // 0x334d584 internal static System.Delegate CreateDelegate_internal(System.Type type, System.Object target, System.Reflection.MethodInfo info, System.Boolean throwOnBindFailure); // 0x334d58c private static System.Boolean arg_type_match(System.Type delArgType, System.Type argType); // 0x334d594 private static System.Boolean arg_type_match_this(System.Type delArgType, System.Type argType, System.Boolean boxedThis); // 0x334d72c private static System.Boolean return_type_match(System.Type delReturnType, System.Type returnType); // 0x334d888 public static System.Delegate CreateDelegate(System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure); // 0x334daa0 private static System.Delegate CreateDelegate(System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure, System.Boolean allowClosed); // 0x334daac public static System.Delegate CreateDelegate(System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method); // 0x334e338 public static System.Delegate CreateDelegate(System.Type type, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure); // 0x334e344 public static System.Delegate CreateDelegate(System.Type type, System.Reflection.MethodInfo method); // 0x334e35c public static System.Delegate CreateDelegate(System.Type type, System.Object target, System.String method); // 0x334e370 private static System.Reflection.MethodInfo GetCandidateMethod(System.Type type, System.Type target, System.String method, System.Reflection.BindingFlags bflags, System.Boolean ignoreCase, System.Boolean throwOnBindFailure); // 0x334e388 public static System.Delegate CreateDelegate(System.Type type, System.Type target, System.String method, System.Boolean ignoreCase, System.Boolean throwOnBindFailure); // 0x334e7f8 public static System.Delegate CreateDelegate(System.Type type, System.Type target, System.String method); // 0x334e920 public static System.Delegate CreateDelegate(System.Type type, System.Type target, System.String method, System.Boolean ignoreCase); // 0x334e92c public static System.Delegate CreateDelegate(System.Type type, System.Object target, System.String method, System.Boolean ignoreCase, System.Boolean throwOnBindFailure); // 0x334e938 public static System.Delegate CreateDelegate(System.Type type, System.Object target, System.String method, System.Boolean ignoreCase); // 0x334e37c public System.Object DynamicInvoke(System.Object[] args); // 0x334ea18 private System.Void InitializeDelegateData(); // 0x334ea24 protected virtual System.Object DynamicInvokeImpl(System.Object[] args); // 0x334eb20 public virtual System.Object Clone(); // 0x334ee2c public override System.Boolean Equals(System.Object obj); // 0x334ee34 public override System.Int32 GetHashCode(); // 0x334efe8 protected virtual System.Reflection.MethodInfo GetMethodImpl(); // 0x334f064 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x334f170 public virtual System.Delegate[] GetInvocationList(); // 0x334f178 public static System.Delegate Combine(System.Delegate a, System.Delegate b); // 0x33422f8 public static System.Delegate Combine(System.Delegate[] delegates); // 0x334f214 protected virtual System.Delegate CombineImpl(System.Delegate d); // 0x334f278 public static System.Delegate Remove(System.Delegate source, System.Delegate value); // 0x3342500 protected virtual System.Delegate RemoveImpl(System.Delegate d); // 0x334f2cc public static System.Delegate RemoveAll(System.Delegate source, System.Delegate value); // 0x334f2f0 public static System.Boolean op_Equality(System.Delegate d1, System.Delegate d2); // 0x334f388 public static System.Boolean op_Inequality(System.Delegate d1, System.Delegate d2); // 0x334f350 internal System.Boolean IsTransparentProxy(); // 0x334f3b0 internal static System.Delegate CreateDelegateNoSecurityCheck(System.RuntimeType type, System.Object firstArgument, System.Reflection.MethodInfo method); // 0x334f3b8 internal static System.MulticastDelegate AllocDelegateLike_internal(System.Delegate d); // 0x334f3c0 } // mscorlib.dll [Serializable] private class System.DelegateSerializationHolder.DelegateEntry : System.Object { // Fields private System.String type; // 0x10 private System.String assembly; // 0x18 private System.Object target; // 0x20 private System.String targetTypeAssembly; // 0x28 private System.String targetTypeName; // 0x30 private System.String methodName; // 0x38 public System.DelegateSerializationHolder.DelegateEntry delegateEntry; // 0x40 // Methods public System.Void .ctor(System.Delegate del, System.String targetLabel); // 0x334faa4 public System.Delegate DeserializeDelegate(System.Runtime.Serialization.SerializationInfo info, System.Int32 index); // 0x334f5f0 } // mscorlib.dll [Serializable] internal class System.DelegateSerializationHolder : System.Object, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IObjectReference { // Fields private System.Delegate _delegate; // 0x10 // Methods private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx); // 0x334f3c4 public static System.Void GetDelegateData(System.Delegate instance, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx); // 0x334f854 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x334fc10 public System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x334fc48 } // mscorlib.dll public enum System.AppDomainManagerInitializationOptions : { // Fields public System.Int32 value__; // 0x10 public const System.AppDomainManagerInitializationOptions None = 0; // 0x0 public const System.AppDomainManagerInitializationOptions RegisterWithHost = 1; // 0x0 // Methods } // mscorlib.dll internal static class System.EmptyArray : System.Object { // Fields public static readonly T[] Value; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal enum System.SByteEnum : { // Fields public System.SByte value__; // 0x10 // Methods } // mscorlib.dll internal enum System.Int16Enum : { // Fields public System.Int16 value__; // 0x10 // Methods } // mscorlib.dll internal enum System.Int32Enum : { // Fields public System.Int32 value__; // 0x10 // Methods } // mscorlib.dll internal enum System.Int64Enum : { // Fields public System.Int64 value__; // 0x10 // Methods } // mscorlib.dll internal enum System.ByteEnum : { // Fields public System.Byte value__; // 0x10 // Methods } // mscorlib.dll internal enum System.UInt16Enum : { // Fields public System.UInt16 value__; // 0x10 // Methods } // mscorlib.dll internal enum System.UInt32Enum : { // Fields public System.UInt32 value__; // 0x10 // Methods } // mscorlib.dll internal enum System.UInt64Enum : { // Fields public System.UInt64 value__; // 0x10 // Methods } // mscorlib.dll public enum System.EnvironmentVariableTarget : { // Fields public System.Int32 value__; // 0x10 public const System.EnvironmentVariableTarget Process = 0; // 0x0 public const System.EnvironmentVariableTarget User = 1; // 0x0 public const System.EnvironmentVariableTarget Machine = 2; // 0x0 // Methods } // mscorlib.dll internal interface System.IConsoleDriver : { // Fields // Methods public abstract System.ConsoleColor get_BackgroundColor(); // 0x1bd1ddc public abstract System.Void set_BackgroundColor(System.ConsoleColor value); // 0x1bd33a4 public abstract System.Int32 get_BufferHeight(); // 0x1bd1ddc public abstract System.Void set_BufferHeight(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_BufferWidth(); // 0x1bd1ddc public abstract System.Void set_BufferWidth(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_CapsLock(); // 0x1bd1824 public abstract System.Int32 get_CursorLeft(); // 0x1bd1ddc public abstract System.Void set_CursorLeft(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_CursorSize(); // 0x1bd1ddc public abstract System.Void set_CursorSize(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_CursorTop(); // 0x1bd1ddc public abstract System.Void set_CursorTop(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_CursorVisible(); // 0x1bd1824 public abstract System.Void set_CursorVisible(System.Boolean value); // 0x1bd3130 public abstract System.ConsoleColor get_ForegroundColor(); // 0x1bd1ddc public abstract System.Void set_ForegroundColor(System.ConsoleColor value); // 0x1bd33a4 public abstract System.Boolean get_KeyAvailable(); // 0x1bd1824 public abstract System.Boolean get_Initialized(); // 0x1bd1824 public abstract System.Int32 get_LargestWindowHeight(); // 0x1bd1ddc public abstract System.Int32 get_LargestWindowWidth(); // 0x1bd1ddc public abstract System.Boolean get_NumberLock(); // 0x1bd1824 public abstract System.String get_Title(); // 0x1bd219c public abstract System.Void set_Title(System.String value); // 0x1bd3a1c public abstract System.Boolean get_TreatControlCAsInput(); // 0x1bd1824 public abstract System.Void set_TreatControlCAsInput(System.Boolean value); // 0x1bd3130 public abstract System.Int32 get_WindowHeight(); // 0x1bd1ddc public abstract System.Void set_WindowHeight(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_WindowLeft(); // 0x1bd1ddc public abstract System.Void set_WindowLeft(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_WindowTop(); // 0x1bd1ddc public abstract System.Void set_WindowTop(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_WindowWidth(); // 0x1bd1ddc public abstract System.Void set_WindowWidth(System.Int32 value); // 0x1bd33a4 public abstract System.Void Init(); // 0x1bd2ec0 public abstract System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x1bd3578 public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x0 public abstract System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x0 public abstract System.Void ResetColor(); // 0x1bd2ec0 public abstract System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x1bd3578 public abstract System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x1bd3578 public abstract System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x1bd3578 public abstract System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x1bd3578 public abstract System.String ReadLine(); // 0x1bd219c } // mscorlib.dll [Serializable] public struct System.IntPtr : System.Runtime.Serialization.ISerializable, System.IEquatable { // Fields private readonly System.Void* m_value; // 0x10 public static readonly System.IntPtr Zero; // 0x0 // Methods public System.Void .ctor(System.Int32 value); // 0x334fc54 public System.Void .ctor(System.Int64 value); // 0x334fc60 public System.Void .ctor(System.Void* value); // 0x334fc68 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x334fc70 public static System.Int32 get_Size(); // 0x334fcd0 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x334fcd8 public override System.Boolean Equals(System.Object obj); // 0x334fd80 public override System.Int32 GetHashCode(); // 0x334fdf8 public System.Int32 ToInt32(); // 0x334fe00 public System.Int64 ToInt64(); // 0x334fd78 public System.Void* ToPointer(); // 0x334fe08 public override System.String ToString(); // 0x334fe10 public System.String ToString(System.String format); // 0x334fe38 public static System.Boolean op_Equality(System.IntPtr value1, System.IntPtr value2); // 0x334fe5c public static System.Boolean op_Inequality(System.IntPtr value1, System.IntPtr value2); // 0x334fe68 public static System.IntPtr op_Explicit(System.Int32 value); // 0x334fe74 public static System.IntPtr op_Explicit(System.Int64 value); // 0x334fe7c public static System.IntPtr op_Explicit(System.Void* value); // 0x334fe80 public static System.Int32 op_Explicit(System.IntPtr value); // 0x334fe84 public static System.Int64 op_Explicit(System.IntPtr value); // 0x334fe88 public static System.Void* op_Explicit(System.IntPtr value); // 0x334fe8c public static System.IntPtr Add(System.IntPtr pointer, System.Int32 offset); // 0x334fe90 public static System.IntPtr Subtract(System.IntPtr pointer, System.Int32 offset); // 0x334fe98 public static System.IntPtr op_Addition(System.IntPtr pointer, System.Int32 offset); // 0x334fea0 public static System.IntPtr op_Subtraction(System.IntPtr pointer, System.Int32 offset); // 0x334fea8 internal System.Boolean IsNull(); // 0x334feb0 private System.Boolean System.IEquatable.Equals(System.IntPtr other); // 0x334fec0 } // mscorlib.dll internal static class System.KnownTerminals : System.Object { // Fields // Methods public static System.Byte[] get_linux(); // 0x334fed0 public static System.Byte[] get_xterm(); // 0x334ff40 public static System.Byte[] get_ansi(); // 0x334ffb0 } // mscorlib.dll [Serializable] public abstract class System.MarshalByRefObject : System.Object { // Fields private System.Object _identity; // 0x10 // Methods protected System.Void .ctor(); // 0x3350020 internal System.Runtime.Remoting.ServerIdentity get_ObjectIdentity(); // 0x3350024 internal System.Void set_ObjectIdentity(System.Runtime.Remoting.ServerIdentity value); // 0x335005c public virtual System.Runtime.Remoting.ObjRef CreateObjRef(System.Type requestedType); // 0x3350094 public virtual System.Object InitializeLifetimeService(); // 0x33500cc } // mscorlib.dll public struct System.ModuleHandle : { // Fields private System.IntPtr value; // 0x10 public static readonly System.ModuleHandle EmptyHandle; // 0x0 // Methods internal System.Void .ctor(System.IntPtr v); // 0x3350104 internal System.IntPtr get_Value(); // 0x335010c public override System.Boolean Equals(System.Object obj); // 0x3350114 public override System.Int32 GetHashCode(); // 0x3350224 public static System.Boolean op_Equality(System.ModuleHandle left, System.ModuleHandle right); // 0x335022c private static System.Void .cctor(); // 0x3350304 } // mscorlib.dll internal class System.MonoAsyncCall : System.Object { // Fields private System.Object msg; // 0x10 private System.IntPtr cb_method; // 0x18 private System.Object cb_target; // 0x20 private System.Object state; // 0x28 private System.Object res; // 0x30 private System.Object out_args; // 0x38 // Methods public System.Void .ctor(); // 0x335034c } // mscorlib.dll private class System.MonoCustomAttrs.AttributeInfo : System.Object { // Fields private System.AttributeUsageAttribute _usage; // 0x10 private System.Int32 _inheritanceLevel; // 0x18 // Methods public System.Void .ctor(System.AttributeUsageAttribute usage, System.Int32 inheritanceLevel); // 0x3351a70 public System.AttributeUsageAttribute get_Usage(); // 0x3354288 public System.Int32 get_InheritanceLevel(); // 0x3354290 } // mscorlib.dll internal static class System.MonoCustomAttrs : System.Object { // Fields private static System.Reflection.Assembly corlib; // 0x0 private static System.Collections.Generic.Dictionary usage_cache; // 0xffffffffffffffff private static readonly System.AttributeUsageAttribute DefaultAttributeUsage; // 0x8 // Methods private static System.Boolean IsUserCattrProvider(System.Object obj); // 0x3350350 internal static System.Attribute[] GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean pseudoAttrs); // 0x335052c internal static System.Object[] GetPseudoCustomAttributes(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType); // 0x3350534 private static System.Object[] GetPseudoCustomAttributes(System.Type type); // 0x3350834 internal static System.Object[] GetCustomAttributesBase(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly); // 0x33509b0 internal static System.Object[] GetCustomAttributes(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit); // 0x3350b54 internal static System.Object[] GetCustomAttributes(System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit); // 0x3351a9c private static System.Reflection.CustomAttributeData[] GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider obj); // 0x3351c18 internal static System.Collections.Generic.IList GetCustomAttributesData(System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit); // 0x3351c1c internal static System.Collections.Generic.IList GetCustomAttributesData(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit); // 0x3351f08 internal static System.Collections.Generic.IList GetCustomAttributesDataBase(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly); // 0x3351d4c internal static System.Reflection.CustomAttributeData[] GetPseudoCustomAttributesData(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType); // 0x33532cc private static System.Reflection.CustomAttributeData[] GetPseudoCustomAttributesData(System.Type type); // 0x33535d0 internal static System.Boolean IsDefined(System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit); // 0x3353814 internal static System.Boolean IsDefinedInternal(System.Reflection.ICustomAttributeProvider obj, System.Type AttributeType); // 0x3353aa8 private static System.Reflection.PropertyInfo GetBasePropertyDefinition(System.Reflection.RuntimePropertyInfo property); // 0x3353aac private static System.Reflection.EventInfo GetBaseEventDefinition(System.Reflection.RuntimeEventInfo evt); // 0x3353db4 private static System.Reflection.ICustomAttributeProvider GetBase(System.Reflection.ICustomAttributeProvider obj); // 0x335152c private static System.AttributeUsageAttribute RetrieveAttributeUsageNoCache(System.Type attributeType); // 0x3353fcc private static System.AttributeUsageAttribute RetrieveAttributeUsage(System.Type attributeType); // 0x33518f8 private static System.Void .cctor(); // 0x3354210 } // mscorlib.dll internal sealed class System.MonoListItem : System.Object { // Fields private System.MonoListItem next; // 0x10 private System.Object data; // 0x18 // Methods public System.Void .ctor(); // 0x3354298 } // mscorlib.dll internal sealed class System.MonoType : System.RuntimeType { // Fields // Methods } // mscorlib.dll [Serializable] public abstract class System.MulticastDelegate : System.Delegate { // Fields private System.Delegate[] delegates; // 0x78 // Methods protected System.Void .ctor(System.Object target, System.String method); // 0x335429c protected System.Void .ctor(System.Type target, System.String method); // 0x33542a4 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33542ac protected sealed override System.Object DynamicInvokeImpl(System.Object[] args); // 0x33542b4 internal System.Boolean get_HasSingleTarget(); // 0x335434c public sealed override System.Boolean Equals(System.Object obj); // 0x335435c public sealed override System.Int32 GetHashCode(); // 0x33544bc protected override System.Reflection.MethodInfo GetMethodImpl(); // 0x33544c4 public sealed override System.Delegate[] GetInvocationList(); // 0x335450c protected sealed override System.Delegate CombineImpl(System.Delegate follow); // 0x33545e4 private System.Int32 LastIndexOf(System.Delegate[] haystack, System.Delegate[] needle); // 0x33548b4 protected sealed override System.Delegate RemoveImpl(System.Delegate value); // 0x33549e0 public static System.Boolean op_Equality(System.MulticastDelegate d1, System.MulticastDelegate d2); // 0x3354ce8 public static System.Boolean op_Inequality(System.MulticastDelegate d1, System.MulticastDelegate d2); // 0x3354d04 } // mscorlib.dll internal class System.NullConsoleDriver : System.Object, System.IConsoleDriver { // Fields private static readonly System.ConsoleKeyInfo EmptyConsoleKeyInfo; // 0x0 // Methods public System.ConsoleColor get_BackgroundColor(); // 0x3354d34 public System.Void set_BackgroundColor(System.ConsoleColor value); // 0x3354d3c public System.Int32 get_BufferHeight(); // 0x3354d40 public System.Void set_BufferHeight(System.Int32 value); // 0x3354d48 public System.Int32 get_BufferWidth(); // 0x3354d4c public System.Void set_BufferWidth(System.Int32 value); // 0x3354d54 public System.Boolean get_CapsLock(); // 0x3354d58 public System.Int32 get_CursorLeft(); // 0x3354d60 public System.Void set_CursorLeft(System.Int32 value); // 0x3354d68 public System.Int32 get_CursorSize(); // 0x3354d6c public System.Void set_CursorSize(System.Int32 value); // 0x3354d74 public System.Int32 get_CursorTop(); // 0x3354d78 public System.Void set_CursorTop(System.Int32 value); // 0x3354d80 public System.Boolean get_CursorVisible(); // 0x3354d84 public System.Void set_CursorVisible(System.Boolean value); // 0x3354d8c public System.ConsoleColor get_ForegroundColor(); // 0x3354d90 public System.Void set_ForegroundColor(System.ConsoleColor value); // 0x3354d98 public System.Boolean get_KeyAvailable(); // 0x3354d9c public System.Boolean get_Initialized(); // 0x3354da4 public System.Int32 get_LargestWindowHeight(); // 0x3354dac public System.Int32 get_LargestWindowWidth(); // 0x3354db4 public System.Boolean get_NumberLock(); // 0x3354dbc public System.String get_Title(); // 0x3354dc4 public System.Void set_Title(System.String value); // 0x3354e04 public System.Boolean get_TreatControlCAsInput(); // 0x3354e08 public System.Void set_TreatControlCAsInput(System.Boolean value); // 0x3354e10 public System.Int32 get_WindowHeight(); // 0x3354e14 public System.Void set_WindowHeight(System.Int32 value); // 0x3354e1c public System.Int32 get_WindowLeft(); // 0x3354e20 public System.Void set_WindowLeft(System.Int32 value); // 0x3354e28 public System.Int32 get_WindowTop(); // 0x3354e2c public System.Void set_WindowTop(System.Int32 value); // 0x3354e34 public System.Int32 get_WindowWidth(); // 0x3354e38 public System.Void set_WindowWidth(System.Int32 value); // 0x3354e40 public System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x3354e44 public System.Void Clear(); // 0x3354e48 public System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x3354e4c public System.Void Init(); // 0x3354e50 public System.String ReadLine(); // 0x3354e54 public System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x3354e5c public System.Void ResetColor(); // 0x3354eb8 public System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x3354ebc public System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x3354ec0 public System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x3354ec4 public System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x3354ec8 public System.Void .ctor(); // 0x3354ecc private static System.Void .cctor(); // 0x3354ed0 } // mscorlib.dll [Serializable] public class System.Object : { // Fields // Methods public virtual System.Boolean Equals(System.Object obj); // 0x3354f54 public static System.Boolean Equals(System.Object objA, System.Object objB); // 0x33502d8 public System.Void .ctor(); // 0x334f5ec protected virtual System.Void Finalize(); // 0x3354f60 public virtual System.Int32 GetHashCode(); // 0x3354f64 public System.Type GetType(); // 0x334fc50 protected System.Object MemberwiseClone(); // 0x3354f6c public virtual System.String ToString(); // 0x3354f70 public static System.Boolean ReferenceEquals(System.Object objA, System.Object objB); // 0x3354f90 internal static System.Int32 InternalGetHashCode(System.Object o); // 0x3354f68 private System.Void FieldGetter(System.String typeName, System.String fieldName, ref System.Object& val); // 0x3354f9c private System.Void FieldSetter(System.String typeName, System.String fieldName, System.Object val); // 0x3354fa0 } // mscorlib.dll [Serializable] public enum System.PlatformID : { // Fields public System.Int32 value__; // 0x10 public const System.PlatformID Win32S = 0; // 0x0 public const System.PlatformID Win32Windows = 1; // 0x0 public const System.PlatformID Win32NT = 2; // 0x0 public const System.PlatformID WinCE = 3; // 0x0 public const System.PlatformID Unix = 4; // 0x0 public const System.PlatformID Xbox = 5; // 0x0 public const System.PlatformID MacOSX = 6; // 0x0 // Methods } // mscorlib.dll public struct System.RuntimeArgumentHandle : { // Fields internal System.IntPtr args; // 0x10 // Methods } // mscorlib.dll [Serializable] public struct System.RuntimeFieldHandle : System.Runtime.Serialization.ISerializable { // Fields private System.IntPtr value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr v); // 0x3354fa4 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3354fac public System.IntPtr get_Value(); // 0x3355134 internal System.Boolean IsNullHandle(); // 0x335513c public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x335514c public override System.Boolean Equals(System.Object obj); // 0x33552dc public System.Boolean Equals(System.RuntimeFieldHandle handle); // 0x33553d8 public override System.Int32 GetHashCode(); // 0x33553e8 public static System.Boolean op_Equality(System.RuntimeFieldHandle left, System.RuntimeFieldHandle right); // 0x33553f0 public static System.Boolean op_Inequality(System.RuntimeFieldHandle left, System.RuntimeFieldHandle right); // 0x33553fc private static System.Void SetValueInternal(System.Reflection.FieldInfo fi, System.Object obj, System.Object value); // 0x3355408 internal static System.Void SetValue(System.Reflection.RuntimeFieldInfo field, System.Object obj, System.Object value, System.RuntimeType fieldType, System.Reflection.FieldAttributes fieldAttr, System.RuntimeType declaringType, ref System.Boolean& domainInitialized); // 0x335540c internal static System.Object GetValueDirect(System.Reflection.RuntimeFieldInfo field, System.RuntimeType fieldType, System.Void* pTypedRef, System.RuntimeType contextType); // 0x3355410 internal static System.Void SetValueDirect(System.Reflection.RuntimeFieldInfo field, System.RuntimeType fieldType, System.Void* pTypedRef, System.Object value, System.RuntimeType contextType); // 0x3355414 } // mscorlib.dll [Serializable] public struct System.RuntimeMethodHandle : System.Runtime.Serialization.ISerializable { // Fields private System.IntPtr value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr v); // 0x3355418 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3355420 public System.IntPtr get_Value(); // 0x33555a8 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33555b0 public override System.Boolean Equals(System.Object obj); // 0x3355740 public override System.Int32 GetHashCode(); // 0x335583c internal static System.String ConstructInstantiation(System.Reflection.RuntimeMethodInfo method, System.TypeNameFormatFlags format); // 0x3355844 internal System.Boolean IsNullHandle(); // 0x33559a0 } // mscorlib.dll [Serializable] public struct System.RuntimeTypeHandle : System.Runtime.Serialization.ISerializable { // Fields private System.IntPtr value; // 0x10 // Methods internal System.Void .ctor(System.IntPtr val); // 0x33559b0 internal System.Void .ctor(System.RuntimeType type); // 0x33559b8 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33559d4 public System.IntPtr get_Value(); // 0x3355b5c public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3355b64 public override System.Boolean Equals(System.Object obj); // 0x3355cf0 public System.Boolean Equals(System.RuntimeTypeHandle handle); // 0x3355dec public override System.Int32 GetHashCode(); // 0x3355dfc public static System.Boolean op_Equality(System.RuntimeTypeHandle left, System.Object right); // 0x3355e04 public static System.Boolean op_Inequality(System.RuntimeTypeHandle left, System.Object right); // 0x3355e78 public static System.Boolean op_Equality(System.Object left, System.RuntimeTypeHandle right); // 0x3355eec public static System.Boolean op_Inequality(System.Object left, System.RuntimeTypeHandle right); // 0x3355f60 internal static System.Reflection.TypeAttributes GetAttributes(System.RuntimeType type); // 0x3355fd4 public System.ModuleHandle GetModuleHandle(); // 0x3355fd8 private static System.Int32 GetMetadataToken(System.RuntimeType type); // 0x33560a4 internal static System.Int32 GetToken(System.RuntimeType type); // 0x33560a8 private static System.Type GetGenericTypeDefinition_impl(System.RuntimeType type); // 0x33560ac internal static System.Type GetGenericTypeDefinition(System.RuntimeType type); // 0x33560b0 internal static System.Boolean HasProxyAttribute(System.RuntimeType type); // 0x33560b4 internal static System.Boolean IsPrimitive(System.RuntimeType type); // 0x3356100 internal static System.Boolean IsByRef(System.RuntimeType type); // 0x335613c internal static System.Boolean IsPointer(System.RuntimeType type); // 0x3356158 internal static System.Boolean IsArray(System.RuntimeType type); // 0x3356174 internal static System.Boolean IsSzArray(System.RuntimeType type); // 0x335619c internal static System.Boolean HasElementType(System.RuntimeType type); // 0x33561b8 internal static System.Reflection.CorElementType GetCorElementType(System.RuntimeType type); // 0x3356138 internal static System.Boolean HasInstantiation(System.RuntimeType type); // 0x33561f4 internal static System.Boolean IsComObject(System.RuntimeType type); // 0x33561f8 internal static System.Boolean IsInstanceOfType(System.RuntimeType type, System.Object o); // 0x33561fc internal static System.Boolean HasReferences(System.RuntimeType type); // 0x3356200 internal static System.Boolean IsComObject(System.RuntimeType type, System.Boolean isGenericCOM); // 0x3356204 internal static System.Boolean IsContextful(System.RuntimeType type); // 0x3356214 internal static System.Boolean IsEquivalentTo(System.RuntimeType rtType1, System.RuntimeType rtType2); // 0x33562a8 internal static System.Boolean IsInterface(System.RuntimeType type); // 0x33562b0 internal static System.Int32 GetArrayRank(System.RuntimeType type); // 0x33562d0 internal static System.Reflection.RuntimeAssembly GetAssembly(System.RuntimeType type); // 0x33562d4 internal static System.RuntimeType GetElementType(System.RuntimeType type); // 0x33562d8 internal static System.Reflection.RuntimeModule GetModule(System.RuntimeType type); // 0x33562dc internal static System.Boolean IsGenericVariable(System.RuntimeType type); // 0x33562e0 internal static System.RuntimeType GetBaseType(System.RuntimeType type); // 0x33562e4 internal static System.Boolean CanCastTo(System.RuntimeType type, System.RuntimeType target); // 0x33562e8 private static System.Boolean type_is_assignable_from(System.Type a, System.Type b); // 0x33562f8 internal static System.Boolean IsGenericTypeDefinition(System.RuntimeType type); // 0x33562fc internal static System.IntPtr GetGenericParameterInfo(System.RuntimeType type); // 0x3356300 internal static System.Boolean IsSubclassOf(System.RuntimeType childType, System.RuntimeType baseType); // 0x3356304 internal static System.Boolean is_subclass_of(System.IntPtr childType, System.IntPtr baseType); // 0x3356324 internal static System.Boolean IsByRefLike(System.RuntimeType type); // 0x3356328 internal static System.Boolean IsTypeDefinition(System.RuntimeType type); // 0x335632c private static System.RuntimeType internal_from_name(System.String name, ref System.Threading.StackCrawlMark& stackMark, System.Reflection.Assembly callerAssembly, System.Boolean throwOnError, System.Boolean ignoreCase, System.Boolean reflectionOnly); // 0x335638c internal static System.RuntimeType GetTypeByName(System.String typeName, System.Boolean throwOnError, System.Boolean ignoreCase, System.Boolean reflectionOnly, ref System.Threading.StackCrawlMark& stackMark, System.Boolean loadTypeFromPartialName); // 0x335639c internal static System.IntPtr[] CopyRuntimeTypeHandles(System.RuntimeTypeHandle[] inHandles, out System.Int32& length); // 0x3356700 } // mscorlib.dll internal class System.TermInfoDriver : System.Object, System.IConsoleDriver { // Fields private static System.Int32* native_terminal_size; // 0x0 private static System.Int32 terminal_size; // 0x8 private static readonly System.String[] locations; // 0x10 private System.TermInfoReader reader; // 0x10 private System.Int32 cursorLeft; // 0x18 private System.Int32 cursorTop; // 0x1c private System.String title; // 0x20 private System.String titleFormat; // 0x28 private System.Boolean cursorVisible; // 0x30 private System.String csrVisible; // 0x38 private System.String csrInvisible; // 0x40 private System.String clear; // 0x48 private System.String bell; // 0x50 private System.String term; // 0x58 private System.IO.StreamReader stdin; // 0x60 private System.IO.CStreamWriter stdout; // 0x68 private System.Int32 windowWidth; // 0x70 private System.Int32 windowHeight; // 0x74 private System.Int32 bufferHeight; // 0x78 private System.Int32 bufferWidth; // 0x7c private System.Char[] buffer; // 0x80 private System.Int32 readpos; // 0x88 private System.Int32 writepos; // 0x8c private System.String keypadXmit; // 0x90 private System.String keypadLocal; // 0x98 private System.Boolean controlCAsInput; // 0xa0 private System.Boolean inited; // 0xa1 private System.Object initLock; // 0xa8 private System.Boolean initKeys; // 0xb0 private System.String origPair; // 0xb8 private System.String origColors; // 0xc0 private System.String cursorAddress; // 0xc8 private System.ConsoleColor fgcolor; // 0xd0 private System.ConsoleColor bgcolor; // 0xd4 private System.String setfgcolor; // 0xd8 private System.String setbgcolor; // 0xe0 private System.Int32 maxColors; // 0xe8 private System.Boolean noGetPosition; // 0xec private System.Collections.Hashtable keymap; // 0xf0 private System.ByteMatcher rootmap; // 0xf8 private System.Int32 rl_startx; // 0x100 private System.Int32 rl_starty; // 0x104 private System.Byte[] control_characters; // 0x108 private static readonly System.Int32[] _consoleColorToAnsiCode; // 0x18 private System.Char[] echobuf; // 0x110 private System.Int32 echon; // 0x118 // Methods private static System.String TryTermInfoDir(System.String dir, System.String term); // 0x33567c8 private static System.String SearchTerminfo(System.String term); // 0x33568f4 private System.Void WriteConsole(System.String str); // 0x3356a6c public System.Void .ctor(System.String term); // 0x3356a94 public System.Boolean get_Initialized(); // 0x33571a8 public System.Void Init(); // 0x33571b0 private System.Void IncrementX(); // 0x3357df4 public System.Void WriteSpecialKey(System.ConsoleKeyInfo key); // 0x3357eb8 public System.Void WriteSpecialKey(System.Char c); // 0x33581dc public System.Boolean IsSpecialKey(System.ConsoleKeyInfo key); // 0x3358388 public System.Boolean IsSpecialKey(System.Char c); // 0x335840c private System.Void ChangeColor(System.String format, System.ConsoleColor color); // 0x3358434 public System.ConsoleColor get_BackgroundColor(); // 0x335873c public System.Void set_BackgroundColor(System.ConsoleColor value); // 0x3358760 public System.ConsoleColor get_ForegroundColor(); // 0x33587a0 public System.Void set_ForegroundColor(System.ConsoleColor value); // 0x33587c4 private System.Void GetCursorPosition(); // 0x3357b58 public System.Int32 get_BufferHeight(); // 0x33588fc public System.Void set_BufferHeight(System.Int32 value); // 0x3358a48 public System.Int32 get_BufferWidth(); // 0x3358a8c public System.Void set_BufferWidth(System.Int32 value); // 0x3358ab8 public System.Boolean get_CapsLock(); // 0x3358afc public System.Int32 get_CursorLeft(); // 0x3358b18 public System.Void set_CursorLeft(System.Int32 value); // 0x3358b3c public System.Int32 get_CursorTop(); // 0x3358b84 public System.Void set_CursorTop(System.Int32 value); // 0x3358ba8 public System.Boolean get_CursorVisible(); // 0x3358bf0 public System.Void set_CursorVisible(System.Boolean value); // 0x3358c14 public System.Int32 get_CursorSize(); // 0x3358c5c public System.Void set_CursorSize(System.Int32 value); // 0x3358c78 public System.Boolean get_KeyAvailable(); // 0x3358c88 public System.Int32 get_LargestWindowHeight(); // 0x3358d10 public System.Int32 get_LargestWindowWidth(); // 0x3358d14 public System.Boolean get_NumberLock(); // 0x3358d18 public System.String get_Title(); // 0x3358d34 public System.Void set_Title(System.String value); // 0x3358d58 public System.Boolean get_TreatControlCAsInput(); // 0x3358dac public System.Void set_TreatControlCAsInput(System.Boolean value); // 0x3358dd0 private System.Void CheckWindowDimensions(); // 0x3358928 public System.Int32 get_WindowHeight(); // 0x3357e8c public System.Void set_WindowHeight(System.Int32 value); // 0x3358e54 public System.Int32 get_WindowLeft(); // 0x3358e98 public System.Void set_WindowLeft(System.Int32 value); // 0x3358eb4 public System.Int32 get_WindowTop(); // 0x3358ef8 public System.Void set_WindowTop(System.Int32 value); // 0x3358f14 public System.Int32 get_WindowWidth(); // 0x3357e60 public System.Void set_WindowWidth(System.Int32 value); // 0x3358f58 public System.Void Clear(); // 0x3358f9c public System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x3358fcc public System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x3358ff4 private System.Void AddToBuffer(System.Int32 b); // 0x3358804 private System.Void AdjustBuffer(); // 0x3359038 private System.ConsoleKeyInfo CreateKeyInfoFromInt(System.Int32 n, System.Boolean alt); // 0x3358204 private System.Object GetKeyFromBuffer(System.Boolean cooked); // 0x335904c private System.ConsoleKeyInfo ReadKeyInternal(out System.Boolean& fresh); // 0x335981c private System.Boolean InputPending(); // 0x3359b5c private System.Void QueueEcho(System.Char c); // 0x3359b90 private System.Void Echo(System.ConsoleKeyInfo key); // 0x3359c7c private System.Void EchoFlush(); // 0x3359cd0 public System.Int32 Read([In] [Out] System.Char[] dest, System.Int32 index, System.Int32 count); // 0x3359d04 public System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x335a024 public System.String ReadLine(); // 0x335a088 public System.String ReadToEnd(); // 0x335a26c private System.String ReadUntilConditionInternal(System.Boolean haltOnNewLine); // 0x335a090 public System.Void ResetColor(); // 0x335a274 public System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x335a2b0 public System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x3357fcc public System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x335a310 public System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x335a320 private System.Void CreateKeyMap(); // 0x335a330 private System.Void InitKeys(); // 0x33599e4 private System.Void AddStringMapping(System.TermInfoStrings s); // 0x335c25c private static System.Void .cctor(); // 0x335c45c } // mscorlib.dll public struct System.ParameterizedStrings.FormatParam : { // Fields private readonly System.Int32 _int32; // 0x10 private readonly System.String _string; // 0x18 // Methods public System.Void .ctor(System.Int32 value); // 0x335d7cc private System.Void .ctor(System.Int32 intValue, System.String stringValue); // 0x335d7dc public static System.ParameterizedStrings.FormatParam op_Implicit(System.Int32 value); // 0x33585ac public System.Int32 get_Int32(); // 0x335d7ec public System.String get_String(); // 0x335d050 public System.Object get_Object(); // 0x335d0a4 } // mscorlib.dll private sealed class System.ParameterizedStrings.LowLevelStack : System.Object { // Fields private System.ParameterizedStrings.FormatParam[] _arr; // 0x10 private System.Int32 _count; // 0x18 // Methods public System.Void .ctor(); // 0x335c600 public System.ParameterizedStrings.FormatParam Pop(); // 0x335cfc0 public System.Void Push(System.ParameterizedStrings.FormatParam item); // 0x335d320 public System.Void Clear(); // 0x335c658 } // mscorlib.dll internal static class System.ParameterizedStrings : System.Object { // Fields private static System.ParameterizedStrings.LowLevelStack _cachedStack; // 0xffffffffffffffff // Methods public static System.String Evaluate(System.String format, System.ParameterizedStrings.FormatParam[] args); // 0x33585dc private static System.String EvaluateInternal(System.String format, ref System.Int32& pos, System.ParameterizedStrings.FormatParam[] args, System.ParameterizedStrings.LowLevelStack stack, ref System.ParameterizedStrings.FormatParam[]& dynamicVars, ref System.ParameterizedStrings.FormatParam[]& staticVars); // 0x335c680 private static System.Boolean AsBool(System.Int32 i); // 0x335d544 private static System.Int32 AsInt(System.Boolean b); // 0x335d53c private static System.String StringFromAsciiBytes(System.Byte[] buffer, System.Int32 offset, System.Int32 length); // 0x335d550 private static extern System.Int32 snprintf(System.Byte* str, System.IntPtr size, System.String format, System.String arg1); // 0x335d648 private static extern System.Int32 snprintf(System.Byte* str, System.IntPtr size, System.String format, System.Int32 arg1); // 0x335d714 private static System.String FormatPrintF(System.String format, System.Object arg); // 0x335d100 private static System.ParameterizedStrings.FormatParam[] GetDynamicOrStaticVariables(System.Char c, ref System.ParameterizedStrings.FormatParam[]& dynamicVars, ref System.ParameterizedStrings.FormatParam[]& staticVars, out System.Int32& index); // 0x335d414 } // mscorlib.dll internal class System.ByteMatcher : System.Object { // Fields private System.Collections.Hashtable map; // 0x10 private System.Collections.Hashtable starts; // 0x18 // Methods public System.Void AddMapping(System.TermInfoStrings key, System.Byte[] val); // 0x335c2a8 public System.Void Sort(); // 0x335c3c8 public System.Boolean StartsWith(System.Int32 c); // 0x3359308 public System.TermInfoStrings Match(System.Char[] buffer, System.Int32 offset, System.Int32 length, out System.Int32& used); // 0x3359390 public System.Void .ctor(); // 0x335c1d8 } // mscorlib.dll internal enum System.TermInfoNumbers : { // Fields public System.Int32 value__; // 0x10 public const System.TermInfoNumbers Columns = 0; // 0x0 public const System.TermInfoNumbers InitTabs = 1; // 0x0 public const System.TermInfoNumbers Lines = 2; // 0x0 public const System.TermInfoNumbers LinesOfMemory = 3; // 0x0 public const System.TermInfoNumbers MagicCookieGlitch = 4; // 0x0 public const System.TermInfoNumbers PaddingBaudRate = 5; // 0x0 public const System.TermInfoNumbers VirtualTerminal = 6; // 0x0 public const System.TermInfoNumbers WidthStatusLine = 7; // 0x0 public const System.TermInfoNumbers NumLabels = 8; // 0x0 public const System.TermInfoNumbers LabelHeight = 9; // 0x0 public const System.TermInfoNumbers LabelWidth = 10; // 0x0 public const System.TermInfoNumbers MaxAttributes = 11; // 0x0 public const System.TermInfoNumbers MaximumWindows = 12; // 0x0 public const System.TermInfoNumbers MaxColors = 13; // 0x0 public const System.TermInfoNumbers MaxPairs = 14; // 0x0 public const System.TermInfoNumbers NoColorVideo = 15; // 0x0 public const System.TermInfoNumbers BufferCapacity = 16; // 0x0 public const System.TermInfoNumbers DotVertSpacing = 17; // 0x0 public const System.TermInfoNumbers DotHorzSpacing = 18; // 0x0 public const System.TermInfoNumbers MaxMicroAddress = 19; // 0x0 public const System.TermInfoNumbers MaxMicroJump = 20; // 0x0 public const System.TermInfoNumbers MicroColSize = 21; // 0x0 public const System.TermInfoNumbers MicroLineSize = 22; // 0x0 public const System.TermInfoNumbers NumberOfPins = 23; // 0x0 public const System.TermInfoNumbers OutputResChar = 24; // 0x0 public const System.TermInfoNumbers OutputResLine = 25; // 0x0 public const System.TermInfoNumbers OutputResHorzInch = 26; // 0x0 public const System.TermInfoNumbers OutputResVertInch = 27; // 0x0 public const System.TermInfoNumbers PrintRate = 28; // 0x0 public const System.TermInfoNumbers WideCharSize = 29; // 0x0 public const System.TermInfoNumbers Buttons = 30; // 0x0 public const System.TermInfoNumbers BitImageEntwining = 31; // 0x0 public const System.TermInfoNumbers BitImageType = 32; // 0x0 public const System.TermInfoNumbers Last = 33; // 0x0 // Methods } // mscorlib.dll internal class System.TermInfoReader : System.Object { // Fields private System.Int32 boolSize; // 0x10 private System.Int32 numSize; // 0x14 private System.Int32 strOffsets; // 0x18 private System.Byte[] buffer; // 0x20 private System.Int32 booleansOffset; // 0x28 private System.Int32 intOffset; // 0x2c // Methods public System.Void .ctor(System.String term, System.String filename); // 0x3356e40 public System.Void .ctor(System.String term, System.Byte[] buffer); // 0x3357114 private System.Void DetermineVersion(System.Int16 magic); // 0x335d8e8 private System.Void ReadHeader(System.Byte[] buffer, ref System.Int32& position); // 0x335d7f4 private System.Void ReadNames(System.Byte[] buffer, ref System.Int32& position); // 0x335d8b4 public System.Int32 Get(System.TermInfoNumbers number); // 0x3357af8 public System.String Get(System.TermInfoStrings tstr); // 0x3357a68 public System.Byte[] GetStringBytes(System.TermInfoStrings tstr); // 0x335c3cc private System.Int16 GetInt16(System.Byte[] buffer, System.Int32 offset); // 0x335d990 private System.String GetString(System.Byte[] buffer, System.Int32 offset); // 0x335d9e0 private System.Byte[] GetStringBytes(System.Byte[] buffer, System.Int32 offset); // 0x335da5c } // mscorlib.dll internal enum System.TermInfoStrings : { // Fields public System.Int32 value__; // 0x10 public const System.TermInfoStrings BackTab = 0; // 0x0 public const System.TermInfoStrings Bell = 1; // 0x0 public const System.TermInfoStrings CarriageReturn = 2; // 0x0 public const System.TermInfoStrings ChangeScrollRegion = 3; // 0x0 public const System.TermInfoStrings ClearAllTabs = 4; // 0x0 public const System.TermInfoStrings ClearScreen = 5; // 0x0 public const System.TermInfoStrings ClrEol = 6; // 0x0 public const System.TermInfoStrings ClrEos = 7; // 0x0 public const System.TermInfoStrings ColumnAddress = 8; // 0x0 public const System.TermInfoStrings CommandCharacter = 9; // 0x0 public const System.TermInfoStrings CursorAddress = 10; // 0x0 public const System.TermInfoStrings CursorDown = 11; // 0x0 public const System.TermInfoStrings CursorHome = 12; // 0x0 public const System.TermInfoStrings CursorInvisible = 13; // 0x0 public const System.TermInfoStrings CursorLeft = 14; // 0x0 public const System.TermInfoStrings CursorMemAddress = 15; // 0x0 public const System.TermInfoStrings CursorNormal = 16; // 0x0 public const System.TermInfoStrings CursorRight = 17; // 0x0 public const System.TermInfoStrings CursorToLl = 18; // 0x0 public const System.TermInfoStrings CursorUp = 19; // 0x0 public const System.TermInfoStrings CursorVisible = 20; // 0x0 public const System.TermInfoStrings DeleteCharacter = 21; // 0x0 public const System.TermInfoStrings DeleteLine = 22; // 0x0 public const System.TermInfoStrings DisStatusLine = 23; // 0x0 public const System.TermInfoStrings DownHalfLine = 24; // 0x0 public const System.TermInfoStrings EnterAltCharsetMode = 25; // 0x0 public const System.TermInfoStrings EnterBlinkMode = 26; // 0x0 public const System.TermInfoStrings EnterBoldMode = 27; // 0x0 public const System.TermInfoStrings EnterCaMode = 28; // 0x0 public const System.TermInfoStrings EnterDeleteMode = 29; // 0x0 public const System.TermInfoStrings EnterDimMode = 30; // 0x0 public const System.TermInfoStrings EnterInsertMode = 31; // 0x0 public const System.TermInfoStrings EnterSecureMode = 32; // 0x0 public const System.TermInfoStrings EnterProtectedMode = 33; // 0x0 public const System.TermInfoStrings EnterReverseMode = 34; // 0x0 public const System.TermInfoStrings EnterStandoutMode = 35; // 0x0 public const System.TermInfoStrings EnterUnderlineMode = 36; // 0x0 public const System.TermInfoStrings EraseChars = 37; // 0x0 public const System.TermInfoStrings ExitAltCharsetMode = 38; // 0x0 public const System.TermInfoStrings ExitAttributeMode = 39; // 0x0 public const System.TermInfoStrings ExitCaMode = 40; // 0x0 public const System.TermInfoStrings ExitDeleteMode = 41; // 0x0 public const System.TermInfoStrings ExitInsertMode = 42; // 0x0 public const System.TermInfoStrings ExitStandoutMode = 43; // 0x0 public const System.TermInfoStrings ExitUnderlineMode = 44; // 0x0 public const System.TermInfoStrings FlashScreen = 45; // 0x0 public const System.TermInfoStrings FormFeed = 46; // 0x0 public const System.TermInfoStrings FromStatusLine = 47; // 0x0 public const System.TermInfoStrings Init1string = 48; // 0x0 public const System.TermInfoStrings Init2string = 49; // 0x0 public const System.TermInfoStrings Init3string = 50; // 0x0 public const System.TermInfoStrings InitFile = 51; // 0x0 public const System.TermInfoStrings InsertCharacter = 52; // 0x0 public const System.TermInfoStrings InsertLine = 53; // 0x0 public const System.TermInfoStrings InsertPadding = 54; // 0x0 public const System.TermInfoStrings KeyBackspace = 55; // 0x0 public const System.TermInfoStrings KeyCatab = 56; // 0x0 public const System.TermInfoStrings KeyClear = 57; // 0x0 public const System.TermInfoStrings KeyCtab = 58; // 0x0 public const System.TermInfoStrings KeyDc = 59; // 0x0 public const System.TermInfoStrings KeyDl = 60; // 0x0 public const System.TermInfoStrings KeyDown = 61; // 0x0 public const System.TermInfoStrings KeyEic = 62; // 0x0 public const System.TermInfoStrings KeyEol = 63; // 0x0 public const System.TermInfoStrings KeyEos = 64; // 0x0 public const System.TermInfoStrings KeyF0 = 65; // 0x0 public const System.TermInfoStrings KeyF1 = 66; // 0x0 public const System.TermInfoStrings KeyF10 = 67; // 0x0 public const System.TermInfoStrings KeyF2 = 68; // 0x0 public const System.TermInfoStrings KeyF3 = 69; // 0x0 public const System.TermInfoStrings KeyF4 = 70; // 0x0 public const System.TermInfoStrings KeyF5 = 71; // 0x0 public const System.TermInfoStrings KeyF6 = 72; // 0x0 public const System.TermInfoStrings KeyF7 = 73; // 0x0 public const System.TermInfoStrings KeyF8 = 74; // 0x0 public const System.TermInfoStrings KeyF9 = 75; // 0x0 public const System.TermInfoStrings KeyHome = 76; // 0x0 public const System.TermInfoStrings KeyIc = 77; // 0x0 public const System.TermInfoStrings KeyIl = 78; // 0x0 public const System.TermInfoStrings KeyLeft = 79; // 0x0 public const System.TermInfoStrings KeyLl = 80; // 0x0 public const System.TermInfoStrings KeyNpage = 81; // 0x0 public const System.TermInfoStrings KeyPpage = 82; // 0x0 public const System.TermInfoStrings KeyRight = 83; // 0x0 public const System.TermInfoStrings KeySf = 84; // 0x0 public const System.TermInfoStrings KeySr = 85; // 0x0 public const System.TermInfoStrings KeyStab = 86; // 0x0 public const System.TermInfoStrings KeyUp = 87; // 0x0 public const System.TermInfoStrings KeypadLocal = 88; // 0x0 public const System.TermInfoStrings KeypadXmit = 89; // 0x0 public const System.TermInfoStrings LabF0 = 90; // 0x0 public const System.TermInfoStrings LabF1 = 91; // 0x0 public const System.TermInfoStrings LabF10 = 92; // 0x0 public const System.TermInfoStrings LabF2 = 93; // 0x0 public const System.TermInfoStrings LabF3 = 94; // 0x0 public const System.TermInfoStrings LabF4 = 95; // 0x0 public const System.TermInfoStrings LabF5 = 96; // 0x0 public const System.TermInfoStrings LabF6 = 97; // 0x0 public const System.TermInfoStrings LabF7 = 98; // 0x0 public const System.TermInfoStrings LabF8 = 99; // 0x0 public const System.TermInfoStrings LabF9 = 100; // 0x0 public const System.TermInfoStrings MetaOff = 101; // 0x0 public const System.TermInfoStrings MetaOn = 102; // 0x0 public const System.TermInfoStrings Newline = 103; // 0x0 public const System.TermInfoStrings PadChar = 104; // 0x0 public const System.TermInfoStrings ParmDch = 105; // 0x0 public const System.TermInfoStrings ParmDeleteLine = 106; // 0x0 public const System.TermInfoStrings ParmDownCursor = 107; // 0x0 public const System.TermInfoStrings ParmIch = 108; // 0x0 public const System.TermInfoStrings ParmIndex = 109; // 0x0 public const System.TermInfoStrings ParmInsertLine = 110; // 0x0 public const System.TermInfoStrings ParmLeftCursor = 111; // 0x0 public const System.TermInfoStrings ParmRightCursor = 112; // 0x0 public const System.TermInfoStrings ParmRindex = 113; // 0x0 public const System.TermInfoStrings ParmUpCursor = 114; // 0x0 public const System.TermInfoStrings PkeyKey = 115; // 0x0 public const System.TermInfoStrings PkeyLocal = 116; // 0x0 public const System.TermInfoStrings PkeyXmit = 117; // 0x0 public const System.TermInfoStrings PrintScreen = 118; // 0x0 public const System.TermInfoStrings PrtrOff = 119; // 0x0 public const System.TermInfoStrings PrtrOn = 120; // 0x0 public const System.TermInfoStrings RepeatChar = 121; // 0x0 public const System.TermInfoStrings Reset1string = 122; // 0x0 public const System.TermInfoStrings Reset2string = 123; // 0x0 public const System.TermInfoStrings Reset3string = 124; // 0x0 public const System.TermInfoStrings ResetFile = 125; // 0x0 public const System.TermInfoStrings RestoreCursor = 126; // 0x0 public const System.TermInfoStrings RowAddress = 127; // 0x0 public const System.TermInfoStrings SaveCursor = 128; // 0x0 public const System.TermInfoStrings ScrollForward = 129; // 0x0 public const System.TermInfoStrings ScrollReverse = 130; // 0x0 public const System.TermInfoStrings SetAttributes = 131; // 0x0 public const System.TermInfoStrings SetTab = 132; // 0x0 public const System.TermInfoStrings SetWindow = 133; // 0x0 public const System.TermInfoStrings Tab = 134; // 0x0 public const System.TermInfoStrings ToStatusLine = 135; // 0x0 public const System.TermInfoStrings UnderlineChar = 136; // 0x0 public const System.TermInfoStrings UpHalfLine = 137; // 0x0 public const System.TermInfoStrings InitProg = 138; // 0x0 public const System.TermInfoStrings KeyA1 = 139; // 0x0 public const System.TermInfoStrings KeyA3 = 140; // 0x0 public const System.TermInfoStrings KeyB2 = 141; // 0x0 public const System.TermInfoStrings KeyC1 = 142; // 0x0 public const System.TermInfoStrings KeyC3 = 143; // 0x0 public const System.TermInfoStrings PrtrNon = 144; // 0x0 public const System.TermInfoStrings CharPadding = 145; // 0x0 public const System.TermInfoStrings AcsChars = 146; // 0x0 public const System.TermInfoStrings PlabNorm = 147; // 0x0 public const System.TermInfoStrings KeyBtab = 148; // 0x0 public const System.TermInfoStrings EnterXonMode = 149; // 0x0 public const System.TermInfoStrings ExitXonMode = 150; // 0x0 public const System.TermInfoStrings EnterAmMode = 151; // 0x0 public const System.TermInfoStrings ExitAmMode = 152; // 0x0 public const System.TermInfoStrings XonCharacter = 153; // 0x0 public const System.TermInfoStrings XoffCharacter = 154; // 0x0 public const System.TermInfoStrings EnaAcs = 155; // 0x0 public const System.TermInfoStrings LabelOn = 156; // 0x0 public const System.TermInfoStrings LabelOff = 157; // 0x0 public const System.TermInfoStrings KeyBeg = 158; // 0x0 public const System.TermInfoStrings KeyCancel = 159; // 0x0 public const System.TermInfoStrings KeyClose = 160; // 0x0 public const System.TermInfoStrings KeyCommand = 161; // 0x0 public const System.TermInfoStrings KeyCopy = 162; // 0x0 public const System.TermInfoStrings KeyCreate = 163; // 0x0 public const System.TermInfoStrings KeyEnd = 164; // 0x0 public const System.TermInfoStrings KeyEnter = 165; // 0x0 public const System.TermInfoStrings KeyExit = 166; // 0x0 public const System.TermInfoStrings KeyFind = 167; // 0x0 public const System.TermInfoStrings KeyHelp = 168; // 0x0 public const System.TermInfoStrings KeyMark = 169; // 0x0 public const System.TermInfoStrings KeyMessage = 170; // 0x0 public const System.TermInfoStrings KeyMove = 171; // 0x0 public const System.TermInfoStrings KeyNext = 172; // 0x0 public const System.TermInfoStrings KeyOpen = 173; // 0x0 public const System.TermInfoStrings KeyOptions = 174; // 0x0 public const System.TermInfoStrings KeyPrevious = 175; // 0x0 public const System.TermInfoStrings KeyPrint = 176; // 0x0 public const System.TermInfoStrings KeyRedo = 177; // 0x0 public const System.TermInfoStrings KeyReference = 178; // 0x0 public const System.TermInfoStrings KeyRefresh = 179; // 0x0 public const System.TermInfoStrings KeyReplace = 180; // 0x0 public const System.TermInfoStrings KeyRestart = 181; // 0x0 public const System.TermInfoStrings KeyResume = 182; // 0x0 public const System.TermInfoStrings KeySave = 183; // 0x0 public const System.TermInfoStrings KeySuspend = 184; // 0x0 public const System.TermInfoStrings KeyUndo = 185; // 0x0 public const System.TermInfoStrings KeySbeg = 186; // 0x0 public const System.TermInfoStrings KeyScancel = 187; // 0x0 public const System.TermInfoStrings KeyScommand = 188; // 0x0 public const System.TermInfoStrings KeyScopy = 189; // 0x0 public const System.TermInfoStrings KeyScreate = 190; // 0x0 public const System.TermInfoStrings KeySdc = 191; // 0x0 public const System.TermInfoStrings KeySdl = 192; // 0x0 public const System.TermInfoStrings KeySelect = 193; // 0x0 public const System.TermInfoStrings KeySend = 194; // 0x0 public const System.TermInfoStrings KeySeol = 195; // 0x0 public const System.TermInfoStrings KeySexit = 196; // 0x0 public const System.TermInfoStrings KeySfind = 197; // 0x0 public const System.TermInfoStrings KeyShelp = 198; // 0x0 public const System.TermInfoStrings KeyShome = 199; // 0x0 public const System.TermInfoStrings KeySic = 200; // 0x0 public const System.TermInfoStrings KeySleft = 201; // 0x0 public const System.TermInfoStrings KeySmessage = 202; // 0x0 public const System.TermInfoStrings KeySmove = 203; // 0x0 public const System.TermInfoStrings KeySnext = 204; // 0x0 public const System.TermInfoStrings KeySoptions = 205; // 0x0 public const System.TermInfoStrings KeySprevious = 206; // 0x0 public const System.TermInfoStrings KeySprint = 207; // 0x0 public const System.TermInfoStrings KeySredo = 208; // 0x0 public const System.TermInfoStrings KeySreplace = 209; // 0x0 public const System.TermInfoStrings KeySright = 210; // 0x0 public const System.TermInfoStrings KeySrsume = 211; // 0x0 public const System.TermInfoStrings KeySsave = 212; // 0x0 public const System.TermInfoStrings KeySsuspend = 213; // 0x0 public const System.TermInfoStrings KeySundo = 214; // 0x0 public const System.TermInfoStrings ReqForInput = 215; // 0x0 public const System.TermInfoStrings KeyF11 = 216; // 0x0 public const System.TermInfoStrings KeyF12 = 217; // 0x0 public const System.TermInfoStrings KeyF13 = 218; // 0x0 public const System.TermInfoStrings KeyF14 = 219; // 0x0 public const System.TermInfoStrings KeyF15 = 220; // 0x0 public const System.TermInfoStrings KeyF16 = 221; // 0x0 public const System.TermInfoStrings KeyF17 = 222; // 0x0 public const System.TermInfoStrings KeyF18 = 223; // 0x0 public const System.TermInfoStrings KeyF19 = 224; // 0x0 public const System.TermInfoStrings KeyF20 = 225; // 0x0 public const System.TermInfoStrings KeyF21 = 226; // 0x0 public const System.TermInfoStrings KeyF22 = 227; // 0x0 public const System.TermInfoStrings KeyF23 = 228; // 0x0 public const System.TermInfoStrings KeyF24 = 229; // 0x0 public const System.TermInfoStrings KeyF25 = 230; // 0x0 public const System.TermInfoStrings KeyF26 = 231; // 0x0 public const System.TermInfoStrings KeyF27 = 232; // 0x0 public const System.TermInfoStrings KeyF28 = 233; // 0x0 public const System.TermInfoStrings KeyF29 = 234; // 0x0 public const System.TermInfoStrings KeyF30 = 235; // 0x0 public const System.TermInfoStrings KeyF31 = 236; // 0x0 public const System.TermInfoStrings KeyF32 = 237; // 0x0 public const System.TermInfoStrings KeyF33 = 238; // 0x0 public const System.TermInfoStrings KeyF34 = 239; // 0x0 public const System.TermInfoStrings KeyF35 = 240; // 0x0 public const System.TermInfoStrings KeyF36 = 241; // 0x0 public const System.TermInfoStrings KeyF37 = 242; // 0x0 public const System.TermInfoStrings KeyF38 = 243; // 0x0 public const System.TermInfoStrings KeyF39 = 244; // 0x0 public const System.TermInfoStrings KeyF40 = 245; // 0x0 public const System.TermInfoStrings KeyF41 = 246; // 0x0 public const System.TermInfoStrings KeyF42 = 247; // 0x0 public const System.TermInfoStrings KeyF43 = 248; // 0x0 public const System.TermInfoStrings KeyF44 = 249; // 0x0 public const System.TermInfoStrings KeyF45 = 250; // 0x0 public const System.TermInfoStrings KeyF46 = 251; // 0x0 public const System.TermInfoStrings KeyF47 = 252; // 0x0 public const System.TermInfoStrings KeyF48 = 253; // 0x0 public const System.TermInfoStrings KeyF49 = 254; // 0x0 public const System.TermInfoStrings KeyF50 = 255; // 0x0 public const System.TermInfoStrings KeyF51 = 256; // 0x0 public const System.TermInfoStrings KeyF52 = 257; // 0x0 public const System.TermInfoStrings KeyF53 = 258; // 0x0 public const System.TermInfoStrings KeyF54 = 259; // 0x0 public const System.TermInfoStrings KeyF55 = 260; // 0x0 public const System.TermInfoStrings KeyF56 = 261; // 0x0 public const System.TermInfoStrings KeyF57 = 262; // 0x0 public const System.TermInfoStrings KeyF58 = 263; // 0x0 public const System.TermInfoStrings KeyF59 = 264; // 0x0 public const System.TermInfoStrings KeyF60 = 265; // 0x0 public const System.TermInfoStrings KeyF61 = 266; // 0x0 public const System.TermInfoStrings KeyF62 = 267; // 0x0 public const System.TermInfoStrings KeyF63 = 268; // 0x0 public const System.TermInfoStrings ClrBol = 269; // 0x0 public const System.TermInfoStrings ClearMargins = 270; // 0x0 public const System.TermInfoStrings SetLeftMargin = 271; // 0x0 public const System.TermInfoStrings SetRightMargin = 272; // 0x0 public const System.TermInfoStrings LabelFormat = 273; // 0x0 public const System.TermInfoStrings SetClock = 274; // 0x0 public const System.TermInfoStrings DisplayClock = 275; // 0x0 public const System.TermInfoStrings RemoveClock = 276; // 0x0 public const System.TermInfoStrings CreateWindow = 277; // 0x0 public const System.TermInfoStrings GotoWindow = 278; // 0x0 public const System.TermInfoStrings Hangup = 279; // 0x0 public const System.TermInfoStrings DialPhone = 280; // 0x0 public const System.TermInfoStrings QuickDial = 281; // 0x0 public const System.TermInfoStrings Tone = 282; // 0x0 public const System.TermInfoStrings Pulse = 283; // 0x0 public const System.TermInfoStrings FlashHook = 284; // 0x0 public const System.TermInfoStrings FixedPause = 285; // 0x0 public const System.TermInfoStrings WaitTone = 286; // 0x0 public const System.TermInfoStrings User0 = 287; // 0x0 public const System.TermInfoStrings User1 = 288; // 0x0 public const System.TermInfoStrings User2 = 289; // 0x0 public const System.TermInfoStrings User3 = 290; // 0x0 public const System.TermInfoStrings User4 = 291; // 0x0 public const System.TermInfoStrings User5 = 292; // 0x0 public const System.TermInfoStrings User6 = 293; // 0x0 public const System.TermInfoStrings User7 = 294; // 0x0 public const System.TermInfoStrings User8 = 295; // 0x0 public const System.TermInfoStrings User9 = 296; // 0x0 public const System.TermInfoStrings OrigPair = 297; // 0x0 public const System.TermInfoStrings OrigColors = 298; // 0x0 public const System.TermInfoStrings InitializeColor = 299; // 0x0 public const System.TermInfoStrings InitializePair = 300; // 0x0 public const System.TermInfoStrings SetColorPair = 301; // 0x0 public const System.TermInfoStrings SetForeground = 302; // 0x0 public const System.TermInfoStrings SetBackground = 303; // 0x0 public const System.TermInfoStrings ChangeCharPitch = 304; // 0x0 public const System.TermInfoStrings ChangeLinePitch = 305; // 0x0 public const System.TermInfoStrings ChangeResHorz = 306; // 0x0 public const System.TermInfoStrings ChangeResVert = 307; // 0x0 public const System.TermInfoStrings DefineChar = 308; // 0x0 public const System.TermInfoStrings EnterDoublewideMode = 309; // 0x0 public const System.TermInfoStrings EnterDraftQuality = 310; // 0x0 public const System.TermInfoStrings EnterItalicsMode = 311; // 0x0 public const System.TermInfoStrings EnterLeftwardMode = 312; // 0x0 public const System.TermInfoStrings EnterMicroMode = 313; // 0x0 public const System.TermInfoStrings EnterNearLetterQuality = 314; // 0x0 public const System.TermInfoStrings EnterNormalQuality = 315; // 0x0 public const System.TermInfoStrings EnterShadowMode = 316; // 0x0 public const System.TermInfoStrings EnterSubscriptMode = 317; // 0x0 public const System.TermInfoStrings EnterSuperscriptMode = 318; // 0x0 public const System.TermInfoStrings EnterUpwardMode = 319; // 0x0 public const System.TermInfoStrings ExitDoublewideMode = 320; // 0x0 public const System.TermInfoStrings ExitItalicsMode = 321; // 0x0 public const System.TermInfoStrings ExitLeftwardMode = 322; // 0x0 public const System.TermInfoStrings ExitMicroMode = 323; // 0x0 public const System.TermInfoStrings ExitShadowMode = 324; // 0x0 public const System.TermInfoStrings ExitSubscriptMode = 325; // 0x0 public const System.TermInfoStrings ExitSuperscriptMode = 326; // 0x0 public const System.TermInfoStrings ExitUpwardMode = 327; // 0x0 public const System.TermInfoStrings MicroColumnAddress = 328; // 0x0 public const System.TermInfoStrings MicroDown = 329; // 0x0 public const System.TermInfoStrings MicroLeft = 330; // 0x0 public const System.TermInfoStrings MicroRight = 331; // 0x0 public const System.TermInfoStrings MicroRowAddress = 332; // 0x0 public const System.TermInfoStrings MicroUp = 333; // 0x0 public const System.TermInfoStrings OrderOfPins = 334; // 0x0 public const System.TermInfoStrings ParmDownMicro = 335; // 0x0 public const System.TermInfoStrings ParmLeftMicro = 336; // 0x0 public const System.TermInfoStrings ParmRightMicro = 337; // 0x0 public const System.TermInfoStrings ParmUpMicro = 338; // 0x0 public const System.TermInfoStrings SelectCharSet = 339; // 0x0 public const System.TermInfoStrings SetBottomMargin = 340; // 0x0 public const System.TermInfoStrings SetBottomMarginParm = 341; // 0x0 public const System.TermInfoStrings SetLeftMarginParm = 342; // 0x0 public const System.TermInfoStrings SetRightMarginParm = 343; // 0x0 public const System.TermInfoStrings SetTopMargin = 344; // 0x0 public const System.TermInfoStrings SetTopMarginParm = 345; // 0x0 public const System.TermInfoStrings StartBitImage = 346; // 0x0 public const System.TermInfoStrings StartCharSetDef = 347; // 0x0 public const System.TermInfoStrings StopBitImage = 348; // 0x0 public const System.TermInfoStrings StopCharSetDef = 349; // 0x0 public const System.TermInfoStrings SubscriptCharacters = 350; // 0x0 public const System.TermInfoStrings SuperscriptCharacters = 351; // 0x0 public const System.TermInfoStrings TheseCauseCr = 352; // 0x0 public const System.TermInfoStrings ZeroMotion = 353; // 0x0 public const System.TermInfoStrings CharSetNames = 354; // 0x0 public const System.TermInfoStrings KeyMouse = 355; // 0x0 public const System.TermInfoStrings MouseInfo = 356; // 0x0 public const System.TermInfoStrings ReqMousePos = 357; // 0x0 public const System.TermInfoStrings GetMouse = 358; // 0x0 public const System.TermInfoStrings SetAForeground = 359; // 0x0 public const System.TermInfoStrings SetABackground = 360; // 0x0 public const System.TermInfoStrings PkeyPlab = 361; // 0x0 public const System.TermInfoStrings DeviceType = 362; // 0x0 public const System.TermInfoStrings CodeSetInit = 363; // 0x0 public const System.TermInfoStrings Set0DesSeq = 364; // 0x0 public const System.TermInfoStrings Set1DesSeq = 365; // 0x0 public const System.TermInfoStrings Set2DesSeq = 366; // 0x0 public const System.TermInfoStrings Set3DesSeq = 367; // 0x0 public const System.TermInfoStrings SetLrMargin = 368; // 0x0 public const System.TermInfoStrings SetTbMargin = 369; // 0x0 public const System.TermInfoStrings BitImageRepeat = 370; // 0x0 public const System.TermInfoStrings BitImageNewline = 371; // 0x0 public const System.TermInfoStrings BitImageCarriageReturn = 372; // 0x0 public const System.TermInfoStrings ColorNames = 373; // 0x0 public const System.TermInfoStrings DefineBitImageRegion = 374; // 0x0 public const System.TermInfoStrings EndBitImageRegion = 375; // 0x0 public const System.TermInfoStrings SetColorBand = 376; // 0x0 public const System.TermInfoStrings SetPageLength = 377; // 0x0 public const System.TermInfoStrings DisplayPcChar = 378; // 0x0 public const System.TermInfoStrings EnterPcCharsetMode = 379; // 0x0 public const System.TermInfoStrings ExitPcCharsetMode = 380; // 0x0 public const System.TermInfoStrings EnterScancodeMode = 381; // 0x0 public const System.TermInfoStrings ExitScancodeMode = 382; // 0x0 public const System.TermInfoStrings PcTermOptions = 383; // 0x0 public const System.TermInfoStrings ScancodeEscape = 384; // 0x0 public const System.TermInfoStrings AltScancodeEsc = 385; // 0x0 public const System.TermInfoStrings EnterHorizontalHlMode = 386; // 0x0 public const System.TermInfoStrings EnterLeftHlMode = 387; // 0x0 public const System.TermInfoStrings EnterLowHlMode = 388; // 0x0 public const System.TermInfoStrings EnterRightHlMode = 389; // 0x0 public const System.TermInfoStrings EnterTopHlMode = 390; // 0x0 public const System.TermInfoStrings EnterVerticalHlMode = 391; // 0x0 public const System.TermInfoStrings SetAAttributes = 392; // 0x0 public const System.TermInfoStrings SetPglenInch = 393; // 0x0 public const System.TermInfoStrings Last = 394; // 0x0 // Methods } // mscorlib.dll internal interface System.TypeName : System.IEquatable { // Fields // Methods public abstract System.String get_DisplayName(); // 0x1bd219c } // mscorlib.dll internal interface System.TypeIdentifier : System.TypeName, System.IEquatable { // Fields // Methods public abstract System.String get_InternalName(); // 0x1bd219c } // mscorlib.dll internal abstract class System.TypeNames.ATypeName : System.Object, System.TypeName, System.IEquatable { // Fields // Methods public abstract System.String get_DisplayName(); // 0x1bd219c public System.Boolean Equals(System.TypeName other); // 0x335db14 public override System.Int32 GetHashCode(); // 0x335dbe4 public override System.Boolean Equals(System.Object other); // 0x335dc0c protected System.Void .ctor(); // 0x335dc6c } // mscorlib.dll internal class System.TypeNames : System.Object { // Fields // Methods } // mscorlib.dll private class System.TypeIdentifiers.Display : System.TypeNames.ATypeName, System.TypeIdentifier, System.TypeName, System.IEquatable { // Fields private System.String displayName; // 0x10 private System.String internal_name; // 0x18 // Methods internal System.Void .ctor(System.String displayName); // 0x335dcdc public override System.String get_DisplayName(); // 0x335dd00 public System.String get_InternalName(); // 0x335dd08 private System.String GetInternalName(); // 0x335dd48 } // mscorlib.dll internal class System.TypeIdentifiers : System.Object { // Fields // Methods internal static System.TypeIdentifier FromDisplay(System.String displayName); // 0x335dc70 } // mscorlib.dll internal interface System.ModifierSpec : { // Fields // Methods public abstract System.Type Resolve(System.Type type); // 0x1bd22a0 public abstract System.Text.StringBuilder Append(System.Text.StringBuilder sb); // 0x1bd22a0 } // mscorlib.dll internal class System.ArraySpec : System.Object, System.ModifierSpec { // Fields private System.Int32 dimensions; // 0x10 private System.Boolean bound; // 0x14 // Methods internal System.Void .ctor(System.Int32 dimensions, System.Boolean bound); // 0x335de44 public System.Type Resolve(System.Type type); // 0x335de54 public System.Text.StringBuilder Append(System.Text.StringBuilder sb); // 0x335debc public override System.String ToString(); // 0x335df5c } // mscorlib.dll internal class System.PointerSpec : System.Object, System.ModifierSpec { // Fields private System.Int32 pointer_level; // 0x10 // Methods internal System.Void .ctor(System.Int32 pointer_level); // 0x335dfcc public System.Type Resolve(System.Type type); // 0x335dfd4 public System.Text.StringBuilder Append(System.Text.StringBuilder sb); // 0x335e028 public override System.String ToString(); // 0x335e050 } // mscorlib.dll internal enum System.TypeSpec.DisplayNameFormat : { // Fields public System.Int32 value__; // 0x10 public const System.TypeSpec.DisplayNameFormat Default = 0; // 0x0 public const System.TypeSpec.DisplayNameFormat WANT_ASSEMBLY = 1; // 0x0 public const System.TypeSpec.DisplayNameFormat NO_MODIFIERS = 2; // 0x0 // Methods } // mscorlib.dll internal class System.TypeSpec : System.Object { // Fields private System.TypeIdentifier name; // 0x10 private System.String assembly_name; // 0x18 private System.Collections.Generic.List nested; // 0x20 private System.Collections.Generic.List generic_params; // 0x28 private System.Collections.Generic.List modifier_spec; // 0x30 private System.Boolean is_byref; // 0x38 private System.String display_fullname; // 0x40 // Methods internal System.Boolean get_HasModifiers(); // 0x335e0c0 private System.String GetDisplayFullName(System.TypeSpec.DisplayNameFormat flags); // 0x335e0d0 private System.Text.StringBuilder GetModifierString(System.Text.StringBuilder sb); // 0x335e558 internal System.String get_DisplayFullName(); // 0x335e514 internal static System.TypeSpec Parse(System.String typeName); // 0x335e74c internal static System.String UnescapeInternalName(System.String displayName); // 0x335dd50 internal System.Type Resolve(System.Func assemblyResolver, System.Func typeResolver, System.Boolean throwOnError, System.Boolean ignoreCase, ref System.Threading.StackCrawlMark& stackMark); // 0x335f3dc private System.Void AddName(System.String type_name); // 0x335fce0 private System.Void AddModifier(System.ModifierSpec md); // 0x335fe18 private static System.Void SkipSpace(System.String name, ref System.Int32& pos); // 0x335ff18 private static System.Void BoundCheck(System.Int32 idx, System.String s); // 0x335ffc8 private static System.TypeIdentifier ParsedTypeIdentifier(System.String displayName); // 0x335fe14 private static System.TypeSpec Parse(System.String name, ref System.Int32& p, System.Boolean is_recurse, System.Boolean allow_aqn); // 0x335e81c public System.Void .ctor(); // 0x336004c } // mscorlib.dll [Serializable] public struct System.UIntPtr : System.Runtime.Serialization.ISerializable, System.IEquatable { // Fields public static readonly System.UIntPtr Zero; // 0x0 private readonly System.Void* _pointer; // 0x10 // Methods public System.Void .ctor(System.UInt64 value); // 0x3360050 public System.Void .ctor(System.UInt32 value); // 0x3360060 public System.Void .ctor(System.Void* value); // 0x336006c public override System.Boolean Equals(System.Object obj); // 0x3360074 public override System.Int32 GetHashCode(); // 0x33600ec public System.UInt64 ToUInt64(); // 0x33600f4 public override System.String ToString(); // 0x33600fc private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x336011c public static System.Boolean op_Equality(System.UIntPtr value1, System.UIntPtr value2); // 0x33601bc public static System.Boolean op_Inequality(System.UIntPtr value1, System.UIntPtr value2); // 0x33601c8 public static System.UInt64 op_Explicit(System.UIntPtr value); // 0x33601d4 public static System.UIntPtr op_Explicit(System.UInt64 value); // 0x33601d8 public static System.UIntPtr op_Explicit(System.UInt32 value); // 0x33601dc public static System.Int32 get_Size(); // 0x3360058 private System.Boolean System.IEquatable.Equals(System.UIntPtr other); // 0x33601e4 private static System.Void .cctor(); // 0x33601f4 } // mscorlib.dll private static class System.ValueType.Internal : System.Object { // Fields public static System.Int32 hash_code_of_ptr_seed; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.ValueType : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x336023c private static System.Boolean InternalEquals(System.Object o1, System.Object o2, out System.Object[]& fields); // 0x3360240 internal static System.Boolean DefaultEquals(System.Object o1, System.Object o2); // 0x3360244 public override System.Boolean Equals(System.Object obj); // 0x33603ec internal static System.Int32 InternalGetHashCode(System.Object o, out System.Object[]& fields); // 0x33603f0 public override System.Int32 GetHashCode(); // 0x33603f4 internal static System.Int32 GetHashCodeOfPtr(System.IntPtr ptr); // 0x336046c public override System.String ToString(); // 0x33604dc } // mscorlib.dll internal struct System.Variant : { // Fields public System.Int16 vt; // 0x10 public System.UInt16 wReserved1; // 0x12 public System.UInt16 wReserved2; // 0x14 public System.UInt16 wReserved3; // 0x16 public System.Int64 llVal; // 0x18 public System.Int32 lVal; // 0x18 public System.Byte bVal; // 0x18 public System.Int16 iVal; // 0x18 public System.Single fltVal; // 0x18 public System.Double dblVal; // 0x18 public System.Int16 boolVal; // 0x18 public System.IntPtr bstrVal; // 0x18 public System.SByte cVal; // 0x18 public System.UInt16 uiVal; // 0x18 public System.UInt32 ulVal; // 0x18 public System.UInt64 ullVal; // 0x18 public System.Int32 intVal; // 0x18 public System.UInt32 uintVal; // 0x18 public System.IntPtr pdispVal; // 0x18 public System.BRECORD bRecord; // 0x18 // Methods public System.Void SetValue(System.Object obj); // 0x3360500 public static System.Object GetValueAt(System.Int32 vt, System.IntPtr addr); // 0x3360cdc public System.Object GetValue(); // 0x336107c public System.Void Clear(); // 0x33612a0 } // mscorlib.dll internal struct System.BRECORD : { // Fields private System.IntPtr pvRecord; // 0x10 private System.IntPtr pRecInfo; // 0x18 // Methods } // mscorlib.dll [Serializable] public class System.WeakReference : System.Object, System.Runtime.Serialization.ISerializable { // Fields private System.Boolean isLongReference; // 0x10 private System.Runtime.InteropServices.GCHandle gcHandle; // 0x18 // Methods private System.Void AllocateHandle(System.Object target); // 0x3361314 protected System.Void .ctor(); // 0x336133c public System.Void .ctor(System.Object target); // 0x3361340 public System.Void .ctor(System.Object target, System.Boolean trackResurrection); // 0x3361348 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3361354 public virtual System.Boolean get_IsAlive(); // 0x336147c public virtual System.Object get_Target(); // 0x336149c public virtual System.Void set_Target(System.Object value); // 0x33614d0 public virtual System.Boolean get_TrackResurrection(); // 0x33614dc protected override System.Void Finalize(); // 0x33614e4 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3361530 } // mscorlib.dll [Serializable] public sealed class System.WeakReference : System.Object, System.Runtime.Serialization.ISerializable { // Fields private System.Runtime.InteropServices.GCHandle handle; // 0x0 private System.Boolean trackResurrection; // 0x0 // Methods public System.Void .ctor(T target); // 0x1ce0384 public System.Void .ctor(T target, System.Boolean trackResurrection); // 0x1ce0384 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Void SetTarget(T target); // 0x1ce0384 public System.Boolean TryGetTarget(out T& target); // 0x1bd19a0 protected override System.Void Finalize(); // 0x1bd2ec0 } // mscorlib.dll internal struct System.ConsoleCursorInfo : { // Fields public System.Int32 Size; // 0x10 public System.Boolean Visible; // 0x14 // Methods } // mscorlib.dll internal struct System.InputRecord : { // Fields public System.Int16 EventType; // 0x10 public System.Boolean KeyDown; // 0x12 public System.Int16 RepeatCount; // 0x14 public System.Int16 VirtualKeyCode; // 0x16 public System.Int16 VirtualScanCode; // 0x18 public System.Char Character; // 0x1a public System.Int32 ControlKeyState; // 0x1c private System.Int32 pad1; // 0x20 private System.Boolean pad2; // 0x24 // Methods } // mscorlib.dll internal struct System.CharInfo : { // Fields public System.Char Character; // 0x10 public System.Int16 Attributes; // 0x12 // Methods } // mscorlib.dll internal struct System.Coord : { // Fields public System.Int16 X; // 0x10 public System.Int16 Y; // 0x12 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x33616b0 } // mscorlib.dll internal struct System.SmallRect : { // Fields public System.Int16 Left; // 0x10 public System.Int16 Top; // 0x12 public System.Int16 Right; // 0x14 public System.Int16 Bottom; // 0x16 // Methods public System.Void .ctor(System.Int32 left, System.Int32 top, System.Int32 right, System.Int32 bottom); // 0x33616bc } // mscorlib.dll internal struct System.ConsoleScreenBufferInfo : { // Fields public System.Coord Size; // 0x10 public System.Coord CursorPosition; // 0x14 public System.Int16 Attribute; // 0x18 public System.SmallRect Window; // 0x1a public System.Coord MaxWindowSize; // 0x22 // Methods } // mscorlib.dll internal enum System.Handles : { // Fields public System.Int32 value__; // 0x10 public const System.Handles STD_INPUT = 4294967286; // 0x0 public const System.Handles STD_OUTPUT = 4294967285; // 0x0 public const System.Handles STD_ERROR = 4294967284; // 0x0 // Methods } // mscorlib.dll internal class System.WindowsConsoleDriver : System.Object, System.IConsoleDriver { // Fields private System.IntPtr inputHandle; // 0x10 private System.IntPtr outputHandle; // 0x18 private System.Int16 defaultAttribute; // 0x20 // Methods public System.Void .ctor(); // 0x33616d0 private static System.ConsoleColor GetForeground(System.Int16 attr); // 0x3361834 private static System.ConsoleColor GetBackground(System.Int16 attr); // 0x336183c private static System.Int16 GetAttrForeground(System.Int32 attr, System.ConsoleColor color); // 0x3361844 private static System.Int16 GetAttrBackground(System.Int32 attr, System.ConsoleColor color); // 0x3361850 public System.ConsoleColor get_BackgroundColor(); // 0x3361860 public System.Void set_BackgroundColor(System.ConsoleColor value); // 0x3361890 public System.Int32 get_BufferHeight(); // 0x336196c public System.Void set_BufferHeight(System.Int32 value); // 0x3361998 public System.Int32 get_BufferWidth(); // 0x33619e0 public System.Void set_BufferWidth(System.Int32 value); // 0x3361b2c public System.Boolean get_CapsLock(); // 0x3361b74 public System.Int32 get_CursorLeft(); // 0x3361c14 public System.Void set_CursorLeft(System.Int32 value); // 0x3361c40 public System.Int32 get_CursorSize(); // 0x3361cc4 public System.Void set_CursorSize(System.Int32 value); // 0x3361d90 public System.Int32 get_CursorTop(); // 0x3361c8c public System.Void set_CursorTop(System.Int32 value); // 0x3361f0c public System.Boolean get_CursorVisible(); // 0x3361f58 public System.Void set_CursorVisible(System.Boolean value); // 0x3361f7c public System.ConsoleColor get_ForegroundColor(); // 0x3362014 public System.Void set_ForegroundColor(System.ConsoleColor value); // 0x3362044 public System.Boolean get_KeyAvailable(); // 0x3362090 public System.Boolean get_Initialized(); // 0x336242c public System.Int32 get_LargestWindowHeight(); // 0x3362434 public System.Int32 get_LargestWindowWidth(); // 0x3362568 public System.Boolean get_NumberLock(); // 0x336260c public System.String get_Title(); // 0x3362624 public System.Void set_Title(System.String value); // 0x33627ec public System.Boolean get_TreatControlCAsInput(); // 0x336296c public System.Void set_TreatControlCAsInput(System.Boolean value); // 0x3362ab4 public System.Int32 get_WindowHeight(); // 0x3362c5c public System.Void set_WindowHeight(System.Int32 value); // 0x3362c94 public System.Int32 get_WindowLeft(); // 0x3362e2c public System.Void set_WindowLeft(System.Int32 value); // 0x3362e58 public System.Int32 get_WindowTop(); // 0x3362ea0 public System.Void set_WindowTop(System.Int32 value); // 0x3362fc8 public System.Int32 get_WindowWidth(); // 0x3362ce8 public System.Void set_WindowWidth(System.Int32 value); // 0x3363010 public System.Void Beep(System.Int32 frequency, System.Int32 duration); // 0x3363064 public System.Void Clear(); // 0x33630f8 public System.Void MoveBufferArea(System.Int32 sourceLeft, System.Int32 sourceTop, System.Int32 sourceWidth, System.Int32 sourceHeight, System.Int32 targetLeft, System.Int32 targetTop, System.Char sourceChar, System.ConsoleColor sourceForeColor, System.ConsoleColor sourceBackColor); // 0x336338c public System.Void Init(); // 0x33637fc public System.String ReadLine(); // 0x3363800 public System.ConsoleKeyInfo ReadKey(System.Boolean intercept); // 0x33638b0 public System.Void ResetColor(); // 0x33639e8 public System.Void SetBufferSize(System.Int32 width, System.Int32 height); // 0x3361a0c public System.Void SetCursorPosition(System.Int32 left, System.Int32 top); // 0x3361cb8 public System.Void SetWindowPosition(System.Int32 left, System.Int32 top); // 0x3362ecc public System.Void SetWindowSize(System.Int32 width, System.Int32 height); // 0x3362d20 private static System.Boolean IsModifierKey(System.Int16 virtualKeyCode); // 0x33622f0 private static extern System.IntPtr GetStdHandle(System.Handles handle); // 0x336171c private static extern System.Void _Beep(System.Int32 frequency, System.Int32 duration); // 0x3363070 private static extern System.Boolean GetConsoleScreenBufferInfo(System.IntPtr handle, out System.ConsoleScreenBufferInfo& info); // 0x33617a0 private static extern System.Boolean FillConsoleOutputCharacter(System.IntPtr handle, System.Char c, System.Int32 size, System.Coord coord, out System.Int32& written); // 0x3363184 private static extern System.Boolean FillConsoleOutputAttribute(System.IntPtr handle, System.Int16 c, System.Int32 size, System.Coord coord, out System.Int32& written); // 0x3363240 private static extern System.Boolean SetConsoleCursorPosition(System.IntPtr handle, System.Coord coord); // 0x33632fc private static extern System.Boolean SetConsoleTextAttribute(System.IntPtr handle, System.Int16 attribute); // 0x33618dc private static extern System.Boolean SetConsoleScreenBufferSize(System.IntPtr handle, System.Coord newSize); // 0x33639f8 private static extern System.Boolean SetConsoleWindowInfo(System.IntPtr handle, System.Boolean absolute, ref System.SmallRect& rect); // 0x3363a88 private static extern System.Int32 GetConsoleTitle(System.Text.StringBuilder sb, System.Int32 size); // 0x3362744 private static extern System.Boolean SetConsoleTitle(System.String title); // 0x33628d8 private static extern System.Boolean GetConsoleCursorInfo(System.IntPtr handle, out System.ConsoleCursorInfo& info); // 0x3361ce4 private static extern System.Boolean SetConsoleCursorInfo(System.IntPtr handle, ref System.ConsoleCursorInfo& info); // 0x3361e58 private static extern System.Int16 GetKeyState(System.Int32 virtKey); // 0x3361b8c private static extern System.Boolean GetConsoleMode(System.IntPtr handle, out System.Int32& mode); // 0x3362a20 private static extern System.Boolean SetConsoleMode(System.IntPtr handle, System.Int32 mode); // 0x3362bcc private static extern System.Boolean PeekConsoleInput(System.IntPtr handle, out System.InputRecord& record, System.Int32 length, out System.Int32& eventsRead); // 0x33621e8 private static extern System.Boolean ReadConsoleInput(System.IntPtr handle, out System.InputRecord& record, System.Int32 length, out System.Int32& nread); // 0x3362324 private static extern System.Coord GetLargestConsoleWindowSize(System.IntPtr handle); // 0x33624e0 private static extern System.Boolean ReadConsoleOutput(System.IntPtr handle, System.Void* buffer, System.Coord bsize, System.Coord bpos, ref System.SmallRect& region); // 0x336367c private static extern System.Boolean WriteConsoleOutput(System.IntPtr handle, System.CharInfo[] buffer, System.Coord bsize, System.Coord bpos, ref System.SmallRect& region); // 0x3363738 } // mscorlib.dll internal class System.__ComObject : System.Object { // Fields // Methods private System.Void .ctor(); // 0x30dbe8c } // mscorlib.dll internal enum System.Decimal.DecCalc.RoundingMode : { // Fields public System.Int32 value__; // 0x10 public const System.Decimal.DecCalc.RoundingMode ToEven = 0; // 0x0 public const System.Decimal.DecCalc.RoundingMode AwayFromZero = 1; // 0x0 public const System.Decimal.DecCalc.RoundingMode Truncate = 2; // 0x0 public const System.Decimal.DecCalc.RoundingMode Floor = 3; // 0x0 public const System.Decimal.DecCalc.RoundingMode Ceiling = 4; // 0x0 // Methods } // mscorlib.dll private struct System.Decimal.DecCalc.PowerOvfl : { // Fields public readonly System.UInt32 Hi; // 0x10 public readonly System.UInt64 MidLo; // 0x18 // Methods public System.Void .ctor(System.UInt32 hi, System.UInt32 mid, System.UInt32 lo); // 0x30e4d18 } // mscorlib.dll private struct System.Decimal.DecCalc.Buf12 : { // Fields public System.UInt32 U0; // 0x10 public System.UInt32 U1; // 0x14 public System.UInt32 U2; // 0x18 private System.UInt64 ulo64LE; // 0x10 private System.UInt64 uhigh64LE; // 0x14 // Methods public System.UInt64 get_Low64(); // 0x30e2f34 public System.Void set_Low64(System.UInt64 value); // 0x30e2f3c public System.UInt64 get_High64(); // 0x30e2f24 public System.Void set_High64(System.UInt64 value); // 0x30e2f2c } // mscorlib.dll private struct System.Decimal.DecCalc.Buf16 : { // Fields public System.UInt32 U0; // 0x10 public System.UInt32 U1; // 0x14 public System.UInt32 U2; // 0x18 public System.UInt32 U3; // 0x1c private System.UInt64 ulo64LE; // 0x10 private System.UInt64 uhigh64LE; // 0x18 // Methods public System.UInt64 get_Low64(); // 0x30e3410 public System.Void set_Low64(System.UInt64 value); // 0x30e3418 public System.UInt64 get_High64(); // 0x30e3408 public System.Void set_High64(System.UInt64 value); // 0x30e4688 } // mscorlib.dll private struct System.Decimal.DecCalc.Buf24 : { // Fields public System.UInt32 U0; // 0x10 public System.UInt32 U1; // 0x14 public System.UInt32 U2; // 0x18 public System.UInt32 U3; // 0x1c public System.UInt32 U4; // 0x20 public System.UInt32 U5; // 0x24 private System.UInt64 ulo64LE; // 0x10 private System.UInt64 umid64LE; // 0x18 private System.UInt64 uhigh64LE; // 0x20 // Methods public System.UInt64 get_Low64(); // 0x30e44b8 public System.Void set_Low64(System.UInt64 value); // 0x30e44a8 public System.Void set_Mid64(System.UInt64 value); // 0x30e44b0 public System.Void set_High64(System.UInt64 value); // 0x30e4680 } // mscorlib.dll private struct System.Decimal.DecCalc.Buf28 : { // Fields public System.Decimal.DecCalc.Buf24 Buf24; // 0x10 public System.UInt32 U6; // 0x28 // Methods } // mscorlib.dll private struct System.Decimal.DecCalc : { // Fields private System.UInt32 uflags; // 0x10 private System.UInt32 uhi; // 0x14 private System.UInt32 ulo; // 0x18 private System.UInt32 umid; // 0x1c private System.UInt64 ulomidLE; // 0x18 private static readonly System.UInt32[] s_powers10; // 0x0 private static readonly System.UInt64[] s_ulongPowers10; // 0x8 private static readonly System.Double[] s_doublePowers10; // 0x10 private static readonly System.Decimal.DecCalc.PowerOvfl[] PowerOvflValues; // 0x18 // Methods private System.UInt32 get_High(); // 0x30e2d38 private System.Void set_High(System.UInt32 value); // 0x30e2d40 private System.UInt32 get_Low(); // 0x30e2d48 private System.Void set_Low(System.UInt32 value); // 0x30e2d50 private System.UInt32 get_Mid(); // 0x30e2d58 private System.Void set_Mid(System.UInt32 value); // 0x30e2d60 private System.Boolean get_IsNegative(); // 0x30e2d68 private System.Int32 get_Scale(); // 0x30e2d74 private System.UInt64 get_Low64(); // 0x30e2d7c private System.Void set_Low64(System.UInt64 value); // 0x30e2d84 private static System.UInt32 GetExponent(System.Single f); // 0x30e2d8c private static System.UInt32 GetExponent(System.Double d); // 0x30e2d98 private static System.UInt64 UInt32x32To64(System.UInt32 a, System.UInt32 b); // 0x30e2da4 private static System.Void UInt64x64To128(System.UInt64 a, System.UInt64 b, ref System.Decimal.DecCalc& result); // 0x30e2dac private static System.UInt32 Div96By32(ref System.Decimal.DecCalc.Buf12& bufNum, System.UInt32 den); // 0x30e2ec8 private static System.Boolean Div96ByConst(ref System.UInt64& high64, ref System.UInt32& low, System.UInt32 pow); // 0x30e2f44 private static System.Void Unscale(ref System.UInt32& low, ref System.UInt64& high64, ref System.Int32& scale); // 0x30e2f84 private static System.UInt32 Div96By64(ref System.Decimal.DecCalc.Buf12& bufNum, System.UInt64 den); // 0x30e31f8 private static System.UInt32 Div128By96(ref System.Decimal.DecCalc.Buf16& bufNum, ref System.Decimal.DecCalc.Buf12& bufDen); // 0x30e32ec private static System.UInt32 IncreaseScale(ref System.Decimal.DecCalc.Buf12& bufNum, System.UInt32 power); // 0x30e3420 private static System.Void IncreaseScale64(ref System.Decimal.DecCalc.Buf12& bufNum, System.UInt32 power); // 0x30e34a8 private static System.Int32 ScaleResult(System.Decimal.DecCalc.Buf24* bufRes, System.UInt32 hiRes, System.Int32 scale); // 0x30e3524 private static System.UInt32 DivByConst(System.UInt32* result, System.UInt32 hiRes, out System.UInt32& quotient, out System.UInt32& remainder, System.UInt32 power); // 0x30e40a8 private static System.Int32 LeadingZeroCount(System.UInt32 value); // 0x30e40fc private static System.Int32 OverflowUnscale(ref System.Decimal.DecCalc.Buf12& bufQuo, System.Int32 scale, System.Boolean sticky); // 0x30e4160 private static System.Int32 SearchScale(ref System.Decimal.DecCalc.Buf12& bufQuo, System.Int32 scale); // 0x30e42b8 private static System.Boolean Add32To96(ref System.Decimal.DecCalc.Buf12& bufNum, System.UInt32 value); // 0x30e4288 internal static System.Void DecAddSub(ref System.Decimal.DecCalc& d1, ref System.Decimal.DecCalc& d2, System.Boolean sign); // 0x30dd184 internal static System.Int64 VarCyFromDec(ref System.Decimal.DecCalc& pdecIn); // 0x30dcbf8 internal static System.Int32 VarDecCmp(in System.Decimal& d1, in System.Decimal& d2); // 0x30ddc08 private static System.Int32 VarDecCmpSub(in System.Decimal& d1, in System.Decimal& d2); // 0x30e44c0 internal static System.Void VarDecMul(ref System.Decimal.DecCalc& d1, ref System.Decimal.DecCalc& d2); // 0x30dff70 internal static System.Void VarDecFromR4(System.Single input, out System.Decimal.DecCalc& result); // 0x30dc150 internal static System.Void VarDecFromR8(System.Double input, out System.Decimal.DecCalc& result); // 0x30dc5f4 internal static System.Single VarR4FromDec(in System.Decimal& value); // 0x30e16b8 internal static System.Double VarR8FromDec(in System.Decimal& value); // 0x30e109c internal static System.Int32 GetHashCode(in System.Decimal& d); // 0x30de93c internal static System.Void VarDecDiv(ref System.Decimal.DecCalc& d1, ref System.Decimal.DecCalc& d2); // 0x30ddf70 internal static System.Void VarDecMod(ref System.Decimal.DecCalc& d1, ref System.Decimal.DecCalc& d2); // 0x30dfb44 private static System.Void VarDecModFull(ref System.Decimal.DecCalc& d1, ref System.Decimal.DecCalc& d2, System.Int32 scale); // 0x30e4690 internal static System.Void InternalRound(ref System.Decimal.DecCalc& d, System.UInt32 scale, System.Decimal.DecCalc.RoundingMode mode); // 0x30dd8bc internal static System.UInt32 DecDivMod1E9(ref System.Decimal.DecCalc& value); // 0x30dc008 private static System.Void .cctor(); // 0x30e4ad8 } // mscorlib.dll [Serializable] public struct System.Decimal : System.IFormattable, System.IComparable, System.IConvertible, System.IComparable, System.IEquatable, System.Runtime.Serialization.IDeserializationCallback, System.ISpanFormattable { // Fields private const System.Int32 SignMask; // 0x0 private const System.Int32 ScaleMask; // 0x0 private const System.Int32 ScaleShift; // 0x0 public static readonly System.Decimal Zero; // 0x0 public static readonly System.Decimal One; // 0x10 public static readonly System.Decimal MinusOne; // 0x20 public static readonly System.Decimal MaxValue; // 0x30 public static readonly System.Decimal MinValue; // 0x40 private readonly System.Int32 flags; // 0x10 private readonly System.Int32 hi; // 0x14 private readonly System.Int32 lo; // 0x18 private readonly System.Int32 mid; // 0x1c private readonly System.UInt64 ulomidLE; // 0x18 // Methods internal System.UInt32 get_High(); // 0x30dbecc internal System.UInt32 get_Low(); // 0x30dbed4 internal System.UInt32 get_Mid(); // 0x30dbedc internal System.Boolean get_IsNegative(); // 0x30dbee4 internal System.Int32 get_Scale(); // 0x30dbef0 private System.UInt64 get_Low64(); // 0x30dbef8 private static ref System.Decimal.DecCalc& AsMutable(ref System.Decimal& d); // 0x30dbf34 internal static System.UInt32 DecDivMod1E9(ref System.Decimal& value); // 0x30dbf38 public System.Void .ctor(System.Int32 value); // 0x30dc06c public System.Void .ctor(System.UInt32 value); // 0x30dc090 public System.Void .ctor(System.Int64 value); // 0x30dc09c public System.Void .ctor(System.UInt64 value); // 0x30dc0c0 public System.Void .ctor(System.Single value); // 0x30dc0c8 public System.Void .ctor(System.Double value); // 0x30dc56c public static System.Decimal FromOACurrency(System.Int64 cy); // 0x30dca10 public static System.Int64 ToOACurrency(System.Decimal value); // 0x30dcb54 private static System.Boolean IsValid(System.Int32 flags); // 0x30dcdc8 public System.Void .ctor(System.Int32[] bits); // 0x30dcde8 public System.Void .ctor(System.Int32 lo, System.Int32 mid, System.Int32 hi, System.Boolean isNegative, System.Byte scale); // 0x30dcabc private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x30dcf20 private System.Void .ctor(System.Int32 lo, System.Int32 mid, System.Int32 hi, System.Int32 flags); // 0x30dcfd4 private System.Void .ctor(in System.Decimal& d, System.Int32 flags); // 0x30dd0ac internal static System.Decimal Abs(ref System.Decimal& d); // 0x30dd0bc public static System.Decimal Add(System.Decimal d1, System.Decimal d2); // 0x30dd0d0 public static System.Decimal Ceiling(System.Decimal d); // 0x30dd7ec public static System.Int32 Compare(System.Decimal d1, System.Decimal d2); // 0x30ddb80 public System.Int32 CompareTo(System.Object value); // 0x30ddd18 public System.Int32 CompareTo(System.Decimal value); // 0x30dde30 public static System.Decimal Divide(System.Decimal d1, System.Decimal d2); // 0x30ddec0 public override System.Boolean Equals(System.Object value); // 0x30de778 public System.Boolean Equals(System.Decimal value); // 0x30de850 public override System.Int32 GetHashCode(); // 0x30de8e8 public static System.Boolean Equals(System.Decimal d1, System.Decimal d2); // 0x30dea88 public static System.Decimal Floor(System.Decimal d); // 0x30deb18 public override System.String ToString(); // 0x30debe8 public System.String ToString(System.String format); // 0x30dec94 public System.String ToString(System.IFormatProvider provider); // 0x30ded5c public System.String ToString(System.String format, System.IFormatProvider provider); // 0x30dee18 public System.Boolean TryFormat(System.Span destination, out System.Int32& charsWritten, System.ReadOnlySpan format, System.IFormatProvider provider); // 0x30deef0 public static System.Decimal Parse(System.String s); // 0x30defbc public static System.Decimal Parse(System.String s, System.Globalization.NumberStyles style); // 0x30df080 public static System.Decimal Parse(System.String s, System.IFormatProvider provider); // 0x30df15c public static System.Decimal Parse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x30df230 public static System.Decimal Parse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x30df314 public static System.Boolean TryParse(System.String s, out System.Decimal& result); // 0x30df3b4 public static System.Boolean TryParse(System.ReadOnlySpan s, out System.Decimal& result); // 0x30df488 public static System.Boolean TryParse(System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Decimal& result); // 0x30df510 public static System.Boolean TryParse(System.ReadOnlySpan s, System.Globalization.NumberStyles style, System.IFormatProvider provider, out System.Decimal& result); // 0x30df608 public static System.Int32[] GetBits(System.Decimal d); // 0x30df6b0 internal static System.Void GetBytes(in System.Decimal& d, System.Byte[] buffer); // 0x30df74c internal static System.Decimal ToDecimal(System.Byte[] buffer); // 0x30df874 internal static ref System.Decimal& Max(ref System.Decimal& d1, ref System.Decimal& d2); // 0x30df9b4 internal static ref System.Decimal& Min(ref System.Decimal& d1, ref System.Decimal& d2); // 0x30dfa24 public static System.Decimal Remainder(System.Decimal d1, System.Decimal d2); // 0x30dfa94 public static System.Decimal Multiply(System.Decimal d1, System.Decimal d2); // 0x30dfec0 public static System.Decimal Negate(System.Decimal d); // 0x30e03c4 public static System.Decimal Round(System.Decimal d); // 0x30e03cc public static System.Decimal Round(System.Decimal d, System.Int32 decimals); // 0x30e0614 public static System.Decimal Round(System.Decimal d, System.MidpointRounding mode); // 0x30e06a8 public static System.Decimal Round(System.Decimal d, System.Int32 decimals, System.MidpointRounding mode); // 0x30e073c private static System.Decimal Round(ref System.Decimal& d, System.Int32 decimals, System.MidpointRounding mode); // 0x30e0454 internal static System.Int32 Sign(ref System.Decimal& d); // 0x30e07d4 public static System.Decimal Subtract(System.Decimal d1, System.Decimal d2); // 0x30e0800 public static System.Byte ToByte(System.Decimal value); // 0x30e08b4 public static System.SByte ToSByte(System.Decimal value); // 0x30e0ba4 public static System.Int16 ToInt16(System.Decimal value); // 0x30e0ea4 public static System.Double ToDouble(System.Decimal d); // 0x30e101c public static System.Int32 ToInt32(System.Decimal d); // 0x30e0d1c public static System.Int64 ToInt64(System.Decimal d); // 0x30e119c public static System.UInt16 ToUInt16(System.Decimal value); // 0x30e1334 public static System.UInt32 ToUInt32(System.Decimal d); // 0x30e0a2c public static System.UInt64 ToUInt64(System.Decimal d); // 0x30e14ac public static System.Single ToSingle(System.Decimal d); // 0x30e1638 public static System.Decimal Truncate(System.Decimal d); // 0x30e1714 private static System.Void Truncate(ref System.Decimal& d); // 0x30e1814 public static System.Decimal op_Implicit(System.Byte value); // 0x30e18ac public static System.Decimal op_Implicit(System.SByte value); // 0x30e18b8 public static System.Decimal op_Implicit(System.Int16 value); // 0x30e18d0 public static System.Decimal op_Implicit(System.UInt16 value); // 0x30e18e8 public static System.Decimal op_Implicit(System.Char value); // 0x30e18f4 public static System.Decimal op_Implicit(System.Int32 value); // 0x30e1900 public static System.Decimal op_Implicit(System.UInt32 value); // 0x30e1914 public static System.Decimal op_Implicit(System.Int64 value); // 0x30e1920 public static System.Decimal op_Implicit(System.UInt64 value); // 0x30e1938 public static System.Decimal op_Explicit(System.Single value); // 0x30e1944 public static System.Decimal op_Explicit(System.Double value); // 0x30e1988 public static System.Byte op_Explicit(System.Decimal value); // 0x30e19cc public static System.SByte op_Explicit(System.Decimal value); // 0x30e1a30 public static System.Char op_Explicit(System.Decimal value); // 0x30e1a94 public static System.Int16 op_Explicit(System.Decimal value); // 0x30e1bbc public static System.UInt16 op_Explicit(System.Decimal value); // 0x30e1c20 public static System.Int32 op_Explicit(System.Decimal value); // 0x30e1c84 public static System.UInt32 op_Explicit(System.Decimal value); // 0x30e1ce8 public static System.Int64 op_Explicit(System.Decimal value); // 0x30e1d4c public static System.UInt64 op_Explicit(System.Decimal value); // 0x30e1db0 public static System.Single op_Explicit(System.Decimal value); // 0x30e1e14 public static System.Double op_Explicit(System.Decimal value); // 0x30e1e78 public static System.Decimal op_UnaryPlus(System.Decimal d); // 0x30e1edc public static System.Decimal op_UnaryNegation(System.Decimal d); // 0x30e1ee0 public static System.Decimal op_Increment(System.Decimal d); // 0x30e1ee8 public static System.Decimal op_Decrement(System.Decimal d); // 0x30e1f58 public static System.Decimal op_Addition(System.Decimal d1, System.Decimal d2); // 0x30e1fc8 public static System.Decimal op_Subtraction(System.Decimal d1, System.Decimal d2); // 0x30e207c public static System.Decimal op_Multiply(System.Decimal d1, System.Decimal d2); // 0x30e2130 public static System.Decimal op_Division(System.Decimal d1, System.Decimal d2); // 0x30e21e0 public static System.Decimal op_Modulus(System.Decimal d1, System.Decimal d2); // 0x30e2290 public static System.Boolean op_Equality(System.Decimal d1, System.Decimal d2); // 0x30e2340 public static System.Boolean op_Inequality(System.Decimal d1, System.Decimal d2); // 0x30e23d0 public static System.Boolean op_LessThan(System.Decimal d1, System.Decimal d2); // 0x30e2460 public static System.Boolean op_LessThanOrEqual(System.Decimal d1, System.Decimal d2); // 0x30e24ec public static System.Boolean op_GreaterThan(System.Decimal d1, System.Decimal d2); // 0x30e257c public static System.Boolean op_GreaterThanOrEqual(System.Decimal d1, System.Decimal d2); // 0x30e260c public System.TypeCode GetTypeCode(); // 0x30e269c private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x30e26a4 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x30e2704 private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x30e2788 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x30e27e8 private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x30e2848 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x30e28a8 private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x30e2908 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x30e2968 private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x30e29c8 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x30e2a28 private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x30e2a88 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x30e2ae8 private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x30e2b48 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x30e2b54 private System.Object System.IConvertible.ToType(System.Type type, System.IFormatProvider provider); // 0x30e2bd8 private static System.Void .cctor(); // 0x30e2cac } // mscorlib.dll [Serializable] public class System.Threading.AbandonedMutexException : System.SystemException { // Fields private System.Int32 _mutexIndex; // 0x8c private System.Threading.Mutex _mutex; // 0x90 // Methods public System.Void .ctor(); // 0x30e4d2c public System.Void .ctor(System.Int32 location, System.Threading.WaitHandle handle); // 0x30e4d90 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e4e9c private System.Void SetupException(System.Int32 location, System.Threading.WaitHandle handle); // 0x30e4e10 } // mscorlib.dll public enum System.Threading.ApartmentState : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.ApartmentState STA = 0; // 0x0 public const System.Threading.ApartmentState MTA = 1; // 0x0 public const System.Threading.ApartmentState Unknown = 2; // 0x0 // Methods } // mscorlib.dll public sealed class System.Threading.AsyncLocal : System.Object, System.Threading.IAsyncLocal { // Fields private readonly System.Action> m_valueChangedHandler; // 0x0 // Methods public System.Void .ctor(System.Action> valueChangedHandler); // 0x1bd3a1c public System.Void set_Value(T value); // 0x1ce0384 private System.Void System.Threading.IAsyncLocal.OnValueChanged(System.Object previousValueObj, System.Object currentValueObj, System.Boolean contextChanged); // 0x0 } // mscorlib.dll internal interface System.Threading.IAsyncLocal : { // Fields // Methods public abstract System.Void OnValueChanged(System.Object previousValue, System.Object currentValue, System.Boolean contextChanged); // 0x0 } // mscorlib.dll public struct System.Threading.AsyncLocalValueChangedArgs : { // Fields private readonly T k__BackingField; // 0x0 private readonly T k__BackingField; // 0x0 private readonly System.Boolean k__BackingField; // 0x0 // Methods public T get_CurrentValue(); // 0x1ce0384 internal System.Void .ctor(T previousValue, T currentValue, System.Boolean contextChanged); // 0x1ce0384 } // mscorlib.dll public sealed class System.Threading.AutoResetEvent : System.Threading.EventWaitHandle { // Fields // Methods public System.Void .ctor(System.Boolean initialState); // 0x30e4eac } // mscorlib.dll public enum System.Threading.EventResetMode : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.EventResetMode AutoReset = 0; // 0x0 public const System.Threading.EventResetMode ManualReset = 1; // 0x0 // Methods } // mscorlib.dll public static class System.Threading.LazyInitializer : System.Object { // Fields // Methods public static T EnsureInitialized(ref T& target); // 0x1ce0384 private static T EnsureInitializedCore(ref T& target); // 0x1ce0384 public static T EnsureInitialized(ref T& target, System.Func valueFactory); // 0x1ce0384 private static T EnsureInitializedCore(ref T& target, System.Func valueFactory); // 0x1ce0384 public static T EnsureInitialized(ref T& target, ref System.Boolean& initialized, ref System.Object& syncLock, System.Func valueFactory); // 0x1ce0384 private static T EnsureInitializedCore(ref T& target, ref System.Boolean& initialized, ref System.Object& syncLock, System.Func valueFactory); // 0x1ce0384 public static T EnsureInitialized(ref T& target, ref System.Object& syncLock, System.Func valueFactory); // 0x1ce0384 private static T EnsureInitializedCore(ref T& target, ref System.Object& syncLock, System.Func valueFactory); // 0x1ce0384 private static System.Object EnsureLockInitialized(ref System.Object& syncLock); // 0x30e4ec8 } // mscorlib.dll public enum System.Threading.LazyThreadSafetyMode : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.LazyThreadSafetyMode None = 0; // 0x0 public const System.Threading.LazyThreadSafetyMode PublicationOnly = 1; // 0x0 public const System.Threading.LazyThreadSafetyMode ExecutionAndPublication = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Threading.LockRecursionException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x30e4f40 public System.Void .ctor(System.String message); // 0x30e4f98 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e5000 } // mscorlib.dll public sealed class System.Threading.ManualResetEvent : System.Threading.EventWaitHandle { // Fields // Methods public System.Void .ctor(System.Boolean initialState); // 0x30e5080 } // mscorlib.dll public sealed class System.Threading.ParameterizedThreadStart : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30e5090 public virtual System.Void Invoke(System.Object obj); // 0x30e5198 public virtual System.IAsyncResult BeginInvoke(System.Object obj, System.AsyncCallback callback, System.Object object); // 0x30e51ac public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x30e51cc } // mscorlib.dll [Serializable] public class System.Threading.SemaphoreFullException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x30e51d8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e5224 } // mscorlib.dll public sealed class System.Threading.SendOrPostCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30e522c public virtual System.Void Invoke(System.Object state); // 0x30e5334 } // mscorlib.dll [Serializable] public class System.Threading.SynchronizationLockException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x30e5348 public System.Void .ctor(System.String message); // 0x30e53a4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e53c8 } // mscorlib.dll public enum System.Threading.ThreadPriority : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.ThreadPriority Lowest = 0; // 0x0 public const System.Threading.ThreadPriority BelowNormal = 1; // 0x0 public const System.Threading.ThreadPriority Normal = 2; // 0x0 public const System.Threading.ThreadPriority AboveNormal = 3; // 0x0 public const System.Threading.ThreadPriority Highest = 4; // 0x0 // Methods } // mscorlib.dll public sealed class System.Threading.ThreadStart : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30e53d0 public virtual System.Void Invoke(); // 0x30e546c public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x30e5480 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x30e54a0 } // mscorlib.dll public enum System.Threading.ThreadState : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.ThreadState Running = 0; // 0x0 public const System.Threading.ThreadState StopRequested = 1; // 0x0 public const System.Threading.ThreadState SuspendRequested = 2; // 0x0 public const System.Threading.ThreadState Background = 4; // 0x0 public const System.Threading.ThreadState Unstarted = 8; // 0x0 public const System.Threading.ThreadState Stopped = 16; // 0x0 public const System.Threading.ThreadState WaitSleepJoin = 32; // 0x0 public const System.Threading.ThreadState Suspended = 64; // 0x0 public const System.Threading.ThreadState AbortRequested = 128; // 0x0 public const System.Threading.ThreadState Aborted = 256; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Threading.ThreadStateException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x30e54ac public System.Void .ctor(System.String message); // 0x30e5508 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e552c } // mscorlib.dll public static class System.Threading.Timeout : System.Object { // Fields public static readonly System.TimeSpan InfiniteTimeSpan; // 0x0 // Methods private static System.Void .cctor(); // 0x30e5534 } // mscorlib.dll [Serializable] public class System.Threading.WaitHandleCannotBeOpenedException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x30e55a4 public System.Void .ctor(System.String message); // 0x30e5600 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30e5624 } // mscorlib.dll [Serializable] private sealed class System.Threading.CancellationToken.<>c : System.Object { // Fields public static readonly System.Threading.CancellationToken.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x30e6104 public System.Void .ctor(); // 0x30e616c internal System.Void <.cctor>b__26_0(System.Object obj); // 0x30e6174 } // mscorlib.dll public struct System.Threading.CancellationToken : { // Fields private readonly System.Threading.CancellationTokenSource _source; // 0x10 private static readonly System.Action s_actionToActionObjShunt; // 0x0 // Methods public static System.Threading.CancellationToken get_None(); // 0x30e562c public System.Boolean get_IsCancellationRequested(); // 0x30e5634 public System.Boolean get_CanBeCanceled(); // 0x30e567c internal System.Void .ctor(System.Threading.CancellationTokenSource source); // 0x30e568c public System.Void .ctor(System.Boolean canceled); // 0x30e5694 public System.Threading.CancellationTokenRegistration Register(System.Action callback); // 0x30e5730 internal System.Threading.CancellationTokenRegistration InternalRegisterWithoutEC(System.Action callback, System.Object state); // 0x30e5954 public System.Threading.CancellationTokenRegistration Register(System.Action callback, System.Object state, System.Boolean useSynchronizationContext, System.Boolean useExecutionContext); // 0x30e5828 public System.Boolean Equals(System.Threading.CancellationToken other); // 0x30e5d70 public override System.Boolean Equals(System.Object other); // 0x30e5d80 public override System.Int32 GetHashCode(); // 0x30e5e28 public static System.Boolean op_Equality(System.Threading.CancellationToken left, System.Threading.CancellationToken right); // 0x30e5e9c public static System.Boolean op_Inequality(System.Threading.CancellationToken left, System.Threading.CancellationToken right); // 0x30e5f00 public System.Void ThrowIfCancellationRequested(); // 0x30e5f64 private System.Void ThrowOperationCanceledException(); // 0x30e5fdc private static System.Void .cctor(); // 0x30e6034 } // mscorlib.dll public class System.Threading.ManualResetEventSlim : System.Object, System.IDisposable { // Fields private const System.Int32 DEFAULT_SPIN_SP; // 0x0 private System.Object m_lock; // 0x10 private System.Threading.ManualResetEvent m_eventObj; // 0x18 private System.Int32 m_combinedState; // 0x20 private const System.Int32 SignalledState_BitMask; // 0x0 private const System.Int32 SignalledState_ShiftCount; // 0x0 private const System.Int32 Dispose_BitMask; // 0x0 private const System.Int32 SpinCountState_BitMask; // 0x0 private const System.Int32 SpinCountState_ShiftCount; // 0x0 private const System.Int32 SpinCountState_MaxValue; // 0x0 private const System.Int32 NumWaitersState_BitMask; // 0x0 private const System.Int32 NumWaitersState_ShiftCount; // 0x0 private const System.Int32 NumWaitersState_MaxValue; // 0x0 private static System.Action s_cancellationTokenCallback; // 0x0 // Methods public System.Threading.WaitHandle get_WaitHandle(); // 0x30e61e0 public System.Boolean get_IsSet(); // 0x30e63f4 private System.Void set_IsSet(System.Boolean value); // 0x30e6458 public System.Int32 get_SpinCount(); // 0x30e6550 private System.Void set_SpinCount(System.Int32 value); // 0x30e65b8 private System.Int32 get_Waiters(); // 0x30e65ec private System.Void set_Waiters(System.Int32 value); // 0x30e6648 public System.Void .ctor(); // 0x30e66d4 public System.Void .ctor(System.Boolean initialState); // 0x30e66dc public System.Void .ctor(System.Boolean initialState, System.Int32 spinCount); // 0x30e6808 private System.Void Initialize(System.Boolean initialState, System.Int32 spinCount); // 0x30e6758 private System.Void EnsureLockObjectCreated(); // 0x30e6920 private System.Boolean LazyInitializeEvent(); // 0x30e627c public System.Void Set(); // 0x30e6a1c private System.Void Set(System.Boolean duringCancellation); // 0x30e6a24 public System.Boolean Wait(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x30e6c24 public System.Void Dispose(); // 0x30e7268 protected virtual System.Void Dispose(System.Boolean disposing); // 0x30e72d4 private System.Void ThrowIfDisposed(); // 0x30e621c private static System.Void CancellationTokenCallback(System.Object obj); // 0x30e73d0 private System.Void UpdateStateAtomically(System.Int32 newBits, System.Int32 updateBitsMask); // 0x30e6478 private static System.Int32 ExtractStatePortionAndShiftRight(System.Int32 state, System.Int32 mask, System.Int32 rightBitShiftCount); // 0x30e65ac private static System.Int32 ExtractStatePortion(System.Int32 state, System.Int32 mask); // 0x30e6450 private static System.Void .cctor(); // 0x30e7544 } // mscorlib.dll public struct System.Threading.NativeOverlapped : { // Fields public System.IntPtr InternalLow; // 0x10 public System.IntPtr InternalHigh; // 0x18 public System.Int32 OffsetLow; // 0x20 public System.Int32 OffsetHigh; // 0x24 public System.IntPtr EventHandle; // 0x28 // Methods } // mscorlib.dll public struct System.Threading.SpinWait : { // Fields internal static readonly System.Int32 SpinCountforSpinBeforeWait; // 0x0 private System.Int32 _count; // 0x10 // Methods public System.Int32 get_Count(); // 0x30e75e4 public System.Boolean get_NextSpinWillYield(); // 0x30e75ec public System.Void SpinOnce(); // 0x30e74ec public System.Void SpinOnce(System.Int32 sleep1Threshold); // 0x30e712c private System.Void SpinOnceCore(System.Int32 sleep1Threshold); // 0x30e7664 private static System.Void .cctor(); // 0x30e7810 } // mscorlib.dll internal static class System.Threading.PlatformHelper : System.Object { // Fields private static System.Int32 s_processorCount; // 0x0 private static System.Int32 s_lastProcessorCountRefreshTicks; // 0x4 internal static readonly System.Boolean IsSingleProcessor; // 0x8 // Methods internal static System.Int32 get_ProcessorCount(); // 0x30e7894 private static System.Void .cctor(); // 0x30e7980 } // mscorlib.dll internal static class System.Threading.TimeoutHelper : System.Object { // Fields // Methods public static System.UInt32 GetTime(); // 0x30e7124 public static System.Int32 UpdateTimeOut(System.UInt32 startTime, System.Int32 originalWaitMillisecondsTimeout); // 0x30e7224 } // mscorlib.dll public struct System.Threading.CancellationTokenRegistration : System.IEquatable, System.IDisposable, System.IAsyncDisposable { // Fields private readonly System.Threading.CancellationCallbackInfo m_callbackInfo; // 0x10 private readonly System.Threading.SparselyPopulatedArrayAddInfo m_registrationInfo; // 0x18 // Methods internal System.Void .ctor(System.Threading.CancellationCallbackInfo callbackInfo, System.Threading.SparselyPopulatedArrayAddInfo registrationInfo); // 0x30e79d4 public System.Boolean Unregister(); // 0x30e7a0c public System.Void Dispose(); // 0x30e7a88 public override System.Boolean Equals(System.Object obj); // 0x30e7bd8 public System.Boolean Equals(System.Threading.CancellationTokenRegistration other); // 0x30e7c68 public override System.Int32 GetHashCode(); // 0x30e7ce8 } // mscorlib.dll private sealed class System.Threading.CancellationTokenSource.Linked1CancellationTokenSource : System.Threading.CancellationTokenSource { // Fields private readonly System.Threading.CancellationTokenRegistration _reg1; // 0x40 // Methods internal System.Void .ctor(System.Threading.CancellationToken token1); // 0x30e8ca8 protected override System.Void Dispose(System.Boolean disposing); // 0x30e9140 } // mscorlib.dll private sealed class System.Threading.CancellationTokenSource.Linked2CancellationTokenSource : System.Threading.CancellationTokenSource { // Fields private readonly System.Threading.CancellationTokenRegistration _reg1; // 0x40 private readonly System.Threading.CancellationTokenRegistration _reg2; // 0x58 // Methods internal System.Void .ctor(System.Threading.CancellationToken token1, System.Threading.CancellationToken token2); // 0x30e8dac protected override System.Void Dispose(System.Boolean disposing); // 0x30e9174 } // mscorlib.dll [Serializable] private sealed class System.Threading.CancellationTokenSource.LinkedNCancellationTokenSource.<>c : System.Object { // Fields public static readonly System.Threading.CancellationTokenSource.LinkedNCancellationTokenSource.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x30e9280 public System.Void .ctor(); // 0x30e92e8 internal System.Void <.cctor>b__4_0(System.Object s); // 0x30e92f0 } // mscorlib.dll private sealed class System.Threading.CancellationTokenSource.LinkedNCancellationTokenSource : System.Threading.CancellationTokenSource { // Fields internal static readonly System.Action s_linkedTokenCancelDelegate; // 0x0 // Methods private static System.Void .cctor(); // 0x30e91b0 } // mscorlib.dll public class System.Threading.CancellationTokenSource : System.Object, System.IDisposable { // Fields internal static readonly System.Threading.CancellationTokenSource s_canceledSource; // 0x0 internal static readonly System.Threading.CancellationTokenSource s_neverCanceledSource; // 0x8 private static readonly System.Int32 s_nLists; // 0x10 private System.Threading.ManualResetEvent _kernelEvent; // 0x10 private System.Threading.SparselyPopulatedArray[] _registeredCallbacksLists; // 0x18 private const System.Int32 CannotBeCanceled; // 0x0 private const System.Int32 NotCanceledState; // 0x0 private const System.Int32 NotifyingState; // 0x0 private const System.Int32 NotifyingCompleteState; // 0x0 private System.Int32 _state; // 0x20 private System.Int32 _threadIDExecutingCallbacks; // 0x24 private System.Boolean _disposed; // 0x28 private System.Threading.CancellationCallbackInfo _executingCallback; // 0x30 private System.Threading.Timer _timer; // 0x38 private static readonly System.Threading.TimerCallback s_timerCallback; // 0x18 // Methods public System.Boolean get_IsCancellationRequested(); // 0x30e5660 internal System.Boolean get_IsCancellationCompleted(); // 0x30e7b1c internal System.Boolean get_IsDisposed(); // 0x30e7d74 internal System.Int32 get_ThreadIDExecutingCallbacks(); // 0x30e7b38 internal System.Void set_ThreadIDExecutingCallbacks(System.Int32 value); // 0x30e7d7c public System.Threading.CancellationToken get_Token(); // 0x30e7da0 internal System.Threading.CancellationCallbackInfo get_ExecutingCallback(); // 0x30e7e24 public System.Void .ctor(); // 0x30e7e3c public System.Void Cancel(); // 0x30e7e70 public System.Void Cancel(System.Boolean throwOnFirstException); // 0x30e7e8c public System.Void CancelAfter(System.Int32 millisecondsDelay); // 0x30e7f64 private static System.Void TimerCallbackLogic(System.Object obj); // 0x30e814c public System.Void Dispose(); // 0x30e8264 protected virtual System.Void Dispose(System.Boolean disposing); // 0x30e82d0 internal System.Void ThrowIfDisposed(); // 0x30e7dd0 private static System.Void ThrowObjectDisposedException(); // 0x30e836c internal System.Threading.CancellationTokenRegistration InternalRegister(System.Action callback, System.Object stateForCallback, System.Threading.SynchronizationContext targetSyncContext, System.Threading.ExecutionContext executionContext); // 0x30e5a7c private System.Void NotifyCancellation(System.Boolean throwOnFirstException); // 0x30e7eb4 private System.Void ExecuteCallbackHandlers(System.Boolean throwOnFirstException); // 0x30e845c private System.Void CancellationCallbackCoreWork_OnSyncContext(System.Object obj); // 0x30e8a1c private System.Void CancellationCallbackCoreWork(System.Threading.CancellationCallbackCoreWorkArguments args); // 0x30e8960 public static System.Threading.CancellationTokenSource CreateLinkedTokenSource(System.Threading.CancellationToken token1, System.Threading.CancellationToken token2); // 0x30e8b98 internal static System.Threading.CancellationTokenSource CreateLinkedTokenSource(System.Threading.CancellationToken token); // 0x30e8ee8 internal System.Void WaitForCallbackToComplete(System.Threading.CancellationCallbackInfo callbackInfo); // 0x30e7b50 private static System.Void .cctor(); // 0x30e8fb4 } // mscorlib.dll internal struct System.Threading.CancellationCallbackCoreWorkArguments : { // Fields internal System.Threading.SparselyPopulatedArrayFragment _currArrayFragment; // 0x10 internal System.Int32 _currArrayIndex; // 0x18 // Methods public System.Void .ctor(System.Threading.SparselyPopulatedArrayFragment currArrayFragment, System.Int32 currArrayIndex); // 0x30e8938 } // mscorlib.dll internal sealed class System.Threading.CancellationCallbackInfo.WithSyncContext : System.Threading.CancellationCallbackInfo { // Fields internal readonly System.Threading.SynchronizationContext TargetSyncContext; // 0x30 // Methods internal System.Void .ctor(System.Action callback, System.Object stateForCallback, System.Threading.ExecutionContext targetExecutionContext, System.Threading.CancellationTokenSource cancellationTokenSource, System.Threading.SynchronizationContext targetSyncContext); // 0x30e8430 } // mscorlib.dll internal class System.Threading.CancellationCallbackInfo : System.Object { // Fields internal readonly System.Action Callback; // 0x10 internal readonly System.Object StateForCallback; // 0x18 internal readonly System.Threading.ExecutionContext TargetExecutionContext; // 0x20 internal readonly System.Threading.CancellationTokenSource CancellationTokenSource; // 0x28 private static System.Threading.ContextCallback s_executionContextCallback; // 0x0 // Methods internal System.Void .ctor(System.Action callback, System.Object stateForCallback, System.Threading.ExecutionContext targetExecutionContext, System.Threading.CancellationTokenSource cancellationTokenSource); // 0x30e83bc internal System.Void ExecuteCallback(); // 0x30e8a94 private static System.Void ExecutionContextCallback(System.Object obj); // 0x30e955c } // mscorlib.dll internal class System.Threading.SparselyPopulatedArray : System.Object { // Fields private readonly System.Threading.SparselyPopulatedArrayFragment _head; // 0x0 private System.Threading.SparselyPopulatedArrayFragment _tail; // 0x0 // Methods internal System.Void .ctor(System.Int32 initialSize); // 0x1bd33a4 internal System.Threading.SparselyPopulatedArrayFragment get_Tail(); // 0x1bd219c internal System.Threading.SparselyPopulatedArrayAddInfo Add(T element); // 0x1ce0384 } // mscorlib.dll internal struct System.Threading.SparselyPopulatedArrayAddInfo : { // Fields private System.Threading.SparselyPopulatedArrayFragment _source; // 0x0 private System.Int32 _index; // 0x0 // Methods internal System.Void .ctor(System.Threading.SparselyPopulatedArrayFragment source, System.Int32 index); // 0x1bd3b1c internal System.Threading.SparselyPopulatedArrayFragment get_Source(); // 0x1bd219c internal System.Int32 get_Index(); // 0x1bd1ddc } // mscorlib.dll internal class System.Threading.SparselyPopulatedArrayFragment : System.Object { // Fields internal readonly T[] _elements; // 0x0 internal System.Int32 _freeCount; // 0x0 internal System.Threading.SparselyPopulatedArrayFragment _next; // 0x0 internal System.Threading.SparselyPopulatedArrayFragment _prev; // 0x0 // Methods internal System.Void .ctor(System.Int32 size); // 0x1bd33a4 internal System.Void .ctor(System.Int32 size, System.Threading.SparselyPopulatedArrayFragment prev); // 0x1bd364c internal T get_Item(System.Int32 index); // 0x1ce0384 internal System.Int32 get_Length(); // 0x1bd1ddc internal System.Threading.SparselyPopulatedArrayFragment get_Prev(); // 0x1bd219c internal T SafeAtomicRemove(System.Int32 index, T expectedElement); // 0x1ce0384 } // mscorlib.dll public struct System.Threading.LockHolder : System.IDisposable { // Fields private System.Threading.Lock _lock; // 0x10 // Methods public static System.Threading.LockHolder Hold(System.Threading.Lock l); // 0x30e95e8 public System.Void Dispose(); // 0x30e962c } // mscorlib.dll public class System.Threading.Lock : System.Object { // Fields private System.Object _lock; // 0x10 // Methods public System.Void Acquire(); // 0x30e9624 public System.Void Release(); // 0x30e9648 public System.Void .ctor(); // 0x30e9658 } // mscorlib.dll private sealed class System.Threading.SemaphoreSlim.TaskNode : System.Threading.Tasks.Task, System.Threading.IThreadPoolWorkItem { // Fields internal System.Threading.SemaphoreSlim.TaskNode Prev; // 0x58 internal System.Threading.SemaphoreSlim.TaskNode Next; // 0x60 // Methods internal System.Void .ctor(); // 0x30ea46c private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x30eac40 private System.Void System.Threading.IThreadPoolWorkItem.MarkAborted(System.Threading.ThreadAbortException tae); // 0x30eac8c } // mscorlib.dll private struct System.Threading.SemaphoreSlim.d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Threading.SemaphoreSlim.TaskNode asyncWaiter; // 0x38 public System.Int32 millisecondsTimeout; // 0x40 public System.Threading.SemaphoreSlim <>4__this; // 0x48 private System.Threading.CancellationTokenSource 5__2; // 0x50 private System.Object <>7__wrap2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x70 // Methods private System.Void MoveNext(); // 0x30eac90 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x30eb51c } // mscorlib.dll public class System.Threading.SemaphoreSlim : System.Object, System.IDisposable { // Fields private System.Int32 m_currentCount; // 0x10 private readonly System.Int32 m_maxCount; // 0x14 private System.Int32 m_waitCount; // 0x18 private System.Object m_lockObj; // 0x20 private System.Threading.ManualResetEvent m_waitHandle; // 0x28 private System.Threading.SemaphoreSlim.TaskNode m_asyncHead; // 0x30 private System.Threading.SemaphoreSlim.TaskNode m_asyncTail; // 0x38 private static readonly System.Threading.Tasks.Task s_trueTask; // 0x0 private static readonly System.Threading.Tasks.Task s_falseTask; // 0x8 private const System.Int32 NO_MAXIMUM; // 0x0 private static System.Action s_cancellationTokenCanceledEventHandler; // 0x10 // Methods public System.Void .ctor(System.Int32 initialCount, System.Int32 maxCount); // 0x30e96c4 public System.Void Wait(); // 0x30e985c public System.Boolean Wait(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x30e9868 private System.Boolean WaitUntilCountOrTimeout(System.Int32 millisecondsTimeout, System.UInt32 startTime, System.Threading.CancellationToken cancellationToken); // 0x30ea128 public System.Threading.Tasks.Task WaitAsync(); // 0x30ea250 public System.Threading.Tasks.Task WaitAsync(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x30e9e04 private System.Threading.SemaphoreSlim.TaskNode CreateAndAddAsyncWaiter(); // 0x30ea25c private System.Boolean RemoveAsyncWaiter(System.Threading.SemaphoreSlim.TaskNode task); // 0x30ea4b4 private System.Threading.Tasks.Task WaitUntilCountOrTimeoutAsync(System.Threading.SemaphoreSlim.TaskNode asyncWaiter, System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x30ea30c public System.Int32 Release(); // 0x30ea59c public System.Int32 Release(System.Int32 releaseCount); // 0x30ea5a4 private static System.Void QueueWaiterTask(System.Threading.SemaphoreSlim.TaskNode waiterTask); // 0x30ea8dc public System.Void Dispose(); // 0x30ea8e8 protected virtual System.Void Dispose(System.Boolean disposing); // 0x30ea954 private static System.Void CancellationTokenCanceledEventHandler(System.Object obj); // 0x30ea9f0 private System.Void CheckDispose(); // 0x30e9d88 private static System.String GetResourceString(System.String str); // 0x30e9854 private static System.Void .cctor(); // 0x30eab00 } // mscorlib.dll internal class System.Threading.SpinLock.SystemThreading_SpinLockDebugView : System.Object { // Fields // Methods } // mscorlib.dll public struct System.Threading.SpinLock : { // Fields private System.Int32 m_owner; // 0x10 private static System.Int32 MAXIMUM_WAITERS; // 0x0 // Methods public System.Void .ctor(System.Boolean enableThreadOwnerTracking); // 0x30eb598 public System.Void Enter(ref System.Boolean& lockTaken); // 0x30eb5d0 public System.Void TryEnter(System.Int32 millisecondsTimeout, ref System.Boolean& lockTaken); // 0x30ebba8 private System.Void ContinueTryEnter(System.Int32 millisecondsTimeout, ref System.Boolean& lockTaken); // 0x30eb6d4 private System.Void DecrementWaiters(); // 0x30ebe4c private System.Void ContinueTryEnterWithThreadTracking(System.Int32 millisecondsTimeout, System.UInt32 startTime, ref System.Boolean& lockTaken); // 0x30ebce4 public System.Void Exit(System.Boolean useMemoryBarrier); // 0x30ec01c private System.Void ExitSlowPath(System.Boolean useMemoryBarrier); // 0x30ec0a4 public System.Boolean get_IsHeldByCurrentThread(); // 0x30ec1b4 public System.Boolean get_IsThreadOwnerTrackingEnabled(); // 0x30ebcc8 private static System.Void .cctor(); // 0x30ec284 } // mscorlib.dll public class System.Threading.EventWaitHandle : System.Threading.WaitHandle { // Fields // Methods public System.Void .ctor(System.Boolean initialState, System.Threading.EventResetMode mode); // 0x30e4ebc public System.Void .ctor(System.Boolean initialState, System.Threading.EventResetMode mode, System.String name); // 0x30ec2d0 public System.Void .ctor(System.Boolean initialState, System.Threading.EventResetMode mode, System.String name, out System.Boolean& createdNew); // 0x30ec57c public System.Void .ctor(System.Boolean initialState, System.Threading.EventResetMode mode, System.String name, out System.Boolean& createdNew, System.Security.AccessControl.EventWaitHandleSecurity eventSecurity); // 0x30ec584 private System.Void .ctor(Microsoft.Win32.SafeHandles.SafeWaitHandle handle); // 0x30ec844 public static System.Threading.EventWaitHandle OpenExisting(System.String name); // 0x30ec8b8 public static System.Threading.EventWaitHandle OpenExisting(System.String name, System.Security.AccessControl.EventWaitHandleRights rights); // 0x30ec8c0 public static System.Boolean TryOpenExisting(System.String name, out System.Threading.EventWaitHandle& result); // 0x30eca8c public static System.Boolean TryOpenExisting(System.String name, System.Security.AccessControl.EventWaitHandleRights rights, out System.Threading.EventWaitHandle& result); // 0x30eca98 private static System.Threading.WaitHandle.OpenExistingResult OpenExistingWorker(System.String name, System.Security.AccessControl.EventWaitHandleRights rights, out System.Threading.EventWaitHandle& result); // 0x30ec8fc public System.Boolean Reset(); // 0x30ea1f4 public System.Boolean Set(); // 0x30e69c0 public System.Security.AccessControl.EventWaitHandleSecurity GetAccessControl(); // 0x30ecaa0 public System.Void SetAccessControl(System.Security.AccessControl.EventWaitHandleSecurity eventSecurity); // 0x30ecb08 } // mscorlib.dll public sealed class System.Threading.ContextCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30e9374 public virtual System.Void Invoke(System.Object state); // 0x30ecb40 } // mscorlib.dll internal struct System.Threading.ExecutionContextSwitcher : { // Fields internal System.Threading.ExecutionContext.Reader outerEC; // 0x10 internal System.Boolean outerECBelongsToScope; // 0x18 internal System.Object hecsw; // 0x20 internal System.Threading.Thread thread; // 0x28 // Methods internal System.Boolean UndoNoThrow(); // 0x30ecb54 internal System.Void Undo(); // 0x30ecbdc } // mscorlib.dll private enum System.Threading.ExecutionContext.Flags : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.ExecutionContext.Flags None = 0; // 0x0 public const System.Threading.ExecutionContext.Flags IsNewCapture = 1; // 0x0 public const System.Threading.ExecutionContext.Flags IsFlowSuppressed = 2; // 0x0 public const System.Threading.ExecutionContext.Flags IsPreAllocatedDefault = 4; // 0x0 // Methods } // mscorlib.dll internal struct System.Threading.ExecutionContext.Reader : { // Fields private System.Threading.ExecutionContext m_ec; // 0x10 // Methods public System.Void .ctor(System.Threading.ExecutionContext ec); // 0x30ee594 public System.Threading.ExecutionContext DangerousGetRawExecutionContext(); // 0x30ee59c public System.Boolean get_IsNull(); // 0x30ed9bc public System.Boolean IsDefaultFTContext(System.Boolean ignoreSyncCtx); // 0x30ed9cc public System.Boolean get_IsFlowSuppressed(); // 0x30ee5a4 public System.Threading.SynchronizationContext get_SynchronizationContext(); // 0x30edd1c public System.Threading.SynchronizationContext get_SynchronizationContextNoFlow(); // 0x30edd34 public System.Runtime.Remoting.Messaging.LogicalCallContext.Reader get_LogicalCallContext(); // 0x30ee2a4 public System.Boolean HasSameLocalValues(System.Threading.ExecutionContext other); // 0x30eda38 } // mscorlib.dll internal enum System.Threading.ExecutionContext.CaptureOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.ExecutionContext.CaptureOptions None = 0; // 0x0 public const System.Threading.ExecutionContext.CaptureOptions IgnoreSyncCtx = 1; // 0x0 public const System.Threading.ExecutionContext.CaptureOptions OptimizeDefaultCase = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Threading.ExecutionContext : System.Object, System.IDisposable, System.Runtime.Serialization.ISerializable { // Fields private System.Threading.SynchronizationContext _syncContext; // 0x10 private System.Threading.SynchronizationContext _syncContextNoFlow; // 0x18 private System.Runtime.Remoting.Messaging.LogicalCallContext _logicalCallContext; // 0x20 private System.Runtime.Remoting.Messaging.IllogicalCallContext _illogicalCallContext; // 0x28 private System.Threading.ExecutionContext.Flags _flags; // 0x30 private System.Collections.Generic.Dictionary _localValues; // 0x38 private System.Collections.Generic.List _localChangeNotifications; // 0x40 private static readonly System.Threading.ExecutionContext s_dummyDefaultEC; // 0x0 internal static readonly System.Threading.ExecutionContext Default; // 0x8 // Methods internal System.Boolean get_isNewCapture(); // 0x30ed1a4 internal System.Void set_isNewCapture(System.Boolean value); // 0x30ed1b8 internal System.Boolean get_isFlowSuppressed(); // 0x30ed1c8 internal System.Void set_isFlowSuppressed(System.Boolean value); // 0x30ed1d4 internal System.Boolean get_IsPreAllocatedDefault(); // 0x30ed1f4 internal System.Void .ctor(); // 0x30ed200 internal System.Void .ctor(System.Boolean isPreAllocatedDefault); // 0x30ed208 internal static System.Void SetLocalValue(System.Threading.IAsyncLocal local, System.Object newValue, System.Boolean needChangeNotifications); // 0x30ed238 internal static System.Void OnAsyncLocalContextChanged(System.Threading.ExecutionContext previous, System.Threading.ExecutionContext current); // 0x30eccec internal System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x30ed5c4 internal System.Void set_LogicalCallContext(System.Runtime.Remoting.Messaging.LogicalCallContext value); // 0x30ed634 internal System.Runtime.Remoting.Messaging.IllogicalCallContext get_IllogicalCallContext(); // 0x30ed63c internal System.Void set_IllogicalCallContext(System.Runtime.Remoting.Messaging.IllogicalCallContext value); // 0x30ed6ac internal System.Threading.SynchronizationContext get_SynchronizationContext(); // 0x30ed6b4 internal System.Void set_SynchronizationContext(System.Threading.SynchronizationContext value); // 0x30ed6bc internal System.Threading.SynchronizationContext get_SynchronizationContextNoFlow(); // 0x30ed6c4 internal System.Void set_SynchronizationContextNoFlow(System.Threading.SynchronizationContext value); // 0x30ed6cc public System.Void Dispose(); // 0x30ed6d4 public static System.Void Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state); // 0x30e947c internal static System.Void Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx); // 0x30ed6d8 internal static System.Void RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state); // 0x30ed94c internal static System.Void RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx); // 0x30ed754 internal static System.Void EstablishCopyOnWriteScope(ref System.Threading.ExecutionContextSwitcher& ecsw); // 0x30edc94 private static System.Void EstablishCopyOnWriteScope(System.Threading.Thread currentThread, System.Boolean knownNullWindowsIdentity, ref System.Threading.ExecutionContextSwitcher& ecsw); // 0x30eda60 internal static System.Threading.ExecutionContextSwitcher SetExecutionContext(System.Threading.ExecutionContext executionContext, System.Boolean preserveSyncCtx); // 0x30edacc public System.Threading.ExecutionContext CreateCopy(); // 0x30edd80 internal System.Threading.ExecutionContext CreateMutableCopy(); // 0x30edef8 public static System.Boolean IsFlowSuppressed(); // 0x30ee038 public static System.Threading.ExecutionContext Capture(); // 0x30e5a2c internal static System.Threading.ExecutionContext FastCapture(); // 0x30ee254 internal static System.Threading.ExecutionContext Capture(ref System.Threading.StackCrawlMark& stackMark, System.Threading.ExecutionContext.CaptureOptions options); // 0x30ee078 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30ee2d8 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30ee3e4 internal System.Boolean IsDefaultFTContext(System.Boolean ignoreSyncCtx); // 0x30ed9e8 private static System.Void .cctor(); // 0x30ee4fc } // mscorlib.dll public static class System.Threading.Monitor : System.Object { // Fields // Methods public static System.Void Enter(System.Object obj); // 0x30e9650 public static System.Void Enter(System.Object obj, ref System.Boolean& lockTaken); // 0x30e69a0 private static System.Void ThrowLockTakenException(); // 0x30ee5c0 public static System.Void Exit(System.Object obj); // 0x30e9654 public static System.Boolean TryEnter(System.Object obj); // 0x30ee638 public static System.Void TryEnter(System.Object obj, ref System.Boolean& lockTaken); // 0x30ee670 public static System.Boolean TryEnter(System.Object obj, System.Int32 millisecondsTimeout); // 0x30ee724 private static System.Int32 MillisecondsTimeoutFromTimeSpan(System.TimeSpan timeout); // 0x30ee740 public static System.Boolean TryEnter(System.Object obj, System.TimeSpan timeout); // 0x30ee828 public static System.Void TryEnter(System.Object obj, System.Int32 millisecondsTimeout, ref System.Boolean& lockTaken); // 0x30ee658 public static System.Void TryEnter(System.Object obj, System.TimeSpan timeout, ref System.Boolean& lockTaken); // 0x30ee860 public static System.Boolean IsEntered(System.Object obj); // 0x30ee89c public static System.Boolean Wait(System.Object obj, System.Int32 millisecondsTimeout, System.Boolean exitContext); // 0x30ee8f4 public static System.Boolean Wait(System.Object obj, System.TimeSpan timeout, System.Boolean exitContext); // 0x30eea00 public static System.Boolean Wait(System.Object obj, System.Int32 millisecondsTimeout); // 0x30e7260 public static System.Boolean Wait(System.Object obj, System.TimeSpan timeout); // 0x30eea30 public static System.Boolean Wait(System.Object obj); // 0x30eea54 public static System.Void Pulse(System.Object obj); // 0x30ea888 public static System.Void PulseAll(System.Object obj); // 0x30e6bd0 private static System.Boolean Monitor_test_synchronised(System.Object obj); // 0x30eeb20 private static System.Void Monitor_pulse(System.Object obj); // 0x30eeb24 private static System.Void ObjPulse(System.Object obj); // 0x30eea60 private static System.Void Monitor_pulse_all(System.Object obj); // 0x30eeb28 private static System.Void ObjPulseAll(System.Object obj); // 0x30eeac0 private static System.Boolean Monitor_wait(System.Object obj, System.Int32 ms); // 0x30eeb2c private static System.Boolean ObjWait(System.Boolean exitContext, System.Int32 millisecondsTimeout, System.Object obj); // 0x30ee950 private static System.Void try_enter_with_atomic_var(System.Object obj, System.Int32 millisecondsTimeout, ref System.Boolean& lockTaken); // 0x30eeb30 private static System.Void ReliableEnterTimeout(System.Object obj, System.Int32 timeout, ref System.Boolean& lockTaken); // 0x30ee690 private static System.Void ReliableEnter(System.Object obj, ref System.Boolean& lockTaken); // 0x30ee62c private static System.Boolean Monitor_test_owner(System.Object obj); // 0x30eeb34 private static System.Boolean IsEnteredNative(System.Object obj); // 0x30ee8f0 } // mscorlib.dll internal enum System.Threading.SynchronizationContextProperties : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.SynchronizationContextProperties None = 0; // 0x0 public const System.Threading.SynchronizationContextProperties RequireWaitNotification = 1; // 0x0 // Methods } // mscorlib.dll public class System.Threading.SynchronizationContext : System.Object { // Fields private System.Threading.SynchronizationContextProperties _props; // 0x10 private static System.Type s_cachedPreparedType1; // 0x0 private static System.Type s_cachedPreparedType2; // 0x8 private static System.Type s_cachedPreparedType3; // 0x10 private static System.Type s_cachedPreparedType4; // 0x18 private static System.Type s_cachedPreparedType5; // 0x20 // Methods public System.Void .ctor(); // 0x30eeb38 public System.Boolean IsWaitNotificationRequired(); // 0x30eeb40 public virtual System.Void Send(System.Threading.SendOrPostCallback d, System.Object state); // 0x30eeb4c public virtual System.Void Post(System.Threading.SendOrPostCallback d, System.Object state); // 0x30eeb74 public virtual System.Void OperationStarted(); // 0x30eebfc public virtual System.Void OperationCompleted(); // 0x30eec00 public virtual System.Int32 Wait(System.IntPtr[] waitHandles, System.Boolean waitAll, System.Int32 millisecondsTimeout); // 0x30eec04 protected static System.Int32 WaitHelper(System.IntPtr[] waitHandles, System.Boolean waitAll, System.Int32 millisecondsTimeout); // 0x30eec68 public static System.Void SetSynchronizationContext(System.Threading.SynchronizationContext syncContext); // 0x30eecf0 public static System.Threading.SynchronizationContext get_Current(); // 0x30e59f0 internal static System.Threading.SynchronizationContext get_CurrentNoFlow(); // 0x30eed84 private static System.Threading.SynchronizationContext GetThreadLocalContext(); // 0x30eed38 public virtual System.Threading.SynchronizationContext CreateCopy(); // 0x30eef20 internal static System.Threading.SynchronizationContext get_CurrentExplicit(); // 0x30eef74 } // mscorlib.dll private sealed class System.Threading.OSSpecificSynchronizationContext.InvocationEntryDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30ef30c public virtual System.Void Invoke(System.IntPtr arg); // 0x30ef4b4 } // mscorlib.dll private class System.Threading.OSSpecificSynchronizationContext.InvocationContext : System.Object { // Fields private System.Threading.SendOrPostCallback m_Delegate; // 0x10 private System.Object m_State; // 0x18 // Methods public System.Void .ctor(System.Threading.SendOrPostCallback d, System.Object state); // 0x30ef3ac public System.Void Invoke(); // 0x30ef3f4 } // mscorlib.dll [Serializable] private sealed class System.Threading.OSSpecificSynchronizationContext.<>c : System.Object { // Fields public static readonly System.Threading.OSSpecificSynchronizationContext.<>c <>9; // 0x0 public static System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x30ef4c8 public System.Void .ctor(); // 0x30ef530 internal System.Threading.OSSpecificSynchronizationContext b__3_0(System.Object _osContext); // 0x30ef538 } // mscorlib.dll internal class System.Threading.OSSpecificSynchronizationContext : System.Threading.SynchronizationContext { // Fields private System.Object m_OSSynchronizationContext; // 0x18 private static readonly System.Runtime.CompilerServices.ConditionalWeakTable s_ContextCache; // 0x0 // Methods private System.Void .ctor(System.Object osContext); // 0x30ef0e0 public static System.Threading.OSSpecificSynchronizationContext Get(); // 0x30eedc0 public override System.Threading.SynchronizationContext CreateCopy(); // 0x30ef114 public override System.Void Send(System.Threading.SendOrPostCallback d, System.Object state); // 0x30ef180 public override System.Void Post(System.Threading.SendOrPostCallback d, System.Object state); // 0x30ef1b8 private static System.Void InvocationEntry(System.IntPtr arg); // 0x30eef78 private static System.Object GetOSContext(); // 0x30ef110 private static System.Void PostInternal(System.Object osSynchronizationContext, System.IntPtr callback, System.IntPtr arg); // 0x30ef3f0 private static System.Void .cctor(); // 0x30ef41c } // mscorlib.dll internal class System.Threading.ThreadHelper : System.Object { // Fields private System.Delegate _start; // 0x10 private System.Object _startArg; // 0x18 private System.Threading.ExecutionContext _executionContext; // 0x20 internal static System.Threading.ContextCallback _ccb; // 0x0 // Methods internal System.Void .ctor(System.Delegate start); // 0x30ef5a0 internal System.Void SetExecutionContextHelper(System.Threading.ExecutionContext ec); // 0x30ef5d0 private static System.Void ThreadStart_Context(System.Object state); // 0x30ef5d8 internal System.Void ThreadStart(System.Object obj); // 0x30ef6d4 internal System.Void ThreadStart(); // 0x30ef7e4 private static System.Void .cctor(); // 0x30ef8d8 } // mscorlib.dll public sealed class System.Threading.Thread : System.Runtime.ConstrainedExecution.CriticalFinalizerObject, System.Runtime.InteropServices._Thread { // Fields private static System.LocalDataStoreMgr s_LocalDataStoreMgr; // 0x0 private static System.LocalDataStoreHolder s_LocalDataStore; // 0xffffffffffffffff internal static System.Globalization.CultureInfo m_CurrentCulture; // 0xffffffffffffffff internal static System.Globalization.CultureInfo m_CurrentUICulture; // 0xffffffffffffffff private static System.Threading.AsyncLocal s_asyncLocalCurrentCulture; // 0x8 private static System.Threading.AsyncLocal s_asyncLocalCurrentUICulture; // 0x10 private System.Threading.InternalThread internal_thread; // 0x10 private System.Object m_ThreadStartArg; // 0x18 private System.Object pending_exception; // 0x20 private static System.Threading.Thread current_thread; // 0xffffffffffffffff private System.MulticastDelegate m_Delegate; // 0x28 private System.Threading.ExecutionContext m_ExecutionContext; // 0x30 private System.Boolean m_ExecutionContextBelongsToOuterScope; // 0x38 private System.Security.Principal.IPrincipal principal; // 0x40 private System.Int32 principal_version; // 0x48 // Methods private static System.Void AsyncLocalSetCurrentCulture(System.Threading.AsyncLocalValueChangedArgs args); // 0x30ef974 private static System.Void AsyncLocalSetCurrentUICulture(System.Threading.AsyncLocalValueChangedArgs args); // 0x30ef9e0 public System.Void .ctor(System.Threading.ThreadStart start); // 0x30efa4c public System.Void .ctor(System.Threading.ThreadStart start, System.Int32 maxStackSize); // 0x30efbec public System.Void .ctor(System.Threading.ParameterizedThreadStart start); // 0x30efcd4 public System.Void .ctor(System.Threading.ParameterizedThreadStart start, System.Int32 maxStackSize); // 0x30efd50 public System.Void Start(); // 0x30efe38 public System.Void Start(System.Object parameter); // 0x30eff18 private System.Void Start(ref System.Threading.StackCrawlMark& stackMark); // 0x30efe4c internal System.Threading.ExecutionContext.Reader GetExecutionContextReader(); // 0x30ecc98 internal System.Boolean get_ExecutionContextBelongsToCurrentScope(); // 0x30edcfc internal System.Void set_ExecutionContextBelongsToCurrentScope(System.Boolean value); // 0x30edd0c public System.Threading.ExecutionContext get_ExecutionContext(); // 0x30f0058 internal System.Threading.ExecutionContext GetMutableExecutionContext(); // 0x30ed530 internal System.Void SetExecutionContext(System.Threading.ExecutionContext value, System.Boolean belongsToCurrentScope); // 0x30edd4c internal System.Void SetExecutionContext(System.Threading.ExecutionContext.Reader value, System.Boolean belongsToCurrentScope); // 0x30eccb8 public System.Void SetCompressedStack(System.Threading.CompressedStack stack); // 0x30f0084 public System.Threading.CompressedStack GetCompressedStack(); // 0x30f00dc public static System.Void ResetAbort(); // 0x30f0134 private System.Void ResetAbortNative(); // 0x30f01d4 public System.Void Suspend(); // 0x30f01dc private System.Void SuspendInternal(); // 0x30f01e0 public System.Void Resume(); // 0x30f01e4 private System.Void ResumeInternal(); // 0x30f01e8 public System.Void Interrupt(); // 0x30f01ec private System.Void InterruptInternal(); // 0x30f01f0 public System.Threading.ThreadPriority get_Priority(); // 0x30f01f4 public System.Void set_Priority(System.Threading.ThreadPriority value); // 0x30f01fc private System.Int32 GetPriorityNative(); // 0x30f01f8 private System.Void SetPriorityNative(System.Int32 priority); // 0x30f0200 private System.Boolean JoinInternal(System.Int32 millisecondsTimeout); // 0x30f0204 public System.Void Join(); // 0x30f0208 public System.Boolean Join(System.Int32 millisecondsTimeout); // 0x30f0210 public System.Boolean Join(System.TimeSpan timeout); // 0x30f0288 private static System.Void SleepInternal(System.Int32 millisecondsTimeout); // 0x30f0388 public static System.Void Sleep(System.Int32 millisecondsTimeout); // 0x30ebf18 public static System.Void Sleep(System.TimeSpan timeout); // 0x30f038c private static System.Boolean YieldInternal(); // 0x30f0478 public static System.Boolean Yield(); // 0x30ebf90 private System.Void SetStartHelper(System.Delegate start, System.Int32 maxStackSize); // 0x30efac8 public static System.LocalDataStoreSlot AllocateDataSlot(); // 0x30f0574 public static System.LocalDataStoreSlot AllocateNamedDataSlot(System.String name); // 0x30f0624 public static System.LocalDataStoreSlot GetNamedDataSlot(System.String name); // 0x30f0648 public static System.Void FreeNamedDataSlot(System.String name); // 0x30f066c public static System.Object GetData(System.LocalDataStoreSlot slot); // 0x30f0690 public static System.Void SetData(System.LocalDataStoreSlot slot, System.Object data); // 0x30f0718 public System.Globalization.CultureInfo get_CurrentUICulture(); // 0x30f07c4 public System.Void set_CurrentUICulture(System.Globalization.CultureInfo value); // 0x30f089c internal System.Globalization.CultureInfo GetCurrentUICultureNoAppX(); // 0x30f07f0 public System.Globalization.CultureInfo get_CurrentCulture(); // 0x30f0b6c public System.Void set_CurrentCulture(System.Globalization.CultureInfo value); // 0x30f0c44 private System.Globalization.CultureInfo GetCurrentCultureNoAppX(); // 0x30f0b98 private static System.Void nativeInitCultureAccessors(); // 0x30f0ab0 public static System.Void MemoryBarrier(); // 0x30f0e30 private static System.LocalDataStoreMgr get_LocalDataStoreManager(); // 0x30f0590 private System.Void ConstructInternalThread(); // 0x30f0e34 private System.Threading.InternalThread get_Internal(); // 0x30f0e38 private static System.Byte[] ByteArrayToRootDomain(System.Byte[] arr); // 0x30f0e5c private static System.Byte[] ByteArrayToCurrentDomain(System.Byte[] arr); // 0x30f0e60 public static System.Runtime.Remoting.Contexts.Context get_CurrentContext(); // 0x30f0e64 private static System.Void DeserializePrincipal(System.Threading.Thread th); // 0x30f0e6c private static System.Void SerializePrincipal(System.Threading.Thread th, System.Security.Principal.IPrincipal value); // 0x30f1230 public static System.Security.Principal.IPrincipal get_CurrentPrincipal(); // 0x30f17ec public static System.Void set_CurrentPrincipal(System.Security.Principal.IPrincipal value); // 0x30f1980 public static System.AppDomain GetDomain(); // 0x30f1978 private static System.Void GetCurrentThread_icall(ref System.Threading.Thread& thread); // 0x30f1ae8 private static System.Threading.Thread GetCurrentThread(); // 0x30f1aec public static System.Threading.Thread get_CurrentThread(); // 0x30ebf94 internal static System.Int32 get_CurrentThreadId(); // 0x30f1b08 public static System.Int32 GetDomainID(); // 0x30f1b2c private System.Boolean Thread_internal(System.MulticastDelegate start); // 0x30f1b30 private System.Void .ctor(System.Threading.InternalThread it); // 0x30f1b34 protected override System.Void Finalize(); // 0x30f1b64 public System.Threading.ApartmentState get_ApartmentState(); // 0x30f1b6c public System.Void set_ApartmentState(System.Threading.ApartmentState value); // 0x30f1c10 public System.Boolean get_IsThreadPoolThread(); // 0x30f1ce0 internal System.Boolean get_IsThreadPoolThreadInternal(); // 0x30f1ce4 internal System.Void set_IsThreadPoolThreadInternal(System.Boolean value); // 0x30f1d10 public System.Boolean get_IsAlive(); // 0x30f1d4c public System.Boolean get_IsBackground(); // 0x30f1d94 public System.Void set_IsBackground(System.Boolean value); // 0x30f1da8 private static System.String GetName_internal(System.Threading.InternalThread thread); // 0x30f1df8 private static System.Void SetName_icall(System.Threading.InternalThread thread, System.Char* name, System.Int32 nameLength); // 0x30f1dfc private static System.Void SetName_internal(System.Threading.InternalThread thread, System.String name); // 0x30f1e00 public System.String get_Name(); // 0x30f1e3c public System.Void set_Name(System.String value); // 0x30f1e60 public System.Threading.ThreadState get_ThreadState(); // 0x30f01b0 private static System.Void Abort_internal(System.Threading.InternalThread thread, System.Object stateInfo); // 0x30f1e94 public System.Void Abort(); // 0x30f1e98 public System.Void Abort(System.Object stateInfo); // 0x30f1ec0 private System.Object GetAbortExceptionState(); // 0x30f1ef4 internal System.Object get_AbortReason(); // 0x30f1ef8 private System.Void ClearAbortReason(); // 0x30f01d8 private static System.Void SpinWait_nop(); // 0x30f1efc public static System.Void SpinWait(System.Int32 iterations); // 0x30ebef0 private System.Void StartInternal(System.Object principal, ref System.Threading.StackCrawlMark& stackMark); // 0x30effe8 private static System.Void SetState(System.Threading.InternalThread thread, System.Threading.ThreadState set); // 0x30f1df0 private static System.Void ClrState(System.Threading.InternalThread thread, System.Threading.ThreadState clr); // 0x30f1df4 private static System.Threading.ThreadState GetState(System.Threading.InternalThread thread); // 0x30f1d90 public static System.Byte VolatileRead(ref System.Byte& address); // 0x30f1f00 public static System.Double VolatileRead(ref System.Double& address); // 0x30f1f04 public static System.Int16 VolatileRead(ref System.Int16& address); // 0x30f1f08 public static System.Int32 VolatileRead(ref System.Int32& address); // 0x30f1f0c public static System.Int64 VolatileRead(ref System.Int64& address); // 0x30f1f10 public static System.IntPtr VolatileRead(ref System.IntPtr& address); // 0x30f1f14 public static System.Object VolatileRead(ref System.Object& address); // 0x30f1f18 public static System.SByte VolatileRead(ref System.SByte& address); // 0x30f1f1c public static System.Single VolatileRead(ref System.Single& address); // 0x30f1f20 public static System.UInt16 VolatileRead(ref System.UInt16& address); // 0x30f1f24 public static System.UInt32 VolatileRead(ref System.UInt32& address); // 0x30f1f28 public static System.UInt64 VolatileRead(ref System.UInt64& address); // 0x30f1f2c public static System.UIntPtr VolatileRead(ref System.UIntPtr& address); // 0x30f1f30 public static System.Void VolatileWrite(ref System.Byte& address, System.Byte value); // 0x30f1f34 public static System.Void VolatileWrite(ref System.Double& address, System.Double value); // 0x30f1f38 public static System.Void VolatileWrite(ref System.Int16& address, System.Int16 value); // 0x30f1f3c public static System.Void VolatileWrite(ref System.Int32& address, System.Int32 value); // 0x30f1f40 public static System.Void VolatileWrite(ref System.Int64& address, System.Int64 value); // 0x30f1f44 public static System.Void VolatileWrite(ref System.IntPtr& address, System.IntPtr value); // 0x30f1f48 public static System.Void VolatileWrite(ref System.Object& address, System.Object value); // 0x30f1f4c public static System.Void VolatileWrite(ref System.SByte& address, System.SByte value); // 0x30f1f50 public static System.Void VolatileWrite(ref System.Single& address, System.Single value); // 0x30f1f54 public static System.Void VolatileWrite(ref System.UInt16& address, System.UInt16 value); // 0x30f1f58 public static System.Void VolatileWrite(ref System.UInt32& address, System.UInt32 value); // 0x30f1f5c public static System.Void VolatileWrite(ref System.UInt64& address, System.UInt64 value); // 0x30f1f60 public static System.Void VolatileWrite(ref System.UIntPtr& address, System.UIntPtr value); // 0x30f1f64 private static System.Int32 SystemMaxStackStize(); // 0x30f1f68 private static System.Int32 GetProcessDefaultStackSize(System.Int32 maxStackSize); // 0x30f047c private System.Void SetStart(System.MulticastDelegate start, System.Int32 maxStackSize); // 0x30f0528 public System.Int32 get_ManagedThreadId(); // 0x30ebff0 public static System.Void BeginCriticalRegion(); // 0x30eb684 public static System.Void EndCriticalRegion(); // 0x30ebc78 public static System.Void BeginThreadAffinity(); // 0x30f1f6c public static System.Void EndThreadAffinity(); // 0x30f1f70 public System.Threading.ApartmentState GetApartmentState(); // 0x30f1f74 public System.Void SetApartmentState(System.Threading.ApartmentState state); // 0x30f1fa8 public System.Boolean TrySetApartmentState(System.Threading.ApartmentState state); // 0x30f1c38 public override System.Int32 GetHashCode(); // 0x30f2004 internal static System.Void GetStackTraces(out System.Threading.Thread[]& threads, out System.Object[]& stack_frames); // 0x30f2008 internal static System.Collections.Generic.Dictionary Mono_GetStackTraces(); // 0x30f200c public System.Void DisableComObjectEagerCleanup(); // 0x30f2194 private System.Threading.ThreadState ValidateThreadState(); // 0x30f1ba0 public static System.Int32 GetCurrentProcessorId(); // 0x30f21cc private System.Void System.Runtime.InteropServices._Thread.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x30f221c private System.Void System.Runtime.InteropServices._Thread.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x30f2254 private System.Void System.Runtime.InteropServices._Thread.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x30f228c private System.Void System.Runtime.InteropServices._Thread.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x30f22c4 } // mscorlib.dll [Serializable] internal enum System.Threading.StackCrawlMark : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.StackCrawlMark LookForMe = 0; // 0x0 public const System.Threading.StackCrawlMark LookForMyCaller = 1; // 0x0 public const System.Threading.StackCrawlMark LookForMyCallersCaller = 2; // 0x0 public const System.Threading.StackCrawlMark LookForThread = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Threading.ThreadAbortException : System.SystemException { // Fields // Methods private System.Void .ctor(); // 0x30f2570 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30f25ec } // mscorlib.dll [Serializable] public class System.Threading.ThreadInterruptedException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x30f25f4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30f2670 } // mscorlib.dll internal interface System.Threading.IThreadPoolWorkItem : { // Fields // Methods public abstract System.Void ExecuteWorkItem(); // 0x1bd2ec0 public abstract System.Void MarkAborted(System.Threading.ThreadAbortException tae); // 0x1bd3a1c } // mscorlib.dll public sealed class System.Threading.WaitCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30f2678 public virtual System.Void Invoke(System.Object state); // 0x30f2780 } // mscorlib.dll public sealed class System.Threading.WaitOrTimerCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30f2794 public virtual System.Void Invoke(System.Object state, System.Boolean timedOut); // 0x30f28a0 } // mscorlib.dll internal static class System.Threading.ThreadPoolGlobals : System.Object { // Fields public static System.Int32 processorCount; // 0x0 public static System.Boolean vmTpInitialized; // 0x4 public static System.Boolean enableWorkerTracking; // 0x5 public static readonly System.Threading.ThreadPoolWorkQueue workQueue; // 0x8 // Methods private static System.Void .cctor(); // 0x30f28b8 } // mscorlib.dll internal class System.Threading.ThreadPoolWorkQueue.SparseArray : System.Object { // Fields private T[] m_array; // 0x0 // Methods internal System.Void .ctor(System.Int32 initialSize); // 0x1bd33a4 internal T[] get_Current(); // 0x1bd219c internal System.Int32 Add(T e); // 0x1ce0384 internal System.Void Remove(T e); // 0x1ce0384 } // mscorlib.dll internal class System.Threading.ThreadPoolWorkQueue.WorkStealingQueue : System.Object { // Fields internal System.Threading.IThreadPoolWorkItem[] m_array; // 0x10 private System.Int32 m_mask; // 0x18 private System.Int32 m_headIndex; // 0x1c private System.Int32 m_tailIndex; // 0x20 private System.Threading.SpinLock m_foreignLock; // 0x24 // Methods public System.Void LocalPush(System.Threading.IThreadPoolWorkItem obj); // 0x30f2e00 public System.Boolean LocalFindAndPop(System.Threading.IThreadPoolWorkItem obj); // 0x30f3428 public System.Boolean LocalPop(out System.Threading.IThreadPoolWorkItem& obj); // 0x30f3934 public System.Boolean TrySteal(out System.Threading.IThreadPoolWorkItem& obj, ref System.Boolean& missedSteal); // 0x30f3df8 private System.Boolean TrySteal(out System.Threading.IThreadPoolWorkItem& obj, ref System.Boolean& missedSteal, System.Int32 millisecondsTimeout); // 0x30f4300 public System.Void .ctor(); // 0x30f45e4 } // mscorlib.dll internal class System.Threading.ThreadPoolWorkQueue.QueueSegment : System.Object { // Fields internal readonly System.Threading.IThreadPoolWorkItem[] nodes; // 0x10 private System.Int32 indexes; // 0x18 public System.Threading.ThreadPoolWorkQueue.QueueSegment Next; // 0x20 // Methods private System.Void GetIndexes(out System.Int32& upper, out System.Int32& lower); // 0x30f4684 private System.Boolean CompareExchangeIndexes(ref System.Int32& prevUpper, System.Int32 newUpper, ref System.Int32& prevLower, System.Int32 newLower); // 0x30f46b8 public System.Void .ctor(); // 0x30f29bc public System.Boolean IsUsedUp(); // 0x30f3db4 public System.Boolean TryEnqueue(System.Threading.IThreadPoolWorkItem node); // 0x30f32f4 public System.Boolean TryDequeue(out System.Threading.IThreadPoolWorkItem& node); // 0x30f3c5c } // mscorlib.dll internal sealed class System.Threading.ThreadPoolWorkQueue : System.Object { // Fields internal System.Threading.ThreadPoolWorkQueue.QueueSegment queueHead; // 0x10 internal System.Threading.ThreadPoolWorkQueue.QueueSegment queueTail; // 0x18 internal static System.Threading.ThreadPoolWorkQueue.SparseArray allThreadQueues; // 0x0 private System.Int32 numOutstandingThreadRequests; // 0x20 // Methods public System.Void .ctor(); // 0x30f293c public System.Threading.ThreadPoolWorkQueueThreadLocals EnsureCurrentThreadHasQueue(); // 0x30f2a20 internal System.Void EnsureThreadRequested(); // 0x30f2be8 internal System.Void MarkThreadRequestSatisfied(); // 0x30f2c88 public System.Void Enqueue(System.Threading.IThreadPoolWorkItem callback, System.Boolean forceGlobal); // 0x30f2cd0 internal System.Boolean LocalFindAndPop(System.Threading.IThreadPoolWorkItem callback); // 0x30f33b8 public System.Void Dequeue(System.Threading.ThreadPoolWorkQueueThreadLocals tl, out System.Threading.IThreadPoolWorkItem& callback, out System.Boolean& missedSteal); // 0x30f3760 internal static System.Boolean Dispatch(); // 0x30f3e00 private static System.Void .cctor(); // 0x30f4260 } // mscorlib.dll internal sealed class System.Threading.ThreadPoolWorkQueueThreadLocals : System.Object { // Fields public static System.Threading.ThreadPoolWorkQueueThreadLocals threadLocals; // 0xffffffffffffffff public readonly System.Threading.ThreadPoolWorkQueue workQueue; // 0x10 public readonly System.Threading.ThreadPoolWorkQueue.WorkStealingQueue workStealingQueue; // 0x18 public readonly System.Random random; // 0x20 // Methods public System.Void .ctor(System.Threading.ThreadPoolWorkQueue tpq); // 0x30f2aac private System.Void CleanUp(); // 0x30f4720 protected override System.Void Finalize(); // 0x30f47ec } // mscorlib.dll internal static class System.Threading._ThreadPoolWaitCallback : System.Object { // Fields // Methods internal static System.Boolean PerformWaitCallback(); // 0x30f48b8 } // mscorlib.dll internal sealed class System.Threading.QueueUserWorkItemCallback : System.Object, System.Threading.IThreadPoolWorkItem { // Fields private System.Threading.WaitCallback callback; // 0x10 private System.Threading.ExecutionContext context; // 0x18 private System.Object state; // 0x20 internal static System.Threading.ContextCallback ccb; // 0x0 // Methods internal System.Void .ctor(System.Threading.WaitCallback waitCallback, System.Object stateObj, System.Boolean compressStack, ref System.Threading.StackCrawlMark& stackMark); // 0x30f4904 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x30f49f0 private System.Void System.Threading.IThreadPoolWorkItem.MarkAborted(System.Threading.ThreadAbortException tae); // 0x30f4ad4 private static System.Void WaitCallback_Context(System.Object state); // 0x30f4ad8 private static System.Void .cctor(); // 0x30f4b50 } // mscorlib.dll private sealed class System.Threading.ThreadPool.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action callBack; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void b__0(System.Object x); // 0x1bd3a1c } // mscorlib.dll public static class System.Threading.ThreadPool : System.Object { // Fields // Methods private static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject(System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, System.Object state, System.UInt32 millisecondsTimeOutInterval, System.Boolean executeOnlyOnce, ref System.Threading.StackCrawlMark& stackMark, System.Boolean compressStack); // 0x30f4bf0 public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject(System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, System.Object state, System.Int32 millisecondsTimeOutInterval, System.Boolean executeOnlyOnce); // 0x30f4ef8 public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject(System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, System.Object state, System.TimeSpan timeout, System.Boolean executeOnlyOnce); // 0x30f4f78 public static System.Boolean QueueUserWorkItem(System.Threading.WaitCallback callBack, System.Object state); // 0x30f4ea8 public static System.Boolean QueueUserWorkItem(System.Threading.WaitCallback callBack); // 0x30f51c0 public static System.Boolean UnsafeQueueUserWorkItem(System.Threading.WaitCallback callBack, System.Object state); // 0x30f4ed0 public static System.Boolean QueueUserWorkItem(System.Action callBack, TState state, System.Boolean preferLocal); // 0x1ce0384 private static System.Boolean QueueUserWorkItemHelper(System.Threading.WaitCallback callBack, System.Object state, ref System.Threading.StackCrawlMark& stackMark, System.Boolean compressStack, System.Boolean forceGlobal); // 0x30f50a8 internal static System.Void UnsafeQueueCustomWorkItem(System.Threading.IThreadPoolWorkItem workItem, System.Boolean forceGlobal); // 0x30f5280 internal static System.Boolean TryPopCustomWorkItem(System.Threading.IThreadPoolWorkItem workItem); // 0x30f52fc internal static System.Boolean RequestWorkerThread(); // 0x30f2c84 private static System.Void EnsureVMInitialized(); // 0x30f51ec internal static System.Boolean NotifyWorkItemComplete(); // 0x30f425c internal static System.Void ReportThreadStatus(System.Boolean isWorking); // 0x30f539c internal static System.Void NotifyWorkItemProgress(); // 0x30f53a4 internal static System.Void NotifyWorkItemProgressNative(); // 0x30f53b4 internal static System.Void NotifyWorkItemQueued(); // 0x30f33b4 private static System.Void InitializeVMTp(ref System.Boolean& enableWorkerTracking); // 0x30f5398 internal static System.Boolean get_IsThreadPoolThread(); // 0x30f53b8 } // mscorlib.dll internal enum System.Threading.WaitHandle.OpenExistingResult : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.WaitHandle.OpenExistingResult Success = 0; // 0x0 public const System.Threading.WaitHandle.OpenExistingResult NameNotFound = 1; // 0x0 public const System.Threading.WaitHandle.OpenExistingResult PathNotFound = 2; // 0x0 public const System.Threading.WaitHandle.OpenExistingResult NameInvalid = 3; // 0x0 // Methods } // mscorlib.dll public abstract class System.Threading.WaitHandle : System.MarshalByRefObject, System.IDisposable { // Fields public const System.Int32 WaitTimeout; // 0x0 private const System.Int32 MAX_WAITHANDLES; // 0x0 private System.IntPtr waitHandle; // 0x18 internal Microsoft.Win32.SafeHandles.SafeWaitHandle safeWaitHandle; // 0x20 internal System.Boolean hasThreadAffinity; // 0x28 private const System.Int32 WAIT_OBJECT_0; // 0x0 private const System.Int32 WAIT_ABANDONED; // 0x0 private const System.Int32 WAIT_FAILED; // 0x0 private const System.Int32 ERROR_TOO_MANY_POSTS; // 0x0 private const System.Int32 ERROR_NOT_OWNED_BY_CALLER; // 0x0 protected static readonly System.IntPtr InvalidHandle; // 0x0 internal const System.Int32 MaxWaitHandles; // 0x0 // Methods protected System.Void .ctor(); // 0x30f53d8 private System.Void Init(); // 0x30f53f4 public virtual System.IntPtr get_Handle(); // 0x30f546c public virtual System.Void set_Handle(System.IntPtr value); // 0x30f54ec public Microsoft.Win32.SafeHandles.SafeWaitHandle get_SafeWaitHandle(); // 0x30f55ec public System.Void set_SafeWaitHandle(Microsoft.Win32.SafeHandles.SafeWaitHandle value); // 0x30f56a4 internal System.Void SetHandleInternal(Microsoft.Win32.SafeHandles.SafeWaitHandle handle); // 0x30f5754 public virtual System.Boolean WaitOne(System.Int32 millisecondsTimeout, System.Boolean exitContext); // 0x30f5794 public virtual System.Boolean WaitOne(System.TimeSpan timeout, System.Boolean exitContext); // 0x30f5894 public virtual System.Boolean WaitOne(); // 0x30f599c public virtual System.Boolean WaitOne(System.Int32 millisecondsTimeout); // 0x30f59b0 public virtual System.Boolean WaitOne(System.TimeSpan timeout); // 0x30f59c0 private System.Boolean WaitOne(System.Int64 timeout, System.Boolean exitContext); // 0x30f5814 internal static System.Boolean InternalWaitOne(System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.Int64 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext); // 0x30f59d0 internal System.Boolean WaitOneWithoutFAS(); // 0x30f5cb8 public static System.Boolean WaitAll(System.Threading.WaitHandle[] waitHandles, System.Int32 millisecondsTimeout, System.Boolean exitContext); // 0x30f5db0 public static System.Boolean WaitAll(System.Threading.WaitHandle[] waitHandles, System.TimeSpan timeout, System.Boolean exitContext); // 0x30f6430 public static System.Boolean WaitAll(System.Threading.WaitHandle[] waitHandles); // 0x30f6560 public static System.Boolean WaitAll(System.Threading.WaitHandle[] waitHandles, System.Int32 millisecondsTimeout); // 0x30f65bc public static System.Boolean WaitAll(System.Threading.WaitHandle[] waitHandles, System.TimeSpan timeout); // 0x30f6624 public static System.Int32 WaitAny(System.Threading.WaitHandle[] waitHandles, System.Int32 millisecondsTimeout, System.Boolean exitContext); // 0x30f668c public static System.Int32 WaitAny(System.Threading.WaitHandle[] waitHandles, System.TimeSpan timeout, System.Boolean exitContext); // 0x30f69d8 public static System.Int32 WaitAny(System.Threading.WaitHandle[] waitHandles, System.TimeSpan timeout); // 0x30f6b04 public static System.Int32 WaitAny(System.Threading.WaitHandle[] waitHandles); // 0x30f6b6c public static System.Int32 WaitAny(System.Threading.WaitHandle[] waitHandles, System.Int32 millisecondsTimeout); // 0x30f6bc8 public static System.Boolean SignalAndWait(System.Threading.WaitHandle toSignal, System.Threading.WaitHandle toWaitOn); // 0x30f6c30 public static System.Boolean SignalAndWait(System.Threading.WaitHandle toSignal, System.Threading.WaitHandle toWaitOn, System.TimeSpan timeout, System.Boolean exitContext); // 0x30f6ec4 public static System.Boolean SignalAndWait(System.Threading.WaitHandle toSignal, System.Threading.WaitHandle toWaitOn, System.Int32 millisecondsTimeout, System.Boolean exitContext); // 0x30f6c9c private static System.Void ThrowAbandonedMutexException(); // 0x30f5c80 private static System.Void ThrowAbandonedMutexException(System.Int32 location, System.Threading.WaitHandle handle); // 0x30f698c public virtual System.Void Close(); // 0x30f71a4 protected virtual System.Void Dispose(System.Boolean explicitDisposing); // 0x30f7214 public System.Void Dispose(); // 0x30f725c private static System.Int32 WaitOneNative(System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext); // 0x30f5abc private static System.Int32 WaitMultiple(System.Threading.WaitHandle[] waitHandles, System.Int32 millisecondsTimeout, System.Boolean exitContext, System.Boolean WaitAll); // 0x30f605c internal static System.Int32 Wait_internal(System.IntPtr* handles, System.Int32 numHandles, System.Boolean waitAll, System.Int32 ms); // 0x30f72cc private static System.Int32 SignalAndWaitOne(Microsoft.Win32.SafeHandles.SafeWaitHandle waitHandleToSignal, Microsoft.Win32.SafeHandles.SafeWaitHandle waitHandleToWaitOn, System.Int32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext); // 0x30f7004 private static System.Int32 SignalAndWait_Internal(System.IntPtr toSignal, System.IntPtr toWaitOn, System.Int32 ms); // 0x30f72d4 internal static System.Int32 ToTimeoutMilliseconds(System.TimeSpan timeout); // 0x30f72d8 private static System.Void .cctor(); // 0x30f73b8 } // mscorlib.dll [Serializable] public sealed class System.Threading.CompressedStack : System.Object, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30f740c internal System.Void .ctor(); // 0x30f7460 } // mscorlib.dll public static class System.Threading.Interlocked : System.Object { // Fields // Methods public static System.Int32 CompareExchange(ref System.Int32& location1, System.Int32 value, System.Int32 comparand); // 0x30f2c80 internal static System.Int32 CompareExchange(ref System.Int32& location1, System.Int32 value, System.Int32 comparand, ref System.Boolean& succeeded); // 0x30f7498 private static System.Void CompareExchange(ref System.Object& location1, ref System.Object& value, ref System.Object& comparand, ref System.Object& result); // 0x30f749c public static System.Object CompareExchange(ref System.Object& location1, System.Object value, System.Object comparand); // 0x30f74a0 public static System.Single CompareExchange(ref System.Single& location1, System.Single value, System.Single comparand); // 0x30f74cc public static System.Int32 Decrement(ref System.Int32& location); // 0x30f74d0 public static System.Int64 Decrement(ref System.Int64& location); // 0x30f74d4 public static System.Int32 Increment(ref System.Int32& location); // 0x30f74d8 public static System.Int64 Increment(ref System.Int64& location); // 0x30f74dc public static System.Int32 Exchange(ref System.Int32& location1, System.Int32 value); // 0x30f42fc private static System.Void Exchange(ref System.Object& location1, ref System.Object& value, ref System.Object& result); // 0x30f74e0 public static System.Object Exchange(ref System.Object& location1, System.Object value); // 0x30f74e4 public static System.Single Exchange(ref System.Single& location1, System.Single value); // 0x30f7508 public static System.Int64 CompareExchange(ref System.Int64& location1, System.Int64 value, System.Int64 comparand); // 0x30f750c public static System.IntPtr CompareExchange(ref System.IntPtr& location1, System.IntPtr value, System.IntPtr comparand); // 0x30f7510 public static System.Double CompareExchange(ref System.Double& location1, System.Double value, System.Double comparand); // 0x30f7514 public static T CompareExchange(ref T& location1, T value, T comparand); // 0x1ce0384 public static System.Int64 Exchange(ref System.Int64& location1, System.Int64 value); // 0x30f7518 public static System.IntPtr Exchange(ref System.IntPtr& location1, System.IntPtr value); // 0x30f751c public static System.Double Exchange(ref System.Double& location1, System.Double value); // 0x30f7520 public static T Exchange(ref T& location1, T value); // 0x1ce0384 public static System.Int64 Read(ref System.Int64& location); // 0x30f7524 public static System.Int32 Add(ref System.Int32& location1, System.Int32 value); // 0x30f7528 public static System.Int64 Add(ref System.Int64& location1, System.Int64 value); // 0x30f752c public static System.Void MemoryBarrier(); // 0x30f7530 public static System.Void MemoryBarrierProcessWide(); // 0x30f7538 public static System.Void SpeculationBarrier(); // 0x30f753c } // mscorlib.dll internal class System.Threading.LockQueue : System.Object { // Fields private System.Threading.ReaderWriterLock rwlock; // 0x10 private System.Int32 lockCount; // 0x18 // Methods public System.Void .ctor(System.Threading.ReaderWriterLock rwlock); // 0x30f7574 public System.Boolean Wait(System.Int32 timeout); // 0x30f75a4 public System.Boolean get_IsEmpty(); // 0x30f7748 public System.Void Pulse(); // 0x30f7808 } // mscorlib.dll public sealed class System.Threading.Mutex : System.Threading.WaitHandle { // Fields // Methods private static System.IntPtr CreateMutex_icall(System.Boolean initiallyOwned, System.Char* name, System.Int32 name_length, out System.Boolean& created); // 0x30f78c0 private static System.IntPtr OpenMutex_icall(System.Char* name, System.Int32 name_length, System.Security.AccessControl.MutexRights rights, out System.IO.MonoIOError& error); // 0x30f78c8 private static System.Boolean ReleaseMutex_internal(System.IntPtr handle); // 0x30f78cc private static System.IntPtr CreateMutex_internal(System.Boolean initiallyOwned, System.String name, out System.Boolean& created); // 0x30f78d0 private static System.IntPtr OpenMutex_internal(System.String name, System.Security.AccessControl.MutexRights rights, out System.IO.MonoIOError& error); // 0x30f7914 private System.Void .ctor(System.IntPtr handle); // 0x30f7958 public System.Void .ctor(); // 0x30f79d8 public System.Void .ctor(System.Boolean initiallyOwned); // 0x30f7a70 public System.Void .ctor(System.Boolean initiallyOwned, System.String name); // 0x30f7b0c public System.Void .ctor(System.Boolean initiallyOwned, System.String name, out System.Boolean& createdNew); // 0x30f7b60 public System.Void .ctor(System.Boolean initiallyOwned, System.String name, out System.Boolean& createdNew, System.Security.AccessControl.MutexSecurity mutexSecurity); // 0x30f7bb4 public static System.Threading.Mutex OpenExisting(System.String name); // 0x30f7c08 public static System.Threading.Mutex OpenExisting(System.String name, System.Security.AccessControl.MutexRights rights); // 0x30f7c40 public static System.Boolean TryOpenExisting(System.String name, out System.Threading.Mutex& result); // 0x30f7c78 public static System.Boolean TryOpenExisting(System.String name, System.Security.AccessControl.MutexRights rights, out System.Threading.Mutex& result); // 0x30f7cb0 public System.Void ReleaseMutex(); // 0x30f7ce8 public System.Security.AccessControl.MutexSecurity GetAccessControl(); // 0x30f7d50 public System.Void SetAccessControl(System.Security.AccessControl.MutexSecurity mutexSecurity); // 0x30f7d88 } // mscorlib.dll internal static class System.Threading.NativeEventCalls : System.Object { // Fields // Methods public static System.IntPtr CreateEvent_internal(System.Boolean manual, System.Boolean initial, System.String name, out System.Int32& errorCode); // 0x30f7dc0 private static System.IntPtr CreateEvent_icall(System.Boolean manual, System.Boolean initial, System.Char* name, System.Int32 name_length, out System.Int32& errorCode); // 0x30f7e14 public static System.Boolean SetEvent(Microsoft.Win32.SafeHandles.SafeWaitHandle handle); // 0x30f7e20 private static System.Boolean SetEvent_internal(System.IntPtr handle); // 0x30f7f10 public static System.Boolean ResetEvent(Microsoft.Win32.SafeHandles.SafeWaitHandle handle); // 0x30f7f14 private static System.Boolean ResetEvent_internal(System.IntPtr handle); // 0x30f8004 public static System.Void CloseEvent_internal(System.IntPtr handle); // 0x30f8008 } // mscorlib.dll public sealed class System.Threading.ReaderWriterLock : System.Runtime.ConstrainedExecution.CriticalFinalizerObject { // Fields private System.Int32 seq_num; // 0x10 private System.Int32 state; // 0x14 private System.Int32 readers; // 0x18 private System.Int32 writer_lock_owner; // 0x1c private System.Threading.LockQueue writer_queue; // 0x20 private System.Collections.Hashtable reader_locks; // 0x28 // Methods public System.Void .ctor(); // 0x30f800c protected override System.Void Finalize(); // 0x30f8100 public System.Boolean get_IsReaderLockHeld(); // 0x30f8108 public System.Boolean get_IsWriterLockHeld(); // 0x30f8238 public System.Void AcquireWriterLock(System.Int32 millisecondsTimeout); // 0x30f8314 private System.Void AcquireWriterLock(System.Int32 millisecondsTimeout, System.Int32 initialLockCount); // 0x30f831c public System.Void ReleaseWriterLock(); // 0x30f84f0 private System.Void ReleaseWriterLock(System.Int32 releaseCount); // 0x30f8618 private System.Boolean HasWriterLock(); // 0x30f84bc } // mscorlib.dll public sealed class System.Threading.RegisteredWaitHandle : System.MarshalByRefObject { // Fields private System.Threading.WaitHandle _waitObject; // 0x18 private System.Threading.WaitOrTimerCallback _callback; // 0x20 private System.Object _state; // 0x28 private System.Threading.WaitHandle _finalEvent; // 0x30 private System.Threading.ManualResetEvent _cancelEvent; // 0x38 private System.TimeSpan _timeout; // 0x40 private System.Int32 _callsInProcess; // 0x48 private System.Boolean _executeOnlyOnce; // 0x4c private System.Boolean _unregistered; // 0x4d // Methods internal System.Void .ctor(System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callback, System.Object state, System.TimeSpan timeout, System.Boolean executeOnlyOnce); // 0x30f4db4 internal System.Void Wait(System.Object state); // 0x30f8678 private System.Void DoCallBack(System.Object timedOut); // 0x30f8bc0 public System.Boolean Unregister(System.Threading.WaitHandle waitObject); // 0x30f8cc4 } // mscorlib.dll internal sealed class System.Threading.InternalThread : System.Runtime.ConstrainedExecution.CriticalFinalizerObject { // Fields private System.Int32 lock_thread_id; // 0x10 private System.IntPtr handle; // 0x18 private System.IntPtr native_handle; // 0x20 private System.IntPtr name_chars; // 0x28 private System.Int32 name_free; // 0x30 private System.Int32 name_length; // 0x34 private System.Threading.ThreadState state; // 0x38 private System.Object abort_exc; // 0x40 private System.Int32 abort_state_handle; // 0x48 internal System.Int64 thread_id; // 0x50 private System.IntPtr debugger_thread; // 0x58 private System.UIntPtr static_data; // 0x60 private System.IntPtr runtime_thread_info; // 0x68 private System.Object current_appcontext; // 0x70 private System.Object root_domain_thread; // 0x78 internal System.Byte[] _serialized_principal; // 0x80 internal System.Int32 _serialized_principal_version; // 0x88 private System.IntPtr appdomain_refs; // 0x90 private System.Int32 interruption_requested; // 0x98 private System.IntPtr longlived; // 0xa0 internal System.Boolean threadpool_thread; // 0xa8 private System.Boolean thread_interrupt_requested; // 0xa9 internal System.Int32 stack_size; // 0xac internal System.Byte apartment_state; // 0xb0 internal System.Int32 critical_region_level; // 0xb4 internal System.Int32 managed_id; // 0xb8 private System.Int32 small_id; // 0xbc private System.IntPtr manage_callback; // 0xc0 private System.IntPtr flags; // 0xc8 private System.IntPtr thread_pinning_ref; // 0xd0 private System.IntPtr abort_protected_block_count; // 0xd8 private System.Int32 priority; // 0xe0 private System.IntPtr owned_mutex; // 0xe8 private System.IntPtr suspended_event; // 0xf0 private System.Int32 self_suspended; // 0xf8 private System.IntPtr thread_state; // 0x100 private System.IntPtr netcore0; // 0x108 private System.IntPtr netcore1; // 0x110 private System.IntPtr netcore2; // 0x118 private System.IntPtr last; // 0x120 // Methods private System.Void Thread_free_internal(); // 0x30f8dc8 protected override System.Void Finalize(); // 0x30f8dcc public System.Void .ctor(); // 0x30f8e60 } // mscorlib.dll private struct System.Threading.Timer.TimerComparer : System.Collections.IComparer, System.Collections.Generic.IComparer { // Fields // Methods private System.Int32 System.Collections.IComparer.Compare(System.Object x, System.Object y); // 0x30f95f4 public System.Int32 Compare(System.Threading.Timer tx, System.Threading.Timer ty); // 0x30f968c } // mscorlib.dll private sealed class System.Threading.Timer.Scheduler : System.Object { // Fields private static readonly System.Threading.Timer.Scheduler instance; // 0x0 private System.Boolean needReSort; // 0x10 private System.Collections.Generic.List list; // 0x18 private System.Int64 current_next_run; // 0x20 private System.Threading.ManualResetEvent changed; // 0x28 // Methods private System.Void InitScheduler(); // 0x30f96fc private System.Void WakeupScheduler(); // 0x30f9804 private System.Void SchedulerThread(); // 0x30f9820 public static System.Threading.Timer.Scheduler get_Instance(); // 0x30f9cd8 private System.Void .ctor(); // 0x30f9d30 public System.Void Remove(System.Threading.Timer timer); // 0x30f9394 public System.Void Change(System.Threading.Timer timer, System.Int64 new_next_run); // 0x30f9464 private System.Void Add(System.Threading.Timer timer); // 0x30f9e08 private System.Void InternalRemove(System.Threading.Timer timer); // 0x30f9dd8 private static System.Void TimerCB(System.Object o); // 0x30f9f00 private System.Void FireTimer(System.Threading.Timer timer); // 0x30f9f78 private System.Int32 RunSchedulerLoop(); // 0x30f9950 private static System.Void .cctor(); // 0x30fa038 } // mscorlib.dll public sealed class System.Threading.Timer : System.MarshalByRefObject, System.IDisposable, System.IAsyncDisposable { // Fields private System.Threading.TimerCallback callback; // 0x18 private System.Object state; // 0x20 private System.Int64 due_time_ms; // 0x28 private System.Int64 period_ms; // 0x30 private System.Int64 next_run; // 0x38 private System.Boolean disposed; // 0x40 private System.Boolean is_dead; // 0x41 private System.Boolean is_added; // 0x42 private const System.Int64 MaxValue; // 0x0 // Methods private static System.Threading.Timer.Scheduler get_scheduler(); // 0x30f8e70 public System.Void .ctor(System.Threading.TimerCallback callback, System.Object state, System.Int32 dueTime, System.Int32 period); // 0x30f8ef8 public System.Void .ctor(System.Threading.TimerCallback callback, System.Object state, System.TimeSpan dueTime, System.TimeSpan period); // 0x30f8fe8 private System.Void Init(System.Threading.TimerCallback callback, System.Object state, System.Int64 dueTime, System.Int64 period); // 0x30f8f44 public System.Boolean Change(System.Int32 dueTime, System.Int32 period); // 0x30f9284 public System.Boolean Change(System.TimeSpan dueTime, System.TimeSpan period); // 0x30f92a4 public System.Void Dispose(); // 0x30f935c private System.Boolean Change(System.Int64 dueTime, System.Int64 period, System.Boolean first); // 0x30f90bc internal System.Void KeepRootedWhileScheduled(); // 0x30f95f0 private static System.Int64 GetTimeMonotonic(); // 0x30f9460 } // mscorlib.dll public sealed class System.Threading.TimerCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30fa09c public virtual System.Void Invoke(System.Object state); // 0x30fa1a4 } // mscorlib.dll private struct System.Threading.Volatile.VolatileBoolean : { // Fields public System.Boolean Value; // 0x10 // Methods } // mscorlib.dll private struct System.Threading.Volatile.VolatileInt32 : { // Fields public System.Int32 Value; // 0x10 // Methods } // mscorlib.dll private struct System.Threading.Volatile.VolatileObject : { // Fields public System.Object Value; // 0x10 // Methods } // mscorlib.dll public static class System.Threading.Volatile : System.Object { // Fields // Methods public static System.Boolean Read(ref System.Boolean& location); // 0x30fa1b8 public static System.Void Write(ref System.Boolean& location, System.Boolean value); // 0x30fa1d0 public static System.Int32 Read(ref System.Int32& location); // 0x30fa1f4 public static System.Void Write(ref System.Int32& location, System.Int32 value); // 0x30fa20c public static T Read(ref T& location); // 0x1ce0384 public static System.Void Write(ref T& location, T value); // 0x1ce0384 } // mscorlib.dll [Serializable] public class System.Threading.Tasks.TaskCanceledException : System.OperationCanceledException { // Fields private readonly System.Threading.Tasks.Task _canceledTask; // 0x98 // Methods public System.Void .ctor(); // 0x30fa230 public System.Void .ctor(System.Threading.Tasks.Task task); // 0x30fa27c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30fa328 } // mscorlib.dll public class System.Threading.Tasks.TaskCompletionSource : System.Object { // Fields private readonly System.Threading.Tasks.Task _task; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1bd33a4 public System.Void .ctor(System.Object state); // 0x1bd3a1c public System.Void .ctor(System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1bd3b1c public System.Threading.Tasks.Task get_Task(); // 0x1bd219c private System.Void SpinUntilCompleted(); // 0x1bd2ec0 public System.Boolean TrySetException(System.Exception exception); // 0x1bd19a0 public System.Boolean TrySetResult(TResult result); // 0x1ce0384 public System.Boolean TrySetCanceled(); // 0x1bd1824 public System.Boolean TrySetCanceled(System.Threading.CancellationToken cancellationToken); // 0x1ce0384 } // mscorlib.dll [Serializable] public class System.Threading.Tasks.TaskSchedulerException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x30fa330 public System.Void .ctor(System.Exception innerException); // 0x30fa3a0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30fa420 } // mscorlib.dll private sealed class System.Threading.Tasks.TaskToApm.TaskWrapperAsyncResult : System.Object, System.IAsyncResult { // Fields internal readonly System.Threading.Tasks.Task Task; // 0x10 private readonly System.Object _state; // 0x18 private readonly System.Boolean _completedSynchronously; // 0x20 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Object state, System.Boolean completedSynchronously); // 0x30fa5f4 private System.Object System.IAsyncResult.get_AsyncState(); // 0x30fa8b8 private System.Boolean System.IAsyncResult.get_CompletedSynchronously(); // 0x30fa8c0 private System.Boolean System.IAsyncResult.get_IsCompleted(); // 0x30fa8c8 private System.Threading.WaitHandle System.IAsyncResult.get_AsyncWaitHandle(); // 0x30fa8e0 } // mscorlib.dll private sealed class System.Threading.Tasks.TaskToApm.<>c__DisplayClass3_0 : System.Object { // Fields public System.AsyncCallback callback; // 0x10 public System.IAsyncResult asyncResult; // 0x18 // Methods public System.Void .ctor(); // 0x30fa87c internal System.Void b__0(); // 0x30fa984 } // mscorlib.dll internal static class System.Threading.Tasks.TaskToApm : System.Object { // Fields // Methods public static System.IAsyncResult Begin(System.Threading.Tasks.Task task, System.AsyncCallback callback, System.Object state); // 0x30fa4a0 public static System.Void End(System.IAsyncResult asyncResult); // 0x30fa75c public static TResult End(System.IAsyncResult asyncResult); // 0x1ce0384 private static System.Void InvokeCallbackWhenTaskCompletes(System.Threading.Tasks.Task antecedent, System.AsyncCallback callback, System.IAsyncResult asyncResult); // 0x30fa64c } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x30fb5bc public System.Void .ctor(); // 0x30fb624 internal System.Void <.cctor>b__4_0(System.Object state); // 0x30fb62c } // mscorlib.dll private sealed class System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask : System.Threading.Tasks.Task { // Fields private static readonly System.Action s_completionAction; // 0x0 private System.Threading.Tasks.Sources.IValueTaskSource _source; // 0x58 private readonly System.Int16 _token; // 0x60 // Methods public System.Void .ctor(System.Threading.Tasks.Sources.IValueTaskSource source, System.Int16 token); // 0x30fb048 private static System.Void .cctor(); // 0x30fb4ec } // mscorlib.dll public struct System.Threading.Tasks.ValueTask : System.IEquatable { // Fields private static readonly System.Threading.Tasks.Task s_canceledTask; // 0x0 internal readonly System.Object _obj; // 0x10 internal readonly System.Int16 _token; // 0x18 internal readonly System.Boolean _continueOnCapturedContext; // 0x1a // Methods internal static System.Threading.Tasks.Task get_CompletedTask(); // 0x30fa9ac public System.Void .ctor(System.Threading.Tasks.Task task); // 0x30faa34 public System.Void .ctor(System.Threading.Tasks.Sources.IValueTaskSource source, System.Int16 token); // 0x30faa78 private System.Void .ctor(System.Object obj, System.Int16 token, System.Boolean continueOnCapturedContext); // 0x30faac0 public override System.Int32 GetHashCode(); // 0x30faaf0 public override System.Boolean Equals(System.Object obj); // 0x30fab08 public System.Boolean Equals(System.Threading.Tasks.ValueTask other); // 0x30fabc0 public System.Threading.Tasks.Task AsTask(); // 0x30fabe4 private System.Threading.Tasks.Task GetTaskForValueTaskSource(System.Threading.Tasks.Sources.IValueTaskSource t); // 0x30facb0 public System.Boolean get_IsCompleted(); // 0x30fb174 internal System.Void ThrowIfCompletedUnsuccessfully(); // 0x30fb278 public System.Runtime.CompilerServices.ValueTaskAwaiter GetAwaiter(); // 0x30fb37c public System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable ConfigureAwait(System.Boolean continueOnCapturedContext); // 0x30fb3a8 private static System.Void .cctor(); // 0x30fb400 } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <.cctor>b__4_0(System.Object state); // 0x1bd3a1c } // mscorlib.dll private sealed class System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask : System.Threading.Tasks.Task { // Fields private static readonly System.Action s_completionAction; // 0x0 private System.Threading.Tasks.Sources.IValueTaskSource _source; // 0x0 private readonly System.Int16 _token; // 0x0 // Methods public System.Void .ctor(System.Threading.Tasks.Sources.IValueTaskSource source, System.Int16 token); // 0x0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll public struct System.Threading.Tasks.ValueTask : System.IEquatable> { // Fields private static System.Threading.Tasks.Task s_canceledTask; // 0x0 internal readonly System.Object _obj; // 0x0 internal readonly TResult _result; // 0x0 internal readonly System.Int16 _token; // 0x0 internal readonly System.Boolean _continueOnCapturedContext; // 0x0 // Methods public System.Void .ctor(TResult result); // 0x1ce0384 public System.Void .ctor(System.Threading.Tasks.Task task); // 0x1bd3a1c public System.Void .ctor(System.Threading.Tasks.Sources.IValueTaskSource source, System.Int16 token); // 0x0 private System.Void .ctor(System.Object obj, TResult result, System.Int16 token, System.Boolean continueOnCapturedContext); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.Threading.Tasks.ValueTask other); // 0x1ce0384 public System.Threading.Tasks.Task AsTask(); // 0x1bd219c private System.Threading.Tasks.Task GetTaskForValueTaskSource(System.Threading.Tasks.Sources.IValueTaskSource t); // 0x1bd22a0 public System.Boolean get_IsCompleted(); // 0x1bd1824 public System.Boolean get_IsCompletedSuccessfully(); // 0x1bd1824 public TResult get_Result(); // 0x1ce0384 public System.Runtime.CompilerServices.ValueTaskAwaiter GetAwaiter(); // 0x1ce0384 public System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable ConfigureAwait(System.Boolean continueOnCapturedContext); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c } // mscorlib.dll internal static class System.Threading.Tasks.TaskAwaiters : System.Object { // Fields // Methods public static System.Threading.Tasks.ForceAsyncAwaiter ForceAsync(System.Threading.Tasks.Task task); // 0x30fb950 } // mscorlib.dll internal struct System.Threading.Tasks.ForceAsyncAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.Task _task; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task); // 0x30fb970 public System.Threading.Tasks.ForceAsyncAwaiter GetAwaiter(); // 0x30fb978 public System.Boolean get_IsCompleted(); // 0x30fb980 public System.Void GetResult(); // 0x30fb988 public System.Void OnCompleted(System.Action action); // 0x30fb9c8 public System.Void UnsafeOnCompleted(System.Action action); // 0x30fba20 } // mscorlib.dll internal static class System.Threading.Tasks.DebuggerSupport : System.Object { // Fields private static readonly System.Collections.Generic.LowLevelDictionary s_activeTasks; // 0x0 private static readonly System.Object s_activeTasksLock; // 0x8 // Methods public static System.Boolean get_LoggingOn(); // 0x30fba78 public static System.Void TraceOperationCreation(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.Task task, System.String operationName, System.UInt64 relatedContext); // 0x30fba80 public static System.Void TraceOperationCompletion(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.Task task, Internal.Runtime.Augments.AsyncStatus status); // 0x30fba84 public static System.Void TraceOperationRelation(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.Task task, System.Threading.Tasks.CausalityRelation relation); // 0x30fba88 public static System.Void TraceSynchronousWorkStart(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.Task task, System.Threading.Tasks.CausalitySynchronousWork work); // 0x30fba8c public static System.Void TraceSynchronousWorkCompletion(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.CausalitySynchronousWork work); // 0x30fba90 public static System.Void AddToActiveTasks(System.Threading.Tasks.Task task); // 0x30fba94 private static System.Void AddToActiveTasksNonInlined(System.Threading.Tasks.Task task); // 0x30fbb28 public static System.Void RemoveFromActiveTasks(System.Threading.Tasks.Task task); // 0x30fbd10 private static System.Void RemoveFromActiveTasksNonInlined(System.Threading.Tasks.Task task); // 0x30fbda4 private static System.Void .cctor(); // 0x30fbefc } // mscorlib.dll public class System.Threading.Tasks.Task : System.Threading.Tasks.Task { // Fields internal TResult m_result; // 0x0 private static System.Threading.Tasks.TaskFactory s_defaultFactory; // 0x0 // Methods internal System.Void .ctor(); // 0x1bd2ec0 internal System.Void .ctor(System.Object state, System.Threading.Tasks.TaskCreationOptions options); // 0x1bd3b1c internal System.Void .ctor(TResult result); // 0x1ce0384 internal System.Void .ctor(System.Boolean canceled, TResult result, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.CancellationToken ct); // 0x1ce0384 public System.Void .ctor(System.Func function); // 0x1bd3a1c public System.Void .ctor(System.Func function, System.Threading.CancellationToken cancellationToken); // 0x1ce0384 public System.Void .ctor(System.Func function, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 internal System.Void .ctor(System.Func valueSelector, System.Threading.Tasks.Task parent, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 internal System.Void .ctor(System.Delegate valueSelector, System.Object state, System.Threading.Tasks.Task parent, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 internal static System.Threading.Tasks.Task StartNew(System.Threading.Tasks.Task parent, System.Func function, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 internal static System.Threading.Tasks.Task StartNew(System.Threading.Tasks.Task parent, System.Func function, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 internal System.Boolean TrySetResult(TResult result); // 0x1ce0384 internal System.Void DangerousSetResult(TResult result); // 0x1ce0384 public TResult get_Result(); // 0x1ce0384 internal TResult get_ResultOnSuccess(); // 0x1ce0384 internal TResult GetResultCore(System.Boolean waitCompletionNotification); // 0x1ce0384 public static System.Threading.Tasks.TaskFactory get_Factory(); // 0x1bde8ac internal override System.Void InnerInvoke(); // 0x1bd2ec0 public System.Runtime.CompilerServices.TaskAwaiter GetAwaiter(); // 0x1ce0384 public System.Runtime.CompilerServices.ConfiguredTaskAwaitable ConfigureAwait(System.Boolean continueOnCapturedContext); // 0x1ce0384 public System.Threading.Tasks.Task ContinueWith(System.Action> continuationAction, System.Threading.Tasks.TaskScheduler scheduler); // 0x1bd23b0 internal System.Threading.Tasks.Task ContinueWith(System.Action> continuationAction, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x1ce0384 public System.Threading.Tasks.Task ContinueWith(System.Action,System.Object> continuationAction, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 internal System.Threading.Tasks.Task ContinueWith(System.Action,System.Object> continuationAction, System.Object state, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x1ce0384 public System.Threading.Tasks.Task ContinueWith(System.Func,TNewResult> continuationFunction, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x1bd2368 internal System.Threading.Tasks.Task ContinueWith(System.Func,TNewResult> continuationFunction, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x1ce0384 } // mscorlib.dll internal class System.Threading.Tasks.SystemThreadingTasks_FutureDebugView : System.Object { // Fields // Methods } // mscorlib.dll private sealed class System.Threading.Tasks.TaskFactory.FromAsyncTrimPromise : System.Threading.Tasks.Task { // Fields internal static readonly System.AsyncCallback s_completeFromAsyncResult; // 0x0 private TInstance m_thisRef; // 0x0 private System.Func m_endMethod; // 0x0 // Methods internal System.Void .ctor(TInstance thisRef, System.Func endMethod); // 0x1ce0384 internal static System.Void CompleteFromAsyncResult(System.IAsyncResult asyncResult); // 0x1be313c internal System.Void Complete(TInstance thisRef, System.Func endMethod, System.IAsyncResult asyncResult, System.Boolean requiresSynchronization); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll private sealed class System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 : System.Object { // Fields public System.Func endFunction; // 0x0 public System.Action endAction; // 0x0 public System.Threading.Tasks.Task promise; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void b__0(System.IAsyncResult iar); // 0x1bd3a1c } // mscorlib.dll private sealed class System.Threading.Tasks.TaskFactory.<>c__DisplayClass38_0 : System.Object { // Fields public System.Func endFunction; // 0x0 public System.Action endAction; // 0x0 public System.Threading.Tasks.Task promise; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void b__0(System.IAsyncResult iar); // 0x1bd3a1c } // mscorlib.dll private sealed class System.Threading.Tasks.TaskFactory.<>c__DisplayClass41_0 : System.Object { // Fields public System.Func endFunction; // 0x0 public System.Action endAction; // 0x0 public System.Threading.Tasks.Task promise; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void b__0(System.IAsyncResult iar); // 0x1bd3a1c } // mscorlib.dll public class System.Threading.Tasks.TaskFactory : System.Object { // Fields private System.Threading.CancellationToken m_defaultCancellationToken; // 0x0 private System.Threading.Tasks.TaskScheduler m_defaultScheduler; // 0x0 private System.Threading.Tasks.TaskCreationOptions m_defaultCreationOptions; // 0x0 private System.Threading.Tasks.TaskContinuationOptions m_defaultContinuationOptions; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskContinuationOptions continuationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 public System.Threading.Tasks.Task StartNew(System.Func function, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 public System.Threading.Tasks.Task StartNew(System.Func function, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 private static System.Void FromAsyncCoreLogic(System.IAsyncResult iar, System.Func endFunction, System.Action endAction, System.Threading.Tasks.Task promise, System.Boolean requiresSynchronization); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Func endMethod, System.Object state); // 0x1bd23ec internal static System.Threading.Tasks.Task FromAsyncImpl(System.Func beginMethod, System.Func endFunction, System.Action endAction, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Func endMethod, TArg1 arg1, System.Object state); // 0x1ce0384 internal static System.Threading.Tasks.Task FromAsyncImpl(System.Func beginMethod, System.Func endFunction, System.Action endAction, TArg1 arg1, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 internal static System.Threading.Tasks.Task FromAsyncImpl(System.Func beginMethod, System.Func endFunction, System.Action endAction, TArg1 arg1, TArg2 arg2, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 internal static System.Threading.Tasks.Task FromAsyncTrim(TInstance thisRef, TArgs args, System.Func beginMethod, System.Func endMethod); // 0x1ce0384 } // mscorlib.dll public enum System.Threading.Tasks.TaskStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.TaskStatus Created = 0; // 0x0 public const System.Threading.Tasks.TaskStatus WaitingForActivation = 1; // 0x0 public const System.Threading.Tasks.TaskStatus WaitingToRun = 2; // 0x0 public const System.Threading.Tasks.TaskStatus Running = 3; // 0x0 public const System.Threading.Tasks.TaskStatus WaitingForChildrenToComplete = 4; // 0x0 public const System.Threading.Tasks.TaskStatus RanToCompletion = 5; // 0x0 public const System.Threading.Tasks.TaskStatus Canceled = 6; // 0x0 public const System.Threading.Tasks.TaskStatus Faulted = 7; // 0x0 // Methods } // mscorlib.dll internal class System.Threading.Tasks.Task.ContingentProperties : System.Object { // Fields internal System.Threading.ExecutionContext m_capturedContext; // 0x10 internal System.Threading.ManualResetEventSlim m_completionEvent; // 0x18 internal System.Threading.Tasks.TaskExceptionHolder m_exceptionsHolder; // 0x20 internal System.Threading.CancellationToken m_cancellationToken; // 0x28 internal System.Object m_cancellationRegistration; // 0x30 internal System.Int32 m_internalCancellationRequested; // 0x38 internal System.Int32 m_completionCountdown; // 0x3c internal System.Collections.Generic.LowLevelListWithIList m_exceptionalChildren; // 0x40 // Methods internal System.Void SetCompleted(); // 0x30ff2f8 internal System.Void UnregisterCancellationCallback(); // 0x30ff320 public System.Void .ctor(); // 0x30fc0a0 } // mscorlib.dll private sealed class System.Threading.Tasks.Task.SetOnInvokeMres : System.Threading.ManualResetEventSlim, System.Threading.Tasks.ITaskCompletionAction { // Fields // Methods internal System.Void .ctor(); // 0x3101438 public System.Void Invoke(System.Threading.Tasks.Task completingTask); // 0x3103aec public System.Boolean get_InvokeMayRunArbitraryCode(); // 0x3103af4 } // mscorlib.dll private sealed class System.Threading.Tasks.Task.DelayPromise : System.Threading.Tasks.Task { // Fields internal readonly System.Threading.CancellationToken Token; // 0x58 internal System.Threading.CancellationTokenRegistration Registration; // 0x60 internal System.Threading.Timer Timer; // 0x78 // Methods internal System.Void .ctor(System.Threading.CancellationToken token); // 0x3102b90 internal System.Void Complete(); // 0x3103afc } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.Task.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.Task.<>c <>9; // 0x0 public static System.Action <>9__247_0; // 0x8 public static System.Threading.TimerCallback <>9__247_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3103c5c public System.Void .ctor(); // 0x3103cc4 internal System.Void b__247_0(System.Object state); // 0x3103ccc internal System.Void b__247_1(System.Object state); // 0x3103d2c internal System.Threading.Tasks.Task.ContingentProperties <.cctor>b__271_0(); // 0x3103d8c internal System.Boolean <.cctor>b__271_1(System.Threading.Tasks.Task t); // 0x3103df0 internal System.Boolean <.cctor>b__271_2(System.Object tc); // 0x3103e10 } // mscorlib.dll public class System.Threading.Tasks.Task : System.Object, System.Threading.IThreadPoolWorkItem, System.IAsyncResult, System.IDisposable { // Fields internal static System.Int32 s_taskIdCounter; // 0x0 private System.Int32 m_taskId; // 0x10 internal System.Delegate m_action; // 0x18 internal System.Object m_stateObject; // 0x20 internal System.Threading.Tasks.TaskScheduler m_taskScheduler; // 0x28 internal readonly System.Threading.Tasks.Task m_parent; // 0x30 internal System.Int32 m_stateFlags; // 0x38 private const System.Int32 OptionsMask; // 0x0 internal const System.Int32 TASK_STATE_STARTED; // 0x0 internal const System.Int32 TASK_STATE_DELEGATE_INVOKED; // 0x0 internal const System.Int32 TASK_STATE_DISPOSED; // 0x0 internal const System.Int32 TASK_STATE_EXCEPTIONOBSERVEDBYPARENT; // 0x0 internal const System.Int32 TASK_STATE_CANCELLATIONACKNOWLEDGED; // 0x0 internal const System.Int32 TASK_STATE_FAULTED; // 0x0 internal const System.Int32 TASK_STATE_CANCELED; // 0x0 internal const System.Int32 TASK_STATE_WAITING_ON_CHILDREN; // 0x0 internal const System.Int32 TASK_STATE_RAN_TO_COMPLETION; // 0x0 internal const System.Int32 TASK_STATE_WAITINGFORACTIVATION; // 0x0 internal const System.Int32 TASK_STATE_COMPLETION_RESERVED; // 0x0 internal const System.Int32 TASK_STATE_THREAD_WAS_ABORTED; // 0x0 internal const System.Int32 TASK_STATE_WAIT_COMPLETION_NOTIFICATION; // 0x0 private const System.Int32 TASK_STATE_COMPLETED_MASK; // 0x0 private const System.Int32 CANCELLATION_REQUESTED; // 0x0 private System.Object m_continuationObject; // 0x40 private static readonly System.Object s_taskCompletionSentinel; // 0x8 internal static System.Boolean s_asyncDebuggingEnabled; // 0x10 internal System.Threading.Tasks.Task.ContingentProperties m_contingentProperties; // 0x48 private static readonly System.Action s_taskCancelCallback; // 0x18 internal static System.Threading.Tasks.Task t_currentTask; // 0xffffffffffffffff private static System.Threading.Tasks.StackGuard t_stackGuard; // 0xffffffffffffffff private static readonly System.Func s_createContingentProperties; // 0x20 private static readonly System.Threading.Tasks.TaskFactory k__BackingField; // 0x28 private static readonly System.Threading.Tasks.Task k__BackingField; // 0x30 private static readonly System.Predicate s_IsExceptionObservedByParentPredicate; // 0x38 private static System.Threading.ContextCallback s_ecCallback; // 0x40 private static readonly System.Predicate s_IsTaskContinuationNullPredicate; // 0x48 private static readonly System.Collections.Generic.Dictionary s_currentActiveTasks; // 0x50 private static readonly System.Object s_activeTasksLock; // 0x58 // Methods internal System.Void .ctor(System.Boolean canceled, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.CancellationToken ct); // 0x30fbfd0 internal System.Void .ctor(); // 0x30fc0c4 internal System.Void .ctor(System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Boolean promiseStyle); // 0x30fc0ec public System.Void .ctor(System.Action action); // 0x30fc3bc public System.Void .ctor(System.Action action, System.Threading.CancellationToken cancellationToken); // 0x30fc4bc internal System.Void .ctor(System.Delegate action, System.Object state, System.Threading.Tasks.Task parent, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x30fc3ec internal System.Void TaskConstructorCore(System.Delegate action, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x30fc214 private System.Void AssignCancellationToken(System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.Task antecedent, System.Threading.Tasks.TaskContinuation continuation); // 0x30fc574 private static System.Void TaskCancelCallback(System.Object o); // 0x30fcbb8 internal System.Boolean TrySetCanceled(System.Threading.CancellationToken tokenToRecord); // 0x30fb8dc internal System.Boolean TrySetCanceled(System.Threading.CancellationToken tokenToRecord, System.Object cancellationException); // 0x30faf84 internal System.Boolean TrySetException(System.Object exceptionObject); // 0x30fb8e4 internal System.Threading.Tasks.TaskCreationOptions get_Options(); // 0x30fc944 internal static System.Threading.Tasks.TaskCreationOptions OptionsMethod(System.Int32 flags); // 0x30fd29c internal System.Boolean AtomicStateUpdate(System.Int32 newBits, System.Int32 illegalBits); // 0x30fcef0 internal System.Boolean AtomicStateUpdate(System.Int32 newBits, System.Int32 illegalBits, ref System.Int32& oldFlags); // 0x30fd2a4 internal System.Void SetNotificationForWaitCompletion(System.Boolean enabled); // 0x30fd37c internal System.Boolean NotifyDebuggerOfWaitCompletionIfNecessary(); // 0x30fd450 internal System.Boolean get_IsWaitNotificationEnabledOrNotRanToCompletion(); // 0x30fd4e0 internal virtual System.Boolean get_ShouldNotifyDebuggerOfWaitCompletion(); // 0x30fd508 internal System.Boolean get_IsWaitNotificationEnabled(); // 0x30fd4a0 private System.Void NotifyDebuggerOfWaitCompletion(); // 0x30fd4b8 internal System.Boolean MarkStarted(); // 0x30fd520 internal System.Void AddNewChild(); // 0x30fc500 internal System.Void DisregardChild(); // 0x30fcb70 public System.Void Start(); // 0x30fd52c public System.Void Start(System.Threading.Tasks.TaskScheduler scheduler); // 0x30fd628 internal static System.Threading.Tasks.Task InternalStartNew(System.Threading.Tasks.Task creatingTask, System.Delegate action, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.Tasks.TaskCreationOptions options, System.Threading.Tasks.InternalTaskOptions internalOptions); // 0x30fd9c8 public System.Int32 get_Id(); // 0x30fbc80 internal static System.Threading.Tasks.Task get_InternalCurrent(); // 0x30fdad0 internal static System.Threading.Tasks.Task InternalCurrentIfAttached(System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x30fdb28 internal static System.Threading.Tasks.StackGuard get_CurrentStackGuard(); // 0x30fdbc4 public System.AggregateException get_Exception(); // 0x30fdc84 public System.Threading.Tasks.TaskStatus get_Status(); // 0x30fde30 public System.Boolean get_IsCanceled(); // 0x30fde90 internal System.Boolean get_IsCancellationRequested(); // 0x30fdeb0 internal System.Threading.Tasks.Task.ContingentProperties EnsureContingentPropertiesInitialized(System.Boolean needsProtection); // 0x30fc904 private System.Threading.Tasks.Task.ContingentProperties EnsureContingentPropertiesInitializedCore(System.Boolean needsProtection); // 0x30fdf40 internal System.Threading.CancellationToken get_CancellationToken(); // 0x30fa304 internal System.Boolean get_IsCancellationAcknowledged(); // 0x30fe028 public System.Boolean get_IsCompleted(); // 0x30fa590 private static System.Boolean IsCompletedMethod(System.Int32 flags); // 0x30fd7ac public System.Boolean get_IsCompletedSuccessfully(); // 0x30fe040 public System.Threading.Tasks.TaskCreationOptions get_CreationOptions(); // 0x30fc4ec private System.Threading.WaitHandle System.IAsyncResult.get_AsyncWaitHandle(); // 0x30fe068 public System.Object get_AsyncState(); // 0x30fe1e4 private System.Boolean System.IAsyncResult.get_CompletedSynchronously(); // 0x30fe1ec internal System.Threading.Tasks.TaskScheduler get_ExecutingTaskScheduler(); // 0x30fe1f4 public static System.Threading.Tasks.TaskFactory get_Factory(); // 0x30fe1fc public static System.Threading.Tasks.Task get_CompletedTask(); // 0x30fe254 internal System.Threading.ManualResetEventSlim get_CompletedEvent(); // 0x30fe0ec internal System.Boolean get_ExceptionRecorded(); // 0x30fe2ac public System.Boolean get_IsFaulted(); // 0x30fdcc0 internal System.Threading.ExecutionContext get_CapturedContext(); // 0x30fe31c internal System.Void set_CapturedContext(System.Threading.ExecutionContext value); // 0x30fc854 public System.Void Dispose(); // 0x30fe38c protected virtual System.Void Dispose(System.Boolean disposing); // 0x30fe3f8 internal System.Void ScheduleAndStart(System.Boolean needsProtection); // 0x30fd7bc internal System.Void AddException(System.Object exceptionObject); // 0x30fd10c internal System.Void AddException(System.Object exceptionObject, System.Boolean representsCancellation); // 0x30fe55c private System.AggregateException GetExceptions(System.Boolean includeTaskCanceledExceptions); // 0x30fdcd8 internal System.Collections.ObjectModel.ReadOnlyCollection GetExceptionDispatchInfos(); // 0x30fe904 internal System.Runtime.ExceptionServices.ExceptionDispatchInfo GetCancellationExceptionDispatchInfo(); // 0x30feaa8 internal System.Void ThrowIfExceptional(System.Boolean includeTaskCanceledExceptions); // 0x30fead8 internal System.Void UpdateExceptionObservedStatus(); // 0x30feb20 internal System.Boolean get_IsExceptionObservedByParent(); // 0x30febf4 internal System.Boolean get_IsDelegateInvoked(); // 0x30fec0c internal System.Void Finish(System.Boolean bUserDelegateExecuted); // 0x30fd114 internal System.Void FinishStageTwo(); // 0x30fec24 internal System.Void FinishStageThree(); // 0x30ff434 internal System.Void ProcessChildCompletion(System.Threading.Tasks.Task childTask); // 0x30ff494 internal System.Void AddExceptionsFromChildren(); // 0x30feeac private System.Void Execute(); // 0x30ffd24 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x30ffed8 internal System.Boolean ExecuteEntry(System.Boolean bPreventDoubleExecution); // 0x30ffee0 private static System.Void ExecutionContextCallback(System.Object obj); // 0x31001ec internal virtual System.Void InnerInvoke(); // 0x3100264 private System.Void HandleException(System.Exception unhandledException); // 0x30ffdd0 public System.Runtime.CompilerServices.TaskAwaiter GetAwaiter(); // 0x30fa85c public System.Runtime.CompilerServices.ConfiguredTaskAwaitable ConfigureAwait(System.Boolean continueOnCapturedContext); // 0x30fa884 internal System.Void SetContinuationForAwait(System.Action continuationAction, System.Boolean continueOnCapturedContext, System.Boolean flowExecutionContext); // 0x3100344 public System.Void Wait(); // 0x3100754 public System.Boolean Wait(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x3100760 private System.Boolean WrappedTryRunInline(); // 0x3100e58 internal System.Boolean InternalWait(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x31008b0 private System.Boolean SpinThenBlockingWait(System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken); // 0x31011b0 private System.Boolean SpinWait(System.Int32 millisecondsTimeout); // 0x310135c internal System.Boolean InternalCancel(System.Boolean bCancelNonExecutingOnly); // 0x30fc9a0 internal System.Void RecordInternalCancellationRequest(); // 0x310156c internal System.Void RecordInternalCancellationRequest(System.Threading.CancellationToken tokenToRecord); // 0x31015b4 internal System.Void RecordInternalCancellationRequest(System.Threading.CancellationToken tokenToRecord, System.Object cancellationException); // 0x30fcfb0 internal System.Void CancellationCleanupLogic(); // 0x30fcfec private System.Void SetCancellationAcknowledged(); // 0x3100318 internal System.Void FinishContinuations(); // 0x30ff648 private System.Void LogFinishCompletionNotification(); // 0x3101828 public System.Threading.Tasks.Task ContinueWith(System.Action continuationAction); // 0x310187c private System.Threading.Tasks.Task ContinueWith(System.Action continuationAction, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x31018f0 public System.Threading.Tasks.Task ContinueWith(System.Action continuationAction, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x3101d7c private System.Threading.Tasks.Task ContinueWith(System.Action continuationAction, System.Object state, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x3101d90 internal static System.Void CreationOptionsFromContinuationOptions(System.Threading.Tasks.TaskContinuationOptions continuationOptions, out System.Threading.Tasks.TaskCreationOptions& creationOptions, out System.Threading.Tasks.InternalTaskOptions& internalOptions); // 0x3101a44 internal System.Void ContinueWithCore(System.Threading.Tasks.Task continuationTask, System.Threading.Tasks.TaskScheduler scheduler, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskContinuationOptions options); // 0x3101c20 internal System.Void AddCompletionAction(System.Threading.Tasks.ITaskCompletionAction action); // 0x3102034 private System.Void AddCompletionAction(System.Threading.Tasks.ITaskCompletionAction action, System.Boolean addBeforeOthers); // 0x3101498 private System.Boolean AddTaskContinuationComplex(System.Object tc, System.Boolean addBeforeOthers); // 0x310203c private System.Boolean AddTaskContinuation(System.Object tc, System.Boolean addBeforeOthers); // 0x3100660 internal System.Void RemoveContinuation(System.Object continuationObject); // 0x30fcca8 public static System.Threading.Tasks.Task FromResult(TResult result); // 0x1ce0384 public static System.Threading.Tasks.Task FromException(System.Exception exception); // 0x30fafdc public static System.Threading.Tasks.Task FromException(System.Exception exception); // 0x1bdeb64 internal static System.Threading.Tasks.Task FromCancellation(System.Threading.CancellationToken cancellationToken); // 0x3102344 public static System.Threading.Tasks.Task FromCanceled(System.Threading.CancellationToken cancellationToken); // 0x30fb498 internal static System.Threading.Tasks.Task FromCancellation(System.Threading.CancellationToken cancellationToken); // 0x1bdea04 public static System.Threading.Tasks.Task FromCanceled(System.Threading.CancellationToken cancellationToken); // 0x1bdea04 internal static System.Threading.Tasks.Task FromCancellation(System.OperationCanceledException exception); // 0x1bdeb64 public static System.Threading.Tasks.Task Run(System.Action action); // 0x3102424 public static System.Threading.Tasks.Task Run(System.Func function); // 0x1bdeb64 public static System.Threading.Tasks.Task Run(System.Func function); // 0x31024f4 public static System.Threading.Tasks.Task Run(System.Func function, System.Threading.CancellationToken cancellationToken); // 0x310254c public static System.Threading.Tasks.Task Run(System.Func> function); // 0x1bdeb64 public static System.Threading.Tasks.Task Run(System.Func> function, System.Threading.CancellationToken cancellationToken); // 0x1bdef24 public static System.Threading.Tasks.Task Delay(System.Int32 millisecondsDelay); // 0x3102780 public static System.Threading.Tasks.Task Delay(System.Int32 millisecondsDelay, System.Threading.CancellationToken cancellationToken); // 0x31027d8 public static System.Threading.Tasks.Task WhenAny(System.Threading.Tasks.Task[] tasks); // 0x3102cb0 public static System.Threading.Tasks.Task WhenAny(System.Collections.Generic.IEnumerable tasks); // 0x310307c internal static System.Boolean AddToActiveTasks(System.Threading.Tasks.Task task); // 0x31034f0 internal static System.Void RemoveFromActiveTasks(System.Int32 taskId); // 0x3103650 public System.Void MarkAborted(System.Threading.ThreadAbortException e); // 0x3103790 private System.Void ExecuteWithThreadLocal(ref System.Threading.Tasks.Task& currentTaskSlot); // 0x30ffff8 private static System.Void .cctor(); // 0x31037a0 } // mscorlib.dll internal sealed class System.Threading.Tasks.CompletionActionInvoker : System.Object, System.Threading.IThreadPoolWorkItem { // Fields private readonly System.Threading.Tasks.ITaskCompletionAction m_action; // 0x10 private readonly System.Threading.Tasks.Task m_completingTask; // 0x18 // Methods internal System.Void .ctor(System.Threading.Tasks.ITaskCompletionAction action, System.Threading.Tasks.Task completingTask); // 0x31017e4 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x3103e1c public System.Void MarkAborted(System.Threading.ThreadAbortException e); // 0x3103ec4 } // mscorlib.dll internal class System.Threading.Tasks.SystemThreadingTasks_TaskDebugView : System.Object { // Fields // Methods } // mscorlib.dll public enum System.Threading.Tasks.TaskCreationOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.TaskCreationOptions None = 0; // 0x0 public const System.Threading.Tasks.TaskCreationOptions PreferFairness = 1; // 0x0 public const System.Threading.Tasks.TaskCreationOptions LongRunning = 2; // 0x0 public const System.Threading.Tasks.TaskCreationOptions AttachedToParent = 4; // 0x0 public const System.Threading.Tasks.TaskCreationOptions DenyChildAttach = 8; // 0x0 public const System.Threading.Tasks.TaskCreationOptions HideScheduler = 16; // 0x0 public const System.Threading.Tasks.TaskCreationOptions RunContinuationsAsynchronously = 64; // 0x0 // Methods } // mscorlib.dll internal enum System.Threading.Tasks.InternalTaskOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.InternalTaskOptions None = 0; // 0x0 public const System.Threading.Tasks.InternalTaskOptions InternalOptionsMask = 65280; // 0x0 public const System.Threading.Tasks.InternalTaskOptions ContinuationTask = 512; // 0x0 public const System.Threading.Tasks.InternalTaskOptions PromiseTask = 1024; // 0x0 public const System.Threading.Tasks.InternalTaskOptions LazyCancellation = 4096; // 0x0 public const System.Threading.Tasks.InternalTaskOptions QueuedByRuntime = 8192; // 0x0 public const System.Threading.Tasks.InternalTaskOptions DoNotDispose = 16384; // 0x0 // Methods } // mscorlib.dll public enum System.Threading.Tasks.TaskContinuationOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.TaskContinuationOptions None = 0; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions PreferFairness = 1; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions LongRunning = 2; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions AttachedToParent = 4; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions DenyChildAttach = 8; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions HideScheduler = 16; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions LazyCancellation = 32; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions RunContinuationsAsynchronously = 64; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions NotOnRanToCompletion = 65536; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions NotOnFaulted = 131072; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions NotOnCanceled = 262144; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions OnlyOnRanToCompletion = 393216; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions OnlyOnFaulted = 327680; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions OnlyOnCanceled = 196608; // 0x0 public const System.Threading.Tasks.TaskContinuationOptions ExecuteSynchronously = 524288; // 0x0 // Methods } // mscorlib.dll internal class System.Threading.Tasks.StackGuard : System.Object { // Fields private System.Int32 m_inliningDepth; // 0x10 private const System.Int32 MAX_UNCHECKED_INLINING_DEPTH; // 0x0 // Methods internal System.Boolean TryBeginInliningScope(); // 0x3103ec8 internal System.Void EndInliningScope(); // 0x3103f08 public System.Void .ctor(); // 0x30fdc7c } // mscorlib.dll internal struct System.Threading.Tasks.VoidTaskResult : { // Fields // Methods } // mscorlib.dll internal interface System.Threading.Tasks.ITaskCompletionAction : { // Fields // Methods public abstract System.Void Invoke(System.Threading.Tasks.Task completingTask); // 0x1bd3a1c public abstract System.Boolean get_InvokeMayRunArbitraryCode(); // 0x1bd1824 } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.UnwrapPromise.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.UnwrapPromise.<>c <>9; // 0x0 public static System.Threading.WaitCallback <>9__8_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void b__8_0(System.Object state); // 0x1bd3a1c } // mscorlib.dll internal sealed class System.Threading.Tasks.UnwrapPromise : System.Threading.Tasks.Task, System.Threading.Tasks.ITaskCompletionAction { // Fields private System.Byte _state; // 0x0 private readonly System.Boolean _lookForOce; // 0x0 // Methods public System.Void .ctor(System.Threading.Tasks.Task outerTask, System.Boolean lookForOce); // 0x1bd3a50 public System.Void Invoke(System.Threading.Tasks.Task completingTask); // 0x1bd3a1c private System.Void InvokeCore(System.Threading.Tasks.Task completingTask); // 0x1bd3a1c private System.Void InvokeCoreAsync(System.Threading.Tasks.Task completingTask); // 0x1bd3a1c private System.Void ProcessCompletedOuterTask(System.Threading.Tasks.Task task); // 0x1bd3a1c private System.Boolean TrySetFromTask(System.Threading.Tasks.Task task, System.Boolean lookForOce); // 0x0 private System.Void ProcessInnerTask(System.Threading.Tasks.Task task); // 0x1bd3a1c public System.Boolean get_InvokeMayRunArbitraryCode(); // 0x1bd1824 } // mscorlib.dll internal sealed class System.Threading.Tasks.ContinuationTaskFromTask : System.Threading.Tasks.Task { // Fields private System.Threading.Tasks.Task m_antecedent; // 0x50 // Methods public System.Void .ctor(System.Threading.Tasks.Task antecedent, System.Delegate action, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions); // 0x3101b64 internal override System.Void InnerInvoke(); // 0x3103f1c } // mscorlib.dll internal sealed class System.Threading.Tasks.ContinuationTaskFromResultTask : System.Threading.Tasks.Task { // Fields private System.Threading.Tasks.Task m_antecedent; // 0x0 // Methods public System.Void .ctor(System.Threading.Tasks.Task antecedent, System.Delegate action, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions); // 0x1ce0384 internal override System.Void InnerInvoke(); // 0x1bd2ec0 } // mscorlib.dll internal sealed class System.Threading.Tasks.ContinuationResultTaskFromResultTask : System.Threading.Tasks.Task { // Fields private System.Threading.Tasks.Task m_antecedent; // 0x0 // Methods public System.Void .ctor(System.Threading.Tasks.Task antecedent, System.Delegate function, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.InternalTaskOptions internalOptions); // 0x1ce0384 internal override System.Void InnerInvoke(); // 0x1bd2ec0 } // mscorlib.dll internal abstract class System.Threading.Tasks.TaskContinuation : System.Object { // Fields // Methods internal abstract System.Void Run(System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask); // 0x1bd3a50 protected static System.Void InlineIfPossibleOrElseQueue(System.Threading.Tasks.Task task, System.Boolean needsProtection); // 0x3103ff8 protected System.Void .ctor(); // 0x3104138 } // mscorlib.dll internal class System.Threading.Tasks.StandardTaskContinuation : System.Threading.Tasks.TaskContinuation { // Fields internal readonly System.Threading.Tasks.Task m_task; // 0x10 internal readonly System.Threading.Tasks.TaskContinuationOptions m_options; // 0x18 private readonly System.Threading.Tasks.TaskScheduler m_taskScheduler; // 0x20 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Threading.Tasks.TaskContinuationOptions options, System.Threading.Tasks.TaskScheduler scheduler); // 0x3101ef0 internal override System.Void Run(System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask); // 0x3104140 } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x31048bc public System.Void .ctor(); // 0x3104924 internal System.Void <.cctor>b__7_0(System.Object state); // 0x310492c } // mscorlib.dll internal sealed class System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation : System.Threading.Tasks.AwaitTaskContinuation { // Fields private static readonly System.Threading.SendOrPostCallback s_postCallback; // 0x0 private static System.Threading.ContextCallback s_postActionCallback; // 0x8 private readonly System.Threading.SynchronizationContext m_syncContext; // 0x20 // Methods internal System.Void .ctor(System.Threading.SynchronizationContext context, System.Action action, System.Boolean flowExecutionContext); // 0x310054c internal sealed override System.Void Run(System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask); // 0x310437c private static System.Void PostAction(System.Object state); // 0x3104690 private static System.Threading.ContextCallback GetPostActionCallback(); // 0x3104724 private static System.Void .cctor(); // 0x31047ec } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation.<>c <>9; // 0x0 public static System.Action <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3104d88 public System.Void .ctor(); // 0x3104df0 internal System.Void b__2_0(System.Object state); // 0x3104df8 } // mscorlib.dll internal sealed class System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation : System.Threading.Tasks.AwaitTaskContinuation { // Fields private readonly System.Threading.Tasks.TaskScheduler m_scheduler; // 0x20 // Methods internal System.Void .ctor(System.Threading.Tasks.TaskScheduler scheduler, System.Action action, System.Boolean flowExecutionContext); // 0x3100628 internal sealed override System.Void Run(System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask); // 0x3104998 } // mscorlib.dll internal class System.Threading.Tasks.AwaitTaskContinuation : System.Threading.Tasks.TaskContinuation, System.Threading.IThreadPoolWorkItem { // Fields private readonly System.Threading.ExecutionContext m_capturedContext; // 0x10 protected readonly System.Action m_action; // 0x18 private static System.Threading.ContextCallback s_invokeActionCallback; // 0x0 // Methods internal System.Void .ctor(System.Action action, System.Boolean flowExecutionContext); // 0x31042d8 protected System.Threading.Tasks.Task CreateTask(System.Action action, System.Object state, System.Threading.Tasks.TaskScheduler scheduler); // 0x3104d00 internal override System.Void Run(System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask); // 0x3104bdc internal static System.Boolean get_IsValidLocationForInlining(); // 0x3104f40 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x3105074 private static System.Void InvokeAction(System.Object state); // 0x31051a8 protected static System.Threading.ContextCallback GetInvokeActionCallback(); // 0x3105214 protected System.Void RunCallback(System.Threading.ContextCallback callback, System.Object state, ref System.Threading.Tasks.Task& currentTask); // 0x31044f0 internal static System.Void RunOrScheduleAction(System.Action action, System.Boolean allowInlining, ref System.Threading.Tasks.Task& currentTask); // 0x3101658 internal static System.Void UnsafeScheduleAction(System.Action action); // 0x31006f4 protected static System.Void ThrowAsyncIfNecessary(System.Exception exc); // 0x3104ee8 public System.Void MarkAborted(System.Threading.ThreadAbortException e); // 0x31052c4 } // mscorlib.dll internal class System.Threading.Tasks.TaskExceptionHolder : System.Object { // Fields private static readonly System.Boolean s_failFastOnUnobservedException; // 0x0 private readonly System.Threading.Tasks.Task m_task; // 0x10 private System.Collections.Generic.LowLevelListWithIList m_faultExceptions; // 0x18 private System.Runtime.ExceptionServices.ExceptionDispatchInfo m_cancellationException; // 0x20 private System.Boolean m_isHandled; // 0x28 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task); // 0x30fe6fc private static System.Boolean ShouldFailFastOnUnobservedException(); // 0x31052c8 protected override System.Void Finalize(); // 0x31052d0 internal System.Boolean get_ContainsFaultList(); // 0x30fe300 internal System.Void Add(System.Object exceptionObject, System.Boolean representsCancellation); // 0x30fe72c private System.Void SetCancellationException(System.Object exceptionObject); // 0x3105680 private System.Void AddFaultException(System.Object exceptionObject); // 0x3105744 private System.Void MarkAsUnhandled(); // 0x3105c64 internal System.Void MarkAsHandled(System.Boolean calledFromFinalizer); // 0x30fe4e0 internal System.AggregateException CreateExceptionObject(System.Boolean calledFromFinalizer, System.Exception includeThisException); // 0x30fe738 internal System.Collections.ObjectModel.ReadOnlyCollection GetExceptionDispatchInfos(); // 0x30fea1c internal System.Runtime.ExceptionServices.ExceptionDispatchInfo GetCancellationExceptionDispatchInfo(); // 0x3105cd4 private static System.Void .cctor(); // 0x3105cdc } // mscorlib.dll internal sealed class System.Threading.Tasks.TaskFactory.CompleteOnInvokePromise : System.Threading.Tasks.Task, System.Threading.Tasks.ITaskCompletionAction { // Fields private System.Collections.Generic.IList _tasks; // 0x58 // Methods public System.Void .ctor(System.Collections.Generic.IList tasks); // 0x31060ec public System.Void Invoke(System.Threading.Tasks.Task completingTask); // 0x310620c public System.Boolean get_InvokeMayRunArbitraryCode(); // 0x3106458 } // mscorlib.dll public class System.Threading.Tasks.TaskFactory : System.Object { // Fields private readonly System.Threading.CancellationToken m_defaultCancellationToken; // 0x10 private readonly System.Threading.Tasks.TaskScheduler m_defaultScheduler; // 0x18 private readonly System.Threading.Tasks.TaskCreationOptions m_defaultCreationOptions; // 0x20 private readonly System.Threading.Tasks.TaskContinuationOptions m_defaultContinuationOptions; // 0x24 // Methods public System.Void .ctor(); // 0x3103ad8 public System.Void .ctor(System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskContinuationOptions continuationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x3105d24 internal static System.Void CheckCreationOptions(System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x3105e8c public System.Threading.Tasks.Task StartNew(System.Action action, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x3105ee8 public System.Threading.Tasks.Task StartNew(System.Action action, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x3105f74 public System.Threading.Tasks.Task StartNew(System.Func function, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 public System.Threading.Tasks.Task StartNew(System.Func function, System.Object state, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.TaskCreationOptions creationOptions, System.Threading.Tasks.TaskScheduler scheduler); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Action endMethod, TArg1 arg1, System.Object state); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Action endMethod, TArg1 arg1, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Action endMethod, TArg1 arg1, TArg2 arg2, System.Object state); // 0x1ce0384 public System.Threading.Tasks.Task FromAsync(System.Func beginMethod, System.Action endMethod, TArg1 arg1, TArg2 arg2, System.Object state, System.Threading.Tasks.TaskCreationOptions creationOptions); // 0x1ce0384 internal static System.Void CheckFromAsyncOptions(System.Threading.Tasks.TaskCreationOptions creationOptions, System.Boolean hasBeginMethod); // 0x3106004 internal static System.Threading.Tasks.Task CommonCWAnyLogic(System.Collections.Generic.IList tasks); // 0x3102e44 internal static System.Void CheckMultiTaskContinuationOptions(System.Threading.Tasks.TaskContinuationOptions continuationOptions); // 0x3105d90 } // mscorlib.dll internal sealed class System.Threading.Tasks.TaskScheduler.SystemThreadingTasks_TaskSchedulerDebugView : System.Object { // Fields // Methods } // mscorlib.dll public abstract class System.Threading.Tasks.TaskScheduler : System.Object { // Fields private static System.Runtime.CompilerServices.ConditionalWeakTable s_activeTaskSchedulers; // 0x0 private static readonly System.Threading.Tasks.TaskScheduler s_defaultTaskScheduler; // 0x8 internal static System.Int32 s_taskSchedulerIdCounter; // 0x10 private System.Int32 m_taskSchedulerId; // 0x10 private static System.EventHandler _unobservedTaskException; // 0x18 private static readonly System.Threading.Lock _unobservedTaskExceptionLockObject; // 0x20 // Methods protected internal abstract System.Void QueueTask(System.Threading.Tasks.Task task); // 0x1bd3a1c protected abstract System.Boolean TryExecuteTaskInline(System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued); // 0x0 internal System.Boolean TryRunInline(System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued); // 0x3100f28 protected internal virtual System.Boolean TryDequeue(System.Threading.Tasks.Task task); // 0x3106460 internal virtual System.Void NotifyWorkItemProgress(); // 0x3106468 internal virtual System.Boolean get_RequiresAtomicStartTransition(); // 0x310646c protected System.Void .ctor(); // 0x3106474 public static System.Threading.Tasks.TaskScheduler get_Default(); // 0x310647c public static System.Threading.Tasks.TaskScheduler get_Current(); // 0x30fd588 internal static System.Threading.Tasks.TaskScheduler get_InternalCurrent(); // 0x3100584 public static System.Threading.Tasks.TaskScheduler FromCurrentSynchronizationContext(); // 0x31064d4 public System.Int32 get_Id(); // 0x310111c protected System.Boolean TryExecuteTask(System.Threading.Tasks.Task task); // 0x31065e0 internal static System.Void PublishUnobservedTaskException(System.Object sender, System.Threading.Tasks.UnobservedTaskExceptionEventArgs ueea); // 0x310553c private static System.Void .cctor(); // 0x3106654 } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.SynchronizationContextTaskScheduler.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.SynchronizationContextTaskScheduler.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x31068fc public System.Void .ctor(); // 0x3106964 internal System.Void <.cctor>b__8_0(System.Object s); // 0x310696c } // mscorlib.dll internal sealed class System.Threading.Tasks.SynchronizationContextTaskScheduler : System.Threading.Tasks.TaskScheduler { // Fields private System.Threading.SynchronizationContext m_synchronizationContext; // 0x18 private static readonly System.Threading.SendOrPostCallback s_postCallback; // 0x0 // Methods internal System.Void .ctor(); // 0x3106524 protected internal override System.Void QueueTask(System.Threading.Tasks.Task task); // 0x3106760 protected override System.Boolean TryExecuteTaskInline(System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued); // 0x31067e4 private static System.Void .cctor(); // 0x310682c } // mscorlib.dll public class System.Threading.Tasks.UnobservedTaskExceptionEventArgs : System.EventArgs { // Fields private System.AggregateException m_exception; // 0x10 internal System.Boolean m_observed; // 0x18 // Methods public System.Void .ctor(System.AggregateException exception); // 0x31054c8 } // mscorlib.dll [Serializable] private sealed class System.Threading.Tasks.ThreadPoolTaskScheduler.<>c : System.Object { // Fields public static readonly System.Threading.Tasks.ThreadPoolTaskScheduler.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3106d88 public System.Void .ctor(); // 0x3106df0 internal System.Void <.cctor>b__10_0(System.Object s); // 0x3106df8 } // mscorlib.dll internal sealed class System.Threading.Tasks.ThreadPoolTaskScheduler : System.Threading.Tasks.TaskScheduler { // Fields private static readonly System.Threading.ParameterizedThreadStart s_longRunningThreadWork; // 0x0 // Methods internal System.Void .ctor(); // 0x3106708 protected internal override System.Void QueueTask(System.Threading.Tasks.Task task); // 0x31069f0 protected override System.Boolean TryExecuteTaskInline(System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued); // 0x3106bb8 protected internal override System.Boolean TryDequeue(System.Threading.Tasks.Task task); // 0x3106c98 internal override System.Void NotifyWorkItemProgress(); // 0x3106ca0 internal override System.Boolean get_RequiresAtomicStartTransition(); // 0x3106cb0 private static System.Void .cctor(); // 0x3106cb8 } // mscorlib.dll internal enum System.Threading.Tasks.CausalityTraceLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.CausalityTraceLevel Required = 0; // 0x0 public const System.Threading.Tasks.CausalityTraceLevel Important = 1; // 0x0 public const System.Threading.Tasks.CausalityTraceLevel Verbose = 2; // 0x0 // Methods } // mscorlib.dll internal enum System.Threading.Tasks.AsyncCausalityStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.AsyncCausalityStatus Started = 0; // 0x0 public const System.Threading.Tasks.AsyncCausalityStatus Completed = 1; // 0x0 public const System.Threading.Tasks.AsyncCausalityStatus Canceled = 2; // 0x0 public const System.Threading.Tasks.AsyncCausalityStatus Error = 3; // 0x0 // Methods } // mscorlib.dll internal enum System.Threading.Tasks.CausalityRelation : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.CausalityRelation AssignDelegate = 0; // 0x0 public const System.Threading.Tasks.CausalityRelation Join = 1; // 0x0 public const System.Threading.Tasks.CausalityRelation Choice = 2; // 0x0 public const System.Threading.Tasks.CausalityRelation Cancel = 3; // 0x0 public const System.Threading.Tasks.CausalityRelation Error = 4; // 0x0 // Methods } // mscorlib.dll internal enum System.Threading.Tasks.CausalitySynchronousWork : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.CausalitySynchronousWork CompletionNotification = 0; // 0x0 public const System.Threading.Tasks.CausalitySynchronousWork ProgressNotification = 1; // 0x0 public const System.Threading.Tasks.CausalitySynchronousWork Execution = 2; // 0x0 // Methods } // mscorlib.dll internal static class System.Threading.Tasks.AsyncCausalityTracer : System.Object { // Fields // Methods internal static System.Boolean get_LoggingOn(); // 0x3103794 internal static System.Void TraceOperationCreation(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Int32 taskId, System.String operationName, System.UInt64 relatedContext); // 0x3106e7c internal static System.Void TraceOperationCompletion(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Int32 taskId, System.Threading.Tasks.AsyncCausalityStatus status); // 0x3106e80 internal static System.Void TraceSynchronousWorkStart(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Int32 taskId, System.Threading.Tasks.CausalitySynchronousWork work); // 0x3106e84 internal static System.Void TraceSynchronousWorkCompletion(System.Threading.Tasks.CausalityTraceLevel traceLevel, System.Threading.Tasks.CausalitySynchronousWork work); // 0x310379c } // mscorlib.dll public enum System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags None = 0; // 0x0 public const System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags UseSchedulingContext = 1; // 0x0 public const System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags FlowExecutionContext = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Threading.Tasks.Sources.ValueTaskSourceStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.Tasks.Sources.ValueTaskSourceStatus Pending = 0; // 0x0 public const System.Threading.Tasks.Sources.ValueTaskSourceStatus Succeeded = 1; // 0x0 public const System.Threading.Tasks.Sources.ValueTaskSourceStatus Faulted = 2; // 0x0 public const System.Threading.Tasks.Sources.ValueTaskSourceStatus Canceled = 3; // 0x0 // Methods } // mscorlib.dll public interface System.Threading.Tasks.Sources.IValueTaskSource : { // Fields // Methods public abstract System.Threading.Tasks.Sources.ValueTaskSourceStatus GetStatus(System.Int16 token); // 0x0 public abstract System.Void OnCompleted(System.Action continuation, System.Object state, System.Int16 token, System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags flags); // 0x0 public abstract System.Void GetResult(System.Int16 token); // 0x1bd3364 } // mscorlib.dll public interface System.Threading.Tasks.Sources.IValueTaskSource : { // Fields // Methods public abstract System.Threading.Tasks.Sources.ValueTaskSourceStatus GetStatus(System.Int16 token); // 0x0 public abstract System.Void OnCompleted(System.Action continuation, System.Object state, System.Int16 token, System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags flags); // 0x0 public abstract TResult GetResult(System.Int16 token); // 0x1ce0384 } // mscorlib.dll internal sealed class System.Text.ASCIIEncoding.ASCIIEncodingSealed : System.Text.ASCIIEncoding { // Fields // Methods public System.Void .ctor(); // 0x3108e3c } // mscorlib.dll [Serializable] public class System.Text.ASCIIEncoding : System.Text.Encoding { // Fields internal static readonly System.Text.ASCIIEncoding.ASCIIEncodingSealed s_default; // 0x0 // Methods public System.Void .ctor(); // 0x3106e88 internal override System.Void SetDefaultFallbacks(); // 0x3106e94 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3106f60 public override System.Int32 GetByteCount(System.String chars); // 0x31070d8 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x3107164 public override System.Int32 GetBytes(System.String chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x3107234 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x310747c public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x31076e0 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x31077d8 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x3107950 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3107a20 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x3107c84 public override System.String GetString(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount); // 0x3107d7c internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 charCount, System.Text.EncoderNLS encoder); // 0x3107f38 internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS encoder); // 0x310823c internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS decoder); // 0x3108670 internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS decoder); // 0x3108814 public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x3108aac public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x3108bac public override System.Boolean get_IsSingleByte(); // 0x3108ca8 public override System.Text.Decoder GetDecoder(); // 0x3108cb0 public override System.Text.Encoder GetEncoder(); // 0x3108d68 private static System.Void .cctor(); // 0x3108dc4 } // mscorlib.dll [Serializable] public abstract class System.Text.Decoder : System.Object { // Fields internal System.Text.DecoderFallback _fallback; // 0x10 internal System.Text.DecoderFallbackBuffer _fallbackBuffer; // 0x18 // Methods protected System.Void .ctor(); // 0x3108e98 public System.Text.DecoderFallback get_Fallback(); // 0x3108ea0 public System.Text.DecoderFallbackBuffer get_FallbackBuffer(); // 0x31087c0 internal System.Boolean get_InternalHasFallbackBuffer(); // 0x3108ea8 public virtual System.Void Reset(); // 0x3108eb8 public abstract System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x0 public virtual System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x3108fd0 public virtual System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Boolean flush); // 0x3108fdc public abstract System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x0 public virtual System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush); // 0x3109138 public virtual System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush); // 0x3109144 public virtual System.Int32 GetChars(System.ReadOnlySpan bytes, System.Span chars, System.Boolean flush); // 0x3109354 public virtual System.Void Convert(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x3109434 public virtual System.Void Convert(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x3109710 } // mscorlib.dll [Serializable] internal sealed class System.Text.InternalDecoderBestFitFallback : System.Text.DecoderFallback { // Fields internal System.Text.Encoding _encoding; // 0x10 internal System.Char[] _arrayBestFit; // 0x18 internal System.Char _cReplacement; // 0x20 // Methods internal System.Void .ctor(System.Text.Encoding encoding); // 0x3109930 public override System.Text.DecoderFallbackBuffer CreateFallbackBuffer(); // 0x3109970 public override System.Int32 get_MaxCharCount(); // 0x3109b0c public override System.Boolean Equals(System.Object value); // 0x3109b14 public override System.Int32 GetHashCode(); // 0x3109bbc } // mscorlib.dll internal sealed class System.Text.InternalDecoderBestFitFallbackBuffer : System.Text.DecoderFallbackBuffer { // Fields private System.Char _cBestFit; // 0x20 private System.Int32 _iCount; // 0x24 private System.Int32 _iSize; // 0x28 private System.Text.InternalDecoderBestFitFallback _oFallback; // 0x30 private static System.Object s_InternalSyncObject; // 0x0 // Methods private static System.Object get_InternalSyncObject(); // 0x3109be0 public System.Void .ctor(System.Text.InternalDecoderBestFitFallback fallback); // 0x31099c8 public override System.Boolean Fallback(System.Byte[] bytesUnknown, System.Int32 index); // 0x3109c7c public override System.Char GetNextChar(); // 0x3109dfc public override System.Int32 get_Remaining(); // 0x3109e3c public override System.Void Reset(); // 0x3109e48 internal override System.Int32 InternalFallback(System.Byte[] bytes, System.Byte* pBytes); // 0x3109e58 private System.Char TryBestFit(System.Byte[] bytesCheck); // 0x3109cbc } // mscorlib.dll [Serializable] public sealed class System.Text.DecoderExceptionFallback : System.Text.DecoderFallback { // Fields // Methods public System.Void .ctor(); // 0x3109e60 public override System.Text.DecoderFallbackBuffer CreateFallbackBuffer(); // 0x3109e68 public override System.Int32 get_MaxCharCount(); // 0x3109ec4 public override System.Boolean Equals(System.Object value); // 0x3109ecc public override System.Int32 GetHashCode(); // 0x3109f28 } // mscorlib.dll public sealed class System.Text.DecoderExceptionFallbackBuffer : System.Text.DecoderFallbackBuffer { // Fields // Methods public override System.Boolean Fallback(System.Byte[] bytesUnknown, System.Int32 index); // 0x3109f30 public override System.Char GetNextChar(); // 0x310a104 public override System.Int32 get_Remaining(); // 0x310a10c private System.Void Throw(System.Byte[] bytesUnknown, System.Int32 index); // 0x3109f38 public System.Void .ctor(); // 0x3109ebc } // mscorlib.dll [Serializable] public sealed class System.Text.DecoderFallbackException : System.ArgumentException { // Fields private System.Byte[] _bytesUnknown; // 0x98 private System.Int32 _index; // 0xa0 // Methods public System.Void .ctor(); // 0x310a150 public System.Void .ctor(System.String message, System.Byte[] bytesUnknown, System.Int32 index); // 0x310a114 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x310a1ac } // mscorlib.dll [Serializable] public abstract class System.Text.DecoderFallback : System.Object { // Fields private static System.Text.DecoderFallback s_replacementFallback; // 0x0 private static System.Text.DecoderFallback s_exceptionFallback; // 0x8 // Methods public static System.Text.DecoderFallback get_ReplacementFallback(); // 0x3106ecc public static System.Text.DecoderFallback get_ExceptionFallback(); // 0x310a1fc public abstract System.Text.DecoderFallbackBuffer CreateFallbackBuffer(); // 0x1bd219c public abstract System.Int32 get_MaxCharCount(); // 0x1bd1ddc protected System.Void .ctor(); // 0x3109968 } // mscorlib.dll public abstract class System.Text.DecoderFallbackBuffer : System.Object { // Fields internal System.Byte* byteStart; // 0x10 internal System.Char* charEnd; // 0x18 // Methods public abstract System.Boolean Fallback(System.Byte[] bytesUnknown, System.Int32 index); // 0x0 public abstract System.Char GetNextChar(); // 0x1bd2af0 public abstract System.Int32 get_Remaining(); // 0x1bd1ddc public virtual System.Void Reset(); // 0x310a298 internal System.Void InternalReset(); // 0x3108a9c internal System.Void InternalInitialize(System.Byte* byteStart, System.Char* charEnd); // 0x310880c internal virtual System.Boolean InternalFallback(System.Byte[] bytes, System.Byte* pBytes, ref System.Char*& chars); // 0x310a2c0 internal virtual System.Int32 InternalFallback(System.Byte[] bytes, System.Byte* pBytes); // 0x310a44c internal System.Void ThrowLastBytesRecursive(System.Byte[] bytesUnknown); // 0x310a5b8 protected System.Void .ctor(); // 0x3109c74 } // mscorlib.dll internal class System.Text.DecoderNLS : System.Text.Decoder { // Fields private System.Text.Encoding _encoding; // 0x20 private System.Boolean _mustFlush; // 0x28 internal System.Boolean _throwOnOverflow; // 0x29 internal System.Int32 _bytesUsed; // 0x2c // Methods internal System.Void .ctor(System.Text.Encoding encoding); // 0x3108d08 public override System.Void Reset(); // 0x310a7b0 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x310a7c8 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x310a7d8 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Boolean flush); // 0x310a9a4 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x310aa94 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush); // 0x310aaa4 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush); // 0x310ad24 public override System.Void Convert(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x310ae3c public override System.Void Convert(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x310b0f4 public System.Boolean get_MustFlush(); // 0x310b2ac internal virtual System.Boolean get_HasState(); // 0x310b2b4 internal System.Void ClearMustFlush(); // 0x310b2bc } // mscorlib.dll [Serializable] public sealed class System.Text.DecoderReplacementFallback : System.Text.DecoderFallback, System.Runtime.Serialization.ISerializable { // Fields private System.String _strDefault; // 0x10 // Methods public System.Void .ctor(); // 0x310a1b4 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x310b474 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x310b598 public System.Void .ctor(System.String replacement); // 0x310b2c4 public System.String get_DefaultString(); // 0x310b5f4 public override System.Text.DecoderFallbackBuffer CreateFallbackBuffer(); // 0x310b5fc public override System.Int32 get_MaxCharCount(); // 0x310b694 public override System.Boolean Equals(System.Object value); // 0x310b6b0 public override System.Int32 GetHashCode(); // 0x310b730 } // mscorlib.dll public sealed class System.Text.DecoderReplacementFallbackBuffer : System.Text.DecoderFallbackBuffer { // Fields private System.String _strDefault; // 0x20 private System.Int32 _fallbackCount; // 0x28 private System.Int32 _fallbackIndex; // 0x2c // Methods public System.Void .ctor(System.Text.DecoderReplacementFallback fallback); // 0x310b654 public override System.Boolean Fallback(System.Byte[] bytesUnknown, System.Int32 index); // 0x310b750 public override System.Char GetNextChar(); // 0x310b790 public override System.Int32 get_Remaining(); // 0x310b7e0 public override System.Void Reset(); // 0x310b7ec internal override System.Int32 InternalFallback(System.Byte[] bytes, System.Byte* pBytes); // 0x310b7fc } // mscorlib.dll [Serializable] public abstract class System.Text.Encoder : System.Object { // Fields internal System.Text.EncoderFallback _fallback; // 0x10 internal System.Text.EncoderFallbackBuffer _fallbackBuffer; // 0x18 // Methods protected System.Void .ctor(); // 0x310bb88 public System.Text.EncoderFallback get_Fallback(); // 0x310bb90 public System.Text.EncoderFallbackBuffer get_FallbackBuffer(); // 0x310bb98 internal System.Boolean get_InternalHasFallbackBuffer(); // 0x310bc74 public virtual System.Void Reset(); // 0x310bc84 public abstract System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x0 public virtual System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Boolean flush); // 0x310bd68 public abstract System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex, System.Boolean flush); // 0x0 public virtual System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Boolean flush); // 0x310becc public virtual System.Void Convert(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Boolean flush, out System.Int32& charsUsed, out System.Int32& bytesUsed, out System.Boolean& completed); // 0x310c0dc public virtual System.Void Convert(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Boolean flush, out System.Int32& charsUsed, out System.Int32& bytesUsed, out System.Boolean& completed); // 0x310c3b8 } // mscorlib.dll [Serializable] internal class System.Text.InternalEncoderBestFitFallback : System.Text.EncoderFallback { // Fields internal System.Text.Encoding _encoding; // 0x10 internal System.Char[] _arrayBestFit; // 0x18 // Methods internal System.Void .ctor(System.Text.Encoding encoding); // 0x310c5d8 public override System.Text.EncoderFallbackBuffer CreateFallbackBuffer(); // 0x310c610 public override System.Int32 get_MaxCharCount(); // 0x310c7ac public override System.Boolean Equals(System.Object value); // 0x310c7b4 public override System.Int32 GetHashCode(); // 0x310c878 } // mscorlib.dll internal sealed class System.Text.InternalEncoderBestFitFallbackBuffer : System.Text.EncoderFallbackBuffer { // Fields private System.Char _cBestFit; // 0x30 private System.Text.InternalEncoderBestFitFallback _oFallback; // 0x38 private System.Int32 _iCount; // 0x40 private System.Int32 _iSize; // 0x44 private static System.Object s_InternalSyncObject; // 0x0 // Methods private static System.Object get_InternalSyncObject(); // 0x310c89c public System.Void .ctor(System.Text.InternalEncoderBestFitFallback fallback); // 0x310c668 public override System.Boolean Fallback(System.Char charUnknown, System.Int32 index); // 0x310c938 public override System.Boolean Fallback(System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x310ca3c public override System.Char GetNextChar(); // 0x310cc14 public override System.Boolean MovePrevious(); // 0x310cc54 public override System.Int32 get_Remaining(); // 0x310cc80 public override System.Void Reset(); // 0x310cc8c private System.Char TryBestFit(System.Char cUnknown); // 0x310c968 } // mscorlib.dll [Serializable] public sealed class System.Text.EncoderExceptionFallback : System.Text.EncoderFallback { // Fields // Methods public System.Void .ctor(); // 0x310cca0 public override System.Text.EncoderFallbackBuffer CreateFallbackBuffer(); // 0x310cca8 public override System.Int32 get_MaxCharCount(); // 0x310cd04 public override System.Boolean Equals(System.Object value); // 0x310cd0c public override System.Int32 GetHashCode(); // 0x310cd68 } // mscorlib.dll public sealed class System.Text.EncoderExceptionFallbackBuffer : System.Text.EncoderFallbackBuffer { // Fields // Methods public System.Void .ctor(); // 0x310ccfc public override System.Boolean Fallback(System.Char charUnknown, System.Int32 index); // 0x310cd70 public override System.Boolean Fallback(System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x310ce4c public override System.Char GetNextChar(); // 0x310d28c public override System.Boolean MovePrevious(); // 0x310d294 public override System.Int32 get_Remaining(); // 0x310d29c } // mscorlib.dll [Serializable] public sealed class System.Text.EncoderFallbackException : System.ArgumentException { // Fields private System.Char _charUnknown; // 0x98 private System.Char _charUnknownHigh; // 0x9a private System.Char _charUnknownLow; // 0x9c private System.Int32 _index; // 0xa0 // Methods public System.Void .ctor(); // 0x310d2a4 internal System.Void .ctor(System.String message, System.Char charUnknown, System.Int32 index); // 0x310ce1c internal System.Void .ctor(System.String message, System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x310d09c private System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x310d300 } // mscorlib.dll [Serializable] public abstract class System.Text.EncoderFallback : System.Object { // Fields private static System.Text.EncoderFallback s_replacementFallback; // 0x0 private static System.Text.EncoderFallback s_exceptionFallback; // 0x8 // Methods public static System.Text.EncoderFallback get_ReplacementFallback(); // 0x310bbe4 public static System.Text.EncoderFallback get_ExceptionFallback(); // 0x310d350 public abstract System.Text.EncoderFallbackBuffer CreateFallbackBuffer(); // 0x1bd219c public abstract System.Int32 get_MaxCharCount(); // 0x1bd1ddc protected System.Void .ctor(); // 0x310c608 } // mscorlib.dll public abstract class System.Text.EncoderFallbackBuffer : System.Object { // Fields internal System.Char* charStart; // 0x10 internal System.Char* charEnd; // 0x18 internal System.Text.EncoderNLS encoder; // 0x20 internal System.Boolean setEncoder; // 0x28 internal System.Boolean bUsedEncoder; // 0x29 internal System.Boolean bFallingBack; // 0x2a internal System.Int32 iRecursionCount; // 0x2c // Methods public abstract System.Boolean Fallback(System.Char charUnknown, System.Int32 index); // 0x0 public abstract System.Boolean Fallback(System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x0 public abstract System.Char GetNextChar(); // 0x1bd2af0 public abstract System.Boolean MovePrevious(); // 0x1bd1824 public abstract System.Int32 get_Remaining(); // 0x1bd1ddc public virtual System.Void Reset(); // 0x310d3e8 internal System.Void InternalReset(); // 0x310d410 internal System.Void InternalInitialize(System.Char* charStart, System.Char* charEnd, System.Text.EncoderNLS encoder, System.Boolean setEncoder); // 0x310d428 internal System.Char InternalGetNextChar(); // 0x310d464 internal virtual System.Boolean InternalFallback(System.Char ch, ref System.Char*& chars); // 0x310d494 internal System.Void ThrowLastCharRecursive(System.Int32 charRecursive); // 0x310d63c protected System.Void .ctor(); // 0x310c930 } // mscorlib.dll internal class System.Text.EncoderNLS : System.Text.Encoder { // Fields internal System.Char _charLeftOver; // 0x20 private System.Text.Encoding _encoding; // 0x28 private System.Boolean _mustFlush; // 0x30 internal System.Boolean _throwOnOverflow; // 0x31 internal System.Int32 _charsUsed; // 0x34 // Methods internal System.Void .ctor(System.Text.Encoding encoding); // 0x310d6c8 public override System.Void Reset(); // 0x310d728 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x310d748 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Boolean flush); // 0x310d914 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex, System.Boolean flush); // 0x310da04 public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Boolean flush); // 0x310dc84 public override System.Void Convert(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Boolean flush, out System.Int32& charsUsed, out System.Int32& bytesUsed, out System.Boolean& completed); // 0x310dd9c public override System.Void Convert(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Boolean flush, out System.Int32& charsUsed, out System.Int32& bytesUsed, out System.Boolean& completed); // 0x310e050 public System.Text.Encoding get_Encoding(); // 0x310e204 public System.Boolean get_MustFlush(); // 0x310e20c internal virtual System.Boolean get_HasState(); // 0x310e214 internal System.Void ClearMustFlush(); // 0x310e224 } // mscorlib.dll [Serializable] public sealed class System.Text.EncoderReplacementFallback : System.Text.EncoderFallback, System.Runtime.Serialization.ISerializable { // Fields private System.String _strDefault; // 0x10 // Methods public System.Void .ctor(); // 0x310d308 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x310e3dc private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x310e500 public System.Void .ctor(System.String replacement); // 0x310e22c public System.String get_DefaultString(); // 0x310e55c public override System.Text.EncoderFallbackBuffer CreateFallbackBuffer(); // 0x310e564 public override System.Int32 get_MaxCharCount(); // 0x310e60c public override System.Boolean Equals(System.Object value); // 0x310e628 public override System.Int32 GetHashCode(); // 0x310e6a8 } // mscorlib.dll public sealed class System.Text.EncoderReplacementFallbackBuffer : System.Text.EncoderFallbackBuffer { // Fields private System.String _strDefault; // 0x30 private System.Int32 _fallbackCount; // 0x38 private System.Int32 _fallbackIndex; // 0x3c // Methods public System.Void .ctor(System.Text.EncoderReplacementFallback fallback); // 0x310e5bc public override System.Boolean Fallback(System.Char charUnknown, System.Int32 index); // 0x310e6c8 public override System.Boolean Fallback(System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x310e808 public override System.Char GetNextChar(); // 0x310ea18 public override System.Boolean MovePrevious(); // 0x310ea68 public override System.Int32 get_Remaining(); // 0x310ea98 public override System.Void Reset(); // 0x310eaa4 } // mscorlib.dll [Serializable] public sealed class System.Text.EncodingInfo : System.Object { // Fields private System.Int32 iCodePage; // 0x10 private System.String strEncodingName; // 0x18 private System.String strDisplayName; // 0x20 // Methods internal System.Void .ctor(System.Int32 codePage, System.String name, System.String displayName); // 0x310eab8 public System.Int32 get_CodePage(); // 0x310eb0c public override System.Boolean Equals(System.Object value); // 0x310eb14 public override System.Int32 GetHashCode(); // 0x310eb90 internal System.Void .ctor(); // 0x310eb98 } // mscorlib.dll [Serializable] internal abstract class System.Text.EncodingNLS : System.Text.Encoding { // Fields // Methods protected System.Void .ctor(System.Int32 codePage); // 0x310ebd0 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x310ebd8 public override System.Int32 GetByteCount(System.String s); // 0x310ed50 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x310eddc public override System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x310eeac public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x310f0f4 public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x310f358 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x310f450 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x310f5c8 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x310f698 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x310f8fc public override System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x310f9f4 public override System.Text.Decoder GetDecoder(); // 0x310fbb0 public override System.Text.Encoder GetEncoder(); // 0x310fc0c } // mscorlib.dll public abstract class System.Text.EncodingProvider : System.Object { // Fields private static System.Object s_InternalSyncObject; // 0x0 private static System.Text.EncodingProvider[] s_providers; // 0x8 // Methods public abstract System.Text.Encoding GetEncoding(System.String name); // 0x1bd22a0 public abstract System.Text.Encoding GetEncoding(System.Int32 codepage); // 0x1bd21c8 public virtual System.Text.Encoding GetEncoding(System.String name, System.Text.EncoderFallback encoderFallback, System.Text.DecoderFallback decoderFallback); // 0x310fc64 public virtual System.Text.Encoding GetEncoding(System.Int32 codepage, System.Text.EncoderFallback encoderFallback, System.Text.DecoderFallback decoderFallback); // 0x310fd64 internal static System.Void AddProvider(System.Text.EncodingProvider provider); // 0x310fe64 internal static System.Text.Encoding GetEncodingFromProvider(System.Int32 codepage); // 0x31101c4 internal static System.Text.Encoding GetEncodingFromProvider(System.String encodingName); // 0x31102a0 internal static System.Text.Encoding GetEncodingFromProvider(System.Int32 codepage, System.Text.EncoderFallback enc, System.Text.DecoderFallback dec); // 0x311037c internal static System.Text.Encoding GetEncodingFromProvider(System.String encodingName, System.Text.EncoderFallback enc, System.Text.DecoderFallback dec); // 0x3110470 private static System.Void .cctor(); // 0x3110564 } // mscorlib.dll [Serializable] internal class System.Text.Latin1Encoding : System.Text.EncodingNLS, System.Runtime.Serialization.ISerializable { // Fields internal static readonly System.Text.Latin1Encoding s_default; // 0x0 private static readonly System.Char[] arrayCharBestFit; // 0x8 // Methods public System.Void .ctor(); // 0x31105e0 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31105ec private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3110638 internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 charCount, System.Text.EncoderNLS encoder); // 0x3110720 internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS encoder); // 0x3110938 internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS decoder); // 0x3110ccc internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS decoder); // 0x3110cd4 public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x3110d58 public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x3110e58 public override System.Boolean get_IsSingleByte(); // 0x3110f54 public override System.Boolean IsAlwaysNormalized(System.Text.NormalizationForm form); // 0x3110f5c internal override System.Char[] GetBestFitUnicodeToBytesData(); // 0x3110f68 private static System.Void .cctor(); // 0x3110fc0 } // mscorlib.dll public enum System.Text.NormalizationForm : { // Fields public System.Int32 value__; // 0x10 public const System.Text.NormalizationForm FormC = 1; // 0x0 public const System.Text.NormalizationForm FormD = 2; // 0x0 public const System.Text.NormalizationForm FormKC = 5; // 0x0 public const System.Text.NormalizationForm FormKD = 6; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Text.StringBuilder : System.Object, System.Runtime.Serialization.ISerializable { // Fields internal System.Char[] m_ChunkChars; // 0x10 internal System.Text.StringBuilder m_ChunkPrevious; // 0x18 internal System.Int32 m_ChunkLength; // 0x20 internal System.Int32 m_ChunkOffset; // 0x24 internal System.Int32 m_MaxCapacity; // 0x28 internal const System.Int32 DefaultCapacity; // 0x0 private const System.String CapacityField; // 0x0 private const System.String MaxCapacityField; // 0x0 private const System.String StringValueField; // 0x0 private const System.String ThreadIDField; // 0x0 internal const System.Int32 MaxChunkSize; // 0x0 private const System.Int32 IndexLimit; // 0x0 private const System.Int32 WidthLimit; // 0x0 // Methods public System.Void .ctor(); // 0x311108c public System.Void .ctor(System.Int32 capacity); // 0x31110f8 public System.Void .ctor(System.String value); // 0x31112d0 public System.Void .ctor(System.String value, System.Int32 capacity); // 0x31112ec public System.Void .ctor(System.String value, System.Int32 startIndex, System.Int32 length, System.Int32 capacity); // 0x3111308 public System.Void .ctor(System.Int32 capacity, System.Int32 maxCapacity); // 0x3111100 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3111628 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3111930 private System.Void AssertInvariants(); // 0x3111a98 public System.Int32 get_Capacity(); // 0x3111a74 public System.Void set_Capacity(System.Int32 value); // 0x3111ab4 public System.Int32 get_MaxCapacity(); // 0x3111c48 public System.Int32 EnsureCapacity(System.Int32 capacity); // 0x3111c50 public override System.String ToString(); // 0x3111d04 public System.String ToString(System.Int32 startIndex, System.Int32 length); // 0x3111e40 public System.Text.StringBuilder Clear(); // 0x31121a4 public System.Int32 get_Length(); // 0x3111c3c public System.Void set_Length(System.Int32 value); // 0x31121c0 public System.Char get_Chars(System.Int32 index); // 0x3112590 public System.Void set_Chars(System.Int32 index, System.Char value); // 0x3112618 public System.Text.StringBuilder Append(System.Char value, System.Int32 repeatCount); // 0x311242c public System.Text.StringBuilder Append(System.Char[] value, System.Int32 startIndex, System.Int32 charCount); // 0x3112880 public System.Text.StringBuilder Append(System.String value); // 0x3112b0c private System.Void AppendHelper(System.String value); // 0x3112c10 public System.Text.StringBuilder Append(System.String value, System.Int32 startIndex, System.Int32 count); // 0x3112c48 public System.Text.StringBuilder Append(System.Text.StringBuilder value); // 0x3112d80 public System.Text.StringBuilder Append(System.Text.StringBuilder value, System.Int32 startIndex, System.Int32 count); // 0x3112fb4 private System.Text.StringBuilder AppendCore(System.Text.StringBuilder value, System.Int32 startIndex, System.Int32 count); // 0x3112d9c public System.Text.StringBuilder AppendLine(); // 0x31130c0 public System.Text.StringBuilder AppendLine(System.String value); // 0x31130e0 public System.Void CopyTo(System.Int32 sourceIndex, System.Char[] destination, System.Int32 destinationIndex, System.Int32 count); // 0x3113104 public System.Void CopyTo(System.Int32 sourceIndex, System.Span destination, System.Int32 count); // 0x3111fd8 public System.Text.StringBuilder Insert(System.Int32 index, System.String value, System.Int32 count); // 0x3113424 public System.Text.StringBuilder Remove(System.Int32 startIndex, System.Int32 length); // 0x31139a0 public System.Text.StringBuilder Append(System.Boolean value); // 0x3113c64 public System.Text.StringBuilder Append(System.Char value); // 0x3113cdc public System.Text.StringBuilder Append(System.SByte value); // 0x3113d2c public System.Text.StringBuilder Append(System.Byte value); // 0x3113d84 public System.Text.StringBuilder Append(System.Int16 value); // 0x3113ddc public System.Text.StringBuilder Append(System.Int32 value); // 0x3113e34 public System.Text.StringBuilder Append(System.Int64 value); // 0x3113e8c public System.Text.StringBuilder Append(System.Single value); // 0x3113ee4 public System.Text.StringBuilder Append(System.Double value); // 0x3113f3c public System.Text.StringBuilder Append(System.Decimal value); // 0x3113f94 public System.Text.StringBuilder Append(System.UInt16 value); // 0x3113ff4 public System.Text.StringBuilder Append(System.UInt32 value); // 0x311404c public System.Text.StringBuilder Append(System.UInt64 value); // 0x31140a4 private System.Text.StringBuilder AppendSpanFormattable(T value); // 0x1ce0384 public System.Text.StringBuilder Append(System.Object value); // 0x31140fc public System.Text.StringBuilder Append(System.Char[] value); // 0x3114134 public System.Text.StringBuilder Append(System.ReadOnlySpan value); // 0x311415c public System.Text.StringBuilder AppendJoin(System.String separator, System.Object[] values); // 0x31141e4 public System.Text.StringBuilder AppendJoin(System.String separator, System.Collections.Generic.IEnumerable values); // 0x1bd23b0 public System.Text.StringBuilder AppendJoin(System.String separator, System.String[] values); // 0x311427c public System.Text.StringBuilder AppendJoin(System.Char separator, System.Object[] values); // 0x3114314 public System.Text.StringBuilder AppendJoin(System.Char separator, System.Collections.Generic.IEnumerable values); // 0x1ce0384 public System.Text.StringBuilder AppendJoin(System.Char separator, System.String[] values); // 0x311437c private System.Text.StringBuilder AppendJoinCore(System.Char* separator, System.Int32 separatorLength, System.Collections.Generic.IEnumerable values); // 0x1ce0384 private System.Text.StringBuilder AppendJoinCore(System.Char* separator, System.Int32 separatorLength, T[] values); // 0x1ce0384 public System.Text.StringBuilder Insert(System.Int32 index, System.String value); // 0x31143e4 public System.Text.StringBuilder Insert(System.Int32 index, System.Boolean value); // 0x3114564 public System.Text.StringBuilder Insert(System.Int32 index, System.SByte value); // 0x31145e8 public System.Text.StringBuilder Insert(System.Int32 index, System.Byte value); // 0x3114628 public System.Text.StringBuilder Insert(System.Int32 index, System.Int16 value); // 0x3114668 public System.Text.StringBuilder Insert(System.Int32 index, System.Char value); // 0x31146a8 public System.Text.StringBuilder Insert(System.Int32 index, System.Char[] value); // 0x31146d4 public System.Text.StringBuilder Insert(System.Int32 index, System.Char[] value, System.Int32 startIndex, System.Int32 charCount); // 0x3114764 public System.Text.StringBuilder Insert(System.Int32 index, System.Int32 value); // 0x3114904 public System.Text.StringBuilder Insert(System.Int32 index, System.Int64 value); // 0x3114944 public System.Text.StringBuilder Insert(System.Int32 index, System.Single value); // 0x3114984 public System.Text.StringBuilder Insert(System.Int32 index, System.Double value); // 0x31149c4 public System.Text.StringBuilder Insert(System.Int32 index, System.Decimal value); // 0x3114a04 public System.Text.StringBuilder Insert(System.Int32 index, System.UInt16 value); // 0x3114ab0 public System.Text.StringBuilder Insert(System.Int32 index, System.UInt32 value); // 0x3114af0 public System.Text.StringBuilder Insert(System.Int32 index, System.UInt64 value); // 0x3114b30 public System.Text.StringBuilder Insert(System.Int32 index, System.Object value); // 0x3114b70 public System.Text.StringBuilder Insert(System.Int32 index, System.ReadOnlySpan value); // 0x3114bb8 public System.Text.StringBuilder AppendFormat(System.String format, System.Object arg0); // 0x3114cb4 public System.Text.StringBuilder AppendFormat(System.String format, System.Object arg0, System.Object arg1); // 0x3115828 public System.Text.StringBuilder AppendFormat(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3115884 public System.Text.StringBuilder AppendFormat(System.String format, System.Object[] args); // 0x31158e4 public System.Text.StringBuilder AppendFormat(System.IFormatProvider provider, System.String format, System.Object arg0); // 0x3115998 public System.Text.StringBuilder AppendFormat(System.IFormatProvider provider, System.String format, System.Object arg0, System.Object arg1); // 0x31159f4 public System.Text.StringBuilder AppendFormat(System.IFormatProvider provider, System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3115a54 public System.Text.StringBuilder AppendFormat(System.IFormatProvider provider, System.String format, System.Object[] args); // 0x3115ab8 private static System.Void FormatError(); // 0x3115b70 internal System.Text.StringBuilder AppendFormatHelper(System.IFormatProvider provider, System.String format, System.ParamsArray args); // 0x3114d0c public System.Text.StringBuilder Replace(System.String oldValue, System.String newValue); // 0x3115bbc public System.Boolean Equals(System.Text.StringBuilder sb); // 0x3115ee0 public System.Boolean Equals(System.ReadOnlySpan span); // 0x3116008 public System.Text.StringBuilder Replace(System.String oldValue, System.String newValue, System.Int32 startIndex, System.Int32 count); // 0x3115bcc public System.Text.StringBuilder Replace(System.Char oldChar, System.Char newChar); // 0x311640c public System.Text.StringBuilder Replace(System.Char oldChar, System.Char newChar, System.Int32 startIndex, System.Int32 count); // 0x311641c public System.Text.StringBuilder Append(System.Char* value, System.Int32 valueCount); // 0x31129bc private System.Void Insert(System.Int32 index, System.Char* value, System.Int32 valueCount); // 0x3114494 private System.Void ReplaceAllInChunk(System.Int32[] replacements, System.Int32 replacementsCount, System.Text.StringBuilder sourceChunk, System.Int32 removeCount, System.String value); // 0x3116250 private System.Boolean StartsWith(System.Text.StringBuilder chunk, System.Int32 indexInChunk, System.Int32 count, System.String value); // 0x3116178 private System.Void ReplaceInPlaceAtChunk(ref System.Text.StringBuilder& chunk, ref System.Int32& indexInChunk, System.Char* value, System.Int32 count); // 0x311388c private static System.Void ThreadSafeCopy(System.Char* sourcePtr, System.Char[] destination, System.Int32 destinationIndex, System.Int32 count); // 0x3111560 private static System.Void ThreadSafeCopy(System.Char[] source, System.Int32 sourceIndex, System.Span destination, System.Int32 destinationIndex, System.Int32 count); // 0x31132bc private System.Text.StringBuilder FindChunkForIndex(System.Int32 index); // 0x3112568 private System.Text.StringBuilder FindChunkForByte(System.Int32 byteIndex); // 0x3116620 private System.Span get_RemainingCurrentChunk(); // 0x3116648 private System.Text.StringBuilder Next(System.Text.StringBuilder chunk); // 0x31165e0 private System.Void ExpandByABlock(System.Int32 minBlockCharCount); // 0x31126d0 private System.Void .ctor(System.Text.StringBuilder from); // 0x31166b0 private System.Void MakeRoom(System.Int32 index, System.Int32 count, out System.Text.StringBuilder& chunk, out System.Int32& indexInChunk, System.Boolean doNotMoveFollowingChars); // 0x31135ac private System.Void .ctor(System.Int32 size, System.Int32 maxCapacity, System.Text.StringBuilder previousBlock); // 0x311670c private System.Void Remove(System.Int32 startIndex, System.Int32 count, out System.Text.StringBuilder& chunk, out System.Int32& indexInChunk); // 0x3113ad4 } // mscorlib.dll internal static class System.Text.StringBuilderCache : System.Object { // Fields private static System.Text.StringBuilder t_cachedInstance; // 0xffffffffffffffff // Methods public static System.Text.StringBuilder Acquire(System.Int32 capacity); // 0x31167b4 public static System.Void Release(System.Text.StringBuilder sb); // 0x3116888 public static System.String GetStringAndRelease(System.Text.StringBuilder sb); // 0x3116910 } // mscorlib.dll [Serializable] private sealed class System.Text.UTF32Encoding.UTF32Decoder : System.Text.DecoderNLS { // Fields internal System.Int32 iChar; // 0x30 internal System.Int32 readByteCount; // 0x34 // Methods public System.Void .ctor(System.Text.UTF32Encoding encoding); // 0x3118964 public override System.Void Reset(); // 0x31190c0 internal override System.Boolean get_HasState(); // 0x31190e0 } // mscorlib.dll [Serializable] public sealed class System.Text.UTF32Encoding : System.Text.Encoding { // Fields internal static readonly System.Text.UTF32Encoding s_default; // 0x0 internal static readonly System.Text.UTF32Encoding s_bigEndianDefault; // 0x8 private static readonly System.Byte[] s_bigEndianPreamble; // 0x10 private static readonly System.Byte[] s_littleEndianPreamble; // 0x18 private System.Boolean _emitUTF32ByteOrderMark; // 0x38 private System.Boolean _isThrowException; // 0x39 private System.Boolean _bigEndian; // 0x3a // Methods public System.Void .ctor(); // 0x311694c public System.Void .ctor(System.Boolean bigEndian, System.Boolean byteOrderMark); // 0x31169e0 public System.Void .ctor(System.Boolean bigEndian, System.Boolean byteOrderMark, System.Boolean throwOnInvalidCharacters); // 0x3116974 internal override System.Void SetDefaultFallbacks(); // 0x3116a1c public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3116b00 public override System.Int32 GetByteCount(System.String s); // 0x3116c78 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x3116d04 public override System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x3116dd4 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x311701c public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x3117280 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3117378 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x31174f0 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x31175c0 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x3117824 public override System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311791c internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Text.EncoderNLS encoder); // 0x3117ad8 internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS encoder); // 0x3117db8 internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS baseDecoder); // 0x31181bc internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder); // 0x31184f4 private System.UInt32 GetSurrogate(System.Char cHigh, System.Char cLow); // 0x31181a0 private System.Char GetHighSurrogate(System.UInt32 iChar); // 0x31188e8 private System.Char GetLowSurrogate(System.UInt32 iChar); // 0x31188fc public override System.Text.Decoder GetDecoder(); // 0x3118908 public override System.Text.Encoder GetEncoder(); // 0x311896c public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x31189c4 public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x3118ac4 public override System.Byte[] GetPreamble(); // 0x3118b90 public override System.ReadOnlySpan get_Preamble(); // 0x3118ca4 public override System.Boolean Equals(System.Object value); // 0x3118e24 public override System.Int32 GetHashCode(); // 0x3118ee8 private static System.Void .cctor(); // 0x3118f64 } // mscorlib.dll [Serializable] private sealed class System.Text.UTF7Encoding.Decoder : System.Text.DecoderNLS { // Fields internal System.Int32 bits; // 0x30 internal System.Int32 bitCount; // 0x34 internal System.Boolean firstByte; // 0x38 // Methods public System.Void .ctor(System.Text.UTF7Encoding encoding); // 0x311ac9c public override System.Void Reset(); // 0x311aeac internal override System.Boolean get_HasState(); // 0x311aed4 } // mscorlib.dll [Serializable] private sealed class System.Text.UTF7Encoding.Encoder : System.Text.EncoderNLS { // Fields internal System.Int32 bits; // 0x38 internal System.Int32 bitCount; // 0x3c // Methods public System.Void .ctor(System.Text.UTF7Encoding encoding); // 0x311acfc public override System.Void Reset(); // 0x311aee4 internal override System.Boolean get_HasState(); // 0x311af08 } // mscorlib.dll [Serializable] private sealed class System.Text.UTF7Encoding.DecoderUTF7Fallback : System.Text.DecoderFallback { // Fields // Methods public System.Void .ctor(); // 0x311949c public override System.Text.DecoderFallbackBuffer CreateFallbackBuffer(); // 0x311af28 public override System.Int32 get_MaxCharCount(); // 0x311af94 public override System.Boolean Equals(System.Object value); // 0x311af9c public override System.Int32 GetHashCode(); // 0x311aff8 } // mscorlib.dll private sealed class System.Text.UTF7Encoding.DecoderUTF7FallbackBuffer : System.Text.DecoderFallbackBuffer { // Fields private System.Char cFallback; // 0x20 private System.Int32 iCount; // 0x24 private System.Int32 iSize; // 0x28 // Methods public System.Void .ctor(System.Text.UTF7Encoding.DecoderUTF7Fallback fallback); // 0x311af84 public override System.Boolean Fallback(System.Byte[] bytesUnknown, System.Int32 index); // 0x311b000 public override System.Char GetNextChar(); // 0x311b03c public override System.Int32 get_Remaining(); // 0x311b05c public override System.Void Reset(); // 0x311b068 internal override System.Int32 InternalFallback(System.Byte[] bytes, System.Byte* pBytes); // 0x311b078 } // mscorlib.dll [Serializable] public class System.Text.UTF7Encoding : System.Text.Encoding { // Fields internal static readonly System.Text.UTF7Encoding s_default; // 0x0 private System.Byte[] _base64Bytes; // 0x38 private System.SByte[] _base64Values; // 0x40 private System.Boolean[] _directEncode; // 0x48 private System.Boolean _allowOptionals; // 0x50 // Methods public System.Void .ctor(); // 0x31190f0 public System.Void .ctor(System.Boolean allowOptionals); // 0x3119114 private System.Void MakeTables(); // 0x3119144 internal override System.Void SetDefaultFallbacks(); // 0x31193dc public override System.Boolean Equals(System.Object value); // 0x31194a4 public override System.Int32 GetHashCode(); // 0x3119574 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x31195e0 public override System.Int32 GetByteCount(System.String s); // 0x3119758 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x31197e4 public override System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x31198b4 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x3119afc public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x3119d60 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3119e58 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x3119fd0 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x311a0a0 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x311a304 public override System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311a3fc internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Text.EncoderNLS baseEncoder); // 0x311a5b8 internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS baseEncoder); // 0x311a5d4 internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS baseDecoder); // 0x311a970 internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder); // 0x311a98c public override System.Text.Decoder GetDecoder(); // 0x311ac40 public override System.Text.Encoder GetEncoder(); // 0x311aca4 public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x311ad00 public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x311adc0 private static System.Void .cctor(); // 0x311ae34 } // mscorlib.dll internal sealed class System.Text.UTF8Encoding.UTF8EncodingSealed : System.Text.UTF8Encoding { // Fields // Methods public System.Void .ctor(System.Boolean encoderShouldEmitUTF8Identifier); // 0x311e5d8 public override System.ReadOnlySpan get_Preamble(); // 0x311e640 } // mscorlib.dll [Serializable] private sealed class System.Text.UTF8Encoding.UTF8Encoder : System.Text.EncoderNLS { // Fields internal System.Int32 surrogateChar; // 0x38 // Methods public System.Void .ctor(System.Text.UTF8Encoding encoding); // 0x311e724 public override System.Void Reset(); // 0x311e72c internal override System.Boolean get_HasState(); // 0x311e74c } // mscorlib.dll [Serializable] private sealed class System.Text.UTF8Encoding.UTF8Decoder : System.Text.DecoderNLS { // Fields internal System.Int32 bits; // 0x30 // Methods public System.Void .ctor(System.Text.UTF8Encoding encoding); // 0x311e75c public override System.Void Reset(); // 0x311e764 internal override System.Boolean get_HasState(); // 0x311e784 } // mscorlib.dll [Serializable] public class System.Text.UTF8Encoding : System.Text.Encoding { // Fields private const System.Int32 UTF8_CODEPAGE; // 0x0 internal static readonly System.Text.UTF8Encoding.UTF8EncodingSealed s_default; // 0x0 internal static readonly System.Byte[] s_preamble; // 0x8 internal readonly System.Boolean _emitUTF8Identifier; // 0x38 private System.Boolean _isThrowException; // 0x39 private const System.Int32 FinalByte; // 0x0 private const System.Int32 SupplimentarySeq; // 0x0 private const System.Int32 ThreeByteSeq; // 0x0 // Methods public System.Void .ctor(); // 0x311b0ec public System.Void .ctor(System.Boolean encoderShouldEmitUTF8Identifier); // 0x311b10c public System.Void .ctor(System.Boolean encoderShouldEmitUTF8Identifier, System.Boolean throwOnInvalidBytes); // 0x311b13c internal override System.Void SetDefaultFallbacks(); // 0x311b19c public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x311b280 public override System.Int32 GetByteCount(System.String chars); // 0x311b3f8 public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x311b484 public override System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x311b554 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x311b79c public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x311ba00 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311baf8 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x311bc70 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x311bd40 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x311bfa4 public override System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311c09c internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Text.EncoderNLS baseEncoder); // 0x311c258 private static System.Int32 PtrDiff(System.Char* a, System.Char* b); // 0x311c868 private static System.Int32 PtrDiff(System.Byte* a, System.Byte* b); // 0x311c874 private static System.Boolean InRange(System.Int32 ch, System.Int32 start, System.Int32 end); // 0x311c854 internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS baseEncoder); // 0x311c87c internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS baseDecoder); // 0x311cfd4 internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder); // 0x311d4b8 private System.Boolean FallbackInvalidByteSequence(ref System.Byte*& pSrc, System.Int32 ch, System.Text.DecoderFallbackBuffer fallback, ref System.Char*& pTarget); // 0x311db58 private System.Int32 FallbackInvalidByteSequence(System.Byte* pSrc, System.Int32 ch, System.Text.DecoderFallbackBuffer fallback); // 0x311d478 private System.Byte[] GetBytesUnknown(ref System.Byte*& pSrc, System.Int32 ch); // 0x311dbc4 public override System.Text.Decoder GetDecoder(); // 0x311ddb8 public override System.Text.Encoder GetEncoder(); // 0x311de14 public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x311de70 public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x311df70 public override System.Byte[] GetPreamble(); // 0x311e070 public override System.ReadOnlySpan get_Preamble(); // 0x311e154 public override System.Boolean Equals(System.Object value); // 0x311e2c4 public override System.Int32 GetHashCode(); // 0x311e394 private static System.Void .cctor(); // 0x311e3f4 } // mscorlib.dll [Serializable] private sealed class System.Text.UnicodeEncoding.Decoder : System.Text.DecoderNLS { // Fields internal System.Int32 lastByte; // 0x30 internal System.Char lastChar; // 0x34 // Methods public System.Void .ctor(System.Text.UnicodeEncoding encoding); // 0x3121660 public override System.Void Reset(); // 0x3121e44 internal override System.Boolean get_HasState(); // 0x3121e6c } // mscorlib.dll [Serializable] public class System.Text.UnicodeEncoding : System.Text.Encoding { // Fields internal static readonly System.Text.UnicodeEncoding s_bigEndianDefault; // 0x0 internal static readonly System.Text.UnicodeEncoding s_littleEndianDefault; // 0x8 private static readonly System.Byte[] s_bigEndianPreamble; // 0x10 private static readonly System.Byte[] s_littleEndianPreamble; // 0x18 internal System.Boolean isThrowException; // 0x38 internal System.Boolean bigEndian; // 0x39 internal System.Boolean byteOrderMark; // 0x3a private static readonly System.UInt64 highLowPatternMask; // 0x20 // Methods public System.Void .ctor(); // 0x311e794 public System.Void .ctor(System.Boolean bigEndian, System.Boolean byteOrderMark); // 0x311e7e0 public System.Void .ctor(System.Boolean bigEndian, System.Boolean byteOrderMark, System.Boolean throwOnInvalidBytes); // 0x311e820 internal override System.Void SetDefaultFallbacks(); // 0x311e918 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x311ea04 public override System.Int32 GetByteCount(System.String s); // 0x311eb7c public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x311ec08 public override System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x311ecd8 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x311ef20 public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x311f184 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311f27c public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x311f3f4 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x311f4c4 public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x311f728 public override System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x311f820 internal override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Text.EncoderNLS encoder); // 0x311f9dc internal override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS encoder); // 0x311fefc internal override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS baseDecoder); // 0x312061c internal override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder); // 0x3120c60 public override System.Text.Encoder GetEncoder(); // 0x31215a0 public override System.Text.Decoder GetDecoder(); // 0x31215fc public override System.Byte[] GetPreamble(); // 0x3121670 public override System.ReadOnlySpan get_Preamble(); // 0x312177c public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x31218fc public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x31219fc public override System.Boolean Equals(System.Object value); // 0x3121b00 public override System.Int32 GetHashCode(); // 0x3121c14 private static System.Void .cctor(); // 0x3121c90 } // mscorlib.dll internal struct System.Text.ValueStringBuilder : { // Fields private System.Char[] _arrayToReturnToPool; // 0x10 private System.Span _chars; // 0x18 private System.Int32 _pos; // 0x28 // Methods public System.Void .ctor(System.Span initialBuffer); // 0x3121e90 public System.Int32 get_Length(); // 0x3121ea0 public ref System.Char& get_Item(System.Int32 index); // 0x3121ea8 public override System.String ToString(); // 0x3121ecc public System.Boolean TryCopyTo(System.Span destination, out System.Int32& charsWritten); // 0x3121f98 public System.Void Append(System.Char c); // 0x3122080 public System.Void Append(System.String s); // 0x312217c private System.Void AppendSlow(System.String s); // 0x3122228 public System.Void Append(System.Char c, System.Int32 count); // 0x3122598 public System.Void Append(System.Char* value, System.Int32 length); // 0x31226c0 public System.Span AppendSpan(System.Int32 length); // 0x31227a0 private System.Void GrowAndAppend(System.Char c); // 0x31220fc private System.Void Grow(System.Int32 requiredAdditionalCapacity); // 0x3122354 public System.Void Dispose(); // 0x312285c } // mscorlib.dll internal struct System.Text.ValueUtf8Converter : { // Fields private System.Byte[] _arrayToReturnToPool; // 0x10 private System.Span _bytes; // 0x18 // Methods public System.Void .ctor(System.Span initialBuffer); // 0x3122954 public System.Span ConvertAndTerminateString(System.ReadOnlySpan value); // 0x3122960 public System.Void Dispose(); // 0x3122bf8 } // mscorlib.dll [Serializable] internal class System.Text.Encoding.DefaultEncoder : System.Text.Encoder, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IObjectReference { // Fields private System.Text.Encoding m_encoding; // 0x20 private System.Boolean m_hasInitializedEncoding; // 0x28 internal System.Char charLeftOver; // 0x2a // Methods public System.Void .ctor(System.Text.Encoding encoding); // 0x3126808 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x312710c public System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x3127494 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x312755c public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x31275fc public override System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Boolean flush); // 0x3127620 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex, System.Boolean flush); // 0x3127644 public override System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Boolean flush); // 0x3127668 } // mscorlib.dll [Serializable] internal class System.Text.Encoding.DefaultDecoder : System.Text.Decoder, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IObjectReference { // Fields private System.Text.Encoding m_encoding; // 0x20 private System.Boolean m_hasInitializedEncoding; // 0x28 // Methods public System.Void .ctor(System.Text.Encoding encoding); // 0x3126574 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x312768c public System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x3127990 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31279e4 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3127a84 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x3127a94 public override System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Boolean flush); // 0x3127ab8 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3127adc public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush); // 0x3127aec public override System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush); // 0x3127b10 } // mscorlib.dll internal class System.Text.Encoding.EncodingCharBuffer : System.Object { // Fields private System.Char* chars; // 0x10 private System.Char* charStart; // 0x18 private System.Char* charEnd; // 0x20 private System.Int32 charCountResult; // 0x28 private System.Text.Encoding enc; // 0x30 private System.Text.DecoderNLS decoder; // 0x38 private System.Byte* byteStart; // 0x40 private System.Byte* byteEnd; // 0x48 private System.Byte* bytes; // 0x50 private System.Text.DecoderFallbackBuffer fallbackBuffer; // 0x58 // Methods internal System.Void .ctor(System.Text.Encoding enc, System.Text.DecoderNLS decoder, System.Char* charStart, System.Int32 charCount, System.Byte* byteStart, System.Int32 byteCount); // 0x3127b34 internal System.Boolean AddChar(System.Char ch, System.Int32 numBytes); // 0x3127c14 internal System.Boolean AddChar(System.Char ch); // 0x3127c84 internal System.Void AdjustBytes(System.Int32 count); // 0x3127c8c internal System.Boolean get_MoreData(); // 0x3127c9c internal System.Byte GetNextByte(); // 0x3127cac internal System.Int32 get_BytesUsed(); // 0x3127cd0 internal System.Boolean Fallback(System.Byte fallbackByte); // 0x3127ce0 internal System.Boolean Fallback(System.Byte[] byteBuffer); // 0x3127d58 internal System.Int32 get_Count(); // 0x3127e34 } // mscorlib.dll internal class System.Text.Encoding.EncodingByteBuffer : System.Object { // Fields private System.Byte* bytes; // 0x10 private System.Byte* byteStart; // 0x18 private System.Byte* byteEnd; // 0x20 private System.Char* chars; // 0x28 private System.Char* charStart; // 0x30 private System.Char* charEnd; // 0x38 private System.Int32 byteCountResult; // 0x40 private System.Text.Encoding enc; // 0x48 private System.Text.EncoderNLS encoder; // 0x50 internal System.Text.EncoderFallbackBuffer fallbackBuffer; // 0x58 // Methods internal System.Void .ctor(System.Text.Encoding inEncoding, System.Text.EncoderNLS inEncoder, System.Byte* inByteStart, System.Int32 inByteCount, System.Char* inCharStart, System.Int32 inCharCount); // 0x3127e3c internal System.Boolean AddByte(System.Byte b, System.Int32 moreBytesExpected); // 0x3128080 internal System.Boolean AddByte(System.Byte b1); // 0x312814c internal System.Boolean AddByte(System.Byte b1, System.Byte b2); // 0x3128154 internal System.Boolean AddByte(System.Byte b1, System.Byte b2, System.Int32 moreBytesExpected); // 0x312815c internal System.Void MovePrevious(System.Boolean bThrow); // 0x31280d0 internal System.Boolean get_MoreData(); // 0x31281a4 internal System.Char GetNextChar(); // 0x31281ec internal System.Int32 get_CharsUsed(); // 0x312823c internal System.Int32 get_Count(); // 0x3128254 } // mscorlib.dll [Serializable] public abstract class System.Text.Encoding : System.Object, System.ICloneable { // Fields private static System.Text.Encoding defaultEncoding; // 0x0 private static System.Text.Encoding unicodeEncoding; // 0x8 private static System.Text.Encoding bigEndianUnicode; // 0x10 private static System.Text.Encoding utf7Encoding; // 0x18 private static System.Text.Encoding utf8Encoding; // 0x20 private static System.Text.Encoding utf32Encoding; // 0x28 private static System.Text.Encoding asciiEncoding; // 0x30 private static System.Text.Encoding latin1Encoding; // 0x38 private static System.Collections.Generic.Dictionary encodings; // 0x40 private const System.Int32 MIMECONTF_MAILNEWS; // 0x0 private const System.Int32 MIMECONTF_BROWSER; // 0x0 private const System.Int32 MIMECONTF_SAVABLE_MAILNEWS; // 0x0 private const System.Int32 MIMECONTF_SAVABLE_BROWSER; // 0x0 private const System.Int32 CodePageDefault; // 0x0 private const System.Int32 CodePageNoOEM; // 0x0 private const System.Int32 CodePageNoMac; // 0x0 private const System.Int32 CodePageNoThread; // 0x0 private const System.Int32 CodePageNoSymbol; // 0x0 private const System.Int32 CodePageUnicode; // 0x0 private const System.Int32 CodePageBigEndian; // 0x0 private const System.Int32 CodePageWindows1252; // 0x0 private const System.Int32 CodePageMacGB2312; // 0x0 private const System.Int32 CodePageGB2312; // 0x0 private const System.Int32 CodePageMacKorean; // 0x0 private const System.Int32 CodePageDLLKorean; // 0x0 private const System.Int32 ISO2022JP; // 0x0 private const System.Int32 ISO2022JPESC; // 0x0 private const System.Int32 ISO2022JPSISO; // 0x0 private const System.Int32 ISOKorean; // 0x0 private const System.Int32 ISOSimplifiedCN; // 0x0 private const System.Int32 EUCJP; // 0x0 private const System.Int32 ChineseHZ; // 0x0 private const System.Int32 DuplicateEUCCN; // 0x0 private const System.Int32 EUCCN; // 0x0 private const System.Int32 EUCKR; // 0x0 internal const System.Int32 CodePageASCII; // 0x0 internal const System.Int32 ISO_8859_1; // 0x0 private const System.Int32 ISCIIAssemese; // 0x0 private const System.Int32 ISCIIBengali; // 0x0 private const System.Int32 ISCIIDevanagari; // 0x0 private const System.Int32 ISCIIGujarathi; // 0x0 private const System.Int32 ISCIIKannada; // 0x0 private const System.Int32 ISCIIMalayalam; // 0x0 private const System.Int32 ISCIIOriya; // 0x0 private const System.Int32 ISCIIPanjabi; // 0x0 private const System.Int32 ISCIITamil; // 0x0 private const System.Int32 ISCIITelugu; // 0x0 private const System.Int32 GB18030; // 0x0 private const System.Int32 ISO_8859_8I; // 0x0 private const System.Int32 ISO_8859_8_Visual; // 0x0 private const System.Int32 ENC50229; // 0x0 private const System.Int32 CodePageUTF7; // 0x0 private const System.Int32 CodePageUTF8; // 0x0 private const System.Int32 CodePageUTF32; // 0x0 private const System.Int32 CodePageUTF32BE; // 0x0 internal System.Int32 m_codePage; // 0x10 internal System.Globalization.CodePageDataItem dataItem; // 0x18 internal System.Boolean m_deserializedFromEverett; // 0x20 private System.Boolean m_isReadOnly; // 0x21 internal System.Text.EncoderFallback encoderFallback; // 0x28 internal System.Text.DecoderFallback decoderFallback; // 0x30 private static System.Object s_InternalSyncObject; // 0x48 // Methods protected System.Void .ctor(); // 0x3122cec protected System.Void .ctor(System.Int32 codePage); // 0x311e890 protected System.Void .ctor(System.Int32 codePage, System.Text.EncoderFallback encoderFallback, System.Text.DecoderFallback decoderFallback); // 0x3122d1c internal virtual System.Void SetDefaultFallbacks(); // 0x3122e3c internal System.Void OnDeserializing(); // 0x3122ee4 internal System.Void OnDeserialized(); // 0x3122f18 private System.Void OnDeserializing(System.Runtime.Serialization.StreamingContext ctx); // 0x3122f5c private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x3122f90 private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext ctx); // 0x3122f94 internal System.Void DeserializeEncoding(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3122fa0 internal System.Void SerializeEncoding(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31233e0 public static System.Byte[] Convert(System.Text.Encoding srcEncoding, System.Text.Encoding dstEncoding, System.Byte[] bytes); // 0x3123588 public static System.Byte[] Convert(System.Text.Encoding srcEncoding, System.Text.Encoding dstEncoding, System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x31235e8 private static System.Object get_InternalSyncObject(); // 0x3123718 public static System.Void RegisterProvider(System.Text.EncodingProvider provider); // 0x31237b0 public static System.Text.Encoding GetEncoding(System.Int32 codepage); // 0x3123808 public static System.Text.Encoding GetEncoding(System.Int32 codepage, System.Text.EncoderFallback encoderFallback, System.Text.DecoderFallback decoderFallback); // 0x3124cc4 public static System.Text.Encoding GetEncoding(System.String name); // 0x3124f44 public static System.Text.Encoding GetEncoding(System.String name, System.Text.EncoderFallback encoderFallback, System.Text.DecoderFallback decoderFallback); // 0x3124fe0 public static System.Text.EncodingInfo[] GetEncodings(); // 0x31250a0 public virtual System.Byte[] GetPreamble(); // 0x31250f0 public virtual System.ReadOnlySpan get_Preamble(); // 0x3125148 private System.Void GetDataItem(); // 0x312519c public virtual System.String get_BodyName(); // 0x31252d8 public virtual System.String get_EncodingName(); // 0x3125308 public virtual System.String get_HeaderName(); // 0x3125314 public virtual System.String get_WebName(); // 0x3125344 public virtual System.Int32 get_WindowsCodePage(); // 0x3125374 public virtual System.Boolean get_IsBrowserDisplay(); // 0x31253a8 public virtual System.Boolean get_IsBrowserSave(); // 0x31253d8 public virtual System.Boolean get_IsMailNewsDisplay(); // 0x3125408 public virtual System.Boolean get_IsMailNewsSave(); // 0x3125438 public virtual System.Boolean get_IsSingleByte(); // 0x3125468 public System.Text.EncoderFallback get_EncoderFallback(); // 0x3125470 public System.Void set_EncoderFallback(System.Text.EncoderFallback value); // 0x3124dcc public System.Text.DecoderFallback get_DecoderFallback(); // 0x3125478 public System.Void set_DecoderFallback(System.Text.DecoderFallback value); // 0x3124e88 public virtual System.Object Clone(); // 0x3125480 public System.Boolean get_IsReadOnly(); // 0x3125508 public static System.Text.Encoding get_ASCII(); // 0x312446c private static System.Text.Encoding get_Latin1(); // 0x3124510 public virtual System.Int32 GetByteCount(System.Char[] chars); // 0x3125510 public virtual System.Int32 GetByteCount(System.String s); // 0x31255a0 public abstract System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x0 public System.Int32 GetByteCount(System.String str, System.Int32 index, System.Int32 count); // 0x312562c public virtual System.Int32 GetByteCount(System.Char* chars, System.Int32 count); // 0x312567c internal virtual System.Int32 GetByteCount(System.Char* chars, System.Int32 count, System.Text.EncoderNLS encoder); // 0x31257ec public virtual System.Byte[] GetBytes(System.Char[] chars); // 0x31257fc public virtual System.Byte[] GetBytes(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x312588c public abstract System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x0 public virtual System.Byte[] GetBytes(System.String s); // 0x3125948 public virtual System.Int32 GetBytes(System.String s, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x3125a4c internal virtual System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount, System.Text.EncoderNLS encoder); // 0x3125af8 public virtual System.Int32 GetBytes(System.Char* chars, System.Int32 charCount, System.Byte* bytes, System.Int32 byteCount); // 0x3125b08 public virtual System.Int32 GetCharCount(System.Byte[] bytes); // 0x3125d24 public abstract System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x0 public virtual System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count); // 0x3125db4 internal virtual System.Int32 GetCharCount(System.Byte* bytes, System.Int32 count, System.Text.DecoderNLS decoder); // 0x3125f24 public virtual System.Char[] GetChars(System.Byte[] bytes); // 0x3125f34 public virtual System.Char[] GetChars(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3125fc4 public abstract System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x0 public virtual System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount); // 0x3126080 internal virtual System.Int32 GetChars(System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS decoder); // 0x312629c public System.String GetString(System.Byte* bytes, System.Int32 byteCount); // 0x31262ac public virtual System.Int32 GetChars(System.ReadOnlySpan bytes, System.Span chars); // 0x3126390 public System.String GetString(System.ReadOnlySpan bytes); // 0x3126464 public virtual System.Int32 get_CodePage(); // 0x31264e0 public System.Boolean IsAlwaysNormalized(); // 0x31264e8 public virtual System.Boolean IsAlwaysNormalized(System.Text.NormalizationForm form); // 0x31264fc public virtual System.Text.Decoder GetDecoder(); // 0x3126504 private static System.Text.Encoding CreateDefaultEncoding(); // 0x31265b0 internal System.Void setReadOnly(System.Boolean value); // 0x312678c public static System.Text.Encoding get_Default(); // 0x31240ec public virtual System.Text.Encoder GetEncoder(); // 0x3126798 public abstract System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x1bd1e08 public abstract System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x1bd1e08 public virtual System.String GetString(System.Byte[] bytes); // 0x3126844 public virtual System.String GetString(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x31268d4 public static System.Text.Encoding get_Unicode(); // 0x3124178 public static System.Text.Encoding get_BigEndianUnicode(); // 0x3124248 public static System.Text.Encoding get_UTF7(); // 0x312431c public static System.Text.Encoding get_UTF8(); // 0x3122b50 public static System.Text.Encoding get_UTF32(); // 0x31243c0 public override System.Boolean Equals(System.Object value); // 0x31268fc public override System.Int32 GetHashCode(); // 0x31269cc internal virtual System.Char[] GetBestFitUnicodeToBytesData(); // 0x3126a24 internal virtual System.Char[] GetBestFitBytesToUnicodeData(); // 0x3126a7c internal System.Void ThrowBytesOverflow(); // 0x3126ad4 internal System.Void ThrowBytesOverflow(System.Text.EncoderNLS encoder, System.Boolean nothingEncoded); // 0x31205a4 internal System.Void ThrowCharsOverflow(); // 0x3126bd8 internal System.Void ThrowCharsOverflow(System.Text.DecoderNLS decoder, System.Boolean nothingDecoded); // 0x3121528 public virtual System.Int32 GetCharCount(System.ReadOnlySpan bytes); // 0x3126cdc public virtual System.Int32 GetByteCount(System.ReadOnlySpan chars); // 0x3126d64 public virtual System.Int32 GetBytes(System.ReadOnlySpan chars, System.Span bytes); // 0x3126dec public System.Byte[] GetBytes(System.String s, System.Int32 index, System.Int32 count); // 0x3126ec0 } // mscorlib.dll internal enum System.Text.NormalizationCheck : { // Fields public System.Int32 value__; // 0x10 public const System.Text.NormalizationCheck Yes = 0; // 0x0 public const System.Text.NormalizationCheck No = 1; // 0x0 public const System.Text.NormalizationCheck Maybe = 2; // 0x0 // Methods } // mscorlib.dll internal class System.Text.Normalization : System.Object { // Fields private static System.Byte* props; // 0x0 private static System.Int32* mappedChars; // 0x8 private static System.Int16* charMapIndex; // 0x10 private static System.Int16* helperIndex; // 0x18 private static System.UInt16* mapIdxToComposite; // 0x20 private static System.Byte* combiningClass; // 0x28 private static System.Object forLock; // 0x30 public static readonly System.Boolean isReady; // 0x38 // Methods private static System.UInt32 PropValue(System.Int32 cp); // 0x312825c private static System.Int32 CharMapIdx(System.Int32 cp); // 0x31282f0 private static System.Byte GetCombiningClass(System.Int32 c); // 0x3128384 private static System.Int32 GetPrimaryCompositeFromMapIndex(System.Int32 src); // 0x312842c private static System.Int32 GetPrimaryCompositeHelperIndex(System.Int32 cp); // 0x31284d4 private static System.String Compose(System.String source, System.Int32 checkType); // 0x312857c private static System.Text.StringBuilder Combine(System.String source, System.Int32 start, System.Int32 checkType); // 0x3128790 private static System.Void Combine(System.Text.StringBuilder sb, System.Int32 i, System.Int32 checkType); // 0x31288cc private static System.Int32 CombineHangul(System.Text.StringBuilder sb, System.String s, System.Int32 current); // 0x3128b10 private static System.Int32 Fetch(System.Text.StringBuilder sb, System.String s, System.Int32 i); // 0x3128f08 private static System.Int32 TryComposeWithPreviousStarter(System.Text.StringBuilder sb, System.String s, System.Int32 current); // 0x3128cd4 private static System.Int32 TryCompose(System.Int32 i, System.Int32 starter, System.Int32 candidate); // 0x3128f44 private static System.String Decompose(System.String source, System.Int32 checkType); // 0x312905c private static System.Void Decompose(System.String source, ref System.Text.StringBuilder& sb, System.Int32 checkType); // 0x312865c private static System.Void ReorderCanonical(System.String src, ref System.Text.StringBuilder& sb, System.Int32 start); // 0x31292d8 private static System.Void DecomposeChar(ref System.Text.StringBuilder& sb, ref System.Int32[]& buf, System.String s, System.Int32 i, System.Int32 checkType, ref System.Int32& start); // 0x31290e8 public static System.Text.NormalizationCheck QuickCheck(System.Char c, System.Int32 type); // 0x31289dc private static System.Int32 GetCanonicalHangul(System.Int32 s, System.Int32[] buf, System.Int32 bufIdx); // 0x312970c private static System.Int32 GetCanonical(System.Int32 c, System.Int32[] buf, System.Int32 bufIdx, System.Int32 checkType); // 0x3129554 public static System.Boolean IsNormalized(System.String source, System.Text.NormalizationForm normalizationForm); // 0x31297f8 public static System.Boolean IsNormalized(System.String source, System.Int32 type); // 0x31298b4 public static System.String Normalize(System.String source, System.Text.NormalizationForm normalizationForm); // 0x3129b0c public static System.String Normalize(System.String source, System.Int32 type); // 0x3129a6c private static System.Void load_normalization_resource(out System.IntPtr& props, out System.IntPtr& mappedChars, out System.IntPtr& charMapIndex, out System.IntPtr& helperIndex, out System.IntPtr& mapIdxToComposite, out System.IntPtr& combiningClass); // 0x3129bc8 private static System.Void .cctor(); // 0x3129bcc } // mscorlib.dll internal static class System.Text.EncodingHelper : System.Object { // Fields private static System.Text.Encoding utf8EncodingWithoutMarkers; // 0x0 private static readonly System.Object lockobj; // 0x8 private static System.Reflection.Assembly i18nAssembly; // 0x10 private static System.Boolean i18nDisabled; // 0x18 // Methods internal static System.Text.Encoding get_UTF8Unmarked(); // 0x3129dd4 internal static System.String InternalCodePage(ref System.Int32& code_page); // 0x3129fc8 internal static System.Text.Encoding GetDefaultEncoding(); // 0x3126610 internal static System.Object InvokeI18N(System.String name, System.Object[] args); // 0x31245b4 private static System.Void .cctor(); // 0x3129fcc } // mscorlib.dll [Serializable] public class System.Security.VerificationException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x312a040 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x312a09c } // mscorlib.dll public interface System.Security.IPermission : System.Security.ISecurityEncodable { // Fields // Methods public abstract System.Void Demand(); // 0x1bd2ec0 public abstract System.Boolean IsSubsetOf(System.Security.IPermission target); // 0x1bd19a0 } // mscorlib.dll public interface System.Security.ISecurityEncodable : { // Fields // Methods public abstract System.Security.SecurityElement ToXml(); // 0x1bd219c } // mscorlib.dll public interface System.Security.IEvidenceFactory : { // Fields // Methods } // mscorlib.dll [Serializable] public sealed class System.Security.XmlSyntaxException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x312a0a4 public System.Void .ctor(System.Int32 lineNumber); // 0x312a0ac public System.Void .ctor(System.Int32 lineNumber, System.String message); // 0x312a0b4 public System.Void .ctor(System.String message); // 0x312a0bc public System.Void .ctor(System.String message, System.Exception inner); // 0x312a0c4 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x312a0cc } // mscorlib.dll public enum System.Security.SecurityRuleSet : { // Fields public System.Byte value__; // 0x10 public const System.Security.SecurityRuleSet None = 0; // 0x0 public const System.Security.SecurityRuleSet Level1 = 1; // 0x0 public const System.Security.SecurityRuleSet Level2 = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Security.SecurityContextSource : { // Fields public System.Int32 value__; // 0x10 public const System.Security.SecurityContextSource CurrentAppDomain = 0; // 0x0 public const System.Security.SecurityContextSource CurrentAssembly = 1; // 0x0 // Methods } // mscorlib.dll [Serializable] internal sealed class System.Security.SecurityDocument : System.Object { // Fields internal System.Byte[] m_data; // 0x10 // Methods public System.Void .ctor(System.Int32 numData); // 0x312a0d4 public System.Void GuaranteeSize(System.Int32 size); // 0x312a144 public System.Void AddString(System.String str, ref System.Int32& position); // 0x312a1fc public System.Void AppendString(System.String str, ref System.Int32& position); // 0x312a348 public static System.Int32 EncodedStringSize(System.String str); // 0x312a3d4 public System.String GetString(ref System.Int32& position, System.Boolean bCreate); // 0x312a3f4 public System.Void AddToken(System.Byte b, ref System.Int32& position); // 0x312a94c public System.Security.SecurityElement GetRootElement(); // 0x312a9a8 public System.Security.SecurityElement GetElement(System.Int32 position, System.Boolean bCreate); // 0x312a9c4 internal System.Security.SecurityElement InternalGetElement(ref System.Int32& position, System.Boolean bCreate); // 0x312a9e0 } // mscorlib.dll [Serializable] public abstract class System.Security.CodeAccessPermission : System.Object, System.Security.IPermission, System.Security.ISecurityEncodable { // Fields // Methods protected System.Void .ctor(); // 0x312ae6c public System.Void Demand(); // 0x312ae74 public override System.Boolean Equals(System.Object obj); // 0x312af84 public override System.Int32 GetHashCode(); // 0x312b0a8 public abstract System.Boolean IsSubsetOf(System.Security.IPermission target); // 0x1bd19a0 public override System.String ToString(); // 0x312b0b0 public abstract System.Security.SecurityElement ToXml(); // 0x1bd219c internal static System.Security.Permissions.PermissionState CheckPermissionState(System.Security.Permissions.PermissionState state, System.Boolean allowUnrestricted); // 0x312b0d8 private System.Void System.Security.IPermission.Demand(); // 0x312b184 } // mscorlib.dll [Serializable] public class System.Security.HostSecurityManager : System.Object { // Fields // Methods public System.Void .ctor(); // 0x312b188 public virtual System.Security.Policy.ApplicationTrust DetermineApplicationTrust(System.Security.Policy.Evidence applicationEvidence, System.Security.Policy.Evidence activatorEvidence, System.Security.Policy.TrustManagerContext context); // 0x312b190 } // mscorlib.dll [Serializable] public sealed class System.Security.NamedPermissionSet : System.Security.PermissionSet { // Fields private System.String name; // 0x30 private System.String description; // 0x38 // Methods internal System.Void .ctor(); // 0x312b5c8 public System.Void .ctor(System.String name, System.Security.Permissions.PermissionState state); // 0x312b688 public System.Void .ctor(System.Security.NamedPermissionSet permSet); // 0x312b7f8 public System.Void .ctor(System.String name); // 0x312bb8c public System.String get_Name(); // 0x312bb94 public System.Void set_Name(System.String value); // 0x312b738 public override System.Security.PermissionSet Copy(); // 0x312bb9c public override System.Security.SecurityElement ToXml(); // 0x312bbf4 public override System.Boolean Equals(System.Object obj); // 0x312c0e4 public override System.Int32 GetHashCode(); // 0x312c310 } // mscorlib.dll [Serializable] public class System.Security.PermissionSet : System.Object, System.Security.ISecurityEncodable, System.Collections.ICollection, System.Collections.IEnumerable, System.Runtime.Serialization.IDeserializationCallback { // Fields private static System.Object[] psUnrestricted; // 0x0 private System.Security.Permissions.PermissionState state; // 0x10 private System.Collections.ArrayList list; // 0x18 private System.Boolean _declsec; // 0x20 private System.Boolean _readOnly; // 0x21 private System.Boolean[] _ignored; // 0x28 private static System.Object[] action; // 0x8 // Methods internal System.Void .ctor(); // 0x312b61c public System.Void .ctor(System.Security.Permissions.PermissionState state); // 0x312b708 public System.Void .ctor(System.Security.PermissionSet permSet); // 0x312b884 internal System.Void .ctor(System.Security.IPermission perm); // 0x312aea8 public virtual System.Security.PermissionSet Copy(); // 0x312c38c public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x312c3e4 public System.Void Demand(); // 0x312c54c internal System.Void CasOnlyDemand(System.Int32 skip); // 0x312aef4 public System.Collections.IEnumerator GetEnumerator(); // 0x312cb30 public System.Boolean IsEmpty(); // 0x312c784 public System.Boolean IsUnrestricted(); // 0x312cb20 public override System.String ToString(); // 0x312cb54 public virtual System.Security.SecurityElement ToXml(); // 0x312bc8c public virtual System.Int32 get_Count(); // 0x312cb80 public virtual System.Boolean get_IsSynchronized(); // 0x312cba4 public virtual System.Object get_SyncRoot(); // 0x312cbc8 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x312cbcc public override System.Boolean Equals(System.Object obj); // 0x312c174 public override System.Int32 GetHashCode(); // 0x312c348 internal System.Void SetReadOnly(System.Boolean value); // 0x312cbd0 private static System.Void .cctor(); // 0x312cbdc } // mscorlib.dll public sealed class System.Security.SecureString : System.Object, System.IDisposable { // Fields private System.Int32 length; // 0x10 private System.Boolean disposed; // 0x14 private System.Byte[] data; // 0x18 // Methods public System.Void .ctor(); // 0x312cd5c public System.Void .ctor(System.Char* value, System.Int32 length); // 0x312cf1c public System.Int32 get_Length(); // 0x312d060 public System.Void Dispose(); // 0x312d0c0 private System.Void Encrypt(); // 0x312d05c private System.Void Decrypt(); // 0x312d110 private System.Void Alloc(System.Int32 length, System.Boolean realloc); // 0x312cd80 internal System.Byte[] GetBuffer(); // 0x312d114 } // mscorlib.dll internal enum System.Security.SecurityElementType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.SecurityElementType Regular = 0; // 0x0 public const System.Security.SecurityElementType Format = 1; // 0x0 public const System.Security.SecurityElementType Comment = 2; // 0x0 // Methods } // mscorlib.dll internal class System.Security.SecurityElement.SecurityAttribute : System.Object { // Fields private System.String _name; // 0x10 private System.String _value; // 0x18 // Methods public System.Void .ctor(System.String name, System.String value); // 0x312e14c public System.String get_Name(); // 0x31302cc public System.String get_Value(); // 0x31302d4 } // mscorlib.dll [Serializable] public sealed class System.Security.SecurityElement : System.Object { // Fields private System.String text; // 0x10 private System.String tag; // 0x18 private System.Collections.ArrayList attributes; // 0x20 private System.Collections.ArrayList children; // 0x28 private static readonly System.Char[] invalid_tag_chars; // 0x0 private static readonly System.Char[] invalid_text_chars; // 0x8 private static readonly System.Char[] invalid_attr_name_chars; // 0x10 private static readonly System.Char[] invalid_attr_value_chars; // 0x18 private static readonly System.Char[] invalid_chars; // 0x20 // Methods public System.Void .ctor(System.String tag); // 0x312abe8 public System.Void .ctor(System.String tag, System.String text); // 0x312d1c4 internal System.Void .ctor(System.Security.SecurityElement se); // 0x312d48c public System.Collections.Hashtable get_Attributes(); // 0x312db18 public System.Void set_Attributes(System.Collections.Hashtable value); // 0x312de5c public System.Collections.ArrayList get_Children(); // 0x312e2bc public System.Void set_Children(System.Collections.ArrayList value); // 0x312e2c4 public System.String get_Tag(); // 0x312e584 public System.Void set_Tag(System.String value); // 0x312d9ec public System.String get_Text(); // 0x312e58c public System.Void set_Text(System.String value); // 0x312d390 public System.Void AddAttribute(System.String name, System.String value); // 0x312abf0 public System.Void AddChild(System.Security.SecurityElement child); // 0x312ad94 public System.String Attribute(System.String name); // 0x312eae4 public System.Security.SecurityElement Copy(); // 0x312eb48 public System.Boolean Equal(System.Security.SecurityElement other); // 0x312eba0 public static System.String Escape(System.String str); // 0x312f11c private static System.String Unescape(System.String str); // 0x312e610 public static System.Security.SecurityElement FromString(System.String xml); // 0x312f324 public static System.Boolean IsValidAttributeName(System.String name); // 0x312f498 public static System.Boolean IsValidAttributeValue(System.String value); // 0x312f514 public static System.Boolean IsValidTag(System.String tag); // 0x312d314 public static System.Boolean IsValidText(System.String text); // 0x312e594 public System.Security.SecurityElement SearchForChildByTag(System.String tag); // 0x312f590 public System.String SearchForTextOfTag(System.String tag); // 0x312f6b4 public override System.String ToString(); // 0x312f7e0 private System.Void ToXml(ref System.Text.StringBuilder& s, System.Int32 level); // 0x312f864 internal System.Security.SecurityElement.SecurityAttribute GetAttribute(System.String name); // 0x312e7e0 internal System.String get_m_strTag(); // 0x312feb8 internal System.String get_m_strText(); // 0x312fec0 internal System.Void set_m_strText(System.String value); // 0x312fec8 internal System.Collections.ArrayList get_m_lAttributes(); // 0x312fed0 internal System.Collections.ArrayList get_InternalChildren(); // 0x312fed8 internal System.String SearchForTextOfLocalName(System.String strLocalName); // 0x312fee0 private static System.Void .cctor(); // 0x3130120 } // mscorlib.dll [Serializable] public class System.Security.SecurityException : System.SystemException { // Fields private System.String permissionState; // 0x90 // Methods public System.Void .ctor(); // 0x31302dc public System.Void .ctor(System.String message); // 0x3130344 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3130368 public System.Void .ctor(System.String message, System.Exception inner); // 0x3130494 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31304b8 public override System.String ToString(); // 0x31305b8 } // mscorlib.dll public static class System.Security.SecurityManager : System.Object { // Fields // Methods public static System.Boolean get_SecurityEnabled(); // 0x312aea0 internal static System.Void EnsureElevatedPermissions(); // 0x31305c0 } // mscorlib.dll internal sealed class System.Security.Util.Parser : System.Object { // Fields private System.Security.SecurityDocument _doc; // 0x10 private System.Security.Util.Tokenizer _t; // 0x18 // Methods internal System.Security.SecurityElement GetTopElement(); // 0x31305c4 private System.Void GetRequiredSizes(System.Security.Util.TokenizerStream stream, ref System.Int32& index); // 0x31305ec private System.Int32 DetermineFormat(System.Security.Util.TokenizerStream stream); // 0x3130b30 private System.Void ParseContents(); // 0x3131750 private System.Void .ctor(System.Security.Util.Tokenizer t); // 0x3131bb8 internal System.Void .ctor(System.String input); // 0x3131c7c } // mscorlib.dll private enum System.Security.Util.Tokenizer.TokenSource : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Util.Tokenizer.TokenSource UnicodeByteArray = 0; // 0x0 public const System.Security.Util.Tokenizer.TokenSource UTF8ByteArray = 1; // 0x0 public const System.Security.Util.Tokenizer.TokenSource ASCIIByteArray = 2; // 0x0 public const System.Security.Util.Tokenizer.TokenSource CharArray = 3; // 0x0 public const System.Security.Util.Tokenizer.TokenSource String = 4; // 0x0 public const System.Security.Util.Tokenizer.TokenSource NestedStrings = 5; // 0x0 public const System.Security.Util.Tokenizer.TokenSource Other = 6; // 0x0 // Methods } // mscorlib.dll [Serializable] internal sealed class System.Security.Util.Tokenizer.StringMaker : System.Object { // Fields private System.String[] aStrings; // 0x10 private System.UInt32 cStringsMax; // 0x18 private System.UInt32 cStringsUsed; // 0x1c public System.Text.StringBuilder _outStringBuilder; // 0x20 public System.Char[] _outChars; // 0x28 public System.Int32 _outIndex; // 0x30 // Methods private static System.UInt32 HashString(System.String str); // 0x3132048 private static System.UInt32 HashCharArray(System.Char[] a, System.Int32 l); // 0x31320b4 public System.Void .ctor(); // 0x3132110 private System.Boolean CompareStringAndChars(System.String str, System.Char[] a, System.Int32 l); // 0x31321b8 public System.String MakeString(); // 0x312a718 } // mscorlib.dll internal interface System.Security.Util.Tokenizer.ITokenReader : { // Fields // Methods public abstract System.Int32 Read(); // 0x1bd1ddc } // mscorlib.dll internal class System.Security.Util.Tokenizer.StreamTokenReader : System.Object, System.Security.Util.Tokenizer.ITokenReader { // Fields internal System.IO.StreamReader _in; // 0x10 internal System.Int32 _numCharRead; // 0x18 // Methods internal System.Void .ctor(System.IO.StreamReader input); // 0x3131e10 public virtual System.Int32 Read(); // 0x3132258 internal System.Int32 get_NumCharEncountered(); // 0x3132294 } // mscorlib.dll internal sealed class System.Security.Util.Tokenizer : System.Object { // Fields public System.Int32 LineNo; // 0x10 private System.Int32 _inProcessingTag; // 0x14 private System.Byte[] _inBytes; // 0x18 private System.Char[] _inChars; // 0x20 private System.String _inString; // 0x28 private System.Int32 _inIndex; // 0x30 private System.Int32 _inSize; // 0x34 private System.Int32 _inSavedCharacter; // 0x38 private System.Security.Util.Tokenizer.TokenSource _inTokenSource; // 0x3c private System.Security.Util.Tokenizer.ITokenReader _inTokenReader; // 0x40 private System.Security.Util.Tokenizer.StringMaker _maker; // 0x48 private System.String[] _searchStrings; // 0x50 private System.String[] _replaceStrings; // 0x58 private System.Int32 _inNestedIndex; // 0x60 private System.Int32 _inNestedSize; // 0x64 private System.String _inNestedString; // 0x68 // Methods internal System.Void BasicInitialization(); // 0x3131d38 public System.Void Recycle(); // 0x3131db8 internal System.Void .ctor(System.String input); // 0x3131ce4 internal System.Void ChangeFormat(System.Text.Encoding encoding); // 0x3131510 internal System.Void GetTokens(System.Security.Util.TokenizerStream stream, System.Int32 maxNum, System.Boolean endAfterKet); // 0x3130cbc private System.String GetStringToken(); // 0x3131f48 } // mscorlib.dll internal sealed class System.Security.Util.TokenizerShortBlock : System.Object { // Fields internal System.Int16[] m_block; // 0x10 internal System.Security.Util.TokenizerShortBlock m_next; // 0x18 // Methods public System.Void .ctor(); // 0x313229c } // mscorlib.dll internal sealed class System.Security.Util.TokenizerStringBlock : System.Object { // Fields internal System.String[] m_block; // 0x10 internal System.Security.Util.TokenizerStringBlock m_next; // 0x18 // Methods public System.Void .ctor(); // 0x3132300 } // mscorlib.dll internal sealed class System.Security.Util.TokenizerStream : System.Object { // Fields private System.Int32 m_countTokens; // 0x10 private System.Security.Util.TokenizerShortBlock m_headTokens; // 0x18 private System.Security.Util.TokenizerShortBlock m_lastTokens; // 0x20 private System.Security.Util.TokenizerShortBlock m_currentTokens; // 0x28 private System.Int32 m_indexTokens; // 0x30 private System.Security.Util.TokenizerStringBlock m_headStrings; // 0x38 private System.Security.Util.TokenizerStringBlock m_currentStrings; // 0x40 private System.Int32 m_indexStrings; // 0x48 // Methods internal System.Void .ctor(); // 0x3131a24 internal System.Void AddToken(System.Int16 token); // 0x3131e48 internal System.Void AddString(System.String str); // 0x3131f60 internal System.Void Reset(); // 0x3131ad4 internal System.Int16 GetNextFullToken(); // 0x3131b18 internal System.Int16 GetNextToken(); // 0x3130a2c internal System.String GetNextString(); // 0x3130ab8 internal System.Void ThrowAwayNextString(); // 0x3130a40 internal System.Void TagLastToken(System.Int16 tag); // 0x3130a44 internal System.Int32 GetTokenCount(); // 0x3132364 internal System.Void GoToPosition(System.Int32 position); // 0x31314c4 } // mscorlib.dll public enum System.Security.Policy.PolicyStatementAttribute : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Policy.PolicyStatementAttribute All = 3; // 0x0 public const System.Security.Policy.PolicyStatementAttribute Exclusive = 1; // 0x0 public const System.Security.Policy.PolicyStatementAttribute LevelFinal = 2; // 0x0 public const System.Security.Policy.PolicyStatementAttribute Nothing = 0; // 0x0 // Methods } // mscorlib.dll public static class System.Security.Policy.ApplicationSecurityManager : System.Object { // Fields private static System.Security.Policy.IApplicationTrustManager _appTrustManager; // 0x0 // Methods public static System.Security.Policy.IApplicationTrustManager get_ApplicationTrustManager(); // 0x3132464 public static System.Boolean DetermineApplicationTrust(System.ActivationContext activationContext, System.Security.Policy.TrustManagerContext context); // 0x3132508 } // mscorlib.dll [Serializable] public sealed class System.Security.Policy.ApplicationTrust : System.Security.Policy.EvidenceBase, System.Security.ISecurityEncodable { // Fields private System.ApplicationIdentity _appid; // 0x10 private System.Security.Policy.PolicyStatement _defaultPolicy; // 0x18 private System.Object _xtranfo; // 0x20 private System.Boolean _trustrun; // 0x28 private System.Boolean _persist; // 0x29 private System.Collections.Generic.IList fullTrustAssemblies; // 0x30 // Methods public System.Void .ctor(); // 0x3132610 public System.Void .ctor(System.ApplicationIdentity applicationIdentity); // 0x31326a4 public System.Security.Policy.PolicyStatement get_DefaultGrantSet(); // 0x313271c public System.Boolean get_IsApplicationTrustedToRun(); // 0x31327d0 public System.Security.SecurityElement ToXml(); // 0x31327d8 private System.Security.Policy.PolicyStatement GetDefaultGrantSet(); // 0x313274c } // mscorlib.dll [Serializable] public abstract class System.Security.Policy.CodeGroup : System.Object { // Fields // Methods public abstract System.Security.Policy.PolicyStatement Resolve(System.Security.Policy.Evidence evidence); // 0x1bd22a0 } // mscorlib.dll private class System.Security.Policy.Evidence.EvidenceEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator currentEnum; // 0x10 private System.Collections.IEnumerator hostEnum; // 0x18 private System.Collections.IEnumerator assemblyEnum; // 0x20 // Methods public System.Void .ctor(System.Collections.IEnumerator hostenum, System.Collections.IEnumerator assemblyenum); // 0x3133468 public System.Boolean MoveNext(); // 0x313351c public System.Void Reset(); // 0x3133668 public System.Object get_Current(); // 0x3133790 } // mscorlib.dll [Serializable] public sealed class System.Security.Policy.Evidence : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Boolean _locked; // 0x10 private System.Collections.ArrayList hostEvidenceList; // 0x18 private System.Collections.ArrayList assemblyEvidenceList; // 0x20 // Methods public System.Void .ctor(); // 0x3132bf8 public System.Void .ctor(System.Security.Policy.Evidence evidence); // 0x3132c00 public System.Int32 get_Count(); // 0x3133128 public System.Boolean get_IsSynchronized(); // 0x3133184 public System.Object get_SyncRoot(); // 0x313318c internal System.Collections.ArrayList get_HostEvidenceList(); // 0x3133190 internal System.Collections.ArrayList get_AssemblyEvidenceList(); // 0x313320c public System.Void AddAssembly(System.Object id); // 0x3133288 public System.Void AddHost(System.Object id); // 0x31332b4 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3133300 public System.Collections.IEnumerator GetEnumerator(); // 0x31333c4 public System.Void Merge(System.Security.Policy.Evidence evidence); // 0x3132c3c internal static System.Security.Policy.Evidence GetDefaultHostEvidence(System.Reflection.Assembly a); // 0x31334c8 } // mscorlib.dll [Serializable] public abstract class System.Security.Policy.EvidenceBase : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313269c } // mscorlib.dll public interface System.Security.Policy.IApplicationTrustManager : System.Security.ISecurityEncodable { // Fields // Methods public abstract System.Security.Policy.ApplicationTrust DetermineApplicationTrust(System.ActivationContext activationContext, System.Security.Policy.TrustManagerContext context); // 0x1bd23b0 } // mscorlib.dll internal class System.Security.Policy.MonoTrustManager : System.Object, System.Security.Policy.IApplicationTrustManager, System.Security.ISecurityEncodable { // Fields // Methods public System.Security.Policy.ApplicationTrust DetermineApplicationTrust(System.ActivationContext activationContext, System.Security.Policy.TrustManagerContext context); // 0x3133834 public System.Security.SecurityElement ToXml(); // 0x313388c public System.Void .ctor(); // 0x3132500 } // mscorlib.dll [Serializable] public class System.Security.Policy.PolicyException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31339c8 public System.Void .ctor(System.String message); // 0x3133a20 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3133a28 } // mscorlib.dll [Serializable] public sealed class System.Security.Policy.PolicyLevel : System.Object { // Fields private System.Security.Policy.CodeGroup root_code_group; // 0x10 // Methods public System.Security.Policy.PolicyStatement Resolve(System.Security.Policy.Evidence evidence); // 0x3133a30 internal System.Void .ctor(); // 0x3133b30 } // mscorlib.dll [Serializable] public sealed class System.Security.Policy.PolicyStatement : System.Object, System.Security.ISecurityEncodable { // Fields private System.Security.PermissionSet perms; // 0x10 private System.Security.Policy.PolicyStatementAttribute attrs; // 0x18 // Methods public System.Void .ctor(System.Security.PermissionSet permSet); // 0x3132bf0 public System.Void .ctor(System.Security.PermissionSet permSet, System.Security.Policy.PolicyStatementAttribute attributes); // 0x3133b68 public System.Security.PermissionSet get_PermissionSet(); // 0x3133bd0 public System.Security.SecurityElement ToXml(); // 0x3132bec public System.Security.SecurityElement ToXml(System.Security.Policy.PolicyLevel level); // 0x3133c54 public override System.Boolean Equals(System.Object obj); // 0x3133da4 public override System.Int32 GetHashCode(); // 0x3133e40 internal static System.Security.Policy.PolicyStatement Empty(); // 0x3133aac } // mscorlib.dll [Serializable] public sealed class System.Security.Policy.StrongName : System.Security.Policy.EvidenceBase { // Fields // Methods } // mscorlib.dll public class System.Security.Policy.TrustManagerContext : System.Object { // Fields private System.Boolean _ignorePersistedDecision; // 0x10 private System.Boolean _noPrompt; // 0x11 private System.Boolean _keepAlive; // 0x12 private System.Boolean _persist; // 0x13 private System.Security.Policy.TrustManagerUIContext _ui; // 0x14 // Methods public System.Void .ctor(); // 0x3133e70 public System.Void .ctor(System.Security.Policy.TrustManagerUIContext uiContext); // 0x3133e94 } // mscorlib.dll public enum System.Security.Policy.TrustManagerUIContext : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Policy.TrustManagerUIContext Install = 0; // 0x0 public const System.Security.Policy.TrustManagerUIContext Upgrade = 1; // 0x0 public const System.Security.Policy.TrustManagerUIContext Run = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Security.Permissions.PermissionState : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Permissions.PermissionState None = 0; // 0x0 public const System.Security.Permissions.PermissionState Unrestricted = 1; // 0x0 // Methods } // mscorlib.dll [Serializable] public enum System.Security.Permissions.SecurityAction : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Permissions.SecurityAction Demand = 2; // 0x0 public const System.Security.Permissions.SecurityAction Assert = 3; // 0x0 public const System.Security.Permissions.SecurityAction Deny = 4; // 0x0 public const System.Security.Permissions.SecurityAction PermitOnly = 5; // 0x0 public const System.Security.Permissions.SecurityAction LinkDemand = 6; // 0x0 public const System.Security.Permissions.SecurityAction InheritanceDemand = 7; // 0x0 public const System.Security.Permissions.SecurityAction RequestMinimum = 8; // 0x0 public const System.Security.Permissions.SecurityAction RequestOptional = 9; // 0x0 public const System.Security.Permissions.SecurityAction RequestRefuse = 10; // 0x0 // Methods } // mscorlib.dll public class System.Security.Cryptography.Rfc2898DeriveBytes : System.Security.Cryptography.DeriveBytes { // Fields private const System.Int32 MinimumSaltSize; // 0x0 private readonly System.Byte[] _password; // 0x10 private System.Byte[] _salt; // 0x18 private System.UInt32 _iterations; // 0x20 private System.Security.Cryptography.HMAC _hmac; // 0x28 private System.Int32 _blockSize; // 0x30 private System.Byte[] _buffer; // 0x38 private System.UInt32 _block; // 0x40 private System.Int32 _startIndex; // 0x44 private System.Int32 _endIndex; // 0x48 private readonly System.Security.Cryptography.HashAlgorithmName k__BackingField; // 0x50 // Methods public System.Security.Cryptography.HashAlgorithmName get_HashAlgorithm(); // 0x3133ebc public System.Void .ctor(System.Byte[] password, System.Byte[] salt, System.Int32 iterations); // 0x3133ec4 public System.Void .ctor(System.Byte[] password, System.Byte[] salt, System.Int32 iterations, System.Security.Cryptography.HashAlgorithmName hashAlgorithm); // 0x3133f58 public System.Void .ctor(System.String password, System.Byte[] salt); // 0x31343b8 public System.Void .ctor(System.String password, System.Byte[] salt, System.Int32 iterations); // 0x31343f0 public System.Void .ctor(System.String password, System.Byte[] salt, System.Int32 iterations, System.Security.Cryptography.HashAlgorithmName hashAlgorithm); // 0x3134434 public System.Void .ctor(System.String password, System.Int32 saltSize); // 0x313449c public System.Void .ctor(System.String password, System.Int32 saltSize, System.Int32 iterations); // 0x31344d4 public System.Void .ctor(System.String password, System.Int32 saltSize, System.Int32 iterations, System.Security.Cryptography.HashAlgorithmName hashAlgorithm); // 0x3134518 public System.Int32 get_IterationCount(); // 0x31346dc public System.Void set_IterationCount(System.Int32 value); // 0x31346e4 public System.Byte[] get_Salt(); // 0x3134760 public System.Void set_Salt(System.Byte[] value); // 0x313476c protected override System.Void Dispose(System.Boolean disposing); // 0x3134828 public override System.Byte[] GetBytes(System.Int32 cb); // 0x3134928 public System.Byte[] CryptDeriveKey(System.String algname, System.String alghashname, System.Int32 keySize, System.Byte[] rgbIV); // 0x3134f64 public override System.Void Reset(); // 0x3134f9c private System.Security.Cryptography.HMAC OpenHmac(); // 0x3134138 private System.Void Initialize(); // 0x3134330 private System.Byte[] Func(); // 0x3134aec } // mscorlib.dll private struct System.Security.Cryptography.CryptoStream.d__37 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Security.Cryptography.CryptoStream <>4__this; // 0x30 public System.Byte[] buffer; // 0x38 public System.Int32 offset; // 0x40 public System.Int32 count; // 0x44 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Threading.SemaphoreSlim 5__2; // 0x50 private System.Threading.Tasks.ForceAsyncAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3136c00 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3137074 } // mscorlib.dll private struct System.Security.Cryptography.CryptoStream.d__42 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 count; // 0x30 public System.Int32 offset; // 0x34 public System.Security.Cryptography.CryptoStream <>4__this; // 0x38 public System.Byte[] buffer; // 0x40 public System.Boolean useAsync; // 0x48 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Int32 5__2; // 0x58 private System.Int32 5__3; // 0x5c private System.Int32 5__4; // 0x60 private System.Byte[] 5__5; // 0x68 private System.Byte[] 5__6; // 0x70 private System.Runtime.CompilerServices.ValueTaskAwaiter <>u__1; // 0x78 // Methods private System.Void MoveNext(); // 0x31370f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31381a4 } // mscorlib.dll private struct System.Security.Cryptography.CryptoStream.d__46 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Security.Cryptography.CryptoStream <>4__this; // 0x30 public System.Byte[] buffer; // 0x38 public System.Int32 offset; // 0x40 public System.Int32 count; // 0x44 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Threading.SemaphoreSlim 5__2; // 0x50 private System.Threading.Tasks.ForceAsyncAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3138220 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31385f0 } // mscorlib.dll private struct System.Security.Cryptography.CryptoStream.d__49 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 count; // 0x30 public System.Int32 offset; // 0x34 public System.Security.Cryptography.CryptoStream <>4__this; // 0x38 public System.Byte[] buffer; // 0x40 public System.Boolean useAsync; // 0x48 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Int32 5__2; // 0x58 private System.Int32 5__3; // 0x5c private System.Int32 5__4; // 0x60 private System.Runtime.CompilerServices.ValueTaskAwaiter <>u__1; // 0x68 private System.Int32 5__5; // 0x78 private System.Byte[] 5__6; // 0x80 // Methods private System.Void MoveNext(); // 0x3138658 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3139c74 } // mscorlib.dll [Serializable] private sealed class System.Security.Cryptography.CryptoStream.<>c : System.Object { // Fields public static readonly System.Security.Cryptography.CryptoStream.<>c <>9; // 0x0 public static System.Func <>9__54_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3139cdc public System.Void .ctor(); // 0x3139d44 internal System.Threading.SemaphoreSlim b__54_0(); // 0x3139d4c } // mscorlib.dll public class System.Security.Cryptography.CryptoStream : System.IO.Stream, System.IDisposable { // Fields private readonly System.IO.Stream _stream; // 0x28 private readonly System.Security.Cryptography.ICryptoTransform _transform; // 0x30 private readonly System.Security.Cryptography.CryptoStreamMode _transformMode; // 0x38 private System.Byte[] _inputBuffer; // 0x40 private System.Int32 _inputBufferIndex; // 0x48 private System.Int32 _inputBlockSize; // 0x4c private System.Byte[] _outputBuffer; // 0x50 private System.Int32 _outputBufferIndex; // 0x58 private System.Int32 _outputBlockSize; // 0x5c private System.Boolean _canRead; // 0x60 private System.Boolean _canWrite; // 0x61 private System.Boolean _finalBlockTransformed; // 0x62 private System.Threading.SemaphoreSlim _lazyAsyncActiveSemaphore; // 0x68 private readonly System.Boolean _leaveOpen; // 0x70 // Methods public System.Void .ctor(System.IO.Stream stream, System.Security.Cryptography.ICryptoTransform transform, System.Security.Cryptography.CryptoStreamMode mode); // 0x3135570 public System.Void .ctor(System.IO.Stream stream, System.Security.Cryptography.ICryptoTransform transform, System.Security.Cryptography.CryptoStreamMode mode, System.Boolean leaveOpen); // 0x3135578 public override System.Boolean get_CanRead(); // 0x31358d8 public override System.Boolean get_CanSeek(); // 0x31358e0 public override System.Boolean get_CanWrite(); // 0x31358e8 public override System.Int64 get_Length(); // 0x31358f0 public override System.Int64 get_Position(); // 0x313593c public override System.Void set_Position(System.Int64 value); // 0x3135988 public System.Boolean get_HasFlushedFinalBlock(); // 0x31359d4 public System.Void FlushFinalBlock(); // 0x31359dc public override System.Void Flush(); // 0x3135c08 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3135c0c public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3135da0 public override System.Void SetLength(System.Int64 value); // 0x3135dec public override System.Threading.Tasks.Task ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3135e38 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3136118 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x31361cc private System.Threading.Tasks.Task ReadAsyncInternal(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3135fb8 public override System.Int32 ReadByte(); // 0x3136214 public override System.Void WriteByte(System.Byte value); // 0x3136290 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x31362e4 private System.Void CheckReadArguments(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3135e80 private System.Threading.Tasks.Task ReadAsyncCore(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken, System.Boolean useAsync); // 0x31363a4 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x313651c public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x31367cc public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3136880 private System.Threading.Tasks.Task WriteAsyncInternal(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x313669c public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x313688c private System.Void CheckWriteArguments(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3136564 private System.Threading.Tasks.Task WriteAsyncCore(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken, System.Boolean useAsync); // 0x31368f8 public System.Void Clear(); // 0x3136a48 protected override System.Void Dispose(System.Boolean disposing); // 0x3136a58 private System.Void InitializeBuffer(); // 0x3135764 private System.Threading.SemaphoreSlim get_AsyncActiveSemaphore(); // 0x3136b08 } // mscorlib.dll public enum System.Security.Cryptography.CryptoStreamMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.CryptoStreamMode Read = 0; // 0x0 public const System.Security.Cryptography.CryptoStreamMode Write = 1; // 0x0 // Methods } // mscorlib.dll public static class System.Security.Cryptography.CryptographicOperations : System.Object { // Fields // Methods public static System.Void ZeroMemory(System.Span buffer); // 0x313813c } // mscorlib.dll public abstract class System.Security.Cryptography.HashAlgorithm : System.Object, System.IDisposable, System.Security.Cryptography.ICryptoTransform { // Fields private System.Boolean _disposed; // 0x10 protected System.Int32 HashSizeValue; // 0x14 protected internal System.Byte[] HashValue; // 0x18 protected System.Int32 State; // 0x20 // Methods protected System.Void .ctor(); // 0x3139da8 public static System.Security.Cryptography.HashAlgorithm Create(); // 0x3139db0 public static System.Security.Cryptography.HashAlgorithm Create(System.String hashName); // 0x3139db8 public virtual System.Int32 get_HashSize(); // 0x3139e38 public virtual System.Byte[] get_Hash(); // 0x3139e40 public System.Byte[] ComputeHash(System.Byte[] buffer); // 0x3139f74 public System.Boolean TryComputeHash(System.ReadOnlySpan source, System.Span destination, out System.Int32& bytesWritten); // 0x31353a4 public System.Byte[] ComputeHash(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x313a0d4 public System.Byte[] ComputeHash(System.IO.Stream inputStream); // 0x313a234 private System.Byte[] CaptureHashCodeAndReinitialize(); // 0x313a018 public System.Void Dispose(); // 0x31348b4 public System.Void Clear(); // 0x313a43c protected virtual System.Void Dispose(System.Boolean disposing); // 0x313a4d0 public virtual System.Int32 get_InputBlockSize(); // 0x313a4e0 public virtual System.Int32 get_OutputBlockSize(); // 0x313a4e8 public virtual System.Boolean get_CanTransformMultipleBlocks(); // 0x313a4f0 public virtual System.Boolean get_CanReuseTransform(); // 0x313a4f8 public System.Int32 TransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, System.Byte[] outputBuffer, System.Int32 outputOffset); // 0x313a500 public System.Byte[] TransformFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x313a6e0 private System.Void ValidateTransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x313a59c protected abstract System.Void HashCore(System.Byte[] array, System.Int32 ibStart, System.Int32 cbSize); // 0x0 protected abstract System.Byte[] HashFinal(); // 0x1bd219c public abstract System.Void Initialize(); // 0x1bd2ec0 protected virtual System.Void HashCore(System.ReadOnlySpan source); // 0x313a820 protected virtual System.Boolean TryHashFinal(System.Span destination, out System.Int32& bytesWritten); // 0x313a9f0 } // mscorlib.dll public struct System.Security.Cryptography.HashAlgorithmName : System.IEquatable { // Fields private readonly System.String _name; // 0x10 // Methods public static System.Security.Cryptography.HashAlgorithmName get_SHA1(); // 0x3133f08 public static System.Security.Cryptography.HashAlgorithmName get_SHA256(); // 0x3134fd8 public static System.Security.Cryptography.HashAlgorithmName get_SHA384(); // 0x3135104 public static System.Security.Cryptography.HashAlgorithmName get_SHA512(); // 0x3135254 public System.Void .ctor(System.String name); // 0x313ab30 public System.String get_Name(); // 0x313ab38 public override System.String ToString(); // 0x313ab40 public override System.Boolean Equals(System.Object obj); // 0x313ab94 public System.Boolean Equals(System.Security.Cryptography.HashAlgorithmName other); // 0x313ac10 public override System.Int32 GetHashCode(); // 0x313ac1c public static System.Boolean op_Equality(System.Security.Cryptography.HashAlgorithmName left, System.Security.Cryptography.HashAlgorithmName right); // 0x3134fc8 } // mscorlib.dll public sealed class System.Security.Cryptography.RSAEncryptionPadding : System.Object, System.IEquatable { // Fields private static readonly System.Security.Cryptography.RSAEncryptionPadding s_pkcs1; // 0x0 private static readonly System.Security.Cryptography.RSAEncryptionPadding s_oaepSHA1; // 0x8 private static readonly System.Security.Cryptography.RSAEncryptionPadding s_oaepSHA256; // 0x10 private static readonly System.Security.Cryptography.RSAEncryptionPadding s_oaepSHA384; // 0x18 private static readonly System.Security.Cryptography.RSAEncryptionPadding s_oaepSHA512; // 0x20 private System.Security.Cryptography.RSAEncryptionPaddingMode _mode; // 0x10 private System.Security.Cryptography.HashAlgorithmName _oaepHashAlgorithm; // 0x18 // Methods public static System.Security.Cryptography.RSAEncryptionPadding get_Pkcs1(); // 0x313ac34 public static System.Security.Cryptography.RSAEncryptionPadding get_OaepSHA1(); // 0x313ac8c private System.Void .ctor(System.Security.Cryptography.RSAEncryptionPaddingMode mode, System.Security.Cryptography.HashAlgorithmName oaepHashAlgorithm); // 0x313ace4 public static System.Security.Cryptography.RSAEncryptionPadding CreateOaep(System.Security.Cryptography.HashAlgorithmName hashAlgorithm); // 0x313ad1c public override System.Int32 GetHashCode(); // 0x313ae00 private static System.Int32 CombineHashCodes(System.Int32 h1, System.Int32 h2); // 0x313ae8c public override System.Boolean Equals(System.Object obj); // 0x313ae98 public System.Boolean Equals(System.Security.Cryptography.RSAEncryptionPadding other); // 0x313aefc public static System.Boolean op_Equality(System.Security.Cryptography.RSAEncryptionPadding left, System.Security.Cryptography.RSAEncryptionPadding right); // 0x313b010 public static System.Boolean op_Inequality(System.Security.Cryptography.RSAEncryptionPadding left, System.Security.Cryptography.RSAEncryptionPadding right); // 0x313afa0 public override System.String ToString(); // 0x313b024 private static System.Void .cctor(); // 0x313b098 } // mscorlib.dll public enum System.Security.Cryptography.RSAEncryptionPaddingMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.RSAEncryptionPaddingMode Pkcs1 = 0; // 0x0 public const System.Security.Cryptography.RSAEncryptionPaddingMode Oaep = 1; // 0x0 // Methods } // mscorlib.dll public abstract class System.Security.Cryptography.Aes : System.Security.Cryptography.SymmetricAlgorithm { // Fields private static System.Security.Cryptography.KeySizes[] s_legalBlockSizes; // 0x0 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x8 // Methods protected System.Void .ctor(); // 0x313b194 public static System.Security.Cryptography.Aes Create(); // 0x313b238 public static System.Security.Cryptography.Aes Create(System.String algorithmName); // 0x313b29c private static System.Void .cctor(); // 0x313b390 } // mscorlib.dll public abstract class System.Security.Cryptography.AsymmetricAlgorithm : System.Object, System.IDisposable { // Fields protected System.Int32 KeySizeValue; // 0x10 protected System.Security.Cryptography.KeySizes[] LegalKeySizesValue; // 0x18 // Methods protected System.Void .ctor(); // 0x313b514 public System.Void Dispose(); // 0x313b51c public System.Void Clear(); // 0x313b520 protected virtual System.Void Dispose(System.Boolean disposing); // 0x313b58c public virtual System.Int32 get_KeySize(); // 0x313b590 public virtual System.Void set_KeySize(System.Int32 value); // 0x313b598 public virtual System.Void FromXmlString(System.String xmlString); // 0x313b66c public virtual System.String ToXmlString(System.Boolean includePrivateParameters); // 0x313b6a4 } // mscorlib.dll public abstract class System.Security.Cryptography.AsymmetricKeyExchangeDeformatter : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313b6dc public abstract System.Byte[] DecryptKeyExchange(System.Byte[] rgb); // 0x1bd22a0 } // mscorlib.dll public abstract class System.Security.Cryptography.AsymmetricKeyExchangeFormatter : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313b6e4 public abstract System.Byte[] CreateKeyExchange(System.Byte[] data); // 0x1bd22a0 } // mscorlib.dll public abstract class System.Security.Cryptography.AsymmetricSignatureDeformatter : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313b6ec public abstract System.Void SetKey(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x1bd3a1c public abstract System.Void SetHashAlgorithm(System.String strName); // 0x1bd3a1c public abstract System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x0 } // mscorlib.dll public abstract class System.Security.Cryptography.AsymmetricSignatureFormatter : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313b6f4 } // mscorlib.dll [Serializable] public enum System.Security.Cryptography.CipherMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.CipherMode CBC = 1; // 0x0 public const System.Security.Cryptography.CipherMode ECB = 2; // 0x0 public const System.Security.Cryptography.CipherMode OFB = 3; // 0x0 public const System.Security.Cryptography.CipherMode CFB = 4; // 0x0 public const System.Security.Cryptography.CipherMode CTS = 5; // 0x0 // Methods } // mscorlib.dll [Serializable] public enum System.Security.Cryptography.PaddingMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.PaddingMode None = 1; // 0x0 public const System.Security.Cryptography.PaddingMode PKCS7 = 2; // 0x0 public const System.Security.Cryptography.PaddingMode Zeros = 3; // 0x0 public const System.Security.Cryptography.PaddingMode ANSIX923 = 4; // 0x0 public const System.Security.Cryptography.PaddingMode ISO10126 = 5; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.Cryptography.KeySizes : System.Object { // Fields private System.Int32 m_minSize; // 0x10 private System.Int32 m_maxSize; // 0x14 private System.Int32 m_skipSize; // 0x18 // Methods public System.Int32 get_MinSize(); // 0x313b6fc public System.Int32 get_MaxSize(); // 0x313b704 public System.Int32 get_SkipSize(); // 0x313b70c public System.Void .ctor(System.Int32 minSize, System.Int32 maxSize, System.Int32 skipSize); // 0x313b4d8 internal System.Boolean IsLegal(System.Int32 keySize); // 0x313b714 internal static System.Boolean IsLegalKeySize(System.Security.Cryptography.KeySizes[] legalKeys, System.Int32 size); // 0x313b760 } // mscorlib.dll [Serializable] public class System.Security.Cryptography.CryptographicException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x3135504 public System.Void .ctor(System.String message); // 0x3134fa0 public System.Void .ctor(System.String format, System.String insert); // 0x313b7ec public System.Void .ctor(System.String message, System.Exception inner); // 0x313b884 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x313b8ac } // mscorlib.dll [Serializable] public class System.Security.Cryptography.CryptographicUnexpectedOperationException : System.Security.Cryptography.CryptographicException { // Fields // Methods public System.Void .ctor(); // 0x313b8b4 public System.Void .ctor(System.String message); // 0x3139f2c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x313b8d8 } // mscorlib.dll [Serializable] public enum System.Security.Cryptography.CspProviderFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.CspProviderFlags NoFlags = 0; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseMachineKeyStore = 1; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseDefaultKeyContainer = 2; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseNonExportableKey = 4; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseExistingKey = 8; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseArchivableKey = 16; // 0x0 public const System.Security.Cryptography.CspProviderFlags UseUserProtectedKey = 32; // 0x0 public const System.Security.Cryptography.CspProviderFlags NoPrompt = 64; // 0x0 public const System.Security.Cryptography.CspProviderFlags CreateEphemeralKey = 128; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.Cryptography.CspParameters : System.Object { // Fields public System.Int32 ProviderType; // 0x10 public System.String ProviderName; // 0x18 public System.String KeyContainerName; // 0x20 public System.Int32 KeyNumber; // 0x28 private System.Int32 m_flags; // 0x2c // Methods public System.Security.Cryptography.CspProviderFlags get_Flags(); // 0x313b8e0 public System.Void set_Flags(System.Security.Cryptography.CspProviderFlags value); // 0x313b8e8 public System.Void .ctor(); // 0x313b9cc public System.Void .ctor(System.Int32 dwTypeIn); // 0x313b9e8 public System.Void .ctor(System.Int32 dwTypeIn, System.String strProviderNameIn, System.String strContainerNameIn); // 0x313b9e0 internal System.Void .ctor(System.Int32 providerType, System.String providerName, System.String keyContainerName, System.Security.Cryptography.CspProviderFlags flags); // 0x313b9f8 } // mscorlib.dll public abstract class System.Security.Cryptography.DeriveBytes : System.Object, System.IDisposable { // Fields // Methods public abstract System.Byte[] GetBytes(System.Int32 cb); // 0x1bd21c8 public abstract System.Void Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x313ba64 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3134924 protected System.Void .ctor(); // 0x3134130 } // mscorlib.dll public abstract class System.Security.Cryptography.DES : System.Security.Cryptography.SymmetricAlgorithm { // Fields private static System.Security.Cryptography.KeySizes[] s_legalBlockSizes; // 0x0 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x8 // Methods protected System.Void .ctor(); // 0x313bad0 public override System.Byte[] get_Key(); // 0x313bb68 public override System.Void set_Key(System.Byte[] value); // 0x313bf7c public static System.Security.Cryptography.DES Create(); // 0x313c1a0 public static System.Boolean IsWeakKey(System.Byte[] rgbKey); // 0x313bc50 public static System.Boolean IsSemiWeakKey(System.Byte[] rgbKey); // 0x313bd70 private static System.Boolean IsLegalKeySize(System.Byte[] rgbKey); // 0x313c2b0 private static System.UInt64 QuadWordFromBigEndian(System.Byte[] block); // 0x313c2d0 private static System.Void .cctor(); // 0x313c368 } // mscorlib.dll public sealed class System.Security.Cryptography.DESCryptoServiceProvider : System.Security.Cryptography.DES { // Fields // Methods public System.Void .ctor(); // 0x313c1f0 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x313c4a8 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x313c5d8 public override System.Void GenerateKey(); // 0x313c708 public override System.Void GenerateIV(); // 0x313c7f4 } // mscorlib.dll [Serializable] public struct System.Security.Cryptography.DSAParameters : { // Fields public System.Byte[] P; // 0x10 public System.Byte[] Q; // 0x18 public System.Byte[] G; // 0x20 public System.Byte[] Y; // 0x28 public System.Byte[] J; // 0x30 public System.Byte[] X; // 0x38 public System.Byte[] Seed; // 0x40 public System.Int32 Counter; // 0x48 // Methods } // mscorlib.dll public abstract class System.Security.Cryptography.DSA : System.Security.Cryptography.AsymmetricAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x313c86c public static System.Security.Cryptography.DSA Create(); // 0x313c874 public abstract System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x0 public override System.Void FromXmlString(System.String xmlString); // 0x313c8c8 public override System.String ToXmlString(System.Boolean includePrivateParameters); // 0x313cfc0 public abstract System.Security.Cryptography.DSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x0 public abstract System.Void ImportParameters(System.Security.Cryptography.DSAParameters parameters); // 0x0 } // mscorlib.dll public class System.Security.Cryptography.DSASignatureDeformatter : System.Security.Cryptography.AsymmetricSignatureDeformatter { // Fields private System.Security.Cryptography.DSA _dsaKey; // 0x10 private System.String _oid; // 0x18 // Methods public System.Void .ctor(); // 0x313d428 public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x313d4b0 public override System.Void SetKey(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x313d5a8 public override System.Void SetHashAlgorithm(System.String strName); // 0x313d698 public override System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x313d75c } // mscorlib.dll public class System.Security.Cryptography.DSASignatureFormatter : System.Security.Cryptography.AsymmetricSignatureFormatter { // Fields private System.String _oid; // 0x10 // Methods public System.Void .ctor(); // 0x313d83c } // mscorlib.dll public abstract class System.Security.Cryptography.HMAC : System.Security.Cryptography.KeyedHashAlgorithm { // Fields private System.Int32 blockSizeValue; // 0x30 internal System.String m_hashName; // 0x38 internal System.Security.Cryptography.HashAlgorithm m_hash1; // 0x40 internal System.Security.Cryptography.HashAlgorithm m_hash2; // 0x48 private System.Byte[] m_inner; // 0x50 private System.Byte[] m_outer; // 0x58 private System.Boolean m_hashing; // 0x60 // Methods protected System.Int32 get_BlockSizeValue(); // 0x313d8c4 protected System.Void set_BlockSizeValue(System.Int32 value); // 0x313d8cc private System.Void UpdateIOPadBuffers(); // 0x313d8d4 internal System.Void InitializeKey(System.Byte[] key); // 0x313da60 public override System.Byte[] get_Key(); // 0x313db7c public override System.Void set_Key(System.Byte[] value); // 0x313dbf4 public static System.Security.Cryptography.HMAC Create(); // 0x313dc5c public override System.Void Initialize(); // 0x313dcec protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ib, System.Int32 cb); // 0x313dd34 protected override System.Byte[] HashFinal(); // 0x313ddb4 protected override System.Void Dispose(System.Boolean disposing); // 0x313dee4 protected System.Void .ctor(); // 0x313e07c } // mscorlib.dll public class System.Security.Cryptography.HMACMD5 : System.Security.Cryptography.HMAC { // Fields // Methods public System.Void .ctor(); // 0x313e094 public System.Void .ctor(System.Byte[] key); // 0x313e0b8 } // mscorlib.dll public class System.Security.Cryptography.HMACRIPEMD160 : System.Security.Cryptography.HMAC { // Fields // Methods public System.Void .ctor(); // 0x313e194 public System.Void .ctor(System.Byte[] key); // 0x313e1b8 } // mscorlib.dll public class System.Security.Cryptography.HMACSHA1 : System.Security.Cryptography.HMAC { // Fields // Methods public System.Void .ctor(); // 0x313dcc4 public System.Void .ctor(System.Byte[] key); // 0x3134fd0 public System.Void .ctor(System.Byte[] key, System.Boolean useManagedSha1); // 0x313e3cc } // mscorlib.dll public class System.Security.Cryptography.HMACSHA256 : System.Security.Cryptography.HMAC { // Fields // Methods public System.Void .ctor(); // 0x313e4a8 public System.Void .ctor(System.Byte[] key); // 0x3135028 } // mscorlib.dll public class System.Security.Cryptography.HMACSHA384 : System.Security.Cryptography.HMAC { // Fields private System.Boolean m_useLegacyBlockSize; // 0x61 // Methods public System.Void .ctor(); // 0x313e4cc public System.Void .ctor(System.Byte[] key); // 0x3135154 private System.Int32 get_BlockSize(); // 0x313e4f0 } // mscorlib.dll public class System.Security.Cryptography.HMACSHA512 : System.Security.Cryptography.HMAC { // Fields private System.Boolean m_useLegacyBlockSize; // 0x61 // Methods public System.Void .ctor(); // 0x313e508 public System.Void .ctor(System.Byte[] key); // 0x31352a4 private System.Int32 get_BlockSize(); // 0x313e52c } // mscorlib.dll public interface System.Security.Cryptography.ICryptoTransform : System.IDisposable { // Fields // Methods public abstract System.Int32 get_InputBlockSize(); // 0x1bd1ddc public abstract System.Int32 get_OutputBlockSize(); // 0x1bd1ddc public abstract System.Boolean get_CanTransformMultipleBlocks(); // 0x1bd1824 public abstract System.Boolean get_CanReuseTransform(); // 0x1bd1824 public abstract System.Int32 TransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, System.Byte[] outputBuffer, System.Int32 outputOffset); // 0x0 public abstract System.Byte[] TransformFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x0 } // mscorlib.dll public abstract class System.Security.Cryptography.KeyedHashAlgorithm : System.Security.Cryptography.HashAlgorithm { // Fields protected System.Byte[] KeyValue; // 0x28 // Methods protected System.Void .ctor(); // 0x313e08c protected override System.Void Dispose(System.Boolean disposing); // 0x313e02c public virtual System.Byte[] get_Key(); // 0x313e544 public virtual System.Void set_Key(System.Byte[] value); // 0x313e5bc } // mscorlib.dll public class System.Security.Cryptography.MACTripleDES : System.Security.Cryptography.KeyedHashAlgorithm { // Fields private System.Security.Cryptography.ICryptoTransform m_encryptor; // 0x30 private System.Security.Cryptography.CryptoStream _cs; // 0x38 private System.Security.Cryptography.TailStream _ts; // 0x40 private System.Int32 m_bytesPerBlock; // 0x48 private System.Security.Cryptography.TripleDES des; // 0x50 // Methods public System.Void .ctor(); // 0x313e6c0 public override System.Void Initialize(); // 0x313e824 protected override System.Void HashCore(System.Byte[] rgbData, System.Int32 ibStart, System.Int32 cbSize); // 0x313e830 protected override System.Byte[] HashFinal(); // 0x313ea50 protected override System.Void Dispose(System.Boolean disposing); // 0x313ec2c } // mscorlib.dll internal sealed class System.Security.Cryptography.TailStream : System.IO.Stream { // Fields private System.Byte[] _Buffer; // 0x28 private System.Int32 _BufferSize; // 0x30 private System.Int32 _BufferIndex; // 0x34 private System.Boolean _BufferFull; // 0x38 // Methods public System.Void .ctor(System.Int32 bufferSize); // 0x313e9b4 public System.Void Clear(); // 0x313ed1c protected override System.Void Dispose(System.Boolean disposing); // 0x313ed2c public System.Byte[] get_Buffer(); // 0x313ebb4 public override System.Boolean get_CanRead(); // 0x313ee00 public override System.Boolean get_CanSeek(); // 0x313ee08 public override System.Boolean get_CanWrite(); // 0x313ee10 public override System.Int64 get_Length(); // 0x313ee20 public override System.Int64 get_Position(); // 0x313ee78 public override System.Void set_Position(System.Int64 value); // 0x313eed0 public override System.Void Flush(); // 0x313ef28 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x313ef2c public override System.Void SetLength(System.Int64 value); // 0x313ef84 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x313efdc public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x313f034 } // mscorlib.dll public abstract class System.Security.Cryptography.MaskGenerationMethod : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x313f1a4 } // mscorlib.dll public abstract class System.Security.Cryptography.MD5 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x313f1ac public static System.Security.Cryptography.MD5 Create(); // 0x313f1cc } // mscorlib.dll public class System.Security.Cryptography.PKCS1MaskGenerationMethod : System.Security.Cryptography.MaskGenerationMethod { // Fields private System.String HashNameValue; // 0x10 // Methods public System.Void .ctor(); // 0x313f220 } // mscorlib.dll public abstract class System.Security.Cryptography.RandomNumberGenerator : System.Object, System.IDisposable { // Fields // Methods protected System.Void .ctor(); // 0x313f278 public static System.Security.Cryptography.RandomNumberGenerator Create(); // 0x313f280 public static System.Security.Cryptography.RandomNumberGenerator Create(System.String rngName); // 0x313f2d4 public System.Void Dispose(); // 0x313f378 protected virtual System.Void Dispose(System.Boolean disposing); // 0x313f3e4 public abstract System.Void GetBytes(System.Byte[] data); // 0x1bd3a1c public virtual System.Void GetBytes(System.Byte[] data, System.Int32 offset, System.Int32 count); // 0x313f3e8 public virtual System.Void GetNonZeroBytes(System.Byte[] data); // 0x313f5cc public static System.Void Fill(System.Span data); // 0x313f604 internal static System.Void FillSpan(System.Span data); // 0x313f608 public virtual System.Void GetBytes(System.Span data); // 0x313f680 public virtual System.Void GetNonZeroBytes(System.Span data); // 0x313f880 public static System.Int32 GetInt32(System.Int32 fromInclusive, System.Int32 toExclusive); // 0x313fa78 public static System.Int32 GetInt32(System.Int32 toExclusive); // 0x313fbc8 } // mscorlib.dll public abstract class System.Security.Cryptography.RC2 : System.Security.Cryptography.SymmetricAlgorithm { // Fields protected System.Int32 EffectiveKeySizeValue; // 0x44 private static System.Security.Cryptography.KeySizes[] s_legalBlockSizes; // 0x0 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x8 // Methods protected System.Void .ctor(); // 0x313fc40 public virtual System.Int32 get_EffectiveKeySize(); // 0x313fcd8 public override System.Int32 get_KeySize(); // 0x313fcf4 public override System.Void set_KeySize(System.Int32 value); // 0x313fcfc private static System.Void .cctor(); // 0x313fd6c } // mscorlib.dll public sealed class System.Security.Cryptography.RC2CryptoServiceProvider : System.Security.Cryptography.RC2 { // Fields private System.Boolean m_use40bitSalt; // 0x48 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x0 // Methods public System.Void .ctor(); // 0x313feb4 public override System.Int32 get_EffectiveKeySize(); // 0x314001c public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x3140024 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x31400ec public override System.Void GenerateKey(); // 0x31401b4 public override System.Void GenerateIV(); // 0x314023c private static System.Void .cctor(); // 0x31402b4 } // mscorlib.dll public abstract class System.Security.Cryptography.Rijndael : System.Security.Cryptography.SymmetricAlgorithm { // Fields private static System.Security.Cryptography.KeySizes[] s_legalBlockSizes; // 0x0 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x8 // Methods protected System.Void .ctor(); // 0x3140390 private static System.Void .cctor(); // 0x3140428 } // mscorlib.dll public sealed class System.Security.Cryptography.RijndaelManaged : System.Security.Cryptography.Rijndael { // Fields // Methods public System.Void .ctor(); // 0x3140578 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x3140650 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x3140758 public override System.Void GenerateKey(); // 0x314076c public override System.Void GenerateIV(); // 0x31407a4 private System.Security.Cryptography.ICryptoTransform NewEncryptor(System.Byte[] rgbKey, System.Security.Cryptography.CipherMode mode, System.Byte[] rgbIV, System.Int32 feedbackSize, System.Security.Cryptography.RijndaelManagedTransformMode encryptMode); // 0x3140664 } // mscorlib.dll [Serializable] internal enum System.Security.Cryptography.RijndaelManagedTransformMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.RijndaelManagedTransformMode Encrypt = 0; // 0x0 public const System.Security.Cryptography.RijndaelManagedTransformMode Decrypt = 1; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.Cryptography.RijndaelManagedTransform : System.Object, System.Security.Cryptography.ICryptoTransform, System.IDisposable { // Fields private System.Security.Cryptography.CipherMode m_cipherMode; // 0x10 private System.Security.Cryptography.PaddingMode m_paddingValue; // 0x14 private System.Security.Cryptography.RijndaelManagedTransformMode m_transformMode; // 0x18 private System.Int32 m_blockSizeBits; // 0x1c private System.Int32 m_blockSizeBytes; // 0x20 private System.Int32 m_inputBlockSize; // 0x24 private System.Int32 m_outputBlockSize; // 0x28 private System.Int32[] m_encryptKeyExpansion; // 0x30 private System.Int32[] m_decryptKeyExpansion; // 0x38 private System.Int32 m_Nr; // 0x40 private System.Int32 m_Nb; // 0x44 private System.Int32 m_Nk; // 0x48 private System.Int32[] m_encryptindex; // 0x50 private System.Int32[] m_decryptindex; // 0x58 private System.Int32[] m_IV; // 0x60 private System.Int32[] m_lastBlockBuffer; // 0x68 private System.Byte[] m_depadBuffer; // 0x70 private System.Byte[] m_shiftRegister; // 0x78 private static readonly System.Byte[] s_Sbox; // 0x0 private static readonly System.Int32[] s_Rcon; // 0x8 private static readonly System.Int32[] s_T; // 0x10 private static readonly System.Int32[] s_TF; // 0x18 private static readonly System.Int32[] s_iT; // 0x20 private static readonly System.Int32[] s_iTF; // 0x28 // Methods internal System.Void .ctor(System.Byte[] rgbKey, System.Security.Cryptography.CipherMode mode, System.Byte[] rgbIV, System.Int32 blockSize, System.Int32 feedbackSize, System.Security.Cryptography.PaddingMode PaddingValue, System.Security.Cryptography.RijndaelManagedTransformMode transformMode); // 0x31407dc public System.Void Dispose(); // 0x31413b8 private System.Void Dispose(System.Boolean disposing); // 0x31413c0 public System.Int32 get_InputBlockSize(); // 0x31414e8 public System.Int32 get_OutputBlockSize(); // 0x31414f0 public System.Boolean get_CanTransformMultipleBlocks(); // 0x31414f8 public System.Boolean get_CanReuseTransform(); // 0x3141500 public System.Int32 TransformBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, System.Byte[] outputBuffer, System.Int32 outputOffset); // 0x3141508 public System.Byte[] TransformFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x3142e58 public System.Void Reset(); // 0x3143124 private System.Int32 EncryptData(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, ref System.Byte[]& outputBuffer, System.Int32 outputOffset, System.Security.Cryptography.PaddingMode paddingMode, System.Boolean fLast); // 0x31417dc private System.Int32 DecryptData(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount, ref System.Byte[]& outputBuffer, System.Int32 outputOffset, System.Security.Cryptography.PaddingMode paddingMode, System.Boolean fLast); // 0x31423c0 private System.Void Enc(System.Int32* encryptindex, System.Int32* encryptKeyExpansion, System.Int32* T, System.Int32* TF, System.Int32* work, System.Int32* temp); // 0x31431a8 private System.Void Dec(System.Int32* decryptindex, System.Int32* decryptKeyExpansion, System.Int32* iT, System.Int32* iTF, System.Int32* work, System.Int32* temp); // 0x3143374 private System.Void GenerateKeyExpansion(System.Byte[] rgbKey); // 0x3140e28 private static System.Int32 rot1(System.Int32 val); // 0x3143654 private static System.Int32 rot2(System.Int32 val); // 0x314364c private static System.Int32 rot3(System.Int32 val); // 0x314355c private static System.Int32 SubWord(System.Int32 a); // 0x3143564 private static System.Int32 MulX(System.Int32 x); // 0x3143628 private static System.Void .cctor(); // 0x314365c } // mscorlib.dll public abstract class System.Security.Cryptography.RIPEMD160 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x314387c public static System.Security.Cryptography.RIPEMD160 Create(); // 0x314389c } // mscorlib.dll public class System.Security.Cryptography.RIPEMD160Managed : System.Security.Cryptography.RIPEMD160 { // Fields private System.Byte[] _buffer; // 0x28 private System.Int64 _count; // 0x30 private System.UInt32[] _stateMD160; // 0x38 private System.UInt32[] _blockDWords; // 0x40 // Methods public System.Void .ctor(); // 0x313e28c public override System.Void Initialize(); // 0x3143970 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x31439b4 protected override System.Byte[] HashFinal(); // 0x3143b38 private System.Void InitializeState(); // 0x31438ec private System.Void _HashData(System.Byte[] partIn, System.Int32 ibStart, System.Int32 cbSize); // 0x31439b8 private System.Byte[] _EndHash(); // 0x3143b3c private static System.Void MDTransform(System.UInt32* blockDWords, System.UInt32* state, System.Byte* block); // 0x3143cec private static System.UInt32 F(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x31453b8 private static System.UInt32 G(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x31453c4 private static System.UInt32 H(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x31453d4 private static System.UInt32 I(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x31453e0 private static System.UInt32 J(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x31453f0 } // mscorlib.dll [Serializable] public struct System.Security.Cryptography.RSAParameters : { // Fields public System.Byte[] Exponent; // 0x10 public System.Byte[] Modulus; // 0x18 public System.Byte[] P; // 0x20 public System.Byte[] Q; // 0x28 public System.Byte[] DP; // 0x30 public System.Byte[] DQ; // 0x38 public System.Byte[] InverseQ; // 0x40 public System.Byte[] D; // 0x48 // Methods } // mscorlib.dll public abstract class System.Security.Cryptography.RSA : System.Security.Cryptography.AsymmetricAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x31453fc public static System.Security.Cryptography.RSA Create(); // 0x3145404 public virtual System.Byte[] Encrypt(System.Byte[] data, System.Security.Cryptography.RSAEncryptionPadding padding); // 0x314549c public virtual System.Byte[] Decrypt(System.Byte[] data, System.Security.Cryptography.RSAEncryptionPadding padding); // 0x3145540 private static System.Exception DerivedClassMustOverride(); // 0x31454c0 public virtual System.Byte[] DecryptValue(System.Byte[] rgb); // 0x3145564 public virtual System.Byte[] EncryptValue(System.Byte[] rgb); // 0x31455bc public override System.Void FromXmlString(System.String xmlString); // 0x3145614 public override System.String ToXmlString(System.Boolean includePrivateParameters); // 0x3145bb8 public abstract System.Security.Cryptography.RSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x0 public abstract System.Void ImportParameters(System.Security.Cryptography.RSAParameters parameters); // 0x0 } // mscorlib.dll public sealed class System.Security.Cryptography.RSACryptoServiceProvider : System.Security.Cryptography.RSA { // Fields private static System.Security.Cryptography.CspProviderFlags s_UseMachineKeyStore; // 0x0 private Mono.Security.Cryptography.KeyPairPersistence store; // 0x20 private System.Boolean persistKey; // 0x28 private System.Boolean persisted; // 0x29 private System.Boolean privateKeyExportable; // 0x2a private System.Boolean m_disposed; // 0x2b private Mono.Security.Cryptography.RSAManaged rsa; // 0x30 // Methods public static System.Boolean get_UseMachineKeyStore(); // 0x3145fec public override System.Byte[] Encrypt(System.Byte[] data, System.Security.Cryptography.RSAEncryptionPadding padding); // 0x3146040 public override System.Byte[] Decrypt(System.Byte[] data, System.Security.Cryptography.RSAEncryptionPadding padding); // 0x3146330 private static System.Exception PaddingModeNotSupported(); // 0x31462b0 public System.Void .ctor(); // 0x3145470 public System.Void .ctor(System.Security.Cryptography.CspParameters parameters); // 0x3146754 public System.Void .ctor(System.Int32 dwKeySize); // 0x314671c public System.Void .ctor(System.Int32 dwKeySize, System.Security.Cryptography.CspParameters parameters); // 0x3146760 private System.Void Common(System.Int32 dwKeySize, System.Boolean parameters); // 0x31467bc private System.Void Common(System.Security.Cryptography.CspParameters p); // 0x3146a04 protected override System.Void Finalize(); // 0x3146b30 public override System.Int32 get_KeySize(); // 0x3146bd0 public System.Boolean get_PublicOnly(); // 0x3146bf0 public System.Byte[] Decrypt(System.Byte[] rgb, System.Boolean fOAEP); // 0x31464f0 public override System.Byte[] DecryptValue(System.Byte[] rgb); // 0x3146e04 public System.Byte[] Encrypt(System.Byte[] rgb, System.Boolean fOAEP); // 0x3146200 public override System.Byte[] EncryptValue(System.Byte[] rgb); // 0x314708c public override System.Security.Cryptography.RSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x31470b0 public override System.Void ImportParameters(System.Security.Cryptography.RSAParameters parameters); // 0x31471e4 private System.String GetHashNameFromOID(System.String oid); // 0x3147238 public System.Boolean VerifyHash(System.Byte[] rgbHash, System.String str, System.Byte[] rgbSignature); // 0x31473fc protected override System.Void Dispose(System.Boolean disposing); // 0x314751c private System.Void OnKeyGenerated(System.Object sender, System.EventArgs e); // 0x3147570 } // mscorlib.dll public class System.Security.Cryptography.RSAOAEPKeyExchangeDeformatter : System.Security.Cryptography.AsymmetricKeyExchangeDeformatter { // Fields private System.Security.Cryptography.RSA _rsaKey; // 0x10 private System.Nullable _rsaOverridesDecrypt; // 0x18 // Methods public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x3146c0c public override System.Byte[] DecryptKeyExchange(System.Byte[] rgbData); // 0x31475f4 private System.Boolean get_OverridesDecrypt(); // 0x3147758 } // mscorlib.dll public class System.Security.Cryptography.RSAOAEPKeyExchangeFormatter : System.Security.Cryptography.AsymmetricKeyExchangeFormatter { // Fields private System.Security.Cryptography.RSA _rsaKey; // 0x10 private System.Nullable _rsaOverridesEncrypt; // 0x18 // Methods public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x3146e94 public override System.Byte[] CreateKeyExchange(System.Byte[] rgbData); // 0x3147b24 private System.Boolean get_OverridesEncrypt(); // 0x3147c94 } // mscorlib.dll public class System.Security.Cryptography.RSAPKCS1KeyExchangeDeformatter : System.Security.Cryptography.AsymmetricKeyExchangeDeformatter { // Fields private System.Security.Cryptography.RSA _rsaKey; // 0x10 private System.Nullable _rsaOverridesDecrypt; // 0x18 // Methods public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x3146d08 public override System.Byte[] DecryptKeyExchange(System.Byte[] rgbIn); // 0x3147ef0 private System.Boolean get_OverridesDecrypt(); // 0x31480b4 } // mscorlib.dll public class System.Security.Cryptography.RSAPKCS1KeyExchangeFormatter : System.Security.Cryptography.AsymmetricKeyExchangeFormatter { // Fields private System.Security.Cryptography.RandomNumberGenerator RngValue; // 0x10 private System.Security.Cryptography.RSA _rsaKey; // 0x18 private System.Nullable _rsaOverridesEncrypt; // 0x20 // Methods public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x3146f90 public System.Security.Cryptography.RandomNumberGenerator get_Rng(); // 0x3148290 public override System.Byte[] CreateKeyExchange(System.Byte[] rgbData); // 0x3148298 private System.Boolean get_OverridesEncrypt(); // 0x31485c0 } // mscorlib.dll public abstract class System.Security.Cryptography.SHA1 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x314879c public static System.Security.Cryptography.SHA1 Create(); // 0x3147934 } // mscorlib.dll public class System.Security.Cryptography.SHA1Managed : System.Security.Cryptography.SHA1 { // Fields private System.Byte[] _buffer; // 0x28 private System.Int64 _count; // 0x30 private System.UInt32[] _stateSHA1; // 0x38 private System.UInt32[] _expandedBuffer; // 0x40 // Methods public System.Void .ctor(); // 0x31487bc public override System.Void Initialize(); // 0x3148934 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x3148978 protected override System.Byte[] HashFinal(); // 0x3148afc private System.Void InitializeState(); // 0x31488b0 private System.Void _HashData(System.Byte[] partIn, System.Int32 ibStart, System.Int32 cbSize); // 0x314897c private System.Byte[] _EndHash(); // 0x3148b00 private static System.Void SHATransform(System.UInt32* expandedBuffer, System.UInt32* state, System.Byte* block); // 0x3148cb4 private static System.Void SHAExpand(System.UInt32* x); // 0x31491e8 } // mscorlib.dll public abstract class System.Security.Cryptography.SHA256 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x3149224 public static System.Security.Cryptography.SHA256 Create(); // 0x3149244 public static System.Security.Cryptography.SHA256 Create(System.String hashName); // 0x3149380 } // mscorlib.dll public class System.Security.Cryptography.SHA256Managed : System.Security.Cryptography.SHA256 { // Fields private System.Byte[] _buffer; // 0x28 private System.Int64 _count; // 0x30 private System.UInt32[] _stateSHA256; // 0x38 private System.UInt32[] _W; // 0x40 private static readonly System.UInt32[] _K; // 0x0 // Methods public System.Void .ctor(); // 0x3149294 public override System.Void Initialize(); // 0x3149538 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x314957c protected override System.Byte[] HashFinal(); // 0x3149748 private System.Void InitializeState(); // 0x3149478 private System.Void _HashData(System.Byte[] partIn, System.Int32 ibStart, System.Int32 cbSize); // 0x3149580 private System.Byte[] _EndHash(); // 0x314974c private static System.Void SHATransform(System.UInt32* expandedBuffer, System.UInt32* state, System.Byte* block); // 0x3149900 private static System.UInt32 RotateRight(System.UInt32 x, System.Int32 n); // 0x3149ff0 private static System.UInt32 Ch(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x3149f70 private static System.UInt32 Maj(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x3149fdc private static System.UInt32 sigma_0(System.UInt32 x); // 0x3149ff8 private static System.UInt32 sigma_1(System.UInt32 x); // 0x314a054 private static System.UInt32 Sigma_0(System.UInt32 x); // 0x3149f80 private static System.UInt32 Sigma_1(System.UInt32 x); // 0x3149f14 private static System.Void SHA256Expand(System.UInt32* x); // 0x3149e6c private static System.Void .cctor(); // 0x314a0b0 } // mscorlib.dll public abstract class System.Security.Cryptography.SHA384 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x314a150 public static System.Security.Cryptography.SHA384 Create(); // 0x314a170 } // mscorlib.dll public class System.Security.Cryptography.SHA384Managed : System.Security.Cryptography.SHA384 { // Fields private System.Byte[] _buffer; // 0x28 private System.UInt64 _count; // 0x30 private System.UInt64[] _stateSHA384; // 0x38 private System.UInt64[] _W; // 0x40 private static readonly System.UInt64[] _K; // 0x0 // Methods public System.Void .ctor(); // 0x314a1c0 public override System.Void Initialize(); // 0x314a3ac protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x314a3f0 protected override System.Byte[] HashFinal(); // 0x314a5bc private System.Void InitializeState(); // 0x314a2ac private System.Void _HashData(System.Byte[] partIn, System.Int32 ibStart, System.Int32 cbSize); // 0x314a3f4 private System.Byte[] _EndHash(); // 0x314a5c0 private static System.Void SHATransform(System.UInt64* expandedBuffer, System.UInt64* state, System.Byte* block); // 0x314a774 private static System.UInt64 RotateRight(System.UInt64 x, System.Int32 n); // 0x314b0a4 private static System.UInt64 Ch(System.UInt64 x, System.UInt64 y, System.UInt64 z); // 0x314b024 private static System.UInt64 Maj(System.UInt64 x, System.UInt64 y, System.UInt64 z); // 0x314b090 private static System.UInt64 Sigma_0(System.UInt64 x); // 0x314b034 private static System.UInt64 Sigma_1(System.UInt64 x); // 0x314afc8 private static System.UInt64 sigma_0(System.UInt64 x); // 0x314b0ac private static System.UInt64 sigma_1(System.UInt64 x); // 0x314b108 private static System.Void SHA384Expand(System.UInt64* x); // 0x314af20 private static System.Void .cctor(); // 0x314b164 } // mscorlib.dll public abstract class System.Security.Cryptography.SHA512 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x314b204 public static System.Security.Cryptography.SHA512 Create(); // 0x314b224 } // mscorlib.dll public class System.Security.Cryptography.SHA512Managed : System.Security.Cryptography.SHA512 { // Fields private System.Byte[] _buffer; // 0x28 private System.UInt64 _count; // 0x30 private System.UInt64[] _stateSHA512; // 0x38 private System.UInt64[] _W; // 0x40 private static readonly System.UInt64[] _K; // 0x0 // Methods public System.Void .ctor(); // 0x314b274 public override System.Void Initialize(); // 0x314b460 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x314b4a4 protected override System.Byte[] HashFinal(); // 0x314b670 private System.Void InitializeState(); // 0x314b360 private System.Void _HashData(System.Byte[] partIn, System.Int32 ibStart, System.Int32 cbSize); // 0x314b4a8 private System.Byte[] _EndHash(); // 0x314b674 private static System.Void SHATransform(System.UInt64* expandedBuffer, System.UInt64* state, System.Byte* block); // 0x314b828 private static System.UInt64 RotateRight(System.UInt64 x, System.Int32 n); // 0x314bf18 private static System.UInt64 Ch(System.UInt64 x, System.UInt64 y, System.UInt64 z); // 0x314be98 private static System.UInt64 Maj(System.UInt64 x, System.UInt64 y, System.UInt64 z); // 0x314bf04 private static System.UInt64 Sigma_0(System.UInt64 x); // 0x314bea8 private static System.UInt64 Sigma_1(System.UInt64 x); // 0x314be3c private static System.UInt64 sigma_0(System.UInt64 x); // 0x314bf20 private static System.UInt64 sigma_1(System.UInt64 x); // 0x314bf7c private static System.Void SHA512Expand(System.UInt64* x); // 0x314bd94 private static System.Void .cctor(); // 0x314bfd8 } // mscorlib.dll public class System.Security.Cryptography.SignatureDescription : System.Object { // Fields private System.String _strKey; // 0x10 private System.String _strDigest; // 0x18 private System.String _strFormatter; // 0x20 private System.String _strDeformatter; // 0x28 // Methods public System.Void .ctor(); // 0x314c078 public System.Void set_KeyAlgorithm(System.String value); // 0x314c080 public System.Void set_DigestAlgorithm(System.String value); // 0x314c088 public System.Void set_FormatterAlgorithm(System.String value); // 0x314c090 public System.Void set_DeformatterAlgorithm(System.String value); // 0x314c098 } // mscorlib.dll internal abstract class System.Security.Cryptography.RSAPKCS1SignatureDescription : System.Security.Cryptography.SignatureDescription { // Fields private System.String _hashAlgorithm; // 0x30 // Methods protected System.Void .ctor(System.String hashAlgorithm, System.String digestAlgorithm); // 0x314c0a0 } // mscorlib.dll internal class System.Security.Cryptography.RSAPKCS1SHA1SignatureDescription : System.Security.Cryptography.RSAPKCS1SignatureDescription { // Fields // Methods public System.Void .ctor(); // 0x314c178 } // mscorlib.dll internal class System.Security.Cryptography.RSAPKCS1SHA256SignatureDescription : System.Security.Cryptography.RSAPKCS1SignatureDescription { // Fields // Methods public System.Void .ctor(); // 0x314c1e0 } // mscorlib.dll internal class System.Security.Cryptography.RSAPKCS1SHA384SignatureDescription : System.Security.Cryptography.RSAPKCS1SignatureDescription { // Fields // Methods public System.Void .ctor(); // 0x314c248 } // mscorlib.dll internal class System.Security.Cryptography.RSAPKCS1SHA512SignatureDescription : System.Security.Cryptography.RSAPKCS1SignatureDescription { // Fields // Methods public System.Void .ctor(); // 0x314c2b0 } // mscorlib.dll internal class System.Security.Cryptography.DSASignatureDescription : System.Security.Cryptography.SignatureDescription { // Fields // Methods public System.Void .ctor(); // 0x314c318 } // mscorlib.dll public abstract class System.Security.Cryptography.SymmetricAlgorithm : System.Object, System.IDisposable { // Fields protected System.Int32 BlockSizeValue; // 0x10 protected System.Int32 FeedbackSizeValue; // 0x14 protected System.Byte[] IVValue; // 0x18 protected System.Byte[] KeyValue; // 0x20 protected System.Security.Cryptography.KeySizes[] LegalBlockSizesValue; // 0x28 protected System.Security.Cryptography.KeySizes[] LegalKeySizesValue; // 0x30 protected System.Int32 KeySizeValue; // 0x38 protected System.Security.Cryptography.CipherMode ModeValue; // 0x3c protected System.Security.Cryptography.PaddingMode PaddingValue; // 0x40 // Methods protected System.Void .ctor(); // 0x314c3ec public System.Void Dispose(); // 0x314c410 public System.Void Clear(); // 0x314c47c protected virtual System.Void Dispose(System.Boolean disposing); // 0x314c510 public virtual System.Int32 get_BlockSize(); // 0x314c588 public virtual System.Void set_BlockSize(System.Int32 value); // 0x314c590 public virtual System.Int32 get_FeedbackSize(); // 0x314c688 public virtual System.Void set_FeedbackSize(System.Int32 value); // 0x314c690 public virtual System.Byte[] get_IV(); // 0x314c714 public virtual System.Void set_IV(System.Byte[] value); // 0x314c7a8 public virtual System.Byte[] get_Key(); // 0x314c908 public virtual System.Void set_Key(System.Byte[] value); // 0x314c99c public virtual System.Security.Cryptography.KeySizes[] get_LegalBlockSizes(); // 0x314cbb4 public virtual System.Security.Cryptography.KeySizes[] get_LegalKeySizes(); // 0x314cc2c public virtual System.Int32 get_KeySize(); // 0x314cca4 public virtual System.Void set_KeySize(System.Int32 value); // 0x314ccac public virtual System.Security.Cryptography.CipherMode get_Mode(); // 0x314cd30 public virtual System.Void set_Mode(System.Security.Cryptography.CipherMode value); // 0x314cd38 public virtual System.Security.Cryptography.PaddingMode get_Padding(); // 0x314cdac public virtual System.Void set_Padding(System.Security.Cryptography.PaddingMode value); // 0x314cdb4 public System.Boolean ValidKeySize(System.Int32 bitLength); // 0x314cb18 public static System.Security.Cryptography.SymmetricAlgorithm Create(); // 0x314ce28 public static System.Security.Cryptography.SymmetricAlgorithm Create(System.String algName); // 0x314ce7c public virtual System.Security.Cryptography.ICryptoTransform CreateEncryptor(); // 0x314cf1c public abstract System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x1bd23b0 public virtual System.Security.Cryptography.ICryptoTransform CreateDecryptor(); // 0x314cf6c public abstract System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x1bd23b0 public abstract System.Void GenerateKey(); // 0x1bd2ec0 public abstract System.Void GenerateIV(); // 0x1bd2ec0 } // mscorlib.dll public abstract class System.Security.Cryptography.TripleDES : System.Security.Cryptography.SymmetricAlgorithm { // Fields private static System.Security.Cryptography.KeySizes[] s_legalBlockSizes; // 0x0 private static System.Security.Cryptography.KeySizes[] s_legalKeySizes; // 0x8 // Methods protected System.Void .ctor(); // 0x314cfbc public override System.Byte[] get_Key(); // 0x314d060 public override System.Void set_Key(System.Byte[] value); // 0x314d25c public static System.Security.Cryptography.TripleDES Create(); // 0x314d458 public static System.Boolean IsWeakKey(System.Byte[] rgbKey); // 0x314d128 private static System.Boolean EqualBytes(System.Byte[] rgbKey, System.Int32 start1, System.Int32 start2, System.Int32 count); // 0x314d5f4 private static System.Boolean IsLegalKeySize(System.Byte[] rgbKey); // 0x314d508 private static System.Void .cctor(); // 0x314d78c } // mscorlib.dll public sealed class System.Security.Cryptography.TripleDESCryptoServiceProvider : System.Security.Cryptography.TripleDES { // Fields // Methods public System.Void .ctor(); // 0x314d4a8 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x314d8d4 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] rgbKey, System.Byte[] rgbIV); // 0x314d9e0 public override System.Void GenerateKey(); // 0x314daec public override System.Void GenerateIV(); // 0x314dc6c } // mscorlib.dll internal static class System.Security.Cryptography.Utils : System.Object { // Fields private static System.Security.Cryptography.RNGCryptoServiceProvider _rng; // 0x0 // Methods internal static System.Security.Cryptography.RNGCryptoServiceProvider get_StaticRandomNumberGenerator(); // 0x314dbc0 internal static System.Byte[] GenerateRandom(System.Int32 keySize); // 0x314dce0 internal static System.Boolean HasAlgorithm(System.Int32 dwCalg, System.Int32 dwKeySize); // 0x314d8cc internal static System.String DiscardWhiteSpaces(System.String inputBuffer); // 0x3145b9c internal static System.String DiscardWhiteSpaces(System.String inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x314dd50 internal static System.Int32 ConvertByteArrayToInt(System.Byte[] input); // 0x314ded8 internal static System.Byte[] ConvertIntToByteArray(System.Int32 dwInput); // 0x314df30 internal static System.Byte[] FixupKeyParity(System.Byte[] key); // 0x314d52c internal static System.Void DWORDFromLittleEndian(System.UInt32* x, System.Int32 digits, System.Byte* block); // 0x314e054 internal static System.Void DWORDToLittleEndian(System.Byte[] block, System.UInt32[] x, System.Int32 digits); // 0x314e0a4 internal static System.Void DWORDFromBigEndian(System.UInt32* x, System.Int32 digits, System.Byte* block); // 0x3149194 internal static System.Void DWORDToBigEndian(System.Byte[] block, System.UInt32[] x, System.Int32 digits); // 0x31490a0 internal static System.Void QuadWordFromBigEndian(System.UInt64* x, System.Int32 digits, System.Byte* block); // 0x314ae9c internal static System.Void QuadWordToBigEndian(System.Byte[] block, System.UInt64[] x, System.Int32 digits); // 0x314ace0 internal static System.Byte[] RsaOaepEncrypt(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Security.Cryptography.PKCS1MaskGenerationMethod mgf, System.Security.Cryptography.RandomNumberGenerator rng, System.Byte[] data); // 0x3147e70 internal static System.Byte[] RsaOaepDecrypt(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Security.Cryptography.PKCS1MaskGenerationMethod mgf, System.Byte[] encryptedData); // 0x3147988 internal static System.Boolean DoesRsaKeyOverride(System.Security.Cryptography.RSA rsaKey, System.String methodName, System.Type[] parameterTypes); // 0x3147a50 private static System.Boolean DoesRsaKeyOverrideSlowPath(System.Type t, System.String methodName, System.Type[] parameterTypes); // 0x314e198 internal static System.Boolean _ProduceLegacyHmacValues(); // 0x314e278 } // mscorlib.dll public class System.Security.Cryptography.CryptoConfig : System.Object { // Fields private static readonly System.Object lockObject; // 0x0 private static System.Collections.Generic.Dictionary algorithms; // 0x8 // Methods public static System.Object CreateFromName(System.String name); // 0x3149420 public static System.Object CreateFromName(System.String name, System.Object[] args); // 0x314e280 public static System.String MapNameToOID(System.String name); // 0x315023c public static System.Byte[] EncodeOID(System.String str); // 0x3150a10 private static System.Byte[] EncodeLongNumber(System.Int64 x); // 0x3150e10 public static System.Boolean get_AllowOnlyFipsAlgorithms(); // 0x31488a8 private static System.Void .cctor(); // 0x3150f78 } // mscorlib.dll internal class System.Security.Cryptography.DESTransform : Mono.Security.Cryptography.SymmetricTransform { // Fields internal static readonly System.Int32 KEY_BIT_SIZE; // 0x0 internal static readonly System.Int32 KEY_BYTE_SIZE; // 0x4 internal static readonly System.Int32 BLOCK_BIT_SIZE; // 0x8 internal static readonly System.Int32 BLOCK_BYTE_SIZE; // 0xc private System.Byte[] keySchedule; // 0x58 private System.Byte[] byteBuff; // 0x60 private System.UInt32[] dwordBuff; // 0x68 private static readonly System.UInt32[] spBoxes; // 0x10 private static readonly System.Byte[] PC1; // 0x18 private static readonly System.Byte[] leftRotTotal; // 0x20 private static readonly System.Byte[] PC2; // 0x28 internal static readonly System.UInt32[] ipTab; // 0x30 internal static readonly System.UInt32[] fpTab; // 0x38 // Methods internal System.Void .ctor(System.Security.Cryptography.SymmetricAlgorithm symmAlgo, System.Boolean encryption, System.Byte[] key, System.Byte[] iv); // 0x3150ff4 private System.UInt32 CipherFunct(System.UInt32 r, System.Int32 n); // 0x3151690 internal static System.Void Permutation(System.Byte[] input, System.Byte[] output, System.UInt32[] permTab, System.Boolean preSwap); // 0x31518c0 private static System.Void BSwap(System.Byte[] byteBuff); // 0x3151b98 internal System.Void SetKey(System.Byte[] key); // 0x3151310 public System.Void ProcessBlock(System.Byte[] input, System.Byte[] output); // 0x3151c10 protected override System.Void ECB(System.Byte[] input, System.Byte[] output); // 0x3151f98 internal static System.Byte[] GetStrongKey(); // 0x3151238 private static System.Void .cctor(); // 0x315203c } // mscorlib.dll public sealed class System.Security.Cryptography.DSACryptoServiceProvider : System.Security.Cryptography.DSA { // Fields private Mono.Security.Cryptography.KeyPairPersistence store; // 0x20 private System.Boolean persistKey; // 0x28 private System.Boolean persisted; // 0x29 private System.Boolean privateKeyExportable; // 0x2a private System.Boolean m_disposed; // 0x2b private Mono.Security.Cryptography.DSAManaged dsa; // 0x30 private static System.Boolean useMachineKeyStore; // 0x0 // Methods public System.Void .ctor(); // 0x3150144 public System.Void .ctor(System.Int32 dwKeySize); // 0x3152268 private System.Void Common(System.Int32 dwKeySize, System.Boolean parameters); // 0x31522a0 protected override System.Void Finalize(); // 0x31524f0 public override System.Int32 get_KeySize(); // 0x3152590 public System.Boolean get_PublicOnly(); // 0x31525b0 public override System.Security.Cryptography.DSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x31525cc public override System.Void ImportParameters(System.Security.Cryptography.DSAParameters parameters); // 0x3152678 public override System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x31526cc protected override System.Void Dispose(System.Boolean disposing); // 0x31526ec private System.Void OnKeyGenerated(System.Object sender, System.EventArgs e); // 0x3152740 } // mscorlib.dll public sealed class System.Security.Cryptography.MD5CryptoServiceProvider : System.Security.Cryptography.MD5 { // Fields private System.UInt32[] _H; // 0x28 private System.UInt32[] buff; // 0x30 private System.UInt64 count; // 0x38 private System.Byte[] _ProcessingBuffer; // 0x40 private System.Int32 _ProcessingBufferCount; // 0x48 private static readonly System.UInt32[] K; // 0x0 // Methods public System.Void .ctor(); // 0x3150170 protected override System.Void Finalize(); // 0x31527c4 protected override System.Void Dispose(System.Boolean disposing); // 0x3152868 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x31528d8 protected override System.Byte[] HashFinal(); // 0x3153650 public override System.Void Initialize(); // 0x31538d4 private System.Void ProcessBlock(System.Byte[] inputBuffer, System.Int32 inputOffset); // 0x31529d8 private System.Void ProcessFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x3153728 internal System.Void AddLength(System.UInt64 length, System.Byte[] buffer, System.Int32 position); // 0x3153948 private static System.Void .cctor(); // 0x3153a38 } // mscorlib.dll internal class System.Security.Cryptography.RC2Transform : Mono.Security.Cryptography.SymmetricTransform { // Fields private System.UInt16 R0; // 0x58 private System.UInt16 R1; // 0x5a private System.UInt16 R2; // 0x5c private System.UInt16 R3; // 0x5e private System.UInt16[] K; // 0x60 private System.Int32 j; // 0x68 private static readonly System.Byte[] pitable; // 0x0 // Methods public System.Void .ctor(System.Security.Cryptography.RC2 rc2Algo, System.Boolean encryption, System.Byte[] key, System.Byte[] iv); // 0x3153ad8 protected override System.Void ECB(System.Byte[] input, System.Byte[] output); // 0x3154040 private static System.Void .cctor(); // 0x31549b0 } // mscorlib.dll public sealed class System.Security.Cryptography.RNGCryptoServiceProvider : System.Security.Cryptography.RandomNumberGenerator { // Fields private static System.Object _lock; // 0x0 private System.IntPtr _handle; // 0x10 // Methods private static System.Void .cctor(); // 0x3154a50 public System.Void .ctor(); // 0x3154ae4 public System.Void .ctor(System.Byte[] rgb); // 0x3154bd0 public System.Void .ctor(System.Security.Cryptography.CspParameters cspParams); // 0x3154c7c public System.Void .ctor(System.String str); // 0x3154cec private System.Void Check(); // 0x3154b58 private static System.Boolean RngOpen(); // 0x3154ae0 private static System.IntPtr RngInitialize(System.Byte* seed, System.IntPtr seed_length); // 0x3154b54 private static System.IntPtr RngGetBytes(System.IntPtr handle, System.Byte* data, System.IntPtr data_length); // 0x3154dcc private static System.Void RngClose(System.IntPtr handle); // 0x3154dd0 public override System.Void GetBytes(System.Byte[] data); // 0x3154dd4 internal System.Void GetBytes(System.Byte* data, System.IntPtr data_length); // 0x3154fec public override System.Void GetNonZeroBytes(System.Byte[] data); // 0x3155184 protected override System.Void Finalize(); // 0x315532c protected override System.Void Dispose(System.Boolean disposing); // 0x315541c } // mscorlib.dll public class System.Security.Cryptography.RSAPKCS1SignatureDeformatter : System.Security.Cryptography.AsymmetricSignatureDeformatter { // Fields private System.Security.Cryptography.RSA rsa; // 0x10 private System.String hashName; // 0x18 // Methods public System.Void .ctor(); // 0x3155428 public System.Void .ctor(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x3155430 public override System.Void SetHashAlgorithm(System.String strName); // 0x3155464 public override System.Void SetKey(System.Security.Cryptography.AsymmetricAlgorithm key); // 0x31554c0 public override System.Boolean VerifySignature(System.Byte[] rgbHash, System.Byte[] rgbSignature); // 0x31555b0 } // mscorlib.dll public class System.Security.Cryptography.RSAPKCS1SignatureFormatter : System.Security.Cryptography.AsymmetricSignatureFormatter { // Fields // Methods public System.Void .ctor(); // 0x3155700 } // mscorlib.dll internal class System.Security.Cryptography.SHA1Internal : System.Object { // Fields private System.UInt32[] _H; // 0x10 private System.UInt64 count; // 0x18 private System.Byte[] _ProcessingBuffer; // 0x20 private System.Int32 _ProcessingBufferCount; // 0x28 private System.UInt32[] buff; // 0x30 // Methods public System.Void .ctor(); // 0x3155708 public System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x3155850 public System.Byte[] HashFinal(); // 0x3155e64 public System.Void Initialize(); // 0x31557c8 private System.Void ProcessBlock(System.Byte[] inputBuffer, System.UInt32 inputOffset); // 0x3155950 private static System.Void InitialiseBuff(System.UInt32[] buff, System.Byte[] input, System.UInt32 inputOffset); // 0x31560f8 private static System.Void FillBuff(System.UInt32[] buff); // 0x3156798 private System.Void ProcessFinalBlock(System.Byte[] inputBuffer, System.Int32 inputOffset, System.Int32 inputCount); // 0x3155f3c internal System.Void AddLength(System.UInt64 length, System.Byte[] buffer, System.Int32 position); // 0x315691c } // mscorlib.dll public sealed class System.Security.Cryptography.SHA1CryptoServiceProvider : System.Security.Cryptography.SHA1 { // Fields private System.Security.Cryptography.SHA1Internal sha; // 0x28 // Methods public System.Void .ctor(); // 0x3156a0c protected override System.Void Finalize(); // 0x3156a74 protected override System.Void Dispose(System.Boolean disposing); // 0x3156b18 protected override System.Void HashCore(System.Byte[] rgb, System.Int32 ibStart, System.Int32 cbSize); // 0x3156b24 protected override System.Byte[] HashFinal(); // 0x3156b48 public override System.Void Initialize(); // 0x3156b68 } // mscorlib.dll internal class System.Security.Cryptography.TripleDESTransform : Mono.Security.Cryptography.SymmetricTransform { // Fields private System.Security.Cryptography.DESTransform E1; // 0x58 private System.Security.Cryptography.DESTransform D2; // 0x60 private System.Security.Cryptography.DESTransform E3; // 0x68 private System.Security.Cryptography.DESTransform D1; // 0x70 private System.Security.Cryptography.DESTransform E2; // 0x78 private System.Security.Cryptography.DESTransform D3; // 0x80 // Methods public System.Void .ctor(System.Security.Cryptography.TripleDES algo, System.Boolean encryption, System.Byte[] key, System.Byte[] iv); // 0x3156b80 protected override System.Void ECB(System.Byte[] input, System.Byte[] output); // 0x3156f68 internal static System.Byte[] GetStrongKey(); // 0x3156ec0 } // mscorlib.dll internal static class System.Security.Cryptography.CryptoConfigForwarder : System.Object { // Fields // Methods internal static System.Object CreateFromName(System.String name); // 0x31570a4 internal static System.Security.Cryptography.HashAlgorithm CreateDefaultHashAlgorithm(); // 0x31570fc } // mscorlib.dll public enum System.Security.Cryptography.X509Certificates.X509ContentType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509ContentType Unknown = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType Cert = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType SerializedCert = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType Pfx = 3; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType Pkcs12 = 3; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType SerializedStore = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType Pkcs7 = 5; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ContentType Authenticode = 6; // 0x0 // Methods } // mscorlib.dll public enum System.Security.Cryptography.X509Certificates.X509KeyStorageFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags DefaultKeySet = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags UserKeySet = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags MachineKeySet = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags Exportable = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags UserProtected = 8; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags PersistKeySet = 16; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyStorageFlags EphemeralKeySet = 32; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Security.Cryptography.X509Certificates.X509Certificate : System.Object, System.IDisposable, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.Serialization.ISerializable { // Fields private System.Security.Cryptography.X509Certificates.X509CertificateImpl impl; // 0x10 private System.Byte[] lazyCertHash; // 0x18 private System.Byte[] lazySerialNumber; // 0x20 private System.String lazyIssuer; // 0x28 private System.String lazySubject; // 0x30 private System.String lazyKeyAlgorithm; // 0x38 private System.Byte[] lazyKeyAlgorithmParameters; // 0x40 private System.Byte[] lazyPublicKey; // 0x48 private System.DateTime lazyNotBefore; // 0x50 private System.DateTime lazyNotAfter; // 0x58 // Methods public virtual System.Void Reset(); // 0x315714c public System.Void .ctor(); // 0x31572d4 public System.Void .ctor(System.Byte[] data); // 0x3157348 internal System.Void .ctor(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl); // 0x31574a8 public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate cert); // 0x3157568 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31576fc private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3157738 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x3157770 public System.String get_Issuer(); // 0x31577a8 public System.String get_Subject(); // 0x3157814 public System.Void Dispose(); // 0x3157878 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3157888 public override System.Boolean Equals(System.Object obj); // 0x315789c public virtual System.Boolean Equals(System.Security.Cryptography.X509Certificates.X509Certificate other); // 0x3157930 public virtual System.Byte[] GetCertHash(); // 0x3157a88 public virtual System.String GetCertHashString(); // 0x3157b08 private System.Byte[] GetRawCertHash(); // 0x3157aac public virtual System.Byte[] GetRawCertData(); // 0x3157b2c public override System.Int32 GetHashCode(); // 0x3157b60 public virtual System.String GetKeyAlgorithm(); // 0x3157bd0 public virtual System.Byte[] GetKeyAlgorithmParameters(); // 0x3157c38 public virtual System.Byte[] GetPublicKey(); // 0x3157ca4 public virtual System.Byte[] GetSerialNumber(); // 0x3157d10 public virtual System.String GetSerialNumberString(); // 0x3157d78 private System.Byte[] GetRawSerialNumber(); // 0x3157a28 public override System.String ToString(); // 0x3157d9c public virtual System.String ToString(System.Boolean fVerbose); // 0x3157db0 internal System.DateTime GetNotAfter(); // 0x31582c8 internal System.DateTime GetNotBefore(); // 0x31580e4 protected static System.String FormatDate(System.DateTime date); // 0x3158180 internal System.Void ImportHandle(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl); // 0x3158364 internal System.Security.Cryptography.X509Certificates.X509CertificateImpl get_Impl(); // 0x315839c internal System.Boolean get_IsValid(); // 0x31583a4 internal System.Void ThrowIfInvalid(); // 0x315780c } // mscorlib.dll internal abstract class System.Security.Cryptography.X509Certificates.X509CertificateImpl : System.Object, System.IDisposable { // Fields // Methods public abstract System.Boolean get_IsValid(); // 0x1bd1824 protected System.Void ThrowIfContextInvalid(); // 0x31583fc public abstract System.Security.Cryptography.X509Certificates.X509CertificateImpl Clone(); // 0x1bd219c public abstract System.String get_Issuer(); // 0x1bd219c public abstract System.String get_Subject(); // 0x1bd219c public abstract System.Byte[] get_RawData(); // 0x1bd219c public abstract System.DateTime get_NotAfter(); // 0x0 public abstract System.DateTime get_NotBefore(); // 0x0 public abstract System.Byte[] get_Thumbprint(); // 0x1bd219c public sealed override System.Int32 GetHashCode(); // 0x31584b8 public abstract System.String get_KeyAlgorithm(); // 0x1bd219c public abstract System.Byte[] get_KeyAlgorithmParameters(); // 0x1bd219c public abstract System.Byte[] get_PublicKeyValue(); // 0x1bd219c public abstract System.Byte[] get_SerialNumber(); // 0x1bd219c public abstract System.Boolean get_HasPrivateKey(); // 0x1bd1824 public abstract System.Security.Cryptography.RSA GetRSAPrivateKey(); // 0x1bd219c public abstract System.Security.Cryptography.DSA GetDSAPrivateKey(); // 0x1bd219c public sealed override System.Boolean Equals(System.Object obj); // 0x3158540 public System.Void Dispose(); // 0x3157264 protected virtual System.Void Dispose(System.Boolean disposing); // 0x31586cc protected override System.Void Finalize(); // 0x31586d0 protected System.Void .ctor(); // 0x3158774 } // mscorlib.dll internal static class System.Security.Cryptography.X509Certificates.X509Helper : System.Object { // Fields // Methods private static Mono.ISystemCertificateProvider get_CertificateProvider(); // 0x315877c public static System.Security.Cryptography.X509Certificates.X509CertificateImpl InitFromCertificate(System.Security.Cryptography.X509Certificates.X509Certificate cert); // 0x315764c public static System.Security.Cryptography.X509Certificates.X509CertificateImpl InitFromCertificate(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl); // 0x3157554 public static System.Boolean IsValid(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl); // 0x31580d0 internal static System.Void ThrowIfContextInvalid(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl); // 0x31583bc internal static System.Exception GetInvalidContextException(); // 0x3158438 public static System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] rawData); // 0x31573fc public static System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] rawData, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags); // 0x3158844 } // mscorlib.dll [Serializable] public class System.Security.Principal.GenericIdentity : System.Security.Claims.ClaimsIdentity { // Fields private readonly System.String m_name; // 0x78 private readonly System.String m_type; // 0x80 // Methods public System.Void .ctor(System.String name, System.String type); // 0x315890c private System.Void .ctor(); // 0x3158ac8 protected System.Void .ctor(System.Security.Principal.GenericIdentity identity); // 0x3158ae4 public override System.Security.Claims.ClaimsIdentity Clone(); // 0x3158dac public override System.Collections.Generic.IEnumerable get_Claims(); // 0x3158e04 public override System.String get_Name(); // 0x3158e84 public override System.String get_AuthenticationType(); // 0x3158e8c private System.Void AddNameClaim(); // 0x31589f8 } // mscorlib.dll public interface System.Security.Principal.IIdentity : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.String get_AuthenticationType(); // 0x1bd219c } // mscorlib.dll public interface System.Security.Principal.IPrincipal : { // Fields // Methods } // mscorlib.dll public enum System.Security.Principal.PrincipalPolicy : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Principal.PrincipalPolicy UnauthenticatedPrincipal = 0; // 0x0 public const System.Security.Principal.PrincipalPolicy NoPrincipal = 1; // 0x0 public const System.Security.Principal.PrincipalPolicy WindowsPrincipal = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Security.Principal.TokenImpersonationLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Principal.TokenImpersonationLevel None = 0; // 0x0 public const System.Security.Principal.TokenImpersonationLevel Anonymous = 1; // 0x0 public const System.Security.Principal.TokenImpersonationLevel Identification = 2; // 0x0 public const System.Security.Principal.TokenImpersonationLevel Impersonation = 3; // 0x0 public const System.Security.Principal.TokenImpersonationLevel Delegation = 4; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Security.Principal.GenericPrincipal : System.Security.Claims.ClaimsPrincipal { // Fields private System.Security.Principal.IIdentity m_identity; // 0x28 private System.String[] m_roles; // 0x30 // Methods public System.Void .ctor(System.Security.Principal.IIdentity identity, System.String[] roles); // 0x3159028 internal System.String[] get_Roles(); // 0x315922c public override System.Security.Principal.IIdentity get_Identity(); // 0x3159234 } // mscorlib.dll public abstract class System.Security.Principal.IdentityReference : System.Object { // Fields // Methods internal System.Void .ctor(); // 0x315923c public abstract System.String get_Value(); // 0x1bd219c public abstract override System.Boolean Equals(System.Object o); // 0x1bd19a0 public abstract override System.Int32 GetHashCode(); // 0x1bd1ddc public abstract override System.String ToString(); // 0x1bd219c } // mscorlib.dll public sealed class System.Security.Principal.SecurityIdentifier : System.Security.Principal.IdentityReference, System.IComparable { // Fields private System.Byte[] buffer; // 0x10 public static readonly System.Int32 MaxBinaryLength; // 0x0 public static readonly System.Int32 MinBinaryLength; // 0x4 // Methods public System.Void .ctor(System.String sddlForm); // 0x3159244 public System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x3159744 private System.Void CreateFromBinaryForm(System.IntPtr binaryForm, System.Int32 length); // 0x3159828 public System.Int32 get_BinaryLength(); // 0x3159994 public override System.String get_Value(); // 0x31599b0 private System.UInt64 GetSidAuthority(); // 0x3159b6c private System.Byte GetSidSubAuthorityCount(); // 0x3159c68 private System.UInt32 GetSidSubAuthority(System.Byte index); // 0x3159bec public System.Int32 CompareTo(System.Security.Principal.SecurityIdentifier sid); // 0x3159c94 public override System.Boolean Equals(System.Object o); // 0x3159e64 public System.Boolean Equals(System.Security.Principal.SecurityIdentifier sid); // 0x3159ec8 public System.Void GetBinaryForm(System.Byte[] binaryForm, System.Int32 offset); // 0x3159f70 public override System.Int32 GetHashCode(); // 0x315a030 public override System.String ToString(); // 0x315a058 public static System.Boolean op_Equality(System.Security.Principal.SecurityIdentifier left, System.Security.Principal.SecurityIdentifier right); // 0x3159dfc private static System.Byte[] ParseSddlForm(System.String sddlForm); // 0x3159304 private static System.Boolean TryParseAuthority(System.String s, out System.UInt64& result); // 0x315a124 private static System.Boolean TryParseSubAuthority(System.String s, out System.UInt32& result); // 0x315a204 private static System.Void .cctor(); // 0x315a2e4 } // mscorlib.dll internal class System.Security.Principal.WellKnownAccount : System.Object { // Fields private System.Security.Principal.WellKnownSidType k__BackingField; // 0x10 private System.Boolean k__BackingField; // 0x14 private System.String k__BackingField; // 0x18 private System.String k__BackingField; // 0x20 private System.String k__BackingField; // 0x28 private System.String k__BackingField; // 0x30 private static readonly System.Security.Principal.WellKnownAccount[] accounts; // 0x0 // Methods public System.Void set_WellKnownValue(System.Security.Principal.WellKnownSidType value); // 0x315a334 public System.Boolean get_IsAbsolute(); // 0x315a33c public System.Void set_IsAbsolute(System.Boolean value); // 0x315a344 public System.String get_Sid(); // 0x315a350 public System.Void set_Sid(System.String value); // 0x315a358 public System.Void set_Rid(System.String value); // 0x315a360 public System.String get_Name(); // 0x315a368 public System.Void set_Name(System.String value); // 0x315a370 public System.String get_SddlForm(); // 0x315a378 public System.Void set_SddlForm(System.String value); // 0x315a380 public static System.Security.Principal.WellKnownAccount LookupBySddlForm(System.String s); // 0x315a064 public System.Void .ctor(); // 0x315a388 private static System.Void .cctor(); // 0x315a390 } // mscorlib.dll public enum System.Security.Principal.WellKnownSidType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Principal.WellKnownSidType NullSid = 0; // 0x0 public const System.Security.Principal.WellKnownSidType WorldSid = 1; // 0x0 public const System.Security.Principal.WellKnownSidType LocalSid = 2; // 0x0 public const System.Security.Principal.WellKnownSidType CreatorOwnerSid = 3; // 0x0 public const System.Security.Principal.WellKnownSidType CreatorGroupSid = 4; // 0x0 public const System.Security.Principal.WellKnownSidType CreatorOwnerServerSid = 5; // 0x0 public const System.Security.Principal.WellKnownSidType CreatorGroupServerSid = 6; // 0x0 public const System.Security.Principal.WellKnownSidType NTAuthoritySid = 7; // 0x0 public const System.Security.Principal.WellKnownSidType DialupSid = 8; // 0x0 public const System.Security.Principal.WellKnownSidType NetworkSid = 9; // 0x0 public const System.Security.Principal.WellKnownSidType BatchSid = 10; // 0x0 public const System.Security.Principal.WellKnownSidType InteractiveSid = 11; // 0x0 public const System.Security.Principal.WellKnownSidType ServiceSid = 12; // 0x0 public const System.Security.Principal.WellKnownSidType AnonymousSid = 13; // 0x0 public const System.Security.Principal.WellKnownSidType ProxySid = 14; // 0x0 public const System.Security.Principal.WellKnownSidType EnterpriseControllersSid = 15; // 0x0 public const System.Security.Principal.WellKnownSidType SelfSid = 16; // 0x0 public const System.Security.Principal.WellKnownSidType AuthenticatedUserSid = 17; // 0x0 public const System.Security.Principal.WellKnownSidType RestrictedCodeSid = 18; // 0x0 public const System.Security.Principal.WellKnownSidType TerminalServerSid = 19; // 0x0 public const System.Security.Principal.WellKnownSidType RemoteLogonIdSid = 20; // 0x0 public const System.Security.Principal.WellKnownSidType LogonIdsSid = 21; // 0x0 public const System.Security.Principal.WellKnownSidType LocalSystemSid = 22; // 0x0 public const System.Security.Principal.WellKnownSidType LocalServiceSid = 23; // 0x0 public const System.Security.Principal.WellKnownSidType NetworkServiceSid = 24; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinDomainSid = 25; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinAdministratorsSid = 26; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinUsersSid = 27; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinGuestsSid = 28; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinPowerUsersSid = 29; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinAccountOperatorsSid = 30; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinSystemOperatorsSid = 31; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinPrintOperatorsSid = 32; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinBackupOperatorsSid = 33; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinReplicatorSid = 34; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinPreWindows2000CompatibleAccessSid = 35; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinRemoteDesktopUsersSid = 36; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinNetworkConfigurationOperatorsSid = 37; // 0x0 public const System.Security.Principal.WellKnownSidType AccountAdministratorSid = 38; // 0x0 public const System.Security.Principal.WellKnownSidType AccountGuestSid = 39; // 0x0 public const System.Security.Principal.WellKnownSidType AccountKrbtgtSid = 40; // 0x0 public const System.Security.Principal.WellKnownSidType AccountDomainAdminsSid = 41; // 0x0 public const System.Security.Principal.WellKnownSidType AccountDomainUsersSid = 42; // 0x0 public const System.Security.Principal.WellKnownSidType AccountDomainGuestsSid = 43; // 0x0 public const System.Security.Principal.WellKnownSidType AccountComputersSid = 44; // 0x0 public const System.Security.Principal.WellKnownSidType AccountControllersSid = 45; // 0x0 public const System.Security.Principal.WellKnownSidType AccountCertAdminsSid = 46; // 0x0 public const System.Security.Principal.WellKnownSidType AccountSchemaAdminsSid = 47; // 0x0 public const System.Security.Principal.WellKnownSidType AccountEnterpriseAdminsSid = 48; // 0x0 public const System.Security.Principal.WellKnownSidType AccountPolicyAdminsSid = 49; // 0x0 public const System.Security.Principal.WellKnownSidType AccountRasAndIasServersSid = 50; // 0x0 public const System.Security.Principal.WellKnownSidType NtlmAuthenticationSid = 51; // 0x0 public const System.Security.Principal.WellKnownSidType DigestAuthenticationSid = 52; // 0x0 public const System.Security.Principal.WellKnownSidType SChannelAuthenticationSid = 53; // 0x0 public const System.Security.Principal.WellKnownSidType ThisOrganizationSid = 54; // 0x0 public const System.Security.Principal.WellKnownSidType OtherOrganizationSid = 55; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinIncomingForestTrustBuildersSid = 56; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinPerformanceMonitoringUsersSid = 57; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinPerformanceLoggingUsersSid = 58; // 0x0 public const System.Security.Principal.WellKnownSidType BuiltinAuthorizationAccessSid = 59; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinTerminalServerLicenseServersSid = 60; // 0x0 public const System.Security.Principal.WellKnownSidType MaxDefined = 60; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinDCOMUsersSid = 61; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinIUsersSid = 62; // 0x0 public const System.Security.Principal.WellKnownSidType WinIUserSid = 63; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinCryptoOperatorsSid = 64; // 0x0 public const System.Security.Principal.WellKnownSidType WinUntrustedLabelSid = 65; // 0x0 public const System.Security.Principal.WellKnownSidType WinLowLabelSid = 66; // 0x0 public const System.Security.Principal.WellKnownSidType WinMediumLabelSid = 67; // 0x0 public const System.Security.Principal.WellKnownSidType WinHighLabelSid = 68; // 0x0 public const System.Security.Principal.WellKnownSidType WinSystemLabelSid = 69; // 0x0 public const System.Security.Principal.WellKnownSidType WinWriteRestrictedCodeSid = 70; // 0x0 public const System.Security.Principal.WellKnownSidType WinCreatorOwnerRightsSid = 71; // 0x0 public const System.Security.Principal.WellKnownSidType WinCacheablePrincipalsGroupSid = 72; // 0x0 public const System.Security.Principal.WellKnownSidType WinNonCacheablePrincipalsGroupSid = 73; // 0x0 public const System.Security.Principal.WellKnownSidType WinEnterpriseReadonlyControllersSid = 74; // 0x0 public const System.Security.Principal.WellKnownSidType WinAccountReadonlyControllersSid = 75; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinEventLogReadersGroup = 76; // 0x0 public const System.Security.Principal.WellKnownSidType WinNewEnterpriseReadonlyControllersSid = 77; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinCertSvcDComAccessGroup = 78; // 0x0 public const System.Security.Principal.WellKnownSidType WinMediumPlusLabelSid = 79; // 0x0 public const System.Security.Principal.WellKnownSidType WinLocalLogonSid = 80; // 0x0 public const System.Security.Principal.WellKnownSidType WinConsoleLogonSid = 81; // 0x0 public const System.Security.Principal.WellKnownSidType WinThisOrganizationCertificateSid = 82; // 0x0 public const System.Security.Principal.WellKnownSidType WinApplicationPackageAuthoritySid = 83; // 0x0 public const System.Security.Principal.WellKnownSidType WinBuiltinAnyPackageSid = 84; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityInternetClientSid = 85; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityInternetClientServerSid = 86; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityPrivateNetworkClientServerSid = 87; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityPicturesLibrarySid = 88; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityVideosLibrarySid = 89; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityMusicLibrarySid = 90; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityDocumentsLibrarySid = 91; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilitySharedUserCertificatesSid = 92; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityEnterpriseAuthenticationSid = 93; // 0x0 public const System.Security.Principal.WellKnownSidType WinCapabilityRemovableStorageSid = 94; // 0x0 // Methods } // mscorlib.dll [Serializable] public enum System.Security.Principal.WindowsAccountType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Principal.WindowsAccountType Normal = 0; // 0x0 public const System.Security.Principal.WindowsAccountType Guest = 1; // 0x0 public const System.Security.Principal.WindowsAccountType System = 2; // 0x0 public const System.Security.Principal.WindowsAccountType Anonymous = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Security.Principal.WindowsIdentity : System.Security.Claims.ClaimsIdentity, System.Security.Principal.IIdentity, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.Serialization.ISerializable, System.IDisposable { // Fields private System.IntPtr _token; // 0x78 private System.String _type; // 0x80 private System.Security.Principal.WindowsAccountType _account; // 0x88 private System.Boolean _authenticated; // 0x8c private System.String _name; // 0x90 private System.Runtime.Serialization.SerializationInfo _info; // 0x98 private static System.IntPtr invalidWindows; // 0x0 // Methods public System.Void .ctor(System.IntPtr userToken, System.String type, System.Security.Principal.WindowsAccountType acctType, System.Boolean isAuthenticated); // 0x315cfb0 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x315d188 internal System.Void .ctor(System.Security.Claims.ClaimsIdentity claimsIdentity, System.IntPtr userToken); // 0x315d1cc public System.Void Dispose(); // 0x315d224 public static System.Security.Principal.WindowsIdentity GetCurrent(); // 0x315d22c public virtual System.Security.Principal.WindowsImpersonationContext Impersonate(); // 0x315d2ac public sealed override System.String get_AuthenticationType(); // 0x315d390 public override System.String get_Name(); // 0x315d398 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x315d418 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x315d720 internal System.Security.Claims.ClaimsIdentity CloneAsBase(); // 0x315d888 internal System.IntPtr GetTokenInternal(); // 0x315da10 private System.Void SetToken(System.IntPtr token); // 0x315d02c internal static System.IntPtr GetCurrentToken(); // 0x315d2a8 private static System.String GetTokenName(System.IntPtr token); // 0x315d414 private static System.Void .cctor(); // 0x315da18 } // mscorlib.dll public class System.Security.Principal.WindowsImpersonationContext : System.Object, System.IDisposable { // Fields private System.IntPtr _token; // 0x10 private System.Boolean undo; // 0x18 // Methods internal System.Void .ctor(System.IntPtr token); // 0x315d308 public System.Void Dispose(); // 0x315da68 public System.Void Undo(); // 0x315da78 private static System.Boolean CloseToken(System.IntPtr token); // 0x315db3c private static System.IntPtr DuplicateToken(System.IntPtr token); // 0x315da60 private static System.Boolean SetCurrentToken(System.IntPtr token); // 0x315da64 private static System.Boolean RevertToSelf(); // 0x315db38 } // mscorlib.dll [Serializable] public class System.Security.Principal.WindowsPrincipal : System.Security.Claims.ClaimsPrincipal { // Fields private System.Security.Principal.WindowsIdentity _identity; // 0x28 // Methods public System.Void .ctor(System.Security.Principal.WindowsIdentity ntIdentity); // 0x315db40 public override System.Security.Principal.IIdentity get_Identity(); // 0x315dbfc } // mscorlib.dll [Serializable] public class System.Security.Claims.Claim : System.Object { // Fields private System.String m_issuer; // 0x10 private System.String m_originalIssuer; // 0x18 private System.String m_type; // 0x20 private System.String m_value; // 0x28 private System.String m_valueType; // 0x30 private System.Byte[] m_userSerializationData; // 0x38 private System.Collections.Generic.Dictionary m_properties; // 0x40 private System.Object m_propertyLock; // 0x48 private System.Security.Claims.ClaimsIdentity m_subject; // 0x50 // Methods public System.Void .ctor(System.String type, System.String value, System.String valueType, System.String issuer, System.String originalIssuer, System.Security.Claims.ClaimsIdentity subject); // 0x3158e94 internal System.Void .ctor(System.String type, System.String value, System.String valueType, System.String issuer, System.String originalIssuer, System.Security.Claims.ClaimsIdentity subject, System.String propertyKey, System.String propertyValue); // 0x315dc04 protected System.Void .ctor(System.Security.Claims.Claim other, System.Security.Claims.ClaimsIdentity subject); // 0x315dfc0 private System.Void OnDeserializedMethod(System.Runtime.Serialization.StreamingContext context); // 0x315e324 public System.Collections.Generic.IDictionary get_Properties(); // 0x315de90 public System.Security.Claims.ClaimsIdentity get_Subject(); // 0x315e384 internal System.Void set_Subject(System.Security.Claims.ClaimsIdentity value); // 0x315e38c public System.String get_Type(); // 0x315e394 public System.String get_Value(); // 0x315e39c public virtual System.Security.Claims.Claim Clone(System.Security.Claims.ClaimsIdentity identity); // 0x315e3a4 public override System.String ToString(); // 0x315e40c } // mscorlib.dll private sealed class System.Security.Claims.ClaimsIdentity.d__51 : System.Object, System.Collections.Generic.IEnumerable, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Security.Claims.Claim <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Security.Claims.ClaimsIdentity <>4__this; // 0x28 private System.Int32 5__2; // 0x30 private System.Collections.Generic.IEnumerator <>7__wrap2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x315fbf8 private System.Void System.IDisposable.Dispose(); // 0x3160dd8 private System.Boolean MoveNext(); // 0x3160df4 private System.Void <>m__Finally1(); // 0x3161200 private System.Security.Claims.Claim System.Collections.Generic.IEnumerator.get_Current(); // 0x31612b0 private System.Void System.Collections.IEnumerator.Reset(); // 0x31612b8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x31612f0 private System.Collections.Generic.IEnumerator System.Collections.Generic.IEnumerable.GetEnumerator(); // 0x31612f8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x316139c } // mscorlib.dll [Serializable] public class System.Security.Claims.ClaimsIdentity : System.Object, System.Security.Principal.IIdentity { // Fields private System.Byte[] m_userSerializationData; // 0x10 private System.Collections.Generic.List m_instanceClaims; // 0x18 private System.Collections.ObjectModel.Collection> m_externalClaims; // 0x20 private System.String m_nameType; // 0x28 private System.String m_roleType; // 0x30 private System.String m_version; // 0x38 private System.Security.Claims.ClaimsIdentity m_actor; // 0x40 private System.String m_authenticationType; // 0x48 private System.Object m_bootstrapContext; // 0x50 private System.String m_label; // 0x58 private System.String m_serializedNameType; // 0x60 private System.String m_serializedRoleType; // 0x68 private System.String m_serializedClaims; // 0x70 // Methods public System.Void .ctor(); // 0x31589dc public System.Void .ctor(System.Collections.Generic.IEnumerable claims); // 0x315e484 public System.Void .ctor(System.Security.Principal.IIdentity identity, System.Collections.Generic.IEnumerable claims, System.String authenticationType, System.String nameType, System.String roleType); // 0x315e4a0 internal System.Void .ctor(System.Security.Principal.IIdentity identity, System.Collections.Generic.IEnumerable claims, System.String authenticationType, System.String nameType, System.String roleType, System.Boolean checkAuthType); // 0x315e4a8 protected System.Void .ctor(System.Security.Claims.ClaimsIdentity other); // 0x3158b28 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x315f124 public virtual System.String get_AuthenticationType(); // 0x315fb5c public System.Security.Claims.ClaimsIdentity get_Actor(); // 0x315fb64 public System.Void set_Actor(System.Security.Claims.ClaimsIdentity value); // 0x315fb6c public virtual System.Collections.Generic.IEnumerable get_Claims(); // 0x3158e08 public virtual System.String get_Name(); // 0x315fc2c public System.String get_NameClaimType(); // 0x315fc50 public virtual System.Security.Claims.ClaimsIdentity Clone(); // 0x315d88c public virtual System.Void AddClaim(System.Security.Claims.Claim claim); // 0x3158eb4 private System.Void SafeAddClaims(System.Collections.Generic.IEnumerable claims); // 0x315ec04 private System.Void SafeAddClaim(System.Security.Claims.Claim claim); // 0x315eff8 public virtual System.Security.Claims.Claim FindFirst(System.String type); // 0x315fc58 private System.Void OnSerializingMethod(System.Runtime.Serialization.StreamingContext context); // 0x315ffb4 private System.Void OnDeserializedMethod(System.Runtime.Serialization.StreamingContext context); // 0x3160298 private System.Void OnDeserializingMethod(System.Runtime.Serialization.StreamingContext context); // 0x3160718 protected virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3160808 private System.Void DeserializeClaims(System.String serializedClaims); // 0x3160398 private System.String SerializeClaims(); // 0x3160044 private System.Boolean IsCircular(System.Security.Claims.ClaimsIdentity subject); // 0x315ebc8 private System.Void Deserialize(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean useContext); // 0x315f2ec } // mscorlib.dll [Serializable] public class System.Security.Claims.ClaimsPrincipal : System.Object, System.Security.Principal.IPrincipal { // Fields private System.String m_version; // 0x10 private System.String m_serializedClaimsIdentities; // 0x18 private System.Collections.Generic.List m_identities; // 0x20 private static System.Func,System.Security.Claims.ClaimsIdentity> s_identitySelector; // 0x0 private static System.Func s_principalSelector; // 0x8 // Methods private static System.Security.Claims.ClaimsIdentity SelectPrimaryIdentity(System.Collections.Generic.IEnumerable identities); // 0x31613a0 public static System.Func get_ClaimsPrincipalSelector(); // 0x3161718 public System.Void .ctor(); // 0x3159180 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3161770 private System.Void OnSerializingMethod(System.Runtime.Serialization.StreamingContext context); // 0x31619e0 private System.Void OnDeserializedMethod(System.Runtime.Serialization.StreamingContext context); // 0x31624a0 private System.Void Deserialize(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3161880 private System.Void DeserializeIdentities(System.String identities); // 0x3162518 private System.String SerializeIdentities(); // 0x3161a50 public virtual System.Security.Principal.IIdentity get_Identity(); // 0x3162c10 private static System.Void .cctor(); // 0x3162cc0 } // mscorlib.dll [Serializable] public sealed class System.Security.AccessControl.PrivilegeNotHeldException : System.UnauthorizedAccessException, System.Runtime.Serialization.ISerializable { // Fields private readonly System.String _privilegeName; // 0x90 // Methods public System.Void .ctor(); // 0x3162da0 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3162dec public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3162e7c } // mscorlib.dll public enum System.Security.AccessControl.AccessControlSections : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.AccessControlSections None = 0; // 0x0 public const System.Security.AccessControl.AccessControlSections Audit = 1; // 0x0 public const System.Security.AccessControl.AccessControlSections Access = 2; // 0x0 public const System.Security.AccessControl.AccessControlSections Owner = 4; // 0x0 public const System.Security.AccessControl.AccessControlSections Group = 8; // 0x0 public const System.Security.AccessControl.AccessControlSections All = 15; // 0x0 // Methods } // mscorlib.dll public enum System.Security.AccessControl.AccessControlType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.AccessControlType Allow = 0; // 0x0 public const System.Security.AccessControl.AccessControlType Deny = 1; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.AceEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Security.AccessControl.GenericAcl owner; // 0x10 private System.Int32 current; // 0x18 // Methods internal System.Void .ctor(System.Security.AccessControl.GenericAcl owner); // 0x3162f58 public System.Security.AccessControl.GenericAce get_Current(); // 0x3162f90 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3162fc4 public System.Boolean MoveNext(); // 0x3162fc8 public System.Void Reset(); // 0x316301c } // mscorlib.dll public enum System.Security.AccessControl.AceFlags : { // Fields public System.Byte value__; // 0x10 public const System.Security.AccessControl.AceFlags None = 0; // 0x0 public const System.Security.AccessControl.AceFlags ObjectInherit = 1; // 0x0 public const System.Security.AccessControl.AceFlags ContainerInherit = 2; // 0x0 public const System.Security.AccessControl.AceFlags NoPropagateInherit = 4; // 0x0 public const System.Security.AccessControl.AceFlags InheritOnly = 8; // 0x0 public const System.Security.AccessControl.AceFlags InheritanceFlags = 15; // 0x0 public const System.Security.AccessControl.AceFlags Inherited = 16; // 0x0 public const System.Security.AccessControl.AceFlags SuccessfulAccess = 64; // 0x0 public const System.Security.AccessControl.AceFlags FailedAccess = 128; // 0x0 public const System.Security.AccessControl.AceFlags AuditFlags = 192; // 0x0 // Methods } // mscorlib.dll public enum System.Security.AccessControl.AceQualifier : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.AceQualifier AccessAllowed = 0; // 0x0 public const System.Security.AccessControl.AceQualifier AccessDenied = 1; // 0x0 public const System.Security.AccessControl.AceQualifier SystemAudit = 2; // 0x0 public const System.Security.AccessControl.AceQualifier SystemAlarm = 3; // 0x0 // Methods } // mscorlib.dll public enum System.Security.AccessControl.AceType : { // Fields public System.Byte value__; // 0x10 public const System.Security.AccessControl.AceType AccessAllowed = 0; // 0x0 public const System.Security.AccessControl.AceType AccessDenied = 1; // 0x0 public const System.Security.AccessControl.AceType SystemAudit = 2; // 0x0 public const System.Security.AccessControl.AceType SystemAlarm = 3; // 0x0 public const System.Security.AccessControl.AceType AccessAllowedCompound = 4; // 0x0 public const System.Security.AccessControl.AceType AccessAllowedObject = 5; // 0x0 public const System.Security.AccessControl.AceType AccessDeniedObject = 6; // 0x0 public const System.Security.AccessControl.AceType SystemAuditObject = 7; // 0x0 public const System.Security.AccessControl.AceType SystemAlarmObject = 8; // 0x0 public const System.Security.AccessControl.AceType AccessAllowedCallback = 9; // 0x0 public const System.Security.AccessControl.AceType AccessDeniedCallback = 10; // 0x0 public const System.Security.AccessControl.AceType AccessAllowedCallbackObject = 11; // 0x0 public const System.Security.AccessControl.AceType AccessDeniedCallbackObject = 12; // 0x0 public const System.Security.AccessControl.AceType SystemAuditCallback = 13; // 0x0 public const System.Security.AccessControl.AceType SystemAlarmCallback = 14; // 0x0 public const System.Security.AccessControl.AceType SystemAuditCallbackObject = 15; // 0x0 public const System.Security.AccessControl.AceType SystemAlarmCallbackObject = 16; // 0x0 public const System.Security.AccessControl.AceType MaxDefinedAceType = 16; // 0x0 // Methods } // mscorlib.dll public enum System.Security.AccessControl.AuditFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.AuditFlags None = 0; // 0x0 public const System.Security.AccessControl.AuditFlags Success = 1; // 0x0 public const System.Security.AccessControl.AuditFlags Failure = 2; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.CommonAce : System.Security.AccessControl.QualifiedAce { // Fields // Methods public System.Void .ctor(System.Security.AccessControl.AceFlags flags, System.Security.AccessControl.AceQualifier qualifier, System.Int32 accessMask, System.Security.Principal.SecurityIdentifier sid, System.Boolean isCallback, System.Byte[] opaque); // 0x3163028 internal System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x31631c4 public override System.Int32 get_BinaryLength(); // 0x3163540 public override System.Void GetBinaryForm(System.Byte[] binaryForm, System.Int32 offset); // 0x3163590 private static System.Security.AccessControl.AceType ConvertType(System.Security.AccessControl.AceQualifier qualifier, System.Boolean isCallback); // 0x3163090 } // mscorlib.dll internal sealed class System.Security.AccessControl.CommonAcl.RemoveAcesCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Boolean Invoke(T ace); // 0x1ce0384 } // mscorlib.dll public abstract class System.Security.AccessControl.CommonAcl : System.Security.AccessControl.GenericAcl { // Fields private System.Boolean is_aefa; // 0x10 private System.Boolean is_canonical; // 0x11 private System.Boolean is_container; // 0x12 private System.Boolean is_ds; // 0x13 internal System.Security.AccessControl.RawAcl raw_acl; // 0x18 // Methods internal System.Void .ctor(System.Boolean isContainer, System.Boolean isDS, System.Byte revision, System.Int32 capacity); // 0x31637b0 internal System.Void .ctor(System.Boolean isContainer, System.Boolean isDS, System.Int32 capacity); // 0x3163970 private System.Void Init(System.Boolean isContainer, System.Boolean isDS, System.Security.AccessControl.RawAcl rawAcl); // 0x3163940 public sealed override System.Int32 get_Count(); // 0x3163abc public System.Boolean get_IsCanonical(); // 0x3163adc public System.Boolean get_IsContainer(); // 0x3163ae4 public System.Boolean get_IsDS(); // 0x3163aec internal System.Void set_IsAefa(System.Boolean value); // 0x3163af4 public sealed override System.Security.AccessControl.GenericAce get_Item(System.Int32 index); // 0x3163b00 public sealed override System.Void set_Item(System.Int32 index, System.Security.AccessControl.GenericAce value); // 0x3163bb0 internal System.Void RequireCanonicity(); // 0x3163be8 internal System.Void CanonicalizeAndClearAefa(); // 0x31639fc internal virtual System.Boolean IsAceMeaningless(System.Security.AccessControl.GenericAce ace); // 0x3163f24 private System.Boolean TestCanonicity(); // 0x3163c44 internal System.Int32 GetCanonicalExplicitDenyAceCount(); // 0x31642a4 internal System.Int32 GetCanonicalExplicitAceCount(); // 0x316453c private System.Void MergeExplicitAces(); // 0x3163e0c private System.Security.AccessControl.GenericAce MergeExplicitAcePair(System.Security.AccessControl.GenericAce ace1, System.Security.AccessControl.GenericAce ace2); // 0x31645bc private static System.Void GetObjectAceTypeGuids(System.Security.AccessControl.ObjectAce ace, out System.Guid& type, out System.Guid& inheritedType); // 0x3164a34 internal abstract System.Void ApplyCanonicalSortToExplicitAces(); // 0x1bd2ec0 internal System.Void ApplyCanonicalSortToExplicitAces(System.Int32 start, System.Int32 count); // 0x3164b80 internal System.Void RemoveAces(System.Security.AccessControl.CommonAcl.RemoveAcesCallback callback); // 0x1bd3a1c internal System.Void AddAce(System.Security.AccessControl.AceQualifier aceQualifier, System.Security.Principal.SecurityIdentifier sid, System.Int32 accessMask, System.Security.AccessControl.InheritanceFlags inheritanceFlags, System.Security.AccessControl.PropagationFlags propagationFlags, System.Security.AccessControl.AuditFlags auditFlags); // 0x3164d44 private System.Security.AccessControl.QualifiedAce AddAceGetQualifiedAce(System.Security.AccessControl.AceQualifier aceQualifier, System.Security.Principal.SecurityIdentifier sid, System.Int32 accessMask, System.Security.AccessControl.InheritanceFlags inheritanceFlags, System.Security.AccessControl.PropagationFlags propagationFlags, System.Security.AccessControl.AuditFlags auditFlags); // 0x3164d60 private System.Void AddAce(System.Security.AccessControl.QualifiedAce newAce); // 0x3164e18 private static System.Security.AccessControl.GenericAce CopyAce(System.Security.AccessControl.GenericAce ace); // 0x3163b24 internal abstract System.Int32 GetAceInsertPosition(System.Security.AccessControl.AceQualifier aceQualifier); // 0x1bd1e08 private System.Security.AccessControl.AceFlags GetAceFlags(System.Security.AccessControl.InheritanceFlags inheritanceFlags, System.Security.AccessControl.PropagationFlags propagationFlags, System.Security.AccessControl.AuditFlags auditFlags); // 0x3164e90 } // mscorlib.dll public abstract class System.Security.AccessControl.CommonObjectSecurity : System.Security.AccessControl.ObjectSecurity { // Fields // Methods protected System.Void .ctor(System.Boolean isContainer); // 0x31651dc } // mscorlib.dll public sealed class System.Security.AccessControl.CommonSecurityDescriptor : System.Security.AccessControl.GenericSecurityDescriptor { // Fields private System.Boolean is_container; // 0x10 private System.Boolean is_ds; // 0x11 private System.Security.AccessControl.ControlFlags flags; // 0x14 private System.Security.Principal.SecurityIdentifier owner; // 0x18 private System.Security.Principal.SecurityIdentifier group; // 0x20 private System.Security.AccessControl.SystemAcl system_acl; // 0x28 private System.Security.AccessControl.DiscretionaryAcl discretionary_acl; // 0x30 // Methods public System.Void .ctor(System.Boolean isContainer, System.Boolean isDS, System.Security.AccessControl.ControlFlags flags, System.Security.Principal.SecurityIdentifier owner, System.Security.Principal.SecurityIdentifier group, System.Security.AccessControl.SystemAcl systemAcl, System.Security.AccessControl.DiscretionaryAcl discretionaryAcl); // 0x31652c0 private System.Void Init(System.Boolean isContainer, System.Boolean isDS, System.Security.AccessControl.ControlFlags flags, System.Security.Principal.SecurityIdentifier owner, System.Security.Principal.SecurityIdentifier group, System.Security.AccessControl.SystemAcl systemAcl, System.Security.AccessControl.DiscretionaryAcl discretionaryAcl); // 0x316533c public System.Void set_DiscretionaryAcl(System.Security.AccessControl.DiscretionaryAcl value); // 0x31653f0 public override System.Void set_Group(System.Security.Principal.SecurityIdentifier value); // 0x3165618 public System.Boolean get_IsContainer(); // 0x3165620 public System.Boolean get_IsDS(); // 0x3165628 public override System.Void set_Owner(System.Security.Principal.SecurityIdentifier value); // 0x3165630 public System.Void set_SystemAcl(System.Security.AccessControl.SystemAcl value); // 0x31653b8 private System.Void CheckAclConsistency(System.Security.AccessControl.CommonAcl acl); // 0x316555c } // mscorlib.dll public enum System.Security.AccessControl.ControlFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.ControlFlags None = 0; // 0x0 public const System.Security.AccessControl.ControlFlags OwnerDefaulted = 1; // 0x0 public const System.Security.AccessControl.ControlFlags GroupDefaulted = 2; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclPresent = 4; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclDefaulted = 8; // 0x0 public const System.Security.AccessControl.ControlFlags SystemAclPresent = 16; // 0x0 public const System.Security.AccessControl.ControlFlags SystemAclDefaulted = 32; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclUntrusted = 64; // 0x0 public const System.Security.AccessControl.ControlFlags ServerSecurity = 128; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclAutoInheritRequired = 256; // 0x0 public const System.Security.AccessControl.ControlFlags SystemAclAutoInheritRequired = 512; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclAutoInherited = 1024; // 0x0 public const System.Security.AccessControl.ControlFlags SystemAclAutoInherited = 2048; // 0x0 public const System.Security.AccessControl.ControlFlags DiscretionaryAclProtected = 4096; // 0x0 public const System.Security.AccessControl.ControlFlags SystemAclProtected = 8192; // 0x0 public const System.Security.AccessControl.ControlFlags RMControlValid = 16384; // 0x0 public const System.Security.AccessControl.ControlFlags SelfRelative = 32768; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.DirectorySecurity : System.Security.AccessControl.FileSystemSecurity { // Fields // Methods public System.Void .ctor(System.String name, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165638 } // mscorlib.dll public sealed class System.Security.AccessControl.DiscretionaryAcl : System.Security.AccessControl.CommonAcl { // Fields // Methods public System.Void .ctor(System.Boolean isContainer, System.Boolean isDS, System.Int32 capacity); // 0x31654f0 public System.Void AddAccess(System.Security.AccessControl.AccessControlType accessType, System.Security.Principal.SecurityIdentifier sid, System.Int32 accessMask, System.Security.AccessControl.InheritanceFlags inheritanceFlags, System.Security.AccessControl.PropagationFlags propagationFlags); // 0x31654fc internal override System.Void ApplyCanonicalSortToExplicitAces(); // 0x31656c4 internal override System.Int32 GetAceInsertPosition(System.Security.AccessControl.AceQualifier aceQualifier); // 0x316570c private static System.Security.AccessControl.AceQualifier GetAceQualifier(System.Security.AccessControl.AccessControlType accessType); // 0x3165668 internal override System.Boolean IsAceMeaningless(System.Security.AccessControl.GenericAce ace); // 0x316571c } // mscorlib.dll public enum System.Security.AccessControl.EventWaitHandleRights : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.EventWaitHandleRights Modify = 2; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights Delete = 65536; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights ReadPermissions = 131072; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights ChangePermissions = 262144; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights TakeOwnership = 524288; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights Synchronize = 1048576; // 0x0 public const System.Security.AccessControl.EventWaitHandleRights FullControl = 2031619; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.EventWaitHandleSecurity : System.Security.AccessControl.NativeObjectSecurity { // Fields // Methods internal System.Void .ctor(System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165830 } // mscorlib.dll public sealed class System.Security.AccessControl.FileSecurity : System.Security.AccessControl.FileSystemSecurity { // Fields // Methods public System.Void .ctor(System.String fileName, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165858 internal System.Void .ctor(System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165870 } // mscorlib.dll public enum System.Security.AccessControl.FileSystemRights : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.FileSystemRights ListDirectory = 1; // 0x0 public const System.Security.AccessControl.FileSystemRights ReadData = 1; // 0x0 public const System.Security.AccessControl.FileSystemRights CreateFiles = 2; // 0x0 public const System.Security.AccessControl.FileSystemRights WriteData = 2; // 0x0 public const System.Security.AccessControl.FileSystemRights AppendData = 4; // 0x0 public const System.Security.AccessControl.FileSystemRights CreateDirectories = 4; // 0x0 public const System.Security.AccessControl.FileSystemRights ReadExtendedAttributes = 8; // 0x0 public const System.Security.AccessControl.FileSystemRights WriteExtendedAttributes = 16; // 0x0 public const System.Security.AccessControl.FileSystemRights ExecuteFile = 32; // 0x0 public const System.Security.AccessControl.FileSystemRights Traverse = 32; // 0x0 public const System.Security.AccessControl.FileSystemRights DeleteSubdirectoriesAndFiles = 64; // 0x0 public const System.Security.AccessControl.FileSystemRights ReadAttributes = 128; // 0x0 public const System.Security.AccessControl.FileSystemRights WriteAttributes = 256; // 0x0 public const System.Security.AccessControl.FileSystemRights Write = 278; // 0x0 public const System.Security.AccessControl.FileSystemRights Delete = 65536; // 0x0 public const System.Security.AccessControl.FileSystemRights ReadPermissions = 131072; // 0x0 public const System.Security.AccessControl.FileSystemRights Read = 131209; // 0x0 public const System.Security.AccessControl.FileSystemRights ReadAndExecute = 131241; // 0x0 public const System.Security.AccessControl.FileSystemRights Modify = 197055; // 0x0 public const System.Security.AccessControl.FileSystemRights ChangePermissions = 262144; // 0x0 public const System.Security.AccessControl.FileSystemRights TakeOwnership = 524288; // 0x0 public const System.Security.AccessControl.FileSystemRights Synchronize = 1048576; // 0x0 public const System.Security.AccessControl.FileSystemRights FullControl = 2032127; // 0x0 // Methods } // mscorlib.dll public abstract class System.Security.AccessControl.FileSystemSecurity : System.Security.AccessControl.NativeObjectSecurity { // Fields // Methods internal System.Void .ctor(System.Boolean isContainer, System.String name, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165650 internal System.Void .ctor(System.Boolean isContainer, System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165888 } // mscorlib.dll public abstract class System.Security.AccessControl.GenericAce : System.Object { // Fields private System.Security.AccessControl.AceFlags ace_flags; // 0x10 private System.Security.AccessControl.AceType ace_type; // 0x11 // Methods internal System.Void .ctor(System.Security.AccessControl.AceType type, System.Security.AccessControl.AceFlags flags); // 0x31658b0 internal System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x316593c public System.Security.AccessControl.AceFlags get_AceFlags(); // 0x3165a78 public System.Security.AccessControl.AceType get_AceType(); // 0x3165a80 public System.Security.AccessControl.AuditFlags get_AuditFlags(); // 0x3165814 public abstract System.Int32 get_BinaryLength(); // 0x1bd1ddc public System.Boolean get_IsInherited(); // 0x31641e4 public static System.Security.AccessControl.GenericAce CreateFromBinaryForm(System.Byte[] binaryForm, System.Int32 offset); // 0x3165034 public sealed override System.Boolean Equals(System.Object o); // 0x3165d1c public abstract System.Void GetBinaryForm(System.Byte[] binaryForm, System.Int32 offset); // 0x1bd3b1c public sealed override System.Int32 GetHashCode(); // 0x3165d9c public static System.Boolean op_Equality(System.Security.AccessControl.GenericAce left, System.Security.AccessControl.GenericAce right); // 0x31643e8 public static System.Boolean op_Inequality(System.Security.AccessControl.GenericAce left, System.Security.AccessControl.GenericAce right); // 0x3164024 private static System.Boolean IsObjectType(System.Security.AccessControl.AceType type); // 0x3165a88 internal static System.UInt16 ReadUShort(System.Byte[] buffer, System.Int32 offset); // 0x31633d0 internal static System.Int32 ReadInt(System.Byte[] buffer, System.Int32 offset); // 0x3163410 internal static System.Void WriteInt(System.Int32 val, System.Byte[] buffer, System.Int32 offset); // 0x31636bc internal static System.Void WriteUShort(System.UInt16 val, System.Byte[] buffer, System.Int32 offset); // 0x3163674 } // mscorlib.dll public abstract class System.Security.AccessControl.GenericAcl : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields public static readonly System.Byte AclRevision; // 0x0 public static readonly System.Byte AclRevisionDS; // 0x1 public static readonly System.Int32 MaxBinaryLength; // 0x4 // Methods private static System.Void .cctor(); // 0x3165e68 protected System.Void .ctor(); // 0x316387c public abstract System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsSynchronized(); // 0x3165ebc public abstract System.Security.AccessControl.GenericAce get_Item(System.Int32 index); // 0x1bd21c8 public abstract System.Void set_Item(System.Int32 index, System.Security.AccessControl.GenericAce value); // 0x1bd364c public virtual System.Object get_SyncRoot(); // 0x3165ec4 public System.Void CopyTo(System.Security.AccessControl.GenericAce[] array, System.Int32 index); // 0x3165ec8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3166054 public System.Security.AccessControl.AceEnumerator GetEnumerator(); // 0x3164174 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31660d8 } // mscorlib.dll public abstract class System.Security.AccessControl.GenericSecurityDescriptor : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3165334 public abstract System.Void set_Group(System.Security.Principal.SecurityIdentifier value); // 0x1bd3a1c public abstract System.Void set_Owner(System.Security.Principal.SecurityIdentifier value); // 0x1bd3a1c } // mscorlib.dll public enum System.Security.AccessControl.InheritanceFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.InheritanceFlags None = 0; // 0x0 public const System.Security.AccessControl.InheritanceFlags ContainerInherit = 1; // 0x0 public const System.Security.AccessControl.InheritanceFlags ObjectInherit = 2; // 0x0 // Methods } // mscorlib.dll public abstract class System.Security.AccessControl.KnownAce : System.Security.AccessControl.GenericAce { // Fields private System.Int32 access_mask; // 0x14 private System.Security.Principal.SecurityIdentifier identifier; // 0x18 // Methods internal System.Void .ctor(System.Security.AccessControl.AceType type, System.Security.AccessControl.AceFlags flags); // 0x31660dc internal System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x31660e0 public System.Int32 get_AccessMask(); // 0x31660e4 public System.Void set_AccessMask(System.Int32 value); // 0x31660ec public System.Security.Principal.SecurityIdentifier get_SecurityIdentifier(); // 0x31660f4 public System.Void set_SecurityIdentifier(System.Security.Principal.SecurityIdentifier value); // 0x31660fc } // mscorlib.dll public enum System.Security.AccessControl.MutexRights : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.MutexRights Modify = 1; // 0x0 public const System.Security.AccessControl.MutexRights Delete = 65536; // 0x0 public const System.Security.AccessControl.MutexRights ReadPermissions = 131072; // 0x0 public const System.Security.AccessControl.MutexRights ChangePermissions = 262144; // 0x0 public const System.Security.AccessControl.MutexRights TakeOwnership = 524288; // 0x0 public const System.Security.AccessControl.MutexRights Synchronize = 1048576; // 0x0 public const System.Security.AccessControl.MutexRights FullControl = 2031617; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.MutexSecurity : System.Security.AccessControl.NativeObjectSecurity { // Fields // Methods } // mscorlib.dll protected internal sealed class System.Security.AccessControl.NativeObjectSecurity.ExceptionFromErrorCode : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3166900 public virtual System.Exception Invoke(System.Int32 errorCode, System.String name, System.Runtime.InteropServices.SafeHandle handle, System.Object context); // 0x3166a80 } // mscorlib.dll public abstract class System.Security.AccessControl.NativeObjectSecurity : System.Security.AccessControl.CommonObjectSecurity { // Fields private System.Security.AccessControl.NativeObjectSecurity.ExceptionFromErrorCode exception_from_error_code; // 0x28 // Methods protected System.Void .ctor(System.Boolean isContainer, System.Security.AccessControl.ResourceType resourceType, System.Security.AccessControl.NativeObjectSecurity.ExceptionFromErrorCode exceptionFromErrorCode, System.Object exceptionContext); // 0x3166104 protected System.Void .ctor(System.Boolean isContainer, System.Security.AccessControl.ResourceType resourceType, System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x3165848 protected System.Void .ctor(System.Boolean isContainer, System.Security.AccessControl.ResourceType resourceType, System.String name, System.Security.AccessControl.AccessControlSections includeSections); // 0x31658a0 protected System.Void .ctor(System.Boolean isContainer, System.Security.AccessControl.ResourceType resourceType, System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections, System.Security.AccessControl.NativeObjectSecurity.ExceptionFromErrorCode exceptionFromErrorCode, System.Object exceptionContext); // 0x3166138 protected System.Void .ctor(System.Boolean isContainer, System.Security.AccessControl.ResourceType resourceType, System.String name, System.Security.AccessControl.AccessControlSections includeSections, System.Security.AccessControl.NativeObjectSecurity.ExceptionFromErrorCode exceptionFromErrorCode, System.Object exceptionContext); // 0x31661b8 private System.Void ClearAccessControlSectionsModified(); // 0x31662cc internal System.Void PersistModifications(System.Runtime.InteropServices.SafeHandle handle); // 0x31663b4 protected System.Void Persist(System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections, System.Object exceptionContext); // 0x3166484 internal System.Void PersistModifications(System.String name); // 0x3166588 protected System.Void Persist(System.String name, System.Security.AccessControl.AccessControlSections includeSections, System.Object exceptionContext); // 0x3166640 internal static System.Exception DefaultExceptionFromErrorCode(System.Int32 errorCode, System.String name, System.Runtime.InteropServices.SafeHandle handle, System.Object context); // 0x3166790 private System.Void RaiseExceptionOnFailure(System.Int32 errorCode, System.String name, System.Runtime.InteropServices.SafeHandle handle, System.Object context); // 0x3166238 internal virtual System.Int32 InternalGet(System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x31669a0 internal virtual System.Int32 InternalGet(System.String name, System.Security.AccessControl.AccessControlSections includeSections); // 0x31669d8 internal virtual System.Int32 InternalSet(System.Runtime.InteropServices.SafeHandle handle, System.Security.AccessControl.AccessControlSections includeSections); // 0x3166a10 internal virtual System.Int32 InternalSet(System.String name, System.Security.AccessControl.AccessControlSections includeSections); // 0x3166a48 } // mscorlib.dll public sealed class System.Security.AccessControl.ObjectAce : System.Security.AccessControl.QualifiedAce { // Fields private System.Guid object_ace_type; // 0x28 private System.Guid inherited_object_type; // 0x38 private System.Security.AccessControl.ObjectAceFlags object_ace_flags; // 0x48 // Methods public System.Void .ctor(System.Security.AccessControl.AceFlags aceFlags, System.Security.AccessControl.AceQualifier qualifier, System.Int32 accessMask, System.Security.Principal.SecurityIdentifier sid, System.Security.AccessControl.ObjectAceFlags flags, System.Guid type, System.Guid inheritedType, System.Boolean isCallback, System.Byte[] opaque); // 0x3164adc internal System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x3165ab0 public override System.Int32 get_BinaryLength(); // 0x3166c50 public System.Guid get_InheritedObjectAceType(); // 0x3166ca4 public System.Void set_InheritedObjectAceType(System.Guid value); // 0x3166cb0 private System.Boolean get_InheritedObjectAceTypePresent(); // 0x3166bac public System.Security.AccessControl.ObjectAceFlags get_ObjectAceFlags(); // 0x3166cb8 public System.Void set_ObjectAceFlags(System.Security.AccessControl.ObjectAceFlags value); // 0x3166cc0 public System.Guid get_ObjectAceType(); // 0x3166cc8 public System.Void set_ObjectAceType(System.Guid value); // 0x3166cd4 private System.Boolean get_ObjectAceTypePresent(); // 0x3166ba0 public override System.Void GetBinaryForm(System.Byte[] binaryForm, System.Int32 offset); // 0x3166cdc private static System.Security.AccessControl.AceType ConvertType(System.Security.AccessControl.AceQualifier qualifier, System.Boolean isCallback); // 0x3166a94 private System.Void WriteGuid(System.Guid val, System.Byte[] buffer, System.Int32 offset); // 0x3166e14 private System.Guid ReadGuid(System.Byte[] buffer, System.Int32 offset); // 0x3166bb8 } // mscorlib.dll public enum System.Security.AccessControl.ObjectAceFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.ObjectAceFlags None = 0; // 0x0 public const System.Security.AccessControl.ObjectAceFlags ObjectAceTypePresent = 1; // 0x0 public const System.Security.AccessControl.ObjectAceFlags InheritedObjectAceTypePresent = 2; // 0x0 // Methods } // mscorlib.dll public abstract class System.Security.AccessControl.ObjectSecurity : System.Object { // Fields internal System.Security.AccessControl.CommonSecurityDescriptor descriptor; // 0x10 private System.Security.AccessControl.AccessControlSections sections_modified; // 0x18 private System.Threading.ReaderWriterLock rw_lock; // 0x20 // Methods protected System.Void .ctor(System.Security.AccessControl.CommonSecurityDescriptor securityDescriptor); // 0x3166ea0 protected System.Void .ctor(System.Boolean isContainer, System.Boolean isDS); // 0x31651e8 internal System.Security.AccessControl.AccessControlSections get_AccessControlSectionsModified(); // 0x316646c internal System.Void set_AccessControlSectionsModified(System.Security.AccessControl.AccessControlSections value); // 0x3166390 private System.Void Reading(); // 0x3166f6c private System.Void Writing(); // 0x3166ff0 protected System.Void WriteLock(); // 0x3166370 protected System.Void WriteUnlock(); // 0x316705c } // mscorlib.dll public enum System.Security.AccessControl.PropagationFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.PropagationFlags None = 0; // 0x0 public const System.Security.AccessControl.PropagationFlags NoPropagateInherit = 1; // 0x0 public const System.Security.AccessControl.PropagationFlags InheritOnly = 2; // 0x0 // Methods } // mscorlib.dll public abstract class System.Security.AccessControl.QualifiedAce : System.Security.AccessControl.KnownAce { // Fields private System.Byte[] opaque; // 0x20 // Methods internal System.Void .ctor(System.Security.AccessControl.AceType type, System.Security.AccessControl.AceFlags flags, System.Byte[] opaque); // 0x316319c internal System.Void .ctor(System.Byte[] binaryForm, System.Int32 offset); // 0x31633cc public System.Security.AccessControl.AceQualifier get_AceQualifier(); // 0x31641f0 public System.Boolean get_IsCallback(); // 0x3164a20 public System.Int32 get_OpaqueLength(); // 0x3163578 public System.Byte[] GetOpaque(); // 0x316373c public System.Void SetOpaque(System.Byte[] opaque); // 0x3163484 } // mscorlib.dll public sealed class System.Security.AccessControl.RawAcl : System.Security.AccessControl.GenericAcl { // Fields private System.Byte revision; // 0x10 private System.Collections.Generic.List list; // 0x18 // Methods public System.Void .ctor(System.Byte revision, System.Int32 capacity); // 0x3163884 public override System.Int32 get_Count(); // 0x3167078 public override System.Security.AccessControl.GenericAce get_Item(System.Int32 index); // 0x31670c0 public override System.Void set_Item(System.Int32 index, System.Security.AccessControl.GenericAce value); // 0x3167118 public System.Void InsertAce(System.Int32 index, System.Security.AccessControl.GenericAce ace); // 0x3164f60 public System.Void RemoveAce(System.Int32 index); // 0x31649c8 } // mscorlib.dll public enum System.Security.AccessControl.ResourceType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.AccessControl.ResourceType Unknown = 0; // 0x0 public const System.Security.AccessControl.ResourceType FileObject = 1; // 0x0 public const System.Security.AccessControl.ResourceType Service = 2; // 0x0 public const System.Security.AccessControl.ResourceType Printer = 3; // 0x0 public const System.Security.AccessControl.ResourceType RegistryKey = 4; // 0x0 public const System.Security.AccessControl.ResourceType LMShare = 5; // 0x0 public const System.Security.AccessControl.ResourceType KernelObject = 6; // 0x0 public const System.Security.AccessControl.ResourceType WindowObject = 7; // 0x0 public const System.Security.AccessControl.ResourceType DSObject = 8; // 0x0 public const System.Security.AccessControl.ResourceType DSObjectAll = 9; // 0x0 public const System.Security.AccessControl.ResourceType ProviderDefined = 10; // 0x0 public const System.Security.AccessControl.ResourceType WmiGuidObject = 11; // 0x0 public const System.Security.AccessControl.ResourceType RegistryWow6432Key = 12; // 0x0 // Methods } // mscorlib.dll public sealed class System.Security.AccessControl.SystemAcl : System.Security.AccessControl.CommonAcl { // Fields // Methods internal override System.Void ApplyCanonicalSortToExplicitAces(); // 0x3167180 internal override System.Int32 GetAceInsertPosition(System.Security.AccessControl.AceQualifier aceQualifier); // 0x31671a0 } // mscorlib.dll [Serializable] public sealed class System.Runtime.AmbiguousImplementationException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x31671a8 public System.Void .ctor(System.String message); // 0x3167228 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31672a0 } // mscorlib.dll internal static class System.Runtime.RuntimeImports : System.Object { // Fields // Methods internal static System.Void RhZeroMemory(ref System.Byte& b, System.UInt64 byteLength); // 0x3167320 private static System.Void ZeroMemory(System.Void* p, System.UInt32 byteLength); // 0x3167324 internal static System.Void Memmove(System.Byte* dest, System.Byte* src, System.UInt32 len); // 0x3167328 internal static System.Void Memmove_wbarrier(System.Byte* dest, System.Byte* src, System.UInt32 len, System.IntPtr type_handle); // 0x316732c } // mscorlib.dll [Serializable] public sealed class System.Runtime.Hosting.ActivationArguments : System.Security.Policy.EvidenceBase { // Fields private System.ActivationContext _context; // 0x10 private System.ApplicationIdentity _identity; // 0x18 // Methods public System.Void .ctor(System.ActivationContext activationData); // 0x3167330 public System.ActivationContext get_ActivationContext(); // 0x31673bc public System.ApplicationIdentity get_ApplicationIdentity(); // 0x31673c4 } // mscorlib.dll public class System.Runtime.Hosting.ApplicationActivator : System.Object { // Fields // Methods public System.Void .ctor(); // 0x31673cc public virtual System.Runtime.Remoting.ObjectHandle CreateInstance(System.ActivationContext activationContext); // 0x31673d4 public virtual System.Runtime.Remoting.ObjectHandle CreateInstance(System.ActivationContext activationContext, System.String[] activationCustomData); // 0x31673e4 protected static System.Runtime.Remoting.ObjectHandle CreateInstanceHelper(System.AppDomainSetup adSetup); // 0x316748c } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.ChannelInfo : System.Object, System.Runtime.Remoting.IChannelInfo { // Fields private System.Object[] channelData; // 0x10 // Methods public System.Void .ctor(); // 0x3167760 public System.Void .ctor(System.Object remoteChannelData); // 0x31677d0 public System.Object[] get_ChannelData(); // 0x316788c } // mscorlib.dll public class System.Runtime.Remoting.ActivatedClientTypeEntry : System.Runtime.Remoting.TypeEntry { // Fields private System.String applicationUrl; // 0x20 private System.Type obj_type; // 0x28 // Methods public System.Void .ctor(System.String typeName, System.String assemblyName, System.String appUrl); // 0x3167894 public System.String get_ApplicationUrl(); // 0x31679f4 public System.Runtime.Remoting.Contexts.IContextAttribute[] get_ContextAttributes(); // 0x31679fc public System.Type get_ObjectType(); // 0x3167a04 public override System.String ToString(); // 0x3167a0c } // mscorlib.dll public class System.Runtime.Remoting.ActivatedServiceTypeEntry : System.Runtime.Remoting.TypeEntry { // Fields private System.Type obj_type; // 0x20 // Methods public System.Void .ctor(System.String typeName, System.String assemblyName); // 0x3167a20 public System.Type get_ObjectType(); // 0x3167b6c public override System.String ToString(); // 0x3167b74 } // mscorlib.dll public enum System.Runtime.Remoting.CustomErrorsModes : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Remoting.CustomErrorsModes On = 0; // 0x0 public const System.Runtime.Remoting.CustomErrorsModes Off = 1; // 0x0 public const System.Runtime.Remoting.CustomErrorsModes RemoteOnly = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.EnvoyInfo : System.Object, System.Runtime.Remoting.IEnvoyInfo { // Fields private System.Runtime.Remoting.Messaging.IMessageSink envoySinks; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessageSink sinks); // 0x3167b84 public System.Runtime.Remoting.Messaging.IMessageSink get_EnvoySinks(); // 0x3167bb4 } // mscorlib.dll public interface System.Runtime.Remoting.IChannelInfo : { // Fields // Methods public abstract System.Object[] get_ChannelData(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.IEnvoyInfo : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink get_EnvoySinks(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.IRemotingTypeInfo : { // Fields // Methods public abstract System.String get_TypeName(); // 0x1bd219c public abstract System.Boolean CanCastTo(System.Type fromType, System.Object o); // 0x0 } // mscorlib.dll internal abstract class System.Runtime.Remoting.Identity : System.Object { // Fields protected System.String _objectUri; // 0x10 protected System.Runtime.Remoting.Messaging.IMessageSink _channelSink; // 0x18 protected System.Runtime.Remoting.Messaging.IMessageSink _envoySink; // 0x20 private System.Runtime.Remoting.Contexts.DynamicPropertyCollection _clientDynamicProperties; // 0x28 private System.Runtime.Remoting.Contexts.DynamicPropertyCollection _serverDynamicProperties; // 0x30 protected System.Runtime.Remoting.ObjRef _objRef; // 0x38 private System.Boolean _disposed; // 0x40 // Methods public System.Void .ctor(System.String objectUri); // 0x3167bbc public abstract System.Runtime.Remoting.ObjRef CreateObjRef(System.Type requestedType); // 0x1bd22a0 public System.Runtime.Remoting.Messaging.IMessageSink get_ChannelSink(); // 0x3167bec public System.Void set_ChannelSink(System.Runtime.Remoting.Messaging.IMessageSink value); // 0x3167bf4 public System.Runtime.Remoting.Messaging.IMessageSink get_EnvoySink(); // 0x3167bfc public System.String get_ObjectUri(); // 0x3167c04 public System.Void set_ObjectUri(System.String value); // 0x3167c0c public System.Boolean get_IsConnected(); // 0x3167c14 public System.Boolean get_Disposed(); // 0x3167c24 public System.Void set_Disposed(System.Boolean value); // 0x3167c2c public System.Runtime.Remoting.Contexts.DynamicPropertyCollection get_ClientDynamicProperties(); // 0x3167c38 public System.Boolean get_HasServerDynamicSinks(); // 0x3167ca8 public System.Void NotifyClientDynamicSinks(System.Boolean start, System.Runtime.Remoting.Messaging.IMessage req_msg, System.Boolean client_site, System.Boolean async); // 0x3167cbc public System.Void NotifyServerDynamicSinks(System.Boolean start, System.Runtime.Remoting.Messaging.IMessage req_msg, System.Boolean client_site, System.Boolean async); // 0x3167d30 } // mscorlib.dll internal class System.Runtime.Remoting.ClientIdentity : System.Runtime.Remoting.Identity { // Fields private System.WeakReference _proxyReference; // 0x48 // Methods public System.Void .ctor(System.String objectUri, System.Runtime.Remoting.ObjRef objRef); // 0x3167da4 public System.MarshalByRefObject get_ClientProxy(); // 0x3167ed8 public System.Void set_ClientProxy(System.MarshalByRefObject value); // 0x3167f60 public override System.Runtime.Remoting.ObjRef CreateObjRef(System.Type requestedType); // 0x3167fd0 public System.String get_TargetUri(); // 0x3167fd8 } // mscorlib.dll public class System.Runtime.Remoting.InternalRemotingServices : System.Object { // Fields private static System.Collections.Hashtable _soapAttributes; // 0x0 // Methods public static System.Runtime.Remoting.Metadata.SoapAttribute GetCachedSoapAttribute(System.Object reflectionObject); // 0x3167ff8 private static System.Void .cctor(); // 0x3168514 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.ObjRef : System.Object, System.Runtime.Serialization.IObjectReference, System.Runtime.Serialization.ISerializable { // Fields private System.Runtime.Remoting.IChannelInfo channel_info; // 0x10 private System.String uri; // 0x18 private System.Runtime.Remoting.IRemotingTypeInfo typeInfo; // 0x20 private System.Runtime.Remoting.IEnvoyInfo envoyInfo; // 0x28 private System.Int32 flags; // 0x30 private System.Type _serverType; // 0x38 private static System.Int32 MarshalledObjectRef; // 0x0 private static System.Int32 WellKnowObjectRef; // 0x4 // Methods public System.Void .ctor(); // 0x3168590 internal System.Void .ctor(System.String uri, System.Runtime.Remoting.IChannelInfo cinfo); // 0x3168608 internal System.Runtime.Remoting.ObjRef DeserializeInTheCurrentDomain(System.Int32 domainId, System.Byte[] tInfo); // 0x316864c internal System.Byte[] SerializeType(); // 0x316878c internal System.Void .ctor(System.Type type, System.String url, System.Object remoteChannelData); // 0x3168804 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x316891c internal System.Boolean get_IsReferenceToWellKnow(); // 0x3168edc public virtual System.Runtime.Remoting.IChannelInfo get_ChannelInfo(); // 0x3168f44 public virtual System.Runtime.Remoting.IEnvoyInfo get_EnvoyInfo(); // 0x3168f4c public virtual System.Void set_EnvoyInfo(System.Runtime.Remoting.IEnvoyInfo value); // 0x3168f54 public virtual System.Runtime.Remoting.IRemotingTypeInfo get_TypeInfo(); // 0x3168f5c public virtual System.Void set_TypeInfo(System.Runtime.Remoting.IRemotingTypeInfo value); // 0x3168f64 public virtual System.String get_URI(); // 0x3168f6c public virtual System.Void set_URI(System.String value); // 0x3168f74 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3168f7c public virtual System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x3169154 internal System.Void UpdateChannelInfo(); // 0x31685ac internal System.Type get_ServerType(); // 0x31691fc private static System.Void .cctor(); // 0x316934c } // mscorlib.dll public class System.Runtime.Remoting.ObjectHandle : System.MarshalByRefObject { // Fields private System.Object _wrapped; // 0x18 // Methods public System.Void .ctor(System.Object o); // 0x316939c public override System.Object InitializeLifetimeService(); // 0x31693cc public System.Object Unwrap(); // 0x31693d4 } // mscorlib.dll public static class System.Runtime.Remoting.RemotingConfiguration : System.Object { // Fields private static System.String applicationID; // 0x0 private static System.String applicationName; // 0x8 private static System.String processGuid; // 0x10 private static System.Boolean defaultConfigRead; // 0x18 private static System.Boolean defaultDelayedConfigRead; // 0x19 private static System.Runtime.Remoting.CustomErrorsModes _errorMode; // 0x1c private static System.Collections.Hashtable wellKnownClientEntries; // 0x20 private static System.Collections.Hashtable activatedClientEntries; // 0x28 private static System.Collections.Hashtable wellKnownServiceEntries; // 0x30 private static System.Collections.Hashtable activatedServiceEntries; // 0x38 private static System.Collections.Hashtable channelTemplates; // 0x40 private static System.Collections.Hashtable clientProviderTemplates; // 0x48 private static System.Collections.Hashtable serverProviderTemplates; // 0x50 // Methods public static System.String get_ApplicationName(); // 0x31693dc public static System.Void set_ApplicationName(System.String value); // 0x3169434 public static System.String get_ProcessId(); // 0x3169494 internal static System.Void LoadDefaultDelayedChannels(); // 0x3169540 public static System.Boolean IsActivationAllowed(System.Type svrType); // 0x3169974 public static System.Runtime.Remoting.ActivatedClientTypeEntry IsRemotelyActivatedClientType(System.Type svrType); // 0x3169ab4 public static System.Runtime.Remoting.WellKnownClientTypeEntry IsWellKnownClientType(System.Type svrType); // 0x3169c3c public static System.Void RegisterActivatedClientType(System.Runtime.Remoting.ActivatedClientTypeEntry entry); // 0x3169dc4 public static System.Void RegisterActivatedServiceType(System.Runtime.Remoting.ActivatedServiceTypeEntry entry); // 0x316a040 public static System.Void RegisterWellKnownClientType(System.Runtime.Remoting.WellKnownClientTypeEntry entry); // 0x316a180 public static System.Void RegisterWellKnownServiceType(System.Runtime.Remoting.WellKnownServiceTypeEntry entry); // 0x316a3fc internal static System.Void RegisterChannelTemplate(System.Runtime.Remoting.ChannelData channel); // 0x316a584 internal static System.Void RegisterClientProviderTemplate(System.Runtime.Remoting.ProviderData prov); // 0x316a600 internal static System.Void RegisterServerProviderTemplate(System.Runtime.Remoting.ProviderData prov); // 0x316a67c internal static System.Void RegisterChannels(System.Collections.ArrayList channels, System.Boolean onlyDelayed); // 0x316a6f8 internal static System.Void RegisterTypes(System.Collections.ArrayList types); // 0x316b370 public static System.Boolean CustomErrorsEnabled(System.Boolean isLocalRequest); // 0x316b88c internal static System.Void SetCustomErrorsMode(System.String mode); // 0x316b920 private static System.Void .cctor(); // 0x316bb7c } // mscorlib.dll internal class System.Runtime.Remoting.ConfigHandler : System.Object, Mono.Xml.SmallXmlParser.IContentHandler { // Fields private System.Collections.ArrayList typeEntries; // 0x10 private System.Collections.ArrayList channelInstances; // 0x18 private System.Runtime.Remoting.ChannelData currentChannel; // 0x20 private System.Collections.Stack currentProviderData; // 0x28 private System.String currentClientUrl; // 0x30 private System.String appName; // 0x38 private System.String currentXmlPath; // 0x40 private System.Boolean onlyDelayedChannels; // 0x48 // Methods public System.Void .ctor(System.Boolean onlyDelayedChannels); // 0x31698a8 private System.Void ValidatePath(System.String element, System.String[] paths); // 0x316bd38 private System.Boolean CheckPath(System.String path); // 0x316be18 public System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x316befc public System.Void OnProcessingInstruction(System.String name, System.String text); // 0x316bf00 public System.Void OnIgnorableWhitespace(System.String s); // 0x316bf04 public System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316bf08 public System.Void ParseElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316c0cc public System.Void OnEndElement(System.String name); // 0x316ea3c private System.Void ReadCustomProviderData(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316d05c private System.Void ReadLifetine(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316d3bc private System.TimeSpan ParseTime(System.String s); // 0x316ead4 private System.Void ReadChannel(Mono.Xml.SmallXmlParser.IAttrList attrs, System.Boolean isTemplate); // 0x316d90c private System.Runtime.Remoting.ProviderData ReadProvider(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs, System.Boolean isTemplate); // 0x316dd00 private System.Void ReadClientActivated(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316e40c private System.Void ReadServiceActivated(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316e550 private System.Void ReadClientWellKnown(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316e130 private System.Void ReadServiceWellKnown(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316e224 private System.Void ReadInteropXml(Mono.Xml.SmallXmlParser.IAttrList attrs, System.Boolean isElement); // 0x316e618 private System.Void ReadPreload(Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x316e7b8 private System.String GetNotNull(Mono.Xml.SmallXmlParser.IAttrList attrs, System.String name); // 0x316eeb0 private System.String ExtractAssembly(ref System.String& type); // 0x316efe4 public System.Void OnChars(System.String ch); // 0x316f0b0 public System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x316f0b4 } // mscorlib.dll internal class System.Runtime.Remoting.ChannelData : System.Object { // Fields internal System.String Ref; // 0x10 internal System.String Type; // 0x18 internal System.String Id; // 0x20 internal System.String DelayLoadAsClientChannel; // 0x28 private System.Collections.ArrayList _serverProviders; // 0x30 private System.Collections.ArrayList _clientProviders; // 0x38 private System.Collections.Hashtable _customProperties; // 0x40 // Methods internal System.Collections.ArrayList get_ServerProviders(); // 0x316f1b0 public System.Collections.ArrayList get_ClientProviders(); // 0x316f220 public System.Collections.Hashtable get_CustomProperties(); // 0x316f290 public System.Void CopyFrom(System.Runtime.Remoting.ChannelData other); // 0x316f300 public System.Void .ctor(); // 0x31703e8 } // mscorlib.dll internal class System.Runtime.Remoting.ProviderData : System.Object { // Fields internal System.String Ref; // 0x10 internal System.String Type; // 0x18 internal System.String Id; // 0x20 internal System.Collections.Hashtable CustomProperties; // 0x28 internal System.Collections.IList CustomData; // 0x30 // Methods public System.Void CopyFrom(System.Runtime.Remoting.ProviderData other); // 0x316fcc4 public System.Void .ctor(); // 0x316fc58 } // mscorlib.dll internal class System.Runtime.Remoting.FormatterData : System.Runtime.Remoting.ProviderData { // Fields // Methods public System.Void .ctor(); // 0x31704b8 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.RemotingException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31704bc public System.Void .ctor(System.String message); // 0x31704c4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31704cc public System.Void .ctor(System.String message, System.Exception InnerException); // 0x31704d4 } // mscorlib.dll [Serializable] private class System.Runtime.Remoting.RemotingServices.CACD : System.Object { // Fields public System.Object d; // 0x10 public System.Object c; // 0x18 // Methods public System.Void .ctor(); // 0x3174dd8 } // mscorlib.dll public static class System.Runtime.Remoting.RemotingServices : System.Object { // Fields private static System.Collections.Hashtable uri_hash; // 0x0 private static System.Runtime.Serialization.Formatters.Binary.BinaryFormatter _serializationFormatter; // 0x8 private static System.Runtime.Serialization.Formatters.Binary.BinaryFormatter _deserializationFormatter; // 0x10 private static System.String app_id; // 0x18 private static readonly System.Object app_id_lock; // 0x20 private static System.Int32 next_id; // 0x28 private static readonly System.Reflection.MethodInfo FieldSetterMethod; // 0x30 private static readonly System.Reflection.MethodInfo FieldGetterMethod; // 0x38 // Methods private static System.Void .cctor(); // 0x31704dc internal static System.Object InternalExecute(System.Reflection.MethodBase method, System.Object obj, System.Object[] parameters, out System.Object[]& out_args); // 0x3170904 internal static System.Reflection.MethodBase GetVirtualMethod(System.Type type, System.Reflection.MethodBase method); // 0x3170908 public static System.Boolean IsTransparentProxy(System.Object proxy); // 0x317090c internal static System.Runtime.Remoting.Messaging.IMethodReturnMessage InternalExecuteMessage(System.MarshalByRefObject target, System.Runtime.Remoting.Messaging.IMethodCallMessage reqMsg); // 0x3170944 public static System.Object Connect(System.Type classToProxy, System.String url); // 0x3171398 public static System.Object Connect(System.Type classToProxy, System.String url, System.Object data); // 0x31714a4 public static System.Type GetServerTypeForUri(System.String URI); // 0x3171548 public static System.Object Unmarshal(System.Runtime.Remoting.ObjRef objectRef); // 0x3171840 public static System.Object Unmarshal(System.Runtime.Remoting.ObjRef objectRef, System.Boolean fRefine); // 0x3171898 public static System.Runtime.Remoting.ObjRef Marshal(System.MarshalByRefObject Obj); // 0x3171efc public static System.Runtime.Remoting.ObjRef Marshal(System.MarshalByRefObject Obj, System.String ObjURI, System.Type RequestedType); // 0x3171f48 private static System.String NewUri(); // 0x31720b4 public static System.Runtime.Remoting.Proxies.RealProxy GetRealProxy(System.Object proxy); // 0x3171fc0 public static System.Reflection.MethodBase GetMethodBaseFromMethodMessage(System.Runtime.Remoting.Messaging.IMethodMessage msg); // 0x3172c04 internal static System.Reflection.MethodBase GetMethodBaseFromName(System.Type type, System.String methodName, System.Type[] signature); // 0x3172ee4 private static System.Reflection.MethodBase FindInterfaceMethod(System.Type type, System.String methodName, System.Type[] signature); // 0x31730c4 public static System.Void GetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31731f4 public static System.Boolean IsOneWay(System.Reflection.MethodBase method); // 0x31732a0 internal static System.Object CreateClientProxy(System.Runtime.Remoting.ActivatedClientTypeEntry entry, System.Object[] activationAttributes); // 0x317333c internal static System.Object CreateClientProxy(System.Type objectType, System.String url, System.Object[] activationAttributes); // 0x317348c internal static System.Object CreateClientProxy(System.Runtime.Remoting.WellKnownClientTypeEntry entry); // 0x31736ec internal static System.Object CreateClientProxyForContextBound(System.Type type, System.Object[] activationAttributes); // 0x3173754 internal static System.Runtime.Remoting.Identity GetIdentityForUri(System.String uri); // 0x31715f0 private static System.String RemoveAppNameFromUri(System.String uri); // 0x317394c internal static System.Runtime.Remoting.ClientIdentity GetOrCreateClientIdentity(System.Runtime.Remoting.ObjRef objRef, System.Type proxyType, out System.Object& clientProxy); // 0x3173a40 private static System.Runtime.Remoting.Messaging.IMessageSink GetClientChannelSinkChain(System.String url, System.Object channelData, out System.String& objectUri); // 0x31735bc internal static System.Runtime.Remoting.ClientActivatedIdentity CreateContextBoundObjectIdentity(System.Type objectType); // 0x3174a4c internal static System.Runtime.Remoting.ClientActivatedIdentity CreateClientActivatedServerIdentity(System.MarshalByRefObject realObject, System.Type objectType, System.String objectUri); // 0x3172ac0 internal static System.Runtime.Remoting.ServerIdentity CreateWellKnownServerIdentity(System.Type objectType, System.String objectUri, System.Runtime.Remoting.WellKnownObjectMode mode); // 0x3170810 private static System.Void RegisterServerIdentity(System.Runtime.Remoting.ServerIdentity identity); // 0x3172414 internal static System.Object GetProxyForRemoteObject(System.Runtime.Remoting.ObjRef objref, System.Type classToProxy); // 0x3171e08 internal static System.Object GetRemoteObject(System.Runtime.Remoting.ObjRef objRef, System.Type proxyType); // 0x3171430 internal static System.Byte[] SerializeCallData(System.Object obj); // 0x3174bb8 internal static System.Object DeserializeCallData(System.Byte[] array); // 0x3174e48 internal static System.Byte[] SerializeExceptionData(System.Exception ex); // 0x3175314 internal static System.Object GetDomainProxy(System.AppDomain domain); // 0x3175484 private static System.Void RegisterInternalChannels(); // 0x31707c4 internal static System.Void DisposeIdentity(System.Runtime.Remoting.Identity ident); // 0x3173f54 internal static System.Runtime.Remoting.Identity GetMessageTargetIdentity(System.Runtime.Remoting.Messaging.IMessage msg); // 0x31758ec internal static System.Void SetMessageTargetIdentity(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Identity ident); // 0x3175c20 internal static System.Boolean UpdateOutArgObject(System.Reflection.ParameterInfo pi, System.Object local, System.Object remote); // 0x3175d34 private static System.String GetNormalizedUri(System.String uri); // 0x31738d4 } // mscorlib.dll internal abstract class System.Runtime.Remoting.ServerIdentity : System.Runtime.Remoting.Identity { // Fields protected System.Type _objectType; // 0x48 protected System.MarshalByRefObject _serverObject; // 0x50 protected System.Runtime.Remoting.Messaging.IMessageSink _serverSink; // 0x58 protected System.Runtime.Remoting.Contexts.Context _context; // 0x60 protected System.Runtime.Remoting.Lifetime.Lease _lease; // 0x68 // Methods public System.Void .ctor(System.String objectUri, System.Runtime.Remoting.Contexts.Context context, System.Type objectType); // 0x3175ea0 public System.Type get_ObjectType(); // 0x3175ee4 public System.Void StartTrackingLifetime(System.Runtime.Remoting.Lifetime.ILease lease); // 0x3172614 public virtual System.Void OnLifetimeExpired(); // 0x31760ac public override System.Runtime.Remoting.ObjRef CreateObjRef(System.Type requestedType); // 0x3176158 public System.Void AttachServerObject(System.MarshalByRefObject serverObject, System.Runtime.Remoting.Contexts.Context context); // 0x3174b3c public System.Runtime.Remoting.Lifetime.Lease get_Lease(); // 0x3176944 public System.Runtime.Remoting.Contexts.Context get_Context(); // 0x317694c public System.Void set_Context(System.Runtime.Remoting.Contexts.Context value); // 0x3176954 public abstract System.Runtime.Remoting.Messaging.IMessage SyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x1bd22a0 public abstract System.Runtime.Remoting.Messaging.IMessageCtrl AsyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x1bd23b0 protected System.Void DisposeServerObject(); // 0x31760b0 } // mscorlib.dll internal class System.Runtime.Remoting.ClientActivatedIdentity : System.Runtime.Remoting.ServerIdentity { // Fields private System.MarshalByRefObject _targetThis; // 0x70 // Methods public System.Void .ctor(System.String objectUri, System.Type objectType); // 0x3174b28 public System.MarshalByRefObject GetServerObject(); // 0x3176c5c public System.Void SetClientProxy(System.MarshalByRefObject obj); // 0x3176c64 public override System.Void OnLifetimeExpired(); // 0x3176c6c public override System.Runtime.Remoting.Messaging.IMessage SyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3176cc8 public override System.Runtime.Remoting.Messaging.IMessageCtrl AsyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3176f74 } // mscorlib.dll internal class System.Runtime.Remoting.SingletonIdentity : System.Runtime.Remoting.ServerIdentity { // Fields // Methods public System.Void .ctor(System.String objectUri, System.Runtime.Remoting.Contexts.Context context, System.Type objectType); // 0x3174bb4 public System.MarshalByRefObject GetServerObject(); // 0x3177074 public override System.Runtime.Remoting.Messaging.IMessage SyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3177260 public override System.Runtime.Remoting.Messaging.IMessageCtrl AsyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3177348 } // mscorlib.dll internal class System.Runtime.Remoting.SingleCallIdentity : System.Runtime.Remoting.ServerIdentity { // Fields // Methods public System.Void .ctor(System.String objectUri, System.Runtime.Remoting.Contexts.Context context, System.Type objectType); // 0x3174bb0 public override System.Runtime.Remoting.Messaging.IMessage SyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x317743c public override System.Runtime.Remoting.Messaging.IMessageCtrl AsyncObjectProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x317765c } // mscorlib.dll internal class System.Runtime.Remoting.DisposerReplySink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _next; // 0x10 private System.IDisposable _disposable; // 0x18 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessageSink next, System.IDisposable disposable); // 0x3177814 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3177858 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3177974 } // mscorlib.dll private class System.Runtime.Remoting.SoapServices.TypeInfo : System.Object { // Fields public System.Collections.Hashtable Attributes; // 0x10 public System.Collections.Hashtable Elements; // 0x18 // Methods public System.Void .ctor(); // 0x3178ab0 } // mscorlib.dll public class System.Runtime.Remoting.SoapServices : System.Object { // Fields private static System.Collections.Hashtable _xmlTypes; // 0x0 private static System.Collections.Hashtable _xmlElements; // 0x8 private static System.Collections.Hashtable _soapActions; // 0x10 private static System.Collections.Hashtable _soapActionsMethods; // 0x18 private static System.Collections.Hashtable _typeInfos; // 0x20 // Methods public static System.String get_XmlNsForClrTypeWithAssembly(); // 0x31779ac public static System.String get_XmlNsForClrTypeWithNs(); // 0x31779ec public static System.String get_XmlNsForClrTypeWithNsAndAssembly(); // 0x3177a2c public static System.String CodeXmlNamespaceForClrTypeNamespace(System.String typeNamespace, System.String assemblyName); // 0x3177a6c private static System.String GetNameKey(System.String name, System.String namspace); // 0x3177ce8 private static System.String GetAssemblyName(System.Reflection.MethodBase mb); // 0x3177d50 public static System.Boolean GetXmlElementForInteropType(System.Type type, out System.String& xmlElement, out System.String& xmlNamespace); // 0x3177e8c public static System.String GetXmlNamespaceForMethodCall(System.Reflection.MethodBase mb); // 0x3177f90 public static System.String GetXmlNamespaceForMethodResponse(System.Reflection.MethodBase mb); // 0x3178028 public static System.Boolean GetXmlTypeForInteropType(System.Type type, out System.String& xmlType, out System.String& xmlTypeNamespace); // 0x31780c0 public static System.Void PreLoad(System.Reflection.Assembly assembly); // 0x31781b4 public static System.Void PreLoad(System.Type type); // 0x3178270 public static System.Void RegisterInteropXmlElement(System.String xmlElement, System.String xmlNamespace, System.Type type); // 0x3178924 public static System.Void RegisterInteropXmlType(System.String xmlType, System.String xmlTypeNamespace, System.Type type); // 0x3178798 private static System.String EncodeNs(System.String ns); // 0x3177c04 private static System.Void .cctor(); // 0x3178ab8 } // mscorlib.dll public class System.Runtime.Remoting.TypeEntry : System.Object { // Fields private System.String assembly_name; // 0x10 private System.String type_name; // 0x18 // Methods protected System.Void .ctor(); // 0x3178bd4 public System.String get_AssemblyName(); // 0x3178bdc public System.Void set_AssemblyName(System.String value); // 0x3178be4 public System.String get_TypeName(); // 0x3178bec public System.Void set_TypeName(System.String value); // 0x3178bf4 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.TypeInfo : System.Object, System.Runtime.Remoting.IRemotingTypeInfo { // Fields private System.String serverType; // 0x10 private System.String[] serverHierarchy; // 0x18 private System.String[] interfacesImplemented; // 0x20 // Methods public System.Void .ctor(System.Type type); // 0x3176310 public System.String get_TypeName(); // 0x3178bfc public System.Boolean CanCastTo(System.Type fromType, System.Object o); // 0x3178c04 } // mscorlib.dll public class System.Runtime.Remoting.WellKnownClientTypeEntry : System.Runtime.Remoting.TypeEntry { // Fields private System.Type obj_type; // 0x20 private System.String obj_url; // 0x28 private System.String app_url; // 0x30 // Methods public System.Void .ctor(System.String typeName, System.String assemblyName, System.String objectUrl); // 0x3178e78 public System.String get_ApplicationUrl(); // 0x3178fd4 public System.Type get_ObjectType(); // 0x3178fdc public System.String get_ObjectUrl(); // 0x3178fe4 public override System.String ToString(); // 0x3178fec } // mscorlib.dll [Serializable] public enum System.Runtime.Remoting.WellKnownObjectMode : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Remoting.WellKnownObjectMode Singleton = 1; // 0x0 public const System.Runtime.Remoting.WellKnownObjectMode SingleCall = 2; // 0x0 // Methods } // mscorlib.dll public class System.Runtime.Remoting.WellKnownServiceTypeEntry : System.Runtime.Remoting.TypeEntry { // Fields private System.Type obj_type; // 0x20 private System.String obj_uri; // 0x28 private System.Runtime.Remoting.WellKnownObjectMode obj_mode; // 0x30 // Methods public System.Void .ctor(System.String typeName, System.String assemblyName, System.String objectUri, System.Runtime.Remoting.WellKnownObjectMode mode); // 0x317900c public System.Runtime.Remoting.WellKnownObjectMode get_Mode(); // 0x317917c public System.Type get_ObjectType(); // 0x3179184 public System.String get_ObjectUri(); // 0x317918c public override System.String ToString(); // 0x3179194 } // mscorlib.dll public interface System.Runtime.Remoting.Services.ITrackingHandler : { // Fields // Methods public abstract System.Void DisconnectedObject(System.Object obj); // 0x1bd3a1c public abstract System.Void MarshaledObject(System.Object obj, System.Runtime.Remoting.ObjRef or); // 0x1bd3c20 public abstract System.Void UnmarshaledObject(System.Object obj, System.Runtime.Remoting.ObjRef or); // 0x1bd3c20 } // mscorlib.dll public class System.Runtime.Remoting.Services.TrackingServices : System.Object { // Fields private static System.Collections.ArrayList _handlers; // 0x0 // Methods internal static System.Void NotifyMarshaledObject(System.Object obj, System.Runtime.Remoting.ObjRef or); // 0x31727b4 internal static System.Void NotifyUnmarshaledObject(System.Object obj, System.Runtime.Remoting.ObjRef or); // 0x3171afc internal static System.Void NotifyDisconnectedObject(System.Object obj); // 0x317695c private static System.Void .cctor(); // 0x31792b8 } // mscorlib.dll public class System.Runtime.Remoting.Proxies.ProxyAttribute : System.Attribute, System.Runtime.Remoting.Contexts.IContextAttribute { // Fields // Methods public virtual System.MarshalByRefObject CreateInstance(System.Type serverType); // 0x3179334 public virtual System.Runtime.Remoting.Proxies.RealProxy CreateProxy(System.Runtime.Remoting.ObjRef objRef, System.Type serverType, System.Object serverObject, System.Runtime.Remoting.Contexts.Context serverContext); // 0x3179428 public System.Void GetPropertiesForNewContext(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x317947c public System.Boolean IsContextOK(System.Runtime.Remoting.Contexts.Context ctx, System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x3179480 } // mscorlib.dll internal class System.Runtime.Remoting.Proxies.TransparentProxy : System.Object { // Fields public System.Runtime.Remoting.Proxies.RealProxy _rp; // 0x10 private Mono.RuntimeRemoteClassHandle _class; // 0x18 private System.Boolean _custom_type_info; // 0x20 // Methods internal System.RuntimeType GetProxyType(); // 0x3179488 private System.Boolean get_IsContextBoundObject(); // 0x3179558 private System.Runtime.Remoting.Contexts.Context get_TargetContext(); // 0x3179574 private System.Boolean InCurrentContext(); // 0x3179590 internal System.Object LoadRemoteFieldNew(System.IntPtr classPtr, System.IntPtr fieldPtr); // 0x31795d0 internal System.Void StoreRemoteField(System.IntPtr classPtr, System.IntPtr fieldPtr, System.Object arg); // 0x317a1c0 public System.Void .ctor(); // 0x317a4b4 } // mscorlib.dll public abstract class System.Runtime.Remoting.Proxies.RealProxy : System.Object { // Fields private System.Type class_to_proxy; // 0x10 internal System.Runtime.Remoting.Contexts.Context _targetContext; // 0x18 internal System.MarshalByRefObject _server; // 0x20 private System.Int32 _targetDomainId; // 0x28 internal System.String _targetUri; // 0x30 internal System.Runtime.Remoting.Identity _objectIdentity; // 0x38 private System.Object _objTP; // 0x40 private System.Object _stubData; // 0x48 // Methods protected System.Void .ctor(); // 0x317a4bc protected System.Void .ctor(System.Type classToProxy); // 0x317a4cc internal System.Void .ctor(System.Type classToProxy, System.Runtime.Remoting.ClientIdentity identity); // 0x317a5cc protected System.Void .ctor(System.Type classToProxy, System.IntPtr stub, System.Object stubData); // 0x317a4d4 private static System.Type InternalGetProxyType(System.Object transparentProxy); // 0x317a5fc public System.Type GetProxiedType(); // 0x3172008 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x317a600 internal System.Runtime.Remoting.Identity get_ObjectIdentity(); // 0x317a67c internal System.Void set_ObjectIdentity(System.Runtime.Remoting.Identity value); // 0x317a684 public abstract System.Runtime.Remoting.Messaging.IMessage Invoke(System.Runtime.Remoting.Messaging.IMessage msg); // 0x1bd22a0 internal static System.Object PrivateInvoke(System.Runtime.Remoting.Proxies.RealProxy rp, System.Runtime.Remoting.Messaging.IMessage msg, out System.Exception& exc, out System.Object[]& out_args); // 0x31798b8 internal virtual System.Object InternalGetTransparentProxy(System.String className); // 0x317affc public virtual System.Object GetTransparentProxy(); // 0x317b000 protected System.Void AttachServer(System.MarshalByRefObject s); // 0x317b180 internal System.Void SetTargetDomain(System.Int32 domainId); // 0x317b188 internal System.Object GetAppDomainTarget(); // 0x317b190 private static System.Object[] ProcessResponse(System.Runtime.Remoting.Messaging.IMethodReturnMessage mrm, System.Runtime.Remoting.Messaging.MonoMethodMessage call); // 0x317a8e0 } // mscorlib.dll internal class System.Runtime.Remoting.Proxies.RemotingProxy : System.Runtime.Remoting.Proxies.RealProxy, System.Runtime.Remoting.IRemotingTypeInfo { // Fields private static System.Reflection.MethodInfo _cache_GetTypeMethod; // 0x0 private static System.Reflection.MethodInfo _cache_GetHashCodeMethod; // 0x8 private System.Runtime.Remoting.Messaging.IMessageSink _sink; // 0x50 private System.Boolean _hasEnvoySink; // 0x58 private System.Runtime.Remoting.Messaging.ConstructionCall _ctorCall; // 0x60 // Methods internal System.Void .ctor(System.Type type, System.Runtime.Remoting.ClientIdentity identity); // 0x3174144 internal System.Void .ctor(System.Type type, System.String activationUrl, System.Object[] activationAttributes); // 0x3173698 public override System.Runtime.Remoting.Messaging.IMessage Invoke(System.Runtime.Remoting.Messaging.IMessage request); // 0x317bcac internal System.Void AttachIdentity(System.Runtime.Remoting.Identity identity); // 0x317c560 internal System.Runtime.Remoting.Messaging.IMessage ActivateRemoteObject(System.Runtime.Remoting.Messaging.IMethodMessage request); // 0x317a79c public System.String get_TypeName(); // 0x317cdfc public System.Boolean CanCastTo(System.Type fromType, System.Object o); // 0x317cf34 protected override System.Void Finalize(); // 0x317d150 private static System.Void .cctor(); // 0x317d268 } // mscorlib.dll public interface System.Runtime.Remoting.Lifetime.ILease : { // Fields // Methods public abstract System.TimeSpan get_CurrentLeaseTime(); // 0x1bd2ac4 public abstract System.Runtime.Remoting.Lifetime.LeaseState get_CurrentState(); // 0x1bd1ddc public abstract System.TimeSpan get_RenewOnCallTime(); // 0x1bd2ac4 public abstract System.TimeSpan Renew(System.TimeSpan renewalTime); // 0x0 } // mscorlib.dll public interface System.Runtime.Remoting.Lifetime.ISponsor : { // Fields // Methods public abstract System.TimeSpan Renewal(System.Runtime.Remoting.Lifetime.ILease lease); // 0x0 } // mscorlib.dll private sealed class System.Runtime.Remoting.Lifetime.Lease.RenewalDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x317d9d0 public virtual System.TimeSpan Invoke(System.Runtime.Remoting.Lifetime.ILease lease); // 0x317dd14 public virtual System.IAsyncResult BeginInvoke(System.Runtime.Remoting.Lifetime.ILease lease, System.AsyncCallback callback, System.Object object); // 0x317dad8 public virtual System.TimeSpan EndInvoke(System.IAsyncResult result); // 0x317dcec } // mscorlib.dll internal class System.Runtime.Remoting.Lifetime.Lease : System.MarshalByRefObject, System.Runtime.Remoting.Lifetime.ILease { // Fields private System.DateTime _leaseExpireTime; // 0x18 private System.Runtime.Remoting.Lifetime.LeaseState _currentState; // 0x20 private System.TimeSpan _initialLeaseTime; // 0x28 private System.TimeSpan _renewOnCallTime; // 0x30 private System.TimeSpan _sponsorshipTimeout; // 0x38 private System.Collections.ArrayList _sponsors; // 0x40 private System.Collections.Queue _renewingSponsors; // 0x48 private System.Runtime.Remoting.Lifetime.Lease.RenewalDelegate _renewalDelegate; // 0x50 // Methods public System.Void .ctor(); // 0x3175eec public System.TimeSpan get_CurrentLeaseTime(); // 0x317d374 public System.Runtime.Remoting.Lifetime.LeaseState get_CurrentState(); // 0x317d3dc public System.Void Activate(); // 0x317d3e4 public System.TimeSpan get_RenewOnCallTime(); // 0x317d3f0 public System.TimeSpan Renew(System.TimeSpan renewalTime); // 0x317d3f8 public System.Void Unregister(System.Runtime.Remoting.Lifetime.ISponsor obj); // 0x317d484 internal System.Void UpdateState(); // 0x317d5c8 private System.Void CheckNextSponsor(); // 0x317d764 private System.Void ProcessSponsorResponse(System.Object state, System.Boolean timedOut); // 0x317daf8 } // mscorlib.dll internal class System.Runtime.Remoting.Lifetime.LeaseManager : System.Object { // Fields private System.Collections.ArrayList _objects; // 0x10 private System.Threading.Timer _timer; // 0x18 // Methods public System.Void SetPollTime(System.TimeSpan timeSpan); // 0x317dd28 public System.Void TrackLifetime(System.Runtime.Remoting.ServerIdentity identity); // 0x317de1c public System.Void StartManager(); // 0x317df4c public System.Void StopManager(); // 0x317e0a8 public System.Void ManageLeases(System.Object state); // 0x317e0d8 public System.Void .ctor(); // 0x317e324 } // mscorlib.dll internal class System.Runtime.Remoting.Lifetime.LeaseSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _nextSink; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x317e390 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x317e3c0 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x317e6fc private System.Void RenewLease(System.Runtime.Remoting.Messaging.IMessage msg); // 0x317e470 } // mscorlib.dll [Serializable] public enum System.Runtime.Remoting.Lifetime.LeaseState : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Remoting.Lifetime.LeaseState Null = 0; // 0x0 public const System.Runtime.Remoting.Lifetime.LeaseState Initial = 1; // 0x0 public const System.Runtime.Remoting.Lifetime.LeaseState Active = 2; // 0x0 public const System.Runtime.Remoting.Lifetime.LeaseState Renewing = 3; // 0x0 public const System.Runtime.Remoting.Lifetime.LeaseState Expired = 4; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.Remoting.Lifetime.LifetimeServices : System.Object { // Fields private static System.TimeSpan _leaseManagerPollTime; // 0x0 private static System.TimeSpan _leaseTime; // 0x8 private static System.TimeSpan _renewOnCallTime; // 0x10 private static System.TimeSpan _sponsorshipTimeout; // 0x18 private static System.Runtime.Remoting.Lifetime.LeaseManager _leaseManager; // 0x20 // Methods private static System.Void .cctor(); // 0x317e7c0 public static System.TimeSpan get_LeaseManagerPollTime(); // 0x317e8c0 public static System.Void set_LeaseManagerPollTime(System.TimeSpan value); // 0x317e918 public static System.TimeSpan get_LeaseTime(); // 0x317e98c public static System.Void set_LeaseTime(System.TimeSpan value); // 0x317e9e4 public static System.TimeSpan get_RenewOnCallTime(); // 0x317ea40 public static System.Void set_RenewOnCallTime(System.TimeSpan value); // 0x317ea98 public static System.TimeSpan get_SponsorshipTimeout(); // 0x317eaf4 public static System.Void set_SponsorshipTimeout(System.TimeSpan value); // 0x317eb4c internal static System.Void TrackLifetime(System.Runtime.Remoting.ServerIdentity identity); // 0x3176044 } // mscorlib.dll public class System.Runtime.Remoting.Contexts.Context : System.Object { // Fields private System.Int32 domain_id; // 0x10 private System.Int32 context_id; // 0x14 private System.UIntPtr static_data; // 0x18 private System.UIntPtr data; // 0x20 private static System.Object[] local_slots; // 0x0 private static System.Runtime.Remoting.Messaging.IMessageSink default_server_context_sink; // 0x8 private System.Runtime.Remoting.Messaging.IMessageSink server_context_sink_chain; // 0x28 private System.Runtime.Remoting.Messaging.IMessageSink client_context_sink_chain; // 0x30 private System.Collections.Generic.List context_properties; // 0x38 private static System.Int32 global_count; // 0x10 private System.LocalDataStoreHolder _localDataStore; // 0x40 private static System.LocalDataStoreMgr _localDataStoreMgr; // 0x18 private static System.Runtime.Remoting.Contexts.DynamicPropertyCollection global_dynamic_properties; // 0x20 private System.Runtime.Remoting.Contexts.DynamicPropertyCollection context_dynamic_properties; // 0x48 private System.Runtime.Remoting.Contexts.ContextCallbackObject callback_object; // 0x50 // Methods private static System.Void RegisterContext(System.Runtime.Remoting.Contexts.Context ctx); // 0x317eba8 private static System.Void ReleaseContext(System.Runtime.Remoting.Contexts.Context ctx); // 0x317ebac public System.Void .ctor(); // 0x317ebb0 protected override System.Void Finalize(); // 0x317ec34 public static System.Runtime.Remoting.Contexts.Context get_DefaultContext(); // 0x3174b34 public virtual System.Int32 get_ContextID(); // 0x317ed04 public virtual System.Runtime.Remoting.Contexts.IContextProperty[] get_ContextProperties(); // 0x317ed0c internal System.Boolean get_IsDefaultContext(); // 0x317ed80 internal System.Boolean get_NeedsContextSink(); // 0x317ed90 public static System.Boolean RegisterDynamicProperty(System.Runtime.Remoting.Contexts.IDynamicProperty prop, System.ContextBoundObject obj, System.Runtime.Remoting.Contexts.Context ctx); // 0x317eea0 public static System.Boolean UnregisterDynamicProperty(System.String name, System.ContextBoundObject obj, System.Runtime.Remoting.Contexts.Context ctx); // 0x317f39c private static System.Runtime.Remoting.Contexts.DynamicPropertyCollection GetDynamicPropertyCollection(System.ContextBoundObject obj, System.Runtime.Remoting.Contexts.Context ctx); // 0x317ef18 internal static System.Void NotifyGlobalDynamicSinks(System.Boolean start, System.Runtime.Remoting.Messaging.IMessage req_msg, System.Boolean client_site, System.Boolean async); // 0x317f5ec internal static System.Boolean get_HasGlobalDynamicSinks(); // 0x317fd44 internal System.Void NotifyDynamicSinks(System.Boolean start, System.Runtime.Remoting.Messaging.IMessage req_msg, System.Boolean client_site, System.Boolean async); // 0x317fde8 internal System.Boolean get_HasDynamicSinks(); // 0x317fe6c internal System.Boolean get_HasExitSinks(); // 0x317c27c public virtual System.Runtime.Remoting.Contexts.IContextProperty GetProperty(System.String name); // 0x317feac public virtual System.Void SetProperty(System.Runtime.Remoting.Contexts.IContextProperty prop); // 0x31800a4 public virtual System.Void Freeze(); // 0x3180258 public override System.String ToString(); // 0x3180404 internal System.Runtime.Remoting.Messaging.IMessageSink GetServerContextSinkChain(); // 0x3180460 internal System.Runtime.Remoting.Messaging.IMessageSink GetClientContextSinkChain(); // 0x317c334 internal System.Runtime.Remoting.Messaging.IMessageSink CreateServerObjectSinkChain(System.MarshalByRefObject obj, System.Boolean forceInternalExecute); // 0x3176dbc internal System.Runtime.Remoting.Messaging.IMessageSink CreateEnvoySink(System.MarshalByRefObject serverObject); // 0x3176740 internal static System.Runtime.Remoting.Contexts.Context SwitchToContext(System.Runtime.Remoting.Contexts.Context newContext); // 0x318066c internal static System.Runtime.Remoting.Contexts.Context CreateNewContext(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x3180674 public System.Void DoCallBack(System.Runtime.Remoting.Contexts.CrossContextDelegate deleg); // 0x3180eb4 private System.LocalDataStore get_MyLocalStore(); // 0x3181038 public static System.LocalDataStoreSlot AllocateDataSlot(); // 0x31811b0 public static System.LocalDataStoreSlot AllocateNamedDataSlot(System.String name); // 0x3181214 public static System.Void FreeNamedDataSlot(System.String name); // 0x3181280 public static System.LocalDataStoreSlot GetNamedDataSlot(System.String name); // 0x31812ec public static System.Object GetData(System.LocalDataStoreSlot slot); // 0x3181358 public static System.Void SetData(System.LocalDataStoreSlot slot, System.Object data); // 0x3181388 private static System.Void .cctor(); // 0x31813c8 } // mscorlib.dll private class System.Runtime.Remoting.Contexts.DynamicPropertyCollection.DynamicPropertyReg : System.Object { // Fields public System.Runtime.Remoting.Contexts.IDynamicProperty Property; // 0x10 public System.Runtime.Remoting.Contexts.IDynamicMessageSink Sink; // 0x18 // Methods public System.Void .ctor(); // 0x31815a0 } // mscorlib.dll internal class System.Runtime.Remoting.Contexts.DynamicPropertyCollection : System.Object { // Fields private System.Collections.ArrayList _properties; // 0x10 // Methods public System.Boolean get_HasProperties(); // 0x317ee70 public System.Boolean RegisterDynamicProperty(System.Runtime.Remoting.Contexts.IDynamicProperty prop); // 0x317f08c public System.Boolean UnregisterDynamicProperty(System.String name); // 0x317f414 public System.Void NotifyMessage(System.Boolean start, System.Runtime.Remoting.Messaging.IMessage msg, System.Boolean client_site, System.Boolean async); // 0x317f6ec private System.Int32 FindProperty(System.String name); // 0x318143c public System.Void .ctor(); // 0x317f580 } // mscorlib.dll internal class System.Runtime.Remoting.Contexts.ContextCallbackObject : System.ContextBoundObject { // Fields // Methods public System.Void DoCallBack(System.Runtime.Remoting.Contexts.CrossContextDelegate deleg); // 0x3181034 public System.Void .ctor(); // 0x318102c } // mscorlib.dll private class System.Runtime.Remoting.Contexts.CrossContextChannel.ContextRestoreSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _next; // 0x10 private System.Runtime.Remoting.Contexts.Context _context; // 0x18 private System.Runtime.Remoting.Messaging.IMessage _call; // 0x20 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessageSink next, System.Runtime.Remoting.Contexts.Context context, System.Runtime.Remoting.Messaging.IMessage call); // 0x3181da4 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3181e0c public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31820c0 } // mscorlib.dll internal class System.Runtime.Remoting.Contexts.CrossContextChannel : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields // Methods public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x31815a8 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3181970 public System.Void .ctor(); // 0x3181e04 } // mscorlib.dll public sealed class System.Runtime.Remoting.Contexts.CrossContextDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31820f8 public virtual System.Void Invoke(); // 0x3182194 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContextAttribute : { // Fields // Methods public abstract System.Void GetPropertiesForNewContext(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x1bd3a1c public abstract System.Boolean IsContextOK(System.Runtime.Remoting.Contexts.Context ctx, System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContextProperty : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.Void Freeze(System.Runtime.Remoting.Contexts.Context newContext); // 0x1bd3a1c public abstract System.Boolean IsNewContextOK(System.Runtime.Remoting.Contexts.Context newCtx); // 0x1bd19a0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContributeClientContextSink : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink GetClientContextSink(System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x1bd22a0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContributeDynamicSink : { // Fields // Methods public abstract System.Runtime.Remoting.Contexts.IDynamicMessageSink GetDynamicSink(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContributeEnvoySink : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink GetEnvoySink(System.MarshalByRefObject obj, System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x1bd23b0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContributeObjectSink : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink GetObjectSink(System.MarshalByRefObject obj, System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x1bd23b0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IContributeServerContextSink : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink GetServerContextSink(System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x1bd22a0 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IDynamicMessageSink : { // Fields // Methods public abstract System.Void ProcessMessageFinish(System.Runtime.Remoting.Messaging.IMessage replyMsg, System.Boolean bCliSide, System.Boolean bAsync); // 0x1bd3a94 public abstract System.Void ProcessMessageStart(System.Runtime.Remoting.Messaging.IMessage reqMsg, System.Boolean bCliSide, System.Boolean bAsync); // 0x1bd3a94 } // mscorlib.dll public interface System.Runtime.Remoting.Contexts.IDynamicProperty : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c } // mscorlib.dll public sealed class System.Runtime.Remoting.Channels.ChannelServices : System.Object { // Fields private static System.Collections.ArrayList registeredChannels; // 0x0 private static System.Collections.ArrayList delayedClientChannels; // 0x8 private static System.Runtime.Remoting.Contexts.CrossContextChannel _crossContextSink; // 0x10 internal static System.String CrossContextUrl; // 0x18 private static System.Collections.IList oldStartModeTypes; // 0x20 // Methods internal static System.Runtime.Remoting.Contexts.CrossContextChannel get_CrossContextChannel(); // 0x31821a8 internal static System.Runtime.Remoting.Messaging.IMessageSink CreateClientChannelSinkChain(System.String url, System.Object remoteChannelData, out System.String& objectUri); // 0x31741ac internal static System.Runtime.Remoting.Messaging.IMessageSink CreateClientChannelSinkChain(System.Runtime.Remoting.Channels.IChannelSender sender, System.String url, System.Object[] channelDataArray, out System.String& objectUri); // 0x3182200 public static System.Void RegisterChannel(System.Runtime.Remoting.Channels.IChannel chnl); // 0x318241c public static System.Void RegisterChannel(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity); // 0x3182474 internal static System.Void RegisterChannelConfig(System.Runtime.Remoting.ChannelData channel); // 0x3182cd0 private static System.Object CreateProvider(System.Runtime.Remoting.ProviderData prov); // 0x318394c public static System.Runtime.Remoting.Messaging.IMessage SyncDispatchMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3183c5c private static System.Runtime.Remoting.Messaging.ReturnMessage CheckIncomingMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3183d00 internal static System.Runtime.Remoting.Messaging.IMessage CheckReturnMessage(System.Runtime.Remoting.Messaging.IMessage callMsg, System.Runtime.Remoting.Messaging.IMessage retMsg); // 0x3183f9c private static System.Boolean IsLocalCall(System.Runtime.Remoting.Messaging.IMessage callMsg); // 0x3184164 internal static System.Object[] GetCurrentChannelInfo(); // 0x318416c private static System.Void .cctor(); // 0x3184678 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Channels.CrossAppDomainData : System.Object { // Fields private System.Object _ContextID; // 0x10 private System.Int32 _DomainID; // 0x18 private System.String _processGuid; // 0x20 // Methods internal System.Void .ctor(System.Int32 domainId); // 0x3184834 internal System.Int32 get_DomainID(); // 0x31848f8 internal System.String get_ProcessID(); // 0x3184900 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Channels.CrossAppDomainChannel : System.Object, System.Runtime.Remoting.Channels.IChannel, System.Runtime.Remoting.Channels.IChannelSender, System.Runtime.Remoting.Channels.IChannelReceiver { // Fields private static System.Object s_lock; // 0x0 // Methods internal static System.Void RegisterCrossAppDomainChannel(); // 0x31757b8 public virtual System.String get_ChannelName(); // 0x3184910 public virtual System.Int32 get_ChannelPriority(); // 0x3184950 public virtual System.Object get_ChannelData(); // 0x3184958 public virtual System.Void StartListening(System.Object data); // 0x31849bc public virtual System.Runtime.Remoting.Messaging.IMessageSink CreateMessageSink(System.String url, System.Object data, out System.String& uri); // 0x31849c0 public System.Void .ctor(); // 0x3184908 private static System.Void .cctor(); // 0x3184dd8 } // mscorlib.dll private struct System.Runtime.Remoting.Channels.CrossAppDomainSink.ProcessMessageRes : { // Fields public System.Byte[] arrResponse; // 0x10 public System.Runtime.Remoting.Messaging.CADMethodReturnMessage cadMrm; // 0x18 // Methods } // mscorlib.dll internal class System.Runtime.Remoting.Channels.CrossAppDomainSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private static System.Collections.Hashtable s_sinks; // 0x0 private static System.Reflection.MethodInfo processMessageMethod; // 0x8 private System.Int32 _domainID; // 0x10 // Methods internal System.Void .ctor(System.Int32 domainID); // 0x3184e54 internal static System.Runtime.Remoting.Channels.CrossAppDomainSink GetSink(System.Int32 domainID); // 0x3184b48 internal System.Int32 get_TargetDomainId(); // 0x3184e7c private static System.Runtime.Remoting.Channels.CrossAppDomainSink.ProcessMessageRes ProcessMessageInDomain(System.Byte[] arrRequest, System.Runtime.Remoting.Messaging.CADMethodCallMessage cadMsg); // 0x3184e84 public virtual System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msgRequest); // 0x3185110 public virtual System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage reqMsg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3185610 public System.Void SendAsyncMessage(System.Object data); // 0x318571c private static System.Void .cctor(); // 0x3185828 private System.Void b__10_0(System.Object data); // 0x3185938 } // mscorlib.dll internal class System.Runtime.Remoting.Channels.CADSerializer : System.Object { // Fields // Methods internal static System.Runtime.Remoting.Messaging.IMessage DeserializeMessage(System.IO.MemoryStream mem, System.Runtime.Remoting.Messaging.IMethodCallMessage msg); // 0x31855d8 internal static System.IO.MemoryStream SerializeMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3185018 internal static System.Object DeserializeObjectSafe(System.Byte[] mem); // 0x31859b8 internal static System.IO.MemoryStream SerializeObject(System.Object obj); // 0x3185a54 internal static System.Object DeserializeObject(System.IO.MemoryStream mem); // 0x3175724 } // mscorlib.dll internal class System.Runtime.Remoting.Channels.AsyncRequest : System.Object { // Fields internal System.Runtime.Remoting.Messaging.IMessageSink ReplySink; // 0x10 internal System.Runtime.Remoting.Messaging.IMessage MsgRequest; // 0x18 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessage msgRequest, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31856d8 } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IChannel : { // Fields // Methods public abstract System.String get_ChannelName(); // 0x1bd219c public abstract System.Int32 get_ChannelPriority(); // 0x1bd1ddc } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IChannelDataStore : { // Fields // Methods } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IChannelReceiver : System.Runtime.Remoting.Channels.IChannel { // Fields // Methods public abstract System.Object get_ChannelData(); // 0x1bd219c public abstract System.Void StartListening(System.Object data); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IChannelSender : System.Runtime.Remoting.Channels.IChannel { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessageSink CreateMessageSink(System.String url, System.Object remoteChannelData, out System.String& objectURI); // 0x1bd23ec } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IClientChannelSinkProvider : { // Fields // Methods public abstract System.Void set_Next(System.Runtime.Remoting.Channels.IClientChannelSinkProvider value); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.Remoting.Channels.ISecurableChannel : { // Fields // Methods public abstract System.Void set_IsSecured(System.Boolean value); // 0x1bd3130 } // mscorlib.dll public interface System.Runtime.Remoting.Channels.IServerChannelSinkProvider : { // Fields // Methods public abstract System.Void set_Next(System.Runtime.Remoting.Channels.IServerChannelSinkProvider value); // 0x1bd3a1c } // mscorlib.dll public class System.Runtime.Remoting.Channels.SinkProviderData : System.Object { // Fields private System.String sinkName; // 0x10 private System.Collections.ArrayList children; // 0x18 private System.Collections.Hashtable properties; // 0x20 // Methods public System.Void .ctor(System.String name); // 0x3185b4c public System.Collections.IList get_Children(); // 0x3185c0c public System.Collections.IDictionary get_Properties(); // 0x3185c14 } // mscorlib.dll internal class System.Runtime.Remoting.Activation.ActivationServices : System.Object { // Fields private static System.Runtime.Remoting.Activation.IActivator _constructionActivator; // 0x0 // Methods private static System.Runtime.Remoting.Activation.IActivator get_ConstructionActivator(); // 0x3185c1c public static System.Runtime.Remoting.Messaging.IMessage Activate(System.Runtime.Remoting.Proxies.RemotingProxy proxy, System.Runtime.Remoting.Messaging.ConstructionCall ctorCall); // 0x317cbcc public static System.Runtime.Remoting.Messaging.IMessage RemoteActivate(System.Runtime.Remoting.Activation.IConstructionCallMessage ctorCall); // 0x3185cc0 public static System.Runtime.Remoting.Messaging.ConstructionCall CreateConstructionCall(System.Type type, System.String activationUrl, System.Object[] activationAttributes); // 0x317b2bc public static System.Runtime.Remoting.Messaging.IMessage CreateInstanceFromMessage(System.Runtime.Remoting.Activation.IConstructionCallMessage ctorCall); // 0x3185f04 public static System.Object CreateProxyForType(System.Type type); // 0x3186304 public static System.Object AllocateUninitializedClassInstance(System.Type type); // 0x3186300 public static System.Void EnableProxyActivation(System.Type type, System.Boolean enable); // 0x3186438 } // mscorlib.dll internal class System.Runtime.Remoting.Activation.AppDomainLevelActivator : System.Object, System.Runtime.Remoting.Activation.IActivator { // Fields private System.String _activationUrl; // 0x10 private System.Runtime.Remoting.Activation.IActivator _next; // 0x18 // Methods public System.Void .ctor(System.String activationUrl, System.Runtime.Remoting.Activation.IActivator next); // 0x3185e90 public System.Runtime.Remoting.Activation.IActivator get_NextActivator(); // 0x3186440 public System.Runtime.Remoting.Activation.IConstructionReturnMessage Activate(System.Runtime.Remoting.Activation.IConstructionCallMessage ctorCall); // 0x3186448 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Activation.ConstructionLevelActivator : System.Object, System.Runtime.Remoting.Activation.IActivator { // Fields // Methods public System.Runtime.Remoting.Activation.IActivator get_NextActivator(); // 0x3186914 public System.Runtime.Remoting.Activation.IConstructionReturnMessage Activate(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x318691c public System.Void .ctor(); // 0x3185cb8 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Activation.ContextLevelActivator : System.Object, System.Runtime.Remoting.Activation.IActivator { // Fields private System.Runtime.Remoting.Activation.IActivator m_NextActivator; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Activation.IActivator next); // 0x3185ed4 public System.Runtime.Remoting.Activation.IActivator get_NextActivator(); // 0x3186a0c public System.Runtime.Remoting.Activation.IConstructionReturnMessage Activate(System.Runtime.Remoting.Activation.IConstructionCallMessage ctorCall); // 0x3186a14 } // mscorlib.dll public interface System.Runtime.Remoting.Activation.IActivator : { // Fields // Methods public abstract System.Runtime.Remoting.Activation.IActivator get_NextActivator(); // 0x1bd219c public abstract System.Runtime.Remoting.Activation.IConstructionReturnMessage Activate(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x1bd22a0 } // mscorlib.dll public interface System.Runtime.Remoting.Activation.IConstructionCallMessage : System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMethodCallMessage, System.Runtime.Remoting.Messaging.IMethodMessage { // Fields // Methods public abstract System.Type get_ActivationType(); // 0x1bd219c public abstract System.String get_ActivationTypeName(); // 0x1bd219c public abstract System.Runtime.Remoting.Activation.IActivator get_Activator(); // 0x1bd219c public abstract System.Void set_Activator(System.Runtime.Remoting.Activation.IActivator value); // 0x1bd3a1c public abstract System.Object[] get_CallSiteActivationAttributes(); // 0x1bd219c public abstract System.Collections.IList get_ContextProperties(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.Activation.IConstructionReturnMessage : System.Runtime.Remoting.Messaging.IMethodReturnMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage { // Fields // Methods } // mscorlib.dll internal class System.Runtime.Remoting.Activation.RemoteActivationAttribute : System.Attribute, System.Runtime.Remoting.Contexts.IContextAttribute { // Fields private System.Collections.IList _contextProperties; // 0x10 // Methods public System.Void .ctor(System.Collections.IList contextProperties); // 0x3186d50 public System.Boolean IsContextOK(System.Runtime.Remoting.Contexts.Context ctx, System.Runtime.Remoting.Activation.IConstructionCallMessage ctor); // 0x3186d80 public System.Void GetPropertiesForNewContext(System.Runtime.Remoting.Activation.IConstructionCallMessage ctor); // 0x3186d88 } // mscorlib.dll internal class System.Runtime.Remoting.Activation.RemoteActivator : System.MarshalByRefObject, System.Runtime.Remoting.Activation.IActivator { // Fields // Methods public System.Runtime.Remoting.Activation.IConstructionReturnMessage Activate(System.Runtime.Remoting.Activation.IConstructionCallMessage msg); // 0x3187170 public System.Runtime.Remoting.Activation.IActivator get_NextActivator(); // 0x31874e8 } // mscorlib.dll public class System.Runtime.Remoting.Metadata.SoapAttribute : System.Attribute { // Fields private System.Boolean _useAttribute; // 0x10 protected System.String ProtXmlNamespace; // 0x18 protected System.Object ReflectInfo; // 0x20 // Methods public System.Void .ctor(); // 0x3187520 public virtual System.Boolean get_UseAttribute(); // 0x3187528 public virtual System.String get_XmlNamespace(); // 0x3187530 internal virtual System.Void SetReflectionObject(System.Object reflectionObject); // 0x3187538 } // mscorlib.dll public sealed class System.Runtime.Remoting.Metadata.SoapFieldAttribute : System.Runtime.Remoting.Metadata.SoapAttribute { // Fields private System.String _elementName; // 0x28 private System.Boolean _isElement; // 0x30 // Methods public System.Void .ctor(); // 0x3187540 public System.String get_XmlElementName(); // 0x3187548 public System.Boolean IsInteropXmlElement(); // 0x3187550 internal override System.Void SetReflectionObject(System.Object reflectionObject); // 0x3187558 } // mscorlib.dll public sealed class System.Runtime.Remoting.Metadata.SoapMethodAttribute : System.Runtime.Remoting.Metadata.SoapAttribute { // Fields private System.String _responseElement; // 0x28 private System.String _responseNamespace; // 0x30 private System.String _returnElement; // 0x38 private System.String _soapAction; // 0x40 private System.Boolean _useAttribute; // 0x48 private System.String _namespace; // 0x50 // Methods public System.Void .ctor(); // 0x3187614 public override System.Boolean get_UseAttribute(); // 0x318761c public override System.String get_XmlNamespace(); // 0x3187624 internal override System.Void SetReflectionObject(System.Object reflectionObject); // 0x318762c } // mscorlib.dll public sealed class System.Runtime.Remoting.Metadata.SoapParameterAttribute : System.Runtime.Remoting.Metadata.SoapAttribute { // Fields // Methods public System.Void .ctor(); // 0x3187848 } // mscorlib.dll public sealed class System.Runtime.Remoting.Metadata.SoapTypeAttribute : System.Runtime.Remoting.Metadata.SoapAttribute { // Fields private System.Boolean _useAttribute; // 0x28 private System.String _xmlElementName; // 0x30 private System.String _xmlNamespace; // 0x38 private System.String _xmlTypeName; // 0x40 private System.String _xmlTypeNamespace; // 0x48 private System.Boolean _isType; // 0x50 private System.Boolean _isElement; // 0x51 // Methods public System.Void .ctor(); // 0x3187850 public override System.Boolean get_UseAttribute(); // 0x3187858 public System.String get_XmlElementName(); // 0x3187860 public override System.String get_XmlNamespace(); // 0x3187868 public System.String get_XmlTypeName(); // 0x3187870 public System.String get_XmlTypeNamespace(); // 0x3187878 internal System.Boolean get_IsInteropXmlElement(); // 0x3187880 internal System.Boolean get_IsInteropXmlType(); // 0x3187888 internal override System.Void SetReflectionObject(System.Object reflectionObject); // 0x3187890 } // mscorlib.dll [Serializable] public sealed class System.Runtime.Remoting.Messaging.CallContext : System.Object { // Fields // Methods private System.Void .ctor(); // 0x3187af4 internal static System.Object SetCurrentCallContext(System.Runtime.Remoting.Messaging.LogicalCallContext ctx); // 0x3187afc internal static System.Runtime.Remoting.Messaging.LogicalCallContext SetLogicalCallContext(System.Runtime.Remoting.Messaging.LogicalCallContext callCtx); // 0x3171340 public static System.Object LogicalGetData(System.String name); // 0x3187b04 public static System.Void LogicalSetData(System.String name, System.Object data); // 0x3187b60 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.IllogicalCallContext : System.Object { // Fields private System.Collections.Hashtable m_Datastore; // 0x10 private System.Object m_HostContext; // 0x18 // Methods private System.Collections.Hashtable get_Datastore(); // 0x3187c8c internal System.Object get_HostContext(); // 0x3187cfc internal System.Void set_HostContext(System.Object value); // 0x3187d04 internal System.Boolean get_HasUserData(); // 0x3187d0c public System.Void FreeNamedDataSlot(System.String name); // 0x3187bc8 public System.Runtime.Remoting.Messaging.IllogicalCallContext CreateCopy(); // 0x3187d38 public System.Void .ctor(); // 0x3187f94 } // mscorlib.dll internal struct System.Runtime.Remoting.Messaging.LogicalCallContext.Reader : { // Fields private System.Runtime.Remoting.Messaging.LogicalCallContext m_ctx; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.LogicalCallContext ctx); // 0x3188fe8 public System.Boolean get_IsNull(); // 0x3174dc8 public System.Boolean get_HasInfo(); // 0x3188ff0 public System.Runtime.Remoting.Messaging.LogicalCallContext Clone(); // 0x3174de0 public System.Security.Principal.IPrincipal get_Principal(); // 0x3189000 public System.Object GetData(System.String name); // 0x3187b50 } // mscorlib.dll [Serializable] public sealed class System.Runtime.Remoting.Messaging.LogicalCallContext : System.Object, System.Runtime.Serialization.ISerializable, System.ICloneable { // Fields private static System.Type s_callContextType; // 0x0 private const System.String s_CorrelationMgrSlotName; // 0x0 private System.Collections.Hashtable m_Datastore; // 0x10 private System.Runtime.Remoting.Messaging.CallContextRemotingData m_RemotingData; // 0x18 private System.Runtime.Remoting.Messaging.CallContextSecurityData m_SecurityData; // 0x20 private System.Object m_HostContext; // 0x28 private System.Boolean m_IsCorrelationMgr; // 0x30 private System.Runtime.Remoting.Messaging.Header[] _sendHeaders; // 0x38 private System.Runtime.Remoting.Messaging.Header[] _recvHeaders; // 0x40 // Methods internal System.Void .ctor(); // 0x3187f9c internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3187fa4 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31883b4 public System.Object Clone(); // 0x3188730 internal System.Void Merge(System.Runtime.Remoting.Messaging.LogicalCallContext lc); // 0x31750e4 public System.Boolean get_HasInfo(); // 0x3175084 private System.Boolean get_HasUserData(); // 0x3188704 internal System.Runtime.Remoting.Messaging.CallContextSecurityData get_SecurityData(); // 0x3188e6c private System.Collections.Hashtable get_Datastore(); // 0x3188344 internal System.Security.Principal.IPrincipal get_Principal(); // 0x3188ee4 internal System.Void set_Principal(System.Security.Principal.IPrincipal value); // 0x3188efc public System.Object GetData(System.String name); // 0x3188f20 public System.Void SetData(System.String name, System.Object data); // 0x3187bf4 private static System.Void .cctor(); // 0x3188f4c } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.CallContextSecurityData : System.Object, System.ICloneable { // Fields private System.Security.Principal.IPrincipal _principal; // 0x10 // Methods internal System.Security.Principal.IPrincipal get_Principal(); // 0x3189020 internal System.Void set_Principal(System.Security.Principal.IPrincipal value); // 0x3189028 internal System.Boolean get_HasInfo(); // 0x3188e5c public System.Object Clone(); // 0x3188ddc public System.Void .ctor(); // 0x3188edc } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.CallContextRemotingData : System.Object, System.ICloneable { // Fields private System.String _logicalCallID; // 0x10 // Methods internal System.String get_LogicalCallID(); // 0x3189030 internal System.Void set_LogicalCallID(System.String value); // 0x3189038 internal System.Boolean get_HasInfo(); // 0x3188e4c public System.Object Clone(); // 0x3188d6c public System.Void .ctor(); // 0x3189040 } // mscorlib.dll internal enum System.Runtime.Remoting.Messaging.ArgInfoType : { // Fields public System.Byte value__; // 0x10 public const System.Runtime.Remoting.Messaging.ArgInfoType In = 0; // 0x0 public const System.Runtime.Remoting.Messaging.ArgInfoType Out = 1; // 0x0 // Methods } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ArgInfo : System.Object { // Fields private System.Int32[] _paramMap; // 0x10 private System.Int32 _inoutArgCount; // 0x18 private System.Reflection.MethodBase _method; // 0x20 // Methods public System.Void .ctor(System.Reflection.MethodBase method, System.Runtime.Remoting.Messaging.ArgInfoType type); // 0x3189048 public System.Object[] GetInOutArgs(System.Object[] args); // 0x3189224 } // mscorlib.dll public class System.Runtime.Remoting.Messaging.AsyncResult : System.Object, System.IAsyncResult, System.Runtime.Remoting.Messaging.IMessageSink, System.Threading.IThreadPoolWorkItem { // Fields private System.Object async_state; // 0x10 private System.Threading.WaitHandle handle; // 0x18 private System.Object async_delegate; // 0x20 private System.IntPtr data; // 0x28 private System.Object object_data; // 0x30 private System.Boolean sync_completed; // 0x38 private System.Boolean completed; // 0x39 private System.Boolean endinvoke_called; // 0x3a private System.Object async_callback; // 0x40 private System.Threading.ExecutionContext current; // 0x48 private System.Threading.ExecutionContext original; // 0x50 private System.Int64 add_time; // 0x58 private System.Runtime.Remoting.Messaging.MonoMethodMessage call_message; // 0x60 private System.Runtime.Remoting.Messaging.IMessageCtrl message_ctrl; // 0x68 private System.Runtime.Remoting.Messaging.IMessage reply_message; // 0x70 private System.Threading.WaitCallback orig_cb; // 0x78 // Methods internal System.Void .ctor(); // 0x3189338 public virtual System.Object get_AsyncState(); // 0x3189340 public virtual System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x3189348 public virtual System.Boolean get_CompletedSynchronously(); // 0x318946c public virtual System.Boolean get_IsCompleted(); // 0x3189474 public System.Boolean get_EndInvokeCalled(); // 0x318947c public System.Void set_EndInvokeCalled(System.Boolean value); // 0x3189484 public virtual System.Object get_AsyncDelegate(); // 0x3189490 public System.Runtime.Remoting.Messaging.IMessageSink get_NextSink(); // 0x3189498 public virtual System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31894a0 public virtual System.Runtime.Remoting.Messaging.IMessage GetReplyMessage(); // 0x31894d8 public virtual System.Void SetMessageCtrl(System.Runtime.Remoting.Messaging.IMessageCtrl mc); // 0x31894e0 internal System.Void SetCompletedSynchronously(System.Boolean completed); // 0x31894e8 internal System.Runtime.Remoting.Messaging.IMessage EndInvoke(); // 0x317a68c public virtual System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x31894f4 internal System.Runtime.Remoting.Messaging.MonoMethodMessage get_CallMessage(); // 0x3189690 internal System.Void set_CallMessage(System.Runtime.Remoting.Messaging.MonoMethodMessage value); // 0x3189698 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x31896a0 private System.Void System.Threading.IThreadPoolWorkItem.MarkAborted(System.Threading.ThreadAbortException tae); // 0x31896a8 internal System.Object Invoke(); // 0x31896a4 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.CADArgHolder : System.Object { // Fields public System.Int32 index; // 0x10 // Methods public System.Void .ctor(System.Int32 i); // 0x31896ac } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.CADObjRef : System.Object { // Fields internal System.Runtime.Remoting.ObjRef objref; // 0x10 internal System.Int32 SourceDomain; // 0x18 internal System.Byte[] TypeInfo; // 0x20 // Methods public System.Void .ctor(System.Runtime.Remoting.ObjRef o, System.Int32 sourceDomain); // 0x31896d4 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.CADMethodRef : System.Object { // Fields private System.Boolean ctor; // 0x10 private System.String typeName; // 0x18 private System.String methodName; // 0x20 private System.String[] param_names; // 0x28 private System.String[] generic_arg_names; // 0x30 // Methods private System.Type[] GetTypes(System.String[] typeArray); // 0x3189734 public System.Reflection.MethodBase Resolve(); // 0x318989c public System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodMessage msg); // 0x3189d34 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.CADMessageBase : System.Object { // Fields protected System.Object[] _args; // 0x10 protected System.Byte[] _serializedArgs; // 0x18 protected System.Int32 _propertyCount; // 0x20 protected System.Runtime.Remoting.Messaging.CADArgHolder _callContext; // 0x28 internal System.Byte[] serializedMethod; // 0x30 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodMessage msg); // 0x318a00c internal System.Reflection.MethodBase GetMethod(); // 0x318a0a4 protected static System.Type[] GetSignature(System.Reflection.MethodBase methodBase, System.Boolean load); // 0x318a124 internal static System.Int32 MarshalProperties(System.Collections.IDictionary dict, ref System.Collections.ArrayList& args); // 0x318a318 internal static System.Void UnmarshalProperties(System.Collections.IDictionary dict, System.Int32 count, System.Collections.ArrayList args); // 0x318abfc private static System.Boolean IsPossibleToIgnoreMarshal(System.Object obj); // 0x318ad38 protected System.Object MarshalArgument(System.Object arg, ref System.Collections.ArrayList& args); // 0x318aee8 protected System.Object UnmarshalArgument(System.Object arg, System.Collections.ArrayList args); // 0x318b048 internal System.Object[] MarshalArguments(System.Object[] arguments, ref System.Collections.ArrayList& args); // 0x318b7ec internal System.Object[] UnmarshalArguments(System.Object[] arguments, System.Collections.ArrayList args); // 0x318b8fc protected System.Void SaveLogicalCallContext(System.Runtime.Remoting.Messaging.IMethodMessage msg, ref System.Collections.ArrayList& serializeList); // 0x318ba0c internal System.Runtime.Remoting.Messaging.LogicalCallContext GetLogicalCallContext(System.Collections.ArrayList args); // 0x318bc5c } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.CADMethodCallMessage : System.Runtime.Remoting.Messaging.CADMessageBase { // Fields private System.String _uri; // 0x38 // Methods internal System.String get_Uri(); // 0x318bce4 internal static System.Runtime.Remoting.Messaging.CADMethodCallMessage Create(System.Runtime.Remoting.Messaging.IMessage callMsg); // 0x3185558 internal System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodCallMessage callMsg); // 0x318bcec internal System.Collections.ArrayList GetArguments(); // 0x318bf00 internal System.Object[] GetArgs(System.Collections.ArrayList args); // 0x318c044 internal System.Int32 get_PropertiesCount(); // 0x318c054 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.CADMethodReturnMessage : System.Runtime.Remoting.Messaging.CADMessageBase { // Fields private System.Object _returnValue; // 0x38 private System.Runtime.Remoting.Messaging.CADArgHolder _exception; // 0x40 private System.Type[] _sig; // 0x48 // Methods internal static System.Runtime.Remoting.Messaging.CADMethodReturnMessage Create(System.Runtime.Remoting.Messaging.IMessage callMsg); // 0x318c05c internal System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodReturnMessage retMsg); // 0x318c0dc internal System.Collections.ArrayList GetArguments(); // 0x318c498 internal System.Object[] GetArgs(System.Collections.ArrayList args); // 0x318c5dc internal System.Object GetReturnValue(System.Collections.ArrayList args); // 0x318c5ec internal System.Exception GetException(System.Collections.ArrayList args); // 0x318c5fc internal System.Int32 get_PropertiesCount(); // 0x318c6a0 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ClientContextTerminatorSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Contexts.Context _context; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Contexts.Context ctx); // 0x318063c public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x318c6a8 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x318c87c } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ClientContextReplySink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _replySink; // 0x10 private System.Runtime.Remoting.Contexts.Context _context; // 0x18 // Methods public System.Void .ctor(System.Runtime.Remoting.Contexts.Context ctx, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x318caa8 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x318caec public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x318cbf0 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.Messaging.ConstructionCall : System.Runtime.Remoting.Messaging.MethodCall, System.Runtime.Remoting.Activation.IConstructionCallMessage, System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMethodCallMessage, System.Runtime.Remoting.Messaging.IMethodMessage { // Fields private System.Runtime.Remoting.Activation.IActivator _activator; // 0x68 private System.Object[] _activationAttributes; // 0x70 private System.Collections.IList _contextProperties; // 0x78 private System.Type _activationType; // 0x80 private System.String _activationTypeName; // 0x88 private System.Boolean _isContextOk; // 0x90 private System.Runtime.Remoting.Proxies.RemotingProxy _sourceProxy; // 0x98 // Methods internal System.Void .ctor(System.Type type); // 0x317a878 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x318cc30 internal override System.Void InitDictionary(); // 0x318cccc internal System.Boolean get_IsContextOk(); // 0x318ce24 internal System.Void set_IsContextOk(System.Boolean value); // 0x318ce2c public System.Type get_ActivationType(); // 0x318ce38 public System.String get_ActivationTypeName(); // 0x318cf0c public System.Runtime.Remoting.Activation.IActivator get_Activator(); // 0x318cf14 public System.Void set_Activator(System.Runtime.Remoting.Activation.IActivator value); // 0x318cf1c public System.Object[] get_CallSiteActivationAttributes(); // 0x318cf24 internal System.Void SetActivationAttributes(System.Object[] attributes); // 0x318cf2c public System.Collections.IList get_ContextProperties(); // 0x318cf34 internal override System.Void InitMethodProperty(System.String key, System.Object value); // 0x318cfa4 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x318d6a8 public override System.Collections.IDictionary get_Properties(); // 0x318dccc internal System.Runtime.Remoting.Proxies.RemotingProxy get_SourceProxy(); // 0x318dd2c internal System.Void set_SourceProxy(System.Runtime.Remoting.Proxies.RemotingProxy value); // 0x318dd34 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ConstructionCallDictionary : System.Runtime.Remoting.Messaging.MessageDictionary { // Fields public static System.String[] InternalKeys; // 0x0 // Methods public System.Void .ctor(System.Runtime.Remoting.Activation.IConstructionCallMessage message); // 0x318cd4c protected override System.Object GetMethodProperty(System.String key); // 0x318dd6c protected override System.Void SetMethodProperty(System.String key, System.Object value); // 0x318e69c private static System.Void .cctor(); // 0x318ebe4 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.Messaging.ConstructionResponse : System.Runtime.Remoting.Messaging.MethodResponse, System.Runtime.Remoting.Activation.IConstructionReturnMessage, System.Runtime.Remoting.Messaging.IMethodReturnMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage { // Fields // Methods internal System.Void .ctor(System.Object resultObject, System.Runtime.Remoting.Messaging.LogicalCallContext callCtx, System.Runtime.Remoting.Messaging.IMethodCallMessage msg); // 0x317c7ec internal System.Void .ctor(System.Exception e, System.Runtime.Remoting.Messaging.IMethodCallMessage msg); // 0x318690c internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x318ee9c public override System.Collections.IDictionary get_Properties(); // 0x318eea4 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.EnvoyTerminatorSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields public static System.Runtime.Remoting.Messaging.EnvoyTerminatorSink Instance; // 0x0 // Methods public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x318eeac public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x318ef60 public System.Void .ctor(); // 0x318f020 private static System.Void .cctor(); // 0x318f028 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.ErrorMessage : System.Object, System.Runtime.Remoting.Messaging.IMethodCallMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage { // Fields private System.String _uri; // 0x10 // Methods public System.Void .ctor(); // 0x3184fc0 public System.Int32 get_ArgCount(); // 0x318f090 public System.Object[] get_Args(); // 0x318f098 public System.Reflection.MethodBase get_MethodBase(); // 0x318f0a0 public System.String get_MethodName(); // 0x318f0a8 public System.Object get_MethodSignature(); // 0x318f0e8 public virtual System.Collections.IDictionary get_Properties(); // 0x318f0f0 public System.String get_TypeName(); // 0x318f0f8 public System.String get_Uri(); // 0x318f138 public System.Object GetArg(System.Int32 arg_num); // 0x318f140 public System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x318f148 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.Messaging.Header : System.Object { // Fields public System.String HeaderNamespace; // 0x10 public System.Boolean MustUnderstand; // 0x18 public System.String Name; // 0x20 public System.Object Value; // 0x28 // Methods } // mscorlib.dll public sealed class System.Runtime.Remoting.Messaging.HeaderHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x318f150 public virtual System.Object Invoke(System.Runtime.Remoting.Messaging.Header[] headers); // 0x318f258 } // mscorlib.dll internal interface System.Runtime.Remoting.Messaging.IInternalMessage : { // Fields // Methods public abstract System.Runtime.Remoting.Identity get_TargetIdentity(); // 0x1bd219c public abstract System.Void set_TargetIdentity(System.Runtime.Remoting.Identity value); // 0x1bd3a1c public abstract System.String get_Uri(); // 0x1bd219c public abstract System.Void set_Uri(System.String value); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMessage : { // Fields // Methods public abstract System.Collections.IDictionary get_Properties(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMessageCtrl : { // Fields // Methods } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMessageSink : { // Fields // Methods public abstract System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x1bd22a0 public abstract System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x1bd23b0 } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMethodCallMessage : System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage { // Fields // Methods } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMethodMessage : System.Runtime.Remoting.Messaging.IMessage { // Fields // Methods public abstract System.Int32 get_ArgCount(); // 0x1bd1ddc public abstract System.Object[] get_Args(); // 0x1bd219c public abstract System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x1bd219c public abstract System.Reflection.MethodBase get_MethodBase(); // 0x1bd219c public abstract System.String get_MethodName(); // 0x1bd219c public abstract System.Object get_MethodSignature(); // 0x1bd219c public abstract System.String get_TypeName(); // 0x1bd219c public abstract System.String get_Uri(); // 0x1bd219c public abstract System.Object GetArg(System.Int32 argNum); // 0x1bd21c8 } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IMethodReturnMessage : System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage { // Fields // Methods public abstract System.Exception get_Exception(); // 0x1bd219c public abstract System.Object[] get_OutArgs(); // 0x1bd219c public abstract System.Object get_ReturnValue(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.Remoting.Messaging.IRemotingFormatter : System.Runtime.Serialization.IFormatter { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.Messaging.MethodCall : System.Object, System.Runtime.Remoting.Messaging.IMethodCallMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Serialization.ISerializable, System.Runtime.Remoting.Messaging.IInternalMessage { // Fields private System.String _uri; // 0x10 private System.String _typeName; // 0x18 private System.String _methodName; // 0x20 private System.Object[] _args; // 0x28 private System.Type[] _methodSignature; // 0x30 private System.Reflection.MethodBase _methodBase; // 0x38 private System.Runtime.Remoting.Messaging.LogicalCallContext _callContext; // 0x40 private System.Runtime.Remoting.Identity _targetIdentity; // 0x48 private System.Type[] _genericArguments; // 0x50 protected System.Collections.IDictionary ExternalProperties; // 0x58 protected System.Collections.IDictionary InternalProperties; // 0x60 // Methods internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x318cc34 internal System.Void .ctor(System.Runtime.Remoting.Messaging.CADMethodCallMessage msg); // 0x318f26c internal System.Void .ctor(); // 0x318cc28 internal System.Void CopyFrom(System.Runtime.Remoting.Messaging.IMethodMessage call); // 0x317c800 internal virtual System.Void InitMethodProperty(System.String key, System.Object value); // 0x318d264 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x318d840 public System.Int32 get_ArgCount(); // 0x318f3c0 public System.Object[] get_Args(); // 0x318f3dc public System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x318f3e4 public System.Reflection.MethodBase get_MethodBase(); // 0x318f454 public System.String get_MethodName(); // 0x318fa0c public System.Object get_MethodSignature(); // 0x318fa58 public virtual System.Collections.IDictionary get_Properties(); // 0x318dcfc internal virtual System.Void InitDictionary(); // 0x318fba4 public System.String get_TypeName(); // 0x318fcb0 public System.String get_Uri(); // 0x318fd10 public System.Void set_Uri(System.String value); // 0x318fd18 private System.String System.Runtime.Remoting.Messaging.IInternalMessage.get_Uri(); // 0x318fd20 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_Uri(System.String value); // 0x318fd28 public System.Object GetArg(System.Int32 argNum); // 0x318fd30 public virtual System.Void Init(); // 0x318fd60 public System.Void ResolveMethod(); // 0x318f484 private System.Type CastTo(System.String clientType, System.Type serverType); // 0x318fd64 private static System.String GetTypeNameFromAssemblyQualifiedName(System.String aqname); // 0x318ff50 private System.Runtime.Remoting.Identity System.Runtime.Remoting.Messaging.IInternalMessage.get_TargetIdentity(); // 0x318fff8 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_TargetIdentity(System.Runtime.Remoting.Identity value); // 0x3190000 private System.Type[] get_GenericArguments(); // 0x318fefc } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.MCMDictionary : System.Runtime.Remoting.Messaging.MessageDictionary { // Fields public static System.String[] InternalKeys; // 0x0 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodMessage message); // 0x318fc24 private static System.Void .cctor(); // 0x3190008 } // mscorlib.dll private class System.Runtime.Remoting.Messaging.MessageDictionary.DictionaryEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Runtime.Remoting.Messaging.MessageDictionary _methodDictionary; // 0x10 private System.Collections.IDictionaryEnumerator _hashtableEnum; // 0x18 private System.Int32 _posMethod; // 0x20 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.MessageDictionary methodDictionary); // 0x31913a0 public System.Object get_Current(); // 0x31914a4 public System.Boolean MoveNext(); // 0x3191670 public System.Void Reset(); // 0x3191840 public System.Collections.DictionaryEntry get_Entry(); // 0x3191508 public System.Object get_Key(); // 0x31918ec public System.Object get_Value(); // 0x31918f0 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.MessageDictionary : System.Object, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.IDictionary _internalProperties; // 0x10 protected System.Runtime.Remoting.Messaging.IMethodMessage _message; // 0x18 private System.String[] _methodKeys; // 0x20 private System.Boolean _ownProperties; // 0x28 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodMessage message); // 0x318dd3c internal System.Boolean HasUserData(); // 0x318aa78 internal System.Collections.IDictionary get_InternalDictionary(); // 0x318ab74 public System.Void set_MethodKeys(System.String[] value); // 0x31901bc protected virtual System.Collections.IDictionary AllocInternalProperties(); // 0x31901c4 public System.Collections.IDictionary GetInternalProperties(); // 0x318cdd8 private System.Boolean IsOverridenKey(System.String key); // 0x3190224 public System.Boolean get_IsFixedSize(); // 0x31902ac public System.Boolean get_IsReadOnly(); // 0x31902b4 public System.Object get_Item(System.Object key); // 0x31902bc public System.Void set_Item(System.Object key, System.Object value); // 0x31903fc protected virtual System.Object GetMethodProperty(System.String key); // 0x318e138 protected virtual System.Void SetMethodProperty(System.String key, System.Object value); // 0x318e904 public System.Collections.ICollection get_Keys(); // 0x3190580 public System.Collections.ICollection get_Values(); // 0x31909c0 public System.Void Add(System.Object key, System.Object value); // 0x3190400 public System.Void Clear(); // 0x3190de8 public System.Boolean Contains(System.Object key); // 0x3190e94 public System.Void Remove(System.Object key); // 0x3190fd0 public System.Int32 get_Count(); // 0x3191154 public System.Boolean get_IsSynchronized(); // 0x319121c public System.Object get_SyncRoot(); // 0x3191224 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3191228 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31912e8 public System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x3191344 } // mscorlib.dll [Serializable] public class System.Runtime.Remoting.Messaging.MethodResponse : System.Object, System.Runtime.Remoting.Messaging.IMethodReturnMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Serialization.ISerializable, System.Runtime.Remoting.Messaging.IInternalMessage { // Fields private System.String _methodName; // 0x10 private System.String _uri; // 0x18 private System.String _typeName; // 0x20 private System.Reflection.MethodBase _methodBase; // 0x28 private System.Object _returnValue; // 0x30 private System.Exception _exception; // 0x38 private System.Type[] _methodSignature; // 0x40 private System.Runtime.Remoting.Messaging.ArgInfo _inArgInfo; // 0x48 private System.Object[] _args; // 0x50 private System.Object[] _outArgs; // 0x58 private System.Runtime.Remoting.Messaging.IMethodCallMessage _callMsg; // 0x60 private System.Runtime.Remoting.Messaging.LogicalCallContext _callContext; // 0x68 private System.Runtime.Remoting.Identity _targetIdentity; // 0x70 protected System.Collections.IDictionary ExternalProperties; // 0x78 protected System.Collections.IDictionary InternalProperties; // 0x80 // Methods internal System.Void .ctor(System.Exception e, System.Runtime.Remoting.Messaging.IMethodCallMessage msg); // 0x3191904 internal System.Void .ctor(System.Object returnValue, System.Object[] outArgs, System.Runtime.Remoting.Messaging.LogicalCallContext callCtx, System.Runtime.Remoting.Messaging.IMethodCallMessage msg); // 0x3191a50 internal System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodCallMessage msg, System.Runtime.Remoting.Messaging.CADMethodReturnMessage retmsg); // 0x3191b60 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3191e2c internal System.Void InitMethodProperty(System.String key, System.Object value); // 0x3191ff4 public System.Int32 get_ArgCount(); // 0x31924f4 public System.Object[] get_Args(); // 0x319250c public System.Exception get_Exception(); // 0x3192514 public System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x319251c public System.Reflection.MethodBase get_MethodBase(); // 0x319258c public System.String get_MethodName(); // 0x31926b0 public System.Object get_MethodSignature(); // 0x3192848 public System.Object[] get_OutArgs(); // 0x3192968 public virtual System.Collections.IDictionary get_Properties(); // 0x3192a40 public System.Object get_ReturnValue(); // 0x3192bd8 public System.String get_TypeName(); // 0x319277c public System.String get_Uri(); // 0x3192be0 public System.Void set_Uri(System.String value); // 0x3192cac private System.String System.Runtime.Remoting.Messaging.IInternalMessage.get_Uri(); // 0x3192cb4 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_Uri(System.String value); // 0x3192cb8 public System.Object GetArg(System.Int32 argNum); // 0x3192cc0 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3192cf4 private System.Runtime.Remoting.Identity System.Runtime.Remoting.Messaging.IInternalMessage.get_TargetIdentity(); // 0x3193234 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_TargetIdentity(System.Runtime.Remoting.Identity value); // 0x319323c } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.MethodReturnDictionary : System.Runtime.Remoting.Messaging.MessageDictionary { // Fields public static System.String[] InternalReturnKeys; // 0x0 public static System.String[] InternalExceptionKeys; // 0x8 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMethodReturnMessage message); // 0x3192ad8 private static System.Void .cctor(); // 0x3193244 } // mscorlib.dll [Serializable] internal class System.Runtime.Remoting.Messaging.MonoMethodMessage : System.Object, System.Runtime.Remoting.Messaging.IMethodCallMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMethodReturnMessage, System.Runtime.Remoting.Messaging.IInternalMessage { // Fields private System.Reflection.RuntimeMethodInfo method; // 0x10 private System.Object[] args; // 0x18 private System.String[] names; // 0x20 private System.Byte[] arg_types; // 0x28 public System.Runtime.Remoting.Messaging.LogicalCallContext ctx; // 0x30 public System.Object rval; // 0x38 public System.Exception exc; // 0x40 private System.Runtime.Remoting.Messaging.AsyncResult asyncResult; // 0x48 private System.Runtime.Remoting.Messaging.CallType call_type; // 0x50 private System.String uri; // 0x58 private System.Runtime.Remoting.Messaging.MCMDictionary properties; // 0x60 private System.Runtime.Remoting.Identity identity; // 0x68 private System.Type[] methodSignature; // 0x70 // Methods internal System.Void InitMessage(System.Reflection.RuntimeMethodInfo method, System.Object[] out_args); // 0x3193474 public System.Void .ctor(System.Reflection.MethodBase method, System.Object[] out_args); // 0x319372c internal System.Void .ctor(System.Reflection.MethodInfo minfo, System.Object[] in_args, System.Object[] out_args); // 0x31937fc private static System.Reflection.MethodInfo GetMethodInfo(System.Type type, System.String methodName); // 0x3193938 public System.Void .ctor(System.Type type, System.String methodName, System.Object[] in_args); // 0x31939e8 public System.Collections.IDictionary get_Properties(); // 0x3193a20 public System.Int32 get_ArgCount(); // 0x3193a98 public System.Object[] get_Args(); // 0x3193b4c public System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x3193b54 public System.Void set_LogicalCallContext(System.Runtime.Remoting.Messaging.LogicalCallContext value); // 0x3193b5c public System.Reflection.MethodBase get_MethodBase(); // 0x3193b64 public System.String get_MethodName(); // 0x3193b6c public System.Object get_MethodSignature(); // 0x3193bf0 public System.String get_TypeName(); // 0x3193d28 public System.String get_Uri(); // 0x3193dc0 public System.Void set_Uri(System.String value); // 0x3193dc8 public System.Object GetArg(System.Int32 arg_num); // 0x3193dd0 public System.Exception get_Exception(); // 0x3193e04 public System.Int32 get_OutArgCount(); // 0x3193e0c public System.Object[] get_OutArgs(); // 0x3193e70 public System.Object get_ReturnValue(); // 0x3193fac private System.Runtime.Remoting.Identity System.Runtime.Remoting.Messaging.IInternalMessage.get_TargetIdentity(); // 0x3193fb4 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_TargetIdentity(System.Runtime.Remoting.Identity value); // 0x3193fbc public System.Runtime.Remoting.Messaging.AsyncResult get_AsyncResult(); // 0x3193fc4 internal System.Runtime.Remoting.Messaging.CallType get_CallType(); // 0x3193ad0 public System.Boolean NeedsOutProcessing(out System.Int32& outCount); // 0x3193fcc } // mscorlib.dll internal enum System.Runtime.Remoting.Messaging.CallType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Remoting.Messaging.CallType Sync = 0; // 0x0 public const System.Runtime.Remoting.Messaging.CallType BeginInvoke = 1; // 0x0 public const System.Runtime.Remoting.Messaging.CallType EndInvoke = 2; // 0x0 public const System.Runtime.Remoting.Messaging.CallType OneWay = 3; // 0x0 // Methods } // mscorlib.dll public class System.Runtime.Remoting.Messaging.OneWayAttribute : System.Attribute { // Fields // Methods } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.RemotingSurrogate : System.Object, System.Runtime.Serialization.ISerializationSurrogate { // Fields // Methods public virtual System.Void GetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x3194058 public virtual System.Object SetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc, System.Runtime.Serialization.ISurrogateSelector selector); // 0x3194168 public System.Void .ctor(); // 0x31941a0 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ObjRefSurrogate : System.Object, System.Runtime.Serialization.ISerializationSurrogate { // Fields // Methods public virtual System.Void GetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x31941a8 public virtual System.Object SetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc, System.Runtime.Serialization.ISurrogateSelector selector); // 0x319437c public System.Void .ctor(); // 0x31943c8 } // mscorlib.dll public class System.Runtime.Remoting.Messaging.RemotingSurrogateSelector : System.Object, System.Runtime.Serialization.ISurrogateSelector { // Fields private static System.Type s_cachedTypeObjRef; // 0x0 private static System.Runtime.Remoting.Messaging.ObjRefSurrogate _objRefSurrogate; // 0x8 private static System.Runtime.Remoting.Messaging.RemotingSurrogate _objRemotingSurrogate; // 0x10 private System.Runtime.Serialization.ISurrogateSelector _next; // 0x10 // Methods public System.Void .ctor(); // 0x31943d0 public virtual System.Runtime.Serialization.ISerializationSurrogate GetSurrogate(System.Type type, System.Runtime.Serialization.StreamingContext context, out System.Runtime.Serialization.ISurrogateSelector& ssout); // 0x31943d8 private static System.Void .cctor(); // 0x3194598 } // mscorlib.dll public class System.Runtime.Remoting.Messaging.ReturnMessage : System.Object, System.Runtime.Remoting.Messaging.IMethodReturnMessage, System.Runtime.Remoting.Messaging.IMethodMessage, System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IInternalMessage { // Fields private System.Object[] _outArgs; // 0x10 private System.Object[] _args; // 0x18 private System.Runtime.Remoting.Messaging.LogicalCallContext _callCtx; // 0x20 private System.Object _returnValue; // 0x28 private System.String _uri; // 0x30 private System.Exception _exception; // 0x38 private System.Reflection.MethodBase _methodBase; // 0x40 private System.String _methodName; // 0x48 private System.Type[] _methodSignature; // 0x50 private System.String _typeName; // 0x58 private System.Runtime.Remoting.Messaging.MethodReturnDictionary _properties; // 0x60 private System.Runtime.Remoting.Identity _targetIdentity; // 0x68 private System.Runtime.Remoting.Messaging.ArgInfo _inArgInfo; // 0x70 // Methods public System.Void .ctor(System.Object ret, System.Object[] outArgs, System.Int32 outArgsCount, System.Runtime.Remoting.Messaging.LogicalCallContext callCtx, System.Runtime.Remoting.Messaging.IMethodCallMessage mcm); // 0x31946b4 public System.Void .ctor(System.Exception e, System.Runtime.Remoting.Messaging.IMethodCallMessage mcm); // 0x319487c public System.Int32 get_ArgCount(); // 0x31949f0 public System.Object[] get_Args(); // 0x3194a0c public System.Runtime.Remoting.Messaging.LogicalCallContext get_LogicalCallContext(); // 0x3194a14 public System.Reflection.MethodBase get_MethodBase(); // 0x3194a84 public System.String get_MethodName(); // 0x3194a8c public System.Object get_MethodSignature(); // 0x3194af4 public virtual System.Collections.IDictionary get_Properties(); // 0x3194c40 public System.String get_TypeName(); // 0x3194cb4 public System.String get_Uri(); // 0x3194d30 public System.Void set_Uri(System.String value); // 0x3194d38 private System.String System.Runtime.Remoting.Messaging.IInternalMessage.get_Uri(); // 0x3194d40 private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_Uri(System.String value); // 0x3194d48 public System.Object GetArg(System.Int32 argNum); // 0x3194d50 public System.Exception get_Exception(); // 0x3194d80 public System.Object[] get_OutArgs(); // 0x3194d88 public virtual System.Object get_ReturnValue(); // 0x3194e54 private System.Runtime.Remoting.Identity System.Runtime.Remoting.Messaging.IInternalMessage.get_TargetIdentity(); // 0x3194e5c private System.Void System.Runtime.Remoting.Messaging.IInternalMessage.set_TargetIdentity(System.Runtime.Remoting.Identity value); // 0x3194e64 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ServerContextTerminatorSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields // Methods public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3194e6c public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3194f78 public System.Void .ctor(); // 0x3195038 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _nextSink; // 0x10 // Methods public System.Void .ctor(System.Runtime.Remoting.Messaging.IMessageSink nextSink); // 0x3195040 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3195070 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31951e4 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.ServerObjectReplySink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.Runtime.Remoting.Messaging.IMessageSink _replySink; // 0x10 private System.Runtime.Remoting.ServerIdentity _identity; // 0x18 // Methods public System.Void .ctor(System.Runtime.Remoting.ServerIdentity identity, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31953ac public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x31953f0 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x31954b8 } // mscorlib.dll internal class System.Runtime.Remoting.Messaging.StackBuilderSink : System.Object, System.Runtime.Remoting.Messaging.IMessageSink { // Fields private System.MarshalByRefObject _target; // 0x10 private System.Runtime.Remoting.Proxies.RealProxy _rp; // 0x18 // Methods public System.Void .ctor(System.MarshalByRefObject obj, System.Boolean forceInternalExecute); // 0x31954f0 public System.Runtime.Remoting.Messaging.IMessage SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg); // 0x31955b8 public System.Runtime.Remoting.Messaging.IMessageCtrl AsyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, System.Runtime.Remoting.Messaging.IMessageSink replySink); // 0x3195a50 private System.Void ExecuteAsyncMessage(System.Object ob); // 0x3195b84 private System.Void CheckParameters(System.Runtime.Remoting.Messaging.IMessage msg); // 0x3195684 private System.Void b__4_0(System.Object data); // 0x3195d64 } // mscorlib.dll internal sealed class System.Runtime.Versioning.NonVersionableAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3195de4 } // mscorlib.dll public sealed class System.Runtime.Versioning.TargetFrameworkAttribute : System.Attribute { // Fields private System.String _frameworkName; // 0x10 private System.String _frameworkDisplayName; // 0x18 // Methods public System.Void .ctor(System.String frameworkName); // 0x3195dec public System.String get_FrameworkName(); // 0x3195e68 public System.String get_FrameworkDisplayName(); // 0x3195e70 public System.Void set_FrameworkDisplayName(System.String value); // 0x3195e78 } // mscorlib.dll internal static class System.Runtime.Versioning.BinaryCompatibility : System.Object { // Fields public static readonly System.Boolean TargetsAtLeast_Desktop_V4_5; // 0x0 public static readonly System.Boolean TargetsAtLeast_Desktop_V4_5_1; // 0x1 // Methods private static System.Void .cctor(); // 0x3195e80 } // mscorlib.dll public interface System.Runtime.Serialization.IDeserializationCallback : { // Fields // Methods public abstract System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.Serialization.IFormatterConverter : { // Fields // Methods public abstract System.Object Convert(System.Object value, System.Type type); // 0x1bd23b0 public abstract System.Boolean ToBoolean(System.Object value); // 0x1bd19a0 public abstract System.Int32 ToInt32(System.Object value); // 0x1bd1f2c public abstract System.Int64 ToInt64(System.Object value); // 0x0 public abstract System.Single ToSingle(System.Object value); // 0x0 public abstract System.String ToString(System.Object value); // 0x1bd22a0 } // mscorlib.dll public interface System.Runtime.Serialization.IObjectReference : { // Fields // Methods public abstract System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x0 } // mscorlib.dll public interface System.Runtime.Serialization.ISerializable : { // Fields // Methods public abstract System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 } // mscorlib.dll [Serializable] public class System.Runtime.Serialization.SerializationException : System.SystemException { // Fields private static System.String s_nullMessage; // 0x0 // Methods public System.Void .ctor(); // 0x3195ecc public System.Void .ctor(System.String message); // 0x3195f40 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3195f64 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3195f88 private static System.Void .cctor(); // 0x3195f90 } // mscorlib.dll public struct System.Runtime.Serialization.SerializationEntry : { // Fields private readonly System.String _name; // 0x10 private readonly System.Object _value; // 0x18 private readonly System.Type _type; // 0x20 // Methods internal System.Void .ctor(System.String entryName, System.Object entryValue, System.Type entryType); // 0x3195ffc public System.Object get_Value(); // 0x3196040 public System.String get_Name(); // 0x3196048 public System.Type get_ObjectType(); // 0x3196050 } // mscorlib.dll public sealed class System.Runtime.Serialization.SerializationInfoEnumerator : System.Object, System.Collections.IEnumerator { // Fields private readonly System.String[] _members; // 0x10 private readonly System.Object[] _data; // 0x18 private readonly System.Type[] _types; // 0x20 private readonly System.Int32 _numItems; // 0x28 private System.Int32 _currItem; // 0x2c private System.Boolean _current; // 0x30 // Methods internal System.Void .ctor(System.String[] members, System.Object[] info, System.Type[] types, System.Int32 numItems); // 0x3196058 public System.Boolean MoveNext(); // 0x31924c0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x31960d0 public System.Runtime.Serialization.SerializationEntry get_Current(); // 0x3191f2c public System.Void Reset(); // 0x3196148 public System.String get_Name(); // 0x3196158 public System.Object get_Value(); // 0x31961dc public System.Type get_ObjectType(); // 0x3196260 } // mscorlib.dll internal sealed class System.Runtime.Serialization.DeserializationEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31962e4 public virtual System.Void Invoke(System.Object sender); // 0x31963ec } // mscorlib.dll public sealed class System.Runtime.Serialization.SerializationEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3196400 public virtual System.Void Invoke(System.Runtime.Serialization.StreamingContext context); // 0x31964a0 } // mscorlib.dll public class System.Runtime.Serialization.FormatterConverter : System.Object, System.Runtime.Serialization.IFormatterConverter { // Fields // Methods public System.Object Convert(System.Object value, System.Type type); // 0x31964b4 public System.Boolean ToBoolean(System.Object value); // 0x31965a0 public System.Int32 ToInt32(System.Object value); // 0x3196638 public System.Int64 ToInt64(System.Object value); // 0x31966d0 public System.Single ToSingle(System.Object value); // 0x3196768 public System.String ToString(System.Object value); // 0x3196800 private static System.Void ThrowValueNullException(); // 0x3196554 public System.Void .ctor(); // 0x3196898 } // mscorlib.dll public interface System.Runtime.Serialization.ISerializationSurrogate : { // Fields // Methods public abstract System.Void GetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public abstract System.Object SetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector selector); // 0x0 } // mscorlib.dll public interface System.Runtime.Serialization.ISurrogateSelector : { // Fields // Methods public abstract System.Runtime.Serialization.ISerializationSurrogate GetSurrogate(System.Type type, System.Runtime.Serialization.StreamingContext context, out System.Runtime.Serialization.ISurrogateSelector& selector); // 0x0 } // mscorlib.dll [Serializable] internal sealed class System.Runtime.Serialization.MemberHolder : System.Object { // Fields internal readonly System.Type _memberType; // 0x10 internal readonly System.Runtime.Serialization.StreamingContext _context; // 0x18 // Methods internal System.Void .ctor(System.Type type, System.Runtime.Serialization.StreamingContext ctx); // 0x31968a0 public override System.Int32 GetHashCode(); // 0x31968f4 public override System.Boolean Equals(System.Object obj); // 0x3196914 } // mscorlib.dll [Serializable] public abstract class System.Runtime.Serialization.SerializationBinder : System.Object { // Fields // Methods public virtual System.Void BindToName(System.Type serializedType, out System.String& assemblyName, out System.String& typeName); // 0x31969a0 public abstract System.Type BindToType(System.String assemblyName, System.String typeName); // 0x1bd23b0 protected System.Void .ctor(); // 0x31969cc } // mscorlib.dll internal sealed class System.Runtime.Serialization.SerializationEvents : System.Object { // Fields private readonly System.Collections.Generic.List _onSerializingMethods; // 0x10 private readonly System.Collections.Generic.List _onSerializedMethods; // 0x18 private readonly System.Collections.Generic.List _onDeserializingMethods; // 0x20 private readonly System.Collections.Generic.List _onDeserializedMethods; // 0x28 // Methods internal System.Void .ctor(System.Type t); // 0x31969d4 private System.Collections.Generic.List GetMethodsWithAttribute(System.Type attribute, System.Type t); // 0x3196b34 internal System.Boolean get_HasOnSerializingEvents(); // 0x3196d80 internal System.Void InvokeOnSerializing(System.Object obj, System.Runtime.Serialization.StreamingContext context); // 0x3196da0 internal System.Void InvokeOnDeserializing(System.Object obj, System.Runtime.Serialization.StreamingContext context); // 0x3196e44 internal System.Void InvokeOnDeserialized(System.Object obj, System.Runtime.Serialization.StreamingContext context); // 0x3196e98 internal System.Runtime.Serialization.SerializationEventHandler AddOnSerialized(System.Object obj, System.Runtime.Serialization.SerializationEventHandler handler); // 0x3196eec internal System.Runtime.Serialization.SerializationEventHandler AddOnDeserialized(System.Object obj, System.Runtime.Serialization.SerializationEventHandler handler); // 0x319713c private static System.Void InvokeOnDelegate(System.Object obj, System.Runtime.Serialization.StreamingContext context, System.Collections.Generic.List methods); // 0x3196df4 private static System.Runtime.Serialization.SerializationEventHandler AddOnDelegate(System.Object obj, System.Runtime.Serialization.SerializationEventHandler handler, System.Collections.Generic.List methods); // 0x3196f00 } // mscorlib.dll [Serializable] private sealed class System.Runtime.Serialization.SerializationEventsCache.<>c : System.Object { // Fields public static readonly System.Runtime.Serialization.SerializationEventsCache.<>c <>9; // 0x0 public static System.Func <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3197320 public System.Void .ctor(); // 0x3197388 internal System.Runtime.Serialization.SerializationEvents b__1_0(System.Type type); // 0x3197390 } // mscorlib.dll internal static class System.Runtime.Serialization.SerializationEventsCache : System.Object { // Fields private static readonly System.Collections.Concurrent.ConcurrentDictionary s_cache; // 0x0 // Methods internal static System.Runtime.Serialization.SerializationEvents GetSerializationEventsForType(System.Type t); // 0x3197150 private static System.Void .cctor(); // 0x3197288 } // mscorlib.dll public sealed class System.Runtime.Serialization.SerializationObjectManager : System.Object { // Fields private readonly System.Collections.Generic.Dictionary _objectSeenTable; // 0x10 private readonly System.Runtime.Serialization.StreamingContext _context; // 0x18 private System.Runtime.Serialization.SerializationEventHandler _onSerializedHandler; // 0x28 // Methods public System.Void .ctor(System.Runtime.Serialization.StreamingContext context); // 0x31973e8 public System.Void RegisterObject(System.Object obj); // 0x3197494 public System.Void RaiseOnSerializedEvent(); // 0x319763c private System.Void AddOnSerialized(System.Object obj); // 0x31975a4 } // mscorlib.dll internal sealed class System.Runtime.Serialization.ValueTypeFixupInfo : System.Object { // Fields private readonly System.Int64 _containerID; // 0x10 private readonly System.Reflection.FieldInfo _parentField; // 0x18 private readonly System.Int32[] _parentIndex; // 0x20 // Methods public System.Void .ctor(System.Int64 containerID, System.Reflection.FieldInfo member, System.Int32[] parentIndex); // 0x319765c public System.Int64 get_ContainerID(); // 0x31977d4 public System.Reflection.FieldInfo get_ParentField(); // 0x31977dc public System.Int32[] get_ParentIndex(); // 0x31977e4 } // mscorlib.dll private sealed class System.Runtime.Serialization.FormatterServices.<>c__DisplayClass9_0 : System.Object { // Fields public System.Type type; // 0x10 // Methods public System.Void .ctor(); // 0x31989bc internal System.Reflection.MemberInfo[] b__0(System.Runtime.Serialization.MemberHolder _); // 0x3199db0 } // mscorlib.dll public static class System.Runtime.Serialization.FormatterServices : System.Object { // Fields internal static System.Collections.Concurrent.ConcurrentDictionary m_MemberInfoTable; // 0x0 private static System.Boolean unsafeTypeForwardersIsEnabled; // 0x8 private static System.Boolean unsafeTypeForwardersIsEnabledInitialized; // 0x9 private static readonly System.Type[] advancedTypes; // 0x10 private static System.Reflection.Binder s_binder; // 0x18 // Methods private static System.Void .cctor(); // 0x31977ec private static System.Reflection.MemberInfo[] GetSerializableMembers(System.RuntimeType type); // 0x3197998 private static System.Boolean CheckSerializable(System.RuntimeType type); // 0x3197b30 private static System.Reflection.MemberInfo[] InternalGetSerializableMembers(System.RuntimeType type); // 0x3197b50 private static System.Boolean GetParentTypes(System.RuntimeType parentType, out System.RuntimeType[]& parentTypes, out System.Int32& parentTypeCount); // 0x3198248 public static System.Reflection.MemberInfo[] GetSerializableMembers(System.Type type, System.Runtime.Serialization.StreamingContext context); // 0x319871c public static System.Object GetUninitializedObject(System.Type type); // 0x31989c4 private static System.Object nativeGetUninitializedObject(System.RuntimeType type); // 0x3198b7c private static System.Boolean GetEnableUnsafeTypeForwarders(); // 0x3198b84 internal static System.Boolean UnsafeTypeForwardersIsEnabled(); // 0x3198b8c internal static System.Void SerializationSetValue(System.Reflection.MemberInfo fi, System.Object target, System.Object value); // 0x3198c34 public static System.Object PopulateObjectMembers(System.Object obj, System.Reflection.MemberInfo[] members, System.Object[] data); // 0x3198ed4 public static System.Object[] GetObjectData(System.Object obj, System.Reflection.MemberInfo[] members); // 0x31991c8 public static System.Type GetTypeFromAssembly(System.Reflection.Assembly assem, System.String name); // 0x31995b8 internal static System.Reflection.Assembly LoadAssemblyFromString(System.String assemblyName); // 0x3199650 internal static System.Reflection.Assembly LoadAssemblyFromStringNoThrow(System.String assemblyName); // 0x3199658 internal static System.String GetClrAssemblyName(System.Type type, out System.Boolean& hasTypeForwardedFrom); // 0x319972c internal static System.String GetClrTypeFullName(System.Type type); // 0x3199898 private static System.String GetClrTypeFullNameForArray(System.Type type); // 0x3199918 private static System.String GetClrTypeFullNameForNonArrayTypes(System.Type type); // 0x3199b3c } // mscorlib.dll internal sealed class System.Runtime.Serialization.SurrogateForCyclicalReference : System.Object, System.Runtime.Serialization.ISerializationSurrogate { // Fields private System.Runtime.Serialization.ISerializationSurrogate innerSurrogate; // 0x10 // Methods public System.Void GetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3199e5c public System.Object SetObjectData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector selector); // 0x3199f2c } // mscorlib.dll public interface System.Runtime.Serialization.IFormatter : { // Fields // Methods public abstract System.Object Deserialize(System.IO.Stream serializationStream); // 0x1bd22a0 public abstract System.Void Serialize(System.IO.Stream serializationStream, System.Object graph); // 0x1bd3c20 public abstract System.Runtime.Serialization.ISurrogateSelector get_SurrogateSelector(); // 0x1bd219c public abstract System.Void set_SurrogateSelector(System.Runtime.Serialization.ISurrogateSelector value); // 0x1bd3a1c public abstract System.Runtime.Serialization.SerializationBinder get_Binder(); // 0x1bd219c public abstract System.Void set_Binder(System.Runtime.Serialization.SerializationBinder value); // 0x1bd3a1c public abstract System.Runtime.Serialization.StreamingContext get_Context(); // 0x0 public abstract System.Void set_Context(System.Runtime.Serialization.StreamingContext value); // 0x1bd4210 } // mscorlib.dll [Serializable] public class System.Runtime.Serialization.ObjectIDGenerator : System.Object { // Fields internal System.Int32 m_currentCount; // 0x10 internal System.Int32 m_currentSize; // 0x14 internal System.Int64[] m_ids; // 0x18 internal System.Object[] m_objs; // 0x20 private static readonly System.Int32[] sizes; // 0x0 // Methods public System.Void .ctor(); // 0x319a008 private System.Int32 FindElement(System.Object obj, out System.Boolean& found); // 0x319a0f4 public virtual System.Int64 GetId(System.Object obj, out System.Boolean& firstTime); // 0x319a1b8 public virtual System.Int64 HasId(System.Object obj, out System.Boolean& firstTime); // 0x319a630 private System.Void Rehash(); // 0x319a348 private static System.Void .cctor(); // 0x319a700 } // mscorlib.dll public class System.Runtime.Serialization.ObjectManager : System.Object { // Fields private System.Runtime.Serialization.DeserializationEventHandler m_onDeserializationHandler; // 0x10 private System.Runtime.Serialization.SerializationEventHandler m_onDeserializedHandler; // 0x18 internal System.Runtime.Serialization.ObjectHolder[] m_objects; // 0x20 internal System.Object m_topObject; // 0x28 internal System.Runtime.Serialization.ObjectHolderList m_specialFixupObjects; // 0x30 internal System.Int64 m_fixupCount; // 0x38 internal System.Runtime.Serialization.ISurrogateSelector m_selector; // 0x40 internal System.Runtime.Serialization.StreamingContext m_context; // 0x48 // Methods internal System.Void .ctor(System.Runtime.Serialization.ISurrogateSelector selector, System.Runtime.Serialization.StreamingContext context, System.Boolean checkSecurity, System.Boolean isCrossAppDomain); // 0x319a7a0 private System.Boolean CanCallGetType(System.Object obj); // 0x319a844 internal System.Void set_TopObject(System.Object value); // 0x319a84c internal System.Object get_TopObject(); // 0x319a854 internal System.Runtime.Serialization.ObjectHolderList get_SpecialFixupObjects(); // 0x319a85c internal System.Runtime.Serialization.ObjectHolder FindObjectHolder(System.Int64 objectID); // 0x319a8d4 internal System.Runtime.Serialization.ObjectHolder FindOrCreateObjectHolder(System.Int64 objectID); // 0x319a92c private System.Void AddObjectHolder(System.Runtime.Serialization.ObjectHolder holder); // 0x319a9f8 private System.Boolean GetCompletionInfo(System.Runtime.Serialization.FixupHolder fixup, out System.Runtime.Serialization.ObjectHolder& holder, out System.Object& member, System.Boolean bThrowIfMissing); // 0x319ab24 private System.Void FixupSpecialObject(System.Runtime.Serialization.ObjectHolder holder); // 0x319ae3c private System.Boolean ResolveObjectReference(System.Runtime.Serialization.ObjectHolder holder); // 0x319bc34 private System.Boolean DoValueTypeFixup(System.Reflection.FieldInfo memberToFix, System.Runtime.Serialization.ObjectHolder holder, System.Object value); // 0x319b5f0 internal System.Void CompleteObject(System.Runtime.Serialization.ObjectHolder holder, System.Boolean bObjectFullyComplete); // 0x319bec0 private System.Void DoNewlyRegisteredObjectFixups(System.Runtime.Serialization.ObjectHolder holder); // 0x319bb5c public virtual System.Object GetObject(System.Int64 objectID); // 0x319c760 internal System.Void RegisterString(System.String obj, System.Int64 objectID, System.Runtime.Serialization.SerializationInfo info, System.Int64 idOfContainingObj, System.Reflection.MemberInfo member); // 0x319c810 public System.Void RegisterObject(System.Object obj, System.Int64 objectID, System.Runtime.Serialization.SerializationInfo info, System.Int64 idOfContainingObj, System.Reflection.MemberInfo member, System.Int32[] arrayIndex); // 0x319ca30 internal System.Void CompleteISerializableObject(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x319b310 internal static System.Reflection.RuntimeConstructorInfo GetConstructor(System.RuntimeType t); // 0x319d3e4 public virtual System.Void DoFixups(); // 0x319d514 private System.Void RegisterFixup(System.Runtime.Serialization.FixupHolder fixup, System.Int64 objectToBeFixed, System.Int64 objectRequired); // 0x319d978 public virtual System.Void RecordFixup(System.Int64 objectToBeFixed, System.Reflection.MemberInfo member, System.Int64 objectRequired); // 0x319db9c public virtual System.Void RecordDelayedFixup(System.Int64 objectToBeFixed, System.String memberName, System.Int64 objectRequired); // 0x319de7c public virtual System.Void RecordArrayElementFixup(System.Int64 arrayToBeFixed, System.Int32[] indices, System.Int64 objectRequired); // 0x319dfe0 public virtual System.Void RaiseDeserializationEvent(); // 0x319e144 internal virtual System.Void AddOnDeserialization(System.Runtime.Serialization.DeserializationEventHandler handler); // 0x319e190 internal virtual System.Void AddOnDeserialized(System.Object obj); // 0x319e220 internal virtual System.Void RaiseOnDeserializedEvent(System.Object obj); // 0x319e2b8 public System.Void RaiseOnDeserializingEvent(System.Object obj); // 0x319e33c } // mscorlib.dll internal sealed class System.Runtime.Serialization.ObjectHolder : System.Object { // Fields private System.Object m_object; // 0x10 internal System.Int64 m_id; // 0x18 private System.Int32 m_missingElementsRemaining; // 0x20 private System.Int32 m_missingDecendents; // 0x24 internal System.Runtime.Serialization.SerializationInfo m_serInfo; // 0x28 internal System.Runtime.Serialization.ISerializationSurrogate m_surrogate; // 0x30 internal System.Runtime.Serialization.FixupHolderList m_missingElements; // 0x38 internal System.Runtime.Serialization.LongList m_dependentObjects; // 0x40 internal System.Runtime.Serialization.ObjectHolder m_next; // 0x48 internal System.Int32 m_flags; // 0x50 private System.Boolean m_markForFixupWhenAvailable; // 0x54 private System.Runtime.Serialization.ValueTypeFixupInfo m_valueFixup; // 0x58 private System.Runtime.Serialization.TypeLoadExceptionHolder m_typeLoad; // 0x60 private System.Boolean m_reachable; // 0x68 // Methods internal System.Void .ctor(System.Int64 objID); // 0x319a9c4 internal System.Void .ctor(System.Object obj, System.Int64 objID, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.ISerializationSurrogate surrogate, System.Int64 idOfContainingObj, System.Reflection.FieldInfo field, System.Int32[] arrayIndex); // 0x319cfe4 internal System.Void .ctor(System.String obj, System.Int64 objID, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.ISerializationSurrogate surrogate, System.Int64 idOfContainingObj, System.Reflection.FieldInfo field, System.Int32[] arrayIndex); // 0x319c908 private System.Void IncrementDescendentFixups(System.Int32 amount); // 0x319e3c0 internal System.Void DecrementFixupsRemaining(System.Runtime.Serialization.ObjectManager manager); // 0x319c634 internal System.Void RemoveDependency(System.Int64 id); // 0x319c658 internal System.Void AddFixup(System.Runtime.Serialization.FixupHolder fixup, System.Runtime.Serialization.ObjectManager manager); // 0x319da50 private System.Void UpdateDescendentDependencyChain(System.Int32 amount, System.Runtime.Serialization.ObjectManager manager); // 0x319e3d0 internal System.Void AddDependency(System.Int64 dependentObject); // 0x319db1c internal System.Void UpdateData(System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.ISerializationSurrogate surrogate, System.Int64 idOfContainer, System.Reflection.FieldInfo field, System.Int32[] arrayIndex, System.Runtime.Serialization.ObjectManager manager); // 0x319d22c internal System.Void MarkForCompletionWhenAvailable(); // 0x319c6d4 internal System.Void SetFlags(); // 0x319b258 internal System.Boolean get_IsIncompleteObjectReference(); // 0x319ae30 internal System.Void set_IsIncompleteObjectReference(System.Boolean value); // 0x319beb0 internal System.Boolean get_RequiresDelayedFixup(); // 0x319d21c internal System.Boolean get_RequiresValueTypeFixup(); // 0x319b5ac internal System.Boolean get_ValueTypeFixupPerformed(); // 0x319b5b8 internal System.Void set_ValueTypeFixupPerformed(System.Boolean value); // 0x319c680 internal System.Boolean get_HasISerializable(); // 0x319c538 internal System.Boolean get_HasSurrogate(); // 0x319b094 internal System.Boolean get_CanSurrogatedObjectValueChange(); // 0x319b0a0 internal System.Boolean get_CanObjectValueChange(); // 0x319ae10 internal System.Int32 get_DirectlyDependentObjects(); // 0x319e564 internal System.Int32 get_TotalDependentObjects(); // 0x319d3d8 internal System.Boolean get_Reachable(); // 0x319e56c internal System.Void set_Reachable(System.Boolean value); // 0x319e574 internal System.Boolean get_TypeLoadExceptionReachable(); // 0x319c670 internal System.Runtime.Serialization.TypeLoadExceptionHolder get_TypeLoadException(); // 0x319e580 internal System.Void set_TypeLoadException(System.Runtime.Serialization.TypeLoadExceptionHolder value); // 0x319e588 internal System.Object get_ObjectValue(); // 0x319e590 internal System.Void SetObjectValue(System.Object obj, System.Runtime.Serialization.ObjectManager manager); // 0x319b148 internal System.Runtime.Serialization.SerializationInfo get_SerializationInfo(); // 0x319e598 internal System.Void set_SerializationInfo(System.Runtime.Serialization.SerializationInfo value); // 0x319e5a0 internal System.Runtime.Serialization.ISerializationSurrogate get_Surrogate(); // 0x319e5a8 internal System.Runtime.Serialization.LongList get_DependentObjects(); // 0x319e5b0 internal System.Void set_DependentObjects(System.Runtime.Serialization.LongList value); // 0x319e5b8 internal System.Boolean get_RequiresSerInfoFixup(); // 0x319d8a0 internal System.Void set_RequiresSerInfoFixup(System.Boolean value); // 0x319b58c internal System.Runtime.Serialization.ValueTypeFixupInfo get_ValueFixup(); // 0x319e5c0 internal System.Boolean get_CompletelyFixed(); // 0x319adec internal System.Int64 get_ContainerID(); // 0x319e4c4 } // mscorlib.dll [Serializable] internal class System.Runtime.Serialization.FixupHolder : System.Object { // Fields internal System.Int64 m_id; // 0x10 internal System.Object m_fixupInfo; // 0x18 internal System.Int32 m_fixupType; // 0x20 // Methods internal System.Void .ctor(System.Int64 id, System.Object fixupInfo, System.Int32 fixupType); // 0x319de30 } // mscorlib.dll [Serializable] internal class System.Runtime.Serialization.FixupHolderList : System.Object { // Fields internal System.Runtime.Serialization.FixupHolder[] m_values; // 0x10 internal System.Int32 m_count; // 0x18 // Methods internal System.Void .ctor(); // 0x319e4bc internal System.Void .ctor(System.Int32 startingSize); // 0x319e5c8 internal virtual System.Void Add(System.Runtime.Serialization.FixupHolder fixup); // 0x319e63c private System.Void EnlargeArray(); // 0x319e6e8 } // mscorlib.dll [Serializable] internal class System.Runtime.Serialization.LongList : System.Object { // Fields private System.Int64[] m_values; // 0x10 private System.Int32 m_count; // 0x18 private System.Int32 m_totalItems; // 0x1c private System.Int32 m_currentItem; // 0x20 // Methods internal System.Void .ctor(); // 0x319e4dc internal System.Void .ctor(System.Int32 startingSize); // 0x319e77c internal System.Void Add(System.Int64 value); // 0x319e4e4 internal System.Int32 get_Count(); // 0x319e884 internal System.Void StartEnumeration(); // 0x319c694 internal System.Boolean MoveNext(); // 0x319c6e0 internal System.Int64 get_Current(); // 0x319c6a0 internal System.Boolean RemoveElement(System.Int64 value); // 0x319e430 private System.Void EnlargeArray(); // 0x319e7f0 } // mscorlib.dll internal class System.Runtime.Serialization.ObjectHolderList : System.Object { // Fields internal System.Runtime.Serialization.ObjectHolder[] m_values; // 0x10 internal System.Int32 m_count; // 0x18 // Methods internal System.Void .ctor(); // 0x319a8cc internal System.Void .ctor(System.Int32 startingSize); // 0x319e88c internal virtual System.Void Add(System.Runtime.Serialization.ObjectHolder value); // 0x319e900 internal System.Runtime.Serialization.ObjectHolderListEnumerator GetFixupEnumerator(); // 0x319d808 private System.Void EnlargeArray(); // 0x319e978 internal System.Int32 get_Version(); // 0x319ea70 internal System.Int32 get_Count(); // 0x319ea78 } // mscorlib.dll internal class System.Runtime.Serialization.ObjectHolderListEnumerator : System.Object { // Fields private System.Boolean m_isFixupEnumerator; // 0x10 private System.Runtime.Serialization.ObjectHolderList m_list; // 0x18 private System.Int32 m_startingVersion; // 0x20 private System.Int32 m_currPos; // 0x24 // Methods internal System.Void .ctor(System.Runtime.Serialization.ObjectHolderList list, System.Boolean isFixupEnumerator); // 0x319ea0c internal System.Boolean MoveNext(); // 0x319d8bc internal System.Runtime.Serialization.ObjectHolder get_Current(); // 0x319d864 } // mscorlib.dll internal class System.Runtime.Serialization.TypeLoadExceptionHolder : System.Object { // Fields private System.String m_typeName; // 0x10 // Methods internal System.Void .ctor(System.String typeName); // 0x319ea80 internal System.String get_TypeName(); // 0x319eab0 } // mscorlib.dll public sealed class System.Runtime.Serialization.SafeSerializationEventArgs : System.EventArgs { // Fields private System.Runtime.Serialization.StreamingContext m_streamingContext; // 0x10 private System.Collections.Generic.List m_serializedStates; // 0x20 // Methods internal System.Void .ctor(System.Runtime.Serialization.StreamingContext streamingContext); // 0x319eab8 internal System.Collections.Generic.IList get_SerializedStates(); // 0x319eb88 internal System.Void .ctor(); // 0x319eb90 } // mscorlib.dll public interface System.Runtime.Serialization.ISafeSerializationData : { // Fields // Methods public abstract System.Void CompleteDeserialization(System.Object deserialized); // 0x1bd3a1c } // mscorlib.dll [Serializable] internal sealed class System.Runtime.Serialization.SafeSerializationManager : System.Object, System.Runtime.Serialization.IObjectReference, System.Runtime.Serialization.ISerializable { // Fields private System.Collections.Generic.IList m_serializedStates; // 0x10 private System.Runtime.Serialization.SerializationInfo m_savedSerializationInfo; // 0x18 private System.Object m_realObject; // 0x20 private System.RuntimeType m_realType; // 0x28 private System.EventHandler SerializeObjectState; // 0x30 private const System.String RealTypeSerializationName; // 0x0 // Methods internal System.Void add_SerializeObjectState(System.EventHandler value); // 0x319ebc8 internal System.Void remove_SerializeObjectState(System.EventHandler value); // 0x319ec78 internal System.Void .ctor(); // 0x319ed28 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x319ed30 internal System.Boolean get_IsActive(); // 0x319f26c internal System.Void CompleteSerialization(System.Object serializedObject, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x319f27c internal System.Void CompleteDeserialization(System.Object deserializedObject); // 0x319f5e4 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x319f980 private System.Object System.Runtime.Serialization.IObjectReference.GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x319fa30 private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext context); // 0x319fd1c } // mscorlib.dll public sealed class System.Runtime.Serialization.OptionalFieldAttribute : System.Attribute { // Fields private System.Int32 versionAdded; // 0x10 // Methods public System.Void .ctor(); // 0x319fdd0 public System.Void set_VersionAdded(System.Int32 value); // 0x319fde0 } // mscorlib.dll public sealed class System.Runtime.Serialization.OnSerializingAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x319fe50 } // mscorlib.dll public sealed class System.Runtime.Serialization.OnSerializedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x319fe58 } // mscorlib.dll public sealed class System.Runtime.Serialization.OnDeserializingAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x319fe60 } // mscorlib.dll public sealed class System.Runtime.Serialization.OnDeserializedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x319fe68 } // mscorlib.dll internal sealed class System.Runtime.Serialization.SerializationFieldInfo : System.Reflection.FieldInfo { // Fields private System.Reflection.RuntimeFieldInfo m_field; // 0x10 private System.String m_serializationName; // 0x18 // Methods public override System.Reflection.Module get_Module(); // 0x319fe70 public override System.Int32 get_MetadataToken(); // 0x319fe94 internal System.Void .ctor(System.Reflection.RuntimeFieldInfo field, System.String namePrefix); // 0x3198670 public override System.String get_Name(); // 0x319feb8 public override System.Type get_DeclaringType(); // 0x319fec0 public override System.Type get_ReflectedType(); // 0x319fee4 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x319ff08 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x319ff30 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x319ff58 public override System.Type get_FieldType(); // 0x319ff80 public override System.Object GetValue(System.Object obj); // 0x319ffa4 internal System.Object InternalGetValue(System.Object obj); // 0x3199538 public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x319ffc8 internal System.Void InternalSetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x3198e24 internal System.Reflection.RuntimeFieldInfo get_FieldInfo(); // 0x319ffec public override System.RuntimeFieldHandle get_FieldHandle(); // 0x319fff4 public override System.Reflection.FieldAttributes get_Attributes(); // 0x31a0018 } // mscorlib.dll public sealed class System.Runtime.Serialization.SerializationInfo : System.Object { // Fields private const System.Int32 defaultSize; // 0x0 private const System.String s_mscorlibAssemblySimpleName; // 0x0 private const System.String s_mscorlibFileName; // 0x0 internal System.String[] m_members; // 0x10 internal System.Object[] m_data; // 0x18 internal System.Type[] m_types; // 0x20 private System.Collections.Generic.Dictionary m_nameToIndex; // 0x28 internal System.Int32 m_currMember; // 0x30 internal System.Runtime.Serialization.IFormatterConverter m_converter; // 0x38 private System.String m_fullTypeName; // 0x40 private System.String m_assemName; // 0x48 private System.Type objectType; // 0x50 private System.Boolean isFullTypeNameSetExplicit; // 0x58 private System.Boolean isAssemblyNameSetExplicit; // 0x59 private System.Boolean requireSameTokenInPartialTrust; // 0x5a // Methods public System.Void .ctor(System.Type type, System.Runtime.Serialization.IFormatterConverter converter); // 0x31a003c public System.Void .ctor(System.Type type, System.Runtime.Serialization.IFormatterConverter converter, System.Boolean requireSameTokenInPartialTrust); // 0x31a0044 public System.String get_FullTypeName(); // 0x31a0284 public System.String get_AssemblyName(); // 0x31a028c public System.Void SetType(System.Type type); // 0x319f480 private static System.Boolean Compare(System.Byte[] a, System.Byte[] b); // 0x31a0298 internal static System.Void DemandForUnsafeAssemblyNameAssignments(System.String originalAssemblyName, System.String newAssemblyName); // 0x31a0294 internal static System.Boolean IsAssemblyNameAssignmentSafe(System.String originalAssemblyName, System.String newAssemblyName); // 0x31a032c public System.Int32 get_MemberCount(); // 0x31a0460 public System.Type get_ObjectType(); // 0x31a0468 public System.Boolean get_IsFullTypeNameSetExplicit(); // 0x31a0470 public System.Boolean get_IsAssemblyNameSetExplicit(); // 0x31a0478 public System.Runtime.Serialization.SerializationInfoEnumerator GetEnumerator(); // 0x3191eb4 private System.Void ExpandArrays(); // 0x31a0480 public System.Void AddValue(System.String name, System.Object value, System.Type type); // 0x319f404 public System.Void AddValue(System.String name, System.Object value); // 0x319317c public System.Void AddValue(System.String name, System.Boolean value); // 0x31a0794 public System.Void AddValue(System.String name, System.Byte value); // 0x31a086c public System.Void AddValue(System.String name, System.Int16 value); // 0x31a0940 public System.Void AddValue(System.String name, System.Int32 value); // 0x31942a8 public System.Void AddValue(System.String name, System.Int64 value); // 0x31a0a14 public System.Void AddValue(System.String name, System.UInt64 value); // 0x31a0ae8 public System.Void AddValue(System.String name, System.Single value); // 0x31a0bbc public System.Void AddValue(System.String name, System.DateTime value); // 0x31a0c98 internal System.Void AddValueInternal(System.String name, System.Object value, System.Type type); // 0x31a05c8 internal System.Void UpdateValue(System.String name, System.Object value, System.Type type); // 0x319c544 private System.Int32 FindElement(System.String name); // 0x31a0d6c private System.Object GetElement(System.String name, out System.Type& foundType); // 0x31a0e30 private System.Object GetElementNoThrow(System.String name, out System.Type& foundType); // 0x31a0f40 public System.Object GetValue(System.String name, System.Type type); // 0x319f064 internal System.Object GetValueNoThrow(System.String name, System.Type type); // 0x319ef5c public System.Boolean GetBoolean(System.String name); // 0x31a0fdc public System.Int32 GetInt32(System.String name); // 0x31a115c public System.Int64 GetInt64(System.String name); // 0x31a12d0 public System.Single GetSingle(System.String name); // 0x31a1444 public System.String GetString(System.String name); // 0x31a15b8 } // mscorlib.dll [Serializable] public struct System.Runtime.Serialization.StreamingContext : { // Fields internal readonly System.Object m_additionalContext; // 0x10 internal readonly System.Runtime.Serialization.StreamingContextStates m_state; // 0x18 // Methods public System.Void .ctor(System.Runtime.Serialization.StreamingContextStates state); // 0x31a1724 public System.Void .ctor(System.Runtime.Serialization.StreamingContextStates state, System.Object additional); // 0x31a1734 public System.Object get_Context(); // 0x31a1744 public override System.Boolean Equals(System.Object obj); // 0x31a174c public override System.Int32 GetHashCode(); // 0x31a17fc public System.Runtime.Serialization.StreamingContextStates get_State(); // 0x31a1804 } // mscorlib.dll [Serializable] public enum System.Runtime.Serialization.StreamingContextStates : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.StreamingContextStates CrossProcess = 1; // 0x0 public const System.Runtime.Serialization.StreamingContextStates CrossMachine = 2; // 0x0 public const System.Runtime.Serialization.StreamingContextStates File = 4; // 0x0 public const System.Runtime.Serialization.StreamingContextStates Persistence = 8; // 0x0 public const System.Runtime.Serialization.StreamingContextStates Remoting = 16; // 0x0 public const System.Runtime.Serialization.StreamingContextStates Other = 32; // 0x0 public const System.Runtime.Serialization.StreamingContextStates Clone = 64; // 0x0 public const System.Runtime.Serialization.StreamingContextStates CrossAppDomain = 128; // 0x0 public const System.Runtime.Serialization.StreamingContextStates All = 255; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.Serialization.Formatters.FormatterTypeStyle : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.FormatterTypeStyle TypesWhenNeeded = 0; // 0x0 public const System.Runtime.Serialization.Formatters.FormatterTypeStyle TypesAlways = 1; // 0x0 public const System.Runtime.Serialization.Formatters.FormatterTypeStyle XsdString = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.Serialization.Formatters.FormatterAssemblyStyle : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.FormatterAssemblyStyle Simple = 0; // 0x0 public const System.Runtime.Serialization.Formatters.FormatterAssemblyStyle Full = 1; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.Serialization.Formatters.TypeFilterLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.TypeFilterLevel Low = 2; // 0x0 public const System.Runtime.Serialization.Formatters.TypeFilterLevel Full = 3; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum SerializedStreamHeader = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum Object = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectWithMap = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectWithMapAssemId = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectWithMapTyped = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectWithMapTypedAssemId = 5; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectString = 6; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum Array = 7; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum MemberPrimitiveTyped = 8; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum MemberReference = 9; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectNull = 10; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum MessageEnd = 11; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum Assembly = 12; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectNullMultiple256 = 13; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ObjectNullMultiple = 14; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ArraySinglePrimitive = 15; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ArraySingleObject = 16; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum ArraySingleString = 17; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum CrossAppDomainMap = 18; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum CrossAppDomainString = 19; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum CrossAppDomainAssembly = 20; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum MethodCall = 21; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum MethodReturn = 22; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum Primitive = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum String = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum Object = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum ObjectUrt = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum ObjectUser = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum ObjectArray = 5; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum StringArray = 6; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum PrimitiveArray = 7; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum Single = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum Jagged = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum Rectangular = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum SingleOffset = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum JaggedOffset = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum RectangularOffset = 5; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalSerializerTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalSerializerTypeE Soap = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalSerializerTypeE Binary = 2; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE SerializedStreamHeader = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Object = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Member = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE ObjectEnd = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE MemberEnd = 5; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Headers = 6; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE HeadersEnd = 7; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE SerializedStreamHeaderEnd = 8; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Envelope = 9; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE EnvelopeEnd = 10; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE Body = 11; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE BodyEnd = 12; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE Object = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE Array = 2; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE Top = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE Child = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE Headers = 3; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE Single = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE Jagged = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE Rectangular = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE Base64 = 4; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE Header = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE Field = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE Item = 3; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE InlineValue = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE Nested = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE Reference = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE Null = 4; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Invalid = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Boolean = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Byte = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Char = 3; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Currency = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Decimal = 5; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Double = 6; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Int16 = 7; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Int32 = 8; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Int64 = 9; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE SByte = 10; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Single = 11; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE TimeSpan = 12; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE DateTime = 13; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE UInt16 = 14; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE UInt32 = 15; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE UInt64 = 16; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE Null = 17; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE String = 18; // 0x0 // Methods } // mscorlib.dll internal enum System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum Empty = 0; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum Array = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum Header = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum Member = 3; // 0x0 // Methods } // mscorlib.dll internal static class System.Runtime.Serialization.Formatters.Binary.BinaryConverter : System.Object { // Fields // Methods internal static System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum GetBinaryTypeInfo(System.Type type, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.String typeName, System.Runtime.Serialization.Formatters.Binary.ObjectWriter objectWriter, out System.Object& typeInformation, out System.Int32& assemId); // 0x31a180c internal static System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum GetParserBinaryTypeInfo(System.Type type, out System.Object& typeInformation); // 0x31a1e2c internal static System.Void WriteTypeInfo(System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum, System.Object typeInformation, System.Int32 assemId, System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a2148 internal static System.Object ReadTypeInfo(System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum, System.Runtime.Serialization.Formatters.Binary.__BinaryParser input, out System.Int32& assemId); // 0x31a23d8 internal static System.Void TypeFromInfo(System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum, System.Object typeInformation, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader, System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo, out System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE& primitiveTypeEnum, out System.String& typeString, out System.Type& type, out System.Boolean& isVariant); // 0x31a2578 } // mscorlib.dll internal static class System.Runtime.Serialization.Formatters.Binary.IOUtil : System.Object { // Fields // Methods internal static System.Boolean FlagTest(System.Runtime.Serialization.Formatters.Binary.MessageEnum flag, System.Runtime.Serialization.Formatters.Binary.MessageEnum target); // 0x31a2b48 internal static System.Void WriteStringWithCode(System.String value, System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a2b54 internal static System.Void WriteWithCode(System.Type type, System.Object value, System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a2bd0 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo : System.Object { // Fields internal System.String assemblyString; // 0x10 private System.Reflection.Assembly assembly; // 0x18 // Methods internal System.Void .ctor(System.String assemblyString); // 0x31a3464 internal System.Void .ctor(System.String assemblyString, System.Reflection.Assembly assembly); // 0x31a3494 internal System.Reflection.Assembly GetAssembly(); // 0x31a34d8 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.SerializationHeaderRecord : System.Object { // Fields internal System.Int32 binaryFormatterMajorVersion; // 0x10 internal System.Int32 binaryFormatterMinorVersion; // 0x14 internal System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum; // 0x18 internal System.Int32 topId; // 0x1c internal System.Int32 headerId; // 0x20 internal System.Int32 majorVersion; // 0x24 internal System.Int32 minorVersion; // 0x28 // Methods internal System.Void .ctor(); // 0x31a3600 internal System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum, System.Int32 topId, System.Int32 headerId, System.Int32 majorVersion, System.Int32 minorVersion); // 0x31a3610 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3668 private static System.Int32 GetInt32(System.Byte[] buffer, System.Int32 index); // 0x31a371c public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a3790 public System.Void Dump(); // 0x31a38dc } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryAssembly : System.Object { // Fields internal System.Int32 assemId; // 0x10 internal System.String assemblyString; // 0x18 // Methods internal System.Void .ctor(); // 0x31a38e0 internal System.Void Set(System.Int32 assemId, System.String assemblyString); // 0x31a38e8 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a38f8 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a396c public System.Void Dump(); // 0x31a39b8 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryCrossAppDomainAssembly : System.Object { // Fields internal System.Int32 assemId; // 0x10 internal System.Int32 assemblyIndex; // 0x14 // Methods internal System.Void .ctor(); // 0x31a39bc public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a39c4 public System.Void Dump(); // 0x31a3a08 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryObject : System.Object { // Fields internal System.Int32 objectId; // 0x10 internal System.Int32 mapId; // 0x14 // Methods internal System.Void .ctor(); // 0x31a3a0c internal System.Void Set(System.Int32 objectId, System.Int32 mapId); // 0x31a3a14 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3a1c public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a3a90 public System.Void Dump(); // 0x31a3ad4 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryMethodCall : System.Object { // Fields private System.String methodName; // 0x10 private System.String typeName; // 0x18 private System.Object[] args; // 0x20 private System.Object callContext; // 0x28 private System.Type[] argTypes; // 0x30 private System.Boolean bArgsPrimitive; // 0x38 private System.Runtime.Serialization.Formatters.Binary.MessageEnum messageEnum; // 0x3c // Methods internal System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3ad8 internal System.Void Dump(); // 0x31a3c24 public System.Void .ctor(); // 0x31a3c28 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryMethodReturn : System.Object { // Fields private System.Object returnValue; // 0x10 private System.Object[] args; // 0x18 private System.Object callContext; // 0x20 private System.Type[] argTypes; // 0x28 private System.Boolean bArgsPrimitive; // 0x30 private System.Runtime.Serialization.Formatters.Binary.MessageEnum messageEnum; // 0x34 private System.Type returnType; // 0x38 private static System.Object instanceOfVoid; // 0x0 // Methods private static System.Void .cctor(); // 0x31a3c38 internal System.Void .ctor(); // 0x31a3cec public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3cfc public System.Void Dump(); // 0x31a3e48 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryObjectString : System.Object { // Fields internal System.Int32 objectId; // 0x10 internal System.String value; // 0x18 // Methods internal System.Void .ctor(); // 0x31a3e4c internal System.Void Set(System.Int32 objectId, System.String value); // 0x31a3e54 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3e64 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a3ed8 public System.Void Dump(); // 0x31a3f24 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryCrossAppDomainString : System.Object { // Fields internal System.Int32 objectId; // 0x10 internal System.Int32 value; // 0x14 // Methods internal System.Void .ctor(); // 0x31a3f28 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a3f30 public System.Void Dump(); // 0x31a3f74 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryCrossAppDomainMap : System.Object { // Fields internal System.Int32 crossAppDomainArrayIndex; // 0x10 // Methods internal System.Void .ctor(); // 0x31a3f78 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a3f80 public System.Void Dump(); // 0x31a3fa8 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveTyped : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE primitiveTypeEnum; // 0x10 internal System.Object value; // 0x18 // Methods internal System.Void .ctor(); // 0x31a3fac internal System.Void Set(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE primitiveTypeEnum, System.Object value); // 0x31a3fb4 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a3fc4 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a402c public System.Void Dump(); // 0x31a407c } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMap : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum; // 0x10 internal System.Int32 objectId; // 0x14 internal System.String name; // 0x18 internal System.Int32 numMembers; // 0x20 internal System.String[] memberNames; // 0x28 internal System.Int32 assemId; // 0x30 // Methods internal System.Void .ctor(); // 0x31a4080 internal System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31a4088 internal System.Void Set(System.Int32 objectId, System.String name, System.Int32 numMembers, System.String[] memberNames, System.Int32 assemId); // 0x31a40b0 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a4114 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a422c public System.Void Dump(); // 0x31a435c } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMapTyped : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum; // 0x10 internal System.Int32 objectId; // 0x14 internal System.String name; // 0x18 internal System.Int32 numMembers; // 0x20 internal System.String[] memberNames; // 0x28 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA; // 0x30 internal System.Object[] typeInformationA; // 0x38 internal System.Int32[] memberAssemIds; // 0x40 internal System.Int32 assemId; // 0x48 // Methods internal System.Void .ctor(); // 0x31a4360 internal System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31a4368 internal System.Void Set(System.Int32 objectId, System.String name, System.Int32 numMembers, System.String[] memberNames, System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA, System.Object[] typeInformationA, System.Int32[] memberAssemIds, System.Int32 assemId); // 0x31a4390 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a4440 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a4620 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.BinaryArray : System.Object { // Fields internal System.Int32 objectId; // 0x10 internal System.Int32 rank; // 0x14 internal System.Int32[] lengthA; // 0x18 internal System.Int32[] lowerBoundA; // 0x20 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum; // 0x28 internal System.Object typeInformation; // 0x30 internal System.Int32 assemId; // 0x38 private System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum; // 0x3c internal System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum binaryArrayTypeEnum; // 0x40 // Methods internal System.Void .ctor(); // 0x31a4924 internal System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31a492c internal System.Void Set(System.Int32 objectId, System.Int32 rank, System.Int32[] lengthA, System.Int32[] lowerBoundA, System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum, System.Object typeInformation, System.Runtime.Serialization.Formatters.Binary.BinaryArrayTypeEnum binaryArrayTypeEnum, System.Int32 assemId); // 0x31a4954 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a4a04 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a4cf4 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveUnTyped : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE typeInformation; // 0x10 internal System.Object value; // 0x18 // Methods internal System.Void .ctor(); // 0x31a50bc internal System.Void Set(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE typeInformation, System.Object value); // 0x31a50c4 internal System.Void Set(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE typeInformation); // 0x31a50d4 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a50dc public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a5100 public System.Void Dump(); // 0x31a5138 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.MemberReference : System.Object { // Fields internal System.Int32 idRef; // 0x10 // Methods internal System.Void .ctor(); // 0x31a513c internal System.Void Set(System.Int32 idRef); // 0x31a5144 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a514c public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a51a4 public System.Void Dump(); // 0x31a51cc } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectNull : System.Object { // Fields internal System.Int32 nullCount; // 0x10 // Methods internal System.Void .ctor(); // 0x31a51d0 internal System.Void SetNullCount(System.Int32 nullCount); // 0x31a51d8 public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a51e0 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input, System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31a5298 public System.Void Dump(); // 0x31a52f8 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.MessageEnd : System.Object { // Fields // Methods internal System.Void .ctor(); // 0x31a52fc public System.Void Write(System.Runtime.Serialization.Formatters.Binary.__BinaryWriter sout); // 0x31a5304 public System.Void Read(System.Runtime.Serialization.Formatters.Binary.__BinaryParser input); // 0x31a5330 public System.Void Dump(); // 0x31a5334 public System.Void Dump(System.IO.Stream sout); // 0x31a5338 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectMap : System.Object { // Fields internal System.String objectName; // 0x10 internal System.Type objectType; // 0x18 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA; // 0x20 internal System.Object[] typeInformationA; // 0x28 internal System.Type[] memberTypes; // 0x30 internal System.String[] memberNames; // 0x38 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo objectInfo; // 0x40 internal System.Boolean isInitObjectInfo; // 0x48 internal System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader; // 0x50 internal System.Int32 objectId; // 0x58 internal System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo; // 0x60 // Methods internal System.Void .ctor(System.String objectName, System.Type objectType, System.String[] memberNames, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader, System.Int32 objectId, System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo); // 0x31a533c internal System.Void .ctor(System.String objectName, System.String[] memberNames, System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA, System.Object[] typeInformationA, System.Int32[] memberAssemIds, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader, System.Int32 objectId, System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo, System.Runtime.Serialization.Formatters.Binary.SizedArray assemIdToAssemblyTable); // 0x31a5580 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo CreateObjectInfo(ref System.Runtime.Serialization.SerializationInfo& si, ref System.Object[]& memberData); // 0x31a58fc internal static System.Runtime.Serialization.Formatters.Binary.ObjectMap Create(System.String name, System.Type objectType, System.String[] memberNames, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader, System.Int32 objectId, System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo); // 0x31a5964 internal static System.Runtime.Serialization.Formatters.Binary.ObjectMap Create(System.String name, System.String[] memberNames, System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA, System.Object[] typeInformationA, System.Int32[] memberAssemIds, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader, System.Int32 objectId, System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo, System.Runtime.Serialization.Formatters.Binary.SizedArray assemIdToAssemblyTable); // 0x31a59fc } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectProgress : System.Object { // Fields internal static System.Int32 opRecordIdCount; // 0x0 internal System.Boolean isInitial; // 0x10 internal System.Int32 count; // 0x14 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum expectedType; // 0x18 internal System.Object expectedTypeInformation; // 0x20 internal System.String name; // 0x28 internal System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE objectTypeEnum; // 0x30 internal System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE memberTypeEnum; // 0x34 internal System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE memberValueEnum; // 0x38 internal System.Type dtType; // 0x40 internal System.Int32 numItems; // 0x48 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum binaryTypeEnum; // 0x4c internal System.Object typeInformation; // 0x50 internal System.Int32 nullCount; // 0x58 internal System.Int32 memberLength; // 0x5c internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum[] binaryTypeEnumA; // 0x60 internal System.Object[] typeInformationA; // 0x68 internal System.String[] memberNames; // 0x70 internal System.Type[] memberTypes; // 0x78 internal System.Runtime.Serialization.Formatters.Binary.ParseRecord pr; // 0x80 // Methods internal System.Void .ctor(); // 0x31a5ab8 internal System.Void Init(); // 0x31a5b2c internal System.Void ArrayCountIncrement(System.Int32 value); // 0x31a5bec internal System.Boolean GetNext(out System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum& outBinaryTypeEnum, out System.Object& outTypeInformation); // 0x31a5bfc private static System.Void .cctor(); // 0x31a5d60 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.Converter : System.Object { // Fields private static System.Int32 primitiveTypeEnumLength; // 0x0 private static System.Type[] typeA; // 0x8 private static System.Type[] arrayTypeA; // 0x10 private static System.String[] valueA; // 0x18 private static System.TypeCode[] typeCodeA; // 0x20 private static System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE[] codeA; // 0x28 internal static System.Type typeofISerializable; // 0x30 internal static System.Type typeofString; // 0x38 internal static System.Type typeofConverter; // 0x40 internal static System.Type typeofBoolean; // 0x48 internal static System.Type typeofByte; // 0x50 internal static System.Type typeofChar; // 0x58 internal static System.Type typeofDecimal; // 0x60 internal static System.Type typeofDouble; // 0x68 internal static System.Type typeofInt16; // 0x70 internal static System.Type typeofInt32; // 0x78 internal static System.Type typeofInt64; // 0x80 internal static System.Type typeofSByte; // 0x88 internal static System.Type typeofSingle; // 0x90 internal static System.Type typeofTimeSpan; // 0x98 internal static System.Type typeofDateTime; // 0xa0 internal static System.Type typeofUInt16; // 0xa8 internal static System.Type typeofUInt32; // 0xb0 internal static System.Type typeofUInt64; // 0xb8 internal static System.Type typeofObject; // 0xc0 internal static System.Type typeofSystemVoid; // 0xc8 internal static System.Reflection.Assembly urtAssembly; // 0xd0 internal static System.String urtAssemblyString; // 0xd8 internal static System.Type typeofTypeArray; // 0xe0 internal static System.Type typeofObjectArray; // 0xe8 internal static System.Type typeofStringArray; // 0xf0 internal static System.Type typeofBooleanArray; // 0xf8 internal static System.Type typeofByteArray; // 0x100 internal static System.Type typeofCharArray; // 0x108 internal static System.Type typeofDecimalArray; // 0x110 internal static System.Type typeofDoubleArray; // 0x118 internal static System.Type typeofInt16Array; // 0x120 internal static System.Type typeofInt32Array; // 0x128 internal static System.Type typeofInt64Array; // 0x130 internal static System.Type typeofSByteArray; // 0x138 internal static System.Type typeofSingleArray; // 0x140 internal static System.Type typeofTimeSpanArray; // 0x148 internal static System.Type typeofDateTimeArray; // 0x150 internal static System.Type typeofUInt16Array; // 0x158 internal static System.Type typeofUInt32Array; // 0x160 internal static System.Type typeofUInt64Array; // 0x168 internal static System.Type typeofMarshalByRefObject; // 0x170 // Methods internal static System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE ToCode(System.Type type); // 0x31a2024 internal static System.Boolean IsWriteAsByteArray(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a5e64 internal static System.Int32 TypeLength(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a5e88 internal static System.Type ToArrayType(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a2a90 private static System.Void InitTypeA(); // 0x31a6328 private static System.Void InitArrayTypeA(); // 0x31a5eac internal static System.Type ToType(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a29d8 internal static System.Array CreatePrimitiveArray(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code, System.Int32 length); // 0x31a67a4 internal static System.Boolean IsPrimitiveArray(System.Type type, out System.Object& typeInformation); // 0x31a1b0c private static System.Void InitValueA(); // 0x31a68c4 internal static System.String ToComType(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a2920 private static System.Void InitTypeCodeA(); // 0x31a6c80 internal static System.TypeCode ToTypeCode(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a6e18 private static System.Void InitCodeA(); // 0x31a6ed0 internal static System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE ToPrimitiveTypeEnum(System.TypeCode typeCode); // 0x31a5dac internal static System.Object FromString(System.String value, System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31a707c private static System.Void .cctor(); // 0x31a7168 } // mscorlib.dll public sealed class System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Object, System.Runtime.Remoting.Messaging.IRemotingFormatter, System.Runtime.Serialization.IFormatter { // Fields internal System.Runtime.Serialization.ISurrogateSelector m_surrogates; // 0x10 internal System.Runtime.Serialization.StreamingContext m_context; // 0x18 internal System.Runtime.Serialization.SerializationBinder m_binder; // 0x28 internal System.Runtime.Serialization.Formatters.FormatterTypeStyle m_typeFormat; // 0x30 internal System.Runtime.Serialization.Formatters.FormatterAssemblyStyle m_assemblyFormat; // 0x34 internal System.Runtime.Serialization.Formatters.TypeFilterLevel m_securityLevel; // 0x38 internal System.Object[] m_crossAppDomainArray; // 0x40 private static System.Collections.Generic.Dictionary typeNameCache; // 0x0 // Methods public System.Runtime.Serialization.Formatters.FormatterTypeStyle get_TypeFormat(); // 0x31a7af0 public System.Void set_TypeFormat(System.Runtime.Serialization.Formatters.FormatterTypeStyle value); // 0x31a7af8 public System.Runtime.Serialization.Formatters.FormatterAssemblyStyle get_AssemblyFormat(); // 0x31a7b00 public System.Void set_AssemblyFormat(System.Runtime.Serialization.Formatters.FormatterAssemblyStyle value); // 0x31a7b08 public System.Runtime.Serialization.Formatters.TypeFilterLevel get_FilterLevel(); // 0x31a7b10 public System.Void set_FilterLevel(System.Runtime.Serialization.Formatters.TypeFilterLevel value); // 0x31a7b18 public System.Runtime.Serialization.ISurrogateSelector get_SurrogateSelector(); // 0x31a7b20 public System.Void set_SurrogateSelector(System.Runtime.Serialization.ISurrogateSelector value); // 0x31a7b28 public System.Runtime.Serialization.SerializationBinder get_Binder(); // 0x31a7b30 public System.Void set_Binder(System.Runtime.Serialization.SerializationBinder value); // 0x31a7b38 public System.Runtime.Serialization.StreamingContext get_Context(); // 0x31a7b40 public System.Void set_Context(System.Runtime.Serialization.StreamingContext value); // 0x31a7b4c public System.Void .ctor(); // 0x31a7b5c public System.Void .ctor(System.Runtime.Serialization.ISurrogateSelector selector, System.Runtime.Serialization.StreamingContext context); // 0x31a7bc8 public System.Object Deserialize(System.IO.Stream serializationStream); // 0x31a7c2c internal System.Object Deserialize(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck); // 0x31a7c40 public System.Object Deserialize(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler); // 0x31a7c38 public System.Object DeserializeMethodResponse(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage); // 0x31a7e84 public System.Object UnsafeDeserialize(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler); // 0x31a7ea4 public System.Object UnsafeDeserializeMethodResponse(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage); // 0x31a7eac internal System.Object Deserialize(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage); // 0x31a7e94 internal System.Object Deserialize(System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage); // 0x31a7ebc public System.Void Serialize(System.IO.Stream serializationStream, System.Object graph); // 0x31a8120 public System.Void Serialize(System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers); // 0x31a812c internal System.Void Serialize(System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers, System.Boolean fCheck); // 0x31a8134 internal static System.Runtime.Serialization.Formatters.Binary.TypeInformation GetTypeInformation(System.Type type); // 0x31a83f8 private static System.Void .cctor(); // 0x31a8644 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.__BinaryWriter : System.Object { // Fields internal System.IO.Stream sout; // 0x10 internal System.Runtime.Serialization.Formatters.FormatterTypeStyle formatterTypeStyle; // 0x18 internal System.Collections.Hashtable objectMapTable; // 0x20 internal System.Runtime.Serialization.Formatters.Binary.ObjectWriter objectWriter; // 0x28 internal System.IO.BinaryWriter dataWriter; // 0x30 internal System.Int32 m_nestedObjectCount; // 0x38 private System.Int32 nullCount; // 0x3c internal System.Runtime.Serialization.Formatters.Binary.BinaryMethodCall binaryMethodCall; // 0x40 internal System.Runtime.Serialization.Formatters.Binary.BinaryMethodReturn binaryMethodReturn; // 0x48 internal System.Runtime.Serialization.Formatters.Binary.BinaryObject binaryObject; // 0x50 internal System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMap binaryObjectWithMap; // 0x58 internal System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMapTyped binaryObjectWithMapTyped; // 0x60 internal System.Runtime.Serialization.Formatters.Binary.BinaryObjectString binaryObjectString; // 0x68 internal System.Runtime.Serialization.Formatters.Binary.BinaryArray binaryArray; // 0x70 private System.Byte[] byteBuffer; // 0x78 private System.Int32 chunkSize; // 0x80 internal System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveUnTyped memberPrimitiveUnTyped; // 0x88 internal System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveTyped memberPrimitiveTyped; // 0x90 internal System.Runtime.Serialization.Formatters.Binary.ObjectNull objectNull; // 0x98 internal System.Runtime.Serialization.Formatters.Binary.MemberReference memberReference; // 0xa0 internal System.Runtime.Serialization.Formatters.Binary.BinaryAssembly binaryAssembly; // 0xa8 // Methods internal System.Void .ctor(System.IO.Stream sout, System.Runtime.Serialization.Formatters.Binary.ObjectWriter objectWriter, System.Runtime.Serialization.Formatters.FormatterTypeStyle formatterTypeStyle); // 0x31a8328 internal System.Void WriteBegin(); // 0x31a86dc internal System.Void WriteEnd(); // 0x31a86e0 internal System.Void WriteBoolean(System.Boolean value); // 0x31a8700 internal System.Void WriteByte(System.Byte value); // 0x31a236c private System.Void WriteBytes(System.Byte[] value); // 0x31a8728 private System.Void WriteBytes(System.Byte[] byteA, System.Int32 offset, System.Int32 size); // 0x31a874c internal System.Void WriteChar(System.Char value); // 0x31a8770 internal System.Void WriteChars(System.Char[] value); // 0x31a8794 internal System.Void WriteDecimal(System.Decimal value); // 0x31a87b8 internal System.Void WriteSingle(System.Single value); // 0x31a88a4 internal System.Void WriteDouble(System.Double value); // 0x31a88c8 internal System.Void WriteInt16(System.Int16 value); // 0x31a88ec internal System.Void WriteInt32(System.Int32 value); // 0x31a23b4 internal System.Void WriteInt64(System.Int64 value); // 0x31a8910 internal System.Void WriteSByte(System.SByte value); // 0x31a8934 internal System.Void WriteString(System.String value); // 0x31a2390 internal System.Void WriteTimeSpan(System.TimeSpan value); // 0x31a8958 internal System.Void WriteDateTime(System.DateTime value); // 0x31a89d0 internal System.Void WriteUInt16(System.UInt16 value); // 0x31a8a48 internal System.Void WriteUInt32(System.UInt32 value); // 0x31a8a6c internal System.Void WriteUInt64(System.UInt64 value); // 0x31a8a90 internal System.Void WriteObjectEnd(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo); // 0x31a8ab4 internal System.Void WriteSerializationHeaderEnd(); // 0x31a8ab8 internal System.Void WriteSerializationHeader(System.Int32 topId, System.Int32 headerId, System.Int32 minorVersion, System.Int32 majorVersion); // 0x31a8b18 internal System.Void WriteMethodCall(); // 0x31a8ba8 internal System.Void WriteMethodReturn(); // 0x31a8c34 internal System.Void WriteObject(System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Int32 numMembers, System.String[] memberNames, System.Type[] memberTypes, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo[] memberObjectInfos); // 0x31a8cc0 internal System.Void WriteObjectString(System.Int32 objectId, System.String value); // 0x31a92bc internal System.Void WriteSingleArray(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemTypeNameInfo, System.Int32 length, System.Int32 lowerBound, System.Array array); // 0x31a936c private System.Void WriteArrayAsBytes(System.Array array, System.Int32 typeLength); // 0x31a9638 internal System.Void WriteJaggedArray(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemTypeNameInfo, System.Int32 length, System.Int32 lowerBound); // 0x31a9794 internal System.Void WriteRectangleArray(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemTypeNameInfo, System.Int32 rank, System.Int32[] lengthA, System.Int32[] lowerBoundA); // 0x31a9934 internal System.Void WriteObjectByteArray(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemTypeNameInfo, System.Int32 length, System.Int32 lowerBound, System.Byte[] byteA); // 0x31a9aa8 internal System.Void WriteMember(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Object value); // 0x31a9b08 internal System.Void WriteNullMember(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo); // 0x31a9c44 internal System.Void WriteMemberObjectRef(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Int32 idRef); // 0x31a9cf4 internal System.Void WriteMemberNested(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo); // 0x31a9d94 internal System.Void WriteMemberString(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.String value); // 0x31a9db0 internal System.Void WriteItem(System.Runtime.Serialization.Formatters.Binary.NameInfo itemNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Object value); // 0x31a9df8 internal System.Void WriteNullItem(System.Runtime.Serialization.Formatters.Binary.NameInfo itemNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo); // 0x31a9e38 internal System.Void WriteDelayedNullItem(); // 0x31a9e48 internal System.Void WriteItemEnd(); // 0x31a9e58 private System.Void InternalWriteItemNull(); // 0x31a9220 internal System.Void WriteItemObjectRef(System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo, System.Int32 idRef); // 0x31a9e5c internal System.Void WriteAssembly(System.Type type, System.String assemblyString, System.Int32 assemId, System.Boolean isNew); // 0x31a9e8c internal System.Void WriteValue(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code, System.Object value); // 0x31a2d04 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectMapInfo : System.Object { // Fields internal System.Int32 objectId; // 0x10 private System.Int32 numMembers; // 0x14 private System.String[] memberNames; // 0x18 private System.Type[] memberTypes; // 0x20 // Methods internal System.Void .ctor(System.Int32 objectId, System.Int32 numMembers, System.String[] memberNames, System.Type[] memberTypes); // 0x31a9f7c internal System.Boolean isCompatible(System.Int32 numMembers, System.String[] memberNames, System.Type[] memberTypes); // 0x31a9fd4 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo : System.Object { // Fields internal System.Int32 objectInfoId; // 0x10 internal System.Object obj; // 0x18 internal System.Type objectType; // 0x20 internal System.Boolean isSi; // 0x28 internal System.Boolean isNamed; // 0x29 internal System.Boolean isTyped; // 0x2a internal System.Boolean isArray; // 0x2b internal System.Runtime.Serialization.SerializationInfo si; // 0x30 internal System.Runtime.Serialization.Formatters.Binary.SerObjectInfoCache cache; // 0x38 internal System.Object[] memberData; // 0x40 internal System.Runtime.Serialization.ISerializationSurrogate serializationSurrogate; // 0x48 internal System.Runtime.Serialization.StreamingContext context; // 0x50 internal System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit; // 0x60 internal System.Int64 objectId; // 0x68 internal System.Int64 assemId; // 0x70 private System.String binderTypeName; // 0x78 private System.String binderAssemblyString; // 0x80 // Methods internal System.Void .ctor(); // 0x31aa110 internal System.Void ObjectEnd(); // 0x31aa118 private System.Void InternalInit(); // 0x31aa140 internal static System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo Serialize(System.Object obj, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.Formatters.Binary.ObjectWriter objectWriter, System.Runtime.Serialization.SerializationBinder binder); // 0x31aa1c0 internal System.Void InitSerialize(System.Object obj, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.Formatters.Binary.ObjectWriter objectWriter, System.Runtime.Serialization.SerializationBinder binder); // 0x31aa308 internal static System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo Serialize(System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.SerializationBinder binder); // 0x31ab16c internal System.Void InitSerialize(System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.SerializationBinder binder); // 0x31ab1f4 private System.Void InitSiWrite(); // 0x31aa9a4 private static System.Void CheckTypeForwardedFrom(System.Runtime.Serialization.Formatters.Binary.SerObjectInfoCache cache, System.Type objectType, System.String binderAssemblyString); // 0x31aace0 private System.Void InitNoMembers(); // 0x31aa860 private System.Void InitMemberInfo(); // 0x31aae3c internal System.String GetTypeFullName(); // 0x31ab7a0 internal System.String GetAssemblyString(); // 0x31ab7c8 private System.Void InvokeSerializationBinder(System.Runtime.Serialization.SerializationBinder binder); // 0x31aa97c internal System.Type GetMemberType(System.Reflection.MemberInfo objMember); // 0x31ab638 internal System.Void GetMemberInfo(out System.String[]& outMemberNames, out System.Type[]& outMemberTypes, out System.Object[]& outMemberData); // 0x31ab7f0 private static System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo GetObjectInfo(System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit); // 0x31aa250 private static System.Void PutObjectInfo(System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo); // 0x31aa124 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo : System.Object { // Fields internal System.Int32 objectInfoId; // 0x10 internal static System.Int32 readObjectInfoCounter; // 0x0 internal System.Type objectType; // 0x18 internal System.Runtime.Serialization.ObjectManager objectManager; // 0x20 internal System.Int32 count; // 0x28 internal System.Boolean isSi; // 0x2c internal System.Boolean isNamed; // 0x2d internal System.Boolean isTyped; // 0x2e internal System.Boolean bSimpleAssembly; // 0x2f internal System.Runtime.Serialization.Formatters.Binary.SerObjectInfoCache cache; // 0x30 internal System.String[] wireMemberNames; // 0x38 internal System.Type[] wireMemberTypes; // 0x40 private System.Int32 lastPosition; // 0x48 internal System.Runtime.Serialization.ISerializationSurrogate serializationSurrogate; // 0x50 internal System.Runtime.Serialization.StreamingContext context; // 0x58 internal System.Collections.Generic.List memberTypesList; // 0x68 internal System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit; // 0x70 internal System.Runtime.Serialization.IFormatterConverter formatterConverter; // 0x78 // Methods internal System.Void .ctor(); // 0x31ab9d4 internal System.Void ObjectEnd(); // 0x31ab9dc internal System.Void PrepareForReuse(); // 0x31ab9e0 internal static System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo Create(System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ObjectManager objectManager, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Boolean bSimpleAssembly); // 0x31ab9e8 internal System.Void Init(System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ObjectManager objectManager, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Boolean bSimpleAssembly); // 0x31abae8 internal static System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo Create(System.Type objectType, System.String[] memberNames, System.Type[] memberTypes, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ObjectManager objectManager, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Boolean bSimpleAssembly); // 0x31abd40 internal System.Void Init(System.Type objectType, System.String[] memberNames, System.Type[] memberTypes, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ObjectManager objectManager, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Boolean bSimpleAssembly); // 0x31abddc private System.Void InitReadConstructor(System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context); // 0x31abba0 private System.Void InitSiRead(); // 0x31abf60 private System.Void InitNoMembers(); // 0x31abefc private System.Void InitMemberInfo(); // 0x31abfec internal System.Reflection.MemberInfo GetMemberInfo(System.String name); // 0x31ac3a4 internal System.Type GetType(System.String name); // 0x31ac668 internal System.Void AddValue(System.String name, System.Object value, ref System.Runtime.Serialization.SerializationInfo& si, ref System.Object[]& memberData); // 0x31ac7fc internal System.Void InitDataStore(ref System.Runtime.Serialization.SerializationInfo& si, ref System.Object[]& memberData); // 0x31ac8a4 internal System.Void RecordFixup(System.Int64 objectId, System.String name, System.Int64 idRef); // 0x31ac990 internal System.Void PopulateObjectMembers(System.Object obj, System.Object[] memberData); // 0x31aca34 private System.Int32 Position(System.String name); // 0x31ac534 internal System.Type[] GetMemberTypes(System.String[] inMemberNames, System.Type objectType); // 0x31acad0 internal System.Type GetMemberType(System.Reflection.MemberInfo objMember); // 0x31ac23c private static System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo GetObjectInfo(System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit); // 0x31aba78 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit : System.Object { // Fields internal System.Collections.Hashtable seenBeforeTable; // 0x10 internal System.Int32 objectInfoIdCount; // 0x18 internal System.Runtime.Serialization.Formatters.Binary.SerStack oiPool; // 0x20 // Methods public System.Void .ctor(); // 0x31acff0 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.SerObjectInfoCache : System.Object { // Fields internal System.String fullTypeName; // 0x10 internal System.String assemblyString; // 0x18 internal System.Boolean hasTypeForwardedFrom; // 0x20 internal System.Reflection.MemberInfo[] memberInfos; // 0x28 internal System.String[] memberNames; // 0x30 internal System.Type[] memberTypes; // 0x38 // Methods internal System.Void .ctor(System.String typeName, System.String assemblyName, System.Boolean hasTypeForwardedFrom); // 0x31ab5e0 internal System.Void .ctor(System.Type type); // 0x31ab538 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.TypeInformation : System.Object { // Fields private System.String fullTypeName; // 0x10 private System.String assemblyString; // 0x18 private System.Boolean hasTypeForwardedFrom; // 0x20 // Methods internal System.String get_FullTypeName(); // 0x31ad140 internal System.String get_AssemblyString(); // 0x31ad148 internal System.Boolean get_HasTypeForwardedFrom(); // 0x31ad150 internal System.Void .ctor(System.String fullTypeName, System.String assemblyString, System.Boolean hasTypeForwardedFrom); // 0x31ad158 } // mscorlib.dll internal class System.Runtime.Serialization.Formatters.Binary.ObjectReader.TypeNAssembly : System.Object { // Fields public System.Type type; // 0x10 public System.String assemblyName; // 0x18 // Methods public System.Void .ctor(); // 0x31b16cc } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectReader.TopLevelAssemblyTypeResolver : System.Object { // Fields private System.Reflection.Assembly m_topLevelAssembly; // 0x10 // Methods public System.Void .ctor(System.Reflection.Assembly topLevelAssembly); // 0x31b1764 public System.Type ResolveType(System.Reflection.Assembly assembly, System.String simpleTypeName, System.Boolean ignoreCase); // 0x31b1964 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectReader : System.Object { // Fields internal System.IO.Stream m_stream; // 0x10 internal System.Runtime.Serialization.ISurrogateSelector m_surrogates; // 0x18 internal System.Runtime.Serialization.StreamingContext m_context; // 0x20 internal System.Runtime.Serialization.ObjectManager m_objectManager; // 0x30 internal System.Runtime.Serialization.Formatters.Binary.InternalFE formatterEnums; // 0x38 internal System.Runtime.Serialization.SerializationBinder m_binder; // 0x40 internal System.Int64 topId; // 0x48 internal System.Boolean bSimpleAssembly; // 0x50 internal System.Object handlerObject; // 0x58 internal System.Object m_topObject; // 0x60 internal System.Runtime.Remoting.Messaging.Header[] headers; // 0x68 internal System.Runtime.Remoting.Messaging.HeaderHandler handler; // 0x70 internal System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit; // 0x78 internal System.Runtime.Serialization.IFormatterConverter m_formatterConverter; // 0x80 internal System.Runtime.Serialization.Formatters.Binary.SerStack stack; // 0x88 private System.Runtime.Serialization.Formatters.Binary.SerStack valueFixupStack; // 0x90 internal System.Object[] crossAppDomainArray; // 0x98 private System.Boolean bFullDeserialization; // 0xa0 private System.Boolean bOldFormatDetected; // 0xa1 private System.Runtime.Serialization.Formatters.Binary.IntSizedArray valTypeObjectIdTable; // 0xa8 private System.Runtime.Serialization.Formatters.Binary.NameCache typeCache; // 0xb0 private System.String previousAssemblyString; // 0xb8 private System.String previousName; // 0xc0 private System.Type previousType; // 0xc8 // Methods private System.Runtime.Serialization.Formatters.Binary.SerStack get_ValueFixupStack(); // 0x31ad1b0 internal System.Object get_TopObject(); // 0x31ad234 internal System.Void set_TopObject(System.Object value); // 0x31ad23c internal System.Void .ctor(System.IO.Stream stream, System.Runtime.Serialization.ISurrogateSelector selector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.InternalFE formatterEnums, System.Runtime.Serialization.SerializationBinder binder); // 0x31ad280 internal System.Object Deserialize(System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage); // 0x31ad3e0 internal System.Object Deserialize(System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck); // 0x31add38 private System.Boolean HasSurrogate(System.Type t); // 0x31adc64 private System.Void CheckSerializable(System.Type t); // 0x31ae0cc private System.Void InitFullDeserialization(); // 0x31ae200 internal System.Object CrossAppDomainArray(System.Int32 index); // 0x31ae328 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo CreateReadObjectInfo(System.Type objectType); // 0x31ae358 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo CreateReadObjectInfo(System.Type objectType, System.String[] memberNames, System.Type[] memberTypes); // 0x31ae388 internal System.Void Parse(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31ae3c8 private System.Void ParseError(System.Runtime.Serialization.Formatters.Binary.ParseRecord processing, System.Runtime.Serialization.Formatters.Binary.ParseRecord onStack); // 0x31af034 private System.Void ParseSerializedStreamHeader(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31ae504 private System.Void ParseSerializedStreamHeaderEnd(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31ae51c private System.Void ParseObject(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31ae534 private System.Void ParseObjectEnd(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31ae87c private System.Void ParseArray(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31af280 private System.Void NextRectangleMap(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31afd74 private System.Void ParseArrayMember(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31afe38 private System.Void ParseArrayMemberEnd(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31b0a78 private System.Void ParseMember(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31aea98 private System.Void ParseMemberEnd(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31aef78 private System.Void ParseString(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord parentPr); // 0x31b0638 private System.Void RegisterObject(System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr); // 0x31afa20 private System.Void RegisterObject(System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr, System.Boolean bIsString); // 0x31b0b08 internal System.Int64 GetId(System.Int64 objectId); // 0x31b0c28 internal System.Type Bind(System.String assemblyString, System.String typeString); // 0x31b0ec0 internal System.Type FastBindToType(System.String assemblyName, System.String typeName); // 0x31b0f18 private static System.Reflection.Assembly ResolveSimpleAssemblyName(System.Reflection.AssemblyName assemblyName); // 0x31b12c0 private static System.Void GetSimplyNamedTypeFromAssembly(System.Reflection.Assembly assm, System.String typeName, ref System.Type& type); // 0x31b1320 internal System.Type GetType(System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo assemblyInfo, System.String name); // 0x31b1794 private static System.Void CheckTypeForwardedTo(System.Reflection.Assembly sourceAssembly, System.Reflection.Assembly destAssembly, System.Type resolvedType); // 0x31b1588 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ObjectWriter : System.Object { // Fields private System.Collections.Queue m_objectQueue; // 0x10 private System.Runtime.Serialization.ObjectIDGenerator m_idGenerator; // 0x18 private System.Int32 m_currentId; // 0x20 private System.Runtime.Serialization.ISurrogateSelector m_surrogates; // 0x28 private System.Runtime.Serialization.StreamingContext m_context; // 0x30 private System.Runtime.Serialization.Formatters.Binary.__BinaryWriter serWriter; // 0x40 private System.Runtime.Serialization.SerializationObjectManager m_objectManager; // 0x48 private System.Int64 topId; // 0x50 private System.String topName; // 0x58 private System.Runtime.Remoting.Messaging.Header[] headers; // 0x60 private System.Runtime.Serialization.Formatters.Binary.InternalFE formatterEnums; // 0x68 private System.Runtime.Serialization.SerializationBinder m_binder; // 0x70 private System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit; // 0x78 private System.Runtime.Serialization.IFormatterConverter m_formatterConverter; // 0x80 internal System.Object[] crossAppDomainArray; // 0x88 private System.Object previousObj; // 0x90 private System.Int64 previousId; // 0x98 private System.Type previousType; // 0xa0 private System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE previousCode; // 0xa8 private System.Collections.Hashtable assemblyToIdTable; // 0xb0 private System.Runtime.Serialization.Formatters.Binary.SerStack niPool; // 0xb8 // Methods internal System.Void .ctor(System.Runtime.Serialization.ISurrogateSelector selector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.InternalFE formatterEnums, System.Runtime.Serialization.SerializationBinder binder); // 0x31b19cc internal System.Void Serialize(System.Object graph, System.Runtime.Remoting.Messaging.Header[] inHeaders, System.Runtime.Serialization.Formatters.Binary.__BinaryWriter serWriter, System.Boolean fCheck); // 0x31b1b0c internal System.Runtime.Serialization.SerializationObjectManager get_ObjectManager(); // 0x31b2790 private System.Void Write(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo); // 0x31b2298 private System.Void Write(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.String[] memberNames, System.Type[] memberTypes, System.Object[] memberData, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo[] memberObjectInfos); // 0x31b2fb4 private System.Void WriteMemberSetup(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.String memberName, System.Type memberType, System.Object memberData, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo memberObjectInfo); // 0x31b3240 private System.Void WriteMembers(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberTypeNameInfo, System.Object memberData, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo memberObjectInfo); // 0x31b3378 private System.Void WriteArray(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo memberObjectInfo); // 0x31b2798 private System.Void WriteArrayMember(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemTypeNameInfo, System.Object data); // 0x31b3988 private System.Void WriteRectangle(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Int32 rank, System.Int32[] maxA, System.Array array, System.Runtime.Serialization.Formatters.Binary.NameInfo arrayElemNameTypeInfo, System.Int32[] lowerBoundA); // 0x31b3c18 private System.Object GetNext(out System.Int64& objID); // 0x31b2620 private System.Int64 InternalGetId(System.Object obj, System.Boolean assignUniqueIdToValueType, System.Type type, out System.Boolean& isNew); // 0x31b1f50 private System.Int64 Schedule(System.Object obj, System.Boolean assignUniqueIdToValueType, System.Type type); // 0x31b3ea0 private System.Int64 Schedule(System.Object obj, System.Boolean assignUniqueIdToValueType, System.Type type, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo); // 0x31b37ec private System.Boolean WriteKnownValueClass(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Object data); // 0x31b3894 private System.Void WriteObjectRef(System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo, System.Int64 objectId); // 0x31b3878 private System.Void WriteString(System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Object stringObject); // 0x31b3eac private System.Boolean CheckForNull(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo, System.Object data); // 0x31b36ac private System.Void WriteSerializedStreamHeader(System.Int64 topId, System.Int64 headerId); // 0x31b1f2c private System.Runtime.Serialization.Formatters.Binary.NameInfo TypeToNameInfo(System.Type type, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code, System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo); // 0x31b3fa8 private System.Runtime.Serialization.Formatters.Binary.NameInfo TypeToNameInfo(System.Type type); // 0x31b3344 private System.Runtime.Serialization.Formatters.Binary.NameInfo TypeToNameInfo(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo); // 0x31b2254 private System.Runtime.Serialization.Formatters.Binary.NameInfo TypeToNameInfo(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo); // 0x31b379c private System.Void TypeToNameInfo(System.Type type, System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo); // 0x31b3764 private System.Runtime.Serialization.Formatters.Binary.NameInfo MemberToNameInfo(System.String name); // 0x31b3208 internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE ToCode(System.Type type); // 0x31b2f14 private System.Int64 GetAssemblyId(System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo); // 0x31b2030 private System.Type GetType(System.Object obj); // 0x31b2efc private System.Runtime.Serialization.Formatters.Binary.NameInfo GetNameInfo(); // 0x31b4080 private System.Boolean CheckTypeFormat(System.Runtime.Serialization.Formatters.FormatterTypeStyle test, System.Runtime.Serialization.Formatters.FormatterTypeStyle want); // 0x31b2ef0 private System.Void PutNameInfo(System.Runtime.Serialization.Formatters.Binary.NameInfo nameInfo); // 0x31b2608 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.__BinaryParser : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader; // 0x10 internal System.IO.Stream input; // 0x18 internal System.Int64 topId; // 0x20 internal System.Int64 headerId; // 0x28 internal System.Runtime.Serialization.Formatters.Binary.SizedArray objectMapIdTable; // 0x30 internal System.Runtime.Serialization.Formatters.Binary.SizedArray assemIdToAssemblyTable; // 0x38 internal System.Runtime.Serialization.Formatters.Binary.SerStack stack; // 0x40 internal System.Runtime.Serialization.Formatters.Binary.BinaryTypeEnum expectedType; // 0x48 internal System.Object expectedTypeInformation; // 0x50 internal System.Runtime.Serialization.Formatters.Binary.ParseRecord PRS; // 0x58 private System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo systemAssemblyInfo; // 0x60 private System.IO.BinaryReader dataReader; // 0x68 private static System.Text.Encoding encoding; // 0x0 private System.Runtime.Serialization.Formatters.Binary.SerStack opPool; // 0x70 private System.Runtime.Serialization.Formatters.Binary.BinaryObject binaryObject; // 0x78 private System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMap bowm; // 0x80 private System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMapTyped bowmt; // 0x88 internal System.Runtime.Serialization.Formatters.Binary.BinaryObjectString objectString; // 0x90 internal System.Runtime.Serialization.Formatters.Binary.BinaryCrossAppDomainString crossAppDomainString; // 0x98 internal System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveTyped memberPrimitiveTyped; // 0xa0 private System.Byte[] byteBuffer; // 0xa8 internal System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveUnTyped memberPrimitiveUnTyped; // 0xb0 internal System.Runtime.Serialization.Formatters.Binary.MemberReference memberReference; // 0xb8 internal System.Runtime.Serialization.Formatters.Binary.ObjectNull objectNull; // 0xc0 internal static System.Runtime.Serialization.Formatters.Binary.MessageEnd messageEnd; // 0x8 // Methods internal System.Void .ctor(System.IO.Stream stream, System.Runtime.Serialization.Formatters.Binary.ObjectReader objectReader); // 0x31b419c internal System.Runtime.Serialization.Formatters.Binary.BinaryAssemblyInfo get_SystemAssemblyInfo(); // 0x31b42d4 internal System.Runtime.Serialization.Formatters.Binary.SizedArray get_ObjectMapIdTable(); // 0x31b4384 internal System.Runtime.Serialization.Formatters.Binary.SizedArray get_AssemIdToAssemblyTable(); // 0x31b4470 internal System.Runtime.Serialization.Formatters.Binary.ParseRecord get_prs(); // 0x31b456c internal System.Void Run(); // 0x31ad6dc internal System.Void ReadBegin(); // 0x31b45e4 internal System.Void ReadEnd(); // 0x31b63a4 internal System.Boolean ReadBoolean(); // 0x31b681c internal System.Byte ReadByte(); // 0x31b683c internal System.Byte[] ReadBytes(System.Int32 length); // 0x31b685c internal System.Void ReadBytes(System.Byte[] byteA, System.Int32 offset, System.Int32 size); // 0x31b6880 internal System.Char ReadChar(); // 0x31b68fc internal System.Char[] ReadChars(System.Int32 length); // 0x31b6920 internal System.Decimal ReadDecimal(); // 0x31b6944 internal System.Single ReadSingle(); // 0x31b69f8 internal System.Double ReadDouble(); // 0x31b6a1c internal System.Int16 ReadInt16(); // 0x31b6a40 internal System.Int32 ReadInt32(); // 0x31b6a64 internal System.Int64 ReadInt64(); // 0x31b6a88 internal System.SByte ReadSByte(); // 0x31b6aac internal System.String ReadString(); // 0x31b6acc internal System.TimeSpan ReadTimeSpan(); // 0x31b6af0 internal System.DateTime ReadDateTime(); // 0x31b6b14 internal System.UInt16 ReadUInt16(); // 0x31b6b90 internal System.UInt32 ReadUInt32(); // 0x31b6bb4 internal System.UInt64 ReadUInt64(); // 0x31b6bd8 internal System.Void ReadSerializationHeaderRecord(); // 0x31b45e8 internal System.Void ReadAssembly(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b46ac private System.Void ReadObject(); // 0x31b4940 internal System.Void ReadCrossAppDomainMap(); // 0x31b4d0c internal System.Void ReadObjectWithMap(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b4ed0 private System.Void ReadObjectWithMap(System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMap record); // 0x31b6e60 internal System.Void ReadObjectWithMapTyped(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b4f88 private System.Void ReadObjectWithMapTyped(System.Runtime.Serialization.Formatters.Binary.BinaryObjectWithMapTyped record); // 0x31b72c8 private System.Void ReadObjectString(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b5030 private System.Void ReadMemberPrimitiveTyped(); // 0x31b5b60 private System.Void ReadArray(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b55a4 private System.Void ReadArrayAsBytes(System.Runtime.Serialization.Formatters.Binary.ParseRecord pr); // 0x31b7748 private System.Void ReadMemberPrimitiveUnTyped(); // 0x31b63a8 private System.Void ReadMemberReference(); // 0x31b5ec0 private System.Void ReadObjectNull(System.Runtime.Serialization.Formatters.Binary.BinaryHeaderEnum binaryHeaderEnum); // 0x31b6070 private System.Void ReadMessageEnd(); // 0x31b6234 internal System.Object ReadValue(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code); // 0x31b79d8 private System.Runtime.Serialization.Formatters.Binary.ObjectProgress GetOp(); // 0x31b6d78 private System.Void PutOp(System.Runtime.Serialization.Formatters.Binary.ObjectProgress op); // 0x31b6788 private static System.Void .cctor(); // 0x31b7e00 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ParseRecord : System.Object { // Fields internal static System.Int32 parseRecordIdCount; // 0x0 internal System.Runtime.Serialization.Formatters.Binary.InternalParseTypeE PRparseTypeEnum; // 0x10 internal System.Runtime.Serialization.Formatters.Binary.InternalObjectTypeE PRobjectTypeEnum; // 0x14 internal System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE PRarrayTypeEnum; // 0x18 internal System.Runtime.Serialization.Formatters.Binary.InternalMemberTypeE PRmemberTypeEnum; // 0x1c internal System.Runtime.Serialization.Formatters.Binary.InternalMemberValueE PRmemberValueEnum; // 0x20 internal System.Runtime.Serialization.Formatters.Binary.InternalObjectPositionE PRobjectPositionEnum; // 0x24 internal System.String PRname; // 0x28 internal System.String PRvalue; // 0x30 internal System.Object PRvarValue; // 0x38 internal System.String PRkeyDt; // 0x40 internal System.Type PRdtType; // 0x48 internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE PRdtTypeCode; // 0x50 internal System.Boolean PRisEnum; // 0x54 internal System.Int64 PRobjectId; // 0x58 internal System.Int64 PRidRef; // 0x60 internal System.String PRarrayElementTypeString; // 0x68 internal System.Type PRarrayElementType; // 0x70 internal System.Boolean PRisArrayVariant; // 0x78 internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE PRarrayElementTypeCode; // 0x7c internal System.Int32 PRrank; // 0x80 internal System.Int32[] PRlengthA; // 0x88 internal System.Int32[] PRpositionA; // 0x90 internal System.Int32[] PRlowerBoundA; // 0x98 internal System.Int32[] PRupperBoundA; // 0xa0 internal System.Int32[] PRindexMap; // 0xa8 internal System.Int32 PRmemberIndex; // 0xb0 internal System.Int32 PRlinearlength; // 0xb4 internal System.Int32[] PRrectangularMap; // 0xb8 internal System.Boolean PRisLowerBound; // 0xc0 internal System.Int64 PRtopId; // 0xc8 internal System.Int64 PRheaderId; // 0xd0 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo PRobjectInfo; // 0xd8 internal System.Boolean PRisValueTypeFixup; // 0xe0 internal System.Object PRnewObj; // 0xe8 internal System.Object[] PRobjectA; // 0xf0 internal System.Runtime.Serialization.Formatters.Binary.PrimitiveArray PRprimitiveArray; // 0xf8 internal System.Boolean PRisRegistered; // 0x100 internal System.Object[] PRmemberData; // 0x108 internal System.Runtime.Serialization.SerializationInfo PRsi; // 0x110 internal System.Int32 PRnullCount; // 0x118 // Methods internal System.Void .ctor(); // 0x31b45dc internal System.Void Init(); // 0x31b6628 private static System.Void .cctor(); // 0x31b7e84 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.SerStack : System.Object { // Fields internal System.Object[] objects; // 0x10 internal System.String stackId; // 0x18 internal System.Int32 top; // 0x20 // Methods internal System.Void .ctor(System.String stackId); // 0x31ad0b8 internal System.Void Push(System.Object obj); // 0x31ab924 internal System.Object Pop(); // 0x31ab8c8 internal System.Void IncreaseCapacity(); // 0x31b7ed0 internal System.Object Peek(); // 0x31af9e0 internal System.Object PeekPeek(); // 0x31b6e1c internal System.Boolean IsEmpty(); // 0x31ab8b8 } // mscorlib.dll [Serializable] internal sealed class System.Runtime.Serialization.Formatters.Binary.SizedArray : System.Object, System.ICloneable { // Fields internal System.Object[] objects; // 0x10 internal System.Object[] negObjects; // 0x18 // Methods internal System.Void .ctor(); // 0x31b43f0 internal System.Void .ctor(System.Int32 length); // 0x31b44e0 private System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.SizedArray sizedArray); // 0x31b7f60 public System.Object Clone(); // 0x31b8038 internal System.Object get_Item(System.Int32 index); // 0x31b6d04 internal System.Void set_Item(System.Int32 index, System.Object value); // 0x31b6bfc internal System.Void IncreaseCapacity(System.Int32 index); // 0x31b8090 } // mscorlib.dll [Serializable] internal sealed class System.Runtime.Serialization.Formatters.Binary.IntSizedArray : System.Object, System.ICloneable { // Fields internal System.Int32[] objects; // 0x10 internal System.Int32[] negObjects; // 0x18 // Methods public System.Void .ctor(); // 0x31b0d10 private System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.IntSizedArray sizedArray); // 0x31b82cc public System.Object Clone(); // 0x31b83e0 internal System.Int32 get_Item(System.Int32 index); // 0x31b0d90 internal System.Void set_Item(System.Int32 index, System.Int32 value); // 0x31b0e08 internal System.Void IncreaseCapacity(System.Int32 index); // 0x31b8438 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.NameCache : System.Object { // Fields private static System.Collections.Concurrent.ConcurrentDictionary ht; // 0x0 private System.String name; // 0x10 // Methods internal System.Object GetCachedValue(System.String name); // 0x31b120c internal System.Void SetCachedValue(System.Object value); // 0x31b16d4 public System.Void .ctor(); // 0x31ad3d8 private static System.Void .cctor(); // 0x31b8674 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.ValueFixup : System.Object { // Fields internal System.Runtime.Serialization.Formatters.Binary.ValueFixupEnum valueFixupEnum; // 0x10 internal System.Array arrayObj; // 0x18 internal System.Int32[] indexMap; // 0x20 internal System.Object header; // 0x28 internal System.Object memberObject; // 0x30 internal static System.Reflection.MemberInfo valueInfo; // 0x0 internal System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo objectInfo; // 0x38 internal System.String memberName; // 0x40 // Methods internal System.Void .ctor(System.Array arrayObj, System.Int32[] indexMap); // 0x31b05ec internal System.Void .ctor(System.Object memberObject, System.String memberName, System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo objectInfo); // 0x31b0aa0 internal System.Void Fixup(System.Runtime.Serialization.Formatters.Binary.ParseRecord record, System.Runtime.Serialization.Formatters.Binary.ParseRecord parent); // 0x31afa28 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.InternalFE : System.Object { // Fields internal System.Runtime.Serialization.Formatters.FormatterTypeStyle FEtypeFormat; // 0x10 internal System.Runtime.Serialization.Formatters.FormatterAssemblyStyle FEassemblyFormat; // 0x14 internal System.Runtime.Serialization.Formatters.TypeFilterLevel FEsecurityLevel; // 0x18 internal System.Runtime.Serialization.Formatters.Binary.InternalSerializerTypeE FEserializerTypeEnum; // 0x1c // Methods public System.Void .ctor(); // 0x31b870c } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.NameInfo : System.Object { // Fields internal System.String NIFullName; // 0x10 internal System.Int64 NIobjectId; // 0x18 internal System.Int64 NIassemId; // 0x20 internal System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE NIprimitiveTypeEnum; // 0x28 internal System.Type NItype; // 0x30 internal System.Boolean NIisSealed; // 0x38 internal System.Boolean NIisArray; // 0x39 internal System.Boolean NIisArrayItem; // 0x3a internal System.Boolean NItransmitTypeOnObject; // 0x3b internal System.Boolean NItransmitTypeOnMember; // 0x3c internal System.Boolean NIisParentTypeOnObject; // 0x3d internal System.Runtime.Serialization.Formatters.Binary.InternalArrayTypeE NIarrayEnum; // 0x40 private System.Boolean NIsealedStatusChecked; // 0x44 // Methods internal System.Void .ctor(); // 0x31b4194 internal System.Void Init(); // 0x31b4150 public System.Boolean get_IsSealed(); // 0x31b3e54 public System.String get_NIname(); // 0x31b8714 public System.Void set_NIname(System.String value); // 0x31b8760 } // mscorlib.dll internal sealed class System.Runtime.Serialization.Formatters.Binary.PrimitiveArray : System.Object { // Fields private System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code; // 0x10 private System.Boolean[] booleanA; // 0x18 private System.Char[] charA; // 0x20 private System.Double[] doubleA; // 0x28 private System.Int16[] int16A; // 0x30 private System.Int32[] int32A; // 0x38 private System.Int64[] int64A; // 0x40 private System.SByte[] sbyteA; // 0x48 private System.Single[] singleA; // 0x50 private System.UInt16[] uint16A; // 0x58 private System.UInt32[] uint32A; // 0x60 private System.UInt64[] uint64A; // 0x68 // Methods internal System.Void .ctor(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code, System.Array array); // 0x31afd40 internal System.Void Init(System.Runtime.Serialization.Formatters.Binary.InternalPrimitiveTypeE code, System.Array array); // 0x31b8768 internal System.Void SetValue(System.String value, System.Int32 index); // 0x31b0678 } // mscorlib.dll [Serializable] internal enum System.Runtime.Serialization.Formatters.Binary.MessageEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum NoArgs = 1; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ArgsInline = 2; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ArgsIsArray = 4; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ArgsInArray = 8; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum NoContext = 16; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ContextInline = 32; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ContextInArray = 64; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum MethodSignatureInArray = 128; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum PropertyInArray = 256; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum NoReturnValue = 512; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ReturnValueVoid = 1024; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ReturnValueInline = 2048; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ReturnValueInArray = 4096; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum ExceptionInArray = 8192; // 0x0 public const System.Runtime.Serialization.Formatters.Binary.MessageEnum GenericMethod = 32768; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.InteropServices.CharSet : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.CharSet None = 1; // 0x0 public const System.Runtime.InteropServices.CharSet Ansi = 2; // 0x0 public const System.Runtime.InteropServices.CharSet Unicode = 3; // 0x0 public const System.Runtime.InteropServices.CharSet Auto = 4; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.ExternalException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31b8ac0 public System.Void .ctor(System.String message); // 0x31b8b1c public System.Void .ctor(System.String message, System.Int32 errorCode); // 0x31b8b40 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b8b68 public virtual System.Int32 get_ErrorCode(); // 0x31b8b70 public override System.String ToString(); // 0x31b8b78 } // mscorlib.dll public struct System.Runtime.InteropServices.HandleRef : { // Fields private readonly System.Object _wrapper; // 0x10 private readonly System.IntPtr _handle; // 0x18 // Methods public System.Void .ctor(System.Object wrapper, System.IntPtr handle); // 0x31b8d58 public System.IntPtr get_Handle(); // 0x31b8d80 } // mscorlib.dll public enum System.Runtime.InteropServices.LayoutKind : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.LayoutKind Sequential = 0; // 0x0 public const System.Runtime.InteropServices.LayoutKind Explicit = 2; // 0x0 public const System.Runtime.InteropServices.LayoutKind Auto = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.MarshalDirectiveException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31b8d88 public System.Void .ctor(System.String message); // 0x31b8de4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b8e08 } // mscorlib.dll private sealed class System.Runtime.InteropServices.MemoryMarshal.d__14 : System.Object, System.Collections.Generic.IEnumerable, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.ReadOnlyMemory memory; // 0x0 public System.ReadOnlyMemory <>3__memory; // 0x0 private System.Int32 5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator System.Collections.Generic.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // mscorlib.dll public static class System.Runtime.InteropServices.MemoryMarshal : System.Object { // Fields // Methods public static System.Span AsBytes(System.Span span); // 0x1ce0384 public static System.ReadOnlySpan AsBytes(System.ReadOnlySpan span); // 0x1ce0384 public static System.Memory AsMemory(System.ReadOnlyMemory memory); // 0x1ce0384 public static ref T& GetReference(System.Span span); // 0x1ce0384 public static ref T& GetReference(System.ReadOnlySpan span); // 0x1ce0384 internal static ref T& GetNonNullPinnableReference(System.Span span); // 0x1ce0384 internal static ref T& GetNonNullPinnableReference(System.ReadOnlySpan span); // 0x1ce0384 public static System.ReadOnlySpan CreateReadOnlySpan(ref T& reference, System.Int32 length); // 0x1ce0384 public static System.Boolean TryGetArray(System.ReadOnlyMemory memory, out System.ArraySegment& segment); // 0x1ce0384 public static System.Collections.Generic.IEnumerable ToEnumerable(System.ReadOnlyMemory memory); // 0x1ce0384 public static T Read(System.ReadOnlySpan source); // 0x1ce0384 public static System.Void Write(System.Span destination, ref T& value); // 0x1ce0384 } // mscorlib.dll public static class System.Runtime.InteropServices.SequenceMarshal : System.Object { // Fields // Methods internal static System.Boolean TryGetString(System.Buffers.ReadOnlySequence sequence, out System.String& text, out System.Int32& start, out System.Int32& length); // 0x31b8e10 } // mscorlib.dll public enum System.Runtime.InteropServices.Architecture : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.Architecture X86 = 0; // 0x0 public const System.Runtime.InteropServices.Architecture X64 = 1; // 0x0 public const System.Runtime.InteropServices.Architecture Arm = 2; // 0x0 public const System.Runtime.InteropServices.Architecture Arm64 = 3; // 0x0 // Methods } // mscorlib.dll public struct System.Runtime.InteropServices.OSPlatform : System.IEquatable { // Fields private readonly System.String _osPlatform; // 0x10 private static readonly System.Runtime.InteropServices.OSPlatform k__BackingField; // 0x0 private static readonly System.Runtime.InteropServices.OSPlatform k__BackingField; // 0x8 private static readonly System.Runtime.InteropServices.OSPlatform k__BackingField; // 0x10 // Methods public static System.Runtime.InteropServices.OSPlatform get_Linux(); // 0x31b8ea4 public static System.Runtime.InteropServices.OSPlatform get_OSX(); // 0x31b8efc public static System.Runtime.InteropServices.OSPlatform get_Windows(); // 0x31b8f54 private System.Void .ctor(System.String osPlatform); // 0x31b8fac public static System.Runtime.InteropServices.OSPlatform Create(System.String osPlatform); // 0x31b9060 public System.Boolean Equals(System.Runtime.InteropServices.OSPlatform other); // 0x31b9080 internal System.Boolean Equals(System.String other); // 0x31b90ec public override System.Boolean Equals(System.Object obj); // 0x31b90fc public override System.Int32 GetHashCode(); // 0x31b91a4 public override System.String ToString(); // 0x31b91bc public static System.Boolean op_Equality(System.Runtime.InteropServices.OSPlatform left, System.Runtime.InteropServices.OSPlatform right); // 0x31b9210 private static System.Void .cctor(); // 0x31b927c } // mscorlib.dll public enum System.Runtime.InteropServices.GCHandleType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.GCHandleType Weak = 0; // 0x0 public const System.Runtime.InteropServices.GCHandleType WeakTrackResurrection = 1; // 0x0 public const System.Runtime.InteropServices.GCHandleType Normal = 2; // 0x0 public const System.Runtime.InteropServices.GCHandleType Pinned = 3; // 0x0 // Methods } // mscorlib.dll public abstract class System.Runtime.InteropServices.SafeBuffer : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid { // Fields private static readonly System.UIntPtr Uninitialized; // 0x0 private System.UIntPtr _numBytes; // 0x20 // Methods public System.Void AcquirePointer(ref System.Byte*& pointer); // 0x31b9394 public System.Void ReleasePointer(); // 0x31b9594 private static System.InvalidOperationException NotInitialized(); // 0x31b9464 private static System.Void .cctor(); // 0x31b9644 } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.COMException : System.Runtime.InteropServices.ExternalException { // Fields // Methods public System.Void .ctor(); // 0x31b96b0 public System.Void .ctor(System.String message, System.Int32 errorCode); // 0x31b96b4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b96dc public override System.String ToString(); // 0x31b96e4 } // mscorlib.dll public sealed class System.Runtime.InteropServices.BStrWrapper : System.Object { // Fields private System.String m_WrappedObject; // 0x10 // Methods public System.String get_WrappedObject(); // 0x31b98c4 } // mscorlib.dll public enum System.Runtime.InteropServices.ComMemberType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.ComMemberType Method = 0; // 0x0 public const System.Runtime.InteropServices.ComMemberType PropGet = 1; // 0x0 public const System.Runtime.InteropServices.ComMemberType PropSet = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.InteropServices.CustomQueryInterfaceMode : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.CustomQueryInterfaceMode Ignore = 0; // 0x0 public const System.Runtime.InteropServices.CustomQueryInterfaceMode Allow = 1; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.InteropServices.ErrorWrapper : System.Object { // Fields private System.Int32 m_ErrorCode; // 0x10 // Methods } // mscorlib.dll public interface System.Runtime.InteropServices.ICustomMarshaler : { // Fields // Methods public abstract System.Object MarshalNativeToManaged(System.IntPtr pNativeData); // 0x1ce0384 public abstract System.IntPtr MarshalManagedToNative(System.Object ManagedObj); // 0x0 public abstract System.Void CleanUpNativeData(System.IntPtr pNativeData); // 0x0 public abstract System.Void CleanUpManagedData(System.Object ManagedObj); // 0x1bd3a1c public abstract System.Int32 GetNativeDataSize(); // 0x1bd1ddc } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.InvalidComObjectException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31b98cc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b9928 } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.InvalidOleVariantTypeException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31b9930 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b998c } // mscorlib.dll [Serializable] public class System.Runtime.InteropServices.SafeArrayTypeMismatchException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31b9994 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31b99f0 } // mscorlib.dll public sealed class System.Runtime.InteropServices.UnmanagedFunctionPointerAttribute : System.Attribute { // Fields private System.Runtime.InteropServices.CallingConvention m_callingConvention; // 0x10 // Methods public System.Void .ctor(System.Runtime.InteropServices.CallingConvention callingConvention); // 0x31b99f8 public System.Runtime.InteropServices.CallingConvention get_CallingConvention(); // 0x31b9a20 } // mscorlib.dll [Serializable] public enum System.Runtime.InteropServices.ComInterfaceType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.ComInterfaceType InterfaceIsDual = 0; // 0x0 public const System.Runtime.InteropServices.ComInterfaceType InterfaceIsIUnknown = 1; // 0x0 public const System.Runtime.InteropServices.ComInterfaceType InterfaceIsIDispatch = 2; // 0x0 public const System.Runtime.InteropServices.ComInterfaceType InterfaceIsIInspectable = 3; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.InteropServices.InterfaceTypeAttribute : System.Attribute { // Fields internal System.Runtime.InteropServices.ComInterfaceType _val; // 0x10 // Methods public System.Void .ctor(System.Runtime.InteropServices.ComInterfaceType interfaceType); // 0x31b9a28 } // mscorlib.dll public sealed class System.Runtime.InteropServices.ComDefaultInterfaceAttribute : System.Attribute { // Fields internal System.Type _val; // 0x10 // Methods public System.Void .ctor(System.Type defaultInterface); // 0x31b9a50 } // mscorlib.dll [Serializable] public enum System.Runtime.InteropServices.ClassInterfaceType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.ClassInterfaceType None = 0; // 0x0 public const System.Runtime.InteropServices.ClassInterfaceType AutoDispatch = 1; // 0x0 public const System.Runtime.InteropServices.ClassInterfaceType AutoDual = 2; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.InteropServices.ClassInterfaceAttribute : System.Attribute { // Fields internal System.Runtime.InteropServices.ClassInterfaceType _val; // 0x10 // Methods public System.Void .ctor(System.Runtime.InteropServices.ClassInterfaceType classInterfaceType); // 0x31b9a80 } // mscorlib.dll public sealed class System.Runtime.InteropServices.ComVisibleAttribute : System.Attribute { // Fields internal System.Boolean _val; // 0x10 // Methods public System.Void .ctor(System.Boolean visibility); // 0x31b9aa8 public System.Boolean get_Value(); // 0x31b9ad0 } // mscorlib.dll [Serializable] public enum System.Runtime.InteropServices.VarEnum : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.VarEnum VT_EMPTY = 0; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_NULL = 1; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_I2 = 2; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_I4 = 3; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_R4 = 4; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_R8 = 5; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_CY = 6; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_DATE = 7; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_BSTR = 8; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_DISPATCH = 9; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_ERROR = 10; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_BOOL = 11; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_VARIANT = 12; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UNKNOWN = 13; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_DECIMAL = 14; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_I1 = 16; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UI1 = 17; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UI2 = 18; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UI4 = 19; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_I8 = 20; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UI8 = 21; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_INT = 22; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_UINT = 23; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_VOID = 24; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_HRESULT = 25; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_PTR = 26; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_SAFEARRAY = 27; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_CARRAY = 28; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_USERDEFINED = 29; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_LPSTR = 30; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_LPWSTR = 31; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_RECORD = 36; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_FILETIME = 64; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_BLOB = 65; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_STREAM = 66; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_STORAGE = 67; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_STREAMED_OBJECT = 68; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_STORED_OBJECT = 69; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_BLOB_OBJECT = 70; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_CF = 71; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_CLSID = 72; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_VECTOR = 4096; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_ARRAY = 8192; // 0x0 public const System.Runtime.InteropServices.VarEnum VT_BYREF = 16384; // 0x0 // Methods } // mscorlib.dll [Serializable] public enum System.Runtime.InteropServices.UnmanagedType : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.UnmanagedType Bool = 2; // 0x0 public const System.Runtime.InteropServices.UnmanagedType I1 = 3; // 0x0 public const System.Runtime.InteropServices.UnmanagedType U1 = 4; // 0x0 public const System.Runtime.InteropServices.UnmanagedType I2 = 5; // 0x0 public const System.Runtime.InteropServices.UnmanagedType U2 = 6; // 0x0 public const System.Runtime.InteropServices.UnmanagedType I4 = 7; // 0x0 public const System.Runtime.InteropServices.UnmanagedType U4 = 8; // 0x0 public const System.Runtime.InteropServices.UnmanagedType I8 = 9; // 0x0 public const System.Runtime.InteropServices.UnmanagedType U8 = 10; // 0x0 public const System.Runtime.InteropServices.UnmanagedType R4 = 11; // 0x0 public const System.Runtime.InteropServices.UnmanagedType R8 = 12; // 0x0 public const System.Runtime.InteropServices.UnmanagedType Currency = 15; // 0x0 public const System.Runtime.InteropServices.UnmanagedType BStr = 19; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPStr = 20; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPWStr = 21; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPTStr = 22; // 0x0 public const System.Runtime.InteropServices.UnmanagedType ByValTStr = 23; // 0x0 public const System.Runtime.InteropServices.UnmanagedType IUnknown = 25; // 0x0 public const System.Runtime.InteropServices.UnmanagedType IDispatch = 26; // 0x0 public const System.Runtime.InteropServices.UnmanagedType Struct = 27; // 0x0 public const System.Runtime.InteropServices.UnmanagedType Interface = 28; // 0x0 public const System.Runtime.InteropServices.UnmanagedType SafeArray = 29; // 0x0 public const System.Runtime.InteropServices.UnmanagedType ByValArray = 30; // 0x0 public const System.Runtime.InteropServices.UnmanagedType SysInt = 31; // 0x0 public const System.Runtime.InteropServices.UnmanagedType SysUInt = 32; // 0x0 public const System.Runtime.InteropServices.UnmanagedType VBByRefStr = 34; // 0x0 public const System.Runtime.InteropServices.UnmanagedType AnsiBStr = 35; // 0x0 public const System.Runtime.InteropServices.UnmanagedType TBStr = 36; // 0x0 public const System.Runtime.InteropServices.UnmanagedType VariantBool = 37; // 0x0 public const System.Runtime.InteropServices.UnmanagedType FunctionPtr = 38; // 0x0 public const System.Runtime.InteropServices.UnmanagedType AsAny = 40; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPArray = 42; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPStruct = 43; // 0x0 public const System.Runtime.InteropServices.UnmanagedType CustomMarshaler = 44; // 0x0 public const System.Runtime.InteropServices.UnmanagedType Error = 45; // 0x0 public const System.Runtime.InteropServices.UnmanagedType IInspectable = 46; // 0x0 public const System.Runtime.InteropServices.UnmanagedType HString = 47; // 0x0 public const System.Runtime.InteropServices.UnmanagedType LPUTF8Str = 48; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.InteropServices.ComImportAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31b9ad8 } // mscorlib.dll public sealed class System.Runtime.InteropServices.GuidAttribute : System.Attribute { // Fields internal System.String _val; // 0x10 // Methods public System.Void .ctor(System.String guid); // 0x31b9ae0 public System.String get_Value(); // 0x31b9b10 } // mscorlib.dll public sealed class System.Runtime.InteropServices.PreserveSigAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31b9b18 } // mscorlib.dll public sealed class System.Runtime.InteropServices.InAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31b9b20 } // mscorlib.dll public sealed class System.Runtime.InteropServices.OutAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31b9b28 } // mscorlib.dll public sealed class System.Runtime.InteropServices.OptionalAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31b9b30 } // mscorlib.dll public enum System.Runtime.InteropServices.DllImportSearchPath : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.DllImportSearchPath UseDllDirectoryForDependencies = 256; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath ApplicationDirectory = 512; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath UserDirectories = 1024; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath System32 = 2048; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath SafeDirectories = 4096; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath AssemblyDirectory = 2; // 0x0 public const System.Runtime.InteropServices.DllImportSearchPath LegacyBehavior = 0; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.InteropServices.DefaultDllImportSearchPathsAttribute : System.Attribute { // Fields internal System.Runtime.InteropServices.DllImportSearchPath _paths; // 0x10 // Methods public System.Void .ctor(System.Runtime.InteropServices.DllImportSearchPath paths); // 0x31b9b38 } // mscorlib.dll public sealed class System.Runtime.InteropServices.DllImportAttribute : System.Attribute { // Fields internal System.String _val; // 0x10 public System.String EntryPoint; // 0x18 public System.Runtime.InteropServices.CharSet CharSet; // 0x20 public System.Boolean SetLastError; // 0x24 public System.Boolean ExactSpelling; // 0x25 public System.Boolean PreserveSig; // 0x26 public System.Runtime.InteropServices.CallingConvention CallingConvention; // 0x28 public System.Boolean BestFitMapping; // 0x2c public System.Boolean ThrowOnUnmappableChar; // 0x2d // Methods internal static System.Attribute GetCustomAttribute(System.Reflection.RuntimeMethodInfo method); // 0x31b9b60 internal static System.Boolean IsDefined(System.Reflection.RuntimeMethodInfo method); // 0x31b9db4 internal System.Void .ctor(System.String dllName, System.String entryPoint, System.Runtime.InteropServices.CharSet charSet, System.Boolean exactSpelling, System.Boolean setLastError, System.Boolean preserveSig, System.Runtime.InteropServices.CallingConvention callingConvention, System.Boolean bestFitMapping, System.Boolean throwOnUnmappableChar); // 0x31b9d0c public System.Void .ctor(System.String dllName); // 0x31b9ddc public System.String get_Value(); // 0x31b9e0c } // mscorlib.dll public sealed class System.Runtime.InteropServices.StructLayoutAttribute : System.Attribute { // Fields internal System.Runtime.InteropServices.LayoutKind _val; // 0x10 public System.Int32 Pack; // 0x14 public System.Int32 Size; // 0x18 public System.Runtime.InteropServices.CharSet CharSet; // 0x1c // Methods internal static System.Runtime.InteropServices.StructLayoutAttribute GetCustomAttribute(System.RuntimeType type); // 0x31b9e14 internal static System.Boolean IsDefined(System.RuntimeType type); // 0x31b9f2c internal System.Void .ctor(System.Runtime.InteropServices.LayoutKind layoutKind, System.Int32 pack, System.Int32 size, System.Runtime.InteropServices.CharSet charSet); // 0x31b9f84 } // mscorlib.dll public sealed class System.Runtime.InteropServices.FieldOffsetAttribute : System.Attribute { // Fields internal System.Int32 _val; // 0x10 // Methods public System.Void .ctor(System.Int32 offset); // 0x31b9fc4 } // mscorlib.dll public sealed class System.Runtime.InteropServices.ComCompatibleVersionAttribute : System.Attribute { // Fields internal System.Int32 _major; // 0x10 internal System.Int32 _minor; // 0x14 internal System.Int32 _build; // 0x18 internal System.Int32 _revision; // 0x1c // Methods public System.Void .ctor(System.Int32 major, System.Int32 minor, System.Int32 build, System.Int32 revision); // 0x31b9fec } // mscorlib.dll [Serializable] public enum System.Runtime.InteropServices.CallingConvention : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.InteropServices.CallingConvention Winapi = 1; // 0x0 public const System.Runtime.InteropServices.CallingConvention Cdecl = 2; // 0x0 public const System.Runtime.InteropServices.CallingConvention StdCall = 3; // 0x0 public const System.Runtime.InteropServices.CallingConvention ThisCall = 4; // 0x0 public const System.Runtime.InteropServices.CallingConvention FastCall = 5; // 0x0 // Methods } // mscorlib.dll public abstract class System.Runtime.InteropServices.SafeHandle : System.Runtime.ConstrainedExecution.CriticalFinalizerObject, System.IDisposable { // Fields protected System.IntPtr handle; // 0x10 private System.Int32 _state; // 0x18 private System.Boolean _ownsHandle; // 0x1c private System.Boolean _fullyInitialized; // 0x1d private const System.Int32 RefCount_Mask; // 0x0 private const System.Int32 RefCount_One; // 0x0 // Methods protected System.Void .ctor(System.IntPtr invalidHandleValue, System.Boolean ownsHandle); // 0x31ba02c protected System.Void .ctor(); // 0x31ba0c4 protected override System.Void Finalize(); // 0x31ba104 protected System.Void SetHandle(System.IntPtr handle); // 0x31ba1a4 public System.IntPtr DangerousGetHandle(); // 0x31ba1ac public System.Boolean get_IsClosed(); // 0x31ba1b4 public abstract System.Boolean get_IsInvalid(); // 0x1bd1824 public System.Void Close(); // 0x31ba1c0 public System.Void Dispose(); // 0x31ba1d0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x31ba1e0 protected abstract System.Boolean ReleaseHandle(); // 0x1bd1824 public System.Void SetHandleAsInvalid(); // 0x31ba2b0 public System.Void DangerousAddRef(ref System.Boolean& success); // 0x31b94d0 public System.Void DangerousRelease(); // 0x31b963c private System.Void InternalDispose(); // 0x31ba1fc private System.Void InternalFinalize(); // 0x31ba29c private System.Void DangerousReleaseInternal(System.Boolean dispose); // 0x31ba334 } // mscorlib.dll public static class System.Runtime.InteropServices.RuntimeInformation : System.Object { // Fields private static readonly System.Runtime.InteropServices.Architecture _osArchitecture; // 0x0 private static readonly System.Runtime.InteropServices.Architecture _processArchitecture; // 0x4 private static readonly System.Runtime.InteropServices.OSPlatform _osPlatform; // 0x8 // Methods private static System.Void .cctor(); // 0x31ba494 private static System.String GetRuntimeArchitecture(); // 0x31babc0 private static System.String GetOSName(); // 0x31babc4 public static System.Boolean IsOSPlatform(System.Runtime.InteropServices.OSPlatform osPlatform); // 0x31babc8 } // mscorlib.dll public struct System.Runtime.InteropServices.GCHandle : { // Fields private System.IntPtr handle; // 0x10 // Methods private System.Void .ctor(System.IntPtr h); // 0x31d3f10 private System.Void .ctor(System.Object obj); // 0x31d3f18 internal System.Void .ctor(System.Object value, System.Runtime.InteropServices.GCHandleType type); // 0x31d3f3c public System.Boolean get_IsAllocated(); // 0x31d3f6c public System.Object get_Target(); // 0x31d3f7c public System.Void set_Target(System.Object value); // 0x31d3ff0 public System.IntPtr AddrOfPinnedObject(); // 0x31d4018 public static System.Runtime.InteropServices.GCHandle Alloc(System.Object value); // 0x31d40fc public static System.Runtime.InteropServices.GCHandle Alloc(System.Object value, System.Runtime.InteropServices.GCHandleType type); // 0x31d4108 public System.Void Free(); // 0x31d411c public static System.IntPtr op_Explicit(System.Runtime.InteropServices.GCHandle value); // 0x31d41c0 public static System.Runtime.InteropServices.GCHandle op_Explicit(System.IntPtr value); // 0x31d41c4 private static System.Boolean CheckCurrentDomain(System.IntPtr handle); // 0x31d4270 private static System.Object GetTarget(System.IntPtr handle); // 0x31d3fec private static System.IntPtr GetTargetHandle(System.Object obj, System.IntPtr handle, System.Runtime.InteropServices.GCHandleType type); // 0x31d3f68 private static System.Void FreeHandle(System.IntPtr handle); // 0x31d41bc private static System.IntPtr GetAddrOfPinnedObject(System.IntPtr handle); // 0x31d40f8 public static System.Boolean op_Equality(System.Runtime.InteropServices.GCHandle a, System.Runtime.InteropServices.GCHandle b); // 0x31d4274 public override System.Boolean Equals(System.Object o); // 0x31d427c public override System.Int32 GetHashCode(); // 0x31d42fc public static System.Runtime.InteropServices.GCHandle FromIntPtr(System.IntPtr value); // 0x31d4304 public static System.IntPtr ToIntPtr(System.Runtime.InteropServices.GCHandle value); // 0x31d4308 } // mscorlib.dll internal sealed class System.Runtime.InteropServices.Marshal.SecureStringAllocator : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31d82b8 public virtual System.IntPtr Invoke(System.Int32 len); // 0x31dace4 } // mscorlib.dll internal class System.Runtime.InteropServices.Marshal.MarshalerInstanceKeyComparer : System.Object, System.Collections.Generic.IEqualityComparer> { // Fields // Methods public System.Boolean Equals(System.ValueTuple lhs, System.ValueTuple rhs); // 0x31dacf8 public System.Int32 GetHashCode(System.ValueTuple key); // 0x31dad6c public System.Void .ctor(); // 0x31dadc0 } // mscorlib.dll [Serializable] private sealed class System.Runtime.InteropServices.Marshal.<>c : System.Object { // Fields public static readonly System.Runtime.InteropServices.Marshal.<>c <>9; // 0x0 public static System.Func,System.Runtime.InteropServices.ICustomMarshaler>> <>9__201_0; // 0x8 // Methods private static System.Void .cctor(); // 0x31dadc8 public System.Void .ctor(); // 0x31dae30 internal System.Collections.Generic.Dictionary,System.Runtime.InteropServices.ICustomMarshaler> b__201_0(); // 0x31dae38 } // mscorlib.dll public static class System.Runtime.InteropServices.Marshal : System.Object { // Fields public static readonly System.Int32 SystemMaxDBCSCharSize; // 0x0 public static readonly System.Int32 SystemDefaultCharSize; // 0x4 internal static System.Collections.Generic.Dictionary,System.Runtime.InteropServices.ICustomMarshaler> MarshalerInstanceCache; // 0x8 internal static readonly System.Object MarshalerInstanceCacheLock; // 0x10 // Methods private static System.Int32 AddRefInternal(System.IntPtr pUnk); // 0x31d430c public static System.Int32 AddRef(System.IntPtr pUnk); // 0x31d4310 public static System.Boolean AreComObjectsAvailableForCleanup(); // 0x31d43c0 public static System.Void CleanupUnusedObjectsInCurrentContext(); // 0x31d43c8 public static System.IntPtr AllocCoTaskMem(System.Int32 cb); // 0x31d4414 internal static System.IntPtr AllocCoTaskMemSize(System.UIntPtr sizet); // 0x31d4418 public static System.IntPtr AllocHGlobal(System.IntPtr cb); // 0x31d441c public static System.IntPtr AllocHGlobal(System.Int32 cb); // 0x31d4420 public static System.Object BindToMoniker(System.String monikerName); // 0x31d4488 public static System.Void ChangeWrapperHandleStrength(System.Object otp, System.Boolean fIsWeak); // 0x31d44c0 internal static System.Void copy_to_unmanaged(System.Array source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d44f8 private static System.Void copy_to_unmanaged_fixed(System.Array source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length, System.Void* fixed_source_element); // 0x31d4578 private static System.Boolean skip_fixed(System.Array array, System.Int32 startIndex); // 0x31d457c internal static System.Void copy_to_unmanaged(System.Byte[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d45b0 internal static System.Void copy_to_unmanaged(System.Char[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4698 public static System.Void Copy(System.Byte[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4780 public static System.Void Copy(System.Char[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4874 public static System.Void Copy(System.Int16[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4968 public static System.Void Copy(System.Int32[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4a5c public static System.Void Copy(System.Int64[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4b50 public static System.Void Copy(System.Single[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4c44 public static System.Void Copy(System.Double[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4d38 public static System.Void Copy(System.IntPtr[] source, System.Int32 startIndex, System.IntPtr destination, System.Int32 length); // 0x31d4e2c internal static System.Void copy_from_unmanaged(System.IntPtr source, System.Int32 startIndex, System.Array destination, System.Int32 length); // 0x31d4f20 private static System.Void copy_from_unmanaged_fixed(System.IntPtr source, System.Int32 startIndex, System.Array destination, System.Int32 length, System.Void* fixed_destination_element); // 0x31d4fa0 public static System.Void Copy(System.IntPtr source, System.Byte[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d4fa4 public static System.Void Copy(System.IntPtr source, System.Char[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d5098 public static System.Void Copy(System.IntPtr source, System.Int16[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d518c public static System.Void Copy(System.IntPtr source, System.Int32[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d5280 public static System.Void Copy(System.IntPtr source, System.Int64[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d5374 public static System.Void Copy(System.IntPtr source, System.Single[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d5468 public static System.Void Copy(System.IntPtr source, System.Double[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d555c public static System.Void Copy(System.IntPtr source, System.IntPtr[] destination, System.Int32 startIndex, System.Int32 length); // 0x31d5650 public static System.IntPtr CreateAggregatedObject(System.IntPtr pOuter, System.Object o); // 0x31d5744 public static System.IntPtr CreateAggregatedObject(System.IntPtr pOuter, T o); // 0x1ce0384 public static System.Object CreateWrapperOfType(System.Object o, System.Type t); // 0x31d577c public static TWrapper CreateWrapperOfType(T o); // 0x1ce0384 public static System.Void DestroyStructure(System.IntPtr ptr, System.Type structuretype); // 0x31d57c8 public static System.Void DestroyStructure(System.IntPtr ptr); // 0x1be2ebc public static System.Void FreeBSTR(System.IntPtr ptr); // 0x31d57cc public static System.Void FreeCoTaskMem(System.IntPtr ptr); // 0x31d57d0 public static System.Void FreeHGlobal(System.IntPtr hglobal); // 0x31d57d4 private static System.Void ClearBSTR(System.IntPtr ptr); // 0x31d57d8 public static System.Void ZeroFreeBSTR(System.IntPtr s); // 0x31d58f0 private static System.Void ClearAnsi(System.IntPtr ptr); // 0x31d594c private static System.Void ClearUnicode(System.IntPtr ptr); // 0x31d5a04 public static System.Void ZeroFreeCoTaskMemAnsi(System.IntPtr s); // 0x31d5b20 public static System.Void ZeroFreeCoTaskMemUnicode(System.IntPtr s); // 0x31d5b7c public static System.Void ZeroFreeCoTaskMemUTF8(System.IntPtr s); // 0x31d5bd8 public static System.Void ZeroFreeGlobalAllocAnsi(System.IntPtr s); // 0x31d5c34 public static System.Void ZeroFreeGlobalAllocUnicode(System.IntPtr s); // 0x31d5c90 public static System.Guid GenerateGuidForType(System.Type type); // 0x31d5cec public static System.String GenerateProgIdForType(System.Type type); // 0x31d5d0c public static System.Object GetActiveObject(System.String progID); // 0x31d61ac private static System.IntPtr GetCCW(System.Object o, System.Type T); // 0x31d61e4 private static System.IntPtr GetComInterfaceForObjectInternal(System.Object o, System.Type T); // 0x31d61e8 public static System.IntPtr GetComInterfaceForObject(System.Object o, System.Type T); // 0x31d624c public static System.IntPtr GetComInterfaceForObject(System.Object o, System.Type T, System.Runtime.InteropServices.CustomQueryInterfaceMode mode); // 0x31d62c0 public static System.IntPtr GetComInterfaceForObject(T o); // 0x1ce0384 public static System.IntPtr GetComInterfaceForObjectInContext(System.Object o, System.Type t); // 0x31d62f8 public static System.Object GetComObjectData(System.Object obj, System.Object key); // 0x31d6330 public static System.Int32 GetComSlotForMethodInfo(System.Reflection.MemberInfo m); // 0x31d637c public static System.Int32 GetEndComSlot(System.Type t); // 0x31d63b4 public static System.IntPtr GetExceptionPointers(); // 0x31d63ec public static System.IntPtr GetHINSTANCE(System.Reflection.Module m); // 0x31d6424 public static System.Int32 GetExceptionCode(); // 0x31d6548 public static System.Int32 GetHRForException(System.Exception e); // 0x31d6580 public static System.Int32 GetHRForLastWin32Error(); // 0x31d658c private static System.IntPtr GetIDispatchForObjectInternal(System.Object o); // 0x31d65c4 public static System.IntPtr GetIDispatchForObject(System.Object o); // 0x31d65c8 public static System.IntPtr GetIDispatchForObjectInContext(System.Object o); // 0x31d662c public static System.IntPtr GetITypeInfoForType(System.Type t); // 0x31d6664 public static System.IntPtr GetIUnknownForObjectInContext(System.Object o); // 0x31d669c public static System.IntPtr GetManagedThunkForUnmanagedMethodPtr(System.IntPtr pfnMethodToWrap, System.IntPtr pbSignature, System.Int32 cbSignature); // 0x31d66d4 public static System.Reflection.MemberInfo GetMethodInfoForComSlot(System.Type t, System.Int32 slot, ref System.Runtime.InteropServices.ComMemberType& memberType); // 0x31d670c private static System.IntPtr GetIUnknownForObjectInternal(System.Object o); // 0x31d6744 public static System.IntPtr GetIUnknownForObject(System.Object o); // 0x31d6748 public static System.Void GetNativeVariantForObject(System.Object obj, System.IntPtr pDstNativeVariant); // 0x31d67ac public static System.Void GetNativeVariantForObject(T obj, System.IntPtr pDstNativeVariant); // 0x1ce0384 private static System.Object GetObjectForCCW(System.IntPtr pUnk); // 0x31d6890 public static System.Object GetObjectForIUnknown(System.IntPtr pUnk); // 0x31d6894 public static System.Object GetObjectForNativeVariant(System.IntPtr pSrcNativeVariant); // 0x31d68e8 public static T GetObjectForNativeVariant(System.IntPtr pSrcNativeVariant); // 0x1ce0384 public static System.Object[] GetObjectsForNativeVariants(System.IntPtr aSrcNativeVariant, System.Int32 cVars); // 0x31d6a28 public static T[] GetObjectsForNativeVariants(System.IntPtr aSrcNativeVariant, System.Int32 cVars); // 0x1ce0384 public static System.Int32 GetStartComSlot(System.Type t); // 0x31d6c1c public static System.Type GetTypeFromCLSID(System.Guid clsid); // 0x31d6c54 public static System.String GetTypeInfoName(System.Runtime.InteropServices.ComTypes.ITypeInfo typeInfo); // 0x31d6c8c public static System.Object GetUniqueObjectForIUnknown(System.IntPtr unknown); // 0x31d6cc4 public static System.Boolean IsComObject(System.Object o); // 0x31d6cfc public static System.Int32 GetLastWin32Error(); // 0x31d6d04 public static System.IntPtr OffsetOf(System.Type t, System.String fieldName); // 0x31d6d08 public static System.IntPtr OffsetOf(System.String fieldName); // 0x1bde658 public static System.Void Prelink(System.Reflection.MethodInfo m); // 0x31d6d0c public static System.Void PrelinkAll(System.Type c); // 0x31d6d10 public static System.String PtrToStringAnsi(System.IntPtr ptr); // 0x31d6d14 public static System.String PtrToStringAnsi(System.IntPtr ptr, System.Int32 len); // 0x31d6d18 public static System.String PtrToStringUTF8(System.IntPtr ptr); // 0x31d6d1c public static System.String PtrToStringUTF8(System.IntPtr ptr, System.Int32 byteLen); // 0x31d6d70 public static System.String PtrToStringAuto(System.IntPtr ptr); // 0x31d6dd4 public static System.String PtrToStringAuto(System.IntPtr ptr, System.Int32 len); // 0x31d6e6c public static System.String PtrToStringUni(System.IntPtr ptr); // 0x31d6e68 public static System.String PtrToStringUni(System.IntPtr ptr, System.Int32 len); // 0x31d6f18 public static System.String PtrToStringBSTR(System.IntPtr ptr); // 0x31d6f1c public static System.Void PtrToStructure(System.IntPtr ptr, System.Object structure); // 0x31d6f20 public static System.Object PtrToStructure(System.IntPtr ptr, System.Type structureType); // 0x31d6a24 public static System.Void PtrToStructure(System.IntPtr ptr, T structure); // 0x1ce0384 public static T PtrToStructure(System.IntPtr ptr); // 0x1ce0384 private static System.Int32 QueryInterfaceInternal(System.IntPtr pUnk, ref System.Guid& iid, out System.IntPtr& ppv); // 0x31d6f24 public static System.Int32 QueryInterface(System.IntPtr pUnk, ref System.Guid& iid, out System.IntPtr& ppv); // 0x31d6f28 public static System.Byte ReadByte(System.IntPtr ptr); // 0x31d6ff0 public static System.Byte ReadByte(System.IntPtr ptr, System.Int32 ofs); // 0x31d59e8 public static System.Byte ReadByte([In] System.Object ptr, System.Int32 ofs); // 0x31d7008 public static System.Int16 ReadInt16(System.IntPtr ptr); // 0x31d7040 public static System.Int16 ReadInt16(System.IntPtr ptr, System.Int32 ofs); // 0x31d5adc public static System.Int16 ReadInt16([In] System.Object ptr, System.Int32 ofs); // 0x31d7094 public static System.Int32 ReadInt32(System.IntPtr ptr); // 0x31d70cc public static System.Int32 ReadInt32(System.IntPtr ptr, System.Int32 ofs); // 0x31d5884 public static System.Int32 ReadInt32([In] System.Object ptr, System.Int32 ofs); // 0x31d7108 public static System.Int64 ReadInt64(System.IntPtr ptr); // 0x31d7140 public static System.Int64 ReadInt64(System.IntPtr ptr, System.Int32 ofs); // 0x31d719c public static System.Int64 ReadInt64([In] System.Object ptr, System.Int32 ofs); // 0x31d71e4 public static System.IntPtr ReadIntPtr(System.IntPtr ptr); // 0x31d721c public static System.IntPtr ReadIntPtr(System.IntPtr ptr, System.Int32 ofs); // 0x31d72a4 public static System.IntPtr ReadIntPtr([In] System.Object ptr, System.Int32 ofs); // 0x31d7340 public static System.IntPtr ReAllocCoTaskMem(System.IntPtr pv, System.Int32 cb); // 0x31d7378 public static System.IntPtr ReAllocHGlobal(System.IntPtr pv, System.IntPtr cb); // 0x31d737c private static System.Int32 ReleaseInternal(System.IntPtr pUnk); // 0x31d7380 public static System.Int32 Release(System.IntPtr pUnk); // 0x31d7384 private static System.Int32 ReleaseComObjectInternal(System.Object co); // 0x31d7434 public static System.Int32 ReleaseComObject(System.Object o); // 0x31d7438 public static System.Int32 SizeOf(System.Object structure); // 0x31d74f4 public static System.Int32 SizeOf(System.Type t); // 0x31d6c18 public static System.Int32 SizeOf(); // 0x1bd97f0 public static System.Int32 SizeOf(T structure); // 0x1ce0384 internal static System.UInt32 SizeOfType(System.Type type); // 0x31d7564 internal static System.UInt32 AlignedSizeOf(); // 0x1be145c public static System.IntPtr StringToBSTR(System.String s); // 0x31d75b8 public static System.IntPtr StringToCoTaskMemAnsi(System.String s); // 0x31d763c public static System.IntPtr StringToCoTaskMemAuto(System.String s); // 0x31d77f8 public static System.IntPtr StringToCoTaskMemUni(System.String s); // 0x31d788c private static System.IntPtr StringToHGlobalAnsi(System.Char* s, System.Int32 length); // 0x31d797c public static System.IntPtr StringToHGlobalAnsi(System.String s); // 0x31d7980 public static System.IntPtr StringToAllocatedMemoryUTF8(System.String s); // 0x31d7690 public static System.IntPtr StringToHGlobalAuto(System.String s); // 0x31d79f0 private static System.IntPtr StringToHGlobalUni(System.Char* s, System.Int32 length); // 0x31d7af4 public static System.IntPtr StringToHGlobalUni(System.String s); // 0x31d7a84 public static System.IntPtr SecureStringToBSTR(System.Security.SecureString s); // 0x31d7af8 internal static System.IntPtr SecureStringCoTaskMemAllocator(System.Int32 len); // 0x31d7c30 internal static System.IntPtr SecureStringGlobalAllocator(System.Int32 len); // 0x31d7c84 internal static System.IntPtr SecureStringToAnsi(System.Security.SecureString s, System.Runtime.InteropServices.Marshal.SecureStringAllocator allocator); // 0x31d7cd8 internal static System.IntPtr SecureStringToUnicode(System.Security.SecureString s, System.Runtime.InteropServices.Marshal.SecureStringAllocator allocator); // 0x31d7f98 public static System.IntPtr SecureStringToCoTaskMemAnsi(System.Security.SecureString s); // 0x31d8218 public static System.IntPtr SecureStringToCoTaskMemUnicode(System.Security.SecureString s); // 0x31d8358 public static System.IntPtr SecureStringToGlobalAllocAnsi(System.Security.SecureString s); // 0x31d83f8 public static System.IntPtr SecureStringToGlobalAllocUnicode(System.Security.SecureString s); // 0x31d84dc public static System.Void StructureToPtr(System.Object structure, System.IntPtr ptr, System.Boolean fDeleteOld); // 0x31d85c0 public static System.Void StructureToPtr(T structure, System.IntPtr ptr, System.Boolean fDeleteOld); // 0x1ce0384 public static System.Void ThrowExceptionForHR(System.Int32 errorCode); // 0x31d85c8 public static System.Void ThrowExceptionForHR(System.Int32 errorCode, System.IntPtr errorInfo); // 0x31d8694 private static System.IntPtr BufferToBSTR(System.Char* ptr, System.Int32 slen); // 0x31d7638 public static System.IntPtr UnsafeAddrOfPinnedArrayElement(System.Array arr, System.Int32 index); // 0x31d8760 public static System.IntPtr UnsafeAddrOfPinnedArrayElement(T[] arr, System.Int32 index); // 0x1bde684 public static System.Void WriteByte(System.IntPtr ptr, System.Byte val); // 0x31d8764 public static System.Void WriteByte(System.IntPtr ptr, System.Int32 ofs, System.Byte val); // 0x31d58cc public static System.Void WriteByte([In] [Out] System.Object ptr, System.Int32 ofs, System.Byte val); // 0x31d8780 public static System.Void WriteInt16(System.IntPtr ptr, System.Int16 val); // 0x31d87b8 public static System.Void WriteInt16(System.IntPtr ptr, System.Int32 ofs, System.Int16 val); // 0x31d5a94 public static System.Void WriteInt16([In] [Out] System.Object ptr, System.Int32 ofs, System.Int16 val); // 0x31d87f8 public static System.Void WriteInt16(System.IntPtr ptr, System.Char val); // 0x31d8830 public static System.Void WriteInt16(System.IntPtr ptr, System.Int32 ofs, System.Char val); // 0x31d8898 public static System.Void WriteInt16([In] [Out] System.Object ptr, System.Int32 ofs, System.Char val); // 0x31d8904 public static System.Void WriteInt32(System.IntPtr ptr, System.Int32 val); // 0x31d893c public static System.Void WriteInt32(System.IntPtr ptr, System.Int32 ofs, System.Int32 val); // 0x31d8980 public static System.Void WriteInt32([In] [Out] System.Object ptr, System.Int32 ofs, System.Int32 val); // 0x31d89cc public static System.Void WriteInt64(System.IntPtr ptr, System.Int64 val); // 0x31d8a04 public static System.Void WriteInt64(System.IntPtr ptr, System.Int32 ofs, System.Int64 val); // 0x31d8a48 public static System.Void WriteInt64([In] [Out] System.Object ptr, System.Int32 ofs, System.Int64 val); // 0x31d8a94 public static System.Void WriteIntPtr(System.IntPtr ptr, System.IntPtr val); // 0x31d8acc public static System.Void WriteIntPtr(System.IntPtr ptr, System.Int32 ofs, System.IntPtr val); // 0x31d8b84 public static System.Void WriteIntPtr([In] [Out] System.Object ptr, System.Int32 ofs, System.IntPtr val); // 0x31d8c54 private static System.Exception ConvertHrToException(System.Int32 errorCode); // 0x31d8c8c public static System.Exception GetExceptionForHR(System.Int32 errorCode); // 0x31d8640 public static System.Exception GetExceptionForHR(System.Int32 errorCode, System.IntPtr errorInfo); // 0x31d870c public static System.Int32 FinalReleaseComObject(System.Object o); // 0x31d9b24 private static System.Delegate GetDelegateForFunctionPointerInternal(System.IntPtr ptr, System.Type t); // 0x31d9b68 public static System.Delegate GetDelegateForFunctionPointer(System.IntPtr ptr, System.Type t); // 0x31d9b6c public static TDelegate GetDelegateForFunctionPointer(System.IntPtr ptr); // 0x1ce0384 private static System.IntPtr GetFunctionPointerForDelegateInternal(System.Delegate d); // 0x31d9da4 public static System.IntPtr GetFunctionPointerForDelegate(System.Delegate d); // 0x31d9da8 public static System.IntPtr GetFunctionPointerForDelegate(TDelegate d); // 0x1ce0384 internal static System.Void SetLastWin32Error(System.Int32 error); // 0x31d9e48 internal static System.IntPtr GetRawIUnknownForComObjectNoAddRef(System.Object o); // 0x31d9e4c internal static System.Int32 GetHRForException_WinRT(System.Exception e); // 0x31d9e50 internal static System.Object GetNativeActivationFactory(System.Type type); // 0x31d9e54 internal static System.Runtime.InteropServices.ICustomMarshaler GetCustomMarshalerInstance(System.Type type, System.String cookie); // 0x31d9e58 public static System.IntPtr StringToCoTaskMemUTF8(System.String s); // 0x31da7a4 private static System.Void .cctor(); // 0x31da888 public static System.Threading.Thread GetThreadFromFiberCookie(System.Int32 cookie); // 0x31da92c public static System.Object GetTypedObjectForIUnknown(System.IntPtr pUnk, System.Type t); // 0x31da964 public static System.Type GetTypeForITypeInfo(System.IntPtr piTypeInfo); // 0x31da99c public static System.String GetTypeInfoName(System.Runtime.InteropServices.UCOMITypeInfo pTI); // 0x31da9d4 public static System.Guid GetTypeLibGuid(System.Runtime.InteropServices.ComTypes.ITypeLib typelib); // 0x31daa0c public static System.Guid GetTypeLibGuid(System.Runtime.InteropServices.UCOMITypeLib pTLB); // 0x31daa44 public static System.Guid GetTypeLibGuidForAssembly(System.Reflection.Assembly asm); // 0x31daa7c public static System.Int32 GetTypeLibLcid(System.Runtime.InteropServices.ComTypes.ITypeLib typelib); // 0x31daab4 public static System.Int32 GetTypeLibLcid(System.Runtime.InteropServices.UCOMITypeLib pTLB); // 0x31daaec public static System.String GetTypeLibName(System.Runtime.InteropServices.ComTypes.ITypeLib typelib); // 0x31dab24 public static System.String GetTypeLibName(System.Runtime.InteropServices.UCOMITypeLib pTLB); // 0x31dab5c public static System.Void GetTypeLibVersionForAssembly(System.Reflection.Assembly inputAssembly, out System.Int32& majorVersion, out System.Int32& minorVersion); // 0x31dab94 public static System.IntPtr GetUnmanagedThunkForManagedMethodPtr(System.IntPtr pfnMethodToWrap, System.IntPtr pbSignature, System.Int32 cbSignature); // 0x31dabcc public static System.Boolean IsTypeVisibleFromCom(System.Type t); // 0x31dac04 public static System.Int32 NumParamBytes(System.Reflection.MethodInfo m); // 0x31dac3c public static System.Void ReleaseThreadCache(); // 0x31dac74 public static System.Boolean SetComObjectData(System.Object obj, System.Object key, System.Object data); // 0x31dacac } // mscorlib.dll public sealed class System.Runtime.InteropServices.MarshalAsAttribute : System.Attribute { // Fields public System.String MarshalCookie; // 0x10 public System.String MarshalType; // 0x18 public System.Type MarshalTypeRef; // 0x20 public System.Type SafeArrayUserDefinedSubType; // 0x28 private System.Runtime.InteropServices.UnmanagedType utype; // 0x30 public System.Runtime.InteropServices.UnmanagedType ArraySubType; // 0x34 public System.Runtime.InteropServices.VarEnum SafeArraySubType; // 0x38 public System.Int32 SizeConst; // 0x3c public System.Int32 IidParameterIndex; // 0x40 public System.Int16 SizeParamIndex; // 0x44 // Methods public System.Void .ctor(System.Runtime.InteropServices.UnmanagedType unmanagedType); // 0x31daed4 public System.Runtime.InteropServices.UnmanagedType get_Value(); // 0x31daefc internal System.Runtime.InteropServices.MarshalAsAttribute Copy(); // 0x31daf04 } // mscorlib.dll public interface System.Runtime.InteropServices._Activator : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._Assembly : { // Fields // Methods public abstract System.Type GetType(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.InteropServices._AssemblyName : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._Attribute : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._Exception : { // Fields // Methods } // mscorlib.dll public interface System.Runtime.InteropServices._FieldInfo : { // Fields // Methods public abstract System.Type GetType(); // 0x1bd219c public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._MemberInfo : { // Fields // Methods public abstract System.Type GetType(); // 0x1bd219c public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._MethodBase : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 public abstract System.Type GetType(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.InteropServices._MethodInfo : { // Fields // Methods public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 public abstract System.Type GetType(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.InteropServices._Module : { // Fields // Methods } // mscorlib.dll public interface System.Runtime.InteropServices._ParameterInfo : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._PropertyInfo : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 public abstract System.Type GetType(); // 0x1bd219c } // mscorlib.dll public interface System.Runtime.InteropServices._Thread : { // Fields // Methods public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices._Type : { // Fields // Methods public abstract System.Void GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x1bd3a1c public abstract System.Void GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x1ce0384 public abstract System.Void GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x1ce0384 public abstract System.Void Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x1ce0384 } // mscorlib.dll public interface System.Runtime.InteropServices.ComTypes.ITypeInfo : { // Fields // Methods public abstract System.Void $__Stripped0_GetTypeAttr(); // 0x1bd2ec0 public abstract System.Void $__Stripped1_GetTypeComp(); // 0x1bd2ec0 public abstract System.Void $__Stripped2_GetFuncDesc(); // 0x1bd2ec0 public abstract System.Void $__Stripped3_GetVarDesc(); // 0x1bd2ec0 public abstract System.Void $__Stripped4_GetNames(); // 0x1bd2ec0 public abstract System.Void $__Stripped5_GetRefTypeOfImplType(); // 0x1bd2ec0 public abstract System.Void $__Stripped6_GetImplTypeFlags(); // 0x1bd2ec0 public abstract System.Void $__Stripped7_GetIDsOfNames(); // 0x1bd2ec0 public abstract System.Void $__Stripped8_Invoke(); // 0x1bd2ec0 public abstract System.Void $__Stripped9_GetDocumentation(); // 0x1bd2ec0 public abstract System.Void $__Stripped10_GetDllEntry(); // 0x1bd2ec0 public abstract System.Void $__Stripped11_GetRefTypeInfo(); // 0x1bd2ec0 public abstract System.Void $__Stripped12_AddressOfMember(); // 0x1bd2ec0 public abstract System.Void $__Stripped13_CreateInstance(); // 0x1bd2ec0 public abstract System.Void $__Stripped14_GetMops(); // 0x1bd2ec0 public abstract System.Void $__Stripped15_GetContainingTypeLib(); // 0x1bd2ec0 public abstract System.Void $__Stripped16_ReleaseTypeAttr(); // 0x1bd2ec0 public abstract System.Void $__Stripped17_ReleaseFuncDesc(); // 0x1bd2ec0 public abstract System.Void $__Stripped18_ReleaseVarDesc(); // 0x1bd2ec0 } // mscorlib.dll public interface System.Runtime.InteropServices.ComTypes.ITypeLib : { // Fields // Methods public abstract System.Void $__Stripped0_GetTypeInfoCount(); // 0x1bd2ec0 public abstract System.Void $__Stripped1_GetTypeInfo(); // 0x1bd2ec0 public abstract System.Void $__Stripped2_GetTypeInfoType(); // 0x1bd2ec0 public abstract System.Void $__Stripped3_GetTypeInfoOfGuid(); // 0x1bd2ec0 public abstract System.Void $__Stripped4_GetLibAttr(); // 0x1bd2ec0 public abstract System.Void $__Stripped5_GetTypeComp(); // 0x1bd2ec0 public abstract System.Void $__Stripped6_GetDocumentation(); // 0x1bd2ec0 public abstract System.Void $__Stripped7_IsName(); // 0x1bd2ec0 public abstract System.Void $__Stripped8_FindName(); // 0x1bd2ec0 public abstract System.Void $__Stripped9_ReleaseTLibAttr(); // 0x1bd2ec0 } // mscorlib.dll public class System.Runtime.ExceptionServices.FirstChanceExceptionEventArgs : System.EventArgs { // Fields // Methods } // mscorlib.dll public sealed class System.Runtime.ExceptionServices.HandleProcessCorruptedStateExceptionsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31daf68 } // mscorlib.dll public sealed class System.Runtime.ExceptionServices.ExceptionDispatchInfo : System.Object { // Fields private System.Exception m_Exception; // 0x10 private System.Object m_stackTrace; // 0x18 // Methods private System.Void .ctor(System.Exception exception); // 0x31daf70 internal System.Object get_BinaryStackTraceArray(); // 0x31db0b4 public static System.Runtime.ExceptionServices.ExceptionDispatchInfo Capture(System.Exception source); // 0x31da6a0 public System.Exception get_SourceException(); // 0x31db0bc public System.Void Throw(); // 0x31da760 public static System.Void Throw(System.Exception source); // 0x31db0c4 internal System.Void .ctor(); // 0x31db0dc } // mscorlib.dll public enum System.Runtime.ConstrainedExecution.Cer : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.ConstrainedExecution.Cer None = 0; // 0x0 public const System.Runtime.ConstrainedExecution.Cer MayFail = 1; // 0x0 public const System.Runtime.ConstrainedExecution.Cer Success = 2; // 0x0 // Methods } // mscorlib.dll public enum System.Runtime.ConstrainedExecution.Consistency : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.ConstrainedExecution.Consistency MayCorruptProcess = 0; // 0x0 public const System.Runtime.ConstrainedExecution.Consistency MayCorruptAppDomain = 1; // 0x0 public const System.Runtime.ConstrainedExecution.Consistency MayCorruptInstance = 2; // 0x0 public const System.Runtime.ConstrainedExecution.Consistency WillNotCorruptState = 3; // 0x0 // Methods } // mscorlib.dll public sealed class System.Runtime.ConstrainedExecution.ReliabilityContractAttribute : System.Attribute { // Fields private readonly System.Runtime.ConstrainedExecution.Consistency k__BackingField; // 0x10 private readonly System.Runtime.ConstrainedExecution.Cer k__BackingField; // 0x14 // Methods public System.Void .ctor(System.Runtime.ConstrainedExecution.Consistency consistencyGuarantee, System.Runtime.ConstrainedExecution.Cer cer); // 0x31db114 } // mscorlib.dll public sealed class System.Runtime.ConstrainedExecution.PrePrepareMethodAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31db140 } // mscorlib.dll public abstract class System.Runtime.ConstrainedExecution.CriticalFinalizerObject : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x31db148 protected override System.Void Finalize(); // 0x31db150 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.AsyncMethodBuilderAttribute : System.Attribute { // Fields private readonly System.Type k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Type builderType); // 0x31db158 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.AsyncStateMachineAttribute : System.Runtime.CompilerServices.StateMachineAttribute { // Fields // Methods public System.Void .ctor(System.Type stateMachineType); // 0x31db188 } // mscorlib.dll public struct System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder : { // Fields private System.Runtime.CompilerServices.AsyncTaskMethodBuilder _methodBuilder; // 0x10 private System.Boolean _haveResult; // 0x28 private System.Boolean _useBuilder; // 0x29 // Methods public static System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder Create(); // 0x31db1e8 public System.Void Start(ref TStateMachine& stateMachine); // 0x1bd3a1c public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31db1f4 public System.Void SetResult(); // 0x31db2d4 public System.Void SetException(System.Exception exception); // 0x31db3e8 public System.Threading.Tasks.ValueTask get_Task(); // 0x31db4c8 public System.Void AwaitUnsafeOnCompleted(ref TAwaiter& awaiter, ref TStateMachine& stateMachine); // 0x1bd3c20 } // mscorlib.dll public struct System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder : { // Fields private System.Runtime.CompilerServices.AsyncTaskMethodBuilder _methodBuilder; // 0x0 private TResult _result; // 0x0 private System.Boolean _haveResult; // 0x0 private System.Boolean _useBuilder; // 0x0 // Methods public static System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder Create(); // 0x1ce0384 public System.Void Start(ref TStateMachine& stateMachine); // 0x1bd3a1c public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1bd3a1c public System.Void SetResult(TResult result); // 0x1ce0384 public System.Void SetException(System.Exception exception); // 0x1bd3a1c public System.Threading.Tasks.ValueTask get_Task(); // 0x1ce0384 public System.Void AwaitUnsafeOnCompleted(ref TAwaiter& awaiter, ref TStateMachine& stateMachine); // 0x1bd3c20 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.CallerFilePathAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31db5e4 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.CallerMemberNameAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31db5ec } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.CompilerGeneratedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31db5f4 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.ValueTask _value; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x31db634 public System.Boolean get_IsCompleted(); // 0x31db640 public System.Void GetResult(); // 0x31db698 public System.Void OnCompleted(System.Action continuation); // 0x31db6f0 public System.Void UnsafeOnCompleted(System.Action continuation); // 0x31db8b4 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable : { // Fields private readonly System.Threading.Tasks.ValueTask _value; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x31db5fc public System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter GetAwaiter(); // 0x31db608 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.ValueTask _value; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x1ce0384 public System.Boolean get_IsCompleted(); // 0x1bd1824 public TResult GetResult(); // 0x1ce0384 public System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable : { // Fields private readonly System.Threading.Tasks.ValueTask _value; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x1ce0384 public System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter GetAwaiter(); // 0x1ce0384 } // mscorlib.dll [Serializable] public abstract class System.Runtime.CompilerServices.CustomConstantAttribute : System.Attribute { // Fields // Methods public abstract System.Object get_Value(); // 0x1bd219c protected System.Void .ctor(); // 0x31dba74 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.DateTimeConstantAttribute : System.Runtime.CompilerServices.CustomConstantAttribute { // Fields private System.DateTime _date; // 0x10 // Methods public override System.Object get_Value(); // 0x31dba7c } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.DecimalConstantAttribute : System.Attribute { // Fields private System.Decimal _dec; // 0x10 // Methods public System.Void .ctor(System.Byte scale, System.Byte sign, System.UInt32 hi, System.UInt32 mid, System.UInt32 low); // 0x31dbad8 public System.Decimal get_Value(); // 0x31dbb74 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.ExtensionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dbb80 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.FixedBufferAttribute : System.Attribute { // Fields private readonly System.Type k__BackingField; // 0x10 private readonly System.Int32 k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Type elementType, System.Int32 length); // 0x31dbb88 public System.Type get_ElementType(); // 0x31dbbc4 public System.Int32 get_Length(); // 0x31dbbcc } // mscorlib.dll private sealed class System.Runtime.CompilerServices.FormattableStringFactory.ConcreteFormattableString : System.FormattableString { // Fields private readonly System.String _format; // 0x10 private readonly System.Object[] _arguments; // 0x18 // Methods internal System.Void .ctor(System.String format, System.Object[] arguments); // 0x31dbca4 public override System.String get_Format(); // 0x31dbce8 public override System.Object[] GetArguments(); // 0x31dbcf0 public override System.Int32 get_ArgumentCount(); // 0x31dbcf8 public override System.Object GetArgument(System.Int32 index); // 0x31dbd14 public override System.String ToString(System.IFormatProvider formatProvider); // 0x31dbd44 } // mscorlib.dll public static class System.Runtime.CompilerServices.FormattableStringFactory : System.Object { // Fields // Methods public static System.FormattableString Create(System.String format, System.Object[] arguments); // 0x31dbbd4 } // mscorlib.dll public interface System.Runtime.CompilerServices.IAsyncStateMachine : { // Fields // Methods public abstract System.Void MoveNext(); // 0x1bd2ec0 public abstract System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.CompilerServices.INotifyCompletion : { // Fields // Methods public abstract System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.CompilerServices.ICriticalNotifyCompletion : System.Runtime.CompilerServices.INotifyCompletion { // Fields // Methods public abstract System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c } // mscorlib.dll public interface System.Runtime.CompilerServices.ITuple : { // Fields // Methods public abstract System.Int32 get_Length(); // 0x1bd1ddc public abstract System.Object get_Item(System.Int32 index); // 0x1bd21c8 } // mscorlib.dll internal sealed class System.Runtime.CompilerServices.IntrinsicAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dbd58 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.IsByRefLikeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dbd60 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.IsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dbd68 } // mscorlib.dll public static class System.Runtime.CompilerServices.IsVolatile : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.IteratorStateMachineAttribute : System.Runtime.CompilerServices.StateMachineAttribute { // Fields // Methods public System.Void .ctor(System.Type stateMachineType); // 0x31dbd70 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.RuntimeCompatibilityAttribute : System.Attribute { // Fields private System.Boolean k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x31dbda0 public System.Boolean get_WrapNonExceptionThrows(); // 0x31dbda8 public System.Void set_WrapNonExceptionThrows(System.Boolean value); // 0x31dbdb0 } // mscorlib.dll public static class System.Runtime.CompilerServices.RuntimeFeature : System.Object { // Fields // Methods public static System.Boolean get_IsDynamicCodeSupported(); // 0x31dbdbc } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.RuntimeWrappedException : System.Exception { // Fields private System.Object _wrappedException; // 0x90 // Methods public System.Void .ctor(System.Object thrownObject); // 0x31dbdc4 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31dbe5c public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31dbf64 public System.Object get_WrappedException(); // 0x31dc040 internal System.Void .ctor(); // 0x31dc048 } // mscorlib.dll [Serializable] public class System.Runtime.CompilerServices.StateMachineAttribute : System.Attribute { // Fields private readonly System.Type k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Type stateMachineType); // 0x31db1b8 public System.Type get_StateMachineType(); // 0x31dc080 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.StringFreezingAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dc088 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.TupleElementNamesAttribute : System.Attribute { // Fields private readonly System.String[] _transformNames; // 0x10 // Methods public System.Void .ctor(System.String[] transformNames); // 0x31dc090 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.TypeForwardedFromAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String assemblyFullName); // 0x31dc10c public System.String get_AssemblyFullName(); // 0x31dc194 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.UnsafeValueTypeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dc19c } // mscorlib.dll [Serializable] private sealed class System.Runtime.CompilerServices.ValueTaskAwaiter.<>c : System.Object { // Fields public static readonly System.Runtime.CompilerServices.ValueTaskAwaiter.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x31dc668 public System.Void .ctor(); // 0x31dc6d0 internal System.Void <.cctor>b__9_0(System.Object state); // 0x31dc6d8 } // mscorlib.dll public struct System.Runtime.CompilerServices.ValueTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields internal static readonly System.Action s_invokeActionDelegate; // 0x0 private readonly System.Threading.Tasks.ValueTask _value; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x31dc1a4 public System.Boolean get_IsCompleted(); // 0x31dc1b0 public System.Void GetResult(); // 0x31dc208 public System.Void OnCompleted(System.Action continuation); // 0x31dc260 public System.Void UnsafeOnCompleted(System.Action continuation); // 0x31dc3fc private static System.Void .cctor(); // 0x31dc598 } // mscorlib.dll public struct System.Runtime.CompilerServices.ValueTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.ValueTask _value; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.ValueTask value); // 0x1ce0384 public System.Boolean get_IsCompleted(); // 0x1bd1824 public TResult GetResult(); // 0x1ce0384 public System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c } // mscorlib.dll private sealed class System.Runtime.CompilerServices.TaskAwaiter.<>c__DisplayClass11_0 : System.Object { // Fields public System.Threading.Tasks.Task task; // 0x10 public System.Action continuation; // 0x18 // Methods public System.Void .ctor(); // 0x31dcc18 internal System.Void b__0(); // 0x31dcc20 } // mscorlib.dll public struct System.Runtime.CompilerServices.TaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields internal readonly System.Threading.Tasks.Task m_task; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task); // 0x31dc74c public System.Boolean get_IsCompleted(); // 0x31dc754 public System.Void OnCompleted(System.Action continuation); // 0x31dc3ec public System.Void UnsafeOnCompleted(System.Action continuation); // 0x31dc588 public System.Void GetResult(); // 0x31dc820 internal static System.Void ValidateEnd(System.Threading.Tasks.Task task); // 0x31dc828 private static System.Void HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task task); // 0x31dc874 private static System.Void ThrowForNonSuccess(System.Threading.Tasks.Task task); // 0x31dc8d4 internal static System.Void OnCompletedInternal(System.Threading.Tasks.Task task, System.Action continuation, System.Boolean continueOnCapturedContext, System.Boolean flowExecutionContext); // 0x31dc770 private static System.Action OutputWaitEtwEvents(System.Threading.Tasks.Task task, System.Action continuation); // 0x31dca20 } // mscorlib.dll public struct System.Runtime.CompilerServices.TaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.Task m_task; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task); // 0x1bd3a1c public System.Boolean get_IsCompleted(); // 0x1bd1824 public System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c public TResult GetResult(); // 0x1ce0384 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields internal readonly System.Threading.Tasks.Task m_task; // 0x10 internal readonly System.Boolean m_continueOnCapturedContext; // 0x18 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Boolean continueOnCapturedContext); // 0x31dcddc public System.Boolean get_IsCompleted(); // 0x31dce10 public System.Void OnCompleted(System.Action continuation); // 0x31db8a0 public System.Void UnsafeOnCompleted(System.Action continuation); // 0x31dba60 public System.Void GetResult(); // 0x31dce2c } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredTaskAwaitable : { // Fields private readonly System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter m_configuredTaskAwaiter; // 0x10 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Boolean continueOnCapturedContext); // 0x31dcd94 public System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter GetAwaiter(); // 0x31dce04 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private readonly System.Threading.Tasks.Task m_task; // 0x0 private readonly System.Boolean m_continueOnCapturedContext; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Boolean continueOnCapturedContext); // 0x1bd3a50 public System.Boolean get_IsCompleted(); // 0x1bd1824 public System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c public TResult GetResult(); // 0x1ce0384 } // mscorlib.dll public struct System.Runtime.CompilerServices.ConfiguredTaskAwaitable : { // Fields private readonly System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter m_configuredTaskAwaiter; // 0x0 // Methods internal System.Void .ctor(System.Threading.Tasks.Task task, System.Boolean continueOnCapturedContext); // 0x1bd3a50 public System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter GetAwaiter(); // 0x1ce0384 } // mscorlib.dll internal class System.Runtime.CompilerServices.ReflectionBlockedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31dce34 } // mscorlib.dll public struct System.Runtime.CompilerServices.AsyncVoidMethodBuilder : { // Fields private System.Threading.SynchronizationContext m_synchronizationContext; // 0x10 private System.Runtime.CompilerServices.AsyncMethodBuilderCore m_coreState; // 0x18 private System.Threading.Tasks.Task m_task; // 0x28 // Methods public static System.Runtime.CompilerServices.AsyncVoidMethodBuilder Create(); // 0x31dce3c public System.Void Start(ref TStateMachine& stateMachine); // 0x1bd3a1c public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31dcea0 public System.Void AwaitUnsafeOnCompleted(ref TAwaiter& awaiter, ref TStateMachine& stateMachine); // 0x1bd3c20 public System.Void SetResult(); // 0x31dcf64 public System.Void SetException(System.Exception exception); // 0x31dd0d4 private System.Void NotifySynchronizationContextOfCompletion(); // 0x31dd030 internal System.Threading.Tasks.Task get_Task(); // 0x31dcfc0 } // mscorlib.dll public struct System.Runtime.CompilerServices.AsyncTaskMethodBuilder : { // Fields private static readonly System.Threading.Tasks.Task s_cachedCompleted; // 0x0 private System.Runtime.CompilerServices.AsyncTaskMethodBuilder m_builder; // 0x10 // Methods public static System.Runtime.CompilerServices.AsyncTaskMethodBuilder Create(); // 0x31dd508 public System.Void Start(ref TStateMachine& stateMachine); // 0x1bd3a1c public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31db258 public System.Void AwaitUnsafeOnCompleted(ref TAwaiter& awaiter, ref TStateMachine& stateMachine); // 0x1bd3c20 public System.Threading.Tasks.Task get_Task(); // 0x31db578 public System.Void SetResult(); // 0x31db344 public System.Void SetException(System.Exception exception); // 0x31db44c private static System.Void .cctor(); // 0x31dd514 } // mscorlib.dll public struct System.Runtime.CompilerServices.AsyncTaskMethodBuilder : { // Fields internal static readonly System.Threading.Tasks.Task s_defaultResultTask; // 0x0 private System.Runtime.CompilerServices.AsyncMethodBuilderCore m_coreState; // 0x0 private System.Threading.Tasks.Task m_task; // 0x0 // Methods public static System.Runtime.CompilerServices.AsyncTaskMethodBuilder Create(); // 0x1ce0384 public System.Void Start(ref TStateMachine& stateMachine); // 0x1bd3a1c public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1bd3a1c public System.Void AwaitUnsafeOnCompleted(ref TAwaiter& awaiter, ref TStateMachine& stateMachine); // 0x1bd3c20 public System.Threading.Tasks.Task get_Task(); // 0x1bd219c public System.Void SetResult(TResult result); // 0x1ce0384 internal System.Void SetResult(System.Threading.Tasks.Task completedTask); // 0x1bd3a1c public System.Void SetException(System.Exception exception); // 0x1bd3a1c internal static System.Threading.Tasks.Task GetTaskForResult(TResult result); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal static class System.Runtime.CompilerServices.AsyncTaskCache : System.Object { // Fields internal static readonly System.Threading.Tasks.Task TrueTask; // 0x0 internal static readonly System.Threading.Tasks.Task FalseTask; // 0x8 internal static readonly System.Threading.Tasks.Task[] Int32Tasks; // 0x10 // Methods private static System.Threading.Tasks.Task[] CreateInt32Tasks(); // 0x31dd594 internal static System.Threading.Tasks.Task CreateCacheableTask(TResult result); // 0x1ce0384 private static System.Void .cctor(); // 0x31dd6b4 } // mscorlib.dll internal sealed class System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner : System.Object { // Fields private readonly System.Threading.ExecutionContext m_context; // 0x10 internal System.Runtime.CompilerServices.IAsyncStateMachine m_stateMachine; // 0x18 private static System.Threading.ContextCallback s_invokeMoveNext; // 0x0 // Methods internal System.Void .ctor(System.Threading.ExecutionContext context, System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31dd93c internal System.Void Run(); // 0x31ddde4 private static System.Void InvokeMoveNext(System.Object stateMachine); // 0x31ddff8 } // mscorlib.dll private class System.Runtime.CompilerServices.AsyncMethodBuilderCore.ContinuationWrapper : System.Object { // Fields internal readonly System.Action m_continuation; // 0x10 private readonly System.Action m_invokeAction; // 0x18 internal readonly System.Threading.Tasks.Task m_innerTask; // 0x20 // Methods internal System.Void .ctor(System.Action continuation, System.Action invokeAction, System.Threading.Tasks.Task innerTask); // 0x31ddce0 internal System.Void Invoke(); // 0x31de0d8 } // mscorlib.dll private sealed class System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass5_0 : System.Object { // Fields public System.Threading.Tasks.Task innerTask; // 0x10 public System.Action continuation; // 0x18 // Methods public System.Void .ctor(); // 0x31dda6c internal System.Void b__0(); // 0x31de0fc } // mscorlib.dll [Serializable] private sealed class System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c : System.Object { // Fields public static readonly System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c <>9; // 0x0 public static System.Threading.SendOrPostCallback <>9__7_0; // 0x8 public static System.Threading.WaitCallback <>9__7_1; // 0x10 // Methods private static System.Void .cctor(); // 0x31de158 public System.Void .ctor(); // 0x31de1c0 internal System.Void b__7_0(System.Object state); // 0x31de1c8 internal System.Void b__7_1(System.Object state); // 0x31de21c } // mscorlib.dll internal struct System.Runtime.CompilerServices.AsyncMethodBuilderCore : { // Fields internal System.Runtime.CompilerServices.IAsyncStateMachine m_stateMachine; // 0x10 internal System.Action m_defaultContextAction; // 0x18 // Methods public System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x31dcea8 internal System.Action GetCompletionAction(System.Threading.Tasks.Task taskForTracing, ref System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner& runnerToInitialize); // 0x31dd768 private System.Action OutputAsyncCausalityEvents(System.Threading.Tasks.Task innerTask, System.Action continuation); // 0x31dd980 internal System.Void PostBoxInitialization(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine, System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner runner, System.Threading.Tasks.Task builtTask); // 0x31ddb30 internal static System.Void ThrowAsync(System.Exception exception, System.Threading.SynchronizationContext targetContext); // 0x31dd204 internal static System.Action CreateContinuationWrapper(System.Action continuation, System.Action invokeAction, System.Threading.Tasks.Task innerTask); // 0x31dda74 internal static System.Threading.Tasks.Task TryGetContinuationTask(System.Action action); // 0x31ddd50 } // mscorlib.dll [Serializable] public enum System.Runtime.CompilerServices.LoadHint : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.CompilerServices.LoadHint Default = 0; // 0x0 public const System.Runtime.CompilerServices.LoadHint Always = 1; // 0x0 public const System.Runtime.CompilerServices.LoadHint Sometimes = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.DefaultDependencyAttribute : System.Attribute { // Fields private System.Runtime.CompilerServices.LoadHint loadHint; // 0x10 // Methods public System.Void .ctor(System.Runtime.CompilerServices.LoadHint loadHintArgument); // 0x31de270 } // mscorlib.dll [Serializable] public sealed class System.Runtime.CompilerServices.DependencyAttribute : System.Attribute { // Fields private System.String dependentAssembly; // 0x10 private System.Runtime.CompilerServices.LoadHint loadHint; // 0x18 // Methods public System.Void .ctor(System.String dependentAssemblyArgument, System.Runtime.CompilerServices.LoadHint loadHintArgument); // 0x31de298 } // mscorlib.dll [Serializable] public enum System.Runtime.CompilerServices.CompilationRelaxations : { // Fields public System.Int32 value__; // 0x10 public const System.Runtime.CompilerServices.CompilationRelaxations NoStringInterning = 8; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Runtime.CompilerServices.CompilationRelaxationsAttribute : System.Attribute { // Fields private System.Int32 m_relaxations; // 0x10 // Methods public System.Void .ctor(System.Int32 relaxations); // 0x31de2d4 public System.Void .ctor(System.Runtime.CompilerServices.CompilationRelaxations relaxations); // 0x31de2fc public System.Int32 get_CompilationRelaxations(); // 0x31de324 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.InternalsVisibleToAttribute : System.Attribute { // Fields private System.String _assemblyName; // 0x10 private System.Boolean _allInternalsVisible; // 0x18 // Methods public System.Void .ctor(System.String assemblyName); // 0x31de32c public System.String get_AssemblyName(); // 0x31de364 public System.Void set_AllInternalsVisible(System.Boolean value); // 0x31de36c } // mscorlib.dll internal sealed class System.Runtime.CompilerServices.FriendAccessAllowedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x31de378 } // mscorlib.dll internal sealed class System.Runtime.CompilerServices.TypeDependencyAttribute : System.Attribute { // Fields private System.String typeName; // 0x10 // Methods public System.Void .ctor(System.String typeName); // 0x31de380 } // mscorlib.dll internal static class System.Runtime.CompilerServices.JitHelpers : System.Object { // Fields // Methods internal static T UnsafeCast(System.Object o); // 0x1ce0384 internal static System.Int32 UnsafeEnumCast(T val); // 0x1ce0384 internal static System.Int64 UnsafeEnumCastLong(T val); // 0x1ce0384 } // mscorlib.dll internal struct System.Runtime.CompilerServices.Ephemeron : { // Fields internal System.Object key; // 0x10 internal System.Object value; // 0x18 // Methods } // mscorlib.dll public sealed class System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TValue Invoke(TKey key); // 0x1ce0384 } // mscorlib.dll private sealed class System.Runtime.CompilerServices.ConditionalWeakTable.Enumerator : System.Object, System.Collections.Generic.IEnumerator>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Runtime.CompilerServices.ConditionalWeakTable _table; // 0x0 private System.Int32 _currentIndex; // 0x0 private System.Collections.Generic.KeyValuePair _current; // 0x0 // Methods public System.Void .ctor(System.Runtime.CompilerServices.ConditionalWeakTable table); // 0x1bd3a1c protected override System.Void Finalize(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Collections.Generic.KeyValuePair get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public System.Void Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] private sealed class System.Runtime.CompilerServices.ConditionalWeakTable.<>c : System.Object { // Fields public static readonly System.Runtime.CompilerServices.ConditionalWeakTable.<>c <>9; // 0x0 public static System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback <>9__17_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal TValue b__17_0(TKey k); // 0x1ce0384 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.ConditionalWeakTable : System.Object, System.Collections.Generic.IEnumerable>, System.Collections.IEnumerable { // Fields private const System.Int32 INITIAL_SIZE; // 0x0 private const System.Single LOAD_FACTOR; // 0x0 private const System.Single COMPACT_FACTOR; // 0x0 private const System.Single EXPAND_FACTOR; // 0x0 private System.Runtime.CompilerServices.Ephemeron[] data; // 0x0 private System.Object _lock; // 0x0 private System.Int32 size; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 protected override System.Void Finalize(); // 0x1bd2ec0 private System.Void RehashWithoutResize(); // 0x1bd2ec0 private System.Void RecomputeSize(); // 0x1bd2ec0 private System.Void Rehash(); // 0x1bd2ec0 public System.Void AddOrUpdate(TKey key, TValue value); // 0x1ce0384 public System.Void Add(TKey key, TValue value); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public TValue GetOrCreateValue(TKey key); // 0x1ce0384 public TValue GetValue(TKey key, System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback createValueCallback); // 0x1ce0384 internal TKey FindEquivalentKeyUnsafe(TKey key, out TValue& value); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 internal System.Collections.Generic.ICollection get_Keys(); // 0x1bd219c internal System.Collections.Generic.ICollection get_Values(); // 0x1bd219c private System.Collections.Generic.IEnumerator> System.Collections.Generic.IEnumerable>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // mscorlib.dll public sealed class System.Runtime.CompilerServices.RuntimeHelpers.TryCode : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31de768 public virtual System.Void Invoke(System.Object userData); // 0x31de870 } // mscorlib.dll public sealed class System.Runtime.CompilerServices.RuntimeHelpers.CleanupCode : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31de884 public virtual System.Void Invoke(System.Object userData, System.Boolean exceptionThrown); // 0x31de990 } // mscorlib.dll public static class System.Runtime.CompilerServices.RuntimeHelpers : System.Object { // Fields // Methods private static System.Void InitializeArray(System.Array array, System.IntPtr fldHandle); // 0x31de3fc public static System.Void InitializeArray(System.Array array, System.RuntimeFieldHandle fldHandle); // 0x31de400 public static System.Int32 get_OffsetToStringData(); // 0x31d7634 public static System.Int32 GetHashCode(System.Object o); // 0x31de470 public static System.Boolean Equals(System.Object o1, System.Object o2); // 0x31de478 public static System.Object GetObjectValue(System.Object obj); // 0x31de530 private static System.Void RunClassConstructor(System.IntPtr type); // 0x31de534 public static System.Void RunClassConstructor(System.RuntimeTypeHandle type); // 0x31de538 private static System.Boolean SufficientExecutionStack(); // 0x31de5c0 public static System.Void EnsureSufficientExecutionStack(); // 0x31de5c4 public static System.Boolean TryEnsureSufficientExecutionStack(); // 0x31de60c public static System.Void ExecuteCodeWithGuaranteedCleanup(System.Runtime.CompilerServices.RuntimeHelpers.TryCode code, System.Runtime.CompilerServices.RuntimeHelpers.CleanupCode backoutCode, System.Object userData); // 0x31de610 public static System.Void PrepareConstrainedRegions(); // 0x31de614 public static System.Void PrepareConstrainedRegionsNoOP(); // 0x31de618 public static System.Void ProbeForSufficientStack(); // 0x31de61c public static System.Void PrepareDelegate(System.Delegate d); // 0x31de620 public static System.Void PrepareContractedDelegate(System.Delegate d); // 0x31de624 public static System.Void PrepareMethod(System.RuntimeMethodHandle method); // 0x31de628 public static System.Void PrepareMethod(System.RuntimeMethodHandle method, System.RuntimeTypeHandle[] instantiation); // 0x31de62c public static System.Void RunModuleConstructor(System.ModuleHandle module); // 0x31de630 private static System.Void RunModuleConstructor(System.IntPtr module); // 0x31de70c public static System.Boolean IsReferenceOrContainsReferences(); // 0x1bd4b04 public static System.Object GetUninitializedObject(System.Type type); // 0x31de710 public static T[] GetSubArray(T[] array, System.Range range); // 0x1ce0384 } // mscorlib.dll internal static class System.Runtime.CompilerServices.Unsafe : System.Object { // Fields // Methods public static ref T& Add(ref T& source, System.Int32 elementOffset); // 0x1bdf23c public static ref T& Add(ref T& source, System.IntPtr elementOffset); // 0x1ce0384 public static System.Void* Add(System.Void* source, System.Int32 elementOffset); // 0x1ce0384 public static ref T& AddByteOffset(ref T& source, System.IntPtr byteOffset); // 0x1ce0384 public static System.Boolean AreSame(ref T& left, ref T& right); // 0x1bd6678 public static T As(System.Object o); // 0x1ce0384 public static ref TTo& As(ref TFrom& source); // 0x1bdeb64 public static System.Void* AsPointer(ref T& value); // 0x1ce0384 public static ref T& AsRef(System.Void* source); // 0x1ce0384 public static ref T& AsRef(in T& source); // 0x1bdeb64 public static System.Void InitBlockUnaligned(ref System.Byte& startAddress, System.Byte value, System.UInt32 byteCount); // 0x31de9a8 public static T Read(System.Void* source); // 0x1ce0384 public static T ReadUnaligned(ref System.Byte& source); // 0x1ce0384 public static System.Int32 SizeOf(); // 0x1bd97f0 public static System.Void WriteUnaligned(ref System.Byte& destination, T value); // 0x1ce0384 public static System.Boolean IsAddressLessThan(ref T& left, ref T& right); // 0x1bd6678 internal static ref T& AddByteOffset(ref T& source, System.UInt64 byteOffset); // 0x1be02a4 } // mscorlib.dll public interface System.Resources.IResourceReader : System.Collections.IEnumerable, System.IDisposable { // Fields // Methods public abstract System.Void Close(); // 0x1bd2ec0 public abstract System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x1bd219c } // mscorlib.dll [Serializable] public class System.Resources.MissingManifestResourceException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31d997c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31de9b0 } // mscorlib.dll public sealed class System.Resources.NeutralResourcesLanguageAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 private readonly System.Resources.UltimateResourceFallbackLocation k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String cultureName); // 0x31de9b8 public System.String get_CultureName(); // 0x31dea3c public System.Resources.UltimateResourceFallbackLocation get_Location(); // 0x31dea44 } // mscorlib.dll internal enum System.Resources.ResourceTypeCode : { // Fields public System.Int32 value__; // 0x10 public const System.Resources.ResourceTypeCode Null = 0; // 0x0 public const System.Resources.ResourceTypeCode String = 1; // 0x0 public const System.Resources.ResourceTypeCode Boolean = 2; // 0x0 public const System.Resources.ResourceTypeCode Char = 3; // 0x0 public const System.Resources.ResourceTypeCode Byte = 4; // 0x0 public const System.Resources.ResourceTypeCode SByte = 5; // 0x0 public const System.Resources.ResourceTypeCode Int16 = 6; // 0x0 public const System.Resources.ResourceTypeCode UInt16 = 7; // 0x0 public const System.Resources.ResourceTypeCode Int32 = 8; // 0x0 public const System.Resources.ResourceTypeCode UInt32 = 9; // 0x0 public const System.Resources.ResourceTypeCode Int64 = 10; // 0x0 public const System.Resources.ResourceTypeCode UInt64 = 11; // 0x0 public const System.Resources.ResourceTypeCode Single = 12; // 0x0 public const System.Resources.ResourceTypeCode Double = 13; // 0x0 public const System.Resources.ResourceTypeCode Decimal = 14; // 0x0 public const System.Resources.ResourceTypeCode DateTime = 15; // 0x0 public const System.Resources.ResourceTypeCode TimeSpan = 16; // 0x0 public const System.Resources.ResourceTypeCode LastPrimitive = 16; // 0x0 public const System.Resources.ResourceTypeCode ByteArray = 32; // 0x0 public const System.Resources.ResourceTypeCode Stream = 33; // 0x0 public const System.Resources.ResourceTypeCode StartOfUserTypes = 64; // 0x0 // Methods } // mscorlib.dll internal sealed class System.Resources.RuntimeResourceSet : System.Resources.ResourceSet, System.Collections.IEnumerable { // Fields internal const System.Int32 Version; // 0x0 private System.Collections.Generic.Dictionary _resCache; // 0x28 private System.Resources.ResourceReader _defaultReader; // 0x30 private System.Collections.Generic.Dictionary _caseInsensitiveTable; // 0x38 private System.Boolean _haveReadFromReader; // 0x40 // Methods internal System.Void .ctor(System.String fileName); // 0x31dea4c internal System.Void .ctor(System.IO.Stream stream); // 0x31decec protected override System.Void Dispose(System.Boolean disposing); // 0x31dee0c public override System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x31df068 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31df168 private System.Collections.IDictionaryEnumerator GetEnumeratorHelper(); // 0x31df06c public override System.String GetString(System.String key); // 0x31df16c public override System.String GetString(System.String key, System.Boolean ignoreCase); // 0x31dfad4 public override System.Object GetObject(System.String key); // 0x31dfb50 public override System.Object GetObject(System.String key, System.Boolean ignoreCase); // 0x31dfb5c private System.Object GetObject(System.String key, System.Boolean ignoreCase, System.Boolean isString); // 0x31df1dc private System.Object ResolveResourceLocator(System.Resources.ResourceLocator resLocation, System.String key, System.Collections.Generic.Dictionary copyOfCache, System.Boolean keyInWrongCase); // 0x31e0414 } // mscorlib.dll public sealed class System.Resources.SatelliteContractVersionAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String version); // 0x31e059c } // mscorlib.dll public enum System.Resources.UltimateResourceFallbackLocation : { // Fields public System.Int32 value__; // 0x10 public const System.Resources.UltimateResourceFallbackLocation MainAssembly = 0; // 0x0 public const System.Resources.UltimateResourceFallbackLocation Satellite = 1; // 0x0 // Methods } // mscorlib.dll internal sealed class System.Resources.FastResourceComparer : System.Object, System.Collections.IComparer, System.Collections.IEqualityComparer, System.Collections.Generic.IComparer, System.Collections.Generic.IEqualityComparer { // Fields internal static readonly System.Resources.FastResourceComparer Default; // 0x0 // Methods public System.Int32 GetHashCode(System.Object key); // 0x31e0618 public System.Int32 GetHashCode(System.String key); // 0x31e0710 internal static System.Int32 HashFunction(System.String key); // 0x31e06a4 public System.Int32 Compare(System.Object a, System.Object b); // 0x31e0764 public System.Int32 Compare(System.String a, System.String b); // 0x31e0800 public System.Boolean Equals(System.String a, System.String b); // 0x31e0810 public System.Boolean Equals(System.Object a, System.Object b); // 0x31e0820 public static System.Int32 CompareOrdinal(System.String a, System.Byte[] bytes, System.Int32 bCharLength); // 0x31e08bc public static System.Int32 CompareOrdinal(System.Byte[] bytes, System.Int32 aCharLength, System.String b); // 0x31e0974 internal static System.Int32 CompareOrdinal(System.Byte* a, System.Int32 byteLen, System.String b); // 0x31e09e8 public System.Void .ctor(); // 0x31e0a78 private static System.Void .cctor(); // 0x31e0a80 } // mscorlib.dll internal class System.Resources.FileBasedResourceGroveler : System.Object, System.Resources.IResourceGroveler { // Fields private System.Resources.ResourceManager.ResourceManagerMediator _mediator; // 0x10 // Methods public System.Void .ctor(System.Resources.ResourceManager.ResourceManagerMediator mediator); // 0x31e0ae8 } // mscorlib.dll internal interface System.Resources.IResourceGroveler : { // Fields // Methods } // mscorlib.dll internal class System.Resources.ManifestBasedResourceGroveler : System.Object, System.Resources.IResourceGroveler { // Fields private System.Resources.ResourceManager.ResourceManagerMediator _mediator; // 0x10 // Methods public System.Void .ctor(System.Resources.ResourceManager.ResourceManagerMediator mediator); // 0x31e0b18 internal static System.Globalization.CultureInfo GetNeutralResourcesLanguage(System.Reflection.Assembly a, ref System.Resources.UltimateResourceFallbackLocation& fallbackLocation); // 0x31e0b48 private static System.Boolean GetNeutralResourcesLanguageAttribute(System.Reflection.Assembly assembly, ref System.String& cultureName, ref System.Int16& fallbackLocation); // 0x31e0e6c } // mscorlib.dll internal class System.Resources.ResourceManager.CultureNameResourceSetPair : System.Object { // Fields // Methods public System.Void .ctor(); // 0x31e1110 } // mscorlib.dll internal class System.Resources.ResourceManager.ResourceManagerMediator : System.Object { // Fields private System.Resources.ResourceManager _rm; // 0x10 // Methods internal System.Void .ctor(System.Resources.ResourceManager rm); // 0x31e1118 } // mscorlib.dll [Serializable] public class System.Resources.ResourceManager : System.Object { // Fields protected System.String BaseNameField; // 0x10 protected System.Collections.Hashtable ResourceSets; // 0x18 private System.Collections.Generic.Dictionary _resourceSets; // 0x20 protected System.Reflection.Assembly MainAssembly; // 0x28 private System.Globalization.CultureInfo _neutralResourcesCulture; // 0x30 private System.Resources.ResourceManager.CultureNameResourceSetPair _lastUsedResourceCache; // 0x38 private System.Boolean UseManifest; // 0x40 private System.Boolean UseSatelliteAssem; // 0x41 private System.Resources.UltimateResourceFallbackLocation _fallbackLoc; // 0x44 private System.Reflection.Assembly _callingAssembly; // 0x48 private System.Reflection.RuntimeAssembly m_callingAssembly; // 0x50 private System.Resources.IResourceGroveler resourceGroveler; // 0x58 public static readonly System.Int32 MagicNumber; // 0x0 public static readonly System.Int32 HeaderVersionNumber; // 0x4 private static readonly System.Type _minResourceSet; // 0x8 internal static readonly System.String ResReaderTypeName; // 0x10 internal static readonly System.String ResSetTypeName; // 0x18 internal static readonly System.String MscorlibName; // 0x20 internal static readonly System.Int32 DEBUG; // 0x28 // Methods private System.Void Init(); // 0x31e0ef0 protected System.Void .ctor(); // 0x31e1024 public System.Void .ctor(System.String baseName, System.Reflection.Assembly assembly); // 0x31e1194 private System.Void OnDeserializing(System.Runtime.Serialization.StreamingContext ctx); // 0x31e165c private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x31e1694 private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext ctx); // 0x31e18c0 private System.Void CommonAssemblyInit(); // 0x31e14c4 internal static System.Boolean CompareNames(System.String asmTypeName1, System.String typeName2, System.Reflection.AssemblyName asmName2); // 0x31e1938 private System.Void SetAppXConfiguration(); // 0x31e14c0 private static System.Void .cctor(); // 0x31e1ba0 } // mscorlib.dll internal struct System.Resources.ResourceLocator : { // Fields internal System.Object _value; // 0x10 internal System.Int32 _dataPos; // 0x18 // Methods internal System.Void .ctor(System.Int32 dataPos, System.Object value); // 0x31e026c internal System.Int32 get_DataPosition(); // 0x31e1d4c internal System.Object get_Value(); // 0x31e1d54 internal System.Void set_Value(System.Object value); // 0x31e1d5c internal static System.Boolean CanCache(System.Resources.ResourceTypeCode value); // 0x31e0260 } // mscorlib.dll internal sealed class System.Resources.ResourceReader.ResourceEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Resources.ResourceReader _reader; // 0x10 private System.Boolean _currentIsValid; // 0x18 private System.Int32 _currentName; // 0x1c private System.Int32 _dataPosition; // 0x20 // Methods internal System.Void .ctor(System.Resources.ResourceReader reader); // 0x31e226c public System.Boolean MoveNext(); // 0x31e03a4 public System.Object get_Key(); // 0x31e02f4 public System.Object get_Current(); // 0x31e4d10 internal System.Int32 get_DataPosition(); // 0x31e50b4 public System.Collections.DictionaryEntry get_Entry(); // 0x31e4d74 public System.Object get_Value(); // 0x31e50bc public System.Void Reset(); // 0x31e5164 } // mscorlib.dll public sealed class System.Resources.ResourceReader : System.Object, System.Resources.IResourceReader, System.Collections.IEnumerable, System.IDisposable { // Fields private System.IO.BinaryReader _store; // 0x10 internal System.Collections.Generic.Dictionary _resCache; // 0x18 private System.Int64 _nameSectionOffset; // 0x20 private System.Int64 _dataSectionOffset; // 0x28 private System.Int32[] _nameHashes; // 0x30 private System.Int32* _nameHashesPtr; // 0x38 private System.Int32[] _namePositions; // 0x40 private System.Int32* _namePositionsPtr; // 0x48 private System.RuntimeType[] _typeTable; // 0x50 private System.Int32[] _typeNamePositions; // 0x58 private System.Runtime.Serialization.Formatters.Binary.BinaryFormatter _objFormatter; // 0x60 private System.Int32 _numResources; // 0x68 private System.IO.UnmanagedMemoryStream _ums; // 0x70 private System.Int32 _version; // 0x78 // Methods internal System.Void .ctor(System.IO.Stream stream, System.Collections.Generic.Dictionary resCache); // 0x31debac public System.Void Close(); // 0x31def7c public System.Void Dispose(); // 0x31e1f7c private System.Void Dispose(System.Boolean disposing); // 0x31e1ed4 internal static System.Int32 ReadUnalignedI4(System.Int32* p); // 0x31e1f84 private System.Void SkipString(); // 0x31e1f8c private System.Int32 GetNameHash(System.Int32 index); // 0x31e203c private System.Int32 GetNamePosition(System.Int32 index); // 0x31e2080 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31e2198 public System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x31e219c internal System.Resources.ResourceReader.ResourceEnumerator GetEnumeratorInternal(); // 0x31e027c internal System.Int32 FindPosForResource(System.String name); // 0x31dfb68 private System.Boolean CompareStringEqualsName(System.String name); // 0x31e22b0 private System.String AllocateStringForNameIndex(System.Int32 index, out System.Int32& dataOffset); // 0x31e24b4 private System.Object GetValueForNameIndex(System.Int32 index); // 0x31e2c9c internal System.String LoadString(System.Int32 pos); // 0x31dff20 internal System.Object LoadObject(System.Int32 pos); // 0x31e34ec internal System.Object LoadObject(System.Int32 pos, out System.Resources.ResourceTypeCode& typeCode); // 0x31e01c8 internal System.Object LoadObjectV1(System.Int32 pos); // 0x31e2f44 private System.Object _LoadObjectV1(System.Int32 pos); // 0x31e3518 internal System.Object LoadObjectV2(System.Int32 pos, out System.Resources.ResourceTypeCode& typeCode); // 0x31e303c private System.Object _LoadObjectV2(System.Int32 pos, out System.Resources.ResourceTypeCode& typeCode); // 0x31e3f30 private System.Object DeserializeObject(System.Int32 typeIndex); // 0x31e3d60 private System.Void ReadResources(); // 0x31e1d64 private System.Void _ReadResources(); // 0x31e464c private System.RuntimeType FindType(System.Int32 typeIndex); // 0x31e3134 } // mscorlib.dll [Serializable] public class System.Resources.ResourceSet : System.Object, System.IDisposable, System.Collections.IEnumerable { // Fields protected System.Resources.IResourceReader Reader; // 0x10 protected System.Collections.Hashtable Table; // 0x18 private System.Collections.Hashtable _caseInsensitiveTable; // 0x20 // Methods protected System.Void .ctor(); // 0x31e51e8 internal System.Void .ctor(System.Boolean junk); // 0x31deba4 private System.Void CommonInit(); // 0x31e5204 protected virtual System.Void Dispose(System.Boolean disposing); // 0x31def84 public System.Void Dispose(); // 0x31e5264 public virtual System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x31e5274 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31e52f4 private System.Collections.IDictionaryEnumerator GetEnumeratorHelper(); // 0x31e5278 public virtual System.String GetString(System.String name); // 0x31e52f8 public virtual System.String GetString(System.String name, System.Boolean ignoreCase); // 0x31e5520 public virtual System.Object GetObject(System.String name); // 0x31e59f4 public virtual System.Object GetObject(System.String name, System.Boolean ignoreCase); // 0x31e59f8 private System.Object GetObjectInternal(System.String name); // 0x31e5458 private System.Object GetCaseInsensitiveObjectInternal(System.String name); // 0x31e571c } // mscorlib.dll [Serializable] public sealed class System.Reflection.AmbiguousMatchException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x31e5a38 public System.Void .ctor(System.String message); // 0x31e5a94 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31e5ab8 } // mscorlib.dll public sealed class System.Reflection.AssemblyCompanyAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String company); // 0x31e5ac0 public System.String get_Company(); // 0x31e5af0 } // mscorlib.dll public sealed class System.Reflection.AssemblyConfigurationAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String configuration); // 0x31e5af8 public System.String get_Configuration(); // 0x31e5b28 } // mscorlib.dll public enum System.Reflection.AssemblyContentType : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.AssemblyContentType Default = 0; // 0x0 public const System.Reflection.AssemblyContentType WindowsRuntime = 1; // 0x0 // Methods } // mscorlib.dll public sealed class System.Reflection.AssemblyCopyrightAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String copyright); // 0x31e5b30 public System.String get_Copyright(); // 0x31e5b60 } // mscorlib.dll public sealed class System.Reflection.AssemblyDefaultAliasAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String defaultAlias); // 0x31e5b68 } // mscorlib.dll public sealed class System.Reflection.AssemblyDelaySignAttribute : System.Attribute { // Fields private readonly System.Boolean k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean delaySign); // 0x31e5b98 } // mscorlib.dll public sealed class System.Reflection.AssemblyDescriptionAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String description); // 0x31e5bc0 public System.String get_Description(); // 0x31e5bf0 } // mscorlib.dll public sealed class System.Reflection.AssemblyFileVersionAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String version); // 0x31e5bf8 public System.String get_Version(); // 0x31e5c74 } // mscorlib.dll public sealed class System.Reflection.AssemblyInformationalVersionAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String informationalVersion); // 0x31e5c7c public System.String get_InformationalVersion(); // 0x31e5cac } // mscorlib.dll public sealed class System.Reflection.AssemblyKeyFileAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String keyFile); // 0x31e5cb4 } // mscorlib.dll public sealed class System.Reflection.AssemblyMetadataAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 private readonly System.String k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String key, System.String value); // 0x31e5ce4 } // mscorlib.dll public enum System.Reflection.AssemblyNameFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.AssemblyNameFlags None = 0; // 0x0 public const System.Reflection.AssemblyNameFlags PublicKey = 1; // 0x0 public const System.Reflection.AssemblyNameFlags EnableJITcompileOptimizer = 16384; // 0x0 public const System.Reflection.AssemblyNameFlags EnableJITcompileTracking = 32768; // 0x0 public const System.Reflection.AssemblyNameFlags Retargetable = 256; // 0x0 // Methods } // mscorlib.dll public sealed class System.Reflection.AssemblyProductAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String product); // 0x31e5d28 public System.String get_Product(); // 0x31e5d58 } // mscorlib.dll public sealed class System.Reflection.AssemblyTitleAttribute : System.Attribute { // Fields private readonly System.String k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String title); // 0x31e5d60 public System.String get_Title(); // 0x31e5d90 } // mscorlib.dll public sealed class System.Reflection.AssemblyTrademarkAttribute : System.Attribute { // Fields private readonly System.String <Trademark>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String trademark); // 0x31e5d98 public System.String get_Trademark(); // 0x31e5dc8 } // mscorlib.dll public abstract class System.Reflection.Binder : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x31e5dd0 public abstract System.Reflection.FieldInfo BindToField(System.Reflection.BindingFlags bindingAttr, System.Reflection.FieldInfo[] match, System.Object value, System.Globalization.CultureInfo culture); // 0x0 public abstract System.Reflection.MethodBase BindToMethod(System.Reflection.BindingFlags bindingAttr, System.Reflection.MethodBase[] match, ref System.Object[]& args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] names, out System.Object& state); // 0x0 public abstract System.Object ChangeType(System.Object value, System.Type type, System.Globalization.CultureInfo culture); // 0x1bd23ec public abstract System.Void ReorderArgumentArray(ref System.Object[]& args, System.Object state); // 0x1bd3c20 public abstract System.Reflection.MethodBase SelectMethod(System.Reflection.BindingFlags bindingAttr, System.Reflection.MethodBase[] match, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x0 public abstract System.Reflection.PropertyInfo SelectProperty(System.Reflection.BindingFlags bindingAttr, System.Reflection.PropertyInfo[] match, System.Type returnType, System.Type[] indexes, System.Reflection.ParameterModifier[] modifiers); // 0x0 public virtual System.Boolean CanChangeType(System.Object value, System.Type type, System.Globalization.CultureInfo culture); // 0x31e5dd8 } // mscorlib.dll public enum System.Reflection.BindingFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.BindingFlags Default = 0; // 0x0 public const System.Reflection.BindingFlags IgnoreCase = 1; // 0x0 public const System.Reflection.BindingFlags DeclaredOnly = 2; // 0x0 public const System.Reflection.BindingFlags Instance = 4; // 0x0 public const System.Reflection.BindingFlags Static = 8; // 0x0 public const System.Reflection.BindingFlags Public = 16; // 0x0 public const System.Reflection.BindingFlags NonPublic = 32; // 0x0 public const System.Reflection.BindingFlags FlattenHierarchy = 64; // 0x0 public const System.Reflection.BindingFlags InvokeMethod = 256; // 0x0 public const System.Reflection.BindingFlags CreateInstance = 512; // 0x0 public const System.Reflection.BindingFlags GetField = 1024; // 0x0 public const System.Reflection.BindingFlags SetField = 2048; // 0x0 public const System.Reflection.BindingFlags GetProperty = 4096; // 0x0 public const System.Reflection.BindingFlags SetProperty = 8192; // 0x0 public const System.Reflection.BindingFlags PutDispProperty = 16384; // 0x0 public const System.Reflection.BindingFlags PutRefDispProperty = 32768; // 0x0 public const System.Reflection.BindingFlags ExactBinding = 65536; // 0x0 public const System.Reflection.BindingFlags SuppressChangeType = 131072; // 0x0 public const System.Reflection.BindingFlags OptionalParamBinding = 262144; // 0x0 public const System.Reflection.BindingFlags IgnoreReturn = 16777216; // 0x0 public const System.Reflection.BindingFlags DoNotWrapExceptions = 33554432; // 0x0 // Methods } // mscorlib.dll public enum System.Reflection.CallingConventions : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.CallingConventions Standard = 1; // 0x0 public const System.Reflection.CallingConventions VarArgs = 2; // 0x0 public const System.Reflection.CallingConventions Any = 3; // 0x0 public const System.Reflection.CallingConventions HasThis = 32; // 0x0 public const System.Reflection.CallingConventions ExplicitThis = 64; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.Reflection.ConstructorInfo : System.Reflection.MethodBase { // Fields public static readonly System.String ConstructorName; // 0x0 public static readonly System.String TypeConstructorName; // 0x8 // Methods protected System.Void .ctor(); // 0x31e5de0 public override System.Reflection.MemberTypes get_MemberType(); // 0x31e5df0 public System.Object Invoke(System.Object[] parameters); // 0x31e5df8 public abstract System.Object Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x0 public override System.Boolean Equals(System.Object obj); // 0x31e5e18 public override System.Int32 GetHashCode(); // 0x31e5e28 public static System.Boolean op_Equality(System.Reflection.ConstructorInfo left, System.Reflection.ConstructorInfo right); // 0x31e5e38 public static System.Boolean op_Inequality(System.Reflection.ConstructorInfo left, System.Reflection.ConstructorInfo right); // 0x31e5e64 private static System.Void .cctor(); // 0x31e5ef8 } // mscorlib.dll [Serializable] public class System.Reflection.CustomAttributeFormatException : System.FormatException { // Fields // Methods public System.Void .ctor(); // 0x31e5f94 public System.Void .ctor(System.String message); // 0x31e5ff4 public System.Void .ctor(System.String message, System.Exception inner); // 0x31e601c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31e6040 } // mscorlib.dll public sealed class System.Reflection.DefaultMemberAttribute : System.Attribute { // Fields private readonly System.String <MemberName>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String memberName); // 0x31e6048 public System.String get_MemberName(); // 0x31e6078 } // mscorlib.dll public enum System.Reflection.EventAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.EventAttributes None = 0; // 0x0 public const System.Reflection.EventAttributes SpecialName = 512; // 0x0 public const System.Reflection.EventAttributes RTSpecialName = 1024; // 0x0 public const System.Reflection.EventAttributes ReservedMask = 1024; // 0x0 // Methods } // mscorlib.dll private sealed class System.Reflection.EventInfo.AddEventAdapter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31e6344 public virtual System.Void Invoke(System.Object _this, System.Delegate dele); // 0x31e6450 } // mscorlib.dll [Serializable] public abstract class System.Reflection.EventInfo : System.Reflection.MemberInfo { // Fields private System.Reflection.EventInfo.AddEventAdapter cached_add_event; // 0x10 // Methods protected System.Void .ctor(); // 0x31e6080 public override System.Reflection.MemberTypes get_MemberType(); // 0x31e6090 public virtual System.Reflection.MethodInfo get_AddMethod(); // 0x31e6098 public virtual System.Reflection.MethodInfo get_RemoveMethod(); // 0x31e60ac public System.Reflection.MethodInfo GetAddMethod(); // 0x31e60c0 public System.Reflection.MethodInfo GetRemoveMethod(); // 0x31e60d4 public abstract System.Reflection.MethodInfo GetAddMethod(System.Boolean nonPublic); // 0x0 public abstract System.Reflection.MethodInfo GetRemoveMethod(System.Boolean nonPublic); // 0x0 public abstract System.Reflection.MethodInfo GetRaiseMethod(System.Boolean nonPublic); // 0x0 public virtual System.Type get_EventHandlerType(); // 0x31e60e8 public override System.Boolean Equals(System.Object obj); // 0x31e6214 public override System.Int32 GetHashCode(); // 0x31e6224 public static System.Boolean op_Equality(System.Reflection.EventInfo left, System.Reflection.EventInfo right); // 0x31e6234 public static System.Boolean op_Inequality(System.Reflection.EventInfo left, System.Reflection.EventInfo right); // 0x31e6260 private static System.Reflection.EventInfo internal_from_handle_type(System.IntPtr event_handle, System.IntPtr type_handle); // 0x31e629c internal static System.Reflection.EventInfo GetEventFromHandle(Mono.RuntimeEventHandle handle, System.RuntimeTypeHandle reflectedType); // 0x31e62a0 } // mscorlib.dll public enum System.Reflection.ExceptionHandlingClauseOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.ExceptionHandlingClauseOptions Clause = 0; // 0x0 public const System.Reflection.ExceptionHandlingClauseOptions Filter = 1; // 0x0 public const System.Reflection.ExceptionHandlingClauseOptions Finally = 2; // 0x0 public const System.Reflection.ExceptionHandlingClauseOptions Fault = 4; // 0x0 // Methods } // mscorlib.dll public enum System.Reflection.FieldAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.FieldAttributes FieldAccessMask = 7; // 0x0 public const System.Reflection.FieldAttributes PrivateScope = 0; // 0x0 public const System.Reflection.FieldAttributes Private = 1; // 0x0 public const System.Reflection.FieldAttributes FamANDAssem = 2; // 0x0 public const System.Reflection.FieldAttributes Assembly = 3; // 0x0 public const System.Reflection.FieldAttributes Family = 4; // 0x0 public const System.Reflection.FieldAttributes FamORAssem = 5; // 0x0 public const System.Reflection.FieldAttributes Public = 6; // 0x0 public const System.Reflection.FieldAttributes Static = 16; // 0x0 public const System.Reflection.FieldAttributes InitOnly = 32; // 0x0 public const System.Reflection.FieldAttributes Literal = 64; // 0x0 public const System.Reflection.FieldAttributes NotSerialized = 128; // 0x0 public const System.Reflection.FieldAttributes SpecialName = 512; // 0x0 public const System.Reflection.FieldAttributes PinvokeImpl = 8192; // 0x0 public const System.Reflection.FieldAttributes RTSpecialName = 1024; // 0x0 public const System.Reflection.FieldAttributes HasFieldMarshal = 4096; // 0x0 public const System.Reflection.FieldAttributes HasDefault = 32768; // 0x0 public const System.Reflection.FieldAttributes HasFieldRVA = 256; // 0x0 public const System.Reflection.FieldAttributes ReservedMask = 38144; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.Reflection.FieldInfo : System.Reflection.MemberInfo, System.Runtime.InteropServices._FieldInfo { // Fields // Methods protected System.Void .ctor(); // 0x31e6464 public override System.Reflection.MemberTypes get_MemberType(); // 0x31e646c public abstract System.Reflection.FieldAttributes get_Attributes(); // 0x1bd1ddc public abstract System.Type get_FieldType(); // 0x1bd219c public System.Boolean get_IsInitOnly(); // 0x31e6474 public System.Boolean get_IsLiteral(); // 0x31e6494 public System.Boolean get_IsNotSerialized(); // 0x31e64b4 public System.Boolean get_IsPinvokeImpl(); // 0x31e64d4 public System.Boolean get_IsSpecialName(); // 0x31e64f4 public System.Boolean get_IsStatic(); // 0x31e6514 public System.Boolean get_IsAssembly(); // 0x31e6534 public System.Boolean get_IsFamily(); // 0x31e655c public System.Boolean get_IsFamilyAndAssembly(); // 0x31e6584 public System.Boolean get_IsFamilyOrAssembly(); // 0x31e65ac public System.Boolean get_IsPrivate(); // 0x31e65d4 public System.Boolean get_IsPublic(); // 0x31e65fc public virtual System.Boolean get_IsSecurityCritical(); // 0x31e6624 public virtual System.Boolean get_IsSecuritySafeCritical(); // 0x31e662c public virtual System.Boolean get_IsSecurityTransparent(); // 0x31e6634 public abstract System.RuntimeFieldHandle get_FieldHandle(); // 0x0 public override System.Boolean Equals(System.Object obj); // 0x31e663c public override System.Int32 GetHashCode(); // 0x31e6644 public static System.Boolean op_Equality(System.Reflection.FieldInfo left, System.Reflection.FieldInfo right); // 0x31e664c public static System.Boolean op_Inequality(System.Reflection.FieldInfo left, System.Reflection.FieldInfo right); // 0x31e6678 public abstract System.Object GetValue(System.Object obj); // 0x1bd22a0 public System.Void SetValue(System.Object obj, System.Object value); // 0x31e66b4 public abstract System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x0 public virtual System.Void SetValueDirect(System.TypedReference obj, System.Object value); // 0x31e6740 public virtual System.Object GetValueDirect(System.TypedReference obj); // 0x31e678c public virtual System.Object GetRawConstantValue(); // 0x31e67d8 public virtual System.Type[] GetOptionalCustomModifiers(); // 0x31e6824 public virtual System.Type[] GetRequiredCustomModifiers(); // 0x31e684c private static System.Reflection.FieldInfo internal_from_handle_type(System.IntPtr field_handle, System.IntPtr type_handle); // 0x31e6874 public static System.Reflection.FieldInfo GetFieldFromHandle(System.RuntimeFieldHandle handle); // 0x31e6878 public static System.Reflection.FieldInfo GetFieldFromHandle(System.RuntimeFieldHandle handle, System.RuntimeTypeHandle declaringType); // 0x31e68e8 internal virtual System.Int32 GetFieldOffset(); // 0x31e698c private System.Runtime.InteropServices.MarshalAsAttribute get_marshal_info(); // 0x31e69d8 internal System.Object[] GetPseudoCustomAttributes(); // 0x31e69dc internal System.Reflection.CustomAttributeData[] GetPseudoCustomAttributesData(); // 0x31e6c18 private System.Void System.Runtime.InteropServices._FieldInfo.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31e7204 private System.Type System.Runtime.InteropServices._FieldInfo.GetType(); // 0x31e723c private System.Void System.Runtime.InteropServices._FieldInfo.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31e7274 private System.Void System.Runtime.InteropServices._FieldInfo.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31e72ac private System.Void System.Runtime.InteropServices._FieldInfo.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31e72e4 } // mscorlib.dll public enum System.Reflection.GenericParameterAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.GenericParameterAttributes None = 0; // 0x0 public const System.Reflection.GenericParameterAttributes VarianceMask = 3; // 0x0 public const System.Reflection.GenericParameterAttributes Covariant = 1; // 0x0 public const System.Reflection.GenericParameterAttributes Contravariant = 2; // 0x0 public const System.Reflection.GenericParameterAttributes SpecialConstraintMask = 28; // 0x0 public const System.Reflection.GenericParameterAttributes ReferenceTypeConstraint = 4; // 0x0 public const System.Reflection.GenericParameterAttributes NotNullableValueTypeConstraint = 8; // 0x0 public const System.Reflection.GenericParameterAttributes DefaultConstructorConstraint = 16; // 0x0 // Methods } // mscorlib.dll public interface System.Reflection.ICustomAttributeProvider : { // Fields // Methods public abstract System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x0 public abstract System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x1bd22d8 public abstract System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x0 } // mscorlib.dll public interface System.Reflection.IReflect : { // Fields // Methods } // mscorlib.dll public interface System.Reflection.IReflectableType : { // Fields // Methods public abstract System.Reflection.TypeInfo GetTypeInfo(); // 0x1bd219c } // mscorlib.dll public struct System.Reflection.InterfaceMapping : { // Fields public System.Type TargetType; // 0x10 public System.Type InterfaceType; // 0x18 public System.Reflection.MethodInfo[] TargetMethods; // 0x20 public System.Reflection.MethodInfo[] InterfaceMethods; // 0x28 // Methods } // mscorlib.dll public static class System.Reflection.IntrospectionExtensions : System.Object { // Fields // Methods public static System.Reflection.TypeInfo GetTypeInfo(System.Type type); // 0x31e731c } // mscorlib.dll [Serializable] public class System.Reflection.InvalidFilterCriteriaException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x31d991c public System.Void .ctor(System.String message); // 0x31e754c public System.Void .ctor(System.String message, System.Exception inner); // 0x31e7574 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31e7598 } // mscorlib.dll public class System.Reflection.ManifestResourceInfo : System.Object { // Fields private readonly System.Reflection.Assembly <ReferencedAssembly>k__BackingField; // 0x10 private readonly System.String <FileName>k__BackingField; // 0x18 private readonly System.Reflection.ResourceLocation <ResourceLocation>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.Reflection.Assembly containingAssembly, System.String containingFileName, System.Reflection.ResourceLocation resourceLocation); // 0x31e75a0 public virtual System.Reflection.Assembly get_ReferencedAssembly(); // 0x31e75f8 public virtual System.String get_FileName(); // 0x31e7600 public virtual System.Reflection.ResourceLocation get_ResourceLocation(); // 0x31e7608 } // mscorlib.dll public sealed class System.Reflection.MemberFilter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31e7610 public virtual System.Boolean Invoke(System.Reflection.MemberInfo m, System.Object filterCriteria); // 0x31e771c } // mscorlib.dll [Serializable] public abstract class System.Reflection.MemberInfo : System.Object, System.Reflection.ICustomAttributeProvider, System.Runtime.InteropServices._MemberInfo { // Fields // Methods protected System.Void .ctor(); // 0x31e6088 public abstract System.Reflection.MemberTypes get_MemberType(); // 0x1bd1ddc public abstract System.String get_Name(); // 0x1bd219c public abstract System.Type get_DeclaringType(); // 0x1bd219c public abstract System.Type get_ReflectedType(); // 0x1bd219c public virtual System.Reflection.Module get_Module(); // 0x31e7730 public virtual System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31e7804 public abstract System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x0 public abstract System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x0 public abstract System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x1bd22d8 public virtual System.Collections.Generic.IEnumerable<System.Reflection.CustomAttributeData> get_CustomAttributes(); // 0x31e782c public virtual System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31e783c public virtual System.Int32 get_MetadataToken(); // 0x31e7864 public override System.Boolean Equals(System.Object obj); // 0x31e621c public override System.Int32 GetHashCode(); // 0x31e622c public static System.Boolean op_Equality(System.Reflection.MemberInfo left, System.Reflection.MemberInfo right); // 0x31e789c public static System.Boolean op_Inequality(System.Reflection.MemberInfo left, System.Reflection.MemberInfo right); // 0x31e7e2c internal virtual System.Boolean CacheEquals(System.Object o); // 0x31e7e44 internal System.Boolean HasSameMetadataDefinitionAsCore(System.Reflection.MemberInfo other); // 0x1bd19a0 private System.Void System.Runtime.InteropServices._MemberInfo.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31e7e7c private System.Type System.Runtime.InteropServices._MemberInfo.GetType(); // 0x31e7eb4 private System.Void System.Runtime.InteropServices._MemberInfo.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31e7eec private System.Void System.Runtime.InteropServices._MemberInfo.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31e7f24 private System.Void System.Runtime.InteropServices._MemberInfo.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31e7f5c } // mscorlib.dll public enum System.Reflection.MemberTypes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.MemberTypes Constructor = 1; // 0x0 public const System.Reflection.MemberTypes Event = 2; // 0x0 public const System.Reflection.MemberTypes Field = 4; // 0x0 public const System.Reflection.MemberTypes Method = 8; // 0x0 public const System.Reflection.MemberTypes Property = 16; // 0x0 public const System.Reflection.MemberTypes TypeInfo = 32; // 0x0 public const System.Reflection.MemberTypes Custom = 64; // 0x0 public const System.Reflection.MemberTypes NestedType = 128; // 0x0 public const System.Reflection.MemberTypes All = 191; // 0x0 // Methods } // mscorlib.dll public enum System.Reflection.MethodAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.MethodAttributes MemberAccessMask = 7; // 0x0 public const System.Reflection.MethodAttributes PrivateScope = 0; // 0x0 public const System.Reflection.MethodAttributes Private = 1; // 0x0 public const System.Reflection.MethodAttributes FamANDAssem = 2; // 0x0 public const System.Reflection.MethodAttributes Assembly = 3; // 0x0 public const System.Reflection.MethodAttributes Family = 4; // 0x0 public const System.Reflection.MethodAttributes FamORAssem = 5; // 0x0 public const System.Reflection.MethodAttributes Public = 6; // 0x0 public const System.Reflection.MethodAttributes Static = 16; // 0x0 public const System.Reflection.MethodAttributes Final = 32; // 0x0 public const System.Reflection.MethodAttributes Virtual = 64; // 0x0 public const System.Reflection.MethodAttributes HideBySig = 128; // 0x0 public const System.Reflection.MethodAttributes CheckAccessOnOverride = 512; // 0x0 public const System.Reflection.MethodAttributes VtableLayoutMask = 256; // 0x0 public const System.Reflection.MethodAttributes ReuseSlot = 0; // 0x0 public const System.Reflection.MethodAttributes NewSlot = 256; // 0x0 public const System.Reflection.MethodAttributes Abstract = 1024; // 0x0 public const System.Reflection.MethodAttributes SpecialName = 2048; // 0x0 public const System.Reflection.MethodAttributes PinvokeImpl = 8192; // 0x0 public const System.Reflection.MethodAttributes UnmanagedExport = 8; // 0x0 public const System.Reflection.MethodAttributes RTSpecialName = 4096; // 0x0 public const System.Reflection.MethodAttributes HasSecurity = 16384; // 0x0 public const System.Reflection.MethodAttributes RequireSecObject = 32768; // 0x0 public const System.Reflection.MethodAttributes ReservedMask = 53248; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.Reflection.MethodBase : System.Reflection.MemberInfo, System.Runtime.InteropServices._MethodBase { // Fields // Methods protected System.Void .ctor(); // 0x31e5de8 public abstract System.Reflection.ParameterInfo[] GetParameters(); // 0x1bd219c public abstract System.Reflection.MethodAttributes get_Attributes(); // 0x1bd1ddc public virtual System.Reflection.MethodImplAttributes get_MethodImplementationFlags(); // 0x31e7f94 public abstract System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x1bd1ddc public virtual System.Reflection.MethodBody GetMethodBody(); // 0x31e7fa4 public virtual System.Reflection.CallingConventions get_CallingConvention(); // 0x31e7fdc public System.Boolean get_IsAbstract(); // 0x31e7fe4 public System.Boolean get_IsConstructor(); // 0x31e8004 public System.Boolean get_IsFinal(); // 0x31e80c8 public System.Boolean get_IsHideBySig(); // 0x31e80e8 public System.Boolean get_IsSpecialName(); // 0x31e8108 public System.Boolean get_IsStatic(); // 0x31e80a8 public System.Boolean get_IsVirtual(); // 0x31e8128 public System.Boolean get_IsAssembly(); // 0x31e8148 public System.Boolean get_IsFamily(); // 0x31e8170 public System.Boolean get_IsFamilyAndAssembly(); // 0x31e8198 public System.Boolean get_IsFamilyOrAssembly(); // 0x31e81c0 public System.Boolean get_IsPrivate(); // 0x31e81e8 public System.Boolean get_IsPublic(); // 0x31e8210 public virtual System.Boolean get_IsConstructedGenericMethod(); // 0x31e8238 public virtual System.Boolean get_IsGenericMethod(); // 0x31e8280 public virtual System.Boolean get_IsGenericMethodDefinition(); // 0x31e8288 public virtual System.Type[] GetGenericArguments(); // 0x31e8290 public virtual System.Boolean get_ContainsGenericParameters(); // 0x31e82dc public System.Object Invoke(System.Object obj, System.Object[] parameters); // 0x31e82e4 public abstract System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x0 public abstract System.RuntimeMethodHandle get_MethodHandle(); // 0x0 public virtual System.Boolean get_IsSecurityCritical(); // 0x31e8304 public virtual System.Boolean get_IsSecuritySafeCritical(); // 0x31e832c public virtual System.Boolean get_IsSecurityTransparent(); // 0x31e8354 public override System.Boolean Equals(System.Object obj); // 0x31e5e20 public override System.Int32 GetHashCode(); // 0x31e5e30 public static System.Boolean op_Equality(System.Reflection.MethodBase left, System.Reflection.MethodBase right); // 0x31e7c10 public static System.Boolean op_Inequality(System.Reflection.MethodBase left, System.Reflection.MethodBase right); // 0x31e7bf8 internal virtual System.Reflection.ParameterInfo[] GetParametersInternal(); // 0x31e83b8 internal virtual System.Int32 GetParametersCount(); // 0x31e83c8 internal virtual System.Type GetParameterType(System.Int32 pos); // 0x31e83f0 internal virtual System.Int32 get_next_table_index(System.Object obj, System.Int32 table, System.Int32 count); // 0x31e8428 internal virtual System.String FormatNameAndSig(System.Boolean serialization); // 0x31e8474 internal virtual System.Type[] GetParameterTypes(); // 0x31e8794 internal virtual System.Reflection.ParameterInfo[] GetParametersNoCopy(); // 0x31e88b4 public static System.Reflection.MethodBase GetMethodFromHandle(System.RuntimeMethodHandle handle); // 0x31e88c4 public static System.Reflection.MethodBase GetMethodFromHandle(System.RuntimeMethodHandle handle, System.RuntimeTypeHandle declaringType); // 0x31e8aa8 internal static System.String ConstructParameters(System.Type[] parameterTypes, System.Reflection.CallingConventions callingConvention, System.Boolean serialization); // 0x31e859c public static System.Reflection.MethodBase GetCurrentMethod(); // 0x31e8b90 private System.Void System.Runtime.InteropServices._MethodBase.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31e8be0 private System.Type System.Runtime.InteropServices._MethodBase.GetType(); // 0x31e8c18 private System.Void System.Runtime.InteropServices._MethodBase.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31e8c50 private System.Void System.Runtime.InteropServices._MethodBase.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31e8c88 private System.Void System.Runtime.InteropServices._MethodBase.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31e8cc0 } // mscorlib.dll public enum System.Reflection.MethodImplAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.MethodImplAttributes CodeTypeMask = 3; // 0x0 public const System.Reflection.MethodImplAttributes IL = 0; // 0x0 public const System.Reflection.MethodImplAttributes Native = 1; // 0x0 public const System.Reflection.MethodImplAttributes OPTIL = 2; // 0x0 public const System.Reflection.MethodImplAttributes Runtime = 3; // 0x0 public const System.Reflection.MethodImplAttributes ManagedMask = 4; // 0x0 public const System.Reflection.MethodImplAttributes Unmanaged = 4; // 0x0 public const System.Reflection.MethodImplAttributes Managed = 0; // 0x0 public const System.Reflection.MethodImplAttributes ForwardRef = 16; // 0x0 public const System.Reflection.MethodImplAttributes PreserveSig = 128; // 0x0 public const System.Reflection.MethodImplAttributes InternalCall = 4096; // 0x0 public const System.Reflection.MethodImplAttributes Synchronized = 32; // 0x0 public const System.Reflection.MethodImplAttributes NoInlining = 8; // 0x0 public const System.Reflection.MethodImplAttributes AggressiveInlining = 256; // 0x0 public const System.Reflection.MethodImplAttributes NoOptimization = 64; // 0x0 public const System.Reflection.MethodImplAttributes MaxMethodImplVal = 65535; // 0x0 public const System.Reflection.MethodImplAttributes SecurityMitigations = 1024; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.Reflection.MethodInfo : System.Reflection.MethodBase, System.Runtime.InteropServices._MethodInfo { // Fields // Methods protected System.Void .ctor(); // 0x31e8cf8 public override System.Reflection.MemberTypes get_MemberType(); // 0x31e8d00 public virtual System.Reflection.ParameterInfo get_ReturnParameter(); // 0x31e8d08 public virtual System.Type get_ReturnType(); // 0x31e8d30 public override System.Type[] GetGenericArguments(); // 0x31e8d58 public virtual System.Reflection.MethodInfo GetGenericMethodDefinition(); // 0x31e8da4 public virtual System.Reflection.MethodInfo MakeGenericMethod(System.Type[] typeArguments); // 0x31e8df0 public abstract System.Reflection.MethodInfo GetBaseDefinition(); // 0x1bd219c public abstract System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x1bd219c public virtual System.Delegate CreateDelegate(System.Type delegateType); // 0x31e8e3c public virtual System.Delegate CreateDelegate(System.Type delegateType, System.Object target); // 0x31e8e88 public override System.Boolean Equals(System.Object obj); // 0x31e8ed4 public override System.Int32 GetHashCode(); // 0x31e8edc public static System.Boolean op_Equality(System.Reflection.MethodInfo left, System.Reflection.MethodInfo right); // 0x31da674 public static System.Boolean op_Inequality(System.Reflection.MethodInfo left, System.Reflection.MethodInfo right); // 0x31e837c internal virtual System.Int32 get_GenericParameterCount(); // 0x31e8ee4 private System.Void System.Runtime.InteropServices._MethodInfo.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31e8f0c private System.Type System.Runtime.InteropServices._MethodInfo.GetType(); // 0x31e8f44 private System.Void System.Runtime.InteropServices._MethodInfo.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31e8f7c private System.Void System.Runtime.InteropServices._MethodInfo.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31e8fb4 private System.Void System.Runtime.InteropServices._MethodInfo.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31e8fec } // mscorlib.dll public sealed class System.Reflection.Missing : System.Object, System.Runtime.Serialization.ISerializable { // Fields public static readonly System.Reflection.Missing Value; // 0x0 // Methods private System.Void .ctor(); // 0x31e9024 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31e902c private static System.Void .cctor(); // 0x31e9064 } // mscorlib.dll [Serializable] public abstract class System.Reflection.Module : System.Object, System.Reflection.ICustomAttributeProvider, System.Runtime.Serialization.ISerializable, System.Runtime.InteropServices._Module { // Fields public static readonly System.Reflection.TypeFilter FilterTypeName; // 0x0 public static readonly System.Reflection.TypeFilter FilterTypeNameIgnoreCase; // 0x8 private const System.Reflection.BindingFlags DefaultLookup; // 0x0 // Methods protected System.Void .ctor(); // 0x31e90cc public virtual System.Reflection.Assembly get_Assembly(); // 0x31e90d4 public virtual System.Guid get_ModuleVersionId(); // 0x31e90fc public virtual System.String get_ScopeName(); // 0x31e9124 public System.ModuleHandle get_ModuleHandle(); // 0x31e914c internal virtual System.ModuleHandle GetModuleHandleImpl(); // 0x31e9158 public virtual System.Boolean IsResource(); // 0x31e91b0 public virtual System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31e91d8 public virtual System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31e9200 public virtual System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31e9228 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31e9250 public override System.Boolean Equals(System.Object o); // 0x31e9278 public override System.Int32 GetHashCode(); // 0x31e9280 public static System.Boolean op_Equality(System.Reflection.Module left, System.Reflection.Module right); // 0x31d651c public override System.String ToString(); // 0x31e9288 private static System.Boolean FilterTypeNameImpl(System.Type cls, System.Object filterCriteria); // 0x31e9294 private static System.Boolean FilterTypeNameIgnoreCaseImpl(System.Type cls, System.Object filterCriteria); // 0x31e93cc internal virtual System.Guid GetModuleVersionId(); // 0x31e9534 private static System.Void .cctor(); // 0x31e956c } // mscorlib.dll public sealed class System.Reflection.ModuleResolveEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31e9650 public virtual System.Reflection.Module Invoke(System.Object sender, System.ResolveEventArgs e); // 0x31e975c } // mscorlib.dll public sealed class System.Reflection.ObfuscationAttribute : System.Attribute { // Fields private System.Boolean <StripAfterObfuscation>k__BackingField; // 0x10 private System.Boolean <Exclude>k__BackingField; // 0x11 private System.Boolean <ApplyToMembers>k__BackingField; // 0x12 private System.String <Feature>k__BackingField; // 0x18 // Methods public System.Void .ctor(); // 0x31e9770 public System.Boolean get_StripAfterObfuscation(); // 0x31e97d8 public System.Void set_StripAfterObfuscation(System.Boolean value); // 0x31e97e0 public System.Boolean get_Exclude(); // 0x31e97ec public System.Void set_Exclude(System.Boolean value); // 0x31e97f4 public System.Boolean get_ApplyToMembers(); // 0x31e9800 public System.Void set_ApplyToMembers(System.Boolean value); // 0x31e9808 public System.String get_Feature(); // 0x31e9814 public System.Void set_Feature(System.String value); // 0x31e981c } // mscorlib.dll public enum System.Reflection.ParameterAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.ParameterAttributes None = 0; // 0x0 public const System.Reflection.ParameterAttributes In = 1; // 0x0 public const System.Reflection.ParameterAttributes Out = 2; // 0x0 public const System.Reflection.ParameterAttributes Lcid = 4; // 0x0 public const System.Reflection.ParameterAttributes Retval = 8; // 0x0 public const System.Reflection.ParameterAttributes Optional = 16; // 0x0 public const System.Reflection.ParameterAttributes HasDefault = 4096; // 0x0 public const System.Reflection.ParameterAttributes HasFieldMarshal = 8192; // 0x0 public const System.Reflection.ParameterAttributes Reserved3 = 16384; // 0x0 public const System.Reflection.ParameterAttributes Reserved4 = 32768; // 0x0 public const System.Reflection.ParameterAttributes ReservedMask = 61440; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Reflection.ParameterInfo : System.Object, System.Reflection.ICustomAttributeProvider, System.Runtime.Serialization.IObjectReference, System.Runtime.InteropServices._ParameterInfo { // Fields protected System.Reflection.ParameterAttributes AttrsImpl; // 0x10 protected System.Type ClassImpl; // 0x18 protected System.Object DefaultValueImpl; // 0x20 protected System.Reflection.MemberInfo MemberImpl; // 0x28 protected System.String NameImpl; // 0x30 protected System.Int32 PositionImpl; // 0x38 private const System.Int32 MetadataToken_ParamDef; // 0x0 // Methods protected System.Void .ctor(); // 0x31e9824 public virtual System.Reflection.ParameterAttributes get_Attributes(); // 0x31e982c public virtual System.Reflection.MemberInfo get_Member(); // 0x31e9834 public virtual System.String get_Name(); // 0x31e983c public virtual System.Type get_ParameterType(); // 0x31e9844 public virtual System.Int32 get_Position(); // 0x31e984c public System.Boolean get_IsIn(); // 0x31e9854 public System.Boolean get_IsLcid(); // 0x31e9870 public System.Boolean get_IsOptional(); // 0x31e988c public System.Boolean get_IsOut(); // 0x31e98a8 public System.Boolean get_IsRetval(); // 0x31e98c4 public virtual System.Object get_DefaultValue(); // 0x31e98e0 public virtual System.Object get_RawDefaultValue(); // 0x31e9908 public virtual System.Boolean get_HasDefaultValue(); // 0x31e9930 public virtual System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31e9958 public virtual System.Collections.Generic.IEnumerable<System.Reflection.CustomAttributeData> get_CustomAttributes(); // 0x31e9a08 public virtual System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31e9a18 public virtual System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31e9a40 public virtual System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31e9acc public virtual System.Type[] GetOptionalCustomModifiers(); // 0x31e9bdc public virtual System.Type[] GetRequiredCustomModifiers(); // 0x31e9c68 public virtual System.Int32 get_MetadataToken(); // 0x31e9cf4 public System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x31e9cfc public override System.String ToString(); // 0x31e9f58 private System.Void System.Runtime.InteropServices._ParameterInfo.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31e9fe4 private System.Void System.Runtime.InteropServices._ParameterInfo.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31ea01c private System.Void System.Runtime.InteropServices._ParameterInfo.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31ea054 private System.Void System.Runtime.InteropServices._ParameterInfo.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31ea08c } // mscorlib.dll public struct System.Reflection.ParameterModifier : { // Fields private readonly System.Boolean[] _byRef; // 0x10 // Methods public System.Void .ctor(System.Int32 parameterCount); // 0x31ea0c4 public System.Boolean get_Item(System.Int32 index); // 0x31ea170 public System.Void set_Item(System.Int32 index, System.Boolean value); // 0x31ea1a0 } // mscorlib.dll public sealed class System.Reflection.Pointer : System.Object, System.Runtime.Serialization.ISerializable { // Fields private readonly System.Void* _ptr; // 0x10 private readonly System.Type _ptrType; // 0x18 // Methods private System.Void .ctor(System.Void* ptr, System.Type ptrType); // 0x31ea1d4 public static System.Object Box(System.Void* ptr, System.Type type); // 0x31ea20c private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31ea394 } // mscorlib.dll public enum System.Reflection.ProcessorArchitecture : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.ProcessorArchitecture None = 0; // 0x0 public const System.Reflection.ProcessorArchitecture MSIL = 1; // 0x0 public const System.Reflection.ProcessorArchitecture X86 = 2; // 0x0 public const System.Reflection.ProcessorArchitecture IA64 = 3; // 0x0 public const System.Reflection.ProcessorArchitecture Amd64 = 4; // 0x0 public const System.Reflection.ProcessorArchitecture Arm = 5; // 0x0 // Methods } // mscorlib.dll public enum System.Reflection.PropertyAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.PropertyAttributes None = 0; // 0x0 public const System.Reflection.PropertyAttributes SpecialName = 512; // 0x0 public const System.Reflection.PropertyAttributes RTSpecialName = 1024; // 0x0 public const System.Reflection.PropertyAttributes HasDefault = 4096; // 0x0 public const System.Reflection.PropertyAttributes Reserved2 = 8192; // 0x0 public const System.Reflection.PropertyAttributes Reserved3 = 16384; // 0x0 public const System.Reflection.PropertyAttributes Reserved4 = 32768; // 0x0 public const System.Reflection.PropertyAttributes ReservedMask = 62464; // 0x0 // Methods } // mscorlib.dll [Serializable] public abstract class System.Reflection.PropertyInfo : System.Reflection.MemberInfo, System.Runtime.InteropServices._PropertyInfo { // Fields // Methods protected System.Void .ctor(); // 0x31ea3cc public override System.Reflection.MemberTypes get_MemberType(); // 0x31ea3d4 public abstract System.Type get_PropertyType(); // 0x1bd219c public abstract System.Reflection.ParameterInfo[] GetIndexParameters(); // 0x1bd219c public abstract System.Reflection.PropertyAttributes get_Attributes(); // 0x1bd1ddc public System.Boolean get_IsSpecialName(); // 0x31ea3dc public abstract System.Boolean get_CanRead(); // 0x1bd1824 public abstract System.Boolean get_CanWrite(); // 0x1bd1824 public System.Reflection.MethodInfo[] GetAccessors(); // 0x31ea3fc public abstract System.Reflection.MethodInfo[] GetAccessors(System.Boolean nonPublic); // 0x0 public virtual System.Reflection.MethodInfo get_GetMethod(); // 0x31ea410 public System.Reflection.MethodInfo GetGetMethod(); // 0x31ea424 public abstract System.Reflection.MethodInfo GetGetMethod(System.Boolean nonPublic); // 0x0 public virtual System.Reflection.MethodInfo get_SetMethod(); // 0x31ea438 public System.Reflection.MethodInfo GetSetMethod(); // 0x31ea44c public abstract System.Reflection.MethodInfo GetSetMethod(System.Boolean nonPublic); // 0x0 public virtual System.Type[] GetOptionalCustomModifiers(); // 0x31ea460 public virtual System.Type[] GetRequiredCustomModifiers(); // 0x31ea4ec public System.Object GetValue(System.Object obj); // 0x31ea578 public virtual System.Object GetValue(System.Object obj, System.Object[] index); // 0x31ea58c public abstract System.Object GetValue(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x0 public virtual System.Object GetConstantValue(); // 0x31ea5ac public virtual System.Object GetRawConstantValue(); // 0x31ea5d4 public System.Void SetValue(System.Object obj, System.Object value); // 0x31ea5fc public virtual System.Void SetValue(System.Object obj, System.Object value, System.Object[] index); // 0x31ea610 public abstract System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x0 public override System.Boolean Equals(System.Object obj); // 0x31ea630 public override System.Int32 GetHashCode(); // 0x31ea638 public static System.Boolean op_Equality(System.Reflection.PropertyInfo left, System.Reflection.PropertyInfo right); // 0x31e7e00 public static System.Boolean op_Inequality(System.Reflection.PropertyInfo left, System.Reflection.PropertyInfo right); // 0x31e7dc4 private System.Void System.Runtime.InteropServices._PropertyInfo.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31ea640 private System.Type System.Runtime.InteropServices._PropertyInfo.GetType(); // 0x31ea678 private System.Void System.Runtime.InteropServices._PropertyInfo.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31ea6b0 private System.Void System.Runtime.InteropServices._PropertyInfo.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31ea6e8 private System.Void System.Runtime.InteropServices._PropertyInfo.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31ea720 } // mscorlib.dll [Serializable] public sealed class System.Reflection.ReflectionTypeLoadException : System.SystemException, System.Runtime.Serialization.ISerializable { // Fields private readonly System.Type[] <Types>k__BackingField; // 0x90 private readonly System.Exception[] <LoaderExceptions>k__BackingField; // 0x98 // Methods public System.Void .ctor(System.Type[] classes, System.Exception[] exceptions); // 0x31d99d8 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31ea758 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31ea894 public System.Exception[] get_LoaderExceptions(); // 0x31ea9bc public override System.String get_Message(); // 0x31ea9c4 public override System.String ToString(); // 0x31eab08 private System.String CreateString(System.Boolean isMessage); // 0x31ea9cc } // mscorlib.dll public enum System.Reflection.ResourceLocation : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.ResourceLocation ContainedInAnotherAssembly = 2; // 0x0 public const System.Reflection.ResourceLocation ContainedInManifestFile = 4; // 0x0 public const System.Reflection.ResourceLocation Embedded = 1; // 0x0 // Methods } // mscorlib.dll internal sealed class System.Reflection.SignatureArrayType : System.Reflection.SignatureHasElementType { // Fields private readonly System.Int32 _rank; // 0x20 private readonly System.Boolean _isMultiDim; // 0x24 // Methods internal System.Void .ctor(System.Reflection.SignatureType elementType, System.Int32 rank, System.Boolean isMultiDim); // 0x31eab10 protected sealed override System.Boolean IsArrayImpl(); // 0x31eab84 protected sealed override System.Boolean IsByRefImpl(); // 0x31eab8c protected sealed override System.Boolean IsPointerImpl(); // 0x31eab94 public sealed override System.Boolean get_IsSZArray(); // 0x31eab9c public sealed override System.Boolean get_IsVariableBoundArray(); // 0x31eabac public sealed override System.Int32 GetArrayRank(); // 0x31eabb4 protected sealed override System.String get_Suffix(); // 0x31eabbc } // mscorlib.dll internal sealed class System.Reflection.SignatureByRefType : System.Reflection.SignatureHasElementType { // Fields // Methods internal System.Void .ctor(System.Reflection.SignatureType elementType); // 0x31eac84 protected sealed override System.Boolean IsArrayImpl(); // 0x31eacb0 protected sealed override System.Boolean IsByRefImpl(); // 0x31eacb8 protected sealed override System.Boolean IsPointerImpl(); // 0x31eacc0 public sealed override System.Boolean get_IsSZArray(); // 0x31eacc8 public sealed override System.Boolean get_IsVariableBoundArray(); // 0x31eacd0 public sealed override System.Int32 GetArrayRank(); // 0x31eacd8 protected sealed override System.String get_Suffix(); // 0x31ead24 } // mscorlib.dll internal sealed class System.Reflection.SignatureConstructedGenericType : System.Reflection.SignatureType { // Fields private readonly System.Type _genericTypeDefinition; // 0x18 private readonly System.Type[] _genericTypeArguments; // 0x20 // Methods internal System.Void .ctor(System.Type genericTypeDefinition, System.Type[] typeArguments); // 0x31ead64 public sealed override System.Boolean get_IsTypeDefinition(); // 0x31eaf70 public sealed override System.Boolean get_IsGenericTypeDefinition(); // 0x31eaf78 protected sealed override System.Boolean HasElementTypeImpl(); // 0x31eaf80 protected sealed override System.Boolean IsArrayImpl(); // 0x31eaf88 protected sealed override System.Boolean IsByRefImpl(); // 0x31eaf90 public sealed override System.Boolean get_IsByRefLike(); // 0x31eaf98 protected sealed override System.Boolean IsPointerImpl(); // 0x31eafbc public sealed override System.Boolean get_IsSZArray(); // 0x31eafc4 public sealed override System.Boolean get_IsVariableBoundArray(); // 0x31eafcc public sealed override System.Boolean get_IsConstructedGenericType(); // 0x31eafd4 public sealed override System.Boolean get_IsGenericParameter(); // 0x31eafdc public sealed override System.Boolean get_IsGenericTypeParameter(); // 0x31eafe4 public sealed override System.Boolean get_IsGenericMethodParameter(); // 0x31eafec public sealed override System.Boolean get_ContainsGenericParameters(); // 0x31eaff4 internal sealed override System.Reflection.SignatureType get_ElementType(); // 0x31eb068 public sealed override System.Int32 GetArrayRank(); // 0x31eb070 public sealed override System.Type GetGenericTypeDefinition(); // 0x31eb0bc public sealed override System.Type[] GetGenericArguments(); // 0x31eb0c4 public sealed override System.Type[] get_GenericTypeArguments(); // 0x31eb0d4 public sealed override System.Int32 get_GenericParameterPosition(); // 0x31eb14c public sealed override System.String get_Name(); // 0x31eb198 public sealed override System.String get_Namespace(); // 0x31eb1bc public sealed override System.String ToString(); // 0x31eb1e0 } // mscorlib.dll internal sealed class System.Reflection.SignatureGenericMethodParameterType : System.Reflection.SignatureGenericParameterType { // Fields // Methods internal System.Void .ctor(System.Int32 position); // 0x31eb304 public sealed override System.Boolean get_IsGenericTypeParameter(); // 0x31eb34c public sealed override System.Boolean get_IsGenericMethodParameter(); // 0x31eb354 public sealed override System.String get_Name(); // 0x31eb35c } // mscorlib.dll internal abstract class System.Reflection.SignatureGenericParameterType : System.Reflection.SignatureType { // Fields private readonly System.Int32 _position; // 0x18 // Methods protected System.Void .ctor(System.Int32 position); // 0x31eb328 public sealed override System.Boolean get_IsTypeDefinition(); // 0x31eb3dc public sealed override System.Boolean get_IsGenericTypeDefinition(); // 0x31eb3e4 protected sealed override System.Boolean HasElementTypeImpl(); // 0x31eb3ec protected sealed override System.Boolean IsArrayImpl(); // 0x31eb3f4 protected sealed override System.Boolean IsByRefImpl(); // 0x31eb3fc public sealed override System.Boolean get_IsByRefLike(); // 0x31eb404 protected sealed override System.Boolean IsPointerImpl(); // 0x31eb40c public sealed override System.Boolean get_IsSZArray(); // 0x31eb414 public sealed override System.Boolean get_IsVariableBoundArray(); // 0x31eb41c public sealed override System.Boolean get_IsConstructedGenericType(); // 0x31eb424 public sealed override System.Boolean get_IsGenericParameter(); // 0x31eb42c public abstract override System.Boolean get_IsGenericMethodParameter(); // 0x1bd1824 public sealed override System.Boolean get_ContainsGenericParameters(); // 0x31eb434 internal sealed override System.Reflection.SignatureType get_ElementType(); // 0x31eb43c public sealed override System.Int32 GetArrayRank(); // 0x31eb444 public sealed override System.Type GetGenericTypeDefinition(); // 0x31eb490 public sealed override System.Type[] GetGenericArguments(); // 0x31eb4dc public sealed override System.Type[] get_GenericTypeArguments(); // 0x31eb568 public sealed override System.Int32 get_GenericParameterPosition(); // 0x31eb5f4 public abstract override System.String get_Name(); // 0x1bd219c public sealed override System.String get_Namespace(); // 0x31eb5fc public sealed override System.String ToString(); // 0x31eb604 } // mscorlib.dll internal abstract class System.Reflection.SignatureHasElementType : System.Reflection.SignatureType { // Fields private readonly System.Reflection.SignatureType _elementType; // 0x18 // Methods protected System.Void .ctor(System.Reflection.SignatureType elementType); // 0x31eab58 public sealed override System.Boolean get_IsTypeDefinition(); // 0x31eb614 public sealed override System.Boolean get_IsGenericTypeDefinition(); // 0x31eb61c protected sealed override System.Boolean HasElementTypeImpl(); // 0x31eb624 protected abstract override System.Boolean IsArrayImpl(); // 0x1bd1824 protected abstract override System.Boolean IsByRefImpl(); // 0x1bd1824 public sealed override System.Boolean get_IsByRefLike(); // 0x31eb62c protected abstract override System.Boolean IsPointerImpl(); // 0x1bd1824 public abstract override System.Boolean get_IsSZArray(); // 0x1bd1824 public abstract override System.Boolean get_IsVariableBoundArray(); // 0x1bd1824 public sealed override System.Boolean get_IsConstructedGenericType(); // 0x31eb634 public sealed override System.Boolean get_IsGenericParameter(); // 0x31eb63c public sealed override System.Boolean get_IsGenericTypeParameter(); // 0x31eb644 public sealed override System.Boolean get_IsGenericMethodParameter(); // 0x31eb64c public sealed override System.Boolean get_ContainsGenericParameters(); // 0x31eb654 internal sealed override System.Reflection.SignatureType get_ElementType(); // 0x31eb678 public abstract override System.Int32 GetArrayRank(); // 0x1bd1ddc public sealed override System.Type GetGenericTypeDefinition(); // 0x31eb680 public sealed override System.Type[] GetGenericArguments(); // 0x31eb6cc public sealed override System.Type[] get_GenericTypeArguments(); // 0x31eb758 public sealed override System.Int32 get_GenericParameterPosition(); // 0x31eb7e4 public sealed override System.String get_Name(); // 0x31eb830 public sealed override System.String get_Namespace(); // 0x31eb888 public sealed override System.String ToString(); // 0x31eb8ac protected abstract System.String get_Suffix(); // 0x1bd219c } // mscorlib.dll internal sealed class System.Reflection.SignaturePointerType : System.Reflection.SignatureHasElementType { // Fields // Methods internal System.Void .ctor(System.Reflection.SignatureType elementType); // 0x31eb900 protected sealed override System.Boolean IsArrayImpl(); // 0x31eb92c protected sealed override System.Boolean IsByRefImpl(); // 0x31eb934 protected sealed override System.Boolean IsPointerImpl(); // 0x31eb93c public sealed override System.Boolean get_IsSZArray(); // 0x31eb944 public sealed override System.Boolean get_IsVariableBoundArray(); // 0x31eb94c public sealed override System.Int32 GetArrayRank(); // 0x31eb954 protected sealed override System.String get_Suffix(); // 0x31eb9a0 } // mscorlib.dll internal abstract class System.Reflection.SignatureType : System.Type { // Fields // Methods public sealed override System.Boolean get_IsSignatureType(); // 0x31eb9e0 public abstract override System.Boolean get_IsTypeDefinition(); // 0x1bd1824 protected abstract override System.Boolean HasElementTypeImpl(); // 0x1bd1824 protected abstract override System.Boolean IsArrayImpl(); // 0x1bd1824 public abstract override System.Boolean get_IsSZArray(); // 0x1bd1824 public abstract override System.Boolean get_IsVariableBoundArray(); // 0x1bd1824 protected abstract override System.Boolean IsByRefImpl(); // 0x1bd1824 public abstract override System.Boolean get_IsByRefLike(); // 0x1bd1824 protected abstract override System.Boolean IsPointerImpl(); // 0x1bd1824 public sealed override System.Boolean get_IsGenericType(); // 0x31eb9e8 public abstract override System.Boolean get_IsGenericTypeDefinition(); // 0x1bd1824 public abstract override System.Boolean get_IsConstructedGenericType(); // 0x1bd1824 public abstract override System.Boolean get_IsGenericParameter(); // 0x1bd1824 public abstract override System.Boolean get_IsGenericTypeParameter(); // 0x1bd1824 public abstract override System.Boolean get_IsGenericMethodParameter(); // 0x1bd1824 public abstract override System.Boolean get_ContainsGenericParameters(); // 0x1bd1824 public sealed override System.Reflection.MemberTypes get_MemberType(); // 0x31eba28 public sealed override System.Type MakeArrayType(); // 0x31eba30 public sealed override System.Type MakeArrayType(System.Int32 rank); // 0x31ebaa0 public sealed override System.Type MakeByRefType(); // 0x31ebb50 public sealed override System.Type MakePointerType(); // 0x31ebbb4 public sealed override System.Type MakeGenericType(System.Type[] typeArguments); // 0x31ebc18 public sealed override System.Type GetElementType(); // 0x31ebc64 public abstract override System.Int32 GetArrayRank(); // 0x1bd1ddc public abstract override System.Type GetGenericTypeDefinition(); // 0x1bd219c public abstract override System.Type[] get_GenericTypeArguments(); // 0x1bd219c public abstract override System.Type[] GetGenericArguments(); // 0x1bd219c public abstract override System.Int32 get_GenericParameterPosition(); // 0x1bd1ddc internal abstract System.Reflection.SignatureType get_ElementType(); // 0x1bd219c public sealed override System.Type get_UnderlyingSystemType(); // 0x31ebc74 public abstract override System.String get_Name(); // 0x1bd219c public abstract override System.String get_Namespace(); // 0x1bd219c public sealed override System.String get_FullName(); // 0x31ebc78 public sealed override System.String get_AssemblyQualifiedName(); // 0x31ebc80 public abstract override System.String ToString(); // 0x1bd219c public sealed override System.Reflection.Assembly get_Assembly(); // 0x31ebc88 public sealed override System.Reflection.Module get_Module(); // 0x31ebcd4 public sealed override System.Type get_ReflectedType(); // 0x31ebd20 public sealed override System.Type get_BaseType(); // 0x31ebd6c public sealed override System.Type[] GetInterfaces(); // 0x31ebdb8 public sealed override System.Boolean IsAssignableFrom(System.Type c); // 0x31ebe04 public sealed override System.Int32 get_MetadataToken(); // 0x31ebe50 public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31ebe9c public sealed override System.Type get_DeclaringType(); // 0x31ebee8 public sealed override System.Reflection.MethodBase get_DeclaringMethod(); // 0x31ebf34 public sealed override System.Type[] GetGenericParameterConstraints(); // 0x31ebf80 public sealed override System.Reflection.GenericParameterAttributes get_GenericParameterAttributes(); // 0x31ebfcc public sealed override System.Boolean IsEnumDefined(System.Object value); // 0x31ec018 public sealed override System.String GetEnumName(System.Object value); // 0x31ec064 public sealed override System.String[] GetEnumNames(); // 0x31ec0b0 public sealed override System.Type GetEnumUnderlyingType(); // 0x31ec0fc public sealed override System.Array GetEnumValues(); // 0x31ec148 public sealed override System.Guid get_GUID(); // 0x31ec194 protected sealed override System.TypeCode GetTypeCodeImpl(); // 0x31ec1e0 protected sealed override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x31ec22c public sealed override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x31ec278 public sealed override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ec2c4 public sealed override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x31ec310 public sealed override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ec35c public sealed override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x31ec3a8 public sealed override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x31ec3f4 public sealed override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x31ec440 public sealed override System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ec48c public sealed override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x31ec4d8 public sealed override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x31ec524 public sealed override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x31ec570 protected sealed override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ec5bc protected sealed override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ec608 protected sealed override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ec654 public sealed override System.Reflection.MemberInfo[] FindMembers(System.Reflection.MemberTypes memberType, System.Reflection.BindingFlags bindingAttr, System.Reflection.MemberFilter filter, System.Object filterCriteria); // 0x31ec6a0 public sealed override System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ec6ec public sealed override System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.MemberTypes type, System.Reflection.BindingFlags bindingAttr); // 0x31ec738 public sealed override System.Reflection.MemberInfo[] GetDefaultMembers(); // 0x31ec784 public sealed override System.Reflection.EventInfo[] GetEvents(); // 0x31ec7d0 public sealed override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31ec81c public sealed override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31ec868 public sealed override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31ec8b4 public sealed override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31ec900 public sealed override System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x31ec94c protected sealed override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ec998 protected sealed override System.Boolean IsCOMObjectImpl(); // 0x31ec9e4 protected sealed override System.Boolean IsPrimitiveImpl(); // 0x31eca30 public sealed override System.Collections.Generic.IEnumerable<System.Reflection.CustomAttributeData> get_CustomAttributes(); // 0x31eca7c public sealed override System.Type[] FindInterfaces(System.Reflection.TypeFilter filter, System.Object filterCriteria); // 0x31ecac8 public sealed override System.Reflection.InterfaceMapping GetInterfaceMap(System.Type interfaceType); // 0x31ecb14 protected sealed override System.Boolean IsContextfulImpl(); // 0x31ecb60 public sealed override System.Boolean get_IsEnum(); // 0x31ecbac public sealed override System.Boolean IsEquivalentTo(System.Type other); // 0x31ecbf8 public sealed override System.Boolean IsInstanceOfType(System.Object o); // 0x31ecc44 protected sealed override System.Boolean IsMarshalByRefImpl(); // 0x31ecc90 public sealed override System.Boolean get_IsSecurityCritical(); // 0x31eccdc public sealed override System.Boolean get_IsSecuritySafeCritical(); // 0x31ecd28 public sealed override System.Boolean get_IsSecurityTransparent(); // 0x31ecd74 public sealed override System.Boolean get_IsSerializable(); // 0x31ecdc0 public sealed override System.Boolean IsSubclassOf(System.Type c); // 0x31ece0c protected sealed override System.Boolean IsValueTypeImpl(); // 0x31ece58 public sealed override System.Runtime.InteropServices.StructLayoutAttribute get_StructLayoutAttribute(); // 0x31ecea4 public sealed override System.RuntimeTypeHandle get_TypeHandle(); // 0x31ecef0 protected System.Void .ctor(); // 0x31eaf18 } // mscorlib.dll internal static class System.Reflection.SignatureTypeExtensions : System.Object { // Fields // Methods public static System.Boolean MatchesParameterTypeExactly(System.Type pattern, System.Reflection.ParameterInfo parameter); // 0x31ecf3c internal static System.Boolean MatchesExactly(System.Reflection.SignatureType pattern, System.Type actual); // 0x31ecff4 internal static System.Type TryResolveAgainstGenericMethod(System.Reflection.SignatureType signatureType, System.Reflection.MethodInfo genericMethod); // 0x31ed39c private static System.Type TryResolve(System.Reflection.SignatureType signatureType, System.Type[] genericMethodParameters); // 0x31ed3d4 private static System.Type TryMakeArrayType(System.Type type); // 0x31ed7c8 private static System.Type TryMakeArrayType(System.Type type, System.Int32 rank); // 0x31ed864 private static System.Type TryMakeByRefType(System.Type type); // 0x31ed900 private static System.Type TryMakePointerType(System.Type type); // 0x31ed99c private static System.Type TryMakeGenericType(System.Type type, System.Type[] instantiation); // 0x31eda38 } // mscorlib.dll [Serializable] public class System.Reflection.TargetException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x31d9a30 public System.Void .ctor(System.String message); // 0x31edad4 public System.Void .ctor(System.String message, System.Exception inner); // 0x31edafc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31edb20 } // mscorlib.dll [Serializable] public sealed class System.Reflection.TargetInvocationException : System.ApplicationException { // Fields // Methods public System.Void .ctor(System.Exception inner); // 0x31d9a5c public System.Void .ctor(System.String message, System.Exception inner); // 0x31edb28 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31edb4c } // mscorlib.dll [Serializable] public sealed class System.Reflection.TargetParameterCountException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x31d9ac8 public System.Void .ctor(System.String message); // 0x31edb54 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31edb78 } // mscorlib.dll public enum System.Reflection.TypeAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.TypeAttributes VisibilityMask = 7; // 0x0 public const System.Reflection.TypeAttributes NotPublic = 0; // 0x0 public const System.Reflection.TypeAttributes Public = 1; // 0x0 public const System.Reflection.TypeAttributes NestedPublic = 2; // 0x0 public const System.Reflection.TypeAttributes NestedPrivate = 3; // 0x0 public const System.Reflection.TypeAttributes NestedFamily = 4; // 0x0 public const System.Reflection.TypeAttributes NestedAssembly = 5; // 0x0 public const System.Reflection.TypeAttributes NestedFamANDAssem = 6; // 0x0 public const System.Reflection.TypeAttributes NestedFamORAssem = 7; // 0x0 public const System.Reflection.TypeAttributes LayoutMask = 24; // 0x0 public const System.Reflection.TypeAttributes AutoLayout = 0; // 0x0 public const System.Reflection.TypeAttributes SequentialLayout = 8; // 0x0 public const System.Reflection.TypeAttributes ExplicitLayout = 16; // 0x0 public const System.Reflection.TypeAttributes ClassSemanticsMask = 32; // 0x0 public const System.Reflection.TypeAttributes Class = 0; // 0x0 public const System.Reflection.TypeAttributes Interface = 32; // 0x0 public const System.Reflection.TypeAttributes Abstract = 128; // 0x0 public const System.Reflection.TypeAttributes Sealed = 256; // 0x0 public const System.Reflection.TypeAttributes SpecialName = 1024; // 0x0 public const System.Reflection.TypeAttributes Import = 4096; // 0x0 public const System.Reflection.TypeAttributes Serializable = 8192; // 0x0 public const System.Reflection.TypeAttributes WindowsRuntime = 16384; // 0x0 public const System.Reflection.TypeAttributes StringFormatMask = 196608; // 0x0 public const System.Reflection.TypeAttributes AnsiClass = 0; // 0x0 public const System.Reflection.TypeAttributes UnicodeClass = 65536; // 0x0 public const System.Reflection.TypeAttributes AutoClass = 131072; // 0x0 public const System.Reflection.TypeAttributes CustomFormatClass = 196608; // 0x0 public const System.Reflection.TypeAttributes CustomFormatMask = 12582912; // 0x0 public const System.Reflection.TypeAttributes BeforeFieldInit = 1048576; // 0x0 public const System.Reflection.TypeAttributes RTSpecialName = 2048; // 0x0 public const System.Reflection.TypeAttributes HasSecurity = 262144; // 0x0 public const System.Reflection.TypeAttributes ReservedMask = 264192; // 0x0 // Methods } // mscorlib.dll public class System.Reflection.TypeDelegator : System.Reflection.TypeInfo { // Fields protected System.Type typeImpl; // 0x18 // Methods public override System.Boolean IsAssignableFrom(System.Reflection.TypeInfo typeInfo); // 0x31edb80 public System.Void .ctor(System.Type delegatingType); // 0x31e747c public override System.Guid get_GUID(); // 0x31edc34 public override System.Int32 get_MetadataToken(); // 0x31edc58 public override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x31edc7c public override System.Reflection.Module get_Module(); // 0x31edca8 public override System.Reflection.Assembly get_Assembly(); // 0x31edccc public override System.RuntimeTypeHandle get_TypeHandle(); // 0x31edcf0 public override System.String get_Name(); // 0x31edd14 public override System.String get_FullName(); // 0x31edd38 public override System.String get_Namespace(); // 0x31edd5c public override System.String get_AssemblyQualifiedName(); // 0x31edd80 public override System.Type get_BaseType(); // 0x31edda4 protected override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31eddc8 public override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x31edde4 protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ede08 public override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x31ede34 public override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ede58 public override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x31ede7c public override System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x31edea0 public override System.Type[] GetInterfaces(); // 0x31edec8 public override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31edeec public override System.Reflection.EventInfo[] GetEvents(); // 0x31edf10 protected override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31edf34 public override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x31ee028 public override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x31ee04c public override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x31ee070 public override System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ee094 public override System.Reflection.MemberInfo[] GetMember(System.String name, System.Reflection.MemberTypes type, System.Reflection.BindingFlags bindingAttr); // 0x31ee0b8 public override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x31ee0dc protected override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x31ee100 public override System.Boolean get_IsTypeDefinition(); // 0x31ee11c public override System.Boolean get_IsSZArray(); // 0x31ee140 protected override System.Boolean IsArrayImpl(); // 0x31ee164 protected override System.Boolean IsPrimitiveImpl(); // 0x31ee180 protected override System.Boolean IsByRefImpl(); // 0x31ee19c public override System.Boolean get_IsGenericTypeParameter(); // 0x31ee1b8 public override System.Boolean get_IsGenericMethodParameter(); // 0x31ee1dc protected override System.Boolean IsPointerImpl(); // 0x31ee200 protected override System.Boolean IsValueTypeImpl(); // 0x31ee21c protected override System.Boolean IsCOMObjectImpl(); // 0x31ee238 public override System.Boolean get_IsByRefLike(); // 0x31ee254 public override System.Boolean get_IsConstructedGenericType(); // 0x31ee278 public override System.Boolean get_IsCollectible(); // 0x31ee29c public override System.Type GetElementType(); // 0x31ee2c0 protected override System.Boolean HasElementTypeImpl(); // 0x31ee2e4 public override System.Type get_UnderlyingSystemType(); // 0x31ee300 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31ee324 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31ee34c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31ee374 public override System.Reflection.InterfaceMapping GetInterfaceMap(System.Type interfaceType); // 0x31ee39c } // mscorlib.dll public sealed class System.Reflection.TypeFilter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31ee3dc public virtual System.Boolean Invoke(System.Type m, System.Object filterCriteria); // 0x31ee4e8 public virtual System.IAsyncResult BeginInvoke(System.Type m, System.Object filterCriteria, System.AsyncCallback callback, System.Object object); // 0x31ee4fc public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x31ee524 } // mscorlib.dll public abstract class System.Reflection.TypeInfo : System.Type, System.Reflection.IReflectableType { // Fields private const System.Reflection.BindingFlags DeclaredOnlyLookup; // 0x0 // Methods protected System.Void .ctor(); // 0x31ee54c private System.Reflection.TypeInfo System.Reflection.IReflectableType.GetTypeInfo(); // 0x31ee5a4 public virtual System.Type AsType(); // 0x31ee5a8 public virtual System.Reflection.MethodInfo GetDeclaredMethod(System.String name); // 0x31ee5ac public virtual System.Reflection.PropertyInfo GetDeclaredProperty(System.String name); // 0x31ee5b8 public virtual System.Collections.Generic.IEnumerable<System.Reflection.FieldInfo> get_DeclaredFields(); // 0x31ee5c4 public virtual System.Collections.Generic.IEnumerable<System.Type> get_ImplementedInterfaces(); // 0x31ee5d8 public virtual System.Boolean IsAssignableFrom(System.Reflection.TypeInfo typeInfo); // 0x31ee5e8 } // mscorlib.dll public static class System.Reflection.RuntimeReflectionExtensions : System.Object { // Fields // Methods public static System.Collections.Generic.IEnumerable<System.Reflection.MethodInfo> GetRuntimeMethods(System.Type type); // 0x31ee774 public static System.Collections.Generic.IEnumerable<System.Reflection.PropertyInfo> GetRuntimeProperties(System.Type type); // 0x31ee83c public static System.Reflection.MethodInfo GetRuntimeMethod(System.Type type, System.String name, System.Type[] parameters); // 0x31ee904 public static System.Reflection.PropertyInfo GetRuntimeProperty(System.Type type, System.String name); // 0x31ee9d8 public static System.Reflection.MethodInfo GetRuntimeBaseDefinition(System.Reflection.MethodInfo method); // 0x31eeaa4 } // mscorlib.dll public struct System.Reflection.CustomAttributeNamedArgument : { // Fields private readonly System.Reflection.CustomAttributeTypedArgument <TypedValue>k__BackingField; // 0x10 private readonly System.Boolean <IsField>k__BackingField; // 0x20 private readonly System.String <MemberName>k__BackingField; // 0x28 private readonly System.Type _attributeType; // 0x30 private System.Reflection.MemberInfo _lazyMemberInfo; // 0x38 // Methods internal System.Void .ctor(System.Type attributeType, System.String memberName, System.Boolean isField, System.Reflection.CustomAttributeTypedArgument typedValue); // 0x31eeb24 public System.Void .ctor(System.Reflection.MemberInfo memberInfo, System.Object value); // 0x31eeb94 public System.Void .ctor(System.Reflection.MemberInfo memberInfo, System.Reflection.CustomAttributeTypedArgument typedArgument); // 0x31ef140 public System.Reflection.CustomAttributeTypedArgument get_TypedValue(); // 0x31ef298 public System.Boolean get_IsField(); // 0x31ef2a4 public System.String get_MemberName(); // 0x31ef2ac public System.Reflection.MemberInfo get_MemberInfo(); // 0x31ef2b4 public override System.Boolean Equals(System.Object obj); // 0x31ef3a4 public override System.Int32 GetHashCode(); // 0x31ef41c public static System.Boolean op_Equality(System.Reflection.CustomAttributeNamedArgument left, System.Reflection.CustomAttributeNamedArgument right); // 0x31ef488 public static System.Boolean op_Inequality(System.Reflection.CustomAttributeNamedArgument left, System.Reflection.CustomAttributeNamedArgument right); // 0x31ef508 public override System.String ToString(); // 0x31ef58c } // mscorlib.dll public struct System.Reflection.CustomAttributeTypedArgument : { // Fields private readonly System.Type <ArgumentType>k__BackingField; // 0x10 private readonly System.Object <Value>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Object value); // 0x31f0200 public System.Void .ctor(System.Type argumentType, System.Object value); // 0x31eee50 public System.Type get_ArgumentType(); // 0x31f0350 public System.Object get_Value(); // 0x31f0358 public override System.Boolean Equals(System.Object obj); // 0x31f0360 public override System.Int32 GetHashCode(); // 0x31f03d0 public static System.Boolean op_Equality(System.Reflection.CustomAttributeTypedArgument left, System.Reflection.CustomAttributeTypedArgument right); // 0x31f0434 public static System.Boolean op_Inequality(System.Reflection.CustomAttributeTypedArgument left, System.Reflection.CustomAttributeTypedArgument right); // 0x31f04ac public override System.String ToString(); // 0x31f0528 internal System.String ToString(System.Boolean typed); // 0x31ef8b8 private static System.Object CanonicalizeValue(System.Object value); // 0x31f0298 } // mscorlib.dll public sealed class System.Reflection.MissingMetadataException : System.TypeAccessException { // Fields // Methods public System.Void .ctor(); // 0x31f0530 } // mscorlib.dll public static class System.Reflection.CustomAttributeExtensions : System.Object { // Fields // Methods public static System.Attribute GetCustomAttribute(System.Reflection.Assembly element, System.Type attributeType); // 0x31f0538 public static System.Attribute GetCustomAttribute(System.Reflection.MemberInfo element, System.Type attributeType); // 0x31f0540 public static System.Attribute GetCustomAttribute(System.Reflection.ParameterInfo element, System.Type attributeType); // 0x31f0548 public static T GetCustomAttribute(System.Reflection.Assembly element); // 0x1ce0384 public static T GetCustomAttribute(System.Reflection.MemberInfo element); // 0x1ce0384 public static T GetCustomAttribute(System.Reflection.ParameterInfo element); // 0x1ce0384 public static System.Attribute GetCustomAttribute(System.Reflection.MemberInfo element, System.Type attributeType, System.Boolean inherit); // 0x31f0550 public static System.Attribute GetCustomAttribute(System.Reflection.ParameterInfo element, System.Type attributeType, System.Boolean inherit); // 0x31f055c public static T GetCustomAttribute(System.Reflection.MemberInfo element, System.Boolean inherit); // 0x1ce0384 public static T GetCustomAttribute(System.Reflection.ParameterInfo element, System.Boolean inherit); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(System.Reflection.Assembly element); // 0x31f0568 public static System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(System.Reflection.MemberInfo element); // 0x31f0570 public static System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(System.Reflection.MemberInfo element, System.Type attributeType); // 0x31f0578 public static System.Collections.Generic.IEnumerable<T> GetCustomAttributes(System.Reflection.MemberInfo element); // 0x1bdeb64 public static System.Boolean IsDefined(System.Reflection.MemberInfo element, System.Type attributeType); // 0x31f0580 } // mscorlib.dll [Serializable] internal enum System.Reflection.CorElementType : { // Fields public System.Byte value__; // 0x10 public const System.Reflection.CorElementType End = 0; // 0x0 public const System.Reflection.CorElementType Void = 1; // 0x0 public const System.Reflection.CorElementType Boolean = 2; // 0x0 public const System.Reflection.CorElementType Char = 3; // 0x0 public const System.Reflection.CorElementType I1 = 4; // 0x0 public const System.Reflection.CorElementType U1 = 5; // 0x0 public const System.Reflection.CorElementType I2 = 6; // 0x0 public const System.Reflection.CorElementType U2 = 7; // 0x0 public const System.Reflection.CorElementType I4 = 8; // 0x0 public const System.Reflection.CorElementType U4 = 9; // 0x0 public const System.Reflection.CorElementType I8 = 10; // 0x0 public const System.Reflection.CorElementType U8 = 11; // 0x0 public const System.Reflection.CorElementType R4 = 12; // 0x0 public const System.Reflection.CorElementType R8 = 13; // 0x0 public const System.Reflection.CorElementType String = 14; // 0x0 public const System.Reflection.CorElementType Ptr = 15; // 0x0 public const System.Reflection.CorElementType ByRef = 16; // 0x0 public const System.Reflection.CorElementType ValueType = 17; // 0x0 public const System.Reflection.CorElementType Class = 18; // 0x0 public const System.Reflection.CorElementType Var = 19; // 0x0 public const System.Reflection.CorElementType Array = 20; // 0x0 public const System.Reflection.CorElementType GenericInst = 21; // 0x0 public const System.Reflection.CorElementType TypedByRef = 22; // 0x0 public const System.Reflection.CorElementType I = 24; // 0x0 public const System.Reflection.CorElementType U = 25; // 0x0 public const System.Reflection.CorElementType FnPtr = 27; // 0x0 public const System.Reflection.CorElementType Object = 28; // 0x0 public const System.Reflection.CorElementType SzArray = 29; // 0x0 public const System.Reflection.CorElementType MVar = 30; // 0x0 public const System.Reflection.CorElementType CModReqd = 31; // 0x0 public const System.Reflection.CorElementType CModOpt = 32; // 0x0 public const System.Reflection.CorElementType Internal = 33; // 0x0 public const System.Reflection.CorElementType Max = 34; // 0x0 public const System.Reflection.CorElementType Modifier = 64; // 0x0 public const System.Reflection.CorElementType Sentinel = 65; // 0x0 public const System.Reflection.CorElementType Pinned = 69; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_END = 0; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_VOID = 1; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_BOOLEAN = 2; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_CHAR = 3; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_I1 = 4; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_U1 = 5; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_I2 = 6; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_U2 = 7; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_I4 = 8; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_U4 = 9; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_I8 = 10; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_U8 = 11; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_R4 = 12; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_R8 = 13; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_STRING = 14; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_PTR = 15; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_BYREF = 16; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_VALUETYPE = 17; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_CLASS = 18; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_VAR = 19; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_ARRAY = 20; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_GENERICINST = 21; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_TYPEDBYREF = 22; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_I = 24; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_U = 25; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_FNPTR = 27; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_OBJECT = 28; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_SZARRAY = 29; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_MVAR = 30; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_CMOD_REQD = 31; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_CMOD_OPT = 32; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_INTERNAL = 33; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_MAX = 34; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_MODIFIER = 64; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_SENTINEL = 65; // 0x0 public const System.Reflection.CorElementType ELEMENT_TYPE_PINNED = 69; // 0x0 // Methods } // mscorlib.dll [Serializable] internal enum System.Reflection.PInvokeAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.PInvokeAttributes NoMangle = 1; // 0x0 public const System.Reflection.PInvokeAttributes CharSetMask = 6; // 0x0 public const System.Reflection.PInvokeAttributes CharSetNotSpec = 0; // 0x0 public const System.Reflection.PInvokeAttributes CharSetAnsi = 2; // 0x0 public const System.Reflection.PInvokeAttributes CharSetUnicode = 4; // 0x0 public const System.Reflection.PInvokeAttributes CharSetAuto = 6; // 0x0 public const System.Reflection.PInvokeAttributes BestFitUseAssem = 0; // 0x0 public const System.Reflection.PInvokeAttributes BestFitEnabled = 16; // 0x0 public const System.Reflection.PInvokeAttributes BestFitDisabled = 32; // 0x0 public const System.Reflection.PInvokeAttributes BestFitMask = 48; // 0x0 public const System.Reflection.PInvokeAttributes ThrowOnUnmappableCharUseAssem = 0; // 0x0 public const System.Reflection.PInvokeAttributes ThrowOnUnmappableCharEnabled = 4096; // 0x0 public const System.Reflection.PInvokeAttributes ThrowOnUnmappableCharDisabled = 8192; // 0x0 public const System.Reflection.PInvokeAttributes ThrowOnUnmappableCharMask = 12288; // 0x0 public const System.Reflection.PInvokeAttributes SupportsLastError = 64; // 0x0 public const System.Reflection.PInvokeAttributes CallConvMask = 1792; // 0x0 public const System.Reflection.PInvokeAttributes CallConvWinapi = 256; // 0x0 public const System.Reflection.PInvokeAttributes CallConvCdecl = 512; // 0x0 public const System.Reflection.PInvokeAttributes CallConvStdcall = 768; // 0x0 public const System.Reflection.PInvokeAttributes CallConvThiscall = 1024; // 0x0 public const System.Reflection.PInvokeAttributes CallConvFastcall = 1280; // 0x0 public const System.Reflection.PInvokeAttributes MaxValue = 65535; // 0x0 // Methods } // mscorlib.dll [Serializable] internal class System.Reflection.MemberInfoSerializationHolder : System.Object, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IObjectReference { // Fields private System.String m_memberName; // 0x10 private System.RuntimeType m_reflectedType; // 0x18 private System.String m_signature; // 0x20 private System.String m_signature2; // 0x28 private System.Reflection.MemberTypes m_memberType; // 0x30 private System.Runtime.Serialization.SerializationInfo m_info; // 0x38 // Methods public static System.Void GetSerializationInfo(System.Runtime.Serialization.SerializationInfo info, System.String name, System.RuntimeType reflectedClass, System.String signature, System.Reflection.MemberTypes type); // 0x31f0588 public static System.Void GetSerializationInfo(System.Runtime.Serialization.SerializationInfo info, System.String name, System.RuntimeType reflectedClass, System.String signature, System.String signature2, System.Reflection.MemberTypes type, System.Type[] genericArguments); // 0x31f0598 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f08ac public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f0c4c public virtual System.Object GetRealObject(System.Runtime.Serialization.StreamingContext context); // 0x31f0ca4 } // mscorlib.dll internal class System.Reflection.Assembly.ResolveEventHolder : System.Object { // Fields private System.Reflection.ModuleResolveEventHandler ModuleResolve; // 0x10 // Methods public System.Void add_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f382c public System.Void remove_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f38c8 public System.Void .ctor(); // 0x31f3964 } // mscorlib.dll private sealed class System.Reflection.Assembly.<get_DefinedTypes>d__120 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.TypeInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.TypeInfo>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.TypeInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Reflection.Assembly <>4__this; // 0x28 private System.Type[] <>7__wrap1; // 0x30 private System.Int32 <>7__wrap2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x31f3714 private System.Void System.IDisposable.Dispose(); // 0x31f396c private System.Boolean MoveNext(); // 0x31f3970 private System.Reflection.TypeInfo System.Collections.Generic.IEnumerator<System.Reflection.TypeInfo>.get_Current(); // 0x31f3a4c private System.Void System.Collections.IEnumerator.Reset(); // 0x31f3a54 private System.Object System.Collections.IEnumerator.get_Current(); // 0x31f3a8c private System.Collections.Generic.IEnumerator<System.Reflection.TypeInfo> System.Collections.Generic.IEnumerable<System.Reflection.TypeInfo>.GetEnumerator(); // 0x31f3a94 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x31f3b38 } // mscorlib.dll [Serializable] public class System.Reflection.Assembly : System.Object, System.Reflection.ICustomAttributeProvider, System.Runtime.Serialization.ISerializable, System.Runtime.InteropServices._Assembly, System.Security.IEvidenceFactory { // Fields // Methods public virtual System.Void add_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f1574 public virtual System.Void remove_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f15ac public virtual System.String get_CodeBase(); // 0x31f15e4 public virtual System.String get_EscapedCodeBase(); // 0x31f161c public virtual System.String get_FullName(); // 0x31f1654 public virtual System.Reflection.MethodInfo get_EntryPoint(); // 0x31f168c public virtual System.Security.Policy.Evidence get_Evidence(); // 0x31f16c4 internal virtual System.Security.Policy.Evidence UnprotectedGetEvidence(); // 0x31f16fc internal virtual System.IntPtr get_MonoAssembly(); // 0x31f1734 internal virtual System.Void set_FromByteArray(System.Boolean value); // 0x31f176c public virtual System.String get_Location(); // 0x31f17a4 public virtual System.String get_ImageRuntimeVersion(); // 0x31f17dc public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f1814 public virtual System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31f184c public virtual System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31f1884 public virtual System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31f18bc public virtual System.IO.FileStream[] GetFiles(); // 0x31f18f4 public virtual System.IO.FileStream[] GetFiles(System.Boolean getResourceModules); // 0x31f1908 public virtual System.IO.FileStream GetFile(System.String name); // 0x31f1940 public virtual System.IO.Stream GetManifestResourceStream(System.String name); // 0x31f1978 public virtual System.IO.Stream GetManifestResourceStream(System.Type type, System.String name); // 0x31f19b0 internal System.IO.Stream GetManifestResourceStream(System.Type type, System.String name, System.Boolean skipSecurityCheck, ref System.Threading.StackCrawlMark& stackMark); // 0x31f19e8 internal System.IO.Stream GetManifestResourceStream(System.String name, ref System.Threading.StackCrawlMark& stackMark, System.Boolean skipSecurityCheck); // 0x31f1b7c internal System.String GetSimpleName(); // 0x31f1b8c internal System.Byte[] GetPublicKey(); // 0x31f1bb8 internal System.Version GetVersion(); // 0x31f1be4 private System.Reflection.AssemblyNameFlags GetFlags(); // 0x31f1c10 internal virtual System.Type[] GetTypes(System.Boolean exportedOnly); // 0x31f1c3c public virtual System.Type[] GetTypes(); // 0x31f1c44 public virtual System.Type[] GetExportedTypes(); // 0x31f1c58 public virtual System.Type GetType(System.String name, System.Boolean throwOnError); // 0x31f1c90 public virtual System.Type GetType(System.String name); // 0x31f1ca8 internal System.Type InternalGetType(System.Reflection.Module module, System.String name, System.Boolean throwOnError, System.Boolean ignoreCase); // 0x31f1cc0 internal static System.Void InternalGetAssemblyName(System.String assemblyFile, out Mono.MonoAssemblyName& aname, out System.String& codebase); // 0x31f1ccc public virtual System.Reflection.AssemblyName GetName(System.Boolean copiedName); // 0x31f1cd0 public virtual System.Reflection.AssemblyName GetName(); // 0x31f1d08 public override System.String ToString(); // 0x31f1d1c public static System.String CreateQualifiedName(System.String assemblyName, System.String typeName); // 0x31f1d24 public static System.Reflection.Assembly GetAssembly(System.Type type); // 0x31f1d80 public static System.Reflection.Assembly GetEntryAssembly(); // 0x31f1e44 internal System.Reflection.Assembly GetSatelliteAssembly(System.Globalization.CultureInfo culture, System.Version version, System.Boolean throwOnError, ref System.Threading.StackCrawlMark& stackMark); // 0x31f1e48 internal System.Reflection.RuntimeAssembly InternalGetSatelliteAssembly(System.String name, System.Globalization.CultureInfo culture, System.Version version, System.Boolean throwOnFileNotFound, ref System.Threading.StackCrawlMark& stackMark); // 0x31f1f30 private static System.Reflection.Assembly LoadFrom(System.String assemblyFile, System.Boolean refOnly, ref System.Threading.StackCrawlMark& stackMark); // 0x31f2428 private static System.Reflection.Assembly LoadFile_internal(System.String assemblyFile, ref System.Threading.StackCrawlMark& stackMark); // 0x31f2430 public static System.Reflection.Assembly LoadFrom(System.String assemblyFile); // 0x31f2434 public static System.Reflection.Assembly LoadFrom(System.String assemblyFile, System.Security.Policy.Evidence securityEvidence); // 0x31f2454 public static System.Reflection.Assembly LoadFrom(System.String assemblyFile, System.Security.Policy.Evidence securityEvidence, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x31f2474 public static System.Reflection.Assembly LoadFrom(System.String assemblyFile, System.Byte[] hashValue, System.Configuration.Assemblies.AssemblyHashAlgorithm hashAlgorithm); // 0x31f24ac public static System.Reflection.Assembly UnsafeLoadFrom(System.String assemblyFile); // 0x31f24e4 public static System.Reflection.Assembly LoadFile(System.String path, System.Security.Policy.Evidence securityEvidence); // 0x31f2504 public static System.Reflection.Assembly LoadFile(System.String path); // 0x31f264c public static System.Reflection.Assembly Load(System.String assemblyString); // 0x31f2654 public static System.Reflection.Assembly Load(System.String assemblyString, System.Security.Policy.Evidence assemblySecurity); // 0x31f267c public static System.Reflection.Assembly Load(System.Reflection.AssemblyName assemblyRef); // 0x31f26b4 public static System.Reflection.Assembly Load(System.Reflection.AssemblyName assemblyRef, System.Security.Policy.Evidence assemblySecurity); // 0x31f26dc public static System.Reflection.Assembly Load(System.Byte[] rawAssembly); // 0x31f2714 public static System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore); // 0x31f273c public static System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence); // 0x31f2774 public static System.Reflection.Assembly Load(System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.SecurityContextSource securityContextSource); // 0x31f27b4 public static System.Reflection.Assembly ReflectionOnlyLoad(System.Byte[] rawAssembly); // 0x31f27ec public static System.Reflection.Assembly ReflectionOnlyLoad(System.String assemblyString); // 0x31f2820 public static System.Reflection.Assembly ReflectionOnlyLoadFrom(System.String assemblyFile); // 0x31f2868 public static System.Reflection.Assembly LoadWithPartialName(System.String partialName); // 0x31f28dc public System.Reflection.Module LoadModule(System.String moduleName, System.Byte[] rawModule); // 0x31f28f0 public virtual System.Reflection.Module LoadModule(System.String moduleName, System.Byte[] rawModule, System.Byte[] rawSymbolStore); // 0x31f2928 private static System.Reflection.Assembly load_with_partial_name(System.String name, System.Security.Policy.Evidence e); // 0x31f2960 public static System.Reflection.Assembly LoadWithPartialName(System.String partialName, System.Security.Policy.Evidence securityEvidence); // 0x31f28e8 internal static System.Reflection.Assembly LoadWithPartialName(System.String partialName, System.Security.Policy.Evidence securityEvidence, System.Boolean oldBehavior); // 0x31f2964 public System.Object CreateInstance(System.String typeName); // 0x31f29cc public System.Object CreateInstance(System.String typeName, System.Boolean ignoreCase); // 0x31f29d4 public virtual System.Object CreateInstance(System.String typeName, System.Boolean ignoreCase, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes); // 0x31f2b38 public System.Reflection.Module[] GetLoadedModules(); // 0x31f2cdc public System.Reflection.Module[] GetModules(); // 0x31f2cf0 internal virtual System.Reflection.Module[] GetModulesInternal(); // 0x31f2d04 public static System.Reflection.Assembly GetExecutingAssembly(); // 0x31f2d3c public static System.Reflection.Assembly GetCallingAssembly(); // 0x31f2d7c internal static System.IntPtr InternalGetReferencedAssemblies(System.Reflection.Assembly module); // 0x31f2d80 public virtual System.String[] GetManifestResourceNames(); // 0x31f2d84 internal static System.Reflection.AssemblyName[] GetReferencedAssemblies(System.Reflection.Assembly module); // 0x31f2dbc public virtual System.Reflection.ManifestResourceInfo GetManifestResourceInfo(System.String resourceName); // 0x31f336c public virtual System.Int64 get_HostContext(); // 0x31f33a4 internal virtual System.Reflection.Module GetManifestModule(); // 0x31f33ac public virtual System.Boolean get_ReflectionOnly(); // 0x31f33e4 public override System.Int32 GetHashCode(); // 0x31f341c public override System.Boolean Equals(System.Object o); // 0x31f3424 public virtual System.Security.SecurityRuleSet get_SecurityRuleSet(); // 0x31f342c private static System.Exception CreateNIE(); // 0x31f3450 public virtual System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31f34bc public System.Boolean get_IsFullyTrusted(); // 0x31f34f4 public virtual System.Type GetType(System.String name, System.Boolean throwOnError, System.Boolean ignoreCase); // 0x31f34fc public virtual System.Reflection.Module GetModule(System.String name); // 0x31f3520 public virtual System.Reflection.AssemblyName[] GetReferencedAssemblies(); // 0x31f3544 public virtual System.Reflection.Module[] GetModules(System.Boolean getResourceModules); // 0x31f3568 public virtual System.Reflection.Module[] GetLoadedModules(System.Boolean getResourceModules); // 0x31f358c public virtual System.Reflection.Assembly GetSatelliteAssembly(System.Globalization.CultureInfo culture); // 0x31f35b0 public virtual System.Reflection.Assembly GetSatelliteAssembly(System.Globalization.CultureInfo culture, System.Version version); // 0x31f35d4 public virtual System.Reflection.Module get_ManifestModule(); // 0x31f35f8 public virtual System.Boolean get_GlobalAssemblyCache(); // 0x31f361c public virtual System.Boolean get_IsDynamic(); // 0x31f3640 public static System.Boolean op_Equality(System.Reflection.Assembly left, System.Reflection.Assembly right); // 0x31f3648 public static System.Boolean op_Inequality(System.Reflection.Assembly left, System.Reflection.Assembly right); // 0x31f23d0 public virtual System.Collections.Generic.IEnumerable<System.Reflection.TypeInfo> get_DefinedTypes(); // 0x31f3698 public virtual System.Collections.Generic.IEnumerable<System.Type> get_ExportedTypes(); // 0x31f3748 public virtual System.Collections.Generic.IEnumerable<System.Reflection.Module> get_Modules(); // 0x31f3758 public virtual System.Collections.Generic.IEnumerable<System.Reflection.CustomAttributeData> get_CustomAttributes(); // 0x31f376c public virtual System.Type[] GetForwardedTypes(); // 0x31f377c public System.Void .ctor(); // 0x31f37b4 public virtual System.Security.PermissionSet get_PermissionSet(); // 0x31f37bc private System.Type System.Runtime.InteropServices._Assembly.GetType(); // 0x31f37f4 } // mscorlib.dll [Serializable] public sealed class System.Reflection.AssemblyName : System.Object, System.ICloneable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.InteropServices._AssemblyName { // Fields private System.String name; // 0x10 private System.String codebase; // 0x18 private System.Int32 major; // 0x20 private System.Int32 minor; // 0x24 private System.Int32 build; // 0x28 private System.Int32 revision; // 0x2c private System.Globalization.CultureInfo cultureinfo; // 0x30 private System.Reflection.AssemblyNameFlags flags; // 0x38 private System.Configuration.Assemblies.AssemblyHashAlgorithm hashalg; // 0x3c private System.Reflection.StrongNameKeyPair keypair; // 0x40 private System.Byte[] publicKey; // 0x48 private System.Byte[] keyToken; // 0x50 private System.Configuration.Assemblies.AssemblyVersionCompatibility versioncompat; // 0x58 private System.Version version; // 0x60 private System.Reflection.ProcessorArchitecture processor_architecture; // 0x68 private System.Reflection.AssemblyContentType contentType; // 0x6c // Methods public System.Void .ctor(); // 0x31f2340 private static System.Boolean ParseAssemblyName(System.IntPtr name, out Mono.MonoAssemblyName& aname, out System.Boolean& is_version_definited, out System.Boolean& is_token_defined); // 0x31f3b3c public System.Void .ctor(System.String assemblyName); // 0x31f3b40 public System.Reflection.ProcessorArchitecture get_ProcessorArchitecture(); // 0x31f3df4 public System.Void set_ProcessorArchitecture(System.Reflection.ProcessorArchitecture value); // 0x31f3dfc internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x31f3e04 public System.String get_Name(); // 0x31f43a4 public System.Void set_Name(System.String value); // 0x31f43ac public System.String get_CodeBase(); // 0x31f43b4 public System.Void set_CodeBase(System.String value); // 0x31f43bc public System.String get_EscapedCodeBase(); // 0x31f43c4 public System.Globalization.CultureInfo get_CultureInfo(); // 0x31f4440 public System.Void set_CultureInfo(System.Globalization.CultureInfo value); // 0x31f4448 public System.Reflection.AssemblyNameFlags get_Flags(); // 0x31f4450 public System.Void set_Flags(System.Reflection.AssemblyNameFlags value); // 0x31f4458 public System.String get_FullName(); // 0x31f4460 public System.Configuration.Assemblies.AssemblyHashAlgorithm get_HashAlgorithm(); // 0x31f48b4 public System.Void set_HashAlgorithm(System.Configuration.Assemblies.AssemblyHashAlgorithm value); // 0x31f48bc public System.Reflection.StrongNameKeyPair get_KeyPair(); // 0x31f48c4 public System.Void set_KeyPair(System.Reflection.StrongNameKeyPair value); // 0x31f48cc public System.Version get_Version(); // 0x31f48d4 public System.Void set_Version(System.Version value); // 0x31f2380 public System.Configuration.Assemblies.AssemblyVersionCompatibility get_VersionCompatibility(); // 0x31f48dc public System.Void set_VersionCompatibility(System.Configuration.Assemblies.AssemblyVersionCompatibility value); // 0x31f48e4 public override System.String ToString(); // 0x31f48ec public System.Byte[] GetPublicKey(); // 0x31f4914 public System.Byte[] GetPublicKeyToken(); // 0x31f491c private System.Boolean get_IsPublicKeyValid(); // 0x31f4a14 private System.Byte[] InternalGetPublicKeyToken(); // 0x31f47d0 private static System.Void get_public_token(System.Byte* token, System.Byte* pubkey, System.Int32 len); // 0x31f4b24 private System.Byte[] ComputePublicKeyToken(); // 0x31f4a98 public static System.Boolean ReferenceMatchesDefinition(System.Reflection.AssemblyName reference, System.Reflection.AssemblyName definition); // 0x31f4b28 public System.Void SetPublicKey(System.Byte[] publicKey); // 0x31f2360 public System.Void SetPublicKeyToken(System.Byte[] publicKeyToken); // 0x31f4bb4 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f4bbc public System.Object Clone(); // 0x31f4ee8 public System.Void OnDeserialization(System.Object sender); // 0x31f4fd8 public static System.Reflection.AssemblyName GetAssemblyName(System.String assemblyFile); // 0x31f4fe0 public System.String get_CultureName(); // 0x31f51a8 public System.Void set_CultureName(System.String value); // 0x31f51c0 public System.Reflection.AssemblyContentType get_ContentType(); // 0x31f523c public System.Void set_ContentType(System.Reflection.AssemblyContentType value); // 0x31f5244 private static Mono.MonoAssemblyName* GetNativeName(System.IntPtr assembly_ptr); // 0x31f524c internal System.Void FillName(Mono.MonoAssemblyName* native, System.String codeBase, System.Boolean addVersion, System.Boolean addPublickey, System.Boolean defaultToken, System.Boolean assemblyRef); // 0x31f3078 internal static System.Reflection.AssemblyName Create(System.Reflection.Assembly assembly, System.Boolean fillCodebase); // 0x31f5250 private System.Void System.Runtime.InteropServices._AssemblyName.GetIDsOfNames(in System.Guid& riid, System.IntPtr rgszNames, System.UInt32 cNames, System.UInt32 lcid, System.IntPtr rgDispId); // 0x31f531c private System.Void System.Runtime.InteropServices._AssemblyName.GetTypeInfo(System.UInt32 iTInfo, System.UInt32 lcid, System.IntPtr ppTInfo); // 0x31f5354 private System.Void System.Runtime.InteropServices._AssemblyName.GetTypeInfoCount(out System.UInt32& pcTInfo); // 0x31f538c private System.Void System.Runtime.InteropServices._AssemblyName.Invoke(System.UInt32 dispIdMember, in System.Guid& riid, System.UInt32 lcid, System.Int16 wFlags, System.IntPtr pDispParams, System.IntPtr pVarResult, System.IntPtr pExcepInfo, System.IntPtr puArgErr); // 0x31f53c4 } // mscorlib.dll private class System.Reflection.CustomAttributeData.LazyCAttrData : System.Object { // Fields internal System.Reflection.Assembly assembly; // 0x10 internal System.IntPtr data; // 0x18 internal System.UInt32 data_length; // 0x20 // Methods public System.Void .ctor(); // 0x31f54cc } // mscorlib.dll [Serializable] public class System.Reflection.CustomAttributeData : System.Object { // Fields private System.Reflection.ConstructorInfo ctorInfo; // 0x10 private System.Collections.Generic.IList<System.Reflection.CustomAttributeTypedArgument> ctorArgs; // 0x18 private System.Collections.Generic.IList<System.Reflection.CustomAttributeNamedArgument> namedArgs; // 0x20 private System.Reflection.CustomAttributeData.LazyCAttrData lazyData; // 0x28 // Methods protected System.Void .ctor(); // 0x31f53fc internal System.Void .ctor(System.Reflection.ConstructorInfo ctorInfo, System.Reflection.Assembly assembly, System.IntPtr data, System.UInt32 data_length); // 0x31f5404 internal System.Void .ctor(System.Reflection.ConstructorInfo ctorInfo); // 0x31f54d4 internal System.Void .ctor(System.Reflection.ConstructorInfo ctorInfo, System.Collections.Generic.IList<System.Reflection.CustomAttributeTypedArgument> ctorArgs, System.Collections.Generic.IList<System.Reflection.CustomAttributeNamedArgument> namedArgs); // 0x31f55e0 private static System.Void ResolveArgumentsInternal(System.Reflection.ConstructorInfo ctor, System.Reflection.Assembly assembly, System.IntPtr data, System.UInt32 data_length, out System.Object[]& ctorArgs, out System.Object[]& namedArgs); // 0x31f5640 private System.Void ResolveArguments(); // 0x31f5644 public virtual System.Reflection.ConstructorInfo get_Constructor(); // 0x31f582c public virtual System.Collections.Generic.IList<System.Reflection.CustomAttributeTypedArgument> get_ConstructorArguments(); // 0x31f5834 public virtual System.Collections.Generic.IList<System.Reflection.CustomAttributeNamedArgument> get_NamedArguments(); // 0x31f584c public static System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributes(System.Reflection.Assembly target); // 0x31f5864 public static System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributes(System.Reflection.MemberInfo target); // 0x31f58c0 internal static System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesInternal(System.RuntimeType target); // 0x31f591c public static System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributes(System.Reflection.Module target); // 0x31f5978 public static System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributes(System.Reflection.ParameterInfo target); // 0x31f59d4 public System.Type get_AttributeType(); // 0x31f5a30 public override System.String ToString(); // 0x31f5a54 private static T[] UnboxValues(System.Object[] values); // 0x1bdeb64 public override System.Boolean Equals(System.Object obj); // 0x31f5fd8 public override System.Int32 GetHashCode(); // 0x31f6654 } // mscorlib.dll public class System.Reflection.ExceptionHandlingClause : System.Object { // Fields internal System.Type catch_type; // 0x10 internal System.Int32 filter_offset; // 0x18 internal System.Reflection.ExceptionHandlingClauseOptions flags; // 0x1c internal System.Int32 try_offset; // 0x20 internal System.Int32 try_length; // 0x24 internal System.Int32 handler_offset; // 0x28 internal System.Int32 handler_length; // 0x2c // Methods protected System.Void .ctor(); // 0x31f6954 public override System.String ToString(); // 0x31f695c } // mscorlib.dll public class System.Reflection.LocalVariableInfo : System.Object { // Fields internal System.Type type; // 0x10 internal System.Boolean is_pinned; // 0x18 internal System.UInt16 position; // 0x1a // Methods protected System.Void .ctor(); // 0x31f6c64 public override System.String ToString(); // 0x31f6c6c } // mscorlib.dll public class System.Reflection.MethodBody : System.Object { // Fields private System.Reflection.ExceptionHandlingClause[] clauses; // 0x10 private System.Reflection.LocalVariableInfo[] locals; // 0x18 private System.Byte[] il; // 0x20 private System.Boolean init_locals; // 0x28 private System.Int32 sig_token; // 0x2c private System.Int32 max_stack; // 0x30 // Methods protected System.Void .ctor(); // 0x31f6d24 internal System.Void .ctor(System.Reflection.ExceptionHandlingClause[] clauses, System.Reflection.LocalVariableInfo[] locals, System.Byte[] il, System.Boolean init_locals, System.Int32 sig_token, System.Int32 max_stack); // 0x31f6d2c } // mscorlib.dll internal class System.Reflection.RuntimeAssembly.UnmanagedMemoryStreamForModule : System.IO.UnmanagedMemoryStream { // Fields private System.Reflection.Module module; // 0x68 // Methods public System.Void .ctor(System.Byte* pointer, System.Int64 length, System.Reflection.Module module); // 0x31f7ba4 protected override System.Void Dispose(System.Boolean disposing); // 0x31f82b4 } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeAssembly : System.Reflection.Assembly { // Fields internal System.IntPtr _mono_assembly; // 0x10 private System.Object _evidence; // 0x18 internal System.Reflection.Assembly.ResolveEventHolder resolve_event_holder; // 0x20 private System.Object _minimum; // 0x28 private System.Object _optional; // 0x30 private System.Object _refuse; // 0x38 private System.Object _granted; // 0x40 private System.Object _denied; // 0x48 internal System.Boolean fromByteArray; // 0x50 internal System.String assemblyName; // 0x58 // Methods protected System.Void .ctor(); // 0x31f6dac public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f6e18 internal static System.Reflection.RuntimeAssembly GetExecutingAssembly(ref System.Threading.StackCrawlMark& stackMark); // 0x31f6ea4 internal static System.Reflection.AssemblyName CreateAssemblyName(System.String assemblyString, System.Boolean forIntrospection, out System.Reflection.RuntimeAssembly& assemblyFromResolveEvent); // 0x31f6edc internal static System.Reflection.RuntimeAssembly InternalLoadAssemblyName(System.Reflection.AssemblyName assemblyRef, System.Security.Policy.Evidence assemblySecurity, System.Reflection.RuntimeAssembly reqAssembly, ref System.Threading.StackCrawlMark& stackMark, System.Boolean throwOnFileNotFound, System.Boolean forIntrospection, System.Boolean suppressSecurityChecks); // 0x31f7034 internal static System.Reflection.RuntimeAssembly LoadWithPartialNameInternal(System.String partialName, System.Security.Policy.Evidence securityEvidence, ref System.Threading.StackCrawlMark& stackMark); // 0x31f7138 internal static System.Reflection.RuntimeAssembly LoadWithPartialNameInternal(System.Reflection.AssemblyName an, System.Security.Policy.Evidence securityEvidence, ref System.Threading.StackCrawlMark& stackMark); // 0x31f71c0 public override System.Reflection.AssemblyName GetName(System.Boolean copiedName); // 0x31f71e8 public override System.Type GetType(System.String name, System.Boolean throwOnError, System.Boolean ignoreCase); // 0x31f71f0 public override System.Reflection.Module GetModule(System.String name); // 0x31f72a8 public override System.Reflection.AssemblyName[] GetReferencedAssemblies(); // 0x31f73d0 public override System.Reflection.Module[] GetModules(System.Boolean getResourceModules); // 0x31f73d4 public override System.Reflection.Module[] GetLoadedModules(System.Boolean getResourceModules); // 0x31f7570 public override System.Reflection.Assembly GetSatelliteAssembly(System.Globalization.CultureInfo culture); // 0x31f7584 public override System.Reflection.Assembly GetSatelliteAssembly(System.Globalization.CultureInfo culture, System.Version version); // 0x31f75a8 public override System.Reflection.Module get_ManifestModule(); // 0x31f75c8 public override System.Boolean get_GlobalAssemblyCache(); // 0x31f75d8 public override System.Type[] GetExportedTypes(); // 0x31f75e0 internal static System.Byte[] GetAotId(); // 0x31f75f4 private static System.String get_code_base(System.Reflection.Assembly a, System.Boolean escaped); // 0x31f7650 private System.String get_location(); // 0x31f7658 internal static System.String get_fullname(System.Reflection.Assembly a); // 0x31f765c internal static System.Boolean GetAotIdInternal(System.Byte[] aotid); // 0x31f764c internal static System.String InternalImageRuntimeVersion(System.Reflection.Assembly a); // 0x31f7660 internal System.Boolean get_global_assembly_cache(); // 0x31f75dc public override System.Reflection.MethodInfo get_EntryPoint(); // 0x31f7664 public override System.Boolean get_ReflectionOnly(); // 0x31f7668 internal static System.String GetCodeBase(System.Reflection.Assembly a, System.Boolean escaped); // 0x31f766c public override System.String get_CodeBase(); // 0x31f7674 public override System.String get_EscapedCodeBase(); // 0x31f767c public override System.String get_FullName(); // 0x31f7684 public override System.String get_ImageRuntimeVersion(); // 0x31f7688 internal override System.IntPtr get_MonoAssembly(); // 0x31f768c internal override System.Void set_FromByteArray(System.Boolean value); // 0x31f7694 public override System.String get_Location(); // 0x31f76a0 private System.Boolean GetManifestResourceInfoInternal(System.String name, System.Reflection.ManifestResourceInfo info); // 0x31f7704 public override System.Reflection.ManifestResourceInfo GetManifestResourceInfo(System.String resourceName); // 0x31f7708 public override System.String[] GetManifestResourceNames(); // 0x31f780c internal System.IntPtr GetManifestResourceInternal(System.String name, out System.Int32& size, out System.Reflection.Module& module); // 0x31f7810 public override System.IO.Stream GetManifestResourceStream(System.String name); // 0x31f7814 public override System.IO.Stream GetManifestResourceStream(System.Type type, System.String name); // 0x31f7bd4 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31f7bdc public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31f7c4c public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31f7cb4 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31f7d24 public override System.Void add_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f7d28 public override System.Void remove_ModuleResolve(System.Reflection.ModuleResolveEventHandler value); // 0x31f7d40 internal override System.Reflection.Module GetManifestModule(); // 0x31f7d58 internal System.Reflection.Module GetManifestModuleInternal(); // 0x31f7d5c internal override System.Reflection.Module[] GetModulesInternal(); // 0x31f7d60 private System.Object GetFilesInternal(System.String name, System.Boolean getResourceModules); // 0x31f7d64 public override System.IO.FileStream[] GetFiles(System.Boolean getResourceModules); // 0x31f7d6c public override System.IO.FileStream GetFile(System.String name); // 0x31f8070 public override System.Int32 GetHashCode(); // 0x31f81a8 public override System.Boolean Equals(System.Object o); // 0x31f81b0 public override System.String ToString(); // 0x31f8250 public override System.Security.Policy.Evidence get_Evidence(); // 0x31f829c internal override System.Security.Policy.Evidence UnprotectedGetEvidence(); // 0x31f82ac } // mscorlib.dll internal struct System.Reflection.MonoEventInfo : { // Fields public System.Type declaring_type; // 0x10 public System.Type reflected_type; // 0x18 public System.String name; // 0x20 public System.Reflection.MethodInfo add_method; // 0x28 public System.Reflection.MethodInfo remove_method; // 0x30 public System.Reflection.MethodInfo raise_method; // 0x38 public System.Reflection.EventAttributes attrs; // 0x40 public System.Reflection.MethodInfo[] other_methods; // 0x48 // Methods } // mscorlib.dll [Serializable] internal sealed class System.Reflection.RuntimeEventInfo : System.Reflection.EventInfo, System.Runtime.Serialization.ISerializable { // Fields private System.IntPtr klass; // 0x18 private System.IntPtr handle; // 0x20 // Methods private static System.Void get_event_info(System.Reflection.RuntimeEventInfo ev, out System.Reflection.MonoEventInfo& info); // 0x31f82f4 internal static System.Reflection.MonoEventInfo GetEventInfo(System.Reflection.RuntimeEventInfo ev); // 0x31f82f8 public override System.Reflection.Module get_Module(); // 0x31f8334 internal System.Reflection.BindingFlags get_BindingFlags(); // 0x31f8354 internal System.RuntimeType GetDeclaringTypeInternal(); // 0x31f84e0 private System.RuntimeType get_ReflectedTypeInternal(); // 0x31f8568 internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x31f8338 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f85f0 internal System.Reflection.BindingFlags GetBindingFlags(); // 0x31f8358 public override System.Reflection.MethodInfo GetAddMethod(System.Boolean nonPublic); // 0x31f8690 public override System.Reflection.MethodInfo GetRaiseMethod(System.Boolean nonPublic); // 0x31f8700 public override System.Reflection.MethodInfo GetRemoveMethod(System.Boolean nonPublic); // 0x31f8770 public override System.Type get_DeclaringType(); // 0x31f87e0 public override System.Type get_ReflectedType(); // 0x31f880c public override System.String get_Name(); // 0x31f8838 public override System.String ToString(); // 0x31f8864 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31f88f8 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31f8968 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31f89d0 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31f8a40 public override System.Int32 get_MetadataToken(); // 0x31f8a44 public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31f8a4c internal static System.Int32 get_metadata_token(System.Reflection.RuntimeEventInfo monoEvent); // 0x31f8a48 public System.Void .ctor(); // 0x31f8aa4 } // mscorlib.dll internal abstract class System.Reflection.RtFieldInfo : System.Reflection.FieldInfo { // Fields // Methods internal abstract System.Object UnsafeGetValue(System.Object obj); // 0x1bd22a0 internal abstract System.Void UnsafeSetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x0 internal abstract System.Void CheckConsistency(System.Object target); // 0x1bd3a1c protected System.Void .ctor(); // 0x31f8aac } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeFieldInfo : System.Reflection.RtFieldInfo, System.Runtime.Serialization.ISerializable { // Fields internal System.IntPtr klass; // 0x10 internal System.RuntimeFieldHandle fhandle; // 0x18 private System.String name; // 0x20 private System.Type type; // 0x28 private System.Reflection.FieldAttributes attrs; // 0x30 // Methods internal System.Reflection.BindingFlags get_BindingFlags(); // 0x31f8ab4 public override System.Reflection.Module get_Module(); // 0x31f8abc internal System.RuntimeType GetDeclaringTypeInternal(); // 0x31f8adc private System.RuntimeType get_ReflectedTypeInternal(); // 0x31f8b64 internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x31f8ac0 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31f8bec internal override System.Object UnsafeGetValue(System.Object obj); // 0x31f8ca8 internal override System.Void CheckConsistency(System.Object target); // 0x31f8cac internal override System.Void UnsafeSetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x31f8e2c public override System.Void SetValueDirect(System.TypedReference obj, System.Object value); // 0x31f8e90 public override System.Object GetValueDirect(System.TypedReference obj); // 0x31f8ff0 public override System.Reflection.FieldAttributes get_Attributes(); // 0x31f9148 public override System.RuntimeFieldHandle get_FieldHandle(); // 0x31f9150 private System.Type ResolveType(); // 0x31f9158 public override System.Type get_FieldType(); // 0x31f915c private System.Type GetParentType(System.Boolean declaring); // 0x31f91ec public override System.Type get_ReflectedType(); // 0x31f91f4 public override System.Type get_DeclaringType(); // 0x31f91fc public override System.String get_Name(); // 0x31f9204 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31f920c public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31f927c public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31f92e4 internal override System.Int32 GetFieldOffset(); // 0x31f9354 private System.Object GetValueInternal(System.Object obj); // 0x31f9358 public override System.Object GetValue(System.Object obj); // 0x31f935c public override System.String ToString(); // 0x31f9568 private static System.Void SetValueInternal(System.Reflection.FieldInfo fi, System.Object obj, System.Object value); // 0x31f95d0 public override System.Void SetValue(System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x31f95d4 public override System.Object GetRawConstantValue(); // 0x31f9884 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31f9888 private System.Void CheckGeneric(); // 0x31f94e8 public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31f988c public override System.Int32 get_MetadataToken(); // 0x31f98e4 internal static System.Int32 get_metadata_token(System.Reflection.RuntimeFieldInfo monoField); // 0x31f98e8 private System.Type[] GetTypeModifiers(System.Boolean optional); // 0x31f98ec public override System.Type[] GetOptionalCustomModifiers(); // 0x31f98f4 public override System.Type[] GetRequiredCustomModifiers(); // 0x31f996c private System.Type[] GetCustomModifiers(System.Boolean optional); // 0x31f98fc public System.Void .ctor(); // 0x31f9974 } // mscorlib.dll internal struct System.Reflection.MonoMethodInfo : { // Fields private System.Type parent; // 0x10 private System.Type ret; // 0x18 internal System.Reflection.MethodAttributes attrs; // 0x20 internal System.Reflection.MethodImplAttributes iattrs; // 0x24 private System.Reflection.CallingConventions callconv; // 0x28 // Methods private static System.Void get_method_info(System.IntPtr handle, out System.Reflection.MonoMethodInfo& info); // 0x31f997c private static System.Int32 get_method_attributes(System.IntPtr handle); // 0x31f9980 internal static System.Reflection.MonoMethodInfo GetMethodInfo(System.IntPtr handle); // 0x31f9984 internal static System.Type GetDeclaringType(System.IntPtr handle); // 0x31f99b4 internal static System.Type GetReturnType(System.IntPtr handle); // 0x31f99dc internal static System.Reflection.MethodAttributes GetAttributes(System.IntPtr handle); // 0x31f9a04 internal static System.Reflection.CallingConventions GetCallingConvention(System.IntPtr handle); // 0x31f9a08 internal static System.Reflection.MethodImplAttributes GetMethodImplementationFlags(System.IntPtr handle); // 0x31f9a30 private static System.Reflection.ParameterInfo[] get_parameter_info(System.IntPtr handle, System.Reflection.MemberInfo member); // 0x31f9a58 internal static System.Reflection.ParameterInfo[] GetParametersInfo(System.IntPtr handle, System.Reflection.MemberInfo member); // 0x31f9a5c private static System.Runtime.InteropServices.MarshalAsAttribute get_retval_marshal(System.IntPtr handle); // 0x31f9a60 internal static System.Reflection.ParameterInfo GetReturnParameterInfo(System.Reflection.RuntimeMethodInfo method); // 0x31f9a64 } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeMethodInfo : System.Reflection.MethodInfo, System.Runtime.Serialization.ISerializable { // Fields internal System.IntPtr mhandle; // 0x10 private System.String name; // 0x18 private System.Type reftype; // 0x20 // Methods internal System.Reflection.BindingFlags get_BindingFlags(); // 0x31f9b2c public override System.Reflection.Module get_Module(); // 0x31f9b34 private System.RuntimeType get_ReflectedTypeInternal(); // 0x31f9bc8 internal override System.String FormatNameAndSig(System.Boolean serialization); // 0x31f9c50 public override System.Delegate CreateDelegate(System.Type delegateType); // 0x31f9fac public override System.Delegate CreateDelegate(System.Type delegateType, System.Object target); // 0x31f9fc0 public override System.String ToString(); // 0x31f9fd8 internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x31f9b38 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31fa068 internal System.String SerializationToString(); // 0x31f14d8 internal static System.Reflection.MethodBase GetMethodFromHandleNoGenericCheck(System.RuntimeMethodHandle handle); // 0x31fa188 internal static System.Reflection.MethodBase GetMethodFromHandleNoGenericCheck(System.RuntimeMethodHandle handle, System.RuntimeTypeHandle reflectedType); // 0x31fa19c internal static System.Reflection.MethodBody GetMethodBodyInternal(System.IntPtr handle); // 0x31fa1a4 internal static System.Reflection.MethodBody GetMethodBody(System.IntPtr handle); // 0x31fa1a8 internal static System.Reflection.MethodBase GetMethodFromHandleInternalType(System.IntPtr method_handle, System.IntPtr type_handle); // 0x31fa1ac private static System.Reflection.MethodBase GetMethodFromHandleInternalType_native(System.IntPtr method_handle, System.IntPtr type_handle, System.Boolean genericCheck); // 0x31fa194 internal System.Void .ctor(); // 0x31fa1b4 internal static System.String get_name(System.Reflection.MethodBase method); // 0x31fa1bc internal static System.Reflection.RuntimeMethodInfo get_base_method(System.Reflection.RuntimeMethodInfo method, System.Boolean definition); // 0x31fa1c0 internal static System.Int32 get_metadata_token(System.Reflection.RuntimeMethodInfo method); // 0x31fa1c8 public override System.Reflection.MethodInfo GetBaseDefinition(); // 0x31fa1cc internal System.Reflection.MethodInfo GetBaseMethod(); // 0x31fa1d4 public override System.Reflection.ParameterInfo get_ReturnParameter(); // 0x31fa1dc public override System.Type get_ReturnType(); // 0x31fa1e0 public override System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x31fa20c public override System.Int32 get_MetadataToken(); // 0x31fa210 public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x31fa214 public override System.Reflection.ParameterInfo[] GetParameters(); // 0x31fa240 internal override System.Reflection.ParameterInfo[] GetParametersInternal(); // 0x31fa2d0 internal override System.Int32 GetParametersCount(); // 0x31fa2dc internal System.Object InternalInvoke(System.Object obj, System.Object[] parameters, out System.Exception& exc); // 0x31fa300 public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31fa304 internal static System.Void ConvertValues(System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr); // 0x31fa5ec public override System.RuntimeMethodHandle get_MethodHandle(); // 0x31fa8b4 public override System.Reflection.MethodAttributes get_Attributes(); // 0x31fa8bc public override System.Reflection.CallingConventions get_CallingConvention(); // 0x31fa8c4 public override System.Type get_ReflectedType(); // 0x31fa8f0 public override System.Type get_DeclaringType(); // 0x31fa8f8 public override System.String get_Name(); // 0x31fa924 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31fa938 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31fa9a8 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31faa10 internal System.Void GetPInvoke(out System.Reflection.PInvokeAttributes& flags, out System.String& entryPoint, out System.String& dllName); // 0x31faa80 internal System.Object[] GetPseudoCustomAttributes(); // 0x31faa84 internal System.Reflection.CustomAttributeData[] GetPseudoCustomAttributesData(); // 0x31fac08 private System.Reflection.CustomAttributeData GetDllImportAttributeData(); // 0x31fadec public override System.Reflection.MethodInfo MakeGenericMethod(System.Type[] methodInstantiation); // 0x31fb578 private System.Reflection.MethodInfo MakeGenericMethod_impl(System.Type[] types); // 0x31fb8b8 public override System.Type[] GetGenericArguments(); // 0x31fb8bc private System.Reflection.MethodInfo GetGenericMethodDefinition_impl(); // 0x31fb8c0 public override System.Reflection.MethodInfo GetGenericMethodDefinition(); // 0x31fb8c4 public override System.Boolean get_IsGenericMethodDefinition(); // 0x31fb920 public override System.Boolean get_IsGenericMethod(); // 0x31fb924 public override System.Boolean get_ContainsGenericParameters(); // 0x31fb928 public override System.Reflection.MethodBody GetMethodBody(); // 0x31fb9f4 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31fb9fc private static System.Int32 get_core_clr_security_level(); // 0x31fba00 public override System.Boolean get_IsSecurityTransparent(); // 0x31fba08 public override System.Boolean get_IsSecurityCritical(); // 0x31fba10 public override System.Boolean get_IsSecuritySafeCritical(); // 0x31fba18 public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31fba20 } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeConstructorInfo : System.Reflection.ConstructorInfo, System.Runtime.Serialization.ISerializable { // Fields internal System.IntPtr mhandle; // 0x10 private System.String name; // 0x18 private System.Type reftype; // 0x20 // Methods public override System.Reflection.Module get_Module(); // 0x31fba78 internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x31fba7c internal System.Reflection.BindingFlags get_BindingFlags(); // 0x31fbb08 private System.RuntimeType get_ReflectedTypeInternal(); // 0x31fbb10 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31fbb98 internal System.String SerializationToString(); // 0x31f14c4 internal System.Void SerializationInvoke(System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31fbc70 public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x31fbda0 public override System.Reflection.ParameterInfo[] GetParameters(); // 0x31fbdcc internal override System.Reflection.ParameterInfo[] GetParametersInternal(); // 0x31fbdd8 internal override System.Int32 GetParametersCount(); // 0x31fbde4 internal System.Object InternalInvoke(System.Object obj, System.Object[] parameters, out System.Exception& exc); // 0x31fbe04 public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31fbe08 private System.Object DoInvoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31fbf08 public System.Object InternalInvoke(System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions); // 0x31fc0f0 public override System.Object Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31fc248 public override System.RuntimeMethodHandle get_MethodHandle(); // 0x31fc260 public override System.Reflection.MethodAttributes get_Attributes(); // 0x31fc268 public override System.Reflection.CallingConventions get_CallingConvention(); // 0x31fc270 public override System.Boolean get_ContainsGenericParameters(); // 0x31fc29c public override System.Type get_ReflectedType(); // 0x31fc2cc public override System.Type get_DeclaringType(); // 0x31fc2d4 public override System.String get_Name(); // 0x31fc300 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31fc314 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31fc384 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31fc3ec public override System.Reflection.MethodBody GetMethodBody(); // 0x31fc45c public override System.String ToString(); // 0x31fc464 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31fc4cc private static System.Int32 get_core_clr_security_level(); // 0x31fc4d0 public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31fc4d8 public override System.Boolean get_IsSecurityTransparent(); // 0x31fc530 public override System.Boolean get_IsSecurityCritical(); // 0x31fc538 public override System.Boolean get_IsSecuritySafeCritical(); // 0x31fc540 public override System.Int32 get_MetadataToken(); // 0x31fc548 internal static System.Int32 get_metadata_token(System.Reflection.RuntimeConstructorInfo method); // 0x31fc54c public System.Void .ctor(); // 0x31fc550 } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeModule : System.Reflection.Module { // Fields internal System.IntPtr _impl; // 0x10 internal System.Reflection.Assembly assembly; // 0x18 internal System.String fqname; // 0x20 internal System.String name; // 0x28 internal System.String scopename; // 0x30 internal System.Boolean is_resource; // 0x38 internal System.Int32 token; // 0x3c // Methods public override System.Reflection.Assembly get_Assembly(); // 0x31fc5a8 public override System.String get_ScopeName(); // 0x31fc5b0 public override System.Guid get_ModuleVersionId(); // 0x31fc5b8 public override System.Boolean IsResource(); // 0x31fc5c8 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31fc5d0 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31fc638 internal override System.ModuleHandle GetModuleHandleImpl(); // 0x31fc6a8 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31fc6b0 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31fc720 internal System.Reflection.RuntimeAssembly GetRuntimeAssembly(); // 0x31fc7b4 internal System.IntPtr get_MonoModule(); // 0x31fc82c internal override System.Guid GetModuleVersionId(); // 0x31fc834 internal static System.IntPtr GetHINSTANCE(System.IntPtr module); // 0x31fc8b8 private static System.Void GetGuidInternal(System.IntPtr module, System.Byte[] guid); // 0x31fc8b4 public System.Void .ctor(); // 0x31fc8bc } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimeParameterInfo : System.Reflection.ParameterInfo { // Fields internal System.Runtime.InteropServices.MarshalAsAttribute marshalAs; // 0x40 // Methods internal System.Void .ctor(System.String name, System.Type type, System.Int32 position, System.Int32 attrs, System.Object defaultValue, System.Reflection.MemberInfo member, System.Runtime.InteropServices.MarshalAsAttribute marshalAs); // 0x31fc914 internal static System.Void FormatParameters(System.Text.StringBuilder sb, System.Reflection.ParameterInfo[] p, System.Reflection.CallingConventions callingConvention, System.Boolean serialization); // 0x31f9db4 internal System.Void .ctor(System.Reflection.ParameterInfo pinfo, System.Reflection.MemberInfo member); // 0x31fc9bc internal System.Void .ctor(System.Type type, System.Reflection.MemberInfo member, System.Runtime.InteropServices.MarshalAsAttribute marshalAs); // 0x31fcb48 public override System.Object get_DefaultValue(); // 0x31fcbc8 public override System.Object get_RawDefaultValue(); // 0x31fcedc public override System.Int32 get_MetadataToken(); // 0x31fcfd8 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31fd1ac public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31fd208 internal System.Object GetDefaultValueImpl(System.Reflection.ParameterInfo pinfo); // 0x31fca84 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31fd274 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31fd2e4 internal System.Int32 GetMetadataToken(); // 0x31fd1a8 public override System.Type[] GetOptionalCustomModifiers(); // 0x31fd2e8 internal System.Object[] GetPseudoCustomAttributes(); // 0x31fd3b4 internal System.Reflection.CustomAttributeData[] GetPseudoCustomAttributesData(); // 0x31fd634 public override System.Type[] GetRequiredCustomModifiers(); // 0x31fdb68 public override System.Boolean get_HasDefaultValue(); // 0x31fdb70 internal static System.Type[] GetTypeModifiers(System.Type type, System.Reflection.MemberInfo member, System.Int32 position, System.Boolean optional); // 0x31fdc9c internal static System.Reflection.ParameterInfo New(System.Reflection.ParameterInfo pinfo, System.Reflection.MemberInfo member); // 0x31fdca4 internal static System.Reflection.ParameterInfo New(System.Type type, System.Reflection.MemberInfo member, System.Runtime.InteropServices.MarshalAsAttribute marshalAs); // 0x31f9abc private System.Type[] GetCustomModifiers(System.Boolean optional); // 0x31fd2f0 } // mscorlib.dll internal struct System.Reflection.MonoPropertyInfo : { // Fields public System.Type parent; // 0x10 public System.Type declaring_type; // 0x18 public System.String name; // 0x20 public System.Reflection.MethodInfo get_method; // 0x28 public System.Reflection.MethodInfo set_method; // 0x30 public System.Reflection.PropertyAttributes attrs; // 0x38 // Methods } // mscorlib.dll internal enum System.Reflection.PInfo : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.PInfo Attributes = 1; // 0x0 public const System.Reflection.PInfo GetMethod = 2; // 0x0 public const System.Reflection.PInfo SetMethod = 4; // 0x0 public const System.Reflection.PInfo ReflectedType = 8; // 0x0 public const System.Reflection.PInfo DeclaringType = 16; // 0x0 public const System.Reflection.PInfo Name = 32; // 0x0 // Methods } // mscorlib.dll private sealed class System.Reflection.RuntimePropertyInfo.GetterAdapter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x31fef44 public virtual System.Object Invoke(System.Object _this); // 0x31ff04c } // mscorlib.dll private sealed class System.Reflection.RuntimePropertyInfo.Getter<T,R> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual R Invoke(T _this); // 0x1ce0384 } // mscorlib.dll private sealed class System.Reflection.RuntimePropertyInfo.StaticGetter<R> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual R Invoke(); // 0x1ce0384 } // mscorlib.dll [Serializable] internal class System.Reflection.RuntimePropertyInfo : System.Reflection.PropertyInfo, System.Runtime.Serialization.ISerializable { // Fields internal System.IntPtr klass; // 0x10 internal System.IntPtr prop; // 0x18 private System.Reflection.MonoPropertyInfo info; // 0x20 private System.Reflection.PInfo cached; // 0x50 private System.Reflection.RuntimePropertyInfo.GetterAdapter cached_getter; // 0x58 // Methods internal static System.Void get_property_info(System.Reflection.RuntimePropertyInfo prop, ref System.Reflection.MonoPropertyInfo& info, System.Reflection.PInfo req_info); // 0x31fdd0c internal static System.Type[] GetTypeModifiers(System.Reflection.RuntimePropertyInfo prop, System.Boolean optional); // 0x31fdd10 internal static System.Object get_default_value(System.Reflection.RuntimePropertyInfo prop); // 0x31fdd18 internal System.Reflection.BindingFlags get_BindingFlags(); // 0x31fdd1c public override System.Reflection.Module get_Module(); // 0x31fdd24 internal System.RuntimeType GetDeclaringTypeInternal(); // 0x31fdd44 private System.RuntimeType get_ReflectedTypeInternal(); // 0x31fddcc internal System.Reflection.RuntimeModule GetRuntimeModule(); // 0x31fdd28 public override System.String ToString(); // 0x31fde54 private System.String FormatNameAndSig(System.Boolean serialization); // 0x31fde5c public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31fdfd0 internal System.String SerializationToString(); // 0x31f14bc private System.Void CachePropertyInfo(System.Reflection.PInfo flags); // 0x31fe09c public override System.Reflection.PropertyAttributes get_Attributes(); // 0x31fe0dc public override System.Boolean get_CanRead(); // 0x31fe114 public override System.Boolean get_CanWrite(); // 0x31fe154 public override System.Type get_PropertyType(); // 0x31fe194 public override System.Type get_ReflectedType(); // 0x31fe248 public override System.Type get_DeclaringType(); // 0x31fe280 public override System.String get_Name(); // 0x31fe2b8 public override System.Reflection.MethodInfo[] GetAccessors(System.Boolean nonPublic); // 0x31fe2f0 public override System.Reflection.MethodInfo GetGetMethod(System.Boolean nonPublic); // 0x31fe564 public override System.Reflection.ParameterInfo[] GetIndexParameters(); // 0x31fe5e8 public override System.Reflection.MethodInfo GetSetMethod(System.Boolean nonPublic); // 0x31fe7c0 public override System.Object GetConstantValue(); // 0x31fe844 public override System.Object GetRawConstantValue(); // 0x31fe848 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31fe84c public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31fe8b8 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31fe914 private static System.Object GetterAdapterFrame(System.Reflection.RuntimePropertyInfo.Getter<T,R> getter, System.Object obj); // 0x1bdf514 private static System.Object StaticGetterAdapterFrame(System.Reflection.RuntimePropertyInfo.StaticGetter<R> getter, System.Object obj); // 0x1bdf514 public override System.Object GetValue(System.Object obj, System.Object[] index); // 0x31fe980 public override System.Object GetValue(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x31fe9a0 public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x31feb98 public override System.Type[] GetOptionalCustomModifiers(); // 0x31fed9c public override System.Type[] GetRequiredCustomModifiers(); // 0x31fee14 private System.Type[] GetCustomModifiers(System.Boolean optional); // 0x31feda4 public override System.Collections.Generic.IList<System.Reflection.CustomAttributeData> GetCustomAttributesData(); // 0x31fee1c public sealed override System.Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo other); // 0x31fee20 public override System.Int32 get_MetadataToken(); // 0x31fee78 internal static System.Int32 get_metadata_token(System.Reflection.RuntimePropertyInfo monoProperty); // 0x31fee7c private static System.Reflection.PropertyInfo internal_from_handle_type(System.IntPtr event_handle, System.IntPtr type_handle); // 0x31fee80 internal static System.Reflection.PropertyInfo GetPropertyFromHandle(Mono.RuntimePropertyHandle handle, System.RuntimeTypeHandle reflectedType); // 0x31fee84 public System.Void .ctor(); // 0x31fef3c } // mscorlib.dll [Serializable] public class System.Reflection.StrongNameKeyPair : System.Object, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Byte[] _publicKey; // 0x10 private System.String _keyPairContainer; // 0x18 private System.Boolean _keyPairExported; // 0x20 private System.Byte[] _keyPairArray; // 0x28 // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31ff060 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x31ff290 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x31ff3d8 } // mscorlib.dll public class System.Reflection.Emit.AssemblyBuilder : System.Reflection.Assembly { // Fields // Methods } // mscorlib.dll [Serializable] public enum System.Reflection.Emit.AssemblyBuilderAccess : { // Fields public System.Int32 value__; // 0x10 public const System.Reflection.Emit.AssemblyBuilderAccess Run = 1; // 0x0 public const System.Reflection.Emit.AssemblyBuilderAccess Save = 2; // 0x0 public const System.Reflection.Emit.AssemblyBuilderAccess RunAndSave = 3; // 0x0 public const System.Reflection.Emit.AssemblyBuilderAccess ReflectionOnly = 6; // 0x0 public const System.Reflection.Emit.AssemblyBuilderAccess RunAndCollect = 9; // 0x0 // Methods } // mscorlib.dll public class System.Reflection.Emit.ConstructorBuilder : System.Reflection.ConstructorInfo { // Fields // Methods public override System.Reflection.MethodAttributes get_Attributes(); // 0x31ff3dc public override System.Type get_DeclaringType(); // 0x31ff414 public override System.String get_Name(); // 0x31ff44c public override System.Reflection.ParameterInfo[] GetParameters(); // 0x31ff484 public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x31ff4bc public override System.RuntimeMethodHandle get_MethodHandle(); // 0x31ff4f4 public override System.Object Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31ff52c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31ff564 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31ff59c public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31ff5d4 public override System.Type get_ReflectedType(); // 0x31ff60c public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31ff644 } // mscorlib.dll public class System.Reflection.Emit.CustomAttributeBuilder : System.Object { // Fields // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.DynamicMethod : System.Reflection.MethodInfo { // Fields // Methods public override System.Reflection.MethodAttributes get_Attributes(); // 0x31ff67c public override System.Type get_DeclaringType(); // 0x31ff6b4 public override System.String get_Name(); // 0x31ff6ec public override System.Reflection.ParameterInfo[] GetParameters(); // 0x31ff724 public override System.RuntimeMethodHandle get_MethodHandle(); // 0x31ff75c public override System.Type get_ReflectedType(); // 0x31ff794 public override System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x31ff7cc public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31ff804 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31ff83c public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x31ff874 public override System.Reflection.MethodInfo GetBaseDefinition(); // 0x31ff8ac public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x31ff8e4 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x31ff91c } // mscorlib.dll public sealed class System.Reflection.Emit.EnumBuilder : System.Reflection.TypeInfo { // Fields // Methods public override System.Reflection.Assembly get_Assembly(); // 0x31ff954 public override System.String get_AssemblyQualifiedName(); // 0x31ff98c public override System.Type get_BaseType(); // 0x31ff9c4 public override System.String get_FullName(); // 0x31ff9fc public override System.Guid get_GUID(); // 0x31ffa34 public override System.Reflection.Module get_Module(); // 0x31ffa6c public override System.String get_Name(); // 0x31ffaa4 public override System.String get_Namespace(); // 0x31ffadc public override System.Type get_UnderlyingSystemType(); // 0x31ffb14 protected override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x31ffb4c protected override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ffb84 public override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x31ffbbc public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x31ffbf4 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x31ffc2c public override System.Type GetElementType(); // 0x31ffc64 public override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ffc9c public override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x31ffcd4 public override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ffd0c public override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x31ffd44 public override System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x31ffd7c public override System.Type[] GetInterfaces(); // 0x31ffdb4 public override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x31ffdec protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31ffe24 public override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x31ffe5c public override System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x31ffe94 public override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x31ffecc public override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x31fff04 protected override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x31fff3c protected override System.Boolean HasElementTypeImpl(); // 0x31fff74 public override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x31fffac protected override System.Boolean IsArrayImpl(); // 0x31fffe4 protected override System.Boolean IsByRefImpl(); // 0x320001c protected override System.Boolean IsCOMObjectImpl(); // 0x3200054 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x320008c protected override System.Boolean IsPointerImpl(); // 0x32000c4 protected override System.Boolean IsPrimitiveImpl(); // 0x32000fc } // mscorlib.dll public class System.Reflection.Emit.EventBuilder : System.Object { // Fields // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.FieldBuilder : System.Reflection.FieldInfo { // Fields // Methods public override System.Reflection.FieldAttributes get_Attributes(); // 0x3200134 public override System.Type get_DeclaringType(); // 0x320013c public override System.RuntimeFieldHandle get_FieldHandle(); // 0x3200144 public override System.Type get_FieldType(); // 0x320014c public override System.String get_Name(); // 0x3200154 public override System.Type get_ReflectedType(); // 0x320015c public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x3200164 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x320016c public override System.Object GetValue(System.Object obj); // 0x3200174 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x320017c public override System.Void SetValue(System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x3200184 } // mscorlib.dll public sealed class System.Reflection.Emit.GenericTypeParameterBuilder : System.Reflection.TypeInfo { // Fields // Methods public override System.Reflection.Assembly get_Assembly(); // 0x32001bc public override System.String get_AssemblyQualifiedName(); // 0x32001f4 public override System.Type get_BaseType(); // 0x320022c public override System.String get_FullName(); // 0x3200264 public override System.Guid get_GUID(); // 0x320029c public override System.Reflection.Module get_Module(); // 0x32002d4 public override System.String get_Name(); // 0x320030c public override System.String get_Namespace(); // 0x3200344 public override System.Type get_UnderlyingSystemType(); // 0x320037c protected override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x32003b4 protected override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x32003ec public override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x3200424 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x320045c public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x3200494 public override System.Type GetElementType(); // 0x32004cc public override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x3200504 public override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x320053c public override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x3200574 public override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x32005ac public override System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x32005e4 public override System.Type[] GetInterfaces(); // 0x320061c public override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x3200654 protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x320068c public override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x32006c4 public override System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x32006fc public override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x3200734 public override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x320076c protected override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x32007a4 protected override System.Boolean HasElementTypeImpl(); // 0x32007dc public override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x3200814 protected override System.Boolean IsArrayImpl(); // 0x320084c protected override System.Boolean IsByRefImpl(); // 0x3200884 protected override System.Boolean IsCOMObjectImpl(); // 0x32008bc public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x32008f4 protected override System.Boolean IsPointerImpl(); // 0x320092c protected override System.Boolean IsPrimitiveImpl(); // 0x3200964 } // mscorlib.dll public class System.Reflection.Emit.ILGenerator : System.Object { // Fields // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.LocalBuilder : System.Reflection.LocalVariableInfo { // Fields private System.String name; // 0x20 internal System.Reflection.Emit.ILGenerator ilgen; // 0x28 private System.Int32 startOffset; // 0x30 private System.Int32 endOffset; // 0x34 // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.MethodBuilder : System.Reflection.MethodInfo { // Fields // Methods public override System.Reflection.MethodAttributes get_Attributes(); // 0x320099c public override System.Type get_DeclaringType(); // 0x32009d4 public override System.RuntimeMethodHandle get_MethodHandle(); // 0x3200a0c public override System.String get_Name(); // 0x3200a44 public override System.Type get_ReflectedType(); // 0x3200a7c public override System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x3200ab4 public override System.Reflection.MethodInfo GetBaseDefinition(); // 0x3200aec public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x3200b24 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x3200b5c public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x3200b94 public override System.Reflection.ParameterInfo[] GetParameters(); // 0x3200bcc public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x3200c04 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x3200c3c } // mscorlib.dll public class System.Reflection.Emit.ModuleBuilder : System.Reflection.Module { // Fields // Methods } // mscorlib.dll public class System.Reflection.Emit.ParameterBuilder : System.Object { // Fields // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.PropertyBuilder : System.Reflection.PropertyInfo { // Fields // Methods public override System.Reflection.PropertyAttributes get_Attributes(); // 0x3200c74 public override System.Boolean get_CanRead(); // 0x3200cac public override System.Boolean get_CanWrite(); // 0x3200ce4 public override System.Type get_DeclaringType(); // 0x3200d1c public override System.String get_Name(); // 0x3200d54 public override System.Type get_PropertyType(); // 0x3200d8c public override System.Type get_ReflectedType(); // 0x3200dc4 public override System.Reflection.MethodInfo[] GetAccessors(System.Boolean nonPublic); // 0x3200dfc public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x3200e34 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x3200e6c public override System.Reflection.MethodInfo GetGetMethod(System.Boolean nonPublic); // 0x3200ea4 public override System.Reflection.ParameterInfo[] GetIndexParameters(); // 0x3200edc public override System.Reflection.MethodInfo GetSetMethod(System.Boolean nonPublic); // 0x3200f14 public override System.Object GetValue(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x3200f4c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x3200f84 public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x3200fbc } // mscorlib.dll public class System.Reflection.Emit.SignatureHelper : System.Object { // Fields // Methods } // mscorlib.dll public sealed class System.Reflection.Emit.TypeBuilder : System.Reflection.TypeInfo { // Fields public const System.Int32 UnspecifiedTypeSize; // 0x0 // Methods public override System.Reflection.Assembly get_Assembly(); // 0x3200ff4 public override System.String get_AssemblyQualifiedName(); // 0x320102c public override System.Type get_BaseType(); // 0x3201064 public override System.String get_FullName(); // 0x320109c public override System.Guid get_GUID(); // 0x32010d4 public override System.Reflection.Module get_Module(); // 0x320110c public override System.String get_Name(); // 0x3201144 public override System.String get_Namespace(); // 0x320117c public override System.Type get_UnderlyingSystemType(); // 0x32011b4 protected override System.Reflection.TypeAttributes GetAttributeFlagsImpl(); // 0x32011ec protected override System.Reflection.ConstructorInfo GetConstructorImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x3201224 public override System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags bindingAttr); // 0x320125c public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x3201294 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x32012cc public override System.Type GetElementType(); // 0x3201304 public override System.Reflection.EventInfo GetEvent(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x320133c public override System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags bindingAttr); // 0x3201374 public override System.Reflection.FieldInfo GetField(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x32013ac public override System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags bindingAttr); // 0x32013e4 public override System.Type GetInterface(System.String name, System.Boolean ignoreCase); // 0x320141c public override System.Type[] GetInterfaces(); // 0x3201454 public override System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags bindingAttr); // 0x320148c protected override System.Reflection.MethodInfo GetMethodImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x32014c4 public override System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags bindingAttr); // 0x32014fc public override System.Type GetNestedType(System.String name, System.Reflection.BindingFlags bindingAttr); // 0x3201534 public override System.Type[] GetNestedTypes(System.Reflection.BindingFlags bindingAttr); // 0x320156c public override System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags bindingAttr); // 0x32015a4 protected override System.Reflection.PropertyInfo GetPropertyImpl(System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Type returnType, System.Type[] types, System.Reflection.ParameterModifier[] modifiers); // 0x32015dc protected override System.Boolean HasElementTypeImpl(); // 0x3201614 public override System.Object InvokeMember(System.String name, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters); // 0x320164c protected override System.Boolean IsArrayImpl(); // 0x3201684 protected override System.Boolean IsByRefImpl(); // 0x32016bc protected override System.Boolean IsCOMObjectImpl(); // 0x32016f4 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x320172c protected override System.Boolean IsPointerImpl(); // 0x3201764 protected override System.Boolean IsPrimitiveImpl(); // 0x320179c } // mscorlib.dll [Serializable] public sealed class System.Reflection.Emit.UnmanagedMarshal : System.Object { // Fields // Methods private System.Void .ctor(); // 0x32017d4 } // mscorlib.dll internal class System.Numerics.ConstantHelper : System.Object { // Fields // Methods public static System.Byte GetByteWithAllBitsSet(); // 0x32017dc public static System.SByte GetSByteWithAllBitsSet(); // 0x32017e4 public static System.UInt16 GetUInt16WithAllBitsSet(); // 0x32017ec public static System.Int16 GetInt16WithAllBitsSet(); // 0x32017f4 public static System.UInt32 GetUInt32WithAllBitsSet(); // 0x32017fc public static System.Int32 GetInt32WithAllBitsSet(); // 0x3201804 public static System.UInt64 GetUInt64WithAllBitsSet(); // 0x320180c public static System.Int64 GetInt64WithAllBitsSet(); // 0x3201814 public static System.Single GetSingleWithAllBitsSet(); // 0x320181c public static System.Double GetDoubleWithAllBitsSet(); // 0x3201828 } // mscorlib.dll internal struct System.Numerics.Register : { // Fields internal System.Byte byte_0; // 0x10 internal System.Byte byte_1; // 0x11 internal System.Byte byte_2; // 0x12 internal System.Byte byte_3; // 0x13 internal System.Byte byte_4; // 0x14 internal System.Byte byte_5; // 0x15 internal System.Byte byte_6; // 0x16 internal System.Byte byte_7; // 0x17 internal System.Byte byte_8; // 0x18 internal System.Byte byte_9; // 0x19 internal System.Byte byte_10; // 0x1a internal System.Byte byte_11; // 0x1b internal System.Byte byte_12; // 0x1c internal System.Byte byte_13; // 0x1d internal System.Byte byte_14; // 0x1e internal System.Byte byte_15; // 0x1f internal System.SByte sbyte_0; // 0x10 internal System.SByte sbyte_1; // 0x11 internal System.SByte sbyte_2; // 0x12 internal System.SByte sbyte_3; // 0x13 internal System.SByte sbyte_4; // 0x14 internal System.SByte sbyte_5; // 0x15 internal System.SByte sbyte_6; // 0x16 internal System.SByte sbyte_7; // 0x17 internal System.SByte sbyte_8; // 0x18 internal System.SByte sbyte_9; // 0x19 internal System.SByte sbyte_10; // 0x1a internal System.SByte sbyte_11; // 0x1b internal System.SByte sbyte_12; // 0x1c internal System.SByte sbyte_13; // 0x1d internal System.SByte sbyte_14; // 0x1e internal System.SByte sbyte_15; // 0x1f internal System.UInt16 uint16_0; // 0x10 internal System.UInt16 uint16_1; // 0x12 internal System.UInt16 uint16_2; // 0x14 internal System.UInt16 uint16_3; // 0x16 internal System.UInt16 uint16_4; // 0x18 internal System.UInt16 uint16_5; // 0x1a internal System.UInt16 uint16_6; // 0x1c internal System.UInt16 uint16_7; // 0x1e internal System.Int16 int16_0; // 0x10 internal System.Int16 int16_1; // 0x12 internal System.Int16 int16_2; // 0x14 internal System.Int16 int16_3; // 0x16 internal System.Int16 int16_4; // 0x18 internal System.Int16 int16_5; // 0x1a internal System.Int16 int16_6; // 0x1c internal System.Int16 int16_7; // 0x1e internal System.UInt32 uint32_0; // 0x10 internal System.UInt32 uint32_1; // 0x14 internal System.UInt32 uint32_2; // 0x18 internal System.UInt32 uint32_3; // 0x1c internal System.Int32 int32_0; // 0x10 internal System.Int32 int32_1; // 0x14 internal System.Int32 int32_2; // 0x18 internal System.Int32 int32_3; // 0x1c internal System.UInt64 uint64_0; // 0x10 internal System.UInt64 uint64_1; // 0x18 internal System.Int64 int64_0; // 0x10 internal System.Int64 int64_1; // 0x18 internal System.Single single_0; // 0x10 internal System.Single single_1; // 0x14 internal System.Single single_2; // 0x18 internal System.Single single_3; // 0x1c internal System.Double double_0; // 0x10 internal System.Double double_1; // 0x18 // Methods } // mscorlib.dll private struct System.Numerics.Vector.VectorSizeHelper<T> : { // Fields internal System.Numerics.Vector<T> _placeholder; // 0x0 internal System.Byte _byte; // 0x0 // Methods } // mscorlib.dll public struct System.Numerics.Vector<T> : System.IEquatable<System.Numerics.Vector<T>>, System.IFormattable { // Fields private System.Numerics.Register register; // 0x0 private static readonly System.Int32 s_count; // 0x0 private static readonly System.Numerics.Vector<T> s_zero; // 0x0 private static readonly System.Numerics.Vector<T> s_one; // 0x0 private static readonly System.Numerics.Vector<T> s_allOnes; // 0x0 // Methods public static System.Int32 get_Count(); // 0x1bd97f0 public static System.Numerics.Vector<T> get_Zero(); // 0x1ce0384 private static System.Int32 InitializeCount(); // 0x1bd97f0 public System.Void .ctor(T value); // 0x1ce0384 internal System.Void .ctor(System.Void* dataPointer); // 0x1ce0384 internal System.Void .ctor(System.Void* dataPointer, System.Int32 offset); // 0x1ce0384 private System.Void .ctor(ref System.Numerics.Register& existingRegister); // 0x1bd3a1c public T get_Item(System.Int32 index); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(System.Numerics.Vector<T> other); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x1bd23b0 public static System.Boolean op_Equality(System.Numerics.Vector<T> left, System.Numerics.Vector<T> right); // 0x1ce0384 public static System.Boolean op_Inequality(System.Numerics.Vector<T> left, System.Numerics.Vector<T> right); // 0x1ce0384 public static System.Numerics.Vector<System.UInt64> op_Explicit(System.Numerics.Vector<T> value); // 0x1ce0384 internal static System.Numerics.Vector<T> Equals(System.Numerics.Vector<T> left, System.Numerics.Vector<T> right); // 0x1ce0384 private static System.Boolean ScalarEquals(T left, T right); // 0x1ce0384 private static T GetOneValue(); // 0x1ce0384 private static T GetAllBitsSetValue(); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll public static class System.Numerics.Vector : System.Object { // Fields // Methods public static System.Numerics.Vector<T> Equals(System.Numerics.Vector<T> left, System.Numerics.Vector<T> right); // 0x1ce0384 public static System.Boolean get_IsHardwareAccelerated(); // 0x3201830 public static System.Numerics.Vector<System.UInt64> AsVectorUInt64(System.Numerics.Vector<T> value); // 0x1ce0384 } // mscorlib.dll internal static class System.Numerics.Hashing.HashHelpers : System.Object { // Fields public static readonly System.Int32 RandomSeed; // 0x0 // Methods public static System.Int32 Combine(System.Int32 h1, System.Int32 h2); // 0x3201838 private static System.Void .cctor(); // 0x3201848 } // mscorlib.dll [Serializable] public class System.IO.DirectoryNotFoundException : System.IO.IOException { // Fields // Methods public System.Void .ctor(); // 0x32018d8 public System.Void .ctor(System.String message); // 0x3201958 public System.Void .ctor(System.String message, System.Exception innerException); // 0x320197c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32019c4 } // mscorlib.dll [Serializable] public class System.IO.EndOfStreamException : System.IO.IOException { // Fields // Methods public System.Void .ctor(); // 0x32019d4 public System.Void .ctor(System.String message); // 0x3201a30 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3201a54 } // mscorlib.dll internal static class System.IO.Error : System.Object { // Fields // Methods internal static System.Exception GetStreamIsClosed(); // 0x3201a5c internal static System.Exception GetEndOfFile(); // 0x3201acc internal static System.Exception GetReadNotSupported(); // 0x3201b44 internal static System.Exception GetWriteNotSupported(); // 0x3201bb0 } // mscorlib.dll public enum System.IO.FileAccess : { // Fields public System.Int32 value__; // 0x10 public const System.IO.FileAccess Read = 1; // 0x0 public const System.IO.FileAccess Write = 2; // 0x0 public const System.IO.FileAccess ReadWrite = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.IO.FileLoadException : System.IO.IOException { // Fields private readonly System.String <FileName>k__BackingField; // 0x90 private readonly System.String <FusionLog>k__BackingField; // 0x98 // Methods public System.Void .ctor(); // 0x3201c1c public System.Void .ctor(System.String message); // 0x31f3dd0 public override System.String get_Message(); // 0x3201c78 public System.String get_FileName(); // 0x3201d2c public System.String get_FusionLog(); // 0x3201d34 public override System.String ToString(); // 0x3201d3c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3201f20 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3201fe4 internal static System.String FormatFileLoadExceptionMessage(System.String fileName, System.Int32 hResult); // 0x3201cb8 } // mscorlib.dll public enum System.IO.FileMode : { // Fields public System.Int32 value__; // 0x10 public const System.IO.FileMode CreateNew = 1; // 0x0 public const System.IO.FileMode Create = 2; // 0x0 public const System.IO.FileMode Open = 3; // 0x0 public const System.IO.FileMode OpenOrCreate = 4; // 0x0 public const System.IO.FileMode Truncate = 5; // 0x0 public const System.IO.FileMode Append = 6; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.IO.FileNotFoundException : System.IO.IOException { // Fields private readonly System.String <FileName>k__BackingField; // 0x90 private readonly System.String <FusionLog>k__BackingField; // 0x98 // Methods public System.Void .ctor(); // 0x32020fc public System.Void .ctor(System.String message); // 0x31f7b80 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3202158 public System.Void .ctor(System.String message, System.String fileName); // 0x320217c public System.Void .ctor(System.String message, System.String fileName, System.Exception innerException); // 0x32021b8 public override System.String get_Message(); // 0x32021f8 private System.Void SetMessageField(); // 0x3202210 public System.String get_FileName(); // 0x32022a0 public System.String get_FusionLog(); // 0x32022a8 public override System.String ToString(); // 0x32022b0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3202494 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3202558 } // mscorlib.dll public enum System.IO.FileOptions : { // Fields public System.Int32 value__; // 0x10 public const System.IO.FileOptions None = 0; // 0x0 public const System.IO.FileOptions WriteThrough = 2147483648; // 0x0 public const System.IO.FileOptions Asynchronous = 1073741824; // 0x0 public const System.IO.FileOptions RandomAccess = 268435456; // 0x0 public const System.IO.FileOptions DeleteOnClose = 67108864; // 0x0 public const System.IO.FileOptions SequentialScan = 134217728; // 0x0 public const System.IO.FileOptions Encrypted = 16384; // 0x0 // Methods } // mscorlib.dll public enum System.IO.FileShare : { // Fields public System.Int32 value__; // 0x10 public const System.IO.FileShare None = 0; // 0x0 public const System.IO.FileShare Read = 1; // 0x0 public const System.IO.FileShare Write = 2; // 0x0 public const System.IO.FileShare ReadWrite = 3; // 0x0 public const System.IO.FileShare Delete = 4; // 0x0 public const System.IO.FileShare Inheritable = 16; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.IO.IOException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x3202670 public System.Void .ctor(System.String message); // 0x3201934 public System.Void .ctor(System.String message, System.Int32 hresult); // 0x32026cc public System.Void .ctor(System.String message, System.Exception innerException); // 0x32019a0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32019cc } // mscorlib.dll [Serializable] public class System.IO.MemoryStream : System.IO.Stream { // Fields private System.Byte[] _buffer; // 0x28 private System.Int32 _origin; // 0x30 private System.Int32 _position; // 0x34 private System.Int32 _length; // 0x38 private System.Int32 _capacity; // 0x3c private System.Boolean _expandable; // 0x40 private System.Boolean _writable; // 0x41 private System.Boolean _exposable; // 0x42 private System.Boolean _isOpen; // 0x43 private System.Threading.Tasks.Task<System.Int32> _lastReadTask; // 0x48 private const System.Int32 MemStreamMaxLength; // 0x0 // Methods public System.Void .ctor(); // 0x32026f4 public System.Void .ctor(System.Int32 capacity); // 0x32026fc public System.Void .ctor(System.Byte[] buffer); // 0x3202874 public System.Void .ctor(System.Byte[] buffer, System.Boolean writable); // 0x320287c public System.Void .ctor(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x3202974 public System.Void .ctor(System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable); // 0x3202b54 public System.Void .ctor(System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable, System.Boolean publiclyVisible); // 0x3202980 public override System.Boolean get_CanRead(); // 0x3202b60 public override System.Boolean get_CanSeek(); // 0x3202b68 public override System.Boolean get_CanWrite(); // 0x3202b70 private System.Void EnsureNotClosed(); // 0x3202b78 private System.Void EnsureWriteable(); // 0x3202bac protected override System.Void Dispose(System.Boolean disposing); // 0x3202be8 private System.Boolean EnsureCapacity(System.Int32 value); // 0x3202ca4 public override System.Void Flush(); // 0x3202d58 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3202d5c public virtual System.Byte[] GetBuffer(); // 0x3202efc public virtual System.Boolean TryGetBuffer(out System.ArraySegment<System.Byte>& buffer); // 0x3202f5c internal System.Byte[] InternalGetBuffer(); // 0x3202ff4 internal System.Void InternalGetOriginAndLength(out System.Int32& origin, out System.Int32& length); // 0x3202ffc internal System.Int32 InternalGetPosition(); // 0x320303c internal System.Int32 InternalReadInt32(); // 0x3203044 internal System.Int32 InternalEmulateRead(System.Int32 count); // 0x32030fc public virtual System.Int32 get_Capacity(); // 0x3203138 public virtual System.Void set_Capacity(System.Int32 value); // 0x3203158 public override System.Int64 get_Length(); // 0x32032e4 public override System.Int64 get_Position(); // 0x3203308 public override System.Void set_Position(System.Int64 value); // 0x3203328 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32033f0 public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x32035d4 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32037a4 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3203b38 public override System.Int32 ReadByte(); // 0x3203ebc public override System.Void CopyTo(System.IO.Stream destination, System.Int32 bufferSize); // 0x3203f14 public override System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x3204288 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin loc); // 0x32045e4 public override System.Void SetLength(System.Int64 value); // 0x3204730 public virtual System.Byte[] ToArray(); // 0x320480c public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32048f8 public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x3204b7c public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3204da8 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x32050dc public override System.Void WriteByte(System.Byte value); // 0x32053dc public virtual System.Void WriteTo(System.IO.Stream stream); // 0x3205498 } // mscorlib.dll internal static class System.IO.PathInternal : System.Object { // Fields private static readonly System.Boolean s_isCaseSensitive; // 0x0 // Methods internal static System.Int32 GetRootLength(System.ReadOnlySpan<System.Char> path); // 0x3205538 internal static System.Boolean IsDirectorySeparator(System.Char c); // 0x32055b4 internal static System.Boolean IsPartiallyQualified(System.ReadOnlySpan<System.Char> path); // 0x32055c4 internal static System.Boolean IsEffectivelyEmpty(System.String path); // 0x3205638 internal static System.Boolean IsEffectivelyEmpty(System.ReadOnlySpan<System.Char> path); // 0x3205640 internal static System.Boolean EndsInDirectorySeparator(System.ReadOnlySpan<System.Char> path); // 0x3205698 internal static System.Boolean StartsWithDirectorySeparator(System.ReadOnlySpan<System.Char> path); // 0x3205718 internal static System.String EnsureTrailingSeparator(System.String path); // 0x3205794 internal static System.String TrimEndingDirectorySeparator(System.String path); // 0x3205874 internal static System.ReadOnlySpan<System.Char> TrimEndingDirectorySeparator(System.ReadOnlySpan<System.Char> path); // 0x3205a30 internal static System.Boolean IsRoot(System.ReadOnlySpan<System.Char> path); // 0x32059b4 internal static System.Int32 GetCommonPathLength(System.String first, System.String second, System.Boolean ignoreCase); // 0x3205b10 internal static System.Int32 EqualStartingCharacterCount(System.String first, System.String second, System.Boolean ignoreCase); // 0x3205c7c internal static System.Boolean AreRootsEqual(System.String first, System.String second, System.StringComparison comparisonType); // 0x3205de0 internal static System.StringComparison get_StringComparison(); // 0x3205f18 internal static System.Boolean get_IsCaseSensitive(); // 0x3205f7c private static System.Boolean GetIsCaseSensitive(); // 0x3205fd4 public static System.Boolean IsPartiallyQualified(System.String path); // 0x3206304 public static System.Boolean HasIllegalCharacters(System.String path, System.Boolean checkAdditional); // 0x320630c private static System.Void .cctor(); // 0x3206384 } // mscorlib.dll [Serializable] public class System.IO.PathTooLongException : System.IO.IOException { // Fields // Methods public System.Void .ctor(); // 0x32063d4 public System.Void .ctor(System.String message); // 0x3206430 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3206454 } // mscorlib.dll internal sealed class System.IO.PinnedBufferMemoryStream : System.IO.UnmanagedMemoryStream { // Fields private System.Byte[] _array; // 0x68 private System.Runtime.InteropServices.GCHandle _pinningHandle; // 0x70 // Methods internal System.Void .ctor(System.Byte[] array); // 0x320645c public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x3206528 public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x3206530 protected override System.Void Finalize(); // 0x3206538 protected override System.Void Dispose(System.Boolean disposing); // 0x32065dc } // mscorlib.dll public enum System.IO.SeekOrigin : { // Fields public System.Int32 value__; // 0x10 public const System.IO.SeekOrigin Begin = 0; // 0x0 public const System.IO.SeekOrigin Current = 1; // 0x0 public const System.IO.SeekOrigin End = 2; // 0x0 // Methods } // mscorlib.dll internal static class System.IO.StreamHelpers : System.Object { // Fields // Methods public static System.Void ValidateCopyToArgs(System.IO.Stream source, System.IO.Stream destination, System.Int32 bufferSize); // 0x3204064 } // mscorlib.dll private class System.IO.StreamReader.NullStreamReader : System.IO.StreamReader { // Fields // Methods internal System.Void .ctor(); // 0x32097b8 public override System.IO.Stream get_BaseStream(); // 0x320984c public override System.Text.Encoding get_CurrentEncoding(); // 0x32098a4 protected override System.Void Dispose(System.Boolean disposing); // 0x32098ac public override System.Int32 Peek(); // 0x32098b0 public override System.Int32 Read(); // 0x32098b8 public override System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x32098c0 public override System.String ReadLine(); // 0x32098c8 public override System.String ReadToEnd(); // 0x32098d0 internal override System.Int32 ReadBuffer(); // 0x3209918 } // mscorlib.dll private struct System.IO.StreamReader.<ReadLineAsyncInternal>d__61 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.IO.StreamReader <>4__this; // 0x30 private System.Text.StringBuilder <sb>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.String <s>5__3; // 0x50 // Methods private System.Void MoveNext(); // 0x3209920 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3209fa4 } // mscorlib.dll private struct System.IO.StreamReader.<ReadToEndAsyncInternal>d__63 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.IO.StreamReader <>4__this; // 0x30 private System.Text.StringBuilder <sb>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x320a020 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x320a368 } // mscorlib.dll private struct System.IO.StreamReader.<ReadAsyncInternal>d__66 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.IO.StreamReader <>4__this; // 0x38 public System.Memory<System.Char> buffer; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Int32 <charsRead>5__2; // 0x58 private System.Boolean <readToUserBuffer>5__3; // 0x5c private System.Byte[] <tmpByteBuffer>5__4; // 0x60 private System.IO.Stream <tmpStream>5__5; // 0x68 private System.Int32 <count>5__6; // 0x70 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x78 private System.Int32 <n>5__7; // 0x88 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__2; // 0x90 // Methods private System.Void MoveNext(); // 0x320a3e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x320afcc } // mscorlib.dll private struct System.IO.StreamReader.<ReadBufferAsync>d__69 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.IO.StreamReader <>4__this; // 0x30 private System.Byte[] <tmpByteBuffer>5__2; // 0x38 private System.IO.Stream <tmpStream>5__3; // 0x40 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x320b024 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x320b76c } // mscorlib.dll [Serializable] public class System.IO.StreamReader : System.IO.TextReader { // Fields public static readonly System.IO.StreamReader Null; // 0x0 private const System.Int32 DefaultBufferSize; // 0x0 private const System.Int32 DefaultFileStreamBufferSize; // 0x0 private const System.Int32 MinBufferSize; // 0x0 private System.IO.Stream _stream; // 0x18 private System.Text.Encoding _encoding; // 0x20 private System.Text.Decoder _decoder; // 0x28 private System.Byte[] _byteBuffer; // 0x30 private System.Char[] _charBuffer; // 0x38 private System.Int32 _charPos; // 0x40 private System.Int32 _charLen; // 0x44 private System.Int32 _byteLen; // 0x48 private System.Int32 _bytePos; // 0x4c private System.Int32 _maxCharsPerBuffer; // 0x50 private System.Boolean _detectEncoding; // 0x54 private System.Boolean _checkPreamble; // 0x55 private System.Boolean _isBlocked; // 0x56 private System.Boolean _closable; // 0x57 private System.Threading.Tasks.Task _asyncReadTask; // 0x58 // Methods private System.Void CheckAsyncTaskInProgress(); // 0x3206624 private static System.Void ThrowAsyncIOInProgress(); // 0x3206688 internal System.Void .ctor(); // 0x32066d4 public System.Void .ctor(System.IO.Stream stream); // 0x3206798 public System.Void .ctor(System.IO.Stream stream, System.Boolean detectEncodingFromByteOrderMarks); // 0x32067d4 public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding); // 0x3206a2c public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks); // 0x3206a3c public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize); // 0x3206a4c public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean leaveOpen); // 0x3206814 public System.Void .ctor(System.String path); // 0x3206bc0 public System.Void .ctor(System.String path, System.Boolean detectEncodingFromByteOrderMarks); // 0x3206bf8 public System.Void .ctor(System.String path, System.Text.Encoding encoding); // 0x3206e70 public System.Void .ctor(System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks); // 0x3206e7c public System.Void .ctor(System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize); // 0x3206c34 private System.Void Init(System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean leaveOpen); // 0x3206a58 internal System.Void Init(System.IO.Stream stream); // 0x3206e88 public override System.Void Close(); // 0x3206eac protected override System.Void Dispose(System.Boolean disposing); // 0x3206ebc public virtual System.Text.Encoding get_CurrentEncoding(); // 0x3206f64 public virtual System.IO.Stream get_BaseStream(); // 0x3206f6c internal System.Boolean get_LeaveOpen(); // 0x3206f54 public System.Void DiscardBufferedData(); // 0x3206f74 public System.Boolean get_EndOfStream(); // 0x3206fbc public override System.Int32 Peek(); // 0x3207054 public override System.Int32 Read(); // 0x3207118 public override System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x32071dc public override System.Int32 Read(System.Span<System.Char> buffer); // 0x3207580 private System.Int32 ReadSpan(System.Span<System.Char> buffer); // 0x3207368 public override System.String ReadToEnd(); // 0x3207974 public override System.Int32 ReadBlock(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3207a8c public override System.Int32 ReadBlock(System.Span<System.Char> buffer); // 0x3207c2c private System.Void CompressBuffer(System.Int32 n); // 0x3207d74 private System.Void DetectEncoding(); // 0x3207db8 private System.Boolean IsPreamble(); // 0x32080bc internal virtual System.Int32 ReadBuffer(); // 0x32081d4 private System.Int32 ReadBuffer(System.Span<System.Char> userBuffer, out System.Boolean& readToUserBuffer); // 0x3207664 public override System.String ReadLine(); // 0x3208340 public override System.Threading.Tasks.Task<System.String> ReadLineAsync(); // 0x320859c private System.Threading.Tasks.Task<System.String> ReadLineAsyncInternal(); // 0x32086d4 public override System.Threading.Tasks.Task<System.String> ReadToEndAsync(); // 0x32087ec private System.Threading.Tasks.Task<System.String> ReadToEndAsyncInternal(); // 0x3208924 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3208a38 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x3208d18 internal override System.Threading.Tasks.ValueTask<System.Int32> ReadAsyncInternal(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x3208f40 public override System.Threading.Tasks.Task<System.Int32> ReadBlockAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x32090a4 public override System.Threading.Tasks.ValueTask<System.Int32> ReadBlockAsync(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x3209314 private System.Threading.Tasks.Task<System.Int32> ReadBufferAsync(); // 0x32095c4 internal System.Boolean DataAvailable(); // 0x32096dc private static System.Void .cctor(); // 0x32096ec } // mscorlib.dll private struct System.IO.StreamWriter.<DisposeAsyncCore>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder <>t__builder; // 0x18 public System.IO.StreamWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3210760 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x32109fc } // mscorlib.dll private struct System.IO.StreamWriter.<WriteAsyncInternal>d__57 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 charPos; // 0x30 public System.Int32 charLen; // 0x34 public System.IO.StreamWriter _this; // 0x38 public System.Char[] charBuffer; // 0x40 public System.Char value; // 0x48 public System.Boolean appendNewLine; // 0x4a public System.Char[] coreNewLine; // 0x50 public System.Boolean autoFlush; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 private System.Int32 <i>5__2; // 0x70 // Methods private System.Void MoveNext(); // 0x3210a08 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3210ebc } // mscorlib.dll private struct System.IO.StreamWriter.<WriteAsyncInternal>d__59 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String value; // 0x30 public System.Int32 charPos; // 0x38 public System.Int32 charLen; // 0x3c public System.IO.StreamWriter _this; // 0x40 public System.Char[] charBuffer; // 0x48 public System.Boolean appendNewLine; // 0x50 public System.Char[] coreNewLine; // 0x58 public System.Boolean autoFlush; // 0x60 private System.Int32 <count>5__2; // 0x64 private System.Int32 <index>5__3; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x70 private System.Int32 <i>5__4; // 0x80 // Methods private System.Void MoveNext(); // 0x3210f24 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x321142c } // mscorlib.dll private struct System.IO.StreamWriter.<WriteAsyncInternal>d__62 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 charPos; // 0x30 public System.Int32 charLen; // 0x34 public System.IO.StreamWriter _this; // 0x38 public System.Char[] charBuffer; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 public System.ReadOnlyMemory<System.Char> source; // 0x50 public System.Boolean appendNewLine; // 0x60 public System.Char[] coreNewLine; // 0x68 public System.Boolean autoFlush; // 0x70 private System.Int32 <copied>5__2; // 0x74 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x78 private System.Int32 <i>5__3; // 0x88 // Methods private System.Void MoveNext(); // 0x3211494 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3211af0 } // mscorlib.dll private struct System.IO.StreamWriter.<FlushAsyncInternal>d__74 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Boolean haveWrittenPreamble; // 0x30 public System.IO.StreamWriter _this; // 0x38 public System.Text.Encoding encoding; // 0x40 public System.IO.Stream stream; // 0x48 public System.Threading.CancellationToken cancellationToken; // 0x50 public System.Text.Encoder encoder; // 0x58 public System.Char[] charBuffer; // 0x60 public System.Int32 charPos; // 0x68 public System.Byte[] byteBuffer; // 0x70 public System.Boolean flushEncoder; // 0x78 public System.Boolean flushStream; // 0x79 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__1; // 0x80 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x90 // Methods private System.Void MoveNext(); // 0x3211b58 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3212518 } // mscorlib.dll [Serializable] public class System.IO.StreamWriter : System.IO.TextWriter { // Fields internal const System.Int32 DefaultBufferSize; // 0x0 private const System.Int32 DefaultFileStreamBufferSize; // 0x0 private const System.Int32 MinBufferSize; // 0x0 private const System.Int32 DontCopyOnWriteLineThreshold; // 0x0 public static readonly System.IO.StreamWriter Null; // 0x0 private System.IO.Stream _stream; // 0x30 private System.Text.Encoding _encoding; // 0x38 private System.Text.Encoder _encoder; // 0x40 private System.Byte[] _byteBuffer; // 0x48 private System.Char[] _charBuffer; // 0x50 private System.Int32 _charPos; // 0x58 private System.Int32 _charLen; // 0x5c private System.Boolean _autoFlush; // 0x60 private System.Boolean _haveWrittenPreamble; // 0x61 private System.Boolean _closable; // 0x62 private System.Threading.Tasks.Task _asyncWriteTask; // 0x68 // Methods private System.Void CheckAsyncTaskInProgress(); // 0x320b7e8 private static System.Void ThrowAsyncIOInProgress(); // 0x320b84c private static System.Text.Encoding get_UTF8NoBOM(); // 0x320b898 internal System.Void .ctor(); // 0x320b8e8 public System.Void .ctor(System.IO.Stream stream); // 0x320ba50 public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding); // 0x320bccc public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Int32 bufferSize); // 0x320bcd8 public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean leaveOpen); // 0x320bac4 public System.Void .ctor(System.String path); // 0x320be60 public System.Void .ctor(System.String path, System.Boolean append); // 0x320c118 public System.Void .ctor(System.String path, System.Boolean append, System.Text.Encoding encoding); // 0x320c190 public System.Void .ctor(System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize); // 0x320bed4 private System.Void Init(System.IO.Stream streamArg, System.Text.Encoding encodingArg, System.Int32 bufferSize, System.Boolean shouldLeaveOpen); // 0x320bce0 public override System.Void Close(); // 0x320c234 protected override System.Void Dispose(System.Boolean disposing); // 0x320c2a0 public override System.Threading.Tasks.ValueTask DisposeAsync(); // 0x320c4b0 private System.Threading.Tasks.ValueTask DisposeAsyncCore(); // 0x320c56c private System.Void CloseStreamFromDispose(System.Boolean disposing); // 0x320c754 public override System.Void Flush(); // 0x320c8a8 private System.Void Flush(System.Boolean flushStream, System.Boolean flushEncoder); // 0x320c334 public virtual System.Boolean get_AutoFlush(); // 0x320c8c8 public virtual System.Void set_AutoFlush(System.Boolean value); // 0x320c8d0 public virtual System.IO.Stream get_BaseStream(); // 0x320c914 internal System.Boolean get_LeaveOpen(); // 0x320c898 internal System.Void set_HaveWrittenPreamble(System.Boolean value); // 0x320c91c public override System.Text.Encoding get_Encoding(); // 0x320c928 public override System.Void Write(System.Char value); // 0x320c930 public override System.Void Write(System.Char[] buffer); // 0x320c9bc public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x320ca30 public override System.Void Write(System.ReadOnlySpan<System.Char> buffer); // 0x320cc0c private System.Void WriteSpan(System.ReadOnlySpan<System.Char> buffer, System.Boolean appendNewLine); // 0x320ceb0 public override System.Void Write(System.String value); // 0x320d174 public override System.Void WriteLine(System.String value); // 0x320d1e4 public override System.Void WriteLine(System.ReadOnlySpan<System.Char> value); // 0x320d258 public override System.Threading.Tasks.Task WriteAsync(System.Char value); // 0x320d504 private static System.Threading.Tasks.Task WriteAsyncInternal(System.IO.StreamWriter _this, System.Char value, System.Char[] charBuffer, System.Int32 charPos, System.Int32 charLen, System.Char[] coreNewLine, System.Boolean autoFlush, System.Boolean appendNewLine); // 0x320d8ec public override System.Threading.Tasks.Task WriteAsync(System.String value); // 0x320da4c private static System.Threading.Tasks.Task WriteAsyncInternal(System.IO.StreamWriter _this, System.String value, System.Char[] charBuffer, System.Int32 charPos, System.Int32 charLen, System.Char[] coreNewLine, System.Boolean autoFlush, System.Boolean appendNewLine); // 0x320de9c public override System.Threading.Tasks.Task WriteAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x320e008 public override System.Threading.Tasks.Task WriteAsync(System.ReadOnlyMemory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x320e6ec private static System.Threading.Tasks.Task WriteAsyncInternal(System.IO.StreamWriter _this, System.ReadOnlyMemory<System.Char> source, System.Char[] charBuffer, System.Int32 charPos, System.Int32 charLen, System.Char[] coreNewLine, System.Boolean autoFlush, System.Boolean appendNewLine, System.Threading.CancellationToken cancellationToken); // 0x320e55c public override System.Threading.Tasks.Task WriteLineAsync(); // 0x320ebdc public override System.Threading.Tasks.Task WriteLineAsync(System.Char value); // 0x320edc4 public override System.Threading.Tasks.Task WriteLineAsync(System.String value); // 0x320f1ac public override System.Threading.Tasks.Task WriteLineAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x320f5c0 public override System.Threading.Tasks.Task WriteLineAsync(System.ReadOnlyMemory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x320fb18 public override System.Threading.Tasks.Task FlushAsync(); // 0x321000c private System.Void set_CharPos_Prop(System.Int32 value); // 0x32104ec private System.Void set_HaveWrittenPreamble_Prop(System.Boolean value); // 0x32104f4 private System.Threading.Tasks.Task FlushAsyncInternal(System.Boolean flushStream, System.Boolean flushEncoder, System.Char[] sCharBuffer, System.Int32 sCharPos, System.Threading.CancellationToken cancellationToken); // 0x321034c private static System.Threading.Tasks.Task FlushAsyncInternal(System.IO.StreamWriter _this, System.Boolean flushStream, System.Boolean flushEncoder, System.Char[] charBuffer, System.Int32 charPos, System.Boolean haveWrittenPreamble, System.Text.Encoding encoding, System.Text.Encoder encoder, System.Byte[] byteBuffer, System.IO.Stream stream, System.Threading.CancellationToken cancellationToken); // 0x3210500 private static System.Void .cctor(); // 0x32106a8 } // mscorlib.dll [Serializable] private sealed class System.IO.TextReader.NullTextReader : System.IO.TextReader { // Fields // Methods public System.Void .ctor(); // 0x3214104 public override System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x321415c public override System.String ReadLine(); // 0x3214164 } // mscorlib.dll [Serializable] internal sealed class System.IO.TextReader.SyncTextReader : System.IO.TextReader { // Fields internal readonly System.IO.TextReader _in; // 0x18 // Methods internal System.Void .ctor(System.IO.TextReader t); // 0x3214018 public override System.Void Close(); // 0x321416c protected override System.Void Dispose(System.Boolean disposing); // 0x321418c public override System.Int32 Peek(); // 0x3214240 public override System.Int32 Read(); // 0x3214260 public override System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3214280 public override System.Int32 ReadBlock(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x32142a0 public override System.String ReadLine(); // 0x32142c4 public override System.String ReadToEnd(); // 0x32142e8 public override System.Threading.Tasks.Task<System.String> ReadLineAsync(); // 0x321430c public override System.Threading.Tasks.Task<System.String> ReadToEndAsync(); // 0x3214394 public override System.Threading.Tasks.Task<System.Int32> ReadBlockAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x321441c public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x32145e4 } // mscorlib.dll [Serializable] private sealed class System.IO.TextReader.<>c : System.Object { // Fields public static readonly System.IO.TextReader.<>c <>9; // 0x0 public static System.Func<System.Object,System.String> <>9__13_0; // 0x8 public static System.Func<System.Object,System.Int32> <>9__16_0; // 0x10 public static System.Func<System.Object,System.Int32> <>9__17_0; // 0x18 public static System.Func<System.Object,System.Int32> <>9__19_0; // 0x20 // Methods private static System.Void .cctor(); // 0x32147a8 public System.Void .ctor(); // 0x3214810 internal System.String <ReadLineAsync>b__13_0(System.Object state); // 0x3214818 internal System.Int32 <ReadAsync>b__16_0(System.Object state); // 0x32148a0 internal System.Int32 <ReadAsyncInternal>b__17_0(System.Object state); // 0x3214990 internal System.Int32 <ReadBlockAsync>b__19_0(System.Object state); // 0x3214a80 } // mscorlib.dll private struct System.IO.TextReader.<ReadToEndAsync>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.IO.TextReader <>4__this; // 0x30 private System.Text.StringBuilder <sb>5__2; // 0x38 private System.Char[] <chars>5__3; // 0x40 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3214b74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3215124 } // mscorlib.dll private struct System.IO.TextReader.<ReadBlockAsyncInternal>d__20 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.IO.TextReader <>4__this; // 0x38 public System.Memory<System.Char> buffer; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Int32 <n>5__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x32151a0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3215558 } // mscorlib.dll [Serializable] public abstract class System.IO.TextReader : System.MarshalByRefObject, System.IDisposable { // Fields public static readonly System.IO.TextReader Null; // 0x0 // Methods protected System.Void .ctor(); // 0x3212580 public virtual System.Void Close(); // 0x3212588 public System.Void Dispose(); // 0x32125f4 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3212660 public virtual System.Int32 Peek(); // 0x3212664 public virtual System.Int32 Read(); // 0x321266c public virtual System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3212674 public virtual System.Int32 Read(System.Span<System.Char> buffer); // 0x3212824 public virtual System.String ReadToEnd(); // 0x3212a7c public virtual System.Int32 ReadBlock(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3212b78 public virtual System.Int32 ReadBlock(System.Span<System.Char> buffer); // 0x3212bdc public virtual System.String ReadLine(); // 0x3212e38 public virtual System.Threading.Tasks.Task<System.String> ReadLineAsync(); // 0x3212f30 public virtual System.Threading.Tasks.Task<System.String> ReadToEndAsync(); // 0x3213100 public virtual System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3213218 public virtual System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x32133fc internal virtual System.Threading.Tasks.ValueTask<System.Int32> ReadAsyncInternal(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x32136e4 public virtual System.Threading.Tasks.Task<System.Int32> ReadBlockAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3213930 public virtual System.Threading.Tasks.ValueTask<System.Int32> ReadBlockAsync(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x3213c7c internal System.Threading.Tasks.ValueTask<System.Int32> ReadBlockAsyncInternal(System.Memory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x3213b08 public static System.IO.TextReader Synchronized(System.IO.TextReader reader); // 0x3213f64 private static System.Void .cctor(); // 0x321408c } // mscorlib.dll [Serializable] private sealed class System.IO.TextWriter.NullTextWriter : System.IO.TextWriter { // Fields // Methods internal System.Void .ctor(); // 0x32166c8 public override System.Text.Encoding get_Encoding(); // 0x3216754 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x321675c public override System.Void Write(System.String value); // 0x3216760 public override System.Void WriteLine(); // 0x3216764 public override System.Void WriteLine(System.String value); // 0x3216768 public override System.Void WriteLine(System.Object value); // 0x321676c public override System.Void Write(System.Char value); // 0x3216770 } // mscorlib.dll [Serializable] internal sealed class System.IO.TextWriter.SyncTextWriter : System.IO.TextWriter, System.IDisposable { // Fields private readonly System.IO.TextWriter _out; // 0x30 // Methods internal System.Void .ctor(System.IO.TextWriter t); // 0x321659c public override System.Text.Encoding get_Encoding(); // 0x3216774 public override System.IFormatProvider get_FormatProvider(); // 0x3216794 public override System.String get_NewLine(); // 0x32167b4 public override System.Void set_NewLine(System.String value); // 0x32167d8 public override System.Void Close(); // 0x32167fc protected override System.Void Dispose(System.Boolean disposing); // 0x321681c public override System.Void Flush(); // 0x32168d0 public override System.Void Write(System.Char value); // 0x32168f0 public override System.Void Write(System.Char[] buffer); // 0x3216914 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3216938 public override System.Void Write(System.Boolean value); // 0x321695c public override System.Void Write(System.Int32 value); // 0x3216984 public override System.Void Write(System.UInt32 value); // 0x32169a8 public override System.Void Write(System.Int64 value); // 0x32169cc public override System.Void Write(System.UInt64 value); // 0x32169f0 public override System.Void Write(System.Single value); // 0x3216a14 public override System.Void Write(System.Double value); // 0x3216a38 public override System.Void Write(System.Decimal value); // 0x3216a5c public override System.Void Write(System.String value); // 0x3216a80 public override System.Void Write(System.Object value); // 0x3216aa4 public override System.Void Write(System.String format, System.Object arg0); // 0x3216ac8 public override System.Void Write(System.String format, System.Object arg0, System.Object arg1); // 0x3216aec public override System.Void Write(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3216b10 public override System.Void Write(System.String format, System.Object[] arg); // 0x3216b34 public override System.Void WriteLine(); // 0x3216b58 public override System.Void WriteLine(System.Char value); // 0x3216b7c public override System.Void WriteLine(System.Decimal value); // 0x3216ba0 public override System.Void WriteLine(System.Char[] buffer); // 0x3216bc4 public override System.Void WriteLine(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3216be8 public override System.Void WriteLine(System.Boolean value); // 0x3216c0c public override System.Void WriteLine(System.Int32 value); // 0x3216c34 public override System.Void WriteLine(System.UInt32 value); // 0x3216c58 public override System.Void WriteLine(System.Int64 value); // 0x3216c7c public override System.Void WriteLine(System.UInt64 value); // 0x3216ca0 public override System.Void WriteLine(System.Single value); // 0x3216cc4 public override System.Void WriteLine(System.Double value); // 0x3216ce8 public override System.Void WriteLine(System.String value); // 0x3216d0c public override System.Void WriteLine(System.Object value); // 0x3216d30 public override System.Void WriteLine(System.String format, System.Object arg0); // 0x3216d54 public override System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1); // 0x3216d78 public override System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3216d9c public override System.Void WriteLine(System.String format, System.Object[] arg); // 0x3216dc0 public override System.Threading.Tasks.Task WriteAsync(System.Char value); // 0x3216de4 public override System.Threading.Tasks.Task WriteAsync(System.String value); // 0x3216e94 public override System.Threading.Tasks.Task WriteAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3216f44 public override System.Threading.Tasks.Task WriteLineAsync(System.Char value); // 0x321700c public override System.Threading.Tasks.Task WriteLineAsync(System.String value); // 0x32170bc public override System.Threading.Tasks.Task WriteLineAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x321716c public override System.Threading.Tasks.Task FlushAsync(); // 0x3217234 } // mscorlib.dll [Serializable] private sealed class System.IO.TextWriter.<>c : System.Object { // Fields public static readonly System.IO.TextWriter.<>c <>9; // 0x0 public static System.Action<System.Object> <>9__56_0; // 0x8 public static System.Action<System.Object> <>9__57_0; // 0x10 public static System.Action<System.Object> <>9__59_0; // 0x18 public static System.Action<System.Object> <>9__60_0; // 0x20 public static System.Action<System.Object> <>9__61_0; // 0x28 public static System.Action<System.Object> <>9__62_0; // 0x30 public static System.Action<System.Object> <>9__64_0; // 0x38 public static System.Action<System.Object> <>9__65_0; // 0x40 public static System.Action<System.Object> <>9__67_0; // 0x48 // Methods private static System.Void .cctor(); // 0x32172d0 public System.Void .ctor(); // 0x3217338 internal System.Void <WriteAsync>b__56_0(System.Object state); // 0x3217340 internal System.Void <WriteAsync>b__57_0(System.Object state); // 0x32173ec internal System.Void <WriteAsync>b__59_0(System.Object state); // 0x3217498 internal System.Void <WriteAsync>b__60_0(System.Object state); // 0x3217560 internal System.Void <WriteLineAsync>b__61_0(System.Object state); // 0x3217654 internal System.Void <WriteLineAsync>b__62_0(System.Object state); // 0x3217700 internal System.Void <WriteLineAsync>b__64_0(System.Object state); // 0x32177ac internal System.Void <WriteLineAsync>b__65_0(System.Object state); // 0x3217874 internal System.Void <FlushAsync>b__67_0(System.Object state); // 0x3217968 } // mscorlib.dll [Serializable] public abstract class System.IO.TextWriter : System.MarshalByRefObject, System.IDisposable, System.IAsyncDisposable { // Fields public static readonly System.IO.TextWriter Null; // 0x0 private static readonly System.Char[] s_coreNewLine; // 0x8 protected System.Char[] CoreNewLine; // 0x18 private System.String CoreNewLineStr; // 0x20 private System.IFormatProvider _internalFormatProvider; // 0x28 // Methods protected System.Void .ctor(); // 0x320c19c protected System.Void .ctor(System.IFormatProvider formatProvider); // 0x320b9ac public virtual System.IFormatProvider get_FormatProvider(); // 0x32155b0 public virtual System.Void Close(); // 0x3215618 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3215684 public System.Void Dispose(); // 0x3215688 public virtual System.Threading.Tasks.ValueTask DisposeAsync(); // 0x320c664 public virtual System.Void Flush(); // 0x32156f4 public abstract System.Text.Encoding get_Encoding(); // 0x1bd219c public virtual System.String get_NewLine(); // 0x32156f8 public virtual System.Void set_NewLine(System.String value); // 0x3215700 public virtual System.Void Write(System.Char value); // 0x321575c public virtual System.Void Write(System.Char[] buffer); // 0x3215760 public virtual System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3215780 public virtual System.Void Write(System.ReadOnlySpan<System.Char> buffer); // 0x320ccf4 public virtual System.Void Write(System.Boolean value); // 0x3215924 public virtual System.Void Write(System.Int32 value); // 0x32159a0 public virtual System.Void Write(System.UInt32 value); // 0x32159f0 public virtual System.Void Write(System.Int64 value); // 0x3215a40 public virtual System.Void Write(System.UInt64 value); // 0x3215a90 public virtual System.Void Write(System.Single value); // 0x3215ae0 public virtual System.Void Write(System.Double value); // 0x3215b30 public virtual System.Void Write(System.Decimal value); // 0x3215b80 public virtual System.Void Write(System.String value); // 0x3215c44 public virtual System.Void Write(System.Object value); // 0x3215c7c public virtual System.Void Write(System.String format, System.Object arg0); // 0x3215d8c public virtual System.Void Write(System.String format, System.Object arg0, System.Object arg1); // 0x3215de0 public virtual System.Void Write(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3215e44 public virtual System.Void Write(System.String format, System.Object[] arg); // 0x3215eb0 public virtual System.Void WriteLine(); // 0x3215f04 public virtual System.Void WriteLine(System.Char value); // 0x3215f18 public virtual System.Void WriteLine(System.Char[] buffer); // 0x3215f48 public virtual System.Void WriteLine(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3215f78 public virtual System.Void WriteLine(System.ReadOnlySpan<System.Char> buffer); // 0x320d348 public virtual System.Void WriteLine(System.Boolean value); // 0x3215fa8 public virtual System.Void WriteLine(System.Int32 value); // 0x3215fdc public virtual System.Void WriteLine(System.UInt32 value); // 0x321600c public virtual System.Void WriteLine(System.Int64 value); // 0x321603c public virtual System.Void WriteLine(System.UInt64 value); // 0x321606c public virtual System.Void WriteLine(System.Single value); // 0x321609c public virtual System.Void WriteLine(System.Double value); // 0x32160cc public virtual System.Void WriteLine(System.Decimal value); // 0x32160fc public virtual System.Void WriteLine(System.String value); // 0x321612c public virtual System.Void WriteLine(System.Object value); // 0x3216168 public virtual System.Void WriteLine(System.String format, System.Object arg0); // 0x3216288 public virtual System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1); // 0x32162dc public virtual System.Void WriteLine(System.String format, System.Object arg0, System.Object arg1, System.Object arg2); // 0x3216340 public virtual System.Void WriteLine(System.String format, System.Object[] arg); // 0x32163ac public virtual System.Threading.Tasks.Task WriteAsync(System.Char value); // 0x320d6ac public virtual System.Threading.Tasks.Task WriteAsync(System.String value); // 0x320dc5c public System.Threading.Tasks.Task WriteAsync(System.Char[] buffer); // 0x3216400 public virtual System.Threading.Tasks.Task WriteAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x320e304 public virtual System.Threading.Tasks.Task WriteAsync(System.ReadOnlyMemory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x320e930 public virtual System.Threading.Tasks.Task WriteLineAsync(System.Char value); // 0x320ef6c public virtual System.Threading.Tasks.Task WriteLineAsync(System.String value); // 0x320f380 public System.Threading.Tasks.Task WriteLineAsync(System.Char[] buffer); // 0x32164bc public virtual System.Threading.Tasks.Task WriteLineAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x320f8c0 public virtual System.Threading.Tasks.Task WriteLineAsync(System.ReadOnlyMemory<System.Char> buffer, System.Threading.CancellationToken cancellationToken); // 0x320fd60 public virtual System.Threading.Tasks.Task WriteLineAsync(); // 0x320edbc public virtual System.Threading.Tasks.Task FlushAsync(); // 0x3210154 public static System.IO.TextWriter Synchronized(System.IO.TextWriter writer); // 0x32164e8 private static System.Void .cctor(); // 0x3216620 } // mscorlib.dll public class System.IO.UnmanagedMemoryStream : System.IO.Stream { // Fields private System.Runtime.InteropServices.SafeBuffer _buffer; // 0x28 private System.Byte* _mem; // 0x30 private System.Int64 _length; // 0x38 private System.Int64 _capacity; // 0x40 private System.Int64 _position; // 0x48 private System.Int64 _offset; // 0x50 private System.IO.FileAccess _access; // 0x58 internal System.Boolean _isOpen; // 0x5c private System.Threading.Tasks.Task<System.Int32> _lastReadTask; // 0x60 // Methods protected System.Void .ctor(); // 0x32179ec public System.Void .ctor(System.Byte* pointer, System.Int64 length); // 0x3217a50 public System.Void .ctor(System.Byte* pointer, System.Int64 length, System.Int64 capacity, System.IO.FileAccess access); // 0x3217cbc protected System.Void Initialize(System.Byte* pointer, System.Int64 length, System.Int64 capacity, System.IO.FileAccess access); // 0x3217ad0 public override System.Boolean get_CanRead(); // 0x3217d4c public override System.Boolean get_CanSeek(); // 0x3217d68 public override System.Boolean get_CanWrite(); // 0x3217d70 protected override System.Void Dispose(System.Boolean disposing); // 0x3217d8c private System.Void EnsureNotClosed(); // 0x3217da0 private System.Void EnsureReadable(); // 0x3217dd8 private System.Void EnsureWriteable(); // 0x3217e18 public override System.Void Flush(); // 0x3217e58 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3217e5c public override System.Int64 get_Length(); // 0x3217ffc public override System.Int64 get_Position(); // 0x3218018 public override System.Void set_Position(System.Int64 value); // 0x3218064 public System.Byte* get_PositionPointer(); // 0x321810c public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32181c4 public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x3218570 internal System.Int32 ReadCore(System.Span<System.Byte> buffer); // 0x321834c public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3218654 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3218990 public override System.Int32 ReadByte(); // 0x3218cd0 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin loc); // 0x3218e30 public override System.Void SetLength(System.Int64 value); // 0x3218f3c public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32190c4 public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x3219564 internal System.Void WriteCore(System.ReadOnlySpan<System.Byte> buffer); // 0x3219278 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3219648 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3219924 public override System.Void WriteByte(System.Byte value); // 0x3219be0 } // mscorlib.dll [Serializable] public class System.IO.DriveNotFoundException : System.IO.IOException { // Fields // Methods public System.Void .ctor(); // 0x3219e04 public System.Void .ctor(System.String message); // 0x3219e60 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3219e84 } // mscorlib.dll public static class System.IO.Directory : System.Object { // Fields // Methods public static System.IO.DirectoryInfo GetParent(System.String path); // 0x3219e8c public static System.IO.DirectoryInfo CreateDirectory(System.String path); // 0x321a048 public static System.Boolean Exists(System.String path); // 0x321a1dc public static System.Void SetCreationTime(System.String path, System.DateTime creationTime); // 0x321a350 public static System.Void SetCreationTimeUtc(System.String path, System.DateTime creationTimeUtc); // 0x321a40c public static System.DateTime GetCreationTime(System.String path); // 0x321a578 public static System.DateTime GetCreationTimeUtc(System.String path); // 0x321a620 public static System.Void SetLastWriteTime(System.String path, System.DateTime lastWriteTime); // 0x321a6c8 public static System.Void SetLastWriteTimeUtc(System.String path, System.DateTime lastWriteTimeUtc); // 0x321a784 public static System.DateTime GetLastWriteTime(System.String path); // 0x321a814 public static System.DateTime GetLastWriteTimeUtc(System.String path); // 0x321a8bc public static System.Void SetLastAccessTime(System.String path, System.DateTime lastAccessTime); // 0x321a964 public static System.Void SetLastAccessTimeUtc(System.String path, System.DateTime lastAccessTimeUtc); // 0x321aa20 public static System.DateTime GetLastAccessTime(System.String path); // 0x321aab0 public static System.DateTime GetLastAccessTimeUtc(System.String path); // 0x321ab58 public static System.String[] GetFiles(System.String path); // 0x321ac00 public static System.String[] GetFiles(System.String path, System.String searchPattern); // 0x321ad10 public static System.String[] GetFiles(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321adb0 public static System.String[] GetFiles(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321aca8 public static System.String[] GetDirectories(System.String path); // 0x321b11c public static System.String[] GetDirectories(System.String path, System.String searchPattern); // 0x321b22c public static System.String[] GetDirectories(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321b2cc public static System.String[] GetDirectories(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321b1c4 public static System.String[] GetFileSystemEntries(System.String path); // 0x321b340 public static System.String[] GetFileSystemEntries(System.String path, System.String searchPattern); // 0x321b450 public static System.String[] GetFileSystemEntries(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321b4f0 public static System.String[] GetFileSystemEntries(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321b3e8 internal static System.Collections.Generic.IEnumerable<System.String> InternalEnumeratePaths(System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options); // 0x321af5c public static System.Collections.Generic.IEnumerable<System.String> EnumerateDirectories(System.String path); // 0x321b564 public static System.Collections.Generic.IEnumerable<System.String> EnumerateDirectories(System.String path, System.String searchPattern); // 0x321b61c public static System.Collections.Generic.IEnumerable<System.String> EnumerateDirectories(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321b6c0 public static System.Collections.Generic.IEnumerable<System.String> EnumerateDirectories(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321b610 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFiles(System.String path); // 0x321b738 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFiles(System.String path, System.String searchPattern); // 0x321b7f0 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFiles(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321b894 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFiles(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321b7e4 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFileSystemEntries(System.String path); // 0x321b90c public static System.Collections.Generic.IEnumerable<System.String> EnumerateFileSystemEntries(System.String path, System.String searchPattern); // 0x321b9c4 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFileSystemEntries(System.String path, System.String searchPattern, System.IO.SearchOption searchOption); // 0x321ba68 public static System.Collections.Generic.IEnumerable<System.String> EnumerateFileSystemEntries(System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321b9b8 public static System.String GetDirectoryRoot(System.String path); // 0x321bae0 internal static System.String InternalGetDirectoryRoot(System.String path); // 0x321bc24 public static System.String GetCurrentDirectory(); // 0x321bce0 public static System.Void SetCurrentDirectory(System.String path); // 0x321bce8 public static System.Void Move(System.String sourceDirName, System.String destDirName); // 0x321bde4 public static System.Void Delete(System.String path); // 0x321c1f0 public static System.Void Delete(System.String path, System.Boolean recursive); // 0x321c254 public static System.String[] GetLogicalDrives(); // 0x321c2c4 public static System.IO.DirectoryInfo CreateDirectory(System.String path, System.Security.AccessControl.DirectorySecurity directorySecurity); // 0x321c2cc public static System.Security.AccessControl.DirectorySecurity GetAccessControl(System.String path, System.Security.AccessControl.AccessControlSections includeSections); // 0x321c2d0 public static System.Security.AccessControl.DirectorySecurity GetAccessControl(System.String path); // 0x321c33c public static System.Void SetAccessControl(System.String path, System.Security.AccessControl.DirectorySecurity directorySecurity); // 0x321c344 internal static System.String InsecureGetCurrentDirectory(); // 0x321c3fc internal static System.Void InsecureSetCurrentDirectory(System.String path); // 0x321c498 } // mscorlib.dll [Serializable] public sealed class System.IO.DirectoryInfo : System.IO.FileSystemInfo { // Fields // Methods public System.Void .ctor(System.String path); // 0x3219fc0 internal System.Void .ctor(System.String originalPath, System.String fullPath, System.String fileName, System.Boolean isNormalized); // 0x321a190 private System.Void Init(System.String originalPath, System.String fullPath, System.String fileName, System.Boolean isNormalized); // 0x321c640 public System.IO.DirectoryInfo get_Parent(); // 0x321c8f8 public System.IO.DirectoryInfo CreateSubdirectory(System.String path); // 0x321ca50 public System.Void Create(); // 0x321cdcc public System.IO.FileInfo[] GetFiles(); // 0x321cdf0 public System.IO.FileInfo[] GetFiles(System.String searchPattern); // 0x321cf38 public System.IO.FileInfo[] GetFiles(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321cfd8 public System.IO.FileInfo[] GetFiles(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321ce98 public System.IO.FileSystemInfo[] GetFileSystemInfos(); // 0x321d204 public System.IO.FileSystemInfo[] GetFileSystemInfos(System.String searchPattern); // 0x321d314 public System.IO.FileSystemInfo[] GetFileSystemInfos(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321d3b4 public System.IO.FileSystemInfo[] GetFileSystemInfos(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321d2ac public System.IO.DirectoryInfo[] GetDirectories(); // 0x321d428 public System.IO.DirectoryInfo[] GetDirectories(System.String searchPattern); // 0x321d570 public System.IO.DirectoryInfo[] GetDirectories(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321d610 public System.IO.DirectoryInfo[] GetDirectories(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321d4d0 public System.Collections.Generic.IEnumerable<System.IO.DirectoryInfo> EnumerateDirectories(); // 0x321d684 public System.Collections.Generic.IEnumerable<System.IO.DirectoryInfo> EnumerateDirectories(System.String searchPattern); // 0x321d7b4 public System.Collections.Generic.IEnumerable<System.IO.DirectoryInfo> EnumerateDirectories(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321d854 public System.Collections.Generic.IEnumerable<System.IO.DirectoryInfo> EnumerateDirectories(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321d72c public System.Collections.Generic.IEnumerable<System.IO.FileInfo> EnumerateFiles(); // 0x321d8c8 public System.Collections.Generic.IEnumerable<System.IO.FileInfo> EnumerateFiles(System.String searchPattern); // 0x321d9f8 public System.Collections.Generic.IEnumerable<System.IO.FileInfo> EnumerateFiles(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321da98 public System.Collections.Generic.IEnumerable<System.IO.FileInfo> EnumerateFiles(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321d970 public System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> EnumerateFileSystemInfos(); // 0x321db0c public System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> EnumerateFileSystemInfos(System.String searchPattern); // 0x321dbc8 public System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> EnumerateFileSystemInfos(System.String searchPattern, System.IO.SearchOption searchOption); // 0x321dc6c public System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> EnumerateFileSystemInfos(System.String searchPattern, System.IO.EnumerationOptions enumerationOptions); // 0x321dbb8 internal static System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> InternalEnumerateInfos(System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options); // 0x321d04c public System.IO.DirectoryInfo get_Root(); // 0x321dce8 public System.Void MoveTo(System.String destDirName); // 0x321dd7c public override System.Void Delete(); // 0x321e134 public System.Void Delete(System.Boolean recursive); // 0x321e144 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x321e154 public System.Void Create(System.Security.AccessControl.DirectorySecurity directorySecurity); // 0x321e15c public System.IO.DirectoryInfo CreateSubdirectory(System.String path, System.Security.AccessControl.DirectorySecurity directorySecurity); // 0x321e168 public System.Security.AccessControl.DirectorySecurity GetAccessControl(); // 0x321e16c public System.Security.AccessControl.DirectorySecurity GetAccessControl(System.Security.AccessControl.AccessControlSections includeSections); // 0x321e178 public System.Void SetAccessControl(System.Security.AccessControl.DirectorySecurity directorySecurity); // 0x321e180 } // mscorlib.dll public class System.IO.EnumerationOptions : System.Object { // Fields private static readonly System.IO.EnumerationOptions <Compatible>k__BackingField; // 0x0 private static readonly System.IO.EnumerationOptions <CompatibleRecursive>k__BackingField; // 0x8 private static readonly System.IO.EnumerationOptions <Default>k__BackingField; // 0x10 private System.Boolean <RecurseSubdirectories>k__BackingField; // 0x10 private System.Boolean <IgnoreInaccessible>k__BackingField; // 0x11 private System.IO.FileAttributes <AttributesToSkip>k__BackingField; // 0x14 private System.IO.MatchType <MatchType>k__BackingField; // 0x18 private System.IO.MatchCasing <MatchCasing>k__BackingField; // 0x1c private System.Boolean <ReturnSpecialDirectories>k__BackingField; // 0x20 // Methods internal static System.IO.EnumerationOptions get_Compatible(); // 0x321e188 private static System.IO.EnumerationOptions get_CompatibleRecursive(); // 0x321e1e0 internal static System.IO.EnumerationOptions get_Default(); // 0x321e238 public System.Void .ctor(); // 0x321e290 internal static System.IO.EnumerationOptions FromSearchOption(System.IO.SearchOption searchOption); // 0x321ae24 public System.Boolean get_RecurseSubdirectories(); // 0x321e2b8 public System.Void set_RecurseSubdirectories(System.Boolean value); // 0x321e2c0 public System.Boolean get_IgnoreInaccessible(); // 0x321e2cc public System.Void set_IgnoreInaccessible(System.Boolean value); // 0x321e2d4 public System.IO.FileAttributes get_AttributesToSkip(); // 0x321e2e0 public System.Void set_AttributesToSkip(System.IO.FileAttributes value); // 0x321e2e8 public System.IO.MatchType get_MatchType(); // 0x321e2f0 public System.Void set_MatchType(System.IO.MatchType value); // 0x321e2f8 public System.IO.MatchCasing get_MatchCasing(); // 0x321e300 public System.Boolean get_ReturnSpecialDirectories(); // 0x321e308 private static System.Void .cctor(); // 0x321e310 } // mscorlib.dll private struct System.IO.File.<InternalReadAllTextAsync>d__67 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.String path; // 0x30 public System.Text.Encoding encoding; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Char[] <buffer>5__2; // 0x48 private System.IO.StreamReader <sr>5__3; // 0x50 private System.Text.StringBuilder <sb>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x3223780 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3223e10 } // mscorlib.dll private struct System.IO.File.<InternalReadAllBytesAsync>d__71 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Byte[]> <>t__builder; // 0x18 public System.IO.FileStream fs; // 0x30 public System.Int32 count; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.IO.FileStream <>7__wrap1; // 0x48 private System.Int32 <index>5__3; // 0x50 private System.Byte[] <bytes>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x3223e8c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3224458 } // mscorlib.dll private struct System.IO.File.<InternalReadAllBytesUnknownLengthAsync>d__72 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Byte[]> <>t__builder; // 0x18 public System.IO.FileStream fs; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Byte[] <rentedArray>5__2; // 0x40 private System.Int32 <bytesRead>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x32244d4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3224cac } // mscorlib.dll private struct System.IO.File.<InternalWriteAllBytesAsync>d__74 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String path; // 0x30 public System.Byte[] bytes; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.IO.FileStream <fs>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3224d28 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3225484 } // mscorlib.dll private struct System.IO.File.<InternalReadAllLinesAsync>d__77 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String[]> <>t__builder; // 0x18 public System.String path; // 0x30 public System.Text.Encoding encoding; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.IO.StreamReader <sr>5__2; // 0x48 private System.Collections.Generic.List<System.String> <lines>5__3; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.String> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x32254ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3225a50 } // mscorlib.dll private struct System.IO.File.<InternalWriteAllLinesAsync>d__80 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.IO.TextWriter writer; // 0x30 public System.Collections.Generic.IEnumerable<System.String> contents; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.IO.TextWriter <>7__wrap1; // 0x48 private System.Collections.Generic.IEnumerator<System.String> <>7__wrap2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3225acc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3226298 } // mscorlib.dll private struct System.IO.File.<InternalWriteAllTextAsync>d__81 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String contents; // 0x30 public System.IO.StreamWriter sw; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Char[] <buffer>5__2; // 0x48 private System.Int32 <count>5__3; // 0x50 private System.Int32 <index>5__4; // 0x54 private System.Int32 <batchSize>5__5; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x32265c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3226ba4 } // mscorlib.dll public static class System.IO.File : System.Object { // Fields private const System.Int32 MaxByteArrayLength; // 0x0 private static System.Text.Encoding s_UTF8NoBOM; // 0x0 internal const System.Int32 DefaultBufferSize; // 0x0 // Methods public static System.IO.StreamReader OpenText(System.String path); // 0x321e3f8 public static System.IO.StreamWriter CreateText(System.String path); // 0x321e4a0 public static System.IO.StreamWriter AppendText(System.String path); // 0x321e548 public static System.Void Copy(System.String sourceFileName, System.String destFileName); // 0x321e5f0 public static System.Void Copy(System.String sourceFileName, System.String destFileName, System.Boolean overwrite); // 0x321e5f8 public static System.IO.FileStream Create(System.String path); // 0x321e790 public static System.IO.FileStream Create(System.String path, System.Int32 bufferSize); // 0x321e798 public static System.IO.FileStream Create(System.String path, System.Int32 bufferSize, System.IO.FileOptions options); // 0x321e810 public static System.Void Delete(System.String path); // 0x321e890 public static System.Boolean Exists(System.String path); // 0x321e93c public static System.IO.FileStream Open(System.String path, System.IO.FileMode mode); // 0x321eb04 public static System.IO.FileStream Open(System.String path, System.IO.FileMode mode, System.IO.FileAccess access); // 0x321eb9c public static System.IO.FileStream Open(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share); // 0x321eb18 internal static System.DateTimeOffset GetUtcDateTimeOffset(System.DateTime dateTime); // 0x321a49c public static System.Void SetCreationTime(System.String path, System.DateTime creationTime); // 0x321eba4 public static System.Void SetCreationTimeUtc(System.String path, System.DateTime creationTimeUtc); // 0x321ec60 public static System.DateTime GetCreationTime(System.String path); // 0x321a57c public static System.DateTime GetCreationTimeUtc(System.String path); // 0x321a624 public static System.Void SetLastAccessTime(System.String path, System.DateTime lastAccessTime); // 0x321ecf0 public static System.Void SetLastAccessTimeUtc(System.String path, System.DateTime lastAccessTimeUtc); // 0x321edac public static System.DateTime GetLastAccessTime(System.String path); // 0x321aab4 public static System.DateTime GetLastAccessTimeUtc(System.String path); // 0x321ab5c public static System.Void SetLastWriteTime(System.String path, System.DateTime lastWriteTime); // 0x321ee3c public static System.Void SetLastWriteTimeUtc(System.String path, System.DateTime lastWriteTimeUtc); // 0x321eef8 public static System.DateTime GetLastWriteTime(System.String path); // 0x321a818 public static System.DateTime GetLastWriteTimeUtc(System.String path); // 0x321a8c0 public static System.IO.FileAttributes GetAttributes(System.String path); // 0x321ef88 public static System.Void SetAttributes(System.String path, System.IO.FileAttributes fileAttributes); // 0x321efe8 public static System.IO.FileStream OpenRead(System.String path); // 0x321f0f4 public static System.IO.FileStream OpenWrite(System.String path); // 0x321f15c public static System.String ReadAllText(System.String path); // 0x321f1c4 public static System.String ReadAllText(System.String path, System.Text.Encoding encoding); // 0x321f440 private static System.String InternalReadAllText(System.String path, System.Text.Encoding encoding); // 0x321f288 public static System.Void WriteAllText(System.String path, System.String contents); // 0x321f514 public static System.Void WriteAllText(System.String path, System.String contents, System.Text.Encoding encoding); // 0x321f750 public static System.Byte[] ReadAllBytes(System.String path); // 0x321f9c0 private static System.Byte[] ReadAllBytesUnknownLength(System.IO.FileStream fs); // 0x321fc7c public static System.Void WriteAllBytes(System.String path, System.Byte[] bytes); // 0x32200c4 private static System.Void InternalWriteAllBytes(System.String path, System.Byte[] bytes); // 0x32201c0 public static System.String[] ReadAllLines(System.String path); // 0x3220380 public static System.String[] ReadAllLines(System.String path, System.Text.Encoding encoding); // 0x32206dc private static System.String[] InternalReadAllLines(System.String path, System.Text.Encoding encoding); // 0x3220444 public static System.Collections.Generic.IEnumerable<System.String> ReadLines(System.String path); // 0x32207b0 public static System.Collections.Generic.IEnumerable<System.String> ReadLines(System.String path, System.Text.Encoding encoding); // 0x3220878 public static System.Void WriteAllLines(System.String path, System.String[] contents); // 0x3220950 public static System.Void WriteAllLines(System.String path, System.Collections.Generic.IEnumerable<System.String> contents); // 0x3220954 public static System.Void WriteAllLines(System.String path, System.String[] contents, System.Text.Encoding encoding); // 0x3220e74 public static System.Void WriteAllLines(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Text.Encoding encoding); // 0x3220e78 private static System.Void InternalWriteAllLines(System.IO.TextWriter writer, System.Collections.Generic.IEnumerable<System.String> contents); // 0x3220a74 public static System.Void AppendAllText(System.String path, System.String contents); // 0x3220fd4 public static System.Void AppendAllText(System.String path, System.String contents, System.Text.Encoding encoding); // 0x3221214 public static System.Void AppendAllLines(System.String path, System.Collections.Generic.IEnumerable<System.String> contents); // 0x3221484 public static System.Void AppendAllLines(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Text.Encoding encoding); // 0x32215a8 public static System.Void Replace(System.String sourceFileName, System.String destinationFileName, System.String destinationBackupFileName); // 0x3221704 public static System.Void Replace(System.String sourceFileName, System.String destinationFileName, System.String destinationBackupFileName, System.Boolean ignoreMetadataErrors); // 0x322170c public static System.Void Move(System.String sourceFileName, System.String destFileName); // 0x322183c public static System.Void Encrypt(System.String path); // 0x3221a70 public static System.Void Decrypt(System.String path); // 0x3221af4 private static System.Text.Encoding get_UTF8NoBOM(); // 0x3221b78 private static System.IO.StreamReader AsyncStreamReader(System.String path, System.Text.Encoding encoding); // 0x3221c14 private static System.IO.StreamWriter AsyncStreamWriter(System.String path, System.Text.Encoding encoding, System.Boolean append); // 0x3221cc4 public static System.Threading.Tasks.Task<System.String> ReadAllTextAsync(System.String path, System.Threading.CancellationToken cancellationToken); // 0x3221d90 public static System.Threading.Tasks.Task<System.String> ReadAllTextAsync(System.String path, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x3221dc0 private static System.Threading.Tasks.Task<System.String> InternalReadAllTextAsync(System.String path, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x3221f4c public static System.Threading.Tasks.Task WriteAllTextAsync(System.String path, System.String contents, System.Threading.CancellationToken cancellationToken); // 0x3222098 public static System.Threading.Tasks.Task WriteAllTextAsync(System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x32220cc public static System.Threading.Tasks.Task<System.Byte[]> ReadAllBytesAsync(System.String path, System.Threading.CancellationToken cancellationToken); // 0x3222430 private static System.Threading.Tasks.Task<System.Byte[]> InternalReadAllBytesAsync(System.IO.FileStream fs, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32227d0 private static System.Threading.Tasks.Task<System.Byte[]> InternalReadAllBytesUnknownLengthAsync(System.IO.FileStream fs, System.Threading.CancellationToken cancellationToken); // 0x32226a4 public static System.Threading.Tasks.Task WriteAllBytesAsync(System.String path, System.Byte[] bytes, System.Threading.CancellationToken cancellationToken); // 0x3222910 private static System.Threading.Tasks.Task InternalWriteAllBytesAsync(System.String path, System.Byte[] bytes, System.Threading.CancellationToken cancellationToken); // 0x3222ab0 public static System.Threading.Tasks.Task<System.String[]> ReadAllLinesAsync(System.String path, System.Threading.CancellationToken cancellationToken); // 0x3222bcc public static System.Threading.Tasks.Task<System.String[]> ReadAllLinesAsync(System.String path, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x3222bfc private static System.Threading.Tasks.Task<System.String[]> InternalReadAllLinesAsync(System.String path, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x3222d88 public static System.Threading.Tasks.Task WriteAllLinesAsync(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Threading.CancellationToken cancellationToken); // 0x3222ed8 public static System.Threading.Tasks.Task WriteAllLinesAsync(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x3222f0c private static System.Threading.Tasks.Task InternalWriteAllLinesAsync(System.IO.TextWriter writer, System.Collections.Generic.IEnumerable<System.String> contents, System.Threading.CancellationToken cancellationToken); // 0x32230b8 private static System.Threading.Tasks.Task InternalWriteAllTextAsync(System.IO.StreamWriter sw, System.String contents, System.Threading.CancellationToken cancellationToken); // 0x3222308 public static System.Threading.Tasks.Task AppendAllTextAsync(System.String path, System.String contents, System.Threading.CancellationToken cancellationToken); // 0x32231d8 public static System.Threading.Tasks.Task AppendAllTextAsync(System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x322320c public static System.Threading.Tasks.Task AppendAllLinesAsync(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Threading.CancellationToken cancellationToken); // 0x3223448 public static System.Threading.Tasks.Task AppendAllLinesAsync(System.String path, System.Collections.Generic.IEnumerable<System.String> contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken); // 0x322347c public static System.IO.FileStream Create(System.String path, System.Int32 bufferSize, System.IO.FileOptions options, System.Security.AccessControl.FileSecurity fileSecurity); // 0x3223628 public static System.Security.AccessControl.FileSecurity GetAccessControl(System.String path); // 0x32236a8 public static System.Security.AccessControl.FileSecurity GetAccessControl(System.String path, System.Security.AccessControl.AccessControlSections includeSections); // 0x32236b0 public static System.Void SetAccessControl(System.String path, System.Security.AccessControl.FileSecurity fileSecurity); // 0x322371c } // mscorlib.dll [Serializable] public sealed class System.IO.FileInfo : System.IO.FileSystemInfo { // Fields // Methods private System.Void .ctor(); // 0x3226c0c public System.Void .ctor(System.String fileName); // 0x3226c84 internal System.Void .ctor(System.String originalPath, System.String fullPath, System.String fileName, System.Boolean isNormalized); // 0x3226c94 public System.Int64 get_Length(); // 0x3226ddc public System.String get_DirectoryName(); // 0x3226fa0 public System.IO.DirectoryInfo get_Directory(); // 0x3226ffc public System.Boolean get_IsReadOnly(); // 0x3227068 public System.Void set_IsReadOnly(System.Boolean value); // 0x322707c public System.IO.StreamReader OpenText(); // 0x32270c0 public System.IO.StreamWriter CreateText(); // 0x3227138 public System.IO.StreamWriter AppendText(); // 0x322719c public System.IO.FileInfo CopyTo(System.String destFileName); // 0x3227200 public System.IO.FileInfo CopyTo(System.String destFileName, System.Boolean overwrite); // 0x3227208 public System.IO.FileStream Create(); // 0x32277c8 public override System.Void Delete(); // 0x32277d4 public System.IO.FileStream Open(System.IO.FileMode mode); // 0x322798c public System.IO.FileStream Open(System.IO.FileMode mode, System.IO.FileAccess access); // 0x3227a44 public System.IO.FileStream Open(System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share); // 0x32279ac public System.IO.FileStream OpenRead(); // 0x3227a70 public System.IO.FileStream OpenWrite(); // 0x3227b14 public System.Void MoveTo(System.String destFileName); // 0x3227b90 public System.IO.FileInfo Replace(System.String destinationFileName, System.String destinationBackupFileName); // 0x3227f88 public System.IO.FileInfo Replace(System.String destinationFileName, System.String destinationBackupFileName, System.Boolean ignoreMetadataErrors); // 0x3227f90 public System.Void Decrypt(); // 0x322823c public System.Void Encrypt(); // 0x3228248 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3228254 public System.Security.AccessControl.FileSecurity GetAccessControl(); // 0x32283b8 public System.Security.AccessControl.FileSecurity GetAccessControl(System.Security.AccessControl.AccessControlSections includeSections); // 0x32283c8 public System.Void SetAccessControl(System.Security.AccessControl.FileSecurity fileSecurity); // 0x32283d4 internal System.Void .ctor(System.String fullPath, System.Boolean ignoreThis); // 0x32283e0 public override System.String get_Name(); // 0x3228480 } // mscorlib.dll internal struct System.IO.FileStatus : { // Fields private Interop.Sys.FileStatus _fileStatus; // 0x10 private System.Int32 _fileStatusInitialized; // 0x80 private System.Boolean <InitiallyDirectory>k__BackingField; // 0x84 internal System.Boolean _isDirectory; // 0x85 private System.Boolean _exists; // 0x86 // Methods internal System.Boolean get_InitiallyDirectory(); // 0x3228488 private System.Void set_InitiallyDirectory(System.Boolean value); // 0x3228490 internal static System.Void Initialize(ref System.IO.FileStatus& status, System.Boolean isDirectory); // 0x322849c internal System.Void Invalidate(); // 0x32284b0 internal System.Boolean IsReadOnly(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x32284bc public System.IO.FileAttributes GetAttributes(System.ReadOnlySpan<System.Char> path, System.ReadOnlySpan<System.Char> fileName); // 0x322866c public System.Void SetAttributes(System.String path, System.IO.FileAttributes attributes); // 0x3228754 internal System.Boolean GetExists(System.ReadOnlySpan<System.Char> path); // 0x32289e8 internal System.DateTimeOffset GetCreationTime(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x3228bc4 internal System.Void SetCreationTime(System.String path, System.DateTimeOffset time); // 0x3228d58 internal System.DateTimeOffset GetLastAccessTime(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x3228e94 internal System.Void SetLastAccessTime(System.String path, System.DateTimeOffset time); // 0x3228d5c internal System.DateTimeOffset GetLastWriteTime(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x32290dc internal System.Void SetLastWriteTime(System.String path, System.DateTimeOffset time); // 0x3229178 private System.DateTimeOffset UnixTimeToDateTimeOffset(System.Int64 seconds, System.Int64 nanoseconds); // 0x3228ca8 private System.Void SetAccessWriteTimes(System.String path, System.Nullable<System.Int64> accessSec, System.Nullable<System.Int64> accessUSec, System.Nullable<System.Int64> writeSec, System.Nullable<System.Int64> writeUSec); // 0x3228f30 internal System.Int64 GetLength(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x32292b8 public System.Void Refresh(System.ReadOnlySpan<System.Char> path); // 0x3228a2c internal System.Void EnsureStatInitialized(System.ReadOnlySpan<System.Char> path, System.Boolean continueOnError); // 0x32285ac } // mscorlib.dll internal static class System.IO.FileSystem : System.Object { // Fields // Methods private static System.Boolean CopyDanglingSymlink(System.String sourceFullPath, System.String destFullPath); // 0x32292d4 public static System.Void CopyFile(System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite); // 0x3227374 private static System.Void LinkOrCopyFile(System.String sourceFullPath, System.String destFullPath); // 0x322947c public static System.Void ReplaceFile(System.String sourceFullPath, System.String destFullPath, System.String destBackupFullPath, System.Boolean ignoreMetadataErrors); // 0x32280cc public static System.Void MoveFile(System.String sourceFullPath, System.String destFullPath); // 0x3227e64 public static System.Void DeleteFile(System.String fullPath); // 0x32277dc public static System.Void CreateDirectory(System.String fullPath); // 0x322970c public static System.Void MoveDirectory(System.String sourceFullPath, System.String destFullPath); // 0x3229d74 public static System.Void RemoveDirectory(System.String fullPath, System.Boolean recursive); // 0x322a068 private static System.Void RemoveDirectoryInternal(System.IO.DirectoryInfo directory, System.Boolean recursive, System.Boolean throwOnTopLevelDirectoryNotFound); // 0x322a130 public static System.Boolean DirectoryExists(System.ReadOnlySpan<System.Char> fullPath); // 0x322943c private static System.Boolean DirectoryExists(System.ReadOnlySpan<System.Char> fullPath, out Interop.ErrorInfo& errorInfo); // 0x3229d68 public static System.Boolean FileExists(System.ReadOnlySpan<System.Char> fullPath); // 0x3229ce8 private static System.Boolean FileExists(System.ReadOnlySpan<System.Char> fullPath, System.Int32 fileType, out Interop.ErrorInfo& errorInfo); // 0x32295fc private static System.Boolean ShouldIgnoreDirectory(System.String name); // 0x322a7cc public static System.IO.FileAttributes GetAttributes(System.String fullPath); // 0x322a850 public static System.Void SetAttributes(System.String fullPath, System.IO.FileAttributes attributes); // 0x322a8d0 public static System.DateTimeOffset GetCreationTime(System.String fullPath); // 0x322a950 public static System.Void SetCreationTime(System.String fullPath, System.DateTimeOffset time, System.Boolean asDirectory); // 0x322aa68 public static System.DateTimeOffset GetLastAccessTime(System.String fullPath); // 0x322ab4c public static System.Void SetLastAccessTime(System.String fullPath, System.DateTimeOffset time, System.Boolean asDirectory); // 0x322ac64 public static System.DateTimeOffset GetLastWriteTime(System.String fullPath); // 0x322ad48 public static System.Void SetLastWriteTime(System.String fullPath, System.DateTimeOffset time, System.Boolean asDirectory); // 0x322ae60 public static System.String[] GetLogicalDrives(); // 0x322af44 } // mscorlib.dll [Serializable] public abstract class System.IO.FileSystemInfo : System.MarshalByRefObject, System.Runtime.Serialization.ISerializable { // Fields private System.IO.FileStatus _fileStatus; // 0x18 protected System.String FullPath; // 0x90 protected System.String OriginalPath; // 0x98 internal System.String _name; // 0xa0 // Methods protected System.Void .ctor(); // 0x3226c10 internal static System.IO.FileSystemInfo Create(System.String fullPath, System.String fileName, ref System.IO.FileStatus& fileStatus); // 0x322af4c internal System.Void Invalidate(); // 0x3227f7c internal System.Void Init(ref System.IO.FileStatus& fileStatus); // 0x322b018 public System.IO.FileAttributes get_Attributes(); // 0x3226e60 public System.Void set_Attributes(System.IO.FileAttributes value); // 0x32270ac internal System.Boolean get_ExistsCore(); // 0x322b094 internal System.DateTimeOffset get_CreationTimeCore(); // 0x322b12c internal System.Void set_CreationTimeCore(System.DateTimeOffset value); // 0x322ab34 internal System.DateTimeOffset get_LastAccessTimeCore(); // 0x322b198 internal System.Void set_LastAccessTimeCore(System.DateTimeOffset value); // 0x322ad30 internal System.DateTimeOffset get_LastWriteTimeCore(); // 0x322b204 internal System.Void set_LastWriteTimeCore(System.DateTimeOffset value); // 0x322af2c internal System.Int64 get_LengthCore(); // 0x3226f2c public System.Void Refresh(); // 0x322b270 internal static System.Void ThrowNotFound(System.String path); // 0x322894c internal System.String get_NormalizedPath(); // 0x322b2d8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3228258 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x322b2e0 public virtual System.String get_FullName(); // 0x322b428 public System.String get_Extension(); // 0x322b430 public virtual System.String get_Name(); // 0x322b560 public virtual System.Boolean get_Exists(); // 0x322b568 public abstract System.Void Delete(); // 0x1bd2ec0 public System.DateTime get_CreationTime(); // 0x322a9f4 public System.Void set_CreationTime(System.DateTime value); // 0x322b664 public System.DateTime get_CreationTimeUtc(); // 0x322b5f0 public System.Void set_CreationTimeUtc(System.DateTime value); // 0x322b6e8 public System.DateTime get_LastAccessTime(); // 0x322abf0 public System.Void set_LastAccessTime(System.DateTime value); // 0x322b78c public System.DateTime get_LastAccessTimeUtc(); // 0x322b718 public System.Void set_LastAccessTimeUtc(System.DateTime value); // 0x322b810 public System.DateTime get_LastWriteTime(); // 0x322adec public System.Void set_LastWriteTime(System.DateTime value); // 0x322b8b4 public System.DateTime get_LastWriteTimeUtc(); // 0x322b840 public System.Void set_LastWriteTimeUtc(System.DateTime value); // 0x322b938 public override System.String ToString(); // 0x322b968 } // mscorlib.dll internal abstract class System.IO.Iterator<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 _threadId; // 0x0 internal System.Int32 state; // 0x0 internal TSource current; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public TSource get_Current(); // 0x1ce0384 protected abstract System.IO.Iterator<TSource> Clone(); // 0x1bd219c public System.Void Dispose(); // 0x1bd2ec0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public System.Collections.Generic.IEnumerator<TSource> GetEnumerator(); // 0x1bd219c public abstract System.Boolean MoveNext(); // 0x1bd1824 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll public enum System.IO.MatchCasing : { // Fields public System.Int32 value__; // 0x10 public const System.IO.MatchCasing PlatformDefault = 0; // 0x0 public const System.IO.MatchCasing CaseSensitive = 1; // 0x0 public const System.IO.MatchCasing CaseInsensitive = 2; // 0x0 // Methods } // mscorlib.dll public enum System.IO.MatchType : { // Fields public System.Int32 value__; // 0x10 public const System.IO.MatchType Simple = 0; // 0x0 public const System.IO.MatchType Win32 = 1; // 0x0 // Methods } // mscorlib.dll internal class System.IO.ReadLinesIterator : System.IO.Iterator<System.String> { // Fields private readonly System.String _path; // 0x20 private readonly System.Text.Encoding _encoding; // 0x28 private System.IO.StreamReader _reader; // 0x30 // Methods private System.Void .ctor(System.String path, System.Text.Encoding encoding, System.IO.StreamReader reader); // 0x322b9bc public override System.Boolean MoveNext(); // 0x322ba50 protected override System.IO.Iterator<System.String> Clone(); // 0x322badc protected override System.Void Dispose(System.Boolean disposing); // 0x322bb90 internal static System.IO.ReadLinesIterator CreateIterator(System.String path, System.Text.Encoding encoding); // 0x322bc98 private static System.IO.ReadLinesIterator CreateIterator(System.String path, System.Text.Encoding encoding, System.IO.StreamReader reader); // 0x322baec } // mscorlib.dll public enum System.IO.SearchOption : { // Fields public System.Int32 value__; // 0x10 public const System.IO.SearchOption TopDirectoryOnly = 0; // 0x0 public const System.IO.SearchOption AllDirectories = 1; // 0x0 // Methods } // mscorlib.dll internal enum System.IO.SearchTarget : { // Fields public System.Int32 value__; // 0x10 public const System.IO.SearchTarget Files = 1; // 0x0 public const System.IO.SearchTarget Directories = 2; // 0x0 public const System.IO.SearchTarget Both = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] private sealed class System.IO.BufferedStream.<>c : System.Object { // Fields public static readonly System.IO.BufferedStream.<>c <>9; // 0x0 public static System.Func<System.Threading.SemaphoreSlim> <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x322ef90 public System.Void .ctor(); // 0x322eff8 internal System.Threading.SemaphoreSlim <LazyEnsureAsyncActiveSemaphoreInitialized>b__10_0(); // 0x322f000 } // mscorlib.dll private struct System.IO.BufferedStream.<DisposeAsync>d__34 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder <>t__builder; // 0x18 public System.IO.BufferedStream <>4__this; // 0x38 private System.Object <>7__wrap1; // 0x40 private System.Int32 <>7__wrap2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x322f05c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x322f7f0 } // mscorlib.dll private struct System.IO.BufferedStream.<FlushAsyncInternal>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.IO.BufferedStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Threading.SemaphoreSlim <sem>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x322f7fc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x322fe40 } // mscorlib.dll private struct System.IO.BufferedStream.<FlushWriteAsync>d__42 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.IO.BufferedStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x322fea8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x323047c } // mscorlib.dll private struct System.IO.BufferedStream.<ReadFromUnderlyingStreamAsync>d__51 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.Tasks.Task semaphoreLockTask; // 0x38 public System.IO.BufferedStream <>4__this; // 0x40 public System.Memory<System.Byte> buffer; // 0x48 public System.Int32 bytesAlreadySatisfied; // 0x58 public System.Threading.CancellationToken cancellationToken; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x68 private System.Int32 <>7__wrap1; // 0x78 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__2; // 0x80 // Methods private System.Void MoveNext(); // 0x32304e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3230e2c } // mscorlib.dll private struct System.IO.BufferedStream.<WriteToUnderlyingStreamAsync>d__63 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task semaphoreLockTask; // 0x30 public System.IO.BufferedStream <>4__this; // 0x38 public System.ReadOnlyMemory<System.Byte> buffer; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x3230e84 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x32322b8 } // mscorlib.dll private struct System.IO.BufferedStream.<CopyToAsyncCore>d__71 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.IO.BufferedStream <>4__this; // 0x30 public System.IO.Stream destination; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public System.Int32 bufferSize; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3232320 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3232bc8 } // mscorlib.dll public sealed class System.IO.BufferedStream : System.IO.Stream { // Fields private System.IO.Stream _stream; // 0x28 private System.Byte[] _buffer; // 0x30 private readonly System.Int32 _bufferSize; // 0x38 private System.Int32 _readPos; // 0x3c private System.Int32 _readLen; // 0x40 private System.Int32 _writePos; // 0x44 private System.Threading.Tasks.Task<System.Int32> _lastSyncCompletedReadTask; // 0x48 private System.Threading.SemaphoreSlim _asyncActiveSemaphore; // 0x50 // Methods internal System.Threading.SemaphoreSlim LazyEnsureAsyncActiveSemaphoreInitialized(); // 0x322bca0 public System.Void .ctor(System.IO.Stream stream); // 0x322bd98 public System.Void .ctor(System.IO.Stream stream, System.Int32 bufferSize); // 0x322bda0 private System.Void EnsureNotClosed(); // 0x322bf8c private System.Void EnsureCanSeek(); // 0x322bfec private System.Void EnsureCanRead(); // 0x322c05c private System.Void EnsureCanWrite(); // 0x322c0cc private System.Void EnsureShadowBufferAllocated(); // 0x322c13c private System.Void EnsureBufferAllocated(); // 0x322c228 public override System.Boolean get_CanRead(); // 0x322c298 public override System.Boolean get_CanWrite(); // 0x322c2b0 public override System.Boolean get_CanSeek(); // 0x322c2c8 public override System.Int64 get_Length(); // 0x322c2e0 public override System.Int64 get_Position(); // 0x322c36c public override System.Void set_Position(System.Int64 value); // 0x322c3b4 public override System.Threading.Tasks.ValueTask DisposeAsync(); // 0x322c474 protected override System.Void Dispose(System.Boolean disposing); // 0x322c570 public override System.Void Flush(); // 0x322c6e4 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x322c7e4 private System.Threading.Tasks.Task FlushAsyncInternal(System.Threading.CancellationToken cancellationToken); // 0x322c8b0 private System.Void FlushRead(); // 0x322c7a0 private System.Void ClearReadBufferBeforeWrite(); // 0x322c9ac private System.Void FlushWrite(); // 0x322c31c private System.Threading.Tasks.Task FlushWriteAsync(System.Threading.CancellationToken cancellationToken); // 0x322ca3c private System.Int32 ReadFromBuffer(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x322cb38 private System.Int32 ReadFromBuffer(System.Span<System.Byte> destination); // 0x322cb9c private System.Int32 ReadFromBuffer(System.Byte[] array, System.Int32 offset, System.Int32 count, out System.Exception& error); // 0x322cccc public override System.Int32 Read(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x322cdac public override System.Int32 Read(System.Span<System.Byte> destination); // 0x322cfc0 private System.Threading.Tasks.Task<System.Int32> LastSyncCompletedReadTask(System.Int32 val); // 0x322d124 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x322d1e0 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x322d748 private System.Threading.Tasks.ValueTask<System.Int32> ReadFromUnderlyingStreamAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken, System.Int32 bytesAlreadySatisfied, System.Threading.Tasks.Task semaphoreLockTask); // 0x322d5b0 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x322da4c public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x322db00 public override System.Int32 ReadByte(); // 0x322db48 private System.Int32 ReadByteSlow(); // 0x322db98 private System.Void WriteToBuffer(System.Byte[] array, ref System.Int32& offset, ref System.Int32& count); // 0x322dc28 private System.Int32 WriteToBuffer(System.ReadOnlySpan<System.Byte> buffer); // 0x322dd04 public override System.Void Write(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x322de70 public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x322e180 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x322e418 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x322e614 private System.Threading.Tasks.Task WriteToUnderlyingStreamAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken, System.Threading.Tasks.Task semaphoreLockTask); // 0x322e864 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x322e9b4 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x322ea68 public override System.Void WriteByte(System.Byte value); // 0x322ea74 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x322eb00 public override System.Void SetLength(System.Int64 value); // 0x322ec24 public override System.Void CopyTo(System.IO.Stream destination, System.Int32 bufferSize); // 0x322ece4 public override System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x322ed74 private System.Threading.Tasks.Task CopyToAsyncCore(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x322ee64 } // mscorlib.dll public enum System.IO.FileAttributes : { // Fields public System.Int32 value__; // 0x10 public const System.IO.FileAttributes ReadOnly = 1; // 0x0 public const System.IO.FileAttributes Hidden = 2; // 0x0 public const System.IO.FileAttributes System = 4; // 0x0 public const System.IO.FileAttributes Directory = 16; // 0x0 public const System.IO.FileAttributes Archive = 32; // 0x0 public const System.IO.FileAttributes Device = 64; // 0x0 public const System.IO.FileAttributes Normal = 128; // 0x0 public const System.IO.FileAttributes Temporary = 256; // 0x0 public const System.IO.FileAttributes SparseFile = 512; // 0x0 public const System.IO.FileAttributes ReparsePoint = 1024; // 0x0 public const System.IO.FileAttributes Compressed = 2048; // 0x0 public const System.IO.FileAttributes Offline = 4096; // 0x0 public const System.IO.FileAttributes NotContentIndexed = 8192; // 0x0 public const System.IO.FileAttributes Encrypted = 16384; // 0x0 public const System.IO.FileAttributes IntegrityStream = 32768; // 0x0 public const System.IO.FileAttributes NoScrubData = 131072; // 0x0 // Methods } // mscorlib.dll private struct System.IO.Stream.ReadWriteParameters : { // Fields internal System.Byte[] Buffer; // 0x10 internal System.Int32 Offset; // 0x18 internal System.Int32 Count; // 0x1c // Methods } // mscorlib.dll private sealed class System.IO.Stream.ReadWriteTask : System.Threading.Tasks.Task<System.Int32>, System.Threading.Tasks.ITaskCompletionAction { // Fields internal readonly System.Boolean _isRead; // 0x54 internal readonly System.Boolean _apm; // 0x55 internal System.IO.Stream _stream; // 0x58 internal System.Byte[] _buffer; // 0x60 internal readonly System.Int32 _offset; // 0x68 internal readonly System.Int32 _count; // 0x6c private System.AsyncCallback _callback; // 0x70 private System.Threading.ExecutionContext _context; // 0x78 private static System.Threading.ContextCallback s_invokeAsyncCallback; // 0x0 // Methods internal System.Void ClearBeginState(); // 0x3235e60 public System.Void .ctor(System.Boolean isRead, System.Boolean apm, System.Func<System.Object,System.Int32> function, System.Object state, System.IO.Stream stream, System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback); // 0x3233848 private static System.Void InvokeAsyncCallback(System.Object completedTask); // 0x3235e88 private System.Void System.Threading.Tasks.ITaskCompletionAction.Invoke(System.Threading.Tasks.Task completingTask); // 0x3235f10 private System.Boolean System.Threading.Tasks.ITaskCompletionAction.get_InvokeMayRunArbitraryCode(); // 0x3236054 } // mscorlib.dll private sealed class System.IO.Stream.NullStream : System.IO.Stream { // Fields private static readonly System.Threading.Tasks.Task<System.Int32> s_zeroTask; // 0x0 // Methods internal System.Void .ctor(); // 0x3235e08 public override System.Boolean get_CanRead(); // 0x323605c public override System.Boolean get_CanWrite(); // 0x3236064 public override System.Boolean get_CanSeek(); // 0x323606c public override System.Int64 get_Length(); // 0x3236074 public override System.Int64 get_Position(); // 0x323607c public override System.Void set_Position(System.Int64 value); // 0x3236084 public override System.Void CopyTo(System.IO.Stream destination, System.Int32 bufferSize); // 0x3236088 public override System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x3236090 protected override System.Void Dispose(System.Boolean disposing); // 0x32361a4 public override System.Void Flush(); // 0x32361a8 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x32361ac public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3236290 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x323631c public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x32363bc public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3236448 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32364e8 public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x32364f0 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32364f8 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3236550 public override System.Int32 ReadByte(); // 0x32365a4 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x32365ac public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x32365b0 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32365b4 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3236698 public override System.Void WriteByte(System.Byte value); // 0x3236770 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3236774 public override System.Void SetLength(System.Int64 length); // 0x323677c private static System.Void .cctor(); // 0x3236780 } // mscorlib.dll [Serializable] private sealed class System.IO.Stream.SynchronousAsyncResult.<>c : System.Object { // Fields public static readonly System.IO.Stream.SynchronousAsyncResult.<>c <>9; // 0x0 public static System.Func<System.Threading.ManualResetEvent> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x323693c public System.Void .ctor(); // 0x32369a4 internal System.Threading.ManualResetEvent <get_AsyncWaitHandle>b__12_0(); // 0x32369ac } // mscorlib.dll private sealed class System.IO.Stream.SynchronousAsyncResult : System.Object, System.IAsyncResult { // Fields private readonly System.Object _stateObject; // 0x10 private readonly System.Boolean _isWrite; // 0x18 private System.Threading.ManualResetEvent _waitHandle; // 0x20 private System.Runtime.ExceptionServices.ExceptionDispatchInfo _exceptionInfo; // 0x28 private System.Boolean _endXxxCalled; // 0x30 private System.Int32 _bytesRead; // 0x34 // Methods internal System.Void .ctor(System.Int32 bytesRead, System.Object asyncStateObject); // 0x3235874 internal System.Void .ctor(System.Object asyncStateObject); // 0x3235b68 internal System.Void .ctor(System.Exception ex, System.Object asyncStateObject, System.Boolean isWrite); // 0x32358ac public System.Boolean get_IsCompleted(); // 0x3236818 public System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x3236820 public System.Object get_AsyncState(); // 0x3236918 public System.Boolean get_CompletedSynchronously(); // 0x3236920 internal System.Void ThrowIfError(); // 0x3236928 internal static System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3235914 internal static System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3235ba8 } // mscorlib.dll private sealed class System.IO.Stream.SyncStream : System.IO.Stream, System.IDisposable { // Fields private System.IO.Stream _stream; // 0x28 // Methods internal System.Void .ctor(System.IO.Stream stream); // 0x3235644 public override System.Boolean get_CanRead(); // 0x3236a04 public override System.Boolean get_CanWrite(); // 0x3236a24 public override System.Boolean get_CanSeek(); // 0x3236a44 public override System.Boolean get_CanTimeout(); // 0x3236a64 public override System.Int64 get_Length(); // 0x3236a84 public override System.Int64 get_Position(); // 0x3236b64 public override System.Void set_Position(System.Int64 value); // 0x3236c44 public override System.Int32 get_ReadTimeout(); // 0x3236d20 public override System.Void set_ReadTimeout(System.Int32 value); // 0x3236d44 public override System.Int32 get_WriteTimeout(); // 0x3236d68 public override System.Void set_WriteTimeout(System.Int32 value); // 0x3236d8c public override System.Void Close(); // 0x3236db0 protected override System.Void Dispose(System.Boolean disposing); // 0x3236ecc public override System.Void Flush(); // 0x3237060 public override System.Int32 Read(System.Byte[] bytes, System.Int32 offset, System.Int32 count); // 0x3237134 public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x3237238 public override System.Int32 ReadByte(); // 0x323732c public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3237410 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3237534 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x323766c public override System.Void SetLength(System.Int64 length); // 0x3237760 public override System.Void Write(System.Byte[] bytes, System.Int32 offset, System.Int32 count); // 0x323783c public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x3237930 public override System.Void WriteByte(System.Byte b); // 0x3237a14 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3237af0 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3237c14 } // mscorlib.dll [Serializable] private sealed class System.IO.Stream.<>c : System.Object { // Fields public static readonly System.IO.Stream.<>c <>9; // 0x0 public static System.Func<System.Threading.SemaphoreSlim> <>9__4_0; // 0x8 public static System.Action<System.Object> <>9__37_0; // 0x10 public static System.Func<System.Object,System.Int32> <>9__40_0; // 0x18 public static System.Func<System.IO.Stream,System.IO.Stream.ReadWriteParameters,System.AsyncCallback,System.Object,System.IAsyncResult> <>9__45_0; // 0x20 public static System.Func<System.IO.Stream,System.IAsyncResult,System.Int32> <>9__45_1; // 0x28 public static System.Func<System.Object,System.Int32> <>9__48_0; // 0x30 public static System.Action<System.Threading.Tasks.Task,System.Object> <>9__49_0; // 0x38 public static System.Func<System.IO.Stream,System.IO.Stream.ReadWriteParameters,System.AsyncCallback,System.Object,System.IAsyncResult> <>9__58_0; // 0x40 public static System.Func<System.IO.Stream,System.IAsyncResult,System.Threading.Tasks.VoidTaskResult> <>9__58_1; // 0x48 // Methods private static System.Void .cctor(); // 0x3237d3c public System.Void .ctor(); // 0x3237da4 internal System.Threading.SemaphoreSlim <EnsureAsyncActiveSemaphoreInitialized>b__4_0(); // 0x3237dac internal System.Void <FlushAsync>b__37_0(System.Object state); // 0x3237e08 internal System.Int32 <BeginReadInternal>b__40_0(System.Object <p0>); // 0x3237e90 internal System.IAsyncResult <BeginEndReadAsync>b__45_0(System.IO.Stream stream, System.IO.Stream.ReadWriteParameters args, System.AsyncCallback callback, System.Object state); // 0x3238054 internal System.Int32 <BeginEndReadAsync>b__45_1(System.IO.Stream stream, System.IAsyncResult asyncResult); // 0x3238088 internal System.Int32 <BeginWriteInternal>b__48_0(System.Object <p0>); // 0x32380b4 internal System.Void <RunReadWriteTaskWhenReady>b__49_0(System.Threading.Tasks.Task t, System.Object state); // 0x3238268 internal System.IAsyncResult <BeginEndWriteAsync>b__58_0(System.IO.Stream stream, System.IO.Stream.ReadWriteParameters args, System.AsyncCallback callback, System.Object state); // 0x32382d4 internal System.Threading.Tasks.VoidTaskResult <BeginEndWriteAsync>b__58_1(System.IO.Stream stream, System.IAsyncResult asyncResult); // 0x3238308 } // mscorlib.dll private struct System.IO.Stream.<CopyToAsyncInternal>d__28 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 bufferSize; // 0x30 public System.IO.Stream <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public System.IO.Stream destination; // 0x48 private System.Byte[] <buffer>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.Int32> <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x323833c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3238c04 } // mscorlib.dll private struct System.IO.Stream.<FinishWriteAsync>d__57 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task writeTask; // 0x30 public System.Byte[] localBuffer; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3238c6c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3238ef8 } // mscorlib.dll private struct System.IO.Stream.<<ReadAsync>g__FinishReadAsync|44_0>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Int32> readTask; // 0x38 public System.Byte[] localBuffer; // 0x40 public System.Memory<System.Byte> localDestination; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3238f60 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x32392e8 } // mscorlib.dll [Serializable] public abstract class System.IO.Stream : System.MarshalByRefObject, System.IDisposable, System.IAsyncDisposable { // Fields public static readonly System.IO.Stream Null; // 0x0 private const System.Int32 DefaultCopyBufferSize; // 0x0 private System.IO.Stream.ReadWriteTask _activeReadWriteTask; // 0x18 private System.Threading.SemaphoreSlim _asyncActiveSemaphore; // 0x20 // Methods internal System.Threading.SemaphoreSlim EnsureAsyncActiveSemaphoreInitialized(); // 0x3232c30 public abstract System.Boolean get_CanRead(); // 0x1bd1824 public abstract System.Boolean get_CanSeek(); // 0x1bd1824 public virtual System.Boolean get_CanTimeout(); // 0x3232d28 public abstract System.Boolean get_CanWrite(); // 0x1bd1824 public abstract System.Int64 get_Length(); // 0x1bd1fac public abstract System.Int64 get_Position(); // 0x1bd1fac public abstract System.Void set_Position(System.Int64 value); // 0x1bd38b4 public virtual System.Int32 get_ReadTimeout(); // 0x3232d30 public virtual System.Void set_ReadTimeout(System.Int32 value); // 0x3232d7c public virtual System.Int32 get_WriteTimeout(); // 0x3232dc8 public virtual System.Void set_WriteTimeout(System.Int32 value); // 0x3232e14 public System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination); // 0x3232e60 public System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize); // 0x3232f50 public System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Threading.CancellationToken cancellationToken); // 0x3232fd4 public virtual System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x3233014 private System.Threading.Tasks.Task CopyToAsyncInternal(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x3233058 public System.Void CopyTo(System.IO.Stream destination); // 0x3233188 public virtual System.Void CopyTo(System.IO.Stream destination, System.Int32 bufferSize); // 0x32331c0 private System.Int32 GetCopyBufferSize(); // 0x3232e8c public virtual System.Void Close(); // 0x3233380 public System.Void Dispose(); // 0x32333f0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3233400 public abstract System.Void Flush(); // 0x1bd2ec0 public System.Threading.Tasks.Task FlushAsync(); // 0x322f784 public virtual System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3233404 protected virtual System.Threading.WaitHandle CreateWaitHandle(); // 0x32335cc public virtual System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3233624 internal System.IAsyncResult BeginReadInternal(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state, System.Boolean serializeAsynchronously, System.Boolean apm); // 0x3233644 public virtual System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3233c1c public System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3233ddc public virtual System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3233e70 public virtual System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3234130 private System.Threading.Tasks.Task<System.Int32> BeginEndReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3233f50 public virtual System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3234550 internal System.IAsyncResult BeginWriteInternal(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state, System.Boolean serializeAsynchronously, System.Boolean apm); // 0x3234570 private System.Void RunReadWriteTaskWhenReady(System.Threading.Tasks.Task asyncWaiter, System.IO.Stream.ReadWriteTask readWriteTask); // 0x32339cc private System.Void RunReadWriteTask(System.IO.Stream.ReadWriteTask readWriteTask); // 0x3233b54 private System.Void FinishTrackingAsyncOperation(); // 0x3234774 public virtual System.Void EndWrite(System.IAsyncResult asyncResult); // 0x32347a4 public System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3234954 public virtual System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32349e8 public virtual System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3234c94 private System.Threading.Tasks.Task FinishWriteAsync(System.Threading.Tasks.Task writeTask, System.Byte[] localBuffer); // 0x3234f4c private System.Threading.Tasks.Task BeginEndWriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3234ab4 public abstract System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x0 public abstract System.Void SetLength(System.Int64 value); // 0x1bd38b4 public abstract System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x0 public virtual System.Int32 Read(System.Span<System.Byte> buffer); // 0x323504c public virtual System.Int32 ReadByte(); // 0x32352a8 public abstract System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x0 public virtual System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x323533c public virtual System.Void WriteByte(System.Byte value); // 0x3235504 public static System.IO.Stream Synchronized(System.IO.Stream stream); // 0x3235590 protected virtual System.Void ObjectInvariant(); // 0x3235704 internal System.IAsyncResult BlockingBeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3235708 internal static System.Int32 BlockingEndRead(System.IAsyncResult asyncResult); // 0x3235910 internal System.IAsyncResult BlockingBeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x32359fc internal static System.Void BlockingEndWrite(System.IAsyncResult asyncResult); // 0x3235ba4 private System.Boolean HasOverriddenBeginEndRead(); // 0x3234548 private System.Boolean HasOverriddenBeginEndWrite(); // 0x3235044 public virtual System.Threading.Tasks.ValueTask DisposeAsync(); // 0x3235c94 protected System.Void .ctor(); // 0x322bf84 private static System.Void .cctor(); // 0x3235d90 internal static System.Threading.Tasks.ValueTask<System.Int32> <ReadAsync>g__FinishReadAsync|44_0(System.Threading.Tasks.Task<System.Int32> readTask, System.Byte[] localBuffer, System.Memory<System.Byte> localDestination); // 0x32343d4 } // mscorlib.dll internal static class System.IO.__Error : System.Object { // Fields // Methods internal static System.Void EndOfFile(); // 0x3239340 internal static System.Void FileNotOpen(); // 0x3239398 internal static System.Void StreamIsClosed(); // 0x32393f4 internal static System.Void ReaderClosed(); // 0x3239450 internal static System.String GetDisplayablePath(System.String path, System.Boolean isInvalidPath); // 0x32394ac internal static System.Void WinIOError(System.Int32 errorCode, System.String maybeFullPath); // 0x32395f8 internal static System.Void WriterClosed(); // 0x3239b58 } // mscorlib.dll public class System.IO.BinaryReader : System.Object, System.IDisposable { // Fields private const System.Int32 MaxCharBytesSize; // 0x0 private System.IO.Stream m_stream; // 0x10 private System.Byte[] m_buffer; // 0x18 private System.Text.Decoder m_decoder; // 0x20 private System.Byte[] m_charBytes; // 0x28 private System.Char[] m_singleChar; // 0x30 private System.Char[] m_charBuffer; // 0x38 private System.Int32 m_maxCharsSize; // 0x40 private System.Boolean m_2BytesPerChar; // 0x44 private System.Boolean m_isMemoryStream; // 0x45 private System.Boolean m_leaveOpen; // 0x46 // Methods public System.Void .ctor(System.IO.Stream input); // 0x3239bb4 public System.Void .ctor(System.IO.Stream input, System.Text.Encoding encoding); // 0x3239ec0 public System.Void .ctor(System.IO.Stream input, System.Text.Encoding encoding, System.Boolean leaveOpen); // 0x3239c24 public virtual System.IO.Stream get_BaseStream(); // 0x3239ec8 public virtual System.Void Close(); // 0x3239ed0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3239ee0 public System.Void Dispose(); // 0x3239f8c public virtual System.Int32 PeekChar(); // 0x3239f9c public virtual System.Int32 Read(); // 0x323a02c public virtual System.Boolean ReadBoolean(); // 0x323a2d8 public virtual System.Byte ReadByte(); // 0x323a320 public virtual System.SByte ReadSByte(); // 0x323a354 public virtual System.Char ReadChar(); // 0x323a394 public virtual System.Int16 ReadInt16(); // 0x323a3b8 public virtual System.UInt16 ReadUInt16(); // 0x323a400 public virtual System.Int32 ReadInt32(); // 0x323a448 public virtual System.UInt32 ReadUInt32(); // 0x323a53c public virtual System.Int64 ReadInt64(); // 0x323a5ac public virtual System.UInt64 ReadUInt64(); // 0x323a65c public virtual System.Single ReadSingle(); // 0x323a70c public virtual System.Double ReadDouble(); // 0x323a73c public virtual System.Decimal ReadDecimal(); // 0x323a76c public virtual System.String ReadString(); // 0x323a904 public virtual System.Int32 Read(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323ac64 private System.Int32 InternalReadChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323adc8 private System.Int32 InternalReadOneChar(); // 0x323a044 public virtual System.Char[] ReadChars(System.Int32 count); // 0x323b0cc public virtual System.Int32 Read(System.Span<System.Char> buffer); // 0x323b228 public virtual System.Int32 Read(System.Span<System.Byte> buffer); // 0x323b474 public virtual System.Int32 Read(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x323b498 public virtual System.Byte[] ReadBytes(System.Int32 count); // 0x323b608 protected virtual System.Void FillBuffer(System.Int32 numBytes); // 0x323b794 protected internal System.Int32 Read7BitEncodedInt(); // 0x323abc4 } // mscorlib.dll [Serializable] public class System.IO.BinaryWriter : System.Object, System.IDisposable, System.IAsyncDisposable { // Fields public static readonly System.IO.BinaryWriter Null; // 0x0 protected System.IO.Stream OutStream; // 0x10 private System.Byte[] _buffer; // 0x18 private System.Text.Encoding _encoding; // 0x20 private System.Text.Encoder _encoder; // 0x28 private System.Boolean _leaveOpen; // 0x30 private System.Char[] _tmpOneCharBuffer; // 0x38 private System.Byte[] _largeByteBuffer; // 0x40 private System.Int32 _maxChars; // 0x48 private const System.Int32 LargeByteBufferSize; // 0x0 // Methods protected System.Void .ctor(); // 0x323b8b0 public System.Void .ctor(System.IO.Stream output); // 0x323b9c8 public System.Void .ctor(System.IO.Stream output, System.Text.Encoding encoding); // 0x323bbe8 public System.Void .ctor(System.IO.Stream output, System.Text.Encoding encoding, System.Boolean leaveOpen); // 0x323ba40 public virtual System.Void Close(); // 0x323bbf0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x323bc00 public System.Void Dispose(); // 0x323bc48 public virtual System.IO.Stream get_BaseStream(); // 0x323bc58 public virtual System.Void Flush(); // 0x323bc78 public virtual System.Int64 Seek(System.Int32 offset, System.IO.SeekOrigin origin); // 0x323bc9c public virtual System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x323bcc4 public virtual System.Void Write(System.ReadOnlySpan<System.Char> buffer); // 0x323bd34 public virtual System.Threading.Tasks.ValueTask DisposeAsync(); // 0x323bda4 public virtual System.Void Write(System.Boolean value); // 0x323bfb0 public virtual System.Void Write(System.Byte value); // 0x323c000 public virtual System.Void Write(System.SByte value); // 0x323c024 public virtual System.Void Write(System.Byte[] buffer); // 0x323c048 public virtual System.Void Write(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x323c0c0 public virtual System.Void Write(System.Char ch); // 0x323c0e4 public virtual System.Void Write(System.Char[] chars); // 0x323c208 public virtual System.Void Write(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x323c2ac public virtual System.Void Write(System.Double value); // 0x323c2fc public virtual System.Void Write(System.Decimal value); // 0x323c338 public virtual System.Void Write(System.Int16 value); // 0x323c3f8 public virtual System.Void Write(System.UInt16 value); // 0x323c460 public virtual System.Void Write(System.Int32 value); // 0x323c4c8 public virtual System.Void Write(System.UInt32 value); // 0x323c568 public virtual System.Void Write(System.Int64 value); // 0x323c608 public virtual System.Void Write(System.UInt64 value); // 0x323c718 public virtual System.Void Write(System.Single value); // 0x323c828 public virtual System.Void Write(System.String value); // 0x323c864 protected System.Void Write7BitEncodedInt(System.Int32 value); // 0x323cb2c private static System.Void .cctor(); // 0x323cb94 } // mscorlib.dll [Serializable] public class System.IO.StringReader : System.IO.TextReader { // Fields private System.String _s; // 0x18 private System.Int32 _pos; // 0x20 private System.Int32 _length; // 0x24 // Methods public System.Void .ctor(System.String s); // 0x323cbf8 public override System.Void Close(); // 0x323ccc4 protected override System.Void Dispose(System.Boolean disposing); // 0x323ccd4 public override System.Int32 Peek(); // 0x323cd0c public override System.Int32 Read(); // 0x323cd48 public override System.Int32 Read([In] [Out] System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323cd8c public override System.String ReadToEnd(); // 0x323cf34 public override System.String ReadLine(); // 0x323cf70 public override System.Threading.Tasks.Task<System.String> ReadLineAsync(); // 0x323d07c public override System.Threading.Tasks.Task<System.String> ReadToEndAsync(); // 0x323d104 public override System.Threading.Tasks.Task<System.Int32> ReadBlockAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323d18c public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323d36c } // mscorlib.dll [Serializable] public class System.IO.StringWriter : System.IO.TextWriter { // Fields private static System.Text.UnicodeEncoding m_encoding; // 0x0 private System.Text.StringBuilder _sb; // 0x30 private System.Boolean _isOpen; // 0x38 // Methods public System.Void .ctor(); // 0x323d548 public System.Void .ctor(System.IFormatProvider formatProvider); // 0x323d6cc public System.Void .ctor(System.Text.StringBuilder sb); // 0x323d738 public System.Void .ctor(System.Text.StringBuilder sb, System.IFormatProvider formatProvider); // 0x323d5dc public override System.Void Close(); // 0x323d7a8 protected override System.Void Dispose(System.Boolean disposing); // 0x323d7b8 public override System.Text.Encoding get_Encoding(); // 0x323d7c8 public virtual System.Text.StringBuilder GetStringBuilder(); // 0x323d87c public override System.Void Write(System.Char value); // 0x323d884 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323d8ac public override System.Void Write(System.String value); // 0x323da20 public override System.Threading.Tasks.Task WriteAsync(System.Char value); // 0x323da54 public override System.Threading.Tasks.Task WriteAsync(System.String value); // 0x323db04 public override System.Threading.Tasks.Task WriteAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323dbb4 public override System.Threading.Tasks.Task WriteLineAsync(System.Char value); // 0x323dc7c public override System.Threading.Tasks.Task WriteLineAsync(System.String value); // 0x323dd2c public override System.Threading.Tasks.Task WriteLineAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x323dddc public override System.Threading.Tasks.Task FlushAsync(); // 0x323dea4 public override System.String ToString(); // 0x323df2c } // mscorlib.dll private sealed class System.IO.FileStream.ReadDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3241a78 public virtual System.Int32 Invoke(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3241b2c public virtual System.IAsyncResult BeginInvoke(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object object); // 0x3241b40 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x3241be8 } // mscorlib.dll private sealed class System.IO.FileStream.WriteDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3241c10 public virtual System.Void Invoke(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3241cc4 public virtual System.IAsyncResult BeginInvoke(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object object); // 0x3241cd8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3241d80 } // mscorlib.dll public class System.IO.FileStream : System.IO.Stream { // Fields internal const System.Int32 DefaultBufferSize; // 0x0 private static System.Byte[] buf_recycle; // 0x0 private static readonly System.Object buf_recycle_lock; // 0x8 private System.Byte[] buf; // 0x28 private System.String name; // 0x30 private Microsoft.Win32.SafeHandles.SafeFileHandle safeHandle; // 0x38 private System.Boolean isExposed; // 0x40 private System.Int64 append_startpos; // 0x48 private System.IO.FileAccess access; // 0x50 private System.Boolean owner; // 0x54 private System.Boolean async; // 0x55 private System.Boolean canseek; // 0x56 private System.Boolean anonymous; // 0x57 private System.Boolean buf_dirty; // 0x58 private System.Int32 buf_size; // 0x5c private System.Int32 buf_length; // 0x60 private System.Int32 buf_offset; // 0x64 private System.Int64 buf_start; // 0x68 // Methods public System.Void .ctor(System.IntPtr handle, System.IO.FileAccess access); // 0x323df4c public System.Void .ctor(System.IntPtr handle, System.IO.FileAccess access, System.Boolean ownsHandle); // 0x323e108 public System.Void .ctor(System.IntPtr handle, System.IO.FileAccess access, System.Boolean ownsHandle, System.Int32 bufferSize); // 0x323e11c public System.Void .ctor(System.IntPtr handle, System.IO.FileAccess access, System.Boolean ownsHandle, System.Int32 bufferSize, System.Boolean isAsync); // 0x323e12c internal System.Void .ctor(System.IntPtr handle, System.IO.FileAccess access, System.Boolean ownsHandle, System.Int32 bufferSize, System.Boolean isAsync, System.Boolean isConsoleWrapper); // 0x323df60 public System.Void .ctor(System.String path, System.IO.FileMode mode); // 0x323e42c public System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access); // 0x323eb98 public System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share); // 0x3227a4c public System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize); // 0x323ebdc public System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync); // 0x3227aec public System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options); // 0x322945c public System.Void .ctor(Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access); // 0x323ebfc public System.Void .ctor(Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access, System.Int32 bufferSize); // 0x323eccc public System.Void .ctor(Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access, System.Int32 bufferSize, System.Boolean isAsync); // 0x323ec08 public System.Void .ctor(System.String path, System.IO.FileMode mode, System.Security.AccessControl.FileSystemRights rights, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options); // 0x323ecd4 public System.Void .ctor(System.String path, System.IO.FileMode mode, System.Security.AccessControl.FileSystemRights rights, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.Security.AccessControl.FileSecurity fileSecurity); // 0x323ed00 internal System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost); // 0x323ed18 internal System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean isAsync, System.Boolean anonymous); // 0x323ebc4 internal System.Void .ctor(System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options); // 0x323e460 private System.Void Init(Microsoft.Win32.SafeHandles.SafeFileHandle safeHandle, System.IO.FileAccess access, System.Boolean ownsHandle, System.Int32 bufferSize, System.Boolean isAsync, System.Boolean isConsoleWrapper); // 0x323e13c public override System.Boolean get_CanRead(); // 0x323f138 public override System.Boolean get_CanWrite(); // 0x323f14c public override System.Boolean get_CanSeek(); // 0x323f160 public virtual System.Boolean get_IsAsync(); // 0x323f168 public virtual System.String get_Name(); // 0x323f170 public override System.Int64 get_Length(); // 0x323f178 public override System.Int64 get_Position(); // 0x323f2ec public override System.Void set_Position(System.Int64 value); // 0x323f45c public virtual System.IntPtr get_Handle(); // 0x323f4e8 public virtual Microsoft.Win32.SafeHandles.SafeFileHandle get_SafeFileHandle(); // 0x323f53c private System.Void ExposeHandle(); // 0x323f110 public override System.Int32 ReadByte(); // 0x323f704 public override System.Void WriteByte(System.Byte value); // 0x323f99c public override System.Int32 Read([In] [Out] System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x323faf0 private System.Int32 ReadInternal(System.Byte[] dest, System.Int32 offset, System.Int32 count); // 0x323fd3c public override System.IAsyncResult BeginRead(System.Byte[] array, System.Int32 offset, System.Int32 numBytes, System.AsyncCallback userCallback, System.Object stateObject); // 0x323fe90 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3240124 public override System.Void Write(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3240284 private System.Void WriteInternal(System.Byte[] src, System.Int32 offset, System.Int32 count); // 0x32404a8 public override System.IAsyncResult BeginWrite(System.Byte[] array, System.Int32 offset, System.Int32 numBytes, System.AsyncCallback userCallback, System.Object stateObject); // 0x32406e8 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x32409bc public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3240b1c public override System.Void SetLength(System.Int64 value); // 0x3240d74 public override System.Void Flush(); // 0x3240f7c public virtual System.Void Flush(System.Boolean flushToDisk); // 0x3240ff0 public virtual System.Void Lock(System.Int64 position, System.Int64 length); // 0x32410d0 public virtual System.Void Unlock(System.Int64 position, System.Int64 length); // 0x3241250 protected override System.Void Finalize(); // 0x32413d0 protected override System.Void Dispose(System.Boolean disposing); // 0x3241474 public System.Security.AccessControl.FileSecurity GetAccessControl(); // 0x32417c8 public System.Void SetAccessControl(System.Security.AccessControl.FileSecurity fileSecurity); // 0x32418a4 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3241978 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x32419fc public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3241a00 private System.Int32 ReadSegment(System.Byte[] dest, System.Int32 dest_offset, System.Int32 count); // 0x323fdd8 private System.Int32 WriteSegment(System.Byte[] src, System.Int32 src_offset, System.Int32 count); // 0x3240670 private System.Void FlushBuffer(); // 0x323f578 private System.Void FlushBufferIfDirty(); // 0x323f2dc private System.Void RefillBuffer(); // 0x323f96c private System.Int32 ReadData(System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] buf, System.Int32 offset, System.Int32 count); // 0x323f844 private System.Void InitBuffer(System.Int32 size, System.Boolean isZeroSize); // 0x323ee50 private System.String GetSecureFileName(System.String filename); // 0x323edd4 private System.String GetSecureFileName(System.String filename, System.Boolean full); // 0x323ed24 private static System.Void .cctor(); // 0x3241a04 } // mscorlib.dll internal class System.IO.FileStreamAsyncResult : System.Object, System.IAsyncResult { // Fields private System.Object state; // 0x10 private System.Boolean completed; // 0x18 private System.Threading.ManualResetEvent wh; // 0x20 private System.AsyncCallback cb; // 0x28 private System.Boolean completedSynch; // 0x30 public System.Int32 Count; // 0x34 public System.Int32 OriginalCount; // 0x38 public System.Int32 BytesRead; // 0x3c private System.AsyncCallback realcb; // 0x40 // Methods public System.Void .ctor(System.AsyncCallback cb, System.Object state); // 0x3241d8c private static System.Void CBWrapper(System.IAsyncResult ares); // 0x3241e8c public System.Object get_AsyncState(); // 0x3241f20 public System.Boolean get_CompletedSynchronously(); // 0x3241f28 public System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x3241f30 public System.Boolean get_IsCompleted(); // 0x3241f38 } // mscorlib.dll internal enum System.IO.MonoFileType : { // Fields public System.Int32 value__; // 0x10 public const System.IO.MonoFileType Unknown = 0; // 0x0 public const System.IO.MonoFileType Disk = 1; // 0x0 public const System.IO.MonoFileType Char = 2; // 0x0 public const System.IO.MonoFileType Pipe = 3; // 0x0 public const System.IO.MonoFileType Remote = 32768; // 0x0 // Methods } // mscorlib.dll internal static class System.IO.MonoIO : System.Object { // Fields public static readonly System.IntPtr InvalidHandle; // 0x0 private static System.Boolean dump_handles; // 0x8 // Methods public static System.Exception GetException(System.IO.MonoIOError error); // 0x3241f40 public static System.Exception GetException(System.String path, System.IO.MonoIOError error); // 0x3242064 public static System.String GetCurrentDirectory(out System.IO.MonoIOError& error); // 0x32427ac private static System.Boolean SetCurrentDirectory(System.Char* path, out System.IO.MonoIOError& error); // 0x32427b0 public static System.Boolean SetCurrentDirectory(System.String path, out System.IO.MonoIOError& error); // 0x32427b4 private static System.Boolean SetFileAttributes(System.Char* path, System.IO.FileAttributes attrs, out System.IO.MonoIOError& error); // 0x3242820 public static System.Boolean SetFileAttributes(System.String path, System.IO.FileAttributes attrs, out System.IO.MonoIOError& error); // 0x3242824 private static System.IO.MonoFileType GetFileType(System.IntPtr handle, out System.IO.MonoIOError& error); // 0x32428a0 public static System.IO.MonoFileType GetFileType(System.Runtime.InteropServices.SafeHandle safeHandle, out System.IO.MonoIOError& error); // 0x32428a4 private static System.IntPtr Open(System.Char* filename, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.IO.FileOptions options, out System.IO.MonoIOError& error); // 0x32429dc public static System.IntPtr Open(System.String filename, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.IO.FileOptions options, out System.IO.MonoIOError& error); // 0x32429e0 private static System.Boolean Cancel_internal(System.IntPtr handle, out System.IO.MonoIOError& error); // 0x3242a7c internal static System.Boolean Cancel(System.Runtime.InteropServices.SafeHandle safeHandle, out System.IO.MonoIOError& error); // 0x3242a80 public static System.Boolean Close(System.IntPtr handle, out System.IO.MonoIOError& error); // 0x3242bb8 private static System.Int32 Read(System.IntPtr handle, System.Byte[] dest, System.Int32 dest_offset, System.Int32 count, out System.IO.MonoIOError& error); // 0x3242bbc public static System.Int32 Read(System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] dest, System.Int32 dest_offset, System.Int32 count, out System.IO.MonoIOError& error); // 0x3242bc0 private static System.Int32 Write(System.IntPtr handle, [In] System.Byte[] src, System.Int32 src_offset, System.Int32 count, out System.IO.MonoIOError& error); // 0x3242d18 public static System.Int32 Write(System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] src, System.Int32 src_offset, System.Int32 count, out System.IO.MonoIOError& error); // 0x3242d1c private static System.Int64 Seek(System.IntPtr handle, System.Int64 offset, System.IO.SeekOrigin origin, out System.IO.MonoIOError& error); // 0x3242e74 public static System.Int64 Seek(System.Runtime.InteropServices.SafeHandle safeHandle, System.Int64 offset, System.IO.SeekOrigin origin, out System.IO.MonoIOError& error); // 0x3242e78 private static System.Boolean Flush(System.IntPtr handle, out System.IO.MonoIOError& error); // 0x3242fc8 public static System.Boolean Flush(System.Runtime.InteropServices.SafeHandle safeHandle, out System.IO.MonoIOError& error); // 0x3242fcc private static System.Int64 GetLength(System.IntPtr handle, out System.IO.MonoIOError& error); // 0x3243104 public static System.Int64 GetLength(System.Runtime.InteropServices.SafeHandle safeHandle, out System.IO.MonoIOError& error); // 0x3243108 private static System.Boolean SetLength(System.IntPtr handle, System.Int64 length, out System.IO.MonoIOError& error); // 0x3243240 public static System.Boolean SetLength(System.Runtime.InteropServices.SafeHandle safeHandle, System.Int64 length, out System.IO.MonoIOError& error); // 0x3243244 private static System.Void Lock(System.IntPtr handle, System.Int64 position, System.Int64 length, out System.IO.MonoIOError& error); // 0x3243384 public static System.Void Lock(System.Runtime.InteropServices.SafeHandle safeHandle, System.Int64 position, System.Int64 length, out System.IO.MonoIOError& error); // 0x3243388 private static System.Void Unlock(System.IntPtr handle, System.Int64 position, System.Int64 length, out System.IO.MonoIOError& error); // 0x32434bc public static System.Void Unlock(System.Runtime.InteropServices.SafeHandle safeHandle, System.Int64 position, System.Int64 length, out System.IO.MonoIOError& error); // 0x32434c0 public static System.IntPtr get_ConsoleOutput(); // 0x32435f4 public static System.IntPtr get_ConsoleInput(); // 0x32435f8 public static System.IntPtr get_ConsoleError(); // 0x32435fc public static System.Boolean CreatePipe(out System.IntPtr& read_handle, out System.IntPtr& write_handle, out System.IO.MonoIOError& error); // 0x3243600 public static System.Boolean DuplicateHandle(System.IntPtr source_process_handle, System.IntPtr source_handle, System.IntPtr target_process_handle, out System.IntPtr& target_handle, System.Int32 access, System.Int32 inherit, System.Int32 options, out System.IO.MonoIOError& error); // 0x3243604 public static System.Char get_VolumeSeparatorChar(); // 0x3243608 public static System.Char get_DirectorySeparatorChar(); // 0x324360c public static System.Char get_AltDirectorySeparatorChar(); // 0x3243610 public static System.Char get_PathSeparator(); // 0x3243614 private static System.Void DumpHandles(); // 0x32427a8 public static System.Boolean RemapPath(System.String path, out System.String& newPath); // 0x3243618 private static System.Void .cctor(); // 0x324361c } // mscorlib.dll internal enum System.IO.MonoIOError : { // Fields public System.Int32 value__; // 0x10 public const System.IO.MonoIOError ERROR_SUCCESS = 0; // 0x0 public const System.IO.MonoIOError ERROR_FILE_NOT_FOUND = 2; // 0x0 public const System.IO.MonoIOError ERROR_PATH_NOT_FOUND = 3; // 0x0 public const System.IO.MonoIOError ERROR_TOO_MANY_OPEN_FILES = 4; // 0x0 public const System.IO.MonoIOError ERROR_ACCESS_DENIED = 5; // 0x0 public const System.IO.MonoIOError ERROR_INVALID_HANDLE = 6; // 0x0 public const System.IO.MonoIOError ERROR_INVALID_DRIVE = 15; // 0x0 public const System.IO.MonoIOError ERROR_NOT_SAME_DEVICE = 17; // 0x0 public const System.IO.MonoIOError ERROR_NO_MORE_FILES = 18; // 0x0 public const System.IO.MonoIOError ERROR_NOT_READY = 21; // 0x0 public const System.IO.MonoIOError ERROR_WRITE_FAULT = 29; // 0x0 public const System.IO.MonoIOError ERROR_READ_FAULT = 30; // 0x0 public const System.IO.MonoIOError ERROR_GEN_FAILURE = 31; // 0x0 public const System.IO.MonoIOError ERROR_SHARING_VIOLATION = 32; // 0x0 public const System.IO.MonoIOError ERROR_LOCK_VIOLATION = 33; // 0x0 public const System.IO.MonoIOError ERROR_HANDLE_DISK_FULL = 39; // 0x0 public const System.IO.MonoIOError ERROR_NOT_SUPPORTED = 50; // 0x0 public const System.IO.MonoIOError ERROR_FILE_EXISTS = 80; // 0x0 public const System.IO.MonoIOError ERROR_CANNOT_MAKE = 82; // 0x0 public const System.IO.MonoIOError ERROR_INVALID_PARAMETER = 87; // 0x0 public const System.IO.MonoIOError ERROR_BROKEN_PIPE = 109; // 0x0 public const System.IO.MonoIOError ERROR_INVALID_NAME = 123; // 0x0 public const System.IO.MonoIOError ERROR_DIR_NOT_EMPTY = 145; // 0x0 public const System.IO.MonoIOError ERROR_ALREADY_EXISTS = 183; // 0x0 public const System.IO.MonoIOError ERROR_FILENAME_EXCED_RANGE = 206; // 0x0 public const System.IO.MonoIOError ERROR_DIRECTORY = 267; // 0x0 public const System.IO.MonoIOError ERROR_ENCRYPTION_FAILED = 6000; // 0x0 // Methods } // mscorlib.dll internal struct System.IO.MonoIOStat : { // Fields public System.IO.FileAttributes fileAttributes; // 0x10 public System.Int64 Length; // 0x18 public System.Int64 CreationTime; // 0x20 public System.Int64 LastAccessTime; // 0x28 public System.Int64 LastWriteTime; // 0x30 // Methods } // mscorlib.dll [Serializable] private sealed class System.IO.Path.<>c : System.Object { // Fields public static readonly System.IO.Path.<>c <>9; // 0x0 public static System.Buffers.SpanAction<System.Char,System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean>> <>9__56_0; // 0x8 public static System.Buffers.SpanAction<System.Char,System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.ValueTuple<System.Boolean>>> <>9__57_0; // 0x10 public static System.Buffers.SpanAction<System.Char,System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.ValueTuple<System.Int32,System.Boolean,System.Boolean,System.Boolean>>> <>9__58_0; // 0x18 // Methods private static System.Void .cctor(); // 0x3249654 public System.Void .ctor(); // 0x32496bc internal System.Void <JoinInternal>b__56_0(System.Span<System.Char> destination, System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean> state); // 0x32496c4 internal System.Void <JoinInternal>b__57_0(System.Span<System.Char> destination, System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.ValueTuple<System.Boolean>> state); // 0x3249820 internal System.Void <JoinInternal>b__58_0(System.Span<System.Char> destination, System.ValueTuple<System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.ValueTuple<System.Int32,System.Boolean,System.Boolean,System.Boolean>> state); // 0x3249a1c } // mscorlib.dll public static class System.IO.Path : System.Object { // Fields public static readonly System.Char[] InvalidPathChars; // 0x0 public static readonly System.Char AltDirectorySeparatorChar; // 0x8 public static readonly System.Char DirectorySeparatorChar; // 0xa public static readonly System.Char PathSeparator; // 0xc internal static readonly System.String DirectorySeparatorStr; // 0x10 public static readonly System.Char VolumeSeparatorChar; // 0x18 internal static readonly System.Char[] PathSeparatorChars; // 0x20 private static readonly System.Boolean dirEqualsVolume; // 0x28 internal const System.Int32 MAX_PATH; // 0x0 internal static readonly System.Char[] trimEndCharsWindows; // 0x30 internal static readonly System.Char[] trimEndCharsUnix; // 0x38 // Methods public static System.String ChangeExtension(System.String path, System.String extension); // 0x32436a4 public static System.String Combine(System.String path1, System.String path2); // 0x3243928 internal static System.String CleanPath(System.String s); // 0x3243cac public static System.String GetDirectoryName(System.String path); // 0x32440fc public static System.ReadOnlySpan<System.Char> GetDirectoryName(System.ReadOnlySpan<System.Char> path); // 0x32448b8 public static System.String GetExtension(System.String path); // 0x3244988 public static System.String GetFileName(System.String path); // 0x3244ab0 public static System.String GetFileNameWithoutExtension(System.String path); // 0x3244bbc public static System.String GetFullPath(System.String path); // 0x3244c18 internal static System.String GetFullPathInternal(System.String path); // 0x3245308 internal static System.String InsecureGetFullPath(System.String path); // 0x3244c80 internal static System.Boolean IsDirectorySeparator(System.Char c); // 0x324535c public static System.String GetPathRoot(System.String path); // 0x324448c public static System.String GetTempFileName(); // 0x32457ec public static System.String GetTempPath(); // 0x3245b18 private static System.String get_temp_path(); // 0x3245c24 public static System.Boolean HasExtension(System.String path); // 0x3245c28 public static System.Boolean IsPathRooted(System.ReadOnlySpan<System.Char> path); // 0x3245d34 public static System.Boolean IsPathRooted(System.String path); // 0x3243b88 public static System.Char[] GetInvalidFileNameChars(); // 0x3245e38 public static System.Char[] GetInvalidPathChars(); // 0x3245eec public static System.String GetRandomFileName(); // 0x3245f80 private static System.Int32 findExtension(System.String path); // 0x3243894 private static System.Void .cctor(); // 0x32460e4 private static System.String GetServerAndShare(System.String path); // 0x32462f0 private static System.Boolean SameRoot(System.String root, System.String path); // 0x3246434 private static System.String CanonicalizePath(System.String path); // 0x32453e8 internal static System.Boolean IsPathSubsetOf(System.String subset, System.String path); // 0x3246720 public static System.String Combine(System.String[] paths); // 0x324685c public static System.String Combine(System.String path1, System.String path2, System.String path3); // 0x3246b4c public static System.String Combine(System.String path1, System.String path2, System.String path3, System.String path4); // 0x3246ccc internal static System.Void Validate(System.String path); // 0x3246e9c internal static System.Void Validate(System.String path, System.String parameterName); // 0x3246f08 internal static System.String get_DirectorySeparatorCharAsString(); // 0x3247024 internal static System.Char[] get_TrimEndChars(); // 0x324707c internal static System.Void CheckSearchPattern(System.String searchPattern); // 0x32470f4 internal static System.Void CheckInvalidPathChars(System.String path, System.Boolean checkAdditional); // 0x3247264 internal static System.String InternalCombine(System.String path1, System.String path2); // 0x3247368 public static System.ReadOnlySpan<System.Char> GetFileName(System.ReadOnlySpan<System.Char> path); // 0x32475d0 public static System.String Join(System.ReadOnlySpan<System.Char> path1, System.ReadOnlySpan<System.Char> path2); // 0x3247714 public static System.String Join(System.ReadOnlySpan<System.Char> path1, System.ReadOnlySpan<System.Char> path2, System.ReadOnlySpan<System.Char> path3); // 0x3247a44 public static System.Boolean TryJoin(System.ReadOnlySpan<System.Char> path1, System.ReadOnlySpan<System.Char> path2, System.Span<System.Char> destination, out System.Int32& charsWritten); // 0x3247eb4 public static System.Boolean TryJoin(System.ReadOnlySpan<System.Char> path1, System.ReadOnlySpan<System.Char> path2, System.ReadOnlySpan<System.Char> path3, System.Span<System.Char> destination, out System.Int32& charsWritten); // 0x3248120 private static System.String JoinInternal(System.ReadOnlySpan<System.Char> first, System.ReadOnlySpan<System.Char> second); // 0x32477cc private static System.String JoinInternal(System.ReadOnlySpan<System.Char> first, System.ReadOnlySpan<System.Char> second, System.ReadOnlySpan<System.Char> third); // 0x3247b54 private static System.String JoinInternal(System.ReadOnlySpan<System.Char> first, System.ReadOnlySpan<System.Char> second, System.ReadOnlySpan<System.Char> third, System.ReadOnlySpan<System.Char> fourth); // 0x3248444 public static System.ReadOnlySpan<System.Char> GetExtension(System.ReadOnlySpan<System.Char> path); // 0x3248898 public static System.ReadOnlySpan<System.Char> GetFileNameWithoutExtension(System.ReadOnlySpan<System.Char> path); // 0x3248968 public static System.ReadOnlySpan<System.Char> GetPathRoot(System.ReadOnlySpan<System.Char> path); // 0x3248a38 public static System.Boolean HasExtension(System.ReadOnlySpan<System.Char> path); // 0x3248b08 public static System.String GetRelativePath(System.String relativeTo, System.String path); // 0x3248b94 private static System.String GetRelativePath(System.String relativeTo, System.String path, System.StringComparison comparisonType); // 0x3248c5c internal static System.StringComparison get_StringComparison(); // 0x3248c00 internal static System.Boolean get_IsCaseSensitive(); // 0x3249120 private static System.Boolean get_IsWindows(); // 0x3249178 public static System.Boolean IsPathFullyQualified(System.String path); // 0x32491ac public static System.Boolean IsPathFullyQualified(System.ReadOnlySpan<System.Char> path); // 0x3249288 public static System.String GetFullPath(System.String path, System.String basePath); // 0x32492fc private static System.String CombineInternal(System.String first, System.String second); // 0x32494bc } // mscorlib.dll internal class System.IO.UnexceptionalStreamReader : System.IO.StreamReader { // Fields private static System.Boolean[] newline; // 0x0 private static System.Char newlineChar; // 0x8 // Methods private static System.Void .cctor(); // 0x3249cf0 public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding); // 0x3249da0 public override System.Int32 Peek(); // 0x3249e10 public override System.Int32 Read(); // 0x3249e98 public override System.Int32 Read([In] [Out] System.Char[] dest_buffer, System.Int32 index, System.Int32 count); // 0x3249f20 private System.Boolean CheckEOL(System.Char current); // 0x324a1a8 public override System.String ReadLine(); // 0x324a340 public override System.String ReadToEnd(); // 0x324a3c8 } // mscorlib.dll internal class System.IO.UnexceptionalStreamWriter : System.IO.StreamWriter { // Fields // Methods public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding); // 0x324a450 public override System.Void Flush(); // 0x324a4c8 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x324a54c public override System.Void Write(System.Char value); // 0x324a5d0 public override System.Void Write(System.Char[] value); // 0x324a654 public override System.Void Write(System.String value); // 0x324a6d8 } // mscorlib.dll internal class System.IO.CStreamReader : System.IO.StreamReader { // Fields private System.TermInfoDriver driver; // 0x60 // Methods public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding); // 0x324a75c public override System.Int32 Peek(); // 0x324a87c public override System.Int32 Read(); // 0x324a904 public override System.Int32 Read([In] [Out] System.Char[] dest, System.Int32 index, System.Int32 count); // 0x324a9d4 public override System.String ReadLine(); // 0x324ab74 public override System.String ReadToEnd(); // 0x324ac0c } // mscorlib.dll internal class System.IO.CStreamWriter : System.IO.StreamWriter { // Fields private System.TermInfoDriver driver; // 0x70 // Methods public System.Void .ctor(System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean leaveOpen); // 0x324aca4 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x324add8 public override System.Void Write(System.Char val); // 0x324b120 public System.Void InternalWriteString(System.String val); // 0x324b32c public System.Void InternalWriteChar(System.Char val); // 0x324b2a8 public System.Void InternalWriteChars(System.Char[] buffer, System.Int32 n); // 0x324b3b0 public override System.Void Write(System.Char[] val); // 0x324b43c public override System.Void Write(System.String val); // 0x324b464 public override System.Void WriteLine(System.String val); // 0x324b530 } // mscorlib.dll internal static class System.IO.DriveInfoInternal : System.Object { // Fields // Methods internal static System.String[] GetLogicalDrives(); // 0x324b578 } // mscorlib.dll internal static class System.IO.MonoLinqHelper : System.Object { // Fields // Methods public static T[] ToArray(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 } // mscorlib.dll public struct System.IO.Enumeration.FileSystemEntry.<_fileNameBuffer>e__FixedBuffer : { // Fields public System.Char FixedElementField; // 0x10 // Methods } // mscorlib.dll public struct System.IO.Enumeration.FileSystemEntry : { // Fields internal Interop.Sys.DirectoryEntry _directoryEntry; // 0x10 private System.IO.FileStatus _status; // 0x20 private System.Span<System.Char> _pathBuffer; // 0x98 private System.ReadOnlySpan<System.Char> _fullPath; // 0xa8 private System.ReadOnlySpan<System.Char> _fileName; // 0xb8 private System.IO.Enumeration.FileSystemEntry.<_fileNameBuffer>e__FixedBuffer _fileNameBuffer; // 0xc8 private System.IO.FileAttributes _initialAttributes; // 0x2c8 private System.ReadOnlySpan<System.Char> <Directory>k__BackingField; // 0x2d0 private System.ReadOnlySpan<System.Char> <RootDirectory>k__BackingField; // 0x2e0 private System.ReadOnlySpan<System.Char> <OriginalRootDirectory>k__BackingField; // 0x2f0 // Methods internal static System.IO.FileAttributes Initialize(ref System.IO.Enumeration.FileSystemEntry& entry, Interop.Sys.DirectoryEntry directoryEntry, System.ReadOnlySpan<System.Char> directory, System.ReadOnlySpan<System.Char> rootDirectory, System.ReadOnlySpan<System.Char> originalRootDirectory, System.Span<System.Char> pathBuffer); // 0x324b580 private System.ReadOnlySpan<System.Char> get_FullPath(); // 0x324b7fc public System.ReadOnlySpan<System.Char> get_FileName(); // 0x324b92c public System.ReadOnlySpan<System.Char> get_Directory(); // 0x324b99c private System.Void set_Directory(System.ReadOnlySpan<System.Char> value); // 0x324b9ac public System.ReadOnlySpan<System.Char> get_RootDirectory(); // 0x324b9b8 private System.Void set_RootDirectory(System.ReadOnlySpan<System.Char> value); // 0x324b9c8 public System.ReadOnlySpan<System.Char> get_OriginalRootDirectory(); // 0x324b9d4 private System.Void set_OriginalRootDirectory(System.ReadOnlySpan<System.Char> value); // 0x324b9e4 public System.IO.FileAttributes get_Attributes(); // 0x324b9f0 public System.Boolean get_IsDirectory(); // 0x324ba38 public System.IO.FileSystemInfo ToFileSystemInfo(); // 0x324ba40 public System.String ToFullPath(); // 0x324bab0 public System.String ToSpecifiedFullPath(); // 0x324bad8 } // mscorlib.dll public sealed class System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Boolean Invoke(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1bd19a0 } // mscorlib.dll public sealed class System.IO.Enumeration.FileSystemEnumerable.FindTransform<TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1ce0384 } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerable.DelegateEnumerator<TResult> : System.IO.Enumeration.FileSystemEnumerator<TResult> { // Fields private readonly System.IO.Enumeration.FileSystemEnumerable<TResult> _enumerable; // 0x0 // Methods public System.Void .ctor(System.IO.Enumeration.FileSystemEnumerable<TResult> enumerable); // 0x1bd3a1c protected override TResult TransformEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1ce0384 protected override System.Boolean ShouldRecurseIntoEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1bd19a0 protected override System.Boolean ShouldIncludeEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1bd19a0 } // mscorlib.dll public class System.IO.Enumeration.FileSystemEnumerable<TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable { // Fields private System.IO.Enumeration.FileSystemEnumerable.DelegateEnumerator<TResult> _enumerator; // 0x0 private readonly System.IO.Enumeration.FileSystemEnumerable.FindTransform<TResult> _transform; // 0x0 private readonly System.IO.EnumerationOptions _options; // 0x0 private readonly System.String _directory; // 0x0 private System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> <ShouldIncludePredicate>k__BackingField; // 0x0 private System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> <ShouldRecursePredicate>k__BackingField; // 0x0 // Methods public System.Void .ctor(System.String directory, System.IO.Enumeration.FileSystemEnumerable.FindTransform<TResult> transform, System.IO.EnumerationOptions options); // 0x1bd3d30 public System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> get_ShouldIncludePredicate(); // 0x1bd219c public System.Void set_ShouldIncludePredicate(System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> value); // 0x1bd3a1c public System.IO.Enumeration.FileSystemEnumerable.FindPredicate<TResult> get_ShouldRecursePredicate(); // 0x1bd219c public System.Collections.Generic.IEnumerator<TResult> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass3_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324c9c4 internal System.Boolean <UserFiles>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d458 } // mscorlib.dll [Serializable] private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c : System.Object { // Fields public static readonly System.IO.Enumeration.FileSystemEnumerableFactory.<>c <>9; // 0x0 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.String> <>9__3_0; // 0x8 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.String> <>9__4_0; // 0x10 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.String> <>9__5_0; // 0x18 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.IO.FileInfo> <>9__6_0; // 0x20 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.IO.DirectoryInfo> <>9__7_0; // 0x28 public static System.IO.Enumeration.FileSystemEnumerable.FindTransform<System.IO.FileSystemInfo> <>9__8_0; // 0x30 // Methods private static System.Void .cctor(); // 0x324d4f8 public System.Void .ctor(); // 0x324d560 internal System.String <UserFiles>b__3_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d568 internal System.String <UserDirectories>b__4_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d570 internal System.String <UserEntries>b__5_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d578 internal System.IO.FileInfo <FileInfos>b__6_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d580 internal System.IO.DirectoryInfo <DirectoryInfos>b__7_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d5e0 internal System.IO.FileSystemInfo <FileSystemInfos>b__8_0(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d640 } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass4_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324cbc0 internal System.Boolean <UserDirectories>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d648 } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass5_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324cdbc internal System.Boolean <UserEntries>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d6e8 } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass6_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324cfb8 internal System.Boolean <FileInfos>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d76c } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass7_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324d1b4 internal System.Boolean <DirectoryInfos>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d80c } // mscorlib.dll private sealed class System.IO.Enumeration.FileSystemEnumerableFactory.<>c__DisplayClass8_0 : System.Object { // Fields public System.String expression; // 0x10 public System.IO.EnumerationOptions options; // 0x18 // Methods public System.Void .ctor(); // 0x324d3b0 internal System.Boolean <FileSystemInfos>b__1(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x324d8ac } // mscorlib.dll internal static class System.IO.Enumeration.FileSystemEnumerableFactory : System.Object { // Fields private static readonly System.Char[] s_unixEscapeChars; // 0x0 // Methods internal static System.Void NormalizeInputs(ref System.String& directory, ref System.String& expression, System.IO.EnumerationOptions options); // 0x324bc54 private static System.Boolean MatchesPattern(System.String expression, System.ReadOnlySpan<System.Char> name, System.IO.EnumerationOptions options); // 0x324c498 internal static System.Collections.Generic.IEnumerable<System.String> UserFiles(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324c7d0 internal static System.Collections.Generic.IEnumerable<System.String> UserDirectories(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324c9cc internal static System.Collections.Generic.IEnumerable<System.String> UserEntries(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324cbc8 internal static System.Collections.Generic.IEnumerable<System.IO.FileInfo> FileInfos(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324cdc4 internal static System.Collections.Generic.IEnumerable<System.IO.DirectoryInfo> DirectoryInfos(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324cfc0 internal static System.Collections.Generic.IEnumerable<System.IO.FileSystemInfo> FileSystemInfos(System.String directory, System.String expression, System.IO.EnumerationOptions options); // 0x324d1bc private static System.Void .cctor(); // 0x324d3b8 } // mscorlib.dll public abstract class System.IO.Enumeration.FileSystemEnumerator<TResult> : System.Runtime.ConstrainedExecution.CriticalFinalizerObject, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.String _originalRootDirectory; // 0x0 private readonly System.String _rootDirectory; // 0x0 private readonly System.IO.EnumerationOptions _options; // 0x0 private readonly System.Object _lock; // 0x0 private System.String _currentPath; // 0x0 private System.IntPtr _directoryHandle; // 0x0 private System.Boolean _lastEntryFound; // 0x0 private System.Collections.Generic.Queue<System.String> _pending; // 0x0 private Interop.Sys.DirectoryEntry _entry; // 0x0 private TResult _current; // 0x0 private System.Char[] _pathBuffer; // 0x0 private System.Byte[] _entryBuffer; // 0x0 // Methods public System.Void .ctor(System.String directory, System.IO.EnumerationOptions options); // 0x1bd3c20 private System.Boolean InternalContinueOnError(Interop.ErrorInfo info, System.Boolean ignoreNotFound); // 0x1ce0384 private static System.Boolean IsDirectoryNotFound(Interop.ErrorInfo info); // 0x1ce0384 private static System.Boolean IsAccessError(Interop.ErrorInfo info); // 0x1ce0384 private System.IntPtr CreateDirectoryHandle(System.String path, System.Boolean ignoreNotFound); // 0x1ce0384 private System.Void CloseDirectoryHandle(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 private System.Void FindNextEntry(); // 0x1bd2ec0 private System.Void FindNextEntry(System.Byte* entryBufferPtr, System.Int32 bufferLength); // 0x1ce0384 private System.Boolean DequeueNextDirectory(); // 0x1bd1824 private System.Void InternalDispose(System.Boolean disposing); // 0x1bd3130 protected virtual System.Boolean ShouldIncludeEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1bd19a0 protected virtual System.Boolean ShouldRecurseIntoEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1bd19a0 protected abstract TResult TransformEntry(ref System.IO.Enumeration.FileSystemEntry& entry); // 0x1ce0384 protected virtual System.Void OnDirectoryFinished(System.ReadOnlySpan<System.Char> directory); // 0x0 protected virtual System.Boolean ContinueOnError(System.Int32 error); // 0x1bd18d0 public TResult get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void DirectoryFinished(); // 0x1bd2ec0 public System.Void Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x1bd3130 protected override System.Void Finalize(); // 0x1bd2ec0 } // mscorlib.dll public static class System.IO.Enumeration.FileSystemName : System.Object { // Fields private static readonly System.Char[] s_wildcardChars; // 0x0 private static readonly System.Char[] s_simpleWildcardChars; // 0x8 // Methods public static System.String TranslateWin32Expression(System.String expression); // 0x324c120 public static System.Boolean MatchesWin32Expression(System.ReadOnlySpan<System.Char> expression, System.ReadOnlySpan<System.Char> name, System.Boolean ignoreCase); // 0x324c748 public static System.Boolean MatchesSimpleExpression(System.ReadOnlySpan<System.Char> expression, System.ReadOnlySpan<System.Char> name, System.Boolean ignoreCase); // 0x324c6c0 private static System.Boolean MatchPattern(System.ReadOnlySpan<System.Char> expression, System.ReadOnlySpan<System.Char> name, System.Boolean ignoreCase, System.Boolean useExtendedWildcards); // 0x324d930 private static System.Void .cctor(); // 0x324e068 } // mscorlib.dll public enum System.Globalization.CalendarAlgorithmType : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.CalendarAlgorithmType Unknown = 0; // 0x0 public const System.Globalization.CalendarAlgorithmType SolarCalendar = 1; // 0x0 public const System.Globalization.CalendarAlgorithmType LunarCalendar = 2; // 0x0 public const System.Globalization.CalendarAlgorithmType LunisolarCalendar = 3; // 0x0 // Methods } // mscorlib.dll public enum System.Globalization.CalendarWeekRule : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.CalendarWeekRule FirstDay = 0; // 0x0 public const System.Globalization.CalendarWeekRule FirstFullWeek = 1; // 0x0 public const System.Globalization.CalendarWeekRule FirstFourDayWeek = 2; // 0x0 // Methods } // mscorlib.dll public static class System.Globalization.CharUnicodeInfo : System.Object { // Fields // Methods internal static System.Int32 InternalConvertToUtf32(System.String s, System.Int32 index); // 0x324e154 internal static System.Double InternalGetNumericValue(System.Int32 ch); // 0x324e1e8 internal static System.Byte InternalGetDigitValues(System.Int32 ch, System.Int32 offset); // 0x324e3ec public static System.Double GetNumericValue(System.Char ch); // 0x324e4e8 public static System.Double GetNumericValue(System.String s, System.Int32 index); // 0x324e4f0 public static System.Int32 GetDecimalDigitValue(System.String s, System.Int32 index); // 0x324e5ac public static System.Globalization.UnicodeCategory GetUnicodeCategory(System.Char ch); // 0x324e674 public static System.Globalization.UnicodeCategory GetUnicodeCategory(System.String s, System.Int32 index); // 0x324e6a8 public static System.Globalization.UnicodeCategory GetUnicodeCategory(System.Int32 codePoint); // 0x324e690 internal static System.Byte InternalGetCategoryValue(System.Int32 ch, System.Int32 offset); // 0x324e76c internal static System.Globalization.UnicodeCategory InternalGetUnicodeCategory(System.String value, System.Int32 index); // 0x324e750 internal static System.Boolean IsWhiteSpace(System.String s, System.Int32 index); // 0x324e95c internal static System.Boolean IsWhiteSpace(System.Char c); // 0x324e978 private static System.ReadOnlySpan<System.Byte> get_CategoryLevel1Index(); // 0x324e81c private static System.ReadOnlySpan<System.Byte> get_CategoryLevel2Index(); // 0x324e86c private static System.ReadOnlySpan<System.Byte> get_CategoryLevel3Index(); // 0x324e8bc private static System.ReadOnlySpan<System.Byte> get_CategoriesValue(); // 0x324e90c private static System.ReadOnlySpan<System.Byte> get_NumericLevel1Index(); // 0x324e2ac private static System.ReadOnlySpan<System.Byte> get_NumericLevel2Index(); // 0x324e2fc private static System.ReadOnlySpan<System.Byte> get_NumericLevel3Index(); // 0x324e34c private static System.ReadOnlySpan<System.Byte> get_NumericValues(); // 0x324e39c private static System.ReadOnlySpan<System.Byte> get_DigitValues(); // 0x324e498 } // mscorlib.dll [Serializable] public class System.Globalization.CompareInfo : System.Object, System.Runtime.Serialization.IDeserializationCallback { // Fields private const System.Globalization.CompareOptions ValidIndexMaskOffFlags; // 0x0 private const System.Globalization.CompareOptions ValidCompareMaskOffFlags; // 0x0 private const System.Globalization.CompareOptions ValidHashCodeOfStringMaskOffFlags; // 0x0 private const System.Globalization.CompareOptions ValidSortkeyCtorMaskOffFlags; // 0x0 internal static readonly System.Globalization.CompareInfo Invariant; // 0x0 private System.String m_name; // 0x10 private System.String _sortName; // 0x18 private System.Globalization.SortVersion m_SortVersion; // 0x20 private System.Int32 culture; // 0x28 private System.Globalization.ISimpleCollator collator; // 0x30 private static System.Collections.Generic.Dictionary<System.String,System.Globalization.ISimpleCollator> collators; // 0x8 private static System.Boolean managedCollation; // 0x10 private static System.Boolean managedCollationChecked; // 0x11 // Methods internal static System.Int32 InvariantIndexOf(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x324e9a0 internal static System.Int32 InvariantLastIndexOf(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x324ee00 private static System.Int32 InvariantFindString(System.Char* source, System.Int32 sourceCount, System.Char* value, System.Int32 valueCount, System.Boolean ignoreCase, System.Boolean start); // 0x324ea64 private static System.Char InvariantToUpper(System.Char c); // 0x324eecc private System.Globalization.SortKey InvariantCreateSortKey(System.String source, System.Globalization.CompareOptions options); // 0x324eee4 internal System.Void .ctor(System.Globalization.CultureInfo culture); // 0x324f18c public static System.Globalization.CompareInfo GetCompareInfo(System.String name); // 0x324f1f0 private System.Void OnDeserializing(System.Runtime.Serialization.StreamingContext ctx); // 0x324f2ac private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x324f2b8 private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x324f36c private System.Void OnDeserialized(); // 0x324f2bc private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext ctx); // 0x324f370 public virtual System.String get_Name(); // 0x324f3fc public virtual System.Int32 Compare(System.String string1, System.String string2); // 0x324f488 public virtual System.Int32 Compare(System.String string1, System.String string2, System.Globalization.CompareOptions options); // 0x324f498 internal System.Int32 Compare(System.ReadOnlySpan<System.Char> string1, System.String string2, System.Globalization.CompareOptions options); // 0x324fa28 internal System.Int32 CompareOptionIgnoreCase(System.ReadOnlySpan<System.Char> string1, System.ReadOnlySpan<System.Char> string2); // 0x324fe24 public virtual System.Int32 Compare(System.String string1, System.Int32 offset1, System.Int32 length1, System.String string2, System.Int32 offset2, System.Int32 length2, System.Globalization.CompareOptions options); // 0x3250050 internal static System.Int32 CompareOrdinalIgnoreCase(System.String strA, System.Int32 indexA, System.Int32 lengthA, System.String strB, System.Int32 indexB, System.Int32 lengthB); // 0x325059c internal static System.Int32 CompareOrdinalIgnoreCase(System.ReadOnlySpan<System.Char> strA, System.ReadOnlySpan<System.Char> strB); // 0x324f738 public virtual System.Boolean IsPrefix(System.String source, System.String prefix, System.Globalization.CompareOptions options); // 0x3250898 internal System.Boolean IsPrefix(System.ReadOnlySpan<System.Char> source, System.ReadOnlySpan<System.Char> prefix, System.Globalization.CompareOptions options); // 0x3250c20 public virtual System.Boolean IsSuffix(System.String source, System.String suffix, System.Globalization.CompareOptions options); // 0x3250c84 internal System.Boolean IsSuffix(System.ReadOnlySpan<System.Char> source, System.ReadOnlySpan<System.Char> suffix, System.Globalization.CompareOptions options); // 0x3251008 public virtual System.Int32 IndexOf(System.String source, System.Char value, System.Globalization.CompareOptions options); // 0x325106c public virtual System.Int32 IndexOf(System.String source, System.String value, System.Globalization.CompareOptions options); // 0x32510dc public virtual System.Int32 IndexOf(System.String source, System.Char value, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options); // 0x325114c public virtual System.Int32 IndexOf(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options); // 0x3251584 internal System.Int32 IndexOf(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options, System.Int32* matchLengthPtr); // 0x3251834 internal System.Int32 IndexOfOrdinal(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x3251430 public virtual System.Int32 LastIndexOf(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options); // 0x32519f4 internal System.Int32 LastIndexOfOrdinal(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x3251d38 public virtual System.Globalization.SortKey GetSortKey(System.String source, System.Globalization.CompareOptions options); // 0x3251e70 public override System.Boolean Equals(System.Object value); // 0x3251ff0 public override System.Int32 GetHashCode(); // 0x32520b0 internal static System.Int32 GetIgnoreCaseHash(System.String source); // 0x32520d8 internal System.Int32 GetHashCodeOfString(System.String source, System.Globalization.CompareOptions options); // 0x3252524 public virtual System.Int32 GetHashCode(System.String source, System.Globalization.CompareOptions options); // 0x32526f0 public override System.String ToString(); // 0x32527f0 private static System.Boolean get_UseManagedCollation(); // 0x3252850 private System.Globalization.ISimpleCollator GetCollator(); // 0x325299c private System.Globalization.SortKey CreateSortKeyCore(System.String source, System.Globalization.CompareOptions options); // 0x3252cc4 private System.Int32 internal_index_switch(System.String s1, System.Int32 sindex, System.Int32 count, System.String s2, System.Globalization.CompareOptions opt, System.Boolean first); // 0x3252dfc private System.Int32 internal_compare_switch(System.String str1, System.Int32 offset1, System.Int32 length1, System.String str2, System.Int32 offset2, System.Int32 length2, System.Globalization.CompareOptions options); // 0x324f92c private System.Int32 internal_compare_managed(System.String str1, System.Int32 offset1, System.Int32 length1, System.String str2, System.Int32 offset2, System.Int32 length2, System.Globalization.CompareOptions options); // 0x32531cc private System.Int32 internal_index_managed(System.String s1, System.Int32 sindex, System.Int32 count, System.String s2, System.Globalization.CompareOptions opt, System.Boolean first); // 0x3252fec private static System.Int32 internal_compare_icall(System.Char* str1, System.Int32 length1, System.Char* str2, System.Int32 length2, System.Globalization.CompareOptions options); // 0x32532cc private static System.Int32 internal_compare(System.String str1, System.Int32 offset1, System.Int32 length1, System.String str2, System.Int32 offset2, System.Int32 length2, System.Globalization.CompareOptions options); // 0x3253118 private static System.Int32 internal_index_icall(System.Char* source, System.Int32 sindex, System.Int32 count, System.Char* value, System.Int32 value_length, System.Boolean first); // 0x32532d0 private static System.Int32 internal_index(System.String source, System.Int32 sindex, System.Int32 count, System.String value, System.Boolean first); // 0x3252f38 private System.Void InitSort(System.Globalization.CultureInfo culture); // 0x324f1d4 private static System.Int32 CompareStringOrdinalIgnoreCase(System.Char* pString1, System.Int32 length1, System.Char* pString2, System.Int32 length2); // 0x3250710 internal static System.Int32 IndexOfOrdinalCore(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x32519d4 internal static System.Int32 LastIndexOfOrdinalCore(System.String source, System.String value, System.Int32 startIndex, System.Int32 count, System.Boolean ignoreCase); // 0x3251e50 private System.Int32 LastIndexOfCore(System.String source, System.String target, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options); // 0x3251e38 private System.Int32 IndexOfCore(System.String source, System.String target, System.Int32 startIndex, System.Int32 count, System.Globalization.CompareOptions options, System.Int32* matchLengthPtr); // 0x3251530 private System.Int32 CompareString(System.ReadOnlySpan<System.Char> string1, System.String string2, System.Globalization.CompareOptions options); // 0x324fdc0 private System.Int32 CompareString(System.ReadOnlySpan<System.Char> string1, System.ReadOnlySpan<System.Char> string2, System.Globalization.CompareOptions options); // 0x324ff60 private System.Globalization.SortKey CreateSortKey(System.String source, System.Globalization.CompareOptions options); // 0x3251f38 private System.Boolean StartsWith(System.String source, System.String prefix, System.Globalization.CompareOptions options); // 0x3250aac private System.Boolean StartsWith(System.ReadOnlySpan<System.Char> source, System.ReadOnlySpan<System.Char> prefix, System.Globalization.CompareOptions options); // 0x3250c24 private System.Boolean EndsWith(System.String source, System.String suffix, System.Globalization.CompareOptions options); // 0x3250e98 private System.Boolean EndsWith(System.ReadOnlySpan<System.Char> source, System.ReadOnlySpan<System.Char> suffix, System.Globalization.CompareOptions options); // 0x325100c internal System.Int32 GetHashCodeOfStringCore(System.String source, System.Globalization.CompareOptions options); // 0x32526c4 private static System.Void .cctor(); // 0x32532d8 internal System.Void .ctor(); // 0x3253370 } // mscorlib.dll public enum System.Globalization.CompareOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.CompareOptions None = 0; // 0x0 public const System.Globalization.CompareOptions IgnoreCase = 1; // 0x0 public const System.Globalization.CompareOptions IgnoreNonSpace = 2; // 0x0 public const System.Globalization.CompareOptions IgnoreSymbols = 4; // 0x0 public const System.Globalization.CompareOptions IgnoreKanaType = 8; // 0x0 public const System.Globalization.CompareOptions IgnoreWidth = 16; // 0x0 public const System.Globalization.CompareOptions OrdinalIgnoreCase = 268435456; // 0x0 public const System.Globalization.CompareOptions StringSort = 536870912; // 0x0 public const System.Globalization.CompareOptions Ordinal = 1073741824; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Globalization.CultureNotFoundException : System.ArgumentException { // Fields private System.String _invalidCultureName; // 0x98 private System.Nullable<System.Int32> _invalidCultureId; // 0xa0 // Methods public System.Void .ctor(); // 0x32533a8 public System.Void .ctor(System.String paramName, System.String message); // 0x3253434 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3253448 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3253618 public virtual System.Nullable<System.Int32> get_InvalidCultureId(); // 0x325377c public virtual System.String get_InvalidCultureName(); // 0x3253784 private static System.String get_DefaultMessage(); // 0x32533f4 private System.String get_FormatedInvalidCultureId(); // 0x325378c public override System.String get_Message(); // 0x32538c8 } // mscorlib.dll public enum System.Globalization.CultureTypes : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.CultureTypes NeutralCultures = 1; // 0x0 public const System.Globalization.CultureTypes SpecificCultures = 2; // 0x0 public const System.Globalization.CultureTypes InstalledWin32Cultures = 4; // 0x0 public const System.Globalization.CultureTypes AllCultures = 7; // 0x0 public const System.Globalization.CultureTypes UserCustomCulture = 8; // 0x0 public const System.Globalization.CultureTypes ReplacementCultures = 16; // 0x0 public const System.Globalization.CultureTypes WindowsOnlyCultures = 32; // 0x0 public const System.Globalization.CultureTypes FrameworkCultures = 64; // 0x0 // Methods } // mscorlib.dll internal enum System.Globalization.MonthNameStyles : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.MonthNameStyles Regular = 0; // 0x0 public const System.Globalization.MonthNameStyles Genitive = 1; // 0x0 public const System.Globalization.MonthNameStyles LeapYear = 2; // 0x0 // Methods } // mscorlib.dll internal enum System.Globalization.DateTimeFormatFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.DateTimeFormatFlags None = 0; // 0x0 public const System.Globalization.DateTimeFormatFlags UseGenitiveMonth = 1; // 0x0 public const System.Globalization.DateTimeFormatFlags UseLeapYearMonth = 2; // 0x0 public const System.Globalization.DateTimeFormatFlags UseSpacesInMonthNames = 4; // 0x0 public const System.Globalization.DateTimeFormatFlags UseHebrewRule = 8; // 0x0 public const System.Globalization.DateTimeFormatFlags UseSpacesInDayNames = 16; // 0x0 public const System.Globalization.DateTimeFormatFlags UseDigitPrefixInTokens = 32; // 0x0 public const System.Globalization.DateTimeFormatFlags NotInitialized = 4294967295; // 0x0 // Methods } // mscorlib.dll internal class System.Globalization.DateTimeFormatInfo.TokenHashValue : System.Object { // Fields internal System.String tokenString; // 0x10 internal System.TokenType tokenType; // 0x18 internal System.Int32 tokenValue; // 0x1c // Methods internal System.Void .ctor(System.String tokenString, System.TokenType tokenType, System.Int32 tokenValue); // 0x325b968 } // mscorlib.dll [Serializable] public sealed class System.Globalization.DateTimeFormatInfo : System.Object, System.IFormatProvider, System.ICloneable { // Fields private static System.Globalization.DateTimeFormatInfo s_invariantInfo; // 0x0 private System.Globalization.CultureData _cultureData; // 0x10 private System.String _name; // 0x18 private System.String _langName; // 0x20 private System.Globalization.CompareInfo _compareInfo; // 0x28 private System.Globalization.CultureInfo _cultureInfo; // 0x30 private System.String amDesignator; // 0x38 private System.String pmDesignator; // 0x40 private System.String dateSeparator; // 0x48 private System.String generalShortTimePattern; // 0x50 private System.String generalLongTimePattern; // 0x58 private System.String timeSeparator; // 0x60 private System.String monthDayPattern; // 0x68 private System.String dateTimeOffsetPattern; // 0x70 private const System.String rfc1123Pattern; // 0x0 private const System.String sortableDateTimePattern; // 0x0 private const System.String universalSortableDateTimePattern; // 0x0 private System.Globalization.Calendar calendar; // 0x78 private System.Int32 firstDayOfWeek; // 0x80 private System.Int32 calendarWeekRule; // 0x84 private System.String fullDateTimePattern; // 0x88 private System.String[] abbreviatedDayNames; // 0x90 private System.String[] m_superShortDayNames; // 0x98 private System.String[] dayNames; // 0xa0 private System.String[] abbreviatedMonthNames; // 0xa8 private System.String[] monthNames; // 0xb0 private System.String[] genitiveMonthNames; // 0xb8 private System.String[] m_genitiveAbbreviatedMonthNames; // 0xc0 private System.String[] leapYearMonthNames; // 0xc8 private System.String longDatePattern; // 0xd0 private System.String shortDatePattern; // 0xd8 private System.String yearMonthPattern; // 0xe0 private System.String longTimePattern; // 0xe8 private System.String shortTimePattern; // 0xf0 private System.String[] allYearMonthPatterns; // 0xf8 private System.String[] allShortDatePatterns; // 0x100 private System.String[] allLongDatePatterns; // 0x108 private System.String[] allShortTimePatterns; // 0x110 private System.String[] allLongTimePatterns; // 0x118 private System.String[] m_eraNames; // 0x120 private System.String[] m_abbrevEraNames; // 0x128 private System.String[] m_abbrevEnglishEraNames; // 0x130 private System.Globalization.CalendarId[] optionalCalendars; // 0x138 private const System.Int32 DEFAULT_ALL_DATETIMES_SIZE; // 0x0 internal System.Boolean _isReadOnly; // 0x140 private System.Globalization.DateTimeFormatFlags formatFlags; // 0x144 private static readonly System.Char[] s_monthSpaces; // 0x8 internal const System.String RoundtripFormat; // 0x0 internal const System.String RoundtripDateTimeUnfixed; // 0x0 private System.String _fullTimeSpanPositivePattern; // 0x148 private System.String _fullTimeSpanNegativePattern; // 0x150 internal const System.Globalization.DateTimeStyles InvalidDateTimeStyles; // 0x0 private System.Globalization.DateTimeFormatInfo.TokenHashValue[] _dtfiTokenHash; // 0x158 private const System.Int32 TOKEN_HASH_SIZE; // 0x0 private const System.Int32 SECOND_PRIME; // 0x0 private const System.String dateSeparatorOrTimeZoneOffset; // 0x0 private const System.String invariantDateSeparator; // 0x0 private const System.String invariantTimeSeparator; // 0x0 internal const System.String IgnorablePeriod; // 0x0 internal const System.String IgnorableComma; // 0x0 internal const System.String CJKYearSuff; // 0x0 internal const System.String CJKMonthSuff; // 0x0 internal const System.String CJKDaySuff; // 0x0 internal const System.String KoreanYearSuff; // 0x0 internal const System.String KoreanMonthSuff; // 0x0 internal const System.String KoreanDaySuff; // 0x0 internal const System.String KoreanHourSuff; // 0x0 internal const System.String KoreanMinuteSuff; // 0x0 internal const System.String KoreanSecondSuff; // 0x0 internal const System.String CJKHourSuff; // 0x0 internal const System.String ChineseHourSuff; // 0x0 internal const System.String CJKMinuteSuff; // 0x0 internal const System.String CJKSecondSuff; // 0x0 internal const System.String JapaneseEraStart; // 0x0 internal const System.String LocalTimeMark; // 0x0 internal const System.String GMTName; // 0x0 internal const System.String ZuluName; // 0x0 internal const System.String KoreanLangName; // 0x0 internal const System.String JapaneseLangName; // 0x0 internal const System.String EnglishLangName; // 0x0 private static System.Globalization.DateTimeFormatInfo s_jajpDTFI; // 0x10 private static System.Globalization.DateTimeFormatInfo s_zhtwDTFI; // 0x18 // Methods private System.String get_CultureName(); // 0x3253984 private System.Globalization.CultureInfo get_Culture(); // 0x32539c0 private System.String get_LanguageName(); // 0x3253a4c private System.String[] internalGetAbbreviatedDayOfWeekNames(); // 0x3253a88 private System.String[] internalGetAbbreviatedDayOfWeekNamesCore(); // 0x3253a9c private System.String[] internalGetSuperShortDayNames(); // 0x3253af8 private System.String[] internalGetSuperShortDayNamesCore(); // 0x3253b0c private System.String[] internalGetDayOfWeekNames(); // 0x3253b68 private System.String[] internalGetDayOfWeekNamesCore(); // 0x3253b7c private System.String[] internalGetAbbreviatedMonthNames(); // 0x3253bd8 private System.String[] internalGetAbbreviatedMonthNamesCore(); // 0x3253bec private System.String[] internalGetMonthNames(); // 0x3253c48 private System.String[] internalGetMonthNamesCore(); // 0x3253c5c public System.Void .ctor(); // 0x3253cb8 internal System.Void .ctor(System.Globalization.CultureData cultureData, System.Globalization.Calendar cal); // 0x3253f28 private System.Void InitializeOverridableProperties(System.Globalization.CultureData cultureData, System.Int32 calendarId); // 0x3253da8 public static System.Globalization.DateTimeFormatInfo get_InvariantInfo(); // 0x3254374 public static System.Globalization.DateTimeFormatInfo get_CurrentInfo(); // 0x3254454 public static System.Globalization.DateTimeFormatInfo GetInstance(System.IFormatProvider provider); // 0x3254560 public System.Object GetFormat(System.Type formatType); // 0x3254710 public System.Object Clone(); // 0x32547a8 public System.String get_AMDesignator(); // 0x32548c0 public System.Void set_AMDesignator(System.String value); // 0x32548fc public System.Globalization.Calendar get_Calendar(); // 0x3254aa4 public System.Void set_Calendar(System.Globalization.Calendar value); // 0x3253f78 private System.Globalization.CalendarId[] get_OptionalCalendars(); // 0x3254aac public System.Int32 GetEra(System.String eraName); // 0x3254af4 internal System.String[] get_EraNames(); // 0x3254d5c public System.String GetEraName(System.Int32 era); // 0x3254e94 internal System.String[] get_AbbreviatedEraNames(); // 0x3254dc4 public System.String GetAbbreviatedEraName(System.Int32 era); // 0x3254f6c internal System.String[] get_AbbreviatedEnglishEraNames(); // 0x3254e2c public System.String get_DateSeparator(); // 0x3255054 public System.Void set_DateSeparator(System.String value); // 0x32550c0 public System.DayOfWeek get_FirstDayOfWeek(); // 0x325519c public System.Void set_FirstDayOfWeek(System.DayOfWeek value); // 0x32551cc public System.Globalization.CalendarWeekRule get_CalendarWeekRule(); // 0x32552ec public System.Void set_CalendarWeekRule(System.Globalization.CalendarWeekRule value); // 0x325531c public System.String get_FullDateTimePattern(); // 0x325543c public System.Void set_FullDateTimePattern(System.String value); // 0x325555c public System.String get_LongDatePattern(); // 0x32554c4 public System.Void set_LongDatePattern(System.String value); // 0x3255688 public System.String get_LongTimePattern(); // 0x3255510 public System.Void set_LongTimePattern(System.String value); // 0x32557bc public System.String get_MonthDayPattern(); // 0x32558c8 public System.Void set_MonthDayPattern(System.String value); // 0x3255934 public System.String get_PMDesignator(); // 0x32559f8 public System.Void set_PMDesignator(System.String value); // 0x3255a34 public System.String get_RFC1123Pattern(); // 0x3255b10 public System.String get_ShortDatePattern(); // 0x3255b50 public System.Void set_ShortDatePattern(System.String value); // 0x3255c04 public System.String get_ShortTimePattern(); // 0x3255d10 public System.Void set_ShortTimePattern(System.String value); // 0x3255da4 public System.String get_SortableDateTimePattern(); // 0x3255e90 internal System.String get_GeneralShortTimePattern(); // 0x3255ed0 internal System.String get_GeneralLongTimePattern(); // 0x3255f58 internal System.String get_DateTimeOffsetPattern(); // 0x3255fe0 public System.String get_TimeSeparator(); // 0x325618c public System.Void set_TimeSeparator(System.String value); // 0x32561c8 public System.String get_UniversalSortableDateTimePattern(); // 0x32562a4 public System.String get_YearMonthPattern(); // 0x32562e4 public System.Void set_YearMonthPattern(System.String value); // 0x325639c private static System.Void CheckNullValue(System.String[] values, System.Int32 length); // 0x325647c public System.String[] get_AbbreviatedDayNames(); // 0x3256528 public System.Void set_AbbreviatedDayNames(System.String[] value); // 0x32565ac public System.String[] get_ShortestDayNames(); // 0x3256774 public System.Void set_ShortestDayNames(System.String[] value); // 0x32567f8 public System.String[] get_DayNames(); // 0x32569a8 public System.Void set_DayNames(System.String[] value); // 0x3256a2c public System.String[] get_AbbreviatedMonthNames(); // 0x3256bf4 public System.Void set_AbbreviatedMonthNames(System.String[] value); // 0x3256c78 public System.String[] get_MonthNames(); // 0x3256e44 public System.Void set_MonthNames(System.String[] value); // 0x3256ec8 internal System.Boolean get_HasSpacesInMonthNames(); // 0x3257098 internal System.Boolean get_HasSpacesInDayNames(); // 0x32570d8 internal System.String internalGetMonthName(System.Int32 month, System.Globalization.MonthNameStyles style, System.Boolean abbreviated); // 0x3257100 private System.String[] internalGetGenitiveMonthNames(System.Boolean abbreviated); // 0x3257260 internal System.String[] internalGetLeapYearMonthNames(); // 0x3257308 public System.String GetAbbreviatedDayName(System.DayOfWeek dayofweek); // 0x3257374 public System.String GetShortestDayName(System.DayOfWeek dayOfWeek); // 0x3257470 private static System.String[] GetCombinedPatterns(System.String[] patterns1, System.String[] patterns2, System.String connectString); // 0x325756c public System.String[] GetAllDateTimePatterns(); // 0x32576b8 public System.String[] GetAllDateTimePatterns(System.Char format); // 0x3257890 public System.String GetDayName(System.DayOfWeek dayofweek); // 0x3257e4c public System.String GetAbbreviatedMonthName(System.Int32 month); // 0x3257f48 public System.String GetMonthName(System.Int32 month); // 0x3258048 private static System.String[] GetMergedPatterns(System.String[] patterns, System.String defaultPattern); // 0x3258148 private System.String[] get_AllYearMonthPatterns(); // 0x3257dd8 private System.String[] get_AllShortDatePatterns(); // 0x3257c08 private System.String[] get_AllShortTimePatterns(); // 0x3257cf0 private System.String[] get_AllLongDatePatterns(); // 0x3257c7c private System.String[] get_AllLongTimePatterns(); // 0x3257d64 private System.String[] get_UnclonedYearMonthPatterns(); // 0x3256330 private System.String[] get_UnclonedShortDatePatterns(); // 0x3255b9c private System.String[] get_UnclonedLongDatePatterns(); // 0x3255620 private System.String[] get_UnclonedShortTimePatterns(); // 0x3255d5c private System.String[] get_UnclonedLongTimePatterns(); // 0x3255774 public static System.Globalization.DateTimeFormatInfo ReadOnly(System.Globalization.DateTimeFormatInfo dtfi); // 0x3258308 public System.Boolean get_IsReadOnly(); // 0x32549d8 public System.String get_NativeCalendarName(); // 0x325841c public System.Void SetAllDateTimePatterns(System.String[] patterns, System.Char format); // 0x3258458 public System.String[] get_AbbreviatedMonthGenitiveNames(); // 0x32587ec public System.Void set_AbbreviatedMonthGenitiveNames(System.String[] value); // 0x325886c public System.String[] get_MonthGenitiveNames(); // 0x3258a38 public System.Void set_MonthGenitiveNames(System.String[] value); // 0x3258ab8 internal System.String get_FullTimeSpanPositivePattern(); // 0x3258c88 internal System.String get_FullTimeSpanNegativePattern(); // 0x3258d68 internal System.Globalization.CompareInfo get_CompareInfo(); // 0x3258de4 internal static System.Void ValidateStyles(System.Globalization.DateTimeStyles style, System.String parameterName); // 0x3258e78 internal System.Globalization.DateTimeFormatFlags get_FormatFlags(); // 0x32570c0 private System.Globalization.DateTimeFormatFlags InitializeFormatFlags(); // 0x3258f44 internal System.Boolean get_HasForceTwoDigitYears(); // 0x325905c internal System.Boolean get_HasYearMonthAdjustment(); // 0x3259090 internal System.Boolean YearMonthAdjustment(ref System.Int32& year, ref System.Int32& month, System.Boolean parsedMonthName); // 0x32590b8 internal static System.Globalization.DateTimeFormatInfo GetJapaneseCalendarDTFI(); // 0x32591ec internal static System.Globalization.DateTimeFormatInfo GetTaiwanCalendarDTFI(); // 0x3259388 private System.Void ClearTokenHashTable(); // 0x3254a7c internal System.Globalization.DateTimeFormatInfo.TokenHashValue[] CreateTokenHashTable(); // 0x3259524 private System.Void PopulateSpecialTokenHashTable(System.Globalization.DateTimeFormatInfo.TokenHashValue[] temp, ref System.Boolean& useDateSepAsIgnorableSymbol); // 0x325a0c4 private static System.Boolean IsJapaneseCalendar(System.Globalization.Calendar calendar); // 0x325aa50 private System.Void AddMonthNames(System.Globalization.DateTimeFormatInfo.TokenHashValue[] temp, System.String monthPostfix); // 0x325a9a4 private static System.Boolean TryParseHebrewNumber(ref System.__DTString& str, out System.Boolean& badFormat, out System.Int32& number); // 0x325ab84 private static System.Boolean IsHebrewChar(System.Char ch); // 0x325acfc private System.Boolean IsAllowedJapaneseTokenFollowedByNonSpaceLetter(System.String tokenString, System.Char nextCh); // 0x325ad10 internal System.Boolean Tokenize(System.TokenType TokenMask, out System.TokenType& tokenType, out System.Int32& tokenValue, ref System.__DTString& str); // 0x325ae18 private System.Void InsertAtCurrentHashNode(System.Globalization.DateTimeFormatInfo.TokenHashValue[] hashTable, System.String str, System.Char ch, System.TokenType tokenType, System.Int32 tokenValue, System.Int32 pos, System.Int32 hashcode, System.Int32 hashProbe); // 0x325b3b8 private System.Void InsertHash(System.Globalization.DateTimeFormatInfo.TokenHashValue[] hashTable, System.String str, System.TokenType tokenType, System.Int32 tokenValue); // 0x3259d9c private System.Boolean CompareStringIgnoreCaseOptimized(System.String string1, System.Int32 offset1, System.Int32 length1, System.String string2, System.Int32 offset2, System.Int32 length2); // 0x325b588 private static System.Void .cctor(); // 0x325b680 } // mscorlib.dll internal enum System.Globalization.FORMATFLAGS : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.FORMATFLAGS None = 0; // 0x0 public const System.Globalization.FORMATFLAGS UseGenitiveMonth = 1; // 0x0 public const System.Globalization.FORMATFLAGS UseLeapYearMonth = 2; // 0x0 public const System.Globalization.FORMATFLAGS UseSpacesInMonthNames = 4; // 0x0 public const System.Globalization.FORMATFLAGS UseHebrewParsing = 8; // 0x0 public const System.Globalization.FORMATFLAGS UseSpacesInDayNames = 16; // 0x0 public const System.Globalization.FORMATFLAGS UseDigitPrefixInTokens = 32; // 0x0 // Methods } // mscorlib.dll internal enum System.Globalization.CalendarId : { // Fields public System.UInt16 value__; // 0x10 public const System.Globalization.CalendarId UNINITIALIZED_VALUE = 0; // 0x0 public const System.Globalization.CalendarId GREGORIAN = 1; // 0x0 public const System.Globalization.CalendarId GREGORIAN_US = 2; // 0x0 public const System.Globalization.CalendarId JAPAN = 3; // 0x0 public const System.Globalization.CalendarId TAIWAN = 4; // 0x0 public const System.Globalization.CalendarId KOREA = 5; // 0x0 public const System.Globalization.CalendarId HIJRI = 6; // 0x0 public const System.Globalization.CalendarId THAI = 7; // 0x0 public const System.Globalization.CalendarId HEBREW = 8; // 0x0 public const System.Globalization.CalendarId GREGORIAN_ME_FRENCH = 9; // 0x0 public const System.Globalization.CalendarId GREGORIAN_ARABIC = 10; // 0x0 public const System.Globalization.CalendarId GREGORIAN_XLIT_ENGLISH = 11; // 0x0 public const System.Globalization.CalendarId GREGORIAN_XLIT_FRENCH = 12; // 0x0 public const System.Globalization.CalendarId JULIAN = 13; // 0x0 public const System.Globalization.CalendarId JAPANESELUNISOLAR = 14; // 0x0 public const System.Globalization.CalendarId CHINESELUNISOLAR = 15; // 0x0 public const System.Globalization.CalendarId SAKA = 16; // 0x0 public const System.Globalization.CalendarId LUNAR_ETO_CHN = 17; // 0x0 public const System.Globalization.CalendarId LUNAR_ETO_KOR = 18; // 0x0 public const System.Globalization.CalendarId LUNAR_ETO_ROKUYOU = 19; // 0x0 public const System.Globalization.CalendarId KOREANLUNISOLAR = 20; // 0x0 public const System.Globalization.CalendarId TAIWANLUNISOLAR = 21; // 0x0 public const System.Globalization.CalendarId PERSIAN = 22; // 0x0 public const System.Globalization.CalendarId UMALQURA = 23; // 0x0 public const System.Globalization.CalendarId LAST_CALENDAR = 23; // 0x0 // Methods } // mscorlib.dll private enum System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern None = 0; // 0x0 public const System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern FoundYearPatternFlag = 1; // 0x0 public const System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern FoundMonthPatternFlag = 2; // 0x0 public const System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern FoundDayPatternFlag = 4; // 0x0 public const System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern FoundYMDPatternFlag = 7; // 0x0 // Methods } // mscorlib.dll internal class System.Globalization.DateTimeFormatInfoScanner : System.Object { // Fields internal System.Collections.Generic.List<System.String> m_dateWords; // 0x10 private static System.Collections.Generic.Dictionary<System.String,System.String> s_knownWords; // 0x0 private System.Globalization.DateTimeFormatInfoScanner.FoundDatePattern _ymdFlags; // 0x18 // Methods private static System.Collections.Generic.Dictionary<System.String,System.String> get_KnownWords(); // 0x325b9b0 internal static System.Int32 SkipWhiteSpacesAndNonLetter(System.String pattern, System.Int32 currentIndex); // 0x325bda8 internal System.Void AddDateWordOrPostfix(System.String formatPostfix, System.String str); // 0x325bea4 internal System.Int32 AddDateWords(System.String pattern, System.Int32 index, System.String formatPostfix); // 0x325c2f8 internal static System.Int32 ScanRepeatChar(System.String pattern, System.Char ch, System.Int32 index, out System.Int32& count); // 0x325c4d8 internal System.Void AddIgnorableSymbols(System.String text); // 0x325c184 internal System.Void ScanDateWord(System.String pattern); // 0x325c55c internal System.String[] GetDateWordsOfDTFI(System.Globalization.DateTimeFormatInfo dtfi); // 0x325c798 internal static System.Globalization.FORMATFLAGS GetFormatFlagGenitiveMonth(System.String[] monthNames, System.String[] genitveMonthNames, System.String[] abbrevMonthNames, System.String[] genetiveAbbrevMonthNames); // 0x325ca5c internal static System.Globalization.FORMATFLAGS GetFormatFlagUseSpaceInMonthNames(System.String[] monthNames, System.String[] genitveMonthNames, System.String[] abbrevMonthNames, System.String[] genetiveAbbrevMonthNames); // 0x325cb4c internal static System.Globalization.FORMATFLAGS GetFormatFlagUseSpaceInDayNames(System.String[] dayNames, System.String[] abbrevDayNames); // 0x325cf60 internal static System.Globalization.FORMATFLAGS GetFormatFlagUseHebrewCalendar(System.Int32 calID); // 0x325cf90 private static System.Boolean EqualStringArrays(System.String[] array1, System.String[] array2); // 0x325ca9c private static System.Boolean ArrayElementsHaveSpace(System.String[] array); // 0x325ce68 private static System.Boolean ArrayElementsBeginWithDigit(System.String[] array); // 0x325cc0c public System.Void .ctor(); // 0x325cfa0 } // mscorlib.dll public enum System.Globalization.DateTimeStyles : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.DateTimeStyles None = 0; // 0x0 public const System.Globalization.DateTimeStyles AllowLeadingWhite = 1; // 0x0 public const System.Globalization.DateTimeStyles AllowTrailingWhite = 2; // 0x0 public const System.Globalization.DateTimeStyles AllowInnerWhite = 4; // 0x0 public const System.Globalization.DateTimeStyles AllowWhiteSpaces = 7; // 0x0 public const System.Globalization.DateTimeStyles NoCurrentDateDefault = 8; // 0x0 public const System.Globalization.DateTimeStyles AdjustToUniversal = 16; // 0x0 public const System.Globalization.DateTimeStyles AssumeLocal = 32; // 0x0 public const System.Globalization.DateTimeStyles AssumeUniversal = 64; // 0x0 public const System.Globalization.DateTimeStyles RoundtripKind = 128; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Globalization.DaylightTime : System.Object { // Fields private readonly System.DateTime _start; // 0x10 private readonly System.DateTime _end; // 0x18 private readonly System.TimeSpan _delta; // 0x20 // Methods public System.Void .ctor(System.DateTime start, System.DateTime end, System.TimeSpan delta); // 0x325d028 public System.DateTime get_Start(); // 0x325d064 public System.DateTime get_End(); // 0x325d06c public System.TimeSpan get_Delta(); // 0x325d074 } // mscorlib.dll internal struct System.Globalization.DaylightTimeStruct : { // Fields public readonly System.DateTime Start; // 0x10 public readonly System.DateTime End; // 0x18 public readonly System.TimeSpan Delta; // 0x20 // Methods public System.Void .ctor(System.DateTime start, System.DateTime end, System.TimeSpan delta); // 0x325d07c } // mscorlib.dll public enum System.Globalization.DigitShapes : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.DigitShapes Context = 0; // 0x0 public const System.Globalization.DigitShapes None = 1; // 0x0 public const System.Globalization.DigitShapes NativeNational = 2; // 0x0 // Methods } // mscorlib.dll internal struct System.Globalization.HebrewNumberParsingContext : { // Fields internal System.Globalization.HebrewNumber.HS state; // 0x10 internal System.Int32 result; // 0x14 // Methods public System.Void .ctor(System.Int32 result); // 0x325d088 } // mscorlib.dll internal enum System.Globalization.HebrewNumberParsingState : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.HebrewNumberParsingState InvalidHebrewNumber = 0; // 0x0 public const System.Globalization.HebrewNumberParsingState NotHebrewDigit = 1; // 0x0 public const System.Globalization.HebrewNumberParsingState FoundEndOfHebrewNumber = 2; // 0x0 public const System.Globalization.HebrewNumberParsingState ContinueParsing = 3; // 0x0 // Methods } // mscorlib.dll private enum System.Globalization.HebrewNumber.HebrewToken : { // Fields public System.Int16 value__; // 0x10 public const System.Globalization.HebrewNumber.HebrewToken Invalid = 65535; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit400 = 0; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit200_300 = 1; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit100 = 2; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit10 = 3; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit1 = 4; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit6_7 = 5; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit7 = 6; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken Digit9 = 7; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken SingleQuote = 8; // 0x0 public const System.Globalization.HebrewNumber.HebrewToken DoubleQuote = 9; // 0x0 // Methods } // mscorlib.dll private struct System.Globalization.HebrewNumber.HebrewValue : { // Fields internal System.Globalization.HebrewNumber.HebrewToken token; // 0x10 internal System.Int16 value; // 0x12 // Methods internal System.Void .ctor(System.Globalization.HebrewNumber.HebrewToken token, System.Int16 value); // 0x325d844 } // mscorlib.dll internal enum System.Globalization.HebrewNumber.HS : { // Fields public System.SByte value__; // 0x10 public const System.Globalization.HebrewNumber.HS _err = 255; // 0x0 public const System.Globalization.HebrewNumber.HS Start = 0; // 0x0 public const System.Globalization.HebrewNumber.HS S400 = 1; // 0x0 public const System.Globalization.HebrewNumber.HS S400_400 = 2; // 0x0 public const System.Globalization.HebrewNumber.HS S400_X00 = 3; // 0x0 public const System.Globalization.HebrewNumber.HS S400_X0 = 4; // 0x0 public const System.Globalization.HebrewNumber.HS X00_DQ = 5; // 0x0 public const System.Globalization.HebrewNumber.HS S400_X00_X0 = 6; // 0x0 public const System.Globalization.HebrewNumber.HS X0_DQ = 7; // 0x0 public const System.Globalization.HebrewNumber.HS X = 8; // 0x0 public const System.Globalization.HebrewNumber.HS X0 = 9; // 0x0 public const System.Globalization.HebrewNumber.HS X00 = 10; // 0x0 public const System.Globalization.HebrewNumber.HS S400_DQ = 11; // 0x0 public const System.Globalization.HebrewNumber.HS S400_400_DQ = 12; // 0x0 public const System.Globalization.HebrewNumber.HS S400_400_100 = 13; // 0x0 public const System.Globalization.HebrewNumber.HS S9 = 14; // 0x0 public const System.Globalization.HebrewNumber.HS X00_S9 = 15; // 0x0 public const System.Globalization.HebrewNumber.HS S9_DQ = 16; // 0x0 public const System.Globalization.HebrewNumber.HS END = 100; // 0x0 // Methods } // mscorlib.dll internal class System.Globalization.HebrewNumber : System.Object { // Fields private static readonly System.Globalization.HebrewNumber.HebrewValue[] s_hebrewValues; // 0x0 private static System.Char s_maxHebrewNumberCh; // 0x8 private static readonly System.Globalization.HebrewNumber.HS[] s_numberPasingState; // 0x10 // Methods internal static System.String ToString(System.Int32 Number); // 0x325d094 internal static System.Globalization.HebrewNumberParsingState ParseByChar(System.Char ch, ref System.Globalization.HebrewNumberParsingContext& context); // 0x325d318 internal static System.Boolean IsDigit(System.Char ch); // 0x325d4b0 private static System.Void .cctor(); // 0x325d580 } // mscorlib.dll public enum System.Globalization.NumberStyles : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.NumberStyles None = 0; // 0x0 public const System.Globalization.NumberStyles AllowLeadingWhite = 1; // 0x0 public const System.Globalization.NumberStyles AllowTrailingWhite = 2; // 0x0 public const System.Globalization.NumberStyles AllowLeadingSign = 4; // 0x0 public const System.Globalization.NumberStyles AllowTrailingSign = 8; // 0x0 public const System.Globalization.NumberStyles AllowParentheses = 16; // 0x0 public const System.Globalization.NumberStyles AllowDecimalPoint = 32; // 0x0 public const System.Globalization.NumberStyles AllowThousands = 64; // 0x0 public const System.Globalization.NumberStyles AllowExponent = 128; // 0x0 public const System.Globalization.NumberStyles AllowCurrencySymbol = 256; // 0x0 public const System.Globalization.NumberStyles AllowHexSpecifier = 512; // 0x0 public const System.Globalization.NumberStyles Integer = 7; // 0x0 public const System.Globalization.NumberStyles HexNumber = 515; // 0x0 public const System.Globalization.NumberStyles Number = 111; // 0x0 public const System.Globalization.NumberStyles Float = 167; // 0x0 public const System.Globalization.NumberStyles Currency = 383; // 0x0 public const System.Globalization.NumberStyles Any = 511; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Globalization.SortVersion : System.Object, System.IEquatable<System.Globalization.SortVersion> { // Fields private System.Int32 m_NlsVersion; // 0x10 private System.Guid m_SortId; // 0x14 // Methods public override System.Boolean Equals(System.Object obj); // 0x325d850 public System.Boolean Equals(System.Globalization.SortVersion other); // 0x325d8e8 public override System.Int32 GetHashCode(); // 0x325d9c4 public static System.Boolean op_Equality(System.Globalization.SortVersion left, System.Globalization.SortVersion right); // 0x325d9a4 public static System.Boolean op_Inequality(System.Globalization.SortVersion left, System.Globalization.SortVersion right); // 0x325d8d0 } // mscorlib.dll internal enum System.Globalization.TimeSpanFormat.Pattern : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.TimeSpanFormat.Pattern None = 0; // 0x0 public const System.Globalization.TimeSpanFormat.Pattern Minimum = 1; // 0x0 public const System.Globalization.TimeSpanFormat.Pattern Full = 2; // 0x0 // Methods } // mscorlib.dll internal struct System.Globalization.TimeSpanFormat.FormatLiterals : { // Fields internal System.String AppCompatLiteral; // 0x10 internal System.Int32 dd; // 0x18 internal System.Int32 hh; // 0x1c internal System.Int32 mm; // 0x20 internal System.Int32 ss; // 0x24 internal System.Int32 ff; // 0x28 private System.String[] _literals; // 0x30 // Methods internal System.String get_Start(); // 0x325f020 internal System.String get_DayHourSep(); // 0x325f048 internal System.String get_HourMinuteSep(); // 0x325f074 internal System.String get_MinuteSecondSep(); // 0x325f0a0 internal System.String get_SecondFractionSep(); // 0x325f0cc internal System.String get_End(); // 0x325f0f8 internal static System.Globalization.TimeSpanFormat.FormatLiterals InitInvariant(System.Boolean isNegative); // 0x325f1d4 internal System.Void Init(System.ReadOnlySpan<System.Char> format, System.Boolean useInvariantFieldLengths); // 0x325ebd4 } // mscorlib.dll internal static class System.Globalization.TimeSpanFormat : System.Object { // Fields internal static readonly System.Globalization.TimeSpanFormat.FormatLiterals PositiveInvariantFormatLiterals; // 0x0 internal static readonly System.Globalization.TimeSpanFormat.FormatLiterals NegativeInvariantFormatLiterals; // 0x28 // Methods private static System.Void AppendNonNegativeInt32(System.Text.StringBuilder sb, System.Int32 n, System.Int32 digits); // 0x325da30 internal static System.String Format(System.TimeSpan value, System.String format, System.IFormatProvider formatProvider); // 0x325db28 internal static System.Boolean TryFormat(System.TimeSpan value, System.Span<System.Char> destination, out System.Int32& charsWritten, System.ReadOnlySpan<System.Char> format, System.IFormatProvider formatProvider); // 0x325dec4 private static System.Text.StringBuilder FormatToBuilder(System.TimeSpan value, System.ReadOnlySpan<System.Char> format, System.IFormatProvider formatProvider); // 0x325dbe0 private static System.Text.StringBuilder FormatStandard(System.TimeSpan value, System.Boolean isInvariant, System.ReadOnlySpan<System.Char> format, System.Globalization.TimeSpanFormat.Pattern pattern); // 0x325dfe4 private static System.Text.StringBuilder FormatCustomized(System.TimeSpan value, System.ReadOnlySpan<System.Char> format, System.Globalization.DateTimeFormatInfo dtfi, System.Text.StringBuilder result); // 0x325e4b4 private static System.Void .cctor(); // 0x325f124 } // mscorlib.dll private enum System.Globalization.TimeSpanParse.ParseFailureKind : { // Fields public System.Byte value__; // 0x10 public const System.Globalization.TimeSpanParse.ParseFailureKind None = 0; // 0x0 public const System.Globalization.TimeSpanParse.ParseFailureKind ArgumentNull = 1; // 0x0 public const System.Globalization.TimeSpanParse.ParseFailureKind Format = 2; // 0x0 public const System.Globalization.TimeSpanParse.ParseFailureKind FormatWithParameter = 3; // 0x0 public const System.Globalization.TimeSpanParse.ParseFailureKind Overflow = 4; // 0x0 // Methods } // mscorlib.dll private enum System.Globalization.TimeSpanParse.TimeSpanStandardStyles : { // Fields public System.Byte value__; // 0x10 public const System.Globalization.TimeSpanParse.TimeSpanStandardStyles None = 0; // 0x0 public const System.Globalization.TimeSpanParse.TimeSpanStandardStyles Invariant = 1; // 0x0 public const System.Globalization.TimeSpanParse.TimeSpanStandardStyles Localized = 2; // 0x0 public const System.Globalization.TimeSpanParse.TimeSpanStandardStyles RequireFull = 4; // 0x0 public const System.Globalization.TimeSpanParse.TimeSpanStandardStyles Any = 3; // 0x0 // Methods } // mscorlib.dll private enum System.Globalization.TimeSpanParse.TTT : { // Fields public System.Byte value__; // 0x10 public const System.Globalization.TimeSpanParse.TTT None = 0; // 0x0 public const System.Globalization.TimeSpanParse.TTT End = 1; // 0x0 public const System.Globalization.TimeSpanParse.TTT Num = 2; // 0x0 public const System.Globalization.TimeSpanParse.TTT Sep = 3; // 0x0 public const System.Globalization.TimeSpanParse.TTT NumOverflow = 4; // 0x0 // Methods } // mscorlib.dll private struct System.Globalization.TimeSpanParse.TimeSpanToken : { // Fields internal System.Globalization.TimeSpanParse.TTT _ttt; // 0x10 internal System.Int32 _num; // 0x14 internal System.Int32 _zeroes; // 0x18 internal System.ReadOnlySpan<System.Char> _sep; // 0x20 // Methods public System.Void .ctor(System.Globalization.TimeSpanParse.TTT type); // 0x3264de8 public System.Void .ctor(System.Int32 number); // 0x3262a5c public System.Void .ctor(System.Int32 number, System.Int32 leadingZeroes); // 0x3264bec public System.Void .ctor(System.Globalization.TimeSpanParse.TTT type, System.Int32 number, System.Int32 leadingZeroes, System.ReadOnlySpan<System.Char> separator); // 0x3264df8 public System.Boolean IsInvalidFraction(); // 0x325f51c } // mscorlib.dll private struct System.Globalization.TimeSpanParse.TimeSpanTokenizer : { // Fields private System.ReadOnlySpan<System.Char> _value; // 0x10 private System.Int32 _pos; // 0x20 // Methods internal System.Void .ctor(System.ReadOnlySpan<System.Char> input); // 0x325fca8 internal System.Void .ctor(System.ReadOnlySpan<System.Char> input, System.Int32 startPosition); // 0x32649ac internal System.Globalization.TimeSpanParse.TimeSpanToken GetNextToken(); // 0x325fd08 internal System.Boolean get_EOL(); // 0x3264ba0 internal System.Void BackOne(); // 0x3264c00 internal System.Char get_NextChar(); // 0x3264b40 } // mscorlib.dll private struct System.Globalization.TimeSpanParse.TimeSpanRawInfo : { // Fields internal System.Globalization.TimeSpanParse.TTT _lastSeenTTT; // 0x10 internal System.Int32 _tokenCount; // 0x14 internal System.Int32 _sepCount; // 0x18 internal System.Int32 _numCount; // 0x1c private System.Globalization.TimeSpanFormat.FormatLiterals _posLoc; // 0x20 private System.Globalization.TimeSpanFormat.FormatLiterals _negLoc; // 0x48 private System.Boolean _posLocInit; // 0x70 private System.Boolean _negLocInit; // 0x71 private System.String _fullPosPattern; // 0x78 private System.String _fullNegPattern; // 0x80 internal System.Globalization.TimeSpanParse.TimeSpanToken _numbers0; // 0x88 internal System.Globalization.TimeSpanParse.TimeSpanToken _numbers1; // 0xa8 internal System.Globalization.TimeSpanParse.TimeSpanToken _numbers2; // 0xc8 internal System.Globalization.TimeSpanParse.TimeSpanToken _numbers3; // 0xe8 internal System.Globalization.TimeSpanParse.TimeSpanToken _numbers4; // 0x108 internal System.ReadOnlySpan<System.Char> _literals0; // 0x128 internal System.ReadOnlySpan<System.Char> _literals1; // 0x138 internal System.ReadOnlySpan<System.Char> _literals2; // 0x148 internal System.ReadOnlySpan<System.Char> _literals3; // 0x158 internal System.ReadOnlySpan<System.Char> _literals4; // 0x168 internal System.ReadOnlySpan<System.Char> _literals5; // 0x178 // Methods internal System.Globalization.TimeSpanFormat.FormatLiterals get_PositiveInvariant(); // 0x3264e08 internal System.Globalization.TimeSpanFormat.FormatLiterals get_NegativeInvariant(); // 0x3264e70 internal System.Globalization.TimeSpanFormat.FormatLiterals get_PositiveLocalized(); // 0x32628f8 internal System.Globalization.TimeSpanFormat.FormatLiterals get_NegativeLocalized(); // 0x32629a8 internal System.Boolean FullAppCompatMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x32631c0 internal System.Boolean PartialAppCompatMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3263b68 internal System.Boolean FullMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x32624ac internal System.Boolean FullDMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x32640c4 internal System.Boolean FullHMMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3263e64 internal System.Boolean FullDHMMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3263864 internal System.Boolean FullHMSMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3263560 internal System.Boolean FullDHMSMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3262e18 internal System.Boolean FullHMSFMatch(System.Globalization.TimeSpanFormat.FormatLiterals pattern); // 0x3262a70 internal System.Void Init(System.Globalization.DateTimeFormatInfo dtfi); // 0x325fcb4 internal System.Boolean ProcessToken(ref System.Globalization.TimeSpanParse.TimeSpanToken& tok, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x325ff64 private System.Boolean AddSep(System.ReadOnlySpan<System.Char> sep, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3264edc private System.Boolean AddNum(System.Globalization.TimeSpanParse.TimeSpanToken num, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3264fe8 } // mscorlib.dll private struct System.Globalization.TimeSpanParse.TimeSpanResult : { // Fields internal System.TimeSpan parsedTimeSpan; // 0x10 private readonly System.Boolean _throwOnFailure; // 0x18 // Methods internal System.Void .ctor(System.Boolean throwOnFailure); // 0x325f5ac internal System.Boolean SetFailure(System.Globalization.TimeSpanParse.ParseFailureKind kind, System.String resourceKey, System.Object messageArgument, System.String argumentName); // 0x325fb80 } // mscorlib.dll private struct System.Globalization.TimeSpanParse.StringParser : { // Fields private System.ReadOnlySpan<System.Char> _str; // 0x10 private System.Char _ch; // 0x20 private System.Int32 _pos; // 0x24 private System.Int32 _len; // 0x28 // Methods internal System.Void NextChar(); // 0x32650f8 internal System.Char NextNonDigit(); // 0x3265144 internal System.Boolean TryParse(System.ReadOnlySpan<System.Char> input, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3264c14 internal System.Boolean ParseInt(System.Int32 max, out System.Int32& i, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3265390 internal System.Boolean ParseTime(out System.Int64& time, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x32651d0 internal System.Void SkipBlanks(); // 0x32651a0 } // mscorlib.dll internal static class System.Globalization.TimeSpanParse : System.Object { // Fields // Methods internal static System.Int64 Pow10(System.Int32 pow); // 0x325ef90 private static System.Boolean TryTimeToTicks(System.Boolean positive, System.Globalization.TimeSpanParse.TimeSpanToken days, System.Globalization.TimeSpanParse.TimeSpanToken hours, System.Globalization.TimeSpanParse.TimeSpanToken minutes, System.Globalization.TimeSpanParse.TimeSpanToken seconds, System.Globalization.TimeSpanParse.TimeSpanToken fraction, out System.Int64& result); // 0x325f3c0 internal static System.TimeSpan Parse(System.ReadOnlySpan<System.Char> input, System.IFormatProvider formatProvider); // 0x325f578 internal static System.Boolean TryParse(System.ReadOnlySpan<System.Char> input, System.IFormatProvider formatProvider, out System.TimeSpan& result); // 0x325f744 internal static System.TimeSpan ParseExact(System.ReadOnlySpan<System.Char> input, System.ReadOnlySpan<System.Char> format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x325f788 internal static System.Boolean TryParseExact(System.ReadOnlySpan<System.Char> input, System.ReadOnlySpan<System.Char> format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x325f928 internal static System.TimeSpan ParseExactMultiple(System.ReadOnlySpan<System.Char> input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles); // 0x325f964 internal static System.Boolean TryParseExactMultiple(System.ReadOnlySpan<System.Char> input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, out System.TimeSpan& result); // 0x325fb44 private static System.Boolean TryParseTimeSpan(System.ReadOnlySpan<System.Char> input, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, System.IFormatProvider formatProvider, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x325f5bc private static System.Boolean ProcessTerminalState(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3260074 private static System.Boolean ProcessTerminal_DHMSF(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3262258 private static System.Boolean ProcessTerminal_HMS_F_D(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x32616a4 private static System.Boolean ProcessTerminal_HM_S_D(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3260850 private static System.Boolean ProcessTerminal_HM(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3260518 private static System.Boolean ProcessTerminal_D(ref System.Globalization.TimeSpanParse.TimeSpanRawInfo& raw, System.Globalization.TimeSpanParse.TimeSpanStandardStyles style, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x32601a8 private static System.Boolean TryParseExactTimeSpan(System.ReadOnlySpan<System.Char> input, System.ReadOnlySpan<System.Char> format, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x325f7b4 private static System.Boolean TryParseByFormat(System.ReadOnlySpan<System.Char> input, System.ReadOnlySpan<System.Char> format, System.Globalization.TimeSpanStyles styles, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x32642b4 private static System.Boolean ParseExactDigits(ref System.Globalization.TimeSpanParse.TimeSpanTokenizer& tokenizer, System.Int32 minDigitLength, out System.Int32& result); // 0x32649b8 private static System.Boolean ParseExactDigits(ref System.Globalization.TimeSpanParse.TimeSpanTokenizer& tokenizer, System.Int32 minDigitLength, System.Int32 maxDigitLength, out System.Int32& zeroes, out System.Int32& result); // 0x32649e8 private static System.Boolean ParseExactLiteral(ref System.Globalization.TimeSpanParse.TimeSpanTokenizer& tokenizer, System.Text.StringBuilder enquotedString); // 0x3264aac private static System.Boolean TryParseTimeSpanConstant(System.ReadOnlySpan<System.Char> input, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x3264280 private static System.Boolean TryParseExactMultipleTimeSpan(System.ReadOnlySpan<System.Char> input, System.String[] formats, System.IFormatProvider formatProvider, System.Globalization.TimeSpanStyles styles, ref System.Globalization.TimeSpanParse.TimeSpanResult& result); // 0x325f990 } // mscorlib.dll public enum System.Globalization.TimeSpanStyles : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.TimeSpanStyles None = 0; // 0x0 public const System.Globalization.TimeSpanStyles AssumeNegative = 1; // 0x0 // Methods } // mscorlib.dll public enum System.Globalization.UnicodeCategory : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.UnicodeCategory UppercaseLetter = 0; // 0x0 public const System.Globalization.UnicodeCategory LowercaseLetter = 1; // 0x0 public const System.Globalization.UnicodeCategory TitlecaseLetter = 2; // 0x0 public const System.Globalization.UnicodeCategory ModifierLetter = 3; // 0x0 public const System.Globalization.UnicodeCategory OtherLetter = 4; // 0x0 public const System.Globalization.UnicodeCategory NonSpacingMark = 5; // 0x0 public const System.Globalization.UnicodeCategory SpacingCombiningMark = 6; // 0x0 public const System.Globalization.UnicodeCategory EnclosingMark = 7; // 0x0 public const System.Globalization.UnicodeCategory DecimalDigitNumber = 8; // 0x0 public const System.Globalization.UnicodeCategory LetterNumber = 9; // 0x0 public const System.Globalization.UnicodeCategory OtherNumber = 10; // 0x0 public const System.Globalization.UnicodeCategory SpaceSeparator = 11; // 0x0 public const System.Globalization.UnicodeCategory LineSeparator = 12; // 0x0 public const System.Globalization.UnicodeCategory ParagraphSeparator = 13; // 0x0 public const System.Globalization.UnicodeCategory Control = 14; // 0x0 public const System.Globalization.UnicodeCategory Format = 15; // 0x0 public const System.Globalization.UnicodeCategory Surrogate = 16; // 0x0 public const System.Globalization.UnicodeCategory PrivateUse = 17; // 0x0 public const System.Globalization.UnicodeCategory ConnectorPunctuation = 18; // 0x0 public const System.Globalization.UnicodeCategory DashPunctuation = 19; // 0x0 public const System.Globalization.UnicodeCategory OpenPunctuation = 20; // 0x0 public const System.Globalization.UnicodeCategory ClosePunctuation = 21; // 0x0 public const System.Globalization.UnicodeCategory InitialQuotePunctuation = 22; // 0x0 public const System.Globalization.UnicodeCategory FinalQuotePunctuation = 23; // 0x0 public const System.Globalization.UnicodeCategory OtherPunctuation = 24; // 0x0 public const System.Globalization.UnicodeCategory MathSymbol = 25; // 0x0 public const System.Globalization.UnicodeCategory CurrencySymbol = 26; // 0x0 public const System.Globalization.UnicodeCategory ModifierSymbol = 27; // 0x0 public const System.Globalization.UnicodeCategory OtherSymbol = 28; // 0x0 public const System.Globalization.UnicodeCategory OtherNotAssigned = 29; // 0x0 // Methods } // mscorlib.dll internal static class System.Globalization.GlobalizationMode : System.Object { // Fields private static readonly System.Boolean <Invariant>k__BackingField; // 0x0 // Methods internal static System.Boolean get_Invariant(); // 0x32654a8 private static System.Boolean GetGlobalizationInvariantMode(); // 0x3265500 private static System.Void .cctor(); // 0x3265508 } // mscorlib.dll [Serializable] public abstract class System.Globalization.Calendar : System.Object, System.ICloneable { // Fields internal const System.Int64 TicksPerMillisecond; // 0x0 internal const System.Int64 TicksPerSecond; // 0x0 internal const System.Int64 TicksPerMinute; // 0x0 internal const System.Int64 TicksPerHour; // 0x0 internal const System.Int64 TicksPerDay; // 0x0 internal const System.Int32 MillisPerSecond; // 0x0 internal const System.Int32 MillisPerMinute; // 0x0 internal const System.Int32 MillisPerHour; // 0x0 internal const System.Int32 MillisPerDay; // 0x0 internal const System.Int32 DaysPerYear; // 0x0 internal const System.Int32 DaysPer4Years; // 0x0 internal const System.Int32 DaysPer100Years; // 0x0 internal const System.Int32 DaysPer400Years; // 0x0 internal const System.Int32 DaysTo10000; // 0x0 internal const System.Int64 MaxMillis; // 0x0 internal const System.Int32 CAL_GREGORIAN; // 0x0 internal const System.Int32 CAL_GREGORIAN_US; // 0x0 internal const System.Int32 CAL_JAPAN; // 0x0 internal const System.Int32 CAL_TAIWAN; // 0x0 internal const System.Int32 CAL_KOREA; // 0x0 internal const System.Int32 CAL_HIJRI; // 0x0 internal const System.Int32 CAL_THAI; // 0x0 internal const System.Int32 CAL_HEBREW; // 0x0 internal const System.Int32 CAL_GREGORIAN_ME_FRENCH; // 0x0 internal const System.Int32 CAL_GREGORIAN_ARABIC; // 0x0 internal const System.Int32 CAL_GREGORIAN_XLIT_ENGLISH; // 0x0 internal const System.Int32 CAL_GREGORIAN_XLIT_FRENCH; // 0x0 internal const System.Int32 CAL_JULIAN; // 0x0 internal const System.Int32 CAL_JAPANESELUNISOLAR; // 0x0 internal const System.Int32 CAL_CHINESELUNISOLAR; // 0x0 internal const System.Int32 CAL_SAKA; // 0x0 internal const System.Int32 CAL_LUNAR_ETO_CHN; // 0x0 internal const System.Int32 CAL_LUNAR_ETO_KOR; // 0x0 internal const System.Int32 CAL_LUNAR_ETO_ROKUYOU; // 0x0 internal const System.Int32 CAL_KOREANLUNISOLAR; // 0x0 internal const System.Int32 CAL_TAIWANLUNISOLAR; // 0x0 internal const System.Int32 CAL_PERSIAN; // 0x0 internal const System.Int32 CAL_UMALQURA; // 0x0 internal System.Int32 m_currentEraValue; // 0x10 private System.Boolean m_isReadOnly; // 0x14 public const System.Int32 CurrentEra; // 0x0 internal System.Int32 twoDigitYearMax; // 0x18 // Methods public virtual System.DateTime get_MinSupportedDateTime(); // 0x3265550 public virtual System.DateTime get_MaxSupportedDateTime(); // 0x32655a8 protected System.Void .ctor(); // 0x3265600 internal virtual System.Int32 get_ID(); // 0x3265614 internal virtual System.Int32 get_BaseCalendarID(); // 0x326561c public virtual System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x3265628 public System.Boolean get_IsReadOnly(); // 0x3265630 public virtual System.Object Clone(); // 0x3265638 public static System.Globalization.Calendar ReadOnly(System.Globalization.Calendar calendar); // 0x32656c0 internal System.Void VerifyWritable(); // 0x32657ac internal System.Void SetReadOnlyState(System.Boolean readOnly); // 0x3265818 internal virtual System.Int32 get_CurrentEraValue(); // 0x3265824 internal static System.Void CheckAddResult(System.Int64 ticks, System.DateTime minValue, System.DateTime maxValue); // 0x3265958 internal System.DateTime Add(System.DateTime time, System.Double value, System.Int32 scale); // 0x3265ab8 public virtual System.DateTime AddMilliseconds(System.DateTime time, System.Double milliseconds); // 0x3265c3c public virtual System.DateTime AddDays(System.DateTime time, System.Int32 days); // 0x3265c44 public virtual System.DateTime AddHours(System.DateTime time, System.Int32 hours); // 0x3265c54 public virtual System.DateTime AddMinutes(System.DateTime time, System.Int32 minutes); // 0x3265c64 public abstract System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x0 public virtual System.DateTime AddSeconds(System.DateTime time, System.Int32 seconds); // 0x3265c70 public virtual System.DateTime AddWeeks(System.DateTime time, System.Int32 weeks); // 0x3265c7c public abstract System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x0 public abstract System.Int32 GetDayOfMonth(System.DateTime time); // 0x0 public abstract System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x0 public abstract System.Int32 GetDayOfYear(System.DateTime time); // 0x0 public virtual System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month); // 0x3265c94 public abstract System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x0 public virtual System.Int32 GetDaysInYear(System.Int32 year); // 0x3265ca8 public abstract System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x1bd1e4c public abstract System.Int32 GetEra(System.DateTime time); // 0x0 public abstract System.Int32[] get_Eras(); // 0x1bd219c public virtual System.Int32 GetHour(System.DateTime time); // 0x3265cbc public virtual System.Double GetMilliseconds(System.DateTime time); // 0x3265d54 public virtual System.Int32 GetMinute(System.DateTime time); // 0x3265df4 public abstract System.Int32 GetMonth(System.DateTime time); // 0x0 public virtual System.Int32 GetMonthsInYear(System.Int32 year); // 0x3265e90 public abstract System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x1bd1e4c public virtual System.Int32 GetSecond(System.DateTime time); // 0x3265ea4 internal System.Int32 GetFirstDayWeekOfYear(System.DateTime time, System.Int32 firstDayOfWeek); // 0x3265f44 private System.Int32 GetWeekOfYearFullDays(System.DateTime time, System.Int32 firstDayOfWeek, System.Int32 fullDays); // 0x3266000 private System.Int32 GetWeekOfYearOfMinSupportedDateTime(System.Int32 firstDayOfWeek, System.Int32 minimumDaysInFirstWeek); // 0x32661c4 protected virtual System.Int32 get_DaysInYearBeforeMinSupportedYear(); // 0x3266328 public virtual System.Int32 GetWeekOfYear(System.DateTime time, System.Globalization.CalendarWeekRule rule, System.DayOfWeek firstDayOfWeek); // 0x3266330 public abstract System.Int32 GetYear(System.DateTime time); // 0x0 public virtual System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day); // 0x3266614 public abstract System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x0 public virtual System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month); // 0x3266628 public abstract System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x0 public virtual System.Int32 GetLeapMonth(System.Int32 year); // 0x326663c public virtual System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x3266650 public virtual System.Boolean IsLeapYear(System.Int32 year); // 0x32666f0 public abstract System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x0 public virtual System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond); // 0x3266704 public abstract System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x0 internal virtual System.Boolean TryToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era, out System.DateTime& result); // 0x326672c internal virtual System.Boolean IsValidYear(System.Int32 year, System.Int32 era); // 0x326688c internal virtual System.Boolean IsValidMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3266910 internal virtual System.Boolean IsValidDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x3266988 public virtual System.Int32 get_TwoDigitYearMax(); // 0x3266a08 public virtual System.Void set_TwoDigitYearMax(System.Int32 value); // 0x3266a10 public virtual System.Int32 ToFourDigitYear(System.Int32 year); // 0x3266a34 internal static System.Int64 TimeToTicks(System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond); // 0x3266b2c internal static System.Int32 GetSystemTwoDigitYearSetting(System.Int32 CalID, System.Int32 defaultYearValue); // 0x3266cdc } // mscorlib.dll internal class System.Globalization.CalendarData : System.Object { // Fields internal const System.Int32 MAX_CALENDARS; // 0x0 internal System.String sNativeName; // 0x10 internal System.String[] saShortDates; // 0x18 internal System.String[] saYearMonths; // 0x20 internal System.String[] saLongDates; // 0x28 internal System.String sMonthDay; // 0x30 internal System.String[] saEraNames; // 0x38 internal System.String[] saAbbrevEraNames; // 0x40 internal System.String[] saAbbrevEnglishEraNames; // 0x48 internal System.String[] saDayNames; // 0x50 internal System.String[] saAbbrevDayNames; // 0x58 internal System.String[] saSuperShortDayNames; // 0x60 internal System.String[] saMonthNames; // 0x68 internal System.String[] saAbbrevMonthNames; // 0x70 internal System.String[] saMonthGenitiveNames; // 0x78 internal System.String[] saAbbrevMonthGenitiveNames; // 0x80 internal System.String[] saLeapYearMonthNames; // 0x88 internal System.Int32 iTwoDigitYearMax; // 0x90 internal System.Int32 iCurrentEra; // 0x94 internal System.Boolean bUseUserOverrides; // 0x98 internal static System.Globalization.CalendarData Invariant; // 0x0 private static System.String[] HEBREW_MONTH_NAMES; // 0x8 private static System.String[] HEBREW_LEAP_MONTH_NAMES; // 0x10 // Methods private System.Void .ctor(); // 0x3266d38 private static System.Void .cctor(); // 0x3266d48 internal System.Void .ctor(System.String localeName, System.Int32 calendarId, System.Boolean bUseUserOverrides); // 0x3267f48 private System.Void InitializeEraNames(System.String localeName, System.Int32 calendarId); // 0x3268674 private static System.String[] GetJapaneseEraNames(); // 0x3268f28 private static System.String[] GetJapaneseEnglishEraNames(); // 0x3268e44 private System.Void InitializeAbbreviatedEraNames(System.String localeName, System.Int32 calendarId); // 0x3268ad8 internal static System.Globalization.CalendarData GetCalendarData(System.Int32 calendarId); // 0x32658b0 private static System.String CalendarIdToCultureName(System.Int32 calendarId); // 0x32691f4 public static System.Int32 nativeGetTwoDigitYearMax(System.Int32 calID); // 0x3266d30 private static System.Boolean nativeGetCalendarData(System.Globalization.CalendarData data, System.String localeName, System.Int32 calendarId); // 0x32685a4 private System.Boolean fill_calendar_data(System.String localeName, System.Int32 datetimeIndex); // 0x32692c0 } // mscorlib.dll [Serializable] public class System.Globalization.GregorianCalendar : System.Globalization.Calendar { // Fields public const System.Int32 ADEra; // 0x0 internal const System.Int32 DatePartYear; // 0x0 internal const System.Int32 DatePartDayOfYear; // 0x0 internal const System.Int32 DatePartMonth; // 0x0 internal const System.Int32 DatePartDay; // 0x0 internal const System.Int32 MaxYear; // 0x0 internal const System.Int32 MinYear; // 0x0 internal System.Globalization.GregorianCalendarTypes m_type; // 0x1c internal static readonly System.Int32[] DaysToMonth365; // 0x0 internal static readonly System.Int32[] DaysToMonth366; // 0x8 private static System.Globalization.Calendar s_defaultInstance; // 0x10 private const System.Int32 DEFAULT_TWO_DIGIT_YEAR_MAX; // 0x0 // Methods private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x32692c4 public override System.DateTime get_MinSupportedDateTime(); // 0x3269398 public override System.DateTime get_MaxSupportedDateTime(); // 0x32693f0 public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x3269448 internal static System.Globalization.Calendar GetDefaultInstance(); // 0x3269450 public System.Void .ctor(); // 0x3269524 public System.Void .ctor(System.Globalization.GregorianCalendarTypes type); // 0x3269550 public virtual System.Globalization.GregorianCalendarTypes get_CalendarType(); // 0x32696a0 public virtual System.Void set_CalendarType(System.Globalization.GregorianCalendarTypes value); // 0x32696a8 internal override System.Int32 get_ID(); // 0x3269748 internal virtual System.Int32 GetDatePart(System.Int64 ticks, System.Int32 part); // 0x3269750 internal static System.Int64 GetAbsoluteDate(System.Int32 year, System.Int32 month, System.Int32 day); // 0x3269950 internal virtual System.Int64 DateToTicks(System.Int32 year, System.Int32 month, System.Int32 day); // 0x3269b40 public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x3269bc0 public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x3269fac public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x3269fc4 public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x326a048 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x326a0f0 public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326a174 public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x326a418 public override System.Int32 GetEra(System.DateTime time); // 0x326a5a4 public override System.Int32[] get_Eras(); // 0x326a5ac public override System.Int32 GetMonth(System.DateTime time); // 0x326a610 public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x326a694 public override System.Int32 GetYear(System.DateTime time); // 0x326a7dc public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x326a860 public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x326ac28 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326ad78 public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x326afb0 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x326b144 internal override System.Boolean TryToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era, out System.DateTime& result); // 0x326b1e0 public override System.Int32 get_TwoDigitYearMax(); // 0x326b2cc public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x326b310 public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x326b424 private static System.Void .cctor(); // 0x326b540 } // mscorlib.dll [Serializable] internal class System.Globalization.EraInfo : System.Object { // Fields internal System.Int32 era; // 0x10 internal System.Int64 ticks; // 0x18 internal System.Int32 yearOffset; // 0x20 internal System.Int32 minEraYear; // 0x24 internal System.Int32 maxEraYear; // 0x28 internal System.String eraName; // 0x30 internal System.String abbrevEraName; // 0x38 internal System.String englishEraName; // 0x40 // Methods internal System.Void .ctor(System.Int32 era, System.Int32 startYear, System.Int32 startMonth, System.Int32 startDay, System.Int32 yearOffset, System.Int32 minEraYear, System.Int32 maxEraYear); // 0x326b624 internal System.Void .ctor(System.Int32 era, System.Int32 startYear, System.Int32 startMonth, System.Int32 startDay, System.Int32 yearOffset, System.Int32 minEraYear, System.Int32 maxEraYear, System.String eraName, System.String abbrevEraName, System.String englishEraName); // 0x326b708 } // mscorlib.dll [Serializable] internal class System.Globalization.GregorianCalendarHelper : System.Object { // Fields internal static readonly System.Int32[] DaysToMonth365; // 0x0 internal static readonly System.Int32[] DaysToMonth366; // 0x8 internal System.Int32 m_maxYear; // 0x10 internal System.Int32 m_minYear; // 0x14 internal System.Globalization.Calendar m_Cal; // 0x18 internal System.Globalization.EraInfo[] m_EraInfo; // 0x20 internal System.Int32[] m_eras; // 0x28 internal System.DateTime m_minDate; // 0x30 // Methods internal System.Int32 get_MaxYear(); // 0x326b824 internal System.Void .ctor(System.Globalization.Calendar cal, System.Globalization.EraInfo[] eraInfo); // 0x326b82c private System.Int32 GetYearOffset(System.Int32 year, System.Int32 era, System.Boolean throwOnError); // 0x326b8cc internal System.Int32 GetGregorianYear(System.Int32 year, System.Int32 era); // 0x326bbb4 internal System.Boolean IsValidYear(System.Int32 year, System.Int32 era); // 0x326bbd0 internal virtual System.Int32 GetDatePart(System.Int64 ticks, System.Int32 part); // 0x326bbec internal static System.Int64 GetAbsoluteDate(System.Int32 year, System.Int32 month, System.Int32 day); // 0x326bfe0 internal static System.Int64 DateToTicks(System.Int32 year, System.Int32 month, System.Int32 day); // 0x326c1d0 internal static System.Int64 TimeToTicks(System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond); // 0x326c250 internal System.Void CheckTicksRange(System.Int64 ticks); // 0x326bdfc public System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x326c400 public System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x326c80c public System.Int32 GetDayOfMonth(System.DateTime time); // 0x326c818 public System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x326c898 public System.Int32 GetDayOfYear(System.DateTime time); // 0x326c964 public System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326c9e4 public System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x326cb80 public System.Int32 GetEra(System.DateTime time); // 0x326cbec public System.Int32[] get_Eras(); // 0x326ccf4 public System.Int32 GetMonth(System.DateTime time); // 0x326cdfc public System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x326ce7c public System.Int32 GetYear(System.DateTime time); // 0x326ce94 public System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x326cfbc public System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x326d1a8 public System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326d1c0 public System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x326d138 public System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x326d2d8 public virtual System.Int32 GetWeekOfYear(System.DateTime time, System.Globalization.CalendarWeekRule rule, System.DayOfWeek firstDayOfWeek); // 0x326d3dc public System.Int32 ToFourDigitYear(System.Int32 year, System.Int32 twoDigitYearMax); // 0x326d4ac private static System.Void .cctor(); // 0x326d630 } // mscorlib.dll [Serializable] public enum System.Globalization.GregorianCalendarTypes : { // Fields public System.Int32 value__; // 0x10 public const System.Globalization.GregorianCalendarTypes Localized = 1; // 0x0 public const System.Globalization.GregorianCalendarTypes USEnglish = 2; // 0x0 public const System.Globalization.GregorianCalendarTypes MiddleEastFrench = 9; // 0x0 public const System.Globalization.GregorianCalendarTypes Arabic = 10; // 0x0 public const System.Globalization.GregorianCalendarTypes TransliteratedEnglish = 11; // 0x0 public const System.Globalization.GregorianCalendarTypes TransliteratedFrench = 12; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Globalization.HijriCalendar : System.Globalization.Calendar { // Fields public static readonly System.Int32 HijriEra; // 0x0 internal static readonly System.Int32[] HijriMonthDays; // 0x8 private System.Int32 m_HijriAdvance; // 0x1c internal static readonly System.DateTime calendarMinValue; // 0x10 internal static readonly System.DateTime calendarMaxValue; // 0x18 // Methods public override System.DateTime get_MinSupportedDateTime(); // 0x326d714 public override System.DateTime get_MaxSupportedDateTime(); // 0x326d76c public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x326d7c4 public System.Void .ctor(); // 0x326d7cc internal override System.Int32 get_ID(); // 0x326d7e8 protected override System.Int32 get_DaysInYearBeforeMinSupportedYear(); // 0x326d7f0 private System.Int64 GetAbsoluteDateHijri(System.Int32 y, System.Int32 m, System.Int32 d); // 0x326d7f8 private System.Int64 DaysUpToHijriYear(System.Int32 HijriYear); // 0x326d8c0 public System.Int32 get_HijriAdjustment(); // 0x326d97c private static System.Int32 GetAdvanceHijriDate(); // 0x326d9e4 internal static System.Void CheckTicksRange(System.Int64 ticks); // 0x326d9ec internal static System.Void CheckEraRange(System.Int32 era); // 0x326dbcc internal static System.Void CheckYearRange(System.Int32 year, System.Int32 era); // 0x326dc98 internal static System.Void CheckYearMonthRange(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326ddec internal virtual System.Int32 GetDatePart(System.Int64 ticks, System.Int32 part); // 0x326df70 public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x326e1e0 public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x326e504 public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x326e51c public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x326e5a0 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x326e648 public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326e6cc public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x326e798 public override System.Int32 GetEra(System.DateTime time); // 0x326e82c public override System.Int32[] get_Eras(); // 0x326e8c8 public override System.Int32 GetMonth(System.DateTime time); // 0x326e964 public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x326e9e8 public override System.Int32 GetYear(System.DateTime time); // 0x326ea54 public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x326ead8 public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x326ec48 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326ecb4 public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x326ed28 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x326edc8 public override System.Int32 get_TwoDigitYearMax(); // 0x326ef9c public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x326efe0 public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x326f0f4 private static System.Void .cctor(); // 0x326f22c } // mscorlib.dll [Serializable] public class System.Globalization.JapaneseCalendar : System.Globalization.Calendar { // Fields internal static readonly System.DateTime calendarMinValue; // 0x0 internal static System.Globalization.EraInfo[] japaneseEraInfo; // 0x8 internal static System.Globalization.Calendar s_defaultInstance; // 0x10 internal System.Globalization.GregorianCalendarHelper helper; // 0x20 // Methods public override System.DateTime get_MinSupportedDateTime(); // 0x326f348 public override System.DateTime get_MaxSupportedDateTime(); // 0x326f3a0 public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x326f3f8 internal static System.Globalization.EraInfo[] GetEraInfo(); // 0x326f400 private static System.Globalization.EraInfo[] GetErasFromRegistry(); // 0x326f8b8 internal static System.Globalization.Calendar GetDefaultInstance(); // 0x326f8c0 public System.Void .ctor(); // 0x326f97c internal override System.Int32 get_ID(); // 0x326fb3c public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x326fb44 public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x326fb5c public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326fb7c public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x326fb94 public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x326fbac public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x326fbc4 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x326fbdc public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x326fbf4 public override System.Int32 GetWeekOfYear(System.DateTime time, System.Globalization.CalendarWeekRule rule, System.DayOfWeek firstDayOfWeek); // 0x326fc18 public override System.Int32 GetEra(System.DateTime time); // 0x326fc38 public override System.Int32 GetMonth(System.DateTime time); // 0x326fc50 public override System.Int32 GetYear(System.DateTime time); // 0x326fc68 public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x326fc80 public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x326fc98 public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x326fcb0 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x326fcd4 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x326fcf4 public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x326fd14 public override System.Int32[] get_Eras(); // 0x326fe60 internal static System.String[] EraNames(); // 0x326900c internal static System.String[] EnglishEraNames(); // 0x3269100 internal override System.Boolean IsValidYear(System.Int32 year, System.Int32 era); // 0x326fe78 public override System.Int32 get_TwoDigitYearMax(); // 0x326fea0 public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x326fee4 private static System.Void .cctor(); // 0x327001c } // mscorlib.dll [Serializable] public sealed class System.Globalization.NumberFormatInfo : System.Object, System.ICloneable, System.IFormatProvider { // Fields private static System.Globalization.NumberFormatInfo invariantInfo; // 0x0 internal System.Int32[] numberGroupSizes; // 0x10 internal System.Int32[] currencyGroupSizes; // 0x18 internal System.Int32[] percentGroupSizes; // 0x20 internal System.String positiveSign; // 0x28 internal System.String negativeSign; // 0x30 internal System.String numberDecimalSeparator; // 0x38 internal System.String numberGroupSeparator; // 0x40 internal System.String currencyGroupSeparator; // 0x48 internal System.String currencyDecimalSeparator; // 0x50 internal System.String currencySymbol; // 0x58 internal System.String ansiCurrencySymbol; // 0x60 internal System.String nanSymbol; // 0x68 internal System.String positiveInfinitySymbol; // 0x70 internal System.String negativeInfinitySymbol; // 0x78 internal System.String percentDecimalSeparator; // 0x80 internal System.String percentGroupSeparator; // 0x88 internal System.String percentSymbol; // 0x90 internal System.String perMilleSymbol; // 0x98 internal System.String[] nativeDigits; // 0xa0 internal System.Int32 m_dataItem; // 0xa8 internal System.Int32 numberDecimalDigits; // 0xac internal System.Int32 currencyDecimalDigits; // 0xb0 internal System.Int32 currencyPositivePattern; // 0xb4 internal System.Int32 currencyNegativePattern; // 0xb8 internal System.Int32 numberNegativePattern; // 0xbc internal System.Int32 percentPositivePattern; // 0xc0 internal System.Int32 percentNegativePattern; // 0xc4 internal System.Int32 percentDecimalDigits; // 0xc8 internal System.Int32 digitSubstitution; // 0xcc internal System.Boolean isReadOnly; // 0xd0 internal System.Boolean m_useUserOverride; // 0xd1 internal System.Boolean m_isInvariant; // 0xd2 internal System.Boolean validForParseAsNumber; // 0xd3 internal System.Boolean validForParseAsCurrency; // 0xd4 private const System.Globalization.NumberStyles InvalidNumberStyles; // 0x0 // Methods public System.Void .ctor(); // 0x3270084 private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext ctx); // 0x3270638 private System.Void OnDeserializing(System.Runtime.Serialization.StreamingContext ctx); // 0x32706bc private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x32706c0 private static System.Void VerifyDecimalSeparator(System.String decSep, System.String propertyName); // 0x32706c4 private static System.Void VerifyGroupSeparator(System.String groupSep, System.String propertyName); // 0x327078c private static System.Void VerifyNativeDigits(System.String[] nativeDig, System.String propertyName); // 0x32707f4 private static System.Void VerifyDigitSubstitution(System.Globalization.DigitShapes digitSub, System.String propertyName); // 0x32709f4 internal System.Void .ctor(System.Globalization.CultureData cultureData); // 0x327008c private System.Void VerifyWritable(); // 0x3270a60 public static System.Globalization.NumberFormatInfo get_InvariantInfo(); // 0x3270acc public static System.Globalization.NumberFormatInfo GetInstance(System.IFormatProvider formatProvider); // 0x3270c50 public System.Object Clone(); // 0x3270ef0 public System.Int32 get_CurrencyDecimalDigits(); // 0x3270f5c public System.Void set_CurrencyDecimalDigits(System.Int32 value); // 0x3270f64 public System.String get_CurrencyDecimalSeparator(); // 0x327106c public System.Void set_CurrencyDecimalSeparator(System.String value); // 0x3271074 public System.Boolean get_IsReadOnly(); // 0x32710e0 internal static System.Void CheckGroupSize(System.String propName, System.Int32[] groupSize); // 0x32710e8 public System.Int32[] get_CurrencyGroupSizes(); // 0x32711b8 public System.Void set_CurrencyGroupSizes(System.Int32[] value); // 0x3271230 public System.Int32[] get_NumberGroupSizes(); // 0x3271350 public System.Void set_NumberGroupSizes(System.Int32[] value); // 0x32713c8 public System.Int32[] get_PercentGroupSizes(); // 0x32714e8 public System.Void set_PercentGroupSizes(System.Int32[] value); // 0x3271560 public System.String get_CurrencyGroupSeparator(); // 0x3271680 public System.Void set_CurrencyGroupSeparator(System.String value); // 0x3271688 public System.String get_CurrencySymbol(); // 0x32716f4 public System.Void set_CurrencySymbol(System.String value); // 0x32716fc public static System.Globalization.NumberFormatInfo get_CurrentInfo(); // 0x3270dfc public System.String get_NaNSymbol(); // 0x3271790 public System.Void set_NaNSymbol(System.String value); // 0x3271798 public System.Int32 get_CurrencyNegativePattern(); // 0x327182c public System.Void set_CurrencyNegativePattern(System.Int32 value); // 0x3271834 public System.Int32 get_NumberNegativePattern(); // 0x327193c public System.Void set_NumberNegativePattern(System.Int32 value); // 0x3271944 public System.Int32 get_PercentPositivePattern(); // 0x3271a4c public System.Void set_PercentPositivePattern(System.Int32 value); // 0x3271a54 public System.Int32 get_PercentNegativePattern(); // 0x3271b5c public System.Void set_PercentNegativePattern(System.Int32 value); // 0x3271b64 public System.String get_NegativeInfinitySymbol(); // 0x3271c6c public System.Void set_NegativeInfinitySymbol(System.String value); // 0x3271c74 public System.String get_NegativeSign(); // 0x3271d08 public System.Void set_NegativeSign(System.String value); // 0x3271d10 public System.Int32 get_NumberDecimalDigits(); // 0x3271da4 public System.Void set_NumberDecimalDigits(System.Int32 value); // 0x3271dac public System.String get_NumberDecimalSeparator(); // 0x3271eb4 public System.Void set_NumberDecimalSeparator(System.String value); // 0x3271ebc public System.String get_NumberGroupSeparator(); // 0x3271f28 public System.Void set_NumberGroupSeparator(System.String value); // 0x3271f30 public System.Int32 get_CurrencyPositivePattern(); // 0x3271f9c public System.Void set_CurrencyPositivePattern(System.Int32 value); // 0x3271fa4 public System.String get_PositiveInfinitySymbol(); // 0x32720ac public System.Void set_PositiveInfinitySymbol(System.String value); // 0x32720b4 public System.String get_PositiveSign(); // 0x3272148 public System.Void set_PositiveSign(System.String value); // 0x3272150 public System.Int32 get_PercentDecimalDigits(); // 0x32721e4 public System.Void set_PercentDecimalDigits(System.Int32 value); // 0x32721ec public System.String get_PercentDecimalSeparator(); // 0x32722f4 public System.Void set_PercentDecimalSeparator(System.String value); // 0x32722fc public System.String get_PercentGroupSeparator(); // 0x3272368 public System.Void set_PercentGroupSeparator(System.String value); // 0x3272370 public System.String get_PercentSymbol(); // 0x32723dc public System.Void set_PercentSymbol(System.String value); // 0x32723e4 public System.String get_PerMilleSymbol(); // 0x3272478 public System.Void set_PerMilleSymbol(System.String value); // 0x3272480 public System.String[] get_NativeDigits(); // 0x3272514 public System.Void set_NativeDigits(System.String[] value); // 0x327258c public System.Globalization.DigitShapes get_DigitSubstitution(); // 0x32725f8 public System.Void set_DigitSubstitution(System.Globalization.DigitShapes value); // 0x3272600 public System.Object GetFormat(System.Type formatType); // 0x3272664 public static System.Globalization.NumberFormatInfo ReadOnly(System.Globalization.NumberFormatInfo nfi); // 0x3270b80 internal static System.Void ValidateParseStyleInteger(System.Globalization.NumberStyles style); // 0x32726fc internal static System.Void ValidateParseStyleFloatingPoint(System.Globalization.NumberStyles style); // 0x32727c8 } // mscorlib.dll [Serializable] public class System.Globalization.TaiwanCalendar : System.Globalization.Calendar { // Fields internal static System.Globalization.EraInfo[] taiwanEraInfo; // 0x0 internal static System.Globalization.Calendar s_defaultInstance; // 0x8 internal System.Globalization.GregorianCalendarHelper helper; // 0x20 internal static readonly System.DateTime calendarMinValue; // 0x10 // Methods internal static System.Globalization.Calendar GetDefaultInstance(); // 0x3272888 public override System.DateTime get_MinSupportedDateTime(); // 0x3272b00 public override System.DateTime get_MaxSupportedDateTime(); // 0x3272b58 public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x3272bb0 public System.Void .ctor(); // 0x3272944 internal override System.Int32 get_ID(); // 0x3272bc4 public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x3272bcc public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x3272be8 public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3272c04 public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x3272c20 public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x3272c3c public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x3272c58 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x3272c74 public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x3272c90 public override System.Int32 GetWeekOfYear(System.DateTime time, System.Globalization.CalendarWeekRule rule, System.DayOfWeek firstDayOfWeek); // 0x3272cac public override System.Int32 GetEra(System.DateTime time); // 0x3272ccc public override System.Int32 GetMonth(System.DateTime time); // 0x3272ce8 public override System.Int32 GetYear(System.DateTime time); // 0x3272d04 public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x3272d20 public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x3272d3c public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x3272d58 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3272d74 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x3272d90 public override System.Int32[] get_Eras(); // 0x3272db4 public override System.Int32 get_TwoDigitYearMax(); // 0x3272dd0 public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x3272e0c public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x3272f64 private static System.Void .cctor(); // 0x32730ac } // mscorlib.dll [Serializable] public class System.Globalization.TextInfo : System.Object, System.ICloneable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.String m_listSeparator; // 0x10 private System.Boolean m_isReadOnly; // 0x18 private System.String m_cultureName; // 0x20 private System.Globalization.CultureData m_cultureData; // 0x28 private System.String m_textInfoName; // 0x30 private System.Nullable<System.Boolean> m_IsAsciiCasingSameAsInvariant; // 0x38 internal static System.Globalization.TextInfo s_Invariant; // 0x0 private System.String customCultureName; // 0x40 internal System.Int32 m_nDataItem; // 0x48 internal System.Boolean m_useUserOverride; // 0x4c internal System.Int32 m_win32LangID; // 0x50 private const System.Int32 wordSeparatorMask; // 0x0 // Methods internal static System.Globalization.TextInfo get_Invariant(); // 0x32731ec internal System.Void .ctor(System.Globalization.CultureData cultureData); // 0x327365c private System.Void OnDeserializing(System.Runtime.Serialization.StreamingContext ctx); // 0x32736c8 private System.Void OnDeserialized(); // 0x32736f0 private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext ctx); // 0x3273c58 private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext ctx); // 0x3273c5c public System.String get_CultureName(); // 0x3273ce4 public System.Boolean get_IsReadOnly(); // 0x3273cec public virtual System.Object Clone(); // 0x3273cf4 public static System.Globalization.TextInfo ReadOnly(System.Globalization.TextInfo textInfo); // 0x3273d7c internal System.Void SetReadOnlyState(System.Boolean readOnly); // 0x3273e68 public virtual System.Char ToLower(System.Char c); // 0x3273e74 public virtual System.String ToLower(System.String str); // 0x3274480 private static System.Char ToLowerAsciiInvariant(System.Char c); // 0x3273fe4 public virtual System.Char ToUpper(System.Char c); // 0x32745b8 public virtual System.String ToUpper(System.String str); // 0x3274ac4 internal static System.Char ToUpperAsciiInvariant(System.Char c); // 0x3274614 private static System.Boolean IsAscii(System.Char c); // 0x3273ed0 private System.Boolean get_IsAsciiCasingSameAsInvariant(); // 0x3273ee0 public override System.Boolean Equals(System.Object obj); // 0x3274bfc public override System.Int32 GetHashCode(); // 0x3274c9c public override System.String ToString(); // 0x3274cbc private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x3274d14 private System.String ToUpperInternal(System.String str); // 0x3274b18 private System.String ToLowerInternal(System.String str); // 0x32744d4 private System.Char ToUpperInternal(System.Char c); // 0x327462c private System.Char ToLowerInternal(System.Char c); // 0x3273ffc internal System.Void ToUpperAsciiInvariant(System.ReadOnlySpan<System.Char> source, System.Span<System.Char> destination); // 0x3274d24 internal System.Void ChangeCase(System.ReadOnlySpan<System.Char> source, System.Span<System.Char> destination, System.Boolean toUpper); // 0x3274dac internal System.Void .ctor(); // 0x3274eec } // mscorlib.dll [Serializable] public class System.Globalization.ThaiBuddhistCalendar : System.Globalization.Calendar { // Fields internal static System.Globalization.EraInfo[] thaiBuddhistEraInfo; // 0x0 internal System.Globalization.GregorianCalendarHelper helper; // 0x20 // Methods public override System.DateTime get_MinSupportedDateTime(); // 0x3274f24 public override System.DateTime get_MaxSupportedDateTime(); // 0x3274f7c public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x3274fd4 public System.Void .ctor(); // 0x3274fdc internal override System.Int32 get_ID(); // 0x3275080 public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x3275088 public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x32750a4 public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x32750c0 public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x32750dc public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x32750f8 public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x3275114 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x3275130 public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x327514c public override System.Int32 GetWeekOfYear(System.DateTime time, System.Globalization.CalendarWeekRule rule, System.DayOfWeek firstDayOfWeek); // 0x3275168 public override System.Int32 GetEra(System.DateTime time); // 0x3275188 public override System.Int32 GetMonth(System.DateTime time); // 0x32751a4 public override System.Int32 GetYear(System.DateTime time); // 0x32751c0 public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x32751dc public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x32751f8 public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x3275214 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3275230 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x327524c public override System.Int32[] get_Eras(); // 0x3275270 public override System.Int32 get_TwoDigitYearMax(); // 0x327528c public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x32752c8 public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x3275400 private static System.Void .cctor(); // 0x32754ac } // mscorlib.dll internal struct System.Globalization.UmAlQuraCalendar.DateMapping : { // Fields internal System.Int32 HijriMonthsLengthFlags; // 0x10 internal System.DateTime GregorianDate; // 0x18 // Methods internal System.Void .ctor(System.Int32 MonthsLengthFlags, System.Int32 GYear, System.Int32 GMonth, System.Int32 GDay); // 0x3275720 } // mscorlib.dll [Serializable] public class System.Globalization.UmAlQuraCalendar : System.Globalization.Calendar { // Fields private static readonly System.Globalization.UmAlQuraCalendar.DateMapping[] HijriYearInfo; // 0x0 internal static System.DateTime minDate; // 0x8 internal static System.DateTime maxDate; // 0x10 // Methods private static System.Globalization.UmAlQuraCalendar.DateMapping[] InitDateMapping(); // 0x32755bc public override System.DateTime get_MinSupportedDateTime(); // 0x3275760 public override System.DateTime get_MaxSupportedDateTime(); // 0x32757b8 public override System.Globalization.CalendarAlgorithmType get_AlgorithmType(); // 0x3275810 public System.Void .ctor(); // 0x3275818 internal override System.Int32 get_BaseCalendarID(); // 0x3275820 internal override System.Int32 get_ID(); // 0x3275828 protected override System.Int32 get_DaysInYearBeforeMinSupportedYear(); // 0x3275830 private static System.Void ConvertHijriToGregorian(System.Int32 HijriYear, System.Int32 HijriMonth, System.Int32 HijriDay, ref System.Int32& yg, ref System.Int32& mg, ref System.Int32& dg); // 0x3275838 private static System.Int64 GetAbsoluteDateUmAlQura(System.Int32 year, System.Int32 month, System.Int32 day); // 0x327599c internal static System.Void CheckTicksRange(System.Int64 ticks); // 0x3275a64 internal static System.Void CheckEraRange(System.Int32 era); // 0x3275ca0 internal static System.Void CheckYearRange(System.Int32 year, System.Int32 era); // 0x3275d18 internal static System.Void CheckYearMonthRange(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3275e5c private static System.Void ConvertGregorianToHijri(System.DateTime time, ref System.Int32& HijriYear, ref System.Int32& HijriMonth, ref System.Int32& HijriDay); // 0x3275f38 internal virtual System.Int32 GetDatePart(System.DateTime time, System.Int32 part); // 0x3276224 public override System.DateTime AddMonths(System.DateTime time, System.Int32 months); // 0x32763ac public override System.DateTime AddYears(System.DateTime time, System.Int32 years); // 0x32766e4 public override System.Int32 GetDayOfMonth(System.DateTime time); // 0x32766fc public override System.DayOfWeek GetDayOfWeek(System.DateTime time); // 0x3276710 public override System.Int32 GetDayOfYear(System.DateTime time); // 0x32767b8 public override System.Int32 GetDaysInMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x32767cc internal static System.Int32 RealGetDaysInYear(System.Int32 year); // 0x3276880 public override System.Int32 GetDaysInYear(System.Int32 year, System.Int32 era); // 0x3276920 public override System.Int32 GetEra(System.DateTime time); // 0x327698c public override System.Int32[] get_Eras(); // 0x3276a20 public override System.Int32 GetMonth(System.DateTime time); // 0x3276a84 public override System.Int32 GetMonthsInYear(System.Int32 year, System.Int32 era); // 0x3276a98 public override System.Int32 GetYear(System.DateTime time); // 0x3276b04 public override System.Boolean IsLeapDay(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 era); // 0x3276b18 public override System.Int32 GetLeapMonth(System.Int32 year, System.Int32 era); // 0x3276ca8 public override System.Boolean IsLeapMonth(System.Int32 year, System.Int32 month, System.Int32 era); // 0x3276d14 public override System.Boolean IsLeapYear(System.Int32 year, System.Int32 era); // 0x3276d88 public override System.DateTime ToDateTime(System.Int32 year, System.Int32 month, System.Int32 day, System.Int32 hour, System.Int32 minute, System.Int32 second, System.Int32 millisecond, System.Int32 era); // 0x3276e00 public override System.Int32 get_TwoDigitYearMax(); // 0x3277048 public override System.Void set_TwoDigitYearMax(System.Int32 value); // 0x3277084 public override System.Int32 ToFourDigitYear(System.Int32 year); // 0x32771a0 private static System.Void .cctor(); // 0x32772d8 } // mscorlib.dll [Serializable] public class System.Globalization.SortKey : System.Object { // Fields private readonly System.String source; // 0x10 private readonly System.Byte[] key; // 0x18 private readonly System.Globalization.CompareOptions options; // 0x20 private readonly System.Int32 lcid; // 0x24 // Methods public static System.Int32 Compare(System.Globalization.SortKey sortkey1, System.Globalization.SortKey sortkey2); // 0x32773f8 internal System.Void .ctor(System.Int32 lcid, System.String source, System.Globalization.CompareOptions opt); // 0x3277564 internal System.Void .ctor(System.Int32 lcid, System.String source, System.Byte[] buffer, System.Globalization.CompareOptions opt, System.Int32 lv1Length, System.Int32 lv2Length, System.Int32 lv3Length, System.Int32 kanaSmallLength, System.Int32 markTypeLength, System.Int32 katakanaLength, System.Int32 kanaWidthLength, System.Int32 identLength); // 0x3277654 internal System.Void .ctor(System.String localeName, System.String str, System.Globalization.CompareOptions options, System.Byte[] keyData); // 0x32776b4 public virtual System.String get_OriginalString(); // 0x32776f4 public virtual System.Byte[] get_KeyData(); // 0x32776fc public override System.Boolean Equals(System.Object value); // 0x3277704 public override System.Int32 GetHashCode(); // 0x32777b4 public override System.String ToString(); // 0x327781c internal System.Void .ctor(); // 0x32779b4 } // mscorlib.dll internal interface System.Globalization.ISimpleCollator : { // Fields // Methods public abstract System.Globalization.SortKey GetSortKey(System.String source, System.Globalization.CompareOptions options); // 0x1bd2368 public abstract System.Int32 Compare(System.String s1, System.Int32 idx1, System.Int32 len1, System.String s2, System.Int32 idx2, System.Int32 len2, System.Globalization.CompareOptions options); // 0x0 public abstract System.Boolean IsPrefix(System.String src, System.String target, System.Globalization.CompareOptions opt); // 0x1bd1a2c public abstract System.Boolean IsSuffix(System.String src, System.String target, System.Globalization.CompareOptions opt); // 0x1bd1a2c public abstract System.Int32 IndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x0 public abstract System.Int32 LastIndexOf(System.String s, System.String target, System.Int32 start, System.Int32 length, System.Globalization.CompareOptions opt); // 0x0 } // mscorlib.dll internal struct System.Globalization.CultureData.NumberFormatEntryManaged : { // Fields internal System.Int32 currency_decimal_digits; // 0x10 internal System.Int32 currency_decimal_separator; // 0x14 internal System.Int32 currency_group_separator; // 0x18 internal System.Int32 currency_group_sizes0; // 0x1c internal System.Int32 currency_group_sizes1; // 0x20 internal System.Int32 currency_negative_pattern; // 0x24 internal System.Int32 currency_positive_pattern; // 0x28 internal System.Int32 currency_symbol; // 0x2c internal System.Int32 nan_symbol; // 0x30 internal System.Int32 negative_infinity_symbol; // 0x34 internal System.Int32 negative_sign; // 0x38 internal System.Int32 number_decimal_digits; // 0x3c internal System.Int32 number_decimal_separator; // 0x40 internal System.Int32 number_group_separator; // 0x44 internal System.Int32 number_group_sizes0; // 0x48 internal System.Int32 number_group_sizes1; // 0x4c internal System.Int32 number_negative_pattern; // 0x50 internal System.Int32 per_mille_symbol; // 0x54 internal System.Int32 percent_negative_pattern; // 0x58 internal System.Int32 percent_positive_pattern; // 0x5c internal System.Int32 percent_symbol; // 0x60 internal System.Int32 positive_infinity_symbol; // 0x64 internal System.Int32 positive_sign; // 0x68 // Methods } // mscorlib.dll internal class System.Globalization.CultureData : System.Object { // Fields private System.String sAM1159; // 0x10 private System.String sPM2359; // 0x18 private System.String sTimeSeparator; // 0x20 private System.String[] saLongTimes; // 0x28 private System.String[] saShortTimes; // 0x30 private System.Int32 iFirstDayOfWeek; // 0x38 private System.Int32 iFirstWeekOfYear; // 0x3c private System.Int32[] waCalendars; // 0x40 private System.Globalization.CalendarData[] calendars; // 0x48 private System.String sISO639Language; // 0x50 private readonly System.String sRealName; // 0x58 private System.Boolean bUseOverrides; // 0x60 private System.Int32 calendarId; // 0x64 private System.Int32 numberIndex; // 0x68 private System.Int32 iDefaultAnsiCodePage; // 0x6c private System.Int32 iDefaultOemCodePage; // 0x70 private System.Int32 iDefaultMacCodePage; // 0x74 private System.Int32 iDefaultEbcdicCodePage; // 0x78 private System.Boolean isRightToLeft; // 0x7c private System.String sListSeparator; // 0x80 private static System.Globalization.CultureData s_Invariant; // 0x0 // Methods private System.Void .ctor(System.String name); // 0x32779ec public static System.Globalization.CultureData get_Invariant(); // 0x3273290 public static System.Globalization.CultureData GetCultureData(System.String cultureName, System.Boolean useUserOverride); // 0x3277a1c public static System.Globalization.CultureData GetCultureData(System.String cultureName, System.Boolean useUserOverride, System.Int32 datetimeIndex, System.Int32 calendarId, System.Int32 numberIndex, System.String iso2lang, System.Int32 ansiCodePage, System.Int32 oemCodePage, System.Int32 macCodePage, System.Int32 ebcdicCodePage, System.Boolean rightToLeft, System.String listSeparator); // 0x3277b10 private System.Void fill_culture_data(System.Int32 datetimeIndex); // 0x3277c48 public System.Globalization.CalendarData GetCalendar(System.Int32 calendarId); // 0x3277c4c internal System.String[] get_LongTimes(); // 0x3277d80 internal System.String[] get_ShortTimes(); // 0x3277d98 internal System.String get_SISO639LANGNAME(); // 0x3277db0 internal System.Int32 get_IFIRSTDAYOFWEEK(); // 0x3277db8 internal System.Int32 get_IFIRSTWEEKOFYEAR(); // 0x3277dc0 internal System.String get_SAM1159(); // 0x3277dc8 internal System.String get_SPM2359(); // 0x3277dd0 internal System.String get_TimeSeparator(); // 0x3277dd8 internal System.Int32[] get_CalendarIds(); // 0x3277de0 internal System.Globalization.CalendarId[] GetCalendarIds(); // 0x3277fac internal System.Boolean get_IsInvariantCulture(); // 0x3274d18 internal System.String get_CultureName(); // 0x3278084 internal System.String get_SCOMPAREINFO(); // 0x327808c internal System.String get_STEXTINFO(); // 0x32780cc internal System.Boolean get_UseUserOverride(); // 0x32780d4 internal System.String CalendarName(System.Int32 calendarId); // 0x32780dc internal System.String[] EraNames(System.Int32 calendarId); // 0x32780f8 internal System.String[] AbbrevEraNames(System.Int32 calendarId); // 0x3278114 internal System.String[] AbbreviatedEnglishEraNames(System.Int32 calendarId); // 0x3278130 internal System.String[] ShortDates(System.Int32 calendarId); // 0x327814c internal System.String[] LongDates(System.Int32 calendarId); // 0x3278168 internal System.String[] YearMonths(System.Int32 calendarId); // 0x3278184 internal System.String[] DayNames(System.Int32 calendarId); // 0x32781a0 internal System.String[] AbbreviatedDayNames(System.Int32 calendarId); // 0x32781bc internal System.String[] SuperShortDayNames(System.Int32 calendarId); // 0x32781d8 internal System.String[] MonthNames(System.Int32 calendarId); // 0x32781f4 internal System.String[] GenitiveMonthNames(System.Int32 calendarId); // 0x3278210 internal System.String[] AbbreviatedMonthNames(System.Int32 calendarId); // 0x327822c internal System.String[] AbbreviatedGenitiveMonthNames(System.Int32 calendarId); // 0x3278248 internal System.String[] LeapYearMonthNames(System.Int32 calendarId); // 0x3278264 internal System.String MonthDay(System.Int32 calendarId); // 0x3278280 internal System.String DateSeparator(System.Int32 calendarId); // 0x327829c private static System.String GetDateSeparator(System.String format); // 0x3278348 private static System.String GetSeparator(System.String format, System.String timeParts); // 0x3278390 private static System.Int32 IndexOfTimePart(System.String format, System.Int32 startIndex, System.String timeParts); // 0x3278494 private static System.String UnescapeNlsString(System.String str, System.Int32 start, System.Int32 end); // 0x3278580 internal static System.String[] ReescapeWin32Strings(System.String[] array); // 0x327871c internal static System.String ReescapeWin32String(System.String str); // 0x3278720 private static System.Int32 strlen(System.Byte* s); // 0x3278724 private static System.String idx2string(System.Byte* data, System.Int32 idx); // 0x327873c private System.Int32[] create_group_sizes_array(System.Int32 gs0, System.Int32 gs1); // 0x3278780 internal System.Void GetNFIValues(System.Globalization.NumberFormatInfo nfi); // 0x3278834 private static System.Byte* fill_number_data(System.Int32 index, ref System.Globalization.CultureData.NumberFormatEntryManaged& nfe); // 0x3278a8c } // mscorlib.dll [Serializable] internal class System.Globalization.CodePageDataItem : System.Object { // Fields internal System.Int32 m_dataIndex; // 0x10 internal System.Int32 m_uiFamilyCodePage; // 0x14 internal System.String m_webName; // 0x18 internal System.String m_headerName; // 0x20 internal System.String m_bodyName; // 0x28 internal System.UInt32 m_flags; // 0x30 private static readonly System.Char[] sep; // 0x0 // Methods internal System.Void .ctor(System.Int32 dataIndex); // 0x3278a90 internal static System.String CreateString(System.String pStrings, System.UInt32 index); // 0x3278b34 public System.String get_WebName(); // 0x3278be8 public virtual System.Int32 get_UIFamilyCodePage(); // 0x3278cb8 public System.String get_HeaderName(); // 0x3278cc0 public System.String get_BodyName(); // 0x3278d90 public System.UInt32 get_Flags(); // 0x3278e60 private static System.Void .cctor(); // 0x3278e68 } // mscorlib.dll internal static class System.Globalization.EncodingTable : System.Object { // Fields internal static System.Globalization.InternalEncodingDataItem[] encodingDataPtr; // 0x0 internal static System.Globalization.InternalCodePageDataItem[] codePageDataPtr; // 0x8 private static System.Int32 lastEncodingItem; // 0x10 private static System.Int32 lastCodePageItem; // 0x14 private static System.Collections.Generic.Dictionary<System.String,System.Int32> hashByName; // 0x18 private static System.Collections.Generic.Dictionary<System.Int32,System.Globalization.CodePageDataItem> hashByCodePage; // 0x20 // Methods private static System.Int32 GetNumEncodingItems(); // 0x3278ef8 private static System.Globalization.InternalEncodingDataItem ENC(System.String name, System.UInt16 cp); // 0x3278f5c private static System.Globalization.InternalCodePageDataItem MapCodePageDataItem(System.UInt16 cp, System.UInt16 fcp, System.String names, System.UInt32 flags); // 0x3278f8c private static System.Void .cctor(); // 0x3278fc0 private static System.Int32 internalGetCodePageFromName(System.String name); // 0x3282ec0 internal static System.Text.EncodingInfo[] GetEncodings(); // 0x3283110 internal static System.Int32 GetCodePageFromName(System.String name); // 0x32833a4 internal static System.Globalization.CodePageDataItem GetCodePageDataItem(System.Int32 codepage); // 0x3283620 } // mscorlib.dll internal struct System.Globalization.InternalEncodingDataItem : { // Fields internal System.String webName; // 0x10 internal System.UInt16 codePage; // 0x18 // Methods } // mscorlib.dll internal struct System.Globalization.InternalCodePageDataItem : { // Fields internal System.UInt16 codePage; // 0x10 internal System.UInt16 uiFamilyCodePage; // 0x12 internal System.UInt32 flags; // 0x14 internal System.String Names; // 0x18 // Methods } // mscorlib.dll internal static class System.Globalization.TextInfoToUpperData : System.Object { // Fields public static readonly System.Char[] range_00e0_0586; // 0x0 public static readonly System.Char[] range_1e01_1ff3; // 0x8 public static readonly System.Char[] range_2170_2184; // 0x10 public static readonly System.Char[] range_24d0_24e9; // 0x18 public static readonly System.Char[] range_2c30_2ce3; // 0x20 public static readonly System.Char[] range_2d00_2d25; // 0x28 public static readonly System.Char[] range_a641_a697; // 0x30 public static readonly System.Char[] range_a723_a78c; // 0x38 // Methods private static System.Void .cctor(); // 0x32838dc } // mscorlib.dll internal static class System.Globalization.TextInfoToLowerData : System.Object { // Fields public static readonly System.Char[] range_00c0_0556; // 0x0 public static readonly System.Char[] range_10a0_10c5; // 0x8 public static readonly System.Char[] range_1e00_1ffc; // 0x10 public static readonly System.Char[] range_2160_216f; // 0x18 public static readonly System.Char[] range_24b6_24cf; // 0x20 public static readonly System.Char[] range_2c00_2c2e; // 0x28 public static readonly System.Char[] range_2c60_2ce2; // 0x30 public static readonly System.Char[] range_a640_a696; // 0x38 public static readonly System.Char[] range_a722_a78b; // 0x40 // Methods private static System.Void .cctor(); // 0x3283b70 } // mscorlib.dll private struct System.Globalization.CultureInfo.Data : { // Fields public System.Int32 ansi; // 0x10 public System.Int32 ebcdic; // 0x14 public System.Int32 mac; // 0x18 public System.Int32 oem; // 0x1c public System.Boolean right_to_left; // 0x20 public System.Byte list_sep; // 0x21 // Methods } // mscorlib.dll private sealed class System.Globalization.CultureInfo.OnCultureInfoChangedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x328a788 public virtual System.Void Invoke(System.String language); // 0x328a838 } // mscorlib.dll [Serializable] public class System.Globalization.CultureInfo : System.Object, System.ICloneable, System.IFormatProvider { // Fields private static System.Globalization.CultureInfo invariant_culture_info; // 0x0 private static System.Object shared_table_lock; // 0x8 private static System.Globalization.CultureInfo default_current_culture; // 0x10 private System.Boolean m_isReadOnly; // 0x10 private System.Int32 cultureID; // 0x14 private System.Int32 parent_lcid; // 0x18 private System.Int32 datetime_index; // 0x1c private System.Int32 number_index; // 0x20 private System.Int32 default_calendar_type; // 0x24 private System.Boolean m_useUserOverride; // 0x28 internal System.Globalization.NumberFormatInfo numInfo; // 0x30 internal System.Globalization.DateTimeFormatInfo dateTimeInfo; // 0x38 private System.Globalization.TextInfo textInfo; // 0x40 internal System.String m_name; // 0x48 private System.String englishname; // 0x50 private System.String nativename; // 0x58 private System.String iso3lang; // 0x60 private System.String iso2lang; // 0x68 private System.String win3lang; // 0x70 private System.String territory; // 0x78 private System.String[] native_calendar_names; // 0x80 private System.Globalization.CompareInfo compareInfo; // 0x88 private readonly System.Void* textinfo_data; // 0x90 private System.Int32 m_dataItem; // 0x98 private System.Globalization.Calendar calendar; // 0xa0 private System.Globalization.CultureInfo parent_culture; // 0xa8 private System.Boolean constructed; // 0xb0 internal System.Byte[] cached_serialized_form; // 0xb8 internal System.Globalization.CultureData m_cultureData; // 0xc0 internal System.Boolean m_isInherited; // 0xc8 internal const System.Int32 InvariantCultureId; // 0x0 private const System.Int32 CalendarTypeBits; // 0x0 internal const System.Int32 LOCALE_INVARIANT; // 0x0 private const System.String MSG_READONLY; // 0x0 private static System.Globalization.CultureInfo s_DefaultThreadCurrentUICulture; // 0x18 private static System.Globalization.CultureInfo s_DefaultThreadCurrentCulture; // 0x20 private static System.Collections.Generic.Dictionary<System.Int32,System.Globalization.CultureInfo> shared_by_number; // 0x28 private static System.Collections.Generic.Dictionary<System.String,System.Globalization.CultureInfo> shared_by_name; // 0x30 private static System.Globalization.CultureInfo s_UserPreferredCultureInfoInAppX; // 0x38 internal static readonly System.Boolean IsTaiwanSku; // 0x40 // Methods internal System.Globalization.CultureData get__cultureData(); // 0x3283ee8 internal System.Boolean get__isInherited(); // 0x3283ef0 public static System.Globalization.CultureInfo get_InvariantCulture(); // 0x3275c40 public static System.Globalization.CultureInfo get_CurrentCulture(); // 0x3272f44 public static System.Void set_CurrentCulture(System.Globalization.CultureInfo value); // 0x3283ef8 public static System.Globalization.CultureInfo get_CurrentUICulture(); // 0x3283f20 public static System.Void set_CurrentUICulture(System.Globalization.CultureInfo value); // 0x3283f40 internal static System.Globalization.CultureInfo ConstructCurrentCulture(); // 0x3283f68 internal static System.Globalization.CultureInfo ConstructCurrentUICulture(); // 0x328439c internal System.String get_Territory(); // 0x32843e8 internal System.String get__name(); // 0x32843f0 public System.Globalization.CultureTypes get_CultureTypes(); // 0x32843f8 public System.Globalization.CultureInfo GetConsoleFallbackUICulture(); // 0x3284a1c public System.String get_IetfLanguageTag(); // 0x3285394 public virtual System.Int32 get_KeyboardLayoutId(); // 0x3285468 public virtual System.Int32 get_LCID(); // 0x328550c public virtual System.String get_Name(); // 0x3285514 public virtual System.String get_NativeName(); // 0x328551c internal System.String get_NativeCalendarName(); // 0x328556c public virtual System.Globalization.Calendar get_Calendar(); // 0x32855c8 public virtual System.Globalization.Calendar[] get_OptionalCalendars(); // 0x3285888 public virtual System.Globalization.CultureInfo get_Parent(); // 0x3285938 public virtual System.Globalization.TextInfo get_TextInfo(); // 0x3285bb8 public virtual System.String get_ThreeLetterISOLanguageName(); // 0x3285d54 public virtual System.String get_ThreeLetterWindowsLanguageName(); // 0x3285d84 public virtual System.String get_TwoLetterISOLanguageName(); // 0x3285db4 public System.Boolean get_UseUserOverride(); // 0x3285de4 public System.Void ClearCachedData(); // 0x3285dec public virtual System.Object Clone(); // 0x3285f74 public override System.Boolean Equals(System.Object value); // 0x328611c public static System.Globalization.CultureInfo[] GetCultures(System.Globalization.CultureTypes types); // 0x32847a4 private System.Globalization.CultureInfo.Data GetTextInfoData(); // 0x32861d8 public override System.Int32 GetHashCode(); // 0x3286264 public static System.Globalization.CultureInfo ReadOnly(System.Globalization.CultureInfo ci); // 0x3286270 public override System.String ToString(); // 0x3286438 public virtual System.Globalization.CompareInfo get_CompareInfo(); // 0x3286440 public virtual System.Boolean get_IsNeutralCulture(); // 0x3286594 private System.Void CheckNeutral(); // 0x32865dc public virtual System.Globalization.NumberFormatInfo get_NumberFormat(); // 0x32865e0 public virtual System.Void set_NumberFormat(System.Globalization.NumberFormatInfo value); // 0x3286684 public virtual System.Globalization.DateTimeFormatInfo get_DateTimeFormat(); // 0x3286754 public virtual System.Void set_DateTimeFormat(System.Globalization.DateTimeFormatInfo value); // 0x32868bc public virtual System.String get_DisplayName(); // 0x328698c public virtual System.String get_EnglishName(); // 0x328699c public static System.Globalization.CultureInfo get_InstalledUICulture(); // 0x32869cc public System.Boolean get_IsReadOnly(); // 0x3286a18 public virtual System.Object GetFormat(System.Type formatType); // 0x3286a20 private System.Void Construct(); // 0x328554c private System.Boolean construct_internal_locale_from_lcid(System.Int32 lcid); // 0x3286b30 private System.Boolean construct_internal_locale_from_name(System.String name); // 0x3286b34 private static System.String get_current_locale_name(); // 0x3284154 private static System.Globalization.CultureInfo[] internal_get_cultures(System.Boolean neutral, System.Boolean specific, System.Boolean installed); // 0x32861c8 private System.Void ConstructInvariant(System.Boolean read_only); // 0x3286b38 private System.Globalization.TextInfo CreateTextInfo(System.Boolean readOnly); // 0x3285cdc public System.Void .ctor(System.Int32 culture); // 0x3285bac public System.Void .ctor(System.Int32 culture, System.Boolean useUserOverride); // 0x3286cfc private System.Void .ctor(System.Int32 culture, System.Boolean useUserOverride, System.Boolean read_only); // 0x3286d08 public System.Void .ctor(System.String name); // 0x3272bb8 public System.Void .ctor(System.String name, System.Boolean useUserOverride); // 0x3277b04 private System.Void .ctor(System.String name, System.Boolean useUserOverride, System.Boolean read_only); // 0x3286fc0 private System.Void .ctor(); // 0x3287390 private static System.Void insert_into_shared_tables(System.Globalization.CultureInfo c); // 0x32873b0 public static System.Globalization.CultureInfo GetCultureInfo(System.Int32 culture); // 0x3273810 public static System.Globalization.CultureInfo GetCultureInfo(System.String name); // 0x3273a40 public static System.Globalization.CultureInfo GetCultureInfo(System.String name, System.String altName); // 0x328753c public static System.Globalization.CultureInfo GetCultureInfoByIetfLanguageTag(System.String name); // 0x32875e4 internal static System.Globalization.CultureInfo CreateCulture(System.String name, System.Boolean reference); // 0x32876d4 public static System.Globalization.CultureInfo CreateSpecificCulture(System.String name); // 0x3284158 private System.Boolean ConstructLocaleFromName(System.String name); // 0x3287228 private static System.Globalization.CultureInfo CreateSpecificCultureFromNeutral(System.String name); // 0x3287748 internal System.Int32 get_CalendarType(); // 0x32861f0 private static System.Globalization.Calendar CreateCalendar(System.Int32 calendarType); // 0x3285660 private static System.Exception CreateNotFoundException(System.String name); // 0x32872c8 public static System.Globalization.CultureInfo get_DefaultThreadCurrentCulture(); // 0x3289e90 public static System.Void set_DefaultThreadCurrentCulture(System.Globalization.CultureInfo value); // 0x3289ef0 public static System.Globalization.CultureInfo get_DefaultThreadCurrentUICulture(); // 0x3289f54 public static System.Void set_DefaultThreadCurrentUICulture(System.Globalization.CultureInfo value); // 0x3289fb4 internal System.String get_SortName(); // 0x328a018 internal static System.Globalization.CultureInfo get_UserDefaultUICulture(); // 0x328a020 internal static System.Globalization.CultureInfo get_UserDefaultCulture(); // 0x328a06c private static extern System.Void InitializeUserPreferredCultureInfoInAppX(System.Globalization.CultureInfo.OnCultureInfoChangedDelegate onCultureInfoChangedInAppX); // 0x328a0b8 private static extern System.Void SetUserPreferredCultureInfoInAppX(System.String name); // 0x328a0c8 private static System.Void OnCultureInfoChangedInAppX(System.String language); // 0x3283e48 internal static System.Globalization.CultureInfo GetCultureInfoForUserPreferredLanguageInAppX(); // 0x328a0d8 internal static System.Void SetCultureInfoForUserPreferredLanguageInAppX(System.Globalization.CultureInfo cultureInfo); // 0x328a1b0 internal static System.Void CheckDomainSafetyObject(System.Object obj, System.Object container); // 0x328a2c0 internal System.Boolean get_HasInvariantCultureName(); // 0x328a448 internal static System.Boolean VerifyCultureName(System.String cultureName, System.Boolean throwException); // 0x328a4d4 internal static System.Boolean VerifyCultureName(System.Globalization.CultureInfo culture, System.Boolean throwException); // 0x328a644 private static System.Void .cctor(); // 0x328a6d8 } // mscorlib.dll public sealed class System.Globalization.IdnMapping : System.Object { // Fields private System.Boolean allow_unassigned; // 0x10 private System.Boolean use_std3; // 0x11 private System.Globalization.Punycode puny; // 0x18 // Methods public System.Void .ctor(); // 0x328a84c public override System.Boolean Equals(System.Object obj); // 0x328a920 public override System.Int32 GetHashCode(); // 0x328a9ac public System.String GetAscii(System.String unicode); // 0x328a9bc public System.String GetAscii(System.String unicode, System.Int32 index, System.Int32 count); // 0x328aa1c private System.String Convert(System.String input, System.Int32 index, System.Int32 count, System.Boolean toAscii); // 0x328aae4 private System.String ToAscii(System.String s, System.Int32 offset); // 0x328acf0 private System.Void VerifyLength(System.String s, System.Int32 offset); // 0x328b748 private System.String NamePrep(System.String s, System.Int32 offset); // 0x328b0f4 private System.Void VerifyProhibitedCharacters(System.String s, System.Int32 offset); // 0x328b80c private System.Void VerifyStd3AsciiRules(System.String s, System.Int32 offset); // 0x328b238 public System.String GetUnicode(System.String ascii); // 0x328ba44 public System.String GetUnicode(System.String ascii, System.Int32 index, System.Int32 count); // 0x328baa4 private System.String ToUnicode(System.String s, System.Int32 offset); // 0x328af24 } // mscorlib.dll internal class System.Globalization.Bootstring : System.Object { // Fields private readonly System.Char delimiter; // 0x10 private readonly System.Int32 base_num; // 0x14 private readonly System.Int32 tmin; // 0x18 private readonly System.Int32 tmax; // 0x1c private readonly System.Int32 skew; // 0x20 private readonly System.Int32 damp; // 0x24 private readonly System.Int32 initial_bias; // 0x28 private readonly System.Int32 initial_n; // 0x2c // Methods public System.Void .ctor(System.Char delimiter, System.Int32 baseNum, System.Int32 tmin, System.Int32 tmax, System.Int32 skew, System.Int32 damp, System.Int32 initialBias, System.Int32 initialN); // 0x328be44 public System.String Encode(System.String s, System.Int32 offset); // 0x328b400 private System.Char EncodeDigit(System.Int32 d); // 0x328beb0 private System.Int32 DecodeDigit(System.Char c); // 0x328bf40 private System.Int32 Adapt(System.Int32 delta, System.Int32 numPoints, System.Boolean firstTime); // 0x328bec8 public System.String Decode(System.String s, System.Int32 offset); // 0x328bb6c } // mscorlib.dll internal class System.Globalization.Punycode : System.Globalization.Bootstring { // Fields // Methods public System.Void .ctor(); // 0x328a8e0 } // mscorlib.dll [Serializable] public class System.Globalization.RegionInfo : System.Object { // Fields private static System.Globalization.RegionInfo currentRegion; // 0x0 private System.Int32 regionId; // 0x10 private System.String iso2Name; // 0x18 private System.String iso3Name; // 0x20 private System.String win3Name; // 0x28 private System.String englishName; // 0x30 private System.String nativeName; // 0x38 private System.String currencySymbol; // 0x40 private System.String isoCurrencySymbol; // 0x48 private System.String currencyEnglishName; // 0x50 private System.String currencyNativeName; // 0x58 // Methods public static System.Globalization.RegionInfo get_CurrentRegion(); // 0x328bf80 public System.Void .ctor(System.Int32 culture); // 0x328c234 public System.Void .ctor(System.String name); // 0x328c3e4 private System.Void .ctor(System.Globalization.CultureInfo ci); // 0x328c044 private System.Boolean GetByTerritory(System.Globalization.CultureInfo ci); // 0x328c33c private System.Boolean construct_internal_region_from_name(System.String name); // 0x328c51c public virtual System.String get_CurrencyEnglishName(); // 0x328c520 public virtual System.String get_CurrencySymbol(); // 0x328c528 public virtual System.String get_DisplayName(); // 0x328c530 public virtual System.String get_EnglishName(); // 0x328c538 public virtual System.Int32 get_GeoId(); // 0x328c540 public virtual System.Boolean get_IsMetric(); // 0x328c548 public virtual System.String get_ISOCurrencySymbol(); // 0x328c5d4 public virtual System.String get_NativeName(); // 0x328c5dc public virtual System.String get_CurrencyNativeName(); // 0x328c5e4 public virtual System.String get_Name(); // 0x328c5ec public virtual System.String get_ThreeLetterISORegionName(); // 0x328c5f4 public virtual System.String get_ThreeLetterWindowsRegionName(); // 0x328c5fc public virtual System.String get_TwoLetterISORegionName(); // 0x328c604 public override System.Boolean Equals(System.Object value); // 0x328c60c public override System.Int32 GetHashCode(); // 0x328c6d4 public override System.String ToString(); // 0x328c700 internal static System.Void ClearCachedData(); // 0x328c710 } // mscorlib.dll [Serializable] public sealed class System.Diagnostics.ConditionalAttribute : System.Attribute { // Fields private readonly System.String <ConditionString>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String conditionString); // 0x328c764 public System.String get_ConditionString(); // 0x328c794 } // mscorlib.dll internal sealed class System.Diagnostics.StackTraceHiddenAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x328c79c } // mscorlib.dll [Serializable] public sealed class System.Diagnostics.DebuggerStepThroughAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x328c7a4 } // mscorlib.dll [Serializable] public sealed class System.Diagnostics.DebuggerHiddenAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x328c7ac } // mscorlib.dll [Serializable] public sealed class System.Diagnostics.DebuggerNonUserCodeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x328c7b4 } // mscorlib.dll public enum System.Diagnostics.DebuggableAttribute.DebuggingModes : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.DebuggableAttribute.DebuggingModes None = 0; // 0x0 public const System.Diagnostics.DebuggableAttribute.DebuggingModes Default = 1; // 0x0 public const System.Diagnostics.DebuggableAttribute.DebuggingModes DisableOptimizations = 256; // 0x0 public const System.Diagnostics.DebuggableAttribute.DebuggingModes IgnoreSymbolStoreSequencePoints = 2; // 0x0 public const System.Diagnostics.DebuggableAttribute.DebuggingModes EnableEditAndContinue = 4; // 0x0 // Methods } // mscorlib.dll public sealed class System.Diagnostics.DebuggableAttribute : System.Attribute { // Fields private System.Diagnostics.DebuggableAttribute.DebuggingModes m_debuggingModes; // 0x10 // Methods public System.Void .ctor(System.Boolean isJITTrackingEnabled, System.Boolean isJITOptimizerDisabled); // 0x328c7bc public System.Void .ctor(System.Diagnostics.DebuggableAttribute.DebuggingModes modes); // 0x328c7fc public System.Boolean get_IsJITTrackingEnabled(); // 0x328c824 public System.Boolean get_IsJITOptimizerDisabled(); // 0x328c830 public System.Diagnostics.DebuggableAttribute.DebuggingModes get_DebuggingFlags(); // 0x328c83c } // mscorlib.dll public enum System.Diagnostics.DebuggerBrowsableState : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.DebuggerBrowsableState Never = 0; // 0x0 public const System.Diagnostics.DebuggerBrowsableState Collapsed = 2; // 0x0 public const System.Diagnostics.DebuggerBrowsableState RootHidden = 3; // 0x0 // Methods } // mscorlib.dll public sealed class System.Diagnostics.DebuggerBrowsableAttribute : System.Attribute { // Fields private System.Diagnostics.DebuggerBrowsableState state; // 0x10 // Methods public System.Void .ctor(System.Diagnostics.DebuggerBrowsableState state); // 0x328c844 public System.Diagnostics.DebuggerBrowsableState get_State(); // 0x328c8bc } // mscorlib.dll public sealed class System.Diagnostics.DebuggerTypeProxyAttribute : System.Attribute { // Fields private System.String typeName; // 0x10 // Methods public System.Void .ctor(System.Type type); // 0x328c8c4 } // mscorlib.dll public sealed class System.Diagnostics.DebuggerDisplayAttribute : System.Attribute { // Fields private System.String name; // 0x10 private System.String value; // 0x18 private System.String type; // 0x20 private System.String targetName; // 0x28 private System.Type target; // 0x30 // Methods public System.Void .ctor(System.String value); // 0x328c9b0 public System.String get_Value(); // 0x328ca40 public System.String get_Name(); // 0x328ca48 public System.Void set_Name(System.String value); // 0x328ca50 public System.String get_Type(); // 0x328ca58 public System.Void set_Type(System.String value); // 0x328ca60 public System.Void set_Target(System.Type value); // 0x328ca68 public System.Type get_Target(); // 0x328cb58 public System.String get_TargetTypeName(); // 0x328cb60 public System.Void set_TargetTypeName(System.String value); // 0x328cb68 } // mscorlib.dll public sealed class System.Diagnostics.Debugger : System.Object { // Fields public static readonly System.String DefaultCategory; // 0x0 // Methods public static System.Boolean IsLogging(); // 0x328cb70 private static System.Void Log_icall(System.Int32 level, ref System.String& category, ref System.String& message); // 0x328cb74 public static System.Void Log(System.Int32 level, System.String category, System.String message); // 0x328cb78 public static System.Void NotifyOfCrossThreadDependency(); // 0x328cbe4 private static System.Void .cctor(); // 0x328cbe8 } // mscorlib.dll [Serializable] public class System.Diagnostics.StackFrame : System.Object { // Fields public const System.Int32 OFFSET_UNKNOWN; // 0x0 private System.Int32 ilOffset; // 0x10 private System.Int32 nativeOffset; // 0x14 private System.Int64 methodAddress; // 0x18 private System.UInt32 methodIndex; // 0x20 private System.Reflection.MethodBase methodBase; // 0x28 private System.String fileName; // 0x30 private System.Int32 lineNumber; // 0x38 private System.Int32 columnNumber; // 0x3c private System.String internalMethodName; // 0x40 // Methods private static System.Boolean get_frame_info(System.Int32 skip, System.Boolean needFileInfo, out System.Reflection.MethodBase& method, out System.Int32& iloffset, out System.Int32& native_offset, out System.String& file, out System.Int32& line, out System.Int32& column); // 0x328cc54 public System.Void .ctor(); // 0x328cc5c public System.Void .ctor(System.Boolean fNeedFileInfo); // 0x328ccac public System.Void .ctor(System.Int32 skipFrames); // 0x328cd08 public System.Void .ctor(System.Int32 skipFrames, System.Boolean fNeedFileInfo); // 0x328cd64 public System.Void .ctor(System.String fileName, System.Int32 lineNumber); // 0x328cdc4 public System.Void .ctor(System.String fileName, System.Int32 lineNumber, System.Int32 colNumber); // 0x328ce48 public virtual System.Int32 GetFileLineNumber(); // 0x328ced4 public virtual System.Int32 GetFileColumnNumber(); // 0x328cedc public virtual System.String GetFileName(); // 0x328cee4 internal System.String GetSecureFileName(); // 0x328ceec public virtual System.Int32 GetILOffset(); // 0x328cfc0 public virtual System.Reflection.MethodBase GetMethod(); // 0x328cfc8 public virtual System.Int32 GetNativeOffset(); // 0x328cfd0 internal System.Int64 GetMethodAddress(); // 0x328cfd8 internal System.UInt32 GetMethodIndex(); // 0x328cfe0 internal System.String GetInternalMethodName(); // 0x328cfe8 public override System.String ToString(); // 0x328cff0 } // mscorlib.dll internal enum System.Diagnostics.StackTrace.TraceFormat : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.StackTrace.TraceFormat Normal = 0; // 0x0 public const System.Diagnostics.StackTrace.TraceFormat TrailingNewLine = 1; // 0x0 public const System.Diagnostics.StackTrace.TraceFormat NoResourceLookup = 2; // 0x0 // Methods } // mscorlib.dll [Serializable] public class System.Diagnostics.StackTrace : System.Object { // Fields public const System.Int32 METHODS_TO_SKIP; // 0x0 private const System.String prefix; // 0x0 private System.Diagnostics.StackFrame[] frames; // 0x10 private readonly System.Diagnostics.StackTrace[] captured_traces; // 0x18 private System.Boolean debug_info; // 0x20 private static System.Boolean isAotidSet; // 0x0 private static System.String aotid; // 0x8 // Methods public System.Void .ctor(); // 0x328d234 public System.Void .ctor(System.Boolean fNeedFileInfo); // 0x328d470 public System.Void .ctor(System.Int32 skipFrames); // 0x328d4a0 public System.Void .ctor(System.Int32 skipFrames, System.Boolean fNeedFileInfo); // 0x328d4d0 private System.Void init_frames(System.Int32 skipFrames, System.Boolean fNeedFileInfo); // 0x328d258 private static System.Diagnostics.StackFrame[] get_trace(System.Exception e, System.Int32 skipFrames, System.Boolean fNeedFileInfo); // 0x328d504 public System.Void .ctor(System.Exception e); // 0x328d50c public System.Void .ctor(System.Exception e, System.Boolean fNeedFileInfo); // 0x328d610 public System.Void .ctor(System.Exception e, System.Int32 skipFrames); // 0x328d61c public System.Void .ctor(System.Exception e, System.Int32 skipFrames, System.Boolean fNeedFileInfo); // 0x328d518 public System.Void .ctor(System.Diagnostics.StackFrame frame); // 0x328d624 public System.Void .ctor(System.Threading.Thread targetThread, System.Boolean needFileInfo); // 0x328d6e0 internal System.Void .ctor(System.Diagnostics.StackFrame[] frames); // 0x328d758 public virtual System.Int32 get_FrameCount(); // 0x328d788 public virtual System.Diagnostics.StackFrame GetFrame(System.Int32 index); // 0x328d7a0 public virtual System.Diagnostics.StackFrame[] GetFrames(); // 0x328d800 private static System.String GetAotId(); // 0x328d9dc private System.Boolean AddFrames(System.Text.StringBuilder sb, System.Boolean separator, out System.Boolean& isAsync); // 0x328dad0 private System.Void GetFullNameForStackTrace(System.Text.StringBuilder sb, System.Reflection.MethodBase mi, System.Boolean needsNewLine, out System.Boolean& skipped, out System.Boolean& isAsync); // 0x328df80 private static System.Void ConvertAsyncStateMachineMethod(ref System.Reflection.MethodBase& method, ref System.Type& declaringType); // 0x328e5c8 public override System.String ToString(); // 0x328ea3c internal System.String ToString(System.Diagnostics.StackTrace.TraceFormat traceFormat); // 0x328eb9c } // mscorlib.dll public static class System.Diagnostics.Contracts.Contract : System.Object { // Fields // Methods public static System.Boolean ForAll(System.Collections.Generic.IEnumerable<T> collection, System.Predicate<T> predicate); // 0x1bd6678 } // mscorlib.dll public enum System.Diagnostics.Contracts.ContractFailureKind : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.Contracts.ContractFailureKind Precondition = 0; // 0x0 public const System.Diagnostics.Contracts.ContractFailureKind Postcondition = 1; // 0x0 public const System.Diagnostics.Contracts.ContractFailureKind PostconditionOnException = 2; // 0x0 public const System.Diagnostics.Contracts.ContractFailureKind Invariant = 3; // 0x0 public const System.Diagnostics.Contracts.ContractFailureKind Assert = 4; // 0x0 public const System.Diagnostics.Contracts.ContractFailureKind Assume = 5; // 0x0 // Methods } // mscorlib.dll public enum System.Diagnostics.Tracing.EventLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.Tracing.EventLevel LogAlways = 0; // 0x0 public const System.Diagnostics.Tracing.EventLevel Critical = 1; // 0x0 public const System.Diagnostics.Tracing.EventLevel Error = 2; // 0x0 public const System.Diagnostics.Tracing.EventLevel Warning = 3; // 0x0 public const System.Diagnostics.Tracing.EventLevel Informational = 4; // 0x0 public const System.Diagnostics.Tracing.EventLevel Verbose = 5; // 0x0 // Methods } // mscorlib.dll public enum System.Diagnostics.Tracing.EventKeywords : { // Fields public System.Int64 value__; // 0x10 public const System.Diagnostics.Tracing.EventKeywords None = 0; // 0x0 public const System.Diagnostics.Tracing.EventKeywords All = 18446744073709551615; // 0x0 public const System.Diagnostics.Tracing.EventKeywords MicrosoftTelemetry = 562949953421312; // 0x0 public const System.Diagnostics.Tracing.EventKeywords WdiContext = 562949953421312; // 0x0 public const System.Diagnostics.Tracing.EventKeywords WdiDiagnostic = 1125899906842624; // 0x0 public const System.Diagnostics.Tracing.EventKeywords Sqm = 2251799813685248; // 0x0 public const System.Diagnostics.Tracing.EventKeywords AuditFailure = 4503599627370496; // 0x0 public const System.Diagnostics.Tracing.EventKeywords AuditSuccess = 9007199254740992; // 0x0 public const System.Diagnostics.Tracing.EventKeywords CorrelationHint = 4503599627370496; // 0x0 public const System.Diagnostics.Tracing.EventKeywords EventLogClassic = 36028797018963968; // 0x0 // Methods } // mscorlib.dll public sealed class System.Diagnostics.Tracing.EventAttribute : System.Attribute { // Fields private System.Int32 <EventId>k__BackingField; // 0x10 private System.Diagnostics.Tracing.EventLevel <Level>k__BackingField; // 0x14 private System.Diagnostics.Tracing.EventKeywords <Keywords>k__BackingField; // 0x18 private System.String <Message>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.Int32 eventId); // 0x328eba8 private System.Void set_EventId(System.Int32 value); // 0x328ebd0 public System.Void set_Level(System.Diagnostics.Tracing.EventLevel value); // 0x328ebd8 public System.Void set_Keywords(System.Diagnostics.Tracing.EventKeywords value); // 0x328ebe0 public System.Void set_Message(System.String value); // 0x328ebe8 } // mscorlib.dll protected internal struct System.Diagnostics.Tracing.EventSource.EventData : { // Fields private System.IntPtr <DataPointer>k__BackingField; // 0x10 private System.Int32 <Size>k__BackingField; // 0x18 private System.Int32 <Reserved>k__BackingField; // 0x1c // Methods public System.Void set_DataPointer(System.IntPtr value); // 0x328f48c public System.Void set_Size(System.Int32 value); // 0x328f494 internal System.Void set_Reserved(System.Int32 value); // 0x328f49c } // mscorlib.dll public class System.Diagnostics.Tracing.EventSource : System.Object, System.IDisposable { // Fields private System.String <Name>k__BackingField; // 0x10 // Methods protected System.Void .ctor(); // 0x328ebf0 public System.Void .ctor(System.String eventSourceName); // 0x328ec38 internal System.Void .ctor(System.Guid eventSourceGuid, System.String eventSourceName); // 0x328ec68 protected override System.Void Finalize(); // 0x328ec98 private System.Void set_Name(System.String value); // 0x328ed38 public System.Boolean IsEnabled(); // 0x328ed40 public System.Boolean IsEnabled(System.Diagnostics.Tracing.EventLevel level, System.Diagnostics.Tracing.EventKeywords keywords); // 0x328ed48 public System.Void Dispose(); // 0x328ed50 protected virtual System.Void Dispose(System.Boolean disposing); // 0x328edbc protected System.Void WriteEvent(System.Int32 eventId, System.Int32 arg1); // 0x328edc0 protected System.Void WriteEvent(System.Int32 eventId, System.String arg1); // 0x328ee8c protected System.Void WriteEvent(System.Int32 eventId, System.Int32 arg1, System.Int32 arg2); // 0x328ef20 protected System.Void WriteEvent(System.Int32 eventId, System.Int32 arg1, System.Int32 arg2, System.Int32 arg3); // 0x328f03c protected System.Void WriteEvent(System.Int32 eventId, System.Int64 arg1); // 0x328f1ac protected System.Void WriteEvent(System.Int32 eventId, System.Int64 arg1, System.String arg2); // 0x328f274 protected System.Void WriteEvent(System.Int32 eventId, System.Object[] args); // 0x328ee88 protected System.Void WriteEvent(System.Int32 eventId, System.String arg1, System.String arg2, System.String arg3); // 0x328f37c protected System.Void WriteEventCore(System.Int32 eventId, System.Int32 eventDataCount, System.Diagnostics.Tracing.EventSource.EventData* data); // 0x328f488 } // mscorlib.dll public sealed class System.Diagnostics.Tracing.EventSourceAttribute : System.Attribute { // Fields private System.String <Guid>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 // Methods public System.Void set_Guid(System.String value); // 0x328f4a4 public System.Void set_Name(System.String value); // 0x328f4ac public System.Void .ctor(); // 0x328f4b4 } // mscorlib.dll public sealed class System.Diagnostics.Tracing.NonEventAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x328f4bc } // mscorlib.dll public enum System.Configuration.Assemblies.AssemblyHashAlgorithm : { // Fields public System.Int32 value__; // 0x10 public const System.Configuration.Assemblies.AssemblyHashAlgorithm None = 0; // 0x0 public const System.Configuration.Assemblies.AssemblyHashAlgorithm MD5 = 32771; // 0x0 public const System.Configuration.Assemblies.AssemblyHashAlgorithm SHA1 = 32772; // 0x0 public const System.Configuration.Assemblies.AssemblyHashAlgorithm SHA256 = 32780; // 0x0 public const System.Configuration.Assemblies.AssemblyHashAlgorithm SHA384 = 32781; // 0x0 public const System.Configuration.Assemblies.AssemblyHashAlgorithm SHA512 = 32782; // 0x0 // Methods } // mscorlib.dll public enum System.Configuration.Assemblies.AssemblyVersionCompatibility : { // Fields public System.Int32 value__; // 0x10 public const System.Configuration.Assemblies.AssemblyVersionCompatibility SameMachine = 1; // 0x0 public const System.Configuration.Assemblies.AssemblyVersionCompatibility SameProcess = 2; // 0x0 public const System.Configuration.Assemblies.AssemblyVersionCompatibility SameDomain = 3; // 0x0 // Methods } // mscorlib.dll [Serializable] public sealed class System.Collections.Comparer : System.Object, System.Collections.IComparer, System.Runtime.Serialization.ISerializable { // Fields private System.Globalization.CompareInfo _compareInfo; // 0x10 public static readonly System.Collections.Comparer Default; // 0x0 public static readonly System.Collections.Comparer DefaultInvariant; // 0x8 // Methods public System.Void .ctor(System.Globalization.CultureInfo culture); // 0x328f4c4 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x328f554 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x328f6d4 public System.Int32 Compare(System.Object a, System.Object b); // 0x328f774 private static System.Void .cctor(); // 0x328f980 } // mscorlib.dll [Serializable] public struct System.Collections.DictionaryEntry : { // Fields private System.Object _key; // 0x10 private System.Object _value; // 0x18 // Methods public System.Void .ctor(System.Object key, System.Object value); // 0x328fa54 public System.Object get_Key(); // 0x328fa84 public System.Void set_Key(System.Object value); // 0x328fa8c public System.Object get_Value(); // 0x328fa94 public System.Void set_Value(System.Object value); // 0x328fa9c public System.Void Deconstruct(out System.Object& key, out System.Object& value); // 0x328faa4 } // mscorlib.dll internal static class System.Collections.HashHelpers : System.Object { // Fields public static readonly System.Int32[] primes; // 0x0 private static System.Runtime.CompilerServices.ConditionalWeakTable<System.Object,System.Runtime.Serialization.SerializationInfo> s_serializationInfoTable; // 0x8 // Methods public static System.Boolean IsPrime(System.Int32 candidate); // 0x328fae0 public static System.Int32 GetPrime(System.Int32 min); // 0x328fb98 public static System.Int32 ExpandPrime(System.Int32 oldSize); // 0x328fd20 internal static System.Runtime.CompilerServices.ConditionalWeakTable<System.Object,System.Runtime.Serialization.SerializationInfo> get_SerializationInfoTable(); // 0x328fda4 private static System.Void .cctor(); // 0x328fe7c } // mscorlib.dll public interface System.Collections.ICollection : System.Collections.IEnumerable { // Fields // Methods public abstract System.Void CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract System.Object get_SyncRoot(); // 0x1bd219c public abstract System.Boolean get_IsSynchronized(); // 0x1bd1824 } // mscorlib.dll public interface System.Collections.IComparer : { // Fields // Methods public abstract System.Int32 Compare(System.Object x, System.Object y); // 0x0 } // mscorlib.dll public interface System.Collections.IDictionary : System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Object get_Item(System.Object key); // 0x1bd22a0 public abstract System.Void set_Item(System.Object key, System.Object value); // 0x1bd3c20 public abstract System.Collections.ICollection get_Keys(); // 0x1bd219c public abstract System.Collections.ICollection get_Values(); // 0x1bd219c public abstract System.Boolean Contains(System.Object key); // 0x1bd19a0 public abstract System.Void Add(System.Object key, System.Object value); // 0x1bd3c20 public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Boolean get_IsReadOnly(); // 0x1bd1824 public abstract System.Boolean get_IsFixedSize(); // 0x1bd1824 public abstract System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x1bd219c public abstract System.Void Remove(System.Object key); // 0x1bd3a1c } // mscorlib.dll public interface System.Collections.IDictionaryEnumerator : System.Collections.IEnumerator { // Fields // Methods public abstract System.Object get_Key(); // 0x1bd219c public abstract System.Object get_Value(); // 0x1bd219c public abstract System.Collections.DictionaryEntry get_Entry(); // 0x0 } // mscorlib.dll public interface System.Collections.IEnumerable : { // Fields // Methods public abstract System.Collections.IEnumerator GetEnumerator(); // 0x1bd219c } // mscorlib.dll public interface System.Collections.IEnumerator : { // Fields // Methods public abstract System.Boolean MoveNext(); // 0x1bd1824 public abstract System.Object get_Current(); // 0x1bd219c public abstract System.Void Reset(); // 0x1bd2ec0 } // mscorlib.dll public interface System.Collections.IEqualityComparer : { // Fields // Methods public abstract System.Boolean Equals(System.Object x, System.Object y); // 0x0 public abstract System.Int32 GetHashCode(System.Object obj); // 0x1bd1f2c } // mscorlib.dll public interface System.Collections.IList : System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Object get_Item(System.Int32 index); // 0x1bd21c8 public abstract System.Void set_Item(System.Int32 index, System.Object value); // 0x1bd364c public abstract System.Int32 Add(System.Object value); // 0x1bd1f2c public abstract System.Boolean Contains(System.Object value); // 0x1bd19a0 public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Boolean get_IsReadOnly(); // 0x1bd1824 public abstract System.Boolean get_IsFixedSize(); // 0x1bd1824 public abstract System.Int32 IndexOf(System.Object value); // 0x1bd1f2c public abstract System.Void Insert(System.Int32 index, System.Object value); // 0x1bd364c public abstract System.Void Remove(System.Object value); // 0x1bd3a1c public abstract System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 } // mscorlib.dll public interface System.Collections.IStructuralComparable : { // Fields // Methods public abstract System.Int32 CompareTo(System.Object other, System.Collections.IComparer comparer); // 0x0 } // mscorlib.dll public interface System.Collections.IStructuralEquatable : { // Fields // Methods public abstract System.Boolean Equals(System.Object other, System.Collections.IEqualityComparer comparer); // 0x0 public abstract System.Int32 GetHashCode(System.Collections.IEqualityComparer comparer); // 0x1bd1f2c } // mscorlib.dll private class System.Collections.ListDictionaryInternal.NodeEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Collections.ListDictionaryInternal list; // 0x10 private System.Collections.ListDictionaryInternal.DictionaryNode current; // 0x18 private System.Int32 version; // 0x20 private System.Boolean start; // 0x24 // Methods public System.Void .ctor(System.Collections.ListDictionaryInternal list); // 0x3290808 public System.Object get_Current(); // 0x32909bc public System.Collections.DictionaryEntry get_Entry(); // 0x3290a20 public System.Object get_Key(); // 0x3290ab8 public System.Object get_Value(); // 0x3290b18 public System.Boolean MoveNext(); // 0x3290b78 public System.Void Reset(); // 0x3290c3c } // mscorlib.dll private class System.Collections.ListDictionaryInternal.NodeKeyValueCollection.NodeKeyValueEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.ListDictionaryInternal list; // 0x10 private System.Collections.ListDictionaryInternal.DictionaryNode current; // 0x18 private System.Int32 version; // 0x20 private System.Boolean isKeys; // 0x24 private System.Boolean start; // 0x25 // Methods public System.Void .ctor(System.Collections.ListDictionaryInternal list, System.Boolean isKeys); // 0x3290f34 public System.Object get_Current(); // 0x3290fa0 public System.Boolean MoveNext(); // 0x3291014 public System.Void Reset(); // 0x32910d8 } // mscorlib.dll private class System.Collections.ListDictionaryInternal.NodeKeyValueCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ListDictionaryInternal list; // 0x10 private System.Boolean isKeys; // 0x18 // Methods public System.Void .ctor(System.Collections.ListDictionaryInternal list, System.Boolean isKeys); // 0x32901d8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3290cbc private System.Int32 System.Collections.ICollection.get_Count(); // 0x3290e78 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3290eb0 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3290eb8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3290ed0 } // mscorlib.dll [Serializable] private class System.Collections.ListDictionaryInternal.DictionaryNode : System.Object { // Fields public System.Object key; // 0x10 public System.Object value; // 0x18 public System.Collections.ListDictionaryInternal.DictionaryNode next; // 0x20 // Methods public System.Void .ctor(); // 0x3290158 } // mscorlib.dll [Serializable] internal class System.Collections.ListDictionaryInternal : System.Object, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ListDictionaryInternal.DictionaryNode head; // 0x10 private System.Int32 version; // 0x18 private System.Int32 count; // 0x1c private System.Object _syncRoot; // 0x20 // Methods public System.Void .ctor(); // 0x328ff1c public System.Object get_Item(System.Object key); // 0x328ff24 public System.Void set_Item(System.Object key, System.Object value); // 0x328ffd8 public System.Int32 get_Count(); // 0x3290160 public System.Collections.ICollection get_Keys(); // 0x3290168 public System.Boolean get_IsReadOnly(); // 0x3290214 public System.Boolean get_IsFixedSize(); // 0x329021c public System.Boolean get_IsSynchronized(); // 0x3290224 public System.Object get_SyncRoot(); // 0x329022c public System.Collections.ICollection get_Values(); // 0x329029c public System.Void Add(System.Object key, System.Object value); // 0x3290308 public System.Void Clear(); // 0x32904c4 public System.Boolean Contains(System.Object key); // 0x32904f4 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x32905a8 public System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x32907b0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3290860 public System.Void Remove(System.Object key); // 0x32908b8 } // mscorlib.dll [Serializable] internal sealed class System.Collections.CompatibleComparer : System.Object, System.Collections.IEqualityComparer { // Fields private readonly System.Collections.IHashCodeProvider _hcp; // 0x10 private readonly System.Collections.IComparer _comparer; // 0x18 // Methods internal System.Void .ctor(System.Collections.IHashCodeProvider hashCodeProvider, System.Collections.IComparer comparer); // 0x3291158 internal System.Collections.IHashCodeProvider get_HashCodeProvider(); // 0x329119c internal System.Collections.IComparer get_Comparer(); // 0x32911a4 public System.Boolean Equals(System.Object a, System.Object b); // 0x32911ac public System.Int32 Compare(System.Object a, System.Object b); // 0x32911c4 public System.Int32 GetHashCode(System.Object obj); // 0x3291384 } // mscorlib.dll [Serializable] public class System.Collections.CaseInsensitiveComparer : System.Object, System.Collections.IComparer { // Fields private System.Globalization.CompareInfo _compareInfo; // 0x10 // Methods public System.Void .ctor(); // 0x329148c public System.Void .ctor(System.Globalization.CultureInfo culture); // 0x3291514 public static System.Collections.CaseInsensitiveComparer get_Default(); // 0x32915a4 public System.Int32 Compare(System.Object a, System.Object b); // 0x329162c } // mscorlib.dll [Serializable] public class System.Collections.CaseInsensitiveHashCodeProvider : System.Object, System.Collections.IHashCodeProvider { // Fields private readonly System.Globalization.CompareInfo _compareInfo; // 0x10 // Methods public System.Void .ctor(); // 0x3291718 public System.Void .ctor(System.Globalization.CultureInfo culture); // 0x32917a0 public static System.Collections.CaseInsensitiveHashCodeProvider get_Default(); // 0x3291830 public System.Int32 GetHashCode(System.Object obj); // 0x3291880 } // mscorlib.dll [Serializable] public abstract class System.Collections.CollectionBase : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ArrayList _list; // 0x10 // Methods protected System.Void .ctor(); // 0x3291954 protected System.Collections.ArrayList get_InnerList(); // 0x3291a60 protected System.Collections.IList get_List(); // 0x3291a68 public System.Int32 get_Count(); // 0x3291a6c public System.Void Clear(); // 0x3291a90 public System.Void RemoveAt(System.Int32 index); // 0x3291adc private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x3291cb0 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3291cd4 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3291cf8 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3291d1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3291d40 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3291d64 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3291e1c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x3292000 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3292024 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3292164 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x32922fc private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x3292320 public System.Collections.IEnumerator GetEnumerator(); // 0x32924d0 protected virtual System.Void OnSet(System.Int32 index, System.Object oldValue, System.Object newValue); // 0x32924f4 protected virtual System.Void OnInsert(System.Int32 index, System.Object value); // 0x32924f8 protected virtual System.Void OnClear(); // 0x32924fc protected virtual System.Void OnRemove(System.Int32 index, System.Object value); // 0x3292500 protected virtual System.Void OnValidate(System.Object value); // 0x3292504 protected virtual System.Void OnSetComplete(System.Int32 index, System.Object oldValue, System.Object newValue); // 0x3292558 protected virtual System.Void OnInsertComplete(System.Int32 index, System.Object value); // 0x329255c protected virtual System.Void OnClearComplete(); // 0x3292560 protected virtual System.Void OnRemoveComplete(System.Int32 index, System.Object value); // 0x3292564 } // mscorlib.dll internal class System.Collections.KeyValuePairs : System.Object { // Fields private readonly System.Object _key; // 0x10 private readonly System.Object _value; // 0x18 // Methods public System.Void .ctor(System.Object key, System.Object value); // 0x3292568 } // mscorlib.dll [Serializable] private class System.Collections.Queue.QueueEnumerator : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.Queue _q; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _version; // 0x1c private System.Object _currentElement; // 0x20 // Methods internal System.Void .ctor(System.Collections.Queue q); // 0x3292fa0 public System.Object Clone(); // 0x32931c8 public virtual System.Boolean MoveNext(); // 0x32931d0 public virtual System.Object get_Current(); // 0x32932b4 public virtual System.Void Reset(); // 0x3293344 } // mscorlib.dll internal class System.Collections.Queue.QueueDebugView : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.Queue : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.ICloneable { // Fields private System.Object[] _array; // 0x10 private System.Int32 _head; // 0x18 private System.Int32 _tail; // 0x1c private System.Int32 _size; // 0x20 private System.Int32 _growFactor; // 0x24 private System.Int32 _version; // 0x28 private System.Object _syncRoot; // 0x30 // Methods public System.Void .ctor(); // 0x32925ac public System.Void .ctor(System.Int32 capacity); // 0x3292780 public System.Void .ctor(System.Int32 capacity, System.Single growFactor); // 0x32925b8 public System.Void .ctor(System.Collections.ICollection col); // 0x3292788 public virtual System.Int32 get_Count(); // 0x3292a00 public virtual System.Object Clone(); // 0x3292a08 public virtual System.Boolean get_IsSynchronized(); // 0x3292aec public virtual System.Object get_SyncRoot(); // 0x3292af4 public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x3292b68 public virtual System.Void Enqueue(System.Object obj); // 0x3292d4c public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3292f48 public virtual System.Object Dequeue(); // 0x3293018 public virtual System.Object Peek(); // 0x32930f8 internal System.Object GetElement(System.Int32 i); // 0x3293188 private System.Void SetCapacity(System.Int32 capacity); // 0x3292e50 } // mscorlib.dll [Serializable] public abstract class System.Collections.ReadOnlyCollectionBase : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ArrayList _list; // 0x10 // Methods protected System.Collections.ArrayList get_InnerList(); // 0x32933cc public virtual System.Int32 get_Count(); // 0x3293438 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x329345c private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3293480 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x32934a4 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32934e0 protected System.Void .ctor(); // 0x3293504 } // mscorlib.dll [Serializable] private class System.Collections.SortedList.SyncSortedList : System.Collections.SortedList { // Fields private System.Collections.SortedList _list; // 0x48 private System.Object _root; // 0x50 // Methods internal System.Void .ctor(System.Collections.SortedList list); // 0x3294aa8 public override System.Int32 get_Count(); // 0x3294b0c public override System.Object get_SyncRoot(); // 0x3294bf0 public override System.Boolean get_IsReadOnly(); // 0x3294bf8 public override System.Boolean get_IsFixedSize(); // 0x3294c1c public override System.Boolean get_IsSynchronized(); // 0x3294c40 public override System.Object get_Item(System.Object key); // 0x3294c48 public override System.Void set_Item(System.Object key, System.Object value); // 0x3294d34 public override System.Void Add(System.Object key, System.Object value); // 0x3294e18 public override System.Void Clear(); // 0x3294efc public override System.Object Clone(); // 0x3294fd0 public override System.Boolean Contains(System.Object key); // 0x32950b4 public override System.Boolean ContainsKey(System.Object key); // 0x32951a0 public override System.Boolean ContainsValue(System.Object key); // 0x329528c public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x3295378 public override System.Object GetByIndex(System.Int32 index); // 0x329545c public override System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x3295548 public override System.Object GetKey(System.Int32 index); // 0x329562c public override System.Collections.IList GetKeyList(); // 0x3295718 public override System.Collections.IList GetValueList(); // 0x32957fc public override System.Int32 IndexOfKey(System.Object key); // 0x32958e0 public override System.Int32 IndexOfValue(System.Object value); // 0x3295a2c public override System.Void RemoveAt(System.Int32 index); // 0x3295b18 public override System.Void Remove(System.Object key); // 0x3295bf4 } // mscorlib.dll [Serializable] private class System.Collections.SortedList.SortedListEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.SortedList _sortedList; // 0x10 private System.Object _key; // 0x18 private System.Object _value; // 0x20 private System.Int32 _index; // 0x28 private System.Int32 _startIndex; // 0x2c private System.Int32 _endIndex; // 0x30 private System.Int32 _version; // 0x34 private System.Boolean _current; // 0x38 private System.Int32 _getObjectRetType; // 0x3c // Methods internal System.Void .ctor(System.Collections.SortedList sortedList, System.Int32 index, System.Int32 count, System.Int32 getObjRetType); // 0x3294308 public System.Object Clone(); // 0x3295cd0 public virtual System.Object get_Key(); // 0x3295cd8 public virtual System.Boolean MoveNext(); // 0x3295d74 public virtual System.Collections.DictionaryEntry get_Entry(); // 0x3295eb4 public virtual System.Object get_Current(); // 0x3295f88 public virtual System.Object get_Value(); // 0x3296080 public virtual System.Void Reset(); // 0x329611c } // mscorlib.dll [Serializable] private class System.Collections.SortedList.KeyList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.SortedList sortedList; // 0x10 // Methods internal System.Void .ctor(System.Collections.SortedList sortedList); // 0x3294524 public virtual System.Int32 get_Count(); // 0x32961b8 public virtual System.Boolean get_IsReadOnly(); // 0x32961d4 public virtual System.Boolean get_IsFixedSize(); // 0x32961dc public virtual System.Boolean get_IsSynchronized(); // 0x32961e4 public virtual System.Object get_SyncRoot(); // 0x3296208 public virtual System.Int32 Add(System.Object key); // 0x329622c public virtual System.Void Clear(); // 0x3296278 public virtual System.Boolean Contains(System.Object key); // 0x32962c4 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x32962e8 public virtual System.Void Insert(System.Int32 index, System.Object value); // 0x32963b4 public virtual System.Object get_Item(System.Int32 index); // 0x3296400 public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x3296424 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3296470 public virtual System.Int32 IndexOf(System.Object key); // 0x32964fc public virtual System.Void Remove(System.Object key); // 0x32965c4 public virtual System.Void RemoveAt(System.Int32 index); // 0x3296610 } // mscorlib.dll [Serializable] private class System.Collections.SortedList.ValueList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.SortedList sortedList; // 0x10 // Methods internal System.Void .ctor(System.Collections.SortedList sortedList); // 0x32945d8 public virtual System.Int32 get_Count(); // 0x329665c public virtual System.Boolean get_IsReadOnly(); // 0x3296678 public virtual System.Boolean get_IsFixedSize(); // 0x3296680 public virtual System.Boolean get_IsSynchronized(); // 0x3296688 public virtual System.Object get_SyncRoot(); // 0x32966ac public virtual System.Int32 Add(System.Object key); // 0x32966d0 public virtual System.Void Clear(); // 0x329671c public virtual System.Boolean Contains(System.Object value); // 0x3296768 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x329678c public virtual System.Void Insert(System.Int32 index, System.Object value); // 0x3296858 public virtual System.Object get_Item(System.Int32 index); // 0x32968a4 public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x32968c8 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3296914 public virtual System.Int32 IndexOf(System.Object value); // 0x32969a0 public virtual System.Void Remove(System.Object value); // 0x3296a18 public virtual System.Void RemoveAt(System.Int32 index); // 0x3296a64 } // mscorlib.dll internal class System.Collections.SortedList.SortedListDebugView : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.SortedList : System.Object, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable, System.ICloneable { // Fields private System.Object[] keys; // 0x10 private System.Object[] values; // 0x18 private System.Int32 _size; // 0x20 private System.Int32 version; // 0x24 private System.Collections.IComparer comparer; // 0x28 private System.Collections.SortedList.KeyList keyList; // 0x30 private System.Collections.SortedList.ValueList valueList; // 0x38 private System.Object _syncRoot; // 0x40 // Methods public System.Void .ctor(); // 0x329350c private System.Void Init(); // 0x3293528 public System.Void .ctor(System.Int32 initialCapacity); // 0x3293698 public System.Void .ctor(System.Collections.IComparer comparer); // 0x32937f0 public virtual System.Void Add(System.Object key, System.Object value); // 0x3293838 public virtual System.Void set_Capacity(System.Int32 value); // 0x3293a9c public virtual System.Int32 get_Count(); // 0x3293ce0 public virtual System.Collections.ICollection get_Keys(); // 0x3293ce8 public virtual System.Collections.ICollection get_Values(); // 0x3293cf8 public virtual System.Boolean get_IsReadOnly(); // 0x3293d08 public virtual System.Boolean get_IsFixedSize(); // 0x3293d10 public virtual System.Boolean get_IsSynchronized(); // 0x3293d18 public virtual System.Object get_SyncRoot(); // 0x3293d20 public virtual System.Void Clear(); // 0x3293d90 public virtual System.Object Clone(); // 0x3293dd8 public virtual System.Boolean Contains(System.Object key); // 0x3293e8c public virtual System.Boolean ContainsKey(System.Object key); // 0x3293eb0 public virtual System.Boolean ContainsValue(System.Object value); // 0x3293ed4 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3293ef8 private System.Void EnsureCapacity(System.Int32 min); // 0x329419c public virtual System.Object GetByIndex(System.Int32 index); // 0x32941e8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x32942a0 public virtual System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x3294380 public virtual System.Object GetKey(System.Int32 index); // 0x32943e8 public virtual System.Collections.IList GetKeyList(); // 0x32944a0 public virtual System.Collections.IList GetValueList(); // 0x3294554 public virtual System.Object get_Item(System.Object key); // 0x3294608 public virtual System.Void set_Item(System.Object key, System.Object value); // 0x3294658 public virtual System.Int32 IndexOfKey(System.Object key); // 0x3294780 public virtual System.Int32 IndexOfValue(System.Object value); // 0x329481c private System.Void Insert(System.Int32 index, System.Object key, System.Object value); // 0x329395c public virtual System.Void RemoveAt(System.Int32 index); // 0x329487c public virtual System.Void Remove(System.Object key); // 0x32949c4 public static System.Collections.SortedList Synchronized(System.Collections.SortedList list); // 0x3294a04 } // mscorlib.dll [Serializable] private class System.Collections.Stack.SyncStack : System.Collections.Stack { // Fields private System.Collections.Stack _s; // 0x28 private System.Object _root; // 0x30 // Methods internal System.Void .ctor(System.Collections.Stack stack); // 0x3297684 public override System.Boolean get_IsSynchronized(); // 0x3297848 public override System.Object get_SyncRoot(); // 0x3297850 public override System.Int32 get_Count(); // 0x3297858 public override System.Boolean Contains(System.Object obj); // 0x3297938 public override System.Object Clone(); // 0x3297a24 public override System.Void Clear(); // 0x3297b98 public override System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3297c6c public override System.Void Push(System.Object value); // 0x3297d50 public override System.Object Pop(); // 0x3297e2c public override System.Collections.IEnumerator GetEnumerator(); // 0x3297f10 public override System.Object Peek(); // 0x3297ff4 public override System.Object[] ToArray(); // 0x32980d8 } // mscorlib.dll [Serializable] private class System.Collections.Stack.StackEnumerator : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.Stack _stack; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _version; // 0x1c private System.Object _currentElement; // 0x20 // Methods internal System.Void .ctor(System.Collections.Stack stack); // 0x3297340 public System.Object Clone(); // 0x32981bc public virtual System.Boolean MoveNext(); // 0x32981c4 public virtual System.Object get_Current(); // 0x32982d8 public virtual System.Void Reset(); // 0x3298364 } // mscorlib.dll internal class System.Collections.Stack.StackDebugView : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.Stack : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.ICloneable { // Fields private System.Object[] _array; // 0x10 private System.Int32 _size; // 0x18 private System.Int32 _version; // 0x1c private System.Object _syncRoot; // 0x20 private const System.Int32 _defaultCapacity; // 0x0 // Methods public System.Void .ctor(); // 0x3296ab0 public System.Void .ctor(System.Int32 initialCapacity); // 0x3296b1c public System.Void .ctor(System.Collections.ICollection col); // 0x3296bf4 public virtual System.Int32 get_Count(); // 0x3296e68 public virtual System.Boolean get_IsSynchronized(); // 0x3296e70 public virtual System.Object get_SyncRoot(); // 0x3296e78 public virtual System.Void Clear(); // 0x3296ee8 public virtual System.Object Clone(); // 0x3296f18 public virtual System.Boolean Contains(System.Object obj); // 0x3296fa8 public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x3297038 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32972e8 public virtual System.Object Peek(); // 0x329739c public virtual System.Object Pop(); // 0x3297420 public virtual System.Void Push(System.Object obj); // 0x32974c0 public static System.Collections.Stack Synchronized(System.Collections.Stack stack); // 0x32975e0 public virtual System.Object[] ToArray(); // 0x32976d8 } // mscorlib.dll [Serializable] private class System.Collections.BitArray.BitArrayEnumeratorSimple : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.BitArray bitarray; // 0x10 private System.Int32 index; // 0x18 private System.Int32 version; // 0x1c private System.Boolean currentElement; // 0x20 // Methods internal System.Void .ctor(System.Collections.BitArray bitarray); // 0x3299374 public System.Object Clone(); // 0x32993c4 public virtual System.Boolean MoveNext(); // 0x32993cc public virtual System.Object get_Current(); // 0x3299570 public System.Void Reset(); // 0x32996c4 } // mscorlib.dll [Serializable] public sealed class System.Collections.BitArray : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.ICloneable { // Fields private System.Int32[] m_array; // 0x10 private System.Int32 m_length; // 0x18 private System.Int32 _version; // 0x1c private System.Object _syncRoot; // 0x20 // Methods public System.Void .ctor(System.Int32 length); // 0x32983e4 public System.Void .ctor(System.Int32 length, System.Boolean defaultValue); // 0x32983ec public System.Void .ctor(System.Byte[] bytes); // 0x3298574 public System.Void .ctor(System.Collections.BitArray bits); // 0x3298890 public System.Boolean get_Item(System.Int32 index); // 0x3298994 public System.Void set_Item(System.Int32 index, System.Boolean value); // 0x3298a70 public System.Boolean Get(System.Int32 index); // 0x3298998 public System.Void Set(System.Int32 index, System.Boolean value); // 0x3298a78 public System.Int32 get_Length(); // 0x3298b70 public System.Void set_Length(System.Int32 value); // 0x3298b78 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3298d40 public System.Int32 get_Count(); // 0x3299244 public System.Object get_SyncRoot(); // 0x329924c public System.Boolean get_IsSynchronized(); // 0x32992bc public System.Object Clone(); // 0x32992c4 public System.Collections.IEnumerator GetEnumerator(); // 0x329931c private static System.Int32 GetArrayLength(System.Int32 n, System.Int32 div); // 0x3298558 } // mscorlib.dll [Serializable] private sealed class System.Collections.ArrayList.IListWrapper.IListWrapperEnumWrapper : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.IEnumerator _en; // 0x10 private System.Int32 _remaining; // 0x18 private System.Int32 _initialStartIndex; // 0x1c private System.Int32 _initialCount; // 0x20 private System.Boolean _firstCall; // 0x24 // Methods internal System.Void .ctor(System.Collections.ArrayList.IListWrapper listWrapper, System.Int32 startIndex, System.Int32 count); // 0x329d12c private System.Void .ctor(); // 0x329f204 public System.Object Clone(); // 0x329f20c public System.Boolean MoveNext(); // 0x329f3c0 public System.Object get_Current(); // 0x329f518 public System.Void Reset(); // 0x329f634 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.IListWrapper : System.Collections.ArrayList { // Fields private System.Collections.IList _list; // 0x28 // Methods internal System.Void .ctor(System.Collections.IList list); // 0x3299e8c public override System.Int32 get_Capacity(); // 0x329bee4 public override System.Void set_Capacity(System.Int32 value); // 0x329bf88 public override System.Int32 get_Count(); // 0x329c018 public override System.Boolean get_IsReadOnly(); // 0x329c0bc public override System.Boolean get_IsFixedSize(); // 0x329c160 public override System.Boolean get_IsSynchronized(); // 0x329c204 public override System.Object get_Item(System.Int32 index); // 0x329c2a8 public override System.Void set_Item(System.Int32 index, System.Object value); // 0x329c350 public override System.Object get_SyncRoot(); // 0x329c41c public override System.Int32 Add(System.Object obj); // 0x329c4c0 public override System.Void AddRange(System.Collections.ICollection c); // 0x329c57c public override System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x329c5c4 public override System.Void Clear(); // 0x329c870 public override System.Object Clone(); // 0x329c9d4 public override System.Boolean Contains(System.Object obj); // 0x329ca40 public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x329caec public override System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x329cba4 public override System.Collections.IEnumerator GetEnumerator(); // 0x329ced8 public override System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x329cf78 public override System.Int32 IndexOf(System.Object value); // 0x329d240 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x329d2ec public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x329d3c0 public override System.Void Insert(System.Int32 index, System.Object obj); // 0x329d67c public override System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x329d748 public override System.Int32 LastIndexOf(System.Object value); // 0x329db10 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x329dc48 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x329dc5c public override System.Void Remove(System.Object value); // 0x329dfd4 public override System.Void RemoveAt(System.Int32 index); // 0x329e014 public override System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x329e0d0 public override System.Void Reverse(System.Int32 index, System.Int32 count); // 0x329e2e8 public override System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x329e650 public override System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x329ea70 public override System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x329ec28 public override System.Object[] ToArray(); // 0x329eee0 public override System.Array ToArray(System.Type type); // 0x329f04c public override System.Void TrimToSize(); // 0x329f200 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.SyncArrayList : System.Collections.ArrayList { // Fields private System.Collections.ArrayList _list; // 0x28 private System.Object _root; // 0x30 // Methods internal System.Void .ctor(System.Collections.ArrayList list); // 0x329bca4 public override System.Int32 get_Capacity(); // 0x329f764 public override System.Void set_Capacity(System.Int32 value); // 0x329f848 public override System.Int32 get_Count(); // 0x329f924 public override System.Boolean get_IsReadOnly(); // 0x329fa08 public override System.Boolean get_IsFixedSize(); // 0x329fa2c public override System.Boolean get_IsSynchronized(); // 0x329fa50 public override System.Object get_Item(System.Int32 index); // 0x329fa58 public override System.Void set_Item(System.Int32 index, System.Object value); // 0x329fb44 public override System.Object get_SyncRoot(); // 0x329fc28 public override System.Int32 Add(System.Object value); // 0x329fc30 public override System.Void AddRange(System.Collections.ICollection c); // 0x329fd1c public override System.Int32 BinarySearch(System.Object value); // 0x329fdf8 public override System.Int32 BinarySearch(System.Object value, System.Collections.IComparer comparer); // 0x329fee4 public override System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x329ffd8 public override System.Void Clear(); // 0x32a00e4 public override System.Object Clone(); // 0x32a01b8 public override System.Boolean Contains(System.Object item); // 0x32a032c public override System.Void CopyTo(System.Array array); // 0x32a0418 public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a04f4 public override System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x32a05d8 public override System.Collections.IEnumerator GetEnumerator(); // 0x32a06d4 public override System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x32a07b8 public override System.Int32 IndexOf(System.Object value); // 0x32a08ac public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x32a0998 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a0a8c public override System.Void Insert(System.Int32 index, System.Object value); // 0x32a0b90 public override System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x32a0c74 public override System.Int32 LastIndexOf(System.Object value); // 0x32a0d58 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x32a0e44 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a0f38 public override System.Void Remove(System.Object value); // 0x32a103c public override System.Void RemoveAt(System.Int32 index); // 0x32a1118 public override System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x32a11f4 public override System.Void Reverse(System.Int32 index, System.Int32 count); // 0x32a12d8 public override System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x32a13bc public override System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x32a14a0 public override System.Void Sort(); // 0x32a1594 public override System.Void Sort(System.Collections.IComparer comparer); // 0x32a1668 public override System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x32a1744 public override System.Object[] ToArray(); // 0x32a1838 public override System.Array ToArray(System.Type type); // 0x32a191c public override System.Void TrimToSize(); // 0x32a1a08 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.SyncIList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.IList _list; // 0x10 private System.Object _root; // 0x18 // Methods internal System.Void .ctor(System.Collections.IList list); // 0x329bb30 public virtual System.Int32 get_Count(); // 0x32a1adc public virtual System.Boolean get_IsReadOnly(); // 0x32a1c34 public virtual System.Boolean get_IsFixedSize(); // 0x32a1cd8 public virtual System.Boolean get_IsSynchronized(); // 0x32a1d7c public virtual System.Object get_Item(System.Int32 index); // 0x32a1d84 public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x32a1ee0 public virtual System.Object get_SyncRoot(); // 0x32a2038 public virtual System.Int32 Add(System.Object value); // 0x32a2040 public virtual System.Void Clear(); // 0x32a21a0 public virtual System.Boolean Contains(System.Object item); // 0x32a22e8 public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a2448 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32a259c public virtual System.Int32 IndexOf(System.Object value); // 0x32a26f0 public virtual System.Void Insert(System.Int32 index, System.Object value); // 0x32a2850 public virtual System.Void Remove(System.Object value); // 0x32a29a8 public virtual System.Void RemoveAt(System.Int32 index); // 0x32a2af8 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.FixedSizeList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.IList _list; // 0x10 // Methods internal System.Void .ctor(System.Collections.IList l); // 0x329a574 public virtual System.Int32 get_Count(); // 0x32a2c48 public virtual System.Boolean get_IsReadOnly(); // 0x32a2cec public virtual System.Boolean get_IsFixedSize(); // 0x32a2d90 public virtual System.Boolean get_IsSynchronized(); // 0x32a2d98 public virtual System.Object get_Item(System.Int32 index); // 0x32a2e3c public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x32a2ee4 public virtual System.Object get_SyncRoot(); // 0x32a2fa0 public virtual System.Int32 Add(System.Object obj); // 0x32a3044 public virtual System.Void Clear(); // 0x32a3090 public virtual System.Boolean Contains(System.Object obj); // 0x32a30dc public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a3188 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32a3240 public virtual System.Int32 IndexOf(System.Object value); // 0x32a32e0 public virtual System.Void Insert(System.Int32 index, System.Object obj); // 0x32a338c public virtual System.Void Remove(System.Object value); // 0x32a33d8 public virtual System.Void RemoveAt(System.Int32 index); // 0x32a3424 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.FixedSizeArrayList : System.Collections.ArrayList { // Fields private System.Collections.ArrayList _list; // 0x28 // Methods internal System.Void .ctor(System.Collections.ArrayList l); // 0x329a648 public override System.Int32 get_Count(); // 0x32a3470 public override System.Boolean get_IsReadOnly(); // 0x32a3494 public override System.Boolean get_IsFixedSize(); // 0x32a34b8 public override System.Boolean get_IsSynchronized(); // 0x32a34c0 public override System.Object get_Item(System.Int32 index); // 0x32a34e4 public override System.Void set_Item(System.Int32 index, System.Object value); // 0x32a3508 public override System.Object get_SyncRoot(); // 0x32a3544 public override System.Int32 Add(System.Object obj); // 0x32a3568 public override System.Void AddRange(System.Collections.ICollection c); // 0x32a35b4 public override System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x32a3600 public override System.Int32 get_Capacity(); // 0x32a3624 public override System.Void set_Capacity(System.Int32 value); // 0x32a3648 public override System.Void Clear(); // 0x32a3694 public override System.Object Clone(); // 0x32a36e0 public override System.Boolean Contains(System.Object obj); // 0x32a37e4 public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a3808 public override System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x32a382c public override System.Collections.IEnumerator GetEnumerator(); // 0x32a3850 public override System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x32a3874 public override System.Int32 IndexOf(System.Object value); // 0x32a3898 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x32a38bc public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a38e0 public override System.Void Insert(System.Int32 index, System.Object obj); // 0x32a3904 public override System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x32a3950 public override System.Int32 LastIndexOf(System.Object value); // 0x32a399c public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x32a39c0 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a39e4 public override System.Void Remove(System.Object value); // 0x32a3a08 public override System.Void RemoveAt(System.Int32 index); // 0x32a3a54 public override System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x32a3aa0 public override System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x32a3aec public override System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x32a3b28 public override System.Void Reverse(System.Int32 index, System.Int32 count); // 0x32a3c78 public override System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x32a3cb4 public override System.Object[] ToArray(); // 0x32a3cf0 public override System.Array ToArray(System.Type type); // 0x32a3d14 public override System.Void TrimToSize(); // 0x32a3d38 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.ReadOnlyList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.IList _list; // 0x10 // Methods internal System.Void .ctor(System.Collections.IList l); // 0x329afac public virtual System.Int32 get_Count(); // 0x32a3d84 public virtual System.Boolean get_IsReadOnly(); // 0x32a3e28 public virtual System.Boolean get_IsFixedSize(); // 0x32a3e30 public virtual System.Boolean get_IsSynchronized(); // 0x32a3e38 public virtual System.Object get_Item(System.Int32 index); // 0x32a3edc public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x32a3f84 public virtual System.Object get_SyncRoot(); // 0x32a3fd0 public virtual System.Int32 Add(System.Object obj); // 0x32a4074 public virtual System.Void Clear(); // 0x32a40c0 public virtual System.Boolean Contains(System.Object obj); // 0x32a410c public virtual System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a41b8 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32a4270 public virtual System.Int32 IndexOf(System.Object value); // 0x32a4310 public virtual System.Void Insert(System.Int32 index, System.Object obj); // 0x32a43bc public virtual System.Void Remove(System.Object value); // 0x32a4408 public virtual System.Void RemoveAt(System.Int32 index); // 0x32a4454 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.ReadOnlyArrayList : System.Collections.ArrayList { // Fields private System.Collections.ArrayList _list; // 0x28 // Methods internal System.Void .ctor(System.Collections.ArrayList l); // 0x32a44a0 public override System.Int32 get_Count(); // 0x32a44d0 public override System.Boolean get_IsReadOnly(); // 0x32a44f4 public override System.Boolean get_IsFixedSize(); // 0x32a44fc public override System.Boolean get_IsSynchronized(); // 0x32a4504 public override System.Object get_Item(System.Int32 index); // 0x32a4528 public override System.Void set_Item(System.Int32 index, System.Object value); // 0x32a454c public override System.Object get_SyncRoot(); // 0x32a4598 public override System.Int32 Add(System.Object obj); // 0x32a45bc public override System.Void AddRange(System.Collections.ICollection c); // 0x32a4608 public override System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x32a4654 public override System.Int32 get_Capacity(); // 0x32a4678 public override System.Void set_Capacity(System.Int32 value); // 0x32a469c public override System.Void Clear(); // 0x32a46e8 public override System.Object Clone(); // 0x32a4734 public override System.Boolean Contains(System.Object obj); // 0x32a484c public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a4870 public override System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x32a4894 public override System.Collections.IEnumerator GetEnumerator(); // 0x32a48b8 public override System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x32a48dc public override System.Int32 IndexOf(System.Object value); // 0x32a4900 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x32a4924 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a4948 public override System.Void Insert(System.Int32 index, System.Object obj); // 0x32a496c public override System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x32a49b8 public override System.Int32 LastIndexOf(System.Object value); // 0x32a4a04 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x32a4a28 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a4a4c public override System.Void Remove(System.Object value); // 0x32a4a70 public override System.Void RemoveAt(System.Int32 index); // 0x32a4abc public override System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x32a4b08 public override System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x32a4b54 public override System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x32a4ba0 public override System.Void Reverse(System.Int32 index, System.Int32 count); // 0x32a4d50 public override System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x32a4d9c public override System.Object[] ToArray(); // 0x32a4de8 public override System.Array ToArray(System.Type type); // 0x32a4e0c public override System.Void TrimToSize(); // 0x32a4e30 } // mscorlib.dll [Serializable] private sealed class System.Collections.ArrayList.ArrayListEnumerator : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.ArrayList _list; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _endIndex; // 0x1c private System.Int32 _version; // 0x20 private System.Object _currentElement; // 0x28 private System.Int32 _startIndex; // 0x30 // Methods internal System.Void .ctor(System.Collections.ArrayList list, System.Int32 index, System.Int32 count); // 0x32a4e7c public System.Object Clone(); // 0x32a4ef0 public System.Boolean MoveNext(); // 0x32a4ef8 public System.Object get_Current(); // 0x32a4fbc public System.Void Reset(); // 0x32a5050 } // mscorlib.dll [Serializable] private class System.Collections.ArrayList.Range : System.Collections.ArrayList { // Fields private System.Collections.ArrayList _baseList; // 0x28 private System.Int32 _baseIndex; // 0x30 private System.Int32 _baseSize; // 0x34 private System.Int32 _baseVersion; // 0x38 // Methods internal System.Void .ctor(System.Collections.ArrayList list, System.Int32 index, System.Int32 count); // 0x32a4cec private System.Void InternalUpdateRange(); // 0x32a50cc private System.Void InternalUpdateVersion(); // 0x32a513c public override System.Int32 Add(System.Object value); // 0x32a5158 public override System.Void AddRange(System.Collections.ICollection c); // 0x32a51c0 public override System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x32a5304 public override System.Int32 get_Capacity(); // 0x32a5448 public override System.Void set_Capacity(System.Int32 value); // 0x32a546c public override System.Void Clear(); // 0x32a54fc public override System.Object Clone(); // 0x32a5550 public override System.Boolean Contains(System.Object item); // 0x32a5670 public override System.Void CopyTo(System.Array array, System.Int32 index); // 0x32a5770 public override System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x32a5900 public override System.Int32 get_Count(); // 0x32a5adc public override System.Boolean get_IsReadOnly(); // 0x32a5af4 public override System.Boolean get_IsFixedSize(); // 0x32a5b18 public override System.Boolean get_IsSynchronized(); // 0x32a5b3c public override System.Collections.IEnumerator GetEnumerator(); // 0x32a5b60 public override System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x32a5b78 public override System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x32a5c90 public override System.Object get_SyncRoot(); // 0x32a5dd4 public override System.Int32 IndexOf(System.Object value); // 0x32a5df8 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x32a5e50 public override System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a5f54 public override System.Void Insert(System.Int32 index, System.Object value); // 0x32a6074 public override System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x32a614c public override System.Int32 LastIndexOf(System.Object value); // 0x32a62f4 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x32a6354 public override System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x32a6368 public override System.Void RemoveAt(System.Int32 index); // 0x32a6478 public override System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x32a654c public override System.Void Reverse(System.Int32 index, System.Int32 count); // 0x32a668c public override System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x32a67c0 public override System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x32a692c public override System.Object get_Item(System.Int32 index); // 0x32a6a70 public override System.Void set_Item(System.Int32 index, System.Object value); // 0x32a6b1c public override System.Object[] ToArray(); // 0x32a6bec public override System.Array ToArray(System.Type type); // 0x32a6cd8 public override System.Void TrimToSize(); // 0x32a6ddc } // mscorlib.dll [Serializable] private sealed class System.Collections.ArrayList.ArrayListEnumeratorSimple : System.Object, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.ArrayList _list; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _version; // 0x1c private System.Object _currentElement; // 0x20 private System.Boolean _isArrayList; // 0x28 private static System.Object s_dummyObject; // 0x0 // Methods internal System.Void .ctor(System.Collections.ArrayList list); // 0x32a6e28 public System.Object Clone(); // 0x32a6f44 public System.Boolean MoveNext(); // 0x32a6f4c public System.Object get_Current(); // 0x32a7128 public System.Void Reset(); // 0x32a71f4 private static System.Void .cctor(); // 0x32a72c8 } // mscorlib.dll internal class System.Collections.ArrayList.ArrayListDebugView : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.ArrayList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable, System.ICloneable { // Fields private System.Object[] _items; // 0x10 private System.Int32 _size; // 0x18 private System.Int32 _version; // 0x1c private System.Object _syncRoot; // 0x20 private const System.Int32 _defaultCapacity; // 0x0 internal const System.Int32 MaxArrayLength; // 0x0 // Methods internal System.Void .ctor(System.Boolean trash); // 0x329973c public System.Void .ctor(); // 0x32919bc public System.Void .ctor(System.Int32 capacity); // 0x3299744 public System.Void .ctor(System.Collections.ICollection c); // 0x329989c public virtual System.Int32 get_Capacity(); // 0x3299a68 public virtual System.Void set_Capacity(System.Int32 value); // 0x3299a84 public virtual System.Int32 get_Count(); // 0x3299bb4 public virtual System.Boolean get_IsFixedSize(); // 0x3299bbc public virtual System.Boolean get_IsReadOnly(); // 0x3299bc4 public virtual System.Boolean get_IsSynchronized(); // 0x3299bcc public virtual System.Object get_SyncRoot(); // 0x3299bd4 public virtual System.Object get_Item(System.Int32 index); // 0x3299c44 public virtual System.Void set_Item(System.Int32 index, System.Object value); // 0x3299ce8 public static System.Collections.ArrayList Adapter(System.Collections.IList list); // 0x3299dd8 public virtual System.Int32 Add(System.Object value); // 0x3299ec0 public virtual System.Void AddRange(System.Collections.ICollection c); // 0x3299fcc public virtual System.Int32 BinarySearch(System.Int32 index, System.Int32 count, System.Object value, System.Collections.IComparer comparer); // 0x3299fe8 public virtual System.Int32 BinarySearch(System.Object value); // 0x329a0cc public virtual System.Int32 BinarySearch(System.Object value, System.Collections.IComparer comparer); // 0x329a11c public virtual System.Void Clear(); // 0x329a170 public virtual System.Object Clone(); // 0x329a1ac public virtual System.Boolean Contains(System.Object item); // 0x329a234 public virtual System.Void CopyTo(System.Array array); // 0x329a300 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x329a314 public virtual System.Void CopyTo(System.Int32 index, System.Array array, System.Int32 arrayIndex, System.Int32 count); // 0x329a3c0 private System.Void EnsureCapacity(System.Int32 min); // 0x3299f70 public static System.Collections.IList FixedSize(System.Collections.IList list); // 0x329a4c0 public static System.Collections.ArrayList FixedSize(System.Collections.ArrayList list); // 0x329a5a4 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x329a690 public virtual System.Collections.IEnumerator GetEnumerator(System.Int32 index, System.Int32 count); // 0x329a6ec public virtual System.Int32 IndexOf(System.Object value); // 0x329a828 public virtual System.Int32 IndexOf(System.Object value, System.Int32 startIndex); // 0x329a840 public virtual System.Int32 IndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x329a8c4 public virtual System.Void Insert(System.Int32 index, System.Object value); // 0x329a988 public virtual System.Void InsertRange(System.Int32 index, System.Collections.ICollection c); // 0x329aac0 public virtual System.Int32 LastIndexOf(System.Object value); // 0x329ad1c public virtual System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex); // 0x329ad34 public virtual System.Int32 LastIndexOf(System.Object value, System.Int32 startIndex, System.Int32 count); // 0x329adc0 public static System.Collections.IList ReadOnly(System.Collections.IList list); // 0x329aef8 public static System.Collections.ArrayList ReadOnly(System.Collections.ArrayList list); // 0x329afdc public virtual System.Void Remove(System.Object obj); // 0x329b084 public virtual System.Void RemoveAt(System.Int32 index); // 0x329b0c4 public virtual System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x329b1ac public static System.Collections.ArrayList Repeat(System.Object value, System.Int32 count); // 0x329b32c public virtual System.Void Reverse(); // 0x329b428 public virtual System.Void Reverse(System.Int32 index, System.Int32 count); // 0x329b460 public virtual System.Void SetRange(System.Int32 index, System.Collections.ICollection c); // 0x329b598 public virtual System.Collections.ArrayList GetRange(System.Int32 index, System.Int32 count); // 0x329b778 public virtual System.Void Sort(); // 0x329b8b8 public virtual System.Void Sort(System.Collections.IComparer comparer); // 0x329b948 public virtual System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.IComparer comparer); // 0x329b994 public static System.Collections.IList Synchronized(System.Collections.IList list); // 0x329ba8c public static System.Collections.ArrayList Synchronized(System.Collections.ArrayList list); // 0x329bc00 public virtual System.Object[] ToArray(); // 0x329bd00 public virtual System.Array ToArray(System.Type type); // 0x329bde0 public virtual System.Void TrimToSize(); // 0x329bed0 } // mscorlib.dll private struct System.Collections.Hashtable.bucket : { // Fields public System.Object key; // 0x10 public System.Object val; // 0x18 public System.Int32 hash_coll; // 0x20 // Methods } // mscorlib.dll [Serializable] private class System.Collections.Hashtable.KeyCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.Hashtable _hashtable; // 0x10 // Methods internal System.Void .ctor(System.Collections.Hashtable hashtable); // 0x32a988c public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x32aab30 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32aacac public virtual System.Boolean get_IsSynchronized(); // 0x32aad0c public virtual System.Object get_SyncRoot(); // 0x32aad30 public virtual System.Int32 get_Count(); // 0x32aad54 } // mscorlib.dll [Serializable] private class System.Collections.Hashtable.ValueCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.Hashtable _hashtable; // 0x10 // Methods internal System.Void .ctor(System.Collections.Hashtable hashtable); // 0x32a9940 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x32aad70 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x32aaeec public virtual System.Boolean get_IsSynchronized(); // 0x32aaf4c public virtual System.Object get_SyncRoot(); // 0x32aaf70 public virtual System.Int32 get_Count(); // 0x32aaf94 } // mscorlib.dll [Serializable] private class System.Collections.Hashtable.SyncHashtable : System.Collections.Hashtable, System.Collections.IEnumerable { // Fields protected System.Collections.Hashtable _table; // 0x50 // Methods internal System.Void .ctor(System.Collections.Hashtable table); // 0x32a9ca4 internal System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32aafb0 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32aafec public override System.Int32 get_Count(); // 0x32ab024 public override System.Boolean get_IsReadOnly(); // 0x32ab048 public override System.Boolean get_IsFixedSize(); // 0x32ab06c public override System.Boolean get_IsSynchronized(); // 0x32ab090 public override System.Object get_Item(System.Object key); // 0x32ab098 public override System.Void set_Item(System.Object key, System.Object value); // 0x32ab0bc public override System.Object get_SyncRoot(); // 0x32ab1b8 public override System.Void Add(System.Object key, System.Object value); // 0x32ab1dc public override System.Void Clear(); // 0x32ab2d8 public override System.Boolean Contains(System.Object key); // 0x32ab3c4 public override System.Boolean ContainsKey(System.Object key); // 0x32ab3e8 public override System.Boolean ContainsValue(System.Object key); // 0x32ab474 public override System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x32ab578 public override System.Object Clone(); // 0x32ab674 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x32ab7d4 public override System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x32ab7f8 public override System.Collections.ICollection get_Keys(); // 0x32ab81c public override System.Collections.ICollection get_Values(); // 0x32ab918 public override System.Void Remove(System.Object key); // 0x32aba14 public override System.Void OnDeserialization(System.Object sender); // 0x32abb08 internal override System.Collections.KeyValuePairs[] ToKeyValuePairsArray(); // 0x32abb0c } // mscorlib.dll [Serializable] private class System.Collections.Hashtable.HashtableEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator, System.ICloneable { // Fields private System.Collections.Hashtable _hashtable; // 0x10 private System.Int32 _bucket; // 0x18 private System.Int32 _version; // 0x1c private System.Boolean _current; // 0x20 private System.Int32 _getObjectRetType; // 0x24 private System.Object _currentKey; // 0x28 private System.Object _currentValue; // 0x30 // Methods internal System.Void .ctor(System.Collections.Hashtable hashtable, System.Int32 getObjRetType); // 0x32a9560 public System.Object Clone(); // 0x32abb30 public virtual System.Object get_Key(); // 0x32abb38 public virtual System.Boolean MoveNext(); // 0x32abb98 public virtual System.Collections.DictionaryEntry get_Entry(); // 0x32abce8 public virtual System.Object get_Current(); // 0x32abd64 public virtual System.Object get_Value(); // 0x32abe48 public virtual System.Void Reset(); // 0x32abea8 } // mscorlib.dll internal class System.Collections.Hashtable.HashtableDebugView : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.Hashtable : System.Object, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback, System.ICloneable { // Fields internal const System.Int32 HashPrime; // 0x0 private const System.Int32 InitialSize; // 0x0 private const System.String LoadFactorName; // 0x0 private const System.String VersionName; // 0x0 private const System.String ComparerName; // 0x0 private const System.String HashCodeProviderName; // 0x0 private const System.String HashSizeName; // 0x0 private const System.String KeysName; // 0x0 private const System.String ValuesName; // 0x0 private const System.String KeyComparerName; // 0x0 private System.Collections.Hashtable.bucket[] _buckets; // 0x10 private System.Int32 _count; // 0x18 private System.Int32 _occupancy; // 0x1c private System.Int32 _loadsize; // 0x20 private System.Single _loadFactor; // 0x24 private System.Int32 _version; // 0x28 private System.Boolean _isWriterInProgress; // 0x2c private System.Collections.ICollection _keys; // 0x30 private System.Collections.ICollection _values; // 0x38 private System.Collections.IEqualityComparer _keycomparer; // 0x40 private System.Object _syncRoot; // 0x48 private static System.Runtime.CompilerServices.ConditionalWeakTable<System.Object,System.Runtime.Serialization.SerializationInfo> s_serializationInfoTable; // 0x0 // Methods private static System.Runtime.CompilerServices.ConditionalWeakTable<System.Object,System.Runtime.Serialization.SerializationInfo> get_SerializationInfoTable(); // 0x32a7344 protected System.Collections.IHashCodeProvider get_hcp(); // 0x32a73a0 protected System.Void set_hcp(System.Collections.IHashCodeProvider value); // 0x32a744c protected System.Collections.IComparer get_comparer(); // 0x32a7528 protected System.Void set_comparer(System.Collections.IComparer value); // 0x32a75d4 protected System.Collections.IEqualityComparer get_EqualityComparer(); // 0x32a76b0 internal System.Void .ctor(System.Boolean trash); // 0x32a76b8 public System.Void .ctor(); // 0x32a76c0 public System.Void .ctor(System.Int32 capacity); // 0x32a797c public System.Void .ctor(System.Int32 capacity, System.Single loadFactor); // 0x32a76cc public System.Void .ctor(System.Int32 capacity, System.Single loadFactor, System.Collections.IEqualityComparer equalityComparer); // 0x32a7984 public System.Void .ctor(System.Collections.IHashCodeProvider hcp, System.Collections.IComparer comparer); // 0x32a79b0 public System.Void .ctor(System.Collections.IEqualityComparer equalityComparer); // 0x32a7a78 public System.Void .ctor(System.Int32 capacity, System.Collections.IHashCodeProvider hcp, System.Collections.IComparer comparer); // 0x32a7aac public System.Void .ctor(System.Int32 capacity, System.Collections.IEqualityComparer equalityComparer); // 0x32a7ab4 public System.Void .ctor(System.Collections.IDictionary d); // 0x32a7ae4 public System.Void .ctor(System.Collections.IDictionary d, System.Single loadFactor); // 0x32a7af0 public System.Void .ctor(System.Collections.IDictionary d, System.Collections.IHashCodeProvider hcp, System.Collections.IComparer comparer); // 0x32a7e24 public System.Void .ctor(System.Collections.IDictionary d, System.Collections.IEqualityComparer equalityComparer); // 0x32a8160 public System.Void .ctor(System.Int32 capacity, System.Single loadFactor, System.Collections.IHashCodeProvider hcp, System.Collections.IComparer comparer); // 0x32a79c4 public System.Void .ctor(System.Collections.IDictionary d, System.Single loadFactor, System.Collections.IHashCodeProvider hcp, System.Collections.IComparer comparer); // 0x32a7e2c public System.Void .ctor(System.Collections.IDictionary d, System.Single loadFactor, System.Collections.IEqualityComparer equalityComparer); // 0x32a7af8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32a8168 private System.UInt32 InitHash(System.Object key, System.Int32 hashsize, out System.UInt32& seed, out System.UInt32& incr); // 0x32a81d0 public virtual System.Void Add(System.Object key, System.Object value); // 0x32a8224 public virtual System.Void Clear(); // 0x32a868c public virtual System.Object Clone(); // 0x32a878c public virtual System.Boolean Contains(System.Object key); // 0x32a88a8 public virtual System.Boolean ContainsKey(System.Object key); // 0x32a88b8 public virtual System.Boolean ContainsValue(System.Object value); // 0x32a8a1c private System.Void CopyKeys(System.Array array, System.Int32 arrayIndex); // 0x32a8ae0 private System.Void CopyEntries(System.Array array, System.Int32 arrayIndex); // 0x32a8b84 public virtual System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x32a8c84 internal virtual System.Collections.KeyValuePairs[] ToKeyValuePairsArray(); // 0x32a8e24 private System.Void CopyValues(System.Array array, System.Int32 arrayIndex); // 0x32a8f74 public virtual System.Object get_Item(System.Object key); // 0x32a901c public virtual System.Void set_Item(System.Object key, System.Object value); // 0x32a9238 private System.Void expand(); // 0x32a9240 private System.Void rehash(); // 0x32a93e8 private System.Void UpdateVersion(); // 0x32a8760 private System.Void rehash(System.Int32 newsize); // 0x32a92b0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x32a9504 public virtual System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x32a95c4 protected virtual System.Int32 GetHash(System.Object key); // 0x32a9620 public virtual System.Boolean get_IsReadOnly(); // 0x32a96e8 public virtual System.Boolean get_IsFixedSize(); // 0x32a96f0 public virtual System.Boolean get_IsSynchronized(); // 0x32a96f8 protected virtual System.Boolean KeyEquals(System.Object item, System.Object key); // 0x32a9700 public virtual System.Collections.ICollection get_Keys(); // 0x32a9808 public virtual System.Collections.ICollection get_Values(); // 0x32a98bc private System.Void Insert(System.Object key, System.Object nvalue, System.Boolean add); // 0x32a822c private System.Void putEntry(System.Collections.Hashtable.bucket[] newBuckets, System.Object key, System.Object nvalue, System.Int32 hashcode); // 0x32a9404 public virtual System.Void Remove(System.Object key); // 0x32a9970 public virtual System.Object get_SyncRoot(); // 0x32a9b78 public virtual System.Int32 get_Count(); // 0x32a9be8 public static System.Collections.Hashtable Synchronized(System.Collections.Hashtable table); // 0x32a9bf0 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32a9cd4 public virtual System.Void OnDeserialization(System.Object sender); // 0x32aa210 } // mscorlib.dll public interface System.Collections.IHashCodeProvider : { // Fields // Methods public abstract System.Int32 GetHashCode(System.Object obj); // 0x1bd1f2c } // mscorlib.dll internal struct System.Collections.Concurrent.ConcurrentQueue.Segment.Slot<T> : { // Fields public T Item; // 0x0 public System.Int32 SequenceNumber; // 0x0 // Methods } // mscorlib.dll internal sealed class System.Collections.Concurrent.ConcurrentQueue.Segment<T> : System.Object { // Fields internal readonly System.Collections.Concurrent.ConcurrentQueue.Segment.Slot<T>[] _slots; // 0x0 internal readonly System.Int32 _slotsMask; // 0x0 internal System.Collections.Concurrent.PaddedHeadAndTail _headAndTail; // 0x0 internal System.Boolean _preservedForObservation; // 0x0 internal System.Boolean _frozenForEnqueues; // 0x0 internal System.Collections.Concurrent.ConcurrentQueue.Segment<T> _nextSegment; // 0x0 // Methods public System.Void .ctor(System.Int32 boundedLength); // 0x1bd33a4 internal System.Int32 get_Capacity(); // 0x1bd1ddc internal System.Int32 get_FreezeOffset(); // 0x1bd1ddc internal System.Void EnsureFrozenForEnqueues(); // 0x1bd2ec0 public System.Boolean TryDequeue(out T& item); // 0x1bd19a0 public System.Boolean TryPeek(out T& result, System.Boolean resultUsed); // 0x0 public System.Boolean TryEnqueue(T item); // 0x1ce0384 } // mscorlib.dll private sealed class System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<T> : System.Object, System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 public System.Collections.Concurrent.ConcurrentQueue.Segment<T> head; // 0x0 public System.Collections.Concurrent.ConcurrentQueue.Segment<T> tail; // 0x0 public System.Int32 tailTail; // 0x0 public System.Int32 headHead; // 0x0 public System.Collections.Concurrent.ConcurrentQueue<T> <>4__this; // 0x0 private System.Int32 <headTail>5__2; // 0x0 private System.Int32 <i>5__3; // 0x0 private System.Collections.Concurrent.ConcurrentQueue.Segment<T> <s>5__4; // 0x0 private System.Int32 <i>5__5; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // mscorlib.dll [Serializable] public class System.Collections.Concurrent.ConcurrentQueue<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private System.Object _crossSegmentLock; // 0x0 private System.Collections.Concurrent.ConcurrentQueue.Segment<T> _tail; // 0x0 private System.Collections.Concurrent.ConcurrentQueue.Segment<T> _head; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public T[] ToArray(); // 0x1bd219c public System.Int32 get_Count(); // 0x1bd1ddc private static System.Int32 GetCount(System.Collections.Concurrent.ConcurrentQueue.Segment<T> s, System.Int32 head, System.Int32 tail); // 0x1bdb1f0 private static System.Int64 GetCount(System.Collections.Concurrent.ConcurrentQueue.Segment<T> head, System.Int32 headHead, System.Collections.Concurrent.ConcurrentQueue.Segment<T> tail, System.Int32 tailTail); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Void SnapForObservation(out System.Collections.Concurrent.ConcurrentQueue.Segment<T>& head, out System.Int32& headHead, out System.Collections.Concurrent.ConcurrentQueue.Segment<T>& tail, out System.Int32& tailTail); // 0x1bd3d68 private T GetItemWhenAvailable(System.Collections.Concurrent.ConcurrentQueue.Segment<T> segment, System.Int32 i); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> Enumerate(System.Collections.Concurrent.ConcurrentQueue.Segment<T> head, System.Int32 headHead, System.Collections.Concurrent.ConcurrentQueue.Segment<T> tail, System.Int32 tailTail); // 0x1ce0384 public System.Void Enqueue(T item); // 0x1ce0384 private System.Void EnqueueSlow(T item); // 0x1ce0384 public System.Boolean TryDequeue(out T& result); // 0x1bd19a0 private System.Boolean TryDequeueSlow(out T& item); // 0x1bd19a0 public System.Boolean TryPeek(out T& result); // 0x1bd19a0 private System.Boolean TryPeek(out T& result, System.Boolean resultUsed); // 0x0 } // mscorlib.dll internal struct System.Collections.Concurrent.PaddedHeadAndTail : { // Fields public System.Int32 Head; // 0x90 public System.Int32 Tail; // 0x110 // Methods } // mscorlib.dll internal sealed class System.Collections.Concurrent.CDSCollectionETWBCLProvider : System.Diagnostics.Tracing.EventSource { // Fields public static System.Collections.Concurrent.CDSCollectionETWBCLProvider Log; // 0x0 // Methods private System.Void .ctor(); // 0x32abf60 public System.Void ConcurrentDictionary_AcquiringAllLocks(System.Int32 numOfBuckets); // 0x32abf68 private static System.Void .cctor(); // 0x32abfb4 } // mscorlib.dll private sealed class System.Collections.Concurrent.ConcurrentDictionary.Tables<TKey,TValue> : System.Object { // Fields internal readonly System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue>[] _buckets; // 0x0 internal readonly System.Object[] _locks; // 0x0 internal System.Int32[] _countPerLock; // 0x0 // Methods internal System.Void .ctor(System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue>[] buckets, System.Object[] locks, System.Int32[] countPerLock); // 0x1bd3d30 } // mscorlib.dll [Serializable] private sealed class System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue> : System.Object { // Fields internal readonly TKey _key; // 0x0 internal TValue _value; // 0x0 internal System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue> _next; // 0x0 internal readonly System.Int32 _hashcode; // 0x0 // Methods internal System.Void .ctor(TKey key, TValue value, System.Int32 hashcode, System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue> next); // 0x1ce0384 } // mscorlib.dll [Serializable] private sealed class System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<TKey,TValue> : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> _enumerator; // 0x0 // Methods internal System.Void .ctor(System.Collections.Concurrent.ConcurrentDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Collections.DictionaryEntry get_Entry(); // 0x0 public System.Object get_Key(); // 0x1bd219c public System.Object get_Value(); // 0x1bd219c public System.Object get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 } // mscorlib.dll private sealed class System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<TKey,TValue> : System.Object, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private System.Collections.Generic.KeyValuePair<TKey,TValue> <>2__current; // 0x0 public System.Collections.Concurrent.ConcurrentDictionary<TKey,TValue> <>4__this; // 0x0 private System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue>[] <buckets>5__2; // 0x0 private System.Int32 <i>5__3; // 0x0 private System.Collections.Concurrent.ConcurrentDictionary.Node<TKey,TValue> <current>5__4; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Collections.Generic.KeyValuePair<TKey,TValue> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // mscorlib.dll [Serializable] public class System.Collections.Concurrent.ConcurrentDictionary<TKey,TValue> : System.Object, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>, System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private System.Collections.Concurrent.ConcurrentDictionary.Tables<TKey,TValue> _tables; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> _comparer; // 0x0 private readonly System.Boolean _growLockArray; // 0x0 private System.Int32 _budget; // 0x0 private System.Collections.Generic.KeyValuePair<TKey,TValue>[] _serializationArray; // 0x0 private System.Int32 _serializationConcurrencyLevel; // 0x0 private System.Int32 _serializationCapacity; // 0x0 private static readonly System.Boolean s_isValueWriteAtomic; // 0x0 // Methods private static System.Boolean IsValueWriteAtomic(); // 0x1bd4b04 public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3a1c private System.Void InitializeFromCollection(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> collection); // 0x1bd3a1c internal System.Void .ctor(System.Int32 concurrencyLevel, System.Int32 capacity, System.Boolean growLockArray, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1ce0384 public System.Boolean TryAdd(TKey key, TValue value); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Boolean TryRemove(TKey key, out TValue& value); // 0x1ce0384 private System.Boolean TryRemoveInternal(TKey key, out TValue& value, System.Boolean matchValue, TValue oldValue); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 private System.Boolean TryGetValueInternal(TKey key, System.Int32 hashcode, out TValue& value); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.KeyValuePair<TKey,TValue>[] ToArray(); // 0x1bd219c private System.Void CopyToPairs(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 index); // 0x1bd3b1c private System.Void CopyToEntries(System.Collections.DictionaryEntry[] array, System.Int32 index); // 0x1bd3b1c private System.Void CopyToObjects(System.Object[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumerator(); // 0x1bd219c private System.Boolean TryAddInternal(TKey key, System.Int32 hashcode, TValue value, System.Boolean updateIfExists, System.Boolean acquireLock, out TValue& resultingValue); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 private static System.Void ThrowKeyNotFoundException(System.Object key); // 0x1be313c private static System.Void ThrowKeyNullException(); // 0x1be1d28 public System.Int32 get_Count(); // 0x1bd1ddc private System.Int32 GetCountInternal(); // 0x1bd1ddc public TValue GetOrAdd(TKey key, System.Func<TKey,TValue> valueFactory); // 0x1ce0384 public TValue GetOrAdd(TKey key, TValue value); // 0x1ce0384 private System.Void System.Collections.Generic.IDictionary<TKey,TValue>.Add(TKey key, TValue value); // 0x1ce0384 private System.Boolean System.Collections.Generic.IDictionary<TKey,TValue>.Remove(TKey key); // 0x1ce0384 public System.Collections.Generic.ICollection<TKey> get_Keys(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TKey> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c public System.Collections.Generic.ICollection<TValue> get_Values(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TValue> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Values(); // 0x1bd219c private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1bd3a1c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Void GrowTable(System.Collections.Concurrent.ConcurrentDictionary.Tables<TKey,TValue> tables); // 0x1bd3a1c private static System.Int32 GetBucket(System.Int32 hashcode, System.Int32 bucketCount); // 0x1bda3a4 private static System.Void GetBucketAndLockNo(System.Int32 hashcode, out System.Int32& bucketNo, out System.Int32& lockNo, System.Int32 bucketCount, System.Int32 lockCount); // 0x1ce0384 private static System.Int32 get_DefaultConcurrencyLevel(); // 0x1bd97f0 private System.Void AcquireAllLocks(ref System.Int32& locksAcquired); // 0x1bd3a1c private System.Void AcquireLocks(System.Int32 fromInclusive, System.Int32 toExclusive, ref System.Int32& locksAcquired); // 0x1bd35c0 private System.Void ReleaseLocks(System.Int32 fromInclusive, System.Int32 toExclusive); // 0x1bd3578 private System.Collections.ObjectModel.ReadOnlyCollection<TKey> GetKeys(); // 0x1bd219c private System.Collections.ObjectModel.ReadOnlyCollection<TValue> GetValues(); // 0x1bd219c private System.Void OnSerializing(System.Runtime.Serialization.StreamingContext context); // 0x1bd4210 private System.Void OnSerialized(System.Runtime.Serialization.StreamingContext context); // 0x1bd4210 private System.Void OnDeserialized(System.Runtime.Serialization.StreamingContext context); // 0x1bd4210 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal sealed class System.Collections.Concurrent.IDictionaryDebugView<K,V> : System.Object { // Fields // Methods } // mscorlib.dll internal sealed class System.Collections.Concurrent.IProducerConsumerCollectionDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public class System.Collections.ObjectModel.Collection<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, System.Collections.Generic.IReadOnlyList<T>, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private System.Collections.Generic.IList<T> items; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IList<T> list); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc protected System.Collections.Generic.IList<T> get_Items(); // 0x1bd219c public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Boolean Contains(T item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 protected virtual System.Void ClearItems(); // 0x1bd2ec0 protected virtual System.Void InsertItem(System.Int32 index, T item); // 0x1ce0384 protected virtual System.Void RemoveItem(System.Int32 index); // 0x1bd33a4 protected virtual System.Void SetItem(System.Int32 index, T item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private static System.Boolean IsCompatibleObject(System.Object value); // 0x1bd59c8 } // mscorlib.dll [Serializable] public class System.Collections.ObjectModel.ReadOnlyCollection<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, System.Collections.Generic.IReadOnlyList<T>, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private System.Collections.Generic.IList<T> list; // 0x0 private System.Object _syncRoot; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IList<T> list); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc public T get_Item(System.Int32 index); // 0x1ce0384 public System.Boolean Contains(T value); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c public System.Int32 IndexOf(T value); // 0x1ce0384 protected System.Collections.Generic.IList<T> get_Items(); // 0x1bd219c private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private T System.Collections.Generic.IList<T>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.set_Item(System.Int32 index, T value); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<T>.Add(T value); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<T>.Clear(); // 0x1bd2ec0 private System.Void System.Collections.Generic.IList<T>.Insert(System.Int32 index, T value); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<T>.Remove(T value); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.RemoveAt(System.Int32 index); // 0x1bd33a4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Clear(); // 0x1bd2ec0 private static System.Boolean IsCompatibleObject(System.Object value); // 0x1bd59c8 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 } // mscorlib.dll [Serializable] public abstract class System.Collections.ObjectModel.KeyedCollection<TKey,TItem> : System.Collections.ObjectModel.Collection<TItem> { // Fields private readonly System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 private System.Collections.Generic.Dictionary<TKey,TItem> dict; // 0x0 private System.Int32 keyCount; // 0x0 private readonly System.Int32 threshold; // 0x0 // Methods protected System.Void .ctor(); // 0x1bd2ec0 protected System.Void .ctor(System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3a1c protected System.Void .ctor(System.Collections.Generic.IEqualityComparer<TKey> comparer, System.Int32 dictionaryCreationThreshold); // 0x1bd3b1c private System.Collections.Generic.List<TItem> get_Items(); // 0x1bd219c public TItem get_Item(TKey key); // 0x1ce0384 public System.Boolean Contains(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TItem& item); // 0x1ce0384 protected System.Collections.Generic.IDictionary<TKey,TItem> get_Dictionary(); // 0x1bd219c protected override System.Void ClearItems(); // 0x1bd2ec0 protected abstract TKey GetKeyForItem(TItem item); // 0x1ce0384 protected override System.Void InsertItem(System.Int32 index, TItem item); // 0x1ce0384 protected override System.Void RemoveItem(System.Int32 index); // 0x1bd33a4 protected override System.Void SetItem(System.Int32 index, TItem item); // 0x1ce0384 private System.Void AddKey(TKey key, TItem item); // 0x1ce0384 private System.Void CreateDictionary(); // 0x1bd2ec0 private System.Void RemoveKey(TKey key); // 0x1ce0384 } // mscorlib.dll [Serializable] private struct System.Collections.ObjectModel.ReadOnlyDictionary.DictionaryEnumerator<TKey,TValue> : System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private readonly System.Collections.Generic.IDictionary<TKey,TValue> _dictionary; // 0x0 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> _enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Collections.DictionaryEntry get_Entry(); // 0x0 public System.Object get_Key(); // 0x1bd219c public System.Object get_Value(); // 0x1bd219c public System.Object get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public sealed class System.Collections.ObjectModel.ReadOnlyDictionary.KeyCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TKey>, System.Collections.Generic.IEnumerable<TKey>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TKey> { // Fields private readonly System.Collections.Generic.ICollection<TKey> _collection; // 0x0 private System.Object _syncRoot; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.ICollection<TKey> collection); // 0x1bd3a1c private System.Void System.Collections.Generic.ICollection<TKey>.Add(TKey item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TKey>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TKey>.Contains(TKey item); // 0x1ce0384 public System.Void CopyTo(TKey[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TKey>.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.Generic.ICollection<TKey>.Remove(TKey item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<TKey> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c internal System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public sealed class System.Collections.ObjectModel.ReadOnlyDictionary.ValueCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TValue>, System.Collections.Generic.IEnumerable<TValue>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TValue> { // Fields private readonly System.Collections.Generic.ICollection<TValue> _collection; // 0x0 private System.Object _syncRoot; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.ICollection<TValue> collection); // 0x1bd3a1c private System.Void System.Collections.Generic.ICollection<TValue>.Add(TValue item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TValue>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TValue>.Contains(TValue item); // 0x1ce0384 public System.Void CopyTo(TValue[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TValue>.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.Generic.ICollection<TValue>.Remove(TValue item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<TValue> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c internal System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public class System.Collections.ObjectModel.ReadOnlyDictionary<TKey,TValue> : System.Object, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>, System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private readonly System.Collections.Generic.IDictionary<TKey,TValue> m_dictionary; // 0x0 private System.Object _syncRoot; // 0x0 private System.Collections.ObjectModel.ReadOnlyDictionary.KeyCollection<TKey,TValue> _keys; // 0x0 private System.Collections.ObjectModel.ReadOnlyDictionary.ValueCollection<TKey,TValue> _values; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Collections.ObjectModel.ReadOnlyDictionary.KeyCollection<TKey,TValue> get_Keys(); // 0x1bd219c public System.Collections.ObjectModel.ReadOnlyDictionary.ValueCollection<TKey,TValue> get_Values(); // 0x1bd219c public System.Boolean ContainsKey(TKey key); // 0x1ce0384 private System.Collections.Generic.ICollection<TKey> System.Collections.Generic.IDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 private System.Collections.Generic.ICollection<TValue> System.Collections.Generic.IDictionary<TKey,TValue>.get_Values(); // 0x1bd219c public TValue get_Item(TKey key); // 0x1ce0384 private System.Void System.Collections.Generic.IDictionary<TKey,TValue>.Add(TKey key, TValue value); // 0x1ce0384 private System.Boolean System.Collections.Generic.IDictionary<TKey,TValue>.Remove(TKey key); // 0x1ce0384 private TValue System.Collections.Generic.IDictionary<TKey,TValue>.get_Item(TKey key); // 0x1ce0384 private System.Void System.Collections.Generic.IDictionary<TKey,TValue>.set_Item(TKey key, TValue value); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private static System.Boolean IsCompatibleKey(System.Object key); // 0x1bd59c8 private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Void System.Collections.IDictionary.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1bd3a1c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TKey> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TValue> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Values(); // 0x1bd219c } // mscorlib.dll internal static class System.Collections.ObjectModel.ReadOnlyDictionaryHelpers : System.Object { // Fields // Methods internal static System.Void CopyToNonGenericICollectionHelper(System.Collections.Generic.ICollection<T> collection, System.Array array, System.Int32 index); // 0x1be5364 } // mscorlib.dll internal enum System.Collections.Generic.InsertionBehavior : { // Fields public System.Byte value__; // 0x10 public const System.Collections.Generic.InsertionBehavior None = 0; // 0x0 public const System.Collections.Generic.InsertionBehavior OverwriteExisting = 1; // 0x0 public const System.Collections.Generic.InsertionBehavior ThrowOnExisting = 2; // 0x0 // Methods } // mscorlib.dll private struct System.Collections.Generic.Dictionary.Entry<TKey,TValue> : { // Fields public System.Int32 hashCode; // 0x0 public System.Int32 next; // 0x0 public TKey key; // 0x0 public TValue value; // 0x0 // Methods } // mscorlib.dll [Serializable] public struct System.Collections.Generic.Dictionary.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.IDisposable, System.Collections.IEnumerator, System.Collections.IDictionaryEnumerator { // Fields private System.Collections.Generic.Dictionary<TKey,TValue> _dictionary; // 0x0 private System.Int32 _version; // 0x0 private System.Int32 _index; // 0x0 private System.Collections.Generic.KeyValuePair<TKey,TValue> _current; // 0x0 private System.Int32 _getEnumeratorRetType; // 0x0 internal const System.Int32 DictEntry; // 0x0 internal const System.Int32 KeyValuePair; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<TKey,TValue> dictionary, System.Int32 getEnumeratorRetType); // 0x1bd3b1c public System.Boolean MoveNext(); // 0x1bd1824 public System.Collections.Generic.KeyValuePair<TKey,TValue> get_Current(); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Collections.DictionaryEntry System.Collections.IDictionaryEnumerator.get_Entry(); // 0x0 private System.Object System.Collections.IDictionaryEnumerator.get_Key(); // 0x1bd219c private System.Object System.Collections.IDictionaryEnumerator.get_Value(); // 0x1bd219c } // mscorlib.dll [Serializable] public struct System.Collections.Generic.Dictionary.KeyCollection.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TKey>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.Dictionary<TKey,TValue> _dictionary; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _version; // 0x0 private TKey _currentKey; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public TKey get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public sealed class System.Collections.Generic.Dictionary.KeyCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TKey>, System.Collections.Generic.IEnumerable<TKey>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TKey> { // Fields private System.Collections.Generic.Dictionary<TKey,TValue> _dictionary; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Collections.Generic.Dictionary.KeyCollection.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 public System.Void CopyTo(TKey[] array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TKey>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<TKey>.Add(TKey item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TKey>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TKey>.Contains(TKey item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<TKey>.Remove(TKey item); // 0x1ce0384 private System.Collections.Generic.IEnumerator<TKey> System.Collections.Generic.IEnumerable<TKey>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c } // mscorlib.dll [Serializable] public struct System.Collections.Generic.Dictionary.ValueCollection.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.Dictionary<TKey,TValue> _dictionary; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _version; // 0x0 private TValue _currentValue; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public sealed class System.Collections.Generic.Dictionary.ValueCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TValue>, System.Collections.Generic.IEnumerable<TValue>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TValue> { // Fields private System.Collections.Generic.Dictionary<TKey,TValue> _dictionary; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Collections.Generic.Dictionary.ValueCollection.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 public System.Void CopyTo(TValue[] array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TValue>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<TValue>.Add(TValue item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<TValue>.Remove(TValue item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TValue>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TValue>.Contains(TValue item); // 0x1ce0384 private System.Collections.Generic.IEnumerator<TValue> System.Collections.Generic.IEnumerable<TValue>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c } // mscorlib.dll [Serializable] public class System.Collections.Generic.Dictionary<TKey,TValue> : System.Object, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>, System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Int32[] _buckets; // 0x0 private System.Collections.Generic.Dictionary.Entry<TKey,TValue>[] _entries; // 0x0 private System.Int32 _count; // 0x0 private System.Int32 _freeList; // 0x0 private System.Int32 _freeCount; // 0x0 private System.Int32 _version; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> _comparer; // 0x0 private System.Collections.Generic.Dictionary.KeyCollection<TKey,TValue> _keys; // 0x0 private System.Collections.Generic.Dictionary.ValueCollection<TKey,TValue> _values; // 0x0 private System.Object _syncRoot; // 0x0 private const System.String VersionName; // 0x0 private const System.String HashSizeName; // 0x0 private const System.String KeyValuePairsName; // 0x0 private const System.String ComparerName; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd364c public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3c20 public System.Void .ctor(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> collection); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> collection, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3c20 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Collections.Generic.IEqualityComparer<TKey> get_Comparer(); // 0x1bd219c public System.Int32 get_Count(); // 0x1bd1ddc public System.Collections.Generic.Dictionary.KeyCollection<TKey,TValue> get_Keys(); // 0x1bd219c private System.Collections.Generic.ICollection<TKey> System.Collections.Generic.IDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TKey> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c public System.Collections.Generic.Dictionary.ValueCollection<TKey,TValue> get_Values(); // 0x1bd219c private System.Collections.Generic.ICollection<TValue> System.Collections.Generic.IDictionary<TKey,TValue>.get_Values(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TValue> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Values(); // 0x1bd219c public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Void Add(TKey key, TValue value); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Boolean ContainsValue(TValue value); // 0x1ce0384 private System.Void CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.Dictionary.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>.GetEnumerator(); // 0x1bd219c public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Int32 FindEntry(TKey key); // 0x1ce0384 private System.Int32 Initialize(System.Int32 capacity); // 0x1bd1e08 private System.Boolean TryInsert(TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior); // 0x1ce0384 public virtual System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c private System.Void Resize(); // 0x1bd2ec0 private System.Void Resize(System.Int32 newSize, System.Boolean forceNewHashCodes); // 0x1bd33e4 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean Remove(TKey key, out TValue& value); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public System.Boolean TryAdd(TKey key, TValue value); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Int32 EnsureCapacity(System.Int32 capacity); // 0x1bd1e08 public System.Void TrimExcess(); // 0x1bd2ec0 public System.Void TrimExcess(System.Int32 capacity); // 0x1bd33a4 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private static System.Boolean IsCompatibleKey(System.Object key); // 0x1bd59c8 private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1bd3a1c } // mscorlib.dll public interface System.Collections.Generic.ICollection<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract System.Boolean get_IsReadOnly(); // 0x1bd1824 public abstract System.Void Add(T item); // 0x1ce0384 public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Boolean Contains(T item); // 0x1ce0384 public abstract System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public abstract System.Boolean Remove(T item); // 0x1ce0384 } // mscorlib.dll internal sealed class System.Collections.Generic.ICollectionDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll public interface System.Collections.Generic.IComparer<T> : { // Fields // Methods public abstract System.Int32 Compare(T x, T y); // 0x1ce0384 } // mscorlib.dll public interface System.Collections.Generic.IDictionary<TKey,TValue> : System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable { // Fields // Methods public abstract TValue get_Item(TKey key); // 0x1ce0384 public abstract System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public abstract System.Collections.Generic.ICollection<TKey> get_Keys(); // 0x1bd219c public abstract System.Collections.Generic.ICollection<TValue> get_Values(); // 0x1bd219c public abstract System.Boolean ContainsKey(TKey key); // 0x1ce0384 public abstract System.Void Add(TKey key, TValue value); // 0x1ce0384 public abstract System.Boolean Remove(TKey key); // 0x1ce0384 public abstract System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 } // mscorlib.dll internal sealed class System.Collections.Generic.IDictionaryDebugView<K,V> : System.Object { // Fields // Methods } // mscorlib.dll internal sealed class System.Collections.Generic.DictionaryKeyCollectionDebugView<TKey,TValue> : System.Object { // Fields // Methods } // mscorlib.dll internal sealed class System.Collections.Generic.DictionaryValueCollectionDebugView<TKey,TValue> : System.Object { // Fields // Methods } // mscorlib.dll public interface System.Collections.Generic.IEnumerable<T> : System.Collections.IEnumerable { // Fields // Methods public abstract System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c } // mscorlib.dll public interface System.Collections.Generic.IEnumerator<T> : System.IDisposable, System.Collections.IEnumerator { // Fields // Methods public abstract T get_Current(); // 0x1ce0384 } // mscorlib.dll public interface System.Collections.Generic.IEqualityComparer<T> : { // Fields // Methods public abstract System.Boolean Equals(T x, T y); // 0x1ce0384 public abstract System.Int32 GetHashCode(T obj); // 0x1ce0384 } // mscorlib.dll public interface System.Collections.Generic.IList<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public abstract T get_Item(System.Int32 index); // 0x1ce0384 public abstract System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public abstract System.Int32 IndexOf(T item); // 0x1ce0384 public abstract System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public abstract System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 } // mscorlib.dll public interface System.Collections.Generic.IReadOnlyCollection<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public abstract System.Int32 get_Count(); // 0x1bd1ddc } // mscorlib.dll public interface System.Collections.Generic.IReadOnlyDictionary<TKey,TValue> : System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable { // Fields // Methods public abstract System.Boolean ContainsKey(TKey key); // 0x1ce0384 public abstract System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public abstract TValue get_Item(TKey key); // 0x1ce0384 public abstract System.Collections.Generic.IEnumerable<TKey> get_Keys(); // 0x1bd219c public abstract System.Collections.Generic.IEnumerable<TValue> get_Values(); // 0x1bd219c } // mscorlib.dll public interface System.Collections.Generic.IReadOnlyList<T> : System.Collections.Generic.IReadOnlyCollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public abstract T get_Item(System.Int32 index); // 0x1ce0384 } // mscorlib.dll [Serializable] public class System.Collections.Generic.KeyNotFoundException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x32ac01c public System.Void .ctor(System.String message); // 0x32ac078 public System.Void .ctor(System.String message, System.Exception innerException); // 0x32ac09c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x32ac0c0 } // mscorlib.dll public static class System.Collections.Generic.KeyValuePair : System.Object { // Fields // Methods internal static System.String PairToString(System.Object key, System.Object value); // 0x32ac0c8 } // mscorlib.dll [Serializable] public struct System.Collections.Generic.KeyValuePair<TKey,TValue> : { // Fields private readonly TKey key; // 0x0 private readonly TValue value; // 0x0 // Methods public System.Void .ctor(TKey key, TValue value); // 0x1ce0384 public TKey get_Key(); // 0x1ce0384 public TValue get_Value(); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c public System.Void Deconstruct(out TKey& key, out TValue& value); // 0x1bd3c20 } // mscorlib.dll [Serializable] public struct System.Collections.Generic.List.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.List<T> _list; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _version; // 0x0 private T _current; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.List<T> list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 private System.Boolean MoveNextRare(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public class System.Collections.Generic.List<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, System.Collections.Generic.IReadOnlyList<T>, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private const System.Int32 DefaultCapacity; // 0x0 private T[] _items; // 0x0 private System.Int32 _size; // 0x0 private System.Int32 _version; // 0x0 private System.Object _syncRoot; // 0x0 private static readonly T[] s_emptyArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 private static System.Boolean IsCompatibleObject(System.Object value); // 0x1bd59c8 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c public System.Void Add(T item); // 0x1ce0384 private System.Void AddWithResize(T item); // 0x1ce0384 private System.Int32 System.Collections.IList.Add(System.Object item); // 0x1bd1f2c public System.Void AddRange(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Collections.ObjectModel.ReadOnlyCollection<T> AsReadOnly(); // 0x1bd219c public System.Int32 BinarySearch(System.Int32 index, System.Int32 count, T item, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 public System.Int32 BinarySearch(T item); // 0x1ce0384 public System.Int32 BinarySearch(T item, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 private System.Boolean System.Collections.IList.Contains(System.Object item); // 0x1bd19a0 public System.Collections.Generic.List<TOutput> ConvertAll(System.Converter<T,TOutput> converter); // 0x1bd22a0 public System.Void CopyTo(T[] array); // 0x1bd3a1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Void CopyTo(System.Int32 index, T[] array, System.Int32 arrayIndex, System.Int32 count); // 0x0 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Void EnsureCapacity(System.Int32 min); // 0x1bd33a4 public System.Boolean Exists(System.Predicate<T> match); // 0x1bd19a0 public T Find(System.Predicate<T> match); // 0x1ce0384 public System.Collections.Generic.List<T> FindAll(System.Predicate<T> match); // 0x1bd22a0 public System.Int32 FindIndex(System.Predicate<T> match); // 0x1bd1f2c public System.Int32 FindIndex(System.Int32 startIndex, System.Predicate<T> match); // 0x1bd1ee4 public System.Int32 FindIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 public T FindLast(System.Predicate<T> match); // 0x1ce0384 public System.Int32 FindLastIndex(System.Predicate<T> match); // 0x1bd1f2c public System.Int32 FindLastIndex(System.Int32 startIndex, System.Predicate<T> match); // 0x1bd1ee4 public System.Int32 FindLastIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 public System.Void ForEach(System.Action<T> action); // 0x1bd3a1c public System.Collections.Generic.List.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Collections.Generic.List<T> GetRange(System.Int32 index, System.Int32 count); // 0x0 public System.Int32 IndexOf(T item); // 0x1ce0384 private System.Int32 System.Collections.IList.IndexOf(System.Object item); // 0x1bd1f2c public System.Int32 IndexOf(T item, System.Int32 index); // 0x1ce0384 public System.Int32 IndexOf(T item, System.Int32 index, System.Int32 count); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object item); // 0x1bd364c public System.Void InsertRange(System.Int32 index, System.Collections.Generic.IEnumerable<T> collection); // 0x1bd364c public System.Int32 LastIndexOf(T item); // 0x1ce0384 public System.Int32 LastIndexOf(T item, System.Int32 index); // 0x1ce0384 public System.Int32 LastIndexOf(T item, System.Int32 index, System.Int32 count); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 private System.Void System.Collections.IList.Remove(System.Object item); // 0x1bd3a1c public System.Int32 RemoveAll(System.Predicate<T> match); // 0x1bd1f2c public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void Reverse(); // 0x1bd2ec0 public System.Void Reverse(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void Sort(); // 0x1bd2ec0 public System.Void Sort(System.Collections.Generic.IComparer<T> comparer); // 0x1bd3a1c public System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer<T> comparer); // 0x1bd35c0 public System.Void Sort(System.Comparison<T> comparison); // 0x1bd3a1c public T[] ToArray(); // 0x1bd219c public System.Void TrimExcess(); // 0x1bd2ec0 public System.Boolean TrueForAll(System.Predicate<T> match); // 0x1bd19a0 private System.Void AddEnumerable(System.Collections.Generic.IEnumerable<T> enumerable); // 0x1bd3a1c private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal struct System.Collections.Generic.ValueListBuilder<T> : { // Fields private System.Span<T> _span; // 0x0 private T[] _arrayFromPool; // 0x0 private System.Int32 _pos; // 0x0 // Methods public System.Void .ctor(System.Span<T> initialSpan); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc public System.Void Append(T item); // 0x1ce0384 public System.ReadOnlySpan<T> AsSpan(); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 private System.Void Grow(); // 0x1bd2ec0 } // mscorlib.dll internal struct System.Collections.Generic.ArrayBuilder<T> : { // Fields private T[] _array; // 0x0 private System.Int32 _count; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Int32 get_Count(); // 0x1bd1ddc public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public System.Void UncheckedAdd(T item); // 0x1ce0384 private System.Void EnsureCapacity(System.Int32 minimum); // 0x1bd33a4 } // mscorlib.dll internal static class System.Collections.Generic.EnumerableHelpers : System.Object { // Fields // Methods internal static T[] ToArray(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 internal static T[] ToArray(System.Collections.Generic.IEnumerable<T> source, out System.Int32& length); // 0x1bdf514 } // mscorlib.dll internal struct System.Collections.Generic.LargeArrayBuilder<T> : { // Fields private readonly System.Int32 _maxCapacity; // 0x0 private T[] _first; // 0x0 private System.Collections.Generic.ArrayBuilder<T[]> _buffers; // 0x0 private T[] _current; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _count; // 0x0 // Methods public System.Void .ctor(System.Boolean initialize); // 0x1bd3130 public System.Void .ctor(System.Int32 maxCapacity); // 0x1bd33a4 public System.Void AddRange(System.Collections.Generic.IEnumerable<T> items); // 0x1bd3a1c private System.Void AddWithBufferAllocation(T item, ref T[]& destination, ref System.Int32& index); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex, System.Int32 count); // 0x0 public T[] GetBuffer(System.Int32 index); // 0x1bd21c8 public T[] ToArray(); // 0x1bd219c public System.Boolean TryMove(out T[]& array); // 0x1bd19a0 private System.Void AllocateBuffer(); // 0x1bd2ec0 } // mscorlib.dll private sealed class System.Collections.Generic.LowLevelDictionary.Entry<TKey,TValue> : System.Object { // Fields public TKey _key; // 0x0 public TValue _value; // 0x0 public System.Collections.Generic.LowLevelDictionary.Entry<TKey,TValue> _next; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll private sealed class System.Collections.Generic.LowLevelDictionary.DefaultComparer<TKey,TValue,T> : System.Object, System.Collections.Generic.IEqualityComparer<T> { // Fields // Methods public System.Boolean Equals(T x, T y); // 0x1ce0384 public System.Int32 GetHashCode(T obj); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll internal class System.Collections.Generic.LowLevelDictionary<TKey,TValue> : System.Object { // Fields private System.Collections.Generic.LowLevelDictionary.Entry<TKey,TValue>[] _buckets; // 0x0 private System.Int32 _numEntries; // 0x0 private System.Int32 _version; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> _comparer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd364c public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Void Clear(System.Int32 capacity); // 0x1bd33a4 public System.Boolean Remove(TKey key); // 0x1ce0384 private System.Collections.Generic.LowLevelDictionary.Entry<TKey,TValue> Find(TKey key); // 0x1ce0384 private System.Collections.Generic.LowLevelDictionary.Entry<TKey,TValue> UncheckedAdd(TKey key, TValue value); // 0x1ce0384 private System.Void ExpandBuckets(); // 0x1bd2ec0 private System.Int32 GetBucket(TKey key, System.Int32 numBuckets); // 0x1ce0384 } // mscorlib.dll public static class System.Collections.Generic.CollectionExtensions : System.Object { // Fields // Methods public static TValue GetValueOrDefault(System.Collections.Generic.IReadOnlyDictionary<TKey,TValue> dictionary, TKey key); // 0x1ce0384 public static TValue GetValueOrDefault(System.Collections.Generic.IReadOnlyDictionary<TKey,TValue> dictionary, TKey key, TValue defaultValue); // 0x1ce0384 public static System.Boolean TryAdd(System.Collections.Generic.IDictionary<TKey,TValue> dictionary, TKey key, TValue value); // 0x1ce0384 public static System.Boolean Remove(System.Collections.Generic.IDictionary<TKey,TValue> dictionary, TKey key, out TValue& value); // 0x1ce0384 } // mscorlib.dll [Serializable] public struct System.Collections.Generic.Queue.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Collections.Generic.Queue<T> _q; // 0x0 private readonly System.Int32 _version; // 0x0 private System.Int32 _index; // 0x0 private T _currentElement; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Queue<T> q); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Void ThrowEnumerationNotStartedOrEnded(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public class System.Collections.Generic.Queue<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private T[] _array; // 0x0 private System.Int32 _head; // 0x0 private System.Int32 _tail; // 0x0 private System.Int32 _size; // 0x0 private System.Int32 _version; // 0x0 private System.Object _syncRoot; // 0x0 private const System.Int32 MinimumGrow; // 0x0 private const System.Int32 GrowFactor; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c public System.Void Clear(); // 0x1bd2ec0 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public System.Void Enqueue(T item); // 0x1ce0384 public System.Collections.Generic.Queue.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public T Dequeue(); // 0x1ce0384 public System.Boolean TryDequeue(out T& result); // 0x1bd19a0 public T Peek(); // 0x1ce0384 public System.Boolean TryPeek(out T& result); // 0x1bd19a0 public System.Boolean Contains(T item); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c private System.Void SetCapacity(System.Int32 capacity); // 0x1bd33a4 private System.Void MoveNext(ref System.Int32& index); // 0x1bd3a1c private System.Void ThrowForEmptyQueue(); // 0x1bd2ec0 public System.Void TrimExcess(); // 0x1bd2ec0 } // mscorlib.dll internal sealed class System.Collections.Generic.QueueDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll [Serializable] public struct System.Collections.Generic.Stack.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Collections.Generic.Stack<T> _stack; // 0x0 private readonly System.Int32 _version; // 0x0 private System.Int32 _index; // 0x0 private T _currentElement; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Stack<T> stack); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Void ThrowEnumerationNotStartedOrEnded(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public class System.Collections.Generic.Stack<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private T[] _array; // 0x0 private System.Int32 _size; // 0x0 private System.Int32 _version; // 0x0 private System.Object _syncRoot; // 0x0 private const System.Int32 DefaultCapacity; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.Stack.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Void TrimExcess(); // 0x1bd2ec0 public T Peek(); // 0x1ce0384 public System.Boolean TryPeek(out T& result); // 0x1bd19a0 public T Pop(); // 0x1ce0384 public System.Boolean TryPop(out T& result); // 0x1bd19a0 public System.Void Push(T item); // 0x1ce0384 private System.Void PushWithResize(T item); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c private System.Void ThrowForEmptyStack(); // 0x1bd2ec0 } // mscorlib.dll internal sealed class System.Collections.Generic.StackDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll internal sealed class System.Collections.Generic.CollectionDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll internal sealed class System.Collections.Generic.DictionaryDebugView<K,V> : System.Object { // Fields // Methods } // mscorlib.dll internal class System.Collections.Generic.LowLevelList<T> : System.Object { // Fields private const System.Int32 _defaultCapacity; // 0x0 protected T[] _items; // 0x0 protected System.Int32 _size; // 0x0 protected System.Int32 _version; // 0x0 private static readonly T[] s_emptyArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Count(); // 0x1bd1ddc public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 private System.Void EnsureCapacity(System.Int32 min); // 0x1bd33a4 public System.Void AddRange(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Void InsertRange(System.Int32 index, System.Collections.Generic.IEnumerable<T> collection); // 0x1bd364c public System.Boolean Remove(T item); // 0x1ce0384 public System.Int32 RemoveAll(System.Predicate<T> match); // 0x1bd1f2c public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll private struct System.Collections.Generic.LowLevelListWithIList.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.LowLevelListWithIList<T> _list; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _version; // 0x0 private T _current; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.LowLevelListWithIList<T> list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 private System.Boolean MoveNextRare(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // mscorlib.dll internal sealed class System.Collections.Generic.LowLevelListWithIList<T> : System.Collections.Generic.LowLevelList<T>, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // mscorlib.dll internal static class System.Collections.Generic.IntrospectiveSortUtilities : System.Object { // Fields // Methods internal static System.Int32 FloorLog2PlusOne(System.Int32 n); // 0x32ac188 internal static System.Void ThrowOrIgnoreBadComparer(System.Object comparer); // 0x32ac1b0 } // mscorlib.dll internal class System.Collections.Generic.ArraySortHelper<T> : System.Object { // Fields private static readonly System.Collections.Generic.ArraySortHelper<T> s_defaultArraySortHelper; // 0x0 // Methods public System.Void Sort(T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer<T> comparer); // 0x0 public System.Int32 BinarySearch(T[] array, System.Int32 index, System.Int32 length, T value, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 internal static System.Void Sort(T[] keys, System.Int32 index, System.Int32 length, System.Comparison<T> comparer); // 0x1be4614 internal static System.Int32 InternalBinarySearch(T[] array, System.Int32 index, System.Int32 length, T value, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 private static System.Void SwapIfGreater(T[] keys, System.Comparison<T> comparer, System.Int32 a, System.Int32 b); // 0x1be5530 private static System.Void Swap(T[] a, System.Int32 i, System.Int32 j); // 0x1be4584 internal static System.Void IntrospectiveSort(T[] keys, System.Int32 left, System.Int32 length, System.Comparison<T> comparer); // 0x1be4614 private static System.Void IntroSort(T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison<T> comparer); // 0x1ce0384 private static System.Int32 PickPivotAndPartition(T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison<T> comparer); // 0x1ce0384 private static System.Void Heapsort(T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison<T> comparer); // 0x1be4614 private static System.Void DownHeap(T[] keys, System.Int32 i, System.Int32 n, System.Int32 lo, System.Comparison<T> comparer); // 0x1ce0384 private static System.Void InsertionSort(T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison<T> comparer); // 0x1be4614 public static System.Collections.Generic.ArraySortHelper<T> get_Default(); // 0x1bde8ac public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal class System.Collections.Generic.ArraySortHelper<TKey,TValue> : System.Object { // Fields private static readonly System.Collections.Generic.ArraySortHelper<TKey,TValue> s_defaultArraySortHelper; // 0x0 // Methods public System.Void Sort(TKey[] keys, TValue[] values, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer<TKey> comparer); // 0x0 private static System.Void SwapIfGreaterWithItems(TKey[] keys, TValue[] values, System.Collections.Generic.IComparer<TKey> comparer, System.Int32 a, System.Int32 b); // 0x1ce0384 private static System.Void Swap(TKey[] keys, TValue[] values, System.Int32 i, System.Int32 j); // 0x1be5530 internal static System.Void IntrospectiveSort(TKey[] keys, TValue[] values, System.Int32 left, System.Int32 length, System.Collections.Generic.IComparer<TKey> comparer); // 0x1be5574 private static System.Void IntroSort(TKey[] keys, TValue[] values, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Collections.Generic.IComparer<TKey> comparer); // 0x1ce0384 private static System.Int32 PickPivotAndPartition(TKey[] keys, TValue[] values, System.Int32 lo, System.Int32 hi, System.Collections.Generic.IComparer<TKey> comparer); // 0x1ce0384 private static System.Void Heapsort(TKey[] keys, TValue[] values, System.Int32 lo, System.Int32 hi, System.Collections.Generic.IComparer<TKey> comparer); // 0x1be5574 private static System.Void DownHeap(TKey[] keys, TValue[] values, System.Int32 i, System.Int32 n, System.Int32 lo, System.Collections.Generic.IComparer<TKey> comparer); // 0x1ce0384 private static System.Void InsertionSort(TKey[] keys, TValue[] values, System.Int32 lo, System.Int32 hi, System.Collections.Generic.IComparer<TKey> comparer); // 0x1be5574 public static System.Collections.Generic.ArraySortHelper<TKey,TValue> get_Default(); // 0x1bde8ac public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll [Serializable] public abstract class System.Collections.Generic.Comparer<T> : System.Object, System.Collections.IComparer, System.Collections.Generic.IComparer<T> { // Fields private static System.Collections.Generic.Comparer<T> defaultComparer; // 0x0 // Methods public static System.Collections.Generic.Comparer<T> get_Default(); // 0x1bde8ac private static System.Collections.Generic.Comparer<T> CreateComparer(); // 0x1bde8ac public abstract System.Int32 Compare(T x, T y); // 0x1ce0384 private System.Int32 System.Collections.IComparer.Compare(System.Object x, System.Object y); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.GenericComparer<T> : System.Collections.Generic.Comparer<T> { // Fields // Methods public override System.Int32 Compare(T x, T y); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.NullableComparer<T> : System.Collections.Generic.Comparer<System.Nullable<T>> { // Fields // Methods public override System.Int32 Compare(System.Nullable<T> x, System.Nullable<T> y); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.ObjectComparer<T> : System.Collections.Generic.Comparer<T> { // Fields // Methods public override System.Int32 Compare(T x, T y); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] public abstract class System.Collections.Generic.EqualityComparer<T> : System.Object, System.Collections.IEqualityComparer, System.Collections.Generic.IEqualityComparer<T> { // Fields private static System.Collections.Generic.EqualityComparer<T> defaultComparer; // 0x0 // Methods public static System.Collections.Generic.EqualityComparer<T> get_Default(); // 0x1bde8ac private static System.Collections.Generic.EqualityComparer<T> CreateComparer(); // 0x1bde8ac public abstract System.Boolean Equals(T x, T y); // 0x1ce0384 public abstract System.Int32 GetHashCode(T obj); // 0x1ce0384 internal virtual System.Int32 IndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 internal virtual System.Int32 LastIndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 private System.Int32 System.Collections.IEqualityComparer.GetHashCode(System.Object obj); // 0x1bd1f2c private System.Boolean System.Collections.IEqualityComparer.Equals(System.Object x, System.Object y); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.GenericEqualityComparer<T> : System.Collections.Generic.EqualityComparer<T> { // Fields // Methods public override System.Boolean Equals(T x, T y); // 0x1ce0384 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 internal override System.Int32 IndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 internal override System.Int32 LastIndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.NullableEqualityComparer<T> : System.Collections.Generic.EqualityComparer<System.Nullable<T>> { // Fields // Methods public override System.Boolean Equals(System.Nullable<T> x, System.Nullable<T> y); // 0x1ce0384 public override System.Int32 GetHashCode(System.Nullable<T> obj); // 0x1ce0384 internal override System.Int32 IndexOf(System.Nullable<T>[] array, System.Nullable<T> value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 internal override System.Int32 LastIndexOf(System.Nullable<T>[] array, System.Nullable<T> value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.ObjectEqualityComparer<T> : System.Collections.Generic.EqualityComparer<T> { // Fields // Methods public override System.Boolean Equals(T x, T y); // 0x1ce0384 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 internal override System.Int32 IndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 internal override System.Int32 LastIndexOf(T[] array, T value, System.Int32 startIndex, System.Int32 count); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.ByteEqualityComparer : System.Collections.Generic.EqualityComparer<System.Byte> { // Fields // Methods public override System.Boolean Equals(System.Byte x, System.Byte y); // 0x32ac210 public override System.Int32 GetHashCode(System.Byte b); // 0x32ac220 internal override System.Int32 IndexOf(System.Byte[] array, System.Byte value, System.Int32 startIndex, System.Int32 count); // 0x32ac23c internal override System.Int32 LastIndexOf(System.Byte[] array, System.Byte value, System.Int32 startIndex, System.Int32 count); // 0x32ac3bc public override System.Boolean Equals(System.Object obj); // 0x32ac414 public override System.Int32 GetHashCode(); // 0x32ac48c public System.Void .ctor(); // 0x32ac4c4 } // mscorlib.dll [Serializable] internal class System.Collections.Generic.EnumEqualityComparer<T> : System.Collections.Generic.EqualityComparer<T>, System.Runtime.Serialization.ISerializable { // Fields // Methods public override System.Boolean Equals(T x, T y); // 0x1ce0384 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo information, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // mscorlib.dll [Serializable] internal sealed class System.Collections.Generic.SByteEnumEqualityComparer<T> : System.Collections.Generic.EnumEqualityComparer<T>, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo information, System.Runtime.Serialization.StreamingContext context); // 0x0 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 } // mscorlib.dll [Serializable] internal sealed class System.Collections.Generic.ShortEnumEqualityComparer<T> : System.Collections.Generic.EnumEqualityComparer<T>, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo information, System.Runtime.Serialization.StreamingContext context); // 0x0 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 } // mscorlib.dll [Serializable] internal sealed class System.Collections.Generic.LongEnumEqualityComparer<T> : System.Collections.Generic.EqualityComparer<T>, System.Runtime.Serialization.ISerializable { // Fields // Methods public override System.Boolean Equals(T x, T y); // 0x1ce0384 public override System.Int32 GetHashCode(T obj); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo information, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 } // mscorlib.dll [Serializable] internal sealed class System.Collections.Generic.InternalStringComparer : System.Collections.Generic.EqualityComparer<System.String> { // Fields // Methods public override System.Int32 GetHashCode(System.String obj); // 0x32ac50c public override System.Boolean Equals(System.String x, System.String y); // 0x32ac52c internal override System.Int32 IndexOf(System.String[] array, System.String value, System.Int32 startIndex, System.Int32 count); // 0x32ac55c public System.Void .ctor(); // 0x32ac5c4 } // mscorlib.dll public sealed class System.Buffers.SpanAction<T,TArg> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(System.Span<T> span, TArg arg); // 0x1ce0384 } // mscorlib.dll public abstract class System.Buffers.ArrayPool<T> : System.Object { // Fields private static readonly System.Buffers.ArrayPool<T> <Shared>k__BackingField; // 0x0 // Methods public static System.Buffers.ArrayPool<T> get_Shared(); // 0x1bde8ac public abstract T[] Rent(System.Int32 minimumLength); // 0x1bd21c8 public abstract System.Void Return(T[] array, System.Boolean clearArray); // 0x1bd3a50 protected System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal enum System.Buffers.ArrayPoolEventSource.BufferAllocatedReason : { // Fields public System.Int32 value__; // 0x10 public const System.Buffers.ArrayPoolEventSource.BufferAllocatedReason Pooled = 0; // 0x0 public const System.Buffers.ArrayPoolEventSource.BufferAllocatedReason OverMaximumSize = 1; // 0x0 public const System.Buffers.ArrayPoolEventSource.BufferAllocatedReason PoolExhausted = 2; // 0x0 // Methods } // mscorlib.dll internal sealed class System.Buffers.ArrayPoolEventSource : System.Diagnostics.Tracing.EventSource { // Fields internal static readonly System.Buffers.ArrayPoolEventSource Log; // 0x0 // Methods private System.Void .ctor(); // 0x32ac60c internal System.Void BufferRented(System.Int32 bufferId, System.Int32 bufferSize, System.Int32 poolId, System.Int32 bucketId); // 0x32ac6b8 internal System.Void BufferAllocated(System.Int32 bufferId, System.Int32 bufferSize, System.Int32 poolId, System.Int32 bucketId, System.Buffers.ArrayPoolEventSource.BufferAllocatedReason reason); // 0x32ac7c8 internal System.Void BufferReturned(System.Int32 bufferId, System.Int32 bufferSize, System.Int32 poolId); // 0x32ac8f8 internal System.Void BufferTrimmed(System.Int32 bufferId, System.Int32 bufferSize, System.Int32 poolId); // 0x32ac910 internal System.Void BufferTrimPoll(System.Int32 milliseconds, System.Int32 pressure); // 0x32ac928 private static System.Void .cctor(); // 0x32ac93c } // mscorlib.dll public interface System.Buffers.IPinnable : { // Fields // Methods public abstract System.Void Unpin(); // 0x1bd2ec0 } // mscorlib.dll public struct System.Buffers.MemoryHandle : System.IDisposable { // Fields private System.Void* _pointer; // 0x10 private System.Runtime.InteropServices.GCHandle _handle; // 0x18 private System.Buffers.IPinnable _pinnable; // 0x20 // Methods public System.Void .ctor(System.Void* pointer, System.Runtime.InteropServices.GCHandle handle, System.Buffers.IPinnable pinnable); // 0x32ac9a0 public System.Void* get_Pointer(); // 0x32ac9b0 public System.Void Dispose(); // 0x32ac9b8 } // mscorlib.dll public abstract class System.Buffers.MemoryManager<T> : System.Object { // Fields // Methods public virtual System.Memory<T> get_Memory(); // 0x1ce0384 public abstract System.Span<T> GetSpan(); // 0x1ce0384 public abstract System.Buffers.MemoryHandle Pin(System.Int32 elementIndex); // 0x0 protected internal virtual System.Boolean TryGetArray(out System.ArraySegment<T>& segment); // 0x1bd19a0 } // mscorlib.dll private enum System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> : { // Fields public System.Int32 value__; // 0x0 public const System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> Low = 0; // 0x0 public const System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> Medium = 1; // 0x0 public const System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> High = 2; // 0x0 // Methods } // mscorlib.dll private sealed class System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<T> : System.Object { // Fields private readonly System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<T>[] _perCoreStacks; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void TryPush(T[] array); // 0x1bd3a1c public T[] TryPop(); // 0x1bd219c public System.Boolean Trim(System.UInt32 tickCount, System.Int32 id, System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> pressure, System.Int32[] bucketSizes); // 0x1ce0384 } // mscorlib.dll private sealed class System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<T> : System.Object { // Fields private readonly T[][] _arrays; // 0x0 private System.Int32 _count; // 0x0 private System.UInt32 _firstStackItemMS; // 0x0 // Methods public System.Boolean TryPush(T[] array); // 0x1bd19a0 public T[] TryPop(); // 0x1bd219c public System.Void Trim(System.UInt32 tickCount, System.Int32 id, System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> pressure, System.Int32 bucketSize); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // mscorlib.dll internal sealed class System.Buffers.TlsOverPerCoreLockedStacksArrayPool<T> : System.Buffers.ArrayPool<T> { // Fields private readonly System.Int32[] _bucketArraySizes; // 0x0 private readonly System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<T>[] _buckets; // 0x0 private static T[][] t_tlsBuckets; // 0xffffffffffffffff private System.Int32 _callbackCreated; // 0x0 private static readonly System.Boolean s_trimBuffers; // 0x0 private static readonly System.Runtime.CompilerServices.ConditionalWeakTable<T[][],System.Object> s_allTlsBuckets; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<T> CreatePerCoreLockedStacks(System.Int32 bucketIndex); // 0x1bd21c8 private System.Int32 get_Id(); // 0x1bd1ddc public override T[] Rent(System.Int32 minimumLength); // 0x1bd21c8 public override System.Void Return(T[] array, System.Boolean clearArray); // 0x1bd3a50 public System.Boolean Trim(); // 0x1bd1824 private static System.Boolean Gen2GcCallbackFunc(System.Object target); // 0x1bd59c8 private static System.Buffers.TlsOverPerCoreLockedStacksArrayPool.MemoryPressure<T> GetMemoryPressure(); // 0x1bd97f0 private static System.Boolean GetTrimBuffers(); // 0x1bd4b04 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal static class System.Buffers.Utilities : System.Object { // Fields // Methods internal static System.Int32 SelectBucketIndex(System.Int32 bufferSize); // 0x32aca90 internal static System.Int32 GetMaxSizeForBucket(System.Int32 binIndex); // 0x32acb0c } // mscorlib.dll public static class System.Buffers.BuffersExtensions : System.Object { // Fields // Methods public static System.Void CopyTo(in System.Buffers.ReadOnlySequence<T>& source, System.Span<T> destination); // 0x1ce0384 private static System.Void CopyToMultiSegment(in System.Buffers.ReadOnlySequence<T>& sequence, System.Span<T> destination); // 0x1ce0384 } // mscorlib.dll public interface System.Buffers.IBufferWriter<T> : { // Fields // Methods public abstract System.Void Advance(System.Int32 count); // 0x1bd33a4 public abstract System.Span<T> GetSpan(System.Int32 sizeHint); // 0x1ce0384 } // mscorlib.dll public struct System.Buffers.ReadOnlySequence.Enumerator<T> : { // Fields private readonly System.Buffers.ReadOnlySequence<T> _sequence; // 0x0 private System.SequencePosition _next; // 0x0 private System.ReadOnlyMemory<T> _currentMemory; // 0x0 // Methods public System.Void .ctor(in System.Buffers.ReadOnlySequence<T>& sequence); // 0x1bd3a1c public System.ReadOnlyMemory<T> get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 } // mscorlib.dll private enum System.Buffers.ReadOnlySequence.SequenceType<T> : { // Fields public System.Int32 value__; // 0x0 public const System.Buffers.ReadOnlySequence.SequenceType<T> MultiSegment = 0; // 0x0 public const System.Buffers.ReadOnlySequence.SequenceType<T> Array = 1; // 0x0 public const System.Buffers.ReadOnlySequence.SequenceType<T> MemoryManager = 2; // 0x0 public const System.Buffers.ReadOnlySequence.SequenceType<T> String = 3; // 0x0 public const System.Buffers.ReadOnlySequence.SequenceType<T> Empty = 4; // 0x0 // Methods } // mscorlib.dll [Serializable] private sealed class System.Buffers.ReadOnlySequence.<>c<T> : System.Object { // Fields public static readonly System.Buffers.ReadOnlySequence.<>c<T> <>9; // 0x0 public static System.Buffers.SpanAction<System.Char,System.Buffers.ReadOnlySequence<System.Char>> <>9__33_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <ToString>b__33_0(System.Span<System.Char> span, System.Buffers.ReadOnlySequence<System.Char> sequence); // 0x0 } // mscorlib.dll public struct System.Buffers.ReadOnlySequence<T> : { // Fields private readonly System.Object _startObject; // 0x0 private readonly System.Object _endObject; // 0x0 private readonly System.Int32 _startInteger; // 0x0 private readonly System.Int32 _endInteger; // 0x0 public static readonly System.Buffers.ReadOnlySequence<T> Empty; // 0x0 // Methods public System.Int64 get_Length(); // 0x1bd1fac public System.Boolean get_IsSingleSegment(); // 0x1bd1824 public System.ReadOnlyMemory<T> get_First(); // 0x1ce0384 public System.SequencePosition get_Start(); // 0x1ce0384 public System.Void .ctor(T[] array); // 0x1bd3a1c public override System.String ToString(); // 0x1bd219c public System.Buffers.ReadOnlySequence.Enumerator<T> GetEnumerator(); // 0x1ce0384 public System.Boolean TryGet(ref System.SequencePosition& position, out System.ReadOnlyMemory<T>& memory, System.Boolean advance); // 0x0 internal System.Boolean TryGetBuffer(in System.SequencePosition& position, out System.ReadOnlyMemory<T>& memory, out System.SequencePosition& next); // 0x0 private System.ReadOnlyMemory<T> GetFirstBuffer(); // 0x1ce0384 private System.ReadOnlyMemory<T> GetFirstBufferSlow(System.Object startObject, System.Boolean isMultiSegment); // 0x1ce0384 private System.Buffers.ReadOnlySequence.SequenceType<T> GetSequenceType(); // 0x1bd1ddc private static System.Int32 GetIndex(in System.SequencePosition& position); // 0x1bda74c private static System.Int32 GetIndex(System.Int32 Integer); // 0x1bda36c private System.Int64 GetLength(); // 0x1bd1fac internal System.Boolean TryGetString(out System.String& text, out System.Int32& start, out System.Int32& length); // 0x0 private static System.Void .cctor(); // 0x1be1d28 } // mscorlib.dll internal static class System.Buffers.ReadOnlySequence : System.Object { // Fields // Methods public static System.Int32 ArrayToSequenceStart(System.Int32 startIndex); // 0x32acb18 public static System.Int32 ArrayToSequenceEnd(System.Int32 endIndex); // 0x32acb1c } // mscorlib.dll internal sealed class System.Buffers.ReadOnlySequenceDebugView<T> : System.Object { // Fields // Methods } // mscorlib.dll public abstract class System.Buffers.ReadOnlySequenceSegment<T> : System.Object { // Fields private System.ReadOnlyMemory<T> <Memory>k__BackingField; // 0x0 private System.Buffers.ReadOnlySequenceSegment<T> <Next>k__BackingField; // 0x0 private System.Int64 <RunningIndex>k__BackingField; // 0x0 // Methods public System.ReadOnlyMemory<T> get_Memory(); // 0x1ce0384 public System.Buffers.ReadOnlySequenceSegment<T> get_Next(); // 0x1bd219c public System.Int64 get_RunningIndex(); // 0x1bd1fac } // mscorlib.dll public static class System.Buffers.Binary.BinaryPrimitives : System.Object { // Fields // Methods public static System.Int16 ReverseEndianness(System.Int16 value); // 0x32acb24 public static System.Int32 ReverseEndianness(System.Int32 value); // 0x32acb30 public static System.Int64 ReverseEndianness(System.Int64 value); // 0x32acb38 public static System.UInt16 ReverseEndianness(System.UInt16 value); // 0x32acb40 public static System.UInt32 ReverseEndianness(System.UInt32 value); // 0x32acb4c public static System.UInt64 ReverseEndianness(System.UInt64 value); // 0x32acb54 public static System.UInt64 ReadUInt64LittleEndian(System.ReadOnlySpan<System.Byte> source); // 0x32acb5c public static System.Void WriteUInt32LittleEndian(System.Span<System.Byte> destination, System.UInt32 value); // 0x32acbf4 public static System.Void WriteUInt64LittleEndian(System.Span<System.Byte> destination, System.UInt64 value); // 0x32acc98 } // mscorlib.dll internal static class System.Buffers.Text.FormattingHelpers : System.Object { // Fields // Methods public static System.Int32 CountDigits(System.UInt64 value); // 0x32acd3c public static System.Int32 CountDigits(System.UInt32 value); // 0x32acdf8 public static System.Int32 CountHexDigits(System.UInt64 value); // 0x32ace64 } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=15 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=42 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=48 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=76 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=82 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=84 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=94 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=130 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=170 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=172 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=174 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=212 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=240 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=262 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=288 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=330 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=336 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=360 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=640 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=648 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=761 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=998 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1018 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1208 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1320 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1450 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1472 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1665 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1824 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2048 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2100 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2176 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2350 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2382 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3132 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4096 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5952 : { // Fields // Methods } // mscorlib.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10800 : { // Fields // Methods } // mscorlib.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 001D686DB504E20C792EAA07FE09224A45FF328E24A80072D04D16ABC5C2B5D2; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=170 021022D5891F99B3B525763EB77BAEC69B107268F560721F5060FCDBD4D5AAE8; // 0x40 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 042957A0DB5FF2D38A343AC5AE5F8635B88F10C32EB87A238B1DFB4756468476; // 0xea internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 07FA6E88C946B2528C09C16C2FB8E9CDA49AFFAFC601774C437FD9F2DF3ECE01; // 0xf6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=84 0C496C9AE05419BD25256D0EF4F31AFD291119F14B8BD683BF1774F91E08659D; // 0x12e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 0E499E7743BCDFF289B85890E4DFDD635594DB16246DC094C3C19556B6C1262C; // 0x182 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 0F9E3C7E66CDEF5C44FA29E65CA676C480F7A2A4A067F70107FDC292C68D38B0; // 0x1ca internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=76 1199C3B39A2FA058EFF5B3829616AE81EE2B59A51D89C107A5FA4B6FEF95DD16; // 0x1d6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=640 125CF2084D7EEC18DC9795BE4BAA221655C0EABAB89E90A74FB0370378A60293; // 0x222 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2100 12D518BA10F3DD1A331E65FBD4C330930C0A0BD9F50F37BE0BDF596E964B9A78; // 0x4a2 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 195ABC1ABB69B6BD65F20ACAFA79EED2D330BF513E25C830F24B8A78D8703446; // 0xcd6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 1A07BC77B9912D8D87E9B28E0167F53A9B09BB017B35A35F3913989C9440A60B; // 0xd56 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=330 1A52279427700E21F7E68A077A8F17857A850718317B7228442260DBA2AF68F0; // 0xd60 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1450 1B9CC34A0CF8DBCC350E200673FAC4124DDAD581F1FC2C16FF9A1C0154691687; // 0xeaa internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=360 1C4B3A80ED7AEC83916479BCE280E1258D5785D07F0EA22A5E27592ACCAE692B; // 0x1454 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=42 1F38DEB3F70291588D06D3830D0D4241CE0570C9F4EE8B00F606C4753EB016E2; // 0x15bc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 215E3E0B11A214B3198654E87B3D953AC8FB1ABC7045AF841A7C4892624BDE49; // 0x15e6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 2403FBEA85D0741C5727760E97EF16C9BF23294F21C0F1265A4BAF7F22202A64; // 0x15f0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 24CB9F17C8326D8BB8EC908716519DF7F265AE825F0DD13BB04E03A90B07D90E; // 0x15fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=76 25308BAB47481701F1E861B1EA4F2409E73ABB14E9579C26DF4ABE440A0DCF0A; // 0x160c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3132 25E3E48132FBDBE9B7C0C6C54D7C10A5DE12A105AA3E5DE2A0DC808BF245B7A5; // 0x1658 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 2CCF4119215BDAD102DA7AD5B57E0E6CA19CC8FF5524856FC58907E824213E1F; // 0x2294 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 3444EB31231B2CCC1B05C7A44EBD1B2A009C1D9977A99B453F52E2F81DD6C32F; // 0x22dc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 3D95E4501B1964D7FCE16E3F5682A038752B462357D87343880B1E819F6163FE; // 0x2324 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 3F62692E2AD5078353EC4471A13421A61EE493294CF59DC66626A6EF9CCCD2C4; // 0x2334 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 42E1421FC2A5A6A33E964D7EB9603EB101818D858DDA09B2BC9B5A888C1C351C; // 0x237c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 44D066BAE9848B4A4B2C31F1854666526A32D0588635569423BDA1DA303C97DF; // 0x2388 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 4623CA5867960AA898AA1F65E720CD5ECD3552542E0C6F6FB65B21D14DD1CBC2; // 0x238e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=48 4800FBFC4566EB02D1727A4B1C949CCBC7535C216A0766564C199308631B5DD6; // 0x2406 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4096 493402F3E4397B2945B16273E795816C0BDF80F76F42FCAA75F3DF2E215ABC1B; // 0x2436 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=174 494C32E1A18F6E8AD8ED5FAB0A5AF07F801BE7AF3C936942B020918CE2953046; // 0x3436 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2382 4E0B9E024FA510B6F03C92D95BB204E78CDC6E3FD2EC8D35787B7BC76F0655A0; // 0x34e4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 508085E0DDEEA9CE48BFAE98CEC779F8D06301AE973555D37680D08190CAFA70; // 0x3e32 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 510FDFA4743E58DD45DCDD7CB4F8509BF6294CC1D1D4958CA30A9E7604973006; // 0x3e5e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=42 5292FD0A8E62FCCBE41F34EFE7575D097990A66FE23B3507971C5BF272A4362E; // 0x3ea6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 533B8C444F951E83EFF7305E3807B66CE0005DE0A2D0A44873C130895A3BE6AA; // 0x3ed0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 543172FF9822CE5240DF89FF3AD8C7FD9824F97D0EED9B1432E60345FBBDE9A9; // 0x3ee4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 55D0BF716B334D123E0088CFB3F8E2FEA17AF5025BB527F95EEB09BA978EA329; // 0x3f18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10800 56073E3CC3FC817690CC306D0DB7EA63EBCB0801359567CA44CA3D3B9BF63854; // 0x4018 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 5857EE4CE98BFABBD62B385C1098507DD0052FF3951043AAD6A1DABD495F18AA; // 0x6a48 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 5DF6E0E2761359D30A8275058E299FCC0381534545F55CF43E41983F5D4C9456; // 0x6a7c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 5EC4E50DA95A113769D73E5F7F8221A876185CEE6498ABB16FBB9F0563C15BBF; // 0x6a9c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=94 61D639BE11384EE21CDE2B40357F4F9D80A106C97C592D18A9F4CAA442CA5D31; // 0x6ae4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 62E6F13B53D67FDD780E20D89A6E8EE503B197AC16AC3F1D2571C147FDD324C9; // 0x6b42 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 64A0AD5A7BF0B569FABE66AF3006423DA81FF79CD282E8D781CD013B1FD7D5CE; // 0x6c42 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2048 668BB69E184E0C32DC3BC488001C506C87EE5A95C7E7B6B87D24C3A6DC779956; // 0x6c5e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=48 6708B572BDBE5D5E79701DBB9744AF74B50FED7608218F2D7BF1B5D87E5A53ED; // 0x745e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=648 67856A16DB0550FDAB4D1A9B208B0C155C4679CA116BF867B74ED2A0AA4D2955; // 0x748e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1320 692DE452EE427272A5F6154F04360D24165B56693B08F60D93127DEDC12D1DDE; // 0x7716 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=82 6DABE7D1BCE5A165B668653474D7F5F3680A7FBC30EA3F3FC3FEB1790BD659B5; // 0x7c3e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 6DC92D3617F0357376502FBA4CDD465B5423818DABE8B2CA1A06E1351F2F1C85; // 0x7c90 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=212 71F7F6B226CBC11C8B26D506869FAE022928427389882579DB316F36FF34A096; // 0x7cd8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2048 73F5D95C401726B2C92EC96A696BA15F0E5A5C6DD9AC6BEB3736A81772A11531; // 0x7dac internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=288 74BCD6ED20AF2231F2BB1CDE814C5F4FF48E54BAC46029EEF90DDF4A208E2B20; // 0x85ac internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 74EF7306E7452D6859B6463CE496B8DF30925F69E1B2969E1F3F34BBC9C6AF04; // 0x86cc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=761 765BD07ED3CB498A599FFB48B31E077C45B4C2C37CD1547CEA27E60655CF21B6; // 0x87cc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 78AD7906208AA1E531D0C1100062DE3D252210B1E4214061294A0BB7C94762B8; // 0x8ac5 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1472 7BEC6AD454781FDCD8D475B3418629CBABB3BF9CA66FA80009D608A1A60D0696; // 0x8b3d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 7F777906B0704EB248888E491577584D5BEBE71B375BD595A06444390B471915; // 0x90fd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 801494072CDD59E61F9AA9345A80D045378705DFDCE94902C22EAEAE049BE780; // 0x9145 internal static readonly System.Int64 819B40F8CF7DC49B4275955A17C10239F1BBBB3BF96E26E25ED844B96B645D7F; // 0x9248 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 8259E3EBA4D41CA02AE5322BBD280034A9C9860D9CD0D2038139FC9EBE6B6C77; // 0x9250 internal static readonly System.Int64 82B100804CE219CD73E155C7C6457FCF04EA539DE5B19F4736E800098714EB21; // 0x9298 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 861FD05B0EAD3D0AA9418B140CC37846BBC5F195214D90CEF42919D1E36EED10; // 0x92a0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=998 86BDA34D2165AC08F2DE4918B302E44205CDEA674FCA7F2C7F56D4F12D8B0C73; // 0x92e8 internal static readonly System.Int64 8BFD94DEAAC0F168DC8B50A00AC120A113B550B68FEF344F807D503D1A6E5DED; // 0x96d0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1665 8CCE27079B32C13BB310169A6AD26AE419CDC98B7E2EFD3CC9997257F4BC1DEF; // 0x96d8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5952 9086502742CE7F0595B57A4E5B32901FF4CF97959B92F7E91A435E4765AC1115; // 0x9d59 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=336 93B42898102ACB2421875C45676880B8A07390D8DF0E1EE85C5D1AA26964B0C6; // 0xb499 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 93F28AF88A06482BE13F8D0354B6A7676DDAED573EA3938C50F6E53E6D6BB0B6; // 0xb5e9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=174 95BDE712712F10D07813AE3DEEA40D1F38E3FCF1A92CC435F17A326CC22242EB; // 0xb61d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=262 964889A5283FD0A3DFC8AE256721E6F67B8212FD6841AB1C821DE3134DE79B07; // 0xb6cb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=15 96E3FDE919EC36694EFBEC22FEF80F84EE640CC5E46CED07C3E65AC04607C7D6; // 0xb7d1 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 9960C7FC60CDD325C8A2A00995BE7064EAC3F6295C6A5C4E797D2281846131E4; // 0xb7e0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 99E66DACA3EFF94776AF1258E0E5B2F4DF2900E4EA32351B0DF37A87F2426B1F; // 0xb804 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 A252A93D042C5E2453990C2829A425C6DD749CCDCDF13DB58C11BBC78E8D3CE9; // 0xb830 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 A2DFDF9C2CED8BB1C0B9B06064345ACC9C22DFE5FEC9976FF061F0994451519B; // 0xb878 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=76 A2EC7CB9B0FE89F9A9BEA547D773225AFE6E4535DF28325A0D6CD7A5E2D20376; // 0xb8f0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 A30E1152CFB528AE968FAC58E83BBEB3611BFDE2E6CF60B4FA9535A7D0A9B8EA; // 0xb93c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 A516EECB41051151F0183A8B0B6F6693C43F7D9E1815F85CAAAB18E00A5269A2; // 0xb984 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 AAF4528994DD7C464F43C131F6CD44DF41ACC18462C95877252FFC7EAC0164EF; // 0xb9ac internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1824 AB0B9733AAEC4A2806711E41E36D3D0923BAF116156F33445DC2AA58DA5DF877; // 0xb9f4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4096 B215DD70A77190680641703C6DF73729B4583E285AF8B51ACF9086655FB2D0F3; // 0xc114 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 B21802DE889E5F4F5344C8E0D366F59B68F886F88EFE45EA5CE01534A3F5C0E5; // 0xd114 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2176 B55F94CD2F415D0279D7A1AF2265C4D9A90CE47F8C900D5D09AD088796210838; // 0xd148 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 BABD01C34E7E65E57E4C431281E782B4101CE0644A8090AD6E501F1C6CF2C9DF; // 0xd9c8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 BB425A9B43E10C921902A25D07A4317DEFF9F606A788672E1B21633C143407F0; // 0xd9ec internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 C250CAD28060A4EB63B4C4A643DDA196CCD35FD2FC67FB749ADF4BAC6D62E1A0; // 0xd9fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 C2D8E5EED6CBEBD8625FC18F81486A7733C04F9B0129FFBE974C68B90308B4F2; // 0xda20 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 C5733A1245383FBF067B4A9BDB41E3FB8E3A6BDEF37B3D5418F389422875783F; // 0xdb20 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 C8EC70AC5A448C3A45CF1DFCC1375BE4E80DC6793E97D5E89BD97A0DC232B2E3; // 0xdb68 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 C95D810E738DB5F591EE691CE884EED2F110D9F82B1F7A8BE6ED257FDF4CDBEB; // 0xdf68 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=130 C9830DF6956357ACE51CE1F82298578B36EB45A0CFDB8AEC5B9FDA7DB17E8063; // 0xdf78 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 CAF8A46B3A07E26F84FE849B57A877051A0D06194B1C057985446B64BCC6E016; // 0xdffa internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 CAFFFC9D15E4037EE8FBDB1A45DFE456F0936BDC7310F1882EAF14B706A76658; // 0xe042 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4096 CE11D6DEAFFC6D6EF6030E30E7444C933E6261F32AA737064EF0446C219ECE22; // 0xe066 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 D1A99909A2923269BB67E72C1AED693F74961BDA58360FCC133007740CEBF5F1; // 0xf066 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 D3B16F8D71CB719B941527D5A1ADA7ED83F4EB967FEE117DDA2FE4021E1D283F; // 0xf0ae internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 D503954AE2C3616EA32CEB0D66F5B2E119D03CE722773E5D7E1A8BC8F1803631; // 0xf0b4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=172 D6691EE5A533DE7E0859066942261B24D0C836D7EE016D2251377BFEE40FEA15; // 0xf0fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2048 D870074914025E855AA5985A2D6778F1E277036BF9C9F03DEC61F3C496FEC35C; // 0xf1a8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 D896D464C3726A21162F271ACB711464AD07EA9C9CE78E0297FD0DE934471FA6; // 0xf9a8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 D8A29F3D197FBB54CF9F4B105AFBA6B1257ADF6449F0184F843380AAAA24639C; // 0xf9b4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 DCDCF594464B904F763D4CE53B1DBE08A47E551AE86FD5D61F63FD0C3313FDC3; // 0xf9fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2350 DCE88EE5233B9D0FD0D7A6222C82BC3AEE83B15E9992F939B17AB40530DB555C; // 0xfa44 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 DD471F12FFA94CC557A02A91C2CBB95F551AB28C8BBF297B2F953B8886BCCF6D; // 0x10372 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 DF29A050CD2EBD9DFDC783DB1CC74D3D716DAEC1630A337EE31B9E2E03D34D2D; // 0x1040a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4096 E148B2057CF0C1595155635E761FB66AAE634C40D8FABC4CE79A2DB8886525D4; // 0x10452 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 E2C673A3A737B04369A63F1FB1A30F6E742B066E2CCCD9B1838793CBB5590598; // 0x11452 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 E32C465157D21F39B3DBF186A98FB02185C63B0260B47247A7A5FDF2B061EAA8; // 0x11478 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 E5F4F6214036DF103321A8A0CE30C2EF935694B4199D52BC538E7EF3F045CB92; // 0x11484 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 E768EDCAE10BAB68BB5DF102FDBB8CF4F31B9D60159B44DA3F33ABC36388308B; // 0x1149c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1018 E8588351183F6F6A7DAD54DC28357628F3C4D4B358AB92A18AE7D08B0D9B0092; // 0x114dc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 EBE07C3718876777F609CD22058F4C3A6CCCC695F5BDE90998DC1E12E0CBE63D; // 0x118d6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 EE415D5C3ECC6C8C19F71BCD4E03847F5A15931374A7F5BF88C24B722F04B8FE; // 0x118e2 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 EF39C5A882F9477B2A250BA257247825CEB07FC53C3C984385F2C2E5F8222431; // 0x11902 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 EF82B163CA8252A793A6E73F57775D843C9A21F65586926EB11893FA8BB603E9; // 0x11a02 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=240 F0CF66F9B123DCEBB39C38C5D8E4821D4E94DB593889C506BCA0827036F1B7EB; // 0x11a12 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 F1945CD6C19E56B3C1C78943EF5EC18116907A4CA1EFC40A57D48AB1DB7ADFC5; // 0x11b02 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 F2830F044682E33B39018B5912634835B641562914E192CA66C654F5E4492FA8; // 0x11b05 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 F4BD8144313C3B67E191C6F3CD8B00540FF1809837C5BCA5C2FDA0D518681563; // 0x11c05 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 F7D2AD02ED768134B31339AB059D864789E0A60090CC368B3881EB0631BBAF93; // 0x11c4d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=212 F7D381AF73D85950E0B064CF1AA8F14938A1F38084B46CE36AAEFE81BEF739F3; // 0x1204d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 FADB218011E7702BB9575D0C32A685DA10B5C72EB809BD9A955DB1C76E4D8315; // 0x12121 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1208 FB2089AF82E09593374B65EC2440779FDCF5DD6DA07D26E57AF6790667B937CD; // 0x12155 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=240 FD68700E95459C5E7A49C5830F8BD0A9BA4BD171252663D8066B09E7768C5C5D; // 0x1260d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 FEC387BA57A54BB6066E4CA8A4F9C0FF9C36B9CBD6600C3683F6FB1BDB5077EB; // 0x126fd // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x32aaab4 } // mscorlib.dll public interface System.Runtime.InteropServices.UCOMITypeInfo : { // Fields // Methods } // mscorlib.dll public interface System.Runtime.InteropServices.UCOMITypeLib : { // Fields // Methods } // mscorlib.dll internal sealed class Unity.ThrowStub : System.ObjectDisposedException { // Fields // Methods public static System.Void ThrowNotSupportedException(); // 0x32aceac } // System.Xml.dll internal class <Module> : { // Fields // Methods } // System.Xml.dll internal static class SR : System.Object { // Fields // Methods internal static System.String GetString(System.String name, System.Object[] args); // 0x37092cc internal static System.String GetString(System.Globalization.CultureInfo culture, System.String name, System.Object[] args); // 0x370933c internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x3709344 } // System.Xml.dll internal class Microsoft.CSharp.CodeDomProvider : System.Object { // Fields // Methods public System.Void .ctor(); // 0x37093b4 } // System.Xml.dll internal class Microsoft.CSharp.CSharpCodeProvider : Microsoft.CSharp.CodeDomProvider { // Fields // Methods public System.Void .ctor(); // 0x37093bc } // System.Xml.dll internal class System.MonoTODOAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x37093c4 } // System.Xml.dll internal static class System.LocalAppContextSwitches : System.Object { // Fields public static readonly System.Boolean IgnoreEmptyKeySequences; // 0x0 public static readonly System.Boolean DontThrowOnInvalidSurrogatePairs; // 0x1 // Methods } // System.Xml.dll private struct System.Xml.AsyncHelper.<_CallVoidFuncWhenFinish>d__6 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Action func; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3709e40 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370a030 } // System.Xml.dll private struct System.Xml.AsyncHelper.<_ReturnTaskBoolWhenFinish>d__8 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Boolean ret; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x370a098 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370a298 } // System.Xml.dll private struct System.Xml.AsyncHelper.<_CallTaskFuncWhenFinish>d__10 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Func<System.Threading.Tasks.Task> func; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x370a314 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370a5bc } // System.Xml.dll private struct System.Xml.AsyncHelper.<_CallBoolTaskFuncWhenFinish>d__12 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Func<System.Threading.Tasks.Task<System.Boolean>> func; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x370a624 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370a954 } // System.Xml.dll private struct System.Xml.AsyncHelper.<_ContinueBoolTaskFuncWhenFalse>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public System.Func<System.Threading.Tasks.Task<System.Boolean>> func; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x370a9d0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370ad18 } // System.Xml.dll internal static class System.Xml.AsyncHelper : System.Object { // Fields public static readonly System.Threading.Tasks.Task DoneTask; // 0x0 public static readonly System.Threading.Tasks.Task<System.Boolean> DoneTaskTrue; // 0x8 public static readonly System.Threading.Tasks.Task<System.Boolean> DoneTaskFalse; // 0x10 public static readonly System.Threading.Tasks.Task<System.Int32> DoneTaskZero; // 0x18 // Methods public static System.Boolean IsSuccess(System.Threading.Tasks.Task task); // 0x37093cc public static System.Threading.Tasks.Task CallVoidFuncWhenFinish(System.Threading.Tasks.Task task, System.Action func); // 0x370940c private static System.Threading.Tasks.Task _CallVoidFuncWhenFinish(System.Threading.Tasks.Task task, System.Action func); // 0x37094d0 public static System.Threading.Tasks.Task<System.Boolean> ReturnTaskBoolWhenFinish(System.Threading.Tasks.Task task, System.Boolean ret); // 0x37095c8 public static System.Threading.Tasks.Task<System.Boolean> _ReturnTaskBoolWhenFinish(System.Threading.Tasks.Task task, System.Boolean ret); // 0x370967c public static System.Threading.Tasks.Task CallTaskFuncWhenFinish(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task> func); // 0x370979c private static System.Threading.Tasks.Task _CallTaskFuncWhenFinish(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task> func); // 0x3709840 public static System.Threading.Tasks.Task<System.Boolean> CallBoolTaskFuncWhenFinish(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task<System.Boolean>> func); // 0x3709938 private static System.Threading.Tasks.Task<System.Boolean> _CallBoolTaskFuncWhenFinish(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task<System.Boolean>> func); // 0x37099dc public static System.Threading.Tasks.Task<System.Boolean> ContinueBoolTaskFuncWhenFalse(System.Threading.Tasks.Task<System.Boolean> task, System.Func<System.Threading.Tasks.Task<System.Boolean>> func); // 0x3709b08 private static System.Threading.Tasks.Task<System.Boolean> _ContinueBoolTaskFuncWhenFalse(System.Threading.Tasks.Task<System.Boolean> task, System.Func<System.Threading.Tasks.Task<System.Boolean>> func); // 0x3709c00 private static System.Void .cctor(); // 0x3709d28 } // System.Xml.dll private struct System.Xml.Base64Encoder.<FlushAsync>d__11 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Base64Encoder <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x370b2e0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x370b554 } // System.Xml.dll internal abstract class System.Xml.Base64Encoder : System.Object { // Fields private System.Byte[] leftOverBytes; // 0x10 private System.Int32 leftOverBytesCount; // 0x18 private System.Char[] charsLine; // 0x20 // Methods internal System.Void .ctor(); // 0x370ad94 internal abstract System.Void WriteChars(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x0 internal System.Void Encode(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x370adf8 internal System.Void Flush(); // 0x370b150 internal abstract System.Threading.Tasks.Task WriteCharsAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x0 internal System.Threading.Tasks.Task FlushAsync(); // 0x370b1f8 } // System.Xml.dll internal class System.Xml.XmlRawWriterBase64Encoder : System.Xml.Base64Encoder { // Fields private System.Xml.XmlRawWriter rawWriter; // 0x28 // Methods internal System.Void .ctor(System.Xml.XmlRawWriter rawWriter); // 0x370b5bc internal override System.Void WriteChars(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x370b5e8 internal override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x370b60c } // System.Xml.dll internal class System.Xml.XmlTextWriterBase64Encoder : System.Xml.Base64Encoder { // Fields private System.Xml.XmlTextEncoder xmlTextEncoder; // 0x28 // Methods internal System.Void .ctor(System.Xml.XmlTextEncoder xmlTextEncoder); // 0x370b630 internal override System.Void WriteChars(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x370b65c internal override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x370b678 } // System.Xml.dll internal class System.Xml.BinHexDecoder : System.Xml.IncrementalReadDecoder { // Fields private System.Byte[] buffer; // 0x10 private System.Int32 curIndex; // 0x18 private System.Int32 endIndex; // 0x1c private System.Boolean hasHalfByteCached; // 0x20 private System.Byte cachedHalfByte; // 0x21 // Methods internal override System.Boolean get_IsFull(); // 0x370b6b0 internal override System.Int32 Decode(System.Char[] chars, System.Int32 startPos, System.Int32 len); // 0x370b6c0 public static System.Byte[] Decode(System.Char[] chars, System.Boolean allowOddChars); // 0x370b9d4 private static System.Void Decode(System.Char* pChars, System.Char* pCharsEndPos, System.Byte* pBytes, System.Byte* pBytesEndPos, ref System.Boolean& hasHalfByteCached, ref System.Byte& cachedHalfByte, out System.Int32& charsDecoded, out System.Int32& bytesDecoded); // 0x370b80c } // System.Xml.dll internal static class System.Xml.BinHexEncoder : System.Object { // Fields // Methods internal static System.Void Encode(System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Xml.XmlWriter writer); // 0x370bbac internal static System.String Encode(System.Byte[] inArray, System.Int32 offsetIn, System.Int32 count); // 0x370be6c private static System.Int32 Encode(System.Byte[] inArray, System.Int32 offsetIn, System.Int32 count, System.Char[] outArray); // 0x370bd48 } // System.Xml.dll internal enum System.Xml.BinXmlToken : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.BinXmlToken Error = 0; // 0x0 public const System.Xml.BinXmlToken NotImpl = 4294967294; // 0x0 public const System.Xml.BinXmlToken EOF = 4294967295; // 0x0 public const System.Xml.BinXmlToken XmlDecl = 254; // 0x0 public const System.Xml.BinXmlToken Encoding = 253; // 0x0 public const System.Xml.BinXmlToken DocType = 252; // 0x0 public const System.Xml.BinXmlToken System = 251; // 0x0 public const System.Xml.BinXmlToken Public = 250; // 0x0 public const System.Xml.BinXmlToken Subset = 249; // 0x0 public const System.Xml.BinXmlToken Element = 248; // 0x0 public const System.Xml.BinXmlToken EndElem = 247; // 0x0 public const System.Xml.BinXmlToken Attr = 246; // 0x0 public const System.Xml.BinXmlToken EndAttrs = 245; // 0x0 public const System.Xml.BinXmlToken PI = 244; // 0x0 public const System.Xml.BinXmlToken Comment = 243; // 0x0 public const System.Xml.BinXmlToken CData = 242; // 0x0 public const System.Xml.BinXmlToken EndCData = 241; // 0x0 public const System.Xml.BinXmlToken Name = 240; // 0x0 public const System.Xml.BinXmlToken QName = 239; // 0x0 public const System.Xml.BinXmlToken XmlText = 237; // 0x0 public const System.Xml.BinXmlToken Nest = 236; // 0x0 public const System.Xml.BinXmlToken EndNest = 235; // 0x0 public const System.Xml.BinXmlToken Extn = 234; // 0x0 public const System.Xml.BinXmlToken NmFlush = 233; // 0x0 public const System.Xml.BinXmlToken SQL_BIT = 6; // 0x0 public const System.Xml.BinXmlToken SQL_TINYINT = 7; // 0x0 public const System.Xml.BinXmlToken SQL_SMALLINT = 1; // 0x0 public const System.Xml.BinXmlToken SQL_INT = 2; // 0x0 public const System.Xml.BinXmlToken SQL_BIGINT = 8; // 0x0 public const System.Xml.BinXmlToken SQL_REAL = 3; // 0x0 public const System.Xml.BinXmlToken SQL_FLOAT = 4; // 0x0 public const System.Xml.BinXmlToken SQL_MONEY = 5; // 0x0 public const System.Xml.BinXmlToken SQL_SMALLMONEY = 20; // 0x0 public const System.Xml.BinXmlToken SQL_DATETIME = 18; // 0x0 public const System.Xml.BinXmlToken SQL_SMALLDATETIME = 19; // 0x0 public const System.Xml.BinXmlToken SQL_DECIMAL = 10; // 0x0 public const System.Xml.BinXmlToken SQL_NUMERIC = 11; // 0x0 public const System.Xml.BinXmlToken SQL_UUID = 9; // 0x0 public const System.Xml.BinXmlToken SQL_VARBINARY = 15; // 0x0 public const System.Xml.BinXmlToken SQL_BINARY = 12; // 0x0 public const System.Xml.BinXmlToken SQL_IMAGE = 23; // 0x0 public const System.Xml.BinXmlToken SQL_CHAR = 13; // 0x0 public const System.Xml.BinXmlToken SQL_VARCHAR = 16; // 0x0 public const System.Xml.BinXmlToken SQL_TEXT = 22; // 0x0 public const System.Xml.BinXmlToken SQL_NVARCHAR = 17; // 0x0 public const System.Xml.BinXmlToken SQL_NCHAR = 14; // 0x0 public const System.Xml.BinXmlToken SQL_NTEXT = 24; // 0x0 public const System.Xml.BinXmlToken SQL_UDT = 27; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_DATE = 127; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_DATETIME = 126; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_TIME = 125; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_DATEOFFSET = 124; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_DATETIMEOFFSET = 123; // 0x0 public const System.Xml.BinXmlToken XSD_KATMAI_TIMEOFFSET = 122; // 0x0 public const System.Xml.BinXmlToken XSD_BOOLEAN = 134; // 0x0 public const System.Xml.BinXmlToken XSD_TIME = 129; // 0x0 public const System.Xml.BinXmlToken XSD_DATETIME = 130; // 0x0 public const System.Xml.BinXmlToken XSD_DATE = 131; // 0x0 public const System.Xml.BinXmlToken XSD_BINHEX = 132; // 0x0 public const System.Xml.BinXmlToken XSD_BASE64 = 133; // 0x0 public const System.Xml.BinXmlToken XSD_DECIMAL = 135; // 0x0 public const System.Xml.BinXmlToken XSD_BYTE = 136; // 0x0 public const System.Xml.BinXmlToken XSD_UNSIGNEDSHORT = 137; // 0x0 public const System.Xml.BinXmlToken XSD_UNSIGNEDINT = 138; // 0x0 public const System.Xml.BinXmlToken XSD_UNSIGNEDLONG = 139; // 0x0 public const System.Xml.BinXmlToken XSD_QNAME = 140; // 0x0 // Methods } // System.Xml.dll internal struct System.Xml.BinXmlSqlDecimal : { // Fields internal System.Byte m_bLen; // 0x10 internal System.Byte m_bPrec; // 0x11 internal System.Byte m_bScale; // 0x12 internal System.Byte m_bSign; // 0x13 internal System.UInt32 m_data1; // 0x14 internal System.UInt32 m_data2; // 0x18 internal System.UInt32 m_data3; // 0x1c internal System.UInt32 m_data4; // 0x20 private static readonly System.Byte NUMERIC_MAX_PRECISION; // 0x0 private static readonly System.Byte MaxPrecision; // 0x1 private static readonly System.Byte MaxScale; // 0x2 private static readonly System.Int32 x_cNumeMax; // 0x4 private static readonly System.Int64 x_lInt32Base; // 0x8 private static readonly System.UInt64 x_ulInt32Base; // 0x10 private static readonly System.UInt64 x_ulInt32BaseForMod; // 0x18 internal static readonly System.UInt64 x_llMax; // 0x20 private static readonly System.Double DUINT_BASE; // 0x28 private static readonly System.Double DUINT_BASE2; // 0x30 private static readonly System.Double DUINT_BASE3; // 0x38 private static readonly System.UInt32[] x_rgulShiftBase; // 0x40 private static readonly System.Byte[] rgCLenFromPrec; // 0x48 // Methods public System.Boolean get_IsPositive(); // 0x370bfac public System.Void .ctor(System.Byte[] data, System.Int32 offset, System.Boolean trim); // 0x370bfbc private static System.UInt32 UIntFromByteArray(System.Byte[] data, System.Int32 offset); // 0x370c258 private static System.Void MpDiv1(System.UInt32[] rgulU, ref System.Int32& ciulU, System.UInt32 iulD, out System.UInt32& iulR); // 0x370c494 private static System.Void MpNormalize(System.UInt32[] rgulU, ref System.Int32& ciulU); // 0x370c56c private static System.Char ChFromDigit(System.UInt32 uiDigit); // 0x370c5c4 public System.Decimal ToDecimal(); // 0x370c5cc private System.Void TrimTrailingZeros(); // 0x370c2cc public override System.String ToString(); // 0x370c6e4 private static System.Void .cctor(); // 0x370c9a8 } // System.Xml.dll internal struct System.Xml.BinXmlSqlMoney : { // Fields private System.Int64 data; // 0x10 // Methods public System.Void .ctor(System.Int32 v); // 0x370caec public System.Void .ctor(System.Int64 v); // 0x370caf8 public System.Decimal ToDecimal(); // 0x370cb00 public override System.String ToString(); // 0x370cb64 } // System.Xml.dll internal abstract class System.Xml.BinXmlDateTime : System.Object { // Fields internal static System.Int32[] KatmaiTimeScaleMultiplicator; // 0x0 private static readonly System.Double SQLTicksPerMillisecond; // 0x8 public static readonly System.Int32 SQLTicksPerSecond; // 0x10 public static readonly System.Int32 SQLTicksPerMinute; // 0x14 public static readonly System.Int32 SQLTicksPerHour; // 0x18 private static readonly System.Int32 SQLTicksPerDay; // 0x1c // Methods private static System.Void Write2Dig(System.Text.StringBuilder sb, System.Int32 val); // 0x370cc50 private static System.Void Write4DigNeg(System.Text.StringBuilder sb, System.Int32 val); // 0x370ccac private static System.Void Write3Dec(System.Text.StringBuilder sb, System.Int32 val); // 0x370cd50 private static System.Void WriteDate(System.Text.StringBuilder sb, System.Int32 yr, System.Int32 mnth, System.Int32 day); // 0x370cdfc private static System.Void WriteTime(System.Text.StringBuilder sb, System.Int32 hr, System.Int32 min, System.Int32 sec, System.Int32 ms); // 0x370ceb0 private static System.Void WriteTimeFullPrecision(System.Text.StringBuilder sb, System.Int32 hr, System.Int32 min, System.Int32 sec, System.Int32 fraction); // 0x370cf9c private static System.Void WriteTimeZone(System.Text.StringBuilder sb, System.TimeSpan zone); // 0x370d190 private static System.Void WriteTimeZone(System.Text.StringBuilder sb, System.Boolean negTimeZone, System.Int32 hr, System.Int32 min); // 0x370d28c private static System.Void BreakDownXsdDateTime(System.Int64 val, out System.Int32& yr, out System.Int32& mnth, out System.Int32& day, out System.Int32& hr, out System.Int32& min, out System.Int32& sec, out System.Int32& ms); // 0x370d360 private static System.Void BreakDownXsdDate(System.Int64 val, out System.Int32& yr, out System.Int32& mnth, out System.Int32& day, out System.Boolean& negTimeZone, out System.Int32& hr, out System.Int32& min); // 0x370d530 private static System.Void BreakDownXsdTime(System.Int64 val, out System.Int32& hr, out System.Int32& min, out System.Int32& sec, out System.Int32& ms); // 0x370d6a0 public static System.String XsdDateTimeToString(System.Int64 val); // 0x370d7a8 public static System.String XsdDateToString(System.Int64 val); // 0x370d8b0 public static System.String XsdTimeToString(System.Int64 val); // 0x370d994 public static System.String SqlDateTimeToString(System.Int32 dateticks, System.UInt32 timeticks); // 0x370da68 public static System.DateTime SqlDateTimeToDateTime(System.Int32 dateticks, System.UInt32 timeticks); // 0x370dba4 public static System.String SqlSmallDateTimeToString(System.Int16 dateticks, System.UInt16 timeticks); // 0x370dc98 public static System.DateTime SqlSmallDateTimeToDateTime(System.Int16 dateticks, System.UInt16 timeticks); // 0x370dd88 public static System.DateTime XsdKatmaiDateToDateTime(System.Byte[] data, System.Int32 offset); // 0x370ddfc public static System.DateTime XsdKatmaiDateTimeToDateTime(System.Byte[] data, System.Int32 offset); // 0x370def0 public static System.DateTime XsdKatmaiTimeToDateTime(System.Byte[] data, System.Int32 offset); // 0x370e1a8 public static System.DateTimeOffset XsdKatmaiDateOffsetToDateTimeOffset(System.Byte[] data, System.Int32 offset); // 0x370e20c public static System.DateTimeOffset XsdKatmaiDateTimeOffsetToDateTimeOffset(System.Byte[] data, System.Int32 offset); // 0x370e270 public static System.DateTimeOffset XsdKatmaiTimeOffsetToDateTimeOffset(System.Byte[] data, System.Int32 offset); // 0x370e36c public static System.String XsdKatmaiDateToString(System.Byte[] data, System.Int32 offset); // 0x370e3d0 public static System.String XsdKatmaiDateTimeToString(System.Byte[] data, System.Int32 offset); // 0x370e4e8 public static System.String XsdKatmaiTimeToString(System.Byte[] data, System.Int32 offset); // 0x370e778 public static System.String XsdKatmaiDateOffsetToString(System.Byte[] data, System.Int32 offset); // 0x370e8a4 public static System.String XsdKatmaiDateTimeOffsetToString(System.Byte[] data, System.Int32 offset); // 0x370e9dc public static System.String XsdKatmaiTimeOffsetToString(System.Byte[] data, System.Int32 offset); // 0x370ecb4 private static System.Int64 GetKatmaiDateTicks(System.Byte[] data, ref System.Int32& pos); // 0x370de7c private static System.Int64 GetKatmaiTimeTicks(System.Byte[] data, ref System.Int32& pos); // 0x370df80 private static System.Int64 GetKatmaiTimeZoneTicks(System.Byte[] data, System.Int32 pos); // 0x370e318 private static System.Int32 GetFractions(System.DateTime dt); // 0x370e664 private static System.Int32 GetFractions(System.DateTimeOffset dt); // 0x370eb78 private static System.Void .cctor(); // 0x370ee00 } // System.Xml.dll private enum System.Xml.XmlSqlBinaryReader.ScanState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlSqlBinaryReader.ScanState Doc = 0; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState XmlText = 1; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState Attr = 2; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState AttrVal = 3; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState AttrValPseudoValue = 4; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState Init = 5; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState Error = 6; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState EOF = 7; // 0x0 public const System.Xml.XmlSqlBinaryReader.ScanState Closed = 8; // 0x0 // Methods } // System.Xml.dll internal struct System.Xml.XmlSqlBinaryReader.QName : { // Fields public System.String prefix; // 0x10 public System.String localname; // 0x18 public System.String namespaceUri; // 0x20 // Methods public System.Void .ctor(System.String prefix, System.String lname, System.String nsUri); // 0x3714800 public System.Void Set(System.String prefix, System.String lname, System.String nsUri); // 0x37135e0 public System.Void Clear(); // 0x370f4ec public System.Boolean MatchNs(System.String lname, System.String nsUri); // 0x37140bc public System.Boolean MatchPrefix(System.String prefix, System.String lname); // 0x371410c public System.Void CheckPrefixNS(System.String prefix, System.String namespaceUri); // 0x37144b0 public override System.Int32 GetHashCode(); // 0x3717c70 public System.Int32 GetNSHashCode(System.Xml.SecureStringHasher hasher); // 0x3717cb8 public override System.Boolean Equals(System.Object other); // 0x3717d04 public override System.String ToString(); // 0x371547c public static System.Boolean op_Equality(System.Xml.XmlSqlBinaryReader.QName a, System.Xml.XmlSqlBinaryReader.QName b); // 0x3717db4 } // System.Xml.dll private struct System.Xml.XmlSqlBinaryReader.ElemInfo : { // Fields public System.Xml.XmlSqlBinaryReader.QName name; // 0x10 public System.String xmlLang; // 0x28 public System.Xml.XmlSpace xmlSpace; // 0x30 public System.Boolean xmlspacePreserve; // 0x34 public System.Xml.XmlSqlBinaryReader.NamespaceDecl nsdecls; // 0x38 // Methods public System.Void Set(System.Xml.XmlSqlBinaryReader.QName name, System.Boolean xmlspacePreserve); // 0x3716428 public System.Xml.XmlSqlBinaryReader.NamespaceDecl Clear(); // 0x3715668 } // System.Xml.dll private struct System.Xml.XmlSqlBinaryReader.AttrInfo : { // Fields public System.Xml.XmlSqlBinaryReader.QName name; // 0x10 public System.String val; // 0x28 public System.Int32 contentPos; // 0x30 public System.Int32 hashCode; // 0x34 public System.Int32 prevHash; // 0x38 // Methods public System.Void Set(System.Xml.XmlSqlBinaryReader.QName n, System.String v); // 0x3714844 public System.Void Set(System.Xml.XmlSqlBinaryReader.QName n, System.Int32 pos); // 0x3714d98 public System.Void GetLocalnameAndNamespaceUri(out System.String& localname, out System.String& namespaceUri); // 0x371543c public System.Int32 GetLocalnameAndNamespaceUriAndHash(System.Xml.SecureStringHasher hasher, out System.String& localname, out System.String& namespaceUri); // 0x37154ec public System.Boolean MatchNS(System.String localname, System.String namespaceUri); // 0x3715478 public System.Boolean MatchHashNS(System.Int32 hash, System.String localname, System.String namespaceUri); // 0x371553c public System.Void AdjustPosition(System.Int32 adj); // 0x3713a04 } // System.Xml.dll private class System.Xml.XmlSqlBinaryReader.NamespaceDecl : System.Object { // Fields public System.String prefix; // 0x10 public System.String uri; // 0x18 public System.Xml.XmlSqlBinaryReader.NamespaceDecl scopeLink; // 0x20 public System.Xml.XmlSqlBinaryReader.NamespaceDecl prevLink; // 0x28 public System.Int32 scope; // 0x30 public System.Boolean implied; // 0x34 // Methods public System.Void .ctor(System.String prefix, System.String nsuri, System.Xml.XmlSqlBinaryReader.NamespaceDecl nextInScope, System.Xml.XmlSqlBinaryReader.NamespaceDecl prevDecl, System.Int32 scope, System.Boolean implied); // 0x3713030 } // System.Xml.dll private struct System.Xml.XmlSqlBinaryReader.SymbolTables : { // Fields public System.String[] symtable; // 0x10 public System.Int32 symCount; // 0x18 public System.Xml.XmlSqlBinaryReader.QName[] qnametable; // 0x20 public System.Int32 qnameCount; // 0x28 // Methods public System.Void Init(); // 0x370f40c } // System.Xml.dll private class System.Xml.XmlSqlBinaryReader.NestedBinXml : System.Object { // Fields public System.Xml.XmlSqlBinaryReader.SymbolTables symbolTables; // 0x10 public System.Int32 docState; // 0x30 public System.Xml.XmlSqlBinaryReader.NestedBinXml next; // 0x38 // Methods public System.Void .ctor(System.Xml.XmlSqlBinaryReader.SymbolTables symbolTables, System.Int32 docState, System.Xml.XmlSqlBinaryReader.NestedBinXml next); // 0x3716474 } // System.Xml.dll internal sealed class System.Xml.XmlSqlBinaryReader : System.Xml.XmlReader, System.Xml.IXmlNamespaceResolver { // Fields internal static readonly System.Type TypeOfObject; // 0x0 internal static readonly System.Type TypeOfString; // 0x8 private static System.Type[] TokenTypeMap; // 0x10 private static System.Byte[] XsdKatmaiTimeScaleToValueLengthMap; // 0x18 private static System.Xml.ReadState[] ScanState2ReadState; // 0x20 private System.IO.Stream inStrm; // 0x10 private System.Byte[] data; // 0x18 private System.Int32 pos; // 0x20 private System.Int32 mark; // 0x24 private System.Int32 end; // 0x28 private System.Int64 offset; // 0x30 private System.Boolean eof; // 0x38 private System.Boolean sniffed; // 0x39 private System.Boolean isEmpty; // 0x3a private System.Int32 docState; // 0x3c private System.Xml.XmlSqlBinaryReader.SymbolTables symbolTables; // 0x40 private System.Xml.XmlNameTable xnt; // 0x60 private System.Boolean xntFromSettings; // 0x68 private System.String xml; // 0x70 private System.String xmlns; // 0x78 private System.String nsxmlns; // 0x80 private System.String baseUri; // 0x88 private System.Xml.XmlSqlBinaryReader.ScanState state; // 0x90 private System.Xml.XmlNodeType nodetype; // 0x94 private System.Xml.BinXmlToken token; // 0x98 private System.Int32 attrIndex; // 0x9c private System.Xml.XmlSqlBinaryReader.QName qnameOther; // 0xa0 private System.Xml.XmlSqlBinaryReader.QName qnameElement; // 0xb8 private System.Xml.XmlNodeType parentNodeType; // 0xd0 private System.Xml.XmlSqlBinaryReader.ElemInfo[] elementStack; // 0xd8 private System.Int32 elemDepth; // 0xe0 private System.Xml.XmlSqlBinaryReader.AttrInfo[] attributes; // 0xe8 private System.Int32[] attrHashTbl; // 0xf0 private System.Int32 attrCount; // 0xf8 private System.Int32 posAfterAttrs; // 0xfc private System.Boolean xmlspacePreserve; // 0x100 private System.Int32 tokLen; // 0x104 private System.Int32 tokDataPos; // 0x108 private System.Boolean hasTypedValue; // 0x10c private System.Type valueType; // 0x110 private System.String stringValue; // 0x118 private System.Collections.Generic.Dictionary<System.String,System.Xml.XmlSqlBinaryReader.NamespaceDecl> namespaces; // 0x120 private System.Xml.XmlSqlBinaryReader.NestedBinXml prevNameInfo; // 0x128 private System.Xml.XmlReader textXmlReader; // 0x130 private System.Boolean closeInput; // 0x138 private System.Boolean checkCharacters; // 0x139 private System.Boolean ignoreWhitespace; // 0x13a private System.Boolean ignorePIs; // 0x13b private System.Boolean ignoreComments; // 0x13c private System.Xml.DtdProcessing dtdProcessing; // 0x140 private System.Xml.SecureStringHasher hasher; // 0x148 private System.Xml.XmlCharType xmlCharType; // 0x150 private System.Text.Encoding unicode; // 0x158 private System.Byte version; // 0x160 // Methods public System.Void .ctor(System.IO.Stream stream, System.Byte[] data, System.Int32 len, System.String baseUri, System.Boolean closeInput, System.Xml.XmlReaderSettings settings); // 0x370eec4 public override System.Xml.XmlReaderSettings get_Settings(); // 0x3710260 public override System.Xml.XmlNodeType get_NodeType(); // 0x371037c public override System.String get_LocalName(); // 0x3710384 public override System.String get_NamespaceURI(); // 0x371038c public override System.String get_Prefix(); // 0x3710394 public override System.String get_Value(); // 0x371039c public override System.Int32 get_Depth(); // 0x37110e4 public override System.String get_BaseURI(); // 0x3711188 public override System.Boolean get_IsEmptyElement(); // 0x3711190 public override System.Xml.XmlSpace get_XmlSpace(); // 0x37111b4 public override System.String get_XmlLang(); // 0x3711234 public override System.Type get_ValueType(); // 0x37112f4 public override System.Int32 get_AttributeCount(); // 0x37112fc public override System.String GetAttribute(System.String name, System.String ns); // 0x3711350 public override System.String GetAttribute(System.String name); // 0x3711500 public override System.String GetAttribute(System.Int32 i); // 0x371164c public override System.Boolean MoveToAttribute(System.String name); // 0x37116dc public override System.Void MoveToAttribute(System.Int32 i); // 0x3711854 public override System.Boolean MoveToFirstAttribute(); // 0x37118f8 public override System.Boolean MoveToNextAttribute(); // 0x3711970 public override System.Boolean MoveToElement(); // 0x37119f4 public override System.Boolean get_EOF(); // 0x3711ac4 public override System.Boolean ReadAttributeValue(); // 0x3711ad4 public override System.Void Close(); // 0x3711e28 public override System.Xml.XmlNameTable get_NameTable(); // 0x3711ec8 public override System.String LookupNamespace(System.String prefix); // 0x3711ed0 public override System.Void ResolveEntity(); // 0x3711f84 public override System.Xml.ReadState get_ReadState(); // 0x3711fbc public override System.Boolean Read(); // 0x371203c private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x3712a6c private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x3712e14 private System.Void VerifyVersion(System.Int32 requiredVersion, System.Xml.BinXmlToken token); // 0x3712fb0 private System.Void AddInitNamespace(System.String prefix, System.String uri); // 0x370f564 private System.Void AddName(); // 0x37130c0 private System.Void AddQName(); // 0x37132ac private System.Void NameFlush(); // 0x3713624 private System.Void SkipExtn(); // 0x3713674 private System.Int32 ReadQNameRef(); // 0x3713748 private System.Int32 ReadNameRef(); // 0x3713554 private System.Boolean FillAllowEOF(); // 0x37137d4 private System.Void Fill_(System.Int32 require); // 0x3713a18 private System.Void Fill(System.Int32 require); // 0x371372c private System.Byte ReadByte(); // 0x3713b04 private System.UInt16 ReadUShort(); // 0x3713b60 private System.Int32 ParseMB32(); // 0x3713700 private System.Int32 ParseMB32_(System.Byte b); // 0x3713bd4 private System.Int32 ParseMB32(System.Int32 pos); // 0x3713c6c private System.Int32 ParseMB64(); // 0x3713d58 private System.Xml.BinXmlToken PeekToken(); // 0x3713d84 private System.Xml.BinXmlToken ReadToken(); // 0x3713dec private System.Xml.BinXmlToken NextToken2(System.Xml.BinXmlToken token); // 0x3713e5c private System.Xml.BinXmlToken NextToken1(); // 0x3713ed4 private System.Xml.BinXmlToken NextToken(); // 0x3713f4c private System.Xml.BinXmlToken PeekNextToken(); // 0x3713fb0 private System.Xml.BinXmlToken RescanNextToken(); // 0x3711c48 private System.String ParseText(); // 0x37131e8 private System.Int32 ScanText(out System.Int32& start); // 0x3713fd8 private System.String GetString(System.Int32 pos, System.Int32 cch); // 0x37104c8 private System.String GetStringAligned(System.Byte[] data, System.Int32 offset, System.Int32 cch); // 0x3714090 private System.String GetAttributeText(System.Int32 i); // 0x3710fc0 private System.Int32 LocateAttribute(System.String name, System.String ns); // 0x3711478 private System.Int32 LocateAttribute(System.String name); // 0x371156c private System.Void PositionOnAttribute(System.Int32 i); // 0x3711774 private System.Void GrowElements(); // 0x371415c private System.Void GrowAttributes(); // 0x37141ec private System.Void ClearAttributes(); // 0x371427c private System.Void PushNamespace(System.String prefix, System.String ns, System.Boolean implied); // 0x371428c private System.Void PopNamespaces(System.Xml.XmlSqlBinaryReader.NamespaceDecl firstInScopeChain); // 0x37145a8 private System.Void GenerateImpliedXmlnsAttrs(); // 0x3714674 private System.Boolean ReadInit(System.Boolean skipXmlDecl); // 0x3712204 private System.Void ScanAttributes(); // 0x3714890 private System.Void SimpleCheckForDuplicateAttributes(); // 0x371507c private System.Void HashCheckForDuplicateAttributes(); // 0x37151e8 private System.String XmlDeclValue(); // 0x3710744 private System.String CDATAValue(); // 0x3710634 private System.Void FinishCDATA(); // 0x371555c private System.Void FinishEndElement(); // 0x3715600 private System.Boolean ReadDoc(); // 0x371271c private System.Void ImplReadData(System.Xml.BinXmlToken tokenType); // 0x3716240 private System.Void ImplReadElement(); // 0x3715688 private System.Void ImplReadEndElement(); // 0x3715930 private System.Void ImplReadDoctype(); // 0x3715a10 private System.Void ImplReadPI(); // 0x3715d00 private System.Void ImplReadComment(); // 0x3715d6c private System.Void ImplReadCDATA(); // 0x3715d98 private System.Void ImplReadNest(); // 0x3715dcc private System.Void ImplReadEndNest(); // 0x3715e7c private System.Void ImplReadXmlText(); // 0x3715ecc private System.Void UpdateFromTextReader(); // 0x37164cc private System.Boolean UpdateFromTextReader(System.Boolean needUpdate); // 0x3711758 private System.Void CheckAllowContent(); // 0x37163c0 private System.Void GenerateTokenTypeMap(); // 0x370f63c private System.Type GetValueType(System.Xml.BinXmlToken token); // 0x3711d3c private System.Void ReScanOverValue(System.Xml.BinXmlToken token); // 0x3711d30 private System.Xml.XmlNodeType ScanOverValue(System.Xml.BinXmlToken token, System.Boolean attr, System.Boolean checkChars); // 0x3714ed0 private System.Xml.XmlNodeType ScanOverAnyValue(System.Xml.BinXmlToken token, System.Boolean attr, System.Boolean checkChars); // 0x3716800 private System.Xml.XmlNodeType CheckText(System.Boolean attr); // 0x37165a4 private System.Xml.XmlNodeType CheckTextIsWS(); // 0x3716768 private System.Void CheckValueTokenBounds(); // 0x3716c08 private System.Int32 GetXsdKatmaiTokenLength(System.Xml.BinXmlToken token); // 0x3716b20 private System.Int32 XsdKatmaiTimeScaleToValueLength(System.Byte scale); // 0x3716c68 private System.Int64 ValueAsLong(); // 0x3716d3c private System.UInt64 ValueAsULong(); // 0x371755c private System.Decimal ValueAsDecimal(); // 0x3717378 private System.Double ValueAsDouble(); // 0x3717244 private System.String ValueAsDateTimeString(); // 0x37176f8 private System.String ValueAsString(System.Xml.BinXmlToken token); // 0x3710884 private System.Int16 GetInt16(System.Int32 pos); // 0x3716f34 private System.UInt16 GetUInt16(System.Int32 pos); // 0x37170bc private System.Int32 GetInt32(System.Int32 pos); // 0x3716f78 private System.UInt32 GetUInt32(System.Int32 pos); // 0x3717100 private System.Int64 GetInt64(System.Int32 pos); // 0x3716fec private System.UInt64 GetUInt64(System.Int32 pos); // 0x3717174 private System.Single GetSingle(System.Int32 offset); // 0x37175ac private System.Double GetDouble(System.Int32 offset); // 0x3717624 private System.Exception ThrowUnexpectedToken(System.Xml.BinXmlToken token); // 0x3712fe8 private System.Exception ThrowXmlException(System.String res); // 0x3713a90 private System.Exception ThrowXmlException(System.String res, System.String arg1, System.String arg2); // 0x3714de4 private System.Exception ThrowNotSupported(System.String res); // 0x3714ff8 public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x3717a1c public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x3717a54 public override System.Threading.Tasks.Task<System.Xml.XmlNodeType> MoveToContentAsync(); // 0x3717a8c private static System.Void .cctor(); // 0x3717ac4 } // System.Xml.dll internal class System.Xml.BitStack : System.Object { // Fields private System.UInt32[] bitStack; // 0x10 private System.Int32 stackPos; // 0x18 private System.UInt32 curr; // 0x1c // Methods public System.Void .ctor(); // 0x3717e14 public System.Void PushBit(System.Boolean bit); // 0x3717e34 public System.Boolean PopBit(); // 0x3717f64 public System.Boolean PeekBit(); // 0x3717fd0 private System.Void PushCurr(); // 0x3717e6c private System.Void PopCurr(); // 0x3717f8c } // System.Xml.dll internal static class System.Xml.Bits : System.Object { // Fields private static readonly System.UInt32 MASK_0101010101010101; // 0x0 private static readonly System.UInt32 MASK_0011001100110011; // 0x4 private static readonly System.UInt32 MASK_0000111100001111; // 0x8 private static readonly System.UInt32 MASK_0000000011111111; // 0xc private static readonly System.UInt32 MASK_1111111111111111; // 0x10 // Methods public static System.Int32 Count(System.UInt32 num); // 0x3717fdc public static System.Int32 LeastPosition(System.UInt32 num); // 0x3718078 private static System.Void .cctor(); // 0x37180e4 } // System.Xml.dll internal class System.Xml.ByteStack : System.Object { // Fields private System.Byte[] stack; // 0x10 private System.Int32 growthRate; // 0x18 private System.Int32 top; // 0x1c private System.Int32 size; // 0x20 // Methods public System.Void .ctor(System.Int32 growthRate); // 0x371813c public System.Void Push(System.Byte data); // 0x37181b8 public System.Byte Pop(); // 0x3718298 } // System.Xml.dll internal class System.Xml.CharEntityEncoderFallback : System.Text.EncoderFallback { // Fields private System.Xml.CharEntityEncoderFallbackBuffer fallbackBuffer; // 0x10 private System.Int32[] textContentMarks; // 0x18 private System.Int32 endMarkPos; // 0x20 private System.Int32 curMarkPos; // 0x24 private System.Int32 startOffset; // 0x28 // Methods internal System.Void .ctor(); // 0x37182e0 public override System.Text.EncoderFallbackBuffer CreateFallbackBuffer(); // 0x37182e8 public override System.Int32 get_MaxCharCount(); // 0x37183e0 internal System.Void set_StartOffset(System.Int32 value); // 0x37183e8 internal System.Void Reset(System.Int32[] textContentMarks, System.Int32 endMarkPos); // 0x37183f0 internal System.Boolean CanReplaceAt(System.Int32 index); // 0x371841c } // System.Xml.dll internal class System.Xml.CharEntityEncoderFallbackBuffer : System.Text.EncoderFallbackBuffer { // Fields private System.Xml.CharEntityEncoderFallback parent; // 0x30 private System.String charEntity; // 0x38 private System.Int32 charEntityIndex; // 0x40 // Methods internal System.Void .ctor(System.Xml.CharEntityEncoderFallback parent); // 0x371835c public override System.Boolean Fallback(System.Char charUnknown, System.Int32 index); // 0x371849c public override System.Boolean Fallback(System.Char charUnknownHigh, System.Char charUnknownLow, System.Int32 index); // 0x37186a4 public override System.Char GetNextChar(); // 0x371894c public override System.Boolean MovePrevious(); // 0x37189a4 public override System.Int32 get_Remaining(); // 0x37189c0 public override System.Void Reset(); // 0x37189f4 private System.Int32 SurrogateCharToUtf32(System.Char highSurrogate, System.Char lowSurrogate); // 0x371893c } // System.Xml.dll public enum System.Xml.ConformanceLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.ConformanceLevel Auto = 0; // 0x0 public const System.Xml.ConformanceLevel Fragment = 1; // 0x0 public const System.Xml.ConformanceLevel Document = 2; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.DtdProcessing : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.DtdProcessing Prohibit = 0; // 0x0 public const System.Xml.DtdProcessing Ignore = 1; // 0x0 public const System.Xml.DtdProcessing Parse = 2; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.EntityHandling : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.EntityHandling ExpandEntities = 1; // 0x0 public const System.Xml.EntityHandling ExpandCharEntities = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.HtmlEncodedRawTextWriter : System.Xml.XmlEncodedRawTextWriter { // Fields protected System.Xml.ByteStack elementScope; // 0xc0 protected System.Xml.ElementProperties currentElementProperties; // 0xc8 private System.Xml.AttributeProperties currentAttributeProperties; // 0xcc private System.Boolean endsWithAmpersand; // 0xd0 private System.Byte[] uriEscapingBuffer; // 0xd8 private System.String mediaType; // 0xe0 private System.Boolean doNotEscapeUriAttributes; // 0xe8 protected static System.Xml.TernaryTreeReadOnly elementPropertySearch; // 0x0 protected static System.Xml.TernaryTreeReadOnly attributePropertySearch; // 0x8 // Methods public System.Void .ctor(System.IO.TextWriter writer, System.Xml.XmlWriterSettings settings); // 0x3718a00 public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3718bd8 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x3718c04 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x3718c08 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x3718c0c public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x3718e54 internal override System.Void StartElementContent(); // 0x3718f80 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x37190f0 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x37191f4 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x37192f8 public override System.Void WriteEndAttribute(); // 0x371947c public override System.Void WriteProcessingInstruction(System.String target, System.String text); // 0x37195a0 public override System.Void WriteString(System.String text); // 0x37196d4 public override System.Void WriteEntityRef(System.String name); // 0x37197a0 public override System.Void WriteCharEntity(System.Char ch); // 0x37197f8 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x3719850 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x37198a8 private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x3718a2c protected System.Void WriteMetaElement(); // 0x3718fd4 protected System.Void WriteHtmlElementTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x3719788 protected System.Void WriteHtmlAttributeTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x3719744 private System.Void WriteHtmlAttributeText(System.Char* pSrc, System.Char* pSrcEnd); // 0x3719c70 private System.Void WriteUriAttributeText(System.Char* pSrc, System.Char* pSrcEnd); // 0x3719938 private System.Void OutputRestAmps(); // 0x371950c } // System.Xml.dll internal class System.Xml.HtmlEncodedRawTextWriterIndent : System.Xml.HtmlEncodedRawTextWriter { // Fields private System.Int32 indentLevel; // 0xec private System.Int32 endBlockPos; // 0xf0 private System.String indentChars; // 0xf8 private System.Boolean newLineOnAttributes; // 0x100 // Methods public System.Void .ctor(System.IO.TextWriter writer, System.Xml.XmlWriterSettings settings); // 0x3735224 public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3735290 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x37352bc public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x37352dc internal override System.Void StartElementContent(); // 0x37356b8 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x373572c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x37357c8 protected override System.Void FlushBuffer(); // 0x373583c private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x3735250 private System.Void WriteIndent(); // 0x3735634 } // System.Xml.dll internal abstract class System.Xml.HtmlTernaryTree : System.Object { // Fields internal static System.Byte[] htmlElements; // 0x0 internal static System.Byte[] htmlAttributes; // 0x8 // Methods private static System.Void .cctor(); // 0x3735a6c } // System.Xml.dll internal class System.Xml.HtmlUtf8RawTextWriter : System.Xml.XmlUtf8RawTextWriter { // Fields protected System.Xml.ByteStack elementScope; // 0x90 protected System.Xml.ElementProperties currentElementProperties; // 0x98 private System.Xml.AttributeProperties currentAttributeProperties; // 0x9c private System.Boolean endsWithAmpersand; // 0xa0 private System.Byte[] uriEscapingBuffer; // 0xa8 private System.String mediaType; // 0xb0 private System.Boolean doNotEscapeUriAttributes; // 0xb8 protected static System.Xml.TernaryTreeReadOnly elementPropertySearch; // 0x0 protected static System.Xml.TernaryTreeReadOnly attributePropertySearch; // 0x8 // Methods public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3735b50 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x3735d44 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x3735d48 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x3735d4c public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x3735f94 internal override System.Void StartElementContent(); // 0x37360a0 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x3736214 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x37362fc public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x37363e4 public override System.Void WriteEndAttribute(); // 0x3736554 public override System.Void WriteProcessingInstruction(System.String target, System.String text); // 0x3736684 public override System.Void WriteString(System.String text); // 0x37367a4 public override System.Void WriteEntityRef(System.String name); // 0x3736850 public override System.Void WriteCharEntity(System.Char ch); // 0x37368a8 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x3736900 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3736958 private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x3735b7c protected System.Void WriteMetaElement(); // 0x37360f8 protected System.Void WriteHtmlElementTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x3736838 protected System.Void WriteHtmlAttributeTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x37367f4 private System.Void WriteHtmlAttributeText(System.Char* pSrc, System.Char* pSrcEnd); // 0x3736ce8 private System.Void WriteUriAttributeText(System.Char* pSrc, System.Char* pSrcEnd); // 0x37369cc private System.Void OutputRestAmps(); // 0x37365c0 } // System.Xml.dll internal class System.Xml.HtmlUtf8RawTextWriterIndent : System.Xml.HtmlUtf8RawTextWriter { // Fields private System.Int32 indentLevel; // 0xbc private System.Int32 endBlockPos; // 0xc0 private System.String indentChars; // 0xc8 private System.Boolean newLineOnAttributes; // 0xd0 // Methods public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3736f3c public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x3736fb4 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x3736fd0 internal override System.Void StartElementContent(); // 0x37371c8 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x373723c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x37372d4 protected override System.Void FlushBuffer(); // 0x3737348 private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x3736f74 private System.Void WriteIndent(); // 0x3737178 } // System.Xml.dll internal interface System.Xml.IDtdInfo : { // Fields // Methods public abstract System.Xml.XmlQualifiedName get_Name(); // 0x1bd219c public abstract System.String get_InternalDtdSubset(); // 0x1bd219c public abstract System.Boolean get_HasDefaultAttributes(); // 0x1bd1824 public abstract System.Boolean get_HasNonCDataAttributes(); // 0x1bd1824 public abstract System.Xml.IDtdAttributeListInfo LookupAttributeList(System.String prefix, System.String localName); // 0x1bd23b0 public abstract System.Xml.IDtdEntityInfo LookupEntity(System.String name); // 0x1bd22a0 } // System.Xml.dll internal interface System.Xml.IDtdAttributeListInfo : { // Fields // Methods public abstract System.Boolean get_HasNonCDataAttributes(); // 0x1bd1824 public abstract System.Xml.IDtdAttributeInfo LookupAttribute(System.String prefix, System.String localName); // 0x1bd23b0 public abstract System.Collections.Generic.IEnumerable<System.Xml.IDtdDefaultAttributeInfo> LookupDefaultAttributes(); // 0x1bd219c } // System.Xml.dll internal interface System.Xml.IDtdAttributeInfo : { // Fields // Methods public abstract System.String get_Prefix(); // 0x1bd219c public abstract System.String get_LocalName(); // 0x1bd219c public abstract System.Int32 get_LineNumber(); // 0x1bd1ddc public abstract System.Int32 get_LinePosition(); // 0x1bd1ddc public abstract System.Boolean get_IsNonCDataType(); // 0x1bd1824 public abstract System.Boolean get_IsDeclaredInExternal(); // 0x1bd1824 public abstract System.Boolean get_IsXmlAttribute(); // 0x1bd1824 } // System.Xml.dll internal interface System.Xml.IDtdDefaultAttributeInfo : System.Xml.IDtdAttributeInfo { // Fields // Methods public abstract System.String get_DefaultValueExpanded(); // 0x1bd219c public abstract System.Object get_DefaultValueTyped(); // 0x1bd219c public abstract System.Int32 get_ValueLineNumber(); // 0x1bd1ddc public abstract System.Int32 get_ValueLinePosition(); // 0x1bd1ddc } // System.Xml.dll internal interface System.Xml.IDtdEntityInfo : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.Boolean get_IsExternal(); // 0x1bd1824 public abstract System.Boolean get_IsDeclaredInExternal(); // 0x1bd1824 public abstract System.Boolean get_IsUnparsedEntity(); // 0x1bd1824 public abstract System.Boolean get_IsParameterEntity(); // 0x1bd1824 public abstract System.String get_BaseUriString(); // 0x1bd219c public abstract System.String get_DeclaredUriString(); // 0x1bd219c public abstract System.String get_SystemId(); // 0x1bd219c public abstract System.String get_PublicId(); // 0x1bd219c public abstract System.String get_Text(); // 0x1bd219c public abstract System.Int32 get_LineNumber(); // 0x1bd1ddc public abstract System.Int32 get_LinePosition(); // 0x1bd1ddc } // System.Xml.dll internal interface System.Xml.IDtdParser : { // Fields // Methods public abstract System.Xml.IDtdInfo ParseInternalDtd(System.Xml.IDtdParserAdapter adapter, System.Boolean saveInternalSubset); // 0x1bd22d8 public abstract System.Xml.IDtdInfo ParseFreeFloatingDtd(System.String baseUri, System.String docTypeName, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.IDtdParserAdapter adapter); // 0x1bd24a0 public abstract System.Threading.Tasks.Task<System.Xml.IDtdInfo> ParseInternalDtdAsync(System.Xml.IDtdParserAdapter adapter, System.Boolean saveInternalSubset); // 0x1bd22d8 public abstract System.Threading.Tasks.Task<System.Xml.IDtdInfo> ParseFreeFloatingDtdAsync(System.String baseUri, System.String docTypeName, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.IDtdParserAdapter adapter); // 0x1bd24a0 } // System.Xml.dll internal interface System.Xml.IDtdParserAdapter : { // Fields // Methods public abstract System.Xml.XmlNameTable get_NameTable(); // 0x1bd219c public abstract System.Xml.IXmlNamespaceResolver get_NamespaceResolver(); // 0x1bd219c public abstract System.Uri get_BaseUri(); // 0x1bd219c public abstract System.Char[] get_ParsingBuffer(); // 0x1bd219c public abstract System.Int32 get_ParsingBufferLength(); // 0x1bd1ddc public abstract System.Int32 get_CurrentPosition(); // 0x1bd1ddc public abstract System.Void set_CurrentPosition(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_LineNo(); // 0x1bd1ddc public abstract System.Int32 get_LineStartPosition(); // 0x1bd1ddc public abstract System.Boolean get_IsEof(); // 0x1bd1824 public abstract System.Int32 get_EntityStackLength(); // 0x1bd1ddc public abstract System.Boolean get_IsEntityEolNormalized(); // 0x1bd1824 public abstract System.Int32 ReadData(); // 0x1bd1ddc public abstract System.Void OnNewLine(System.Int32 pos); // 0x1bd33a4 public abstract System.Int32 ParseNumericCharRef(System.Text.StringBuilder internalSubsetBuilder); // 0x1bd1f2c public abstract System.Int32 ParseNamedCharRef(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x0 public abstract System.Void ParsePI(System.Text.StringBuilder sb); // 0x1bd3a1c public abstract System.Void ParseComment(System.Text.StringBuilder sb); // 0x1bd3a1c public abstract System.Boolean PushEntity(System.Xml.IDtdEntityInfo entity, out System.Int32& entityId); // 0x0 public abstract System.Boolean PopEntity(out System.Xml.IDtdEntityInfo& oldEntity, out System.Int32& newEntityId); // 0x0 public abstract System.Boolean PushExternalSubset(System.String systemId, System.String publicId); // 0x0 public abstract System.Void PushInternalDtd(System.String baseUri, System.String internalDtd); // 0x1bd3c20 public abstract System.Void OnSystemId(System.String systemId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo systemLiteralLineInfo); // 0x0 public abstract System.Void OnPublicId(System.String publicId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo publicLiteralLineInfo); // 0x0 public abstract System.Void Throw(System.Exception e); // 0x1bd3a1c public abstract System.Threading.Tasks.Task<System.Int32> ReadDataAsync(); // 0x1bd219c public abstract System.Threading.Tasks.Task<System.Int32> ParseNumericCharRefAsync(System.Text.StringBuilder internalSubsetBuilder); // 0x1bd22a0 public abstract System.Threading.Tasks.Task<System.Int32> ParseNamedCharRefAsync(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x0 public abstract System.Threading.Tasks.Task ParsePIAsync(System.Text.StringBuilder sb); // 0x1bd22a0 public abstract System.Threading.Tasks.Task ParseCommentAsync(System.Text.StringBuilder sb); // 0x1bd22a0 public abstract System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Boolean>> PushEntityAsync(System.Xml.IDtdEntityInfo entity); // 0x1bd22a0 public abstract System.Threading.Tasks.Task<System.Boolean> PushExternalSubsetAsync(System.String systemId, System.String publicId); // 0x1bd23b0 } // System.Xml.dll internal interface System.Xml.IDtdParserAdapterWithValidation : System.Xml.IDtdParserAdapter { // Fields // Methods public abstract System.Boolean get_DtdValidation(); // 0x1bd1824 public abstract System.Xml.IValidationEventHandling get_ValidationEventHandling(); // 0x1bd219c } // System.Xml.dll internal interface System.Xml.IDtdParserAdapterV1 : System.Xml.IDtdParserAdapterWithValidation, System.Xml.IDtdParserAdapter { // Fields // Methods public abstract System.Boolean get_V1CompatibilityMode(); // 0x1bd1824 public abstract System.Boolean get_Normalization(); // 0x1bd1824 public abstract System.Boolean get_Namespaces(); // 0x1bd1824 } // System.Xml.dll internal sealed class System.Xml.OnRemoveWriter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3737374 public virtual System.Void Invoke(System.Xml.XmlRawWriter writer); // 0x373747c } // System.Xml.dll internal interface System.Xml.IValidationEventHandling : { // Fields // Methods public abstract System.Object get_EventHandler(); // 0x1bd219c public abstract System.Void SendEvent(System.Exception exception, System.Xml.Schema.XmlSeverityType severity); // 0x1bd3b1c } // System.Xml.dll internal abstract class System.Xml.IncrementalReadDecoder : System.Object { // Fields // Methods internal abstract System.Boolean get_IsFull(); // 0x1bd1824 internal abstract System.Int32 Decode(System.Char[] chars, System.Int32 startPos, System.Int32 len); // 0x0 protected System.Void .ctor(); // 0x3737490 } // System.Xml.dll internal class System.Xml.IncrementalReadDummyDecoder : System.Xml.IncrementalReadDecoder { // Fields // Methods internal override System.Boolean get_IsFull(); // 0x3737498 internal override System.Int32 Decode(System.Char[] chars, System.Int32 startPos, System.Int32 len); // 0x37374a0 public System.Void .ctor(); // 0x37374a8 } // System.Xml.dll public enum System.Xml.NamespaceHandling : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.NamespaceHandling Default = 0; // 0x0 public const System.Xml.NamespaceHandling OmitDuplicates = 1; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.NewLineHandling : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.NewLineHandling Replace = 0; // 0x0 public const System.Xml.NewLineHandling Entitize = 1; // 0x0 public const System.Xml.NewLineHandling None = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.QueryOutputWriter : System.Xml.XmlRawWriter { // Fields private System.Xml.XmlRawWriter wrapped; // 0x28 private System.Boolean inCDataSection; // 0x30 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Int32> lookupCDataElems; // 0x38 private System.Xml.BitStack bitsCData; // 0x40 private System.Xml.XmlQualifiedName qnameCData; // 0x48 private System.Boolean outputDocType; // 0x50 private System.Boolean checkWellFormedDoc; // 0x51 private System.Boolean hasDocElem; // 0x52 private System.Boolean inAttr; // 0x53 private System.String systemId; // 0x58 private System.String publicId; // 0x60 private System.Int32 depth; // 0x68 // Methods public System.Void .ctor(System.Xml.XmlRawWriter writer, System.Xml.XmlWriterSettings settings); // 0x37374b0 internal override System.Void set_NamespaceResolver(System.Xml.IXmlNamespaceResolver value); // 0x37377bc internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x3737800 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x3737824 public override System.Xml.XmlWriterSettings get_Settings(); // 0x3737848 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x37378ac public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x37378e4 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x3737aac internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x3737b0c internal override System.Void StartElementContent(); // 0x3737b6c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x3737b90 public override System.Void WriteEndAttribute(); // 0x3737bc0 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x3737bec internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x3737c10 internal override System.Void WriteStartNamespaceDeclaration(System.String prefix); // 0x3737c34 internal override System.Void WriteEndNamespaceDeclaration(); // 0x3737c58 public override System.Void WriteCData(System.String text); // 0x3737c7c public override System.Void WriteComment(System.String text); // 0x3737ca0 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x3737ccc public override System.Void WriteWhitespace(System.String ws); // 0x3737cf8 public override System.Void WriteString(System.String text); // 0x3737da4 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3737e10 public override System.Void WriteEntityRef(System.String name); // 0x3737ec0 public override System.Void WriteCharEntity(System.Char ch); // 0x3737eec public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x3737f18 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3737f44 public override System.Void WriteRaw(System.String data); // 0x3737ff4 public override System.Void Close(); // 0x3738060 public override System.Void Flush(); // 0x3738104 private System.Boolean StartCDataSection(); // 0x3737d64 private System.Void EndCDataSection(); // 0x3737aa4 } // System.Xml.dll internal class System.Xml.QueryOutputWriterV1 : System.Xml.XmlWriter { // Fields private System.Xml.XmlWriter wrapped; // 0x18 private System.Boolean inCDataSection; // 0x20 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.XmlQualifiedName> lookupCDataElems; // 0x28 private System.Xml.BitStack bitsCData; // 0x30 private System.Xml.XmlQualifiedName qnameCData; // 0x38 private System.Boolean outputDocType; // 0x40 private System.Boolean inAttr; // 0x41 private System.String systemId; // 0x48 private System.String publicId; // 0x50 private System.Xml.XmlStandalone standalone; // 0x58 // Methods public System.Void .ctor(System.Xml.XmlWriter writer, System.Xml.XmlWriterSettings settings); // 0x3738128 public override System.Xml.WriteState get_WriteState(); // 0x3738470 public override System.Void WriteStartDocument(); // 0x3738494 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x37384b4 public override System.Void WriteEndDocument(); // 0x37384d8 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x37384f8 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x3738530 public override System.Void WriteEndElement(); // 0x3738690 public override System.Void WriteFullEndElement(); // 0x37386d8 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x3738720 public override System.Void WriteEndAttribute(); // 0x3738750 public override System.Void WriteCData(System.String text); // 0x373877c public override System.Void WriteComment(System.String text); // 0x37387a0 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x37387cc public override System.Void WriteWhitespace(System.String ws); // 0x37387f8 public override System.Void WriteString(System.String text); // 0x37388a4 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3738910 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x37389c0 public override System.Void WriteEntityRef(System.String name); // 0x3738a28 public override System.Void WriteCharEntity(System.Char ch); // 0x3738a54 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x3738a80 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3738aac public override System.Void WriteRaw(System.String data); // 0x3738b5c public override System.Void Close(); // 0x3738bc8 public override System.Void Flush(); // 0x3738bec public override System.String LookupPrefix(System.String ns); // 0x3738c10 private System.Boolean StartCDataSection(); // 0x3738864 private System.Void EndCDataSection(); // 0x3738688 } // System.Xml.dll private enum System.Xml.ReadContentAsBinaryHelper.State : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.ReadContentAsBinaryHelper.State None = 0; // 0x0 public const System.Xml.ReadContentAsBinaryHelper.State InReadContent = 1; // 0x0 public const System.Xml.ReadContentAsBinaryHelper.State InReadElementContent = 2; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.ReadContentAsBinaryHelper.<FinishAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.ReadContentAsBinaryHelper <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x373905c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37394b4 } // System.Xml.dll private struct System.Xml.ReadContentAsBinaryHelper.<MoveToNextContentNodeAsync>d__36 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.ReadContentAsBinaryHelper <>4__this; // 0x30 public System.Boolean moveIfOnContentNode; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x373951c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3739854 } // System.Xml.dll internal class System.Xml.ReadContentAsBinaryHelper : System.Object { // Fields private System.Xml.XmlReader reader; // 0x10 private System.Xml.ReadContentAsBinaryHelper.State state; // 0x18 private System.Int32 valueOffset; // 0x1c private System.Boolean isEnd; // 0x20 // Methods internal System.Void Finish(); // 0x3738c34 internal System.Void Reset(); // 0x3738e48 private System.Boolean MoveToNextContentNode(System.Boolean moveIfOnContentNode); // 0x3738d70 internal System.Threading.Tasks.Task FinishAsync(); // 0x3738e54 private System.Threading.Tasks.Task<System.Boolean> MoveToNextContentNodeAsync(System.Boolean moveIfOnContentNode); // 0x3738f3c } // System.Xml.dll internal enum System.Xml.ElementProperties : { // Fields public System.UInt32 value__; // 0x10 public const System.Xml.ElementProperties DEFAULT = 0; // 0x0 public const System.Xml.ElementProperties URI_PARENT = 1; // 0x0 public const System.Xml.ElementProperties BOOL_PARENT = 2; // 0x0 public const System.Xml.ElementProperties NAME_PARENT = 4; // 0x0 public const System.Xml.ElementProperties EMPTY = 8; // 0x0 public const System.Xml.ElementProperties NO_ENTITIES = 16; // 0x0 public const System.Xml.ElementProperties HEAD = 32; // 0x0 public const System.Xml.ElementProperties BLOCK_WS = 64; // 0x0 public const System.Xml.ElementProperties HAS_NS = 128; // 0x0 // Methods } // System.Xml.dll internal enum System.Xml.AttributeProperties : { // Fields public System.UInt32 value__; // 0x10 public const System.Xml.AttributeProperties DEFAULT = 0; // 0x0 public const System.Xml.AttributeProperties URI = 1; // 0x0 public const System.Xml.AttributeProperties BOOLEAN = 2; // 0x0 public const System.Xml.AttributeProperties NAME = 4; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.TernaryTreeReadOnly : System.Object { // Fields private System.Byte[] nodeBuffer; // 0x10 // Methods public System.Void .ctor(System.Byte[] nodeBuffer); // 0x373699c public System.Byte FindCaseInsensitiveString(System.String stringToFind); // 0x3735508 } // System.Xml.dll public enum System.Xml.ReadState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.ReadState Initial = 0; // 0x0 public const System.Xml.ReadState Interactive = 1; // 0x0 public const System.Xml.ReadState Error = 2; // 0x0 public const System.Xml.ReadState EndOfFile = 3; // 0x0 public const System.Xml.ReadState Closed = 4; // 0x0 // Methods } // System.Xml.dll private sealed class System.Xml.SecureStringHasher.HashCodeOfStringDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3739b78 public virtual System.Int32 Invoke(System.String s, System.Int32 sLen, System.Int64 additionalEntropy); // 0x3739c2c } // System.Xml.dll internal class System.Xml.SecureStringHasher : System.Object, System.Collections.Generic.IEqualityComparer<System.String> { // Fields private static System.Xml.SecureStringHasher.HashCodeOfStringDelegate hashCodeDelegate; // 0x0 private System.Int32 hashCodeRandomizer; // 0x10 // Methods public System.Void .ctor(); // 0x37398d0 public System.Boolean Equals(System.String x, System.String y); // 0x37398f4 public System.Int32 GetHashCode(System.String key); // 0x373990c private static System.Int32 GetHashCodeOfString(System.String key, System.Int32 sLen, System.Int64 additionalEntropy); // 0x3739b0c private static System.Xml.SecureStringHasher.HashCodeOfStringDelegate GetHashCodeDelegate(); // 0x37399b8 } // System.Xml.dll internal class System.Xml.TextEncodedRawTextWriter : System.Xml.XmlEncodedRawTextWriter { // Fields // Methods public System.Void .ctor(System.IO.TextWriter writer, System.Xml.XmlWriterSettings settings); // 0x3739c40 public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3739d40 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x373a050 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x373a054 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373a058 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x373a05c internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x373a060 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x373a064 internal override System.Void StartElementContent(); // 0x373a068 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x373a06c public override System.Void WriteEndAttribute(); // 0x373a078 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x373a080 internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x373a084 public override System.Void WriteCData(System.String text); // 0x373a08c public override System.Void WriteComment(System.String text); // 0x373a0f4 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x373a0f8 public override System.Void WriteEntityRef(System.String name); // 0x373a0fc public override System.Void WriteCharEntity(System.Char ch); // 0x373a100 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x373a104 public override System.Void WriteWhitespace(System.String ws); // 0x373a108 public override System.Void WriteString(System.String textBlock); // 0x373a118 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373a128 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373a1b4 public override System.Void WriteRaw(System.String data); // 0x373a1c4 } // System.Xml.dll internal class System.Xml.TextUtf8RawTextWriter : System.Xml.XmlUtf8RawTextWriter { // Fields // Methods public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x373a1d4 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x373a1dc internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x373a1e0 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373a1e4 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x373a1e8 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x373a1ec internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x373a1f0 internal override System.Void StartElementContent(); // 0x373a1f4 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x373a1f8 public override System.Void WriteEndAttribute(); // 0x373a204 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x373a20c internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x373a210 public override System.Void WriteCData(System.String text); // 0x373a218 public override System.Void WriteComment(System.String text); // 0x373a220 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x373a224 public override System.Void WriteEntityRef(System.String name); // 0x373a228 public override System.Void WriteCharEntity(System.Char ch); // 0x373a22c public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x373a230 public override System.Void WriteWhitespace(System.String ws); // 0x373a234 public override System.Void WriteString(System.String textBlock); // 0x373a248 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373a25c public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373a270 public override System.Void WriteRaw(System.String data); // 0x373a284 } // System.Xml.dll internal class System.Xml.ValidatingReaderNodeData : System.Object { // Fields private System.String localName; // 0x10 private System.String namespaceUri; // 0x18 private System.String prefix; // 0x20 private System.String nameWPrefix; // 0x28 private System.String rawValue; // 0x30 private System.String originalStringValue; // 0x38 private System.Int32 depth; // 0x40 private System.Xml.AttributePSVIInfo attributePSVIInfo; // 0x48 private System.Xml.XmlNodeType nodeType; // 0x50 private System.Int32 lineNo; // 0x54 private System.Int32 linePos; // 0x58 // Methods public System.Void .ctor(); // 0x373a298 public System.Void .ctor(System.Xml.XmlNodeType nodeType); // 0x373a390 public System.String get_LocalName(); // 0x373a3bc public System.Void set_LocalName(System.String value); // 0x373a3c4 public System.String get_Namespace(); // 0x373a3cc public System.Void set_Namespace(System.String value); // 0x373a3d4 public System.String get_Prefix(); // 0x373a3dc public System.Void set_Prefix(System.String value); // 0x373a3e4 public System.String GetAtomizedNameWPrefix(System.Xml.XmlNameTable nameTable); // 0x373a3ec public System.Int32 get_Depth(); // 0x373a490 public System.Void set_Depth(System.Int32 value); // 0x373a498 public System.String get_RawValue(); // 0x373a4a0 public System.Void set_RawValue(System.String value); // 0x373a4a8 public System.String get_OriginalStringValue(); // 0x373a4b0 public System.Xml.XmlNodeType get_NodeType(); // 0x373a4b8 public System.Void set_NodeType(System.Xml.XmlNodeType value); // 0x373a4c0 public System.Xml.AttributePSVIInfo get_AttInfo(); // 0x373a4c8 public System.Void set_AttInfo(System.Xml.AttributePSVIInfo value); // 0x373a4d0 public System.Int32 get_LineNumber(); // 0x373a4d8 public System.Int32 get_LinePosition(); // 0x373a4e0 internal System.Void Clear(System.Xml.XmlNodeType nodeType); // 0x373a2b8 internal System.Void SetLineInfo(System.Int32 lineNo, System.Int32 linePos); // 0x373a4e8 internal System.Void SetLineInfo(System.Xml.IXmlLineInfo lineInfo); // 0x373a4f0 internal System.Void SetItemData(System.String localName, System.String prefix, System.String ns, System.Int32 depth); // 0x373a5f8 internal System.Void SetItemData(System.String value); // 0x373a6a0 internal System.Void SetItemData(System.String value, System.String originalStringValue); // 0x373a6d0 } // System.Xml.dll public enum System.Xml.ValidationType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.ValidationType None = 0; // 0x0 public const System.Xml.ValidationType Auto = 1; // 0x0 public const System.Xml.ValidationType DTD = 2; // 0x0 public const System.Xml.ValidationType XDR = 3; // 0x0 public const System.Xml.ValidationType Schema = 4; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.WhitespaceHandling : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.WhitespaceHandling All = 0; // 0x0 public const System.Xml.WhitespaceHandling Significant = 1; // 0x0 public const System.Xml.WhitespaceHandling None = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.XmlAsyncCheckReader : System.Xml.XmlReader { // Fields private readonly System.Xml.XmlReader coreReader; // 0x10 private System.Threading.Tasks.Task lastTask; // 0x18 // Methods internal System.Xml.XmlReader get_CoreReader(); // 0x373a700 public static System.Xml.XmlAsyncCheckReader CreateAsyncCheckWrapper(System.Xml.XmlReader reader); // 0x373a708 public System.Void .ctor(System.Xml.XmlReader reader); // 0x373ab2c private System.Void CheckAsync(); // 0x373abdc public override System.Xml.XmlReaderSettings get_Settings(); // 0x373ac58 public override System.Xml.XmlNodeType get_NodeType(); // 0x373acf8 public override System.String get_Name(); // 0x373ad20 public override System.String get_LocalName(); // 0x373ad48 public override System.String get_NamespaceURI(); // 0x373ad70 public override System.String get_Prefix(); // 0x373ad98 public override System.String get_Value(); // 0x373adc0 public override System.Int32 get_Depth(); // 0x373ade8 public override System.String get_BaseURI(); // 0x373ae10 public override System.Boolean get_IsEmptyElement(); // 0x373ae3c public override System.Boolean get_IsDefault(); // 0x373ae68 public override System.Char get_QuoteChar(); // 0x373ae94 public override System.Xml.XmlSpace get_XmlSpace(); // 0x373aec0 public override System.String get_XmlLang(); // 0x373aeec public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x373af18 public override System.Type get_ValueType(); // 0x373af44 public override System.Int32 get_AttributeCount(); // 0x373af70 public override System.String GetAttribute(System.String name); // 0x373af9c public override System.String GetAttribute(System.String name, System.String namespaceURI); // 0x373afd8 public override System.String GetAttribute(System.Int32 i); // 0x373b01c public override System.Boolean MoveToAttribute(System.String name); // 0x373b058 public override System.Void MoveToAttribute(System.Int32 i); // 0x373b094 public override System.Boolean MoveToFirstAttribute(); // 0x373b0d0 public override System.Boolean MoveToNextAttribute(); // 0x373b0fc public override System.Boolean MoveToElement(); // 0x373b128 public override System.Boolean ReadAttributeValue(); // 0x373b154 public override System.Boolean Read(); // 0x373b180 public override System.Boolean get_EOF(); // 0x373b1ac public override System.Void Close(); // 0x373b1d8 public override System.Xml.ReadState get_ReadState(); // 0x373b204 public override System.Void Skip(); // 0x373b230 public override System.Xml.XmlNameTable get_NameTable(); // 0x373b25c public override System.String LookupNamespace(System.String prefix); // 0x373b288 public override System.Boolean get_CanResolveEntity(); // 0x373b2c4 public override System.Void ResolveEntity(); // 0x373b2f0 public override System.Boolean get_CanReadValueChunk(); // 0x373b31c public override System.Int32 ReadValueChunk(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373b348 public override System.String ReadString(); // 0x373b39c public override System.Xml.XmlNodeType MoveToContent(); // 0x373b3c8 public override System.Void ReadStartElement(); // 0x373b3f4 public override System.String ReadElementString(); // 0x373b420 public override System.Void ReadEndElement(); // 0x373b44c public override System.Boolean IsStartElement(System.String localname, System.String ns); // 0x373b478 public override System.String ReadInnerXml(); // 0x373b4bc public override System.Boolean get_HasAttributes(); // 0x373b4e8 protected override System.Void Dispose(System.Boolean disposing); // 0x373b514 internal override System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x373b538 internal override System.Xml.IDtdInfo get_DtdInfo(); // 0x373b564 public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x373b590 public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x373b5e0 public override System.Threading.Tasks.Task<System.Xml.XmlNodeType> MoveToContentAsync(); // 0x373b630 } // System.Xml.dll internal class System.Xml.XmlAsyncCheckReaderWithNS : System.Xml.XmlAsyncCheckReader, System.Xml.IXmlNamespaceResolver { // Fields private readonly System.Xml.IXmlNamespaceResolver readerAsIXmlNamespaceResolver; // 0x20 // Methods public System.Void .ctor(System.Xml.XmlReader reader); // 0x373aa84 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x373b680 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x373b728 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x373b7d4 } // System.Xml.dll internal class System.Xml.XmlAsyncCheckReaderWithLineInfo : System.Xml.XmlAsyncCheckReader, System.Xml.IXmlLineInfo { // Fields private readonly System.Xml.IXmlLineInfo readerAsIXmlLineInfo; // 0x20 // Methods public System.Void .ctor(System.Xml.XmlReader reader); // 0x373a9dc public virtual System.Boolean HasLineInfo(); // 0x373b880 public virtual System.Int32 get_LineNumber(); // 0x373b920 public virtual System.Int32 get_LinePosition(); // 0x373b9c4 } // System.Xml.dll internal class System.Xml.XmlAsyncCheckReaderWithLineInfoNS : System.Xml.XmlAsyncCheckReaderWithLineInfo, System.Xml.IXmlNamespaceResolver { // Fields private readonly System.Xml.IXmlNamespaceResolver readerAsIXmlNamespaceResolver; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlReader reader); // 0x373a934 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x373ba68 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x373bb10 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x373bbbc } // System.Xml.dll internal class System.Xml.XmlAsyncCheckReaderWithLineInfoNSSchema : System.Xml.XmlAsyncCheckReaderWithLineInfoNS, System.Xml.Schema.IXmlSchemaInfo { // Fields private readonly System.Xml.Schema.IXmlSchemaInfo readerAsIXmlSchemaInfo; // 0x30 // Methods public System.Void .ctor(System.Xml.XmlReader reader); // 0x373a88c private System.Xml.Schema.XmlSchemaValidity System.Xml.Schema.IXmlSchemaInfo.get_Validity(); // 0x373bc68 private System.Boolean System.Xml.Schema.IXmlSchemaInfo.get_IsDefault(); // 0x373bd08 private System.Boolean System.Xml.Schema.IXmlSchemaInfo.get_IsNil(); // 0x373bdac private System.Xml.Schema.XmlSchemaSimpleType System.Xml.Schema.IXmlSchemaInfo.get_MemberType(); // 0x373be50 private System.Xml.Schema.XmlSchemaType System.Xml.Schema.IXmlSchemaInfo.get_SchemaType(); // 0x373bef4 private System.Xml.Schema.XmlSchemaElement System.Xml.Schema.IXmlSchemaInfo.get_SchemaElement(); // 0x373bf98 private System.Xml.Schema.XmlSchemaAttribute System.Xml.Schema.IXmlSchemaInfo.get_SchemaAttribute(); // 0x373c03c } // System.Xml.dll internal class System.Xml.XmlAsyncCheckWriter : System.Xml.XmlWriter { // Fields private readonly System.Xml.XmlWriter coreWriter; // 0x18 private System.Threading.Tasks.Task lastTask; // 0x20 // Methods public System.Void .ctor(System.Xml.XmlWriter writer); // 0x373c0e0 private System.Void CheckAsync(); // 0x373c16c public override System.Xml.XmlWriterSettings get_Settings(); // 0x373c1e8 public override System.Void WriteStartDocument(); // 0x373c288 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x373c2b0 public override System.Void WriteEndDocument(); // 0x373c2e8 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373c310 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x373c368 public override System.Void WriteEndElement(); // 0x373c3b8 public override System.Void WriteFullEndElement(); // 0x373c3e0 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x373c408 public override System.Void WriteEndAttribute(); // 0x373c45c public override System.Void WriteCData(System.String text); // 0x373c488 public override System.Void WriteComment(System.String text); // 0x373c4c4 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x373c500 public override System.Void WriteEntityRef(System.String name); // 0x373c544 public override System.Void WriteCharEntity(System.Char ch); // 0x373c580 public override System.Void WriteWhitespace(System.String ws); // 0x373c5bc public override System.Void WriteString(System.String text); // 0x373c5f8 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x373c634 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373c678 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373c6cc public override System.Void WriteRaw(System.String data); // 0x373c720 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x373c75c public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x373c7b0 public override System.Xml.WriteState get_WriteState(); // 0x373c804 public override System.Void Close(); // 0x373c830 public override System.Void Flush(); // 0x373c85c public override System.String LookupPrefix(System.String ns); // 0x373c888 public override System.Void WriteValue(System.String value); // 0x373c8c4 public override System.Void WriteAttributes(System.Xml.XmlReader reader, System.Boolean defattr); // 0x373c900 public override System.Void WriteNode(System.Xml.XmlReader reader, System.Boolean defattr); // 0x373c944 protected override System.Void Dispose(System.Boolean disposing); // 0x373c988 public override System.Threading.Tasks.Task WriteStartDocumentAsync(); // 0x373c9ac public override System.Threading.Tasks.Task WriteStartDocumentAsync(System.Boolean standalone); // 0x373c9fc public override System.Threading.Tasks.Task WriteEndDocumentAsync(); // 0x373ca54 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373caa4 public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x373cb1c public override System.Threading.Tasks.Task WriteEndElementAsync(); // 0x373cb8c public override System.Threading.Tasks.Task WriteFullEndElementAsync(); // 0x373cbdc protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x373cc2c protected internal override System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x373cc9c public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x373ccec public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x373cd44 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x373cd9c public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x373cdfc public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x373ce54 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x373ceac public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x373cf04 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x373cf5c public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373cfbc public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373d02c public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x373d09c } // System.Xml.dll internal class System.Xml.XmlAutoDetectWriter : System.Xml.XmlRawWriter { // Fields private System.Xml.XmlRawWriter wrapped; // 0x28 private System.Xml.OnRemoveWriter onRemove; // 0x30 private System.Xml.XmlWriterSettings writerSettings; // 0x38 private System.Xml.XmlEventCache eventCache; // 0x40 private System.IO.TextWriter textWriter; // 0x48 private System.IO.Stream strm; // 0x50 // Methods private System.Void .ctor(System.Xml.XmlWriterSettings writerSettings); // 0x373d0f4 public System.Void .ctor(System.IO.TextWriter textWriter, System.Xml.XmlWriterSettings writerSettings); // 0x373d1c4 public System.Void .ctor(System.IO.Stream strm, System.Xml.XmlWriterSettings writerSettings); // 0x373d1f4 public override System.Xml.XmlWriterSettings get_Settings(); // 0x373d224 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373d22c public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x373d2a4 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x373d57c public override System.Void WriteEndAttribute(); // 0x373d5e0 public override System.Void WriteCData(System.String text); // 0x373d604 public override System.Void WriteComment(System.String text); // 0x373d6a8 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x373d6d8 public override System.Void WriteWhitespace(System.String ws); // 0x373d708 public override System.Void WriteString(System.String text); // 0x373d738 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373d780 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373d7b0 public override System.Void WriteRaw(System.String data); // 0x373d7e0 public override System.Void WriteEntityRef(System.String name); // 0x373d828 public override System.Void WriteCharEntity(System.Char ch); // 0x373d874 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x373d8c0 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x373d914 public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x373d978 public override System.Void Close(); // 0x373d9dc public override System.Void Flush(); // 0x373da18 public override System.Void WriteValue(System.String value); // 0x373da54 internal override System.Void set_NamespaceResolver(System.Xml.IXmlNamespaceResolver value); // 0x373daa0 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x373daf0 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x373db3c internal override System.Void StartElementContent(); // 0x373db88 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x373dbac internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x373dbd0 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x373dbf4 internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x373dc48 internal override System.Void WriteStartNamespaceDeclaration(System.String prefix); // 0x373dc6c internal override System.Void WriteEndNamespaceDeclaration(); // 0x373dcb8 private static System.Boolean IsHtmlTag(System.String tagName); // 0x373d324 private System.Void EnsureWrappedWriter(System.Xml.XmlOutputMethod outMethod); // 0x373d294 private System.Boolean TextBlockCreatesWriter(System.String textBlock); // 0x373d64c private System.Void CreateWrappedWriter(System.Xml.XmlOutputMethod outMethod); // 0x373d438 } // System.Xml.dll private struct System.Xml.XmlCharCheckingWriter.<WriteCDataAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlCharCheckingWriter <>4__this; // 0x38 private System.Int32 <i>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x373f830 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x373fc14 } // System.Xml.dll internal class System.Xml.XmlCharCheckingWriter : System.Xml.XmlWrappingWriter { // Fields private System.Boolean checkValues; // 0x20 private System.Boolean checkNames; // 0x21 private System.Boolean replaceNewLines; // 0x22 private System.String newLineChars; // 0x28 private System.Xml.XmlCharType xmlCharType; // 0x30 // Methods internal System.Void .ctor(System.Xml.XmlWriter baseWriter, System.Boolean checkValues, System.Boolean checkNames, System.Boolean replaceNewLines, System.String newLineChars); // 0x373dcdc public override System.Xml.XmlWriterSettings get_Settings(); // 0x373dd68 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373de44 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x373e310 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x373e4f8 public override System.Void WriteCData(System.String text); // 0x373e5cc public override System.Void WriteComment(System.String text); // 0x373e6d0 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x373e940 public override System.Void WriteEntityRef(System.String name); // 0x373e9d0 public override System.Void WriteWhitespace(System.String ws); // 0x373ea18 public override System.Void WriteString(System.String text); // 0x373eb28 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x373eba8 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373ebcc private System.Void CheckCharacters(System.String str); // 0x373e08c private System.Void CheckCharacters(System.Char[] data, System.Int32 offset, System.Int32 len); // 0x373ed4c private System.Void ValidateNCName(System.String ncname); // 0x373e3e0 private System.Void ValidateQName(System.String name); // 0x373df5c private System.String ReplaceNewLines(System.String str); // 0x373e0e8 private System.String ReplaceNewLines(System.Char[] data, System.Int32 offset, System.Int32 len); // 0x373edc0 private System.String InterleaveInvalidChars(System.String text, System.Char invChar1, System.Char invChar2); // 0x373e748 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x373efe0 public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x373f0fc protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x373f1d0 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x373f2a4 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x373f3ac public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x373f424 public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x373f4b4 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x373f4fc public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x373f60c public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x373f68c public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373f6b0 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteXmlDeclarationAsync>d__96 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.Xml.XmlStandalone standalone; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a44c8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a4cb0 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteDocTypeAsync>d__98 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 public System.String pubid; // 0x40 public System.String sysid; // 0x48 public System.String subset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38a4d18 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a577c } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteNamespaceDeclarationAsync>d__106 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String namespaceName; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38a57e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a5bac } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteStartNamespaceDeclarationAsync>d__107 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String prefix; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a5c14 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a60a4 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteCDataAsync>d__109 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a610c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a6530 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteCommentAsync>d__110 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a6598 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a68e0 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteProcessingInstructionAsync>d__111 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38a6948 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a6d54 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteEntityRefAsync>d__112 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a6dbc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a7140 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteCharEntityAsync>d__113 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.Char ch; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a71a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a7644 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteSurrogateCharEntityAsync>d__116 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.Char lowChar; // 0x38 public System.Char highChar; // 0x3a private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a76ac private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a79e4 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteRawAsync>d__118 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.Char[] buffer; // 0x38 public System.Int32 index; // 0x40 public System.Int32 count; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38a7a4c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a7c80 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteRawAsync>d__119 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String data; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38a7ce8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a7f18 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<FlushBufferAsync>d__121 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38a7f80 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a8464 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<EncodeCharsAsync>d__122 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.Int32 startOffset; // 0x38 public System.Int32 endOffset; // 0x3c public System.Boolean writeAllToStream; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38a84cc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a88b0 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteAttributeTextBlockAsync>d__127 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38a8918 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a8b54 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<_WriteAttributeTextBlockAsync>d__129 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 private System.Int32 <writeLen>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38a8bbc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a8ec4 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteElementTextBlockAsync>d__133 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Boolean <needWriteNewLine>5__5; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38a8f2c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a925c } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<_WriteElementTextBlockAsync>d__135 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Boolean newLine; // 0x30 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 public System.String text; // 0x48 private System.Int32 <writeLen>5__2; // 0x50 private System.Boolean <needWriteNewLine>5__3; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38a92c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a97bc } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<_RawTextAsync>d__139 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 private System.Int32 <writeLen>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38a9824 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a9b30 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteRawWithCharCheckingAsync>d__143 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Boolean <needWriteNewLine>5__5; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38a9b98 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38a9ec8 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteRawWithCharCheckingAsync>d__144 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 private System.Int32 <writeLen>5__2; // 0x40 private System.Int32 <curIndex>5__3; // 0x44 private System.Int32 <leftCount>5__4; // 0x48 private System.Boolean <needWriteNewLine>5__5; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38a9f30 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38aa274 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteCommentOrPiAsync>d__146 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 public System.Int32 stopChar; // 0x40 private System.Int32 <writeLen>5__2; // 0x44 private System.Int32 <curIndex>5__3; // 0x48 private System.Int32 <leftCount>5__4; // 0x4c private System.Boolean <needWriteNewLine>5__5; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38aa2dc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38aa70c } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriter.<WriteCDataSectionAsync>d__148 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlEncodedRawTextWriter <>4__this; // 0x38 private System.Int32 <writeLen>5__2; // 0x40 private System.Int32 <curIndex>5__3; // 0x44 private System.Int32 <leftCount>5__4; // 0x48 private System.Boolean <needWriteNewLine>5__5; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38aa774 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38aaba0 } // System.Xml.dll internal class System.Xml.XmlEncodedRawTextWriter : System.Xml.XmlRawWriter { // Fields private readonly System.Boolean useAsync; // 0x28 protected System.Byte[] bufBytes; // 0x30 protected System.IO.Stream stream; // 0x38 protected System.Text.Encoding encoding; // 0x40 protected System.Xml.XmlCharType xmlCharType; // 0x48 protected System.Int32 bufPos; // 0x50 protected System.Int32 textPos; // 0x54 protected System.Int32 contentPos; // 0x58 protected System.Int32 cdataPos; // 0x5c protected System.Int32 attrEndPos; // 0x60 protected System.Int32 bufLen; // 0x64 protected System.Boolean writeToNull; // 0x68 protected System.Boolean hadDoubleBracket; // 0x69 protected System.Boolean inAttributeValue; // 0x6a protected System.Int32 bufBytesUsed; // 0x6c protected System.Char[] bufChars; // 0x70 protected System.Text.Encoder encoder; // 0x78 protected System.IO.TextWriter writer; // 0x80 protected System.Boolean trackTextContent; // 0x88 protected System.Boolean inTextContent; // 0x89 private System.Int32 lastMarkPos; // 0x8c private System.Int32[] textContentMarks; // 0x90 private System.Xml.CharEntityEncoderFallback charEntityFallback; // 0x98 protected System.Xml.NewLineHandling newLineHandling; // 0xa0 protected System.Boolean closeOutput; // 0xa4 protected System.Boolean omitXmlDeclaration; // 0xa5 protected System.String newLineChars; // 0xa8 protected System.Boolean checkCharacters; // 0xb0 protected System.Xml.XmlStandalone standalone; // 0xb4 protected System.Xml.XmlOutputMethod outputMethod; // 0xb8 protected System.Boolean autoXmlDeclaration; // 0xbc protected System.Boolean mergeCDataSections; // 0xbd // Methods protected System.Void .ctor(System.Xml.XmlWriterSettings settings); // 0x373fc7c public System.Void .ctor(System.IO.TextWriter writer, System.Xml.XmlWriterSettings settings); // 0x3739c44 public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x3739d44 public override System.Xml.XmlWriterSettings get_Settings(); // 0x37400c8 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x37401c8 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x3740338 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x37403b0 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x374059c internal override System.Void StartElementContent(); // 0x3740664 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x37406a8 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x3740818 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x3740920 public override System.Void WriteEndAttribute(); // 0x3740a40 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String namespaceName); // 0x3740aa8 internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x3740afc internal override System.Void WriteStartNamespaceDeclaration(System.String prefix); // 0x3740b04 internal override System.Void WriteEndNamespaceDeclaration(); // 0x3740c28 public override System.Void WriteCData(System.String text); // 0x3740c90 public override System.Void WriteComment(System.String text); // 0x374118c public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x37415c0 public override System.Void WriteEntityRef(System.String name); // 0x37416ec public override System.Void WriteCharEntity(System.Char ch); // 0x37417b8 public override System.Void WriteWhitespace(System.String ws); // 0x374197c public override System.Void WriteString(System.String text); // 0x3741f74 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x3741fe0 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3742124 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x373a138 public override System.Void WriteRaw(System.String data); // 0x373a090 public override System.Void Close(); // 0x37423c4 public override System.Void Flush(); // 0x37424dc protected virtual System.Void FlushBuffer(); // 0x3735864 private System.Void EncodeChars(System.Int32 startOffset, System.Int32 endOffset, System.Boolean writeAllToStream); // 0x3742534 private System.Void FlushEncoder(); // 0x3742440 protected System.Void WriteAttributeTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x37419e8 protected System.Void WriteElementTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x3741cd0 protected System.Void RawText(System.String s); // 0x373567c protected System.Void RawText(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x3742984 protected System.Void WriteRawWithCharChecking(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x37421ac protected System.Void WriteCommentOrPi(System.String text, System.Int32 stopChar); // 0x37412b8 protected System.Void WriteCDataSection(System.String text); // 0x3740e70 private static System.Char* EncodeSurrogate(System.Char* pSrc, System.Char* pSrcEnd, System.Char* pDst); // 0x3742764 private System.Char* InvalidXmlChar(System.Int32 ch, System.Char* pDst, System.Boolean entitize); // 0x37428bc internal System.Void EncodeChar(ref System.Char*& pSrc, System.Char* pSrcEnd, ref System.Char*& pDst); // 0x3742bf4 protected System.Void ChangeTextContentMark(System.Boolean value); // 0x3735494 private System.Void GrowTextContentMarks(); // 0x3742c98 protected System.Char* WriteNewLine(System.Char* pDst); // 0x3742928 protected static System.Char* LtEntity(System.Char* pDst); // 0x3742690 protected static System.Char* GtEntity(System.Char* pDst); // 0x37426a8 protected static System.Char* AmpEntity(System.Char* pDst); // 0x3742668 protected static System.Char* QuoteEntity(System.Char* pDst); // 0x37426c0 protected static System.Char* TabEntity(System.Char* pDst); // 0x37426ec protected static System.Char* LineFeedEntity(System.Char* pDst); // 0x374273c protected static System.Char* CarriageReturnEntity(System.Char* pDst); // 0x3742714 private static System.Char* CharEntity(System.Char* pDst, System.Char ch); // 0x3742b44 protected static System.Char* RawStartCData(System.Char* pDst); // 0x3742b0c protected static System.Char* RawEndCData(System.Char* pDst); // 0x3742aec protected System.Void ValidateContentChars(System.String chars, System.String propertyName, System.Boolean allowOnlyWhitespace); // 0x373fd7c protected System.Void CheckAsyncCall(); // 0x3742d20 internal override System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.Xml.XmlStandalone standalone); // 0x3742d8c internal override System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.String xmldecl); // 0x3742e78 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x3742f28 public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x3743084 private System.Void WriteStartElementAsync_SetAttEndPos(); // 0x3743280 internal override System.Threading.Tasks.Task WriteEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x374328c internal override System.Threading.Tasks.Task WriteFullEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x374345c protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x3743574 private System.Void WriteStartAttribute_SetInAttribute(); // 0x37436e0 protected internal override System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x3743744 internal override System.Threading.Tasks.Task WriteNamespaceDeclarationAsync(System.String prefix, System.String namespaceName); // 0x3743800 internal override System.Threading.Tasks.Task WriteStartNamespaceDeclarationAsync(System.String prefix); // 0x374391c internal override System.Threading.Tasks.Task WriteEndNamespaceDeclarationAsync(); // 0x3743a14 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x3743ad0 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x3743bc8 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x3743cc0 public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x3743ddc public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x3743ed4 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x3743fc0 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x3744184 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x37441e4 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x37442e0 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x37445a4 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x37446b4 protected virtual System.Threading.Tasks.Task FlushBufferAsync(); // 0x37447ac private System.Threading.Tasks.Task EncodeCharsAsync(System.Int32 startOffset, System.Int32 endOffset, System.Boolean writeAllToStream); // 0x3744894 protected System.Int32 WriteAttributeTextBlockNoFlush(System.Char* pSrc, System.Char* pSrcEnd); // 0x374499c protected System.Int32 WriteAttributeTextBlockNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3744d30 protected System.Int32 WriteAttributeTextBlockNoFlush(System.String text, System.Int32 index, System.Int32 count); // 0x3744d70 protected System.Threading.Tasks.Task WriteAttributeTextBlockAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3744364 protected System.Threading.Tasks.Task WriteAttributeTextBlockAsync(System.String text); // 0x3744020 private System.Threading.Tasks.Task _WriteAttributeTextBlockAsync(System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x3744dc4 protected System.Int32 WriteElementTextBlockNoFlush(System.Char* pSrc, System.Char* pSrcEnd, out System.Boolean& needWriteNewLine); // 0x3744ed4 protected System.Int32 WriteElementTextBlockNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x374524c protected System.Int32 WriteElementTextBlockNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x37452a0 protected System.Threading.Tasks.Task WriteElementTextBlockAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3744484 protected System.Threading.Tasks.Task WriteElementTextBlockAsync(System.String text); // 0x37440c0 private System.Threading.Tasks.Task _WriteElementTextBlockAsync(System.Boolean newLine, System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x3745310 protected System.Int32 RawTextNoFlush(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x3745438 protected System.Int32 RawTextNoFlush(System.String text, System.Int32 index, System.Int32 count); // 0x37455d0 protected System.Threading.Tasks.Task RawTextAsync(System.String text); // 0x37431e0 private System.Threading.Tasks.Task _RawTextAsync(System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x3745624 protected System.Int32 WriteRawWithCharCheckingNoFlush(System.Char* pSrcBegin, System.Char* pSrcEnd, out System.Boolean& needWriteNewLine); // 0x3745734 protected System.Int32 WriteRawWithCharCheckingNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x37459c0 protected System.Int32 WriteRawWithCharCheckingNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x3745a08 protected System.Threading.Tasks.Task WriteRawWithCharCheckingAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3745a74 protected System.Threading.Tasks.Task WriteRawWithCharCheckingAsync(System.String text); // 0x3745b94 protected System.Int32 WriteCommentOrPiNoFlush(System.String text, System.Int32 index, System.Int32 count, System.Int32 stopChar, out System.Boolean& needWriteNewLine); // 0x3745c9c protected System.Threading.Tasks.Task WriteCommentOrPiAsync(System.String text, System.Int32 stopChar); // 0x3746008 protected System.Int32 WriteCDataSectionNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x374611c protected System.Threading.Tasks.Task WriteCDataSectionAsync(System.String text); // 0x37464b0 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteDocTypeAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String name; // 0x38 public System.String pubid; // 0x40 public System.String sysid; // 0x48 public System.String subset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38abe74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ac14c } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteStartElementAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38ac1b4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ac4b4 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteEndElementAsync>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38ac51c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ac834 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteFullEndElementAsync>d__34 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38ac89c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38acbb4 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteStartAttributeAsync>d__35 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38acc1c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38aceec } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteCommentAsync>d__37 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38acf54 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ad228 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteProcessingInstructionAsync>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 public System.String target; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38ad290 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ad564 } // System.Xml.dll private struct System.Xml.XmlEncodedRawTextWriterIndent.<WriteIndentAsync>d__48 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlEncodedRawTextWriterIndent <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 private System.Int32 <i>5__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38ad5cc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ad8d4 } // System.Xml.dll internal class System.Xml.XmlEncodedRawTextWriterIndent : System.Xml.XmlEncodedRawTextWriter { // Fields protected System.Int32 indentLevel; // 0xc0 protected System.Boolean newLineOnAttributes; // 0xc4 protected System.String indentChars; // 0xc8 protected System.Boolean mixedContent; // 0xd0 private System.Xml.BitStack mixedContentStack; // 0xd8 protected System.Xml.ConformanceLevel conformanceLevel; // 0xe0 // Methods public System.Void .ctor(System.IO.TextWriter writer, System.Xml.XmlWriterSettings settings); // 0x38aac08 public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x38aad64 public override System.Xml.XmlWriterSettings get_Settings(); // 0x38aad90 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38aadf8 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38aaeac internal override System.Void StartElementContent(); // 0x38aaf2c internal override System.Void OnRootElement(System.Xml.ConformanceLevel currentConformanceLevel); // 0x38aaf80 internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x38aaf88 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x38ab01c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38ab0b0 public override System.Void WriteCData(System.String text); // 0x38ab100 public override System.Void WriteComment(System.String text); // 0x38ab110 public override System.Void WriteProcessingInstruction(System.String target, System.String text); // 0x38ab154 public override System.Void WriteEntityRef(System.String name); // 0x38ab1a0 public override System.Void WriteCharEntity(System.Char ch); // 0x38ab1b0 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38ab1c0 public override System.Void WriteWhitespace(System.String ws); // 0x38ab1d0 public override System.Void WriteString(System.String text); // 0x38ab1e0 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38ab1f0 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38ab200 public override System.Void WriteRaw(System.String data); // 0x38ab210 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ab220 private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x38aac34 private System.Void WriteIndent(); // 0x38aae5c public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38ab2d8 public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38ab434 internal override System.Threading.Tasks.Task WriteEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38ab56c internal override System.Threading.Tasks.Task WriteFullEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38ab6a4 protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x38ab7dc public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38ab914 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38ab94c public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String target, System.String text); // 0x38aba44 public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38abb60 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38abb98 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38abbd0 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38abc10 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38abc48 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38abc80 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38abcd0 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38abd20 private System.Threading.Tasks.Task WriteIndentAsync(); // 0x38abd58 private System.Threading.Tasks.Task <>n__0(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38abe3c private System.Threading.Tasks.Task <>n__1(System.String prefix, System.String localName, System.String ns); // 0x38abe44 private System.Threading.Tasks.Task <>n__2(System.String prefix, System.String localName, System.String ns); // 0x38abe4c private System.Threading.Tasks.Task <>n__3(System.String prefix, System.String localName, System.String ns); // 0x38abe54 private System.Threading.Tasks.Task <>n__4(System.String prefix, System.String localName, System.String ns); // 0x38abe5c private System.Threading.Tasks.Task <>n__5(System.String text); // 0x38abe64 private System.Threading.Tasks.Task <>n__6(System.String name, System.String text); // 0x38abe6c } // System.Xml.dll private enum System.Xml.XmlEventCache.XmlEventType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlEventCache.XmlEventType Unknown = 0; // 0x0 public const System.Xml.XmlEventCache.XmlEventType DocType = 1; // 0x0 public const System.Xml.XmlEventCache.XmlEventType StartElem = 2; // 0x0 public const System.Xml.XmlEventCache.XmlEventType StartAttr = 3; // 0x0 public const System.Xml.XmlEventCache.XmlEventType EndAttr = 4; // 0x0 public const System.Xml.XmlEventCache.XmlEventType CData = 5; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Comment = 6; // 0x0 public const System.Xml.XmlEventCache.XmlEventType PI = 7; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Whitespace = 8; // 0x0 public const System.Xml.XmlEventCache.XmlEventType String = 9; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Raw = 10; // 0x0 public const System.Xml.XmlEventCache.XmlEventType EntRef = 11; // 0x0 public const System.Xml.XmlEventCache.XmlEventType CharEnt = 12; // 0x0 public const System.Xml.XmlEventCache.XmlEventType SurrCharEnt = 13; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Base64 = 14; // 0x0 public const System.Xml.XmlEventCache.XmlEventType BinHex = 15; // 0x0 public const System.Xml.XmlEventCache.XmlEventType XmlDecl1 = 16; // 0x0 public const System.Xml.XmlEventCache.XmlEventType XmlDecl2 = 17; // 0x0 public const System.Xml.XmlEventCache.XmlEventType StartContent = 18; // 0x0 public const System.Xml.XmlEventCache.XmlEventType EndElem = 19; // 0x0 public const System.Xml.XmlEventCache.XmlEventType FullEndElem = 20; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Nmsp = 21; // 0x0 public const System.Xml.XmlEventCache.XmlEventType EndBase64 = 22; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Close = 23; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Flush = 24; // 0x0 public const System.Xml.XmlEventCache.XmlEventType Dispose = 25; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlEventCache.XmlEvent : { // Fields private System.Xml.XmlEventCache.XmlEventType eventType; // 0x10 private System.String s1; // 0x18 private System.String s2; // 0x20 private System.String s3; // 0x28 private System.Object o; // 0x30 // Methods public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType); // 0x38aead8 public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1); // 0x38ae9cc public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2); // 0x38ae9dc public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2, System.String s3); // 0x38aea14 public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2, System.String s3, System.Object o); // 0x38aea60 public System.Void InitEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.Object o); // 0x38aeac8 public System.Xml.XmlEventCache.XmlEventType get_EventType(); // 0x38aeae0 public System.String get_String1(); // 0x38aeae8 public System.String get_String2(); // 0x38aeaf0 public System.String get_String3(); // 0x38aeaf8 public System.Object get_Object(); // 0x38aeb00 } // System.Xml.dll internal sealed class System.Xml.XmlEventCache : System.Xml.XmlRawWriter { // Fields private System.Collections.Generic.List<System.Xml.XmlEventCache.XmlEvent[]> pages; // 0x28 private System.Xml.XmlEventCache.XmlEvent[] pageCurr; // 0x30 private System.Int32 pageSize; // 0x38 private System.Boolean hasRootNode; // 0x3c private System.Xml.Xsl.Runtime.StringConcat singleText; // 0x40 private System.String baseUri; // 0x78 // Methods public System.Void .ctor(System.String baseUri, System.Boolean hasRootNode); // 0x38ad93c public System.Void EndEvents(); // 0x38ad980 public System.Void EventsToWriter(System.Xml.XmlWriter writer); // 0x38ad9dc public override System.Xml.XmlWriterSettings get_Settings(); // 0x38ae0cc public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38ae0d4 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38ae168 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38ae1e8 public override System.Void WriteEndAttribute(); // 0x38ae1fc public override System.Void WriteCData(System.String text); // 0x38ae204 public override System.Void WriteComment(System.String text); // 0x38ae264 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x38ae270 public override System.Void WriteWhitespace(System.String ws); // 0x38ae2f4 public override System.Void WriteString(System.String text); // 0x38ae300 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38ae324 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38ae354 public override System.Void WriteRaw(System.String data); // 0x38ae384 public override System.Void WriteEntityRef(System.String name); // 0x38ae390 public override System.Void WriteCharEntity(System.Char ch); // 0x38ae39c public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38ae45c public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ae4e8 public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ae5c8 public override System.Void Close(); // 0x38ae5f4 public override System.Void Flush(); // 0x38ae5fc public override System.Void WriteValue(System.String value); // 0x38ae604 protected override System.Void Dispose(System.Boolean disposing); // 0x38ae614 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x38ae6c4 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x38ae730 internal override System.Void StartElementContent(); // 0x38ae73c internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x38ae744 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x38ae758 internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x38ae76c internal override System.Void WriteEndBase64(); // 0x38ae77c private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType); // 0x38ad994 private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1); // 0x38ae210 private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2); // 0x38ae280 private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2, System.String s3); // 0x38ae17c private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.String s1, System.String s2, System.String s3, System.Object o); // 0x38ae0ec private System.Void AddEvent(System.Xml.XmlEventCache.XmlEventType eventType, System.Object o); // 0x38ae408 private System.Int32 NewEvent(); // 0x38ae784 private static System.Byte[] ToBytes(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ae514 } // System.Xml.dll public class System.Xml.XmlParserContext : System.Object { // Fields private System.Xml.XmlNameTable _nt; // 0x10 private System.Xml.XmlNamespaceManager _nsMgr; // 0x18 private System.String _docTypeName; // 0x20 private System.String _pubId; // 0x28 private System.String _sysId; // 0x30 private System.String _internalSubset; // 0x38 private System.String _xmlLang; // 0x40 private System.Xml.XmlSpace _xmlSpace; // 0x48 private System.String _baseURI; // 0x50 private System.Text.Encoding _encoding; // 0x58 // Methods public System.Void .ctor(System.Xml.XmlNameTable nt, System.Xml.XmlNamespaceManager nsMgr, System.String xmlLang, System.Xml.XmlSpace xmlSpace); // 0x38aeb08 public System.Void .ctor(System.Xml.XmlNameTable nt, System.Xml.XmlNamespaceManager nsMgr, System.String docTypeName, System.String pubId, System.String sysId, System.String internalSubset, System.String baseURI, System.String xmlLang, System.Xml.XmlSpace xmlSpace); // 0x38aeba8 public System.Void .ctor(System.Xml.XmlNameTable nt, System.Xml.XmlNamespaceManager nsMgr, System.String docTypeName, System.String pubId, System.String sysId, System.String internalSubset, System.String baseURI, System.String xmlLang, System.Xml.XmlSpace xmlSpace, System.Text.Encoding enc); // 0x38aebd4 public System.Xml.XmlNameTable get_NameTable(); // 0x38aeeb8 public System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x38aeec0 public System.String get_DocTypeName(); // 0x38aeec8 public System.String get_PublicId(); // 0x38aeed0 public System.String get_SystemId(); // 0x38aeed8 public System.String get_BaseURI(); // 0x38aeee0 public System.String get_InternalSubset(); // 0x38aeee8 public System.String get_XmlLang(); // 0x38aeef0 public System.Xml.XmlSpace get_XmlSpace(); // 0x38aeef8 public System.Text.Encoding get_Encoding(); // 0x38aef00 internal System.Boolean get_HasDtdInfo(); // 0x38aef08 } // System.Xml.dll internal abstract class System.Xml.XmlRawWriter : System.Xml.XmlWriter { // Fields protected System.Xml.XmlRawWriterBase64Encoder base64Encoder; // 0x18 protected System.Xml.IXmlNamespaceResolver resolver; // 0x20 // Methods public override System.Void WriteStartDocument(); // 0x38aefa4 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x38aeffc public override System.Void WriteEndDocument(); // 0x38af054 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38af0ac public override System.Void WriteEndElement(); // 0x38af0b0 public override System.Void WriteFullEndElement(); // 0x38af108 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ab22c public override System.String LookupPrefix(System.String ns); // 0x38af160 public override System.Xml.WriteState get_WriteState(); // 0x38af1b8 public override System.Void WriteCData(System.String text); // 0x38af210 public override System.Void WriteCharEntity(System.Char ch); // 0x38af220 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38af2b4 public override System.Void WriteWhitespace(System.String ws); // 0x38af358 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38af368 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38af398 public override System.Void WriteRaw(System.String data); // 0x38af3c8 public override System.Void WriteValue(System.String value); // 0x38af3d8 public override System.Void WriteAttributes(System.Xml.XmlReader reader, System.Boolean defattr); // 0x38af3e8 public override System.Void WriteNode(System.Xml.XmlReader reader, System.Boolean defattr); // 0x38af440 internal virtual System.Void set_NamespaceResolver(System.Xml.IXmlNamespaceResolver value); // 0x38af498 internal virtual System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x38af4a0 internal virtual System.Void WriteXmlDeclaration(System.String xmldecl); // 0x38af4a4 internal abstract System.Void StartElementContent(); // 0x1bd2ec0 internal virtual System.Void OnRootElement(System.Xml.ConformanceLevel conformanceLevel); // 0x38af4a8 internal abstract System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x1bd3d30 internal virtual System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x38af4ac internal abstract System.Void WriteNamespaceDeclaration(System.String prefix, System.String ns); // 0x1bd3c20 internal virtual System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x38af4bc internal virtual System.Void WriteStartNamespaceDeclaration(System.String prefix); // 0x38af4c4 internal virtual System.Void WriteEndNamespaceDeclaration(); // 0x38af4fc internal virtual System.Void WriteEndBase64(); // 0x38af534 internal virtual System.Void Close(System.Xml.WriteState currentState); // 0x38af550 public override System.Threading.Tasks.Task WriteStartDocumentAsync(); // 0x38af560 public override System.Threading.Tasks.Task WriteStartDocumentAsync(System.Boolean standalone); // 0x38af5b8 public override System.Threading.Tasks.Task WriteEndDocumentAsync(); // 0x38af610 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38af668 public override System.Threading.Tasks.Task WriteEndElementAsync(); // 0x38af6c0 public override System.Threading.Tasks.Task WriteFullEndElementAsync(); // 0x38af718 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38af770 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38af780 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38af814 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38af8b8 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38af8c8 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38af8f8 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38af928 internal virtual System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.Xml.XmlStandalone standalone); // 0x38af938 internal virtual System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.String xmldecl); // 0x38af990 internal virtual System.Threading.Tasks.Task WriteEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38af9e8 internal virtual System.Threading.Tasks.Task WriteFullEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38afa20 internal virtual System.Threading.Tasks.Task WriteNamespaceDeclarationAsync(System.String prefix, System.String ns); // 0x38afa30 internal virtual System.Threading.Tasks.Task WriteStartNamespaceDeclarationAsync(System.String prefix); // 0x38afa68 internal virtual System.Threading.Tasks.Task WriteEndNamespaceDeclarationAsync(); // 0x38afaa0 internal virtual System.Threading.Tasks.Task WriteEndBase64Async(); // 0x38afad8 protected System.Void .ctor(); // 0x38ad978 } // System.Xml.dll private struct System.Xml.XmlReader.<MoveToContentAsync>d__197 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.XmlNodeType> <>t__builder; // 0x18 public System.Xml.XmlReader <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38b2004 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b22fc } // System.Xml.dll public abstract class System.Xml.XmlReader : System.Object, System.IDisposable { // Fields private static System.UInt32 IsTextualNodeBitmap; // 0x0 private static System.UInt32 CanReadContentAsBitmap; // 0x4 private static System.UInt32 HasValueBitmap; // 0x8 // Methods public virtual System.Xml.XmlReaderSettings get_Settings(); // 0x38afaf4 public abstract System.Xml.XmlNodeType get_NodeType(); // 0x1bd1ddc public virtual System.String get_Name(); // 0x38afafc public abstract System.String get_LocalName(); // 0x1bd219c public abstract System.String get_NamespaceURI(); // 0x1bd219c public abstract System.String get_Prefix(); // 0x1bd219c public abstract System.String get_Value(); // 0x1bd219c public abstract System.Int32 get_Depth(); // 0x1bd1ddc public abstract System.String get_BaseURI(); // 0x1bd219c public abstract System.Boolean get_IsEmptyElement(); // 0x1bd1824 public virtual System.Boolean get_IsDefault(); // 0x38afbe0 public virtual System.Char get_QuoteChar(); // 0x38afbe8 public virtual System.Xml.XmlSpace get_XmlSpace(); // 0x38afbf0 public virtual System.String get_XmlLang(); // 0x38afbf8 public virtual System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x38afc40 public virtual System.Type get_ValueType(); // 0x38afc88 public abstract System.Int32 get_AttributeCount(); // 0x1bd1ddc public abstract System.String GetAttribute(System.String name); // 0x1bd22a0 public abstract System.String GetAttribute(System.String name, System.String namespaceURI); // 0x1bd23b0 public abstract System.String GetAttribute(System.Int32 i); // 0x1bd21c8 public abstract System.Boolean MoveToAttribute(System.String name); // 0x1bd19a0 public virtual System.Void MoveToAttribute(System.Int32 i); // 0x38afcf4 public abstract System.Boolean MoveToFirstAttribute(); // 0x1bd1824 public abstract System.Boolean MoveToNextAttribute(); // 0x1bd1824 public abstract System.Boolean MoveToElement(); // 0x1bd1824 public abstract System.Boolean ReadAttributeValue(); // 0x1bd1824 public abstract System.Boolean Read(); // 0x1bd1824 public abstract System.Boolean get_EOF(); // 0x1bd1824 public virtual System.Void Close(); // 0x38afdc0 public abstract System.Xml.ReadState get_ReadState(); // 0x1bd1ddc public virtual System.Void Skip(); // 0x38afdc4 public abstract System.Xml.XmlNameTable get_NameTable(); // 0x1bd219c public abstract System.String LookupNamespace(System.String prefix); // 0x1bd22a0 public virtual System.Boolean get_CanResolveEntity(); // 0x38afecc public abstract System.Void ResolveEntity(); // 0x1bd2ec0 public virtual System.Boolean get_CanReadValueChunk(); // 0x38afed4 public virtual System.Int32 ReadValueChunk(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38afedc public virtual System.String ReadString(); // 0x38aff34 public virtual System.Xml.XmlNodeType MoveToContent(); // 0x38b016c public virtual System.Void ReadStartElement(); // 0x38b01f0 public virtual System.String ReadElementString(); // 0x38b02e4 public virtual System.Void ReadEndElement(); // 0x38b0560 public virtual System.Boolean IsStartElement(System.String localname, System.String ns); // 0x38b0654 public virtual System.String ReadInnerXml(); // 0x38b06d8 private System.Void WriteNode(System.Xml.XmlWriter xtw, System.Boolean defattr); // 0x38b0ad8 private System.Void WriteAttributeValue(System.Xml.XmlWriter xtw); // 0x38b0a04 private System.Xml.XmlWriter CreateWriterForInnerOuterXml(System.IO.StringWriter sw); // 0x38b0990 private System.Void SetNamespacesFlag(System.Xml.XmlTextWriter xtw); // 0x38b0f20 public virtual System.Boolean get_HasAttributes(); // 0x38b1028 public System.Void Dispose(); // 0x38b104c protected virtual System.Void Dispose(System.Boolean disposing); // 0x38b1060 internal virtual System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x38b10a4 internal static System.Boolean IsTextualNode(System.Xml.XmlNodeType nodeType); // 0x38b0108 internal static System.Boolean HasValueInternal(System.Xml.XmlNodeType nodeType); // 0x38b10ac private System.Boolean SkipSubtree(); // 0x38afdf8 internal System.Boolean get_IsDefaultInternal(); // 0x38b1110 internal virtual System.Xml.IDtdInfo get_DtdInfo(); // 0x38b11f0 public static System.Xml.XmlReader Create(System.String inputUri, System.Xml.XmlReaderSettings settings); // 0x38b11f8 public static System.Xml.XmlReader Create(System.String inputUri, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext inputContext); // 0x38b1260 public static System.Xml.XmlReader Create(System.IO.Stream input, System.Xml.XmlReaderSettings settings); // 0x38b1480 public static System.Xml.XmlReader Create(System.IO.Stream input, System.Xml.XmlReaderSettings settings, System.String baseUri); // 0x38b1508 public static System.Xml.XmlReader Create(System.IO.TextReader input, System.Xml.XmlReaderSettings settings); // 0x38b1744 public static System.Xml.XmlReader Create(System.IO.TextReader input, System.Xml.XmlReaderSettings settings, System.String baseUri); // 0x38b17cc internal static System.Xml.XmlReader CreateSqlReader(System.IO.Stream input, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext inputContext); // 0x38b197c internal static System.Int32 CalcBufferSize(System.IO.Stream input); // 0x38b1c98 public virtual System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x38b1e18 public virtual System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x38b1e50 public virtual System.Threading.Tasks.Task<System.Xml.XmlNodeType> MoveToContentAsync(); // 0x38b1e88 protected System.Void .ctor(); // 0x38b1fa0 private static System.Void .cctor(); // 0x38b1fa8 } // System.Xml.dll public sealed class System.Xml.XmlReaderSettings : System.Object { // Fields private System.Boolean useAsync; // 0x10 private System.Xml.XmlNameTable nameTable; // 0x18 private System.Xml.XmlResolver xmlResolver; // 0x20 private System.Int32 lineNumberOffset; // 0x28 private System.Int32 linePositionOffset; // 0x2c private System.Xml.ConformanceLevel conformanceLevel; // 0x30 private System.Boolean checkCharacters; // 0x34 private System.Int64 maxCharactersInDocument; // 0x38 private System.Int64 maxCharactersFromEntities; // 0x40 private System.Boolean ignoreWhitespace; // 0x48 private System.Boolean ignorePIs; // 0x49 private System.Boolean ignoreComments; // 0x4a private System.Xml.DtdProcessing dtdProcessing; // 0x4c private System.Xml.ValidationType validationType; // 0x50 private System.Xml.Schema.XmlSchemaValidationFlags validationFlags; // 0x54 private System.Xml.Schema.XmlSchemaSet schemas; // 0x58 private System.Xml.Schema.ValidationEventHandler valEventHandler; // 0x60 private System.Boolean closeInput; // 0x68 private System.Boolean isReadOnly; // 0x69 private System.Boolean <IsXmlResolverSet>k__BackingField; // 0x6a private static System.Nullable<System.Boolean> s_enableLegacyXmlSettings; // 0x0 // Methods public System.Void .ctor(); // 0x38b12e8 public System.Boolean get_Async(); // 0x38b2380 public System.Void set_Async(System.Boolean value); // 0x38b2388 public System.Xml.XmlNameTable get_NameTable(); // 0x38b24a0 public System.Void set_NameTable(System.Xml.XmlNameTable value); // 0x38b24a8 internal System.Boolean get_IsXmlResolverSet(); // 0x38b250c internal System.Void set_IsXmlResolverSet(System.Boolean value); // 0x38b2514 public System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x38b2520 internal System.Xml.XmlResolver GetXmlResolver(); // 0x38b2590 internal System.Xml.XmlResolver GetXmlResolver_CheckConfig(); // 0x38b2598 public System.Int32 get_LineNumberOffset(); // 0x38b25c8 public System.Void set_LineNumberOffset(System.Int32 value); // 0x38b25d0 public System.Int32 get_LinePositionOffset(); // 0x38b262c public System.Void set_LinePositionOffset(System.Int32 value); // 0x38b2634 public System.Xml.ConformanceLevel get_ConformanceLevel(); // 0x38b2690 public System.Void set_ConformanceLevel(System.Xml.ConformanceLevel value); // 0x38b2698 public System.Boolean get_CheckCharacters(); // 0x38b2744 public System.Void set_CheckCharacters(System.Boolean value); // 0x38b274c public System.Int64 get_MaxCharactersInDocument(); // 0x38b27ac public System.Void set_MaxCharactersInDocument(System.Int64 value); // 0x38b27b4 public System.Int64 get_MaxCharactersFromEntities(); // 0x38b285c public System.Void set_MaxCharactersFromEntities(System.Int64 value); // 0x38b2864 public System.Boolean get_IgnoreWhitespace(); // 0x38b290c public System.Void set_IgnoreWhitespace(System.Boolean value); // 0x38b2914 public System.Boolean get_IgnoreProcessingInstructions(); // 0x38b2974 public System.Void set_IgnoreProcessingInstructions(System.Boolean value); // 0x38b297c public System.Boolean get_IgnoreComments(); // 0x38b29dc public System.Void set_IgnoreComments(System.Boolean value); // 0x38b29e4 public System.Xml.DtdProcessing get_DtdProcessing(); // 0x38b2a44 public System.Void set_DtdProcessing(System.Xml.DtdProcessing value); // 0x38b2a4c public System.Boolean get_CloseInput(); // 0x38b2af8 public System.Void set_CloseInput(System.Boolean value); // 0x38b2b00 public System.Xml.ValidationType get_ValidationType(); // 0x38b2b60 public System.Void set_ValidationType(System.Xml.ValidationType value); // 0x38b2b68 public System.Xml.Schema.XmlSchemaValidationFlags get_ValidationFlags(); // 0x38b2c14 public System.Void set_ValidationFlags(System.Xml.Schema.XmlSchemaValidationFlags value); // 0x38b2c1c public System.Xml.Schema.XmlSchemaSet get_Schemas(); // 0x38b2cc8 public System.Void set_Schemas(System.Xml.Schema.XmlSchemaSet value); // 0x38b2d38 public System.Xml.XmlReaderSettings Clone(); // 0x38b2d9c internal System.Xml.Schema.ValidationEventHandler GetEventHandler(); // 0x38b2e04 internal System.Xml.XmlReader CreateReader(System.String inputUri, System.Xml.XmlParserContext inputContext); // 0x38b1308 internal System.Xml.XmlReader CreateReader(System.IO.Stream input, System.Uri baseUri, System.String baseUriString, System.Xml.XmlParserContext inputContext); // 0x38b1598 internal System.Xml.XmlReader CreateReader(System.IO.TextReader input, System.String baseUriString, System.Xml.XmlParserContext inputContext); // 0x38b1858 internal System.Void set_ReadOnly(System.Boolean value); // 0x38b2e60 private System.Void CheckReadOnly(System.String propertyName); // 0x38b23e8 private System.Void Initialize(); // 0x38b2378 private System.Void Initialize(System.Xml.XmlResolver resolver); // 0x38b2e6c private static System.Xml.XmlResolver CreateDefaultResolver(); // 0x38b2e0c internal System.Xml.XmlReader AddValidation(System.Xml.XmlReader reader); // 0x38b1d1c private System.Xml.XmlValidatingReaderImpl CreateDtdValidatingReader(System.Xml.XmlReader baseReader); // 0x38b3010 internal static System.Boolean EnableLegacyXmlSettings(); // 0x38b2f1c } // System.Xml.dll public enum System.Xml.XmlSpace : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlSpace None = 0; // 0x0 public const System.Xml.XmlSpace Default = 1; // 0x0 public const System.Xml.XmlSpace Preserve = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.XmlTextEncoder : System.Object { // Fields private System.IO.TextWriter textWriter; // 0x10 private System.Boolean inAttribute; // 0x18 private System.Char quoteChar; // 0x1a private System.Text.StringBuilder attrValue; // 0x20 private System.Boolean cacheAttrValue; // 0x28 private System.Xml.XmlCharType xmlCharType; // 0x30 // Methods internal System.Void .ctor(System.IO.TextWriter textWriter); // 0x38b3088 internal System.Void set_QuoteChar(System.Char value); // 0x38b30d8 internal System.Void StartAttribute(System.Boolean cacheAttrValue); // 0x38b30e0 internal System.Void EndAttribute(); // 0x38b3190 internal System.String get_AttributeValue(); // 0x38b31c8 internal System.Void WriteSurrogateChar(System.Char lowChar, System.Char highChar); // 0x38b323c internal System.Void Write(System.Char[] array, System.Int32 offset, System.Int32 count); // 0x38b32f0 internal System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38b37fc internal System.Void Write(System.String text); // 0x38b3988 internal System.Void WriteRawWithSurrogateChecking(System.String text); // 0x38b3e6c internal System.Void WriteRaw(System.Char[] array, System.Int32 offset, System.Int32 count); // 0x38b405c internal System.Void WriteCharEntity(System.Char ch); // 0x38b4188 internal System.Void WriteEntityRef(System.String name); // 0x38b435c private System.Void WriteStringFragment(System.String str, System.Int32 offset, System.Int32 count, System.Char[] helperBuffer); // 0x38b3dc4 private System.Void WriteCharEntityImpl(System.Char ch); // 0x38b3710 private System.Void WriteCharEntityImpl(System.String strVal); // 0x38b42c4 private System.Void WriteEntityRefImpl(System.String name); // 0x38b378c } // System.Xml.dll public class System.Xml.XmlTextReader : System.Xml.XmlReader, System.Xml.IXmlLineInfo, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.XmlTextReaderImpl impl; // 0x10 // Methods public System.Void .ctor(System.IO.Stream input); // 0x38b43c8 public System.Void .ctor(System.IO.Stream input, System.Xml.XmlNameTable nt); // 0x38b4488 public System.Void .ctor(System.String url, System.IO.Stream input, System.Xml.XmlNameTable nt); // 0x38b4550 public System.Void .ctor(System.IO.TextReader input); // 0x38b4628 public System.Void .ctor(System.IO.TextReader input, System.Xml.XmlNameTable nt); // 0x38b46e8 public System.Void .ctor(System.String url, System.Xml.XmlNameTable nt); // 0x38b47b0 public override System.Xml.XmlNodeType get_NodeType(); // 0x38b4878 public override System.String get_Name(); // 0x38b4898 public override System.String get_LocalName(); // 0x38b48b8 public override System.String get_NamespaceURI(); // 0x38b48d8 public override System.String get_Prefix(); // 0x38b48f8 public override System.String get_Value(); // 0x38b4918 public override System.Int32 get_Depth(); // 0x38b4938 public override System.String get_BaseURI(); // 0x38b4958 public override System.Boolean get_IsEmptyElement(); // 0x38b497c public override System.Boolean get_IsDefault(); // 0x38b49a0 public override System.Char get_QuoteChar(); // 0x38b49c4 public override System.Xml.XmlSpace get_XmlSpace(); // 0x38b49e8 public override System.String get_XmlLang(); // 0x38b4a0c public override System.Int32 get_AttributeCount(); // 0x38b4a30 public override System.String GetAttribute(System.String name); // 0x38b4a54 public override System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x38b4a78 public override System.String GetAttribute(System.Int32 i); // 0x38b4a9c public override System.Boolean MoveToAttribute(System.String name); // 0x38b4ac0 public override System.Void MoveToAttribute(System.Int32 i); // 0x38b4ae4 public override System.Boolean MoveToFirstAttribute(); // 0x38b4b08 public override System.Boolean MoveToNextAttribute(); // 0x38b4b2c public override System.Boolean MoveToElement(); // 0x38b4b50 public override System.Boolean ReadAttributeValue(); // 0x38b4b74 public override System.Boolean Read(); // 0x38b4b98 public override System.Boolean get_EOF(); // 0x38b4bbc public override System.Void Close(); // 0x38b4be0 public override System.Xml.ReadState get_ReadState(); // 0x38b4c04 public override System.Void Skip(); // 0x38b4c28 public override System.Xml.XmlNameTable get_NameTable(); // 0x38b4c4c public override System.String LookupNamespace(System.String prefix); // 0x38b4c70 public override System.Boolean get_CanResolveEntity(); // 0x38b4ca8 public override System.Void ResolveEntity(); // 0x38b4cb0 public override System.Boolean get_CanReadValueChunk(); // 0x38b4cd4 public override System.String ReadString(); // 0x38b4cdc public System.Boolean HasLineInfo(); // 0x38b4d04 public System.Int32 get_LineNumber(); // 0x38b4d0c public System.Int32 get_LinePosition(); // 0x38b4d28 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x38b4d44 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x38b4d60 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x38b4d84 public System.Boolean get_Namespaces(); // 0x38b100c public System.Boolean get_Normalization(); // 0x38b4da0 public System.Void set_Normalization(System.Boolean value); // 0x38b4dbc public System.Void set_WhitespaceHandling(System.Xml.WhitespaceHandling value); // 0x38b4ddc public System.Void set_EntityHandling(System.Xml.EntityHandling value); // 0x38b4df8 public System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x38b4e14 internal System.Xml.XmlTextReaderImpl get_Impl(); // 0x38b4e30 internal override System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x38b4e38 internal System.Void set_XmlValidatingReaderCompatibilityMode(System.Boolean value); // 0x38b4e5c internal override System.Xml.IDtdInfo get_DtdInfo(); // 0x38b4e7c } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.ParsingFunction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.ParsingFunction ElementContent = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction NoData = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction OpenUrl = 2; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction SwitchToInteractive = 3; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction SwitchToInteractiveXmlDecl = 4; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction DocumentContent = 5; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction MoveToElementContent = 6; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction PopElementContext = 7; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction PopEmptyElementContext = 8; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction ResetAttributesRootLevel = 9; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction Error = 10; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction Eof = 11; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction ReaderClosed = 12; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction EntityReference = 13; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction InIncrementalRead = 14; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction FragmentAttribute = 15; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction ReportEndEntity = 16; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction AfterResolveEntityInContent = 17; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction AfterResolveEmptyEntityInContent = 18; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction XmlDeclarationFragment = 19; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction GoToEof = 20; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction PartialTextValue = 21; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction InReadAttributeValue = 22; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction InReadValueChunk = 23; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction InReadContentAsBinary = 24; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingFunction InReadElementContentAsBinary = 25; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.ParsingMode : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.ParsingMode Full = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingMode SkipNode = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.ParsingMode SkipContent = 2; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.EntityType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.EntityType CharacterDec = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType CharacterHex = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType CharacterNamed = 2; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType Expanded = 3; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType Skipped = 4; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType FakeExpanded = 5; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType Unexpanded = 6; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityType ExpandedInAttribute = 7; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.EntityExpandType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.EntityExpandType All = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityExpandType OnlyGeneral = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.EntityExpandType OnlyCharacter = 2; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.IncrementalReadState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.IncrementalReadState Text = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState StartTag = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState PI = 2; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState CDATA = 3; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState Comment = 4; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState Attributes = 5; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState AttributeValue = 6; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadData = 7; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState EndElement = 8; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState End = 9; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadValueChunk_OnCachedValue = 10; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadValueChunk_OnPartialValue = 11; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadContentAsBinary_OnCachedValue = 12; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadContentAsBinary_OnPartialValue = 13; // 0x0 public const System.Xml.XmlTextReaderImpl.IncrementalReadState ReadContentAsBinary_End = 14; // 0x0 // Methods } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.LaterInitParam : System.Object { // Fields public System.Boolean useAsync; // 0x10 public System.IO.Stream inputStream; // 0x18 public System.Byte[] inputBytes; // 0x20 public System.Int32 inputByteCount; // 0x28 public System.Uri inputbaseUri; // 0x30 public System.String inputUriStr; // 0x38 public System.Xml.XmlResolver inputUriResolver; // 0x40 public System.Xml.XmlParserContext inputContext; // 0x48 public System.IO.TextReader inputTextReader; // 0x50 public System.Xml.XmlTextReaderImpl.InitInputType initType; // 0x58 // Methods public System.Void .ctor(); // 0x38b4ea0 } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.InitInputType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.InitInputType UriString = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.InitInputType Stream = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.InitInputType TextReader = 2; // 0x0 public const System.Xml.XmlTextReaderImpl.InitInputType Invalid = 3; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.ParseEndElementParseFunction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.ParseEndElementParseFunction CheckEndTag = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseEndElementParseFunction ReadData = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseEndElementParseFunction Done = 2; // 0x0 // Methods } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.ParseTextState : System.Object { // Fields public System.Int32 outOrChars; // 0x10 public System.Char[] chars; // 0x18 public System.Int32 pos; // 0x20 public System.Int32 rcount; // 0x24 public System.Int32 rpos; // 0x28 public System.Int32 orChars; // 0x2c public System.Char c; // 0x30 // Methods public System.Void .ctor(System.Int32 outOrChars, System.Char[] chars, System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x38b4eb0 } // System.Xml.dll private enum System.Xml.XmlTextReaderImpl.ParseTextFunction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextReaderImpl.ParseTextFunction ParseText = 0; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseTextFunction Entity = 1; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseTextFunction Surrogate = 2; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseTextFunction ReadData = 3; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseTextFunction NoValue = 4; // 0x0 public const System.Xml.XmlTextReaderImpl.ParseTextFunction PartialValue = 5; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.ParsingState : { // Fields internal System.Char[] chars; // 0x10 internal System.Int32 charPos; // 0x18 internal System.Int32 charsUsed; // 0x1c internal System.Text.Encoding encoding; // 0x20 internal System.Boolean appendMode; // 0x28 internal System.IO.Stream stream; // 0x30 internal System.Text.Decoder decoder; // 0x38 internal System.Byte[] bytes; // 0x40 internal System.Int32 bytePos; // 0x48 internal System.Int32 bytesUsed; // 0x4c internal System.IO.TextReader textReader; // 0x50 internal System.Int32 lineNo; // 0x58 internal System.Int32 lineStartPos; // 0x5c internal System.String baseUriStr; // 0x60 internal System.Uri baseUri; // 0x68 internal System.Boolean isEof; // 0x70 internal System.Boolean isStreamEof; // 0x71 internal System.Xml.IDtdEntityInfo entity; // 0x78 internal System.Int32 entityId; // 0x80 internal System.Boolean eolNormalized; // 0x84 internal System.Boolean entityResolvedManually; // 0x85 // Methods internal System.Void Clear(); // 0x38b4f24 internal System.Void Close(System.Boolean closeInput); // 0x38b500c internal System.Int32 get_LineNo(); // 0x38b5044 internal System.Int32 get_LinePos(); // 0x38b504c } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.XmlContext : System.Object { // Fields internal System.Xml.XmlSpace xmlSpace; // 0x10 internal System.String xmlLang; // 0x18 internal System.String defaultNamespace; // 0x20 internal System.Xml.XmlTextReaderImpl.XmlContext previousContext; // 0x28 // Methods internal System.Void .ctor(); // 0x38b505c internal System.Void .ctor(System.Xml.XmlTextReaderImpl.XmlContext previousContext); // 0x38b50e8 } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.NoNamespaceManager : System.Xml.XmlNamespaceManager { // Fields // Methods public System.Void .ctor(); // 0x38b5148 public override System.String get_DefaultNamespace(); // 0x38b5150 public override System.Void PushScope(); // 0x38b5198 public override System.Boolean PopScope(); // 0x38b519c public override System.Void AddNamespace(System.String prefix, System.String uri); // 0x38b51a4 public override System.Void RemoveNamespace(System.String prefix, System.String uri); // 0x38b51a8 public override System.Collections.IEnumerator GetEnumerator(); // 0x38b51ac public override System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x38b51b4 public override System.String LookupNamespace(System.String prefix); // 0x38b51bc public override System.String LookupPrefix(System.String uri); // 0x38b5204 } // System.Xml.dll internal class System.Xml.XmlTextReaderImpl.DtdParserProxy : System.Object, System.Xml.IDtdParserAdapterV1, System.Xml.IDtdParserAdapterWithValidation, System.Xml.IDtdParserAdapter { // Fields private System.Xml.XmlTextReaderImpl reader; // 0x10 // Methods internal System.Void .ctor(System.Xml.XmlTextReaderImpl reader); // 0x38b520c private System.Xml.XmlNameTable System.Xml.IDtdParserAdapter.get_NameTable(); // 0x38b523c private System.Xml.IXmlNamespaceResolver System.Xml.IDtdParserAdapter.get_NamespaceResolver(); // 0x38b5258 private System.Uri System.Xml.IDtdParserAdapter.get_BaseUri(); // 0x38b5274 private System.Boolean System.Xml.IDtdParserAdapter.get_IsEof(); // 0x38b5290 private System.Char[] System.Xml.IDtdParserAdapter.get_ParsingBuffer(); // 0x38b52ac private System.Int32 System.Xml.IDtdParserAdapter.get_ParsingBufferLength(); // 0x38b52c8 private System.Int32 System.Xml.IDtdParserAdapter.get_CurrentPosition(); // 0x38b52e4 private System.Void System.Xml.IDtdParserAdapter.set_CurrentPosition(System.Int32 value); // 0x38b5300 private System.Int32 System.Xml.IDtdParserAdapter.get_EntityStackLength(); // 0x38b531c private System.Boolean System.Xml.IDtdParserAdapter.get_IsEntityEolNormalized(); // 0x38b5338 private System.Void System.Xml.IDtdParserAdapter.OnNewLine(System.Int32 pos); // 0x38b5354 private System.Int32 System.Xml.IDtdParserAdapter.get_LineNo(); // 0x38b5370 private System.Int32 System.Xml.IDtdParserAdapter.get_LineStartPosition(); // 0x38b538c private System.Int32 System.Xml.IDtdParserAdapter.ReadData(); // 0x38b53a8 private System.Int32 System.Xml.IDtdParserAdapter.ParseNumericCharRef(System.Text.StringBuilder internalSubsetBuilder); // 0x38b53c4 private System.Int32 System.Xml.IDtdParserAdapter.ParseNamedCharRef(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x38b53e0 private System.Void System.Xml.IDtdParserAdapter.ParsePI(System.Text.StringBuilder sb); // 0x38b5400 private System.Void System.Xml.IDtdParserAdapter.ParseComment(System.Text.StringBuilder sb); // 0x38b541c private System.Boolean System.Xml.IDtdParserAdapter.PushEntity(System.Xml.IDtdEntityInfo entity, out System.Int32& entityId); // 0x38b5438 private System.Boolean System.Xml.IDtdParserAdapter.PopEntity(out System.Xml.IDtdEntityInfo& oldEntity, out System.Int32& newEntityId); // 0x38b5454 private System.Boolean System.Xml.IDtdParserAdapter.PushExternalSubset(System.String systemId, System.String publicId); // 0x38b5470 private System.Void System.Xml.IDtdParserAdapter.PushInternalDtd(System.String baseUri, System.String internalDtd); // 0x38b548c private System.Void System.Xml.IDtdParserAdapter.Throw(System.Exception e); // 0x38b54a8 private System.Void System.Xml.IDtdParserAdapter.OnSystemId(System.String systemId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo systemLiteralLineInfo); // 0x38b54c4 private System.Void System.Xml.IDtdParserAdapter.OnPublicId(System.String publicId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo publicLiteralLineInfo); // 0x38b54e0 private System.Boolean System.Xml.IDtdParserAdapterWithValidation.get_DtdValidation(); // 0x38b54fc private System.Xml.IValidationEventHandling System.Xml.IDtdParserAdapterWithValidation.get_ValidationEventHandling(); // 0x38b5518 private System.Boolean System.Xml.IDtdParserAdapterV1.get_Normalization(); // 0x38b5534 private System.Boolean System.Xml.IDtdParserAdapterV1.get_Namespaces(); // 0x38b5550 private System.Boolean System.Xml.IDtdParserAdapterV1.get_V1CompatibilityMode(); // 0x38b556c private System.Threading.Tasks.Task<System.Int32> System.Xml.IDtdParserAdapter.ReadDataAsync(); // 0x38b5588 private System.Threading.Tasks.Task<System.Int32> System.Xml.IDtdParserAdapter.ParseNumericCharRefAsync(System.Text.StringBuilder internalSubsetBuilder); // 0x38b55a4 private System.Threading.Tasks.Task<System.Int32> System.Xml.IDtdParserAdapter.ParseNamedCharRefAsync(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x38b55c0 private System.Threading.Tasks.Task System.Xml.IDtdParserAdapter.ParsePIAsync(System.Text.StringBuilder sb); // 0x38b55e0 private System.Threading.Tasks.Task System.Xml.IDtdParserAdapter.ParseCommentAsync(System.Text.StringBuilder sb); // 0x38b55fc private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Boolean>> System.Xml.IDtdParserAdapter.PushEntityAsync(System.Xml.IDtdEntityInfo entity); // 0x38b5618 private System.Threading.Tasks.Task<System.Boolean> System.Xml.IDtdParserAdapter.PushExternalSubsetAsync(System.String systemId, System.String publicId); // 0x38b5634 } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.NodeData : System.Object, System.IComparable { // Fields private static System.Xml.XmlTextReaderImpl.NodeData s_None; // 0x0 internal System.Xml.XmlNodeType type; // 0x10 internal System.String localName; // 0x18 internal System.String prefix; // 0x20 internal System.String ns; // 0x28 internal System.String nameWPrefix; // 0x30 private System.String value; // 0x38 private System.Char[] chars; // 0x40 private System.Int32 valueStartPos; // 0x48 private System.Int32 valueLength; // 0x4c internal System.Xml.LineInfo lineInfo; // 0x50 internal System.Xml.LineInfo lineInfo2; // 0x58 internal System.Char quoteChar; // 0x60 internal System.Int32 depth; // 0x64 private System.Boolean isEmptyOrDefault; // 0x68 internal System.Int32 entityId; // 0x6c internal System.Boolean xmlContextPushed; // 0x70 internal System.Xml.XmlTextReaderImpl.NodeData nextAttrValueChunk; // 0x78 internal System.Object schemaType; // 0x80 internal System.Object typedValue; // 0x88 // Methods internal static System.Xml.XmlTextReaderImpl.NodeData get_None(); // 0x38b5650 internal System.Void .ctor(); // 0x38b56f8 internal System.Int32 get_LineNo(); // 0x38b57cc internal System.Int32 get_LinePos(); // 0x38b57d4 internal System.Boolean get_IsEmptyElement(); // 0x38b57dc internal System.Void set_IsEmptyElement(System.Boolean value); // 0x38b5800 internal System.Boolean get_IsDefaultAttribute(); // 0x38b580c internal System.Void set_IsDefaultAttribute(System.Boolean value); // 0x38b5830 internal System.Boolean get_ValueBuffered(); // 0x38b583c internal System.String get_StringValue(); // 0x38b584c internal System.Void TrimSpacesInValue(); // 0x38b5894 internal System.Void Clear(System.Xml.XmlNodeType type); // 0x38b5720 internal System.Void ClearName(); // 0x38b58e0 internal System.Void SetLineInfo(System.Int32 lineNo, System.Int32 linePos); // 0x38b597c internal System.Void SetLineInfo2(System.Int32 lineNo, System.Int32 linePos); // 0x38b5988 internal System.Void SetValueNode(System.Xml.XmlNodeType type, System.String value); // 0x38b5994 internal System.Void SetValueNode(System.Xml.XmlNodeType type, System.Char[] chars, System.Int32 startPos, System.Int32 len); // 0x38b59d0 internal System.Void SetNamedNode(System.Xml.XmlNodeType type, System.String localName); // 0x38b5a28 internal System.Void SetNamedNode(System.Xml.XmlNodeType type, System.String localName, System.String prefix, System.String nameWPrefix); // 0x38b5a94 internal System.Void SetValue(System.String value); // 0x38b5b60 internal System.Void SetValue(System.Char[] chars, System.Int32 startPos, System.Int32 len); // 0x38b5b70 internal System.Void OnBufferInvalidated(); // 0x38b5bbc internal System.Void CopyTo(System.Int32 valueOffset, System.Text.StringBuilder sb); // 0x38b5c0c internal System.Int32 CopyTo(System.Int32 valueOffset, System.Char[] buffer, System.Int32 offset, System.Int32 length); // 0x38b5c8c internal System.String GetNameWPrefix(System.Xml.XmlNameTable nt); // 0x38b5cec internal System.String CreateNameWPrefix(System.Xml.XmlNameTable nt); // 0x38b5d00 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x38b5d98 } // System.Xml.dll private class System.Xml.XmlTextReaderImpl.DtdDefaultAttributeInfoToNodeDataComparer : System.Object, System.Collections.Generic.IComparer<System.Object> { // Fields private static System.Collections.Generic.IComparer<System.Object> s_instance; // 0x0 // Methods internal static System.Collections.Generic.IComparer<System.Object> get_Instance(); // 0x38b5e70 public System.Int32 Compare(System.Object x, System.Object y); // 0x38b5ec8 public System.Void .ctor(); // 0x38b6208 private static System.Void .cctor(); // 0x38b6210 } // System.Xml.dll internal sealed class System.Xml.XmlTextReaderImpl.OnDefaultAttributeUseDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x38b6278 public virtual System.Void Invoke(System.Xml.IDtdDefaultAttributeInfo defaultAttribute, System.Xml.XmlTextReaderImpl coreReader); // 0x38b6384 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_GetValueAsync>d__473 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38b6398 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b66b0 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishInitUriStringAsync>d__475 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.IO.Stream <stream>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38b672c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b6e60 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishInitStreamAsync>d__476 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38b6ec8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b721c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishInitTextReaderAsync>d__477 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38b7284 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b75bc } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_ReadAsync_SwitchToInteractiveXmlDecl>d__480 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38b7624 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b7960 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<DtdParserProxy_ParseNumericCharRefAsync>d__491 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Text.StringBuilder internalSubsetBuilder; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Xml.XmlTextReaderImpl.EntityType,System.Int32>> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38b79dc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b7c60 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<DtdParserProxy_ParsePIAsync>d__493 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Text.StringBuilder sb; // 0x38 private System.Xml.XmlTextReaderImpl.ParsingMode <pm>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38b7cdc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b802c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<DtdParserProxy_ParseCommentAsync>d__494 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Text.StringBuilder sb; // 0x38 private System.Xml.XmlTextReaderImpl.ParsingMode <savedParsingMode>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 private System.Xml.XmlTextReaderImpl.NodeData <originalCurNode>5__3; // 0x58 // Methods private System.Void MoveNext(); // 0x38b8094 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b856c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<DtdParserProxy_PushEntityAsync>d__495 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Xml.IDtdEntityInfo entity; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38b85d4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b8984 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<DtdParserProxy_PushExternalSubsetAsync>d__496 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.String publicId; // 0x38 public System.String systemId; // 0x40 private System.Int32 <initialPos>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__3; // 0x70 // Methods private System.Void MoveNext(); // 0x38b8a00 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b8f80 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<InitStreamInputAsync>d__499 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.IO.Stream stream; // 0x38 public System.Uri baseUri; // 0x40 public System.String baseUriStr; // 0x48 public System.Byte[] bytes; // 0x50 public System.Int32 byteCount; // 0x58 public System.Text.Encoding encoding; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x68 // Methods private System.Void MoveNext(); // 0x38b8ffc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b9604 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ReadDataAsync>d__505 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Int32 <charsRead>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38b966c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38b9f8c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseXmlDeclarationAsync>d__506 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Boolean isTextDecl; // 0x38 private System.Text.StringBuilder <sb>5__2; // 0x40 private System.Int32 <xmlDeclState>5__3; // 0x48 private System.Text.Encoding <encoding>5__4; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 private System.Int32 <originalSbLen>5__5; // 0x68 private System.Xml.XmlTextReaderImpl.NodeData <attr>5__6; // 0x70 private System.Char <quoteChar>5__7; // 0x78 private System.Int32 <pos>5__8; // 0x7c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x80 // Methods private System.Void MoveNext(); // 0x38ba008 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bba9c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseDocumentContentAsync_ParseEntity>d__509 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Xml.XmlTextReaderImpl.EntityType>> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__3; // 0x58 // Methods private System.Void MoveNext(); // 0x38bbb18 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bc1f4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_ParseDocumentContentAsync_WhiteSpace>d__511 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38bc270 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bc5f8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseDocumentContentAsync_ReadData>d__512 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Boolean needMoreChars; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38bc674 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bcbe0 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseElementContent_ReadData>d__514 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38bcc5c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bd094 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_ParseElementAsync_ContinueWithSetElement>d__517 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32>> task; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32>> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38bd110 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bd43c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseElementAsync_ReadData>d__520 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Int32 pos; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38bd4a4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bd80c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_ParseEndElmentAsync>d__522 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38bd874 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bdb2c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseEndElmentAsync_PrepareData>d__523 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Int32 <prefLen>5__2; // 0x38 private System.Int32 <locLen>5__3; // 0x3c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38bdb94 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bde6c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseEndElementAsync_Finish>d__528 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 public System.Int32 nameLen; // 0x40 public System.Xml.XmlTextReaderImpl.NodeData startTagNode; // 0x48 public System.Xml.LineInfo endTagLineInfo; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38bded4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38be120 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseEndElementAsync_ReadData>d__530 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38be188 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38be3e8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ThrowTagMismatchAsync>d__531 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl.NodeData startTag; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32>> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38be450 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38be8b8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseAttributesAsync>d__532 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Int32 <pos>5__2; // 0x38 private System.Char[] <chars>5__3; // 0x40 private System.Xml.XmlTextReaderImpl.NodeData <attr>5__4; // 0x48 private System.Int32 <attrNameLinePos>5__5; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32>> <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__3; // 0x78 // Methods private System.Void MoveNext(); // 0x38be920 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38bf988 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseAttributeValueSlowAsync>d__533 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 curPos; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 public System.Char quoteChar; // 0x40 public System.Xml.XmlTextReaderImpl.NodeData attr; // 0x48 private System.Int32 <pos>5__2; // 0x50 private System.Int32 <attributeBaseEntityId>5__3; // 0x54 private System.Int32 <valueChunkStartPos>5__4; // 0x58 private System.Xml.LineInfo <valueChunkLineInfo>5__5; // 0x5c private System.Xml.XmlTextReaderImpl.NodeData <lastChunk>5__6; // 0x68 private System.Int32 <enclosingEntityId>5__7; // 0x70 private System.Xml.LineInfo <entityLineInfo>5__8; // 0x74 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Xml.XmlTextReaderImpl.EntityType>> <>u__1; // 0x80 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.String> <>u__2; // 0x90 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__3; // 0xa0 // Methods private System.Void MoveNext(); // 0x38bf9f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c0be4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<_ParseTextAsync>d__535 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> parseTask; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38c0c4c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c1810 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseTextAsync_AsyncFunc>d__543 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> task; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38c188c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c1d7c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseTextAsync_ParseEntity>d__545 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Int32 pos; // 0x38 public System.Int32 rcount; // 0x3c public System.Int32 rpos; // 0x40 public System.Char[] chars; // 0x48 public System.Int32 orChars; // 0x50 public System.Int32 outOrChars; // 0x54 public System.Char c; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Xml.XmlTextReaderImpl.EntityType>> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x38c1df8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c241c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseTextAsync_Surrogate>d__546 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Char[] chars; // 0x30 public System.Int32 pos; // 0x38 public System.Xml.XmlTextReaderImpl <>4__this; // 0x40 public System.Int32 outOrChars; // 0x48 public System.Int32 rcount; // 0x4c public System.Int32 rpos; // 0x50 public System.Int32 orChars; // 0x54 public System.Char c; // 0x58 private System.Int32 <offset>5__2; // 0x5c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x38c2498 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c2a24 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseTextAsync_ReadData>d__547 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Int32 pos; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 public System.Int32 outOrChars; // 0x40 public System.Char[] chars; // 0x48 public System.Int32 rcount; // 0x50 public System.Int32 rpos; // 0x54 public System.Int32 orChars; // 0x58 public System.Char c; // 0x5c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x38c2aa0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c3078 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishPartialValueAsync>d__550 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38c30f4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c3558 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishOtherValueIteratorAsync>d__551 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38c35c0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c39dc } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<SkipPartialTextValueAsync>d__552 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38c3a44 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c3ce8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishReadContentAsBinaryAsync>d__554 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38c3d50 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c40a4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<FinishReadElementContentAsBinaryAsync>d__555 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38c410c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c44b0 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseRootLevelWhitespaceAsync>d__556 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Xml.XmlNodeType <nodeType>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38c4518 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c4c84 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseEntityReferenceAsync>d__557 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Xml.XmlTextReaderImpl.NodeData <>7__wrap1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.String> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38c4d00 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c4fc4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<HandleEntityReferenceAsync>d__558 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Xml.XmlTextReaderImpl.EntityType>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Xml.XmlTextReaderImpl.EntityExpandType expandType; // 0x38 public System.Boolean isInAttributeValue; // 0x3c private System.Int32 <charRefEndPos>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Xml.XmlTextReaderImpl.EntityType,System.Int32>> <>u__2; // 0x58 private System.Int32 <savedLinePos>5__3; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.XmlTextReaderImpl.EntityType> <>u__3; // 0x70 // Methods private System.Void MoveNext(); // 0x38c502c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c5aa4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<HandleGeneralEntityReferenceAsync>d__559 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.XmlTextReaderImpl.EntityType> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.String name; // 0x38 public System.Int32 entityStartLinePos; // 0x40 public System.Boolean isInAttributeValue; // 0x44 public System.Boolean pushFakeEntityIfNullResolver; // 0x45 private System.Xml.IDtdEntityInfo <entity>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x38c5b20 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c6534 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParsePIAsync>d__561 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Text.StringBuilder piInDtdStringBuilder; // 0x38 private System.Char <ch>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Boolean>> <>u__2; // 0x58 private System.Text.StringBuilder <sb>5__3; // 0x68 // Methods private System.Void MoveNext(); // 0x38c65b0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c7150 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParsePIValueAsync>d__562 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38c71cc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c77fc } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseCommentAsync>d__563 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Xml.XmlTextReaderImpl.ParsingMode <oldParsingMode>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38c7878 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c7b8c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseCDataOrCommentAsync>d__565 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Xml.XmlNodeType type; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32,System.Boolean>> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38c7c08 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c81a4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseCDataOrCommentTupleAsync>d__566 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Xml.XmlNodeType type; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38c820c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c88dc } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseDoctypeDeclAsync>d__567 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38c8958 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c90b8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseDtdAsync>d__568 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.IDtdInfo> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38c9134 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38c96b4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<SkipDtdAsync>d__569 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32>> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__3; // 0x58 // Methods private System.Void MoveNext(); // 0x38c971c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ca868 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<SkipUntilAsync>d__571 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Char stopChar; // 0x38 public System.Boolean recognizeLiterals; // 0x3a private System.Boolean <inLiteral>5__2; // 0x3b private System.Boolean <inComment>5__3; // 0x3c private System.Boolean <inPI>5__4; // 0x3d private System.Char <literalQuote>5__5; // 0x3e private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38ca8d0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38caff0 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<EatWhitespacesAsync>d__572 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Text.StringBuilder sb; // 0x38 private System.Int32 <wsCount>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38cb058 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cb52c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseNumericCharRefAsync>d__573 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Xml.XmlTextReaderImpl.EntityType,System.Int32>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Boolean expand; // 0x38 public System.Text.StringBuilder internalSubsetBuilder; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38cb5a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cb8d4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseNamedCharRefAsync>d__574 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Boolean expand; // 0x38 public System.Text.StringBuilder internalSubsetBuilder; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38cb950 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cbc00 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseNameAsync>d__575 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Int32>> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38cbc7c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cbef0 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseQNameAsync>d__577 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Int32>> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Int32 startOffset; // 0x38 public System.Boolean isQName; // 0x3c private System.Int32 <colonOffset>5__2; // 0x40 private System.Char[] <chars>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Boolean>> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38cbf6c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cc61c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ReadDataInNameAsync>d__578 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.Int32,System.Boolean>> <>t__builder; // 0x18 public System.Int32 pos; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 private System.Int32 <offset>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38cc698 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cc974 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseEntityNameAsync>d__579 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38cc9f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ccd98 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<PushExternalEntityOrSubsetAsync>d__580 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String publicId; // 0x30 public System.Xml.XmlTextReaderImpl <>4__this; // 0x38 public System.Uri baseUri; // 0x40 public System.String systemId; // 0x48 public System.String entityName; // 0x50 private System.Uri <uri>5__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x38cce14 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cd54c } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<OpenAndPushAsync>d__581 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Uri uri; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38cd5b4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cdcc4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<PushExternalEntityAsync>d__582 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Xml.IDtdEntityInfo entity; // 0x38 private System.Int32 <initialPos>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__3; // 0x68 // Methods private System.Void MoveNext(); // 0x38cdd40 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ce5a8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ZeroEndingStreamAsync>d__583 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Int32 pos; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38ce624 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ce8f8 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<ParseDtdFromParserContextAsync>d__584 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.IDtdInfo> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38ce974 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cede4 } // System.Xml.dll private struct System.Xml.XmlTextReaderImpl.<MoveToNextContentNodeAsync>d__587 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlTextReaderImpl <>4__this; // 0x30 public System.Boolean moveIfOnContentNode; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38cee4c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38cf14c } // System.Xml.dll internal class System.Xml.XmlTextReaderImpl : System.Xml.XmlReader, System.Xml.IXmlLineInfo, System.Xml.IXmlNamespaceResolver { // Fields private readonly System.Boolean useAsync; // 0x10 private System.Xml.XmlTextReaderImpl.LaterInitParam laterInitParam; // 0x18 private System.Xml.XmlCharType xmlCharType; // 0x20 private System.Xml.XmlTextReaderImpl.ParsingState ps; // 0x28 private System.Xml.XmlTextReaderImpl.ParsingFunction parsingFunction; // 0xa0 private System.Xml.XmlTextReaderImpl.ParsingFunction nextParsingFunction; // 0xa4 private System.Xml.XmlTextReaderImpl.ParsingFunction nextNextParsingFunction; // 0xa8 private System.Xml.XmlTextReaderImpl.NodeData[] nodes; // 0xb0 private System.Xml.XmlTextReaderImpl.NodeData curNode; // 0xb8 private System.Int32 index; // 0xc0 private System.Int32 curAttrIndex; // 0xc4 private System.Int32 attrCount; // 0xc8 private System.Int32 attrHashtable; // 0xcc private System.Int32 attrDuplWalkCount; // 0xd0 private System.Boolean attrNeedNamespaceLookup; // 0xd4 private System.Boolean fullAttrCleanup; // 0xd5 private System.Xml.XmlTextReaderImpl.NodeData[] attrDuplSortingArray; // 0xd8 private System.Xml.XmlNameTable nameTable; // 0xe0 private System.Boolean nameTableFromSettings; // 0xe8 private System.Xml.XmlResolver xmlResolver; // 0xf0 private System.String url; // 0xf8 private System.Boolean normalize; // 0x100 private System.Boolean supportNamespaces; // 0x101 private System.Xml.WhitespaceHandling whitespaceHandling; // 0x104 private System.Xml.DtdProcessing dtdProcessing; // 0x108 private System.Xml.EntityHandling entityHandling; // 0x10c private System.Boolean ignorePIs; // 0x110 private System.Boolean ignoreComments; // 0x111 private System.Boolean checkCharacters; // 0x112 private System.Int32 lineNumberOffset; // 0x114 private System.Int32 linePositionOffset; // 0x118 private System.Boolean closeInput; // 0x11c private System.Int64 maxCharactersInDocument; // 0x120 private System.Int64 maxCharactersFromEntities; // 0x128 private System.Boolean v1Compat; // 0x130 private System.Xml.XmlNamespaceManager namespaceManager; // 0x138 private System.String lastPrefix; // 0x140 private System.Xml.XmlTextReaderImpl.XmlContext xmlContext; // 0x148 private System.Xml.XmlTextReaderImpl.ParsingState[] parsingStatesStack; // 0x150 private System.Int32 parsingStatesStackTop; // 0x158 private System.String reportedBaseUri; // 0x160 private System.Text.Encoding reportedEncoding; // 0x168 private System.Xml.IDtdInfo dtdInfo; // 0x170 private System.Xml.XmlNodeType fragmentType; // 0x178 private System.Xml.XmlParserContext fragmentParserContext; // 0x180 private System.Boolean fragment; // 0x188 private System.Xml.IncrementalReadDecoder incReadDecoder; // 0x190 private System.Xml.XmlTextReaderImpl.IncrementalReadState incReadState; // 0x198 private System.Xml.LineInfo incReadLineInfo; // 0x19c private System.Int32 incReadDepth; // 0x1a4 private System.Int32 incReadLeftStartPos; // 0x1a8 private System.Int32 incReadLeftEndPos; // 0x1ac private System.Int32 attributeValueBaseEntityId; // 0x1b0 private System.Boolean emptyEntityInAttributeResolved; // 0x1b4 private System.Xml.IValidationEventHandling validationEventHandling; // 0x1b8 private System.Xml.XmlTextReaderImpl.OnDefaultAttributeUseDelegate onDefaultAttributeUse; // 0x1c0 private System.Boolean validatingReaderCompatFlag; // 0x1c8 private System.Boolean addDefaultAttributesAndNormalize; // 0x1c9 private System.Text.StringBuilder stringBuilder; // 0x1d0 private System.Boolean rootElementParsed; // 0x1d8 private System.Boolean standalone; // 0x1d9 private System.Int32 nextEntityId; // 0x1dc private System.Xml.XmlTextReaderImpl.ParsingMode parsingMode; // 0x1e0 private System.Xml.ReadState readState; // 0x1e4 private System.Xml.IDtdEntityInfo lastEntity; // 0x1e8 private System.Boolean afterResetState; // 0x1f0 private System.Int32 documentStartBytePos; // 0x1f4 private System.Int32 readValueOffset; // 0x1f8 private System.Int64 charactersInDocument; // 0x200 private System.Int64 charactersFromEntities; // 0x208 private System.Collections.Generic.Dictionary<System.Xml.IDtdEntityInfo,System.Xml.IDtdEntityInfo> currentEntities; // 0x210 private System.Boolean disableUndeclaredEntityCheck; // 0x218 private System.Xml.XmlReader outerReader; // 0x220 private System.Boolean xmlResolverIsSet; // 0x228 private System.String Xml; // 0x230 private System.String XmlNs; // 0x238 private System.Xml.XmlTextReaderImpl.ParseEndElementParseFunction parseEndElement_NextFunc; // 0x240 private System.Xml.XmlTextReaderImpl.ParseTextFunction parseText_NextFunction; // 0x244 private System.Xml.XmlTextReaderImpl.ParseTextState lastParseTextState; // 0x248 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> parseText_dummyTask; // 0x250 // Methods internal System.Void .ctor(System.Xml.XmlNameTable nt); // 0x384513c private System.Void .ctor(System.Xml.XmlResolver resolver, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext context); // 0x3845570 internal System.Void .ctor(System.IO.Stream input); // 0x3845d0c internal System.Void .ctor(System.IO.Stream input, System.Xml.XmlNameTable nt); // 0x3845e88 internal System.Void .ctor(System.String url, System.IO.Stream input, System.Xml.XmlNameTable nt); // 0x3845d9c internal System.Void .ctor(System.IO.TextReader input); // 0x3845f80 internal System.Void .ctor(System.IO.TextReader input, System.Xml.XmlNameTable nt); // 0x38460f4 internal System.Void .ctor(System.String url, System.IO.TextReader input, System.Xml.XmlNameTable nt); // 0x3846010 internal System.Void .ctor(System.String xmlFragment, System.Xml.XmlNodeType fragType, System.Xml.XmlParserContext context); // 0x3846168 internal System.Void .ctor(System.String xmlFragment, System.Xml.XmlParserContext context); // 0x3846600 public System.Void .ctor(System.String url, System.Xml.XmlNameTable nt); // 0x384675c internal System.Void .ctor(System.String uriStr, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext context, System.Xml.XmlResolver uriResolver); // 0x384697c private System.Void FinishInitUriString(); // 0x3846c94 internal System.Void .ctor(System.IO.Stream stream, System.Byte[] bytes, System.Int32 byteCount, System.Xml.XmlReaderSettings settings, System.Uri baseUri, System.String baseUriStr, System.Xml.XmlParserContext context, System.Boolean closeInput); // 0x38472d8 private System.Void FinishInitStream(); // 0x38474a4 internal System.Void .ctor(System.IO.TextReader input, System.Xml.XmlReaderSettings settings, System.String baseUriStr, System.Xml.XmlParserContext context); // 0x3847540 private System.Void FinishInitTextReader(); // 0x384766c internal System.Void .ctor(System.String xmlFragment, System.Xml.XmlParserContext context, System.Xml.XmlReaderSettings settings); // 0x38476ec public override System.Xml.XmlReaderSettings get_Settings(); // 0x38477a0 public override System.Xml.XmlNodeType get_NodeType(); // 0x3847914 public override System.String get_Name(); // 0x3847930 public override System.String get_LocalName(); // 0x3847954 public override System.String get_NamespaceURI(); // 0x3847970 public override System.String get_Prefix(); // 0x384798c public override System.String get_Value(); // 0x38479a8 public override System.Int32 get_Depth(); // 0x3847bb8 public override System.String get_BaseURI(); // 0x3847bd4 public override System.Boolean get_IsEmptyElement(); // 0x3847bdc public override System.Boolean get_IsDefault(); // 0x3847bf8 public override System.Char get_QuoteChar(); // 0x3847c14 public override System.Xml.XmlSpace get_XmlSpace(); // 0x3847c44 public override System.String get_XmlLang(); // 0x3847c60 public override System.Xml.ReadState get_ReadState(); // 0x3847c7c public override System.Boolean get_EOF(); // 0x3847c84 public override System.Xml.XmlNameTable get_NameTable(); // 0x3847c94 public override System.Boolean get_CanResolveEntity(); // 0x3847c9c public override System.Int32 get_AttributeCount(); // 0x3847ca4 public override System.String GetAttribute(System.String name); // 0x3847cac public override System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x3847edc public override System.String GetAttribute(System.Int32 i); // 0x3848058 public override System.Boolean MoveToAttribute(System.String name); // 0x38480f4 public override System.Void MoveToAttribute(System.Int32 i); // 0x384827c public override System.Boolean MoveToFirstAttribute(); // 0x3848348 public override System.Boolean MoveToNextAttribute(); // 0x38483c8 public override System.Boolean MoveToElement(); // 0x3848468 private System.Void FinishInit(); // 0x38484f8 public override System.Boolean Read(); // 0x3848540 public override System.Void Close(); // 0x384a72c public override System.Void Skip(); // 0x384a820 public override System.String LookupNamespace(System.String prefix); // 0x384a9a8 public override System.Boolean ReadAttributeValue(); // 0x384a9e0 public override System.Void ResolveEntity(); // 0x384b108 internal System.Void set_OuterReader(System.Xml.XmlReader value); // 0x384b800 internal System.Void MoveOffEntityReference(); // 0x384b810 public override System.String ReadString(); // 0x384b8c0 public override System.Boolean get_CanReadValueChunk(); // 0x384b8dc public override System.Int32 ReadValueChunk(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x384b8e4 public System.Boolean HasLineInfo(); // 0x384c310 public System.Int32 get_LineNumber(); // 0x384c318 public System.Int32 get_LinePosition(); // 0x384c334 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x384c350 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x384c398 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x384c3a8 internal System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x384c374 internal System.String LookupPrefix(System.String namespaceName); // 0x384c3cc internal System.Boolean get_Namespaces(); // 0x384c3f0 internal System.Void set_Namespaces(System.Boolean value); // 0x384c3f8 internal System.Boolean get_Normalization(); // 0x384c5e4 internal System.Void set_Normalization(System.Boolean value); // 0x384c5ec internal System.Void set_WhitespaceHandling(System.Xml.WhitespaceHandling value); // 0x384c708 internal System.Void set_EntityHandling(System.Xml.EntityHandling value); // 0x384c7d0 internal System.Boolean get_IsResolverSet(); // 0x384c854 internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x384c85c internal System.Xml.XmlNameTable get_DtdParserProxy_NameTable(); // 0x384c8e4 internal System.Xml.IXmlNamespaceResolver get_DtdParserProxy_NamespaceResolver(); // 0x384c8ec internal System.Boolean get_DtdParserProxy_DtdValidation(); // 0x384c8f4 internal System.Boolean get_DtdParserProxy_Normalization(); // 0x384c914 internal System.Boolean get_DtdParserProxy_Namespaces(); // 0x384c91c internal System.Boolean get_DtdParserProxy_V1CompatibilityMode(); // 0x384c924 internal System.Uri get_DtdParserProxy_BaseUri(); // 0x384c92c internal System.Boolean get_DtdParserProxy_IsEof(); // 0x384c9e0 internal System.Char[] get_DtdParserProxy_ParsingBuffer(); // 0x384c9e8 internal System.Int32 get_DtdParserProxy_ParsingBufferLength(); // 0x384c9f0 internal System.Int32 get_DtdParserProxy_CurrentPosition(); // 0x384c9f8 internal System.Void set_DtdParserProxy_CurrentPosition(System.Int32 value); // 0x384ca00 internal System.Int32 get_DtdParserProxy_EntityStackLength(); // 0x384ca08 internal System.Boolean get_DtdParserProxy_IsEntityEolNormalized(); // 0x384ca14 internal System.Xml.IValidationEventHandling get_DtdParserProxy_ValidationEventHandling(); // 0x384ca1c internal System.Void DtdParserProxy_OnNewLine(System.Int32 pos); // 0x384ca24 internal System.Int32 get_DtdParserProxy_LineNo(); // 0x384ca4c internal System.Int32 get_DtdParserProxy_LineStartPosition(); // 0x384ca54 internal System.Int32 DtdParserProxy_ReadData(); // 0x384ca5c internal System.Int32 DtdParserProxy_ParseNumericCharRef(System.Text.StringBuilder internalSubsetBuilder); // 0x384ceb8 internal System.Int32 DtdParserProxy_ParseNamedCharRef(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x384cf84 internal System.Void DtdParserProxy_ParsePI(System.Text.StringBuilder sb); // 0x384cff0 internal System.Void DtdParserProxy_ParseComment(System.Text.StringBuilder sb); // 0x384d3a4 private System.Boolean get_IsResolverNull(); // 0x384d750 private System.Xml.XmlResolver GetTempResolver(); // 0x384691c internal System.Boolean DtdParserProxy_PushEntity(System.Xml.IDtdEntityInfo entity, out System.Int32& entityId); // 0x384d790 internal System.Boolean DtdParserProxy_PopEntity(out System.Xml.IDtdEntityInfo& oldEntity, out System.Int32& newEntityId); // 0x384df54 internal System.Boolean DtdParserProxy_PushExternalSubset(System.String systemId, System.String publicId); // 0x384e004 internal System.Void DtdParserProxy_PushInternalDtd(System.String baseUri, System.String internalDtd); // 0x384e738 internal System.Void DtdParserProxy_Throw(System.Exception e); // 0x384e9e0 internal System.Void DtdParserProxy_OnSystemId(System.String systemId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo systemLiteralLineInfo); // 0x384ea70 internal System.Void DtdParserProxy_OnPublicId(System.String publicId, System.Xml.LineInfo keywordLineInfo, System.Xml.LineInfo publicLiteralLineInfo); // 0x384eb78 private System.Void Throw(System.Int32 pos, System.String res, System.String arg); // 0x384ec04 private System.Void Throw(System.Int32 pos, System.String res, System.String[] args); // 0x384ecac private System.Void Throw(System.Int32 pos, System.String res); // 0x384ed54 private System.Void Throw(System.String res); // 0x3846c40 private System.Void Throw(System.String res, System.Int32 lineNo, System.Int32 linePos); // 0x384edb0 private System.Void Throw(System.String res, System.String arg); // 0x384ec18 private System.Void Throw(System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos); // 0x384ee50 private System.Void Throw(System.String res, System.String[] args); // 0x384ecc0 private System.Void Throw(System.String res, System.String arg, System.Exception innerException); // 0x384eed4 private System.Void Throw(System.String res, System.String[] args, System.Exception innerException); // 0x384ef54 private System.Void Throw(System.Exception e); // 0x384e9e8 private System.Void ReThrow(System.Exception e, System.Int32 lineNo, System.Int32 linePos); // 0x384f008 private System.Void ThrowWithoutLineInfo(System.String res); // 0x384a528 private System.Void ThrowWithoutLineInfo(System.String res, System.String arg); // 0x384f0a8 private System.Void ThrowWithoutLineInfo(System.String res, System.String[] args, System.Exception innerException); // 0x384f118 private System.Void ThrowInvalidChar(System.Char[] data, System.Int32 length, System.Int32 invCharPos); // 0x384f19c private System.Void SetErrorState(); // 0x384eff4 private System.Void SendValidationEvent(System.Xml.Schema.XmlSeverityType severity, System.String code, System.String arg, System.Int32 lineNo, System.Int32 linePos); // 0x384d6ac private System.Void SendValidationEvent(System.Xml.Schema.XmlSeverityType severity, System.Xml.Schema.XmlSchemaException exception); // 0x384f20c private System.Boolean get_InAttributeValueIterator(); // 0x38481b8 private System.Void FinishAttributeValueIterator(); // 0x38481dc private System.Boolean get_DtdValidation(); // 0x384c904 private System.Void InitStreamInput(System.IO.Stream stream, System.Text.Encoding encoding); // 0x3845ef0 private System.Void InitStreamInput(System.String baseUriStr, System.IO.Stream stream, System.Text.Encoding encoding); // 0x3845f64 private System.Void InitStreamInput(System.Uri baseUri, System.IO.Stream stream, System.Text.Encoding encoding); // 0x384f41c private System.Void InitStreamInput(System.Uri baseUri, System.String baseUriStr, System.IO.Stream stream, System.Text.Encoding encoding); // 0x384f47c private System.Void InitStreamInput(System.Uri baseUri, System.String baseUriStr, System.IO.Stream stream, System.Byte[] bytes, System.Int32 byteCount, System.Text.Encoding encoding); // 0x3846f94 private System.Void InitTextReaderInput(System.String baseUriStr, System.IO.TextReader input); // 0x384615c private System.Void InitTextReaderInput(System.String baseUriStr, System.Uri baseUri, System.IO.TextReader input); // 0x384f820 private System.Void InitStringInput(System.String baseUriStr, System.Text.Encoding originalEncoding, System.String str); // 0x384627c private System.Void InitFragmentReader(System.Xml.XmlNodeType fragmentType, System.Xml.XmlParserContext parserContext, System.Boolean allowXmlDeclFragment); // 0x3846384 private System.Void ProcessDtdFromParserContext(System.Xml.XmlParserContext context); // 0x384726c private System.Void OpenUrl(); // 0x38491a0 private System.Void OpenUrlDelegate(System.Object xmlResolver); // 0x384fb48 private System.Text.Encoding DetectEncoding(); // 0x384f48c private System.Void SetupEncoding(System.Text.Encoding encoding); // 0x384f6b4 private System.Void SwitchEncoding(System.Text.Encoding newEncoding); // 0x384fc7c private System.Text.Encoding CheckEncoding(System.String newEncodingName); // 0x384fe18 private System.Void UnDecodeChars(); // 0x384fd6c private System.Void SwitchEncodingToUTF8(); // 0x385015c private System.Int32 ReadData(); // 0x384ca60 private System.Int32 GetChars(System.Int32 maxCharsCount); // 0x38501c8 private System.Void InvalidCharRecovery(ref System.Int32& bytesCount, out System.Int32& charsCount); // 0x38502e0 internal System.Void Close(System.Boolean closeInput); // 0x384a734 private System.Void ShiftBuffer(System.Int32 sourcePos, System.Int32 destPos, System.Int32 count); // 0x38504d0 private System.Boolean ParseXmlDeclaration(System.Boolean isTextDecl); // 0x3849358 private System.Boolean ParseDocumentContent(); // 0x3848cb0 private System.Boolean ParseElementContent(); // 0x3848978 private System.Void ThrowUnclosedElements(); // 0x3851a30 private System.Void ParseElement(); // 0x3850964 private System.Void AddDefaultAttributesAndNormalize(); // 0x38521fc private System.Void ParseEndElement(); // 0x3851638 private System.Void ThrowTagMismatch(System.Xml.XmlTextReaderImpl.NodeData startTag); // 0x3853388 private System.Void ParseAttributes(); // 0x3851bd8 private System.Void ElementNamespaceLookup(); // 0x3852c14 private System.Void AttributeNamespaceLookup(); // 0x38532d8 private System.Void AttributeDuplCheck(); // 0x3854484 private System.Void OnDefaultNamespaceDecl(System.Xml.XmlTextReaderImpl.NodeData attr); // 0x3854098 private System.Void OnNamespaceDecl(System.Xml.XmlTextReaderImpl.NodeData attr); // 0x38541b4 private System.Void OnXmlReservedAttribute(System.Xml.XmlTextReaderImpl.NodeData attr); // 0x3854284 private System.Void ParseAttributeValueSlow(System.Int32 curPos, System.Char quoteChar, System.Xml.XmlTextReaderImpl.NodeData attr); // 0x3853780 private System.Void AddAttributeChunkToList(System.Xml.XmlTextReaderImpl.NodeData attr, System.Xml.XmlTextReaderImpl.NodeData chunk, ref System.Xml.XmlTextReaderImpl.NodeData& lastChunk); // 0x3854bb4 private System.Boolean ParseText(); // 0x38510c8 private System.Boolean ParseText(out System.Int32& startPos, out System.Int32& endPos, ref System.Int32& outOrChars); // 0x384bd24 private System.Void FinishPartialValue(); // 0x38479f0 private System.Void FinishOtherValueIterator(); // 0x3847aa8 private System.Void SkipPartialTextValue(); // 0x384a5b4 private System.Void FinishReadValueChunk(); // 0x384a5f4 private System.Void FinishReadContentAsBinary(); // 0x384a614 private System.Void FinishReadElementContentAsBinary(); // 0x384a664 private System.Boolean ParseRootLevelWhitespace(); // 0x385143c private System.Void ParseEntityReference(); // 0x384a0f0 private System.Xml.XmlTextReaderImpl.EntityType HandleEntityReference(System.Boolean isInAttributeValue, System.Xml.XmlTextReaderImpl.EntityExpandType expandType, out System.Int32& charRefEndPos); // 0x3850e00 private System.Xml.XmlTextReaderImpl.EntityType HandleGeneralEntityReference(System.String name, System.Boolean isInAttributeValue, System.Boolean pushFakeEntityIfNullResolver, System.Int32 entityStartLinePos); // 0x384b350 private System.Boolean get_InEntity(); // 0x385014c private System.Boolean HandleEntityEnd(System.Boolean checkEntityNesting); // 0x384f2d4 private System.Void SetupEndEntityNodeInContent(); // 0x384a164 private System.Void SetupEndEntityNodeInAttribute(); // 0x3854f84 private System.Boolean ParsePI(); // 0x385065c private System.Boolean ParsePI(System.Text.StringBuilder piInDtdStringBuilder); // 0x384d034 private System.Boolean ParsePIValue(out System.Int32& outStartPos, out System.Int32& outEndPos); // 0x3854ffc private System.Boolean ParseComment(); // 0x3850664 private System.Void ParseCData(); // 0x38506c8 private System.Void ParseCDataOrComment(System.Xml.XmlNodeType type); // 0x384d554 private System.Boolean ParseCDataOrComment(System.Xml.XmlNodeType type, out System.Int32& outStartPos, out System.Int32& outEndPos); // 0x385538c private System.Boolean ParseDoctypeDecl(); // 0x38506d0 private System.Void ParseDtd(); // 0x38557c8 private System.Void SkipDtd(); // 0x3855af0 private System.Void SkipPublicOrSystemIdLiteral(); // 0x3855e5c private System.Void SkipUntil(System.Char stopChar, System.Boolean recognizeLiterals); // 0x3855f14 private System.Int32 EatWhitespaces(System.Text.StringBuilder sb); // 0x384e4e0 private System.Int32 ParseCharRefInline(System.Int32 startPos, out System.Int32& charCount, out System.Xml.XmlTextReaderImpl.EntityType& entityType); // 0x3854dac private System.Int32 ParseNumericCharRef(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder, out System.Xml.XmlTextReaderImpl.EntityType& entityType); // 0x384ced8 private System.Int32 ParseNumericCharRefInline(System.Int32 startPos, System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder, out System.Int32& charCount, out System.Xml.XmlTextReaderImpl.EntityType& entityType); // 0x3856350 private System.Int32 ParseNamedCharRef(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x384cf8c private System.Int32 ParseNamedCharRefInline(System.Int32 startPos, System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x38569d4 private System.Int32 ParseName(); // 0x38504f8 private System.Int32 ParseQName(out System.Int32& colonPos); // 0x3851bc8 private System.Int32 ParseQName(System.Boolean isQName, System.Int32 startOffset, out System.Int32& colonPos); // 0x3856cb0 private System.Boolean ReadDataInName(ref System.Int32& pos); // 0x3856f44 private System.String ParseEntityName(); // 0x3854c18 private System.Xml.XmlTextReaderImpl.NodeData AddNode(System.Int32 nodeIndex, System.Int32 nodeDepth); // 0x384a068 private System.Xml.XmlTextReaderImpl.NodeData AllocNode(System.Int32 nodeIndex, System.Int32 nodeDepth); // 0x3856f84 private System.Xml.XmlTextReaderImpl.NodeData AddAttributeNoChecks(System.String name, System.Int32 attrDepth); // 0x384eafc private System.Xml.XmlTextReaderImpl.NodeData AddAttribute(System.Int32 endNamePos, System.Int32 colonPos); // 0x38535d0 private System.Xml.XmlTextReaderImpl.NodeData AddAttribute(System.String localName, System.String prefix, System.String nameWPrefix); // 0x38570d8 private System.Void PopElementContext(); // 0x384a0ac private System.Void OnNewLine(System.Int32 pos); // 0x384ca38 private System.Void OnEof(); // 0x384a488 private System.String LookupNamespace(System.Xml.XmlTextReaderImpl.NodeData node); // 0x3854808 private System.Void AddNamespace(System.String prefix, System.String uri, System.Xml.XmlTextReaderImpl.NodeData attr); // 0x3854958 private System.Void ResetAttributes(); // 0x384a03c private System.Void FullAttributeCleanup(); // 0x3857244 private System.Void PushXmlContext(); // 0x38548cc private System.Void PopXmlContext(); // 0x385720c private System.Xml.XmlNodeType GetWhitespaceType(); // 0x3854f3c private System.Xml.XmlNodeType GetTextNodeType(System.Int32 orChars); // 0x3854d54 private System.Void PushExternalEntityOrSubset(System.String publicId, System.String systemId, System.Uri baseUri, System.String entityName); // 0x384e14c private System.Boolean OpenAndPush(System.Uri uri); // 0x38572cc private System.Boolean PushExternalEntity(System.Xml.IDtdEntityInfo entity); // 0x384d89c private System.Void PushInternalEntity(System.Xml.IDtdEntityInfo entity); // 0x384dc2c private System.Void PopEntity(); // 0x384dfb8 private System.Void RegisterEntity(System.Xml.IDtdEntityInfo entity); // 0x3857500 private System.Void UnregisterEntity(); // 0x3857710 private System.Void PushParsingState(); // 0x384e7a8 private System.Void PopParsingState(); // 0x385045c private System.Int32 IncrementalRead(); // 0x3857774 private System.Void FinishIncrementalRead(); // 0x384a2c8 private System.Boolean ParseFragmentAttribute(); // 0x384a344 private System.Boolean ParseAttributeValueChunk(); // 0x384ac70 private System.Void ParseXmlDeclarationFragment(); // 0x384a3cc private System.Void ThrowUnexpectedToken(System.Int32 pos, System.String expectedToken); // 0x38506b8 private System.Void ThrowUnexpectedToken(System.String expectedToken1); // 0x38504f0 private System.Void ThrowUnexpectedToken(System.Int32 pos, System.String expectedToken1, System.String expectedToken2); // 0x3850954 private System.Void ThrowUnexpectedToken(System.String expectedToken1, System.String expectedToken2); // 0x3850518 private System.String ParseUnexpectedToken(System.Int32 pos); // 0x385094c private System.String ParseUnexpectedToken(); // 0x3858098 private System.Void ThrowExpectingWhitespace(System.Int32 pos); // 0x3853550 private System.Int32 GetIndexOfAttributeWithoutPrefix(System.String name); // 0x3847d40 private System.Int32 GetIndexOfAttributeWithPrefix(System.String name); // 0x3847e28 private System.Boolean ZeroEndingStream(System.Int32 pos); // 0x3854e18 private System.Void ParseDtdFromParserContext(); // 0x384f914 private System.Boolean MoveToNextContentNode(System.Boolean moveIfOnContentNode); // 0x3854e94 private System.Void SetupFromParserContext(System.Xml.XmlParserContext context, System.Xml.XmlReaderSettings settings); // 0x3845ab0 internal override System.Xml.IDtdInfo get_DtdInfo(); // 0x3858160 internal System.Void SetDtdInfo(System.Xml.IDtdInfo newDtdInfo); // 0x3858168 internal System.Void set_ValidationEventHandling(System.Xml.IValidationEventHandling value); // 0x38582b8 internal System.Void set_OnDefaultAttributeUse(System.Xml.XmlTextReaderImpl.OnDefaultAttributeUseDelegate value); // 0x38582c8 internal System.Void set_XmlValidatingReaderCompatibilityMode(System.Boolean value); // 0x38582d8 internal System.Xml.XmlNodeType get_FragmentType(); // 0x38583b0 internal System.Void ChangeCurrentNodeType(System.Xml.XmlNodeType newNodeType); // 0x38583b8 internal System.Xml.XmlResolver GetResolver(); // 0x38583d4 internal System.Void set_InternalSchemaType(System.Object value); // 0x385840c internal System.Object get_InternalTypedValue(); // 0x3858428 internal System.Void set_InternalTypedValue(System.Object value); // 0x3858444 internal System.Boolean get_StandAlone(); // 0x3858460 internal override System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x3858468 internal System.Boolean get_V1Compat(); // 0x3858470 private System.Boolean AddDefaultAttributeDtd(System.Xml.IDtdDefaultAttributeInfo defAttrInfo, System.Boolean definedInDtd, System.Xml.XmlTextReaderImpl.NodeData[] nameSortedNodeData); // 0x3852c60 internal System.Boolean AddDefaultAttributeNonDtd(System.Xml.Schema.SchemaAttDef attrDef); // 0x38586d4 private System.Xml.XmlTextReaderImpl.NodeData AddDefaultAttributeInternal(System.String localName, System.String ns, System.String prefix, System.String value, System.Int32 lineNo, System.Int32 linePos, System.Int32 valueLineNo, System.Int32 valueLinePos, System.Boolean isXmlAttribute); // 0x3858478 internal System.Void set_DisableUndeclaredEntityCheck(System.Boolean value); // 0x38588e8 private System.Boolean UriEqual(System.Uri uri1, System.String uri1Str, System.String uri2Str, System.Xml.XmlResolver resolver); // 0x3846b5c private System.Void RegisterConsumedCharacters(System.Int64 characters, System.Boolean inEntityReference); // 0x384e8f8 internal static System.String StripSpaces(System.String value); // 0x38588f4 internal static System.Void StripSpaces(System.Char[] value, System.Int32 index, ref System.Int32& len); // 0x3858b18 internal static System.Void BlockCopyChars(System.Char[] src, System.Int32 srcOffset, System.Char[] dst, System.Int32 dstOffset, System.Int32 count); // 0x384c2fc internal static System.Void BlockCopy(System.Byte[] src, System.Int32 srcOffset, System.Byte[] dst, System.Int32 dstOffset, System.Int32 count); // 0x38501c0 private System.Void CheckAsyncCall(); // 0x3858c28 public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x3858c94 private System.Threading.Tasks.Task<System.String> _GetValueAsync(); // 0x3858d40 private System.Threading.Tasks.Task FinishInitAsync(); // 0x3858e58 private System.Threading.Tasks.Task FinishInitUriStringAsync(); // 0x3858f08 private System.Threading.Tasks.Task FinishInitStreamAsync(); // 0x3858ff0 private System.Threading.Tasks.Task FinishInitTextReaderAsync(); // 0x38590d8 public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x38591c0 private System.Threading.Tasks.Task<System.Boolean> ReadAsync_SwitchToInteractiveXmlDecl(); // 0x3859fac private System.Threading.Tasks.Task<System.Boolean> _ReadAsync_SwitchToInteractiveXmlDecl(System.Threading.Tasks.Task<System.Boolean> task); // 0x385a64c private System.Threading.Tasks.Task<System.Boolean> ReadAsync_SwitchToInteractiveXmlDecl_Helper(System.Boolean finish); // 0x385a5bc internal System.Threading.Tasks.Task<System.Int32> DtdParserProxy_ReadDataAsync(); // 0x385a780 internal System.Threading.Tasks.Task<System.Int32> DtdParserProxy_ParseNumericCharRefAsync(System.Text.StringBuilder internalSubsetBuilder); // 0x385a8ac internal System.Threading.Tasks.Task<System.Int32> DtdParserProxy_ParseNamedCharRefAsync(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x385a9d4 internal System.Threading.Tasks.Task DtdParserProxy_ParsePIAsync(System.Text.StringBuilder sb); // 0x385ab48 internal System.Threading.Tasks.Task DtdParserProxy_ParseCommentAsync(System.Text.StringBuilder sb); // 0x385ac44 internal System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Boolean>> DtdParserProxy_PushEntityAsync(System.Xml.IDtdEntityInfo entity); // 0x385ad40 internal System.Threading.Tasks.Task<System.Boolean> DtdParserProxy_PushExternalSubsetAsync(System.String systemId, System.String publicId); // 0x385ae68 private System.Threading.Tasks.Task InitStreamInputAsync(System.Uri baseUri, System.IO.Stream stream, System.Text.Encoding encoding); // 0x385afb8 private System.Threading.Tasks.Task InitStreamInputAsync(System.Uri baseUri, System.String baseUriStr, System.IO.Stream stream, System.Byte[] bytes, System.Int32 byteCount, System.Text.Encoding encoding); // 0x385b018 private System.Threading.Tasks.Task InitTextReaderInputAsync(System.String baseUriStr, System.IO.TextReader input); // 0x385b194 private System.Threading.Tasks.Task InitTextReaderInputAsync(System.String baseUriStr, System.Uri baseUri, System.IO.TextReader input); // 0x385b1a0 private System.Threading.Tasks.Task ProcessDtdFromParserContextAsync(System.Xml.XmlParserContext context); // 0x385b294 private System.Threading.Tasks.Task SwitchEncodingAsync(System.Text.Encoding newEncoding); // 0x385b418 private System.Threading.Tasks.Task SwitchEncodingToUTF8Async(); // 0x385b538 private System.Threading.Tasks.Task<System.Int32> ReadDataAsync(); // 0x385a798 private System.Threading.Tasks.Task<System.Boolean> ParseXmlDeclarationAsync(System.Boolean isTextDecl); // 0x385a494 private System.Threading.Tasks.Task<System.Boolean> ParseDocumentContentAsync(); // 0x3859a98 private System.Threading.Tasks.Task<System.Boolean> ParseDocumentContentAsync_CData(); // 0x385bdb4 private System.Threading.Tasks.Task<System.Boolean> ParseDocumentContentAsync_ParseEntity(); // 0x385ba80 private System.Threading.Tasks.Task<System.Boolean> ParseDocumentContentAsync_WhiteSpace(); // 0x385bcb4 private System.Threading.Tasks.Task<System.Boolean> _ParseDocumentContentAsync_WhiteSpace(System.Threading.Tasks.Task<System.Boolean> task); // 0x385bfc8 private System.Threading.Tasks.Task<System.Boolean> ParseDocumentContentAsync_ReadData(System.Boolean needMoreChars); // 0x385b59c private System.Threading.Tasks.Task<System.Boolean> ParseElementContentAsync(); // 0x3859708 private System.Threading.Tasks.Task<System.Boolean> ParseElementContent_ReadData(); // 0x385c0fc private System.Threading.Tasks.Task ParseElementAsync(); // 0x385b8fc private System.Threading.Tasks.Task ParseElementAsync_ContinueWithSetElement(System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32>> task); // 0x385c294 private System.Threading.Tasks.Task _ParseElementAsync_ContinueWithSetElement(System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32>> task); // 0x385c5b4 private System.Threading.Tasks.Task ParseElementAsync_SetElement(System.Int32 colonPos, System.Int32 pos); // 0x385c364 private System.Threading.Tasks.Task ParseElementAsync_NoAttributes(); // 0x385c7ac private System.Threading.Tasks.Task ParseElementAsync_ReadData(System.Int32 pos); // 0x385c92c private System.Threading.Tasks.Task ParseEndElementAsync(); // 0x385c214 private System.Threading.Tasks.Task _ParseEndElmentAsync(); // 0x385ca1c private System.Threading.Tasks.Task ParseEndElmentAsync_PrepareData(); // 0x385ccc0 private System.Threading.Tasks.Task ParseEndElementAsync_CheckNameAndParse(); // 0x385cb04 private System.Threading.Tasks.Task ParseEndElementAsync_Finish(System.Int32 nameLen, System.Xml.XmlTextReaderImpl.NodeData startTagNode, System.Xml.LineInfo endTagLineInfo); // 0x385cea8 private System.Threading.Tasks.Task ParseEndElementAsync_Finish(System.Threading.Tasks.Task task, System.Int32 nameLen, System.Xml.XmlTextReaderImpl.NodeData startTagNode, System.Xml.LineInfo endTagLineInfo); // 0x385d244 private System.Threading.Tasks.Task ParseEndElementAsync_CheckEndTag(System.Int32 nameLen, System.Xml.XmlTextReaderImpl.NodeData startTagNode, System.Xml.LineInfo endTagLineInfo); // 0x385cf90 private System.Threading.Tasks.Task ParseEndElementAsync_ReadData(); // 0x385d37c private System.Threading.Tasks.Task ThrowTagMismatchAsync(System.Xml.XmlTextReaderImpl.NodeData startTag); // 0x385cda4 private System.Threading.Tasks.Task ParseAttributesAsync(); // 0x385c6bc private System.Threading.Tasks.Task ParseAttributeValueSlowAsync(System.Int32 curPos, System.Char quoteChar, System.Xml.XmlTextReaderImpl.NodeData attr); // 0x385d464 private System.Threading.Tasks.Task<System.Boolean> ParseTextAsync(); // 0x385be20 private System.Threading.Tasks.Task<System.Boolean> _ParseTextAsync(System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> parseTask); // 0x385d580 private System.Threading.Tasks.Task<System.Boolean> ParseTextAsync_IgnoreNode(); // 0x385d820 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync(System.Int32 outOrChars); // 0x385d6b8 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_AsyncFunc(System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> task); // 0x385dd1c private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync(System.Int32 outOrChars, System.Char[] chars, System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x385d910 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_ParseEntity(System.Int32 outOrChars, System.Char[] chars, System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x385de50 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_Surrogate(System.Int32 outOrChars, System.Char[] chars, System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x385e120 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_ReadData(System.Int32 outOrChars, System.Char[] chars, System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x385dfb8 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_NoValue(System.Int32 outOrChars, System.Int32 pos); // 0x385e28c private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Int32,System.Boolean>> ParseTextAsync_PartialValue(System.Int32 pos, System.Int32 rcount, System.Int32 rpos, System.Int32 orChars, System.Char c); // 0x385e358 private System.Threading.Tasks.Task FinishPartialValueAsync(); // 0x385e48c private System.Threading.Tasks.Task FinishOtherValueIteratorAsync(); // 0x385e574 private System.Threading.Tasks.Task SkipPartialTextValueAsync(); // 0x385a158 private System.Threading.Tasks.Task FinishReadValueChunkAsync(); // 0x385a240 private System.Threading.Tasks.Task FinishReadContentAsBinaryAsync(); // 0x385a2c4 private System.Threading.Tasks.Task FinishReadElementContentAsBinaryAsync(); // 0x385a3ac private System.Threading.Tasks.Task<System.Boolean> ParseRootLevelWhitespaceAsync(); // 0x385bb9c private System.Threading.Tasks.Task ParseEntityReferenceAsync(); // 0x385a074 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Xml.XmlTextReaderImpl.EntityType>> HandleEntityReferenceAsync(System.Boolean isInAttributeValue, System.Xml.XmlTextReaderImpl.EntityExpandType expandType); // 0x385e65c private System.Threading.Tasks.Task<System.Xml.XmlTextReaderImpl.EntityType> HandleGeneralEntityReferenceAsync(System.String name, System.Boolean isInAttributeValue, System.Boolean pushFakeEntityIfNullResolver, System.Int32 entityStartLinePos); // 0x385e794 private System.Threading.Tasks.Task<System.Boolean> ParsePIAsync(); // 0x385b6c0 private System.Threading.Tasks.Task<System.Boolean> ParsePIAsync(System.Text.StringBuilder piInDtdStringBuilder); // 0x385e8f0 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Boolean>> ParsePIValueAsync(); // 0x385ea1c private System.Threading.Tasks.Task<System.Boolean> ParseCommentAsync(); // 0x385b6c8 private System.Threading.Tasks.Task ParseCDataAsync(); // 0x385b7dc private System.Threading.Tasks.Task ParseCDataOrCommentAsync(System.Xml.XmlNodeType type); // 0x385eb34 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32,System.Boolean>> ParseCDataOrCommentTupleAsync(System.Xml.XmlNodeType type); // 0x385ec20 private System.Threading.Tasks.Task<System.Boolean> ParseDoctypeDeclAsync(); // 0x385b7e4 private System.Threading.Tasks.Task ParseDtdAsync(); // 0x385ed3c private System.Threading.Tasks.Task SkipDtdAsync(); // 0x385ee24 private System.Threading.Tasks.Task SkipPublicOrSystemIdLiteralAsync(); // 0x385ef10 private System.Threading.Tasks.Task SkipUntilAsync(System.Char stopChar, System.Boolean recognizeLiterals); // 0x385efc8 private System.Threading.Tasks.Task<System.Int32> EatWhitespacesAsync(System.Text.StringBuilder sb); // 0x385f0c8 private System.Threading.Tasks.Task<System.Tuple<System.Xml.XmlTextReaderImpl.EntityType,System.Int32>> ParseNumericCharRefAsync(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x385f1f4 private System.Threading.Tasks.Task<System.Int32> ParseNamedCharRefAsync(System.Boolean expand, System.Text.StringBuilder internalSubsetBuilder); // 0x385aa04 private System.Threading.Tasks.Task<System.Int32> ParseNameAsync(); // 0x385f338 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32>> ParseQNameAsync(); // 0x385c288 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Int32>> ParseQNameAsync(System.Boolean isQName, System.Int32 startOffset); // 0x385f450 private System.Threading.Tasks.Task<System.Tuple<System.Int32,System.Boolean>> ReadDataInNameAsync(System.Int32 pos); // 0x385f584 private System.Threading.Tasks.Task<System.String> ParseEntityNameAsync(); // 0x385f6a4 private System.Threading.Tasks.Task PushExternalEntityOrSubsetAsync(System.String publicId, System.String systemId, System.Uri baseUri, System.String entityName); // 0x385f7bc private System.Threading.Tasks.Task<System.Boolean> OpenAndPushAsync(System.Uri uri); // 0x385f918 private System.Threading.Tasks.Task<System.Boolean> PushExternalEntityAsync(System.Xml.IDtdEntityInfo entity); // 0x385fa44 private System.Threading.Tasks.Task<System.Boolean> ZeroEndingStreamAsync(System.Int32 pos); // 0x385fb74 private System.Threading.Tasks.Task ParseDtdFromParserContextAsync(); // 0x385b330 private System.Threading.Tasks.Task<System.Boolean> MoveToNextContentNodeAsync(System.Boolean moveIfOnContentNode); // 0x385fc90 } // System.Xml.dll public enum System.Xml.Formatting : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Formatting None = 0; // 0x0 public const System.Xml.Formatting Indented = 1; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextWriter.NamespaceState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextWriter.NamespaceState Uninitialized = 0; // 0x0 public const System.Xml.XmlTextWriter.NamespaceState NotDeclaredButInScope = 1; // 0x0 public const System.Xml.XmlTextWriter.NamespaceState DeclaredButNotWrittenOut = 2; // 0x0 public const System.Xml.XmlTextWriter.NamespaceState DeclaredAndWrittenOut = 3; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlTextWriter.TagInfo : { // Fields internal System.String name; // 0x10 internal System.String prefix; // 0x18 internal System.String defaultNs; // 0x20 internal System.Xml.XmlTextWriter.NamespaceState defaultNsState; // 0x28 internal System.Xml.XmlSpace xmlSpace; // 0x2c internal System.String xmlLang; // 0x30 internal System.Int32 prevNsTop; // 0x38 internal System.Int32 prefixCount; // 0x3c internal System.Boolean mixed; // 0x40 // Methods internal System.Void Init(System.Int32 nsTop); // 0x38cf324 } // System.Xml.dll private struct System.Xml.XmlTextWriter.Namespace : { // Fields internal System.String prefix; // 0x10 internal System.String ns; // 0x18 internal System.Boolean declared; // 0x20 internal System.Int32 prevNsIndex; // 0x24 // Methods internal System.Void Set(System.String prefix, System.String ns, System.Boolean declared); // 0x38d3b64 } // System.Xml.dll private enum System.Xml.XmlTextWriter.SpecialAttr : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextWriter.SpecialAttr None = 0; // 0x0 public const System.Xml.XmlTextWriter.SpecialAttr XmlSpace = 1; // 0x0 public const System.Xml.XmlTextWriter.SpecialAttr XmlLang = 2; // 0x0 public const System.Xml.XmlTextWriter.SpecialAttr XmlNs = 3; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextWriter.State : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextWriter.State Start = 0; // 0x0 public const System.Xml.XmlTextWriter.State Prolog = 1; // 0x0 public const System.Xml.XmlTextWriter.State PostDTD = 2; // 0x0 public const System.Xml.XmlTextWriter.State Element = 3; // 0x0 public const System.Xml.XmlTextWriter.State Attribute = 4; // 0x0 public const System.Xml.XmlTextWriter.State Content = 5; // 0x0 public const System.Xml.XmlTextWriter.State AttrOnly = 6; // 0x0 public const System.Xml.XmlTextWriter.State Epilog = 7; // 0x0 public const System.Xml.XmlTextWriter.State Error = 8; // 0x0 public const System.Xml.XmlTextWriter.State Closed = 9; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlTextWriter.Token : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTextWriter.Token PI = 0; // 0x0 public const System.Xml.XmlTextWriter.Token Doctype = 1; // 0x0 public const System.Xml.XmlTextWriter.Token Comment = 2; // 0x0 public const System.Xml.XmlTextWriter.Token CData = 3; // 0x0 public const System.Xml.XmlTextWriter.Token StartElement = 4; // 0x0 public const System.Xml.XmlTextWriter.Token EndElement = 5; // 0x0 public const System.Xml.XmlTextWriter.Token LongEndElement = 6; // 0x0 public const System.Xml.XmlTextWriter.Token StartAttribute = 7; // 0x0 public const System.Xml.XmlTextWriter.Token EndAttribute = 8; // 0x0 public const System.Xml.XmlTextWriter.Token Content = 9; // 0x0 public const System.Xml.XmlTextWriter.Token Base64 = 10; // 0x0 public const System.Xml.XmlTextWriter.Token RawData = 11; // 0x0 public const System.Xml.XmlTextWriter.Token Whitespace = 12; // 0x0 public const System.Xml.XmlTextWriter.Token Empty = 13; // 0x0 // Methods } // System.Xml.dll public class System.Xml.XmlTextWriter : System.Xml.XmlWriter { // Fields private System.IO.TextWriter textWriter; // 0x18 private System.Xml.XmlTextEncoder xmlEncoder; // 0x20 private System.Text.Encoding encoding; // 0x28 private System.Xml.Formatting formatting; // 0x30 private System.Boolean indented; // 0x34 private System.Int32 indentation; // 0x38 private System.Char indentChar; // 0x3c private System.Xml.XmlTextWriter.TagInfo[] stack; // 0x40 private System.Int32 top; // 0x48 private System.Xml.XmlTextWriter.State[] stateTable; // 0x50 private System.Xml.XmlTextWriter.State currentState; // 0x58 private System.Xml.XmlTextWriter.Token lastToken; // 0x5c private System.Xml.XmlTextWriterBase64Encoder base64Encoder; // 0x60 private System.Char quoteChar; // 0x68 private System.Char curQuoteChar; // 0x6a private System.Boolean namespaces; // 0x6c private System.Xml.XmlTextWriter.SpecialAttr specialAttr; // 0x70 private System.String prefixForXmlNs; // 0x78 private System.Boolean flush; // 0x80 private System.Xml.XmlTextWriter.Namespace[] nsStack; // 0x88 private System.Int32 nsTop; // 0x90 private System.Collections.Generic.Dictionary<System.String,System.Int32> nsHashtable; // 0x98 private System.Boolean useNsHashtable; // 0xa0 private System.Xml.XmlCharType xmlCharType; // 0xa8 private static System.String[] stateName; // 0x0 private static System.String[] tokenName; // 0x8 private static readonly System.Xml.XmlTextWriter.State[] stateTableDefault; // 0x10 private static readonly System.Xml.XmlTextWriter.State[] stateTableDocument; // 0x18 // Methods internal System.Void .ctor(); // 0x38cf1c8 public System.Void .ctor(System.IO.Stream w, System.Text.Encoding encoding); // 0x38cf3b4 public System.Void .ctor(System.String filename, System.Text.Encoding encoding); // 0x38cf4b4 public System.Void .ctor(System.IO.TextWriter w); // 0x38cf534 public System.IO.Stream get_BaseStream(); // 0x38cf5f4 public System.Void set_Namespaces(System.Boolean value); // 0x38cf690 public System.Void set_Formatting(System.Xml.Formatting value); // 0x38cf704 public System.Void set_QuoteChar(System.Char value); // 0x38cf718 public override System.Void WriteStartDocument(); // 0x38cf7a4 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x38cfb48 public override System.Void WriteEndDocument(); // 0x38cfb5c public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38cfd74 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38d0858 public override System.Void WriteEndElement(); // 0x38d130c public override System.Void WriteFullEndElement(); // 0x38d15f0 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38d15f8 public override System.Void WriteEndAttribute(); // 0x38d1ee4 public override System.Void WriteCData(System.String text); // 0x38d1f84 public override System.Void WriteComment(System.String text); // 0x38d2148 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x38d2348 public override System.Void WriteEntityRef(System.String name); // 0x38d2674 public override System.Void WriteCharEntity(System.Char ch); // 0x38d2740 public override System.Void WriteWhitespace(System.String ws); // 0x38d2800 public override System.Void WriteString(System.String text); // 0x38d296c public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38d2a38 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d2b00 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d2bd8 public override System.Void WriteRaw(System.String data); // 0x38d2cb0 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38d2d70 public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38d2ec8 public override System.Xml.WriteState get_WriteState(); // 0x38d2f98 public override System.Void Close(); // 0x38d2fbc public override System.Void Flush(); // 0x38d30f4 public override System.String LookupPrefix(System.String ns); // 0x38d3114 private System.Void StartDocument(System.Int32 standalone); // 0x38cf7ac private System.Void AutoComplete(System.Xml.XmlTextWriter.Token token); // 0x38d035c private System.Void AutoCompleteAll(); // 0x38cfd20 private System.Void InternalWriteEndElement(System.Boolean longFormat); // 0x38d1314 private System.Void WriteEndStartTag(System.Boolean empty); // 0x38d3330 private System.Void WriteEndAttributeQuote(); // 0x38d32e4 private System.Void Indent(System.Boolean beforeEndElement); // 0x38d3214 private System.Void PushNamespace(System.String prefix, System.String ns, System.Boolean declared); // 0x38d0f54 private System.Void AddNamespace(System.String prefix, System.String ns, System.Boolean declared); // 0x38d3990 private System.Void AddToNamespaceHashtable(System.Int32 namespaceIndex); // 0x38d3ba8 private System.Void PopNamespaces(System.Int32 indexFrom, System.Int32 indexTo); // 0x38d36a0 private System.String GeneratePrefix(); // 0x38d1dd0 private System.Void InternalWriteProcessingInstruction(System.String name, System.String text); // 0x38d2578 private System.Int32 LookupNamespace(System.String prefix); // 0x38d0da8 private System.Int32 LookupNamespaceInCurrentScope(System.String prefix); // 0x38d1ca4 private System.String FindPrefix(System.String ns); // 0x38d0e84 private System.Void ValidateName(System.String name, System.Boolean isNCName); // 0x38d01a4 private System.Void HandleSpecialAttribute(); // 0x38d3774 private System.Void VerifyPrefixXml(System.String prefix, System.String ns); // 0x38d11ac private System.Void PushStack(); // 0x38d0cc8 private System.Void FlushEncoders(); // 0x38d367c private static System.Void .cctor(); // 0x38d3c90 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteXmlDeclarationAsync>d__86 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.Xml.XmlStandalone standalone; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38dad48 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38db50c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteDocTypeAsync>d__88 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 public System.String pubid; // 0x40 public System.String sysid; // 0x48 public System.String subset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38db574 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dbfe0 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteNamespaceDeclarationAsync>d__96 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String namespaceName; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38dc048 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dc410 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteStartNamespaceDeclarationAsync>d__97 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String prefix; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38dc478 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dc8d4 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteCDataAsync>d__99 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38dc93c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dce0c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteCommentAsync>d__100 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38dce74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dd204 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteProcessingInstructionAsync>d__101 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38dd26c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dd67c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteEntityRefAsync>d__102 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String name; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38dd6e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dda48 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteCharEntityAsync>d__103 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.Char ch; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38ddab0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38ddf54 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteSurrogateCharEntityAsync>d__106 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.Char lowChar; // 0x38 public System.Char highChar; // 0x3a private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38ddfbc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38de2fc } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteRawAsync>d__108 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.Char[] buffer; // 0x38 public System.Int32 index; // 0x40 public System.Int32 count; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38de364 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38de574 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteRawAsync>d__109 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String data; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38de5dc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38de7e8 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<FlushBufferAsync>d__111 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38de850 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38debd8 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteAttributeTextBlockAsync>d__116 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38dec40 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dee7c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<_WriteAttributeTextBlockAsync>d__118 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 private System.Int32 <writeLen>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38deee4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38df1ec } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteElementTextBlockAsync>d__122 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Boolean <needWriteNewLine>5__5; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38df254 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38df584 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<_WriteElementTextBlockAsync>d__124 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Boolean newLine; // 0x30 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 public System.String text; // 0x48 private System.Int32 <writeLen>5__2; // 0x50 private System.Boolean <needWriteNewLine>5__3; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38df5ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dfae4 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<_RawTextAsync>d__128 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x30 public System.String text; // 0x38 public System.Int32 curIndex; // 0x40 public System.Int32 leftCount; // 0x44 private System.Int32 <writeLen>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38dfb4c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38dfe58 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteRawWithCharCheckingAsync>d__132 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 index; // 0x30 public System.Int32 count; // 0x34 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 public System.Char[] chars; // 0x40 private System.Int32 <writeLen>5__2; // 0x48 private System.Int32 <curIndex>5__3; // 0x4c private System.Int32 <leftCount>5__4; // 0x50 private System.Boolean <needWriteNewLine>5__5; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38dfec0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e01f0 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteRawWithCharCheckingAsync>d__133 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 private System.Int32 <writeLen>5__2; // 0x40 private System.Int32 <curIndex>5__3; // 0x44 private System.Int32 <leftCount>5__4; // 0x48 private System.Boolean <needWriteNewLine>5__5; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e0258 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e059c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteCommentOrPiAsync>d__135 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 public System.Int32 stopChar; // 0x40 private System.Int32 <writeLen>5__2; // 0x44 private System.Int32 <curIndex>5__3; // 0x48 private System.Int32 <leftCount>5__4; // 0x4c private System.Boolean <needWriteNewLine>5__5; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38e0604 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e0a34 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriter.<WriteCDataSectionAsync>d__137 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlUtf8RawTextWriter <>4__this; // 0x38 private System.Int32 <writeLen>5__2; // 0x40 private System.Int32 <curIndex>5__3; // 0x44 private System.Int32 <leftCount>5__4; // 0x48 private System.Boolean <needWriteNewLine>5__5; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e0a9c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e0ec8 } // System.Xml.dll internal class System.Xml.XmlUtf8RawTextWriter : System.Xml.XmlRawWriter { // Fields private readonly System.Boolean useAsync; // 0x28 protected System.Byte[] bufBytes; // 0x30 protected System.IO.Stream stream; // 0x38 protected System.Text.Encoding encoding; // 0x40 protected System.Xml.XmlCharType xmlCharType; // 0x48 protected System.Int32 bufPos; // 0x50 protected System.Int32 textPos; // 0x54 protected System.Int32 contentPos; // 0x58 protected System.Int32 cdataPos; // 0x5c protected System.Int32 attrEndPos; // 0x60 protected System.Int32 bufLen; // 0x64 protected System.Boolean writeToNull; // 0x68 protected System.Boolean hadDoubleBracket; // 0x69 protected System.Boolean inAttributeValue; // 0x6a protected System.Xml.NewLineHandling newLineHandling; // 0x6c protected System.Boolean closeOutput; // 0x70 protected System.Boolean omitXmlDeclaration; // 0x71 protected System.String newLineChars; // 0x78 protected System.Boolean checkCharacters; // 0x80 protected System.Xml.XmlStandalone standalone; // 0x84 protected System.Xml.XmlOutputMethod outputMethod; // 0x88 protected System.Boolean autoXmlDeclaration; // 0x8c protected System.Boolean mergeCDataSections; // 0x8d // Methods protected System.Void .ctor(System.Xml.XmlWriterSettings settings); // 0x38d429c public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x38d46e8 public override System.Xml.XmlWriterSettings get_Settings(); // 0x38d4850 internal override System.Void WriteXmlDeclaration(System.Xml.XmlStandalone standalone); // 0x38d4950 internal override System.Void WriteXmlDeclaration(System.String xmldecl); // 0x38d4ae0 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38d4b58 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38d4d48 internal override System.Void StartElementContent(); // 0x38d4dec internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x38d4e34 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x38d4f8c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38d5080 public override System.Void WriteEndAttribute(); // 0x38d518c internal override System.Void WriteNamespaceDeclaration(System.String prefix, System.String namespaceName); // 0x38d51d8 internal override System.Boolean get_SupportsNamespaceDeclarationInChunks(); // 0x38d522c internal override System.Void WriteStartNamespaceDeclaration(System.String prefix); // 0x38d5234 internal override System.Void WriteEndNamespaceDeclaration(); // 0x38d5328 public override System.Void WriteCData(System.String text); // 0x38d5374 public override System.Void WriteComment(System.String text); // 0x38d5904 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x38d5d88 public override System.Void WriteEntityRef(System.String name); // 0x38d5eb0 public override System.Void WriteCharEntity(System.Char ch); // 0x38d5f50 public override System.Void WriteWhitespace(System.String ws); // 0x38d611c public override System.Void WriteString(System.String text); // 0x38d670c public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38d675c public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d68a8 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d68e8 public override System.Void WriteRaw(System.String data); // 0x38d6b68 public override System.Void Close(); // 0x38d6bb0 public override System.Void Flush(); // 0x38d6d18 protected virtual System.Void FlushBuffer(); // 0x38d6d54 private System.Void FlushEncoder(); // 0x38d6d14 protected System.Void WriteAttributeTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x38d616c protected System.Void WriteElementTextBlock(System.Char* pSrc, System.Char* pSrcEnd); // 0x38d6454 protected System.Void RawText(System.String s); // 0x38d4aa4 protected System.Void RawText(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x38d7264 protected System.Void WriteRawWithCharChecking(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x38d6928 protected System.Void WriteCommentOrPi(System.String text, System.Int32 stopChar); // 0x38d5a5c protected System.Void WriteCDataSection(System.String text); // 0x38d55d0 private static System.Boolean IsSurrogateByte(System.Byte b); // 0x38d7424 private static System.Byte* EncodeSurrogate(System.Char* pSrc, System.Char* pSrcEnd, System.Byte* pDst); // 0x38d6f8c private System.Byte* InvalidXmlChar(System.Int32 ch, System.Byte* pDst, System.Boolean entitize); // 0x38d711c internal System.Void EncodeChar(ref System.Char*& pSrc, System.Char* pSrcEnd, ref System.Byte*& pDst); // 0x38d74e0 internal static System.Byte* EncodeMultibyteUTF8(System.Int32 ch, System.Byte* pDst); // 0x38d71d0 internal static System.Void CharToUTF8(ref System.Char*& pSrc, System.Char* pSrcEnd, ref System.Byte*& pDst); // 0x38d75bc protected System.Byte* WriteNewLine(System.Byte* pDst); // 0x38d7210 protected static System.Byte* LtEntity(System.Byte* pDst); // 0x38d6eec protected static System.Byte* GtEntity(System.Byte* pDst); // 0x38d6efc protected static System.Byte* AmpEntity(System.Byte* pDst); // 0x38d6ecc protected static System.Byte* QuoteEntity(System.Byte* pDst); // 0x38d6f0c protected static System.Byte* TabEntity(System.Byte* pDst); // 0x38d6f2c protected static System.Byte* LineFeedEntity(System.Byte* pDst); // 0x38d6f6c protected static System.Byte* CarriageReturnEntity(System.Byte* pDst); // 0x38d6f4c private static System.Byte* CharEntity(System.Byte* pDst, System.Char ch); // 0x38d7434 protected static System.Byte* RawStartCData(System.Byte* pDst); // 0x38d73fc protected static System.Byte* RawEndCData(System.Byte* pDst); // 0x38d73e0 protected System.Void ValidateContentChars(System.String chars, System.String propertyName, System.Boolean allowOnlyWhitespace); // 0x38d439c protected System.Void CheckAsyncCall(); // 0x38d768c internal override System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.Xml.XmlStandalone standalone); // 0x38d76f8 internal override System.Threading.Tasks.Task WriteXmlDeclarationAsync(System.String xmldecl); // 0x38d77e4 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38d7894 public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38d79f0 private System.Void WriteStartElementAsync_SetAttEndPos(); // 0x38d7bd0 internal override System.Threading.Tasks.Task WriteEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38d7bdc internal override System.Threading.Tasks.Task WriteFullEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38d7dbc protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x38d7ec8 private System.Void WriteStartAttribute_SetInAttribute(); // 0x38d8040 protected internal override System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x38d804c internal override System.Threading.Tasks.Task WriteNamespaceDeclarationAsync(System.String prefix, System.String namespaceName); // 0x38d80f0 internal override System.Threading.Tasks.Task WriteStartNamespaceDeclarationAsync(System.String prefix); // 0x38d820c internal override System.Threading.Tasks.Task WriteEndNamespaceDeclarationAsync(); // 0x38d8304 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38d83a8 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38d84a0 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x38d8598 public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38d86b4 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38d87ac public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38d8898 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38d8a40 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38d8a84 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d8b80 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38d8e28 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38d8f38 protected virtual System.Threading.Tasks.Task FlushBufferAsync(); // 0x38d9030 protected System.Int32 WriteAttributeTextBlockNoFlush(System.Char* pSrc, System.Char* pSrcEnd); // 0x38d9118 protected System.Int32 WriteAttributeTextBlockNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x38d94a4 protected System.Int32 WriteAttributeTextBlockNoFlush(System.String text, System.Int32 index, System.Int32 count); // 0x38d94e4 protected System.Threading.Tasks.Task WriteAttributeTextBlockAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x38d8be8 protected System.Threading.Tasks.Task WriteAttributeTextBlockAsync(System.String text); // 0x38d88dc private System.Threading.Tasks.Task _WriteAttributeTextBlockAsync(System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x38d9538 protected System.Int32 WriteElementTextBlockNoFlush(System.Char* pSrc, System.Char* pSrcEnd, out System.Boolean& needWriteNewLine); // 0x38d9648 protected System.Int32 WriteElementTextBlockNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x38d99b4 protected System.Int32 WriteElementTextBlockNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x38d9a08 protected System.Threading.Tasks.Task WriteElementTextBlockAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x38d8d08 protected System.Threading.Tasks.Task WriteElementTextBlockAsync(System.String text); // 0x38d897c private System.Threading.Tasks.Task _WriteElementTextBlockAsync(System.Boolean newLine, System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x38d9a78 protected System.Int32 RawTextNoFlush(System.Char* pSrcBegin, System.Char* pSrcEnd); // 0x38d9ba0 protected System.Int32 RawTextNoFlush(System.String text, System.Int32 index, System.Int32 count); // 0x38d9d48 protected System.Threading.Tasks.Task RawTextAsync(System.String text); // 0x38d7b30 private System.Threading.Tasks.Task _RawTextAsync(System.String text, System.Int32 curIndex, System.Int32 leftCount); // 0x38d9d9c protected System.Int32 WriteRawWithCharCheckingNoFlush(System.Char* pSrcBegin, System.Char* pSrcEnd, out System.Boolean& needWriteNewLine); // 0x38d9eac protected System.Int32 WriteRawWithCharCheckingNoFlush(System.Char[] chars, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x38da140 protected System.Int32 WriteRawWithCharCheckingNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x38da188 protected System.Threading.Tasks.Task WriteRawWithCharCheckingAsync(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x38da1f4 protected System.Threading.Tasks.Task WriteRawWithCharCheckingAsync(System.String text); // 0x38da314 protected System.Int32 WriteCommentOrPiNoFlush(System.String text, System.Int32 index, System.Int32 count, System.Int32 stopChar, out System.Boolean& needWriteNewLine); // 0x38da41c protected System.Threading.Tasks.Task WriteCommentOrPiAsync(System.String text, System.Int32 stopChar); // 0x38da79c protected System.Int32 WriteCDataSectionNoFlush(System.String text, System.Int32 index, System.Int32 count, out System.Boolean& needWriteNewLine); // 0x38da8b0 protected System.Threading.Tasks.Task WriteCDataSectionAsync(System.String text); // 0x38dac40 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteDocTypeAsync>d__30 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String name; // 0x38 public System.String pubid; // 0x40 public System.String sysid; // 0x48 public System.String subset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38e20c8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e23a0 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteStartElementAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e2408 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e2708 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteEndElementAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e2770 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e2a88 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteFullEndElementAsync>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e2af0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e2e08 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteStartAttributeAsync>d__34 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String prefix; // 0x38 public System.String localName; // 0x40 public System.String ns; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x38e2e70 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e3140 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteCommentAsync>d__36 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String text; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38e31a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e347c } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteProcessingInstructionAsync>d__37 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 public System.String target; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38e34e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e37b8 } // System.Xml.dll private struct System.Xml.XmlUtf8RawTextWriterIndent.<WriteIndentAsync>d__47 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlUtf8RawTextWriterIndent <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 private System.Int32 <i>5__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38e3820 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e3b28 } // System.Xml.dll internal class System.Xml.XmlUtf8RawTextWriterIndent : System.Xml.XmlUtf8RawTextWriter { // Fields protected System.Int32 indentLevel; // 0x90 protected System.Boolean newLineOnAttributes; // 0x94 protected System.String indentChars; // 0x98 protected System.Boolean mixedContent; // 0xa0 private System.Xml.BitStack mixedContentStack; // 0xa8 protected System.Xml.ConformanceLevel conformanceLevel; // 0xb0 // Methods public System.Void .ctor(System.IO.Stream stream, System.Xml.XmlWriterSettings settings); // 0x38e0f30 public override System.Xml.XmlWriterSettings get_Settings(); // 0x38e108c public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38e10f4 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38e11a8 internal override System.Void StartElementContent(); // 0x38e1228 internal override System.Void OnRootElement(System.Xml.ConformanceLevel currentConformanceLevel); // 0x38e127c internal override System.Void WriteEndElement(System.String prefix, System.String localName, System.String ns); // 0x38e1284 internal override System.Void WriteFullEndElement(System.String prefix, System.String localName, System.String ns); // 0x38e1318 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38e13ac public override System.Void WriteCData(System.String text); // 0x38e13fc public override System.Void WriteComment(System.String text); // 0x38e140c public override System.Void WriteProcessingInstruction(System.String target, System.String text); // 0x38e1450 public override System.Void WriteEntityRef(System.String name); // 0x38e149c public override System.Void WriteCharEntity(System.Char ch); // 0x38e14ac public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38e14bc public override System.Void WriteWhitespace(System.String ws); // 0x38e14cc public override System.Void WriteString(System.String text); // 0x38e14dc public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38e14ec public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38e14fc public override System.Void WriteRaw(System.String data); // 0x38e150c public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38e151c private System.Void Init(System.Xml.XmlWriterSettings settings); // 0x38e0f5c private System.Void WriteIndent(); // 0x38e1158 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38e152c public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38e1688 internal override System.Threading.Tasks.Task WriteEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38e17c0 internal override System.Threading.Tasks.Task WriteFullEndElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38e18f8 protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x38e1a30 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38e1b68 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38e1ba0 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String target, System.String text); // 0x38e1c98 public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38e1db4 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38e1dec public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38e1e24 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38e1e64 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38e1e9c public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38e1ed4 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38e1f24 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38e1f74 private System.Threading.Tasks.Task WriteIndentAsync(); // 0x38e1fac private System.Threading.Tasks.Task <>n__0(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38e2090 private System.Threading.Tasks.Task <>n__1(System.String prefix, System.String localName, System.String ns); // 0x38e2098 private System.Threading.Tasks.Task <>n__2(System.String prefix, System.String localName, System.String ns); // 0x38e20a0 private System.Threading.Tasks.Task <>n__3(System.String prefix, System.String localName, System.String ns); // 0x38e20a8 private System.Threading.Tasks.Task <>n__4(System.String prefix, System.String localName, System.String ns); // 0x38e20b0 private System.Threading.Tasks.Task <>n__5(System.String text); // 0x38e20b8 private System.Threading.Tasks.Task <>n__6(System.String name, System.String text); // 0x38e20c0 } // System.Xml.dll public class System.Xml.XmlValidatingReader : System.Xml.XmlReader { // Fields private System.Xml.XmlValidatingReaderImpl impl; // 0x10 // Methods public override System.Xml.XmlNodeType get_NodeType(); // 0x38e3b90 public override System.String get_LocalName(); // 0x38e3bb0 public override System.String get_NamespaceURI(); // 0x38e3bd0 public override System.String get_Prefix(); // 0x38e3bf0 public override System.String get_Value(); // 0x38e3c10 public override System.Int32 get_Depth(); // 0x38e3c30 public override System.String get_BaseURI(); // 0x38e3c50 public override System.Boolean get_IsEmptyElement(); // 0x38e3c74 public override System.Int32 get_AttributeCount(); // 0x38e3c98 public override System.String GetAttribute(System.String name); // 0x38e3cbc public override System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x38e3ce0 public override System.String GetAttribute(System.Int32 i); // 0x38e3d04 public override System.Boolean MoveToAttribute(System.String name); // 0x38e3d28 public override System.Boolean MoveToFirstAttribute(); // 0x38e3d4c public override System.Boolean MoveToNextAttribute(); // 0x38e3d70 public override System.Boolean MoveToElement(); // 0x38e3d94 public override System.Boolean ReadAttributeValue(); // 0x38e3db8 public override System.Boolean Read(); // 0x38e3ddc public override System.Boolean get_EOF(); // 0x38e3e00 public override System.Xml.ReadState get_ReadState(); // 0x38e3e24 public override System.Xml.XmlNameTable get_NameTable(); // 0x38e3e48 public override System.String LookupNamespace(System.String prefix); // 0x38e3e6c public override System.Void ResolveEntity(); // 0x38e3ea4 public System.Boolean get_Namespaces(); // 0x38e3ec8 } // System.Xml.dll private enum System.Xml.XmlValidatingReaderImpl.ParsingFunction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction Read = 0; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction Init = 1; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction ParseDtdFromContext = 2; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction ResolveEntityInternally = 3; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction InReadBinaryContent = 4; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction ReaderClosed = 5; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction Error = 6; // 0x0 public const System.Xml.XmlValidatingReaderImpl.ParsingFunction None = 7; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.XmlValidatingReaderImpl.ValidationEventHandling : System.Object, System.Xml.IValidationEventHandling { // Fields private System.Xml.XmlValidatingReaderImpl reader; // 0x10 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0x18 // Methods internal System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader); // 0x38e440c private System.Object System.Xml.IValidationEventHandling.get_EventHandler(); // 0x38e5954 private System.Void System.Xml.IValidationEventHandling.SendEvent(System.Exception exception, System.Xml.Schema.XmlSeverityType severity); // 0x38e595c internal System.Void AddHandler(System.Xml.Schema.ValidationEventHandler handler); // 0x38e443c } // System.Xml.dll private struct System.Xml.XmlValidatingReaderImpl.<ReadAsync>d__145 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XmlValidatingReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x38e5a78 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e6008 } // System.Xml.dll private struct System.Xml.XmlValidatingReaderImpl.<ParseDtdFromParserContextAsync>d__152 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlValidatingReaderImpl <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.IDtdInfo> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38e6084 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e6418 } // System.Xml.dll private struct System.Xml.XmlValidatingReaderImpl.<ResolveEntityInternallyAsync>d__153 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlValidatingReaderImpl <>4__this; // 0x30 private System.Int32 <initialDepth>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38e6480 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38e6750 } // System.Xml.dll internal sealed class System.Xml.XmlValidatingReaderImpl : System.Xml.XmlReader, System.Xml.IXmlLineInfo, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.XmlReader coreReader; // 0x10 private System.Xml.XmlTextReaderImpl coreReaderImpl; // 0x18 private System.Xml.IXmlNamespaceResolver coreReaderNSResolver; // 0x20 private System.Xml.ValidationType validationType; // 0x28 private System.Xml.Schema.BaseValidator validator; // 0x30 private System.Xml.Schema.XmlSchemaCollection schemaCollection; // 0x38 private System.Boolean processIdentityConstraints; // 0x40 private System.Xml.XmlValidatingReaderImpl.ParsingFunction parsingFunction; // 0x44 private System.Xml.XmlValidatingReaderImpl.ValidationEventHandling eventHandling; // 0x48 private System.Xml.XmlParserContext parserContext; // 0x50 private System.Xml.ReadContentAsBinaryHelper readBinaryHelper; // 0x58 private System.Xml.XmlReader outerReader; // 0x60 private static System.Xml.XmlResolver s_tempResolver; // 0x0 // Methods internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.Schema.ValidationEventHandler settingsEventHandler, System.Boolean processIdentityConstraints); // 0x38e3f08 public override System.Xml.XmlReaderSettings get_Settings(); // 0x38e4634 public override System.Xml.XmlNodeType get_NodeType(); // 0x38e4704 public override System.String get_Name(); // 0x38e4724 public override System.String get_LocalName(); // 0x38e4744 public override System.String get_NamespaceURI(); // 0x38e4764 public override System.String get_Prefix(); // 0x38e4784 public override System.String get_Value(); // 0x38e47a4 public override System.Int32 get_Depth(); // 0x38e47c4 public override System.String get_BaseURI(); // 0x38e47e4 public override System.Boolean get_IsEmptyElement(); // 0x38e4808 public override System.Boolean get_IsDefault(); // 0x38e482c public override System.Char get_QuoteChar(); // 0x38e4850 public override System.Xml.XmlSpace get_XmlSpace(); // 0x38e4874 public override System.String get_XmlLang(); // 0x38e4898 public override System.Xml.ReadState get_ReadState(); // 0x38e48bc public override System.Boolean get_EOF(); // 0x38e48f8 public override System.Xml.XmlNameTable get_NameTable(); // 0x38e491c public override System.Int32 get_AttributeCount(); // 0x38e4940 public override System.String GetAttribute(System.String name); // 0x38e4964 public override System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x38e4988 public override System.String GetAttribute(System.Int32 i); // 0x38e49ac public override System.Boolean MoveToAttribute(System.String name); // 0x38e49d0 public override System.Void MoveToAttribute(System.Int32 i); // 0x38e4a08 public override System.Boolean MoveToFirstAttribute(); // 0x38e4a38 public override System.Boolean MoveToNextAttribute(); // 0x38e4a70 public override System.Boolean MoveToElement(); // 0x38e4aa8 public override System.Boolean Read(); // 0x38e4ae0 public override System.Void Close(); // 0x38e4ea0 public override System.String LookupNamespace(System.String prefix); // 0x38e4ed4 public override System.Boolean ReadAttributeValue(); // 0x38e4ef8 public override System.Boolean get_CanResolveEntity(); // 0x38e4f50 public override System.Void ResolveEntity(); // 0x38e4f58 internal System.Void MoveOffEntityReference(); // 0x38e4f8c public override System.String ReadString(); // 0x38e503c public System.Boolean HasLineInfo(); // 0x38e5058 public System.Int32 get_LineNumber(); // 0x38e5060 public System.Int32 get_LinePosition(); // 0x38e5148 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x38e5230 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x38e52dc private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x38e52ec internal System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x38e5234 internal System.String LookupPrefix(System.String namespaceName); // 0x38e52f0 internal System.Xml.ValidationType get_ValidationType(); // 0x38e539c internal System.Xml.Schema.XmlSchemaCollection get_Schemas(); // 0x38e53a4 internal System.Boolean get_Namespaces(); // 0x38e3eec private System.Void ParseDtdFromParserContext(); // 0x38e4ca4 private System.Void ValidateDtd(); // 0x38e53ac private System.Void ResolveEntityInternally(); // 0x38e4e18 private System.Void SetupValidation(System.Xml.ValidationType valType); // 0x38e44cc private System.Xml.XmlResolver GetResolver(); // 0x38e4328 private System.Void ProcessCoreReaderEvent(); // 0x38e4bb8 internal System.Xml.Schema.BaseValidator get_Validator(); // 0x38e5428 internal System.Void set_Validator(System.Xml.Schema.BaseValidator value); // 0x38e5430 internal override System.Xml.XmlNamespaceManager get_NamespaceManager(); // 0x38e5438 internal System.Boolean get_StandAlone(); // 0x38e545c internal System.Void set_SchemaTypeObject(System.Object value); // 0x38e5478 internal System.Object get_TypedValueObject(); // 0x38e5494 internal System.Void set_TypedValueObject(System.Object value); // 0x38e54b0 internal System.Boolean AddDefaultAttribute(System.Xml.Schema.SchemaAttDef attdef); // 0x38e54cc internal override System.Xml.IDtdInfo get_DtdInfo(); // 0x38e54e8 internal System.Void ValidateDefaultAttributeOnUse(System.Xml.IDtdDefaultAttributeInfo defaultAttribute, System.Xml.XmlTextReaderImpl coreReader); // 0x38e550c public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x38e564c public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x38e5670 private System.Threading.Tasks.Task ParseDtdFromParserContextAsync(); // 0x38e5788 private System.Threading.Tasks.Task ResolveEntityInternallyAsync(); // 0x38e5870 } // System.Xml.dll private enum System.Xml.XmlWellFormedWriter.State : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlWellFormedWriter.State Start = 0; // 0x0 public const System.Xml.XmlWellFormedWriter.State TopLevel = 1; // 0x0 public const System.Xml.XmlWellFormedWriter.State Document = 2; // 0x0 public const System.Xml.XmlWellFormedWriter.State Element = 3; // 0x0 public const System.Xml.XmlWellFormedWriter.State Content = 4; // 0x0 public const System.Xml.XmlWellFormedWriter.State B64Content = 5; // 0x0 public const System.Xml.XmlWellFormedWriter.State B64Attribute = 6; // 0x0 public const System.Xml.XmlWellFormedWriter.State AfterRootEle = 7; // 0x0 public const System.Xml.XmlWellFormedWriter.State Attribute = 8; // 0x0 public const System.Xml.XmlWellFormedWriter.State SpecialAttr = 9; // 0x0 public const System.Xml.XmlWellFormedWriter.State EndDocument = 10; // 0x0 public const System.Xml.XmlWellFormedWriter.State RootLevelAttr = 11; // 0x0 public const System.Xml.XmlWellFormedWriter.State RootLevelSpecAttr = 12; // 0x0 public const System.Xml.XmlWellFormedWriter.State RootLevelB64Attr = 13; // 0x0 public const System.Xml.XmlWellFormedWriter.State AfterRootLevelAttr = 14; // 0x0 public const System.Xml.XmlWellFormedWriter.State Closed = 15; // 0x0 public const System.Xml.XmlWellFormedWriter.State Error = 16; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartContent = 101; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartContentEle = 102; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartContentB64 = 103; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartDoc = 104; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartDocEle = 106; // 0x0 public const System.Xml.XmlWellFormedWriter.State EndAttrSEle = 107; // 0x0 public const System.Xml.XmlWellFormedWriter.State EndAttrEEle = 108; // 0x0 public const System.Xml.XmlWellFormedWriter.State EndAttrSCont = 109; // 0x0 public const System.Xml.XmlWellFormedWriter.State EndAttrSAttr = 111; // 0x0 public const System.Xml.XmlWellFormedWriter.State PostB64Cont = 112; // 0x0 public const System.Xml.XmlWellFormedWriter.State PostB64Attr = 113; // 0x0 public const System.Xml.XmlWellFormedWriter.State PostB64RootAttr = 114; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartFragEle = 115; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartFragCont = 116; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartFragB64 = 117; // 0x0 public const System.Xml.XmlWellFormedWriter.State StartRootLevelAttr = 118; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlWellFormedWriter.Token : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlWellFormedWriter.Token StartDocument = 0; // 0x0 public const System.Xml.XmlWellFormedWriter.Token EndDocument = 1; // 0x0 public const System.Xml.XmlWellFormedWriter.Token PI = 2; // 0x0 public const System.Xml.XmlWellFormedWriter.Token Comment = 3; // 0x0 public const System.Xml.XmlWellFormedWriter.Token Dtd = 4; // 0x0 public const System.Xml.XmlWellFormedWriter.Token StartElement = 5; // 0x0 public const System.Xml.XmlWellFormedWriter.Token EndElement = 6; // 0x0 public const System.Xml.XmlWellFormedWriter.Token StartAttribute = 7; // 0x0 public const System.Xml.XmlWellFormedWriter.Token EndAttribute = 8; // 0x0 public const System.Xml.XmlWellFormedWriter.Token Text = 9; // 0x0 public const System.Xml.XmlWellFormedWriter.Token CData = 10; // 0x0 public const System.Xml.XmlWellFormedWriter.Token AtomicValue = 11; // 0x0 public const System.Xml.XmlWellFormedWriter.Token Base64 = 12; // 0x0 public const System.Xml.XmlWellFormedWriter.Token RawData = 13; // 0x0 public const System.Xml.XmlWellFormedWriter.Token Whitespace = 14; // 0x0 // Methods } // System.Xml.dll private class System.Xml.XmlWellFormedWriter.NamespaceResolverProxy : System.Object, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.XmlWellFormedWriter wfWriter; // 0x10 // Methods internal System.Void .ctor(System.Xml.XmlWellFormedWriter wfWriter); // 0x38f09c4 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x38f09f4 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x38f0a2c private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x38f0a48 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.ElementScope : { // Fields internal System.Int32 prevNSTop; // 0x10 internal System.String prefix; // 0x18 internal System.String localName; // 0x20 internal System.String namespaceUri; // 0x28 internal System.Xml.XmlSpace xmlSpace; // 0x30 internal System.String xmlLang; // 0x38 // Methods internal System.Void Set(System.String prefix, System.String localName, System.String namespaceUri, System.Int32 prevNSTop); // 0x38f0a6c internal System.Void WriteEndElement(System.Xml.XmlRawWriter rawWriter); // 0x38f0acc internal System.Void WriteFullEndElement(System.Xml.XmlRawWriter rawWriter); // 0x38f0afc internal System.Threading.Tasks.Task WriteEndElementAsync(System.Xml.XmlRawWriter rawWriter); // 0x38f0b2c internal System.Threading.Tasks.Task WriteFullEndElementAsync(System.Xml.XmlRawWriter rawWriter); // 0x38f0b5c } // System.Xml.dll private enum System.Xml.XmlWellFormedWriter.NamespaceKind : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlWellFormedWriter.NamespaceKind Written = 0; // 0x0 public const System.Xml.XmlWellFormedWriter.NamespaceKind NeedToWrite = 1; // 0x0 public const System.Xml.XmlWellFormedWriter.NamespaceKind Implied = 2; // 0x0 public const System.Xml.XmlWellFormedWriter.NamespaceKind Special = 3; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.Namespace.<WriteDeclAsync>d__6 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlRawWriter rawWriter; // 0x30 public System.Xml.XmlWellFormedWriter.Namespace <>4__this; // 0x38 public System.Xml.XmlWriter writer; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38f0e3c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f13f8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.Namespace : { // Fields internal System.String prefix; // 0x10 internal System.String namespaceUri; // 0x18 internal System.Xml.XmlWellFormedWriter.NamespaceKind kind; // 0x20 internal System.Int32 prevNsIndex; // 0x24 // Methods internal System.Void Set(System.String prefix, System.String namespaceUri, System.Xml.XmlWellFormedWriter.NamespaceKind kind); // 0x38f0b8c internal System.Void WriteDecl(System.Xml.XmlWriter writer, System.Xml.XmlRawWriter rawWriter); // 0x38f0bcc internal System.Threading.Tasks.Task WriteDeclAsync(System.Xml.XmlWriter writer, System.Xml.XmlRawWriter rawWriter); // 0x38f0d0c } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.AttrName : { // Fields internal System.String prefix; // 0x10 internal System.String namespaceUri; // 0x18 internal System.String localName; // 0x20 internal System.Int32 prev; // 0x28 // Methods internal System.Void Set(System.String prefix, System.String localName, System.String namespaceUri); // 0x38f1460 internal System.Boolean IsDuplicate(System.String prefix, System.String localName, System.String namespaceUri); // 0x38f14ac } // System.Xml.dll private enum System.Xml.XmlWellFormedWriter.SpecialAttribute : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlWellFormedWriter.SpecialAttribute No = 0; // 0x0 public const System.Xml.XmlWellFormedWriter.SpecialAttribute DefaultXmlns = 1; // 0x0 public const System.Xml.XmlWellFormedWriter.SpecialAttribute PrefixedXmlns = 2; // 0x0 public const System.Xml.XmlWellFormedWriter.SpecialAttribute XmlSpace = 3; // 0x0 public const System.Xml.XmlWellFormedWriter.SpecialAttribute XmlLang = 4; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType EntityRef = 0; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType CharEntity = 1; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType SurrogateCharEntity = 2; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType Whitespace = 3; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType String = 4; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType StringChars = 5; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType Raw = 6; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType RawChars = 7; // 0x0 public const System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType ValueString = 8; // 0x0 // Methods } // System.Xml.dll private class System.Xml.XmlWellFormedWriter.AttributeValueCache.Item : System.Object { // Fields internal System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType type; // 0x10 internal System.Object data; // 0x18 // Methods internal System.Void .ctor(); // 0x38f2544 internal System.Void Set(System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType type, System.Object data); // 0x38f254c } // System.Xml.dll private class System.Xml.XmlWellFormedWriter.AttributeValueCache.BufferChunk : System.Object { // Fields internal System.Char[] buffer; // 0x10 internal System.Int32 index; // 0x18 internal System.Int32 count; // 0x1c // Methods internal System.Void .ctor(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38f1bac } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.AttributeValueCache.<ReplayAsync>d__24 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWellFormedWriter.AttributeValueCache <>4__this; // 0x30 public System.Xml.XmlWriter writer; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 private System.Int32 <i>5__2; // 0x50 // Methods private System.Void MoveNext(); // 0x38f26cc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f3304 } // System.Xml.dll private class System.Xml.XmlWellFormedWriter.AttributeValueCache : System.Object { // Fields private System.Text.StringBuilder stringValue; // 0x10 private System.String singleStringValue; // 0x18 private System.Xml.XmlWellFormedWriter.AttributeValueCache.Item[] items; // 0x20 private System.Int32 firstItem; // 0x28 private System.Int32 lastItem; // 0x2c // Methods internal System.String get_StringValue(); // 0x38f1518 internal System.Void WriteEntityRef(System.String name); // 0x38f154c internal System.Void WriteCharEntity(System.Char ch); // 0x38f18d8 internal System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38f196c internal System.Void WriteWhitespace(System.String ws); // 0x38f1a30 internal System.Void WriteString(System.String text); // 0x38f1a80 internal System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38f1af4 internal System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38f1bf4 internal System.Void WriteRaw(System.String data); // 0x38f1cac internal System.Void WriteValue(System.String value); // 0x38f1cfc internal System.Void Replay(System.Xml.XmlWriter writer); // 0x38f1d4c internal System.Void Trim(); // 0x38f2070 internal System.Void Clear(); // 0x38f2508 private System.Void StartComplexValue(); // 0x38f16e8 private System.Void AddItem(System.Xml.XmlWellFormedWriter.AttributeValueCache.ItemType type, System.Object data); // 0x38f1738 internal System.Threading.Tasks.Task ReplayAsync(System.Xml.XmlWriter writer); // 0x38f255c public System.Void .ctor(); // 0x38f2658 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteEndDocumentAsync>d__115 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWellFormedWriter <>4__this; // 0x30 private System.Xml.XmlWellFormedWriter.State <prevState>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f336c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f382c } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteDocTypeAsync>d__116 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String name; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String pubid; // 0x40 public System.String sysid; // 0x48 public System.String subset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38f3894 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f3fe0 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<_TryReturnTask>d__118 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f4048 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f42b8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<_SequenceRun>d__120 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Func<System.Threading.Tasks.Task> nextTaskFun; // 0x38 public System.Xml.XmlWellFormedWriter <>4__this; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38f4320 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f4668 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteStartElementAsync_NoAdvanceState>d__123 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String prefix; // 0x40 public System.String localName; // 0x48 public System.String ns; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38f46d0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f4a18 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteStartElementAsync_FinishWrite>d__125 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task t; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String prefix; // 0x40 public System.String localName; // 0x48 public System.String ns; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38f4a80 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f4d10 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteStartAttributeAsync_NoAdvanceState>d__133 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String prefix; // 0x40 public System.String localName; // 0x48 public System.String namespaceName; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x38f4d78 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f50c0 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteEndAttributeAsync_SepcialAtt>d__136 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWellFormedWriter <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x38f5128 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f6884 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteCDataAsync>d__137 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f68ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f6c94 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteCommentAsync>d__138 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String text; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f6cfc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f70a4 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteProcessingInstructionAsync>d__139 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String name; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38f710c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f787c } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteEntityRefAsync>d__140 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String name; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f78e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f7d00 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteCharEntityAsync>d__141 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Char ch; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f7d68 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f81a8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteSurrogateCharEntityAsync>d__142 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Char highChar; // 0x30 public System.Char lowChar; // 0x32 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f8210 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f865c } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteWhitespaceAsync>d__143 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String ws; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f86c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f8b2c } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteStringAsync_NoAdvanceState>d__146 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38f8b94 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f8ed8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteCharsAsync>d__147 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Char[] buffer; // 0x30 public System.Int32 index; // 0x38 public System.Int32 count; // 0x3c public System.Xml.XmlWellFormedWriter <>4__this; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38f8f40 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f9440 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteRawAsync>d__148 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Char[] buffer; // 0x30 public System.Int32 index; // 0x38 public System.Int32 count; // 0x3c public System.Xml.XmlWellFormedWriter <>4__this; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38f94a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f99a8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteRawAsync>d__149 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.String data; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f9a10 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38f9db8 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<WriteStartDocumentImplAsync>d__155 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWellFormedWriter <>4__this; // 0x30 public System.Xml.XmlStandalone standalone; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38f9e20 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38fa320 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<_AdvanceStateAsync_ReturnWhenFinish>d__157 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.Xml.XmlWellFormedWriter.State newState; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38fa388 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38fa570 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<_AdvanceStateAsync_ContinueWhenFinish>d__159 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWellFormedWriter <>4__this; // 0x38 public System.Xml.XmlWellFormedWriter.State newState; // 0x40 public System.Xml.XmlWellFormedWriter.Token token; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38fa5d8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38fa888 } // System.Xml.dll private struct System.Xml.XmlWellFormedWriter.<StartElementContentAsync_WithNS>d__161 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWellFormedWriter <>4__this; // 0x30 private System.Int32 <start>5__2; // 0x38 private System.Int32 <i>5__3; // 0x3c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x38fa8f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38faba8 } // System.Xml.dll internal class System.Xml.XmlWellFormedWriter : System.Xml.XmlWriter { // Fields private System.Xml.XmlWriter writer; // 0x18 private System.Xml.XmlRawWriter rawWriter; // 0x20 private System.Xml.IXmlNamespaceResolver predefinedNamespaces; // 0x28 private System.Xml.XmlWellFormedWriter.Namespace[] nsStack; // 0x30 private System.Int32 nsTop; // 0x38 private System.Collections.Generic.Dictionary<System.String,System.Int32> nsHashtable; // 0x40 private System.Boolean useNsHashtable; // 0x48 private System.Xml.XmlWellFormedWriter.ElementScope[] elemScopeStack; // 0x50 private System.Int32 elemTop; // 0x58 private System.Xml.XmlWellFormedWriter.AttrName[] attrStack; // 0x60 private System.Int32 attrCount; // 0x68 private System.Collections.Generic.Dictionary<System.String,System.Int32> attrHashTable; // 0x70 private System.Xml.XmlWellFormedWriter.SpecialAttribute specAttr; // 0x78 private System.Xml.XmlWellFormedWriter.AttributeValueCache attrValueCache; // 0x80 private System.String curDeclPrefix; // 0x88 private System.Xml.XmlWellFormedWriter.State[] stateTable; // 0x90 private System.Xml.XmlWellFormedWriter.State currentState; // 0x98 private System.Boolean checkCharacters; // 0x9c private System.Boolean omitDuplNamespaces; // 0x9d private System.Boolean writeEndDocumentOnClose; // 0x9e private System.Xml.ConformanceLevel conformanceLevel; // 0xa0 private System.Boolean dtdWritten; // 0xa4 private System.Boolean xmlDeclFollows; // 0xa5 private System.Xml.XmlCharType xmlCharType; // 0xa8 private System.Xml.SecureStringHasher hasher; // 0xb0 internal static readonly System.String[] stateName; // 0x0 internal static readonly System.String[] tokenName; // 0x8 private static System.Xml.WriteState[] state2WriteState; // 0x10 private static readonly System.Xml.XmlWellFormedWriter.State[] StateTableDocument; // 0x18 private static readonly System.Xml.XmlWellFormedWriter.State[] StateTableAuto; // 0x20 // Methods internal System.Void .ctor(System.Xml.XmlWriter writer, System.Xml.XmlWriterSettings settings); // 0x38e67b8 public override System.Xml.WriteState get_WriteState(); // 0x38e6c98 public override System.Xml.XmlWriterSettings get_Settings(); // 0x38e6d2c public override System.Void WriteStartDocument(); // 0x38e6dac public override System.Void WriteStartDocument(System.Boolean standalone); // 0x38e6f68 public override System.Void WriteEndDocument(); // 0x38e6f84 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38e73d8 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38e7894 public override System.Void WriteEndElement(); // 0x38e8290 public override System.Void WriteFullEndElement(); // 0x38e854c public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String namespaceName); // 0x38e8734 public override System.Void WriteEndAttribute(); // 0x38e934c public override System.Void WriteCData(System.String text); // 0x38ea0a8 public override System.Void WriteComment(System.String text); // 0x38ea1ac public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x38ea2b0 public override System.Void WriteEntityRef(System.String name); // 0x38ea554 public override System.Void WriteCharEntity(System.Char ch); // 0x38ea6c8 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38ea86c public override System.Void WriteWhitespace(System.String ws); // 0x38eaa14 public override System.Void WriteString(System.String text); // 0x38eabcc public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38eacc0 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38eaf20 public override System.Void WriteRaw(System.String data); // 0x38eb180 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38eb274 public override System.Void Close(); // 0x38eb4a4 public override System.Void Flush(); // 0x38eb688 public override System.String LookupPrefix(System.String ns); // 0x38eb73c public override System.Void WriteValue(System.String value); // 0x38eb9b8 public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38ebabc internal System.Xml.XmlRawWriter get_RawWriter(); // 0x38ebbf8 private System.Boolean get_SaveAttrValue(); // 0x38ea6b8 private System.Boolean get_InBase64(); // 0x38eb660 private System.Void SetSpecialAttribute(System.Xml.XmlWellFormedWriter.SpecialAttribute special); // 0x38e8e00 private System.Void WriteStartDocumentImpl(System.Xml.XmlStandalone standalone); // 0x38e6db4 private System.Void StartFragment(); // 0x38ebc00 private System.Void PushNamespaceImplicit(System.String prefix, System.String ns); // 0x38e7e94 private System.Boolean PushNamespaceExplicit(System.String prefix, System.String ns); // 0x38e9bf0 private System.Void AddNamespace(System.String prefix, System.String ns, System.Xml.XmlWellFormedWriter.NamespaceKind kind); // 0x38ebce8 private System.Void AddToNamespaceHashtable(System.Int32 namespaceIndex); // 0x38ebfa0 private System.Int32 LookupNamespaceIndex(System.String prefix); // 0x38ebc0c private System.Void PopNamespaces(System.Int32 indexFrom, System.Int32 indexTo); // 0x38e8478 private static System.Xml.XmlException DupAttrException(System.String prefix, System.String localName); // 0x38ebe90 private System.Void AdvanceState(System.Xml.XmlWellFormedWriter.Token token); // 0x38e70d4 private System.Void StartElementContent(); // 0x38ec304 private static System.String GetStateName(System.Xml.XmlWellFormedWriter.State state); // 0x38ec088 internal System.String LookupNamespace(System.String prefix); // 0x38e7d54 private System.String LookupLocalNamespace(System.String prefix); // 0x38e8fd4 private System.String GeneratePrefix(); // 0x38e8ea0 private System.Void CheckNCName(System.String ncname); // 0x38e7c54 private static System.Exception InvalidCharsException(System.String name, System.Int32 badCharIndex); // 0x38ec3d0 private System.Void ThrowInvalidStateTransition(System.Xml.XmlWellFormedWriter.Token token, System.Xml.XmlWellFormedWriter.State currentState); // 0x38ec128 private System.Boolean get_IsClosedOrErrorState(); // 0x38ebbe8 private System.Void AddAttribute(System.String prefix, System.String localName, System.String namespaceName); // 0x38e90a4 private System.Void AddToAttrHashTable(System.Int32 attributeIndex); // 0x38ec514 public override System.Threading.Tasks.Task WriteStartDocumentAsync(); // 0x38ec648 public override System.Threading.Tasks.Task WriteStartDocumentAsync(System.Boolean standalone); // 0x38ec73c public override System.Threading.Tasks.Task WriteEndDocumentAsync(); // 0x38ec758 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38ec83c private System.Threading.Tasks.Task TryReturnTask(System.Threading.Tasks.Task task); // 0x38ec99c private System.Threading.Tasks.Task _TryReturnTask(System.Threading.Tasks.Task task); // 0x38eca3c private System.Threading.Tasks.Task SequenceRun(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task> nextTaskFun); // 0x38ecb40 private System.Threading.Tasks.Task _SequenceRun(System.Threading.Tasks.Task task, System.Func<System.Threading.Tasks.Task> nextTaskFun); // 0x38ecbec public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38ecd08 private System.Threading.Tasks.Task WriteStartElementAsync_NoAdvanceState(System.String prefix, System.String localName, System.String ns); // 0x38ed310 private System.Threading.Tasks.Task WriteStartElementAsync_NoAdvanceState(System.Threading.Tasks.Task task, System.String prefix, System.String localName, System.String ns); // 0x38ed5d8 private System.Void WriteStartElementAsync_FinishWrite(System.String prefix, System.String localName, System.String ns); // 0x38ed738 private System.Threading.Tasks.Task WriteStartElementAsync_FinishWrite(System.Threading.Tasks.Task t, System.String prefix, System.String localName, System.String ns); // 0x38ed914 public override System.Threading.Tasks.Task WriteEndElementAsync(); // 0x38eda74 private System.Threading.Tasks.Task WriteEndElementAsync_NoAdvanceState(); // 0x38edb8c private System.Threading.Tasks.Task WriteEndElementAsync_FinishWrite(); // 0x38edd6c public override System.Threading.Tasks.Task WriteFullEndElementAsync(); // 0x38edec8 private System.Threading.Tasks.Task WriteFullEndElementAsync_NoAdvanceState(); // 0x38edfe0 protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String namespaceName); // 0x38ee1c0 private System.Threading.Tasks.Task WriteStartAttributeAsync_NoAdvanceState(System.String prefix, System.String localName, System.String namespaceName); // 0x38ee3c8 private System.Threading.Tasks.Task WriteStartAttributeAsync_NoAdvanceState(System.Threading.Tasks.Task task, System.String prefix, System.String localName, System.String namespaceName); // 0x38eea54 protected internal override System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x38eebb4 private System.Threading.Tasks.Task WriteEndAttributeAsync_NoAdvance(); // 0x38eeccc private System.Threading.Tasks.Task WriteEndAttributeAsync_SepcialAtt(); // 0x38eedac public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38eee94 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38eef98 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x38ef09c public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38ef1c4 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38ef2c8 public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38ef3b4 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38ef4b0 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38ef5b4 private System.Threading.Tasks.Task WriteStringAsync_NoAdvanceState(System.String text); // 0x38ef708 private System.Threading.Tasks.Task WriteStringAsync_NoAdvanceState(System.Threading.Tasks.Task task, System.String text); // 0x38ef844 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38ef96c public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38efa88 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38efba4 private System.Threading.Tasks.Task WriteStartDocumentImplAsync(System.Xml.XmlStandalone standalone); // 0x38ec650 private System.Threading.Tasks.Task AdvanceStateAsync_ReturnWhenFinish(System.Threading.Tasks.Task task, System.Xml.XmlWellFormedWriter.State newState); // 0x38efca8 private System.Threading.Tasks.Task _AdvanceStateAsync_ReturnWhenFinish(System.Threading.Tasks.Task task, System.Xml.XmlWellFormedWriter.State newState); // 0x38efd54 private System.Threading.Tasks.Task AdvanceStateAsync_ContinueWhenFinish(System.Threading.Tasks.Task task, System.Xml.XmlWellFormedWriter.State newState, System.Xml.XmlWellFormedWriter.Token token); // 0x38efe64 private System.Threading.Tasks.Task _AdvanceStateAsync_ContinueWhenFinish(System.Threading.Tasks.Task task, System.Xml.XmlWellFormedWriter.State newState, System.Xml.XmlWellFormedWriter.Token token); // 0x38eff10 private System.Threading.Tasks.Task AdvanceStateAsync(System.Xml.XmlWellFormedWriter.Token token); // 0x38ecec0 private System.Threading.Tasks.Task StartElementContentAsync_WithNS(); // 0x38f00e8 private System.Threading.Tasks.Task StartElementContentAsync(); // 0x38f002c private static System.Void .cctor(); // 0x38f01cc } // System.Xml.dll internal class System.Xml.XmlWrappingWriter : System.Xml.XmlWriter { // Fields protected System.Xml.XmlWriter writer; // 0x18 // Methods internal System.Void .ctor(System.Xml.XmlWriter baseWriter); // 0x38fac10 public override System.Xml.XmlWriterSettings get_Settings(); // 0x38fac48 public override System.Xml.WriteState get_WriteState(); // 0x38fac68 public override System.Void WriteStartDocument(); // 0x38fac8c public override System.Void WriteStartDocument(System.Boolean standalone); // 0x38facac public override System.Void WriteEndDocument(); // 0x38facd0 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38facf0 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x38fad10 public override System.Void WriteEndElement(); // 0x38fad30 public override System.Void WriteFullEndElement(); // 0x38fad50 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x38fad70 public override System.Void WriteEndAttribute(); // 0x38fad94 public override System.Void WriteCData(System.String text); // 0x38fadb8 public override System.Void WriteComment(System.String text); // 0x38faddc public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x38fae00 public override System.Void WriteEntityRef(System.String name); // 0x38fae24 public override System.Void WriteCharEntity(System.Char ch); // 0x38fae48 public override System.Void WriteWhitespace(System.String ws); // 0x38fae6c public override System.Void WriteString(System.String text); // 0x38fae90 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x38faeb4 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38faed8 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38faefc public override System.Void WriteRaw(System.String data); // 0x38faf20 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38faf44 public override System.Void Close(); // 0x38faf68 public override System.Void Flush(); // 0x38faf8c public override System.String LookupPrefix(System.String ns); // 0x38fafb0 public override System.Void WriteValue(System.String value); // 0x38fafd4 protected override System.Void Dispose(System.Boolean disposing); // 0x38faff8 public override System.Threading.Tasks.Task WriteStartDocumentAsync(); // 0x38fb0ac public override System.Threading.Tasks.Task WriteStartDocumentAsync(System.Boolean standalone); // 0x38fb0d0 public override System.Threading.Tasks.Task WriteEndDocumentAsync(); // 0x38fb0f8 public override System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38fb11c public override System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38fb140 public override System.Threading.Tasks.Task WriteEndElementAsync(); // 0x38fb164 public override System.Threading.Tasks.Task WriteFullEndElementAsync(); // 0x38fb188 protected internal override System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x38fb1ac protected internal override System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x38fb1d0 public override System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38fb1f4 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38fb218 public override System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x38fb23c public override System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38fb260 public override System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38fb284 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38fb2a8 public override System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38fb2cc public override System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38fb2f0 public override System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38fb314 public override System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38fb338 public override System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38fb35c } // System.Xml.dll public enum System.Xml.WriteState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.WriteState Start = 0; // 0x0 public const System.Xml.WriteState Prolog = 1; // 0x0 public const System.Xml.WriteState Element = 2; // 0x0 public const System.Xml.WriteState Attribute = 3; // 0x0 public const System.Xml.WriteState Content = 4; // 0x0 public const System.Xml.WriteState Closed = 5; // 0x0 public const System.Xml.WriteState Error = 6; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlWriter.<WriteAttributeStringAsyncHelper>d__82 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XmlWriter <>4__this; // 0x38 public System.String value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x38fcef4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x38fd290 } // System.Xml.dll public abstract class System.Xml.XmlWriter : System.Object, System.IDisposable { // Fields private System.Char[] writeNodeBuffer; // 0x10 // Methods public virtual System.Xml.XmlWriterSettings get_Settings(); // 0x38fb380 public abstract System.Void WriteStartDocument(); // 0x1bd2ec0 public abstract System.Void WriteStartDocument(System.Boolean standalone); // 0x1bd3130 public abstract System.Void WriteEndDocument(); // 0x1bd2ec0 public abstract System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x1bd3d68 public System.Void WriteStartElement(System.String localName, System.String ns); // 0x38fb388 public abstract System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x1bd3d30 public abstract System.Void WriteEndElement(); // 0x1bd2ec0 public abstract System.Void WriteFullEndElement(); // 0x1bd2ec0 public System.Void WriteAttributeString(System.String localName, System.String ns, System.String value); // 0x38fb3a0 public System.Void WriteAttributeString(System.String localName, System.String value); // 0x38fb400 public System.Void WriteAttributeString(System.String prefix, System.String localName, System.String ns, System.String value); // 0x38fb460 public abstract System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x1bd3d30 public abstract System.Void WriteEndAttribute(); // 0x1bd2ec0 public abstract System.Void WriteCData(System.String text); // 0x1bd3a1c public abstract System.Void WriteComment(System.String text); // 0x1bd3a1c public abstract System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x1bd3c20 public abstract System.Void WriteEntityRef(System.String name); // 0x1bd3a1c public abstract System.Void WriteCharEntity(System.Char ch); // 0x1bd42d4 public abstract System.Void WriteWhitespace(System.String ws); // 0x1bd3a1c public abstract System.Void WriteString(System.String text); // 0x1bd3a1c public abstract System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x0 public abstract System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x0 public abstract System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x0 public abstract System.Void WriteRaw(System.String data); // 0x1bd3a1c public abstract System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x0 public virtual System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x38fb4b4 public abstract System.Xml.WriteState get_WriteState(); // 0x1bd1ddc public virtual System.Void Close(); // 0x38fb4d0 public abstract System.Void Flush(); // 0x1bd2ec0 public abstract System.String LookupPrefix(System.String ns); // 0x1bd22a0 public virtual System.Void WriteValue(System.String value); // 0x38fb4d4 public virtual System.Void WriteAttributes(System.Xml.XmlReader reader, System.Boolean defattr); // 0x38fb4ec public virtual System.Void WriteNode(System.Xml.XmlReader reader, System.Boolean defattr); // 0x38fb76c public System.Void WriteElementString(System.String localName, System.String ns, System.String value); // 0x38fbbe0 public System.Void Dispose(); // 0x38fbc44 protected virtual System.Void Dispose(System.Boolean disposing); // 0x38fbc58 public static System.Xml.XmlWriter Create(System.String outputFileName, System.Xml.XmlWriterSettings settings); // 0x38fbc9c public static System.Xml.XmlWriter Create(System.IO.Stream output, System.Xml.XmlWriterSettings settings); // 0x38fbf34 public static System.Xml.XmlWriter Create(System.IO.TextWriter output, System.Xml.XmlWriterSettings settings); // 0x38fc414 public static System.Xml.XmlWriter Create(System.Xml.XmlWriter output, System.Xml.XmlWriterSettings settings); // 0x38fc778 public virtual System.Threading.Tasks.Task WriteStartDocumentAsync(); // 0x38fc834 public virtual System.Threading.Tasks.Task WriteStartDocumentAsync(System.Boolean standalone); // 0x38fc86c public virtual System.Threading.Tasks.Task WriteEndDocumentAsync(); // 0x38fc8a4 public virtual System.Threading.Tasks.Task WriteDocTypeAsync(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x38fc8dc public virtual System.Threading.Tasks.Task WriteStartElementAsync(System.String prefix, System.String localName, System.String ns); // 0x38fc914 public virtual System.Threading.Tasks.Task WriteEndElementAsync(); // 0x38fc94c public virtual System.Threading.Tasks.Task WriteFullEndElementAsync(); // 0x38fc984 public System.Threading.Tasks.Task WriteAttributeStringAsync(System.String prefix, System.String localName, System.String ns, System.String value); // 0x38fc9bc private System.Threading.Tasks.Task WriteAttributeStringAsyncHelper(System.Threading.Tasks.Task task, System.String value); // 0x38fcaf4 protected internal virtual System.Threading.Tasks.Task WriteStartAttributeAsync(System.String prefix, System.String localName, System.String ns); // 0x38fcc1c protected internal virtual System.Threading.Tasks.Task WriteEndAttributeAsync(); // 0x38fcc54 public virtual System.Threading.Tasks.Task WriteCDataAsync(System.String text); // 0x38fcc8c public virtual System.Threading.Tasks.Task WriteCommentAsync(System.String text); // 0x38fccc4 public virtual System.Threading.Tasks.Task WriteProcessingInstructionAsync(System.String name, System.String text); // 0x38fccfc public virtual System.Threading.Tasks.Task WriteEntityRefAsync(System.String name); // 0x38fcd34 public virtual System.Threading.Tasks.Task WriteCharEntityAsync(System.Char ch); // 0x38fcd6c public virtual System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws); // 0x38fcda4 public virtual System.Threading.Tasks.Task WriteStringAsync(System.String text); // 0x38fcddc public virtual System.Threading.Tasks.Task WriteSurrogateCharEntityAsync(System.Char lowChar, System.Char highChar); // 0x38fce14 public virtual System.Threading.Tasks.Task WriteCharsAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38fce4c public virtual System.Threading.Tasks.Task WriteRawAsync(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x38fce84 public virtual System.Threading.Tasks.Task WriteRawAsync(System.String data); // 0x38fcebc protected System.Void .ctor(); // 0x38fac40 } // System.Xml.dll public enum System.Xml.XmlOutputMethod : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlOutputMethod Xml = 0; // 0x0 public const System.Xml.XmlOutputMethod Html = 1; // 0x0 public const System.Xml.XmlOutputMethod Text = 2; // 0x0 public const System.Xml.XmlOutputMethod AutoDetect = 3; // 0x0 // Methods } // System.Xml.dll internal enum System.Xml.TriState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.TriState Unknown = 4294967295; // 0x0 public const System.Xml.TriState False = 0; // 0x0 public const System.Xml.TriState True = 1; // 0x0 // Methods } // System.Xml.dll internal enum System.Xml.XmlStandalone : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlStandalone Omit = 0; // 0x0 public const System.Xml.XmlStandalone Yes = 1; // 0x0 public const System.Xml.XmlStandalone No = 2; // 0x0 // Methods } // System.Xml.dll public sealed class System.Xml.XmlWriterSettings : System.Object { // Fields private System.Boolean useAsync; // 0x10 private System.Text.Encoding encoding; // 0x18 private System.Boolean omitXmlDecl; // 0x20 private System.Xml.NewLineHandling newLineHandling; // 0x24 private System.String newLineChars; // 0x28 private System.Xml.TriState indent; // 0x30 private System.String indentChars; // 0x38 private System.Boolean newLineOnAttributes; // 0x40 private System.Boolean closeOutput; // 0x41 private System.Xml.NamespaceHandling namespaceHandling; // 0x44 private System.Xml.ConformanceLevel conformanceLevel; // 0x48 private System.Boolean checkCharacters; // 0x4c private System.Boolean writeEndDocumentOnClose; // 0x4d private System.Xml.XmlOutputMethod outputMethod; // 0x50 private System.Collections.Generic.List<System.Xml.XmlQualifiedName> cdataSections; // 0x58 private System.Boolean doNotEscapeUriAttributes; // 0x60 private System.Boolean mergeCDataSections; // 0x61 private System.String mediaType; // 0x68 private System.String docTypeSystem; // 0x70 private System.String docTypePublic; // 0x78 private System.Xml.XmlStandalone standalone; // 0x80 private System.Boolean autoXmlDecl; // 0x84 private System.Boolean isReadOnly; // 0x85 // Methods public System.Void .ctor(); // 0x38fbd04 public System.Boolean get_Async(); // 0x38fd428 public System.Void set_Async(System.Boolean value); // 0x38fd430 public System.Text.Encoding get_Encoding(); // 0x38fd548 public System.Void set_Encoding(System.Text.Encoding value); // 0x38fd550 public System.Boolean get_OmitXmlDeclaration(); // 0x38fd5b4 public System.Void set_OmitXmlDeclaration(System.Boolean value); // 0x38fd5bc public System.Xml.NewLineHandling get_NewLineHandling(); // 0x38fd61c public System.Void set_NewLineHandling(System.Xml.NewLineHandling value); // 0x38fd624 public System.String get_NewLineChars(); // 0x38fd6d0 public System.Void set_NewLineChars(System.String value); // 0x38fd6d8 public System.Boolean get_Indent(); // 0x38fd788 public System.Void set_Indent(System.Boolean value); // 0x38fd798 public System.String get_IndentChars(); // 0x38fd800 public System.Void set_IndentChars(System.String value); // 0x38fd808 public System.Boolean get_NewLineOnAttributes(); // 0x38fd8b8 public System.Void set_NewLineOnAttributes(System.Boolean value); // 0x38fd8c0 public System.Boolean get_CloseOutput(); // 0x38fd920 public System.Void set_CloseOutput(System.Boolean value); // 0x38fd928 public System.Xml.ConformanceLevel get_ConformanceLevel(); // 0x38fd988 public System.Void set_ConformanceLevel(System.Xml.ConformanceLevel value); // 0x38fd990 public System.Boolean get_CheckCharacters(); // 0x38fda3c public System.Void set_CheckCharacters(System.Boolean value); // 0x38fda44 public System.Xml.NamespaceHandling get_NamespaceHandling(); // 0x38fdaa4 public System.Void set_NamespaceHandling(System.Xml.NamespaceHandling value); // 0x38fdaac public System.Boolean get_WriteEndDocumentOnClose(); // 0x38fdb58 public System.Void set_WriteEndDocumentOnClose(System.Boolean value); // 0x38fdb60 public System.Xml.XmlOutputMethod get_OutputMethod(); // 0x38fdbc0 internal System.Void set_OutputMethod(System.Xml.XmlOutputMethod value); // 0x38fdbc8 public System.Xml.XmlWriterSettings Clone(); // 0x38fdbd0 internal System.Collections.Generic.List<System.Xml.XmlQualifiedName> get_CDataSectionElements(); // 0x38fdca4 public System.Boolean get_DoNotEscapeUriAttributes(); // 0x38fdcac internal System.Boolean get_MergeCDataSections(); // 0x38fdcb4 internal System.String get_MediaType(); // 0x38fdcbc internal System.String get_DocTypeSystem(); // 0x38fdcc4 internal System.Void set_DocTypeSystem(System.String value); // 0x38fdccc internal System.String get_DocTypePublic(); // 0x38fdd30 internal System.Void set_DocTypePublic(System.String value); // 0x38fdd38 internal System.Xml.XmlStandalone get_Standalone(); // 0x38fdd9c internal System.Void set_Standalone(System.Xml.XmlStandalone value); // 0x38fdda4 internal System.Boolean get_AutoXmlDeclaration(); // 0x38fde00 internal System.Void set_AutoXmlDeclaration(System.Boolean value); // 0x38fde08 internal System.Xml.TriState get_IndentInternal(); // 0x38fde68 internal System.Boolean get_IsQuerySpecific(); // 0x38fde70 internal System.Xml.XmlWriter CreateWriter(System.String outputFileName); // 0x38fbd94 internal System.Xml.XmlWriter CreateWriter(System.IO.Stream output); // 0x38fbf9c internal System.Xml.XmlWriter CreateWriter(System.IO.TextWriter output); // 0x38fc47c internal System.Xml.XmlWriter CreateWriter(System.Xml.XmlWriter output); // 0x38fc7e0 internal System.Void set_ReadOnly(System.Boolean value); // 0x38fe0f0 private System.Void CheckReadOnly(System.String propertyName); // 0x38fd490 private System.Void Initialize(); // 0x38fd2f8 private System.Xml.XmlWriter AddConformanceWrapper(System.Xml.XmlWriter baseWriter); // 0x38fdee0 } // System.Xml.dll private enum System.Xml.XsdCachingReader.CachingReaderState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XsdCachingReader.CachingReaderState None = 0; // 0x0 public const System.Xml.XsdCachingReader.CachingReaderState Init = 1; // 0x0 public const System.Xml.XsdCachingReader.CachingReaderState Record = 2; // 0x0 public const System.Xml.XsdCachingReader.CachingReaderState Replay = 3; // 0x0 public const System.Xml.XsdCachingReader.CachingReaderState ReaderClosed = 4; // 0x0 public const System.Xml.XsdCachingReader.CachingReaderState Error = 5; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XsdCachingReader.<ReadAsync>d__100 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.XsdCachingReader <>4__this; // 0x30 private System.Xml.ValidatingReaderNodeData <recordedNode>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Xml.ValidatingReaderNodeData <>7__wrap2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.String> <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x38ffa3c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3900274 } // System.Xml.dll internal class System.Xml.XsdCachingReader : System.Xml.XmlReader, System.Xml.IXmlLineInfo { // Fields private System.Xml.XmlReader coreReader; // 0x10 private System.Xml.XmlNameTable coreReaderNameTable; // 0x18 private System.Xml.ValidatingReaderNodeData[] contentEvents; // 0x20 private System.Xml.ValidatingReaderNodeData[] attributeEvents; // 0x28 private System.Xml.ValidatingReaderNodeData cachedNode; // 0x30 private System.Xml.XsdCachingReader.CachingReaderState cacheState; // 0x38 private System.Int32 contentIndex; // 0x3c private System.Int32 attributeCount; // 0x40 private System.Boolean returnOriginalStringValues; // 0x44 private System.Xml.CachingEventHandler cacheHandler; // 0x48 private System.Int32 currentAttrIndex; // 0x50 private System.Int32 currentContentIndex; // 0x54 private System.Boolean readAhead; // 0x58 private System.Xml.IXmlLineInfo lineInfo; // 0x60 private System.Xml.ValidatingReaderNodeData textNode; // 0x68 // Methods internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.IXmlLineInfo lineInfo, System.Xml.CachingEventHandler handlerMethod); // 0x38fe0fc private System.Void Init(); // 0x38fe1f4 internal System.Void Reset(System.Xml.XmlReader reader); // 0x38fe674 public override System.Xml.XmlReaderSettings get_Settings(); // 0x38fe690 public override System.Xml.XmlNodeType get_NodeType(); // 0x38fe6b0 public override System.String get_Name(); // 0x38fe6cc public override System.String get_LocalName(); // 0x38fe6f0 public override System.String get_NamespaceURI(); // 0x38fe70c public override System.String get_Prefix(); // 0x38fe728 public override System.String get_Value(); // 0x38fe744 public override System.Int32 get_Depth(); // 0x38fe774 public override System.String get_BaseURI(); // 0x38fe790 public override System.Boolean get_IsEmptyElement(); // 0x38fe7b4 public override System.Boolean get_IsDefault(); // 0x38fe7bc public override System.Char get_QuoteChar(); // 0x38fe7c4 public override System.Xml.XmlSpace get_XmlSpace(); // 0x38fe7e8 public override System.String get_XmlLang(); // 0x38fe80c public override System.Int32 get_AttributeCount(); // 0x38fe830 public override System.String GetAttribute(System.String name); // 0x38fe838 public override System.String GetAttribute(System.String name, System.String namespaceURI); // 0x38fea14 public override System.String GetAttribute(System.Int32 i); // 0x38feb2c public override System.Boolean MoveToAttribute(System.String name); // 0x38febbc public override System.Void MoveToAttribute(System.Int32 i); // 0x38fec54 public override System.Boolean MoveToFirstAttribute(); // 0x38fece4 public override System.Boolean MoveToNextAttribute(); // 0x38fed28 public override System.Boolean MoveToElement(); // 0x38fed88 public override System.Boolean Read(); // 0x38feddc internal System.Xml.ValidatingReaderNodeData RecordTextNode(System.String textValue, System.String originalStringValue, System.Int32 depth, System.Int32 lineNo, System.Int32 linePos); // 0x38ff0cc internal System.Void SwitchTextNodeAndEndElement(System.String textValue, System.String originalStringValue); // 0x38ff144 internal System.Void RecordEndElementNode(); // 0x38ff254 public override System.Boolean get_EOF(); // 0x38ff384 public override System.Void Close(); // 0x38ff3c0 public override System.Xml.ReadState get_ReadState(); // 0x38ff3f4 public override System.Void Skip(); // 0x38ff418 public override System.Xml.XmlNameTable get_NameTable(); // 0x38ff52c public override System.String LookupNamespace(System.String prefix); // 0x38ff534 public override System.Void ResolveEntity(); // 0x38ff558 public override System.Boolean ReadAttributeValue(); // 0x38ff590 private System.Boolean System.Xml.IXmlLineInfo.HasLineInfo(); // 0x38ff68c private System.Int32 System.Xml.IXmlLineInfo.get_LineNumber(); // 0x38ff694 private System.Int32 System.Xml.IXmlLineInfo.get_LinePosition(); // 0x38ff6b0 internal System.Void SetToReplayMode(); // 0x38ff6cc internal System.Xml.XmlReader GetCoreReader(); // 0x38ff6ec internal System.Xml.IXmlLineInfo GetLineInfo(); // 0x38ff6f4 private System.Void ClearAttributesInfo(); // 0x38ff0bc private System.Xml.ValidatingReaderNodeData AddAttribute(System.Int32 attIndex); // 0x38ff6fc private System.Xml.ValidatingReaderNodeData AddContent(System.Xml.XmlNodeType nodeType); // 0x38fe360 private System.Void RecordAttributes(); // 0x38fe4f0 private System.Int32 GetAttributeIndexWithoutPrefix(System.String name); // 0x38fe8c4 private System.Int32 GetAttributeIndexWithPrefix(System.String name); // 0x38fe974 private System.Xml.ValidatingReaderNodeData CreateDummyTextNode(System.String attributeValue, System.Int32 depth); // 0x38ff5ec public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x38ff870 public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x38ff900 internal System.Threading.Tasks.Task SetToReplayModeAsync(); // 0x38ffa1c } // System.Xml.dll internal sealed class System.Xml.CachingEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39002f0 public virtual System.Void Invoke(System.Xml.XsdCachingReader cachingReader); // 0x39003f8 } // System.Xml.dll internal class System.Xml.AttributePSVIInfo : System.Object { // Fields internal System.String localName; // 0x10 internal System.String namespaceUri; // 0x18 internal System.Object typedAttributeValue; // 0x20 internal System.Xml.Schema.XmlSchemaInfo attributeSchemaInfo; // 0x28 // Methods internal System.Void .ctor(); // 0x390040c internal System.Void Reset(); // 0x3900478 } // System.Xml.dll private enum System.Xml.XsdValidatingReader.ValidatingReaderState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XsdValidatingReader.ValidatingReaderState None = 0; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState Init = 1; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState Read = 2; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState OnDefaultAttribute = 4294967295; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState OnReadAttributeValue = 4294967294; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState OnAttribute = 3; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState ClearAttributes = 4; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState ParseInlineSchema = 5; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState ReadAhead = 6; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState OnReadBinaryContent = 7; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState ReaderClosed = 8; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState EOF = 9; // 0x0 public const System.Xml.XsdValidatingReader.ValidatingReaderState Error = 10; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XsdValidatingReader.<_ReadAsync_Read>d__193 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public System.Xml.XsdValidatingReader <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x3904b64 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3904ef8 } // System.Xml.dll private struct System.Xml.XsdValidatingReader.<_ReadAsync_ReadAhead>d__195 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.Xml.XsdValidatingReader <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3904f74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3905180 } // System.Xml.dll private struct System.Xml.XsdValidatingReader.<ProcessElementEventAsync>d__203 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XsdValidatingReader <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x39051fc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3905ab4 } // System.Xml.dll private struct System.Xml.XsdValidatingReader.<ProcessEndElementEventAsync>d__204 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XsdValidatingReader <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3905b1c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3905eb8 } // System.Xml.dll private struct System.Xml.XsdValidatingReader.<ProcessInlineSchemaAsync>d__205 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XsdValidatingReader <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3905f20 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3906250 } // System.Xml.dll internal class System.Xml.XsdValidatingReader : System.Xml.XmlReader, System.Xml.Schema.IXmlSchemaInfo, System.Xml.IXmlLineInfo, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.XmlReader coreReader; // 0x10 private System.Xml.IXmlNamespaceResolver coreReaderNSResolver; // 0x18 private System.Xml.IXmlNamespaceResolver thisNSResolver; // 0x20 private System.Xml.Schema.XmlSchemaValidator validator; // 0x28 private System.Xml.XmlResolver xmlResolver; // 0x30 private System.Xml.Schema.ValidationEventHandler validationEvent; // 0x38 private System.Xml.XsdValidatingReader.ValidatingReaderState validationState; // 0x40 private System.Xml.Schema.XmlValueGetter valueGetter; // 0x48 private System.Xml.XmlNamespaceManager nsManager; // 0x50 private System.Boolean manageNamespaces; // 0x58 private System.Boolean processInlineSchema; // 0x59 private System.Boolean replayCache; // 0x5a private System.Xml.ValidatingReaderNodeData cachedNode; // 0x60 private System.Xml.AttributePSVIInfo attributePSVI; // 0x68 private System.Int32 attributeCount; // 0x70 private System.Int32 coreReaderAttributeCount; // 0x74 private System.Int32 currentAttrIndex; // 0x78 private System.Xml.AttributePSVIInfo[] attributePSVINodes; // 0x80 private System.Collections.ArrayList defaultAttributes; // 0x88 private System.Xml.Schema.Parser inlineSchemaParser; // 0x90 private System.Object atomicValue; // 0x98 private System.Xml.Schema.XmlSchemaInfo xmlSchemaInfo; // 0xa0 private System.String originalAtomicValueString; // 0xa8 private System.Xml.XmlNameTable coreReaderNameTable; // 0xb0 private System.Xml.XsdCachingReader cachingReader; // 0xb8 private System.Xml.ValidatingReaderNodeData textNode; // 0xc0 private System.String NsXmlNs; // 0xc8 private System.String NsXs; // 0xd0 private System.String NsXsi; // 0xd8 private System.String XsiType; // 0xe0 private System.String XsiNil; // 0xe8 private System.String XsdSchema; // 0xf0 private System.String XsiSchemaLocation; // 0xf8 private System.String XsiNoNamespaceSchemaLocation; // 0x100 private System.Xml.XmlCharType xmlCharType; // 0x108 private System.Xml.IXmlLineInfo lineInfo; // 0x110 private System.Xml.ReadContentAsBinaryHelper readBinaryHelper; // 0x118 private System.Xml.XsdValidatingReader.ValidatingReaderState savedState; // 0x120 private static System.Type TypeOfString; // 0x0 // Methods internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.XmlResolver xmlResolver, System.Xml.XmlReaderSettings readerSettings, System.Xml.Schema.XmlSchemaObject partialValidationType); // 0x3900508 internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.XmlResolver xmlResolver, System.Xml.XmlReaderSettings readerSettings); // 0x3900ce8 private System.Void Init(); // 0x3900714 private System.Void SetupValidator(System.Xml.XmlReaderSettings readerSettings, System.Xml.XmlReader reader, System.Xml.Schema.XmlSchemaObject partialValidationType); // 0x3900ad8 public override System.Xml.XmlReaderSettings get_Settings(); // 0x3900cf0 public override System.Xml.XmlNodeType get_NodeType(); // 0x3900dc0 public override System.String get_Name(); // 0x3900e48 public override System.String get_LocalName(); // 0x3900f60 public override System.String get_NamespaceURI(); // 0x3900f9c public override System.String get_Prefix(); // 0x3900fd8 public override System.String get_Value(); // 0x3901014 public override System.Int32 get_Depth(); // 0x3901050 public override System.String get_BaseURI(); // 0x390108c public override System.Boolean get_IsEmptyElement(); // 0x39010b0 public override System.Boolean get_IsDefault(); // 0x39010d4 public override System.Char get_QuoteChar(); // 0x3901110 public override System.Xml.XmlSpace get_XmlSpace(); // 0x3901134 public override System.String get_XmlLang(); // 0x3901158 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x390117c public override System.Type get_ValueType(); // 0x3901180 public override System.Int32 get_AttributeCount(); // 0x3901264 public override System.String GetAttribute(System.String name); // 0x390126c public override System.String GetAttribute(System.String name, System.String namespaceURI); // 0x390145c public override System.String GetAttribute(System.Int32 i); // 0x39016a0 public override System.Boolean MoveToAttribute(System.String name); // 0x390177c public override System.Void MoveToAttribute(System.Int32 i); // 0x39019d8 public override System.Boolean MoveToFirstAttribute(); // 0x3901ba4 public override System.Boolean MoveToNextAttribute(); // 0x3901d34 public override System.Boolean MoveToElement(); // 0x3901ec4 public override System.Boolean Read(); // 0x3901f18 public override System.Boolean get_EOF(); // 0x3902320 public override System.Void Close(); // 0x3902344 public override System.Xml.ReadState get_ReadState(); // 0x3902378 public override System.Void Skip(); // 0x39023b4 public override System.Xml.XmlNameTable get_NameTable(); // 0x3902520 public override System.String LookupNamespace(System.String prefix); // 0x3902528 public override System.Void ResolveEntity(); // 0x39025d4 public override System.Boolean ReadAttributeValue(); // 0x390260c private System.Boolean System.Xml.Schema.IXmlSchemaInfo.get_IsDefault(); // 0x3902774 private System.Boolean System.Xml.Schema.IXmlSchemaInfo.get_IsNil(); // 0x3902a9c private System.Xml.Schema.XmlSchemaValidity System.Xml.Schema.IXmlSchemaInfo.get_Validity(); // 0x3902ae8 private System.Xml.Schema.XmlSchemaSimpleType System.Xml.Schema.IXmlSchemaInfo.get_MemberType(); // 0x3902b7c private System.Xml.Schema.XmlSchemaType System.Xml.Schema.IXmlSchemaInfo.get_SchemaType(); // 0x3902d04 private System.Xml.Schema.XmlSchemaElement System.Xml.Schema.IXmlSchemaInfo.get_SchemaElement(); // 0x3902d60 private System.Xml.Schema.XmlSchemaAttribute System.Xml.Schema.IXmlSchemaInfo.get_SchemaAttribute(); // 0x3902db4 public System.Boolean HasLineInfo(); // 0x3902df8 public System.Int32 get_LineNumber(); // 0x3902e00 public System.Int32 get_LinePosition(); // 0x3902eb0 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x3902f60 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x3903020 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x39030e4 private System.Object GetStringValue(); // 0x39031a8 private System.Xml.Schema.XmlSchemaInfo get_AttributeSchemaInfo(); // 0x3901248 private System.Void ProcessReaderEvent(); // 0x3902068 private System.Void ProcessElementEvent(); // 0x39031c8 private System.Void ProcessEndElementEvent(); // 0x390368c private System.Void ValidateAttributes(); // 0x3903840 private System.Void ClearAttributesInfo(); // 0x39022dc private System.Xml.AttributePSVIInfo GetAttributePSVI(System.String name); // 0x3901858 private System.Xml.AttributePSVIInfo GetAttributePSVI(System.String localName, System.String ns); // 0x3903d00 private System.Xml.ValidatingReaderNodeData GetDefaultAttribute(System.String name, System.Boolean updatePosition); // 0x39012d8 private System.Xml.ValidatingReaderNodeData GetDefaultAttribute(System.String attrLocalName, System.String ns, System.Boolean updatePosition); // 0x390155c private System.Xml.AttributePSVIInfo AddAttributePSVI(System.Int32 attIndex); // 0x3903b9c private System.Boolean IsXSDRoot(System.String localName, System.String ns); // 0x39037f0 private System.Void ProcessInlineSchema(); // 0x3902214 private System.Void ReadAheadForMemberType(); // 0x3903da8 private System.Void GetIsDefault(); // 0x39027fc private System.Void GetMemberType(); // 0x3902bfc private System.Xml.XsdCachingReader GetCachingReader(); // 0x3903a9c internal System.Xml.ValidatingReaderNodeData CreateDummyTextNode(System.String attributeValue, System.Int32 depth); // 0x39026d4 internal System.Void CachingCallBack(System.Xml.XsdCachingReader cachingReader); // 0x3903f9c private System.String GetOriginalAtomicValueStringOfElement(); // 0x3903a0c public override System.Threading.Tasks.Task<System.String> GetValueAsync(); // 0x3903fe4 private System.Threading.Tasks.Task<System.Boolean> ReadAsync_Read(System.Threading.Tasks.Task<System.Boolean> task); // 0x3904088 private System.Threading.Tasks.Task<System.Boolean> _ReadAsync_Read(System.Threading.Tasks.Task<System.Boolean> task); // 0x39043a4 private System.Threading.Tasks.Task<System.Boolean> ReadAsync_ReadAhead(System.Threading.Tasks.Task task); // 0x39044dc private System.Threading.Tasks.Task<System.Boolean> _ReadAsync_ReadAhead(System.Threading.Tasks.Task task); // 0x3904584 public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(); // 0x39046b8 private System.Threading.Tasks.Task ProcessReaderEventAsync(); // 0x39041c4 private System.Threading.Tasks.Task ProcessElementEventAsync(); // 0x3904994 private System.Threading.Tasks.Task ProcessEndElementEventAsync(); // 0x3904a7c private System.Threading.Tasks.Task ProcessInlineSchemaAsync(); // 0x39048ac } // System.Xml.dll internal sealed class System.Xml.DocumentSchemaValidator : System.Object, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.Schema.XmlSchemaValidator validator; // 0x10 private System.Xml.Schema.XmlSchemaSet schemas; // 0x18 private System.Xml.XmlNamespaceManager nsManager; // 0x20 private System.Xml.XmlNameTable nameTable; // 0x28 private System.Collections.ArrayList defaultAttributes; // 0x30 private System.Xml.Schema.XmlValueGetter nodeValueGetter; // 0x38 private System.Xml.Schema.XmlSchemaInfo attributeSchemaInfo; // 0x40 private System.Xml.Schema.XmlSchemaInfo schemaInfo; // 0x48 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0x50 private System.Xml.Schema.ValidationEventHandler internalEventHandler; // 0x58 private System.Xml.XmlNode startNode; // 0x60 private System.Xml.XmlNode currentNode; // 0x68 private System.Xml.XmlDocument document; // 0x70 private System.Xml.XmlNode[] nodeSequenceToValidate; // 0x78 private System.Boolean isPartialTreeValid; // 0x80 private System.Boolean psviAugmentation; // 0x81 private System.Boolean isValid; // 0x82 private System.String NsXmlNs; // 0x88 private System.String NsXsi; // 0x90 private System.String XsiType; // 0x98 private System.String XsiNil; // 0xa0 // Methods public System.Void .ctor(System.Xml.XmlDocument ownerDocument, System.Xml.Schema.XmlSchemaSet schemas, System.Xml.Schema.ValidationEventHandler eventHandler); // 0x39062b8 public System.Boolean Validate(System.Xml.XmlNode nodeToValidate); // 0x3906570 public System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x390746c public System.String LookupNamespace(System.String prefix); // 0x39079c4 public System.String LookupPrefix(System.String namespaceName); // 0x3907a1c private System.Xml.IXmlNamespaceResolver get_NamespaceResolver(); // 0x3907a74 private System.Void CreateValidator(System.Xml.Schema.XmlSchemaObject partialValidationType, System.Xml.Schema.XmlSchemaValidationFlags validationFlags); // 0x3906ee0 private System.Void ValidateNode(System.Xml.XmlNode node); // 0x3907068 private System.Void ValidateElement(); // 0x3907b1c private System.Void ValidateAttributes(System.Xml.XmlElement elementNode); // 0x390806c private System.Void SetDefaultAttributeSchemaInfo(System.Xml.Schema.XmlSchemaAttribute schemaAttribute); // 0x390889c private System.String GetDefaultPrefix(System.String attributeNS); // 0x39084a0 private System.Object GetNodeValue(); // 0x3908ab8 private System.Xml.Schema.XmlSchemaObject FindSchemaInfo(System.Xml.XmlElement elementToValidate); // 0x3906a00 private System.Void CheckNodeSequenceCapacity(System.Int32 currentIndex); // 0x3908ad8 private System.Xml.Schema.XmlSchemaAttribute FindSchemaInfo(System.Xml.XmlAttribute attributeToValidate); // 0x3906d2c private System.Xml.Schema.XmlSchemaObject GetTypeFromAncestors(System.Xml.XmlElement elementToValidate, System.Xml.Schema.XmlSchemaObject ancestorType, System.Int32 ancestorsCount); // 0x3908ba0 private System.Boolean AncestorTypeHasWildcard(System.Xml.Schema.XmlSchemaObject ancestorType); // 0x3909100 private System.Xml.Schema.XmlSchemaComplexType GetComplexType(System.Xml.Schema.XmlSchemaObject schemaObject); // 0x3908ef4 private System.Void ValidateSingleElement(System.Xml.XmlElement elementNode, System.Boolean skipToEnd, System.Xml.Schema.XmlSchemaInfo newSchemaInfo); // 0x3909130 private System.Void ValidateChildrenTillNextAncestor(System.Xml.XmlNode parentNode, System.Xml.XmlNode childToStopAt); // 0x3909414 private System.Xml.Schema.XmlSchemaValidator CreateTypeFinderValidator(System.Xml.Schema.XmlSchemaObject partialValidationType); // 0x3908fdc private System.Void TypeFinderCallBack(System.Object sender, System.Xml.Schema.ValidationEventArgs arg); // 0x39096f4 private System.Void InternalValidationCallBack(System.Object sender, System.Xml.Schema.ValidationEventArgs arg); // 0x3909714 } // System.Xml.dll internal sealed class System.Xml.DocumentXPathNavigator : System.Xml.XPath.XPathNavigator, System.Xml.IHasXmlNode { // Fields private System.Xml.XmlDocument document; // 0x10 private System.Xml.XmlNode source; // 0x18 private System.Int32 attributeIndex; // 0x20 private System.Xml.XmlElement namespaceParent; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlDocument document, System.Xml.XmlNode node); // 0x3909808 public System.Void .ctor(System.Xml.DocumentXPathNavigator other); // 0x3909974 public override System.Xml.XPath.XPathNavigator Clone(); // 0x3909a18 public override System.Xml.XmlNameTable get_NameTable(); // 0x3909a70 public override System.Xml.XPath.XPathNodeType get_NodeType(); // 0x3909a94 public override System.String get_LocalName(); // 0x3909b08 public override System.String get_NamespaceURI(); // 0x3909b2c public override System.String get_Name(); // 0x3909c18 public override System.String get_Prefix(); // 0x3909d4c public override System.String get_Value(); // 0x3909e0c private System.String get_ValueDocument(); // 0x3909ea4 private System.String get_ValueText(); // 0x3909f1c public override System.String get_BaseURI(); // 0x390a090 public override System.String get_XmlLang(); // 0x390a0b4 public override System.Object get_UnderlyingObject(); // 0x390a0d8 public override System.Boolean MoveToAttribute(System.String localName, System.String namespaceURI); // 0x390a0f0 public override System.Boolean MoveToFirstAttribute(); // 0x390a280 public override System.Boolean MoveToNextAttribute(); // 0x390a3b8 public override System.Boolean MoveToNamespace(System.String name); // 0x390a624 public override System.Boolean MoveToFirstNamespace(System.Xml.XPath.XPathNamespaceScope scope); // 0x390a954 private static System.Boolean MoveToFirstNamespaceLocal(System.Xml.XmlAttributeCollection attributes, ref System.Int32& index); // 0x390abbc private static System.Boolean MoveToFirstNamespaceGlobal(ref System.Xml.XmlAttributeCollection& attributes, ref System.Int32& index); // 0x390ac1c public override System.Boolean MoveToNextNamespace(System.Xml.XPath.XPathNamespaceScope scope); // 0x390aec4 private static System.Boolean MoveToNextNamespaceLocal(System.Xml.XmlAttributeCollection attributes, ref System.Int32& index); // 0x390b17c private static System.Boolean MoveToNextNamespaceGlobal(ref System.Xml.XmlAttributeCollection& attributes, ref System.Int32& index); // 0x390ad70 private System.Boolean PathHasDuplicateNamespace(System.Xml.XmlElement top, System.Xml.XmlElement bottom, System.String localName); // 0x390b1d0 public override System.String LookupNamespace(System.String prefix); // 0x390b2c4 public override System.Boolean MoveToNext(); // 0x390b320 public override System.Boolean MoveToFirstChild(); // 0x390b584 public override System.Boolean MoveToParent(); // 0x390b6bc public override System.Void MoveToRoot(); // 0x390b7b8 public override System.Boolean MoveTo(System.Xml.XPath.XPathNavigator other); // 0x390b8b0 public override System.Boolean MoveToId(System.String id); // 0x390b94c public override System.Boolean MoveToChild(System.String localName, System.String namespaceUri); // 0x390b9b0 public override System.Boolean MoveToChild(System.Xml.XPath.XPathNodeType type); // 0x390baa4 public override System.Boolean MoveToFollowing(System.String localName, System.String namespaceUri, System.Xml.XPath.XPathNavigator end); // 0x390bb9c public override System.Boolean MoveToFollowing(System.Xml.XPath.XPathNodeType type, System.Xml.XPath.XPathNavigator end); // 0x390bde8 public override System.Boolean MoveToNext(System.String localName, System.String namespaceUri); // 0x390c080 public override System.Boolean MoveToNext(System.Xml.XPath.XPathNodeType type); // 0x390c14c public override System.Boolean IsSamePosition(System.Xml.XPath.XPathNavigator other); // 0x390c290 public override System.Boolean IsDescendant(System.Xml.XPath.XPathNavigator other); // 0x390c320 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x390c448 private static System.Xml.XmlNode OwnerNode(System.Xml.XmlNode node); // 0x390c46c private static System.Int32 GetDepth(System.Xml.XmlNode node); // 0x390c510 private System.Xml.XmlNodeOrder Compare(System.Xml.XmlNode node1, System.Xml.XmlNode node2); // 0x390c538 public override System.Xml.XmlNodeOrder ComparePosition(System.Xml.XPath.XPathNavigator other); // 0x390c6f4 private System.Xml.XmlNode System.Xml.IHasXmlNode.GetNode(); // 0x390c90c public override System.Xml.XPath.XPathNodeIterator SelectDescendants(System.String localName, System.String namespaceURI, System.Boolean matchSelf); // 0x390c914 public override System.Xml.XPath.XPathNodeIterator SelectDescendants(System.Xml.XPath.XPathNodeType nt, System.Boolean includeSelf); // 0x390cb98 internal System.Void ResetPosition(System.Xml.XmlNode node); // 0x390988c private static System.Boolean ResetAttributePosition(System.Xml.XmlAttribute attribute, System.Xml.XmlAttributeCollection attributes, out System.Int32& index); // 0x390a590 private static System.Boolean CheckAttributePosition(System.Xml.XmlAttribute attribute, out System.Xml.XmlAttributeCollection& attributes, System.Int32 index); // 0x390a4e0 private System.Void CalibrateText(); // 0x3909ac0 private System.Xml.XmlNode ParentNode(System.Xml.XmlNode node); // 0x390b460 private System.Xml.XmlNode ParentNodeTail(System.Xml.XmlNode parent); // 0x390ccf8 private System.Xml.XmlNode FirstChild(System.Xml.XmlNode node); // 0x390b63c private System.Xml.XmlNode FirstChildTail(System.Xml.XmlNode child); // 0x390cd40 private System.Xml.XmlNode NextSibling(System.Xml.XmlNode node); // 0x390a034 private System.Xml.XmlNode NextSiblingTail(System.Xml.XmlNode node, System.Xml.XmlNode sibling); // 0x390cd8c private System.Xml.XmlNode PreviousText(System.Xml.XmlNode node); // 0x390cc9c private System.Xml.XmlNode PreviousTextTail(System.Xml.XmlNode node, System.Xml.XmlNode text); // 0x390ce40 private static System.Boolean IsDescendant(System.Xml.XmlNode top, System.Xml.XmlNode bottom); // 0x390c390 private static System.Boolean IsValidChild(System.Xml.XmlNode parent, System.Xml.XmlNode child); // 0x390b4d8 private System.Xml.XmlNode TextEnd(System.Xml.XmlNode node); // 0x390b414 } // System.Xml.dll internal sealed class System.Xml.DocumentXPathNodeIterator_Empty : System.Xml.XPath.XPathNodeIterator { // Fields private System.Xml.XPath.XPathNavigator nav; // 0x18 // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav); // 0x390cab0 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_Empty other); // 0x390cf44 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390cf94 public override System.Boolean MoveNext(); // 0x390cfec public override System.Xml.XPath.XPathNavigator get_Current(); // 0x390cff4 public override System.Int32 get_CurrentPosition(); // 0x390cffc public override System.Int32 get_Count(); // 0x390d004 } // System.Xml.dll internal abstract class System.Xml.DocumentXPathNodeIterator_ElemDescendants : System.Xml.XPath.XPathNodeIterator { // Fields private System.Xml.DocumentXPathNavigator nav; // 0x18 private System.Int32 level; // 0x20 private System.Int32 position; // 0x24 // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav); // 0x390d00c internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_ElemDescendants other); // 0x390d0c0 protected abstract System.Boolean Match(System.Xml.XmlNode node); // 0x1bd19a0 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x390d17c public override System.Int32 get_CurrentPosition(); // 0x390d184 protected System.Void SetPosition(System.Int32 pos); // 0x390d18c public override System.Boolean MoveNext(); // 0x390d194 } // System.Xml.dll internal class System.Xml.DocumentXPathNodeIterator_AllElemChildren : System.Xml.DocumentXPathNodeIterator_ElemDescendants { // Fields // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav); // 0x390cc98 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_AllElemChildren other); // 0x390d2f4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d2f8 protected override System.Boolean Match(System.Xml.XmlNode node); // 0x390d350 } // System.Xml.dll internal sealed class System.Xml.DocumentXPathNodeIterator_AllElemChildren_AndSelf : System.Xml.DocumentXPathNodeIterator_AllElemChildren { // Fields // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav); // 0x390cc94 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_AllElemChildren_AndSelf other); // 0x390d380 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d384 public override System.Boolean MoveNext(); // 0x390d3dc } // System.Xml.dll internal class System.Xml.DocumentXPathNodeIterator_ElemChildren_NoLocalName : System.Xml.DocumentXPathNodeIterator_ElemDescendants { // Fields private System.String nsAtom; // 0x28 // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav, System.String nsAtom); // 0x390cb28 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_ElemChildren_NoLocalName other); // 0x390d500 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d534 protected override System.Boolean Match(System.Xml.XmlNode node); // 0x390d58c } // System.Xml.dll internal sealed class System.Xml.DocumentXPathNodeIterator_ElemChildren_AndSelf_NoLocalName : System.Xml.DocumentXPathNodeIterator_ElemChildren_NoLocalName { // Fields // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav, System.String nsAtom); // 0x390cafc internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_ElemChildren_AndSelf_NoLocalName other); // 0x390d5c4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d5c8 public override System.Boolean MoveNext(); // 0x390d620 } // System.Xml.dll internal class System.Xml.DocumentXPathNodeIterator_ElemChildren : System.Xml.DocumentXPathNodeIterator_ElemDescendants { // Fields protected System.String localNameAtom; // 0x28 protected System.String nsAtom; // 0x30 // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav, System.String localNameAtom, System.String nsAtom); // 0x390cb58 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_ElemChildren other); // 0x390d744 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d788 protected override System.Boolean Match(System.Xml.XmlNode node); // 0x390d7e0 } // System.Xml.dll internal sealed class System.Xml.DocumentXPathNodeIterator_ElemChildren_AndSelf : System.Xml.DocumentXPathNodeIterator_ElemChildren { // Fields // Methods internal System.Void .ctor(System.Xml.DocumentXPathNavigator nav, System.String localNameAtom, System.String nsAtom); // 0x390cb54 internal System.Void .ctor(System.Xml.DocumentXPathNodeIterator_ElemChildren_AndSelf other); // 0x390d854 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x390d858 public override System.Boolean MoveNext(); // 0x390d8b0 } // System.Xml.dll internal class System.Xml.DomNameTable : System.Object { // Fields private System.Xml.XmlName[] entries; // 0x10 private System.Int32 count; // 0x18 private System.Int32 mask; // 0x1c private System.Xml.XmlDocument ownerDocument; // 0x20 private System.Xml.XmlNameTable nameTable; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlDocument document); // 0x390d9d4 public System.Xml.XmlName GetName(System.String prefix, System.String localName, System.String ns, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x390da78 public System.Xml.XmlName AddName(System.String prefix, System.String localName, System.String ns, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x390dbe0 private System.Void Grow(); // 0x390de58 } // System.Xml.dll internal class System.Xml.XPathNodeList : System.Xml.XmlNodeList { // Fields private System.Collections.Generic.List<System.Xml.XmlNode> list; // 0x10 private System.Xml.XPath.XPathNodeIterator nodeIterator; // 0x18 private System.Boolean done; // 0x20 private static readonly System.Object[] nullparams; // 0x0 // Methods public System.Void .ctor(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x390dfac public override System.Int32 get_Count(); // 0x390e050 private System.Xml.XmlNode GetNode(System.Xml.XPath.XPathNavigator n); // 0x390e1d0 internal System.Int32 ReadUntil(System.Int32 index); // 0x390e0ac public override System.Xml.XmlNode Item(System.Int32 index); // 0x390e2b0 public override System.Collections.IEnumerator GetEnumerator(); // 0x390e354 private static System.Void .cctor(); // 0x390e408 } // System.Xml.dll internal class System.Xml.XmlNodeListEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Xml.XPathNodeList list; // 0x10 private System.Int32 index; // 0x18 private System.Boolean valid; // 0x1c // Methods public System.Void .ctor(System.Xml.XPathNodeList list); // 0x390e3c8 public System.Void Reset(); // 0x390e47c public System.Boolean MoveNext(); // 0x390e488 public System.Object get_Current(); // 0x390e4f0 } // System.Xml.dll public class System.Xml.XmlAttribute : System.Xml.XmlNode { // Fields private System.Xml.XmlName name; // 0x18 private System.Xml.XmlLinkedNode lastChild; // 0x20 // Methods internal System.Void .ctor(System.Xml.XmlName name, System.Xml.XmlDocument doc); // 0x390e52c internal System.Int32 get_LocalNameHash(); // 0x390e71c protected internal System.Void .ctor(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.XmlDocument doc); // 0x390e738 internal System.Xml.XmlName get_XmlName(); // 0x390e774 internal System.Void set_XmlName(System.Xml.XmlName value); // 0x390e77c public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x390e784 public override System.Xml.XmlNode get_ParentNode(); // 0x390e84c public override System.String get_Name(); // 0x390e854 public override System.String get_LocalName(); // 0x390e870 public override System.String get_NamespaceURI(); // 0x390e88c public override System.String get_Prefix(); // 0x390e8a8 public override System.Void set_Prefix(System.String value); // 0x390e8c4 public override System.Xml.XmlNodeType get_NodeType(); // 0x390e96c public override System.Xml.XmlDocument get_OwnerDocument(); // 0x390e974 public override System.String get_Value(); // 0x390e990 public override System.Void set_Value(System.String value); // 0x390e9a0 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x390e9b0 public override System.Void set_InnerText(System.String value); // 0x390e9b8 internal System.Boolean PrepareOwnerElementInElementIdAttrMap(); // 0x390ea1c internal System.Void ResetOwnerElementInElementIdAttrMap(System.String oldInnerText); // 0x390eacc internal override System.Boolean get_IsContainer(); // 0x390ecfc internal override System.Xml.XmlNode AppendChildForLoad(System.Xml.XmlNode newChild, System.Xml.XmlDocument doc); // 0x390ed04 internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x390ef64 internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x390ef6c internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x390ef74 public virtual System.Boolean get_Specified(); // 0x390ef8c public override System.Xml.XmlNode InsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x390ef94 public override System.Xml.XmlNode InsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x390f024 public override System.Xml.XmlNode ReplaceChild(System.Xml.XmlNode newChild, System.Xml.XmlNode oldChild); // 0x390f0b4 public override System.Xml.XmlNode RemoveChild(System.Xml.XmlNode oldChild); // 0x390f144 public override System.Xml.XmlNode PrependChild(System.Xml.XmlNode newChild); // 0x390f1bc public override System.Xml.XmlNode AppendChild(System.Xml.XmlNode newChild); // 0x390f234 public virtual System.Xml.XmlElement get_OwnerElement(); // 0x390f2ac public override System.Void set_InnerXml(System.String value); // 0x390f328 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x390f3b4 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x390f46c public override System.String get_BaseURI(); // 0x390f4d4 internal override System.Void SetParent(System.Xml.XmlNode node); // 0x390f56c internal override System.Xml.XmlSpace get_XmlSpace(); // 0x390f574 internal override System.String get_XmlLang(); // 0x390f5c8 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x390f660 internal override System.String get_XPLocalName(); // 0x390f67c internal System.Boolean get_IsNamespace(); // 0x3909bec } // System.Xml.dll public sealed class System.Xml.XmlAttributeCollection : System.Xml.XmlNamedNodeMap, System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods internal System.Void .ctor(System.Xml.XmlNode parent); // 0x390f71c public System.Xml.XmlAttribute get_ItemOf(System.Int32 i); // 0x3907880 public System.Xml.XmlAttribute get_ItemOf(System.String name); // 0x390f724 public System.Xml.XmlAttribute get_ItemOf(System.String localName, System.String namespaceURI); // 0x390f84c internal System.Int32 FindNodeOffsetNS(System.Xml.XmlAttribute node); // 0x390f9a4 public override System.Xml.XmlNode SetNamedItem(System.Xml.XmlNode node); // 0x390fb28 public System.Xml.XmlAttribute Append(System.Xml.XmlAttribute node); // 0x39089a4 public System.Xml.XmlAttribute Remove(System.Xml.XmlAttribute node); // 0x390ff00 public System.Xml.XmlAttribute RemoveAt(System.Int32 i); // 0x390ff88 public System.Void RemoveAll(); // 0x3910034 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x391007c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3910100 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3910108 private System.Int32 System.Collections.ICollection.get_Count(); // 0x391010c internal override System.Xml.XmlNode AddNode(System.Xml.XmlNode node); // 0x3910114 internal override System.Xml.XmlNode InsertNodeAt(System.Int32 i, System.Xml.XmlNode node); // 0x39102fc internal override System.Xml.XmlNode RemoveNodeAt(System.Int32 i); // 0x39103ac internal System.Void Detach(System.Xml.XmlAttribute attr); // 0x390fd60 internal System.Void InsertParentIntoElementIdAttrMap(System.Xml.XmlAttribute attr); // 0x390fda8 internal System.Void RemoveParentFromElementIdAttrMap(System.Xml.XmlAttribute attr); // 0x3910550 internal System.Int32 RemoveDuplicateAttribute(System.Xml.XmlAttribute attr); // 0x39101f8 internal System.Boolean PrepareParentInElementIdAttrMap(System.String attrPrefix, System.String attrLocalName); // 0x390eb48 internal System.Void ResetParentInElementIdAttrMap(System.String oldVal, System.String newVal); // 0x390ec3c internal System.Xml.XmlAttribute InternalAppendAttribute(System.Xml.XmlAttribute node); // 0x390fcc0 } // System.Xml.dll public class System.Xml.XmlCDataSection : System.Xml.XmlCharacterData { // Fields // Methods protected internal System.Void .ctor(System.String data, System.Xml.XmlDocument doc); // 0x3910c88 public override System.String get_Name(); // 0x3910cf0 public override System.String get_LocalName(); // 0x3910d18 public override System.Xml.XmlNodeType get_NodeType(); // 0x3910d40 public override System.Xml.XmlNode get_ParentNode(); // 0x3910d48 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x3910dcc public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3910e28 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x3910e68 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x3910e6c internal override System.Boolean get_IsText(); // 0x3910e74 public override System.Xml.XmlNode get_PreviousText(); // 0x3910e7c } // System.Xml.dll public abstract class System.Xml.XmlCharacterData : System.Xml.XmlLinkedNode { // Fields private System.String data; // 0x20 // Methods protected internal System.Void .ctor(System.String data, System.Xml.XmlDocument doc); // 0x3910cbc public override System.String get_Value(); // 0x3910eb8 public override System.Void set_Value(System.String value); // 0x3910ec8 public override System.String get_InnerText(); // 0x3910ed8 public override System.Void set_InnerText(System.String value); // 0x3910ee4 public virtual System.String get_Data(); // 0x3910ef0 public virtual System.Void set_Data(System.String value); // 0x3910f44 internal System.Boolean CheckOnData(System.String data); // 0x3911008 internal System.Boolean DecideXPNodeTypeForTextNodes(System.Xml.XmlNode node, ref System.Xml.XPath.XPathNodeType& xnt); // 0x3911040 } // System.Xml.dll internal sealed class System.Xml.XmlChildEnumerator : System.Object, System.Collections.IEnumerator { // Fields internal System.Xml.XmlNode container; // 0x10 internal System.Xml.XmlNode child; // 0x18 internal System.Boolean isFirst; // 0x20 // Methods internal System.Void .ctor(System.Xml.XmlNode container); // 0x3911114 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x391117c internal System.Boolean MoveNext(); // 0x3911180 private System.Void System.Collections.IEnumerator.Reset(); // 0x3911210 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3911250 internal System.Xml.XmlNode get_Current(); // 0x3911254 } // System.Xml.dll internal class System.Xml.XmlChildNodes : System.Xml.XmlNodeList { // Fields private System.Xml.XmlNode container; // 0x10 // Methods public System.Void .ctor(System.Xml.XmlNode container); // 0x39112c8 public override System.Xml.XmlNode Item(System.Int32 i); // 0x39112f8 public override System.Int32 get_Count(); // 0x3911354 public override System.Collections.IEnumerator GetEnumerator(); // 0x39113a0 } // System.Xml.dll public class System.Xml.XmlComment : System.Xml.XmlCharacterData { // Fields // Methods protected internal System.Void .ctor(System.String comment, System.Xml.XmlDocument doc); // 0x3911450 public override System.String get_Name(); // 0x3911484 public override System.String get_LocalName(); // 0x39114ac public override System.Xml.XmlNodeType get_NodeType(); // 0x39114d4 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x39114dc public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3911538 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x3911578 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x391157c } // System.Xml.dll public class System.Xml.XmlDeclaration : System.Xml.XmlLinkedNode { // Fields private const System.String YES; // 0x0 private const System.String NO; // 0x0 private System.String version; // 0x20 private System.String encoding; // 0x28 private System.String standalone; // 0x30 // Methods protected internal System.Void .ctor(System.String version, System.String encoding, System.String standalone, System.Xml.XmlDocument doc); // 0x3911584 public System.String get_Version(); // 0x3911950 internal System.Void set_Version(System.String value); // 0x3911958 public System.String get_Encoding(); // 0x3911960 public System.Void set_Encoding(System.String value); // 0x3911790 public System.String get_Standalone(); // 0x3911968 public System.Void set_Standalone(System.String value); // 0x3911800 public override System.String get_Value(); // 0x3911970 public override System.Void set_Value(System.String value); // 0x3911980 public override System.String get_InnerText(); // 0x3911990 public override System.Void set_InnerText(System.String value); // 0x3911b04 public override System.String get_Name(); // 0x3911ca0 public override System.String get_LocalName(); // 0x3911ce0 public override System.Xml.XmlNodeType get_NodeType(); // 0x3911cec public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x3911cf4 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3911d30 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x3911d94 private System.Boolean IsValidXmlVersion(System.String ver); // 0x3911714 } // System.Xml.dll public class System.Xml.XmlDocument : System.Xml.XmlNode { // Fields private System.Xml.XmlImplementation implementation; // 0x18 private System.Xml.DomNameTable domNameTable; // 0x20 private System.Xml.XmlLinkedNode lastChild; // 0x28 private System.Xml.XmlNamedNodeMap entities; // 0x30 private System.Collections.Hashtable htElementIdMap; // 0x38 private System.Collections.Hashtable htElementIDAttrDecl; // 0x40 private System.Xml.Schema.SchemaInfo schemaInfo; // 0x48 private System.Xml.Schema.XmlSchemaSet schemas; // 0x50 private System.Boolean reportValidity; // 0x58 private System.Boolean actualLoadingStatus; // 0x59 private System.Xml.XmlNodeChangedEventHandler onNodeInsertingDelegate; // 0x60 private System.Xml.XmlNodeChangedEventHandler onNodeInsertedDelegate; // 0x68 private System.Xml.XmlNodeChangedEventHandler onNodeRemovingDelegate; // 0x70 private System.Xml.XmlNodeChangedEventHandler onNodeRemovedDelegate; // 0x78 private System.Xml.XmlNodeChangedEventHandler onNodeChangingDelegate; // 0x80 private System.Xml.XmlNodeChangedEventHandler onNodeChangedDelegate; // 0x88 internal System.Boolean fEntRefNodesPresent; // 0x90 internal System.Boolean fCDataNodesPresent; // 0x91 private System.Boolean preserveWhitespace; // 0x92 private System.Boolean isLoading; // 0x93 internal System.String strDocumentName; // 0x98 internal System.String strDocumentFragmentName; // 0xa0 internal System.String strCommentName; // 0xa8 internal System.String strTextName; // 0xb0 internal System.String strCDataSectionName; // 0xb8 internal System.String strEntityName; // 0xc0 internal System.String strID; // 0xc8 internal System.String strXmlns; // 0xd0 internal System.String strXml; // 0xd8 internal System.String strSpace; // 0xe0 internal System.String strLang; // 0xe8 internal System.String strEmpty; // 0xf0 internal System.String strNonSignificantWhitespaceName; // 0xf8 internal System.String strSignificantWhitespaceName; // 0x100 internal System.String strReservedXmlns; // 0x108 internal System.String strReservedXml; // 0x110 internal System.String baseURI; // 0x118 private System.Xml.XmlResolver resolver; // 0x120 internal System.Boolean bSetResolver; // 0x128 internal System.Object objLock; // 0x130 private System.Xml.XmlAttribute namespaceXml; // 0x138 internal static System.Xml.EmptyEnumerator EmptyEnumerator; // 0x0 internal static System.Xml.Schema.IXmlSchemaInfo NotKnownSchemaInfo; // 0x8 internal static System.Xml.Schema.IXmlSchemaInfo ValidSchemaInfo; // 0x10 internal static System.Xml.Schema.IXmlSchemaInfo InvalidSchemaInfo; // 0x18 // Methods public System.Void .ctor(); // 0x3911d98 public System.Void .ctor(System.Xml.XmlNameTable nt); // 0x39122a0 protected internal System.Void .ctor(System.Xml.XmlImplementation imp); // 0x3911df4 internal System.Xml.Schema.SchemaInfo get_DtdSchemaInfo(); // 0x391230c internal System.Void set_DtdSchemaInfo(System.Xml.Schema.SchemaInfo value); // 0x3912314 internal static System.Void CheckName(System.String name); // 0x390e648 internal System.Xml.XmlName AddXmlName(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x3908488 internal System.Xml.XmlName GetXmlName(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x391231c internal System.Xml.XmlName AddAttrXmlName(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x3907f58 internal System.Boolean AddIdInfo(System.Xml.XmlName eleName, System.Xml.XmlName attrName); // 0x3912334 private System.Xml.XmlName GetIDInfoByElement_(System.Xml.XmlName eleName); // 0x3912400 internal System.Xml.XmlName GetIDInfoByElement(System.Xml.XmlName eleName); // 0x391093c private System.WeakReference GetElement(System.Collections.ArrayList elementList, System.Xml.XmlElement elem); // 0x39124d4 internal System.Void AddElementWithId(System.String id, System.Xml.XmlElement elem); // 0x3910950 internal System.Void RemoveElementWithId(System.String id, System.Xml.XmlElement elem); // 0x3910b44 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x3912b30 public override System.Xml.XmlNodeType get_NodeType(); // 0x3912c34 public override System.Xml.XmlNode get_ParentNode(); // 0x3912c3c public virtual System.Xml.XmlDocumentType get_DocumentType(); // 0x3912c44 internal virtual System.Xml.XmlDeclaration get_Declaration(); // 0x3912cd0 public System.Xml.XmlImplementation get_Implementation(); // 0x3912d74 public override System.String get_Name(); // 0x3912d7c public override System.String get_LocalName(); // 0x3912d84 public System.Xml.XmlElement get_DocumentElement(); // 0x3907a90 internal override System.Boolean get_IsContainer(); // 0x3912d8c internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x3912d94 internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x3912d9c public override System.Xml.XmlDocument get_OwnerDocument(); // 0x3912da4 public System.Xml.Schema.XmlSchemaSet get_Schemas(); // 0x390966c public System.Void set_Schemas(System.Xml.Schema.XmlSchemaSet value); // 0x3912dac internal System.Boolean get_CanReportValidity(); // 0x3912db4 internal System.Boolean get_HasSetResolver(); // 0x3912dbc internal System.Xml.XmlResolver GetResolver(); // 0x3912dc4 public virtual System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x3912dcc internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x3912f64 private System.Boolean HasNodeTypeInPrevSiblings(System.Xml.XmlNodeType nt, System.Xml.XmlNode refNode); // 0x391304c private System.Boolean HasNodeTypeInNextSiblings(System.Xml.XmlNodeType nt, System.Xml.XmlNode refNode); // 0x39130fc internal override System.Boolean CanInsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x3913160 internal override System.Boolean CanInsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x39132c8 public System.Xml.XmlAttribute CreateAttribute(System.String name); // 0x39133c4 internal System.Void SetDefaultNamespace(System.String prefix, System.String localName, ref System.String& namespaceURI); // 0x3913484 public virtual System.Xml.XmlCDataSection CreateCDataSection(System.String data); // 0x3913528 public virtual System.Xml.XmlComment CreateComment(System.String data); // 0x39135a8 public virtual System.Xml.XmlDocumentType CreateDocumentType(System.String name, System.String publicId, System.String systemId, System.String internalSubset); // 0x3913620 public virtual System.Xml.XmlDocumentFragment CreateDocumentFragment(); // 0x39137a8 public System.Xml.XmlElement CreateElement(System.String name); // 0x3913884 internal System.Void AddDefaultAttributes(System.Xml.XmlElement elem); // 0x3913934 private System.Xml.Schema.SchemaElementDecl GetSchemaElementDecl(System.Xml.XmlElement elem); // 0x3913bbc private System.Xml.XmlAttribute PrepareDefaultAttribute(System.Xml.Schema.SchemaAttDef attdef, System.String attrPrefix, System.String attrLocalname, System.String attrNamespaceURI); // 0x3913cc8 public virtual System.Xml.XmlEntityReference CreateEntityReference(System.String name); // 0x3913dc4 public virtual System.Xml.XmlProcessingInstruction CreateProcessingInstruction(System.String target, System.String data); // 0x3913e30 public virtual System.Xml.XmlDeclaration CreateXmlDeclaration(System.String version, System.String encoding, System.String standalone); // 0x3913ea4 public virtual System.Xml.XmlText CreateTextNode(System.String text); // 0x3913f24 public virtual System.Xml.XmlSignificantWhitespace CreateSignificantWhitespace(System.String text); // 0x3913f90 public override System.Xml.XPath.XPathNavigator CreateNavigator(); // 0x3913ffc protected internal virtual System.Xml.XPath.XPathNavigator CreateNavigator(System.Xml.XmlNode node); // 0x3914010 internal static System.Boolean IsTextNode(System.Xml.XmlNodeType nt); // 0x3914334 private System.Xml.XmlNode NormalizeText(System.Xml.XmlNode n); // 0x3914184 public virtual System.Xml.XmlWhitespace CreateWhitespace(System.String text); // 0x3914358 public virtual System.Xml.XmlNodeList GetElementsByTagName(System.String name); // 0x39143c4 public System.Xml.XmlAttribute CreateAttribute(System.String qualifiedName, System.String namespaceURI); // 0x3914514 public System.Xml.XmlElement CreateElement(System.String qualifiedName, System.String namespaceURI); // 0x39145b8 public virtual System.Xml.XmlNodeList GetElementsByTagName(System.String localName, System.String namespaceURI); // 0x391465c public virtual System.Xml.XmlElement GetElementById(System.String elementId); // 0x391480c public virtual System.Xml.XmlNode ImportNode(System.Xml.XmlNode node, System.Boolean deep); // 0x3914bb8 private System.Xml.XmlNode ImportNodeInternal(System.Xml.XmlNode node, System.Boolean deep); // 0x3914bc0 private System.Void ImportAttributes(System.Xml.XmlNode fromElem, System.Xml.XmlNode toElem); // 0x3915068 private System.Void ImportChildren(System.Xml.XmlNode fromNode, System.Xml.XmlNode toNode, System.Boolean deep); // 0x3912b98 public System.Xml.XmlNameTable get_NameTable(); // 0x3906554 public virtual System.Xml.XmlAttribute CreateAttribute(System.String prefix, System.String localName, System.String namespaceURI); // 0x391517c protected internal virtual System.Xml.XmlAttribute CreateDefaultAttribute(System.String prefix, System.String localName, System.String namespaceURI); // 0x3915214 public virtual System.Xml.XmlElement CreateElement(System.String prefix, System.String localName, System.String namespaceURI); // 0x3915298 public System.Boolean get_PreserveWhitespace(); // 0x391548c public System.Void set_PreserveWhitespace(System.Boolean value); // 0x3915494 public override System.Boolean get_IsReadOnly(); // 0x39154a0 internal System.Xml.XmlNamedNodeMap get_Entities(); // 0x39154a8 internal System.Void set_Entities(System.Xml.XmlNamedNodeMap value); // 0x3915520 internal System.Boolean get_IsLoading(); // 0x3915528 internal System.Void set_IsLoading(System.Boolean value); // 0x3915530 internal System.Boolean get_ActualLoadingStatus(); // 0x391553c internal System.Void set_ActualLoadingStatus(System.Boolean value); // 0x3915544 public virtual System.Xml.XmlNode CreateNode(System.Xml.XmlNodeType type, System.String prefix, System.String name, System.String namespaceURI); // 0x3915550 public virtual System.Xml.XmlNode CreateNode(System.String nodeTypeString, System.String name, System.String namespaceURI); // 0x39158c0 public virtual System.Xml.XmlNode CreateNode(System.Xml.XmlNodeType type, System.String name, System.String namespaceURI); // 0x3915c54 public virtual System.Xml.XmlNode ReadNode(System.Xml.XmlReader reader); // 0x3915c70 internal System.Xml.XmlNodeType ConvertToNodeType(System.String nodeTypeString); // 0x3915900 private System.Xml.XmlTextReader SetupReader(System.Xml.XmlTextReader tr); // 0x3915d4c public virtual System.Void Load(System.String filename); // 0x3915dac public virtual System.Void Load(System.IO.Stream inStream); // 0x3915ed0 public virtual System.Void Load(System.IO.TextReader txtReader); // 0x3915ff8 public virtual System.Void Load(System.Xml.XmlReader reader); // 0x3916120 public virtual System.Void LoadXml(System.String xml); // 0x3916230 internal System.Text.Encoding get_TextEncoding(); // 0x3916380 public override System.Void set_InnerText(System.String value); // 0x39163e4 public override System.String get_InnerXml(); // 0x391643c public override System.Void set_InnerXml(System.String value); // 0x3916444 public virtual System.Void Save(System.String filename); // 0x3916454 public virtual System.Void Save(System.IO.Stream outStream); // 0x391668c public virtual System.Void Save(System.IO.TextWriter writer); // 0x39167bc public virtual System.Void Save(System.Xml.XmlWriter w); // 0x39168b8 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3916ad0 public override System.Void WriteContentTo(System.Xml.XmlWriter xw); // 0x3916ae0 public System.Void Validate(System.Xml.Schema.ValidationEventHandler validationEventHandler); // 0x3916db0 public System.Void Validate(System.Xml.Schema.ValidationEventHandler validationEventHandler, System.Xml.XmlNode nodeToValidate); // 0x3916db8 public System.Void add_NodeInserting(System.Xml.XmlNodeChangedEventHandler value); // 0x3916f98 public System.Void remove_NodeInserting(System.Xml.XmlNodeChangedEventHandler value); // 0x3917028 public System.Void add_NodeInserted(System.Xml.XmlNodeChangedEventHandler value); // 0x39170b8 public System.Void remove_NodeInserted(System.Xml.XmlNodeChangedEventHandler value); // 0x3917148 public System.Void add_NodeRemoving(System.Xml.XmlNodeChangedEventHandler value); // 0x39171d8 public System.Void remove_NodeRemoving(System.Xml.XmlNodeChangedEventHandler value); // 0x3917268 public System.Void add_NodeRemoved(System.Xml.XmlNodeChangedEventHandler value); // 0x39172f8 public System.Void remove_NodeRemoved(System.Xml.XmlNodeChangedEventHandler value); // 0x3917388 public System.Void add_NodeChanging(System.Xml.XmlNodeChangedEventHandler value); // 0x3917418 public System.Void remove_NodeChanging(System.Xml.XmlNodeChangedEventHandler value); // 0x39174a8 public System.Void add_NodeChanged(System.Xml.XmlNodeChangedEventHandler value); // 0x3917538 public System.Void remove_NodeChanged(System.Xml.XmlNodeChangedEventHandler value); // 0x39175c8 internal override System.Xml.XmlNodeChangedEventArgs GetEventArgs(System.Xml.XmlNode node, System.Xml.XmlNode oldParent, System.Xml.XmlNode newParent, System.String oldValue, System.String newValue, System.Xml.XmlNodeChangedAction action); // 0x3917658 internal System.Xml.XmlNodeChangedEventArgs GetInsertEventArgsForLoad(System.Xml.XmlNode node, System.Xml.XmlNode newParent); // 0x390eeac internal override System.Void BeforeEvent(System.Xml.XmlNodeChangedEventArgs args); // 0x3917750 internal override System.Void AfterEvent(System.Xml.XmlNodeChangedEventArgs args); // 0x39177a4 internal System.Xml.XmlAttribute GetDefaultAttribute(System.Xml.XmlElement elem, System.String attrPrefix, System.String attrLocalname, System.String attrNamespaceURI); // 0x39106a8 internal System.String get_Version(); // 0x39177f8 internal System.String get_Encoding(); // 0x391781c internal System.String get_Standalone(); // 0x3916aac internal System.Xml.XmlEntity GetEntityNode(System.String name); // 0x3917840 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x391797c public override System.String get_BaseURI(); // 0x3917ac0 internal System.Void SetBaseURI(System.String inBaseURI); // 0x3917ac8 internal override System.Xml.XmlNode AppendChildForLoad(System.Xml.XmlNode newChild, System.Xml.XmlDocument doc); // 0x3917ad8 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x3917cd0 internal System.Boolean get_HasEntityReferences(); // 0x3917cd8 internal System.Xml.XmlAttribute get_NamespaceXml(); // 0x390a89c private static System.Void .cctor(); // 0x3917ce0 } // System.Xml.dll public class System.Xml.XmlDocumentFragment : System.Xml.XmlNode { // Fields private System.Xml.XmlLinkedNode lastChild; // 0x18 // Methods protected internal System.Void .ctor(System.Xml.XmlDocument ownerDocument); // 0x3913800 public override System.String get_Name(); // 0x3917dfc public override System.String get_LocalName(); // 0x3917e24 public override System.Xml.XmlNodeType get_NodeType(); // 0x3917e4c public override System.Xml.XmlNode get_ParentNode(); // 0x3917e54 public override System.Xml.XmlDocument get_OwnerDocument(); // 0x3917e5c public override System.String get_InnerXml(); // 0x3917ed4 public override System.Void set_InnerXml(System.String value); // 0x3917edc public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x3917f6c internal override System.Boolean get_IsContainer(); // 0x3917ff0 internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x3917ff8 internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x3918000 internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x3918008 internal override System.Boolean CanInsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x3918074 internal override System.Boolean CanInsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x39180e4 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x391814c public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x391815c internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x391842c } // System.Xml.dll public class System.Xml.XmlDocumentType : System.Xml.XmlLinkedNode { // Fields private System.String name; // 0x20 private System.String publicId; // 0x28 private System.String systemId; // 0x30 private System.String internalSubset; // 0x38 private System.Boolean namespaces; // 0x40 private System.Xml.XmlNamedNodeMap entities; // 0x48 private System.Xml.XmlNamedNodeMap notations; // 0x50 private System.Xml.Schema.SchemaInfo schemaInfo; // 0x58 // Methods protected internal System.Void .ctor(System.String name, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.XmlDocument doc); // 0x39136a8 public override System.String get_Name(); // 0x3918434 public override System.String get_LocalName(); // 0x391843c public override System.Xml.XmlNodeType get_NodeType(); // 0x3918444 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x391844c public override System.Boolean get_IsReadOnly(); // 0x3918488 public System.Xml.XmlNamedNodeMap get_Entities(); // 0x3917904 public System.Xml.XmlNamedNodeMap get_Notations(); // 0x3918490 public System.String get_PublicId(); // 0x3918508 public System.String get_SystemId(); // 0x3918510 public System.String get_InternalSubset(); // 0x3918518 internal System.Boolean get_ParseWithNamespaces(); // 0x3918520 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3918528 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x3918554 internal System.Xml.Schema.SchemaInfo get_DtdSchemaInfo(); // 0x3918558 internal System.Void set_DtdSchemaInfo(System.Xml.Schema.SchemaInfo value); // 0x3918560 } // System.Xml.dll internal class System.Xml.XmlDOMTextWriter : System.Xml.XmlTextWriter { // Fields // Methods public System.Void .ctor(System.IO.Stream w, System.Text.Encoding encoding); // 0x391674c public System.Void .ctor(System.String filename, System.Text.Encoding encoding); // 0x391661c public System.Void .ctor(System.IO.TextWriter w); // 0x3916850 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x3918568 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x39185f4 } // System.Xml.dll public class System.Xml.XmlElement : System.Xml.XmlLinkedNode { // Fields private System.Xml.XmlName name; // 0x20 private System.Xml.XmlAttributeCollection attributes; // 0x28 private System.Xml.XmlLinkedNode lastChild; // 0x30 // Methods internal System.Void .ctor(System.Xml.XmlName name, System.Boolean empty, System.Xml.XmlDocument doc); // 0x3915348 protected internal System.Void .ctor(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.XmlDocument doc); // 0x3918680 internal System.Xml.XmlName get_XmlName(); // 0x39186c4 internal System.Void set_XmlName(System.Xml.XmlName value); // 0x39186cc public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x39186d4 public override System.String get_Name(); // 0x3918c8c public override System.String get_LocalName(); // 0x3918ca8 public override System.String get_NamespaceURI(); // 0x3918cc4 public override System.String get_Prefix(); // 0x3918ce0 public override System.Void set_Prefix(System.String value); // 0x3918cfc public override System.Xml.XmlNodeType get_NodeType(); // 0x3918da8 public override System.Xml.XmlNode get_ParentNode(); // 0x3918db0 public override System.Xml.XmlDocument get_OwnerDocument(); // 0x3918db8 internal override System.Boolean get_IsContainer(); // 0x3918dd4 internal override System.Xml.XmlNode AppendChildForLoad(System.Xml.XmlNode newChild, System.Xml.XmlDocument doc); // 0x3918ddc public System.Boolean get_IsEmpty(); // 0x3918c14 public System.Void set_IsEmpty(System.Boolean value); // 0x3918c24 internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x3918f9c internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x3918fac internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x3918fb4 public override System.Xml.XmlAttributeCollection get_Attributes(); // 0x3918fd8 public virtual System.Boolean get_HasAttributes(); // 0x3919114 public virtual System.String GetAttribute(System.String name); // 0x391913c public virtual System.Void SetAttribute(System.String name, System.String value); // 0x39191bc public virtual System.Void RemoveAttribute(System.String name); // 0x3919260 public virtual System.Xml.XmlAttribute GetAttributeNode(System.String name); // 0x39192c8 public virtual System.Xml.XmlAttribute SetAttributeNode(System.Xml.XmlAttribute newAttr); // 0x391932c public virtual System.Xml.XmlAttribute RemoveAttributeNode(System.Xml.XmlAttribute oldAttr); // 0x391943c public virtual System.Xml.XmlNodeList GetElementsByTagName(System.String name); // 0x39194a0 public virtual System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x3919508 public virtual System.String SetAttribute(System.String localName, System.String namespaceURI, System.String value); // 0x391959c public virtual System.Void RemoveAttribute(System.String localName, System.String namespaceURI); // 0x39196a0 public virtual System.Xml.XmlAttribute GetAttributeNode(System.String localName, System.String namespaceURI); // 0x39196b0 public virtual System.Xml.XmlAttribute SetAttributeNode(System.String localName, System.String namespaceURI); // 0x391971c public virtual System.Xml.XmlAttribute RemoveAttributeNode(System.String localName, System.String namespaceURI); // 0x39197f8 public virtual System.Xml.XmlNodeList GetElementsByTagName(System.String localName, System.String namespaceURI); // 0x3919880 public virtual System.Boolean HasAttribute(System.String name); // 0x39198f0 public virtual System.Boolean HasAttribute(System.String localName, System.String namespaceURI); // 0x3919914 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x3919938 private static System.Void WriteElementTo(System.Xml.XmlWriter writer, System.Xml.XmlElement e); // 0x3919a4c private System.Void WriteStartElement(System.Xml.XmlWriter w); // 0x3919c34 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x3919d4c public virtual System.Xml.XmlNode RemoveAttributeAt(System.Int32 i); // 0x3919db4 public virtual System.Void RemoveAllAttributes(); // 0x3919e08 public override System.Void RemoveAll(); // 0x3919e40 internal System.Void RemoveAllChildren(); // 0x3918f94 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x3919e68 public override System.String get_InnerXml(); // 0x3919e70 public override System.Void set_InnerXml(System.String value); // 0x3919e78 public override System.String get_InnerText(); // 0x3919efc public override System.Void set_InnerText(System.String value); // 0x3919f04 public override System.Xml.XmlNode get_NextSibling(); // 0x3919fc0 internal override System.Void SetParent(System.Xml.XmlNode node); // 0x3919ffc internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x391a004 internal override System.String get_XPLocalName(); // 0x391a00c internal override System.String GetXPAttribute(System.String localName, System.String ns); // 0x391a01c } // System.Xml.dll internal class System.Xml.XmlElementList : System.Xml.XmlNodeList { // Fields private System.String asterisk; // 0x10 private System.Int32 changeCount; // 0x18 private System.String name; // 0x20 private System.String localName; // 0x28 private System.String namespaceURI; // 0x30 private System.Xml.XmlNode rootNode; // 0x38 private System.Int32 curInd; // 0x40 private System.Xml.XmlNode curElem; // 0x48 private System.Boolean empty; // 0x50 private System.Boolean atomized; // 0x51 private System.Int32 matchCount; // 0x54 private System.WeakReference listener; // 0x58 // Methods private System.Void .ctor(System.Xml.XmlNode parent); // 0x391a0e8 protected override System.Void Finalize(); // 0x391a1f0 internal System.Void ConcurrencyCheck(System.Xml.XmlNodeChangedEventArgs args); // 0x391a290 internal System.Void .ctor(System.Xml.XmlNode parent, System.String name); // 0x391442c internal System.Void .ctor(System.Xml.XmlNode parent, System.String localName, System.String namespaceURI); // 0x39146cc internal System.Int32 get_ChangeCount(); // 0x391a47c private System.Xml.XmlNode NextElemInPreOrder(System.Xml.XmlNode curNode); // 0x391a484 private System.Xml.XmlNode PrevElemInPreOrder(System.Xml.XmlNode curNode); // 0x391a538 private System.Boolean IsMatch(System.Xml.XmlNode curNode); // 0x391a388 private System.Xml.XmlNode GetMatchingNode(System.Xml.XmlNode n, System.Boolean bNext); // 0x391a5cc private System.Xml.XmlNode GetNthMatchingNode(System.Xml.XmlNode n, System.Boolean bNext, System.Int32 nCount); // 0x391a620 public System.Xml.XmlNode GetNextNode(System.Xml.XmlNode n); // 0x391a668 public override System.Xml.XmlNode Item(System.Int32 index); // 0x391a688 public override System.Int32 get_Count(); // 0x391a72c public override System.Collections.IEnumerator GetEnumerator(); // 0x391a794 protected override System.Void PrivateDisposeNodeList(); // 0x391a878 protected virtual System.Void Dispose(System.Boolean disposing); // 0x391a8e4 } // System.Xml.dll internal class System.Xml.XmlElementListEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Xml.XmlElementList list; // 0x10 private System.Xml.XmlNode curElem; // 0x18 private System.Int32 changeCount; // 0x20 // Methods public System.Void .ctor(System.Xml.XmlElementList list); // 0x391a824 public System.Boolean MoveNext(); // 0x391a98c public System.Void Reset(); // 0x391aa50 public System.Object get_Current(); // 0x391aa90 } // System.Xml.dll internal class System.Xml.XmlEmptyElementListEnumerator : System.Object, System.Collections.IEnumerator { // Fields // Methods public System.Void .ctor(System.Xml.XmlElementList list); // 0x391aaa0 public System.Boolean MoveNext(); // 0x391aaa8 public System.Void Reset(); // 0x391aab0 public System.Object get_Current(); // 0x391aab4 } // System.Xml.dll internal class System.Xml.XmlElementListListener : System.Object { // Fields private System.WeakReference elemList; // 0x10 private System.Xml.XmlDocument doc; // 0x18 private System.Xml.XmlNodeChangedEventHandler nodeChangeHandler; // 0x20 // Methods internal System.Void .ctor(System.Xml.XmlDocument doc, System.Xml.XmlElementList elemList); // 0x391aabc private System.Void OnListChanged(System.Object sender, System.Xml.XmlNodeChangedEventArgs args); // 0x391acd8 internal System.Void Unregister(); // 0x391ae6c } // System.Xml.dll public class System.Xml.XmlEntity : System.Xml.XmlNode { // Fields private System.String publicId; // 0x18 private System.String systemId; // 0x20 private System.String notationName; // 0x28 private System.String name; // 0x30 private System.String unparsedReplacementStr; // 0x38 private System.String baseURI; // 0x40 private System.Xml.XmlLinkedNode lastChild; // 0x48 private System.Boolean childrenFoliating; // 0x50 // Methods internal System.Void .ctor(System.String name, System.String strdata, System.String publicId, System.String systemId, System.String notationName, System.Xml.XmlDocument doc); // 0x391af74 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x391b0bc public override System.Boolean get_IsReadOnly(); // 0x391b114 public override System.String get_Name(); // 0x391b11c public override System.String get_LocalName(); // 0x391b124 public override System.String get_InnerText(); // 0x391b12c public override System.Void set_InnerText(System.String value); // 0x391b238 internal override System.Boolean get_IsContainer(); // 0x391b290 internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x391b298 internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x391b378 internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x391b380 public override System.Xml.XmlNodeType get_NodeType(); // 0x391b3a4 public System.String get_SystemId(); // 0x391b3ac public override System.String get_OuterXml(); // 0x391b3b4 public override System.String get_InnerXml(); // 0x391b3fc public override System.Void set_InnerXml(System.String value); // 0x391b444 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x391b49c public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x391b4a0 public override System.String get_BaseURI(); // 0x391b4a4 internal System.Void SetBaseURI(System.String inBaseURI); // 0x391b4ac } // System.Xml.dll public class System.Xml.XmlEntityReference : System.Xml.XmlLinkedNode { // Fields private System.String name; // 0x20 private System.Xml.XmlLinkedNode lastChild; // 0x28 // Methods protected internal System.Void .ctor(System.String name, System.Xml.XmlDocument doc); // 0x391b4b4 public override System.String get_Name(); // 0x391b5d0 public override System.String get_LocalName(); // 0x391b5d8 public override System.String get_Value(); // 0x391b5e0 public override System.Void set_Value(System.String value); // 0x391b5e8 public override System.Xml.XmlNodeType get_NodeType(); // 0x391b640 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x391b648 public override System.Boolean get_IsReadOnly(); // 0x391b680 internal override System.Boolean get_IsContainer(); // 0x391b688 internal override System.Void SetParent(System.Xml.XmlNode node); // 0x391b690 internal override System.Void SetParentForLoad(System.Xml.XmlNode node); // 0x391bd94 internal override System.Xml.XmlLinkedNode get_LastNode(); // 0x391bda4 internal override System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x391bdac internal override System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x391bdb4 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x391bdd8 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x391be04 public override System.String get_BaseURI(); // 0x391c12c private System.String ConstructBaseURI(System.String baseURI, System.String systemId); // 0x391c15c internal System.String get_ChildBaseURI(); // 0x391c230 } // System.Xml.dll public enum System.Xml.XmlNodeChangedAction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlNodeChangedAction Insert = 0; // 0x0 public const System.Xml.XmlNodeChangedAction Remove = 1; // 0x0 public const System.Xml.XmlNodeChangedAction Change = 2; // 0x0 // Methods } // System.Xml.dll public class System.Xml.XmlImplementation : System.Object { // Fields private System.Xml.XmlNameTable nameTable; // 0x10 // Methods public System.Void .ctor(); // 0x391c304 public System.Void .ctor(System.Xml.XmlNameTable nt); // 0x391c3e8 public virtual System.Xml.XmlDocument CreateDocument(); // 0x391c418 internal System.Xml.XmlNameTable get_NameTable(); // 0x391c474 } // System.Xml.dll public abstract class System.Xml.XmlLinkedNode : System.Xml.XmlNode { // Fields internal System.Xml.XmlLinkedNode next; // 0x18 // Methods internal System.Void .ctor(System.Xml.XmlDocument doc); // 0x391b5b0 public override System.Xml.XmlNode get_PreviousSibling(); // 0x391c47c public override System.Xml.XmlNode get_NextSibling(); // 0x391c4e4 } // System.Xml.dll internal class System.Xml.XmlLoader : System.Object { // Fields private System.Xml.XmlDocument doc; // 0x10 private System.Xml.XmlReader reader; // 0x18 private System.Boolean preserveWhitespace; // 0x20 // Methods public System.Void .ctor(); // 0x391b324 internal System.Void Load(System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace); // 0x391c534 private System.Void LoadDocSequence(System.Xml.XmlDocument parentDoc); // 0x391c7a4 internal System.Xml.XmlNode ReadCurrentNode(System.Xml.XmlDocument doc, System.Xml.XmlReader reader); // 0x391cd9c private System.Xml.XmlNode LoadNode(System.Boolean skipOverWhitespace); // 0x391c810 private System.Xml.XmlAttribute LoadAttributeNode(); // 0x391cee0 private System.Xml.XmlAttribute LoadDefaultAttribute(); // 0x391d860 private System.Void LoadAttributeValue(System.Xml.XmlNode parent, System.Boolean direct); // 0x391da00 private System.Xml.XmlEntityReference LoadEntityReferenceNode(System.Boolean direct); // 0x391d218 private System.Xml.XmlDeclaration LoadDeclarationNode(); // 0x391d400 private System.Xml.XmlDocumentType LoadDocumentTypeNode(); // 0x391d5a4 private System.Xml.XmlNode LoadNodeDirect(); // 0x391dd24 private System.Xml.XmlAttribute LoadAttributeNodeDirect(); // 0x391efb0 internal System.Void ParseDocumentType(System.Xml.XmlDocumentType dtNode); // 0x391ef48 private System.Void ParseDocumentType(System.Xml.XmlDocumentType dtNode, System.Boolean bUseResolver, System.Xml.XmlResolver resolver); // 0x391f288 private System.Void LoadDocumentType(System.Xml.IDtdInfo dtdInfo, System.Xml.XmlDocumentType dtNode); // 0x391e3e0 private System.Xml.XmlParserContext GetContext(System.Xml.XmlNode node); // 0x391f63c internal System.Xml.XmlNamespaceManager ParsePartialContent(System.Xml.XmlNode parentNode, System.String innerxmltext, System.Xml.XmlNodeType nt); // 0x391ff24 internal System.Void LoadInnerXmlElement(System.Xml.XmlElement node, System.String innerxmltext); // 0x39203c8 internal System.Void LoadInnerXmlAttribute(System.Xml.XmlAttribute node, System.String innerxmltext); // 0x39206e4 private System.Void RemoveDuplicateNamespace(System.Xml.XmlElement elem, System.Xml.XmlNamespaceManager mgr, System.Boolean fCheckElemAttrs); // 0x3920440 private System.String EntitizeName(System.String name); // 0x39206ec internal System.Void ExpandEntity(System.Xml.XmlEntity ent); // 0x391b32c internal System.Void ExpandEntityReference(System.Xml.XmlEntityReference eref); // 0x391b784 private System.Xml.XmlReader CreateInnerXmlReader(System.String xmlFragment, System.Xml.XmlNodeType nt, System.Xml.XmlParserContext context, System.Xml.XmlDocument doc); // 0x3920144 internal static System.Void ParseXmlDeclarationValue(System.String strValue, out System.String& version, out System.String& encoding, out System.String& standalone); // 0x391e188 internal static System.Exception UnexpectedNodeType(System.Xml.XmlNodeType nodetype); // 0x391d750 } // System.Xml.dll internal class System.Xml.XmlName : System.Object, System.Xml.Schema.IXmlSchemaInfo { // Fields private System.String prefix; // 0x10 private System.String localName; // 0x18 private System.String ns; // 0x20 private System.String name; // 0x28 private System.Int32 hashCode; // 0x30 internal System.Xml.XmlDocument ownerDoc; // 0x38 internal System.Xml.XmlName next; // 0x40 // Methods public static System.Xml.XmlName Create(System.String prefix, System.String localName, System.String ns, System.Int32 hashCode, System.Xml.XmlDocument ownerDoc, System.Xml.XmlName next, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x3920764 internal System.Void .ctor(System.String prefix, System.String localName, System.String ns, System.Int32 hashCode, System.Xml.XmlDocument ownerDoc, System.Xml.XmlName next); // 0x3920854 public System.String get_LocalName(); // 0x3920cfc public System.String get_NamespaceURI(); // 0x3920d04 public System.String get_Prefix(); // 0x3920d0c public System.Int32 get_HashCode(); // 0x3920d14 public System.Xml.XmlDocument get_OwnerDocument(); // 0x3920d1c public System.String get_Name(); // 0x3920d24 public virtual System.Xml.Schema.XmlSchemaValidity get_Validity(); // 0x3920ef0 public virtual System.Boolean get_IsDefault(); // 0x3920ef8 public virtual System.Boolean get_IsNil(); // 0x3920f00 public virtual System.Xml.Schema.XmlSchemaSimpleType get_MemberType(); // 0x3920f08 public virtual System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x3920f10 public virtual System.Xml.Schema.XmlSchemaElement get_SchemaElement(); // 0x3920f18 public virtual System.Xml.Schema.XmlSchemaAttribute get_SchemaAttribute(); // 0x3920f20 public virtual System.Boolean Equals(System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x3920f28 public static System.Int32 GetHashCode(System.String name); // 0x3920f34 } // System.Xml.dll internal sealed class System.Xml.XmlNameEx : System.Xml.XmlName { // Fields private System.Byte flags; // 0x48 private System.Xml.Schema.XmlSchemaSimpleType memberType; // 0x50 private System.Xml.Schema.XmlSchemaType schemaType; // 0x58 private System.Object decl; // 0x60 // Methods internal System.Void .ctor(System.String prefix, System.String localName, System.String ns, System.Int32 hashCode, System.Xml.XmlDocument ownerDoc, System.Xml.XmlName next, System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x39208fc public override System.Xml.Schema.XmlSchemaValidity get_Validity(); // 0x3920fec public override System.Boolean get_IsDefault(); // 0x392101c public override System.Boolean get_IsNil(); // 0x3921028 public override System.Xml.Schema.XmlSchemaSimpleType get_MemberType(); // 0x3921034 public override System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x392103c public override System.Xml.Schema.XmlSchemaElement get_SchemaElement(); // 0x3921044 public override System.Xml.Schema.XmlSchemaAttribute get_SchemaAttribute(); // 0x39210c0 public System.Void SetValidity(System.Xml.Schema.XmlSchemaValidity value); // 0x3920f98 public System.Void SetIsDefault(System.Boolean value); // 0x3920fac public System.Void SetIsNil(System.Boolean value); // 0x3920fcc public override System.Boolean Equals(System.Xml.Schema.IXmlSchemaInfo schemaInfo); // 0x392113c } // System.Xml.dll private class System.Xml.XmlNamedNodeMap.SmallXmlNodeList.SingleObjectEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Object loneValue; // 0x10 private System.Int32 position; // 0x18 // Methods public System.Void .ctor(System.Object value); // 0x39224b0 public System.Object get_Current(); // 0x39224e8 public System.Boolean MoveNext(); // 0x3922534 public System.Void Reset(); // 0x3922550 } // System.Xml.dll internal struct System.Xml.XmlNamedNodeMap.SmallXmlNodeList : { // Fields private System.Object field; // 0x10 // Methods public System.Int32 get_Count(); // 0x3921a18 public System.Object get_Item(System.Int32 index); // 0x39216c4 public System.Void Add(System.Object value); // 0x3921d4c public System.Void RemoveAt(System.Int32 index); // 0x3922088 public System.Void Insert(System.Int32 index, System.Object value); // 0x3922308 public System.Collections.IEnumerator GetEnumerator(); // 0x3921ac4 } // System.Xml.dll public class System.Xml.XmlNamedNodeMap : System.Object, System.Collections.IEnumerable { // Fields internal System.Xml.XmlNode parent; // 0x10 internal System.Xml.XmlNamedNodeMap.SmallXmlNodeList nodes; // 0x18 // Methods internal System.Void .ctor(System.Xml.XmlNode parent); // 0x3921518 public virtual System.Xml.XmlNode GetNamedItem(System.String name); // 0x3921548 public virtual System.Xml.XmlNode SetNamedItem(System.Xml.XmlNode node); // 0x39217a0 public virtual System.Xml.XmlNode RemoveNamedItem(System.String name); // 0x39219dc public virtual System.Int32 get_Count(); // 0x3921a10 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3921abc internal System.Int32 FindNodeOffset(System.String name); // 0x39215e0 internal System.Int32 FindNodeOffset(System.String localName, System.String namespaceURI); // 0x3921860 internal virtual System.Xml.XmlNode AddNode(System.Xml.XmlNode node); // 0x3921bc8 internal virtual System.Xml.XmlNode AddNodeForLoad(System.Xml.XmlNode node, System.Xml.XmlDocument doc); // 0x3921e78 internal virtual System.Xml.XmlNode RemoveNodeAt(System.Int32 i); // 0x3921f20 internal System.Xml.XmlNode ReplaceNodeAt(System.Int32 i, System.Xml.XmlNode node); // 0x3921984 internal virtual System.Xml.XmlNode InsertNodeAt(System.Int32 i, System.Xml.XmlNode node); // 0x3922170 } // System.Xml.dll public abstract class System.Xml.XmlNode : System.Object, System.ICloneable, System.Collections.IEnumerable, System.Xml.XPath.IXPathNavigable { // Fields internal System.Xml.XmlNode parentNode; // 0x10 // Methods internal System.Void .ctor(); // 0x392255c internal System.Void .ctor(System.Xml.XmlDocument doc); // 0x391b038 public virtual System.Xml.XPath.XPathNavigator CreateNavigator(); // 0x3922564 public System.Xml.XmlNode SelectSingleNode(System.String xpath); // 0x3922608 public System.Xml.XmlNode SelectSingleNode(System.String xpath, System.Xml.XmlNamespaceManager nsmgr); // 0x39226c8 public System.Xml.XmlNodeList SelectNodes(System.String xpath); // 0x3922630 public System.Xml.XmlNodeList SelectNodes(System.String xpath, System.Xml.XmlNamespaceManager nsmgr); // 0x39227bc public abstract System.String get_Name(); // 0x1bd219c public virtual System.String get_Value(); // 0x3922898 public virtual System.Void set_Value(System.String value); // 0x39228a0 public abstract System.Xml.XmlNodeType get_NodeType(); // 0x1bd1ddc public virtual System.Xml.XmlNode get_ParentNode(); // 0x392296c public virtual System.Xml.XmlNodeList get_ChildNodes(); // 0x3922a50 public virtual System.Xml.XmlNode get_PreviousSibling(); // 0x3922aac public virtual System.Xml.XmlNode get_NextSibling(); // 0x3922ab4 public virtual System.Xml.XmlAttributeCollection get_Attributes(); // 0x3922abc public virtual System.Xml.XmlDocument get_OwnerDocument(); // 0x3922ac4 public virtual System.Xml.XmlNode get_FirstChild(); // 0x3922b7c public virtual System.Xml.XmlNode get_LastChild(); // 0x3922ba0 internal virtual System.Boolean get_IsContainer(); // 0x3922bb0 internal virtual System.Xml.XmlLinkedNode get_LastNode(); // 0x3922bb8 internal virtual System.Void set_LastNode(System.Xml.XmlLinkedNode value); // 0x3922bc0 internal System.Boolean AncestorNode(System.Xml.XmlNode node); // 0x3922bc4 internal System.Boolean IsConnected(); // 0x3922c20 public virtual System.Xml.XmlNode InsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x3922c70 public virtual System.Xml.XmlNode InsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x392327c public virtual System.Xml.XmlNode ReplaceChild(System.Xml.XmlNode newChild, System.Xml.XmlNode oldChild); // 0x3923800 public virtual System.Xml.XmlNode RemoveChild(System.Xml.XmlNode oldChild); // 0x3923880 public virtual System.Xml.XmlNode PrependChild(System.Xml.XmlNode newChild); // 0x3923c58 public virtual System.Xml.XmlNode AppendChild(System.Xml.XmlNode newChild); // 0x3923ca0 internal virtual System.Xml.XmlNode AppendChildForLoad(System.Xml.XmlNode newChild, System.Xml.XmlDocument doc); // 0x3924178 internal virtual System.Boolean IsValidChildType(System.Xml.XmlNodeType type); // 0x3924344 internal virtual System.Boolean CanInsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x392434c internal virtual System.Boolean CanInsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x3924354 public virtual System.Boolean get_HasChildNodes(); // 0x392435c public abstract System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x0 internal virtual System.Void CopyChildren(System.Xml.XmlDocument doc, System.Xml.XmlNode container, System.Boolean deep); // 0x3924380 public virtual System.Void Normalize(); // 0x3924420 private System.Xml.XmlNode NormalizeWinner(System.Xml.XmlNode firstNode, System.Xml.XmlNode secondNode); // 0x3924618 public virtual System.Boolean Supports(System.String feature, System.String version); // 0x39246dc public virtual System.String get_NamespaceURI(); // 0x39247a0 public virtual System.String get_Prefix(); // 0x39247e8 public virtual System.Void set_Prefix(System.String value); // 0x3924830 public abstract System.String get_LocalName(); // 0x1bd219c public virtual System.Boolean get_IsReadOnly(); // 0x3924834 internal static System.Boolean HasReadOnlyParent(System.Xml.XmlNode n); // 0x3924858 public virtual System.Xml.XmlNode Clone(); // 0x3924924 private System.Object System.ICloneable.Clone(); // 0x3924938 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x392494c public System.Collections.IEnumerator GetEnumerator(); // 0x391c0d0 private System.Void AppendChildText(System.Text.StringBuilder builder); // 0x39249a8 public virtual System.String get_InnerText(); // 0x391b130 public virtual System.Void set_InnerText(System.String value); // 0x3924aac public virtual System.String get_OuterXml(); // 0x3924b7c public virtual System.String get_InnerXml(); // 0x3924cf0 public virtual System.Void set_InnerXml(System.String value); // 0x3924e64 public virtual System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x3924ebc public virtual System.String get_BaseURI(); // 0x3924f14 public abstract System.Void WriteTo(System.Xml.XmlWriter w); // 0x1bd3a1c public abstract System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x1bd3a1c public virtual System.Void RemoveAll(); // 0x3925038 internal System.Xml.XmlDocument get_Document(); // 0x39250a0 public virtual System.String GetNamespaceOfPrefix(System.String prefix); // 0x392514c internal System.String GetNamespaceOfPrefixStrict(System.String prefix); // 0x39251ac public virtual System.String GetPrefixOfNamespace(System.String namespaceURI); // 0x3925510 internal System.String GetPrefixOfNamespaceStrict(System.String namespaceURI); // 0x3925570 public virtual System.Xml.XmlElement get_Item(System.String name); // 0x39258bc public virtual System.Xml.XmlElement get_Item(System.String localname, System.String ns); // 0x392599c internal virtual System.Void SetParent(System.Xml.XmlNode node); // 0x391b748 internal virtual System.Void SetParentForLoad(System.Xml.XmlNode node); // 0x3925ab0 internal static System.Void SplitName(System.String name, out System.String& prefix, out System.String& localName); // 0x3925ab8 internal virtual System.Xml.XmlNode FindChild(System.Xml.XmlNodeType type); // 0x3925ba8 internal virtual System.Xml.XmlNodeChangedEventArgs GetEventArgs(System.Xml.XmlNode node, System.Xml.XmlNode oldParent, System.Xml.XmlNode newParent, System.String oldValue, System.String newValue, System.Xml.XmlNodeChangedAction action); // 0x3925c0c internal virtual System.Void BeforeEvent(System.Xml.XmlNodeChangedEventArgs args); // 0x3925d30 internal virtual System.Void AfterEvent(System.Xml.XmlNodeChangedEventArgs args); // 0x3925d74 internal virtual System.Xml.XmlSpace get_XmlSpace(); // 0x3925db8 internal virtual System.String get_XmlLang(); // 0x3925f30 internal virtual System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x3926034 internal virtual System.String get_XPLocalName(); // 0x392603c internal virtual System.String GetXPAttribute(System.String localName, System.String namespaceURI); // 0x3926084 internal virtual System.Boolean get_IsText(); // 0x39260cc public virtual System.Xml.XmlNode get_PreviousText(); // 0x39260d4 internal static System.Void NestTextNodes(System.Xml.XmlNode prevNode, System.Xml.XmlNode nextNode); // 0x3923224 internal static System.Void UnnestTextNodes(System.Xml.XmlNode prevNode, System.Xml.XmlNode nextNode); // 0x3923248 private System.Object get_debuggerDisplayProxy(); // 0x39260dc } // System.Xml.dll internal struct System.Xml.DebuggerDisplayXmlNodeProxy : { // Fields private System.Xml.XmlNode node; // 0x10 // Methods public System.Void .ctor(System.Xml.XmlNode node); // 0x3926148 public override System.String ToString(); // 0x3926150 } // System.Xml.dll public class System.Xml.XmlNodeChangedEventArgs : System.EventArgs { // Fields private System.Xml.XmlNodeChangedAction action; // 0x10 private System.Xml.XmlNode node; // 0x18 private System.Xml.XmlNode oldParent; // 0x20 private System.Xml.XmlNode newParent; // 0x28 private System.String oldValue; // 0x30 private System.String newValue; // 0x38 // Methods public System.Void .ctor(System.Xml.XmlNode node, System.Xml.XmlNode oldParent, System.Xml.XmlNode newParent, System.String oldValue, System.String newValue, System.Xml.XmlNodeChangedAction action); // 0x3926644 public System.Xml.XmlNodeChangedAction get_Action(); // 0x3926720 public System.Xml.XmlNode get_Node(); // 0x3926728 } // System.Xml.dll public sealed class System.Xml.XmlNodeChangedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x391abcc public virtual System.Void Invoke(System.Object sender, System.Xml.XmlNodeChangedEventArgs e); // 0x3926730 } // System.Xml.dll public abstract class System.Xml.XmlNodeList : System.Object, System.Collections.IEnumerable, System.IDisposable { // Fields // Methods public abstract System.Xml.XmlNode Item(System.Int32 index); // 0x1bd21c8 public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract System.Collections.IEnumerator GetEnumerator(); // 0x1bd219c public virtual System.Xml.XmlNode get_ItemOf(System.Int32 i); // 0x3926744 private System.Void System.IDisposable.Dispose(); // 0x3926750 protected virtual System.Void PrivateDisposeNodeList(); // 0x392675c protected System.Void .ctor(); // 0x3926760 } // System.Xml.dll internal struct System.Xml.XmlNodeReaderNavigator.VirtualAttribute : { // Fields internal System.String name; // 0x10 internal System.String value; // 0x18 // Methods internal System.Void .ctor(System.String name, System.String value); // 0x3926afc } // System.Xml.dll internal class System.Xml.XmlNodeReaderNavigator : System.Object { // Fields private System.Xml.XmlNode curNode; // 0x10 private System.Xml.XmlNode elemNode; // 0x18 private System.Xml.XmlNode logNode; // 0x20 private System.Int32 attrIndex; // 0x28 private System.Int32 logAttrIndex; // 0x2c private System.Xml.XmlNameTable nameTable; // 0x30 private System.Xml.XmlDocument doc; // 0x38 private System.Int32 nAttrInd; // 0x40 private System.Int32 nDeclarationAttrCount; // 0x44 private System.Int32 nDocTypeAttrCount; // 0x48 private System.Int32 nLogLevel; // 0x4c private System.Int32 nLogAttrInd; // 0x50 private System.Boolean bLogOnAttrVal; // 0x54 private System.Boolean bCreatedOnAttribute; // 0x55 internal System.Xml.XmlNodeReaderNavigator.VirtualAttribute[] decNodeAttributes; // 0x58 internal System.Xml.XmlNodeReaderNavigator.VirtualAttribute[] docTypeNodeAttributes; // 0x60 private System.Boolean bOnAttrVal; // 0x68 // Methods public System.Void .ctor(System.Xml.XmlNode node); // 0x3926768 public System.Xml.XmlNodeType get_NodeType(); // 0x3926b2c public System.String get_NamespaceURI(); // 0x3926b70 public System.String get_Name(); // 0x3926b94 public System.String get_LocalName(); // 0x3926ca8 internal System.Boolean get_CreatedOnAttribute(); // 0x3926d54 private System.Boolean IsLocalNameEmpty(System.Xml.XmlNodeType nt); // 0x3926c84 public System.String get_Prefix(); // 0x3926d5c public System.String get_Value(); // 0x3926d80 public System.String get_BaseURI(); // 0x39271cc public System.Xml.XmlSpace get_XmlSpace(); // 0x39271f0 public System.String get_XmlLang(); // 0x3927214 public System.Boolean get_IsEmptyElement(); // 0x3927238 public System.Boolean get_IsDefault(); // 0x39272e4 public System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x3927398 public System.Xml.XmlNameTable get_NameTable(); // 0x39273bc public System.Int32 get_AttributeCount(); // 0x39273c4 private System.Void CheckIndexCondition(System.Int32 attributeIndex); // 0x3927634 private System.Void InitDecAttr(); // 0x3927000 public System.String GetDeclarationAttr(System.Xml.XmlDeclaration decl, System.String name); // 0x392769c public System.String GetDeclarationAttr(System.Int32 i); // 0x392777c public System.Int32 GetDecAttrInd(System.String name); // 0x39277d0 private System.Void InitDocTypeAttr(); // 0x3927500 public System.String GetDocumentTypeAttr(System.Xml.XmlDocumentType docType, System.String name); // 0x3927868 public System.String GetDocumentTypeAttr(System.Int32 i); // 0x3927914 public System.Int32 GetDocTypeAttrInd(System.String name); // 0x3927968 private System.String GetAttributeFromElement(System.Xml.XmlElement elem, System.String name); // 0x3927a00 public System.String GetAttribute(System.String name); // 0x3927a44 private System.String GetAttributeFromElement(System.Xml.XmlElement elem, System.String name, System.String ns); // 0x3927be0 public System.String GetAttribute(System.String name, System.String ns); // 0x3927c28 public System.String GetAttribute(System.Int32 attributeIndex); // 0x3927df8 public System.Void LogMove(System.Int32 level); // 0x3927fa0 public System.Void RollBackMove(ref System.Int32& level); // 0x3927fe4 private System.Boolean get_IsOnDeclOrDocType(); // 0x3928030 public System.Void ResetToAttribute(ref System.Int32& level); // 0x3928068 public System.Void ResetMove(ref System.Int32& level, ref System.Xml.XmlNodeType& nt); // 0x392811c public System.Boolean MoveToAttribute(System.String name); // 0x39282fc private System.Boolean MoveToAttributeFromElement(System.Xml.XmlElement elem, System.String name, System.String ns); // 0x39284b4 public System.Boolean MoveToAttribute(System.String name, System.String namespaceURI); // 0x392835c public System.Void MoveToAttribute(System.Int32 attributeIndex); // 0x3928588 public System.Boolean MoveToNextAttribute(ref System.Int32& level); // 0x3928748 public System.Boolean MoveToParent(); // 0x3928934 public System.Boolean MoveToFirstChild(); // 0x392898c private System.Boolean MoveToNextSibling(System.Xml.XmlNode node); // 0x39289ec public System.Boolean MoveToNext(); // 0x3928a50 public System.Boolean MoveToElement(); // 0x3928a90 public System.String LookupNamespace(System.String prefix); // 0x3928b24 internal System.String DefaultLookupNamespace(System.String prefix); // 0x3928dc8 internal System.String LookupPrefix(System.String namespaceName); // 0x3928f00 internal System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x39292c8 public System.Boolean ReadAttributeValue(ref System.Int32& level, ref System.Boolean& bResolveEntity, ref System.Xml.XmlNodeType& nt); // 0x392979c public System.Xml.XmlDocument get_Document(); // 0x39299a4 } // System.Xml.dll public class System.Xml.XmlNodeReader : System.Xml.XmlReader, System.Xml.IXmlNamespaceResolver { // Fields private System.Xml.XmlNodeReaderNavigator readerNav; // 0x10 private System.Xml.XmlNodeType nodeType; // 0x18 private System.Int32 curDepth; // 0x1c private System.Xml.ReadState readState; // 0x20 private System.Boolean fEOF; // 0x24 private System.Boolean bResolveEntity; // 0x25 private System.Boolean bStartFromDocument; // 0x26 private System.Boolean bInReadBinary; // 0x27 private System.Xml.ReadContentAsBinaryHelper readBinaryHelper; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlNode node); // 0x39299ac internal System.Boolean IsInReadingStates(); // 0x3929aa0 public override System.Xml.XmlNodeType get_NodeType(); // 0x3929ab0 public override System.String get_Name(); // 0x3929acc public override System.String get_LocalName(); // 0x3929b3c public override System.String get_NamespaceURI(); // 0x3929bac public override System.String get_Prefix(); // 0x3929c30 public override System.String get_Value(); // 0x3929cb4 public override System.Int32 get_Depth(); // 0x3929d24 public override System.String get_BaseURI(); // 0x3929d2c public override System.Boolean get_CanResolveEntity(); // 0x3929d58 public override System.Boolean get_IsEmptyElement(); // 0x3929d60 public override System.Boolean get_IsDefault(); // 0x3929d90 public override System.Xml.XmlSpace get_XmlSpace(); // 0x3929dc0 public override System.String get_XmlLang(); // 0x3929e04 public override System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x3929e88 public override System.Int32 get_AttributeCount(); // 0x3929ecc public override System.String GetAttribute(System.String name); // 0x3929f08 public override System.String GetAttribute(System.String name, System.String namespaceURI); // 0x3929f38 public override System.String GetAttribute(System.Int32 attributeIndex); // 0x3929fcc public override System.Boolean MoveToAttribute(System.String name); // 0x392a038 public override System.Void MoveToAttribute(System.Int32 attributeIndex); // 0x392a12c public override System.Boolean MoveToFirstAttribute(); // 0x392a304 public override System.Boolean MoveToNextAttribute(); // 0x392a3e4 public override System.Boolean MoveToElement(); // 0x392a4dc public override System.Boolean Read(); // 0x392a5d4 private System.Boolean Read(System.Boolean fSkipChildren); // 0x392a5dc private System.Boolean ReadNextNode(System.Boolean fSkipChildren); // 0x392a6e0 private System.Void SetEndOfFile(); // 0x392a994 private System.Boolean ReadAtZeroLevel(System.Boolean fSkipChildren); // 0x392a9ac private System.Boolean ReadForward(System.Boolean fSkipChildren); // 0x392a8b0 private System.Void ReSetReadingMarks(); // 0x392a88c public override System.Boolean get_EOF(); // 0x392aa1c public override System.Void Close(); // 0x392aa40 public override System.Xml.ReadState get_ReadState(); // 0x392aa4c public override System.Void Skip(); // 0x392aa54 public override System.String ReadString(); // 0x392aa5c public override System.Boolean get_HasAttributes(); // 0x392ab00 public override System.Xml.XmlNameTable get_NameTable(); // 0x392ab24 public override System.String LookupNamespace(System.String prefix); // 0x392ab40 public override System.Void ResolveEntity(); // 0x392ab78 public override System.Boolean ReadAttributeValue(); // 0x392abfc private System.Void FinishReadBinary(); // 0x392a108 private System.Collections.Generic.IDictionary<System.String,System.String> System.Xml.IXmlNamespaceResolver.GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x392ac48 private System.String System.Xml.IXmlNamespaceResolver.LookupPrefix(System.String namespaceName); // 0x392ac60 private System.String System.Xml.IXmlNamespaceResolver.LookupNamespace(System.String prefix); // 0x392ac78 internal override System.Xml.IDtdInfo get_DtdInfo(); // 0x392acd4 } // System.Xml.dll public class System.Xml.XmlNotation : System.Xml.XmlNode { // Fields private System.String publicId; // 0x18 private System.String systemId; // 0x20 private System.String name; // 0x28 // Methods internal System.Void .ctor(System.String name, System.String publicId, System.String systemId, System.Xml.XmlDocument doc); // 0x391f5b0 public override System.String get_Name(); // 0x392acf8 public override System.String get_LocalName(); // 0x392ad00 public override System.Xml.XmlNodeType get_NodeType(); // 0x392ad08 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392ad10 public override System.Boolean get_IsReadOnly(); // 0x392ad68 public override System.String get_OuterXml(); // 0x392ad70 public override System.String get_InnerXml(); // 0x392adb8 public override System.Void set_InnerXml(System.String value); // 0x392ae00 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392ae58 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x392ae5c } // System.Xml.dll public class System.Xml.XmlProcessingInstruction : System.Xml.XmlLinkedNode { // Fields private System.String target; // 0x20 private System.String data; // 0x28 // Methods protected internal System.Void .ctor(System.String target, System.String data, System.Xml.XmlDocument doc); // 0x391f22c public override System.String get_Name(); // 0x392ae60 public override System.String get_LocalName(); // 0x392aeb4 public override System.String get_Value(); // 0x392aec0 public override System.Void set_Value(System.String value); // 0x392aec8 public System.Void set_Data(System.String value); // 0x392aecc public override System.String get_InnerText(); // 0x392af90 public override System.Void set_InnerText(System.String value); // 0x392af98 public override System.Xml.XmlNodeType get_NodeType(); // 0x392af9c public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392afa4 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392afdc public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x392b008 internal override System.String get_XPLocalName(); // 0x392b00c internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x392b018 } // System.Xml.dll public class System.Xml.XmlSignificantWhitespace : System.Xml.XmlCharacterData { // Fields // Methods protected internal System.Void .ctor(System.String strData, System.Xml.XmlDocument doc); // 0x391f0f4 public override System.String get_Name(); // 0x392b020 public override System.String get_LocalName(); // 0x392b048 public override System.Xml.XmlNodeType get_NodeType(); // 0x392b070 public override System.Xml.XmlNode get_ParentNode(); // 0x392b078 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392b100 public override System.String get_Value(); // 0x392b15c public override System.Void set_Value(System.String value); // 0x392b16c public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392b1f8 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x392b238 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x392b23c internal override System.Boolean get_IsText(); // 0x392b264 public override System.Xml.XmlNode get_PreviousText(); // 0x392b26c } // System.Xml.dll public class System.Xml.XmlText : System.Xml.XmlCharacterData { // Fields // Methods internal System.Void .ctor(System.String strData); // 0x391dd18 protected internal System.Void .ctor(System.String strData, System.Xml.XmlDocument doc); // 0x391dd10 public override System.String get_Name(); // 0x392b2a8 public override System.String get_LocalName(); // 0x392b2d0 public override System.Xml.XmlNodeType get_NodeType(); // 0x392b2f8 public override System.Xml.XmlNode get_ParentNode(); // 0x392b300 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392b384 public override System.String get_Value(); // 0x392b3e0 public override System.Void set_Value(System.String value); // 0x392b3f0 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392b4b4 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x392b4f4 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x392b4f8 internal override System.Boolean get_IsText(); // 0x392b500 public override System.Xml.XmlNode get_PreviousText(); // 0x392b508 } // System.Xml.dll internal class System.Xml.XmlUnspecifiedAttribute : System.Xml.XmlAttribute { // Fields private System.Boolean fSpecified; // 0x28 // Methods protected internal System.Void .ctor(System.String prefix, System.String localName, System.String namespaceURI, System.Xml.XmlDocument doc); // 0x391f280 public override System.Boolean get_Specified(); // 0x392b544 public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392b54c public override System.Void set_InnerText(System.String value); // 0x392b67c public override System.Xml.XmlNode InsertBefore(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x392b69c public override System.Xml.XmlNode InsertAfter(System.Xml.XmlNode newChild, System.Xml.XmlNode refChild); // 0x392b6bc public override System.Xml.XmlNode ReplaceChild(System.Xml.XmlNode newChild, System.Xml.XmlNode oldChild); // 0x392b6dc public override System.Xml.XmlNode RemoveChild(System.Xml.XmlNode oldChild); // 0x392b6fc public override System.Xml.XmlNode AppendChild(System.Xml.XmlNode newChild); // 0x392b71c public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392b73c internal System.Void SetSpecified(System.Boolean f); // 0x392b750 } // System.Xml.dll public class System.Xml.XmlWhitespace : System.Xml.XmlCharacterData { // Fields // Methods protected internal System.Void .ctor(System.String strData, System.Xml.XmlDocument doc); // 0x391f190 public override System.String get_Name(); // 0x392b75c public override System.String get_LocalName(); // 0x392b784 public override System.Xml.XmlNodeType get_NodeType(); // 0x392b7ac public override System.Xml.XmlNode get_ParentNode(); // 0x392b7b4 public override System.String get_Value(); // 0x392b83c public override System.Void set_Value(System.String value); // 0x392b84c public override System.Xml.XmlNode CloneNode(System.Boolean deep); // 0x392b8d8 public override System.Void WriteTo(System.Xml.XmlWriter w); // 0x392b934 public override System.Void WriteContentTo(System.Xml.XmlWriter w); // 0x392b974 internal override System.Xml.XPath.XPathNodeType get_XPNodeType(); // 0x392b978 internal override System.Boolean get_IsText(); // 0x392b9a0 public override System.Xml.XmlNode get_PreviousText(); // 0x392b9a8 } // System.Xml.dll internal sealed class System.Xml.EmptyEnumerator : System.Object, System.Collections.IEnumerator { // Fields // Methods private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x392b9e4 private System.Void System.Collections.IEnumerator.Reset(); // 0x392b9ec private System.Object System.Collections.IEnumerator.get_Current(); // 0x392b9f0 public System.Void .ctor(); // 0x392ba48 } // System.Xml.dll internal class System.Xml.HWStack : System.Object, System.ICloneable { // Fields private System.Object[] stack; // 0x10 private System.Int32 growthRate; // 0x18 private System.Int32 used; // 0x1c private System.Int32 size; // 0x20 private System.Int32 limit; // 0x24 // Methods internal System.Void .ctor(System.Int32 GrowthRate); // 0x392ba50 internal System.Void .ctor(System.Int32 GrowthRate, System.Int32 limit); // 0x392ba58 internal System.Object Push(); // 0x392bad8 internal System.Object Pop(); // 0x392bc18 internal System.Object Peek(); // 0x392bc60 internal System.Void AddToTop(System.Object o); // 0x392bca4 internal System.Object get_Item(System.Int32 index); // 0x392bd20 internal System.Void set_Item(System.Int32 index, System.Object value); // 0x392bd94 internal System.Int32 get_Length(); // 0x392be40 private System.Void .ctor(System.Object[] stack, System.Int32 growthRate, System.Int32 used, System.Int32 size); // 0x392be48 public System.Object Clone(); // 0x392be98 } // System.Xml.dll public interface System.Xml.IHasXmlNode : { // Fields // Methods public abstract System.Xml.XmlNode GetNode(); // 0x1bd219c } // System.Xml.dll public interface System.Xml.IXmlLineInfo : { // Fields // Methods public abstract System.Boolean HasLineInfo(); // 0x1bd1824 public abstract System.Int32 get_LineNumber(); // 0x1bd1ddc public abstract System.Int32 get_LinePosition(); // 0x1bd1ddc } // System.Xml.dll internal class System.Xml.PositionInfo : System.Object, System.Xml.IXmlLineInfo { // Fields // Methods public virtual System.Boolean HasLineInfo(); // 0x392bf80 public virtual System.Int32 get_LineNumber(); // 0x392bf88 public virtual System.Int32 get_LinePosition(); // 0x392bf90 public static System.Xml.PositionInfo GetPositionInfo(System.Object o); // 0x392bf98 public System.Void .ctor(); // 0x392c084 } // System.Xml.dll internal class System.Xml.ReaderPositionInfo : System.Xml.PositionInfo { // Fields private System.Xml.IXmlLineInfo lineInfo; // 0x10 // Methods public System.Void .ctor(System.Xml.IXmlLineInfo lineInfo); // 0x392c054 public override System.Boolean HasLineInfo(); // 0x392c08c public override System.Int32 get_LineNumber(); // 0x392c12c public override System.Int32 get_LinePosition(); // 0x392c1d0 } // System.Xml.dll public interface System.Xml.IXmlNamespaceResolver : { // Fields // Methods public abstract System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x1bd21c8 public abstract System.String LookupNamespace(System.String prefix); // 0x1bd22a0 public abstract System.String LookupPrefix(System.String namespaceName); // 0x1bd22a0 } // System.Xml.dll internal struct System.Xml.LineInfo : { // Fields internal System.Int32 lineNo; // 0x10 internal System.Int32 linePos; // 0x14 // Methods public System.Void .ctor(System.Int32 lineNo, System.Int32 linePos); // 0x392c274 public System.Void Set(System.Int32 lineNo, System.Int32 linePos); // 0x392c27c } // System.Xml.dll private class System.Xml.NameTable.Entry : System.Object { // Fields internal System.String str; // 0x10 internal System.Int32 hashCode; // 0x18 internal System.Xml.NameTable.Entry next; // 0x20 // Methods internal System.Void .ctor(System.String str, System.Int32 hashCode, System.Xml.NameTable.Entry next); // 0x392c8ac } // System.Xml.dll public class System.Xml.NameTable : System.Xml.XmlNameTable { // Fields private System.Xml.NameTable.Entry[] entries; // 0x10 private System.Int32 count; // 0x18 private System.Int32 mask; // 0x1c private System.Int32 hashCodeRandomizer; // 0x20 // Methods public System.Void .ctor(); // 0x391c36c public override System.String Add(System.String key); // 0x392c284 public override System.String Add(System.Char[] key, System.Int32 start, System.Int32 len); // 0x392c50c public override System.String Get(System.String value); // 0x392c748 private System.String AddEntry(System.String str, System.Int32 hashCode); // 0x392c3fc private System.Void Grow(); // 0x392c900 private static System.Boolean TextEquals(System.String str1, System.Char[] str2, System.Int32 str2Start, System.Int32 str2Length); // 0x392c68c } // System.Xml.dll internal static class System.Xml.Ref : System.Object { // Fields // Methods public static System.Boolean Equal(System.String strA, System.String strB); // 0x3920758 } // System.Xml.dll private enum System.Xml.DtdParser.Token : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.DtdParser.Token CDATA = 0; // 0x0 public const System.Xml.DtdParser.Token ID = 1; // 0x0 public const System.Xml.DtdParser.Token IDREF = 2; // 0x0 public const System.Xml.DtdParser.Token IDREFS = 3; // 0x0 public const System.Xml.DtdParser.Token ENTITY = 4; // 0x0 public const System.Xml.DtdParser.Token ENTITIES = 5; // 0x0 public const System.Xml.DtdParser.Token NMTOKEN = 6; // 0x0 public const System.Xml.DtdParser.Token NMTOKENS = 7; // 0x0 public const System.Xml.DtdParser.Token NOTATION = 8; // 0x0 public const System.Xml.DtdParser.Token None = 9; // 0x0 public const System.Xml.DtdParser.Token PERef = 10; // 0x0 public const System.Xml.DtdParser.Token AttlistDecl = 11; // 0x0 public const System.Xml.DtdParser.Token ElementDecl = 12; // 0x0 public const System.Xml.DtdParser.Token EntityDecl = 13; // 0x0 public const System.Xml.DtdParser.Token NotationDecl = 14; // 0x0 public const System.Xml.DtdParser.Token Comment = 15; // 0x0 public const System.Xml.DtdParser.Token PI = 16; // 0x0 public const System.Xml.DtdParser.Token CondSectionStart = 17; // 0x0 public const System.Xml.DtdParser.Token CondSectionEnd = 18; // 0x0 public const System.Xml.DtdParser.Token Eof = 19; // 0x0 public const System.Xml.DtdParser.Token REQUIRED = 20; // 0x0 public const System.Xml.DtdParser.Token IMPLIED = 21; // 0x0 public const System.Xml.DtdParser.Token FIXED = 22; // 0x0 public const System.Xml.DtdParser.Token QName = 23; // 0x0 public const System.Xml.DtdParser.Token Name = 24; // 0x0 public const System.Xml.DtdParser.Token Nmtoken = 25; // 0x0 public const System.Xml.DtdParser.Token Quote = 26; // 0x0 public const System.Xml.DtdParser.Token LeftParen = 27; // 0x0 public const System.Xml.DtdParser.Token RightParen = 28; // 0x0 public const System.Xml.DtdParser.Token GreaterThan = 29; // 0x0 public const System.Xml.DtdParser.Token Or = 30; // 0x0 public const System.Xml.DtdParser.Token LeftBracket = 31; // 0x0 public const System.Xml.DtdParser.Token RightBracket = 32; // 0x0 public const System.Xml.DtdParser.Token PUBLIC = 33; // 0x0 public const System.Xml.DtdParser.Token SYSTEM = 34; // 0x0 public const System.Xml.DtdParser.Token Literal = 35; // 0x0 public const System.Xml.DtdParser.Token DOCTYPE = 36; // 0x0 public const System.Xml.DtdParser.Token NData = 37; // 0x0 public const System.Xml.DtdParser.Token Percent = 38; // 0x0 public const System.Xml.DtdParser.Token Star = 39; // 0x0 public const System.Xml.DtdParser.Token QMark = 40; // 0x0 public const System.Xml.DtdParser.Token Plus = 41; // 0x0 public const System.Xml.DtdParser.Token PCDATA = 42; // 0x0 public const System.Xml.DtdParser.Token Comma = 43; // 0x0 public const System.Xml.DtdParser.Token ANY = 44; // 0x0 public const System.Xml.DtdParser.Token EMPTY = 45; // 0x0 public const System.Xml.DtdParser.Token IGNORE = 46; // 0x0 public const System.Xml.DtdParser.Token INCLUDE = 47; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.DtdParser.ScanningFunction : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.DtdParser.ScanningFunction SubsetContent = 0; // 0x0 public const System.Xml.DtdParser.ScanningFunction Name = 1; // 0x0 public const System.Xml.DtdParser.ScanningFunction QName = 2; // 0x0 public const System.Xml.DtdParser.ScanningFunction Nmtoken = 3; // 0x0 public const System.Xml.DtdParser.ScanningFunction Doctype1 = 4; // 0x0 public const System.Xml.DtdParser.ScanningFunction Doctype2 = 5; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element1 = 6; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element2 = 7; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element3 = 8; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element4 = 9; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element5 = 10; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element6 = 11; // 0x0 public const System.Xml.DtdParser.ScanningFunction Element7 = 12; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist1 = 13; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist2 = 14; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist3 = 15; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist4 = 16; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist5 = 17; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist6 = 18; // 0x0 public const System.Xml.DtdParser.ScanningFunction Attlist7 = 19; // 0x0 public const System.Xml.DtdParser.ScanningFunction Entity1 = 20; // 0x0 public const System.Xml.DtdParser.ScanningFunction Entity2 = 21; // 0x0 public const System.Xml.DtdParser.ScanningFunction Entity3 = 22; // 0x0 public const System.Xml.DtdParser.ScanningFunction Notation1 = 23; // 0x0 public const System.Xml.DtdParser.ScanningFunction CondSection1 = 24; // 0x0 public const System.Xml.DtdParser.ScanningFunction CondSection2 = 25; // 0x0 public const System.Xml.DtdParser.ScanningFunction CondSection3 = 26; // 0x0 public const System.Xml.DtdParser.ScanningFunction Literal = 27; // 0x0 public const System.Xml.DtdParser.ScanningFunction SystemId = 28; // 0x0 public const System.Xml.DtdParser.ScanningFunction PublicId1 = 29; // 0x0 public const System.Xml.DtdParser.ScanningFunction PublicId2 = 30; // 0x0 public const System.Xml.DtdParser.ScanningFunction ClosingTag = 31; // 0x0 public const System.Xml.DtdParser.ScanningFunction ParamEntitySpace = 32; // 0x0 public const System.Xml.DtdParser.ScanningFunction None = 33; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.DtdParser.LiteralType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.DtdParser.LiteralType AttributeValue = 0; // 0x0 public const System.Xml.DtdParser.LiteralType EntityReplText = 1; // 0x0 public const System.Xml.DtdParser.LiteralType SystemOrPublicID = 2; // 0x0 // Methods } // System.Xml.dll private class System.Xml.DtdParser.UndeclaredNotation : System.Object { // Fields internal System.String name; // 0x10 internal System.Int32 lineNo; // 0x18 internal System.Int32 linePos; // 0x1c internal System.Xml.DtdParser.UndeclaredNotation next; // 0x20 // Methods internal System.Void .ctor(System.String name, System.Int32 lineNo, System.Int32 linePos); // 0x37465b8 } // System.Xml.dll private class System.Xml.DtdParser.ParseElementOnlyContent_LocalFrame : System.Object { // Fields public System.Int32 startParenEntityId; // 0x10 public System.Xml.DtdParser.Token parsingSchema; // 0x14 // Methods public System.Void .ctor(System.Int32 startParentEntityIdParam); // 0x374660c } // System.Xml.dll private struct System.Xml.DtdParser.<System-Xml-IDtdParser-ParseInternalDtdAsync>d__153 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.IDtdInfo> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.IDtdParserAdapter adapter; // 0x38 public System.Boolean saveInternalSubset; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3746638 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3746868 } // System.Xml.dll private struct System.Xml.DtdParser.<System-Xml-IDtdParser-ParseFreeFloatingDtdAsync>d__154 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.IDtdInfo> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.String baseUri; // 0x38 public System.String docTypeName; // 0x40 public System.String publicId; // 0x48 public System.String systemId; // 0x50 public System.String internalSubset; // 0x58 public System.Xml.IDtdParserAdapter adapter; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x68 // Methods private System.Void MoveNext(); // 0x37468e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3746b1c } // System.Xml.dll private struct System.Xml.DtdParser.<ParseAsync>d__155 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Boolean saveInternalSubset; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3746b98 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37470ac } // System.Xml.dll private struct System.Xml.DtdParser.<ParseInDocumentDtdAsync>d__156 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Boolean saveInternalSubset; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.String,System.String>> <>u__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__3; // 0x60 // Methods private System.Void MoveNext(); // 0x3747114 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3747984 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseFreeFloatingDtdAsync>d__157 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37479ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3747cdc } // System.Xml.dll private struct System.Xml.DtdParser.<ParseExternalSubsetAsync>d__159 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x3747d44 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37481f8 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseSubsetAsync>d__160 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Int32 <startTagEntityId>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x3748260 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3748e8c } // System.Xml.dll private struct System.Xml.DtdParser.<ParseAttlistDeclAsync>d__161 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Xml.Schema.SchemaElementDecl <elementDecl>5__2; // 0x38 private System.Xml.Schema.SchemaAttDef <attrDef>5__3; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x48 private System.Boolean <attrDefAlreadyExists>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3748ef4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3749c14 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseAttlistTypeAsync>d__162 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.Schema.SchemaElementDecl elementDecl; // 0x38 public System.Xml.Schema.SchemaAttDef attrDef; // 0x40 public System.Boolean ignoreErrors; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x3749c7c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374aafc } // System.Xml.dll private struct System.Xml.DtdParser.<ParseAttlistDefaultAsync>d__163 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.Schema.SchemaAttDef attrDef; // 0x38 public System.Boolean ignoreErrors; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x374ab64 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374b0ac } // System.Xml.dll private struct System.Xml.DtdParser.<ParseElementDeclAsync>d__164 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Xml.Schema.SchemaElementDecl <elementDecl>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 private System.Int32 <startParenEntityId>5__3; // 0x50 private System.Xml.Schema.ParticleContentValidator <pcv>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x374b114 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374bccc } // System.Xml.dll private struct System.Xml.DtdParser.<ParseElementOnlyContentAsync>d__165 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Int32 startParenEntityId; // 0x30 public System.Xml.DtdParser <>4__this; // 0x38 public System.Xml.Schema.ParticleContentValidator pcv; // 0x40 private System.Collections.Generic.Stack<System.Xml.DtdParser.ParseElementOnlyContent_LocalFrame> <localFrames>5__2; // 0x48 private System.Xml.DtdParser.ParseElementOnlyContent_LocalFrame <currentFrame>5__3; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x374bd34 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374c6e4 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseHowManyAsync>d__166 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.Schema.ParticleContentValidator pcv; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x374c74c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374c9e8 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseElementMixedContentAsync>d__167 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.Schema.ParticleContentValidator pcv; // 0x38 public System.Int32 startParenEntityId; // 0x40 private System.Boolean <hasNames>5__2; // 0x44 private System.Int32 <connectorEntityId>5__3; // 0x48 private System.Int32 <contentEntityId>5__4; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x374ca50 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374d124 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseEntityDeclAsync>d__168 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Boolean <isParamEntity>5__2; // 0x38 private System.Xml.Schema.SchemaEntity <entity>5__3; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.String,System.String>> <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x374d18c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374dec0 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseNotationDeclAsync>d__169 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Xml.Schema.SchemaNotation <notation>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.String,System.String>> <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x374df28 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374e748 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseCommentAsync>d__170 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x374e7b0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374ecc4 } // System.Xml.dll private struct System.Xml.DtdParser.<ParsePIAsync>d__171 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x374ed2c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374f134 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseCondSectionAsync>d__172 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Int32 <csEntityId>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x374f19c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x374f918 } // System.Xml.dll private struct System.Xml.DtdParser.<ParseExternalIdAsync>d__173 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Tuple<System.String,System.String>> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.DtdParser.Token idTokenType; // 0x38 public System.Xml.DtdParser.Token declType; // 0x3c private System.String <publicId>5__2; // 0x40 private System.String <systemId>5__3; // 0x48 private System.Xml.LineInfo <keywordLineInfo>5__4; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x374f980 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3750474 } // System.Xml.dll private struct System.Xml.DtdParser.<GetTokenAsync>d__174 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Boolean needWhiteSpace; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__3; // 0x60 // Methods private System.Void MoveNext(); // 0x37504f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3752028 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanSubsetContentAsync>d__175 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37520a4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3752b7c } // System.Xml.dll private struct System.Xml.DtdParser.<ScanNameExpectedAsync>d__176 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3752bf8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3752e18 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanQNameExpectedAsync>d__177 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3752e94 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37530b4 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanNmtokenExpectedAsync>d__178 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3753130 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3753350 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanDoctype1Async>d__179 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37533cc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3753844 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanElement1Async>d__180 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37538c0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3753d00 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanElement2Async>d__181 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3753d7c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37541b0 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanElement3Async>d__182 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x375422c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37544b4 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanAttlist1Async>d__183 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3754530 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37547f4 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanAttlist2Async>d__184 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3754870 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37552cc } // System.Xml.dll private struct System.Xml.DtdParser.<ScanAttlist6Async>d__185 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x3755348 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3755afc } // System.Xml.dll private struct System.Xml.DtdParser.<ScanLiteralAsync>d__186 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Xml.DtdParser.LiteralType literalType; // 0x38 private System.Char <quoteChar>5__2; // 0x3c private System.Char <replaceChar>5__3; // 0x3e private System.Int32 <startQuoteEntityId>5__4; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x3755b78 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3756f94 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanNotation1Async>d__187 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3757010 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375745c } // System.Xml.dll private struct System.Xml.DtdParser.<ScanSystemIdAsync>d__188 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37574d8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37577c8 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanEntity1Async>d__189 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3757844 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3757ac8 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanEntity2Async>d__190 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x3757b44 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37580e4 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanEntity3Async>d__191 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3758160 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37584f0 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanPublicId1Async>d__192 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x375856c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375885c } // System.Xml.dll private struct System.Xml.DtdParser.<ScanPublicId2Async>d__193 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.DtdParser.Token> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x37588d8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3758b9c } // System.Xml.dll private struct System.Xml.DtdParser.<ScanCondSection1Async>d__194 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3758c18 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37591d4 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanCondSection3Async>d__195 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.DtdParser.Token> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Int32 <ignoreSectionDepth>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3759250 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37599c8 } // System.Xml.dll private struct System.Xml.DtdParser.<ScanQNameAsync>d__198 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Boolean isQName; // 0x38 private System.Int32 <colonOffset>5__2; // 0x3c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3759a44 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375a2c8 } // System.Xml.dll private struct System.Xml.DtdParser.<ReadDataInNameAsync>d__199 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Int32 <offset>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x375a330 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375a5cc } // System.Xml.dll private struct System.Xml.DtdParser.<ScanNmtokenAsync>d__200 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Int32 <len>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x375a648 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375aa0c } // System.Xml.dll private struct System.Xml.DtdParser.<EatPublicKeywordAsync>d__201 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x375aa74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375adbc } // System.Xml.dll private struct System.Xml.DtdParser.<EatSystemKeywordAsync>d__202 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x375ae38 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375b180 } // System.Xml.dll private struct System.Xml.DtdParser.<ReadDataAsync>d__203 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x375b1fc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375b4fc } // System.Xml.dll private struct System.Xml.DtdParser.<HandleEntityReferenceAsync>d__205 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Xml.DtdParser <>4__this; // 0x30 public System.Boolean paramEntity; // 0x38 public System.Xml.XmlQualifiedName entityName; // 0x40 public System.Boolean inAttribute; // 0x48 public System.Boolean inLiteral; // 0x49 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Tuple<System.Int32,System.Boolean>> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x375b578 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x375bbac } // System.Xml.dll internal class System.Xml.DtdParser : System.Object, System.Xml.IDtdParser { // Fields private System.Xml.IDtdParserAdapter readerAdapter; // 0x10 private System.Xml.IDtdParserAdapterWithValidation readerAdapterWithValidation; // 0x18 private System.Xml.XmlNameTable nameTable; // 0x20 private System.Xml.Schema.SchemaInfo schemaInfo; // 0x28 private System.Xml.XmlCharType xmlCharType; // 0x30 private System.String systemId; // 0x38 private System.String publicId; // 0x40 private System.Boolean normalize; // 0x48 private System.Boolean validate; // 0x49 private System.Boolean supportNamespaces; // 0x4a private System.Boolean v1Compat; // 0x4b private System.Char[] chars; // 0x50 private System.Int32 charsUsed; // 0x58 private System.Int32 curPos; // 0x5c private System.Xml.DtdParser.ScanningFunction scanningFunction; // 0x60 private System.Xml.DtdParser.ScanningFunction nextScaningFunction; // 0x64 private System.Xml.DtdParser.ScanningFunction savedScanningFunction; // 0x68 private System.Boolean whitespaceSeen; // 0x6c private System.Int32 tokenStartPos; // 0x70 private System.Int32 colonPos; // 0x74 private System.Text.StringBuilder internalSubsetValueSb; // 0x78 private System.Int32 externalEntitiesDepth; // 0x80 private System.Int32 currentEntityId; // 0x84 private System.Boolean freeFloatingDtd; // 0x88 private System.Boolean hasFreeFloatingInternalSubset; // 0x89 private System.Text.StringBuilder stringBuilder; // 0x90 private System.Int32 condSectionDepth; // 0x98 private System.Xml.LineInfo literalLineInfo; // 0x9c private System.Char literalQuoteChar; // 0xa4 private System.String documentBaseUri; // 0xa8 private System.String externalDtdBaseUri; // 0xb0 private System.Collections.Generic.Dictionary<System.String,System.Xml.DtdParser.UndeclaredNotation> undeclaredNotations; // 0xb8 private System.Int32[] condSectionEntityIds; // 0xc0 // Methods private System.Void .ctor(); // 0x392ca54 internal static System.Xml.IDtdParser Create(); // 0x391f560 private System.Void Initialize(System.Xml.IDtdParserAdapter readerAdapter); // 0x392cb30 private System.Void InitializeFreeFloatingDtd(System.String baseUri, System.String docTypeName, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.IDtdParserAdapter adapter); // 0x392cf50 private System.Xml.IDtdInfo System.Xml.IDtdParser.ParseInternalDtd(System.Xml.IDtdParserAdapter adapter, System.Boolean saveInternalSubset); // 0x392d3c4 private System.Xml.IDtdInfo System.Xml.IDtdParser.ParseFreeFloatingDtd(System.String baseUri, System.String docTypeName, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.IDtdParserAdapter adapter); // 0x392d630 private System.Boolean get_ParsingInternalSubset(); // 0x392d654 private System.Boolean get_IgnoreEntityReferences(); // 0x392d664 private System.Boolean get_SaveInternalSubsetValue(); // 0x392d674 private System.Boolean get_ParsingTopLevelMarkup(); // 0x392d734 private System.Boolean get_SupportNamespaces(); // 0x392d764 private System.Boolean get_Normalize(); // 0x392d76c private System.Void Parse(System.Boolean saveInternalSubset); // 0x392d3f4 private System.Void ParseInDocumentDtd(System.Boolean saveInternalSubset); // 0x392d7c8 private System.Void ParseFreeFloatingDtd(); // 0x392d774 private System.Void ParseInternalSubset(); // 0x392ec44 private System.Void ParseExternalSubset(); // 0x392ec48 private System.Void ParseSubset(); // 0x392edf8 private System.Void ParseAttlistDecl(); // 0x392f154 private System.Void ParseAttlistType(System.Xml.Schema.SchemaAttDef attrDef, System.Xml.Schema.SchemaElementDecl elementDecl, System.Boolean ignoreErrors); // 0x3930c04 private System.Void ParseAttlistDefault(System.Xml.Schema.SchemaAttDef attrDef, System.Boolean ignoreErrors); // 0x3931188 private System.Void ParseElementDecl(); // 0x392f710 private System.Void ParseElementOnlyContent(System.Xml.Schema.ParticleContentValidator pcv, System.Int32 startParenEntityId); // 0x3931920 private System.Void ParseHowMany(System.Xml.Schema.ParticleContentValidator pcv); // 0x3931c68 private System.Void ParseElementMixedContent(System.Xml.Schema.ParticleContentValidator pcv, System.Int32 startParenEntityId); // 0x393168c private System.Void ParseEntityDecl(); // 0x392fab8 private System.Void ParseNotationDecl(); // 0x392fe40 private System.Void AddUndeclaredNotation(System.String notationName); // 0x3931430 private System.Void ParseComment(); // 0x3930044 private System.Void ParsePI(); // 0x3930290 private System.Void ParseCondSection(); // 0x393045c private System.Void ParseExternalId(System.Xml.DtdParser.Token idTokenType, System.Xml.DtdParser.Token declType, out System.String& publicId, out System.String& systemId); // 0x392e718 private System.Xml.DtdParser.Token GetToken(System.Boolean needWhiteSpace); // 0x392dd20 private System.Xml.DtdParser.Token ScanSubsetContent(); // 0x3932408 private System.Xml.DtdParser.Token ScanNameExpected(); // 0x39323a0 private System.Xml.DtdParser.Token ScanQNameExpected(); // 0x39323c4 private System.Xml.DtdParser.Token ScanNmtokenExpected(); // 0x39323e8 private System.Xml.DtdParser.Token ScanDoctype1(); // 0x3932b0c private System.Xml.DtdParser.Token ScanDoctype2(); // 0x3932c38 private System.Xml.DtdParser.Token ScanClosingTag(); // 0x3934e7c private System.Xml.DtdParser.Token ScanElement1(); // 0x3932ce0 private System.Xml.DtdParser.Token ScanElement2(); // 0x3932eb0 private System.Xml.DtdParser.Token ScanElement3(); // 0x3933054 private System.Xml.DtdParser.Token ScanElement4(); // 0x39330d4 private System.Xml.DtdParser.Token ScanElement5(); // 0x39331a0 private System.Xml.DtdParser.Token ScanElement6(); // 0x393328c private System.Xml.DtdParser.Token ScanElement7(); // 0x393335c private System.Xml.DtdParser.Token ScanAttlist1(); // 0x39333bc private System.Xml.DtdParser.Token ScanAttlist2(); // 0x3933480 private System.Xml.DtdParser.Token ScanAttlist3(); // 0x3933b00 private System.Xml.DtdParser.Token ScanAttlist4(); // 0x3933ba0 private System.Xml.DtdParser.Token ScanAttlist5(); // 0x3933c70 private System.Xml.DtdParser.Token ScanAttlist6(); // 0x3933d40 private System.Xml.DtdParser.Token ScanAttlist7(); // 0x39340b4 private System.Xml.DtdParser.Token ScanLiteral(System.Xml.DtdParser.LiteralType literalType); // 0x39354b4 private System.Xml.XmlQualifiedName ScanEntityName(); // 0x3935f34 private System.Xml.DtdParser.Token ScanNotation1(); // 0x3934170 private System.Xml.DtdParser.Token ScanSystemId(); // 0x3934270 private System.Xml.DtdParser.Token ScanEntity1(); // 0x3934440 private System.Xml.DtdParser.Token ScanEntity2(); // 0x39344b4 private System.Xml.DtdParser.Token ScanEntity3(); // 0x39345e8 private System.Xml.DtdParser.Token ScanPublicId1(); // 0x3934324 private System.Xml.DtdParser.Token ScanPublicId2(); // 0x39343d8 private System.Xml.DtdParser.Token ScanCondSection1(); // 0x39346fc private System.Xml.DtdParser.Token ScanCondSection2(); // 0x3934998 private System.Xml.DtdParser.Token ScanCondSection3(); // 0x3934a30 private System.Void ScanName(); // 0x393517c private System.Void ScanQName(); // 0x3935184 private System.Void ScanQName(System.Boolean isQName); // 0x39362bc private System.Boolean ReadDataInName(); // 0x393653c private System.Void ScanNmtoken(); // 0x393518c private System.Boolean EatPublicKeyword(); // 0x39352ec private System.Boolean EatSystemKeyword(); // 0x39353d0 private System.Xml.XmlQualifiedName GetNameQualified(System.Boolean canHavePrefix); // 0x392e5a4 private System.String GetNameString(); // 0x3931414 private System.String GetNmtokenString(); // 0x39315b4 private System.String GetValue(); // 0x3931630 private System.String GetValueWithStrippedSpaces(); // 0x39315d0 private System.Int32 ReadData(); // 0x3934f10 private System.Void LoadParsingBuffer(); // 0x392db94 private System.Void SaveParsingBuffer(); // 0x392ec3c private System.Void SaveParsingBuffer(System.Int32 internalSubsetValueEndPos); // 0x3930790 private System.Boolean HandleEntityReference(System.Boolean paramEntity, System.Boolean inLiteral, System.Boolean inAttribute); // 0x3932294 private System.Boolean HandleEntityReference(System.Xml.XmlQualifiedName entityName, System.Boolean paramEntity, System.Boolean inLiteral, System.Boolean inAttribute); // 0x39367a4 private System.Boolean HandleEntityEnd(System.Boolean inLiteral); // 0x3934fd4 private System.Xml.Schema.SchemaEntity VerifyEntityReference(System.Xml.XmlQualifiedName entityName, System.Boolean paramEntity, System.Boolean mustBeDeclared, System.Boolean inAttribute); // 0x3936094 private System.Void SendValidationEvent(System.Int32 pos, System.Xml.Schema.XmlSeverityType severity, System.String code, System.String arg); // 0x39306bc private System.Void SendValidationEvent(System.Xml.Schema.XmlSeverityType severity, System.String code, System.String arg); // 0x3931354 private System.Void SendValidationEvent(System.Xml.Schema.XmlSeverityType severity, System.Xml.Schema.XmlSchemaException e); // 0x392da50 private System.Boolean IsAttributeValueType(System.Xml.DtdParser.Token token); // 0x3931348 private System.Int32 get_LineNo(); // 0x39308e4 private System.Int32 get_LinePos(); // 0x3930988 private System.String get_BaseUriStr(); // 0x392d92c private System.Void OnUnexpectedError(); // 0x392e558 private System.Void Throw(System.Int32 curPos, System.String res); // 0x39303f4 private System.Void Throw(System.Int32 curPos, System.String res, System.String arg); // 0x3931cd8 private System.Void Throw(System.Int32 curPos, System.String res, System.String[] args); // 0x3932030 private System.Void Throw(System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos); // 0x3930a38 private System.Void ThrowInvalidChar(System.Int32 pos, System.String data, System.Int32 invCharPos); // 0x392d348 private System.Void ThrowInvalidChar(System.Char[] data, System.Int32 length, System.Int32 invCharPos); // 0x3932214 private System.Void ThrowUnexpectedToken(System.Int32 pos, System.String expectedToken); // 0x39308dc private System.Void ThrowUnexpectedToken(System.Int32 pos, System.String expectedToken1, System.String expectedToken2); // 0x3931ebc private System.String ParseUnexpectedToken(System.Int32 startPos); // 0x39322e4 internal static System.String StripSpaces(System.String value); // 0x3936580 private System.Threading.Tasks.Task<System.Xml.IDtdInfo> System.Xml.IDtdParser.ParseInternalDtdAsync(System.Xml.IDtdParserAdapter adapter, System.Boolean saveInternalSubset); // 0x3936a44 private System.Threading.Tasks.Task<System.Xml.IDtdInfo> System.Xml.IDtdParser.ParseFreeFloatingDtdAsync(System.String baseUri, System.String docTypeName, System.String publicId, System.String systemId, System.String internalSubset, System.Xml.IDtdParserAdapter adapter); // 0x3936b84 private System.Threading.Tasks.Task ParseAsync(System.Boolean saveInternalSubset); // 0x3936d34 private System.Threading.Tasks.Task ParseInDocumentDtdAsync(System.Boolean saveInternalSubset); // 0x3936e24 private System.Threading.Tasks.Task ParseFreeFloatingDtdAsync(); // 0x3936f18 private System.Threading.Tasks.Task ParseInternalSubsetAsync(); // 0x3937000 private System.Threading.Tasks.Task ParseExternalSubsetAsync(); // 0x39370ec private System.Threading.Tasks.Task ParseSubsetAsync(); // 0x3937004 private System.Threading.Tasks.Task ParseAttlistDeclAsync(); // 0x39371d4 private System.Threading.Tasks.Task ParseAttlistTypeAsync(System.Xml.Schema.SchemaAttDef attrDef, System.Xml.Schema.SchemaElementDecl elementDecl, System.Boolean ignoreErrors); // 0x39372bc private System.Threading.Tasks.Task ParseAttlistDefaultAsync(System.Xml.Schema.SchemaAttDef attrDef, System.Boolean ignoreErrors); // 0x39373ec private System.Threading.Tasks.Task ParseElementDeclAsync(); // 0x39374fc private System.Threading.Tasks.Task ParseElementOnlyContentAsync(System.Xml.Schema.ParticleContentValidator pcv, System.Int32 startParenEntityId); // 0x39375e4 private System.Threading.Tasks.Task ParseHowManyAsync(System.Xml.Schema.ParticleContentValidator pcv); // 0x39376f8 private System.Threading.Tasks.Task ParseElementMixedContentAsync(System.Xml.Schema.ParticleContentValidator pcv, System.Int32 startParenEntityId); // 0x39377f0 private System.Threading.Tasks.Task ParseEntityDeclAsync(); // 0x39378fc private System.Threading.Tasks.Task ParseNotationDeclAsync(); // 0x39379e8 private System.Threading.Tasks.Task ParseCommentAsync(); // 0x3937ad0 private System.Threading.Tasks.Task ParsePIAsync(); // 0x3937bb8 private System.Threading.Tasks.Task ParseCondSectionAsync(); // 0x3937ca0 private System.Threading.Tasks.Task<System.Tuple<System.String,System.String>> ParseExternalIdAsync(System.Xml.DtdParser.Token idTokenType, System.Xml.DtdParser.Token declType); // 0x3937d84 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> GetTokenAsync(System.Boolean needWhiteSpace); // 0x3937eb4 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanSubsetContentAsync(); // 0x3937fd8 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanNameExpectedAsync(); // 0x39380f0 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanQNameExpectedAsync(); // 0x3938208 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanNmtokenExpectedAsync(); // 0x3938320 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanDoctype1Async(); // 0x3938438 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanElement1Async(); // 0x3938550 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanElement2Async(); // 0x3938668 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanElement3Async(); // 0x3938780 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanAttlist1Async(); // 0x3938898 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanAttlist2Async(); // 0x39389b0 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanAttlist6Async(); // 0x3938ac8 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanLiteralAsync(System.Xml.DtdParser.LiteralType literalType); // 0x3938be0 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanNotation1Async(); // 0x3938d04 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanSystemIdAsync(); // 0x3938e1c private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanEntity1Async(); // 0x3938f34 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanEntity2Async(); // 0x393904c private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanEntity3Async(); // 0x3939164 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanPublicId1Async(); // 0x393927c private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanPublicId2Async(); // 0x3939394 private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanCondSection1Async(); // 0x39394ac private System.Threading.Tasks.Task<System.Xml.DtdParser.Token> ScanCondSection3Async(); // 0x39395c4 private System.Threading.Tasks.Task ScanNameAsync(); // 0x39396d8 private System.Threading.Tasks.Task ScanQNameAsync(); // 0x39397d0 private System.Threading.Tasks.Task ScanQNameAsync(System.Boolean isQName); // 0x39396e0 private System.Threading.Tasks.Task<System.Boolean> ReadDataInNameAsync(); // 0x39397d8 private System.Threading.Tasks.Task ScanNmtokenAsync(); // 0x39398ec private System.Threading.Tasks.Task<System.Boolean> EatPublicKeywordAsync(); // 0x39399d0 private System.Threading.Tasks.Task<System.Boolean> EatSystemKeywordAsync(); // 0x3939ae8 private System.Threading.Tasks.Task<System.Int32> ReadDataAsync(); // 0x3939c00 private System.Threading.Tasks.Task<System.Boolean> HandleEntityReferenceAsync(System.Boolean paramEntity, System.Boolean inLiteral, System.Boolean inAttribute); // 0x3939d18 private System.Threading.Tasks.Task<System.Boolean> HandleEntityReferenceAsync(System.Xml.XmlQualifiedName entityName, System.Boolean paramEntity, System.Boolean inLiteral, System.Boolean inAttribute); // 0x3939d68 } // System.Xml.dll public enum System.Xml.XmlTokenizedType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlTokenizedType CDATA = 0; // 0x0 public const System.Xml.XmlTokenizedType ID = 1; // 0x0 public const System.Xml.XmlTokenizedType IDREF = 2; // 0x0 public const System.Xml.XmlTokenizedType IDREFS = 3; // 0x0 public const System.Xml.XmlTokenizedType ENTITY = 4; // 0x0 public const System.Xml.XmlTokenizedType ENTITIES = 5; // 0x0 public const System.Xml.XmlTokenizedType NMTOKEN = 6; // 0x0 public const System.Xml.XmlTokenizedType NMTOKENS = 7; // 0x0 public const System.Xml.XmlTokenizedType NOTATION = 8; // 0x0 public const System.Xml.XmlTokenizedType ENUMERATION = 9; // 0x0 public const System.Xml.XmlTokenizedType QName = 10; // 0x0 public const System.Xml.XmlTokenizedType NCName = 11; // 0x0 public const System.Xml.XmlTokenizedType None = 12; // 0x0 // Methods } // System.Xml.dll internal static class System.Xml.ValidateNames : System.Object { // Fields private static System.Xml.XmlCharType xmlCharType; // 0x0 // Methods internal static System.Int32 ParseNmtoken(System.String s, System.Int32 offset); // 0x375bc28 internal static System.Int32 ParseNmtokenNoNamespaces(System.String s, System.Int32 offset); // 0x375bcf0 internal static System.Int32 ParseNameNoNamespaces(System.String s, System.Int32 offset); // 0x375bdd4 internal static System.Boolean IsNameNoNamespaces(System.String s); // 0x375bf2c internal static System.Int32 ParseNCName(System.String s, System.Int32 offset); // 0x375bfac internal static System.Int32 ParseNCName(System.String s); // 0x375c0c8 internal static System.Int32 ParseQName(System.String s, System.Int32 offset, out System.Int32& colonOffset); // 0x375c120 internal static System.Void ParseQNameThrow(System.String s, out System.String& prefix, out System.String& localName); // 0x375c1fc internal static System.Void ThrowInvalidName(System.String s, System.Int32 offsetStartChar, System.Int32 offsetBadChar); // 0x375c334 internal static System.Exception GetInvalidNameException(System.String s, System.Int32 offsetStartChar, System.Int32 offsetBadChar); // 0x375c68c internal static System.Void SplitQName(System.String name, out System.String& prefix, out System.String& lname); // 0x375c85c private static System.Void .cctor(); // 0x375c9d8 } // System.Xml.dll internal struct System.Xml.XmlCharType : { // Fields private static System.Object s_Lock; // 0x0 private static System.Byte[] s_CharProperties; // 0x8 internal System.Byte[] charProperties; // 0x10 // Methods private static System.Object get_StaticLock(); // 0x375ca30 private static System.Void InitInstance(); // 0x375cac4 private static System.Void SetProperties(System.Byte[] chProps, System.String ranges, System.Byte value); // 0x375cd24 private System.Void .ctor(System.Byte[] charProperties); // 0x375cde8 public static System.Xml.XmlCharType get_Instance(); // 0x375c570 public System.Boolean IsWhiteSpace(System.Char ch); // 0x375cdf0 public System.Boolean IsNCNameSingleChar(System.Char ch); // 0x375c53c public System.Boolean IsStartNCNameSingleChar(System.Char ch); // 0x375c5e8 public System.Boolean IsNameSingleChar(System.Char ch); // 0x37591b0 public System.Boolean IsCharData(System.Char ch); // 0x375ce24 public System.Boolean IsPubidChar(System.Char ch); // 0x375ce58 internal System.Boolean IsTextChar(System.Char ch); // 0x375ced4 public System.Boolean IsLetter(System.Char ch); // 0x375cf08 public System.Boolean IsNCNameCharXml4e(System.Char ch); // 0x375cf3c public System.Boolean IsStartNCNameCharXml4e(System.Char ch); // 0x375cf70 public System.Boolean IsNameCharXml4e(System.Char ch); // 0x375cf94 public static System.Boolean IsDigit(System.Char ch); // 0x375cfb8 internal static System.Boolean IsHighSurrogate(System.Int32 ch); // 0x37599a8 internal static System.Boolean IsLowSurrogate(System.Int32 ch); // 0x37599b8 internal static System.Boolean IsSurrogate(System.Int32 ch); // 0x375cfe0 internal static System.Int32 CombineSurrogateChar(System.Int32 lowChar, System.Int32 highChar); // 0x375cff0 internal static System.Void SplitSurrogateChar(System.Int32 combinedChar, out System.Char& lowChar, out System.Char& highChar); // 0x375d008 internal System.Boolean IsOnlyWhitespace(System.String str); // 0x375d03c internal System.Int32 IsOnlyWhitespaceWithPos(System.String str); // 0x375d054 internal System.Int32 IsOnlyCharData(System.String str); // 0x375d0dc internal static System.Boolean IsOnlyDigits(System.String str, System.Int32 startPos, System.Int32 len); // 0x375d1b4 internal System.Int32 IsPublicId(System.String str); // 0x375d25c private static System.Boolean InRange(System.Int32 value, System.Int32 start, System.Int32 end); // 0x375cfcc } // System.Xml.dll internal static class System.Xml.XmlComplianceUtil : System.Object { // Fields // Methods public static System.String NonCDataNormalize(System.String value); // 0x375d2bc public static System.String CDataNormalize(System.String value); // 0x375d540 } // System.Xml.dll internal enum System.Xml.ExceptionType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.ExceptionType ArgumentException = 0; // 0x0 public const System.Xml.ExceptionType XmlException = 1; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.XmlDateTimeSerializationMode : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlDateTimeSerializationMode Local = 0; // 0x0 public const System.Xml.XmlDateTimeSerializationMode Utc = 1; // 0x0 public const System.Xml.XmlDateTimeSerializationMode Unspecified = 2; // 0x0 public const System.Xml.XmlDateTimeSerializationMode RoundtripKind = 3; // 0x0 // Methods } // System.Xml.dll public class System.Xml.XmlConvert : System.Object { // Fields private static System.Xml.XmlCharType xmlCharType; // 0x0 internal static System.Char[] crt; // 0x8 private static readonly System.Int32 c_EncodedCharLength; // 0x10 private static System.Text.RegularExpressions.Regex c_EncodeCharPattern; // 0x18 private static System.Text.RegularExpressions.Regex c_DecodeCharPattern; // 0x20 private static System.String[] s_allDateTimeFormats; // 0x28 internal static readonly System.Char[] WhitespaceChars; // 0x30 // Methods public static System.String EncodeName(System.String name); // 0x375d720 public static System.String EncodeLocalName(System.String name); // 0x375e140 public static System.String DecodeName(System.String name); // 0x375e19c private static System.String EncodeName(System.String name, System.Boolean first, System.Boolean local); // 0x375d77c private static System.Int32 FromHex(System.Char digit); // 0x375eab0 internal static System.Byte[] FromBinHexString(System.String s); // 0x375eae0 internal static System.Byte[] FromBinHexString(System.String s, System.Boolean allowOddCount); // 0x375eb38 internal static System.String ToBinHexString(System.Byte[] inArray); // 0x375eba4 public static System.String VerifyName(System.String name); // 0x375ec08 internal static System.Exception TryVerifyName(System.String name); // 0x375ee1c internal static System.String VerifyQName(System.String name, System.Xml.ExceptionType exceptionType); // 0x375ef70 public static System.String VerifyNCName(System.String name); // 0x375f170 internal static System.String VerifyNCName(System.String name, System.Xml.ExceptionType exceptionType); // 0x375f1c8 internal static System.Exception TryVerifyNCName(System.String name); // 0x375f318 public static System.String VerifyTOKEN(System.String token); // 0x375f3b8 internal static System.Exception TryVerifyTOKEN(System.String token); // 0x375f4ec internal static System.Exception TryVerifyNMTOKEN(System.String name); // 0x375f620 internal static System.Exception TryVerifyNormalizedString(System.String str); // 0x375f754 public static System.String ToString(System.Boolean value); // 0x375f81c public static System.String ToString(System.Char value); // 0x375f884 public static System.String ToString(System.Decimal value); // 0x375f8e4 public static System.String ToString(System.SByte value); // 0x375f980 public static System.String ToString(System.Int16 value); // 0x375f9ac public static System.String ToString(System.Int32 value); // 0x375f9d8 public static System.String ToString(System.Int64 value); // 0x375fa04 public static System.String ToString(System.Byte value); // 0x375fa30 public static System.String ToString(System.UInt16 value); // 0x375fa5c public static System.String ToString(System.UInt32 value); // 0x375fa88 public static System.String ToString(System.UInt64 value); // 0x375fab4 public static System.String ToString(System.Single value); // 0x375fae0 public static System.String ToString(System.Double value); // 0x375fc50 public static System.String ToString(System.TimeSpan value); // 0x375fd4c public static System.String ToString(System.DateTime value, System.String format); // 0x375fda4 public static System.String ToString(System.DateTime value, System.Xml.XmlDateTimeSerializationMode dateTimeOption); // 0x375fe48 public static System.String ToString(System.DateTimeOffset value); // 0x3760220 public static System.String ToString(System.Guid value); // 0x37602a8 public static System.Boolean ToBoolean(System.String s); // 0x376030c internal static System.Exception TryToBoolean(System.String s, out System.Boolean& result); // 0x3760540 public static System.Char ToChar(System.String s); // 0x376077c internal static System.Exception TryToChar(System.String s, out System.Char& result); // 0x3760838 public static System.Decimal ToDecimal(System.String s); // 0x37609c4 internal static System.Exception TryToDecimal(System.String s, out System.Decimal& result); // 0x3760a34 internal static System.Decimal ToInteger(System.String s); // 0x3760bd8 internal static System.Exception TryToInteger(System.String s, out System.Decimal& result); // 0x3760c48 public static System.SByte ToSByte(System.String s); // 0x3760dec internal static System.Exception TryToSByte(System.String s, out System.SByte& result); // 0x3760e14 public static System.Int16 ToInt16(System.String s); // 0x3760f84 internal static System.Exception TryToInt16(System.String s, out System.Int16& result); // 0x3760fac public static System.Int32 ToInt32(System.String s); // 0x376111c internal static System.Exception TryToInt32(System.String s, out System.Int32& result); // 0x3761144 public static System.Int64 ToInt64(System.String s); // 0x37612b4 internal static System.Exception TryToInt64(System.String s, out System.Int64& result); // 0x37612dc public static System.Byte ToByte(System.String s); // 0x376144c internal static System.Exception TryToByte(System.String s, out System.Byte& result); // 0x3761474 public static System.UInt16 ToUInt16(System.String s); // 0x37615e4 internal static System.Exception TryToUInt16(System.String s, out System.UInt16& result); // 0x376160c public static System.UInt32 ToUInt32(System.String s); // 0x376177c internal static System.Exception TryToUInt32(System.String s, out System.UInt32& result); // 0x37617a4 public static System.UInt64 ToUInt64(System.String s); // 0x3761914 internal static System.Exception TryToUInt64(System.String s, out System.UInt64& result); // 0x376193c public static System.Single ToSingle(System.String s); // 0x3761aac internal static System.Exception TryToSingle(System.String s, out System.Single& result); // 0x3761bc4 public static System.Double ToDouble(System.String s); // 0x3761e14 internal static System.Exception TryToDouble(System.String s, out System.Double& result); // 0x3761f2c internal static System.Double ToXPathDouble(System.Object o); // 0x376217c internal static System.Double XPathRound(System.Double value); // 0x37623d0 public static System.TimeSpan ToTimeSpan(System.String s); // 0x37624b0 internal static System.Exception TryToTimeSpan(System.String s, out System.TimeSpan& result); // 0x3762644 private static System.String[] get_AllDateTimeFormats(); // 0x37626f0 private static System.Void CreateAllDateTimeFormats(); // 0x3762788 public static System.DateTime ToDateTime(System.String s); // 0x3762d20 public static System.DateTime ToDateTime(System.String s, System.String[] formats); // 0x3762d7c public static System.DateTime ToDateTime(System.String s, System.Xml.XmlDateTimeSerializationMode dateTimeOption); // 0x3762e20 public static System.DateTimeOffset ToDateTimeOffset(System.String s); // 0x3763060 public static System.Guid ToGuid(System.String s); // 0x3763128 internal static System.Exception TryToGuid(System.String s, out System.Guid& result); // 0x3763154 private static System.DateTime SwitchToLocalTime(System.DateTime value); // 0x3760078 private static System.DateTime SwitchToUtcTime(System.DateTime value); // 0x376014c internal static System.Uri ToUri(System.String s); // 0x376335c internal static System.Exception TryToUri(System.String s, out System.Uri& result); // 0x3763510 internal static System.Boolean StrEqual(System.Char[] chars, System.Int32 strPos1, System.Int32 strLen1, System.String str2); // 0x3763744 internal static System.String TrimString(System.String value); // 0x37604d4 internal static System.String TrimStringStart(System.String value); // 0x3763810 internal static System.String TrimStringEnd(System.String value); // 0x376387c internal static System.String[] SplitString(System.String value); // 0x37638e8 internal static System.Boolean IsNegativeZero(System.Double value); // 0x375fbdc private static System.Int64 DoubleToInt64Bits(System.Double value); // 0x3763958 internal static System.Void VerifyCharData(System.String data, System.Xml.ExceptionType exceptionType); // 0x3763960 internal static System.Void VerifyCharData(System.String data, System.Xml.ExceptionType invCharExceptionType, System.Xml.ExceptionType invSurrogateExceptionType); // 0x37639c8 internal static System.Void VerifyCharData(System.Char[] data, System.Int32 offset, System.Int32 len, System.Xml.ExceptionType exceptionType); // 0x3763eb0 internal static System.String EscapeValueForDebuggerDisplay(System.String value); // 0x3764140 internal static System.Exception CreateException(System.String res, System.Xml.ExceptionType exceptionType, System.Int32 lineNo, System.Int32 linePos); // 0x3763bb8 internal static System.Exception CreateException(System.String res, System.String arg, System.Xml.ExceptionType exceptionType, System.Int32 lineNo, System.Int32 linePos); // 0x3764428 internal static System.Exception CreateException(System.String res, System.String[] args, System.Xml.ExceptionType exceptionType); // 0x3764564 internal static System.Exception CreateException(System.String res, System.String[] args, System.Xml.ExceptionType exceptionType, System.Int32 lineNo, System.Int32 linePos); // 0x375f098 internal static System.Exception CreateInvalidSurrogatePairException(System.Char low, System.Char hi); // 0x37645ec internal static System.Exception CreateInvalidSurrogatePairException(System.Char low, System.Char hi, System.Xml.ExceptionType exceptionType); // 0x3764654 internal static System.Exception CreateInvalidSurrogatePairException(System.Char low, System.Char hi, System.Xml.ExceptionType exceptionType, System.Int32 lineNo, System.Int32 linePos); // 0x3763c84 internal static System.Exception CreateInvalidHighSurrogateCharException(System.Char hi); // 0x37646c8 internal static System.Exception CreateInvalidHighSurrogateCharException(System.Char hi, System.Xml.ExceptionType exceptionType); // 0x3764720 internal static System.Exception CreateInvalidHighSurrogateCharException(System.Char hi, System.Xml.ExceptionType exceptionType, System.Int32 lineNo, System.Int32 linePos); // 0x376478c internal static System.Exception CreateInvalidCharException(System.Char[] data, System.Int32 length, System.Int32 invCharPos, System.Xml.ExceptionType exceptionType); // 0x3764094 internal static System.Exception CreateInvalidCharException(System.String data, System.Int32 invCharPos); // 0x3764888 internal static System.Exception CreateInvalidCharException(System.String data, System.Int32 invCharPos, System.Xml.ExceptionType exceptionType); // 0x3763e14 internal static System.Exception CreateInvalidCharException(System.Char invChar, System.Char nextChar); // 0x37648f0 internal static System.Exception CreateInvalidCharException(System.Char invChar, System.Char nextChar, System.Xml.ExceptionType exceptionType); // 0x3764958 internal static System.Exception CreateInvalidNameCharException(System.String name, System.Int32 index, System.Xml.ExceptionType exceptionType); // 0x375ed58 internal static System.ArgumentException CreateInvalidNameArgumentException(System.String name, System.String argumentName); // 0x37649ec private static System.Void .cctor(); // 0x3764aa0 } // System.Xml.dll private sealed class System.Xml.XmlDownloadManager.<>c__DisplayClass4_0 : System.Object { // Fields public System.Uri uri; // 0x10 // Methods public System.Void .ctor(); // 0x3765634 internal System.IO.Stream <GetStreamAsync>b__0(); // 0x37657c4 } // System.Xml.dll private struct System.Xml.XmlDownloadManager.<GetNonFileStreamAsync>d__5 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.IO.Stream> <>t__builder; // 0x18 public System.Uri uri; // 0x30 public System.Net.ICredentials credentials; // 0x38 public System.Net.IWebProxy proxy; // 0x40 public System.Net.Cache.RequestCachePolicy cachePolicy; // 0x48 public System.Xml.XmlDownloadManager <>4__this; // 0x50 private System.Net.WebRequest <req>5__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.WebResponse> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x3765850 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x376603c } // System.Xml.dll internal class System.Xml.XmlDownloadManager : System.Object { // Fields private System.Collections.Hashtable connections; // 0x10 // Methods internal System.IO.Stream GetStream(System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy); // 0x3764bac private System.IO.Stream GetNonFileStream(System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy); // 0x3764cac internal System.Void Remove(System.String host); // 0x3765358 internal System.Threading.Tasks.Task<System.IO.Stream> GetStreamAsync(System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy); // 0x37654c4 private System.Threading.Tasks.Task<System.IO.Stream> GetNonFileStreamAsync(System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy); // 0x376563c public System.Void .ctor(); // 0x37657bc } // System.Xml.dll internal class System.Xml.OpenedHost : System.Object { // Fields internal System.Int32 nonCachedConnectionsCount; // 0x10 // Methods public System.Void .ctor(); // 0x3765134 } // System.Xml.dll internal class System.Xml.XmlRegisteredNonCachedStream : System.IO.Stream { // Fields protected System.IO.Stream stream; // 0x28 private System.Xml.XmlDownloadManager downloadManager; // 0x30 private System.String host; // 0x38 // Methods internal System.Void .ctor(System.IO.Stream stream, System.Xml.XmlDownloadManager downloadManager, System.String host); // 0x376513c protected override System.Void Finalize(); // 0x37660b8 protected override System.Void Dispose(System.Boolean disposing); // 0x376616c public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x37662b0 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x37662d4 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x37662f8 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x376631c public override System.Void Flush(); // 0x3766340 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3766364 public override System.Int32 ReadByte(); // 0x3766388 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x37663ac public override System.Void SetLength(System.Int64 value); // 0x37663d0 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x37663f4 public override System.Void WriteByte(System.Byte value); // 0x3766418 public override System.Boolean get_CanRead(); // 0x376643c public override System.Boolean get_CanSeek(); // 0x376645c public override System.Boolean get_CanWrite(); // 0x376647c public override System.Int64 get_Length(); // 0x376649c public override System.Int64 get_Position(); // 0x37664bc public override System.Void set_Position(System.Int64 value); // 0x37664dc } // System.Xml.dll internal class System.Xml.XmlCachedStream : System.IO.MemoryStream { // Fields private System.Uri uri; // 0x50 // Methods internal System.Void .ctor(System.Uri uri, System.IO.Stream stream); // 0x37651e0 } // System.Xml.dll internal class System.Xml.UTF16Decoder : System.Text.Decoder { // Fields private System.Boolean bigEndian; // 0x20 private System.Int32 lastByte; // 0x24 // Methods public System.Void .ctor(System.Boolean bigEndian); // 0x3766500 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3766530 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count, System.Boolean flush); // 0x3766540 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3766624 public override System.Void Convert(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x3766798 } // System.Xml.dll internal class System.Xml.SafeAsciiDecoder : System.Text.Decoder { // Fields // Methods public System.Void .ctor(); // 0x3766964 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x376696c public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3766974 public override System.Void Convert(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x37669e0 } // System.Xml.dll internal class System.Xml.Ucs4Encoding : System.Text.Encoding { // Fields internal System.Xml.Ucs4Decoder ucs4Decoder; // 0x38 // Methods public override System.String get_WebName(); // 0x3766a68 public override System.Text.Decoder GetDecoder(); // 0x3766a74 public override System.Int32 GetByteCount(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x3766a7c public override System.Int32 GetByteCount(System.Char[] chars); // 0x3766adc public override System.Byte[] GetBytes(System.String s); // 0x3766af8 public override System.Int32 GetBytes(System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteIndex); // 0x3766b00 public override System.Int32 GetMaxByteCount(System.Int32 charCount); // 0x3766b08 public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3766b10 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3766b30 public override System.Int32 GetMaxCharCount(System.Int32 byteCount); // 0x3766b50 public override System.Int32 get_CodePage(); // 0x3766b68 public override System.Int32 GetCharCount(System.Byte[] bytes); // 0x3766b70 public override System.Text.Encoder GetEncoder(); // 0x3766b98 internal static System.Text.Encoding get_UCS4_Littleendian(); // 0x3766ba0 internal static System.Text.Encoding get_UCS4_Bigendian(); // 0x3766c58 internal static System.Text.Encoding get_UCS4_2143(); // 0x3766d10 internal static System.Text.Encoding get_UCS4_3412(); // 0x3766dc8 public System.Void .ctor(); // 0x3766e80 } // System.Xml.dll internal class System.Xml.Ucs4Encoding1234 : System.Xml.Ucs4Encoding { // Fields // Methods public System.Void .ctor(); // 0x3766ca8 public override System.String get_EncodingName(); // 0x3766e8c public override System.Byte[] GetPreamble(); // 0x3766ecc } // System.Xml.dll internal class System.Xml.Ucs4Encoding4321 : System.Xml.Ucs4Encoding { // Fields // Methods public System.Void .ctor(); // 0x3766bf0 public override System.String get_EncodingName(); // 0x3766f48 public override System.Byte[] GetPreamble(); // 0x3766f88 } // System.Xml.dll internal class System.Xml.Ucs4Encoding2143 : System.Xml.Ucs4Encoding { // Fields // Methods public System.Void .ctor(); // 0x3766d60 public override System.String get_EncodingName(); // 0x3767000 public override System.Byte[] GetPreamble(); // 0x3767040 } // System.Xml.dll internal class System.Xml.Ucs4Encoding3412 : System.Xml.Ucs4Encoding { // Fields // Methods public System.Void .ctor(); // 0x3766e18 public override System.String get_EncodingName(); // 0x37670bc public override System.Byte[] GetPreamble(); // 0x37670fc } // System.Xml.dll internal abstract class System.Xml.Ucs4Decoder : System.Text.Decoder { // Fields internal System.Byte[] lastBytes; // 0x20 internal System.Int32 lastBytesCount; // 0x28 // Methods public override System.Int32 GetCharCount(System.Byte[] bytes, System.Int32 index, System.Int32 count); // 0x3767170 internal abstract System.Int32 GetFullChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x0 public override System.Int32 GetChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x376718c public override System.Void Convert(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Int32 charCount, System.Boolean flush, out System.Int32& bytesUsed, out System.Int32& charsUsed, out System.Boolean& completed); // 0x3767334 internal System.Void Ucs4ToUTF16(System.UInt32 code, System.Char[] chars, System.Int32 charIndex); // 0x3767548 protected System.Void .ctor(); // 0x37675a0 } // System.Xml.dll internal class System.Xml.Ucs4Decoder4321 : System.Xml.Ucs4Decoder { // Fields // Methods internal override System.Int32 GetFullChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3767604 public System.Void .ctor(); // 0x3766f44 } // System.Xml.dll internal class System.Xml.Ucs4Decoder1234 : System.Xml.Ucs4Decoder { // Fields // Methods internal override System.Int32 GetFullChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x376780c public System.Void .ctor(); // 0x3766e88 } // System.Xml.dll internal class System.Xml.Ucs4Decoder2143 : System.Xml.Ucs4Decoder { // Fields // Methods internal override System.Int32 GetFullChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3767a14 public System.Void .ctor(); // 0x3766ffc } // System.Xml.dll internal class System.Xml.Ucs4Decoder3412 : System.Xml.Ucs4Decoder { // Fields // Methods internal override System.Int32 GetFullChars(System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex); // 0x3767c1c public System.Void .ctor(); // 0x37670b8 } // System.Xml.dll [Serializable] public class System.Xml.XmlException : System.SystemException { // Fields private System.String res; // 0x90 private System.String[] args; // 0x98 private System.Int32 lineNumber; // 0xa0 private System.Int32 linePosition; // 0xa4 private System.String sourceUri; // 0xa8 private System.String message; // 0xb0 // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3767e24 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x37684c0 public System.Void .ctor(); // 0x3768630 public System.Void .ctor(System.String message); // 0x3768648 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3768664 public System.Void .ctor(System.String message, System.Exception innerException, System.Int32 lineNumber, System.Int32 linePosition); // 0x376865c internal System.Void .ctor(System.String message, System.Exception innerException, System.Int32 lineNumber, System.Int32 linePosition, System.String sourceUri); // 0x3768674 internal System.Void .ctor(System.String res, System.String[] args); // 0x375c678 internal System.Void .ctor(System.String res, System.String arg); // 0x375c49c internal System.Void .ctor(System.String res, System.String arg, System.String sourceUri); // 0x376893c internal System.Void .ctor(System.String res, System.String arg, System.Xml.IXmlLineInfo lineInfo); // 0x37689e8 internal System.Void .ctor(System.String res, System.String[] args, System.Xml.IXmlLineInfo lineInfo); // 0x3768c10 internal System.Void .ctor(System.String res, System.String[] args, System.Xml.IXmlLineInfo lineInfo, System.String sourceUri); // 0x3768a8c internal System.Void .ctor(System.String res, System.String arg, System.Int32 lineNumber, System.Int32 linePosition); // 0x3764378 internal System.Void .ctor(System.String res, System.String arg, System.Int32 lineNumber, System.Int32 linePosition, System.String sourceUri); // 0x3768c18 internal System.Void .ctor(System.String res, System.String[] args, System.Int32 lineNumber, System.Int32 linePosition); // 0x37645d8 internal System.Void .ctor(System.String res, System.String[] args, System.Int32 lineNumber, System.Int32 linePosition, System.String sourceUri); // 0x3768cd4 internal System.Void .ctor(System.String res, System.String[] args, System.Exception innerException, System.Int32 lineNumber, System.Int32 linePosition); // 0x3768ce8 internal System.Void .ctor(System.String res, System.String[] args, System.Exception innerException, System.Int32 lineNumber, System.Int32 linePosition, System.String sourceUri); // 0x3768894 private static System.String FormatUserMessage(System.String message, System.Int32 lineNumber, System.Int32 linePosition); // 0x37687b0 private static System.String CreateMessage(System.String res, System.String[] args, System.Int32 lineNumber, System.Int32 linePosition); // 0x3768264 internal static System.String[] BuildCharExceptionArgs(System.String data, System.Int32 invCharIndex); // 0x375c61c internal static System.String[] BuildCharExceptionArgs(System.Char[] data, System.Int32 length, System.Int32 invCharIndex); // 0x3759fe8 internal static System.String[] BuildCharExceptionArgs(System.Char invChar, System.Char nextChar); // 0x375a03c public System.Int32 get_LineNumber(); // 0x3768cf0 public System.Int32 get_LinePosition(); // 0x3768cf8 public override System.String get_Message(); // 0x3768d00 internal System.String get_ResString(); // 0x3768d18 } // System.Xml.dll public abstract class System.Xml.XmlNameTable : System.Object { // Fields // Methods public abstract System.String Get(System.String array); // 0x1bd22a0 public abstract System.String Add(System.Char[] array, System.Int32 offset, System.Int32 length); // 0x0 public abstract System.String Add(System.String array); // 0x1bd22a0 protected System.Void .ctor(); // 0x3768d20 } // System.Xml.dll public enum System.Xml.XmlNamespaceScope : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlNamespaceScope All = 0; // 0x0 public const System.Xml.XmlNamespaceScope ExcludeXml = 1; // 0x0 public const System.Xml.XmlNamespaceScope Local = 2; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.XmlNamespaceManager.NamespaceDeclaration : { // Fields public System.String prefix; // 0x10 public System.String uri; // 0x18 public System.Int32 scopeId; // 0x20 public System.Int32 previousNsIndex; // 0x24 // Methods public System.Void Set(System.String prefix, System.String uri, System.Int32 scopeId, System.Int32 previousNsIndex); // 0x3768f98 } // System.Xml.dll public class System.Xml.XmlNamespaceManager : System.Object, System.Xml.IXmlNamespaceResolver, System.Collections.IEnumerable { // Fields private System.Xml.XmlNamespaceManager.NamespaceDeclaration[] nsdecls; // 0x10 private System.Int32 lastDecl; // 0x18 private System.Xml.XmlNameTable nameTable; // 0x20 private System.Int32 scopeId; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.Int32> hashTable; // 0x30 private System.Boolean useHashtable; // 0x38 private System.String xml; // 0x40 private System.String xmlNs; // 0x48 // Methods internal System.Void .ctor(); // 0x3768d28 public System.Void .ctor(System.Xml.XmlNameTable nameTable); // 0x3768d30 public virtual System.Xml.XmlNameTable get_NameTable(); // 0x3768fe0 public virtual System.String get_DefaultNamespace(); // 0x3768fe8 public virtual System.Void PushScope(); // 0x3769058 public virtual System.Boolean PopScope(); // 0x3769068 public virtual System.Void AddNamespace(System.String prefix, System.String uri); // 0x376913c public virtual System.Void RemoveNamespace(System.String prefix, System.String uri); // 0x37696b4 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x37697f0 public virtual System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x3769964 public virtual System.String LookupNamespace(System.String prefix); // 0x3769b1c private System.Int32 LookupNamespaceDecl(System.String prefix); // 0x3769524 public virtual System.String LookupPrefix(System.String uri); // 0x3769b68 } // System.Xml.dll public enum System.Xml.XmlNodeOrder : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlNodeOrder Before = 0; // 0x0 public const System.Xml.XmlNodeOrder After = 1; // 0x0 public const System.Xml.XmlNodeOrder Same = 2; // 0x0 public const System.Xml.XmlNodeOrder Unknown = 3; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.XmlNodeType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XmlNodeType None = 0; // 0x0 public const System.Xml.XmlNodeType Element = 1; // 0x0 public const System.Xml.XmlNodeType Attribute = 2; // 0x0 public const System.Xml.XmlNodeType Text = 3; // 0x0 public const System.Xml.XmlNodeType CDATA = 4; // 0x0 public const System.Xml.XmlNodeType EntityReference = 5; // 0x0 public const System.Xml.XmlNodeType Entity = 6; // 0x0 public const System.Xml.XmlNodeType ProcessingInstruction = 7; // 0x0 public const System.Xml.XmlNodeType Comment = 8; // 0x0 public const System.Xml.XmlNodeType Document = 9; // 0x0 public const System.Xml.XmlNodeType DocumentType = 10; // 0x0 public const System.Xml.XmlNodeType DocumentFragment = 11; // 0x0 public const System.Xml.XmlNodeType Notation = 12; // 0x0 public const System.Xml.XmlNodeType Whitespace = 13; // 0x0 public const System.Xml.XmlNodeType SignificantWhitespace = 14; // 0x0 public const System.Xml.XmlNodeType EndElement = 15; // 0x0 public const System.Xml.XmlNodeType EndEntity = 16; // 0x0 public const System.Xml.XmlNodeType XmlDeclaration = 17; // 0x0 // Methods } // System.Xml.dll private sealed class System.Xml.XmlQualifiedName.HashCodeOfStringDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x376a2c8 public virtual System.Int32 Invoke(System.String s, System.Int32 sLen, System.Int64 additionalEntropy); // 0x376a7a0 } // System.Xml.dll [Serializable] public class System.Xml.XmlQualifiedName : System.Object { // Fields private static System.Xml.XmlQualifiedName.HashCodeOfStringDelegate hashCodeDelegate; // 0x0 private System.String name; // 0x10 private System.String ns; // 0x18 private System.Int32 hash; // 0x20 public static readonly System.Xml.XmlQualifiedName Empty; // 0x8 // Methods public System.Void .ctor(); // 0x3769c2c public System.Void .ctor(System.String name); // 0x3769d28 public System.Void .ctor(System.String name, System.String ns); // 0x3769c80 public System.String get_Namespace(); // 0x3769d88 public System.String get_Name(); // 0x3769d90 public override System.Int32 GetHashCode(); // 0x3769d98 public System.Boolean get_IsEmpty(); // 0x3769fec public override System.String ToString(); // 0x376a028 public override System.Boolean Equals(System.Object other); // 0x376a098 public static System.Boolean op_Equality(System.Xml.XmlQualifiedName a, System.Xml.XmlQualifiedName b); // 0x376a1e8 public static System.Boolean op_Inequality(System.Xml.XmlQualifiedName a, System.Xml.XmlQualifiedName b); // 0x376a178 public static System.String ToString(System.String name, System.String ns); // 0x376a250 private static System.Xml.XmlQualifiedName.HashCodeOfStringDelegate GetHashCodeDelegate(); // 0x3769e74 private static System.Boolean IsRandomizedHashingDisabled(); // 0x376a2c0 private static System.Int32 GetHashCodeOfString(System.String s, System.Int32 length, System.Int64 additionalEntropy); // 0x376a37c internal System.Void Init(System.String name, System.String ns); // 0x376a398 internal System.Void SetNamespace(System.String ns); // 0x376a3d0 internal System.Void Verify(); // 0x376a3d8 internal System.Void Atomize(System.Xml.XmlNameTable nameTable); // 0x376a468 internal static System.Xml.XmlQualifiedName Parse(System.String s, System.Xml.IXmlNamespaceResolver nsmgr, out System.String& prefix); // 0x376a4d4 internal System.Xml.XmlQualifiedName Clone(); // 0x376a684 private static System.Void .cctor(); // 0x376a704 } // System.Xml.dll public abstract class System.Xml.XmlResolver : System.Object { // Fields // Methods public abstract System.Object GetEntity(System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn); // 0x1bd23ec public virtual System.Uri ResolveUri(System.Uri baseUri, System.String relativeUri); // 0x376a7b4 public virtual System.Boolean SupportsType(System.Uri absoluteUri, System.Type type); // 0x376a980 public virtual System.Threading.Tasks.Task<System.Object> GetEntityAsync(System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn); // 0x376aac4 protected System.Void .ctor(); // 0x376aafc } // System.Xml.dll private struct System.Xml.XmlUrlResolver.<GetEntityAsync>d__15 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public System.Type ofObjectToReturn; // 0x30 public System.Uri absoluteUri; // 0x38 public System.Xml.XmlUrlResolver <>4__this; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.IO.Stream> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x376aea0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x376b27c } // System.Xml.dll public class System.Xml.XmlUrlResolver : System.Xml.XmlResolver { // Fields private static System.Object s_DownloadManager; // 0x0 private System.Net.ICredentials _credentials; // 0x10 private System.Net.IWebProxy _proxy; // 0x18 private System.Net.Cache.RequestCachePolicy _cachePolicy; // 0x20 // Methods private static System.Xml.XmlDownloadManager get_DownloadManager(); // 0x376ab04 public System.Void .ctor(); // 0x376abd0 public override System.Object GetEntity(System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn); // 0x376abd8 public override System.Uri ResolveUri(System.Uri baseUri, System.String relativeUri); // 0x376ad50 public override System.Threading.Tasks.Task<System.Object> GetEntityAsync(System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn); // 0x376ad54 } // System.Xml.dll internal static class System.Xml.BinaryCompatibility : System.Object { // Fields // Methods public static System.Boolean get_TargetsAtLeast_Desktop_V4_5_2(); // 0x376b2f8 } // System.Xml.dll internal static class System.Xml.Res : System.Object { // Fields // Methods public static System.String GetString(System.String name); // 0x375ed54 public static System.String GetString(System.String name, System.Object[] args); // 0x375c9c8 } // System.Xml.dll public interface System.Xml.XPath.IXPathNavigable : { // Fields // Methods public abstract System.Xml.XPath.XPathNavigator CreateNavigator(); // 0x1bd219c } // System.Xml.dll public class System.Xml.XPath.XPathDocument : System.Object { // Fields private MS.Internal.Xml.Cache.XPathNode[] pageText; // 0x10 private MS.Internal.Xml.Cache.XPathNode[] pageRoot; // 0x18 private MS.Internal.Xml.Cache.XPathNode[] pageXmlNmsp; // 0x20 private System.Int32 idxText; // 0x28 private System.Int32 idxRoot; // 0x2c private System.Int32 idxXmlNmsp; // 0x30 private System.Xml.XmlNameTable nameTable; // 0x38 private System.Boolean hasLineInfo; // 0x40 private System.Collections.Generic.Dictionary<MS.Internal.Xml.Cache.XPathNodeRef,MS.Internal.Xml.Cache.XPathNodeRef> mapNmsp; // 0x48 private System.Collections.Generic.Dictionary<System.String,MS.Internal.Xml.Cache.XPathNodeRef> idValueMap; // 0x50 // Methods internal System.Xml.XmlNameTable get_NameTable(); // 0x376b300 internal System.Boolean get_HasLineInfo(); // 0x376b308 internal System.Int32 GetCollapsedTextNode(out MS.Internal.Xml.Cache.XPathNode[]& pageText); // 0x376b310 internal System.Int32 GetRootNode(out MS.Internal.Xml.Cache.XPathNode[]& pageRoot); // 0x376b338 internal System.Int32 GetXmlNamespaceNode(out MS.Internal.Xml.Cache.XPathNode[]& pageXmlNmsp); // 0x376b360 internal System.Int32 LookupNamespaces(MS.Internal.Xml.Cache.XPathNode[] pageElem, System.Int32 idxElem, out MS.Internal.Xml.Cache.XPathNode[]& pageNmsp); // 0x376b388 internal System.Int32 LookupIdElement(System.String id, out MS.Internal.Xml.Cache.XPathNode[]& pageElem); // 0x376b474 } // System.Xml.dll [Serializable] public class System.Xml.XPath.XPathException : System.SystemException { // Fields private System.String res; // 0x90 private System.String[] args; // 0x98 private System.String message; // 0xa0 // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x376b53c public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x376b924 public System.Void .ctor(); // 0x376ba0c public System.Void .ctor(System.String message, System.Exception innerException); // 0x376ba60 internal static System.Xml.XPath.XPathException Create(System.String res); // 0x376bb7c internal static System.Xml.XPath.XPathException Create(System.String res, System.String arg); // 0x376bbe4 internal static System.Xml.XPath.XPathException Create(System.String res, System.String arg, System.String arg2); // 0x376bc98 internal static System.Xml.XPath.XPathException Create(System.String res, System.String arg, System.Exception innerException); // 0x376bd70 private System.Void .ctor(System.String res, System.String[] args); // 0x376bbdc private System.Void .ctor(System.String res, System.String[] args, System.Exception inner); // 0x376bb08 private static System.String CreateMessage(System.String res, System.String[] args); // 0x376b7e8 public override System.String get_Message(); // 0x376be28 } // System.Xml.dll public enum System.Xml.XPath.XPathResultType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XPath.XPathResultType Number = 0; // 0x0 public const System.Xml.XPath.XPathResultType String = 1; // 0x0 public const System.Xml.XPath.XPathResultType Boolean = 2; // 0x0 public const System.Xml.XPath.XPathResultType NodeSet = 3; // 0x0 public const System.Xml.XPath.XPathResultType Navigator = 1; // 0x0 public const System.Xml.XPath.XPathResultType Any = 5; // 0x0 public const System.Xml.XPath.XPathResultType Error = 6; // 0x0 // Methods } // System.Xml.dll public abstract class System.Xml.XPath.XPathExpression : System.Object { // Fields // Methods internal System.Void .ctor(); // 0x376be40 public abstract System.Void SetContext(System.Xml.XmlNamespaceManager nsManager); // 0x1bd3a1c public abstract System.Void SetContext(System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd3a1c public static System.Xml.XPath.XPathExpression Compile(System.String xpath); // 0x376be48 public static System.Xml.XPath.XPathExpression Compile(System.String xpath, System.Xml.IXmlNamespaceResolver nsResolver); // 0x376be50 } // System.Xml.dll public abstract class System.Xml.XPath.XPathItem : System.Object { // Fields // Methods public abstract System.Xml.Schema.XmlSchemaType get_XmlType(); // 0x1bd219c public abstract System.String get_Value(); // 0x1bd219c public abstract System.Object get_TypedValue(); // 0x1bd219c public abstract System.Type get_ValueType(); // 0x1bd219c public abstract System.Boolean get_ValueAsBoolean(); // 0x1bd1824 public abstract System.DateTime get_ValueAsDateTime(); // 0x0 public abstract System.Double get_ValueAsDouble(); // 0x1bd1c1c public abstract System.Int32 get_ValueAsInt(); // 0x1bd1ddc public abstract System.Int64 get_ValueAsLong(); // 0x1bd1fac public virtual System.Object ValueAs(System.Type returnType); // 0x376bf38 public abstract System.Object ValueAs(System.Type returnType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd23b0 protected System.Void .ctor(); // 0x376bf4c } // System.Xml.dll public enum System.Xml.XPath.XPathNamespaceScope : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XPath.XPathNamespaceScope All = 0; // 0x0 public const System.Xml.XPath.XPathNamespaceScope ExcludeXml = 1; // 0x0 public const System.Xml.XPath.XPathNamespaceScope Local = 2; // 0x0 // Methods } // System.Xml.dll public abstract class System.Xml.XPath.XPathNavigator : System.Xml.XPath.XPathItem, System.ICloneable, System.Xml.XPath.IXPathNavigable, System.Xml.IXmlNamespaceResolver { // Fields internal static readonly System.Xml.XPath.XPathNavigatorKeyComparer comparer; // 0x0 internal static readonly System.Char[] NodeTypeLetter; // 0x8 internal static readonly System.Char[] UniqueIdTbl; // 0x10 internal static readonly System.Int32[] ContentKindMasks; // 0x18 // Methods public override System.String ToString(); // 0x376bf54 public override System.Xml.Schema.XmlSchemaType get_XmlType(); // 0x376bf60 public override System.Object get_TypedValue(); // 0x376c0e8 public override System.Type get_ValueType(); // 0x376c3c4 public override System.Boolean get_ValueAsBoolean(); // 0x376c5d0 public override System.DateTime get_ValueAsDateTime(); // 0x376c894 public override System.Double get_ValueAsDouble(); // 0x376cb60 public override System.Int32 get_ValueAsInt(); // 0x376ce2c public override System.Int64 get_ValueAsLong(); // 0x376d0f8 public override System.Object ValueAs(System.Type returnType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x376d3c4 private System.Object System.ICloneable.Clone(); // 0x376d6b0 public virtual System.Xml.XPath.XPathNavigator CreateNavigator(); // 0x376d6c0 public abstract System.Xml.XmlNameTable get_NameTable(); // 0x1bd219c public virtual System.String LookupNamespace(System.String prefix); // 0x376d6d0 public virtual System.String LookupPrefix(System.String namespaceURI); // 0x376d874 public virtual System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x376da64 public abstract System.Xml.XPath.XPathNavigator Clone(); // 0x1bd219c public abstract System.Xml.XPath.XPathNodeType get_NodeType(); // 0x1bd1ddc public abstract System.String get_LocalName(); // 0x1bd219c public abstract System.String get_Name(); // 0x1bd219c public abstract System.String get_NamespaceURI(); // 0x1bd219c public abstract System.String get_Prefix(); // 0x1bd219c public abstract System.String get_BaseURI(); // 0x1bd219c public virtual System.String get_XmlLang(); // 0x376dc80 public virtual System.Object get_UnderlyingObject(); // 0x376dd60 public virtual System.Boolean MoveToAttribute(System.String localName, System.String namespaceURI); // 0x376dd68 public abstract System.Boolean MoveToFirstAttribute(); // 0x1bd1824 public abstract System.Boolean MoveToNextAttribute(); // 0x1bd1824 public virtual System.Boolean MoveToNamespace(System.String name); // 0x376de28 public abstract System.Boolean MoveToFirstNamespace(System.Xml.XPath.XPathNamespaceScope namespaceScope); // 0x1bd18d0 public abstract System.Boolean MoveToNextNamespace(System.Xml.XPath.XPathNamespaceScope namespaceScope); // 0x1bd18d0 public System.Boolean MoveToFirstNamespace(); // 0x376dec8 public System.Boolean MoveToNextNamespace(); // 0x376dedc public abstract System.Boolean MoveToNext(); // 0x1bd1824 public abstract System.Boolean MoveToFirstChild(); // 0x1bd1824 public abstract System.Boolean MoveToParent(); // 0x1bd1824 public virtual System.Void MoveToRoot(); // 0x376def0 public abstract System.Boolean MoveTo(System.Xml.XPath.XPathNavigator other); // 0x1bd19a0 public abstract System.Boolean MoveToId(System.String id); // 0x1bd19a0 public virtual System.Boolean MoveToChild(System.String localName, System.String namespaceURI); // 0x376df18 public virtual System.Boolean MoveToChild(System.Xml.XPath.XPathNodeType type); // 0x376dff4 public virtual System.Boolean MoveToFollowing(System.String localName, System.String namespaceURI, System.Xml.XPath.XPathNavigator end); // 0x376e13c public virtual System.Boolean MoveToFollowing(System.Xml.XPath.XPathNodeType type, System.Xml.XPath.XPathNavigator end); // 0x376e404 public virtual System.Boolean MoveToNext(System.String localName, System.String namespaceURI); // 0x376e5b8 public virtual System.Boolean MoveToNext(System.Xml.XPath.XPathNodeType type); // 0x376e6ac public abstract System.Boolean IsSamePosition(System.Xml.XPath.XPathNavigator other); // 0x1bd19a0 public virtual System.Boolean IsDescendant(System.Xml.XPath.XPathNavigator nav); // 0x376e784 public virtual System.Xml.XmlNodeOrder ComparePosition(System.Xml.XPath.XPathNavigator nav); // 0x376e808 public virtual System.Xml.Schema.IXmlSchemaInfo get_SchemaInfo(); // 0x376ec9c public virtual System.Xml.XPath.XPathExpression Compile(System.String xpath); // 0x376ece4 public virtual System.Xml.XPath.XPathNodeIterator Select(System.String xpath); // 0x376ecf0 public virtual System.Xml.XPath.XPathNodeIterator Select(System.Xml.XPath.XPathExpression expr); // 0x376ed20 public virtual System.Object Evaluate(System.Xml.XPath.XPathExpression expr); // 0x376edd8 public virtual System.Object Evaluate(System.Xml.XPath.XPathExpression expr, System.Xml.XPath.XPathNodeIterator context); // 0x376edec public virtual System.Xml.XPath.XPathNodeIterator SelectChildren(System.Xml.XPath.XPathNodeType type); // 0x376efc4 public virtual System.Xml.XPath.XPathNodeIterator SelectChildren(System.String name, System.String namespaceURI); // 0x376f04c public virtual System.Xml.XPath.XPathNodeIterator SelectDescendants(System.Xml.XPath.XPathNodeType type, System.Boolean matchSelf); // 0x376f0dc public virtual System.Xml.XPath.XPathNodeIterator SelectDescendants(System.String name, System.String namespaceURI, System.Boolean matchSelf); // 0x376f16c internal System.Boolean MoveToNonDescendant(); // 0x376e2fc private static System.Int32 GetDepth(System.Xml.XPath.XPathNavigator nav); // 0x376eb08 private System.Xml.XmlNodeOrder CompareSiblings(System.Xml.XPath.XPathNavigator n1, System.Xml.XPath.XPathNavigator n2); // 0x376eb4c internal static System.Int32 GetContentKindMask(System.Xml.XPath.XPathNodeType type); // 0x376e0c0 internal static System.Int32 GetKindMask(System.Xml.XPath.XPathNodeType type); // 0x376f20c internal static System.Boolean IsText(System.Xml.XPath.XPathNodeType type); // 0x376f238 protected System.Void .ctor(); // 0x376f248 private static System.Void .cctor(); // 0x376f250 } // System.Xml.dll internal class System.Xml.XPath.XPathNavigatorKeyComparer : System.Object, System.Collections.IEqualityComparer { // Fields // Methods private System.Boolean System.Collections.IEqualityComparer.Equals(System.Object obj1, System.Object obj2); // 0x376f3d8 private System.Int32 System.Collections.IEqualityComparer.GetHashCode(System.Object obj); // 0x376f4b4 public System.Void .ctor(); // 0x376f680 } // System.Xml.dll private class System.Xml.XPath.XPathNodeIterator.Enumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Xml.XPath.XPathNodeIterator original; // 0x10 private System.Xml.XPath.XPathNodeIterator current; // 0x18 private System.Boolean iterationStarted; // 0x20 // Methods public System.Void .ctor(System.Xml.XPath.XPathNodeIterator original); // 0x376f754 public virtual System.Object get_Current(); // 0x376f7ac public virtual System.Boolean MoveNext(); // 0x376f8f0 public virtual System.Void Reset(); // 0x376f978 } // System.Xml.dll public abstract class System.Xml.XPath.XPathNodeIterator : System.Object, System.ICloneable, System.Collections.IEnumerable { // Fields internal System.Int32 count; // 0x10 // Methods private System.Object System.ICloneable.Clone(); // 0x376f688 public abstract System.Xml.XPath.XPathNodeIterator Clone(); // 0x1bd219c public abstract System.Boolean MoveNext(); // 0x1bd1824 public abstract System.Xml.XPath.XPathNavigator get_Current(); // 0x1bd219c public abstract System.Int32 get_CurrentPosition(); // 0x1bd1ddc public virtual System.Int32 get_Count(); // 0x376f694 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x376f6fc protected System.Void .ctor(); // 0x376f79c } // System.Xml.dll public enum System.Xml.XPath.XPathNodeType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.XPath.XPathNodeType Root = 0; // 0x0 public const System.Xml.XPath.XPathNodeType Element = 1; // 0x0 public const System.Xml.XPath.XPathNodeType Attribute = 2; // 0x0 public const System.Xml.XPath.XPathNodeType Namespace = 3; // 0x0 public const System.Xml.XPath.XPathNodeType Text = 4; // 0x0 public const System.Xml.XPath.XPathNodeType SignificantWhitespace = 5; // 0x0 public const System.Xml.XPath.XPathNodeType Whitespace = 6; // 0x0 public const System.Xml.XPath.XPathNodeType ProcessingInstruction = 7; // 0x0 public const System.Xml.XPath.XPathNodeType Comment = 8; // 0x0 public const System.Xml.XPath.XPathNodeType All = 9; // 0x0 // Methods } // System.Xml.dll public class System.Xml.Serialization.CodeIdentifier : System.Object { // Fields internal static Microsoft.CSharp.CodeDomProvider csharp; // 0x0 // Methods public static System.String MakePascal(System.String identifier); // 0x376f980 public static System.String MakeValid(System.String identifier); // 0x376fb30 private static System.Boolean IsValidStart(System.Char c); // 0x376fd30 private static System.Boolean IsValid(System.Char c); // 0x376fcb4 private static System.Void .cctor(); // 0x376fd94 } // System.Xml.dll public class System.Xml.Serialization.XmlSerializerNamespaces : System.Object { // Fields private System.Collections.Hashtable namespaces; // 0x10 // Methods public System.Void .ctor(); // 0x376fe10 public System.Void Add(System.String prefix, System.String ns); // 0x376fe18 internal System.Void AddInternal(System.String prefix, System.String ns); // 0x376fed4 public System.Xml.XmlQualifiedName[] ToArray(); // 0x376ff80 public System.Int32 get_Count(); // 0x37704c0 internal System.Collections.ArrayList get_NamespaceList(); // 0x3770088 internal System.Collections.Hashtable get_Namespaces(); // 0x376ff10 internal System.Void set_Namespaces(System.Collections.Hashtable value); // 0x37704e4 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlAttributeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x37704ec public virtual System.Void Invoke(System.Object sender, System.Xml.Serialization.XmlAttributeEventArgs e); // 0x37705f8 } // System.Xml.dll public class System.Xml.Serialization.XmlAttributeEventArgs : System.EventArgs { // Fields private System.Object o; // 0x10 private System.Xml.XmlAttribute attr; // 0x18 private System.String qnames; // 0x20 private System.Int32 lineNumber; // 0x28 private System.Int32 linePosition; // 0x2c // Methods internal System.Void .ctor(System.Xml.XmlAttribute attr, System.Int32 lineNumber, System.Int32 linePosition, System.Object o, System.String qnames); // 0x377060c } // System.Xml.dll public sealed class System.Xml.Serialization.XmlElementEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x37706c8 public virtual System.Void Invoke(System.Object sender, System.Xml.Serialization.XmlElementEventArgs e); // 0x37707d4 } // System.Xml.dll public class System.Xml.Serialization.XmlElementEventArgs : System.EventArgs { // Fields private System.Object o; // 0x10 private System.Xml.XmlElement elem; // 0x18 private System.String qnames; // 0x20 private System.Int32 lineNumber; // 0x28 private System.Int32 linePosition; // 0x2c // Methods internal System.Void .ctor(System.Xml.XmlElement elem, System.Int32 lineNumber, System.Int32 linePosition, System.Object o, System.String qnames); // 0x37707e8 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlNodeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x37708a4 public virtual System.Void Invoke(System.Object sender, System.Xml.Serialization.XmlNodeEventArgs e); // 0x37709b0 } // System.Xml.dll public class System.Xml.Serialization.XmlNodeEventArgs : System.EventArgs { // Fields private System.Object o; // 0x10 private System.Xml.XmlNode xmlNode; // 0x18 private System.Int32 lineNumber; // 0x20 private System.Int32 linePosition; // 0x24 // Methods internal System.Void .ctor(System.Xml.XmlNode xmlNode, System.Int32 lineNumber, System.Int32 linePosition, System.Object o); // 0x37709c4 } // System.Xml.dll public sealed class System.Xml.Serialization.UnreferencedObjectEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3770a64 public virtual System.Void Invoke(System.Object sender, System.Xml.Serialization.UnreferencedObjectEventArgs e); // 0x3770b70 } // System.Xml.dll public class System.Xml.Serialization.UnreferencedObjectEventArgs : System.EventArgs { // Fields private System.Object o; // 0x10 private System.String id; // 0x18 // Methods public System.Void .ctor(System.Object o, System.String id); // 0x3770b84 } // System.Xml.dll public interface System.Xml.Serialization.IXmlSerializable : { // Fields // Methods public abstract System.Xml.Schema.XmlSchema GetSchema(); // 0x1bd219c public abstract System.Void ReadXml(System.Xml.XmlReader reader); // 0x1bd3a1c public abstract System.Void WriteXml(System.Xml.XmlWriter writer); // 0x1bd3a1c } // System.Xml.dll public interface System.Xml.Serialization.IXmlTextParser : { // Fields // Methods public abstract System.Boolean get_Normalized(); // 0x1bd1824 public abstract System.Void set_Normalized(System.Boolean value); // 0x1bd3130 } // System.Xml.dll internal class System.Xml.Serialization.KeyHelper : System.Object { // Fields // Methods public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.String val); // 0x3770c0c public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.String val, System.String def); // 0x3770c14 public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.Boolean val); // 0x3770cf8 public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.Boolean val, System.Boolean def); // 0x3770d04 public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.Int32 val, System.Int32 def); // 0x3770d54 public static System.Void AddField(System.Text.StringBuilder sb, System.Int32 n, System.Type val); // 0x3770e0c } // System.Xml.dll internal class System.Xml.Serialization.ReflectionHelper : System.Object { // Fields private System.Collections.Hashtable _clrTypes; // 0x10 private System.Collections.Hashtable _schemaTypes; // 0x18 private static readonly System.Reflection.ParameterModifier[] empty_modifiers; // 0x0 // Methods public System.Void RegisterSchemaType(System.Xml.Serialization.XmlTypeMapping map, System.String xmlType, System.String ns); // 0x3770ef8 public System.Xml.Serialization.XmlTypeMapping GetRegisteredSchemaType(System.String xmlType, System.String ns); // 0x3770fc4 public System.Void RegisterClrType(System.Xml.Serialization.XmlTypeMapping map, System.Type type, System.String ns); // 0x3771098 public System.Xml.Serialization.XmlTypeMapping GetRegisteredClrType(System.Type type, System.String ns); // 0x37711f0 public static System.Void CheckSerializableType(System.Type type, System.Boolean allowPrivateConstructors); // 0x3771358 public System.Void .ctor(); // 0x37716a4 private static System.Void .cctor(); // 0x3771734 } // System.Xml.dll internal enum System.Xml.Serialization.SchemaTypes : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Serialization.SchemaTypes NotSet = 0; // 0x0 public const System.Xml.Serialization.SchemaTypes Primitive = 1; // 0x0 public const System.Xml.Serialization.SchemaTypes Enum = 2; // 0x0 public const System.Xml.Serialization.SchemaTypes Array = 3; // 0x0 public const System.Xml.Serialization.SchemaTypes Class = 4; // 0x0 public const System.Xml.Serialization.SchemaTypes XmlSerializable = 5; // 0x0 public const System.Xml.Serialization.SchemaTypes XmlNode = 6; // 0x0 public const System.Xml.Serialization.SchemaTypes Void = 7; // 0x0 // Methods } // System.Xml.dll internal abstract class System.Xml.Serialization.SerializationSource : System.Object { // Fields private System.Type[] includedTypes; // 0x10 private System.String namspace; // 0x18 private System.Boolean canBeGenerated; // 0x20 // Methods public System.Void .ctor(System.String namspace, System.Type[] includedTypes); // 0x37717a8 protected System.Boolean BaseEquals(System.Xml.Serialization.SerializationSource other); // 0x37717f4 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeSerializationSource : System.Xml.Serialization.SerializationSource { // Fields private System.String attributeOverridesHash; // 0x28 private System.Type type; // 0x30 private System.String rootHash; // 0x38 // Methods public System.Void .ctor(System.Type type, System.Xml.Serialization.XmlRootAttribute root, System.Xml.Serialization.XmlAttributeOverrides attributeOverrides, System.String namspace, System.Type[] includedTypes); // 0x3771900 public override System.Boolean Equals(System.Object o); // 0x3771fd8 public override System.Int32 GetHashCode(); // 0x37720b8 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeConvertorAttribute : System.Attribute { // Fields private System.String <Method>k__BackingField; // 0x10 // Methods public System.String get_Method(); // 0x37720d8 private System.Void set_Method(System.String value); // 0x37720e0 public System.Void .ctor(System.String method); // 0x37720e8 } // System.Xml.dll internal class System.Xml.Serialization.TypeData : System.Object { // Fields private System.Type type; // 0x10 private System.String elementName; // 0x18 private System.Xml.Serialization.SchemaTypes sType; // 0x20 private System.Type listItemType; // 0x28 private System.String typeName; // 0x30 private System.String fullTypeName; // 0x38 private System.Xml.Serialization.TypeData listItemTypeData; // 0x40 private System.Xml.Serialization.TypeData mappedType; // 0x48 private System.Xml.Schema.XmlSchemaPatternFacet facet; // 0x50 private System.Reflection.MethodInfo typeConvertor; // 0x58 private System.Boolean hasPublicConstructor; // 0x60 private System.Boolean nullableOverride; // 0x61 private static System.String[] keywords; // 0x0 // Methods public System.Void .ctor(System.Type type, System.String elementName, System.Boolean isPrimitive); // 0x3772118 public System.Void .ctor(System.Type type, System.String elementName, System.Boolean isPrimitive, System.Xml.Serialization.TypeData mappedType, System.Xml.Schema.XmlSchemaPatternFacet facet); // 0x3772128 private System.Void LookupTypeConvertor(); // 0x3772718 internal System.Void ConvertForAssignment(ref System.Object& value); // 0x37727cc public System.String get_TypeName(); // 0x37728c0 public System.String get_XmlType(); // 0x37728c8 public System.Type get_Type(); // 0x37728d0 public System.String get_FullTypeName(); // 0x37728d8 public System.Xml.Serialization.SchemaTypes get_SchemaType(); // 0x37728e0 public System.Boolean get_IsListType(); // 0x3771694 public System.Boolean get_IsComplexType(); // 0x37728e8 public System.Boolean get_IsValueType(); // 0x3772920 public System.Boolean get_IsNullable(); // 0x37729b4 public System.Void set_IsNullable(System.Boolean value); // 0x3772ac8 public System.Xml.Serialization.TypeData get_ListItemTypeData(); // 0x3772548 public System.Type get_ListItemType(); // 0x3772ad4 public System.Boolean get_IsXsdType(); // 0x3772910 public System.Boolean get_HasPublicConstructor(); // 0x3773634 public static System.Reflection.PropertyInfo GetIndexerProperty(System.Type collectionType); // 0x37733dc private static System.InvalidOperationException CreateMissingAddMethodException(System.Type type, System.String inheritFrom, System.Type argumentType); // 0x3773520 internal static System.Type GetGenericListItemType(System.Type type); // 0x37731e8 private static System.Void .cctor(); // 0x377363c } // System.Xml.dll internal sealed class System.Xml.Serialization.TypeMember : System.Object { // Fields private System.Type type; // 0x10 private System.String member; // 0x18 // Methods internal System.Void .ctor(System.Type type, System.String member); // 0x377462c public override System.Int32 GetHashCode(); // 0x3774670 public override System.Boolean Equals(System.Object obj); // 0x37746b8 public static System.Boolean Equals(System.Xml.Serialization.TypeMember tm1, System.Xml.Serialization.TypeMember tm2); // 0x3774728 public override System.String ToString(); // 0x37747d4 } // System.Xml.dll internal class System.Xml.Serialization.TypeTranslator : System.Object { // Fields private static System.Collections.Hashtable nameCache; // 0x0 private static System.Collections.Hashtable primitiveTypes; // 0x8 private static System.Collections.Hashtable primitiveArrayTypes; // 0x10 private static System.Collections.Hashtable nullableTypes; // 0x18 // Methods private static System.Void .cctor(); // 0x3774838 public static System.Xml.Serialization.TypeData GetTypeData(System.Type type); // 0x3771638 public static System.Xml.Serialization.TypeData GetTypeData(System.Type runtimeType, System.String xmlDataType, System.Boolean underlyingEnumType); // 0x3776ccc public static System.Xml.Serialization.TypeData GetPrimitiveTypeData(System.String typeName); // 0x377767c public static System.Xml.Serialization.TypeData GetPrimitiveTypeData(System.String typeName, System.Boolean nullable); // 0x37776d4 public static System.Xml.Serialization.TypeData FindPrimitiveTypeData(System.String typeName); // 0x37778d4 public static System.String GetArrayName(System.String elemName); // 0x377260c public static System.Void ParseArrayType(System.String arrayType, out System.String& type, out System.String& ns, out System.String& dimensions); // 0x3777994 } // System.Xml.dll public class System.Xml.Serialization.XmlAnyAttributeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3777b2c } // System.Xml.dll public class System.Xml.Serialization.XmlAnyElementAttribute : System.Attribute { // Fields private System.String elementName; // 0x10 private System.String ns; // 0x18 private System.Int32 order; // 0x20 // Methods public System.Void .ctor(); // 0x3777b34 public System.String get_Name(); // 0x3777b44 public System.String get_Namespace(); // 0x3777b98 public System.Int32 get_Order(); // 0x3777ba0 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3777ba8 } // System.Xml.dll public class System.Xml.Serialization.XmlAnyElementAttributes : System.Collections.CollectionBase { // Fields // Methods public System.Xml.Serialization.XmlAnyElementAttribute get_Item(System.Int32 index); // 0x3777c38 public System.Int32 Add(System.Xml.Serialization.XmlAnyElementAttribute attribute); // 0x3777d38 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3777df0 internal System.Int32 get_Order(); // 0x3777ebc public System.Void .ctor(); // 0x3778188 } // System.Xml.dll public class System.Xml.Serialization.XmlArrayAttribute : System.Attribute { // Fields private System.String elementName; // 0x10 private System.Xml.Schema.XmlSchemaForm form; // 0x18 private System.Boolean isNullable; // 0x1c private System.String ns; // 0x20 private System.Int32 order; // 0x28 // Methods public System.String get_ElementName(); // 0x3778190 public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x37781e4 public System.Boolean get_IsNullable(); // 0x37781ec public System.String get_Namespace(); // 0x37781f4 public System.Int32 get_Order(); // 0x37781fc internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3778204 } // System.Xml.dll public class System.Xml.Serialization.XmlArrayItemAttribute : System.Attribute { // Fields private System.String dataType; // 0x10 private System.String elementName; // 0x18 private System.Xml.Schema.XmlSchemaForm form; // 0x20 private System.String ns; // 0x28 private System.Boolean isNullable; // 0x30 private System.Boolean isNullableSpecified; // 0x31 private System.Int32 nestingLevel; // 0x34 private System.Type type; // 0x38 // Methods public System.String get_DataType(); // 0x3778320 public System.String get_ElementName(); // 0x3778374 public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x37783c8 public System.String get_Namespace(); // 0x37783d0 public System.Boolean get_IsNullable(); // 0x37783d8 internal System.Boolean get_IsNullableSpecified(); // 0x37783e0 public System.Type get_Type(); // 0x37783e8 public System.Int32 get_NestingLevel(); // 0x37783f0 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x37783f8 } // System.Xml.dll public class System.Xml.Serialization.XmlArrayItemAttributes : System.Collections.CollectionBase { // Fields // Methods public System.Xml.Serialization.XmlArrayItemAttribute get_Item(System.Int32 index); // 0x377854c public System.Int32 Add(System.Xml.Serialization.XmlArrayItemAttribute attribute); // 0x377864c internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3778704 public System.Void .ctor(); // 0x37787d0 } // System.Xml.dll public class System.Xml.Serialization.XmlAttributeAttribute : System.Attribute { // Fields private System.String attributeName; // 0x10 private System.String dataType; // 0x18 private System.Type type; // 0x20 private System.Xml.Schema.XmlSchemaForm form; // 0x28 private System.String ns; // 0x30 // Methods public System.Void .ctor(System.String attributeName); // 0x37787d8 public System.String get_AttributeName(); // 0x3778808 public System.String get_DataType(); // 0x377885c public System.Void set_DataType(System.String value); // 0x37788b0 public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x37788b8 public System.String get_Namespace(); // 0x37788c0 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x37788c8 } // System.Xml.dll public class System.Xml.Serialization.XmlAttributeOverrides : System.Object { // Fields private System.Collections.Hashtable overrides; // 0x10 // Methods public System.Void .ctor(); // 0x37789f4 public System.Xml.Serialization.XmlAttributes get_Item(System.Type type); // 0x3778a60 public System.Xml.Serialization.XmlAttributes get_Item(System.Type type, System.String member); // 0x3778ac0 private System.Xml.Serialization.TypeMember GetKey(System.Type type, System.String member); // 0x3778b74 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3771a14 } // System.Xml.dll public class System.Xml.Serialization.XmlAttributes : System.Object { // Fields private System.Xml.Serialization.XmlAnyAttributeAttribute xmlAnyAttribute; // 0x10 private System.Xml.Serialization.XmlAnyElementAttributes xmlAnyElements; // 0x18 private System.Xml.Serialization.XmlArrayAttribute xmlArray; // 0x20 private System.Xml.Serialization.XmlArrayItemAttributes xmlArrayItems; // 0x28 private System.Xml.Serialization.XmlAttributeAttribute xmlAttribute; // 0x30 private System.Xml.Serialization.XmlChoiceIdentifierAttribute xmlChoiceIdentifier; // 0x38 private System.Object xmlDefaultValue; // 0x40 private System.Xml.Serialization.XmlElementAttributes xmlElements; // 0x48 private System.Xml.Serialization.XmlEnumAttribute xmlEnum; // 0x50 private System.Boolean xmlIgnore; // 0x58 private System.Boolean xmlns; // 0x59 private System.Xml.Serialization.XmlRootAttribute xmlRoot; // 0x60 private System.Xml.Serialization.XmlTextAttribute xmlText; // 0x68 private System.Xml.Serialization.XmlTypeAttribute xmlType; // 0x70 // Methods public System.Void .ctor(); // 0x3778e44 public System.Void .ctor(System.Reflection.ICustomAttributeProvider provider); // 0x3778f6c public System.Xml.Serialization.XmlAnyAttributeAttribute get_XmlAnyAttribute(); // 0x3779864 public System.Xml.Serialization.XmlAnyElementAttributes get_XmlAnyElements(); // 0x377986c public System.Xml.Serialization.XmlArrayAttribute get_XmlArray(); // 0x3779874 public System.Xml.Serialization.XmlArrayItemAttributes get_XmlArrayItems(); // 0x377987c public System.Xml.Serialization.XmlAttributeAttribute get_XmlAttribute(); // 0x3779884 public System.Xml.Serialization.XmlChoiceIdentifierAttribute get_XmlChoiceIdentifier(); // 0x377988c public System.Object get_XmlDefaultValue(); // 0x3779894 public System.Xml.Serialization.XmlElementAttributes get_XmlElements(); // 0x377989c public System.Boolean get_XmlIgnore(); // 0x37798a4 public System.Boolean get_Xmlns(); // 0x37798ac public System.Xml.Serialization.XmlRootAttribute get_XmlRoot(); // 0x37798b4 public System.Xml.Serialization.XmlTextAttribute get_XmlText(); // 0x37798bc public System.Xml.Serialization.XmlTypeAttribute get_XmlType(); // 0x37798c4 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3778bdc internal System.Nullable<System.Int32> get_Order(); // 0x377a844 internal System.Int32 get_SortableOrder(); // 0x377abc8 } // System.Xml.dll public class System.Xml.Serialization.XmlChoiceIdentifierAttribute : System.Attribute { // Fields private System.String memberName; // 0x10 // Methods public System.String get_MemberName(); // 0x377ac44 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x377a7c8 } // System.Xml.dll internal class System.Xml.Serialization.XmlCustomFormatter : System.Object { // Fields private static System.String[] allTimeFormats; // 0x0 // Methods internal static System.String FromEnum(System.Int64 value, System.String[] values, System.Int64[] ids, System.String typeName); // 0x377ac98 internal static System.String FromXmlName(System.String name); // 0x377af1c internal static System.String FromXmlNCName(System.String ncName); // 0x377af74 internal static System.String ToXmlString(System.Xml.Serialization.TypeData type, System.Object value); // 0x3779998 internal static System.Object FromXmlString(System.Xml.Serialization.TypeData type, System.String value); // 0x377afcc private static System.Void .cctor(); // 0x377bae8 } // System.Xml.dll public class System.Xml.Serialization.XmlElementAttribute : System.Attribute { // Fields private System.String dataType; // 0x10 private System.String elementName; // 0x18 private System.Xml.Schema.XmlSchemaForm form; // 0x20 private System.String ns; // 0x28 private System.Boolean isNullable; // 0x30 private System.Type type; // 0x38 private System.Int32 order; // 0x40 // Methods public System.Void .ctor(System.String elementName); // 0x377c044 public System.Void .ctor(System.String elementName, System.Type type); // 0x377c07c public System.String get_DataType(); // 0x377c0c8 public System.String get_ElementName(); // 0x377c11c public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x377c170 public System.String get_Namespace(); // 0x377c178 public System.Boolean get_IsNullable(); // 0x377c180 public System.Int32 get_Order(); // 0x377c188 public System.Type get_Type(); // 0x377c190 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x377c198 } // System.Xml.dll public class System.Xml.Serialization.XmlElementAttributes : System.Collections.CollectionBase { // Fields // Methods public System.Xml.Serialization.XmlElementAttribute get_Item(System.Int32 index); // 0x377c2d8 public System.Int32 Add(System.Xml.Serialization.XmlElementAttribute attribute); // 0x37797ac internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x37798cc internal System.Int32 get_Order(); // 0x377a8fc public System.Void .ctor(); // 0x3778f64 } // System.Xml.dll public class System.Xml.Serialization.XmlEnumAttribute : System.Attribute { // Fields private System.String name; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x377c3d8 public System.String get_Name(); // 0x377c408 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x377a74c } // System.Xml.dll public class System.Xml.Serialization.XmlIgnoreAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x377c410 } // System.Xml.dll public class System.Xml.Serialization.XmlIncludeAttribute : System.Attribute { // Fields private System.Type type; // 0x10 // Methods public System.Type get_Type(); // 0x377c418 } // System.Xml.dll public abstract class System.Xml.Serialization.XmlMapping : System.Object { // Fields private System.Xml.Serialization.ObjectMap map; // 0x10 private System.Collections.ArrayList relatedMaps; // 0x18 private System.Xml.Serialization.SerializationFormat format; // 0x20 private System.Xml.Serialization.SerializationSource source; // 0x28 internal System.String _elementName; // 0x30 internal System.String _namespace; // 0x38 private System.String key; // 0x40 // Methods internal System.Void .ctor(System.String elementName, System.String ns); // 0x377c420 public System.String get_ElementName(); // 0x377c464 public System.String get_Namespace(); // 0x377c46c public System.Void SetKey(System.String key); // 0x377c474 internal System.Xml.Serialization.ObjectMap get_ObjectMap(); // 0x377c47c internal System.Void set_ObjectMap(System.Xml.Serialization.ObjectMap value); // 0x377c484 internal System.Collections.ArrayList get_RelatedMaps(); // 0x377c48c internal System.Void set_RelatedMaps(System.Collections.ArrayList value); // 0x377c494 internal System.Xml.Serialization.SerializationFormat get_Format(); // 0x377c49c internal System.Void set_Format(System.Xml.Serialization.SerializationFormat value); // 0x377c4a4 internal System.Xml.Serialization.SerializationSource get_Source(); // 0x377c4ac } // System.Xml.dll internal class System.Xml.Serialization.ObjectMap : System.Object { // Fields // Methods public System.Void .ctor(); // 0x377c4b4 } // System.Xml.dll internal enum System.Xml.Serialization.SerializationFormat : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Serialization.SerializationFormat Encoded = 0; // 0x0 public const System.Xml.Serialization.SerializationFormat Literal = 1; // 0x0 // Methods } // System.Xml.dll public class System.Xml.Serialization.XmlMemberMapping : System.Object { // Fields // Methods } // System.Xml.dll public class System.Xml.Serialization.XmlMembersMapping : System.Xml.Serialization.XmlMapping { // Fields private System.Boolean _hasWrapperElement; // 0x48 private System.Xml.Serialization.XmlMemberMapping[] _mapping; // 0x50 // Methods public System.Int32 get_Count(); // 0x377c4bc internal System.Boolean get_HasWrapperElement(); // 0x377c4d8 } // System.Xml.dll public class System.Xml.Serialization.XmlNamespaceDeclarationsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x377c4e0 } // System.Xml.dll [Serializable] private sealed class System.Xml.Serialization.XmlReflectionImporter.<>c : System.Object { // Fields public static readonly System.Xml.Serialization.XmlReflectionImporter.<>c <>9; // 0x0 public static System.Comparison<System.Xml.Serialization.XmlReflectionMember> <>9__28_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3783868 public System.Void .ctor(); // 0x37838d0 internal System.Int32 <ImportClassMapping>b__28_0(System.Xml.Serialization.XmlReflectionMember m1, System.Xml.Serialization.XmlReflectionMember m2); // 0x37838d8 } // System.Xml.dll public class System.Xml.Serialization.XmlReflectionImporter : System.Object { // Fields private System.String initialDefaultNamespace; // 0x10 private System.Xml.Serialization.XmlAttributeOverrides attributeOverrides; // 0x18 private System.Collections.ArrayList includedTypes; // 0x20 private System.Xml.Serialization.ReflectionHelper helper; // 0x28 private System.Int32 arrayChoiceCount; // 0x30 private System.Collections.ArrayList relatedMaps; // 0x38 private System.Boolean allowPrivateTypes; // 0x40 private static readonly System.String errSimple; // 0x0 private static readonly System.String errSimple2; // 0x8 // Methods public System.Void .ctor(System.Xml.Serialization.XmlAttributeOverrides attributeOverrides, System.String defaultNamespace); // 0x377c4e8 public System.Xml.Serialization.XmlTypeMapping ImportTypeMapping(System.Type type); // 0x377c620 public System.Xml.Serialization.XmlTypeMapping ImportTypeMapping(System.Type type, System.String defaultNamespace); // 0x377c804 public System.Xml.Serialization.XmlTypeMapping ImportTypeMapping(System.Type type, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377c62c private System.Xml.Serialization.XmlTypeMapping ImportTypeMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377c810 private System.Xml.Serialization.XmlTypeMapping CreateTypeMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultXmlType, System.String defaultNamespace); // 0x377f398 private System.Xml.Serialization.XmlTypeMapping ImportClassMapping(System.Type type, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.Boolean isBaseType); // 0x377f868 private System.Xml.Serialization.XmlTypeMapping ImportClassMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.Boolean isBaseType); // 0x377cc90 private System.Void RegisterDerivedMap(System.Xml.Serialization.XmlTypeMapping map, System.Xml.Serialization.XmlTypeMapping derivedMap); // 0x3781294 private System.String GetTypeNamespace(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377f8f4 private System.Xml.Serialization.XmlTypeMapping ImportListMapping(System.Type type, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.Xml.Serialization.XmlAttributes atts, System.Int32 nestingLevel); // 0x37814e8 private System.Xml.Serialization.XmlTypeMapping ImportListMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.Xml.Serialization.XmlAttributes atts, System.Int32 nestingLevel); // 0x377dc68 private System.Xml.Serialization.XmlTypeMapping ImportXmlNodeMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377ea04 private System.Xml.Serialization.XmlTypeMapping ImportPrimitiveMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377ebdc private System.Xml.Serialization.XmlTypeMapping ImportEnumMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377ec88 private System.Xml.Serialization.XmlTypeMapping ImportXmlSerializableMapping(System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x377f290 private System.Void ImportIncludedTypes(System.Type type, System.String defaultNamespace); // 0x37813b0 private System.Collections.Generic.List<System.Xml.Serialization.XmlReflectionMember> GetReflectionMembers(System.Type type); // 0x377f9fc private System.Xml.Serialization.XmlTypeMapMember CreateMapMember(System.Type declaringType, System.Xml.Serialization.XmlReflectionMember rmember, System.String defaultNamespace); // 0x3780814 private System.Xml.Serialization.XmlTypeMapElementInfoList ImportElementInfo(System.Type cls, System.String defaultName, System.String defaultNamespace, System.Type defaultType, System.Xml.Serialization.XmlTypeMapMemberElement member, System.Xml.Serialization.XmlAttributes atts); // 0x3781cb4 private System.Xml.Serialization.XmlTypeMapElementInfoList ImportAnyElementInfo(System.String defaultNamespace, System.Xml.Serialization.XmlReflectionMember rmember, System.Xml.Serialization.XmlTypeMapMemberElement member, System.Xml.Serialization.XmlAttributes atts); // 0x37815e4 private System.Void ImportTextElementInfo(System.Xml.Serialization.XmlTypeMapElementInfoList list, System.Type defaultType, System.Xml.Serialization.XmlTypeMapMemberElement member, System.Xml.Serialization.XmlAttributes atts, System.String defaultNamespace); // 0x3782f88 private System.Boolean CanBeNull(System.Xml.Serialization.TypeData type); // 0x377f7d8 public System.Void IncludeType(System.Type type); // 0x37832d4 private System.Object GetDefaultValue(System.Xml.Serialization.TypeData typeData, System.Object defaultValue); // 0x3782dbc private static System.Void .cctor(); // 0x37837cc } // System.Xml.dll public class System.Xml.Serialization.XmlReflectionMember : System.Object { // Fields private System.Boolean isReturnValue; // 0x10 private System.String memberName; // 0x18 private System.Type memberType; // 0x20 private System.Xml.Serialization.XmlAttributes xmlAttributes; // 0x28 private System.Type declaringType; // 0x30 // Methods internal System.Void .ctor(System.String name, System.Type type, System.Xml.Serialization.XmlAttributes attributes); // 0x3781584 public System.Boolean get_IsReturnValue(); // 0x3783924 public System.String get_MemberName(); // 0x378392c public System.Type get_MemberType(); // 0x3783934 public System.Xml.Serialization.XmlAttributes get_XmlAttributes(); // 0x37807a8 internal System.Type get_DeclaringType(); // 0x378393c internal System.Void set_DeclaringType(System.Type value); // 0x3783944 } // System.Xml.dll public class System.Xml.Serialization.XmlRootAttribute : System.Attribute { // Fields private System.String dataType; // 0x10 private System.String elementName; // 0x18 private System.Boolean isNullable; // 0x20 private System.String ns; // 0x28 // Methods public System.Void .ctor(); // 0x378394c public System.Void .ctor(System.String elementName); // 0x378395c public System.String get_DataType(); // 0x3783994 public System.Void set_DataType(System.String value); // 0x37839e8 public System.String get_ElementName(); // 0x377f814 public System.Void set_ElementName(System.String value); // 0x37839f0 public System.Boolean get_IsNullable(); // 0x37839f8 public System.Void set_IsNullable(System.Boolean value); // 0x3783a00 public System.String get_Namespace(); // 0x3783a0c public System.Void set_Namespace(System.String value); // 0x3783a14 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x3771f20 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlSchemaProviderAttribute : System.Attribute { // Fields private System.String _methodName; // 0x10 private System.Boolean _isAny; // 0x18 // Methods public System.Void .ctor(System.String methodName); // 0x3783a1c public System.String get_MethodName(); // 0x3783a4c public System.Boolean get_IsAny(); // 0x3783a54 public System.Void set_IsAny(System.Boolean value); // 0x3783a5c } // System.Xml.dll public sealed class System.Xml.Serialization.XmlSerializationCollectionFixupCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3783a68 public virtual System.Void Invoke(System.Object collection, System.Object collectionItems); // 0x3783b74 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlSerializationFixupCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3783b88 public virtual System.Void Invoke(System.Object fixup); // 0x3783c90 } // System.Xml.dll public abstract class System.Xml.Serialization.XmlSerializationGeneratedCode : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3783ca4 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlSerializationReadCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3783cac public virtual System.Object Invoke(); // 0x3783d48 } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationReader.WriteCallbackInfo : System.Object { // Fields public System.Type Type; // 0x10 public System.String TypeName; // 0x18 public System.String TypeNs; // 0x20 public System.Xml.Serialization.XmlSerializationReadCallback Callback; // 0x28 // Methods public System.Void .ctor(); // 0x37884ac } // System.Xml.dll protected class System.Xml.Serialization.XmlSerializationReader.CollectionFixup : System.Object { // Fields private System.Xml.Serialization.XmlSerializationCollectionFixupCallback callback; // 0x10 private System.Object collection; // 0x18 private System.Object collectionItems; // 0x20 private System.String id; // 0x28 // Methods internal System.Void .ctor(System.Object collection, System.Xml.Serialization.XmlSerializationCollectionFixupCallback callback, System.String id); // 0x37884b4 public System.Xml.Serialization.XmlSerializationCollectionFixupCallback get_Callback(); // 0x3788514 public System.Object get_Collection(); // 0x378851c internal System.Object get_Id(); // 0x3788524 public System.Object get_CollectionItems(); // 0x378852c internal System.Void set_CollectionItems(System.Object value); // 0x3788534 } // System.Xml.dll protected class System.Xml.Serialization.XmlSerializationReader.Fixup : System.Object { // Fields private System.Object source; // 0x10 private System.String[] ids; // 0x18 private System.Xml.Serialization.XmlSerializationFixupCallback callback; // 0x20 // Methods public System.Void .ctor(System.Object o, System.Xml.Serialization.XmlSerializationFixupCallback callback, System.Int32 count); // 0x378853c public System.Xml.Serialization.XmlSerializationFixupCallback get_Callback(); // 0x37885dc public System.String[] get_Ids(); // 0x37885e4 public System.Object get_Source(); // 0x37885ec } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationReader.CollectionItemFixup : System.Object { // Fields private System.Array list; // 0x10 private System.Int32 index; // 0x18 private System.String id; // 0x20 // Methods public System.Void .ctor(System.Array list, System.Int32 index, System.String id); // 0x37885f4 public System.Array get_Collection(); // 0x3788648 public System.Int32 get_Index(); // 0x3788650 public System.String get_Id(); // 0x3788658 } // System.Xml.dll public abstract class System.Xml.Serialization.XmlSerializationReader : System.Xml.Serialization.XmlSerializationGeneratedCode { // Fields private System.Xml.XmlDocument document; // 0x10 private System.Xml.XmlReader reader; // 0x18 private System.Collections.ArrayList fixups; // 0x20 private System.Collections.Hashtable collFixups; // 0x28 private System.Collections.ArrayList collItemFixups; // 0x30 private System.Collections.Hashtable typesCallbacks; // 0x38 private System.Collections.ArrayList noIDTargets; // 0x40 private System.Collections.Hashtable targets; // 0x48 private System.Collections.Hashtable delayedListFixups; // 0x50 private System.Xml.Serialization.XmlSerializer eventSource; // 0x58 private System.Int32 delayedFixupId; // 0x60 private System.Collections.Hashtable referencedObjects; // 0x68 private System.Int32 readCount; // 0x70 private System.Int32 whileIterationCount; // 0x74 private System.String w3SchemaNS; // 0x78 private System.String w3InstanceNS; // 0x80 private System.String w3InstanceNS2000; // 0x88 private System.String w3InstanceNS1999; // 0x90 private System.String soapNS; // 0x98 private System.String wsdlNS; // 0xa0 private System.String nullX; // 0xa8 private System.String nil; // 0xb0 private System.String typeX; // 0xb8 private System.String arrayType; // 0xc0 private System.Xml.XmlQualifiedName arrayQName; // 0xc8 // Methods internal System.Void Initialize(System.Xml.XmlReader reader, System.Xml.Serialization.XmlSerializer eventSource); // 0x3783d5c private System.Collections.ArrayList EnsureArrayList(System.Collections.ArrayList list); // 0x378411c private System.Collections.Hashtable EnsureHashtable(System.Collections.Hashtable hash); // 0x3784178 protected System.Void .ctor(); // 0x37841d4 protected System.Xml.XmlDocument get_Document(); // 0x37841dc protected System.Xml.XmlReader get_Reader(); // 0x3784278 protected System.Void AddFixup(System.Xml.Serialization.XmlSerializationReader.CollectionFixup fixup); // 0x3784280 protected System.Void AddFixup(System.Xml.Serialization.XmlSerializationReader.Fixup fixup); // 0x3784354 private System.Void AddFixup(System.Xml.Serialization.XmlSerializationReader.CollectionItemFixup fixup); // 0x37843a8 protected System.Void AddReadCallback(System.String name, System.String ns, System.Type type, System.Xml.Serialization.XmlSerializationReadCallback read); // 0x37843fc protected System.Void AddTarget(System.String id, System.Object o); // 0x3784520 private System.String CurrentTag(); // 0x37845e8 protected System.Exception CreateReadOnlyCollectionException(System.String name); // 0x3784748 protected System.Exception CreateUnknownConstantException(System.String value, System.Type enumType); // 0x37847d8 protected System.Exception CreateUnknownNodeException(); // 0x3784870 protected System.Exception CreateUnknownTypeException(System.Xml.XmlQualifiedName type); // 0x3784904 protected System.Array EnsureArrayIndex(System.Array a, System.Int32 index, System.Type elementType); // 0x3784aac protected System.Boolean GetNullAttr(); // 0x3784b38 protected System.Object GetTarget(System.String id); // 0x3784be0 private System.Boolean TargetReady(System.String id); // 0x3784ca4 protected System.Xml.XmlQualifiedName GetXsiType(); // 0x3784cc0 protected abstract System.Void InitCallbacks(); // 0x1bd2ec0 protected abstract System.Void InitIDs(); // 0x1bd2ec0 protected System.Boolean IsXmlnsAttribute(System.String name); // 0x3784ed4 protected System.Void ParseWsdlArrayType(System.Xml.XmlAttribute attr); // 0x3784f74 protected System.Xml.XmlQualifiedName ReadElementQualifiedName(); // 0x37850f4 protected System.Void ReadEndElement(); // 0x378541c protected System.Boolean ReadNull(); // 0x37854b4 protected System.Xml.XmlQualifiedName ReadNullableQualifiedName(); // 0x37855b0 protected System.String ReadNullableString(); // 0x37855d8 protected System.Object ReadReferencedElement(); // 0x3785620 private System.Xml.Serialization.XmlSerializationReader.WriteCallbackInfo GetCallbackInfo(System.Xml.XmlQualifiedName qname); // 0x3785940 protected System.Object ReadReferencedElement(System.String name, System.String ns); // 0x3785678 private System.Boolean ReadList(out System.Object& resultList); // 0x3785a34 protected System.Void ReadReferencedElements(); // 0x37868bc protected System.Object ReadReferencingElement(out System.String& fixupReference); // 0x37877f4 protected System.Object ReadReferencingElement(System.String name, System.String ns, out System.String& fixupReference); // 0x37868b0 protected System.Object ReadReferencingElement(System.String name, System.String ns, System.Boolean elementCanBeType, out System.String& fixupReference); // 0x3787858 protected System.Xml.Serialization.IXmlSerializable ReadSerializable(System.Xml.Serialization.IXmlSerializable serializable); // 0x3787ba4 protected System.Object ReadTypedPrimitive(System.Xml.XmlQualifiedName type); // 0x3787d34 private System.Object ReadTypedPrimitive(System.Xml.XmlQualifiedName qname, System.Boolean reportUnknown); // 0x3785f18 protected System.Xml.XmlNode ReadXmlNode(System.Boolean wrapped); // 0x3787fb0 protected System.Xml.XmlDocument ReadXmlDocument(System.Boolean wrapped); // 0x3788018 protected System.Array ShrinkArray(System.Array a, System.Int32 length, System.Type elementType, System.Boolean isNullable); // 0x3788134 protected System.Xml.XmlQualifiedName ToXmlQualifiedName(System.String value); // 0x37851f0 protected System.Void UnknownAttribute(System.Object o, System.Xml.XmlAttribute attr, System.String qnames); // 0x37881c4 protected System.Void UnknownElement(System.Object o, System.Xml.XmlElement elem, System.String qnames); // 0x378831c protected System.Void UnknownNode(System.Object o); // 0x378557c protected System.Void UnknownNode(System.Object o, System.String qnames); // 0x3788474 private System.Void OnUnknownNode(System.Xml.XmlNode node, System.Object o, System.String qnames); // 0x3787d3c protected System.Void UnreferencedObject(System.String id, System.Object o); // 0x3787764 } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationReaderInterpreter.FixupCallbackInfo : System.Object { // Fields private System.Xml.Serialization.XmlSerializationReaderInterpreter _sri; // 0x10 private System.Xml.Serialization.ClassMap _map; // 0x18 private System.Boolean _isValueList; // 0x20 // Methods public System.Void .ctor(System.Xml.Serialization.XmlSerializationReaderInterpreter sri, System.Xml.Serialization.ClassMap map, System.Boolean isValueList); // 0x378d27c public System.Void FixupMembers(System.Object fixup); // 0x379013c } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationReaderInterpreter.ReaderCallbackInfo : System.Object { // Fields private System.Xml.Serialization.XmlSerializationReaderInterpreter _sri; // 0x10 private System.Xml.Serialization.XmlTypeMapping _typeMap; // 0x18 // Methods public System.Void .ctor(System.Xml.Serialization.XmlSerializationReaderInterpreter sri, System.Xml.Serialization.XmlTypeMapping typeMap); // 0x3788a84 internal System.Object ReadObject(); // 0x3790164 } // System.Xml.dll internal class System.Xml.Serialization.XmlSerializationReaderInterpreter : System.Xml.Serialization.XmlSerializationReader { // Fields private System.Xml.Serialization.XmlMapping _typeMap; // 0xd0 private System.Xml.Serialization.SerializationFormat _format; // 0xd8 private static readonly System.Xml.XmlQualifiedName AnyType; // 0x0 private static readonly System.Object[] empty_array; // 0x8 // Methods public System.Void .ctor(System.Xml.Serialization.XmlMapping typeMap); // 0x3788660 protected override System.Void InitCallbacks(); // 0x37886a4 protected override System.Void InitIDs(); // 0x3788ac8 public System.Object ReadRoot(); // 0x3788acc private System.Object ReadEncodedObject(System.Xml.Serialization.XmlTypeMapping typeMap); // 0x3788cb0 protected virtual System.Object ReadMessage(System.Xml.Serialization.XmlMembersMapping typeMap); // 0x3788db0 private System.Object ReadRoot(System.Xml.Serialization.XmlTypeMapping rootMap); // 0x3788bd4 protected virtual System.Object ReadObject(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable, System.Boolean checkType); // 0x378b900 protected virtual System.Object ReadClassInstance(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable, System.Boolean checkType); // 0x378c074 protected virtual System.Void ReadClassInstanceMembers(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob); // 0x378c728 private System.Void ReadAttributeMembers(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList); // 0x3789364 private System.Void ReadMembers(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList, System.Boolean readBySoapOrder); // 0x378977c private System.Void SetListMembersDefaults(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList); // 0x378cf38 internal System.Void FixupMembers(System.Xml.Serialization.ClassMap map, System.Object obfixup, System.Boolean isValueList); // 0x378e5e0 protected virtual System.Void ProcessUnknownAttribute(System.Object target); // 0x378e9e4 protected virtual System.Void ProcessUnknownElement(System.Object target); // 0x378e9ec private System.Boolean IsReadOnly(System.Xml.Serialization.XmlTypeMapMember member, System.Xml.Serialization.TypeData memType, System.Object ob, System.Boolean isValueList); // 0x378d080 private System.Void SetMemberValue(System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, System.Boolean isValueList); // 0x378c9cc private System.Void SetMemberValueFromAttr(System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, System.Boolean isValueList); // 0x37892a4 private System.Object GetMemberValue(System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Boolean isValueList); // 0x378cb4c private System.Object ReadObjectElement(System.Xml.Serialization.XmlTypeMapElementInfo elem); // 0x378df50 private System.Object ReadPrimitiveValue(System.Xml.Serialization.XmlTypeMapElementInfo elem); // 0x378f154 private System.Object GetValueFromXmlString(System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap); // 0x378c88c private System.Object ReadListElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable, System.Object list, System.Boolean canCreateInstance); // 0x378b9e4 private System.Object ReadListString(System.Xml.Serialization.XmlTypeMapping typeMap, System.String values); // 0x378f264 private System.Void AddListValue(System.Xml.Serialization.TypeData listType, ref System.Object& list, System.Int32 index, System.Object value, System.Boolean canCreateInstance); // 0x378cc14 private static System.Object CreateInstance(System.Type type, System.Boolean nonPublic); // 0x378c71c private System.Object CreateInstance(System.Type type); // 0x3789240 private System.Object CreateList(System.Type listType); // 0x378dea4 private System.Object InitializeList(System.Xml.Serialization.TypeData listType); // 0x378d1f0 private System.Void FillList(System.Object list, System.Object items); // 0x378f900 private System.Void CopyEnumerableList(System.Object source, System.Object dest); // 0x378f910 private System.Object ReadXmlNodeElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable); // 0x378b8e4 private System.Object ReadXmlNode(System.Xml.Serialization.TypeData type, System.Boolean wrapped); // 0x378e0ec private System.Object ReadPrimitiveElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable); // 0x378bdb8 private System.Object ReadEnumElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable); // 0x378be74 private System.Object GetEnumValue(System.Xml.Serialization.XmlTypeMapping typeMap, System.String val); // 0x378f494 private System.Object ReadXmlSerializableElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Boolean isNullable); // 0x378bee8 private static System.Void .cctor(); // 0x3790048 } // System.Xml.dll public sealed class System.Xml.Serialization.XmlSerializationWriteCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3790194 public virtual System.Void Invoke(System.Object o); // 0x379029c } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationWriter.WriteCallbackInfo : System.Object { // Fields public System.Type Type; // 0x10 public System.String TypeName; // 0x18 public System.String TypeNs; // 0x20 public System.Xml.Serialization.XmlSerializationWriteCallback Callback; // 0x28 // Methods public System.Void .ctor(); // 0x3790570 } // System.Xml.dll public abstract class System.Xml.Serialization.XmlSerializationWriter : System.Xml.Serialization.XmlSerializationGeneratedCode { // Fields private System.Runtime.Serialization.ObjectIDGenerator idGenerator; // 0x10 private System.Int32 qnameCount; // 0x18 private System.Boolean topLevelElement; // 0x1c private System.Collections.ArrayList namespaces; // 0x20 private System.Xml.XmlWriter writer; // 0x28 private System.Collections.Queue referencedElements; // 0x30 private System.Collections.Hashtable callbacks; // 0x38 private System.Collections.Hashtable serializedObjects; // 0x40 // Methods protected System.Void .ctor(); // 0x37902b0 internal System.Void Initialize(System.Xml.XmlWriter writer, System.Xml.Serialization.XmlSerializerNamespaces nss); // 0x3790320 protected System.Xml.XmlWriter get_Writer(); // 0x3790450 protected System.Void AddWriteCallback(System.Type type, System.String typeName, System.String typeNs, System.Xml.Serialization.XmlSerializationWriteCallback callback); // 0x3790458 protected System.Exception CreateUnknownAnyElementException(System.String name, System.String ns); // 0x3790578 protected System.Exception CreateUnknownTypeException(System.Object o); // 0x3790610 protected System.Exception CreateUnknownTypeException(System.Type type); // 0x3790634 protected System.String FromXmlQualifiedName(System.Xml.XmlQualifiedName xmlQualifiedName); // 0x37906c4 private System.String GetId(System.Object o, System.Boolean addToReferencesList); // 0x3790850 private System.Boolean AlreadyQueued(System.Object ob); // 0x3790978 private System.String GetNamespacePrefix(System.String ns); // 0x37909ac private System.String GetQualifiedName(System.String name, System.String ns); // 0x3790784 protected abstract System.Void InitCallbacks(); // 0x1bd2ec0 protected System.Void TopLevelElement(); // 0x3790af0 protected System.Void WriteAttribute(System.String localName, System.String ns, System.String value); // 0x3790afc protected System.Void WriteAttribute(System.String prefix, System.String localName, System.String ns, System.String value); // 0x3790ac8 private System.Void WriteXmlNode(System.Xml.XmlNode node); // 0x3790b10 protected System.Void WriteElementEncoded(System.Xml.XmlNode node, System.String name, System.String ns, System.Boolean isNullable, System.Boolean any); // 0x3790bb0 protected System.Void WriteElementLiteral(System.Xml.XmlNode node, System.String name, System.String ns, System.Boolean isNullable, System.Boolean any); // 0x3790d98 protected System.Void WriteElementQualifiedName(System.String localName, System.String ns, System.Xml.XmlQualifiedName value); // 0x3790f84 protected System.Void WriteElementQualifiedName(System.String localName, System.String ns, System.Xml.XmlQualifiedName value, System.Xml.XmlQualifiedName xsiType); // 0x3790f8c protected System.Void WriteElementString(System.String localName, System.String ns, System.String value); // 0x379119c protected System.Void WriteElementString(System.String localName, System.String ns, System.String value, System.Xml.XmlQualifiedName xsiType); // 0x37911a4 protected System.Void WriteEndElement(); // 0x379117c protected System.Void WriteEndElement(System.Object o); // 0x37912f8 protected System.Void WriteNamespaceDeclarations(System.Xml.Serialization.XmlSerializerNamespaces xmlns); // 0x3791338 protected System.Void WriteNullableQualifiedNameEncoded(System.String name, System.String ns, System.Xml.XmlQualifiedName value, System.Xml.XmlQualifiedName xsiType); // 0x3791764 protected System.Void WriteNullableQualifiedNameLiteral(System.String name, System.String ns, System.Xml.XmlQualifiedName value); // 0x379181c protected System.Void WriteNullableStringEncoded(System.String name, System.String ns, System.String value, System.Xml.XmlQualifiedName xsiType); // 0x37918d0 protected System.Void WriteNullableStringLiteral(System.String name, System.String ns, System.String value); // 0x37918dc protected System.Void WriteNullTagEncoded(System.String name, System.String ns); // 0x3790cd8 protected System.Void WriteNullTagLiteral(System.String name, System.String ns); // 0x3790ec0 protected System.Void WritePotentiallyReferencingElement(System.String n, System.String ns, System.Object o, System.Type ambientType, System.Boolean suppressReference, System.Boolean isNullable); // 0x37918ec protected System.Void WriteReferencedElements(); // 0x3791f04 private System.Boolean IsPrimitiveArray(System.Xml.Serialization.TypeData td); // 0x3791e10 private System.Void WriteArray(System.Object o, System.Xml.Serialization.TypeData td); // 0x3792120 protected System.Void WriteReferencingElement(System.String n, System.String ns, System.Object o, System.Boolean isNullable); // 0x379241c private System.Void CheckReferenceQueue(); // 0x3791d88 protected System.Void WriteSerializable(System.Xml.Serialization.IXmlSerializable serializable, System.String name, System.String ns, System.Boolean isNullable); // 0x3792578 protected System.Void WriteSerializable(System.Xml.Serialization.IXmlSerializable serializable, System.String name, System.String ns, System.Boolean isNullable, System.Boolean wrapped); // 0x3792584 protected System.Void WriteStartDocument(); // 0x3792738 protected System.Void WriteStartElement(System.String name, System.String ns); // 0x37910ac protected System.Void WriteStartElement(System.String name, System.String ns, System.Boolean writePrefixed); // 0x3791d78 protected System.Void WriteStartElement(System.String name, System.String ns, System.Object o); // 0x379278c protected System.Void WriteStartElement(System.String name, System.String ns, System.Object o, System.Boolean writePrefixed); // 0x3792780 private System.Void WriteStartElement(System.String name, System.String ns, System.Object o, System.Boolean writePrefixed, System.Collections.ICollection namespaces); // 0x3792798 protected System.Void WriteTypedPrimitive(System.String name, System.String ns, System.Object o, System.Boolean xsiType); // 0x37930a0 protected System.Void WriteValue(System.String value); // 0x3793374 protected System.Void WriteXmlAttribute(System.Xml.XmlNode node, System.Object container); // 0x37933a4 protected System.Void WriteXsiType(System.String name, System.String ns); // 0x37910bc } // System.Xml.dll private class System.Xml.Serialization.XmlSerializationWriterInterpreter.CallbackInfo : System.Object { // Fields private System.Xml.Serialization.XmlSerializationWriterInterpreter _swi; // 0x10 private System.Xml.Serialization.XmlTypeMapping _typeMap; // 0x18 // Methods public System.Void .ctor(System.Xml.Serialization.XmlSerializationWriterInterpreter swi, System.Xml.Serialization.XmlTypeMapping typeMap); // 0x3793a70 internal System.Void WriteObject(System.Object ob); // 0x3799b18 internal System.Void WriteEnum(System.Object ob); // 0x3799b68 } // System.Xml.dll internal class System.Xml.Serialization.XmlSerializationWriterInterpreter : System.Xml.Serialization.XmlSerializationWriter { // Fields private System.Xml.Serialization.XmlMapping _typeMap; // 0x48 private System.Xml.Serialization.SerializationFormat _format; // 0x50 // Methods public System.Void .ctor(System.Xml.Serialization.XmlMapping typeMap); // 0x3793624 protected override System.Void InitCallbacks(); // 0x3793664 public System.Void WriteRoot(System.Object ob); // 0x3793ab4 protected virtual System.Void WriteObject(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp, System.Boolean isNullable, System.Boolean needType, System.Boolean writeWrappingElem); // 0x3793ca8 protected virtual System.Void WriteMessage(System.Xml.Serialization.XmlMembersMapping membersMap, System.Object[] parameters); // 0x379465c protected virtual System.Void WriteObjectElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp); // 0x3794890 protected virtual System.Void WriteObjectElementAttributes(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob); // 0x37949b4 protected virtual System.Void WriteObjectElementElements(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob); // 0x37951b0 private System.Void WriteMembers(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList); // 0x379484c private System.Void WriteAttributeMembers(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList); // 0x3794a58 private System.Void WriteElementMembers(System.Xml.Serialization.ClassMap map, System.Object ob, System.Boolean isValueList); // 0x3795254 private System.Object GetMemberValue(System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Boolean isValueList); // 0x3795bd8 private System.Boolean MemberHasValue(System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Boolean isValueList); // 0x37959b0 private System.Void WriteMemberElement(System.Xml.Serialization.XmlTypeMapElementInfo elem, System.Object memberValue); // 0x379630c internal static System.Object ImplicitConvert(System.Object obj, System.Type type); // 0x378eaa8 private System.Void WritePrimitiveValueLiteral(System.Object memberValue, System.String name, System.String ns, System.Xml.Serialization.XmlTypeMapping mappedType, System.Xml.Serialization.TypeData typeData, System.Boolean wrapped, System.Boolean isNullable); // 0x3797ffc private System.Void WritePrimitiveValueEncoded(System.Object memberValue, System.String name, System.String ns, System.Xml.XmlQualifiedName xsiType, System.Xml.Serialization.XmlTypeMapping mappedType, System.Xml.Serialization.TypeData typeData, System.Boolean wrapped, System.Boolean isNullable); // 0x3798324 protected virtual System.Void WriteListElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp); // 0x37985bc private System.Void WriteListContent(System.Object container, System.Xml.Serialization.TypeData listType, System.Xml.Serialization.ListMap map, System.Object ob, System.Text.StringBuilder targetString); // 0x3796868 private System.Int32 GetListCount(System.Xml.Serialization.TypeData listType, System.Object ob); // 0x37987a4 private System.Void WriteAnyElementContent(System.Xml.Serialization.XmlTypeMapMemberAnyElement member, System.Object memberValue); // 0x3797074 protected virtual System.Void WritePrimitiveElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp); // 0x3799690 protected virtual System.Void WriteEnumElement(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob, System.String element, System.String namesp); // 0x37996cc private System.String GetStringValue(System.Xml.Serialization.XmlTypeMapping typeMap, System.Xml.Serialization.TypeData type, System.Object value); // 0x37960c8 private System.String GetEnumXmlValue(System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob); // 0x37996fc } // System.Xml.dll internal class System.Xml.Serialization.XmlSerializer.SerializerData : System.Object { // Fields public System.Reflection.MethodInfo ReaderMethod; // 0x10 public System.Type WriterType; // 0x18 public System.Reflection.MethodInfo WriterMethod; // 0x20 public System.Xml.Serialization.XmlSerializerImplementation Implementation; // 0x28 // Methods public System.Xml.Serialization.XmlSerializationWriter CreateWriter(); // 0x379ab00 } // System.Xml.dll public class System.Xml.Serialization.XmlSerializer : System.Object { // Fields private static System.Int32 generationThreshold; // 0x0 private static System.Boolean backgroundGeneration; // 0x4 private static System.Boolean deleteTempFiles; // 0x5 private static System.Boolean generatorFallback; // 0x6 private System.Boolean customSerializer; // 0x10 private System.Xml.Serialization.XmlMapping typeMapping; // 0x18 private System.Xml.Serialization.XmlSerializer.SerializerData serializerData; // 0x20 private static System.Collections.Hashtable serializerTypes; // 0x8 private System.Xml.Serialization.UnreferencedObjectEventHandler onUnreferencedObject; // 0x28 private System.Xml.Serialization.XmlAttributeEventHandler onUnknownAttribute; // 0x30 private System.Xml.Serialization.XmlElementEventHandler onUnknownElement; // 0x38 private System.Xml.Serialization.XmlNodeEventHandler onUnknownNode; // 0x40 // Methods private static System.Void .cctor(); // 0x3799bb8 public System.Void .ctor(System.Type type); // 0x3799c6c public System.Void .ctor(System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x3799c80 internal System.Xml.Serialization.XmlMapping get_Mapping(); // 0x3799e10 internal virtual System.Void OnUnknownAttribute(System.Xml.Serialization.XmlAttributeEventArgs e); // 0x3799e18 internal virtual System.Void OnUnknownElement(System.Xml.Serialization.XmlElementEventArgs e); // 0x3799e40 internal virtual System.Void OnUnknownNode(System.Xml.Serialization.XmlNodeEventArgs e); // 0x3799e68 internal virtual System.Void OnUnreferencedObject(System.Xml.Serialization.UnreferencedObjectEventArgs e); // 0x3799e90 protected virtual System.Xml.Serialization.XmlSerializationReader CreateReader(); // 0x3799eb8 protected virtual System.Xml.Serialization.XmlSerializationWriter CreateWriter(); // 0x3799ef0 public System.Object Deserialize(System.IO.TextReader textReader); // 0x3799f28 public System.Object Deserialize(System.Xml.XmlReader xmlReader); // 0x3799fbc protected virtual System.Object Deserialize(System.Xml.Serialization.XmlSerializationReader reader); // 0x379a084 protected virtual System.Void Serialize(System.Object o, System.Xml.Serialization.XmlSerializationWriter writer); // 0x379a364 public System.Void Serialize(System.IO.TextWriter textWriter, System.Object o); // 0x379a55c public System.Void Serialize(System.Xml.XmlWriter xmlWriter, System.Object o); // 0x379a8f4 public System.Void Serialize(System.Xml.XmlWriter xmlWriter, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces); // 0x379a5ec private System.Xml.Serialization.XmlSerializationWriter CreateWriter(System.Xml.Serialization.XmlMapping typeMapping); // 0x379a8fc private System.Xml.Serialization.XmlSerializationReader CreateReader(System.Xml.Serialization.XmlMapping typeMapping); // 0x379a02c } // System.Xml.dll public class System.Xml.Serialization.XmlSerializerFactory : System.Object { // Fields private static System.Collections.Hashtable serializersBySource; // 0x0 // Methods public System.Void .ctor(); // 0x379abd8 public System.Xml.Serialization.XmlSerializer CreateSerializer(System.Type type); // 0x379abe0 public System.Xml.Serialization.XmlSerializer CreateSerializer(System.Type type, System.Xml.Serialization.XmlRootAttribute root); // 0x379ae60 public System.Xml.Serialization.XmlSerializer CreateSerializer(System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace); // 0x379abf4 private static System.Void .cctor(); // 0x379ae74 } // System.Xml.dll public abstract class System.Xml.Serialization.XmlSerializerImplementation : System.Object { // Fields // Methods public virtual System.Xml.Serialization.XmlSerializationWriter get_Writer(); // 0x379aef0 } // System.Xml.dll public class System.Xml.Serialization.XmlTextAttribute : System.Attribute { // Fields private System.String dataType; // 0x10 private System.Type type; // 0x18 // Methods public System.Void .ctor(); // 0x379af28 public System.String get_DataType(); // 0x379af30 public System.Type get_Type(); // 0x379af84 internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x379af8c } // System.Xml.dll public class System.Xml.Serialization.XmlTypeAttribute : System.Attribute { // Fields private System.Boolean includeInSchema; // 0x10 private System.String ns; // 0x18 private System.String typeName; // 0x20 // Methods public System.Boolean get_IncludeInSchema(); // 0x379b01c public System.String get_Namespace(); // 0x379b024 public System.String get_TypeName(); // 0x379b02c internal System.Void AddKeyHash(System.Text.StringBuilder sb); // 0x379b080 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapElementInfo : System.Object { // Fields private System.String _elementName; // 0x10 private System.String _namespace; // 0x18 private System.Xml.Schema.XmlSchemaForm _form; // 0x20 private System.Xml.Serialization.XmlTypeMapMember _member; // 0x28 private System.Object _choiceValue; // 0x30 private System.Boolean _isNullable; // 0x38 private System.Int32 _nestingLevel; // 0x3c private System.Xml.Serialization.XmlTypeMapping _mappedType; // 0x40 private System.Xml.Serialization.TypeData _type; // 0x48 private System.Boolean _wrappedElement; // 0x50 private System.Int32 _explicitOrder; // 0x54 // Methods public System.Void .ctor(System.Xml.Serialization.XmlTypeMapMember member, System.Xml.Serialization.TypeData type); // 0x379b124 public System.Xml.Serialization.TypeData get_TypeData(); // 0x379b1f0 public System.Object get_ChoiceValue(); // 0x379b1f8 public System.Void set_ChoiceValue(System.Object value); // 0x379b200 public System.String get_ElementName(); // 0x379b208 public System.Void set_ElementName(System.String value); // 0x379b210 public System.String get_Namespace(); // 0x379b218 public System.Void set_Namespace(System.String value); // 0x379b220 public System.String get_DataTypeNamespace(); // 0x379829c public System.String get_DataTypeName(); // 0x379826c public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x379b228 public System.Void set_Form(System.Xml.Schema.XmlSchemaForm value); // 0x379b230 public System.Xml.Serialization.XmlTypeMapping get_MappedType(); // 0x379b238 public System.Void set_MappedType(System.Xml.Serialization.XmlTypeMapping value); // 0x379b240 public System.Boolean get_IsNullable(); // 0x379b248 public System.Void set_IsNullable(System.Boolean value); // 0x379b250 public System.Xml.Serialization.XmlTypeMapMember get_Member(); // 0x379b25c public System.Void set_NestingLevel(System.Int32 value); // 0x379b264 public System.Boolean get_MultiReferenceType(); // 0x378de84 public System.Boolean get_WrappedElement(); // 0x379b26c public System.Void set_WrappedElement(System.Boolean value); // 0x379b274 public System.Boolean get_IsTextElement(); // 0x379b280 public System.Void set_IsTextElement(System.Boolean value); // 0x379b2cc public System.Boolean get_IsUnnamedAnyElement(); // 0x379b394 public System.Void set_IsUnnamedAnyElement(System.Boolean value); // 0x379b3e8 public System.Int32 get_ExplicitOrder(); // 0x379b4a4 public System.Void set_ExplicitOrder(System.Int32 value); // 0x379b4ac public override System.Boolean Equals(System.Object other); // 0x379b4b4 public override System.Int32 GetHashCode(); // 0x379b5ec } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapElementInfoList : System.Collections.ArrayList { // Fields // Methods public System.Void .ctor(); // 0x379b5f4 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMember : System.Object { // Fields private System.String _name; // 0x10 private System.Int32 _index; // 0x18 private System.Int32 _globalIndex; // 0x1c private System.Int32 _specifiedGlobalIndex; // 0x20 private System.Xml.Serialization.TypeData _typeData; // 0x28 private System.Reflection.MemberInfo _member; // 0x30 private System.Reflection.MemberInfo _specifiedMember; // 0x38 private System.Reflection.MethodInfo _shouldSerialize; // 0x40 private System.Object _defaultValue; // 0x48 private System.Int32 _flags; // 0x50 // Methods public System.Void .ctor(); // 0x379b5fc public System.String get_Name(); // 0x379b674 public System.Void set_Name(System.String value); // 0x379b67c public System.Object get_DefaultValue(); // 0x379b684 public System.Void set_DefaultValue(System.Object value); // 0x379b68c public System.Boolean IsReadOnly(System.Type type); // 0x378e9f4 public static System.Object GetValue(System.Object ob, System.String name); // 0x379b908 public System.Object GetValue(System.Object ob); // 0x378d0e0 public System.Void SetValue(System.Object ob, System.Object value); // 0x378ed98 public static System.Void SetValue(System.Object ob, System.String name, System.Object value); // 0x378e4b0 private System.Void InitMember(System.Type type); // 0x379b694 public System.Xml.Serialization.TypeData get_TypeData(); // 0x379ba24 public System.Void set_TypeData(System.Xml.Serialization.TypeData value); // 0x379ba2c public System.Int32 get_Index(); // 0x379ba34 public System.Void set_Index(System.Int32 value); // 0x379ba3c public System.Int32 get_GlobalIndex(); // 0x379ba44 public System.Void set_GlobalIndex(System.Int32 value); // 0x379ba4c public System.Boolean get_IsOptionalValueType(); // 0x378eecc public System.Void set_IsOptionalValueType(System.Boolean value); // 0x379ba54 public System.Boolean get_IsReturnValue(); // 0x3789234 public System.Void set_IsReturnValue(System.Boolean value); // 0x379ba74 public System.Void CheckOptionalValueType(System.Type type); // 0x379baa4 public System.Boolean GetValueSpecified(System.Object ob); // 0x3797dc4 public System.Void SetValueSpecified(System.Object ob, System.Boolean value); // 0x378eed8 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberAttribute : System.Xml.Serialization.XmlTypeMapMember { // Fields private System.String _attributeName; // 0x58 private System.String _namespace; // 0x60 private System.Xml.Schema.XmlSchemaForm _form; // 0x68 private System.Xml.Serialization.XmlTypeMapping _mappedType; // 0x70 // Methods public System.Void .ctor(); // 0x379bb20 public System.String get_AttributeName(); // 0x379bb74 public System.Void set_AttributeName(System.String value); // 0x379bb7c public System.String get_Namespace(); // 0x379bb84 public System.Void set_Namespace(System.String value); // 0x379bb8c public System.Void set_Form(System.Xml.Schema.XmlSchemaForm value); // 0x379bb94 public System.Xml.Serialization.XmlTypeMapping get_MappedType(); // 0x379bb9c public System.Void set_MappedType(System.Xml.Serialization.XmlTypeMapping value); // 0x379bba4 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberElement : System.Xml.Serialization.XmlTypeMapMember { // Fields private System.Xml.Serialization.XmlTypeMapElementInfoList _elementInfo; // 0x58 private System.String _choiceMember; // 0x60 private System.Boolean _isTextCollector; // 0x68 private System.Xml.Serialization.TypeData _choiceTypeData; // 0x70 // Methods public System.Void .ctor(); // 0x379bbac public System.Xml.Serialization.XmlTypeMapElementInfoList get_ElementInfo(); // 0x378d69c public System.Void set_ElementInfo(System.Xml.Serialization.XmlTypeMapElementInfoList value); // 0x379bbb0 public System.String get_ChoiceMember(); // 0x379bbb8 public System.Void set_ChoiceMember(System.String value); // 0x379bbc0 public System.Xml.Serialization.TypeData get_ChoiceTypeData(); // 0x379bbc8 public System.Void set_ChoiceTypeData(System.Xml.Serialization.TypeData value); // 0x379bbd0 public System.Xml.Serialization.XmlTypeMapElementInfo FindElement(System.Object ob, System.Object memberValue); // 0x37976c8 public System.Void SetChoice(System.Object ob, System.Object choice); // 0x378e1b4 public System.Boolean get_IsXmlTextCollector(); // 0x379bbd8 public System.Void set_IsXmlTextCollector(System.Boolean value); // 0x379bbe0 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberList : System.Xml.Serialization.XmlTypeMapMemberElement { // Fields // Methods public System.Void .ctor(); // 0x379bbec } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberExpandable : System.Xml.Serialization.XmlTypeMapMemberElement { // Fields private System.Int32 _flatArrayIndex; // 0x78 // Methods public System.Int32 get_FlatArrayIndex(); // 0x379bbf0 public System.Void set_FlatArrayIndex(System.Int32 value); // 0x379bbf8 public System.Void .ctor(); // 0x379bc00 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberFlatList : System.Xml.Serialization.XmlTypeMapMemberExpandable { // Fields private System.Xml.Serialization.ListMap _listMap; // 0x80 // Methods public System.Xml.Serialization.ListMap get_ListMap(); // 0x379bc04 public System.Void set_ListMap(System.Xml.Serialization.ListMap value); // 0x379bc0c public System.Void .ctor(); // 0x379bc14 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberAnyElement : System.Xml.Serialization.XmlTypeMapMemberExpandable { // Fields // Methods public System.Boolean IsElementDefined(System.String name, System.String ns); // 0x379935c public System.Boolean get_IsDefaultAny(); // 0x379bc18 public System.Void .ctor(); // 0x379befc } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberAnyAttribute : System.Xml.Serialization.XmlTypeMapMember { // Fields // Methods public System.Void .ctor(); // 0x379bf00 } // System.Xml.dll internal class System.Xml.Serialization.XmlTypeMapMemberNamespaces : System.Xml.Serialization.XmlTypeMapMember { // Fields // Methods public System.Void .ctor(); // 0x379bf04 } // System.Xml.dll public class System.Xml.Serialization.XmlTypeMapping : System.Xml.Serialization.XmlMapping { // Fields private System.String xmlType; // 0x48 private System.String xmlTypeNamespace; // 0x50 private System.Xml.Serialization.TypeData type; // 0x58 private System.Xml.Serialization.XmlTypeMapping baseMap; // 0x60 private System.Boolean multiReferenceType; // 0x68 private System.Boolean includeInSchema; // 0x69 private System.Boolean isNullable; // 0x6a private System.Boolean isAny; // 0x6b private System.Collections.ArrayList _derivedTypes; // 0x70 // Methods internal System.Void .ctor(System.String elementName, System.String ns, System.Xml.Serialization.TypeData typeData, System.String xmlType, System.String xmlTypeNamespace); // 0x379bf08 public System.String get_TypeFullName(); // 0x378f5c8 internal System.Xml.Serialization.TypeData get_TypeData(); // 0x379bfe0 internal System.String get_XmlType(); // 0x379bfe8 internal System.Void set_XmlType(System.String value); // 0x379bff0 internal System.String get_XmlTypeNamespace(); // 0x3794608 internal System.Void set_XmlTypeNamespace(System.String value); // 0x379bff8 internal System.Boolean get_HasXmlTypeNamespace(); // 0x379c000 internal System.Collections.ArrayList get_DerivedTypes(); // 0x379c010 internal System.Boolean get_MultiReferenceType(); // 0x379c018 internal System.Xml.Serialization.XmlTypeMapping get_BaseMap(); // 0x379c020 internal System.Void set_BaseMap(System.Xml.Serialization.XmlTypeMapping value); // 0x379c028 internal System.Void set_IncludeInSchema(System.Boolean value); // 0x379c030 internal System.Boolean get_IsNullable(); // 0x379c03c internal System.Void set_IsNullable(System.Boolean value); // 0x379c044 internal System.Boolean get_IsAny(); // 0x379c050 internal System.Void set_IsAny(System.Boolean value); // 0x379c058 internal System.Xml.Serialization.XmlTypeMapping GetRealTypeMap(System.Type objectType); // 0x3794498 internal System.Xml.Serialization.XmlTypeMapping GetRealElementMap(System.String name, System.String ens); // 0x378c358 internal System.Void UpdateRoot(System.Xml.XmlQualifiedName qname); // 0x379c064 } // System.Xml.dll internal class System.Xml.Serialization.XmlSerializableMapping : System.Xml.Serialization.XmlTypeMapping { // Fields private System.Xml.Schema.XmlSchema _schema; // 0x78 private System.Xml.Schema.XmlSchemaComplexType _schemaType; // 0x80 private System.Xml.XmlQualifiedName _schemaTypeName; // 0x88 // Methods internal System.Void .ctor(System.Xml.Serialization.XmlRootAttribute root, System.String elementName, System.String ns, System.Xml.Serialization.TypeData typeData, System.String xmlType, System.String xmlTypeNamespace); // 0x379c108 } // System.Xml.dll internal class System.Xml.Serialization.ClassMap : System.Xml.Serialization.ObjectMap { // Fields private System.Collections.Hashtable _elements; // 0x10 private System.Collections.ArrayList _elementMembers; // 0x18 private System.Collections.Hashtable _attributeMembers; // 0x20 private System.Xml.Serialization.XmlTypeMapMemberAttribute[] _attributeMembersArray; // 0x28 private System.Collections.ArrayList _flatLists; // 0x30 private System.Collections.ArrayList _allMembers; // 0x38 private System.Collections.ArrayList _membersWithDefault; // 0x40 private System.Collections.ArrayList _listMembers; // 0x48 private System.Xml.Serialization.XmlTypeMapMemberAnyElement _defaultAnyElement; // 0x50 private System.Xml.Serialization.XmlTypeMapMemberAnyAttribute _defaultAnyAttribute; // 0x58 private System.Xml.Serialization.XmlTypeMapMemberNamespaces _namespaceDeclarations; // 0x60 private System.Xml.Serialization.XmlTypeMapMember _xmlTextCollector; // 0x68 private System.Xml.Serialization.XmlTypeMapMember _returnMember; // 0x70 private System.Boolean _ignoreMemberNamespace; // 0x78 private System.Boolean _canBeSimpleType; // 0x79 private System.Nullable<System.Boolean> _isOrderDependentMap; // 0x7a // Methods public System.Void AddMember(System.Xml.Serialization.XmlTypeMapMember member); // 0x379c908 private System.Void RegisterFlatList(System.Xml.Serialization.XmlTypeMapMemberExpandable member); // 0x379d5d0 public System.Xml.Serialization.XmlTypeMapMemberAttribute GetAttribute(System.String name, System.String ns); // 0x378c7d0 public System.Xml.Serialization.XmlTypeMapElementInfo GetElement(System.String name, System.String ns, System.Int32 minimalOrder); // 0x378d2d4 public System.Xml.Serialization.XmlTypeMapElementInfo GetElement(System.String name, System.String ns); // 0x378daec private System.String BuildKey(System.String name, System.String ns, System.Int32 explicitOrder); // 0x379d4f0 public System.Boolean get_IsOrderDependentMap(); // 0x378d70c public System.Xml.Serialization.XmlTypeMapMemberAnyElement get_DefaultAnyElementMember(); // 0x379d67c public System.Xml.Serialization.XmlTypeMapMemberAnyAttribute get_DefaultAnyAttributeMember(); // 0x379d684 public System.Xml.Serialization.XmlTypeMapMemberNamespaces get_NamespaceDeclarations(); // 0x379d68c public System.Collections.ICollection get_AttributeMembers(); // 0x3795ca0 public System.Collections.ICollection get_ElementMembers(); // 0x379d694 public System.Collections.ArrayList get_AllMembers(); // 0x379d69c public System.Collections.ArrayList get_FlatLists(); // 0x379d6a4 public System.Collections.ArrayList get_ListMembers(); // 0x379d6ac public System.Xml.Serialization.XmlTypeMapMember get_XmlTextCollector(); // 0x379d6b4 public System.Xml.Serialization.XmlTypeMapMember get_ReturnMember(); // 0x379d6bc public System.Xml.XmlQualifiedName get_SimpleContentBaseType(); // 0x379d6c4 public System.Void SetCanBeSimpleType(System.Boolean can); // 0x379d898 public System.Boolean get_HasSimpleContent(); // 0x379d8a4 public System.Void .ctor(); // 0x379d910 } // System.Xml.dll internal class System.Xml.Serialization.ListMap : System.Xml.Serialization.ObjectMap { // Fields private System.Xml.Serialization.XmlTypeMapElementInfoList _itemInfo; // 0x10 private System.String _choiceMember; // 0x18 // Methods public System.Void set_ChoiceMember(System.String value); // 0x379d9c4 public System.Xml.Serialization.XmlTypeMapElementInfoList get_ItemInfo(); // 0x379d9cc public System.Void set_ItemInfo(System.Xml.Serialization.XmlTypeMapElementInfoList value); // 0x379d9d4 public System.Xml.Serialization.XmlTypeMapElementInfo FindElement(System.Object ob, System.Int32 index, System.Object memberValue); // 0x3798afc public System.Xml.Serialization.XmlTypeMapElementInfo FindElement(System.String elementName, System.String ns); // 0x378f5e4 public System.Xml.Serialization.XmlTypeMapElementInfo FindTextElement(); // 0x378e1c4 public System.Void GetArrayType(System.Int32 itemCount, out System.String& localName, out System.String& ns); // 0x37988cc public override System.Boolean Equals(System.Object other); // 0x379d9dc public override System.Int32 GetHashCode(); // 0x379db40 public System.Void .ctor(); // 0x379db48 } // System.Xml.dll public class System.Xml.Serialization.EnumMap.EnumMapMember : System.Object { // Fields private readonly System.String _xmlName; // 0x10 private readonly System.String _enumName; // 0x18 private readonly System.Int64 _value; // 0x20 // Methods public System.Void .ctor(System.String xmlName, System.String enumName, System.Int64 value); // 0x379dd18 public System.String get_XmlName(); // 0x379dd70 public System.String get_EnumName(); // 0x379dd78 public System.Int64 get_Value(); // 0x379dd80 } // System.Xml.dll internal class System.Xml.Serialization.EnumMap : System.Xml.Serialization.ObjectMap { // Fields private readonly System.Xml.Serialization.EnumMap.EnumMapMember[] _members; // 0x10 private readonly System.Boolean _isFlags; // 0x18 private readonly System.String[] _enumNames; // 0x20 private readonly System.String[] _xmlNames; // 0x28 private readonly System.Int64[] _values; // 0x30 // Methods public System.Void .ctor(System.Xml.Serialization.EnumMap.EnumMapMember[] members, System.Boolean isFlags); // 0x379db50 public System.Boolean get_IsFlags(); // 0x379dcf8 public System.String[] get_EnumNames(); // 0x379dd00 public System.String[] get_XmlNames(); // 0x379dd08 public System.Int64[] get_Values(); // 0x379dd10 public System.String GetXmlName(System.String typeName, System.Object enumValue); // 0x37997a4 public System.String GetEnumName(System.String typeName, System.String xmlName); // 0x378fd6c } // System.Xml.dll public sealed class System.Xml.XmlConfiguration.XmlReaderSection : System.Object { // Fields // Methods internal static System.Boolean get_ProhibitDefaultUrlResolver(); // 0x379dd88 internal static System.Xml.XmlResolver CreateDefaultResolver(); // 0x379dd90 internal static System.Boolean get_CollapseWhiteSpaceIntoEmptyString(); // 0x379dde4 } // System.Xml.dll public interface System.Xml.Xsl.IXsltContextFunction : { // Fields // Methods public abstract System.Xml.XPath.XPathResultType get_ReturnType(); // 0x1bd1ddc public abstract System.Object Invoke(System.Xml.Xsl.XsltContext xsltContext, System.Object[] args, System.Xml.XPath.XPathNavigator docContext); // 0x1bd23ec } // System.Xml.dll public interface System.Xml.Xsl.IXsltContextVariable : { // Fields // Methods public abstract System.Xml.XPath.XPathResultType get_VariableType(); // 0x1bd1ddc public abstract System.Object Evaluate(System.Xml.Xsl.XsltContext xsltContext); // 0x1bd22a0 } // System.Xml.dll public abstract class System.Xml.Xsl.XsltContext : System.Xml.XmlNamespaceManager { // Fields // Methods internal System.Void .ctor(System.Boolean dummy); // 0x379ddec public abstract System.Xml.Xsl.IXsltContextVariable ResolveVariable(System.String prefix, System.String name); // 0x1bd23b0 public abstract System.Xml.Xsl.IXsltContextFunction ResolveFunction(System.String prefix, System.String name, System.Xml.XPath.XPathResultType[] ArgTypes); // 0x1bd23ec public abstract System.Boolean get_Whitespace(); // 0x1bd1824 public abstract System.Boolean PreserveWhitespace(System.Xml.XPath.XPathNavigator node); // 0x1bd19a0 } // System.Xml.dll public struct System.Xml.Xsl.Runtime.StringConcat : { // Fields private System.String s1; // 0x10 private System.String s2; // 0x18 private System.String s3; // 0x20 private System.String s4; // 0x28 private System.String delimiter; // 0x30 private System.Collections.Generic.List<System.String> strList; // 0x38 private System.Int32 idxStr; // 0x40 // Methods public System.Void Clear(); // 0x379ddf4 internal System.Int32 get_Count(); // 0x379de04 public System.String GetResult(); // 0x379de0c internal System.Void ConcatNoDelimiter(System.String s); // 0x379df00 } // System.Xml.dll internal class System.Xml.Schema.AxisElement : System.Object { // Fields internal System.Xml.Schema.DoubleLinkAxis curNode; // 0x10 internal System.Int32 rootDepth; // 0x18 internal System.Int32 curDepth; // 0x1c internal System.Boolean isMatch; // 0x20 // Methods internal System.Xml.Schema.DoubleLinkAxis get_CurNode(); // 0x379e1f4 internal System.Void .ctor(System.Xml.Schema.DoubleLinkAxis node, System.Int32 depth); // 0x379e1fc internal System.Void SetDepth(System.Int32 depth); // 0x379e23c internal System.Void MoveToParent(System.Int32 depth, System.Xml.Schema.ForwardAxis parent); // 0x379e244 internal System.Boolean MoveToChild(System.String name, System.String URN, System.Int32 depth, System.Xml.Schema.ForwardAxis parent); // 0x379e370 } // System.Xml.dll internal class System.Xml.Schema.AxisStack : System.Object { // Fields private System.Collections.ArrayList _stack; // 0x10 private System.Xml.Schema.ForwardAxis _subtree; // 0x18 private System.Xml.Schema.ActiveAxis _parent; // 0x20 // Methods internal System.Xml.Schema.ForwardAxis get_Subtree(); // 0x379e594 internal System.Int32 get_Length(); // 0x379e59c public System.Void .ctor(System.Xml.Schema.ForwardAxis faxis, System.Xml.Schema.ActiveAxis parent); // 0x379e5c0 internal System.Void Push(System.Int32 depth); // 0x379e688 internal System.Void Pop(); // 0x379e728 internal static System.Boolean Equal(System.String thisname, System.String thisURN, System.String name, System.String URN); // 0x379e518 internal System.Void MoveToParent(System.String name, System.String URN, System.Int32 depth); // 0x379e768 internal System.Boolean MoveToChild(System.String name, System.String URN, System.Int32 depth); // 0x379e8b0 internal System.Boolean MoveToAttribute(System.String name, System.String URN, System.Int32 depth); // 0x379e9f0 } // System.Xml.dll internal class System.Xml.Schema.ActiveAxis : System.Object { // Fields private System.Int32 _currentDepth; // 0x10 private System.Boolean _isActive; // 0x14 private System.Xml.Schema.Asttree _axisTree; // 0x18 private System.Collections.ArrayList _axisStack; // 0x20 // Methods public System.Int32 get_CurrentDepth(); // 0x379eb64 internal System.Void Reactivate(); // 0x379eb6c internal System.Void .ctor(System.Xml.Schema.Asttree axisTree); // 0x379eb80 public System.Boolean MoveToStartElement(System.String localname, System.String URN); // 0x379ed40 public virtual System.Boolean EndElement(System.String localname, System.String URN); // 0x379ee80 public System.Boolean MoveToAttribute(System.String localname, System.String URN); // 0x379ef90 } // System.Xml.dll internal class System.Xml.Schema.DoubleLinkAxis : MS.Internal.Xml.XPath.Axis { // Fields internal MS.Internal.Xml.XPath.Axis next; // 0x40 // Methods internal MS.Internal.Xml.XPath.Axis get_Next(); // 0x379f09c internal System.Void set_Next(MS.Internal.Xml.XPath.Axis value); // 0x379f0a4 internal System.Void .ctor(MS.Internal.Xml.XPath.Axis axis, System.Xml.Schema.DoubleLinkAxis inputaxis); // 0x379f0ac internal static System.Xml.Schema.DoubleLinkAxis ConvertTree(MS.Internal.Xml.XPath.Axis axis); // 0x379f13c } // System.Xml.dll internal class System.Xml.Schema.ForwardAxis : System.Object { // Fields private System.Xml.Schema.DoubleLinkAxis _topNode; // 0x10 private System.Xml.Schema.DoubleLinkAxis _rootNode; // 0x18 private System.Boolean _isAttribute; // 0x20 private System.Boolean _isDss; // 0x21 private System.Boolean _isSelfAxis; // 0x22 // Methods internal System.Xml.Schema.DoubleLinkAxis get_RootNode(); // 0x379f1fc internal System.Xml.Schema.DoubleLinkAxis get_TopNode(); // 0x379f204 internal System.Boolean get_IsAttribute(); // 0x379f20c internal System.Boolean get_IsDss(); // 0x379f214 internal System.Boolean get_IsSelfAxis(); // 0x379f21c public System.Void .ctor(System.Xml.Schema.DoubleLinkAxis axis, System.Boolean isdesorself); // 0x379f224 } // System.Xml.dll internal class System.Xml.Schema.Asttree : System.Object { // Fields private System.Collections.ArrayList _fAxisArray; // 0x10 private System.String _xpathexpr; // 0x18 private System.Boolean _isField; // 0x20 private System.Xml.XmlNamespaceManager _nsmgr; // 0x28 // Methods internal System.Collections.ArrayList get_SubtreeArray(); // 0x379f3cc public System.Void .ctor(System.String xPath, System.Boolean isField, System.Xml.XmlNamespaceManager nsmgr); // 0x379f3d4 private static System.Boolean IsNameTest(MS.Internal.Xml.XPath.Axis ast); // 0x379fc34 internal static System.Boolean IsAttribute(MS.Internal.Xml.XPath.Axis ast); // 0x379e4e4 private static System.Boolean IsDescendantOrSelf(MS.Internal.Xml.XPath.Axis ast); // 0x379fc68 internal static System.Boolean IsSelf(MS.Internal.Xml.XPath.Axis ast); // 0x379f38c public System.Void CompileXPath(System.String xPath, System.Boolean isField, System.Xml.XmlNamespaceManager nsmgr); // 0x379f440 private System.Void SetURN(MS.Internal.Xml.XPath.Axis axis, System.Xml.XmlNamespaceManager nsmgr); // 0x379fca8 } // System.Xml.dll internal class System.Xml.Schema.AutoValidator : System.Xml.Schema.BaseValidator { // Fields // Methods public System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader, System.Xml.Schema.XmlSchemaCollection schemaCollection, System.Xml.IValidationEventHandling eventHandling); // 0x379fdc8 public override System.Boolean get_PreserveWhitespace(); // 0x379fe5c public override System.Void Validate(); // 0x379fe64 public override System.Void CompleteValidation(); // 0x37a02a4 public override System.Object FindId(System.String name); // 0x37a02a8 private System.Xml.ValidationType DetectValidationType(); // 0x379ff4c } // System.Xml.dll internal class System.Xml.Schema.BaseProcessor : System.Object { // Fields private System.Xml.XmlNameTable nameTable; // 0x10 private System.Xml.Schema.SchemaNames schemaNames; // 0x18 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0x20 private System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings; // 0x28 private System.Int32 errorCount; // 0x30 private System.String NsXml; // 0x38 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventHandler); // 0x37a02b0 public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventHandler, System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings); // 0x37a0334 protected System.Xml.XmlNameTable get_NameTable(); // 0x37a0408 protected System.Xml.Schema.SchemaNames get_SchemaNames(); // 0x37a0410 protected System.Xml.Schema.ValidationEventHandler get_EventHandler(); // 0x37a0494 protected System.Xml.Schema.XmlSchemaCompilationSettings get_CompilationSettings(); // 0x37a049c protected System.Boolean get_HasErrors(); // 0x37a04a4 protected System.Void AddToTable(System.Xml.Schema.XmlSchemaObjectTable table, System.Xml.XmlQualifiedName qname, System.Xml.Schema.XmlSchemaObject item); // 0x37a04b4 private System.Boolean IsValidAttributeGroupRedefine(System.Xml.Schema.XmlSchemaObject existingObject, System.Xml.Schema.XmlSchemaObject item, System.Xml.Schema.XmlSchemaObjectTable table); // 0x37a0914 private System.Boolean IsValidGroupRedefine(System.Xml.Schema.XmlSchemaObject existingObject, System.Xml.Schema.XmlSchemaObject item, System.Xml.Schema.XmlSchemaObjectTable table); // 0x37a0b64 private System.Boolean IsValidTypeRedefine(System.Xml.Schema.XmlSchemaObject existingObject, System.Xml.Schema.XmlSchemaObject item, System.Xml.Schema.XmlSchemaObjectTable table); // 0x37a0a3c protected System.Void SendValidationEvent(System.String code, System.Xml.Schema.XmlSchemaObject source); // 0x37a0d00 protected System.Void SendValidationEvent(System.String code, System.String msg, System.Xml.Schema.XmlSchemaObject source); // 0x37a0c78 protected System.Void SendValidationEvent(System.String code, System.String msg1, System.String msg2, System.Xml.Schema.XmlSchemaObject source); // 0x37a0e40 protected System.Void SendValidationEvent(System.String code, System.String[] args, System.Exception innerException, System.Xml.Schema.XmlSchemaObject source); // 0x37a0f34 protected System.Void SendValidationEvent(System.String code, System.String msg1, System.String msg2, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x37a0ff0 protected System.Void SendValidationEvent(System.String code, System.Xml.Schema.XmlSchemaObject source, System.Xml.Schema.XmlSeverityType severity); // 0x37a10fc protected System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e); // 0x37a1180 protected System.Void SendValidationEvent(System.String code, System.String msg, System.Xml.Schema.XmlSchemaObject source, System.Xml.Schema.XmlSeverityType severity); // 0x37a1188 protected System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x37a0d78 protected System.Void SendValidationEventNoThrow(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x37a1214 } // System.Xml.dll internal class System.Xml.Schema.BaseValidator : System.Object { // Fields private System.Xml.Schema.XmlSchemaCollection schemaCollection; // 0x10 private System.Xml.IValidationEventHandling eventHandling; // 0x18 private System.Xml.XmlNameTable nameTable; // 0x20 private System.Xml.Schema.SchemaNames schemaNames; // 0x28 private System.Xml.PositionInfo positionInfo; // 0x30 private System.Xml.XmlResolver xmlResolver; // 0x38 private System.Uri baseUri; // 0x40 protected System.Xml.Schema.SchemaInfo schemaInfo; // 0x48 protected System.Xml.XmlValidatingReaderImpl reader; // 0x50 protected System.Xml.XmlQualifiedName elementName; // 0x58 protected System.Xml.Schema.ValidationState context; // 0x60 protected System.Text.StringBuilder textValue; // 0x68 protected System.String textString; // 0x70 protected System.Boolean hasSibling; // 0x78 protected System.Boolean checkDatatype; // 0x79 // Methods public System.Void .ctor(System.Xml.Schema.BaseValidator other); // 0x37a12bc public System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader, System.Xml.Schema.XmlSchemaCollection schemaCollection, System.Xml.IValidationEventHandling eventHandling); // 0x37a1374 public System.Xml.XmlValidatingReaderImpl get_Reader(); // 0x37a146c public System.Xml.Schema.XmlSchemaCollection get_SchemaCollection(); // 0x37a1474 public System.Xml.XmlNameTable get_NameTable(); // 0x37a147c public System.Xml.Schema.SchemaNames get_SchemaNames(); // 0x37a1484 public System.Xml.PositionInfo get_PositionInfo(); // 0x37a1524 public System.Xml.XmlResolver get_XmlResolver(); // 0x37a152c public System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x37a1534 public System.Uri get_BaseUri(); // 0x37a153c public System.Void set_BaseUri(System.Uri value); // 0x37a1544 public System.Xml.Schema.ValidationEventHandler get_EventHandler(); // 0x37a154c public System.Xml.Schema.SchemaInfo get_SchemaInfo(); // 0x37a161c public System.Void set_DtdInfo(System.Xml.IDtdInfo value); // 0x37a1624 public virtual System.Boolean get_PreserveWhitespace(); // 0x37a1704 public virtual System.Void Validate(); // 0x37a170c public virtual System.Void CompleteValidation(); // 0x37a1710 public virtual System.Object FindId(System.String name); // 0x37a1714 public System.Void ValidateText(); // 0x37a171c public System.Void ValidateWhitespace(); // 0x37a1bf0 private System.Void SaveTextValue(System.String value); // 0x37a1b78 protected System.Void SendValidationEvent(System.String code); // 0x37a1d2c protected System.Void SendValidationEvent(System.String code, System.String[] args); // 0x37a1a90 protected System.Void SendValidationEvent(System.String code, System.String arg); // 0x37a19a8 protected System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e); // 0x37a1d8c protected System.Void SendValidationEvent(System.String code, System.String msg, System.Xml.Schema.XmlSeverityType severity); // 0x37a1e78 protected System.Void SendValidationEvent(System.String code, System.String[] args, System.Xml.Schema.XmlSeverityType severity); // 0x37a1f6c protected System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x37a1d94 protected static System.Void ProcessEntity(System.Xml.Schema.SchemaInfo sinfo, System.String name, System.Object sender, System.Xml.Schema.ValidationEventHandler eventhandler, System.String baseUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x37a2060 protected static System.Void ProcessEntity(System.Xml.Schema.SchemaInfo sinfo, System.String name, System.Xml.IValidationEventHandling eventHandling, System.String baseUriStr, System.Int32 lineNumber, System.Int32 linePosition); // 0x37a2220 public static System.Xml.Schema.BaseValidator CreateInstance(System.Xml.ValidationType valType, System.Xml.XmlValidatingReaderImpl reader, System.Xml.Schema.XmlSchemaCollection schemaCollection, System.Xml.IValidationEventHandling eventHandling, System.Boolean processIdentityConstraints); // 0x37a2414 } // System.Xml.dll internal sealed class System.Xml.Schema.BitSet : System.Object { // Fields private System.Int32 count; // 0x10 private System.UInt32[] bits; // 0x18 // Methods private System.Void .ctor(); // 0x37a2644 public System.Void .ctor(System.Int32 count); // 0x37a264c public System.Int32 get_Count(); // 0x37a26cc public System.Boolean get_Item(System.Int32 index); // 0x37a26d4 public System.Void Clear(); // 0x37a2728 public System.Void Set(System.Int32 index); // 0x37a277c public System.Boolean Get(System.Int32 index); // 0x37a26d8 public System.Int32 NextSet(System.Int32 startFrom); // 0x37a2880 public System.Void And(System.Xml.Schema.BitSet other); // 0x37a2918 public System.Void Or(System.Xml.Schema.BitSet other); // 0x37a29d4 public override System.Int32 GetHashCode(); // 0x37a2a78 public override System.Boolean Equals(System.Object obj); // 0x37a2ab0 public System.Xml.Schema.BitSet Clone(); // 0x37a2c0c public System.Boolean get_IsEmpty(); // 0x37a2d08 public System.Boolean Intersects(System.Xml.Schema.BitSet other); // 0x37a2d70 private System.Int32 Subscript(System.Int32 bitIndex); // 0x37a26c4 private System.Void EnsureLength(System.Int32 nRequiredLength); // 0x37a27d8 } // System.Xml.dll internal class System.Xml.Schema.ChameleonKey : System.Object { // Fields internal System.String targetNS; // 0x10 internal System.Uri chameleonLocation; // 0x18 internal System.Xml.Schema.XmlSchema originalSchema; // 0x20 private System.Int32 hashCode; // 0x28 // Methods public System.Void .ctor(System.String ns, System.Xml.Schema.XmlSchema originalSchema); // 0x37a2e4c public override System.Int32 GetHashCode(); // 0x37a2ed4 public override System.Boolean Equals(System.Object obj); // 0x37a2f54 } // System.Xml.dll public enum System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole Unique = 0; // 0x0 public const System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole Key = 1; // 0x0 public const System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole Keyref = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.CompiledIdentityConstraint : System.Object { // Fields internal System.Xml.XmlQualifiedName name; // 0x10 private System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole role; // 0x18 private System.Xml.Schema.Asttree selector; // 0x20 private System.Xml.Schema.Asttree[] fields; // 0x28 internal System.Xml.XmlQualifiedName refer; // 0x30 public static readonly System.Xml.Schema.CompiledIdentityConstraint Empty; // 0x0 // Methods public System.Xml.Schema.CompiledIdentityConstraint.ConstraintRole get_Role(); // 0x37a3030 public System.Xml.Schema.Asttree get_Selector(); // 0x37a3038 public System.Xml.Schema.Asttree[] get_Fields(); // 0x37a3040 private System.Void .ctor(); // 0x37a3048 public System.Void .ctor(System.Xml.Schema.XmlSchemaIdentityConstraint constraint, System.Xml.XmlNamespaceManager nsmgr); // 0x37a30d0 private static System.Void .cctor(); // 0x37a35c8 } // System.Xml.dll internal sealed class System.Xml.Schema.ConstraintStruct : System.Object { // Fields internal System.Xml.Schema.CompiledIdentityConstraint constraint; // 0x10 internal System.Xml.Schema.SelectorActiveAxis axisSelector; // 0x18 internal System.Collections.ArrayList axisFields; // 0x20 internal System.Collections.Hashtable qualifiedTable; // 0x28 internal System.Collections.Hashtable keyrefTable; // 0x30 private System.Int32 tableDim; // 0x38 // Methods internal System.Int32 get_TableDim(); // 0x37a362c internal System.Void .ctor(System.Xml.Schema.CompiledIdentityConstraint constraint); // 0x37a3634 } // System.Xml.dll internal class System.Xml.Schema.LocatedActiveAxis : System.Xml.Schema.ActiveAxis { // Fields private System.Int32 column; // 0x28 internal System.Boolean isMatched; // 0x2c internal System.Xml.Schema.KeySequence Ks; // 0x30 // Methods internal System.Int32 get_Column(); // 0x37a3804 internal System.Void .ctor(System.Xml.Schema.Asttree astfield, System.Xml.Schema.KeySequence ks, System.Int32 column); // 0x37a380c internal System.Void Reactivate(System.Xml.Schema.KeySequence ks); // 0x37a384c } // System.Xml.dll internal class System.Xml.Schema.SelectorActiveAxis : System.Xml.Schema.ActiveAxis { // Fields private System.Xml.Schema.ConstraintStruct cs; // 0x28 private System.Collections.ArrayList KSs; // 0x30 private System.Int32 KSpointer; // 0x38 // Methods public System.Int32 get_lastDepth(); // 0x37a387c public System.Void .ctor(System.Xml.Schema.Asttree axisTree, System.Xml.Schema.ConstraintStruct cs); // 0x37a3774 public override System.Boolean EndElement(System.String localname, System.String URN); // 0x37a3924 public System.Int32 PushKS(System.Int32 errline, System.Int32 errcol); // 0x37a3970 public System.Xml.Schema.KeySequence PopKS(); // 0x37a3d90 } // System.Xml.dll internal class System.Xml.Schema.KSStruct : System.Object { // Fields public System.Int32 depth; // 0x10 public System.Xml.Schema.KeySequence ks; // 0x18 public System.Xml.Schema.LocatedActiveAxis[] fields; // 0x20 // Methods public System.Void .ctor(System.Xml.Schema.KeySequence ks, System.Int32 dim); // 0x37a3d0c } // System.Xml.dll private class System.Xml.Schema.TypedObject.DecimalStruct : System.Object { // Fields private System.Boolean isDecimal; // 0x10 private System.Decimal[] dvalue; // 0x18 // Methods public System.Boolean get_IsDecimal(); // 0x37a4720 public System.Void set_IsDecimal(System.Boolean value); // 0x37a4728 public System.Decimal[] get_Dvalue(); // 0x37a4734 public System.Void .ctor(); // 0x37a4338 public System.Void .ctor(System.Int32 dim); // 0x37a42c8 } // System.Xml.dll internal class System.Xml.Schema.TypedObject : System.Object { // Fields private System.Xml.Schema.TypedObject.DecimalStruct dstruct; // 0x10 private System.Object ovalue; // 0x18 private System.String svalue; // 0x20 private System.Xml.Schema.XmlSchemaDatatype xsdtype; // 0x28 private System.Int32 dim; // 0x30 private System.Boolean isList; // 0x34 // Methods public System.Int32 get_Dim(); // 0x37a3e30 public System.Boolean get_IsList(); // 0x37a3e38 public System.Boolean get_IsDecimal(); // 0x37a3e40 public System.Decimal[] get_Dvalue(); // 0x37a3e5c public System.Object get_Value(); // 0x37a3e78 public System.Xml.Schema.XmlSchemaDatatype get_Type(); // 0x37a3e80 public System.Void .ctor(System.Object obj, System.String svalue, System.Xml.Schema.XmlSchemaDatatype xsdtype); // 0x37a3e88 public override System.String ToString(); // 0x37a400c public System.Void SetDecimal(); // 0x37a4014 private System.Boolean ListDValueEquals(System.Xml.Schema.TypedObject other); // 0x37a439c public System.Boolean Equals(System.Xml.Schema.TypedObject other); // 0x37a44b0 } // System.Xml.dll internal class System.Xml.Schema.KeySequence : System.Object { // Fields private System.Xml.Schema.TypedObject[] ks; // 0x10 private System.Int32 dim; // 0x18 private System.Int32 hashcode; // 0x1c private System.Int32 posline; // 0x20 private System.Int32 poscol; // 0x24 // Methods internal System.Void .ctor(System.Int32 dim, System.Int32 line, System.Int32 col); // 0x37a3c78 public System.Int32 get_PosLine(); // 0x37a473c public System.Int32 get_PosCol(); // 0x37a4744 public System.Object get_Item(System.Int32 index); // 0x37a474c public System.Void set_Item(System.Int32 index, System.Object value); // 0x37a477c internal System.Boolean IsQualified(); // 0x37a4878 public override System.Int32 GetHashCode(); // 0x37a48d8 public override System.Boolean Equals(System.Object other); // 0x37a4c4c public override System.String ToString(); // 0x37a4d3c } // System.Xml.dll internal class System.Xml.Schema.UpaException : System.Exception { // Fields private System.Object particle1; // 0x90 private System.Object particle2; // 0x98 // Methods public System.Void .ctor(System.Object particle1, System.Object particle2); // 0x37a4e68 public System.Object get_Particle1(); // 0x37a4ef0 public System.Object get_Particle2(); // 0x37a4ef8 } // System.Xml.dll internal class System.Xml.Schema.SymbolsDictionary : System.Object { // Fields private System.Int32 last; // 0x10 private System.Collections.Hashtable names; // 0x18 private System.Collections.Hashtable wildcards; // 0x20 private System.Collections.ArrayList particles; // 0x28 private System.Object particleLast; // 0x30 private System.Boolean isUpaEnforced; // 0x38 // Methods public System.Void .ctor(); // 0x37a4f00 public System.Int32 get_Count(); // 0x37a4fb4 public System.Boolean get_IsUpaEnforced(); // 0x37a4fc0 public System.Void set_IsUpaEnforced(System.Boolean value); // 0x37a4fc8 public System.Int32 AddName(System.Xml.XmlQualifiedName name, System.Object particle); // 0x37a4fd4 public System.Void AddNamespaceList(System.Xml.Schema.NamespaceList list, System.Object particle, System.Boolean allowLocal); // 0x37a5108 private System.Void AddWildcard(System.String wildcard, System.Object particle); // 0x37a54bc public System.Collections.ICollection GetNamespaceListSymbols(System.Xml.Schema.NamespaceList list); // 0x37a563c public System.Int32 get_Item(System.Xml.XmlQualifiedName name); // 0x37a5de0 public System.Boolean Exists(System.Xml.XmlQualifiedName name); // 0x37a5e98 public System.Object GetParticle(System.Int32 symbol); // 0x37a5ec8 public System.String NameOf(System.Int32 symbol); // 0x37a5f04 } // System.Xml.dll internal struct System.Xml.Schema.Position : { // Fields public System.Int32 symbol; // 0x10 public System.Object particle; // 0x18 // Methods public System.Void .ctor(System.Int32 symbol, System.Object particle); // 0x37a65d8 } // System.Xml.dll internal class System.Xml.Schema.Positions : System.Object { // Fields private System.Collections.ArrayList positions; // 0x10 // Methods public System.Int32 Add(System.Int32 symbol, System.Object particle); // 0x37a65e8 public System.Xml.Schema.Position get_Item(System.Int32 pos); // 0x37a6690 public System.Int32 get_Count(); // 0x37a6720 public System.Void .ctor(); // 0x37a6744 } // System.Xml.dll internal abstract class System.Xml.Schema.SyntaxTreeNode : System.Object { // Fields // Methods public abstract System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x1bd3d30 public abstract System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x1bd3d30 public abstract System.Boolean get_IsNullable(); // 0x1bd1824 public virtual System.Boolean get_IsRangeNode(); // 0x37a67b0 protected System.Void .ctor(); // 0x37a67b8 } // System.Xml.dll internal class System.Xml.Schema.LeafNode : System.Xml.Schema.SyntaxTreeNode { // Fields private System.Int32 pos; // 0x10 // Methods public System.Void .ctor(System.Int32 pos); // 0x37a67c0 public System.Int32 get_Pos(); // 0x37a67e8 public System.Void set_Pos(System.Int32 value); // 0x37a67f0 public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a67f8 public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a67fc public override System.Boolean get_IsNullable(); // 0x37a683c } // System.Xml.dll internal class System.Xml.Schema.NamespaceListNode : System.Xml.Schema.SyntaxTreeNode { // Fields protected System.Xml.Schema.NamespaceList namespaceList; // 0x10 protected System.Object particle; // 0x18 // Methods public System.Void .ctor(System.Xml.Schema.NamespaceList namespaceList, System.Object particle); // 0x37a6844 public virtual System.Collections.ICollection GetResolvedSymbols(System.Xml.Schema.SymbolsDictionary symbols); // 0x37a6888 public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a68a8 public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a6d78 public override System.Boolean get_IsNullable(); // 0x37a6db0 } // System.Xml.dll internal abstract class System.Xml.Schema.InteriorNode : System.Xml.Schema.SyntaxTreeNode { // Fields private System.Xml.Schema.SyntaxTreeNode leftChild; // 0x10 private System.Xml.Schema.SyntaxTreeNode rightChild; // 0x18 // Methods public System.Xml.Schema.SyntaxTreeNode get_LeftChild(); // 0x37a6de8 public System.Void set_LeftChild(System.Xml.Schema.SyntaxTreeNode value); // 0x37a6df0 public System.Xml.Schema.SyntaxTreeNode get_RightChild(); // 0x37a6df8 public System.Void set_RightChild(System.Xml.Schema.SyntaxTreeNode value); // 0x37a6e00 protected System.Void ExpandTreeNoRecursive(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a6e08 public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a6ff0 protected System.Void .ctor(); // 0x37a7054 } // System.Xml.dll private struct System.Xml.Schema.SequenceNode.SequenceConstructPosContext : { // Fields public System.Xml.Schema.SequenceNode this_; // 0x10 public System.Xml.Schema.BitSet firstpos; // 0x18 public System.Xml.Schema.BitSet lastpos; // 0x20 public System.Xml.Schema.BitSet lastposLeft; // 0x28 public System.Xml.Schema.BitSet firstposRight; // 0x30 // Methods public System.Void .ctor(System.Xml.Schema.SequenceNode node, System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos); // 0x37a7464 } // System.Xml.dll internal sealed class System.Xml.Schema.SequenceNode : System.Xml.Schema.InteriorNode { // Fields // Methods public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a705c public override System.Boolean get_IsNullable(); // 0x37a74c8 public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a7634 public System.Void .ctor(); // 0x37a7638 } // System.Xml.dll internal sealed class System.Xml.Schema.ChoiceNode : System.Xml.Schema.InteriorNode { // Fields // Methods private static System.Void ConstructChildPos(System.Xml.Schema.SyntaxTreeNode child, System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a7640 public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a7714 public override System.Boolean get_IsNullable(); // 0x37a7840 public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a78d8 public System.Void .ctor(); // 0x37a6d70 } // System.Xml.dll internal sealed class System.Xml.Schema.PlusNode : System.Xml.Schema.InteriorNode { // Fields // Methods public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a78dc public override System.Boolean get_IsNullable(); // 0x37a7978 public System.Void .ctor(); // 0x37a7998 } // System.Xml.dll internal sealed class System.Xml.Schema.QmarkNode : System.Xml.Schema.InteriorNode { // Fields // Methods public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a79a0 public override System.Boolean get_IsNullable(); // 0x37a79c0 public System.Void .ctor(); // 0x37a79c8 } // System.Xml.dll internal sealed class System.Xml.Schema.StarNode : System.Xml.Schema.InteriorNode { // Fields // Methods public override System.Void ConstructPos(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet lastpos, System.Xml.Schema.BitSet[] followpos); // 0x37a79d0 public override System.Boolean get_IsNullable(); // 0x37a7a6c public System.Void .ctor(); // 0x37a7a74 } // System.Xml.dll internal sealed class System.Xml.Schema.LeafRangeNode : System.Xml.Schema.LeafNode { // Fields private System.Decimal min; // 0x18 private System.Decimal max; // 0x28 private System.Xml.Schema.BitSet nextIteration; // 0x38 // Methods public System.Void .ctor(System.Decimal min, System.Decimal max); // 0x37a7a7c public System.Void .ctor(System.Int32 pos, System.Decimal min, System.Decimal max); // 0x37a7ac4 public System.Decimal get_Max(); // 0x37a7b14 public System.Decimal get_Min(); // 0x37a7b20 public System.Xml.Schema.BitSet get_NextIteration(); // 0x37a7b2c public System.Void set_NextIteration(System.Xml.Schema.BitSet value); // 0x37a7b34 public override System.Boolean get_IsRangeNode(); // 0x37a7b3c public override System.Void ExpandTree(System.Xml.Schema.InteriorNode parent, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions); // 0x37a7b44 } // System.Xml.dll internal class System.Xml.Schema.ContentValidator : System.Object { // Fields private System.Xml.Schema.XmlSchemaContentType contentType; // 0x10 private System.Boolean isOpen; // 0x14 private System.Boolean isEmptiable; // 0x15 public static readonly System.Xml.Schema.ContentValidator Empty; // 0x0 public static readonly System.Xml.Schema.ContentValidator TextOnly; // 0x8 public static readonly System.Xml.Schema.ContentValidator Mixed; // 0x10 public static readonly System.Xml.Schema.ContentValidator Any; // 0x18 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaContentType contentType); // 0x37a7b78 protected System.Void .ctor(System.Xml.Schema.XmlSchemaContentType contentType, System.Boolean isOpen, System.Boolean isEmptiable); // 0x37a7ba8 public System.Xml.Schema.XmlSchemaContentType get_ContentType(); // 0x37a7be8 public System.Boolean get_PreserveWhitespace(); // 0x37a7bf0 public virtual System.Boolean get_IsEmptiable(); // 0x37a7c0c public System.Boolean get_IsOpen(); // 0x37a7c14 public System.Void set_IsOpen(System.Boolean value); // 0x37a7c38 public virtual System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37a7c44 public virtual System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37a7c48 public virtual System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37a7c78 public virtual System.Collections.ArrayList ExpectedElements(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly); // 0x37a7c80 public virtual System.Collections.ArrayList ExpectedParticles(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x37a7c88 public static System.Void AddParticleToExpected(System.Xml.Schema.XmlSchemaParticle p, System.Xml.Schema.XmlSchemaSet schemaSet, System.Collections.ArrayList particles); // 0x37a7c90 public static System.Void AddParticleToExpected(System.Xml.Schema.XmlSchemaParticle p, System.Xml.Schema.XmlSchemaSet schemaSet, System.Collections.ArrayList particles, System.Boolean global); // 0x37a7d00 private static System.Void .cctor(); // 0x37a7f28 } // System.Xml.dll internal sealed class System.Xml.Schema.ParticleContentValidator : System.Xml.Schema.ContentValidator { // Fields private System.Xml.Schema.SymbolsDictionary symbols; // 0x18 private System.Xml.Schema.Positions positions; // 0x20 private System.Collections.Stack stack; // 0x28 private System.Xml.Schema.SyntaxTreeNode contentNode; // 0x30 private System.Boolean isPartial; // 0x38 private System.Int32 minMaxNodesCount; // 0x3c private System.Boolean enableUpaCheck; // 0x40 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaContentType contentType); // 0x37a803c public System.Void .ctor(System.Xml.Schema.XmlSchemaContentType contentType, System.Boolean enableUpaCheck); // 0x37a8044 public override System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37a80c4 public override System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37a80fc public override System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37a8134 public System.Void Start(); // 0x37a816c public System.Void OpenGroup(); // 0x37a823c public System.Void CloseGroup(); // 0x37a8264 public System.Boolean Exists(System.Xml.XmlQualifiedName name); // 0x37a83d8 public System.Void AddName(System.Xml.XmlQualifiedName name, System.Object particle); // 0x37a8410 public System.Void AddNamespaceList(System.Xml.Schema.NamespaceList namespaceList, System.Object particle); // 0x37a85a8 private System.Void AddLeafNode(System.Xml.Schema.SyntaxTreeNode node); // 0x37a84b8 public System.Void AddChoice(); // 0x37a8634 public System.Void AddSequence(); // 0x37a8720 public System.Void AddStar(); // 0x37a880c public System.Void AddPlus(); // 0x37a8a04 public System.Void AddQMark(); // 0x37a8a60 public System.Void AddLeafRange(System.Decimal min, System.Decimal max); // 0x37a8abc private System.Void Closure(System.Xml.Schema.InteriorNode node); // 0x37a8868 public System.Xml.Schema.ContentValidator Finish(System.Boolean useDFA); // 0x37a8bb0 private System.Xml.Schema.BitSet[] CalculateTotalFollowposForRangeNodes(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet[] followpos, out System.Xml.Schema.BitSet& posWithRangeTerminals); // 0x37a9134 private System.Void CheckCMUPAWithLeafRangeNodes(System.Xml.Schema.BitSet curpos); // 0x37a955c private System.Xml.Schema.BitSet GetApplicableMinMaxFollowPos(System.Xml.Schema.BitSet curpos, System.Xml.Schema.BitSet posWithRangeTerminals, System.Xml.Schema.BitSet[] minmaxFollowPos); // 0x37a93ec private System.Void CheckUniqueParticleAttribution(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet[] followpos); // 0x37a97cc private System.Void CheckUniqueParticleAttribution(System.Xml.Schema.BitSet curpos); // 0x37a9f9c private System.Int32[][] BuildTransitionTable(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet[] followpos, System.Int32 endMarkerPos); // 0x37a9854 } // System.Xml.dll internal sealed class System.Xml.Schema.DfaContentValidator : System.Xml.Schema.ContentValidator { // Fields private System.Int32[][] transitionTable; // 0x18 private System.Xml.Schema.SymbolsDictionary symbols; // 0x20 // Methods internal System.Void .ctor(System.Int32[][] transitionTable, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.XmlSchemaContentType contentType, System.Boolean isOpen, System.Boolean isEmptiable); // 0x37a9df0 public override System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37aa15c public override System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37aa1c0 public override System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37aa2d0 public override System.Collections.ArrayList ExpectedElements(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly); // 0x37aa2e8 public override System.Collections.ArrayList ExpectedParticles(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x37aa4b4 } // System.Xml.dll internal sealed class System.Xml.Schema.NfaContentValidator : System.Xml.Schema.ContentValidator { // Fields private System.Xml.Schema.BitSet firstpos; // 0x18 private System.Xml.Schema.BitSet[] followpos; // 0x20 private System.Xml.Schema.SymbolsDictionary symbols; // 0x28 private System.Xml.Schema.Positions positions; // 0x30 private System.Int32 endMarkerPos; // 0x38 // Methods internal System.Void .ctor(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet[] followpos, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions, System.Int32 endMarkerPos, System.Xml.Schema.XmlSchemaContentType contentType, System.Boolean isOpen, System.Boolean isEmptiable); // 0x37a9ea8 public override System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37aa638 public override System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37aa704 public override System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37aa898 public override System.Collections.ArrayList ExpectedElements(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly); // 0x37aa8dc public override System.Collections.ArrayList ExpectedParticles(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x37aaaac } // System.Xml.dll internal struct System.Xml.Schema.RangePositionInfo : { // Fields public System.Xml.Schema.BitSet curpos; // 0x10 public System.Decimal[] rangeCounters; // 0x18 // Methods } // System.Xml.dll internal sealed class System.Xml.Schema.RangeContentValidator : System.Xml.Schema.ContentValidator { // Fields private System.Xml.Schema.BitSet firstpos; // 0x18 private System.Xml.Schema.BitSet[] followpos; // 0x20 private System.Xml.Schema.BitSet positionsWithRangeTerminals; // 0x28 private System.Xml.Schema.SymbolsDictionary symbols; // 0x30 private System.Xml.Schema.Positions positions; // 0x38 private System.Int32 minMaxNodesCount; // 0x40 private System.Int32 endMarkerPos; // 0x44 // Methods internal System.Void .ctor(System.Xml.Schema.BitSet firstpos, System.Xml.Schema.BitSet[] followpos, System.Xml.Schema.SymbolsDictionary symbols, System.Xml.Schema.Positions positions, System.Int32 endMarkerPos, System.Xml.Schema.XmlSchemaContentType contentType, System.Boolean isEmptiable, System.Xml.Schema.BitSet positionsWithRangeTerminals, System.Int32 minmaxNodesCount); // 0x37a96c8 public override System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37aac18 public override System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37aadfc public override System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37ab6a4 public override System.Collections.ArrayList ExpectedElements(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly); // 0x37ab6bc public override System.Collections.ArrayList ExpectedParticles(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x37ab914 } // System.Xml.dll internal sealed class System.Xml.Schema.AllElementsContentValidator : System.Xml.Schema.ContentValidator { // Fields private System.Collections.Hashtable elements; // 0x18 private System.Object[] particles; // 0x20 private System.Xml.Schema.BitSet isRequired; // 0x28 private System.Int32 countRequired; // 0x30 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaContentType contentType, System.Int32 size, System.Boolean isEmptiable); // 0x37abb0c public System.Boolean AddElement(System.Xml.XmlQualifiedName name, System.Object particle, System.Boolean isEmptiable); // 0x37abc34 public override System.Boolean get_IsEmptiable(); // 0x37abd80 public override System.Void InitValidation(System.Xml.Schema.ValidationState context); // 0x37abda0 public override System.Object ValidateElement(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, out System.Int32& errorCode); // 0x37abe38 public override System.Boolean CompleteValidation(System.Xml.Schema.ValidationState context); // 0x37abf74 public override System.Collections.ArrayList ExpectedElements(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly); // 0x37abfc4 public override System.Collections.ArrayList ExpectedParticles(System.Xml.Schema.ValidationState context, System.Boolean isRequiredOnly, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x37ac3ec } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaDatatypeVariety : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaDatatypeVariety Atomic = 0; // 0x0 public const System.Xml.Schema.XmlSchemaDatatypeVariety List = 1; // 0x0 public const System.Xml.Schema.XmlSchemaDatatypeVariety Union = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.XsdSimpleValue : System.Object { // Fields private System.Xml.Schema.XmlSchemaSimpleType xmlType; // 0x10 private System.Object typedValue; // 0x18 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaSimpleType st, System.Object value); // 0x37ac8b8 public System.Xml.Schema.XmlSchemaSimpleType get_XmlType(); // 0x37ac8fc public System.Object get_TypedValue(); // 0x37ac904 } // System.Xml.dll internal enum System.Xml.Schema.RestrictionFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.RestrictionFlags Length = 1; // 0x0 public const System.Xml.Schema.RestrictionFlags MinLength = 2; // 0x0 public const System.Xml.Schema.RestrictionFlags MaxLength = 4; // 0x0 public const System.Xml.Schema.RestrictionFlags Pattern = 8; // 0x0 public const System.Xml.Schema.RestrictionFlags Enumeration = 16; // 0x0 public const System.Xml.Schema.RestrictionFlags WhiteSpace = 32; // 0x0 public const System.Xml.Schema.RestrictionFlags MaxInclusive = 64; // 0x0 public const System.Xml.Schema.RestrictionFlags MaxExclusive = 128; // 0x0 public const System.Xml.Schema.RestrictionFlags MinInclusive = 256; // 0x0 public const System.Xml.Schema.RestrictionFlags MinExclusive = 512; // 0x0 public const System.Xml.Schema.RestrictionFlags TotalDigits = 1024; // 0x0 public const System.Xml.Schema.RestrictionFlags FractionDigits = 2048; // 0x0 // Methods } // System.Xml.dll internal enum System.Xml.Schema.XmlSchemaWhiteSpace : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaWhiteSpace Preserve = 0; // 0x0 public const System.Xml.Schema.XmlSchemaWhiteSpace Replace = 1; // 0x0 public const System.Xml.Schema.XmlSchemaWhiteSpace Collapse = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.RestrictionFacets : System.Object { // Fields internal System.Int32 Length; // 0x10 internal System.Int32 MinLength; // 0x14 internal System.Int32 MaxLength; // 0x18 internal System.Collections.ArrayList Patterns; // 0x20 internal System.Collections.ArrayList Enumeration; // 0x28 internal System.Xml.Schema.XmlSchemaWhiteSpace WhiteSpace; // 0x30 internal System.Object MaxInclusive; // 0x38 internal System.Object MaxExclusive; // 0x40 internal System.Object MinInclusive; // 0x48 internal System.Object MinExclusive; // 0x50 internal System.Int32 TotalDigits; // 0x58 internal System.Int32 FractionDigits; // 0x5c internal System.Xml.Schema.RestrictionFlags Flags; // 0x60 internal System.Xml.Schema.RestrictionFlags FixedFlags; // 0x64 // Methods public System.Void .ctor(); // 0x37ac90c } // System.Xml.dll private class System.Xml.Schema.DatatypeImplementation.SchemaDatatypeMap : System.Object, System.IComparable { // Fields private System.String name; // 0x10 private System.Xml.Schema.DatatypeImplementation type; // 0x18 private System.Int32 parentIndex; // 0x20 // Methods internal System.Void .ctor(System.String name, System.Xml.Schema.DatatypeImplementation type); // 0x37b1684 internal System.Void .ctor(System.String name, System.Xml.Schema.DatatypeImplementation type, System.Int32 parentIndex); // 0x37b16c8 public static System.Xml.Schema.DatatypeImplementation op_Explicit(System.Xml.Schema.DatatypeImplementation.SchemaDatatypeMap sdm); // 0x37b3cdc public System.String get_Name(); // 0x37b3cf4 public System.Int32 get_ParentIndex(); // 0x37b3cfc public System.Int32 CompareTo(System.Object obj); // 0x37b3d04 } // System.Xml.dll internal abstract class System.Xml.Schema.DatatypeImplementation : System.Xml.Schema.XmlSchemaDatatype { // Fields private System.Xml.Schema.XmlSchemaDatatypeVariety variety; // 0x10 private System.Xml.Schema.RestrictionFacets restriction; // 0x18 private System.Xml.Schema.DatatypeImplementation baseType; // 0x20 private System.Xml.Schema.XmlValueConverter valueConverter; // 0x28 private System.Xml.Schema.XmlSchemaType parentSchemaType; // 0x30 private static System.Collections.Hashtable builtinTypes; // 0x0 private static System.Xml.Schema.XmlSchemaSimpleType[] enumToTypeCode; // 0x8 private static System.Xml.Schema.XmlSchemaSimpleType anySimpleType; // 0x10 private static System.Xml.Schema.XmlSchemaSimpleType anyAtomicType; // 0x18 private static System.Xml.Schema.XmlSchemaSimpleType untypedAtomicType; // 0x20 private static System.Xml.Schema.XmlSchemaSimpleType yearMonthDurationType; // 0x28 private static System.Xml.Schema.XmlSchemaSimpleType dayTimeDurationType; // 0x30 private static System.Xml.Schema.XmlSchemaSimpleType normalizedStringTypeV1Compat; // 0x38 private static System.Xml.Schema.XmlSchemaSimpleType tokenTypeV1Compat; // 0x40 internal static System.Xml.XmlQualifiedName QnAnySimpleType; // 0x48 internal static System.Xml.XmlQualifiedName QnAnyType; // 0x50 internal static System.Xml.Schema.FacetsChecker stringFacetsChecker; // 0x58 internal static System.Xml.Schema.FacetsChecker miscFacetsChecker; // 0x60 internal static System.Xml.Schema.FacetsChecker numeric2FacetsChecker; // 0x68 internal static System.Xml.Schema.FacetsChecker binaryFacetsChecker; // 0x70 internal static System.Xml.Schema.FacetsChecker dateTimeFacetsChecker; // 0x78 internal static System.Xml.Schema.FacetsChecker durationFacetsChecker; // 0x80 internal static System.Xml.Schema.FacetsChecker listFacetsChecker; // 0x88 internal static System.Xml.Schema.FacetsChecker qnameFacetsChecker; // 0x90 internal static System.Xml.Schema.FacetsChecker unionFacetsChecker; // 0x98 private static readonly System.Xml.Schema.DatatypeImplementation c_anySimpleType; // 0xa0 private static readonly System.Xml.Schema.DatatypeImplementation c_anyURI; // 0xa8 private static readonly System.Xml.Schema.DatatypeImplementation c_base64Binary; // 0xb0 private static readonly System.Xml.Schema.DatatypeImplementation c_boolean; // 0xb8 private static readonly System.Xml.Schema.DatatypeImplementation c_byte; // 0xc0 private static readonly System.Xml.Schema.DatatypeImplementation c_char; // 0xc8 private static readonly System.Xml.Schema.DatatypeImplementation c_date; // 0xd0 private static readonly System.Xml.Schema.DatatypeImplementation c_dateTime; // 0xd8 private static readonly System.Xml.Schema.DatatypeImplementation c_dateTimeNoTz; // 0xe0 private static readonly System.Xml.Schema.DatatypeImplementation c_dateTimeTz; // 0xe8 private static readonly System.Xml.Schema.DatatypeImplementation c_day; // 0xf0 private static readonly System.Xml.Schema.DatatypeImplementation c_decimal; // 0xf8 private static readonly System.Xml.Schema.DatatypeImplementation c_double; // 0x100 private static readonly System.Xml.Schema.DatatypeImplementation c_doubleXdr; // 0x108 private static readonly System.Xml.Schema.DatatypeImplementation c_duration; // 0x110 private static readonly System.Xml.Schema.DatatypeImplementation c_ENTITY; // 0x118 private static readonly System.Xml.Schema.DatatypeImplementation c_ENTITIES; // 0x120 private static readonly System.Xml.Schema.DatatypeImplementation c_ENUMERATION; // 0x128 private static readonly System.Xml.Schema.DatatypeImplementation c_fixed; // 0x130 private static readonly System.Xml.Schema.DatatypeImplementation c_float; // 0x138 private static readonly System.Xml.Schema.DatatypeImplementation c_floatXdr; // 0x140 private static readonly System.Xml.Schema.DatatypeImplementation c_hexBinary; // 0x148 private static readonly System.Xml.Schema.DatatypeImplementation c_ID; // 0x150 private static readonly System.Xml.Schema.DatatypeImplementation c_IDREF; // 0x158 private static readonly System.Xml.Schema.DatatypeImplementation c_IDREFS; // 0x160 private static readonly System.Xml.Schema.DatatypeImplementation c_int; // 0x168 private static readonly System.Xml.Schema.DatatypeImplementation c_integer; // 0x170 private static readonly System.Xml.Schema.DatatypeImplementation c_language; // 0x178 private static readonly System.Xml.Schema.DatatypeImplementation c_long; // 0x180 private static readonly System.Xml.Schema.DatatypeImplementation c_month; // 0x188 private static readonly System.Xml.Schema.DatatypeImplementation c_monthDay; // 0x190 private static readonly System.Xml.Schema.DatatypeImplementation c_Name; // 0x198 private static readonly System.Xml.Schema.DatatypeImplementation c_NCName; // 0x1a0 private static readonly System.Xml.Schema.DatatypeImplementation c_negativeInteger; // 0x1a8 private static readonly System.Xml.Schema.DatatypeImplementation c_NMTOKEN; // 0x1b0 private static readonly System.Xml.Schema.DatatypeImplementation c_NMTOKENS; // 0x1b8 private static readonly System.Xml.Schema.DatatypeImplementation c_nonNegativeInteger; // 0x1c0 private static readonly System.Xml.Schema.DatatypeImplementation c_nonPositiveInteger; // 0x1c8 private static readonly System.Xml.Schema.DatatypeImplementation c_normalizedString; // 0x1d0 private static readonly System.Xml.Schema.DatatypeImplementation c_NOTATION; // 0x1d8 private static readonly System.Xml.Schema.DatatypeImplementation c_positiveInteger; // 0x1e0 private static readonly System.Xml.Schema.DatatypeImplementation c_QName; // 0x1e8 private static readonly System.Xml.Schema.DatatypeImplementation c_QNameXdr; // 0x1f0 private static readonly System.Xml.Schema.DatatypeImplementation c_short; // 0x1f8 private static readonly System.Xml.Schema.DatatypeImplementation c_string; // 0x200 private static readonly System.Xml.Schema.DatatypeImplementation c_time; // 0x208 private static readonly System.Xml.Schema.DatatypeImplementation c_timeNoTz; // 0x210 private static readonly System.Xml.Schema.DatatypeImplementation c_timeTz; // 0x218 private static readonly System.Xml.Schema.DatatypeImplementation c_token; // 0x220 private static readonly System.Xml.Schema.DatatypeImplementation c_unsignedByte; // 0x228 private static readonly System.Xml.Schema.DatatypeImplementation c_unsignedInt; // 0x230 private static readonly System.Xml.Schema.DatatypeImplementation c_unsignedLong; // 0x238 private static readonly System.Xml.Schema.DatatypeImplementation c_unsignedShort; // 0x240 private static readonly System.Xml.Schema.DatatypeImplementation c_uuid; // 0x248 private static readonly System.Xml.Schema.DatatypeImplementation c_year; // 0x250 private static readonly System.Xml.Schema.DatatypeImplementation c_yearMonth; // 0x258 internal static readonly System.Xml.Schema.DatatypeImplementation c_normalizedStringV1Compat; // 0x260 internal static readonly System.Xml.Schema.DatatypeImplementation c_tokenV1Compat; // 0x268 private static readonly System.Xml.Schema.DatatypeImplementation c_anyAtomicType; // 0x270 private static readonly System.Xml.Schema.DatatypeImplementation c_dayTimeDuration; // 0x278 private static readonly System.Xml.Schema.DatatypeImplementation c_untypedAtomicType; // 0x280 private static readonly System.Xml.Schema.DatatypeImplementation c_yearMonthDuration; // 0x288 private static readonly System.Xml.Schema.DatatypeImplementation[] c_tokenizedTypes; // 0x290 private static readonly System.Xml.Schema.DatatypeImplementation[] c_tokenizedTypesXsd; // 0x298 private static readonly System.Xml.Schema.DatatypeImplementation.SchemaDatatypeMap[] c_XdrTypes; // 0x2a0 private static readonly System.Xml.Schema.DatatypeImplementation.SchemaDatatypeMap[] c_XsdTypes; // 0x2a8 // Methods private static System.Void .cctor(); // 0x37ac914 internal static System.Xml.Schema.XmlSchemaSimpleType get_AnySimpleType(); // 0x37b1ff0 internal static System.Xml.Schema.XmlSchemaSimpleType get_UntypedAtomicType(); // 0x37b2048 internal static System.Xml.Schema.DatatypeImplementation FromXmlTokenizedType(System.Xml.XmlTokenizedType token); // 0x37b20a0 internal static System.Xml.Schema.DatatypeImplementation FromXmlTokenizedTypeXsd(System.Xml.XmlTokenizedType token); // 0x37b211c internal static System.Xml.Schema.DatatypeImplementation FromXdrName(System.String name); // 0x37b2198 private static System.Xml.Schema.DatatypeImplementation FromTypeName(System.String name); // 0x37b2258 internal static System.Xml.Schema.XmlSchemaSimpleType StartBuiltinType(System.Xml.XmlQualifiedName qname, System.Xml.Schema.XmlSchemaDatatype dataType); // 0x37b2318 internal static System.Void FinishBuiltinType(System.Xml.Schema.XmlSchemaSimpleType derivedType, System.Xml.Schema.XmlSchemaSimpleType baseType); // 0x37b23fc internal static System.Void CreateBuiltinTypes(); // 0x37b1720 internal static System.Xml.Schema.XmlSchemaSimpleType GetSimpleTypeFromTypeCode(System.Xml.Schema.XmlTypeCode typeCode); // 0x37b2640 internal static System.Xml.Schema.XmlSchemaSimpleType GetSimpleTypeFromXsdType(System.Xml.XmlQualifiedName qname); // 0x37b26bc internal static System.Xml.Schema.XmlSchemaSimpleType GetNormalizedStringTypeV1Compat(); // 0x37b277c internal static System.Xml.Schema.XmlSchemaSimpleType GetTokenTypeV1Compat(); // 0x37b2914 internal static System.Xml.Schema.XmlSchemaSimpleType[] GetBuiltInTypes(); // 0x37b2aac internal static System.Xml.Schema.XmlTypeCode GetPrimitiveTypeCode(System.Xml.Schema.XmlTypeCode typeCode); // 0x37b2b04 internal override System.Xml.Schema.XmlSchemaDatatype DeriveByRestriction(System.Xml.Schema.XmlSchemaObjectCollection facets, System.Xml.XmlNameTable nameTable, System.Xml.Schema.XmlSchemaType schemaType); // 0x37b2c34 internal override System.Xml.Schema.XmlSchemaDatatype DeriveByList(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b2d50 internal System.Xml.Schema.XmlSchemaDatatype DeriveByList(System.Int32 minSize, System.Xml.Schema.XmlSchemaType schemaType); // 0x37b0b5c internal static System.Xml.Schema.DatatypeImplementation DeriveByUnion(System.Xml.Schema.XmlSchemaSimpleType[] types, System.Xml.Schema.XmlSchemaType schemaType); // 0x37b2e54 internal override System.Void VerifySchemaValid(System.Xml.Schema.XmlSchemaObjectTable notations, System.Xml.Schema.XmlSchemaObject caller); // 0x37b2f84 public override System.Boolean IsDerivedFrom(System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37b2f88 internal override System.Boolean IsEqual(System.Object o1, System.Object o2); // 0x37b3220 internal override System.Boolean IsComparable(System.Xml.Schema.XmlSchemaDatatype dtype); // 0x37b3244 internal virtual System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b3330 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b3338 internal override System.Xml.Schema.XmlValueConverter get_ValueConverter(); // 0x37b3390 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b33e0 public override System.Type get_ValueType(); // 0x37b33e8 public override System.Xml.Schema.XmlSchemaDatatypeVariety get_Variety(); // 0x37b3454 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b345c internal override System.Xml.Schema.RestrictionFacets get_Restriction(); // 0x37b3464 internal override System.Boolean get_HasLexicalFacets(); // 0x37b346c internal override System.Boolean get_HasValueFacets(); // 0x37b3494 protected System.Xml.Schema.DatatypeImplementation get_Base(); // 0x37b34bc internal abstract System.Type get_ListValueType(); // 0x1bd219c internal abstract System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x1bd1ddc internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b34c4 public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37b34cc internal override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, System.Boolean createAtomicValue); // 0x37b370c internal override System.Exception TryParseValue(System.Object value, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver namespaceResolver, out System.Object& typedValue); // 0x37b3860 internal System.String GetTypeName(); // 0x37b36a0 protected System.Int32 Compare(System.Byte[] value1, System.Byte[] value2); // 0x37b3c60 protected System.Void .ctor(); // 0x37b3cd4 } // System.Xml.dll internal class System.Xml.Schema.Datatype_List : System.Xml.Schema.Datatype_anySimpleType { // Fields private System.Xml.Schema.DatatypeImplementation itemType; // 0x38 private System.Int32 minListSize; // 0x40 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b3d74 internal System.Void .ctor(System.Xml.Schema.DatatypeImplementation type, System.Int32 minListSize); // 0x37b2dd8 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b4010 public override System.Type get_ValueType(); // 0x37b42c0 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b42d0 internal override System.Type get_ListValueType(); // 0x37b42f0 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b4314 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b436c internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b438c internal override System.Exception TryParseValue(System.Object value, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver namespaceResolver, out System.Object& typedValue); // 0x37b4394 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b49a4 } // System.Xml.dll internal class System.Xml.Schema.Datatype_union : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private System.Xml.Schema.XmlSchemaSimpleType[] types; // 0x38 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b4de4 internal System.Void .ctor(System.Xml.Schema.XmlSchemaSimpleType[] types); // 0x37b2f14 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b4df0 public override System.Type get_ValueType(); // 0x37b4ef4 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b4f4c internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b4f54 internal override System.Type get_ListValueType(); // 0x37b4fac internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b5004 internal System.Xml.Schema.XmlSchemaSimpleType[] get_BaseMemberTypes(); // 0x37b500c internal System.Boolean HasAtomicMembers(); // 0x37b2d5c internal System.Boolean IsUnionBaseOf(System.Xml.Schema.DatatypeImplementation derivedType); // 0x37b3198 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b5014 internal override System.Exception TryParseValue(System.Object value, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b5218 private static System.Void .cctor(); // 0x37b56c8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_anySimpleType : System.Xml.Schema.DatatypeImplementation { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b579c internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b57f4 public override System.Type get_ValueType(); // 0x37b584c public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b58a4 internal override System.Type get_ListValueType(); // 0x37b58ac public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b5904 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b590c internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b5914 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b591c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b5978 public System.Void .ctor(); // 0x37b0654 private static System.Void .cctor(); // 0x37b59a8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_anyAtomicType : System.Xml.Schema.Datatype_anySimpleType { // Fields // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b5a7c internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b5ad4 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b5adc public System.Void .ctor(); // 0x37b1584 } // System.Xml.dll internal class System.Xml.Schema.Datatype_untypedAtomicType : System.Xml.Schema.Datatype_anyAtomicType { // Fields // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b5ae4 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b5b3c public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b5b44 public System.Void .ctor(); // 0x37b162c } // System.Xml.dll internal class System.Xml.Schema.Datatype_string : System.Xml.Schema.Datatype_anySimpleType { // Fields // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b5b4c internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b5b58 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b5b60 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b5bb8 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b5bc0 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b5bc8 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b5bd0 public System.Void .ctor(); // 0x37b11c8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_boolean : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b5cbc internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b5cc8 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b5d20 public override System.Type get_ValueType(); // 0x37b5d28 internal override System.Type get_ListValueType(); // 0x37b5d80 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b5dd8 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b5de0 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b5de8 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b5e8c public System.Void .ctor(); // 0x37b0754 private static System.Void .cctor(); // 0x37b5fa8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_float : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b607c internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b6088 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b60e0 public override System.Type get_ValueType(); // 0x37b60e8 internal override System.Type get_ListValueType(); // 0x37b6140 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b6198 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b61a0 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b61a8 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b623c public System.Void .ctor(); // 0x37b0d54 private static System.Void .cctor(); // 0x37b6390 } // System.Xml.dll internal class System.Xml.Schema.Datatype_double : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b6464 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b6470 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b64c8 public override System.Type get_ValueType(); // 0x37b64d0 internal override System.Type get_ListValueType(); // 0x37b6528 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b6580 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b6588 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b6590 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b6624 public System.Void .ctor(); // 0x37b0a5c private static System.Void .cctor(); // 0x37b6778 } // System.Xml.dll internal class System.Xml.Schema.Datatype_decimal : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b684c internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b6858 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b68b0 public override System.Type get_ValueType(); // 0x37b68b8 internal override System.Type get_ListValueType(); // 0x37b6910 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b6968 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b6970 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b6978 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b6a44 public System.Void .ctor(); // 0x37b0a08 private static System.Void .cctor(); // 0x37b6bbc } // System.Xml.dll internal class System.Xml.Schema.Datatype_duration : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b6d50 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b6d5c public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b6db4 public override System.Type get_ValueType(); // 0x37b6dbc internal override System.Type get_ListValueType(); // 0x37b6e14 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b6e6c internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b6e74 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b6e7c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b6f20 public System.Void .ctor(); // 0x37b0b04 private static System.Void .cctor(); // 0x37b70fc } // System.Xml.dll internal class System.Xml.Schema.Datatype_yearMonthDuration : System.Xml.Schema.Datatype_duration { // Fields // Methods internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b71d0 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b73b0 public System.Void .ctor(); // 0x37b1630 } // System.Xml.dll internal class System.Xml.Schema.Datatype_dayTimeDuration : System.Xml.Schema.Datatype_duration { // Fields // Methods internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b73b8 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7598 public System.Void .ctor(); // 0x37b15d8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_dateTimeBase : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private System.Xml.Schema.XsdDateTimeFlags dateTimeFlags; // 0x38 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b75a0 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b75ac public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7604 internal System.Void .ctor(System.Xml.Schema.XsdDateTimeFlags dateTimeFlags); // 0x37b760c public override System.Type get_ValueType(); // 0x37b7674 internal override System.Type get_ListValueType(); // 0x37b76cc internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b7724 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b772c internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b7734 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b787c private static System.Void .cctor(); // 0x37b7bcc } // System.Xml.dll internal class System.Xml.Schema.Datatype_dateTimeNoTimeZone : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods internal System.Void .ctor(); // 0x37b0900 } // System.Xml.dll internal class System.Xml.Schema.Datatype_dateTimeTimeZone : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods internal System.Void .ctor(); // 0x37b0958 } // System.Xml.dll internal class System.Xml.Schema.Datatype_dateTime : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods internal System.Void .ctor(); // 0x37b08a8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_timeNoTimeZone : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods internal System.Void .ctor(); // 0x37b1274 } // System.Xml.dll internal class System.Xml.Schema.Datatype_timeTimeZone : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods internal System.Void .ctor(); // 0x37b12cc } // System.Xml.dll internal class System.Xml.Schema.Datatype_time : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7ca0 internal System.Void .ctor(); // 0x37b121c } // System.Xml.dll internal class System.Xml.Schema.Datatype_date : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7ca8 internal System.Void .ctor(); // 0x37b0850 } // System.Xml.dll internal class System.Xml.Schema.Datatype_yearMonth : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7cb0 internal System.Void .ctor(); // 0x37b1524 } // System.Xml.dll internal class System.Xml.Schema.Datatype_year : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7cb8 internal System.Void .ctor(); // 0x37b14cc } // System.Xml.dll internal class System.Xml.Schema.Datatype_monthDay : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7cc0 internal System.Void .ctor(); // 0x37b0f60 } // System.Xml.dll internal class System.Xml.Schema.Datatype_day : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7cc8 internal System.Void .ctor(); // 0x37b09b0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_month : System.Xml.Schema.Datatype_dateTimeBase { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7cd0 internal System.Void .ctor(); // 0x37b0f08 } // System.Xml.dll internal class System.Xml.Schema.Datatype_hexBinary : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b7cd8 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b7ce4 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b7d3c public override System.Type get_ValueType(); // 0x37b7d44 internal override System.Type get_ListValueType(); // 0x37b7d9c internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b7df4 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b7dfc internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b7e04 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b7eac public System.Void .ctor(); // 0x37b0dfc private static System.Void .cctor(); // 0x37b806c } // System.Xml.dll internal class System.Xml.Schema.Datatype_base64Binary : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b8140 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b814c public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b81a4 public override System.Type get_ValueType(); // 0x37b81ac internal override System.Type get_ListValueType(); // 0x37b8204 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b825c internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b8264 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b826c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b8314 public System.Void .ctor(); // 0x37b0700 private static System.Void .cctor(); // 0x37b84d0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_anyURI : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b85a4 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b85b0 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8608 public override System.Type get_ValueType(); // 0x37b8610 internal override System.Boolean get_HasValueFacets(); // 0x37b8668 internal override System.Type get_ListValueType(); // 0x37b8670 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b86c8 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b86d0 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b86d8 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b879c public System.Void .ctor(); // 0x37b06ac private static System.Void .cctor(); // 0x37b8924 } // System.Xml.dll internal class System.Xml.Schema.Datatype_QName : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b89f8 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b8a04 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8a5c public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b8a64 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b8a6c public override System.Type get_ValueType(); // 0x37b8a74 internal override System.Type get_ListValueType(); // 0x37b8acc internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b8b24 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b8b2c public System.Void .ctor(); // 0x37b10cc private static System.Void .cctor(); // 0x37b8d7c } // System.Xml.dll internal class System.Xml.Schema.Datatype_normalizedString : System.Xml.Schema.Datatype_string { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e50 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b8e58 internal override System.Boolean get_HasValueFacets(); // 0x37b8e60 public System.Void .ctor(); // 0x37b1020 } // System.Xml.dll internal class System.Xml.Schema.Datatype_normalizedStringV1Compat : System.Xml.Schema.Datatype_string { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e68 internal override System.Boolean get_HasValueFacets(); // 0x37b8e70 public System.Void .ctor(); // 0x37b157c } // System.Xml.dll internal class System.Xml.Schema.Datatype_token : System.Xml.Schema.Datatype_normalizedString { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e78 internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b8e80 public System.Void .ctor(); // 0x37b1324 } // System.Xml.dll internal class System.Xml.Schema.Datatype_tokenV1Compat : System.Xml.Schema.Datatype_normalizedStringV1Compat { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e88 public System.Void .ctor(); // 0x37b1580 } // System.Xml.dll internal class System.Xml.Schema.Datatype_language : System.Xml.Schema.Datatype_token { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e90 public System.Void .ctor(); // 0x37b0f00 } // System.Xml.dll internal class System.Xml.Schema.Datatype_NMTOKEN : System.Xml.Schema.Datatype_token { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8e98 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b8ea0 public System.Void .ctor(); // 0x37b1014 } // System.Xml.dll internal class System.Xml.Schema.Datatype_Name : System.Xml.Schema.Datatype_token { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8ea8 public System.Void .ctor(); // 0x37b0fb8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_NCName : System.Xml.Schema.Datatype_Name { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8eb0 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b8eb8 public System.Void .ctor(); // 0x37b0fbc } // System.Xml.dll internal class System.Xml.Schema.Datatype_ID : System.Xml.Schema.Datatype_NCName { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8fc8 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b8fd0 public System.Void .ctor(); // 0x37b0e50 } // System.Xml.dll internal class System.Xml.Schema.Datatype_IDREF : System.Xml.Schema.Datatype_NCName { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8fd8 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b8fe0 public System.Void .ctor(); // 0x37b0e54 } // System.Xml.dll internal class System.Xml.Schema.Datatype_ENTITY : System.Xml.Schema.Datatype_NCName { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b8fe8 public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b8ff0 public System.Void .ctor(); // 0x37b0b58 } // System.Xml.dll internal class System.Xml.Schema.Datatype_NOTATION : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods internal override System.Xml.Schema.XmlValueConverter CreateValueConverter(System.Xml.Schema.XmlSchemaType schemaType); // 0x37b8ff8 internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b9004 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b905c public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37b9064 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37b906c public override System.Type get_ValueType(); // 0x37b9074 internal override System.Type get_ListValueType(); // 0x37b90cc internal override System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x37b9124 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b912c internal override System.Void VerifySchemaValid(System.Xml.Schema.XmlSchemaObjectTable notations, System.Xml.Schema.XmlSchemaObject caller); // 0x37b937c public System.Void .ctor(); // 0x37b1024 private static System.Void .cctor(); // 0x37b9588 } // System.Xml.dll internal class System.Xml.Schema.Datatype_integer : System.Xml.Schema.Datatype_decimal { // Fields // Methods public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b965c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b9664 public System.Void .ctor(); // 0x37b0eac } // System.Xml.dll internal class System.Xml.Schema.Datatype_nonPositiveInteger : System.Xml.Schema.Datatype_integer { // Fields private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x0 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b97b8 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b9810 internal override System.Boolean get_HasValueFacets(); // 0x37b9818 public System.Void .ctor(); // 0x37b101c private static System.Void .cctor(); // 0x37b9820 } // System.Xml.dll internal class System.Xml.Schema.Datatype_negativeInteger : System.Xml.Schema.Datatype_nonPositiveInteger { // Fields private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x0 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b9930 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b9988 public System.Void .ctor(); // 0x37b0fc0 private static System.Void .cctor(); // 0x37b9990 } // System.Xml.dll internal class System.Xml.Schema.Datatype_long : System.Xml.Schema.Datatype_integer { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b9aa0 internal override System.Boolean get_HasValueFacets(); // 0x37b9af8 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b9b00 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b9b08 public override System.Type get_ValueType(); // 0x37b9b9c internal override System.Type get_ListValueType(); // 0x37b9bf4 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37b9c4c public System.Void .ctor(); // 0x37b0f04 private static System.Void .cctor(); // 0x37b9da0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_int : System.Xml.Schema.Datatype_long { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37b9f14 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37b9f6c internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37b9f74 public override System.Type get_ValueType(); // 0x37ba008 internal override System.Type get_ListValueType(); // 0x37ba060 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37ba0b8 public System.Void .ctor(); // 0x37b0e58 private static System.Void .cctor(); // 0x37ba20c } // System.Xml.dll internal class System.Xml.Schema.Datatype_short : System.Xml.Schema.Datatype_int { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37ba380 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37ba3d8 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37ba3e0 public override System.Type get_ValueType(); // 0x37ba474 internal override System.Type get_ListValueType(); // 0x37ba4cc internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37ba524 public System.Void .ctor(); // 0x37b1174 private static System.Void .cctor(); // 0x37ba678 } // System.Xml.dll internal class System.Xml.Schema.Datatype_byte : System.Xml.Schema.Datatype_short { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37ba7ec public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37ba844 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37ba84c public override System.Type get_ValueType(); // 0x37ba8e0 internal override System.Type get_ListValueType(); // 0x37ba938 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37ba990 public System.Void .ctor(); // 0x37b07a8 private static System.Void .cctor(); // 0x37baae4 } // System.Xml.dll internal class System.Xml.Schema.Datatype_nonNegativeInteger : System.Xml.Schema.Datatype_integer { // Fields private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x0 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37bac58 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bacb0 internal override System.Boolean get_HasValueFacets(); // 0x37bacb8 public System.Void .ctor(); // 0x37b1018 private static System.Void .cctor(); // 0x37bacc0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_unsignedLong : System.Xml.Schema.Datatype_nonNegativeInteger { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37badd0 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bae28 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bae30 public override System.Type get_ValueType(); // 0x37baec4 internal override System.Type get_ListValueType(); // 0x37baf1c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37baf74 public System.Void .ctor(); // 0x37b13d0 private static System.Void .cctor(); // 0x37bb10c } // System.Xml.dll internal class System.Xml.Schema.Datatype_unsignedInt : System.Xml.Schema.Datatype_unsignedLong { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37bb2a8 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bb300 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bb308 public override System.Type get_ValueType(); // 0x37bb39c internal override System.Type get_ListValueType(); // 0x37bb3f4 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bb44c public System.Void .ctor(); // 0x37b137c private static System.Void .cctor(); // 0x37bb5a0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_unsignedShort : System.Xml.Schema.Datatype_unsignedInt { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37bb73c public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bb794 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bb79c public override System.Type get_ValueType(); // 0x37bb830 internal override System.Type get_ListValueType(); // 0x37bb888 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bb8e0 public System.Void .ctor(); // 0x37b1424 private static System.Void .cctor(); // 0x37bba34 } // System.Xml.dll internal class System.Xml.Schema.Datatype_unsignedByte : System.Xml.Schema.Datatype_unsignedShort { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x10 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37bbbd0 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bbc28 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bbc30 public override System.Type get_ValueType(); // 0x37bbcc4 internal override System.Type get_ListValueType(); // 0x37bbd1c internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bbd74 public System.Void .ctor(); // 0x37b1328 private static System.Void .cctor(); // 0x37bbec8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_positiveInteger : System.Xml.Schema.Datatype_nonNegativeInteger { // Fields private static readonly System.Xml.Schema.FacetsChecker numeric10FacetsChecker; // 0x0 // Methods internal override System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x37bc064 public override System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x37bc0bc public System.Void .ctor(); // 0x37b1078 private static System.Void .cctor(); // 0x37bc0c4 } // System.Xml.dll internal class System.Xml.Schema.Datatype_doubleXdr : System.Xml.Schema.Datatype_double { // Fields // Methods public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bc1d4 public System.Void .ctor(); // 0x37b0ab0 } // System.Xml.dll internal class System.Xml.Schema.Datatype_floatXdr : System.Xml.Schema.Datatype_float { // Fields // Methods public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bc3bc public System.Void .ctor(); // 0x37b0da8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_QNameXdr : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37bc5a4 public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bc5ac public override System.Type get_ValueType(); // 0x37bc818 internal override System.Type get_ListValueType(); // 0x37bc870 public System.Void .ctor(); // 0x37b1120 private static System.Void .cctor(); // 0x37bc8c8 } // System.Xml.dll internal class System.Xml.Schema.Datatype_ENUMERATION : System.Xml.Schema.Datatype_NMTOKEN { // Fields // Methods public override System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37bc99c public System.Void .ctor(); // 0x37b0cfc } // System.Xml.dll internal class System.Xml.Schema.Datatype_char : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods public override System.Type get_ValueType(); // 0x37bc9a4 internal override System.Type get_ListValueType(); // 0x37bc9fc internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37bca54 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bca5c public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bcb00 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bccd0 public System.Void .ctor(); // 0x37b07fc private static System.Void .cctor(); // 0x37bcd94 } // System.Xml.dll internal class System.Xml.Schema.Datatype_fixed : System.Xml.Schema.Datatype_decimal { // Fields // Methods public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bce68 internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bd118 public System.Void .ctor(); // 0x37b0d00 } // System.Xml.dll internal class System.Xml.Schema.Datatype_uuid : System.Xml.Schema.Datatype_anySimpleType { // Fields private static readonly System.Type atomicValueType; // 0x0 private static readonly System.Type listValueType; // 0x8 // Methods public override System.Type get_ValueType(); // 0x37bd288 internal override System.Type get_ListValueType(); // 0x37bd2e0 internal override System.Xml.Schema.RestrictionFlags get_ValidRestrictionFlags(); // 0x37bd338 internal override System.Int32 Compare(System.Object value1, System.Object value2); // 0x37bd340 public override System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x37bd3ec internal override System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x37bd5bc public System.Void .ctor(); // 0x37b1478 private static System.Void .cctor(); // 0x37bd688 } // System.Xml.dll private class System.Xml.Schema.DtdValidator.NamespaceManager : System.Xml.XmlNamespaceManager { // Fields // Methods public override System.String LookupNamespace(System.String prefix); // 0x37bfd30 public System.Void .ctor(); // 0x37bfd38 } // System.Xml.dll internal sealed class System.Xml.Schema.DtdValidator : System.Xml.Schema.BaseValidator { // Fields private static System.Xml.Schema.DtdValidator.NamespaceManager namespaceManager; // 0x0 private System.Xml.HWStack validationStack; // 0x80 private System.Collections.Hashtable attPresence; // 0x88 private System.Xml.XmlQualifiedName name; // 0x90 private System.Collections.Hashtable IDs; // 0x98 private System.Xml.Schema.IdRefNode idRefListHead; // 0xa0 private System.Boolean processIdentityConstraints; // 0xa8 // Methods internal System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader, System.Xml.IValidationEventHandling eventHandling, System.Boolean processIdentityConstraints); // 0x37a25a0 private System.Void Init(); // 0x37bd75c public override System.Void Validate(); // 0x37bd9f0 private System.Boolean MeetsStandAloneConstraint(); // 0x37bdce0 private System.Void ValidatePIComment(); // 0x37bdd7c private System.Void ValidateElement(); // 0x37bdbdc private System.Void ValidateChildElement(); // 0x37be120 private System.Void ValidateStartElement(); // 0x37be378 private System.Void ValidateEndStartElement(); // 0x37bed2c private System.Void ProcessElement(); // 0x37be260 public override System.Void CompleteValidation(); // 0x37bef08 private System.Void ValidateEndElement(); // 0x37bdf78 public override System.Boolean get_PreserveWhitespace(); // 0x37bf12c private System.Void ProcessTokenizedType(System.Xml.XmlTokenizedType ttype, System.String name); // 0x37bf174 private System.Void CheckValue(System.String value, System.Xml.Schema.SchemaAttDef attdef); // 0x37be7d0 internal System.Void AddID(System.String name, System.Object node); // 0x37bf39c public override System.Object FindId(System.String name); // 0x37bf438 private System.Boolean GenEntity(System.Xml.XmlQualifiedName qname); // 0x37bde28 private System.Xml.Schema.SchemaEntity GetEntity(System.Xml.XmlQualifiedName qname, System.Boolean fParameterEntity); // 0x37bf454 private System.Void CheckForwardRefs(); // 0x37bf008 private System.Void Push(System.Xml.XmlQualifiedName elementName); // 0x37bd8c8 private System.Boolean Pop(); // 0x37bef50 public static System.Void SetDefaultTypedValue(System.Xml.Schema.SchemaAttDef attdef, System.Xml.IDtdParserAdapter readerAdapter); // 0x37bf4e8 public static System.Void CheckDefaultValue(System.Xml.Schema.SchemaAttDef attdef, System.Xml.Schema.SchemaInfo sinfo, System.Xml.IValidationEventHandling eventHandling, System.String baseUriStr); // 0x37bf8a8 private static System.Void .cctor(); // 0x37bfcb4 } // System.Xml.dll private struct System.Xml.Schema.FacetsChecker.FacetsCompiler.Map : { // Fields internal System.Char match; // 0x10 internal System.String replacement; // 0x18 // Methods internal System.Void .ctor(System.Char m, System.String r); // 0x37c3d04 } // System.Xml.dll private struct System.Xml.Schema.FacetsChecker.FacetsCompiler : { // Fields private System.Xml.Schema.DatatypeImplementation datatype; // 0x10 private System.Xml.Schema.RestrictionFacets derivedRestriction; // 0x18 private System.Xml.Schema.RestrictionFlags baseFlags; // 0x20 private System.Xml.Schema.RestrictionFlags baseFixedFlags; // 0x24 private System.Xml.Schema.RestrictionFlags validRestrictionFlags; // 0x28 private System.Xml.Schema.XmlSchemaDatatype nonNegativeInt; // 0x30 private System.Xml.Schema.XmlSchemaDatatype builtInType; // 0x38 private System.Xml.Schema.XmlTypeCode builtInEnum; // 0x40 private System.Boolean firstPattern; // 0x44 private System.Text.StringBuilder regStr; // 0x48 private System.Xml.Schema.XmlSchemaPatternFacet pattern_facet; // 0x50 private static readonly System.Xml.Schema.FacetsChecker.FacetsCompiler.Map[] c_map; // 0x0 // Methods public System.Void .ctor(System.Xml.Schema.DatatypeImplementation baseDatatype, System.Xml.Schema.RestrictionFacets restriction); // 0x37c045c internal System.Void CompileLengthFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c06ac internal System.Void CompileMinLengthFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c0a0c internal System.Void CompileMaxLengthFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c0d30 internal System.Void CompilePatternFacet(System.Xml.Schema.XmlSchemaPatternFacet facet); // 0x37c1054 internal System.Void CompileEnumerationFacet(System.Xml.Schema.XmlSchemaFacet facet, System.Xml.IXmlNamespaceResolver nsmgr, System.Xml.XmlNameTable nameTable); // 0x37c11d8 internal System.Void CompileWhitespaceFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1330 internal System.Void CompileMaxInclusiveFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1a38 internal System.Void CompileMaxExclusiveFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1c08 internal System.Void CompileMinInclusiveFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1698 internal System.Void CompileMinExclusiveFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1868 internal System.Void CompileTotalDigitsFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c1dd8 internal System.Void CompileFractionDigitsFacet(System.Xml.Schema.XmlSchemaFacet facet); // 0x37c20f8 internal System.Void FinishFacetCompile(); // 0x37c23ac private System.Void CheckValue(System.Object value, System.Xml.Schema.XmlSchemaFacet facet); // 0x37c2ed4 internal System.Void CompileFacetCombinations(); // 0x37c2720 private System.Void CopyFacetsFromBaseType(); // 0x37c35c4 private System.Object ParseFacetValue(System.Xml.Schema.XmlSchemaDatatype datatype, System.Xml.Schema.XmlSchemaFacet facet, System.String code, System.Xml.IXmlNamespaceResolver nsmgr, System.Xml.XmlNameTable nameTable); // 0x37c2d28 private static System.String Preprocess(System.String pattern); // 0x37c3368 private System.Void CheckProhibitedFlag(System.Xml.Schema.XmlSchemaFacet facet, System.Xml.Schema.RestrictionFlags flag, System.String errorCode); // 0x37c2c2c private System.Void CheckDupFlag(System.Xml.Schema.XmlSchemaFacet facet, System.Xml.Schema.RestrictionFlags flag, System.String errorCode); // 0x37c2cb8 private System.Void SetFlag(System.Xml.Schema.XmlSchemaFacet facet, System.Xml.Schema.RestrictionFlags flag); // 0x37c2e6c private System.Void SetFlag(System.Xml.Schema.RestrictionFlags flag); // 0x37c39bc private static System.Void .cctor(); // 0x37c39f8 } // System.Xml.dll internal abstract class System.Xml.Schema.FacetsChecker : System.Object { // Fields // Methods internal virtual System.Exception CheckLexicalFacets(ref System.String& parseString, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bfd40 internal virtual System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bffd8 internal virtual System.Exception CheckValueFacets(System.Decimal value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bffe0 internal virtual System.Exception CheckValueFacets(System.Int64 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bffe8 internal virtual System.Exception CheckValueFacets(System.Int32 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bfff0 internal virtual System.Exception CheckValueFacets(System.Int16 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bfff8 internal virtual System.Exception CheckValueFacets(System.DateTime value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0000 internal virtual System.Exception CheckValueFacets(System.Double value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0008 internal virtual System.Exception CheckValueFacets(System.Single value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0010 internal virtual System.Exception CheckValueFacets(System.String value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0018 internal virtual System.Exception CheckValueFacets(System.Byte[] value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0020 internal virtual System.Exception CheckValueFacets(System.TimeSpan value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0028 internal virtual System.Exception CheckValueFacets(System.Xml.XmlQualifiedName value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0030 internal System.Void CheckWhitespaceFacets(ref System.String& s, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37bfd84 internal System.Exception CheckPatternFacets(System.Xml.Schema.RestrictionFacets restriction, System.String value); // 0x37bfe7c internal virtual System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c0038 internal virtual System.Xml.Schema.RestrictionFacets ConstructRestriction(System.Xml.Schema.DatatypeImplementation datatype, System.Xml.Schema.XmlSchemaObjectCollection facets, System.Xml.XmlNameTable nameTable); // 0x37c0040 internal static System.Decimal Power(System.Int32 x, System.Int32 y); // 0x37c2af8 protected System.Void .ctor(); // 0x37c2c24 } // System.Xml.dll internal class System.Xml.Schema.Numeric10FacetsChecker : System.Xml.Schema.FacetsChecker { // Fields private static readonly System.Char[] signs; // 0x0 private System.Decimal maxValue; // 0x10 private System.Decimal minValue; // 0x20 // Methods internal System.Void .ctor(System.Decimal minVal, System.Decimal maxVal); // 0x37c3d14 internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c3d54 internal override System.Exception CheckValueFacets(System.Decimal value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c3dc4 internal override System.Exception CheckValueFacets(System.Int64 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4720 internal override System.Exception CheckValueFacets(System.Int32 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c47ac internal override System.Exception CheckValueFacets(System.Int16 value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4838 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c48c4 internal System.Boolean MatchEnumeration(System.Decimal value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlValueConverter valueConverter); // 0x37c438c internal System.Exception CheckTotalAndFractionDigits(System.Decimal value, System.Int32 totalDigits, System.Int32 fractionDigits, System.Boolean checkTotal, System.Boolean checkFraction); // 0x37c44b0 private static System.Void .cctor(); // 0x37c4948 } // System.Xml.dll internal class System.Xml.Schema.Numeric2FacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c49e8 internal override System.Exception CheckValueFacets(System.Double value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4a48 internal override System.Exception CheckValueFacets(System.Single value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4dc4 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4dd4 private System.Boolean MatchEnumeration(System.Double value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlValueConverter valueConverter); // 0x37c4d00 public System.Void .ctor(); // 0x37c4e4c } // System.Xml.dll internal class System.Xml.Schema.DurationFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4e54 internal override System.Exception CheckValueFacets(System.TimeSpan value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c4f68 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c53e0 private System.Boolean MatchEnumeration(System.TimeSpan value, System.Collections.ArrayList enumeration); // 0x37c52c8 public System.Void .ctor(); // 0x37c5458 } // System.Xml.dll internal class System.Xml.Schema.DateTimeFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c5460 internal override System.Exception CheckValueFacets(System.DateTime value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c54c4 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c59f8 private System.Boolean MatchEnumeration(System.DateTime value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c58b8 public System.Void .ctor(); // 0x37c5a54 } // System.Xml.dll internal class System.Xml.Schema.StringFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields private static System.Text.RegularExpressions.Regex languagePattern; // 0x0 // Methods private static System.Text.RegularExpressions.Regex get_LanguagePattern(); // 0x37c5a5c internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c5b0c internal override System.Exception CheckValueFacets(System.String value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c5da0 internal System.Exception CheckValueFacets(System.String value, System.Xml.Schema.XmlSchemaDatatype datatype, System.Boolean verifyUri); // 0x37c5b6c internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c61cc private System.Boolean MatchEnumeration(System.String value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c5ff0 private System.Exception CheckBuiltInFacets(System.String s, System.Xml.Schema.XmlTypeCode typeCode, System.Boolean verifyUri); // 0x37c5da8 public System.Void .ctor(); // 0x37c6228 } // System.Xml.dll internal class System.Xml.Schema.QNameFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6230 internal override System.Exception CheckValueFacets(System.Xml.XmlQualifiedName value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c635c internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6650 private System.Boolean MatchEnumeration(System.Xml.XmlQualifiedName value, System.Collections.ArrayList enumeration); // 0x37c653c public System.Void .ctor(); // 0x37c6764 } // System.Xml.dll internal class System.Xml.Schema.MiscFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods public System.Void .ctor(); // 0x37c676c } // System.Xml.dll internal class System.Xml.Schema.BinaryFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6774 internal override System.Exception CheckValueFacets(System.Byte[] value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6804 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6af4 private System.Boolean MatchEnumeration(System.Byte[] value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c69d0 public System.Void .ctor(); // 0x37c6b78 } // System.Xml.dll internal class System.Xml.Schema.ListFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6b80 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6dd0 public System.Void .ctor(); // 0x37c6e8c } // System.Xml.dll internal class System.Xml.Schema.UnionFacetsChecker : System.Xml.Schema.FacetsChecker { // Fields // Methods internal override System.Exception CheckValueFacets(System.Object value, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6e94 internal override System.Boolean MatchEnumeration(System.Object value, System.Collections.ArrayList enumeration, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x37c6f8c public System.Void .ctor(); // 0x37c7048 } // System.Xml.dll public interface System.Xml.Schema.IXmlSchemaInfo : { // Fields // Methods public abstract System.Xml.Schema.XmlSchemaValidity get_Validity(); // 0x1bd1ddc public abstract System.Boolean get_IsDefault(); // 0x1bd1824 public abstract System.Boolean get_IsNil(); // 0x1bd1824 public abstract System.Xml.Schema.XmlSchemaSimpleType get_MemberType(); // 0x1bd219c public abstract System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x1bd219c public abstract System.Xml.Schema.XmlSchemaElement get_SchemaElement(); // 0x1bd219c public abstract System.Xml.Schema.XmlSchemaAttribute get_SchemaAttribute(); // 0x1bd219c } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaInference.InferenceOption : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaInference.InferenceOption Restricted = 0; // 0x0 public const System.Xml.Schema.XmlSchemaInference.InferenceOption Relaxed = 1; // 0x0 // Methods } // System.Xml.dll public sealed class System.Xml.Schema.XmlSchemaInference : System.Object { // Fields internal static System.Xml.XmlQualifiedName ST_boolean; // 0x0 internal static System.Xml.XmlQualifiedName ST_byte; // 0x8 internal static System.Xml.XmlQualifiedName ST_unsignedByte; // 0x10 internal static System.Xml.XmlQualifiedName ST_short; // 0x18 internal static System.Xml.XmlQualifiedName ST_unsignedShort; // 0x20 internal static System.Xml.XmlQualifiedName ST_int; // 0x28 internal static System.Xml.XmlQualifiedName ST_unsignedInt; // 0x30 internal static System.Xml.XmlQualifiedName ST_long; // 0x38 internal static System.Xml.XmlQualifiedName ST_unsignedLong; // 0x40 internal static System.Xml.XmlQualifiedName ST_integer; // 0x48 internal static System.Xml.XmlQualifiedName ST_decimal; // 0x50 internal static System.Xml.XmlQualifiedName ST_float; // 0x58 internal static System.Xml.XmlQualifiedName ST_double; // 0x60 internal static System.Xml.XmlQualifiedName ST_duration; // 0x68 internal static System.Xml.XmlQualifiedName ST_dateTime; // 0x70 internal static System.Xml.XmlQualifiedName ST_time; // 0x78 internal static System.Xml.XmlQualifiedName ST_date; // 0x80 internal static System.Xml.XmlQualifiedName ST_gYearMonth; // 0x88 internal static System.Xml.XmlQualifiedName ST_string; // 0x90 internal static System.Xml.XmlQualifiedName ST_anySimpleType; // 0x98 internal static System.Xml.XmlQualifiedName[] SimpleTypes; // 0xa0 private System.Xml.Schema.XmlSchema rootSchema; // 0x10 private System.Xml.Schema.XmlSchemaSet schemaSet; // 0x18 private System.Xml.XmlReader xtr; // 0x20 private System.Xml.NameTable nametable; // 0x28 private System.String TargetNamespace; // 0x30 private System.Xml.XmlNamespaceManager NamespaceManager; // 0x38 private System.Collections.ArrayList schemaList; // 0x40 private System.Xml.Schema.XmlSchemaInference.InferenceOption occurrence; // 0x48 private System.Xml.Schema.XmlSchemaInference.InferenceOption typeInference; // 0x4c // Methods public System.Void set_Occurrence(System.Xml.Schema.XmlSchemaInference.InferenceOption value); // 0x37c7050 public System.Xml.Schema.XmlSchemaInference.InferenceOption get_Occurrence(); // 0x37c7058 public System.Void set_TypeInference(System.Xml.Schema.XmlSchemaInference.InferenceOption value); // 0x37c7060 public System.Void .ctor(); // 0x37c7068 public System.Xml.Schema.XmlSchemaSet InferSchema(System.Xml.XmlReader instanceDocument); // 0x37c71a4 internal System.Xml.Schema.XmlSchemaSet InferSchema1(System.Xml.XmlReader instanceDocument, System.Xml.Schema.XmlSchemaSet schemas); // 0x37c7218 private System.Xml.Schema.XmlSchemaAttribute AddAttribute(System.String localName, System.String prefix, System.String childURI, System.String attrValue, System.Boolean bCreatingNewType, System.Xml.Schema.XmlSchema parentSchema, System.Xml.Schema.XmlSchemaObjectCollection addLocation, System.Xml.Schema.XmlSchemaObjectTable compiledAttributes); // 0x37c9728 private System.Xml.Schema.XmlSchema CreateXmlSchema(System.String targetNS); // 0x37cbfb0 private System.Xml.Schema.XmlSchemaElement AddElement(System.String localName, System.String prefix, System.String childURI, System.Xml.Schema.XmlSchema parentSchema, System.Xml.Schema.XmlSchemaObjectCollection addLocation, System.Int32 positionWithinCollection); // 0x37c7c90 internal System.Void InferElement(System.Xml.Schema.XmlSchemaElement xse, System.Boolean bCreatingNewType, System.Xml.Schema.XmlSchema parentSchema); // 0x37c82ac private System.Xml.Schema.XmlSchemaSimpleContentExtension CheckSimpleContentExtension(System.Xml.Schema.XmlSchemaComplexType ct); // 0x37cccb8 private System.Xml.Schema.XmlSchemaType GetEffectiveSchemaType(System.Xml.Schema.XmlSchemaElement elem, System.Boolean bCreatingNewType); // 0x37cc3f0 internal System.Xml.Schema.XmlSchemaElement FindMatchingElement(System.Boolean bCreatingNewType, System.Xml.XmlReader xtr, System.Xml.Schema.XmlSchemaComplexType ct, ref System.Int32& lastUsedSeqItem, ref System.Boolean& bParticleChanged, System.Xml.Schema.XmlSchema parentSchema, System.Boolean setMaxoccurs); // 0x37cd280 internal System.Void ProcessAttributes(ref System.Xml.Schema.XmlSchemaElement& xse, System.Xml.Schema.XmlSchemaType effectiveSchemaType, System.Boolean bCreatingNewType, System.Xml.Schema.XmlSchema parentSchema); // 0x37cc528 private System.Void MoveAttributes(System.Xml.Schema.XmlSchemaSimpleContentExtension scExtension, System.Xml.Schema.XmlSchemaComplexType ct); // 0x37cd1e4 private System.Void MoveAttributes(System.Xml.Schema.XmlSchemaComplexType ct, System.Xml.Schema.XmlSchemaSimpleContentExtension simpleContentExtension, System.Boolean bCreatingNewType); // 0x37ccdf0 internal System.Xml.Schema.XmlSchemaAttribute FindAttribute(System.Collections.ICollection attributes, System.String attrName); // 0x37ca30c internal System.Xml.Schema.XmlSchemaElement FindGlobalElement(System.String namespaceURI, System.String localName, out System.Xml.Schema.XmlSchema& parentSchema); // 0x37cc04c internal System.Xml.Schema.XmlSchemaElement FindElement(System.Xml.Schema.XmlSchemaObjectCollection elements, System.String elementName); // 0x37ce3fc internal System.Xml.Schema.XmlSchemaAttribute FindAttributeRef(System.Collections.ICollection attributes, System.String attributeName, System.String nsURI); // 0x37c9f44 internal System.Xml.Schema.XmlSchemaElement FindElementRef(System.Xml.Schema.XmlSchemaObjectCollection elements, System.String elementName, System.String nsURI); // 0x37ce52c internal System.Void MakeExistingAttributesOptional(System.Xml.Schema.XmlSchemaComplexType ct, System.Xml.Schema.XmlSchemaObjectCollection attributesInInstance); // 0x37ccc28 private System.Void SwitchUseToOptional(System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Xml.Schema.XmlSchemaObjectCollection attributesInInstance); // 0x37ce964 internal System.Xml.XmlQualifiedName RefineSimpleType(System.String s, ref System.Int32& iTypeFlags); // 0x37ca690 internal static System.Int32 InferSimpleType(System.String s, ref System.Boolean& bNeedsRangeCheck); // 0x37cea88 internal static System.Int32 DateTime(System.String s, System.Boolean bDate, System.Boolean bTime); // 0x37d0030 private System.Xml.Schema.XmlSchemaElement CreateNewElementforChoice(System.Xml.Schema.XmlSchemaElement copyElement); // 0x37ce68c private static System.Int32 GetSchemaType(System.Xml.XmlQualifiedName qname); // 0x37cb7dc internal System.Void SetMinMaxOccurs(System.Xml.Schema.XmlSchemaElement el, System.Boolean setMaxOccurs); // 0x37ce270 private static System.Void .cctor(); // 0x37d0144 } // System.Xml.dll [Serializable] public class System.Xml.Schema.XmlSchemaInferenceException : System.Xml.Schema.XmlSchemaException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x37d0c28 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x37d0c30 public System.Void .ctor(); // 0x37d0c38 internal System.Void .ctor(System.String res, System.String arg); // 0x37ce8b0 internal System.Void .ctor(System.String res, System.Int32 lineNumber, System.Int32 linePosition); // 0x37c7c5c } // System.Xml.dll public enum System.Xml.Schema.NamespaceList.ListType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.NamespaceList.ListType Any = 0; // 0x0 public const System.Xml.Schema.NamespaceList.ListType Other = 1; // 0x0 public const System.Xml.Schema.NamespaceList.ListType Set = 2; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.NamespaceList : System.Object { // Fields private System.Xml.Schema.NamespaceList.ListType type; // 0x10 private System.Collections.Hashtable set; // 0x18 private System.String targetNamespace; // 0x20 // Methods public System.Void .ctor(); // 0x37d0c44 public System.Void .ctor(System.String namespaces, System.String targetNamespace); // 0x37d0c4c public System.Xml.Schema.NamespaceList Clone(); // 0x37d0f00 public System.Xml.Schema.NamespaceList.ListType get_Type(); // 0x37d1040 public System.String get_Excluded(); // 0x37d1048 public System.Collections.ICollection get_Enumerate(); // 0x37d1050 public virtual System.Boolean Allows(System.String ns); // 0x37d10b4 public System.Boolean Allows(System.Xml.XmlQualifiedName qname); // 0x37d1138 public override System.String ToString(); // 0x37d1158 public static System.Boolean IsSubset(System.Xml.Schema.NamespaceList sub, System.Xml.Schema.NamespaceList super); // 0x37d1660 public static System.Xml.Schema.NamespaceList Union(System.Xml.Schema.NamespaceList o1, System.Xml.Schema.NamespaceList o2, System.Boolean v1Compat); // 0x37d1a44 private System.Xml.Schema.NamespaceList CompareSetToOther(System.Xml.Schema.NamespaceList other); // 0x37d1fdc public static System.Xml.Schema.NamespaceList Intersection(System.Xml.Schema.NamespaceList o1, System.Xml.Schema.NamespaceList o2, System.Boolean v1Compat); // 0x37d2108 private System.Void RemoveNamespace(System.String tns); // 0x37d2660 } // System.Xml.dll internal class System.Xml.Schema.NamespaceListV1Compat : System.Xml.Schema.NamespaceList { // Fields // Methods public System.Void .ctor(System.String namespaces, System.String targetNamespace); // 0x37d26c0 public override System.Boolean Allows(System.String ns); // 0x37d26c4 } // System.Xml.dll private struct System.Xml.Schema.Parser.<StartParsingAsync>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Schema.Parser <>4__this; // 0x30 public System.Xml.XmlReader reader; // 0x38 public System.String targetNamespace; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x37d4040 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37d473c } // System.Xml.dll internal sealed class System.Xml.Schema.Parser : System.Object { // Fields private System.Xml.Schema.SchemaType schemaType; // 0x10 private System.Xml.XmlNameTable nameTable; // 0x18 private System.Xml.Schema.SchemaNames schemaNames; // 0x20 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0x28 private System.Xml.XmlNamespaceManager namespaceManager; // 0x30 private System.Xml.XmlReader reader; // 0x38 private System.Xml.PositionInfo positionInfo; // 0x40 private System.Boolean isProcessNamespaces; // 0x48 private System.Int32 schemaXmlDepth; // 0x4c private System.Int32 markupDepth; // 0x50 private System.Xml.Schema.SchemaBuilder builder; // 0x58 private System.Xml.Schema.XmlSchema schema; // 0x60 private System.Xml.Schema.SchemaInfo xdrSchema; // 0x68 private System.Xml.XmlResolver xmlResolver; // 0x70 private System.Xml.XmlDocument dummyDocument; // 0x78 private System.Boolean processMarkup; // 0x80 private System.Xml.XmlNode parentNode; // 0x88 private System.Xml.XmlNamespaceManager annotationNSManager; // 0x90 private System.String xmlns; // 0x98 private System.Xml.XmlCharType xmlCharType; // 0xa0 // Methods public System.Void .ctor(System.Xml.Schema.SchemaType schemaType, System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventHandler); // 0x37d26e8 public System.Xml.Schema.SchemaType Parse(System.Xml.XmlReader reader, System.String targetNamespace); // 0x37d27e4 public System.Void StartParsing(System.Xml.XmlReader reader, System.String targetNamespace); // 0x37d2834 private System.Boolean CheckSchemaRoot(System.Xml.Schema.SchemaType rootType, out System.String& code); // 0x37d3324 public System.Xml.Schema.SchemaType FinishParsing(); // 0x37d3448 public System.Xml.Schema.XmlSchema get_XmlSchema(); // 0x37d3450 internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x37d3458 public System.Xml.Schema.SchemaInfo get_XdrSchema(); // 0x37d3460 public System.Boolean ParseReaderNode(); // 0x37d2c6c private System.Void ProcessAppInfoDocMarkup(System.Boolean root); // 0x37d3468 private System.Xml.XmlElement LoadElementNode(System.Boolean root); // 0x37d369c private System.Xml.XmlAttribute CreateXmlNsAttribute(System.String prefix, System.String value); // 0x37d3bfc private System.Xml.XmlAttribute LoadAttributeNode(); // 0x37d3a88 private System.Xml.XmlEntityReference LoadEntityReferenceInAttribute(); // 0x37d3d18 public System.Threading.Tasks.Task StartParsingAsync(System.Xml.XmlReader reader, System.String targetNamespace); // 0x37d3f24 } // System.Xml.dll internal enum System.Xml.Schema.Compositor : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.Compositor Root = 0; // 0x0 public const System.Xml.Schema.Compositor Include = 1; // 0x0 public const System.Xml.Schema.Compositor Import = 2; // 0x0 public const System.Xml.Schema.Compositor Redefine = 3; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.RedefineEntry : System.Object { // Fields internal System.Xml.Schema.XmlSchemaRedefine redefine; // 0x10 internal System.Xml.Schema.XmlSchema schemaToUpdate; // 0x18 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaRedefine external, System.Xml.Schema.XmlSchema schema); // 0x37d47a4 } // System.Xml.dll internal sealed class System.Xml.Schema.Preprocessor : System.Xml.Schema.BaseProcessor { // Fields private System.String Xmlns; // 0x40 private System.String NsXsi; // 0x48 private System.String targetNamespace; // 0x50 private System.Xml.Schema.XmlSchema rootSchema; // 0x58 private System.Xml.Schema.XmlSchema currentSchema; // 0x60 private System.Xml.Schema.XmlSchemaForm elementFormDefault; // 0x68 private System.Xml.Schema.XmlSchemaForm attributeFormDefault; // 0x6c private System.Xml.Schema.XmlSchemaDerivationMethod blockDefault; // 0x70 private System.Xml.Schema.XmlSchemaDerivationMethod finalDefault; // 0x74 private System.Collections.Hashtable schemaLocations; // 0x78 private System.Collections.Hashtable chameleonSchemas; // 0x80 private System.Collections.Hashtable referenceNamespaces; // 0x88 private System.Collections.Hashtable processedExternals; // 0x90 private System.Collections.SortedList lockList; // 0x98 private System.Xml.XmlReaderSettings readerSettings; // 0xa0 private System.Xml.Schema.XmlSchema rootSchemaForRedefine; // 0xa8 private System.Collections.ArrayList redefinedList; // 0xb0 private static System.Xml.Schema.XmlSchema builtInSchemaForXmlNS; // 0x0 private System.Xml.XmlResolver xmlResolver; // 0xb8 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventHandler, System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings); // 0x37d47e8 public System.Boolean Execute(System.Xml.Schema.XmlSchema schema, System.String targetNamespace, System.Boolean loadExternals); // 0x37d48e8 private System.Void Cleanup(System.Xml.Schema.XmlSchema schema); // 0x37d7b34 private System.Void CleanupRedefine(System.Xml.Schema.XmlSchemaExternal include); // 0x37d8208 internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x37d82a8 internal System.Void set_ReaderSettings(System.Xml.XmlReaderSettings value); // 0x37d82b0 internal System.Void set_SchemaLocations(System.Collections.Hashtable value); // 0x37d82b8 internal System.Void set_ChameleonSchemas(System.Collections.Hashtable value); // 0x37d82c0 internal System.Xml.Schema.XmlSchema get_RootSchema(); // 0x37d82c8 private System.Void BuildSchemaList(System.Xml.Schema.XmlSchema schema); // 0x37d5b94 private System.Void LoadExternals(System.Xml.Schema.XmlSchema schema); // 0x37d4f2c internal static System.Xml.Schema.XmlSchema GetBuildInSchema(); // 0x37d7c08 private System.Void BuildRefNamespaces(System.Xml.Schema.XmlSchema schema); // 0x37d8338 private System.Void ParseUri(System.String uri, System.String code, System.Xml.Schema.XmlSchemaObject sourceSchemaObject); // 0x37d8558 private System.Void Preprocess(System.Xml.Schema.XmlSchema schema, System.String targetNamespace, System.Collections.ArrayList imports); // 0x37d5d0c private System.Void CopyIncludedComponents(System.Xml.Schema.XmlSchema includedSchema, System.Xml.Schema.XmlSchema schema); // 0x37d8b84 private System.Void PreprocessRedefine(System.Xml.Schema.RedefineEntry redefineEntry); // 0x37d6fc4 private System.Void GetIncludedSet(System.Xml.Schema.XmlSchema schema, System.Collections.ArrayList includesList); // 0x37db6f4 internal static System.Xml.Schema.XmlSchema GetParentSchema(System.Xml.Schema.XmlSchemaObject currentSchemaObject); // 0x37db660 private System.Void SetSchemaDefaults(System.Xml.Schema.XmlSchema schema); // 0x37d8a78 private System.Int32 CountGroupSelfReference(System.Xml.Schema.XmlSchemaObjectCollection items, System.Xml.XmlQualifiedName name, System.Xml.Schema.XmlSchemaGroup redefined); // 0x37dbe38 private System.Void CheckRefinedGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37db820 private System.Void CheckRefinedAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37db8c0 private System.Void CheckRefinedSimpleType(System.Xml.Schema.XmlSchemaSimpleType stype); // 0x37dbd2c private System.Void CheckRefinedComplexType(System.Xml.Schema.XmlSchemaComplexType ctype); // 0x37dba18 private System.Void PreprocessAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37d9e48 private System.Void PreprocessLocalAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37dc624 private System.Void PreprocessAttributeContent(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37dc3f4 private System.Void PreprocessAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37d9fb8 private System.Void PreprocessElement(System.Xml.Schema.XmlSchemaElement element); // 0x37daf5c private System.Void PreprocessLocalElement(System.Xml.Schema.XmlSchemaElement element); // 0x37dd10c private System.Void PreprocessElementContent(System.Xml.Schema.XmlSchemaElement element); // 0x37dcdd4 private System.Void PreprocessIdentityConstraint(System.Xml.Schema.XmlSchemaIdentityConstraint constraint); // 0x37dd4ac private System.Void PreprocessSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType, System.Boolean local); // 0x37da988 private System.Void PreprocessComplexType(System.Xml.Schema.XmlSchemaComplexType complexType, System.Boolean local); // 0x37da0bc private System.Void PreprocessGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37db1b0 private System.Void PreprocessNotation(System.Xml.Schema.XmlSchemaNotation notation); // 0x37db380 private System.Void PreprocessParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x37dd80c private System.Void PreprocessAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute, System.Xml.Schema.XmlSchemaObject parent); // 0x37dca4c private System.Void ValidateIdAttribute(System.Xml.Schema.XmlSchemaObject xso); // 0x37d876c private System.Void ValidateNameAttribute(System.Xml.Schema.XmlSchemaObject xso); // 0x37dc128 private System.Void ValidateQNameAttribute(System.Xml.Schema.XmlSchemaObject xso, System.String attributeName, System.Xml.XmlQualifiedName value); // 0x37dc810 private System.Uri ResolveSchemaLocationUri(System.Xml.Schema.XmlSchema enclosingSchema, System.String location); // 0x37d82d0 private System.Object GetSchemaEntity(System.Uri ruri); // 0x37d8310 private System.Xml.Schema.XmlSchema GetChameleonSchema(System.String targetNamespace, System.Xml.Schema.XmlSchema schema); // 0x37d4dec private System.Void SetParent(System.Xml.Schema.XmlSchemaObject child, System.Xml.Schema.XmlSchemaObject parent); // 0x37d86ac private System.Void PreprocessAnnotation(System.Xml.Schema.XmlSchemaObject schemaObject); // 0x37d86cc private System.Void PreprocessAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x37db5e8 } // System.Xml.dll internal enum System.Xml.Schema.SchemaAttDef.Reserve : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.SchemaAttDef.Reserve None = 0; // 0x0 public const System.Xml.Schema.SchemaAttDef.Reserve XmlSpace = 1; // 0x0 public const System.Xml.Schema.SchemaAttDef.Reserve XmlLang = 2; // 0x0 // Methods } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaAttDef : System.Xml.Schema.SchemaDeclBase, System.Xml.IDtdDefaultAttributeInfo, System.Xml.IDtdAttributeInfo { // Fields private System.String defExpanded; // 0x60 private System.Int32 lineNum; // 0x68 private System.Int32 linePos; // 0x6c private System.Int32 valueLineNum; // 0x70 private System.Int32 valueLinePos; // 0x74 private System.Xml.Schema.SchemaAttDef.Reserve reserved; // 0x78 private System.Boolean defaultValueChecked; // 0x7c private System.Xml.Schema.XmlSchemaAttribute schemaAttribute; // 0x80 public static readonly System.Xml.Schema.SchemaAttDef Empty; // 0x0 // Methods public System.Void .ctor(System.Xml.XmlQualifiedName name, System.String prefix); // 0x37de100 public System.Void .ctor(System.Xml.XmlQualifiedName name); // 0x37de108 private System.Void .ctor(); // 0x37de114 private System.String System.Xml.IDtdAttributeInfo.get_Prefix(); // 0x37de11c private System.String System.Xml.IDtdAttributeInfo.get_LocalName(); // 0x37de124 private System.Int32 System.Xml.IDtdAttributeInfo.get_LineNumber(); // 0x37de140 private System.Int32 System.Xml.IDtdAttributeInfo.get_LinePosition(); // 0x37de148 private System.Boolean System.Xml.IDtdAttributeInfo.get_IsNonCDataType(); // 0x37de150 private System.Boolean System.Xml.IDtdAttributeInfo.get_IsDeclaredInExternal(); // 0x37de19c private System.Boolean System.Xml.IDtdAttributeInfo.get_IsXmlAttribute(); // 0x37de1a4 private System.String System.Xml.IDtdDefaultAttributeInfo.get_DefaultValueExpanded(); // 0x37de1b4 private System.Object System.Xml.IDtdDefaultAttributeInfo.get_DefaultValueTyped(); // 0x37de25c private System.Int32 System.Xml.IDtdDefaultAttributeInfo.get_ValueLineNumber(); // 0x37de264 private System.Int32 System.Xml.IDtdDefaultAttributeInfo.get_ValueLinePosition(); // 0x37de26c internal System.Int32 get_LinePosition(); // 0x37de274 internal System.Void set_LinePosition(System.Int32 value); // 0x37de27c internal System.Int32 get_LineNumber(); // 0x37de284 internal System.Void set_LineNumber(System.Int32 value); // 0x37de28c internal System.Int32 get_ValueLinePosition(); // 0x37de294 internal System.Void set_ValueLinePosition(System.Int32 value); // 0x37de29c internal System.Int32 get_ValueLineNumber(); // 0x37de2a4 internal System.Void set_ValueLineNumber(System.Int32 value); // 0x37de2ac internal System.String get_DefaultValueExpanded(); // 0x37de208 internal System.Void set_DefaultValueExpanded(System.String value); // 0x37de2b4 internal System.Xml.XmlTokenizedType get_TokenizedType(); // 0x37de17c internal System.Void set_TokenizedType(System.Xml.XmlTokenizedType value); // 0x37de2bc internal System.Xml.Schema.SchemaAttDef.Reserve get_Reserved(); // 0x37de2e4 internal System.Void set_Reserved(System.Xml.Schema.SchemaAttDef.Reserve value); // 0x37de2ec internal System.Boolean get_DefaultValueChecked(); // 0x37de2f4 internal System.Xml.Schema.XmlSchemaAttribute get_SchemaAttribute(); // 0x37de2fc internal System.Void set_SchemaAttribute(System.Xml.Schema.XmlSchemaAttribute value); // 0x37de304 internal System.Void CheckXmlSpace(System.Xml.IValidationEventHandling validationEventHandling); // 0x37de30c internal System.Xml.Schema.SchemaAttDef Clone(); // 0x37de584 private static System.Void .cctor(); // 0x37de5e8 } // System.Xml.dll internal abstract class System.Xml.Schema.SchemaBuilder : System.Object { // Fields // Methods internal abstract System.Boolean ProcessElement(System.String prefix, System.String name, System.String ns); // 0x0 internal abstract System.Void ProcessAttribute(System.String prefix, System.String name, System.String ns, System.String value); // 0x1bd3d68 internal abstract System.Boolean IsContentParsed(); // 0x1bd1824 internal abstract System.Void ProcessMarkup(System.Xml.XmlNode[] markup); // 0x1bd3a1c internal abstract System.Void ProcessCData(System.String value); // 0x1bd3a1c internal abstract System.Void StartChildren(); // 0x1bd2ec0 internal abstract System.Void EndChildren(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x37de650 } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaCollectionCompiler : System.Xml.Schema.BaseProcessor { // Fields private System.Boolean compileContentModel; // 0x40 private System.Xml.Schema.XmlSchemaObjectTable examplars; // 0x48 private System.Collections.Stack complexTypeStack; // 0x50 private System.Xml.Schema.XmlSchema schema; // 0x58 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.ValidationEventHandler eventHandler); // 0x37de658 public System.Boolean Execute(System.Xml.Schema.XmlSchema schema, System.Xml.Schema.SchemaInfo schemaInfo, System.Boolean compileContentModel); // 0x37de720 private System.Void Prepare(); // 0x37de794 private System.Void Cleanup(); // 0x37dec1c internal static System.Void Cleanup(System.Xml.Schema.XmlSchema schema); // 0x37e3124 private System.Void Compile(); // 0x37dfb18 private System.Void Output(System.Xml.Schema.SchemaInfo schemaInfo); // 0x37e1b70 private static System.Void CleanupAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37e30ec private static System.Void CleanupAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37e2bd4 private static System.Void CleanupComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37e2c18 private static System.Void CleanupSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x37e2f50 private static System.Void CleanupElement(System.Xml.Schema.XmlSchemaElement element); // 0x37e2f68 private static System.Void CleanupAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes); // 0x37e7c78 private static System.Void CleanupGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37e2ba8 private static System.Void CleanupParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x37e7d3c private System.Void CompileSubstitutionGroup(System.Xml.Schema.XmlSchemaSubstitutionGroupV1Compat substitutionGroup); // 0x37e3734 private System.Void CheckSubstitutionGroup(System.Xml.Schema.XmlSchemaSubstitutionGroup substitutionGroup); // 0x37e7aa4 private System.Void CompileGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37e3bb4 private System.Void CompileSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x37e50f8 private System.Xml.Schema.XmlSchemaSimpleType[] CompileBaseMemberTypes(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x37e8238 private System.Void CheckUnionType(System.Xml.Schema.XmlSchemaSimpleType unionMember, System.Collections.ArrayList memberTypeDefinitions, System.Xml.Schema.XmlSchemaSimpleType parentType); // 0x37e85e8 private System.Void CompileComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37e43f4 private System.Void CompileSimpleContentExtension(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaSimpleContentExtension simpleExtension); // 0x37e8700 private System.Void CompileSimpleContentRestriction(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaSimpleContentRestriction simpleRestriction); // 0x37e8958 private System.Void CompileComplexContentExtension(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaComplexContentExtension complexExtension); // 0x37e8da4 private System.Void CompileComplexContentRestriction(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaComplexContentRestriction complexRestriction); // 0x37e9190 private System.Void CheckParticleDerivation(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37e7978 private System.Xml.Schema.XmlSchemaParticle CompileContentTypeParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Boolean substitution); // 0x37ea9b4 private System.Xml.Schema.XmlSchemaParticle CannonicalizeParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Boolean root, System.Boolean substitution); // 0x37e7ea0 private System.Xml.Schema.XmlSchemaParticle CannonicalizeElement(System.Xml.Schema.XmlSchemaElement element, System.Boolean substitution); // 0x37ebd94 private System.Xml.Schema.XmlSchemaParticle CannonicalizeGroupRef(System.Xml.Schema.XmlSchemaGroupRef groupRef, System.Boolean root, System.Boolean substitution); // 0x37ebee4 private System.Xml.Schema.XmlSchemaParticle CannonicalizeAll(System.Xml.Schema.XmlSchemaAll all, System.Boolean root, System.Boolean substitution); // 0x37ec438 private System.Xml.Schema.XmlSchemaParticle CannonicalizeChoice(System.Xml.Schema.XmlSchemaChoice choice, System.Boolean root, System.Boolean substitution); // 0x37ec8d8 private System.Xml.Schema.XmlSchemaParticle CannonicalizeSequence(System.Xml.Schema.XmlSchemaSequence sequence, System.Boolean root, System.Boolean substitution); // 0x37ecdd8 private System.Boolean IsValidRestriction(System.Xml.Schema.XmlSchemaParticle derivedParticle, System.Xml.Schema.XmlSchemaParticle baseParticle); // 0x37eb7cc private System.Boolean IsElementFromElement(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaElement baseElement); // 0x37ed33c private System.Boolean IsElementFromAny(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaAny baseAny); // 0x37ed450 private System.Boolean IsAnyFromAny(System.Xml.Schema.XmlSchemaAny derivedAny, System.Xml.Schema.XmlSchemaAny baseAny); // 0x37ed4ac private System.Boolean IsGroupBaseFromAny(System.Xml.Schema.XmlSchemaGroupBase derivedGroupBase, System.Xml.Schema.XmlSchemaAny baseAny); // 0x37ed4f8 private System.Boolean IsElementFromGroupBase(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaGroupBase baseGroupBase, System.Boolean skipEmptableOnly); // 0x37ed700 private System.Boolean IsGroupBaseFromGroupBase(System.Xml.Schema.XmlSchemaGroupBase derivedGroupBase, System.Xml.Schema.XmlSchemaGroupBase baseGroupBase, System.Boolean skipEmptableOnly); // 0x37eda68 private System.Boolean IsSequenceFromAll(System.Xml.Schema.XmlSchemaSequence derivedSequence, System.Xml.Schema.XmlSchemaAll baseAll); // 0x37edcdc private System.Boolean IsSequenceFromChoice(System.Xml.Schema.XmlSchemaSequence derivedSequence, System.Xml.Schema.XmlSchemaChoice baseChoice); // 0x37edfe8 private System.Void CalculateSequenceRange(System.Xml.Schema.XmlSchemaSequence sequence, out System.Decimal& minOccurs, out System.Decimal& maxOccurs); // 0x37eebe0 private System.Boolean IsValidOccurrenceRangeRestriction(System.Xml.Schema.XmlSchemaParticle derivedParticle, System.Xml.Schema.XmlSchemaParticle baseParticle); // 0x37ee1e8 private System.Boolean IsValidOccurrenceRangeRestriction(System.Decimal minOccurs, System.Decimal maxOccurs, System.Decimal baseMinOccurs, System.Decimal baseMaxOccurs); // 0x37eea04 private System.Int32 GetMappingParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Xml.Schema.XmlSchemaObjectCollection collection); // 0x37eeaec private System.Boolean IsParticleEmptiable(System.Xml.Schema.XmlSchemaParticle particle); // 0x37ed278 private System.Void CalculateEffectiveTotalRange(System.Xml.Schema.XmlSchemaParticle particle, out System.Decimal& minOccurs, out System.Decimal& maxOccurs); // 0x37ee22c private System.Void PushComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37eef9c private System.Xml.Schema.XmlSchemaContentType GetSchemaContentType(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaParticle particle); // 0x37eab18 private System.Void CompileAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37e3c9c private System.Void CompileLocalAttributes(System.Xml.Schema.XmlSchemaComplexType baseType, System.Xml.Schema.XmlSchemaComplexType derivedType, System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute, System.Xml.Schema.XmlSchemaDerivationMethod derivedBy); // 0x37e9480 private System.Xml.Schema.XmlSchemaAnyAttribute CompileAnyAttributeUnion(System.Xml.Schema.XmlSchemaAnyAttribute a, System.Xml.Schema.XmlSchemaAnyAttribute b); // 0x37ef054 private System.Xml.Schema.XmlSchemaAnyAttribute CompileAnyAttributeIntersection(System.Xml.Schema.XmlSchemaAnyAttribute a, System.Xml.Schema.XmlSchemaAnyAttribute b); // 0x37eefc0 private System.Void CompileAttribute(System.Xml.Schema.XmlSchemaAttribute xa); // 0x37e6758 private System.Void CompileIdentityConstraint(System.Xml.Schema.XmlSchemaIdentityConstraint xi); // 0x37e71fc private System.Void CompileElement(System.Xml.Schema.XmlSchemaElement xe); // 0x37e5a54 private System.Xml.Schema.ContentValidator CompileComplexContent(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37eab88 private System.Void BuildParticleContentModel(System.Xml.Schema.ParticleContentValidator contentValidator, System.Xml.Schema.XmlSchemaParticle particle); // 0x37ef0e8 private System.Void CompileParticleElements(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaParticle particle); // 0x37ef5dc private System.Void CompileCompexTypeElements(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x37e78a4 private System.Xml.Schema.XmlSchemaSimpleType GetSimpleType(System.Xml.XmlQualifiedName name); // 0x37e80ec private System.Xml.Schema.XmlSchemaComplexType GetComplexType(System.Xml.XmlQualifiedName name); // 0x37eb718 private System.Xml.Schema.XmlSchemaType GetAnySchemaType(System.Xml.XmlQualifiedName name); // 0x37eb5b4 } // System.Xml.dll private enum System.Xml.Schema.SchemaCollectionPreprocessor.Compositor : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.SchemaCollectionPreprocessor.Compositor Root = 0; // 0x0 public const System.Xml.Schema.SchemaCollectionPreprocessor.Compositor Include = 1; // 0x0 public const System.Xml.Schema.SchemaCollectionPreprocessor.Compositor Import = 2; // 0x0 // Methods } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaCollectionPreprocessor : System.Xml.Schema.BaseProcessor { // Fields private System.Xml.Schema.XmlSchema schema; // 0x40 private System.String targetNamespace; // 0x48 private System.Boolean buildinIncluded; // 0x50 private System.Xml.Schema.XmlSchemaForm elementFormDefault; // 0x54 private System.Xml.Schema.XmlSchemaForm attributeFormDefault; // 0x58 private System.Xml.Schema.XmlSchemaDerivationMethod blockDefault; // 0x5c private System.Xml.Schema.XmlSchemaDerivationMethod finalDefault; // 0x60 private System.Collections.Hashtable schemaLocations; // 0x68 private System.Collections.Hashtable referenceNamespaces; // 0x70 private System.String Xmlns; // 0x78 private System.Xml.XmlResolver xmlResolver; // 0x80 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventHandler); // 0x37ef830 public System.Boolean Execute(System.Xml.Schema.XmlSchema schema, System.String targetNamespace, System.Boolean loadExternals, System.Xml.Schema.XmlSchemaCollection xsc); // 0x37ef838 private System.Void Cleanup(System.Xml.Schema.XmlSchema schema); // 0x37efa84 internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x37f2e64 private System.Void LoadExternals(System.Xml.Schema.XmlSchema schema, System.Xml.Schema.XmlSchemaCollection xsc); // 0x37efca0 private System.Void BuildRefNamespaces(System.Xml.Schema.XmlSchema schema); // 0x37f302c private System.Void Preprocess(System.Xml.Schema.XmlSchema schema, System.String targetNamespace, System.Xml.Schema.SchemaCollectionPreprocessor.Compositor compositor); // 0x37f08f0 private System.Void PreprocessRedefine(System.Xml.Schema.XmlSchemaRedefine redefine); // 0x37f3348 private System.Int32 CountGroupSelfReference(System.Xml.Schema.XmlSchemaObjectCollection items, System.Xml.XmlQualifiedName name); // 0x37f62f4 private System.Void CheckRefinedGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37f5cd4 private System.Void CheckRefinedAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37f5d6c private System.Void CheckRefinedSimpleType(System.Xml.Schema.XmlSchemaSimpleType stype); // 0x37f61e8 private System.Void CheckRefinedComplexType(System.Xml.Schema.XmlSchemaComplexType ctype); // 0x37f5ed4 private System.Void PreprocessAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37f44ec private System.Void PreprocessLocalAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37f6acc private System.Void PreprocessAttributeContent(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x37f688c private System.Void PreprocessAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x37f465c private System.Void PreprocessElement(System.Xml.Schema.XmlSchemaElement element); // 0x37f5608 private System.Void PreprocessLocalElement(System.Xml.Schema.XmlSchemaElement element); // 0x37f74bc private System.Void PreprocessElementContent(System.Xml.Schema.XmlSchemaElement element); // 0x37f7164 private System.Void PreprocessIdentityConstraint(System.Xml.Schema.XmlSchemaIdentityConstraint constraint); // 0x37f7858 private System.Void PreprocessSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType, System.Boolean local); // 0x37f501c private System.Void PreprocessComplexType(System.Xml.Schema.XmlSchemaComplexType complexType, System.Boolean local); // 0x37f475c private System.Void PreprocessGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x37f585c private System.Void PreprocessNotation(System.Xml.Schema.XmlSchemaNotation notation); // 0x37f5a28 private System.Void PreprocessParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x37f7bb4 private System.Void PreprocessAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute, System.Xml.Schema.XmlSchemaObject parent); // 0x37f6e3c private System.Void ValidateIdAttribute(System.Xml.Schema.XmlSchemaObject xso); // 0x37f0694 private System.Void ValidateNameAttribute(System.Xml.Schema.XmlSchemaObject xso); // 0x37f65c0 private System.Void ValidateQNameAttribute(System.Xml.Schema.XmlSchemaObject xso, System.String attributeName, System.Xml.XmlQualifiedName value); // 0x37f6cb4 private System.Void SetParent(System.Xml.Schema.XmlSchemaObject child, System.Xml.Schema.XmlSchemaObject parent); // 0x37f323c private System.Void PreprocessAnnotation(System.Xml.Schema.XmlSchemaObject schemaObject); // 0x37f325c private System.Uri ResolveSchemaLocationUri(System.Xml.Schema.XmlSchema enclosingSchema, System.String location); // 0x37f2e6c private System.IO.Stream GetSchemaEntity(System.Uri ruri); // 0x37f2f18 } // System.Xml.dll internal enum System.Xml.Schema.SchemaDeclBase.Use : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.SchemaDeclBase.Use Default = 0; // 0x0 public const System.Xml.Schema.SchemaDeclBase.Use Required = 1; // 0x0 public const System.Xml.Schema.SchemaDeclBase.Use Implied = 2; // 0x0 public const System.Xml.Schema.SchemaDeclBase.Use Fixed = 3; // 0x0 public const System.Xml.Schema.SchemaDeclBase.Use RequiredFixed = 4; // 0x0 // Methods } // System.Xml.dll internal abstract class System.Xml.Schema.SchemaDeclBase : System.Object { // Fields protected System.Xml.XmlQualifiedName name; // 0x10 protected System.String prefix; // 0x18 protected System.Boolean isDeclaredInExternal; // 0x20 protected System.Xml.Schema.SchemaDeclBase.Use presence; // 0x24 protected System.Xml.Schema.XmlSchemaType schemaType; // 0x28 protected System.Xml.Schema.XmlSchemaDatatype datatype; // 0x30 protected System.String defaultValueRaw; // 0x38 protected System.Object defaultValueTyped; // 0x40 protected System.Int64 maxLength; // 0x48 protected System.Int64 minLength; // 0x50 protected System.Collections.Generic.List<System.String> values; // 0x58 // Methods protected System.Void .ctor(System.Xml.XmlQualifiedName name, System.String prefix); // 0x37f841c protected System.Void .ctor(); // 0x37f84cc internal System.Xml.XmlQualifiedName get_Name(); // 0x37f853c internal System.Void set_Name(System.Xml.XmlQualifiedName value); // 0x37f8544 internal System.String get_Prefix(); // 0x37f854c internal System.Void set_Prefix(System.String value); // 0x37f85a0 internal System.Boolean get_IsDeclaredInExternal(); // 0x37f85a8 internal System.Void set_IsDeclaredInExternal(System.Boolean value); // 0x37f85b0 internal System.Xml.Schema.SchemaDeclBase.Use get_Presence(); // 0x37f85bc internal System.Void set_Presence(System.Xml.Schema.SchemaDeclBase.Use value); // 0x37f85c4 internal System.Int64 get_MaxLength(); // 0x37f85cc internal System.Void set_MaxLength(System.Int64 value); // 0x37f85d4 internal System.Int64 get_MinLength(); // 0x37f85dc internal System.Void set_MinLength(System.Int64 value); // 0x37f85e4 internal System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x37f85ec internal System.Void set_SchemaType(System.Xml.Schema.XmlSchemaType value); // 0x37f85f4 internal System.Xml.Schema.XmlSchemaDatatype get_Datatype(); // 0x37f85fc internal System.Void set_Datatype(System.Xml.Schema.XmlSchemaDatatype value); // 0x37f8604 internal System.Void AddValue(System.String value); // 0x37f860c internal System.Collections.Generic.List<System.String> get_Values(); // 0x37f870c internal System.Void set_Values(System.Collections.Generic.List<System.String> value); // 0x37f8714 internal System.String get_DefaultValueRaw(); // 0x37f871c internal System.Void set_DefaultValueRaw(System.String value); // 0x37f8770 internal System.Object get_DefaultValueTyped(); // 0x37f8778 internal System.Void set_DefaultValueTyped(System.Object value); // 0x37f8780 internal System.Boolean CheckEnumeration(System.Object pVal); // 0x37f8788 internal System.Boolean CheckValue(System.Object pVal); // 0x37f8840 } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaElementDecl : System.Xml.Schema.SchemaDeclBase, System.Xml.IDtdAttributeListInfo { // Fields private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaAttDef> attdefs; // 0x60 private System.Collections.Generic.List<System.Xml.IDtdDefaultAttributeInfo> defaultAttdefs; // 0x68 private System.Boolean isIdDeclared; // 0x70 private System.Boolean hasNonCDataAttribute; // 0x71 private System.Boolean isAbstract; // 0x72 private System.Boolean isNillable; // 0x73 private System.Boolean hasRequiredAttribute; // 0x74 private System.Boolean isNotationDeclared; // 0x75 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.XmlQualifiedName> prohibitedAttributes; // 0x78 private System.Xml.Schema.ContentValidator contentValidator; // 0x80 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x88 private System.Xml.Schema.XmlSchemaDerivationMethod block; // 0x90 private System.Xml.Schema.CompiledIdentityConstraint[] constraints; // 0x98 private System.Xml.Schema.XmlSchemaElement schemaElement; // 0xa0 internal static readonly System.Xml.Schema.SchemaElementDecl Empty; // 0x0 // Methods internal System.Void .ctor(); // 0x37f8890 internal System.Void .ctor(System.Xml.Schema.XmlSchemaDatatype dtype); // 0x37f8968 internal System.Void .ctor(System.Xml.XmlQualifiedName name, System.String prefix); // 0x37f8a98 internal static System.Xml.Schema.SchemaElementDecl CreateAnyTypeElementDecl(); // 0x37f8b88 private System.Boolean System.Xml.IDtdAttributeListInfo.get_HasNonCDataAttributes(); // 0x37f8c54 private System.Xml.IDtdAttributeInfo System.Xml.IDtdAttributeListInfo.LookupAttribute(System.String prefix, System.String localName); // 0x37f8c5c private System.Collections.Generic.IEnumerable<System.Xml.IDtdDefaultAttributeInfo> System.Xml.IDtdAttributeListInfo.LookupDefaultAttributes(); // 0x37f8d10 internal System.Boolean get_IsIdDeclared(); // 0x37f8d18 internal System.Void set_IsIdDeclared(System.Boolean value); // 0x37f8d20 internal System.Boolean get_HasNonCDataAttribute(); // 0x37f8d2c internal System.Void set_HasNonCDataAttribute(System.Boolean value); // 0x37f8d34 internal System.Xml.Schema.SchemaElementDecl Clone(); // 0x37f8d40 internal System.Boolean get_IsAbstract(); // 0x37f8da4 internal System.Void set_IsAbstract(System.Boolean value); // 0x37f8dac internal System.Boolean get_IsNillable(); // 0x37f8db8 internal System.Void set_IsNillable(System.Boolean value); // 0x37f8dc0 internal System.Xml.Schema.XmlSchemaDerivationMethod get_Block(); // 0x37f8dcc internal System.Void set_Block(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x37f8dd4 internal System.Boolean get_IsNotationDeclared(); // 0x37f8ddc internal System.Void set_IsNotationDeclared(System.Boolean value); // 0x37f8de4 internal System.Boolean get_HasDefaultAttribute(); // 0x37f8df0 internal System.Boolean get_HasRequiredAttribute(); // 0x37f8e00 internal System.Xml.Schema.ContentValidator get_ContentValidator(); // 0x37f8e08 internal System.Void set_ContentValidator(System.Xml.Schema.ContentValidator value); // 0x37f8e10 internal System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x37f8e18 internal System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x37f8e20 internal System.Xml.Schema.CompiledIdentityConstraint[] get_Constraints(); // 0x37f8e28 internal System.Void set_Constraints(System.Xml.Schema.CompiledIdentityConstraint[] value); // 0x37f8e30 internal System.Xml.Schema.XmlSchemaElement get_SchemaElement(); // 0x37f8e38 internal System.Void set_SchemaElement(System.Xml.Schema.XmlSchemaElement value); // 0x37f8e40 internal System.Void AddAttDef(System.Xml.Schema.SchemaAttDef attdef); // 0x37f8e48 internal System.Xml.Schema.SchemaAttDef GetAttDef(System.Xml.XmlQualifiedName qname); // 0x37f8fb8 internal System.Collections.Generic.IList<System.Xml.IDtdDefaultAttributeInfo> get_DefaultAttDefs(); // 0x37f9030 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaAttDef> get_AttDefs(); // 0x37f9038 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.XmlQualifiedName> get_ProhibitedAttributes(); // 0x37f9040 internal System.Void CheckAttributes(System.Collections.Hashtable presence, System.Boolean standalone); // 0x37f9048 private static System.Void .cctor(); // 0x37f92e0 } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaEntity : System.Object, System.Xml.IDtdEntityInfo { // Fields private System.Xml.XmlQualifiedName qname; // 0x10 private System.String url; // 0x18 private System.String pubid; // 0x20 private System.String text; // 0x28 private System.Xml.XmlQualifiedName ndata; // 0x30 private System.Int32 lineNumber; // 0x38 private System.Int32 linePosition; // 0x3c private System.Boolean isParameter; // 0x40 private System.Boolean isExternal; // 0x41 private System.Boolean parsingInProgress; // 0x42 private System.Boolean isDeclaredInExternal; // 0x43 private System.String baseURI; // 0x48 private System.String declaredURI; // 0x50 // Methods internal System.Void .ctor(System.Xml.XmlQualifiedName qname, System.Boolean isParameter); // 0x37f9344 private System.String System.Xml.IDtdEntityInfo.get_Name(); // 0x37f93e0 private System.Boolean System.Xml.IDtdEntityInfo.get_IsExternal(); // 0x37f93fc private System.Boolean System.Xml.IDtdEntityInfo.get_IsDeclaredInExternal(); // 0x37f9404 private System.Boolean System.Xml.IDtdEntityInfo.get_IsUnparsedEntity(); // 0x37f940c private System.Boolean System.Xml.IDtdEntityInfo.get_IsParameterEntity(); // 0x37f9434 private System.String System.Xml.IDtdEntityInfo.get_BaseUriString(); // 0x37f943c private System.String System.Xml.IDtdEntityInfo.get_DeclaredUriString(); // 0x37f94e4 private System.String System.Xml.IDtdEntityInfo.get_SystemId(); // 0x37f958c private System.String System.Xml.IDtdEntityInfo.get_PublicId(); // 0x37f9594 private System.String System.Xml.IDtdEntityInfo.get_Text(); // 0x37f959c private System.Int32 System.Xml.IDtdEntityInfo.get_LineNumber(); // 0x37f95a4 private System.Int32 System.Xml.IDtdEntityInfo.get_LinePosition(); // 0x37f95ac internal static System.Boolean IsPredefinedEntity(System.String n); // 0x37f95b4 internal System.Xml.XmlQualifiedName get_Name(); // 0x37f96b0 internal System.String get_Url(); // 0x37f96b8 internal System.Void set_Url(System.String value); // 0x37f96c0 internal System.String get_Pubid(); // 0x37f96e4 internal System.Void set_Pubid(System.String value); // 0x37f96ec internal System.Boolean get_IsExternal(); // 0x37f96f4 internal System.Void set_IsExternal(System.Boolean value); // 0x37f96fc internal System.Boolean get_DeclaredInExternal(); // 0x37f9708 internal System.Void set_DeclaredInExternal(System.Boolean value); // 0x37f9710 internal System.Xml.XmlQualifiedName get_NData(); // 0x37f971c internal System.Void set_NData(System.Xml.XmlQualifiedName value); // 0x37f9724 internal System.String get_Text(); // 0x37f972c internal System.Void set_Text(System.String value); // 0x37f9734 internal System.Int32 get_Line(); // 0x37f9754 internal System.Void set_Line(System.Int32 value); // 0x37f975c internal System.Int32 get_Pos(); // 0x37f9764 internal System.Void set_Pos(System.Int32 value); // 0x37f976c internal System.String get_BaseURI(); // 0x37f9490 internal System.Void set_BaseURI(System.String value); // 0x37f9774 internal System.Boolean get_ParsingInProgress(); // 0x37f977c internal System.Void set_ParsingInProgress(System.Boolean value); // 0x37f9784 internal System.String get_DeclaredURI(); // 0x37f9538 internal System.Void set_DeclaredURI(System.String value); // 0x37f9790 } // System.Xml.dll internal enum System.Xml.Schema.AttributeMatchState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.AttributeMatchState AttributeFound = 0; // 0x0 public const System.Xml.Schema.AttributeMatchState AnyIdAttributeFound = 1; // 0x0 public const System.Xml.Schema.AttributeMatchState UndeclaredElementAndAttribute = 2; // 0x0 public const System.Xml.Schema.AttributeMatchState UndeclaredAttribute = 3; // 0x0 public const System.Xml.Schema.AttributeMatchState AnyAttributeLax = 4; // 0x0 public const System.Xml.Schema.AttributeMatchState AnyAttributeSkip = 5; // 0x0 public const System.Xml.Schema.AttributeMatchState ProhibitedAnyAttribute = 6; // 0x0 public const System.Xml.Schema.AttributeMatchState ProhibitedAttribute = 7; // 0x0 public const System.Xml.Schema.AttributeMatchState AttributeNameMismatch = 8; // 0x0 public const System.Xml.Schema.AttributeMatchState ValidateAttributeInvalidCall = 9; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.SchemaInfo : System.Object, System.Xml.IDtdInfo { // Fields private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> elementDecls; // 0x10 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> undeclaredElementDecls; // 0x18 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaEntity> generalEntities; // 0x20 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaEntity> parameterEntities; // 0x28 private System.Xml.XmlQualifiedName docTypeName; // 0x30 private System.String internalDtdSubset; // 0x38 private System.Boolean hasNonCDataAttributes; // 0x40 private System.Boolean hasDefaultAttributes; // 0x41 private System.Collections.Generic.Dictionary<System.String,System.Boolean> targetNamespaces; // 0x48 private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaAttDef> attributeDecls; // 0x50 private System.Int32 errorCount; // 0x58 private System.Xml.Schema.SchemaType schemaType; // 0x5c private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> elementDeclsByType; // 0x60 private System.Collections.Generic.Dictionary<System.String,System.Xml.Schema.SchemaNotation> notations; // 0x68 // Methods internal System.Void .ctor(); // 0x37f9798 public System.Xml.XmlQualifiedName get_DocTypeName(); // 0x37f9988 public System.Void set_DocTypeName(System.Xml.XmlQualifiedName value); // 0x37f9990 internal System.Void set_InternalDtdSubset(System.String value); // 0x37f9998 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> get_ElementDecls(); // 0x37f99a0 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> get_UndeclaredElementDecls(); // 0x37f99a8 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaEntity> get_GeneralEntities(); // 0x37f99b0 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaEntity> get_ParameterEntities(); // 0x37f9a34 internal System.Xml.Schema.SchemaType get_SchemaType(); // 0x37f9ab8 internal System.Void set_SchemaType(System.Xml.Schema.SchemaType value); // 0x37f9ac0 internal System.Collections.Generic.Dictionary<System.String,System.Boolean> get_TargetNamespaces(); // 0x37f9ac8 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaElementDecl> get_ElementDeclsByType(); // 0x37f9ad0 internal System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.SchemaAttDef> get_AttributeDecls(); // 0x37f9ad8 internal System.Collections.Generic.Dictionary<System.String,System.Xml.Schema.SchemaNotation> get_Notations(); // 0x37f9ae0 internal System.Int32 get_ErrorCount(); // 0x37f9b64 internal System.Void set_ErrorCount(System.Int32 value); // 0x37f9b6c internal System.Xml.Schema.SchemaElementDecl GetElementDecl(System.Xml.XmlQualifiedName qname); // 0x37f9b74 internal System.Xml.Schema.SchemaElementDecl GetTypeDecl(System.Xml.XmlQualifiedName qname); // 0x37f9bec internal System.Xml.Schema.XmlSchemaElement GetElement(System.Xml.XmlQualifiedName qname); // 0x37f9c64 internal System.Boolean HasSchema(System.String ns); // 0x37f9c7c internal System.Boolean Contains(System.String ns); // 0x37f9cd4 internal System.Xml.Schema.SchemaAttDef GetAttributeXdr(System.Xml.Schema.SchemaElementDecl ed, System.Xml.XmlQualifiedName qname); // 0x37f9d2c internal System.Xml.Schema.SchemaAttDef GetAttributeXsd(System.Xml.Schema.SchemaElementDecl ed, System.Xml.XmlQualifiedName qname, System.Xml.Schema.XmlSchemaObject partialValidationType, out System.Xml.Schema.AttributeMatchState& attributeMatchState); // 0x37f9e78 internal System.Xml.Schema.SchemaAttDef GetAttributeXsd(System.Xml.Schema.SchemaElementDecl ed, System.Xml.XmlQualifiedName qname, ref System.Boolean& skip); // 0x37fa098 internal System.Void Add(System.Xml.Schema.SchemaInfo sinfo, System.Xml.Schema.ValidationEventHandler eventhandler); // 0x37fa190 internal System.Void Finish(); // 0x37faa68 private System.Boolean System.Xml.IDtdInfo.get_HasDefaultAttributes(); // 0x37fac1c private System.Boolean System.Xml.IDtdInfo.get_HasNonCDataAttributes(); // 0x37fac24 private System.Xml.IDtdAttributeListInfo System.Xml.IDtdInfo.LookupAttributeList(System.String prefix, System.String localName); // 0x37fac2c private System.Xml.IDtdEntityInfo System.Xml.IDtdInfo.LookupEntity(System.String name); // 0x37facf4 private System.Xml.XmlQualifiedName System.Xml.IDtdInfo.get_Name(); // 0x37fada8 private System.String System.Xml.IDtdInfo.get_InternalDtdSubset(); // 0x37fadb0 } // System.Xml.dll public enum System.Xml.Schema.SchemaNames.Token : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.SchemaNames.Token Empty = 0; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaName = 1; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaType = 2; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaMaxOccurs = 3; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaMinOccurs = 4; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaInfinite = 5; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaModel = 6; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaOpen = 7; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaClosed = 8; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaContent = 9; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaMixed = 10; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaEmpty = 11; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaElementOnly = 12; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaTextOnly = 13; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaOrder = 14; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaSeq = 15; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaOne = 16; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaMany = 17; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaRequired = 18; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaYes = 19; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaNo = 20; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaString = 21; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaId = 22; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaIdref = 23; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaIdrefs = 24; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaEntity = 25; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaEntities = 26; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaNmtoken = 27; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaNmtokens = 28; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaEnumeration = 29; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDefault = 30; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrRoot = 31; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrElementType = 32; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrElement = 33; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrGroup = 34; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrAttributeType = 35; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrAttribute = 36; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrDatatype = 37; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrDescription = 38; // 0x0 public const System.Xml.Schema.SchemaNames.Token XdrExtends = 39; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaXdrRootAlias = 40; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtType = 41; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtValues = 42; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMaxLength = 43; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMinLength = 44; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMax = 45; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMin = 46; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMinExclusive = 47; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDtMaxExclusive = 48; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaTargetNamespace = 49; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaVersion = 50; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaFinalDefault = 51; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaBlockDefault = 52; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaFixed = 53; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaAbstract = 54; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaBlock = 55; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaSubstitutionGroup = 56; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaFinal = 57; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaNillable = 58; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaRef = 59; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaBase = 60; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaDerivedBy = 61; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaNamespace = 62; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaProcessContents = 63; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaRefer = 64; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaPublic = 65; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaSystem = 66; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaSchemaLocation = 67; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaValue = 68; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaSource = 69; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaAttributeFormDefault = 70; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaElementFormDefault = 71; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaUse = 72; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaForm = 73; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSchema = 74; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAnnotation = 75; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdInclude = 76; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdImport = 77; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdElement = 78; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAttribute = 79; // 0x0 public const System.Xml.Schema.SchemaNames.Token xsdAttributeGroup = 80; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAnyAttribute = 81; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdGroup = 82; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAll = 83; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdChoice = 84; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSequence = 85; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAny = 86; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdNotation = 87; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleType = 88; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdComplexType = 89; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdUnique = 90; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdKey = 91; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdKeyref = 92; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSelector = 93; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdField = 94; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMinExclusive = 95; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMinInclusive = 96; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMaxExclusive = 97; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMaxInclusive = 98; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdTotalDigits = 99; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdFractionDigits = 100; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdLength = 101; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMinLength = 102; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdMaxLength = 103; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdEnumeration = 104; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdPattern = 105; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdDocumentation = 106; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdAppInfo = 107; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdComplexContent = 108; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdComplexContentExtension = 109; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdComplexContentRestriction = 110; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleContent = 111; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleContentExtension = 112; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleContentRestriction = 113; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleTypeList = 114; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleTypeRestriction = 115; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdSimpleTypeUnion = 116; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdWhitespace = 117; // 0x0 public const System.Xml.Schema.SchemaNames.Token XsdRedefine = 118; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaItemType = 119; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaMemberTypes = 120; // 0x0 public const System.Xml.Schema.SchemaNames.Token SchemaXPath = 121; // 0x0 public const System.Xml.Schema.SchemaNames.Token XmlLang = 122; // 0x0 // Methods } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaNames : System.Object { // Fields private System.Xml.XmlNameTable nameTable; // 0x10 public System.String NsDataType; // 0x18 public System.String NsDataTypeAlias; // 0x20 public System.String NsDataTypeOld; // 0x28 public System.String NsXml; // 0x30 public System.String NsXmlNs; // 0x38 public System.String NsXdr; // 0x40 public System.String NsXdrAlias; // 0x48 public System.String NsXs; // 0x50 public System.String NsXsi; // 0x58 public System.String XsiType; // 0x60 public System.String XsiNil; // 0x68 public System.String XsiSchemaLocation; // 0x70 public System.String XsiNoNamespaceSchemaLocation; // 0x78 public System.String XsdSchema; // 0x80 public System.String XdrSchema; // 0x88 public System.Xml.XmlQualifiedName QnPCData; // 0x90 public System.Xml.XmlQualifiedName QnXml; // 0x98 public System.Xml.XmlQualifiedName QnXmlNs; // 0xa0 public System.Xml.XmlQualifiedName QnDtDt; // 0xa8 public System.Xml.XmlQualifiedName QnXmlLang; // 0xb0 public System.Xml.XmlQualifiedName QnName; // 0xb8 public System.Xml.XmlQualifiedName QnType; // 0xc0 public System.Xml.XmlQualifiedName QnMaxOccurs; // 0xc8 public System.Xml.XmlQualifiedName QnMinOccurs; // 0xd0 public System.Xml.XmlQualifiedName QnInfinite; // 0xd8 public System.Xml.XmlQualifiedName QnModel; // 0xe0 public System.Xml.XmlQualifiedName QnOpen; // 0xe8 public System.Xml.XmlQualifiedName QnClosed; // 0xf0 public System.Xml.XmlQualifiedName QnContent; // 0xf8 public System.Xml.XmlQualifiedName QnMixed; // 0x100 public System.Xml.XmlQualifiedName QnEmpty; // 0x108 public System.Xml.XmlQualifiedName QnEltOnly; // 0x110 public System.Xml.XmlQualifiedName QnTextOnly; // 0x118 public System.Xml.XmlQualifiedName QnOrder; // 0x120 public System.Xml.XmlQualifiedName QnSeq; // 0x128 public System.Xml.XmlQualifiedName QnOne; // 0x130 public System.Xml.XmlQualifiedName QnMany; // 0x138 public System.Xml.XmlQualifiedName QnRequired; // 0x140 public System.Xml.XmlQualifiedName QnYes; // 0x148 public System.Xml.XmlQualifiedName QnNo; // 0x150 public System.Xml.XmlQualifiedName QnString; // 0x158 public System.Xml.XmlQualifiedName QnID; // 0x160 public System.Xml.XmlQualifiedName QnIDRef; // 0x168 public System.Xml.XmlQualifiedName QnIDRefs; // 0x170 public System.Xml.XmlQualifiedName QnEntity; // 0x178 public System.Xml.XmlQualifiedName QnEntities; // 0x180 public System.Xml.XmlQualifiedName QnNmToken; // 0x188 public System.Xml.XmlQualifiedName QnNmTokens; // 0x190 public System.Xml.XmlQualifiedName QnEnumeration; // 0x198 public System.Xml.XmlQualifiedName QnDefault; // 0x1a0 public System.Xml.XmlQualifiedName QnXdrSchema; // 0x1a8 public System.Xml.XmlQualifiedName QnXdrElementType; // 0x1b0 public System.Xml.XmlQualifiedName QnXdrElement; // 0x1b8 public System.Xml.XmlQualifiedName QnXdrGroup; // 0x1c0 public System.Xml.XmlQualifiedName QnXdrAttributeType; // 0x1c8 public System.Xml.XmlQualifiedName QnXdrAttribute; // 0x1d0 public System.Xml.XmlQualifiedName QnXdrDataType; // 0x1d8 public System.Xml.XmlQualifiedName QnXdrDescription; // 0x1e0 public System.Xml.XmlQualifiedName QnXdrExtends; // 0x1e8 public System.Xml.XmlQualifiedName QnXdrAliasSchema; // 0x1f0 public System.Xml.XmlQualifiedName QnDtType; // 0x1f8 public System.Xml.XmlQualifiedName QnDtValues; // 0x200 public System.Xml.XmlQualifiedName QnDtMaxLength; // 0x208 public System.Xml.XmlQualifiedName QnDtMinLength; // 0x210 public System.Xml.XmlQualifiedName QnDtMax; // 0x218 public System.Xml.XmlQualifiedName QnDtMin; // 0x220 public System.Xml.XmlQualifiedName QnDtMinExclusive; // 0x228 public System.Xml.XmlQualifiedName QnDtMaxExclusive; // 0x230 public System.Xml.XmlQualifiedName QnTargetNamespace; // 0x238 public System.Xml.XmlQualifiedName QnVersion; // 0x240 public System.Xml.XmlQualifiedName QnFinalDefault; // 0x248 public System.Xml.XmlQualifiedName QnBlockDefault; // 0x250 public System.Xml.XmlQualifiedName QnFixed; // 0x258 public System.Xml.XmlQualifiedName QnAbstract; // 0x260 public System.Xml.XmlQualifiedName QnBlock; // 0x268 public System.Xml.XmlQualifiedName QnSubstitutionGroup; // 0x270 public System.Xml.XmlQualifiedName QnFinal; // 0x278 public System.Xml.XmlQualifiedName QnNillable; // 0x280 public System.Xml.XmlQualifiedName QnRef; // 0x288 public System.Xml.XmlQualifiedName QnBase; // 0x290 public System.Xml.XmlQualifiedName QnDerivedBy; // 0x298 public System.Xml.XmlQualifiedName QnNamespace; // 0x2a0 public System.Xml.XmlQualifiedName QnProcessContents; // 0x2a8 public System.Xml.XmlQualifiedName QnRefer; // 0x2b0 public System.Xml.XmlQualifiedName QnPublic; // 0x2b8 public System.Xml.XmlQualifiedName QnSystem; // 0x2c0 public System.Xml.XmlQualifiedName QnSchemaLocation; // 0x2c8 public System.Xml.XmlQualifiedName QnValue; // 0x2d0 public System.Xml.XmlQualifiedName QnUse; // 0x2d8 public System.Xml.XmlQualifiedName QnForm; // 0x2e0 public System.Xml.XmlQualifiedName QnElementFormDefault; // 0x2e8 public System.Xml.XmlQualifiedName QnAttributeFormDefault; // 0x2f0 public System.Xml.XmlQualifiedName QnItemType; // 0x2f8 public System.Xml.XmlQualifiedName QnMemberTypes; // 0x300 public System.Xml.XmlQualifiedName QnXPath; // 0x308 public System.Xml.XmlQualifiedName QnXsdSchema; // 0x310 public System.Xml.XmlQualifiedName QnXsdAnnotation; // 0x318 public System.Xml.XmlQualifiedName QnXsdInclude; // 0x320 public System.Xml.XmlQualifiedName QnXsdImport; // 0x328 public System.Xml.XmlQualifiedName QnXsdElement; // 0x330 public System.Xml.XmlQualifiedName QnXsdAttribute; // 0x338 public System.Xml.XmlQualifiedName QnXsdAttributeGroup; // 0x340 public System.Xml.XmlQualifiedName QnXsdAnyAttribute; // 0x348 public System.Xml.XmlQualifiedName QnXsdGroup; // 0x350 public System.Xml.XmlQualifiedName QnXsdAll; // 0x358 public System.Xml.XmlQualifiedName QnXsdChoice; // 0x360 public System.Xml.XmlQualifiedName QnXsdSequence; // 0x368 public System.Xml.XmlQualifiedName QnXsdAny; // 0x370 public System.Xml.XmlQualifiedName QnXsdNotation; // 0x378 public System.Xml.XmlQualifiedName QnXsdSimpleType; // 0x380 public System.Xml.XmlQualifiedName QnXsdComplexType; // 0x388 public System.Xml.XmlQualifiedName QnXsdUnique; // 0x390 public System.Xml.XmlQualifiedName QnXsdKey; // 0x398 public System.Xml.XmlQualifiedName QnXsdKeyRef; // 0x3a0 public System.Xml.XmlQualifiedName QnXsdSelector; // 0x3a8 public System.Xml.XmlQualifiedName QnXsdField; // 0x3b0 public System.Xml.XmlQualifiedName QnXsdMinExclusive; // 0x3b8 public System.Xml.XmlQualifiedName QnXsdMinInclusive; // 0x3c0 public System.Xml.XmlQualifiedName QnXsdMaxInclusive; // 0x3c8 public System.Xml.XmlQualifiedName QnXsdMaxExclusive; // 0x3d0 public System.Xml.XmlQualifiedName QnXsdTotalDigits; // 0x3d8 public System.Xml.XmlQualifiedName QnXsdFractionDigits; // 0x3e0 public System.Xml.XmlQualifiedName QnXsdLength; // 0x3e8 public System.Xml.XmlQualifiedName QnXsdMinLength; // 0x3f0 public System.Xml.XmlQualifiedName QnXsdMaxLength; // 0x3f8 public System.Xml.XmlQualifiedName QnXsdEnumeration; // 0x400 public System.Xml.XmlQualifiedName QnXsdPattern; // 0x408 public System.Xml.XmlQualifiedName QnXsdDocumentation; // 0x410 public System.Xml.XmlQualifiedName QnXsdAppinfo; // 0x418 public System.Xml.XmlQualifiedName QnSource; // 0x420 public System.Xml.XmlQualifiedName QnXsdComplexContent; // 0x428 public System.Xml.XmlQualifiedName QnXsdSimpleContent; // 0x430 public System.Xml.XmlQualifiedName QnXsdRestriction; // 0x438 public System.Xml.XmlQualifiedName QnXsdExtension; // 0x440 public System.Xml.XmlQualifiedName QnXsdUnion; // 0x448 public System.Xml.XmlQualifiedName QnXsdList; // 0x450 public System.Xml.XmlQualifiedName QnXsdWhiteSpace; // 0x458 public System.Xml.XmlQualifiedName QnXsdRedefine; // 0x460 public System.Xml.XmlQualifiedName QnXsdAnyType; // 0x468 internal System.Xml.XmlQualifiedName[] TokenToQName; // 0x470 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable); // 0x37fadb8 public System.Void CreateTokenToQNameTable(); // 0x37fdd80 public System.Xml.Schema.SchemaType SchemaTypeFromRoot(System.String localName, System.String ns); // 0x37ffcac public System.Boolean IsXSDRoot(System.String localName, System.String ns); // 0x37ffd0c public System.Boolean IsXDRRoot(System.String localName, System.String ns); // 0x37ffd5c } // System.Xml.dll internal class System.Xml.Schema.SchemaNamespaceManager : System.Xml.XmlNamespaceManager { // Fields private System.Xml.Schema.XmlSchemaObject node; // 0x50 // Methods public System.Void .ctor(System.Xml.Schema.XmlSchemaObject node); // 0x37ffdac public override System.String LookupNamespace(System.String prefix); // 0x37ffddc public override System.String LookupPrefix(System.String ns); // 0x37fff0c } // System.Xml.dll internal sealed class System.Xml.Schema.SchemaNotation : System.Object { // Fields private System.Xml.XmlQualifiedName name; // 0x10 private System.String systemLiteral; // 0x18 private System.String pubid; // 0x20 // Methods internal System.Void .ctor(System.Xml.XmlQualifiedName name); // 0x3800308 internal System.Xml.XmlQualifiedName get_Name(); // 0x3800338 internal System.String get_SystemLiteral(); // 0x3800340 internal System.Void set_SystemLiteral(System.String value); // 0x3800348 internal System.String get_Pubid(); // 0x3800350 internal System.Void set_Pubid(System.String value); // 0x3800358 } // System.Xml.dll internal sealed class System.Xml.Schema.Compiler : System.Xml.Schema.BaseProcessor { // Fields private System.String restrictionErrorMsg; // 0x40 private System.Xml.Schema.XmlSchemaObjectTable attributes; // 0x48 private System.Xml.Schema.XmlSchemaObjectTable attributeGroups; // 0x50 private System.Xml.Schema.XmlSchemaObjectTable elements; // 0x58 private System.Xml.Schema.XmlSchemaObjectTable schemaTypes; // 0x60 private System.Xml.Schema.XmlSchemaObjectTable groups; // 0x68 private System.Xml.Schema.XmlSchemaObjectTable notations; // 0x70 private System.Xml.Schema.XmlSchemaObjectTable examplars; // 0x78 private System.Xml.Schema.XmlSchemaObjectTable identityConstraints; // 0x80 private System.Collections.Stack complexTypeStack; // 0x88 private System.Collections.Hashtable schemasToCompile; // 0x90 private System.Collections.Hashtable importedSchemas; // 0x98 private System.Xml.Schema.XmlSchema schemaForSchema; // 0xa0 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.ValidationEventHandler eventHandler, System.Xml.Schema.XmlSchema schemaForSchema, System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings); // 0x3800360 public System.Boolean Execute(System.Xml.Schema.XmlSchemaSet schemaSet, System.Xml.Schema.SchemaInfo schemaCompiledInfo); // 0x38005a4 internal System.Void Prepare(System.Xml.Schema.XmlSchema schema, System.Boolean cleanup); // 0x3803748 private System.Void UpdateSForSSimpleTypes(); // 0x380559c private System.Void Output(System.Xml.Schema.SchemaInfo schemaInfo); // 0x380264c internal System.Void ImportAllCompiledSchemas(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x38056ec internal System.Boolean Compile(); // 0x3800640 private System.Void CleanupAttribute(System.Xml.Schema.XmlSchemaAttribute attribute); // 0x3804fdc private System.Void CleanupAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x3805054 private System.Void CleanupComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x38050b4 private System.Void CleanupSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x38054e8 private System.Void CleanupElement(System.Xml.Schema.XmlSchemaElement element); // 0x3804e44 private System.Void CleanupAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes); // 0x380a45c private System.Void CleanupGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x380500c private System.Void CleanupParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x380a534 private System.Void ProcessSubstitutionGroups(); // 0x3809488 private System.Void CompileSubstitutionGroup(System.Xml.Schema.XmlSchemaSubstitutionGroup substitutionGroup); // 0x380a6d0 private System.Void RecursivelyCheckRedefinedGroups(System.Xml.Schema.XmlSchemaGroup redefinedGroup, System.Xml.Schema.XmlSchemaGroup baseGroup); // 0x380a308 private System.Void RecursivelyCheckRedefinedAttributeGroups(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup, System.Xml.Schema.XmlSchemaAttributeGroup baseAttributeGroup); // 0x380a3e4 private System.Void CompileGroup(System.Xml.Schema.XmlSchemaGroup group); // 0x38057f4 private System.Void CompileSimpleType(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x3806c48 private System.Xml.Schema.XmlSchemaSimpleType[] CompileBaseMemberTypes(System.Xml.Schema.XmlSchemaSimpleType simpleType); // 0x380bae0 private System.Void CheckUnionType(System.Xml.Schema.XmlSchemaSimpleType unionMember, System.Collections.ArrayList memberTypeDefinitions, System.Xml.Schema.XmlSchemaSimpleType parentType); // 0x380be90 private System.Void CompileComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x3806168 private System.Void CompileSimpleContentExtension(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaSimpleContentExtension simpleExtension); // 0x380bfa8 private System.Void CompileSimpleContentRestriction(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaSimpleContentRestriction simpleRestriction); // 0x380c200 private System.Void CompileComplexContentExtension(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaComplexContentExtension complexExtension); // 0x380c64c private System.Void CompileComplexContentRestriction(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaComplexContentRestriction complexRestriction); // 0x380c9ec private System.Void CheckParticleDerivation(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x3809d04 private System.Void CheckParticleDerivation(System.Xml.Schema.XmlSchemaParticle derivedParticle, System.Xml.Schema.XmlSchemaParticle baseParticle); // 0x380af7c private System.Xml.Schema.XmlSchemaParticle CompileContentTypeParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x380e270 private System.Xml.Schema.XmlSchemaParticle CannonicalizeParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Boolean root); // 0x380abd8 private System.Xml.Schema.XmlSchemaParticle CannonicalizeElement(System.Xml.Schema.XmlSchemaElement element); // 0x3810ec8 private System.Xml.Schema.XmlSchemaParticle CannonicalizeGroupRef(System.Xml.Schema.XmlSchemaGroupRef groupRef, System.Boolean root); // 0x380fd7c private System.Xml.Schema.XmlSchemaParticle CannonicalizeAll(System.Xml.Schema.XmlSchemaAll all, System.Boolean root); // 0x381029c private System.Xml.Schema.XmlSchemaParticle CannonicalizeChoice(System.Xml.Schema.XmlSchemaChoice choice, System.Boolean root); // 0x3810520 private System.Xml.Schema.XmlSchemaParticle CannonicalizeSequence(System.Xml.Schema.XmlSchemaSequence sequence, System.Boolean root); // 0x3810a14 private System.Xml.Schema.XmlSchemaParticle CannonicalizePointlessRoot(System.Xml.Schema.XmlSchemaParticle particle); // 0x380f088 private System.Boolean IsValidRestriction(System.Xml.Schema.XmlSchemaParticle derivedParticle, System.Xml.Schema.XmlSchemaParticle baseParticle); // 0x380f2ec private System.Boolean IsElementFromElement(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaElement baseElement); // 0x3811204 private System.Boolean IsElementFromAny(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaAny baseAny); // 0x3811410 private System.Boolean IsAnyFromAny(System.Xml.Schema.XmlSchemaAny derivedAny, System.Xml.Schema.XmlSchemaAny baseAny); // 0x38115c4 private System.Boolean IsGroupBaseFromAny(System.Xml.Schema.XmlSchemaGroupBase derivedGroupBase, System.Xml.Schema.XmlSchemaAny baseAny); // 0x38116c4 private System.Boolean IsElementFromGroupBase(System.Xml.Schema.XmlSchemaElement derivedElement, System.Xml.Schema.XmlSchemaGroupBase baseGroupBase); // 0x3811acc private System.Boolean IsChoiceFromChoiceSubstGroup(System.Xml.Schema.XmlSchemaChoice derivedChoice, System.Xml.Schema.XmlSchemaChoice baseChoice); // 0x3812988 private System.Boolean IsGroupBaseFromGroupBase(System.Xml.Schema.XmlSchemaGroupBase derivedGroupBase, System.Xml.Schema.XmlSchemaGroupBase baseGroupBase, System.Boolean skipEmptableOnly); // 0x381238c private System.Boolean IsSequenceFromAll(System.Xml.Schema.XmlSchemaSequence derivedSequence, System.Xml.Schema.XmlSchemaAll baseAll); // 0x381267c private System.Boolean IsSequenceFromChoice(System.Xml.Schema.XmlSchemaSequence derivedSequence, System.Xml.Schema.XmlSchemaChoice baseChoice); // 0x3812b1c private System.Boolean IsValidOccurrenceRangeRestriction(System.Xml.Schema.XmlSchemaParticle derivedParticle, System.Xml.Schema.XmlSchemaParticle baseParticle); // 0x3812e60 private System.Boolean IsValidOccurrenceRangeRestriction(System.Decimal minOccurs, System.Decimal maxOccurs, System.Decimal baseMinOccurs, System.Decimal baseMaxOccurs); // 0x38137c4 private System.Int32 GetMappingParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Xml.Schema.XmlSchemaObjectCollection collection); // 0x38138ac private System.Boolean IsParticleEmptiable(System.Xml.Schema.XmlSchemaParticle particle); // 0x3811140 private System.Void CalculateEffectiveTotalRange(System.Xml.Schema.XmlSchemaParticle particle, out System.Decimal& minOccurs, out System.Decimal& maxOccurs); // 0x3813000 private System.Void PushComplexType(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x38139a0 private System.Xml.Schema.XmlSchemaContentType GetSchemaContentType(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaComplexContent complexContent, System.Xml.Schema.XmlSchemaParticle particle); // 0x380e3cc private System.Void CompileAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup); // 0x38058d8 private System.Void CompileLocalAttributes(System.Xml.Schema.XmlSchemaComplexType baseType, System.Xml.Schema.XmlSchemaComplexType derivedType, System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute, System.Xml.Schema.XmlSchemaDerivationMethod derivedBy); // 0x380ccb4 private System.Void CheckAtrributeGroupRestriction(System.Xml.Schema.XmlSchemaAttributeGroup baseAttributeGroup, System.Xml.Schema.XmlSchemaAttributeGroup derivedAttributeGroup); // 0x380b060 private System.Boolean IsProcessContentsRestricted(System.Xml.Schema.XmlSchemaComplexType baseType, System.Xml.Schema.XmlSchemaAnyAttribute derivedAttributeWildcard, System.Xml.Schema.XmlSchemaAnyAttribute baseAttributeWildcard); // 0x3813aec private System.Xml.Schema.XmlSchemaAnyAttribute CompileAnyAttributeUnion(System.Xml.Schema.XmlSchemaAnyAttribute a, System.Xml.Schema.XmlSchemaAnyAttribute b); // 0x3813a58 private System.Xml.Schema.XmlSchemaAnyAttribute CompileAnyAttributeIntersection(System.Xml.Schema.XmlSchemaAnyAttribute a, System.Xml.Schema.XmlSchemaAnyAttribute b); // 0x38139c4 private System.Void CompileAttribute(System.Xml.Schema.XmlSchemaAttribute xa); // 0x380843c private System.Void SetDefaultFixed(System.Xml.Schema.XmlSchemaAttribute xa, System.Xml.Schema.SchemaAttDef decl); // 0x3813bc8 private System.Void CompileIdentityConstraint(System.Xml.Schema.XmlSchemaIdentityConstraint xi); // 0x3808cc8 private System.Void CompileElement(System.Xml.Schema.XmlSchemaElement xe); // 0x38075dc private System.Xml.Schema.ContentValidator CompileComplexContent(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x380e43c private System.Boolean BuildParticleContentModel(System.Xml.Schema.ParticleContentValidator contentValidator, System.Xml.Schema.XmlSchemaParticle particle); // 0x3813dac private System.Void CompileParticleElements(System.Xml.Schema.XmlSchemaComplexType complexType, System.Xml.Schema.XmlSchemaParticle particle); // 0x38142ac private System.Void CompileParticleElements(System.Xml.Schema.XmlSchemaParticle particle); // 0x380adf4 private System.Void CompileComplexTypeElements(System.Xml.Schema.XmlSchemaComplexType complexType); // 0x380936c private System.Xml.Schema.XmlSchemaSimpleType GetSimpleType(System.Xml.XmlQualifiedName name); // 0x380ba08 private System.Xml.Schema.XmlSchemaComplexType GetComplexType(System.Xml.XmlQualifiedName name); // 0x380efe0 private System.Xml.Schema.XmlSchemaType GetAnySchemaType(System.Xml.XmlQualifiedName name); // 0x380ee88 private System.Void CopyPosition(System.Xml.Schema.XmlSchemaAnnotated to, System.Xml.Schema.XmlSchemaAnnotated from, System.Boolean copyParent); // 0x38110cc private System.Boolean IsFixedEqual(System.Xml.Schema.SchemaDeclBase baseDecl, System.Xml.Schema.SchemaDeclBase derivedDecl); // 0x3812ea4 } // System.Xml.dll internal enum System.Xml.Schema.SchemaType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.SchemaType None = 0; // 0x0 public const System.Xml.Schema.SchemaType DTD = 1; // 0x0 public const System.Xml.Schema.SchemaType XDR = 2; // 0x0 public const System.Xml.Schema.SchemaType XSD = 3; // 0x0 // Methods } // System.Xml.dll public class System.Xml.Schema.ValidationEventArgs : System.EventArgs { // Fields private System.Xml.Schema.XmlSchemaException ex; // 0x10 private System.Xml.Schema.XmlSeverityType severity; // 0x18 // Methods internal System.Void .ctor(System.Xml.Schema.XmlSchemaException ex); // 0x3814500 internal System.Void .ctor(System.Xml.Schema.XmlSchemaException ex, System.Xml.Schema.XmlSeverityType severity); // 0x381457c public System.Xml.Schema.XmlSeverityType get_Severity(); // 0x38145fc public System.Xml.Schema.XmlSchemaException get_Exception(); // 0x3814604 } // System.Xml.dll public sealed class System.Xml.Schema.ValidationEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x381460c public virtual System.Void Invoke(System.Object sender, System.Xml.Schema.ValidationEventArgs e); // 0x3814718 } // System.Xml.dll internal struct System.Xml.Schema.StateUnion : { // Fields public System.Int32 State; // 0x10 public System.Int32 AllElementsRequired; // 0x10 public System.Int32 CurPosIndex; // 0x10 public System.Int32 NumberOfRunningPos; // 0x10 // Methods } // System.Xml.dll internal sealed class System.Xml.Schema.ValidationState : System.Object { // Fields public System.Boolean IsNill; // 0x10 public System.Boolean IsDefault; // 0x11 public System.Boolean NeedValidateChildren; // 0x12 public System.Boolean CheckRequiredAttribute; // 0x13 public System.Boolean ValidationSkipped; // 0x14 public System.Xml.Schema.XmlSchemaContentProcessing ProcessContents; // 0x18 public System.Xml.Schema.XmlSchemaValidity Validity; // 0x1c public System.Xml.Schema.SchemaElementDecl ElementDecl; // 0x20 public System.Xml.Schema.SchemaElementDecl ElementDeclBeforeXsi; // 0x28 public System.String LocalName; // 0x30 public System.String Namespace; // 0x38 public System.Xml.Schema.ConstraintStruct[] Constr; // 0x40 public System.Xml.Schema.StateUnion CurrentState; // 0x48 public System.Boolean HasMatched; // 0x4c public System.Xml.Schema.BitSet[] CurPos; // 0x50 public System.Xml.Schema.BitSet AllElementsSet; // 0x58 public System.Collections.Generic.List<System.Xml.Schema.RangePositionInfo> RunningPositions; // 0x60 public System.Boolean TooComplex; // 0x68 // Methods public System.Void .ctor(); // 0x381472c } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.DeclBaseInfo : System.Object { // Fields internal System.Xml.XmlQualifiedName _Name; // 0x10 internal System.String _Prefix; // 0x18 internal System.Xml.XmlQualifiedName _TypeName; // 0x20 internal System.String _TypePrefix; // 0x28 internal System.Object _Default; // 0x30 internal System.Object _Revises; // 0x38 internal System.UInt32 _MaxOccurs; // 0x40 internal System.UInt32 _MinOccurs; // 0x44 internal System.Boolean _Checking; // 0x48 internal System.Xml.Schema.SchemaElementDecl _ElementDecl; // 0x50 internal System.Xml.Schema.SchemaAttDef _Attdef; // 0x58 internal System.Xml.Schema.XdrBuilder.DeclBaseInfo _Next; // 0x60 // Methods internal System.Void .ctor(); // 0x3819054 internal System.Void Reset(); // 0x3819508 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.GroupContent : System.Object { // Fields internal System.UInt32 _MinVal; // 0x10 internal System.UInt32 _MaxVal; // 0x14 internal System.Boolean _HasMaxAttr; // 0x18 internal System.Boolean _HasMinAttr; // 0x19 internal System.Int32 _Order; // 0x1c // Methods internal static System.Void Copy(System.Xml.Schema.XdrBuilder.GroupContent from, System.Xml.Schema.XdrBuilder.GroupContent to); // 0x381bf38 internal static System.Xml.Schema.XdrBuilder.GroupContent Copy(System.Xml.Schema.XdrBuilder.GroupContent other); // 0x3815e3c public System.Void .ctor(); // 0x3814a4c } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.ElementContent : System.Object { // Fields internal System.Xml.Schema.SchemaElementDecl _ElementDecl; // 0x10 internal System.Int32 _ContentAttr; // 0x18 internal System.Int32 _OrderAttr; // 0x1c internal System.Boolean _MasterGroupRequired; // 0x20 internal System.Boolean _ExistTerminal; // 0x21 internal System.Boolean _AllowDataType; // 0x22 internal System.Boolean _HasDataType; // 0x23 internal System.Boolean _HasType; // 0x24 internal System.Boolean _EnumerationRequired; // 0x25 internal System.UInt32 _MinVal; // 0x28 internal System.UInt32 _MaxVal; // 0x2c internal System.UInt32 _MaxLength; // 0x30 internal System.UInt32 _MinLength; // 0x34 internal System.Collections.Hashtable _AttDefList; // 0x38 // Methods public System.Void .ctor(); // 0x3814a3c } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.AttributeContent : System.Object { // Fields internal System.Xml.Schema.SchemaAttDef _AttDef; // 0x10 internal System.Xml.XmlQualifiedName _Name; // 0x18 internal System.String _Prefix; // 0x20 internal System.Boolean _Required; // 0x28 internal System.UInt32 _MinVal; // 0x2c internal System.UInt32 _MaxVal; // 0x30 internal System.UInt32 _MaxLength; // 0x34 internal System.UInt32 _MinLength; // 0x38 internal System.Boolean _EnumerationRequired; // 0x3c internal System.Boolean _HasDataType; // 0x3d internal System.Boolean _Global; // 0x3e internal System.Object _Default; // 0x40 // Methods public System.Void .ctor(); // 0x3814a44 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrBuildFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x381bb00 public virtual System.Void Invoke(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x381bf60 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrInitFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x381bd24 public virtual System.Void Invoke(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x381bf74 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrBeginChildFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x381bdd8 public virtual System.Void Invoke(System.Xml.Schema.XdrBuilder builder); // 0x381bf88 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrEndChildFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x381be88 public virtual System.Void Invoke(System.Xml.Schema.XdrBuilder builder); // 0x381bf9c } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrAttributeEntry : System.Object { // Fields internal System.Xml.Schema.SchemaNames.Token _Attribute; // 0x10 internal System.Int32 _SchemaFlags; // 0x14 internal System.Xml.Schema.XmlSchemaDatatype _Datatype; // 0x18 internal System.Xml.Schema.XdrBuilder.XdrBuildFunction _BuildFunc; // 0x20 // Methods internal System.Void .ctor(System.Xml.Schema.SchemaNames.Token a, System.Xml.XmlTokenizedType ttype, System.Xml.Schema.XdrBuilder.XdrBuildFunction build); // 0x381bbb4 internal System.Void .ctor(System.Xml.Schema.SchemaNames.Token a, System.Xml.XmlTokenizedType ttype, System.Int32 schemaFlags, System.Xml.Schema.XdrBuilder.XdrBuildFunction build); // 0x381bc14 } // System.Xml.dll private sealed class System.Xml.Schema.XdrBuilder.XdrEntry : System.Object { // Fields internal System.Xml.Schema.SchemaNames.Token _Name; // 0x10 internal System.Int32[] _NextStates; // 0x18 internal System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] _Attributes; // 0x20 internal System.Xml.Schema.XdrBuilder.XdrInitFunction _InitFunc; // 0x28 internal System.Xml.Schema.XdrBuilder.XdrBeginChildFunction _BeginChildFunc; // 0x30 internal System.Xml.Schema.XdrBuilder.XdrEndChildFunction _EndChildFunc; // 0x38 internal System.Boolean _AllowText; // 0x40 // Methods internal System.Void .ctor(System.Xml.Schema.SchemaNames.Token n, System.Int32[] states, System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] attributes, System.Xml.Schema.XdrBuilder.XdrInitFunction init, System.Xml.Schema.XdrBuilder.XdrBeginChildFunction begin, System.Xml.Schema.XdrBuilder.XdrEndChildFunction end, System.Boolean fText); // 0x381bc78 } // System.Xml.dll internal sealed class System.Xml.Schema.XdrBuilder : System.Xml.Schema.SchemaBuilder { // Fields private static readonly System.Int32[] S_XDR_Root_Element; // 0x0 private static readonly System.Int32[] S_XDR_Root_SubElements; // 0x8 private static readonly System.Int32[] S_XDR_ElementType_SubElements; // 0x10 private static readonly System.Int32[] S_XDR_AttributeType_SubElements; // 0x18 private static readonly System.Int32[] S_XDR_Group_SubElements; // 0x20 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_Root_Attributes; // 0x28 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_ElementType_Attributes; // 0x30 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_AttributeType_Attributes; // 0x38 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_Element_Attributes; // 0x40 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_Attribute_Attributes; // 0x48 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_Group_Attributes; // 0x50 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_ElementDataType_Attributes; // 0x58 private static readonly System.Xml.Schema.XdrBuilder.XdrAttributeEntry[] S_XDR_AttributeDataType_Attributes; // 0x60 private static readonly System.Xml.Schema.XdrBuilder.XdrEntry[] S_SchemaEntries; // 0x68 private System.Xml.Schema.SchemaInfo _SchemaInfo; // 0x10 private System.String _TargetNamespace; // 0x18 private System.Xml.XmlReader _reader; // 0x20 private System.Xml.PositionInfo positionInfo; // 0x28 private System.Xml.Schema.ParticleContentValidator _contentValidator; // 0x30 private System.Xml.Schema.XdrBuilder.XdrEntry _CurState; // 0x38 private System.Xml.Schema.XdrBuilder.XdrEntry _NextState; // 0x40 private System.Xml.HWStack _StateHistory; // 0x48 private System.Xml.HWStack _GroupStack; // 0x50 private System.String _XdrName; // 0x58 private System.String _XdrPrefix; // 0x60 private System.Xml.Schema.XdrBuilder.ElementContent _ElementDef; // 0x68 private System.Xml.Schema.XdrBuilder.GroupContent _GroupDef; // 0x70 private System.Xml.Schema.XdrBuilder.AttributeContent _AttributeDef; // 0x78 private System.Xml.Schema.XdrBuilder.DeclBaseInfo _UndefinedAttributeTypes; // 0x80 private System.Xml.Schema.XdrBuilder.DeclBaseInfo _BaseDecl; // 0x88 private System.Xml.XmlNameTable _NameTable; // 0x90 private System.Xml.Schema.SchemaNames _SchemaNames; // 0x98 private System.Xml.XmlNamespaceManager _CurNsMgr; // 0xa0 private System.String _Text; // 0xa8 private System.Xml.Schema.ValidationEventHandler validationEventHandler; // 0xb0 private System.Collections.Hashtable _UndeclaredElements; // 0xb8 private System.Xml.XmlResolver xmlResolver; // 0xc0 // Methods internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.XmlNamespaceManager curmgr, System.Xml.Schema.SchemaInfo sinfo, System.String targetNamspace, System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventhandler); // 0x3814790 internal override System.Boolean ProcessElement(System.String prefix, System.String name, System.String ns); // 0x3814a54 internal override System.Void ProcessAttribute(System.String prefix, System.String name, System.String ns, System.String value); // 0x38150d4 internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x3815b04 private System.Boolean LoadSchema(System.String uri); // 0x3815510 internal static System.Boolean IsXdrSchema(System.String uri); // 0x3815458 internal override System.Boolean IsContentParsed(); // 0x3815c0c internal override System.Void ProcessMarkup(System.Xml.XmlNode[] markup); // 0x3815c14 internal override System.Void ProcessCData(System.String value); // 0x3815c6c internal override System.Void StartChildren(); // 0x3815ce8 internal override System.Void EndChildren(); // 0x3815d20 private System.Void Push(); // 0x3814ee4 private System.Void Pop(); // 0x3815d5c private System.Void PushGroupInfo(); // 0x3815dec private System.Void PopGroupInfo(); // 0x3815ea0 private static System.Void XDR_InitRoot(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3815f30 private static System.Void XDR_BuildRoot_Name(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3815f90 private static System.Void XDR_BuildRoot_ID(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3816034 private static System.Void XDR_BeginRoot(System.Xml.Schema.XdrBuilder builder); // 0x3816038 private static System.Void XDR_EndRoot(System.Xml.Schema.XdrBuilder builder); // 0x3816120 private static System.Void XDR_InitElementType(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x38166c0 private static System.Void XDR_BuildElementType_Name(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38167ec private static System.Void XDR_BuildElementType_Content(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38169b8 private static System.Void XDR_BuildElementType_Model(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3816bdc private static System.Void XDR_BuildElementType_Order(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3816d58 private static System.Void XDR_BuildElementType_DtType(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3816f28 private static System.Void XDR_BuildElementType_DtValues(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38170e4 private static System.Void XDR_BuildElementType_DtMaxLength(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38171c8 private static System.Void XDR_BuildElementType_DtMinLength(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3817370 private static System.Void XDR_BeginElementType(System.Xml.Schema.XdrBuilder builder); // 0x3817518 private static System.Void XDR_EndElementType(System.Xml.Schema.XdrBuilder builder); // 0x381781c private static System.Void XDR_InitAttributeType(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3817c64 private static System.Void XDR_BuildAttributeType_Name(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3817d70 private static System.Void XDR_BuildAttributeType_Required(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3817fc8 private static System.Void XDR_BuildAttributeType_Default(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3818140 private static System.Void XDR_BuildAttributeType_DtType(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3818160 private static System.Void XDR_BuildAttributeType_DtValues(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x381835c private static System.Void XDR_BuildAttributeType_DtMaxLength(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3818440 private static System.Void XDR_BuildAttributeType_DtMinLength(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38184b0 private static System.Void XDR_BeginAttributeType(System.Xml.Schema.XdrBuilder builder); // 0x3818520 private static System.Void XDR_EndAttributeType(System.Xml.Schema.XdrBuilder builder); // 0x3818598 private static System.Void XDR_InitElement(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3818924 private static System.Void XDR_BuildElement_Type(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38189b0 private static System.Void XDR_BuildElement_MinOccurs(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3818bf0 private static System.Void XDR_BuildElement_MaxOccurs(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3818d5c private static System.Void XDR_EndElement(System.Xml.Schema.XdrBuilder builder); // 0x3818ef8 private static System.Void XDR_InitAttribute(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3818fcc private static System.Void XDR_BuildAttribute_Type(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3819070 private static System.Void XDR_BuildAttribute_Required(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3819148 private static System.Void XDR_BuildAttribute_Default(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38191cc private static System.Void XDR_BeginAttribute(System.Xml.Schema.XdrBuilder builder); // 0x38191ec private static System.Void XDR_EndAttribute(System.Xml.Schema.XdrBuilder builder); // 0x38194ec private static System.Void XDR_InitGroup(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3819600 private static System.Void XDR_BuildGroup_Order(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38196b8 private static System.Void XDR_BuildGroup_MinOccurs(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x38197a4 private static System.Void XDR_BuildGroup_MaxOccurs(System.Xml.Schema.XdrBuilder builder, System.Object obj, System.String prefix); // 0x3819828 private static System.Void XDR_EndGroup(System.Xml.Schema.XdrBuilder builder); // 0x38198ac private static System.Void XDR_InitElementDtType(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x38199dc private static System.Void XDR_EndElementDtType(System.Xml.Schema.XdrBuilder builder); // 0x3819a78 private static System.Void XDR_InitAttributeDtType(System.Xml.Schema.XdrBuilder builder, System.Object obj); // 0x3819b48 private static System.Void XDR_EndAttributeDtType(System.Xml.Schema.XdrBuilder builder); // 0x3819bb4 private System.Boolean GetNextState(System.Xml.XmlQualifiedName qname); // 0x3814d40 private System.Boolean IsSkipableElement(System.Xml.XmlQualifiedName qname); // 0x3814f30 private System.Boolean IsSkipableAttribute(System.Xml.XmlQualifiedName qname); // 0x38159cc private System.Int32 GetOrder(System.Xml.XmlQualifiedName qname); // 0x3816e04 private System.Void AddOrder(); // 0x3818b34 private static System.Boolean IsYes(System.Object obj, System.Xml.Schema.XdrBuilder builder); // 0x3818040 private static System.UInt32 ParseMinOccurs(System.Object obj, System.Xml.Schema.XdrBuilder builder); // 0x3818c64 private static System.UInt32 ParseMaxOccurs(System.Object obj, System.Xml.Schema.XdrBuilder builder); // 0x3818dd0 private static System.Void HandleMinMax(System.Xml.Schema.ParticleContentValidator pContent, System.UInt32 cMin, System.UInt32 cMax); // 0x3818f9c private static System.Void ParseDtMaxLength(ref System.UInt32& cVal, System.Object obj, System.Xml.Schema.XdrBuilder builder); // 0x3817238 private static System.Void ParseDtMinLength(ref System.UInt32& cVal, System.Object obj, System.Xml.Schema.XdrBuilder builder); // 0x38173e0 private static System.Void CompareMinMaxLength(System.UInt32 cMin, System.UInt32 cMax, System.Xml.Schema.XdrBuilder builder); // 0x3817be4 private static System.Boolean ParseInteger(System.String str, ref System.UInt32& n); // 0x3819c94 private System.Void XDR_CheckAttributeDefault(System.Xml.Schema.XdrBuilder.DeclBaseInfo decl, System.Xml.Schema.SchemaAttDef pAttdef); // 0x3816600 private System.Void SetAttributePresence(System.Xml.Schema.SchemaAttDef pAttdef, System.Boolean fRequired); // 0x38188d4 private System.Int32 GetContent(System.Xml.XmlQualifiedName qname); // 0x3816a54 private System.Boolean GetModel(System.Xml.XmlQualifiedName qname); // 0x3816c7c private System.Xml.Schema.XmlSchemaDatatype CheckDatatype(System.String str); // 0x3818218 private System.Void CheckDefaultAttValue(System.Xml.Schema.SchemaAttDef attDef); // 0x38187e4 private System.Boolean IsGlobal(System.Int32 flags); // 0x381544c private System.Void SendValidationEvent(System.String code, System.String[] args, System.Xml.Schema.XmlSeverityType severity); // 0x3815b0c private System.Void SendValidationEvent(System.String code); // 0x381702c private System.Void SendValidationEvent(System.String code, System.String msg); // 0x3814ff0 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x381a164 private static System.Void .cctor(); // 0x381a2f8 } // System.Xml.dll internal sealed class System.Xml.Schema.XdrValidator : System.Xml.Schema.BaseValidator { // Fields private System.Xml.HWStack validationStack; // 0x80 private System.Collections.Hashtable attPresence; // 0x88 private System.Xml.XmlQualifiedName name; // 0x90 private System.Xml.XmlNamespaceManager nsManager; // 0x98 private System.Boolean isProcessContents; // 0xa0 private System.Collections.Hashtable IDs; // 0xa8 private System.Xml.Schema.IdRefNode idRefListHead; // 0xb0 private System.Xml.Schema.Parser inlineSchemaParser; // 0xb8 // Methods internal System.Void .ctor(System.Xml.Schema.BaseValidator validator); // 0x381bfb0 internal System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader, System.Xml.Schema.XmlSchemaCollection schemaCollection, System.Xml.IValidationEventHandling eventHandling); // 0x381c22c private System.Void Init(); // 0x381c038 public override System.Void Validate(); // 0x381c3f0 private System.Void ValidateElement(); // 0x381c6e0 private System.Void ValidateChildElement(); // 0x381ca48 private System.Boolean get_IsInlineSchemaStarted(); // 0x381c4a8 private System.Void ProcessInlineSchema(); // 0x381c4b8 private System.Void ProcessElement(); // 0x381cb8c private System.Void ValidateEndElement(); // 0x381c880 private System.Xml.Schema.SchemaElementDecl ThoroughGetElementDecl(); // 0x381cc4c private System.Void ValidateStartElement(); // 0x381cf78 private System.Void ValidateEndStartElement(); // 0x381d370 private System.Void LoadSchemaFromLocation(System.String uri); // 0x381dfe0 private System.Void LoadSchema(System.String uri); // 0x381dd88 private System.Boolean get_HasSchema(); // 0x381e664 public override System.Boolean get_PreserveWhitespace(); // 0x381e688 private System.Void ProcessTokenizedType(System.Xml.XmlTokenizedType ttype, System.String name); // 0x381e6c0 public override System.Void CompleteValidation(); // 0x381e980 private System.Void CheckValue(System.String value, System.Xml.Schema.SchemaAttDef attdef); // 0x381d6e4 public static System.Void CheckDefaultValue(System.String value, System.Xml.Schema.SchemaAttDef attdef, System.Xml.Schema.SchemaInfo sinfo, System.Xml.XmlNamespaceManager nsManager, System.Xml.XmlNameTable NameTable, System.Object sender, System.Xml.Schema.ValidationEventHandler eventhandler, System.String baseUri, System.Int32 lineNo, System.Int32 linePos); // 0x3819ccc internal System.Void AddID(System.String name, System.Object node); // 0x381e8e4 public override System.Object FindId(System.String name); // 0x381ec10 private System.Void Push(System.Xml.XmlQualifiedName elementName); // 0x381c2cc private System.Void Pop(); // 0x381dcd0 private System.Void CheckForwardRefs(); // 0x381ea40 private System.Xml.XmlQualifiedName QualifiedName(System.String name, System.String ns); // 0x381df18 } // System.Xml.dll private struct System.Xml.Schema.XmlAtomicValue.Union : { // Fields public System.Boolean boolVal; // 0x10 public System.Double dblVal; // 0x10 public System.Int64 i64Val; // 0x10 public System.Int32 i32Val; // 0x10 public System.DateTime dtVal; // 0x10 // Methods } // System.Xml.dll private class System.Xml.Schema.XmlAtomicValue.NamespacePrefixForQName : System.Object, System.Xml.IXmlNamespaceResolver { // Fields public System.String prefix; // 0x10 public System.String ns; // 0x18 // Methods public System.Void .ctor(System.String prefix, System.String ns); // 0x381f270 public System.String LookupNamespace(System.String prefix); // 0x381ff18 public System.String LookupPrefix(System.String namespaceName); // 0x381ff4c public System.Collections.Generic.IDictionary<System.String,System.String> GetNamespacesInScope(System.Xml.XmlNamespaceScope scope); // 0x381ff78 } // System.Xml.dll public sealed class System.Xml.Schema.XmlAtomicValue : System.Xml.XPath.XPathItem, System.ICloneable { // Fields private System.Xml.Schema.XmlSchemaType xmlType; // 0x10 private System.Object objVal; // 0x18 private System.TypeCode clrType; // 0x20 private System.Xml.Schema.XmlAtomicValue.Union unionVal; // 0x28 private System.Xml.Schema.XmlAtomicValue.NamespacePrefixForQName nsPrefix; // 0x30 // Methods internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Boolean value); // 0x381ec2c internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.DateTime value); // 0x381ecc0 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Double value); // 0x381ed50 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Int32 value); // 0x381ede8 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Int64 value); // 0x381ee78 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.String value); // 0x381ef08 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.String value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x381efbc internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Object value); // 0x381f2b4 internal System.Void .ctor(System.Xml.Schema.XmlSchemaType xmlType, System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x381f368 private System.Object System.ICloneable.Clone(); // 0x381f594 public override System.Xml.Schema.XmlSchemaType get_XmlType(); // 0x381f598 public override System.Type get_ValueType(); // 0x381f5a0 public override System.Object get_TypedValue(); // 0x381f5c8 public override System.Boolean get_ValueAsBoolean(); // 0x381f790 public override System.DateTime get_ValueAsDateTime(); // 0x381f860 public override System.Double get_ValueAsDouble(); // 0x381f944 public override System.Int32 get_ValueAsInt(); // 0x381fa24 public override System.Int64 get_ValueAsLong(); // 0x381fafc public override System.Object ValueAs(System.Type type, System.Xml.IXmlNamespaceResolver nsResolver); // 0x381fbe0 public override System.String get_Value(); // 0x381fe14 public override System.String ToString(); // 0x381ff0c private System.String GetPrefixFromQName(System.String value); // 0x381f1a4 } // System.Xml.dll public class System.Xml.Schema.XmlSchema : System.Xml.Schema.XmlSchemaObject { // Fields private System.Xml.Schema.XmlSchemaForm attributeFormDefault; // 0x34 private System.Xml.Schema.XmlSchemaForm elementFormDefault; // 0x38 private System.Xml.Schema.XmlSchemaDerivationMethod blockDefault; // 0x3c private System.Xml.Schema.XmlSchemaDerivationMethod finalDefault; // 0x40 private System.String targetNs; // 0x48 private System.String version; // 0x50 private System.Xml.Schema.XmlSchemaObjectCollection includes; // 0x58 private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x60 private System.String id; // 0x68 private System.Xml.XmlAttribute[] moreAttributes; // 0x70 private System.Boolean isCompiled; // 0x78 private System.Boolean isCompiledBySet; // 0x79 private System.Boolean isPreprocessed; // 0x7a private System.Boolean isRedefined; // 0x7b private System.Int32 errorCount; // 0x7c private System.Xml.Schema.XmlSchemaObjectTable attributes; // 0x80 private System.Xml.Schema.XmlSchemaObjectTable attributeGroups; // 0x88 private System.Xml.Schema.XmlSchemaObjectTable elements; // 0x90 private System.Xml.Schema.XmlSchemaObjectTable types; // 0x98 private System.Xml.Schema.XmlSchemaObjectTable groups; // 0xa0 private System.Xml.Schema.XmlSchemaObjectTable notations; // 0xa8 private System.Xml.Schema.XmlSchemaObjectTable identityConstraints; // 0xb0 private static System.Int32 globalIdCounter; // 0x0 private System.Collections.ArrayList importedSchemas; // 0xb8 private System.Collections.ArrayList importedNamespaces; // 0xc0 private System.Int32 schemaId; // 0xc8 private System.Uri baseUri; // 0xd0 private System.Boolean isChameleon; // 0xd8 private System.Collections.Hashtable ids; // 0xe0 private System.Xml.XmlDocument document; // 0xe8 // Methods public System.Void .ctor(); // 0x382001c public static System.Xml.Schema.XmlSchema Read(System.Xml.XmlReader reader, System.Xml.Schema.ValidationEventHandler validationEventHandler); // 0x38201f8 internal System.Boolean CompileSchema(System.Xml.Schema.XmlSchemaCollection xsc, System.Xml.XmlResolver resolver, System.Xml.Schema.SchemaInfo schemaInfo, System.String ns, System.Xml.Schema.ValidationEventHandler validationEventHandler, System.Xml.XmlNameTable nameTable, System.Boolean CompileContentModel); // 0x38203ac internal System.Void CompileSchemaInSet(System.Xml.XmlNameTable nameTable, System.Xml.Schema.ValidationEventHandler eventHandler, System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings); // 0x3820594 public System.Xml.Schema.XmlSchemaForm get_AttributeFormDefault(); // 0x3820644 public System.Void set_AttributeFormDefault(System.Xml.Schema.XmlSchemaForm value); // 0x382064c public System.Xml.Schema.XmlSchemaDerivationMethod get_BlockDefault(); // 0x3820654 public System.Void set_BlockDefault(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x382065c public System.Xml.Schema.XmlSchemaDerivationMethod get_FinalDefault(); // 0x3820664 public System.Void set_FinalDefault(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x382066c public System.Xml.Schema.XmlSchemaForm get_ElementFormDefault(); // 0x3820674 public System.Void set_ElementFormDefault(System.Xml.Schema.XmlSchemaForm value); // 0x382067c public System.String get_TargetNamespace(); // 0x3820684 public System.Void set_TargetNamespace(System.String value); // 0x382068c public System.String get_Version(); // 0x3820694 public System.Void set_Version(System.String value); // 0x382069c public System.Xml.Schema.XmlSchemaObjectCollection get_Includes(); // 0x38206a4 public System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x38206ac internal System.Boolean get_IsCompiledBySet(); // 0x38206b4 internal System.Void set_IsCompiledBySet(System.Boolean value); // 0x38206bc internal System.Boolean get_IsPreprocessed(); // 0x38206c8 internal System.Void set_IsPreprocessed(System.Boolean value); // 0x38206d0 internal System.Boolean get_IsRedefined(); // 0x38206dc internal System.Void set_IsRedefined(System.Boolean value); // 0x38206e4 public System.Xml.Schema.XmlSchemaObjectTable get_Attributes(); // 0x38206f0 public System.Xml.Schema.XmlSchemaObjectTable get_AttributeGroups(); // 0x3820760 public System.Xml.Schema.XmlSchemaObjectTable get_SchemaTypes(); // 0x38207d0 public System.Xml.Schema.XmlSchemaObjectTable get_Elements(); // 0x3820840 public System.String get_Id(); // 0x38208b0 public System.Void set_Id(System.String value); // 0x38208b8 public System.Xml.Schema.XmlSchemaObjectTable get_Groups(); // 0x38208c0 public System.Xml.Schema.XmlSchemaObjectTable get_Notations(); // 0x38208c8 internal System.Xml.Schema.XmlSchemaObjectTable get_IdentityConstraints(); // 0x38208d0 internal System.Uri get_BaseUri(); // 0x38208d8 internal System.Void set_BaseUri(System.Uri value); // 0x38208e0 internal System.Int32 get_SchemaId(); // 0x38208e8 internal System.Boolean get_IsChameleon(); // 0x3820958 internal System.Void set_IsChameleon(System.Boolean value); // 0x3820960 internal System.Collections.Hashtable get_Ids(); // 0x382096c internal System.Xml.XmlDocument get_Document(); // 0x3820974 internal System.Int32 get_ErrorCount(); // 0x38209e4 internal System.Void set_ErrorCount(System.Int32 value); // 0x38209ec internal System.Xml.Schema.XmlSchema Clone(); // 0x38209f4 internal System.Xml.Schema.XmlSchema DeepClone(); // 0x3820b3c internal override System.String get_IdAttribute(); // 0x3821a28 internal override System.Void set_IdAttribute(System.String value); // 0x3821a30 internal System.Void SetIsCompiled(System.Boolean isCompiled); // 0x3821a38 internal override System.Void SetUnhandledAttributes(System.Xml.XmlAttribute[] moreAttributes); // 0x3821a44 internal override System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x3821a4c internal System.Collections.ArrayList get_ImportedSchemas(); // 0x3821a64 internal System.Collections.ArrayList get_ImportedNamespaces(); // 0x3821ad4 internal System.Void GetExternalSchemasList(System.Collections.IList extList, System.Xml.Schema.XmlSchema schema); // 0x3821b44 private static System.Void .cctor(); // 0x3821d04 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAll : System.Xml.Schema.XmlSchemaGroupBase { // Fields private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x78 // Methods public override System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x3821d50 internal override System.Boolean get_IsEmpty(); // 0x3821d58 internal override System.Void SetItems(System.Xml.Schema.XmlSchemaObjectCollection newItems); // 0x3821d98 public System.Void .ctor(); // 0x3821da0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAnnotated : System.Xml.Schema.XmlSchemaObject { // Fields private System.String id; // 0x38 private System.Xml.Schema.XmlSchemaAnnotation annotation; // 0x40 private System.Xml.XmlAttribute[] moreAttributes; // 0x48 // Methods public System.String get_Id(); // 0x3821e60 public System.Void set_Id(System.String value); // 0x3821e68 public System.Xml.Schema.XmlSchemaAnnotation get_Annotation(); // 0x3821e70 public System.Void set_Annotation(System.Xml.Schema.XmlSchemaAnnotation value); // 0x3821e78 public System.Xml.XmlAttribute[] get_UnhandledAttributes(); // 0x3821e80 public System.Void set_UnhandledAttributes(System.Xml.XmlAttribute[] value); // 0x3821e88 internal override System.String get_IdAttribute(); // 0x3821e90 internal override System.Void set_IdAttribute(System.String value); // 0x3821e98 internal override System.Void SetUnhandledAttributes(System.Xml.XmlAttribute[] moreAttributes); // 0x3821ea0 internal override System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x3821ea8 public System.Void .ctor(); // 0x3821eb0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAnnotation : System.Xml.Schema.XmlSchemaObject { // Fields private System.String id; // 0x38 private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x40 private System.Xml.XmlAttribute[] moreAttributes; // 0x48 // Methods public System.String get_Id(); // 0x3821eb8 public System.Void set_Id(System.String value); // 0x3821ec0 public System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x3821ec8 internal override System.String get_IdAttribute(); // 0x3821ed0 internal override System.Void set_IdAttribute(System.String value); // 0x3821ed8 internal override System.Void SetUnhandledAttributes(System.Xml.XmlAttribute[] moreAttributes); // 0x3821ee0 public System.Void .ctor(); // 0x3821ee8 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAny : System.Xml.Schema.XmlSchemaParticle { // Fields private System.String ns; // 0x78 private System.Xml.Schema.XmlSchemaContentProcessing processContents; // 0x80 private System.Xml.Schema.NamespaceList namespaceList; // 0x88 // Methods public System.String get_Namespace(); // 0x3821f54 public System.Void set_Namespace(System.String value); // 0x3821f5c public System.Void set_ProcessContents(System.Xml.Schema.XmlSchemaContentProcessing value); // 0x3821f64 internal System.Xml.Schema.NamespaceList get_NamespaceList(); // 0x3821f6c internal System.String get_ResolvedNamespace(); // 0x3821f74 internal System.Xml.Schema.XmlSchemaContentProcessing get_ProcessContentsCorrect(); // 0x3821fcc internal override System.String get_NameString(); // 0x3821fe0 internal System.Void BuildNamespaceList(System.String targetNamespace); // 0x38224f8 internal System.Void BuildNamespaceListV1Compat(System.String targetNamespace); // 0x3822580 internal System.Boolean Allows(System.Xml.XmlQualifiedName qname); // 0x3822628 public System.Void .ctor(); // 0x3822650 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAnyAttribute : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String ns; // 0x50 private System.Xml.Schema.XmlSchemaContentProcessing processContents; // 0x58 private System.Xml.Schema.NamespaceList namespaceList; // 0x60 // Methods public System.Void set_Namespace(System.String value); // 0x38226a8 public System.Xml.Schema.XmlSchemaContentProcessing get_ProcessContents(); // 0x38226b0 public System.Void set_ProcessContents(System.Xml.Schema.XmlSchemaContentProcessing value); // 0x38226b8 internal System.Xml.Schema.NamespaceList get_NamespaceList(); // 0x38226c0 internal System.Xml.Schema.XmlSchemaContentProcessing get_ProcessContentsCorrect(); // 0x38226c8 internal System.Void BuildNamespaceList(System.String targetNamespace); // 0x38226dc internal System.Void BuildNamespaceListV1Compat(System.String targetNamespace); // 0x3822764 internal System.Boolean Allows(System.Xml.XmlQualifiedName qname); // 0x382280c internal static System.Boolean IsSubset(System.Xml.Schema.XmlSchemaAnyAttribute sub, System.Xml.Schema.XmlSchemaAnyAttribute super); // 0x3822834 internal static System.Xml.Schema.XmlSchemaAnyAttribute Intersection(System.Xml.Schema.XmlSchemaAnyAttribute o1, System.Xml.Schema.XmlSchemaAnyAttribute o2, System.Boolean v1Compat); // 0x3822858 internal static System.Xml.Schema.XmlSchemaAnyAttribute Union(System.Xml.Schema.XmlSchemaAnyAttribute o1, System.Xml.Schema.XmlSchemaAnyAttribute o2, System.Boolean v1Compat); // 0x3822924 public System.Void .ctor(); // 0x382291c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAppInfo : System.Xml.Schema.XmlSchemaObject { // Fields private System.String source; // 0x38 private System.Xml.XmlNode[] markup; // 0x40 // Methods public System.Void set_Source(System.String value); // 0x38229e8 public System.Xml.XmlNode[] get_Markup(); // 0x38229f0 public System.Void set_Markup(System.Xml.XmlNode[] value); // 0x38229f8 public System.Void .ctor(); // 0x3822a00 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAttribute : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String defaultValue; // 0x50 private System.String fixedValue; // 0x58 private System.String name; // 0x60 private System.Xml.Schema.XmlSchemaForm form; // 0x68 private System.Xml.Schema.XmlSchemaUse use; // 0x6c private System.Xml.XmlQualifiedName refName; // 0x70 private System.Xml.XmlQualifiedName typeName; // 0x78 private System.Xml.XmlQualifiedName qualifiedName; // 0x80 private System.Xml.Schema.XmlSchemaSimpleType type; // 0x88 private System.Xml.Schema.XmlSchemaSimpleType attributeType; // 0x90 private System.Xml.Schema.SchemaAttDef attDef; // 0x98 // Methods public System.String get_DefaultValue(); // 0x3822a08 public System.Void set_DefaultValue(System.String value); // 0x3822a10 public System.String get_FixedValue(); // 0x3822a18 public System.Void set_FixedValue(System.String value); // 0x3822a20 public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x3822a28 public System.Void set_Form(System.Xml.Schema.XmlSchemaForm value); // 0x3822a30 public System.String get_Name(); // 0x3822a38 public System.Void set_Name(System.String value); // 0x3822a40 public System.Xml.XmlQualifiedName get_RefName(); // 0x3822a48 public System.Void set_RefName(System.Xml.XmlQualifiedName value); // 0x3822a50 public System.Xml.XmlQualifiedName get_SchemaTypeName(); // 0x3822af0 public System.Void set_SchemaTypeName(System.Xml.XmlQualifiedName value); // 0x3822af8 public System.Xml.Schema.XmlSchemaSimpleType get_SchemaType(); // 0x3822b98 public System.Void set_SchemaType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3822ba0 public System.Xml.Schema.XmlSchemaUse get_Use(); // 0x3822ba8 public System.Void set_Use(System.Xml.Schema.XmlSchemaUse value); // 0x3822bb0 public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x3822bb8 public System.Xml.Schema.XmlSchemaSimpleType get_AttributeSchemaType(); // 0x3822bc0 internal System.Xml.Schema.XmlSchemaDatatype get_Datatype(); // 0x3822bc8 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x3822be0 internal System.Void SetAttributeType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3822be8 internal System.Xml.Schema.SchemaAttDef get_AttDef(); // 0x3822bf0 internal System.Void set_AttDef(System.Xml.Schema.SchemaAttDef value); // 0x3822bf8 internal override System.String get_NameAttribute(); // 0x3822c00 internal override System.Void set_NameAttribute(System.String value); // 0x3822c08 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3822c10 public System.Void .ctor(); // 0x3822d04 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAttributeGroup : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String name; // 0x50 private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0x58 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x60 private System.Xml.XmlQualifiedName qname; // 0x68 private System.Xml.Schema.XmlSchemaAttributeGroup redefined; // 0x70 private System.Xml.Schema.XmlSchemaObjectTable attributeUses; // 0x78 private System.Xml.Schema.XmlSchemaAnyAttribute attributeWildcard; // 0x80 private System.Int32 selfReferenceCount; // 0x88 // Methods public System.String get_Name(); // 0x3822da4 public System.Void set_Name(System.String value); // 0x3822dac public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x3822db4 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x3822dbc public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3822dc4 public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x3822dcc internal System.Xml.Schema.XmlSchemaObjectTable get_AttributeUses(); // 0x3822dd4 internal System.Xml.Schema.XmlSchemaAnyAttribute get_AttributeWildcard(); // 0x3822e44 internal System.Void set_AttributeWildcard(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3822e4c public System.Xml.Schema.XmlSchemaAttributeGroup get_RedefinedAttributeGroup(); // 0x3822e54 internal System.Xml.Schema.XmlSchemaAttributeGroup get_Redefined(); // 0x3822e5c internal System.Void set_Redefined(System.Xml.Schema.XmlSchemaAttributeGroup value); // 0x3822e64 internal System.Int32 get_SelfReferenceCount(); // 0x3822e6c internal System.Void set_SelfReferenceCount(System.Int32 value); // 0x3822e74 internal override System.String get_NameAttribute(); // 0x3822e7c internal override System.Void set_NameAttribute(System.String value); // 0x3822e84 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x3822e8c internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3822e94 public System.Void .ctor(); // 0x382332c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaAttributeGroupRef : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.Xml.XmlQualifiedName refName; // 0x50 // Methods public System.Xml.XmlQualifiedName get_RefName(); // 0x38233dc public System.Void set_RefName(System.Xml.XmlQualifiedName value); // 0x38233e4 public System.Void .ctor(); // 0x3823484 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaChoice : System.Xml.Schema.XmlSchemaGroupBase { // Fields private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x78 // Methods public override System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x38234f4 internal override System.Boolean get_IsEmpty(); // 0x38234fc internal override System.Void SetItems(System.Xml.Schema.XmlSchemaObjectCollection newItems); // 0x3823504 public System.Void .ctor(); // 0x382350c } // System.Xml.dll public sealed class System.Xml.Schema.XmlSchemaCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.Hashtable collection; // 0x10 private System.Xml.XmlNameTable nameTable; // 0x18 private System.Xml.Schema.SchemaNames schemaNames; // 0x20 private System.Threading.ReaderWriterLock wLock; // 0x28 private System.Int32 timeout; // 0x30 private System.Boolean isThreadSafe; // 0x34 private System.Xml.Schema.ValidationEventHandler validationEventHandler; // 0x38 private System.Xml.XmlResolver xmlResolver; // 0x40 // Methods public System.Void .ctor(System.Xml.XmlNameTable nametable); // 0x3823574 public System.Int32 get_Count(); // 0x38236b8 public System.Xml.XmlNameTable get_NameTable(); // 0x38236dc internal System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x38236e4 public System.Xml.Schema.XmlSchema get_Item(System.String ns); // 0x38236ec private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3823790 public System.Xml.Schema.XmlSchemaCollectionEnumerator GetEnumerator(); // 0x3823838 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3823894 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3823b20 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3823b28 private System.Int32 System.Collections.ICollection.get_Count(); // 0x3823b2c internal System.Xml.Schema.SchemaInfo GetSchemaInfo(System.String ns); // 0x381e5c0 internal System.Xml.Schema.SchemaNames GetSchemaNames(System.Xml.XmlNameTable nt); // 0x3823b50 internal System.Xml.Schema.XmlSchema Add(System.String ns, System.Xml.Schema.SchemaInfo schemaInfo, System.Xml.Schema.XmlSchema schema, System.Boolean compile); // 0x381cc40 private System.Xml.Schema.XmlSchema Add(System.String ns, System.Xml.Schema.SchemaInfo schemaInfo, System.Xml.Schema.XmlSchema schema, System.Boolean compile, System.Xml.XmlResolver resolver); // 0x3823bf4 private System.Void Add(System.String ns, System.Xml.Schema.XmlSchemaCollectionNode node); // 0x3823d6c internal System.Xml.Schema.ValidationEventHandler get_EventHandler(); // 0x3823ea8 internal System.Void set_EventHandler(System.Xml.Schema.ValidationEventHandler value); // 0x3823eb0 } // System.Xml.dll internal sealed class System.Xml.Schema.XmlSchemaCollectionNode : System.Object { // Fields private System.String namespaceUri; // 0x10 private System.Xml.Schema.SchemaInfo schemaInfo; // 0x18 private System.Xml.Schema.XmlSchema schema; // 0x20 // Methods internal System.Void set_NamespaceURI(System.String value); // 0x3823eb8 internal System.Xml.Schema.SchemaInfo get_SchemaInfo(); // 0x3823ec0 internal System.Void set_SchemaInfo(System.Xml.Schema.SchemaInfo value); // 0x3823ec8 internal System.Xml.Schema.XmlSchema get_Schema(); // 0x3823ed0 internal System.Void set_Schema(System.Xml.Schema.XmlSchema value); // 0x3823ed8 public System.Void .ctor(); // 0x3823d64 } // System.Xml.dll public sealed class System.Xml.Schema.XmlSchemaCollectionEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IDictionaryEnumerator enumerator; // 0x10 // Methods internal System.Void .ctor(System.Collections.Hashtable collection); // 0x38237ec private System.Void System.Collections.IEnumerator.Reset(); // 0x3823ee0 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x3823f84 public System.Boolean MoveNext(); // 0x3823a80 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3824024 public System.Xml.Schema.XmlSchema get_Current(); // 0x38239a8 internal System.Xml.Schema.XmlSchemaCollectionNode get_CurrentNode(); // 0x3824028 } // System.Xml.dll public sealed class System.Xml.Schema.XmlSchemaCompilationSettings : System.Object { // Fields private System.Boolean enableUpaCheck; // 0x10 // Methods public System.Void .ctor(); // 0x38240fc public System.Boolean get_EnableUpaCheck(); // 0x382411c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaComplexContent : System.Xml.Schema.XmlSchemaContentModel { // Fields private System.Xml.Schema.XmlSchemaContent content; // 0x50 private System.Boolean isMixed; // 0x58 private System.Boolean hasMixedAttribute; // 0x59 // Methods public System.Boolean get_IsMixed(); // 0x3824124 public System.Void set_IsMixed(System.Boolean value); // 0x382412c public override System.Xml.Schema.XmlSchemaContent get_Content(); // 0x3824140 public override System.Void set_Content(System.Xml.Schema.XmlSchemaContent value); // 0x3824148 internal System.Boolean get_HasMixedAttribute(); // 0x3824150 public System.Void .ctor(); // 0x3824158 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaComplexContentExtension : System.Xml.Schema.XmlSchemaContent { // Fields private System.Xml.Schema.XmlSchemaParticle particle; // 0x50 private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0x58 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x60 private System.Xml.XmlQualifiedName baseTypeName; // 0x68 // Methods public System.Xml.XmlQualifiedName get_BaseTypeName(); // 0x3824168 public System.Void set_BaseTypeName(System.Xml.XmlQualifiedName value); // 0x3824170 public System.Xml.Schema.XmlSchemaParticle get_Particle(); // 0x3824210 public System.Void set_Particle(System.Xml.Schema.XmlSchemaParticle value); // 0x3824218 public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x3824220 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x3824228 public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3824230 internal System.Void SetAttributes(System.Xml.Schema.XmlSchemaObjectCollection newAttributes); // 0x3824238 public System.Void .ctor(); // 0x3824240 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaComplexContentRestriction : System.Xml.Schema.XmlSchemaContent { // Fields private System.Xml.Schema.XmlSchemaParticle particle; // 0x50 private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0x58 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x60 private System.Xml.XmlQualifiedName baseTypeName; // 0x68 // Methods public System.Xml.XmlQualifiedName get_BaseTypeName(); // 0x38242f8 public System.Void set_BaseTypeName(System.Xml.XmlQualifiedName value); // 0x3824300 public System.Xml.Schema.XmlSchemaParticle get_Particle(); // 0x38243a0 public System.Void set_Particle(System.Xml.Schema.XmlSchemaParticle value); // 0x38243a8 public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x38243b0 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x38243b8 public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x38243c0 internal System.Void SetAttributes(System.Xml.Schema.XmlSchemaObjectCollection newAttributes); // 0x38243c8 public System.Void .ctor(); // 0x38243d0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaComplexType : System.Xml.Schema.XmlSchemaType { // Fields private System.Xml.Schema.XmlSchemaDerivationMethod block; // 0x94 private System.Xml.Schema.XmlSchemaContentModel contentModel; // 0x98 private System.Xml.Schema.XmlSchemaParticle particle; // 0xa0 private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0xa8 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0xb0 private System.Xml.Schema.XmlSchemaParticle contentTypeParticle; // 0xb8 private System.Xml.Schema.XmlSchemaDerivationMethod blockResolved; // 0xc0 private System.Xml.Schema.XmlSchemaObjectTable localElements; // 0xc8 private System.Xml.Schema.XmlSchemaObjectTable attributeUses; // 0xd0 private System.Xml.Schema.XmlSchemaAnyAttribute attributeWildcard; // 0xd8 private static System.Xml.Schema.XmlSchemaComplexType anyTypeLax; // 0x0 private static System.Xml.Schema.XmlSchemaComplexType anyTypeSkip; // 0x8 private static System.Xml.Schema.XmlSchemaComplexType untypedAnyType; // 0x10 private System.Byte pvFlags; // 0xe0 // Methods private static System.Void .cctor(); // 0x3824480 private static System.Xml.Schema.XmlSchemaComplexType CreateAnyType(System.Xml.Schema.XmlSchemaContentProcessing processContents); // 0x38246a4 public System.Void .ctor(); // 0x38249e8 internal static System.Xml.Schema.XmlSchemaComplexType get_AnyType(); // 0x3824ad0 internal static System.Xml.Schema.XmlSchemaComplexType get_UntypedAnyType(); // 0x3824b28 internal static System.Xml.Schema.XmlSchemaComplexType get_AnyTypeSkip(); // 0x3824b80 internal static System.Xml.Schema.ContentValidator get_AnyTypeContentValidator(); // 0x3824a60 public System.Boolean get_IsAbstract(); // 0x3824bd8 public System.Void set_IsAbstract(System.Boolean value); // 0x3824be4 public System.Xml.Schema.XmlSchemaDerivationMethod get_Block(); // 0x3824c04 public System.Void set_Block(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3824c0c public override System.Boolean get_IsMixed(); // 0x3824c14 public override System.Void set_IsMixed(System.Boolean value); // 0x3824c20 public System.Xml.Schema.XmlSchemaContentModel get_ContentModel(); // 0x3824c40 public System.Void set_ContentModel(System.Xml.Schema.XmlSchemaContentModel value); // 0x3824c48 public System.Xml.Schema.XmlSchemaParticle get_Particle(); // 0x3824c50 public System.Void set_Particle(System.Xml.Schema.XmlSchemaParticle value); // 0x3824c58 public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x3824c60 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x3824cd0 public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3824cd8 public System.Xml.Schema.XmlSchemaContentType get_ContentType(); // 0x3824ce0 public System.Xml.Schema.XmlSchemaParticle get_ContentTypeParticle(); // 0x3824ce8 public System.Xml.Schema.XmlSchemaDerivationMethod get_BlockResolved(); // 0x3824cf0 public System.Xml.Schema.XmlSchemaObjectTable get_AttributeUses(); // 0x3824cf8 public System.Xml.Schema.XmlSchemaAnyAttribute get_AttributeWildcard(); // 0x3824d68 internal System.Xml.Schema.XmlSchemaObjectTable get_LocalElements(); // 0x3824d70 internal System.Void SetContentTypeParticle(System.Xml.Schema.XmlSchemaParticle value); // 0x3824de0 internal System.Void SetBlockResolved(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3824de8 internal System.Void SetAttributeWildcard(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3824df0 internal System.Boolean get_HasWildCard(); // 0x3824df8 internal System.Void set_HasWildCard(System.Boolean value); // 0x3824e04 internal System.Void SetAttributes(System.Xml.Schema.XmlSchemaObjectCollection newAttributes); // 0x3824e14 internal System.Boolean ContainsIdAttribute(System.Boolean findAll); // 0x3824e1c internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x38251b8 internal System.Xml.Schema.XmlSchemaObject Clone(System.Xml.Schema.XmlSchema parentSchema); // 0x3820e6c private System.Void ClearCompiledState(); // 0x38256e4 internal static System.Xml.Schema.XmlSchemaObjectCollection CloneAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes); // 0x38230fc private static System.Xml.Schema.XmlSchemaObjectCollection CloneGroupBaseParticles(System.Xml.Schema.XmlSchemaObjectCollection groupBaseParticles, System.Xml.Schema.XmlSchema parentSchema); // 0x3825804 internal static System.Xml.Schema.XmlSchemaParticle CloneParticle(System.Xml.Schema.XmlSchemaParticle particle, System.Xml.Schema.XmlSchema parentSchema); // 0x382543c private static System.Xml.Schema.XmlSchemaForm GetResolvedElementForm(System.Xml.Schema.XmlSchema parentSchema, System.Xml.Schema.XmlSchemaElement element); // 0x38259e4 internal static System.Boolean HasParticleRef(System.Xml.Schema.XmlSchemaParticle particle, System.Xml.Schema.XmlSchema parentSchema); // 0x38251c0 internal static System.Boolean HasAttributeQNameRef(System.Xml.Schema.XmlSchemaObjectCollection attributes); // 0x3822fa0 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaContent : System.Xml.Schema.XmlSchemaAnnotated { // Fields // Methods protected System.Void .ctor(); // 0x38242f0 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaContentModel : System.Xml.Schema.XmlSchemaAnnotated { // Fields // Methods public abstract System.Xml.Schema.XmlSchemaContent get_Content(); // 0x1bd219c public abstract System.Void set_Content(System.Xml.Schema.XmlSchemaContent value); // 0x1bd3a1c protected System.Void .ctor(); // 0x3824160 } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaContentProcessing : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaContentProcessing None = 0; // 0x0 public const System.Xml.Schema.XmlSchemaContentProcessing Skip = 1; // 0x0 public const System.Xml.Schema.XmlSchemaContentProcessing Lax = 2; // 0x0 public const System.Xml.Schema.XmlSchemaContentProcessing Strict = 3; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaContentType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaContentType TextOnly = 0; // 0x0 public const System.Xml.Schema.XmlSchemaContentType Empty = 1; // 0x0 public const System.Xml.Schema.XmlSchemaContentType ElementOnly = 2; // 0x0 public const System.Xml.Schema.XmlSchemaContentType Mixed = 3; // 0x0 // Methods } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaDatatype : System.Object { // Fields // Methods public abstract System.Type get_ValueType(); // 0x1bd219c public abstract System.Xml.XmlTokenizedType get_TokenizedType(); // 0x1bd1ddc public abstract System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr); // 0x1bd23ec public virtual System.Xml.Schema.XmlSchemaDatatypeVariety get_Variety(); // 0x3825a0c public virtual System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x3825a14 public virtual System.Boolean IsDerivedFrom(System.Xml.Schema.XmlSchemaDatatype datatype); // 0x3825a1c internal abstract System.Boolean get_HasLexicalFacets(); // 0x1bd1824 internal abstract System.Boolean get_HasValueFacets(); // 0x1bd1824 internal abstract System.Xml.Schema.XmlValueConverter get_ValueConverter(); // 0x1bd219c internal abstract System.Xml.Schema.RestrictionFacets get_Restriction(); // 0x1bd219c internal abstract System.Int32 Compare(System.Object value1, System.Object value2); // 0x0 internal abstract System.Object ParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, System.Boolean createAtomicValue); // 0x0 internal abstract System.Exception TryParseValue(System.String s, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver nsmgr, out System.Object& typedValue); // 0x1bd2428 internal abstract System.Exception TryParseValue(System.Object value, System.Xml.XmlNameTable nameTable, System.Xml.IXmlNamespaceResolver namespaceResolver, out System.Object& typedValue); // 0x1bd2428 internal abstract System.Xml.Schema.FacetsChecker get_FacetsChecker(); // 0x1bd219c internal abstract System.Xml.Schema.XmlSchemaWhiteSpace get_BuiltInWhitespaceFacet(); // 0x1bd1ddc internal abstract System.Xml.Schema.XmlSchemaDatatype DeriveByRestriction(System.Xml.Schema.XmlSchemaObjectCollection facets, System.Xml.XmlNameTable nameTable, System.Xml.Schema.XmlSchemaType schemaType); // 0x1bd23ec internal abstract System.Xml.Schema.XmlSchemaDatatype DeriveByList(System.Xml.Schema.XmlSchemaType schemaType); // 0x1bd22a0 internal abstract System.Void VerifySchemaValid(System.Xml.Schema.XmlSchemaObjectTable notations, System.Xml.Schema.XmlSchemaObject caller); // 0x1bd3c20 internal abstract System.Boolean IsEqual(System.Object o1, System.Object o2); // 0x0 internal abstract System.Boolean IsComparable(System.Xml.Schema.XmlSchemaDatatype dtype); // 0x1bd19a0 internal System.String get_TypeCodeString(); // 0x3825a24 internal System.String TypeCodeToString(System.Xml.Schema.XmlTypeCode typeCode); // 0x3825b4c internal static System.String ConcatenatedToString(System.Object value); // 0x3825ff8 internal static System.Xml.Schema.XmlSchemaDatatype FromXmlTokenizedType(System.Xml.XmlTokenizedType token); // 0x381878c internal static System.Xml.Schema.XmlSchemaDatatype FromXmlTokenizedTypeXsd(System.Xml.XmlTokenizedType token); // 0x38266cc internal static System.Xml.Schema.XmlSchemaDatatype FromXdrName(System.String name); // 0x381708c internal static System.Xml.Schema.XmlSchemaDatatype DeriveByUnion(System.Xml.Schema.XmlSchemaSimpleType[] types, System.Xml.Schema.XmlSchemaType schemaType); // 0x3826724 internal static System.String XdrCanonizeUri(System.String uri, System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames); // 0x3814b84 protected System.Void .ctor(); // 0x382678c } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaDerivationMethod : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaDerivationMethod Empty = 0; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod Substitution = 1; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod Extension = 2; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod Restriction = 4; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod List = 8; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod Union = 16; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod All = 255; // 0x0 public const System.Xml.Schema.XmlSchemaDerivationMethod None = 256; // 0x0 // Methods } // System.Xml.dll public class System.Xml.Schema.XmlSchemaDocumentation : System.Xml.Schema.XmlSchemaObject { // Fields private System.String source; // 0x38 private System.String language; // 0x40 private System.Xml.XmlNode[] markup; // 0x48 private static System.Xml.Schema.XmlSchemaSimpleType languageType; // 0x0 // Methods public System.Void set_Source(System.String value); // 0x3826794 public System.Void set_Language(System.String value); // 0x382679c public System.Void set_Markup(System.Xml.XmlNode[] value); // 0x382687c public System.Void .ctor(); // 0x3826884 private static System.Void .cctor(); // 0x382688c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaElement : System.Xml.Schema.XmlSchemaParticle { // Fields private System.Boolean isAbstract; // 0x74 private System.Boolean hasAbstractAttribute; // 0x75 private System.Boolean isNillable; // 0x76 private System.Boolean hasNillableAttribute; // 0x77 private System.Boolean isLocalTypeDerivationChecked; // 0x78 private System.Xml.Schema.XmlSchemaDerivationMethod block; // 0x7c private System.Xml.Schema.XmlSchemaDerivationMethod final; // 0x80 private System.Xml.Schema.XmlSchemaForm form; // 0x84 private System.String defaultValue; // 0x88 private System.String fixedValue; // 0x90 private System.String name; // 0x98 private System.Xml.XmlQualifiedName refName; // 0xa0 private System.Xml.XmlQualifiedName substitutionGroup; // 0xa8 private System.Xml.XmlQualifiedName typeName; // 0xb0 private System.Xml.Schema.XmlSchemaType type; // 0xb8 private System.Xml.XmlQualifiedName qualifiedName; // 0xc0 private System.Xml.Schema.XmlSchemaType elementType; // 0xc8 private System.Xml.Schema.XmlSchemaDerivationMethod blockResolved; // 0xd0 private System.Xml.Schema.XmlSchemaDerivationMethod finalResolved; // 0xd4 private System.Xml.Schema.XmlSchemaObjectCollection constraints; // 0xd8 private System.Xml.Schema.SchemaElementDecl elementDecl; // 0xe0 // Methods public System.Boolean get_IsAbstract(); // 0x3826970 public System.Void set_IsAbstract(System.Boolean value); // 0x3826978 public System.Xml.Schema.XmlSchemaDerivationMethod get_Block(); // 0x382698c public System.Void set_Block(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3826994 public System.String get_DefaultValue(); // 0x382699c public System.Void set_DefaultValue(System.String value); // 0x38269a4 public System.Xml.Schema.XmlSchemaDerivationMethod get_Final(); // 0x38269ac public System.Void set_Final(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x38269b4 public System.String get_FixedValue(); // 0x38269bc public System.Void set_FixedValue(System.String value); // 0x38269c4 public System.Xml.Schema.XmlSchemaForm get_Form(); // 0x38269cc public System.Void set_Form(System.Xml.Schema.XmlSchemaForm value); // 0x38269d4 public System.String get_Name(); // 0x38269dc public System.Void set_Name(System.String value); // 0x38269e4 public System.Boolean get_IsNillable(); // 0x38269ec public System.Void set_IsNillable(System.Boolean value); // 0x38269f4 internal System.Boolean get_HasNillableAttribute(); // 0x3826a08 internal System.Boolean get_HasAbstractAttribute(); // 0x3826a10 public System.Xml.XmlQualifiedName get_RefName(); // 0x3826a18 public System.Void set_RefName(System.Xml.XmlQualifiedName value); // 0x3826a20 public System.Xml.XmlQualifiedName get_SubstitutionGroup(); // 0x3826ac0 public System.Void set_SubstitutionGroup(System.Xml.XmlQualifiedName value); // 0x3826ac8 public System.Xml.XmlQualifiedName get_SchemaTypeName(); // 0x3826b68 public System.Void set_SchemaTypeName(System.Xml.XmlQualifiedName value); // 0x3826b70 public System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x3826c10 public System.Void set_SchemaType(System.Xml.Schema.XmlSchemaType value); // 0x3826c18 public System.Xml.Schema.XmlSchemaObjectCollection get_Constraints(); // 0x3826c20 public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x3826c90 public System.Xml.Schema.XmlSchemaType get_ElementSchemaType(); // 0x3826c98 public System.Xml.Schema.XmlSchemaDerivationMethod get_BlockResolved(); // 0x3826ca0 public System.Xml.Schema.XmlSchemaDerivationMethod get_FinalResolved(); // 0x3826ca8 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x3826cb0 internal System.Void SetElementType(System.Xml.Schema.XmlSchemaType value); // 0x3826cb8 internal System.Void SetBlockResolved(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3826cc0 internal System.Void SetFinalResolved(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3826cc8 internal System.Boolean get_HasConstraints(); // 0x3826cd0 internal System.Boolean get_IsLocalTypeDerivationChecked(); // 0x3826cf4 internal System.Void set_IsLocalTypeDerivationChecked(System.Boolean value); // 0x3826cfc internal System.Xml.Schema.SchemaElementDecl get_ElementDecl(); // 0x3826d08 internal System.Void set_ElementDecl(System.Xml.Schema.SchemaElementDecl value); // 0x3826d10 internal override System.String get_NameAttribute(); // 0x3826d18 internal override System.Void set_NameAttribute(System.String value); // 0x3826d20 internal override System.String get_NameString(); // 0x3826d28 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3826d48 internal System.Xml.Schema.XmlSchemaObject Clone(System.Xml.Schema.XmlSchema parentSchema); // 0x3821580 public System.Void .ctor(); // 0x3826d50 } // System.Xml.dll [Serializable] public class System.Xml.Schema.XmlSchemaException : System.SystemException { // Fields private System.String res; // 0x90 private System.String[] args; // 0x98 private System.String sourceUri; // 0xa0 private System.Int32 lineNumber; // 0xa8 private System.Int32 linePosition; // 0xac private System.Xml.Schema.XmlSchemaObject sourceSchemaObject; // 0xb0 private System.String message; // 0xb8 // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3826e34 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x38272f8 public System.Void .ctor(); // 0x3827468 public System.Void .ctor(System.String message); // 0x382747c public System.Void .ctor(System.String message, System.Exception innerException); // 0x382758c public System.Void .ctor(System.String message, System.Exception innerException, System.Int32 lineNumber, System.Int32 linePosition); // 0x382748c internal System.Void .ctor(System.String res, System.String[] args); // 0x3827650 internal System.Void .ctor(System.String res, System.String arg); // 0x381eb60 internal System.Void .ctor(System.String res, System.String arg, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x381a22c internal System.Void .ctor(System.String res, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x382767c internal System.Void .ctor(System.String res, System.String[] args, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x381a138 internal System.Void .ctor(System.String res, System.Xml.Schema.XmlSchemaObject source); // 0x38276ac internal System.Void .ctor(System.String res, System.String arg, System.Xml.Schema.XmlSchemaObject source); // 0x38276e8 internal System.Void .ctor(System.String res, System.String[] args, System.Xml.Schema.XmlSchemaObject source); // 0x38276b8 internal System.Void .ctor(System.String res, System.String[] args, System.Exception innerException, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition, System.Xml.Schema.XmlSchemaObject source); // 0x3827598 internal static System.String CreateMessage(System.String res, System.String[] args); // 0x3827234 internal System.String get_GetRes(); // 0x3827788 internal System.String[] get_Args(); // 0x3827790 public System.String get_SourceUri(); // 0x3827798 public System.Int32 get_LineNumber(); // 0x38277a0 public System.Int32 get_LinePosition(); // 0x38277a8 public System.Xml.Schema.XmlSchemaObject get_SourceSchemaObject(); // 0x38277b0 internal System.Void SetSource(System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x381dfb0 internal System.Void SetSchemaObject(System.Xml.Schema.XmlSchemaObject source); // 0x38277b8 internal System.Void SetSource(System.Xml.Schema.XmlSchemaObject source); // 0x38277c0 public override System.String get_Message(); // 0x3827804 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaExternal : System.Xml.Schema.XmlSchemaObject { // Fields private System.String location; // 0x38 private System.Uri baseUri; // 0x40 private System.Xml.Schema.XmlSchema schema; // 0x48 private System.String id; // 0x50 private System.Xml.XmlAttribute[] moreAttributes; // 0x58 private System.Xml.Schema.Compositor compositor; // 0x60 // Methods public System.String get_SchemaLocation(); // 0x382781c public System.Void set_SchemaLocation(System.String value); // 0x3827824 public System.Xml.Schema.XmlSchema get_Schema(); // 0x382782c public System.Void set_Schema(System.Xml.Schema.XmlSchema value); // 0x3827834 public System.String get_Id(); // 0x382783c public System.Void set_Id(System.String value); // 0x3827844 internal System.Uri get_BaseUri(); // 0x382784c internal System.Void set_BaseUri(System.Uri value); // 0x3827854 internal override System.String get_IdAttribute(); // 0x382785c internal override System.Void set_IdAttribute(System.String value); // 0x3827864 internal override System.Void SetUnhandledAttributes(System.Xml.XmlAttribute[] moreAttributes); // 0x382786c internal System.Xml.Schema.Compositor get_Compositor(); // 0x3827874 internal System.Void set_Compositor(System.Xml.Schema.Compositor value); // 0x382787c protected System.Void .ctor(); // 0x3827884 } // System.Xml.dll internal enum System.Xml.Schema.FacetType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.FacetType None = 0; // 0x0 public const System.Xml.Schema.FacetType Length = 1; // 0x0 public const System.Xml.Schema.FacetType MinLength = 2; // 0x0 public const System.Xml.Schema.FacetType MaxLength = 3; // 0x0 public const System.Xml.Schema.FacetType Pattern = 4; // 0x0 public const System.Xml.Schema.FacetType Whitespace = 5; // 0x0 public const System.Xml.Schema.FacetType Enumeration = 6; // 0x0 public const System.Xml.Schema.FacetType MinExclusive = 7; // 0x0 public const System.Xml.Schema.FacetType MinInclusive = 8; // 0x0 public const System.Xml.Schema.FacetType MaxExclusive = 9; // 0x0 public const System.Xml.Schema.FacetType MaxInclusive = 10; // 0x0 public const System.Xml.Schema.FacetType TotalDigits = 11; // 0x0 public const System.Xml.Schema.FacetType FractionDigits = 12; // 0x0 // Methods } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaFacet : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String value; // 0x50 private System.Boolean isFixed; // 0x58 private System.Xml.Schema.FacetType facetType; // 0x5c // Methods public System.String get_Value(); // 0x382788c public System.Void set_Value(System.String value); // 0x3827894 public virtual System.Boolean get_IsFixed(); // 0x382789c public virtual System.Void set_IsFixed(System.Boolean value); // 0x38278a4 internal System.Xml.Schema.FacetType get_FacetType(); // 0x3827958 internal System.Void set_FacetType(System.Xml.Schema.FacetType value); // 0x3827960 protected System.Void .ctor(); // 0x3827968 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaNumericFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods protected System.Void .ctor(); // 0x3827970 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaLengthFacet : System.Xml.Schema.XmlSchemaNumericFacet { // Fields // Methods public System.Void .ctor(); // 0x3827978 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMinLengthFacet : System.Xml.Schema.XmlSchemaNumericFacet { // Fields // Methods public System.Void .ctor(); // 0x3827998 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMaxLengthFacet : System.Xml.Schema.XmlSchemaNumericFacet { // Fields // Methods public System.Void .ctor(); // 0x38279b8 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaPatternFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x38279d8 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaEnumerationFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x38279f8 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMinExclusiveFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x3827a18 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMinInclusiveFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x3827a38 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMaxExclusiveFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x3827a58 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaMaxInclusiveFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x3827a78 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaTotalDigitsFacet : System.Xml.Schema.XmlSchemaNumericFacet { // Fields // Methods public System.Void .ctor(); // 0x3827a98 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaFractionDigitsFacet : System.Xml.Schema.XmlSchemaNumericFacet { // Fields // Methods public System.Void .ctor(); // 0x3827ab8 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaWhiteSpaceFacet : System.Xml.Schema.XmlSchemaFacet { // Fields // Methods public System.Void .ctor(); // 0x3827ad8 } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaForm : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaForm None = 0; // 0x0 public const System.Xml.Schema.XmlSchemaForm Qualified = 1; // 0x0 public const System.Xml.Schema.XmlSchemaForm Unqualified = 2; // 0x0 // Methods } // System.Xml.dll public class System.Xml.Schema.XmlSchemaGroup : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String name; // 0x50 private System.Xml.Schema.XmlSchemaGroupBase particle; // 0x58 private System.Xml.Schema.XmlSchemaParticle canonicalParticle; // 0x60 private System.Xml.XmlQualifiedName qname; // 0x68 private System.Xml.Schema.XmlSchemaGroup redefined; // 0x70 private System.Int32 selfReferenceCount; // 0x78 // Methods public System.String get_Name(); // 0x3827af8 public System.Void set_Name(System.String value); // 0x3827b00 public System.Xml.Schema.XmlSchemaGroupBase get_Particle(); // 0x3827b08 public System.Void set_Particle(System.Xml.Schema.XmlSchemaGroupBase value); // 0x3827b10 public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x3827b18 internal System.Xml.Schema.XmlSchemaParticle get_CanonicalParticle(); // 0x3827b20 internal System.Void set_CanonicalParticle(System.Xml.Schema.XmlSchemaParticle value); // 0x3827b28 internal System.Xml.Schema.XmlSchemaGroup get_Redefined(); // 0x3827b30 internal System.Void set_Redefined(System.Xml.Schema.XmlSchemaGroup value); // 0x3827b38 internal System.Int32 get_SelfReferenceCount(); // 0x3827b40 internal System.Void set_SelfReferenceCount(System.Int32 value); // 0x3827b48 internal override System.String get_NameAttribute(); // 0x3827b50 internal override System.Void set_NameAttribute(System.String value); // 0x3827b58 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x3827b60 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3827b68 internal System.Xml.Schema.XmlSchemaObject Clone(System.Xml.Schema.XmlSchema parentSchema); // 0x38217a0 public System.Void .ctor(); // 0x3827b70 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaGroupBase : System.Xml.Schema.XmlSchemaParticle { // Fields // Methods public abstract System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x1bd219c internal abstract System.Void SetItems(System.Xml.Schema.XmlSchemaObjectCollection newItems); // 0x1bd3a1c protected System.Void .ctor(); // 0x3821e08 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaGroupRef : System.Xml.Schema.XmlSchemaParticle { // Fields private System.Xml.XmlQualifiedName refName; // 0x78 private System.Xml.Schema.XmlSchemaGroupBase particle; // 0x80 private System.Xml.Schema.XmlSchemaGroup refined; // 0x88 // Methods public System.Xml.XmlQualifiedName get_RefName(); // 0x3827be0 public System.Void set_RefName(System.Xml.XmlQualifiedName value); // 0x3825944 public System.Xml.Schema.XmlSchemaGroupBase get_Particle(); // 0x3827be8 internal System.Void SetParticle(System.Xml.Schema.XmlSchemaGroupBase value); // 0x3827bf0 internal System.Xml.Schema.XmlSchemaGroup get_Redefined(); // 0x3827bf8 internal System.Void set_Redefined(System.Xml.Schema.XmlSchemaGroup value); // 0x3827c00 public System.Void .ctor(); // 0x3827c08 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaIdentityConstraint : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String name; // 0x50 private System.Xml.Schema.XmlSchemaXPath selector; // 0x58 private System.Xml.Schema.XmlSchemaObjectCollection fields; // 0x60 private System.Xml.XmlQualifiedName qualifiedName; // 0x68 private System.Xml.Schema.CompiledIdentityConstraint compiledConstraint; // 0x70 // Methods public System.String get_Name(); // 0x3827c9c public System.Void set_Name(System.String value); // 0x3827ca4 public System.Xml.Schema.XmlSchemaXPath get_Selector(); // 0x3827cac public System.Void set_Selector(System.Xml.Schema.XmlSchemaXPath value); // 0x3827cb4 public System.Xml.Schema.XmlSchemaObjectCollection get_Fields(); // 0x3827cbc public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x3827cc4 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x3827ccc internal System.Xml.Schema.CompiledIdentityConstraint get_CompiledConstraint(); // 0x3827cd4 internal System.Void set_CompiledConstraint(System.Xml.Schema.CompiledIdentityConstraint value); // 0x3827cdc internal override System.String get_NameAttribute(); // 0x3827ce4 internal override System.Void set_NameAttribute(System.String value); // 0x3827cec public System.Void .ctor(); // 0x3827cf4 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaXPath : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String xpath; // 0x50 // Methods public System.String get_XPath(); // 0x3827da4 public System.Void set_XPath(System.String value); // 0x3827dac public System.Void .ctor(); // 0x3827db4 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaUnique : System.Xml.Schema.XmlSchemaIdentityConstraint { // Fields // Methods public System.Void .ctor(); // 0x3827dbc } // System.Xml.dll public class System.Xml.Schema.XmlSchemaKey : System.Xml.Schema.XmlSchemaIdentityConstraint { // Fields // Methods public System.Void .ctor(); // 0x3827dc0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaKeyref : System.Xml.Schema.XmlSchemaIdentityConstraint { // Fields private System.Xml.XmlQualifiedName refer; // 0x78 // Methods public System.Xml.XmlQualifiedName get_Refer(); // 0x3827dc4 public System.Void set_Refer(System.Xml.XmlQualifiedName value); // 0x3827dcc public System.Void .ctor(); // 0x3827e6c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaImport : System.Xml.Schema.XmlSchemaExternal { // Fields private System.String ns; // 0x68 private System.Xml.Schema.XmlSchemaAnnotation annotation; // 0x70 // Methods public System.Void .ctor(); // 0x3827ed8 public System.String get_Namespace(); // 0x3827ef8 public System.Void set_Namespace(System.String value); // 0x3827f00 internal override System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x3827f08 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaInclude : System.Xml.Schema.XmlSchemaExternal { // Fields private System.Xml.Schema.XmlSchemaAnnotation annotation; // 0x68 // Methods public System.Void .ctor(); // 0x3827f10 internal override System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x3827f30 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaInfo : System.Object, System.Xml.Schema.IXmlSchemaInfo { // Fields private System.Boolean isDefault; // 0x10 private System.Boolean isNil; // 0x11 private System.Xml.Schema.XmlSchemaElement schemaElement; // 0x18 private System.Xml.Schema.XmlSchemaAttribute schemaAttribute; // 0x20 private System.Xml.Schema.XmlSchemaType schemaType; // 0x28 private System.Xml.Schema.XmlSchemaSimpleType memberType; // 0x30 private System.Xml.Schema.XmlSchemaValidity validity; // 0x38 private System.Xml.Schema.XmlSchemaContentType contentType; // 0x3c // Methods public System.Void .ctor(); // 0x3827f38 internal System.Void .ctor(System.Xml.Schema.XmlSchemaValidity validity); // 0x3827fb0 public System.Xml.Schema.XmlSchemaValidity get_Validity(); // 0x3827fe0 public System.Void set_Validity(System.Xml.Schema.XmlSchemaValidity value); // 0x3827fe8 public System.Boolean get_IsDefault(); // 0x3827ff0 public System.Void set_IsDefault(System.Boolean value); // 0x3827ff8 public System.Boolean get_IsNil(); // 0x3828004 public System.Void set_IsNil(System.Boolean value); // 0x382800c public System.Xml.Schema.XmlSchemaSimpleType get_MemberType(); // 0x3828018 public System.Void set_MemberType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3828020 public System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x3828028 public System.Void set_SchemaType(System.Xml.Schema.XmlSchemaType value); // 0x3828030 public System.Xml.Schema.XmlSchemaElement get_SchemaElement(); // 0x3828070 public System.Void set_SchemaElement(System.Xml.Schema.XmlSchemaElement value); // 0x3828078 public System.Xml.Schema.XmlSchemaAttribute get_SchemaAttribute(); // 0x38280b8 public System.Void set_SchemaAttribute(System.Xml.Schema.XmlSchemaAttribute value); // 0x38280c0 public System.Xml.Schema.XmlSchemaContentType get_ContentType(); // 0x3828100 internal System.Xml.Schema.XmlSchemaType get_XmlType(); // 0x3828108 internal System.Boolean get_HasDefaultValue(); // 0x3828124 internal System.Boolean get_IsUnionType(); // 0x3828158 internal System.Void Clear(); // 0x3827f54 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaNotation : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String name; // 0x50 private System.String publicId; // 0x58 private System.String systemId; // 0x60 private System.Xml.XmlQualifiedName qname; // 0x68 // Methods public System.String get_Name(); // 0x3828190 public System.Void set_Name(System.String value); // 0x3828198 public System.String get_Public(); // 0x38281a0 public System.Void set_Public(System.String value); // 0x38281a8 public System.String get_System(); // 0x38281b0 public System.Void set_System(System.String value); // 0x38281b8 internal System.Xml.XmlQualifiedName get_QualifiedName(); // 0x38281c0 internal System.Void set_QualifiedName(System.Xml.XmlQualifiedName value); // 0x38281c8 internal override System.String get_NameAttribute(); // 0x38281d0 internal override System.Void set_NameAttribute(System.String value); // 0x38281d8 public System.Void .ctor(); // 0x38281e0 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaObject : System.Object { // Fields private System.Int32 lineNum; // 0x10 private System.Int32 linePos; // 0x14 private System.String sourceUri; // 0x18 private System.Xml.Serialization.XmlSerializerNamespaces namespaces; // 0x20 private System.Xml.Schema.XmlSchemaObject parent; // 0x28 private System.Boolean isProcessing; // 0x30 // Methods public System.Int32 get_LineNumber(); // 0x3828250 public System.Void set_LineNumber(System.Int32 value); // 0x3828258 public System.Int32 get_LinePosition(); // 0x3828260 public System.Void set_LinePosition(System.Int32 value); // 0x3828268 public System.String get_SourceUri(); // 0x3828270 public System.Void set_SourceUri(System.String value); // 0x3828278 public System.Xml.Schema.XmlSchemaObject get_Parent(); // 0x3828280 public System.Void set_Parent(System.Xml.Schema.XmlSchemaObject value); // 0x3828288 public System.Xml.Serialization.XmlSerializerNamespaces get_Namespaces(); // 0x3820acc public System.Void set_Namespaces(System.Xml.Serialization.XmlSerializerNamespaces value); // 0x3828290 internal virtual System.Void OnAdd(System.Xml.Schema.XmlSchemaObjectCollection container, System.Object item); // 0x3828298 internal virtual System.Void OnRemove(System.Xml.Schema.XmlSchemaObjectCollection container, System.Object item); // 0x382829c internal virtual System.Void OnClear(System.Xml.Schema.XmlSchemaObjectCollection container); // 0x38282a0 internal virtual System.String get_IdAttribute(); // 0x38282a4 internal virtual System.Void set_IdAttribute(System.String value); // 0x38282ac internal virtual System.Void SetUnhandledAttributes(System.Xml.XmlAttribute[] moreAttributes); // 0x38282b0 internal virtual System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x38282b4 internal virtual System.String get_NameAttribute(); // 0x38282b8 internal virtual System.Void set_NameAttribute(System.String value); // 0x38282c0 internal System.Boolean get_IsProcessing(); // 0x38282c4 internal System.Void set_IsProcessing(System.Boolean value); // 0x38282cc internal virtual System.Xml.Schema.XmlSchemaObject Clone(); // 0x38282d8 protected System.Void .ctor(); // 0x38201f0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaObjectCollection : System.Collections.CollectionBase { // Fields private System.Xml.Schema.XmlSchemaObject parent; // 0x18 // Methods public System.Void .ctor(); // 0x38201e8 public virtual System.Xml.Schema.XmlSchemaObject get_Item(System.Int32 index); // 0x3828358 public virtual System.Void set_Item(System.Int32 index, System.Xml.Schema.XmlSchemaObject value); // 0x3828458 public System.Xml.Schema.XmlSchemaObjectEnumerator GetEnumerator(); // 0x3828520 public System.Int32 Add(System.Xml.Schema.XmlSchemaObject item); // 0x3821970 public System.Void Insert(System.Int32 index, System.Xml.Schema.XmlSchemaObject item); // 0x38285a0 public System.Void Remove(System.Xml.Schema.XmlSchemaObject item); // 0x3828668 protected override System.Void OnInsert(System.Int32 index, System.Object item); // 0x3828720 protected override System.Void OnSet(System.Int32 index, System.Object oldValue, System.Object newValue); // 0x382873c protected override System.Void OnClear(); // 0x3828798 protected override System.Void OnRemove(System.Int32 index, System.Object item); // 0x38287b4 internal System.Xml.Schema.XmlSchemaObjectCollection Clone(); // 0x3825784 private System.Void Add(System.Xml.Schema.XmlSchemaObjectCollection collToAdd); // 0x38287d0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaObjectEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods internal System.Void .ctor(System.Collections.IEnumerator enumerator); // 0x38287fc public System.Boolean MoveNext(); // 0x382882c public System.Xml.Schema.XmlSchemaObject get_Current(); // 0x38288cc private System.Void System.Collections.IEnumerator.Reset(); // 0x38289bc private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x3828a60 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3828b00 } // System.Xml.dll internal enum System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType Keys = 0; // 0x0 public const System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType Values = 1; // 0x0 public const System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType DictionaryEntry = 2; // 0x0 // Methods } // System.Xml.dll internal struct System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry : { // Fields internal System.Xml.XmlQualifiedName qname; // 0x10 internal System.Xml.Schema.XmlSchemaObject xso; // 0x18 // Methods public System.Void .ctor(System.Xml.XmlQualifiedName name, System.Xml.Schema.XmlSchemaObject value); // 0x3828d98 } // System.Xml.dll internal class System.Xml.Schema.XmlSchemaObjectTable.ValuesCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries; // 0x10 private System.Int32 size; // 0x18 // Methods internal System.Void .ctor(System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries, System.Int32 size); // 0x38293bc public System.Int32 get_Count(); // 0x38294f4 public System.Object get_SyncRoot(); // 0x38294fc public System.Boolean get_IsSynchronized(); // 0x38295a0 public System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3829644 public System.Collections.IEnumerator GetEnumerator(); // 0x382976c } // System.Xml.dll internal class System.Xml.Schema.XmlSchemaObjectTable.XSOEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries; // 0x10 private System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType enumType; // 0x18 protected System.Int32 currentIndex; // 0x1c protected System.Int32 size; // 0x20 protected System.Xml.XmlQualifiedName currentKey; // 0x28 protected System.Xml.Schema.XmlSchemaObject currentValue; // 0x30 // Methods internal System.Void .ctor(System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries, System.Int32 size, System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType enumType); // 0x38297f4 public System.Object get_Current(); // 0x3829844 public System.Boolean MoveNext(); // 0x38299fc public System.Void Reset(); // 0x3829acc } // System.Xml.dll internal class System.Xml.Schema.XmlSchemaObjectTable.XSODictionaryEnumerator : System.Xml.Schema.XmlSchemaObjectTable.XSOEnumerator, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields // Methods internal System.Void .ctor(System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries, System.Int32 size, System.Xml.Schema.XmlSchemaObjectTable.EnumeratorType enumType); // 0x38294a4 public System.Collections.DictionaryEntry get_Entry(); // 0x3829afc public System.Object get_Key(); // 0x3829c48 public System.Object get_Value(); // 0x3829d78 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaObjectTable : System.Object { // Fields private System.Collections.Generic.Dictionary<System.Xml.XmlQualifiedName,System.Xml.Schema.XmlSchemaObject> table; // 0x10 private System.Collections.Generic.List<System.Xml.Schema.XmlSchemaObjectTable.XmlSchemaObjectEntry> entries; // 0x18 // Methods internal System.Void .ctor(); // 0x3828ba4 internal System.Void Add(System.Xml.XmlQualifiedName name, System.Xml.Schema.XmlSchemaObject value); // 0x3828c80 internal System.Void Insert(System.Xml.XmlQualifiedName name, System.Xml.Schema.XmlSchemaObject value); // 0x3828dc8 internal System.Void Replace(System.Xml.XmlQualifiedName name, System.Xml.Schema.XmlSchemaObject value); // 0x3828f88 internal System.Void Clear(); // 0x3829098 internal System.Void Remove(System.Xml.XmlQualifiedName name); // 0x382912c private System.Int32 FindIndexByValue(System.Xml.Schema.XmlSchemaObject xso); // 0x3828eec public System.Int32 get_Count(); // 0x38291fc public System.Boolean Contains(System.Xml.XmlQualifiedName name); // 0x382924c public System.Xml.Schema.XmlSchemaObject get_Item(System.Xml.XmlQualifiedName name); // 0x38292a4 public System.Collections.ICollection get_Values(); // 0x382931c public System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x38293f8 } // System.Xml.dll private enum System.Xml.Schema.XmlSchemaParticle.Occurs : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaParticle.Occurs None = 0; // 0x0 public const System.Xml.Schema.XmlSchemaParticle.Occurs Min = 1; // 0x0 public const System.Xml.Schema.XmlSchemaParticle.Occurs Max = 2; // 0x0 // Methods } // System.Xml.dll private class System.Xml.Schema.XmlSchemaParticle.EmptyParticle : System.Xml.Schema.XmlSchemaParticle { // Fields // Methods internal override System.Boolean get_IsEmpty(); // 0x382a9d0 public System.Void .ctor(); // 0x382a97c } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaParticle : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.Decimal minOccurs; // 0x50 private System.Decimal maxOccurs; // 0x60 private System.Xml.Schema.XmlSchemaParticle.Occurs flags; // 0x70 internal static readonly System.Xml.Schema.XmlSchemaParticle Empty; // 0x0 // Methods public System.String get_MinOccursString(); // 0x3829ea8 public System.Void set_MinOccursString(System.String value); // 0x3829f20 public System.String get_MaxOccursString(); // 0x382a074 public System.Void set_MaxOccursString(System.String value); // 0x382a198 public System.Decimal get_MinOccurs(); // 0x382a3b4 public System.Void set_MinOccurs(System.Decimal value); // 0x382a3c0 public System.Decimal get_MaxOccurs(); // 0x382a4ec public System.Void set_MaxOccurs(System.Decimal value); // 0x382a4f8 internal virtual System.Boolean get_IsEmpty(); // 0x382a65c internal virtual System.String get_NameString(); // 0x382a6c8 internal System.Xml.XmlQualifiedName GetQualifiedName(); // 0x382a710 protected System.Void .ctor(); // 0x382a890 private static System.Void .cctor(); // 0x382a904 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaRedefine : System.Xml.Schema.XmlSchemaExternal { // Fields private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x68 private System.Xml.Schema.XmlSchemaObjectTable attributeGroups; // 0x70 private System.Xml.Schema.XmlSchemaObjectTable types; // 0x78 private System.Xml.Schema.XmlSchemaObjectTable groups; // 0x80 // Methods public System.Void .ctor(); // 0x382a9d8 public System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x382aacc public System.Xml.Schema.XmlSchemaObjectTable get_AttributeGroups(); // 0x382aad4 public System.Xml.Schema.XmlSchemaObjectTable get_SchemaTypes(); // 0x382aadc public System.Xml.Schema.XmlSchemaObjectTable get_Groups(); // 0x382aae4 internal override System.Void AddAnnotation(System.Xml.Schema.XmlSchemaAnnotation annotation); // 0x382aaec } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSequence : System.Xml.Schema.XmlSchemaGroupBase { // Fields private System.Xml.Schema.XmlSchemaObjectCollection items; // 0x78 // Methods public override System.Xml.Schema.XmlSchemaObjectCollection get_Items(); // 0x382ab08 internal override System.Boolean get_IsEmpty(); // 0x382ab10 internal override System.Void SetItems(System.Xml.Schema.XmlSchemaObjectCollection newItems); // 0x382ab4c public System.Void .ctor(); // 0x382ab54 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSet : System.Object { // Fields private System.Xml.XmlNameTable nameTable; // 0x10 private System.Xml.Schema.SchemaNames schemaNames; // 0x18 private System.Collections.SortedList schemas; // 0x20 private System.Xml.Schema.ValidationEventHandler internalEventHandler; // 0x28 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0x30 private System.Boolean isCompiled; // 0x38 private System.Collections.Hashtable schemaLocations; // 0x40 private System.Collections.Hashtable chameleonSchemas; // 0x48 private System.Collections.Hashtable targetNamespaces; // 0x50 private System.Boolean compileAll; // 0x58 private System.Xml.Schema.SchemaInfo cachedCompiledInfo; // 0x60 private System.Xml.XmlReaderSettings readerSettings; // 0x68 private System.Xml.Schema.XmlSchema schemaForSchema; // 0x70 private System.Xml.Schema.XmlSchemaCompilationSettings compilationSettings; // 0x78 internal System.Xml.Schema.XmlSchemaObjectTable elements; // 0x80 internal System.Xml.Schema.XmlSchemaObjectTable attributes; // 0x88 internal System.Xml.Schema.XmlSchemaObjectTable schemaTypes; // 0x90 internal System.Xml.Schema.XmlSchemaObjectTable substitutionGroups; // 0x98 private System.Xml.Schema.XmlSchemaObjectTable typeExtensions; // 0xa0 private System.Object internalSyncObject; // 0xa8 // Methods internal System.Object get_InternalSyncObject(); // 0x382abc0 public System.Void .ctor(); // 0x382ac30 public System.Void .ctor(System.Xml.XmlNameTable nameTable); // 0x382ac8c public System.Void add_ValidationEventHandler(System.Xml.Schema.ValidationEventHandler value); // 0x382af84 public System.Void remove_ValidationEventHandler(System.Xml.Schema.ValidationEventHandler value); // 0x382b094 public System.Boolean get_IsCompiled(); // 0x382b14c public System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x382b154 public System.Xml.Schema.XmlSchemaCompilationSettings get_CompilationSettings(); // 0x382b170 public System.Void set_CompilationSettings(System.Xml.Schema.XmlSchemaCompilationSettings value); // 0x382b178 public System.Int32 get_Count(); // 0x382b180 public System.Xml.Schema.XmlSchemaObjectTable get_GlobalElements(); // 0x382b1a4 public System.Xml.Schema.XmlSchemaObjectTable get_GlobalAttributes(); // 0x382b210 public System.Xml.Schema.XmlSchemaObjectTable get_GlobalTypes(); // 0x382b27c internal System.Xml.Schema.XmlSchemaObjectTable get_SubstitutionGroups(); // 0x382b2e8 internal System.Collections.Hashtable get_SchemaLocations(); // 0x382b354 internal System.Xml.Schema.XmlSchemaObjectTable get_TypeExtensions(); // 0x382b35c public System.Void Add(System.Xml.Schema.XmlSchemaSet schemas); // 0x382b3c8 public System.Xml.Schema.XmlSchema Add(System.Xml.Schema.XmlSchema schema); // 0x382daf4 public System.Boolean RemoveRecursive(System.Xml.Schema.XmlSchema schemaToRemove); // 0x382dc98 public System.Boolean Contains(System.String targetNamespace); // 0x382eb44 public System.Void Compile(); // 0x382ebc0 public System.Xml.Schema.XmlSchema Reprocess(System.Xml.Schema.XmlSchema schema); // 0x382f0e8 public System.Void CopyTo(System.Xml.Schema.XmlSchema[] schemas, System.Int32 index); // 0x3830b7c public System.Collections.ICollection Schemas(); // 0x3830ce0 public System.Collections.ICollection Schemas(System.String targetNamespace); // 0x38308ec private System.Xml.Schema.XmlSchema Add(System.String targetNamespace, System.Xml.Schema.XmlSchema schema); // 0x382da9c internal System.Void Add(System.String targetNamespace, System.Xml.XmlReader reader, System.Collections.Hashtable validatedNamespaces); // 0x383109c internal System.Xml.Schema.XmlSchema FindSchemaByNSAndUrl(System.Uri schemaUri, System.String ns, System.Collections.DictionaryEntry[] locationsTable); // 0x382d81c private System.Void AddSchemaToSet(System.Xml.Schema.XmlSchema schema); // 0x3830d04 private System.Void ProcessNewSubstitutionGroups(System.Xml.Schema.XmlSchemaObjectTable substitutionGroupsTable, System.Boolean resolve); // 0x3831864 private System.Void ResolveSubstitutionGroup(System.Xml.Schema.XmlSchemaSubstitutionGroup substitutionGroup, System.Xml.Schema.XmlSchemaObjectTable substTable); // 0x3831d3c internal System.Xml.Schema.XmlSchema Remove(System.Xml.Schema.XmlSchema schema, System.Boolean forceCompile); // 0x382e7e4 private System.Void ClearTables(); // 0x382f08c internal System.Boolean PreprocessSchema(ref System.Xml.Schema.XmlSchema& schema, System.String targetNamespace); // 0x3830a50 internal System.Xml.Schema.XmlSchema ParseSchema(System.String targetNamespace, System.Xml.XmlReader reader); // 0x38316ec internal System.Void CopyFromCompiledSet(System.Xml.Schema.XmlSchemaSet otherSet); // 0x382bd38 internal System.Xml.Schema.SchemaInfo get_CompiledInfo(); // 0x38325c0 internal System.Xml.XmlReaderSettings get_ReaderSettings(); // 0x38325c8 internal System.Xml.XmlResolver GetResolver(); // 0x38325d0 internal System.Xml.Schema.ValidationEventHandler GetEventHandler(); // 0x38325ec internal System.Xml.Schema.SchemaNames GetSchemaNames(System.Xml.XmlNameTable nt); // 0x38323f8 internal System.Boolean IsSchemaLoaded(System.Uri schemaUri, System.String targetNamespace, out System.Xml.Schema.XmlSchema& schema); // 0x3831430 internal System.Boolean GetSchemaByUri(System.Uri schemaUri, out System.Xml.Schema.XmlSchema& schema); // 0x38325f4 internal System.String GetTargetNamespace(System.Xml.Schema.XmlSchema schema); // 0x382e6e8 internal System.Collections.SortedList get_SortedSchemas(); // 0x3832758 private System.Void RemoveSchemaFromCaches(System.Xml.Schema.XmlSchema schema); // 0x38302e4 private System.Void RemoveSchemaFromGlobalTables(System.Xml.Schema.XmlSchema schema); // 0x382f854 private System.Boolean AddToTable(System.Xml.Schema.XmlSchemaObjectTable table, System.Xml.XmlQualifiedName qname, System.Xml.Schema.XmlSchemaObject item); // 0x3832118 private System.Void VerifyTables(); // 0x383249c private System.Void InternalValidationCallback(System.Object sender, System.Xml.Schema.ValidationEventArgs e); // 0x3832760 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x382e744 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleContent : System.Xml.Schema.XmlSchemaContentModel { // Fields private System.Xml.Schema.XmlSchemaContent content; // 0x50 // Methods public override System.Xml.Schema.XmlSchemaContent get_Content(); // 0x38327a4 public override System.Void set_Content(System.Xml.Schema.XmlSchemaContent value); // 0x38327ac public System.Void .ctor(); // 0x38327b4 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleContentExtension : System.Xml.Schema.XmlSchemaContent { // Fields private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0x50 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x58 private System.Xml.XmlQualifiedName baseTypeName; // 0x60 // Methods public System.Xml.XmlQualifiedName get_BaseTypeName(); // 0x38327bc public System.Void set_BaseTypeName(System.Xml.XmlQualifiedName value); // 0x38327c4 public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x3832864 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x383286c public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3832874 internal System.Void SetAttributes(System.Xml.Schema.XmlSchemaObjectCollection newAttributes); // 0x383287c public System.Void .ctor(); // 0x3832884 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleContentRestriction : System.Xml.Schema.XmlSchemaContent { // Fields private System.Xml.XmlQualifiedName baseTypeName; // 0x50 private System.Xml.Schema.XmlSchemaSimpleType baseType; // 0x58 private System.Xml.Schema.XmlSchemaObjectCollection facets; // 0x60 private System.Xml.Schema.XmlSchemaObjectCollection attributes; // 0x68 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x70 // Methods public System.Xml.XmlQualifiedName get_BaseTypeName(); // 0x3832934 public System.Void set_BaseTypeName(System.Xml.XmlQualifiedName value); // 0x383293c public System.Xml.Schema.XmlSchemaSimpleType get_BaseType(); // 0x38329dc public System.Void set_BaseType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x38329e4 public System.Xml.Schema.XmlSchemaObjectCollection get_Facets(); // 0x38329ec public System.Xml.Schema.XmlSchemaObjectCollection get_Attributes(); // 0x38329f4 public System.Xml.Schema.XmlSchemaAnyAttribute get_AnyAttribute(); // 0x38329fc public System.Void set_AnyAttribute(System.Xml.Schema.XmlSchemaAnyAttribute value); // 0x3832a04 internal System.Void SetAttributes(System.Xml.Schema.XmlSchemaObjectCollection newAttributes); // 0x3832a0c public System.Void .ctor(); // 0x3832a14 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleType : System.Xml.Schema.XmlSchemaType { // Fields private System.Xml.Schema.XmlSchemaSimpleTypeContent content; // 0x98 // Methods public System.Void .ctor(); // 0x3832ae0 public System.Xml.Schema.XmlSchemaSimpleTypeContent get_Content(); // 0x3832b64 public System.Void set_Content(System.Xml.Schema.XmlSchemaSimpleTypeContent value); // 0x3832b6c internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3832b74 } // System.Xml.dll public abstract class System.Xml.Schema.XmlSchemaSimpleTypeContent : System.Xml.Schema.XmlSchemaAnnotated { // Fields // Methods protected System.Void .ctor(); // 0x3832c80 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleTypeList : System.Xml.Schema.XmlSchemaSimpleTypeContent { // Fields private System.Xml.XmlQualifiedName itemTypeName; // 0x50 private System.Xml.Schema.XmlSchemaSimpleType itemType; // 0x58 private System.Xml.Schema.XmlSchemaSimpleType baseItemType; // 0x60 // Methods public System.Xml.XmlQualifiedName get_ItemTypeName(); // 0x3832c88 public System.Void set_ItemTypeName(System.Xml.XmlQualifiedName value); // 0x3832c90 public System.Xml.Schema.XmlSchemaSimpleType get_ItemType(); // 0x3832d30 public System.Void set_ItemType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3832d38 public System.Xml.Schema.XmlSchemaSimpleType get_BaseItemType(); // 0x3832d40 public System.Void set_BaseItemType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3832d48 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3832d50 public System.Void .ctor(); // 0x3832e00 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleTypeRestriction : System.Xml.Schema.XmlSchemaSimpleTypeContent { // Fields private System.Xml.XmlQualifiedName baseTypeName; // 0x50 private System.Xml.Schema.XmlSchemaSimpleType baseType; // 0x58 private System.Xml.Schema.XmlSchemaObjectCollection facets; // 0x60 // Methods public System.Xml.XmlQualifiedName get_BaseTypeName(); // 0x3832e70 public System.Void set_BaseTypeName(System.Xml.XmlQualifiedName value); // 0x3832e78 public System.Xml.Schema.XmlSchemaSimpleType get_BaseType(); // 0x3832f18 public System.Void set_BaseType(System.Xml.Schema.XmlSchemaSimpleType value); // 0x3832f20 public System.Xml.Schema.XmlSchemaObjectCollection get_Facets(); // 0x3832f28 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x3832f30 public System.Void .ctor(); // 0x3832fe0 } // System.Xml.dll public class System.Xml.Schema.XmlSchemaSimpleTypeUnion : System.Xml.Schema.XmlSchemaSimpleTypeContent { // Fields private System.Xml.Schema.XmlSchemaObjectCollection baseTypes; // 0x50 private System.Xml.XmlQualifiedName[] memberTypes; // 0x58 private System.Xml.Schema.XmlSchemaSimpleType[] baseMemberTypes; // 0x60 // Methods public System.Xml.Schema.XmlSchemaObjectCollection get_BaseTypes(); // 0x3833088 public System.Xml.XmlQualifiedName[] get_MemberTypes(); // 0x3833090 public System.Void set_MemberTypes(System.Xml.XmlQualifiedName[] value); // 0x3833098 public System.Xml.Schema.XmlSchemaSimpleType[] get_BaseMemberTypes(); // 0x38330a0 internal System.Void SetBaseMemberTypes(System.Xml.Schema.XmlSchemaSimpleType[] baseMemberTypes); // 0x38330a8 internal override System.Xml.Schema.XmlSchemaObject Clone(); // 0x38330b0 public System.Void .ctor(); // 0x3833230 } // System.Xml.dll internal class System.Xml.Schema.XmlSchemaSubstitutionGroup : System.Xml.Schema.XmlSchemaObject { // Fields private System.Collections.ArrayList membersList; // 0x38 private System.Xml.XmlQualifiedName examplar; // 0x40 // Methods internal System.Collections.ArrayList get_Members(); // 0x383329c internal System.Xml.XmlQualifiedName get_Examplar(); // 0x38332a4 internal System.Void set_Examplar(System.Xml.XmlQualifiedName value); // 0x38332ac public System.Void .ctor(); // 0x38332b4 } // System.Xml.dll internal class System.Xml.Schema.XmlSchemaSubstitutionGroupV1Compat : System.Xml.Schema.XmlSchemaSubstitutionGroup { // Fields private System.Xml.Schema.XmlSchemaChoice choice; // 0x48 // Methods internal System.Xml.Schema.XmlSchemaChoice get_Choice(); // 0x3833364 public System.Void .ctor(); // 0x383336c } // System.Xml.dll public class System.Xml.Schema.XmlSchemaType : System.Xml.Schema.XmlSchemaAnnotated { // Fields private System.String name; // 0x50 private System.Xml.Schema.XmlSchemaDerivationMethod final; // 0x58 private System.Xml.Schema.XmlSchemaDerivationMethod derivedBy; // 0x5c private System.Xml.Schema.XmlSchemaType baseSchemaType; // 0x60 private System.Xml.Schema.XmlSchemaDatatype datatype; // 0x68 private System.Xml.Schema.XmlSchemaDerivationMethod finalResolved; // 0x70 private System.Xml.Schema.SchemaElementDecl elementDecl; // 0x78 private System.Xml.XmlQualifiedName qname; // 0x80 private System.Xml.Schema.XmlSchemaType redefined; // 0x88 private System.Xml.Schema.XmlSchemaContentType contentType; // 0x90 // Methods public static System.Xml.Schema.XmlSchemaSimpleType GetBuiltInSimpleType(System.Xml.XmlQualifiedName qualifiedName); // 0x38333d4 public static System.Xml.Schema.XmlSchemaSimpleType GetBuiltInSimpleType(System.Xml.Schema.XmlTypeCode typeCode); // 0x38334ac public static System.Xml.Schema.XmlSchemaComplexType GetBuiltInComplexType(System.Xml.XmlQualifiedName qualifiedName); // 0x3833504 public System.String get_Name(); // 0x383374c public System.Void set_Name(System.String value); // 0x3833754 public System.Xml.Schema.XmlSchemaDerivationMethod get_Final(); // 0x383375c public System.Void set_Final(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3833764 public System.Xml.XmlQualifiedName get_QualifiedName(); // 0x38325a8 public System.Xml.Schema.XmlSchemaDerivationMethod get_FinalResolved(); // 0x383376c public System.Xml.Schema.XmlSchemaType get_BaseXmlSchemaType(); // 0x3833774 public System.Xml.Schema.XmlSchemaDerivationMethod get_DerivedBy(); // 0x383377c public System.Xml.Schema.XmlSchemaDatatype get_Datatype(); // 0x3833784 public virtual System.Boolean get_IsMixed(); // 0x383378c public virtual System.Void set_IsMixed(System.Boolean value); // 0x3833794 public System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x3833798 internal System.Xml.Schema.XmlValueConverter get_ValueConverter(); // 0x383384c internal System.Xml.Schema.XmlSchemaContentType get_SchemaContentType(); // 0x38338c4 internal System.Void SetQualifiedName(System.Xml.XmlQualifiedName value); // 0x38338cc internal System.Void SetFinalResolved(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x38338f8 internal System.Void SetBaseSchemaType(System.Xml.Schema.XmlSchemaType value); // 0x3833900 internal System.Void SetDerivedBy(System.Xml.Schema.XmlSchemaDerivationMethod value); // 0x3833908 internal System.Void SetDatatype(System.Xml.Schema.XmlSchemaDatatype value); // 0x3833910 internal System.Xml.Schema.SchemaElementDecl get_ElementDecl(); // 0x3833918 internal System.Void set_ElementDecl(System.Xml.Schema.SchemaElementDecl value); // 0x3833930 internal System.Xml.Schema.XmlSchemaType get_Redefined(); // 0x383395c internal System.Void set_Redefined(System.Xml.Schema.XmlSchemaType value); // 0x3833964 internal System.Void SetContentType(System.Xml.Schema.XmlSchemaContentType value); // 0x383396c public static System.Boolean IsDerivedFrom(System.Xml.Schema.XmlSchemaType derivedType, System.Xml.Schema.XmlSchemaType baseType, System.Xml.Schema.XmlSchemaDerivationMethod except); // 0x3833974 internal static System.Boolean IsDerivedFromDatatype(System.Xml.Schema.XmlSchemaDatatype derivedDataType, System.Xml.Schema.XmlSchemaDatatype baseDataType, System.Xml.Schema.XmlSchemaDerivationMethod except); // 0x3833b6c internal override System.String get_NameAttribute(); // 0x3833c40 internal override System.Void set_NameAttribute(System.String value); // 0x3833c48 public System.Void .ctor(); // 0x3832ae4 } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaUse : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaUse None = 0; // 0x0 public const System.Xml.Schema.XmlSchemaUse Optional = 1; // 0x0 public const System.Xml.Schema.XmlSchemaUse Prohibited = 2; // 0x0 public const System.Xml.Schema.XmlSchemaUse Required = 3; // 0x0 // Methods } // System.Xml.dll [Serializable] public class System.Xml.Schema.XmlSchemaValidationException : System.Xml.Schema.XmlSchemaException { // Fields private System.Object sourceNodeObject; // 0xc0 // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3833c50 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3833c58 public System.Void .ctor(); // 0x3833c60 internal System.Void .ctor(System.String res, System.String arg, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x3833c6c internal System.Void .ctor(System.String res, System.String[] args, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x3833d3c internal System.Void .ctor(System.String res, System.String[] args, System.Exception innerException, System.String sourceUri, System.Int32 lineNumber, System.Int32 linePosition); // 0x3833d6c internal System.Void .ctor(System.String res, System.String[] args, System.Object sourceNode); // 0x3833d8c protected internal System.Void SetSourceObject(System.Object sourceObject); // 0x3833dd8 } // System.Xml.dll public sealed class System.Xml.Schema.XmlValueGetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3833de0 public virtual System.Object Invoke(); // 0x3833e7c } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaValidationFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaValidationFlags None = 0; // 0x0 public const System.Xml.Schema.XmlSchemaValidationFlags ProcessInlineSchema = 1; // 0x0 public const System.Xml.Schema.XmlSchemaValidationFlags ProcessSchemaLocation = 2; // 0x0 public const System.Xml.Schema.XmlSchemaValidationFlags ReportValidationWarnings = 4; // 0x0 public const System.Xml.Schema.XmlSchemaValidationFlags ProcessIdentityConstraints = 8; // 0x0 public const System.Xml.Schema.XmlSchemaValidationFlags AllowXmlAttributes = 16; // 0x0 // Methods } // System.Xml.dll internal enum System.Xml.Schema.ValidatorState : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.ValidatorState None = 0; // 0x0 public const System.Xml.Schema.ValidatorState Start = 1; // 0x0 public const System.Xml.Schema.ValidatorState TopLevelAttribute = 2; // 0x0 public const System.Xml.Schema.ValidatorState TopLevelTextOrWS = 3; // 0x0 public const System.Xml.Schema.ValidatorState Element = 4; // 0x0 public const System.Xml.Schema.ValidatorState Attribute = 5; // 0x0 public const System.Xml.Schema.ValidatorState EndOfAttributes = 6; // 0x0 public const System.Xml.Schema.ValidatorState Text = 7; // 0x0 public const System.Xml.Schema.ValidatorState Whitespace = 8; // 0x0 public const System.Xml.Schema.ValidatorState EndElement = 9; // 0x0 public const System.Xml.Schema.ValidatorState SkipToEndElement = 10; // 0x0 public const System.Xml.Schema.ValidatorState Finish = 11; // 0x0 // Methods } // System.Xml.dll internal class System.Xml.Schema.IdRefNode : System.Object { // Fields internal System.String Id; // 0x10 internal System.Int32 LineNo; // 0x18 internal System.Int32 LinePos; // 0x1c internal System.Xml.Schema.IdRefNode Next; // 0x20 // Methods internal System.Void .ctor(System.Xml.Schema.IdRefNode next, System.String id, System.Int32 lineNo, System.Int32 linePos); // 0x3833e90 } // System.Xml.dll public sealed class System.Xml.Schema.XmlSchemaValidator : System.Object { // Fields private System.Xml.Schema.XmlSchemaSet schemaSet; // 0x10 private System.Xml.Schema.XmlSchemaValidationFlags validationFlags; // 0x18 private System.Int32 startIDConstraint; // 0x1c private System.Boolean isRoot; // 0x20 private System.Boolean rootHasSchema; // 0x21 private System.Boolean attrValid; // 0x22 private System.Boolean checkEntity; // 0x23 private System.Xml.Schema.SchemaInfo compiledSchemaInfo; // 0x28 private System.Xml.IDtdInfo dtdSchemaInfo; // 0x30 private System.Collections.Hashtable validatedNamespaces; // 0x38 private System.Xml.HWStack validationStack; // 0x40 private System.Xml.Schema.ValidationState context; // 0x48 private System.Xml.Schema.ValidatorState currentState; // 0x50 private System.Collections.Hashtable attPresence; // 0x58 private System.Xml.Schema.SchemaAttDef wildID; // 0x60 private System.Collections.Hashtable IDs; // 0x68 private System.Xml.Schema.IdRefNode idRefListHead; // 0x70 private System.Xml.XmlQualifiedName contextQName; // 0x78 private System.String NsXs; // 0x80 private System.String NsXsi; // 0x88 private System.String NsXmlNs; // 0x90 private System.String NsXml; // 0x98 private System.Xml.Schema.XmlSchemaObject partialValidationType; // 0xa0 private System.Text.StringBuilder textValue; // 0xa8 private System.Xml.Schema.ValidationEventHandler eventHandler; // 0xb0 private System.Object validationEventSender; // 0xb8 private System.Xml.XmlNameTable nameTable; // 0xc0 private System.Xml.IXmlLineInfo positionInfo; // 0xc8 private System.Xml.IXmlLineInfo dummyPositionInfo; // 0xd0 private System.Xml.XmlResolver xmlResolver; // 0xd8 private System.Uri sourceUri; // 0xe0 private System.String sourceUriString; // 0xe8 private System.Xml.IXmlNamespaceResolver nsResolver; // 0xf0 private System.Xml.Schema.XmlSchemaContentProcessing processContents; // 0xf8 private System.String xsiTypeString; // 0x100 private System.String xsiNilString; // 0x108 private System.String xsiSchemaLocationString; // 0x110 private System.String xsiNoNamespaceSchemaLocationString; // 0x118 private static readonly System.Xml.Schema.XmlSchemaDatatype dtQName; // 0x0 private static readonly System.Xml.Schema.XmlSchemaDatatype dtCDATA; // 0x8 private static readonly System.Xml.Schema.XmlSchemaDatatype dtStringArray; // 0x10 private static System.Xml.Schema.XmlSchemaParticle[] EmptyParticleArray; // 0x18 private static System.Xml.Schema.XmlSchemaAttribute[] EmptyAttributeArray; // 0x20 private System.Xml.XmlCharType xmlCharType; // 0x120 internal static System.Boolean[,] ValidStates; // 0x28 private static System.String[] MethodNames; // 0x30 // Methods public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Xml.Schema.XmlSchemaSet schemas, System.Xml.IXmlNamespaceResolver namespaceResolver, System.Xml.Schema.XmlSchemaValidationFlags validationFlags); // 0x3833ee8 private System.Void Init(); // 0x3834118 private System.Void Reset(); // 0x383462c public System.Void set_XmlResolver(System.Xml.XmlResolver value); // 0x38347a8 public System.Void set_LineInfoProvider(System.Xml.IXmlLineInfo value); // 0x38347b0 public System.Void set_SourceUri(System.Uri value); // 0x38347c0 public System.Void set_ValidationEventSender(System.Object value); // 0x383480c public System.Void add_ValidationEventHandler(System.Xml.Schema.ValidationEventHandler value); // 0x3834814 public System.Void remove_ValidationEventHandler(System.Xml.Schema.ValidationEventHandler value); // 0x38348a4 public System.Void AddSchema(System.Xml.Schema.XmlSchema schema); // 0x3834934 public System.Void Initialize(); // 0x3835094 public System.Void Initialize(System.Xml.Schema.XmlSchemaObject partialValidationType); // 0x38351d4 public System.Void ValidateElement(System.String localName, System.String namespaceUri, System.Xml.Schema.XmlSchemaInfo schemaInfo, System.String xsiType, System.String xsiNil, System.String xsiSchemaLocation, System.String xsiNoNamespaceSchemaLocation); // 0x3835474 public System.Object ValidateAttribute(System.String localName, System.String namespaceUri, System.Xml.Schema.XmlValueGetter attributeValue, System.Xml.Schema.XmlSchemaInfo schemaInfo); // 0x3836d18 private System.Object ValidateAttribute(System.String lName, System.String ns, System.Xml.Schema.XmlValueGetter attributeValueGetter, System.String attributeStringValue, System.Xml.Schema.XmlSchemaInfo schemaInfo); // 0x3836d74 public System.Void GetUnspecifiedDefaultAttributes(System.Collections.ArrayList defaultAttributes); // 0x38381a8 public System.Void ValidateEndOfAttributes(System.Xml.Schema.XmlSchemaInfo schemaInfo); // 0x3838860 public System.Void ValidateText(System.String elementValue); // 0x3838b2c public System.Void ValidateText(System.Xml.Schema.XmlValueGetter elementValue); // 0x3838ed8 private System.Void ValidateText(System.String elementStringValue, System.Xml.Schema.XmlValueGetter elementValueGetter); // 0x3838b84 public System.Void ValidateWhitespace(System.String elementValue); // 0x3839518 public System.Void ValidateWhitespace(System.Xml.Schema.XmlValueGetter elementValue); // 0x383973c private System.Void ValidateWhitespace(System.String elementStringValue, System.Xml.Schema.XmlValueGetter elementValueGetter); // 0x3839570 public System.Object ValidateEndElement(System.Xml.Schema.XmlSchemaInfo schemaInfo); // 0x3839798 public System.Void SkipToEndElement(System.Xml.Schema.XmlSchemaInfo schemaInfo); // 0x3839c98 public System.Void EndValidation(); // 0x3839fd0 internal System.Void GetUnspecifiedDefaultAttributes(System.Collections.ArrayList defaultAttributes, System.Boolean createNodeData); // 0x3838254 internal System.Xml.Schema.XmlSchemaSet get_SchemaSet(); // 0x383a590 internal System.Xml.Schema.XmlSchemaValidationFlags get_ValidationFlags(); // 0x383a598 internal System.Xml.Schema.XmlSchemaContentType get_CurrentContentType(); // 0x383a5a0 internal System.Xml.Schema.XmlSchemaContentProcessing get_CurrentProcessContents(); // 0x383a5d4 internal System.Void SetDtdSchemaInfo(System.Xml.IDtdInfo dtdSchemaInfo); // 0x383a5dc private System.Boolean get_StrictlyAssessed(); // 0x383a600 private System.Boolean get_HasSchema(); // 0x383a644 internal System.String GetConcatenatedValue(); // 0x383a68c private System.Object InternalValidateEndElement(System.Xml.Schema.XmlSchemaInfo schemaInfo, System.Object typedValue); // 0x38397a0 private System.Void ProcessSchemaLocations(System.String xsiSchemaLocation, System.String xsiNoNamespaceSchemaLocation); // 0x38360b8 private System.Object ValidateElementContext(System.Xml.XmlQualifiedName elementName, out System.Boolean& invalidElementInContext); // 0x3835a38 private System.Xml.Schema.XmlSchemaElement GetSubstitutionGroupHead(System.Xml.XmlQualifiedName member); // 0x383c1e0 private System.Object ValidateAtomicValue(System.String stringValue, out System.Xml.Schema.XmlSchemaSimpleType& memberType); // 0x383a6ac private System.Object ValidateAtomicValue(System.Object parsedValue, out System.Xml.Schema.XmlSchemaSimpleType& memberType); // 0x383a930 private System.String GetTypeName(System.Xml.Schema.SchemaDeclBase decl); // 0x383cf34 private System.Void SaveTextValue(System.Object value); // 0x3838fa8 private System.Void Push(System.Xml.XmlQualifiedName elementName); // 0x38344d8 private System.Void Pop(); // 0x3839ea0 private System.Xml.Schema.SchemaElementDecl FastGetElementDecl(System.Xml.XmlQualifiedName elementName, System.Object particle); // 0x3835e68 private System.Xml.Schema.SchemaElementDecl CheckXsiTypeAndNil(System.Xml.Schema.SchemaElementDecl elementDecl, System.String xsiType, System.String xsiNil, ref System.Boolean& declFound); // 0x38363e0 private System.Void ThrowDeclNotFoundWarningOrError(System.Boolean declFound); // 0x38369a0 private System.Void CheckElementProperties(); // 0x3836ae0 private System.Void ValidateStartElementIdentityConstraints(); // 0x3836b94 private System.Xml.Schema.SchemaAttDef CheckIsXmlAttribute(System.Xml.XmlQualifiedName attQName); // 0x38378bc private System.Void AddXmlNamespaceSchema(); // 0x383d7bc internal System.Object CheckMixedValueConstraint(System.String elementValue); // 0x383ac48 private System.Void LoadSchema(System.String uri, System.String url); // 0x383bcdc internal System.Void RecompileSchemaSet(); // 0x38346d4 private System.Void ProcessTokenizedType(System.Xml.XmlTokenizedType ttype, System.String name, System.Boolean attrValue); // 0x383da0c private System.Object CheckAttributeValue(System.Object value, System.Xml.Schema.SchemaAttDef attdef); // 0x3837b10 private System.Object CheckElementValue(System.String stringValue); // 0x383cd18 private System.Void CheckTokenizedTypes(System.Xml.Schema.XmlSchemaDatatype dtype, System.Object typedValue, System.Boolean attrValue); // 0x3837d58 private System.Object FindId(System.String name); // 0x383dcd8 private System.Void CheckForwardRefs(); // 0x383a0bc private System.Boolean get_HasIdentityConstraints(); // 0x3837ee4 internal System.Boolean get_ProcessIdentityConstraints(); // 0x383cffc internal System.Boolean get_ReportValidationWarnings(); // 0x383df84 internal System.Boolean get_ProcessSchemaHints(); // 0x3834798 private System.Void CheckStateTransition(System.Xml.Schema.ValidatorState toState, System.String methodName); // 0x38357d4 private System.Void ClearPSVI(); // 0x38359ec private System.Void CheckRequiredAttributes(System.Xml.Schema.SchemaElementDecl currentElementDecl); // 0x3838928 private System.Xml.Schema.XmlSchemaElement GetSchemaElement(); // 0x3836bf0 internal System.String GetDefaultAttributePrefix(System.String attributeNS); // 0x383a1c4 private System.Void AddIdentityConstraints(); // 0x383d008 private System.Void ElementIdentityConstraints(); // 0x383d40c private System.Void AttributeIdentityConstraints(System.String name, System.String ns, System.Object obj, System.String sobj, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x3837f04 private System.Void EndElementIdentityConstraints(System.Object typedValue, System.String stringValue, System.Xml.Schema.XmlSchemaDatatype datatype); // 0x383b148 internal static System.Void ElementValidationError(System.Xml.XmlQualifiedName name, System.Xml.Schema.ValidationState context, System.Xml.Schema.ValidationEventHandler eventHandler, System.Object sender, System.String sourceUri, System.Int32 lineNo, System.Int32 linePos, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x383c624 internal static System.Void CompleteValidationError(System.Xml.Schema.ValidationState context, System.Xml.Schema.ValidationEventHandler eventHandler, System.Object sender, System.String sourceUri, System.Int32 lineNo, System.Int32 linePos, System.Xml.Schema.XmlSchemaSet schemaSet); // 0x383ad24 internal static System.String PrintExpectedElements(System.Collections.ArrayList expected, System.Boolean getParticles); // 0x3839138 private static System.String PrintNames(System.Collections.ArrayList expected); // 0x383e504 private static System.Void PrintNamesWithNS(System.Collections.ArrayList expected, System.Text.StringBuilder builder); // 0x383e04c private static System.Void EnumerateAny(System.Text.StringBuilder builder, System.String namespaces); // 0x383e680 internal static System.String QNameString(System.String localName, System.String ns); // 0x3838f34 internal static System.String BuildElementName(System.Xml.XmlQualifiedName qname); // 0x383c3cc internal static System.String BuildElementName(System.String localName, System.String ns); // 0x3838fe8 private System.Void ProcessEntity(System.String name); // 0x383dcf4 private System.Void SendValidationEvent(System.String code); // 0x383cf9c private System.Void SendValidationEvent(System.String code, System.String[] args); // 0x3837984 private System.Void SendValidationEvent(System.String code, System.String arg); // 0x3837744 private System.Void SendValidationEvent(System.String code, System.String arg1, System.String arg2); // 0x383c430 private System.Void SendValidationEvent(System.String code, System.String[] args, System.Exception innerException, System.Xml.Schema.XmlSeverityType severity); // 0x383d844 private System.Void SendValidationEvent(System.String code, System.String[] args, System.Exception innerException); // 0x3834efc private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaValidationException e); // 0x383df90 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e); // 0x383c134 private System.Void SendValidationEvent(System.String code, System.String msg, System.Xml.Schema.XmlSeverityType severity); // 0x3834d50 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaValidationException e, System.Xml.Schema.XmlSeverityType severity); // 0x383de68 internal static System.Void SendValidationEvent(System.Xml.Schema.ValidationEventHandler eventHandler, System.Object sender, System.Xml.Schema.XmlSchemaValidationException e, System.Xml.Schema.XmlSeverityType severity); // 0x383df98 private static System.Void .cctor(); // 0x383e8c0 } // System.Xml.dll public enum System.Xml.Schema.XmlSchemaValidity : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSchemaValidity NotKnown = 0; // 0x0 public const System.Xml.Schema.XmlSchemaValidity Valid = 1; // 0x0 public const System.Xml.Schema.XmlSchemaValidity Invalid = 2; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.Schema.XmlSeverityType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlSeverityType Error = 0; // 0x0 public const System.Xml.Schema.XmlSeverityType Warning = 1; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.Schema.XmlTypeCode : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XmlTypeCode None = 0; // 0x0 public const System.Xml.Schema.XmlTypeCode Item = 1; // 0x0 public const System.Xml.Schema.XmlTypeCode Node = 2; // 0x0 public const System.Xml.Schema.XmlTypeCode Document = 3; // 0x0 public const System.Xml.Schema.XmlTypeCode Element = 4; // 0x0 public const System.Xml.Schema.XmlTypeCode Attribute = 5; // 0x0 public const System.Xml.Schema.XmlTypeCode Namespace = 6; // 0x0 public const System.Xml.Schema.XmlTypeCode ProcessingInstruction = 7; // 0x0 public const System.Xml.Schema.XmlTypeCode Comment = 8; // 0x0 public const System.Xml.Schema.XmlTypeCode Text = 9; // 0x0 public const System.Xml.Schema.XmlTypeCode AnyAtomicType = 10; // 0x0 public const System.Xml.Schema.XmlTypeCode UntypedAtomic = 11; // 0x0 public const System.Xml.Schema.XmlTypeCode String = 12; // 0x0 public const System.Xml.Schema.XmlTypeCode Boolean = 13; // 0x0 public const System.Xml.Schema.XmlTypeCode Decimal = 14; // 0x0 public const System.Xml.Schema.XmlTypeCode Float = 15; // 0x0 public const System.Xml.Schema.XmlTypeCode Double = 16; // 0x0 public const System.Xml.Schema.XmlTypeCode Duration = 17; // 0x0 public const System.Xml.Schema.XmlTypeCode DateTime = 18; // 0x0 public const System.Xml.Schema.XmlTypeCode Time = 19; // 0x0 public const System.Xml.Schema.XmlTypeCode Date = 20; // 0x0 public const System.Xml.Schema.XmlTypeCode GYearMonth = 21; // 0x0 public const System.Xml.Schema.XmlTypeCode GYear = 22; // 0x0 public const System.Xml.Schema.XmlTypeCode GMonthDay = 23; // 0x0 public const System.Xml.Schema.XmlTypeCode GDay = 24; // 0x0 public const System.Xml.Schema.XmlTypeCode GMonth = 25; // 0x0 public const System.Xml.Schema.XmlTypeCode HexBinary = 26; // 0x0 public const System.Xml.Schema.XmlTypeCode Base64Binary = 27; // 0x0 public const System.Xml.Schema.XmlTypeCode AnyUri = 28; // 0x0 public const System.Xml.Schema.XmlTypeCode QName = 29; // 0x0 public const System.Xml.Schema.XmlTypeCode Notation = 30; // 0x0 public const System.Xml.Schema.XmlTypeCode NormalizedString = 31; // 0x0 public const System.Xml.Schema.XmlTypeCode Token = 32; // 0x0 public const System.Xml.Schema.XmlTypeCode Language = 33; // 0x0 public const System.Xml.Schema.XmlTypeCode NmToken = 34; // 0x0 public const System.Xml.Schema.XmlTypeCode Name = 35; // 0x0 public const System.Xml.Schema.XmlTypeCode NCName = 36; // 0x0 public const System.Xml.Schema.XmlTypeCode Id = 37; // 0x0 public const System.Xml.Schema.XmlTypeCode Idref = 38; // 0x0 public const System.Xml.Schema.XmlTypeCode Entity = 39; // 0x0 public const System.Xml.Schema.XmlTypeCode Integer = 40; // 0x0 public const System.Xml.Schema.XmlTypeCode NonPositiveInteger = 41; // 0x0 public const System.Xml.Schema.XmlTypeCode NegativeInteger = 42; // 0x0 public const System.Xml.Schema.XmlTypeCode Long = 43; // 0x0 public const System.Xml.Schema.XmlTypeCode Int = 44; // 0x0 public const System.Xml.Schema.XmlTypeCode Short = 45; // 0x0 public const System.Xml.Schema.XmlTypeCode Byte = 46; // 0x0 public const System.Xml.Schema.XmlTypeCode NonNegativeInteger = 47; // 0x0 public const System.Xml.Schema.XmlTypeCode UnsignedLong = 48; // 0x0 public const System.Xml.Schema.XmlTypeCode UnsignedInt = 49; // 0x0 public const System.Xml.Schema.XmlTypeCode UnsignedShort = 50; // 0x0 public const System.Xml.Schema.XmlTypeCode UnsignedByte = 51; // 0x0 public const System.Xml.Schema.XmlTypeCode PositiveInteger = 52; // 0x0 public const System.Xml.Schema.XmlTypeCode YearMonthDuration = 53; // 0x0 public const System.Xml.Schema.XmlTypeCode DayTimeDuration = 54; // 0x0 // Methods } // System.Xml.dll internal abstract class System.Xml.Schema.XmlValueConverter : System.Object { // Fields // Methods public abstract System.Boolean ToBoolean(System.Int64 value); // 0x1bd195c public abstract System.Boolean ToBoolean(System.Int32 value); // 0x1bd18d0 public abstract System.Boolean ToBoolean(System.Double value); // 0x1bd1894 public abstract System.Boolean ToBoolean(System.DateTime value); // 0x0 public abstract System.Boolean ToBoolean(System.String value); // 0x1bd19a0 public abstract System.Boolean ToBoolean(System.Object value); // 0x1bd19a0 public abstract System.Int32 ToInt32(System.Boolean value); // 0x0 public abstract System.Int32 ToInt32(System.Int64 value); // 0x0 public abstract System.Int32 ToInt32(System.Double value); // 0x0 public abstract System.Int32 ToInt32(System.DateTime value); // 0x0 public abstract System.Int32 ToInt32(System.String value); // 0x1bd1f2c public abstract System.Int32 ToInt32(System.Object value); // 0x1bd1f2c public abstract System.Int64 ToInt64(System.Boolean value); // 0x0 public abstract System.Int64 ToInt64(System.Int32 value); // 0x1bd1fd8 public abstract System.Int64 ToInt64(System.Double value); // 0x0 public abstract System.Int64 ToInt64(System.DateTime value); // 0x0 public abstract System.Int64 ToInt64(System.String value); // 0x0 public abstract System.Int64 ToInt64(System.Object value); // 0x0 public abstract System.Decimal ToDecimal(System.String value); // 0x0 public abstract System.Decimal ToDecimal(System.Object value); // 0x0 public abstract System.Double ToDouble(System.Boolean value); // 0x0 public abstract System.Double ToDouble(System.Int32 value); // 0x1bd1c84 public abstract System.Double ToDouble(System.Int64 value); // 0x0 public abstract System.Double ToDouble(System.DateTime value); // 0x0 public abstract System.Double ToDouble(System.String value); // 0x0 public abstract System.Double ToDouble(System.Object value); // 0x0 public abstract System.Single ToSingle(System.Double value); // 0x0 public abstract System.Single ToSingle(System.String value); // 0x0 public abstract System.Single ToSingle(System.Object value); // 0x0 public abstract System.DateTime ToDateTime(System.Boolean value); // 0x0 public abstract System.DateTime ToDateTime(System.Int32 value); // 0x0 public abstract System.DateTime ToDateTime(System.Int64 value); // 0x0 public abstract System.DateTime ToDateTime(System.Double value); // 0x0 public abstract System.DateTime ToDateTime(System.DateTimeOffset value); // 0x0 public abstract System.DateTime ToDateTime(System.String value); // 0x0 public abstract System.DateTime ToDateTime(System.Object value); // 0x0 public abstract System.DateTimeOffset ToDateTimeOffset(System.DateTime value); // 0x0 public abstract System.DateTimeOffset ToDateTimeOffset(System.String value); // 0x0 public abstract System.DateTimeOffset ToDateTimeOffset(System.Object value); // 0x0 public abstract System.String ToString(System.Boolean value); // 0x0 public abstract System.String ToString(System.Int32 value); // 0x1bd21c8 public abstract System.String ToString(System.Int64 value); // 0x0 public abstract System.String ToString(System.Decimal value); // 0x0 public abstract System.String ToString(System.Single value); // 0x0 public abstract System.String ToString(System.Double value); // 0x0 public abstract System.String ToString(System.DateTime value); // 0x0 public abstract System.String ToString(System.DateTimeOffset value); // 0x0 public abstract System.String ToString(System.Object value); // 0x1bd22a0 public abstract System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd23b0 public abstract System.Object ChangeType(System.Boolean value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.Int32 value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.Int64 value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.Decimal value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.Double value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.DateTime value, System.Type destinationType); // 0x0 public abstract System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd23ec public abstract System.Object ChangeType(System.Object value, System.Type destinationType); // 0x1bd23b0 public abstract System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd23ec protected System.Void .ctor(); // 0x383ed20 } // System.Xml.dll internal abstract class System.Xml.Schema.XmlBaseConverter : System.Xml.Schema.XmlValueConverter { // Fields private System.Xml.Schema.XmlSchemaType schemaType; // 0x10 private System.Xml.Schema.XmlTypeCode typeCode; // 0x18 private System.Type clrTypeDefault; // 0x20 protected static readonly System.Type ICollectionType; // 0x0 protected static readonly System.Type IEnumerableType; // 0x8 protected static readonly System.Type IListType; // 0x10 protected static readonly System.Type ObjectArrayType; // 0x18 protected static readonly System.Type StringArrayType; // 0x20 protected static readonly System.Type XmlAtomicValueArrayType; // 0x28 protected static readonly System.Type DecimalType; // 0x30 protected static readonly System.Type Int32Type; // 0x38 protected static readonly System.Type Int64Type; // 0x40 protected static readonly System.Type StringType; // 0x48 protected static readonly System.Type XmlAtomicValueType; // 0x50 protected static readonly System.Type ObjectType; // 0x58 protected static readonly System.Type ByteType; // 0x60 protected static readonly System.Type Int16Type; // 0x68 protected static readonly System.Type SByteType; // 0x70 protected static readonly System.Type UInt16Type; // 0x78 protected static readonly System.Type UInt32Type; // 0x80 protected static readonly System.Type UInt64Type; // 0x88 protected static readonly System.Type XPathItemType; // 0x90 protected static readonly System.Type DoubleType; // 0x98 protected static readonly System.Type SingleType; // 0xa0 protected static readonly System.Type DateTimeType; // 0xa8 protected static readonly System.Type DateTimeOffsetType; // 0xb0 protected static readonly System.Type BooleanType; // 0xb8 protected static readonly System.Type ByteArrayType; // 0xc0 protected static readonly System.Type XmlQualifiedNameType; // 0xc8 protected static readonly System.Type UriType; // 0xd0 protected static readonly System.Type TimeSpanType; // 0xd8 protected static readonly System.Type XPathNavigatorType; // 0xe0 // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x383ed28 protected System.Void .ctor(System.Xml.Schema.XmlTypeCode typeCode); // 0x383ee10 protected System.Void .ctor(System.Xml.Schema.XmlBaseConverter converterAtomic); // 0x383eef4 protected System.Void .ctor(System.Xml.Schema.XmlBaseConverter converterAtomic, System.Type clrTypeDefault); // 0x383ef64 public override System.Boolean ToBoolean(System.DateTime value); // 0x383efb8 public override System.Boolean ToBoolean(System.Double value); // 0x383f0b0 public override System.Boolean ToBoolean(System.Int32 value); // 0x383f1b0 public override System.Boolean ToBoolean(System.Int64 value); // 0x383f2a8 public override System.Boolean ToBoolean(System.String value); // 0x383f3a0 public override System.Boolean ToBoolean(System.Object value); // 0x383f464 public override System.DateTime ToDateTime(System.Boolean value); // 0x383f528 public override System.DateTime ToDateTime(System.DateTimeOffset value); // 0x383f624 public override System.DateTime ToDateTime(System.Double value); // 0x383f728 public override System.DateTime ToDateTime(System.Int32 value); // 0x383f828 public override System.DateTime ToDateTime(System.Int64 value); // 0x383f920 public override System.DateTime ToDateTime(System.String value); // 0x383fa18 public override System.DateTime ToDateTime(System.Object value); // 0x383fadc public override System.DateTimeOffset ToDateTimeOffset(System.DateTime value); // 0x383fba0 public override System.DateTimeOffset ToDateTimeOffset(System.String value); // 0x383fc9c public override System.DateTimeOffset ToDateTimeOffset(System.Object value); // 0x383fd64 public override System.Decimal ToDecimal(System.String value); // 0x383fe2c public override System.Decimal ToDecimal(System.Object value); // 0x383fef4 public override System.Double ToDouble(System.Boolean value); // 0x383ffbc public override System.Double ToDouble(System.DateTime value); // 0x38400b8 public override System.Double ToDouble(System.Int32 value); // 0x38401b0 public override System.Double ToDouble(System.Int64 value); // 0x38402a8 public override System.Double ToDouble(System.String value); // 0x38403a0 public override System.Double ToDouble(System.Object value); // 0x3840464 public override System.Int32 ToInt32(System.Boolean value); // 0x3840528 public override System.Int32 ToInt32(System.DateTime value); // 0x3840624 public override System.Int32 ToInt32(System.Double value); // 0x384071c public override System.Int32 ToInt32(System.Int64 value); // 0x384081c public override System.Int32 ToInt32(System.String value); // 0x3840914 public override System.Int32 ToInt32(System.Object value); // 0x38409d8 public override System.Int64 ToInt64(System.Boolean value); // 0x3840a9c public override System.Int64 ToInt64(System.DateTime value); // 0x3840b98 public override System.Int64 ToInt64(System.Double value); // 0x3840c90 public override System.Int64 ToInt64(System.Int32 value); // 0x3840d90 public override System.Int64 ToInt64(System.String value); // 0x3840e88 public override System.Int64 ToInt64(System.Object value); // 0x3840f4c public override System.Single ToSingle(System.Double value); // 0x3841010 public override System.Single ToSingle(System.String value); // 0x3841110 public override System.Single ToSingle(System.Object value); // 0x38411d4 public override System.String ToString(System.Boolean value); // 0x3841298 public override System.String ToString(System.DateTime value); // 0x3841380 public override System.String ToString(System.DateTimeOffset value); // 0x3841464 public override System.String ToString(System.Decimal value); // 0x3841554 public override System.String ToString(System.Double value); // 0x3841664 public override System.String ToString(System.Int32 value); // 0x3841750 public override System.String ToString(System.Int64 value); // 0x3841834 public override System.String ToString(System.Single value); // 0x3841918 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3841a04 public override System.String ToString(System.Object value); // 0x3841ab8 public override System.Object ChangeType(System.Boolean value, System.Type destinationType); // 0x3841acc public override System.Object ChangeType(System.DateTime value, System.Type destinationType); // 0x3841b58 public override System.Object ChangeType(System.Decimal value, System.Type destinationType); // 0x3841be0 public override System.Object ChangeType(System.Double value, System.Type destinationType); // 0x3841c94 public override System.Object ChangeType(System.Int32 value, System.Type destinationType); // 0x3841d24 public override System.Object ChangeType(System.Int64 value, System.Type destinationType); // 0x3841dac public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3841e34 public override System.Object ChangeType(System.Object value, System.Type destinationType); // 0x3841e44 protected System.Xml.Schema.XmlSchemaType get_SchemaType(); // 0x3841e58 protected System.Xml.Schema.XmlTypeCode get_TypeCode(); // 0x3841e60 protected System.String get_XmlTypeName(); // 0x3841e68 protected System.Type get_DefaultClrType(); // 0x384207c protected static System.Boolean IsDerivedFrom(System.Type derivedType, System.Type baseType); // 0x3842084 protected System.Exception CreateInvalidClrMappingException(System.Type sourceType, System.Type destinationType); // 0x3842144 protected static System.String QNameToString(System.Xml.XmlQualifiedName name); // 0x3841f5c protected virtual System.Object ChangeListType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38423e0 protected static System.Byte[] StringToBase64Binary(System.String value); // 0x3842434 protected static System.DateTime StringToDate(System.String value); // 0x38424c4 protected static System.DateTime StringToDateTime(System.String value); // 0x3842540 protected static System.TimeSpan StringToDayTimeDuration(System.String value); // 0x38425bc protected static System.TimeSpan StringToDuration(System.String value); // 0x384261c protected static System.DateTime StringToGDay(System.String value); // 0x384267c protected static System.DateTime StringToGMonth(System.String value); // 0x38426f8 protected static System.DateTime StringToGMonthDay(System.String value); // 0x3842774 protected static System.DateTime StringToGYear(System.String value); // 0x38427f0 protected static System.DateTime StringToGYearMonth(System.String value); // 0x384286c protected static System.DateTimeOffset StringToDateOffset(System.String value); // 0x38428e8 protected static System.DateTimeOffset StringToDateTimeOffset(System.String value); // 0x3842964 protected static System.DateTimeOffset StringToGDayOffset(System.String value); // 0x38429e0 protected static System.DateTimeOffset StringToGMonthOffset(System.String value); // 0x3842a5c protected static System.DateTimeOffset StringToGMonthDayOffset(System.String value); // 0x3842ad8 protected static System.DateTimeOffset StringToGYearOffset(System.String value); // 0x3842b54 protected static System.DateTimeOffset StringToGYearMonthOffset(System.String value); // 0x3842bd0 protected static System.Byte[] StringToHexBinary(System.String value); // 0x3842c4c protected static System.Xml.XmlQualifiedName StringToQName(System.String value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3842d80 protected static System.DateTime StringToTime(System.String value); // 0x3843030 protected static System.DateTimeOffset StringToTimeOffset(System.String value); // 0x38430ac protected static System.TimeSpan StringToYearMonthDuration(System.String value); // 0x3843128 protected static System.String AnyUriToString(System.Uri value); // 0x3843188 protected static System.String Base64BinaryToString(System.Byte[] value); // 0x384319c protected static System.String DateToString(System.DateTime value); // 0x38431f4 protected static System.String DateTimeToString(System.DateTime value); // 0x384327c protected static System.String DayTimeDurationToString(System.TimeSpan value); // 0x3843304 protected static System.String DurationToString(System.TimeSpan value); // 0x3843364 protected static System.String GDayToString(System.DateTime value); // 0x38433c4 protected static System.String GMonthToString(System.DateTime value); // 0x384344c protected static System.String GMonthDayToString(System.DateTime value); // 0x38434d4 protected static System.String GYearToString(System.DateTime value); // 0x384355c protected static System.String GYearMonthToString(System.DateTime value); // 0x38435e4 protected static System.String DateOffsetToString(System.DateTimeOffset value); // 0x384366c protected static System.String DateTimeOffsetToString(System.DateTimeOffset value); // 0x3843704 protected static System.String GDayOffsetToString(System.DateTimeOffset value); // 0x384379c protected static System.String GMonthOffsetToString(System.DateTimeOffset value); // 0x3843834 protected static System.String GMonthDayOffsetToString(System.DateTimeOffset value); // 0x38438cc protected static System.String GYearOffsetToString(System.DateTimeOffset value); // 0x3843964 protected static System.String GYearMonthOffsetToString(System.DateTimeOffset value); // 0x38439fc protected static System.String QNameToString(System.Xml.XmlQualifiedName qname, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3843a94 protected static System.String TimeToString(System.DateTime value); // 0x3843ca8 protected static System.String TimeOffsetToString(System.DateTimeOffset value); // 0x3843d30 protected static System.String YearMonthDurationToString(System.TimeSpan value); // 0x3843dc8 internal static System.DateTime DateTimeOffsetToDateTime(System.DateTimeOffset value); // 0x3843e28 internal static System.Int32 DecimalToInt32(System.Decimal value); // 0x3843e8c protected static System.Int64 DecimalToInt64(System.Decimal value); // 0x3844064 protected static System.UInt64 DecimalToUInt64(System.Decimal value); // 0x384423c protected static System.Byte Int32ToByte(System.Int32 value); // 0x3844408 protected static System.Int16 Int32ToInt16(System.Int32 value); // 0x38444ec protected static System.SByte Int32ToSByte(System.Int32 value); // 0x38445d0 protected static System.UInt16 Int32ToUInt16(System.Int32 value); // 0x38446b4 protected static System.Int32 Int64ToInt32(System.Int64 value); // 0x3844798 protected static System.UInt32 Int64ToUInt32(System.Int64 value); // 0x384487c protected static System.DateTime UntypedAtomicToDateTime(System.String value); // 0x3844960 protected static System.DateTimeOffset UntypedAtomicToDateTimeOffset(System.String value); // 0x38449dc private static System.Void .cctor(); // 0x3844a58 } // System.Xml.dll internal class System.Xml.Schema.XmlNumeric10Converter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x385fdb0 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x385fe18 public override System.Decimal ToDecimal(System.String value); // 0x385fe70 public override System.Decimal ToDecimal(System.Object value); // 0x385ff34 public override System.Int32 ToInt32(System.Int64 value); // 0x386078c public override System.Int32 ToInt32(System.String value); // 0x38607e4 public override System.Int32 ToInt32(System.Object value); // 0x38608e4 public override System.Int64 ToInt64(System.Int32 value); // 0x3860cd4 public override System.Int64 ToInt64(System.String value); // 0x3860cdc public override System.Int64 ToInt64(System.Object value); // 0x3860ddc public override System.String ToString(System.Decimal value); // 0x38611b0 public override System.String ToString(System.Int32 value); // 0x386126c public override System.String ToString(System.Int64 value); // 0x38612c4 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386131c public override System.Object ChangeType(System.Decimal value, System.Type destinationType); // 0x3861714 public override System.Object ChangeType(System.Int32 value, System.Type destinationType); // 0x3861fb4 public override System.Object ChangeType(System.Int64 value, System.Type destinationType); // 0x38623d0 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38627fc public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3862c1c private System.Object ChangeTypeWildcardDestination(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386032c private System.Object ChangeTypeWildcardSource(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3861b54 } // System.Xml.dll internal class System.Xml.Schema.XmlNumeric2Converter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x3863b20 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x3863b88 public override System.Double ToDouble(System.String value); // 0x3863be0 public override System.Double ToDouble(System.Object value); // 0x3863cac public override System.Single ToSingle(System.Double value); // 0x3863ff0 public override System.Single ToSingle(System.String value); // 0x3863ff8 public override System.Single ToSingle(System.Object value); // 0x38640c4 public override System.String ToString(System.Double value); // 0x3864410 public override System.String ToString(System.Single value); // 0x38644c4 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386454c public override System.Object ChangeType(System.Double value, System.Type destinationType); // 0x386488c public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3864be8 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3864f78 } // System.Xml.dll internal class System.Xml.Schema.XmlDateTimeConverter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x3865640 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x38656a8 public override System.DateTime ToDateTime(System.DateTimeOffset value); // 0x3865700 public override System.DateTime ToDateTime(System.String value); // 0x3865768 public override System.DateTime ToDateTime(System.Object value); // 0x386596c public override System.DateTimeOffset ToDateTimeOffset(System.DateTime value); // 0x3865ccc public override System.DateTimeOffset ToDateTimeOffset(System.String value); // 0x3865cf4 public override System.DateTimeOffset ToDateTimeOffset(System.Object value); // 0x3865ef8 public override System.String ToString(System.DateTime value); // 0x3866264 public override System.String ToString(System.DateTimeOffset value); // 0x386641c public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386661c public override System.Object ChangeType(System.DateTime value, System.Type destinationType); // 0x386695c public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3866ce4 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3867074 } // System.Xml.dll internal class System.Xml.Schema.XmlBooleanConverter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x3867780 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x38677e8 public override System.Boolean ToBoolean(System.String value); // 0x3867840 public override System.Boolean ToBoolean(System.Object value); // 0x38678e4 public override System.String ToString(System.Boolean value); // 0x3867bc4 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3867c1c public override System.Object ChangeType(System.Boolean value, System.Type destinationType); // 0x3867ed4 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38681f4 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3868528 } // System.Xml.dll internal class System.Xml.Schema.XmlMiscConverter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x3868ab4 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x3868b1c public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3868b74 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38691ec public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3869854 private System.Object ChangeTypeWildcardDestination(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38690b0 private System.Object ChangeTypeWildcardSource(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38696f0 } // System.Xml.dll internal class System.Xml.Schema.XmlStringConverter : System.Xml.Schema.XmlBaseConverter { // Fields // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x386a580 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x386a5e8 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386a640 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386a840 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386aac0 } // System.Xml.dll internal class System.Xml.Schema.XmlUntypedConverter : System.Xml.Schema.XmlListConverter { // Fields private System.Boolean allowListToList; // 0x30 public static readonly System.Xml.Schema.XmlValueConverter Untyped; // 0x0 public static readonly System.Xml.Schema.XmlValueConverter UntypedList; // 0x8 // Methods protected System.Void .ctor(); // 0x386aee4 protected System.Void .ctor(System.Xml.Schema.XmlUntypedConverter atomicConverter, System.Boolean allowListToList); // 0x386afdc public override System.Boolean ToBoolean(System.String value); // 0x386b0e8 public override System.Boolean ToBoolean(System.Object value); // 0x386b18c public override System.DateTime ToDateTime(System.String value); // 0x386b494 public override System.DateTime ToDateTime(System.Object value); // 0x386b538 public override System.DateTimeOffset ToDateTimeOffset(System.String value); // 0x386b6ec public override System.DateTimeOffset ToDateTimeOffset(System.Object value); // 0x386b790 public override System.Decimal ToDecimal(System.String value); // 0x386b944 public override System.Decimal ToDecimal(System.Object value); // 0x386b9e8 public override System.Double ToDouble(System.String value); // 0x386bbb4 public override System.Double ToDouble(System.Object value); // 0x386bc58 public override System.Int32 ToInt32(System.String value); // 0x386be24 public override System.Int32 ToInt32(System.Object value); // 0x386bec8 public override System.Int64 ToInt64(System.String value); // 0x386c094 public override System.Int64 ToInt64(System.Object value); // 0x386c138 public override System.Single ToSingle(System.String value); // 0x386c304 public override System.Single ToSingle(System.Object value); // 0x386c3a8 public override System.String ToString(System.Boolean value); // 0x386c574 public override System.String ToString(System.DateTime value); // 0x386c5cc public override System.String ToString(System.DateTimeOffset value); // 0x386c624 public override System.String ToString(System.Decimal value); // 0x386c68c public override System.String ToString(System.Double value); // 0x386c6f4 public override System.String ToString(System.Int32 value); // 0x386c754 public override System.String ToString(System.Int64 value); // 0x386c7ac public override System.String ToString(System.Single value); // 0x386c804 public override System.String ToString(System.Object value, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386c864 public override System.Object ChangeType(System.Boolean value, System.Type destinationType); // 0x386d610 public override System.Object ChangeType(System.DateTime value, System.Type destinationType); // 0x386d980 public override System.Object ChangeType(System.Decimal value, System.Type destinationType); // 0x386db48 public override System.Object ChangeType(System.Double value, System.Type destinationType); // 0x386dd50 public override System.Object ChangeType(System.Int32 value, System.Type destinationType); // 0x386df2c public override System.Object ChangeType(System.Int64 value, System.Type destinationType); // 0x386e108 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386e2e4 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386ef34 private System.Object ChangeTypeWildcardDestination(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386b358 private System.Object ChangeTypeWildcardSource(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x386d7f0 protected override System.Object ChangeListType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3870510 private System.Boolean SupportsType(System.Type clrType); // 0x3870818 private static System.Void .cctor(); // 0x3871b40 } // System.Xml.dll internal class System.Xml.Schema.XmlAnyConverter : System.Xml.Schema.XmlBaseConverter { // Fields public static readonly System.Xml.Schema.XmlValueConverter Item; // 0x0 public static readonly System.Xml.Schema.XmlValueConverter AnyAtomic; // 0x8 // Methods protected System.Void .ctor(System.Xml.Schema.XmlTypeCode typeCode); // 0x3871bf8 public override System.Boolean ToBoolean(System.Object value); // 0x3871c60 public override System.DateTime ToDateTime(System.Object value); // 0x3871f4c public override System.DateTimeOffset ToDateTimeOffset(System.Object value); // 0x38720fc public override System.Decimal ToDecimal(System.Object value); // 0x38722b8 public override System.Double ToDouble(System.Object value); // 0x3872474 public override System.Int32 ToInt32(System.Object value); // 0x3872624 public override System.Int64 ToInt64(System.Object value); // 0x38727d4 public override System.Single ToSingle(System.Object value); // 0x3872984 public override System.Object ChangeType(System.Boolean value, System.Type destinationType); // 0x3872b40 public override System.Object ChangeType(System.DateTime value, System.Type destinationType); // 0x3872e94 public override System.Object ChangeType(System.Decimal value, System.Type destinationType); // 0x3873080 public override System.Object ChangeType(System.Double value, System.Type destinationType); // 0x38732bc public override System.Object ChangeType(System.Int32 value, System.Type destinationType); // 0x38734a8 public override System.Object ChangeType(System.Int64 value, System.Type destinationType); // 0x3873694 public override System.Object ChangeType(System.String value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3873880 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3873a78 private System.Object ChangeTypeWildcardDestination(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3871e10 private System.Object ChangeTypeWildcardSource(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3872d30 private System.Xml.XPath.XPathNavigator ToNavigator(System.Xml.XPath.XPathNavigator nav); // 0x3874f40 private static System.Void .cctor(); // 0x3874fc8 } // System.Xml.dll internal class System.Xml.Schema.XmlAnyListConverter : System.Xml.Schema.XmlListConverter { // Fields public static readonly System.Xml.Schema.XmlValueConverter ItemList; // 0x0 public static readonly System.Xml.Schema.XmlValueConverter AnyAtomicList; // 0x8 // Methods protected System.Void .ctor(System.Xml.Schema.XmlBaseConverter atomicConverter); // 0x3875058 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38750d4 private static System.Void .cctor(); // 0x3875330 } // System.Xml.dll internal class System.Xml.Schema.XmlListConverter : System.Xml.Schema.XmlBaseConverter { // Fields protected System.Xml.Schema.XmlValueConverter atomicConverter; // 0x28 // Methods protected System.Void .ctor(System.Xml.Schema.XmlBaseConverter atomicConverter); // 0x387505c protected System.Void .ctor(System.Xml.Schema.XmlBaseConverter atomicConverter, System.Type clrTypeDefault); // 0x386b068 protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x386af74 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlValueConverter atomicConverter); // 0x3875490 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x387563c protected override System.Object ChangeListType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3870d48 private System.Boolean IsListType(System.Type type); // 0x387573c private T[] ToArray(System.Object list, System.Xml.IXmlNamespaceResolver nsResolver); // 0x1bd23b0 private System.Collections.IList ToList(System.Object list, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3875fd0 private System.Collections.Generic.List<System.String> StringAsList(System.String value); // 0x3875f28 private System.String ListAsString(System.Collections.IEnumerable list, System.Xml.IXmlNamespaceResolver nsResolver); // 0x3875b70 private System.Exception CreateInvalidClrMappingException(System.Type sourceType, System.Type destinationType); // 0x38758cc } // System.Xml.dll internal class System.Xml.Schema.XmlUnionConverter : System.Xml.Schema.XmlBaseConverter { // Fields private System.Xml.Schema.XmlValueConverter[] converters; // 0x28 private System.Boolean hasAtomicMember; // 0x30 private System.Boolean hasListMember; // 0x31 // Methods protected System.Void .ctor(System.Xml.Schema.XmlSchemaType schemaType); // 0x3876628 public static System.Xml.Schema.XmlValueConverter Create(System.Xml.Schema.XmlSchemaType schemaType); // 0x3876888 public override System.Object ChangeType(System.Object value, System.Type destinationType, System.Xml.IXmlNamespaceResolver nsResolver); // 0x38768e0 } // System.Xml.dll private enum System.Xml.Schema.XsdBuilder.State : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdBuilder.State Root = 0; // 0x0 public const System.Xml.Schema.XsdBuilder.State Schema = 1; // 0x0 public const System.Xml.Schema.XsdBuilder.State Annotation = 2; // 0x0 public const System.Xml.Schema.XsdBuilder.State Include = 3; // 0x0 public const System.Xml.Schema.XsdBuilder.State Import = 4; // 0x0 public const System.Xml.Schema.XsdBuilder.State Element = 5; // 0x0 public const System.Xml.Schema.XsdBuilder.State Attribute = 6; // 0x0 public const System.Xml.Schema.XsdBuilder.State AttributeGroup = 7; // 0x0 public const System.Xml.Schema.XsdBuilder.State AttributeGroupRef = 8; // 0x0 public const System.Xml.Schema.XsdBuilder.State AnyAttribute = 9; // 0x0 public const System.Xml.Schema.XsdBuilder.State Group = 10; // 0x0 public const System.Xml.Schema.XsdBuilder.State GroupRef = 11; // 0x0 public const System.Xml.Schema.XsdBuilder.State All = 12; // 0x0 public const System.Xml.Schema.XsdBuilder.State Choice = 13; // 0x0 public const System.Xml.Schema.XsdBuilder.State Sequence = 14; // 0x0 public const System.Xml.Schema.XsdBuilder.State Any = 15; // 0x0 public const System.Xml.Schema.XsdBuilder.State Notation = 16; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleType = 17; // 0x0 public const System.Xml.Schema.XsdBuilder.State ComplexType = 18; // 0x0 public const System.Xml.Schema.XsdBuilder.State ComplexContent = 19; // 0x0 public const System.Xml.Schema.XsdBuilder.State ComplexContentRestriction = 20; // 0x0 public const System.Xml.Schema.XsdBuilder.State ComplexContentExtension = 21; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleContent = 22; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleContentExtension = 23; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleContentRestriction = 24; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleTypeUnion = 25; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleTypeList = 26; // 0x0 public const System.Xml.Schema.XsdBuilder.State SimpleTypeRestriction = 27; // 0x0 public const System.Xml.Schema.XsdBuilder.State Unique = 28; // 0x0 public const System.Xml.Schema.XsdBuilder.State Key = 29; // 0x0 public const System.Xml.Schema.XsdBuilder.State KeyRef = 30; // 0x0 public const System.Xml.Schema.XsdBuilder.State Selector = 31; // 0x0 public const System.Xml.Schema.XsdBuilder.State Field = 32; // 0x0 public const System.Xml.Schema.XsdBuilder.State MinExclusive = 33; // 0x0 public const System.Xml.Schema.XsdBuilder.State MinInclusive = 34; // 0x0 public const System.Xml.Schema.XsdBuilder.State MaxExclusive = 35; // 0x0 public const System.Xml.Schema.XsdBuilder.State MaxInclusive = 36; // 0x0 public const System.Xml.Schema.XsdBuilder.State TotalDigits = 37; // 0x0 public const System.Xml.Schema.XsdBuilder.State FractionDigits = 38; // 0x0 public const System.Xml.Schema.XsdBuilder.State Length = 39; // 0x0 public const System.Xml.Schema.XsdBuilder.State MinLength = 40; // 0x0 public const System.Xml.Schema.XsdBuilder.State MaxLength = 41; // 0x0 public const System.Xml.Schema.XsdBuilder.State Enumeration = 42; // 0x0 public const System.Xml.Schema.XsdBuilder.State Pattern = 43; // 0x0 public const System.Xml.Schema.XsdBuilder.State WhiteSpace = 44; // 0x0 public const System.Xml.Schema.XsdBuilder.State AppInfo = 45; // 0x0 public const System.Xml.Schema.XsdBuilder.State Documentation = 46; // 0x0 public const System.Xml.Schema.XsdBuilder.State Redefine = 47; // 0x0 // Methods } // System.Xml.dll private sealed class System.Xml.Schema.XsdBuilder.XsdBuildFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3882798 public virtual System.Void Invoke(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x388284c } // System.Xml.dll private sealed class System.Xml.Schema.XsdBuilder.XsdInitFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3882860 public virtual System.Void Invoke(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3882914 } // System.Xml.dll private sealed class System.Xml.Schema.XsdBuilder.XsdEndChildFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3882928 public virtual System.Void Invoke(System.Xml.Schema.XsdBuilder builder); // 0x38829d8 } // System.Xml.dll private sealed class System.Xml.Schema.XsdBuilder.XsdAttributeEntry : System.Object { // Fields public System.Xml.Schema.SchemaNames.Token Attribute; // 0x10 public System.Xml.Schema.XsdBuilder.XsdBuildFunction BuildFunc; // 0x18 // Methods public System.Void .ctor(System.Xml.Schema.SchemaNames.Token a, System.Xml.Schema.XsdBuilder.XsdBuildFunction build); // 0x38829ec } // System.Xml.dll private sealed class System.Xml.Schema.XsdBuilder.XsdEntry : System.Object { // Fields public System.Xml.Schema.SchemaNames.Token Name; // 0x10 public System.Xml.Schema.XsdBuilder.State CurrentState; // 0x14 public System.Xml.Schema.XsdBuilder.State[] NextStates; // 0x18 public System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] Attributes; // 0x20 public System.Xml.Schema.XsdBuilder.XsdInitFunction InitFunc; // 0x28 public System.Xml.Schema.XsdBuilder.XsdEndChildFunction EndChildFunc; // 0x30 public System.Boolean ParseContent; // 0x38 // Methods public System.Void .ctor(System.Xml.Schema.SchemaNames.Token n, System.Xml.Schema.XsdBuilder.State state, System.Xml.Schema.XsdBuilder.State[] nextStates, System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] attributes, System.Xml.Schema.XsdBuilder.XsdInitFunction init, System.Xml.Schema.XsdBuilder.XsdEndChildFunction end, System.Boolean parseContent); // 0x3882a24 } // System.Xml.dll private class System.Xml.Schema.XsdBuilder.BuilderNamespaceManager : System.Xml.XmlNamespaceManager { // Fields private System.Xml.XmlNamespaceManager nsMgr; // 0x50 private System.Xml.XmlReader reader; // 0x58 // Methods public System.Void .ctor(System.Xml.XmlNamespaceManager nsMgr, System.Xml.XmlReader reader); // 0x3882ac0 public override System.String LookupNamespace(System.String prefix); // 0x3882b04 } // System.Xml.dll internal sealed class System.Xml.Schema.XsdBuilder : System.Xml.Schema.SchemaBuilder { // Fields private static readonly System.Xml.Schema.XsdBuilder.State[] SchemaElement; // 0x0 private static readonly System.Xml.Schema.XsdBuilder.State[] SchemaSubelements; // 0x8 private static readonly System.Xml.Schema.XsdBuilder.State[] AttributeSubelements; // 0x10 private static readonly System.Xml.Schema.XsdBuilder.State[] ElementSubelements; // 0x18 private static readonly System.Xml.Schema.XsdBuilder.State[] ComplexTypeSubelements; // 0x20 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleContentSubelements; // 0x28 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleContentExtensionSubelements; // 0x30 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleContentRestrictionSubelements; // 0x38 private static readonly System.Xml.Schema.XsdBuilder.State[] ComplexContentSubelements; // 0x40 private static readonly System.Xml.Schema.XsdBuilder.State[] ComplexContentExtensionSubelements; // 0x48 private static readonly System.Xml.Schema.XsdBuilder.State[] ComplexContentRestrictionSubelements; // 0x50 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleTypeSubelements; // 0x58 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleTypeRestrictionSubelements; // 0x60 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleTypeListSubelements; // 0x68 private static readonly System.Xml.Schema.XsdBuilder.State[] SimpleTypeUnionSubelements; // 0x70 private static readonly System.Xml.Schema.XsdBuilder.State[] RedefineSubelements; // 0x78 private static readonly System.Xml.Schema.XsdBuilder.State[] AttributeGroupSubelements; // 0x80 private static readonly System.Xml.Schema.XsdBuilder.State[] GroupSubelements; // 0x88 private static readonly System.Xml.Schema.XsdBuilder.State[] AllSubelements; // 0x90 private static readonly System.Xml.Schema.XsdBuilder.State[] ChoiceSequenceSubelements; // 0x98 private static readonly System.Xml.Schema.XsdBuilder.State[] IdentityConstraintSubelements; // 0xa0 private static readonly System.Xml.Schema.XsdBuilder.State[] AnnotationSubelements; // 0xa8 private static readonly System.Xml.Schema.XsdBuilder.State[] AnnotatedSubelements; // 0xb0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SchemaAttributes; // 0xb8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AttributeAttributes; // 0xc0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ElementAttributes; // 0xc8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ComplexTypeAttributes; // 0xd0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleContentAttributes; // 0xd8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleContentExtensionAttributes; // 0xe0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleContentRestrictionAttributes; // 0xe8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ComplexContentAttributes; // 0xf0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ComplexContentExtensionAttributes; // 0xf8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ComplexContentRestrictionAttributes; // 0x100 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleTypeAttributes; // 0x108 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleTypeRestrictionAttributes; // 0x110 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleTypeUnionAttributes; // 0x118 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SimpleTypeListAttributes; // 0x120 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AttributeGroupAttributes; // 0x128 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AttributeGroupRefAttributes; // 0x130 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] GroupAttributes; // 0x138 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] GroupRefAttributes; // 0x140 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ParticleAttributes; // 0x148 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AnyAttributes; // 0x150 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] IdentityConstraintAttributes; // 0x158 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] SelectorAttributes; // 0x160 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] FieldAttributes; // 0x168 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] NotationAttributes; // 0x170 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] IncludeAttributes; // 0x178 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] ImportAttributes; // 0x180 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] FacetAttributes; // 0x188 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AnyAttributeAttributes; // 0x190 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] DocumentationAttributes; // 0x198 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AppinfoAttributes; // 0x1a0 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] RedefineAttributes; // 0x1a8 private static readonly System.Xml.Schema.XsdBuilder.XsdAttributeEntry[] AnnotationAttributes; // 0x1b0 private static readonly System.Xml.Schema.XsdBuilder.XsdEntry[] SchemaEntries; // 0x1b8 private static readonly System.Int32[] DerivationMethodValues; // 0x1c0 private static readonly System.String[] DerivationMethodStrings; // 0x1c8 private static readonly System.String[] FormStringValues; // 0x1d0 private static readonly System.String[] UseStringValues; // 0x1d8 private static readonly System.String[] ProcessContentsStringValues; // 0x1e0 private System.Xml.XmlReader reader; // 0x10 private System.Xml.PositionInfo positionInfo; // 0x18 private System.Xml.Schema.XsdBuilder.XsdEntry currentEntry; // 0x20 private System.Xml.Schema.XsdBuilder.XsdEntry nextEntry; // 0x28 private System.Boolean hasChild; // 0x30 private System.Xml.HWStack stateHistory; // 0x38 private System.Collections.Stack containerStack; // 0x40 private System.Xml.XmlNameTable nameTable; // 0x48 private System.Xml.Schema.SchemaNames schemaNames; // 0x50 private System.Xml.XmlNamespaceManager namespaceManager; // 0x58 private System.Boolean canIncludeImport; // 0x60 private System.Xml.Schema.XmlSchema schema; // 0x68 private System.Xml.Schema.XmlSchemaObject xso; // 0x70 private System.Xml.Schema.XmlSchemaElement element; // 0x78 private System.Xml.Schema.XmlSchemaAny anyElement; // 0x80 private System.Xml.Schema.XmlSchemaAttribute attribute; // 0x88 private System.Xml.Schema.XmlSchemaAnyAttribute anyAttribute; // 0x90 private System.Xml.Schema.XmlSchemaComplexType complexType; // 0x98 private System.Xml.Schema.XmlSchemaSimpleType simpleType; // 0xa0 private System.Xml.Schema.XmlSchemaComplexContent complexContent; // 0xa8 private System.Xml.Schema.XmlSchemaComplexContentExtension complexContentExtension; // 0xb0 private System.Xml.Schema.XmlSchemaComplexContentRestriction complexContentRestriction; // 0xb8 private System.Xml.Schema.XmlSchemaSimpleContent simpleContent; // 0xc0 private System.Xml.Schema.XmlSchemaSimpleContentExtension simpleContentExtension; // 0xc8 private System.Xml.Schema.XmlSchemaSimpleContentRestriction simpleContentRestriction; // 0xd0 private System.Xml.Schema.XmlSchemaSimpleTypeUnion simpleTypeUnion; // 0xd8 private System.Xml.Schema.XmlSchemaSimpleTypeList simpleTypeList; // 0xe0 private System.Xml.Schema.XmlSchemaSimpleTypeRestriction simpleTypeRestriction; // 0xe8 private System.Xml.Schema.XmlSchemaGroup group; // 0xf0 private System.Xml.Schema.XmlSchemaGroupRef groupRef; // 0xf8 private System.Xml.Schema.XmlSchemaAll all; // 0x100 private System.Xml.Schema.XmlSchemaChoice choice; // 0x108 private System.Xml.Schema.XmlSchemaSequence sequence; // 0x110 private System.Xml.Schema.XmlSchemaParticle particle; // 0x118 private System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup; // 0x120 private System.Xml.Schema.XmlSchemaAttributeGroupRef attributeGroupRef; // 0x128 private System.Xml.Schema.XmlSchemaNotation notation; // 0x130 private System.Xml.Schema.XmlSchemaIdentityConstraint identityConstraint; // 0x138 private System.Xml.Schema.XmlSchemaXPath xpath; // 0x140 private System.Xml.Schema.XmlSchemaInclude include; // 0x148 private System.Xml.Schema.XmlSchemaImport import; // 0x150 private System.Xml.Schema.XmlSchemaAnnotation annotation; // 0x158 private System.Xml.Schema.XmlSchemaAppInfo appInfo; // 0x160 private System.Xml.Schema.XmlSchemaDocumentation documentation; // 0x168 private System.Xml.Schema.XmlSchemaFacet facet; // 0x170 private System.Xml.XmlNode[] markup; // 0x178 private System.Xml.Schema.XmlSchemaRedefine redefine; // 0x180 private System.Xml.Schema.ValidationEventHandler validationEventHandler; // 0x188 private System.Collections.ArrayList unhandledAttributes; // 0x190 private System.Collections.Hashtable namespaces; // 0x198 // Methods internal System.Void .ctor(System.Xml.XmlReader reader, System.Xml.XmlNamespaceManager curmgr, System.Xml.Schema.XmlSchema schema, System.Xml.XmlNameTable nameTable, System.Xml.Schema.SchemaNames schemaNames, System.Xml.Schema.ValidationEventHandler eventhandler); // 0x3876cf4 internal override System.Boolean ProcessElement(System.String prefix, System.String name, System.String ns); // 0x3876f50 internal override System.Void ProcessAttribute(System.String prefix, System.String name, System.String ns, System.String value); // 0x3877450 internal override System.Boolean IsContentParsed(); // 0x38779d4 internal override System.Void ProcessMarkup(System.Xml.XmlNode[] markup); // 0x38779f0 internal override System.Void ProcessCData(System.String value); // 0x3877a00 internal override System.Void StartChildren(); // 0x3877a58 internal override System.Void EndChildren(); // 0x3877bf0 private System.Void Push(); // 0x38771dc private System.Void Pop(); // 0x3877c2c private System.Xml.Schema.SchemaNames.Token get_CurrentElement(); // 0x3878bb4 private System.Xml.Schema.SchemaNames.Token get_ParentElement(); // 0x3878bd0 private System.Xml.Schema.XmlSchemaObject get_ParentContainer(); // 0x3878c48 private System.Xml.Schema.XmlSchemaObject GetContainer(System.Xml.Schema.XsdBuilder.State state); // 0x3877d04 private System.Void SetContainer(System.Xml.Schema.XsdBuilder.State state, System.Object container); // 0x3877e3c private static System.Void BuildAnnotated_Id(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878cd8 private static System.Void BuildSchema_AttributeFormDefault(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878cfc private static System.Void BuildSchema_ElementFormDefault(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878e70 private static System.Void BuildSchema_TargetNamespace(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878f10 private static System.Void BuildSchema_Version(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878f30 private static System.Void BuildSchema_FinalDefault(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3878f50 private static System.Void BuildSchema_BlockDefault(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387920c private static System.Void InitSchema(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879274 private static System.Void InitInclude(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879298 private static System.Void BuildInclude_SchemaLocation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387935c private static System.Void InitImport(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387937c private static System.Void BuildImport_Namespace(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879440 private static System.Void BuildImport_SchemaLocation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879460 private static System.Void InitRedefine(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879480 private static System.Void BuildRedefine_SchemaLocation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879544 private static System.Void EndRedefine(System.Xml.Schema.XsdBuilder builder); // 0x3879564 private static System.Void InitAttribute(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879580 private static System.Void BuildAttribute_Default(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879870 private static System.Void BuildAttribute_Fixed(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879890 private static System.Void BuildAttribute_Form(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x38798b0 private static System.Void BuildAttribute_Use(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879950 private static System.Void BuildAttribute_Ref(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x38799f0 private static System.Void BuildAttribute_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879bc4 private static System.Void BuildAttribute_Type(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879be4 private static System.Void InitElement(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879c54 private static System.Void BuildElement_Abstract(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879d64 private static System.Void BuildElement_Block(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879ee0 private static System.Void BuildElement_Default(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879f48 private static System.Void BuildElement_Form(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x3879f68 private static System.Void BuildElement_SubstitutionGroup(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a008 private static System.Void BuildElement_Final(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a078 private static System.Void BuildElement_Fixed(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a0e0 private static System.Void BuildElement_MaxOccurs(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a100 private static System.Void BuildElement_MinOccurs(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a1dc private static System.Void BuildElement_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a2b8 private static System.Void BuildElement_Nillable(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a2d8 private static System.Void BuildElement_Ref(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a348 private static System.Void BuildElement_Type(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a3b8 private static System.Void InitSimpleType(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a428 private static System.Void BuildSimpleType_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a754 private static System.Void BuildSimpleType_Final(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a774 private static System.Void InitSimpleTypeUnion(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a7dc private static System.Void BuildSimpleTypeUnion_MemberTypes(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387a8a0 private static System.Void InitSimpleTypeList(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387aa90 private static System.Void BuildSimpleTypeList_ItemType(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ab54 private static System.Void InitSimpleTypeRestriction(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387abc4 private static System.Void BuildSimpleTypeRestriction_Base(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ac88 private static System.Void InitComplexType(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387acf8 private static System.Void BuildComplexType_Abstract(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ae7c private static System.Void BuildComplexType_Block(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387aeec private static System.Void BuildComplexType_Final(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387af54 private static System.Void BuildComplexType_Mixed(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387afbc private static System.Void BuildComplexType_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b034 private static System.Void InitComplexContent(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b054 private static System.Void BuildComplexContent_Mixed(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b15c private static System.Void InitComplexContentExtension(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b1cc private static System.Void BuildComplexContentExtension_Base(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b2b8 private static System.Void InitComplexContentRestriction(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b328 private static System.Void BuildComplexContentRestriction_Base(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b3c0 private static System.Void InitSimpleContent(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b430 private static System.Void InitSimpleContentExtension(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b538 private static System.Void BuildSimpleContentExtension_Base(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b624 private static System.Void InitSimpleContentRestriction(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b694 private static System.Void BuildSimpleContentRestriction_Base(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b780 private static System.Void InitAttributeGroup(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b7f0 private static System.Void BuildAttributeGroup_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b8c4 private static System.Void InitAttributeGroupRef(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b8e4 private static System.Void BuildAttributeGroupRef_Ref(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b968 private static System.Void InitAnyAttribute(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387b9d8 private static System.Void BuildAnyAttribute_Namespace(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387bc78 private static System.Void BuildAnyAttribute_ProcessContents(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387bc98 private static System.Void InitGroup(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387bd38 private static System.Void BuildGroup_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387be0c private static System.Void InitGroupRef(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387be2c private static System.Void BuildParticle_MaxOccurs(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c1ac private static System.Void BuildParticle_MinOccurs(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c1c8 private static System.Void BuildGroupRef_Ref(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c1e4 private static System.Void InitAll(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c254 private static System.Void InitChoice(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c2e8 private static System.Void InitSequence(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c37c private static System.Void InitAny(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c410 private static System.Void BuildAny_Namespace(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c4a8 private static System.Void BuildAny_ProcessContents(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c4c8 private static System.Void InitNotation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c568 private static System.Void BuildNotation_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c604 private static System.Void BuildNotation_Public(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c624 private static System.Void BuildNotation_System(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c644 private static System.Void InitFacet(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c664 private static System.Void BuildFacet_Fixed(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c978 private static System.Void BuildFacet_Value(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387c9f0 private static System.Void InitIdentityConstraint(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ca10 private static System.Void BuildIdentityConstraint_Name(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cb64 private static System.Void BuildIdentityConstraint_Refer(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cb84 private static System.Void InitSelector(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cca4 private static System.Void BuildSelector_XPath(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cd7c private static System.Void InitField(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cd9c private static System.Void BuildField_XPath(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ce74 private static System.Void InitAnnotation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387ce94 private static System.Void InitAppinfo(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387cf78 private static System.Void BuildAppinfo_Source(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387d040 private static System.Void EndAppinfo(System.Xml.Schema.XsdBuilder builder); // 0x387d0b4 private static System.Void InitDocumentation(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387d0dc private static System.Void BuildDocumentation_Source(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387d1a4 private static System.Void BuildDocumentation_XmlLang(System.Xml.Schema.XsdBuilder builder, System.String value); // 0x387d214 private static System.Void EndDocumentation(System.Xml.Schema.XsdBuilder builder); // 0x387d354 private System.Void AddAttribute(System.Xml.Schema.XmlSchemaObject value); // 0x3879640 private System.Void AddParticle(System.Xml.Schema.XmlSchemaParticle particle); // 0x387bec4 private System.Boolean GetNextState(System.Xml.XmlQualifiedName qname); // 0x3877078 private System.Boolean IsSkipableElement(System.Xml.XmlQualifiedName qname); // 0x3877340 private System.Void SetMinOccurs(System.Xml.Schema.XmlSchemaParticle particle, System.String value); // 0x387a1f8 private System.Void SetMaxOccurs(System.Xml.Schema.XmlSchemaParticle particle, System.String value); // 0x387a11c private System.Boolean ParseBoolean(System.String value, System.String attributeName); // 0x3879dd4 private System.Int32 ParseEnum(System.String value, System.String attributeName, System.String[] values); // 0x3878d9c private System.Xml.XmlQualifiedName ParseQName(System.String value, System.String attributeName); // 0x3879a60 private System.Int32 ParseBlockFinalEnum(System.String value, System.String attributeName); // 0x3878fb8 private static System.String ParseUriReference(System.String s); // 0x387d0b0 private System.Void SendValidationEvent(System.String code, System.String arg0, System.String arg1, System.String arg2); // 0x387d37c private System.Void SendValidationEvent(System.String code, System.String msg); // 0x3877368 private System.Void SendValidationEvent(System.String code, System.String[] args, System.Xml.Schema.XmlSeverityType severity); // 0x38778e0 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e, System.Xml.Schema.XmlSeverityType severity); // 0x387d4f0 private System.Void SendValidationEvent(System.Xml.Schema.XmlSchemaException e); // 0x387aa88 private System.Void RecordPosition(); // 0x3877284 private static System.Void .cctor(); // 0x387d5cc } // System.Xml.dll internal enum System.Xml.Schema.XsdDateTimeFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdDateTimeFlags DateTime = 1; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags Time = 2; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags Date = 4; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags GYearMonth = 8; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags GYear = 16; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags GMonthDay = 32; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags GDay = 64; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags GMonth = 128; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags XdrDateTimeNoTz = 256; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags XdrDateTime = 512; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags XdrTimeNoTz = 1024; // 0x0 public const System.Xml.Schema.XsdDateTimeFlags AllXsd = 255; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.Schema.XsdDateTime.DateTimeTypeCode : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode DateTime = 0; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode Time = 1; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode Date = 2; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode GYearMonth = 3; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode GYear = 4; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode GMonthDay = 5; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode GDay = 6; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode GMonth = 7; // 0x0 public const System.Xml.Schema.XsdDateTime.DateTimeTypeCode XdrDateTime = 8; // 0x0 // Methods } // System.Xml.dll private enum System.Xml.Schema.XsdDateTime.XsdDateTimeKind : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdDateTime.XsdDateTimeKind Unspecified = 0; // 0x0 public const System.Xml.Schema.XsdDateTime.XsdDateTimeKind Zulu = 1; // 0x0 public const System.Xml.Schema.XsdDateTime.XsdDateTimeKind LocalWestOfZulu = 2; // 0x0 public const System.Xml.Schema.XsdDateTime.XsdDateTimeKind LocalEastOfZulu = 3; // 0x0 // Methods } // System.Xml.dll private struct System.Xml.Schema.XsdDateTime.Parser : { // Fields public System.Xml.Schema.XsdDateTime.DateTimeTypeCode typeCode; // 0x10 public System.Int32 year; // 0x14 public System.Int32 month; // 0x18 public System.Int32 day; // 0x1c public System.Int32 hour; // 0x20 public System.Int32 minute; // 0x24 public System.Int32 second; // 0x28 public System.Int32 fraction; // 0x2c public System.Xml.Schema.XsdDateTime.XsdDateTimeKind kind; // 0x30 public System.Int32 zoneHour; // 0x34 public System.Int32 zoneMinute; // 0x38 private System.String text; // 0x40 private System.Int32 length; // 0x48 private static System.Int32[] Power10; // 0x0 // Methods public System.Boolean Parse(System.String text, System.Xml.Schema.XsdDateTimeFlags kinds); // 0x3882d0c private System.Boolean ParseDate(System.Int32 start); // 0x388581c private System.Boolean ParseTimeAndZoneAndWhitespace(System.Int32 start); // 0x3885a7c private System.Boolean ParseTimeAndWhitespace(System.Int32 start); // 0x3885d84 private System.Boolean ParseTime(ref System.Int32& start); // 0x3885ff0 private System.Boolean ParseZoneAndWhitespace(System.Int32 start); // 0x3885b18 private System.Boolean Parse4Dig(System.Int32 start, ref System.Int32& num); // 0x3885e20 private System.Boolean Parse2Dig(System.Int32 start, ref System.Int32& num); // 0x3885f48 private System.Boolean ParseChar(System.Int32 start, System.Char ch); // 0x3885a38 private static System.Boolean Test(System.Xml.Schema.XsdDateTimeFlags left, System.Xml.Schema.XsdDateTimeFlags right); // 0x3885810 private static System.Void .cctor(); // 0x3886368 } // System.Xml.dll internal struct System.Xml.Schema.XsdDateTime : { // Fields private System.DateTime dt; // 0x10 private System.UInt32 extra; // 0x18 private static readonly System.Int32 Lzyyyy; // 0x0 private static readonly System.Int32 Lzyyyy_; // 0x4 private static readonly System.Int32 Lzyyyy_MM; // 0x8 private static readonly System.Int32 Lzyyyy_MM_; // 0xc private static readonly System.Int32 Lzyyyy_MM_dd; // 0x10 private static readonly System.Int32 Lzyyyy_MM_ddT; // 0x14 private static readonly System.Int32 LzHH; // 0x18 private static readonly System.Int32 LzHH_; // 0x1c private static readonly System.Int32 LzHH_mm; // 0x20 private static readonly System.Int32 LzHH_mm_; // 0x24 private static readonly System.Int32 LzHH_mm_ss; // 0x28 private static readonly System.Int32 Lz_; // 0x2c private static readonly System.Int32 Lz_zz; // 0x30 private static readonly System.Int32 Lz_zz_; // 0x34 private static readonly System.Int32 Lz_zz_zz; // 0x38 private static readonly System.Int32 Lz__; // 0x3c private static readonly System.Int32 Lz__mm; // 0x40 private static readonly System.Int32 Lz__mm_; // 0x44 private static readonly System.Int32 Lz__mm__; // 0x48 private static readonly System.Int32 Lz__mm_dd; // 0x4c private static readonly System.Int32 Lz___; // 0x50 private static readonly System.Int32 Lz___dd; // 0x54 private static readonly System.Xml.Schema.XmlTypeCode[] typeCodes; // 0x58 // Methods public System.Void .ctor(System.String text, System.Xml.Schema.XsdDateTimeFlags kinds); // 0x3882b64 private System.Void .ctor(System.Xml.Schema.XsdDateTime.Parser parser); // 0x3883918 private System.Void InitiateXsdDateTime(System.Xml.Schema.XsdDateTime.Parser parser); // 0x388385c internal static System.Boolean TryParse(System.String text, System.Xml.Schema.XsdDateTimeFlags kinds, out System.Xml.Schema.XsdDateTime& result); // 0x38839ac public System.Void .ctor(System.DateTime dateTime, System.Xml.Schema.XsdDateTimeFlags kinds); // 0x3883a6c public System.Void .ctor(System.DateTimeOffset dateTimeOffset); // 0x3883c30 public System.Void .ctor(System.DateTimeOffset dateTimeOffset, System.Xml.Schema.XsdDateTimeFlags kinds); // 0x3883ca0 private System.Xml.Schema.XsdDateTime.DateTimeTypeCode get_InternalTypeCode(); // 0x3883e30 private System.Xml.Schema.XsdDateTime.XsdDateTimeKind get_InternalKind(); // 0x3883e38 public System.Int32 get_Year(); // 0x3883e40 public System.Int32 get_Month(); // 0x3883e98 public System.Int32 get_Day(); // 0x3883ef0 public System.Int32 get_Hour(); // 0x3883f48 public System.Int32 get_Minute(); // 0x3883fa0 public System.Int32 get_Second(); // 0x3883ff8 public System.Int32 get_Fraction(); // 0x3884050 public System.Int32 get_ZoneHour(); // 0x3884168 public System.Int32 get_ZoneMinute(); // 0x3884170 public static System.DateTime op_Implicit(System.Xml.Schema.XsdDateTime xdt); // 0x3884178 public static System.DateTimeOffset op_Implicit(System.Xml.Schema.XsdDateTime xdt); // 0x38846b4 public override System.String ToString(); // 0x3884a10 private System.Void PrintDate(System.Text.StringBuilder sb); // 0x3884e54 private System.Void PrintTime(System.Text.StringBuilder sb); // 0x3884f98 private System.Void PrintZone(System.Text.StringBuilder sb); // 0x38852bc private System.Void IntToCharArray(System.Char[] text, System.Int32 start, System.Int32 value, System.Int32 digits); // 0x38851ec private System.Void ShortToCharArray(System.Char[] text, System.Int32 start, System.Int32 value); // 0x3885254 private static System.Void .cctor(); // 0x388545c } // System.Xml.dll private enum System.Xml.Schema.XsdDuration.Parts : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdDuration.Parts HasNone = 0; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasYears = 1; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasMonths = 2; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasDays = 4; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasHours = 8; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasMinutes = 16; // 0x0 public const System.Xml.Schema.XsdDuration.Parts HasSeconds = 32; // 0x0 // Methods } // System.Xml.dll public enum System.Xml.Schema.XsdDuration.DurationType : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Schema.XsdDuration.DurationType Duration = 0; // 0x0 public const System.Xml.Schema.XsdDuration.DurationType YearMonthDuration = 1; // 0x0 public const System.Xml.Schema.XsdDuration.DurationType DayTimeDuration = 2; // 0x0 // Methods } // System.Xml.dll internal struct System.Xml.Schema.XsdDuration : { // Fields private System.Int32 years; // 0x10 private System.Int32 months; // 0x14 private System.Int32 days; // 0x18 private System.Int32 hours; // 0x1c private System.Int32 minutes; // 0x20 private System.Int32 seconds; // 0x24 private System.UInt32 nanoseconds; // 0x28 // Methods public System.Void .ctor(System.Boolean isNegative, System.Int32 years, System.Int32 months, System.Int32 days, System.Int32 hours, System.Int32 minutes, System.Int32 seconds, System.Int32 nanoseconds); // 0x3886408 public System.Void .ctor(System.TimeSpan timeSpan); // 0x3886564 public System.Void .ctor(System.TimeSpan timeSpan, System.Xml.Schema.XsdDuration.DurationType durationType); // 0x388656c public System.Void .ctor(System.String s); // 0x388673c public System.Void .ctor(System.String s, System.Xml.Schema.XsdDuration.DurationType durationType); // 0x3886744 public System.Boolean get_IsNegative(); // 0x3886f2c public System.Int32 get_Years(); // 0x3886f38 public System.Int32 get_Months(); // 0x3886f40 public System.Int32 get_Days(); // 0x3886f48 public System.Int32 get_Hours(); // 0x3886f50 public System.Int32 get_Minutes(); // 0x3886f58 public System.Int32 get_Seconds(); // 0x3886f60 public System.Int32 get_Nanoseconds(); // 0x3886f20 public System.TimeSpan ToTimeSpan(); // 0x3886f68 public System.TimeSpan ToTimeSpan(System.Xml.Schema.XsdDuration.DurationType durationType); // 0x3886f70 internal System.Exception TryToTimeSpan(out System.TimeSpan& result); // 0x388747c internal System.Exception TryToTimeSpan(System.Xml.Schema.XsdDuration.DurationType durationType, out System.TimeSpan& result); // 0x3886fb8 public override System.String ToString(); // 0x3887488 internal System.String ToString(System.Xml.Schema.XsdDuration.DurationType durationType); // 0x3887490 internal static System.Exception TryParse(System.String s, out System.Xml.Schema.XsdDuration& result); // 0x38878bc internal static System.Exception TryParse(System.String s, System.Xml.Schema.XsdDuration.DurationType durationType, out System.Xml.Schema.XsdDuration& result); // 0x38867b8 private static System.String TryParseDigits(System.String s, ref System.Int32& offset, System.Boolean eatDigits, out System.Int32& result, out System.Int32& numDigits); // 0x38878c8 } // System.Xml.dll internal sealed class System.Xml.Schema.XsdValidator : System.Xml.Schema.BaseValidator { // Fields private System.Int32 startIDConstraint; // 0x7c private System.Xml.HWStack validationStack; // 0x80 private System.Collections.Hashtable attPresence; // 0x88 private System.Xml.XmlNamespaceManager nsManager; // 0x90 private System.Boolean bManageNamespaces; // 0x98 private System.Collections.Hashtable IDs; // 0xa0 private System.Xml.Schema.IdRefNode idRefListHead; // 0xa8 private System.Xml.Schema.Parser inlineSchemaParser; // 0xb0 private System.Xml.Schema.XmlSchemaContentProcessing processContents; // 0xb8 private static readonly System.Xml.Schema.XmlSchemaDatatype dtCDATA; // 0x0 private static readonly System.Xml.Schema.XmlSchemaDatatype dtQName; // 0x8 private static readonly System.Xml.Schema.XmlSchemaDatatype dtStringArray; // 0x10 private System.String NsXmlNs; // 0xc0 private System.String NsXs; // 0xc8 private System.String NsXsi; // 0xd0 private System.String XsiType; // 0xd8 private System.String XsiNil; // 0xe0 private System.String XsiSchemaLocation; // 0xe8 private System.String XsiNoNamespaceSchemaLocation; // 0xf0 private System.String XsdSchema; // 0xf8 // Methods internal System.Void .ctor(System.Xml.Schema.BaseValidator validator); // 0x3887a84 internal System.Void .ctor(System.Xml.XmlValidatingReaderImpl reader, System.Xml.Schema.XmlSchemaCollection schemaCollection, System.Xml.IValidationEventHandling eventHandling); // 0x3887e90 private System.Void Init(); // 0x3887aa8 public override System.Void Validate(); // 0x3887fec public override System.Void CompleteValidation(); // 0x38886a4 private System.Boolean get_IsInlineSchemaStarted(); // 0x38880a4 private System.Void ProcessInlineSchema(); // 0x38880b4 private System.Void ValidateElement(); // 0x3888358 private System.Object ValidateChildElement(); // 0x38887cc private System.Void ProcessElement(System.Object particle); // 0x3888a08 private System.Void ProcessXsiAttributes(out System.Xml.XmlQualifiedName& xsiType, out System.String& xsiNil); // 0x3888d14 private System.Void ValidateEndElement(); // 0x38884c4 private System.Xml.Schema.SchemaElementDecl FastGetElementDecl(System.Object particle); // 0x3888c38 private System.Xml.Schema.SchemaElementDecl ThoroughGetElementDecl(System.Xml.Schema.SchemaElementDecl elementDecl, System.Xml.XmlQualifiedName xsiType, System.String xsiNil); // 0x3889528 private System.Void ValidateStartElement(); // 0x3889980 private System.Void ValidateEndStartElement(); // 0x388a048 private System.Void LoadSchemaFromLocation(System.String uri, System.String url); // 0x388bb1c private System.Void LoadSchema(System.String uri, System.String url); // 0x388a434 private System.Boolean get_HasSchema(); // 0x3889910 public override System.Boolean get_PreserveWhitespace(); // 0x388c094 private System.Void ProcessTokenizedType(System.Xml.XmlTokenizedType ttype, System.String name); // 0x388c0cc private System.Void CheckValue(System.String value, System.Xml.Schema.SchemaAttDef attdef); // 0x388a5f4 internal System.Void AddID(System.String name, System.Object node); // 0x388c2f0 public override System.Object FindId(System.String name); // 0x388c38c public System.Boolean IsXSDRoot(System.String localName, System.String ns); // 0x38889b8 private System.Void Push(System.Xml.XmlQualifiedName elementName); // 0x3887eb4 private System.Void Pop(); // 0x388b6dc private System.Void CheckForwardRefs(); // 0x38886a8 private System.Void ValidateStartElementIdentityConstraints(); // 0x3889934 private System.Boolean get_HasIdentityConstraints(); // 0x388aa58 private System.Void AddIdentityConstraints(); // 0x388c3a8 private System.Void ElementIdentityConstraints(); // 0x388c7b8 private System.Void AttributeIdentityConstraints(System.String name, System.String ns, System.Object obj, System.String sobj, System.Xml.Schema.SchemaAttDef attdef); // 0x388b840 private System.Object UnWrapUnion(System.Object typedValue); // 0x388b7bc private System.Void EndElementIdentityConstraints(); // 0x388aa68 private static System.Void .cctor(); // 0x388cb00 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.AbsoluteQuery : MS.Internal.Xml.XPath.ContextQuery { // Fields // Methods public System.Void .ctor(); // 0x388cbc4 private System.Void .ctor(MS.Internal.Xml.XPath.AbsoluteQuery other); // 0x388cbfc public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388cc38 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388ccb4 } // System.Xml.dll public enum MS.Internal.Xml.XPath.AstNode.AstType : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.AstNode.AstType Axis = 0; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Operator = 1; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Filter = 2; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType ConstantOperand = 3; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Function = 4; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Group = 5; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Root = 6; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Variable = 7; // 0x0 public const MS.Internal.Xml.XPath.AstNode.AstType Error = 8; // 0x0 // Methods } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.AstNode : System.Object { // Fields // Methods public abstract MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x1bd1ddc public abstract System.Xml.XPath.XPathResultType get_ReturnType(); // 0x1bd1ddc protected System.Void .ctor(); // 0x388cd0c } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.AttributeQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private System.Boolean _onAttribute; // 0x54 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type); // 0x388cd14 private System.Void .ctor(MS.Internal.Xml.XPath.AttributeQuery other); // 0x388cdfc public override System.Void Reset(); // 0x388cec8 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388cf08 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388cfec } // System.Xml.dll public enum MS.Internal.Xml.XPath.Axis.AxisType : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.Axis.AxisType Ancestor = 0; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType AncestorOrSelf = 1; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Attribute = 2; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Child = 3; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Descendant = 4; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType DescendantOrSelf = 5; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Following = 6; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType FollowingSibling = 7; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Namespace = 8; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Parent = 9; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Preceding = 10; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType PrecedingSibling = 11; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType Self = 12; // 0x0 public const MS.Internal.Xml.XPath.Axis.AxisType None = 13; // 0x0 // Methods } // System.Xml.dll internal class MS.Internal.Xml.XPath.Axis : MS.Internal.Xml.XPath.AstNode { // Fields private MS.Internal.Xml.XPath.Axis.AxisType _axisType; // 0x10 private MS.Internal.Xml.XPath.AstNode _input; // 0x18 private System.String _prefix; // 0x20 private System.String _name; // 0x28 private System.Xml.XPath.XPathNodeType _nodeType; // 0x30 protected System.Boolean abbrAxis; // 0x34 private System.String _urn; // 0x38 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Axis.AxisType axisType, MS.Internal.Xml.XPath.AstNode input, System.String prefix, System.String name, System.Xml.XPath.XPathNodeType nodetype); // 0x388d044 public System.Void .ctor(MS.Internal.Xml.XPath.Axis.AxisType axisType, MS.Internal.Xml.XPath.AstNode input); // 0x388d10c public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x388d188 public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x388d190 public MS.Internal.Xml.XPath.AstNode get_Input(); // 0x388d198 public System.Void set_Input(MS.Internal.Xml.XPath.AstNode value); // 0x388d1a0 public System.String get_Prefix(); // 0x388d1a8 public System.String get_Name(); // 0x388d1b0 public System.Xml.XPath.XPathNodeType get_NodeType(); // 0x388d1b8 public MS.Internal.Xml.XPath.Axis.AxisType get_TypeOfAxis(); // 0x388d1c0 public System.Boolean get_AbbrAxis(); // 0x388d1c8 public System.String get_Urn(); // 0x388d1d0 public System.Void set_Urn(System.String value); // 0x388d1d8 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.BaseAxisQuery : MS.Internal.Xml.XPath.Query { // Fields internal MS.Internal.Xml.XPath.Query qyInput; // 0x18 private System.Boolean _nameTest; // 0x20 private System.String _name; // 0x28 private System.String _prefix; // 0x30 private System.String _nsUri; // 0x38 private System.Xml.XPath.XPathNodeType _typeTest; // 0x40 protected System.Xml.XPath.XPathNavigator currentNode; // 0x48 protected System.Int32 position; // 0x50 // Methods protected System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput); // 0x388d1e0 protected System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest); // 0x388cd18 protected System.Void .ctor(MS.Internal.Xml.XPath.BaseAxisQuery other); // 0x388ce2c public override System.Void Reset(); // 0x388ced0 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x388d28c protected System.String get_Name(); // 0x388d2f0 protected System.String get_Namespace(); // 0x388d2f8 protected System.Boolean get_NameTest(); // 0x388d300 protected System.Xml.XPath.XPathNodeType get_TypeTest(); // 0x388d308 public override System.Int32 get_CurrentPosition(); // 0x388d310 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388d318 public virtual System.Boolean matches(System.Xml.XPath.XPathNavigator e); // 0x388d320 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388d434 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388d48c } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.BooleanExpr : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Query _opnd1; // 0x18 private MS.Internal.Xml.XPath.Query _opnd2; // 0x20 private System.Boolean _isOr; // 0x28 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Operator.Op op, MS.Internal.Xml.XPath.Query opnd1, MS.Internal.Xml.XPath.Query opnd2); // 0x388d494 private System.Void .ctor(MS.Internal.Xml.XPath.BooleanExpr other); // 0x388d608 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x388d674 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388d6c4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388d79c public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388d7f4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.BooleanFunctions : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Query _arg; // 0x18 private MS.Internal.Xml.XPath.Function.FunctionType _funcType; // 0x20 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType funcType, MS.Internal.Xml.XPath.Query arg); // 0x388d5cc private System.Void .ctor(MS.Internal.Xml.XPath.BooleanFunctions other); // 0x388d7fc public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x388d84c public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388d868 internal static System.Boolean toBoolean(System.Double number); // 0x388dc60 internal static System.Boolean toBoolean(System.String str); // 0x388dc88 internal System.Boolean toBoolean(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388d998 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388dca8 private System.Boolean Not(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388db04 private System.Boolean Lang(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x388db98 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388dcb0 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.CacheAxisQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields protected System.Collections.Generic.List<System.Xml.XPath.XPathNavigator> outputBuffer; // 0x58 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest); // 0x388dd08 protected System.Void .ctor(MS.Internal.Xml.XPath.CacheAxisQuery other); // 0x388ddc4 public override System.Void Reset(); // 0x388de6c public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388de74 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388def0 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388df74 public override System.Int32 get_CurrentPosition(); // 0x388dfe0 public override System.Int32 get_Count(); // 0x388dfe8 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x388e030 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.CacheChildrenQuery : MS.Internal.Xml.XPath.ChildrenQuery { // Fields private System.Xml.XPath.XPathNavigator _nextInput; // 0x60 private MS.Internal.Xml.XPath.ClonableStack<System.Xml.XPath.XPathNavigator> _elementStk; // 0x68 private MS.Internal.Xml.XPath.ClonableStack<System.Int32> _positionStk; // 0x70 private System.Boolean _needInput; // 0x78 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType type); // 0x388e038 private System.Void .ctor(MS.Internal.Xml.XPath.CacheChildrenQuery other); // 0x388e1e8 public override System.Void Reset(); // 0x388e35c public override System.Xml.XPath.XPathNavigator Advance(); // 0x388e470 private System.Boolean DecideNextNode(); // 0x388e634 private System.Xml.XPath.XPathNavigator GetNextInput(); // 0x388e5d0 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388e73c } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.CacheOutputQuery : MS.Internal.Xml.XPath.Query { // Fields internal MS.Internal.Xml.XPath.Query input; // 0x18 protected System.Collections.Generic.List<System.Xml.XPath.XPathNavigator> outputBuffer; // 0x20 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query input); // 0x388e794 protected System.Void .ctor(MS.Internal.Xml.XPath.CacheOutputQuery other); // 0x388e838 public override System.Void Reset(); // 0x388e900 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x388e908 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388e92c public override System.Xml.XPath.XPathNavigator Advance(); // 0x388e9b4 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388ea38 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388eaa4 public override System.Int32 get_CurrentPosition(); // 0x388eaac public override System.Int32 get_Count(); // 0x388eab4 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x388eafc } // System.Xml.dll internal class MS.Internal.Xml.XPath.ChildrenQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private System.Xml.XPath.XPathNodeIterator _iterator; // 0x58 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType type); // 0x388e14c protected System.Void .ctor(MS.Internal.Xml.XPath.ChildrenQuery other); // 0x388e2b8 public override System.Void Reset(); // 0x388e404 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388eb04 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388ecb0 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.ClonableStack<T> : System.Collections.Generic.List<T> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 private System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void Push(T value); // 0x1ce0384 public T Pop(); // 0x1ce0384 public T Peek(); // 0x1ce0384 public MS.Internal.Xml.XPath.ClonableStack<T> Clone(); // 0x1bd219c } // System.Xml.dll private class MS.Internal.Xml.XPath.CompiledXpathExpr.UndefinedXsltContext : System.Xml.Xsl.XsltContext { // Fields private System.Xml.IXmlNamespaceResolver _nsResolver; // 0x50 // Methods public System.Void .ctor(System.Xml.IXmlNamespaceResolver nsResolver); // 0x388eee4 public override System.String get_DefaultNamespace(); // 0x388ef18 public override System.String LookupNamespace(System.String prefix); // 0x388ef60 public override System.Xml.Xsl.IXsltContextVariable ResolveVariable(System.String prefix, System.String name); // 0x388f078 public override System.Xml.Xsl.IXsltContextFunction ResolveFunction(System.String prefix, System.String name, System.Xml.XPath.XPathResultType[] ArgTypes); // 0x388f0ac public override System.Boolean get_Whitespace(); // 0x388f0e0 public override System.Boolean PreserveWhitespace(System.Xml.XPath.XPathNavigator node); // 0x388f0e8 } // System.Xml.dll internal class MS.Internal.Xml.XPath.CompiledXpathExpr : System.Xml.XPath.XPathExpression { // Fields private MS.Internal.Xml.XPath.Query _query; // 0x10 private System.String _expr; // 0x18 private System.Boolean _needContext; // 0x20 // Methods internal System.Void .ctor(MS.Internal.Xml.XPath.Query query, System.String expression, System.Boolean needContext); // 0x388ed08 internal MS.Internal.Xml.XPath.Query get_QueryTree(); // 0x388ed60 public override System.Void SetContext(System.Xml.XmlNamespaceManager nsManager); // 0x388eda8 public override System.Void SetContext(System.Xml.IXmlNamespaceResolver nsResolver); // 0x388edb4 } // System.Xml.dll internal class MS.Internal.Xml.XPath.ContextQuery : MS.Internal.Xml.XPath.Query { // Fields protected System.Xml.XPath.XPathNavigator contextNode; // 0x18 // Methods public System.Void .ctor(); // 0x388cbe0 protected System.Void .ctor(MS.Internal.Xml.XPath.ContextQuery other); // 0x388cc00 public override System.Void Reset(); // 0x388f0f0 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388f0f8 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388f100 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388f144 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388f168 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388f1c0 public override System.Int32 get_CurrentPosition(); // 0x388f1c8 public override System.Int32 get_Count(); // 0x388f1d0 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x388f1d8 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.DescendantBaseQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields protected System.Boolean matchSelf; // 0x54 protected System.Boolean abbrAxis; // 0x55 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type, System.Boolean matchSelf, System.Boolean abbrAxis); // 0x388f1e0 public System.Void .ctor(MS.Internal.Xml.XPath.DescendantBaseQuery other); // 0x388f20c } // System.Xml.dll internal class MS.Internal.Xml.XPath.DescendantQuery : MS.Internal.Xml.XPath.DescendantBaseQuery { // Fields private System.Xml.XPath.XPathNodeIterator _nodeIterator; // 0x58 // Methods internal System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type, System.Boolean matchSelf, System.Boolean abbrAxis); // 0x388f244 public System.Void .ctor(MS.Internal.Xml.XPath.DescendantQuery other); // 0x388f270 public override System.Void Reset(); // 0x388f2b0 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388f2d0 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388f458 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.DescendantOverDescendantQuery : MS.Internal.Xml.XPath.DescendantBaseQuery { // Fields private System.Int32 _level; // 0x58 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, System.Boolean matchSelf, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest, System.Boolean abbrAxis); // 0x388f4b0 private System.Void .ctor(MS.Internal.Xml.XPath.DescendantOverDescendantQuery other); // 0x388f4e8 public override System.Void Reset(); // 0x388f518 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388f520 private System.Boolean MoveToFirstChild(); // 0x388f624 private System.Boolean MoveUpUntilNext(); // 0x388f664 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388f6c8 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.DocumentOrderQuery : MS.Internal.Xml.XPath.CacheOutputQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent); // 0x388f720 private System.Void .ctor(MS.Internal.Xml.XPath.DocumentOrderQuery other); // 0x388f724 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388f728 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388f774 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.EmptyQuery : MS.Internal.Xml.XPath.Query { // Fields // Methods public override System.Xml.XPath.XPathNavigator Advance(); // 0x388f7cc public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x388f7d4 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x388f7d8 public override System.Int32 get_CurrentPosition(); // 0x388f7dc public override System.Int32 get_Count(); // 0x388f7e4 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x388f7ec public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388f7f4 public override System.Void Reset(); // 0x388f7fc public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388f800 public System.Void .ctor(); // 0x388f808 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.ExtensionQuery : MS.Internal.Xml.XPath.Query { // Fields protected System.String prefix; // 0x18 protected System.String name; // 0x20 protected System.Xml.Xsl.XsltContext xsltContext; // 0x28 private MS.Internal.Xml.XPath.ResetableIterator _queryIterator; // 0x30 // Methods public System.Void .ctor(System.String prefix, System.String name); // 0x388f810 protected System.Void .ctor(MS.Internal.Xml.XPath.ExtensionQuery other); // 0x388f854 public override System.Void Reset(); // 0x388f958 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x388f970 public override System.Xml.XPath.XPathNavigator Advance(); // 0x388f9f0 public override System.Int32 get_CurrentPosition(); // 0x388fa68 protected System.Object ProcessResult(System.Object value); // 0x388fa80 protected System.String get_QName(); // 0x388ff54 public override System.Int32 get_Count(); // 0x388ffc4 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x388ffe0 } // System.Xml.dll internal class MS.Internal.Xml.XPath.Filter : MS.Internal.Xml.XPath.AstNode { // Fields private MS.Internal.Xml.XPath.AstNode _input; // 0x10 private MS.Internal.Xml.XPath.AstNode _condition; // 0x18 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.AstNode input, MS.Internal.Xml.XPath.AstNode condition); // 0x388ffe8 public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x389002c public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x3890034 public MS.Internal.Xml.XPath.AstNode get_Input(); // 0x389003c public MS.Internal.Xml.XPath.AstNode get_Condition(); // 0x3890044 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.FilterQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private MS.Internal.Xml.XPath.Query _cond; // 0x58 private System.Boolean _noPosition; // 0x60 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, MS.Internal.Xml.XPath.Query cond, System.Boolean noPosition); // 0x389004c private System.Void .ctor(MS.Internal.Xml.XPath.FilterQuery other); // 0x3890084 public override System.Void Reset(); // 0x38900d0 public MS.Internal.Xml.XPath.Query get_Condition(); // 0x38900fc public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext input); // 0x3890104 public override System.Xml.XPath.XPathNavigator Advance(); // 0x38901f0 internal System.Boolean EvaluatePredicate(); // 0x3890264 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x38903f0 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3890420 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.FollSiblingQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private MS.Internal.Xml.XPath.ClonableStack<System.Xml.XPath.XPathNavigator> _elementStk; // 0x58 private System.Collections.Generic.List<System.Xml.XPath.XPathNavigator> _parentStk; // 0x60 private System.Xml.XPath.XPathNavigator _nextInput; // 0x68 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType type); // 0x3890478 private System.Void .ctor(MS.Internal.Xml.XPath.FollSiblingQuery other); // 0x3890580 public override System.Void Reset(); // 0x389066c private System.Boolean Visited(System.Xml.XPath.XPathNavigator nav); // 0x3890714 private System.Xml.XPath.XPathNavigator FetchInput(); // 0x3890864 public override System.Xml.XPath.XPathNavigator Advance(); // 0x38908cc public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3890ab0 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.FollowingQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private System.Xml.XPath.XPathNavigator _input; // 0x58 private System.Xml.XPath.XPathNodeIterator _iterator; // 0x60 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest); // 0x3890b08 private System.Void .ctor(MS.Internal.Xml.XPath.FollowingQuery other); // 0x3890b0c public override System.Void Reset(); // 0x3890b68 public override System.Xml.XPath.XPathNavigator Advance(); // 0x3890b88 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3890dfc } // System.Xml.dll internal class MS.Internal.Xml.XPath.ForwardPositionQuery : MS.Internal.Xml.XPath.CacheOutputQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query input); // 0x3890e54 protected System.Void .ctor(MS.Internal.Xml.XPath.ForwardPositionQuery other); // 0x3890e58 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x3890e5c public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3890f48 } // System.Xml.dll public enum MS.Internal.Xml.XPath.Function.FunctionType : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.Function.FunctionType FuncLast = 0; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncPosition = 1; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncCount = 2; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncID = 3; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncLocalName = 4; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncNameSpaceUri = 5; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncName = 6; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncString = 7; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncBoolean = 8; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncNumber = 9; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncTrue = 10; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncFalse = 11; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncNot = 12; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncConcat = 13; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncStartsWith = 14; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncContains = 15; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncSubstringBefore = 16; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncSubstringAfter = 17; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncSubstring = 18; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncStringLength = 19; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncNormalize = 20; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncTranslate = 21; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncLang = 22; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncSum = 23; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncFloor = 24; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncCeiling = 25; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncRound = 26; // 0x0 public const MS.Internal.Xml.XPath.Function.FunctionType FuncUserDefined = 27; // 0x0 // Methods } // System.Xml.dll internal class MS.Internal.Xml.XPath.Function : MS.Internal.Xml.XPath.AstNode { // Fields private MS.Internal.Xml.XPath.Function.FunctionType _functionType; // 0x10 private System.Collections.Generic.List<MS.Internal.Xml.XPath.AstNode> _argumentList; // 0x18 private System.String _name; // 0x20 private System.String _prefix; // 0x28 internal static System.Xml.XPath.XPathResultType[] ReturnTypes; // 0x0 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType ftype, System.Collections.Generic.List<MS.Internal.Xml.XPath.AstNode> argumentList); // 0x3890fa0 public System.Void .ctor(System.String prefix, System.String name, System.Collections.Generic.List<MS.Internal.Xml.XPath.AstNode> argumentList); // 0x3891040 public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType ftype, MS.Internal.Xml.XPath.AstNode arg); // 0x3891108 public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x389122c public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x3891234 public MS.Internal.Xml.XPath.Function.FunctionType get_TypeOfFunction(); // 0x38912b4 public System.Collections.Generic.List<MS.Internal.Xml.XPath.AstNode> get_ArgumentList(); // 0x38912bc public System.String get_Prefix(); // 0x38912c4 public System.String get_Name(); // 0x38912cc private static System.Void .cctor(); // 0x38912d4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.FunctionQuery : MS.Internal.Xml.XPath.ExtensionQuery { // Fields private System.Collections.Generic.IList<MS.Internal.Xml.XPath.Query> _args; // 0x38 private System.Xml.Xsl.IXsltContextFunction _function; // 0x40 // Methods public System.Void .ctor(System.String prefix, System.String name, System.Collections.Generic.List<MS.Internal.Xml.XPath.Query> args); // 0x3891374 private System.Void .ctor(MS.Internal.Xml.XPath.FunctionQuery other); // 0x38913a0 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x38915a8 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3891b14 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x389202c public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38920e0 } // System.Xml.dll internal class MS.Internal.Xml.XPath.Group : MS.Internal.Xml.XPath.AstNode { // Fields private MS.Internal.Xml.XPath.AstNode _groupNode; // 0x10 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.AstNode groupNode); // 0x3892138 public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x3892168 public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x3892170 public MS.Internal.Xml.XPath.AstNode get_GroupNode(); // 0x3892178 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.GroupQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qy); // 0x3892180 private System.Void .ctor(MS.Internal.Xml.XPath.GroupQuery other); // 0x3892184 public override System.Xml.XPath.XPathNavigator Advance(); // 0x3892188 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x38921e4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3892208 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x3892260 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x3892284 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.IDQuery : MS.Internal.Xml.XPath.CacheOutputQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query arg); // 0x389228c private System.Void .ctor(MS.Internal.Xml.XPath.IDQuery other); // 0x3892290 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x3892294 private System.Void ProcessIds(System.Xml.XPath.XPathNavigator contextNode, System.String val); // 0x38924e4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38925c0 } // System.Xml.dll internal class MS.Internal.Xml.XPath.IteratorFilter : System.Xml.XPath.XPathNodeIterator { // Fields private System.Xml.XPath.XPathNodeIterator _innerIterator; // 0x18 private System.String _name; // 0x20 private System.Int32 _position; // 0x28 // Methods internal System.Void .ctor(System.Xml.XPath.XPathNodeIterator innerIterator, System.String name); // 0x388ec6c private System.Void .ctor(MS.Internal.Xml.XPath.IteratorFilter it); // 0x3892618 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3892680 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x38926d8 public override System.Int32 get_CurrentPosition(); // 0x38926f8 public override System.Boolean MoveNext(); // 0x3892700 } // System.Xml.dll private sealed class MS.Internal.Xml.XPath.LogicalExpr.cmpXslt : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3895700 public virtual System.Boolean Invoke(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38957a0 } // System.Xml.dll private struct MS.Internal.Xml.XPath.LogicalExpr.NodeSet : { // Fields private MS.Internal.Xml.XPath.Query _opnd; // 0x10 private System.Xml.XPath.XPathNavigator _current; // 0x18 // Methods public System.Void .ctor(System.Object opnd); // 0x3892c30 public System.Boolean MoveNext(); // 0x3892cf8 public System.Void Reset(); // 0x3892d60 public System.String get_Value(); // 0x3892d40 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.LogicalExpr : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Operator.Op _op; // 0x14 private MS.Internal.Xml.XPath.Query _opnd1; // 0x18 private MS.Internal.Xml.XPath.Query _opnd2; // 0x20 private static readonly MS.Internal.Xml.XPath.LogicalExpr.cmpXslt[][] s_CompXsltE; // 0x0 private static readonly MS.Internal.Xml.XPath.LogicalExpr.cmpXslt[][] s_CompXsltO; // 0x8 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Operator.Op op, MS.Internal.Xml.XPath.Query opnd1, MS.Internal.Xml.XPath.Query opnd2); // 0x3892780 private System.Void .ctor(MS.Internal.Xml.XPath.LogicalExpr other); // 0x38927d4 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x389283c public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389288c private static System.Boolean cmpQueryQueryE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3892b40 private static System.Boolean cmpQueryQueryO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3892d80 private static System.Boolean cmpQueryNumber(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3892fdc private static System.Boolean cmpQueryStringE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893148 private static System.Boolean cmpQueryStringO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893280 private static System.Boolean cmpRtfQueryE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389342c private static System.Boolean cmpRtfQueryO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38935a4 private static System.Boolean cmpQueryBoolE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38936d8 private static System.Boolean cmpQueryBoolO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38937dc private static System.Boolean cmpBoolBoolE(MS.Internal.Xml.XPath.Operator.Op op, System.Boolean n1, System.Boolean n2); // 0x38937c4 private static System.Boolean cmpBoolBoolE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389393c private static System.Boolean cmpBoolBoolO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893a34 private static System.Boolean cmpBoolNumberE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893b8c private static System.Boolean cmpBoolNumberO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893cbc private static System.Boolean cmpBoolStringE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893e18 private static System.Boolean cmpRtfBoolE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893f14 private static System.Boolean cmpBoolStringO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3893fec private static System.Boolean cmpRtfBoolO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389413c private static System.Boolean cmpNumberNumber(MS.Internal.Xml.XPath.Operator.Op op, System.Double n1, System.Double n2); // 0x3892f68 private static System.Boolean cmpNumberNumberO(MS.Internal.Xml.XPath.Operator.Op op, System.Double n1, System.Double n2); // 0x38933d0 private static System.Boolean cmpNumberNumber(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3894264 private static System.Boolean cmpStringNumber(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38943b4 private static System.Boolean cmpRtfNumber(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389450c private static System.Boolean cmpStringStringE(MS.Internal.Xml.XPath.Operator.Op op, System.String n1, System.String n2); // 0x3893250 private static System.Boolean cmpStringStringE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389463c private static System.Boolean cmpRtfStringE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3894704 private static System.Boolean cmpRtfRtfE(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x38947b8 private static System.Boolean cmpStringStringO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x389484c private static System.Boolean cmpRtfStringO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3894970 private static System.Boolean cmpRtfRtfO(MS.Internal.Xml.XPath.Operator.Op op, System.Object val1, System.Object val2); // 0x3894a78 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3894b54 private static System.String Rtf(System.Object o); // 0x3893520 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x3894bac private static System.Void .cctor(); // 0x3894bb4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.MergeFilterQuery : MS.Internal.Xml.XPath.CacheOutputQuery { // Fields private MS.Internal.Xml.XPath.Query _child; // 0x28 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query input, MS.Internal.Xml.XPath.Query child); // 0x38957b4 private System.Void .ctor(MS.Internal.Xml.XPath.MergeFilterQuery other); // 0x38957e0 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext xsltContext); // 0x3895820 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3895870 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38958f4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.NamespaceQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private System.Boolean _onNamespace; // 0x54 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyParent, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type); // 0x389594c private System.Void .ctor(MS.Internal.Xml.XPath.NamespaceQuery other); // 0x3895950 public override System.Void Reset(); // 0x3895980 public override System.Xml.XPath.XPathNavigator Advance(); // 0x3895988 public override System.Boolean matches(System.Xml.XPath.XPathNavigator e); // 0x3895a60 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3895ae8 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.NodeFunctions : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Query _arg; // 0x18 private MS.Internal.Xml.XPath.Function.FunctionType _funcType; // 0x20 private System.Xml.Xsl.XsltContext _xsltContext; // 0x28 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType funcType, MS.Internal.Xml.XPath.Query arg); // 0x3895b40 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x3895b78 private System.Xml.XPath.XPathNavigator EvaluateArg(System.Xml.XPath.XPathNodeIterator context); // 0x3895bec public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x3895c44 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x3895e54 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3895ed4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.NumberFunctions : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Query _arg; // 0x18 private MS.Internal.Xml.XPath.Function.FunctionType _ftype; // 0x20 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType ftype, MS.Internal.Xml.XPath.Query arg); // 0x3895f70 private System.Void .ctor(MS.Internal.Xml.XPath.NumberFunctions other); // 0x3895fac public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x3895ffc internal static System.Double Number(System.Boolean arg); // 0x3893928 internal static System.Double Number(System.String arg); // 0x3892f10 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3896018 private System.Double Number(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x38960f8 private System.Double Sum(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3896338 private System.Double Floor(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x38963ac private System.Double Ceiling(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389646c private System.Double Round(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389652c public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x38965b8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38965c0 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.NumericExpr : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Operator.Op _op; // 0x14 private MS.Internal.Xml.XPath.Query _opnd1; // 0x18 private MS.Internal.Xml.XPath.Query _opnd2; // 0x20 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Operator.Op op, MS.Internal.Xml.XPath.Query opnd1, MS.Internal.Xml.XPath.Query opnd2); // 0x3896618 private System.Void .ctor(MS.Internal.Xml.XPath.NumericExpr other); // 0x389673c public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x38967a4 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x38967f4 private static System.Double GetValue(MS.Internal.Xml.XPath.Operator.Op op, System.Double n1, System.Double n2); // 0x389693c public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x3896998 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38969a0 } // System.Xml.dll internal class MS.Internal.Xml.XPath.Operand : MS.Internal.Xml.XPath.AstNode { // Fields private System.Xml.XPath.XPathResultType _type; // 0x10 private System.Object _val; // 0x18 // Methods public System.Void .ctor(System.String val); // 0x38969f8 public System.Void .ctor(System.Double val); // 0x3896a30 public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x3896aac public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x3896ab4 public System.Object get_OperandValue(); // 0x3896abc } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.OperandQuery : MS.Internal.Xml.XPath.ValueQuery { // Fields internal System.Object val; // 0x18 // Methods public System.Void .ctor(System.Object val); // 0x3896ac4 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3896af4 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x3896afc public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3896b08 } // System.Xml.dll public enum MS.Internal.Xml.XPath.Operator.Op : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.Operator.Op INVALID = 0; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op OR = 1; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op AND = 2; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op EQ = 3; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op NE = 4; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op LT = 5; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op LE = 6; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op GT = 7; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op GE = 8; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op PLUS = 9; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op MINUS = 10; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op MUL = 11; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op DIV = 12; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op MOD = 13; // 0x0 public const MS.Internal.Xml.XPath.Operator.Op UNION = 14; // 0x0 // Methods } // System.Xml.dll internal class MS.Internal.Xml.XPath.Operator : MS.Internal.Xml.XPath.AstNode { // Fields private static MS.Internal.Xml.XPath.Operator.Op[] s_invertOp; // 0x0 private MS.Internal.Xml.XPath.Operator.Op _opType; // 0x10 private MS.Internal.Xml.XPath.AstNode _opnd1; // 0x18 private MS.Internal.Xml.XPath.AstNode _opnd2; // 0x20 // Methods public static MS.Internal.Xml.XPath.Operator.Op InvertOperator(MS.Internal.Xml.XPath.Operator.Op op); // 0x3892ac4 public System.Void .ctor(MS.Internal.Xml.XPath.Operator.Op op, MS.Internal.Xml.XPath.AstNode opnd1, MS.Internal.Xml.XPath.AstNode opnd2); // 0x3896b0c public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x3896b60 public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x3896b68 public MS.Internal.Xml.XPath.Operator.Op get_OperatorType(); // 0x3896b8c public MS.Internal.Xml.XPath.AstNode get_Operand1(); // 0x3896b94 public MS.Internal.Xml.XPath.AstNode get_Operand2(); // 0x3896b9c private static System.Void .cctor(); // 0x3896ba4 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.ParentQuery : MS.Internal.Xml.XPath.CacheAxisQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type); // 0x3896c44 private System.Void .ctor(MS.Internal.Xml.XPath.ParentQuery other); // 0x3896c48 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x3896c4c public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3896ce8 } // System.Xml.dll internal class MS.Internal.Xml.XPath.PreSiblingQuery : MS.Internal.Xml.XPath.CacheAxisQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest); // 0x3896d40 protected System.Void .ctor(MS.Internal.Xml.XPath.PreSiblingQuery other); // 0x3896d44 private static System.Boolean NotVisited(System.Xml.XPath.XPathNavigator nav, System.Collections.Generic.List<System.Xml.XPath.XPathNavigator> parentStk); // 0x3896d48 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x3896e9c public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x3897114 public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x389716c } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.PrecedingQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields private System.Xml.XPath.XPathNodeIterator _workIterator; // 0x58 private MS.Internal.Xml.XPath.ClonableStack<System.Xml.XPath.XPathNavigator> _ancestorStk; // 0x60 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest); // 0x3897174 private System.Void .ctor(MS.Internal.Xml.XPath.PrecedingQuery other); // 0x3897228 public override System.Void Reset(); // 0x38972b8 public override System.Xml.XPath.XPathNavigator Advance(); // 0x3897338 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38975ec public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x3897644 } // System.Xml.dll internal enum MS.Internal.Xml.XPath.QueryProps : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.QueryProps None = 0; // 0x0 public const MS.Internal.Xml.XPath.QueryProps Position = 1; // 0x0 public const MS.Internal.Xml.XPath.QueryProps Count = 2; // 0x0 public const MS.Internal.Xml.XPath.QueryProps Cached = 4; // 0x0 public const MS.Internal.Xml.XPath.QueryProps Reverse = 8; // 0x0 public const MS.Internal.Xml.XPath.QueryProps Merge = 16; // 0x0 // Methods } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.Query : MS.Internal.Xml.XPath.ResetableIterator { // Fields // Methods public System.Void .ctor(); // 0x389765c protected System.Void .ctor(MS.Internal.Xml.XPath.Query other); // 0x389769c public override System.Boolean MoveNext(); // 0x3897704 public override System.Int32 get_Count(); // 0x3897728 public virtual System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x3897800 public abstract System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x1bd22a0 public abstract System.Xml.XPath.XPathNavigator Advance(); // 0x1bd219c public abstract System.Xml.XPath.XPathResultType get_StaticType(); // 0x1bd1ddc public virtual MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x3897804 public static MS.Internal.Xml.XPath.Query Clone(MS.Internal.Xml.XPath.Query input); // 0x389780c protected static System.Xml.XPath.XPathNodeIterator Clone(System.Xml.XPath.XPathNodeIterator input); // 0x3897898 protected static System.Xml.XPath.XPathNavigator Clone(System.Xml.XPath.XPathNavigator input); // 0x38978ac public static System.Boolean Insert(System.Collections.Generic.List<System.Xml.XPath.XPathNavigator> buffer, System.Xml.XPath.XPathNavigator nav); // 0x38978c4 private static System.Int32 GetMedian(System.Int32 l, System.Int32 r); // 0x3897b98 public static System.Xml.XmlNodeOrder CompareNodes(System.Xml.XPath.XPathNavigator l, System.Xml.XPath.XPathNavigator r); // 0x3897a8c protected System.Xml.XPath.XPathResultType GetXPathType(System.Object value); // 0x3897ba4 } // System.Xml.dll private enum MS.Internal.Xml.XPath.QueryBuilder.Flags : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.QueryBuilder.Flags None = 0; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Flags SmartDesc = 1; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Flags PosFilter = 2; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Flags Filter = 4; // 0x0 // Methods } // System.Xml.dll private enum MS.Internal.Xml.XPath.QueryBuilder.Props : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.QueryBuilder.Props None = 0; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Props PosFilter = 1; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Props HasPosition = 2; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Props HasLast = 4; // 0x0 public const MS.Internal.Xml.XPath.QueryBuilder.Props NonFlat = 8; // 0x0 // Methods } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.QueryBuilder : System.Object { // Fields private System.String _query; // 0x10 private System.Boolean _allowVar; // 0x18 private System.Boolean _allowKey; // 0x19 private System.Boolean _allowCurrent; // 0x1a private System.Boolean _needContext; // 0x1b private MS.Internal.Xml.XPath.BaseAxisQuery _firstInput; // 0x20 private System.Int32 _parseDepth; // 0x28 // Methods private System.Void Reset(); // 0x3897c9c private MS.Internal.Xml.XPath.Query ProcessAxis(MS.Internal.Xml.XPath.Axis root, MS.Internal.Xml.XPath.QueryBuilder.Flags flags, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x3897ca8 private static System.Boolean CanBeNumber(MS.Internal.Xml.XPath.Query q); // 0x38987f4 private MS.Internal.Xml.XPath.Query ProcessFilter(MS.Internal.Xml.XPath.Filter root, MS.Internal.Xml.XPath.QueryBuilder.Flags flags, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x3898848 private MS.Internal.Xml.XPath.Query ProcessOperator(MS.Internal.Xml.XPath.Operator root, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x3898d08 private MS.Internal.Xml.XPath.Query ProcessVariable(MS.Internal.Xml.XPath.Variable root); // 0x3898ef4 private MS.Internal.Xml.XPath.Query ProcessFunction(MS.Internal.Xml.XPath.Function root, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x3898fc0 private System.Collections.Generic.List<MS.Internal.Xml.XPath.Query> ProcessArguments(System.Collections.Generic.List<MS.Internal.Xml.XPath.AstNode> args, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x38994c0 private MS.Internal.Xml.XPath.Query ProcessNode(MS.Internal.Xml.XPath.AstNode root, MS.Internal.Xml.XPath.QueryBuilder.Flags flags, out MS.Internal.Xml.XPath.QueryBuilder.Props& props); // 0x389840c private MS.Internal.Xml.XPath.Query Build(MS.Internal.Xml.XPath.AstNode root, System.String query); // 0x3899688 internal MS.Internal.Xml.XPath.Query Build(System.String query, System.Boolean allowVar, System.Boolean allowKey); // 0x38996d0 internal MS.Internal.Xml.XPath.Query Build(System.String query, out System.Boolean& needContext); // 0x3899884 public System.Void .ctor(); // 0x38998b4 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.ResetableIterator : System.Xml.XPath.XPathNodeIterator { // Fields // Methods public System.Void .ctor(); // 0x389767c protected System.Void .ctor(MS.Internal.Xml.XPath.ResetableIterator other); // 0x38976d0 protected System.Void ResetCount(); // 0x38998bc public abstract System.Void Reset(); // 0x1bd2ec0 public abstract override System.Int32 get_CurrentPosition(); // 0x1bd1ddc } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.ReversePositionQuery : MS.Internal.Xml.XPath.ForwardPositionQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query input); // 0x3898d00 private System.Void .ctor(MS.Internal.Xml.XPath.ReversePositionQuery other); // 0x38998c8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38998d0 public override System.Int32 get_CurrentPosition(); // 0x389992c public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x3899980 } // System.Xml.dll internal class MS.Internal.Xml.XPath.Root : MS.Internal.Xml.XPath.AstNode { // Fields // Methods public System.Void .ctor(); // 0x3899998 public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x38999a0 public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x38999a8 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.StringFunctions : MS.Internal.Xml.XPath.ValueQuery { // Fields private MS.Internal.Xml.XPath.Function.FunctionType _funcType; // 0x14 private System.Collections.Generic.IList<MS.Internal.Xml.XPath.Query> _argList; // 0x18 private static readonly System.Globalization.CompareInfo s_compareInfo; // 0x0 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType funcType, System.Collections.Generic.IList<MS.Internal.Xml.XPath.Query> argList); // 0x389964c private System.Void .ctor(MS.Internal.Xml.XPath.StringFunctions other); // 0x38999d0 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x3899bf0 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3899d50 internal static System.String toString(System.Double num); // 0x389b6e8 internal static System.String toString(System.Boolean b); // 0x389b744 private System.String toString(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x3899f08 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x389b7ac private System.String Concat(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389a2a8 private System.Boolean StartsWith(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389a468 private System.Boolean Contains(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389a614 private System.String SubstringBefore(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389a7dc private System.String SubstringAfter(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389a9f4 private System.String Substring(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389ac08 private System.Double StringLength(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389aff8 private System.String Normalize(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389b178 private System.String Translate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389b400 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389b7e0 private static System.Void .cctor(); // 0x389b838 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.UnionExpr : MS.Internal.Xml.XPath.Query { // Fields internal MS.Internal.Xml.XPath.Query qy1; // 0x18 internal MS.Internal.Xml.XPath.Query qy2; // 0x20 private System.Boolean _advance1; // 0x28 private System.Boolean _advance2; // 0x29 private System.Xml.XPath.XPathNavigator _currentNode; // 0x30 private System.Xml.XPath.XPathNavigator _nextNode; // 0x38 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query query1, MS.Internal.Xml.XPath.Query query2); // 0x3898e9c private System.Void .ctor(MS.Internal.Xml.XPath.UnionExpr other); // 0x389b8d0 public override System.Void Reset(); // 0x389b9a4 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext xsltContext); // 0x389b9f4 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x389ba44 private System.Xml.XPath.XPathNavigator ProcessSamePosition(System.Xml.XPath.XPathNavigator result); // 0x389babc private System.Xml.XPath.XPathNavigator ProcessBeforePosition(System.Xml.XPath.XPathNavigator res1, System.Xml.XPath.XPathNavigator res2); // 0x389baf0 private System.Xml.XPath.XPathNavigator ProcessAfterPosition(System.Xml.XPath.XPathNavigator res1, System.Xml.XPath.XPathNavigator res2); // 0x389bb34 public override System.Xml.XPath.XPathNavigator Advance(); // 0x389bb74 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x389bcd8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389bce0 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x389bd38 public override System.Int32 get_CurrentPosition(); // 0x389bd40 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.ValueQuery : MS.Internal.Xml.XPath.Query { // Fields // Methods public System.Void .ctor(); // 0x38999b0 protected System.Void .ctor(MS.Internal.Xml.XPath.ValueQuery other); // 0x3899bbc public sealed override System.Void Reset(); // 0x389bd78 public sealed override System.Xml.XPath.XPathNavigator get_Current(); // 0x389bd7c public sealed override System.Int32 get_CurrentPosition(); // 0x389bdb0 public sealed override System.Int32 get_Count(); // 0x389bde4 public sealed override System.Xml.XPath.XPathNavigator Advance(); // 0x389be18 } // System.Xml.dll internal class MS.Internal.Xml.XPath.Variable : MS.Internal.Xml.XPath.AstNode { // Fields private System.String _localname; // 0x10 private System.String _prefix; // 0x18 // Methods public System.Void .ctor(System.String name, System.String prefix); // 0x389be4c public override MS.Internal.Xml.XPath.AstNode.AstType get_Type(); // 0x389be90 public override System.Xml.XPath.XPathResultType get_ReturnType(); // 0x389be98 public System.String get_Localname(); // 0x389bea0 public System.String get_Prefix(); // 0x389bea8 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.VariableQuery : MS.Internal.Xml.XPath.ExtensionQuery { // Fields private System.Xml.Xsl.IXsltContextVariable _variable; // 0x38 // Methods public System.Void .ctor(System.String name, System.String prefix); // 0x3898fac private System.Void .ctor(MS.Internal.Xml.XPath.VariableQuery other); // 0x389beb0 public override System.Void SetXsltContext(System.Xml.Xsl.XsltContext context); // 0x389bee8 public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389bfb8 public override System.Xml.XPath.XPathResultType get_StaticType(); // 0x389c0a8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389c114 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.XPathAncestorQuery : MS.Internal.Xml.XPath.CacheAxisQuery { // Fields private System.Boolean _matchSelf; // 0x60 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String name, System.String prefix, System.Xml.XPath.XPathNodeType typeTest, System.Boolean matchSelf); // 0x38987c4 private System.Void .ctor(MS.Internal.Xml.XPath.XPathAncestorQuery other); // 0x389c16c public override System.Object Evaluate(System.Xml.XPath.XPathNodeIterator context); // 0x389c1a0 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389c2a4 public override System.Int32 get_CurrentPosition(); // 0x389c2fc public override MS.Internal.Xml.XPath.QueryProps get_Properties(); // 0x389c350 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathArrayIterator : MS.Internal.Xml.XPath.ResetableIterator { // Fields protected System.Collections.IList list; // 0x18 protected System.Int32 index; // 0x20 // Methods public System.Void .ctor(MS.Internal.Xml.XPath.XPathArrayIterator it); // 0x389c368 public System.Void .ctor(System.Xml.XPath.XPathNodeIterator nodeIterator); // 0x389c3b4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389c50c public override System.Xml.XPath.XPathNavigator get_Current(); // 0x389c564 public override System.Int32 get_CurrentPosition(); // 0x389c6cc public override System.Int32 get_Count(); // 0x389c6d4 public override System.Boolean MoveNext(); // 0x389c778 public override System.Void Reset(); // 0x389c840 public override System.Collections.IEnumerator GetEnumerator(); // 0x389c848 } // System.Xml.dll internal abstract class MS.Internal.Xml.XPath.XPathAxisIterator : System.Xml.XPath.XPathNodeIterator { // Fields internal System.Xml.XPath.XPathNavigator nav; // 0x18 internal System.Xml.XPath.XPathNodeType type; // 0x20 internal System.String name; // 0x28 internal System.String uri; // 0x30 internal System.Int32 position; // 0x38 internal System.Boolean matchSelf; // 0x3c internal System.Boolean first; // 0x3d // Methods public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.Boolean matchSelf); // 0x389c8e8 public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.Xml.XPath.XPathNodeType type, System.Boolean matchSelf); // 0x389c92c public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.String name, System.String namespaceURI, System.Boolean matchSelf); // 0x389c980 public System.Void .ctor(MS.Internal.Xml.XPath.XPathAxisIterator it); // 0x389ca6c public override System.Xml.XPath.XPathNavigator get_Current(); // 0x389cb08 public override System.Int32 get_CurrentPosition(); // 0x389cb10 protected virtual System.Boolean get_Matches(); // 0x389cb18 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathChildIterator : MS.Internal.Xml.XPath.XPathAxisIterator { // Fields // Methods public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.Xml.XPath.XPathNodeType type); // 0x389cc54 public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.String name, System.String namespaceURI); // 0x389cc9c public System.Void .ctor(MS.Internal.Xml.XPath.XPathChildIterator it); // 0x389cca4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389cca8 public override System.Boolean MoveNext(); // 0x389cd00 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathDescendantIterator : MS.Internal.Xml.XPath.XPathAxisIterator { // Fields private System.Int32 _level; // 0x40 // Methods public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.Xml.XPath.XPathNodeType type, System.Boolean matchSelf); // 0x389cd74 public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.String name, System.String namespaceURI, System.Boolean matchSelf); // 0x389cdc8 public System.Void .ctor(MS.Internal.Xml.XPath.XPathDescendantIterator it); // 0x389cdd0 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389ce00 public override System.Boolean MoveNext(); // 0x389ce58 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.XPathEmptyIterator : MS.Internal.Xml.XPath.ResetableIterator { // Fields public static MS.Internal.Xml.XPath.XPathEmptyIterator Instance; // 0x0 // Methods private System.Void .ctor(); // 0x389cf40 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x389cf60 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x389cf64 public override System.Int32 get_CurrentPosition(); // 0x389cf6c public override System.Int32 get_Count(); // 0x389cf74 public override System.Boolean MoveNext(); // 0x389cf7c public override System.Void Reset(); // 0x389cf84 private static System.Void .cctor(); // 0x389cf88 } // System.Xml.dll private class MS.Internal.Xml.XPath.XPathParser.ParamInfo : System.Object { // Fields private MS.Internal.Xml.XPath.Function.FunctionType _ftype; // 0x10 private System.Int32 _minargs; // 0x14 private System.Int32 _maxargs; // 0x18 private System.Xml.XPath.XPathResultType[] _argTypes; // 0x20 // Methods public MS.Internal.Xml.XPath.Function.FunctionType get_FType(); // 0x38a02b4 public System.Int32 get_Minargs(); // 0x38a02bc public System.Int32 get_Maxargs(); // 0x38a02c4 public System.Xml.XPath.XPathResultType[] get_ArgTypes(); // 0x38a02cc internal System.Void .ctor(MS.Internal.Xml.XPath.Function.FunctionType ftype, System.Int32 minargs, System.Int32 maxargs, System.Xml.XPath.XPathResultType[] argTypes); // 0x389fd04 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathParser : System.Object { // Fields private MS.Internal.Xml.XPath.XPathScanner _scanner; // 0x10 private System.Int32 _parseDepth; // 0x18 private static readonly System.Xml.XPath.XPathResultType[] s_temparray1; // 0x0 private static readonly System.Xml.XPath.XPathResultType[] s_temparray2; // 0x8 private static readonly System.Xml.XPath.XPathResultType[] s_temparray3; // 0x10 private static readonly System.Xml.XPath.XPathResultType[] s_temparray4; // 0x18 private static readonly System.Xml.XPath.XPathResultType[] s_temparray5; // 0x20 private static readonly System.Xml.XPath.XPathResultType[] s_temparray6; // 0x28 private static readonly System.Xml.XPath.XPathResultType[] s_temparray7; // 0x30 private static readonly System.Xml.XPath.XPathResultType[] s_temparray8; // 0x38 private static readonly System.Xml.XPath.XPathResultType[] s_temparray9; // 0x40 private static System.Collections.Generic.Dictionary<System.String,MS.Internal.Xml.XPath.XPathParser.ParamInfo> s_functionTable; // 0x48 private static System.Collections.Generic.Dictionary<System.String,MS.Internal.Xml.XPath.Axis.AxisType> s_AxesTable; // 0x50 // Methods private System.Void .ctor(MS.Internal.Xml.XPath.XPathScanner scanner); // 0x389cff8 public static MS.Internal.Xml.XPath.AstNode ParseXPathExpression(System.String xpathExpression); // 0x3899790 private MS.Internal.Xml.XPath.AstNode ParseExpression(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d0dc private MS.Internal.Xml.XPath.AstNode ParseOrExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d140 private MS.Internal.Xml.XPath.AstNode ParseAndExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d228 private MS.Internal.Xml.XPath.AstNode ParseEqualityExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d374 private MS.Internal.Xml.XPath.AstNode ParseRelationalExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d450 private MS.Internal.Xml.XPath.AstNode ParseAdditiveExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d554 private MS.Internal.Xml.XPath.AstNode ParseMultiplicativeExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d630 private MS.Internal.Xml.XPath.AstNode ParseUnaryExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d760 private MS.Internal.Xml.XPath.AstNode ParseUnionExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d838 private static System.Boolean IsNodeType(MS.Internal.Xml.XPath.XPathScanner scaner); // 0x389dab4 private MS.Internal.Xml.XPath.AstNode ParsePathExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389d93c private MS.Internal.Xml.XPath.AstNode ParseFilterExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389dc58 private MS.Internal.Xml.XPath.AstNode ParsePredicate(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389e120 private MS.Internal.Xml.XPath.AstNode ParseLocationPath(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389ddd8 private MS.Internal.Xml.XPath.AstNode ParseRelativeLocationPath(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389dd0c private static System.Boolean IsStep(MS.Internal.Xml.XPath.XPathScanner.LexKind lexKind); // 0x389e1ac private MS.Internal.Xml.XPath.AstNode ParseStep(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389e1f0 private MS.Internal.Xml.XPath.AstNode ParseNodeTest(MS.Internal.Xml.XPath.AstNode qyInput, MS.Internal.Xml.XPath.Axis.AxisType axisType, System.Xml.XPath.XPathNodeType nodeType); // 0x389e448 private static System.Boolean IsPrimaryExpr(MS.Internal.Xml.XPath.XPathScanner scanner); // 0x389dba8 private MS.Internal.Xml.XPath.AstNode ParsePrimaryExpr(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389df1c private MS.Internal.Xml.XPath.AstNode ParseMethod(MS.Internal.Xml.XPath.AstNode qyInput); // 0x389e7b4 private System.Void CheckToken(MS.Internal.Xml.XPath.XPathScanner.LexKind t); // 0x389e750 private System.Void PassToken(MS.Internal.Xml.XPath.XPathScanner.LexKind t); // 0x389e18c private System.Void NextLex(); // 0x389d35c private System.Boolean TestOp(System.String op); // 0x389d310 private System.Void CheckNodeSet(System.Xml.XPath.XPathResultType t); // 0x389da58 private static System.Collections.Generic.Dictionary<System.String,MS.Internal.Xml.XPath.XPathParser.ParamInfo> CreateFunctionTable(); // 0x389f124 private static System.Collections.Generic.Dictionary<System.String,MS.Internal.Xml.XPath.Axis.AxisType> CreateAxesTable(); // 0x389fd50 private MS.Internal.Xml.XPath.Axis.AxisType GetAxis(); // 0x389e360 private static System.Void .cctor(); // 0x38a0000 } // System.Xml.dll public enum MS.Internal.Xml.XPath.XPathScanner.LexKind : { // Fields public System.Int32 value__; // 0x10 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Comma = 44; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Slash = 47; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind At = 64; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Dot = 46; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind LParens = 40; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind RParens = 41; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind LBracket = 91; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind RBracket = 93; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Star = 42; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Plus = 43; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Minus = 45; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Eq = 61; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Lt = 60; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Gt = 62; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Bang = 33; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Dollar = 36; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Apos = 39; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Quote = 34; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Union = 124; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Ne = 78; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Le = 76; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Ge = 71; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind And = 65; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Or = 79; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind DotDot = 68; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind SlashSlash = 83; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Name = 110; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind String = 115; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Number = 100; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Axe = 97; // 0x0 public const MS.Internal.Xml.XPath.XPathScanner.LexKind Eof = 69; // 0x0 // Methods } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.XPathScanner : System.Object { // Fields private System.String _xpathExpr; // 0x10 private System.Int32 _xpathExprIndex; // 0x18 private MS.Internal.Xml.XPath.XPathScanner.LexKind _kind; // 0x1c private System.Char _currentChar; // 0x20 private System.String _name; // 0x28 private System.String _prefix; // 0x30 private System.String _stringValue; // 0x38 private System.Double _numberValue; // 0x40 private System.Boolean _canBeFunction; // 0x48 private System.Xml.XmlCharType _xmlCharType; // 0x50 // Methods public System.Void .ctor(System.String xpathExpr); // 0x389d028 public System.String get_SourceText(); // 0x38a0334 private System.Char get_CurrentChar(); // 0x38a033c private System.Boolean NextChar(); // 0x38a02d4 public MS.Internal.Xml.XPath.XPathScanner.LexKind get_Kind(); // 0x38a0344 public System.String get_Name(); // 0x38a034c public System.String get_Prefix(); // 0x38a0354 public System.String get_StringValue(); // 0x38a035c public System.Double get_NumberValue(); // 0x38a0364 public System.Boolean get_CanBeFunction(); // 0x38a036c private System.Void SkipSpace(); // 0x38a0374 public System.Boolean NextLex(); // 0x389ed28 private System.Double ScanNumber(); // 0x38a0510 private System.Double ScanFraction(); // 0x38a03b0 private System.String ScanString(); // 0x38a0460 private System.String ScanName(); // 0x38a05e8 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathSelectionIterator : MS.Internal.Xml.XPath.ResetableIterator { // Fields private System.Xml.XPath.XPathNavigator _nav; // 0x18 private MS.Internal.Xml.XPath.Query _query; // 0x20 private System.Int32 _position; // 0x28 // Methods internal System.Void .ctor(System.Xml.XPath.XPathNavigator nav, MS.Internal.Xml.XPath.Query query); // 0x38a0660 protected System.Void .ctor(MS.Internal.Xml.XPath.XPathSelectionIterator it); // 0x38a06c8 public override System.Void Reset(); // 0x38a07e0 public override System.Boolean MoveNext(); // 0x38a0800 public override System.Int32 get_Count(); // 0x38a0890 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x38a08b0 public override System.Int32 get_CurrentPosition(); // 0x38a08b8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a08c0 } // System.Xml.dll internal sealed class MS.Internal.Xml.XPath.XPathSelfQuery : MS.Internal.Xml.XPath.BaseAxisQuery { // Fields // Methods public System.Void .ctor(MS.Internal.Xml.XPath.Query qyInput, System.String Name, System.String Prefix, System.Xml.XPath.XPathNodeType Type); // 0x38987ec private System.Void .ctor(MS.Internal.Xml.XPath.XPathSelfQuery other); // 0x38a0918 public override System.Xml.XPath.XPathNavigator Advance(); // 0x38a0920 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a09a0 } // System.Xml.dll internal class MS.Internal.Xml.XPath.XPathSingletonIterator : MS.Internal.Xml.XPath.ResetableIterator { // Fields private System.Xml.XPath.XPathNavigator _nav; // 0x18 private System.Int32 _position; // 0x20 // Methods public System.Void .ctor(System.Xml.XPath.XPathNavigator nav); // 0x38a09fc public System.Void .ctor(System.Xml.XPath.XPathNavigator nav, System.Boolean moved); // 0x38a0a34 public System.Void .ctor(MS.Internal.Xml.XPath.XPathSingletonIterator it); // 0x38a0a80 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a0ae4 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x38a0b3c public override System.Int32 get_CurrentPosition(); // 0x38a0b44 public override System.Int32 get_Count(); // 0x38a0b4c public override System.Boolean MoveNext(); // 0x38a0b54 public override System.Void Reset(); // 0x38a0b70 } // System.Xml.dll internal abstract class MS.Internal.Xml.Cache.XPathDocumentBaseIterator : System.Xml.XPath.XPathNodeIterator { // Fields protected MS.Internal.Xml.Cache.XPathDocumentNavigator ctxt; // 0x18 protected System.Int32 pos; // 0x20 // Methods protected System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator ctxt); // 0x38a0b78 protected System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentBaseIterator iter); // 0x38a0c30 public override System.Xml.XPath.XPathNavigator get_Current(); // 0x38a0cc0 public override System.Int32 get_CurrentPosition(); // 0x38a0cc8 } // System.Xml.dll internal class MS.Internal.Xml.Cache.XPathDocumentElementChildIterator : MS.Internal.Xml.Cache.XPathDocumentBaseIterator { // Fields private System.String _localName; // 0x28 private System.String _namespaceUri; // 0x30 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator parent, System.String name, System.String namespaceURI); // 0x38a0cd0 public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentElementChildIterator iter); // 0x38a0d98 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a0ddc public override System.Boolean MoveNext(); // 0x38a0e34 } // System.Xml.dll internal class MS.Internal.Xml.Cache.XPathDocumentKindChildIterator : MS.Internal.Xml.Cache.XPathDocumentBaseIterator { // Fields private System.Xml.XPath.XPathNodeType _typ; // 0x24 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator parent, System.Xml.XPath.XPathNodeType typ); // 0x38a0e94 public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentKindChildIterator iter); // 0x38a0eb8 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a0ee8 public override System.Boolean MoveNext(); // 0x38a0f40 } // System.Xml.dll internal class MS.Internal.Xml.Cache.XPathDocumentElementDescendantIterator : MS.Internal.Xml.Cache.XPathDocumentBaseIterator { // Fields private MS.Internal.Xml.Cache.XPathDocumentNavigator _end; // 0x28 private System.String _localName; // 0x30 private System.String _namespaceUri; // 0x38 private System.Boolean _matchSelf; // 0x40 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator root, System.String name, System.String namespaceURI, System.Boolean matchSelf); // 0x38a0f9c public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentElementDescendantIterator iter); // 0x38a110c public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a116c public override System.Boolean MoveNext(); // 0x38a11c4 } // System.Xml.dll internal class MS.Internal.Xml.Cache.XPathDocumentKindDescendantIterator : MS.Internal.Xml.Cache.XPathDocumentBaseIterator { // Fields private MS.Internal.Xml.Cache.XPathDocumentNavigator _end; // 0x28 private System.Xml.XPath.XPathNodeType _typ; // 0x30 private System.Boolean _matchSelf; // 0x34 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator root, System.Xml.XPath.XPathNodeType typ, System.Boolean matchSelf); // 0x38a12fc public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentKindDescendantIterator iter); // 0x38a13c4 public override System.Xml.XPath.XPathNodeIterator Clone(); // 0x38a140c public override System.Boolean MoveNext(); // 0x38a1464 } // System.Xml.dll internal sealed class MS.Internal.Xml.Cache.XPathDocumentNavigator : System.Xml.XPath.XPathNavigator, System.Xml.IXmlLineInfo { // Fields private MS.Internal.Xml.Cache.XPathNode[] _pageCurrent; // 0x10 private MS.Internal.Xml.Cache.XPathNode[] _pageParent; // 0x18 private System.Int32 _idxCurrent; // 0x20 private System.Int32 _idxParent; // 0x24 private System.String _atomizedLocalName; // 0x28 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathNode[] pageCurrent, System.Int32 idxCurrent, MS.Internal.Xml.Cache.XPathNode[] pageParent, System.Int32 idxParent); // 0x38a1568 public System.Void .ctor(MS.Internal.Xml.Cache.XPathDocumentNavigator nav); // 0x38a0bf0 public override System.String get_Value(); // 0x38a1608 public override System.Xml.XPath.XPathNavigator Clone(); // 0x38a1a18 public override System.Xml.XPath.XPathNodeType get_NodeType(); // 0x38a1a8c public override System.String get_LocalName(); // 0x38a1ad0 public override System.String get_NamespaceURI(); // 0x38a1b28 public override System.String get_Name(); // 0x38a1b80 public override System.String get_Prefix(); // 0x38a1c2c public override System.String get_BaseURI(); // 0x38a1c84 public override System.Xml.XmlNameTable get_NameTable(); // 0x38a1db0 public override System.Boolean MoveToFirstAttribute(); // 0x38a1e10 public override System.Boolean MoveToNextAttribute(); // 0x38a1ea0 public override System.Boolean MoveToAttribute(System.String localName, System.String namespaceURI); // 0x38a1f58 public override System.Boolean MoveToFirstNamespace(System.Xml.XPath.XPathNamespaceScope namespaceScope); // 0x38a2154 public override System.Boolean MoveToNextNamespace(System.Xml.XPath.XPathNamespaceScope scope); // 0x38a2470 public override System.Boolean MoveToNext(); // 0x38a25b4 public override System.Boolean MoveToFirstChild(); // 0x38a2654 public override System.Boolean MoveToParent(); // 0x38a27dc public override System.Boolean MoveTo(System.Xml.XPath.XPathNavigator other); // 0x38a28c0 public override System.Boolean MoveToId(System.String id); // 0x38a2954 public override System.Boolean IsSamePosition(System.Xml.XPath.XPathNavigator other); // 0x38a29f4 public override System.Void MoveToRoot(); // 0x38a2a98 public override System.Boolean MoveToChild(System.String localName, System.String namespaceURI); // 0x38a2b28 public override System.Boolean MoveToNext(System.String localName, System.String namespaceURI); // 0x38a2cb8 public override System.Boolean MoveToChild(System.Xml.XPath.XPathNodeType type); // 0x38a2e40 public override System.Boolean MoveToNext(System.Xml.XPath.XPathNodeType type); // 0x38a3034 public override System.Boolean MoveToFollowing(System.String localName, System.String namespaceURI, System.Xml.XPath.XPathNavigator end); // 0x38a3174 public override System.Boolean MoveToFollowing(System.Xml.XPath.XPathNodeType type, System.Xml.XPath.XPathNavigator end); // 0x38a3660 public override System.Xml.XPath.XPathNodeIterator SelectChildren(System.Xml.XPath.XPathNodeType type); // 0x38a3abc public override System.Xml.XPath.XPathNodeIterator SelectChildren(System.String name, System.String namespaceURI); // 0x38a3b24 public override System.Xml.XPath.XPathNodeIterator SelectDescendants(System.Xml.XPath.XPathNodeType type, System.Boolean matchSelf); // 0x38a3bc0 public override System.Xml.XPath.XPathNodeIterator SelectDescendants(System.String name, System.String namespaceURI, System.Boolean matchSelf); // 0x38a3c30 public override System.Xml.XmlNodeOrder ComparePosition(System.Xml.XPath.XPathNavigator other); // 0x38a3cd8 public override System.Boolean IsDescendant(System.Xml.XPath.XPathNavigator other); // 0x38a3e7c private System.Int32 GetPrimaryLocation(); // 0x38a3de4 private System.Int32 GetSecondaryLocation(); // 0x38a3e04 public override System.Object get_UnderlyingObject(); // 0x38a3fa4 public System.Boolean HasLineInfo(); // 0x38a3fb4 public System.Int32 get_LineNumber(); // 0x38a3ff8 public System.Int32 get_LinePosition(); // 0x38a40a4 public System.Int32 GetPositionHashCode(); // 0x38a4198 public System.Boolean IsElementMatch(System.String localName, System.String namespaceURI); // 0x38a1234 public System.Boolean IsKindMatch(System.Xml.XPath.XPathNodeType typ); // 0x38a14d4 private System.Int32 GetFollowingEnd(MS.Internal.Xml.Cache.XPathDocumentNavigator end, System.Boolean useParentOfVirtual, out MS.Internal.Xml.Cache.XPathNode[]& pageEnd); // 0x38a32e0 } // System.Xml.dll internal struct MS.Internal.Xml.Cache.XPathNode : { // Fields private MS.Internal.Xml.Cache.XPathNodeInfoAtom _info; // 0x10 private System.UInt16 _idxSibling; // 0x18 private System.UInt16 _idxParent; // 0x1a private System.UInt16 _idxSimilar; // 0x1c private System.UInt16 _posOffset; // 0x1e private System.UInt32 _props; // 0x20 private System.String _value; // 0x28 // Methods public System.Xml.XPath.XPathNodeType get_NodeType(); // 0x38a1ac4 public System.String get_Prefix(); // 0x38a1c68 public System.String get_LocalName(); // 0x38a1b0c public System.String get_Name(); // 0x38a1bb4 public System.String get_NamespaceUri(); // 0x38a1b64 public System.Xml.XPath.XPathDocument get_Document(); // 0x38a1df4 public System.String get_BaseUri(); // 0x38a1d60 public System.Int32 get_LineNumber(); // 0x38a407c public System.Int32 get_LinePosition(); // 0x38a4174 public System.Int32 get_CollapsedLinePosition(); // 0x38a4148 public MS.Internal.Xml.Cache.XPathNodePageInfo get_PageInfo(); // 0x38a41f0 public System.Int32 GetRoot(out MS.Internal.Xml.Cache.XPathNode[]& pageNode); // 0x38a2b04 public System.Int32 GetParent(out MS.Internal.Xml.Cache.XPathNode[]& pageNode); // 0x38a1d7c public System.Int32 GetSibling(out MS.Internal.Xml.Cache.XPathNode[]& pageNode); // 0x38a243c public System.Int32 GetSimilarElement(out MS.Internal.Xml.Cache.XPathNode[]& pageNode); // 0x38a420c public System.Boolean NameMatch(System.String localName, System.String namespaceName); // 0x38a4240 public System.Boolean ElementMatch(System.String localName, System.String namespaceName); // 0x38a41a4 public System.Boolean get_IsXmlNamespaceNode(); // 0x38a23b4 public System.Boolean get_HasSibling(); // 0x38a427c public System.Boolean get_HasCollapsedText(); // 0x38a2708 public System.Boolean get_HasAttribute(); // 0x38a428c public System.Boolean get_HasContentChild(); // 0x38a4298 public System.Boolean get_HasElementChild(); // 0x38a42a4 public System.Boolean get_IsAttrNmsp(); // 0x38a42b0 public System.Boolean get_IsText(); // 0x38a42c4 public System.Boolean get_HasNamespaceDecls(); // 0x38a4320 public System.String get_Value(); // 0x38a432c } // System.Xml.dll internal struct MS.Internal.Xml.Cache.XPathNodeRef : { // Fields private MS.Internal.Xml.Cache.XPathNode[] _page; // 0x10 private System.Int32 _idx; // 0x18 // Methods public System.Void .ctor(MS.Internal.Xml.Cache.XPathNode[] page, System.Int32 idx); // 0x38a4334 public MS.Internal.Xml.Cache.XPathNode[] get_Page(); // 0x38a435c public System.Int32 get_Index(); // 0x38a4364 public override System.Int32 GetHashCode(); // 0x38a436c } // System.Xml.dll internal abstract class MS.Internal.Xml.Cache.XPathNodeHelper : System.Object { // Fields // Methods public static System.Int32 GetLocalNamespaces(MS.Internal.Xml.Cache.XPathNode[] pageElem, System.Int32 idxElem, out MS.Internal.Xml.Cache.XPathNode[]& pageNmsp); // 0x38a2264 public static System.Int32 GetInScopeNamespaces(MS.Internal.Xml.Cache.XPathNode[] pageElem, System.Int32 idxElem, out MS.Internal.Xml.Cache.XPathNode[]& pageNmsp); // 0x38a22d4 public static System.Boolean GetFirstAttribute(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a1e60 public static System.Boolean GetNextAttribute(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a1eb0 public static System.Boolean GetContentChild(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a2714 public static System.Boolean GetContentSibling(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a25c4 public static System.Boolean GetParent(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a2844 public static System.Int32 GetLocation(MS.Internal.Xml.Cache.XPathNode[] pageNode, System.Int32 idxNode); // 0x38a3f6c public static System.Boolean GetElementChild(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode, System.String localName, System.String namespaceName); // 0x38a2bbc public static System.Boolean GetElementSibling(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode, System.String localName, System.String namespaceName); // 0x38a2d4c public static System.Boolean GetContentChild(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode, System.Xml.XPath.XPathNodeType typ); // 0x38a2f10 public static System.Boolean GetContentSibling(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode, System.Xml.XPath.XPathNodeType typ); // 0x38a304c public static System.Boolean GetAttribute(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode, System.String localName, System.String namespaceName); // 0x38a2030 public static System.Boolean GetElementFollowing(ref MS.Internal.Xml.Cache.XPathNode[]& pageCurrent, ref System.Int32& idxCurrent, MS.Internal.Xml.Cache.XPathNode[] pageEnd, System.Int32 idxEnd, System.String localName, System.String namespaceName); // 0x38a33b4 public static System.Boolean GetContentFollowing(ref MS.Internal.Xml.Cache.XPathNode[]& pageCurrent, ref System.Int32& idxCurrent, MS.Internal.Xml.Cache.XPathNode[] pageEnd, System.Int32 idxEnd, System.Xml.XPath.XPathNodeType typ); // 0x38a3938 public static System.Boolean GetTextFollowing(ref MS.Internal.Xml.Cache.XPathNode[]& pageCurrent, ref System.Int32& idxCurrent, MS.Internal.Xml.Cache.XPathNode[] pageEnd, System.Int32 idxEnd); // 0x38a18ac public static System.Boolean GetNonDescendant(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a1800 private static System.Void GetChild(ref MS.Internal.Xml.Cache.XPathNode[]& pageNode, ref System.Int32& idxNode); // 0x38a437c } // System.Xml.dll internal sealed class MS.Internal.Xml.Cache.XPathNodePageInfo : System.Object { // Fields private System.Int32 _pageNum; // 0x10 private System.Int32 _nodeCount; // 0x14 private MS.Internal.Xml.Cache.XPathNode[] _pageNext; // 0x18 // Methods public System.Int32 get_PageNumber(); // 0x38a43dc public System.Int32 get_NodeCount(); // 0x38a43e4 public MS.Internal.Xml.Cache.XPathNode[] get_NextPage(); // 0x38a43ec } // System.Xml.dll internal sealed class MS.Internal.Xml.Cache.XPathNodeInfoAtom : System.Object { // Fields private System.String _localName; // 0x10 private System.String _namespaceUri; // 0x18 private System.String _prefix; // 0x20 private System.String _baseUri; // 0x28 private MS.Internal.Xml.Cache.XPathNode[] _pageParent; // 0x30 private MS.Internal.Xml.Cache.XPathNode[] _pageSibling; // 0x38 private MS.Internal.Xml.Cache.XPathNode[] _pageSimilar; // 0x40 private System.Xml.XPath.XPathDocument _doc; // 0x48 private System.Int32 _lineNumBase; // 0x50 private System.Int32 _linePosBase; // 0x54 private MS.Internal.Xml.Cache.XPathNodePageInfo _pageInfo; // 0x58 // Methods public MS.Internal.Xml.Cache.XPathNodePageInfo get_PageInfo(); // 0x38a43f4 public System.String get_LocalName(); // 0x38a43fc public System.String get_NamespaceUri(); // 0x38a4404 public System.String get_Prefix(); // 0x38a440c public System.String get_BaseUri(); // 0x38a4414 public MS.Internal.Xml.Cache.XPathNode[] get_SiblingPage(); // 0x38a441c public MS.Internal.Xml.Cache.XPathNode[] get_SimilarElementPage(); // 0x38a4424 public MS.Internal.Xml.Cache.XPathNode[] get_ParentPage(); // 0x38a442c public System.Xml.XPath.XPathDocument get_Document(); // 0x38a4434 public System.Int32 get_LineNumberBase(); // 0x38a443c public System.Int32 get_LinePositionBase(); // 0x38a4444 } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=68 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=112 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=144 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=416 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=664 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=960 : { // Fields // Methods } // System.Xml.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1212 : { // Fields // Methods } // System.Xml.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=68 0C682AB2EF0F1E326972C95528BBDE965F5D2DA9232E7A946F6E8A978A2871B5; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 11047585FE102FBB5CADB42446612A578D88C6EF5ED076BB7AC360C4F9E4373D; // 0x44 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=960 21AFB7EF8B4B88C006C54601484BC15AE5A8DBD2C0DD8C6622109208F8511B82; // 0x50 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 24F70FC64555D9B7646AD4C0EEB8DF5286779F0E39C15ACA61305BC4A5E40BE6; // 0x410 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=144 28045F5AB2D9A9593F1D95B0FCB77E7F5F5435DD654BAFEF68972344B51C71BD; // 0x438 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=112 28057B619BAF672A05E1585ED28F174E67FE946D81BDAA0691F07AB772057B02; // 0x4c8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1212 2809A17B374DF1926EA539548F5B3750AA8ADB2BD59F5066AD6F9D439A231122; // 0x538 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 2AE470BFECE0EB971895252403237B3B989F74AD83E2B858E9CEA0482E776123; // 0x9f4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 2BA62518D59E3AF30E09E458218C4A05E5DFA2949B8B8F9B5E68CC793DBFA882; // 0xa08 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 2D902EC9D8EA71E1193C1C8315B1553D5154744F651BD366F1E1F437F6594A94; // 0xa30 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 3B3045573362001FA1CDA1F381A331DB2A88DD59FDD9C497404D59995AA377EA; // 0xa54 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 3EB9B3AB77D567D5CEBF38C4C91CDF79845F0691D47A516CE6981BF091025179; // 0xa60 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 499E4F5C84E20C7347E10100E0EC90C1945EA21C7C80809E4F7F474179B39DF6; // 0xa78 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 540CD885F06B2760118EA5544E069ACE0C5D184B85D9D104417C14F1E536376D; // 0xa94 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=68 58E18897FE5FF048E82310FB4F57ADB2D53AEE59CB49B1E7094439808A1EF3F6; // 0xaba internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 5B7F03A977BE72EBD5C1702238238AEB01DFFB019B05EFAAC147EF886732EDC7; // 0xafe internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 652CA39E9310E001C2C4AF271610032A5638C58598F727066CCF4E666D424CD4; // 0xb0a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 6536D9B2447DFCF9BA37F9E5A7FAB08CB5552C5AD5B20E019AEC4872283A542A; // 0xb2a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=960 77186ED8B389D5640B5AFAC4A22526ABA2422DCBE2986D0032E3B035D175758D; // 0xb4e internal static readonly System.Int64 8A36CBC1D17EC6E1CCFE7D67F79FA9C8B2D7A41B04DD58A76970CEDC8189210D; // 0xf10 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 8D4DC488705859D6A837A660BDBA9E88D1BD229BC39DB97734072D04BD513ECD; // 0xf18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 92E9BC30656BF079FC6B0A200B019FF46941857D786F4C391470394CFDC95F0B; // 0xf3c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 9DA6B2C4638D1DC7611B7F458BBFE7FD49FE1B36B67239B00B8A051F4E49558F; // 0xf5c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 AD6E77E234021D825C77689D82D414CDA3ABAE1ACC346D4BA2D6B1876CFC5FBC; // 0xf7c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 B21FC5E8DB69C99CDEFB2C460E7C26D2D29A5ADC302365C59766D13688236919; // 0xfbc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 B6E5AC1B0927F4259775820D36453E7BD957F110874896C133234263D312D88E; // 0xfd0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 C332DD23F2CF4DE6107A93045ACACD787E2D9EB18B213298B98F23357F4FEA41; // 0xffc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 C3B2BED2599F3C79640DE44BA4EC7AEBB4856DBF74059DF382CF1D3026D272DA; // 0x100c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=416 D1D9AF18AFC4E3074AF5E4C44B81B73889D033D7AF6DFEB387BBCC76B36FE8B9; // 0x1018 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 DA285BBFE8FD0AA22C7CB92A1E911A4206CEDB14132FE3B6EE4DB32A42CAA41D; // 0x11b8 internal static readonly System.Int64 DACC0E6568D9B10337A1A693F10D42C3175E80C378154406C6FBFA989F919F51; // 0x11d0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 DB047CC748613CCCB120DE7385E37D542A79C3BF8F0E64FE6DAD349B4D26E5D7; // 0x11d8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=416 DB7DD2341DB9D4574E432AAAFF03FB0A3E8FF2F645A337077EDF0C6FE902E660; // 0x1210 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 DBBF94CCF4250B303976041627BB8FC302CE57D55373C469F41F97318412037D; // 0x13b0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=664 DD4E9C7C140CABCA5A25F4DA1F6F5BAC5D74E4568F954BF728471E711A35163E; // 0x13b6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 EC3DA4AD81BE65581D24158F5E1FCDA45D908C27EC29FDFA744995062C501501; // 0x164e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 EE2DCBE09BA7FF21BF36DD7FC218E094C9B3EF228148D28D21D77A0FE51553C6; // 0x165e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 F1A5C5E949D525C31B086947AF16513F4999646B513457629847081D039048ED; // 0x1676 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 FFF813C50ED1BEC943E2CA58860CC34E0A14A5C0E858B97C7670A384005CC064; // 0x1686 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x38a444c } // UnityEngine.UIElementsModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.Yoga.BaselineFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dc39b0 public virtual System.Single Invoke(UnityEngine.Yoga.YogaNode node, System.Single width, System.Single height); // 0x3dc3abc } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.Yoga.Logger : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dc3ad0 public virtual System.Void Invoke(UnityEngine.Yoga.YogaConfig config, UnityEngine.Yoga.YogaNode node, UnityEngine.Yoga.YogaLogLevel level, System.String message); // 0x3dc3bdc } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.Yoga.MeasureFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dc3bf0 public virtual UnityEngine.Yoga.YogaSize Invoke(UnityEngine.Yoga.YogaNode node, System.Single width, UnityEngine.Yoga.YogaMeasureMode widthMode, System.Single height, UnityEngine.Yoga.YogaMeasureMode heightMode); // 0x3dc3cfc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.Yoga.MeasureOutput : System.Object { // Fields // Methods public static UnityEngine.Yoga.YogaSize Make(System.Single width, System.Single height); // 0x3dc3d10 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaAlign : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaAlign Auto = 0; // 0x0 public const UnityEngine.Yoga.YogaAlign FlexStart = 1; // 0x0 public const UnityEngine.Yoga.YogaAlign Center = 2; // 0x0 public const UnityEngine.Yoga.YogaAlign FlexEnd = 3; // 0x0 public const UnityEngine.Yoga.YogaAlign Stretch = 4; // 0x0 public const UnityEngine.Yoga.YogaAlign Baseline = 5; // 0x0 public const UnityEngine.Yoga.YogaAlign SpaceBetween = 6; // 0x0 public const UnityEngine.Yoga.YogaAlign SpaceAround = 7; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.Yoga.YogaConfig : System.Object { // Fields internal static readonly UnityEngine.Yoga.YogaConfig Default; // 0x0 private System.IntPtr _ygConfig; // 0x10 private UnityEngine.Yoga.Logger _logger; // 0x18 // Methods private System.Void .ctor(System.IntPtr ygConfig); // 0x3dc3d14 public System.Void .ctor(); // 0x3dc3d98 protected override System.Void Finalize(); // 0x3dc3e04 internal System.IntPtr get_Handle(); // 0x3dc3f0c public System.Boolean get_UseWebDefaults(); // 0x3dc3f6c public System.Void set_UseWebDefaults(System.Boolean value); // 0x3dc3fe4 public System.Void set_PointScaleFactor(System.Single value); // 0x3dc406c private static System.Void .cctor(); // 0x3dc4104 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.Yoga.YogaConstants : System.Object { // Fields // Methods public static System.Boolean IsUndefined(System.Single value); // 0x3dc41c0 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaDirection Inherit = 0; // 0x0 public const UnityEngine.Yoga.YogaDirection LTR = 1; // 0x0 public const UnityEngine.Yoga.YogaDirection RTL = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaDisplay : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaDisplay Flex = 0; // 0x0 public const UnityEngine.Yoga.YogaDisplay None = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaEdge : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaEdge Left = 0; // 0x0 public const UnityEngine.Yoga.YogaEdge Top = 1; // 0x0 public const UnityEngine.Yoga.YogaEdge Right = 2; // 0x0 public const UnityEngine.Yoga.YogaEdge Bottom = 3; // 0x0 public const UnityEngine.Yoga.YogaEdge Start = 4; // 0x0 public const UnityEngine.Yoga.YogaEdge End = 5; // 0x0 public const UnityEngine.Yoga.YogaEdge Horizontal = 6; // 0x0 public const UnityEngine.Yoga.YogaEdge Vertical = 7; // 0x0 public const UnityEngine.Yoga.YogaEdge All = 8; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaFlexDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaFlexDirection Column = 0; // 0x0 public const UnityEngine.Yoga.YogaFlexDirection ColumnReverse = 1; // 0x0 public const UnityEngine.Yoga.YogaFlexDirection Row = 2; // 0x0 public const UnityEngine.Yoga.YogaFlexDirection RowReverse = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaJustify : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaJustify FlexStart = 0; // 0x0 public const UnityEngine.Yoga.YogaJustify Center = 1; // 0x0 public const UnityEngine.Yoga.YogaJustify FlexEnd = 2; // 0x0 public const UnityEngine.Yoga.YogaJustify SpaceBetween = 3; // 0x0 public const UnityEngine.Yoga.YogaJustify SpaceAround = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaLogLevel : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaLogLevel Error = 0; // 0x0 public const UnityEngine.Yoga.YogaLogLevel Warn = 1; // 0x0 public const UnityEngine.Yoga.YogaLogLevel Info = 2; // 0x0 public const UnityEngine.Yoga.YogaLogLevel Debug = 3; // 0x0 public const UnityEngine.Yoga.YogaLogLevel Verbose = 4; // 0x0 public const UnityEngine.Yoga.YogaLogLevel Fatal = 5; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaMeasureMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaMeasureMode Undefined = 0; // 0x0 public const UnityEngine.Yoga.YogaMeasureMode Exactly = 1; // 0x0 public const UnityEngine.Yoga.YogaMeasureMode AtMost = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.Yoga.Native : System.Object { // Fields // Methods public static System.IntPtr YGNodeNewWithConfig(System.IntPtr config); // 0x3dc41d8 public static System.Void YGNodeFree(System.IntPtr ygNode); // 0x3dc4214 private static System.Void YGNodeFreeInternal(System.IntPtr ygNode); // 0x3dc426c public static System.Void YGSetManagedObject(System.IntPtr ygNode, UnityEngine.Yoga.YogaNode node); // 0x3dc42a8 public static System.Void YGNodeSetConfig(System.IntPtr ygNode, System.IntPtr config); // 0x3dc42ec public static System.IntPtr YGConfigGetDefault(); // 0x3dc4198 public static System.IntPtr YGConfigNew(); // 0x3dc3ddc public static System.Void YGConfigFree(System.IntPtr config); // 0x3dc3f14 private static System.Void YGConfigFreeInternal(System.IntPtr config); // 0x3dc4330 public static System.Void YGConfigSetUseWebDefaults(System.IntPtr config, System.Boolean useWebDefaults); // 0x3dc4028 public static System.Boolean YGConfigGetUseWebDefaults(System.IntPtr config); // 0x3dc3fa8 public static System.Void YGConfigSetPointScaleFactor(System.IntPtr config, System.Single pixelsInPoint); // 0x3dc40b8 public static System.Void YGNodeInsertChild(System.IntPtr node, System.IntPtr child, System.UInt32 index); // 0x3dc436c public static System.Void YGNodeRemoveChild(System.IntPtr node, System.IntPtr child); // 0x3dc43c0 public static System.Void YGNodeCalculateLayout(System.IntPtr node, System.Single availableWidth, System.Single availableHeight, UnityEngine.Yoga.YogaDirection parentDirection); // 0x3dc4404 public static System.Void YGNodeMarkDirty(System.IntPtr node); // 0x3dc4460 public static System.Boolean YGNodeIsDirty(System.IntPtr node); // 0x3dc449c public static System.Void YGNodeCopyStyle(System.IntPtr dstNode, System.IntPtr srcNode); // 0x3dc44d8 public static System.Void YGNodeSetMeasureFunc(System.IntPtr node); // 0x3dc451c public static System.Void YGNodeRemoveMeasureFunc(System.IntPtr node); // 0x3dc4558 public static System.Void YGNodeMeasureInvoke(UnityEngine.Yoga.YogaNode node, System.Single width, UnityEngine.Yoga.YogaMeasureMode widthMode, System.Single height, UnityEngine.Yoga.YogaMeasureMode heightMode, System.IntPtr returnValueAddress); // 0x3dc4594 public static System.Void YGNodeBaselineInvoke(UnityEngine.Yoga.YogaNode node, System.Single width, System.Single height, System.IntPtr returnValueAddress); // 0x3dc4670 public static System.Void YGNodeSetHasNewLayout(System.IntPtr node, System.Boolean hasNewLayout); // 0x3dc472c public static System.Boolean YGNodeGetHasNewLayout(System.IntPtr node); // 0x3dc4770 public static UnityEngine.Yoga.YogaDirection YGNodeStyleGetDirection(System.IntPtr node); // 0x3dc47ac public static System.Void YGNodeStyleSetFlexDirection(System.IntPtr node, UnityEngine.Yoga.YogaFlexDirection flexDirection); // 0x3dc47e8 public static System.Void YGNodeStyleSetJustifyContent(System.IntPtr node, UnityEngine.Yoga.YogaJustify justifyContent); // 0x3dc482c public static System.Void YGNodeStyleSetAlignContent(System.IntPtr node, UnityEngine.Yoga.YogaAlign alignContent); // 0x3dc4870 public static System.Void YGNodeStyleSetAlignItems(System.IntPtr node, UnityEngine.Yoga.YogaAlign alignItems); // 0x3dc48b4 public static System.Void YGNodeStyleSetAlignSelf(System.IntPtr node, UnityEngine.Yoga.YogaAlign alignSelf); // 0x3dc48f8 public static System.Void YGNodeStyleSetPositionType(System.IntPtr node, UnityEngine.Yoga.YogaPositionType positionType); // 0x3dc493c public static System.Void YGNodeStyleSetFlexWrap(System.IntPtr node, UnityEngine.Yoga.YogaWrap flexWrap); // 0x3dc4980 public static System.Void YGNodeStyleSetOverflow(System.IntPtr node, UnityEngine.Yoga.YogaOverflow flexWrap); // 0x3dc49c4 public static System.Void YGNodeStyleSetDisplay(System.IntPtr node, UnityEngine.Yoga.YogaDisplay display); // 0x3dc4a08 public static System.Void YGNodeStyleSetFlex(System.IntPtr node, System.Single flex); // 0x3dc4a4c public static System.Void YGNodeStyleSetFlexGrow(System.IntPtr node, System.Single flexGrow); // 0x3dc4a98 public static System.Void YGNodeStyleSetFlexShrink(System.IntPtr node, System.Single flexShrink); // 0x3dc4ae4 public static System.Void YGNodeStyleSetFlexBasis(System.IntPtr node, System.Single flexBasis); // 0x3dc4b30 public static System.Void YGNodeStyleSetFlexBasisPercent(System.IntPtr node, System.Single flexBasis); // 0x3dc4b7c public static System.Void YGNodeStyleSetFlexBasisAuto(System.IntPtr node); // 0x3dc4bc8 public static System.Void YGNodeStyleSetWidth(System.IntPtr node, System.Single width); // 0x3dc4c04 public static System.Void YGNodeStyleSetWidthPercent(System.IntPtr node, System.Single width); // 0x3dc4c50 public static System.Void YGNodeStyleSetWidthAuto(System.IntPtr node); // 0x3dc4c9c public static System.Void YGNodeStyleSetHeight(System.IntPtr node, System.Single height); // 0x3dc4cd8 public static System.Void YGNodeStyleSetHeightPercent(System.IntPtr node, System.Single height); // 0x3dc4d24 public static System.Void YGNodeStyleSetHeightAuto(System.IntPtr node); // 0x3dc4d70 public static System.Void YGNodeStyleSetMinWidth(System.IntPtr node, System.Single minWidth); // 0x3dc4dac public static System.Void YGNodeStyleSetMinWidthPercent(System.IntPtr node, System.Single minWidth); // 0x3dc4df8 public static System.Void YGNodeStyleSetMinHeight(System.IntPtr node, System.Single minHeight); // 0x3dc4e44 public static System.Void YGNodeStyleSetMinHeightPercent(System.IntPtr node, System.Single minHeight); // 0x3dc4e90 public static System.Void YGNodeStyleSetMaxWidth(System.IntPtr node, System.Single maxWidth); // 0x3dc4edc public static System.Void YGNodeStyleSetMaxWidthPercent(System.IntPtr node, System.Single maxWidth); // 0x3dc4f28 public static System.Void YGNodeStyleSetMaxHeight(System.IntPtr node, System.Single maxHeight); // 0x3dc4f74 public static System.Void YGNodeStyleSetMaxHeightPercent(System.IntPtr node, System.Single maxHeight); // 0x3dc4fc0 public static System.Void YGNodeStyleSetPosition(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single position); // 0x3dc500c public static System.Void YGNodeStyleSetPositionPercent(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single position); // 0x3dc5060 public static System.Void YGNodeStyleSetMargin(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single margin); // 0x3dc50b4 public static System.Void YGNodeStyleSetMarginPercent(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single margin); // 0x3dc5108 public static System.Void YGNodeStyleSetMarginAuto(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge); // 0x3dc515c public static System.Void YGNodeStyleSetPadding(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single padding); // 0x3dc51a0 public static System.Void YGNodeStyleSetPaddingPercent(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single padding); // 0x3dc51f4 public static System.Void YGNodeStyleSetBorder(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge, System.Single border); // 0x3dc5248 public static System.Single YGNodeLayoutGetLeft(System.IntPtr node); // 0x3dc529c public static System.Single YGNodeLayoutGetTop(System.IntPtr node); // 0x3dc52d8 public static System.Single YGNodeLayoutGetRight(System.IntPtr node); // 0x3dc5314 public static System.Single YGNodeLayoutGetBottom(System.IntPtr node); // 0x3dc5350 public static System.Single YGNodeLayoutGetWidth(System.IntPtr node); // 0x3dc538c public static System.Single YGNodeLayoutGetHeight(System.IntPtr node); // 0x3dc53c8 public static System.Single YGNodeLayoutGetMargin(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge); // 0x3dc5404 public static System.Single YGNodeLayoutGetPadding(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge); // 0x3dc5448 public static System.Single YGNodeLayoutGetBorder(System.IntPtr node, UnityEngine.Yoga.YogaEdge edge); // 0x3dc548c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.Yoga.YogaNode : System.Object, System.Collections.Generic.IEnumerable<UnityEngine.Yoga.YogaNode>, System.Collections.IEnumerable { // Fields internal System.IntPtr _ygNode; // 0x10 private UnityEngine.Yoga.YogaConfig _config; // 0x18 private System.WeakReference _parent; // 0x20 private System.Collections.Generic.List<UnityEngine.Yoga.YogaNode> _children; // 0x28 private UnityEngine.Yoga.MeasureFunction _measureFunction; // 0x30 private UnityEngine.Yoga.BaselineFunction _baselineFunction; // 0x38 private System.Object _data; // 0x40 // Methods public System.Void set_Left(UnityEngine.Yoga.YogaValue value); // 0x3dc54d0 public System.Void set_Top(UnityEngine.Yoga.YogaValue value); // 0x3dc5560 public System.Void set_Right(UnityEngine.Yoga.YogaValue value); // 0x3dc556c public System.Void set_Bottom(UnityEngine.Yoga.YogaValue value); // 0x3dc5578 private System.Void SetStylePosition(UnityEngine.Yoga.YogaEdge edge, UnityEngine.Yoga.YogaValue value); // 0x3dc54dc public System.Void set_MarginLeft(UnityEngine.Yoga.YogaValue value); // 0x3dc5594 public System.Void set_MarginTop(UnityEngine.Yoga.YogaValue value); // 0x3dc5668 public System.Void set_MarginRight(UnityEngine.Yoga.YogaValue value); // 0x3dc5674 public System.Void set_MarginBottom(UnityEngine.Yoga.YogaValue value); // 0x3dc5680 private System.Void SetStyleMargin(UnityEngine.Yoga.YogaEdge edge, UnityEngine.Yoga.YogaValue value); // 0x3dc55a0 public System.Void set_PaddingLeft(UnityEngine.Yoga.YogaValue value); // 0x3dc568c public System.Void set_PaddingTop(UnityEngine.Yoga.YogaValue value); // 0x3dc571c public System.Void set_PaddingRight(UnityEngine.Yoga.YogaValue value); // 0x3dc5728 public System.Void set_PaddingBottom(UnityEngine.Yoga.YogaValue value); // 0x3dc5734 private System.Void SetStylePadding(UnityEngine.Yoga.YogaEdge edge, UnityEngine.Yoga.YogaValue value); // 0x3dc5698 public System.Void set_BorderLeftWidth(System.Single value); // 0x3dc5740 public System.Void set_BorderTopWidth(System.Single value); // 0x3dc5790 public System.Void set_BorderRightWidth(System.Single value); // 0x3dc57e0 public System.Void set_BorderBottomWidth(System.Single value); // 0x3dc5830 public System.Single get_LayoutMarginLeft(); // 0x3dc5880 public System.Single get_LayoutMarginTop(); // 0x3dc58c0 public System.Single get_LayoutMarginRight(); // 0x3dc5900 public System.Single get_LayoutMarginBottom(); // 0x3dc5940 public System.Single get_LayoutPaddingLeft(); // 0x3dc5980 public System.Single get_LayoutPaddingTop(); // 0x3dc59c0 public System.Single get_LayoutPaddingRight(); // 0x3dc5a00 public System.Single get_LayoutPaddingBottom(); // 0x3dc5a40 public System.Single get_LayoutBorderLeft(); // 0x3dc5a80 public System.Single get_LayoutBorderTop(); // 0x3dc5ac0 public System.Single get_LayoutBorderRight(); // 0x3dc5b00 public System.Single get_LayoutBorderBottom(); // 0x3dc5b40 public System.Void .ctor(UnityEngine.Yoga.YogaConfig config); // 0x3dc5b80 protected override System.Void Finalize(); // 0x3dc5c9c internal System.Void set_Config(UnityEngine.Yoga.YogaConfig value); // 0x3dc5d34 public System.Boolean get_IsDirty(); // 0x3dc5df4 public virtual System.Void MarkDirty(); // 0x3dc5e30 public System.Boolean get_HasNewLayout(); // 0x3dc5e6c public System.Boolean get_IsMeasureDefined(); // 0x3dc5ea8 public System.Boolean get_IsBaselineDefined(); // 0x3dc5eb8 public System.Void CopyStyle(UnityEngine.Yoga.YogaNode srcNode); // 0x3dc5ec8 public System.Void set_FlexDirection(UnityEngine.Yoga.YogaFlexDirection value); // 0x3dc5f14 public System.Void set_JustifyContent(UnityEngine.Yoga.YogaJustify value); // 0x3dc5f58 public System.Void set_Display(UnityEngine.Yoga.YogaDisplay value); // 0x3dc5f9c public System.Void set_AlignItems(UnityEngine.Yoga.YogaAlign value); // 0x3dc5fe0 public System.Void set_AlignSelf(UnityEngine.Yoga.YogaAlign value); // 0x3dc6024 public System.Void set_AlignContent(UnityEngine.Yoga.YogaAlign value); // 0x3dc6068 public System.Void set_PositionType(UnityEngine.Yoga.YogaPositionType value); // 0x3dc60ac public System.Void set_Wrap(UnityEngine.Yoga.YogaWrap value); // 0x3dc60f0 public System.Void set_Flex(System.Single value); // 0x3dc6134 public System.Void set_FlexGrow(System.Single value); // 0x3dc6180 public System.Void set_FlexShrink(System.Single value); // 0x3dc61cc public System.Void set_FlexBasis(UnityEngine.Yoga.YogaValue value); // 0x3dc6218 public System.Void set_Width(UnityEngine.Yoga.YogaValue value); // 0x3dc62d4 public System.Void set_Height(UnityEngine.Yoga.YogaValue value); // 0x3dc6390 public System.Void set_MaxWidth(UnityEngine.Yoga.YogaValue value); // 0x3dc644c public System.Void set_MaxHeight(UnityEngine.Yoga.YogaValue value); // 0x3dc64c8 public System.Void set_MinWidth(UnityEngine.Yoga.YogaValue value); // 0x3dc6544 public System.Void set_MinHeight(UnityEngine.Yoga.YogaValue value); // 0x3dc65c0 public System.Single get_LayoutX(); // 0x3dc663c public System.Single get_LayoutY(); // 0x3dc6678 public System.Single get_LayoutRight(); // 0x3dc66b4 public System.Single get_LayoutBottom(); // 0x3dc66f0 public System.Single get_LayoutWidth(); // 0x3dc672c public System.Single get_LayoutHeight(); // 0x3dc6768 public System.Void set_Overflow(UnityEngine.Yoga.YogaOverflow value); // 0x3dc67a4 public System.Int32 get_Count(); // 0x3dc67e8 public System.Void MarkLayoutSeen(); // 0x3dc6834 public System.Void Insert(System.Int32 index, UnityEngine.Yoga.YogaNode node); // 0x3dc6874 public System.Void RemoveAt(System.Int32 index); // 0x3dc69b0 public System.Void Clear(); // 0x3dc6a80 public System.Void SetMeasureFunction(UnityEngine.Yoga.MeasureFunction measureFunction); // 0x3dc6ae4 public System.Void CalculateLayout(System.Single width, System.Single height); // 0x3dc6bc4 public static UnityEngine.Yoga.YogaSize MeasureInternal(UnityEngine.Yoga.YogaNode node, System.Single width, UnityEngine.Yoga.YogaMeasureMode widthMode, System.Single height, UnityEngine.Yoga.YogaMeasureMode heightMode); // 0x3dc45f8 public static System.Single BaselineInternal(UnityEngine.Yoga.YogaNode node, System.Single width, System.Single height); // 0x3dc46bc public System.Collections.Generic.IEnumerator<UnityEngine.Yoga.YogaNode> GetEnumerator(); // 0x3dc6c48 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3dc6d84 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaOverflow : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaOverflow Visible = 0; // 0x0 public const UnityEngine.Yoga.YogaOverflow Hidden = 1; // 0x0 public const UnityEngine.Yoga.YogaOverflow Scroll = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaPositionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaPositionType Relative = 0; // 0x0 public const UnityEngine.Yoga.YogaPositionType Absolute = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.Yoga.YogaSize : { // Fields public System.Single width; // 0x10 public System.Single height; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaUnit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaUnit Undefined = 0; // 0x0 public const UnityEngine.Yoga.YogaUnit Point = 1; // 0x0 public const UnityEngine.Yoga.YogaUnit Percent = 2; // 0x0 public const UnityEngine.Yoga.YogaUnit Auto = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.Yoga.YogaValue : { // Fields private System.Single value; // 0x10 private UnityEngine.Yoga.YogaUnit unit; // 0x14 // Methods public UnityEngine.Yoga.YogaUnit get_Unit(); // 0x3dc5584 public System.Single get_Value(); // 0x3dc558c public static UnityEngine.Yoga.YogaValue Point(System.Single value); // 0x3dc6ec0 public System.Boolean Equals(UnityEngine.Yoga.YogaValue other); // 0x3dc6ee0 public override System.Boolean Equals(System.Object obj); // 0x3dc6f40 public override System.Int32 GetHashCode(); // 0x3dc6fb8 public static UnityEngine.Yoga.YogaValue Auto(); // 0x3dc6ff4 public static UnityEngine.Yoga.YogaValue Percent(System.Single value); // 0x3dc7000 public static UnityEngine.Yoga.YogaValue op_Implicit(System.Single pointValue); // 0x3dc7020 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.Yoga.YogaWrap : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Yoga.YogaWrap NoWrap = 0; // 0x0 public const UnityEngine.Yoga.YogaWrap Wrap = 1; // 0x0 public const UnityEngine.Yoga.YogaWrap WrapReverse = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.AlignmentUtils : System.Object { // Fields // Methods internal static System.Single RoundToPixelGrid(System.Single v, System.Single pixelsPerPoint, System.Single offset); // 0x3dc7040 internal static System.Single CeilToPixelGrid(System.Single v, System.Single pixelsPerPoint, System.Single offset); // 0x3dc705c internal static System.Single RoundToPanelPixelSize(UnityEngine.UIElements.VisualElement ve, System.Single v); // 0x3dc7070 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.AtlasBase : System.Object { // Fields internal UnityEngine.UIElements.TextureRegistry textureRegistry; // 0x10 // Methods public virtual System.Boolean TryGetAtlas(UnityEngine.UIElements.VisualElement ctx, UnityEngine.Texture2D src, out UnityEngine.UIElements.TextureId& atlas, out UnityEngine.RectInt& atlasRect); // 0x3dc70b8 public virtual System.Void ReturnAtlas(UnityEngine.UIElements.VisualElement ctx, UnityEngine.Texture2D src, UnityEngine.UIElements.TextureId atlas); // 0x3dc712c public virtual System.Void Reset(); // 0x3dc7130 protected virtual System.Void OnAssignedToPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc7134 protected virtual System.Void OnRemovedFromPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc7138 protected virtual System.Void OnUpdateDynamicTextures(UnityEngine.UIElements.IPanel panel); // 0x3dc713c internal System.Void InvokeAssignedToPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc7140 internal System.Void InvokeRemovedFromPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc714c internal System.Void InvokeUpdateDynamicTextures(UnityEngine.UIElements.IPanel panel); // 0x3dc7158 protected static System.Void RepaintTexturedElements(UnityEngine.UIElements.IPanel panel); // 0x3dc7164 protected System.Void SetDynamicTexture(UnityEngine.UIElements.TextureId id, UnityEngine.Texture texture); // 0x3dc7250 protected System.Void .ctor(); // 0x3dc7270 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.DynamicAtlasFilters : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DynamicAtlasFilters None = 0; // 0x0 public const UnityEngine.UIElements.DynamicAtlasFilters Readability = 1; // 0x0 public const UnityEngine.UIElements.DynamicAtlasFilters Size = 2; // 0x0 public const UnityEngine.UIElements.DynamicAtlasFilters Format = 4; // 0x0 public const UnityEngine.UIElements.DynamicAtlasFilters ColorSpace = 8; // 0x0 public const UnityEngine.UIElements.DynamicAtlasFilters FilterMode = 16; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.DynamicAtlasCustomFilter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dc7310 public virtual System.Boolean Invoke(UnityEngine.Texture2D texture, ref UnityEngine.UIElements.DynamicAtlasFilters& filtersToApply); // 0x3dc73c4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.DynamicAtlas.TextureInfo : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.DynamicAtlas.TextureInfo> { // Fields public UnityEngine.UIElements.DynamicAtlasPage page; // 0x18 public System.Int32 counter; // 0x20 public UnityEngine.UIElements.UIR.Allocator2D.Alloc2D alloc; // 0x28 public UnityEngine.RectInt rect; // 0x58 public static readonly UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.DynamicAtlas.TextureInfo> pool; // 0x0 // Methods private static UnityEngine.UIElements.DynamicAtlas.TextureInfo Create(); // 0x3dc8048 private static System.Void Reset(UnityEngine.UIElements.DynamicAtlas.TextureInfo info); // 0x3dc80e0 public System.Void .ctor(); // 0x3dc8098 private static System.Void .cctor(); // 0x3dc8118 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DynamicAtlas : UnityEngine.UIElements.AtlasBase { // Fields private System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.UIElements.DynamicAtlas.TextureInfo> m_Database; // 0x18 private UnityEngine.UIElements.DynamicAtlasPage m_PointPage; // 0x20 private UnityEngine.UIElements.DynamicAtlasPage m_BilinearPage; // 0x28 private UnityEngine.ColorSpace m_ColorSpace; // 0x30 private System.Collections.Generic.List<UnityEngine.UIElements.IPanel> m_Panels; // 0x38 private System.Int32 m_MinAtlasSize; // 0x40 private System.Int32 m_MaxAtlasSize; // 0x44 private System.Int32 m_MaxSubTextureSize; // 0x48 private UnityEngine.UIElements.DynamicAtlasFilters m_ActiveFilters; // 0x4c private UnityEngine.UIElements.DynamicAtlasCustomFilter m_CustomFilter; // 0x50 // Methods internal System.Boolean get_isInitialized(); // 0x3dc73d8 protected override System.Void OnAssignedToPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc73f8 protected override System.Void OnRemovedFromPanel(UnityEngine.UIElements.IPanel panel); // 0x3dc74d0 public override System.Void Reset(); // 0x3dc7600 private System.Void InitPages(); // 0x3dc76ac private System.Void DestroyPages(); // 0x3dc7568 public override System.Boolean TryGetAtlas(UnityEngine.UIElements.VisualElement ve, UnityEngine.Texture2D src, out UnityEngine.UIElements.TextureId& atlas, out UnityEngine.RectInt& atlasRect); // 0x3dc77bc public override System.Void ReturnAtlas(UnityEngine.UIElements.VisualElement ve, UnityEngine.Texture2D src, UnityEngine.UIElements.TextureId atlas); // 0x3dc7b68 protected override System.Void OnUpdateDynamicTextures(UnityEngine.UIElements.IPanel panel); // 0x3dc7ca4 internal static System.Boolean IsTextureFormatSupported(UnityEngine.TextureFormat format); // 0x3dc7d0c public virtual System.Boolean IsTextureValid(UnityEngine.Texture2D texture, UnityEngine.FilterMode atlasFilterMode); // 0x3dc7d40 public System.Void set_minAtlasSize(System.Int32 value); // 0x3dc7e80 public System.Void set_maxAtlasSize(System.Int32 value); // 0x3dc7ea0 public static UnityEngine.UIElements.DynamicAtlasFilters get_defaultFilters(); // 0x3dc7ec0 public System.Void set_activeFilters(UnityEngine.UIElements.DynamicAtlasFilters value); // 0x3dc7ec8 public System.Int32 get_maxSubTextureSize(); // 0x3dc7e78 public System.Void set_maxSubTextureSize(System.Int32 value); // 0x3dc7ee8 public System.Void set_customFilter(UnityEngine.UIElements.DynamicAtlasCustomFilter value); // 0x3dc7f08 public System.Void .ctor(); // 0x3dc7f60 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.BackgroundPosition : System.IEquatable<UnityEngine.UIElements.BackgroundPosition> { // Fields public UnityEngine.UIElements.BackgroundPositionKeyword keyword; // 0x10 public UnityEngine.UIElements.Length offset; // 0x14 // Methods public System.Void .ctor(UnityEngine.UIElements.BackgroundPositionKeyword keyword); // 0x3dc8254 public System.Void .ctor(UnityEngine.UIElements.BackgroundPositionKeyword keyword, UnityEngine.UIElements.Length offset); // 0x3dc828c internal static UnityEngine.UIElements.BackgroundPosition Initial(); // 0x3dc8298 public override System.Boolean Equals(System.Object obj); // 0x3dc8300 public System.Boolean Equals(UnityEngine.UIElements.BackgroundPosition other); // 0x3dc837c public override System.Int32 GetHashCode(); // 0x3dc83d0 public static System.Boolean op_Equality(UnityEngine.UIElements.BackgroundPosition style1, UnityEngine.UIElements.BackgroundPosition style2); // 0x3dc8418 public static System.Boolean op_Inequality(UnityEngine.UIElements.BackgroundPosition style1, UnityEngine.UIElements.BackgroundPosition style2); // 0x3dc8468 public override System.String ToString(); // 0x3dc84bc } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.BackgroundPropertyHelper : System.Object { // Fields // Methods public static UnityEngine.UIElements.BackgroundPosition ConvertScaleModeToBackgroundPosition(UnityEngine.ScaleMode scaleMode); // 0x3dc82cc public static UnityEngine.UIElements.BackgroundRepeat ConvertScaleModeToBackgroundRepeat(UnityEngine.ScaleMode scaleMode); // 0x3dc8578 public static UnityEngine.UIElements.BackgroundSize ConvertScaleModeToBackgroundSize(UnityEngine.ScaleMode scaleMode); // 0x3dc8588 public static UnityEngine.ScaleMode ResolveUnityBackgroundScaleMode(UnityEngine.UIElements.BackgroundPosition backgroundPositionX, UnityEngine.UIElements.BackgroundPosition backgroundPositionY, UnityEngine.UIElements.BackgroundRepeat backgroundRepeat, UnityEngine.UIElements.BackgroundSize backgroundSize, out System.Boolean& valid); // 0x3dc8690 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.BackgroundRepeat : System.IEquatable<UnityEngine.UIElements.BackgroundRepeat> { // Fields public UnityEngine.UIElements.Repeat x; // 0x10 public UnityEngine.UIElements.Repeat y; // 0x14 // Methods public System.Void .ctor(UnityEngine.UIElements.Repeat repeatX, UnityEngine.UIElements.Repeat repeatY); // 0x3dc8580 internal static UnityEngine.UIElements.BackgroundRepeat Initial(); // 0x3dc8a80 public override System.Boolean Equals(System.Object obj); // 0x3dc8a88 public System.Boolean Equals(UnityEngine.UIElements.BackgroundRepeat other); // 0x3dc8b10 public override System.Int32 GetHashCode(); // 0x3dc8b38 public static System.Boolean op_Equality(UnityEngine.UIElements.BackgroundRepeat style1, UnityEngine.UIElements.BackgroundRepeat style2); // 0x3dc8a30 public static System.Boolean op_Inequality(UnityEngine.UIElements.BackgroundRepeat style1, UnityEngine.UIElements.BackgroundRepeat style2); // 0x3dc8b80 public override System.String ToString(); // 0x3dc8ba0 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.BackgroundSize : System.IEquatable<UnityEngine.UIElements.BackgroundSize> { // Fields private UnityEngine.UIElements.BackgroundSizeType m_SizeType; // 0x10 private UnityEngine.UIElements.Length m_X; // 0x14 private UnityEngine.UIElements.Length m_Y; // 0x1c // Methods public UnityEngine.UIElements.BackgroundSizeType get_sizeType(); // 0x3dc8c40 public System.Void set_sizeType(UnityEngine.UIElements.BackgroundSizeType value); // 0x3dc8c48 public UnityEngine.UIElements.Length get_x(); // 0x3dc8c9c public System.Void set_x(UnityEngine.UIElements.Length value); // 0x3dc8ca4 public UnityEngine.UIElements.Length get_y(); // 0x3dc8cb0 public System.Void set_y(UnityEngine.UIElements.Length value); // 0x3dc8cb8 public System.Void .ctor(UnityEngine.UIElements.Length sizeX, UnityEngine.UIElements.Length sizeY); // 0x3dc8680 public System.Void .ctor(UnityEngine.UIElements.BackgroundSizeType sizeType); // 0x3dc862c internal static UnityEngine.UIElements.BackgroundSize Initial(); // 0x3dc8cc4 public override System.Boolean Equals(System.Object obj); // 0x3dc8d14 public System.Boolean Equals(UnityEngine.UIElements.BackgroundSize other); // 0x3dc8da4 public override System.Int32 GetHashCode(); // 0x3dc8e00 public static System.Boolean op_Equality(UnityEngine.UIElements.BackgroundSize style1, UnityEngine.UIElements.BackgroundSize style2); // 0x3dc8a50 public static System.Boolean op_Inequality(UnityEngine.UIElements.BackgroundSize style1, UnityEngine.UIElements.BackgroundSize style2); // 0x3dc8e5c public override System.String ToString(); // 0x3dc8ea4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BindableElement.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.BindableElement,UnityEngine.UIElements.BindableElement.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3dc8fec } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BindableElement.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_PropertyPath; // 0x70 // Methods public System.Void .ctor(); // 0x3dc9034 public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3dc90cc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BindableElement : UnityEngine.UIElements.VisualElement, UnityEngine.UIElements.IBindable { // Fields private UnityEngine.UIElements.IBinding <binding>k__BackingField; // 0x3c8 private System.String <bindingPath>k__BackingField; // 0x3d0 // Methods public UnityEngine.UIElements.IBinding get_binding(); // 0x3dc8f7c public System.Void set_bindingPath(System.String value); // 0x3dc8f84 public System.Void .ctor(); // 0x3dc8f94 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IBindingRequest : { // Fields // Methods public abstract System.Void Bind(UnityEngine.UIElements.VisualElement element); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualTreeBindingsUpdater : UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater { // Fields private static readonly UnityEngine.PropertyName s_BindingRequestObjectVEPropertyName; // 0x0 private static readonly UnityEngine.PropertyName s_AdditionalBindingObjectVEPropertyName; // 0x4 private static readonly System.String s_Description; // 0x8 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x10 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerBindingRequestsMarker; // 0x18 private static Unity.Profiling.ProfilerMarker s_MarkerUpdate; // 0x20 private static Unity.Profiling.ProfilerMarker s_MarkerPoll; // 0x28 private static System.Boolean <disableBindingsThrottling>k__BackingField; // 0x30 private readonly System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ElementsWithBindings; // 0x38 private readonly System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ElementsToAdd; // 0x40 private readonly System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ElementsToRemove; // 0x48 private System.Int64 m_LastUpdateTime; // 0x50 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ElementsToBind; // 0x58 private System.Collections.Generic.Dictionary<System.Object,System.Object> <temporaryObjectCache>k__BackingField; // 0x60 private System.Collections.Generic.List<UnityEngine.UIElements.IBinding> updatedBindings; // 0x68 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3dc9224 public static System.Boolean get_disableBindingsThrottling(); // 0x3dc927c private UnityEngine.UIElements.IBinding GetBindingObjectFromElement(UnityEngine.UIElements.VisualElement ve); // 0x3dc92d4 private System.Void StartTracking(UnityEngine.UIElements.VisualElement ve); // 0x3dc9494 private System.Void StopTracking(UnityEngine.UIElements.VisualElement ve); // 0x3dc9514 public System.Collections.Generic.Dictionary<System.Object,System.Object> get_temporaryObjectCache(); // 0x3dc9594 public static UnityEngine.UIElements.IBinding GetAdditionalBinding(UnityEngine.UIElements.VisualElement ve); // 0x3dc940c private System.Void StartTrackingRecursive(UnityEngine.UIElements.VisualElement ve); // 0x3dc959c private System.Void StopTrackingRecursive(UnityEngine.UIElements.VisualElement ve); // 0x3dc96b4 public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3dc97c0 protected override System.Void OnHierarchyChange(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.HierarchyChangeType type); // 0x3dc98b8 private static System.Int64 CurrentTime(); // 0x3dc98d0 public System.Void PerformTrackingOperations(); // 0x3dc9920 public override System.Void Update(); // 0x3dc9ba8 private System.Void UpdateBindings(); // 0x3dca160 public System.Void .ctor(); // 0x3dca69c private static System.Void .cctor(); // 0x3dca83c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ClampedDragger.DragDirection<T> : { // Fields public System.Int32 value__; // 0x0 public const UnityEngine.UIElements.ClampedDragger.DragDirection<T> None = 0; // 0x0 public const UnityEngine.UIElements.ClampedDragger.DragDirection<T> LowToHigh = 1; // 0x0 public const UnityEngine.UIElements.ClampedDragger.DragDirection<T> HighToLow = 2; // 0x0 public const UnityEngine.UIElements.ClampedDragger.DragDirection<T> Free = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ClampedDragger<T> : UnityEngine.UIElements.Clickable { // Fields private System.Action dragging; // 0x0 private System.Action draggingEnded; // 0x0 private UnityEngine.UIElements.ClampedDragger.DragDirection<T> <dragDirection>k__BackingField; // 0x0 private UnityEngine.UIElements.BaseSlider<T> <slider>k__BackingField; // 0x0 private UnityEngine.Vector2 <startMousePosition>k__BackingField; // 0x0 // Methods public System.Void add_dragging(System.Action value); // 0x1bd3a1c public System.Void remove_dragging(System.Action value); // 0x1bd3a1c public System.Void add_draggingEnded(System.Action value); // 0x1bd3a1c public System.Void remove_draggingEnded(System.Action value); // 0x1bd3a1c public UnityEngine.UIElements.ClampedDragger.DragDirection<T> get_dragDirection(); // 0x1bd1ddc public System.Void set_dragDirection(UnityEngine.UIElements.ClampedDragger.DragDirection<T> value); // 0x1bd33a4 private System.Void set_slider(UnityEngine.UIElements.BaseSlider<T> value); // 0x1bd3a1c public UnityEngine.Vector2 get_startMousePosition(); // 0x0 private System.Void set_startMousePosition(UnityEngine.Vector2 value); // 0x0 public UnityEngine.Vector2 get_delta(); // 0x0 public System.Void .ctor(UnityEngine.UIElements.BaseSlider<T> slider, System.Action clickHandler, System.Action dragHandler); // 0x1bd3d30 protected override System.Void ProcessDownEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x0 protected override System.Void ProcessUpEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x0 protected override System.Void ProcessMoveEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition); // 0x0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.ClickDetector.ButtonClickStatus : System.Object { // Fields public UnityEngine.UIElements.VisualElement m_Target; // 0x10 public UnityEngine.Vector3 m_PointerDownPosition; // 0x18 public System.Int64 m_LastPointerDownTime; // 0x28 public System.Int32 m_ClickCount; // 0x30 // Methods public System.Void Reset(); // 0x3dcaf84 public System.Void .ctor(); // 0x3dcad04 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ClickDetector : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.ClickDetector.ButtonClickStatus> m_ClickStatus; // 0x10 private static System.Int32 <s_DoubleClickTime>k__BackingField; // 0x0 // Methods internal static System.Int32 get_s_DoubleClickTime(); // 0x3dca9e8 internal static System.Void set_s_DoubleClickTime(System.Int32 value); // 0x3dcaa40 public System.Void .ctor(); // 0x3dcaa9c private System.Void StartClickTracking(UnityEngine.UIElements.EventBase evt); // 0x3dcad0c private System.Void SendClickEvent(UnityEngine.UIElements.EventBase evt); // 0x3dcaff8 private System.Void CancelClickTracking(UnityEngine.UIElements.EventBase evt); // 0x3dcb54c public System.Void ProcessEvent(UnityEngine.UIElements.EventBase evt); // 0x3dcb648 private static System.Boolean ContainsPointer(UnityEngine.UIElements.VisualElement element, UnityEngine.Vector2 position); // 0x3dcb40c internal System.Void Cleanup(System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> elements); // 0x3dcbb64 private static System.Void .cctor(); // 0x3dcbce8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Clickable : UnityEngine.UIElements.PointerManipulator { // Fields private System.Action<UnityEngine.UIElements.EventBase> clickedWithEventInfo; // 0x30 private System.Action clicked; // 0x38 private readonly System.Int64 m_Delay; // 0x40 private readonly System.Int64 m_Interval; // 0x48 private System.Boolean <active>k__BackingField; // 0x50 private UnityEngine.Vector2 <lastMousePosition>k__BackingField; // 0x54 private System.Int32 m_ActivePointerId; // 0x5c private System.Boolean m_AcceptClicksIfDisabled; // 0x60 private UnityEngine.UIElements.IVisualElementScheduledItem m_Repeater; // 0x68 // Methods public System.Void add_clickedWithEventInfo(System.Action<UnityEngine.UIElements.EventBase> value); // 0x3dcbd34 public System.Void remove_clickedWithEventInfo(System.Action<UnityEngine.UIElements.EventBase> value); // 0x3dcbde4 public System.Void add_clicked(System.Action value); // 0x3dcbe94 public System.Void remove_clicked(System.Action value); // 0x3dcbf30 protected System.Boolean get_active(); // 0x3dcbfcc protected System.Void set_active(System.Boolean value); // 0x3dcbfd4 public UnityEngine.Vector2 get_lastMousePosition(); // 0x3dcbfe0 private System.Void set_lastMousePosition(UnityEngine.Vector2 value); // 0x3dcbfe8 internal System.Boolean get_acceptClicksIfDisabled(); // 0x3dcbff0 internal System.Void set_acceptClicksIfDisabled(System.Boolean value); // 0x3dcbff8 private UnityEngine.UIElements.InvokePolicy get_invokePolicy(); // 0x3dcc048 public System.Void .ctor(System.Action handler, System.Int64 delay, System.Int64 interval); // 0x3dcc050 public System.Void .ctor(System.Action<UnityEngine.UIElements.EventBase> handler); // 0x3dcc154 public System.Void .ctor(System.Action handler); // 0x3dcc07c private System.Void OnTimer(UnityEngine.UIElements.TimerState timerState); // 0x3dcc228 private System.Boolean IsRepeatable(); // 0x3dcc2f8 protected override System.Void RegisterCallbacksOnTarget(); // 0x3dcc3f4 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3dcc8f0 protected System.Void OnMouseDown(UnityEngine.UIElements.MouseDownEvent evt); // 0x3dccdc8 protected System.Void OnMouseMove(UnityEngine.UIElements.MouseMoveEvent evt); // 0x3dcce84 protected System.Void OnMouseUp(UnityEngine.UIElements.MouseUpEvent evt); // 0x3dccef0 private System.Void OnMouseCaptureOut(UnityEngine.UIElements.MouseCaptureOutEvent evt); // 0x3dccfb4 private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x3dcd038 private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3dcd168 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3dcd288 private System.Void OnPointerCancel(UnityEngine.UIElements.PointerCancelEvent evt); // 0x3dcd3c0 private System.Void OnPointerCaptureOut(UnityEngine.UIElements.PointerCaptureOutEvent evt); // 0x3dcd4b0 private System.Boolean ContainsPointer(System.Int32 pointerId); // 0x3dcc31c private static System.Boolean IsNotMouseEvent(System.Int32 pointerId); // 0x3dcd44c protected System.Void Invoke(UnityEngine.UIElements.EventBase evt); // 0x3dcc39c internal System.Void SimulateSingleClick(UnityEngine.UIElements.EventBase evt, System.Int32 delayMs); // 0x3dcd528 protected virtual System.Void ProcessDownEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x3dcd6f4 protected virtual System.Void ProcessMoveEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition); // 0x3dcda94 protected virtual System.Void ProcessUpEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x3dcdb00 protected virtual System.Void ProcessCancelEvent(UnityEngine.UIElements.EventBase evt, System.Int32 pointerId); // 0x3dcdcb8 private System.Void <SimulateSingleClick>b__43_0(); // 0x3dcde2c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseListViewController : UnityEngine.UIElements.CollectionViewController { // Fields private System.Action itemsSourceSizeChanged; // 0x30 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> itemsAdded; // 0x38 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> itemsRemoved; // 0x40 // Methods public System.Void add_itemsSourceSizeChanged(System.Action value); // 0x3dcde60 public System.Void remove_itemsSourceSizeChanged(System.Action value); // 0x3dcdefc public System.Void add_itemsAdded(System.Action<System.Collections.Generic.IEnumerable<System.Int32>> value); // 0x3dcdf98 public System.Void remove_itemsAdded(System.Action<System.Collections.Generic.IEnumerable<System.Int32>> value); // 0x3dce048 public System.Void add_itemsRemoved(System.Action<System.Collections.Generic.IEnumerable<System.Int32>> value); // 0x3dce0f8 public System.Void remove_itemsRemoved(System.Action<System.Collections.Generic.IEnumerable<System.Int32>> value); // 0x3dce1a8 protected UnityEngine.UIElements.BaseListView get_baseListView(); // 0x3dce258 internal override System.Void InvokeMakeItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dce2d4 internal System.Void PostInitRegistration(UnityEngine.UIElements.ReusableListViewItem listItem); // 0x3dce48c internal override System.Void InvokeBindItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index); // 0x3dce8d4 public virtual System.Boolean NeedsDragHandle(System.Int32 index); // 0x3dcebdc public virtual System.Void AddItems(System.Int32 itemCount); // 0x3dcebe4 public virtual System.Void Move(System.Int32 index, System.Int32 newIndex); // 0x3dcf60c public virtual System.Void RemoveItem(System.Int32 index); // 0x3dcf9dc public virtual System.Void RemoveItems(System.Collections.Generic.List<System.Int32> indices); // 0x3dcfb88 internal virtual System.Void RemoveItems(System.Int32 itemCount); // 0x3dcffcc public virtual System.Void ClearItems(); // 0x3dd01bc protected System.Void RaiseOnSizeChanged(); // 0x3dcf5f0 protected System.Void RaiseItemsAdded(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3dcf5d4 protected System.Void RaiseItemsRemoved(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3dcfe00 private static System.Array AddToArray(System.Array source, System.Int32 itemCount); // 0x3dcf4b0 private static System.Array RemoveFromArray(System.Array source, System.Collections.Generic.List<System.Int32> indicesToRemove); // 0x3dcfe1c private System.Void Swap(System.Int32 lhs, System.Int32 rhs); // 0x3dcf780 private System.Void EnsureItemSourceCanBeResized(); // 0x3dcf35c protected System.Void .ctor(); // 0x3dd0368 internal static System.Boolean <AddItems>g__IsGenericList|15_0(System.Type t); // 0x3dd0378 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.BaseTreeViewController.<>c__DisplayClass20_0 : System.Object { // Fields public UnityEngine.UIElements.BaseTreeViewController <>4__this; // 0x10 public UnityEngine.UIElements.ReusableTreeViewItem treeItem; // 0x18 // Methods public System.Void .ctor(); // 0x3dd1308 internal System.Void <PostInitRegistration>b__0(); // 0x3dd402c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseTreeViewController : UnityEngine.UIElements.CollectionViewController { // Fields private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.TreeItem> m_TreeItems; // 0x30 private System.Collections.Generic.List<System.Int32> m_RootIndices; // 0x38 private System.Collections.Generic.List<UnityEngine.UIElements.TreeViewItemWrapper> m_ItemWrappers; // 0x40 private System.Collections.Generic.HashSet<System.Int32> m_TreeItemIdsWithItemWrappers; // 0x48 private System.Collections.Generic.List<UnityEngine.UIElements.TreeViewItemWrapper> m_WrapperInsertionList; // 0x50 private static readonly Unity.Profiling.ProfilerMarker K_ExpandItemByIndex; // 0x0 private static readonly Unity.Profiling.ProfilerMarker k_CreateWrappers; // 0x8 // Methods protected UnityEngine.UIElements.BaseTreeView get_baseTreeView(); // 0x3dd0444 public override System.Collections.IList get_itemsSource(); // 0x3dd04c0 public override System.Void set_itemsSource(System.Collections.IList value); // 0x3dd04c8 public System.Void RebuildTree(); // 0x3dd0514 public System.Collections.Generic.IEnumerable<System.Int32> GetRootItemIds(); // 0x3dd0a48 public abstract System.Collections.Generic.IEnumerable<System.Int32> GetAllItemIds(System.Collections.Generic.IEnumerable<System.Int32> rootIds); // 0x1bd22a0 public abstract System.Int32 GetParentId(System.Int32 id); // 0x1bd1e08 public abstract System.Collections.Generic.IEnumerable<System.Int32> GetChildrenIds(System.Int32 id); // 0x1bd21c8 public abstract System.Void Move(System.Int32 id, System.Int32 newParentId, System.Int32 childIndex, System.Boolean rebuildTree); // 0x0 internal override System.Void InvokeMakeItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd0a50 internal override System.Void InvokeBindItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index); // 0x3dd0d7c internal override System.Void InvokeDestroyItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd1058 internal System.Void PostInitRegistration(UnityEngine.UIElements.ReusableTreeViewItem treeItem); // 0x3dd0b00 private System.Void OnItemPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3dd1470 private System.Void OnToggleValueChanged(UnityEngine.UIElements.ChangeEvent<System.Boolean> evt); // 0x3dd1b40 public override System.Int32 GetIndexForId(System.Int32 id); // 0x3dd2ccc public override System.Int32 GetIdForIndex(System.Int32 index); // 0x3dd2dc4 public virtual System.Boolean HasChildren(System.Int32 id); // 0x3dd2ec8 internal System.Boolean Exists(System.Int32 id); // 0x3dd2f50 public System.Boolean HasChildrenByIndex(System.Int32 index); // 0x3dd0f98 public System.Collections.Generic.IEnumerable<System.Int32> GetChildrenIdsByIndex(System.Int32 index); // 0x3dd1a9c public System.Int32 GetChildIndexForId(System.Int32 id); // 0x3dd2fa8 internal System.Int32 GetIndentationDepth(System.Int32 id); // 0x3dd3328 internal System.Int32 GetIndentationDepthByIndex(System.Int32 index); // 0x3dd0e8c internal virtual System.Boolean CanChangeExpandedState(System.Int32 id); // 0x3dd3390 public System.Boolean IsExpanded(System.Int32 id); // 0x3dd3398 public System.Boolean IsExpandedByIndex(System.Int32 index); // 0x3dd0ec4 public System.Void ExpandItemByIndex(System.Int32 index, System.Boolean expandAllChildren, System.Boolean refresh); // 0x3dd21b8 public System.Void ExpandItem(System.Int32 id, System.Boolean expandAllChildren, System.Boolean refresh); // 0x3dd3a38 public System.Void CollapseItemByIndex(System.Int32 index, System.Boolean collapseAllChildren); // 0x3dd1c88 public System.Void CollapseItem(System.Int32 id, System.Boolean collapseAllChildren); // 0x3dd3c20 internal System.Void RegenerateWrappers(); // 0x3dd0988 private System.Void CreateWrappers(System.Collections.Generic.IEnumerable<System.Int32> treeViewItemIds, System.Int32 depth, ref System.Collections.Generic.List<UnityEngine.UIElements.TreeViewItemWrapper>& wrappers); // 0x3dd33fc private System.Boolean IsIndexValid(System.Int32 index); // 0x3dd2e68 internal System.Void RaiseItemParentChanged(System.Int32 id, System.Int32 newParentId); // 0x3dd3d9c protected System.Void .ctor(); // 0x3dd3db8 private static System.Void .cctor(); // 0x3dd3f60 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.CollectionViewController : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.BaseVerticalCollectionView m_View; // 0x10 private System.Collections.IList m_ItemsSource; // 0x18 private System.Action itemsSourceChanged; // 0x20 private System.Action<System.Int32,System.Int32> itemIndexChanged; // 0x28 // Methods public System.Void add_itemsSourceChanged(System.Action value); // 0x3dd4058 public System.Void remove_itemsSourceChanged(System.Action value); // 0x3dd40f4 public System.Void add_itemIndexChanged(System.Action<System.Int32,System.Int32> value); // 0x3dd4190 public System.Void remove_itemIndexChanged(System.Action<System.Int32,System.Int32> value); // 0x3dd4240 public virtual System.Collections.IList get_itemsSource(); // 0x3dd42f0 public virtual System.Void set_itemsSource(System.Collections.IList value); // 0x3dd42f8 protected System.Void SetItemsSourceWithoutNotify(System.Collections.IList source); // 0x3dd3d94 protected UnityEngine.UIElements.BaseVerticalCollectionView get_view(); // 0x3dd43d0 public System.Void SetView(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x3dd43d8 protected virtual System.Void PrepareView(); // 0x3dd4498 public virtual System.Void Dispose(); // 0x3dd449c public virtual System.Int32 GetItemsCount(); // 0x3dd44d4 internal virtual System.Int32 GetItemsMinCount(); // 0x3dd4584 public virtual System.Int32 GetIndexForId(System.Int32 id); // 0x3dd4590 public virtual System.Int32 GetIdForIndex(System.Int32 index); // 0x3dd4598 public virtual System.Object GetItemForIndex(System.Int32 index); // 0x3dd45a0 internal virtual System.Void InvokeMakeItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd46dc internal virtual System.Void InvokeBindItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index); // 0x3dceb04 internal virtual System.Void InvokeUnbindItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index); // 0x3dd4718 internal virtual System.Void InvokeDestroyItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd12e4 protected abstract UnityEngine.UIElements.VisualElement MakeItem(); // 0x1bd219c protected abstract System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x1bd3b1c protected abstract System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x1bd3b1c protected abstract System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x1bd3a1c protected System.Void RaiseItemsSourceChanged(); // 0x3dd43b4 protected System.Void RaiseItemIndexChanged(System.Int32 srcIndex, System.Int32 dstIndex); // 0x3dcf9c0 protected System.Void .ctor(); // 0x3dd0370 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultMultiColumnTreeViewController<T> : UnityEngine.UIElements.MultiColumnTreeViewController { // Fields private UnityEngine.UIElements.TreeDataController<T> m_TreeDataController; // 0x0 // Methods private UnityEngine.UIElements.TreeDataController<T> get_treeDataController(); // 0x1bd219c public System.Void .ctor(UnityEngine.UIElements.Columns columns, UnityEngine.UIElements.SortColumnDescriptions sortDescriptions, System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> sortedColumns); // 0x1bd3d30 public override System.Collections.IList get_itemsSource(); // 0x1bd219c public override System.Void set_itemsSource(System.Collections.IList value); // 0x1bd3a1c public System.Void SetRootItems(System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> items); // 0x1bd3a1c public override System.Object GetItemForIndex(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetParentId(System.Int32 id); // 0x1bd1e08 public override System.Boolean HasChildren(System.Int32 id); // 0x1bd18d0 public override System.Collections.Generic.IEnumerable<System.Int32> GetChildrenIds(System.Int32 id); // 0x1bd21c8 public override System.Void Move(System.Int32 id, System.Int32 newParentId, System.Int32 childIndex, System.Boolean rebuildTree); // 0x0 private System.Boolean IsChildOf(System.Int32 childId, System.Int32 id); // 0x0 public override System.Collections.Generic.IEnumerable<System.Int32> GetAllItemIds(System.Collections.Generic.IEnumerable<System.Int32> rootIds); // 0x1bd22a0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultTreeViewController<T> : UnityEngine.UIElements.TreeViewController { // Fields private UnityEngine.UIElements.TreeDataController<T> m_TreeDataController; // 0x0 // Methods private UnityEngine.UIElements.TreeDataController<T> get_treeDataController(); // 0x1bd219c public override System.Collections.IList get_itemsSource(); // 0x1bd219c public override System.Void set_itemsSource(System.Collections.IList value); // 0x1bd3a1c public System.Void SetRootItems(System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> items); // 0x1bd3a1c public override System.Object GetItemForIndex(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetParentId(System.Int32 id); // 0x1bd1e08 public override System.Boolean HasChildren(System.Int32 id); // 0x1bd18d0 public override System.Collections.Generic.IEnumerable<System.Int32> GetChildrenIds(System.Int32 id); // 0x1bd21c8 public override System.Void Move(System.Int32 id, System.Int32 newParentId, System.Int32 childIndex, System.Boolean rebuildTree); // 0x0 private System.Boolean IsChildOf(System.Int32 childId, System.Int32 id); // 0x0 public override System.Collections.Generic.IEnumerable<System.Int32> GetAllItemIds(System.Collections.Generic.IEnumerable<System.Int32> rootIds); // 0x1bd22a0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ListViewController : UnityEngine.UIElements.BaseListViewController { // Fields // Methods protected UnityEngine.UIElements.ListView get_listView(); // 0x3dd474c protected override UnityEngine.UIElements.VisualElement MakeItem(); // 0x3dd47c8 protected override System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd48b4 protected override System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd4aac protected override System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x3dd4afc public System.Void .ctor(); // 0x3dd4b38 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnListViewController : UnityEngine.UIElements.BaseListViewController { // Fields private UnityEngine.UIElements.MultiColumnController m_ColumnController; // 0x48 // Methods public UnityEngine.UIElements.MultiColumnController get_columnController(); // 0x3dd4b40 internal UnityEngine.UIElements.Internal.MultiColumnCollectionHeader get_header(); // 0x3dd4b48 public System.Void .ctor(UnityEngine.UIElements.Columns columns, UnityEngine.UIElements.SortColumnDescriptions sortDescriptions, System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> sortedColumns); // 0x3dd4b60 internal override System.Void InvokeMakeItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd4bf4 protected override UnityEngine.UIElements.VisualElement MakeItem(); // 0x3dd50d4 protected override System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd50f0 protected override System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd5178 protected override System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x3dd5194 protected override System.Void PrepareView(); // 0x3dd51b0 public override System.Void Dispose(); // 0x3dd52f4 private System.Void UpdateReorderClassList(); // 0x3dd5458 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.MultiColumnTreeViewController : UnityEngine.UIElements.BaseTreeViewController { // Fields private UnityEngine.UIElements.MultiColumnController m_ColumnController; // 0x58 // Methods public UnityEngine.UIElements.MultiColumnController get_columnController(); // 0x3dd550c internal UnityEngine.UIElements.Internal.MultiColumnCollectionHeader get_header(); // 0x3dd5514 protected System.Void .ctor(UnityEngine.UIElements.Columns columns, UnityEngine.UIElements.SortColumnDescriptions sortDescriptions, System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> sortedColumns); // 0x3dd552c internal override System.Void InvokeMakeItem(UnityEngine.UIElements.ReusableCollectionItem reusableItem); // 0x3dd55e0 protected override UnityEngine.UIElements.VisualElement MakeItem(); // 0x3dd5a90 protected override System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd5aac protected override System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd5b34 protected override System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x3dd5b50 protected override System.Void PrepareView(); // 0x3dd5b6c public override System.Void Dispose(); // 0x3dd5b90 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.TreeDataController.<GetAllItemIds>d__13<T> : System.Object, System.Collections.Generic.IEnumerable<System.Int32>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Int32>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Int32 <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<System.Int32> rootIds; // 0x0 public System.Collections.Generic.IEnumerable<System.Int32> <>3__rootIds; // 0x0 public UnityEngine.UIElements.TreeDataController<T> <>4__this; // 0x0 private System.Collections.Generic.IEnumerator<System.Int32> <currentIterator>5__1; // 0x0 private System.Boolean <hasNext>5__2; // 0x0 private System.Int32 <currentItemId>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Int32 System.Collections.Generic.IEnumerator<System.Int32>.get_Current(); // 0x1bd1ddc private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<System.Int32> System.Collections.Generic.IEnumerable<System.Int32>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.TreeDataController.<GetItemIds>d__9<T> : System.Object, System.Collections.Generic.IEnumerable<System.Int32>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Int32>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Int32 <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<UnityEngine.UIElements.TreeViewItemData<T>> items; // 0x0 public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.TreeViewItemData<T>> <>3__items; // 0x0 private System.Collections.Generic.IEnumerator<UnityEngine.UIElements.TreeViewItemData<T>> <>s__1; // 0x0 private UnityEngine.UIElements.TreeViewItemData<T> <item>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Int32 System.Collections.Generic.IEnumerator<System.Int32>.get_Current(); // 0x1bd1ddc private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<System.Int32> System.Collections.Generic.IEnumerable<System.Int32>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.TreeDataController<T> : System.Object { // Fields private UnityEngine.UIElements.TreeData<T> m_TreeData; // 0x0 private System.Collections.Generic.Stack<System.Collections.Generic.IEnumerator<System.Int32>> m_IteratorStack; // 0x0 // Methods public System.Void SetRootItems(System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> rootItems); // 0x1bd3a1c public T GetDataForId(System.Int32 id); // 0x1ce0384 public System.Int32 GetParentId(System.Int32 id); // 0x1bd1e08 public System.Boolean HasChildren(System.Int32 id); // 0x1bd18d0 private static System.Collections.Generic.IEnumerable<System.Int32> GetItemIds(System.Collections.Generic.IEnumerable<UnityEngine.UIElements.TreeViewItemData<T>> items); // 0x1bdeb64 public System.Collections.Generic.IEnumerable<System.Int32> GetChildrenIds(System.Int32 id); // 0x1bd21c8 public System.Void Move(System.Int32 id, System.Int32 newParentId, System.Int32 childIndex); // 0x0 public System.Boolean IsChildOf(System.Int32 childId, System.Int32 id); // 0x0 public System.Collections.Generic.IEnumerable<System.Int32> GetAllItemIds(System.Collections.Generic.IEnumerable<System.Int32> rootIds); // 0x1bd22a0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.TreeViewController : UnityEngine.UIElements.BaseTreeViewController { // Fields // Methods protected UnityEngine.UIElements.TreeView get_treeView(); // 0x3dd5bd4 protected override UnityEngine.UIElements.VisualElement MakeItem(); // 0x3dd5c50 protected override System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd5d3c protected override System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3dd5ec0 protected override System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x3dd5f10 protected System.Void .ctor(); // 0x3dd5f4c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.CollectionVirtualizationController : System.Object { // Fields protected readonly UnityEngine.UIElements.ScrollView m_ScrollView; // 0x10 // Methods public abstract System.Int32 get_firstVisibleIndex(); // 0x1bd1ddc protected abstract System.Void set_firstVisibleIndex(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_visibleItemCount(); // 0x1bd1ddc protected System.Void .ctor(UnityEngine.UIElements.ScrollView scrollView); // 0x3dd5fa0 public abstract System.Void Refresh(System.Boolean rebuild); // 0x1bd3130 public abstract System.Void ScrollToItem(System.Int32 id); // 0x1bd33a4 public abstract System.Void Resize(UnityEngine.Vector2 size); // 0x0 public abstract System.Void OnScroll(UnityEngine.Vector2 offset); // 0x0 public abstract System.Int32 GetIndexFromPosition(UnityEngine.Vector2 position); // 0x0 public abstract System.Single GetExpectedItemHeight(System.Int32 index); // 0x1bd28f4 public abstract System.Single GetExpectedContentHeight(); // 0x1bd28c8 public abstract System.Void OnFocus(UnityEngine.UIElements.VisualElement leafTarget); // 0x1bd3a1c public abstract System.Void OnBlur(UnityEngine.UIElements.VisualElement willFocus); // 0x1bd3a1c public abstract System.Void UpdateBackground(); // 0x1bd2ec0 public abstract System.Collections.Generic.IEnumerable<UnityEngine.UIElements.ReusableCollectionItem> get_activeItems(); // 0x1bd219c internal abstract System.Void StartDragItem(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd3a1c internal abstract System.Void EndDrag(System.Int32 dropIndex); // 0x1bd33a4 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.DynamicHeightVirtualizationController.ContentHeightCacheInfo<T> : { // Fields public readonly System.Single sum; // 0x0 public readonly System.Int32 count; // 0x0 // Methods public System.Void .ctor(System.Single sum, System.Int32 count); // 0x0 } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> : { // Fields public System.Int32 value__; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> None = 0; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> Resize = 1; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> Scroll = 2; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> ForcedScroll = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.DynamicHeightVirtualizationController.ScrollDirection<T> : { // Fields public System.Int32 value__; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.ScrollDirection<T> Idle = 0; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.ScrollDirection<T> Up = 1; // 0x0 public const UnityEngine.UIElements.DynamicHeightVirtualizationController.ScrollDirection<T> Down = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DynamicHeightVirtualizationController<T> : UnityEngine.UIElements.VerticalVirtualizationController<T> { // Fields private System.Int32 m_HighestCachedIndex; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Single> m_ItemHeightCache; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.DynamicHeightVirtualizationController.ContentHeightCacheInfo<T>> m_ContentHeightCache; // 0x0 private readonly System.Collections.Generic.HashSet<System.Int32> m_WaitingCache; // 0x0 private System.Int32 m_ForcedFirstVisibleItem; // 0x0 private System.Int32 m_ForcedLastVisibleItem; // 0x0 private System.Boolean m_StickToBottom; // 0x0 private UnityEngine.UIElements.DynamicHeightVirtualizationController.VirtualizationChange<T> m_LastChange; // 0x0 private UnityEngine.UIElements.DynamicHeightVirtualizationController.ScrollDirection<T> m_ScrollDirection; // 0x0 private UnityEngine.Vector2 m_DelayedScrollOffset; // 0x0 private System.Single m_AccumulatedHeight; // 0x0 private System.Single m_MinimumItemHeight; // 0x0 private System.Action m_FillCallback; // 0x0 private System.Action m_ScrollCallback; // 0x0 private System.Action m_ScrollResetCallback; // 0x0 private System.Action<UnityEngine.UIElements.ReusableCollectionItem> m_GeometryChangedCallback; // 0x0 private UnityEngine.UIElements.IVisualElementScheduledItem m_ScheduledItem; // 0x0 private UnityEngine.UIElements.IVisualElementScheduledItem m_ScrollScheduledItem; // 0x0 private UnityEngine.UIElements.IVisualElementScheduledItem m_ScrollResetScheduledItem; // 0x0 private System.Predicate<System.Int32> m_IndexOutOfBoundsPredicate; // 0x0 // Methods private System.Single get_defaultExpectedHeight(); // 0x1bd28c8 private System.Single get_contentPadding(); // 0x1bd28c8 private System.Void set_contentPadding(System.Single value); // 0x1bd41d8 private System.Single get_contentHeight(); // 0x1bd28c8 private System.Void set_contentHeight(System.Single value); // 0x1bd41d8 private System.Int32 get_anchoredIndex(); // 0x1bd1ddc private System.Void set_anchoredIndex(System.Int32 value); // 0x1bd33a4 private System.Single get_anchorOffset(); // 0x1bd28c8 private System.Void set_anchorOffset(System.Single value); // 0x1bd41d8 private System.Single get_viewportMaxOffset(); // 0x1bd28c8 protected override System.Boolean get_alwaysRebindOnRefresh(); // 0x1bd1824 public System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x1bd3a1c public override System.Void Refresh(System.Boolean rebuild); // 0x1bd3130 public override System.Void ScrollToItem(System.Int32 index); // 0x1bd33a4 public override System.Void Resize(UnityEngine.Vector2 size); // 0x0 public override System.Void OnScroll(UnityEngine.Vector2 scrollOffset); // 0x0 private System.Void OnScrollUpdate(); // 0x1bd2ec0 private System.Void CycleItems(System.Int32 firstIndex); // 0x1bd33a4 private System.Boolean NeedsFill(); // 0x1bd1824 private System.Void Fill(); // 0x1bd2ec0 private System.Void UpdateScrollViewContainer(System.Single previousHeight, System.Single newHeight); // 0x0 private System.Void ApplyScrollViewUpdate(System.Boolean dimensionsOnly); // 0x1bd3130 private System.Void UpdateAnchor(); // 0x1bd2ec0 private System.Void ScheduleFill(); // 0x1bd2ec0 private System.Void ScheduleScroll(); // 0x1bd2ec0 private System.Void ScheduleScrollDirectionReset(); // 0x1bd2ec0 private System.Void ResetScroll(); // 0x1bd2ec0 public override System.Int32 GetIndexFromPosition(UnityEngine.Vector2 position); // 0x0 public override System.Single GetExpectedItemHeight(System.Int32 index); // 0x1bd28f4 private System.Int32 GetFirstVisibleItem(System.Single offset); // 0x0 public override System.Single GetExpectedContentHeight(); // 0x1bd28c8 private System.Single GetContentHeightForIndex(System.Int32 lastIndex); // 0x1bd28f4 private UnityEngine.UIElements.DynamicHeightVirtualizationController.ContentHeightCacheInfo<T> GetCachedContentHeight(System.Int32 index); // 0x1ce0384 private System.Void RegisterItemHeight(System.Int32 index, System.Single height); // 0x1bd3724 private System.Void UnregisterItemHeight(System.Int32 index); // 0x1bd33a4 private System.Void CleanItemHeightCache(); // 0x1bd2ec0 private System.Void OnRecycledItemGeometryChanged(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd3a1c private System.Boolean UpdateRegisteredHeight(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd19a0 internal override T GetOrMakeItemAtIndex(System.Int32 activeItemIndex, System.Int32 scrollViewIndex); // 0x1ce0384 internal override System.Void ReleaseItem(System.Int32 activeItemsIndex); // 0x1bd33a4 internal override System.Void StartDragItem(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd3a1c internal override System.Void EndDrag(System.Int32 dropIndex); // 0x1bd33a4 private System.Void HideItem(System.Int32 activeItemsIndex); // 0x1bd33a4 private System.Void MarkWaitingForLayout(T item); // 0x1ce0384 private System.Boolean IsIndexOutOfBounds(System.Int32 i); // 0x1bd18d0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.FixedHeightVirtualizationController<T> : UnityEngine.UIElements.VerticalVirtualizationController<T> { // Fields // Methods private System.Single get_resolvedItemHeight(); // 0x1bd28c8 protected override System.Boolean VisibleItemPredicate(T i); // 0x1ce0384 public System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x1bd3a1c public override System.Int32 GetIndexFromPosition(UnityEngine.Vector2 position); // 0x0 public override System.Single GetExpectedItemHeight(System.Int32 index); // 0x1bd28f4 public override System.Single GetExpectedContentHeight(); // 0x1bd28c8 public override System.Void ScrollToItem(System.Int32 index); // 0x1bd33a4 public override System.Void Resize(UnityEngine.Vector2 size); // 0x0 public override System.Void OnScroll(UnityEngine.Vector2 scrollOffset); // 0x0 internal override T GetOrMakeItemAtIndex(System.Int32 activeItemIndex, System.Int32 scrollViewIndex); // 0x1ce0384 internal override System.Void EndDrag(System.Int32 dropIndex); // 0x1bd33a4 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ReusableCollectionItem : System.Object { // Fields private UnityEngine.UIElements.VisualElement <bindableElement>k__BackingField; // 0x10 private UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> <animator>k__BackingField; // 0x18 private System.Int32 <index>k__BackingField; // 0x20 private System.Int32 <id>k__BackingField; // 0x24 private System.Boolean <isDragGhost>k__BackingField; // 0x28 private System.Action<UnityEngine.UIElements.ReusableCollectionItem> onGeometryChanged; // 0x30 protected UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.GeometryChangedEvent> m_GeometryChangedEventCallback; // 0x38 private System.Action<UnityEngine.UIElements.ReusableCollectionItem> onDestroy; // 0x40 // Methods public virtual UnityEngine.UIElements.VisualElement get_rootElement(); // 0x3dd5fd0 public UnityEngine.UIElements.VisualElement get_bindableElement(); // 0x3dd5fd8 protected System.Void set_bindableElement(UnityEngine.UIElements.VisualElement value); // 0x3dd5fe0 public UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> get_animator(); // 0x3dd5fe8 public System.Void set_animator(UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> value); // 0x3dd5ff0 public System.Int32 get_index(); // 0x3dd5ff8 public System.Void set_index(System.Int32 value); // 0x3dd6000 public System.Int32 get_id(); // 0x3dd6008 public System.Void set_id(System.Int32 value); // 0x3dd6010 internal System.Boolean get_isDragGhost(); // 0x3dd6018 private System.Void set_isDragGhost(System.Boolean value); // 0x3dd6020 public System.Void add_onGeometryChanged(System.Action<UnityEngine.UIElements.ReusableCollectionItem> value); // 0x3dd602c public System.Void remove_onGeometryChanged(System.Action<UnityEngine.UIElements.ReusableCollectionItem> value); // 0x3dd60dc internal System.Void add_onDestroy(System.Action<UnityEngine.UIElements.ReusableCollectionItem> value); // 0x3dd618c internal System.Void remove_onDestroy(System.Action<UnityEngine.UIElements.ReusableCollectionItem> value); // 0x3dd623c public System.Void .ctor(); // 0x3dd62ec public virtual System.Void Init(UnityEngine.UIElements.VisualElement item); // 0x3dd6384 public virtual System.Void PreAttachElement(); // 0x3dd638c public virtual System.Void DetachElement(); // 0x3dd6448 public virtual System.Void DestroyElement(); // 0x3dd6554 public virtual System.Void SetSelected(System.Boolean selected); // 0x3dd6574 public virtual System.Void SetDragGhost(System.Boolean dragGhost); // 0x3dd6664 protected System.Void OnGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3dd6804 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ReusableListViewItem : UnityEngine.UIElements.ReusableCollectionItem { // Fields private UnityEngine.UIElements.VisualElement m_Container; // 0x48 private UnityEngine.UIElements.VisualElement m_DragHandle; // 0x50 private UnityEngine.UIElements.VisualElement m_ItemContainer; // 0x58 // Methods public override UnityEngine.UIElements.VisualElement get_rootElement(); // 0x3dd6824 public System.Void Init(UnityEngine.UIElements.VisualElement item, System.Boolean usesAnimatedDragger); // 0x3dce3bc protected System.Void UpdateHierarchy(UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.VisualElement item, System.Boolean usesAnimatedDragger); // 0x3dd683c public System.Void UpdateDragHandle(System.Boolean needsDragHandle); // 0x3dce9c0 public override System.Void PreAttachElement(); // 0x3dd6aec public override System.Void DetachElement(); // 0x3dd6b78 public override System.Void SetDragGhost(System.Boolean dragGhost); // 0x3dd6c04 public System.Void .ctor(); // 0x3dd6c74 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ReusableMultiColumnListViewItem : UnityEngine.UIElements.ReusableListViewItem { // Fields // Methods public override UnityEngine.UIElements.VisualElement get_rootElement(); // 0x3dd6c78 public override System.Void Init(UnityEngine.UIElements.VisualElement item); // 0x3dd6c80 public System.Void Init(UnityEngine.UIElements.VisualElement container, UnityEngine.UIElements.Columns columns, System.Boolean usesAnimatedDrag); // 0x3dd4ce4 public System.Void .ctor(); // 0x3dd6c84 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ReusableMultiColumnTreeViewItem : UnityEngine.UIElements.ReusableTreeViewItem { // Fields // Methods public override UnityEngine.UIElements.VisualElement get_rootElement(); // 0x3dd6c88 public override System.Void Init(UnityEngine.UIElements.VisualElement item); // 0x3dd6c90 public System.Void Init(UnityEngine.UIElements.VisualElement container, UnityEngine.UIElements.Columns columns); // 0x3dd56a8 public System.Void .ctor(); // 0x3dd71a4 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ReusableTreeViewItem : UnityEngine.UIElements.ReusableCollectionItem { // Fields private UnityEngine.UIElements.Toggle m_Toggle; // 0x48 private UnityEngine.UIElements.VisualElement m_Container; // 0x50 private UnityEngine.UIElements.VisualElement m_IndentElement; // 0x58 private UnityEngine.UIElements.VisualElement m_BindableContainer; // 0x60 private UnityEngine.UIElements.VisualElement m_Checkmark; // 0x68 private System.Action<UnityEngine.UIElements.PointerUpEvent> onPointerUp; // 0x70 private System.Action<UnityEngine.UIElements.ChangeEvent<System.Boolean>> onToggleValueChanged; // 0x78 private System.Int32 m_Depth; // 0x80 private System.Single m_IndentWidth; // 0x84 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.PointerUpEvent> m_PointerUpCallback; // 0x88 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<System.Boolean>> m_ToggleValueChangedCallback; // 0x90 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.GeometryChangedEvent> m_ToggleGeometryChangedCallback; // 0x98 // Methods public override UnityEngine.UIElements.VisualElement get_rootElement(); // 0x3dd72ec public System.Void add_onPointerUp(System.Action<UnityEngine.UIElements.PointerUpEvent> value); // 0x3dd1310 public System.Void remove_onPointerUp(System.Action<UnityEngine.UIElements.PointerUpEvent> value); // 0x3dd1184 public System.Void add_onToggleValueChanged(System.Action<UnityEngine.UIElements.ChangeEvent<System.Boolean>> value); // 0x3dd13c0 public System.Void remove_onToggleValueChanged(System.Action<UnityEngine.UIElements.ChangeEvent<System.Boolean>> value); // 0x3dd1234 public System.Void .ctor(); // 0x3dd71a8 public override System.Void Init(UnityEngine.UIElements.VisualElement item); // 0x3dd7304 protected System.Void InitExpandHierarchy(UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.VisualElement item); // 0x3dd6c94 public override System.Void PreAttachElement(); // 0x3dd73dc public override System.Void DetachElement(); // 0x3dd7590 public System.Void Indent(System.Int32 depth); // 0x3dd0eb0 public System.Void SetExpandedWithoutNotify(System.Boolean expanded); // 0x3dd0f78 public System.Void SetToggleVisibility(System.Boolean visible); // 0x3dd1040 private System.Void OnToggleGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3dd7878 private System.Void UpdateIndentLayout(); // 0x3dd7744 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3dd7a90 private System.Void OnToggleValueChanged(UnityEngine.UIElements.ChangeEvent<System.Boolean> evt); // 0x3dd7aac } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.VerticalVirtualizationController.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.VerticalVirtualizationController.<>c<T> <>9; // 0x0 public static System.Func<T> <>9__30_0; // 0x0 public static System.Action<T> <>9__30_1; // 0x0 public static System.Action<T> <>9__30_2; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal T <.ctor>b__30_0(); // 0x1ce0384 internal System.Void <.ctor>b__30_1(T i); // 0x1ce0384 internal System.Void <.ctor>b__30_2(T i); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.VerticalVirtualizationController<T> : UnityEngine.UIElements.CollectionVirtualizationController { // Fields private readonly UnityEngine.Pool.ObjectPool<T> m_Pool; // 0x0 protected UnityEngine.UIElements.BaseVerticalCollectionView m_CollectionView; // 0x0 protected System.Collections.Generic.List<T> m_ActiveItems; // 0x0 protected T m_DraggedItem; // 0x0 private System.Int32 m_LastFocusedElementIndex; // 0x0 private System.Collections.Generic.List<System.Int32> m_LastFocusedElementTreeChildIndexes; // 0x0 protected readonly System.Func<T,System.Boolean> m_VisibleItemPredicateDelegate; // 0x0 protected System.Collections.Generic.List<T> m_ScrollInsertionList; // 0x0 private UnityEngine.UIElements.VisualElement m_EmptyRows; // 0x0 // Methods public override System.Collections.Generic.IEnumerable<UnityEngine.UIElements.ReusableCollectionItem> get_activeItems(); // 0x1bd219c internal System.Int32 get_itemsCount(); // 0x1bd1ddc protected virtual System.Boolean VisibleItemPredicate(T i); // 0x1ce0384 internal T get_firstVisibleItem(); // 0x1ce0384 internal T get_lastVisibleItem(); // 0x1ce0384 public override System.Int32 get_visibleItemCount(); // 0x1bd1ddc protected UnityEngine.UIElements.SerializedVirtualizationData get_serializedData(); // 0x1bd219c public override System.Int32 get_firstVisibleIndex(); // 0x1bd1ddc protected override System.Void set_firstVisibleIndex(System.Int32 value); // 0x1bd33a4 protected System.Single get_lastHeight(); // 0x1bd28c8 protected virtual System.Boolean get_alwaysRebindOnRefresh(); // 0x1bd1824 protected System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x1bd3a1c public override System.Void Refresh(System.Boolean rebuild); // 0x1bd3130 protected System.Void Setup(T recycledItem, System.Int32 newIndex); // 0x1ce0384 public override System.Void OnFocus(UnityEngine.UIElements.VisualElement leafTarget); // 0x1bd3a1c public override System.Void OnBlur(UnityEngine.UIElements.VisualElement willFocus); // 0x1bd3a1c private System.Void HandleFocus(UnityEngine.UIElements.ReusableCollectionItem recycledItem, System.Int32 previousIndex); // 0x1bd3b1c public override System.Void UpdateBackground(); // 0x1bd2ec0 internal override System.Void StartDragItem(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd3a1c internal override System.Void EndDrag(System.Int32 dropIndex); // 0x1bd33a4 internal virtual T GetOrMakeItemAtIndex(System.Int32 activeItemIndex, System.Int32 scrollViewIndex); // 0x1ce0384 internal virtual System.Void ReleaseItem(System.Int32 activeItemsIndex); // 0x1bd33a4 private System.Void OnDestroyItem(UnityEngine.UIElements.ReusableCollectionItem item); // 0x1bd3a1c protected System.Int32 GetDraggedIndex(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.ContextualMenuManager : System.Object { // Fields private System.Boolean <displayMenuHandledOSX>k__BackingField; // 0x10 // Methods internal System.Boolean get_displayMenuHandledOSX(); // 0x3dd7ac8 internal System.Void set_displayMenuHandledOSX(System.Boolean value); // 0x3dd7ad0 public abstract System.Void DisplayMenuIfEventMatches(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IEventHandler eventHandler); // 0x1bd3c20 public System.Void DisplayMenu(UnityEngine.UIElements.EventBase triggerEvent, UnityEngine.UIElements.IEventHandler target); // 0x3dd7adc protected internal abstract System.Void DoDisplayMenu(UnityEngine.UIElements.DropdownMenu menu, UnityEngine.UIElements.EventBase triggerEvent); // 0x1bd3c20 protected System.Void .ctor(); // 0x3dd7ed0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ContextualMenuManipulator : UnityEngine.UIElements.MouseManipulator { // Fields private System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent> m_MenuBuilder; // 0x30 // Methods public System.Void .ctor(System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent> menuBuilder); // 0x3dd7ed8 protected override System.Void RegisterCallbacksOnTarget(); // 0x3dd8064 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3dd832c private System.Void OnMouseUpDownEvent(UnityEngine.UIElements.IMouseEvent evt); // 0x3dd85f4 private System.Void OnMouseDownEventOSX(UnityEngine.UIElements.MouseDownEvent evt); // 0x3dd8730 private System.Void OnMouseUpEventOSX(UnityEngine.UIElements.MouseUpEvent evt); // 0x3dd87b8 private System.Void OnKeyUpEvent(UnityEngine.UIElements.KeyUpEvent evt); // 0x3dd8830 private System.Void DoDisplayMenu(UnityEngine.UIElements.EventBase evt); // 0x3dd8694 private System.Void OnContextualMenuEvent(UnityEngine.UIElements.ContextualMenuPopulateEvent evt); // 0x3dd8894 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseBoolField : UnityEngine.UIElements.BaseField<System.Boolean> { // Fields protected UnityEngine.UIElements.Label m_Label; // 0x448 protected readonly UnityEngine.UIElements.VisualElement m_CheckMark; // 0x450 internal UnityEngine.UIElements.Clickable m_Clickable; // 0x458 private System.String m_OriginalText; // 0x460 // Methods public System.Void .ctor(System.String label); // 0x3dd88b0 private System.Void OnNavigationSubmit(UnityEngine.UIElements.NavigationSubmitEvent evt); // 0x3dd8b9c public System.String get_text(); // 0x3dd8bd0 public System.Void set_text(System.String value); // 0x3dd8afc protected virtual System.Void InitLabel(); // 0x3dd8bec public override System.Void SetValueWithoutNotify(System.Boolean newValue); // 0x3dd8c8c private System.Void OnClickEvent(UnityEngine.UIElements.EventBase evt); // 0x3dd8d6c protected virtual System.Void ToggleValue(); // 0x3dd8ff4 protected override System.Void UpdateMixedValueContent(); // 0x3dd902c internal override System.Void RegisterEditingCallbacks(); // 0x3dd91c0 internal override System.Void UnregisterEditingCallbacks(); // 0x3dd92d8 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<TValueType,TField,TFieldValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref TValueType& val, TFieldValue fieldValue); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.BaseCompositeField.FieldDescription<TValueType,TField,TFieldValue> : { // Fields internal readonly System.String name; // 0x0 internal readonly System.String ussName; // 0x0 internal readonly System.Func<TValueType,TFieldValue> read; // 0x0 internal readonly UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<TValueType,TField,TFieldValue> write; // 0x0 // Methods public System.Void .ctor(System.String name, System.String ussName, System.Func<TValueType,TFieldValue> read, UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<TValueType,TField,TFieldValue> write); // 0x1bd3d68 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.BaseCompositeField.<>c__DisplayClass24_0<TValueType,TField,TFieldValue> : System.Object { // Fields public UnityEngine.UIElements.BaseCompositeField.FieldDescription<TValueType,TField,TFieldValue> desc; // 0x0 public TField field; // 0x0 public UnityEngine.UIElements.BaseCompositeField<TValueType,TField,TFieldValue> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TFieldValue <.ctor>b__0(TFieldValue newValue); // 0x1ce0384 internal System.Void <.ctor>b__1(UnityEngine.UIElements.ChangeEvent<TFieldValue> e); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseCompositeField<TValueType,TField,TFieldValue> : UnityEngine.UIElements.BaseField<TValueType> { // Fields private System.Collections.Generic.List<TField> m_Fields; // 0x0 private System.Boolean m_ShouldUpdateDisplay; // 0x0 private System.Boolean m_ForceUpdateDisplay; // 0x0 private System.Int32 m_PropertyIndex; // 0x0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 public static readonly System.String spacerUssClassName; // 0x0 public static readonly System.String multilineVariantUssClassName; // 0x0 public static readonly System.String fieldGroupUssClassName; // 0x0 public static readonly System.String fieldUssClassName; // 0x0 public static readonly System.String firstFieldVariantUssClassName; // 0x0 public static readonly System.String twoLinesVariantUssClassName; // 0x0 // Methods private UnityEngine.UIElements.VisualElement GetSpacer(); // 0x1bd219c internal abstract UnityEngine.UIElements.BaseCompositeField.FieldDescription<TValueType,TField,TFieldValue>[] DescribeFields(); // 0x1bd219c protected System.Void .ctor(System.String label, System.Int32 fieldsByLine); // 0x1bd3b1c private System.Void UpdateDisplay(); // 0x1bd2ec0 public override System.Void SetValueWithoutNotify(TValueType newValue); // 0x1ce0384 internal override System.Void OnViewDataReady(); // 0x1bd2ec0 protected override System.Void UpdateMixedValueContent(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ListViewReorderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ListViewReorderMode Simple = 0; // 0x0 public const UnityEngine.UIElements.ListViewReorderMode Animated = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseListView.UxmlTraits : UnityEngine.UIElements.BaseVerticalCollectionView.UxmlTraits { // Fields private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowFoldoutHeader; // 0xb0 private readonly UnityEngine.UIElements.UxmlStringAttributeDescription m_HeaderTitle; // 0xb8 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowAddRemoveFooter; // 0xc0 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ListViewReorderMode> m_ReorderMode; // 0xc8 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowBoundCollectionSize; // 0xd0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3ddb9ec protected System.Void .ctor(); // 0x3ddbe8c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseListView : UnityEngine.UIElements.BaseVerticalCollectionView { // Fields private static readonly System.String k_SizeFieldLabel; // 0x0 private System.Boolean m_ShowBoundCollectionSize; // 0x4bc private System.Boolean m_ShowFoldoutHeader; // 0x4bd private System.String m_HeaderTitle; // 0x4c0 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> itemsAdded; // 0x4c8 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> itemsRemoved; // 0x4d0 private System.Action itemsSourceSizeChanged; // 0x4d8 private UnityEngine.UIElements.Label m_ListViewLabel; // 0x4e0 private UnityEngine.UIElements.Foldout m_Foldout; // 0x4e8 private UnityEngine.UIElements.TextField m_ArraySizeField; // 0x4f0 private System.Boolean m_IsOverMultiEditLimit; // 0x4f8 private UnityEngine.UIElements.VisualElement m_Footer; // 0x500 private UnityEngine.UIElements.Button m_AddButton; // 0x508 private UnityEngine.UIElements.Button m_RemoveButton; // 0x510 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> m_ItemAddedCallback; // 0x518 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> m_ItemRemovedCallback; // 0x520 private System.Action m_ItemsSourceSizeChangedCallback; // 0x528 private UnityEngine.UIElements.ListViewReorderMode m_ReorderMode; // 0x530 private System.Action reorderModeChanged; // 0x538 public static readonly System.String ussClassName; // 0x8 public static readonly System.String itemUssClassName; // 0x10 public static readonly System.String emptyLabelUssClassName; // 0x18 public static readonly System.String overMaxMultiEditLimitClassName; // 0x20 public static readonly System.String reorderableUssClassName; // 0x28 public static readonly System.String reorderableItemUssClassName; // 0x30 public static readonly System.String reorderableItemContainerUssClassName; // 0x38 public static readonly System.String reorderableItemHandleUssClassName; // 0x40 public static readonly System.String reorderableItemHandleBarUssClassName; // 0x48 public static readonly System.String footerUssClassName; // 0x50 public static readonly System.String foldoutHeaderUssClassName; // 0x58 public static readonly System.String arraySizeFieldUssClassName; // 0x60 public static readonly System.String arraySizeFieldWithHeaderUssClassName; // 0x68 public static readonly System.String arraySizeFieldWithFooterUssClassName; // 0x70 public static readonly System.String listViewWithHeaderUssClassName; // 0x78 public static readonly System.String listViewWithFooterUssClassName; // 0x80 public static readonly System.String scrollViewWithFooterUssClassName; // 0x88 public static readonly System.String footerAddButtonName; // 0x90 public static readonly System.String footerRemoveButtonName; // 0x98 private System.String m_MaxMultiEditStr; // 0x540 private static readonly System.String k_EmptyListStr; // 0xa0 // Methods public System.Boolean get_showBoundCollectionSize(); // 0x3dd93f0 public System.Void set_showBoundCollectionSize(System.Boolean value); // 0x3dd93f8 public System.Boolean get_showFoldoutHeader(); // 0x3dd9724 public System.Void set_showFoldoutHeader(System.Boolean value); // 0x3dd972c internal System.Void SetupArraySizeField(); // 0x3dd9414 public System.Void set_headerTitle(System.String value); // 0x3dda068 public System.Boolean get_showAddRemoveFooter(); // 0x3dd9bd4 public System.Void set_showAddRemoveFooter(System.Boolean value); // 0x3dda0ac private System.Void EnableFooter(System.Boolean enabled); // 0x3dd9be4 private System.Void AddItems(System.Int32 itemCount); // 0x3dda0b4 private System.Void OnArraySizeFieldChanged(UnityEngine.UIElements.ChangeEvent<System.String> evt); // 0x3dda15c internal System.Void UpdateArraySizeField(); // 0x3dd9fa4 internal System.Void UpdateListViewLabel(); // 0x3dd994c private System.Void OnAddClicked(); // 0x3dda324 private System.Void OnRemoveClicked(); // 0x3dda5a4 internal UnityEngine.UIElements.VisualElement get_footer(); // 0x3dda7c8 public UnityEngine.UIElements.BaseListViewController get_viewController(); // 0x3dda0e0 internal override System.Void CreateVirtualizationController(); // 0x3dda7d0 public override System.Void SetViewController(UnityEngine.UIElements.CollectionViewController controller); // 0x3dda818 private System.Void OnItemAdded(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3ddaa14 private System.Void OnItemsRemoved(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3ddaa30 private System.Void OnItemsSourceSizeChanged(); // 0x3ddaa4c internal System.Void add_reorderModeChanged(System.Action value); // 0x3dd5254 internal System.Void remove_reorderModeChanged(System.Action value); // 0x3dd53b8 public UnityEngine.UIElements.ListViewReorderMode get_reorderMode(); // 0x3ddaad8 public System.Void set_reorderMode(UnityEngine.UIElements.ListViewReorderMode value); // 0x3ddaae0 internal override UnityEngine.UIElements.ListViewDragger CreateDragger(); // 0x3ddab40 internal override UnityEngine.UIElements.ICollectionDragAndDropController CreateDragAndDropController(); // 0x3ddabd4 public System.Void .ctor(); // 0x3ddac30 internal override System.Void PostRefresh(); // 0x3ddacdc internal override System.Boolean HandleItemNavigation(System.Boolean moveIn, System.Boolean altPressed); // 0x3ddad00 private static System.Void .cctor(); // 0x3ddb3a0 private System.Void <OnAddClicked>b__38_0(); // 0x3ddb91c } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.BasePopupField.PopupTextElement<TValueType,TValueChoice> : UnityEngine.UIElements.TextElement { // Fields // Methods protected internal override UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.BasePopupField.<>c<TValueType,TValueChoice> : System.Object { // Fields public static readonly UnityEngine.UIElements.BasePopupField.<>c<TValueType,TValueChoice> <>9; // 0x0 public static UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.MouseDownEvent> <>9__23_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <.ctor>b__23_0(UnityEngine.UIElements.MouseDownEvent e); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BasePopupField<TValueType,TValueChoice> : UnityEngine.UIElements.BaseField<TValueType> { // Fields internal System.Collections.Generic.List<TValueChoice> m_Choices; // 0x0 private UnityEngine.UIElements.TextElement m_TextElement; // 0x0 private UnityEngine.UIElements.VisualElement m_ArrowElement; // 0x0 internal System.Func<TValueChoice,System.String> m_FormatSelectedValueCallback; // 0x0 internal System.Func<TValueChoice,System.String> m_FormatListItemCallback; // 0x0 internal System.Func<UnityEngine.UIElements.IGenericMenu> createMenuCallback; // 0x0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String textUssClassName; // 0x0 public static readonly System.String arrowUssClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 // Methods protected UnityEngine.UIElements.TextElement get_textElement(); // 0x1bd219c internal abstract System.String GetValueToDisplay(); // 0x1bd219c internal abstract System.String GetListItemToDisplay(TValueType item); // 0x1ce0384 internal abstract System.Void AddMenuItems(UnityEngine.UIElements.IGenericMenu menu); // 0x1bd3a1c public virtual System.Void set_choices(System.Collections.Generic.List<TValueChoice> value); // 0x1bd3a1c public override System.Void SetValueWithoutNotify(TValueType newValue); // 0x1ce0384 internal System.Void .ctor(System.String label); // 0x1bd3a1c private System.Void OnPointerDownEvent(UnityEngine.UIElements.PointerDownEvent evt); // 0x1bd3a1c private System.Void OnPointerUpEvent(UnityEngine.UIElements.PointerUpEvent evt); // 0x1bd3a1c private System.Void OnPointerMoveEvent(UnityEngine.UIElements.PointerMoveEvent evt); // 0x1bd3a1c private System.Boolean ContainsPointer(System.Int32 pointerId); // 0x1bd18d0 private System.Void ProcessPointerDown(UnityEngine.UIElements.PointerEventBase<T> evt); // 0x1bd3a1c private System.Void OnNavigationSubmit(UnityEngine.UIElements.NavigationSubmitEvent evt); // 0x1bd3a1c internal System.Void ShowMenu(); // 0x1bd2ec0 protected override System.Void UpdateMixedValueContent(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.SliderDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.SliderDirection Horizontal = 0; // 0x0 public const UnityEngine.UIElements.SliderDirection Vertical = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseSlider.UxmlTraits<TValueType> : UnityEngine.UIElements.BaseField.UxmlTraits<TValueType> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> : { // Fields public System.Int32 value__; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> None = 0; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> Lowest = 1; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> LowerPage = 2; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> Lower = 3; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> Higher = 4; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> HigherPage = 5; // 0x0 public const UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> Highest = 6; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseSlider<TValueType> : UnityEngine.UIElements.BaseField<TValueType>, UnityEngine.UIElements.IValueField<TValueType> { // Fields private System.Single m_AdjustedPageSizeFromClick; // 0x0 private UnityEngine.UIElements.VisualElement <dragContainer>k__BackingField; // 0x0 private UnityEngine.UIElements.VisualElement <dragElement>k__BackingField; // 0x0 private UnityEngine.UIElements.VisualElement <trackElement>k__BackingField; // 0x0 private UnityEngine.UIElements.VisualElement <dragBorderElement>k__BackingField; // 0x0 private UnityEngine.UIElements.TextField <inputTextField>k__BackingField; // 0x0 private System.Boolean m_IsEditingTextField; // 0x0 private TValueType m_LowValue; // 0x0 private TValueType m_HighValue; // 0x0 private System.Single m_PageSize; // 0x0 private System.Boolean m_ShowInputField; // 0x0 private System.Boolean <clamped>k__BackingField; // 0x0 private UnityEngine.UIElements.ClampedDragger<TValueType> <clampedDragger>k__BackingField; // 0x0 private UnityEngine.Rect m_DragElementStartPos; // 0x0 private UnityEngine.UIElements.SliderDirection m_Direction; // 0x0 private System.Boolean m_Inverted; // 0x0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 public static readonly System.String horizontalVariantUssClassName; // 0x0 public static readonly System.String verticalVariantUssClassName; // 0x0 public static readonly System.String dragContainerUssClassName; // 0x0 public static readonly System.String trackerUssClassName; // 0x0 public static readonly System.String draggerUssClassName; // 0x0 public static readonly System.String draggerBorderUssClassName; // 0x0 public static readonly System.String textFieldClassName; // 0x0 // Methods internal UnityEngine.UIElements.VisualElement get_dragContainer(); // 0x1bd219c private System.Void set_dragContainer(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c internal UnityEngine.UIElements.VisualElement get_dragElement(); // 0x1bd219c private System.Void set_dragElement(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c internal UnityEngine.UIElements.VisualElement get_trackElement(); // 0x1bd219c private System.Void set_trackElement(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c internal UnityEngine.UIElements.VisualElement get_dragBorderElement(); // 0x1bd219c private System.Void set_dragBorderElement(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c internal UnityEngine.UIElements.TextField get_inputTextField(); // 0x1bd219c private System.Void set_inputTextField(UnityEngine.UIElements.TextField value); // 0x1bd3a1c internal override System.Boolean get_canSwitchToMixedValue(); // 0x1bd1824 public TValueType get_lowValue(); // 0x1ce0384 public System.Void set_lowValue(TValueType value); // 0x1ce0384 public TValueType get_highValue(); // 0x1ce0384 public System.Void set_highValue(TValueType value); // 0x1ce0384 internal System.Void SetHighValueWithoutNotify(TValueType newHighValue); // 0x1ce0384 public virtual System.Single get_pageSize(); // 0x1bd28c8 public virtual System.Void set_pageSize(System.Single value); // 0x1bd41d8 public virtual System.Boolean get_showInputField(); // 0x1bd1824 public virtual System.Void set_showInputField(System.Boolean value); // 0x1bd3130 internal System.Boolean get_clamped(); // 0x1bd1824 internal System.Void set_clamped(System.Boolean value); // 0x1bd3130 internal UnityEngine.UIElements.ClampedDragger<TValueType> get_clampedDragger(); // 0x1bd219c private System.Void set_clampedDragger(UnityEngine.UIElements.ClampedDragger<TValueType> value); // 0x1bd3a1c private TValueType Clamp(TValueType value, TValueType lowBound, TValueType highBound); // 0x1ce0384 private TValueType GetClampedValue(TValueType newValue); // 0x1ce0384 public override TValueType get_value(); // 0x1ce0384 public override System.Void set_value(TValueType value); // 0x1ce0384 public virtual System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, TValueType startValue); // 0x1ce0384 private System.Void UnityEngine.UIElements.IValueField<TValueType>.StartDragging(); // 0x1bd2ec0 private System.Void UnityEngine.UIElements.IValueField<TValueType>.StopDragging(); // 0x1bd2ec0 public override System.Void SetValueWithoutNotify(TValueType newValue); // 0x1ce0384 public UnityEngine.UIElements.SliderDirection get_direction(); // 0x1bd1ddc public System.Void set_direction(UnityEngine.UIElements.SliderDirection value); // 0x1bd33a4 public System.Boolean get_inverted(); // 0x1bd1824 public System.Void set_inverted(System.Boolean value); // 0x1bd3130 internal System.Void .ctor(System.String label, TValueType start, TValueType end, UnityEngine.UIElements.SliderDirection direction, System.Single pageSize); // 0x1ce0384 protected static System.Single GetClosestPowerOfTen(System.Single positiveNumber); // 0x1be0ff8 protected static System.Single RoundToMultipleOf(System.Single value, System.Single roundingValue); // 0x0 private System.Void ClampValue(); // 0x1bd2ec0 internal abstract TValueType SliderLerpUnclamped(TValueType a, TValueType b, System.Single interpolant); // 0x1ce0384 internal abstract System.Single SliderNormalizeValue(TValueType currentValue, TValueType lowerValue, TValueType higherValue); // 0x1ce0384 internal abstract TValueType ParseStringToValue(System.String previousValue, System.String newValue); // 0x1ce0384 internal abstract System.Void ComputeValueFromKey(UnityEngine.UIElements.BaseSlider.SliderKey<TValueType> sliderKey, System.Boolean isShift); // 0x1bd33e4 private TValueType SliderLerpDirectionalUnclamped(TValueType a, TValueType b, System.Single positionInterpolant); // 0x1ce0384 private System.Void SetSliderValueFromDrag(); // 0x1bd2ec0 private System.Void ComputeValueAndDirectionFromDrag(System.Single sliderLength, System.Single dragElementLength, System.Single dragElementPos); // 0x0 private System.Void SetSliderValueFromClick(); // 0x1bd2ec0 private System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent evt); // 0x1bd3a1c private System.Void OnNavigationMove(UnityEngine.UIElements.NavigationMoveEvent evt); // 0x1bd3a1c internal virtual System.Void ComputeValueAndDirectionFromClick(System.Single sliderLength, System.Single dragElementLength, System.Single dragElementPos, System.Single dragElementLastPos); // 0x0 public System.Void AdjustDragElement(System.Single factor); // 0x1bd41d8 private System.Void UpdateDragElementPosition(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x1bd3a1c internal override System.Void OnViewDataReady(); // 0x1bd2ec0 private System.Boolean SameValues(System.Single a, System.Single b, System.Single epsilon); // 0x1ce0384 private System.Void UpdateDragElementPosition(); // 0x1bd2ec0 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x1bd3a1c private System.Void UpdateTextFieldVisibility(); // 0x1bd2ec0 private System.Void UpdateTextFieldValue(); // 0x1bd2ec0 private System.Void OnTextFieldFocusIn(UnityEngine.UIElements.FocusInEvent evt); // 0x1bd3a1c private System.Void OnTextFieldFocusOut(UnityEngine.UIElements.FocusOutEvent evt); // 0x1bd3a1c private System.Void OnInputNavigationMoveEvent(UnityEngine.UIElements.NavigationMoveEvent evt); // 0x1bd3a1c private System.Void OnTextFieldValueChange(UnityEngine.UIElements.ChangeEvent<System.String> evt); // 0x1bd3a1c protected override System.Void UpdateMixedValueContent(); // 0x1bd2ec0 internal override System.Void RegisterEditingCallbacks(); // 0x1bd2ec0 internal override System.Void UnregisterEditingCallbacks(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseTreeView.UxmlTraits : UnityEngine.UIElements.BaseVerticalCollectionView.UxmlTraits { // Fields private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_AutoExpand; // 0xb0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3dddef0 public System.Void .ctor(); // 0x3dddfe4 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseTreeView : UnityEngine.UIElements.BaseVerticalCollectionView { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String itemUssClassName; // 0x8 public static readonly System.String itemToggleUssClassName; // 0x10 public static readonly System.String itemIndentsContainerUssClassName; // 0x18 public static readonly System.String itemIndentUssClassName; // 0x20 public static readonly System.String itemContentContainerUssClassName; // 0x28 private System.Boolean m_AutoExpand; // 0x4bc private System.Collections.Generic.List<System.Int32> m_ExpandedItemIds; // 0x4c0 // Methods public System.Collections.IList get_itemsSource(); // 0x3ddc518 public UnityEngine.UIElements.BaseTreeViewController get_viewController(); // 0x3ddc538 internal override System.Void CreateVirtualizationController(); // 0x3ddc5b4 public override System.Void SetViewController(UnityEngine.UIElements.CollectionViewController controller); // 0x3ddc5fc private System.Void OnItemIndexChanged(System.Int32 srcIndex, System.Int32 dstIndex); // 0x3ddc7e0 internal override UnityEngine.UIElements.ICollectionDragAndDropController CreateDragAndDropController(); // 0x3ddc9dc public System.Boolean get_autoExpand(); // 0x3ddca38 public System.Void set_autoExpand(System.Boolean value); // 0x3ddca40 internal System.Collections.Generic.List<System.Int32> get_expandedItemIds(); // 0x3ddca6c internal System.Void set_expandedItemIds(System.Collections.Generic.List<System.Int32> value); // 0x3ddca74 public System.Void .ctor(); // 0x3ddca84 public System.Void .ctor(System.Int32 itemHeight); // 0x3ddca8c internal override System.Void OnViewDataReady(); // 0x3ddccac internal override System.Boolean HandleItemNavigation(System.Boolean moveIn, System.Boolean altPressed); // 0x3ddcd38 public System.Void SetSelectionById(System.Int32 id); // 0x3ddd3dc public System.Void SetSelectionById(System.Collections.Generic.IEnumerable<System.Int32> ids); // 0x3ddd5e8 internal System.Void SetSelectionInternalById(System.Collections.Generic.IEnumerable<System.Int32> ids, System.Boolean sendNotification); // 0x3ddd5f0 private System.Int32 GetItemIndex(System.Int32 id, System.Boolean expand); // 0x3dddb3c public System.Boolean IsExpanded(System.Int32 id); // 0x3dddc3c public System.Void CollapseItem(System.Int32 id, System.Boolean collapseAllChildren); // 0x3dddc60 public System.Void ExpandItem(System.Int32 id, System.Boolean expandAllChildren); // 0x3dddca0 private System.Void OnTreeViewPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3dddcd8 private System.Boolean IsExpandedByIndex(System.Int32 index); // 0x3ddd294 private System.Void CollapseItemByIndex(System.Int32 index, System.Boolean collapseAll); // 0x3ddd330 private System.Void ExpandItemByIndex(System.Int32 index, System.Boolean expandAll); // 0x3ddd2b8 private static System.Void .cctor(); // 0x3dddd10 private System.Int32 <SetSelectionInternalById>b__47_0(System.Int32 id); // 0x3dddee8 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.AlternatingRowBackground : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.AlternatingRowBackground None = 0; // 0x0 public const UnityEngine.UIElements.AlternatingRowBackground ContentOnly = 1; // 0x0 public const UnityEngine.UIElements.AlternatingRowBackground All = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.CollectionVirtualizationMethod : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.CollectionVirtualizationMethod FixedHeight = 0; // 0x0 public const UnityEngine.UIElements.CollectionVirtualizationMethod DynamicHeight = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.SerializedVirtualizationData : System.Object { // Fields public UnityEngine.Vector2 scrollOffset; // 0x10 public System.Int32 firstVisibleIndex; // 0x18 public System.Single contentPadding; // 0x1c public System.Single contentHeight; // 0x20 public System.Int32 anchoredItemIndex; // 0x24 public System.Single anchorOffset; // 0x28 // Methods public System.Void .ctor(); // 0x3dde088 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseVerticalCollectionView.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private readonly UnityEngine.UIElements.UxmlIntAttributeDescription m_FixedItemHeight; // 0x78 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.CollectionVirtualizationMethod> m_VirtualizationMethod; // 0x80 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowBorder; // 0x88 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.SelectionType> m_SelectionType; // 0x90 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.AlternatingRowBackground> m_ShowAlternatingRowBackgrounds; // 0x98 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_Reorderable; // 0xa0 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_HorizontalScrollingEnabled; // 0xa8 // Methods public System.Void .ctor(); // 0x3ddc114 public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3ddbbec } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.BaseVerticalCollectionView.Selection : System.Object { // Fields private readonly System.Collections.Generic.HashSet<System.Int32> m_IndexLookup; // 0x10 private readonly System.Collections.Generic.HashSet<System.Int32> m_IdLookup; // 0x18 private System.Int32 m_MinIndex; // 0x20 private System.Int32 m_MaxIndex; // 0x24 private System.Collections.Generic.List<System.Int32> <selectedIds>k__BackingField; // 0x28 public readonly System.Collections.Generic.List<System.Int32> indices; // 0x30 public readonly System.Collections.Generic.Dictionary<System.Int32,System.Object> items; // 0x38 // Methods public System.Collections.Generic.List<System.Int32> get_selectedIds(); // 0x3de4c34 public System.Void set_selectedIds(System.Collections.Generic.List<System.Int32> value); // 0x3de4c3c public System.Int32 get_indexCount(); // 0x3dde478 public System.Int32 get_idCount(); // 0x3de0048 public System.Int32 get_minIndex(); // 0x3de14cc public System.Int32 get_maxIndex(); // 0x3de14a0 public System.Int32 get_capacity(); // 0x3de40cc public System.Void set_capacity(System.Int32 value); // 0x3de411c public System.Int32 FirstIndex(); // 0x3dde4c0 public System.Boolean ContainsIndex(System.Int32 index); // 0x3de0090 public System.Boolean ContainsId(System.Int32 id); // 0x3de29d8 public System.Void AddId(System.Int32 id); // 0x3de3348 public System.Void AddIndex(System.Int32 index, System.Object obj); // 0x3de00e8 public System.Boolean TryRemove(System.Int32 index); // 0x3de3bac public System.Void RemoveId(System.Int32 id); // 0x3de3cbc public System.Void ClearItems(); // 0x3de4c44 public System.Void ClearIds(); // 0x3de4c94 public System.Void ClearIndices(); // 0x3ddff7c public System.Void Clear(); // 0x3de41c0 public System.Void .ctor(); // 0x3ddf568 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.BaseVerticalCollectionView.<>c__DisplayClass162_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x3ddf7d0 internal System.Boolean <GetRootElementForId>b__0(UnityEngine.UIElements.ReusableCollectionItem t); // 0x3de4d08 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.BaseVerticalCollectionView.<>c__DisplayClass172_0 : { // Fields public System.Boolean selectedIndicesChanged; // 0x10 public UnityEngine.UIElements.BaseVerticalCollectionView <>4__this; // 0x18 public System.Int32 previousSelectionCount; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.BaseVerticalCollectionView.<>c__DisplayClass183_0 : { // Fields public UnityEngine.UIElements.BaseVerticalCollectionView <>4__this; // 0x10 public System.Boolean shiftKey; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.BaseVerticalCollectionView.<get_selectedItems>d__72 : System.Object, System.Collections.Generic.IEnumerable<System.Object>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public UnityEngine.UIElements.BaseVerticalCollectionView <>4__this; // 0x28 private System.Collections.Generic.List.Enumerator<System.Int32> <>s__1; // 0x30 private System.Int32 <index>5__2; // 0x48 private System.Object <item>5__3; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3dde5b8 private System.Void System.IDisposable.Dispose(); // 0x3de4d2c private System.Boolean MoveNext(); // 0x3de4d58 private System.Void <>m__Finally1(); // 0x3de4fd0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3de5020 private System.Void System.Collections.IEnumerator.Reset(); // 0x3de5028 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3de5060 private System.Collections.Generic.IEnumerator<System.Object> System.Collections.Generic.IEnumerable<System.Object>.GetEnumerator(); // 0x3de5068 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3de510c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseVerticalCollectionView : UnityEngine.UIElements.BindableElement, UnityEngine.ISerializationCallbackReceiver { // Fields private static readonly Unity.Profiling.ProfilerMarker k_RefreshMarker; // 0x0 private static readonly Unity.Profiling.ProfilerMarker k_RebuildMarker; // 0x8 private System.Action<System.Collections.Generic.IEnumerable<System.Object>> itemsChosen; // 0x3d8 private System.Action<System.Collections.Generic.IEnumerable<System.Object>> selectionChanged; // 0x3e0 private System.Action<System.Collections.Generic.IEnumerable<System.Int32>> selectedIndicesChanged; // 0x3e8 private System.Action<System.Int32,System.Int32> itemIndexChanged; // 0x3f0 private System.Action itemsSourceChanged; // 0x3f8 private System.Action selectionNotChanged; // 0x400 private System.Func<UnityEngine.UIElements.CanStartDragArgs,System.Boolean> canStartDrag; // 0x408 private System.Func<UnityEngine.UIElements.SetupDragAndDropArgs,UnityEngine.UIElements.StartDragArgs> setupDragAndDrop; // 0x410 private System.Func<UnityEngine.UIElements.HandleDragAndDropArgs,UnityEngine.UIElements.DragVisualMode> dragAndDropUpdate; // 0x418 private System.Func<UnityEngine.UIElements.HandleDragAndDropArgs,UnityEngine.UIElements.DragVisualMode> handleDrop; // 0x420 private UnityEngine.UIElements.SelectionType m_SelectionType; // 0x428 private static readonly System.Collections.Generic.List<UnityEngine.UIElements.ReusableCollectionItem> k_EmptyItems; // 0x10 private System.Boolean m_HorizontalScrollingEnabled; // 0x42c private UnityEngine.UIElements.AlternatingRowBackground m_ShowAlternatingRowBackgrounds; // 0x430 internal static readonly System.Int32 s_DefaultItemHeight; // 0x18 internal System.Single m_FixedItemHeight; // 0x434 internal System.Boolean m_ItemHeightIsInline; // 0x438 private UnityEngine.UIElements.CollectionVirtualizationMethod m_VirtualizationMethod; // 0x43c private readonly UnityEngine.UIElements.ScrollView m_ScrollView; // 0x440 private UnityEngine.UIElements.CollectionViewController m_ViewController; // 0x448 private UnityEngine.UIElements.CollectionVirtualizationController m_VirtualizationController; // 0x450 private UnityEngine.UIElements.KeyboardNavigationManipulator m_NavigationManipulator; // 0x458 internal UnityEngine.UIElements.SerializedVirtualizationData serializedVirtualizationData; // 0x460 private readonly System.Collections.Generic.List<System.Int32> m_SelectedIds; // 0x468 private readonly UnityEngine.UIElements.BaseVerticalCollectionView.Selection m_Selection; // 0x470 private System.Single m_LastHeight; // 0x478 private System.Boolean m_IsRangeSelectionDirectionUp; // 0x47c private UnityEngine.UIElements.ListViewDragger m_Dragger; // 0x480 internal static UnityEngine.UIElements.CustomStyleProperty<System.Int32> s_ItemHeightProperty; // 0x20 private System.Action<System.Int32,System.Int32> m_ItemIndexChangedCallback; // 0x488 private System.Action m_ItemsSourceChangedCallback; // 0x490 internal UnityEngine.UIElements.IVisualElementScheduledItem m_RebuildScheduled; // 0x498 public static readonly System.String ussClassName; // 0x28 public static readonly System.String borderUssClassName; // 0x30 public static readonly System.String itemUssClassName; // 0x38 public static readonly System.String dragHoverBarUssClassName; // 0x40 public static readonly System.String dragHoverMarkerUssClassName; // 0x48 public static readonly System.String itemDragHoverUssClassName; // 0x50 public static readonly System.String itemSelectedVariantUssClassName; // 0x58 public static readonly System.String itemAlternativeBackgroundUssClassName; // 0x60 public static readonly System.String listScrollViewUssClassName; // 0x68 internal static readonly System.String backgroundFillUssClassName; // 0x70 private UnityEngine.Vector3 m_TouchDownPosition; // 0x4a0 private System.Int64 m_LastPointerDownTimeStamp; // 0x4b0 private System.Int32 m_PointerDownCount; // 0x4b8 // Methods internal System.Boolean HasCanStartDrag(); // 0x3dde090 internal System.Boolean RaiseCanStartDrag(UnityEngine.UIElements.ReusableCollectionItem item, System.Collections.Generic.IEnumerable<System.Int32> ids); // 0x3dde0a0 internal UnityEngine.UIElements.StartDragArgs RaiseSetupDragAndDrop(UnityEngine.UIElements.ReusableCollectionItem item, System.Collections.Generic.IEnumerable<System.Int32> ids, UnityEngine.UIElements.StartDragArgs args); // 0x3dde13c internal UnityEngine.UIElements.DragVisualMode RaiseHandleDragAndDrop(UnityEngine.Vector2 pointerPosition, UnityEngine.UIElements.DragAndDropArgs dragAndDropArgs); // 0x3dde20c internal UnityEngine.UIElements.DragVisualMode RaiseDrop(UnityEngine.Vector2 pointerPosition, UnityEngine.UIElements.DragAndDropArgs dragAndDropArgs); // 0x3dde280 public System.Collections.IList get_itemsSource(); // 0x3dde2f4 public System.Void set_itemsSource(System.Collections.IList value); // 0x3dde30c public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3dde3bc public UnityEngine.UIElements.SelectionType get_selectionType(); // 0x3dde3c4 public System.Void set_selectionType(UnityEngine.UIElements.SelectionType value); // 0x3dde3cc public System.Collections.Generic.IEnumerable<System.Object> get_selectedItems(); // 0x3dde53c public System.Collections.Generic.IEnumerable<System.Int32> get_selectedIds(); // 0x3ddd278 public System.Int32 get_selectedIndex(); // 0x3ddd3a4 public System.Void set_selectedIndex(System.Int32 value); // 0x3dde5ec public System.Collections.Generic.IEnumerable<System.Int32> get_selectedIndices(); // 0x3dde5f0 internal System.Collections.Generic.IEnumerable<UnityEngine.UIElements.ReusableCollectionItem> get_activeItems(); // 0x3dde60c internal UnityEngine.UIElements.ScrollView get_scrollView(); // 0x3dde684 internal UnityEngine.UIElements.ListViewDragger get_dragger(); // 0x3dde68c internal UnityEngine.UIElements.CollectionVirtualizationController get_virtualizationController(); // 0x3dde694 public UnityEngine.UIElements.CollectionViewController get_viewController(); // 0x3dde6f4 internal System.Single ResolveItemHeight(System.Single height); // 0x3dde6fc public System.Void set_showBorder(System.Boolean value); // 0x3dde70c public System.Boolean get_reorderable(); // 0x3dde78c public System.Void set_reorderable(System.Boolean value); // 0x3dde87c public System.Void set_horizontalScrollingEnabled(System.Boolean value); // 0x3ddeba0 public UnityEngine.UIElements.AlternatingRowBackground get_showAlternatingRowBackgrounds(); // 0x3ddec10 public System.Void set_showAlternatingRowBackgrounds(UnityEngine.UIElements.AlternatingRowBackground value); // 0x3ddec18 public UnityEngine.UIElements.CollectionVirtualizationMethod get_virtualizationMethod(); // 0x3ddec30 public System.Void set_virtualizationMethod(UnityEngine.UIElements.CollectionVirtualizationMethod value); // 0x3ddec38 public System.Single get_fixedItemHeight(); // 0x3ddec74 public System.Void set_fixedItemHeight(System.Single value); // 0x3ddec7c internal System.Single get_lastHeight(); // 0x3dded74 internal virtual System.Void CreateVirtualizationController(); // 0x3dded7c internal UnityEngine.UIElements.CollectionVirtualizationController GetOrCreateVirtualizationController(); // 0x3dde6c4 internal System.Void CreateVirtualizationController(); // 0x1bd2ec0 internal UnityEngine.UIElements.CollectionViewController GetOrCreateViewController(); // 0x3dde374 protected abstract UnityEngine.UIElements.CollectionViewController CreateViewController(); // 0x1bd219c public virtual System.Void SetViewController(UnityEngine.UIElements.CollectionViewController controller); // 0x3ddc71c internal virtual UnityEngine.UIElements.ListViewDragger CreateDragger(); // 0x3ddedc4 internal System.Void InitializeDragAndDropController(System.Boolean enableReordering); // 0x3ddee20 internal abstract UnityEngine.UIElements.ICollectionDragAndDropController CreateDragAndDropController(); // 0x1bd219c public System.Void .ctor(); // 0x3ddef78 public System.Void .ctor(System.Collections.IList itemsSource, System.Single itemHeight); // 0x3ddcbf8 public UnityEngine.UIElements.VisualElement GetRootElementForId(System.Int32 id); // 0x3ddf6c4 internal virtual System.Boolean HasValidDataAndBindings(); // 0x3ddf7d8 private System.Void OnItemIndexChanged(System.Int32 srcIndex, System.Int32 dstIndex); // 0x3ddf800 private System.Void OnItemsSourceChanged(); // 0x3ddf82c public System.Void RefreshItems(); // 0x3ddc7e4 public System.Void Rebuild(); // 0x3dde9b8 internal System.Void ScheduleRebuild(); // 0x3ddfd6c private System.Void RefreshSelection(); // 0x3ddf848 internal virtual System.Void PostRefresh(); // 0x3de0208 public System.Void ScrollToItem(System.Int32 index); // 0x3ddd574 public System.Void ScrollToItemById(System.Int32 id); // 0x3ddd458 private System.Void OnScroll(UnityEngine.Vector2 offset); // 0x3de031c private System.Void Resize(UnityEngine.Vector2 size); // 0x3de028c private System.Void OnAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3de0394 private System.Void OnDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3de06e4 private System.Boolean Apply(UnityEngine.UIElements.KeyboardNavigationOperation op, System.Boolean shiftKey, System.Boolean altKey); // 0x3de099c private System.Void Apply(UnityEngine.UIElements.KeyboardNavigationOperation op, UnityEngine.UIElements.EventBase sourceEvent); // 0x3de14f8 internal virtual System.Boolean HandleItemNavigation(System.Boolean moveIn, System.Boolean altKey); // 0x3de1774 private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3de177c private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x3de21f4 private System.Void OnPointerCancel(UnityEngine.UIElements.PointerCancelEvent evt); // 0x3de22b0 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3de2324 private System.Void ProcessPointerDown(UnityEngine.UIElements.IPointerEvent evt); // 0x3de1db0 private System.Void ProcessPointerUp(UnityEngine.UIElements.IPointerEvent evt); // 0x3de1804 private System.Void DoSelect(UnityEngine.Vector2 localPosition, System.Int32 clickCount, System.Boolean actionKey, System.Boolean shiftKey); // 0x3de23e0 internal System.Void DoRangeSelection(System.Int32 rangeSelectionFinalIndex); // 0x3de2b04 private System.Void ProcessSingleClick(System.Int32 clickedIndex); // 0x3de29d4 internal System.Void SelectAll(); // 0x3de0ec4 public System.Void AddToSelection(System.Int32 index); // 0x3de2a8c internal System.Void AddToSelection(System.Collections.Generic.IList<System.Int32> indexes); // 0x3de2fcc private System.Void AddToSelectionWithoutValidation(System.Int32 index); // 0x3de3490 public System.Void RemoveFromSelection(System.Int32 index); // 0x3de2a30 private System.Void RemoveFromSelectionWithoutValidation(System.Int32 index); // 0x3de3840 public System.Void SetSelection(System.Int32 index); // 0x3ddd4ec public System.Void SetSelection(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3de3d3c public System.Void SetSelectionWithoutNotify(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3de3d44 internal System.Void SetSelectionInternal(System.Collections.Generic.IEnumerable<System.Int32> indices, System.Boolean sendNotification); // 0x3ddd6dc private System.Boolean MatchesExistingSelection(System.Collections.Generic.IEnumerable<System.Int32> indices); // 0x3de3d4c private System.Void NotifyOfSelectionChange(); // 0x3de340c public System.Void ClearSelection(); // 0x3dde42c private System.Void ClearSelectionWithoutValidation(); // 0x3de2ce0 internal override System.Void OnViewDataReady(); // 0x3ddccf0 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3de41e0 private System.Void OnSizeChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3de4574 private System.Void OnCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent e); // 0x3de4674 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3de47dc private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x3de47e0 private static System.Void .cctor(); // 0x3de480c private System.Void <.ctor>b__159_0(System.Single v); // 0x3de4c28 private System.Void <RefreshSelection>g__NotifyIfChanged|172_0(ref UnityEngine.UIElements.BaseVerticalCollectionView.<>c__DisplayClass172_0& ); // 0x3ddfff8 private System.Void <Apply>g__HandleSelectionAndScroll|183_0(System.Int32 index, ref UnityEngine.UIElements.BaseVerticalCollectionView.<>c__DisplayClass183_0& ); // 0x3de136c } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IBindable : { // Fields // Methods public abstract UnityEngine.UIElements.IBinding get_binding(); // 0x1bd219c public abstract System.Void set_bindingPath(System.String value); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IBinding : { // Fields // Methods public abstract System.Void PreUpdate(); // 0x1bd2ec0 public abstract System.Void Update(); // 0x1bd2ec0 public abstract System.Void Release(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.BoundsField,UnityEngine.UIElements.BoundsField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de5a24 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Bounds> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_CenterXValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_CenterYValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_CenterZValue; // 0x90 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ExtentsXValue; // 0x98 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ExtentsYValue; // 0xa0 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ExtentsZValue; // 0xa8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de5a6c public System.Void .ctor(); // 0x3de5cc8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsField : UnityEngine.UIElements.BaseField<UnityEngine.Bounds> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 public static readonly System.String centerFieldUssClassName; // 0x18 public static readonly System.String extentsFieldUssClassName; // 0x20 private UnityEngine.UIElements.Vector3Field m_CenterField; // 0x458 private UnityEngine.UIElements.Vector3Field m_ExtentsField; // 0x460 // Methods public System.Void .ctor(); // 0x3de5110 public System.Void .ctor(System.String label); // 0x3de5118 public override System.Void SetValueWithoutNotify(UnityEngine.Bounds newValue); // 0x3de55d0 protected override System.Void UpdateMixedValueContent(); // 0x3de56cc private static System.Void .cctor(); // 0x3de5740 private System.Void <.ctor>b__10_0(UnityEngine.UIElements.ChangeEvent<UnityEngine.Vector3> e); // 0x3de58cc private System.Void <.ctor>b__10_1(UnityEngine.UIElements.ChangeEvent<UnityEngine.Vector3> e); // 0x3de5978 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsIntField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.BoundsIntField,UnityEngine.UIElements.BoundsIntField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de6804 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsIntField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.BoundsInt> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_PositionXValue; // 0x80 private UnityEngine.UIElements.UxmlIntAttributeDescription m_PositionYValue; // 0x88 private UnityEngine.UIElements.UxmlIntAttributeDescription m_PositionZValue; // 0x90 private UnityEngine.UIElements.UxmlIntAttributeDescription m_SizeXValue; // 0x98 private UnityEngine.UIElements.UxmlIntAttributeDescription m_SizeYValue; // 0xa0 private UnityEngine.UIElements.UxmlIntAttributeDescription m_SizeZValue; // 0xa8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de684c public System.Void .ctor(); // 0x3de6aa4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BoundsIntField : UnityEngine.UIElements.BaseField<UnityEngine.BoundsInt> { // Fields private UnityEngine.UIElements.Vector3IntField m_PositionField; // 0x458 private UnityEngine.UIElements.Vector3IntField m_SizeField; // 0x460 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 public static readonly System.String positionUssClassName; // 0x18 public static readonly System.String sizeUssClassName; // 0x20 // Methods public System.Void .ctor(); // 0x3de5ef0 public System.Void .ctor(System.String label); // 0x3de5ef8 public override System.Void SetValueWithoutNotify(UnityEngine.BoundsInt newValue); // 0x3de63b0 protected override System.Void UpdateMixedValueContent(); // 0x3de64ac private static System.Void .cctor(); // 0x3de6520 private System.Void <.ctor>b__10_0(UnityEngine.UIElements.ChangeEvent<UnityEngine.Vector3Int> e); // 0x3de66ac private System.Void <.ctor>b__10_1(UnityEngine.UIElements.ChangeEvent<UnityEngine.Vector3Int> e); // 0x3de6758 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Box.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Box> { // Fields // Methods public System.Void .ctor(); // 0x3de6dcc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Box : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 // Methods public System.Void .ctor(); // 0x3de6ccc private static System.Void .cctor(); // 0x3de6d60 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Button.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Button,UnityEngine.UIElements.Button.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de7180 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Button.UxmlTraits : UnityEngine.UIElements.TextElement.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3de71c8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Button : UnityEngine.UIElements.TextElement { // Fields public static readonly System.String ussClassName; // 0x0 private UnityEngine.UIElements.Clickable m_Clickable; // 0x4a0 private static readonly System.String NonEmptyString; // 0x8 // Methods public UnityEngine.UIElements.Clickable get_clickable(); // 0x3de6e14 public System.Void set_clickable(UnityEngine.UIElements.Clickable value); // 0x3de6e1c public System.Void .ctor(); // 0x3de6e90 public System.Void .ctor(System.Action clickEvent); // 0x3de6e98 private System.Void OnNavigationSubmit(UnityEngine.UIElements.NavigationSubmitEvent evt); // 0x3de6ff0 protected internal override UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3de7028 private static System.Void .cctor(); // 0x3de70e4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ButtonStripField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ButtonStripField,UnityEngine.UIElements.ButtonStripField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de7440 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ButtonStripField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3de7488 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ButtonStripField : UnityEngine.UIElements.BaseField<System.Int32> { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.Button> m_Buttons; // 0x448 // Methods public System.Void .ctor(); // 0x3de7220 public override System.Void SetValueWithoutNotify(System.Int32 newValue); // 0x3de72e4 private System.Void RefreshButtonsState(); // 0x3de7368 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RectField,UnityEngine.UIElements.RectField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de7de4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Rect> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_YValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_WValue; // 0x90 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HValue; // 0x98 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de7e2c public System.Void .ctor(); // 0x3de8008 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.RectField.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.RectField.<>c <>9; // 0x0 public static System.Func<UnityEngine.Rect,System.Single> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Rect,System.Single> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single> <>9__0_3; // 0x20 public static System.Func<UnityEngine.Rect,System.Single> <>9__0_4; // 0x28 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single> <>9__0_5; // 0x30 public static System.Func<UnityEngine.Rect,System.Single> <>9__0_6; // 0x38 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single> <>9__0_7; // 0x40 // Methods private static System.Void .cctor(); // 0x3de8198 public System.Void .ctor(); // 0x3de8200 internal System.Single <DescribeFields>b__0_0(UnityEngine.Rect r); // 0x3de8208 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Rect& r, System.Single v); // 0x3de820c internal System.Single <DescribeFields>b__0_2(UnityEngine.Rect r); // 0x3de8214 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Rect& r, System.Single v); // 0x3de821c internal System.Single <DescribeFields>b__0_4(UnityEngine.Rect r); // 0x3de8224 internal System.Void <DescribeFields>b__0_5(ref UnityEngine.Rect& r, System.Single v); // 0x3de822c internal System.Single <DescribeFields>b__0_6(UnityEngine.Rect r); // 0x3de8234 internal System.Void <DescribeFields>b__0_7(ref UnityEngine.Rect& r, System.Single v); // 0x3de823c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectField : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Rect,UnityEngine.UIElements.FloatField,System.Single>[] DescribeFields(); // 0x3de74d0 public System.Void .ctor(); // 0x3de7ba8 public System.Void .ctor(System.String label); // 0x3de7bb0 private static System.Void .cctor(); // 0x3de7ce8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectIntField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RectIntField,UnityEngine.UIElements.RectIntField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de8b58 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectIntField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.RectInt> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlIntAttributeDescription m_YValue; // 0x88 private UnityEngine.UIElements.UxmlIntAttributeDescription m_WValue; // 0x90 private UnityEngine.UIElements.UxmlIntAttributeDescription m_HValue; // 0x98 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de8ba0 public System.Void .ctor(); // 0x3de8d74 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.RectIntField.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.RectIntField.<>c <>9; // 0x0 public static System.Func<UnityEngine.RectInt,System.Int32> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_1; // 0x10 public static System.Func<UnityEngine.RectInt,System.Int32> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_3; // 0x20 public static System.Func<UnityEngine.RectInt,System.Int32> <>9__0_4; // 0x28 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_5; // 0x30 public static System.Func<UnityEngine.RectInt,System.Int32> <>9__0_6; // 0x38 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_7; // 0x40 // Methods private static System.Void .cctor(); // 0x3de8f04 public System.Void .ctor(); // 0x3de8f6c internal System.Int32 <DescribeFields>b__0_0(UnityEngine.RectInt r); // 0x3de8f74 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.RectInt& r, System.Int32 v); // 0x3de8f7c internal System.Int32 <DescribeFields>b__0_2(UnityEngine.RectInt r); // 0x3de8f84 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.RectInt& r, System.Int32 v); // 0x3de8f8c internal System.Int32 <DescribeFields>b__0_4(UnityEngine.RectInt r); // 0x3de8f94 internal System.Void <DescribeFields>b__0_5(ref UnityEngine.RectInt& r, System.Int32 v); // 0x3de8f9c internal System.Int32 <DescribeFields>b__0_6(UnityEngine.RectInt r); // 0x3de8fa4 internal System.Void <DescribeFields>b__0_7(ref UnityEngine.RectInt& r, System.Int32 v); // 0x3de8fac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RectIntField : UnityEngine.UIElements.BaseCompositeField<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.RectInt,UnityEngine.UIElements.IntegerField,System.Int32>[] DescribeFields(); // 0x3de8244 public System.Void .ctor(); // 0x3de891c public System.Void .ctor(System.String label); // 0x3de8924 private static System.Void .cctor(); // 0x3de8a5c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2Field.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Vector2Field,UnityEngine.UIElements.Vector2Field.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de95a8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2Field.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector2> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_YValue; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de95f0 public System.Void .ctor(); // 0x3de9754 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Vector2Field.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Vector2Field.<>c <>9; // 0x0 public static System.Func<UnityEngine.Vector2,System.Single> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector2,UnityEngine.UIElements.FloatField,System.Single> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Vector2,System.Single> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector2,UnityEngine.UIElements.FloatField,System.Single> <>9__0_3; // 0x20 // Methods private static System.Void .cctor(); // 0x3de984c public System.Void .ctor(); // 0x3de98b4 internal System.Single <DescribeFields>b__0_0(UnityEngine.Vector2 r); // 0x3de98bc internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Vector2& r, System.Single v); // 0x3de98c0 internal System.Single <DescribeFields>b__0_2(UnityEngine.Vector2 r); // 0x3de98c8 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Vector2& r, System.Single v); // 0x3de98d0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2Field : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Vector2,UnityEngine.UIElements.FloatField,System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Vector2,UnityEngine.UIElements.FloatField,System.Single>[] DescribeFields(); // 0x3de8fb4 public System.Void .ctor(); // 0x3de9384 public System.Void .ctor(System.String label); // 0x3de938c private static System.Void .cctor(); // 0x3de94ac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3Field.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Vector3Field,UnityEngine.UIElements.Vector3Field.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3de9f30 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3Field.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector3> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_YValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ZValue; // 0x90 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3de9f78 public System.Void .ctor(); // 0x3dea114 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Vector3Field.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Vector3Field.<>c <>9; // 0x0 public static System.Func<UnityEngine.Vector3,System.Single> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3,UnityEngine.UIElements.FloatField,System.Single> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Vector3,System.Single> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3,UnityEngine.UIElements.FloatField,System.Single> <>9__0_3; // 0x20 public static System.Func<UnityEngine.Vector3,System.Single> <>9__0_4; // 0x28 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3,UnityEngine.UIElements.FloatField,System.Single> <>9__0_5; // 0x30 // Methods private static System.Void .cctor(); // 0x3dea258 public System.Void .ctor(); // 0x3dea2c0 internal System.Single <DescribeFields>b__0_0(UnityEngine.Vector3 r); // 0x3dea2c8 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Vector3& r, System.Single v); // 0x3dea2cc internal System.Single <DescribeFields>b__0_2(UnityEngine.Vector3 r); // 0x3dea2d4 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Vector3& r, System.Single v); // 0x3dea2dc internal System.Single <DescribeFields>b__0_4(UnityEngine.Vector3 r); // 0x3dea2e4 internal System.Void <DescribeFields>b__0_5(ref UnityEngine.Vector3& r, System.Single v); // 0x3dea2ec } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3Field : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Vector3,UnityEngine.UIElements.FloatField,System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Vector3,UnityEngine.UIElements.FloatField,System.Single>[] DescribeFields(); // 0x3de98d8 public System.Void .ctor(); // 0x3de9e2c public System.Void .ctor(System.String label); // 0x3de54b0 private static System.Void .cctor(); // 0x3de9e34 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector4Field.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Vector4Field,UnityEngine.UIElements.Vector4Field.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3deabf0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector4Field.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector4> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_YValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ZValue; // 0x90 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_WValue; // 0x98 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3deac38 public System.Void .ctor(); // 0x3deae14 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Vector4Field.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Vector4Field.<>c <>9; // 0x0 public static System.Func<UnityEngine.Vector4,System.Single> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Vector4,System.Single> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single> <>9__0_3; // 0x20 public static System.Func<UnityEngine.Vector4,System.Single> <>9__0_4; // 0x28 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single> <>9__0_5; // 0x30 public static System.Func<UnityEngine.Vector4,System.Single> <>9__0_6; // 0x38 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single> <>9__0_7; // 0x40 // Methods private static System.Void .cctor(); // 0x3deafa4 public System.Void .ctor(); // 0x3deb00c internal System.Single <DescribeFields>b__0_0(UnityEngine.Vector4 r); // 0x3deb014 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Vector4& r, System.Single v); // 0x3deb018 internal System.Single <DescribeFields>b__0_2(UnityEngine.Vector4 r); // 0x3deb020 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Vector4& r, System.Single v); // 0x3deb028 internal System.Single <DescribeFields>b__0_4(UnityEngine.Vector4 r); // 0x3deb030 internal System.Void <DescribeFields>b__0_5(ref UnityEngine.Vector4& r, System.Single v); // 0x3deb038 internal System.Single <DescribeFields>b__0_6(UnityEngine.Vector4 r); // 0x3deb040 internal System.Void <DescribeFields>b__0_7(ref UnityEngine.Vector4& r, System.Single v); // 0x3deb048 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector4Field : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Vector4,UnityEngine.UIElements.FloatField,System.Single>[] DescribeFields(); // 0x3dea2f4 public System.Void .ctor(); // 0x3dea9cc public System.Void .ctor(System.String label); // 0x3dea9d4 private static System.Void .cctor(); // 0x3deaaf4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2IntField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Vector2IntField,UnityEngine.UIElements.Vector2IntField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3deb644 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2IntField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector2Int> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlIntAttributeDescription m_YValue; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3deb68c public System.Void .ctor(); // 0x3deb7e8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Vector2IntField.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Vector2IntField.<>c <>9; // 0x0 public static System.Func<UnityEngine.Vector2Int,System.Int32> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector2Int,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Vector2Int,System.Int32> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector2Int,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_3; // 0x20 // Methods private static System.Void .cctor(); // 0x3deb8e0 public System.Void .ctor(); // 0x3deb948 internal System.Int32 <DescribeFields>b__0_0(UnityEngine.Vector2Int r); // 0x3deb950 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Vector2Int& r, System.Int32 v); // 0x3deb958 internal System.Int32 <DescribeFields>b__0_2(UnityEngine.Vector2Int r); // 0x3deb960 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Vector2Int& r, System.Int32 v); // 0x3deb968 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector2IntField : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Vector2Int,UnityEngine.UIElements.IntegerField,System.Int32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Vector2Int,UnityEngine.UIElements.IntegerField,System.Int32>[] DescribeFields(); // 0x3deb050 public System.Void .ctor(); // 0x3deb420 public System.Void .ctor(System.String label); // 0x3deb428 private static System.Void .cctor(); // 0x3deb548 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3IntField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Vector3IntField,UnityEngine.UIElements.Vector3IntField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3debfc8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3IntField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector3Int> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_XValue; // 0x80 private UnityEngine.UIElements.UxmlIntAttributeDescription m_YValue; // 0x88 private UnityEngine.UIElements.UxmlIntAttributeDescription m_ZValue; // 0x90 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3dec010 public System.Void .ctor(); // 0x3dec1a4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Vector3IntField.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Vector3IntField.<>c <>9; // 0x0 public static System.Func<UnityEngine.Vector3Int,System.Int32> <>9__0_0; // 0x8 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3Int,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_1; // 0x10 public static System.Func<UnityEngine.Vector3Int,System.Int32> <>9__0_2; // 0x18 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3Int,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_3; // 0x20 public static System.Func<UnityEngine.Vector3Int,System.Int32> <>9__0_4; // 0x28 public static UnityEngine.UIElements.BaseCompositeField.FieldDescription.WriteDelegate<UnityEngine.Vector3Int,UnityEngine.UIElements.IntegerField,System.Int32> <>9__0_5; // 0x30 // Methods private static System.Void .cctor(); // 0x3dec2e8 public System.Void .ctor(); // 0x3dec350 internal System.Int32 <DescribeFields>b__0_0(UnityEngine.Vector3Int r); // 0x3dec358 internal System.Void <DescribeFields>b__0_1(ref UnityEngine.Vector3Int& r, System.Int32 v); // 0x3dec360 internal System.Int32 <DescribeFields>b__0_2(UnityEngine.Vector3Int r); // 0x3dec368 internal System.Void <DescribeFields>b__0_3(ref UnityEngine.Vector3Int& r, System.Int32 v); // 0x3dec370 internal System.Int32 <DescribeFields>b__0_4(UnityEngine.Vector3Int r); // 0x3dec378 internal System.Void <DescribeFields>b__0_5(ref UnityEngine.Vector3Int& r, System.Int32 v); // 0x3dec380 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Vector3IntField : UnityEngine.UIElements.BaseCompositeField<UnityEngine.Vector3Int,UnityEngine.UIElements.IntegerField,System.Int32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods internal override UnityEngine.UIElements.BaseCompositeField.FieldDescription<UnityEngine.Vector3Int,UnityEngine.UIElements.IntegerField,System.Int32>[] DescribeFields(); // 0x3deb970 public System.Void .ctor(); // 0x3debec4 public System.Void .ctor(System.String label); // 0x3de6290 private static System.Void .cctor(); // 0x3debecc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DoubleField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.DoubleField,UnityEngine.UIElements.DoubleField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3dec934 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DoubleField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.Double,UnityEngine.UIElements.UxmlDoubleAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3dec97c } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.DoubleField.DoubleInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.Double> { // Fields // Methods private UnityEngine.UIElements.DoubleField get_parentDoubleField(); // 0x3dec9c4 internal System.Void .ctor(); // 0x3dec720 protected override System.String get_allowedCharacters(); // 0x3deca44 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Double startValue); // 0x3deca9c protected override System.String ValueToString(System.Double v); // 0x3decc30 protected override System.Double StringToValue(System.String str); // 0x3decc7c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DoubleField : UnityEngine.UIElements.TextValueField<System.Double> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.DoubleField.DoubleInput get_doubleInput(); // 0x3dec388 protected override System.String ValueToString(System.Double v); // 0x3dec40c protected override System.Double StringToValue(System.String str); // 0x3dec4c4 public System.Void .ctor(); // 0x3dec5c4 public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3dec5d0 internal override System.Boolean CanTryParse(System.String textString); // 0x3dec7b8 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Double startValue); // 0x3dec7dc private static System.Void .cctor(); // 0x3dec838 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.DropdownField,UnityEngine.UIElements.DropdownField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3decd2c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<System.String> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_Index; // 0x80 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Choices; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3decd74 public System.Void .ctor(); // 0x3decf10 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownField : UnityEngine.UIElements.PopupField<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3decca8 public System.Void .ctor(System.String label); // 0x3deccb0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.EnumFieldHelpers : System.Object { // Fields internal static readonly UnityEngine.UIElements.UxmlTypeAttributeDescription<System.Enum> type; // 0x0 internal static readonly UnityEngine.UIElements.UxmlStringAttributeDescription value; // 0x8 internal static readonly UnityEngine.UIElements.UxmlBoolAttributeDescription includeObsoleteValues; // 0x10 // Methods internal static System.Boolean ExtractValue(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, out System.Type& resEnumType, out System.Enum& resEnumValue, out System.Boolean& resIncludeObsoleteValues); // 0x3ded030 private static System.Void .cctor(); // 0x3ded3ec } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.EnumField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.EnumField,UnityEngine.UIElements.EnumField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3dee618 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.EnumField.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<System.Enum> { // Fields private UnityEngine.UIElements.UxmlTypeAttributeDescription<System.Enum> m_Type; // 0x80 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Value; // 0x88 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_IncludeObsoleteValues; // 0x90 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3dee660 public System.Void .ctor(); // 0x3dee888 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.EnumField.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.EnumField.<>c <>9; // 0x0 public static UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.MouseDownEvent> <>9__22_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3dee93c public System.Void .ctor(); // 0x3dee9a4 internal System.Void <.ctor>b__22_0(UnityEngine.UIElements.MouseDownEvent e); // 0x3dee9ac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.EnumField : UnityEngine.UIElements.BaseField<System.Enum> { // Fields private System.Type m_EnumType; // 0x448 private System.Boolean m_IncludeObsoleteValues; // 0x450 private UnityEngine.UIElements.TextElement m_TextElement; // 0x458 private UnityEngine.UIElements.VisualElement m_ArrowElement; // 0x460 private UnityEngine.EnumData m_EnumData; // 0x468 internal System.Func<UnityEngine.UIElements.IGenericMenu> createMenuCallback; // 0x4a8 public static readonly System.String ussClassName; // 0x0 public static readonly System.String textUssClassName; // 0x8 public static readonly System.String arrowUssClassName; // 0x10 public static readonly System.String labelUssClassName; // 0x18 public static readonly System.String inputUssClassName; // 0x20 // Methods internal System.Boolean get_includeObsoleteValues(); // 0x3ded580 private System.Void Initialize(System.Enum defaultValue); // 0x3ded588 public System.Void .ctor(); // 0x3ded744 public System.Void .ctor(System.String label, System.Enum defaultValue); // 0x3ded750 public System.Void Init(System.Enum defaultValue); // 0x3ded73c public System.Void Init(System.Enum defaultValue, System.Boolean includeObsoleteValues); // 0x3dedaa0 internal System.Void PopulateDataFromType(System.Type enumType); // 0x3dedba4 public override System.Void SetValueWithoutNotify(System.Enum newValue); // 0x3dedd48 private System.Void UpdateValueLabel(System.Enum value); // 0x3dedc5c private System.Void OnPointerDownEvent(UnityEngine.UIElements.PointerDownEvent evt); // 0x3dede28 private System.Void OnPointerMoveEvent(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3dede80 private System.Boolean ContainsPointer(System.Int32 pointerId); // 0x3dedf0c private System.Void ProcessPointerDown(UnityEngine.UIElements.PointerEventBase<T> evt); // 0x1bd3a1c private System.Void OnNavigationSubmit(UnityEngine.UIElements.NavigationSubmitEvent evt); // 0x3dedf90 internal System.Void ShowMenu(); // 0x3dedfb4 private System.Void ChangeValueFromMenu(System.Object menuItem); // 0x3dee2c8 protected override System.Void UpdateMixedValueContent(); // 0x3dee354 private static System.Void .cctor(); // 0x3dee488 private System.Void <ShowMenu>b__33_0(System.Object contentView); // 0x3dee614 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FloatField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.FloatField,UnityEngine.UIElements.FloatField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3deefb8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FloatField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.Single,UnityEngine.UIElements.UxmlFloatAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3def000 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.FloatField.FloatInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.Single> { // Fields // Methods private UnityEngine.UIElements.FloatField get_parentFloatField(); // 0x3def048 internal System.Void .ctor(); // 0x3deeda4 protected override System.String get_allowedCharacters(); // 0x3def0c8 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Single startValue); // 0x3def120 protected override System.String ValueToString(System.Single v); // 0x3def2cc protected override System.Single StringToValue(System.String str); // 0x3def318 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FloatField : UnityEngine.UIElements.TextValueField<System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.FloatField.FloatInput get_floatInput(); // 0x3deea08 protected override System.String ValueToString(System.Single v); // 0x3deea8c protected override System.Single StringToValue(System.String str); // 0x3deeb44 public System.Void .ctor(); // 0x3deec48 public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3deec54 internal override System.Boolean CanTryParse(System.String textString); // 0x3deee3c public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Single startValue); // 0x3deee60 private static System.Void .cctor(); // 0x3deeebc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Foldout.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Foldout,UnityEngine.UIElements.Foldout.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3df01a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Foldout.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x78 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Value; // 0x80 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3df01ec public System.Void .ctor(); // 0x3df0318 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Foldout : UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.INotifyValueChanged<System.Boolean> { // Fields private UnityEngine.UIElements.Toggle m_Toggle; // 0x3d8 private UnityEngine.UIElements.VisualElement m_Container; // 0x3e0 private System.Boolean m_Value; // 0x3e8 public static readonly System.String ussClassName; // 0x0 public static readonly System.String toggleUssClassName; // 0x8 public static readonly System.String contentUssClassName; // 0x10 public static readonly System.String inputUssClassName; // 0x18 public static readonly System.String checkmarkUssClassName; // 0x20 public static readonly System.String textUssClassName; // 0x28 internal static readonly System.String toggleInspectorUssClassName; // 0x30 internal static readonly System.String ussFoldoutDepthClassName; // 0x38 internal static readonly System.Int32 ussFoldoutMaxDepth; // 0x40 private UnityEngine.UIElements.KeyboardNavigationManipulator m_NavigationManipulator; // 0x3f0 // Methods internal UnityEngine.UIElements.Toggle get_toggle(); // 0x3def344 public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3def34c public System.Void set_text(System.String value); // 0x3def354 public System.Boolean get_value(); // 0x3def47c public System.Void set_value(System.Boolean value); // 0x3def484 public System.Void SetValueWithoutNotify(System.Boolean newValue); // 0x3def690 internal override System.Void OnViewDataReady(); // 0x3def7d4 private System.Void Apply(UnityEngine.UIElements.KeyboardNavigationOperation op, UnityEngine.UIElements.EventBase sourceEvent); // 0x3def814 private System.Boolean Apply(UnityEngine.UIElements.KeyboardNavigationOperation op); // 0x3def844 public System.Void .ctor(); // 0x3def918 private System.Void OnAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3defcf8 private static System.Void .cctor(); // 0x3defed8 private System.Void <.ctor>b__29_0(UnityEngine.UIElements.ChangeEvent<System.Boolean> evt); // 0x3df0154 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IGenericMenu : { // Fields // Methods public abstract System.Void AddItem(System.String itemName, System.Boolean isChecked, System.Action action); // 0x0 public abstract System.Void AddItem(System.String itemName, System.Boolean isChecked, System.Action<System.Object> action, System.Object data); // 0x0 public abstract System.Void DropDown(UnityEngine.Rect position, UnityEngine.UIElements.VisualElement targetElement, System.Boolean anchored); // 0x0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.GenericDropdownMenu.MenuItem : System.Object { // Fields public System.String name; // 0x10 public UnityEngine.UIElements.VisualElement element; // 0x18 public System.Action action; // 0x20 public System.Action<System.Object> actionUserData; // 0x28 // Methods public System.Void .ctor(); // 0x3df1fb4 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.GenericDropdownMenu.<>c__DisplayClass39_0 : { // Fields public UnityEngine.UIElements.GenericDropdownMenu <>4__this; // 0x10 public System.Int32 selectedIndex; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.GenericDropdownMenu : System.Object, UnityEngine.UIElements.IGenericMenu { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String itemUssClassName; // 0x8 public static readonly System.String labelUssClassName; // 0x10 public static readonly System.String containerInnerUssClassName; // 0x18 public static readonly System.String containerOuterUssClassName; // 0x20 public static readonly System.String checkmarkUssClassName; // 0x28 public static readonly System.String separatorUssClassName; // 0x30 private System.Collections.Generic.List<UnityEngine.UIElements.GenericDropdownMenu.MenuItem> m_Items; // 0x10 private UnityEngine.UIElements.VisualElement m_MenuContainer; // 0x18 private UnityEngine.UIElements.VisualElement m_OuterContainer; // 0x20 private UnityEngine.UIElements.ScrollView m_ScrollView; // 0x28 private UnityEngine.UIElements.VisualElement m_PanelRootVisualContainer; // 0x30 private UnityEngine.UIElements.VisualElement m_TargetElement; // 0x38 private UnityEngine.Rect m_DesiredRect; // 0x40 private UnityEngine.UIElements.KeyboardNavigationManipulator m_NavigationManipulator; // 0x50 private System.Boolean <isSingleSelectionDropdown>k__BackingField; // 0x58 private System.Boolean <closeOnParentResize>k__BackingField; // 0x59 private UnityEngine.Vector2 m_MousePosition; // 0x5c // Methods internal System.Boolean get_isSingleSelectionDropdown(); // 0x3df0424 internal System.Void set_isSingleSelectionDropdown(System.Boolean value); // 0x3df042c internal System.Boolean get_closeOnParentResize(); // 0x3df0438 internal System.Void set_closeOnParentResize(System.Boolean value); // 0x3df0440 public UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3df044c public System.Void .ctor(); // 0x3df0470 private System.Void OnAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3df0798 private System.Void OnDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3df0bbc private System.Void Hide(System.Boolean giveFocusBack); // 0x3df0f54 private System.Void Apply(UnityEngine.UIElements.KeyboardNavigationOperation op, UnityEngine.UIElements.EventBase sourceEvent); // 0x3df0fec private System.Boolean Apply(UnityEngine.UIElements.KeyboardNavigationOperation op); // 0x3df1028 private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x3df13cc private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3df1628 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3df1754 private System.Void OnFocusOut(UnityEngine.UIElements.FocusOutEvent evt); // 0x3df189c private System.Void OnParentResized(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3df19e4 private System.Void UpdateSelection(UnityEngine.UIElements.VisualElement target); // 0x3df14f8 private System.Void ChangeSelectedIndex(System.Int32 newIndex, System.Int32 previousIndex); // 0x3df19f8 private System.Int32 GetSelectedIndex(); // 0x3df11c8 public System.Void AddItem(System.String itemName, System.Boolean isChecked, System.Action action); // 0x3df1b34 public System.Void AddItem(System.String itemName, System.Boolean isChecked, System.Action<System.Object> action, System.Object data); // 0x3df1ec4 public System.Void AddSeparator(System.String path); // 0x3df1ef4 private UnityEngine.UIElements.GenericDropdownMenu.MenuItem AddItem(System.String itemName, System.Boolean isChecked, System.Boolean isEnabled, System.Object data); // 0x3df1b68 public System.Void DropDown(UnityEngine.Rect position, UnityEngine.UIElements.VisualElement targetElement, System.Boolean anchored); // 0x3df1fbc private System.Void OnTargetElementDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3df2e98 private System.Void OnContainerGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3df2ea0 private System.Void EnsureVisibilityInParent(); // 0x3df291c private static System.Void .cctor(); // 0x3df2ea4 private System.Void <Apply>g__UpdateSelectionDown|39_0(System.Int32 newIndex, ref UnityEngine.UIElements.GenericDropdownMenu.<>c__DisplayClass39_0& ); // 0x3df1310 private System.Void <Apply>g__UpdateSelectionUp|39_1(System.Int32 newIndex, ref UnityEngine.UIElements.GenericDropdownMenu.<>c__DisplayClass39_0& ); // 0x3df1268 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.GroupBox.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.GroupBox,UnityEngine.UIElements.GroupBox.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3df3350 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.GroupBox.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x78 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3df3398 public System.Void .ctor(); // 0x3df3490 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.GroupBox : UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.IGroupBox { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 private UnityEngine.UIElements.Label m_TitleLabel; // 0x3d8 // Methods public System.Void set_text(System.String value); // 0x3df30c0 public System.Void .ctor(); // 0x3df3200 public System.Void .ctor(System.String text); // 0x3df3208 private System.Void UnityEngine.UIElements.IGroupBox.OnOptionAdded(UnityEngine.UIElements.IGroupBoxOption option); // 0x3df3290 private System.Void UnityEngine.UIElements.IGroupBox.OnOptionRemoved(UnityEngine.UIElements.IGroupBoxOption option); // 0x3df3294 private static System.Void .cctor(); // 0x3df3298 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Hash128Field.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Hash128Field,UnityEngine.UIElements.Hash128Field.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3df3edc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Hash128Field.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<UnityEngine.Hash128,UnityEngine.UIElements.UxmlHash128AttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3df3f24 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.Hash128Field.Hash128Input : UnityEngine.UIElements.TextInputBaseField.TextInputBase<UnityEngine.Hash128> { // Fields // Methods internal System.Void .ctor(); // 0x3df36a8 protected System.String get_allowedCharacters(); // 0x3df3f6c internal override System.Boolean AcceptCharacter(System.Char c); // 0x3df3fac protected override UnityEngine.Hash128 StringToValue(System.String str); // 0x3df4064 internal static UnityEngine.Hash128 Parse(System.String str); // 0x3df3b80 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Hash128Field : UnityEngine.UIElements.TextInputBaseField<UnityEngine.Hash128> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods public System.Void .ctor(); // 0x3df3528 public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3df3534 public override UnityEngine.Hash128 get_value(); // 0x3df37f8 public override System.Void set_value(UnityEngine.Hash128 value); // 0x3df3840 internal override System.Void UpdateValueFromText(); // 0x3df3908 internal override System.Void UpdateTextFromValue(); // 0x3df39f4 public override System.Void SetValueWithoutNotify(UnityEngine.Hash128 newValue); // 0x3df3a8c protected override System.String ValueToString(UnityEngine.Hash128 value); // 0x3df3b54 protected override UnityEngine.Hash128 StringToValue(System.String str); // 0x3df3b78 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3df3bf0 private static System.Void .cctor(); // 0x3df3de0 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.HelpBoxMessageType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.HelpBoxMessageType None = 0; // 0x0 public const UnityEngine.UIElements.HelpBoxMessageType Info = 1; // 0x0 public const UnityEngine.UIElements.HelpBoxMessageType Warning = 2; // 0x0 public const UnityEngine.UIElements.HelpBoxMessageType Error = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.HelpBox.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.HelpBox,UnityEngine.UIElements.HelpBox.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e603a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.HelpBox.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x70 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.HelpBoxMessageType> m_MessageType; // 0x78 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e603ec public System.Void .ctor(); // 0x3e60528 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.HelpBox : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String iconUssClassName; // 0x10 public static readonly System.String iconInfoUssClassName; // 0x18 public static readonly System.String iconwarningUssClassName; // 0x20 public static readonly System.String iconErrorUssClassName; // 0x28 private UnityEngine.UIElements.HelpBoxMessageType m_HelpBoxMessageType; // 0x3c8 private UnityEngine.UIElements.VisualElement m_Icon; // 0x3d0 private System.String m_IconClass; // 0x3d8 private UnityEngine.UIElements.Label m_Label; // 0x3e0 // Methods public System.Void set_text(System.String value); // 0x3df406c public System.Void set_messageType(UnityEngine.UIElements.HelpBoxMessageType value); // 0x3df4090 public System.Void .ctor(); // 0x3df4164 public System.Void .ctor(System.String text, UnityEngine.UIElements.HelpBoxMessageType messageType); // 0x3df41b8 private System.String GetIconClass(UnityEngine.UIElements.HelpBoxMessageType messageType); // 0x3df4320 private System.Void UpdateIcon(UnityEngine.UIElements.HelpBoxMessageType messageType); // 0x3df40a8 private static System.Void .cctor(); // 0x3df43e8 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.INotifyValueChanged<T> : { // Fields // Methods public abstract T get_value(); // 0x1ce0384 public abstract System.Void set_value(T value); // 0x1ce0384 public abstract System.Void SetValueWithoutNotify(T newValue); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.INotifyValueChangedExtensions : System.Object { // Fields // Methods public static System.Boolean RegisterValueChangedCallback(UnityEngine.UIElements.INotifyValueChanged<T> control, UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<T>> callback); // 0x1bd6678 public static System.Boolean UnregisterValueChangedCallback(UnityEngine.UIElements.INotifyValueChanged<T> control, UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<T>> callback); // 0x1bd6678 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Image.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Image,UnityEngine.UIElements.Image.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e61dac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Image.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3e61df4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Image : UnityEngine.UIElements.VisualElement { // Fields private UnityEngine.ScaleMode m_ScaleMode; // 0x3c8 private UnityEngine.Texture m_Image; // 0x3d0 private UnityEngine.Sprite m_Sprite; // 0x3d8 private UnityEngine.UIElements.VectorImage m_VectorImage; // 0x3e0 private UnityEngine.Rect m_UV; // 0x3e8 private UnityEngine.Color m_TintColor; // 0x3f8 internal System.Boolean m_ImageIsInline; // 0x408 private System.Boolean m_ScaleModeIsInline; // 0x409 private System.Boolean m_TintColorIsInline; // 0x40a public static readonly System.String ussClassName; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Texture2D> s_ImageProperty; // 0x8 private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Sprite> s_SpriteProperty; // 0x10 private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.UIElements.VectorImage> s_VectorImageProperty; // 0x18 private static UnityEngine.UIElements.CustomStyleProperty<System.String> s_ScaleModeProperty; // 0x20 private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color> s_TintColorProperty; // 0x28 // Methods public UnityEngine.Texture get_image(); // 0x3e6064c public System.Void set_image(UnityEngine.Texture value); // 0x3e60654 public UnityEngine.Sprite get_sprite(); // 0x3e60738 public System.Void set_sprite(UnityEngine.Sprite value); // 0x3e60740 public UnityEngine.UIElements.VectorImage get_vectorImage(); // 0x3e60824 public System.Void set_vectorImage(UnityEngine.UIElements.VectorImage value); // 0x3e6082c public UnityEngine.Rect get_sourceRect(); // 0x3e60910 public UnityEngine.Rect get_uv(); // 0x3e60ab4 public System.Void set_uv(UnityEngine.Rect value); // 0x3e60ac8 public UnityEngine.ScaleMode get_scaleMode(); // 0x3e60b10 public UnityEngine.Color get_tintColor(); // 0x3e60b18 public System.Void .ctor(); // 0x3e60b2c private UnityEngine.Vector2 GetTextureDisplaySize(UnityEngine.Texture texture); // 0x3e60d00 private UnityEngine.Vector2 GetTextureDisplaySize(UnityEngine.Sprite sprite); // 0x3e60ddc protected internal override UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3e60f0c private System.Void OnGenerateVisualContent(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3e6111c private System.Void OnCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent e); // 0x3e61628 private System.Void ReadCustomProperties(UnityEngine.UIElements.ICustomStyle customStyleProvider); // 0x3e61654 private System.Void SetProperty(T0 src, ref T0& dst, ref T1& alt0, ref T2& alt1); // 0x1ce0384 private System.Void ClearProperty(); // 0x3e61aa4 private System.Void SetScaleMode(UnityEngine.ScaleMode mode); // 0x3e61ae0 private System.Void SetTintColor(UnityEngine.Color color); // 0x3e61b04 private UnityEngine.Rect GetSourceRect(); // 0x3e60914 private static System.Void .cctor(); // 0x3e61b70 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IEditableElement : { // Fields // Methods internal abstract System.Action get_editingStarted(); // 0x1bd219c internal abstract System.Action get_editingEnded(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseField.UxmlTraits<TValueType> : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Label; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 internal static System.Collections.Generic.List<System.String> ParseChoiceList(System.String choicesFromBag); // 0x1bdeb64 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseField<TValueType> : UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.INotifyValueChanged<TValueType>, UnityEngine.UIElements.IEditableElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 public static readonly System.String noLabelVariantUssClassName; // 0x0 public static readonly System.String labelDraggerVariantUssClassName; // 0x0 public static readonly System.String mixedValueLabelUssClassName; // 0x0 public static readonly System.String alignedFieldUssClassName; // 0x0 private static readonly System.String inspectorFieldUssClassName; // 0x0 protected internal static readonly System.String mixedValueString; // 0x0 protected internal static readonly UnityEngine.PropertyName serializedPropertyCopyName; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<System.Single> s_LabelWidthRatioProperty; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<System.Single> s_LabelExtraPaddingProperty; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<System.Single> s_LabelBaseMinWidthProperty; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<System.Single> s_LabelExtraContextWidthProperty; // 0x0 private System.Single m_LabelWidthRatio; // 0x0 private System.Single m_LabelExtraPadding; // 0x0 private System.Single m_LabelBaseMinWidth; // 0x0 private System.Single m_LabelExtraContextWidth; // 0x0 private UnityEngine.UIElements.VisualElement m_VisualInput; // 0x0 internal System.Action<UnityEngine.ExpressionEvaluator.Expression> expressionEvaluated; // 0x0 private TValueType m_Value; // 0x0 private System.Func<TValueType,TValueType> onValidateValue; // 0x0 private UnityEngine.UIElements.Label <labelElement>k__BackingField; // 0x0 private System.Boolean m_ShowMixedValue; // 0x0 private UnityEngine.UIElements.Label m_MixedValueLabel; // 0x0 private System.Boolean m_SkipValidation; // 0x0 private UnityEngine.UIElements.VisualElement m_CachedContextWidthElement; // 0x0 private UnityEngine.UIElements.VisualElement m_CachedInspectorElement; // 0x0 private System.Action <UnityEngine.UIElements.IEditableElement.editingStarted>k__BackingField; // 0x0 private System.Action <UnityEngine.UIElements.IEditableElement.editingEnded>k__BackingField; // 0x0 // Methods internal UnityEngine.UIElements.VisualElement get_visualInput(); // 0x1bd219c internal System.Void set_visualInput(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c protected TValueType get_rawValue(); // 0x1ce0384 protected System.Void set_rawValue(TValueType value); // 0x1ce0384 internal System.Void add_onValidateValue(System.Func<TValueType,TValueType> value); // 0x1bd3a1c internal System.Void remove_onValidateValue(System.Func<TValueType,TValueType> value); // 0x1bd3a1c public virtual TValueType get_value(); // 0x1ce0384 public virtual System.Void set_value(TValueType value); // 0x1ce0384 public UnityEngine.UIElements.Label get_labelElement(); // 0x1bd219c private System.Void set_labelElement(UnityEngine.UIElements.Label value); // 0x1bd3a1c public System.String get_label(); // 0x1bd219c public System.Void set_label(System.String value); // 0x1bd3a1c public System.Boolean get_showMixedValue(); // 0x1bd1824 public System.Void set_showMixedValue(System.Boolean value); // 0x1bd3130 internal virtual System.Boolean get_canSwitchToMixedValue(); // 0x1bd1824 protected UnityEngine.UIElements.Label get_mixedValueLabel(); // 0x1bd219c private System.Action UnityEngine.UIElements.IEditableElement.get_editingStarted(); // 0x1bd219c private System.Action UnityEngine.UIElements.IEditableElement.get_editingEnded(); // 0x1bd219c internal System.Void .ctor(System.String label); // 0x1bd3a1c protected System.Void .ctor(System.String label, UnityEngine.UIElements.VisualElement visualInput); // 0x1bd3c20 internal virtual System.Boolean EqualsCurrentValue(TValueType value); // 0x1ce0384 private System.Void OnAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent e); // 0x1bd3a1c private System.Void OnDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent e); // 0x1bd3a1c internal virtual System.Void RegisterEditingCallbacks(); // 0x1bd2ec0 internal virtual System.Void UnregisterEditingCallbacks(); // 0x1bd2ec0 internal System.Void StartEditing(UnityEngine.UIElements.EventBase e); // 0x1bd3a1c internal System.Void EndEditing(UnityEngine.UIElements.EventBase e); // 0x1bd3a1c private System.Void OnCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent evt); // 0x1bd3a1c private System.Void OnInspectorFieldGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent e); // 0x1bd3a1c private System.Void AlignLabel(); // 0x1bd2ec0 internal TValueType ValidatedValue(TValueType value); // 0x1ce0384 protected virtual System.Void UpdateMixedValueContent(); // 0x1bd2ec0 public virtual System.Void SetValueWithoutNotify(TValueType newValue); // 0x1ce0384 internal override System.Void OnViewDataReady(); // 0x1bd2ec0 internal override UnityEngine.Rect GetTooltipRect(); // 0x0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BaseFieldTraits<TValueType,TValueUxmlAttributeType> : UnityEngine.UIElements.BaseField.UxmlTraits<TValueType> { // Fields private TValueUxmlAttributeType m_Value; // 0x0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.KeyboardTextEditorEventHandler : UnityEngine.UIElements.TextEditorEventHandler { // Fields private readonly UnityEngine.Event m_ImguiEvent; // 0x20 internal System.Boolean m_Changed; // 0x28 // Methods public System.Void .ctor(UnityEngine.UIElements.TextElement textElement, UnityEngine.TextEditingUtilities editingUtilities); // 0x3e61dfc public override System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3e61f58 private System.Void OnFocus(UnityEngine.UIElements.FocusEvent _); // 0x3e6220c private System.Void OnBlur(UnityEngine.UIElements.BlurEvent _); // 0x3e622f0 private System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent evt); // 0x3e62344 private System.Void UpdateLabel(); // 0x3e6318c private System.Void OnValidateCommandEvent(UnityEngine.UIElements.ValidateCommandEvent evt); // 0x3e62d0c private System.Void OnExecuteCommandEvent(UnityEngine.UIElements.ExecuteCommandEvent evt); // 0x3e62f20 private System.Void OnNavigationEvent(UnityEngine.UIElements.NavigationEventBase<TEvent> evt); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TextEditorEventHandler : System.Object { // Fields protected UnityEngine.UIElements.TextElement textElement; // 0x10 protected UnityEngine.TextEditingUtilities editingUtilities; // 0x18 // Methods protected System.Void .ctor(UnityEngine.UIElements.TextElement textElement, UnityEngine.TextEditingUtilities editingUtilities); // 0x3e61f14 public virtual System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3e62208 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TextField,UnityEngine.UIElements.TextField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e63f8c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextField.UxmlTraits : UnityEngine.UIElements.TextInputBaseField.UxmlTraits<System.String> { // Fields private static readonly UnityEngine.UIElements.UxmlStringAttributeDescription k_Value; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Multiline; // 0xc8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e63fd4 public System.Void .ctor(); // 0x3e6418c private static System.Void .cctor(); // 0x3e64238 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.TextField.TextInput : UnityEngine.UIElements.TextInputBaseField.TextInputBase<System.String> { // Fields // Methods public System.Void set_multiline(System.Boolean value); // 0x3e634e8 public override System.Void set_isPasswordField(System.Boolean value); // 0x3e64348 protected override System.String StringToValue(System.String str); // 0x3e643c0 public System.Void .ctor(); // 0x3e63924 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextField : UnityEngine.UIElements.TextInputBaseField<System.String> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.TextField.TextInput get_textInput(); // 0x3e63444 public System.Void set_multiline(System.Boolean value); // 0x3e634c8 public System.Void .ctor(); // 0x3e63718 public System.Void .ctor(System.String label); // 0x3e63730 public System.Void .ctor(System.String label, System.Int32 maxLength, System.Boolean multiline, System.Boolean isPasswordField, System.Char maskChar); // 0x3e63744 public override System.String get_value(); // 0x3e63990 public override System.Void set_value(System.String value); // 0x3e639d8 public override System.Void SetValueWithoutNotify(System.String newValue); // 0x3e63afc internal override System.Void UpdateTextFromValue(); // 0x3e63c10 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3e63c70 internal override System.Void OnViewDataReady(); // 0x3e63dcc protected override System.String ValueToString(System.String value); // 0x3e63e80 protected override System.String StringToValue(System.String str); // 0x3e63e88 private static System.Void .cctor(); // 0x3e63e90 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextInputBaseField.UxmlTraits<TValueType> : UnityEngine.UIElements.BaseFieldTraits<System.String,UnityEngine.UIElements.UxmlStringAttributeDescription> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_MaxLength; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Password; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_MaskCharacter; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_IsReadOnly; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_IsDelayed; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_HideMobileInput; // 0x0 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.TouchScreenKeyboardType> m_KeyboardType; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_AutoCorrection; // 0x0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll protected internal abstract class UnityEngine.UIElements.TextInputBaseField.TextInputBase<TValueType> : UnityEngine.UIElements.VisualElement { // Fields private UnityEngine.UIElements.TextElement <textElement>k__BackingField; // 0x0 internal UnityEngine.UIElements.ScrollView scrollView; // 0x0 internal UnityEngine.UIElements.VisualElement multilineContainer; // 0x0 public static readonly System.String innerComponentsModifierName; // 0x0 public static readonly System.String innerTextElementUssClassName; // 0x0 internal static readonly System.String innerTextElementWithScrollViewUssClassName; // 0x0 public static readonly System.String horizontalVariantInnerTextElementUssClassName; // 0x0 public static readonly System.String verticalVariantInnerTextElementUssClassName; // 0x0 public static readonly System.String verticalHorizontalVariantInnerTextElementUssClassName; // 0x0 public static readonly System.String innerScrollviewUssClassName; // 0x0 public static readonly System.String innerViewportUssClassName; // 0x0 public static readonly System.String innerContentContainerUssClassName; // 0x0 private System.Boolean <isDragging>k__BackingField; // 0x0 internal UnityEngine.Vector2 scrollOffset; // 0x0 private System.Boolean m_ScrollViewWasClamped; // 0x0 private UnityEngine.Vector2 lastCursorPos; // 0x0 private UnityEngine.UIElements.ScrollerVisibility m_VerticalScrollerVisibility; // 0x0 // Methods internal UnityEngine.UIElements.TextElement get_textElement(); // 0x1bd219c private System.Void set_textElement(UnityEngine.UIElements.TextElement value); // 0x1bd3a1c public UnityEngine.UIElements.ITextSelection get_textSelection(); // 0x1bd219c public UnityEngine.UIElements.ITextEdition get_textEdition(); // 0x1bd219c public System.Void SelectAll(); // 0x1bd2ec0 internal System.Void SelectNone(); // 0x1bd2ec0 internal System.String get_originalText(); // 0x1bd219c protected virtual TValueType StringToValue(System.String str); // 0x1ce0384 internal System.Void UpdateValueFromText(); // 0x1bd2ec0 internal System.Void UpdateTextFromValue(); // 0x1bd2ec0 internal System.Void MoveFocusToCompositeRoot(); // 0x1bd2ec0 public System.Boolean get_isReadOnly(); // 0x1bd1824 public System.Void set_maxLength(System.Int32 value); // 0x1bd33a4 public System.Void set_maskChar(System.Char value); // 0x1bd42d4 public virtual System.Boolean get_isPasswordField(); // 0x1bd1824 public virtual System.Void set_isPasswordField(System.Boolean value); // 0x1bd3130 internal System.Void set_isDragging(System.Boolean value); // 0x1bd3130 public System.String get_text(); // 0x1bd219c public System.Void set_text(System.String value); // 0x1bd3a1c internal System.Void .ctor(); // 0x1bd2ec0 private System.Void MakeSureScrollViewDoesNotLeakEvents(UnityEngine.UIElements.ChangeEvent<System.Single> evt); // 0x1bd3a1c internal System.Void SetSingleLine(); // 0x1bd2ec0 internal System.Void SetMultiline(); // 0x1bd2ec0 private System.Void ScrollViewOnGeometryChangedEvent(UnityEngine.UIElements.GeometryChangedEvent e); // 0x1bd3a1c private System.Void TextElementOnGeometryChangedEvent(UnityEngine.UIElements.GeometryChangedEvent e); // 0x1bd3a1c internal System.Void OnInputCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent e); // 0x1bd3a1c internal virtual System.Boolean AcceptCharacter(System.Char c); // 0x0 internal System.Void UpdateScrollOffset(System.Boolean isBackspace); // 0x1bd3130 internal System.Void UpdateScrollOffset(System.Boolean isBackspace, System.Boolean widthChanged); // 0x0 private UnityEngine.Vector2 GetScrollOffset(System.Single xOffset, System.Single yOffset, System.Single contentViewportWidth, System.Boolean isBackspace, System.Boolean widthChanged); // 0x1ce0384 internal System.Void SetScrollViewMode(); // 0x1bd2ec0 private System.Void SetMultilineContainerStyle(); // 0x1bd2ec0 private System.Void RemoveSingleLineComponents(); // 0x1bd2ec0 private System.Void RemoveMultilineComponents(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.TextInputBaseField<TValueType> : UnityEngine.UIElements.BaseField<TValueType> { // Fields private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color> s_SelectionColorProperty; // 0x0 private static UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color> s_CursorColorProperty; // 0x0 private System.Int32 m_VisualInputTabIndex; // 0x0 private UnityEngine.UIElements.TextInputBaseField.TextInputBase<TValueType> m_TextInputBase; // 0x0 internal System.Boolean m_UpdateTextFromValue; // 0x0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 internal static readonly System.String multilineContainerClassName; // 0x0 public static readonly System.String singleLineInputUssClassName; // 0x0 public static readonly System.String multilineInputUssClassName; // 0x0 internal static readonly System.String multilineInputWithScrollViewUssClassName; // 0x0 public static readonly System.String textInputUssName; // 0x0 private System.Action<System.Boolean> onIsReadOnlyChanged; // 0x0 // Methods protected internal UnityEngine.UIElements.TextInputBaseField.TextInputBase<TValueType> get_textInputBase(); // 0x1bd219c public System.String get_text(); // 0x1bd219c protected internal System.Void set_text(System.String value); // 0x1bd3a1c protected System.Void add_onIsReadOnlyChanged(System.Action<System.Boolean> value); // 0x1bd3a1c protected System.Void remove_onIsReadOnlyChanged(System.Action<System.Boolean> value); // 0x1bd3a1c public System.Boolean get_isReadOnly(); // 0x1bd1824 public System.Void set_isReadOnly(System.Boolean value); // 0x1bd3130 public System.Void set_isPasswordField(System.Boolean value); // 0x1bd3130 public System.Void set_autoCorrection(System.Boolean value); // 0x1bd3130 public System.Void set_hideMobileInput(System.Boolean value); // 0x1bd3130 public System.Void set_keyboardType(UnityEngine.TouchScreenKeyboardType value); // 0x1bd33a4 public UnityEngine.UIElements.ITextEdition get_textEdition(); // 0x1bd219c public System.Void set_maxLength(System.Int32 value); // 0x1bd33a4 public System.Boolean get_isDelayed(); // 0x1bd1824 public System.Void set_isDelayed(System.Boolean value); // 0x1bd3130 public System.Void set_maskChar(System.Char value); // 0x1bd42d4 internal override System.Boolean get_canSwitchToMixedValue(); // 0x1bd1824 protected abstract System.String ValueToString(TValueType value); // 0x1ce0384 protected abstract TValueType StringToValue(System.String str); // 0x1ce0384 protected System.Void .ctor(System.String label, System.Int32 maxLength, System.Char maskChar, UnityEngine.UIElements.TextInputBaseField.TextInputBase<TValueType> textInputBase); // 0x1ce0384 private System.Void OnFieldCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent e); // 0x1bd3a1c protected override System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x1bd3a1c protected override System.Void UpdateMixedValueContent(); // 0x1bd2ec0 internal virtual System.Void UpdateValueFromText(); // 0x1bd2ec0 internal virtual System.Void UpdateTextFromValue(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TouchScreenTextEditorEventHandler : UnityEngine.UIElements.TextEditorEventHandler { // Fields private UnityEngine.UIElements.IVisualElementScheduledItem m_TouchKeyboardPoller; // 0x20 private System.Boolean m_TouchKeyboardAllowsInPlaceEditing; // 0x28 private System.Boolean m_IsClicking; // 0x29 // Methods public System.Void .ctor(UnityEngine.UIElements.TextElement textElement, UnityEngine.TextEditingUtilities editingUtilities); // 0x3e643c8 private System.Void PollTouchScreenKeyboard(); // 0x3e64404 private System.Void DoPollTouchScreenKeyboard(); // 0x3e64654 private System.Void UpdateStringPositionFromKeyboard(); // 0x3e64f84 private System.Void CloseTouchScreenKeyboard(); // 0x3e64e94 private System.Void OpenTouchScreenKeyboard(); // 0x3e651f4 public override System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3e65708 private System.Void OnPointerDownEvent(); // 0x3e658e4 private System.Void OnPointerUpEvent(UnityEngine.UIElements.PointerUpEvent evt); // 0x3e65aa4 private System.Void OnFocusInEvent(); // 0x3e65ac4 private System.Void OnFocusOutEvent(UnityEngine.UIElements.FocusOutEvent evt); // 0x3e65c44 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IntegerField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.IntegerField,UnityEngine.UIElements.IntegerField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e66688 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IntegerField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.Int32,UnityEngine.UIElements.UxmlIntAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3e666d0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.IntegerField.IntegerInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.Int32> { // Fields // Methods private UnityEngine.UIElements.IntegerField get_parentIntegerField(); // 0x3e66718 internal System.Void .ctor(); // 0x3e6646c protected override System.String get_allowedCharacters(); // 0x3e66798 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Int32 startValue); // 0x3e667f0 protected override System.String ValueToString(System.Int32 v); // 0x3e66a40 protected override System.Int32 StringToValue(System.String str); // 0x3e66a8c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IntegerField : UnityEngine.UIElements.TextValueField<System.Int32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.IntegerField.IntegerInput get_integerInput(); // 0x3e660d0 protected override System.String ValueToString(System.Int32 v); // 0x3e66154 protected override System.Int32 StringToValue(System.String str); // 0x3e6620c public System.Void .ctor(); // 0x3e66310 public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3e6631c internal override System.Boolean CanTryParse(System.String textString); // 0x3e66504 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Int32 startValue); // 0x3e66528 private static System.Void .cctor(); // 0x3e6658c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Label.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Label,UnityEngine.UIElements.Label.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e66c2c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Label.UxmlTraits : UnityEngine.UIElements.TextElement.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3e66c74 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Label : UnityEngine.UIElements.TextElement { // Fields public static readonly System.String ussClassName; // 0x0 // Methods public System.Void .ctor(); // 0x3e66ab8 public System.Void .ctor(System.String text); // 0x3e66b08 private static System.Void .cctor(); // 0x3e66bc0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ListView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ListView,UnityEngine.UIElements.ListView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e66da0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ListView.UxmlTraits : UnityEngine.UIElements.BaseListView.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3e66de8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ListView : UnityEngine.UIElements.BaseListView { // Fields private System.Func<UnityEngine.UIElements.VisualElement> m_MakeItem; // 0x548 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> m_BindItem; // 0x550 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> <unbindItem>k__BackingField; // 0x558 private System.Action<UnityEngine.UIElements.VisualElement> <destroyItem>k__BackingField; // 0x560 // Methods public System.Func<UnityEngine.UIElements.VisualElement> get_makeItem(); // 0x3e66c7c public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_bindItem(); // 0x3e66c84 public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_unbindItem(); // 0x3e66c8c public System.Action<UnityEngine.UIElements.VisualElement> get_destroyItem(); // 0x3e66c94 internal override System.Boolean HasValidDataAndBindings(); // 0x3e66c9c protected override UnityEngine.UIElements.CollectionViewController CreateViewController(); // 0x3e66cdc public System.Void .ctor(); // 0x3e66d30 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.LongField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.LongField,UnityEngine.UIElements.LongField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e673a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.LongField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.Int64,UnityEngine.UIElements.UxmlLongAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3e673ec } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.LongField.LongInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.Int64> { // Fields // Methods private UnityEngine.UIElements.LongField get_parentLongField(); // 0x3e67434 internal System.Void .ctor(); // 0x3e67188 protected override System.String get_allowedCharacters(); // 0x3e674b4 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Int64 startValue); // 0x3e6750c private System.Int64 ClampMinMaxLongValue(System.Int64 niceDelta, System.Int64 value); // 0x3e67740 protected override System.String ValueToString(System.Int64 v); // 0x3e677e4 protected override System.Int64 StringToValue(System.String str); // 0x3e67830 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.LongField : UnityEngine.UIElements.TextValueField<System.Int64> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.LongField.LongInput get_longInput(); // 0x3e66df0 protected override System.String ValueToString(System.Int64 v); // 0x3e66e74 protected override System.Int64 StringToValue(System.String str); // 0x3e66f2c public System.Void .ctor(); // 0x3e6702c public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3e67038 internal override System.Boolean CanTryParse(System.String textString); // 0x3e67220 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Int64 startValue); // 0x3e67244 private static System.Void .cctor(); // 0x3e672a8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MinMaxSlider.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.MinMaxSlider,UnityEngine.UIElements.MinMaxSlider.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e6a564 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MinMaxSlider.UxmlTraits : UnityEngine.UIElements.BaseField.UxmlTraits<UnityEngine.Vector2> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_MinValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_MaxValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_LowLimit; // 0x90 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HighLimit; // 0x98 // Methods public System.Void .ctor(); // 0x3e6a5ac public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e6a784 } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.MinMaxSlider.DragState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.MinMaxSlider.DragState NoThumb = 0; // 0x0 public const UnityEngine.UIElements.MinMaxSlider.DragState MinThumb = 1; // 0x0 public const UnityEngine.UIElements.MinMaxSlider.DragState MiddleThumb = 2; // 0x0 public const UnityEngine.UIElements.MinMaxSlider.DragState MaxThumb = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MinMaxSlider : UnityEngine.UIElements.BaseField<UnityEngine.Vector2> { // Fields private UnityEngine.UIElements.VisualElement <dragElement>k__BackingField; // 0x448 private UnityEngine.UIElements.VisualElement <dragMinThumb>k__BackingField; // 0x450 private UnityEngine.UIElements.VisualElement <dragMaxThumb>k__BackingField; // 0x458 private UnityEngine.UIElements.ClampedDragger<System.Single> <clampedDragger>k__BackingField; // 0x460 private UnityEngine.Vector2 m_DragElementStartPos; // 0x468 private UnityEngine.Vector2 m_ValueStartPos; // 0x470 private UnityEngine.Rect m_DragMinThumbRect; // 0x478 private UnityEngine.Rect m_DragMaxThumbRect; // 0x488 private UnityEngine.UIElements.MinMaxSlider.DragState m_DragState; // 0x498 private System.Single m_MinLimit; // 0x49c private System.Single m_MaxLimit; // 0x4a0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 public static readonly System.String trackerUssClassName; // 0x18 public static readonly System.String draggerUssClassName; // 0x20 public static readonly System.String minThumbUssClassName; // 0x28 public static readonly System.String maxThumbUssClassName; // 0x30 // Methods internal UnityEngine.UIElements.VisualElement get_dragElement(); // 0x3e6785c private System.Void set_dragElement(UnityEngine.UIElements.VisualElement value); // 0x3e67864 internal UnityEngine.UIElements.VisualElement get_dragMinThumb(); // 0x3e67874 private System.Void set_dragMinThumb(UnityEngine.UIElements.VisualElement value); // 0x3e6787c internal UnityEngine.UIElements.VisualElement get_dragMaxThumb(); // 0x3e6788c private System.Void set_dragMaxThumb(UnityEngine.UIElements.VisualElement value); // 0x3e67894 internal UnityEngine.UIElements.ClampedDragger<System.Single> get_clampedDragger(); // 0x3e678a4 private System.Void set_clampedDragger(UnityEngine.UIElements.ClampedDragger<System.Single> value); // 0x3e678ac public System.Single get_minValue(); // 0x3e678bc public System.Void set_minValue(System.Single value); // 0x3e678cc public System.Single get_maxValue(); // 0x3e679ac public System.Void set_maxValue(System.Single value); // 0x3e679cc public override UnityEngine.Vector2 get_value(); // 0x3e67a74 public override System.Void set_value(UnityEngine.Vector2 value); // 0x3e67abc public override System.Void SetValueWithoutNotify(UnityEngine.Vector2 newValue); // 0x3e67b48 public System.Single get_lowLimit(); // 0x3e689f4 public System.Void set_lowLimit(System.Single value); // 0x3e689fc public System.Single get_highLimit(); // 0x3e68b60 public System.Void set_highLimit(System.Single value); // 0x3e68b68 public System.Void .ctor(); // 0x3e68ccc public System.Void .ctor(System.String label, System.Single minValue, System.Single maxValue, System.Single minLimit, System.Single maxLimit); // 0x3e68cec private UnityEngine.Vector2 ClampValues(UnityEngine.Vector2 valueToClamp); // 0x3e67974 private System.Void UpdateDragElementPosition(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e692a4 private System.Void UpdateDragElementPosition(); // 0x3e67bdc private System.Void UpdateDragThumbsRect(); // 0x3e69304 internal System.Single SliderLerpUnclamped(System.Single a, System.Single b, System.Single interpolant); // 0x3e692f4 internal System.Single SliderNormalizeValue(System.Single currentValue, System.Single lowerValue, System.Single higherValue); // 0x3e692e4 private System.Single ComputeValueFromPosition(System.Single positionToConvert); // 0x3e6998c protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3e69b2c private System.Void SetSliderValueFromDrag(); // 0x3e69c38 private System.Void SetSliderValueFromClick(); // 0x3e69e70 private System.Void ComputeValueFromDraggingThumb(System.Single dragElementStartPos, System.Single dragElementEndPos); // 0x3e69ccc protected override System.Void UpdateMixedValueContent(); // 0x3e6a094 internal override System.Void RegisterEditingCallbacks(); // 0x3e6a098 internal override System.Void UnregisterEditingCallbacks(); // 0x3e6a1f0 private static System.Void .cctor(); // 0x3e6a348 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.ColumnDataType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ColumnDataType Name = 0; // 0x0 public const UnityEngine.UIElements.ColumnDataType Title = 1; // 0x0 public const UnityEngine.UIElements.ColumnDataType Icon = 2; // 0x0 public const UnityEngine.UIElements.ColumnDataType Visibility = 3; // 0x0 public const UnityEngine.UIElements.ColumnDataType Width = 4; // 0x0 public const UnityEngine.UIElements.ColumnDataType MaxWidth = 5; // 0x0 public const UnityEngine.UIElements.ColumnDataType MinWidth = 6; // 0x0 public const UnityEngine.UIElements.ColumnDataType Stretchable = 7; // 0x0 public const UnityEngine.UIElements.ColumnDataType Sortable = 8; // 0x0 public const UnityEngine.UIElements.ColumnDataType Optional = 9; // 0x0 public const UnityEngine.UIElements.ColumnDataType Resizable = 10; // 0x0 public const UnityEngine.UIElements.ColumnDataType HeaderTemplate = 11; // 0x0 public const UnityEngine.UIElements.ColumnDataType CellTemplate = 12; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Column.UxmlObjectFactory<T> : UnityEngine.UIElements.UxmlObjectFactory<T,UnityEngine.UIElements.Column.UxmlObjectTraits<T>> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.Column.UxmlObjectTraits.<>c__DisplayClass15_0<T> : System.Object { // Fields public UnityEngine.UIElements.VisualTreeAsset asset; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal UnityEngine.UIElements.VisualElement <Init>b__0(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.Column.UxmlObjectTraits.<>c__DisplayClass15_1<T> : System.Object { // Fields public UnityEngine.UIElements.VisualTreeAsset asset; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal UnityEngine.UIElements.VisualElement <Init>b__1(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Column.UxmlObjectTraits<T> : UnityEngine.UIElements.UxmlObjectTraits<T> { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Name; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Visible; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Width; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_MinWidth; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_MaxWidth; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Stretch; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Sortable; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Optional; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Resizable; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_HeaderTemplateId; // 0x0 private UnityEngine.UIElements.UxmlStringAttributeDescription m_CellTemplateId; // 0x0 // Methods private static UnityEngine.UIElements.Length ParseLength(System.String str, UnityEngine.UIElements.Length defaultValue); // 0x1ce0384 public override System.Void Init(ref T& obj, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Column : System.Object { // Fields private static readonly System.String k_InvalidTemplateError; // 0x0 private System.String m_Name; // 0x10 private System.String m_Title; // 0x18 private UnityEngine.UIElements.Background m_Icon; // 0x20 private System.Boolean m_Visible; // 0x40 private UnityEngine.UIElements.Length m_Width; // 0x44 private UnityEngine.UIElements.Length m_MinWidth; // 0x4c private UnityEngine.UIElements.Length m_MaxWidth; // 0x54 private System.Single m_DesiredWidth; // 0x5c private System.Boolean m_Stretchable; // 0x60 private System.Boolean m_Sortable; // 0x61 private System.Boolean m_Optional; // 0x62 private System.Boolean m_Resizable; // 0x63 private System.Func<UnityEngine.UIElements.VisualElement> m_MakeHeader; // 0x68 private System.Action<UnityEngine.UIElements.VisualElement> m_BindHeader; // 0x70 private System.Action<UnityEngine.UIElements.VisualElement> m_UnbindHeader; // 0x78 private System.Action<UnityEngine.UIElements.VisualElement> m_DestroyHeader; // 0x80 private System.Func<UnityEngine.UIElements.VisualElement> m_MakeCell; // 0x88 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> m_BindCell; // 0x90 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> m_UnbindCellItem; // 0x98 private System.Action<UnityEngine.UIElements.VisualElement> <destroyCell>k__BackingField; // 0xa0 private UnityEngine.UIElements.Columns <collection>k__BackingField; // 0xa8 private System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> changed; // 0xb0 private System.Action<UnityEngine.UIElements.Column> resized; // 0xb8 // Methods public System.String get_name(); // 0x3e6a958 public System.Void set_name(System.String value); // 0x3e6a960 public System.String get_title(); // 0x3e6a9f0 public System.Void set_title(System.String value); // 0x3e6a9f8 public UnityEngine.UIElements.Background get_icon(); // 0x3e6aa60 internal System.Int32 get_index(); // 0x3e6aa6c internal System.Int32 get_displayIndex(); // 0x3e6ab30 internal System.Int32 get_visibleIndex(); // 0x3e6abf8 public System.Boolean get_visible(); // 0x3e6acc0 public System.Void set_visible(System.Boolean value); // 0x3e6acc8 public UnityEngine.UIElements.Length get_width(); // 0x3e6ad04 public System.Void set_width(UnityEngine.UIElements.Length value); // 0x3e6ad0c public UnityEngine.UIElements.Length get_minWidth(); // 0x3e6adb8 public System.Void set_minWidth(UnityEngine.UIElements.Length value); // 0x3e6adc0 public UnityEngine.UIElements.Length get_maxWidth(); // 0x3e6ae18 public System.Void set_maxWidth(UnityEngine.UIElements.Length value); // 0x3e6ae20 internal System.Single get_desiredWidth(); // 0x3e6ae78 internal System.Void set_desiredWidth(System.Single value); // 0x3e6ad88 public System.Boolean get_sortable(); // 0x3e6ae80 public System.Void set_sortable(System.Boolean value); // 0x3e6ae88 public System.Boolean get_stretchable(); // 0x3e6aec4 public System.Void set_stretchable(System.Boolean value); // 0x3e6aecc public System.Boolean get_optional(); // 0x3e6af08 public System.Void set_optional(System.Boolean value); // 0x3e6af10 public System.Boolean get_resizable(); // 0x3e6af4c public System.Void set_resizable(System.Boolean value); // 0x3e6af54 public System.Func<UnityEngine.UIElements.VisualElement> get_makeHeader(); // 0x3e6af90 public System.Void set_makeHeader(System.Func<UnityEngine.UIElements.VisualElement> value); // 0x3e6af98 public System.Action<UnityEngine.UIElements.VisualElement> get_bindHeader(); // 0x3e6b000 public System.Action<UnityEngine.UIElements.VisualElement> get_unbindHeader(); // 0x3e6b008 public System.Action<UnityEngine.UIElements.VisualElement> get_destroyHeader(); // 0x3e6b010 public System.Func<UnityEngine.UIElements.VisualElement> get_makeCell(); // 0x3e6b018 public System.Void set_makeCell(System.Func<UnityEngine.UIElements.VisualElement> value); // 0x3e6b020 public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_bindCell(); // 0x3e6b088 public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_unbindCell(); // 0x3e6b090 public System.Action<UnityEngine.UIElements.VisualElement> get_destroyCell(); // 0x3e6b098 public UnityEngine.UIElements.Columns get_collection(); // 0x3e6b0a0 internal System.Void set_collection(UnityEngine.UIElements.Columns value); // 0x3e6b0a8 internal System.Void add_changed(System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> value); // 0x3e6b0b0 internal System.Void remove_changed(System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> value); // 0x3e6b160 internal System.Void add_resized(System.Action<UnityEngine.UIElements.Column> value); // 0x3e6b210 internal System.Void remove_resized(System.Action<UnityEngine.UIElements.Column> value); // 0x3e6b2c0 private System.Void NotifyChange(UnityEngine.UIElements.ColumnDataType type); // 0x3e6a9c8 internal System.Single GetWidth(System.Single layoutWidth); // 0x3e6b370 internal System.Single GetMaxWidth(System.Single layoutWidth); // 0x3e6b394 internal System.Single GetMinWidth(System.Single layoutWidth); // 0x3e6b3b8 public System.Void .ctor(); // 0x3e6b3dc private static System.Void .cctor(); // 0x3e6b450 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.ColumnLayout.<>c__DisplayClass53_0 : System.Object { // Fields public System.Single totalColumnWidth; // 0x10 public UnityEngine.UIElements.ColumnLayout <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3e6e924 internal System.Void <RecomputeToMaxWidthProportionally>b__1(UnityEngine.UIElements.Column c); // 0x3e6f9b8 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.ColumnLayout.<>c__DisplayClass54_0 : System.Object { // Fields public System.Single totalColumnsWidth; // 0x10 public UnityEngine.UIElements.ColumnLayout <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3e6ea48 internal System.Void <RecomputeToMinWidthProportionally>b__1(UnityEngine.UIElements.Column c); // 0x3e6f9ec } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ColumnLayout : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_StretchableColumns; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_FixedColumns; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_RelativeWidthColumns; // 0x20 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_MixedWidthColumns; // 0x28 private UnityEngine.UIElements.Columns m_Columns; // 0x30 private System.Single m_ColumnsWidth; // 0x38 private System.Boolean m_ColumnsWidthDirty; // 0x3c private System.Single m_MaxColumnsWidth; // 0x40 private System.Single m_MinColumnsWidth; // 0x44 private System.Boolean m_IsDirty; // 0x48 private System.Single m_PreviousWidth; // 0x4c private System.Single m_LayoutWidth; // 0x50 private System.Boolean m_DragResizeInPreviewMode; // 0x54 private System.Boolean m_DragResizing; // 0x55 private System.Single m_DragStartPos; // 0x58 private System.Single m_DragLastPos; // 0x5c private System.Single m_DragInitialColumnWidth; // 0x60 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_DragStretchableColumns; // 0x68 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_DragRelativeColumns; // 0x70 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_DragFixedColumns; // 0x78 private System.Collections.Generic.Dictionary<UnityEngine.UIElements.Column,System.Single> m_PreviewDesiredWidths; // 0x80 private System.Action layoutRequested; // 0x88 // Methods public UnityEngine.UIElements.Columns get_columns(); // 0x3e6b4bc public System.Single get_columnsWidth(); // 0x3e6b4c4 public System.Single get_layoutWidth(); // 0x3e6b7e4 public System.Single get_minColumnsWidth(); // 0x3e6b7ec public System.Single get_maxColumnsWidth(); // 0x3e6b7f4 public System.Boolean get_hasStretchableColumns(); // 0x3e6b7fc public System.Boolean get_hasRelativeWidthColumns(); // 0x3e6b84c public System.Void add_layoutRequested(System.Action value); // 0x3e6b8b8 public System.Void remove_layoutRequested(System.Action value); // 0x3e6b954 public System.Void .ctor(UnityEngine.UIElements.Columns columns); // 0x3e6b9f0 public System.Void Dirty(); // 0x3e6c10c private System.Void OnColumnAdded(UnityEngine.UIElements.Column column, System.Int32 index); // 0x3e6bd78 private System.Void OnColumnRemoved(UnityEngine.UIElements.Column column); // 0x3e6c218 private System.Void OnColumnReordered(UnityEngine.UIElements.Column column, System.Int32 from, System.Int32 to); // 0x3e6c2fc private System.Boolean RequiresLayoutUpdate(UnityEngine.UIElements.ColumnDataType type); // 0x3e6c300 private System.Void OnColumnChanged(UnityEngine.UIElements.Column column, UnityEngine.UIElements.ColumnDataType type); // 0x3e6c324 private System.Void OnColumnResized(UnityEngine.UIElements.Column column); // 0x3e6c350 private static System.Boolean IsClamped(System.Single value, System.Single min, System.Single max); // 0x3e6c35c public System.Void DoLayout(System.Single width); // 0x3e6c374 public System.Void StretchResizeColumns(System.Collections.Generic.List<UnityEngine.UIElements.Column> stretchableColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> fixedColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> relativeWidthColumns, ref System.Single& delta, System.Boolean resizeToFit, System.Boolean dragResize); // 0x3e6db80 private System.Void DistributeOverflow(System.Collections.Generic.List<UnityEngine.UIElements.Column> stretchableColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> fixedColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> relativeWidthColumns, ref System.Single& delta, System.Boolean resizeToFit, System.Boolean dragResize); // 0x3e6dc68 private System.Void DistributeExcess(System.Collections.Generic.List<UnityEngine.UIElements.Column> stretchableColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> fixedColumns, System.Collections.Generic.List<UnityEngine.UIElements.Column> relativeWidthColumns, ref System.Single& delta, System.Boolean resizeToFit, System.Boolean dragResize); // 0x3e6dde0 private System.Single RecomputeToMaxWidthProportionally(System.Collections.Generic.List<UnityEngine.UIElements.Column> columns, System.Single distributedDelta, System.Boolean setDesiredWidthOnly); // 0x3e6e4d0 private System.Single RecomputeToMinWidthProportionally(System.Collections.Generic.List<UnityEngine.UIElements.Column> columns, System.Single distributedDelta, System.Boolean setDesiredWidthOnly); // 0x3e6e054 private System.Single RecomputeToDesiredWidth(System.Collections.Generic.List<UnityEngine.UIElements.Column> columns, System.Single distributedDelta, System.Boolean setDesiredWidthOnly, System.Boolean distributeOverflow); // 0x3e6df30 private System.Single RecomputeToDesiredWidth(UnityEngine.UIElements.Column column, System.Single distributedDelta, System.Boolean setDesiredWidthOnly, System.Boolean distributeOverflow); // 0x3e6ea50 private System.Single RecomputeToMinWidth(System.Collections.Generic.List<UnityEngine.UIElements.Column> columns, System.Single distributedDelta, System.Boolean setDesiredWidthOnly); // 0x3e6e340 private System.Single RecomputeToMaxWidth(System.Collections.Generic.List<UnityEngine.UIElements.Column> columns, System.Single distributedDelta, System.Boolean setDesiredWidthOnly); // 0x3e6e7a0 public System.Void ResizeToFit(System.Single width); // 0x3e6ec04 private System.Void ResizeColumn(UnityEngine.UIElements.Column column, System.Single width, System.Boolean setDesiredWidthOnly); // 0x3e6e92c internal System.Void BeginDragResize(UnityEngine.UIElements.Column column, System.Single pos, System.Boolean previewMode); // 0x3e6ef20 public System.Single GetDesiredPosition(UnityEngine.UIElements.Column column); // 0x3e6f264 public System.Single GetDesiredWidth(UnityEngine.UIElements.Column c); // 0x3e6dae0 public System.Void DragResize(UnityEngine.UIElements.Column column, System.Single pos); // 0x3e6f358 internal System.Void EndDragResize(UnityEngine.UIElements.Column column, System.Boolean cancelled); // 0x3e6f5d4 private System.Void UpdateCache(); // 0x3e6d17c private System.Void UpdateMinAndMaxColumnsWidth(); // 0x3e6d70c private System.Void ClearCache(); // 0x3e6c14c private System.Int32 <DoLayout>b__49_0(UnityEngine.UIElements.Column c1, UnityEngine.UIElements.Column c2); // 0x3e6f828 private System.Int32 <DoLayout>b__49_1(UnityEngine.UIElements.Column c1, UnityEngine.UIElements.Column c2); // 0x3e6f88c private System.Int32 <RecomputeToMaxWidthProportionally>b__53_0(UnityEngine.UIElements.Column c1, UnityEngine.UIElements.Column c2); // 0x3e6f8f0 private System.Int32 <RecomputeToMinWidthProportionally>b__54_0(UnityEngine.UIElements.Column c1, UnityEngine.UIElements.Column c2); // 0x3e6f954 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.ColumnsDataType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ColumnsDataType PrimaryColumn = 0; // 0x0 public const UnityEngine.UIElements.ColumnsDataType StretchMode = 1; // 0x0 public const UnityEngine.UIElements.ColumnsDataType Reorderable = 2; // 0x0 public const UnityEngine.UIElements.ColumnsDataType Resizable = 3; // 0x0 public const UnityEngine.UIElements.ColumnsDataType ResizePreview = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Columns.StretchMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Columns.StretchMode Grow = 0; // 0x0 public const UnityEngine.UIElements.Columns.StretchMode GrowAndFill = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Columns.UxmlObjectFactory<T> : UnityEngine.UIElements.UxmlObjectFactory<T,UnityEngine.UIElements.Columns.UxmlObjectTraits<T>> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Columns.UxmlObjectTraits<T> : UnityEngine.UIElements.UxmlObjectTraits<T> { // Fields private readonly UnityEngine.UIElements.UxmlStringAttributeDescription m_PrimaryColumnName; // 0x0 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.Columns.StretchMode> m_StretchMode; // 0x0 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_Reorderable; // 0x0 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_Resizable; // 0x0 private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_ResizePreview; // 0x0 private readonly UnityEngine.UIElements.UxmlObjectListAttributeDescription<UnityEngine.UIElements.Column> m_Columns; // 0x0 // Methods public override System.Void Init(ref T& obj, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Columns.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Columns.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.UIElements.Column> <>9__76_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e716a8 public System.Void .ctor(); // 0x3e71710 internal System.Boolean <UpdateVisibleColumns>b__76_0(UnityEngine.UIElements.Column c); // 0x3e71718 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Columns : System.Object, System.Collections.Generic.ICollection<UnityEngine.UIElements.Column>, System.Collections.Generic.IEnumerable<UnityEngine.UIElements.Column>, System.Collections.IEnumerable { // Fields private System.Collections.Generic.IList<UnityEngine.UIElements.Column> m_Columns; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_DisplayColumns; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.Column> m_VisibleColumns; // 0x20 private System.Boolean m_VisibleColumnsDirty; // 0x28 private UnityEngine.UIElements.Columns.StretchMode m_StretchMode; // 0x2c private System.Boolean m_Reorderable; // 0x30 private System.Boolean m_Resizable; // 0x31 private System.Boolean m_ResizePreview; // 0x32 private System.String m_PrimaryColumnName; // 0x38 private System.Action<UnityEngine.UIElements.ColumnsDataType> changed; // 0x40 private System.Action<UnityEngine.UIElements.Column,System.Int32> columnAdded; // 0x48 private System.Action<UnityEngine.UIElements.Column> columnRemoved; // 0x50 private System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> columnChanged; // 0x58 private System.Action<UnityEngine.UIElements.Column> columnResized; // 0x60 private System.Action<UnityEngine.UIElements.Column,System.Int32,System.Int32> columnReordered; // 0x68 // Methods public System.String get_primaryColumnName(); // 0x3e6fa20 public System.Void set_primaryColumnName(System.String value); // 0x3e6fa28 public System.Boolean get_reorderable(); // 0x3e6faa8 public System.Void set_reorderable(System.Boolean value); // 0x3e6fab0 public System.Boolean get_resizable(); // 0x3e6fae4 public System.Void set_resizable(System.Boolean value); // 0x3e6faec public System.Boolean get_resizePreview(); // 0x3e6fb20 public System.Void set_resizePreview(System.Boolean value); // 0x3e6fb28 internal System.Collections.Generic.IEnumerable<UnityEngine.UIElements.Column> get_displayList(); // 0x3e6abe0 internal System.Collections.Generic.IEnumerable<UnityEngine.UIElements.Column> get_visibleList(); // 0x3e6aca8 internal System.Void add_changed(System.Action<UnityEngine.UIElements.ColumnsDataType> value); // 0x3e6fe14 internal System.Void remove_changed(System.Action<UnityEngine.UIElements.ColumnsDataType> value); // 0x3e6fec4 public UnityEngine.UIElements.Columns.StretchMode get_stretchMode(); // 0x3e6ff74 public System.Void set_stretchMode(UnityEngine.UIElements.Columns.StretchMode value); // 0x3e6ff7c internal System.Void add_columnAdded(System.Action<UnityEngine.UIElements.Column,System.Int32> value); // 0x3e6befc internal System.Void remove_columnAdded(System.Action<UnityEngine.UIElements.Column,System.Int32> value); // 0x3e6ffac internal System.Void add_columnRemoved(System.Action<UnityEngine.UIElements.Column> value); // 0x3e6bfac internal System.Void remove_columnRemoved(System.Action<UnityEngine.UIElements.Column> value); // 0x3e7005c internal System.Void add_columnChanged(System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> value); // 0x3e7010c internal System.Void remove_columnChanged(System.Action<UnityEngine.UIElements.Column,UnityEngine.UIElements.ColumnDataType> value); // 0x3e701bc internal System.Void add_columnResized(System.Action<UnityEngine.UIElements.Column> value); // 0x3e7026c internal System.Void remove_columnResized(System.Action<UnityEngine.UIElements.Column> value); // 0x3e7031c internal System.Void add_columnReordered(System.Action<UnityEngine.UIElements.Column,System.Int32,System.Int32> value); // 0x3e6c05c internal System.Void remove_columnReordered(System.Action<UnityEngine.UIElements.Column,System.Int32,System.Int32> value); // 0x3e703cc public System.Boolean IsPrimary(UnityEngine.UIElements.Column column); // 0x3e7047c public System.Collections.Generic.IEnumerator<UnityEngine.UIElements.Column> GetEnumerator(); // 0x3e6da40 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3e704e4 public System.Void Add(UnityEngine.UIElements.Column item); // 0x3e704e8 public System.Void Clear(); // 0x3e7080c public System.Boolean Contains(UnityEngine.UIElements.Column item); // 0x3e70bc4 public System.Boolean Contains(System.String name); // 0x3e70c70 public System.Void CopyTo(UnityEngine.UIElements.Column[] array, System.Int32 arrayIndex); // 0x3e70f98 public System.Boolean Remove(UnityEngine.UIElements.Column column); // 0x3e709a8 private System.Void OnColumnChanged(UnityEngine.UIElements.Column column, UnityEngine.UIElements.ColumnDataType type); // 0x3e71054 private System.Void OnColumnResized(UnityEngine.UIElements.Column column); // 0x3e71120 public System.Int32 get_Count(); // 0x3e6be5c public System.Boolean get_IsReadOnly(); // 0x3e7113c public System.Int32 IndexOf(UnityEngine.UIElements.Column column); // 0x3e6aa84 public System.Void Insert(System.Int32 index, UnityEngine.UIElements.Column column); // 0x3e7059c public UnityEngine.UIElements.Column get_Item(System.Int32 index); // 0x3e6bcd0 public UnityEngine.UIElements.Column get_Item(System.String name); // 0x3e711e0 public System.Void ReorderDisplay(System.Int32 from, System.Int32 to); // 0x3e71508 private System.Void InitOrderColumns(); // 0x3e6fb5c private System.Void DirtyVisibleColumns(); // 0x3e710ac private System.Void UpdateVisibleColumns(); // 0x3e6fbec private System.Void NotifyChange(UnityEngine.UIElements.ColumnsDataType type); // 0x3e6fa8c public System.Void .ctor(); // 0x3e7160c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnController : System.Object, System.IDisposable { // Fields private static readonly UnityEngine.PropertyName k_BoundColumnVePropertyName; // 0x0 internal static readonly UnityEngine.PropertyName bindableElementPropertyName; // 0x4 internal static readonly System.String baseUssClassName; // 0x8 private static readonly System.String k_HeaderContainerViewDataKey; // 0x10 public static readonly System.String headerContainerUssClassName; // 0x18 public static readonly System.String rowContainerUssClassName; // 0x20 public static readonly System.String cellUssClassName; // 0x28 public static readonly System.String cellLabelUssClassName; // 0x30 private static readonly System.String k_HeaderViewDataKey; // 0x38 private System.Action columnSortingChanged; // 0x10 private System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> headerContextMenuPopulateEvent; // 0x18 private UnityEngine.UIElements.BaseVerticalCollectionView m_View; // 0x20 private UnityEngine.UIElements.VisualElement m_HeaderContainer; // 0x28 private UnityEngine.UIElements.Internal.MultiColumnCollectionHeader m_MultiColumnHeader; // 0x30 // Methods public System.Void add_columnSortingChanged(System.Action value); // 0x3e71730 public System.Void remove_columnSortingChanged(System.Action value); // 0x3e717cc public System.Void add_headerContextMenuPopulateEvent(System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> value); // 0x3e71868 public System.Void remove_headerContextMenuPopulateEvent(System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> value); // 0x3e71918 internal UnityEngine.UIElements.Internal.MultiColumnCollectionHeader get_header(); // 0x3e719c8 public System.Void .ctor(UnityEngine.UIElements.Columns columns, UnityEngine.UIElements.SortColumnDescriptions sortDescriptions, System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> sortedColumns); // 0x3e719d0 private static System.Void BindCellItem(UnityEngine.UIElements.VisualElement ve, System.Int32 rowIndex, UnityEngine.UIElements.Column column, T item); // 0x1ce0384 private static System.Void UnbindCellItem(UnityEngine.UIElements.VisualElement ve, System.Int32 rowIndex, UnityEngine.UIElements.Column column); // 0x3e71de8 private static UnityEngine.UIElements.VisualElement DefaultMakeCellItem(); // 0x3e71e24 private static System.Void DefaultBindCellItem(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.Column column, T item); // 0x1ce0384 public UnityEngine.UIElements.VisualElement MakeItem(); // 0x3e71eb8 public System.Void BindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index, T item); // 0x1ce0384 public System.Void UnbindItem(UnityEngine.UIElements.VisualElement element, System.Int32 index); // 0x3e72344 public System.Void DestroyItem(UnityEngine.UIElements.VisualElement element); // 0x3e72764 public System.Void PrepareView(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x3e72bcc public System.Void Dispose(); // 0x3e72ea8 private System.Void OnHorizontalScrollerValueChanged(System.Single v); // 0x3e733cc private System.Void OnViewportGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e733e8 private System.Void OnColumnContainerGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e73830 private System.Void UpdateContentContainer(UnityEngine.UIElements.BaseVerticalCollectionView collectionView); // 0x3e73688 private System.Void OnColumnSortingChanged(); // 0x3e73838 private System.Void OnContextMenuPopulateEvent(UnityEngine.UIElements.ContextualMenuPopulateEvent evt, UnityEngine.UIElements.Column column); // 0x3e73854 private System.Void OnColumnResized(System.Int32 index, System.Single width); // 0x3e73870 private System.Void OnColumnAdded(UnityEngine.UIElements.Column column, System.Int32 index); // 0x3e73c44 private System.Void OnColumnRemoved(UnityEngine.UIElements.Column column); // 0x3e73c60 private System.Void OnColumnReordered(UnityEngine.UIElements.Column column, System.Int32 from, System.Int32 to); // 0x3e73c7c private System.Void OnColumnsChanged(UnityEngine.UIElements.Column column, UnityEngine.UIElements.ColumnDataType type); // 0x3e73cb0 private System.Void OnColumnChanged(UnityEngine.UIElements.ColumnsDataType type); // 0x3e73cec private System.Void OnViewDataRestored(); // 0x3e73d24 private static System.Void .cctor(); // 0x3e73d40 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnListView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.MultiColumnListView,UnityEngine.UIElements.MultiColumnListView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e747c0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnListView.UxmlTraits : UnityEngine.UIElements.BaseListView.UxmlTraits { // Fields private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_SortingEnabled; // 0xd8 private readonly UnityEngine.UIElements.UxmlObjectAttributeDescription<UnityEngine.UIElements.Columns> m_Columns; // 0xe0 private readonly UnityEngine.UIElements.UxmlObjectAttributeDescription<UnityEngine.UIElements.SortColumnDescriptions> m_SortColumnDescriptions; // 0xe8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e74808 public System.Void .ctor(); // 0x3e74978 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnListView : UnityEngine.UIElements.BaseListView { // Fields private UnityEngine.UIElements.Columns m_Columns; // 0x548 private System.Boolean m_SortingEnabled; // 0x550 private UnityEngine.UIElements.SortColumnDescriptions m_SortColumnDescriptions; // 0x558 private System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> m_SortedColumns; // 0x560 private System.Action columnSortingChanged; // 0x568 private System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> headerContextMenuPopulateEvent; // 0x570 // Methods public UnityEngine.UIElements.MultiColumnListViewController get_viewController(); // 0x3e73f78 public UnityEngine.UIElements.Columns get_columns(); // 0x3e73ffc private System.Void set_columns(UnityEngine.UIElements.Columns value); // 0x3e74004 public UnityEngine.UIElements.SortColumnDescriptions get_sortColumnDescriptions(); // 0x3e74070 private System.Void set_sortColumnDescriptions(UnityEngine.UIElements.SortColumnDescriptions value); // 0x3e74078 public System.Void set_sortingEnabled(System.Boolean value); // 0x3e7426c public System.Void .ctor(); // 0x3e742cc public System.Void .ctor(UnityEngine.UIElements.Columns columns); // 0x3e74324 protected override UnityEngine.UIElements.CollectionViewController CreateViewController(); // 0x3e744f8 public override System.Void SetViewController(UnityEngine.UIElements.CollectionViewController controller); // 0x3e74570 internal override System.Void CreateVirtualizationController(); // 0x3e7475c private System.Void RaiseColumnSortingChanged(); // 0x3e74250 private System.Void RaiseHeaderContextMenuPopulate(UnityEngine.UIElements.ContextualMenuPopulateEvent evt, UnityEngine.UIElements.Column column); // 0x3e747a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnTreeView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.MultiColumnTreeView,UnityEngine.UIElements.MultiColumnTreeView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e7514c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnTreeView.UxmlTraits : UnityEngine.UIElements.BaseTreeView.UxmlTraits { // Fields private readonly UnityEngine.UIElements.UxmlBoolAttributeDescription m_SortingEnabled; // 0xb8 private readonly UnityEngine.UIElements.UxmlObjectAttributeDescription<UnityEngine.UIElements.Columns> m_Columns; // 0xc0 private readonly UnityEngine.UIElements.UxmlObjectAttributeDescription<UnityEngine.UIElements.SortColumnDescriptions> m_SortColumnDescriptions; // 0xc8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e75194 public System.Void .ctor(); // 0x3e75304 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MultiColumnTreeView : UnityEngine.UIElements.BaseTreeView { // Fields private UnityEngine.UIElements.Columns m_Columns; // 0x4c8 private System.Boolean m_SortingEnabled; // 0x4d0 private UnityEngine.UIElements.SortColumnDescriptions m_SortColumnDescriptions; // 0x4d8 private System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> m_SortedColumns; // 0x4e0 private System.Action columnSortingChanged; // 0x4e8 private System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> headerContextMenuPopulateEvent; // 0x4f0 // Methods public UnityEngine.UIElements.MultiColumnTreeViewController get_viewController(); // 0x3e74ab8 public UnityEngine.UIElements.Columns get_columns(); // 0x3e74b3c private System.Void set_columns(UnityEngine.UIElements.Columns value); // 0x3e74b44 public UnityEngine.UIElements.SortColumnDescriptions get_sortColumnDescriptions(); // 0x3e74bb0 private System.Void set_sortColumnDescriptions(UnityEngine.UIElements.SortColumnDescriptions value); // 0x3e74bb8 public System.Void set_sortingEnabled(System.Boolean value); // 0x3e74c6c public System.Void .ctor(); // 0x3e74ccc public System.Void .ctor(UnityEngine.UIElements.Columns columns); // 0x3e74d24 protected override UnityEngine.UIElements.CollectionViewController CreateViewController(); // 0x3e74e70 public override System.Void SetViewController(UnityEngine.UIElements.CollectionViewController controller); // 0x3e74efc internal override System.Void CreateVirtualizationController(); // 0x3e750e8 private System.Void RaiseColumnSortingChanged(); // 0x3e74c50 private System.Void RaiseHeaderContextMenuPopulate(UnityEngine.UIElements.ContextualMenuPopulateEvent evt, UnityEngine.UIElements.Column column); // 0x3e75130 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.SortDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.SortDirection Ascending = 0; // 0x0 public const UnityEngine.UIElements.SortDirection Descending = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.SortColumnDescription.UxmlObjectFactory<T> : UnityEngine.UIElements.UxmlObjectFactory<T,UnityEngine.UIElements.SortColumnDescription.UxmlObjectTraits<T>> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.SortColumnDescription.UxmlObjectTraits<T> : UnityEngine.UIElements.UxmlObjectTraits<T> { // Fields private readonly UnityEngine.UIElements.UxmlStringAttributeDescription m_ColumnName; // 0x0 private readonly UnityEngine.UIElements.UxmlIntAttributeDescription m_ColumnIndex; // 0x0 private readonly UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.SortDirection> m_SortDescription; // 0x0 // Methods public override System.Void Init(ref T& obj, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.SortColumnDescription : System.Object { // Fields private System.Int32 m_ColumnIndex; // 0x10 private System.String m_ColumnName; // 0x18 private UnityEngine.UIElements.SortDirection m_SortDirection; // 0x20 private UnityEngine.UIElements.Column <column>k__BackingField; // 0x28 private System.Action<UnityEngine.UIElements.SortColumnDescription> changed; // 0x30 // Methods public System.String get_columnName(); // 0x3e75444 public System.Void set_columnName(System.String value); // 0x3e7544c public System.Int32 get_columnIndex(); // 0x3e754b0 public System.Void set_columnIndex(System.Int32 value); // 0x3e754b8 public UnityEngine.UIElements.Column get_column(); // 0x3e754ec internal System.Void set_column(UnityEngine.UIElements.Column value); // 0x3e754f4 public UnityEngine.UIElements.SortDirection get_direction(); // 0x3e754fc public System.Void set_direction(UnityEngine.UIElements.SortDirection value); // 0x3e75504 internal System.Void add_changed(System.Action<UnityEngine.UIElements.SortColumnDescription> value); // 0x3e75538 internal System.Void remove_changed(System.Action<UnityEngine.UIElements.SortColumnDescription> value); // 0x3e755e8 public System.Void .ctor(); // 0x3e75698 public System.Void .ctor(System.Int32 columnIndex, UnityEngine.UIElements.SortDirection direction); // 0x3e756a8 public System.Void .ctor(System.String columnName, UnityEngine.UIElements.SortDirection direction); // 0x3e75738 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.SortColumnDescriptions.UxmlObjectFactory<T> : UnityEngine.UIElements.UxmlObjectFactory<T,UnityEngine.UIElements.SortColumnDescriptions.UxmlObjectTraits<T>> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.SortColumnDescriptions.UxmlObjectTraits<T> : UnityEngine.UIElements.UxmlObjectTraits<T> { // Fields private readonly UnityEngine.UIElements.UxmlObjectListAttributeDescription<UnityEngine.UIElements.SortColumnDescription> m_SortColumnDescriptions; // 0x0 // Methods public override System.Void Init(ref T& obj, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.SortColumnDescriptions : System.Object, System.Collections.Generic.ICollection<UnityEngine.UIElements.SortColumnDescription>, System.Collections.Generic.IEnumerable<UnityEngine.UIElements.SortColumnDescription>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.IList<UnityEngine.UIElements.SortColumnDescription> m_Descriptions; // 0x10 private System.Action changed; // 0x18 // Methods internal System.Void add_changed(System.Action value); // 0x3e757a8 internal System.Void remove_changed(System.Action value); // 0x3e75844 public System.Collections.Generic.IEnumerator<UnityEngine.UIElements.SortColumnDescription> GetEnumerator(); // 0x3e758e0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3e75980 public System.Void Add(UnityEngine.UIElements.SortColumnDescription item); // 0x3e75984 public System.Void Clear(); // 0x3e74110 public System.Boolean Contains(UnityEngine.UIElements.SortColumnDescription item); // 0x3e75d78 public System.Void CopyTo(UnityEngine.UIElements.SortColumnDescription[] array, System.Int32 arrayIndex); // 0x3e75e24 public System.Boolean Remove(UnityEngine.UIElements.SortColumnDescription desc); // 0x3e75bf4 private System.Void OnDescriptionChanged(UnityEngine.UIElements.SortColumnDescription desc); // 0x3e75ee0 public System.Int32 get_Count(); // 0x3e75efc public System.Boolean get_IsReadOnly(); // 0x3e75f9c public System.Void Insert(System.Int32 index, UnityEngine.UIElements.SortColumnDescription desc); // 0x3e75a38 public System.Void .ctor(); // 0x3e74470 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.PopupField.<>c__DisplayClass26_0<T> : System.Object { // Fields public T item; // 0x0 public UnityEngine.UIElements.PopupField<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <AddMenuItems>b__0(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PopupField<T> : UnityEngine.UIElements.BasePopupField<T,T> { // Fields private System.Int32 m_Index; // 0x0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x0 public static readonly System.String inputUssClassName; // 0x0 // Methods internal override System.String GetValueToDisplay(); // 0x1bd219c internal override System.String GetListItemToDisplay(T value); // 0x1ce0384 public override T get_value(); // 0x1ce0384 public override System.Void set_value(T value); // 0x1ce0384 public override System.Void SetValueWithoutNotify(T newValue); // 0x1ce0384 public System.Void set_index(System.Int32 value); // 0x1bd33a4 public System.Void .ctor(System.String label); // 0x1bd3a1c internal override System.Void AddMenuItems(UnityEngine.UIElements.IGenericMenu menu); // 0x1bd3a1c private System.Void ChangeValueFromMenu(T menuItem); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PopupWindow.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.PopupWindow,UnityEngine.UIElements.PopupWindow.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e7623c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PopupWindow.UxmlTraits : UnityEngine.UIElements.TextElement.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3e76284 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PopupWindow : UnityEngine.UIElements.TextElement { // Fields private UnityEngine.UIElements.VisualElement m_ContentContainer; // 0x4a0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String contentUssClassName; // 0x8 // Methods public System.Void .ctor(); // 0x3e76040 public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3e7617c private static System.Void .cctor(); // 0x3e76184 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.AbstractProgressBar.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_LowValue; // 0x78 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HighValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_Value; // 0x88 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Title; // 0x90 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e76bfc public System.Void .ctor(); // 0x3e76e00 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.AbstractProgressBar : UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.INotifyValueChanged<System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String containerUssClassName; // 0x8 public static readonly System.String titleUssClassName; // 0x10 public static readonly System.String titleContainerUssClassName; // 0x18 public static readonly System.String progressUssClassName; // 0x20 public static readonly System.String backgroundUssClassName; // 0x28 private readonly UnityEngine.UIElements.VisualElement m_Background; // 0x3d8 private readonly UnityEngine.UIElements.VisualElement m_Progress; // 0x3e0 private readonly UnityEngine.UIElements.Label m_Title; // 0x3e8 private System.Single m_LowValue; // 0x3f0 private System.Single m_HighValue; // 0x3f4 private System.Single m_Value; // 0x3f8 // Methods public System.Void set_title(System.String value); // 0x3e7628c public System.Single get_lowValue(); // 0x3e762b0 public System.Void set_lowValue(System.Single value); // 0x3e762b8 public System.Single get_highValue(); // 0x3e763ec public System.Void set_highValue(System.Single value); // 0x3e763f4 public System.Void .ctor(); // 0x3e76404 private System.Void OnGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent e); // 0x3e766d0 public virtual System.Single get_value(); // 0x3e766f4 public virtual System.Void set_value(System.Single value); // 0x3e766fc public System.Void SetValueWithoutNotify(System.Single newValue); // 0x3e76978 private System.Void SetProgress(System.Single p); // 0x3e762c8 private System.Single CalculateProgressWidth(System.Single width); // 0x3e769a0 private static System.Void .cctor(); // 0x3e76a24 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ProgressBar.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ProgressBar,UnityEngine.UIElements.AbstractProgressBar.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e77038 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ProgressBar : UnityEngine.UIElements.AbstractProgressBar { // Fields // Methods public System.Void .ctor(); // 0x3e76fe4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButton.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RadioButton,UnityEngine.UIElements.RadioButton.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e77acc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButton.UxmlTraits : UnityEngine.UIElements.BaseFieldTraits<System.Boolean,UnityEngine.UIElements.UxmlBoolAttributeDescription> { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e77b14 public System.Void .ctor(); // 0x3e77c30 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButton : UnityEngine.UIElements.BaseBoolField, UnityEngine.UIElements.IGroupBoxOption { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 public static readonly System.String checkmarkBackgroundUssClassName; // 0x18 public static readonly System.String checkmarkUssClassName; // 0x20 public static readonly System.String textUssClassName; // 0x28 private UnityEngine.UIElements.VisualElement m_CheckmarkBackground; // 0x468 // Methods public override System.Boolean get_value(); // 0x3e77080 public override System.Void set_value(System.Boolean value); // 0x3e770c8 public System.Void .ctor(); // 0x3e772a0 public System.Void .ctor(System.String label); // 0x3e772a8 private System.Void OnOptionAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3e77538 private System.Void OnOptionDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3e775a4 protected override System.Void InitLabel(); // 0x3e77610 protected override System.Void ToggleValue(); // 0x3e7768c private System.Void UnityEngine.UIElements.IGroupBoxOption.SetSelected(System.Boolean selected); // 0x3e776cc public override System.Void SetValueWithoutNotify(System.Boolean newValue); // 0x3e776e0 private System.Void UpdateCheckmark(); // 0x3e771ac protected override System.Void UpdateMixedValueContent(); // 0x3e77700 private static System.Void .cctor(); // 0x3e777a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButtonGroup.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RadioButtonGroup,UnityEngine.UIElements.RadioButtonGroup.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e78d88 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButtonGroup.UxmlTraits : UnityEngine.UIElements.BaseFieldTraits<System.Int32,UnityEngine.UIElements.UxmlIntAttributeDescription> { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Choices; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e78dd0 public System.Void .ctor(); // 0x3e78f04 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RadioButtonGroup : UnityEngine.UIElements.BaseField<System.Int32>, UnityEngine.UIElements.IGroupBox { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String containerUssClassName; // 0x8 private System.Collections.Generic.List<UnityEngine.UIElements.RadioButton> m_RadioButtons; // 0x448 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.ChangeEvent<System.Boolean>> m_RadioButtonValueChangedCallback; // 0x450 private UnityEngine.UIElements.VisualElement m_RadioButtonContainer; // 0x458 // Methods public System.Void set_choices(System.Collections.Generic.IEnumerable<System.String> value); // 0x3e77cdc public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3e7857c public System.Void .ctor(); // 0x3e7858c public System.Void .ctor(System.String label, System.Collections.Generic.List<System.String> radioButtonChoices); // 0x3e78598 private System.Void RadioButtonValueChangedCallback(UnityEngine.UIElements.ChangeEvent<System.Boolean> evt); // 0x3e787fc public override System.Void SetValueWithoutNotify(System.Int32 newValue); // 0x3e788f4 private System.Void UpdateRadioButtons(); // 0x3e78390 private System.Void UnityEngine.UIElements.IGroupBox.OnOptionAdded(UnityEngine.UIElements.IGroupBoxOption option); // 0x3e78954 private System.Void UnityEngine.UIElements.IGroupBox.OnOptionRemoved(UnityEngine.UIElements.IGroupBoxOption option); // 0x3e78b5c private static System.Void .cctor(); // 0x3e78cd0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RepeatButton.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.RepeatButton,UnityEngine.UIElements.RepeatButton.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e791e8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RepeatButton.UxmlTraits : UnityEngine.UIElements.TextElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlLongAttributeDescription m_Delay; // 0x98 private UnityEngine.UIElements.UxmlLongAttributeDescription m_Interval; // 0xa0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e79230 public System.Void .ctor(); // 0x3e79364 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.RepeatButton : UnityEngine.UIElements.TextElement { // Fields private UnityEngine.UIElements.Clickable m_Clickable; // 0x4a0 private System.Boolean m_AcceptClicksIfDisabled; // 0x4a8 public static readonly System.String ussClassName; // 0x0 // Methods internal System.Void set_acceptClicksIfDisabled(System.Boolean value); // 0x3e78fb0 public System.Void .ctor(); // 0x3e78fe0 public System.Void .ctor(System.Action clickEvent, System.Int64 delay, System.Int64 interval); // 0x3e79074 public System.Void SetAction(System.Action clickEvent, System.Int64 delay, System.Int64 interval); // 0x3e790b4 internal System.Void AddAction(System.Action clickEvent); // 0x3e79160 private static System.Void .cctor(); // 0x3e7917c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ScrollViewMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ScrollViewMode Vertical = 0; // 0x0 public const UnityEngine.UIElements.ScrollViewMode Horizontal = 1; // 0x0 public const UnityEngine.UIElements.ScrollViewMode VerticalAndHorizontal = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ScrollerVisibility : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ScrollerVisibility Auto = 0; // 0x0 public const UnityEngine.UIElements.ScrollerVisibility AlwaysVisible = 1; // 0x0 public const UnityEngine.UIElements.ScrollerVisibility Hidden = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ScrollView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.ScrollView,UnityEngine.UIElements.ScrollView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e7f94c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ScrollView.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ScrollViewMode> m_ScrollViewMode; // 0x70 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ScrollView.NestedInteractionKind> m_NestedInteractionKind; // 0x78 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowHorizontal; // 0x80 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowVertical; // 0x88 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ScrollerVisibility> m_HorizontalScrollerVisibility; // 0x90 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ScrollerVisibility> m_VerticalScrollerVisibility; // 0x98 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HorizontalPageSize; // 0xa0 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_VerticalPageSize; // 0xa8 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_MouseWheelScrollSize; // 0xb0 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.ScrollView.TouchScrollBehavior> m_TouchScrollBehavior; // 0xb8 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_ScrollDecelerationRate; // 0xc0 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_Elasticity; // 0xc8 private UnityEngine.UIElements.UxmlLongAttributeDescription m_ElasticAnimationIntervalMs; // 0xd0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e7f994 public System.Void .ctor(); // 0x3e7fd84 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ScrollView.TouchScrollBehavior : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ScrollView.TouchScrollBehavior Unrestricted = 0; // 0x0 public const UnityEngine.UIElements.ScrollView.TouchScrollBehavior Elastic = 1; // 0x0 public const UnityEngine.UIElements.ScrollView.TouchScrollBehavior Clamped = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ScrollView.NestedInteractionKind : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ScrollView.NestedInteractionKind Default = 0; // 0x0 public const UnityEngine.UIElements.ScrollView.NestedInteractionKind StopScrolling = 1; // 0x0 public const UnityEngine.UIElements.ScrollView.NestedInteractionKind ForwardScrolling = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.ScrollView.TouchScrollingResult : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ScrollView.TouchScrollingResult Apply = 0; // 0x0 public const UnityEngine.UIElements.ScrollView.TouchScrollingResult Forward = 1; // 0x0 public const UnityEngine.UIElements.ScrollView.TouchScrollingResult Block = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ScrollView : UnityEngine.UIElements.VisualElement { // Fields private System.Int32 m_FirstLayoutPass; // 0x3c8 private UnityEngine.UIElements.ScrollerVisibility m_HorizontalScrollerVisibility; // 0x3cc private UnityEngine.UIElements.ScrollerVisibility m_VerticalScrollerVisibility; // 0x3d0 private UnityEngine.UIElements.VisualElement m_AttachedRootVisualContainer; // 0x3d8 private System.Single m_SingleLineHeight; // 0x3e0 internal System.Boolean m_MouseWheelScrollSizeIsInline; // 0x3e4 private System.Single m_HorizontalPageSize; // 0x3e8 private System.Single m_VerticalPageSize; // 0x3ec private System.Single m_MouseWheelScrollSize; // 0x3f0 private static readonly System.Single k_DefaultScrollDecelerationRate; // 0x0 private System.Single m_ScrollDecelerationRate; // 0x3f4 private System.Single k_ScaledPixelsPerPointMultiplier; // 0x3f8 private System.Single k_TouchScrollInertiaBaseTimeInterval; // 0x3fc private static readonly System.Single k_DefaultElasticity; // 0x4 private System.Single m_Elasticity; // 0x400 private UnityEngine.UIElements.ScrollView.TouchScrollBehavior m_TouchScrollBehavior; // 0x404 private UnityEngine.UIElements.ScrollView.NestedInteractionKind m_NestedInteractionKind; // 0x408 private static readonly System.Int64 k_DefaultElasticAnimationInterval; // 0x8 private System.Int64 m_ElasticAnimationIntervalMs; // 0x410 private readonly UnityEngine.UIElements.VisualElement <contentViewport>k__BackingField; // 0x418 private readonly UnityEngine.UIElements.Scroller <horizontalScroller>k__BackingField; // 0x420 private readonly UnityEngine.UIElements.Scroller <verticalScroller>k__BackingField; // 0x428 private UnityEngine.UIElements.VisualElement m_ContentContainer; // 0x430 private UnityEngine.UIElements.VisualElement m_ContentAndVerticalScrollContainer; // 0x438 private System.Single previousVerticalTouchScrollTimeStamp; // 0x440 private System.Single previousHorizontalTouchScrollTimeStamp; // 0x444 private System.Single elapsedTimeSinceLastVerticalTouchScroll; // 0x448 private System.Single elapsedTimeSinceLastHorizontalTouchScroll; // 0x44c public static readonly System.String ussClassName; // 0x10 public static readonly System.String viewportUssClassName; // 0x18 public static readonly System.String horizontalVariantViewportUssClassName; // 0x20 public static readonly System.String verticalVariantViewportUssClassName; // 0x28 public static readonly System.String verticalHorizontalVariantViewportUssClassName; // 0x30 public static readonly System.String contentAndVerticalScrollUssClassName; // 0x38 public static readonly System.String contentUssClassName; // 0x40 public static readonly System.String horizontalVariantContentUssClassName; // 0x48 public static readonly System.String verticalVariantContentUssClassName; // 0x50 public static readonly System.String verticalHorizontalVariantContentUssClassName; // 0x58 public static readonly System.String hScrollerUssClassName; // 0x60 public static readonly System.String vScrollerUssClassName; // 0x68 public static readonly System.String horizontalVariantUssClassName; // 0x70 public static readonly System.String verticalVariantUssClassName; // 0x78 public static readonly System.String verticalHorizontalVariantUssClassName; // 0x80 public static readonly System.String scrollVariantUssClassName; // 0x88 private UnityEngine.UIElements.ScrollViewMode m_Mode; // 0x450 private UnityEngine.UIElements.IVisualElementScheduledItem m_ScheduledLayoutPassResetItem; // 0x458 private UnityEngine.Vector2 m_StartPosition; // 0x460 private UnityEngine.Vector2 m_PointerStartPosition; // 0x468 private UnityEngine.Vector2 m_Velocity; // 0x470 private UnityEngine.Vector2 m_SpringBackVelocity; // 0x478 private UnityEngine.Vector2 m_LowBounds; // 0x480 private UnityEngine.Vector2 m_HighBounds; // 0x488 private System.Single m_LastVelocityLerpTime; // 0x490 private System.Boolean m_StartedMoving; // 0x494 private System.Boolean m_TouchPointerMoveAllowed; // 0x495 private System.Boolean m_TouchStoppedVelocity; // 0x496 private UnityEngine.UIElements.VisualElement m_CapturedTarget; // 0x498 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.PointerMoveEvent> m_CapturedTargetPointerMoveCallback; // 0x4a0 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.PointerUpEvent> m_CapturedTargetPointerUpCallback; // 0x4a8 internal UnityEngine.UIElements.IVisualElementScheduledItem m_PostPointerUpAnimation; // 0x4b0 // Methods public UnityEngine.UIElements.ScrollerVisibility get_horizontalScrollerVisibility(); // 0x3e79448 public System.Void set_horizontalScrollerVisibility(UnityEngine.UIElements.ScrollerVisibility value); // 0x3e79450 public UnityEngine.UIElements.ScrollerVisibility get_verticalScrollerVisibility(); // 0x3e79994 public System.Void set_verticalScrollerVisibility(UnityEngine.UIElements.ScrollerVisibility value); // 0x3e7999c public System.Void set_showHorizontal(System.Boolean value); // 0x3e79a44 public System.Void set_showVertical(System.Boolean value); // 0x3e79a60 internal System.Boolean get_needsHorizontal(); // 0x3e794f4 internal System.Boolean get_needsVertical(); // 0x3e7953c internal System.Boolean get_isVerticalScrollDisplayed(); // 0x3e79b1c internal System.Boolean get_isHorizontalScrollDisplayed(); // 0x3e79bdc public UnityEngine.Vector2 get_scrollOffset(); // 0x3e79c9c public System.Void set_scrollOffset(UnityEngine.Vector2 value); // 0x3e79d28 public System.Void set_horizontalPageSize(System.Single value); // 0x3e7a138 public System.Void set_verticalPageSize(System.Single value); // 0x3e7a34c public System.Single get_mouseWheelScrollSize(); // 0x3e7a560 public System.Void set_mouseWheelScrollSize(System.Single value); // 0x3e7a568 internal System.Single get_scrollableWidth(); // 0x3e79a7c internal System.Single get_scrollableHeight(); // 0x3e79acc private System.Boolean get_hasInertia(); // 0x3e7a5e4 public System.Single get_scrollDecelerationRate(); // 0x3e7a5f4 public System.Void set_scrollDecelerationRate(System.Single value); // 0x3e7a5fc public System.Single get_elasticity(); // 0x3e7a60c public System.Void set_elasticity(System.Single value); // 0x3e7a614 public UnityEngine.UIElements.ScrollView.TouchScrollBehavior get_touchScrollBehavior(); // 0x3e7a624 public System.Void set_touchScrollBehavior(UnityEngine.UIElements.ScrollView.TouchScrollBehavior value); // 0x3e7a62c public UnityEngine.UIElements.ScrollView.NestedInteractionKind get_nestedInteractionKind(); // 0x3e7a6c4 public System.Void set_nestedInteractionKind(UnityEngine.UIElements.ScrollView.NestedInteractionKind value); // 0x3e7a6cc public System.Void set_elasticAnimationIntervalMs(System.Int64 value); // 0x3e7a6d4 private System.Void OnHorizontalScrollDragElementChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e7a880 private System.Void OnVerticalScrollDragElementChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e7a8c0 private System.Void UpdateHorizontalSliderPageSize(); // 0x3e7a140 private System.Void UpdateVerticalSliderPageSize(); // 0x3e7a354 internal System.Void UpdateContentViewTransform(); // 0x3e79e9c public System.Void ScrollTo(UnityEngine.UIElements.VisualElement child); // 0x3e7a900 private System.Single GetXDeltaOffset(UnityEngine.UIElements.VisualElement child); // 0x3e7ac84 private System.Single GetYDeltaOffset(UnityEngine.UIElements.VisualElement child); // 0x3e7aad0 private System.Single GetDeltaDistance(System.Single viewMin, System.Single viewMax, System.Single childBoundaryMin, System.Single childBoundaryMax); // 0x3e7ae38 public UnityEngine.UIElements.VisualElement get_contentViewport(); // 0x3e7aed8 public UnityEngine.UIElements.Scroller get_horizontalScroller(); // 0x3e7aee0 public UnityEngine.UIElements.Scroller get_verticalScroller(); // 0x3e7aee8 public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3e7aef0 public System.Void .ctor(); // 0x3e7aef8 public System.Void .ctor(UnityEngine.UIElements.ScrollViewMode scrollViewMode); // 0x3e7af00 public UnityEngine.UIElements.ScrollViewMode get_mode(); // 0x3e7c358 public System.Void set_mode(UnityEngine.UIElements.ScrollViewMode value); // 0x3e7c360 private System.Void SetScrollViewMode(UnityEngine.UIElements.ScrollViewMode mode); // 0x3e7bc6c private System.Void OnAttachToPanel(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3e7c374 private System.Void OnDetachFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3e7c9e0 private System.Void OnPointerCapture(UnityEngine.UIElements.PointerCaptureEvent evt); // 0x3e7cfbc private System.Void OnPointerCaptureOut(UnityEngine.UIElements.PointerCaptureOutEvent evt); // 0x3e7d100 private System.Void OnGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e7d2a8 private System.Void ScheduleResetLayoutPass(); // 0x3e7d3fc private System.Void ResetLayoutPass(); // 0x3e7cfb0 private static System.Single ComputeElasticOffset(System.Single deltaPointer, System.Single initialScrollOffset, System.Single lowLimit, System.Single hardLowLimit, System.Single highLimit, System.Single hardHighLimit); // 0x3e7d5fc private System.Void ComputeInitialSpringBackVelocity(); // 0x3e7d6f0 private System.Void SpringBack(); // 0x3e7d7e8 internal System.Void ApplyScrollInertia(); // 0x3e7d974 private System.Void PostPointerUpAnimation(); // 0x3e7dbb4 private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x3e7dd40 private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3e7e09c private System.Void OnPointerCancel(UnityEngine.UIElements.PointerCancelEvent evt); // 0x3e7e690 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3e7e6f0 internal System.Void InitTouchScrolling(UnityEngine.Vector2 position); // 0x3e7df74 internal UnityEngine.UIElements.ScrollView.TouchScrollingResult ComputeTouchScrolling(UnityEngine.Vector2 position); // 0x3e7e294 private System.Boolean ApplyTouchScrolling(UnityEngine.Vector2 newScrollOffset); // 0x3e7e7e8 private System.Boolean ReleaseScrolling(System.Int32 pointerId, UnityEngine.UIElements.IEventHandler target); // 0x3e7d1d8 private System.Void ExecuteElasticSpringAnimation(); // 0x3e7e9f8 private System.Void AdjustScrollers(); // 0x3e7ec6c internal System.Void UpdateScrollers(System.Boolean displayHorizontal, System.Boolean displayVertical); // 0x3e79588 private System.Void OnScrollersGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e7eea8 private System.Void OnScrollWheel(UnityEngine.UIElements.WheelEvent evt); // 0x3e7f01c private System.Void OnRootCustomStyleResolved(UnityEngine.UIElements.CustomStyleResolvedEvent evt); // 0x3e7f4c8 private System.Void OnRootPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3e7f4cc private System.Void ReadSingleLineHeight(); // 0x3e7c8d4 private System.Void UpdateElasticBehaviour(); // 0x3e7f3f0 private static System.Void .cctor(); // 0x3e7f4d4 private System.Void <.ctor>b__126_0(System.Single value); // 0x3e7f8ec private System.Void <.ctor>b__126_1(System.Single value); // 0x3e7f91c } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.Scroller.ScrollerSlider : UnityEngine.UIElements.Slider { // Fields // Methods public System.Void .ctor(System.Single start, System.Single end, UnityEngine.UIElements.SliderDirection direction, System.Single pageSize); // 0x3e8071c internal override System.Single SliderNormalizeValue(System.Single currentValue, System.Single lowerValue, System.Single higherValue); // 0x3e80c1c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Scroller.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Scroller,UnityEngine.UIElements.Scroller.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e80c50 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Scroller.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_LowValue; // 0x70 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HighValue; // 0x78 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.SliderDirection> m_Direction; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_Value; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e80c98 public System.Void .ctor(); // 0x3e80e84 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Scroller : UnityEngine.UIElements.VisualElement { // Fields private System.Action<System.Single> valueChanged; // 0x3c8 private UnityEngine.UIElements.Slider <slider>k__BackingField; // 0x3d0 private UnityEngine.UIElements.RepeatButton <lowButton>k__BackingField; // 0x3d8 private UnityEngine.UIElements.RepeatButton <highButton>k__BackingField; // 0x3e0 public static readonly System.String ussClassName; // 0x0 public static readonly System.String horizontalVariantUssClassName; // 0x8 public static readonly System.String verticalVariantUssClassName; // 0x10 public static readonly System.String sliderUssClassName; // 0x18 public static readonly System.String lowButtonUssClassName; // 0x20 public static readonly System.String highButtonUssClassName; // 0x28 // Methods public System.Void add_valueChanged(System.Action<System.Single> value); // 0x3e80330 public System.Void remove_valueChanged(System.Action<System.Single> value); // 0x3e803e4 public UnityEngine.UIElements.Slider get_slider(); // 0x3e80498 private System.Void set_slider(UnityEngine.UIElements.Slider value); // 0x3e804a0 public UnityEngine.UIElements.RepeatButton get_lowButton(); // 0x3e804b0 private System.Void set_lowButton(UnityEngine.UIElements.RepeatButton value); // 0x3e804b8 public UnityEngine.UIElements.RepeatButton get_highButton(); // 0x3e804c8 private System.Void set_highButton(UnityEngine.UIElements.RepeatButton value); // 0x3e804d0 public System.Single get_value(); // 0x3e79d04 public System.Void set_value(System.Single value); // 0x3e79e78 public System.Single get_lowValue(); // 0x3e7e798 public System.Void set_lowValue(System.Single value); // 0x3e7ede8 public System.Single get_highValue(); // 0x3e7ae88 public System.Void set_highValue(System.Single value); // 0x3e7ee48 public System.Void set_direction(UnityEngine.UIElements.SliderDirection value); // 0x3e804e0 public System.Void .ctor(); // 0x3e80708 public System.Void .ctor(System.Single lowValue, System.Single highValue, System.Action<System.Single> valueChanged, UnityEngine.UIElements.SliderDirection direction); // 0x3e7bfac public System.Void Adjust(System.Single factor); // 0x3e7ed70 private System.Void OnSliderValueChange(UnityEngine.UIElements.ChangeEvent<System.Single> evt); // 0x3e807ac public System.Void ScrollPageUp(); // 0x3e80848 public System.Void ScrollPageDown(); // 0x3e80940 public System.Void ScrollPageUp(System.Single factor); // 0x3e80850 public System.Void ScrollPageDown(System.Single factor); // 0x3e80948 private static System.Void .cctor(); // 0x3e80a38 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Slider.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Slider,UnityEngine.UIElements.Slider.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e819f4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Slider.UxmlTraits : UnityEngine.UIElements.BaseSlider.UxmlTraits<System.Single> { // Fields private UnityEngine.UIElements.UxmlFloatAttributeDescription m_LowValue; // 0x80 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_HighValue; // 0x88 private UnityEngine.UIElements.UxmlFloatAttributeDescription m_PageSize; // 0x90 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowInputField; // 0x98 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.SliderDirection> m_Direction; // 0xa0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Inverted; // 0xa8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e81a3c public System.Void .ctor(); // 0x3e81cf0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Slider : UnityEngine.UIElements.BaseSlider<System.Single> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods public System.Void .ctor(); // 0x3e81104 public System.Void .ctor(System.Single start, System.Single end, UnityEngine.UIElements.SliderDirection direction, System.Single pageSize); // 0x3e80c10 public System.Void .ctor(System.String label, System.Single start, System.Single end, UnityEngine.UIElements.SliderDirection direction, System.Single pageSize); // 0x3e8111c public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Single startValue); // 0x3e81268 internal override System.Single SliderLerpUnclamped(System.Single a, System.Single b, System.Single interpolant); // 0x3e8138c internal override System.Single SliderNormalizeValue(System.Single currentValue, System.Single lowerValue, System.Single higherValue); // 0x3e80c40 internal override System.Single ParseStringToValue(System.String previousValue, System.String newValue); // 0x3e81640 internal override System.Void ComputeValueFromKey(UnityEngine.UIElements.BaseSlider.SliderKey<System.Single> sliderKey, System.Boolean isShift); // 0x3e816f8 private static System.Void .cctor(); // 0x3e818f8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.SliderInt.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.SliderInt,UnityEngine.UIElements.SliderInt.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e82d28 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.SliderInt.UxmlTraits : UnityEngine.UIElements.BaseSlider.UxmlTraits<System.Int32> { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_LowValue; // 0x80 private UnityEngine.UIElements.UxmlIntAttributeDescription m_HighValue; // 0x88 private UnityEngine.UIElements.UxmlIntAttributeDescription m_PageSize; // 0x90 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_ShowInputField; // 0x98 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.SliderDirection> m_Direction; // 0xa0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_Inverted; // 0xa8 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e82d70 public System.Void .ctor(); // 0x3e83030 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.SliderInt : UnityEngine.UIElements.BaseSlider<System.Int32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods public System.Void .ctor(); // 0x3e81f98 public System.Void .ctor(System.String label, System.Int32 start, System.Int32 end, UnityEngine.UIElements.SliderDirection direction, System.Single pageSize); // 0x3e81fb0 public override System.Single get_pageSize(); // 0x3e820fc public override System.Void set_pageSize(System.Single value); // 0x3e82144 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.Int32 startValue); // 0x3e8225c internal override System.Int32 SliderLerpUnclamped(System.Int32 a, System.Int32 b, System.Single interpolant); // 0x3e82428 internal override System.Single SliderNormalizeValue(System.Int32 currentValue, System.Int32 lowerValue, System.Int32 higherValue); // 0x3e82514 internal override System.Int32 ParseStringToValue(System.String previousValue, System.String newValue); // 0x3e82530 internal override System.Void ComputeValueAndDirectionFromClick(System.Single sliderLength, System.Single dragElementLength, System.Single dragElementPos, System.Single dragElementLastPos); // 0x3e825e4 internal override System.Void ComputeValueFromKey(UnityEngine.UIElements.BaseSlider.SliderKey<System.Int32> sliderKey, System.Boolean isShift); // 0x3e8294c private static System.Void .cctor(); // 0x3e82c2c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.DeltaSpeed : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DeltaSpeed Fast = 0; // 0x0 public const UnityEngine.UIElements.DeltaSpeed Normal = 1; // 0x0 public const UnityEngine.UIElements.DeltaSpeed Slow = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IValueField<T> : { // Fields // Methods public abstract T get_value(); // 0x1ce0384 public abstract System.Void set_value(T value); // 0x1ce0384 public abstract System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, T startValue); // 0x1ce0384 public abstract System.Void StartDragging(); // 0x1bd2ec0 public abstract System.Void StopDragging(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll protected abstract class UnityEngine.UIElements.TextValueField.TextValueInput<TValueType> : UnityEngine.UIElements.TextInputBaseField.TextInputBase<TValueType> { // Fields private System.String <formatString>k__BackingField; // 0x0 // Methods private UnityEngine.UIElements.TextValueField<TValueType> get_textValueFieldParent(); // 0x1bd219c protected System.Void .ctor(); // 0x1bd2ec0 internal override System.Boolean AcceptCharacter(System.Char c); // 0x0 protected abstract System.String get_allowedCharacters(); // 0x1bd219c public System.String get_formatString(); // 0x1bd219c public System.Void set_formatString(System.String value); // 0x1bd3a1c public abstract System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, TValueType startValue); // 0x1ce0384 public System.Void StartDragging(); // 0x1bd2ec0 public System.Void StopDragging(); // 0x1bd2ec0 protected abstract System.String ValueToString(TValueType value); // 0x1ce0384 protected override TValueType StringToValue(System.String str); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.TextValueField<TValueType> : UnityEngine.UIElements.TextInputBaseField<TValueType>, UnityEngine.UIElements.IValueField<TValueType> { // Fields private UnityEngine.UIElements.BaseFieldMouseDragger m_Dragger; // 0x0 private System.Boolean m_ForceUpdateDisplay; // 0x0 // Methods private UnityEngine.UIElements.TextValueField.TextValueInput<TValueType> get_textValueInput(); // 0x1bd219c public System.String get_formatString(); // 0x1bd219c protected System.Void .ctor(System.String label, System.Int32 maxLength, UnityEngine.UIElements.TextValueField.TextValueInput<TValueType> textValueInput); // 0x1bd3b60 public abstract System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, TValueType startValue); // 0x1ce0384 public System.Void StartDragging(); // 0x1bd2ec0 public System.Void StopDragging(); // 0x1bd2ec0 public override TValueType get_value(); // 0x1ce0384 public override System.Void set_value(TValueType value); // 0x1ce0384 internal override System.Void UpdateValueFromText(); // 0x1bd2ec0 internal override System.Void UpdateTextFromValue(); // 0x1bd2ec0 private System.Void OnIsReadOnlyChanged(System.Boolean newValue); // 0x1bd3130 internal virtual System.Boolean CanTryParse(System.String textString); // 0x1bd19a0 protected System.Void AddLabelDragger(); // 0x1bd2ec0 private System.Void EnableLabelDragger(System.Boolean enable); // 0x1bd3130 public override System.Void SetValueWithoutNotify(TValueType newValue); // 0x1ce0384 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x1bd3a1c internal override System.Void OnViewDataReady(); // 0x1bd2ec0 internal override System.Void RegisterEditingCallbacks(); // 0x1bd2ec0 internal override System.Void UnregisterEditingCallbacks(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextValueFieldTraits<TValueType,TValueUxmlAttributeType> : UnityEngine.UIElements.BaseFieldTraits<TValueType,TValueUxmlAttributeType> { // Fields private UnityEngine.UIElements.UxmlBoolAttributeDescription m_IsReadOnly; // 0x0 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_IsDelayed; // 0x0 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Toggle.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.Toggle,UnityEngine.UIElements.Toggle.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e83824 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Toggle.UxmlTraits : UnityEngine.UIElements.BaseFieldTraits<System.Boolean,UnityEngine.UIElements.UxmlBoolAttributeDescription> { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x88 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e8386c public System.Void .ctor(); // 0x3e83988 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Toggle : UnityEngine.UIElements.BaseBoolField { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 public static readonly System.String noTextVariantUssClassName; // 0x18 public static readonly System.String checkmarkUssClassName; // 0x20 public static readonly System.String textUssClassName; // 0x28 public static readonly System.String mixedValuesUssClassName; // 0x30 // Methods public System.Void .ctor(); // 0x3e832d8 public System.Void .ctor(System.String label); // 0x3e832e0 protected override System.Void InitLabel(); // 0x3e833e0 protected override System.Void UpdateMixedValueContent(); // 0x3e8345c private static System.Void .cctor(); // 0x3e83608 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TreeView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TreeView,UnityEngine.UIElements.TreeView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e83c3c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TreeView.UxmlTraits : UnityEngine.UIElements.BaseTreeView.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3e83c84 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TreeView : UnityEngine.UIElements.BaseTreeView { // Fields private System.Func<UnityEngine.UIElements.VisualElement> m_MakeItem; // 0x4c8 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> m_BindItem; // 0x4d0 private System.Action<UnityEngine.UIElements.VisualElement,System.Int32> <unbindItem>k__BackingField; // 0x4d8 private System.Action<UnityEngine.UIElements.VisualElement> <destroyItem>k__BackingField; // 0x4e0 // Methods public System.Func<UnityEngine.UIElements.VisualElement> get_makeItem(); // 0x3e83a34 public System.Void set_makeItem(System.Func<UnityEngine.UIElements.VisualElement> value); // 0x3e83a3c public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_bindItem(); // 0x3e83a94 public System.Void set_bindItem(System.Action<UnityEngine.UIElements.VisualElement,System.Int32> value); // 0x3e83a9c public System.Action<UnityEngine.UIElements.VisualElement,System.Int32> get_unbindItem(); // 0x3e83af4 public System.Action<UnityEngine.UIElements.VisualElement> get_destroyItem(); // 0x3e83afc internal override System.Boolean HasValidDataAndBindings(); // 0x3e83b04 protected override UnityEngine.UIElements.CollectionViewController CreateViewController(); // 0x3e83b44 public System.Void .ctor(); // 0x3e83bac public System.Void .ctor(System.Func<UnityEngine.UIElements.VisualElement> makeItem, System.Action<UnityEngine.UIElements.VisualElement,System.Int32> bindItem); // 0x3e83bb8 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TreeData<T> : { // Fields private readonly System.Collections.Generic.IList<System.Int32> m_RootItemIds; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.TreeViewItemData<T>> m_Tree; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> m_ParentIds; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.Int32>> m_ChildrenIds; // 0x0 // Methods public System.Collections.Generic.IEnumerable<System.Int32> get_rootItemIds(); // 0x1bd219c public System.Void .ctor(System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> rootItems); // 0x1bd3a1c public UnityEngine.UIElements.TreeViewItemData<T> GetDataForId(System.Int32 id); // 0x1ce0384 public System.Int32 GetParentId(System.Int32 id); // 0x1bd1e08 public System.Void Move(System.Int32 id, System.Int32 newParentId, System.Int32 childIndex); // 0x0 public System.Boolean HasAncestor(System.Int32 childId, System.Int32 ancestorId); // 0x0 private System.Void AddItemToParent(UnityEngine.UIElements.TreeViewItemData<T> item, System.Int32 parentId, System.Int32 childIndex); // 0x1ce0384 private System.Void RemoveFromParent(System.Int32 id, System.Int32 parentId); // 0x1bd3578 private System.Void UpdateParentTree(UnityEngine.UIElements.TreeViewItemData<T> current); // 0x1ce0384 private System.Void RefreshTree(System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> rootItems); // 0x1bd3a1c private System.Void BuildTree(System.Collections.Generic.IEnumerable<UnityEngine.UIElements.TreeViewItemData<T>> items, System.Boolean isRoot); // 0x1bd3a50 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TreeItem : { // Fields private readonly System.Int32 <id>k__BackingField; // 0x10 private readonly System.Int32 <parentId>k__BackingField; // 0x14 private readonly System.Collections.Generic.IEnumerable<System.Int32> <childrenIds>k__BackingField; // 0x18 // Methods public System.Int32 get_id(); // 0x3e83c8c public System.Int32 get_parentId(); // 0x3e83c94 public System.Collections.Generic.IEnumerable<System.Int32> get_childrenIds(); // 0x3e83c9c public System.Boolean get_hasChildren(); // 0x3e83ca4 public System.Void .ctor(System.Int32 id, System.Int32 parentId, System.Collections.Generic.IEnumerable<System.Int32> childrenIds); // 0x3e83cfc } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TreeViewItemWrapper : { // Fields public readonly UnityEngine.UIElements.TreeItem item; // 0x10 public readonly System.Int32 depth; // 0x20 // Methods public System.Int32 get_id(); // 0x3e83d0c public System.Collections.Generic.IEnumerable<System.Int32> get_childrenIds(); // 0x3e83d14 public System.Boolean get_hasChildren(); // 0x3e83d1c public System.Void .ctor(UnityEngine.UIElements.TreeItem item, System.Int32 depth); // 0x3e83d20 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.TreeViewItemData<T> : { // Fields private readonly System.Int32 <id>k__BackingField; // 0x0 private readonly T m_Data; // 0x0 private readonly System.Collections.Generic.IList<UnityEngine.UIElements.TreeViewItemData<T>> m_Children; // 0x0 // Methods public System.Int32 get_id(); // 0x1bd1ddc public T get_data(); // 0x1ce0384 public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.TreeViewItemData<T>> get_children(); // 0x1bd219c public System.Boolean get_hasChildren(); // 0x1bd1824 internal System.Void InsertChild(UnityEngine.UIElements.TreeViewItemData<T> child, System.Int32 index); // 0x1ce0384 internal System.Void RemoveChild(System.Int32 childId); // 0x1bd33a4 internal System.Int32 GetChildIndex(System.Int32 itemId); // 0x1bd1e08 internal System.Void ReplaceChild(UnityEngine.UIElements.TreeViewItemData<T> newChild); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TwoPaneSplitView.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TwoPaneSplitView,UnityEngine.UIElements.TwoPaneSplitView.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e872f0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TwoPaneSplitView.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlIntAttributeDescription m_FixedPaneIndex; // 0x70 private UnityEngine.UIElements.UxmlIntAttributeDescription m_FixedPaneInitialDimension; // 0x78 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.TwoPaneSplitViewOrientation> m_Orientation; // 0x80 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e87338 public System.Void .ctor(); // 0x3e874a4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TwoPaneSplitView : UnityEngine.UIElements.VisualElement { // Fields private static readonly System.String s_UssClassName; // 0x0 private static readonly System.String s_ContentContainerClassName; // 0x8 private static readonly System.String s_HandleDragLineClassName; // 0x10 private static readonly System.String s_HandleDragLineVerticalClassName; // 0x18 private static readonly System.String s_HandleDragLineHorizontalClassName; // 0x20 private static readonly System.String s_HandleDragLineAnchorClassName; // 0x28 private static readonly System.String s_HandleDragLineAnchorVerticalClassName; // 0x30 private static readonly System.String s_HandleDragLineAnchorHorizontalClassName; // 0x38 private static readonly System.String s_VerticalClassName; // 0x40 private static readonly System.String s_HorizontalClassName; // 0x48 private UnityEngine.UIElements.VisualElement m_LeftPane; // 0x3c8 private UnityEngine.UIElements.VisualElement m_RightPane; // 0x3d0 private UnityEngine.UIElements.VisualElement m_FixedPane; // 0x3d8 private UnityEngine.UIElements.VisualElement m_FlexedPane; // 0x3e0 private System.Single m_FixedPaneDimension; // 0x3e8 private UnityEngine.UIElements.VisualElement m_DragLine; // 0x3f0 private UnityEngine.UIElements.VisualElement m_DragLineAnchor; // 0x3f8 private System.Boolean m_CollapseMode; // 0x400 private System.Boolean m_CollapseChildCalledBeforeSetupComplete; // 0x401 private System.Int32 m_CollapsedChildIndex; // 0x404 private UnityEngine.UIElements.VisualElement m_Content; // 0x408 private UnityEngine.UIElements.TwoPaneSplitViewOrientation m_Orientation; // 0x410 private System.Int32 m_FixedPaneIndex; // 0x414 private System.Single m_FixedPaneInitialDimension; // 0x418 internal UnityEngine.UIElements.TwoPaneSplitViewResizer m_Resizer; // 0x420 // Methods public UnityEngine.UIElements.VisualElement get_fixedPane(); // 0x3e83d50 public UnityEngine.UIElements.VisualElement get_flexedPane(); // 0x3e83d58 internal UnityEngine.UIElements.VisualElement get_dragLine(); // 0x3e83d60 public System.Int32 get_fixedPaneIndex(); // 0x3e83d68 public UnityEngine.UIElements.TwoPaneSplitViewOrientation get_orientation(); // 0x3e83d70 internal System.Single get_fixedPaneDimension(); // 0x3e83d78 internal System.Void set_fixedPaneDimension(System.Single value); // 0x3e83da8 public System.Void .ctor(); // 0x3e83dc4 public System.Void CollapseChild(System.Int32 index); // 0x3e8400c internal System.Void Init(System.Int32 fixedPaneIndex, System.Single fixedPaneInitialDimension, UnityEngine.UIElements.TwoPaneSplitViewOrientation orientation); // 0x3e845f8 private System.Void OnPostDisplaySetup(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e85cd4 private System.Void ReplacePanesBasedOnAnchor(); // 0x3e85df8 private System.Void OnAnchorPostDisplaySetup(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e85f48 private System.Void IdentifyLeftAndRightPane(); // 0x3e86034 private System.Void PostDisplaySetup(); // 0x3e84920 private System.Void OnSizeChange(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e861c4 private System.Void UpdateLayout(System.Boolean updateFixedPane, System.Boolean updateDragLine); // 0x3e861d0 public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3e87070 internal override System.Void OnViewDataReady(); // 0x3e87078 private System.Void SetDragLineOffset(System.Single offset); // 0x3e86e20 private System.Void SetFixedPaneDimension(System.Single dimension); // 0x3e86f48 private static System.Void .cctor(); // 0x3e870b4 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TwoPaneSplitViewOrientation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TwoPaneSplitViewOrientation Horizontal = 0; // 0x0 public const UnityEngine.UIElements.TwoPaneSplitViewOrientation Vertical = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TwoPaneSplitViewResizer : UnityEngine.UIElements.PointerManipulator { // Fields private UnityEngine.Vector3 m_Start; // 0x30 protected System.Boolean m_Active; // 0x3c private UnityEngine.UIElements.TwoPaneSplitView m_SplitView; // 0x40 private System.Int32 m_Direction; // 0x48 // Methods private UnityEngine.UIElements.TwoPaneSplitViewOrientation get_orientation(); // 0x3e8762c private UnityEngine.UIElements.VisualElement get_fixedPane(); // 0x3e87648 private UnityEngine.UIElements.VisualElement get_flexedPane(); // 0x3e87664 private System.Single get_fixedPaneMinDimension(); // 0x3e87680 private System.Single get_fixedPaneMargins(); // 0x3e87794 private System.Single get_flexedPaneMinDimension(); // 0x3e879a8 private System.Single get_flexedPaneMargin(); // 0x3e87abc public System.Void .ctor(UnityEngine.UIElements.TwoPaneSplitView splitView, System.Int32 dir); // 0x3e860e4 protected override System.Void RegisterCallbacksOnTarget(); // 0x3e87cd0 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3e87e90 public System.Void ApplyDelta(System.Single delta); // 0x3e88050 protected System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent e); // 0x3e88b8c protected System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent e); // 0x3e88c54 protected System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent e); // 0x3e88fe0 protected System.Void InterruptPointerMove(UnityEngine.UIElements.PointerMoveEvent e); // 0x3e88f58 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedIntegerField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.UnsignedIntegerField,UnityEngine.UIElements.UnsignedIntegerField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e89644 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedIntegerField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.UInt32,UnityEngine.UIElements.UxmlUnsignedIntAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3e8968c } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UnsignedIntegerField.UnsignedIntegerInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.UInt32> { // Fields // Methods private UnityEngine.UIElements.UnsignedIntegerField get_parentUnsignedIntegerField(); // 0x3e896d4 internal System.Void .ctor(); // 0x3e89428 protected override System.String get_allowedCharacters(); // 0x3e89754 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.UInt32 startValue); // 0x3e897ac protected override System.String ValueToString(System.UInt32 v); // 0x3e899fc protected override System.UInt32 StringToValue(System.String str); // 0x3e89a48 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedIntegerField : UnityEngine.UIElements.TextValueField<System.UInt32> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.UnsignedIntegerField.UnsignedIntegerInput get_integerInput(); // 0x3e8908c protected override System.String ValueToString(System.UInt32 v); // 0x3e89110 protected override System.UInt32 StringToValue(System.String str); // 0x3e891c8 public System.Void .ctor(); // 0x3e892cc public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3e892d8 internal override System.Boolean CanTryParse(System.String textString); // 0x3e894c0 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.UInt32 startValue); // 0x3e894e4 private static System.Void .cctor(); // 0x3e89548 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedLongField.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.UnsignedLongField,UnityEngine.UIElements.UnsignedLongField.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3e8a028 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedLongField.UxmlTraits : UnityEngine.UIElements.TextValueFieldTraits<System.UInt64,UnityEngine.UIElements.UxmlUnsignedLongAttributeDescription> { // Fields // Methods public System.Void .ctor(); // 0x3e8a070 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UnsignedLongField.UnsignedLongInput : UnityEngine.UIElements.TextValueField.TextValueInput<System.UInt64> { // Fields // Methods private UnityEngine.UIElements.UnsignedLongField get_parentUnsignedLongField(); // 0x3e8a0b8 internal System.Void .ctor(); // 0x3e89e0c protected override System.String get_allowedCharacters(); // 0x3e8a138 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.UInt64 startValue); // 0x3e8a190 private System.UInt64 ClampToMinMaxULongValue(System.Int64 niceDelta, System.UInt64 value); // 0x3e8a3c4 protected override System.String ValueToString(System.UInt64 v); // 0x3e8a444 protected override System.UInt64 StringToValue(System.String str); // 0x3e8a490 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UnsignedLongField : UnityEngine.UIElements.TextValueField<System.UInt64> { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String labelUssClassName; // 0x8 public static readonly System.String inputUssClassName; // 0x10 // Methods private UnityEngine.UIElements.UnsignedLongField.UnsignedLongInput get_unsignedLongInput(); // 0x3e89a74 protected override System.String ValueToString(System.UInt64 v); // 0x3e89af8 protected override System.UInt64 StringToValue(System.String str); // 0x3e89bb0 public System.Void .ctor(); // 0x3e89cb0 public System.Void .ctor(System.String label, System.Int32 maxLength); // 0x3e89cbc internal override System.Boolean CanTryParse(System.String textString); // 0x3e89ea4 public override System.Void ApplyInputDeviceDelta(UnityEngine.Vector3 delta, UnityEngine.UIElements.DeltaSpeed speed, System.UInt64 startValue); // 0x3e89ec8 private static System.Void .cctor(); // 0x3e89f2c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.CountingBloomFilter.<m_Counters>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.CountingBloomFilter : { // Fields private UnityEngine.UIElements.CountingBloomFilter.<m_Counters>e__FixedBuffer m_Counters; // 0x10 // Methods private System.Void AdjustSlot(System.UInt32 index, System.Boolean increment); // 0x3e8a4bc private System.UInt32 Hash1(System.UInt32 hash); // 0x3e8a4e8 private System.UInt32 Hash2(System.UInt32 hash); // 0x3e8a4f0 private System.Boolean IsSlotEmpty(System.UInt32 index); // 0x3e8a4f8 public System.Void InsertHash(System.UInt32 hash); // 0x3e8a508 public System.Void RemoveHash(System.UInt32 hash); // 0x3e8a540 public System.Boolean ContainsHash(System.UInt32 hash); // 0x3e8a570 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.AncestorFilter : System.Object { // Fields private UnityEngine.UIElements.CountingBloomFilter m_CountingBloomFilter; // 0x10 private System.Collections.Generic.Stack<System.Int32> m_HashStack; // 0x4010 // Methods public System.Void .ctor(); // 0x3e8a598 private System.Void AddHash(System.Int32 hash); // 0x3e8a628 public System.Boolean IsCandidate(UnityEngine.UIElements.StyleComplexSelector complexSel); // 0x3e8a6bc public System.Void PushElement(UnityEngine.UIElements.VisualElement element); // 0x3e8a714 public System.Void PopElement(); // 0x3e8a944 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Cursor : System.IEquatable<UnityEngine.UIElements.Cursor> { // Fields private UnityEngine.Texture2D <texture>k__BackingField; // 0x10 private UnityEngine.Vector2 <hotspot>k__BackingField; // 0x18 private System.Int32 <defaultCursorId>k__BackingField; // 0x20 // Methods public UnityEngine.Texture2D get_texture(); // 0x3e8aa34 public System.Void set_texture(UnityEngine.Texture2D value); // 0x3e8aa3c public UnityEngine.Vector2 get_hotspot(); // 0x3e8aa44 public System.Void set_hotspot(UnityEngine.Vector2 value); // 0x3e8aa4c internal System.Int32 get_defaultCursorId(); // 0x3e8aa54 internal System.Void set_defaultCursorId(System.Int32 value); // 0x3e8aa5c public override System.Boolean Equals(System.Object obj); // 0x3e8aa64 public System.Boolean Equals(UnityEngine.UIElements.Cursor other); // 0x3e8aaf4 public override System.Int32 GetHashCode(); // 0x3e8aba4 public static System.Boolean op_Equality(UnityEngine.UIElements.Cursor style1, UnityEngine.UIElements.Cursor style2); // 0x3e8ac78 public override System.String ToString(); // 0x3e8aca8 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.ICursorManager : { // Fields // Methods public abstract System.Void SetCursor(UnityEngine.UIElements.Cursor cursor); // 0x0 public abstract System.Void ResetCursor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.CursorManager : System.Object, UnityEngine.UIElements.ICursorManager { // Fields private System.Boolean <isCursorOverriden>k__BackingField; // 0x10 // Methods public System.Boolean get_isCursorOverriden(); // 0x3e8ad34 private System.Void set_isCursorOverriden(System.Boolean value); // 0x3e8ad3c public System.Void SetCursor(UnityEngine.UIElements.Cursor cursor); // 0x3e8ad48 public System.Void ResetCursor(); // 0x3e8ae38 public System.Void .ctor(); // 0x3e8aea0 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.DefaultEventSystem.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DefaultEventSystem.UpdateMode Always = 0; // 0x0 public const UnityEngine.UIElements.DefaultEventSystem.UpdateMode IgnoreIfAppNotFocused = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.DefaultEventSystem.FocusBasedEventSequenceContext : System.IDisposable { // Fields private UnityEngine.UIElements.DefaultEventSystem es; // 0x10 // Methods public System.Void .ctor(UnityEngine.UIElements.DefaultEventSystem es); // 0x3e8d9f8 public System.Void Dispose(); // 0x3e8da60 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.DefaultEventSystem.IInput : { // Fields // Methods public abstract System.Boolean GetButtonDown(System.String button); // 0x1bd19a0 public abstract System.Single GetAxisRaw(System.String axis); // 0x0 public abstract System.Void ClearLastPenContactEvent(); // 0x1bd2ec0 public abstract UnityEngine.PenData GetLastPenContactEvent(); // 0x0 public abstract System.Int32 get_touchCount(); // 0x1bd1ddc public abstract UnityEngine.Touch GetTouch(System.Int32 index); // 0x0 public abstract System.Boolean get_mousePresent(); // 0x1bd1824 public abstract System.Boolean GetMouseButtonDown(System.Int32 button); // 0x1bd18d0 public abstract System.Boolean GetMouseButtonUp(System.Int32 button); // 0x1bd18d0 public abstract UnityEngine.Vector3 get_mousePosition(); // 0x0 public abstract System.Int32 get_mouseButtonCount(); // 0x1bd1ddc public abstract System.Boolean get_anyKey(); // 0x1bd1824 public abstract System.Single get_unscaledTime(); // 0x1bd28c8 public abstract System.Single get_doubleClickTime(); // 0x1bd28c8 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.DefaultEventSystem.Input : System.Object, UnityEngine.UIElements.DefaultEventSystem.IInput { // Fields // Methods public System.Boolean GetButtonDown(System.String button); // 0x3e8da98 public System.Single GetAxisRaw(System.String axis); // 0x3e8daa4 public System.Void ClearLastPenContactEvent(); // 0x3e8dab0 public UnityEngine.PenData GetLastPenContactEvent(); // 0x3e8dab8 public System.Int32 get_touchCount(); // 0x3e8daf0 public UnityEngine.Touch GetTouch(System.Int32 index); // 0x3e8daf8 public System.Boolean get_mousePresent(); // 0x3e8db30 public System.Boolean GetMouseButtonDown(System.Int32 button); // 0x3e8db38 public System.Boolean GetMouseButtonUp(System.Int32 button); // 0x3e8db44 public UnityEngine.Vector3 get_mousePosition(); // 0x3e8db50 public System.Int32 get_mouseButtonCount(); // 0x3e8db58 public System.Boolean get_anyKey(); // 0x3e8db60 public System.Single get_unscaledTime(); // 0x3e8db68 public System.Single get_doubleClickTime(); // 0x3e8db70 public System.Void .ctor(); // 0x3e8db94 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.DefaultEventSystem.NoInput : System.Object, UnityEngine.UIElements.DefaultEventSystem.IInput { // Fields // Methods public System.Boolean GetButtonDown(System.String button); // 0x3e8db9c public System.Single GetAxisRaw(System.String axis); // 0x3e8dba4 public System.Int32 get_touchCount(); // 0x3e8dbac public UnityEngine.Touch GetTouch(System.Int32 index); // 0x3e8dbb4 public System.Void ClearLastPenContactEvent(); // 0x3e8dbc8 public UnityEngine.PenData GetLastPenContactEvent(); // 0x3e8dbcc public System.Boolean get_mousePresent(); // 0x3e8dbdc public System.Boolean GetMouseButtonDown(System.Int32 button); // 0x3e8dbe4 public System.Boolean GetMouseButtonUp(System.Int32 button); // 0x3e8dbec public UnityEngine.Vector3 get_mousePosition(); // 0x3e8dbf4 public System.Int32 get_mouseButtonCount(); // 0x3e8dc04 public System.Boolean get_anyKey(); // 0x3e8dc0c public System.Single get_unscaledTime(); // 0x3e8dc14 public System.Single get_doubleClickTime(); // 0x3e8dc1c public System.Void .ctor(); // 0x3e8dc28 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.DefaultEventSystem.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.DefaultEventSystem.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.DefaultEventSystem,UnityEngine.UIElements.EventBase> <>9__30_0; // 0x8 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,System.ValueTuple<UnityEngine.EventModifiers,UnityEngine.Vector2>,UnityEngine.UIElements.EventBase> <>9__30_1; // 0x10 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Event,UnityEngine.UIElements.EventBase> <>9__30_2; // 0x18 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.UIElements.DefaultEventSystem,UnityEngine.UIElements.EventBase> <>9__36_0; // 0x20 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,System.ValueTuple<System.Int32,System.Int32,UnityEngine.EventModifiers>,UnityEngine.UIElements.EventBase> <>9__36_1; // 0x28 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,System.ValueTuple<System.Int32,System.Int32,UnityEngine.EventModifiers>,UnityEngine.UIElements.EventBase> <>9__36_2; // 0x30 public static System.Func<UnityEngine.UIElements.DefaultEventSystem,UnityEngine.UIElements.EventBase> <>9__37_0; // 0x38 public static System.Func<UnityEngine.UIElements.DefaultEventSystem,UnityEngine.UIElements.EventBase> <>9__37_1; // 0x40 public static System.Func<UnityEngine.UIElements.DefaultEventSystem,UnityEngine.UIElements.EventBase> <>9__37_2; // 0x48 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Touch,UnityEngine.UIElements.EventBase> <>9__45_0; // 0x50 public static System.Func<UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.PenData,UnityEngine.UIElements.EventBase> <>9__46_0; // 0x58 public static System.Func<System.ValueTuple<UnityEngine.UIElements.NavigationMoveEvent.Direction,UnityEngine.EventModifiers,UnityEngine.UIElements.DefaultEventSystem.IInput>,UnityEngine.UIElements.EventBase> <>9__53_0; // 0x60 // Methods private static System.Void .cctor(); // 0x3e8dc30 public System.Void .ctor(); // 0x3e8dc98 internal UnityEngine.UIElements.EventBase <SendIMGUIEvents>b__30_0(UnityEngine.UIElements.DefaultEventSystem self); // 0x3e8dca0 internal UnityEngine.UIElements.EventBase <SendIMGUIEvents>b__30_1(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 _, System.ValueTuple<UnityEngine.EventModifiers,UnityEngine.Vector2> t); // 0x3e8dd04 internal UnityEngine.UIElements.EventBase <SendIMGUIEvents>b__30_2(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, UnityEngine.Event evt); // 0x3e8de64 internal UnityEngine.UIElements.EventBase <ProcessMouseEvents>b__36_0(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, UnityEngine.UIElements.DefaultEventSystem self); // 0x3e8df0c internal UnityEngine.UIElements.EventBase <ProcessMouseEvents>b__36_1(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, System.ValueTuple<System.Int32,System.Int32,UnityEngine.EventModifiers> t); // 0x3e8dfa8 internal UnityEngine.UIElements.EventBase <ProcessMouseEvents>b__36_2(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, System.ValueTuple<System.Int32,System.Int32,UnityEngine.EventModifiers> t); // 0x3e8dfbc internal UnityEngine.UIElements.EventBase <SendInputEvents>b__37_0(UnityEngine.UIElements.DefaultEventSystem self); // 0x3e8dfd0 internal UnityEngine.UIElements.EventBase <SendInputEvents>b__37_1(UnityEngine.UIElements.DefaultEventSystem self); // 0x3e8e068 internal UnityEngine.UIElements.EventBase <SendInputEvents>b__37_2(UnityEngine.UIElements.DefaultEventSystem self); // 0x3e8e148 internal UnityEngine.UIElements.EventBase <ProcessTouchEvents>b__45_0(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, UnityEngine.Touch _touch); // 0x3e8e228 internal UnityEngine.UIElements.EventBase <ProcessPenEvents>b__46_0(UnityEngine.Vector3 panelPosition, UnityEngine.Vector3 panelDelta, UnityEngine.PenData _pen); // 0x3e8e2f8 internal UnityEngine.UIElements.EventBase <ProcessTabEvent>b__53_0(System.ValueTuple<UnityEngine.UIElements.NavigationMoveEvent.Direction,UnityEngine.EventModifiers,UnityEngine.UIElements.DefaultEventSystem.IInput> t); // 0x3e8e3a8 internal System.Boolean <.cctor>b__58_0(); // 0x3e8e494 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultEventSystem : System.Object { // Fields internal static System.Func<System.Boolean> IsEditorRemoteConnected; // 0x0 private UnityEngine.UIElements.DefaultEventSystem.IInput m_Input; // 0x10 private readonly System.String m_HorizontalAxis; // 0x18 private readonly System.String m_VerticalAxis; // 0x20 private readonly System.String m_SubmitButton; // 0x28 private readonly System.String m_CancelButton; // 0x30 private readonly System.Single m_InputActionsPerSecond; // 0x38 private readonly System.Single m_RepeatDelay; // 0x3c private System.Boolean m_SendingTouchEvents; // 0x40 private System.Boolean m_SendingPenEvent; // 0x41 private UnityEngine.Event m_Event; // 0x48 private UnityEngine.UIElements.BaseRuntimePanel m_FocusedPanel; // 0x50 private UnityEngine.UIElements.BaseRuntimePanel m_PreviousFocusedPanel; // 0x58 private UnityEngine.UIElements.Focusable m_PreviousFocusedElement; // 0x60 private UnityEngine.EventModifiers m_CurrentModifiers; // 0x68 private System.Int32 m_LastMousePressButton; // 0x6c private System.Single m_NextMousePressTime; // 0x70 private System.Int32 m_LastMouseClickCount; // 0x74 private UnityEngine.Vector2 m_LastMousePosition; // 0x78 private System.Boolean m_MouseProcessedAtLeastOnce; // 0x80 private System.Int32 m_ConsecutiveMoveCount; // 0x84 private UnityEngine.Vector2 m_LastMoveVector; // 0x88 private System.Single m_PrevActionTime; // 0x90 private System.Boolean m_IsMoveFromKeyboard; // 0x94 // Methods private System.Boolean get_isAppFocused(); // 0x3e8aea8 internal UnityEngine.UIElements.DefaultEventSystem.IInput get_input(); // 0x3e8aef8 private UnityEngine.UIElements.DefaultEventSystem.IInput GetDefaultInput(); // 0x3e8af38 private System.Boolean ShouldIgnoreEventsOnAppNotFocused(); // 0x3e8b0cc public UnityEngine.UIElements.BaseRuntimePanel get_focusedPanel(); // 0x3e8b0ec public System.Void set_focusedPanel(UnityEngine.UIElements.BaseRuntimePanel value); // 0x3e8b0f4 public System.Void Update(UnityEngine.UIElements.DefaultEventSystem.UpdateMode updateMode); // 0x3e8b150 internal UnityEngine.UIElements.DefaultEventSystem.FocusBasedEventSequenceContext FocusBasedEventSequence(); // 0x3e8c280 private System.Void SendIMGUIEvents(); // 0x3e8c2a4 private System.Void ProcessMouseEvents(); // 0x3e8b97c private System.Void SendInputEvents(); // 0x3e8ca04 internal System.Void OnFocusEvent(UnityEngine.UIElements.RuntimePanel panel, UnityEngine.UIElements.FocusEvent evt); // 0x3e8d294 internal System.Void SendFocusBasedEvent(System.Func<TArg,UnityEngine.UIElements.EventBase> evtFactory, TArg arg); // 0x1ce0384 private System.Void SendPositionBasedEvent(UnityEngine.Vector3 mousePosition, UnityEngine.Vector3 delta, System.Int32 pointerId, System.Nullable<System.Int32> targetDisplay, System.Func<UnityEngine.Vector3,UnityEngine.Vector3,TArg,UnityEngine.UIElements.EventBase> evtFactory, TArg arg, System.Boolean deselectIfNoTarget); // 0x1ce0384 private System.Void UpdateFocusedPanel(UnityEngine.UIElements.BaseRuntimePanel runtimePanel); // 0x3e8d298 private static UnityEngine.UIElements.EventBase MakeTouchEvent(UnityEngine.Touch touch, UnityEngine.EventModifiers modifiers); // 0x3e8d30c private static UnityEngine.UIElements.EventBase MakePenEvent(UnityEngine.PenData pen, UnityEngine.EventModifiers modifiers); // 0x3e8d48c private System.Boolean ProcessTouchEvents(); // 0x3e8b534 private System.Boolean ProcessPenEvents(); // 0x3e8b278 private UnityEngine.Vector2 GetRawMoveVector(); // 0x3e8d544 private System.Boolean ShouldSendMoveFromInput(); // 0x3e8cef0 private System.Void ProcessTabEvent(UnityEngine.Event e, UnityEngine.EventModifiers modifiers); // 0x3e8cd68 public System.Void .ctor(); // 0x3e8d7c8 private static System.Void .cctor(); // 0x3e8d928 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DisposeHelper : System.Object { // Fields // Methods public static System.Void NotifyDisposedUsed(System.IDisposable disposable); // 0x3e8e49c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.BaseReorderableDragAndDropController : System.Object, UnityEngine.UIElements.ICollectionDragAndDropController, UnityEngine.UIElements.IDragAndDropController<UnityEngine.UIElements.IListDragAndDropArgs>, UnityEngine.UIElements.IReorderable { // Fields protected readonly UnityEngine.UIElements.BaseVerticalCollectionView m_View; // 0x10 protected System.Collections.Generic.List<System.Int32> m_SortedSelectedIds; // 0x18 private System.Boolean <enableReordering>k__BackingField; // 0x20 // Methods public System.Collections.Generic.IEnumerable<System.Int32> GetSortedSelectedIds(); // 0x3e8e564 protected System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView view); // 0x3e8e56c public virtual System.Boolean get_enableReordering(); // 0x3e8e610 public virtual System.Void set_enableReordering(System.Boolean value); // 0x3e8e618 public virtual System.Boolean CanStartDrag(System.Collections.Generic.IEnumerable<System.Int32> itemIds); // 0x3e8e624 public virtual UnityEngine.UIElements.StartDragArgs SetupDragAndDrop(System.Collections.Generic.IEnumerable<System.Int32> itemIds, System.Boolean skipText); // 0x3e8e634 protected virtual System.Int32 CompareId(System.Int32 id1, System.Int32 id2); // 0x3e8ef84 public abstract UnityEngine.UIElements.DragVisualMode HandleDragAndDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x1bd1f2c public abstract System.Void OnDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x1bd3a1c public virtual System.Void DragCleanup(); // 0x3e8efa4 public virtual System.Void HandleAutoExpand(UnityEngine.UIElements.ReusableCollectionItem item, UnityEngine.Vector2 pointerPosition); // 0x3e8efa8 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.DragAndDropUtility : System.Object { // Fields private static System.Func<UnityEngine.UIElements.IDragAndDrop> s_MakeDragAndDropClientFunc; // 0x0 private static UnityEngine.UIElements.IDragAndDrop s_DragAndDropEditor; // 0x8 private static UnityEngine.UIElements.IDragAndDrop s_DragAndDropPlayMode; // 0x10 // Methods internal static UnityEngine.UIElements.IDragAndDrop GetDragAndDrop(UnityEngine.UIElements.IPanel panel); // 0x3e8efac } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultDragAndDropClient : UnityEngine.UIElements.DragAndDropData, UnityEngine.UIElements.IDragAndDrop { // Fields private readonly System.Collections.Hashtable m_GenericData; // 0x10 private UnityEngine.UIElements.Label m_DraggedInfoLabel; // 0x18 private UnityEngine.UIElements.DragVisualMode m_VisualMode; // 0x20 private System.Collections.Generic.IEnumerable<UnityEngine.Object> m_UnityObjectReferences; // 0x28 // Methods public override System.Object get_source(); // 0x3e8f170 public override System.Object GetGenericData(System.String key); // 0x3e8f1c0 public System.Void StartDrag(UnityEngine.UIElements.StartDragArgs args, UnityEngine.Vector3 pointerPosition); // 0x3e8f224 public System.Void UpdateDrag(UnityEngine.Vector3 pointerPosition); // 0x3e8f8f8 public System.Void AcceptDrag(); // 0x3e8fa8c public System.Void SetVisualMode(UnityEngine.UIElements.DragVisualMode mode); // 0x3e8fa90 public System.Void DragCleanup(); // 0x3e8fa98 public UnityEngine.UIElements.DragAndDropData get_data(); // 0x3e8faf8 public System.Void .ctor(); // 0x3e8f104 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.DragEventsProcessor.DragState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DragEventsProcessor.DragState None = 0; // 0x0 public const UnityEngine.UIElements.DragEventsProcessor.DragState CanStartDrag = 1; // 0x0 public const UnityEngine.UIElements.DragEventsProcessor.DragState Dragging = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.DragEventsProcessor : System.Object { // Fields private System.Boolean m_IsRegistered; // 0x10 private UnityEngine.UIElements.DragEventsProcessor.DragState m_DragState; // 0x14 private UnityEngine.Vector3 m_Start; // 0x18 protected readonly UnityEngine.UIElements.VisualElement m_Target; // 0x28 // Methods protected virtual System.Boolean get_supportsDragEvents(); // 0x3e8fb04 private System.Boolean get_useDragEvents(); // 0x3e8fb0c protected UnityEngine.UIElements.IDragAndDrop get_dragAndDrop(); // 0x3e8fb44 internal virtual System.Boolean get_isEditorContext(); // 0x3e8fb64 internal System.Void .ctor(UnityEngine.UIElements.VisualElement target); // 0x3e8fc84 private System.Void RegisterCallbacksFromTarget(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3e900cc private System.Void RegisterCallbacksFromTarget(); // 0x3e8fdcc private System.Void UnregisterCallbacksFromTarget(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3e900d0 internal System.Void UnregisterCallbacksFromTarget(System.Boolean unregisterPanelEvents); // 0x3e900d8 protected abstract System.Boolean CanStartDrag(UnityEngine.Vector3 pointerPosition); // 0x0 protected internal abstract UnityEngine.UIElements.StartDragArgs StartDrag(UnityEngine.Vector3 pointerPosition); // 0x0 protected internal abstract System.Void UpdateDrag(UnityEngine.Vector3 pointerPosition); // 0x0 protected internal abstract System.Void OnDrop(UnityEngine.Vector3 pointerPosition); // 0x0 protected abstract System.Void ClearDragAndDropUI(System.Boolean dragCancelled); // 0x1bd3130 private System.Void OnPointerDownEvent(UnityEngine.UIElements.PointerDownEvent evt); // 0x3e904d4 internal System.Void OnPointerUpEvent(UnityEngine.UIElements.PointerUpEvent evt); // 0x3e905bc private System.Void OnPointerLeaveEvent(UnityEngine.UIElements.PointerLeaveEvent evt); // 0x3e90858 private System.Void OnPointerCancelEvent(UnityEngine.UIElements.PointerCancelEvent evt); // 0x3e90868 private System.Void OnPointerCapturedOut(UnityEngine.UIElements.PointerCaptureOutEvent evt); // 0x3e90998 private System.Void OnPointerMoveEvent(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3e90aa4 private UnityEngine.UIElements.DragEventsProcessor GetDropTarget(UnityEngine.Vector2 position); // 0x3e90760 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.ICollectionDragAndDropController : UnityEngine.UIElements.IDragAndDropController<UnityEngine.UIElements.IListDragAndDropArgs>, UnityEngine.UIElements.IReorderable { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IDragAndDrop : { // Fields // Methods public abstract System.Void StartDrag(UnityEngine.UIElements.StartDragArgs args, UnityEngine.Vector3 pointerPosition); // 0x0 public abstract System.Void UpdateDrag(UnityEngine.Vector3 pointerPosition); // 0x0 public abstract System.Void AcceptDrag(); // 0x1bd2ec0 public abstract System.Void DragCleanup(); // 0x1bd2ec0 public abstract System.Void SetVisualMode(UnityEngine.UIElements.DragVisualMode visualMode); // 0x1bd33a4 public abstract UnityEngine.UIElements.DragAndDropData get_data(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.DragAndDropData : System.Object { // Fields // Methods public abstract System.Object GetGenericData(System.String key); // 0x1bd22a0 public abstract System.Object get_source(); // 0x1bd219c protected System.Void .ctor(); // 0x3e8fafc } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IListDragAndDropArgs : { // Fields // Methods public abstract System.Int32 get_insertAtIndex(); // 0x1bd1ddc public abstract System.Int32 get_parentId(); // 0x1bd1ddc public abstract System.Int32 get_childIndex(); // 0x1bd1ddc public abstract UnityEngine.UIElements.DragAndDropData get_dragAndDropData(); // 0x1bd219c public abstract UnityEngine.UIElements.DragAndDropPosition get_dragAndDropPosition(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.DragAndDropArgs : UnityEngine.UIElements.IListDragAndDropArgs { // Fields private System.Object <target>k__BackingField; // 0x10 private System.Int32 <insertAtIndex>k__BackingField; // 0x18 private System.Int32 <parentId>k__BackingField; // 0x1c private System.Int32 <childIndex>k__BackingField; // 0x20 private UnityEngine.UIElements.DragAndDropPosition <dragAndDropPosition>k__BackingField; // 0x24 private UnityEngine.UIElements.DragAndDropData <dragAndDropData>k__BackingField; // 0x28 // Methods public System.Void set_target(System.Object value); // 0x3e90e4c public System.Int32 get_insertAtIndex(); // 0x3e90e54 public System.Void set_insertAtIndex(System.Int32 value); // 0x3e90e5c public System.Int32 get_parentId(); // 0x3e90e64 public System.Void set_parentId(System.Int32 value); // 0x3e90e6c public System.Int32 get_childIndex(); // 0x3e90e74 public System.Void set_childIndex(System.Int32 value); // 0x3e90e7c public UnityEngine.UIElements.DragAndDropPosition get_dragAndDropPosition(); // 0x3e90e84 public System.Void set_dragAndDropPosition(UnityEngine.UIElements.DragAndDropPosition value); // 0x3e90e8c public UnityEngine.UIElements.DragAndDropData get_dragAndDropData(); // 0x3e90e94 public System.Void set_dragAndDropData(UnityEngine.UIElements.DragAndDropData value); // 0x3e90e9c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.DragAndDropPosition : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DragAndDropPosition OverItem = 0; // 0x0 public const UnityEngine.UIElements.DragAndDropPosition BetweenItems = 1; // 0x0 public const UnityEngine.UIElements.DragAndDropPosition OutsideItems = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IDragAndDropController<TArgs> : { // Fields // Methods public abstract System.Boolean CanStartDrag(System.Collections.Generic.IEnumerable<System.Int32> itemIds); // 0x1bd19a0 public abstract UnityEngine.UIElements.StartDragArgs SetupDragAndDrop(System.Collections.Generic.IEnumerable<System.Int32> itemIds, System.Boolean skipText); // 0x0 public abstract UnityEngine.UIElements.DragVisualMode HandleDragAndDrop(TArgs args); // 0x1ce0384 public abstract System.Void OnDrop(TArgs args); // 0x1ce0384 public virtual System.Void DragCleanup(); // 0x1bd2ec0 public virtual System.Void HandleAutoExpand(UnityEngine.UIElements.ReusableCollectionItem item, UnityEngine.Vector2 pointerPosition); // 0x0 public virtual System.Collections.Generic.IEnumerable<System.Int32> GetSortedSelectedIds(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.DragVisualMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DragVisualMode None = 0; // 0x0 public const UnityEngine.UIElements.DragVisualMode Copy = 1; // 0x0 public const UnityEngine.UIElements.DragVisualMode Move = 2; // 0x0 public const UnityEngine.UIElements.DragVisualMode Rejected = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.CanStartDragArgs : { // Fields public readonly UnityEngine.UIElements.VisualElement draggedElement; // 0x10 public readonly System.Int32 id; // 0x18 public readonly System.Collections.Generic.IEnumerable<System.Int32> selectedIds; // 0x20 // Methods internal System.Void .ctor(UnityEngine.UIElements.VisualElement draggedElement, System.Int32 id, System.Collections.Generic.IEnumerable<System.Int32> selectedIds); // 0x3e90ea4 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.SetupDragAndDropArgs : { // Fields public readonly UnityEngine.UIElements.VisualElement draggedElement; // 0x10 public readonly System.Collections.Generic.IEnumerable<System.Int32> selectedIds; // 0x18 public readonly UnityEngine.UIElements.StartDragArgs startDragArgs; // 0x20 // Methods internal System.Void .ctor(UnityEngine.UIElements.VisualElement draggedElement, System.Collections.Generic.IEnumerable<System.Int32> selectedIds, UnityEngine.UIElements.StartDragArgs startDragArgs); // 0x3e90edc } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.HandleDragAndDropArgs : { // Fields private readonly UnityEngine.UIElements.DragAndDropArgs m_DragAndDropArgs; // 0x10 private readonly UnityEngine.Vector2 <position>k__BackingField; // 0x30 // Methods internal System.Void .ctor(UnityEngine.Vector2 position, UnityEngine.UIElements.DragAndDropArgs dragAndDropArgs); // 0x3e90f28 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StartDragArgs : { // Fields private readonly System.String <title>k__BackingField; // 0x10 private readonly UnityEngine.UIElements.DragVisualMode <visualMode>k__BackingField; // 0x18 private System.Collections.Hashtable <genericData>k__BackingField; // 0x20 private System.Collections.Generic.IEnumerable<UnityEngine.Object> <unityObjectReferences>k__BackingField; // 0x28 // Methods public System.Void .ctor(System.String title, UnityEngine.UIElements.DragVisualMode visualMode); // 0x3e8ef40 public System.String get_title(); // 0x3e90f3c public UnityEngine.UIElements.DragVisualMode get_visualMode(); // 0x3e90f44 internal System.Collections.Hashtable get_genericData(); // 0x3e90f4c private System.Void set_genericData(System.Collections.Hashtable value); // 0x3e90f54 internal System.Collections.Generic.IEnumerable<UnityEngine.Object> get_unityObjectReferences(); // 0x3e90f5c private System.Void set_unityObjectReferences(System.Collections.Generic.IEnumerable<UnityEngine.Object> value); // 0x3e90f64 public System.Void SetGenericData(System.String key, System.Object data); // 0x3e90f6c } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IReorderable : { // Fields // Methods public abstract System.Boolean get_enableReordering(); // 0x1bd1824 public abstract System.Void set_enableReordering(System.Boolean value); // 0x1bd3130 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.ListViewDragger.DragPosition : System.IEquatable<UnityEngine.UIElements.ListViewDragger.DragPosition> { // Fields public System.Int32 insertAtIndex; // 0x10 public System.Int32 parentId; // 0x14 public System.Int32 childIndex; // 0x18 public UnityEngine.UIElements.ReusableCollectionItem recycledItem; // 0x20 public UnityEngine.UIElements.DragAndDropPosition dropPosition; // 0x28 // Methods public System.Boolean Equals(UnityEngine.UIElements.ListViewDragger.DragPosition other); // 0x3e92d20 public override System.Boolean Equals(System.Object obj); // 0x3e94bf8 public override System.Int32 GetHashCode(); // 0x3e94c80 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ListViewDragger : UnityEngine.UIElements.DragEventsProcessor { // Fields private UnityEngine.UIElements.ListViewDragger.DragPosition m_LastDragPosition; // 0x30 private UnityEngine.UIElements.VisualElement m_DragHoverBar; // 0x50 private UnityEngine.UIElements.VisualElement m_DragHoverItemMarker; // 0x58 private UnityEngine.UIElements.VisualElement m_DragHoverSiblingMarker; // 0x60 private System.Single m_LeftIndentation; // 0x68 private System.Single m_SiblingBottom; // 0x6c private UnityEngine.UIElements.ICollectionDragAndDropController <dragAndDropController>k__BackingField; // 0x70 // Methods protected UnityEngine.UIElements.BaseVerticalCollectionView get_targetView(); // 0x3e91008 protected UnityEngine.UIElements.ScrollView get_targetScrollView(); // 0x3e91084 public UnityEngine.UIElements.ICollectionDragAndDropController get_dragAndDropController(); // 0x3e910a0 public System.Void set_dragAndDropController(UnityEngine.UIElements.ICollectionDragAndDropController value); // 0x3e910a8 public System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView listView); // 0x3e910b0 protected override System.Boolean CanStartDrag(UnityEngine.Vector3 pointerPosition); // 0x3e910bc protected internal override UnityEngine.UIElements.StartDragArgs StartDrag(UnityEngine.Vector3 pointerPosition); // 0x3e91724 protected internal override System.Void UpdateDrag(UnityEngine.Vector3 pointerPosition); // 0x3e91a14 private UnityEngine.UIElements.DragVisualMode GetVisualMode(UnityEngine.Vector3 pointerPosition, ref UnityEngine.UIElements.ListViewDragger.DragPosition& dragPosition); // 0x3e91be4 protected internal override System.Void OnDrop(UnityEngine.Vector3 pointerPosition); // 0x3e929a0 internal System.Void HandleDragAndScroll(UnityEngine.Vector2 pointerPosition); // 0x3e91d74 private System.Void HandleAutoExpansion(UnityEngine.Vector2 pointerPosition); // 0x3e91f6c private System.Void ApplyDragAndDropUI(UnityEngine.UIElements.ListViewDragger.DragPosition dragPosition); // 0x3e92058 protected virtual System.Boolean TryGetDragPosition(UnityEngine.Vector2 pointerPosition, ref UnityEngine.UIElements.ListViewDragger.DragPosition& dragPosition); // 0x3e93758 private System.Void HandleTreePosition(UnityEngine.Vector2 pointerPosition, ref UnityEngine.UIElements.ListViewDragger.DragPosition& dragPosition); // 0x3e93b0c private System.Void HandleSiblingInsertionAtAvailableDepthsAndChangeTargetIfNeeded(ref UnityEngine.UIElements.ListViewDragger.DragPosition& dragPosition, UnityEngine.Vector2 pointerPosition); // 0x3e93c14 private System.Void GetPreviousAndNextItemsIgnoringDraggedItems(System.Int32 insertAtIndex, out System.Int32& previousItemId, out System.Int32& nextItemId); // 0x3e941a0 protected UnityEngine.UIElements.DragAndDropArgs MakeDragAndDropArgs(UnityEngine.UIElements.ListViewDragger.DragPosition dragPosition); // 0x3e92848 private System.Single GetHoverBarTopPosition(UnityEngine.UIElements.ReusableCollectionItem item); // 0x3e94418 private System.Void PlaceHoverBarAtElement(UnityEngine.UIElements.ReusableCollectionItem item); // 0x3e9373c private System.Void PlaceHoverBarAt(System.Single top, System.Single indentationPadding, System.Single siblingBottom); // 0x3e92d98 protected override System.Void ClearDragAndDropUI(System.Boolean dragCancelled); // 0x3e944a4 protected UnityEngine.UIElements.ReusableCollectionItem GetRecycledItem(UnityEngine.Vector3 pointerPosition); // 0x3e913a8 private System.Void <ApplyDragAndDropUI>g__GeometryChangedCallback|27_0(UnityEngine.UIElements.GeometryChangedEvent e); // 0x3e94b14 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.ListViewDraggerExtension : System.Object { // Fields // Methods public static UnityEngine.UIElements.ReusableCollectionItem GetRecycledItemFromId(UnityEngine.UIElements.BaseVerticalCollectionView listView, System.Int32 id); // 0x3e8ebfc public static UnityEngine.UIElements.ReusableCollectionItem GetRecycledItemFromIndex(UnityEngine.UIElements.BaseVerticalCollectionView listView, System.Int32 index); // 0x3e933f8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ListViewDraggerAnimated : UnityEngine.UIElements.ListViewDragger { // Fields private System.Int32 m_DragStartIndex; // 0x78 private System.Int32 m_CurrentIndex; // 0x7c private System.Single m_SelectionHeight; // 0x80 private System.Single m_LocalOffsetOnStart; // 0x84 private UnityEngine.Vector3 m_CurrentPointerPosition; // 0x88 private UnityEngine.UIElements.ReusableCollectionItem m_Item; // 0x98 private UnityEngine.UIElements.ReusableCollectionItem m_OffsetItem; // 0xa0 private System.Boolean <isDragging>k__BackingField; // 0xa8 // Methods public System.Boolean get_isDragging(); // 0x3e94ce4 private System.Void set_isDragging(System.Boolean value); // 0x3e94cec public UnityEngine.UIElements.ReusableCollectionItem get_draggedItem(); // 0x3e94cf8 protected override System.Boolean get_supportsDragEvents(); // 0x3e94d00 public System.Void .ctor(UnityEngine.UIElements.BaseVerticalCollectionView listView); // 0x3e94d08 protected internal override UnityEngine.UIElements.StartDragArgs StartDrag(UnityEngine.Vector3 pointerPosition); // 0x3e94d14 protected internal override System.Void UpdateDrag(UnityEngine.Vector3 pointerPosition); // 0x3e957ac private System.Void Animate(UnityEngine.UIElements.ReusableCollectionItem element, System.Single paddingTop); // 0x3e95460 protected internal override System.Void OnDrop(UnityEngine.Vector3 pointerPosition); // 0x3e960a0 protected override System.Void ClearDragAndDropUI(System.Boolean dragCancelled); // 0x3e964d0 protected override System.Boolean TryGetDragPosition(UnityEngine.Vector2 pointerPosition, ref UnityEngine.UIElements.ListViewDragger.DragPosition& dragPosition); // 0x3e964d4 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ListViewReorderableDragAndDropController : UnityEngine.UIElements.BaseReorderableDragAndDropController { // Fields protected readonly UnityEngine.UIElements.BaseListView m_ListView; // 0x28 // Methods public System.Void .ctor(UnityEngine.UIElements.BaseListView view); // 0x3e96518 public override UnityEngine.UIElements.DragVisualMode HandleDragAndDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x3e96544 public override System.Void OnDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x3e9668c } // UnityEngine.UIElementsModule.dll protected class UnityEngine.UIElements.TreeViewReorderableDragAndDropController.DropData : System.Object { // Fields public System.Int32[] expandedIdsBeforeDrag; // 0x10 public System.Int32[] draggedIds; // 0x18 public System.Int32 lastItemId; // 0x20 public System.Single expandItemBeginTimerMs; // 0x24 public UnityEngine.Vector2 expandItemBeginPosition; // 0x28 // Methods public System.Void .ctor(); // 0x3e96a34 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TreeViewReorderableDragAndDropController : UnityEngine.UIElements.BaseReorderableDragAndDropController { // Fields protected UnityEngine.UIElements.TreeViewReorderableDragAndDropController.DropData m_DropData; // 0x28 protected readonly UnityEngine.UIElements.BaseTreeView m_TreeView; // 0x30 private UnityEngine.UIElements.IVisualElementScheduledItem m_ExpandDropItemScheduledItem; // 0x38 private System.Action m_ExpandDropItemCallback; // 0x40 // Methods public System.Void .ctor(UnityEngine.UIElements.BaseTreeView view); // 0x3e96948 protected override System.Int32 CompareId(System.Int32 id1, System.Int32 id2); // 0x3e96a44 public override UnityEngine.UIElements.StartDragArgs SetupDragAndDrop(System.Collections.Generic.IEnumerable<System.Int32> itemIds, System.Boolean skipText); // 0x3e97088 public override UnityEngine.UIElements.DragVisualMode HandleDragAndDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x3e97138 public override System.Void OnDrop(UnityEngine.UIElements.IListDragAndDropArgs args); // 0x3e97220 public override System.Void DragCleanup(); // 0x3e979cc private System.Void RestoreExpanded(System.Collections.Generic.List<System.Int32> ids); // 0x3e97b24 public override System.Void HandleAutoExpand(UnityEngine.UIElements.ReusableCollectionItem item, UnityEngine.Vector2 pointerPosition); // 0x3e97e80 private System.Void DelayExpandDropItem(); // 0x3e97fb4 private System.Void ExpandDropItem(); // 0x3e981dc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownMenuEventInfo : System.Object { // Fields private readonly UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x10 private readonly UnityEngine.Vector2 <mousePosition>k__BackingField; // 0x14 private readonly UnityEngine.Vector2 <localMousePosition>k__BackingField; // 0x1c private readonly System.Char <character>k__BackingField; // 0x24 private readonly UnityEngine.KeyCode <keyCode>k__BackingField; // 0x28 // Methods public System.Void .ctor(UnityEngine.UIElements.EventBase e); // 0x3e98390 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.DropdownMenuItem : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3e986ac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownMenuSeparator : UnityEngine.UIElements.DropdownMenuItem { // Fields private readonly System.String <subMenuPath>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String subMenuPath); // 0x3e986b4 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.DropdownMenuAction.Status : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DropdownMenuAction.Status None = 0; // 0x0 public const UnityEngine.UIElements.DropdownMenuAction.Status Normal = 1; // 0x0 public const UnityEngine.UIElements.DropdownMenuAction.Status Disabled = 2; // 0x0 public const UnityEngine.UIElements.DropdownMenuAction.Status Checked = 4; // 0x0 public const UnityEngine.UIElements.DropdownMenuAction.Status Hidden = 8; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownMenuAction : UnityEngine.UIElements.DropdownMenuItem { // Fields private readonly System.String <name>k__BackingField; // 0x10 private UnityEngine.UIElements.DropdownMenuAction.Status <status>k__BackingField; // 0x18 private UnityEngine.UIElements.DropdownMenuEventInfo <eventInfo>k__BackingField; // 0x20 private System.Object <userData>k__BackingField; // 0x28 private readonly System.Action<UnityEngine.UIElements.DropdownMenuAction> actionCallback; // 0x30 private readonly System.Func<UnityEngine.UIElements.DropdownMenuAction,UnityEngine.UIElements.DropdownMenuAction.Status> actionStatusCallback; // 0x38 // Methods private System.Void set_status(UnityEngine.UIElements.DropdownMenuAction.Status value); // 0x3e986e4 private System.Void set_eventInfo(UnityEngine.UIElements.DropdownMenuEventInfo value); // 0x3e986ec private System.Void set_userData(System.Object value); // 0x3e986f4 public static UnityEngine.UIElements.DropdownMenuAction.Status AlwaysEnabled(UnityEngine.UIElements.DropdownMenuAction a); // 0x3e986fc public static UnityEngine.UIElements.DropdownMenuAction.Status AlwaysDisabled(UnityEngine.UIElements.DropdownMenuAction a); // 0x3e98704 public System.Void .ctor(System.String actionName, System.Action<UnityEngine.UIElements.DropdownMenuAction> actionCallback, System.Func<UnityEngine.UIElements.DropdownMenuAction,UnityEngine.UIElements.DropdownMenuAction.Status> actionStatusCallback, System.Object userData); // 0x3e9870c public System.Void UpdateActionStatus(UnityEngine.UIElements.DropdownMenuEventInfo eventInfo); // 0x3e98780 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.DropdownMenu.<>c__DisplayClass4_0 : System.Object { // Fields public UnityEngine.UIElements.DropdownMenuAction.Status status; // 0x10 // Methods public System.Void .ctor(); // 0x3e98a0c internal UnityEngine.UIElements.DropdownMenuAction.Status <AppendAction>b__0(UnityEngine.UIElements.DropdownMenuAction e); // 0x3e98fec } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DropdownMenu : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.DropdownMenuItem> m_MenuItems; // 0x10 private UnityEngine.UIElements.DropdownMenuEventInfo m_DropdownMenuEventInfo; // 0x18 // Methods public System.Collections.Generic.List<UnityEngine.UIElements.DropdownMenuItem> MenuItems(); // 0x3e987d0 public System.Void AppendAction(System.String actionName, System.Action<UnityEngine.UIElements.DropdownMenuAction> action, System.Func<UnityEngine.UIElements.DropdownMenuAction,UnityEngine.UIElements.DropdownMenuAction.Status> actionStatusCallback, System.Object userData); // 0x3e987d8 public System.Void AppendAction(System.String actionName, System.Action<UnityEngine.UIElements.DropdownMenuAction> action, UnityEngine.UIElements.DropdownMenuAction.Status status); // 0x3e988dc public System.Void AppendSeparator(System.String subMenuPath); // 0x3e98a14 public System.Void InsertSeparator(System.String subMenuPath, System.Int32 atIndex); // 0x3e98b94 public System.Void PrepareForDisplay(UnityEngine.UIElements.EventBase e); // 0x3e98cdc public System.Void .ctor(); // 0x3e98f64 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.DispatchMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DispatchMode Default = 1; // 0x0 public const UnityEngine.UIElements.DispatchMode Queued = 1; // 0x0 public const UnityEngine.UIElements.DispatchMode Immediate = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.EventDispatcherGate : System.IDisposable, System.IEquatable<UnityEngine.UIElements.EventDispatcherGate> { // Fields private readonly UnityEngine.UIElements.EventDispatcher m_Dispatcher; // 0x10 // Methods public System.Void .ctor(UnityEngine.UIElements.EventDispatcher d); // 0x3e98ff4 public System.Void Dispose(); // 0x3e99088 public System.Boolean Equals(UnityEngine.UIElements.EventDispatcherGate other); // 0x3e99200 public override System.Boolean Equals(System.Object obj); // 0x3e9920c public override System.Int32 GetHashCode(); // 0x3e99288 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.EventDispatcher.EventRecord : { // Fields public UnityEngine.UIElements.EventBase m_Event; // 0x10 public UnityEngine.UIElements.IPanel m_Panel; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.EventDispatcher.DispatchContext : { // Fields public System.UInt32 m_GateCount; // 0x10 public System.Collections.Generic.Queue<UnityEngine.UIElements.EventDispatcher.EventRecord> m_Queue; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.EventDispatcher.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.EventDispatcher.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9af94 public System.Void .ctor(); // 0x3e9affc internal System.Collections.Generic.Queue<UnityEngine.UIElements.EventDispatcher.EventRecord> <.cctor>b__40_0(); // 0x3e9b004 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.EventDispatcher : System.Object { // Fields internal UnityEngine.UIElements.ClickDetector m_ClickDetector; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.IEventDispatchingStrategy> m_DispatchingStrategies; // 0x18 private static readonly UnityEngine.UIElements.ObjectPool<System.Collections.Generic.Queue<UnityEngine.UIElements.EventDispatcher.EventRecord>> k_EventQueuePool; // 0x0 private System.Collections.Generic.Queue<UnityEngine.UIElements.EventDispatcher.EventRecord> m_Queue; // 0x20 private readonly UnityEngine.UIElements.PointerDispatchState <pointerState>k__BackingField; // 0x28 private System.UInt32 m_GateCount; // 0x30 private System.UInt32 m_GateDepth; // 0x34 internal const System.Int32 k_MaxGateDepth; // 0x0 internal const System.Int32 k_NumberOfEventsWithStackInfo; // 0x0 internal const System.Int32 k_NumberOfEventsWithEventInfo; // 0x0 private System.Int32 m_DispatchStackFrame; // 0x38 private UnityEngine.UIElements.EventBase m_CurrentEvent; // 0x40 private System.Collections.Generic.Stack<UnityEngine.UIElements.EventDispatcher.DispatchContext> m_DispatchContexts; // 0x48 private static readonly UnityEngine.UIElements.IEventDispatchingStrategy[] s_EditorStrategies; // 0x8 private System.Boolean m_Immediate; // 0x50 private System.Boolean <processingEvents>k__BackingField; // 0x51 // Methods internal UnityEngine.UIElements.PointerDispatchState get_pointerState(); // 0x3e992a0 internal static UnityEngine.UIElements.EventDispatcher CreateForRuntime(System.Collections.Generic.IList<UnityEngine.UIElements.IEventDispatchingStrategy> strategies); // 0x3e992a8 internal System.Void .ctor(); // 0x3e994f0 private System.Void .ctor(System.Collections.Generic.IList<UnityEngine.UIElements.IEventDispatchingStrategy> strategies); // 0x3e99300 private System.Boolean get_dispatchImmediately(); // 0x3e99550 private System.Void set_processingEvents(System.Boolean value); // 0x3e99570 internal System.Void Dispatch(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3e9957c private System.Boolean HandleRecursiveState(UnityEngine.UIElements.EventBase evt); // 0x3e99de4 internal System.Void CloseGate(); // 0x3e99074 internal System.Void OpenGate(); // 0x3e990a0 private System.Void ProcessEventQueue(); // 0x3e9a218 private System.Void ProcessEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3e997a8 private System.Void ApplyDispatchingStrategies(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed); // 0x3e9a5f4 private static System.Void .cctor(); // 0x3e9aab4 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IPointerCaptureEventInternal : { // Fields // Methods public abstract System.Int32 get_pointerId(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.PointerCaptureEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.IPointerCaptureEventInternal { // Fields private UnityEngine.UIElements.IEventHandler <relatedTarget>k__BackingField; // 0x0 private System.Int32 <pointerId>k__BackingField; // 0x0 // Methods private System.Void set_relatedTarget(UnityEngine.UIElements.IEventHandler value); // 0x1bd3a1c public System.Int32 get_pointerId(); // 0x1bd1ddc private System.Void set_pointerId(System.Int32 value); // 0x1bd33a4 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.UIElements.IEventHandler target, UnityEngine.UIElements.IEventHandler relatedTarget, System.Int32 pointerId); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerCaptureOutEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerCaptureOutEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9b198 public System.Void .ctor(); // 0x3e9b200 internal UnityEngine.UIElements.PointerCaptureOutEvent <.cctor>b__0_0(); // 0x3e9b208 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PointerCaptureOutEvent : UnityEngine.UIElements.PointerCaptureEventBase<UnityEngine.UIElements.PointerCaptureOutEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9b06c public System.Void .ctor(); // 0x3e9b150 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerCaptureEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerCaptureEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9b384 public System.Void .ctor(); // 0x3e9b3ec internal UnityEngine.UIElements.PointerCaptureEvent <.cctor>b__0_0(); // 0x3e9b3f4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PointerCaptureEvent : UnityEngine.UIElements.PointerCaptureEventBase<UnityEngine.UIElements.PointerCaptureEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9b258 public System.Void .ctor(); // 0x3e9b33c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.MouseCaptureEventBase<T> : UnityEngine.UIElements.PointerCaptureEventBase<T> { // Fields // Methods protected override System.Void Init(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseCaptureOutEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseCaptureOutEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9b570 public System.Void .ctor(); // 0x3e9b5d8 internal UnityEngine.UIElements.MouseCaptureOutEvent <.cctor>b__0_0(); // 0x3e9b5e0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseCaptureOutEvent : UnityEngine.UIElements.MouseCaptureEventBase<UnityEngine.UIElements.MouseCaptureOutEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9b444 public System.Void .ctor(); // 0x3e9b528 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseCaptureEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseCaptureEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9b75c public System.Void .ctor(); // 0x3e9b7c4 internal UnityEngine.UIElements.MouseCaptureEvent <.cctor>b__0_0(); // 0x3e9b7cc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseCaptureEvent : UnityEngine.UIElements.MouseCaptureEventBase<UnityEngine.UIElements.MouseCaptureEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9b630 public System.Void .ctor(); // 0x3e9b714 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ChangeEvent.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.ChangeEvent.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal UnityEngine.UIElements.ChangeEvent<T> <.cctor>b__0_0(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ChangeEvent<T> : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.ChangeEvent<T>> { // Fields private T <previousValue>k__BackingField; // 0x0 private T <newValue>k__BackingField; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public T get_previousValue(); // 0x1ce0384 protected System.Void set_previousValue(T value); // 0x1ce0384 public T get_newValue(); // 0x1ce0384 protected System.Void set_newValue(T value); // 0x1ce0384 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static UnityEngine.UIElements.ChangeEvent<T> GetPooled(T previousValue, T newValue); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.CommandEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3e9b81c public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3e9b870 public System.Void .ctor(); // 0x3e9af7c } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.ICommandEvent : { // Fields // Methods } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.CommandEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.ICommandEvent { // Fields private System.String m_CommandName; // 0x0 // Methods public System.String get_commandName(); // 0x1bd219c protected System.Void set_commandName(System.String value); // 0x1bd3a1c protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.Event systemEvent); // 0x1ce0384 public static T GetPooled(System.String commandName); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ValidateCommandEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ValidateCommandEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9c2d4 public System.Void .ctor(); // 0x3e9c33c internal UnityEngine.UIElements.ValidateCommandEvent <.cctor>b__0_0(); // 0x3e9c344 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ValidateCommandEvent : UnityEngine.UIElements.CommandEventBase<UnityEngine.UIElements.ValidateCommandEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9c1a8 public System.Void .ctor(); // 0x3e9c28c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ExecuteCommandEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ExecuteCommandEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9c4c0 public System.Void .ctor(); // 0x3e9c528 internal UnityEngine.UIElements.ExecuteCommandEvent <.cctor>b__0_0(); // 0x3e9c530 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ExecuteCommandEvent : UnityEngine.UIElements.CommandEventBase<UnityEngine.UIElements.ExecuteCommandEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9c394 public System.Void .ctor(); // 0x3e9c478 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3e9c580 public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3e9c5f8 public System.Void .ctor(); // 0x3e9af8c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ElementUnderPointer : System.Object { // Fields private UnityEngine.UIElements.VisualElement[] m_PendingTopElementUnderPointer; // 0x10 private UnityEngine.UIElements.VisualElement[] m_TopElementUnderPointer; // 0x18 private UnityEngine.UIElements.IPointerEvent[] m_TriggerPointerEvent; // 0x20 private UnityEngine.UIElements.IMouseEvent[] m_TriggerMouseEvent; // 0x28 private UnityEngine.Vector2[] m_PickingPointerPositions; // 0x30 private System.Boolean[] m_IsPickingPointerTemporaries; // 0x38 // Methods internal UnityEngine.UIElements.VisualElement GetTopElementUnderPointer(System.Int32 pointerId, out UnityEngine.Vector2& pickPosition, out System.Boolean& isTemporary); // 0x3e9c7fc internal UnityEngine.UIElements.VisualElement GetTopElementUnderPointer(System.Int32 pointerId); // 0x3e9c870 internal System.Void SetElementUnderPointer(UnityEngine.UIElements.VisualElement newElementUnderPointer, System.Int32 pointerId, UnityEngine.Vector2 pointerPos); // 0x3e9c8a0 private UnityEngine.Vector2 GetEventPointerPosition(UnityEngine.UIElements.EventBase triggerEvent); // 0x3e9ca28 internal System.Void SetTemporaryElementUnderPointer(UnityEngine.UIElements.VisualElement newElementUnderPointer, System.Int32 pointerId, UnityEngine.UIElements.EventBase triggerEvent); // 0x3e9cbe0 internal System.Void SetElementUnderPointer(UnityEngine.UIElements.VisualElement newElementUnderPointer, System.Int32 pointerId, UnityEngine.UIElements.EventBase triggerEvent); // 0x3e9ce5c private System.Void SetElementUnderPointer(UnityEngine.UIElements.VisualElement newElementUnderPointer, System.Int32 pointerId, UnityEngine.UIElements.EventBase triggerEvent, System.Boolean temporary); // 0x3e9cbe8 internal System.Void CommitElementUnderPointers(UnityEngine.UIElements.EventDispatcher dispatcher, UnityEngine.UIElements.ContextType contextType); // 0x3e9ce64 public System.Void .ctor(); // 0x3e9db4c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.EventBase.EventPropagation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EventBase.EventPropagation None = 0; // 0x0 public const UnityEngine.UIElements.EventBase.EventPropagation Bubbles = 1; // 0x0 public const UnityEngine.UIElements.EventBase.EventPropagation TricklesDown = 2; // 0x0 public const UnityEngine.UIElements.EventBase.EventPropagation Cancellable = 4; // 0x0 public const UnityEngine.UIElements.EventBase.EventPropagation SkipDisabledElements = 8; // 0x0 public const UnityEngine.UIElements.EventBase.EventPropagation IgnoreCompositeRoots = 16; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.EventBase.LifeCycleStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EventBase.LifeCycleStatus None = 0; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus PropagationStopped = 1; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus ImmediatePropagationStopped = 2; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus DefaultPrevented = 4; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus Dispatching = 8; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus Pooled = 16; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus IMGUIEventIsValid = 32; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus StopDispatch = 64; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus PropagateToIMGUI = 128; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus Dispatched = 512; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus Processed = 1024; // 0x0 public const UnityEngine.UIElements.EventBase.LifeCycleStatus ProcessedByFocusController = 2048; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.EventBase : System.Object, System.IDisposable { // Fields private static System.Int64 s_LastTypeId; // 0x0 private readonly UnityEngine.UIElements.EventCategory <eventCategory>k__BackingField; // 0x10 private static System.UInt64 s_NextEventId; // 0x8 private System.Int64 <timestamp>k__BackingField; // 0x18 private System.UInt64 <eventId>k__BackingField; // 0x20 private System.UInt64 <triggerEventId>k__BackingField; // 0x28 private UnityEngine.UIElements.EventBase.EventPropagation <propagation>k__BackingField; // 0x30 private UnityEngine.UIElements.PropagationPaths <path>k__BackingField; // 0x38 private UnityEngine.UIElements.EventBase.LifeCycleStatus <lifeCycleStatus>k__BackingField; // 0x40 private UnityEngine.UIElements.IEventHandler <leafTarget>k__BackingField; // 0x48 private UnityEngine.UIElements.IEventHandler m_Target; // 0x50 private readonly System.Collections.Generic.List<UnityEngine.UIElements.IEventHandler> <skipElements>k__BackingField; // 0x58 private UnityEngine.UIElements.PropagationPhase <propagationPhase>k__BackingField; // 0x60 private UnityEngine.UIElements.IEventHandler m_CurrentTarget; // 0x68 private UnityEngine.Event m_ImguiEvent; // 0x70 private UnityEngine.Vector2 <originalMousePosition>k__BackingField; // 0x78 // Methods protected static System.Int64 RegisterEventType(); // 0x3e9dcf0 public virtual System.Int64 get_eventTypeId(); // 0x3e9dd40 internal UnityEngine.UIElements.EventCategory get_eventCategory(); // 0x3e9dd48 public System.Int64 get_timestamp(); // 0x3e9dd50 private System.Void set_timestamp(System.Int64 value); // 0x3e9dd58 internal System.UInt64 get_eventId(); // 0x3e9dd60 private System.Void set_eventId(System.UInt64 value); // 0x3e9dd68 private System.Void set_triggerEventId(System.UInt64 value); // 0x3e9dd70 internal System.Void SetTriggerEventId(System.UInt64 id); // 0x3e9dd78 internal UnityEngine.UIElements.EventBase.EventPropagation get_propagation(); // 0x3e9dd80 internal System.Void set_propagation(UnityEngine.UIElements.EventBase.EventPropagation value); // 0x3e9dd88 internal UnityEngine.UIElements.PropagationPaths get_path(); // 0x3e9dd90 internal System.Void set_path(UnityEngine.UIElements.PropagationPaths value); // 0x3e9dd98 private UnityEngine.UIElements.EventBase.LifeCycleStatus get_lifeCycleStatus(); // 0x3e9dda0 private System.Void set_lifeCycleStatus(UnityEngine.UIElements.EventBase.LifeCycleStatus value); // 0x3e9dda8 protected virtual System.Void PreDispatch(); // 0x3e9ddb0 protected internal virtual System.Void PreDispatch(UnityEngine.UIElements.IPanel panel); // 0x3e9ddb4 protected virtual System.Void PostDispatch(); // 0x3e9ddc0 protected internal virtual System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3e9ddc4 public System.Boolean get_bubbles(); // 0x3e9de0c public System.Boolean get_tricklesDown(); // 0x3e9de18 internal System.Boolean get_bubblesOrTricklesDown(); // 0x3e9a8ec internal System.Boolean get_skipDisabledElements(); // 0x3e9de24 internal System.Void set_skipDisabledElements(System.Boolean value); // 0x3e9de30 internal System.Boolean get_ignoreCompositeRoots(); // 0x3e9de50 internal System.Void set_ignoreCompositeRoots(System.Boolean value); // 0x3e9de5c internal UnityEngine.UIElements.IEventHandler get_leafTarget(); // 0x3e9de7c private System.Void set_leafTarget(UnityEngine.UIElements.IEventHandler value); // 0x3e9de84 public UnityEngine.UIElements.IEventHandler get_target(); // 0x3e9aaac public System.Void set_target(UnityEngine.UIElements.IEventHandler value); // 0x3e9a900 internal System.Collections.Generic.List<UnityEngine.UIElements.IEventHandler> get_skipElements(); // 0x3e9de8c internal System.Boolean Skip(UnityEngine.UIElements.IEventHandler h); // 0x3e9bb68 public System.Boolean get_isPropagationStopped(); // 0x3e9a5e8 private System.Void set_isPropagationStopped(System.Boolean value); // 0x3e9de94 public System.Void StopPropagation(); // 0x3e90848 public System.Boolean get_isImmediatePropagationStopped(); // 0x3e9dea4 private System.Void set_isImmediatePropagationStopped(System.Boolean value); // 0x3e9deb0 public System.Void StopImmediatePropagation(); // 0x3e9ded0 public System.Boolean get_isDefaultPrevented(); // 0x3e9dee0 private System.Void set_isDefaultPrevented(System.Boolean value); // 0x3e9deec public System.Void PreventDefault(); // 0x3e9bbc0 public UnityEngine.UIElements.PropagationPhase get_propagationPhase(); // 0x3e9df0c internal System.Void set_propagationPhase(UnityEngine.UIElements.PropagationPhase value); // 0x3e9df14 public virtual UnityEngine.UIElements.IEventHandler get_currentTarget(); // 0x3e9df1c internal virtual System.Void set_currentTarget(UnityEngine.UIElements.IEventHandler value); // 0x3e9df24 public System.Boolean get_dispatch(); // 0x3e9e020 internal System.Void set_dispatch(System.Boolean value); // 0x3e9e02c internal System.Void MarkReceivedByDispatcher(); // 0x3e99708 private System.Boolean get_dispatched(); // 0x3e9e06c private System.Void set_dispatched(System.Boolean value); // 0x3e9e04c internal System.Boolean get_processed(); // 0x3e9e078 private System.Void set_processed(System.Boolean value); // 0x3e9ddec internal System.Boolean get_processedByFocusController(); // 0x3e9e084 internal System.Void set_processedByFocusController(System.Boolean value); // 0x3e9e090 internal System.Boolean get_stopDispatch(); // 0x3e9a5dc internal System.Void set_stopDispatch(System.Boolean value); // 0x3e9c188 internal System.Boolean get_propagateToIMGUI(); // 0x3e9bbd8 internal System.Void set_propagateToIMGUI(System.Boolean value); // 0x3e9c168 private System.Boolean get_imguiEventIsValid(); // 0x3e9e0b0 private System.Void set_imguiEventIsValid(System.Boolean value); // 0x3e9e0bc public UnityEngine.Event get_imguiEvent(); // 0x3e99790 protected System.Void set_imguiEvent(UnityEngine.Event value); // 0x3e9e0dc public UnityEngine.Vector2 get_originalMousePosition(); // 0x3e9e1a4 private System.Void set_originalMousePosition(UnityEngine.Vector2 value); // 0x3e9e1ac protected virtual System.Void Init(); // 0x3e9e1b4 private System.Void LocalInit(); // 0x3e9e1b8 protected System.Void .ctor(); // 0x3e9e350 internal System.Void .ctor(UnityEngine.UIElements.EventCategory category); // 0x3e9e358 protected System.Boolean get_pooled(); // 0x3e9e400 protected System.Void set_pooled(System.Boolean value); // 0x3e9e330 internal abstract System.Void Acquire(); // 0x1bd2ec0 public abstract System.Void Dispose(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.EventBase.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.EventBase.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal T <.cctor>b__15_0(); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.EventBase<T> : UnityEngine.UIElements.EventBase { // Fields private static readonly System.Int64 s_TypeId; // 0x0 private static readonly UnityEngine.UIElements.ObjectPool<T> s_Pool; // 0x0 private System.Int32 m_RefCount; // 0x0 internal static readonly UnityEngine.UIElements.EventCategory EventCategory; // 0x0 // Methods internal static System.Void SetCreateFunction(System.Func<T> createMethod); // 0x1be313c protected System.Void .ctor(); // 0x1bd2ec0 public static System.Int64 TypeId(); // 0x1bde4d0 protected override System.Void Init(); // 0x1bd2ec0 public static T GetPooled(); // 0x1ce0384 internal static T GetPooled(UnityEngine.UIElements.EventBase e); // 0x1ce0384 private static System.Void ReleasePooled(T evt); // 0x1ce0384 internal override System.Void Acquire(); // 0x1bd2ec0 public sealed override System.Void Dispose(); // 0x1bd2ec0 public override System.Int64 get_eventTypeId(); // 0x1bd1fac private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.EventCallback<TEventType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(TEventType evt); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.EventCallback<TEventType,TCallbackArgs> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(TEventType evt, TCallbackArgs userArgs); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.EventCallbackFunctorBase : System.Object { // Fields private readonly UnityEngine.UIElements.CallbackPhase <phase>k__BackingField; // 0x10 private readonly UnityEngine.UIElements.InvokePolicy <invokePolicy>k__BackingField; // 0x14 // Methods public UnityEngine.UIElements.CallbackPhase get_phase(); // 0x3e9e40c public UnityEngine.UIElements.InvokePolicy get_invokePolicy(); // 0x3e9e414 protected System.Void .ctor(UnityEngine.UIElements.CallbackPhase phase, UnityEngine.UIElements.InvokePolicy invokePolicy); // 0x3e9e41c public abstract System.Void Invoke(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase); // 0x1bd3b1c public abstract System.Boolean IsEquivalentTo(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x0 protected System.Boolean PhaseMatches(UnityEngine.UIElements.PropagationPhase propagationPhase); // 0x3e9e448 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCallbackFunctor<TEventType> : UnityEngine.UIElements.EventCallbackFunctorBase { // Fields private readonly UnityEngine.UIElements.EventCallback<TEventType> m_Callback; // 0x0 private readonly System.Int64 m_EventTypeId; // 0x0 // Methods public System.Void .ctor(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.CallbackPhase phase, UnityEngine.UIElements.InvokePolicy invokePolicy); // 0x0 public override System.Void Invoke(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase); // 0x1bd3b1c public override System.Boolean IsEquivalentTo(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCallbackFunctor<TEventType,TCallbackArgs> : UnityEngine.UIElements.EventCallbackFunctorBase { // Fields private readonly UnityEngine.UIElements.EventCallback<TEventType,TCallbackArgs> m_Callback; // 0x0 private readonly System.Int64 m_EventTypeId; // 0x0 private TCallbackArgs <userArgs>k__BackingField; // 0x0 // Methods internal TCallbackArgs get_userArgs(); // 0x1ce0384 internal System.Void set_userArgs(TCallbackArgs value); // 0x1ce0384 public System.Void .ctor(UnityEngine.UIElements.EventCallback<TEventType,TCallbackArgs> callback, TCallbackArgs userArgs, UnityEngine.UIElements.CallbackPhase phase, UnityEngine.UIElements.InvokePolicy invokePolicy); // 0x1ce0384 public override System.Void Invoke(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase); // 0x1bd3b1c public override System.Boolean IsEquivalentTo(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x0 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TrickleDown : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TrickleDown NoTrickleDown = 0; // 0x0 public const UnityEngine.UIElements.TrickleDown TrickleDown = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.CallbackPhase : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.CallbackPhase TargetAndBubbleUp = 1; // 0x0 public const UnityEngine.UIElements.CallbackPhase TrickleDownAndTarget = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.InvokePolicy : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.InvokePolicy Default = 0; // 0x0 public const UnityEngine.UIElements.InvokePolicy IncludeDisabled = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCallbackListPool : System.Object { // Fields private readonly System.Collections.Generic.Stack<UnityEngine.UIElements.EventCallbackList> m_Stack; // 0x10 // Methods public UnityEngine.UIElements.EventCallbackList Get(UnityEngine.UIElements.EventCallbackList initializer); // 0x3e9e484 public System.Void Release(UnityEngine.UIElements.EventCallbackList element); // 0x3e9e800 public System.Void .ctor(); // 0x3e9e8d0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCallbackList : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.EventCallbackFunctorBase> m_List; // 0x10 private System.Int32 <trickleDownCallbackCount>k__BackingField; // 0x18 private System.Int32 <bubbleUpCallbackCount>k__BackingField; // 0x1c // Methods public System.Int32 get_trickleDownCallbackCount(); // 0x3e9e958 private System.Void set_trickleDownCallbackCount(System.Int32 value); // 0x3e9e960 public System.Int32 get_bubbleUpCallbackCount(); // 0x3e9e968 private System.Void set_bubbleUpCallbackCount(System.Int32 value); // 0x3e9e970 public System.Void .ctor(); // 0x3e9e5e0 public System.Void .ctor(UnityEngine.UIElements.EventCallbackList source); // 0x3e9e544 public System.Boolean Contains(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x3e9e978 public UnityEngine.UIElements.EventCallbackFunctorBase Find(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x3e9e990 public System.Boolean Remove(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.CallbackPhase phase); // 0x3e9ea78 public System.Void Add(UnityEngine.UIElements.EventCallbackFunctorBase item); // 0x3e9eb98 public System.Void AddRange(UnityEngine.UIElements.EventCallbackList list); // 0x3e9e670 public System.Int32 get_Count(); // 0x3e9ec78 public UnityEngine.UIElements.EventCallbackFunctorBase get_Item(System.Int32 i); // 0x3e9ecc0 public System.Void Clear(); // 0x3e9e864 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCallbackRegistry : System.Object { // Fields private static readonly UnityEngine.UIElements.EventCallbackListPool s_ListPool; // 0x0 private UnityEngine.UIElements.EventCallbackList m_Callbacks; // 0x10 private UnityEngine.UIElements.EventCallbackList m_TemporaryCallbacks; // 0x18 private System.Int32 m_IsInvoking; // 0x20 // Methods private static UnityEngine.UIElements.EventCallbackList GetCallbackList(UnityEngine.UIElements.EventCallbackList initializer); // 0x3e9ed18 private static System.Void ReleaseCallbackList(UnityEngine.UIElements.EventCallbackList toRelease); // 0x3e9ed80 public System.Void .ctor(); // 0x3e9ede8 private UnityEngine.UIElements.EventCallbackList GetCallbackListForWriting(); // 0x3e9ee04 private UnityEngine.UIElements.EventCallbackList GetCallbackListForReading(); // 0x3e9eee0 private System.Boolean UnregisterCallback(System.Int64 eventTypeId, System.Delegate callback, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x3e9eefc public System.Void RegisterCallback(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.TrickleDown useTrickleDown, UnityEngine.UIElements.InvokePolicy invokePolicy); // 0x0 public System.Void RegisterCallback(UnityEngine.UIElements.EventCallback<TEventType,TCallbackArgs> callback, TCallbackArgs userArgs, UnityEngine.UIElements.TrickleDown useTrickleDown, UnityEngine.UIElements.InvokePolicy invokePolicy); // 0x1ce0384 public System.Boolean UnregisterCallback(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x0 public System.Void InvokeCallbacks(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase); // 0x3e9ef50 public System.Boolean HasTrickleDownHandlers(); // 0x3e9f124 public System.Boolean HasBubbleHandlers(); // 0x3e9f144 private static System.Void .cctor(); // 0x3e9f164 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.EventDebuggerLogCall : System.IDisposable { // Fields // Methods public System.Void .ctor(System.Delegate callback, UnityEngine.UIElements.EventBase evt); // 0x3e9f1dc public System.Void Dispose(); // 0x3e9f1e0 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.EventDebuggerLogIMGUICall : System.IDisposable { // Fields // Methods public System.Void .ctor(UnityEngine.UIElements.EventBase evt); // 0x3e9f1e4 public System.Void Dispose(); // 0x3e9f1e8 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.EventDebuggerLogExecuteDefaultAction : System.IDisposable { // Fields // Methods public System.Void .ctor(UnityEngine.UIElements.EventBase evt); // 0x3e9f1ec public System.Void Dispose(); // 0x3e9f1f0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventDebugger : System.Object { // Fields // Methods public static System.Void LogPropagationPaths(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPaths paths); // 0x3e9a8fc } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IEventHandler : { // Fields // Methods public abstract System.Void SendEvent(UnityEngine.UIElements.EventBase e); // 0x1bd3a1c public abstract System.Void HandleEvent(UnityEngine.UIElements.EventBase evt); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.CallbackEventHandler : System.Object, UnityEngine.UIElements.IEventHandler { // Fields internal System.Boolean isIMGUIContainer; // 0x10 private UnityEngine.UIElements.EventCallbackRegistry m_CallbackRegistry; // 0x18 internal const System.String ExecuteDefaultActionName; // 0x0 internal const System.String ExecuteDefaultActionAtTargetName; // 0x0 // Methods public System.Void RegisterCallback(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x1bd3b1c private System.Void AddEventCategories(); // 0x1bd2ec0 public System.Void RegisterCallback(UnityEngine.UIElements.EventCallback<TEventType,TUserArgsType> callback, TUserArgsType userArgs, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x1ce0384 internal System.Void RegisterCallback(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.InvokePolicy invokePolicy, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x0 public System.Void UnregisterCallback(UnityEngine.UIElements.EventCallback<TEventType> callback, UnityEngine.UIElements.TrickleDown useTrickleDown); // 0x1bd3b1c public abstract System.Void SendEvent(UnityEngine.UIElements.EventBase e); // 0x1bd3a1c internal abstract System.Void SendEvent(UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x1bd3b1c internal System.Void HandleEventAtTargetPhase(UnityEngine.UIElements.EventBase evt); // 0x3e9f1f4 internal System.Void HandleEventAtTargetAndDefaultPhase(UnityEngine.UIElements.EventBase evt); // 0x3e9f26c internal System.Void HandleEventAtCurrentTargetAndPhase(UnityEngine.UIElements.EventBase evt); // 0x3e9f260 private System.Void UnityEngine.UIElements.IEventHandler.HandleEvent(UnityEngine.UIElements.EventBase evt); // 0x3e9f2ac public virtual System.Void HandleEvent(UnityEngine.UIElements.EventBase evt); // 0x3e9f2b8 public System.Boolean HasTrickleDownHandlers(); // 0x3e9f558 public System.Boolean HasBubbleUpHandlers(); // 0x3e9f580 protected virtual System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3e9f5a8 protected virtual System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3e9f5ac internal virtual System.Void ExecuteDefaultActionDisabledAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3e9f5b0 internal virtual System.Void ExecuteDefaultActionDisabled(UnityEngine.UIElements.EventBase evt); // 0x3e9f5b4 protected System.Void .ctor(); // 0x3e9f5b8 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.FocusEventBase<T> : UnityEngine.UIElements.EventBase<T> { // Fields private UnityEngine.UIElements.Focusable <relatedTarget>k__BackingField; // 0x0 private UnityEngine.UIElements.FocusChangeDirection <direction>k__BackingField; // 0x0 private UnityEngine.UIElements.FocusController <focusController>k__BackingField; // 0x0 private System.Boolean <IsFocusDelegated>k__BackingField; // 0x0 // Methods public UnityEngine.UIElements.Focusable get_relatedTarget(); // 0x1bd219c private System.Void set_relatedTarget(UnityEngine.UIElements.Focusable value); // 0x1bd3a1c public UnityEngine.UIElements.FocusChangeDirection get_direction(); // 0x1bd219c private System.Void set_direction(UnityEngine.UIElements.FocusChangeDirection value); // 0x1bd3a1c protected UnityEngine.UIElements.FocusController get_focusController(); // 0x1bd219c private System.Void set_focusController(UnityEngine.UIElements.FocusController value); // 0x1bd3a1c internal System.Boolean get_IsFocusDelegated(); // 0x1bd1824 private System.Void set_IsFocusDelegated(System.Boolean value); // 0x1bd3130 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.UIElements.IEventHandler target, UnityEngine.UIElements.Focusable relatedTarget, UnityEngine.UIElements.FocusChangeDirection direction, UnityEngine.UIElements.FocusController focusController, System.Boolean bIsFocusDelegated); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.FocusOutEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.FocusOutEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9f75c public System.Void .ctor(); // 0x3e9f7c4 internal UnityEngine.UIElements.FocusOutEvent <.cctor>b__0_0(); // 0x3e9f7cc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FocusOutEvent : UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusOutEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9f5c4 protected override System.Void Init(); // 0x3e9f6a8 private System.Void LocalInit(); // 0x3e9f6fc public System.Void .ctor(); // 0x3e9f708 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.BlurEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.BlurEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9f9c4 public System.Void .ctor(); // 0x3e9fa2c internal UnityEngine.UIElements.BlurEvent <.cctor>b__0_0(); // 0x3e9fa34 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.BlurEvent : UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.BlurEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9f81c protected internal override System.Void PreDispatch(UnityEngine.UIElements.IPanel panel); // 0x3e9f900 public System.Void .ctor(); // 0x3e9f97c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.FocusInEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.FocusInEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9fc1c public System.Void .ctor(); // 0x3e9fc84 internal UnityEngine.UIElements.FocusInEvent <.cctor>b__0_0(); // 0x3e9fc8c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FocusInEvent : UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusInEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9fa84 protected override System.Void Init(); // 0x3e9fb68 private System.Void LocalInit(); // 0x3e9fbbc public System.Void .ctor(); // 0x3e9fbc8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.FocusEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.FocusEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e9feb0 public System.Void .ctor(); // 0x3e9ff18 internal UnityEngine.UIElements.FocusEvent <.cctor>b__0_0(); // 0x3e9ff20 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FocusEvent : UnityEngine.UIElements.FocusEventBase<UnityEngine.UIElements.FocusEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e9fcdc protected internal override System.Void PreDispatch(UnityEngine.UIElements.IPanel panel); // 0x3e9fdc0 public System.Void .ctor(); // 0x3e9fe68 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.PropagationPhase : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PropagationPhase None = 0; // 0x0 public const UnityEngine.UIElements.PropagationPhase TrickleDown = 1; // 0x0 public const UnityEngine.UIElements.PropagationPhase AtTarget = 2; // 0x0 public const UnityEngine.UIElements.PropagationPhase DefaultActionAtTarget = 5; // 0x0 public const UnityEngine.UIElements.PropagationPhase BubbleUp = 3; // 0x0 public const UnityEngine.UIElements.PropagationPhase DefaultAction = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IEventDispatchingStrategy : { // Fields // Methods public abstract System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x1bd19a0 public abstract System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x1bd3c20 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.EventDispatchUtilities : System.Object { // Fields // Methods public static System.Void PropagateEvent(UnityEngine.UIElements.EventBase evt); // 0x3e9c030 private static System.Void HandleEventAcrossPropagationPath(UnityEngine.UIElements.EventBase evt); // 0x3e9ff70 internal static System.Void PropagateToIMGUIContainer(UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.EventBase evt); // 0x3e9bbe4 public static System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3e9a944 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.IMGUIEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea06fc public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea0774 public System.Void .ctor(); // 0x3e9af84 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.InputEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.InputEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea0b00 public System.Void .ctor(); // 0x3ea0b68 internal UnityEngine.UIElements.InputEvent <.cctor>b__0_0(); // 0x3ea0b70 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.InputEvent : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.InputEvent> { // Fields private System.String <previousData>k__BackingField; // 0x88 private System.String <newData>k__BackingField; // 0x90 // Methods private static System.Void .cctor(); // 0x3ea0834 protected System.Void set_previousData(System.String value); // 0x3ea0918 protected System.Void set_newData(System.String value); // 0x3ea0920 protected override System.Void Init(); // 0x3ea0928 private System.Void LocalInit(); // 0x3ea0998 public static UnityEngine.UIElements.InputEvent GetPooled(System.String previousData, System.String newData); // 0x3ea09c8 public System.Void .ctor(); // 0x3ea0a6c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.KeyboardEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea0bc0 public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea0c14 public System.Void .ctor(); // 0x3e9af6c } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IKeyboardEvent : { // Fields // Methods public abstract UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc public abstract System.Char get_character(); // 0x1bd2af0 public abstract UnityEngine.KeyCode get_keyCode(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.KeyboardEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.IKeyboardEvent { // Fields private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x0 private System.Char <character>k__BackingField; // 0x0 private UnityEngine.KeyCode <keyCode>k__BackingField; // 0x0 // Methods public UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc protected System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x1bd33a4 public System.Char get_character(); // 0x1bd2af0 protected System.Void set_character(System.Char value); // 0x1bd42d4 public UnityEngine.KeyCode get_keyCode(); // 0x1bd1ddc protected System.Void set_keyCode(UnityEngine.KeyCode value); // 0x1bd33a4 public System.Boolean get_shiftKey(); // 0x1bd1824 public System.Boolean get_ctrlKey(); // 0x1bd1824 public System.Boolean get_commandKey(); // 0x1bd1824 public System.Boolean get_altKey(); // 0x1bd1824 internal System.Boolean get_functionKey(); // 0x1bd1824 public System.Boolean get_actionKey(); // 0x1bd1824 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.Event systemEvent); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.KeyDownEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.KeyDownEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea1b44 public System.Void .ctor(); // 0x3ea1bac internal UnityEngine.UIElements.KeyDownEvent <.cctor>b__0_0(); // 0x3ea1bb4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.KeyDownEvent : UnityEngine.UIElements.KeyboardEventBase<UnityEngine.UIElements.KeyDownEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea0e80 internal System.Void GetEquivalentImguiEvent(UnityEngine.Event outImguiEvent); // 0x3ea0f64 protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3ea1024 private System.Void SendEquivalentNavigationEventIfAny(UnityEngine.UIElements.IPanel panel); // 0x3ea1124 public System.Void .ctor(); // 0x3ea1afc } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.KeyboardEventExtensions : System.Object { // Fields // Methods internal static System.Boolean ShouldSendNavigationMoveEvent(UnityEngine.UIElements.KeyDownEvent e); // 0x3ea1a14 internal static System.Boolean ShouldSendNavigationMoveEventRuntime(UnityEngine.Event e); // 0x3ea1c04 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.KeyUpEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.KeyUpEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea1d74 public System.Void .ctor(); // 0x3ea1ddc internal UnityEngine.UIElements.KeyUpEvent <.cctor>b__0_0(); // 0x3ea1de4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.KeyUpEvent : UnityEngine.UIElements.KeyboardEventBase<UnityEngine.UIElements.KeyUpEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea1c48 public System.Void .ctor(); // 0x3ea1d2c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.GeometryChangedEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.GeometryChangedEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea2110 public System.Void .ctor(); // 0x3ea2178 internal UnityEngine.UIElements.GeometryChangedEvent <.cctor>b__0_0(); // 0x3ea2180 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.GeometryChangedEvent : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.GeometryChangedEvent> { // Fields private UnityEngine.Rect <oldRect>k__BackingField; // 0x84 private UnityEngine.Rect <newRect>k__BackingField; // 0x94 private System.Int32 <layoutPass>k__BackingField; // 0xa4 // Methods private static System.Void .cctor(); // 0x3ea1e34 public static UnityEngine.UIElements.GeometryChangedEvent GetPooled(UnityEngine.Rect oldRect, UnityEngine.Rect newRect); // 0x3ea1f18 protected override System.Void Init(); // 0x3ea1fd8 private System.Void LocalInit(); // 0x3ea2028 public UnityEngine.Rect get_oldRect(); // 0x3ea205c private System.Void set_oldRect(UnityEngine.Rect value); // 0x3ea2068 public UnityEngine.Rect get_newRect(); // 0x3ea2074 private System.Void set_newRect(UnityEngine.Rect value); // 0x3ea2080 internal System.Int32 get_layoutPass(); // 0x3ea208c internal System.Void set_layoutPass(System.Int32 value); // 0x3ea2094 public System.Void .ctor(); // 0x3ea209c } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.MouseCaptureDispatchingStrategy.EventBehavior : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.MouseCaptureDispatchingStrategy.EventBehavior None = 0; // 0x0 public const UnityEngine.UIElements.MouseCaptureDispatchingStrategy.EventBehavior IsCapturable = 1; // 0x0 public const UnityEngine.UIElements.MouseCaptureDispatchingStrategy.EventBehavior IsSentExclusivelyToCapturingElement = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.MouseCaptureDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea21d0 public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea224c public System.Void .ctor(); // 0x3e9af64 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.MouseEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea28d8 public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel); // 0x3ea292c private static System.Boolean SendEventToTarget(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3ea2ac0 private static System.Boolean SendEventToRegularTarget(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3ea2afc private static System.Boolean SendEventToIMGUIContainer(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3ea2bb0 private static System.Void SetBestTargetForEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3ea2a34 private static System.Void UpdateElementUnderMouse(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, out UnityEngine.UIElements.VisualElement& elementUnderMouse); // 0x3ea2dc8 private static System.Boolean IsDone(UnityEngine.UIElements.EventBase evt); // 0x3ea2d80 public System.Void .ctor(); // 0x3e9af74 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IMouseEvent : { // Fields // Methods public abstract UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc public abstract UnityEngine.Vector2 get_mousePosition(); // 0x0 public abstract UnityEngine.Vector2 get_localMousePosition(); // 0x0 public abstract UnityEngine.Vector2 get_mouseDelta(); // 0x0 public abstract System.Int32 get_clickCount(); // 0x1bd1ddc public abstract System.Int32 get_button(); // 0x1bd1ddc public abstract System.Int32 get_pressedButtons(); // 0x1bd1ddc public abstract System.Boolean get_shiftKey(); // 0x1bd1824 public abstract System.Boolean get_ctrlKey(); // 0x1bd1824 public abstract System.Boolean get_commandKey(); // 0x1bd1824 public abstract System.Boolean get_altKey(); // 0x1bd1824 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IMouseEventInternal : { // Fields // Methods public abstract System.Boolean get_triggeredByOS(); // 0x1bd1824 public abstract System.Void set_triggeredByOS(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_recomputeTopElementUnderMouse(); // 0x1bd1824 public abstract System.Void set_recomputeTopElementUnderMouse(System.Boolean value); // 0x1bd3130 public abstract UnityEngine.UIElements.IPointerEvent get_sourcePointerEvent(); // 0x1bd219c public abstract System.Void set_sourcePointerEvent(UnityEngine.UIElements.IPointerEvent value); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.MouseEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.IMouseEvent, UnityEngine.UIElements.IMouseEventInternal { // Fields private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x0 private UnityEngine.Vector2 <mousePosition>k__BackingField; // 0x0 private UnityEngine.Vector2 <localMousePosition>k__BackingField; // 0x0 private UnityEngine.Vector2 <mouseDelta>k__BackingField; // 0x0 private System.Int32 <clickCount>k__BackingField; // 0x0 private System.Int32 <button>k__BackingField; // 0x0 private System.Int32 <pressedButtons>k__BackingField; // 0x0 private System.Boolean <UnityEngine.UIElements.IMouseEventInternal.triggeredByOS>k__BackingField; // 0x0 private System.Boolean <UnityEngine.UIElements.IMouseEventInternal.recomputeTopElementUnderMouse>k__BackingField; // 0x0 private UnityEngine.UIElements.IPointerEvent <UnityEngine.UIElements.IMouseEventInternal.sourcePointerEvent>k__BackingField; // 0x0 // Methods public UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc protected System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x1bd33a4 public UnityEngine.Vector2 get_mousePosition(); // 0x0 protected System.Void set_mousePosition(UnityEngine.Vector2 value); // 0x0 public UnityEngine.Vector2 get_localMousePosition(); // 0x0 internal System.Void set_localMousePosition(UnityEngine.Vector2 value); // 0x0 public UnityEngine.Vector2 get_mouseDelta(); // 0x0 protected System.Void set_mouseDelta(UnityEngine.Vector2 value); // 0x0 public System.Int32 get_clickCount(); // 0x1bd1ddc protected System.Void set_clickCount(System.Int32 value); // 0x1bd33a4 public System.Int32 get_button(); // 0x1bd1ddc protected System.Void set_button(System.Int32 value); // 0x1bd33a4 public System.Int32 get_pressedButtons(); // 0x1bd1ddc protected System.Void set_pressedButtons(System.Int32 value); // 0x1bd33a4 public System.Boolean get_shiftKey(); // 0x1bd1824 public System.Boolean get_ctrlKey(); // 0x1bd1824 public System.Boolean get_commandKey(); // 0x1bd1824 public System.Boolean get_altKey(); // 0x1bd1824 private System.Boolean UnityEngine.UIElements.IMouseEventInternal.get_triggeredByOS(); // 0x1bd1824 private System.Void UnityEngine.UIElements.IMouseEventInternal.set_triggeredByOS(System.Boolean value); // 0x1bd3130 private System.Boolean UnityEngine.UIElements.IMouseEventInternal.get_recomputeTopElementUnderMouse(); // 0x1bd1824 private System.Void UnityEngine.UIElements.IMouseEventInternal.set_recomputeTopElementUnderMouse(System.Boolean value); // 0x1bd3130 private UnityEngine.UIElements.IPointerEvent UnityEngine.UIElements.IMouseEventInternal.get_sourcePointerEvent(); // 0x1bd219c private System.Void UnityEngine.UIElements.IMouseEventInternal.set_sourcePointerEvent(UnityEngine.UIElements.IPointerEvent value); // 0x1bd3a1c protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public override UnityEngine.UIElements.IEventHandler get_currentTarget(); // 0x1bd219c internal override System.Void set_currentTarget(UnityEngine.UIElements.IEventHandler value); // 0x1bd3a1c protected internal override System.Void PreDispatch(UnityEngine.UIElements.IPanel panel); // 0x1bd3a1c protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x1bd3a1c public static T GetPooled(UnityEngine.Event systemEvent); // 0x1ce0384 internal static T GetPooled(UnityEngine.UIElements.IMouseEvent triggerEvent, UnityEngine.Vector2 mousePosition, System.Boolean recomputeTopElementUnderMouse); // 0x1ce0384 public static T GetPooled(UnityEngine.UIElements.IMouseEvent triggerEvent); // 0x1ce0384 protected static T GetPooled(UnityEngine.UIElements.IPointerEvent pointerEvent); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseDownEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseDownEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea34a8 public System.Void .ctor(); // 0x3ea3510 internal UnityEngine.UIElements.MouseDownEvent <.cctor>b__0_0(); // 0x3ea3518 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseDownEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseDownEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea30d8 protected override System.Void Init(); // 0x3ea31bc private System.Void LocalInit(); // 0x3ea3210 public System.Void .ctor(); // 0x3ea321c private static UnityEngine.UIElements.MouseDownEvent MakeFromPointerEvent(UnityEngine.UIElements.IPointerEvent pointerEvent); // 0x3ea3270 internal static UnityEngine.UIElements.MouseDownEvent GetPooled(UnityEngine.UIElements.PointerDownEvent pointerEvent); // 0x3ea3400 internal static UnityEngine.UIElements.MouseDownEvent GetPooled(UnityEngine.UIElements.PointerMoveEvent pointerEvent); // 0x3ea3454 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseUpEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseUpEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea398c public System.Void .ctor(); // 0x3ea39f4 internal UnityEngine.UIElements.MouseUpEvent <.cctor>b__0_0(); // 0x3ea39fc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseUpEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseUpEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea3568 protected override System.Void Init(); // 0x3ea364c private System.Void LocalInit(); // 0x3ea36a0 public System.Void .ctor(); // 0x3ea36ac private static UnityEngine.UIElements.MouseUpEvent MakeFromPointerEvent(UnityEngine.UIElements.IPointerEvent pointerEvent); // 0x3ea3700 internal static UnityEngine.UIElements.MouseUpEvent GetPooled(UnityEngine.UIElements.PointerUpEvent pointerEvent); // 0x3ea3890 internal static UnityEngine.UIElements.MouseUpEvent GetPooled(UnityEngine.UIElements.PointerMoveEvent pointerEvent); // 0x3ea38e4 internal static UnityEngine.UIElements.MouseUpEvent GetPooled(UnityEngine.UIElements.PointerCancelEvent pointerEvent); // 0x3ea3938 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseMoveEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseMoveEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea3c2c public System.Void .ctor(); // 0x3ea3c94 internal UnityEngine.UIElements.MouseMoveEvent <.cctor>b__0_0(); // 0x3ea3c9c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseMoveEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseMoveEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea3a4c protected override System.Void Init(); // 0x3ea3b30 private System.Void LocalInit(); // 0x3ea3b84 public System.Void .ctor(); // 0x3ea3b90 internal static UnityEngine.UIElements.MouseMoveEvent GetPooled(UnityEngine.UIElements.PointerMoveEvent pointerEvent); // 0x3ea3be4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ContextClickEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ContextClickEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea3e18 public System.Void .ctor(); // 0x3ea3e80 internal UnityEngine.UIElements.ContextClickEvent <.cctor>b__0_0(); // 0x3ea3e88 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ContextClickEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.ContextClickEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea3cec public System.Void .ctor(); // 0x3ea3dd0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.WheelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.WheelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea41c8 public System.Void .ctor(); // 0x3ea4230 internal UnityEngine.UIElements.WheelEvent <.cctor>b__0_0(); // 0x3ea4238 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.WheelEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.WheelEvent> { // Fields private UnityEngine.Vector3 <delta>k__BackingField; // 0xb8 // Methods private static System.Void .cctor(); // 0x3ea3ed8 public UnityEngine.Vector3 get_delta(); // 0x3ea3fbc private System.Void set_delta(UnityEngine.Vector3 value); // 0x3ea3fc8 public static UnityEngine.UIElements.WheelEvent GetPooled(UnityEngine.Event systemEvent); // 0x3ea3fd4 internal static UnityEngine.UIElements.WheelEvent GetPooled(UnityEngine.Vector3 delta, UnityEngine.Vector3 mousePosition, UnityEngine.EventModifiers modifiers); // 0x3e8dd9c internal static UnityEngine.UIElements.WheelEvent GetPooled(UnityEngine.Vector3 delta, UnityEngine.UIElements.IPointerEvent pointerEvent); // 0x3ea4050 protected override System.Void Init(); // 0x3ea40c8 private System.Void LocalInit(); // 0x3ea4118 public System.Void .ctor(); // 0x3ea4178 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseEnterEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseEnterEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea4420 public System.Void .ctor(); // 0x3ea4488 internal UnityEngine.UIElements.MouseEnterEvent <.cctor>b__0_0(); // 0x3ea4490 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseEnterEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseEnterEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea4288 protected override System.Void Init(); // 0x3ea436c private System.Void LocalInit(); // 0x3ea43c0 public System.Void .ctor(); // 0x3ea43cc } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseLeaveEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseLeaveEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea4678 public System.Void .ctor(); // 0x3ea46e0 internal UnityEngine.UIElements.MouseLeaveEvent <.cctor>b__0_0(); // 0x3ea46e8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseLeaveEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseLeaveEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea44e0 protected override System.Void Init(); // 0x3ea45c4 private System.Void LocalInit(); // 0x3ea4618 public System.Void .ctor(); // 0x3ea4624 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseEnterWindowEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseEnterWindowEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea4e74 public System.Void .ctor(); // 0x3ea4edc internal UnityEngine.UIElements.MouseEnterWindowEvent <.cctor>b__0_0(); // 0x3ea4ee4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseEnterWindowEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseEnterWindowEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea4738 protected override System.Void Init(); // 0x3ea481c private System.Void LocalInit(); // 0x3ea4870 public System.Void .ctor(); // 0x3ea487c protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3ea48d0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseLeaveWindowEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseLeaveWindowEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea5444 public System.Void .ctor(); // 0x3ea54ac internal UnityEngine.UIElements.MouseLeaveWindowEvent <.cctor>b__0_0(); // 0x3ea54b4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseLeaveWindowEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseLeaveWindowEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea4f38 protected override System.Void Init(); // 0x3ea501c private System.Void LocalInit(); // 0x3ea506c public System.Void .ctor(); // 0x3ea5110 public static UnityEngine.UIElements.MouseLeaveWindowEvent GetPooled(UnityEngine.Event systemEvent); // 0x3ea5160 protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3ea5290 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseOverEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseOverEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea5630 public System.Void .ctor(); // 0x3ea5698 internal UnityEngine.UIElements.MouseOverEvent <.cctor>b__0_0(); // 0x3ea56a0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseOverEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseOverEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea5504 public System.Void .ctor(); // 0x3ea55e8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.MouseOutEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.MouseOutEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea581c public System.Void .ctor(); // 0x3ea5884 internal UnityEngine.UIElements.MouseOutEvent <.cctor>b__0_0(); // 0x3ea588c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MouseOutEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseOutEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea56f0 public System.Void .ctor(); // 0x3ea57d4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ContextualMenuPopulateEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ContextualMenuPopulateEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea6304 public System.Void .ctor(); // 0x3ea636c internal UnityEngine.UIElements.ContextualMenuPopulateEvent <.cctor>b__0_0(); // 0x3ea6374 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.ContextualMenuPopulateEvent : UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.ContextualMenuPopulateEvent> { // Fields private UnityEngine.UIElements.DropdownMenu <menu>k__BackingField; // 0xb8 private UnityEngine.UIElements.EventBase <triggerEvent>k__BackingField; // 0xc0 private UnityEngine.UIElements.ContextualMenuManager m_ContextualMenuManager; // 0xc8 // Methods private static System.Void .cctor(); // 0x3ea58dc public UnityEngine.UIElements.DropdownMenu get_menu(); // 0x3ea59c0 private System.Void set_menu(UnityEngine.UIElements.DropdownMenu value); // 0x3ea59c8 public UnityEngine.UIElements.EventBase get_triggerEvent(); // 0x3ea59d0 private System.Void set_triggerEvent(UnityEngine.UIElements.EventBase value); // 0x3ea59d8 public static UnityEngine.UIElements.ContextualMenuPopulateEvent GetPooled(UnityEngine.UIElements.EventBase triggerEvent, UnityEngine.UIElements.DropdownMenu menu, UnityEngine.UIElements.IEventHandler target, UnityEngine.UIElements.ContextualMenuManager menuManager); // 0x3ea59e0 protected override System.Void Init(); // 0x3ea6174 private System.Void LocalInit(); // 0x3ea61c4 public System.Void .ctor(); // 0x3ea621c protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3ea626c } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.MouseEventsHelper : System.Object { // Fields // Methods internal static System.Void SendEnterLeave(UnityEngine.UIElements.VisualElement previousTopElementUnderMouse, UnityEngine.UIElements.VisualElement currentTopElementUnderMouse, UnityEngine.UIElements.IMouseEvent triggerEvent, UnityEngine.Vector2 mousePosition); // 0x1ce0384 internal static System.Void SendMouseOverMouseOut(UnityEngine.UIElements.VisualElement previousTopElementUnderMouse, UnityEngine.UIElements.VisualElement currentTopElementUnderMouse, UnityEngine.UIElements.IMouseEvent triggerEvent, UnityEngine.Vector2 mousePosition); // 0x3ea63c4 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.PointerEventsHelper : System.Object { // Fields // Methods internal static System.Void SendEnterLeave(UnityEngine.UIElements.VisualElement previousTopElementUnderPointer, UnityEngine.UIElements.VisualElement currentTopElementUnderPointer, UnityEngine.UIElements.IPointerEvent triggerEvent, UnityEngine.Vector2 position, System.Int32 pointerId); // 0x1ce0384 internal static System.Void SendOverOut(UnityEngine.UIElements.VisualElement previousTopElementUnderPointer, UnityEngine.UIElements.VisualElement currentTopElementUnderPointer, UnityEngine.UIElements.IPointerEvent triggerEvent, UnityEngine.Vector2 position, System.Int32 pointerId); // 0x3ea6730 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.NavigationEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea6aa8 public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea6afc public System.Void .ctor(); // 0x3ea6d18 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.INavigationEvent : { // Fields // Methods public abstract System.Boolean get_shiftKey(); // 0x1bd1824 public abstract System.Boolean get_altKey(); // 0x1bd1824 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.NavigationDeviceType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.NavigationDeviceType Unknown = 0; // 0x0 public const UnityEngine.UIElements.NavigationDeviceType Keyboard = 1; // 0x0 public const UnityEngine.UIElements.NavigationDeviceType NonKeyboard = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.NavigationEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.INavigationEvent { // Fields private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x0 private UnityEngine.UIElements.NavigationDeviceType <deviceType>k__BackingField; // 0x0 // Methods public UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc protected System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x1bd33a4 public System.Boolean get_shiftKey(); // 0x1bd1824 public System.Boolean get_altKey(); // 0x1bd1824 internal UnityEngine.UIElements.NavigationDeviceType get_deviceType(); // 0x1bd1ddc private System.Void set_deviceType(UnityEngine.UIElements.NavigationDeviceType value); // 0x1bd33a4 protected System.Void .ctor(); // 0x1bd2ec0 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.EventModifiers modifiers); // 0x1ce0384 internal static T GetPooled(UnityEngine.UIElements.NavigationDeviceType deviceType, UnityEngine.EventModifiers modifiers); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.NavigationMoveEvent.Direction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.NavigationMoveEvent.Direction None = 0; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Left = 1; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Up = 2; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Right = 3; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Down = 4; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Next = 5; // 0x0 public const UnityEngine.UIElements.NavigationMoveEvent.Direction Previous = 6; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.NavigationMoveEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.NavigationMoveEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea72bc public System.Void .ctor(); // 0x3ea7324 internal UnityEngine.UIElements.NavigationMoveEvent <.cctor>b__0_0(); // 0x3ea732c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.NavigationMoveEvent : UnityEngine.UIElements.NavigationEventBase<UnityEngine.UIElements.NavigationMoveEvent> { // Fields private UnityEngine.UIElements.NavigationMoveEvent.Direction <direction>k__BackingField; // 0x8c private UnityEngine.Vector2 <move>k__BackingField; // 0x90 // Methods private static System.Void .cctor(); // 0x3ea6d20 internal static UnityEngine.UIElements.NavigationMoveEvent.Direction DetermineMoveDirection(System.Single x, System.Single y, System.Single deadZone); // 0x3ea6e04 public UnityEngine.UIElements.NavigationMoveEvent.Direction get_direction(); // 0x3ea6e58 private System.Void set_direction(UnityEngine.UIElements.NavigationMoveEvent.Direction value); // 0x3ea6e60 private System.Void set_move(UnityEngine.Vector2 value); // 0x3ea6e68 public static UnityEngine.UIElements.NavigationMoveEvent GetPooled(UnityEngine.Vector2 moveVector, UnityEngine.EventModifiers modifiers); // 0x3ea6e70 internal static UnityEngine.UIElements.NavigationMoveEvent GetPooled(UnityEngine.Vector2 moveVector, UnityEngine.UIElements.NavigationDeviceType deviceType, UnityEngine.EventModifiers modifiers); // 0x3ea6f70 public static UnityEngine.UIElements.NavigationMoveEvent GetPooled(UnityEngine.UIElements.NavigationMoveEvent.Direction direction, UnityEngine.EventModifiers modifiers); // 0x3ea7074 internal static UnityEngine.UIElements.NavigationMoveEvent GetPooled(UnityEngine.UIElements.NavigationMoveEvent.Direction direction, UnityEngine.UIElements.NavigationDeviceType deviceType, UnityEngine.EventModifiers modifiers); // 0x3ea711c protected override System.Void Init(); // 0x3ea71c8 public System.Void .ctor(); // 0x3ea726c private System.Void LocalInit(); // 0x3ea7218 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.NavigationCancelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.NavigationCancelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea74a8 public System.Void .ctor(); // 0x3ea7510 internal UnityEngine.UIElements.NavigationCancelEvent <.cctor>b__0_0(); // 0x3ea7518 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.NavigationCancelEvent : UnityEngine.UIElements.NavigationEventBase<UnityEngine.UIElements.NavigationCancelEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea737c public System.Void .ctor(); // 0x3ea7460 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.NavigationSubmitEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.NavigationSubmitEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea7694 public System.Void .ctor(); // 0x3ea76fc internal UnityEngine.UIElements.NavigationSubmitEvent <.cctor>b__0_0(); // 0x3ea7704 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.NavigationSubmitEvent : UnityEngine.UIElements.NavigationEventBase<UnityEngine.UIElements.NavigationSubmitEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea7568 public System.Void .ctor(); // 0x3ea764c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.PanelChangedEventBase<T> : UnityEngine.UIElements.EventBase<T> { // Fields private UnityEngine.UIElements.IPanel <originPanel>k__BackingField; // 0x0 private UnityEngine.UIElements.IPanel <destinationPanel>k__BackingField; // 0x0 // Methods public UnityEngine.UIElements.IPanel get_originPanel(); // 0x1bd219c private System.Void set_originPanel(UnityEngine.UIElements.IPanel value); // 0x1bd3a1c public UnityEngine.UIElements.IPanel get_destinationPanel(); // 0x1bd219c private System.Void set_destinationPanel(UnityEngine.UIElements.IPanel value); // 0x1bd3a1c protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.UIElements.IPanel originPanel, UnityEngine.UIElements.IPanel destinationPanel); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.AttachToPanelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.AttachToPanelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea7880 public System.Void .ctor(); // 0x3ea78e8 internal UnityEngine.UIElements.AttachToPanelEvent <.cctor>b__0_0(); // 0x3ea78f0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.AttachToPanelEvent : UnityEngine.UIElements.PanelChangedEventBase<UnityEngine.UIElements.AttachToPanelEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea7754 public System.Void .ctor(); // 0x3ea7838 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.DetachFromPanelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.DetachFromPanelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea7a6c public System.Void .ctor(); // 0x3ea7ad4 internal UnityEngine.UIElements.DetachFromPanelEvent <.cctor>b__0_0(); // 0x3ea7adc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.DetachFromPanelEvent : UnityEngine.UIElements.PanelChangedEventBase<UnityEngine.UIElements.DetachFromPanelEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea7940 public System.Void .ctor(); // 0x3ea7a24 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.PointerCaptureDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea7b2c public System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea7b80 public System.Void .ctor(); // 0x3ea827c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.PointerDeviceState.LocationFlag : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PointerDeviceState.LocationFlag None = 0; // 0x0 public const UnityEngine.UIElements.PointerDeviceState.LocationFlag OutsidePanel = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.PointerDeviceState.PointerLocation : { // Fields private UnityEngine.Vector2 <Position>k__BackingField; // 0x10 private UnityEngine.UIElements.IPanel <Panel>k__BackingField; // 0x18 private UnityEngine.UIElements.PointerDeviceState.LocationFlag <Flags>k__BackingField; // 0x20 // Methods internal UnityEngine.Vector2 get_Position(); // 0x3ea8cc4 private System.Void set_Position(UnityEngine.Vector2 value); // 0x3ea8ccc internal UnityEngine.UIElements.IPanel get_Panel(); // 0x3ea8cd4 private System.Void set_Panel(UnityEngine.UIElements.IPanel value); // 0x3ea8cdc internal UnityEngine.UIElements.PointerDeviceState.LocationFlag get_Flags(); // 0x3ea8ce4 private System.Void set_Flags(UnityEngine.UIElements.PointerDeviceState.LocationFlag value); // 0x3ea8cec internal System.Void SetLocation(UnityEngine.Vector2 position, UnityEngine.UIElements.IPanel panel); // 0x3ea8448 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.PointerDeviceState : System.Object { // Fields private static UnityEngine.UIElements.PointerDeviceState.PointerLocation[] s_PlayerPointerLocations; // 0x0 private static System.Int32[] s_PressedButtons; // 0x8 private static readonly UnityEngine.UIElements.IPanel[] s_PlayerPanelWithSoftPointerCapture; // 0x10 // Methods internal static System.Void RemovePanelData(UnityEngine.UIElements.IPanel panel); // 0x3ea8284 public static System.Void SavePointerPosition(System.Int32 pointerId, UnityEngine.Vector2 position, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.ContextType contextType); // 0x3ea855c public static System.Void PressButton(System.Int32 pointerId, System.Int32 buttonId); // 0x3ea8604 public static System.Void ReleaseButton(System.Int32 pointerId, System.Int32 buttonId); // 0x3ea86e0 public static System.Void ReleaseAllButtons(System.Int32 pointerId); // 0x3ea5214 public static UnityEngine.Vector2 GetPointerPosition(System.Int32 pointerId, UnityEngine.UIElements.ContextType contextType); // 0x3ea87bc public static UnityEngine.UIElements.IPanel GetPanel(System.Int32 pointerId, UnityEngine.UIElements.ContextType contextType); // 0x3ea883c private static System.Boolean HasFlagFast(UnityEngine.UIElements.PointerDeviceState.LocationFlag flagSet, UnityEngine.UIElements.PointerDeviceState.LocationFlag flag); // 0x3ea88bc public static System.Boolean HasLocationFlag(System.Int32 pointerId, UnityEngine.UIElements.ContextType contextType, UnityEngine.UIElements.PointerDeviceState.LocationFlag flag); // 0x3ea88c8 public static System.Int32 GetPressedButtons(System.Int32 pointerId); // 0x3ea895c internal static System.Boolean HasAdditionalPressedButtons(System.Int32 pointerId, System.Int32 exceptButtonId); // 0x3ea89d8 internal static System.Void SetPlayerPanelWithSoftPointerCapture(System.Int32 pointerId, UnityEngine.UIElements.IPanel panel); // 0x3ea8a70 internal static UnityEngine.UIElements.IPanel GetPlayerPanelWithSoftPointerCapture(System.Int32 pointerId); // 0x3ea8b20 private static System.Void .cctor(); // 0x3ea8b9c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.PointerEventDispatchingStrategy : System.Object, UnityEngine.UIElements.IEventDispatchingStrategy { // Fields // Methods public System.Boolean CanDispatchEvent(UnityEngine.UIElements.EventBase evt); // 0x3ea8cf4 public virtual System.Void DispatchEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea8d48 private static System.Void SendEventToTarget(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea8ff0 private static System.Void SetBestTargetForEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel); // 0x3ea8d90 private static System.Void UpdateElementUnderPointer(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, out UnityEngine.UIElements.VisualElement& elementUnderPointer); // 0x3ea909c public System.Void .ctor(); // 0x3ea9374 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.PointerType : System.Object { // Fields public static readonly System.String mouse; // 0x0 public static readonly System.String touch; // 0x8 public static readonly System.String pen; // 0x10 public static readonly System.String unknown; // 0x18 // Methods internal static System.String GetPointerType(System.Int32 pointerId); // 0x3ea937c internal static System.Boolean IsDirectManipulationDevice(System.String pointerType); // 0x3ea9458 private static System.Void .cctor(); // 0x3ea94e4 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.PointerId : System.Object { // Fields public static readonly System.Int32 maxPointers; // 0x0 public static readonly System.Int32 invalidPointerId; // 0x4 public static readonly System.Int32 mousePointerId; // 0x8 public static readonly System.Int32 touchPointerIdBase; // 0xc public static readonly System.Int32 touchPointerCount; // 0x10 public static readonly System.Int32 penPointerIdBase; // 0x14 public static readonly System.Int32 penPointerCount; // 0x18 internal static readonly System.Int32[] hoveringPointers; // 0x20 // Methods private static System.Void .cctor(); // 0x3ea95d8 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IPointerEvent : { // Fields // Methods public abstract System.Int32 get_pointerId(); // 0x1bd1ddc public abstract System.String get_pointerType(); // 0x1bd219c public abstract System.Boolean get_isPrimary(); // 0x1bd1824 public abstract System.Int32 get_button(); // 0x1bd1ddc public abstract System.Int32 get_pressedButtons(); // 0x1bd1ddc public abstract UnityEngine.Vector3 get_position(); // 0x0 public abstract UnityEngine.Vector3 get_localPosition(); // 0x0 public abstract UnityEngine.Vector3 get_deltaPosition(); // 0x0 public abstract System.Single get_deltaTime(); // 0x1bd28c8 public abstract System.Int32 get_clickCount(); // 0x1bd1ddc public abstract System.Single get_pressure(); // 0x1bd28c8 public abstract System.Single get_tangentialPressure(); // 0x1bd28c8 public abstract System.Single get_altitudeAngle(); // 0x1bd28c8 public abstract System.Single get_azimuthAngle(); // 0x1bd28c8 public abstract System.Single get_twist(); // 0x1bd28c8 public abstract UnityEngine.Vector2 get_tilt(); // 0x0 public abstract UnityEngine.PenStatus get_penStatus(); // 0x1bd1ddc public abstract UnityEngine.Vector2 get_radius(); // 0x0 public abstract UnityEngine.Vector2 get_radiusVariance(); // 0x0 public abstract UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc public abstract System.Boolean get_shiftKey(); // 0x1bd1824 public abstract System.Boolean get_ctrlKey(); // 0x1bd1824 public abstract System.Boolean get_commandKey(); // 0x1bd1824 public abstract System.Boolean get_altKey(); // 0x1bd1824 public abstract System.Boolean get_actionKey(); // 0x1bd1824 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IPointerEventInternal : { // Fields // Methods public abstract System.Boolean get_triggeredByOS(); // 0x1bd1824 public abstract System.Void set_triggeredByOS(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_recomputeTopElementUnderPointer(); // 0x1bd1824 public abstract System.Void set_recomputeTopElementUnderPointer(System.Boolean value); // 0x1bd3130 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.PointerEventHelper : System.Object { // Fields // Methods public static UnityEngine.UIElements.EventBase GetPooled(UnityEngine.EventType eventType, UnityEngine.Vector3 mousePosition, UnityEngine.Vector2 delta, System.Int32 button, System.Int32 clickCount, UnityEngine.EventModifiers modifiers); // 0x3ea9688 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.PointerEventBase<T> : UnityEngine.UIElements.EventBase<T>, UnityEngine.UIElements.IPointerEvent, UnityEngine.UIElements.IPointerEventInternal { // Fields private System.Boolean m_AltitudeNeedsConversion; // 0x0 private System.Boolean m_AzimuthNeedsConversion; // 0x0 private System.Single m_AltitudeAngle; // 0x0 private System.Single m_AzimuthAngle; // 0x0 private System.Boolean m_TiltNeeded; // 0x0 private UnityEngine.Vector2 m_Tilt; // 0x0 private System.Int32 <pointerId>k__BackingField; // 0x0 private System.String <pointerType>k__BackingField; // 0x0 private System.Boolean <isPrimary>k__BackingField; // 0x0 private System.Int32 <button>k__BackingField; // 0x0 private System.Int32 <pressedButtons>k__BackingField; // 0x0 private UnityEngine.Vector3 <position>k__BackingField; // 0x0 private UnityEngine.Vector3 <localPosition>k__BackingField; // 0x0 private UnityEngine.Vector3 <deltaPosition>k__BackingField; // 0x0 private System.Single <deltaTime>k__BackingField; // 0x0 private System.Int32 <clickCount>k__BackingField; // 0x0 private System.Single <pressure>k__BackingField; // 0x0 private System.Single <tangentialPressure>k__BackingField; // 0x0 private System.Single <twist>k__BackingField; // 0x0 private UnityEngine.PenStatus <penStatus>k__BackingField; // 0x0 private UnityEngine.Vector2 <radius>k__BackingField; // 0x0 private UnityEngine.Vector2 <radiusVariance>k__BackingField; // 0x0 private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x0 private System.Boolean <UnityEngine.UIElements.IPointerEventInternal.triggeredByOS>k__BackingField; // 0x0 private System.Boolean <UnityEngine.UIElements.IPointerEventInternal.recomputeTopElementUnderPointer>k__BackingField; // 0x0 // Methods public System.Int32 get_pointerId(); // 0x1bd1ddc protected System.Void set_pointerId(System.Int32 value); // 0x1bd33a4 public System.String get_pointerType(); // 0x1bd219c protected System.Void set_pointerType(System.String value); // 0x1bd3a1c public System.Boolean get_isPrimary(); // 0x1bd1824 protected System.Void set_isPrimary(System.Boolean value); // 0x1bd3130 public System.Int32 get_button(); // 0x1bd1ddc protected System.Void set_button(System.Int32 value); // 0x1bd33a4 public System.Int32 get_pressedButtons(); // 0x1bd1ddc protected System.Void set_pressedButtons(System.Int32 value); // 0x1bd33a4 public UnityEngine.Vector3 get_position(); // 0x0 protected System.Void set_position(UnityEngine.Vector3 value); // 0x0 public UnityEngine.Vector3 get_localPosition(); // 0x0 protected System.Void set_localPosition(UnityEngine.Vector3 value); // 0x0 public UnityEngine.Vector3 get_deltaPosition(); // 0x0 protected System.Void set_deltaPosition(UnityEngine.Vector3 value); // 0x0 public System.Single get_deltaTime(); // 0x1bd28c8 protected System.Void set_deltaTime(System.Single value); // 0x1bd41d8 public System.Int32 get_clickCount(); // 0x1bd1ddc protected System.Void set_clickCount(System.Int32 value); // 0x1bd33a4 public System.Single get_pressure(); // 0x1bd28c8 protected System.Void set_pressure(System.Single value); // 0x1bd41d8 public System.Single get_tangentialPressure(); // 0x1bd28c8 protected System.Void set_tangentialPressure(System.Single value); // 0x1bd41d8 public System.Single get_altitudeAngle(); // 0x1bd28c8 protected System.Void set_altitudeAngle(System.Single value); // 0x1bd41d8 public System.Single get_azimuthAngle(); // 0x1bd28c8 protected System.Void set_azimuthAngle(System.Single value); // 0x1bd41d8 public System.Single get_twist(); // 0x1bd28c8 protected System.Void set_twist(System.Single value); // 0x1bd41d8 public UnityEngine.Vector2 get_tilt(); // 0x0 protected System.Void set_tilt(UnityEngine.Vector2 value); // 0x0 public UnityEngine.PenStatus get_penStatus(); // 0x1bd1ddc protected System.Void set_penStatus(UnityEngine.PenStatus value); // 0x1bd33a4 public UnityEngine.Vector2 get_radius(); // 0x0 protected System.Void set_radius(UnityEngine.Vector2 value); // 0x0 public UnityEngine.Vector2 get_radiusVariance(); // 0x0 protected System.Void set_radiusVariance(UnityEngine.Vector2 value); // 0x0 public UnityEngine.EventModifiers get_modifiers(); // 0x1bd1ddc protected System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x1bd33a4 public System.Boolean get_shiftKey(); // 0x1bd1824 public System.Boolean get_ctrlKey(); // 0x1bd1824 public System.Boolean get_commandKey(); // 0x1bd1824 public System.Boolean get_altKey(); // 0x1bd1824 public System.Boolean get_actionKey(); // 0x1bd1824 private System.Boolean UnityEngine.UIElements.IPointerEventInternal.get_triggeredByOS(); // 0x1bd1824 private System.Void UnityEngine.UIElements.IPointerEventInternal.set_triggeredByOS(System.Boolean value); // 0x1bd3130 private System.Boolean UnityEngine.UIElements.IPointerEventInternal.get_recomputeTopElementUnderPointer(); // 0x1bd1824 private System.Void UnityEngine.UIElements.IPointerEventInternal.set_recomputeTopElementUnderPointer(System.Boolean value); // 0x1bd3130 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public override UnityEngine.UIElements.IEventHandler get_currentTarget(); // 0x1bd219c internal override System.Void set_currentTarget(UnityEngine.UIElements.IEventHandler value); // 0x1bd3a1c private static System.Boolean IsMouse(UnityEngine.Event systemEvent); // 0x1bd59c8 private static System.Boolean IsTouch(UnityEngine.Event systemEvent); // 0x1bd59c8 private static System.Single TiltToAzimuth(UnityEngine.Vector2 tilt); // 0x1be1088 private static UnityEngine.Vector2 AzimuthAndAlitutudeToTilt(System.Single altitude, System.Single azimuth); // 0x1ce0384 private static System.Single TiltToAltitude(UnityEngine.Vector2 tilt); // 0x1be1088 public static T GetPooled(UnityEngine.Event systemEvent); // 0x1ce0384 internal static T GetPooled(UnityEngine.EventType eventType, UnityEngine.Vector3 mousePosition, UnityEngine.Vector2 delta, System.Int32 button, System.Int32 clickCount, UnityEngine.EventModifiers modifiers); // 0x1ce0384 public static T GetPooled(UnityEngine.Touch touch, UnityEngine.EventModifiers modifiers); // 0x1ce0384 public static T GetPooled(UnityEngine.PenData pen, UnityEngine.EventModifiers modifiers); // 0x1ce0384 internal static T GetPooled(UnityEngine.UIElements.IPointerEvent triggerEvent, UnityEngine.Vector2 position, System.Int32 pointerId); // 0x1ce0384 public static T GetPooled(UnityEngine.UIElements.IPointerEvent triggerEvent); // 0x1ce0384 protected internal override System.Void PreDispatch(UnityEngine.UIElements.IPanel panel); // 0x1bd3a1c protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x1bd3a1c protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerDownEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerDownEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ea9d60 public System.Void .ctor(); // 0x3ea9dc8 internal UnityEngine.UIElements.PointerDownEvent <.cctor>b__0_0(); // 0x3ea9dd0 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerDownEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerDownEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ea982c protected override System.Void Init(); // 0x3ea9910 private System.Void LocalInit(); // 0x3ea9960 public System.Void .ctor(); // 0x3ea9a64 protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3ea9ab4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerMoveEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerMoveEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eaa7ec public System.Void .ctor(); // 0x3eaa854 internal UnityEngine.UIElements.PointerMoveEvent <.cctor>b__0_0(); // 0x3eaa85c } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerMoveEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerMoveEvent> { // Fields private System.Boolean <isHandledByDraggable>k__BackingField; // 0x106 // Methods private static System.Void .cctor(); // 0x3ea9e20 internal System.Boolean get_isHandledByDraggable(); // 0x3ea9f04 internal System.Void set_isHandledByDraggable(System.Boolean value); // 0x3ea9f0c protected override System.Void Init(); // 0x3ea9f18 private System.Void LocalInit(); // 0x3ea9f68 public System.Void .ctor(); // 0x3eaa074 protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3eaa0c4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerStationaryEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerStationaryEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eaab34 public System.Void .ctor(); // 0x3eaab9c internal UnityEngine.UIElements.PointerStationaryEvent <.cctor>b__0_0(); // 0x3eaaba4 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerStationaryEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerStationaryEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eaa8ac protected override System.Void Init(); // 0x3eaa990 private System.Void LocalInit(); // 0x3eaa9e0 public System.Void .ctor(); // 0x3eaaae4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerUpEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerUpEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eab208 public System.Void .ctor(); // 0x3eab270 internal UnityEngine.UIElements.PointerUpEvent <.cctor>b__0_0(); // 0x3eab278 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerUpEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerUpEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eaabf4 protected override System.Void Init(); // 0x3eaacd8 private System.Void LocalInit(); // 0x3eaad28 public System.Void .ctor(); // 0x3eaae2c protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3eaae7c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerCancelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerCancelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eab8b4 public System.Void .ctor(); // 0x3eab91c internal UnityEngine.UIElements.PointerCancelEvent <.cctor>b__0_0(); // 0x3eab924 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerCancelEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerCancelEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eab2c8 protected override System.Void Init(); // 0x3eab3ac private System.Void LocalInit(); // 0x3eab3fc public System.Void .ctor(); // 0x3eab500 protected internal override System.Void PostDispatch(UnityEngine.UIElements.IPanel panel); // 0x3eab550 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ClickEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ClickEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eabb7c public System.Void .ctor(); // 0x3eabbe4 internal UnityEngine.UIElements.ClickEvent <.cctor>b__0_0(); // 0x3eabbec } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.ClickEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.ClickEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eab974 protected override System.Void Init(); // 0x3eaba58 private System.Void LocalInit(); // 0x3eabaac public System.Void .ctor(); // 0x3eabab8 internal static UnityEngine.UIElements.ClickEvent GetPooled(UnityEngine.UIElements.PointerUpEvent pointerEvent, System.Int32 clickCount); // 0x3eabb0c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerEnterEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerEnterEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eabdd4 public System.Void .ctor(); // 0x3eabe3c internal UnityEngine.UIElements.PointerEnterEvent <.cctor>b__0_0(); // 0x3eabe44 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerEnterEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerEnterEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eabc3c protected override System.Void Init(); // 0x3eabd20 private System.Void LocalInit(); // 0x3eabd74 public System.Void .ctor(); // 0x3eabd80 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerLeaveEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerLeaveEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eac02c public System.Void .ctor(); // 0x3eac094 internal UnityEngine.UIElements.PointerLeaveEvent <.cctor>b__0_0(); // 0x3eac09c } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerLeaveEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerLeaveEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eabe94 protected override System.Void Init(); // 0x3eabf78 private System.Void LocalInit(); // 0x3eabfcc public System.Void .ctor(); // 0x3eabfd8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerOverEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerOverEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eac218 public System.Void .ctor(); // 0x3eac280 internal UnityEngine.UIElements.PointerOverEvent <.cctor>b__0_0(); // 0x3eac288 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerOverEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerOverEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eac0ec public System.Void .ctor(); // 0x3eac1d0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PointerOutEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PointerOutEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eac404 public System.Void .ctor(); // 0x3eac46c internal UnityEngine.UIElements.PointerOutEvent <.cctor>b__0_0(); // 0x3eac474 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.PointerOutEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerOutEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eac2d8 public System.Void .ctor(); // 0x3eac3bc } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.PropagationPaths.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.PropagationPaths.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eaca8c public System.Void .ctor(); // 0x3eacaf4 internal UnityEngine.UIElements.PropagationPaths <.cctor>b__12_0(); // 0x3eacafc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.PropagationPaths : System.Object { // Fields private static readonly UnityEngine.UIElements.ObjectPool<UnityEngine.UIElements.PropagationPaths> s_Pool; // 0x0 public readonly System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> trickleDownPath; // 0x10 public readonly System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> targetElements; // 0x18 public readonly System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> bubbleUpPath; // 0x20 private const System.Int32 k_DefaultPropagationDepth; // 0x0 private const System.Int32 k_DefaultTargetCount; // 0x0 // Methods public System.Void .ctor(); // 0x3eac4c4 public static UnityEngine.UIElements.PropagationPaths Build(UnityEngine.UIElements.VisualElement elem, UnityEngine.UIElements.EventBase evt); // 0x3eac5a0 public System.Void Release(); // 0x3eac860 private static System.Void .cctor(); // 0x3eac970 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.CustomStyleResolvedEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.CustomStyleResolvedEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eacd2c public System.Void .ctor(); // 0x3eacd94 internal UnityEngine.UIElements.CustomStyleResolvedEvent <.cctor>b__0_0(); // 0x3eacd9c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.CustomStyleResolvedEvent : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.CustomStyleResolvedEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eacb4c public UnityEngine.UIElements.ICustomStyle get_customStyle(); // 0x3eacc30 public System.Void .ctor(); // 0x3eaccc0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.TooltipEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.TooltipEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ead018 public System.Void .ctor(); // 0x3ead080 internal UnityEngine.UIElements.TooltipEvent <.cctor>b__0_0(); // 0x3ead088 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TooltipEvent : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.TooltipEvent> { // Fields private System.String <tooltip>k__BackingField; // 0x88 private UnityEngine.Rect <rect>k__BackingField; // 0x90 // Methods private static System.Void .cctor(); // 0x3eacdec public System.Void set_tooltip(System.String value); // 0x3eaced0 public System.Void set_rect(UnityEngine.Rect value); // 0x3eaced8 protected override System.Void Init(); // 0x3eacee4 private System.Void LocalInit(); // 0x3eacf34 public System.Void .ctor(); // 0x3eacfa4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyNameCollection.Enumerator : System.Collections.Generic.IEnumerator<UnityEngine.UIElements.StylePropertyName>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Collections.Generic.List.Enumerator<UnityEngine.UIElements.StylePropertyName> m_Enumerator; // 0x10 // Methods internal System.Void .ctor(System.Collections.Generic.List.Enumerator<UnityEngine.UIElements.StylePropertyName> enumerator); // 0x3ead168 public System.Boolean MoveNext(); // 0x3ead248 public UnityEngine.UIElements.StylePropertyName get_Current(); // 0x3ead290 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ead2cc public System.Void Reset(); // 0x3ead348 public System.Void Dispose(); // 0x3ead34c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyNameCollection : System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StylePropertyName>, System.Collections.IEnumerable { // Fields internal System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> propertiesList; // 0x10 // Methods internal System.Void .ctor(System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> list); // 0x3ead0d8 public UnityEngine.UIElements.StylePropertyNameCollection.Enumerator GetEnumerator(); // 0x3ead0e0 private System.Collections.Generic.IEnumerator<UnityEngine.UIElements.StylePropertyName> System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StylePropertyName>.GetEnumerator(); // 0x3ead178 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3ead1e0 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.TransitionEventBase<T> : UnityEngine.UIElements.EventBase<T> { // Fields private readonly UnityEngine.UIElements.StylePropertyNameCollection <stylePropertyNames>k__BackingField; // 0x0 private System.Double <elapsedTime>k__BackingField; // 0x0 // Methods public UnityEngine.UIElements.StylePropertyNameCollection get_stylePropertyNames(); // 0x1ce0384 protected System.Void set_elapsedTime(System.Double value); // 0x1bd32a4 protected System.Void .ctor(); // 0x1bd2ec0 protected override System.Void Init(); // 0x1bd2ec0 private System.Void LocalInit(); // 0x1bd2ec0 public static T GetPooled(UnityEngine.UIElements.StylePropertyName stylePropertyName, System.Double elapsedTime); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.TransitionRunEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.TransitionRunEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ead4c0 public System.Void .ctor(); // 0x3ead528 internal UnityEngine.UIElements.TransitionRunEvent <.cctor>b__0_0(); // 0x3ead530 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.TransitionRunEvent : UnityEngine.UIElements.TransitionEventBase<UnityEngine.UIElements.TransitionRunEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ead394 public System.Void .ctor(); // 0x3ead478 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.TransitionStartEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.TransitionStartEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ead6ac public System.Void .ctor(); // 0x3ead714 internal UnityEngine.UIElements.TransitionStartEvent <.cctor>b__0_0(); // 0x3ead71c } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.TransitionStartEvent : UnityEngine.UIElements.TransitionEventBase<UnityEngine.UIElements.TransitionStartEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ead580 public System.Void .ctor(); // 0x3ead664 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.TransitionEndEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.TransitionEndEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ead898 public System.Void .ctor(); // 0x3ead900 internal UnityEngine.UIElements.TransitionEndEvent <.cctor>b__0_0(); // 0x3ead908 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.TransitionEndEvent : UnityEngine.UIElements.TransitionEventBase<UnityEngine.UIElements.TransitionEndEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ead76c public System.Void .ctor(); // 0x3ead850 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.TransitionCancelEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.TransitionCancelEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eada84 public System.Void .ctor(); // 0x3eadaec internal UnityEngine.UIElements.TransitionCancelEvent <.cctor>b__0_0(); // 0x3eadaf4 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.TransitionCancelEvent : UnityEngine.UIElements.TransitionEventBase<UnityEngine.UIElements.TransitionCancelEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3ead958 public System.Void .ctor(); // 0x3eada3c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.IMGUIEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.IMGUIEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3eadd88 public System.Void .ctor(); // 0x3eaddf0 internal UnityEngine.UIElements.IMGUIEvent <.cctor>b__0_0(); // 0x3eaddf8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IMGUIEvent : UnityEngine.UIElements.EventBase<UnityEngine.UIElements.IMGUIEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3eadb44 public static UnityEngine.UIElements.IMGUIEvent GetPooled(UnityEngine.Event systemEvent); // 0x3eadc28 protected override System.Void Init(); // 0x3eadcb0 private System.Void LocalInit(); // 0x3eadd04 public System.Void .ctor(); // 0x3eadd10 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseFieldMouseDragger : System.Object { // Fields // Methods public System.Void SetDragZone(UnityEngine.UIElements.VisualElement dragElement); // 0x3eade48 public abstract System.Void SetDragZone(UnityEngine.UIElements.VisualElement dragElement, UnityEngine.Rect hotZone); // 0x0 protected System.Void .ctor(); // 0x3eade64 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FieldMouseDragger<T> : UnityEngine.UIElements.BaseFieldMouseDragger { // Fields private readonly UnityEngine.UIElements.IValueField<T> m_DrivenField; // 0x0 private UnityEngine.UIElements.VisualElement m_DragElement; // 0x0 private UnityEngine.Rect m_DragHotZone; // 0x0 private System.Boolean <dragging>k__BackingField; // 0x0 private T <startValue>k__BackingField; // 0x0 // Methods public System.Void .ctor(UnityEngine.UIElements.IValueField<T> drivenField); // 0x1bd3a1c public System.Boolean get_dragging(); // 0x1bd1824 public System.Void set_dragging(System.Boolean value); // 0x1bd3130 public T get_startValue(); // 0x1ce0384 public System.Void set_startValue(T value); // 0x1ce0384 public sealed override System.Void SetDragZone(UnityEngine.UIElements.VisualElement dragElement, UnityEngine.Rect hotZone); // 0x0 private System.Boolean CanStartDrag(System.Int32 button, UnityEngine.Vector2 localPosition); // 0x1ce0384 private System.Void UpdateValueOnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x1bd3a1c private System.Void ProcessDownEvent(UnityEngine.UIElements.EventBase evt); // 0x1bd3a1c private System.Void UpdateValueOnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x1bd3a1c private System.Void ProcessMoveEvent(System.Boolean shiftKey, System.Boolean altKey, UnityEngine.Vector2 deltaPosition); // 0x1ce0384 private System.Void UpdateValueOnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x1bd3a1c private System.Void ProcessUpEvent(UnityEngine.UIElements.EventBase evt, System.Int32 pointerId); // 0x1bd3b1c private System.Void UpdateValueOnKeyDown(UnityEngine.UIElements.KeyDownEvent evt); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.Focusable : UnityEngine.UIElements.CallbackEventHandler { // Fields private System.Boolean <focusable>k__BackingField; // 0x20 private System.Int32 <tabIndex>k__BackingField; // 0x24 private System.Boolean m_DelegatesFocus; // 0x28 private System.Boolean m_ExcludeFromFocusRing; // 0x29 // Methods protected System.Void .ctor(); // 0x3eade6c public abstract UnityEngine.UIElements.FocusController get_focusController(); // 0x1bd219c public System.Boolean get_focusable(); // 0x3eade90 public System.Void set_focusable(System.Boolean value); // 0x3eade98 public System.Int32 get_tabIndex(); // 0x3eadea4 public System.Void set_tabIndex(System.Int32 value); // 0x3eadeac public System.Boolean get_delegatesFocus(); // 0x3eadeb4 public System.Void set_delegatesFocus(System.Boolean value); // 0x3eadebc internal System.Boolean get_excludeFromFocusRing(); // 0x3eadec8 internal System.Void set_excludeFromFocusRing(System.Boolean value); // 0x3eaded0 public virtual System.Boolean get_canGrabFocus(); // 0x3eadfb0 public virtual System.Void Focus(); // 0x3eadfb8 public virtual System.Void Blur(); // 0x3eae1b0 internal System.Void BlurImmediately(); // 0x3eae240 private UnityEngine.UIElements.Focusable GetFocusDelegate(); // 0x3eae068 private static UnityEngine.UIElements.Focusable GetFirstFocusableChild(UnityEngine.UIElements.VisualElement ve); // 0x3eae278 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3eae394 internal override System.Void ExecuteDefaultActionDisabled(UnityEngine.UIElements.EventBase evt); // 0x3eae420 private System.Void ProcessEvent(UnityEngine.UIElements.EventBase evt); // 0x3eae3c0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FocusChangeDirection : System.Object, System.IDisposable { // Fields private static readonly UnityEngine.UIElements.FocusChangeDirection <unspecified>k__BackingField; // 0x0 private static readonly UnityEngine.UIElements.FocusChangeDirection <none>k__BackingField; // 0x8 private static readonly UnityEngine.UIElements.FocusChangeDirection <lastValue>k__BackingField; // 0x10 private readonly System.Int32 m_Value; // 0x10 // Methods public static UnityEngine.UIElements.FocusChangeDirection get_unspecified(); // 0x3eae6ec public static UnityEngine.UIElements.FocusChangeDirection get_none(); // 0x3eae744 protected static UnityEngine.UIElements.FocusChangeDirection get_lastValue(); // 0x3eae79c protected System.Void .ctor(System.Int32 value); // 0x3eae7f4 public static System.Int32 op_Implicit(UnityEngine.UIElements.FocusChangeDirection fcd); // 0x3eae81c private System.Void System.IDisposable.Dispose(); // 0x3eae828 protected virtual System.Void Dispose(); // 0x3eae834 internal virtual System.Void ApplyTo(UnityEngine.UIElements.FocusController focusController, UnityEngine.UIElements.Focusable f); // 0x3eae838 private static System.Void .cctor(); // 0x3eaeb20 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IFocusRing : { // Fields // Methods public abstract UnityEngine.UIElements.FocusChangeDirection GetFocusChangeDirection(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.EventBase e); // 0x1bd23b0 public abstract UnityEngine.UIElements.Focusable GetNextFocusable(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.FocusChangeDirection direction); // 0x1bd23b0 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.FocusController.FocusedElement : { // Fields public UnityEngine.UIElements.VisualElement m_SubTreeRoot; // 0x10 public UnityEngine.UIElements.Focusable m_FocusedElement; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.FocusController : System.Object { // Fields private readonly UnityEngine.UIElements.IFocusRing <focusRing>k__BackingField; // 0x10 private UnityEngine.UIElements.TextElement m_SelectedTextElement; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.FocusController.FocusedElement> m_FocusedElements; // 0x20 private UnityEngine.UIElements.Focusable m_LastFocusedElement; // 0x28 internal UnityEngine.UIElements.Focusable m_LastPendingFocusedElement; // 0x30 private System.Int32 m_PendingFocusCount; // 0x38 private System.Int32 <imguiKeyboardControl>k__BackingField; // 0x3c // Methods public System.Void .ctor(UnityEngine.UIElements.IFocusRing focusRing); // 0x3eaec00 private UnityEngine.UIElements.IFocusRing get_focusRing(); // 0x3eaeca8 internal System.Void set_selectedTextElement(UnityEngine.UIElements.TextElement value); // 0x3eaecb0 public UnityEngine.UIElements.Focusable get_focusedElement(); // 0x3eaed8c internal System.Boolean IsFocused(UnityEngine.UIElements.Focusable f); // 0x3eaf020 internal UnityEngine.UIElements.Focusable GetRetargetedFocusedElement(UnityEngine.UIElements.VisualElement retargetAgainst); // 0x3eaedd0 internal UnityEngine.UIElements.Focusable GetLeafFocusedElement(); // 0x3ea6c74 private System.Boolean IsLocalElement(UnityEngine.UIElements.Focusable f); // 0x3eaefe4 internal System.Boolean IsPendingFocus(UnityEngine.UIElements.Focusable f); // 0x3eaf1ac internal System.Void SetFocusToLastFocusedElement(); // 0x3eaf278 internal System.Void BlurLastFocusedElement(); // 0x3eaf300 internal System.Void DoFocusChange(UnityEngine.UIElements.Focusable f); // 0x3eaf3a8 internal System.Void ProcessPendingFocusChange(UnityEngine.UIElements.Focusable f); // 0x3eaf568 internal UnityEngine.UIElements.Focusable FocusNextInDirection(UnityEngine.UIElements.FocusChangeDirection direction); // 0x3eaf5ac private System.Void AboutToReleaseFocus(UnityEngine.UIElements.Focusable focusable, UnityEngine.UIElements.Focusable willGiveFocusTo, UnityEngine.UIElements.FocusChangeDirection direction, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eaf698 private System.Void ReleaseFocus(UnityEngine.UIElements.Focusable focusable, UnityEngine.UIElements.Focusable willGiveFocusTo, UnityEngine.UIElements.FocusChangeDirection direction, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eaf858 private System.Void AboutToGrabFocus(UnityEngine.UIElements.Focusable focusable, UnityEngine.UIElements.Focusable willTakeFocusFrom, UnityEngine.UIElements.FocusChangeDirection direction, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eafa18 private System.Void GrabFocus(UnityEngine.UIElements.Focusable focusable, UnityEngine.UIElements.Focusable willTakeFocusFrom, UnityEngine.UIElements.FocusChangeDirection direction, System.Boolean bIsFocusDelegated, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eafbd8 internal System.Void Blur(UnityEngine.UIElements.Focusable focusable, System.Boolean bIsFocusDelegated, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eae1e8 internal System.Void SwitchFocus(UnityEngine.UIElements.Focusable newFocusedElement, System.Boolean bIsFocusDelegated, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eae0f8 internal System.Void SwitchFocus(UnityEngine.UIElements.Focusable newFocusedElement, UnityEngine.UIElements.FocusChangeDirection direction, System.Boolean bIsFocusDelegated, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3eae860 internal System.Void SwitchFocusOnEvent(UnityEngine.UIElements.EventBase e); // 0x3eae44c internal System.Void ReevaluateFocus(); // 0x3eafda4 internal System.Boolean GetFocusableParentForPointerEvent(UnityEngine.UIElements.Focusable target, out UnityEngine.UIElements.Focusable& effectiveTarget); // 0x3eafe5c internal System.Int32 get_imguiKeyboardControl(); // 0x3eaff94 internal System.Void set_imguiKeyboardControl(System.Int32 value); // 0x3eaff9c internal System.Void SyncIMGUIFocus(System.Int32 imguiKeyboardControlID, UnityEngine.UIElements.Focusable imguiContainerHavingKeyboardControl, System.Boolean forceSwitch); // 0x3eaffa4 } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.DynamicAtlasSettings : System.Object { // Fields private System.Int32 m_MinAtlasSize; // 0x10 private System.Int32 m_MaxAtlasSize; // 0x14 private System.Int32 m_MaxSubTextureSize; // 0x18 private UnityEngine.UIElements.DynamicAtlasFilters m_ActiveFilters; // 0x1c private UnityEngine.UIElements.DynamicAtlasCustomFilter m_CustomFilter; // 0x20 // Methods public System.Int32 get_minAtlasSize(); // 0x3eb0070 public System.Void set_minAtlasSize(System.Int32 value); // 0x3eb0078 public System.Int32 get_maxAtlasSize(); // 0x3eb0080 public System.Void set_maxAtlasSize(System.Int32 value); // 0x3eb0088 public System.Int32 get_maxSubTextureSize(); // 0x3eb0090 public System.Void set_maxSubTextureSize(System.Int32 value); // 0x3eb0098 public UnityEngine.UIElements.DynamicAtlasFilters get_activeFilters(); // 0x3eb00a0 public System.Void set_activeFilters(UnityEngine.UIElements.DynamicAtlasFilters value); // 0x3eb00a8 public static UnityEngine.UIElements.DynamicAtlasFilters get_defaultFilters(); // 0x3eb00b0 public UnityEngine.UIElements.DynamicAtlasCustomFilter get_customFilter(); // 0x3eb00b8 public System.Void set_customFilter(UnityEngine.UIElements.DynamicAtlasCustomFilter value); // 0x3eb00c0 public static UnityEngine.UIElements.DynamicAtlasSettings get_defaults(); // 0x3eb00c8 public System.Void .ctor(); // 0x3eb0154 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.NavigateFocusRing.ChangeDirection : UnityEngine.UIElements.FocusChangeDirection { // Fields // Methods public System.Void .ctor(System.Int32 i); // 0x3eb0f04 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.NavigateFocusRing.FocusableHierarchyTraversal : { // Fields public UnityEngine.UIElements.VisualElement currentFocusable; // 0x10 public UnityEngine.Rect validRect; // 0x18 public System.Boolean firstPass; // 0x28 public UnityEngine.UIElements.NavigateFocusRing.ChangeDirection direction; // 0x30 // Methods private System.Boolean ValidateHierarchyTraversal(UnityEngine.UIElements.VisualElement v); // 0x3eb0f70 private System.Boolean ValidateElement(UnityEngine.UIElements.VisualElement v); // 0x3eb1038 private System.Int32 Order(UnityEngine.UIElements.VisualElement a, UnityEngine.UIElements.VisualElement b); // 0x3eb1100 private System.Int32 StrictOrder(UnityEngine.UIElements.VisualElement a, UnityEngine.UIElements.VisualElement b); // 0x3eb1488 private System.Int32 StrictOrder(UnityEngine.Rect ra, UnityEngine.Rect rb); // 0x3eb11ec private System.Int32 TieBreaker(UnityEngine.Rect ra, UnityEngine.Rect rb); // 0x3eb13a8 public UnityEngine.UIElements.VisualElement GetBestOverall(UnityEngine.UIElements.VisualElement candidate, UnityEngine.UIElements.VisualElement bestSoFar); // 0x3eb0b30 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.NavigateFocusRing : System.Object, UnityEngine.UIElements.IFocusRing { // Fields public static readonly UnityEngine.UIElements.NavigateFocusRing.ChangeDirection Left; // 0x0 public static readonly UnityEngine.UIElements.NavigateFocusRing.ChangeDirection Right; // 0x8 public static readonly UnityEngine.UIElements.NavigateFocusRing.ChangeDirection Up; // 0x10 public static readonly UnityEngine.UIElements.NavigateFocusRing.ChangeDirection Down; // 0x18 public static readonly UnityEngine.UIElements.FocusChangeDirection Next; // 0x20 public static readonly UnityEngine.UIElements.FocusChangeDirection Previous; // 0x28 private readonly UnityEngine.UIElements.VisualElement m_Root; // 0x10 private readonly UnityEngine.UIElements.VisualElementFocusRing m_Ring; // 0x18 // Methods private UnityEngine.UIElements.FocusController get_focusController(); // 0x3eb015c public System.Void .ctor(UnityEngine.UIElements.VisualElement root); // 0x3eb0180 public UnityEngine.UIElements.FocusChangeDirection GetFocusChangeDirection(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.EventBase e); // 0x3eb0210 public virtual UnityEngine.UIElements.Focusable GetNextFocusable(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.FocusChangeDirection direction); // 0x3eb0584 private UnityEngine.UIElements.Focusable GetNextFocusable2D(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.NavigateFocusRing.ChangeDirection direction); // 0x3eb06d8 private static System.Boolean IsActive(UnityEngine.UIElements.VisualElement v); // 0x3eb0c24 private static System.Boolean IsNavigable(UnityEngine.UIElements.Focusable focusable); // 0x3eb0cfc private static System.Void .cctor(); // 0x3eb0d4c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.PanelScaleMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PanelScaleMode ConstantPixelSize = 0; // 0x0 public const UnityEngine.UIElements.PanelScaleMode ConstantPhysicalSize = 1; // 0x0 public const UnityEngine.UIElements.PanelScaleMode ScaleWithScreenSize = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.PanelScreenMatchMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PanelScreenMatchMode MatchWidthOrHeight = 0; // 0x0 public const UnityEngine.UIElements.PanelScreenMatchMode Shrink = 1; // 0x0 public const UnityEngine.UIElements.PanelScreenMatchMode Expand = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.PanelSettings.RuntimePanelAccess : System.Object { // Fields private readonly UnityEngine.UIElements.PanelSettings m_Settings; // 0x10 private UnityEngine.UIElements.BaseRuntimePanel m_RuntimePanel; // 0x18 // Methods internal System.Void .ctor(UnityEngine.UIElements.PanelSettings settings); // 0x3eb1b80 internal System.Boolean get_isInitialized(); // 0x3eb1a74 internal UnityEngine.UIElements.BaseRuntimePanel get_panel(); // 0x3eb1904 internal System.Void DisposePanel(); // 0x3eb1e88 internal System.Void SetTargetTexture(); // 0x3eb16cc internal System.Void SetSortingPriority(); // 0x3eb1808 internal System.Void SetTargetDisplay(); // 0x3eb1878 private UnityEngine.UIElements.BaseRuntimePanel CreateRelatedRuntimePanel(); // 0x3eb2d98 private System.Void DisposeRelatedPanel(); // 0x3eb2e90 internal System.Void MarkPotentiallyEmpty(); // 0x3eb2d3c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PanelSettings : UnityEngine.ScriptableObject { // Fields private const System.Int32 k_DefaultSortingOrder; // 0x0 private const System.Single k_DefaultScaleValue; // 0x0 internal const System.String k_DefaultStyleSheetPath; // 0x0 private UnityEngine.UIElements.ThemeStyleSheet themeUss; // 0x18 private UnityEngine.RenderTexture m_TargetTexture; // 0x20 private UnityEngine.UIElements.PanelScaleMode m_ScaleMode; // 0x28 private System.Single m_ReferenceSpritePixelsPerUnit; // 0x2c private System.Single m_Scale; // 0x30 private const System.Single DefaultDpi; // 0x0 private System.Single m_ReferenceDpi; // 0x34 private System.Single m_FallbackDpi; // 0x38 private UnityEngine.Vector2Int m_ReferenceResolution; // 0x3c private UnityEngine.UIElements.PanelScreenMatchMode m_ScreenMatchMode; // 0x44 private System.Single m_Match; // 0x48 private System.Single m_SortingOrder; // 0x4c private System.Int32 m_TargetDisplay; // 0x50 private System.Boolean m_ClearDepthStencil; // 0x54 private System.Boolean m_ClearColor; // 0x55 private UnityEngine.Color m_ColorClearValue; // 0x58 private UnityEngine.UIElements.PanelSettings.RuntimePanelAccess m_PanelAccess; // 0x68 internal UnityEngine.UIElements.UIDocumentList m_AttachedUIDocumentsList; // 0x70 private UnityEngine.UIElements.DynamicAtlasSettings m_DynamicAtlasSettings; // 0x78 private UnityEngine.Shader m_AtlasBlitShader; // 0x80 private UnityEngine.Shader m_RuntimeShader; // 0x88 private UnityEngine.Shader m_RuntimeWorldShader; // 0x90 public UnityEngine.UIElements.PanelTextSettings textSettings; // 0x98 private UnityEngine.Rect m_TargetRect; // 0xa0 private System.Single m_ResolvedScale; // 0xb0 private UnityEngine.UIElements.StyleSheet m_OldThemeUss; // 0xb8 private System.Single <ScreenDPI>k__BackingField; // 0xc0 private System.Func<UnityEngine.Vector2,UnityEngine.Vector2> m_AssignedScreenToPanel; // 0xc8 // Methods public UnityEngine.UIElements.ThemeStyleSheet get_themeStyleSheet(); // 0x3eb150c public System.Void set_themeStyleSheet(UnityEngine.UIElements.ThemeStyleSheet value); // 0x3eb1514 public UnityEngine.RenderTexture get_targetTexture(); // 0x3eb169c public System.Void set_targetTexture(UnityEngine.RenderTexture value); // 0x3eb16a4 public UnityEngine.UIElements.PanelScaleMode get_scaleMode(); // 0x3eb1700 public System.Void set_scaleMode(UnityEngine.UIElements.PanelScaleMode value); // 0x3eb1708 public System.Single get_referenceSpritePixelsPerUnit(); // 0x3eb1710 public System.Void set_referenceSpritePixelsPerUnit(System.Single value); // 0x3eb1718 public System.Single get_scale(); // 0x3eb1720 public System.Void set_scale(System.Single value); // 0x3eb1728 public System.Single get_referenceDpi(); // 0x3eb1730 public System.Void set_referenceDpi(System.Single value); // 0x3eb1738 public System.Single get_fallbackDpi(); // 0x3eb1764 public System.Void set_fallbackDpi(System.Single value); // 0x3eb176c public UnityEngine.Vector2Int get_referenceResolution(); // 0x3eb1798 public System.Void set_referenceResolution(UnityEngine.Vector2Int value); // 0x3eb17a0 public UnityEngine.UIElements.PanelScreenMatchMode get_screenMatchMode(); // 0x3eb17a8 public System.Void set_screenMatchMode(UnityEngine.UIElements.PanelScreenMatchMode value); // 0x3eb17b0 public System.Single get_match(); // 0x3eb17b8 public System.Void set_match(System.Single value); // 0x3eb17c0 public System.Single get_sortingOrder(); // 0x3eb17c8 public System.Void set_sortingOrder(System.Single value); // 0x3eb17d0 internal System.Void ApplySortingOrder(); // 0x3eb17f0 public System.Int32 get_targetDisplay(); // 0x3eb183c public System.Void set_targetDisplay(System.Int32 value); // 0x3eb1844 public System.Boolean get_clearDepthStencil(); // 0x3eb18a0 public System.Void set_clearDepthStencil(System.Boolean value); // 0x3eb18a8 public System.Single get_depthClearValue(); // 0x3eb18b4 public System.Boolean get_clearColor(); // 0x3eb18c0 public System.Void set_clearColor(System.Boolean value); // 0x3eb18c8 public UnityEngine.Color get_colorClearValue(); // 0x3eb18d4 public System.Void set_colorClearValue(UnityEngine.Color value); // 0x3eb18e0 internal UnityEngine.UIElements.BaseRuntimePanel get_panel(); // 0x3eb18ec internal System.Boolean get_isInitialized(); // 0x3eb1a54 internal UnityEngine.UIElements.VisualElement get_visualTree(); // 0x3eb1a84 public UnityEngine.UIElements.DynamicAtlasSettings get_dynamicAtlasSettings(); // 0x3eb1ab0 public System.Void set_dynamicAtlasSettings(UnityEngine.UIElements.DynamicAtlasSettings value); // 0x3eb1ab8 private System.Void .ctor(); // 0x3eb1ac0 private System.Void Reset(); // 0x3eb1bb0 private System.Void OnEnable(); // 0x3eb1bb4 private System.Void OnDisable(); // 0x3eb1e70 internal System.Void DisposePanel(); // 0x3eb1ec8 private System.Single get_ScreenDPI(); // 0x3eb1ee0 private System.Void set_ScreenDPI(System.Single value); // 0x3eb1ee8 internal System.Void UpdateScreenDPI(); // 0x3eb1cbc private System.Void ApplyThemeStyleSheet(UnityEngine.UIElements.VisualElement root); // 0x3eb1534 private System.Void InitializeShaders(); // 0x3eb1cd8 internal System.Void ApplyPanelSettings(); // 0x3eb1ef0 public System.Void SetScreenToPanelSpaceFunction(System.Func<UnityEngine.Vector2,UnityEngine.Vector2> screentoPanelSpaceFunction); // 0x3eb279c internal System.Single ResolveScale(UnityEngine.Rect targetRect, System.Single screenDpi); // 0x3eb25c0 internal UnityEngine.Rect GetDisplayRect(); // 0x3eb24c8 internal System.Void AttachAndInsertUIDocumentToVisualTree(UnityEngine.UIElements.UIDocument uiDocument); // 0x3eb27d4 internal System.Void DetachUIDocument(UnityEngine.UIElements.UIDocument uiDocument); // 0x3eb2cc0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.RuntimeEventDispatcher : System.Object { // Fields // Methods public static UnityEngine.UIElements.EventDispatcher Create(); // 0x3eb2eec } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.RuntimePanel.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.RuntimePanel.<>c <>9; // 0x0 public static UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.FocusEvent,UnityEngine.UIElements.RuntimePanel> <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3eb3948 public System.Void .ctor(); // 0x3eb39b0 internal System.Void <.ctor>b__5_0(UnityEngine.UIElements.FocusEvent e, UnityEngine.UIElements.RuntimePanel p); // 0x3eb39b8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.RuntimePanel : UnityEngine.UIElements.BaseRuntimePanel { // Fields internal static readonly UnityEngine.UIElements.EventDispatcher s_EventDispatcher; // 0x0 private readonly UnityEngine.UIElements.PanelSettings m_PanelSettings; // 0x1e8 // Methods public UnityEngine.UIElements.PanelSettings get_panelSettings(); // 0x3eb333c public static UnityEngine.UIElements.RuntimePanel Create(UnityEngine.ScriptableObject ownerObject); // 0x3eb3344 private System.Void .ctor(UnityEngine.ScriptableObject ownerObject); // 0x3eb339c public override System.Void Update(); // 0x3eb36f4 private System.Void OnElementFocus(UnityEngine.UIElements.FocusEvent evt); // 0x3eb3878 private static System.Void .cctor(); // 0x3eb38f0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIDocumentList : System.Object { // Fields internal System.Collections.Generic.List<UnityEngine.UIElements.UIDocument> m_AttachedUIDocuments; // 0x10 // Methods internal System.Void RemoveFromListAndFromVisualTree(UnityEngine.UIElements.UIDocument uiDocument); // 0x3eb2904 internal System.Void AddToListAndToVisualTree(UnityEngine.UIElements.UIDocument uiDocument, UnityEngine.UIElements.VisualElement visualTree, System.Int32 firstInsertIndex); // 0x3eb297c public System.Void .ctor(); // 0x3eb287c } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.UIDocument : UnityEngine.MonoBehaviour { // Fields internal const System.String k_RootStyleClassName; // 0x0 internal const System.String k_VisualElementNameSuffix; // 0x0 private const System.Int32 k_DefaultSortingOrder; // 0x0 private static System.Int32 s_CurrentUIDocumentCounter; // 0x0 internal readonly System.Int32 m_UIDocumentCreationIndex; // 0x20 private UnityEngine.UIElements.PanelSettings m_PanelSettings; // 0x28 private UnityEngine.UIElements.PanelSettings m_PreviousPanelSettings; // 0x30 private UnityEngine.UIElements.UIDocument m_ParentUI; // 0x38 private UnityEngine.UIElements.UIDocumentList m_ChildrenContent; // 0x40 private System.Collections.Generic.List<UnityEngine.UIElements.UIDocument> m_ChildrenContentCopy; // 0x48 private UnityEngine.UIElements.VisualTreeAsset sourceAsset; // 0x50 private UnityEngine.UIElements.VisualElement m_RootVisualElement; // 0x58 private System.Int32 m_FirstChildInsertIndex; // 0x60 private System.Single m_SortingOrder; // 0x64 // Methods public UnityEngine.UIElements.PanelSettings get_panelSettings(); // 0x3eb39d4 public System.Void set_panelSettings(UnityEngine.UIElements.PanelSettings value); // 0x3eb39dc public UnityEngine.UIElements.UIDocument get_parentUI(); // 0x3eb3ca4 private System.Void set_parentUI(UnityEngine.UIElements.UIDocument value); // 0x3eb3cac public UnityEngine.UIElements.VisualTreeAsset get_visualTreeAsset(); // 0x3eb3cb4 public System.Void set_visualTreeAsset(UnityEngine.UIElements.VisualTreeAsset value); // 0x3eb3cbc public UnityEngine.UIElements.VisualElement get_rootVisualElement(); // 0x3eb39cc internal System.Int32 get_firstChildInserIndex(); // 0x3eb4108 public System.Single get_sortingOrder(); // 0x3eb4110 public System.Void set_sortingOrder(System.Single value); // 0x3eb4118 internal System.Void ApplySortingOrder(); // 0x3eb4130 private System.Void .ctor(); // 0x3eb4208 private System.Void Awake(); // 0x3eb42a0 private System.Void OnEnable(); // 0x3eb4348 private System.Void SetupFromHierarchy(); // 0x3eb42a4 private UnityEngine.UIElements.UIDocument FindUIDocumentParent(); // 0x3eb4430 internal System.Void Reset(); // 0x3eb4500 private System.Void AddChildAndInsertContentToVisualTree(UnityEngine.UIElements.UIDocument child); // 0x3eb460c private System.Void RemoveChild(UnityEngine.UIElements.UIDocument child); // 0x3eb4420 private System.Void RecreateUI(); // 0x3eb3cd8 private System.Void SetupRootClassList(); // 0x3eb4774 private System.Void AddRootVisualElementToTree(); // 0x3eb4134 private System.Void RemoveFromHierarchy(); // 0x3eb46a8 private System.Void OnDisable(); // 0x3eb4810 private System.Void OnTransformChildrenChanged(); // 0x3eb4850 private System.Void OnTransformParentChanged(); // 0x3eb4afc internal System.Void ReactToHierarchyChanged(); // 0x3eb4a58 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.GroupBoxUtility : System.Object { // Fields private static System.Collections.Generic.Dictionary<UnityEngine.UIElements.IGroupBox,UnityEngine.UIElements.IGroupManager> s_GroupManagers; // 0x0 private static System.Collections.Generic.Dictionary<UnityEngine.UIElements.IGroupBoxOption,UnityEngine.UIElements.IGroupManager> s_GroupOptionManagerCache; // 0x8 private static readonly System.Type k_GenericGroupBoxType; // 0x10 // Methods public static System.Void RegisterGroupBoxOption(T option); // 0x1ce0384 public static System.Void UnregisterGroupBoxOption(T option); // 0x1ce0384 public static System.Void OnOptionSelected(T selectedOption); // 0x1ce0384 private static UnityEngine.UIElements.IGroupManager FindOrCreateGroupManager(UnityEngine.UIElements.IGroupBox groupBox); // 0x3eb4b00 private static System.Void OnGroupBoxDetachedFromPanel(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3eb50a4 private static System.Void OnPanelDestroyed(UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3eb5158 private static System.Void .cctor(); // 0x3eb52dc } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.IEnumerableExtensions : System.Object { // Fields // Methods internal static System.Boolean HasValues(System.Collections.Generic.IEnumerable<System.String> collection); // 0x3eb5434 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IGroupBoxOption : { // Fields // Methods public abstract System.Void SetSelected(System.Boolean selected); // 0x1bd3130 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IGroupBox : { // Fields // Methods public abstract System.Void OnOptionAdded(UnityEngine.UIElements.IGroupBoxOption option); // 0x1bd3a1c public abstract System.Void OnOptionRemoved(UnityEngine.UIElements.IGroupBoxOption option); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IGroupBox<T> : UnityEngine.UIElements.IGroupBox { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IGroupManager : { // Fields // Methods public abstract System.Void Init(UnityEngine.UIElements.IGroupBox groupBox); // 0x1bd3a1c public abstract System.Void OnOptionSelectionChanged(UnityEngine.UIElements.IGroupBoxOption selectedOption); // 0x1bd3a1c public abstract System.Void RegisterOption(UnityEngine.UIElements.IGroupBoxOption option); // 0x1bd3a1c public abstract System.Void UnregisterOption(UnityEngine.UIElements.IGroupBoxOption option); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DefaultGroupManager : System.Object, UnityEngine.UIElements.IGroupManager { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.IGroupBoxOption> m_GroupOptions; // 0x10 private UnityEngine.UIElements.IGroupBoxOption m_SelectedOption; // 0x18 private UnityEngine.UIElements.IGroupBox m_GroupBox; // 0x20 // Methods public System.Void Init(UnityEngine.UIElements.IGroupBox groupBox); // 0x3eb572c public System.Void OnOptionSelectionChanged(UnityEngine.UIElements.IGroupBoxOption selectedOption); // 0x3eb5734 public System.Void RegisterOption(UnityEngine.UIElements.IGroupBoxOption option); // 0x3eb5914 public System.Void UnregisterOption(UnityEngine.UIElements.IGroupBoxOption option); // 0x3eb5a6c public System.Void .ctor(); // 0x3eb4f6c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IMGUIContainer.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.IMGUIContainer,UnityEngine.UIElements.IMGUIContainer.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3eb90e4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IMGUIContainer.UxmlTraits : UnityEngine.UIElements.VisualElement.UxmlTraits { // Fields // Methods public System.Void .ctor(); // 0x3eb912c } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.IMGUIContainer.GUIGlobals : { // Fields public UnityEngine.Matrix4x4 matrix; // 0x10 public UnityEngine.Color color; // 0x50 public UnityEngine.Color contentColor; // 0x60 public UnityEngine.Color backgroundColor; // 0x70 public System.Boolean enabled; // 0x80 public System.Boolean changed; // 0x81 public System.Int32 displayIndex; // 0x84 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.IMGUIContainer : UnityEngine.UIElements.VisualElement, System.IDisposable { // Fields private System.Action m_OnGUIHandler; // 0x3c8 private UnityEngine.ObjectGUIState m_ObjectGUIState; // 0x3d0 internal System.Boolean useOwnerObjectGUIState; // 0x3d8 private UnityEngine.Rect <lastWorldClip>k__BackingField; // 0x3dc private System.Boolean m_CullingEnabled; // 0x3ec private System.Boolean m_IsFocusDelegated; // 0x3ed private System.Boolean m_RefreshCachedLayout; // 0x3ee private UnityEngine.GUILayoutUtility.LayoutCache m_Cache; // 0x3f0 private UnityEngine.Rect m_CachedClippingRect; // 0x3f8 private UnityEngine.Matrix4x4 m_CachedTransform; // 0x408 private UnityEngine.UIElements.ContextType <contextType>k__BackingField; // 0x448 private System.Boolean lostFocus; // 0x44c private System.Boolean receivedFocus; // 0x44d private UnityEngine.UIElements.FocusChangeDirection focusChangeDirection; // 0x450 private System.Boolean hasFocusableControls; // 0x458 private System.Int32 newKeyboardFocusControlID; // 0x45c private System.Boolean <focusOnlyIfHasFocusableControls>k__BackingField; // 0x460 public static readonly System.String ussClassName; // 0x0 internal static readonly System.String ussFoldoutChildDepthClassName; // 0x8 internal static readonly System.Collections.Generic.List<System.String> ussFoldoutChildDepthClassNames; // 0x10 private UnityEngine.UIElements.IMGUIContainer.GUIGlobals m_GUIGlobals; // 0x464 private static readonly Unity.Profiling.ProfilerMarker k_OnGUIMarker; // 0x18 private static readonly Unity.Profiling.ProfilerMarker k_ImmediateCallbackMarker; // 0x20 private static UnityEngine.Event s_DefaultMeasureEvent; // 0x28 private static UnityEngine.Event s_MeasureEvent; // 0x30 private static UnityEngine.Event s_CurrentEvent; // 0x38 // Methods public System.Action get_onGUIHandler(); // 0x3eb5b40 public System.Void set_onGUIHandler(System.Action value); // 0x3eb5b48 internal UnityEngine.ObjectGUIState get_guiState(); // 0x3eb5bac internal UnityEngine.Rect get_lastWorldClip(); // 0x3eb5c58 internal System.Void set_lastWorldClip(UnityEngine.Rect value); // 0x3eb5c6c public System.Boolean get_cullingEnabled(); // 0x3eb5c80 private UnityEngine.GUILayoutUtility.LayoutCache get_cache(); // 0x3eb5c88 private System.Single get_layoutMeasuredWidth(); // 0x3eb5d00 private System.Single get_layoutMeasuredHeight(); // 0x3eb5d28 public UnityEngine.UIElements.ContextType get_contextType(); // 0x3eb5d50 public System.Void set_contextType(UnityEngine.UIElements.ContextType value); // 0x3eb5d58 internal System.Boolean get_focusOnlyIfHasFocusableControls(); // 0x3eb5d60 public override System.Boolean get_canGrabFocus(); // 0x3eb5d68 private static System.Void .cctor(); // 0x3eb5d88 public System.Void .ctor(); // 0x3eb618c public System.Void .ctor(System.Action onGUIHandler); // 0x3eb6194 private System.Void OnGenerateVisualContent(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3eb6408 private System.Void SaveGlobals(); // 0x3eb6530 private System.Void RestoreGlobals(); // 0x3eb6640 private System.Void DoOnGUI(UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus); // 0x3eb6750 public System.Void MarkDirtyLayout(); // 0x3eb750c internal System.Void ProcessEvent(UnityEngine.UIElements.EventBase evt); // 0x3eb7520 private System.Void DoIMGUIRepaint(); // 0x3eb795c internal System.Boolean SendEventToIMGUI(UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds); // 0x3eb76c0 private System.Boolean SendEventToIMGUIRaw(UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds); // 0x3eb7f68 private System.Boolean VerifyBounds(UnityEngine.UIElements.EventBase evt); // 0x3eb8068 private System.Boolean IsContainerCapturingTheMouse(); // 0x3eb8108 private System.Boolean IsLocalEvent(UnityEngine.UIElements.EventBase evt); // 0x3eb821c private System.Boolean IsEventInsideLocalWindow(UnityEngine.UIElements.EventBase evt); // 0x3eb8420 private static System.Boolean IsDockAreaMouseUp(UnityEngine.UIElements.EventBase evt); // 0x3eb85d4 private System.Boolean HandleIMGUIEvent(UnityEngine.Event e, System.Boolean canAffectFocus); // 0x3eb80f8 internal System.Boolean HandleIMGUIEvent(UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus); // 0x3eb8730 private System.Boolean HandleIMGUIEvent(UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus); // 0x3eb7c3c protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3eb89b8 private System.Void SetFoldoutDepthClass(); // 0x3eb8ca8 protected internal override UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3eb8e14 private UnityEngine.Rect GetCurrentClipRect(); // 0x3eb86f8 private static System.Void GetCurrentTransformAndClip(UnityEngine.UIElements.IMGUIContainer container, UnityEngine.Event evt, out UnityEngine.Matrix4x4& transform, out UnityEngine.Rect& clipRect); // 0x3eb87f8 public System.Void Dispose(); // 0x3eb9050 protected virtual System.Void Dispose(System.Boolean disposeManaged); // 0x3eb90c0 private System.Void <DoOnGUI>b__56_0(); // 0x3eb90d8 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.ISerializableJsonDictionary : { // Fields // Methods public abstract System.Void Set(System.String key, T value); // 0x1ce0384 public abstract T Get(System.String key); // 0x1ce0384 public abstract System.Void Overwrite(System.Object obj, System.String key); // 0x1bd3c20 public abstract System.Boolean ContainsKey(System.String key); // 0x1bd19a0 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.ITransform : { // Fields // Methods public abstract UnityEngine.Vector3 get_position(); // 0x0 public abstract System.Void set_position(UnityEngine.Vector3 value); // 0x0 public abstract UnityEngine.Vector3 get_scale(); // 0x0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ImmediateModeException : System.Exception { // Fields // Methods public System.Void .ctor(System.Exception inner); // 0x3eb919c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.SelectionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.SelectionType None = 0; // 0x0 public const UnityEngine.UIElements.SelectionType Single = 1; // 0x0 public const UnityEngine.UIElements.SelectionType Multiple = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.KeyboardNavigationOperation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.KeyboardNavigationOperation None = 0; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation SelectAll = 1; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation Cancel = 2; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation Submit = 3; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation Previous = 4; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation Next = 5; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation MoveRight = 6; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation MoveLeft = 7; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation PageUp = 8; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation PageDown = 9; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation Begin = 10; // 0x0 public const UnityEngine.UIElements.KeyboardNavigationOperation End = 11; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.KeyboardNavigationManipulator.<>c__DisplayClass4_0 : { // Fields public UnityEngine.UIElements.KeyDownEvent evt; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.KeyboardNavigationManipulator : UnityEngine.UIElements.Manipulator { // Fields private readonly System.Action<UnityEngine.UIElements.KeyboardNavigationOperation,UnityEngine.UIElements.EventBase> m_Action; // 0x18 // Methods public System.Void .ctor(System.Action<UnityEngine.UIElements.KeyboardNavigationOperation,UnityEngine.UIElements.EventBase> action); // 0x3eb921c protected override System.Void RegisterCallbacksOnTarget(); // 0x3eb9254 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3eb9460 internal System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent evt); // 0x3eb9664 private System.Void OnNavigationCancel(UnityEngine.UIElements.NavigationCancelEvent evt); // 0x3eb9798 private System.Void OnNavigationSubmit(UnityEngine.UIElements.NavigationSubmitEvent evt); // 0x3eb97bc private System.Void OnNavigationMove(UnityEngine.UIElements.NavigationMoveEvent evt); // 0x3eb97e0 private System.Void Invoke(UnityEngine.UIElements.KeyboardNavigationOperation operation, UnityEngine.UIElements.EventBase evt); // 0x3eb977c internal static UnityEngine.UIElements.KeyboardNavigationOperation <OnKeyDown>g__GetOperation|4_0(ref UnityEngine.UIElements.KeyboardNavigationManipulator.<>c__DisplayClass4_0& ); // 0x3eb96b4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.ManipulatorActivationFilter : System.IEquatable<UnityEngine.UIElements.ManipulatorActivationFilter> { // Fields private UnityEngine.UIElements.MouseButton <button>k__BackingField; // 0x10 private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x14 private System.Int32 <clickCount>k__BackingField; // 0x18 // Methods public UnityEngine.UIElements.MouseButton get_button(); // 0x3eb9894 public System.Void set_button(UnityEngine.UIElements.MouseButton value); // 0x3eb989c public UnityEngine.EventModifiers get_modifiers(); // 0x3eb98a4 public System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x3eb98ac public System.Int32 get_clickCount(); // 0x3eb98b4 public override System.Boolean Equals(System.Object obj); // 0x3eb98bc public System.Boolean Equals(UnityEngine.UIElements.ManipulatorActivationFilter other); // 0x3eb9954 public override System.Int32 GetHashCode(); // 0x3eb9988 public System.Boolean Matches(UnityEngine.UIElements.IMouseEvent e); // 0x3eb9a0c private System.Boolean HasModifiers(UnityEngine.UIElements.IMouseEvent e); // 0x3eb9b5c public System.Boolean Matches(UnityEngine.UIElements.IPointerEvent e); // 0x3eb9da4 private System.Boolean HasModifiers(UnityEngine.UIElements.IPointerEvent e); // 0x3eb9ef4 private System.Boolean MatchModifiers(System.Boolean alt, System.Boolean ctrl, System.Boolean shift, System.Boolean command); // 0x3eb9d50 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IManipulator : { // Fields // Methods public abstract System.Void set_target(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.Manipulator : System.Object, UnityEngine.UIElements.IManipulator { // Fields private UnityEngine.UIElements.VisualElement m_Target; // 0x10 // Methods protected abstract System.Void RegisterCallbacksOnTarget(); // 0x1bd2ec0 protected abstract System.Void UnregisterCallbacksFromTarget(); // 0x1bd2ec0 public UnityEngine.UIElements.VisualElement get_target(); // 0x3eb9458 public System.Void set_target(UnityEngine.UIElements.VisualElement value); // 0x3eba0e8 protected System.Void .ctor(); // 0x3eb924c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.MouseButton : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.MouseButton LeftMouse = 0; // 0x0 public const UnityEngine.UIElements.MouseButton RightMouse = 1; // 0x0 public const UnityEngine.UIElements.MouseButton MiddleMouse = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.MouseCaptureController : System.Object { // Fields // Methods public static System.Boolean HasMouseCapture(UnityEngine.UIElements.IEventHandler handler); // 0x3eb8908 public static System.Void CaptureMouse(UnityEngine.UIElements.IEventHandler handler); // 0x3eba150 public static System.Void ReleaseMouse(UnityEngine.UIElements.IEventHandler handler); // 0x3eba230 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.MouseManipulator : UnityEngine.UIElements.Manipulator { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.ManipulatorActivationFilter> <activators>k__BackingField; // 0x18 private UnityEngine.UIElements.ManipulatorActivationFilter m_currentActivator; // 0x20 // Methods public System.Collections.Generic.List<UnityEngine.UIElements.ManipulatorActivationFilter> get_activators(); // 0x3eba310 private System.Void set_activators(System.Collections.Generic.List<UnityEngine.UIElements.ManipulatorActivationFilter> value); // 0x3eba318 protected System.Void .ctor(); // 0x3eba320 protected System.Boolean CanStartManipulation(UnityEngine.UIElements.IMouseEvent e); // 0x3eba3a8 protected System.Boolean CanStopManipulation(UnityEngine.UIElements.IMouseEvent e); // 0x3eba51c } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.MeshWriteDataInterface : { // Fields public System.IntPtr vertices; // 0x10 public System.IntPtr indices; // 0x18 public System.Int32 vertexCount; // 0x20 public System.Int32 indexCount; // 0x24 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIPainter2D : System.Object { // Fields // Methods public static System.IntPtr Create(System.Boolean computeBBox); // 0x3eba5d4 public static System.Void Destroy(System.IntPtr handle); // 0x3eba610 public static System.Void Reset(System.IntPtr handle); // 0x3eba64c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.MeshBuilderNative.NativeColorPage : { // Fields public System.Int32 isValid; // 0x10 public UnityEngine.Color32 pageAndID; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.MeshBuilderNative.NativeBorderParams : { // Fields public UnityEngine.Rect rect; // 0x10 public UnityEngine.Color leftColor; // 0x20 public UnityEngine.Color topColor; // 0x30 public UnityEngine.Color rightColor; // 0x40 public UnityEngine.Color bottomColor; // 0x50 public System.Single leftWidth; // 0x60 public System.Single topWidth; // 0x64 public System.Single rightWidth; // 0x68 public System.Single bottomWidth; // 0x6c public UnityEngine.Vector2 topLeftRadius; // 0x70 public UnityEngine.Vector2 topRightRadius; // 0x78 public UnityEngine.Vector2 bottomRightRadius; // 0x80 public UnityEngine.Vector2 bottomLeftRadius; // 0x88 internal UnityEngine.UIElements.MeshBuilderNative.NativeColorPage leftColorPage; // 0x90 internal UnityEngine.UIElements.MeshBuilderNative.NativeColorPage topColorPage; // 0x98 internal UnityEngine.UIElements.MeshBuilderNative.NativeColorPage rightColorPage; // 0xa0 internal UnityEngine.UIElements.MeshBuilderNative.NativeColorPage bottomColorPage; // 0xa8 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.MeshBuilderNative.NativeRectParams : { // Fields public UnityEngine.Rect rect; // 0x10 public UnityEngine.Rect subRect; // 0x20 public UnityEngine.Rect uv; // 0x30 public UnityEngine.Rect uvRegion; // 0x40 public UnityEngine.Color color; // 0x50 public UnityEngine.ScaleMode scaleMode; // 0x60 public UnityEngine.Vector2 topLeftRadius; // 0x64 public UnityEngine.Vector2 topRightRadius; // 0x6c public UnityEngine.Vector2 bottomRightRadius; // 0x74 public UnityEngine.Vector2 bottomLeftRadius; // 0x7c public UnityEngine.Rect backgroundRepeatRect; // 0x84 public UnityEngine.Vector2 contentSize; // 0x94 public UnityEngine.Vector2 textureSize; // 0x9c public System.Single texturePixelsPerPoint; // 0xa4 public System.Int32 leftSlice; // 0xa8 public System.Int32 topSlice; // 0xac public System.Int32 rightSlice; // 0xb0 public System.Int32 bottomSlice; // 0xb4 public System.Single sliceScale; // 0xb8 public UnityEngine.Vector4 rectInset; // 0xbc public UnityEngine.UIElements.MeshBuilderNative.NativeColorPage colorPage; // 0xcc // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.MeshBuilderNative : System.Object { // Fields // Methods public static UnityEngine.UIElements.MeshWriteDataInterface MakeBorder(UnityEngine.UIElements.MeshBuilderNative.NativeBorderParams borderParams, System.Single posZ); // 0x3eba688 public static UnityEngine.UIElements.MeshWriteDataInterface MakeSolidRect(UnityEngine.UIElements.MeshBuilderNative.NativeRectParams rectParams, System.Single posZ); // 0x3eba754 public static UnityEngine.UIElements.MeshWriteDataInterface MakeTexturedRect(UnityEngine.UIElements.MeshBuilderNative.NativeRectParams rectParams, System.Single posZ); // 0x3eba820 public static UnityEngine.UIElements.MeshWriteDataInterface MakeVectorGraphicsStretchBackground(UnityEngine.UIElements.Vertex[] svgVertices, System.UInt16[] svgIndices, System.Single svgWidth, System.Single svgHeight, UnityEngine.Rect targetRect, UnityEngine.Rect sourceUV, UnityEngine.ScaleMode scaleMode, UnityEngine.Color tint, UnityEngine.UIElements.MeshBuilderNative.NativeColorPage colorPage, System.Int32 settingIndexOffset, ref System.Int32& finalVertexCount, ref System.Int32& finalIndexCount); // 0x3eba8ec public static UnityEngine.UIElements.MeshWriteDataInterface MakeVectorGraphics9SliceBackground(UnityEngine.UIElements.Vertex[] svgVertices, System.UInt16[] svgIndices, System.Single svgWidth, System.Single svgHeight, UnityEngine.Rect targetRect, UnityEngine.Vector4 sliceLTRB, UnityEngine.Color tint, UnityEngine.UIElements.MeshBuilderNative.NativeColorPage colorPage, System.Int32 settingIndexOffset); // 0x3ebaa90 private static System.Void MakeBorder_Injected(ref UnityEngine.UIElements.MeshBuilderNative.NativeBorderParams& borderParams, System.Single posZ, out UnityEngine.UIElements.MeshWriteDataInterface& ret); // 0x3eba700 private static System.Void MakeSolidRect_Injected(ref UnityEngine.UIElements.MeshBuilderNative.NativeRectParams& rectParams, System.Single posZ, out UnityEngine.UIElements.MeshWriteDataInterface& ret); // 0x3eba7cc private static System.Void MakeTexturedRect_Injected(ref UnityEngine.UIElements.MeshBuilderNative.NativeRectParams& rectParams, System.Single posZ, out UnityEngine.UIElements.MeshWriteDataInterface& ret); // 0x3eba898 private static System.Void MakeVectorGraphicsStretchBackground_Injected(UnityEngine.UIElements.Vertex[] svgVertices, System.UInt16[] svgIndices, System.Single svgWidth, System.Single svgHeight, ref UnityEngine.Rect& targetRect, ref UnityEngine.Rect& sourceUV, UnityEngine.ScaleMode scaleMode, ref UnityEngine.Color& tint, ref UnityEngine.UIElements.MeshBuilderNative.NativeColorPage& colorPage, System.Int32 settingIndexOffset, ref System.Int32& finalVertexCount, ref System.Int32& finalIndexCount, out UnityEngine.UIElements.MeshWriteDataInterface& ret); // 0x3eba9cc private static System.Void MakeVectorGraphics9SliceBackground_Injected(UnityEngine.UIElements.Vertex[] svgVertices, System.UInt16[] svgIndices, System.Single svgWidth, System.Single svgHeight, ref UnityEngine.Rect& targetRect, ref UnityEngine.Vector4& sliceLTRB, ref UnityEngine.Color& tint, ref UnityEngine.UIElements.MeshBuilderNative.NativeColorPage& colorPage, System.Int32 settingIndexOffset, out UnityEngine.UIElements.MeshWriteDataInterface& ret); // 0x3ebab48 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIElementsRuntimeUtilityNative : System.Object { // Fields internal static System.Action RepaintOverlayPanelsCallback; // 0x0 internal static System.Action UpdateRuntimePanelsCallback; // 0x8 internal static System.Action RepaintOffscreenPanelsCallback; // 0x10 // Methods public static System.Void RepaintOverlayPanels(); // 0x3ebabec public static System.Void UpdateRuntimePanels(); // 0x3ebac50 public static System.Void RepaintOffscreenPanels(); // 0x3ebacb4 public static System.Void RegisterPlayerloopCallback(); // 0x3ebad18 public static System.Void UnregisterPlayerloopCallback(); // 0x3ebad40 public static System.Void VisualElementCreation(); // 0x3ebad68 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ObjectPool.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.ObjectPool.<>c<T> <>9; // 0x0 public static System.Func<T> <>9__6_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal T <.ctor>b__6_0(); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ObjectPool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> m_Stack; // 0x0 private System.Int32 m_MaxSize; // 0x0 internal System.Func<T> CreateFunc; // 0x0 // Methods public System.Int32 get_maxSize(); // 0x1bd1ddc public System.Void set_maxSize(System.Int32 value); // 0x1bd33a4 public System.Void .ctor(System.Func<T> CreateFunc, System.Int32 maxSize); // 0x1bd3b1c public System.Int32 Size(); // 0x1bd1ddc public T Get(); // 0x1ce0384 public System.Void Release(T element); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.ContextType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.ContextType Player = 0; // 0x0 public const UnityEngine.UIElements.ContextType Editor = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.VersionChangeType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VersionChangeType Bindings = 1; // 0x0 public const UnityEngine.UIElements.VersionChangeType ViewData = 2; // 0x0 public const UnityEngine.UIElements.VersionChangeType Hierarchy = 4; // 0x0 public const UnityEngine.UIElements.VersionChangeType Layout = 8; // 0x0 public const UnityEngine.UIElements.VersionChangeType StyleSheet = 16; // 0x0 public const UnityEngine.UIElements.VersionChangeType Styles = 32; // 0x0 public const UnityEngine.UIElements.VersionChangeType Overflow = 64; // 0x0 public const UnityEngine.UIElements.VersionChangeType BorderRadius = 128; // 0x0 public const UnityEngine.UIElements.VersionChangeType BorderWidth = 256; // 0x0 public const UnityEngine.UIElements.VersionChangeType Transform = 512; // 0x0 public const UnityEngine.UIElements.VersionChangeType Size = 1024; // 0x0 public const UnityEngine.UIElements.VersionChangeType Repaint = 2048; // 0x0 public const UnityEngine.UIElements.VersionChangeType Opacity = 4096; // 0x0 public const UnityEngine.UIElements.VersionChangeType Color = 8192; // 0x0 public const UnityEngine.UIElements.VersionChangeType RenderHints = 16384; // 0x0 public const UnityEngine.UIElements.VersionChangeType TransitionProperty = 32768; // 0x0 public const UnityEngine.UIElements.VersionChangeType EventCallbackCategories = 65536; // 0x0 public const UnityEngine.UIElements.VersionChangeType Picking = 1048576; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.UsageHints : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UsageHints None = 0; // 0x0 public const UnityEngine.UIElements.UsageHints DynamicTransform = 1; // 0x0 public const UnityEngine.UIElements.UsageHints GroupTransform = 2; // 0x0 public const UnityEngine.UIElements.UsageHints MaskContainer = 4; // 0x0 public const UnityEngine.UIElements.UsageHints DynamicColor = 8; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.RenderHints : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.RenderHints None = 0; // 0x0 public const UnityEngine.UIElements.RenderHints GroupTransform = 1; // 0x0 public const UnityEngine.UIElements.RenderHints BoneTransform = 2; // 0x0 public const UnityEngine.UIElements.RenderHints ClipWithScissors = 4; // 0x0 public const UnityEngine.UIElements.RenderHints MaskContainer = 8; // 0x0 public const UnityEngine.UIElements.RenderHints DynamicColor = 16; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyOffset = 5; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyGroupTransform = 32; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyBoneTransform = 64; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyClipWithScissors = 128; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyMaskContainer = 256; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyDynamicColor = 512; // 0x0 public const UnityEngine.UIElements.RenderHints DirtyAll = 992; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.PanelClearSettings : { // Fields public System.Boolean clearDepthStencil; // 0x10 public System.Boolean clearColor; // 0x11 public UnityEngine.Color color; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.RepaintData : System.Object { // Fields private UnityEngine.Matrix4x4 <currentOffset>k__BackingField; // 0x10 private UnityEngine.Vector2 <mousePosition>k__BackingField; // 0x50 private UnityEngine.Rect <currentWorldClip>k__BackingField; // 0x58 private UnityEngine.Event <repaintEvent>k__BackingField; // 0x68 // Methods public UnityEngine.Matrix4x4 get_currentOffset(); // 0x3ebad90 public UnityEngine.Rect get_currentWorldClip(); // 0x3ebada4 public UnityEngine.Event get_repaintEvent(); // 0x3ebadb0 public System.Void set_repaintEvent(UnityEngine.Event value); // 0x3ebadb8 public System.Void .ctor(); // 0x3ebadc0 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.HierarchyEvent : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ebae20 public virtual System.Void Invoke(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.HierarchyChangeType changeType); // 0x3ebaf2c } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IPanel : System.IDisposable { // Fields // Methods public abstract UnityEngine.UIElements.VisualElement get_visualTree(); // 0x1bd219c public abstract UnityEngine.UIElements.EventDispatcher get_dispatcher(); // 0x1bd219c public abstract UnityEngine.UIElements.ContextType get_contextType(); // 0x1bd1ddc public abstract UnityEngine.UIElements.FocusController get_focusController(); // 0x1bd219c public abstract UnityEngine.UIElements.VisualElement Pick(UnityEngine.Vector2 point); // 0x0 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.BaseVisualElementPanel : System.Object, UnityEngine.UIElements.IPanel, System.IDisposable, UnityEngine.UIElements.IGroupBox { // Fields private System.Action<UnityEngine.UIElements.BaseVisualElementPanel> panelDisposed; // 0x10 private UnityEngine.UIElements.UIElementsBridge m_UIElementsBridge; // 0x18 private System.Single m_Scale; // 0x20 internal UnityEngine.Yoga.YogaConfig yogaConfig; // 0x28 private System.Single m_PixelsPerPoint; // 0x30 private System.Single <referenceSpritePixelsPerUnit>k__BackingField; // 0x34 private UnityEngine.UIElements.PanelClearSettings <clearSettings>k__BackingField; // 0x38 private System.Boolean <duringLayoutPhase>k__BackingField; // 0x4c private UnityEngine.UIElements.RepaintData <repaintData>k__BackingField; // 0x50 private UnityEngine.UIElements.ICursorManager <cursorManager>k__BackingField; // 0x58 private UnityEngine.UIElements.ContextualMenuManager <contextualMenuManager>k__BackingField; // 0x60 private System.Boolean <disposed>k__BackingField; // 0x68 internal UnityEngine.UIElements.ElementUnderPointer m_TopElementUnderPointers; // 0x70 private System.Action standardShaderChanged; // 0x78 private System.Action standardWorldSpaceShaderChanged; // 0x80 private System.Action atlasChanged; // 0x88 private System.Action<UnityEngine.Material> updateMaterial; // 0x90 private UnityEngine.UIElements.HierarchyEvent hierarchyChanged; // 0x98 private System.Action<UnityEngine.UIElements.IPanel> beforeUpdate; // 0xa0 // Methods public abstract UnityEngine.EventInterests get_IMGUIEventInterests(); // 0x0 public abstract System.Void set_IMGUIEventInterests(UnityEngine.EventInterests value); // 0x0 public abstract UnityEngine.ScriptableObject get_ownerObject(); // 0x1bd219c protected abstract System.Void set_ownerObject(UnityEngine.ScriptableObject value); // 0x1bd3a1c public abstract UnityEngine.UIElements.SavePersistentViewData get_saveViewData(); // 0x1bd219c public abstract UnityEngine.UIElements.GetViewDataDictionary get_getViewDataDictionary(); // 0x1bd219c public abstract System.Int32 get_IMGUIContainersCount(); // 0x1bd1ddc public abstract System.Void set_IMGUIContainersCount(System.Int32 value); // 0x1bd33a4 public abstract UnityEngine.UIElements.FocusController get_focusController(); // 0x1bd219c public abstract System.Void set_focusController(UnityEngine.UIElements.FocusController value); // 0x1bd3a1c public abstract UnityEngine.UIElements.IMGUIContainer get_rootIMGUIContainer(); // 0x1bd219c internal System.Void add_panelDisposed(System.Action<UnityEngine.UIElements.BaseVisualElementPanel> value); // 0x3eb4ff4 internal System.Void remove_panelDisposed(System.Action<UnityEngine.UIElements.BaseVisualElementPanel> value); // 0x3eb522c internal UnityEngine.UIElements.UIElementsBridge get_uiElementsBridge(); // 0x3ebaf40 protected System.Void .ctor(); // 0x3ebaf9c public System.Void Dispose(); // 0x3ebb0ec protected virtual System.Void Dispose(System.Boolean disposing); // 0x3ebb15c public abstract System.Void Repaint(UnityEngine.Event e); // 0x1bd3a1c public abstract System.Void ValidateFocus(); // 0x1bd2ec0 public abstract System.Void ValidateLayout(); // 0x1bd2ec0 public abstract System.Void UpdateAnimations(); // 0x1bd2ec0 public abstract System.Void UpdateBindings(); // 0x1bd2ec0 public abstract System.Void ApplyStyles(); // 0x1bd2ec0 internal System.Single get_scale(); // 0x3ebb2a8 internal System.Void set_scale(System.Single value); // 0x3eb2690 internal System.Void set_pixelsPerPoint(System.Single value); // 0x3ebb2c0 public System.Single get_scaledPixelsPerPoint(); // 0x3ebb2b0 public System.Single get_referenceSpritePixelsPerUnit(); // 0x3ebb3cc public System.Void set_referenceSpritePixelsPerUnit(System.Single value); // 0x3ebb3d4 internal UnityEngine.UIElements.PanelClearSettings get_clearSettings(); // 0x3ebb3dc internal System.Void set_clearSettings(UnityEngine.UIElements.PanelClearSettings value); // 0x3ebb3f0 internal System.Boolean get_duringLayoutPhase(); // 0x3ebb404 internal System.Void set_duringLayoutPhase(System.Boolean value); // 0x3ebb40c internal abstract System.UInt32 get_version(); // 0x1bd2bb0 internal abstract System.UInt32 get_hierarchyVersion(); // 0x1bd2bb0 internal abstract System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ele, UnityEngine.UIElements.VersionChangeType changeTypeFlag); // 0x1bd3b1c internal virtual UnityEngine.UIElements.RepaintData get_repaintData(); // 0x3ebb418 internal virtual System.Void set_repaintData(UnityEngine.UIElements.RepaintData value); // 0x3ebb420 internal virtual UnityEngine.UIElements.ICursorManager get_cursorManager(); // 0x3ebb428 internal virtual System.Void set_cursorManager(UnityEngine.UIElements.ICursorManager value); // 0x3ebb430 public UnityEngine.UIElements.ContextualMenuManager get_contextualMenuManager(); // 0x3ebb438 internal System.Void set_contextualMenuManager(UnityEngine.UIElements.ContextualMenuManager value); // 0x3ebb440 public abstract UnityEngine.UIElements.VisualElement get_visualTree(); // 0x1bd219c public abstract UnityEngine.UIElements.EventDispatcher get_dispatcher(); // 0x1bd219c public abstract System.Void set_dispatcher(UnityEngine.UIElements.EventDispatcher value); // 0x1bd3a1c internal System.Void SendEvent(UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3ebb448 internal abstract UnityEngine.UIElements.IScheduler get_scheduler(); // 0x1bd219c internal abstract UnityEngine.UIElements.IStylePropertyAnimationSystem get_styleAnimationSystem(); // 0x1bd219c internal abstract System.Void set_styleAnimationSystem(UnityEngine.UIElements.IStylePropertyAnimationSystem value); // 0x1bd3a1c public abstract UnityEngine.UIElements.ContextType get_contextType(); // 0x1bd1ddc protected abstract System.Void set_contextType(UnityEngine.UIElements.ContextType value); // 0x1bd33a4 public abstract UnityEngine.UIElements.VisualElement Pick(UnityEngine.Vector2 point); // 0x0 public abstract UnityEngine.UIElements.VisualElement PickAll(UnityEngine.Vector2 point, System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> picked); // 0x0 internal System.Boolean get_disposed(); // 0x3ebb50c private System.Void set_disposed(System.Boolean value); // 0x3ebb514 internal abstract UnityEngine.UIElements.IVisualTreeUpdater GetUpdater(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x1bd21c8 internal UnityEngine.UIElements.VisualElement GetTopElementUnderPointer(System.Int32 pointerId); // 0x3ea9358 internal UnityEngine.UIElements.VisualElement RecomputeTopElementUnderPointer(System.Int32 pointerId, UnityEngine.Vector2 pointerPos, UnityEngine.UIElements.EventBase triggerEvent); // 0x3ea8150 internal System.Void ClearCachedElementUnderPointer(System.Int32 pointerId, UnityEngine.UIElements.EventBase triggerEvent); // 0x3eab1e0 internal System.Void CommitElementUnderPointers(); // 0x3ea53e8 internal abstract UnityEngine.Shader get_standardShader(); // 0x1bd219c internal virtual UnityEngine.Shader get_standardWorldSpaceShader(); // 0x3ebb520 internal System.Void add_standardShaderChanged(System.Action value); // 0x3ebb528 internal System.Void remove_standardShaderChanged(System.Action value); // 0x3ebb5c4 internal System.Void add_standardWorldSpaceShaderChanged(System.Action value); // 0x3ebb660 internal System.Void remove_standardWorldSpaceShaderChanged(System.Action value); // 0x3ebb6fc internal System.Void add_atlasChanged(System.Action value); // 0x3ebb798 internal System.Void remove_atlasChanged(System.Action value); // 0x3ebb834 protected System.Void InvokeAtlasChanged(); // 0x3ebb8d0 public abstract UnityEngine.UIElements.AtlasBase get_atlas(); // 0x1bd219c public abstract System.Void set_atlas(UnityEngine.UIElements.AtlasBase value); // 0x1bd3a1c internal System.Void InvokeUpdateMaterial(UnityEngine.Material mat); // 0x3ebb8ec internal System.Void add_hierarchyChanged(UnityEngine.UIElements.HierarchyEvent value); // 0x3ebb908 internal System.Void remove_hierarchyChanged(UnityEngine.UIElements.HierarchyEvent value); // 0x3ebb9a4 internal System.Void InvokeHierarchyChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.HierarchyChangeType changeType); // 0x3ebba40 internal System.Void InvokeBeforeUpdate(); // 0x3ebba5c internal System.Void UpdateElementUnderPointers(); // 0x3ebba7c private System.Void UnityEngine.UIElements.IGroupBox.OnOptionAdded(UnityEngine.UIElements.IGroupBoxOption option); // 0x3ebbc70 private System.Void UnityEngine.UIElements.IGroupBox.OnOptionRemoved(UnityEngine.UIElements.IGroupBoxOption option); // 0x3ebbc74 internal virtual UnityEngine.UIElements.IGenericMenu CreateMenu(); // 0x3ebbc78 public virtual System.Void Update(); // 0x3eb3770 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.LoadResourceFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ebbccc public virtual UnityEngine.Object Invoke(System.String pathName, System.Type type, System.Single dpiScaling); // 0x3ebbd80 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.TimeMsFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ebbd94 public virtual System.Int64 Invoke(); // 0x3ebbe30 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.GetViewDataDictionary : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ebbe44 public virtual UnityEngine.UIElements.ISerializableJsonDictionary Invoke(); // 0x3ebbee0 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.SavePersistentViewData : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ebbef4 public virtual System.Void Invoke(); // 0x3ebbf90 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Panel : UnityEngine.UIElements.BaseVisualElementPanel { // Fields private UnityEngine.UIElements.VisualElement m_RootContainer; // 0xa8 private UnityEngine.UIElements.VisualTreeUpdater m_VisualTreeUpdater; // 0xb0 private UnityEngine.UIElements.IStylePropertyAnimationSystem m_StylePropertyAnimationSystem; // 0xb8 private System.String m_PanelName; // 0xc0 private System.UInt32 m_Version; // 0xc8 private System.UInt32 m_RepaintVersion; // 0xcc private System.UInt32 m_HierarchyVersion; // 0xd0 private Unity.Profiling.ProfilerMarker m_MarkerBeforeUpdate; // 0xd8 private Unity.Profiling.ProfilerMarker m_MarkerUpdate; // 0xe0 private Unity.Profiling.ProfilerMarker m_MarkerLayout; // 0xe8 private Unity.Profiling.ProfilerMarker m_MarkerBindings; // 0xf0 private Unity.Profiling.ProfilerMarker m_MarkerAnimations; // 0xf8 private static Unity.Profiling.ProfilerMarker s_MarkerPickAll; // 0x0 private UnityEngine.UIElements.EventDispatcher <dispatcher>k__BackingField; // 0x100 private UnityEngine.UIElements.TimerEventScheduler m_Scheduler; // 0x108 private UnityEngine.ScriptableObject <ownerObject>k__BackingField; // 0x110 private UnityEngine.UIElements.ContextType <contextType>k__BackingField; // 0x118 private UnityEngine.UIElements.SavePersistentViewData <saveViewData>k__BackingField; // 0x120 private UnityEngine.UIElements.GetViewDataDictionary <getViewDataDictionary>k__BackingField; // 0x128 private UnityEngine.UIElements.FocusController <focusController>k__BackingField; // 0x130 private UnityEngine.EventInterests <IMGUIEventInterests>k__BackingField; // 0x138 private static UnityEngine.UIElements.LoadResourceFunction <loadResourceFunc>k__BackingField; // 0x8 private System.Boolean m_JustReceivedFocus; // 0x13b private static UnityEngine.UIElements.TimeMsFunction <TimeSinceStartup>k__BackingField; // 0x10 private System.Int32 <IMGUIContainersCount>k__BackingField; // 0x13c private UnityEngine.UIElements.IMGUIContainer <rootIMGUIContainer>k__BackingField; // 0x140 private UnityEngine.Shader m_StandardShader; // 0x148 private UnityEngine.UIElements.AtlasBase m_Atlas; // 0x150 private System.Boolean m_ValidatingLayout; // 0x158 private static System.Action<UnityEngine.UIElements.Panel> beforeAnyRepaint; // 0x18 // Methods public sealed override UnityEngine.UIElements.VisualElement get_visualTree(); // 0x3ebbfa4 public sealed override UnityEngine.UIElements.EventDispatcher get_dispatcher(); // 0x3ebbfac public sealed override System.Void set_dispatcher(UnityEngine.UIElements.EventDispatcher value); // 0x3ebbfb4 public UnityEngine.UIElements.TimerEventScheduler get_timerEventScheduler(); // 0x3ebbfc4 internal override UnityEngine.UIElements.IScheduler get_scheduler(); // 0x3ebc038 internal override UnityEngine.UIElements.IStylePropertyAnimationSystem get_styleAnimationSystem(); // 0x3ebc03c internal override System.Void set_styleAnimationSystem(UnityEngine.UIElements.IStylePropertyAnimationSystem value); // 0x3ebc044 public override UnityEngine.ScriptableObject get_ownerObject(); // 0x3ebc10c protected override System.Void set_ownerObject(UnityEngine.ScriptableObject value); // 0x3ebc114 public override UnityEngine.UIElements.ContextType get_contextType(); // 0x3ebc124 protected override System.Void set_contextType(UnityEngine.UIElements.ContextType value); // 0x3ebc12c public override UnityEngine.UIElements.SavePersistentViewData get_saveViewData(); // 0x3ebc134 public override UnityEngine.UIElements.GetViewDataDictionary get_getViewDataDictionary(); // 0x3ebc13c public sealed override UnityEngine.UIElements.FocusController get_focusController(); // 0x3ebc144 public sealed override System.Void set_focusController(UnityEngine.UIElements.FocusController value); // 0x3ebc14c public override UnityEngine.EventInterests get_IMGUIEventInterests(); // 0x3ebc15c public override System.Void set_IMGUIEventInterests(UnityEngine.EventInterests value); // 0x3ebc16c private static UnityEngine.UIElements.LoadResourceFunction get_loadResourceFunc(); // 0x3ebc17c internal static UnityEngine.Object LoadResource(System.String pathName, System.Type type, System.Single dpiScaling); // 0x3ebc1d4 internal System.Void Focus(); // 0x3ebc300 internal System.Void Blur(); // 0x3ebc30c public override System.Void ValidateFocus(); // 0x3ebc334 internal System.String get_name(); // 0x3ebc368 internal System.Void set_name(System.String value); // 0x3eb36d8 private System.Void CreateMarkers(); // 0x3ebc370 private static UnityEngine.UIElements.TimeMsFunction get_TimeSinceStartup(); // 0x3ebc5bc public override System.Int32 get_IMGUIContainersCount(); // 0x3ebc614 public override System.Void set_IMGUIContainersCount(System.Int32 value); // 0x3ebc61c public override UnityEngine.UIElements.IMGUIContainer get_rootIMGUIContainer(); // 0x3ebc624 internal override System.UInt32 get_version(); // 0x3ebc62c internal override System.UInt32 get_hierarchyVersion(); // 0x3ebc634 internal override UnityEngine.Shader get_standardShader(); // 0x3ebc63c public override UnityEngine.UIElements.AtlasBase get_atlas(); // 0x3ebc644 public override System.Void set_atlas(UnityEngine.UIElements.AtlasBase value); // 0x3ebc64c public System.Void .ctor(UnityEngine.ScriptableObject ownerObject, UnityEngine.UIElements.ContextType contextType, UnityEngine.UIElements.EventDispatcher dispatcher); // 0x3ebc6cc protected override System.Void Dispose(System.Boolean disposing); // 0x3ebca8c public static System.Int64 TimeSinceStartupMs(); // 0x3ebcaf4 internal static System.Int64 DefaultTimeSinceStartupMs(); // 0x3ebcbd0 private static UnityEngine.UIElements.VisualElement PickAll(UnityEngine.UIElements.VisualElement root, UnityEngine.Vector2 point, System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> picked, System.Boolean includeIgnoredElement); // 0x3ebcc08 private static UnityEngine.UIElements.VisualElement PerformPick(UnityEngine.UIElements.VisualElement root, UnityEngine.Vector2 point, System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> picked, System.Boolean includeIgnoredElement); // 0x3ebcc8c public override UnityEngine.UIElements.VisualElement PickAll(UnityEngine.Vector2 point, System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> picked); // 0x3ebcf94 public override UnityEngine.UIElements.VisualElement Pick(UnityEngine.Vector2 point); // 0x3ebd070 public override System.Void ValidateLayout(); // 0x3ebd2b0 public override System.Void UpdateAnimations(); // 0x3ebd314 public override System.Void UpdateBindings(); // 0x3ebd334 public override System.Void ApplyStyles(); // 0x3ebd354 private System.Void UpdateForRepaint(); // 0x3ebd374 public override System.Void Repaint(UnityEngine.Event e); // 0x3ebd3e8 internal override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3ebd694 internal override UnityEngine.UIElements.IVisualTreeUpdater GetUpdater(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x3ebd6e0 private static System.Void .cctor(); // 0x3ebd6fc internal static UnityEngine.Vector2Int <Pick>g__PixelOf|101_0(UnityEngine.Vector2 p); // 0x3ebd1e8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.BaseRuntimePanel.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.BaseRuntimePanel.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ed8464 public System.Void .ctor(); // 0x3ed84cc internal UnityEngine.Vector2 <.cctor>b__47_0(UnityEngine.Vector2 p); // 0x3ed84d4 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.BaseRuntimePanel : UnityEngine.UIElements.Panel { // Fields private UnityEngine.GameObject m_SelectableGameObject; // 0x160 private static System.Int32 s_CurrentRuntimePanelCounter; // 0x0 internal readonly System.Int32 m_RuntimePanelCreationIndex; // 0x168 private System.Single m_SortingPriority; // 0x16c internal System.Int32 resolvedSortingIndex; // 0x170 private System.Action destroyed; // 0x178 private UnityEngine.Shader m_StandardWorldSpaceShader; // 0x180 private System.Boolean m_DrawToCameras; // 0x188 internal UnityEngine.RenderTexture targetTexture; // 0x190 internal UnityEngine.Matrix4x4 panelToWorld; // 0x198 private System.Int32 <targetDisplay>k__BackingField; // 0x1d8 internal static readonly System.Func<UnityEngine.Vector2,UnityEngine.Vector2> DefaultScreenToPanelSpace; // 0x8 private System.Func<UnityEngine.Vector2,UnityEngine.Vector2> m_ScreenToPanelSpace; // 0x1e0 // Methods public UnityEngine.GameObject get_selectableGameObject(); // 0x3ed733c public System.Void set_selectableGameObject(UnityEngine.GameObject value); // 0x3ed7344 public System.Single get_sortingPriority(); // 0x3ed7724 public System.Void set_sortingPriority(System.Single value); // 0x3ed772c public System.Void add_destroyed(System.Action value); // 0x3ed7828 public System.Void remove_destroyed(System.Action value); // 0x3ed78c8 protected System.Void .ctor(UnityEngine.ScriptableObject ownerObject, UnityEngine.UIElements.EventDispatcher dispatcher); // 0x3ed7968 protected override System.Void Dispose(System.Boolean disposing); // 0x3ed7a90 internal override UnityEngine.Shader get_standardWorldSpaceShader(); // 0x3ed7ae8 internal System.Boolean get_drawToCameras(); // 0x3ed7af0 internal System.Void set_drawToCameras(System.Boolean value); // 0x3ed7af8 internal System.Int32 get_targetDisplay(); // 0x3ed7c0c internal System.Void set_targetDisplay(System.Int32 value); // 0x3ed7c14 internal System.Int32 get_screenRenderingWidth(); // 0x3ed7c1c internal System.Int32 get_screenRenderingHeight(); // 0x3ed7d34 internal static System.Int32 getScreenRenderingHeight(System.Int32 display); // 0x3ed7d8c internal static System.Int32 getScreenRenderingWidth(System.Int32 display); // 0x3ed7c74 public override System.Void Repaint(UnityEngine.Event e); // 0x3ed7e4c public System.Func<UnityEngine.Vector2,UnityEngine.Vector2> get_screenToPanelSpace(); // 0x3ed8030 public System.Void set_screenToPanelSpace(System.Func<UnityEngine.Vector2,UnityEngine.Vector2> value); // 0x3ed8038 internal UnityEngine.Vector2 ScreenToPanel(UnityEngine.Vector2 screen); // 0x3ed80b8 internal System.Boolean ScreenToPanel(UnityEngine.Vector2 screenPosition, UnityEngine.Vector2 screenDelta, out UnityEngine.Vector2& panelPosition, out UnityEngine.Vector2& panelDelta, System.Boolean allowOutside); // 0x3ed810c private System.Void AssignPanelToComponents(UnityEngine.UIElements.BaseRuntimePanel panel); // 0x3ed73f0 internal System.Void PointerLeavesPanel(System.Int32 pointerId, UnityEngine.Vector2 position); // 0x3ed8230 internal System.Void PointerEntersPanel(System.Int32 pointerId, UnityEngine.Vector2 position); // 0x3ed82f0 private static System.Void .cctor(); // 0x3ed8390 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IRuntimePanelComponent : { // Fields // Methods public abstract System.Void set_panel(UnityEngine.UIElements.IPanel value); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.PointerCaptureHelper : System.Object { // Fields // Methods private static UnityEngine.UIElements.PointerDispatchState GetStateFor(UnityEngine.UIElements.IEventHandler handler); // 0x3ed84d8 public static System.Boolean HasPointerCapture(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed85f0 public static System.Void CapturePointer(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed8660 public static System.Void ReleasePointer(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed87c8 public static UnityEngine.UIElements.IEventHandler GetCapturingElement(UnityEngine.UIElements.IPanel panel, System.Int32 pointerId); // 0x3ed8848 public static System.Void ReleasePointer(UnityEngine.UIElements.IPanel panel, System.Int32 pointerId); // 0x3ed8940 internal static System.Void ActivateCompatibilityMouseEvents(UnityEngine.UIElements.IPanel panel, System.Int32 pointerId); // 0x3ed8a38 internal static System.Void PreventCompatibilityMouseEvents(UnityEngine.UIElements.IPanel panel, System.Int32 pointerId); // 0x3ed8b30 internal static System.Boolean ShouldSendCompatibilityMouseEvents(UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.IPointerEvent evt); // 0x3ed8c24 internal static System.Void ProcessPointerCapture(UnityEngine.UIElements.IPanel panel, System.Int32 pointerId); // 0x3ed8e7c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.PointerDispatchState : System.Object { // Fields private UnityEngine.UIElements.IEventHandler[] m_PendingPointerCapture; // 0x10 private UnityEngine.UIElements.IEventHandler[] m_PointerCapture; // 0x18 private System.Boolean[] m_ShouldSendCompatibilityMouseEvents; // 0x20 // Methods public System.Void .ctor(); // 0x3ed98f0 internal System.Void Reset(); // 0x3ed99ec public UnityEngine.UIElements.IEventHandler GetCapturingElement(System.Int32 pointerId); // 0x3ed8910 public System.Boolean HasPointerCapture(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed8628 public System.Void CapturePointer(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed8698 public System.Void ReleasePointer(System.Int32 pointerId); // 0x3ed8a04 public System.Void ReleasePointer(UnityEngine.UIElements.IEventHandler handler, System.Int32 pointerId); // 0x3ed8800 public System.Void ProcessPointerCapture(System.Int32 pointerId); // 0x3ed8f40 public System.Void ActivateCompatibilityMouseEvents(System.Int32 pointerId); // 0x3ed8afc public System.Void PreventCompatibilityMouseEvents(System.Int32 pointerId); // 0x3ed8bf4 public System.Boolean ShouldSendCompatibilityMouseEvents(UnityEngine.UIElements.IPointerEvent evt); // 0x3ed8d48 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.PointerManipulator : UnityEngine.UIElements.MouseManipulator { // Fields private System.Int32 m_CurrentPointerId; // 0x2c // Methods protected System.Boolean CanStartManipulation(UnityEngine.UIElements.IPointerEvent e); // 0x3ed9aa8 protected System.Boolean CanStopManipulation(UnityEngine.UIElements.IPointerEvent e); // 0x3ed9c98 protected System.Void .ctor(); // 0x3ed9d4c } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.ProjectionUtils : System.Object { // Fields // Methods public static UnityEngine.Matrix4x4 Ortho(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single near, System.Single far); // 0x3ed9d54 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.SafeHandleAccess : { // Fields private System.IntPtr m_Handle; // 0x10 // Methods public System.Void .ctor(System.IntPtr ptr); // 0x3ed9dc4 public System.Boolean IsNull(); // 0x3ed9dcc public static System.IntPtr op_Implicit(UnityEngine.UIElements.SafeHandleAccess a); // 0x3ed9ddc } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIRAtlasAllocator.Row.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIRAtlasAllocator.Row.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3edae5c public System.Void .ctor(); // 0x3edaec4 internal UnityEngine.UIElements.UIRAtlasAllocator.Row <.cctor>b__21_0(); // 0x3edaecc } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UIRAtlasAllocator.Row : System.Object { // Fields private static UnityEngine.UIElements.ObjectPool<UnityEngine.UIElements.UIRAtlasAllocator.Row> s_Pool; // 0x0 private System.Int32 <offsetX>k__BackingField; // 0x10 private System.Int32 <offsetY>k__BackingField; // 0x14 private System.Int32 <width>k__BackingField; // 0x18 private System.Int32 <height>k__BackingField; // 0x1c public System.Int32 Cursor; // 0x20 // Methods public System.Int32 get_offsetX(); // 0x3edad00 private System.Void set_offsetX(System.Int32 value); // 0x3edad08 public System.Int32 get_offsetY(); // 0x3edad10 private System.Void set_offsetY(System.Int32 value); // 0x3edad18 public System.Int32 get_width(); // 0x3edad20 private System.Void set_width(System.Int32 value); // 0x3edad28 private System.Void set_height(System.Int32 value); // 0x3edad30 public static UnityEngine.UIElements.UIRAtlasAllocator.Row Acquire(System.Int32 offsetX, System.Int32 offsetY, System.Int32 width, System.Int32 height); // 0x3edaa98 public System.Void Release(); // 0x3ed9fbc public System.Void .ctor(); // 0x3edad38 private static System.Void .cctor(); // 0x3edad40 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIRAtlasAllocator.AreaNode.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIRAtlasAllocator.AreaNode.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3edb044 public System.Void .ctor(); // 0x3edb0ac internal UnityEngine.UIElements.UIRAtlasAllocator.AreaNode <.cctor>b__9_0(); // 0x3edb0b4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UIRAtlasAllocator.AreaNode : System.Object { // Fields private static UnityEngine.UIElements.ObjectPool<UnityEngine.UIElements.UIRAtlasAllocator.AreaNode> s_Pool; // 0x0 public UnityEngine.RectInt rect; // 0x10 public UnityEngine.UIElements.UIRAtlasAllocator.AreaNode previous; // 0x20 public UnityEngine.UIElements.UIRAtlasAllocator.AreaNode next; // 0x28 // Methods public static UnityEngine.UIElements.UIRAtlasAllocator.AreaNode Acquire(UnityEngine.RectInt rect); // 0x3eda3b8 public System.Void Release(); // 0x3eda04c public System.Void RemoveFromChain(); // 0x3edab44 public System.Void AddAfter(UnityEngine.UIElements.UIRAtlasAllocator.AreaNode previous); // 0x3edaba4 public System.Void .ctor(); // 0x3edaf20 private static System.Void .cctor(); // 0x3edaf28 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIRAtlasAllocator : System.Object, System.IDisposable { // Fields private readonly System.Int32 <maxAtlasSize>k__BackingField; // 0x10 private readonly System.Int32 <maxImageWidth>k__BackingField; // 0x14 private readonly System.Int32 <maxImageHeight>k__BackingField; // 0x18 private System.Int32 <virtualWidth>k__BackingField; // 0x1c private System.Int32 <virtualHeight>k__BackingField; // 0x20 private System.Int32 <physicalWidth>k__BackingField; // 0x24 private System.Int32 <physicalHeight>k__BackingField; // 0x28 private UnityEngine.UIElements.UIRAtlasAllocator.AreaNode m_FirstUnpartitionedArea; // 0x30 private UnityEngine.UIElements.UIRAtlasAllocator.Row[] m_OpenRows; // 0x38 private System.Int32 m_1SidePadding; // 0x40 private System.Int32 m_2SidePadding; // 0x44 private static Unity.Profiling.ProfilerMarker s_MarkerTryAllocate; // 0x0 private System.Boolean <disposed>k__BackingField; // 0x48 // Methods public System.Int32 get_maxAtlasSize(); // 0x3ed9e34 public System.Int32 get_maxImageWidth(); // 0x3ed9e3c public System.Int32 get_maxImageHeight(); // 0x3ed9e44 public System.Int32 get_virtualWidth(); // 0x3ed9e4c private System.Void set_virtualWidth(System.Int32 value); // 0x3ed9e54 public System.Int32 get_virtualHeight(); // 0x3ed9e5c private System.Void set_virtualHeight(System.Int32 value); // 0x3ed9e64 public System.Int32 get_physicalWidth(); // 0x3ed9e6c private System.Void set_physicalWidth(System.Int32 value); // 0x3ed9e74 public System.Int32 get_physicalHeight(); // 0x3ed9e7c private System.Void set_physicalHeight(System.Int32 value); // 0x3ed9e84 protected System.Boolean get_disposed(); // 0x3ed9e8c private System.Void set_disposed(System.Boolean value); // 0x3ed9e94 public System.Void Dispose(); // 0x3ed9ea0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3ed9f0c private static System.Int32 GetLog2OfNextPower(System.Int32 n); // 0x3eda0cc public System.Void .ctor(System.Int32 initialAtlasSize, System.Int32 maxAtlasSize, System.Int32 sidePadding); // 0x3eda1fc public System.Boolean TryAllocate(System.Int32 width, System.Int32 height, out UnityEngine.RectInt& location); // 0x3eda568 private System.Boolean TryPartitionArea(UnityEngine.UIElements.UIRAtlasAllocator.AreaNode areaNode, System.Int32 rowIndex, System.Int32 rowHeight, System.Int32 minWidth); // 0x3eda91c private System.Void BuildAreas(); // 0x3eda470 private static System.Void .cctor(); // 0x3edac8c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.DynamicAtlasPage : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.TextureId <textureId>k__BackingField; // 0x10 private UnityEngine.RenderTexture <atlas>k__BackingField; // 0x18 private readonly UnityEngine.RenderTextureFormat <format>k__BackingField; // 0x20 private readonly UnityEngine.FilterMode <filterMode>k__BackingField; // 0x24 private readonly UnityEngine.Vector2Int <minSize>k__BackingField; // 0x28 private readonly UnityEngine.Vector2Int <maxSize>k__BackingField; // 0x30 private readonly System.Int32 m_1Padding; // 0x38 private readonly System.Int32 m_2Padding; // 0x3c private UnityEngine.UIElements.UIR.Allocator2D m_Allocator; // 0x40 private UnityEngine.UIElements.UIR.TextureBlitter m_Blitter; // 0x48 private UnityEngine.Vector2Int m_CurrentSize; // 0x50 private static System.Int32 s_TextureCounter; // 0x0 private System.Boolean <disposed>k__BackingField; // 0x58 // Methods public UnityEngine.UIElements.TextureId get_textureId(); // 0x3edb108 private System.Void set_textureId(UnityEngine.UIElements.TextureId value); // 0x3edb110 public UnityEngine.RenderTexture get_atlas(); // 0x3edb118 private System.Void set_atlas(UnityEngine.RenderTexture value); // 0x3edb120 public UnityEngine.RenderTextureFormat get_format(); // 0x3edb128 public UnityEngine.FilterMode get_filterMode(); // 0x3edb130 public System.Void .ctor(UnityEngine.RenderTextureFormat format, UnityEngine.FilterMode filterMode, UnityEngine.Vector2Int minSize, UnityEngine.Vector2Int maxSize); // 0x3edb138 protected System.Boolean get_disposed(); // 0x3edb2b8 private System.Void set_disposed(System.Boolean value); // 0x3edb2c0 public System.Void Dispose(); // 0x3edb2cc protected virtual System.Void Dispose(System.Boolean disposing); // 0x3edb338 public System.Boolean TryAdd(UnityEngine.Texture2D image, out UnityEngine.UIElements.UIR.Allocator2D.Alloc2D& alloc, out UnityEngine.RectInt& rect); // 0x3edb880 public System.Void Update(UnityEngine.Texture2D image, UnityEngine.RectInt rect); // 0x3edbb6c public System.Void Remove(UnityEngine.UIElements.UIR.Allocator2D.Alloc2D alloc); // 0x3edbcb4 public System.Void Commit(); // 0x3edbd94 private System.Void UpdateAtlasTexture(); // 0x3edbdd8 private UnityEngine.RenderTexture CreateAtlasTexture(); // 0x3edc1a4 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIRLayoutUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 private System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.Rect,UnityEngine.UIElements.VisualElement>> changeEventsList; // 0x20 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3edc2d4 public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3edc32c public override System.Void Update(); // 0x3edc374 private System.Void UpdateSubTree(UnityEngine.UIElements.VisualElement ve, System.Boolean isDisplayed, System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.Rect,UnityEngine.UIElements.VisualElement>> changeEvents); // 0x3edc56c private System.Void DispatchChangeEvents(System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.Rect,UnityEngine.UIElements.VisualElement>> changeEvents, System.Int32 currentLayoutPass); // 0x3edcc98 public System.Void .ctor(); // 0x3edcfec private static System.Void .cctor(); // 0x3edd074 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Vertex : { // Fields public static readonly System.Single nearZ; // 0x0 public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Color32 tint; // 0x1c public UnityEngine.Vector2 uv; // 0x20 internal UnityEngine.Color32 xformClipPages; // 0x28 internal UnityEngine.Color32 ids; // 0x2c internal UnityEngine.Color32 flags; // 0x30 internal UnityEngine.Color32 opacityColorPages; // 0x34 internal UnityEngine.Color32 settingIndex; // 0x38 internal UnityEngine.Vector4 circle; // 0x3c internal System.Single textureId; // 0x4c // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MeshWriteData : System.Object { // Fields internal Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> m_Vertices; // 0x10 internal Unity.Collections.NativeSlice<System.UInt16> m_Indices; // 0x20 internal UnityEngine.Rect m_UVRegion; // 0x30 internal System.Int32 currentIndex; // 0x40 internal System.Int32 currentVertex; // 0x44 // Methods internal System.Void .ctor(); // 0x3edd110 public System.Int32 get_vertexCount(); // 0x3edd118 public System.Int32 get_indexCount(); // 0x3edd160 public UnityEngine.Rect get_uvRegion(); // 0x3edd1a8 public System.Void SetNextVertex(UnityEngine.UIElements.Vertex vertex); // 0x3edd1b4 public System.Void SetNextIndex(System.UInt16 index); // 0x3edd23c public System.Void SetAllVertices(UnityEngine.UIElements.Vertex[] vertices); // 0x3edd2a0 public System.Void SetAllIndices(System.UInt16[] indices); // 0x3edd374 internal System.Void Reset(Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> vertices, Unity.Collections.NativeSlice<System.UInt16> indices); // 0x3edd448 internal System.Void Reset(Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> vertices, Unity.Collections.NativeSlice<System.UInt16> indices, UnityEngine.Rect uvRegion); // 0x3edd464 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.ColorPage : { // Fields public System.Boolean isValid; // 0x10 public UnityEngine.Color32 pageAndID; // 0x14 // Methods public static UnityEngine.UIElements.ColorPage Init(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3edd47c public UnityEngine.UIElements.MeshBuilderNative.NativeColorPage ToNativeColorPage(); // 0x3edd548 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.MeshGenerationContextUtils.BorderParams : { // Fields public UnityEngine.Rect rect; // 0x10 public UnityEngine.Color playmodeTintColor; // 0x20 public UnityEngine.Color leftColor; // 0x30 public UnityEngine.Color topColor; // 0x40 public UnityEngine.Color rightColor; // 0x50 public UnityEngine.Color bottomColor; // 0x60 public System.Single leftWidth; // 0x70 public System.Single topWidth; // 0x74 public System.Single rightWidth; // 0x78 public System.Single bottomWidth; // 0x7c public UnityEngine.Vector2 topLeftRadius; // 0x80 public UnityEngine.Vector2 topRightRadius; // 0x88 public UnityEngine.Vector2 bottomRightRadius; // 0x90 public UnityEngine.Vector2 bottomLeftRadius; // 0x98 public UnityEngine.Material material; // 0xa0 internal UnityEngine.UIElements.ColorPage leftColorPage; // 0xa8 internal UnityEngine.UIElements.ColorPage topColorPage; // 0xb0 internal UnityEngine.UIElements.ColorPage rightColorPage; // 0xb8 internal UnityEngine.UIElements.ColorPage bottomColorPage; // 0xc0 // Methods internal UnityEngine.UIElements.MeshBuilderNative.NativeBorderParams ToNativeParams(); // 0x3edde1c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams : { // Fields public UnityEngine.Rect rect; // 0x10 public UnityEngine.Rect uv; // 0x20 public UnityEngine.Color color; // 0x30 public UnityEngine.Rect subRect; // 0x40 public UnityEngine.Rect backgroundRepeatRect; // 0x50 public UnityEngine.UIElements.BackgroundPosition backgroundPositionX; // 0x60 public UnityEngine.UIElements.BackgroundPosition backgroundPositionY; // 0x6c public UnityEngine.UIElements.BackgroundRepeat backgroundRepeat; // 0x78 public UnityEngine.UIElements.BackgroundSize backgroundSize; // 0x80 public UnityEngine.Texture texture; // 0x98 public UnityEngine.Sprite sprite; // 0xa0 public UnityEngine.UIElements.VectorImage vectorImage; // 0xa8 public UnityEngine.Material material; // 0xb0 public UnityEngine.ScaleMode scaleMode; // 0xb8 public UnityEngine.Color playmodeTintColor; // 0xbc public UnityEngine.Vector2 topLeftRadius; // 0xcc public UnityEngine.Vector2 topRightRadius; // 0xd4 public UnityEngine.Vector2 bottomRightRadius; // 0xdc public UnityEngine.Vector2 bottomLeftRadius; // 0xe4 public UnityEngine.Vector2 contentSize; // 0xec public UnityEngine.Vector2 textureSize; // 0xf4 public System.Int32 leftSlice; // 0xfc public System.Int32 topSlice; // 0x100 public System.Int32 rightSlice; // 0x104 public System.Int32 bottomSlice; // 0x108 public System.Single sliceScale; // 0x10c internal UnityEngine.Rect spriteGeomRect; // 0x110 public UnityEngine.Vector4 rectInset; // 0x120 internal UnityEngine.UIElements.ColorPage colorPage; // 0x130 internal UnityEngine.UIElements.MeshGenerationContext.MeshFlags meshFlags; // 0x138 // Methods private static System.Void AdjustUVsForScaleMode(UnityEngine.Rect rect, UnityEngine.Rect uv, UnityEngine.Texture texture, UnityEngine.ScaleMode scaleMode, out UnityEngine.Rect& rectOut, out UnityEngine.Rect& uvOut); // 0x3edded4 private static System.Void AdjustSpriteUVsForScaleMode(UnityEngine.Rect containerRect, UnityEngine.Rect srcRect, UnityEngine.Rect spriteGeomRect, UnityEngine.Sprite sprite, UnityEngine.ScaleMode scaleMode, out UnityEngine.Rect& rectOut, out UnityEngine.Rect& uvOut); // 0x3ede070 internal static UnityEngine.Rect RectIntersection(UnityEngine.Rect a, UnityEngine.Rect b); // 0x3ede358 private static UnityEngine.Rect ComputeGeomRect(UnityEngine.Sprite sprite); // 0x3ede430 private static UnityEngine.Rect ComputeUVRect(UnityEngine.Sprite sprite); // 0x3ede4e0 private static UnityEngine.Rect ApplyPackingRotation(UnityEngine.Rect uv, UnityEngine.SpritePackingRotation rotation); // 0x3ede590 public static UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams MakeTextured(UnityEngine.Rect rect, UnityEngine.Rect uv, UnityEngine.Texture texture, UnityEngine.ScaleMode scaleMode, UnityEngine.UIElements.ContextType panelContext); // 0x3ede5e0 public static UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams MakeSprite(UnityEngine.Rect containerRect, UnityEngine.Rect subRect, UnityEngine.Sprite sprite, UnityEngine.ScaleMode scaleMode, UnityEngine.UIElements.ContextType panelContext, System.Boolean hasRadius, ref UnityEngine.Vector4& slices, System.Boolean useForRepeat); // 0x3ede7c4 public static UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams MakeVectorTextured(UnityEngine.Rect rect, UnityEngine.Rect uv, UnityEngine.UIElements.VectorImage vectorImage, UnityEngine.ScaleMode scaleMode, UnityEngine.UIElements.ContextType panelContext); // 0x3edf014 internal System.Boolean HasRadius(System.Single epsilon); // 0x3edf194 internal System.Boolean HasSlices(System.Single epsilon); // 0x3edf208 internal UnityEngine.UIElements.MeshBuilderNative.NativeRectParams ToNativeParams(UnityEngine.Rect uvRegion); // 0x3edf254 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.MeshGenerationContextUtils : System.Object { // Fields // Methods public static System.Void Rectangle(UnityEngine.UIElements.MeshGenerationContext mgc, UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams); // 0x3edd55c public static System.Void Text(UnityEngine.UIElements.MeshGenerationContext mgc, UnityEngine.UIElements.TextElement te); // 0x3edd65c private static UnityEngine.Vector2 ConvertBorderRadiusPercentToPoints(UnityEngine.Vector2 borderRectSize, UnityEngine.UIElements.Length length); // 0x3edd724 public static System.Void GetVisualElementRadii(UnityEngine.UIElements.VisualElement ve, out UnityEngine.Vector2& topLeft, out UnityEngine.Vector2& bottomLeft, out UnityEngine.Vector2& topRight, out UnityEngine.Vector2& bottomRight); // 0x3edd760 public static System.Void AdjustBackgroundSizeForBorders(UnityEngine.UIElements.VisualElement visualElement, ref UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams& rectParams); // 0x3edd9fc } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.MeshGenerationContext.MeshFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.MeshGenerationContext.MeshFlags None = 0; // 0x0 public const UnityEngine.UIElements.MeshGenerationContext.MeshFlags UVisDisplacement = 1; // 0x0 public const UnityEngine.UIElements.MeshGenerationContext.MeshFlags SkipDynamicAtlas = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.MeshGenerationContext : System.Object { // Fields private UnityEngine.UIElements.Painter2D m_Painter2D; // 0x10 private static readonly Unity.Profiling.ProfilerMarker s_AllocateMarker; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_DrawVectorImageMarker; // 0x8 internal UnityEngine.UIElements.IStylePainter painter; // 0x18 // Methods public UnityEngine.UIElements.Painter2D get_painter2D(); // 0x3edf2f0 internal System.Boolean get_hasPainter2D(); // 0x3edf3b4 internal System.Void .ctor(UnityEngine.UIElements.IStylePainter painter); // 0x3edf3c4 private static System.Void .cctor(); // 0x3edf3f4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Painter2D : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.MeshGenerationContext m_Ctx; // 0x10 internal UnityEngine.UIElements.UIR.DetachedAllocator m_DetachedAllocator; // 0x18 internal UnityEngine.UIElements.SafeHandleAccess m_Handle; // 0x20 private System.Boolean m_Disposed; // 0x28 private static System.Boolean <isPainterActive>k__BackingField; // 0x0 private static System.Single s_MaxArcRadius; // 0x4 private static readonly Unity.Profiling.ProfilerMarker s_StrokeMarker; // 0x8 private static readonly Unity.Profiling.ProfilerMarker s_FillMarker; // 0x10 // Methods internal System.Void .ctor(UnityEngine.UIElements.MeshGenerationContext ctx); // 0x3edf364 public System.Void .ctor(); // 0x3edf4c0 internal System.Void Reset(); // 0x3edf4a8 public System.Void Dispose(); // 0x3edf5b8 private System.Void Dispose(System.Boolean disposing); // 0x3edf61c internal static System.Void set_isPainterActive(System.Boolean value); // 0x3edf678 private static System.Void .cctor(); // 0x3edf6d8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIRRepaintUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private UnityEngine.UIElements.BaseVisualElementPanel attachedPanel; // 0x20 internal UnityEngine.UIElements.UIR.RenderChain renderChain; // 0x28 private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 private System.Boolean <drawStats>k__BackingField; // 0x30 private System.Boolean <breakBatches>k__BackingField; // 0x31 private System.Boolean <disposed>k__BackingField; // 0x32 // Methods public System.Void .ctor(); // 0x3edf79c public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3edf82c public System.Boolean get_drawStats(); // 0x3edf884 public System.Boolean get_breakBatches(); // 0x3edf88c public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3edf894 public override System.Void Update(); // 0x3edf98c protected virtual UnityEngine.UIElements.UIR.RenderChain CreateRenderChain(); // 0x3edfb10 private static System.Void .cctor(); // 0x3edfb80 private static System.Void OnGraphicsResourcesRecreate(System.Boolean recreate); // 0x3edfc9c private System.Void OnPanelChanged(UnityEngine.UIElements.BaseVisualElementPanel obj); // 0x3edfe6c private System.Void AttachToPanel(); // 0x3ee0040 private System.Void DetachFromPanel(); // 0x3edfe84 private System.Void InitRenderChain(); // 0x3edfa48 internal System.Void DestroyRenderChain(); // 0x3ed7ba0 private System.Void OnPanelAtlasChanged(); // 0x3ee05f0 private System.Void OnPanelHierarchyChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.HierarchyChangeType changeType); // 0x3ee05f4 private System.Void OnPanelStandardShaderChanged(); // 0x3ee0234 private System.Void OnPanelStandardWorldSpaceShaderChanged(); // 0x3ee03cc private System.Void ResetAllElementsDataRecursive(UnityEngine.UIElements.VisualElement ve); // 0x3ee0564 protected System.Boolean get_disposed(); // 0x3ee062c private System.Void set_disposed(System.Boolean value); // 0x3ee0634 protected override System.Void Dispose(System.Boolean disposing); // 0x3ee0640 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TextureId : { // Fields private readonly System.Int32 m_Index; // 0x10 public static readonly UnityEngine.UIElements.TextureId invalid; // 0x0 // Methods public System.Void .ctor(System.Int32 index); // 0x3ee066c public System.Int32 get_index(); // 0x3ee0678 public System.Single ConvertToGpu(); // 0x3ee0684 public override System.Boolean Equals(System.Object obj); // 0x3ee06e0 public override System.Int32 GetHashCode(); // 0x3ee0788 public static System.Boolean op_Equality(UnityEngine.UIElements.TextureId left, UnityEngine.UIElements.TextureId right); // 0x3ee0790 public static System.Boolean op_Inequality(UnityEngine.UIElements.TextureId left, UnityEngine.UIElements.TextureId right); // 0x3ee079c private static System.Void .cctor(); // 0x3ee0800 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.TextureRegistry.TextureInfo : { // Fields public UnityEngine.Texture texture; // 0x10 public System.Boolean dynamic; // 0x18 public System.Int32 refCount; // 0x1c // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TextureRegistry : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.TextureRegistry.TextureInfo> m_Textures; // 0x10 private System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.UIElements.TextureId> m_TextureToId; // 0x18 private System.Collections.Generic.Stack<UnityEngine.UIElements.TextureId> m_FreeIds; // 0x20 internal const System.Int32 maxTextures; // 0x0 private static readonly UnityEngine.UIElements.TextureRegistry <instance>k__BackingField; // 0x0 // Methods public static UnityEngine.UIElements.TextureRegistry get_instance(); // 0x3ee0848 public UnityEngine.Texture GetTexture(UnityEngine.UIElements.TextureId id); // 0x3ee08a0 public UnityEngine.UIElements.TextureId AllocAndAcquireDynamic(); // 0x3edb29c public System.Void UpdateDynamic(UnityEngine.UIElements.TextureId id, UnityEngine.Texture texture); // 0x3ee0d14 private UnityEngine.UIElements.TextureId AllocAndAcquire(UnityEngine.Texture texture, System.Boolean dynamic); // 0x3ee0a54 public UnityEngine.UIElements.TextureId Acquire(UnityEngine.Texture tex); // 0x3ee0f68 public System.Void Release(UnityEngine.UIElements.TextureId id); // 0x3edb604 public System.Void .ctor(); // 0x3ee10d0 private static System.Void .cctor(); // 0x3ee1208 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIRUtility : System.Object { // Fields public static readonly System.String k_DefaultShaderName; // 0x0 public static readonly System.String k_DefaultWorldSpaceShaderName; // 0x8 // Methods public static System.Boolean ShapeWindingIsClockwise(System.Int32 maskDepth, System.Int32 stencilRef); // 0x3ee126c public static System.Boolean IsRoundRect(UnityEngine.UIElements.VisualElement ve); // 0x3ee12ec public static System.Boolean IsVectorImageBackground(UnityEngine.UIElements.VisualElement ve); // 0x3ee14f0 public static System.Boolean IsElementSelfHidden(UnityEngine.UIElements.VisualElement ve); // 0x3ee1588 public static System.Void Destroy(UnityEngine.Object obj); // 0x3edb538 public static System.Int32 GetPrevPow2(System.Int32 n); // 0x3ee1648 public static System.Int32 GetNextPow2(System.Int32 n); // 0x3edbb50 public static System.Int32 GetNextPow2Exp(System.Int32 n); // 0x3ee167c private static System.Void .cctor(); // 0x3ee16ac } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.TimerState : System.IEquatable<UnityEngine.UIElements.TimerState> { // Fields private System.Int64 <start>k__BackingField; // 0x10 private System.Int64 <now>k__BackingField; // 0x18 // Methods public System.Int64 get_start(); // 0x3ee1748 public System.Void set_start(System.Int64 value); // 0x3ee1750 public System.Int64 get_now(); // 0x3ee1758 public System.Void set_now(System.Int64 value); // 0x3ee1760 public System.Int64 get_deltaTime(); // 0x3ee1768 public override System.Boolean Equals(System.Object obj); // 0x3ee1774 public System.Boolean Equals(UnityEngine.UIElements.TimerState other); // 0x3ee17fc public override System.Int32 GetHashCode(); // 0x3ee1820 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IScheduler : { // Fields // Methods public abstract System.Void Unschedule(UnityEngine.UIElements.ScheduledItem item); // 0x1bd3a1c public abstract System.Void Schedule(UnityEngine.UIElements.ScheduledItem item); // 0x1bd3a1c public abstract System.Void UpdateScheduledEvents(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ScheduledItem.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ScheduledItem.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3ee1af4 public System.Void .ctor(); // 0x3ee1b5c internal System.Boolean <.cctor>b__25_0(); // 0x3ee1b64 internal System.Boolean <.cctor>b__25_1(); // 0x3ee1b6c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.ScheduledItem : System.Object { // Fields public System.Func<System.Boolean> timerUpdateStopCondition; // 0x10 public static readonly System.Func<System.Boolean> OnceCondition; // 0x0 public static readonly System.Func<System.Boolean> ForeverCondition; // 0x8 private System.Int64 <startMs>k__BackingField; // 0x18 private System.Int64 <delayMs>k__BackingField; // 0x20 private System.Int64 <intervalMs>k__BackingField; // 0x28 private System.Int64 <endTimeMs>k__BackingField; // 0x30 // Methods public System.Int64 get_startMs(); // 0x3ee189c public System.Void set_startMs(System.Int64 value); // 0x3ee18a4 public System.Int64 get_delayMs(); // 0x3ee18ac public System.Void set_delayMs(System.Int64 value); // 0x3ee18b4 public System.Int64 get_intervalMs(); // 0x3ee18bc public System.Void set_intervalMs(System.Int64 value); // 0x3ee18c4 public System.Int64 get_endTimeMs(); // 0x3ee18cc public System.Void .ctor(); // 0x3ee18d4 protected System.Void ResetStartTime(); // 0x3ee194c public abstract System.Void PerformTimerUpdate(UnityEngine.UIElements.TimerState state); // 0x0 internal virtual System.Void OnItemUnscheduled(); // 0x3ee19a8 public virtual System.Boolean ShouldUnschedule(); // 0x3ee19ac private static System.Void .cctor(); // 0x3ee19cc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TimerEventScheduler : System.Object, UnityEngine.UIElements.IScheduler { // Fields private readonly System.Collections.Generic.List<UnityEngine.UIElements.ScheduledItem> m_ScheduledItems; // 0x10 private System.Boolean m_TransactionMode; // 0x18 private readonly System.Collections.Generic.List<UnityEngine.UIElements.ScheduledItem> m_ScheduleTransactions; // 0x20 private readonly System.Collections.Generic.HashSet<UnityEngine.UIElements.ScheduledItem> m_UnscheduleTransactions; // 0x28 internal System.Boolean disableThrottling; // 0x30 private System.Int32 m_LastUpdatedIndex; // 0x34 // Methods public System.Void Schedule(UnityEngine.UIElements.ScheduledItem item); // 0x3ee1b74 private System.Boolean RemovedScheduledItemAt(System.Int32 index); // 0x3ee1d40 public System.Void Unschedule(UnityEngine.UIElements.ScheduledItem item); // 0x3ee1dbc private System.Boolean PrivateUnSchedule(UnityEngine.UIElements.ScheduledItem sItem); // 0x3ee1f4c public System.Void UpdateScheduledEvents(); // 0x3ee1fec public System.Void .ctor(); // 0x3ee2300 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.Spacing : { // Fields public System.Single left; // 0x10 public System.Single top; // 0x14 public System.Single right; // 0x18 public System.Single bottom; // 0x1c // Methods public System.Single get_horizontal(); // 0x3ee240c public System.Single get_vertical(); // 0x3ee241c public System.Void .ctor(System.Single left, System.Single top, System.Single right, System.Single bottom); // 0x3ee242c public static UnityEngine.Rect op_Subtraction(UnityEngine.Rect r, UnityEngine.UIElements.Spacing a); // 0x3ee2438 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.AngleUnit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.AngleUnit Degree = 0; // 0x0 public const UnityEngine.UIElements.AngleUnit Gradian = 1; // 0x0 public const UnityEngine.UIElements.AngleUnit Radian = 2; // 0x0 public const UnityEngine.UIElements.AngleUnit Turn = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.Angle.Unit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Angle.Unit Degree = 0; // 0x0 public const UnityEngine.UIElements.Angle.Unit Gradian = 1; // 0x0 public const UnityEngine.UIElements.Angle.Unit Radian = 2; // 0x0 public const UnityEngine.UIElements.Angle.Unit Turn = 3; // 0x0 public const UnityEngine.UIElements.Angle.Unit None = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Angle : System.IEquatable<UnityEngine.UIElements.Angle> { // Fields private System.Single m_Value; // 0x10 private UnityEngine.UIElements.Angle.Unit m_Unit; // 0x14 // Methods internal static UnityEngine.UIElements.Angle None(); // 0x3ee2460 public System.Single get_value(); // 0x3ee2474 public System.Void .ctor(System.Single value, UnityEngine.UIElements.AngleUnit unit); // 0x3ee247c private System.Void .ctor(System.Single value, UnityEngine.UIElements.Angle.Unit unit); // 0x3ee2468 public System.Single ToDegrees(); // 0x3ee2488 public static UnityEngine.UIElements.Angle op_Implicit(System.Single value); // 0x3ee250c public static System.Boolean op_Equality(UnityEngine.UIElements.Angle lhs, UnityEngine.UIElements.Angle rhs); // 0x3ee2514 public System.Boolean Equals(UnityEngine.UIElements.Angle other); // 0x3ee253c public override System.Boolean Equals(System.Object obj); // 0x3ee2564 public override System.Int32 GetHashCode(); // 0x3ee25f0 public override System.String ToString(); // 0x3ee2618 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Background : System.IEquatable<UnityEngine.UIElements.Background> { // Fields private UnityEngine.Texture2D m_Texture; // 0x10 private UnityEngine.Sprite m_Sprite; // 0x18 private UnityEngine.RenderTexture m_RenderTexture; // 0x20 private UnityEngine.UIElements.VectorImage m_VectorImage; // 0x28 // Methods public UnityEngine.Texture2D get_texture(); // 0x3ee27f0 public System.Void set_texture(UnityEngine.Texture2D value); // 0x3ee27f8 public UnityEngine.Sprite get_sprite(); // 0x3ee28b8 public System.Void set_sprite(UnityEngine.Sprite value); // 0x3ee28c0 public UnityEngine.RenderTexture get_renderTexture(); // 0x3ee2984 public System.Void set_renderTexture(UnityEngine.RenderTexture value); // 0x3ee298c public UnityEngine.UIElements.VectorImage get_vectorImage(); // 0x3ee1580 public System.Void set_vectorImage(UnityEngine.UIElements.VectorImage value); // 0x3ee2a50 public static UnityEngine.UIElements.Background FromTexture2D(UnityEngine.Texture2D t); // 0x3ee2b14 public static UnityEngine.UIElements.Background FromRenderTexture(UnityEngine.RenderTexture rt); // 0x3ee2b48 public static UnityEngine.UIElements.Background FromSprite(UnityEngine.Sprite s); // 0x3ee2b7c public static UnityEngine.UIElements.Background FromVectorImage(UnityEngine.UIElements.VectorImage vi); // 0x3ee2bb0 internal static UnityEngine.UIElements.Background FromObject(System.Object obj); // 0x3ee2be4 public static System.Boolean op_Equality(UnityEngine.UIElements.Background lhs, UnityEngine.UIElements.Background rhs); // 0x3ee2e34 public static System.Boolean op_Inequality(UnityEngine.UIElements.Background lhs, UnityEngine.UIElements.Background rhs); // 0x3ee2f3c public System.Boolean Equals(UnityEngine.UIElements.Background other); // 0x3ee2f74 public override System.Boolean Equals(System.Object obj); // 0x3ee2fa8 public override System.Int32 GetHashCode(); // 0x3ee3038 public override System.String ToString(); // 0x3ee30d0 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.ComputedStyle : { // Fields public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.InheritedData> inheritedData; // 0x10 public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.LayoutData> layoutData; // 0x18 public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.RareData> rareData; // 0x20 public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.TransformData> transformData; // 0x28 public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.TransitionData> transitionData; // 0x30 public UnityEngine.UIElements.StyleDataRef<UnityEngine.UIElements.VisualData> visualData; // 0x38 public UnityEngine.Yoga.YogaNode yogaNode; // 0x40 public System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleSheets.StylePropertyValue> customProperties; // 0x48 public System.Int64 matchingRulesHash; // 0x50 public System.Single dpiScaling; // 0x58 public UnityEngine.UIElements.ComputedTransitionProperty[] computedTransitions; // 0x60 // Methods public System.Int32 get_customPropertiesCount(); // 0x3ebd770 public System.Boolean get_hasTransition(); // 0x3ebd7c8 public System.Void FinalizeApply(ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ebd7e8 public System.Void SyncWithLayout(UnityEngine.Yoga.YogaNode targetNode); // 0x3ebd950 private System.Boolean ApplyGlobalKeyword(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ebe7d4 private System.Boolean ApplyGlobalKeyword(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleKeyword keyword, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ebe8d8 private System.Void RemoveCustomStyleProperty(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader); // 0x3ec0758 private System.Void ApplyCustomStyleProperty(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader); // 0x3ec0804 private System.Void ApplyAllPropertyInitial(); // 0x3ec08fc private System.Void ResetComputedTransitions(); // 0x3ec0ab8 public static System.Boolean StartAnimationInlineTextShadow(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleTextShadow textShadow, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec0ac4 public static System.Boolean StartAnimationInlineRotate(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleRotate rotate, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec0cd0 public static System.Boolean StartAnimationInlineTranslate(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleTranslate translate, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec0f04 public static System.Boolean StartAnimationInlineScale(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleScale scale, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec113c public static System.Boolean StartAnimationInlineTransformOrigin(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleTransformOrigin transformOrigin, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec1300 public static System.Boolean StartAnimationInlineBackgroundSize(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleBackgroundSize backgroundSize, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec153c public UnityEngine.UIElements.Align get_alignContent(); // 0x3ebe644 public UnityEngine.UIElements.Align get_alignItems(); // 0x3ebe694 public UnityEngine.UIElements.Align get_alignSelf(); // 0x3ebe464 public UnityEngine.Color get_backgroundColor(); // 0x3ec1744 public UnityEngine.UIElements.Background get_backgroundImage(); // 0x3ec1798 public UnityEngine.UIElements.BackgroundPosition get_backgroundPositionX(); // 0x3ec17f8 public UnityEngine.UIElements.BackgroundPosition get_backgroundPositionY(); // 0x3ec1850 public UnityEngine.UIElements.BackgroundRepeat get_backgroundRepeat(); // 0x3ec18a8 public UnityEngine.UIElements.BackgroundSize get_backgroundSize(); // 0x3ec18f8 public UnityEngine.Color get_borderBottomColor(); // 0x3ec1960 public UnityEngine.UIElements.Length get_borderBottomLeftRadius(); // 0x3ec19b4 public UnityEngine.UIElements.Length get_borderBottomRightRadius(); // 0x3ec1a04 public System.Single get_borderBottomWidth(); // 0x3ebe2d4 public UnityEngine.Color get_borderLeftColor(); // 0x3ec1a54 public System.Single get_borderLeftWidth(); // 0x3ebe1e4 public UnityEngine.Color get_borderRightColor(); // 0x3ec1aa8 public System.Single get_borderRightWidth(); // 0x3ebe284 public UnityEngine.Color get_borderTopColor(); // 0x3ec1afc public UnityEngine.UIElements.Length get_borderTopLeftRadius(); // 0x3ec1b50 public UnityEngine.UIElements.Length get_borderTopRightRadius(); // 0x3ec1ba0 public System.Single get_borderTopWidth(); // 0x3ebe234 public UnityEngine.UIElements.Length get_bottom(); // 0x3ebdf14 public UnityEngine.Color get_color(); // 0x3ec1bf0 public UnityEngine.UIElements.Cursor get_cursor(); // 0x3ec1c44 public UnityEngine.UIElements.DisplayStyle get_display(); // 0x3ebe784 public UnityEngine.UIElements.Length get_flexBasis(); // 0x3ebddd4 public UnityEngine.UIElements.FlexDirection get_flexDirection(); // 0x3ebe5f4 public System.Single get_flexGrow(); // 0x3ebdd34 public System.Single get_flexShrink(); // 0x3ebdd84 public UnityEngine.UIElements.Wrap get_flexWrap(); // 0x3ebe734 public UnityEngine.UIElements.Length get_fontSize(); // 0x3ebd900 public UnityEngine.UIElements.Length get_height(); // 0x3ebe374 public UnityEngine.UIElements.Justify get_justifyContent(); // 0x3ebe6e4 public UnityEngine.UIElements.Length get_left(); // 0x3ebde24 public UnityEngine.UIElements.Length get_letterSpacing(); // 0x3ec1cac public UnityEngine.UIElements.Length get_marginBottom(); // 0x3ebe054 public UnityEngine.UIElements.Length get_marginLeft(); // 0x3ebdf64 public UnityEngine.UIElements.Length get_marginRight(); // 0x3ebe004 public UnityEngine.UIElements.Length get_marginTop(); // 0x3ebdfb4 public UnityEngine.UIElements.Length get_maxHeight(); // 0x3ebe504 public UnityEngine.UIElements.Length get_maxWidth(); // 0x3ebe4b4 public UnityEngine.UIElements.Length get_minHeight(); // 0x3ebe5a4 public UnityEngine.UIElements.Length get_minWidth(); // 0x3ebe554 public System.Single get_opacity(); // 0x3ec1cfc public UnityEngine.UIElements.OverflowInternal get_overflow(); // 0x3ebe414 public UnityEngine.UIElements.Length get_paddingBottom(); // 0x3ebe194 public UnityEngine.UIElements.Length get_paddingLeft(); // 0x3ebe0a4 public UnityEngine.UIElements.Length get_paddingRight(); // 0x3ebe144 public UnityEngine.UIElements.Length get_paddingTop(); // 0x3ebe0f4 public UnityEngine.UIElements.Position get_position(); // 0x3ebe3c4 public UnityEngine.UIElements.Length get_right(); // 0x3ebdec4 public UnityEngine.UIElements.Rotate get_rotate(); // 0x3ec1d4c public UnityEngine.UIElements.Scale get_scale(); // 0x3ec1db4 public UnityEngine.UIElements.TextOverflow get_textOverflow(); // 0x3ec1e08 public UnityEngine.UIElements.TextShadow get_textShadow(); // 0x3ec1e58 public UnityEngine.UIElements.Length get_top(); // 0x3ebde74 public UnityEngine.UIElements.TransformOrigin get_transformOrigin(); // 0x3ec1ec0 public System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> get_transitionDelay(); // 0x3ec1f28 public System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> get_transitionDuration(); // 0x3ec1f78 public System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> get_transitionProperty(); // 0x3ec1fc8 public System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction> get_transitionTimingFunction(); // 0x3ec2018 public UnityEngine.UIElements.Translate get_translate(); // 0x3ec2068 public UnityEngine.Color get_unityBackgroundImageTintColor(); // 0x3ec20d0 public UnityEngine.Font get_unityFont(); // 0x3ec2124 public UnityEngine.UIElements.FontDefinition get_unityFontDefinition(); // 0x3ec2174 public UnityEngine.FontStyle get_unityFontStyleAndWeight(); // 0x3ec21c8 public UnityEngine.UIElements.OverflowClipBox get_unityOverflowClipBox(); // 0x3ec2218 public UnityEngine.UIElements.Length get_unityParagraphSpacing(); // 0x3ec2268 public System.Int32 get_unitySliceBottom(); // 0x3ec22b8 public System.Int32 get_unitySliceLeft(); // 0x3ec2308 public System.Int32 get_unitySliceRight(); // 0x3ec2358 public System.Single get_unitySliceScale(); // 0x3ec23a8 public System.Int32 get_unitySliceTop(); // 0x3ec23f8 public UnityEngine.TextAnchor get_unityTextAlign(); // 0x3ec2448 public UnityEngine.Color get_unityTextOutlineColor(); // 0x3ec2498 public System.Single get_unityTextOutlineWidth(); // 0x3ec24ec public UnityEngine.UIElements.TextOverflowPosition get_unityTextOverflowPosition(); // 0x3ec253c public UnityEngine.UIElements.Visibility get_visibility(); // 0x3ec258c public UnityEngine.UIElements.WhiteSpace get_whiteSpace(); // 0x3ec25dc public UnityEngine.UIElements.Length get_width(); // 0x3ebe324 public UnityEngine.UIElements.Length get_wordSpacing(); // 0x3ec262c public static UnityEngine.UIElements.ComputedStyle Create(ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ec267c public static UnityEngine.UIElements.ComputedStyle CreateInitial(); // 0x3ec2868 public UnityEngine.UIElements.ComputedStyle Acquire(); // 0x3ec2a00 public System.Void Release(); // 0x3ec2b18 public System.Void CopyFrom(ref UnityEngine.UIElements.ComputedStyle& other); // 0x3ec095c public System.Void ApplyProperties(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ec2c18 public System.Void ApplyStyleValue(UnityEngine.UIElements.StyleSheets.StyleValue sv, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ec4068 public System.Void ApplyStyleValueManaged(UnityEngine.UIElements.StyleSheets.StyleValueManaged sv, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ec4e98 public System.Void ApplyStyleCursor(UnityEngine.UIElements.Cursor cursor); // 0x3ec52d0 public System.Void ApplyStyleTextShadow(UnityEngine.UIElements.TextShadow st); // 0x3ec533c public System.Void ApplyFromComputedStyle(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.ComputedStyle& other); // 0x3ec53ac public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Length newValue); // 0x3ec6814 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Single newValue); // 0x3ec6fe8 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 newValue); // 0x3ec732c public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundPosition newValue); // 0x3ec7b20 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundRepeat newValue); // 0x3ec7d2c public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundSize newValue); // 0x3ec7eb0 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Color newValue); // 0x3ec7ff4 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Background newValue); // 0x3ec82b0 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Font newValue); // 0x3ec8450 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.FontDefinition newValue); // 0x3ec8604 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TextShadow newValue); // 0x3ec87a8 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Translate newValue); // 0x3ec88f4 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TransformOrigin newValue); // 0x3ec8a38 public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Rotate newValue); // 0x3ec8b7c public System.Void ApplyPropertyAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Scale newValue); // 0x3ec8cb8 public static System.Boolean StartAnimation(UnityEngine.UIElements.VisualElement element, UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.ComputedStyle& oldStyle, ref UnityEngine.UIElements.ComputedStyle& newStyle, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ec8dfc public static System.Boolean StartAnimationAllProperty(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& oldStyle, ref UnityEngine.UIElements.ComputedStyle& newStyle, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ecdfd0 public static System.Boolean StartAnimationInline(UnityEngine.UIElements.VisualElement element, UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleSheets.StyleValue sv, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3ed1fc8 public System.Void ApplyStyleTransformOrigin(UnityEngine.UIElements.TransformOrigin st); // 0x3ed5ecc public System.Void ApplyStyleTranslate(UnityEngine.UIElements.Translate translateValue); // 0x3ed5f34 public System.Void ApplyStyleRotate(UnityEngine.UIElements.Rotate rotateValue); // 0x3ed5f9c public System.Void ApplyStyleScale(UnityEngine.UIElements.Scale scaleValue); // 0x3ed6004 public System.Void ApplyStyleBackgroundSize(UnityEngine.UIElements.BackgroundSize backgroundSizeValue); // 0x3ed6064 public System.Void ApplyInitialValue(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader); // 0x3ebe870 public System.Void ApplyInitialValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3ebe8fc public System.Void ApplyUnsetValue(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ebe8ac public System.Void ApplyUnsetValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.ComputedStyle& parentStyle); // 0x3ed60cc public static UnityEngine.UIElements.VersionChangeType CompareChanges(ref UnityEngine.UIElements.ComputedStyle& x, ref UnityEngine.UIElements.ComputedStyle& y); // 0x3ed63c4 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.ComputedTransitionProperty : { // Fields public UnityEngine.UIElements.StyleSheets.StylePropertyId id; // 0x10 public System.Int32 durationMs; // 0x14 public System.Int32 delayMs; // 0x18 public System.Func<System.Single,System.Single> easingCurve; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ComputedTransitionUtils.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.ComputedTransitionUtils.<>c <>9; // 0x0 public static System.Func<System.Single,System.Single> <>9__12_0; // 0x8 public static System.Func<System.Single,System.Single> <>9__12_1; // 0x10 public static System.Func<System.Single,System.Single> <>9__12_2; // 0x18 public static System.Func<System.Single,System.Single> <>9__12_3; // 0x20 public static System.Func<System.Single,System.Single> <>9__12_4; // 0x28 public static System.Func<System.Single,System.Single> <>9__12_5; // 0x30 public static System.Func<System.Single,System.Single> <>9__12_6; // 0x38 public static System.Func<System.Single,System.Single> <>9__12_7; // 0x40 public static System.Func<System.Single,System.Single> <>9__12_8; // 0x48 public static System.Func<System.Single,System.Single> <>9__12_9; // 0x50 public static System.Func<System.Single,System.Single> <>9__12_10; // 0x58 public static System.Func<System.Single,System.Single> <>9__12_11; // 0x60 public static System.Func<System.Single,System.Single> <>9__12_12; // 0x68 public static System.Func<System.Single,System.Single> <>9__12_13; // 0x70 public static System.Func<System.Single,System.Single> <>9__12_14; // 0x78 public static System.Func<System.Single,System.Single> <>9__12_15; // 0x80 public static System.Func<System.Single,System.Single> <>9__12_16; // 0x88 public static System.Func<System.Single,System.Single> <>9__12_17; // 0x90 public static System.Func<System.Single,System.Single> <>9__12_18; // 0x98 public static System.Func<System.Single,System.Single> <>9__12_19; // 0xa0 public static System.Func<System.Single,System.Single> <>9__12_20; // 0xa8 public static System.Func<System.Single,System.Single> <>9__12_21; // 0xb0 public static System.Func<System.Single,System.Single> <>9__12_22; // 0xb8 // Methods private static System.Void .cctor(); // 0x3ee4f2c public System.Void .ctor(); // 0x3ee4f94 internal System.Single <ConvertTransitionFunction>b__12_0(System.Single t); // 0x3ee4f9c internal System.Single <ConvertTransitionFunction>b__12_1(System.Single t); // 0x3ee4fcc internal System.Single <ConvertTransitionFunction>b__12_2(System.Single t); // 0x3ee4fd4 internal System.Single <ConvertTransitionFunction>b__12_3(System.Single t); // 0x3ee4fdc internal System.Single <ConvertTransitionFunction>b__12_4(System.Single t); // 0x3ee4fe4 internal System.Single <ConvertTransitionFunction>b__12_5(System.Single t); // 0x3ee4fec internal System.Single <ConvertTransitionFunction>b__12_6(System.Single t); // 0x3ee4ff4 internal System.Single <ConvertTransitionFunction>b__12_7(System.Single t); // 0x3ee4ffc internal System.Single <ConvertTransitionFunction>b__12_8(System.Single t); // 0x3ee5004 internal System.Single <ConvertTransitionFunction>b__12_9(System.Single t); // 0x3ee500c internal System.Single <ConvertTransitionFunction>b__12_10(System.Single t); // 0x3ee5014 internal System.Single <ConvertTransitionFunction>b__12_11(System.Single t); // 0x3ee501c internal System.Single <ConvertTransitionFunction>b__12_12(System.Single t); // 0x3ee5024 internal System.Single <ConvertTransitionFunction>b__12_13(System.Single t); // 0x3ee502c internal System.Single <ConvertTransitionFunction>b__12_14(System.Single t); // 0x3ee5034 internal System.Single <ConvertTransitionFunction>b__12_15(System.Single t); // 0x3ee503c internal System.Single <ConvertTransitionFunction>b__12_16(System.Single t); // 0x3ee5044 internal System.Single <ConvertTransitionFunction>b__12_17(System.Single t); // 0x3ee504c internal System.Single <ConvertTransitionFunction>b__12_18(System.Single t); // 0x3ee5054 internal System.Single <ConvertTransitionFunction>b__12_19(System.Single t); // 0x3ee505c internal System.Single <ConvertTransitionFunction>b__12_20(System.Single t); // 0x3ee5064 internal System.Single <ConvertTransitionFunction>b__12_21(System.Single t); // 0x3ee506c internal System.Single <ConvertTransitionFunction>b__12_22(System.Single t); // 0x3ee5074 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.ComputedTransitionUtils : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.UIElements.ComputedTransitionProperty> s_ComputedTransitionsBuffer; // 0x0 // Methods internal static System.Void UpdateComputedTransitions(ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3ee3208 internal static System.Boolean HasTransitionProperty(ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3ee3428 internal static System.Boolean GetTransitionProperty(ref UnityEngine.UIElements.ComputedStyle& computedStyle, UnityEngine.UIElements.StyleSheets.StylePropertyId id, out UnityEngine.UIElements.ComputedTransitionProperty& result); // 0x3ee34f4 private static UnityEngine.UIElements.ComputedTransitionProperty[] GetOrComputeTransitionPropertyData(ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3ee3284 private static System.Int32 GetTransitionHashCode(ref UnityEngine.UIElements.ComputedStyle& cs); // 0x3ee3638 internal static System.Boolean SameTransitionProperty(ref UnityEngine.UIElements.ComputedStyle& x, ref UnityEngine.UIElements.ComputedStyle& y); // 0x3ee3dcc private static System.Boolean SameTransitionProperty(System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> a, System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> b); // 0x3ee3f0c private static System.Boolean SameTransitionProperty(System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> a, System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> b); // 0x3ee4004 private static System.Void ComputeTransitionPropertyData(ref UnityEngine.UIElements.ComputedStyle& computedStyle, System.Collections.Generic.List<UnityEngine.UIElements.ComputedTransitionProperty> outData); // 0x3ee3ac0 private static T GetWrappingTransitionData(System.Collections.Generic.List<T> list, System.Int32 i, T defaultValue); // 0x1ce0384 private static System.Int32 ConvertTransitionTime(UnityEngine.UIElements.TimeValue time); // 0x3ee40f0 private static System.Func<System.Single,System.Single> ConvertTransitionFunction(UnityEngine.UIElements.EasingMode mode); // 0x3ee41ec private static System.Void .cctor(); // 0x3ee4e94 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.CustomStyleProperty<T> : System.IEquatable<UnityEngine.UIElements.CustomStyleProperty<T>> { // Fields private System.String <name>k__BackingField; // 0x0 // Methods public System.String get_name(); // 0x1bd219c private System.Void set_name(System.String value); // 0x1bd3a1c public System.Void .ctor(System.String propertyName); // 0x1bd3a1c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(UnityEngine.UIElements.CustomStyleProperty<T> other); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.ICustomStyle : { // Fields // Methods public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.Single> property, out System.Single& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.Int32> property, out System.Int32& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color> property, out UnityEngine.Color& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Texture2D> property, out UnityEngine.Texture2D& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Sprite> property, out UnityEngine.Sprite& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.UIElements.VectorImage> property, out UnityEngine.UIElements.VectorImage& value); // 0x0 public abstract System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.String> property, out System.String& value); // 0x0 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.EasingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EasingMode Ease = 0; // 0x0 public const UnityEngine.UIElements.EasingMode EaseIn = 1; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOut = 2; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOut = 3; // 0x0 public const UnityEngine.UIElements.EasingMode Linear = 4; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInSine = 5; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutSine = 6; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutSine = 7; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInCubic = 8; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutCubic = 9; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutCubic = 10; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInCirc = 11; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutCirc = 12; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutCirc = 13; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInElastic = 14; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutElastic = 15; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutElastic = 16; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInBack = 17; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutBack = 18; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutBack = 19; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInBounce = 20; // 0x0 public const UnityEngine.UIElements.EasingMode EaseOutBounce = 21; // 0x0 public const UnityEngine.UIElements.EasingMode EaseInOutBounce = 22; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.EasingFunction : System.IEquatable<UnityEngine.UIElements.EasingFunction> { // Fields private UnityEngine.UIElements.EasingMode m_Mode; // 0x10 // Methods public UnityEngine.UIElements.EasingMode get_mode(); // 0x3ee507c public System.Void .ctor(UnityEngine.UIElements.EasingMode mode); // 0x3ee5084 public static UnityEngine.UIElements.EasingFunction op_Implicit(UnityEngine.UIElements.EasingMode easingMode); // 0x3ee41e4 public static System.Boolean op_Equality(UnityEngine.UIElements.EasingFunction lhs, UnityEngine.UIElements.EasingFunction rhs); // 0x3ee508c public System.Boolean Equals(UnityEngine.UIElements.EasingFunction other); // 0x3ee5098 public override System.Boolean Equals(System.Object obj); // 0x3ee50a8 public override System.String ToString(); // 0x3ee5120 public override System.Int32 GetHashCode(); // 0x3ee3dc4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.FontDefinition : System.IEquatable<UnityEngine.UIElements.FontDefinition> { // Fields private UnityEngine.Font m_Font; // 0x10 private UnityEngine.TextCore.Text.FontAsset m_FontAsset; // 0x18 // Methods public UnityEngine.Font get_font(); // 0x3ee5188 public UnityEngine.TextCore.Text.FontAsset get_fontAsset(); // 0x3ee5190 public static UnityEngine.UIElements.FontDefinition FromFont(UnityEngine.Font f); // 0x3ee5198 public static UnityEngine.UIElements.FontDefinition FromSDFFont(UnityEngine.TextCore.Text.FontAsset f); // 0x3ee51c0 internal static UnityEngine.UIElements.FontDefinition FromObject(System.Object obj); // 0x3ee51ec internal System.Boolean IsEmpty(); // 0x3ee532c public override System.String ToString(); // 0x3ee53c4 public System.Boolean Equals(UnityEngine.UIElements.FontDefinition other); // 0x3ee5454 public override System.Boolean Equals(System.Object obj); // 0x3ee549c public override System.Int32 GetHashCode(); // 0x3ee5514 public static System.Boolean op_Equality(UnityEngine.UIElements.FontDefinition left, UnityEngine.UIElements.FontDefinition right); // 0x3ee55f4 public static System.Boolean op_Inequality(UnityEngine.UIElements.FontDefinition left, UnityEngine.UIElements.FontDefinition right); // 0x3ee5620 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IResolvedStyle : { // Fields // Methods public abstract UnityEngine.Color get_backgroundColor(); // 0x0 public abstract UnityEngine.Color get_borderBottomColor(); // 0x0 public abstract System.Single get_borderBottomLeftRadius(); // 0x1bd28c8 public abstract System.Single get_borderBottomRightRadius(); // 0x1bd28c8 public abstract System.Single get_borderBottomWidth(); // 0x1bd28c8 public abstract UnityEngine.Color get_borderLeftColor(); // 0x0 public abstract System.Single get_borderLeftWidth(); // 0x1bd28c8 public abstract UnityEngine.Color get_borderRightColor(); // 0x0 public abstract System.Single get_borderRightWidth(); // 0x1bd28c8 public abstract UnityEngine.Color get_borderTopColor(); // 0x0 public abstract System.Single get_borderTopLeftRadius(); // 0x1bd28c8 public abstract System.Single get_borderTopRightRadius(); // 0x1bd28c8 public abstract System.Single get_borderTopWidth(); // 0x1bd28c8 public abstract System.Single get_bottom(); // 0x1bd28c8 public abstract UnityEngine.Color get_color(); // 0x0 public abstract UnityEngine.UIElements.DisplayStyle get_display(); // 0x1bd1ddc public abstract UnityEngine.UIElements.FlexDirection get_flexDirection(); // 0x1bd1ddc public abstract System.Single get_flexGrow(); // 0x1bd28c8 public abstract System.Single get_flexShrink(); // 0x1bd28c8 public abstract System.Single get_height(); // 0x1bd28c8 public abstract System.Single get_left(); // 0x1bd28c8 public abstract System.Single get_marginBottom(); // 0x1bd28c8 public abstract System.Single get_marginLeft(); // 0x1bd28c8 public abstract System.Single get_marginRight(); // 0x1bd28c8 public abstract System.Single get_marginTop(); // 0x1bd28c8 public abstract UnityEngine.UIElements.StyleFloat get_minHeight(); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_minWidth(); // 0x0 public abstract System.Single get_opacity(); // 0x1bd28c8 public abstract System.Single get_paddingBottom(); // 0x1bd28c8 public abstract System.Single get_paddingLeft(); // 0x1bd28c8 public abstract System.Single get_paddingRight(); // 0x1bd28c8 public abstract System.Single get_paddingTop(); // 0x1bd28c8 public abstract System.Single get_right(); // 0x1bd28c8 public abstract UnityEngine.UIElements.Scale get_scale(); // 0x0 public abstract System.Single get_top(); // 0x1bd28c8 public abstract UnityEngine.Vector3 get_transformOrigin(); // 0x0 public abstract UnityEngine.Vector3 get_translate(); // 0x0 public abstract UnityEngine.Color get_unityBackgroundImageTintColor(); // 0x0 public abstract System.Int32 get_unitySliceLeft(); // 0x1bd1ddc public abstract System.Int32 get_unitySliceRight(); // 0x1bd1ddc public abstract System.Single get_unitySliceScale(); // 0x1bd28c8 public abstract UnityEngine.Color get_unityTextOutlineColor(); // 0x0 public abstract System.Single get_unityTextOutlineWidth(); // 0x1bd28c8 public abstract UnityEngine.UIElements.Visibility get_visibility(); // 0x1bd1ddc public abstract System.Single get_width(); // 0x1bd28c8 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IStyle : { // Fields // Methods public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> get_alignContent(); // 0x0 public abstract System.Void set_alignContent(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> get_alignItems(); // 0x0 public abstract System.Void set_alignItems(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> get_alignSelf(); // 0x0 public abstract System.Void set_alignSelf(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_backgroundColor(); // 0x1ce0384 public abstract System.Void set_backgroundColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleBackground get_backgroundImage(); // 0x1ce0384 public abstract System.Void set_backgroundImage(UnityEngine.UIElements.StyleBackground value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleBackgroundPosition get_backgroundPositionX(); // 0x0 public abstract System.Void set_backgroundPositionX(UnityEngine.UIElements.StyleBackgroundPosition value); // 0x0 public abstract UnityEngine.UIElements.StyleBackgroundPosition get_backgroundPositionY(); // 0x0 public abstract System.Void set_backgroundPositionY(UnityEngine.UIElements.StyleBackgroundPosition value); // 0x0 public abstract UnityEngine.UIElements.StyleBackgroundRepeat get_backgroundRepeat(); // 0x0 public abstract System.Void set_backgroundRepeat(UnityEngine.UIElements.StyleBackgroundRepeat value); // 0x0 public abstract UnityEngine.UIElements.StyleBackgroundSize get_backgroundSize(); // 0x0 public abstract System.Void set_backgroundSize(UnityEngine.UIElements.StyleBackgroundSize value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_borderBottomColor(); // 0x1ce0384 public abstract System.Void set_borderBottomColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_borderBottomLeftRadius(); // 0x0 public abstract System.Void set_borderBottomLeftRadius(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_borderBottomRightRadius(); // 0x0 public abstract System.Void set_borderBottomRightRadius(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_borderBottomWidth(); // 0x0 public abstract System.Void set_borderBottomWidth(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_borderLeftColor(); // 0x1ce0384 public abstract System.Void set_borderLeftColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_borderLeftWidth(); // 0x0 public abstract System.Void set_borderLeftWidth(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_borderRightColor(); // 0x1ce0384 public abstract System.Void set_borderRightColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_borderRightWidth(); // 0x0 public abstract System.Void set_borderRightWidth(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_borderTopColor(); // 0x1ce0384 public abstract System.Void set_borderTopColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_borderTopLeftRadius(); // 0x0 public abstract System.Void set_borderTopLeftRadius(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_borderTopRightRadius(); // 0x0 public abstract System.Void set_borderTopRightRadius(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_borderTopWidth(); // 0x0 public abstract System.Void set_borderTopWidth(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_bottom(); // 0x0 public abstract System.Void set_bottom(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_color(); // 0x1ce0384 public abstract System.Void set_color(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleCursor get_cursor(); // 0x0 public abstract System.Void set_cursor(UnityEngine.UIElements.StyleCursor value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.DisplayStyle> get_display(); // 0x0 public abstract System.Void set_display(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.DisplayStyle> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_flexBasis(); // 0x0 public abstract System.Void set_flexBasis(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.FlexDirection> get_flexDirection(); // 0x0 public abstract System.Void set_flexDirection(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.FlexDirection> value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_flexGrow(); // 0x0 public abstract System.Void set_flexGrow(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_flexShrink(); // 0x0 public abstract System.Void set_flexShrink(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Wrap> get_flexWrap(); // 0x0 public abstract System.Void set_flexWrap(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Wrap> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_fontSize(); // 0x0 public abstract System.Void set_fontSize(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_height(); // 0x0 public abstract System.Void set_height(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Justify> get_justifyContent(); // 0x0 public abstract System.Void set_justifyContent(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Justify> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_left(); // 0x0 public abstract System.Void set_left(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_letterSpacing(); // 0x0 public abstract System.Void set_letterSpacing(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_marginBottom(); // 0x0 public abstract System.Void set_marginBottom(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_marginLeft(); // 0x0 public abstract System.Void set_marginLeft(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_marginRight(); // 0x0 public abstract System.Void set_marginRight(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_marginTop(); // 0x0 public abstract System.Void set_marginTop(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_maxHeight(); // 0x0 public abstract System.Void set_maxHeight(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_maxWidth(); // 0x0 public abstract System.Void set_maxWidth(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_minHeight(); // 0x0 public abstract System.Void set_minHeight(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_minWidth(); // 0x0 public abstract System.Void set_minWidth(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_opacity(); // 0x0 public abstract System.Void set_opacity(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Overflow> get_overflow(); // 0x0 public abstract System.Void set_overflow(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Overflow> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_paddingBottom(); // 0x0 public abstract System.Void set_paddingBottom(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_paddingLeft(); // 0x0 public abstract System.Void set_paddingLeft(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_paddingRight(); // 0x0 public abstract System.Void set_paddingRight(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_paddingTop(); // 0x0 public abstract System.Void set_paddingTop(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Position> get_position(); // 0x0 public abstract System.Void set_position(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Position> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_right(); // 0x0 public abstract System.Void set_right(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleRotate get_rotate(); // 0x0 public abstract System.Void set_rotate(UnityEngine.UIElements.StyleRotate value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleScale get_scale(); // 0x0 public abstract System.Void set_scale(UnityEngine.UIElements.StyleScale value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflow> get_textOverflow(); // 0x0 public abstract System.Void set_textOverflow(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflow> value); // 0x0 public abstract UnityEngine.UIElements.StyleTextShadow get_textShadow(); // 0x0 public abstract System.Void set_textShadow(UnityEngine.UIElements.StyleTextShadow value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleLength get_top(); // 0x0 public abstract System.Void set_top(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleTransformOrigin get_transformOrigin(); // 0x0 public abstract System.Void set_transformOrigin(UnityEngine.UIElements.StyleTransformOrigin value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> get_transitionDelay(); // 0x1ce0384 public abstract System.Void set_transitionDelay(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> get_transitionDuration(); // 0x1ce0384 public abstract System.Void set_transitionDuration(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleList<UnityEngine.UIElements.StylePropertyName> get_transitionProperty(); // 0x1ce0384 public abstract System.Void set_transitionProperty(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.StylePropertyName> value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleList<UnityEngine.UIElements.EasingFunction> get_transitionTimingFunction(); // 0x1ce0384 public abstract System.Void set_transitionTimingFunction(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.EasingFunction> value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleTranslate get_translate(); // 0x0 public abstract System.Void set_translate(UnityEngine.UIElements.StyleTranslate value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_unityBackgroundImageTintColor(); // 0x1ce0384 public abstract System.Void set_unityBackgroundImageTintColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleFont get_unityFont(); // 0x1ce0384 public abstract System.Void set_unityFont(UnityEngine.UIElements.StyleFont value); // 0x0 public abstract UnityEngine.UIElements.StyleFontDefinition get_unityFontDefinition(); // 0x1ce0384 public abstract System.Void set_unityFontDefinition(UnityEngine.UIElements.StyleFontDefinition value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.FontStyle> get_unityFontStyleAndWeight(); // 0x0 public abstract System.Void set_unityFontStyleAndWeight(UnityEngine.UIElements.StyleEnum<UnityEngine.FontStyle> value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.OverflowClipBox> get_unityOverflowClipBox(); // 0x0 public abstract System.Void set_unityOverflowClipBox(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.OverflowClipBox> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_unityParagraphSpacing(); // 0x0 public abstract System.Void set_unityParagraphSpacing(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleInt get_unitySliceBottom(); // 0x1ce0384 public abstract System.Void set_unitySliceBottom(UnityEngine.UIElements.StyleInt value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleInt get_unitySliceLeft(); // 0x1ce0384 public abstract System.Void set_unitySliceLeft(UnityEngine.UIElements.StyleInt value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleInt get_unitySliceRight(); // 0x1ce0384 public abstract System.Void set_unitySliceRight(UnityEngine.UIElements.StyleInt value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleFloat get_unitySliceScale(); // 0x0 public abstract System.Void set_unitySliceScale(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleInt get_unitySliceTop(); // 0x1ce0384 public abstract System.Void set_unitySliceTop(UnityEngine.UIElements.StyleInt value); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.TextAnchor> get_unityTextAlign(); // 0x0 public abstract System.Void set_unityTextAlign(UnityEngine.UIElements.StyleEnum<UnityEngine.TextAnchor> value); // 0x0 public abstract UnityEngine.UIElements.StyleColor get_unityTextOutlineColor(); // 0x1ce0384 public abstract System.Void set_unityTextOutlineColor(UnityEngine.UIElements.StyleColor value); // 0x0 public abstract UnityEngine.UIElements.StyleFloat get_unityTextOutlineWidth(); // 0x0 public abstract System.Void set_unityTextOutlineWidth(UnityEngine.UIElements.StyleFloat value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflowPosition> get_unityTextOverflowPosition(); // 0x0 public abstract System.Void set_unityTextOverflowPosition(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflowPosition> value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Visibility> get_visibility(); // 0x0 public abstract System.Void set_visibility(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Visibility> value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.WhiteSpace> get_whiteSpace(); // 0x0 public abstract System.Void set_whiteSpace(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.WhiteSpace> value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_width(); // 0x0 public abstract System.Void set_width(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleLength get_wordSpacing(); // 0x0 public abstract System.Void set_wordSpacing(UnityEngine.UIElements.StyleLength value); // 0x0 public abstract UnityEngine.UIElements.StyleEnum<UnityEngine.ScaleMode> get_unityBackgroundScaleMode(); // 0x0 public abstract System.Void set_unityBackgroundScaleMode(UnityEngine.UIElements.StyleEnum<UnityEngine.ScaleMode> value); // 0x0 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.InlineStyleAccess.InlineRule : { // Fields public UnityEngine.UIElements.StyleSheet sheet; // 0x10 public UnityEngine.UIElements.StyleRule rule; // 0x18 public UnityEngine.UIElements.StyleSheets.StylePropertyId[] propertyIds; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.InlineStyleAccess : UnityEngine.UIElements.StyleValueCollection, UnityEngine.UIElements.IStyle { // Fields private static UnityEngine.UIElements.StyleSheets.StylePropertyReader s_StylePropertyReader; // 0x0 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StyleValueManaged> m_ValuesManaged; // 0x18 private UnityEngine.UIElements.VisualElement <ve>k__BackingField; // 0x20 private System.Boolean m_HasInlineCursor; // 0x28 private UnityEngine.UIElements.StyleCursor m_InlineCursor; // 0x30 private System.Boolean m_HasInlineTextShadow; // 0x50 private UnityEngine.UIElements.StyleTextShadow m_InlineTextShadow; // 0x54 private System.Boolean m_HasInlineTransformOrigin; // 0x74 private UnityEngine.UIElements.StyleTransformOrigin m_InlineTransformOrigin; // 0x78 private System.Boolean m_HasInlineTranslate; // 0x90 private UnityEngine.UIElements.StyleTranslate m_InlineTranslateOperation; // 0x94 private System.Boolean m_HasInlineRotate; // 0xb0 private UnityEngine.UIElements.StyleRotate m_InlineRotateOperation; // 0xb4 private System.Boolean m_HasInlineScale; // 0xd0 private UnityEngine.UIElements.StyleScale m_InlineScale; // 0xd4 private System.Boolean m_HasInlineBackgroundSize; // 0xe8 public UnityEngine.UIElements.StyleBackgroundSize m_InlineBackgroundSize; // 0xec private UnityEngine.UIElements.InlineStyleAccess.InlineRule m_InlineRule; // 0x108 // Methods private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignContent(); // 0x3ee5650 private System.Void UnityEngine.UIElements.IStyle.set_alignContent(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x3ee56e4 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignItems(); // 0x3ee579c private System.Void UnityEngine.UIElements.IStyle.set_alignItems(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x3ee5834 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignSelf(); // 0x3ee58f0 private System.Void UnityEngine.UIElements.IStyle.set_alignSelf(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Align> value); // 0x3ee5984 private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_backgroundColor(); // 0x3ee5a3c private System.Void UnityEngine.UIElements.IStyle.set_backgroundColor(UnityEngine.UIElements.StyleColor value); // 0x3ee5a7c private UnityEngine.UIElements.StyleBackground UnityEngine.UIElements.IStyle.get_backgroundImage(); // 0x3ee5c58 private System.Void UnityEngine.UIElements.IStyle.set_backgroundImage(UnityEngine.UIElements.StyleBackground value); // 0x3ee5ca0 private UnityEngine.UIElements.StyleBackgroundPosition UnityEngine.UIElements.IStyle.get_backgroundPositionX(); // 0x3ee6214 private System.Void UnityEngine.UIElements.IStyle.set_backgroundPositionX(UnityEngine.UIElements.StyleBackgroundPosition value); // 0x3ee6224 private UnityEngine.UIElements.StyleBackgroundPosition UnityEngine.UIElements.IStyle.get_backgroundPositionY(); // 0x3ee63c4 private System.Void UnityEngine.UIElements.IStyle.set_backgroundPositionY(UnityEngine.UIElements.StyleBackgroundPosition value); // 0x3ee63d4 private UnityEngine.UIElements.StyleBackgroundRepeat UnityEngine.UIElements.IStyle.get_backgroundRepeat(); // 0x3ee6418 private System.Void UnityEngine.UIElements.IStyle.set_backgroundRepeat(UnityEngine.UIElements.StyleBackgroundRepeat value); // 0x3ee6438 private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_borderBottomColor(); // 0x3ee65d0 private System.Void UnityEngine.UIElements.IStyle.set_borderBottomColor(UnityEngine.UIElements.StyleColor value); // 0x3ee6614 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_borderBottomLeftRadius(); // 0x3ee6668 private System.Void UnityEngine.UIElements.IStyle.set_borderBottomLeftRadius(UnityEngine.UIElements.StyleLength value); // 0x3ee6684 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_borderBottomRightRadius(); // 0x3ee6834 private System.Void UnityEngine.UIElements.IStyle.set_borderBottomRightRadius(UnityEngine.UIElements.StyleLength value); // 0x3ee6854 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_borderBottomWidth(); // 0x3ee689c private System.Void UnityEngine.UIElements.IStyle.set_borderBottomWidth(UnityEngine.UIElements.StyleFloat value); // 0x3ee68ac private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_borderLeftColor(); // 0x3ee6a60 private System.Void UnityEngine.UIElements.IStyle.set_borderLeftColor(UnityEngine.UIElements.StyleColor value); // 0x3ee6aa4 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_borderLeftWidth(); // 0x3ee6af8 private System.Void UnityEngine.UIElements.IStyle.set_borderLeftWidth(UnityEngine.UIElements.StyleFloat value); // 0x3ee6b08 private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_borderRightColor(); // 0x3ee6b74 private System.Void UnityEngine.UIElements.IStyle.set_borderRightColor(UnityEngine.UIElements.StyleColor value); // 0x3ee6bb8 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_borderRightWidth(); // 0x3ee6c0c private System.Void UnityEngine.UIElements.IStyle.set_borderRightWidth(UnityEngine.UIElements.StyleFloat value); // 0x3ee6c1c private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_borderTopColor(); // 0x3ee6c88 private System.Void UnityEngine.UIElements.IStyle.set_borderTopColor(UnityEngine.UIElements.StyleColor value); // 0x3ee6ccc private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_borderTopLeftRadius(); // 0x3ee6d20 private System.Void UnityEngine.UIElements.IStyle.set_borderTopLeftRadius(UnityEngine.UIElements.StyleLength value); // 0x3ee6d40 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_borderTopRightRadius(); // 0x3ee6d88 private System.Void UnityEngine.UIElements.IStyle.set_borderTopRightRadius(UnityEngine.UIElements.StyleLength value); // 0x3ee6da8 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_borderTopWidth(); // 0x3ee6df0 private System.Void UnityEngine.UIElements.IStyle.set_borderTopWidth(UnityEngine.UIElements.StyleFloat value); // 0x3ee6e00 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_bottom(); // 0x3ee6e6c private System.Void UnityEngine.UIElements.IStyle.set_bottom(UnityEngine.UIElements.StyleLength value); // 0x3ee6e8c private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_color(); // 0x3ee6f0c private System.Void UnityEngine.UIElements.IStyle.set_color(UnityEngine.UIElements.StyleColor value); // 0x3ee6f4c private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.DisplayStyle> UnityEngine.UIElements.IStyle.get_display(); // 0x3ee6f9c private System.Void UnityEngine.UIElements.IStyle.set_display(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.DisplayStyle> value); // 0x3ee7034 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_flexBasis(); // 0x3ee70f0 private System.Void UnityEngine.UIElements.IStyle.set_flexBasis(UnityEngine.UIElements.StyleLength value); // 0x3ee7110 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.FlexDirection> UnityEngine.UIElements.IStyle.get_flexDirection(); // 0x3ee7190 private System.Void UnityEngine.UIElements.IStyle.set_flexDirection(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.FlexDirection> value); // 0x3ee7228 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_flexGrow(); // 0x3ee72e4 private System.Void UnityEngine.UIElements.IStyle.set_flexGrow(UnityEngine.UIElements.StyleFloat value); // 0x3ee72f4 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_flexShrink(); // 0x3ee7360 private System.Void UnityEngine.UIElements.IStyle.set_flexShrink(UnityEngine.UIElements.StyleFloat value); // 0x3ee7370 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Wrap> UnityEngine.UIElements.IStyle.get_flexWrap(); // 0x3ee73dc private System.Void UnityEngine.UIElements.IStyle.set_flexWrap(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Wrap> value); // 0x3ee7474 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_fontSize(); // 0x3ee7530 private System.Void UnityEngine.UIElements.IStyle.set_fontSize(UnityEngine.UIElements.StyleLength value); // 0x3ee754c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_height(); // 0x3ee7590 private System.Void UnityEngine.UIElements.IStyle.set_height(UnityEngine.UIElements.StyleLength value); // 0x3ee75b0 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Justify> UnityEngine.UIElements.IStyle.get_justifyContent(); // 0x3ee7630 private System.Void UnityEngine.UIElements.IStyle.set_justifyContent(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Justify> value); // 0x3ee76c8 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_left(); // 0x3ee7784 private System.Void UnityEngine.UIElements.IStyle.set_left(UnityEngine.UIElements.StyleLength value); // 0x3ee77a4 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_letterSpacing(); // 0x3ee7824 private System.Void UnityEngine.UIElements.IStyle.set_letterSpacing(UnityEngine.UIElements.StyleLength value); // 0x3ee7844 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_marginBottom(); // 0x3ee788c private System.Void UnityEngine.UIElements.IStyle.set_marginBottom(UnityEngine.UIElements.StyleLength value); // 0x3ee78ac private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_marginLeft(); // 0x3ee792c private System.Void UnityEngine.UIElements.IStyle.set_marginLeft(UnityEngine.UIElements.StyleLength value); // 0x3ee794c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_marginRight(); // 0x3ee79cc private System.Void UnityEngine.UIElements.IStyle.set_marginRight(UnityEngine.UIElements.StyleLength value); // 0x3ee79ec private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_marginTop(); // 0x3ee7a6c private System.Void UnityEngine.UIElements.IStyle.set_marginTop(UnityEngine.UIElements.StyleLength value); // 0x3ee7a8c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_maxHeight(); // 0x3ee7b0c private System.Void UnityEngine.UIElements.IStyle.set_maxHeight(UnityEngine.UIElements.StyleLength value); // 0x3ee7b2c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_maxWidth(); // 0x3ee7bac private System.Void UnityEngine.UIElements.IStyle.set_maxWidth(UnityEngine.UIElements.StyleLength value); // 0x3ee7bcc private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_minHeight(); // 0x3ee7c4c private System.Void UnityEngine.UIElements.IStyle.set_minHeight(UnityEngine.UIElements.StyleLength value); // 0x3ee7c6c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_minWidth(); // 0x3ee7cec private System.Void UnityEngine.UIElements.IStyle.set_minWidth(UnityEngine.UIElements.StyleLength value); // 0x3ee7d0c private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_opacity(); // 0x3ee7d8c private System.Void UnityEngine.UIElements.IStyle.set_opacity(UnityEngine.UIElements.StyleFloat value); // 0x3ee7d9c private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Overflow> UnityEngine.UIElements.IStyle.get_overflow(); // 0x3ee7ddc private System.Void UnityEngine.UIElements.IStyle.set_overflow(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Overflow> value); // 0x3ee7e74 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_paddingBottom(); // 0x3ee7fa0 private System.Void UnityEngine.UIElements.IStyle.set_paddingBottom(UnityEngine.UIElements.StyleLength value); // 0x3ee7fc0 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_paddingLeft(); // 0x3ee8040 private System.Void UnityEngine.UIElements.IStyle.set_paddingLeft(UnityEngine.UIElements.StyleLength value); // 0x3ee8060 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_paddingRight(); // 0x3ee80e0 private System.Void UnityEngine.UIElements.IStyle.set_paddingRight(UnityEngine.UIElements.StyleLength value); // 0x3ee8100 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_paddingTop(); // 0x3ee8180 private System.Void UnityEngine.UIElements.IStyle.set_paddingTop(UnityEngine.UIElements.StyleLength value); // 0x3ee81a0 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Position> UnityEngine.UIElements.IStyle.get_position(); // 0x3ee8220 private System.Void UnityEngine.UIElements.IStyle.set_position(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Position> value); // 0x3ee82b8 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_right(); // 0x3ee8374 private System.Void UnityEngine.UIElements.IStyle.set_right(UnityEngine.UIElements.StyleLength value); // 0x3ee8394 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflow> UnityEngine.UIElements.IStyle.get_textOverflow(); // 0x3ee8414 private System.Void UnityEngine.UIElements.IStyle.set_textOverflow(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflow> value); // 0x3ee84ac private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_top(); // 0x3ee8538 private System.Void UnityEngine.UIElements.IStyle.set_top(UnityEngine.UIElements.StyleLength value); // 0x3ee8558 private UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IStyle.get_transitionDelay(); // 0x3ee85d8 private System.Void UnityEngine.UIElements.IStyle.set_transitionDelay(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> value); // 0x3ee8624 private UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IStyle.get_transitionDuration(); // 0x3ee86b4 private System.Void UnityEngine.UIElements.IStyle.set_transitionDuration(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.TimeValue> value); // 0x3ee8704 private UnityEngine.UIElements.StyleList<UnityEngine.UIElements.StylePropertyName> UnityEngine.UIElements.IStyle.get_transitionProperty(); // 0x3ee8798 private System.Void UnityEngine.UIElements.IStyle.set_transitionProperty(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.StylePropertyName> value); // 0x3ee87e8 private UnityEngine.UIElements.StyleList<UnityEngine.UIElements.EasingFunction> UnityEngine.UIElements.IStyle.get_transitionTimingFunction(); // 0x3ee887c private System.Void UnityEngine.UIElements.IStyle.set_transitionTimingFunction(UnityEngine.UIElements.StyleList<UnityEngine.UIElements.EasingFunction> value); // 0x3ee88cc private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_unityBackgroundImageTintColor(); // 0x3ee8960 private System.Void UnityEngine.UIElements.IStyle.set_unityBackgroundImageTintColor(UnityEngine.UIElements.StyleColor value); // 0x3ee89a4 private UnityEngine.UIElements.StyleFont UnityEngine.UIElements.IStyle.get_unityFont(); // 0x3ee89f8 private System.Void UnityEngine.UIElements.IStyle.set_unityFont(UnityEngine.UIElements.StyleFont value); // 0x3ee8a08 private UnityEngine.UIElements.StyleFontDefinition UnityEngine.UIElements.IStyle.get_unityFontDefinition(); // 0x3ee8ca4 private System.Void UnityEngine.UIElements.IStyle.set_unityFontDefinition(UnityEngine.UIElements.StyleFontDefinition value); // 0x3ee8ce8 private UnityEngine.UIElements.StyleEnum<UnityEngine.FontStyle> UnityEngine.UIElements.IStyle.get_unityFontStyleAndWeight(); // 0x3ee9074 private System.Void UnityEngine.UIElements.IStyle.set_unityFontStyleAndWeight(UnityEngine.UIElements.StyleEnum<UnityEngine.FontStyle> value); // 0x3ee910c private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.OverflowClipBox> UnityEngine.UIElements.IStyle.get_unityOverflowClipBox(); // 0x3ee9198 private System.Void UnityEngine.UIElements.IStyle.set_unityOverflowClipBox(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.OverflowClipBox> value); // 0x3ee922c private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_unityParagraphSpacing(); // 0x3ee92b4 private System.Void UnityEngine.UIElements.IStyle.set_unityParagraphSpacing(UnityEngine.UIElements.StyleLength value); // 0x3ee92d4 private UnityEngine.UIElements.StyleInt UnityEngine.UIElements.IStyle.get_unitySliceBottom(); // 0x3ee931c private System.Void UnityEngine.UIElements.IStyle.set_unitySliceBottom(UnityEngine.UIElements.StyleInt value); // 0x3ee932c private UnityEngine.UIElements.StyleInt UnityEngine.UIElements.IStyle.get_unitySliceLeft(); // 0x3ee94bc private System.Void UnityEngine.UIElements.IStyle.set_unitySliceLeft(UnityEngine.UIElements.StyleInt value); // 0x3ee94cc private UnityEngine.UIElements.StyleInt UnityEngine.UIElements.IStyle.get_unitySliceRight(); // 0x3ee950c private System.Void UnityEngine.UIElements.IStyle.set_unitySliceRight(UnityEngine.UIElements.StyleInt value); // 0x3ee951c private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_unitySliceScale(); // 0x3ee955c private System.Void UnityEngine.UIElements.IStyle.set_unitySliceScale(UnityEngine.UIElements.StyleFloat value); // 0x3ee956c private UnityEngine.UIElements.StyleInt UnityEngine.UIElements.IStyle.get_unitySliceTop(); // 0x3ee95ac private System.Void UnityEngine.UIElements.IStyle.set_unitySliceTop(UnityEngine.UIElements.StyleInt value); // 0x3ee95bc private UnityEngine.UIElements.StyleEnum<UnityEngine.TextAnchor> UnityEngine.UIElements.IStyle.get_unityTextAlign(); // 0x3ee95fc private System.Void UnityEngine.UIElements.IStyle.set_unityTextAlign(UnityEngine.UIElements.StyleEnum<UnityEngine.TextAnchor> value); // 0x3ee9694 private UnityEngine.UIElements.StyleColor UnityEngine.UIElements.IStyle.get_unityTextOutlineColor(); // 0x3ee9720 private System.Void UnityEngine.UIElements.IStyle.set_unityTextOutlineColor(UnityEngine.UIElements.StyleColor value); // 0x3ee9764 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IStyle.get_unityTextOutlineWidth(); // 0x3ee97b8 private System.Void UnityEngine.UIElements.IStyle.set_unityTextOutlineWidth(UnityEngine.UIElements.StyleFloat value); // 0x3ee97c8 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflowPosition> UnityEngine.UIElements.IStyle.get_unityTextOverflowPosition(); // 0x3ee9808 private System.Void UnityEngine.UIElements.IStyle.set_unityTextOverflowPosition(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.TextOverflowPosition> value); // 0x3ee98a0 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Visibility> UnityEngine.UIElements.IStyle.get_visibility(); // 0x3ee992c private System.Void UnityEngine.UIElements.IStyle.set_visibility(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.Visibility> value); // 0x3ee99c4 private UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.WhiteSpace> UnityEngine.UIElements.IStyle.get_whiteSpace(); // 0x3ee9a54 private System.Void UnityEngine.UIElements.IStyle.set_whiteSpace(UnityEngine.UIElements.StyleEnum<UnityEngine.UIElements.WhiteSpace> value); // 0x3ee9aec private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_width(); // 0x3ee9b78 private System.Void UnityEngine.UIElements.IStyle.set_width(UnityEngine.UIElements.StyleLength value); // 0x3ee9b98 private UnityEngine.UIElements.StyleLength UnityEngine.UIElements.IStyle.get_wordSpacing(); // 0x3ee9c18 private System.Void UnityEngine.UIElements.IStyle.set_wordSpacing(UnityEngine.UIElements.StyleLength value); // 0x3ee9c38 private UnityEngine.UIElements.VisualElement get_ve(); // 0x3ee9c80 private System.Void set_ve(UnityEngine.UIElements.VisualElement value); // 0x3ee9c88 public System.Void .ctor(UnityEngine.UIElements.VisualElement ve); // 0x3ee9c90 protected override System.Void Finalize(); // 0x3ee9cc0 public System.Void SetInlineRule(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleRule rule); // 0x3ee9e10 public System.Boolean IsValueSet(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3eea934 public System.Void ApplyInlineStyles(ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3ee9ec8 private UnityEngine.UIElements.StyleCursor UnityEngine.UIElements.IStyle.get_cursor(); // 0x3eeac6c private System.Void UnityEngine.UIElements.IStyle.set_cursor(UnityEngine.UIElements.StyleCursor value); // 0x3eead00 private UnityEngine.UIElements.StyleTextShadow UnityEngine.UIElements.IStyle.get_textShadow(); // 0x3eeaedc private System.Void UnityEngine.UIElements.IStyle.set_textShadow(UnityEngine.UIElements.StyleTextShadow value); // 0x3eeaf4c private UnityEngine.UIElements.StyleBackgroundSize UnityEngine.UIElements.IStyle.get_backgroundSize(); // 0x3eeb128 private System.Void UnityEngine.UIElements.IStyle.set_backgroundSize(UnityEngine.UIElements.StyleBackgroundSize value); // 0x3eeb1b0 private UnityEngine.UIElements.StyleList<T> GetStyleList(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1ce0384 private System.Void SetStyleValueManaged(UnityEngine.UIElements.StyleSheets.StyleValueManaged value); // 0x3eeb34c private System.Boolean TryGetStyleValueManaged(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.StyleSheets.StyleValueManaged& value); // 0x3eeb538 private UnityEngine.UIElements.StyleTransformOrigin UnityEngine.UIElements.IStyle.get_transformOrigin(); // 0x3eeb6c4 private System.Void UnityEngine.UIElements.IStyle.set_transformOrigin(UnityEngine.UIElements.StyleTransformOrigin value); // 0x3eeb74c private UnityEngine.UIElements.StyleTranslate UnityEngine.UIElements.IStyle.get_translate(); // 0x3eeb8e8 private System.Void UnityEngine.UIElements.IStyle.set_translate(UnityEngine.UIElements.StyleTranslate value); // 0x3eeb978 private UnityEngine.UIElements.StyleRotate UnityEngine.UIElements.IStyle.get_rotate(); // 0x3eebb20 private System.Void UnityEngine.UIElements.IStyle.set_rotate(UnityEngine.UIElements.StyleRotate value); // 0x3eebbb0 private UnityEngine.UIElements.StyleScale UnityEngine.UIElements.IStyle.get_scale(); // 0x3eebd54 private System.Void UnityEngine.UIElements.IStyle.set_scale(UnityEngine.UIElements.StyleScale value); // 0x3eebddc private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleBackgroundPosition inlineValue); // 0x3ee6268 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleBackgroundRepeat inlineValue); // 0x3ee6480 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleLength inlineValue); // 0x3ee66c8 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleFloat inlineValue); // 0x3ee6918 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleInt inlineValue); // 0x3ee936c private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleColor inlineValue); // 0x3ee5acc private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleEnum<T> inlineValue); // 0x1ce0384 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleBackground inlineValue); // 0x3ee5cf4 private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleFontDefinition inlineValue); // 0x3ee8d3c private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleFont inlineValue); // 0x3ee8a4c private System.Boolean SetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.StyleList<T> inlineValue); // 0x1ce0384 private System.Boolean SetInlineCursor(UnityEngine.UIElements.StyleCursor inlineValue); // 0x3eead44 private System.Void ApplyStyleCursor(UnityEngine.UIElements.StyleCursor cursor); // 0x3eec328 private System.Boolean SetInlineTextShadow(UnityEngine.UIElements.StyleTextShadow inlineValue); // 0x3eeaf90 private System.Void ApplyStyleTextShadow(UnityEngine.UIElements.StyleTextShadow textShadow); // 0x3eec4e8 private System.Boolean SetInlineTransformOrigin(UnityEngine.UIElements.StyleTransformOrigin inlineValue); // 0x3eeb798 private System.Void ApplyStyleTransformOrigin(UnityEngine.UIElements.StyleTransformOrigin transformOrigin); // 0x3eec700 private System.Boolean SetInlineTranslate(UnityEngine.UIElements.StyleTranslate inlineValue); // 0x3eeb9c4 private System.Void ApplyStyleTranslate(UnityEngine.UIElements.StyleTranslate translate); // 0x3eec920 private System.Boolean SetInlineScale(UnityEngine.UIElements.StyleScale inlineValue); // 0x3eebe28 private System.Void ApplyStyleScale(UnityEngine.UIElements.StyleScale scale); // 0x3eecb40 private System.Boolean SetInlineRotate(UnityEngine.UIElements.StyleRotate inlineValue); // 0x3eebbfc private System.Void ApplyStyleRotate(UnityEngine.UIElements.StyleRotate rotate); // 0x3eecd58 private System.Boolean SetInlineBackgroundSize(UnityEngine.UIElements.StyleBackgroundSize inlineValue); // 0x3eeb1fc private System.Void ApplyStyleBackgroundSize(UnityEngine.UIElements.StyleBackgroundSize backgroundSize); // 0x3eecfd8 private System.Void ApplyStyleValue(UnityEngine.UIElements.StyleSheets.StyleValue value); // 0x3eec048 private System.Void ApplyStyleValue(UnityEngine.UIElements.StyleSheets.StyleValueManaged value); // 0x3eed1f8 private System.Boolean RemoveInlineStyle(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3eebf58 private System.Void ApplyFromComputedStyle(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.ComputedStyle& newStyle); // 0x3eed2c8 public System.Boolean TryGetInlineCursor(ref UnityEngine.UIElements.StyleCursor& value); // 0x3eeacd0 public System.Boolean TryGetInlineTextShadow(ref UnityEngine.UIElements.StyleTextShadow& value); // 0x3eeaf2c public System.Boolean TryGetInlineTransformOrigin(ref UnityEngine.UIElements.StyleTransformOrigin& value); // 0x3eeb728 public System.Boolean TryGetInlineTranslate(ref UnityEngine.UIElements.StyleTranslate& value); // 0x3eeb94c public System.Boolean TryGetInlineRotate(ref UnityEngine.UIElements.StyleRotate& value); // 0x3eebb84 public System.Boolean TryGetInlineScale(ref UnityEngine.UIElements.StyleScale& value); // 0x3eebdb8 public System.Boolean TryGetInlineBackgroundSize(ref UnityEngine.UIElements.StyleBackgroundSize& value); // 0x3eeb18c private UnityEngine.UIElements.StyleEnum<UnityEngine.ScaleMode> UnityEngine.UIElements.IStyle.get_unityBackgroundScaleMode(); // 0x3eed4e8 private System.Void UnityEngine.UIElements.IStyle.set_unityBackgroundScaleMode(UnityEngine.UIElements.StyleEnum<UnityEngine.ScaleMode> value); // 0x3eed7f8 private static System.Void .cctor(); // 0x3eedb38 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.VisualElement.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3efde84 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.VisualElement.UxmlTraits : UnityEngine.UIElements.UxmlTraits { // Fields protected UnityEngine.UIElements.UxmlStringAttributeDescription m_Name; // 0x18 private UnityEngine.UIElements.UxmlStringAttributeDescription m_ViewDataKey; // 0x20 protected UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.PickingMode> m_PickingMode; // 0x28 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Tooltip; // 0x30 private UnityEngine.UIElements.UxmlEnumAttributeDescription<UnityEngine.UIElements.UsageHints> m_UsageHints; // 0x38 private UnityEngine.UIElements.UxmlIntAttributeDescription <focusIndex>k__BackingField; // 0x40 private UnityEngine.UIElements.UxmlIntAttributeDescription m_TabIndex; // 0x48 private UnityEngine.UIElements.UxmlBoolAttributeDescription <focusable>k__BackingField; // 0x50 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Class; // 0x58 private UnityEngine.UIElements.UxmlStringAttributeDescription m_ContentContainer; // 0x60 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Style; // 0x68 // Methods protected UnityEngine.UIElements.UxmlIntAttributeDescription get_focusIndex(); // 0x3efdecc protected UnityEngine.UIElements.UxmlBoolAttributeDescription get_focusable(); // 0x3efded4 public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3efdedc public System.Void .ctor(); // 0x3efe184 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.VisualElement.MeasureMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VisualElement.MeasureMode Undefined = 0; // 0x0 public const UnityEngine.UIElements.VisualElement.MeasureMode Exactly = 1; // 0x0 public const UnityEngine.UIElements.VisualElement.MeasureMode AtMost = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.VisualElement.RenderTargetMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VisualElement.RenderTargetMode None = 0; // 0x0 public const UnityEngine.UIElements.VisualElement.RenderTargetMode NoColorConversion = 1; // 0x0 public const UnityEngine.UIElements.VisualElement.RenderTargetMode LinearToGamma = 2; // 0x0 public const UnityEngine.UIElements.VisualElement.RenderTargetMode GammaToLinear = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.VisualElement.Hierarchy : { // Fields private const System.String k_InvalidHierarchyChangeMsg; // 0x0 private readonly UnityEngine.UIElements.VisualElement m_Owner; // 0x10 // Methods public UnityEngine.UIElements.VisualElement get_parent(); // 0x3ef0794 internal System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> get_children(); // 0x3efe6ec internal System.Void .ctor(UnityEngine.UIElements.VisualElement element); // 0x3ef49f8 public System.Void Add(UnityEngine.UIElements.VisualElement child); // 0x3efb484 public System.Void Insert(System.Int32 index, UnityEngine.UIElements.VisualElement child); // 0x3efb590 public System.Void Remove(UnityEngine.UIElements.VisualElement child); // 0x3efc5a8 public System.Void RemoveAt(System.Int32 index); // 0x3efe8c0 public System.Void Clear(); // 0x3efb91c internal System.Void BringToFront(UnityEngine.UIElements.VisualElement child); // 0x3efc248 internal System.Void SendToBack(UnityEngine.UIElements.VisualElement child); // 0x3efc330 internal System.Void PlaceBehind(UnityEngine.UIElements.VisualElement child, UnityEngine.UIElements.VisualElement over); // 0x3efc49c private System.Void MoveChildElement(UnityEngine.UIElements.VisualElement child, System.Int32 currentIndex, System.Int32 nextIndex); // 0x3efec5c public System.Int32 get_childCount(); // 0x3efbda0 public UnityEngine.UIElements.VisualElement get_Item(System.Int32 key); // 0x3efbce0 public System.Int32 IndexOf(UnityEngine.UIElements.VisualElement element); // 0x3efbe68 public UnityEngine.UIElements.VisualElement ElementAt(System.Int32 index); // 0x3efed6c public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualElement> Children(); // 0x3efc1f8 private System.Void SetParent(UnityEngine.UIElements.VisualElement value); // 0x3efe850 private System.Void PutChildAtIndex(UnityEngine.UIElements.VisualElement child, System.Int32 index); // 0x3efe708 private System.Void RemoveChildAtIndex(System.Int32 index); // 0x3efeaf4 private System.Void ReleaseChildList(); // 0x3efeb70 public System.Boolean Equals(UnityEngine.UIElements.VisualElement.Hierarchy other); // 0x3efed70 public override System.Boolean Equals(System.Object obj); // 0x3efed8c public override System.Int32 GetHashCode(); // 0x3efee04 public static System.Boolean op_Equality(UnityEngine.UIElements.VisualElement.Hierarchy x, UnityEngine.UIElements.VisualElement.Hierarchy y); // 0x3efed80 } // UnityEngine.UIElementsModule.dll private abstract class UnityEngine.UIElements.VisualElement.BaseVisualElementScheduledItem : UnityEngine.UIElements.ScheduledItem, UnityEngine.UIElements.IVisualElementScheduledItem, UnityEngine.UIElements.IVisualElementPanelActivatable { // Fields private UnityEngine.UIElements.VisualElement <element>k__BackingField; // 0x38 public System.Boolean isScheduled; // 0x40 private UnityEngine.UIElements.VisualElementPanelActivator m_Activator; // 0x48 // Methods public UnityEngine.UIElements.VisualElement get_element(); // 0x3efee1c private System.Void set_element(UnityEngine.UIElements.VisualElement value); // 0x3efee24 public System.Boolean get_isActive(); // 0x3efee2c protected System.Void .ctor(UnityEngine.UIElements.VisualElement handler); // 0x3efee48 public UnityEngine.UIElements.IVisualElementScheduledItem StartingIn(System.Int64 delayMs); // 0x3efeefc public UnityEngine.UIElements.IVisualElementScheduledItem Every(System.Int64 intervalMs); // 0x3efef04 internal override System.Void OnItemUnscheduled(); // 0x3efefb4 public System.Void Resume(); // 0x3efd48c public System.Void Pause(); // 0x3efeff4 public System.Void ExecuteLater(System.Int64 delayMs); // 0x3eff014 public System.Void OnPanelActivate(); // 0x3eff050 public System.Void OnPanelDeactivate(); // 0x3eff140 public System.Boolean CanBeActivated(); // 0x3eff21c } // UnityEngine.UIElementsModule.dll private abstract class UnityEngine.UIElements.VisualElement.VisualElementScheduledItem<ActionType> : UnityEngine.UIElements.VisualElement.BaseVisualElementScheduledItem { // Fields public ActionType updateEvent; // 0x0 // Methods public System.Void .ctor(UnityEngine.UIElements.VisualElement handler, ActionType upEvent); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.VisualElement.TimerStateScheduledItem : UnityEngine.UIElements.VisualElement.VisualElementScheduledItem<System.Action<UnityEngine.UIElements.TimerState>> { // Fields // Methods public System.Void .ctor(UnityEngine.UIElements.VisualElement handler, System.Action<UnityEngine.UIElements.TimerState> updateEvent); // 0x3efd42c public override System.Void PerformTimerUpdate(UnityEngine.UIElements.TimerState state); // 0x3eff258 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.VisualElement.SimpleScheduledItem : UnityEngine.UIElements.VisualElement.VisualElementScheduledItem<System.Action> { // Fields // Methods public System.Void .ctor(UnityEngine.UIElements.VisualElement handler, System.Action updateEvent); // 0x3efd560 public override System.Void PerformTimerUpdate(UnityEngine.UIElements.TimerState state); // 0x3eff28c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElement.CustomStyleAccess : System.Object, UnityEngine.UIElements.ICustomStyle { // Fields private System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleSheets.StylePropertyValue> m_CustomProperties; // 0x10 private System.Single m_DpiScaling; // 0x18 // Methods public System.Void SetContext(System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleSheets.StylePropertyValue> customProperties, System.Single dpiScaling); // 0x3efd650 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.Single> property, out System.Single& value); // 0x3eff2c0 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.Int32> property, out System.Int32& value); // 0x3eff410 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Color> property, out UnityEngine.Color& value); // 0x3eff4d0 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Texture2D> property, out UnityEngine.Texture2D& value); // 0x3eff720 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.Sprite> property, out UnityEngine.Sprite& value); // 0x3eff834 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<UnityEngine.UIElements.VectorImage> property, out UnityEngine.UIElements.VectorImage& value); // 0x3eff948 public System.Boolean TryGetValue(UnityEngine.UIElements.CustomStyleProperty<System.String> property, out System.String& value); // 0x3effa5c private System.Boolean TryGetValue(System.String propertyName, UnityEngine.UIElements.StyleValueType valueType, out UnityEngine.UIElements.StyleSheets.StylePropertyValue& customProp); // 0x3eff35c private static System.Void LogCustomPropertyWarning(System.String propertyName, UnityEngine.UIElements.StyleValueType valueType, UnityEngine.UIElements.StyleSheets.StylePropertyValue customProp); // 0x3eff61c public System.Void .ctor(); // 0x3efde78 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElement.TypeData : System.Object { // Fields private readonly System.Type <type>k__BackingField; // 0x10 private System.String m_FullTypeName; // 0x18 private System.String m_TypeName; // 0x20 private System.String m_TypeNamespace; // 0x28 // Methods public System.Type get_type(); // 0x3effb34 public System.Void .ctor(System.Type type); // 0x3efdb04 public System.String get_fullTypeName(); // 0x3ef451c public System.String get_typeName(); // 0x3ef4590 public System.String get_typeNamespace(); // 0x3effb3c } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.VisualElement.<>c__DisplayClass492_0 : System.Object { // Fields public UnityEngine.UIElements.VisualElement <>4__this; // 0x10 public UnityEngine.UIElements.Experimental.StyleValues to; // 0x18 // Methods public System.Void .ctor(); // 0x3efad7c internal UnityEngine.UIElements.Experimental.StyleValues <UnityEngine.UIElements.Experimental.ITransitionAnimations.Start>b__0(UnityEngine.UIElements.VisualElement e); // 0x3effb98 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.VisualElement : UnityEngine.UIElements.Focusable, UnityEngine.UIElements.IResolvedStyle, UnityEngine.UIElements.IStylePropertyAnimations, UnityEngine.UIElements.ITransform, UnityEngine.UIElements.Experimental.ITransitionAnimations, UnityEngine.UIElements.IExperimentalFeatures, UnityEngine.UIElements.IVisualElementScheduler { // Fields private System.Int32 <UnityEngine.UIElements.IStylePropertyAnimations.runningAnimationCount>k__BackingField; // 0x2c private System.Int32 <UnityEngine.UIElements.IStylePropertyAnimations.completedAnimationCount>k__BackingField; // 0x30 private static System.UInt32 s_NextId; // 0x0 private static System.Collections.Generic.List<System.String> s_EmptyClassList; // 0x8 internal static readonly UnityEngine.PropertyName userDataPropertyKey; // 0x10 public static readonly System.String disabledUssClassName; // 0x18 private System.String m_Name; // 0x38 private System.Collections.Generic.List<System.String> m_ClassList; // 0x40 private System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.PropertyName,System.Object>> m_PropertyBag; // 0x48 internal UnityEngine.UIElements.VisualElementFlags m_Flags; // 0x50 private System.String m_ViewDataKey; // 0x58 private UnityEngine.UIElements.RenderHints m_RenderHints; // 0x60 internal UnityEngine.Rect lastLayout; // 0x64 internal UnityEngine.Rect lastPseudoPadding; // 0x74 internal UnityEngine.UIElements.UIR.RenderChainVEData renderChainData; // 0x88 private UnityEngine.Rect m_Layout; // 0x1d0 private UnityEngine.Rect m_BoundingBox; // 0x1e0 private const UnityEngine.UIElements.VisualElementFlags worldBoundingBoxDirtyDependencies; // 0x0 private UnityEngine.Rect m_WorldBoundingBox; // 0x1f0 private const UnityEngine.UIElements.VisualElementFlags worldTransformInverseDirtyDependencies; // 0x0 private UnityEngine.Matrix4x4 m_WorldTransformCache; // 0x200 private UnityEngine.Matrix4x4 m_WorldTransformInverseCache; // 0x240 private UnityEngine.Rect m_WorldClip; // 0x280 private UnityEngine.Rect m_WorldClipMinusGroup; // 0x290 private System.Boolean m_WorldClipIsInfinite; // 0x2a0 internal static readonly UnityEngine.Rect s_InfiniteRect; // 0x20 internal UnityEngine.UIElements.PseudoStates triggerPseudoMask; // 0x2a4 internal UnityEngine.UIElements.PseudoStates dependencyPseudoMask; // 0x2a8 private UnityEngine.UIElements.PseudoStates m_PseudoStates; // 0x2ac private System.Int32 <containedPointerIds>k__BackingField; // 0x2b0 private UnityEngine.UIElements.PickingMode m_PickingMode; // 0x2b4 private UnityEngine.Yoga.YogaNode <yogaNode>k__BackingField; // 0x2b8 internal UnityEngine.UIElements.ComputedStyle m_Style; // 0x2c0 internal UnityEngine.UIElements.StyleVariableContext variableContext; // 0x318 internal System.Int32 inheritedStylesHash; // 0x320 internal readonly System.UInt32 controlid; // 0x324 internal System.Int32 imguiContainerDescendantCount; // 0x328 private System.Boolean <enabledSelf>k__BackingField; // 0x32c private UnityEngine.UIElements.LanguageDirection m_LanguageDirection; // 0x330 private UnityEngine.UIElements.LanguageDirection m_LocalLanguageDirection; // 0x334 private System.Action<UnityEngine.UIElements.MeshGenerationContext> <generateVisualContent>k__BackingField; // 0x338 private static readonly Unity.Profiling.ProfilerMarker k_GenerateVisualContentMarker; // 0x30 private UnityEngine.UIElements.VisualElement.RenderTargetMode m_SubRenderTargetMode; // 0x340 private static UnityEngine.Material s_runtimeMaterial; // 0x38 private UnityEngine.Material m_defaultMaterial; // 0x348 private System.Collections.Generic.List<UnityEngine.UIElements.Experimental.IValueAnimationUpdate> m_RunningAnimations; // 0x350 private static System.UInt32 s_NextParentVersion; // 0x40 private System.UInt32 m_NextParentCachedVersion; // 0x358 private System.UInt32 m_NextParentRequiredVersion; // 0x35c private UnityEngine.UIElements.VisualElement m_CachedNextParentWithEventCallback; // 0x360 private System.Int32 m_EventCallbackCategories; // 0x368 private System.Int32 m_CachedEventCallbackParentCategories; // 0x36c private readonly System.Int32 m_DefaultActionEventCategories; // 0x370 private readonly System.Int32 m_DefaultActionAtTargetEventCategories; // 0x374 internal const System.String k_RootVisualContainerName; // 0x0 private UnityEngine.UIElements.VisualElement.Hierarchy <hierarchy>k__BackingField; // 0x378 private System.Boolean <isRootVisualContainer>k__BackingField; // 0x380 private System.Boolean <cacheAsBitmap>k__BackingField; // 0x381 private UnityEngine.UIElements.VisualElement m_PhysicalParent; // 0x388 private UnityEngine.UIElements.VisualElement m_LogicalParent; // 0x390 private static readonly System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> s_EmptyList; // 0x48 private System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> m_Children; // 0x398 private UnityEngine.UIElements.BaseVisualElementPanel <elementPanel>k__BackingField; // 0x3a0 private UnityEngine.UIElements.VisualTreeAsset m_VisualTreeAssetSource; // 0x3a8 internal static UnityEngine.UIElements.VisualElement.CustomStyleAccess s_CustomStyleAccess; // 0x50 internal UnityEngine.UIElements.InlineStyleAccess inlineStyleAccess; // 0x3b0 internal System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> styleSheetList; // 0x3b8 private static readonly System.Text.RegularExpressions.Regex s_InternalStyleSheetPath; // 0x58 internal static readonly UnityEngine.PropertyName tooltipPropertyKey; // 0x60 private static readonly System.Collections.Generic.Dictionary<System.Type,UnityEngine.UIElements.VisualElement.TypeData> s_TypeData; // 0x68 private UnityEngine.UIElements.VisualElement.TypeData m_TypeData; // 0x3c0 // Methods public UnityEngine.UIElements.IResolvedStyle get_resolvedStyle(); // 0x3eedbb4 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_backgroundColor(); // 0x3eedbb8 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_borderBottomColor(); // 0x3eedbcc private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderBottomLeftRadius(); // 0x3eedbd8 private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderBottomRightRadius(); // 0x3eedbf4 private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderBottomWidth(); // 0x3eedc10 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_borderLeftColor(); // 0x3eedc2c private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderLeftWidth(); // 0x3eedc38 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_borderRightColor(); // 0x3eedc54 private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderRightWidth(); // 0x3eedc60 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_borderTopColor(); // 0x3eedc7c private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderTopLeftRadius(); // 0x3eedc88 private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderTopRightRadius(); // 0x3eedca4 private System.Single UnityEngine.UIElements.IResolvedStyle.get_borderTopWidth(); // 0x3eedcc0 private System.Single UnityEngine.UIElements.IResolvedStyle.get_bottom(); // 0x3eedcdc private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_color(); // 0x3eedcf8 private UnityEngine.UIElements.DisplayStyle UnityEngine.UIElements.IResolvedStyle.get_display(); // 0x3eedd04 private UnityEngine.UIElements.FlexDirection UnityEngine.UIElements.IResolvedStyle.get_flexDirection(); // 0x3eedd10 private System.Single UnityEngine.UIElements.IResolvedStyle.get_flexGrow(); // 0x3eedd1c private System.Single UnityEngine.UIElements.IResolvedStyle.get_flexShrink(); // 0x3eedd28 private System.Single UnityEngine.UIElements.IResolvedStyle.get_height(); // 0x3eedd34 private System.Single UnityEngine.UIElements.IResolvedStyle.get_left(); // 0x3eedd50 private System.Single UnityEngine.UIElements.IResolvedStyle.get_marginBottom(); // 0x3eedd6c private System.Single UnityEngine.UIElements.IResolvedStyle.get_marginLeft(); // 0x3eedd88 private System.Single UnityEngine.UIElements.IResolvedStyle.get_marginRight(); // 0x3eedda4 private System.Single UnityEngine.UIElements.IResolvedStyle.get_marginTop(); // 0x3eeddc0 private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minHeight(); // 0x3eedddc private UnityEngine.UIElements.StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minWidth(); // 0x3eedf94 private System.Single UnityEngine.UIElements.IResolvedStyle.get_opacity(); // 0x3eedfbc private System.Single UnityEngine.UIElements.IResolvedStyle.get_paddingBottom(); // 0x3eedfc8 private System.Single UnityEngine.UIElements.IResolvedStyle.get_paddingLeft(); // 0x3eedfe4 private System.Single UnityEngine.UIElements.IResolvedStyle.get_paddingRight(); // 0x3eee000 private System.Single UnityEngine.UIElements.IResolvedStyle.get_paddingTop(); // 0x3eee01c private System.Single UnityEngine.UIElements.IResolvedStyle.get_right(); // 0x3eee038 private UnityEngine.UIElements.Scale UnityEngine.UIElements.IResolvedStyle.get_scale(); // 0x3eee054 private System.Single UnityEngine.UIElements.IResolvedStyle.get_top(); // 0x3eee060 private UnityEngine.Vector3 UnityEngine.UIElements.IResolvedStyle.get_transformOrigin(); // 0x3eee07c private UnityEngine.Vector3 UnityEngine.UIElements.IResolvedStyle.get_translate(); // 0x3eee384 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_unityBackgroundImageTintColor(); // 0x3eee584 private System.Int32 UnityEngine.UIElements.IResolvedStyle.get_unitySliceLeft(); // 0x3eee590 private System.Int32 UnityEngine.UIElements.IResolvedStyle.get_unitySliceRight(); // 0x3eee59c private System.Single UnityEngine.UIElements.IResolvedStyle.get_unitySliceScale(); // 0x3eee5a8 private UnityEngine.Color UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineColor(); // 0x3eee5b4 private System.Single UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineWidth(); // 0x3eee5c0 private UnityEngine.UIElements.Visibility UnityEngine.UIElements.IResolvedStyle.get_visibility(); // 0x3eee5cc private System.Single UnityEngine.UIElements.IResolvedStyle.get_width(); // 0x3eee5d8 internal System.Boolean get_hasRunningAnimations(); // 0x3eee5f4 internal System.Boolean get_hasCompletedAnimations(); // 0x3eee6a4 private System.Int32 UnityEngine.UIElements.IStylePropertyAnimations.get_runningAnimationCount(); // 0x3eee750 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.set_runningAnimationCount(System.Int32 value); // 0x3eee758 private System.Int32 UnityEngine.UIElements.IStylePropertyAnimations.get_completedAnimationCount(); // 0x3eee760 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.set_completedAnimationCount(System.Int32 value); // 0x3eee768 private UnityEngine.UIElements.IStylePropertyAnimationSystem GetStylePropertyAnimationSystem(); // 0x3eee770 internal UnityEngine.UIElements.IStylePropertyAnimations get_styleAnimation(); // 0x3eee6a0 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Single from, System.Single to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eee78c private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 from, System.Int32 to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eee890 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Length from, UnityEngine.UIElements.Length to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eee9ac private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Color from, UnityEngine.Color to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eeeac8 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.StartEnum(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 from, System.Int32 to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eeec18 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Background from, UnityEngine.UIElements.Background to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eeed34 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.FontDefinition from, UnityEngine.UIElements.FontDefinition to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eeee8c private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Font from, UnityEngine.Font to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eeefbc private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TextShadow from, UnityEngine.UIElements.TextShadow to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef0d8 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Scale from, UnityEngine.UIElements.Scale to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef264 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Translate from, UnityEngine.UIElements.Translate to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef394 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Rotate from, UnityEngine.UIElements.Rotate to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef51c private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TransformOrigin from, UnityEngine.UIElements.TransformOrigin to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef6a4 private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundPosition from, UnityEngine.UIElements.BackgroundPosition to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef82c private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundRepeat from, UnityEngine.UIElements.BackgroundRepeat to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eef95c private System.Boolean UnityEngine.UIElements.IStylePropertyAnimations.Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundSize from, UnityEngine.UIElements.BackgroundSize to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3eefa78 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.CancelAnimation(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3eefc00 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.CancelAllAnimations(); // 0x3eefcd0 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.UpdateAnimation(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3eefdb0 private System.Void UnityEngine.UIElements.IStylePropertyAnimations.GetAllAnimations(System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds); // 0x3eefe78 internal System.Boolean TryConvertLengthUnits(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.Length& from, ref UnityEngine.UIElements.Length& to, System.Int32 subPropertyIndex); // 0x3eeff64 internal System.Boolean TryConvertTransformOriginUnits(ref UnityEngine.UIElements.TransformOrigin& from, ref UnityEngine.UIElements.TransformOrigin& to); // 0x3ef0588 internal System.Boolean TryConvertTranslateUnits(ref UnityEngine.UIElements.Translate& from, ref UnityEngine.UIElements.Translate& to); // 0x3ef0620 internal System.Boolean TryConvertBackgroundSizeUnits(ref UnityEngine.UIElements.BackgroundSize& from, ref UnityEngine.UIElements.BackgroundSize& to); // 0x3ef06b8 private System.Nullable<System.Single> GetParentSizeForLengthConversion(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 subPropertyIndex); // 0x3ef021c internal System.Boolean get_isCompositeRoot(); // 0x3ef07b0 internal System.Void set_isCompositeRoot(System.Boolean value); // 0x3ef07bc internal System.Boolean get_isHierarchyDisplayed(); // 0x3ef08a8 internal System.Void set_isHierarchyDisplayed(System.Boolean value); // 0x3ef08b4 public System.String get_viewDataKey(); // 0x3ef08e4 public System.Void set_viewDataKey(System.String value); // 0x3ef08ec internal System.Boolean get_enableViewDataPersistence(); // 0x3ef098c private System.Void set_enableViewDataPersistence(System.Boolean value); // 0x3ef0998 public System.Object get_userData(); // 0x3ef09c8 public System.Void set_userData(System.Object value); // 0x3ef0b3c public override System.Boolean get_canGrabFocus(); // 0x3ef0e58 public override UnityEngine.UIElements.FocusController get_focusController(); // 0x3ef102c public UnityEngine.UIElements.UsageHints get_usageHints(); // 0x3ef10e4 public System.Void set_usageHints(UnityEngine.UIElements.UsageHints value); // 0x3ef110c internal UnityEngine.UIElements.RenderHints get_renderHints(); // 0x3ef1104 internal System.Void set_renderHints(UnityEngine.UIElements.RenderHints value); // 0x3ef1170 internal System.Void MarkRenderHintsClean(); // 0x3ef11bc public UnityEngine.UIElements.ITransform get_transform(); // 0x3ef11cc private UnityEngine.Vector3 UnityEngine.UIElements.ITransform.get_position(); // 0x3ef11d0 private System.Void UnityEngine.UIElements.ITransform.set_position(UnityEngine.Vector3 value); // 0x3ef1270 private UnityEngine.Vector3 UnityEngine.UIElements.ITransform.get_scale(); // 0x3ef1454 internal System.Boolean get_isLayoutManual(); // 0x3ef1508 private System.Void set_isLayoutManual(System.Boolean value); // 0x3ef1514 internal System.Single get_scaledPixelsPerPoint(); // 0x3ef1544 public UnityEngine.Rect get_layout(); // 0x3ef15b0 internal System.Void set_layout(UnityEngine.Rect value); // 0x3ef1648 internal System.Void ClearManualLayout(); // 0x3ef1e38 public UnityEngine.Rect get_contentRect(); // 0x3ef23fc protected UnityEngine.Rect get_paddingRect(); // 0x3ef2610 internal System.Boolean get_isBoundingBoxDirty(); // 0x3ef2844 internal System.Void set_isBoundingBoxDirty(System.Boolean value); // 0x3ef2850 internal System.Void set_isWorldBoundingBoxDirty(System.Boolean value); // 0x3ef2880 internal System.Boolean get_isWorldBoundingBoxOrDependenciesDirty(); // 0x3ef28b0 internal UnityEngine.Rect get_boundingBox(); // 0x3ef28c4 internal UnityEngine.Rect get_worldBoundingBox(); // 0x3ef2b10 private UnityEngine.Rect get_boundingBoxInParentSpace(); // 0x3ef2c44 internal System.Void UpdateBoundingBox(); // 0x3ef2900 internal System.Void UpdateWorldBoundingBox(); // 0x3ef2b54 public UnityEngine.Rect get_worldBound(); // 0x3ef2cd0 public UnityEngine.Rect get_localBound(); // 0x3ef2d8c internal UnityEngine.Rect get_rect(); // 0x3ef282c internal System.Boolean get_isWorldTransformDirty(); // 0x3ef2dc8 internal System.Void set_isWorldTransformDirty(System.Boolean value); // 0x3ef2dd4 internal System.Void set_isWorldTransformInverseDirty(System.Boolean value); // 0x3ef2df4 internal System.Boolean get_isWorldTransformInverseOrDependenciesDirty(); // 0x3ef2e24 public UnityEngine.Matrix4x4 get_worldTransform(); // 0x3ef2e34 internal ref UnityEngine.Matrix4x4& get_worldTransformRef(); // 0x3ef2cac internal ref UnityEngine.Matrix4x4& get_worldTransformInverse(); // 0x3ef3118 internal System.Void UpdateWorldTransform(); // 0x3ef2e70 internal System.Void UpdateWorldTransformInverse(); // 0x3ef3140 internal System.Boolean get_isWorldClipDirty(); // 0x3ef353c internal System.Void set_isWorldClipDirty(System.Boolean value); // 0x3ef3548 internal UnityEngine.Rect get_worldClip(); // 0x3ef3578 internal UnityEngine.Rect get_worldClipMinusGroup(); // 0x3ef3838 internal System.Boolean get_worldClipIsInfinite(); // 0x3ef3874 internal System.Void EnsureWorldTransformAndClipUpToDate(); // 0x3ef38a4 private System.Void UpdateWorldClip(); // 0x3ef35b4 private UnityEngine.Rect CombineClipRects(UnityEngine.Rect rect, UnityEngine.Rect parentRect); // 0x3ef3e80 private UnityEngine.Rect SubstractBorderPadding(UnityEngine.Rect worldRect); // 0x3ef38e0 internal static UnityEngine.Rect ComputeAAAlignedBound(UnityEngine.Rect position, UnityEngine.Matrix4x4 mat); // 0x3ef3ec8 internal UnityEngine.UIElements.PseudoStates get_pseudoStates(); // 0x3ef3fdc internal System.Void set_pseudoStates(UnityEngine.UIElements.PseudoStates value); // 0x3ef3fe4 internal System.Int32 get_containedPointerIds(); // 0x3ef4068 private System.Void set_containedPointerIds(System.Int32 value); // 0x3ef4070 private System.Void UpdateHoverPseudoState(); // 0x3ef4078 private static System.Boolean IsPartOfCapturedChain(UnityEngine.UIElements.VisualElement self, in UnityEngine.UIElements.IEventHandler& capturingElement); // 0x3ef4170 public UnityEngine.UIElements.PickingMode get_pickingMode(); // 0x3ef4264 public System.Void set_pickingMode(UnityEngine.UIElements.PickingMode value); // 0x3ef426c public System.String get_name(); // 0x3ef42a4 public System.Void set_name(System.String value); // 0x3ef42ac internal System.Collections.Generic.List<System.String> get_classList(); // 0x3ef4314 internal System.String get_fullTypeName(); // 0x3ef43d0 internal System.String get_typeName(); // 0x3ef4578 internal UnityEngine.Yoga.YogaNode get_yogaNode(); // 0x3ef464c private System.Void set_yogaNode(UnityEngine.Yoga.YogaNode value); // 0x3ef4654 internal ref UnityEngine.UIElements.ComputedStyle& get_computedStyle(); // 0x3eedbc4 internal System.Boolean get_hasInlineStyle(); // 0x3ef4664 internal System.Boolean get_styleInitialized(); // 0x3ef4674 internal System.Void set_styleInitialized(System.Boolean value); // 0x3ef4680 private System.Void ChangeIMGUIContainerCount(System.Int32 delta); // 0x3ef46b0 public System.Void .ctor(); // 0x3ef46e0 protected override System.Void ExecuteDefaultAction(UnityEngine.UIElements.EventBase evt); // 0x3ef4a24 internal virtual UnityEngine.Rect GetTooltipRect(); // 0x3ef5670 private System.Void SetTooltip(UnityEngine.UIElements.TooltipEvent e); // 0x3ef5588 public sealed override System.Void Focus(); // 0x3ef5708 internal System.Void SetPanel(UnityEngine.UIElements.BaseVisualElementPanel p); // 0x3ef575c private System.Void WillChangePanel(UnityEngine.UIElements.BaseVisualElementPanel destinationPanel); // 0x3ef6250 private System.Void HasChangedPanel(UnityEngine.UIElements.BaseVisualElementPanel prevPanel); // 0x3ef6490 public sealed override System.Void SendEvent(UnityEngine.UIElements.EventBase e); // 0x3ef6900 internal sealed override System.Void SendEvent(UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode); // 0x3ef6918 internal System.Void IncrementVersion(UnityEngine.UIElements.VersionChangeType changeType); // 0x3ef0964 internal System.Void InvokeHierarchyChanged(UnityEngine.UIElements.HierarchyChangeType changeType); // 0x3ef692c private System.Boolean SetEnabledFromHierarchyPrivate(System.Boolean state); // 0x3ef694c private System.Boolean get_isParentEnabledInHierarchy(); // 0x3ef6cc4 public System.Boolean get_enabledInHierarchy(); // 0x3ef101c public System.Boolean get_enabledSelf(); // 0x3ef7050 private System.Void set_enabledSelf(System.Boolean value); // 0x3ef7058 public System.Void SetEnabled(System.Boolean value); // 0x3ef4a00 private System.Void PropagateEnabledToChildren(System.Boolean value); // 0x3ef7064 public UnityEngine.UIElements.LanguageDirection get_languageDirection(); // 0x3ef7114 internal UnityEngine.UIElements.LanguageDirection get_localLanguageDirection(); // 0x3ef711c internal System.Void set_localLanguageDirection(UnityEngine.UIElements.LanguageDirection value); // 0x3ef7124 public System.Boolean get_visible(); // 0x3ef0f70 public System.Void set_visible(System.Boolean value); // 0x3ef7214 public System.Void MarkDirtyRepaint(); // 0x3ef72f8 public System.Action<UnityEngine.UIElements.MeshGenerationContext> get_generateVisualContent(); // 0x3ef731c public System.Void set_generateVisualContent(System.Action<UnityEngine.UIElements.MeshGenerationContext> value); // 0x3ef7324 internal System.Void InvokeGenerateVisualContent(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3ef7334 internal System.Void GetFullHierarchicalViewDataKey(System.Text.StringBuilder key); // 0x3ef7520 internal System.String GetFullHierarchicalViewDataKey(); // 0x3ef75b4 internal T GetOrCreateViewData(System.Object existing, System.String key); // 0x1ce0384 internal System.Void OverwriteFromViewData(System.Object obj, System.String key); // 0x3ef7628 internal System.Void SaveViewData(); // 0x3ef7938 internal System.Boolean IsViewDataPersitenceSupportedOnChildren(System.Boolean existingState); // 0x3ef79b4 internal System.Void OnViewDataReady(System.Boolean enablePersistence); // 0x3ef7a30 internal virtual System.Void OnViewDataReady(); // 0x3ef7a6c public virtual System.Boolean ContainsPoint(UnityEngine.Vector2 localPoint); // 0x3ef7a70 internal System.Boolean get_requireMeasureFunction(); // 0x3ef7ac4 internal System.Void set_requireMeasureFunction(System.Boolean value); // 0x3ef7ad0 private System.Void AssignMeasureFunction(); // 0x3ef7b44 private System.Void RemoveMeasureFunction(); // 0x3ef7bd4 protected internal virtual UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3ef7bf4 internal UnityEngine.Yoga.YogaSize Measure(UnityEngine.Yoga.YogaNode node, System.Single width, UnityEngine.Yoga.YogaMeasureMode widthMode, System.Single height, UnityEngine.Yoga.YogaMeasureMode heightMode); // 0x3ef7c04 private System.Void FinalizeLayout(); // 0x3ef7d2c internal System.Void SetInlineRule(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleRule rule); // 0x3ef7d78 internal System.Void SetComputedStyle(ref UnityEngine.UIElements.ComputedStyle& newStyle); // 0x3ef7e14 public override System.String ToString(); // 0x3ef7fe0 internal System.Collections.Generic.List<System.String> GetClassesForIteration(); // 0x3ef81c4 public System.Void AddToClassList(System.String className); // 0x3ef6e20 public System.Void RemoveFromClassList(System.String className); // 0x3ef6cf8 public System.Void EnableInClassList(System.String className, System.Boolean enable); // 0x3ef7044 public System.Boolean ClassListContains(System.String cls); // 0x3ef81cc internal System.Object GetProperty(UnityEngine.PropertyName key); // 0x3ef8278 internal System.Void SetProperty(UnityEngine.PropertyName key, System.Object value); // 0x3ef8454 internal System.Boolean HasProperty(UnityEngine.PropertyName key); // 0x3ef84cc private System.Boolean TryGetPropertyInternal(UnityEngine.PropertyName key, out System.Object& value); // 0x3ef0a40 private static System.Void CheckUserKeyArgument(UnityEngine.PropertyName key); // 0x3ef82f8 private System.Void SetPropertyInternal(UnityEngine.PropertyName key, System.Object value); // 0x3ef0bac private System.Void UpdateCursorStyle(System.Int64 eventType); // 0x3ef5144 internal UnityEngine.UIElements.VisualElement.RenderTargetMode get_subRenderTargetMode(); // 0x3ef854c internal UnityEngine.Material get_defaultMaterial(); // 0x3ef8554 private UnityEngine.UIElements.VisualElementAnimationSystem GetAnimationSystem(); // 0x3ef855c internal System.Void RegisterAnimation(UnityEngine.UIElements.Experimental.IValueAnimationUpdate anim); // 0x3ef85f0 internal System.Void UnregisterAnimation(UnityEngine.UIElements.Experimental.IValueAnimationUpdate anim); // 0x3ef8720 private System.Void UnregisterRunningAnimations(); // 0x3ef67a4 private System.Void RegisterRunningAnimations(); // 0x3ef6894 private static UnityEngine.UIElements.Experimental.ValueAnimation<T> StartAnimation(UnityEngine.UIElements.Experimental.ValueAnimation<T> anim, System.Func<UnityEngine.UIElements.VisualElement,T> fromValueGetter, T to, System.Int32 durationMs, System.Action<UnityEngine.UIElements.VisualElement,T> onValueChanged); // 0x1ce0384 private static System.Void AssignStyleValues(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.Experimental.StyleValues src); // 0x3ef8798 private UnityEngine.UIElements.Experimental.StyleValues ReadCurrentValues(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.Experimental.StyleValues targetValuesToRead); // 0x3ef9d90 private UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues to, System.Int32 durationMs); // 0x3efac7c private UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> Start(System.Func<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.Experimental.StyleValues> fromValueGetter, UnityEngine.UIElements.Experimental.StyleValues to, System.Int32 durationMs); // 0x3efad84 private System.Void DirtyNextParentWithEventCallback(); // 0x3efaf04 private System.Void SetAsNextParentWithEventCallback(); // 0x3ef07f8 internal System.Boolean GetCachedNextParentWithEventCallback(out UnityEngine.UIElements.VisualElement& nextParent); // 0x3efaf84 internal UnityEngine.UIElements.VisualElement get_nextParentWithEventCallback(); // 0x3efafd4 private System.Void PropagateCachedNextParentWithEventCallback(UnityEngine.UIElements.VisualElement nextParent, UnityEngine.UIElements.VisualElement stopParent); // 0x3efb0a8 internal System.Int32 get_eventCallbackCategories(); // 0x3efb108 internal System.Void set_eventCallbackCategories(System.Int32 value); // 0x3efb110 internal System.Int32 get_eventCallbackParentCategories(); // 0x3efb184 internal System.Boolean get_isEventCallbackParentCategoriesDirty(); // 0x3efb1c4 internal System.Void set_isEventCallbackParentCategoriesDirty(System.Boolean value); // 0x3efb268 private System.Void UpdateCallbackParentCategories(); // 0x3efb1d0 internal System.Boolean HasEventCallbacks(UnityEngine.UIElements.EventCategory eventCategory); // 0x3efb298 internal System.Boolean HasParentEventCallbacksOrDefaultActions(UnityEngine.UIElements.EventCategory eventCategory); // 0x3efb2a8 internal System.Boolean HasEventCallbacksOrDefaultActions(UnityEngine.UIElements.EventCategory eventCategory); // 0x3ef6874 internal System.Boolean HasParentEventCallbacksOrDefaultActionAtTarget(UnityEngine.UIElements.EventCategory eventCategory); // 0x3efb2dc internal System.Boolean HasEventCallbacksOrDefaultActionAtTarget(UnityEngine.UIElements.EventCategory eventCategory); // 0x3efb308 internal System.Boolean HasDefaultAction(UnityEngine.UIElements.EventCategory eventCategory); // 0x3efb320 public UnityEngine.UIElements.IExperimentalFeatures get_experimental(); // 0x3efb330 private UnityEngine.UIElements.Experimental.ITransitionAnimations UnityEngine.UIElements.IExperimentalFeatures.get_animation(); // 0x3efb334 public UnityEngine.UIElements.VisualElement.Hierarchy get_hierarchy(); // 0x3efb338 private System.Void set_hierarchy(UnityEngine.UIElements.VisualElement.Hierarchy value); // 0x3efb340 internal System.Boolean get_isRootVisualContainer(); // 0x3efb354 internal System.Void set_isRootVisualContainer(System.Boolean value); // 0x3efb35c internal System.Boolean get_disableClipping(); // 0x3efb368 internal System.Void set_disableClipping(System.Boolean value); // 0x3efb374 internal System.Boolean ShouldClip(); // 0x3ef2c80 public UnityEngine.UIElements.VisualElement get_parent(); // 0x3ef0f68 internal UnityEngine.UIElements.BaseVisualElementPanel get_elementPanel(); // 0x3efb3a4 private System.Void set_elementPanel(UnityEngine.UIElements.BaseVisualElementPanel value); // 0x3efb3ac public UnityEngine.UIElements.IPanel get_panel(); // 0x3ef10dc public virtual UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3efb3bc internal System.Void set_visualTreeAssetSource(UnityEngine.UIElements.VisualTreeAsset value); // 0x3efb3c0 public System.Void Add(UnityEngine.UIElements.VisualElement child); // 0x3efb3d0 public System.Void Insert(System.Int32 index, UnityEngine.UIElements.VisualElement element); // 0x3efb4fc public System.Void Clear(); // 0x3efb8bc public UnityEngine.UIElements.VisualElement ElementAt(System.Int32 index); // 0x3efbc6c public UnityEngine.UIElements.VisualElement get_Item(System.Int32 key); // 0x3efbc70 public System.Int32 get_childCount(); // 0x3efbd40 public System.Int32 IndexOf(UnityEngine.UIElements.VisualElement element); // 0x3efbdf0 internal UnityEngine.UIElements.VisualElement ElementAtTreePath(System.Collections.Generic.List<System.Int32> childIndexes); // 0x3efbec8 internal System.Boolean FindElementInTree(UnityEngine.UIElements.VisualElement element, System.Collections.Generic.List<System.Int32> outChildIndexes); // 0x3efc06c public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualElement> Children(); // 0x3efc148 public System.Void BringToFront(); // 0x3efc214 public System.Void SendToBack(); // 0x3efc2fc public System.Void PlaceBehind(UnityEngine.UIElements.VisualElement sibling); // 0x3efc3c8 public System.Void RemoveFromHierarchy(); // 0x3efc574 public T GetFirstOfType(); // 0x1ce0384 public T GetFirstAncestorOfType(); // 0x1ce0384 internal UnityEngine.UIElements.VisualElement GetFirstAncestorWhere(System.Predicate<UnityEngine.UIElements.VisualElement> predicate); // 0x3efc694 public System.Boolean Contains(UnityEngine.UIElements.VisualElement child); // 0x3ef4230 private System.Void GatherAllChildren(System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> elements); // 0x3ef6178 public UnityEngine.UIElements.VisualElement FindCommonAncestor(UnityEngine.UIElements.VisualElement other); // 0x3efc6e8 internal UnityEngine.UIElements.VisualElement GetRoot(); // 0x3efc800 internal UnityEngine.UIElements.VisualElement GetRootVisualContainer(); // 0x3efc8c0 internal UnityEngine.UIElements.VisualElement GetNextElementDepthFirst(); // 0x3efc8f8 internal UnityEngine.UIElements.VisualElement GetPreviousElementDepthFirst(); // 0x3efc9e8 internal UnityEngine.UIElements.VisualElement RetargetElement(UnityEngine.UIElements.VisualElement retargetAgainst); // 0x3efcacc private UnityEngine.Vector3 get_positionWithLayout(); // 0x3ef3194 internal System.Void GetPivotedMatrixWithLayout(out UnityEngine.Matrix4x4& result); // 0x3ef31dc internal System.Boolean get_hasDefaultRotationAndScale(); // 0x3efcc74 internal static System.Single Min(System.Single a, System.Single b, System.Single c, System.Single d); // 0x3efcd40 internal static System.Single Max(System.Single a, System.Single b, System.Single c, System.Single d); // 0x3efcd5c private System.Void TransformAlignedRectToParentSpace(ref UnityEngine.Rect& rect); // 0x3efcd78 internal static UnityEngine.Rect CalculateConservativeRect(ref UnityEngine.Matrix4x4& matrix, UnityEngine.Rect rect); // 0x3efcee8 internal static System.Void TransformAlignedRect(ref UnityEngine.Matrix4x4& matrix, ref UnityEngine.Rect& rect); // 0x3efd158 internal static System.Void OrderMinMaxRect(ref UnityEngine.Rect& rect); // 0x3efd114 internal static UnityEngine.Vector2 MultiplyMatrix44Point2(ref UnityEngine.Matrix4x4& lhs, UnityEngine.Vector2 point); // 0x3efd1ec internal static UnityEngine.Vector2 MultiplyVector2(ref UnityEngine.Matrix4x4& lhs, UnityEngine.Vector2 vector); // 0x3efd210 internal static System.Void MultiplyMatrix34(ref UnityEngine.Matrix4x4& lhs, ref UnityEngine.Matrix4x4& rhs, out UnityEngine.Matrix4x4& res); // 0x3ef3364 private static System.Void TranslateMatrix34(ref UnityEngine.Matrix4x4& lhs, UnityEngine.Vector3 rhs, out UnityEngine.Matrix4x4& res); // 0x3efd22c private static System.Void TranslateMatrix34InPlace(ref UnityEngine.Matrix4x4& lhs, UnityEngine.Vector3 rhs); // 0x3efd318 public UnityEngine.UIElements.IVisualElementScheduler get_schedule(); // 0x3efd374 private UnityEngine.UIElements.IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState> timerUpdateEvent); // 0x3efd378 private UnityEngine.UIElements.IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action updateEvent); // 0x3efd4ac public UnityEngine.UIElements.IStyle get_style(); // 0x3ef13dc public UnityEngine.UIElements.ICustomStyle get_customStyle(); // 0x3efd5c0 public UnityEngine.UIElements.VisualElementStyleSheetSet get_styleSheets(); // 0x3efd67c internal System.Void AddStyleSheetPath(System.String sheetPath); // 0x3efd6a0 private UnityEngine.UIElements.StyleFloat ResolveLengthValue(UnityEngine.UIElements.Length length, System.Boolean isRow); // 0x3eede04 private UnityEngine.Vector3 ResolveTranslate(); // 0x3eee388 private UnityEngine.Vector3 ResolveTransformOrigin(); // 0x3eee080 private UnityEngine.Quaternion ResolveRotation(); // 0x3efcb30 private UnityEngine.Vector3 ResolveScale(); // 0x3efcbe0 public System.String get_tooltip(); // 0x3ef5674 public System.Void set_tooltip(System.String value); // 0x3efd8d4 internal static UnityEngine.UIElements.VisualElement.TypeData GetOrCreateTypeData(System.Type t); // 0x3efd9f8 private UnityEngine.UIElements.VisualElement.TypeData get_typeData(); // 0x3ef43e8 private static System.Void .cctor(); // 0x3efdbb0 private UnityEngine.Yoga.YogaSize <AssignMeasureFunction>b__432_0(UnityEngine.Yoga.YogaNode node, System.Single f, UnityEngine.Yoga.YogaMeasureMode mode, System.Single f1, UnityEngine.Yoga.YogaMeasureMode heightMode); // 0x3efde80 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IStyleDataGroup<T> : { // Fields // Methods public abstract T Copy(); // 0x1ce0384 public abstract System.Void CopyFrom(ref T& other); // 0x1bd3a1c } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.InheritedData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.InheritedData>, System.IEquatable<UnityEngine.UIElements.InheritedData> { // Fields public UnityEngine.Color color; // 0x10 public UnityEngine.UIElements.Length fontSize; // 0x20 public UnityEngine.UIElements.Length letterSpacing; // 0x28 public UnityEngine.UIElements.TextShadow textShadow; // 0x30 public UnityEngine.Font unityFont; // 0x50 public UnityEngine.UIElements.FontDefinition unityFontDefinition; // 0x58 public UnityEngine.FontStyle unityFontStyleAndWeight; // 0x68 public UnityEngine.UIElements.Length unityParagraphSpacing; // 0x6c public UnityEngine.TextAnchor unityTextAlign; // 0x74 public UnityEngine.Color unityTextOutlineColor; // 0x78 public System.Single unityTextOutlineWidth; // 0x88 public UnityEngine.UIElements.Visibility visibility; // 0x8c public UnityEngine.UIElements.WhiteSpace whiteSpace; // 0x90 public UnityEngine.UIElements.Length wordSpacing; // 0x94 // Methods public UnityEngine.UIElements.InheritedData Copy(); // 0x3effbb4 public System.Void CopyFrom(ref UnityEngine.UIElements.InheritedData& other); // 0x3effbd0 public static System.Boolean op_Equality(UnityEngine.UIElements.InheritedData lhs, UnityEngine.UIElements.InheritedData rhs); // 0x3effbf0 public System.Boolean Equals(UnityEngine.UIElements.InheritedData other); // 0x3effdf8 public override System.Boolean Equals(System.Object obj); // 0x3effe44 public override System.Int32 GetHashCode(); // 0x3effeec } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.LayoutData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.LayoutData>, System.IEquatable<UnityEngine.UIElements.LayoutData> { // Fields public UnityEngine.UIElements.Align alignContent; // 0x10 public UnityEngine.UIElements.Align alignItems; // 0x14 public UnityEngine.UIElements.Align alignSelf; // 0x18 public System.Single borderBottomWidth; // 0x1c public System.Single borderLeftWidth; // 0x20 public System.Single borderRightWidth; // 0x24 public System.Single borderTopWidth; // 0x28 public UnityEngine.UIElements.Length bottom; // 0x2c public UnityEngine.UIElements.DisplayStyle display; // 0x34 public UnityEngine.UIElements.Length flexBasis; // 0x38 public UnityEngine.UIElements.FlexDirection flexDirection; // 0x40 public System.Single flexGrow; // 0x44 public System.Single flexShrink; // 0x48 public UnityEngine.UIElements.Wrap flexWrap; // 0x4c public UnityEngine.UIElements.Length height; // 0x50 public UnityEngine.UIElements.Justify justifyContent; // 0x58 public UnityEngine.UIElements.Length left; // 0x5c public UnityEngine.UIElements.Length marginBottom; // 0x64 public UnityEngine.UIElements.Length marginLeft; // 0x6c public UnityEngine.UIElements.Length marginRight; // 0x74 public UnityEngine.UIElements.Length marginTop; // 0x7c public UnityEngine.UIElements.Length maxHeight; // 0x84 public UnityEngine.UIElements.Length maxWidth; // 0x8c public UnityEngine.UIElements.Length minHeight; // 0x94 public UnityEngine.UIElements.Length minWidth; // 0x9c public UnityEngine.UIElements.Length paddingBottom; // 0xa4 public UnityEngine.UIElements.Length paddingLeft; // 0xac public UnityEngine.UIElements.Length paddingRight; // 0xb4 public UnityEngine.UIElements.Length paddingTop; // 0xbc public UnityEngine.UIElements.Position position; // 0xc4 public UnityEngine.UIElements.Length right; // 0xc8 public UnityEngine.UIElements.Length top; // 0xd0 public UnityEngine.UIElements.Length width; // 0xd8 // Methods public UnityEngine.UIElements.LayoutData Copy(); // 0x3f002a4 public System.Void CopyFrom(ref UnityEngine.UIElements.LayoutData& other); // 0x3f002c0 public static System.Boolean op_Equality(UnityEngine.UIElements.LayoutData lhs, UnityEngine.UIElements.LayoutData rhs); // 0x3f002d4 public System.Boolean Equals(UnityEngine.UIElements.LayoutData other); // 0x3f00698 public override System.Boolean Equals(System.Object obj); // 0x3f006e4 public override System.Int32 GetHashCode(); // 0x3f0078c } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.RareData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.RareData>, System.IEquatable<UnityEngine.UIElements.RareData> { // Fields public UnityEngine.UIElements.Cursor cursor; // 0x10 public UnityEngine.UIElements.TextOverflow textOverflow; // 0x28 public UnityEngine.Color unityBackgroundImageTintColor; // 0x2c public UnityEngine.UIElements.OverflowClipBox unityOverflowClipBox; // 0x3c public System.Int32 unitySliceBottom; // 0x40 public System.Int32 unitySliceLeft; // 0x44 public System.Int32 unitySliceRight; // 0x48 public System.Single unitySliceScale; // 0x4c public System.Int32 unitySliceTop; // 0x50 public UnityEngine.UIElements.TextOverflowPosition unityTextOverflowPosition; // 0x54 // Methods public UnityEngine.UIElements.RareData Copy(); // 0x3f00aec public System.Void CopyFrom(ref UnityEngine.UIElements.RareData& other); // 0x3f00b08 public static System.Boolean op_Equality(UnityEngine.UIElements.RareData lhs, UnityEngine.UIElements.RareData rhs); // 0x3f00b28 public System.Boolean Equals(UnityEngine.UIElements.RareData other); // 0x3f00c4c public override System.Boolean Equals(System.Object obj); // 0x3f00c90 public override System.Int32 GetHashCode(); // 0x3f00d30 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TransformData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.TransformData>, System.IEquatable<UnityEngine.UIElements.TransformData> { // Fields public UnityEngine.UIElements.Rotate rotate; // 0x10 public UnityEngine.UIElements.Scale scale; // 0x28 public UnityEngine.UIElements.TransformOrigin transformOrigin; // 0x38 public UnityEngine.UIElements.Translate translate; // 0x4c // Methods public UnityEngine.UIElements.TransformData Copy(); // 0x3f00e30 public System.Void CopyFrom(ref UnityEngine.UIElements.TransformData& other); // 0x3f00e4c public static System.Boolean op_Equality(UnityEngine.UIElements.TransformData lhs, UnityEngine.UIElements.TransformData rhs); // 0x3f00e60 public System.Boolean Equals(UnityEngine.UIElements.TransformData other); // 0x3f0119c public override System.Boolean Equals(System.Object obj); // 0x3f011e0 public override System.Int32 GetHashCode(); // 0x3f01280 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.TransitionData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.TransitionData>, System.IEquatable<UnityEngine.UIElements.TransitionData> { // Fields public System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> transitionDelay; // 0x10 public System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> transitionDuration; // 0x18 public System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> transitionProperty; // 0x20 public System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction> transitionTimingFunction; // 0x28 // Methods public UnityEngine.UIElements.TransitionData Copy(); // 0x3f014dc public System.Void CopyFrom(ref UnityEngine.UIElements.TransitionData& other); // 0x3f01674 public static System.Boolean op_Equality(UnityEngine.UIElements.TransitionData lhs, UnityEngine.UIElements.TransitionData rhs); // 0x3f017d4 public System.Boolean Equals(UnityEngine.UIElements.TransitionData other); // 0x3f01820 public override System.Boolean Equals(System.Object obj); // 0x3f0186c public override System.Int32 GetHashCode(); // 0x3f0191c } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.VisualData : UnityEngine.UIElements.IStyleDataGroup<UnityEngine.UIElements.VisualData>, System.IEquatable<UnityEngine.UIElements.VisualData> { // Fields public UnityEngine.Color backgroundColor; // 0x10 public UnityEngine.UIElements.Background backgroundImage; // 0x20 public UnityEngine.UIElements.BackgroundPosition backgroundPositionX; // 0x40 public UnityEngine.UIElements.BackgroundPosition backgroundPositionY; // 0x4c public UnityEngine.UIElements.BackgroundRepeat backgroundRepeat; // 0x58 public UnityEngine.UIElements.BackgroundSize backgroundSize; // 0x60 public UnityEngine.Color borderBottomColor; // 0x74 public UnityEngine.UIElements.Length borderBottomLeftRadius; // 0x84 public UnityEngine.UIElements.Length borderBottomRightRadius; // 0x8c public UnityEngine.Color borderLeftColor; // 0x94 public UnityEngine.Color borderRightColor; // 0xa4 public UnityEngine.Color borderTopColor; // 0xb4 public UnityEngine.UIElements.Length borderTopLeftRadius; // 0xc4 public UnityEngine.UIElements.Length borderTopRightRadius; // 0xcc public System.Single opacity; // 0xd4 public UnityEngine.UIElements.OverflowInternal overflow; // 0xd8 // Methods public UnityEngine.UIElements.VisualData Copy(); // 0x3f019b8 public System.Void CopyFrom(ref UnityEngine.UIElements.VisualData& other); // 0x3f019d4 public static System.Boolean op_Equality(UnityEngine.UIElements.VisualData lhs, UnityEngine.UIElements.VisualData rhs); // 0x3f019f4 public System.Boolean Equals(UnityEngine.UIElements.VisualData other); // 0x3f01ce8 public override System.Boolean Equals(System.Object obj); // 0x3f01d34 public override System.Int32 GetHashCode(); // 0x3f01ddc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleValueCollection : System.Object { // Fields internal System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StyleValue> m_Values; // 0x10 // Methods public UnityEngine.UIElements.StyleLength GetStyleLength(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f020dc public UnityEngine.UIElements.StyleFloat GetStyleFloat(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f02334 public UnityEngine.UIElements.StyleInt GetStyleInt(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f023a0 public UnityEngine.UIElements.StyleColor GetStyleColor(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f02424 public UnityEngine.UIElements.StyleBackground GetStyleBackground(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f024b4 public UnityEngine.UIElements.StyleBackgroundPosition GetStyleBackgroundPosition(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f028cc public UnityEngine.UIElements.StyleBackgroundRepeat GetStyleBackgroundRepeat(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f02940 public UnityEngine.UIElements.StyleFont GetStyleFont(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f029b4 public UnityEngine.UIElements.StyleFontDefinition GetStyleFontDefinition(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f02aec public System.Boolean TryGetStyleValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, ref UnityEngine.UIElements.StyleSheets.StyleValue& value); // 0x3f02150 public System.Void SetStyleValue(UnityEngine.UIElements.StyleSheets.StyleValue value); // 0x3f02c64 public System.Void .ctor(); // 0x3f02e50 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.LengthUnit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.LengthUnit Pixel = 0; // 0x0 public const UnityEngine.UIElements.LengthUnit Percent = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.Length.Unit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Length.Unit Pixel = 0; // 0x0 public const UnityEngine.UIElements.Length.Unit Percent = 1; // 0x0 public const UnityEngine.UIElements.Length.Unit Auto = 2; // 0x0 public const UnityEngine.UIElements.Length.Unit None = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] public struct UnityEngine.UIElements.Length : System.IEquatable<UnityEngine.UIElements.Length> { // Fields internal const System.Single k_MaxValue; // 0x0 private System.Single m_Value; // 0x10 private UnityEngine.UIElements.Length.Unit m_Unit; // 0x14 // Methods public static UnityEngine.UIElements.Length Percent(System.Single value); // 0x3f02ed8 public static UnityEngine.UIElements.Length Auto(); // 0x3f02f28 public static UnityEngine.UIElements.Length None(); // 0x3f02f58 public System.Single get_value(); // 0x3f02f60 public System.Void set_value(System.Single value); // 0x3f02f68 public UnityEngine.UIElements.LengthUnit get_unit(); // 0x3f02f8c public System.Boolean IsAuto(); // 0x3f02f94 public System.Boolean IsNone(); // 0x3f02fa4 public System.Void .ctor(System.Single value); // 0x3f02fb4 public System.Void .ctor(System.Single value, UnityEngine.UIElements.LengthUnit unit); // 0x3f02f00 private System.Void .ctor(System.Single value, UnityEngine.UIElements.Length.Unit unit); // 0x3f02f30 public static UnityEngine.UIElements.Length op_Implicit(System.Single value); // 0x3f02fdc public static System.Boolean op_Equality(UnityEngine.UIElements.Length lhs, UnityEngine.UIElements.Length rhs); // 0x3f00670 public static System.Boolean op_Inequality(UnityEngine.UIElements.Length lhs, UnityEngine.UIElements.Length rhs); // 0x3f03000 public System.Boolean Equals(UnityEngine.UIElements.Length other); // 0x3f03028 public override System.Boolean Equals(System.Object obj); // 0x3f03050 public override System.Int32 GetHashCode(); // 0x3f00ac4 public override System.String ToString(); // 0x3f030dc } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Rotate : System.IEquatable<UnityEngine.UIElements.Rotate> { // Fields private UnityEngine.UIElements.Angle m_Angle; // 0x10 private UnityEngine.Vector3 m_Axis; // 0x18 private System.Boolean m_IsNone; // 0x24 // Methods public System.Void .ctor(UnityEngine.UIElements.Angle angle); // 0x3f0329c internal static UnityEngine.UIElements.Rotate Initial(); // 0x3f032fc public static UnityEngine.UIElements.Rotate None(); // 0x3f0339c public UnityEngine.UIElements.Angle get_angle(); // 0x3f033fc public System.Void set_angle(UnityEngine.UIElements.Angle value); // 0x3f03404 internal UnityEngine.Vector3 get_axis(); // 0x3f0340c public static System.Boolean op_Equality(UnityEngine.UIElements.Rotate lhs, UnityEngine.UIElements.Rotate rhs); // 0x3f00fe4 public static System.Boolean op_Inequality(UnityEngine.UIElements.Rotate lhs, UnityEngine.UIElements.Rotate rhs); // 0x3f03418 public System.Boolean Equals(UnityEngine.UIElements.Rotate other); // 0x3f03460 public override System.Boolean Equals(System.Object obj); // 0x3f034a4 public override System.Int32 GetHashCode(); // 0x3f012d4 public override System.String ToString(); // 0x3f03544 internal UnityEngine.Quaternion ToQuaternion(); // 0x3f035b8 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Scale : System.IEquatable<UnityEngine.UIElements.Scale> { // Fields private UnityEngine.Vector3 m_Scale; // 0x10 private System.Boolean m_IsNone; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 scale); // 0x3f035dc internal static UnityEngine.UIElements.Scale Initial(); // 0x3f036e8 public static UnityEngine.UIElements.Scale None(); // 0x3f03744 public UnityEngine.Vector3 get_value(); // 0x3f0375c public static System.Boolean op_Equality(UnityEngine.UIElements.Scale lhs, UnityEngine.UIElements.Scale rhs); // 0x3f0106c public static System.Boolean op_Inequality(UnityEngine.UIElements.Scale lhs, UnityEngine.UIElements.Scale rhs); // 0x3f03768 public System.Boolean Equals(UnityEngine.UIElements.Scale other); // 0x3f037bc public override System.Boolean Equals(System.Object obj); // 0x3f03810 public override System.Int32 GetHashCode(); // 0x3f013a4 public override System.String ToString(); // 0x3f038cc } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleBackground : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Background>, System.IEquatable<UnityEngine.UIElements.StyleBackground> { // Fields private UnityEngine.UIElements.Background m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x30 // Methods public UnityEngine.UIElements.Background get_value(); // 0x3f038dc public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f0390c public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03914 internal System.Void .ctor(UnityEngine.Texture2D v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02784 internal System.Void .ctor(UnityEngine.Sprite v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f027d8 internal System.Void .ctor(UnityEngine.UIElements.VectorImage v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f0282c internal System.Void .ctor(UnityEngine.UIElements.Background v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03928 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleBackground lhs, UnityEngine.UIElements.StyleBackground rhs); // 0x3f0393c public static UnityEngine.UIElements.StyleBackground op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02880 public System.Boolean Equals(UnityEngine.UIElements.StyleBackground other); // 0x3f0398c public override System.Boolean Equals(System.Object obj); // 0x3f039ec public override System.Int32 GetHashCode(); // 0x3f03a7c public override System.String ToString(); // 0x3f03aa4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleBackgroundPosition : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.BackgroundPosition>, System.IEquatable<UnityEngine.UIElements.StyleBackgroundPosition> { // Fields private UnityEngine.UIElements.BackgroundPosition m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x1c // Methods public UnityEngine.UIElements.BackgroundPosition get_value(); // 0x3f03b2c public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f03b4c public System.Void .ctor(UnityEngine.UIElements.BackgroundPosition v); // 0x3f02928 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03b60 internal System.Void .ctor(UnityEngine.UIElements.BackgroundPosition v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03b54 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleBackgroundPosition lhs, UnityEngine.UIElements.StyleBackgroundPosition rhs); // 0x3f03b6c public static UnityEngine.UIElements.StyleBackgroundPosition op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02934 public static UnityEngine.UIElements.StyleBackgroundPosition op_Implicit(UnityEngine.UIElements.BackgroundPosition v); // 0x3f03b94 public System.Boolean Equals(UnityEngine.UIElements.StyleBackgroundPosition other); // 0x3f03b9c public override System.Boolean Equals(System.Object obj); // 0x3f03bb0 public override System.Int32 GetHashCode(); // 0x3f03c2c public override System.String ToString(); // 0x3f03c54 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleBackgroundRepeat : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.BackgroundRepeat>, System.IEquatable<UnityEngine.UIElements.StyleBackgroundRepeat> { // Fields private UnityEngine.UIElements.BackgroundRepeat m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x18 // Methods public UnityEngine.UIElements.BackgroundRepeat get_value(); // 0x3f03cd4 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f03cec public System.Void .ctor(UnityEngine.UIElements.BackgroundRepeat v); // 0x3f0299c public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03d00 internal System.Void .ctor(UnityEngine.UIElements.BackgroundRepeat v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03cf4 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleBackgroundRepeat lhs, UnityEngine.UIElements.StyleBackgroundRepeat rhs); // 0x3f03d0c public static UnityEngine.UIElements.StyleBackgroundRepeat op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f029a8 public static UnityEngine.UIElements.StyleBackgroundRepeat op_Implicit(UnityEngine.UIElements.BackgroundRepeat v); // 0x3f03d28 public System.Boolean Equals(UnityEngine.UIElements.StyleBackgroundRepeat other); // 0x3f03d30 public override System.Boolean Equals(System.Object obj); // 0x3f03d58 public override System.Int32 GetHashCode(); // 0x3f03de4 public override System.String ToString(); // 0x3f03e0c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleBackgroundSize : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.BackgroundSize>, System.IEquatable<UnityEngine.UIElements.StyleBackgroundSize> { // Fields private UnityEngine.UIElements.BackgroundSize m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x24 // Methods public UnityEngine.UIElements.BackgroundSize get_value(); // 0x3f03e94 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f03ed4 public System.Void .ctor(UnityEngine.UIElements.BackgroundSize v); // 0x3f03edc public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03f20 internal System.Void .ctor(UnityEngine.UIElements.BackgroundSize v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03f08 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleBackgroundSize lhs, UnityEngine.UIElements.StyleBackgroundSize rhs); // 0x3f03f2c public static UnityEngine.UIElements.StyleBackgroundSize op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f03f8c public static UnityEngine.UIElements.StyleBackgroundSize op_Implicit(UnityEngine.UIElements.BackgroundSize v); // 0x3f03f98 public System.Boolean Equals(UnityEngine.UIElements.StyleBackgroundSize other); // 0x3f03fac public override System.Boolean Equals(System.Object obj); // 0x3f04028 public override System.Int32 GetHashCode(); // 0x3f040b8 public override System.String ToString(); // 0x3f040e0 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleColor : UnityEngine.UIElements.IStyleValue<UnityEngine.Color>, System.IEquatable<UnityEngine.UIElements.StyleColor> { // Fields private UnityEngine.Color m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x20 // Methods public UnityEngine.Color get_value(); // 0x3f04168 public System.Void set_value(UnityEngine.Color value); // 0x3f04190 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f041a0 public System.Void set_keyword(UnityEngine.UIElements.StyleKeyword value); // 0x3f041a8 public System.Void .ctor(UnityEngine.Color v); // 0x3f041b0 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f041c0 internal System.Void .ctor(UnityEngine.Color v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02498 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleColor lhs, UnityEngine.UIElements.StyleColor rhs); // 0x3f041cc public static System.Boolean op_Inequality(UnityEngine.UIElements.StyleColor lhs, UnityEngine.UIElements.StyleColor rhs); // 0x3f04224 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleColor lhs, UnityEngine.Color rhs); // 0x3f0427c public static System.Boolean op_Inequality(UnityEngine.UIElements.StyleColor lhs, UnityEngine.Color rhs); // 0x3f042d4 public static UnityEngine.UIElements.StyleColor op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f024a8 public static UnityEngine.UIElements.StyleColor op_Implicit(UnityEngine.Color v); // 0x3f0432c public System.Boolean Equals(UnityEngine.UIElements.StyleColor other); // 0x3f0433c public override System.Boolean Equals(System.Object obj); // 0x3f04394 public override System.Int32 GetHashCode(); // 0x3f04424 public override System.String ToString(); // 0x3f044bc } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleCursor : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Cursor>, System.IEquatable<UnityEngine.UIElements.StyleCursor> { // Fields private UnityEngine.UIElements.Cursor m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x28 // Methods public UnityEngine.UIElements.Cursor get_value(); // 0x3f04544 public System.Void set_value(UnityEngine.UIElements.Cursor value); // 0x3f04584 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f045b0 public System.Void set_keyword(UnityEngine.UIElements.StyleKeyword value); // 0x3f045b8 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f045c0 internal System.Void .ctor(UnityEngine.UIElements.Cursor v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f045d4 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleCursor lhs, UnityEngine.UIElements.StyleCursor rhs); // 0x3f045f0 public static UnityEngine.UIElements.StyleCursor op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04650 public System.Boolean Equals(UnityEngine.UIElements.StyleCursor other); // 0x3f04694 public override System.Boolean Equals(System.Object obj); // 0x3f04714 public override System.Int32 GetHashCode(); // 0x3f0479c public override System.String ToString(); // 0x3f047c4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StyleDataRef.RefCounted<T> : System.Object { // Fields private static System.UInt32 m_NextId; // 0x0 private System.Int32 m_RefCount; // 0x0 private readonly System.UInt32 m_Id; // 0x0 public T value; // 0x0 // Methods public System.Int32 get_refCount(); // 0x1bd1ddc public System.Void .ctor(); // 0x1bd2ec0 public System.Void Acquire(); // 0x1bd2ec0 public System.Void Release(); // 0x1bd2ec0 public UnityEngine.UIElements.StyleDataRef.RefCounted<T> Copy(); // 0x1bd219c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleDataRef<T> : System.IEquatable<UnityEngine.UIElements.StyleDataRef<T>> { // Fields private UnityEngine.UIElements.StyleDataRef.RefCounted<T> m_Ref; // 0x0 // Methods public UnityEngine.UIElements.StyleDataRef<T> Acquire(); // 0x1ce0384 public System.Void Release(); // 0x1bd2ec0 public System.Void CopyFrom(UnityEngine.UIElements.StyleDataRef<T> other); // 0x1ce0384 public ref T& Read(); // 0x1bd219c public ref T& Write(); // 0x1bd219c public static UnityEngine.UIElements.StyleDataRef<T> Create(); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc public static System.Boolean op_Equality(UnityEngine.UIElements.StyleDataRef<T> lhs, UnityEngine.UIElements.StyleDataRef<T> rhs); // 0x1ce0384 public System.Boolean Equals(UnityEngine.UIElements.StyleDataRef<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean ReferenceEquals(UnityEngine.UIElements.StyleDataRef<T> other); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleEnum<T> : UnityEngine.UIElements.IStyleValue<T>, System.IEquatable<UnityEngine.UIElements.StyleEnum<T>> { // Fields private T m_Value; // 0x0 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x0 // Methods public T get_value(); // 0x1ce0384 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x1bd1ddc public System.Void .ctor(T v); // 0x1ce0384 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x1bd33a4 internal System.Void .ctor(T v, UnityEngine.UIElements.StyleKeyword keyword); // 0x1ce0384 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleEnum<T> lhs, UnityEngine.UIElements.StyleEnum<T> rhs); // 0x1ce0384 public static System.Boolean op_Inequality(UnityEngine.UIElements.StyleEnum<T> lhs, UnityEngine.UIElements.StyleEnum<T> rhs); // 0x1ce0384 public static UnityEngine.UIElements.StyleEnum<T> op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x1ce0384 public static UnityEngine.UIElements.StyleEnum<T> op_Implicit(T v); // 0x1ce0384 public System.Boolean Equals(UnityEngine.UIElements.StyleEnum<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleFloat : UnityEngine.UIElements.IStyleValue<System.Single>, System.IEquatable<UnityEngine.UIElements.StyleFloat> { // Fields private System.Single m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x14 // Methods public System.Single get_value(); // 0x3f04844 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f0485c public System.Void .ctor(System.Single v); // 0x3f04864 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04870 internal System.Void .ctor(System.Single v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f0238c public static System.Boolean op_Equality(UnityEngine.UIElements.StyleFloat lhs, UnityEngine.UIElements.StyleFloat rhs); // 0x3f04878 public static UnityEngine.UIElements.StyleFloat op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02398 public static UnityEngine.UIElements.StyleFloat op_Implicit(System.Single v); // 0x3f048a0 public System.Boolean Equals(UnityEngine.UIElements.StyleFloat other); // 0x3f048a8 public override System.Boolean Equals(System.Object obj); // 0x3f048d0 public override System.Int32 GetHashCode(); // 0x3f0495c public override System.String ToString(); // 0x3f04984 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleFont : UnityEngine.UIElements.IStyleValue<UnityEngine.Font>, System.IEquatable<UnityEngine.UIElements.StyleFont> { // Fields private UnityEngine.Font m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x18 // Methods public UnityEngine.Font get_value(); // 0x3f049fc public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f04a14 public System.Void .ctor(UnityEngine.Font v); // 0x3f04a1c public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04a28 internal System.Void .ctor(UnityEngine.Font v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02ab4 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleFont lhs, UnityEngine.UIElements.StyleFont rhs); // 0x3f04a38 public static UnityEngine.UIElements.StyleFont op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02ac0 public static UnityEngine.UIElements.StyleFont op_Implicit(UnityEngine.Font v); // 0x3f04ac4 public System.Boolean Equals(UnityEngine.UIElements.StyleFont other); // 0x3f04aec public override System.Boolean Equals(System.Object obj); // 0x3f04b00 public override System.Int32 GetHashCode(); // 0x3f04b7c public override System.String ToString(); // 0x3f04c14 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleFontDefinition : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.FontDefinition>, System.IEquatable<UnityEngine.UIElements.StyleFontDefinition> { // Fields private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x10 private UnityEngine.UIElements.FontDefinition m_Value; // 0x18 // Methods public UnityEngine.UIElements.FontDefinition get_value(); // 0x3f04c94 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f04cc8 public System.Void .ctor(UnityEngine.UIElements.FontDefinition f); // 0x3f04cd0 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04d08 internal System.Void .ctor(System.Object obj, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02bd8 internal System.Void .ctor(UnityEngine.UIElements.FontDefinition f, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04cec public static UnityEngine.UIElements.StyleFontDefinition op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02c18 public static UnityEngine.UIElements.StyleFontDefinition op_Implicit(UnityEngine.UIElements.FontDefinition f); // 0x3f04d1c public System.Boolean Equals(UnityEngine.UIElements.StyleFontDefinition other); // 0x3f04d64 public override System.Boolean Equals(System.Object obj); // 0x3f04d90 public override System.Int32 GetHashCode(); // 0x3f04e1c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleInt : UnityEngine.UIElements.IStyleValue<System.Int32>, System.IEquatable<UnityEngine.UIElements.StyleInt> { // Fields private System.Int32 m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x14 // Methods public System.Int32 get_value(); // 0x3f04e40 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f04e58 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f04e60 internal System.Void .ctor(System.Int32 v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02414 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleInt lhs, UnityEngine.UIElements.StyleInt rhs); // 0x3f04e68 public static UnityEngine.UIElements.StyleInt op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f0241c public System.Boolean Equals(UnityEngine.UIElements.StyleInt other); // 0x3f04e88 public override System.Boolean Equals(System.Object obj); // 0x3f04ea8 public override System.Int32 GetHashCode(); // 0x3f04f2c public override System.String ToString(); // 0x3f04f40 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleLength : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Length>, System.IEquatable<UnityEngine.UIElements.StyleLength> { // Fields private UnityEngine.UIElements.Length m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x18 // Methods public UnityEngine.UIElements.Length get_value(); // 0x3f04fb8 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f04fdc public System.Void .ctor(System.Single v); // 0x3f04fe4 public System.Void .ctor(UnityEngine.UIElements.Length v); // 0x3f05010 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05030 internal System.Void .ctor(UnityEngine.UIElements.Length v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02308 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleLength lhs, UnityEngine.UIElements.StyleLength rhs); // 0x3f0503c public static UnityEngine.UIElements.StyleLength op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f02328 public static UnityEngine.UIElements.StyleLength op_Implicit(System.Single v); // 0x3f05074 public static UnityEngine.UIElements.StyleLength op_Implicit(UnityEngine.UIElements.Length v); // 0x3f0509c public System.Boolean Equals(UnityEngine.UIElements.StyleLength other); // 0x3f050bc public override System.Boolean Equals(System.Object obj); // 0x3f050fc public override System.Int32 GetHashCode(); // 0x3f051a0 public override System.String ToString(); // 0x3f051d0 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleList<T> : UnityEngine.UIElements.IStyleValue<System.Collections.Generic.List<T>>, System.IEquatable<UnityEngine.UIElements.StyleList<T>> { // Fields private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x0 private System.Collections.Generic.List<T> m_Value; // 0x0 // Methods public System.Collections.Generic.List<T> get_value(); // 0x1bd219c public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x1bd1ddc public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x1bd33a4 internal System.Void .ctor(System.Collections.Generic.List<T> v, UnityEngine.UIElements.StyleKeyword keyword); // 0x1bd3b1c public static System.Boolean op_Equality(UnityEngine.UIElements.StyleList<T> lhs, UnityEngine.UIElements.StyleList<T> rhs); // 0x1ce0384 public static UnityEngine.UIElements.StyleList<T> op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x1ce0384 public System.Boolean Equals(UnityEngine.UIElements.StyleList<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleRotate : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Rotate>, System.IEquatable<UnityEngine.UIElements.StyleRotate> { // Fields private UnityEngine.UIElements.Rotate m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x28 // Methods public UnityEngine.UIElements.Rotate get_value(); // 0x3f05258 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f05374 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f0537c internal System.Void .ctor(UnityEngine.UIElements.Rotate v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f0538c public static System.Boolean op_Equality(UnityEngine.UIElements.StyleRotate lhs, UnityEngine.UIElements.StyleRotate rhs); // 0x3f053a4 public static UnityEngine.UIElements.StyleRotate op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05400 public System.Boolean Equals(UnityEngine.UIElements.StyleRotate other); // 0x3f05410 public override System.Boolean Equals(System.Object obj); // 0x3f0548c public override System.Int32 GetHashCode(); // 0x3f0551c public override System.String ToString(); // 0x3f05540 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleScale : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Scale>, System.IEquatable<UnityEngine.UIElements.StyleScale> { // Fields private UnityEngine.UIElements.Scale m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x20 // Methods public UnityEngine.UIElements.Scale get_value(); // 0x3f055c8 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f05650 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05658 internal System.Void .ctor(UnityEngine.UIElements.Scale v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05664 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleScale lhs, UnityEngine.UIElements.StyleScale rhs); // 0x3f05670 public static UnityEngine.UIElements.StyleScale op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f056e0 public System.Boolean Equals(UnityEngine.UIElements.StyleScale other); // 0x3f056ec public override System.Boolean Equals(System.Object obj); // 0x3f05760 public override System.Int32 GetHashCode(); // 0x3f05830 public override System.String ToString(); // 0x3f05854 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleTranslate : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.Translate>, System.IEquatable<UnityEngine.UIElements.StyleTranslate> { // Fields private UnityEngine.UIElements.Translate m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x28 // Methods public UnityEngine.UIElements.Translate get_value(); // 0x3f058dc public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f059c4 public System.Void .ctor(UnityEngine.UIElements.Translate v); // 0x3f059cc public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05a10 internal System.Void .ctor(UnityEngine.UIElements.Translate v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f059f8 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleTranslate lhs, UnityEngine.UIElements.StyleTranslate rhs); // 0x3f05a20 public static UnityEngine.UIElements.StyleTranslate op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05ab4 public static UnityEngine.UIElements.StyleTranslate op_Implicit(UnityEngine.UIElements.Translate v); // 0x3f05ac4 public System.Boolean Equals(UnityEngine.UIElements.StyleTranslate other); // 0x3f05adc public override System.Boolean Equals(System.Object obj); // 0x3f05b20 public override System.Int32 GetHashCode(); // 0x3f05bc0 public override System.String ToString(); // 0x3f05be4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleTextShadow : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.TextShadow>, System.IEquatable<UnityEngine.UIElements.StyleTextShadow> { // Fields private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x10 private UnityEngine.UIElements.TextShadow m_Value; // 0x14 // Methods public UnityEngine.UIElements.TextShadow get_value(); // 0x3f05c6c public System.Void set_value(UnityEngine.UIElements.TextShadow value); // 0x3f05cb0 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f05cd0 public System.Void set_keyword(UnityEngine.UIElements.StyleKeyword value); // 0x3f05cd8 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05ce0 internal System.Void .ctor(UnityEngine.UIElements.TextShadow v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05cf8 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleTextShadow lhs, UnityEngine.UIElements.StyleTextShadow rhs); // 0x3f05d18 public static UnityEngine.UIElements.StyleTextShadow op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05d80 public System.Boolean Equals(UnityEngine.UIElements.StyleTextShadow other); // 0x3f05d98 public override System.Boolean Equals(System.Object obj); // 0x3f05dcc public override System.Int32 GetHashCode(); // 0x3f05e5c public override System.String ToString(); // 0x3f05ea4 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StyleTransformOrigin : UnityEngine.UIElements.IStyleValue<UnityEngine.UIElements.TransformOrigin>, System.IEquatable<UnityEngine.UIElements.StyleTransformOrigin> { // Fields private UnityEngine.UIElements.TransformOrigin m_Value; // 0x10 private UnityEngine.UIElements.StyleKeyword m_Keyword; // 0x24 // Methods public UnityEngine.UIElements.TransformOrigin get_value(); // 0x3f05f24 public UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x3f05fb8 public System.Void .ctor(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05fc0 internal System.Void .ctor(UnityEngine.UIElements.TransformOrigin v, UnityEngine.UIElements.StyleKeyword keyword); // 0x3f05fcc public static System.Boolean op_Equality(UnityEngine.UIElements.StyleTransformOrigin lhs, UnityEngine.UIElements.StyleTransformOrigin rhs); // 0x3f05fe4 public static UnityEngine.UIElements.StyleTransformOrigin op_Implicit(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f06060 public System.Boolean Equals(UnityEngine.UIElements.StyleTransformOrigin other); // 0x3f0606c public override System.Boolean Equals(System.Object obj); // 0x3f060f8 public override System.Int32 GetHashCode(); // 0x3f06188 public override System.String ToString(); // 0x3f061ac } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IStyleValue<T> : { // Fields // Methods public abstract T get_value(); // 0x1ce0384 public abstract UnityEngine.UIElements.StyleKeyword get_keyword(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.StyleKeyword : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleKeyword Undefined = 0; // 0x0 public const UnityEngine.UIElements.StyleKeyword Null = 1; // 0x0 public const UnityEngine.UIElements.StyleKeyword Auto = 2; // 0x0 public const UnityEngine.UIElements.StyleKeyword None = 3; // 0x0 public const UnityEngine.UIElements.StyleKeyword Initial = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleValueExtensions : System.Object { // Fields // Methods internal static System.String DebugString(UnityEngine.UIElements.IStyleValue<T> styleValue); // 0x1bdeb64 internal static UnityEngine.Yoga.YogaValue ToYogaValue(UnityEngine.UIElements.Length length); // 0x3f06234 internal static UnityEngine.UIElements.Length ToLength(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f06380 internal static UnityEngine.UIElements.Rotate ToRotate(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f06480 internal static UnityEngine.UIElements.Scale ToScale(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f065d8 internal static UnityEngine.UIElements.Translate ToTranslate(UnityEngine.UIElements.StyleKeyword keyword); // 0x3f066dc internal static UnityEngine.UIElements.Length ToLength(UnityEngine.UIElements.StyleLength styleLength); // 0x3f0681c internal static System.Void CopyFrom(System.Collections.Generic.List<T> list, System.Collections.Generic.List<T> other); // 0x1be4e1c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TimeUnit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TimeUnit Second = 0; // 0x0 public const UnityEngine.UIElements.TimeUnit Millisecond = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.TimeValue : System.IEquatable<UnityEngine.UIElements.TimeValue> { // Fields private System.Single m_Value; // 0x10 private UnityEngine.UIElements.TimeUnit m_Unit; // 0x14 // Methods public System.Single get_value(); // 0x3f06850 public UnityEngine.UIElements.TimeUnit get_unit(); // 0x3f06858 public System.Void .ctor(System.Single value); // 0x3f06860 public System.Void .ctor(System.Single value, UnityEngine.UIElements.TimeUnit unit); // 0x3f0686c public static UnityEngine.UIElements.TimeValue op_Implicit(System.Single value); // 0x3f06878 public static System.Boolean op_Equality(UnityEngine.UIElements.TimeValue lhs, UnityEngine.UIElements.TimeValue rhs); // 0x3f06880 public static System.Boolean op_Inequality(UnityEngine.UIElements.TimeValue lhs, UnityEngine.UIElements.TimeValue rhs); // 0x3f068a8 public System.Boolean Equals(UnityEngine.UIElements.TimeValue other); // 0x3f068d0 public override System.Boolean Equals(System.Object obj); // 0x3f068f8 public override System.Int32 GetHashCode(); // 0x3f06984 public override System.String ToString(); // 0x3f069ac } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.TransformOrigin : System.IEquatable<UnityEngine.UIElements.TransformOrigin> { // Fields private UnityEngine.UIElements.Length m_X; // 0x10 private UnityEngine.UIElements.Length m_Y; // 0x18 private System.Single m_Z; // 0x20 // Methods public System.Void .ctor(UnityEngine.UIElements.Length x, UnityEngine.UIElements.Length y, System.Single z); // 0x3f06aa4 public static UnityEngine.UIElements.TransformOrigin Initial(); // 0x3f05fa0 public UnityEngine.UIElements.Length get_x(); // 0x3f06ab0 public System.Void set_x(UnityEngine.UIElements.Length value); // 0x3f06ab8 public UnityEngine.UIElements.Length get_y(); // 0x3f06ac0 public System.Void set_y(UnityEngine.UIElements.Length value); // 0x3f06ac8 public System.Single get_z(); // 0x3f06ad0 public static System.Boolean op_Equality(UnityEngine.UIElements.TransformOrigin lhs, UnityEngine.UIElements.TransformOrigin rhs); // 0x3f010c0 public static System.Boolean op_Inequality(UnityEngine.UIElements.TransformOrigin lhs, UnityEngine.UIElements.TransformOrigin rhs); // 0x3f06ad8 public System.Boolean Equals(UnityEngine.UIElements.TransformOrigin other); // 0x3f06b44 public override System.Boolean Equals(System.Object obj); // 0x3f06bb0 public override System.Int32 GetHashCode(); // 0x3f013f4 public override System.String ToString(); // 0x3f06c80 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Translate : System.IEquatable<UnityEngine.UIElements.Translate> { // Fields private UnityEngine.UIElements.Length m_X; // 0x10 private UnityEngine.UIElements.Length m_Y; // 0x18 private System.Single m_Z; // 0x20 private System.Boolean m_isNone; // 0x24 // Methods public System.Void .ctor(UnityEngine.UIElements.Length x, UnityEngine.UIElements.Length y, System.Single z); // 0x3f06e04 public static UnityEngine.UIElements.Translate None(); // 0x3f059a8 public UnityEngine.UIElements.Length get_x(); // 0x3f06e14 public System.Void set_x(UnityEngine.UIElements.Length value); // 0x3f06e1c public UnityEngine.UIElements.Length get_y(); // 0x3f06e24 public System.Void set_y(UnityEngine.UIElements.Length value); // 0x3f06e2c public System.Single get_z(); // 0x3f06e34 public static System.Boolean op_Equality(UnityEngine.UIElements.Translate lhs, UnityEngine.UIElements.Translate rhs); // 0x3f01120 public static System.Boolean op_Inequality(UnityEngine.UIElements.Translate lhs, UnityEngine.UIElements.Translate rhs); // 0x3f06e3c public System.Boolean Equals(UnityEngine.UIElements.Translate other); // 0x3f06eb4 public override System.Boolean Equals(System.Object obj); // 0x3f06f30 public override System.Int32 GetHashCode(); // 0x3f01468 public override System.String ToString(); // 0x3f06fc0 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Position : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Position Relative = 0; // 0x0 public const UnityEngine.UIElements.Position Absolute = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Overflow : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Overflow Visible = 0; // 0x0 public const UnityEngine.UIElements.Overflow Hidden = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.OverflowInternal : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.OverflowInternal Visible = 0; // 0x0 public const UnityEngine.UIElements.OverflowInternal Hidden = 1; // 0x0 public const UnityEngine.UIElements.OverflowInternal Scroll = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.OverflowClipBox : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.OverflowClipBox PaddingBox = 0; // 0x0 public const UnityEngine.UIElements.OverflowClipBox ContentBox = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.FlexDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.FlexDirection Column = 0; // 0x0 public const UnityEngine.UIElements.FlexDirection ColumnReverse = 1; // 0x0 public const UnityEngine.UIElements.FlexDirection Row = 2; // 0x0 public const UnityEngine.UIElements.FlexDirection RowReverse = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Wrap : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Wrap NoWrap = 0; // 0x0 public const UnityEngine.UIElements.Wrap Wrap = 1; // 0x0 public const UnityEngine.UIElements.Wrap WrapReverse = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Align : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Align Auto = 0; // 0x0 public const UnityEngine.UIElements.Align FlexStart = 1; // 0x0 public const UnityEngine.UIElements.Align Center = 2; // 0x0 public const UnityEngine.UIElements.Align FlexEnd = 3; // 0x0 public const UnityEngine.UIElements.Align Stretch = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Justify : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Justify FlexStart = 0; // 0x0 public const UnityEngine.UIElements.Justify Center = 1; // 0x0 public const UnityEngine.UIElements.Justify FlexEnd = 2; // 0x0 public const UnityEngine.UIElements.Justify SpaceBetween = 3; // 0x0 public const UnityEngine.UIElements.Justify SpaceAround = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TextOverflowPosition : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TextOverflowPosition End = 0; // 0x0 public const UnityEngine.UIElements.TextOverflowPosition Start = 1; // 0x0 public const UnityEngine.UIElements.TextOverflowPosition Middle = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TextOverflow : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TextOverflow Clip = 0; // 0x0 public const UnityEngine.UIElements.TextOverflow Ellipsis = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.TransformOriginOffset : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.TransformOriginOffset Left = 1; // 0x0 public const UnityEngine.UIElements.TransformOriginOffset Right = 2; // 0x0 public const UnityEngine.UIElements.TransformOriginOffset Top = 3; // 0x0 public const UnityEngine.UIElements.TransformOriginOffset Bottom = 4; // 0x0 public const UnityEngine.UIElements.TransformOriginOffset Center = 5; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Visibility : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Visibility Visible = 0; // 0x0 public const UnityEngine.UIElements.Visibility Hidden = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.WhiteSpace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.WhiteSpace Normal = 0; // 0x0 public const UnityEngine.UIElements.WhiteSpace NoWrap = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.DisplayStyle : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.DisplayStyle Flex = 0; // 0x0 public const UnityEngine.UIElements.DisplayStyle None = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.BackgroundPositionKeyword : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.BackgroundPositionKeyword Center = 0; // 0x0 public const UnityEngine.UIElements.BackgroundPositionKeyword Top = 1; // 0x0 public const UnityEngine.UIElements.BackgroundPositionKeyword Bottom = 2; // 0x0 public const UnityEngine.UIElements.BackgroundPositionKeyword Left = 3; // 0x0 public const UnityEngine.UIElements.BackgroundPositionKeyword Right = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.Repeat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Repeat NoRepeat = 0; // 0x0 public const UnityEngine.UIElements.Repeat Space = 1; // 0x0 public const UnityEngine.UIElements.Repeat Round = 2; // 0x0 public const UnityEngine.UIElements.Repeat Repeat = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.BackgroundSizeType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.BackgroundSizeType Length = 0; // 0x0 public const UnityEngine.UIElements.BackgroundSizeType Cover = 1; // 0x0 public const UnityEngine.UIElements.BackgroundSizeType Contain = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IStylePainter : { // Fields // Methods public abstract System.Void DrawText(UnityEngine.UIElements.TextElement te); // 0x1bd3a1c public abstract System.Void DrawRectangle(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams); // 0x0 public abstract System.Void DrawImmediate(System.Action callback, System.Boolean cullingEnabled); // 0x1bd3a50 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IStylePropertyAnimations : { // Fields // Methods public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Single from, System.Single to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 from, System.Int32 to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Length from, UnityEngine.UIElements.Length to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Color from, UnityEngine.Color to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartEnum(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Int32 from, System.Int32 to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Background from, UnityEngine.UIElements.Background to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.FontDefinition from, UnityEngine.UIElements.FontDefinition to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Font from, UnityEngine.Font to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TextShadow from, UnityEngine.UIElements.TextShadow to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Scale from, UnityEngine.UIElements.Scale to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Translate from, UnityEngine.UIElements.Translate to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.Rotate from, UnityEngine.UIElements.Rotate to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.TransformOrigin from, UnityEngine.UIElements.TransformOrigin to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundPosition from, UnityEngine.UIElements.BackgroundPosition to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundRepeat from, UnityEngine.UIElements.BackgroundRepeat to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean Start(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.UIElements.BackgroundSize from, UnityEngine.UIElements.BackgroundSize to, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Void UpdateAnimation(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd33a4 public abstract System.Void GetAllAnimations(System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds); // 0x1bd3a1c public abstract System.Void CancelAnimation(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd33a4 public abstract System.Void CancelAllAnimations(); // 0x1bd2ec0 public abstract System.Int32 get_runningAnimationCount(); // 0x1bd1ddc public abstract System.Void set_runningAnimationCount(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_completedAnimationCount(); // 0x1bd1ddc public abstract System.Void set_completedAnimationCount(System.Int32 value); // 0x1bd33a4 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IStylePropertyAnimationSystem : { // Fields // Methods public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, System.Single startValue, System.Single endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, System.Int32 startValue, System.Int32 endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Length startValue, UnityEngine.UIElements.Length endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.Color startValue, UnityEngine.Color endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Background startValue, UnityEngine.UIElements.Background endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.FontDefinition startValue, UnityEngine.UIElements.FontDefinition endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.Font startValue, UnityEngine.Font endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.TextShadow startValue, UnityEngine.UIElements.TextShadow endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Scale startValue, UnityEngine.UIElements.Scale endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.TransformOrigin startValue, UnityEngine.UIElements.TransformOrigin endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Translate startValue, UnityEngine.UIElements.Translate endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Rotate startValue, UnityEngine.UIElements.Rotate endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundPosition startValue, UnityEngine.UIElements.BackgroundPosition endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundRepeat startValue, UnityEngine.UIElements.BackgroundRepeat endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundSize startValue, UnityEngine.UIElements.BackgroundSize endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x0 public abstract System.Void CancelAllAnimations(); // 0x1bd2ec0 public abstract System.Void CancelAllAnimations(UnityEngine.UIElements.VisualElement owner); // 0x1bd3a1c public abstract System.Void CancelAnimation(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public abstract System.Void UpdateAnimation(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public abstract System.Void GetAllAnimations(UnityEngine.UIElements.VisualElement owner, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> propertyIds); // 0x1bd3c20 public abstract System.Void Update(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState None = 0; // 0x0 public const UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState Running = 1; // 0x0 public const UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState Started = 2; // 0x0 public const UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState Ended = 4; // 0x0 public const UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState Canceled = 8; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StylePropertyAnimationSystem.AnimationDataSet<TTimingData,TStyleData> : { // Fields public UnityEngine.UIElements.VisualElement[] elements; // 0x0 public UnityEngine.UIElements.StyleSheets.StylePropertyId[] properties; // 0x0 public TTimingData[] timing; // 0x0 public TStyleData[] style; // 0x0 public System.Int32 count; // 0x0 private System.Collections.Generic.Dictionary<UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair,System.Int32> indices; // 0x0 // Methods private System.Int32 get_capacity(); // 0x1bd1ddc private System.Void set_capacity(System.Int32 value); // 0x1bd33a4 private System.Void LocalInit(); // 0x1bd2ec0 public static UnityEngine.UIElements.StylePropertyAnimationSystem.AnimationDataSet<TTimingData,TStyleData> Create(); // 0x1ce0384 public System.Boolean IndexOf(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, out System.Int32& index); // 0x0 public System.Void Add(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, TTimingData timingData, TStyleData styleData); // 0x1ce0384 public System.Void Remove(System.Int32 cancelledIndex); // 0x1bd33a4 public System.Void Replace(System.Int32 index, TTimingData timingData, TStyleData styleData); // 0x1ce0384 public System.Void RemoveAll(UnityEngine.UIElements.VisualElement ve); // 0x1bd3a1c public System.Void RemoveAll(); // 0x1bd2ec0 public System.Void GetActivePropertiesForElement(UnityEngine.UIElements.VisualElement ve, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outProperties); // 0x1bd3c20 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair.EqualityComparer : System.Object, System.Collections.Generic.IEqualityComparer<UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair> { // Fields // Methods public System.Boolean Equals(UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair x, UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair y); // 0x3f088d8 public System.Int32 GetHashCode(UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair obj); // 0x3f088f0 public System.Void .ctor(); // 0x3f088d0 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair : { // Fields public static readonly System.Collections.Generic.IEqualityComparer<UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair> Comparer; // 0x0 public readonly UnityEngine.UIElements.VisualElement element; // 0x10 public readonly UnityEngine.UIElements.StyleSheets.StylePropertyId property; // 0x18 // Methods public System.Void .ctor(UnityEngine.UIElements.VisualElement element, UnityEngine.UIElements.StyleSheets.StylePropertyId property); // 0x3f0882c private static System.Void .cctor(); // 0x3f08854 } // UnityEngine.UIElementsModule.dll private abstract class UnityEngine.UIElements.StylePropertyAnimationSystem.Values : System.Object { // Fields // Methods public abstract System.Void CancelAllAnimations(); // 0x1bd2ec0 public abstract System.Void CancelAllAnimations(UnityEngine.UIElements.VisualElement ve); // 0x1bd3a1c public abstract System.Void CancelAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public abstract System.Void UpdateAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public abstract System.Void GetAllAnimations(UnityEngine.UIElements.VisualElement ve, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds); // 0x1bd3c20 public abstract System.Void Update(System.Int64 currentTimeMs); // 0x1bd38b4 protected abstract System.Void UpdateValues(); // 0x1bd2ec0 protected abstract System.Void UpdateComputedStyle(); // 0x1bd2ec0 protected abstract System.Void UpdateComputedStyle(System.Int32 i); // 0x1bd33a4 protected System.Void .ctor(); // 0x3f08928 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TransitionEventsFrameState.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TransitionEventsFrameState.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.Queue<UnityEngine.UIElements.EventBase> <.cctor>b__11_0(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TransitionEventsFrameState<T> : System.Object { // Fields private static readonly UnityEngine.Pool.ObjectPool<System.Collections.Generic.Queue<UnityEngine.UIElements.EventBase>> k_EventQueuePool; // 0x0 public readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair,UnityEngine.UIElements.StylePropertyAnimationSystem.TransitionState> elementPropertyStateDelta; // 0x0 public readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair,System.Collections.Generic.Queue<UnityEngine.UIElements.EventBase>> elementPropertyQueuedEvents; // 0x0 public UnityEngine.UIElements.IPanel panel; // 0x0 private System.Int32 m_ChangesCount; // 0x0 // Methods public static System.Collections.Generic.Queue<UnityEngine.UIElements.EventBase> GetPooledQueue(); // 0x1bde8ac public System.Void RegisterChange(); // 0x1bd2ec0 public System.Void UnregisterChange(); // 0x1bd2ec0 public System.Boolean StateChanged(); // 0x1bd1824 public System.Void Clear(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TimingData<T> : { // Fields public System.Int64 startTimeMs; // 0x0 public System.Int32 durationMs; // 0x0 public System.Func<System.Single,System.Single> easingCurve; // 0x0 public System.Single easedProgress; // 0x0 public System.Single reversingShorteningFactor; // 0x0 public System.Boolean isStarted; // 0x0 public System.Int32 delayMs; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyAnimationSystem.Values.StyleData<T> : { // Fields public T startValue; // 0x0 public T endValue; // 0x0 public T reversingAdjustedStartValue; // 0x0 public T currentValue; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyAnimationSystem.Values.EmptyData<T> : { // Fields public static UnityEngine.UIElements.StylePropertyAnimationSystem.Values.EmptyData<T> Default; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll private abstract class UnityEngine.UIElements.StylePropertyAnimationSystem.Values<T> : UnityEngine.UIElements.StylePropertyAnimationSystem.Values { // Fields private System.Int64 m_CurrentTimeMs; // 0x0 private UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TransitionEventsFrameState<T> m_CurrentFrameEventsState; // 0x0 private UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TransitionEventsFrameState<T> m_NextFrameEventsState; // 0x0 public UnityEngine.UIElements.StylePropertyAnimationSystem.AnimationDataSet<UnityEngine.UIElements.StylePropertyAnimationSystem.Values.TimingData<T>,UnityEngine.UIElements.StylePropertyAnimationSystem.Values.StyleData<T>> running; // 0x0 public UnityEngine.UIElements.StylePropertyAnimationSystem.AnimationDataSet<UnityEngine.UIElements.StylePropertyAnimationSystem.Values.EmptyData<T>,T> completed; // 0x0 // Methods public System.Boolean get_isEmpty(); // 0x1bd1824 public abstract System.Func<T,T,System.Boolean> get_SameFunc(); // 0x1bd219c protected virtual System.Boolean ConvertUnits(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, ref T& a, ref T& b); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 private System.Void SwapFrameStates(); // 0x1bd2ec0 private System.Void QueueEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair epp); // 0x1ce0384 private System.Void ClearEventQueue(UnityEngine.UIElements.StylePropertyAnimationSystem.ElementPropertyPair epp); // 0x1ce0384 private System.Void QueueTransitionRunEvent(UnityEngine.UIElements.VisualElement ve, System.Int32 runningIndex); // 0x1bd3b1c private System.Void QueueTransitionStartEvent(UnityEngine.UIElements.VisualElement ve, System.Int32 runningIndex); // 0x1bd3b1c private System.Void QueueTransitionEndEvent(UnityEngine.UIElements.VisualElement ve, System.Int32 runningIndex); // 0x1bd3b1c private System.Void QueueTransitionCancelEvent(UnityEngine.UIElements.VisualElement ve, System.Int32 runningIndex, System.Int64 panelElapsedMs); // 0x0 private System.Void SendTransitionCancelEvent(UnityEngine.UIElements.VisualElement ve, System.Int32 runningIndex, System.Int64 panelElapsedMs); // 0x0 public sealed override System.Void CancelAllAnimations(); // 0x1bd2ec0 public sealed override System.Void CancelAllAnimations(UnityEngine.UIElements.VisualElement ve); // 0x1bd3a1c public sealed override System.Void CancelAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public sealed override System.Void UpdateAnimation(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x1bd3b1c public sealed override System.Void GetAllAnimations(UnityEngine.UIElements.VisualElement ve, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds); // 0x1bd3c20 private System.Single ComputeReversingShorteningFactor(System.Int32 oldIndex); // 0x1bd28f4 private System.Int32 ComputeReversingDuration(System.Int32 newTransitionDurationMs, System.Single newReversingShorteningFactor); // 0x1ce0384 private System.Int32 ComputeReversingDelay(System.Int32 delayMs, System.Single newReversingShorteningFactor); // 0x1ce0384 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, T startValue, T endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve, System.Int64 currentTimeMs); // 0x1ce0384 private System.Void ForceComputedStyleEndValue(System.Int32 runningIndex); // 0x1bd33a4 public sealed override System.Void Update(System.Int64 currentTimeMs); // 0x1bd38b4 private System.Void ProcessEventQueue(); // 0x1bd2ec0 private System.Void UpdateProgress(System.Int64 currentTimeMs); // 0x1bd38b4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFloat : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<System.Single> { // Fields private readonly System.Func<System.Single,System.Single,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<System.Single,System.Single,System.Boolean> get_SameFunc(); // 0x3f08930 private static System.Boolean IsSame(System.Single a, System.Single b); // 0x3f08938 private static System.Single Lerp(System.Single a, System.Single b, System.Single t); // 0x3f089c0 protected sealed override System.Void UpdateValues(); // 0x3f089d0 protected sealed override System.Void UpdateComputedStyle(); // 0x3f08a50 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f08b1c public System.Void .ctor(); // 0x3f08bc4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesInt : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<System.Int32> { // Fields private readonly System.Func<System.Int32,System.Int32,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<System.Int32,System.Int32,System.Boolean> get_SameFunc(); // 0x3f08c68 private static System.Boolean IsSame(System.Int32 a, System.Int32 b); // 0x3f08c70 private static System.Int32 Lerp(System.Int32 a, System.Int32 b, System.Single t); // 0x3f08c7c protected sealed override System.Void UpdateValues(); // 0x3f08d68 protected sealed override System.Void UpdateComputedStyle(); // 0x3f08e00 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f08ecc public System.Void .ctor(); // 0x3f08f74 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesLength : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.Length> { // Fields private readonly System.Func<UnityEngine.UIElements.Length,UnityEngine.UIElements.Length,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.Length,UnityEngine.UIElements.Length,System.Boolean> get_SameFunc(); // 0x3f09018 private static System.Boolean IsSame(UnityEngine.UIElements.Length a, UnityEngine.UIElements.Length b); // 0x3f09020 protected sealed override System.Boolean ConvertUnits(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, ref UnityEngine.UIElements.Length& a, ref UnityEngine.UIElements.Length& b); // 0x3f090c0 internal static UnityEngine.UIElements.Length Lerp(UnityEngine.UIElements.Length a, UnityEngine.UIElements.Length b, System.Single t); // 0x3f090e8 protected sealed override System.Void UpdateValues(); // 0x3f09128 protected sealed override System.Void UpdateComputedStyle(); // 0x3f091dc protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f092a8 public System.Void .ctor(); // 0x3f09350 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesColor : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.Color> { // Fields private readonly System.Func<UnityEngine.Color,UnityEngine.Color,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.Color,UnityEngine.Color,System.Boolean> get_SameFunc(); // 0x3f093f4 private static System.Boolean IsSame(UnityEngine.Color c, UnityEngine.Color d); // 0x3f093fc private static UnityEngine.Color Lerp(UnityEngine.Color a, UnityEngine.Color b, System.Single t); // 0x3f09534 protected sealed override System.Void UpdateValues(); // 0x3f0956c protected sealed override System.Void UpdateComputedStyle(); // 0x3f095f0 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f096c0 public System.Void .ctor(); // 0x3f0976c } // UnityEngine.UIElementsModule.dll private abstract class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<T> : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<T> { // Fields private readonly System.Func<T,T,System.Boolean> <SameFunc>k__BackingField; // 0x0 // Methods public override System.Func<T,T,System.Boolean> get_SameFunc(); // 0x1bd219c private static System.Boolean IsSame(T a, T b); // 0x1ce0384 private static T Lerp(T a, T b, System.Single t); // 0x1ce0384 protected sealed override System.Void UpdateValues(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackground : UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<UnityEngine.UIElements.Background> { // Fields // Methods protected sealed override System.Void UpdateComputedStyle(); // 0x3f09810 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f098ec public System.Void .ctor(); // 0x3f099a8 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFontDefinition : UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<UnityEngine.UIElements.FontDefinition> { // Fields // Methods protected sealed override System.Void UpdateComputedStyle(); // 0x3f099f0 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f09abc public System.Void .ctor(); // 0x3f09b64 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFont : UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<UnityEngine.Font> { // Fields // Methods protected sealed override System.Void UpdateComputedStyle(); // 0x3f09bac protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f09c78 public System.Void .ctor(); // 0x3f09d20 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTextShadow : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.TextShadow> { // Fields private readonly System.Func<UnityEngine.UIElements.TextShadow,UnityEngine.UIElements.TextShadow,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.TextShadow,UnityEngine.UIElements.TextShadow,System.Boolean> get_SameFunc(); // 0x3f09d68 private static System.Boolean IsSame(UnityEngine.UIElements.TextShadow a, UnityEngine.UIElements.TextShadow b); // 0x3f09d70 private static UnityEngine.UIElements.TextShadow Lerp(UnityEngine.UIElements.TextShadow a, UnityEngine.UIElements.TextShadow b, System.Single t); // 0x3f09db8 protected sealed override System.Void UpdateValues(); // 0x3f09e14 protected sealed override System.Void UpdateComputedStyle(); // 0x3f09f28 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0a018 public System.Void .ctor(); // 0x3f0a0ec } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesScale : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.Scale> { // Fields private readonly System.Func<UnityEngine.UIElements.Scale,UnityEngine.UIElements.Scale,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.Scale,UnityEngine.UIElements.Scale,System.Boolean> get_SameFunc(); // 0x3f0a190 private static System.Boolean IsSame(UnityEngine.UIElements.Scale a, UnityEngine.UIElements.Scale b); // 0x3f0a198 protected sealed override System.Void UpdateComputedStyle(); // 0x3f0a1ec protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0a2b8 private static UnityEngine.UIElements.Scale Lerp(UnityEngine.UIElements.Scale a, UnityEngine.UIElements.Scale b, System.Single t); // 0x3f0a360 protected sealed override System.Void UpdateValues(); // 0x3f0a3cc public System.Void .ctor(); // 0x3f0a468 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesRotate : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.Rotate> { // Fields private readonly System.Func<UnityEngine.UIElements.Rotate,UnityEngine.UIElements.Rotate,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.Rotate,UnityEngine.UIElements.Rotate,System.Boolean> get_SameFunc(); // 0x3f0a50c private static System.Boolean IsSame(UnityEngine.UIElements.Rotate a, UnityEngine.UIElements.Rotate b); // 0x3f0a514 protected sealed override System.Void UpdateComputedStyle(); // 0x3f0a558 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0a640 private static UnityEngine.UIElements.Rotate Lerp(UnityEngine.UIElements.Rotate a, UnityEngine.UIElements.Rotate b, System.Single t); // 0x3f0a70c protected sealed override System.Void UpdateValues(); // 0x3f0a784 public System.Void .ctor(); // 0x3f0a858 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTranslate : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.Translate> { // Fields private readonly System.Func<UnityEngine.UIElements.Translate,UnityEngine.UIElements.Translate,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.Translate,UnityEngine.UIElements.Translate,System.Boolean> get_SameFunc(); // 0x3f0a8fc private static System.Boolean IsSame(UnityEngine.UIElements.Translate a, UnityEngine.UIElements.Translate b); // 0x3f0a904 protected sealed override System.Boolean ConvertUnits(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, ref UnityEngine.UIElements.Translate& a, ref UnityEngine.UIElements.Translate& b); // 0x3f0a980 protected sealed override System.Void UpdateComputedStyle(); // 0x3f0a9a0 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0aa88 private static UnityEngine.UIElements.Translate Lerp(UnityEngine.UIElements.Translate a, UnityEngine.UIElements.Translate b, System.Single t); // 0x3f0ab54 protected sealed override System.Void UpdateValues(); // 0x3f0abd0 public System.Void .ctor(); // 0x3f0aca4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTransformOrigin : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.TransformOrigin> { // Fields private readonly System.Func<UnityEngine.UIElements.TransformOrigin,UnityEngine.UIElements.TransformOrigin,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.TransformOrigin,UnityEngine.UIElements.TransformOrigin,System.Boolean> get_SameFunc(); // 0x3f0ad48 private static System.Boolean IsSame(UnityEngine.UIElements.TransformOrigin a, UnityEngine.UIElements.TransformOrigin b); // 0x3f0ad50 protected sealed override System.Boolean ConvertUnits(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, ref UnityEngine.UIElements.TransformOrigin& a, ref UnityEngine.UIElements.TransformOrigin& b); // 0x3f0adbc protected sealed override System.Void UpdateComputedStyle(); // 0x3f0addc protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0aec4 private static UnityEngine.UIElements.TransformOrigin Lerp(UnityEngine.UIElements.TransformOrigin a, UnityEngine.UIElements.TransformOrigin b, System.Single t); // 0x3f0af90 protected sealed override System.Void UpdateValues(); // 0x3f0b004 public System.Void .ctor(); // 0x3f0b0e4 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundPosition : UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<UnityEngine.UIElements.BackgroundPosition> { // Fields // Methods protected sealed override System.Void UpdateComputedStyle(); // 0x3f0b188 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0b270 public System.Void .ctor(); // 0x3f0b324 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundRepeat : UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesDiscrete<UnityEngine.UIElements.BackgroundRepeat> { // Fields // Methods protected sealed override System.Void UpdateComputedStyle(); // 0x3f0b36c protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0b438 public System.Void .ctor(); // 0x3f0b4e0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundSize : UnityEngine.UIElements.StylePropertyAnimationSystem.Values<UnityEngine.UIElements.BackgroundSize> { // Fields private readonly System.Func<UnityEngine.UIElements.BackgroundSize,UnityEngine.UIElements.BackgroundSize,System.Boolean> <SameFunc>k__BackingField; // 0x88 // Methods public override System.Func<UnityEngine.UIElements.BackgroundSize,UnityEngine.UIElements.BackgroundSize,System.Boolean> get_SameFunc(); // 0x3f0b528 private static System.Boolean IsSame(UnityEngine.UIElements.BackgroundSize a, UnityEngine.UIElements.BackgroundSize b); // 0x3f0b530 protected sealed override System.Boolean ConvertUnits(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, ref UnityEngine.UIElements.BackgroundSize& a, ref UnityEngine.UIElements.BackgroundSize& b); // 0x3f0b578 protected sealed override System.Void UpdateComputedStyle(); // 0x3f0b598 protected sealed override System.Void UpdateComputedStyle(System.Int32 i); // 0x3f0b680 private static UnityEngine.UIElements.BackgroundSize Lerp(UnityEngine.UIElements.BackgroundSize a, UnityEngine.UIElements.BackgroundSize b, System.Single t); // 0x3f0b74c protected sealed override System.Void UpdateValues(); // 0x3f0b838 public System.Void .ctor(); // 0x3f0b924 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StylePropertyAnimationSystem : System.Object, UnityEngine.UIElements.IStylePropertyAnimationSystem { // Fields private System.Int64 m_CurrentTimeMs; // 0x10 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFloat m_Floats; // 0x18 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesInt m_Ints; // 0x20 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesLength m_Lengths; // 0x28 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesColor m_Colors; // 0x30 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackground m_Backgrounds; // 0x38 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFontDefinition m_FontDefinitions; // 0x40 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesFont m_Fonts; // 0x48 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTextShadow m_TextShadows; // 0x50 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesScale m_Scale; // 0x58 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesRotate m_Rotate; // 0x60 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTranslate m_Translate; // 0x68 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesTransformOrigin m_TransformOrigin; // 0x70 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundPosition m_BackgroundPosition; // 0x78 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundRepeat m_BackgroundRepeat; // 0x80 private UnityEngine.UIElements.StylePropertyAnimationSystem.ValuesBackgroundSize m_BackgroundSize; // 0x88 private readonly System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyAnimationSystem.Values> m_AllValues; // 0x90 private readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.StyleSheets.StylePropertyId,UnityEngine.UIElements.StylePropertyAnimationSystem.Values> m_PropertyToValues; // 0x98 // Methods public System.Void .ctor(); // 0x3f07144 private T GetOrCreate(ref T& values); // 0x1ce0384 private System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, T startValue, T endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve, UnityEngine.UIElements.StylePropertyAnimationSystem.Values<T> values); // 0x1ce0384 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, System.Single startValue, System.Single endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07258 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, System.Int32 startValue, System.Int32 endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07320 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Length startValue, UnityEngine.UIElements.Length endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f073f8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.Color startValue, UnityEngine.Color endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f074d0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Background startValue, UnityEngine.UIElements.Background endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f075e0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.FontDefinition startValue, UnityEngine.UIElements.FontDefinition endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f076d8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.Font startValue, UnityEngine.Font endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f077c8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.TextShadow startValue, UnityEngine.UIElements.TextShadow endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f078a0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Scale startValue, UnityEngine.UIElements.Scale endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f079b8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Rotate startValue, UnityEngine.UIElements.Rotate endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07aa8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.Translate startValue, UnityEngine.UIElements.Translate endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07bc0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.TransformOrigin startValue, UnityEngine.UIElements.TransformOrigin endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07cd8 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundPosition startValue, UnityEngine.UIElements.BackgroundPosition endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07df0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundRepeat startValue, UnityEngine.UIElements.BackgroundRepeat endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07ee0 public System.Boolean StartTransition(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId prop, UnityEngine.UIElements.BackgroundSize startValue, UnityEngine.UIElements.BackgroundSize endValue, System.Int32 durationMs, System.Int32 delayMs, System.Func<System.Single,System.Single> easingCurve); // 0x3f07fb8 public System.Void CancelAllAnimations(); // 0x3f080d0 public System.Void CancelAllAnimations(UnityEngine.UIElements.VisualElement owner); // 0x3f08220 public System.Void CancelAnimation(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f084d4 public System.Void UpdateAnimation(UnityEngine.UIElements.VisualElement owner, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3f08564 public System.Void GetAllAnimations(UnityEngine.UIElements.VisualElement owner, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> propertyIds); // 0x3f085f4 private System.Void UpdateTracking(UnityEngine.UIElements.StylePropertyAnimationSystem.Values<T> values); // 0x1bd3a1c private System.Int64 CurrentTimeMs(); // 0x3f0874c public System.Void Update(); // 0x3f08754 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.StylePropertyName : System.IEquatable<UnityEngine.UIElements.StylePropertyName> { // Fields private readonly UnityEngine.UIElements.StyleSheets.StylePropertyId <id>k__BackingField; // 0x10 private readonly System.String <name>k__BackingField; // 0x18 // Methods internal UnityEngine.UIElements.StyleSheets.StylePropertyId get_id(); // 0x3f0b9c8 private System.String get_name(); // 0x3f0b9d0 internal static UnityEngine.UIElements.StyleSheets.StylePropertyId StylePropertyIdFromString(System.String name); // 0x3f0b9d8 internal System.Void .ctor(UnityEngine.UIElements.StyleSheets.StylePropertyId stylePropertyId); // 0x3f0ba78 public System.Void .ctor(System.String name); // 0x3f0bb38 public static System.Boolean op_Equality(UnityEngine.UIElements.StylePropertyName lhs, UnityEngine.UIElements.StylePropertyName rhs); // 0x3f0bb94 public static System.Boolean op_Inequality(UnityEngine.UIElements.StylePropertyName lhs, UnityEngine.UIElements.StylePropertyName rhs); // 0x3f0bba0 public static UnityEngine.UIElements.StylePropertyName op_Implicit(System.String name); // 0x3f0bbac public override System.Int32 GetHashCode(); // 0x3f0bbd4 public override System.Boolean Equals(System.Object other); // 0x3f0bbdc public System.Boolean Equals(UnityEngine.UIElements.StylePropertyName other); // 0x3f0bc54 public override System.String ToString(); // 0x3f0bc64 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.Salt : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.Salt TagNameSalt = 13; // 0x0 public const UnityEngine.UIElements.Salt IdSalt = 17; // 0x0 public const UnityEngine.UIElements.Salt ClassSalt = 19; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Hashes.<hashes>e__FixedBuffer : { // Fields public System.Int32 FixedElementField; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.Hashes : { // Fields public const System.Int32 kSize; // 0x0 public UnityEngine.UIElements.Hashes.<hashes>e__FixedBuffer hashes; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StyleComplexSelector.PseudoStateData : { // Fields public readonly UnityEngine.UIElements.PseudoStates state; // 0x10 public readonly System.Boolean negate; // 0x14 // Methods public System.Void .ctor(UnityEngine.UIElements.PseudoStates state, System.Boolean negate); // 0x3f0c1d8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.StyleComplexSelector.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.StyleComplexSelector.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.StyleSelector,System.String> <>9__24_0; // 0x8 public static System.Predicate<UnityEngine.UIElements.StyleSelectorPart> <>9__27_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3f0c920 public System.Void .ctor(); // 0x3f0c988 internal System.String <ToString>b__24_0(UnityEngine.UIElements.StyleSelector x); // 0x3f0c990 internal System.Boolean <CalculateHashes>b__27_0(UnityEngine.UIElements.StyleSelectorPart p); // 0x3f0c9b4 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.StyleComplexSelector : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields public UnityEngine.UIElements.Hashes ancestorHashes; // 0x10 private System.Int32 m_Specificity; // 0x20 private UnityEngine.UIElements.StyleRule <rule>k__BackingField; // 0x28 private System.Boolean m_isSimple; // 0x30 private UnityEngine.UIElements.StyleSelector[] m_Selectors; // 0x38 internal System.Int32 ruleIndex; // 0x40 internal UnityEngine.UIElements.StyleComplexSelector nextInTable; // 0x48 internal System.Int32 orderInStyleSheet; // 0x50 private static System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleComplexSelector.PseudoStateData> s_PseudoStates; // 0x0 private static System.Collections.Generic.List<UnityEngine.UIElements.StyleSelectorPart> m_HashList; // 0x8 // Methods public System.Int32 get_specificity(); // 0x3f0bc6c public UnityEngine.UIElements.StyleRule get_rule(); // 0x3f0bc74 internal System.Void set_rule(UnityEngine.UIElements.StyleRule value); // 0x3f0bc7c public System.Boolean get_isSimple(); // 0x3f0bc84 public UnityEngine.UIElements.StyleSelector[] get_selectors(); // 0x3f0bc8c internal System.Void set_selectors(UnityEngine.UIElements.StyleSelector[] value); // 0x3f0bc94 public System.Void OnBeforeSerialize(); // 0x3f0bcd8 public virtual System.Void OnAfterDeserialize(); // 0x3f0bcdc internal System.Void CachePseudoStateMasks(); // 0x3f0bd04 public override System.String ToString(); // 0x3f0c200 private static System.Int32 StyleSelectorPartCompare(UnityEngine.UIElements.StyleSelectorPart x, UnityEngine.UIElements.StyleSelectorPart y); // 0x3f0c378 internal System.Void CalculateHashes(); // 0x3f0c3c4 public System.Void .ctor(); // 0x3f0c888 private static System.Void .cctor(); // 0x3f0c890 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.StyleProperty : System.Object { // Fields private System.String m_Name; // 0x10 private System.Int32 m_Line; // 0x18 private UnityEngine.UIElements.StyleValueHandle[] m_Values; // 0x20 internal System.Boolean isCustomProperty; // 0x28 internal System.Boolean requireVariableResolve; // 0x29 // Methods public System.String get_name(); // 0x3f0c9d8 public UnityEngine.UIElements.StyleValueHandle[] get_values(); // 0x3f0c9e0 public System.Void .ctor(); // 0x3f0c9e8 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.StyleRule : System.Object { // Fields private UnityEngine.UIElements.StyleProperty[] m_Properties; // 0x10 internal System.Int32 line; // 0x18 internal System.Int32 customPropertiesCount; // 0x1c // Methods public UnityEngine.UIElements.StyleProperty[] get_properties(); // 0x3f0c9f0 public System.Void .ctor(); // 0x3f0c9f8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.StyleSelector.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.StyleSelector.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.StyleSelectorPart,System.String> <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3f0cb70 public System.Void .ctor(); // 0x3f0cbd8 internal System.String <ToString>b__10_0(UnityEngine.UIElements.StyleSelectorPart p); // 0x3f0cbe0 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.StyleSelector : System.Object { // Fields private UnityEngine.UIElements.StyleSelectorPart[] m_Parts; // 0x10 private UnityEngine.UIElements.StyleSelectorRelationship m_PreviousRelationship; // 0x18 internal System.Int32 pseudoStateMask; // 0x1c internal System.Int32 negatedPseudoStateMask; // 0x20 // Methods public UnityEngine.UIElements.StyleSelectorPart[] get_parts(); // 0x3f0c1e8 internal System.Void set_parts(UnityEngine.UIElements.StyleSelectorPart[] value); // 0x3f0ca00 public UnityEngine.UIElements.StyleSelectorRelationship get_previousRelationship(); // 0x3f0ca08 internal System.Void set_previousRelationship(UnityEngine.UIElements.StyleSelectorRelationship value); // 0x3f0ca10 public override System.String ToString(); // 0x3f0ca18 public System.Void .ctor(); // 0x3f0cb60 } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.StyleSelectorPart : { // Fields private System.String m_Value; // 0x10 private UnityEngine.UIElements.StyleSelectorType m_Type; // 0x18 internal System.Object tempData; // 0x20 // Methods public System.String get_value(); // 0x3f0c1f8 public UnityEngine.UIElements.StyleSelectorType get_type(); // 0x3f0c1f0 internal System.Void set_type(UnityEngine.UIElements.StyleSelectorType value); // 0x3f0cd10 public override System.String ToString(); // 0x3f0cbe8 public static UnityEngine.UIElements.StyleSelectorPart CreateClass(System.String className); // 0x3f0cd18 public static UnityEngine.UIElements.StyleSelectorPart CreateId(System.String Id); // 0x3f0cd5c public static UnityEngine.UIElements.StyleSelectorPart CreatePredicate(System.Object predicate); // 0x3f0cda0 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSelectorRelationship : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSelectorRelationship None = 0; // 0x0 public const UnityEngine.UIElements.StyleSelectorRelationship Child = 1; // 0x0 public const UnityEngine.UIElements.StyleSelectorRelationship Descendent = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSelectorType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSelectorType Unknown = 0; // 0x0 public const UnityEngine.UIElements.StyleSelectorType Wildcard = 1; // 0x0 public const UnityEngine.UIElements.StyleSelectorType Type = 2; // 0x0 public const UnityEngine.UIElements.StyleSelectorType Class = 3; // 0x0 public const UnityEngine.UIElements.StyleSelectorType PseudoClass = 4; // 0x0 public const UnityEngine.UIElements.StyleSelectorType RecursivePseudoClass = 5; // 0x0 public const UnityEngine.UIElements.StyleSelectorType ID = 6; // 0x0 public const UnityEngine.UIElements.StyleSelectorType Predicate = 7; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.StyleSheet.ImportStruct : { // Fields public UnityEngine.UIElements.StyleSheet styleSheet; // 0x10 public System.String[] mediaQueries; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.StyleSheet : UnityEngine.ScriptableObject { // Fields private System.Boolean m_ImportedWithErrors; // 0x18 private System.Boolean m_ImportedWithWarnings; // 0x19 private UnityEngine.UIElements.StyleRule[] m_Rules; // 0x20 private UnityEngine.UIElements.StyleComplexSelector[] m_ComplexSelectors; // 0x28 internal System.Single[] floats; // 0x30 internal UnityEngine.UIElements.StyleSheets.Dimension[] dimensions; // 0x38 internal UnityEngine.Color[] colors; // 0x40 internal System.String[] strings; // 0x48 internal UnityEngine.Object[] assets; // 0x50 internal UnityEngine.UIElements.StyleSheet.ImportStruct[] imports; // 0x58 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> m_FlattenedImportedStyleSheets; // 0x60 private System.Int32 m_ContentHash; // 0x68 internal UnityEngine.UIElements.StyleSheets.ScalableImage[] scalableImages; // 0x70 internal System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleComplexSelector> orderedNameSelectors; // 0x78 internal System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleComplexSelector> orderedTypeSelectors; // 0x80 internal System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleComplexSelector> orderedClassSelectors; // 0x88 private System.Boolean m_IsDefaultStyleSheet; // 0x90 private static System.String kCustomPropertyMarker; // 0x0 // Methods public System.Boolean get_importedWithErrors(); // 0x3f0cde8 internal System.Void set_importedWithErrors(System.Boolean value); // 0x3f0cdf0 public System.Boolean get_importedWithWarnings(); // 0x3f0cdfc internal System.Void set_importedWithWarnings(System.Boolean value); // 0x3f0ce04 internal UnityEngine.UIElements.StyleRule[] get_rules(); // 0x3f0ce10 internal System.Void set_rules(UnityEngine.UIElements.StyleRule[] value); // 0x3f0ce18 internal UnityEngine.UIElements.StyleComplexSelector[] get_complexSelectors(); // 0x3f0d3a4 internal System.Void set_complexSelectors(UnityEngine.UIElements.StyleComplexSelector[] value); // 0x3f0d3ac internal System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> get_flattenedRecursiveImports(); // 0x3f0d3c8 public System.Int32 get_contentHash(); // 0x3f0d3d0 public System.Void set_contentHash(System.Int32 value); // 0x3f0d3d8 internal System.Boolean get_isDefaultStyleSheet(); // 0x3f0d3e0 internal System.Void set_isDefaultStyleSheet(System.Boolean value); // 0x3f0d3e8 private System.Boolean TryCheckAccess(T[] list, UnityEngine.UIElements.StyleValueType type, UnityEngine.UIElements.StyleValueHandle handle, out T& value); // 0x1ce0384 private T CheckAccess(T[] list, UnityEngine.UIElements.StyleValueType type, UnityEngine.UIElements.StyleValueHandle handle); // 0x1ce0384 internal virtual System.Void OnEnable(); // 0x3f0d548 internal System.Void FlattenImportedStyleSheetsRecursive(); // 0x3f0d54c private System.Void FlattenImportedStyleSheetsRecursive(UnityEngine.UIElements.StyleSheet sheet); // 0x3f0d5d4 private System.Void SetupReferences(); // 0x3f0ce34 internal UnityEngine.UIElements.StyleValueKeyword ReadKeyword(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0d7ec internal System.Single ReadFloat(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0d7f4 internal System.Boolean TryReadFloat(UnityEngine.UIElements.StyleValueHandle handle, out System.Single& value); // 0x3f0d89c internal UnityEngine.UIElements.StyleSheets.Dimension ReadDimension(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0d95c internal System.Boolean TryReadDimension(UnityEngine.UIElements.StyleValueHandle handle, out UnityEngine.UIElements.StyleSheets.Dimension& value); // 0x3f0da18 internal UnityEngine.Color ReadColor(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0daf4 internal System.Boolean TryReadColor(UnityEngine.UIElements.StyleValueHandle handle, out UnityEngine.Color& value); // 0x3f0db54 internal System.String ReadString(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0dbbc internal System.Boolean TryReadString(UnityEngine.UIElements.StyleValueHandle handle, out System.String& value); // 0x3f0dc1c internal System.String ReadEnum(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0dc84 internal System.Boolean TryReadEnum(UnityEngine.UIElements.StyleValueHandle handle, out System.String& value); // 0x3f0dce4 internal System.String ReadVariable(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0dd4c internal System.Boolean TryReadVariable(UnityEngine.UIElements.StyleValueHandle handle, out System.String& value); // 0x3f0ddac internal System.String ReadResourcePath(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0de14 internal System.Boolean TryReadResourcePath(UnityEngine.UIElements.StyleValueHandle handle, out System.String& value); // 0x3f0de74 internal UnityEngine.Object ReadAssetReference(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0dedc internal System.String ReadMissingAssetReferenceUrl(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0df3c internal System.Boolean TryReadAssetReference(UnityEngine.UIElements.StyleValueHandle handle, out UnityEngine.Object& value); // 0x3f0df9c internal UnityEngine.UIElements.StyleValueFunction ReadFunction(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0e004 internal System.String ReadFunctionName(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0e00c internal UnityEngine.UIElements.StyleSheets.ScalableImage ReadScalableImage(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0e288 private static System.Boolean CustomStartsWith(System.String originalString, System.String pattern); // 0x3f0d724 public System.Void .ctor(); // 0x3f0e2e8 private static System.Void .cctor(); // 0x3f0e2f0 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleValueFunction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleValueFunction Unknown = 0; // 0x0 public const UnityEngine.UIElements.StyleValueFunction Var = 1; // 0x0 public const UnityEngine.UIElements.StyleValueFunction Env = 2; // 0x0 public const UnityEngine.UIElements.StyleValueFunction LinearGradient = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleValueFunctionExtension : System.Object { // Fields // Methods public static System.String ToUssString(UnityEngine.UIElements.StyleValueFunction svf); // 0x3f0e198 } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.StyleValueHandle : { // Fields private UnityEngine.UIElements.StyleValueType m_ValueType; // 0x10 internal System.Int32 valueIndex; // 0x14 // Methods public UnityEngine.UIElements.StyleValueType get_valueType(); // 0x3f0d894 internal System.Void set_valueType(UnityEngine.UIElements.StyleValueType value); // 0x3f0e35c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleValueKeyword : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleValueKeyword Inherit = 0; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword Initial = 1; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword Auto = 2; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword Unset = 3; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword True = 4; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword False = 5; // 0x0 public const UnityEngine.UIElements.StyleValueKeyword None = 6; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleValueKeywordExtension : System.Object { // Fields // Methods public static System.String ToUssString(UnityEngine.UIElements.StyleValueKeyword svk); // 0x3f0e364 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleValueType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleValueType Invalid = 0; // 0x0 public const UnityEngine.UIElements.StyleValueType Keyword = 1; // 0x0 public const UnityEngine.UIElements.StyleValueType Float = 2; // 0x0 public const UnityEngine.UIElements.StyleValueType Dimension = 3; // 0x0 public const UnityEngine.UIElements.StyleValueType Color = 4; // 0x0 public const UnityEngine.UIElements.StyleValueType ResourcePath = 5; // 0x0 public const UnityEngine.UIElements.StyleValueType AssetReference = 6; // 0x0 public const UnityEngine.UIElements.StyleValueType Enum = 7; // 0x0 public const UnityEngine.UIElements.StyleValueType Variable = 8; // 0x0 public const UnityEngine.UIElements.StyleValueType String = 9; // 0x0 public const UnityEngine.UIElements.StyleValueType Function = 10; // 0x0 public const UnityEngine.UIElements.StyleValueType CommaSeparator = 11; // 0x0 public const UnityEngine.UIElements.StyleValueType ScalableImage = 12; // 0x0 public const UnityEngine.UIElements.StyleValueType MissingAssetReference = 13; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleVariable : { // Fields public readonly System.String name; // 0x10 public readonly UnityEngine.UIElements.StyleSheet sheet; // 0x18 public readonly UnityEngine.UIElements.StyleValueHandle[] handles; // 0x20 // Methods public System.Void .ctor(System.String name, UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle[] handles); // 0x3f0e480 public override System.Int32 GetHashCode(); // 0x3f0e4c4 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StyleVariableContext.<>c__DisplayClass7_0 : { // Fields public System.Int32 hash; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleVariableContext : System.Object { // Fields public static readonly UnityEngine.UIElements.StyleVariableContext none; // 0x0 private System.Int32 m_VariableHash; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.StyleVariable> m_Variables; // 0x18 private System.Collections.Generic.List<System.Int32> m_SortedHash; // 0x20 private System.Collections.Generic.List<System.Int32> m_UnsortedHash; // 0x28 // Methods public System.Void Add(UnityEngine.UIElements.StyleVariable sv); // 0x3f0e53c public System.Void AddInitialRange(UnityEngine.UIElements.StyleVariableContext other); // 0x3f0e868 public System.Void Clear(); // 0x3f0e974 public System.Void .ctor(); // 0x3f0ea24 public System.Void .ctor(UnityEngine.UIElements.StyleVariableContext other); // 0x3f0eb28 public System.Boolean TryFindVariable(System.String name, out UnityEngine.UIElements.StyleVariable& v); // 0x3f0ec54 public System.Int32 GetVariableHash(); // 0x3f0ed4c private static System.Void .cctor(); // 0x3f0ed54 internal static System.Int32 <Add>g__ComputeOrderSensitiveHash|7_0(System.Int32 index, ref UnityEngine.UIElements.StyleVariableContext.<>c__DisplayClass7_0& ); // 0x3f0e858 } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.StyleVariableResolver.Result : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleVariableResolver.Result Valid = 0; // 0x0 public const UnityEngine.UIElements.StyleVariableResolver.Result Invalid = 1; // 0x0 public const UnityEngine.UIElements.StyleVariableResolver.Result NotFound = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StyleVariableResolver.ResolveContext : { // Fields public UnityEngine.UIElements.StyleSheet sheet; // 0x10 public UnityEngine.UIElements.StyleValueHandle[] handles; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleVariableResolver : System.Object { // Fields internal const System.Int32 kMaxResolves; // 0x0 private static UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxParser s_SyntaxParser; // 0x0 private UnityEngine.UIElements.StyleSheets.StylePropertyValueMatcher m_Matcher; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyValue> m_ResolvedValues; // 0x18 private System.Collections.Generic.Stack<System.String> m_ResolvedVarStack; // 0x20 private UnityEngine.UIElements.StyleProperty m_Property; // 0x28 private System.Collections.Generic.Stack<UnityEngine.UIElements.StyleVariableResolver.ResolveContext> m_ContextStack; // 0x30 private UnityEngine.UIElements.StyleVariableResolver.ResolveContext m_CurrentContext; // 0x38 private UnityEngine.UIElements.StyleVariableContext <variableContext>k__BackingField; // 0x48 // Methods private UnityEngine.UIElements.StyleSheet get_currentSheet(); // 0x3f0edb8 private UnityEngine.UIElements.StyleValueHandle[] get_currentHandles(); // 0x3f0edc0 public System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyValue> get_resolvedValues(); // 0x3f0edc8 public UnityEngine.UIElements.StyleVariableContext get_variableContext(); // 0x3f0edd0 public System.Void set_variableContext(UnityEngine.UIElements.StyleVariableContext value); // 0x3f0edd8 public System.Void Init(UnityEngine.UIElements.StyleProperty property, UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle[] handles); // 0x3f0ede0 private System.Void PushContext(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle[] handles); // 0x3f0ee9c private System.Void PopContext(); // 0x3f0ef48 public System.Void AddValue(UnityEngine.UIElements.StyleValueHandle handle); // 0x3f0efd0 public System.Boolean ResolveVarFunction(ref System.Int32& index); // 0x3f0f0a0 private UnityEngine.UIElements.StyleVariableResolver.Result ResolveVarFunction(ref System.Int32& index, System.Int32 argc, System.String varName); // 0x3f0f224 public System.Boolean ValidateResolvedValues(); // 0x3f0f8a0 private UnityEngine.UIElements.StyleVariableResolver.Result ResolveVariable(System.String variableName); // 0x3f0f380 private UnityEngine.UIElements.StyleVariableResolver.Result ResolveFallback(ref System.Int32& index); // 0x3f0f600 private static System.Void ParseVarFunction(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle[] handles, ref System.Int32& index, out System.Int32& argCount, out System.String& variableName); // 0x3f0f16c public System.Void .ctor(); // 0x3f0fa10 private static System.Void .cctor(); // 0x3f0fb78 } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.ThemeStyleSheet : UnityEngine.UIElements.StyleSheet { // Fields // Methods internal override System.Void OnEnable(); // 0x3f0fbf4 public System.Void .ctor(); // 0x3f0fc10 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TemplateContainer.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TemplateContainer,UnityEngine.UIElements.TemplateContainer.UxmlTraits> { // Fields // Methods public override System.String get_uxmlName(); // 0x3f0fcf0 public override System.String get_uxmlQualifiedName(); // 0x3f0fd30 public System.Void .ctor(); // 0x3f0fda4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TemplateContainer.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Template; // 0x78 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3f0fdec public System.Void .ctor(); // 0x3f101f0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TemplateContainer : UnityEngine.UIElements.BindableElement { // Fields private System.String <templateId>k__BackingField; // 0x3d8 private UnityEngine.UIElements.VisualElement m_ContentContainer; // 0x3e0 private UnityEngine.UIElements.VisualTreeAsset m_TemplateSource; // 0x3e8 // Methods public System.String get_templateId(); // 0x3f0fc68 private System.Void set_templateId(System.String value); // 0x3f0fc70 internal System.Void set_templateSource(UnityEngine.UIElements.VisualTreeAsset value); // 0x3f0fc80 public System.Void .ctor(); // 0x3f0fc90 public System.Void .ctor(System.String templateId); // 0x3f0fc98 public override UnityEngine.UIElements.VisualElement get_contentContainer(); // 0x3f0fcd8 internal System.Void SetContentContainer(UnityEngine.UIElements.VisualElement content); // 0x3f0fce0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.PanelTextSettings : UnityEngine.TextCore.Text.TextSettings { // Fields private static UnityEngine.UIElements.PanelTextSettings s_DefaultPanelTextSettings; // 0x0 internal static System.Func<System.String,UnityEngine.Object> EditorGUIUtilityLoad; // 0x8 internal static System.Func<UnityEngine.SystemLanguage> GetCurrentLanguage; // 0x10 internal static readonly System.String s_DefaultEditorPanelTextSettingPath; // 0x18 // Methods internal static UnityEngine.UIElements.PanelTextSettings get_defaultPanelTextSettings(); // 0x3f10290 internal static System.Void UpdateLocalizationFontAsset(); // 0x3f103d4 internal UnityEngine.TextCore.Text.FontAsset GetCachedFontAsset(UnityEngine.Font font); // 0x3f10990 public System.Void .ctor(); // 0x3f10998 private static System.Void .cctor(); // 0x3f109a0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TextEditingManipulator : System.Object { // Fields private UnityEngine.UIElements.TextElement m_TextElement; // 0x10 internal UnityEngine.UIElements.TextEditorEventHandler editingEventHandler; // 0x18 internal UnityEngine.TextEditingUtilities editingUtilities; // 0x20 private System.Boolean m_TouchScreenTextFieldInitialized; // 0x28 private UnityEngine.UIElements.IVisualElementScheduledItem m_HardwareKeyboardPoller; // 0x30 // Methods private System.Boolean get_touchScreenTextFieldChanged(); // 0x3f10a00 public System.Void .ctor(UnityEngine.UIElements.TextElement textElement); // 0x3f10ab0 private System.Void InitTextEditorEventHandler(); // 0x3f10b98 internal System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3f10c6c private System.Void OnFocusInEvent(UnityEngine.UIElements.FocusInEvent _); // 0x3f10ddc private System.Void OnFocusOutEvent(UnityEngine.UIElements.FocusOutEvent _); // 0x3f110a8 private System.Void <OnFocusInEvent>b__10_0(); // 0x3f1115c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.TextSelectingManipulator : System.Object { // Fields internal UnityEngine.TextSelectingUtilities m_SelectingUtilities; // 0x10 private System.Boolean selectAllOnMouseUp; // 0x18 private UnityEngine.UIElements.TextElement m_TextElement; // 0x20 private UnityEngine.Vector2 m_ClickStartPosition; // 0x28 private System.Boolean m_Dragged; // 0x30 private System.Boolean m_IsClicking; // 0x31 private const System.Int32 k_DragThresholdSqr; // 0x0 private System.Int32 m_ConsecutiveMouseDownCount; // 0x34 private System.Int64 m_LastMouseDownTimeStamp; // 0x38 private readonly UnityEngine.Event m_ImguiEvent; // 0x40 // Methods internal System.Boolean get_isClicking(); // 0x3f1119c internal System.Void set_isClicking(System.Boolean value); // 0x3f111a4 public System.Void .ctor(UnityEngine.UIElements.TextElement textElement); // 0x3f111bc internal System.Int32 get_cursorIndex(); // 0x3f11454 internal System.Void set_cursorIndex(System.Int32 value); // 0x3f1146c internal System.Int32 get_selectIndex(); // 0x3f11488 internal System.Void set_selectIndex(System.Int32 value); // 0x3f114a0 private System.Void OnRevealCursor(); // 0x3f114bc private System.Void OnSelectIndexChange(); // 0x3f114dc private System.Void OnCursorIndexChange(); // 0x3f11650 internal System.Boolean RevealCursor(); // 0x3f117a8 internal System.Boolean HasSelection(); // 0x3f11634 internal System.Boolean HasFocus(); // 0x3f117c4 internal System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3f117e0 private System.Void OnFocusEvent(UnityEngine.UIElements.FocusEvent evt); // 0x3f11a2c private System.Void OnBlurEvent(UnityEngine.UIElements.BlurEvent evt); // 0x3f11c80 private System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent evt); // 0x3f1214c private System.Void OnPointerDownEvent(UnityEngine.UIElements.PointerDownEvent evt); // 0x3f11d40 private System.Void OnPointerMoveEvent(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3f121c0 private System.Void OnPointerUpEvent(UnityEngine.UIElements.PointerUpEvent evt); // 0x3f123ec private System.Void OnValidateCommandEvent(UnityEngine.UIElements.ValidateCommandEvent evt); // 0x3f124a8 private System.Void OnExecuteCommandEvent(UnityEngine.UIElements.ExecuteCommandEvent evt); // 0x3f1262c private System.Boolean MoveDistanceQualifiesForDrag(UnityEngine.Vector2 start, UnityEngine.Vector2 current); // 0x3f12748 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UITKTextHandle : UnityEngine.TextCore.Text.TextHandle { // Fields private UnityEngine.Vector2 <MeasuredSizes>k__BackingField; // 0x34 private UnityEngine.Vector2 <RoundedSizes>k__BackingField; // 0x3c private UnityEngine.UIElements.TextElement m_TextElement; // 0x48 internal System.Boolean isOverridingCursor; // 0x50 internal System.Int32 currentLinkIDHash; // 0x54 internal System.Boolean hasLinkTag; // 0x58 internal System.Boolean hasATag; // 0x59 internal static readonly System.Single k_MinPadding; // 0x0 // Methods public System.Void .ctor(UnityEngine.UIElements.TextElement te); // 0x3df45c0 public UnityEngine.Vector2 get_MeasuredSizes(); // 0x3df4644 public System.Void set_MeasuredSizes(UnityEngine.Vector2 value); // 0x3df464c public UnityEngine.Vector2 get_RoundedSizes(); // 0x3df4654 public System.Void set_RoundedSizes(UnityEngine.Vector2 value); // 0x3df465c public System.Single ComputeTextWidth(System.String textToMeasure, System.Boolean wordWrap, System.Single width, System.Single height); // 0x3df4664 public System.Single ComputeTextHeight(System.String textToMeasure, System.Single width, System.Single height); // 0x3df4a78 public UnityEngine.TextCore.Text.TextInfo Update(); // 0x3df4b40 private System.Void ATagOnPointerUp(UnityEngine.UIElements.PointerUpEvent pue); // 0x3df5560 private System.Void ATagOnPointerOver(UnityEngine.UIElements.PointerOverEvent _); // 0x3df56fc private System.Void ATagOnPointerMove(UnityEngine.UIElements.PointerMoveEvent pme); // 0x3df5704 private System.Void ATagOnPointerOut(UnityEngine.UIElements.PointerOutEvent _); // 0x3df59bc internal System.Void LinkTagOnPointerDown(UnityEngine.UIElements.PointerDownEvent pde); // 0x3df59c4 internal System.Void LinkTagOnPointerUp(UnityEngine.UIElements.PointerUpEvent pue); // 0x3df5cbc internal System.Void LinkTagOnPointerMove(UnityEngine.UIElements.PointerMoveEvent pme); // 0x3df5fb4 private System.Void LinkTagOnPointerOut(UnityEngine.UIElements.PointerOutEvent poe); // 0x3df65fc private System.Void HandleLinkTag(); // 0x3df5150 private System.Void HandleATag(); // 0x3df4c28 private UnityEngine.TextCore.Text.TextOverflowMode GetTextOverflowMode(); // 0x3df680c internal System.Void ConvertUssToTextGenerationSettings(UnityEngine.TextCore.Text.TextGenerationSettings tgs); // 0x3df473c internal System.Boolean TextLibraryCanElide(); // 0x3df68b0 internal System.Single GetTextEffectPadding(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3df6b64 private static System.Void .cctor(); // 0x3df6eb0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.TextUtilities : System.Object { // Fields // Methods internal static UnityEngine.Vector2 MeasureVisualElementTextSize(UnityEngine.UIElements.TextElement te, System.String textToMeasure, System.Single width, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single height, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3df6efc internal static UnityEngine.TextCore.Text.FontAsset GetFontAsset(UnityEngine.UIElements.VisualElement ve); // 0x3df69a8 internal static System.Boolean IsFontAssigned(UnityEngine.UIElements.VisualElement ve); // 0x3df7078 internal static UnityEngine.UIElements.PanelTextSettings GetTextSettingsFrom(UnityEngine.UIElements.VisualElement ve); // 0x3df68e0 internal static System.Single ConvertPixelUnitsToTextCoreRelativeUnits(UnityEngine.UIElements.VisualElement ve, UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3df6df8 internal static UnityEngine.UIElements.UIR.TextCoreSettings GetTextCoreSettingsForElement(UnityEngine.UIElements.VisualElement ve); // 0x3df713c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextElement.UxmlFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.TextElement,UnityEngine.UIElements.TextElement.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x3dfb840 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextElement.UxmlTraits : UnityEngine.UIElements.BindableElement.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Text; // 0x78 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_EnableRichText; // 0x80 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_ParseEscapeSequences; // 0x88 private UnityEngine.UIElements.UxmlBoolAttributeDescription m_DisplayTooltipWhenElided; // 0x90 // Methods public override System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3dfb888 public System.Void .ctor(); // 0x3dfba68 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.TextElement : UnityEngine.UIElements.BindableElement, UnityEngine.UIElements.INotifyValueChanged<System.String>, UnityEngine.UIElements.ITextEdition, UnityEngine.UIElements.IExperimentalFeatures, UnityEngine.UIElements.ITextSelection { // Fields public static readonly System.String ussClassName; // 0x0 private UnityEngine.UIElements.UITKTextHandle <uitkTextHandle>k__BackingField; // 0x3d8 private System.String m_Text; // 0x3e0 private System.Boolean m_EnableRichText; // 0x3e8 private System.Boolean m_ParseEscapeSequences; // 0x3e9 private System.Boolean m_DisplayTooltipWhenElided; // 0x3ea private System.Boolean <isElided>k__BackingField; // 0x3eb internal static readonly System.String k_EllipsisText; // 0x8 internal System.String elidedText; // 0x3f0 private System.Boolean m_WasElided; // 0x3f8 internal UnityEngine.UIElements.TextEditingManipulator editingManipulator; // 0x400 private System.Boolean m_Multiline; // 0x408 internal UnityEngine.TouchScreenKeyboard m_TouchScreenKeyboard; // 0x410 internal UnityEngine.TouchScreenKeyboardType m_KeyboardType; // 0x418 private System.Boolean m_HideMobileInput; // 0x41c private System.Boolean m_IsReadOnly; // 0x41d private System.Int32 m_MaxLength; // 0x420 private System.Boolean <UnityEngine.UIElements.ITextEdition.isDelayed>k__BackingField; // 0x424 private System.Func<System.Char,System.Boolean> <UnityEngine.UIElements.ITextEdition.AcceptCharacter>k__BackingField; // 0x428 private System.Action<System.Boolean> <UnityEngine.UIElements.ITextEdition.UpdateScrollOffset>k__BackingField; // 0x430 private System.Action <UnityEngine.UIElements.ITextEdition.UpdateValueFromText>k__BackingField; // 0x438 private System.Action <UnityEngine.UIElements.ITextEdition.UpdateTextFromValue>k__BackingField; // 0x440 private System.Action <UnityEngine.UIElements.ITextEdition.MoveFocusToCompositeRoot>k__BackingField; // 0x448 private System.String m_RenderedText; // 0x450 private System.String m_OriginalText; // 0x458 private System.Char m_MaskChar; // 0x460 private System.Boolean m_IsPassword; // 0x462 private System.Boolean m_AutoCorrection; // 0x463 private UnityEngine.UIElements.TextSelectingManipulator m_SelectingManipulator; // 0x468 private System.Boolean m_IsSelectable; // 0x470 private System.Boolean <UnityEngine.UIElements.ITextSelection.doubleClickSelectsWord>k__BackingField; // 0x471 private System.Boolean <UnityEngine.UIElements.ITextSelection.tripleClickSelectsLine>k__BackingField; // 0x472 private System.Boolean <UnityEngine.UIElements.ITextSelection.selectAllOnFocus>k__BackingField; // 0x473 private System.Boolean <UnityEngine.UIElements.ITextSelection.selectAllOnMouseUp>k__BackingField; // 0x474 private UnityEngine.Color m_SelectionColor; // 0x478 private UnityEngine.Color m_CursorColor; // 0x488 private System.Single m_CursorWidth; // 0x498 // Methods public System.Void .ctor(); // 0x3df7518 internal UnityEngine.UIElements.UITKTextHandle get_uitkTextHandle(); // 0x3df7754 internal System.Void set_uitkTextHandle(UnityEngine.UIElements.UITKTextHandle value); // 0x3df775c private System.Void OnGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent e); // 0x3df776c public virtual System.String get_text(); // 0x3df7894 public virtual System.Void set_text(System.String value); // 0x3df7928 public System.Boolean get_enableRichText(); // 0x3df79d0 public System.Void set_enableRichText(System.Boolean value); // 0x3df79d8 public System.Boolean get_parseEscapeSequences(); // 0x3df79f8 public System.Void set_parseEscapeSequences(System.Boolean value); // 0x3df7a00 public System.Boolean get_displayTooltipWhenElided(); // 0x3df7a20 public System.Void set_displayTooltipWhenElided(System.Boolean value); // 0x3df7a28 public System.Boolean get_isElided(); // 0x3df7a60 private System.Void set_isElided(System.Boolean value); // 0x3df7a68 internal System.Void OnGenerateVisualContent(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3df7a74 internal System.String ElideText(System.String drawText, System.String ellipsisText, System.Single width, UnityEngine.UIElements.TextOverflowPosition textOverflowPosition); // 0x3df8db0 private System.Void UpdateTooltip(); // 0x3df7cf4 private System.Void UpdateVisibleText(); // 0x3df7770 private System.Boolean ShouldElide(); // 0x3df7ca8 internal System.Boolean get_hasFocus(); // 0x3df9214 public UnityEngine.Vector2 MeasureTextSize(System.String textToMeasure, System.Single width, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single height, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3df9210 protected internal override UnityEngine.Vector2 DoMeasure(System.Single desiredWidth, UnityEngine.UIElements.VisualElement.MeasureMode widthMode, System.Single desiredHeight, UnityEngine.UIElements.VisualElement.MeasureMode heightMode); // 0x3df9250 private System.String UnityEngine.UIElements.INotifyValueChanged<System.String>.get_value(); // 0x3df929c private System.Void UnityEngine.UIElements.INotifyValueChanged<System.String>.set_value(System.String value); // 0x3df92f0 private System.Void UnityEngine.UIElements.INotifyValueChanged<System.String>.SetValueWithoutNotify(System.String newValue); // 0x3df95ec internal UnityEngine.UIElements.ITextEdition get_edition(); // 0x3df8958 private System.Boolean UnityEngine.UIElements.ITextEdition.get_multiline(); // 0x3df9794 private System.Void UnityEngine.UIElements.ITextEdition.set_multiline(System.Boolean value); // 0x3df979c private UnityEngine.TouchScreenKeyboardType UnityEngine.UIElements.ITextEdition.get_keyboardType(); // 0x3df9868 private System.Void UnityEngine.UIElements.ITextEdition.set_keyboardType(UnityEngine.TouchScreenKeyboardType value); // 0x3df9870 private System.Boolean UnityEngine.UIElements.ITextEdition.get_hideMobileInput(); // 0x3df9878 private System.Void UnityEngine.UIElements.ITextEdition.set_hideMobileInput(System.Boolean value); // 0x3df9910 private System.Boolean UnityEngine.UIElements.ITextEdition.get_isReadOnly(); // 0x3df99ac private System.Void UnityEngine.UIElements.ITextEdition.set_isReadOnly(System.Boolean value); // 0x3df99d8 private System.Void ProcessMenuCommand(System.String command); // 0x3df9a6c private System.Void Cut(UnityEngine.UIElements.DropdownMenuAction a); // 0x3df9c18 private System.Void Copy(UnityEngine.UIElements.DropdownMenuAction a); // 0x3df9c60 private System.Void Paste(UnityEngine.UIElements.DropdownMenuAction a); // 0x3df9ca8 private System.Void BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent evt); // 0x3df9cf0 private UnityEngine.UIElements.DropdownMenuAction.Status CutActionStatus(UnityEngine.UIElements.DropdownMenuAction a); // 0x3dfa070 private UnityEngine.UIElements.DropdownMenuAction.Status CopyActionStatus(UnityEngine.UIElements.DropdownMenuAction a); // 0x3dfa1ac private UnityEngine.UIElements.DropdownMenuAction.Status PasteActionStatus(UnityEngine.UIElements.DropdownMenuAction a); // 0x3dfa2ec protected override System.Void ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase evt); // 0x3dfa348 private System.Int32 UnityEngine.UIElements.ITextEdition.get_maxLength(); // 0x3dfa6b0 private System.Void UnityEngine.UIElements.ITextEdition.set_maxLength(System.Int32 value); // 0x3dfa6b8 private System.Boolean UnityEngine.UIElements.ITextEdition.get_isDelayed(); // 0x3dfa794 private System.Void UnityEngine.UIElements.ITextEdition.set_isDelayed(System.Boolean value); // 0x3dfa79c private System.Void UnityEngine.UIElements.ITextEdition.SaveValueAndText(); // 0x3dfa7a8 private System.Void UnityEngine.UIElements.ITextEdition.RestoreValueAndText(); // 0x3dfa7d4 private System.Func<System.Char,System.Boolean> UnityEngine.UIElements.ITextEdition.get_AcceptCharacter(); // 0x3dfa7e8 private System.Void UnityEngine.UIElements.ITextEdition.set_AcceptCharacter(System.Func<System.Char,System.Boolean> value); // 0x3dfa7f0 private System.Action<System.Boolean> UnityEngine.UIElements.ITextEdition.get_UpdateScrollOffset(); // 0x3dfa800 private System.Void UnityEngine.UIElements.ITextEdition.set_UpdateScrollOffset(System.Action<System.Boolean> value); // 0x3dfa808 private System.Action UnityEngine.UIElements.ITextEdition.get_UpdateValueFromText(); // 0x3dfa818 private System.Void UnityEngine.UIElements.ITextEdition.set_UpdateValueFromText(System.Action value); // 0x3dfa820 private System.Action UnityEngine.UIElements.ITextEdition.get_UpdateTextFromValue(); // 0x3dfa830 private System.Void UnityEngine.UIElements.ITextEdition.set_UpdateTextFromValue(System.Action value); // 0x3dfa838 private System.Action UnityEngine.UIElements.ITextEdition.get_MoveFocusToCompositeRoot(); // 0x3dfa848 private System.Void UnityEngine.UIElements.ITextEdition.set_MoveFocusToCompositeRoot(System.Action value); // 0x3dfa850 private System.Void UnityEngine.UIElements.ITextEdition.UpdateText(System.String value); // 0x3dfa860 private System.String UnityEngine.UIElements.ITextEdition.CullString(System.String s); // 0x3dfab2c private System.Void UnityEngine.UIElements.ITextEdition.set_maskChar(System.Char value); // 0x3dfac08 private System.Char get_effectiveMaskChar(); // 0x3dfacd4 private System.Boolean UnityEngine.UIElements.ITextEdition.get_isPassword(); // 0x3dfad88 private System.Void UnityEngine.UIElements.ITextEdition.set_isPassword(System.Boolean value); // 0x3dfad90 private System.Boolean UnityEngine.UIElements.ITextEdition.get_autoCorrection(); // 0x3dfadb4 private System.Void UnityEngine.UIElements.ITextEdition.set_autoCorrection(System.Boolean value); // 0x3dfadbc internal System.String get_renderedText(); // 0x3df6d14 internal System.Void set_renderedText(System.String value); // 0x3df972c internal System.String get_originalText(); // 0x3dfadc8 public UnityEngine.UIElements.ITextSelection get_selection(); // 0x3df7d60 private System.Boolean UnityEngine.UIElements.ITextSelection.get_isSelectable(); // 0x3dfadd0 private System.Void UnityEngine.UIElements.ITextSelection.set_isSelectable(System.Boolean value); // 0x3dfadf0 private System.Int32 UnityEngine.UIElements.ITextSelection.get_cursorIndex(); // 0x3dfae0c private System.Void UnityEngine.UIElements.ITextSelection.set_cursorIndex(System.Int32 value); // 0x3dfaed0 private System.Int32 UnityEngine.UIElements.ITextSelection.get_selectIndex(); // 0x3dfaf98 private System.Void UnityEngine.UIElements.ITextSelection.set_selectIndex(System.Int32 value); // 0x3dfb05c private System.Void UnityEngine.UIElements.ITextSelection.SelectAll(); // 0x3dfb124 private System.Void UnityEngine.UIElements.ITextSelection.SelectNone(); // 0x3dfb1ec private System.Boolean UnityEngine.UIElements.ITextSelection.HasSelection(); // 0x3dfb2b4 private System.Boolean UnityEngine.UIElements.ITextSelection.get_doubleClickSelectsWord(); // 0x3dfb378 private System.Boolean UnityEngine.UIElements.ITextSelection.get_tripleClickSelectsLine(); // 0x3dfb380 private System.Boolean UnityEngine.UIElements.ITextSelection.get_selectAllOnFocus(); // 0x3dfb388 private System.Void UnityEngine.UIElements.ITextSelection.set_selectAllOnFocus(System.Boolean value); // 0x3dfb390 private System.Boolean UnityEngine.UIElements.ITextSelection.get_selectAllOnMouseUp(); // 0x3dfb39c private System.Void UnityEngine.UIElements.ITextSelection.set_selectAllOnMouseUp(System.Boolean value); // 0x3dfb3a4 private UnityEngine.Vector2 UnityEngine.UIElements.ITextSelection.get_cursorPosition(); // 0x3dfb3b0 private System.Single UnityEngine.UIElements.ITextSelection.get_lineHeightAtCursorPosition(); // 0x3dfb494 private UnityEngine.Color UnityEngine.UIElements.ITextSelection.get_selectionColor(); // 0x3dfb548 private System.Void UnityEngine.UIElements.ITextSelection.set_selectionColor(UnityEngine.Color value); // 0x3dfb55c private UnityEngine.Color UnityEngine.UIElements.ITextSelection.get_cursorColor(); // 0x3dfb5c4 private System.Void UnityEngine.UIElements.ITextSelection.set_cursorColor(UnityEngine.Color value); // 0x3dfb5d8 private System.Single UnityEngine.UIElements.ITextSelection.get_cursorWidth(); // 0x3dfb640 internal UnityEngine.UIElements.TextSelectingManipulator get_selectingManipulator(); // 0x3df7d64 private System.Void DrawHighlighting(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3df7ddc internal System.Void DrawCaret(UnityEngine.UIElements.MeshGenerationContext mgc); // 0x3df895c private System.Int32 GetLastCharacterAt(System.Int32 lineIndex); // 0x3dfb648 private static System.Void .cctor(); // 0x3dfb7a4 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.ITextEdition : { // Fields // Methods internal abstract System.Boolean get_multiline(); // 0x1bd1824 internal abstract System.Void set_multiline(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_isReadOnly(); // 0x1bd1824 public abstract System.Void set_isReadOnly(System.Boolean value); // 0x1bd3130 public abstract System.Int32 get_maxLength(); // 0x1bd1ddc public abstract System.Void set_maxLength(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_isDelayed(); // 0x1bd1824 public abstract System.Void set_isDelayed(System.Boolean value); // 0x1bd3130 internal abstract System.Void SaveValueAndText(); // 0x1bd2ec0 internal abstract System.Void RestoreValueAndText(); // 0x1bd2ec0 internal abstract System.Func<System.Char,System.Boolean> get_AcceptCharacter(); // 0x1bd219c internal abstract System.Void set_AcceptCharacter(System.Func<System.Char,System.Boolean> value); // 0x1bd3a1c internal abstract System.Action<System.Boolean> get_UpdateScrollOffset(); // 0x1bd219c internal abstract System.Void set_UpdateScrollOffset(System.Action<System.Boolean> value); // 0x1bd3a1c internal abstract System.Action get_UpdateValueFromText(); // 0x1bd219c internal abstract System.Void set_UpdateValueFromText(System.Action value); // 0x1bd3a1c internal abstract System.Action get_UpdateTextFromValue(); // 0x1bd219c internal abstract System.Void set_UpdateTextFromValue(System.Action value); // 0x1bd3a1c internal abstract System.Action get_MoveFocusToCompositeRoot(); // 0x1bd219c internal abstract System.Void set_MoveFocusToCompositeRoot(System.Action value); // 0x1bd3a1c internal abstract System.Void UpdateText(System.String value); // 0x1bd3a1c internal abstract System.String CullString(System.String s); // 0x1bd22a0 public abstract System.Void set_maskChar(System.Char value); // 0x1bd42d4 public abstract System.Boolean get_isPassword(); // 0x1bd1824 public abstract System.Void set_isPassword(System.Boolean value); // 0x1bd3130 public virtual System.Boolean get_autoCorrection(); // 0x3dfbd7c public virtual System.Void set_autoCorrection(System.Boolean value); // 0x3dfbe48 public virtual System.Boolean get_hideMobileInput(); // 0x3dfbf0c public virtual System.Void set_hideMobileInput(System.Boolean value); // 0x3dfbfd8 public virtual UnityEngine.TouchScreenKeyboardType get_keyboardType(); // 0x3dfc09c public virtual System.Void set_keyboardType(UnityEngine.TouchScreenKeyboardType value); // 0x3dfc168 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.ITextSelection : { // Fields // Methods public abstract System.Boolean get_isSelectable(); // 0x1bd1824 public abstract System.Void set_isSelectable(System.Boolean value); // 0x1bd3130 public abstract UnityEngine.Color get_cursorColor(); // 0x0 public abstract System.Void set_cursorColor(UnityEngine.Color value); // 0x0 public abstract System.Int32 get_cursorIndex(); // 0x1bd1ddc public abstract System.Void set_cursorIndex(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_doubleClickSelectsWord(); // 0x1bd1824 public abstract System.Int32 get_selectIndex(); // 0x1bd1ddc public abstract System.Void set_selectIndex(System.Int32 value); // 0x1bd33a4 public abstract UnityEngine.Color get_selectionColor(); // 0x0 public abstract System.Void set_selectionColor(UnityEngine.Color value); // 0x0 public abstract System.Boolean get_tripleClickSelectsLine(); // 0x1bd1824 public abstract System.Boolean HasSelection(); // 0x1bd1824 public abstract System.Void SelectAll(); // 0x1bd2ec0 public abstract System.Void SelectNone(); // 0x1bd2ec0 internal abstract System.Boolean get_selectAllOnFocus(); // 0x1bd1824 internal abstract System.Void set_selectAllOnFocus(System.Boolean value); // 0x1bd3130 internal abstract System.Boolean get_selectAllOnMouseUp(); // 0x1bd1824 internal abstract System.Void set_selectAllOnMouseUp(System.Boolean value); // 0x1bd3130 public abstract UnityEngine.Vector2 get_cursorPosition(); // 0x0 internal abstract System.Single get_lineHeightAtCursorPosition(); // 0x1bd28c8 internal abstract System.Single get_cursorWidth(); // 0x1bd28c8 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.TextShadow : System.IEquatable<UnityEngine.UIElements.TextShadow> { // Fields public UnityEngine.Vector2 offset; // 0x10 public System.Single blurRadius; // 0x18 public UnityEngine.Color color; // 0x1c // Methods public override System.Boolean Equals(System.Object obj); // 0x3dfc22c public System.Boolean Equals(UnityEngine.UIElements.TextShadow other); // 0x3dfc2bc public override System.Int32 GetHashCode(); // 0x3dfc338 public static System.Boolean op_Equality(UnityEngine.UIElements.TextShadow style1, UnityEngine.UIElements.TextShadow style2); // 0x3dfc410 public static System.Boolean op_Inequality(UnityEngine.UIElements.TextShadow style1, UnityEngine.UIElements.TextShadow style2); // 0x3dfc440 public override System.String ToString(); // 0x3dfc488 internal static UnityEngine.UIElements.TextShadow LerpUnclamped(UnityEngine.UIElements.TextShadow a, UnityEngine.UIElements.TextShadow b, System.Single t); // 0x3dfc57c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.UIElementsBridge : System.Object { // Fields // Methods public abstract System.Void SetWantsMouseJumping(System.Int32 value); // 0x1bd33a4 protected System.Void .ctor(); // 0x3dfc5c8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.RuntimeUIElementsBridge : UnityEngine.UIElements.UIElementsBridge { // Fields // Methods public override System.Void SetWantsMouseJumping(System.Int32 value); // 0x3dfc5d0 public System.Void .ctor(); // 0x3dfc5d4 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIElementsPackageUtility : System.Object { // Fields private static System.Boolean <IsUIEPackageLoaded>k__BackingField; // 0x0 private static System.String <EditorResourcesBasePath>k__BackingField; // 0x8 // Methods internal static System.Boolean get_IsUIEPackageLoaded(); // 0x3dfc5dc private static System.Void set_IsUIEPackageLoaded(System.Boolean value); // 0x3dfc634 internal static System.String get_EditorResourcesBasePath(); // 0x3dfc694 private static System.Void set_EditorResourcesBasePath(System.String value); // 0x3dfc6ec private static System.Void .cctor(); // 0x3dfc74c internal static System.Void Refresh(); // 0x3dfc750 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.UIElementsRuntimeUtility.CreateRuntimePanelDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dff104 public virtual UnityEngine.UIElements.BaseRuntimePanel Invoke(UnityEngine.ScriptableObject ownerObject); // 0x3dff20c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIElementsRuntimeUtility.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIElementsRuntimeUtility.<>c <>9; // 0x0 public static System.Comparison<UnityEngine.UIElements.Panel> <>9__48_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3dff220 public System.Void .ctor(); // 0x3dff288 internal System.Void <.cctor>b__9_0(); // 0x3dff290 internal System.Void <.cctor>b__9_1(System.Int32 displayIndex, System.Int32 sortOrder); // 0x3dff294 internal System.Int32 <SortPanels>b__48_0(UnityEngine.UIElements.Panel a, UnityEngine.UIElements.Panel b); // 0x3dff2f8 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIElementsRuntimeUtility : System.Object { // Fields private static System.Action<UnityEngine.UIElements.BaseRuntimePanel> onCreatePanel; // 0x0 private static System.Boolean s_RegisteredPlayerloopCallback; // 0x8 private static System.Collections.Generic.List<UnityEngine.UIElements.Panel> s_SortedRuntimePanels; // 0x10 private static System.Boolean s_PanelOrderingDirty; // 0x18 internal static System.Int32 s_ResolvedSortingIndexMax; // 0x1c internal static readonly System.String s_RepaintProfilerMarkerName; // 0x20 private static readonly Unity.Profiling.ProfilerMarker s_RepaintProfilerMarker; // 0x28 private static System.Int32 currentOverlayIndex; // 0x30 private static UnityEngine.Object <activeEventSystem>k__BackingField; // 0x38 private static UnityEngine.UIElements.DefaultEventSystem s_DefaultEventSystem; // 0x40 private static System.Collections.Generic.List<UnityEngine.UIElements.PanelSettings> s_PotentiallyEmptyPanelSettings; // 0x48 // Methods public static System.Void add_onCreatePanel(System.Action<UnityEngine.UIElements.BaseRuntimePanel> value); // 0x3dfc834 public static System.Void remove_onCreatePanel(System.Action<UnityEngine.UIElements.BaseRuntimePanel> value); // 0x3dfc924 private static System.Void .cctor(); // 0x3dfca14 public static UnityEngine.UIElements.EventBase CreateEvent(UnityEngine.Event systemEvent); // 0x3dfcdd0 public static UnityEngine.UIElements.BaseRuntimePanel FindOrCreateRuntimePanel(UnityEngine.ScriptableObject ownerObject, UnityEngine.UIElements.UIElementsRuntimeUtility.CreateRuntimePanelDelegate createDelegate); // 0x3dfd138 public static System.Void DisposeRuntimePanel(UnityEngine.ScriptableObject ownerObject); // 0x3dfd5bc private static System.Void RegisterCachedPanelInternal(System.Int32 instanceID, UnityEngine.UIElements.IPanel panel); // 0x3dfd498 private static System.Void RemoveCachedPanelInternal(System.Int32 instanceID); // 0x3dfd368 public static System.Void RepaintOffscreenPanels(); // 0x3dfd9e8 public static System.Void RepaintOverlayPanel(UnityEngine.UIElements.BaseRuntimePanel panel); // 0x3dfdc8c internal static System.Void BeginRenderOverlays(System.Int32 displayIndex); // 0x3dfddfc internal static System.Void RenderOverlaysBeforePriority(System.Int32 displayIndex, System.Single maxPriority); // 0x3dfde54 internal static System.Void EndRenderOverlays(System.Int32 displayIndex); // 0x3dfe004 internal static UnityEngine.Object get_activeEventSystem(); // 0x3dfe074 private static System.Void set_activeEventSystem(UnityEngine.Object value); // 0x3dfe0cc internal static System.Boolean get_useDefaultEventSystem(); // 0x3dfe12c public static System.Void RegisterEventSystem(UnityEngine.Object eventSystem); // 0x3dfe1e8 public static System.Void UnregisterEventSystem(UnityEngine.Object eventSystem); // 0x3dfe408 internal static UnityEngine.UIElements.DefaultEventSystem get_defaultEventSystem(); // 0x3dfe52c public static System.Void UpdateRuntimePanels(); // 0x3dfe5d8 internal static System.Void MarkPotentiallyEmpty(UnityEngine.UIElements.PanelSettings settings); // 0x3dfea38 internal static System.Void RemoveUnusedPanels(); // 0x3dfe834 public static System.Void RegisterPlayerloopCallback(); // 0x3dfd71c public static System.Void UnregisterPlayerloopCallback(); // 0x3dfd994 internal static System.Void SetPanelOrderingDirty(); // 0x3dfeb5c internal static System.Collections.Generic.List<UnityEngine.UIElements.Panel> GetSortedPlayerPanels(); // 0x3dfdc04 private static System.Void SortPanels(); // 0x3dfebb8 internal static UnityEngine.Vector2 MultiDisplayBottomLeftToPanelPosition(UnityEngine.Vector2 position, out System.Nullable<System.Int32>& targetDisplay); // 0x3dfee44 internal static UnityEngine.Vector2 MultiDisplayToLocalScreenPosition(UnityEngine.Vector2 position, out System.Nullable<System.Int32>& targetDisplay); // 0x3dfeec4 internal static UnityEngine.Vector2 ScreenBottomLeftToPanelPosition(UnityEngine.Vector2 position, System.Int32 targetDisplay); // 0x3dff018 internal static UnityEngine.Vector2 ScreenBottomLeftToPanelDelta(UnityEngine.Vector2 delta); // 0x3dff0fc } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IUIElementsUtility : { // Fields // Methods public abstract System.Boolean TakeCapture(); // 0x1bd1824 public abstract System.Boolean ReleaseCapture(); // 0x1bd1824 public abstract System.Boolean ProcessEvent(System.Int32 instanceID, System.IntPtr nativeEventPtr, ref System.Boolean& eventHandled); // 0x0 public abstract System.Boolean CleanupRoots(); // 0x1bd1824 public abstract System.Boolean EndContainerGUIFromException(System.Exception exception); // 0x1bd19a0 public abstract System.Boolean MakeCurrentIMGUIContainerDirty(); // 0x1bd1824 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIEventRegistration.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIEventRegistration.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e005c4 public System.Void .ctor(); // 0x3e0062c internal System.Void <.cctor>b__1_0(); // 0x3e00634 internal System.Void <.cctor>b__1_1(); // 0x3e00680 internal System.Boolean <.cctor>b__1_2(System.Int32 i, System.IntPtr ptr); // 0x3e006cc internal System.Void <.cctor>b__1_3(); // 0x3e00730 internal System.Boolean <.cctor>b__1_4(System.Exception exception); // 0x3e0077c internal System.Void <.cctor>b__1_5(); // 0x3e007d0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIEventRegistration : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.UIElements.IUIElementsUtility> s_Utilities; // 0x0 // Methods private static System.Void .cctor(); // 0x3dff458 internal static System.Void RegisterUIElementSystem(UnityEngine.UIElements.IUIElementsUtility utility); // 0x3dff97c private static System.Void TakeCapture(); // 0x3dffa00 private static System.Void ReleaseCapture(); // 0x3dffbd8 private static System.Boolean EndContainerGUIFromException(System.Exception exception); // 0x3dffdb4 private static System.Boolean ProcessEvent(System.Int32 instanceID, System.IntPtr nativeEventPtr); // 0x3dffff8 private static System.Void CleanupRoots(); // 0x3e0020c internal static System.Void MakeCurrentIMGUIContainerDirty(); // 0x3e003e8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIElementsUtility : System.Object, UnityEngine.UIElements.IUIElementsUtility { // Fields private static System.Collections.Generic.Stack<UnityEngine.UIElements.IMGUIContainer> s_ContainerStack; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.Panel> s_UIElementsCache; // 0x8 private static UnityEngine.Event s_EventInstance; // 0x10 internal static UnityEngine.Color editorPlayModeTintColor; // 0x18 internal static System.Single singleLineHeight; // 0x28 private static UnityEngine.UIElements.UIElementsUtility s_Instance; // 0x30 internal static System.Collections.Generic.List<UnityEngine.UIElements.Panel> s_PanelsIterationList; // 0x38 internal static readonly System.String s_RepaintProfilerMarkerName; // 0x40 internal static readonly System.String s_EventProfilerMarkerName; // 0x48 private static readonly Unity.Profiling.ProfilerMarker s_RepaintProfilerMarker; // 0x50 private static readonly Unity.Profiling.ProfilerMarker s_EventProfilerMarker; // 0x58 internal static System.Char[] s_Modifiers; // 0x60 // Methods private System.Void .ctor(); // 0x3e0081c private System.Boolean UnityEngine.UIElements.IUIElementsUtility.MakeCurrentIMGUIContainerDirty(); // 0x3e0087c private System.Boolean UnityEngine.UIElements.IUIElementsUtility.TakeCapture(); // 0x3e00944 private System.Boolean UnityEngine.UIElements.IUIElementsUtility.ReleaseCapture(); // 0x3e00a08 private System.Boolean UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(System.Int32 instanceID, System.IntPtr nativeEventPtr, ref System.Boolean& eventHandled); // 0x3e00a10 private System.Boolean UnityEngine.UIElements.IUIElementsUtility.CleanupRoots(); // 0x3e01160 private System.Boolean UnityEngine.UIElements.IUIElementsUtility.EndContainerGUIFromException(System.Exception exception); // 0x3e011f4 public static System.Void RegisterCachedPanel(System.Int32 instanceID, UnityEngine.UIElements.Panel panel); // 0x3dfd68c public static System.Void RemoveCachedPanel(System.Int32 instanceID); // 0x3dfd7bc public static System.Boolean TryGetPanel(System.Int32 instanceID, out UnityEngine.UIElements.Panel& panel); // 0x3dfd2d8 internal static System.Void BeginContainerGUI(UnityEngine.GUILayoutUtility.LayoutCache cache, UnityEngine.Event evt, UnityEngine.UIElements.IMGUIContainer container); // 0x3e012d8 internal static System.Void EndContainerGUI(UnityEngine.Event evt, UnityEngine.Rect layoutSize); // 0x3e01508 internal static UnityEngine.UIElements.EventBase CreateEvent(UnityEngine.Event systemEvent); // 0x3e01738 internal static UnityEngine.UIElements.EventBase CreateEvent(UnityEngine.Event systemEvent, UnityEngine.EventType eventType); // 0x3dfce44 private static System.Boolean DoDispatch(UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3e00b2c internal static System.Void GetAllPanels(System.Collections.Generic.List<UnityEngine.UIElements.Panel> panels, UnityEngine.UIElements.ContextType contextType); // 0x3dfd83c internal static System.Collections.Generic.Dictionary.Enumerator<System.Int32,UnityEngine.UIElements.Panel> GetPanelsIterator(); // 0x3e017ac internal static System.Single PixelsPerUnitScaleForElement(UnityEngine.UIElements.VisualElement ve, UnityEngine.Sprite sprite); // 0x3e01854 internal static System.String ParseMenuName(System.String menuName); // 0x3e01908 private static System.Void .cctor(); // 0x3e01a48 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.RuleMatcher : { // Fields public UnityEngine.UIElements.StyleSheet sheet; // 0x10 public UnityEngine.UIElements.StyleComplexSelector complexSelector; // 0x18 // Methods public override System.String ToString(); // 0x3e01d0c } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.UQuery.IVisualPredicateWrapper : { // Fields // Methods public abstract System.Boolean Predicate(System.Object e); // 0x1bd19a0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UQuery.IsOfType<T> : System.Object, UnityEngine.UIElements.UQuery.IVisualPredicateWrapper { // Fields public static UnityEngine.UIElements.UQuery.IsOfType<T> s_Instance; // 0x0 // Methods public System.Boolean Predicate(System.Object e); // 0x1bd19a0 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UQuery.UQueryMatcher.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UQuery.UQueryMatcher.<>c <>9; // 0x0 public static System.Action<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.StyleSheets.MatchResultInfo> <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e01f80 public System.Void .ctor(); // 0x3e01fe8 internal System.Void <TraverseRecursive>b__5_0(UnityEngine.UIElements.VisualElement e, UnityEngine.UIElements.StyleSheets.MatchResultInfo i); // 0x3e01ff0 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.UQuery.UQueryMatcher : UnityEngine.UIElements.StyleSheets.HierarchyTraversal { // Fields internal System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> m_Matchers; // 0x10 // Methods protected System.Void .ctor(); // 0x3e01d2c public override System.Void Traverse(UnityEngine.UIElements.VisualElement element); // 0x3e01d34 protected virtual System.Boolean OnRuleMatchedElement(UnityEngine.UIElements.RuleMatcher matcher, UnityEngine.UIElements.VisualElement element); // 0x3e01d3c private static System.Void NoProcessResult(UnityEngine.UIElements.VisualElement e, UnityEngine.UIElements.StyleSheets.MatchResultInfo i); // 0x3e01d44 public override System.Void TraverseRecursive(UnityEngine.UIElements.VisualElement element, System.Int32 depth); // 0x3e01d48 public virtual System.Void Run(UnityEngine.UIElements.VisualElement root, System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> matchers); // 0x3e01f48 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.UQuery.SingleQueryMatcher : UnityEngine.UIElements.UQuery.UQueryMatcher { // Fields private UnityEngine.UIElements.VisualElement <match>k__BackingField; // 0x18 // Methods public UnityEngine.UIElements.VisualElement get_match(); // 0x3e01ff4 public System.Void set_match(UnityEngine.UIElements.VisualElement value); // 0x3e01ffc public override System.Void Run(UnityEngine.UIElements.VisualElement root, System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> matchers); // 0x3e02004 public System.Boolean IsInUse(); // 0x3e0206c public abstract UnityEngine.UIElements.UQuery.SingleQueryMatcher CreateNew(); // 0x1bd219c protected System.Void .ctor(); // 0x3e0207c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UQuery.FirstQueryMatcher : UnityEngine.UIElements.UQuery.SingleQueryMatcher { // Fields public static readonly UnityEngine.UIElements.UQuery.FirstQueryMatcher Instance; // 0x0 // Methods protected override System.Boolean OnRuleMatchedElement(UnityEngine.UIElements.RuleMatcher matcher, UnityEngine.UIElements.VisualElement element); // 0x3e02084 public override UnityEngine.UIElements.UQuery.SingleQueryMatcher CreateNew(); // 0x3e020a8 public System.Void .ctor(); // 0x3e020fc private static System.Void .cctor(); // 0x3e02104 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.UQuery : System.Object { // Fields // Methods } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UQueryState.ListQueryMatcher<T,TElement> : UnityEngine.UIElements.UQuery.UQueryMatcher { // Fields private System.Collections.Generic.List<TElement> <matches>k__BackingField; // 0x0 // Methods public System.Collections.Generic.List<TElement> get_matches(); // 0x1bd219c public System.Void set_matches(System.Collections.Generic.List<TElement> value); // 0x1bd3a1c protected override System.Boolean OnRuleMatchedElement(UnityEngine.UIElements.RuleMatcher matcher, UnityEngine.UIElements.VisualElement element); // 0x0 public System.Void Reset(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UQueryState.ActionQueryMatcher<T> : UnityEngine.UIElements.UQuery.UQueryMatcher { // Fields private System.Action<T> <callBack>k__BackingField; // 0x0 // Methods internal System.Action<T> get_callBack(); // 0x1bd219c protected override System.Boolean OnRuleMatchedElement(UnityEngine.UIElements.RuleMatcher matcher, UnityEngine.UIElements.VisualElement element); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.UQueryState.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> iterationList; // 0x0 private System.Int32 currentIndex; // 0x0 // Methods internal System.Void .ctor(UnityEngine.UIElements.UQueryState<T> queryState); // 0x1ce0384 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.UQueryState<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<UnityEngine.UIElements.UQueryState<T>> { // Fields private static UnityEngine.UIElements.UQueryState.ActionQueryMatcher<T> s_Action; // 0x0 private readonly UnityEngine.UIElements.VisualElement m_Element; // 0x0 internal readonly System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> m_Matchers; // 0x0 private static readonly UnityEngine.UIElements.UQueryState.ListQueryMatcher<T,T> s_List; // 0x0 private static readonly UnityEngine.UIElements.UQueryState.ListQueryMatcher<T,UnityEngine.UIElements.VisualElement> s_EnumerationList; // 0x0 // Methods internal System.Void .ctor(UnityEngine.UIElements.VisualElement element, System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> matchers); // 0x1bd3c20 public UnityEngine.UIElements.UQueryState<T> RebuildOn(UnityEngine.UIElements.VisualElement element); // 0x1ce0384 private T Single(UnityEngine.UIElements.UQuery.SingleQueryMatcher matcher); // 0x1ce0384 public T First(); // 0x1ce0384 public UnityEngine.UIElements.UQueryState.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Boolean Equals(UnityEngine.UIElements.UQueryState<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.UQueryBuilder<T> : System.IEquatable<UnityEngine.UIElements.UQueryBuilder<T>> { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.StyleSelector> m_StyleSelectors; // 0x0 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSelectorPart> m_Parts; // 0x0 private UnityEngine.UIElements.VisualElement m_Element; // 0x0 private System.Collections.Generic.List<UnityEngine.UIElements.RuleMatcher> m_Matchers; // 0x0 private UnityEngine.UIElements.StyleSelectorRelationship m_Relationship; // 0x0 private System.Int32 pseudoStatesMask; // 0x0 private System.Int32 negatedPseudoStatesMask; // 0x0 // Methods private System.Collections.Generic.List<UnityEngine.UIElements.StyleSelector> get_styleSelectors(); // 0x1bd219c private System.Collections.Generic.List<UnityEngine.UIElements.StyleSelectorPart> get_parts(); // 0x1bd219c public System.Void .ctor(UnityEngine.UIElements.VisualElement visualElement); // 0x1bd3a1c public UnityEngine.UIElements.UQueryBuilder<T> Class(System.String classname); // 0x1ce0384 public UnityEngine.UIElements.UQueryBuilder<T> Name(System.String id); // 0x1ce0384 internal UnityEngine.UIElements.UQueryBuilder<T> SingleBaseType(); // 0x1ce0384 private System.Void AddClass(System.String c); // 0x1bd3a1c private System.Void AddName(System.String id); // 0x1bd3a1c private System.Void AddPseudoStatesRuleIfNecessasy(); // 0x1bd2ec0 private System.Void FinishSelector(); // 0x1bd2ec0 private System.Boolean CurrentSelectorEmpty(); // 0x1bd1824 private System.Void FinishCurrentSelector(); // 0x1bd2ec0 public UnityEngine.UIElements.UQueryState<T> Build(); // 0x1ce0384 public System.Boolean Equals(UnityEngine.UIElements.UQueryBuilder<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.UQueryExtensions : System.Object { // Fields private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementEmptyQuery; // 0x0 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementNameQuery; // 0x10 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementClassQuery; // 0x20 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementNameAndClassQuery; // 0x30 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementTypeQuery; // 0x40 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementTypeAndNameQuery; // 0x50 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementTypeAndClassQuery; // 0x60 private static UnityEngine.UIElements.UQueryState<UnityEngine.UIElements.VisualElement> SingleElementTypeAndNameAndClassQuery; // 0x70 // Methods public static T Q(UnityEngine.UIElements.VisualElement e, System.String name, System.String className); // 0x1ce0384 public static UnityEngine.UIElements.VisualElement Q(UnityEngine.UIElements.VisualElement e, System.String name, System.String className); // 0x3e0216c private static System.Void .cctor(); // 0x3e02598 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IUxmlAttributes : { // Fields // Methods public abstract System.Boolean TryGetAttributeValue(System.String attributeName, out System.String& value); // 0x0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlRootElementFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UxmlRootElementTraits> { // Fields // Methods public override System.String get_uxmlName(); // 0x3e02af0 public override System.String get_uxmlQualifiedName(); // 0x3e02b30 public override UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e02ba4 public System.Void .ctor(); // 0x3e02bac } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlRootElementTraits : UnityEngine.UIElements.UxmlTraits { // Fields protected UnityEngine.UIElements.UxmlStringAttributeDescription m_Name; // 0x18 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Class; // 0x20 // Methods public System.Void .ctor(); // 0x3e02bf4 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlStyleFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UxmlStyleTraits> { // Fields // Methods public override System.String get_uxmlName(); // 0x3e02cfc public override System.String get_uxmlQualifiedName(); // 0x3e02d3c public override UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e02db0 public System.Void .ctor(); // 0x3e02db8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlStyleTraits : UnityEngine.UIElements.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Name; // 0x18 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Path; // 0x20 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Src; // 0x28 // Methods public System.Void .ctor(); // 0x3e02e00 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlTemplateFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UxmlTemplateTraits> { // Fields // Methods public override System.String get_uxmlName(); // 0x3e02f30 public override System.String get_uxmlQualifiedName(); // 0x3e02f70 public override UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e02fe4 public System.Void .ctor(); // 0x3e02fec } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlTemplateTraits : UnityEngine.UIElements.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_Name; // 0x18 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Path; // 0x20 private UnityEngine.UIElements.UxmlStringAttributeDescription m_Src; // 0x28 // Methods public System.Void .ctor(); // 0x3e03034 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlAttributeOverridesFactory : UnityEngine.UIElements.UxmlFactory<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UxmlAttributeOverridesTraits> { // Fields // Methods public override System.String get_uxmlName(); // 0x3e0316c public override System.String get_uxmlQualifiedName(); // 0x3e031ac public override UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e03220 public System.Void .ctor(); // 0x3e03228 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlAttributeOverridesTraits : UnityEngine.UIElements.UxmlTraits { // Fields private UnityEngine.UIElements.UxmlStringAttributeDescription m_ElementName; // 0x18 // Methods public System.Void .ctor(); // 0x3e03270 } // UnityEngine.UIElementsModule.dll [Serializable] public struct UnityEngine.UIElements.TemplateAsset.AttributeOverride : { // Fields public System.String m_ElementName; // 0x10 public System.String m_AttributeName; // 0x18 public System.String m_Value; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.TemplateAsset : UnityEngine.UIElements.VisualElementAsset { // Fields private System.String m_TemplateAlias; // 0x70 private System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> m_AttributeOverrides; // 0x78 private System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.SlotUsageEntry> m_SlotUsages; // 0x80 // Methods public System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> get_attributeOverrides(); // 0x3e03318 internal System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.SlotUsageEntry> get_slotUsages(); // 0x3e0339c } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.UxmlAttributeDescription.Use : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UxmlAttributeDescription.Use None = 0; // 0x0 public const UnityEngine.UIElements.UxmlAttributeDescription.Use Optional = 1; // 0x0 public const UnityEngine.UIElements.UxmlAttributeDescription.Use Prohibited = 2; // 0x0 public const UnityEngine.UIElements.UxmlAttributeDescription.Use Required = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.UxmlAttributeDescription : System.Object { // Fields protected const System.String xmlSchemaNamespace; // 0x0 private System.String <name>k__BackingField; // 0x10 private System.String[] m_ObsoleteNames; // 0x18 private System.String <type>k__BackingField; // 0x20 private System.String <typeNamespace>k__BackingField; // 0x28 private UnityEngine.UIElements.UxmlAttributeDescription.Use <use>k__BackingField; // 0x30 private UnityEngine.UIElements.UxmlTypeRestriction <restriction>k__BackingField; // 0x38 // Methods protected System.Void .ctor(); // 0x3e033a4 public System.String get_name(); // 0x3e033d0 public System.Void set_name(System.String value); // 0x3e033d8 public System.Collections.Generic.IEnumerable<System.String> get_obsoleteNames(); // 0x3e033e0 public System.Void set_obsoleteNames(System.Collections.Generic.IEnumerable<System.String> value); // 0x3e033e8 public System.String get_type(); // 0x3e0344c protected System.Void set_type(System.String value); // 0x3e03454 public System.String get_typeNamespace(); // 0x3e0345c protected System.Void set_typeNamespace(System.String value); // 0x3e03464 public abstract System.String get_defaultValueAsString(); // 0x1bd219c public UnityEngine.UIElements.UxmlAttributeDescription.Use get_use(); // 0x3e0346c public System.Void set_use(UnityEngine.UIElements.UxmlAttributeDescription.Use value); // 0x3e03474 public UnityEngine.UIElements.UxmlTypeRestriction get_restriction(); // 0x3e0347c public System.Void set_restriction(UnityEngine.UIElements.UxmlTypeRestriction value); // 0x3e03484 internal System.Boolean TryGetValueFromBagAsString(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, out System.String& value); // 0x3e0348c protected System.Boolean TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, System.Func<System.String,T,T> converterFunc, T defaultValue, ref T& value); // 0x1ce0384 protected T GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, System.Func<System.String,T,T> converterFunc, T defaultValue); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.TypedUxmlAttributeDescription<T> : UnityEngine.UIElements.UxmlAttributeDescription { // Fields private T <defaultValue>k__BackingField; // 0x0 // Methods public abstract T GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x1ce0384 public T get_defaultValue(); // 0x1ce0384 public System.Void set_defaultValue(T value); // 0x1ce0384 public override System.String get_defaultValueAsString(); // 0x1bd219c protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlStringAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlStringAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.String,System.String> <>9__3_0; // 0x8 public static System.Func<System.String,System.String,System.String> <>9__4_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3e03ca4 public System.Void .ctor(); // 0x3e03d0c internal System.String <GetValueFromBag>b__3_0(System.String s, System.String t); // 0x3e03d14 internal System.String <TryGetValueFromBag>b__4_0(System.String s, System.String t); // 0x3e03d1c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlStringAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3dfbc00 public override System.String get_defaultValueAsString(); // 0x3e039ac public override System.String GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e039e8 public System.Boolean TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, ref System.String& value); // 0x3e03b3c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlFloatAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlFloatAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.Single,System.Single> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e0405c public System.Void .ctor(); // 0x3e040c4 internal System.Single <GetValueFromBag>b__3_0(System.String s, System.Single f); // 0x3e040cc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlFloatAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Single> { // Fields // Methods public System.Void .ctor(); // 0x3e03d24 public override System.String get_defaultValueAsString(); // 0x3e03dd0 public override System.Single GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e03e6c private static System.Single ConvertValueToFloat(System.String v, System.Single defaultValue); // 0x3e03fc0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlDoubleAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlDoubleAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.Double,System.Double> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e0440c public System.Void .ctor(); // 0x3e04474 internal System.Double <GetValueFromBag>b__3_0(System.String s, System.Double d); // 0x3e0447c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlDoubleAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Double> { // Fields // Methods public System.Void .ctor(); // 0x3e040d4 public override System.String get_defaultValueAsString(); // 0x3e04180 public override System.Double GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e0421c private static System.Double ConvertValueToDouble(System.String v, System.Double defaultValue); // 0x3e04370 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlIntAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlIntAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.Int32,System.Int32> <>9__3_0; // 0x8 public static System.Func<System.String,System.Int32,System.Int32> <>9__4_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3e048c4 public System.Void .ctor(); // 0x3e0492c internal System.Int32 <GetValueFromBag>b__3_0(System.String s, System.Int32 i); // 0x3e04934 internal System.Int32 <TryGetValueFromBag>b__4_0(System.String s, System.Int32 i); // 0x3e04974 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlIntAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3e04484 public override System.String get_defaultValueAsString(); // 0x3e04530 public override System.Int32 GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e045cc public System.Boolean TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, ref System.Int32& value); // 0x3e04720 private static System.Int32 ConvertValueToInt(System.String v, System.Int32 defaultValue); // 0x3e04888 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlUnsignedIntAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlUnsignedIntAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.UInt32,System.UInt32> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e04c8c public System.Void .ctor(); // 0x3e04cf4 internal System.UInt32 <GetValueFromBag>b__3_0(System.String s, System.UInt32 i); // 0x3e04cfc } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlUnsignedIntAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.UInt32> { // Fields // Methods public System.Void .ctor(); // 0x3e049b4 public override System.String get_defaultValueAsString(); // 0x3e04a60 public override System.UInt32 GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e04afc private static System.UInt32 ConvertValueToUInt(System.String v, System.UInt32 defaultValue); // 0x3e04c50 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlUnsignedLongAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlUnsignedLongAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.UInt64,System.UInt64> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e05014 public System.Void .ctor(); // 0x3e0507c internal System.UInt64 <GetValueFromBag>b__3_0(System.String s, System.UInt64 l); // 0x3e05084 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlUnsignedLongAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.UInt64> { // Fields // Methods public System.Void .ctor(); // 0x3e04d3c public override System.String get_defaultValueAsString(); // 0x3e04de8 public override System.UInt64 GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e04e84 private static System.UInt64 ConvertValueToUlong(System.String v, System.UInt64 defaultValue); // 0x3e04fd8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlLongAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlLongAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.Int64,System.Int64> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e0539c public System.Void .ctor(); // 0x3e05404 internal System.Int64 <GetValueFromBag>b__3_0(System.String s, System.Int64 l); // 0x3e0540c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlLongAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Int64> { // Fields // Methods public System.Void .ctor(); // 0x3e050c4 public override System.String get_defaultValueAsString(); // 0x3e05170 public override System.Int64 GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e0520c private static System.Int64 ConvertValueToLong(System.String v, System.Int64 defaultValue); // 0x3e05360 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlBoolAttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlBoolAttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,System.Boolean,System.Boolean> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e056b4 public System.Void .ctor(); // 0x3e0571c internal System.Boolean <GetValueFromBag>b__3_0(System.String s, System.Boolean b); // 0x3e05724 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlBoolAttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Boolean> { // Fields // Methods public System.Void .ctor(); // 0x3dfbcd0 public override System.String get_defaultValueAsString(); // 0x3e0544c public override System.Boolean GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e054d4 private static System.Boolean ConvertValueToBool(System.String v, System.Boolean defaultValue); // 0x3e0562c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlTypeAttributeDescription<TBase> : UnityEngine.UIElements.TypedUxmlAttributeDescription<System.Type> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public override System.String get_defaultValueAsString(); // 0x1bd219c public override System.Type GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 private System.Type ConvertValueToType(System.String v, System.Type defaultValue); // 0x1bd23b0 private System.Type <GetValueFromBag>b__3_0(System.String s, System.Type type1); // 0x1bd23b0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlEnumAttributeDescription.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlEnumAttributeDescription.<>c<T> <>9; // 0x0 public static System.Func<System.String,T,T> <>9__3_0; // 0x0 public static System.Func<System.String,T,T> <>9__4_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal T <GetValueFromBag>b__3_0(System.String s, T convertible); // 0x1ce0384 internal T <TryGetValueFromBag>b__4_0(System.String s, T convertible); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlEnumAttributeDescription<T> : UnityEngine.UIElements.TypedUxmlAttributeDescription<T> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public override System.String get_defaultValueAsString(); // 0x1bd219c public override T GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x1ce0384 public System.Boolean TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc, ref T& value); // 0x1ce0384 private static U ConvertValueToEnum(System.String v, U defaultValue); // 0x1ce0384 private static System.String GetEnumNameErrorMessage(System.String v, System.Type enumType); // 0x1bdf514 private static System.String GetEnumRangeErrorMessage(System.String v, System.Type enumType); // 0x1bdf514 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UxmlHash128AttributeDescription.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UxmlHash128AttributeDescription.<>c <>9; // 0x0 public static System.Func<System.String,UnityEngine.Hash128,UnityEngine.Hash128> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e05988 public System.Void .ctor(); // 0x3e059f0 internal UnityEngine.Hash128 <GetValueFromBag>b__3_0(System.String s, UnityEngine.Hash128 i); // 0x3e059f8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlHash128AttributeDescription : UnityEngine.UIElements.TypedUxmlAttributeDescription<UnityEngine.Hash128> { // Fields // Methods public System.Void .ctor(); // 0x3e05734 public override System.String get_defaultValueAsString(); // 0x3e057e0 public override UnityEngine.Hash128 GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e05834 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UxmlObjectAttributeDescription<T> : System.Object { // Fields private T <defaultValue>k__BackingField; // 0x0 // Methods public T get_defaultValue(); // 0x1ce0384 public virtual T GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UxmlObjectListAttributeDescription<T> : UnityEngine.UIElements.UxmlObjectAttributeDescription<System.Collections.Generic.List<T>> { // Fields // Methods public override System.Collections.Generic.List<T> GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseUxmlTraits : System.Object { // Fields private System.Boolean <canHaveAnyAttribute>k__BackingField; // 0x10 // Methods protected System.Void .ctor(); // 0x3e05a04 protected System.Void set_canHaveAnyAttribute(System.Boolean value); // 0x3e05a24 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.UxmlTraits : UnityEngine.UIElements.BaseUxmlTraits { // Fields // Methods public virtual System.Void Init(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x3e05a30 protected System.Void .ctor(); // 0x3e02cdc } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.UxmlObjectTraits<T> : UnityEngine.UIElements.BaseUxmlTraits { // Fields // Methods public virtual System.Void Init(ref T& obj, UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IBaseUxmlFactory : { // Fields // Methods public abstract System.String get_uxmlQualifiedName(); // 0x1bd219c public abstract System.Type get_uxmlType(); // 0x1bd219c public abstract System.Boolean AcceptsAttributeBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IUxmlFactory : UnityEngine.UIElements.IBaseUxmlFactory { // Fields // Methods public abstract UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IBaseUxmlObjectFactory : UnityEngine.UIElements.IBaseUxmlFactory { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IUxmlObjectFactory<T> : UnityEngine.UIElements.IBaseUxmlObjectFactory, UnityEngine.UIElements.IBaseUxmlFactory { // Fields // Methods public abstract T CreateObject(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.BaseUxmlFactory<TCreatedType,TTraits> : System.Object { // Fields internal TTraits m_Traits; // 0x0 // Methods protected System.Void .ctor(); // 0x1bd2ec0 public virtual System.String get_uxmlName(); // 0x1bd219c public virtual System.String get_uxmlNamespace(); // 0x1bd219c public virtual System.String get_uxmlQualifiedName(); // 0x1bd219c public virtual System.Type get_uxmlType(); // 0x1bd219c public virtual System.Boolean AcceptsAttributeBag(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlFactory<TCreatedType,TTraits> : UnityEngine.UIElements.BaseUxmlFactory<TCreatedType,TTraits>, UnityEngine.UIElements.IUxmlFactory, UnityEngine.UIElements.IBaseUxmlFactory { // Fields // Methods public virtual UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UxmlObjectFactory<TCreatedType,TTraits> : UnityEngine.UIElements.BaseUxmlFactory<TCreatedType,TTraits>, UnityEngine.UIElements.IUxmlObjectFactory<TCreatedType>, UnityEngine.UIElements.IBaseUxmlObjectFactory, UnityEngine.UIElements.IBaseUxmlFactory { // Fields // Methods public virtual TCreatedType CreateObject(UnityEngine.UIElements.IUxmlAttributes bag, UnityEngine.UIElements.CreationContext cc); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlFactory<TCreatedType> : UnityEngine.UIElements.UxmlFactory<TCreatedType,UnityEngine.UIElements.VisualElement.UxmlTraits> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.UxmlAsset : System.Object, UnityEngine.UIElements.IUxmlAttributes { // Fields private System.String m_FullTypeName; // 0x10 private System.Int32 m_Id; // 0x18 private System.Int32 m_OrderInDocument; // 0x1c private System.Int32 m_ParentId; // 0x20 protected System.Collections.Generic.List<System.String> m_Properties; // 0x28 // Methods public System.String get_fullTypeName(); // 0x3e05a34 public System.Int32 get_id(); // 0x3e05a3c public System.Int32 get_orderInDocument(); // 0x3e05a44 public System.Int32 get_parentId(); // 0x3e05a4c public System.Boolean TryGetAttributeValue(System.String propertyName, out System.String& value); // 0x3e05a54 public System.Void SetAttribute(System.String name, System.String value); // 0x3e05b38 private System.Void SetOrAddProperty(System.String propertyName, System.String propertyValue); // 0x3e05b3c } // UnityEngine.UIElementsModule.dll [Serializable] internal sealed class UnityEngine.UIElements.UxmlObjectAsset : UnityEngine.UIElements.UxmlAsset { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UxmlObjectFactoryRegistry : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.UIElements.IBaseUxmlObjectFactory>> s_Factories; // 0x0 // Methods internal static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.UIElements.IBaseUxmlObjectFactory>> get_factories(); // 0x3e05d50 protected static System.Void RegisterFactory(UnityEngine.UIElements.IBaseUxmlObjectFactory factory); // 0x3e06340 internal static System.Boolean TryGetFactories(System.String fullTypeName, out System.Collections.Generic.List<UnityEngine.UIElements.IBaseUxmlObjectFactory>& factoryList); // 0x3e067f0 private static System.Void RegisterEngineFactories(); // 0x3e05e08 private static System.Void RegisterUserFactories(); // 0x3e06070 } // UnityEngine.UIElementsModule.dll public abstract class UnityEngine.UIElements.UxmlTypeRestriction : System.Object, System.IEquatable<UnityEngine.UIElements.UxmlTypeRestriction> { // Fields // Methods public virtual System.Boolean Equals(UnityEngine.UIElements.UxmlTypeRestriction other); // 0x3e0684c protected System.Void .ctor(); // 0x3e06858 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UxmlEnumeration : UnityEngine.UIElements.UxmlTypeRestriction { // Fields private System.Collections.Generic.List<System.String> m_Values; // 0x10 // Methods public System.Collections.Generic.IEnumerable<System.String> get_values(); // 0x3e06860 public System.Void set_values(System.Collections.Generic.IEnumerable<System.String> value); // 0x3e06868 public override System.Boolean Equals(UnityEngine.UIElements.UxmlTypeRestriction other); // 0x3e068cc public System.Void .ctor(); // 0x3e06a00 } // UnityEngine.UIElementsModule.dll [Serializable] internal class UnityEngine.UIElements.VisualElementAsset : UnityEngine.UIElements.UxmlAsset, UnityEngine.ISerializationCallbackReceiver { // Fields private System.String m_Name; // 0x30 private System.Int32 m_RuleIndex; // 0x38 private System.String m_Text; // 0x40 private UnityEngine.UIElements.PickingMode m_PickingMode; // 0x48 private System.String[] m_Classes; // 0x50 private System.Collections.Generic.List<System.String> m_StylesheetPaths; // 0x58 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> m_Stylesheets; // 0x60 private System.Boolean m_SkipClone; // 0x68 // Methods public System.Int32 get_ruleIndex(); // 0x3e06a88 public System.String[] get_classes(); // 0x3e06a90 public System.Collections.Generic.List<System.String> get_stylesheetPaths(); // 0x3e06a98 public System.Boolean get_hasStylesheetPaths(); // 0x3e06b1c public System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> get_stylesheets(); // 0x3e06b2c public System.Boolean get_hasStylesheets(); // 0x3e06bb0 internal System.Boolean get_skipClone(); // 0x3e06bc0 public System.Void OnBeforeSerialize(); // 0x3e06bc8 public System.Void OnAfterDeserialize(); // 0x3e06bcc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElementFactoryRegistry : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.UIElements.IUxmlFactory>> s_Factories; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.UIElements.IUxmlFactory>> s_MovedTypesFactories; // 0x8 // Methods private static System.String GetMovedUIControlTypeName(System.Type type, UnityEngine.Scripting.APIUpdating.MovedFromAttribute attr); // 0x3e06d54 internal static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.UIElements.IUxmlFactory>> get_factories(); // 0x3e06eb4 protected static System.Void RegisterFactory(UnityEngine.UIElements.IUxmlFactory factory); // 0x3e085c0 internal static System.Boolean TryGetValue(System.String fullTypeName, out System.Collections.Generic.List<UnityEngine.UIElements.IUxmlFactory>& factoryList); // 0x3e08ba4 private static System.Void RegisterEngineFactories(); // 0x3e06fac internal static System.Void RegisterUserFactories(); // 0x3e082f0 } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.VisualTreeAsset.UsingEntry : { // Fields internal static readonly System.Collections.Generic.IComparer<UnityEngine.UIElements.VisualTreeAsset.UsingEntry> comparer; // 0x0 public System.String alias; // 0x10 public System.String path; // 0x18 public UnityEngine.UIElements.VisualTreeAsset asset; // 0x20 // Methods public System.Void .ctor(System.String alias, System.String path); // 0x3e0bbf4 private static System.Void .cctor(); // 0x3e0be68 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.VisualTreeAsset.UsingEntryComparer : System.Object, System.Collections.Generic.IComparer<UnityEngine.UIElements.VisualTreeAsset.UsingEntry> { // Fields // Methods public System.Int32 Compare(UnityEngine.UIElements.VisualTreeAsset.UsingEntry x, UnityEngine.UIElements.VisualTreeAsset.UsingEntry y); // 0x3e0beec public System.Void .ctor(); // 0x3e0bee4 } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.VisualTreeAsset.SlotDefinition : { // Fields public System.String name; // 0x10 public System.Int32 insertionPointId; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.VisualTreeAsset.SlotUsageEntry : { // Fields public System.String slotName; // 0x10 public System.Int32 assetId; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.VisualTreeAsset.UxmlObjectEntry : { // Fields public System.Int32 parentId; // 0x10 public System.Collections.Generic.List<UnityEngine.UIElements.UxmlObjectAsset> uxmlObjectAssets; // 0x18 // Methods public System.Void .ctor(System.Int32 parentId, System.Collections.Generic.List<UnityEngine.UIElements.UxmlObjectAsset> uxmlObjectAssets); // 0x3e09334 } // UnityEngine.UIElementsModule.dll [Serializable] private struct UnityEngine.UIElements.VisualTreeAsset.AssetEntry : { // Fields public System.String path; // 0x10 public System.String typeFullName; // 0x18 public UnityEngine.Object asset; // 0x20 private System.Type m_CachedType; // 0x28 // Methods public System.Type get_type(); // 0x3e09544 public System.Void .ctor(System.String path, System.Type type, UnityEngine.Object asset); // 0x3e09740 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.VisualTreeAsset.<>c__DisplayClass61_0 : System.Object { // Fields public UnityEngine.UIElements.VisualElementAsset childVea; // 0x10 // Methods public System.Void .ctor(); // 0x3e0b910 internal System.Boolean <CloneSetupRecursively>b__0(UnityEngine.UIElements.VisualTreeAsset.SlotUsageEntry u); // 0x3e0befc } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.VisualTreeAsset.<>c__DisplayClass65_0 : { // Fields public UnityEngine.UIElements.VisualElementAsset asset; // 0x10 // Methods } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.VisualTreeAsset.<get_stylesheets>d__23 : System.Object, System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StyleSheet>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<UnityEngine.UIElements.StyleSheet>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private UnityEngine.UIElements.StyleSheet <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public UnityEngine.UIElements.VisualTreeAsset <>4__this; // 0x28 private System.Collections.Generic.HashSet<UnityEngine.UIElements.StyleSheet> <sent>5__1; // 0x30 private System.Collections.Generic.List.Enumerator<UnityEngine.UIElements.VisualElementAsset> <>s__2; // 0x38 private UnityEngine.UIElements.VisualElementAsset <vea>5__3; // 0x50 private System.Collections.Generic.List.Enumerator<UnityEngine.UIElements.StyleSheet> <>s__4; // 0x58 private UnityEngine.UIElements.StyleSheet <stylesheet>5__5; // 0x70 private System.Collections.Generic.List.Enumerator<System.String> <>s__6; // 0x78 private System.String <stylesheetPath>5__7; // 0x90 private UnityEngine.UIElements.StyleSheet <stylesheet>5__8; // 0x98 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3e08e18 private System.Void System.IDisposable.Dispose(); // 0x3e0bf20 private System.Boolean MoveNext(); // 0x3e0c00c private System.Void <>m__Finally1(); // 0x3e0c794 private System.Void <>m__Finally2(); // 0x3e0c6f4 private System.Void <>m__Finally3(); // 0x3e0c744 private UnityEngine.UIElements.StyleSheet System.Collections.Generic.IEnumerator<UnityEngine.UIElements.StyleSheet>.get_Current(); // 0x3e0c7e4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3e0c7ec private System.Object System.Collections.IEnumerator.get_Current(); // 0x3e0c824 private System.Collections.Generic.IEnumerator<UnityEngine.UIElements.StyleSheet> System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StyleSheet>.GetEnumerator(); // 0x3e0c82c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3e0c8d0 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.VisualTreeAsset.<get_templateDependencies>d__19 : System.Object, System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualTreeAsset>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<UnityEngine.UIElements.VisualTreeAsset>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private UnityEngine.UIElements.VisualTreeAsset <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public UnityEngine.UIElements.VisualTreeAsset <>4__this; // 0x28 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualTreeAsset> <sent>5__1; // 0x30 private System.Collections.Generic.List.Enumerator<UnityEngine.UIElements.VisualTreeAsset.UsingEntry> <>s__2; // 0x38 private UnityEngine.UIElements.VisualTreeAsset.UsingEntry <entry>5__3; // 0x60 private UnityEngine.UIElements.VisualTreeAsset <vta>5__4; // 0x78 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3e08d68 private System.Void System.IDisposable.Dispose(); // 0x3e0c8d4 private System.Boolean MoveNext(); // 0x3e0c900 private System.Void <>m__Finally1(); // 0x3e0ceac private UnityEngine.UIElements.VisualTreeAsset System.Collections.Generic.IEnumerator<UnityEngine.UIElements.VisualTreeAsset>.get_Current(); // 0x3e0cefc private System.Void System.Collections.IEnumerator.Reset(); // 0x3e0cf04 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3e0cf3c private System.Collections.Generic.IEnumerator<UnityEngine.UIElements.VisualTreeAsset> System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualTreeAsset>.GetEnumerator(); // 0x3e0cf44 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3e0cfe8 } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.VisualTreeAsset : UnityEngine.ScriptableObject { // Fields internal static System.String LinkedVEAInTemplatePropertyName; // 0x0 private System.Boolean m_ImportedWithErrors; // 0x18 private System.Boolean m_ImportedWithWarnings; // 0x19 private static readonly System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> s_TemporarySlotInsertionPoints; // 0x8 private System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.UsingEntry> m_Usings; // 0x20 internal UnityEngine.UIElements.StyleSheet inlineSheet; // 0x28 private System.Collections.Generic.List<UnityEngine.UIElements.VisualElementAsset> m_VisualElementAssets; // 0x30 private System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset> m_TemplateAssets; // 0x38 private System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.UxmlObjectEntry> m_UxmlObjectEntries; // 0x40 private System.Collections.Generic.List<System.Int32> m_UxmlObjectIds; // 0x48 private System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.AssetEntry> m_AssetEntries; // 0x50 private System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.SlotDefinition> m_Slots; // 0x58 private System.Int32 m_ContentContainerId; // 0x60 private System.Int32 m_ContentHash; // 0x64 // Methods public System.Boolean get_importedWithErrors(); // 0x3e08c48 internal System.Void set_importedWithErrors(System.Boolean value); // 0x3e08c50 public System.Boolean get_importedWithWarnings(); // 0x3e08c5c internal System.Void set_importedWithWarnings(System.Boolean value); // 0x3e08c64 internal System.Int32 GetNextChildSerialNumber(); // 0x3e08c70 public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.VisualTreeAsset> get_templateDependencies(); // 0x3e08cec public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.StyleSheet> get_stylesheets(); // 0x3e08d9c internal System.Collections.Generic.List<UnityEngine.UIElements.VisualElementAsset> get_visualElementAssets(); // 0x3e08e4c internal System.Void set_visualElementAssets(System.Collections.Generic.List<UnityEngine.UIElements.VisualElementAsset> value); // 0x3e08e54 internal System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset> get_templateAssets(); // 0x3e08e5c internal System.Void set_templateAssets(System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset> value); // 0x3e08e64 internal System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.UxmlObjectEntry> get_uxmlObjectEntries(); // 0x3e08e6c internal System.Collections.Generic.List<System.Int32> get_uxmlObjectIds(); // 0x3e08e74 internal System.Void RegisterUxmlObject(UnityEngine.UIElements.UxmlObjectAsset uxmlObjectAsset); // 0x3e08e7c internal System.Collections.Generic.List<T> GetUxmlObjects(UnityEngine.UIElements.IUxmlAttributes asset, UnityEngine.UIElements.CreationContext cc); // 0x0 internal System.Boolean AssetEntryExists(System.String path, System.Type type); // 0x3e09344 internal System.Void RegisterAssetEntry(System.String path, System.Type type, UnityEngine.Object asset); // 0x3e095f4 internal T GetAsset(System.String path); // 0x1ce0384 internal UnityEngine.UIElements.VisualTreeAsset.UxmlObjectEntry GetUxmlObjectEntry(System.Int32 id); // 0x3e091c0 private UnityEngine.UIElements.IBaseUxmlObjectFactory GetUxmlObjectFactory(UnityEngine.UIElements.UxmlObjectAsset uxmlObjectAsset); // 0x3e097b0 internal System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.SlotDefinition> get_slots(); // 0x3e09b54 internal System.Void set_slots(System.Collections.Generic.List<UnityEngine.UIElements.VisualTreeAsset.SlotDefinition> value); // 0x3e09b5c internal System.Int32 get_contentContainerId(); // 0x3e09b64 internal System.Void set_contentContainerId(System.Int32 value); // 0x3e09b6c public UnityEngine.UIElements.TemplateContainer Instantiate(); // 0x3e09b74 public UnityEngine.UIElements.TemplateContainer Instantiate(System.String bindingPath); // 0x3e0a384 public UnityEngine.UIElements.TemplateContainer CloneTree(); // 0x3e0a3c0 public UnityEngine.UIElements.TemplateContainer CloneTree(System.String bindingPath); // 0x3e0a3c4 public System.Void CloneTree(UnityEngine.UIElements.VisualElement target); // 0x3e0a3c8 public System.Void CloneTree(UnityEngine.UIElements.VisualElement target, out System.Int32& firstElementIndex, out System.Int32& elementAddedCount); // 0x3e0a3e4 internal System.Void CloneTree(UnityEngine.UIElements.VisualElement target, System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> slotInsertionPoints, System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> attributeOverrides); // 0x3e09cf0 private UnityEngine.UIElements.VisualElement CloneSetupRecursively(UnityEngine.UIElements.VisualElementAsset root, System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.UIElements.VisualElementAsset>> idToChildren, UnityEngine.UIElements.CreationContext context); // 0x3e0a7e0 private static System.Int32 CompareForOrder(UnityEngine.UIElements.VisualElementAsset a, UnityEngine.UIElements.VisualElementAsset b); // 0x3e0b918 internal System.Boolean TryGetSlotInsertionPoint(System.Int32 insertionPointId, out System.String& slotName); // 0x3e0b84c internal UnityEngine.UIElements.VisualTreeAsset ResolveTemplate(System.String templateName); // 0x3e0b948 internal static UnityEngine.UIElements.VisualElement Create(UnityEngine.UIElements.VisualElementAsset asset, UnityEngine.UIElements.CreationContext ctx); // 0x3e0b274 private static System.Void AssignClassListFromAssetToElement(UnityEngine.UIElements.VisualElementAsset asset, UnityEngine.UIElements.VisualElement element); // 0x3e0a5bc private static System.Void AssignStyleSheetFromAssetToElement(UnityEngine.UIElements.VisualElementAsset asset, UnityEngine.UIElements.VisualElement element); // 0x3e0a628 public System.Int32 get_contentHash(); // 0x3e0bd8c public System.Void set_contentHash(System.Int32 value); // 0x3e0bd94 public System.Void .ctor(); // 0x3e0bd9c private static System.Void .cctor(); // 0x3e0bda4 internal static UnityEngine.UIElements.VisualElement <Create>g__CreateError|65_0(ref UnityEngine.UIElements.VisualTreeAsset.<>c__DisplayClass65_0& ); // 0x3e0bc34 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.CreationContext : System.IEquatable<UnityEngine.UIElements.CreationContext> { // Fields public static readonly UnityEngine.UIElements.CreationContext Default; // 0x0 private UnityEngine.UIElements.VisualElement <target>k__BackingField; // 0x10 private UnityEngine.UIElements.VisualTreeAsset <visualTreeAsset>k__BackingField; // 0x18 private System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> <slotInsertionPoints>k__BackingField; // 0x20 private System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> <attributeOverrides>k__BackingField; // 0x28 // Methods public UnityEngine.UIElements.VisualElement get_target(); // 0x3e0cfec private System.Void set_target(UnityEngine.UIElements.VisualElement value); // 0x3e0cff4 public UnityEngine.UIElements.VisualTreeAsset get_visualTreeAsset(); // 0x3e0cffc private System.Void set_visualTreeAsset(UnityEngine.UIElements.VisualTreeAsset value); // 0x3e0d004 public System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> get_slotInsertionPoints(); // 0x3e0d00c private System.Void set_slotInsertionPoints(System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> value); // 0x3e0d014 internal System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> get_attributeOverrides(); // 0x3e0d01c private System.Void set_attributeOverrides(System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> value); // 0x3e0d024 internal System.Void .ctor(System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> slotInsertionPoints, UnityEngine.UIElements.VisualTreeAsset vta, UnityEngine.UIElements.VisualElement target); // 0x3e0d02c internal System.Void .ctor(System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.VisualElement> slotInsertionPoints, System.Collections.Generic.List<UnityEngine.UIElements.TemplateAsset.AttributeOverride> attributeOverrides, UnityEngine.UIElements.VisualTreeAsset vta, UnityEngine.UIElements.VisualElement target); // 0x3e0d0ac public override System.Boolean Equals(System.Object obj); // 0x3e0d158 public System.Boolean Equals(UnityEngine.UIElements.CreationContext other); // 0x3e0d210 public override System.Int32 GetHashCode(); // 0x3e0d368 private static System.Void .cctor(); // 0x3e0d490 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.GradientType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.GradientType Linear = 0; // 0x0 public const UnityEngine.UIElements.GradientType Radial = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.AddressMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.AddressMode Wrap = 0; // 0x0 public const UnityEngine.UIElements.AddressMode Clamp = 1; // 0x0 public const UnityEngine.UIElements.AddressMode Mirror = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.VectorImageVertex : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Color32 tint; // 0x1c public UnityEngine.Vector2 uv; // 0x20 public System.UInt32 settingIndex; // 0x28 public UnityEngine.Color32 flags; // 0x2c public UnityEngine.Vector4 circle; // 0x30 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.GradientSettings : { // Fields public UnityEngine.UIElements.GradientType gradientType; // 0x10 public UnityEngine.UIElements.AddressMode addressMode; // 0x14 public UnityEngine.Vector2 radialFocus; // 0x18 public UnityEngine.RectInt location; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] public class UnityEngine.UIElements.VectorImage : UnityEngine.ScriptableObject { // Fields internal System.Int32 version; // 0x18 internal UnityEngine.Texture2D atlas; // 0x20 internal UnityEngine.UIElements.VectorImageVertex[] vertices; // 0x28 internal System.UInt16[] indices; // 0x30 internal UnityEngine.UIElements.GradientSettings[] settings; // 0x38 internal UnityEngine.Vector2 size; // 0x40 // Methods public System.Single get_width(); // 0x3e0d4dc public System.Single get_height(); // 0x3e0d4e4 public System.Void .ctor(); // 0x3e0d4ec } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.PseudoStates : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PseudoStates Active = 1; // 0x0 public const UnityEngine.UIElements.PseudoStates Hover = 2; // 0x0 public const UnityEngine.UIElements.PseudoStates Checked = 8; // 0x0 public const UnityEngine.UIElements.PseudoStates Disabled = 32; // 0x0 public const UnityEngine.UIElements.PseudoStates Focus = 64; // 0x0 public const UnityEngine.UIElements.PseudoStates Root = 128; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.VisualElementFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VisualElementFlags WorldTransformDirty = 1; // 0x0 public const UnityEngine.UIElements.VisualElementFlags WorldTransformInverseDirty = 2; // 0x0 public const UnityEngine.UIElements.VisualElementFlags WorldClipDirty = 4; // 0x0 public const UnityEngine.UIElements.VisualElementFlags BoundingBoxDirty = 8; // 0x0 public const UnityEngine.UIElements.VisualElementFlags WorldBoundingBoxDirty = 16; // 0x0 public const UnityEngine.UIElements.VisualElementFlags EventCallbackParentCategoriesDirty = 32; // 0x0 public const UnityEngine.UIElements.VisualElementFlags LayoutManual = 64; // 0x0 public const UnityEngine.UIElements.VisualElementFlags CompositeRoot = 128; // 0x0 public const UnityEngine.UIElements.VisualElementFlags RequireMeasureFunction = 256; // 0x0 public const UnityEngine.UIElements.VisualElementFlags EnableViewDataPersistence = 512; // 0x0 public const UnityEngine.UIElements.VisualElementFlags DisableClipping = 1024; // 0x0 public const UnityEngine.UIElements.VisualElementFlags NeedsAttachToPanelEvent = 2048; // 0x0 public const UnityEngine.UIElements.VisualElementFlags HierarchyDisplayed = 4096; // 0x0 public const UnityEngine.UIElements.VisualElementFlags StyleInitialized = 8192; // 0x0 public const UnityEngine.UIElements.VisualElementFlags Init = 4159; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.PickingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PickingMode Position = 0; // 0x0 public const UnityEngine.UIElements.PickingMode Ignore = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.LanguageDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.LanguageDirection Inherit = 0; // 0x0 public const UnityEngine.UIElements.LanguageDirection LTR = 1; // 0x0 public const UnityEngine.UIElements.LanguageDirection RTL = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.VisualElementListPool.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.VisualElementListPool.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e0d8e0 public System.Void .ctor(); // 0x3e0d948 internal System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> <.cctor>b__4_0(); // 0x3e0d950 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.VisualElementListPool : System.Object { // Fields private static UnityEngine.UIElements.ObjectPool<System.Collections.Generic.List<UnityEngine.UIElements.VisualElement>> pool; // 0x0 // Methods public static System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> Copy(System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> elements); // 0x3e0d584 public static System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> Get(System.Int32 initialCapacity); // 0x3e0d630 public static System.Void Release(System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> elements); // 0x3e0d710 private static System.Void .cctor(); // 0x3e0d7c4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.ObjectListPool.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.ObjectListPool.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.List<T> <.cctor>b__4_0(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.ObjectListPool<T> : System.Object { // Fields private static UnityEngine.UIElements.ObjectPool<System.Collections.Generic.List<T>> pool; // 0x0 // Methods public static System.Collections.Generic.List<T> Get(); // 0x1bde8ac public static System.Void Release(System.Collections.Generic.List<T> elements); // 0x1be313c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.VisualElementExtensions : System.Object { // Fields // Methods public static System.Void StretchToParentSize(UnityEngine.UIElements.VisualElement elem); // 0x3e0d9b8 public static System.Void AddManipulator(UnityEngine.UIElements.VisualElement ele, UnityEngine.UIElements.IManipulator manipulator); // 0x3e0dcd4 public static System.Void RemoveManipulator(UnityEngine.UIElements.VisualElement ele, UnityEngine.UIElements.IManipulator manipulator); // 0x3e0dd80 public static UnityEngine.Vector2 WorldToLocal(UnityEngine.UIElements.VisualElement ele, UnityEngine.Vector2 p); // 0x3e0de28 public static UnityEngine.Vector2 LocalToWorld(UnityEngine.UIElements.VisualElement ele, UnityEngine.Vector2 p); // 0x3e0df10 public static UnityEngine.Rect WorldToLocal(UnityEngine.UIElements.VisualElement ele, UnityEngine.Rect r); // 0x3e0dff8 public static UnityEngine.Vector2 ChangeCoordinatesTo(UnityEngine.UIElements.VisualElement src, UnityEngine.UIElements.VisualElement dest, UnityEngine.Vector2 point); // 0x3e0e0e0 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.EventInterestReflectionUtils.DefaultEventInterests : { // Fields public System.Int32 DefaultActionCategories; // 0x10 public System.Int32 DefaultActionAtTargetCategories; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.EventInterestReflectionUtils : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,UnityEngine.UIElements.EventInterestReflectionUtils.DefaultEventInterests> s_DefaultEventInterests; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,UnityEngine.UIElements.EventCategory> s_EventCategories; // 0x8 // Methods internal static System.Void GetDefaultEventInterests(System.Type elementType, out System.Int32& defaultActionCategories, out System.Int32& defaultActionAtTargetCategories); // 0x3e0e0f8 private static System.Int32 ComputeDefaultEventInterests(System.Type elementType, System.String methodName); // 0x3e0e324 internal static UnityEngine.UIElements.EventCategory GetEventCategory(System.Type eventType); // 0x3e0e528 private static System.Void .cctor(); // 0x3e0e730 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.EventCategory : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EventCategory Default = 0; // 0x0 public const UnityEngine.UIElements.EventCategory Pointer = 1; // 0x0 public const UnityEngine.UIElements.EventCategory PointerMove = 2; // 0x0 public const UnityEngine.UIElements.EventCategory EnterLeave = 3; // 0x0 public const UnityEngine.UIElements.EventCategory EnterLeaveWindow = 4; // 0x0 public const UnityEngine.UIElements.EventCategory Keyboard = 5; // 0x0 public const UnityEngine.UIElements.EventCategory Geometry = 6; // 0x0 public const UnityEngine.UIElements.EventCategory Style = 7; // 0x0 public const UnityEngine.UIElements.EventCategory ChangeValue = 8; // 0x0 public const UnityEngine.UIElements.EventCategory Bind = 9; // 0x0 public const UnityEngine.UIElements.EventCategory Focus = 10; // 0x0 public const UnityEngine.UIElements.EventCategory ChangePanel = 11; // 0x0 public const UnityEngine.UIElements.EventCategory StyleTransition = 12; // 0x0 public const UnityEngine.UIElements.EventCategory Navigation = 13; // 0x0 public const UnityEngine.UIElements.EventCategory Command = 14; // 0x0 public const UnityEngine.UIElements.EventCategory Tooltip = 15; // 0x0 public const UnityEngine.UIElements.EventCategory IMGUI = 16; // 0x0 public const UnityEngine.UIElements.EventCategory Reserved = 31; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.EventCategoryFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EventCategoryFlags None = 0; // 0x0 public const UnityEngine.UIElements.EventCategoryFlags All = 4294967295; // 0x0 public const UnityEngine.UIElements.EventCategoryFlags TriggeredByOS = 81974; // 0x0 public const UnityEngine.UIElements.EventCategoryFlags TargetOnly = 2768; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.EventInterestOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.EventInterestOptions Inherit = 0; // 0x0 public const UnityEngine.UIElements.EventInterestOptions AllEventTypes = 4294967295; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.EventInterestAttribute : System.Attribute { // Fields internal System.Type[] eventTypes; // 0x10 internal UnityEngine.UIElements.EventCategoryFlags categoryFlags; // 0x18 // Methods public System.Void .ctor(System.Type[] eventTypes); // 0x3e0e820 public System.Void .ctor(UnityEngine.UIElements.EventInterestOptions interests); // 0x3e0e854 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.EventCategoryAttribute : System.Attribute { // Fields internal UnityEngine.UIElements.EventCategory category; // 0x10 // Methods public System.Void .ctor(UnityEngine.UIElements.EventCategory category); // 0x3e0e880 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IExperimentalFeatures : { // Fields // Methods public abstract UnityEngine.UIElements.Experimental.ITransitionAnimations get_animation(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.VisualElementFocusChangeDirection : UnityEngine.UIElements.FocusChangeDirection { // Fields private static readonly UnityEngine.UIElements.VisualElementFocusChangeDirection s_Left; // 0x0 private static readonly UnityEngine.UIElements.VisualElementFocusChangeDirection s_Right; // 0x8 // Methods public static UnityEngine.UIElements.FocusChangeDirection get_left(); // 0x3e0e8a8 public static UnityEngine.UIElements.FocusChangeDirection get_right(); // 0x3e0e900 protected System.Void .ctor(System.Int32 value); // 0x3e0e958 private static System.Void .cctor(); // 0x3e0e9c0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.VisualElementFocusChangeTarget.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.VisualElementFocusChangeTarget.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e0ee40 public System.Void .ctor(); // 0x3e0eea8 internal UnityEngine.UIElements.VisualElementFocusChangeTarget <.cctor>b__9_0(); // 0x3e0eeb0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElementFocusChangeTarget : UnityEngine.UIElements.FocusChangeDirection { // Fields private static readonly UnityEngine.UIElements.ObjectPool<UnityEngine.UIElements.VisualElementFocusChangeTarget> Pool; // 0x0 private UnityEngine.UIElements.Focusable <target>k__BackingField; // 0x18 // Methods public static UnityEngine.UIElements.VisualElementFocusChangeTarget GetPooled(UnityEngine.UIElements.Focusable target); // 0x3e0eb10 protected override System.Void Dispose(); // 0x3e0eba8 internal override System.Void ApplyTo(UnityEngine.UIElements.FocusController focusController, UnityEngine.UIElements.Focusable f); // 0x3e0ec38 public System.Void .ctor(); // 0x3e0ec74 public UnityEngine.UIElements.Focusable get_target(); // 0x3e0ed14 private System.Void set_target(UnityEngine.UIElements.Focusable value); // 0x3e0ed1c private static System.Void .cctor(); // 0x3e0ed24 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder ChildOrder = 0; // 0x0 public const UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder PositionXY = 1; // 0x0 public const UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder PositionYX = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord : System.Object { // Fields public System.Int32 m_AutoIndex; // 0x10 public UnityEngine.UIElements.Focusable m_Focusable; // 0x18 public System.Boolean m_IsSlot; // 0x20 public System.Collections.Generic.List<UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord> m_ScopeNavigationOrder; // 0x28 // Methods public System.Void .ctor(); // 0x3e0fac0 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.VisualElementFocusRing : System.Object, UnityEngine.UIElements.IFocusRing { // Fields private readonly UnityEngine.UIElements.VisualElement root; // 0x10 private UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder <defaultFocusOrder>k__BackingField; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord> m_FocusRing; // 0x20 // Methods public System.Void .ctor(UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder dfo); // 0x3e0ef00 private UnityEngine.UIElements.FocusController get_focusController(); // 0x3e0efac public UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder get_defaultFocusOrder(); // 0x3e0efd0 public System.Void set_defaultFocusOrder(UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder value); // 0x3e0efd8 private System.Int32 FocusRingAutoIndexSort(UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord a, UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord b); // 0x3e0efe0 private System.Int32 FocusRingSort(UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord a, UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord b); // 0x3e0f2f8 private System.Void DoUpdate(); // 0x3e0f3e8 private System.Void BuildRingForScopeRecursive(UnityEngine.UIElements.VisualElement ve, ref System.Int32& scopeIndex, System.Collections.Generic.List<UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord> scopeList); // 0x3e0f4b8 private System.Void SortAndFlattenScopeLists(System.Collections.Generic.List<UnityEngine.UIElements.VisualElementFocusRing.FocusRingRecord> rootScopeList); // 0x3e0f7e8 private System.Int32 GetFocusableInternalIndex(UnityEngine.UIElements.Focusable f); // 0x3e0fac8 public UnityEngine.UIElements.FocusChangeDirection GetFocusChangeDirection(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.EventBase e); // 0x3e0fb70 public UnityEngine.UIElements.Focusable GetNextFocusable(UnityEngine.UIElements.Focusable currentFocusable, UnityEngine.UIElements.FocusChangeDirection direction); // 0x3e0ff28 internal static UnityEngine.UIElements.Focusable GetNextFocusableInTree(UnityEngine.UIElements.VisualElement currentFocusable); // 0x3e1031c internal static UnityEngine.UIElements.Focusable GetPreviousFocusableInTree(UnityEngine.UIElements.VisualElement currentFocusable); // 0x3e103b8 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IVisualElementScheduledItem : { // Fields // Methods public abstract System.Boolean get_isActive(); // 0x1bd1824 public abstract System.Void Resume(); // 0x1bd2ec0 public abstract System.Void Pause(); // 0x1bd2ec0 public abstract System.Void ExecuteLater(System.Int64 delayMs); // 0x1bd38b4 public abstract UnityEngine.UIElements.IVisualElementScheduledItem StartingIn(System.Int64 delayMs); // 0x0 public abstract UnityEngine.UIElements.IVisualElementScheduledItem Every(System.Int64 intervalMs); // 0x0 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.IVisualElementScheduler : { // Fields // Methods public abstract UnityEngine.UIElements.IVisualElementScheduledItem Execute(System.Action<UnityEngine.UIElements.TimerState> timerUpdateEvent); // 0x1bd22a0 public abstract UnityEngine.UIElements.IVisualElementScheduledItem Execute(System.Action updateEvent); // 0x1bd22a0 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IVisualElementPanelActivatable : { // Fields // Methods public abstract UnityEngine.UIElements.VisualElement get_element(); // 0x1bd219c public abstract System.Boolean CanBeActivated(); // 0x1bd1824 public abstract System.Void OnPanelActivate(); // 0x1bd2ec0 public abstract System.Void OnPanelDeactivate(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElementPanelActivator : System.Object { // Fields private UnityEngine.UIElements.IVisualElementPanelActivatable m_Activatable; // 0x10 private System.Boolean <isActive>k__BackingField; // 0x18 private System.Boolean <isDetaching>k__BackingField; // 0x19 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.AttachToPanelEvent> m_OnAttachToPanelCallback; // 0x20 private UnityEngine.UIElements.EventCallback<UnityEngine.UIElements.DetachFromPanelEvent> m_OnDetachFromPanelCallback; // 0x28 // Methods public System.Boolean get_isActive(); // 0x3e10498 private System.Void set_isActive(System.Boolean value); // 0x3e104a0 public System.Boolean get_isDetaching(); // 0x3e104ac private System.Void set_isDetaching(System.Boolean value); // 0x3e104b4 public System.Void .ctor(UnityEngine.UIElements.IVisualElementPanelActivatable activatable); // 0x3e104c0 public System.Void SetActive(System.Boolean action); // 0x3e105c0 public System.Void SendActivation(); // 0x3e10810 public System.Void SendDeactivation(); // 0x3e10928 private System.Void OnEnter(UnityEngine.UIElements.AttachToPanelEvent evt); // 0x3e10a40 private System.Void OnLeave(UnityEngine.UIElements.DetachFromPanelEvent evt); // 0x3e10a50 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.VisualElementStyleSheetSet : System.IEquatable<UnityEngine.UIElements.VisualElementStyleSheetSet> { // Fields private readonly UnityEngine.UIElements.VisualElement m_Element; // 0x10 // Methods internal System.Void .ctor(UnityEngine.UIElements.VisualElement element); // 0x3e10ac4 public System.Void Add(UnityEngine.UIElements.StyleSheet styleSheet); // 0x3e10acc public System.Boolean Remove(UnityEngine.UIElements.StyleSheet styleSheet); // 0x3e10cac public System.Boolean Equals(UnityEngine.UIElements.VisualElementStyleSheetSet other); // 0x3e10df0 public override System.Boolean Equals(System.Object obj); // 0x3e10dfc public override System.Int32 GetHashCode(); // 0x3e10e78 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.VisualElementUtils.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.VisualElementUtils.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.UIElements.VisualElement> <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e112b8 public System.Void .ctor(); // 0x3e11320 internal System.Boolean <AssignInspectorStyleIfNecessary>b__5_0(UnityEngine.UIElements.VisualElement i); // 0x3e11328 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.VisualElementUtils : System.Object { // Fields private static readonly System.Collections.Generic.HashSet<System.String> s_usedNames; // 0x0 private static readonly System.Type s_FoldoutType; // 0x8 private static readonly System.String s_InspectorElementUssClassName; // 0x10 // Methods public static System.String GetUniqueName(System.String nameBase); // 0x3e10e90 internal static System.Int32 GetFoldoutDepth(UnityEngine.UIElements.VisualElement element); // 0x3e10fa4 internal static System.Void AssignInspectorStyleIfNecessary(UnityEngine.UIElements.VisualElement element, System.String classNameToEnable); // 0x3e11088 private static System.Void .cctor(); // 0x3e11190 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualElementAnimationSystem : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private System.Collections.Generic.HashSet<UnityEngine.UIElements.Experimental.IValueAnimationUpdate> m_Animations; // 0x20 private System.Collections.Generic.List<UnityEngine.UIElements.Experimental.IValueAnimationUpdate> m_IterationList; // 0x28 private System.Boolean m_HasNewAnimations; // 0x30 private System.Boolean m_IterationListDirty; // 0x31 private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 private static readonly System.String s_StylePropertyAnimationDescription; // 0x10 private static readonly Unity.Profiling.ProfilerMarker s_StylePropertyAnimationProfilerMarker; // 0x18 private System.Int64 lastUpdate; // 0x38 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3e11394 private static Unity.Profiling.ProfilerMarker get_stylePropertyAnimationProfilerMarker(); // 0x3e113ec public System.Void UnregisterAnimation(UnityEngine.UIElements.Experimental.IValueAnimationUpdate anim); // 0x3e11444 public System.Void UnregisterAnimations(System.Collections.Generic.List<UnityEngine.UIElements.Experimental.IValueAnimationUpdate> anims); // 0x3e114a8 public System.Void RegisterAnimation(UnityEngine.UIElements.Experimental.IValueAnimationUpdate anim); // 0x3e11620 public System.Void RegisterAnimations(System.Collections.Generic.List<UnityEngine.UIElements.Experimental.IValueAnimationUpdate> anims); // 0x3e11684 public override System.Void Update(); // 0x3e117fc public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e11bfc public System.Void .ctor(); // 0x3e11c00 private static System.Void .cctor(); // 0x3e11ce8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualTreeHierarchyFlagsUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private System.UInt32 m_Version; // 0x20 private System.UInt32 m_LastVersion; // 0x24 private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3e11ddc public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e11e34 private static System.Void DirtyHierarchy(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VisualElementFlags mustDirtyFlags); // 0x3e11f18 private static System.Void DirtyBoundingBoxHierarchy(UnityEngine.UIElements.VisualElement ve); // 0x3e12000 public override System.Void Update(); // 0x3e120a4 public System.Void .ctor(); // 0x3e12100 private static System.Void .cctor(); // 0x3e1210c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.HierarchyChangeType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.HierarchyChangeType Add = 0; // 0x0 public const UnityEngine.UIElements.HierarchyChangeType Remove = 1; // 0x0 public const UnityEngine.UIElements.HierarchyChangeType Move = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private enum UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater.State : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater.State Waiting = 0; // 0x0 public const UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater.State TrackingAddOrMove = 1; // 0x0 public const UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater.State TrackingRemove = 2; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private UnityEngine.UIElements.BaseVisualTreeHierarchyTrackerUpdater.State m_State; // 0x20 private UnityEngine.UIElements.VisualElement m_CurrentChangeElement; // 0x28 private UnityEngine.UIElements.VisualElement m_CurrentChangeParent; // 0x30 // Methods protected abstract System.Void OnHierarchyChange(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.HierarchyChangeType type); // 0x1bd3b1c public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e121a8 public override System.Void Update(); // 0x3e123bc private System.Void ProcessNewChange(UnityEngine.UIElements.VisualElement ve); // 0x3e121d4 private System.Void ProcessAddOrMove(UnityEngine.UIElements.VisualElement ve); // 0x3e12300 private System.Void ProcessRemove(UnityEngine.UIElements.VisualElement ve); // 0x3e12270 protected System.Void .ctor(); // 0x3e12468 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleCache : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int64,UnityEngine.UIElements.ComputedStyle> s_ComputedStyleCache; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.StyleVariableContext> s_StyleVariableContextCache; // 0x8 private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UIElements.ComputedTransitionProperty[]> s_ComputedTransitionsCache; // 0x10 // Methods public static System.Boolean TryGetValue(System.Int64 hash, out UnityEngine.UIElements.ComputedStyle& data); // 0x3e12474 public static System.Void SetValue(System.Int64 hash, ref UnityEngine.UIElements.ComputedStyle& data); // 0x3e12504 public static System.Boolean TryGetValue(System.Int32 hash, out UnityEngine.UIElements.StyleVariableContext& data); // 0x3e125c8 public static System.Void SetValue(System.Int32 hash, UnityEngine.UIElements.StyleVariableContext data); // 0x3e12658 public static System.Boolean TryGetValue(System.Int32 hash, out UnityEngine.UIElements.ComputedTransitionProperty[]& data); // 0x3e126e8 public static System.Void SetValue(System.Int32 hash, UnityEngine.UIElements.ComputedTransitionProperty[] data); // 0x3e12778 private static System.Void .cctor(); // 0x3e12808 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualTreeStyleUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ApplyStyleUpdateList; // 0x20 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_TransitionPropertyUpdateList; // 0x28 private System.Boolean m_IsApplyingStyles; // 0x30 private System.UInt32 m_Version; // 0x34 private System.UInt32 m_LastVersion; // 0x38 private UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal m_StyleContextHierarchyTraversal; // 0x40 private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 private System.Boolean <disposed>k__BackingField; // 0x48 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3e12950 public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e129a8 public override System.Void Update(); // 0x3e12af8 protected System.Boolean get_disposed(); // 0x3e1327c private System.Void set_disposed(System.Boolean value); // 0x3e13284 protected override System.Void Dispose(System.Boolean disposing); // 0x3e13290 private System.Void ApplyStyles(); // 0x3e12e24 public System.Void .ctor(); // 0x3e132f0 private static System.Void .cctor(); // 0x3e13628 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleMatchingContext : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheet> m_StyleSheetStack; // 0x10 public UnityEngine.UIElements.StyleVariableContext variableContext; // 0x18 public UnityEngine.UIElements.VisualElement currentElement; // 0x20 public System.Action<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.StyleSheets.MatchResultInfo> processResult; // 0x28 public UnityEngine.UIElements.AncestorFilter ancestorFilter; // 0x30 // Methods public System.Int32 get_styleSheetCount(); // 0x3e136c4 public System.Void .ctor(System.Action<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.StyleSheets.MatchResultInfo> processResult); // 0x3e1370c public System.Void AddStyleSheet(UnityEngine.UIElements.StyleSheet sheet); // 0x3e13834 public System.Void RemoveStyleSheetRange(System.Int32 index, System.Int32 count); // 0x3e13934 public UnityEngine.UIElements.StyleSheet GetStyleSheetAt(System.Int32 index); // 0x3e1399c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal.<>c <>9; // 0x0 public static System.Comparison<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> <>9__24_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3e14ee0 public System.Void .ctor(); // 0x3e14f48 internal System.Int32 <ProcessMatchedRules>b__24_0(UnityEngine.UIElements.StyleSheets.SelectorMatchRecord a, UnityEngine.UIElements.StyleSheets.SelectorMatchRecord b); // 0x3e14f50 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal : UnityEngine.UIElements.StyleSheets.HierarchyTraversal { // Fields private UnityEngine.UIElements.StyleVariableContext m_ProcessVarContext; // 0x10 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_UpdateList; // 0x18 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ParentList; // 0x20 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> m_TempMatchResults; // 0x28 private System.Single <currentPixelsPerPoint>k__BackingField; // 0x30 private UnityEngine.UIElements.StyleMatchingContext m_StyleMatchingContext; // 0x38 private UnityEngine.UIElements.StyleSheets.StylePropertyReader m_StylePropertyReader; // 0x40 private readonly System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyId> m_AnimatedProperties; // 0x48 // Methods private System.Single get_currentPixelsPerPoint(); // 0x3e139f4 private System.Void set_currentPixelsPerPoint(System.Single value); // 0x3e139fc public System.Void PrepareTraversal(System.Single pixelsPerPoint); // 0x3e132e8 public System.Void AddChangedElement(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e12a78 public System.Void Clear(); // 0x3e12f10 private System.Void PropagateToChildren(UnityEngine.UIElements.VisualElement ve); // 0x3e13a04 private System.Void PropagateToParents(UnityEngine.UIElements.VisualElement ve); // 0x3e13ad4 private static System.Void OnProcessMatchResult(UnityEngine.UIElements.VisualElement current, UnityEngine.UIElements.StyleSheets.MatchResultInfo info); // 0x3e13b78 public override System.Void TraverseRecursive(UnityEngine.UIElements.VisualElement element, System.Int32 depth); // 0x3e13ba8 private System.Void ProcessTransitions(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& oldStyle, ref UnityEngine.UIElements.ComputedStyle& newStyle); // 0x3e14a7c private System.Void ForceUpdateTransitions(UnityEngine.UIElements.VisualElement element); // 0x3e14b50 internal System.Void CancelAnimationsWithNoTransitionProperty(UnityEngine.UIElements.VisualElement element, ref UnityEngine.UIElements.ComputedStyle& newStyle); // 0x3e12fb4 protected System.Boolean ShouldSkipElement(UnityEngine.UIElements.VisualElement element); // 0x3e14234 private UnityEngine.UIElements.ComputedStyle ProcessMatchedRules(UnityEngine.UIElements.VisualElement element, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> matchingSelectors); // 0x3e142b8 private System.Void ProcessMatchedVariables(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleRule rule); // 0x3e14de4 public System.Void .ctor(); // 0x3e133d8 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.VisualTreeUpdatePhase : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.VisualTreeUpdatePhase ViewData = 0; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Bindings = 1; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Animation = 2; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Styles = 3; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Layout = 4; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase TransformClip = 5; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Repaint = 6; // 0x0 public const UnityEngine.UIElements.VisualTreeUpdatePhase Count = 7; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.VisualTreeUpdater.UpdaterArray : System.Object { // Fields private UnityEngine.UIElements.IVisualTreeUpdater[] m_VisualTreeUpdaters; // 0x10 // Methods public System.Void .ctor(); // 0x3e15020 public System.Void set_Item(UnityEngine.UIElements.VisualTreeUpdatePhase phase, UnityEngine.UIElements.IVisualTreeUpdater value); // 0x3e155b8 public UnityEngine.UIElements.IVisualTreeUpdater get_Item(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x3e15488 public UnityEngine.UIElements.IVisualTreeUpdater get_Item(System.Int32 index); // 0x3e1528c } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.VisualTreeUpdater : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.BaseVisualElementPanel m_Panel; // 0x10 private UnityEngine.UIElements.VisualTreeUpdater.UpdaterArray m_UpdaterArray; // 0x18 // Methods public System.Void .ctor(UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3e14f94 public System.Void Dispose(); // 0x3e151c0 public System.Void UpdateVisualTreePhase(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x3e152bc public System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e154b8 public System.Void SetUpdater(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x1bd33a4 public UnityEngine.UIElements.IVisualTreeUpdater GetUpdater(UnityEngine.UIElements.VisualTreeUpdatePhase phase); // 0x3e155a0 private System.Void SetDefaultUpdaters(); // 0x3e15084 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.IVisualTreeUpdater : System.IDisposable { // Fields // Methods public abstract System.Void set_panel(UnityEngine.UIElements.BaseVisualElementPanel value); // 0x1bd3a1c public abstract Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x0 public abstract System.Void Update(); // 0x1bd2ec0 public abstract System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x1bd3b1c } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.BaseVisualTreeUpdater : System.Object, UnityEngine.UIElements.IVisualTreeUpdater, System.IDisposable { // Fields private System.Action<UnityEngine.UIElements.BaseVisualElementPanel> panelChanged; // 0x10 private UnityEngine.UIElements.BaseVisualElementPanel m_Panel; // 0x18 // Methods public System.Void add_panelChanged(System.Action<UnityEngine.UIElements.BaseVisualElementPanel> value); // 0x3e15620 public System.Void remove_panelChanged(System.Action<UnityEngine.UIElements.BaseVisualElementPanel> value); // 0x3e156d0 public UnityEngine.UIElements.BaseVisualElementPanel get_panel(); // 0x3e11bf4 public System.Void set_panel(UnityEngine.UIElements.BaseVisualElementPanel value); // 0x3e15780 public UnityEngine.UIElements.VisualElement get_visualTree(); // 0x3e132c4 public abstract Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x0 public System.Void Dispose(); // 0x3e157cc protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e15838 public abstract System.Void Update(); // 0x1bd2ec0 public abstract System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x1bd3b1c protected System.Void .ctor(); // 0x3e11ce0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.VisualTreeViewDataUpdater : UnityEngine.UIElements.BaseVisualTreeUpdater { // Fields private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_UpdateList; // 0x20 private System.Collections.Generic.HashSet<UnityEngine.UIElements.VisualElement> m_ParentList; // 0x28 private System.UInt32 m_Version; // 0x30 private System.UInt32 m_LastVersion; // 0x34 private static readonly System.String s_Description; // 0x0 private static readonly Unity.Profiling.ProfilerMarker s_ProfilerMarker; // 0x8 // Methods public override Unity.Profiling.ProfilerMarker get_profilerMarker(); // 0x3e1583c public override System.Void OnVersionChanged(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VersionChangeType versionChangeType); // 0x3e15894 public override System.Void Update(); // 0x3e159c8 private System.Void ValidateViewDataOnSubTree(UnityEngine.UIElements.VisualElement ve, System.Boolean enablePersistence); // 0x3e15b18 private System.Void PropagateToParents(UnityEngine.UIElements.VisualElement ve); // 0x3e15924 public System.Void .ctor(); // 0x3e15c6c private static System.Void .cctor(); // 0x3e15d1c } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.GfxUpdateBufferRange : { // Fields public System.UInt32 offsetFromWriteStart; // 0x10 public System.UInt32 size; // 0x14 public System.UIntPtr source; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.DrawBufferRange : { // Fields public System.Int32 firstIndex; // 0x10 public System.Int32 indexCount; // 0x14 public System.Int32 minIndexVal; // 0x18 public System.Int32 vertsReferenced; // 0x1c // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.Utility.GPUBufferType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.Utility.GPUBufferType Vertex = 0; // 0x0 public const UnityEngine.UIElements.UIR.Utility.GPUBufferType Index = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UIR.Utility.GPUBuffer<T> : System.Object, System.IDisposable { // Fields private System.IntPtr buffer; // 0x0 private System.Int32 elemCount; // 0x0 private System.Int32 elemStride; // 0x0 // Methods public System.Void .ctor(System.Int32 elementCount, UnityEngine.UIElements.UIR.Utility.GPUBufferType type); // 0x1bd3578 public System.Void Dispose(); // 0x1bd2ec0 public System.Void UpdateRanges(Unity.Collections.NativeSlice<UnityEngine.UIElements.UIR.GfxUpdateBufferRange> ranges, System.Int32 rangesMin, System.Int32 rangesMax); // 0x1ce0384 public System.Int32 get_ElementStride(); // 0x1bd1ddc internal System.IntPtr get_BufferPointer(); // 0x1bd20a8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.Utility : System.Object { // Fields private static System.Action<System.Boolean> GraphicsResourcesRecreate; // 0x0 private static System.Action EngineUpdate; // 0x8 private static System.Action FlushPendingResources; // 0x10 private static System.Action<UnityEngine.Camera> RegisterIntermediateRenderers; // 0x18 private static System.Action<System.IntPtr> RenderNodeAdd; // 0x20 private static System.Action<System.IntPtr> RenderNodeExecute; // 0x28 private static System.Action<System.IntPtr> RenderNodeCleanup; // 0x30 private static Unity.Profiling.ProfilerMarker s_MarkerRaiseEngineUpdate; // 0x38 // Methods public static System.Void SetVectorArray(UnityEngine.MaterialPropertyBlock props, System.Int32 name, Unity.Collections.NativeSlice<T> vector4s); // 0x1ce0384 public static System.Void add_GraphicsResourcesRecreate(System.Action<System.Boolean> value); // 0x3e15db8 public static System.Void remove_GraphicsResourcesRecreate(System.Action<System.Boolean> value); // 0x3e15ea8 public static System.Void add_EngineUpdate(System.Action value); // 0x3e15f98 public static System.Void remove_EngineUpdate(System.Action value); // 0x3e16074 public static System.Void add_FlushPendingResources(System.Action value); // 0x3e16150 public static System.Void remove_FlushPendingResources(System.Action value); // 0x3e1622c public static System.Void add_RegisterIntermediateRenderers(System.Action<UnityEngine.Camera> value); // 0x3e16308 public static System.Void remove_RegisterIntermediateRenderers(System.Action<UnityEngine.Camera> value); // 0x3e163fc public static System.Void add_RenderNodeExecute(System.Action<System.IntPtr> value); // 0x3e164f0 public static System.Void remove_RenderNodeExecute(System.Action<System.IntPtr> value); // 0x3e165e4 internal static System.Void RaiseGraphicsResourcesRecreate(System.Boolean recreate); // 0x3e166d8 internal static System.Void RaiseEngineUpdate(); // 0x3e16754 internal static System.Void RaiseFlushPendingResources(); // 0x3e167e8 internal static System.Void RaiseRegisterIntermediateRenderers(UnityEngine.Camera camera); // 0x3e1685c internal static System.Void RaiseRenderNodeAdd(System.IntPtr userData); // 0x3e168d8 internal static System.Void RaiseRenderNodeExecute(System.IntPtr userData); // 0x3e16954 internal static System.Void RaiseRenderNodeCleanup(System.IntPtr userData); // 0x3e169d0 private static System.IntPtr AllocateBuffer(System.Int32 elementCount, System.Int32 elementStride, System.Boolean vertexBuffer); // 0x3e16a4c private static System.Void FreeBuffer(System.IntPtr buffer); // 0x3e16aa0 private static System.Void UpdateBufferRanges(System.IntPtr buffer, System.IntPtr ranges, System.Int32 rangeCount, System.Int32 writeRangeStart, System.Int32 writeRangeEnd); // 0x3e16adc private static System.Void SetVectorArray(UnityEngine.MaterialPropertyBlock props, System.Int32 name, System.IntPtr vector4s, System.Int32 count); // 0x3e16b48 public static System.IntPtr GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[] vertexAttributes); // 0x3e16ba4 public static System.Void RegisterIntermediateRenderer(UnityEngine.Camera camera, UnityEngine.Material material, UnityEngine.Matrix4x4 transform, UnityEngine.Bounds aabb, System.Int32 renderLayer, System.Int32 shadowCasting, System.Boolean receiveShadows, System.Int32 sameDistanceSortPriority, System.UInt64 sceneCullingMask, System.Int32 rendererCallbackFlags, System.IntPtr userData, System.Int32 userDataSize); // 0x3e16be0 public static System.Void DrawRanges(System.IntPtr ib, System.IntPtr* vertexStreams, System.Int32 streamCount, System.IntPtr ranges, System.Int32 rangeCount, System.IntPtr vertexDecl); // 0x3e16d8c public static System.Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock props); // 0x3e16e00 public static System.Void SetScissorRect(UnityEngine.RectInt scissorRect); // 0x3e16e3c public static System.Void DisableScissor(); // 0x3e16ef8 public static System.IntPtr CreateStencilState(UnityEngine.Rendering.StencilState stencilState); // 0x3e16f20 public static System.Void SetStencilState(System.IntPtr stencilState, System.Int32 stencilRef); // 0x3e16fe0 public static System.Boolean HasMappedBufferRange(); // 0x3e17024 public static System.UInt32 InsertCPUFence(); // 0x3e1704c public static System.Boolean CPUFencePassed(System.UInt32 fence); // 0x3e17074 public static System.Void WaitForCPUFencePassed(System.UInt32 fence); // 0x3e170b0 public static System.Void SyncRenderThread(); // 0x3e170ec public static UnityEngine.RectInt GetActiveViewport(); // 0x3e17114 public static System.Void ProfileDrawChainBegin(); // 0x3e171d4 public static System.Void ProfileDrawChainEnd(); // 0x3e171fc public static System.Void NotifyOfUIREvents(System.Boolean subscribe); // 0x3e17224 public static UnityEngine.Matrix4x4 GetUnityProjectionMatrix(); // 0x3e17260 private static System.Void .cctor(); // 0x3e17338 private static System.Void RegisterIntermediateRenderer_Injected(UnityEngine.Camera camera, UnityEngine.Material material, ref UnityEngine.Matrix4x4& transform, ref UnityEngine.Bounds& aabb, System.Int32 renderLayer, System.Int32 shadowCasting, System.Boolean receiveShadows, System.Int32 sameDistanceSortPriority, System.UInt64 sceneCullingMask, System.Int32 rendererCallbackFlags, System.IntPtr userData, System.Int32 userDataSize); // 0x3e16ccc private static System.Void SetScissorRect_Injected(ref UnityEngine.RectInt& scissorRect); // 0x3e16ebc private static System.IntPtr CreateStencilState_Injected(ref UnityEngine.Rendering.StencilState& stencilState); // 0x3e16fa4 private static System.Void GetActiveViewport_Injected(out UnityEngine.RectInt& ret); // 0x3e17198 private static System.Void GetUnityProjectionMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3e172fc } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIR.JobProcessor : System.Object { // Fields // Methods internal static Unity.Jobs.JobHandle ScheduleNudgeJobs(System.IntPtr buffer, System.Int32 jobCount); // 0x3e173ac internal static Unity.Jobs.JobHandle ScheduleConvertMeshJobs(System.IntPtr buffer, System.Int32 jobCount); // 0x3e1745c internal static Unity.Jobs.JobHandle ScheduleCopyClosingMeshJobs(System.IntPtr buffer, System.Int32 jobCount); // 0x3e1750c private static System.Void ScheduleNudgeJobs_Injected(System.IntPtr buffer, System.Int32 jobCount, out Unity.Jobs.JobHandle& ret); // 0x3e17408 private static System.Void ScheduleConvertMeshJobs_Injected(System.IntPtr buffer, System.Int32 jobCount, out Unity.Jobs.JobHandle& ret); // 0x3e174b8 private static System.Void ScheduleCopyClosingMeshJobs_Injected(System.IntPtr buffer, System.Int32 jobCount, out Unity.Jobs.JobHandle& ret); // 0x3e17568 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UIR.Allocator2D.Area : System.Object { // Fields public UnityEngine.RectInt rect; // 0x10 public UnityEngine.UIElements.UIR.BestFitAllocator allocator; // 0x20 // Methods public System.Void .ctor(UnityEngine.RectInt rect); // 0x3e183d8 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UIR.Allocator2D.Row : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.Allocator2D.Row> { // Fields public UnityEngine.RectInt rect; // 0x18 public UnityEngine.UIElements.UIR.Allocator2D.Area area; // 0x28 public UnityEngine.UIElements.UIR.BestFitAllocator allocator; // 0x30 public UnityEngine.UIElements.UIR.Alloc alloc; // 0x38 public UnityEngine.UIElements.UIR.Allocator2D.Row next; // 0x50 public static readonly UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.Allocator2D.Row> pool; // 0x0 // Methods private static UnityEngine.UIElements.UIR.Allocator2D.Row Create(); // 0x3e18460 private static System.Void Reset(UnityEngine.UIElements.UIR.Allocator2D.Row row); // 0x3e184f8 public System.Void .ctor(); // 0x3e184b0 private static System.Void .cctor(); // 0x3e18544 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.UIR.Allocator2D.Alloc2D : { // Fields public UnityEngine.RectInt rect; // 0x10 public UnityEngine.UIElements.UIR.Allocator2D.Row row; // 0x20 public UnityEngine.UIElements.UIR.Alloc alloc; // 0x28 // Methods public System.Void .ctor(UnityEngine.UIElements.UIR.Allocator2D.Row row, UnityEngine.UIElements.UIR.Alloc alloc, System.Int32 width, System.Int32 height); // 0x3e180b0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.Allocator2D : System.Object { // Fields private readonly UnityEngine.Vector2Int m_MinSize; // 0x10 private readonly UnityEngine.Vector2Int m_MaxSize; // 0x18 private readonly UnityEngine.Vector2Int m_MaxAllocSize; // 0x20 private readonly System.Int32 m_RowHeightBias; // 0x28 private readonly UnityEngine.UIElements.UIR.Allocator2D.Row[] m_Rows; // 0x30 private readonly System.Collections.Generic.List<UnityEngine.UIElements.UIR.Allocator2D.Area> m_Areas; // 0x38 // Methods public System.Void .ctor(UnityEngine.Vector2Int minSize, UnityEngine.Vector2Int maxSize, System.Int32 rowHeightBias); // 0x3e175bc public System.Boolean TryAllocate(System.Int32 width, System.Int32 height, out UnityEngine.UIElements.UIR.Allocator2D.Alloc2D& alloc2D); // 0x3e17bb8 public System.Void Free(UnityEngine.UIElements.UIR.Allocator2D.Alloc2D alloc2D); // 0x3e181d0 private static System.Void BuildAreas(System.Collections.Generic.List<UnityEngine.UIElements.UIR.Allocator2D.Area> areas, UnityEngine.Vector2Int minSize, UnityEngine.Vector2Int maxSize); // 0x3e177e8 private static UnityEngine.Vector2Int ComputeMaxAllocSize(System.Collections.Generic.List<UnityEngine.UIElements.UIR.Allocator2D.Area> areas, System.Int32 rowHeightBias); // 0x3e17a2c private static UnityEngine.UIElements.UIR.Allocator2D.Row[] BuildRowArray(System.Int32 maxRowHeight, System.Int32 rowHeightBias); // 0x3e17b30 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.DetachedAllocator : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.UIR.TempAllocator<UnityEngine.UIElements.Vertex> m_VertsPool; // 0x10 private UnityEngine.UIElements.UIR.TempAllocator<System.UInt16> m_IndexPool; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.MeshWriteData> m_MeshWriteDataPool; // 0x20 private System.Int32 m_MeshWriteDataCount; // 0x28 private System.Boolean m_Disposed; // 0x2c // Methods public System.Void .ctor(); // 0x3e18680 public System.Void Dispose(); // 0x3e187d0 protected System.Void Dispose(System.Boolean disposing); // 0x3e18834 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.GradientSettingsAtlas.RawTexture : { // Fields public UnityEngine.Color32[] rgba; // 0x10 public System.Int32 width; // 0x18 public System.Int32 height; // 0x1c // Methods public System.Void WriteRawInt2Packed(System.Int32 v0, System.Int32 v1, System.Int32 destX, System.Int32 destY); // 0x3e18fdc public System.Void WriteRawFloat4Packed(System.Single f0, System.Single f1, System.Single f2, System.Single f3, System.Int32 destX, System.Int32 destY); // 0x3e18f34 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.GradientSettingsAtlas : System.Object, System.IDisposable { // Fields private static Unity.Profiling.ProfilerMarker s_MarkerWrite; // 0x0 private static Unity.Profiling.ProfilerMarker s_MarkerCommit; // 0x8 private readonly System.Int32 m_Length; // 0x10 private readonly System.Int32 m_ElemWidth; // 0x14 private UnityEngine.UIElements.UIR.BestFitAllocator m_Allocator; // 0x18 private UnityEngine.Texture2D m_Atlas; // 0x20 private UnityEngine.UIElements.UIR.GradientSettingsAtlas.RawTexture m_RawAtlas; // 0x28 private static System.Int32 s_TextureCounter; // 0x10 private System.Boolean <disposed>k__BackingField; // 0x38 private System.Boolean <MustCommit>k__BackingField; // 0x39 // Methods internal System.Int32 get_length(); // 0x3e188c4 protected System.Boolean get_disposed(); // 0x3e188cc private System.Void set_disposed(System.Boolean value); // 0x3e188d4 public System.Void Dispose(); // 0x3e188e0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e1894c public System.Void .ctor(System.Int32 length); // 0x3e189c4 public System.Void Reset(); // 0x3e189f4 public UnityEngine.Texture2D get_atlas(); // 0x3e18abc public UnityEngine.UIElements.UIR.Alloc Add(System.Int32 count); // 0x3e18ac4 public System.Void Write(UnityEngine.UIElements.UIR.Alloc alloc, UnityEngine.UIElements.GradientSettings[] settings, UnityEngine.UIElements.UIR.GradientRemap remap); // 0x3e18ba0 public System.Boolean get_MustCommit(); // 0x3e1906c private System.Void set_MustCommit(System.Boolean value); // 0x3e19074 public System.Void Commit(); // 0x3e19080 private System.Void PrepareAtlas(); // 0x3e190e4 private static System.Void .cctor(); // 0x3e19250 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.JobManager : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.UIR.NativePagedList<UnityEngine.UIElements.UIR.NudgeJobData> m_NudgeJobs; // 0x10 private UnityEngine.UIElements.UIR.NativePagedList<UnityEngine.UIElements.UIR.ConvertMeshJobData> m_ConvertMeshJobs; // 0x18 private UnityEngine.UIElements.UIR.NativePagedList<UnityEngine.UIElements.UIR.CopyClosingMeshJobData> m_CopyClosingMeshJobs; // 0x20 private UnityEngine.UIElements.UIR.JobMerger m_JobMerger; // 0x28 private System.Boolean <disposed>k__BackingField; // 0x30 // Methods public System.Void Add(ref UnityEngine.UIElements.UIR.NudgeJobData& job); // 0x3e19304 public System.Void Add(ref UnityEngine.UIElements.UIR.ConvertMeshJobData& job); // 0x3e1935c public System.Void Add(ref UnityEngine.UIElements.UIR.CopyClosingMeshJobData& job); // 0x3e193b4 public System.Void CompleteNudgeJobs(); // 0x3e1940c public System.Void CompleteConvertMeshJobs(); // 0x3e1973c public System.Void CompleteClosingMeshJobs(); // 0x3e19978 protected System.Boolean get_disposed(); // 0x3e19bb4 private System.Void set_disposed(System.Boolean value); // 0x3e19bbc public System.Void Dispose(); // 0x3e19bc8 protected System.Void Dispose(System.Boolean disposing); // 0x3e19c2c public System.Void .ctor(); // 0x3e19d50 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.NudgeJobData : { // Fields public System.IntPtr src; // 0x10 public System.IntPtr dst; // 0x18 public System.Int32 count; // 0x20 public System.IntPtr closingSrc; // 0x28 public System.IntPtr closingDst; // 0x30 public System.Int32 closingCount; // 0x38 public UnityEngine.Matrix4x4 transform; // 0x3c public System.Int32 vertsBeforeUVDisplacement; // 0x7c public System.Int32 vertsAfterUVDisplacement; // 0x80 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.ConvertMeshJobData : { // Fields public System.IntPtr vertSrc; // 0x10 public System.IntPtr vertDst; // 0x18 public System.Int32 vertCount; // 0x20 public UnityEngine.Matrix4x4 transform; // 0x24 public System.Int32 transformUVs; // 0x64 public UnityEngine.Color32 xformClipPages; // 0x68 public UnityEngine.Color32 ids; // 0x6c public UnityEngine.Color32 addFlags; // 0x70 public UnityEngine.Color32 opacityPage; // 0x74 public UnityEngine.Color32 textCoreSettingsPage; // 0x78 public System.Int32 isText; // 0x7c public System.Single textureId; // 0x80 public System.IntPtr indexSrc; // 0x88 public System.IntPtr indexDst; // 0x90 public System.Int32 indexCount; // 0x98 public System.Int32 indexOffset; // 0x9c public System.Int32 flipIndices; // 0xa0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.CopyClosingMeshJobData : { // Fields public System.IntPtr vertSrc; // 0x10 public System.IntPtr vertDst; // 0x18 public System.Int32 vertCount; // 0x20 public System.IntPtr indexSrc; // 0x28 public System.IntPtr indexDst; // 0x30 public System.Int32 indexCount; // 0x38 public System.Int32 indexOffset; // 0x3c // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.JobMerger : System.Object, System.IDisposable { // Fields private Unity.Collections.NativeArray<Unity.Jobs.JobHandle> m_Jobs; // 0x10 private System.Int32 m_JobCount; // 0x20 private System.Boolean <disposed>k__BackingField; // 0x24 // Methods public System.Void .ctor(System.Int32 capacity); // 0x3e19ec4 public System.Void Add(Unity.Jobs.JobHandle job); // 0x3e19648 public Unity.Jobs.JobHandle MergeAndReset(); // 0x3e196b4 protected System.Boolean get_disposed(); // 0x3e19f7c private System.Void set_disposed(System.Boolean value); // 0x3e19f84 public System.Void Dispose(); // 0x3e19cec protected System.Void Dispose(System.Boolean disposing); // 0x3e19f90 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.LinkedPoolItem<T> : System.Object { // Fields internal T poolNext; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.LinkedPool<T> : System.Object { // Fields private readonly System.Func<T> m_CreateFunc; // 0x0 private readonly System.Action<T> m_ResetAction; // 0x0 private readonly System.Int32 m_Limit; // 0x0 private T m_PoolFirst; // 0x0 private System.Int32 <Count>k__BackingField; // 0x0 // Methods public System.Void .ctor(System.Func<T> createFunc, System.Action<T> resetAction, System.Int32 limit); // 0x1bd3c5c public System.Int32 get_Count(); // 0x1bd1ddc private System.Void set_Count(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public T Get(); // 0x1ce0384 public System.Void Return(T item); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.BasicNode<T> : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.BasicNode<T>> { // Fields public UnityEngine.UIElements.UIR.BasicNode<T> next; // 0x0 public T data; // 0x0 // Methods public System.Void InsertFirst(ref UnityEngine.UIElements.UIR.BasicNode<T>& first); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.BasicNodePool<T> : UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.BasicNode<T>> { // Fields // Methods private static System.Void Reset(UnityEngine.UIElements.UIR.BasicNode<T> node); // 0x1be313c private static UnityEngine.UIElements.UIR.BasicNode<T> Create(); // 0x1bde8ac public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData.Allocator : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3e1a850 public virtual UnityEngine.UIElements.MeshWriteData Invoke(System.UInt32 vertexCount, System.UInt32 indexCount, ref UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData& allocatorData); // 0x3e1a8f0 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData : { // Fields internal UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData.Allocator alloc; // 0x10 internal UnityEngine.Texture texture; // 0x18 internal UnityEngine.UIElements.TextureId svgTexture; // 0x20 internal UnityEngine.Material material; // 0x28 internal UnityEngine.UIElements.MeshGenerationContext.MeshFlags flags; // 0x30 internal UnityEngine.UIElements.UIR.BMPAlloc colorAlloc; // 0x34 // Methods internal UnityEngine.UIElements.MeshWriteData Allocate(System.UInt32 vertexCount, System.UInt32 indexCount); // 0x3e1a6f4 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIR.MeshBuilder : System.Object { // Fields private static Unity.Profiling.ProfilerMarker s_VectorGraphics9Slice; // 0x0 private static Unity.Profiling.ProfilerMarker s_VectorGraphicsSplitTriangle; // 0x8 private static Unity.Profiling.ProfilerMarker s_VectorGraphicsScaleTriangle; // 0x10 private static Unity.Profiling.ProfilerMarker s_VectorGraphicsStretch; // 0x18 internal static readonly System.Int32 s_MaxTextMeshVertices; // 0x20 // Methods private static UnityEngine.UIElements.Vertex ConvertTextVertexToUIRVertex(UnityEngine.TextCore.Text.MeshInfo info, System.Int32 index, UnityEngine.Vector2 offset, UnityEngine.UIElements.UIR.VertexFlags flags, System.Boolean isDynamicColor); // 0x3e19ff4 private static System.Int32 LimitTextVertices(System.Int32 vertexCount, System.Boolean logTruncation); // 0x3e1a0f4 internal static System.Void MakeText(UnityEngine.TextCore.Text.MeshInfo meshInfo, UnityEngine.Vector2 offset, UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData meshAlloc, UnityEngine.UIElements.UIR.VertexFlags flags, System.Boolean isDynamicColor); // 0x3e1a224 private static System.Void .cctor(); // 0x3e1a71c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.NativePagedList<T> : System.Object, System.IDisposable { // Fields private readonly System.Int32 k_PoolCapacity; // 0x0 private System.Collections.Generic.List<Unity.Collections.NativeArray<T>> m_Pages; // 0x0 private Unity.Collections.NativeArray<T> m_CurrentPage; // 0x0 private System.Int32 m_CurrentPageCount; // 0x0 private System.Collections.Generic.List<Unity.Collections.NativeSlice<T>> m_Enumerator; // 0x0 private System.Boolean <disposed>k__BackingField; // 0x0 // Methods public System.Void .ctor(System.Int32 poolCapacity); // 0x1bd33a4 public System.Void Add(ref T& data); // 0x1bd3a1c public System.Collections.Generic.List<Unity.Collections.NativeSlice<T>> GetPages(); // 0x1bd219c public System.Void Reset(); // 0x1bd2ec0 protected System.Boolean get_disposed(); // 0x1bd1824 private System.Void set_disposed(System.Boolean value); // 0x1bd3130 public System.Void Dispose(); // 0x1bd2ec0 protected System.Void Dispose(System.Boolean disposing); // 0x1bd3130 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.OpacityIdAccelerator.OpacityIdUpdateJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> oldVerts; // 0x10 public Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> newVerts; // 0x20 public UnityEngine.Color32 opacityData; // 0x30 // Methods public System.Void Execute(System.Int32 i); // 0x3e1abec } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.OpacityIdAccelerator : System.Object, System.IDisposable { // Fields private Unity.Collections.NativeArray<Unity.Jobs.JobHandle> m_Jobs; // 0x10 private System.Int32 m_NextJobIndex; // 0x20 private System.Boolean <disposed>k__BackingField; // 0x24 // Methods public System.Void CreateJob(Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> oldVerts, Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> newVerts, UnityEngine.Color32 opacityData, System.Int32 vertexCount); // 0x3e1a904 public System.Void CompleteJobs(); // 0x3e1a9f8 protected System.Boolean get_disposed(); // 0x3e1aa90 private System.Void set_disposed(System.Boolean value); // 0x3e1aa98 public System.Void Dispose(); // 0x3e1aaa4 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e1ab10 public System.Void .ctor(); // 0x3e1ab74 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.ChainBuilderStats : { // Fields public System.UInt32 elementsAdded; // 0x10 public System.UInt32 elementsRemoved; // 0x14 public System.UInt32 recursiveClipUpdates; // 0x18 public System.UInt32 recursiveClipUpdatesExpanded; // 0x1c public System.UInt32 nonRecursiveClipUpdates; // 0x20 public System.UInt32 recursiveTransformUpdates; // 0x24 public System.UInt32 recursiveTransformUpdatesExpanded; // 0x28 public System.UInt32 recursiveOpacityUpdates; // 0x2c public System.UInt32 recursiveOpacityUpdatesExpanded; // 0x30 public System.UInt32 opacityIdUpdates; // 0x34 public System.UInt32 colorUpdates; // 0x38 public System.UInt32 colorUpdatesExpanded; // 0x3c public System.UInt32 recursiveVisualUpdates; // 0x40 public System.UInt32 recursiveVisualUpdatesExpanded; // 0x44 public System.UInt32 nonRecursiveVisualUpdates; // 0x48 public System.UInt32 dirtyProcessed; // 0x4c public System.UInt32 nudgeTransformed; // 0x50 public System.UInt32 boneTransformed; // 0x54 public System.UInt32 skipTransformed; // 0x58 public System.UInt32 visualUpdateTransformed; // 0x5c public System.UInt32 updatedMeshAllocations; // 0x60 public System.UInt32 newMeshAllocations; // 0x64 public System.UInt32 groupTransformElementsChanged; // 0x68 public System.UInt32 immedateRenderersActive; // 0x6c // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.RenderChain.DepthOrderedDirtyTracking : { // Fields public System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> heads; // 0x10 public System.Collections.Generic.List<UnityEngine.UIElements.VisualElement> tails; // 0x18 public System.Int32[] minDepths; // 0x20 public System.Int32[] maxDepths; // 0x28 public System.UInt32 dirtyID; // 0x30 // Methods public System.Void EnsureFits(System.Int32 maxDepth); // 0x3e1e41c public System.Void RegisterDirty(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.RenderDataDirtyTypes dirtyTypes, UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses dirtyTypeClass); // 0x3e1dd0c public System.Void ClearDirty(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.RenderDataDirtyTypes dirtyTypesInverse); // 0x3e1c59c public System.Void Reset(); // 0x3e1b844 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.RenderChain.RenderChainStaticIndexAllocator : { // Fields private static System.Collections.Generic.List<UnityEngine.UIElements.UIR.RenderChain> renderChains; // 0x0 // Methods public static System.Int32 AllocateIndex(UnityEngine.UIElements.UIR.RenderChain renderChain); // 0x3e1b8bc public static System.Void FreeIndex(System.Int32 index); // 0x3e1bce4 public static UnityEngine.UIElements.UIR.RenderChain AccessIndex(System.Int32 index); // 0x3e1e8b0 private static System.Void .cctor(); // 0x3e1f398 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.RenderChain.RenderNodeData : { // Fields public UnityEngine.Material standardMaterial; // 0x10 public UnityEngine.Material initialMaterial; // 0x18 public UnityEngine.MaterialPropertyBlock matPropBlock; // 0x20 public UnityEngine.UIElements.UIR.RenderChainCommand firstCommand; // 0x28 public UnityEngine.UIElements.UIR.UIRenderDevice device; // 0x30 public UnityEngine.Texture vectorAtlas; // 0x38 public UnityEngine.Texture shaderInfoAtlas; // 0x40 public System.Single dpiScale; // 0x48 public Unity.Collections.NativeSlice<UnityEngine.UIElements.UIR.Transform3x4> transformConstants; // 0x50 public Unity.Collections.NativeSlice<UnityEngine.Vector4> clipRectConstants; // 0x60 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.RenderChain.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.RenderChain.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.UIR.RenderChainCommand> <>9__34_0; // 0x8 public static System.Action<UnityEngine.UIElements.UIR.RenderChainCommand> <>9__34_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3e1f434 public System.Void .ctor(); // 0x3e1f49c internal UnityEngine.UIElements.UIR.RenderChainCommand <.ctor>b__34_0(); // 0x3e1f4a4 internal System.Void <.ctor>b__34_1(UnityEngine.UIElements.UIR.RenderChainCommand cmd); // 0x3e1f4f8 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.RenderChain : System.Object, System.IDisposable { // Fields private UnityEngine.UIElements.UIR.RenderChainCommand m_FirstCommand; // 0x10 private UnityEngine.UIElements.UIR.RenderChain.DepthOrderedDirtyTracking m_DirtyTracker; // 0x18 private UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.RenderChainCommand> m_CommandPool; // 0x40 private UnityEngine.UIElements.UIR.BasicNodePool<UnityEngine.UIElements.UIR.TextureEntry> m_TexturePool; // 0x48 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.RenderChain.RenderNodeData> m_RenderNodesData; // 0x50 private UnityEngine.Shader m_DefaultShader; // 0x58 private UnityEngine.Shader m_DefaultWorldSpaceShader; // 0x60 private UnityEngine.Material m_DefaultMat; // 0x68 private UnityEngine.Material m_DefaultWorldSpaceMat; // 0x70 private System.Boolean m_BlockDirtyRegistration; // 0x78 private System.Int32 m_StaticIndex; // 0x7c private System.Int32 m_ActiveRenderNodes; // 0x80 private System.Int32 m_CustomMaterialCommands; // 0x84 private UnityEngine.UIElements.UIR.ChainBuilderStats m_Stats; // 0x88 private System.UInt32 m_StatsElementsAdded; // 0xe8 private System.UInt32 m_StatsElementsRemoved; // 0xec private UnityEngine.UIElements.TextureRegistry m_TextureRegistry; // 0xf0 private UnityEngine.UIElements.UIR.OpacityIdAccelerator <opacityIdAccelerator>k__BackingField; // 0xf8 private static Unity.Profiling.ProfilerMarker s_MarkerProcess; // 0x0 private static Unity.Profiling.ProfilerMarker s_MarkerClipProcessing; // 0x8 private static Unity.Profiling.ProfilerMarker s_MarkerOpacityProcessing; // 0x10 private static Unity.Profiling.ProfilerMarker s_MarkerColorsProcessing; // 0x18 private static Unity.Profiling.ProfilerMarker s_MarkerTransformProcessing; // 0x20 private static Unity.Profiling.ProfilerMarker s_MarkerVisualsProcessing; // 0x28 private static Unity.Profiling.ProfilerMarker s_MarkerTextRegen; // 0x30 private System.Boolean <disposed>k__BackingField; // 0x100 internal static System.Action OnPreRender; // 0x38 private UnityEngine.UIElements.BaseVisualElementPanel <panel>k__BackingField; // 0x108 private UnityEngine.UIElements.UIR.UIRenderDevice <device>k__BackingField; // 0x110 private UnityEngine.UIElements.AtlasBase <atlas>k__BackingField; // 0x118 private UnityEngine.UIElements.UIR.VectorImageManager <vectorImageManager>k__BackingField; // 0x120 private UnityEngine.UIElements.UIR.TempAllocator<UnityEngine.UIElements.Vertex> <vertsPool>k__BackingField; // 0x128 private UnityEngine.UIElements.UIR.TempAllocator<System.UInt16> <indicesPool>k__BackingField; // 0x130 private UnityEngine.UIElements.UIR.JobManager <jobManager>k__BackingField; // 0x138 internal UnityEngine.UIElements.UIR.UIRVEShaderInfoAllocator shaderInfoAllocator; // 0x140 private UnityEngine.UIElements.UIR.Implementation.UIRStylePainter <painter>k__BackingField; // 0x210 private System.Boolean <drawStats>k__BackingField; // 0x218 private System.Boolean <drawInCameras>k__BackingField; // 0x219 // Methods public UnityEngine.UIElements.UIR.OpacityIdAccelerator get_opacityIdAccelerator(); // 0x3e1ad14 private System.Void set_opacityIdAccelerator(UnityEngine.UIElements.UIR.OpacityIdAccelerator value); // 0x3e1ad1c private static System.Void .cctor(); // 0x3e1ad24 public System.Void .ctor(UnityEngine.UIElements.BaseVisualElementPanel panel); // 0x3e1afd0 private System.Void Constructor(UnityEngine.UIElements.BaseVisualElementPanel panelObj, UnityEngine.UIElements.UIR.UIRenderDevice deviceObj, UnityEngine.UIElements.AtlasBase atlas, UnityEngine.UIElements.UIR.VectorImageManager vectorImageMan); // 0x3e1b374 private System.Void Destructor(); // 0x3e1ba10 protected System.Boolean get_disposed(); // 0x3e1bec8 private System.Void set_disposed(System.Boolean value); // 0x3e1bed0 public System.Void Dispose(); // 0x3e1bedc protected System.Void Dispose(System.Boolean disposing); // 0x3e1bf4c public System.Void ProcessChanges(); // 0x3e1bf78 public System.Void Render(); // 0x3e1c770 public System.Void UIEOnChildAdded(UnityEngine.UIElements.VisualElement ve); // 0x3e1d624 public System.Void UIEOnChildrenReordered(UnityEngine.UIElements.VisualElement ve); // 0x3e1d98c public System.Void UIEOnChildRemoving(UnityEngine.UIElements.VisualElement ve); // 0x3e1db3c public System.Void UIEOnRenderHintsChanged(UnityEngine.UIElements.VisualElement ve); // 0x3e1dc38 public System.Void UIEOnClippingChanged(UnityEngine.UIElements.VisualElement ve, System.Boolean hierarchical); // 0x3e1d7e8 public System.Void UIEOnOpacityChanged(UnityEngine.UIElements.VisualElement ve, System.Boolean hierarchical); // 0x3e1d874 public System.Void UIEOnColorChanged(UnityEngine.UIElements.VisualElement ve); // 0x3e1dee4 public System.Void UIEOnTransformOrSizeChanged(UnityEngine.UIElements.VisualElement ve, System.Boolean transformChanged, System.Boolean clipRectSizeChanged); // 0x3e1df64 public System.Void UIEOnVisualsChanged(UnityEngine.UIElements.VisualElement ve, System.Boolean hierarchical); // 0x3e1d900 public System.Void UIEOnOpacityIdChanged(UnityEngine.UIElements.VisualElement ve); // 0x3e1dff4 internal UnityEngine.UIElements.BaseVisualElementPanel get_panel(); // 0x3e1e074 private System.Void set_panel(UnityEngine.UIElements.BaseVisualElementPanel value); // 0x3e1e07c internal UnityEngine.UIElements.UIR.UIRenderDevice get_device(); // 0x3e1e08c private System.Void set_device(UnityEngine.UIElements.UIR.UIRenderDevice value); // 0x3e1e094 internal UnityEngine.UIElements.AtlasBase get_atlas(); // 0x3e1e0a4 private System.Void set_atlas(UnityEngine.UIElements.AtlasBase value); // 0x3e1e0ac internal UnityEngine.UIElements.UIR.VectorImageManager get_vectorImageManager(); // 0x3e1e0bc private System.Void set_vectorImageManager(UnityEngine.UIElements.UIR.VectorImageManager value); // 0x3e1e0c4 internal UnityEngine.UIElements.UIR.TempAllocator<UnityEngine.UIElements.Vertex> get_vertsPool(); // 0x3e1e0d4 private System.Void set_vertsPool(UnityEngine.UIElements.UIR.TempAllocator<UnityEngine.UIElements.Vertex> value); // 0x3e1e0dc internal UnityEngine.UIElements.UIR.TempAllocator<System.UInt16> get_indicesPool(); // 0x3e1e0ec private System.Void set_indicesPool(UnityEngine.UIElements.UIR.TempAllocator<System.UInt16> value); // 0x3e1e0f4 internal UnityEngine.UIElements.UIR.JobManager get_jobManager(); // 0x3e1e104 private System.Void set_jobManager(UnityEngine.UIElements.UIR.JobManager value); // 0x3e1e10c internal UnityEngine.UIElements.UIR.Implementation.UIRStylePainter get_painter(); // 0x3e1e11c private System.Void set_painter(UnityEngine.UIElements.UIR.Implementation.UIRStylePainter value); // 0x3e1e124 internal System.Boolean get_drawStats(); // 0x3e1e134 internal System.Void set_drawStats(System.Boolean value); // 0x3e1e13c internal System.Boolean get_drawInCameras(); // 0x3e1e148 private System.Void set_drawInCameras(System.Boolean value); // 0x3e1e150 internal System.Void set_defaultShader(UnityEngine.Shader value); // 0x3e1e15c internal System.Void set_defaultWorldSpaceShader(UnityEngine.Shader value); // 0x3e1e234 internal UnityEngine.Material GetStandardMaterial(); // 0x3e1ca98 internal UnityEngine.Material GetStandardWorldSpaceMaterial(); // 0x3e1e30c internal System.Void EnsureFitsDepth(System.Int32 depth); // 0x3e1e414 internal System.Void ChildWillBeRemoved(UnityEngine.UIElements.VisualElement ve); // 0x3e1e548 internal UnityEngine.UIElements.UIR.RenderChainCommand AllocCommand(); // 0x3e1e5fc internal System.Void FreeCommand(UnityEngine.UIElements.UIR.RenderChainCommand cmd); // 0x3e1e664 internal System.Void OnRenderCommandAdded(UnityEngine.UIElements.UIR.RenderChainCommand command); // 0x3e1e714 internal System.Void OnRenderCommandsRemoved(UnityEngine.UIElements.UIR.RenderChainCommand firstCommand, UnityEngine.UIElements.UIR.RenderChainCommand lastCommand); // 0x3e1e7ac private static UnityEngine.UIElements.UIR.RenderChain.RenderNodeData AccessRenderNodeData(System.IntPtr obj); // 0x3e1e7dc private static System.Void OnRenderNodeExecute(System.IntPtr obj); // 0x3e1e930 private static System.Void OnRegisterIntermediateRenderers(UnityEngine.Camera camera); // 0x3e1e9d8 private static System.Void OnRegisterIntermediateRendererMat(UnityEngine.UIElements.BaseRuntimePanel rtp, UnityEngine.UIElements.UIR.RenderChain renderChain, ref UnityEngine.UIElements.UIR.RenderChain.RenderNodeData& rnd, UnityEngine.Camera camera, System.Int32 sameDistanceSortPriority); // 0x3e1eea0 internal System.Void RepaintTexturedElements(); // 0x3e1f1f8 public System.Void InsertTexture(UnityEngine.UIElements.VisualElement ve, UnityEngine.Texture src, UnityEngine.UIElements.TextureId id, System.Boolean isAtlas); // 0x3e1f2d8 public System.Void ResetTextures(UnityEngine.UIElements.VisualElement ve); // 0x3e1bdb0 private System.Void DrawStats(); // 0x3e1cba0 private static UnityEngine.UIElements.VisualElement GetFirstElementInPanel(UnityEngine.UIElements.VisualElement ve); // 0x3e1bd68 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.RenderDataDirtyTypes : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes None = 0; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes Transform = 1; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes ClipRectSize = 2; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes Clipping = 4; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes ClippingHierarchy = 8; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes Visuals = 16; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes VisualsHierarchy = 32; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes VisualsOpacityId = 64; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes Opacity = 128; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes OpacityHierarchy = 256; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes Color = 512; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypes AllVisuals = 112; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses Clipping = 0; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses Opacity = 1; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses Color = 2; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses TransformSize = 3; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses Visuals = 4; // 0x0 public const UnityEngine.UIElements.UIR.RenderDataDirtyTypeClasses Count = 5; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.RenderDataFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.RenderDataFlags IsIgnoringDynamicColorHint = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.RenderChainVEData : { // Fields internal UnityEngine.UIElements.VisualElement prev; // 0x10 internal UnityEngine.UIElements.VisualElement next; // 0x18 internal UnityEngine.UIElements.VisualElement groupTransformAncestor; // 0x20 internal UnityEngine.UIElements.VisualElement boneTransformAncestor; // 0x28 internal UnityEngine.UIElements.VisualElement prevDirty; // 0x30 internal UnityEngine.UIElements.VisualElement nextDirty; // 0x38 internal UnityEngine.UIElements.UIR.RenderDataFlags flags; // 0x40 internal System.Int32 hierarchyDepth; // 0x44 internal UnityEngine.UIElements.UIR.RenderDataDirtyTypes dirtiedValues; // 0x48 internal System.UInt32 dirtyID; // 0x4c internal UnityEngine.UIElements.UIR.RenderChainCommand firstCommand; // 0x50 internal UnityEngine.UIElements.UIR.RenderChainCommand lastCommand; // 0x58 internal UnityEngine.UIElements.UIR.RenderChainCommand firstClosingCommand; // 0x60 internal UnityEngine.UIElements.UIR.RenderChainCommand lastClosingCommand; // 0x68 internal System.Boolean isInChain; // 0x70 internal System.Boolean isHierarchyHidden; // 0x71 internal System.Boolean localFlipsWinding; // 0x72 internal System.Boolean localTransformScaleZero; // 0x73 internal System.Boolean worldFlipsWinding; // 0x74 public System.Boolean worldTransformScaleZero; // 0x75 internal UnityEngine.UIElements.UIR.Implementation.ClipMethod clipMethod; // 0x78 internal System.Int32 childrenStencilRef; // 0x7c internal System.Int32 childrenMaskDepth; // 0x80 internal System.Boolean disableNudging; // 0x84 internal UnityEngine.UIElements.UIR.MeshHandle data; // 0x88 internal UnityEngine.UIElements.UIR.MeshHandle closingData; // 0x90 internal UnityEngine.Matrix4x4 verticesSpace; // 0x98 internal System.Int32 displacementUVStart; // 0xd8 internal System.Int32 displacementUVEnd; // 0xdc internal UnityEngine.UIElements.UIR.BMPAlloc transformID; // 0xe0 internal UnityEngine.UIElements.UIR.BMPAlloc clipRectID; // 0xe8 internal UnityEngine.UIElements.UIR.BMPAlloc opacityID; // 0xf0 internal UnityEngine.UIElements.UIR.BMPAlloc textCoreSettingsID; // 0xf8 internal UnityEngine.UIElements.UIR.BMPAlloc colorID; // 0x100 internal UnityEngine.UIElements.UIR.BMPAlloc backgroundColorID; // 0x108 internal UnityEngine.UIElements.UIR.BMPAlloc borderLeftColorID; // 0x110 internal UnityEngine.UIElements.UIR.BMPAlloc borderTopColorID; // 0x118 internal UnityEngine.UIElements.UIR.BMPAlloc borderRightColorID; // 0x120 internal UnityEngine.UIElements.UIR.BMPAlloc borderBottomColorID; // 0x128 internal UnityEngine.UIElements.UIR.BMPAlloc tintColorID; // 0x130 internal System.Single compositeOpacity; // 0x138 internal UnityEngine.Color backgroundColor; // 0x13c internal UnityEngine.UIElements.UIR.BasicNode<UnityEngine.UIElements.UIR.TextureEntry> textures; // 0x150 // Methods internal UnityEngine.UIElements.UIR.RenderChainCommand get_lastClosingOrLastCommand(); // 0x3e1f4fc internal static System.Boolean AllocatesID(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e1f514 internal static System.Boolean InheritsID(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e1f58c public System.Boolean get_isIgnoringDynamicColorHint(); // 0x3e1f600 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.TextureEntry : { // Fields public UnityEngine.Texture source; // 0x10 public UnityEngine.UIElements.TextureId actual; // 0x18 public System.Boolean replaced; // 0x1c // Methods } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.UIR.BaseShaderInfoStorage : System.Object, System.IDisposable { // Fields protected static System.Int32 s_TextureCounter; // 0x0 internal static Unity.Profiling.ProfilerMarker s_MarkerCopyTexture; // 0x8 internal static Unity.Profiling.ProfilerMarker s_MarkerGetTextureData; // 0x10 internal static Unity.Profiling.ProfilerMarker s_MarkerUpdateTexture; // 0x18 private System.Boolean <disposed>k__BackingField; // 0x10 // Methods public abstract UnityEngine.Texture2D get_texture(); // 0x1bd219c public abstract System.Boolean AllocateRect(System.Int32 width, System.Int32 height, out UnityEngine.RectInt& uvs); // 0x0 public abstract System.Void SetTexel(System.Int32 x, System.Int32 y, UnityEngine.Color color); // 0x0 public abstract System.Void UpdateTexture(); // 0x1bd2ec0 protected System.Boolean get_disposed(); // 0x3e1f60c private System.Void set_disposed(System.Boolean value); // 0x3e1f614 public System.Void Dispose(); // 0x3e1f620 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e1f68c protected System.Void .ctor(); // 0x3e1f6a4 private static System.Void .cctor(); // 0x3e1f6ac } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.ShaderInfoStorage<T> : UnityEngine.UIElements.UIR.BaseShaderInfoStorage { // Fields private readonly System.Int32 m_InitialSize; // 0x0 private readonly System.Int32 m_MaxSize; // 0x0 private readonly UnityEngine.TextureFormat m_Format; // 0x0 private readonly System.Func<UnityEngine.Color,T> m_Convert; // 0x0 private UnityEngine.UIElements.UIRAtlasAllocator m_Allocator; // 0x0 private UnityEngine.Texture2D m_Texture; // 0x0 private Unity.Collections.NativeArray<T> m_Texels; // 0x0 // Methods public System.Void .ctor(UnityEngine.TextureFormat format, System.Func<UnityEngine.Color,T> convert, System.Int32 initialSize, System.Int32 maxSize); // 0x0 protected override System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public override UnityEngine.Texture2D get_texture(); // 0x1bd219c public override System.Boolean AllocateRect(System.Int32 width, System.Int32 height, out UnityEngine.RectInt& uvs); // 0x0 public override System.Void SetTexel(System.Int32 x, System.Int32 y, UnityEngine.Color color); // 0x0 public override System.Void UpdateTexture(); // 0x1bd2ec0 private System.Void CreateOrExpandTexture(); // 0x1bd2ec0 private static System.Void CpuBlit(Unity.Collections.NativeArray<T> src, System.Int32 srcWidth, System.Int32 srcHeight, Unity.Collections.NativeArray<T> dst, System.Int32 dstWidth, System.Int32 dstHeight); // 0x1ce0384 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.ShaderInfoStorageRGBA32.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.ShaderInfoStorageRGBA32.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e1f8fc public System.Void .ctor(); // 0x3e1f964 internal UnityEngine.Color32 <.cctor>b__2_0(UnityEngine.Color c); // 0x3e1f96c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.ShaderInfoStorageRGBA32 : UnityEngine.UIElements.UIR.ShaderInfoStorage<UnityEngine.Color32> { // Fields private static readonly System.Func<UnityEngine.Color,UnityEngine.Color32> s_Convert; // 0x0 // Methods public System.Void .ctor(System.Int32 initialSize, System.Int32 maxSize); // 0x3e1f798 private static System.Void .cctor(); // 0x3e1f82c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.ShaderInfoStorageRGBAFloat.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.ShaderInfoStorageRGBAFloat.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e1fae8 public System.Void .ctor(); // 0x3e1fb50 internal UnityEngine.Color <.cctor>b__2_0(UnityEngine.Color c); // 0x3e1fb58 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.ShaderInfoStorageRGBAFloat : UnityEngine.UIElements.UIR.ShaderInfoStorage<UnityEngine.Color> { // Fields private static readonly System.Func<UnityEngine.Color,UnityEngine.Color> s_Convert; // 0x0 // Methods public System.Void .ctor(System.Int32 initialSize, System.Int32 maxSize); // 0x3e1f984 private static System.Void .cctor(); // 0x3e1fa18 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIR.Shaders : System.Object { // Fields public static readonly System.String k_AtlasBlit; // 0x0 public static readonly System.String k_Editor; // 0x8 public static readonly System.String k_Runtime; // 0x10 public static readonly System.String k_RuntimeWorld; // 0x18 public static readonly System.String k_GraphView; // 0x20 public static readonly System.String k_ColorConversionBlit; // 0x28 // Methods private static System.Void .cctor(); // 0x3e1fb5c } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.TempAllocator.Page<T> : { // Fields public Unity.Collections.NativeArray<T> array; // 0x0 public System.Int32 used; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.TempAllocator<T> : System.Object, System.IDisposable { // Fields private readonly System.Int32 m_ExcessMinCapacity; // 0x0 private readonly System.Int32 m_ExcessMaxCapacity; // 0x0 private UnityEngine.UIElements.UIR.TempAllocator.Page<T> m_Pool; // 0x0 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.TempAllocator.Page<T>> m_Excess; // 0x0 private System.Int32 m_NextExcessSize; // 0x0 private System.Boolean <disposed>k__BackingField; // 0x0 // Methods public System.Void .ctor(System.Int32 poolCapacity, System.Int32 excessMinCapacity, System.Int32 excessMaxCapacity); // 0x0 protected System.Boolean get_disposed(); // 0x1bd1824 private System.Void set_disposed(System.Boolean value); // 0x1bd3130 public System.Void Dispose(); // 0x1bd2ec0 protected System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public Unity.Collections.NativeSlice<T> Alloc(System.Int32 count); // 0x1ce0384 public System.Void Reset(); // 0x1bd2ec0 private System.Void ReleaseExcess(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.TextCoreSettings : System.IEquatable<UnityEngine.UIElements.UIR.TextCoreSettings> { // Fields public UnityEngine.Color faceColor; // 0x10 public UnityEngine.Color outlineColor; // 0x20 public System.Single outlineWidth; // 0x30 public UnityEngine.Color underlayColor; // 0x34 public UnityEngine.Vector2 underlayOffset; // 0x44 public System.Single underlaySoftness; // 0x4c // Methods public override System.Boolean Equals(System.Object obj); // 0x3e1fdbc public System.Boolean Equals(UnityEngine.UIElements.UIR.TextCoreSettings other); // 0x3e1fe4c public override System.Int32 GetHashCode(); // 0x3e1ff40 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo : { // Fields public UnityEngine.Texture src; // 0x10 public UnityEngine.RectInt srcRect; // 0x18 public UnityEngine.Vector2Int dstPos; // 0x28 public System.Int32 border; // 0x30 public UnityEngine.Color tint; // 0x34 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.TextureBlitter : System.Object, System.IDisposable { // Fields private static readonly System.Int32[] k_TextureIds; // 0x0 private static Unity.Profiling.ProfilerMarker s_CommitSampler; // 0x8 private UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo[] m_SingleBlit; // 0x10 private UnityEngine.Material m_BlitMaterial; // 0x18 private UnityEngine.MaterialPropertyBlock m_Properties; // 0x20 private UnityEngine.RectInt m_Viewport; // 0x28 private UnityEngine.RenderTexture m_PrevRT; // 0x38 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo> m_PendingBlits; // 0x40 private System.Boolean <disposed>k__BackingField; // 0x48 // Methods protected System.Boolean get_disposed(); // 0x3e200d8 private System.Void set_disposed(System.Boolean value); // 0x3e200e0 public System.Void Dispose(); // 0x3e200ec protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e20158 private static System.Void .cctor(); // 0x3e201e4 public System.Void .ctor(System.Int32 capacity); // 0x3e20320 public System.Void QueueBlit(UnityEngine.Texture src, UnityEngine.RectInt srcRect, UnityEngine.Vector2Int dstPos, System.Boolean addBorder, UnityEngine.Color tint); // 0x3e203e8 public System.Void BlitOneNow(UnityEngine.RenderTexture dst, UnityEngine.Texture src, UnityEngine.RectInt srcRect, UnityEngine.Vector2Int dstPos, System.Boolean addBorder, UnityEngine.Color tint); // 0x3e20598 public System.Void Commit(UnityEngine.RenderTexture dst); // 0x3e20f48 private System.Void BeginBlit(UnityEngine.RenderTexture dst); // 0x3e206e8 private System.Void DoBlit(System.Collections.Generic.IList<UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo> blitInfos, System.Int32 startIndex); // 0x3e20914 private System.Void EndBlit(); // 0x3e20ecc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.TextureSlotManager : System.Object { // Fields internal static readonly System.Int32 k_SlotCount; // 0x0 internal static readonly System.Int32 k_SlotSize; // 0x4 internal static readonly System.Int32[] slotIds; // 0x8 internal static readonly System.Int32 textureTableId; // 0x10 private UnityEngine.UIElements.TextureId[] m_Textures; // 0x10 private System.Int32[] m_Tickets; // 0x18 private System.Int32 m_CurrentTicket; // 0x20 private System.Int32 m_FirstUsedTicket; // 0x24 private UnityEngine.Vector4[] m_GpuTextures; // 0x28 private System.Int32 <FreeSlots>k__BackingField; // 0x30 internal UnityEngine.UIElements.TextureRegistry textureRegistry; // 0x38 // Methods private static System.Void .cctor(); // 0x3e21034 public System.Void .ctor(); // 0x3e213b8 public System.Void Reset(); // 0x3e21550 public System.Void StartNewBatch(); // 0x3e21798 public System.Int32 IndexOf(UnityEngine.UIElements.TextureId id); // 0x3e21804 public System.Void MarkUsed(System.Int32 slotIndex); // 0x3e218fc public System.Int32 get_FreeSlots(); // 0x3e21954 private System.Void set_FreeSlots(System.Int32 value); // 0x3e2195c public System.Int32 FindOldestSlot(); // 0x3e21964 public System.Void Bind(UnityEngine.UIElements.TextureId id, System.Single sdfScale, System.Int32 slot, UnityEngine.MaterialPropertyBlock mat); // 0x3e21a34 public System.Void SetGpuData(System.Int32 slotIndex, UnityEngine.UIElements.TextureId id, System.Int32 textureWidth, System.Int32 textureHeight, System.Single sdfScale); // 0x3e2166c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.OwnedState : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.UIElements.UIR.OwnedState Inherited = 0; // 0x0 public const UnityEngine.UIElements.UIR.OwnedState Owned = 1; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.BMPAlloc : { // Fields public static readonly UnityEngine.UIElements.UIR.BMPAlloc Invalid; // 0x0 public System.Int32 page; // 0x10 public System.UInt16 pageLine; // 0x14 public System.Byte bitIndex; // 0x16 public UnityEngine.UIElements.UIR.OwnedState ownedState; // 0x17 // Methods public System.Boolean Equals(UnityEngine.UIElements.UIR.BMPAlloc other); // 0x3e21c18 public System.Boolean IsValid(); // 0x3e21c50 public override System.String ToString(); // 0x3e21c60 private static System.Void .cctor(); // 0x3e21d54 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.BitmapAllocator32.Page : { // Fields public System.UInt16 x; // 0x10 public System.UInt16 y; // 0x12 public System.Int32 freeSlots; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.BitmapAllocator32 : { // Fields private System.Int32 m_PageHeight; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.BitmapAllocator32.Page> m_Pages; // 0x18 private System.Collections.Generic.List<System.UInt32> m_AllocMap; // 0x20 private System.Int32 m_EntryWidth; // 0x28 private System.Int32 m_EntryHeight; // 0x2c // Methods public System.Void Construct(System.Int32 pageHeight, System.Int32 entryWidth, System.Int32 entryHeight); // 0x3e21da0 public System.Void ForceFirstAlloc(System.UInt16 firstPageX, System.UInt16 firstPageY); // 0x3e21ec8 public UnityEngine.UIElements.UIR.BMPAlloc Allocate(UnityEngine.UIElements.UIR.BaseShaderInfoStorage storage); // 0x3e22088 public System.Void Free(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e22578 public System.Int32 get_entryWidth(); // 0x3e226bc public System.Int32 get_entryHeight(); // 0x3e226c4 internal System.Void GetAllocPageAtlasLocation(System.Int32 page, out System.UInt16& x, out System.UInt16& y); // 0x3e226cc private static System.Byte CountTrailingZeroes(System.UInt32 val); // 0x3e22514 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.UIRVEShaderInfoAllocator : { // Fields private UnityEngine.UIElements.UIR.BaseShaderInfoStorage m_Storage; // 0x10 private UnityEngine.UIElements.UIR.BitmapAllocator32 m_TransformAllocator; // 0x18 private UnityEngine.UIElements.UIR.BitmapAllocator32 m_ClipRectAllocator; // 0x38 private UnityEngine.UIElements.UIR.BitmapAllocator32 m_OpacityAllocator; // 0x58 private UnityEngine.UIElements.UIR.BitmapAllocator32 m_ColorAllocator; // 0x78 private UnityEngine.UIElements.UIR.BitmapAllocator32 m_TextSettingsAllocator; // 0x98 private System.Boolean m_StorageReallyCreated; // 0xb8 private System.Boolean m_VertexTexturingEnabled; // 0xb9 private Unity.Collections.NativeArray<UnityEngine.UIElements.UIR.Transform3x4> m_Transforms; // 0xc0 private Unity.Collections.NativeArray<UnityEngine.Vector4> m_ClipRects; // 0xd0 internal static readonly UnityEngine.Vector2Int identityTransformTexel; // 0x0 internal static readonly UnityEngine.Vector2Int infiniteClipRectTexel; // 0x8 internal static readonly UnityEngine.Vector2Int fullOpacityTexel; // 0x10 internal static readonly UnityEngine.Vector2Int clearColorTexel; // 0x18 internal static readonly UnityEngine.Vector2Int defaultTextCoreSettingsTexel; // 0x20 internal static readonly UnityEngine.Matrix4x4 identityTransformValue; // 0x28 internal static readonly UnityEngine.Vector4 identityTransformRow0Value; // 0x68 internal static readonly UnityEngine.Vector4 identityTransformRow1Value; // 0x78 internal static readonly UnityEngine.Vector4 identityTransformRow2Value; // 0x88 internal static readonly UnityEngine.Vector4 infiniteClipRectValue; // 0x98 internal static readonly UnityEngine.Vector4 fullOpacityValue; // 0xa8 internal static readonly UnityEngine.Vector4 clearColorValue; // 0xb8 internal static readonly UnityEngine.UIElements.UIR.TextCoreSettings defaultTextCoreSettingsValue; // 0xc8 public static readonly UnityEngine.UIElements.UIR.BMPAlloc identityTransform; // 0x108 public static readonly UnityEngine.UIElements.UIR.BMPAlloc infiniteClipRect; // 0x110 public static readonly UnityEngine.UIElements.UIR.BMPAlloc fullOpacity; // 0x118 public static readonly UnityEngine.UIElements.UIR.BMPAlloc clearColor; // 0x120 public static readonly UnityEngine.UIElements.UIR.BMPAlloc defaultTextCoreSettings; // 0x128 // Methods private static System.Int32 get_pageWidth(); // 0x3e22744 private static System.Int32 get_pageHeight(); // 0x3e2274c private static UnityEngine.Vector2Int AllocToTexelCoord(ref UnityEngine.UIElements.UIR.BitmapAllocator32& allocator, UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e22754 private static System.Int32 AllocToConstantBufferIndex(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e227a4 private static System.Boolean AtlasRectMatchesPage(ref UnityEngine.UIElements.UIR.BitmapAllocator32& allocator, UnityEngine.UIElements.UIR.BMPAlloc defAlloc, UnityEngine.RectInt atlasRect); // 0x3e22804 public Unity.Collections.NativeSlice<UnityEngine.UIElements.UIR.Transform3x4> get_transformConstants(); // 0x3e2296c public Unity.Collections.NativeSlice<UnityEngine.Vector4> get_clipRectConstants(); // 0x3e229b4 public UnityEngine.Texture get_atlas(); // 0x3e229fc public System.Void Construct(); // 0x3e2310c private System.Void ReallyCreateStorage(); // 0x3e235ac public System.Void Dispose(); // 0x3e242c0 public System.Void IssuePendingStorageChanges(); // 0x3e24378 public UnityEngine.UIElements.UIR.BMPAlloc AllocTransform(); // 0x3e24390 public UnityEngine.UIElements.UIR.BMPAlloc AllocClipRect(); // 0x3e24490 public UnityEngine.UIElements.UIR.BMPAlloc AllocOpacity(); // 0x3e24590 public UnityEngine.UIElements.UIR.BMPAlloc AllocColor(); // 0x3e245f8 public UnityEngine.UIElements.UIR.BMPAlloc AllocTextCoreSettings(UnityEngine.UIElements.UIR.TextCoreSettings settings); // 0x3e24660 public System.Void SetTransformValue(UnityEngine.UIElements.UIR.BMPAlloc alloc, UnityEngine.Matrix4x4 xform); // 0x3e239c8 public System.Void SetClipRectValue(UnityEngine.UIElements.UIR.BMPAlloc alloc, UnityEngine.Vector4 clipRect); // 0x3e23c04 public System.Void SetOpacityValue(UnityEngine.UIElements.UIR.BMPAlloc alloc, System.Single opacity); // 0x3e23d60 public System.Void SetColorValue(UnityEngine.UIElements.UIR.BMPAlloc alloc, UnityEngine.Color color, System.Boolean isEditorContext); // 0x3e23e60 public System.Void SetTextCoreSettingValue(UnityEngine.UIElements.UIR.BMPAlloc alloc, UnityEngine.UIElements.UIR.TextCoreSettings settings, System.Boolean isEditorContext); // 0x3e23fe8 public System.Void FreeTransform(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e246c8 public System.Void FreeClipRect(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24760 public System.Void FreeOpacity(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e247f8 public System.Void FreeColor(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24890 public System.Void FreeTextCoreSettings(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24928 public UnityEngine.Color32 TransformAllocToVertexData(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e249c0 public UnityEngine.Color32 ClipRectAllocToVertexData(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24ad0 public UnityEngine.Color32 OpacityAllocToVertexData(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24be0 public UnityEngine.Color32 ColorAllocToVertexData(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24cdc public UnityEngine.Color32 TextCoreSettingsToVertexData(UnityEngine.UIElements.UIR.BMPAlloc alloc); // 0x3e24dd8 private static System.Void .cctor(); // 0x3e24ed4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.VectorImageRenderInfoPool.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.VectorImageRenderInfoPool.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.UIR.VectorImageRenderInfo> <>9__0_0; // 0x8 public static System.Action<UnityEngine.UIElements.UIR.VectorImageRenderInfo> <>9__0_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3e25230 public System.Void .ctor(); // 0x3e25298 internal UnityEngine.UIElements.UIR.VectorImageRenderInfo <.ctor>b__0_0(); // 0x3e252a0 internal System.Void <.ctor>b__0_1(UnityEngine.UIElements.UIR.VectorImageRenderInfo vectorImageInfo); // 0x3e25338 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.VectorImageRenderInfoPool : UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.VectorImageRenderInfo> { // Fields // Methods public System.Void .ctor(); // 0x3e25098 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.VectorImageRenderInfo : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.VectorImageRenderInfo> { // Fields public System.Int32 useCount; // 0x18 public UnityEngine.UIElements.UIR.GradientRemap firstGradientRemap; // 0x20 public UnityEngine.UIElements.UIR.Alloc gradientSettingsAlloc; // 0x28 // Methods public System.Void Reset(); // 0x3e2536c public System.Void .ctor(); // 0x3e252f0 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.GradientRemapPool.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.GradientRemapPool.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.UIR.GradientRemap> <>9__0_0; // 0x8 public static System.Action<UnityEngine.UIElements.UIR.GradientRemap> <>9__0_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3e25530 public System.Void .ctor(); // 0x3e25598 internal UnityEngine.UIElements.UIR.GradientRemap <.ctor>b__0_0(); // 0x3e255a0 internal System.Void <.ctor>b__0_1(UnityEngine.UIElements.UIR.GradientRemap gradientRemap); // 0x3e25638 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.GradientRemapPool : UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.GradientRemap> { // Fields // Methods public System.Void .ctor(); // 0x3e25398 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.GradientRemap : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.GradientRemap> { // Fields public System.Int32 origIndex; // 0x18 public System.Int32 destIndex; // 0x1c public UnityEngine.RectInt location; // 0x20 public UnityEngine.UIElements.UIR.GradientRemap next; // 0x30 public UnityEngine.UIElements.TextureId atlas; // 0x38 // Methods public System.Void Reset(); // 0x3e2564c public System.Void .ctor(); // 0x3e255f0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.VectorImageManager : System.Object, System.IDisposable { // Fields public static System.Collections.Generic.List<UnityEngine.UIElements.UIR.VectorImageManager> instances; // 0x0 private static Unity.Profiling.ProfilerMarker s_MarkerRegister; // 0x8 private static Unity.Profiling.ProfilerMarker s_MarkerUnregister; // 0x10 private readonly UnityEngine.UIElements.AtlasBase m_Atlas; // 0x10 private System.Collections.Generic.Dictionary<UnityEngine.UIElements.VectorImage,UnityEngine.UIElements.UIR.VectorImageRenderInfo> m_Registered; // 0x18 private UnityEngine.UIElements.UIR.VectorImageRenderInfoPool m_RenderInfoPool; // 0x20 private UnityEngine.UIElements.UIR.GradientRemapPool m_GradientRemapPool; // 0x28 private UnityEngine.UIElements.UIR.GradientSettingsAtlas m_GradientSettingsAtlas; // 0x30 private System.Boolean m_LoggedExhaustedSettingsAtlas; // 0x38 private System.Boolean <disposed>k__BackingField; // 0x39 // Methods public UnityEngine.Texture2D get_atlas(); // 0x3e256b4 public System.Void .ctor(UnityEngine.UIElements.AtlasBase atlas); // 0x3e256c8 protected System.Boolean get_disposed(); // 0x3e258bc private System.Void set_disposed(System.Boolean value); // 0x3e258c4 public System.Void Dispose(); // 0x3e258d0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e2593c public System.Void Commit(); // 0x3e25a54 public UnityEngine.UIElements.UIR.GradientRemap AddUser(UnityEngine.UIElements.VectorImage vi, UnityEngine.UIElements.VisualElement context); // 0x3e25a84 private UnityEngine.UIElements.UIR.VectorImageRenderInfo Register(UnityEngine.UIElements.VectorImage vi, UnityEngine.UIElements.VisualElement context); // 0x3e25b88 private static System.Void .cctor(); // 0x3e25f68 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.Transform3x4 : { // Fields public UnityEngine.Vector4 v0; // 0x10 public UnityEngine.Vector4 v1; // 0x20 public UnityEngine.Vector4 v2; // 0x30 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.MeshHandle : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> { // Fields internal UnityEngine.UIElements.UIR.Alloc allocVerts; // 0x18 internal UnityEngine.UIElements.UIR.Alloc allocIndices; // 0x30 internal System.UInt32 triangleCount; // 0x48 internal UnityEngine.UIElements.UIR.Page allocPage; // 0x50 internal System.UInt32 allocTime; // 0x58 internal System.UInt32 updateAllocID; // 0x5c // Methods public System.Void .ctor(); // 0x3e26080 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.UIRenderDevice.AllocToUpdate : { // Fields public System.UInt32 id; // 0x10 public System.UInt32 allocTime; // 0x14 public UnityEngine.UIElements.UIR.MeshHandle meshHandle; // 0x18 public UnityEngine.UIElements.UIR.Alloc permAllocVerts; // 0x20 public UnityEngine.UIElements.UIR.Alloc permAllocIndices; // 0x38 public UnityEngine.UIElements.UIR.Page permPage; // 0x50 public System.Boolean copyBackIndices; // 0x58 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.UIRenderDevice.AllocToFree : { // Fields public UnityEngine.UIElements.UIR.Alloc alloc; // 0x10 public UnityEngine.UIElements.UIR.Page page; // 0x28 public System.Boolean vertices; // 0x30 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.UIRenderDevice.DeviceToFree : { // Fields public System.UInt32 handle; // 0x10 public UnityEngine.UIElements.UIR.Page page; // 0x18 // Methods public System.Void Dispose(); // 0x3e271f4 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.UIRenderDevice.EvaluationState : { // Fields public UnityEngine.MaterialPropertyBlock stateMatProps; // 0x10 public UnityEngine.Material defaultMat; // 0x18 public UnityEngine.UIElements.UIR.State curState; // 0x20 public UnityEngine.UIElements.UIR.Page curPage; // 0x38 public System.Boolean mustApplyMaterial; // 0x40 public System.Boolean mustApplyCommonBlock; // 0x41 public System.Boolean mustApplyStateBlock; // 0x42 public System.Boolean mustApplyStencil; // 0x43 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.UIRenderDevice.DrawStatistics : { // Fields public System.Int32 currentFrameIndex; // 0x10 public System.UInt32 totalIndices; // 0x14 public System.UInt32 commandCount; // 0x18 public System.UInt32 drawCommandCount; // 0x1c public System.UInt32 materialSetCount; // 0x20 public System.UInt32 drawRangeCount; // 0x24 public System.UInt32 drawRangeCallCount; // 0x28 public System.UInt32 immediateDraws; // 0x2c public System.UInt32 stencilRefChanges; // 0x30 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.UIR.UIRenderDevice.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.UIR.UIRenderDevice.<>c <>9; // 0x0 public static System.Func<UnityEngine.UIElements.UIR.MeshHandle> <>9__50_0; // 0x8 public static System.Action<UnityEngine.UIElements.UIR.MeshHandle> <>9__50_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3e2c520 public System.Void .ctor(); // 0x3e2c588 internal UnityEngine.UIElements.UIR.MeshHandle <.ctor>b__50_0(); // 0x3e2c590 internal System.Void <.ctor>b__50_1(UnityEngine.UIElements.UIR.MeshHandle mh); // 0x3e2c5e0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.UIRenderDevice : System.Object, System.IDisposable { // Fields private readonly System.Boolean m_MockDevice; // 0x10 private System.IntPtr m_DefaultStencilState; // 0x18 private System.IntPtr m_VertexDecl; // 0x20 private UnityEngine.UIElements.UIR.Page m_FirstPage; // 0x28 private System.UInt32 m_NextPageVertexCount; // 0x30 private System.UInt32 m_LargeMeshVertexCount; // 0x34 private System.Single m_IndexToVertexCountRatio; // 0x38 private System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.UIElements.UIR.UIRenderDevice.AllocToFree>> m_DeferredFrees; // 0x40 private System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.UIElements.UIR.UIRenderDevice.AllocToUpdate>> m_Updates; // 0x48 private System.UInt32[] m_Fences; // 0x50 private UnityEngine.MaterialPropertyBlock m_StandardMatProps; // 0x58 private System.UInt32 m_FrameIndex; // 0x60 private System.UInt32 m_NextUpdateID; // 0x64 private UnityEngine.UIElements.UIR.UIRenderDevice.DrawStatistics m_DrawStats; // 0x68 private readonly UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.MeshHandle> m_MeshHandles; // 0x90 private readonly UnityEngine.UIElements.UIR.DrawParams m_DrawParams; // 0x98 private readonly UnityEngine.UIElements.UIR.TextureSlotManager m_TextureSlotManager; // 0xa0 private static System.Collections.Generic.LinkedList<UnityEngine.UIElements.UIR.UIRenderDevice.DeviceToFree> m_DeviceFreeQueue; // 0x0 private static System.Int32 m_ActiveDeviceCount; // 0x8 private static System.Boolean m_SubscribedToNotifications; // 0xc private static System.Boolean m_SynchronousFree; // 0xd private static readonly System.Int32 s_GradientSettingsTexID; // 0x10 private static readonly System.Int32 s_ShaderInfoTexID; // 0x14 private static readonly System.Int32 s_TransformsPropID; // 0x18 private static readonly System.Int32 s_ClipRectsPropID; // 0x1c private static Unity.Profiling.ProfilerMarker s_MarkerAllocate; // 0x20 private static Unity.Profiling.ProfilerMarker s_MarkerFree; // 0x28 private static Unity.Profiling.ProfilerMarker s_MarkerAdvanceFrame; // 0x30 private static Unity.Profiling.ProfilerMarker s_MarkerFence; // 0x38 private static Unity.Profiling.ProfilerMarker s_MarkerBeforeDraw; // 0x40 private static System.Nullable<System.Boolean> s_VertexTexturingIsAvailable; // 0x48 private static System.Nullable<System.Boolean> s_ShaderModelIs35; // 0x4a private readonly System.UInt32 <maxVerticesPerPage>k__BackingField; // 0xa8 private System.Boolean <breakBatches>k__BackingField; // 0xac private static UnityEngine.Texture2D s_DefaultShaderInfoTexFloat; // 0x50 private static UnityEngine.Texture2D s_DefaultShaderInfoTexARGB8; // 0x58 private System.Boolean <disposed>k__BackingField; // 0xad // Methods internal System.UInt32 get_maxVerticesPerPage(); // 0x3e260c8 internal System.Boolean get_breakBatches(); // 0x3e260d0 internal System.Void set_breakBatches(System.Boolean value); // 0x3e260d8 private static System.Void .cctor(); // 0x3e260e4 public System.Void .ctor(System.UInt32 initialVertexCapacity, System.UInt32 initialIndexCapacity); // 0x3e26418 protected System.Void .ctor(System.UInt32 initialVertexCapacity, System.UInt32 initialIndexCapacity, System.Boolean mockDevice); // 0x3e26420 internal static UnityEngine.Texture2D get_defaultShaderInfoTexFloat(); // 0x3e22d68 internal static UnityEngine.Texture2D get_defaultShaderInfoTexARGB8(); // 0x3e22a8c internal static System.Boolean get_vertexTexturingIsAvailable(); // 0x3e233d0 internal static System.Boolean get_shaderModelIs35(); // 0x3e211dc private System.Void InitVertexDeclaration(); // 0x3e26bb4 private System.Void CompleteCreation(); // 0x3e26e50 private System.Boolean get_fullyCreated(); // 0x3e27000 protected System.Boolean get_disposed(); // 0x3e27010 private System.Void set_disposed(System.Boolean value); // 0x3e27018 public System.Void Dispose(); // 0x3e27024 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e27090 public UnityEngine.UIElements.UIR.MeshHandle Allocate(System.UInt32 vertexCount, System.UInt32 indexCount, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& vertexData, out Unity.Collections.NativeSlice<System.UInt16>& indexData, out System.UInt16& indexOffset); // 0x3e275f0 public System.Void Update(UnityEngine.UIElements.UIR.MeshHandle mesh, System.UInt32 vertexCount, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& vertexData); // 0x3e27d40 public System.Void Update(UnityEngine.UIElements.UIR.MeshHandle mesh, System.UInt32 vertexCount, System.UInt32 indexCount, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& vertexData, out Unity.Collections.NativeSlice<System.UInt16>& indexData, out System.UInt16& indexOffset); // 0x3e28674 private System.Void UpdateCopyBackIndices(UnityEngine.UIElements.UIR.MeshHandle mesh, System.Boolean copyBackIndices); // 0x3e2880c internal System.Collections.Generic.List<UnityEngine.UIElements.UIR.UIRenderDevice.AllocToUpdate> ActiveUpdatesForMeshHandle(UnityEngine.UIElements.UIR.MeshHandle mesh); // 0x3e28910 private System.Boolean TryAllocFromPage(UnityEngine.UIElements.UIR.Page page, System.UInt32 vertexCount, System.UInt32 indexCount, ref UnityEngine.UIElements.UIR.Alloc& va, ref UnityEngine.UIElements.UIR.Alloc& ia, System.Boolean shortLived); // 0x3e28984 private System.Void Allocate(UnityEngine.UIElements.UIR.MeshHandle meshHandle, System.UInt32 vertexCount, System.UInt32 indexCount, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& vertexData, out Unity.Collections.NativeSlice<System.UInt16>& indexData, System.Boolean shortLived); // 0x3e276b0 private System.Void UpdateAfterGPUUsedData(UnityEngine.UIElements.UIR.MeshHandle mesh, System.UInt32 vertexCount, System.UInt32 indexCount, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& vertexData, out Unity.Collections.NativeSlice<System.UInt16>& indexData, out System.UInt16& indexOffset, out UnityEngine.UIElements.UIR.UIRenderDevice.AllocToUpdate& allocToUpdate, System.Boolean copyBackIndices); // 0x3e27f08 public System.Void Free(UnityEngine.UIElements.UIR.MeshHandle mesh); // 0x3e28dfc public System.Void OnFrameRenderingBegin(); // 0x3e29654 internal static Unity.Collections.NativeSlice<T> PtrToSlice(System.Void* p, System.Int32 count); // 0x1ce0384 private System.Void ApplyDrawCommandState(UnityEngine.UIElements.UIR.RenderChainCommand cmd, System.Int32 textureSlot, UnityEngine.Material newMat, System.Boolean newMatDiffers, ref UnityEngine.UIElements.UIR.UIRenderDevice.EvaluationState& st); // 0x3e2a10c private System.Void ApplyBatchState(ref UnityEngine.UIElements.UIR.UIRenderDevice.EvaluationState& st, System.Boolean allowMaterialChange); // 0x3e2a2b8 public System.Void EvaluateChain(UnityEngine.UIElements.UIR.RenderChainCommand head, UnityEngine.Material initialMat, UnityEngine.Material defaultMat, UnityEngine.Texture gradientSettings, UnityEngine.Texture shaderInfo, System.Single pixelsPerPoint, Unity.Collections.NativeSlice<UnityEngine.UIElements.UIR.Transform3x4> transforms, Unity.Collections.NativeSlice<UnityEngine.Vector4> clipRects, UnityEngine.MaterialPropertyBlock stateMatProps, System.Boolean allowMaterialChange, ref System.Exception& immediateException); // 0x3e2a448 private System.Void UpdateFenceValue(); // 0x3e2bef4 private System.Void KickRanges(UnityEngine.UIElements.UIR.DrawBufferRange* ranges, ref System.Int32& rangesReady, ref System.Int32& rangesStart, System.Int32 rangesCount, UnityEngine.UIElements.UIR.Page curPage); // 0x3e2b1cc private System.Void DrawRanges(UnityEngine.UIElements.UIR.Utility.GPUBuffer<I> ib, UnityEngine.UIElements.UIR.Utility.GPUBuffer<T> vb, Unity.Collections.NativeSlice<UnityEngine.UIElements.UIR.DrawBufferRange> ranges); // 0x1ce0384 private System.Void WaitOnCpuFence(System.UInt32 fence); // 0x3e2bfbc public System.Void AdvanceFrame(); // 0x3e296f8 private System.Void PruneUnusedPages(); // 0x3e2c044 internal static System.Void PrepareForGfxDeviceRecreate(); // 0x3e2c1e0 internal static System.Void WrapUpGfxDeviceRecreate(); // 0x3e2c388 internal static System.Void FlushAllPendingDeviceDisposes(); // 0x3e2c3e8 internal UnityEngine.UIElements.UIR.UIRenderDevice.DrawStatistics GatherDrawStatistics(); // 0x3e2c460 public static System.Void ProcessDeviceFreeQueue(); // 0x3e27234 private static System.Void OnEngineUpdateGlobal(); // 0x3e2c478 private static System.Void OnFlushPendingResources(); // 0x3e2c4c4 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.Alloc : { // Fields public System.UInt32 start; // 0x10 public System.UInt32 size; // 0x14 internal System.Object handle; // 0x18 internal System.Boolean shortLived; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UIR.BestFitAllocator.BlockPool : UnityEngine.UIElements.UIR.LinkedPool<UnityEngine.UIElements.UIR.BestFitAllocator.Block> { // Fields // Methods private static UnityEngine.UIElements.UIR.BestFitAllocator.Block CreateBlock(); // 0x3e2cf34 private static System.Void ResetBlock(UnityEngine.UIElements.UIR.BestFitAllocator.Block block); // 0x3e2cfcc public System.Void .ctor(); // 0x3e2c6c0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.UIR.BestFitAllocator.Block : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.BestFitAllocator.Block> { // Fields public System.UInt32 start; // 0x18 public System.UInt32 end; // 0x1c public UnityEngine.UIElements.UIR.BestFitAllocator.Block prev; // 0x20 public UnityEngine.UIElements.UIR.BestFitAllocator.Block next; // 0x28 public UnityEngine.UIElements.UIR.BestFitAllocator.Block prevAvailable; // 0x30 public UnityEngine.UIElements.UIR.BestFitAllocator.Block nextAvailable; // 0x38 public System.Boolean allocated; // 0x40 // Methods public System.UInt32 get_size(); // 0x3e2ca04 public System.Void .ctor(); // 0x3e2cf84 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.BestFitAllocator : System.Object { // Fields private readonly System.UInt32 <totalSize>k__BackingField; // 0x10 private UnityEngine.UIElements.UIR.BestFitAllocator.Block m_FirstBlock; // 0x18 private UnityEngine.UIElements.UIR.BestFitAllocator.Block m_FirstAvailableBlock; // 0x20 private UnityEngine.UIElements.UIR.BestFitAllocator.BlockPool m_BlockPool; // 0x28 private System.UInt32 m_HighWatermark; // 0x30 // Methods public System.Void .ctor(System.UInt32 size); // 0x3e2c5e4 public System.UInt32 get_totalSize(); // 0x3e2c7ac public System.UInt32 get_highWatermark(); // 0x3e2c7b4 public UnityEngine.UIElements.UIR.Alloc Allocate(System.UInt32 size); // 0x3e2c7bc public System.Void Free(UnityEngine.UIElements.UIR.Alloc alloc); // 0x3e2cb84 private UnityEngine.UIElements.UIR.BestFitAllocator.Block CoalesceBlockWithPrevious(UnityEngine.UIElements.UIR.BestFitAllocator.Block block); // 0x3e2ce10 private UnityEngine.UIElements.UIR.BestFitAllocator.Block BestFitFindAvailableBlock(System.UInt32 size); // 0x3e2c9c0 private System.Void SplitBlock(UnityEngine.UIElements.UIR.BestFitAllocator.Block block, System.UInt32 size); // 0x3e2ca10 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.GPUBufferAllocator : System.Object { // Fields private UnityEngine.UIElements.UIR.BestFitAllocator m_Low; // 0x10 private UnityEngine.UIElements.UIR.BestFitAllocator m_High; // 0x18 // Methods public System.Void .ctor(System.UInt32 maxSize); // 0x3e2cfd0 public UnityEngine.UIElements.UIR.Alloc Allocate(System.UInt32 size, System.Boolean shortLived); // 0x3e28aa0 public System.Void Free(UnityEngine.UIElements.UIR.Alloc alloc); // 0x3e28bcc public System.Boolean get_isEmpty(); // 0x3e2d0a4 private System.Boolean HighLowCollide(); // 0x3e2d06c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.UIR.Page.DataSet<T> : System.Object, System.IDisposable { // Fields private System.Boolean <disposed>k__BackingField; // 0x0 public UnityEngine.UIElements.UIR.Utility.GPUBuffer<T> gpuData; // 0x0 public Unity.Collections.NativeArray<T> cpuData; // 0x0 public Unity.Collections.NativeArray<UnityEngine.UIElements.UIR.GfxUpdateBufferRange> updateRanges; // 0x0 public UnityEngine.UIElements.UIR.GPUBufferAllocator allocator; // 0x0 private readonly System.UInt32 m_UpdateRangePoolSize; // 0x0 private System.UInt32 m_ElemStride; // 0x0 private System.UInt32 m_UpdateRangeMin; // 0x0 private System.UInt32 m_UpdateRangeMax; // 0x0 private System.UInt32 m_UpdateRangesEnqueued; // 0x0 private System.UInt32 m_UpdateRangesBatchStart; // 0x0 private System.Boolean m_UpdateRangesSaturated; // 0x0 // Methods public System.Void .ctor(UnityEngine.UIElements.UIR.Utility.GPUBufferType bufferType, System.UInt32 totalCount, System.UInt32 maxQueuedFrameCount, System.UInt32 updateRangePoolSize, System.Boolean mockBuffer); // 0x1ce0384 protected System.Boolean get_disposed(); // 0x1bd1824 private System.Void set_disposed(System.Boolean value); // 0x1bd3130 public System.Void Dispose(); // 0x1bd2ec0 public System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public System.Void RegisterUpdate(System.UInt32 start, System.UInt32 size); // 0x1ce0384 private System.Boolean HasMappedBufferRange(); // 0x1bd1824 public System.Void SendUpdates(); // 0x1bd2ec0 public System.Void SendFullRange(); // 0x1bd2ec0 public System.Void SendPartialRanges(); // 0x1bd2ec0 private System.Void ResetUpdateState(); // 0x1bd2ec0 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.Page : System.Object, System.IDisposable { // Fields private System.Boolean <disposed>k__BackingField; // 0x10 public UnityEngine.UIElements.UIR.Page.DataSet<UnityEngine.UIElements.Vertex> vertices; // 0x18 public UnityEngine.UIElements.UIR.Page.DataSet<System.UInt16> indices; // 0x20 public UnityEngine.UIElements.UIR.Page next; // 0x28 public System.Int32 framesEmpty; // 0x30 // Methods public System.Void .ctor(System.UInt32 vertexMaxCount, System.UInt32 indexMaxCount, System.UInt32 maxQueuedFrameCount, System.Boolean mockPage); // 0x3e28c50 protected System.Boolean get_disposed(); // 0x3e2d0e0 private System.Void set_disposed(System.Boolean value); // 0x3e2d0e8 public System.Void Dispose(); // 0x3e2c174 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3e2d0f4 public System.Boolean get_isEmpty(); // 0x3e28db4 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.VertexFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.VertexFlags IsSolid = 0; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags IsText = 1; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags IsTextured = 2; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags IsDynamic = 3; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags IsSvgGradients = 4; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags LastType = 10; // 0x0 public const UnityEngine.UIElements.UIR.VertexFlags IsGraphViewEdge = 10; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.State : { // Fields public UnityEngine.Material material; // 0x10 public UnityEngine.UIElements.TextureId texture; // 0x18 public System.Int32 stencilRef; // 0x1c public System.Single sdfScale; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.CommandType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.CommandType Draw = 0; // 0x0 public const UnityEngine.UIElements.UIR.CommandType ImmediateCull = 1; // 0x0 public const UnityEngine.UIElements.UIR.CommandType Immediate = 2; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PushView = 3; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PopView = 4; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PushScissor = 5; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PopScissor = 6; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PushRenderTexture = 7; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PopRenderTexture = 8; // 0x0 public const UnityEngine.UIElements.UIR.CommandType BlitToPreviousRT = 9; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PushDefaultMaterial = 10; // 0x0 public const UnityEngine.UIElements.UIR.CommandType PopDefaultMaterial = 11; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.DrawParams : System.Object { // Fields internal static readonly UnityEngine.Rect k_UnlimitedRect; // 0x0 internal static readonly UnityEngine.Rect k_FullNormalizedRect; // 0x10 internal readonly System.Collections.Generic.Stack<UnityEngine.Matrix4x4> view; // 0x10 internal readonly System.Collections.Generic.Stack<UnityEngine.Rect> scissor; // 0x18 internal readonly System.Collections.Generic.List<UnityEngine.RenderTexture> renderTexture; // 0x20 internal readonly System.Collections.Generic.List<UnityEngine.Material> defaultMaterial; // 0x28 // Methods public System.Void Reset(); // 0x3e2b004 public System.Void .ctor(); // 0x3e26a20 private static System.Void .cctor(); // 0x3e2d184 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.RenderChainCommand : UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.RenderChainCommand> { // Fields internal UnityEngine.UIElements.VisualElement owner; // 0x18 internal UnityEngine.UIElements.UIR.RenderChainCommand prev; // 0x20 internal UnityEngine.UIElements.UIR.RenderChainCommand next; // 0x28 internal System.Boolean closing; // 0x30 internal UnityEngine.UIElements.UIR.CommandType type; // 0x34 internal UnityEngine.UIElements.UIR.State state; // 0x38 internal UnityEngine.UIElements.UIR.MeshHandle mesh; // 0x50 internal System.Int32 indexOffset; // 0x58 internal System.Int32 indexCount; // 0x5c internal System.Action callback; // 0x60 private static readonly System.Int32 k_ID_MainTex; // 0x0 private static Unity.Profiling.ProfilerMarker s_ImmediateOverheadMarker; // 0x8 // Methods internal System.Void Reset(); // 0x3e2d1e8 internal System.Void ExecuteNonDrawMesh(UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, ref System.Exception& immediateException); // 0x3e2b414 private System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture destination, System.Single depth); // 0x3e2d6c4 private static UnityEngine.Rect CombineScissorRects(UnityEngine.Rect r0, UnityEngine.Rect r1); // 0x3e2d5bc private static UnityEngine.RectInt RectPointsToPixelsAndFlipYAxis(UnityEngine.Rect rect, System.Single pixelsPerPoint); // 0x3e2d254 public System.Void .ctor(); // 0x3e2d830 private static System.Void .cctor(); // 0x3e2d878 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIR.Implementation.CommandGenerator : System.Object { // Fields private static readonly Unity.Profiling.ProfilerMarker k_GenerateEntries; // 0x0 private static readonly Unity.Profiling.ProfilerMarker k_ConvertEntriesToCommandsMarker; // 0x8 private static readonly Unity.Profiling.ProfilerMarker k_GenerateClosingCommandsMarker; // 0x10 private static readonly Unity.Profiling.ProfilerMarker k_NudgeVerticesMarker; // 0x18 private static readonly Unity.Profiling.ProfilerMarker k_UpdateOpacityIdMarker; // 0x20 private static readonly Unity.Profiling.ProfilerMarker k_ComputeTransformMatrixMarker; // 0x28 private static UnityEngine.Material s_blitMaterial_LinearToGamma; // 0x30 private static UnityEngine.Material s_blitMaterial_GammaToLinear; // 0x38 private static UnityEngine.Material s_blitMaterial_NoChange; // 0x40 private static UnityEngine.Shader s_blitShader; // 0x48 // Methods private static System.Void GetVerticesTransformInfo(UnityEngine.UIElements.VisualElement ve, out UnityEngine.Matrix4x4& transform); // 0x3e2d920 internal static System.Void ComputeTransformMatrix(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VisualElement ancestor, out UnityEngine.Matrix4x4& result); // 0x3e2da9c private static System.Boolean IsParentOrAncestorOf(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.VisualElement child); // 0x3e2dbd8 public static UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.ClosingInfo PaintElement(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e2dc64 private static System.Void InvokeGenerateVisualContent(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.MeshGenerationContext ctx); // 0x3e2f3e8 private static UnityEngine.Material CreateBlitShader(System.Single colorConversion); // 0x3e30094 private static UnityEngine.Material GetBlitMaterial(UnityEngine.UIElements.VisualElement.RenderTargetMode mode); // 0x3e2fc90 public static System.Void ClosePaintElement(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.ClosingInfo closingInfo, UnityEngine.UIElements.UIR.RenderChain renderChain, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e302b8 private static System.Void UpdateOrAllocate(ref UnityEngine.UIElements.UIR.MeshHandle& data, System.Int32 vertexCount, System.Int32 indexCount, UnityEngine.UIElements.UIR.UIRenderDevice device, out Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex>& verts, out Unity.Collections.NativeSlice<System.UInt16>& indices, out System.UInt16& indexOffset, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e2f4d4 public static System.Void UpdateOpacityId(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.RenderChain renderChain); // 0x3e304f8 private static System.Void DoUpdateOpacityId(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.UIR.MeshHandle mesh); // 0x3e305a8 public static System.Boolean NudgeVerticesToNewSpace(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.UIR.UIRenderDevice device); // 0x3e306bc private static System.Void PrepareNudgeVertices(UnityEngine.UIElements.VisualElement ve, UnityEngine.UIElements.UIR.UIRenderDevice device, UnityEngine.UIElements.UIR.MeshHandle mesh, out System.IntPtr& src, out System.IntPtr& dst, out System.Int32& count); // 0x3e30a40 private static UnityEngine.UIElements.UIR.RenderChainCommand InjectMeshDrawCommand(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, ref UnityEngine.UIElements.UIR.RenderChainCommand& cmdPrev, ref UnityEngine.UIElements.UIR.RenderChainCommand& cmdNext, UnityEngine.UIElements.UIR.MeshHandle mesh, System.Int32 indexCount, System.Int32 indexOffset, UnityEngine.Material material, UnityEngine.UIElements.TextureId texture, System.Int32 stencilRef); // 0x3e2f7b8 private static UnityEngine.UIElements.UIR.RenderChainCommand InjectClosingMeshDrawCommand(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, ref UnityEngine.UIElements.UIR.RenderChainCommand& cmdPrev, ref UnityEngine.UIElements.UIR.RenderChainCommand& cmdNext, UnityEngine.UIElements.UIR.MeshHandle mesh, System.Int32 indexCount, System.Int32 indexOffset, UnityEngine.Material material, UnityEngine.UIElements.TextureId texture, System.Int32 stencilRef); // 0x3e2ff60 private static System.Void FindCommandInsertionPoint(UnityEngine.UIElements.VisualElement ve, out UnityEngine.UIElements.UIR.RenderChainCommand& prev, out UnityEngine.UIElements.UIR.RenderChainCommand& next); // 0x3e2f5c8 private static System.Void FindClosingCommandInsertionPoint(UnityEngine.UIElements.VisualElement ve, out UnityEngine.UIElements.UIR.RenderChainCommand& prev, out UnityEngine.UIElements.UIR.RenderChainCommand& next); // 0x3e2f9d4 private static System.Void InjectCommandInBetween(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.UIR.RenderChainCommand cmd, ref UnityEngine.UIElements.UIR.RenderChainCommand& prev, ref UnityEngine.UIElements.UIR.RenderChainCommand& next); // 0x3e2f8e4 private static System.Void InjectClosingCommandInBetween(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.UIR.RenderChainCommand cmd, ref UnityEngine.UIElements.UIR.RenderChainCommand& prev, ref UnityEngine.UIElements.UIR.RenderChainCommand& next); // 0x3e2fb60 public static System.Void ResetCommands(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e2f0e0 private static System.Void .cctor(); // 0x3e30b4c } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.UIR.Implementation.ClipMethod : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.UIR.Implementation.ClipMethod Undetermined = 0; // 0x0 public const UnityEngine.UIElements.UIR.Implementation.ClipMethod NotClipped = 1; // 0x0 public const UnityEngine.UIElements.UIR.Implementation.ClipMethod Scissor = 2; // 0x0 public const UnityEngine.UIElements.UIR.Implementation.ClipMethod ShaderDiscard = 3; // 0x0 public const UnityEngine.UIElements.UIR.Implementation.ClipMethod Stencil = 4; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.UIR.Implementation.RenderEvents : System.Object { // Fields private static readonly System.Single VisibilityTreshold; // 0x0 // Methods internal static System.Void ProcessOnClippingChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e30e9c internal static System.Void ProcessOnOpacityChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e3156c internal static System.Void ProcessOnColorChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e31a90 internal static System.Void ProcessOnTransformOrSizeChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e31d5c internal static System.Void ProcessOnVisualsChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e32224 private static UnityEngine.Matrix4x4 GetTransformIDTransformInfo(UnityEngine.UIElements.VisualElement ve); // 0x3e32824 private static UnityEngine.Vector4 GetClipRectIDClipInfo(UnityEngine.UIElements.VisualElement ve); // 0x3e3296c internal static System.UInt32 DepthFirstOnChildAdded(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement parent, UnityEngine.UIElements.VisualElement ve, System.Int32 index, System.Boolean resetState); // 0x3e32af0 internal static System.UInt32 DepthFirstOnChildRemoving(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e340d4 private static System.Void DepthFirstOnClippingChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement parent, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, System.Boolean hierarchical, System.Boolean isRootOfChange, System.Boolean isPendingHierarchicalRepaint, System.Boolean inheritedClipRectIDChanged, System.Boolean inheritedMaskingChanged, UnityEngine.UIElements.UIR.UIRenderDevice device, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e30f84 private static System.Void DepthFirstOnOpacityChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, System.Single parentCompositeOpacity, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, System.Boolean hierarchical, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats, System.Boolean isDoingFullVertexRegeneration); // 0x3e3164c private static System.Void OnColorChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e31b18 private static System.Void DepthFirstOnTransformOrSizeChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement parent, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, UnityEngine.UIElements.UIR.UIRenderDevice device, System.Boolean isAncestorOfChangeSkinned, System.Boolean transformChanged, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e31e18 private static System.Void DepthFirstOnVisualsChanged(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve, System.UInt32 dirtyID, System.Boolean parentHierarchyHidden, System.Boolean hierarchical, ref UnityEngine.UIElements.UIR.ChainBuilderStats& stats); // 0x3e323e4 private static System.Boolean UpdateTextCoreSettings(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e34814 private static System.Boolean IsElementHierarchyHidden(UnityEngine.UIElements.VisualElement ve); // 0x3e32324 private static UnityEngine.UIElements.VisualElement GetLastDeepestChild(UnityEngine.UIElements.VisualElement ve); // 0x3e331dc private static UnityEngine.UIElements.UIR.Implementation.ClipMethod DetermineSelfClipMethod(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e3470c private static System.Boolean UpdateLocalFlipsWinding(UnityEngine.UIElements.VisualElement ve); // 0x3e330b4 private static System.Void UpdateWorldFlipsWinding(UnityEngine.UIElements.VisualElement ve); // 0x3e34df8 private static System.Void UpdateZeroScaling(UnityEngine.UIElements.VisualElement ve); // 0x3e34c38 private static System.Boolean NeedsTransformID(UnityEngine.UIElements.VisualElement ve); // 0x3e33258 internal static System.Boolean NeedsColorID(UnityEngine.UIElements.VisualElement ve); // 0x3e33294 internal static System.Boolean NeedsTextCoreSettings(UnityEngine.UIElements.VisualElement ve); // 0x3e34e4c private static System.Boolean InitColorIDs(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e332b4 private static System.Void SetColorValues(UnityEngine.UIElements.UIR.RenderChain renderChain, UnityEngine.UIElements.VisualElement ve); // 0x3e3394c private static System.Void .cctor(); // 0x3e34eec } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.Entry : { // Fields public Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> vertices; // 0x10 public Unity.Collections.NativeSlice<System.UInt16> indices; // 0x20 public UnityEngine.Material material; // 0x30 public System.Single fontTexSDFScale; // 0x38 public UnityEngine.UIElements.TextureId texture; // 0x3c public UnityEngine.UIElements.UIR.RenderChainCommand customCommand; // 0x40 public UnityEngine.UIElements.UIR.BMPAlloc clipRectID; // 0x48 public UnityEngine.UIElements.UIR.VertexFlags addFlags; // 0x50 public System.Boolean uvIsDisplacement; // 0x54 public System.Boolean isTextEntry; // 0x55 public System.Boolean isClipRegisterEntry; // 0x56 public System.Int32 stencilRef; // 0x58 public System.Int32 maskDepth; // 0x5c // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.ClosingInfo : { // Fields public System.Boolean needsClosing; // 0x10 public System.Boolean popViewMatrix; // 0x11 public System.Boolean popScissorClip; // 0x12 public System.Boolean blitAndPopRenderTexture; // 0x13 public System.Boolean PopDefaultMaterial; // 0x14 public UnityEngine.UIElements.UIR.RenderChainCommand clipUnregisterDrawCommand; // 0x18 public Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> clipperRegisterVertices; // 0x20 public Unity.Collections.NativeSlice<System.UInt16> clipperRegisterIndices; // 0x30 public System.Int32 clipperRegisterIndexOffset; // 0x40 public System.Int32 maskStencilRef; // 0x44 // Methods } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.RepeatRectUV : { // Fields public UnityEngine.Rect rect; // 0x10 public UnityEngine.Rect uv; // 0x20 // Methods } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.UIR.Implementation.UIRStylePainter : System.Object, UnityEngine.UIElements.IStylePainter { // Fields private UnityEngine.UIElements.UIR.RenderChain m_Owner; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.Entry> m_Entries; // 0x18 private UnityEngine.UIElements.AtlasBase m_Atlas; // 0x20 private UnityEngine.UIElements.UIR.VectorImageManager m_VectorImageManager; // 0x28 private UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.Entry m_CurrentEntry; // 0x30 private UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.ClosingInfo m_ClosingInfo; // 0x80 private System.Int32 m_MaskDepth; // 0xb8 private System.Int32 m_StencilRef; // 0xbc private UnityEngine.UIElements.UIR.BMPAlloc m_ClipRectID; // 0xc0 private System.Int32 m_SVGBackgroundEntryIndex; // 0xc8 private UnityEngine.UIElements.UIR.TempAllocator<UnityEngine.UIElements.Vertex> m_VertsPool; // 0xd0 private UnityEngine.UIElements.UIR.TempAllocator<System.UInt16> m_IndicesPool; // 0xd8 private System.Collections.Generic.List<UnityEngine.UIElements.MeshWriteData> m_MeshWriteDataPool; // 0xe0 private System.Int32 m_NextMeshWriteDataPoolItem; // 0xe8 private System.Collections.Generic.List<UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.RepeatRectUV>[] m_RepeatRectUVList; // 0xf0 private UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData.Allocator m_AllocRawVertsIndicesDelegate; // 0xf8 private UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData.Allocator m_AllocThroughDrawMeshDelegate; // 0x100 private readonly UnityEngine.UIElements.MeshGenerationContext <meshGenerationContext>k__BackingField; // 0x108 private UnityEngine.UIElements.VisualElement <currentElement>k__BackingField; // 0x110 private System.Int32 <totalVertices>k__BackingField; // 0x118 private System.Int32 <totalIndices>k__BackingField; // 0x11c private UnityEngine.TextCore.Text.TextInfo m_TextInfo; // 0x120 // Methods private UnityEngine.UIElements.MeshWriteData GetPooledMeshWriteData(); // 0x3e34f3c private UnityEngine.UIElements.MeshWriteData AllocRawVertsIndices(System.UInt32 vertexCount, System.UInt32 indexCount, ref UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData& allocatorData); // 0x3e35054 private UnityEngine.UIElements.MeshWriteData AllocThroughDrawMesh(System.UInt32 vertexCount, System.UInt32 indexCount, ref UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData& allocatorData); // 0x3e35114 public System.Void .ctor(UnityEngine.UIElements.UIR.RenderChain renderChain); // 0x3e355ec public UnityEngine.UIElements.MeshGenerationContext get_meshGenerationContext(); // 0x3e35934 public UnityEngine.UIElements.VisualElement get_currentElement(); // 0x3e3593c private System.Void set_currentElement(UnityEngine.UIElements.VisualElement value); // 0x3e35944 public System.Collections.Generic.List<UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.Entry> get_entries(); // 0x3e35954 public UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.ClosingInfo get_closingInfo(); // 0x3e3595c public System.Int32 get_totalVertices(); // 0x3e35978 private System.Void set_totalVertices(System.Int32 value); // 0x3e35980 public System.Int32 get_totalIndices(); // 0x3e35988 private System.Void set_totalIndices(System.Int32 value); // 0x3e35990 public System.Void Begin(UnityEngine.UIElements.VisualElement ve); // 0x3e35998 public System.Void LandClipUnregisterMeshDrawCommand(UnityEngine.UIElements.UIR.RenderChainCommand cmd); // 0x3e35eec public System.Void LandClipRegisterMesh(Unity.Collections.NativeSlice<UnityEngine.UIElements.Vertex> vertices, Unity.Collections.NativeSlice<System.UInt16> indices, System.Int32 indexOffset); // 0x3e35f68 public UnityEngine.UIElements.MeshWriteData DrawMesh(System.Int32 vertexCount, System.Int32 indexCount, UnityEngine.Texture texture, UnityEngine.Material material, UnityEngine.UIElements.MeshGenerationContext.MeshFlags flags); // 0x3e35128 internal System.Void TryAtlasTexture(UnityEngine.Texture texture, UnityEngine.UIElements.MeshGenerationContext.MeshFlags flags, out UnityEngine.Rect& outUVRegion, out System.Boolean& outIsAtlas, out UnityEngine.UIElements.TextureId& outTextureId, out UnityEngine.UIElements.UIR.VertexFlags& outAddFlags); // 0x3e36004 internal System.Void BuildEntryFromNativeMesh(UnityEngine.UIElements.MeshWriteDataInterface meshData, UnityEngine.Texture texture, UnityEngine.UIElements.TextureId textureId, System.Boolean isAtlas, UnityEngine.Material material, UnityEngine.UIElements.MeshGenerationContext.MeshFlags flags, UnityEngine.Rect uvRegion, UnityEngine.UIElements.UIR.VertexFlags addFlags); // 0x3e361bc internal System.Void BuildGradientEntryFromNativeMesh(UnityEngine.UIElements.MeshWriteDataInterface meshData, UnityEngine.UIElements.TextureId svgTextureId); // 0x3e3663c public System.Void BuildRawEntryFromNativeMesh(UnityEngine.UIElements.MeshWriteDataInterface meshData); // 0x3e36a4c public System.Void DrawText(UnityEngine.UIElements.TextElement te); // 0x3e36c2c private System.Void DrawTextInfo(UnityEngine.TextCore.Text.TextInfo textInfo, UnityEngine.Vector2 offset, System.Boolean useHints); // 0x3e36cc4 public System.Void DrawRectangle(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams); // 0x3e372e4 public System.Void DrawBorder(UnityEngine.UIElements.MeshGenerationContextUtils.BorderParams borderParams); // 0x3e37c64 public System.Void DrawImmediate(System.Action callback, System.Boolean cullingEnabled); // 0x3e37cf4 public UnityEngine.UIElements.VisualElement get_visualElement(); // 0x3e37e68 public System.Void DrawVisualElementBackground(); // 0x3e37e70 private System.Void DrawRectangleRepeat(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams, UnityEngine.Rect totalRect, System.Single scaledPixelsPerPoint); // 0x3e39270 private System.Void StampRectangleWithSubRect(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams, UnityEngine.Rect targetRect, UnityEngine.Rect totalRect, UnityEngine.Rect targetUV); // 0x3e3a720 public System.Void DrawVisualElementBorder(); // 0x3e3aa14 public System.Void ApplyVisualElementClipping(); // 0x3e3b34c private System.UInt16[] AdjustSpriteWinding(UnityEngine.Vector2[] vertices, System.UInt16[] indices); // 0x3e3c264 public System.Void DrawSprite(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams); // 0x3e378c8 public System.Void DrawVectorImage(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams); // 0x3e37504 private System.Void MakeVectorGraphics(UnityEngine.UIElements.MeshGenerationContextUtils.RectangleParams rectParams, System.Boolean isUsingGradients, UnityEngine.UIElements.TextureId svgTexture, System.Int32 settingIndexOffset, out System.Int32& finalVertexCount, out System.Int32& finalIndexCount); // 0x3e3c584 internal System.Void Reset(); // 0x3e3c954 private System.Void ValidateMeshWriteData(); // 0x3e3c9ec private System.Void GenerateStencilClipEntryForRoundedRectBackground(); // 0x3e3b920 private System.Void GenerateStencilClipEntryForSVGBackground(); // 0x3e3b594 } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.StyleSheets.HierarchyTraversal : System.Object { // Fields // Methods public virtual System.Void Traverse(UnityEngine.UIElements.VisualElement element); // 0x3e3cec0 public abstract System.Void TraverseRecursive(UnityEngine.UIElements.VisualElement element, System.Int32 depth); // 0x1bd3b1c protected System.Void Recurse(UnityEngine.UIElements.VisualElement element, System.Int32 depth); // 0x3e3ced0 protected System.Void .ctor(); // 0x3e3cfa0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.InitialStyle : System.Object { // Fields private static UnityEngine.UIElements.ComputedStyle s_InitialStyle; // 0x0 // Methods public static ref UnityEngine.UIElements.ComputedStyle& Get(); // 0x3e3cfa8 public static UnityEngine.UIElements.ComputedStyle Acquire(); // 0x3e3cffc private static System.Void .cctor(); // 0x3e3d088 public static UnityEngine.UIElements.Align get_alignContent(); // 0x3e3dedc public static UnityEngine.UIElements.Align get_alignItems(); // 0x3e3df54 public static UnityEngine.UIElements.Align get_alignSelf(); // 0x3e3dfcc public static UnityEngine.Color get_backgroundColor(); // 0x3e3e044 public static UnityEngine.UIElements.Background get_backgroundImage(); // 0x3e3e0c0 public static UnityEngine.UIElements.BackgroundPosition get_backgroundPositionX(); // 0x3e3e140 public static UnityEngine.UIElements.BackgroundPosition get_backgroundPositionY(); // 0x3e3e1c0 public static UnityEngine.UIElements.BackgroundRepeat get_backgroundRepeat(); // 0x3e3e240 public static UnityEngine.UIElements.BackgroundSize get_backgroundSize(); // 0x3e3e2b8 public static UnityEngine.Color get_borderBottomColor(); // 0x3e3e340 public static UnityEngine.UIElements.Length get_borderBottomLeftRadius(); // 0x3e3e3bc public static UnityEngine.UIElements.Length get_borderBottomRightRadius(); // 0x3e3e434 public static System.Single get_borderBottomWidth(); // 0x3e3e4ac public static UnityEngine.Color get_borderLeftColor(); // 0x3e3e524 public static System.Single get_borderLeftWidth(); // 0x3e3e5a0 public static UnityEngine.Color get_borderRightColor(); // 0x3e3e618 public static System.Single get_borderRightWidth(); // 0x3e3e694 public static UnityEngine.Color get_borderTopColor(); // 0x3e3e70c public static UnityEngine.UIElements.Length get_borderTopLeftRadius(); // 0x3e3e788 public static UnityEngine.UIElements.Length get_borderTopRightRadius(); // 0x3e3e800 public static System.Single get_borderTopWidth(); // 0x3e3e878 public static UnityEngine.UIElements.Length get_bottom(); // 0x3e3e8f0 public static UnityEngine.Color get_color(); // 0x3e3e968 public static UnityEngine.UIElements.Cursor get_cursor(); // 0x3e3e9e0 public static UnityEngine.UIElements.DisplayStyle get_display(); // 0x3e3ea68 public static UnityEngine.UIElements.Length get_flexBasis(); // 0x3e3eae0 public static UnityEngine.UIElements.FlexDirection get_flexDirection(); // 0x3e3eb58 public static System.Single get_flexGrow(); // 0x3e3ebd0 public static System.Single get_flexShrink(); // 0x3e3ec48 public static UnityEngine.UIElements.Wrap get_flexWrap(); // 0x3e3ecc0 public static UnityEngine.UIElements.Length get_fontSize(); // 0x3e3ed38 public static UnityEngine.UIElements.Length get_height(); // 0x3e3edac public static UnityEngine.UIElements.Justify get_justifyContent(); // 0x3e3ee24 public static UnityEngine.UIElements.Length get_left(); // 0x3e3ee9c public static UnityEngine.UIElements.Length get_letterSpacing(); // 0x3e3ef14 public static UnityEngine.UIElements.Length get_marginBottom(); // 0x3e3ef88 public static UnityEngine.UIElements.Length get_marginLeft(); // 0x3e3f000 public static UnityEngine.UIElements.Length get_marginRight(); // 0x3e3f078 public static UnityEngine.UIElements.Length get_marginTop(); // 0x3e3f0f0 public static UnityEngine.UIElements.Length get_maxHeight(); // 0x3e3f168 public static UnityEngine.UIElements.Length get_maxWidth(); // 0x3e3f1e0 public static UnityEngine.UIElements.Length get_minHeight(); // 0x3e3f258 public static UnityEngine.UIElements.Length get_minWidth(); // 0x3e3f2d0 public static System.Single get_opacity(); // 0x3e3f348 public static UnityEngine.UIElements.OverflowInternal get_overflow(); // 0x3e3f3c0 public static UnityEngine.UIElements.Length get_paddingBottom(); // 0x3e3f438 public static UnityEngine.UIElements.Length get_paddingLeft(); // 0x3e3f4b0 public static UnityEngine.UIElements.Length get_paddingRight(); // 0x3e3f528 public static UnityEngine.UIElements.Length get_paddingTop(); // 0x3e3f5a0 public static UnityEngine.UIElements.Position get_position(); // 0x3e3f618 public static UnityEngine.UIElements.Length get_right(); // 0x3e3f690 public static UnityEngine.UIElements.Rotate get_rotate(); // 0x3e3f708 public static UnityEngine.UIElements.Scale get_scale(); // 0x3e3f790 public static UnityEngine.UIElements.TextOverflow get_textOverflow(); // 0x3e3f80c public static UnityEngine.UIElements.TextShadow get_textShadow(); // 0x3e3f884 public static UnityEngine.UIElements.Length get_top(); // 0x3e3f908 public static UnityEngine.UIElements.TransformOrigin get_transformOrigin(); // 0x3e3f980 public static System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> get_transitionDelay(); // 0x3e3fa08 public static System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> get_transitionDuration(); // 0x3e3fa80 public static System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> get_transitionProperty(); // 0x3e3faf8 public static System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction> get_transitionTimingFunction(); // 0x3e3fb70 public static UnityEngine.UIElements.Translate get_translate(); // 0x3e3fbe8 public static UnityEngine.Color get_unityBackgroundImageTintColor(); // 0x3e3fc70 public static UnityEngine.Font get_unityFont(); // 0x3e3fcec public static UnityEngine.UIElements.FontDefinition get_unityFontDefinition(); // 0x3e3fd60 public static UnityEngine.FontStyle get_unityFontStyleAndWeight(); // 0x3e3fdd8 public static UnityEngine.UIElements.OverflowClipBox get_unityOverflowClipBox(); // 0x3e3fe4c public static UnityEngine.UIElements.Length get_unityParagraphSpacing(); // 0x3e3fec4 public static System.Int32 get_unitySliceBottom(); // 0x3e3ff38 public static System.Int32 get_unitySliceLeft(); // 0x3e3ffb0 public static System.Int32 get_unitySliceRight(); // 0x3e40028 public static System.Single get_unitySliceScale(); // 0x3e400a0 public static System.Int32 get_unitySliceTop(); // 0x3e40118 public static UnityEngine.TextAnchor get_unityTextAlign(); // 0x3e40190 public static UnityEngine.Color get_unityTextOutlineColor(); // 0x3e40204 public static System.Single get_unityTextOutlineWidth(); // 0x3e4027c public static UnityEngine.UIElements.TextOverflowPosition get_unityTextOverflowPosition(); // 0x3e402f0 public static UnityEngine.UIElements.Visibility get_visibility(); // 0x3e40368 public static UnityEngine.UIElements.WhiteSpace get_whiteSpace(); // 0x3e403dc public static UnityEngine.UIElements.Length get_width(); // 0x3e40450 public static UnityEngine.UIElements.Length get_wordSpacing(); // 0x3e404c8 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.ShorthandApplicator : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> s_TransitionDelayList; // 0x0 private static System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> s_TransitionDurationList; // 0x8 private static System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> s_TransitionPropertyList; // 0x10 private static System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction> s_TransitionTimingFunctionList; // 0x18 // Methods public static System.Void ApplyBackgroundPosition(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e4053c public static System.Void ApplyBorderColor(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e40cb0 public static System.Void ApplyBorderRadius(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e40f0c public static System.Void ApplyBorderWidth(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e41144 public static System.Void ApplyFlex(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e412e8 public static System.Void ApplyMargin(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e415a0 public static System.Void ApplyPadding(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e417ec public static System.Void ApplyTransition(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e418dc public static System.Void ApplyUnityBackgroundScaleMode(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e420fc public static System.Void ApplyUnityTextOutline(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, ref UnityEngine.UIElements.ComputedStyle& computedStyle); // 0x3e422bc private static System.Boolean CompileFlexShorthand(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out System.Single& grow, out System.Single& shrink, out UnityEngine.UIElements.Length& basis); // 0x3e413b8 private static System.Void CompileBorderRadius(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.UIElements.Length& top, out UnityEngine.UIElements.Length& right, out UnityEngine.UIElements.Length& bottom, out UnityEngine.UIElements.Length& left); // 0x3e40ffc private static System.Void CompileBackgroundPosition(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.UIElements.BackgroundPosition& backgroundPositionX, out UnityEngine.UIElements.BackgroundPosition& backgroundPositionY); // 0x3e40610 public static System.Void CompileUnityBackgroundScaleMode(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.UIElements.BackgroundPosition& backgroundPositionX, out UnityEngine.UIElements.BackgroundPosition& backgroundPositionY, out UnityEngine.UIElements.BackgroundRepeat& backgroundRepeat, out UnityEngine.UIElements.BackgroundSize& backgroundSize); // 0x3e42214 private static System.Void CompileBoxArea(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.UIElements.Length& top, out UnityEngine.UIElements.Length& right, out UnityEngine.UIElements.Length& bottom, out UnityEngine.UIElements.Length& left); // 0x3e41690 private static System.Void CompileBoxArea(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out System.Single& top, out System.Single& right, out System.Single& bottom, out System.Single& left); // 0x3e41230 private static System.Void CompileBoxArea(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.Color& top, out UnityEngine.Color& right, out UnityEngine.Color& bottom, out UnityEngine.Color& left); // 0x3e40da4 private static System.Void CompileTextOutline(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out UnityEngine.Color& outlineColor, out System.Single& outlineWidth); // 0x3e42374 private static System.Void CompileTransition(UnityEngine.UIElements.StyleSheets.StylePropertyReader reader, out System.Collections.Generic.List<UnityEngine.UIElements.TimeValue>& outDelay, out System.Collections.Generic.List<UnityEngine.UIElements.TimeValue>& outDuration, out System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName>& outProperty, out System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction>& outTimingFunction); // 0x3e41a30 private static System.Void .cctor(); // 0x3e43a28 internal static System.Void <CompileBackgroundPosition>g__SwapKeyword|16_0(ref UnityEngine.UIElements.BackgroundPositionKeyword& a, ref UnityEngine.UIElements.BackgroundPositionKeyword& b); // 0x3e428a8 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StylePropertyCache : System.Object { // Fields internal static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_PropertySyntaxCache; // 0x0 internal static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_NonTerminalValues; // 0x8 // Methods public static System.Boolean TryGetSyntax(System.String name, out System.String& syntax); // 0x3e43b98 public static System.Boolean TryGetNonTerminalValue(System.String name, out System.String& syntax); // 0x3e43c28 private static System.Void .cctor(); // 0x3e43cb8 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.StyleEnumType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Align = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType BackgroundPositionKeyword = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType BackgroundSizeType = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType DisplayStyle = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType EasingMode = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType FlexDirection = 5; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType FontStyle = 6; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Justify = 7; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Overflow = 8; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType OverflowClipBox = 9; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType OverflowInternal = 10; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Position = 11; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Repeat = 12; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType RepeatXY = 13; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType ScaleMode = 14; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType TextAnchor = 15; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType TextOverflow = 16; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType TextOverflowPosition = 17; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType TransformOriginOffset = 18; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Visibility = 19; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType WhiteSpace = 20; // 0x0 public const UnityEngine.UIElements.StyleSheets.StyleEnumType Wrap = 21; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.StylePropertyId : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Unknown = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Custom = 4294967295; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId AlignContent = 131072; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId AlignItems = 131073; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId AlignSelf = 131074; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId All = 262144; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundColor = 458752; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundImage = 458753; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundPosition = 262145; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundPositionX = 458754; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundPositionY = 458755; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundRepeat = 458756; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BackgroundSize = 458757; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderBottomColor = 458758; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderBottomLeftRadius = 458759; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderBottomRightRadius = 458760; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderBottomWidth = 131075; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderColor = 262146; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderLeftColor = 458761; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderLeftWidth = 131076; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderRadius = 262147; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderRightColor = 458762; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderRightWidth = 131077; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderTopColor = 458763; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderTopLeftRadius = 458764; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderTopRightRadius = 458765; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderTopWidth = 131078; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId BorderWidth = 262148; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Bottom = 131079; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Color = 65536; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Cursor = 196608; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Display = 131080; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Flex = 262149; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FlexBasis = 131081; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FlexDirection = 131082; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FlexGrow = 131083; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FlexShrink = 131084; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FlexWrap = 131085; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId FontSize = 65537; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Height = 131086; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId JustifyContent = 131087; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Left = 131088; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId LetterSpacing = 65538; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Margin = 262150; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MarginBottom = 131089; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MarginLeft = 131090; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MarginRight = 131091; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MarginTop = 131092; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MaxHeight = 131093; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MaxWidth = 131094; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MinHeight = 131095; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId MinWidth = 131096; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Opacity = 458766; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Overflow = 458767; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Padding = 262151; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId PaddingBottom = 131097; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId PaddingLeft = 131098; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId PaddingRight = 131099; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId PaddingTop = 131100; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Position = 131101; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Right = 131102; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Rotate = 327680; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Scale = 327681; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TextOverflow = 196609; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TextShadow = 65539; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Top = 131103; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TransformOrigin = 327682; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Transition = 262152; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TransitionDelay = 393216; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TransitionDuration = 393217; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TransitionProperty = 393218; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId TransitionTimingFunction = 393219; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Translate = 327683; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityBackgroundImageTintColor = 196610; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityBackgroundScaleMode = 262153; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityFont = 65540; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityFontDefinition = 65541; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityFontStyleAndWeight = 65542; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityOverflowClipBox = 196611; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityParagraphSpacing = 65543; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnitySliceBottom = 196612; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnitySliceLeft = 196613; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnitySliceRight = 196614; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnitySliceScale = 196615; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnitySliceTop = 196616; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityTextAlign = 65544; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityTextOutline = 262154; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityTextOutlineColor = 65545; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityTextOutlineWidth = 65546; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId UnityTextOverflowPosition = 196617; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Visibility = 65547; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId WhiteSpace = 65548; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId Width = 131104; // 0x0 public const UnityEngine.UIElements.StyleSheets.StylePropertyId WordSpacing = 65549; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StylePropertyUtil : System.Object { // Fields internal static readonly System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleSheets.StylePropertyId> s_NameToId; // 0x0 internal static readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.StyleSheets.StylePropertyId,System.String> s_IdToName; // 0x8 internal static readonly System.Collections.Generic.HashSet<UnityEngine.UIElements.StyleSheets.StylePropertyId> s_AnimatableProperties; // 0x10 internal static readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.StyleSheets.StylePropertyId,UnityEngine.UIElements.UsageHints> s_AnimatableWithUsageHintProperties; // 0x18 // Methods public static System.Boolean TryGetEnumIntValue(UnityEngine.UIElements.StyleSheets.StyleEnumType enumType, System.String value, out System.Int32& intValue); // 0x3e42ab0 public static System.Boolean IsMatchingShorthand(UnityEngine.UIElements.StyleSheets.StylePropertyId shorthand, UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3e450f8 public static System.Boolean IsAnimatable(UnityEngine.UIElements.StyleSheets.StylePropertyId id); // 0x3e45264 private static System.Void .cctor(); // 0x3e452e4 } // UnityEngine.UIElementsModule.dll public enum UnityEngine.UIElements.StyleSheets.Dimension.Unit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Unitless = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Pixel = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Percent = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Second = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Millisecond = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Degree = 5; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Gradian = 6; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Radian = 7; // 0x0 public const UnityEngine.UIElements.StyleSheets.Dimension.Unit Turn = 8; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.StyleSheets.Dimension : System.IEquatable<UnityEngine.UIElements.StyleSheets.Dimension> { // Fields public UnityEngine.UIElements.StyleSheets.Dimension.Unit unit; // 0x10 public System.Single value; // 0x14 // Methods public System.Void .ctor(System.Single value, UnityEngine.UIElements.StyleSheets.Dimension.Unit unit); // 0x3e47614 public UnityEngine.UIElements.Length ToLength(); // 0x3e42878 public UnityEngine.UIElements.TimeValue ToTime(); // 0x3e47620 public UnityEngine.UIElements.Angle ToAngle(); // 0x3e47650 public static System.Boolean op_Equality(UnityEngine.UIElements.StyleSheets.Dimension lhs, UnityEngine.UIElements.StyleSheets.Dimension rhs); // 0x3e476dc public System.Boolean Equals(UnityEngine.UIElements.StyleSheets.Dimension other); // 0x3e47704 public override System.Boolean Equals(System.Object obj); // 0x3e4772c public override System.Int32 GetHashCode(); // 0x3e477b8 public override System.String ToString(); // 0x3e47800 } // UnityEngine.UIElementsModule.dll [Serializable] internal struct UnityEngine.UIElements.StyleSheets.ScalableImage : { // Fields public UnityEngine.Texture2D normalImage; // 0x10 public UnityEngine.Texture2D highResolutionImage; // 0x18 // Methods public override System.String ToString(); // 0x3e47934 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.StylePropertyValue : { // Fields public UnityEngine.UIElements.StyleSheet sheet; // 0x10 public UnityEngine.UIElements.StyleValueHandle handle; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.ImageSource : { // Fields public UnityEngine.Texture2D texture; // 0x10 public UnityEngine.Sprite sprite; // 0x18 public UnityEngine.UIElements.VectorImage vectorImage; // 0x20 public UnityEngine.RenderTexture renderTexture; // 0x28 // Methods public System.Boolean IsNull(); // 0x3e47ad0 } // UnityEngine.UIElementsModule.dll internal sealed class UnityEngine.UIElements.StyleSheets.StylePropertyReader.GetCursorIdFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3e4ba74 public virtual System.Int32 Invoke(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle handle); // 0x3e4bb80 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleSheets.StylePropertyReader : System.Object { // Fields internal static UnityEngine.UIElements.StyleSheets.StylePropertyReader.GetCursorIdFunction getCursorIdFunc; // 0x0 private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyValue> m_Values; // 0x10 private System.Collections.Generic.List<System.Int32> m_ValueCount; // 0x18 private UnityEngine.UIElements.StyleVariableResolver m_Resolver; // 0x20 private UnityEngine.UIElements.StyleSheet m_Sheet; // 0x28 private UnityEngine.UIElements.StyleProperty[] m_Properties; // 0x30 private UnityEngine.UIElements.StyleSheets.StylePropertyId[] m_PropertyIds; // 0x38 private System.Int32 m_CurrentValueIndex; // 0x40 private System.Int32 m_CurrentPropertyIndex; // 0x44 private UnityEngine.UIElements.StyleProperty <property>k__BackingField; // 0x48 private UnityEngine.UIElements.StyleSheets.StylePropertyId <propertyId>k__BackingField; // 0x50 private System.Int32 <valueCount>k__BackingField; // 0x54 private System.Single <dpiScaling>k__BackingField; // 0x58 // Methods public UnityEngine.UIElements.StyleProperty get_property(); // 0x3e47bb8 private System.Void set_property(UnityEngine.UIElements.StyleProperty value); // 0x3e47bc0 public UnityEngine.UIElements.StyleSheets.StylePropertyId get_propertyId(); // 0x3e47bc8 private System.Void set_propertyId(UnityEngine.UIElements.StyleSheets.StylePropertyId value); // 0x3e47bd0 public System.Int32 get_valueCount(); // 0x3e47bd8 private System.Void set_valueCount(System.Int32 value); // 0x3e47be0 public System.Single get_dpiScaling(); // 0x3e47be8 private System.Void set_dpiScaling(System.Single value); // 0x3e47bf0 public System.Void SetContext(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleComplexSelector selector, UnityEngine.UIElements.StyleVariableContext varContext, System.Single dpiScaling); // 0x3e47bf8 public System.Void SetInlineContext(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleProperty[] properties, UnityEngine.UIElements.StyleSheets.StylePropertyId[] propertyIds, System.Single dpiScaling); // 0x3e482f4 public UnityEngine.UIElements.StyleSheets.StylePropertyId MoveNextProperty(); // 0x3e48350 public UnityEngine.UIElements.StyleSheets.StylePropertyValue GetValue(System.Int32 index); // 0x3e42728 public UnityEngine.UIElements.StyleValueType GetValueType(System.Int32 index); // 0x3e4254c public System.Boolean IsValueType(System.Int32 index, UnityEngine.UIElements.StyleValueType type); // 0x3e42414 public System.Boolean IsKeyword(System.Int32 index, UnityEngine.UIElements.StyleValueKeyword keyword); // 0x3e424a8 public System.String ReadAsString(System.Int32 index); // 0x3e42a4c public UnityEngine.UIElements.Length ReadLength(System.Int32 index); // 0x3e425cc public UnityEngine.UIElements.TimeValue ReadTimeValue(System.Int32 index); // 0x3e429b4 public UnityEngine.UIElements.Translate ReadTranslate(System.Int32 index); // 0x3e48460 public UnityEngine.UIElements.TransformOrigin ReadTransformOrigin(System.Int32 index); // 0x3e48814 public UnityEngine.UIElements.Rotate ReadRotate(System.Int32 index); // 0x3e48b04 public UnityEngine.UIElements.Scale ReadScale(System.Int32 index); // 0x3e48cec public System.Single ReadFloat(System.Int32 index); // 0x3e426c0 public System.Int32 ReadInt(System.Int32 index); // 0x3e48fe8 public UnityEngine.Color ReadColor(System.Int32 index); // 0x3e428bc public System.Int32 ReadEnum(UnityEngine.UIElements.StyleSheets.StyleEnumType enumType, System.Int32 index); // 0x3e42784 public UnityEngine.UIElements.FontDefinition ReadFontDefinition(System.Int32 index); // 0x3e49144 public UnityEngine.Font ReadFont(System.Int32 index); // 0x3e49674 public UnityEngine.UIElements.Background ReadBackground(System.Int32 index); // 0x3e499b0 public UnityEngine.UIElements.Cursor ReadCursor(System.Int32 index); // 0x3e4a484 public UnityEngine.UIElements.TextShadow ReadTextShadow(System.Int32 index); // 0x3e4a75c public UnityEngine.UIElements.BackgroundPosition ReadBackgroundPositionX(System.Int32 index); // 0x3e4a9d4 public UnityEngine.UIElements.BackgroundPosition ReadBackgroundPositionY(System.Int32 index); // 0x3e4aabc private UnityEngine.UIElements.BackgroundPosition ReadBackgroundPosition(System.Int32 index, UnityEngine.UIElements.BackgroundPositionKeyword keyword); // 0x3e4a9ec public UnityEngine.UIElements.BackgroundRepeat ReadBackgroundRepeat(System.Int32 index); // 0x3e4ac4c public UnityEngine.UIElements.BackgroundSize ReadBackgroundSize(System.Int32 index); // 0x3e4adcc public System.Void ReadListEasingFunction(System.Collections.Generic.List<UnityEngine.UIElements.EasingFunction> list, System.Int32 index); // 0x3e4b0ec public System.Void ReadListTimeValue(System.Collections.Generic.List<UnityEngine.UIElements.TimeValue> list, System.Int32 index); // 0x3e4b2d4 public System.Void ReadListStylePropertyName(System.Collections.Generic.List<UnityEngine.UIElements.StylePropertyName> list, System.Int32 index); // 0x3e4b464 private System.Void LoadProperties(); // 0x3e47e9c private System.Void SetCurrentProperty(); // 0x3e4837c public static UnityEngine.UIElements.TransformOrigin ReadTransformOrigin(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2, UnityEngine.UIElements.StyleSheets.StylePropertyValue zVvalue); // 0x3e48948 private static UnityEngine.UIElements.Length ReadTransformOriginEnum(UnityEngine.UIElements.StyleSheets.StylePropertyValue value, out System.Boolean& isVertical, out System.Boolean& isHorizontal); // 0x3e4b608 public static UnityEngine.UIElements.Translate ReadTranslate(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2, UnityEngine.UIElements.StyleSheets.StylePropertyValue val3); // 0x3e48590 public static UnityEngine.UIElements.Scale ReadScale(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2, UnityEngine.UIElements.StyleSheets.StylePropertyValue val3); // 0x3e48dec public static UnityEngine.UIElements.Rotate ReadRotate(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2, UnityEngine.UIElements.StyleSheets.StylePropertyValue val3, UnityEngine.UIElements.StyleSheets.StylePropertyValue val4); // 0x3e48c28 private static System.Boolean TryReadEnum(UnityEngine.UIElements.StyleSheets.StyleEnumType enumType, UnityEngine.UIElements.StyleSheets.StylePropertyValue value, out System.Int32& intValue); // 0x3e4b89c private static System.Int32 ReadEnum(UnityEngine.UIElements.StyleSheets.StyleEnumType enumType, UnityEngine.UIElements.StyleSheets.StylePropertyValue value); // 0x3e4b760 public static UnityEngine.UIElements.Angle ReadAngle(UnityEngine.UIElements.StyleSheets.StylePropertyValue value); // 0x3e4b824 public static UnityEngine.UIElements.BackgroundPosition ReadBackgroundPosition(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2, UnityEngine.UIElements.BackgroundPositionKeyword keyword); // 0x3e4aad4 public static UnityEngine.UIElements.BackgroundRepeat ReadBackgroundRepeat(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2); // 0x3e4ad04 public static UnityEngine.UIElements.BackgroundSize ReadBackgroundSize(System.Int32 valCount, UnityEngine.UIElements.StyleSheets.StylePropertyValue val1, UnityEngine.UIElements.StyleSheets.StylePropertyValue val2); // 0x3e4aeb8 internal static System.Boolean TryGetImageSourceFromValue(UnityEngine.UIElements.StyleSheets.StylePropertyValue propertyValue, System.Single dpiScaling, out UnityEngine.UIElements.StyleSheets.ImageSource& source); // 0x3e49c18 public System.Void .ctor(); // 0x3e4b960 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.MatchResultInfo : { // Fields public readonly System.Boolean success; // 0x10 public readonly UnityEngine.UIElements.PseudoStates triggerPseudoMask; // 0x14 public readonly UnityEngine.UIElements.PseudoStates dependencyPseudoMask; // 0x18 // Methods public System.Void .ctor(System.Boolean success, UnityEngine.UIElements.PseudoStates triggerPseudoMask, UnityEngine.UIElements.PseudoStates dependencyPseudoMask); // 0x3e4bb94 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.SelectorMatchRecord : { // Fields public UnityEngine.UIElements.StyleSheet sheet; // 0x10 public System.Int32 styleSheetIndexInStack; // 0x18 public UnityEngine.UIElements.StyleComplexSelector complexSelector; // 0x20 // Methods public System.Void .ctor(UnityEngine.UIElements.StyleSheet sheet, System.Int32 styleSheetIndexInStack); // 0x3e4bba4 public static System.Int32 Compare(UnityEngine.UIElements.StyleSheets.SelectorMatchRecord a, UnityEngine.UIElements.StyleSheets.SelectorMatchRecord b); // 0x3e4bbd0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StyleSelectorHelper : System.Object { // Fields // Methods public static UnityEngine.UIElements.StyleSheets.MatchResultInfo MatchesSelector(UnityEngine.UIElements.VisualElement element, UnityEngine.UIElements.StyleSelector selector); // 0x3e4bcbc public static System.Boolean MatchRightToLeft(UnityEngine.UIElements.VisualElement element, UnityEngine.UIElements.StyleComplexSelector complexSelector, System.Action<UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.StyleSheets.MatchResultInfo> processResult); // 0x3e4bf78 private static System.Void FastLookup(System.Collections.Generic.IDictionary<System.String,UnityEngine.UIElements.StyleComplexSelector> table, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> matchedSelectors, UnityEngine.UIElements.StyleMatchingContext context, System.String input, ref UnityEngine.UIElements.StyleSheets.SelectorMatchRecord& record); // 0x3e4c140 public static System.Void FindMatches(UnityEngine.UIElements.StyleMatchingContext context, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> matchedSelectors, System.Int32 parentSheetIndex); // 0x3e4c34c } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey : { // Fields public readonly System.Int32 sheetInstanceID; // 0x10 public readonly System.Int32 index; // 0x14 // Methods public System.Void .ctor(UnityEngine.UIElements.StyleSheet sheet, System.Int32 index); // 0x3e4c8a0 } // UnityEngine.UIElementsModule.dll private class UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKeyComparer : System.Object, System.Collections.Generic.IEqualityComparer<UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey> { // Fields // Methods public System.Boolean Equals(UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey x, UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey y); // 0x3e4cb90 public System.Int32 GetHashCode(UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey key); // 0x3e4cbb0 public System.Void .ctor(); // 0x3e4cb88 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StyleSheetCache : System.Object { // Fields private static UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKeyComparer s_Comparer; // 0x0 private static System.Collections.Generic.Dictionary<UnityEngine.UIElements.StyleSheets.StyleSheetCache.SheetHandleKey,UnityEngine.UIElements.StyleSheets.StylePropertyId[]> s_RulePropertyIdsCache; // 0x8 // Methods internal static UnityEngine.UIElements.StyleSheets.StylePropertyId[] GetPropertyIds(UnityEngine.UIElements.StyleSheet sheet, System.Int32 ruleIndex); // 0x3e47ce0 internal static UnityEngine.UIElements.StyleSheets.StylePropertyId[] GetPropertyIds(UnityEngine.UIElements.StyleRule rule); // 0x3e4c9c4 private static UnityEngine.UIElements.StyleSheets.StylePropertyId GetPropertyId(UnityEngine.UIElements.StyleRule rule, System.Int32 index); // 0x3e4c8d4 private static System.Void .cctor(); // 0x3e4caa4 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StyleSheetColor : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,UnityEngine.Color32> s_NameToColor; // 0x0 // Methods public static System.Boolean TryGetColor(System.String name, out UnityEngine.Color& color); // 0x3e4906c private static UnityEngine.Color32 HexToColor32(System.UInt32 color); // 0x3e4cbec private static System.Void .cctor(); // 0x3e4cc00 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.StyleSheets.StyleSheetExtensions : System.Object { // Fields // Methods public static System.String ReadAsString(UnityEngine.UIElements.StyleSheet sheet, UnityEngine.UIElements.StyleValueHandle handle); // 0x3e4e660 public static System.Boolean IsVarFunction(UnityEngine.UIElements.StyleValueHandle handle); // 0x3e4e944 } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.StyleValue : { // Fields public UnityEngine.UIElements.StyleSheets.StylePropertyId id; // 0x10 public UnityEngine.UIElements.StyleKeyword keyword; // 0x14 public System.Single number; // 0x18 public UnityEngine.UIElements.Length length; // 0x18 public UnityEngine.Color color; // 0x18 public System.Runtime.InteropServices.GCHandle resource; // 0x18 public UnityEngine.UIElements.BackgroundPosition position; // 0x18 public UnityEngine.UIElements.BackgroundRepeat repeat; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.StyleValueManaged : { // Fields public UnityEngine.UIElements.StyleSheets.StylePropertyId id; // 0x10 public UnityEngine.UIElements.StyleKeyword keyword; // 0x14 public System.Object value; // 0x18 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.MatchResultErrorCode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.MatchResultErrorCode None = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.MatchResultErrorCode Syntax = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.MatchResultErrorCode EmptyValue = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.MatchResultErrorCode ExpectedEndOfValue = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.MatchResult : { // Fields public UnityEngine.UIElements.StyleSheets.MatchResultErrorCode errorCode; // 0x10 public System.String errorValue; // 0x18 // Methods public System.Boolean get_success(); // 0x3e4e978 } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.StyleSheets.BaseStyleMatcher.MatchContext : { // Fields public System.Int32 valueIndex; // 0x10 public System.Int32 matchedVariableCount; // 0x14 // Methods } // UnityEngine.UIElementsModule.dll internal abstract class UnityEngine.UIElements.StyleSheets.BaseStyleMatcher : System.Object { // Fields protected static readonly System.Text.RegularExpressions.Regex s_CustomIdentRegex; // 0x0 private System.Collections.Generic.Stack<UnityEngine.UIElements.StyleSheets.BaseStyleMatcher.MatchContext> m_ContextStack; // 0x10 private UnityEngine.UIElements.StyleSheets.BaseStyleMatcher.MatchContext m_CurrentContext; // 0x18 // Methods protected abstract System.Boolean MatchKeyword(System.String keyword); // 0x1bd19a0 protected abstract System.Boolean MatchNumber(); // 0x1bd1824 protected abstract System.Boolean MatchInteger(); // 0x1bd1824 protected abstract System.Boolean MatchLength(); // 0x1bd1824 protected abstract System.Boolean MatchPercentage(); // 0x1bd1824 protected abstract System.Boolean MatchColor(); // 0x1bd1824 protected abstract System.Boolean MatchResource(); // 0x1bd1824 protected abstract System.Boolean MatchUrl(); // 0x1bd1824 protected abstract System.Boolean MatchTime(); // 0x1bd1824 protected abstract System.Boolean MatchAngle(); // 0x1bd1824 protected abstract System.Boolean MatchCustomIdent(); // 0x1bd1824 public abstract System.Int32 get_valueCount(); // 0x1bd1ddc public abstract System.Boolean get_isCurrentVariable(); // 0x1bd1824 public abstract System.Boolean get_isCurrentComma(); // 0x1bd1824 public System.Boolean get_hasCurrent(); // 0x3e4e988 public System.Int32 get_currentIndex(); // 0x3e4e9b0 public System.Void set_currentIndex(System.Int32 value); // 0x3e4e9b8 public System.Int32 get_matchedVariableCount(); // 0x3e4e9c0 public System.Void set_matchedVariableCount(System.Int32 value); // 0x3e4e9c8 protected System.Void Initialize(); // 0x3e4e9d0 public System.Void MoveNext(); // 0x3e4ea24 public System.Void SaveContext(); // 0x3e4ea68 public System.Void RestoreContext(); // 0x3e4eabc public System.Void DropContext(); // 0x3e4eb14 protected System.Boolean Match(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4eb64 private System.Boolean MatchExpression(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4ec20 private System.Boolean MatchExpressionWithMultiplier(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4ed34 private System.Boolean MatchGroup(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f044 private System.Boolean MatchCombinator(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4ee7c private System.Boolean MatchOr(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f0f8 private System.Boolean MatchOrOr(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f1c4 private System.Boolean MatchAndAnd(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f1dc private System.Int32 MatchMany(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f284 private System.Int32 MatchManyByOrder(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp, System.Int32* matchOrder); // 0x3e4f3f8 private System.Boolean MatchJuxtaposition(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4f20c private System.Boolean MatchDataType(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp); // 0x3e4ef48 protected System.Void .ctor(); // 0x3e4f58c private static System.Void .cctor(); // 0x3e4f614 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleSheets.StylePropertyValueMatcher : UnityEngine.UIElements.StyleSheets.BaseStyleMatcher { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyValue> m_Values; // 0x20 // Methods private UnityEngine.UIElements.StyleSheets.StylePropertyValue get_current(); // 0x3e4f6b4 public override System.Int32 get_valueCount(); // 0x3e4f738 public override System.Boolean get_isCurrentVariable(); // 0x3e4f780 public override System.Boolean get_isCurrentComma(); // 0x3e4f788 public UnityEngine.UIElements.StyleSheets.MatchResult Match(UnityEngine.UIElements.StyleSheets.Syntax.Expression exp, System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.StylePropertyValue> values); // 0x3e4f834 protected override System.Boolean MatchKeyword(System.String keyword); // 0x3e4f9c0 protected override System.Boolean MatchNumber(); // 0x3e4fa74 protected override System.Boolean MatchInteger(); // 0x3e4faac protected override System.Boolean MatchLength(); // 0x3e4fae4 protected override System.Boolean MatchPercentage(); // 0x3e4fbd8 protected override System.Boolean MatchColor(); // 0x3e4fccc protected override System.Boolean MatchResource(); // 0x3e4fda8 protected override System.Boolean MatchUrl(); // 0x3e4fde0 protected override System.Boolean MatchTime(); // 0x3e4fe24 protected override System.Boolean MatchCustomIdent(); // 0x3e4fe88 protected override System.Boolean MatchAngle(); // 0x3e4ff68 public System.Void .ctor(); // 0x3e50064 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleSheets.Syntax.Expression : System.Object { // Fields public UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType type; // 0x10 public UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplier multiplier; // 0x14 public UnityEngine.UIElements.StyleSheets.Syntax.DataType dataType; // 0x20 public UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator combinator; // 0x24 public UnityEngine.UIElements.StyleSheets.Syntax.Expression[] subExpressions; // 0x28 public System.String keyword; // 0x30 // Methods public System.Void .ctor(UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType type); // 0x3e500b8 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType Unknown = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType Data = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType Keyword = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionType Combinator = 3; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.Syntax.DataType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType None = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Number = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Integer = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Length = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Percentage = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Color = 5; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Resource = 6; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Url = 7; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Time = 8; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType Angle = 9; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.DataType CustomIdent = 10; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator None = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator Or = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator OrOr = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator AndAnd = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator Juxtaposition = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator Group = 5; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType None = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType ZeroOrMore = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType OneOrMore = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType ZeroOrOne = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType Ranges = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType OneOrMoreComma = 5; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType GroupAtLeastOne = 6; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplier : { // Fields public const System.Int32 Infinity; // 0x0 private UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType m_Type; // 0x10 public System.Int32 min; // 0x14 public System.Int32 max; // 0x18 // Methods public UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType get_type(); // 0x3e4ec18 public System.Void set_type(UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType value); // 0x3e50124 public System.Void .ctor(UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType type); // 0x3e50114 private System.Void SetType(UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplierType value); // 0x3e50128 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxParser : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.Syntax.Expression> m_ProcessExpressionList; // 0x10 private System.Collections.Generic.Stack<UnityEngine.UIElements.StyleSheets.Syntax.Expression> m_ExpressionStack; // 0x18 private System.Collections.Generic.Stack<UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator> m_CombinatorStack; // 0x20 private System.Collections.Generic.Dictionary<System.String,UnityEngine.UIElements.StyleSheets.Syntax.Expression> m_ParsedExpressionCache; // 0x28 // Methods public UnityEngine.UIElements.StyleSheets.Syntax.Expression Parse(System.String syntax); // 0x3e5017c private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseExpression(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e50d88 private System.Void ProcessCombinatorStack(); // 0x3e51598 private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseTerm(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e510c0 private UnityEngine.UIElements.StyleSheets.Syntax.ExpressionCombinator ParseCombinatorType(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e51448 private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseGroup(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e51220 private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseDataType(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e518a8 private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseNonTerminalValue(System.String syntax); // 0x3e52008 private UnityEngine.UIElements.StyleSheets.Syntax.Expression ParseProperty(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e52164 private System.Void ParseMultiplier(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer, ref UnityEngine.UIElements.StyleSheets.Syntax.ExpressionMultiplier& multiplier); // 0x3e51d7c private System.Void ParseRanges(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer, out System.Int32& min, out System.Int32& max); // 0x3e52478 private static System.Void EatSpace(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer tokenizer); // 0x3e51fc8 private static System.Boolean IsExpressionEnd(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken token); // 0x3e51888 private static System.Boolean IsCombinator(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken token); // 0x3e51fb4 private static System.Boolean IsMultiplier(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken token); // 0x3e52454 public System.Void .ctor(); // 0x3e52594 } // UnityEngine.UIElementsModule.dll internal enum UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Unknown = 0; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType String = 1; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Number = 2; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Space = 3; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType SingleBar = 4; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType DoubleBar = 5; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType DoubleAmpersand = 6; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Comma = 7; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType SingleQuote = 8; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Asterisk = 9; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType Plus = 10; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType QuestionMark = 11; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType HashMark = 12; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType ExclamationPoint = 13; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType OpenBracket = 14; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType CloseBracket = 15; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType OpenBrace = 16; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType CloseBrace = 17; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType LessThan = 18; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType GreaterThan = 19; // 0x0 public const UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType End = 20; // 0x0 // Methods } // UnityEngine.UIElementsModule.dll internal struct UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken : { // Fields public UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType type; // 0x10 public System.String text; // 0x18 public System.Int32 number; // 0x20 // Methods public System.Void .ctor(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType t); // 0x3e52718 public System.Void .ctor(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType type, System.String text); // 0x3e5273c public System.Void .ctor(UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenType type, System.Int32 number); // 0x3e52760 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxTokenizer : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken> m_Tokens; // 0x10 private System.Int32 m_CurrentTokenIndex; // 0x18 // Methods public UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken get_current(); // 0x3e51000 public UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken MoveNext(); // 0x3e51c78 public UnityEngine.UIElements.StyleSheets.Syntax.StyleSyntaxToken PeekNext(); // 0x3e51ef0 public System.Void Tokenize(System.String syntax); // 0x3e503a0 private static System.Boolean IsNextCharacter(System.String s, System.Int32 index, System.Char c); // 0x3e527cc private static System.Boolean IsNextLetterOrDash(System.String s, System.Int32 index); // 0x3e528a8 private static System.Boolean IsNextNumber(System.String s, System.Int32 index); // 0x3e52810 private static System.Int32 GlobCharacter(System.String s, System.Int32 index, System.Char c); // 0x3e52790 public System.Void .ctor(); // 0x3e50310 } // UnityEngine.UIElementsModule.dll public static class UnityEngine.UIElements.Experimental.Easing : System.Object { // Fields // Methods public static System.Single Linear(System.Single t); // 0x3e52968 public static System.Single InSine(System.Single t); // 0x3e5296c public static System.Single OutSine(System.Single t); // 0x3e52998 public static System.Single InOutSine(System.Single t); // 0x3e529a8 public static System.Single InQuad(System.Single t); // 0x3e529dc public static System.Single OutQuad(System.Single t); // 0x3e529e4 public static System.Single InOutQuad(System.Single t); // 0x3e529f4 public static System.Single InCubic(System.Single t); // 0x3e52a34 public static System.Single OutCubic(System.Single t); // 0x3e52a44 public static System.Single InOutCubic(System.Single t); // 0x3e52aa0 public static System.Single InPower(System.Single t, System.Int32 power); // 0x3e52a3c public static System.Single OutPower(System.Single t, System.Int32 power); // 0x3e52a68 public static System.Single InOutPower(System.Single t, System.Int32 power); // 0x3e52ae8 public static System.Single InBounce(System.Single t); // 0x3e52b50 public static System.Single OutBounce(System.Single t); // 0x3e52b74 public static System.Single InOutBounce(System.Single t); // 0x3e52c2c public static System.Single InElastic(System.Single t); // 0x3e52c80 public static System.Single OutElastic(System.Single t); // 0x3e52cf8 public static System.Single InOutElastic(System.Single t); // 0x3e52d70 public static System.Single InBack(System.Single t); // 0x3e52e74 public static System.Single OutBack(System.Single t); // 0x3e52e98 public static System.Single InOutBack(System.Single t); // 0x3e52ec8 public static System.Single InCirc(System.Single t); // 0x3e52f44 public static System.Single OutCirc(System.Single t); // 0x3e52f64 public static System.Single InOutCirc(System.Single t); // 0x3e52f80 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e5320c public System.Void .ctor(); // 0x3e53274 internal UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent <.cctor>b__0_0(); // 0x3e5327c } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent> { // Fields private System.String <linkID>k__BackingField; // 0x108 private System.String <linkText>k__BackingField; // 0x110 // Methods private static System.Void .cctor(); // 0x3e52fc8 private System.Void set_linkID(System.String value); // 0x3e530ac private System.Void set_linkText(System.String value); // 0x3e530bc protected override System.Void Init(); // 0x3e530cc private System.Void LocalInit(); // 0x3e53120 public static UnityEngine.UIElements.Experimental.PointerOverLinkTagEvent GetPooled(UnityEngine.UIElements.IPointerEvent evt, System.String linkID, System.String linkText); // 0x3e5312c public System.Void .ctor(); // 0x3e531b8 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e53510 public System.Void .ctor(); // 0x3e53578 internal UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent <.cctor>b__0_0(); // 0x3e53580 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent> { // Fields private System.String <linkID>k__BackingField; // 0x108 private System.String <linkText>k__BackingField; // 0x110 // Methods private static System.Void .cctor(); // 0x3e532cc private System.Void set_linkID(System.String value); // 0x3e533b0 private System.Void set_linkText(System.String value); // 0x3e533c0 protected override System.Void Init(); // 0x3e533d0 private System.Void LocalInit(); // 0x3e53424 public static UnityEngine.UIElements.Experimental.PointerMoveLinkTagEvent GetPooled(UnityEngine.UIElements.IPointerEvent evt, System.String linkID, System.String linkText); // 0x3e53430 public System.Void .ctor(); // 0x3e534bc } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e537b0 public System.Void .ctor(); // 0x3e53818 internal UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent <.cctor>b__0_0(); // 0x3e53820 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent> { // Fields // Methods private static System.Void .cctor(); // 0x3e535d0 protected override System.Void Init(); // 0x3e536b4 private System.Void LocalInit(); // 0x3e53708 public static UnityEngine.UIElements.Experimental.PointerOutLinkTagEvent GetPooled(UnityEngine.UIElements.IPointerEvent evt, System.String linkID); // 0x3e53714 public System.Void .ctor(); // 0x3e5375c } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e53ab4 public System.Void .ctor(); // 0x3e53b1c internal UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent <.cctor>b__0_0(); // 0x3e53b24 } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent> { // Fields private System.String <linkID>k__BackingField; // 0x108 private System.String <linkText>k__BackingField; // 0x110 // Methods private static System.Void .cctor(); // 0x3e53870 private System.Void set_linkID(System.String value); // 0x3e53954 private System.Void set_linkText(System.String value); // 0x3e53964 protected override System.Void Init(); // 0x3e53974 private System.Void LocalInit(); // 0x3e539c8 public static UnityEngine.UIElements.Experimental.PointerDownLinkTagEvent GetPooled(UnityEngine.UIElements.IPointerEvent evt, System.String linkID, System.String linkText); // 0x3e539d4 public System.Void .ctor(); // 0x3e53a60 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent.<>c : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3e53db8 public System.Void .ctor(); // 0x3e53e20 internal UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent <.cctor>b__0_0(); // 0x3e53e28 } // UnityEngine.UIElementsModule.dll public class UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent : UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent> { // Fields private System.String <linkID>k__BackingField; // 0x108 private System.String <linkText>k__BackingField; // 0x110 // Methods private static System.Void .cctor(); // 0x3e53b74 private System.Void set_linkID(System.String value); // 0x3e53c58 private System.Void set_linkText(System.String value); // 0x3e53c68 protected override System.Void Init(); // 0x3e53c78 private System.Void LocalInit(); // 0x3e53ccc public static UnityEngine.UIElements.Experimental.PointerUpLinkTagEvent GetPooled(UnityEngine.UIElements.IPointerEvent evt, System.String linkID, System.String linkText); // 0x3e53cd8 public System.Void .ctor(); // 0x3e53d64 } // UnityEngine.UIElementsModule.dll public struct UnityEngine.UIElements.Experimental.StyleValues : { // Fields internal UnityEngine.UIElements.StyleValueCollection m_StyleValues; // 0x10 // Methods public System.Void set_top(System.Single value); // 0x3e53e78 public System.Void set_left(System.Single value); // 0x3e53f08 public System.Void set_width(System.Single value); // 0x3e53f14 public System.Void set_height(System.Single value); // 0x3e53f20 public System.Void set_right(System.Single value); // 0x3e53f2c public System.Void set_bottom(System.Single value); // 0x3e53f38 public System.Void set_color(UnityEngine.Color value); // 0x3e53f44 public System.Void set_backgroundColor(UnityEngine.Color value); // 0x3e53fd0 public System.Void set_unityBackgroundImageTintColor(UnityEngine.Color value); // 0x3e53fd8 public System.Void set_borderColor(UnityEngine.Color value); // 0x3e53fe4 public System.Void set_marginLeft(System.Single value); // 0x3e53ff0 public System.Void set_marginTop(System.Single value); // 0x3e53ffc public System.Void set_marginRight(System.Single value); // 0x3e54008 public System.Void set_marginBottom(System.Single value); // 0x3e54014 public System.Void set_paddingLeft(System.Single value); // 0x3e54020 public System.Single get_paddingTop(); // 0x3e5402c public System.Void set_paddingTop(System.Single value); // 0x3e540d4 public System.Void set_paddingRight(System.Single value); // 0x3e540e0 public System.Void set_paddingBottom(System.Single value); // 0x3e540ec public System.Void set_borderLeftWidth(System.Single value); // 0x3e540f8 public System.Void set_borderRightWidth(System.Single value); // 0x3e54104 public System.Void set_borderTopWidth(System.Single value); // 0x3e54110 public System.Void set_borderBottomWidth(System.Single value); // 0x3e5411c public System.Void set_borderTopLeftRadius(System.Single value); // 0x3e54128 public System.Void set_borderTopRightRadius(System.Single value); // 0x3e54134 public System.Void set_borderBottomLeftRadius(System.Single value); // 0x3e54140 public System.Void set_borderBottomRightRadius(System.Single value); // 0x3e54148 public System.Void set_opacity(System.Single value); // 0x3e54154 public System.Void set_flexGrow(System.Single value); // 0x3e54160 public System.Void set_flexShrink(System.Single value); // 0x3e5416c internal System.Void SetValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, System.Single value); // 0x3e53e84 internal System.Void SetValue(UnityEngine.UIElements.StyleSheets.StylePropertyId id, UnityEngine.Color value); // 0x3e53f4c internal UnityEngine.UIElements.StyleValueCollection Values(); // 0x3e54064 } // UnityEngine.UIElementsModule.dll public interface UnityEngine.UIElements.Experimental.ITransitionAnimations : { // Fields // Methods public abstract UnityEngine.UIElements.Experimental.ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> Start(UnityEngine.UIElements.Experimental.StyleValues to, System.Int32 durationMs); // 0x0 } // UnityEngine.UIElementsModule.dll internal static class UnityEngine.UIElements.Experimental.Lerp : System.Object { // Fields // Methods public static System.Single Interpolate(System.Single start, System.Single end, System.Single ratio); // 0x3e54178 public static UnityEngine.Color Interpolate(UnityEngine.Color start, UnityEngine.Color end, System.Single ratio); // 0x3e54188 internal static UnityEngine.UIElements.Experimental.StyleValues Interpolate(UnityEngine.UIElements.Experimental.StyleValues start, UnityEngine.UIElements.Experimental.StyleValues end, System.Single ratio); // 0x3e541c0 } // UnityEngine.UIElementsModule.dll internal interface UnityEngine.UIElements.Experimental.IValueAnimationUpdate : { // Fields // Methods public abstract System.Void Tick(System.Int64 currentTimeMs); // 0x1bd38b4 } // UnityEngine.UIElementsModule.dll [Serializable] private sealed class UnityEngine.UIElements.Experimental.ValueAnimation.<>c<T> : System.Object { // Fields public static readonly UnityEngine.UIElements.Experimental.ValueAnimation.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal UnityEngine.UIElements.Experimental.ValueAnimation<T> <.cctor>b__67_0(); // 0x1bd219c } // UnityEngine.UIElementsModule.dll public sealed class UnityEngine.UIElements.Experimental.ValueAnimation<T> : System.Object, UnityEngine.UIElements.Experimental.IValueAnimationUpdate { // Fields private System.Int64 m_StartTimeMs; // 0x0 private System.Int32 m_DurationMs; // 0x0 private System.Func<System.Single,System.Single> <easingCurve>k__BackingField; // 0x0 private System.Boolean <isRunning>k__BackingField; // 0x0 private System.Action <onAnimationCompleted>k__BackingField; // 0x0 private System.Boolean <autoRecycle>k__BackingField; // 0x0 private System.Boolean <recycled>k__BackingField; // 0x0 private static UnityEngine.UIElements.ObjectPool<UnityEngine.UIElements.Experimental.ValueAnimation<T>> sObjectPool; // 0x0 private UnityEngine.UIElements.VisualElement <owner>k__BackingField; // 0x0 private System.Action<UnityEngine.UIElements.VisualElement,T> <valueUpdated>k__BackingField; // 0x0 private System.Func<UnityEngine.UIElements.VisualElement,T> <initialValue>k__BackingField; // 0x0 private System.Func<T,T,System.Single,T> <interpolator>k__BackingField; // 0x0 private T _from; // 0x0 private System.Boolean fromValueSet; // 0x0 private T <to>k__BackingField; // 0x0 // Methods public System.Int32 get_durationMs(); // 0x1bd1ddc public System.Void set_durationMs(System.Int32 value); // 0x1bd33a4 public System.Func<System.Single,System.Single> get_easingCurve(); // 0x1bd219c public System.Void set_easingCurve(System.Func<System.Single,System.Single> value); // 0x1bd3a1c public System.Boolean get_isRunning(); // 0x1bd1824 private System.Void set_isRunning(System.Boolean value); // 0x1bd3130 public System.Action get_onAnimationCompleted(); // 0x1bd219c public System.Void set_onAnimationCompleted(System.Action value); // 0x1bd3a1c public System.Boolean get_autoRecycle(); // 0x1bd1824 public System.Void set_autoRecycle(System.Boolean value); // 0x1bd3130 private System.Boolean get_recycled(); // 0x1bd1824 private System.Void set_recycled(System.Boolean value); // 0x1bd3130 private UnityEngine.UIElements.VisualElement get_owner(); // 0x1bd219c private System.Void set_owner(UnityEngine.UIElements.VisualElement value); // 0x1bd3a1c public System.Action<UnityEngine.UIElements.VisualElement,T> get_valueUpdated(); // 0x1bd219c public System.Void set_valueUpdated(System.Action<UnityEngine.UIElements.VisualElement,T> value); // 0x1bd3a1c public System.Func<UnityEngine.UIElements.VisualElement,T> get_initialValue(); // 0x1bd219c public System.Void set_initialValue(System.Func<UnityEngine.UIElements.VisualElement,T> value); // 0x1bd3a1c public System.Func<T,T,System.Single,T> get_interpolator(); // 0x1bd219c public System.Void set_interpolator(System.Func<T,T,System.Single,T> value); // 0x1bd3a1c public T get_from(); // 0x1ce0384 public System.Void set_from(T value); // 0x1ce0384 public T get_to(); // 0x1ce0384 public System.Void set_to(T value); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 public System.Void Start(); // 0x1bd2ec0 public System.Void Stop(); // 0x1bd2ec0 public System.Void Recycle(); // 0x1bd2ec0 private System.Void UnityEngine.UIElements.Experimental.IValueAnimationUpdate.Tick(System.Int64 currentTimeMs); // 0x1bd38b4 private System.Void SetDefaultValues(); // 0x1bd2ec0 private System.Void Unregister(); // 0x1bd2ec0 private System.Void Register(); // 0x1bd2ec0 internal System.Void SetOwner(UnityEngine.UIElements.VisualElement e); // 0x1bd3a1c private System.Void CheckNotRecycled(); // 0x1bd2ec0 public static UnityEngine.UIElements.Experimental.ValueAnimation<T> Create(UnityEngine.UIElements.VisualElement e, System.Func<T,T,System.Single,T> interpolator); // 0x1bdf514 public UnityEngine.UIElements.Experimental.ValueAnimation<T> KeepAlive(); // 0x1bd219c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnMovePreview : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 // Methods public System.Void .ctor(); // 0x3e5457c private static System.Void .cctor(); // 0x3e54620 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnMoveLocationPreview : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String visualUssClassName; // 0x8 // Methods public System.Void .ctor(); // 0x3e546c4 private static System.Void .cctor(); // 0x3e547bc } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.ColumnMover : UnityEngine.UIElements.PointerManipulator { // Fields private System.Single m_StartPos; // 0x30 private System.Single m_LastPos; // 0x34 private System.Boolean m_Active; // 0x38 private System.Boolean m_Moving; // 0x39 private System.Boolean m_Cancelled; // 0x3a private UnityEngine.UIElements.Internal.MultiColumnCollectionHeader m_Header; // 0x40 private UnityEngine.UIElements.VisualElement m_PreviewElement; // 0x48 private UnityEngine.UIElements.Internal.MultiColumnHeaderColumnMoveLocationPreview m_LocationPreviewElement; // 0x50 private UnityEngine.UIElements.Column m_ColumnToMove; // 0x58 private System.Single m_ColumnToMovePos; // 0x60 private System.Single m_ColumnToMoveWidth; // 0x64 private UnityEngine.UIElements.Column m_DestinationColumn; // 0x68 private System.Boolean m_MoveBeforeDestination; // 0x70 private UnityEngine.UIElements.ColumnLayout <columnLayout>k__BackingField; // 0x78 private System.Action<UnityEngine.UIElements.Internal.ColumnMover> activeChanged; // 0x80 private System.Action<UnityEngine.UIElements.Internal.ColumnMover> movingChanged; // 0x88 // Methods public UnityEngine.UIElements.ColumnLayout get_columnLayout(); // 0x3e548ac public System.Void set_columnLayout(UnityEngine.UIElements.ColumnLayout value); // 0x3e548b4 public System.Boolean get_active(); // 0x3e548bc public System.Void set_active(System.Boolean value); // 0x3e548c4 public System.Boolean get_moving(); // 0x3e548fc public System.Void set_moving(System.Boolean value); // 0x3e54904 public System.Void add_activeChanged(System.Action<UnityEngine.UIElements.Internal.ColumnMover> value); // 0x3e5493c public System.Void remove_activeChanged(System.Action<UnityEngine.UIElements.Internal.ColumnMover> value); // 0x3e549ec public System.Void add_movingChanged(System.Action<UnityEngine.UIElements.Internal.ColumnMover> value); // 0x3e54a9c public System.Void remove_movingChanged(System.Action<UnityEngine.UIElements.Internal.ColumnMover> value); // 0x3e54b4c public System.Void .ctor(); // 0x3e54bfc protected override System.Void RegisterCallbacksOnTarget(); // 0x3e54cb4 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3e55210 protected System.Void OnMouseDown(UnityEngine.UIElements.MouseDownEvent evt); // 0x3e5576c protected System.Void OnMouseMove(UnityEngine.UIElements.MouseMoveEvent evt); // 0x3e55a28 protected System.Void OnMouseUp(UnityEngine.UIElements.MouseUpEvent evt); // 0x3e55ba4 private System.Void OnMouseCaptureOut(UnityEngine.UIElements.MouseCaptureOutEvent evt); // 0x3e55d64 private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent evt); // 0x3e55ec8 private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent evt); // 0x3e55ff0 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent evt); // 0x3e56108 private System.Void OnPointerCancel(UnityEngine.UIElements.PointerCancelEvent evt); // 0x3e56234 private System.Void OnPointerCaptureOut(UnityEngine.UIElements.PointerCaptureOutEvent evt); // 0x3e5631c private static System.Boolean IsNotMouseEvent(System.Int32 pointerId); // 0x3e562b8 protected System.Void ProcessCancelEvent(UnityEngine.UIElements.EventBase evt, System.Int32 pointerId); // 0x3e55de0 private System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent e); // 0x3e564dc private System.Void ProcessDownEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x3e55820 private System.Void ProcessMoveEvent(UnityEngine.UIElements.EventBase e, UnityEngine.Vector2 localPosition); // 0x3e55a8c private System.Void ProcessUpEvent(UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId); // 0x3e55c48 private System.Void BeginDragMove(System.Single pos); // 0x3e56548 internal System.Void DragMove(System.Single pos); // 0x3e569f4 private System.Void UpdatePreviewPosition(); // 0x3e56d98 private System.Void UpdateMoveLocation(); // 0x3e569fc private System.Void EndDragMove(System.Boolean cancelled); // 0x3e5638c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnResizePreview : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String visualUssClassName; // 0x8 // Methods public System.Void .ctor(); // 0x3e57008 private static System.Void .cctor(); // 0x3e57100 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.ColumnResizer : UnityEngine.UIElements.PointerManipulator { // Fields private UnityEngine.Vector2 m_Start; // 0x30 protected System.Boolean m_Active; // 0x38 private System.Boolean m_Resizing; // 0x39 private UnityEngine.UIElements.Internal.MultiColumnCollectionHeader m_Header; // 0x40 private UnityEngine.UIElements.Column m_Column; // 0x48 private UnityEngine.UIElements.VisualElement m_PreviewElement; // 0x50 private UnityEngine.UIElements.ColumnLayout <columnLayout>k__BackingField; // 0x58 private System.Boolean <preview>k__BackingField; // 0x60 // Methods public UnityEngine.UIElements.ColumnLayout get_columnLayout(); // 0x3e571f0 public System.Void set_columnLayout(UnityEngine.UIElements.ColumnLayout value); // 0x3e571f8 public System.Boolean get_preview(); // 0x3e57200 public System.Void set_preview(System.Boolean value); // 0x3e57208 public System.Void .ctor(UnityEngine.UIElements.Column column); // 0x3e57214 protected override System.Void RegisterCallbacksOnTarget(); // 0x3e572e4 protected override System.Void UnregisterCallbacksFromTarget(); // 0x3e57528 private System.Void OnKeyDown(UnityEngine.UIElements.KeyDownEvent e); // 0x3e5776c private System.Void OnPointerDown(UnityEngine.UIElements.PointerDownEvent e); // 0x3e5784c private System.Void OnPointerMove(UnityEngine.UIElements.PointerMoveEvent e); // 0x3e57ac4 private System.Void OnPointerUp(UnityEngine.UIElements.PointerUpEvent e); // 0x3e57c00 private System.Void BeginDragResize(System.Single pos); // 0x3e57a7c private System.Void DragResize(System.Single pos); // 0x3e57bc0 private System.Void UpdatePreviewPosition(); // 0x3e57d30 private System.Void EndDragResize(System.Single pos, System.Boolean cancelled); // 0x3e577e0 } // UnityEngine.UIElementsModule.dll [Serializable] private struct UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ViewState.ColumnState : { // Fields public System.Int32 index; // 0x10 public System.String name; // 0x18 public System.Single actualWidth; // 0x20 public UnityEngine.UIElements.Length width; // 0x24 public System.Boolean visible; // 0x2c // Methods } // UnityEngine.UIElementsModule.dll [Serializable] private class UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ViewState : System.Object { // Fields private System.Boolean m_HasPersistedData; // 0x10 private System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> m_SortDescriptions; // 0x18 private System.Collections.Generic.List<UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ViewState.ColumnState> m_OrderedColumnStates; // 0x20 // Methods internal System.Void Save(UnityEngine.UIElements.Internal.MultiColumnCollectionHeader header); // 0x3e5d598 internal System.Void Apply(UnityEngine.UIElements.Internal.MultiColumnCollectionHeader header); // 0x3e5d23c public System.Void .ctor(); // 0x3e5e364 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ColumnData : System.Object { // Fields private UnityEngine.UIElements.Internal.MultiColumnHeaderColumn <control>k__BackingField; // 0x10 private UnityEngine.UIElements.Internal.MultiColumnHeaderColumnResizeHandle <resizeHandle>k__BackingField; // 0x18 // Methods public UnityEngine.UIElements.Internal.MultiColumnHeaderColumn get_control(); // 0x3e5e440 public System.Void set_control(UnityEngine.UIElements.Internal.MultiColumnHeaderColumn value); // 0x3e5e448 public UnityEngine.UIElements.Internal.MultiColumnHeaderColumnResizeHandle get_resizeHandle(); // 0x3e5e450 public System.Void set_resizeHandle(UnityEngine.UIElements.Internal.MultiColumnHeaderColumnResizeHandle value); // 0x3e5e458 public System.Void .ctor(); // 0x3e5b01c } // UnityEngine.UIElementsModule.dll private struct UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.SortedColumnState : { // Fields public UnityEngine.UIElements.SortColumnDescription columnDesc; // 0x10 public UnityEngine.UIElements.SortDirection direction; // 0x18 // Methods public System.Void .ctor(UnityEngine.UIElements.SortColumnDescription desc, UnityEngine.UIElements.SortDirection dir); // 0x3e59f14 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.<>c__DisplayClass65_0 : System.Object { // Fields public UnityEngine.UIElements.Column column; // 0x10 public UnityEngine.UIElements.Internal.MultiColumnCollectionHeader <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3e5c5c8 internal System.Void <OnContextualMenuManipulator>b__1(UnityEngine.UIElements.DropdownMenuAction a); // 0x3e5e460 internal UnityEngine.UIElements.DropdownMenuAction.Status <OnContextualMenuManipulator>b__2(UnityEngine.UIElements.DropdownMenuAction a); // 0x3e5e488 } // UnityEngine.UIElementsModule.dll private sealed class UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.<>c__DisplayClass71_0 : System.Object { // Fields public UnityEngine.UIElements.Column column; // 0x10 // Methods public System.Void .ctor(); // 0x3e5cf48 internal System.Boolean <UpdateSortColumnDescriptionsOnClick>b__0(UnityEngine.UIElements.SortColumnDescription d); // 0x3e5e508 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnCollectionHeader : UnityEngine.UIElements.VisualElement, System.IDisposable { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String columnContainerUssClassName; // 0x8 public static readonly System.String handleContainerUssClassName; // 0x10 public static readonly System.String reorderableUssClassName; // 0x18 private System.Boolean m_SortingEnabled; // 0x3c8 private System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> m_SortedColumns; // 0x3d0 private UnityEngine.UIElements.SortColumnDescriptions m_SortDescriptions; // 0x3d8 private System.Collections.Generic.List<UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.SortedColumnState> m_OldSortedColumnStates; // 0x3e0 private System.Boolean m_SortingUpdatesTemporarilyDisabled; // 0x3e8 private UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ViewState m_ViewState; // 0x3f0 private System.Boolean m_ApplyingViewState; // 0x3f8 private System.Boolean m_DoLayoutScheduled; // 0x3f9 private readonly System.Collections.Generic.Dictionary<UnityEngine.UIElements.Column,UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ColumnData> <columnDataMap>k__BackingField; // 0x400 private readonly UnityEngine.UIElements.ColumnLayout <columnLayout>k__BackingField; // 0x408 private readonly UnityEngine.UIElements.VisualElement <columnContainer>k__BackingField; // 0x410 private readonly UnityEngine.UIElements.VisualElement <resizeHandleContainer>k__BackingField; // 0x418 private readonly UnityEngine.UIElements.Columns <columns>k__BackingField; // 0x420 private System.Action<System.Int32,System.Single> columnResized; // 0x428 private System.Action columnSortingChanged; // 0x430 private System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> contextMenuPopulateEvent; // 0x438 private System.Action viewDataRestored; // 0x440 // Methods internal System.Boolean get_isApplyingViewState(); // 0x3e57e38 public System.Collections.Generic.Dictionary<UnityEngine.UIElements.Column,UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ColumnData> get_columnDataMap(); // 0x3e57e40 public UnityEngine.UIElements.ColumnLayout get_columnLayout(); // 0x3e57e48 public UnityEngine.UIElements.VisualElement get_columnContainer(); // 0x3e57e50 public UnityEngine.UIElements.VisualElement get_resizeHandleContainer(); // 0x3e57e58 public System.Collections.Generic.IEnumerable<UnityEngine.UIElements.SortColumnDescription> get_sortedColumns(); // 0x3e57e60 public UnityEngine.UIElements.SortColumnDescriptions get_sortDescriptions(); // 0x3e57e68 protected internal System.Void set_sortDescriptions(UnityEngine.UIElements.SortColumnDescriptions value); // 0x3e57e70 public UnityEngine.UIElements.Columns get_columns(); // 0x3e5867c public System.Boolean get_sortingEnabled(); // 0x3e58684 public System.Void set_sortingEnabled(System.Boolean value); // 0x3e5868c public System.Void add_columnResized(System.Action<System.Int32,System.Single> value); // 0x3e58d20 public System.Void remove_columnResized(System.Action<System.Int32,System.Single> value); // 0x3e58dd4 public System.Void add_columnSortingChanged(System.Action value); // 0x3e58e88 public System.Void remove_columnSortingChanged(System.Action value); // 0x3e58f28 public System.Void add_contextMenuPopulateEvent(System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> value); // 0x3e58fc8 public System.Void remove_contextMenuPopulateEvent(System.Action<UnityEngine.UIElements.ContextualMenuPopulateEvent,UnityEngine.UIElements.Column> value); // 0x3e5907c internal System.Void add_viewDataRestored(System.Action value); // 0x3e59130 internal System.Void remove_viewDataRestored(System.Action value); // 0x3e591d0 public System.Void .ctor(UnityEngine.UIElements.Columns columns, UnityEngine.UIElements.SortColumnDescriptions sortDescriptions, System.Collections.Generic.List<UnityEngine.UIElements.SortColumnDescription> sortedColumns); // 0x3e59270 private System.Void ScheduleDoLayout(); // 0x3e59dd8 private System.Void ResizeToFit(); // 0x3e59ee8 private System.Void UpdateSortedColumns(); // 0x3e57f1c private System.Void UpdateColumnControls(); // 0x3e59fac private System.Void OnColumnAdded(UnityEngine.UIElements.Column column, System.Int32 index); // 0x3e5a754 private System.Void OnColumnAdded(UnityEngine.UIElements.Column column); // 0x3e59ab0 private System.Void OnColumnRemoved(UnityEngine.UIElements.Column column); // 0x3e5b024 private System.Void OnColumnChanged(UnityEngine.UIElements.Column column, UnityEngine.UIElements.ColumnDataType type); // 0x3e5b278 private System.Void OnColumnReordered(UnityEngine.UIElements.Column column, System.Int32 from, System.Int32 to); // 0x3e5bb94 private System.Void OnColumnResized(UnityEngine.UIElements.Column column); // 0x3e5bd10 private System.Void OnContextualMenuManipulator(UnityEngine.UIElements.ContextualMenuPopulateEvent evt); // 0x3e5bd14 private System.Void OnMoveManipulatorActivated(UnityEngine.UIElements.Internal.ColumnMover mover); // 0x3e5c5d0 private System.Void OnGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent e); // 0x3e5c6b4 private System.Void DoLayout(); // 0x3e5c734 private System.Void OnColumnControlGeometryChanged(UnityEngine.UIElements.GeometryChangedEvent evt); // 0x3e5c774 private System.Void OnColumnClicked(UnityEngine.UIElements.EventBase evt); // 0x3e5caac private System.Void UpdateSortColumnDescriptionsOnClick(UnityEngine.UIElements.Column column, UnityEngine.EventModifiers modifiers); // 0x3e5ccd4 public System.Void ScrollHorizontally(System.Single horizontalOffset); // 0x3e5cf50 private System.Void RaiseColumnResized(System.Int32 columnIndex); // 0x3e5c9bc private System.Void RaiseColumnSortingChanged(); // 0x3e59f74 private System.Void ApplyColumnSorting(); // 0x3e5b2d4 private System.Void UpdateSortingStatus(); // 0x3e586c0 internal override System.Void OnViewDataReady(); // 0x3e5d134 private System.Void SaveViewState(); // 0x3e59f3c private System.Void CleanupColumnData(UnityEngine.UIElements.Internal.MultiColumnCollectionHeader.ColumnData data); // 0x3e5b0d8 public System.Void Dispose(); // 0x3e5de28 private static System.Void .cctor(); // 0x3e5e218 private System.Void <OnContextualMenuManipulator>b__65_0(UnityEngine.UIElements.DropdownMenuAction a); // 0x3e5e360 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnSortIndicator : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String arrowUssClassName; // 0x8 public static readonly System.String indexLabelUssClassName; // 0x10 private UnityEngine.UIElements.Label m_IndexLabel; // 0x3c8 // Methods public System.Void set_sortOrderLabel(System.String value); // 0x3e5e590 public System.Void .ctor(); // 0x3e5e5b4 private static System.Void .cctor(); // 0x3e5e72c } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnIcon : UnityEngine.UIElements.Image { // Fields public static readonly System.String ussClassName; // 0x0 private System.Boolean <isImageInline>k__BackingField; // 0x40b // Methods public System.Boolean get_isImageInline(); // 0x3e5e860 public System.Void set_isImageInline(System.Boolean value); // 0x3e5e868 public System.Void .ctor(); // 0x3e5e874 public System.Void UpdateClassList(); // 0x3e5e97c private static System.Void .cctor(); // 0x3e5eae0 private System.Void <.ctor>b__5_0(UnityEngine.UIElements.CustomStyleResolvedEvent evt); // 0x3e5eb84 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumn : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String sortableUssClassName; // 0x8 public static readonly System.String sortedAscendingUssClassName; // 0x10 public static readonly System.String sortedDescendingUssClassName; // 0x18 public static readonly System.String movingUssClassName; // 0x20 public static readonly System.String contentContainerUssClassName; // 0x28 public static readonly System.String contentUssClassName; // 0x30 public static readonly System.String defaultContentUssClassName; // 0x38 public static readonly System.String hasIconUssClassName; // 0x40 public static readonly System.String hasTitleUssClassName; // 0x48 public static readonly System.String titleUssClassName; // 0x50 public static readonly System.String iconElementName; // 0x58 public static readonly System.String titleElementName; // 0x60 private static readonly System.String s_BoundVEPropertyName; // 0x68 private static readonly System.String s_BindingCallbackVEPropertyName; // 0x70 private static readonly System.String s_UnbindingCallbackVEPropertyName; // 0x78 private static readonly System.String s_DestroyCallbackVEPropertyName; // 0x80 private UnityEngine.UIElements.VisualElement m_ContentContainer; // 0x3c8 private UnityEngine.UIElements.VisualElement m_Content; // 0x3d0 private UnityEngine.UIElements.Internal.MultiColumnHeaderColumnSortIndicator m_SortIndicatorContainer; // 0x3d8 private UnityEngine.UIElements.IVisualElementScheduledItem m_ScheduledHeaderTemplateUpdate; // 0x3e0 private UnityEngine.UIElements.Clickable <clickable>k__BackingField; // 0x3e8 private UnityEngine.UIElements.Internal.ColumnMover <mover>k__BackingField; // 0x3f0 private UnityEngine.UIElements.Column <column>k__BackingField; // 0x3f8 // Methods public UnityEngine.UIElements.Clickable get_clickable(); // 0x3e5eb88 private System.Void set_clickable(UnityEngine.UIElements.Clickable value); // 0x3e5eb90 public UnityEngine.UIElements.Internal.ColumnMover get_mover(); // 0x3e5eba0 private System.Void set_mover(UnityEngine.UIElements.Internal.ColumnMover value); // 0x3e5eba8 public System.Void set_sortOrderLabel(System.String value); // 0x3e5d108 public UnityEngine.UIElements.Column get_column(); // 0x3e5ebb8 private System.Void set_column(UnityEngine.UIElements.Column value); // 0x3e5ebc0 public UnityEngine.UIElements.VisualElement get_content(); // 0x3e5ebd0 public System.Void set_content(UnityEngine.UIElements.VisualElement value); // 0x3e5ebd8 private System.Boolean get_isContentBound(); // 0x3e5ee68 private System.Void set_isContentBound(System.Boolean value); // 0x3e5ef34 public System.Void .ctor(UnityEngine.UIElements.Column column); // 0x3e5a758 private System.Void OnColumnChanged(UnityEngine.UIElements.Column c, UnityEngine.UIElements.ColumnDataType role); // 0x3e5f540 private System.Void OnColumnResized(UnityEngine.UIElements.Column c); // 0x3e5f748 private System.Void InitManipulators(); // 0x3e5f2e8 private System.Void OnMoverChanged(UnityEngine.UIElements.Internal.ColumnMover mv); // 0x3e5f74c private System.Void UpdateDataFromColumn(); // 0x3e5f710 private System.Void BindHeaderContent(); // 0x3e5f8a8 private System.Void UnbindHeaderContent(); // 0x3e5f7d0 private System.Void DestroyHeaderContent(); // 0x3e5ecd0 private UnityEngine.UIElements.VisualElement CreateDefaultHeaderContent(); // 0x3e5f980 private System.Void DefaultBindHeaderContent(UnityEngine.UIElements.VisualElement ve); // 0x3e5fb0c private System.Void UpdateHeaderTemplate(); // 0x3e5eff4 private System.Void UpdateGeometryFromColumn(); // 0x3e5f1e8 public System.Void Dispose(); // 0x3e5dc90 private static System.Void .cctor(); // 0x3e5fe50 } // UnityEngine.UIElementsModule.dll internal class UnityEngine.UIElements.Internal.MultiColumnHeaderColumnResizeHandle : UnityEngine.UIElements.VisualElement { // Fields public static readonly System.String ussClassName; // 0x0 public static readonly System.String dragAreaUssClassName; // 0x8 private readonly UnityEngine.UIElements.VisualElement <dragArea>k__BackingField; // 0x3c8 // Methods public UnityEngine.UIElements.VisualElement get_dragArea(); // 0x3e602ac public System.Void .ctor(); // 0x3e5af28 private static System.Void .cctor(); // 0x3e602b4 } // UnityEngine.UIElementsModule.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // UnityEngine.UIElementsModule.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 4E0024C7427C17CC639390B3368A37AF4019570161E69CF30B89796DCC90F605; // 0x0 // Methods } // System.dll internal class <Module> : { // Fields // Methods } // System.dll internal class Mono.SystemCertificateProvider : System.Object, Mono.ISystemCertificateProvider { // Fields private static System.Int32 initialized; // 0x0 private static Mono.X509PalImpl x509pal; // 0x8 private static System.Object syncRoot; // 0x10 // Methods private static Mono.X509PalImpl GetX509Pal(); // 0x35ec9d8 private static System.Void EnsureInitialized(); // 0x35eca80 public Mono.X509PalImpl get_X509Pal(); // 0x35ecbd0 public System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] data, Mono.CertificateImportFlags importFlags); // 0x35ecc2c private System.Security.Cryptography.X509Certificates.X509CertificateImpl Mono.ISystemCertificateProvider.Import(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags, Mono.CertificateImportFlags importFlags); // 0x35ece8c public System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags, Mono.CertificateImportFlags importFlags); // 0x35ece90 private System.Security.Cryptography.X509Certificates.X509CertificateImpl Mono.ISystemCertificateProvider.Import(System.Security.Cryptography.X509Certificates.X509Certificate cert, Mono.CertificateImportFlags importFlags); // 0x35ecf94 public System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Security.Cryptography.X509Certificates.X509Certificate cert, Mono.CertificateImportFlags importFlags); // 0x35ecf98 public System.Void .ctor(); // 0x35ed0ac private static System.Void .cctor(); // 0x35ed0b4 } // System.dll internal class Mono.SystemDependencyProvider : System.Object, Mono.ISystemDependencyProvider { // Fields private static Mono.SystemDependencyProvider instance; // 0x0 private static System.Object syncRoot; // 0x8 private readonly Mono.SystemCertificateProvider <CertificateProvider>k__BackingField; // 0x10 // Methods public static Mono.SystemDependencyProvider get_Instance(); // 0x35ed128 internal static System.Void Initialize(); // 0x35ed184 private Mono.ISystemCertificateProvider Mono.ISystemDependencyProvider.get_CertificateProvider(); // 0x35ed374 public Mono.SystemCertificateProvider get_CertificateProvider(); // 0x35ed37c public Mono.X509PalImpl get_X509Pal(); // 0x35ed384 private System.Void .ctor(); // 0x35ed2d0 private static System.Void .cctor(); // 0x35ed39c } // System.dll internal static class Mono.X509Pal : System.Object { // Fields // Methods public static Mono.X509PalImpl get_Instance(); // 0x35ed410 } // System.dll internal class Mono.X509PalImplMono : Mono.X509PalImpl { // Fields // Methods public override System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] data); // 0x35ed470 public override System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags); // 0x35ed474 public override System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Security.Cryptography.X509Certificates.X509Certificate cert); // 0x35ed478 public System.Void .ctor(); // 0x35eca28 } // System.dll internal abstract class Mono.X509PalImpl : System.Object { // Fields private static System.Byte[] signedData; // 0x0 // Methods public abstract System.Security.Cryptography.X509Certificates.X509CertificateImpl Import(System.Byte[] data); // 0x1bd22a0 public abstract System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags); // 0x0 public abstract System.Security.Cryptography.X509Certificates.X509Certificate2Impl Import(System.Security.Cryptography.X509Certificates.X509Certificate cert); // 0x1bd22a0 private static System.Byte[] PEM(System.String type, System.Byte[] data); // 0x35ed488 protected static System.Byte[] ConvertData(System.Byte[] data); // 0x35ed5bc internal System.Security.Cryptography.X509Certificates.X509Certificate2Impl ImportFallback(System.Byte[] data); // 0x35ecc98 internal System.Security.Cryptography.X509Certificates.X509Certificate2Impl ImportFallback(System.Byte[] data, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags); // 0x35ecf20 public System.Boolean get_SupportsLegacyBasicConstraintsExtension(); // 0x35ed6c8 public System.Security.Cryptography.X509Certificates.X509ContentType GetCertContentType(System.Byte[] rawData); // 0x35ed6d0 protected System.Void .ctor(); // 0x35ed480 private static System.Void .cctor(); // 0x35edad0 } // System.dll internal sealed class Mono.Util.MonoPInvokeCallbackAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Type t); // 0x35edb70 } // System.dll internal static class Mono.Unity.CertHelper : System.Object { // Fields // Methods public static System.Void AddCertificatesToNativeChain(Mono.Unity.UnityTls.unitytls_x509list* nativeCertificateChain, System.Security.Cryptography.X509Certificates.X509CertificateCollection certificates, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35edb78 public static System.Void AddCertificateToNativeChain(Mono.Unity.UnityTls.unitytls_x509list* nativeCertificateChain, System.Security.Cryptography.X509Certificates.X509Certificate certificate, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35edd50 } // System.dll internal static class Mono.Unity.Debug : System.Object { // Fields // Methods public static System.Void CheckAndThrow(Mono.Unity.UnityTls.unitytls_errorstate errorState, System.String context, Mono.Security.Interface.AlertDescription defaultAlert); // 0x35edfd8 public static System.Void CheckAndThrow(Mono.Unity.UnityTls.unitytls_errorstate errorState, Mono.Unity.UnityTls.unitytls_x509verify_result verifyResult, System.String context, Mono.Security.Interface.AlertDescription defaultAlert); // 0x35ee070 } // System.dll public enum Mono.Unity.UnityTls.unitytls_error_code : { // Fields public System.UInt32 value__; // 0x10 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_SUCCESS = 0; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_INVALID_ARGUMENT = 1; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_INVALID_FORMAT = 2; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_INVALID_PASSWORD = 3; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_INVALID_STATE = 4; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_BUFFER_OVERFLOW = 5; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_OUT_OF_MEMORY = 6; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_INTERNAL_ERROR = 7; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_NOT_SUPPORTED = 8; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_ENTROPY_SOURCE_FAILED = 9; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_STREAM_CLOSED = 10; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_CUSTOM_ERROR_START = 1048576; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_WOULD_BLOCK = 1048577; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_READ_FAILED = 1048578; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_WRITE_FAILED = 1048579; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_UNKNOWN_ERROR = 1048580; // 0x0 public const Mono.Unity.UnityTls.unitytls_error_code UNITYTLS_USER_CUSTOM_ERROR_END = 2097152; // 0x0 // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_errorstate : { // Fields private System.UInt32 magic; // 0x10 public Mono.Unity.UnityTls.unitytls_error_code code; // 0x14 private System.UInt64 reserved; // 0x18 // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_key : { // Fields // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_key_ref : { // Fields public System.UInt64 handle; // 0x10 // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_x509_ref : { // Fields public System.UInt64 handle; // 0x10 // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_x509list : { // Fields // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_x509list_ref : { // Fields public System.UInt64 handle; // 0x10 // Methods } // System.dll public enum Mono.Unity.UnityTls.unitytls_x509verify_result : { // Fields public System.UInt32 value__; // 0x10 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_SUCCESS = 0; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_NOT_DONE = 2147483648; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FATAL_ERROR = 4294967295; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_EXPIRED = 1; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_REVOKED = 2; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH = 4; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED = 8; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR1 = 65536; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR2 = 131072; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR3 = 262144; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR4 = 524288; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR5 = 1048576; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR6 = 2097152; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR7 = 4194304; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_USER_ERROR8 = 8388608; // 0x0 public const Mono.Unity.UnityTls.unitytls_x509verify_result UNITYTLS_X509VERIFY_FLAG_UNKNOWN_ERROR = 134217728; // 0x0 // Methods } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_x509verify_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee1b0 public virtual Mono.Unity.UnityTls.unitytls_x509verify_result Invoke(System.Void* userData, Mono.Unity.UnityTls.unitytls_x509_ref cert, Mono.Unity.UnityTls.unitytls_x509verify_result result, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee264 } // System.dll public struct Mono.Unity.UnityTls.unitytls_tlsctx : { // Fields // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_x509name : { // Fields // Methods } // System.dll public enum Mono.Unity.UnityTls.unitytls_ciphersuite : { // Fields public System.UInt32 value__; // 0x10 public const Mono.Unity.UnityTls.unitytls_ciphersuite UNITYTLS_CIPHERSUITE_INVALID = 16777215; // 0x0 // Methods } // System.dll public enum Mono.Unity.UnityTls.unitytls_protocol : { // Fields public System.UInt32 value__; // 0x10 public const Mono.Unity.UnityTls.unitytls_protocol UNITYTLS_PROTOCOL_TLS_1_0 = 0; // 0x0 public const Mono.Unity.UnityTls.unitytls_protocol UNITYTLS_PROTOCOL_TLS_1_1 = 1; // 0x0 public const Mono.Unity.UnityTls.unitytls_protocol UNITYTLS_PROTOCOL_TLS_1_2 = 2; // 0x0 public const Mono.Unity.UnityTls.unitytls_protocol UNITYTLS_PROTOCOL_INVALID = 3; // 0x0 // Methods } // System.dll public struct Mono.Unity.UnityTls.unitytls_tlsctx_protocolrange : { // Fields public Mono.Unity.UnityTls.unitytls_protocol min; // 0x10 public Mono.Unity.UnityTls.unitytls_protocol max; // 0x14 // Methods } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_tlsctx_write_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee278 public virtual System.IntPtr Invoke(System.Void* userData, System.Byte* data, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee32c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_tlsctx_read_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee340 public virtual System.IntPtr Invoke(System.Void* userData, System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee3f4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_tlsctx_trace_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee408 public virtual System.Void Invoke(System.Void* userData, Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* traceMessage, System.IntPtr traceMessageLen); // 0x35ee4bc } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_tlsctx_certificate_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee4d0 public virtual System.Void Invoke(System.Void* userData, Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_x509name* caList, System.IntPtr caListLen, Mono.Unity.UnityTls.unitytls_x509list_ref* chain, Mono.Unity.UnityTls.unitytls_key_ref* key, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee584 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_tlsctx_x509verify_callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee5a0 public virtual Mono.Unity.UnityTls.unitytls_x509verify_result Invoke(System.Void* userData, Mono.Unity.UnityTls.unitytls_x509list_ref chain, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee654 } // System.dll public struct Mono.Unity.UnityTls.unitytls_tlsctx_callbacks : { // Fields public Mono.Unity.UnityTls.unitytls_tlsctx_read_callback read; // 0x10 public Mono.Unity.UnityTls.unitytls_tlsctx_write_callback write; // 0x18 public System.Void* data; // 0x20 // Methods } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_errorstate_create_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee670 public virtual Mono.Unity.UnityTls.unitytls_errorstate Invoke(); // 0x35ee70c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_errorstate_raise_error_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee720 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_errorstate* errorState, Mono.Unity.UnityTls.unitytls_error_code errorCode); // 0x35ee7d4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_get_ref_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee7e8 public virtual Mono.Unity.UnityTls.unitytls_key_ref Invoke(Mono.Unity.UnityTls.unitytls_key* key, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee89c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_parse_der_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee8b0 public virtual Mono.Unity.UnityTls.unitytls_key* Invoke(System.Byte* buffer, System.IntPtr bufferLen, System.Byte* password, System.IntPtr passwordLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ee964 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_parse_pem_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ee978 public virtual Mono.Unity.UnityTls.unitytls_key* Invoke(System.Byte* buffer, System.IntPtr bufferLen, System.Byte* password, System.IntPtr passwordLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eea2c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_free_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eea40 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_key* key); // 0x35eeaf0 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509_export_der_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eeb04 public virtual System.IntPtr Invoke(Mono.Unity.UnityTls.unitytls_x509_ref cert, System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eeba4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_get_ref_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eebb8 public virtual Mono.Unity.UnityTls.unitytls_x509list_ref Invoke(Mono.Unity.UnityTls.unitytls_x509list* list, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eec6c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_get_x509_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eec80 public virtual Mono.Unity.UnityTls.unitytls_x509_ref Invoke(Mono.Unity.UnityTls.unitytls_x509list_ref list, System.IntPtr index, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eed20 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_create_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eed34 public virtual Mono.Unity.UnityTls.unitytls_x509list* Invoke(Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eede4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_append_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eedf8 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_x509list* list, Mono.Unity.UnityTls.unitytls_x509_ref cert, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eeeac } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_append_der_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eeec0 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_x509list* list, System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eef74 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_free_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35eef88 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_x509list* list); // 0x35ef038 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509verify_default_ca_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef04c public virtual Mono.Unity.UnityTls.unitytls_x509verify_result Invoke(Mono.Unity.UnityTls.unitytls_x509list_ref chain, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_x509verify_callback cb, System.Void* userData, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef0ec } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509verify_explicit_ca_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef100 public virtual Mono.Unity.UnityTls.unitytls_x509verify_result Invoke(Mono.Unity.UnityTls.unitytls_x509list_ref chain, Mono.Unity.UnityTls.unitytls_x509list_ref trustCA, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_x509verify_callback cb, System.Void* userData, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef1a0 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_create_server_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef1b8 public virtual Mono.Unity.UnityTls.unitytls_tlsctx* Invoke(Mono.Unity.UnityTls.unitytls_tlsctx_protocolrange supportedProtocols, Mono.Unity.UnityTls.unitytls_tlsctx_callbacks callbacks, System.UInt64 certChain, System.UInt64 leafCertificateKey, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef258 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_create_client_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef294 public virtual Mono.Unity.UnityTls.unitytls_tlsctx* Invoke(Mono.Unity.UnityTls.unitytls_tlsctx_protocolrange supportedProtocols, Mono.Unity.UnityTls.unitytls_tlsctx_callbacks callbacks, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef334 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_server_require_client_authentication_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef370 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_x509list_ref clientAuthCAList, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef424 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_certificate_callback_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef438 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_tlsctx_certificate_callback cb, System.Void* userData, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef4ec } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_trace_callback_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef500 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_tlsctx_trace_callback cb, System.Void* userData, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef5b4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_x509verify_callback_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef5c8 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_tlsctx_x509verify_callback cb, System.Void* userData, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef67c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_supported_ciphersuites_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef690 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_ciphersuite* supportedCiphersuites, System.IntPtr supportedCiphersuitesLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef744 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_get_ciphersuite_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef758 public virtual Mono.Unity.UnityTls.unitytls_ciphersuite Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef80c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_get_protocol_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef820 public virtual Mono.Unity.UnityTls.unitytls_protocol Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef8d4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_process_handshake_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef8e8 public virtual Mono.Unity.UnityTls.unitytls_x509verify_result Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35ef99c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_read_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35ef9b0 public virtual System.IntPtr Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efa64 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_write_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35efa78 public virtual System.IntPtr Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* data, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efb2c } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_notify_close_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35efb40 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efbf4 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_free_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35efc08 public virtual System.Void Invoke(Mono.Unity.UnityTls.unitytls_tlsctx* ctx); // 0x35efcb8 } // System.dll public sealed class Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_random_generate_bytes_t : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35efccc public virtual System.Void Invoke(System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efd80 } // System.dll public class Mono.Unity.UnityTls.unitytls_interface_struct : System.Object { // Fields public readonly System.UInt64 UNITYTLS_INVALID_HANDLE; // 0x10 public readonly Mono.Unity.UnityTls.unitytls_tlsctx_protocolrange UNITYTLS_TLSCTX_PROTOCOLRANGE_DEFAULT; // 0x18 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_errorstate_create_t unitytls_errorstate_create; // 0x20 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_errorstate_raise_error_t unitytls_errorstate_raise_error; // 0x28 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_get_ref_t unitytls_key_get_ref; // 0x30 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_parse_der_t unitytls_key_parse_der; // 0x38 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_parse_pem_t unitytls_key_parse_pem; // 0x40 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_key_free_t unitytls_key_free; // 0x48 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509_export_der_t unitytls_x509_export_der; // 0x50 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_get_ref_t unitytls_x509list_get_ref; // 0x58 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_get_x509_t unitytls_x509list_get_x509; // 0x60 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_create_t unitytls_x509list_create; // 0x68 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_append_t unitytls_x509list_append; // 0x70 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_append_der_t unitytls_x509list_append_der; // 0x78 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_append_der_t unitytls_x509list_append_pem; // 0x80 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509list_free_t unitytls_x509list_free; // 0x88 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509verify_default_ca_t unitytls_x509verify_default_ca; // 0x90 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_x509verify_explicit_ca_t unitytls_x509verify_explicit_ca; // 0x98 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_create_server_t unitytls_tlsctx_create_server; // 0xa0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_create_client_t unitytls_tlsctx_create_client; // 0xa8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_server_require_client_authentication_t unitytls_tlsctx_server_require_client_authentication; // 0xb0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_certificate_callback_t unitytls_tlsctx_set_certificate_callback; // 0xb8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_trace_callback_t unitytls_tlsctx_set_trace_callback; // 0xc0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_x509verify_callback_t unitytls_tlsctx_set_x509verify_callback; // 0xc8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_set_supported_ciphersuites_t unitytls_tlsctx_set_supported_ciphersuites; // 0xd0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_get_ciphersuite_t unitytls_tlsctx_get_ciphersuite; // 0xd8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_get_protocol_t unitytls_tlsctx_get_protocol; // 0xe0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_process_handshake_t unitytls_tlsctx_process_handshake; // 0xe8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_read_t unitytls_tlsctx_read; // 0xf0 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_write_t unitytls_tlsctx_write; // 0xf8 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_notify_close_t unitytls_tlsctx_notify_close; // 0x100 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_tlsctx_free_t unitytls_tlsctx_free; // 0x108 public Mono.Unity.UnityTls.unitytls_interface_struct.unitytls_random_generate_bytes_t unitytls_random_generate_bytes; // 0x110 // Methods public System.Void .ctor(); // 0x35ee668 } // System.dll internal static class Mono.Unity.UnityTls : System.Object { // Fields private static Mono.Unity.UnityTls.unitytls_interface_struct marshalledInterface; // 0x0 // Methods private static System.IntPtr GetUnityTlsInterface(); // 0x35ee194 public static System.Boolean get_IsSupported(); // 0x35ee198 public static Mono.Unity.UnityTls.unitytls_interface_struct get_NativeInterface(); // 0x35edf00 } // System.dll internal class Mono.Unity.UnityTlsContext : Mono.Net.Security.MobileTlsContext { // Fields private Mono.Unity.UnityTls.unitytls_tlsctx* tlsContext; // 0x58 private Mono.Unity.UnityTls.unitytls_x509list* requestedClientCertChain; // 0x60 private Mono.Unity.UnityTls.unitytls_key* requestedClientKey; // 0x68 private Mono.Unity.UnityTls.unitytls_tlsctx_read_callback readCallback; // 0x70 private Mono.Unity.UnityTls.unitytls_tlsctx_write_callback writeCallback; // 0x78 private Mono.Unity.UnityTls.unitytls_tlsctx_certificate_callback certificateCallback; // 0x80 private Mono.Unity.UnityTls.unitytls_tlsctx_x509verify_callback verifyCallback; // 0x88 private System.Security.Cryptography.X509Certificates.X509Certificate localClientCertificate; // 0x90 private System.Security.Cryptography.X509Certificates.X509Certificate2 remoteCertificate; // 0x98 private Mono.Security.Interface.MonoTlsConnectionInfo connectioninfo; // 0xa0 private System.Boolean isAuthenticated; // 0xa8 private System.Boolean hasContext; // 0xa9 private System.Boolean closedGraceful; // 0xaa private System.Byte[] writeBuffer; // 0xb0 private System.Byte[] readBuffer; // 0xb8 private System.Runtime.InteropServices.GCHandle handle; // 0xc0 private System.Exception lastException; // 0xc8 // Methods public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, Mono.Net.Security.MonoSslAuthenticationOptions options); // 0x35f009c private static System.Void ExtractNativeKeyAndChainFromManagedCertificate(System.Security.Cryptography.X509Certificates.X509Certificate cert, Mono.Unity.UnityTls.unitytls_errorstate* errorState, out Mono.Unity.UnityTls.unitytls_x509list*& nativeCertChain, out Mono.Unity.UnityTls.unitytls_key*& nativeKey); // 0x35f0a30 public override System.Boolean get_IsAuthenticated(); // 0x35f0d84 internal override System.Security.Cryptography.X509Certificates.X509Certificate get_LocalClientCertificate(); // 0x35f0d8c public override System.Security.Cryptography.X509Certificates.X509Certificate2 get_RemoteCertificate(); // 0x35f0d94 public override System.ValueTuple<System.Int32,System.Boolean> Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x35f0d9c public override System.ValueTuple<System.Int32,System.Boolean> Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x35f0f64 public override System.Void Renegotiate(); // 0x35f1120 public override System.Boolean PendingRenegotiation(); // 0x35f1158 public override System.Void Shutdown(); // 0x35f1160 protected override System.Void Dispose(System.Boolean disposing); // 0x35f1274 public override System.Void StartHandshake(); // 0x35f136c public override System.Boolean ProcessHandshake(); // 0x35f14ec public override System.Void FinishHandshake(); // 0x35f16c0 private static System.IntPtr WriteCallback(System.Void* userData, System.Byte* data, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efd94 private System.IntPtr WriteCallback(System.Byte* data, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35f1818 private static System.IntPtr ReadCallback(System.Void* userData, System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35efe5c private System.IntPtr ReadCallback(System.Byte* buffer, System.IntPtr bufferLen, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35f1c7c private static Mono.Unity.UnityTls.unitytls_x509verify_result VerifyCallback(System.Void* userData, Mono.Unity.UnityTls.unitytls_x509list_ref chain, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35eff24 private Mono.Unity.UnityTls.unitytls_x509verify_result VerifyCallback(Mono.Unity.UnityTls.unitytls_x509list_ref chain, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35f209c private static System.Void CertificateCallback(System.Void* userData, Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_x509name* caList, System.IntPtr caListLen, Mono.Unity.UnityTls.unitytls_x509list_ref* chain, Mono.Unity.UnityTls.unitytls_key_ref* key, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35effd4 private System.Void CertificateCallback(Mono.Unity.UnityTls.unitytls_tlsctx* ctx, System.Byte* cn, System.IntPtr cnLen, Mono.Unity.UnityTls.unitytls_x509name* caList, System.IntPtr caListLen, Mono.Unity.UnityTls.unitytls_x509list_ref* chain, Mono.Unity.UnityTls.unitytls_key_ref* key, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35f2544 } // System.dll internal static class Mono.Unity.UnityTlsConversions : System.Object { // Fields // Methods public static Mono.Unity.UnityTls.unitytls_protocol GetMinProtocol(System.Security.Authentication.SslProtocols protocols); // 0x35f09c0 public static Mono.Unity.UnityTls.unitytls_protocol GetMaxProtocol(System.Security.Authentication.SslProtocols protocols); // 0x35f09f8 public static Mono.Security.Interface.TlsProtocols ConvertProtocolVersion(Mono.Unity.UnityTls.unitytls_protocol protocol); // 0x35f17f8 public static Mono.Security.Interface.AlertDescription VerifyResultToAlertDescription(Mono.Unity.UnityTls.unitytls_x509verify_result verifyResult, Mono.Security.Interface.AlertDescription defaultAlert); // 0x35ee140 public static System.Net.Security.SslPolicyErrors VerifyResultToPolicyErrror(Mono.Unity.UnityTls.unitytls_x509verify_result verifyResult); // 0x35f2d0c public static System.Security.Cryptography.X509Certificates.X509ChainStatusFlags VerifyResultToChainStatus(Mono.Unity.UnityTls.unitytls_x509verify_result verifyResult); // 0x35f2d3c } // System.dll internal class Mono.Unity.UnityTlsProvider : Mono.Net.Security.MobileTlsProvider { // Fields // Methods public override System.String get_Name(); // 0x35f2de0 public override System.Guid get_ID(); // 0x35f2e20 public override System.Boolean get_SupportsSslStream(); // 0x35f2e78 public override System.Boolean get_SupportsMonoExtensions(); // 0x35f2e80 public override System.Boolean get_SupportsConnectionInfo(); // 0x35f2e88 internal override System.Boolean get_SupportsCleanShutdown(); // 0x35f2e90 public override System.Security.Authentication.SslProtocols get_SupportedProtocols(); // 0x35f2e98 internal override Mono.Net.Security.MobileAuthenticatedStream CreateSslStream(System.Net.Security.SslStream sslStream, System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, Mono.Security.Interface.MonoTlsSettings settings); // 0x35f2ea0 private static Mono.Unity.UnityTls.unitytls_x509verify_result x509verify_callback(System.Void* userData, Mono.Unity.UnityTls.unitytls_x509_ref cert, Mono.Unity.UnityTls.unitytls_x509verify_result result, Mono.Unity.UnityTls.unitytls_errorstate* errorState); // 0x35f2d7c internal override System.Boolean ValidateCertificate(Mono.Net.Security.ChainValidationHelper validator, System.String targetHost, System.Boolean serverMode, System.Security.Cryptography.X509Certificates.X509CertificateCollection certificates, System.Boolean wantsChain, ref System.Security.Cryptography.X509Certificates.X509Chain& chain, ref System.Net.Security.SslPolicyErrors& errors, ref System.Int32& status11); // 0x35f2fbc public System.Void .ctor(); // 0x35f39d0 } // System.dll internal class Mono.Unity.UnityTlsStream : Mono.Net.Security.MobileAuthenticatedStream { // Fields // Methods public System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, System.Net.Security.SslStream owner, Mono.Security.Interface.MonoTlsSettings settings, Mono.Net.Security.MobileTlsProvider provider); // 0x35f2f28 protected override Mono.Net.Security.MobileTlsContext CreateContext(Mono.Net.Security.MonoSslAuthenticationOptions options); // 0x35f3b50 } // System.dll internal class Mono.Unity.X509ChainImplUnityTls : System.Security.Cryptography.X509Certificates.X509ChainImpl { // Fields private System.Security.Cryptography.X509Certificates.X509ChainElementCollection elements; // 0x10 private Mono.Unity.UnityTls.unitytls_x509list* ownedList; // 0x18 private Mono.Unity.UnityTls.unitytls_x509list_ref nativeCertificateChain; // 0x20 private System.Security.Cryptography.X509Certificates.X509ChainPolicy policy; // 0x28 private System.Collections.Generic.List<System.Security.Cryptography.X509Certificates.X509ChainStatus> chainStatusList; // 0x30 private System.Boolean reverseOrder; // 0x38 // Methods internal System.Void .ctor(Mono.Unity.UnityTls.unitytls_x509list_ref nativeCertificateChain, System.Boolean reverseOrder); // 0x35f24a8 internal System.Void .ctor(Mono.Unity.UnityTls.unitytls_x509list* ownedList, Mono.Unity.UnityTls.unitytls_errorstate* errorState, System.Boolean reverseOrder); // 0x35f38f4 public override System.Boolean get_IsValid(); // 0x35f3bb8 internal Mono.Unity.UnityTls.unitytls_x509list_ref get_NativeCertificateChain(); // 0x35f3be0 public override System.Security.Cryptography.X509Certificates.X509ChainElementCollection get_ChainElements(); // 0x35f3be8 public override System.Void AddStatus(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags error); // 0x35f3ed4 public override System.Security.Cryptography.X509Certificates.X509ChainPolicy get_ChainPolicy(); // 0x35f3ff4 public override System.Boolean Build(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x35f3ffc public override System.Void Reset(); // 0x35f4004 protected override System.Void Dispose(System.Boolean disposing); // 0x35f408c } // System.dll internal class Mono.Net.Security.BufferOffsetSize : System.Object { // Fields public System.Byte[] Buffer; // 0x10 public System.Int32 Offset; // 0x18 public System.Int32 Size; // 0x1c public System.Int32 TotalBytes; // 0x20 public System.Boolean Complete; // 0x24 // Methods public System.Int32 get_EndOffset(); // 0x35f40c4 public System.Int32 get_Remaining(); // 0x35f40d0 public System.Void .ctor(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f40f8 public override System.String ToString(); // 0x35f41fc } // System.dll internal class Mono.Net.Security.BufferOffsetSize2 : Mono.Net.Security.BufferOffsetSize { // Fields public readonly System.Int32 InitialSize; // 0x28 // Methods public System.Void .ctor(System.Int32 size); // 0x35f429c public System.Void Reset(); // 0x35f430c public System.Void MakeRoom(System.Int32 size); // 0x35f4374 public System.Void AppendData(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f4444 } // System.dll internal enum Mono.Net.Security.AsyncOperationStatus : { // Fields public System.Int32 value__; // 0x10 public const Mono.Net.Security.AsyncOperationStatus Initialize = 0; // 0x0 public const Mono.Net.Security.AsyncOperationStatus Continue = 1; // 0x0 public const Mono.Net.Security.AsyncOperationStatus ReadDone = 2; // 0x0 public const Mono.Net.Security.AsyncOperationStatus Complete = 3; // 0x0 // Methods } // System.dll internal class Mono.Net.Security.AsyncProtocolResult : System.Object { // Fields private readonly System.Int32 <UserResult>k__BackingField; // 0x10 private readonly System.Runtime.ExceptionServices.ExceptionDispatchInfo <Error>k__BackingField; // 0x18 // Methods public System.Int32 get_UserResult(); // 0x35f44a4 public System.Runtime.ExceptionServices.ExceptionDispatchInfo get_Error(); // 0x35f44ac public System.Void .ctor(System.Int32 result); // 0x35f44b4 public System.Void .ctor(System.Runtime.ExceptionServices.ExceptionDispatchInfo error); // 0x35f44dc } // System.dll private struct Mono.Net.Security.AsyncProtocolRequest.<StartOperation>d__23 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Mono.Net.Security.AsyncProtocolResult> <>t__builder; // 0x18 public Mono.Net.Security.AsyncProtocolRequest <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x35f4a74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35f4e50 } // System.dll private struct Mono.Net.Security.AsyncProtocolRequest.<ProcessOperation>d__24 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public Mono.Net.Security.AsyncProtocolRequest <>4__this; // 0x38 private Mono.Net.Security.AsyncOperationStatus <status>5__2; // 0x40 private Mono.Net.Security.AsyncOperationStatus <newStatus>5__3; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Nullable<System.Int32>> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x35f4ecc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35f56b0 } // System.dll private struct Mono.Net.Security.AsyncProtocolRequest.<InnerRead>d__25 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.Int32>> <>t__builder; // 0x18 public Mono.Net.Security.AsyncProtocolRequest <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Nullable<System.Int32> <totalRead>5__2; // 0x40 private System.Int32 <requestedSize>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x35f5718 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35f5c0c } // System.dll internal abstract class Mono.Net.Security.AsyncProtocolRequest : System.Object { // Fields private readonly Mono.Net.Security.MobileAuthenticatedStream <Parent>k__BackingField; // 0x10 private readonly System.Boolean <RunSynchronously>k__BackingField; // 0x18 private System.Int32 <UserResult>k__BackingField; // 0x1c private System.Int32 Started; // 0x20 private System.Int32 RequestedSize; // 0x24 private System.Int32 WriteRequested; // 0x28 private readonly System.Object locker; // 0x30 // Methods public Mono.Net.Security.MobileAuthenticatedStream get_Parent(); // 0x35f450c public System.Boolean get_RunSynchronously(); // 0x35f4514 public System.String get_Name(); // 0x35f451c public System.Int32 get_UserResult(); // 0x35f4544 protected System.Void set_UserResult(System.Int32 value); // 0x35f454c public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean sync); // 0x35f4554 internal System.Void RequestRead(System.Int32 size); // 0x35f45ec internal System.Void RequestWrite(); // 0x35f46b0 internal System.Threading.Tasks.Task<Mono.Net.Security.AsyncProtocolResult> StartOperation(System.Threading.CancellationToken cancellationToken); // 0x35f46bc private System.Threading.Tasks.Task ProcessOperation(System.Threading.CancellationToken cancellationToken); // 0x35f47e4 private System.Threading.Tasks.Task<System.Nullable<System.Int32>> InnerRead(System.Threading.CancellationToken cancellationToken); // 0x35f48f0 protected abstract Mono.Net.Security.AsyncOperationStatus Run(Mono.Net.Security.AsyncOperationStatus status); // 0x1bd1e08 public override System.String ToString(); // 0x35f4a1c } // System.dll internal class Mono.Net.Security.AsyncHandshakeRequest : Mono.Net.Security.AsyncProtocolRequest { // Fields // Methods public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean sync); // 0x35f5c88 protected override Mono.Net.Security.AsyncOperationStatus Run(Mono.Net.Security.AsyncOperationStatus status); // 0x35f5c90 } // System.dll internal abstract class Mono.Net.Security.AsyncReadOrWriteRequest : Mono.Net.Security.AsyncProtocolRequest { // Fields private readonly Mono.Net.Security.BufferOffsetSize <UserBuffer>k__BackingField; // 0x38 private System.Int32 <CurrentSize>k__BackingField; // 0x40 // Methods protected Mono.Net.Security.BufferOffsetSize get_UserBuffer(); // 0x35f6070 protected System.Int32 get_CurrentSize(); // 0x35f6078 protected System.Void set_CurrentSize(System.Int32 value); // 0x35f6080 public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean sync, System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f6088 public override System.String ToString(); // 0x35f612c } // System.dll internal class Mono.Net.Security.AsyncReadRequest : Mono.Net.Security.AsyncReadOrWriteRequest { // Fields // Methods public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean sync, System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f6188 protected override Mono.Net.Security.AsyncOperationStatus Run(Mono.Net.Security.AsyncOperationStatus status); // 0x35f6190 } // System.dll internal class Mono.Net.Security.AsyncWriteRequest : Mono.Net.Security.AsyncReadOrWriteRequest { // Fields // Methods public System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean sync, System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f6358 protected override Mono.Net.Security.AsyncOperationStatus Run(Mono.Net.Security.AsyncOperationStatus status); // 0x35f6360 } // System.dll private sealed class Mono.Net.Security.ChainValidationHelper.<>c__DisplayClass11_0 : System.Object { // Fields public Mono.Security.Interface.MonoTlsSettings settings; // 0x10 // Methods public System.Void .ctor(); // 0x35f6c78 internal System.Boolean <GetValidationCallback>b__0(System.Object s, System.Security.Cryptography.X509Certificates.X509Certificate c, System.Security.Cryptography.X509Certificates.X509Chain ch, System.Net.Security.SslPolicyErrors e); // 0x35f7380 } // System.dll internal class Mono.Net.Security.ChainValidationHelper : System.Object, Mono.Security.Interface.ICertificateValidator { // Fields private readonly System.WeakReference<System.Net.Security.SslStream> owner; // 0x10 private readonly Mono.Security.Interface.MonoTlsSettings settings; // 0x18 private readonly Mono.Net.Security.MobileTlsProvider provider; // 0x20 private readonly System.Net.ServerCertValidationCallback certValidationCallback; // 0x28 private readonly System.Net.Security.LocalCertSelectionCallback certSelectionCallback; // 0x30 private readonly Mono.Net.Security.MonoTlsStream tlsStream; // 0x38 private readonly System.Net.HttpWebRequest request; // 0x40 // Methods internal static Mono.Net.Security.ChainValidationHelper GetInternalValidator(System.Net.Security.SslStream owner, Mono.Net.Security.MobileTlsProvider provider, Mono.Security.Interface.MonoTlsSettings settings); // 0x35f6538 internal static Mono.Net.Security.ChainValidationHelper Create(Mono.Net.Security.MobileTlsProvider provider, ref Mono.Security.Interface.MonoTlsSettings& settings, Mono.Net.Security.MonoTlsStream stream); // 0x35f6908 private System.Void .ctor(System.Net.Security.SslStream owner, Mono.Net.Security.MobileTlsProvider provider, Mono.Security.Interface.MonoTlsSettings settings, System.Boolean cloneSettings, Mono.Net.Security.MonoTlsStream stream); // 0x35f6618 private static System.Net.ServerCertValidationCallback GetValidationCallback(Mono.Security.Interface.MonoTlsSettings settings); // 0x35f6ab4 private static System.Security.Cryptography.X509Certificates.X509Certificate DefaultSelectionCallback(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection localCertificates, System.Security.Cryptography.X509Certificates.X509Certificate remoteCertificate, System.String[] acceptableIssuers); // 0x35f6c80 public Mono.Security.Interface.MonoTlsSettings get_Settings(); // 0x35f6cbc public System.Boolean SelectClientCertificate(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection localCertificates, System.Security.Cryptography.X509Certificates.X509Certificate remoteCertificate, System.String[] acceptableIssuers, out System.Security.Cryptography.X509Certificates.X509Certificate& clientCertificate); // 0x35f6cc4 public Mono.Security.Interface.ValidationResult ValidateCertificate(System.String host, System.Boolean serverMode, System.Security.Cryptography.X509Certificates.X509Certificate leaf, System.Security.Cryptography.X509Certificates.X509Chain chain); // 0x35f6d1c private Mono.Security.Interface.ValidationResult ValidateChain(System.String host, System.Boolean server, System.Security.Cryptography.X509Certificates.X509Certificate leaf, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Security.Cryptography.X509Certificates.X509CertificateCollection certs, System.Net.Security.SslPolicyErrors errors); // 0x35f6df0 private Mono.Security.Interface.ValidationResult ValidateChain(System.String host, System.Boolean server, System.Security.Cryptography.X509Certificates.X509Certificate leaf, ref System.Security.Cryptography.X509Certificates.X509Chain& chain, System.Security.Cryptography.X509Certificates.X509CertificateCollection certs, System.Net.Security.SslPolicyErrors errors); // 0x35f6ebc private System.Boolean InvokeCallback(System.Security.Cryptography.X509Certificates.X509Certificate leaf, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors errors); // 0x35f72c4 } // System.dll private enum Mono.Net.Security.MobileAuthenticatedStream.Operation : { // Fields public System.Int32 value__; // 0x10 public const Mono.Net.Security.MobileAuthenticatedStream.Operation None = 0; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Handshake = 1; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Authenticated = 2; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Renegotiate = 3; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Read = 4; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Write = 5; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.Operation Close = 6; // 0x0 // Methods } // System.dll private enum Mono.Net.Security.MobileAuthenticatedStream.OperationType : { // Fields public System.Int32 value__; // 0x10 public const Mono.Net.Security.MobileAuthenticatedStream.OperationType Read = 0; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.OperationType Write = 1; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.OperationType Renegotiate = 2; // 0x0 public const Mono.Net.Security.MobileAuthenticatedStream.OperationType Shutdown = 3; // 0x0 // Methods } // System.dll private struct Mono.Net.Security.MobileAuthenticatedStream.<ProcessAuthentication>d__48 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Mono.Net.Security.MonoSslAuthenticationOptions options; // 0x30 public Mono.Net.Security.MobileAuthenticatedStream <>4__this; // 0x38 public System.Boolean runSynchronously; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Mono.Net.Security.AsyncProtocolResult> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x35f8af8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35f944c } // System.dll private struct Mono.Net.Security.MobileAuthenticatedStream.<StartOperation>d__57 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public Mono.Net.Security.MobileAuthenticatedStream <>4__this; // 0x30 public Mono.Net.Security.MobileAuthenticatedStream.OperationType type; // 0x38 public Mono.Net.Security.AsyncProtocolRequest asyncRequest; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Mono.Net.Security.AsyncProtocolResult> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x35f94b4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35f9c7c } // System.dll private sealed class Mono.Net.Security.MobileAuthenticatedStream.<>c__DisplayClass66_0 : System.Object { // Fields public Mono.Net.Security.MobileAuthenticatedStream <>4__this; // 0x10 public System.Int32 len; // 0x18 // Methods public System.Void .ctor(); // 0x35f9cf8 internal System.Int32 <InnerRead>b__0(); // 0x35f9d00 } // System.dll private struct Mono.Net.Security.MobileAuthenticatedStream.<InnerRead>d__66 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public Mono.Net.Security.MobileAuthenticatedStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Int32 requestedSize; // 0x40 public System.Boolean sync; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x35f9d48 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35fa204 } // System.dll private struct Mono.Net.Security.MobileAuthenticatedStream.<InnerWrite>d__67 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public Mono.Net.Security.MobileAuthenticatedStream <>4__this; // 0x38 public System.Boolean sync; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x35fa280 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35fa58c } // System.dll internal abstract class Mono.Net.Security.MobileAuthenticatedStream : System.Net.Security.AuthenticatedStream, System.IDisposable { // Fields private Mono.Net.Security.MobileTlsContext xobileTlsContext; // 0x38 private System.Runtime.ExceptionServices.ExceptionDispatchInfo lastException; // 0x40 private Mono.Net.Security.AsyncProtocolRequest asyncHandshakeRequest; // 0x48 private Mono.Net.Security.AsyncProtocolRequest asyncReadRequest; // 0x50 private Mono.Net.Security.AsyncProtocolRequest asyncWriteRequest; // 0x58 private Mono.Net.Security.BufferOffsetSize2 readBuffer; // 0x60 private Mono.Net.Security.BufferOffsetSize2 writeBuffer; // 0x68 private System.Object ioLock; // 0x70 private System.Int32 closeRequested; // 0x78 private System.Boolean shutdown; // 0x7c private Mono.Net.Security.MobileAuthenticatedStream.Operation operation; // 0x80 private static System.Int32 uniqueNameInteger; // 0x0 private readonly System.Net.Security.SslStream <SslStream>k__BackingField; // 0x88 private readonly Mono.Security.Interface.MonoTlsSettings <Settings>k__BackingField; // 0x90 private readonly Mono.Net.Security.MobileTlsProvider <Provider>k__BackingField; // 0x98 private System.String <TargetHost>k__BackingField; // 0xa0 private static System.Int32 nextId; // 0x4 internal readonly System.Int32 ID; // 0xa8 // Methods public System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, System.Net.Security.SslStream owner, Mono.Security.Interface.MonoTlsSettings settings, Mono.Net.Security.MobileTlsProvider provider); // 0x35f39e0 public System.Net.Security.SslStream get_SslStream(); // 0x35f74e0 public Mono.Security.Interface.MonoTlsSettings get_Settings(); // 0x35f74e8 public Mono.Net.Security.MobileTlsProvider get_Provider(); // 0x35f74f0 internal System.String get_TargetHost(); // 0x35f74f8 private System.Void set_TargetHost(System.String value); // 0x35f7500 internal System.Void CheckThrow(System.Boolean authSuccessCheck, System.Boolean shutdownCheck); // 0x35f7508 internal static System.Exception GetSSPIException(System.Exception e); // 0x35f5408 internal static System.Exception GetIOException(System.Exception e, System.String message); // 0x35f75c8 internal static System.Exception GetInternalError(); // 0x35f7744 internal static System.Exception GetInvalidNestedCallException(); // 0x35f7790 internal System.Runtime.ExceptionServices.ExceptionDispatchInfo SetException(System.Exception e); // 0x35f4e10 public System.Void AuthenticateAsClient(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation); // 0x35f77dc public System.Threading.Tasks.Task AuthenticateAsClientAsync(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation); // 0x35f7b50 private System.Threading.Tasks.Task ProcessAuthentication(System.Boolean runSynchronously, Mono.Net.Security.MonoSslAuthenticationOptions options, System.Threading.CancellationToken cancellationToken); // 0x35f7a20 protected abstract Mono.Net.Security.MobileTlsContext CreateContext(Mono.Net.Security.MonoSslAuthenticationOptions options); // 0x1bd22a0 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x35f7c6c public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x35f7ea8 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x35f7f74 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x35f8008 private System.Threading.Tasks.Task<System.Int32> StartOperation(Mono.Net.Security.MobileAuthenticatedStream.OperationType type, Mono.Net.Security.AsyncProtocolRequest asyncRequest, System.Threading.CancellationToken cancellationToken); // 0x35f7d4c internal System.Int32 InternalRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, out System.Boolean& outWantMore); // 0x35f1f90 private System.ValueTuple<System.Int32,System.Boolean> InternalRead(Mono.Net.Security.AsyncProtocolRequest asyncRequest, Mono.Net.Security.BufferOffsetSize internalBuffer, System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f809c internal System.Boolean InternalWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f1a94 private System.Boolean InternalWrite(Mono.Net.Security.AsyncProtocolRequest asyncRequest, Mono.Net.Security.BufferOffsetSize2 internalBuffer, System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x35f8214 internal System.Threading.Tasks.Task<System.Int32> InnerRead(System.Boolean sync, System.Int32 requestedSize, System.Threading.CancellationToken cancellationToken); // 0x35f5ac4 internal System.Threading.Tasks.Task InnerWrite(System.Boolean sync, System.Threading.CancellationToken cancellationToken); // 0x35f559c internal Mono.Net.Security.AsyncOperationStatus ProcessHandshake(Mono.Net.Security.AsyncOperationStatus status, System.Boolean renegotiate); // 0x35f5cac internal System.ValueTuple<System.Int32,System.Boolean> ProcessRead(Mono.Net.Security.BufferOffsetSize userBuffer); // 0x35f61f8 internal System.ValueTuple<System.Int32,System.Boolean> ProcessWrite(Mono.Net.Security.BufferOffsetSize userBuffer); // 0x35f63d8 public override System.Boolean get_IsAuthenticated(); // 0x35f8308 protected override System.Void Dispose(System.Boolean disposing); // 0x35f83f0 public override System.Void Flush(); // 0x35f8644 public System.Security.Cryptography.X509Certificates.X509Certificate get_LocalCertificate(); // 0x35f8668 public System.Security.Cryptography.X509Certificates.X509Certificate get_InternalLocalCertificate(); // 0x35f8744 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x35f8844 public override System.Void SetLength(System.Int64 value); // 0x35f887c public override System.Boolean get_CanRead(); // 0x35f88a0 public override System.Boolean get_CanTimeout(); // 0x35f88e4 public override System.Boolean get_CanWrite(); // 0x35f8904 public override System.Boolean get_CanSeek(); // 0x35f8968 public override System.Int64 get_Length(); // 0x35f8970 public override System.Int64 get_Position(); // 0x35f8990 public override System.Void set_Position(System.Int64 value); // 0x35f89b0 public override System.Int32 get_ReadTimeout(); // 0x35f89e8 public override System.Void set_ReadTimeout(System.Int32 value); // 0x35f8a0c public override System.Int32 get_WriteTimeout(); // 0x35f8a30 public override System.Void set_WriteTimeout(System.Int32 value); // 0x35f8a54 private static System.Void .cctor(); // 0x35f8a78 private System.Void <InnerWrite>b__67_0(); // 0x35f8ac4 } // System.dll internal abstract class Mono.Net.Security.MobileTlsContext : System.Object, System.IDisposable { // Fields private Mono.Net.Security.ChainValidationHelper certificateValidator; // 0x10 private readonly Mono.Net.Security.MonoSslAuthenticationOptions <Options>k__BackingField; // 0x18 private readonly Mono.Net.Security.MobileAuthenticatedStream <Parent>k__BackingField; // 0x20 private readonly System.Boolean <IsServer>k__BackingField; // 0x28 private readonly System.String <TargetHost>k__BackingField; // 0x30 private readonly System.String <ServerName>k__BackingField; // 0x38 private readonly System.Boolean <AskForClientCertificate>k__BackingField; // 0x40 private readonly System.Security.Authentication.SslProtocols <EnabledProtocols>k__BackingField; // 0x44 private readonly System.Security.Cryptography.X509Certificates.X509CertificateCollection <ClientCertificates>k__BackingField; // 0x48 private System.Security.Cryptography.X509Certificates.X509Certificate <LocalServerCertificate>k__BackingField; // 0x50 // Methods protected System.Void .ctor(Mono.Net.Security.MobileAuthenticatedStream parent, Mono.Net.Security.MonoSslAuthenticationOptions options); // 0x35f0814 internal Mono.Net.Security.MobileAuthenticatedStream get_Parent(); // 0x35fa5f4 public Mono.Security.Interface.MonoTlsSettings get_Settings(); // 0x35f1258 public abstract System.Boolean get_IsAuthenticated(); // 0x1bd1824 public System.Boolean get_IsServer(); // 0x35fa5fc internal System.String get_TargetHost(); // 0x35fa604 protected System.String get_ServerName(); // 0x35fa60c protected System.Boolean get_AskForClientCertificate(); // 0x35fa614 protected System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x35fa61c public abstract System.Void StartHandshake(); // 0x1bd2ec0 public abstract System.Boolean ProcessHandshake(); // 0x1bd1824 public abstract System.Void FinishHandshake(); // 0x1bd2ec0 internal System.Security.Cryptography.X509Certificates.X509Certificate get_LocalServerCertificate(); // 0x35fa624 private System.Void set_LocalServerCertificate(System.Security.Cryptography.X509Certificates.X509Certificate value); // 0x35fa62c internal abstract System.Security.Cryptography.X509Certificates.X509Certificate get_LocalClientCertificate(); // 0x1bd219c public abstract System.Security.Cryptography.X509Certificates.X509Certificate2 get_RemoteCertificate(); // 0x1bd219c public abstract System.ValueTuple<System.Int32,System.Boolean> Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x0 public abstract System.ValueTuple<System.Int32,System.Boolean> Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x0 public abstract System.Void Shutdown(); // 0x1bd2ec0 public abstract System.Boolean PendingRenegotiation(); // 0x1bd1824 protected System.Boolean ValidateCertificate(System.Security.Cryptography.X509Certificates.X509Certificate2 leaf, System.Security.Cryptography.X509Certificates.X509Chain chain); // 0x35f1670 protected System.Security.Cryptography.X509Certificates.X509Certificate SelectClientCertificate(System.String[] acceptableIssuers); // 0x35f2834 public abstract System.Void Renegotiate(); // 0x1bd2ec0 public System.Void Dispose(); // 0x35f85d4 protected virtual System.Void Dispose(System.Boolean disposing); // 0x35fa634 protected override System.Void Finalize(); // 0x35fa638 } // System.dll internal abstract class Mono.Net.Security.MobileTlsProvider : Mono.Security.Interface.MonoTlsProvider { // Fields // Methods internal abstract Mono.Net.Security.MobileAuthenticatedStream CreateSslStream(System.Net.Security.SslStream sslStream, System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, Mono.Security.Interface.MonoTlsSettings settings); // 0x0 internal abstract System.Boolean ValidateCertificate(Mono.Net.Security.ChainValidationHelper validator, System.String targetHost, System.Boolean serverMode, System.Security.Cryptography.X509Certificates.X509CertificateCollection certificates, System.Boolean wantsChain, ref System.Security.Cryptography.X509Certificates.X509Chain& chain, ref System.Net.Security.SslPolicyErrors& errors, ref System.Int32& status11); // 0x0 protected System.Void .ctor(); // 0x35f39d8 } // System.dll internal abstract class Mono.Net.Security.MonoSslAuthenticationOptions : System.Object { // Fields private System.Net.Security.ServerCertSelectionCallback <ServerCertSelectionDelegate>k__BackingField; // 0x10 // Methods public abstract System.Boolean get_ServerMode(); // 0x1bd1824 public abstract System.Security.Authentication.SslProtocols get_EnabledSslProtocols(); // 0x1bd1ddc public abstract System.Void set_EnabledSslProtocols(System.Security.Authentication.SslProtocols value); // 0x1bd33a4 public abstract System.Void set_EncryptionPolicy(System.Net.Security.EncryptionPolicy value); // 0x1bd33a4 public abstract System.Void set_CertificateRevocationCheckMode(System.Security.Cryptography.X509Certificates.X509RevocationMode value); // 0x1bd33a4 public abstract System.String get_TargetHost(); // 0x1bd219c public abstract System.Void set_TargetHost(System.String value); // 0x1bd3a1c public abstract System.Security.Cryptography.X509Certificates.X509Certificate get_ServerCertificate(); // 0x1bd219c public abstract System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x1bd219c public abstract System.Void set_ClientCertificates(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x1bd3a1c public abstract System.Boolean get_ClientCertificateRequired(); // 0x1bd1824 internal System.Net.Security.ServerCertSelectionCallback get_ServerCertSelectionDelegate(); // 0x35fa6dc protected System.Void .ctor(); // 0x35fa6e4 } // System.dll internal sealed class Mono.Net.Security.MonoSslClientAuthenticationOptions : Mono.Net.Security.MonoSslAuthenticationOptions { // Fields private readonly System.Net.Security.SslClientAuthenticationOptions <Options>k__BackingField; // 0x18 // Methods public System.Net.Security.SslClientAuthenticationOptions get_Options(); // 0x35fa6ec public override System.Boolean get_ServerMode(); // 0x35fa6f4 public System.Void .ctor(); // 0x35f79b4 public override System.Void set_CertificateRevocationCheckMode(System.Security.Cryptography.X509Certificates.X509RevocationMode value); // 0x35fa6fc public override System.Void set_EncryptionPolicy(System.Net.Security.EncryptionPolicy value); // 0x35fa718 public override System.Security.Authentication.SslProtocols get_EnabledSslProtocols(); // 0x35fa734 public override System.Void set_EnabledSslProtocols(System.Security.Authentication.SslProtocols value); // 0x35fa750 public override System.String get_TargetHost(); // 0x35fa76c public override System.Void set_TargetHost(System.String value); // 0x35fa788 public override System.Boolean get_ClientCertificateRequired(); // 0x35fa7a4 public override System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x35fa7dc public override System.Void set_ClientCertificates(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x35fa7f8 public override System.Security.Cryptography.X509Certificates.X509Certificate get_ServerCertificate(); // 0x35fa814 } // System.dll internal static class Mono.Net.Security.MonoTlsProviderFactory : System.Object { // Fields private static System.Object locker; // 0x0 private static System.Boolean initialized; // 0x8 private static Mono.Net.Security.MobileTlsProvider defaultProvider; // 0x10 private static System.Collections.Generic.Dictionary<System.String,System.Tuple<System.Guid,System.String>> providerRegistration; // 0x18 private static System.Collections.Generic.Dictionary<System.Guid,Mono.Net.Security.MobileTlsProvider> providerCache; // 0x20 internal static readonly System.Guid UnityTlsId; // 0x28 internal static readonly System.Guid AppleTlsId; // 0x38 internal static readonly System.Guid BtlsId; // 0x48 // Methods internal static Mono.Net.Security.MobileTlsProvider GetProviderInternal(); // 0x35f699c internal static System.Void InitializeInternal(); // 0x35fa84c private static Mono.Net.Security.MobileTlsProvider LookupProvider(System.String name, System.Boolean throwOnError); // 0x35faf7c private static System.Void InitializeProviderRegistration(); // 0x35fabf4 private static System.Void PopulateUnityProviders(); // 0x35fb4dc private static System.Void PopulateProviders(); // 0x35fb61c private static Mono.Net.Security.MobileTlsProvider CreateDefaultProviderImpl(); // 0x35fadf4 internal static Mono.Net.Security.MobileTlsProvider GetProvider(); // 0x35fb66c private static System.Void .cctor(); // 0x35fb6b8 } // System.dll private struct Mono.Net.Security.MonoTlsStream.<CreateStream>d__18 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.IO.Stream> <>t__builder; // 0x18 public Mono.Net.Security.MonoTlsStream <>4__this; // 0x30 public System.Net.WebConnectionTunnel tunnel; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Net.Sockets.Socket <socket>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x35fbc78 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x35fc3cc } // System.dll internal class Mono.Net.Security.MonoTlsStream : System.Object, System.IDisposable { // Fields private readonly Mono.Net.Security.MobileTlsProvider provider; // 0x10 private readonly System.Net.Sockets.NetworkStream networkStream; // 0x18 private readonly System.Net.HttpWebRequest request; // 0x20 private readonly Mono.Security.Interface.MonoTlsSettings settings; // 0x28 private System.Net.Security.SslStream sslStream; // 0x30 private readonly System.Object sslStreamLock; // 0x38 private System.Net.WebExceptionStatus status; // 0x40 private System.Boolean <CertificateValidationFailed>k__BackingField; // 0x44 // Methods internal System.Net.HttpWebRequest get_Request(); // 0x35fb7f8 internal System.Net.WebExceptionStatus get_ExceptionStatus(); // 0x35fb800 internal System.Boolean get_CertificateValidationFailed(); // 0x35fb808 internal System.Void set_CertificateValidationFailed(System.Boolean value); // 0x35fb810 public System.Void .ctor(System.Net.HttpWebRequest request, System.Net.Sockets.NetworkStream networkStream); // 0x35fb81c internal System.Threading.Tasks.Task<System.IO.Stream> CreateStream(System.Net.WebConnectionTunnel tunnel, System.Threading.CancellationToken cancellationToken); // 0x35fba48 public System.Void Dispose(); // 0x35fbb94 private System.Void CloseSslStream(); // 0x35fbb98 } // System.dll internal static class Mono.Net.Security.NoReflectionHelper : System.Object { // Fields // Methods internal static System.Object GetProvider(); // 0x35fc448 } // System.dll internal static class Mono.Net.Security.SystemCertificateValidator : System.Object { // Fields private static System.Boolean is_macosx; // 0x0 private static System.Security.Cryptography.X509Certificates.X509KeyUsageFlags s_flags; // 0x4 // Methods private static System.Void .cctor(); // 0x35fc494 internal static System.Boolean NeedsChain(Mono.Security.Interface.MonoTlsSettings settings); // 0x35f7378 } // System.dll private sealed class Mono.Net.Security.Private.CallbackHelpers.<>c__DisplayClass0_0 : System.Object { // Fields public System.Net.Security.RemoteCertificateValidationCallback callback; // 0x10 // Methods public System.Void .ctor(); // 0x35fc4e4 internal System.Boolean <PublicToMono>b__0(System.String h, System.Security.Cryptography.X509Certificates.X509Certificate c, System.Security.Cryptography.X509Certificates.X509Chain ch, Mono.Security.Interface.MonoSslPolicyErrors e); // 0x35fc4f4 } // System.dll private sealed class Mono.Net.Security.Private.CallbackHelpers.<>c__DisplayClass6_0 : System.Object { // Fields public Mono.Security.Interface.MonoLocalCertificateSelectionCallback callback; // 0x10 // Methods public System.Void .ctor(); // 0x35fc4ec internal System.Security.Cryptography.X509Certificates.X509Certificate <MonoToInternal>b__0(System.String t, System.Security.Cryptography.X509Certificates.X509CertificateCollection lc, System.Security.Cryptography.X509Certificates.X509Certificate rc, System.String[] ai); // 0x35fc518 } // System.dll internal static class Mono.Net.Security.Private.CallbackHelpers : System.Object { // Fields // Methods internal static Mono.Security.Interface.MonoRemoteCertificateValidationCallback PublicToMono(System.Net.Security.RemoteCertificateValidationCallback callback); // 0x35fb980 internal static System.Net.Security.LocalCertSelectionCallback MonoToInternal(Mono.Security.Interface.MonoLocalCertificateSelectionCallback callback); // 0x35f6bb0 } // System.dll internal class Mono.Http.NtlmSession : System.Object { // Fields private Mono.Security.Protocol.Ntlm.MessageBase message; // 0x10 // Methods public System.Void .ctor(); // 0x35fc53c public System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x35fc544 } // System.dll [Serializable] private sealed class Mono.Http.NtlmClient.<>c : System.Object { // Fields public static readonly Mono.Http.NtlmClient.<>c <>9; // 0x0 public static System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback<System.Net.HttpWebRequest,Mono.Http.NtlmSession> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x35fce3c public System.Void .ctor(); // 0x35fcea4 internal Mono.Http.NtlmSession <Authenticate>b__1_0(System.Net.HttpWebRequest x); // 0x35fceac } // System.dll internal class Mono.Http.NtlmClient : System.Object, System.Net.IAuthenticationModule { // Fields private static readonly System.Runtime.CompilerServices.ConditionalWeakTable<System.Net.HttpWebRequest,Mono.Http.NtlmSession> cache; // 0x0 // Methods public System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x35fc9e4 public System.Net.Authorization PreAuthenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x35fcd54 public System.String get_AuthenticationType(); // 0x35fcd5c public System.Void .ctor(); // 0x35fcd9c private static System.Void .cctor(); // 0x35fcda4 } // System.dll [Serializable] private sealed class Internal.Cryptography.OidLookup.<>c : System.Object { // Fields public static readonly Internal.Cryptography.OidLookup.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x35ff6e8 public System.Void .ctor(); // 0x35ff750 internal System.String <.cctor>b__10_0(System.Collections.Generic.KeyValuePair<System.String,System.String> kvp); // 0x35ff758 internal System.String <.cctor>b__10_1(System.Collections.Generic.KeyValuePair<System.String,System.String> kvp); // 0x35ff794 } // System.dll internal static class Internal.Cryptography.OidLookup : System.Object { // Fields private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.String,System.String> s_lateBoundOidToFriendlyName; // 0x0 private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.String,System.String> s_lateBoundFriendlyNameToOid; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_friendlyNameToOid; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_oidToFriendlyName; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_compatOids; // 0x20 // Methods public static System.String ToFriendlyName(System.String oid, System.Security.Cryptography.OidGroup oidGroup, System.Boolean fallBackToAllGroups); // 0x35fcf00 public static System.String ToOid(System.String friendlyName, System.Security.Cryptography.OidGroup oidGroup, System.Boolean fallBackToAllGroups); // 0x35fd494 private static System.Boolean ShouldUseCache(System.Security.Cryptography.OidGroup oidGroup); // 0x35fd0dc private static System.String NativeOidToFriendlyName(System.String oid, System.Security.Cryptography.OidGroup oidGroup, System.Boolean fallBackToAllGroups); // 0x35fd0e4 private static System.String NativeFriendlyNameToOid(System.String friendlyName, System.Security.Cryptography.OidGroup oidGroup, System.Boolean fallBackToAllGroups); // 0x35fd644 private static System.Void .cctor(); // 0x35fda00 } // System.dll internal enum Internal.Cryptography.Pal.GeneralNameType : { // Fields public System.Int32 value__; // 0x10 public const Internal.Cryptography.Pal.GeneralNameType OtherName = 0; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType Rfc822Name = 1; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType Email = 1; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType DnsName = 2; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType X400Address = 3; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType DirectoryName = 4; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType EdiPartyName = 5; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType UniformResourceIdentifier = 6; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType IPAddress = 7; // 0x0 public const Internal.Cryptography.Pal.GeneralNameType RegisteredId = 8; // 0x0 // Methods } // System.dll internal struct Internal.Cryptography.Pal.CertificateData.AlgorithmIdentifier : { // Fields internal System.String AlgorithmId; // 0x10 internal System.Byte[] Parameters; // 0x18 // Methods } // System.dll private sealed class Internal.Cryptography.Pal.CertificateData.<ReadReverseRdns>d__21 : System.Object, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,System.String>>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.String>>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Collections.Generic.KeyValuePair<System.String,System.String> <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x28 private System.Security.Cryptography.X509Certificates.X500DistinguishedName name; // 0x30 public System.Security.Cryptography.X509Certificates.X500DistinguishedName <>3__name; // 0x38 private System.Collections.Generic.Stack<System.Security.Cryptography.DerSequenceReader> <rdnReaders>5__2; // 0x40 private System.Security.Cryptography.DerSequenceReader <rdnReader>5__3; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3600cc4 private System.Void System.IDisposable.Dispose(); // 0x3600cf8 private System.Boolean MoveNext(); // 0x3600cfc private System.Collections.Generic.KeyValuePair<System.String,System.String> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.String>>.get_Current(); // 0x3600fc4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3600fd0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3601008 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.String>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,System.String>>.GetEnumerator(); // 0x3601064 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3601108 } // System.dll internal struct Internal.Cryptography.Pal.CertificateData : { // Fields internal System.Byte[] RawData; // 0x10 internal System.Byte[] SubjectPublicKeyInfo; // 0x18 internal System.Int32 Version; // 0x20 internal System.Byte[] SerialNumber; // 0x28 internal Internal.Cryptography.Pal.CertificateData.AlgorithmIdentifier TbsSignature; // 0x30 internal System.Security.Cryptography.X509Certificates.X500DistinguishedName Issuer; // 0x40 internal System.DateTime NotBefore; // 0x48 internal System.DateTime NotAfter; // 0x50 internal System.Security.Cryptography.X509Certificates.X500DistinguishedName Subject; // 0x58 internal Internal.Cryptography.Pal.CertificateData.AlgorithmIdentifier PublicKeyAlgorithm; // 0x60 internal System.Byte[] PublicKey; // 0x70 internal System.Byte[] IssuerUniqueId; // 0x78 internal System.Byte[] SubjectUniqueId; // 0x80 internal System.Collections.Generic.List<System.Security.Cryptography.X509Certificates.X509Extension> Extensions; // 0x88 internal Internal.Cryptography.Pal.CertificateData.AlgorithmIdentifier SignatureAlgorithm; // 0x90 internal System.Byte[] SignatureValue; // 0xa0 // Methods internal System.Void .ctor(System.Byte[] rawData); // 0x35ff7d0 public System.String GetNameInfo(System.Security.Cryptography.X509Certificates.X509NameType nameType, System.Boolean forIssuer); // 0x35fffc4 private static System.String GetSimpleNameInfo(System.Security.Cryptography.X509Certificates.X500DistinguishedName name); // 0x3600630 private static System.String FindAltNameMatch(System.Byte[] extensionBytes, Internal.Cryptography.Pal.GeneralNameType matchType, System.String otherOid); // 0x3600a88 private static System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,System.String>> ReadReverseRdns(System.Security.Cryptography.X509Certificates.X500DistinguishedName name); // 0x3600c48 } // System.dll internal static class Microsoft.Win32.NativeMethods : System.Object { // Fields // Methods public static System.Boolean DuplicateHandle(System.Runtime.InteropServices.HandleRef hSourceProcessHandle, System.Runtime.InteropServices.HandleRef hSourceHandle, System.Runtime.InteropServices.HandleRef hTargetProcess, out Microsoft.Win32.SafeHandles.SafeProcessHandle& targetHandle, System.Int32 dwDesiredAccess, System.Boolean bInheritHandle, System.Int32 dwOptions); // 0x360110c public static System.IntPtr GetCurrentProcess(); // 0x3601280 public static System.Boolean GetExitCodeProcess(System.IntPtr processHandle, out System.Int32& exitCode); // 0x3601284 public static System.Boolean GetExitCodeProcess(Microsoft.Win32.SafeHandles.SafeProcessHandle processHandle, out System.Int32& exitCode); // 0x3601288 public static System.Boolean TerminateProcess(System.IntPtr processHandle, System.Int32 exitCode); // 0x3601380 public static System.Boolean TerminateProcess(Microsoft.Win32.SafeHandles.SafeProcessHandle processHandle, System.Int32 exitCode); // 0x3601384 public static System.Int32 WaitForInputIdle(System.IntPtr handle, System.Int32 milliseconds); // 0x360147c public static System.Int32 WaitForInputIdle(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, System.Int32 milliseconds); // 0x3601480 public static System.Boolean GetProcessWorkingSetSize(System.IntPtr handle, out System.IntPtr& min, out System.IntPtr& max); // 0x3601578 public static System.Boolean GetProcessWorkingSetSize(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, out System.IntPtr& min, out System.IntPtr& max); // 0x360157c public static System.Boolean SetProcessWorkingSetSize(System.IntPtr handle, System.IntPtr min, System.IntPtr max); // 0x360167c public static System.Boolean SetProcessWorkingSetSize(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, System.IntPtr min, System.IntPtr max); // 0x3601680 public static System.Boolean GetProcessTimes(System.IntPtr handle, out System.Int64& creation, out System.Int64& exit, out System.Int64& kernel, out System.Int64& user); // 0x3601780 public static System.Boolean GetProcessTimes(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, out System.Int64& creation, out System.Int64& exit, out System.Int64& kernel, out System.Int64& user); // 0x3601784 public static System.Int32 GetCurrentProcessId(); // 0x360189c public static System.Int32 GetPriorityClass(System.IntPtr handle); // 0x36018a0 public static System.Int32 GetPriorityClass(Microsoft.Win32.SafeHandles.SafeProcessHandle handle); // 0x36018a4 public static System.Boolean SetPriorityClass(System.IntPtr handle, System.Int32 priorityClass); // 0x3601994 public static System.Boolean SetPriorityClass(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, System.Int32 priorityClass); // 0x3601998 public static System.Boolean CloseProcess(System.IntPtr handle); // 0x3601a90 } // System.dll public sealed class Microsoft.Win32.SafeHandles.SafeProcessHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid { // Fields internal static Microsoft.Win32.SafeHandles.SafeProcessHandle InvalidHandle; // 0x0 // Methods internal System.Void .ctor(System.IntPtr handle); // 0x3601a94 public System.Void .ctor(System.IntPtr existingHandle, System.Boolean ownsHandle); // 0x3601254 protected override System.Boolean ReleaseHandle(); // 0x3601ac0 private static System.Void .cctor(); // 0x3601ac8 } // System.dll internal static class System.IPv4AddressHelper : System.Object { // Fields // Methods internal static System.Int32 ParseHostNumber(System.ReadOnlySpan<System.Char> str, System.Int32 start, System.Int32 end); // 0x3601b38 internal static System.Boolean IsValid(System.Char* name, System.Int32 start, ref System.Int32& end, System.Boolean allowIPv6, System.Boolean notImplicitFile, System.Boolean unknownScheme); // 0x3601bf8 private static System.Boolean ParseCanonical(System.ReadOnlySpan<System.Char> name, System.Byte* numbers, System.Int32 start, System.Int32 end); // 0x3601b68 internal static System.Boolean IsValidCanonical(System.Char* name, System.Int32 start, ref System.Int32& end, System.Boolean allowIPv6, System.Boolean notImplicitFile); // 0x3601c28 internal static System.Int64 ParseNonCanonical(System.Char* name, System.Int32 start, ref System.Int32& end, System.Boolean notImplicitFile); // 0x3601d70 internal static System.String ParseCanonicalName(System.String str, System.Int32 start, System.Int32 end, ref System.Boolean& isLoopback); // 0x3602068 private static System.Boolean Parse(System.String name, System.Byte* numbers, System.Int32 start, System.Int32 end); // 0x3602264 } // System.dll internal static class System.IPv6AddressHelper : System.Object { // Fields // Methods internal static System.ValueTuple<System.Int32,System.Int32> FindCompressionRange(System.ReadOnlySpan<System.UInt16> numbers); // 0x39873e0 internal static System.Boolean ShouldHaveIpv4Embedded(System.ReadOnlySpan<System.UInt16> numbers); // 0x39874c0 internal static System.Boolean IsValidStrict(System.Char* name, System.Int32 start, ref System.Int32& end); // 0x3987590 internal static System.Void Parse(System.ReadOnlySpan<System.Char> address, System.UInt16* numbers, System.Int32 start, ref System.String& scopeId); // 0x39878c0 internal static System.String ParseCanonicalName(System.String str, System.Int32 start, ref System.Boolean& isLoopback, ref System.String& scopeId); // 0x3987d70 private static System.Boolean IsLoopback(System.ReadOnlySpan<System.UInt16> numbers); // 0x398831c private static System.Boolean InternalIsValid(System.Char* name, System.Int32 start, ref System.Int32& end, System.Boolean validateStrictAddress); // 0x39883fc internal static System.Boolean IsValid(System.Char* name, System.Int32 start, ref System.Int32& end); // 0x39886c0 } // System.dll internal static class System.NotImplemented : System.Object { // Fields // Methods internal static System.Exception ByDesignWithMessage(System.String message); // 0x39886c8 } // System.dll internal static class System.PasteArguments : System.Object { // Fields // Methods internal static System.Void AppendArgument(System.Text.StringBuilder stringBuilder, System.String argument); // 0x3988724 private static System.Boolean ContainsNoWhitespaceOrQuotes(System.String s); // 0x3988900 } // System.dll public class System.UriBuilder : System.Object { // Fields private System.Boolean _changed; // 0x10 private System.String _fragment; // 0x18 private System.String _host; // 0x20 private System.String _password; // 0x28 private System.String _path; // 0x30 private System.Int32 _port; // 0x38 private System.String _query; // 0x40 private System.String _scheme; // 0x48 private System.String _schemeDelimiter; // 0x50 private System.Uri _uri; // 0x58 private System.String _username; // 0x60 // Methods public System.Void .ctor(System.Uri uri); // 0x39889c8 private System.Void Init(System.Uri uri); // 0x3988b9c public System.Void set_Path(System.String value); // 0x3988f4c public System.Uri get_Uri(); // 0x398900c public override System.Boolean Equals(System.Object rparam); // 0x39890ac public override System.Int32 GetHashCode(); // 0x3989108 private System.Void SetFieldsFromUri(System.Uri uri); // 0x3988d78 public override System.String ToString(); // 0x3989128 } // System.dll internal static class System.SecurityUtils : System.Object { // Fields // Methods private static System.Void DemandReflectionAccess(System.Type type); // 0x39896d8 private static System.Void DemandGrantSet(System.Reflection.Assembly assembly); // 0x39896dc private static System.Boolean HasReflectionPermission(System.Type type); // 0x39896e0 internal static System.Object SecureCreateInstance(System.Type type); // 0x39896e8 internal static System.Object SecureCreateInstance(System.Type type, System.Object[] args, System.Boolean allowNonPublic); // 0x39896f4 internal static System.Object SecureCreateInstance(System.Type type, System.Object[] args); // 0x39897e8 internal static System.Object SecureConstructorInvoke(System.Type type, System.Type[] argTypes, System.Object[] args, System.Boolean allowNonPublic); // 0x39897f0 internal static System.Object SecureConstructorInvoke(System.Type type, System.Type[] argTypes, System.Object[] args, System.Boolean allowNonPublic, System.Reflection.BindingFlags extraFlags); // 0x39897fc private static System.Boolean GenericArgumentsAreVisible(System.Reflection.MethodInfo method); // 0x3989970 internal static System.Object MethodInfoInvoke(System.Reflection.MethodInfo method, System.Object target, System.Object[] args); // 0x3989a20 } // System.dll [Serializable] internal class System.InvariantComparer : System.Object, System.Collections.IComparer { // Fields private System.Globalization.CompareInfo m_compareInfo; // 0x10 internal static readonly System.InvariantComparer Default; // 0x0 // Methods internal System.Void .ctor(); // 0x3989b38 public System.Int32 Compare(System.Object a, System.Object b); // 0x3989bc0 private static System.Void .cctor(); // 0x3989cac } // System.dll internal static class System.IriHelper : System.Object { // Fields // Methods internal static System.Boolean CheckIriUnicodeRange(System.Char unicode, System.Boolean isQuery); // 0x3989d10 internal static System.Boolean CheckIriUnicodeRange(System.Char highSurr, System.Char lowSurr, ref System.Boolean& surrogatePair, System.Boolean isQuery); // 0x3989d68 internal static System.Boolean CheckIsReserved(System.Char ch, System.UriComponents component); // 0x398a398 internal static System.String EscapeUnescapeIri(System.Char* pInput, System.Int32 start, System.Int32 end, System.UriComponents component); // 0x398a4dc } // System.dll private enum System.Uri.Flags : { // Fields public System.UInt64 value__; // 0x10 public const System.Uri.Flags Zero = 0; // 0x0 public const System.Uri.Flags SchemeNotCanonical = 1; // 0x0 public const System.Uri.Flags UserNotCanonical = 2; // 0x0 public const System.Uri.Flags HostNotCanonical = 4; // 0x0 public const System.Uri.Flags PortNotCanonical = 8; // 0x0 public const System.Uri.Flags PathNotCanonical = 16; // 0x0 public const System.Uri.Flags QueryNotCanonical = 32; // 0x0 public const System.Uri.Flags FragmentNotCanonical = 64; // 0x0 public const System.Uri.Flags CannotDisplayCanonical = 127; // 0x0 public const System.Uri.Flags E_UserNotCanonical = 128; // 0x0 public const System.Uri.Flags E_HostNotCanonical = 256; // 0x0 public const System.Uri.Flags E_PortNotCanonical = 512; // 0x0 public const System.Uri.Flags E_PathNotCanonical = 1024; // 0x0 public const System.Uri.Flags E_QueryNotCanonical = 2048; // 0x0 public const System.Uri.Flags E_FragmentNotCanonical = 4096; // 0x0 public const System.Uri.Flags E_CannotDisplayCanonical = 8064; // 0x0 public const System.Uri.Flags ShouldBeCompressed = 8192; // 0x0 public const System.Uri.Flags FirstSlashAbsent = 16384; // 0x0 public const System.Uri.Flags BackslashInPath = 32768; // 0x0 public const System.Uri.Flags IndexMask = 65535; // 0x0 public const System.Uri.Flags HostTypeMask = 458752; // 0x0 public const System.Uri.Flags HostNotParsed = 0; // 0x0 public const System.Uri.Flags IPv6HostType = 65536; // 0x0 public const System.Uri.Flags IPv4HostType = 131072; // 0x0 public const System.Uri.Flags DnsHostType = 196608; // 0x0 public const System.Uri.Flags UncHostType = 262144; // 0x0 public const System.Uri.Flags BasicHostType = 327680; // 0x0 public const System.Uri.Flags UnusedHostType = 393216; // 0x0 public const System.Uri.Flags UnknownHostType = 458752; // 0x0 public const System.Uri.Flags UserEscaped = 524288; // 0x0 public const System.Uri.Flags AuthorityFound = 1048576; // 0x0 public const System.Uri.Flags HasUserInfo = 2097152; // 0x0 public const System.Uri.Flags LoopbackHost = 4194304; // 0x0 public const System.Uri.Flags NotDefaultPort = 8388608; // 0x0 public const System.Uri.Flags UserDrivenParsing = 16777216; // 0x0 public const System.Uri.Flags CanonicalDnsHost = 33554432; // 0x0 public const System.Uri.Flags ErrorOrParsingRecursion = 67108864; // 0x0 public const System.Uri.Flags DosPath = 134217728; // 0x0 public const System.Uri.Flags UncPath = 268435456; // 0x0 public const System.Uri.Flags ImplicitFile = 536870912; // 0x0 public const System.Uri.Flags MinimalUriInfoSet = 1073741824; // 0x0 public const System.Uri.Flags AllUriInfoSet = 2147483648; // 0x0 public const System.Uri.Flags IdnHost = 4294967296; // 0x0 public const System.Uri.Flags HasUnicode = 8589934592; // 0x0 public const System.Uri.Flags HostUnicodeNormalized = 17179869184; // 0x0 public const System.Uri.Flags RestUnicodeNormalized = 34359738368; // 0x0 public const System.Uri.Flags UnicodeHost = 68719476736; // 0x0 public const System.Uri.Flags IntranetUri = 137438953472; // 0x0 public const System.Uri.Flags UseOrigUncdStrOffset = 274877906944; // 0x0 public const System.Uri.Flags UserIriCanonical = 549755813888; // 0x0 public const System.Uri.Flags PathIriCanonical = 1099511627776; // 0x0 public const System.Uri.Flags QueryIriCanonical = 2199023255552; // 0x0 public const System.Uri.Flags FragmentIriCanonical = 4398046511104; // 0x0 public const System.Uri.Flags IriCanonical = 8246337208320; // 0x0 public const System.Uri.Flags CompressedSlashes = 17592186044416; // 0x0 // Methods } // System.dll private class System.Uri.UriInfo : System.Object { // Fields public System.String Host; // 0x10 public System.String ScopeId; // 0x18 public System.String String; // 0x20 public System.Uri.Offset Offset; // 0x28 public System.String DnsSafeHost; // 0x38 public System.Uri.MoreInfo MoreInfo; // 0x40 // Methods public System.Void .ctor(); // 0x398b468 } // System.dll private struct System.Uri.Offset : { // Fields public System.UInt16 Scheme; // 0x10 public System.UInt16 User; // 0x12 public System.UInt16 Host; // 0x14 public System.UInt16 PortValue; // 0x16 public System.UInt16 Path; // 0x18 public System.UInt16 Query; // 0x1a public System.UInt16 Fragment; // 0x1c public System.UInt16 End; // 0x1e // Methods } // System.dll private class System.Uri.MoreInfo : System.Object { // Fields public System.String Path; // 0x10 public System.String Query; // 0x18 public System.String Fragment; // 0x20 public System.String AbsoluteUri; // 0x28 public System.Int32 Hash; // 0x30 public System.String RemoteUrl; // 0x38 // Methods public System.Void .ctor(); // 0x398b470 } // System.dll private enum System.Uri.Check : { // Fields public System.Int32 value__; // 0x10 public const System.Uri.Check None = 0; // 0x0 public const System.Uri.Check EscapedCanonical = 1; // 0x0 public const System.Uri.Check DisplayCanonical = 2; // 0x0 public const System.Uri.Check DotSlashAttn = 4; // 0x0 public const System.Uri.Check DotSlashEscaped = 128; // 0x0 public const System.Uri.Check BackslashInPath = 16; // 0x0 public const System.Uri.Check ReservedFound = 32; // 0x0 public const System.Uri.Check NotIriCanonical = 64; // 0x0 public const System.Uri.Check FoundNonAscii = 8; // 0x0 // Methods } // System.dll [Serializable] public class System.Uri : System.Object, System.Runtime.Serialization.ISerializable { // Fields public static readonly System.String UriSchemeFile; // 0x0 public static readonly System.String UriSchemeFtp; // 0x8 public static readonly System.String UriSchemeGopher; // 0x10 public static readonly System.String UriSchemeHttp; // 0x18 public static readonly System.String UriSchemeHttps; // 0x20 internal static readonly System.String UriSchemeWs; // 0x28 internal static readonly System.String UriSchemeWss; // 0x30 public static readonly System.String UriSchemeMailto; // 0x38 public static readonly System.String UriSchemeNews; // 0x40 public static readonly System.String UriSchemeNntp; // 0x48 public static readonly System.String UriSchemeNetTcp; // 0x50 public static readonly System.String UriSchemeNetPipe; // 0x58 public static readonly System.String SchemeDelimiter; // 0x60 private const System.Int32 c_Max16BitUtf8SequenceLength; // 0x0 internal const System.Int32 c_MaxUriBufferSize; // 0x0 private const System.Int32 c_MaxUriSchemeName; // 0x0 private System.String m_String; // 0x10 private System.String m_originalUnicodeString; // 0x18 private System.UriParser m_Syntax; // 0x20 private System.String m_DnsSafeHost; // 0x28 private System.Uri.Flags m_Flags; // 0x30 private System.Uri.UriInfo m_Info; // 0x38 private System.Boolean m_iriParsing; // 0x40 private static System.Boolean s_ConfigInitialized; // 0x68 private static System.Boolean s_ConfigInitializing; // 0x69 private static System.UriIdnScope s_IdnScope; // 0x6c private static System.Boolean s_IriParsing; // 0x70 private static System.Boolean useDotNetRelativeOrAbsolute; // 0x71 private const System.UriKind DotNetRelativeOrAbsolute; // 0x0 internal static readonly System.Boolean IsWindowsFileSystem; // 0x72 private static System.Object s_initLock; // 0x78 private const System.UriFormat V1ToStringUnescape; // 0x0 internal const System.Char c_DummyChar; // 0x0 internal const System.Char c_EOL; // 0x0 internal static readonly System.Char[] HexLowerChars; // 0x80 private static readonly System.Char[] _WSchars; // 0x88 // Methods private System.Boolean get_IsImplicitFile(); // 0x3939ecc private System.Boolean get_IsUncOrDosPath(); // 0x3939ed8 private System.Boolean get_IsDosPath(); // 0x3939ee8 private System.Boolean get_IsUncPath(); // 0x3939ef4 private System.Uri.Flags get_HostType(); // 0x3939f00 private System.UriParser get_Syntax(); // 0x3939f0c private System.Boolean get_IsNotAbsoluteUri(); // 0x3939f14 internal static System.Boolean IriParsingStatic(System.UriParser syntax); // 0x3939f24 private System.Boolean get_AllowIdn(); // 0x3939fb0 private System.Boolean AllowIdnStatic(System.UriParser syntax, System.Uri.Flags flags); // 0x393a07c private System.Boolean IsIntranet(System.String schemeHost); // 0x393a150 internal System.Boolean get_UserDrivenParsing(); // 0x393a158 private System.Void SetUserDrivenParsing(); // 0x393a164 private System.UInt16 get_SecuredPathIndex(); // 0x393a178 private System.Boolean NotAny(System.Uri.Flags flags); // 0x393a06c private System.Boolean InFact(System.Uri.Flags flags); // 0x393a1d4 private static System.Boolean StaticNotAny(System.Uri.Flags allFlags, System.Uri.Flags checkFlags); // 0x393a144 private static System.Boolean StaticInFact(System.Uri.Flags allFlags, System.Uri.Flags checkFlags); // 0x393a1e4 private System.Uri.UriInfo EnsureUriInfo(); // 0x393a1f0 private System.Void EnsureParseRemaining(); // 0x393a7bc private System.Void EnsureHostString(System.Boolean allowDnsOptimization); // 0x393b42c public System.Void .ctor(System.String uriString); // 0x393b894 public System.Void .ctor(System.String uriString, System.Boolean dontEscape); // 0x393badc public System.Void .ctor(System.Uri baseUri, System.String relativeUri, System.Boolean dontEscape); // 0x393bb60 public System.Void .ctor(System.String uriString, System.UriKind uriKind); // 0x393bdd8 public System.Void .ctor(System.Uri baseUri, System.String relativeUri); // 0x393be5c private System.Void CreateUri(System.Uri baseUri, System.String relativeUri, System.Boolean dontEscape); // 0x393bc3c public System.Void .ctor(System.Uri baseUri, System.Uri relativeUri); // 0x393c5a8 private static System.ParsingError GetCombinedString(System.Uri baseUri, System.String relativeStr, System.Boolean dontEscape, ref System.String& result); // 0x393c7cc private static System.UriFormatException GetException(System.ParsingError err); // 0x393d550 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x393d6f0 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x393d7f0 protected System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x393d7f4 public System.String get_AbsolutePath(); // 0x393d8d0 private System.String get_PrivateAbsolutePath(); // 0x393d990 public System.String get_AbsoluteUri(); // 0x393da5c public System.String get_LocalPath(); // 0x393db7c public System.String get_Authority(); // 0x393e1d4 public System.UriHostNameType get_HostNameType(); // 0x393e248 public System.Boolean get_IsDefaultPort(); // 0x393e340 public System.Boolean get_IsFile(); // 0x393e3e8 public System.Boolean get_IsLoopback(); // 0x393e4a8 public System.String get_PathAndQuery(); // 0x393e528 public System.String[] get_Segments(); // 0x393e5f0 public System.Boolean get_IsUnc(); // 0x393e7f0 public System.String get_Host(); // 0x393e864 private static System.Boolean StaticIsFile(System.UriParser syntax); // 0x393e8d8 private static System.Object get_InitializeLock(); // 0x393e8f0 private static System.Void InitializeUriConfig(); // 0x393e9bc private System.String GetLocalPath(); // 0x393dbe8 public System.Int32 get_Port(); // 0x393f0fc public System.String get_Query(); // 0x393f1c0 public System.String get_Fragment(); // 0x393f2e4 public System.String get_Scheme(); // 0x393f408 private System.Boolean get_OriginalStringSwitched(); // 0x393f478 public System.String get_OriginalString(); // 0x393cb6c public System.String get_DnsSafeHost(); // 0x393f4c0 public System.String get_IdnHost(); // 0x393f714 public System.Boolean get_IsAbsoluteUri(); // 0x393bc2c public System.Boolean get_UserEscaped(); // 0x393f744 public System.String get_UserInfo(); // 0x393f750 public static System.UriHostNameType CheckHostName(System.String name); // 0x393f7c4 public System.String GetLeftPart(System.UriPartial part); // 0x393f9f0 public static System.String HexEscape(System.Char character); // 0x393fb5c public static System.Char HexUnescape(System.String pattern, ref System.Int32& index); // 0x393fc50 public static System.Boolean IsHexEncoding(System.String pattern, System.Int32 index); // 0x393fdb8 internal static System.Boolean IsGenDelim(System.Char ch); // 0x393fe94 public static System.Boolean CheckSchemeName(System.String schemeName); // 0x393fec4 public static System.Boolean IsHexDigit(System.Char character); // 0x39400ac public static System.Int32 FromHex(System.Char digit); // 0x39400e8 public override System.Int32 GetHashCode(); // 0x3940194 public override System.String ToString(); // 0x3940378 public static System.Boolean op_Equality(System.Uri uri1, System.Uri uri2); // 0x3940664 public static System.Boolean op_Inequality(System.Uri uri1, System.Uri uri2); // 0x393c40c public override System.Boolean Equals(System.Object comparand); // 0x3940698 public System.Uri MakeRelativeUri(System.Uri uri); // 0x3940d6c private static System.Boolean CheckForColonInFirstPathSegment(System.String uriString); // 0x39412b0 internal static System.String InternalEscapeString(System.String rawString); // 0x3941368 private static System.ParsingError ParseScheme(System.String uriString, ref System.Uri.Flags& flags, ref System.UriParser& syntax); // 0x3941444 internal System.UriFormatException ParseMinimal(); // 0x3941a88 private System.ParsingError PrivateParseMinimal(); // 0x3941b08 private System.Void PrivateParseMinimalIri(System.String newHost, System.UInt16 idx); // 0x3943030 private System.Void CreateUriInfo(System.Uri.Flags cF); // 0x393a214 private System.Void CreateHostString(); // 0x393b48c private static System.String CreateHostStringHelper(System.String str, System.UInt16 idx, System.UInt16 end, ref System.Uri.Flags& flags, ref System.String& scopeId); // 0x394355c private System.Void GetHostViaCustomSyntax(); // 0x3943124 internal System.String GetParts(System.UriComponents uriParts, System.UriFormat formatAs); // 0x393d8cc private System.String GetEscapedParts(System.UriComponents uriParts); // 0x3943cfc private System.String GetUnescapedParts(System.UriComponents uriParts, System.UriFormat formatAs); // 0x393f02c private System.String ReCreateParts(System.UriComponents parts, System.UInt16 nonCanonical, System.UriFormat formatAs); // 0x394435c private System.String GetUriPartsFromUserString(System.UriComponents uriParts); // 0x3943dc4 private System.Void ParseRemaining(); // 0x393a7cc private static System.UInt16 ParseSchemeCheckImplicitFile(System.Char* uriString, System.UInt16 length, ref System.ParsingError& err, ref System.Uri.Flags& flags, ref System.UriParser& syntax); // 0x3941518 private static System.Boolean CheckKnownSchemes(System.Int64* lptr, System.UInt16 nChars, ref System.UriParser& syntax); // 0x3945724 private static System.ParsingError CheckSchemeSyntax(System.Char* ptr, System.UInt16 length, ref System.UriParser& syntax); // 0x393ca2c private System.UInt16 CheckAuthorityHelper(System.Char* pString, System.UInt16 idx, System.UInt16 length, ref System.ParsingError& err, ref System.Uri.Flags& flags, System.UriParser syntax, ref System.String& newHost); // 0x39421d4 private System.Void CheckAuthorityHelperHandleDnsIri(System.Char* pString, System.UInt16 start, System.Int32 end, System.Int32 startInput, System.Boolean iriParsing, System.Boolean hasUnicode, System.UriParser syntax, System.String userInfoString, ref System.Uri.Flags& flags, ref System.Boolean& justNormalized, ref System.String& newHost, ref System.ParsingError& err); // 0x3945ca8 private System.Void CheckAuthorityHelperHandleAnyHostIri(System.Char* pString, System.Int32 startInput, System.Int32 end, System.Boolean iriParsing, System.Boolean hasUnicode, System.UriParser syntax, ref System.Uri.Flags& flags, ref System.String& newHost, ref System.ParsingError& err); // 0x3946040 private System.Void FindEndOfComponent(System.String input, ref System.UInt16& idx, System.UInt16 end, System.Char delim); // 0x3945680 private System.Void FindEndOfComponent(System.Char* str, ref System.UInt16& idx, System.UInt16 end, System.Char delim); // 0x39464b4 private System.Uri.Check CheckCanonical(System.Char* str, ref System.UInt16& idx, System.UInt16 end, System.Char delim); // 0x3943738 private System.Char[] GetCanonicalPath(System.Char[] dest, ref System.Int32& pos, System.UriFormat formatAs); // 0x3945010 private static System.Void UnescapeOnly(System.Char* pch, System.Int32 start, ref System.Int32& end, System.Char ch1, System.Char ch2, System.Char ch3); // 0x394654c private static System.Char[] Compress(System.Char[] dest, System.UInt16 start, ref System.Int32& destLength, System.UriParser syntax); // 0x393eb58 internal static System.Int32 CalculateCaseInsensitiveHashCode(System.String text); // 0x39402d8 private static System.String CombineUri(System.Uri basePart, System.String relativePart, System.UriFormat uriFormat); // 0x393cb94 private static System.String PathDifference(System.String path1, System.String path2, System.Boolean compareCase); // 0x3940fbc internal System.Boolean get_HasAuthority(); // 0x3946768 private static System.Boolean IsLWS(System.Char ch); // 0x394219c private static System.Boolean IsAsciiLetter(System.Char character); // 0x3940004 internal static System.Boolean IsAsciiLetterOrDigit(System.Char character); // 0x3940030 internal static System.Boolean IsBidiControlCharacter(System.Char ch); // 0x3946774 internal static System.String StripBidiControlCharacter(System.Char* strToClean, System.Int32 start, System.Int32 length); // 0x3946354 public System.String MakeRelative(System.Uri toUri); // 0x39467a4 protected virtual System.Void Parse(); // 0x3946958 protected virtual System.Void Canonicalize(); // 0x394695c protected virtual System.Void Escape(); // 0x3946960 protected virtual System.String Unescape(System.String path); // 0x3946964 protected static System.String EscapeString(System.String str); // 0x3946a44 protected virtual System.Void CheckSecurity(); // 0x3946b20 protected virtual System.Boolean IsReservedCharacter(System.Char character); // 0x3946b70 protected static System.Boolean IsExcludedCharacter(System.Char character); // 0x3946b9c protected virtual System.Boolean IsBadFileSystemCharacter(System.Char character); // 0x3946c3c private System.Void CreateThis(System.String uri, System.Boolean dontEscape, System.UriKind uriKind); // 0x393b914 private System.Void InitializeUri(System.ParsingError err, System.UriKind uriKind, out System.UriFormatException& e); // 0x3946c90 private System.Boolean CheckForConfigLoad(System.String data); // 0x3947210 private System.Boolean CheckForUnicode(System.String data); // 0x39472f4 private System.Boolean CheckForEscapedUnreserved(System.String data); // 0x394741c public static System.Boolean TryCreate(System.String uriString, System.UriKind uriKind, out System.Uri& result); // 0x3940ca0 public static System.Boolean TryCreate(System.Uri baseUri, System.String relativeUri, out System.Uri& result); // 0x3947848 public static System.Boolean TryCreate(System.Uri baseUri, System.Uri relativeUri, out System.Uri& result); // 0x3947930 public System.String GetComponents(System.UriComponents components, System.UriFormat format); // 0x3943b34 public static System.Int32 Compare(System.Uri uri1, System.Uri uri2, System.UriComponents partsToCompare, System.UriFormat compareFormat, System.StringComparison comparisonType); // 0x3947cec public System.Boolean IsWellFormedOriginalString(); // 0x3947e10 public static System.Boolean IsWellFormedUriString(System.String uriString, System.UriKind uriKind); // 0x39482bc internal System.Boolean InternalIsWellFormedOriginalString(); // 0x3947e54 public static System.String UnescapeDataString(System.String stringToUnescape); // 0x3948358 public static System.String EscapeUriString(System.String stringToEscape); // 0x39484f8 public static System.String EscapeDataString(System.String stringToEscape); // 0x3948620 internal System.String EscapeUnescapeIri(System.String input, System.Int32 start, System.Int32 end, System.UriComponents component); // 0x39456d4 private System.Void .ctor(System.Uri.Flags flags, System.UriParser uriParser, System.String uri); // 0x3948748 internal static System.Uri CreateHelper(System.String uriString, System.Boolean dontEscape, System.UriKind uriKind, ref System.UriFormatException& e); // 0x39475e0 internal static System.Uri ResolveHelper(System.Uri baseUri, System.Uri relativeUri, ref System.String& newUriString, ref System.Boolean& userEscaped, out System.UriFormatException& e); // 0x393bf1c private System.String GetRelativeSerializationString(System.UriFormat format); // 0x3947ad0 internal System.String GetComponentsHelper(System.UriComponents uriComponents, System.UriFormat uriFormat); // 0x3940450 public System.Boolean IsBaseOf(System.Uri uri); // 0x394879c internal System.Boolean IsBaseOfHelper(System.Uri uriLink); // 0x3948850 private System.Void CreateThisFromUri(System.Uri otherUri); // 0x393c454 private static System.Void .cctor(); // 0x3948a3c } // System.dll [Serializable] public class System.UriFormatException : System.FormatException, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x398b478 public System.Void .ctor(System.String textString); // 0x39895dc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x398b480 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x398b488 } // System.dll public enum System.UriPartial : { // Fields public System.Int32 value__; // 0x10 public const System.UriPartial Scheme = 0; // 0x0 public const System.UriPartial Authority = 1; // 0x0 public const System.UriPartial Path = 2; // 0x0 public const System.UriPartial Query = 3; // 0x0 // Methods } // System.dll public enum System.UriKind : { // Fields public System.Int32 value__; // 0x10 public const System.UriKind RelativeOrAbsolute = 0; // 0x0 public const System.UriKind Absolute = 1; // 0x0 public const System.UriKind Relative = 2; // 0x0 // Methods } // System.dll public enum System.UriComponents : { // Fields public System.Int32 value__; // 0x10 public const System.UriComponents Scheme = 1; // 0x0 public const System.UriComponents UserInfo = 2; // 0x0 public const System.UriComponents Host = 4; // 0x0 public const System.UriComponents Port = 8; // 0x0 public const System.UriComponents Path = 16; // 0x0 public const System.UriComponents Query = 32; // 0x0 public const System.UriComponents Fragment = 64; // 0x0 public const System.UriComponents StrongPort = 128; // 0x0 public const System.UriComponents NormalizedHost = 256; // 0x0 public const System.UriComponents KeepDelimiter = 1073741824; // 0x0 public const System.UriComponents SerializationInfoString = 2147483648; // 0x0 public const System.UriComponents AbsoluteUri = 127; // 0x0 public const System.UriComponents HostAndPort = 132; // 0x0 public const System.UriComponents StrongAuthority = 134; // 0x0 public const System.UriComponents SchemeAndServer = 13; // 0x0 public const System.UriComponents HttpRequestUrl = 61; // 0x0 public const System.UriComponents PathAndQuery = 48; // 0x0 // Methods } // System.dll public enum System.UriFormat : { // Fields public System.Int32 value__; // 0x10 public const System.UriFormat UriEscaped = 1; // 0x0 public const System.UriFormat Unescaped = 2; // 0x0 public const System.UriFormat SafeUnescaped = 3; // 0x0 // Methods } // System.dll public enum System.UriIdnScope : { // Fields public System.Int32 value__; // 0x10 public const System.UriIdnScope None = 0; // 0x0 public const System.UriIdnScope AllExceptIntranet = 1; // 0x0 public const System.UriIdnScope All = 2; // 0x0 // Methods } // System.dll internal enum System.ParsingError : { // Fields public System.Int32 value__; // 0x10 public const System.ParsingError None = 0; // 0x0 public const System.ParsingError BadFormat = 1; // 0x0 public const System.ParsingError BadScheme = 2; // 0x0 public const System.ParsingError BadAuthority = 3; // 0x0 public const System.ParsingError EmptyUriString = 4; // 0x0 public const System.ParsingError LastRelativeUriOkErrIndex = 4; // 0x0 public const System.ParsingError SchemeLimit = 5; // 0x0 public const System.ParsingError SizeLimit = 6; // 0x0 public const System.ParsingError MustRootedPath = 7; // 0x0 public const System.ParsingError BadHostName = 8; // 0x0 public const System.ParsingError NonEmptyHost = 9; // 0x0 public const System.ParsingError BadPort = 10; // 0x0 public const System.ParsingError BadAuthorityTerminator = 11; // 0x0 public const System.ParsingError CannotCreateRelative = 12; // 0x0 // Methods } // System.dll internal enum System.UnescapeMode : { // Fields public System.Int32 value__; // 0x10 public const System.UnescapeMode CopyOnly = 0; // 0x0 public const System.UnescapeMode Escape = 1; // 0x0 public const System.UnescapeMode Unescape = 2; // 0x0 public const System.UnescapeMode EscapeUnescape = 3; // 0x0 public const System.UnescapeMode V1ToStringFlag = 4; // 0x0 public const System.UnescapeMode UnescapeAll = 8; // 0x0 public const System.UnescapeMode UnescapeAllOrThrow = 24; // 0x0 // Methods } // System.dll internal static class System.UriHelper : System.Object { // Fields private static readonly System.Char[] HexUpperChars; // 0x0 // Methods internal static System.Boolean TestForSubPath(System.Char* pMe, System.UInt16 meLength, System.Char* pShe, System.UInt16 sheLength, System.Boolean ignoreCase); // 0x398b490 internal static System.Char[] EscapeString(System.String input, System.Int32 start, System.Int32 end, System.Char[] dest, ref System.Int32& destPos, System.Boolean isUriString, System.Char force1, System.Char force2, System.Char rsvd); // 0x398b68c private static System.Char[] EnsureDestinationSize(System.Char* pStr, System.Char[] dest, System.Int32 currentInputPos, System.Int16 charsToAdd, System.Int16 minReallocateChars, ref System.Int32& destPos, System.Int32 prevInputPos); // 0x398bba0 internal static System.Char[] UnescapeString(System.String input, System.Int32 start, System.Int32 end, System.Char[] dest, ref System.Int32& destPosition, System.Char rsvd1, System.Char rsvd2, System.Char rsvd3, System.UnescapeMode unescapeMode, System.UriParser syntax, System.Boolean isQuery); // 0x398beb4 internal static System.Char[] UnescapeString(System.Char* pStr, System.Int32 start, System.Int32 end, System.Char[] dest, ref System.Int32& destPosition, System.Char rsvd1, System.Char rsvd2, System.Char rsvd3, System.UnescapeMode unescapeMode, System.UriParser syntax, System.Boolean isQuery); // 0x398bf94 internal static System.Void MatchUTF8Sequence(System.Char* pDest, System.Char[] dest, ref System.Int32& destOffset, System.Char[] unescapedChars, System.Int32 charCount, System.Byte[] bytes, System.Int32 byteCount, System.Boolean isQuery, System.Boolean iriParsing); // 0x398ae84 internal static System.Void EscapeAsciiChar(System.Char ch, System.Char[] to, ref System.Int32& pos); // 0x398b360 internal static System.Char EscapedAscii(System.Char digit, System.Char next); // 0x398ad3c internal static System.Boolean IsNotSafeForUnescape(System.Char ch); // 0x398adf8 private static System.Boolean IsReservedUnreservedOrHash(System.Char c); // 0x398bdac internal static System.Boolean IsUnreserved(System.Char c); // 0x398bccc internal static System.Boolean Is3986Unreserved(System.Char c); // 0x398c9ac private static System.Void .cctor(); // 0x398ca48 } // System.dll public enum System.UriHostNameType : { // Fields public System.Int32 value__; // 0x10 public const System.UriHostNameType Unknown = 0; // 0x0 public const System.UriHostNameType Basic = 1; // 0x0 public const System.UriHostNameType Dns = 2; // 0x0 public const System.UriHostNameType IPv4 = 3; // 0x0 public const System.UriHostNameType IPv6 = 4; // 0x0 // Methods } // System.dll private enum System.UriParser.UriQuirksVersion : { // Fields public System.Int32 value__; // 0x10 public const System.UriParser.UriQuirksVersion V2 = 2; // 0x0 public const System.UriParser.UriQuirksVersion V3 = 3; // 0x0 // Methods } // System.dll private class System.UriParser.BuiltInUriParser : System.UriParser { // Fields // Methods internal System.Void .ctor(System.String lwrCaseScheme, System.Int32 defaultPort, System.UriSyntaxFlags syntaxFlags); // 0x398d868 } // System.dll public abstract class System.UriParser : System.Object { // Fields private const System.UriSyntaxFlags SchemeOnlyFlags; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.String,System.UriParser> m_Table; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.UriParser> m_TempTable; // 0x8 private System.UriSyntaxFlags m_Flags; // 0x10 private System.UriSyntaxFlags m_UpdatableFlags; // 0x14 private System.Boolean m_UpdatableFlagsUsed; // 0x18 private const System.UriSyntaxFlags c_UpdatableFlags; // 0x0 private System.Int32 m_Port; // 0x1c private System.String m_Scheme; // 0x20 internal const System.Int32 NoDefaultPort; // 0x0 private const System.Int32 c_InitialTableSize; // 0x0 internal static System.UriParser HttpUri; // 0x10 internal static System.UriParser HttpsUri; // 0x18 internal static System.UriParser WsUri; // 0x20 internal static System.UriParser WssUri; // 0x28 internal static System.UriParser FtpUri; // 0x30 internal static System.UriParser FileUri; // 0x38 internal static System.UriParser GopherUri; // 0x40 internal static System.UriParser NntpUri; // 0x48 internal static System.UriParser NewsUri; // 0x50 internal static System.UriParser MailToUri; // 0x58 internal static System.UriParser UuidUri; // 0x60 internal static System.UriParser TelnetUri; // 0x68 internal static System.UriParser LdapUri; // 0x70 internal static System.UriParser NetTcpUri; // 0x78 internal static System.UriParser NetPipeUri; // 0x80 internal static System.UriParser VsMacrosUri; // 0x88 private static readonly System.UriParser.UriQuirksVersion s_QuirksVersion; // 0x90 private const System.Int32 c_MaxCapacity; // 0x0 private const System.UriSyntaxFlags UnknownV1SyntaxFlags; // 0x0 private static readonly System.UriSyntaxFlags HttpSyntaxFlags; // 0x94 private const System.UriSyntaxFlags FtpSyntaxFlags; // 0x0 private static readonly System.UriSyntaxFlags FileSyntaxFlags; // 0x98 private const System.UriSyntaxFlags VsmacrosSyntaxFlags; // 0x0 private const System.UriSyntaxFlags GopherSyntaxFlags; // 0x0 private const System.UriSyntaxFlags NewsSyntaxFlags; // 0x0 private const System.UriSyntaxFlags NntpSyntaxFlags; // 0x0 private const System.UriSyntaxFlags TelnetSyntaxFlags; // 0x0 private const System.UriSyntaxFlags LdapSyntaxFlags; // 0x0 private const System.UriSyntaxFlags MailtoSyntaxFlags; // 0x0 private const System.UriSyntaxFlags NetPipeSyntaxFlags; // 0x0 private const System.UriSyntaxFlags NetTcpSyntaxFlags; // 0x0 // Methods internal System.String get_SchemeName(); // 0x398cae8 internal System.Int32 get_DefaultPort(); // 0x398caf0 protected System.Void .ctor(); // 0x398caf8 protected virtual System.UriParser OnNewUri(); // 0x398cb70 protected virtual System.Void InitializeAndValidate(System.Uri uri, out System.UriFormatException& parsingError); // 0x398cb74 protected virtual System.String Resolve(System.Uri baseUri, System.Uri relativeUri, out System.UriFormatException& parsingError); // 0x398cba4 protected virtual System.Boolean IsBaseOf(System.Uri baseUri, System.Uri relativeUri); // 0x398cd80 protected virtual System.String GetComponents(System.Uri uri, System.UriComponents components, System.UriFormat format); // 0x398cd9c protected virtual System.Boolean IsWellFormedOriginalString(System.Uri uri); // 0x398cfb4 internal static System.Boolean get_ShouldUseLegacyV2Quirks(); // 0x398c94c private static System.Void .cctor(); // 0x398cfcc internal System.UriSyntaxFlags get_Flags(); // 0x398d8f4 internal System.Boolean NotAny(System.UriSyntaxFlags flags); // 0x39896d0 internal System.Boolean InFact(System.UriSyntaxFlags flags); // 0x39896b4 internal System.Boolean IsAllSet(System.UriSyntaxFlags flags); // 0x398d958 private System.Boolean IsFullMatch(System.UriSyntaxFlags flags, System.UriSyntaxFlags expected); // 0x398d8fc internal System.Void .ctor(System.UriSyntaxFlags flags); // 0x398cb00 internal static System.UriParser FindOrFetchAsUnknownV1Syntax(System.String lwrCaseScheme); // 0x398d960 internal static System.UriParser GetSyntax(System.String lwrCaseScheme); // 0x39895e4 internal System.Boolean get_IsSimple(); // 0x398dc40 internal System.UriParser InternalOnNewUri(); // 0x398dc4c internal System.Void InternalValidate(System.Uri thisUri, out System.UriFormatException& parsingError); // 0x398dcac internal System.String InternalResolve(System.Uri thisBaseUri, System.Uri uriLink, out System.UriFormatException& parsingError); // 0x398dcb8 internal System.Boolean InternalIsBaseOf(System.Uri thisBaseUri, System.Uri uriLink); // 0x398dcc4 internal System.String InternalGetComponents(System.Uri thisUri, System.UriComponents uriComponents, System.UriFormat uriFormat); // 0x398dcd0 internal System.Boolean InternalIsWellFormedOriginalString(System.Uri thisUri); // 0x398dcdc } // System.dll internal class System.DomainNameHelper : System.Object { // Fields // Methods internal static System.String ParseCanonicalName(System.String str, System.Int32 start, System.Int32 end, ref System.Boolean& loopback); // 0x398dce8 internal static System.Boolean IsValid(System.Char* name, System.UInt16 pos, ref System.Int32& returnedEnd, ref System.Boolean& notCanonical, System.Boolean notImplicitFile); // 0x398de80 internal static System.Boolean IsValidByIri(System.Char* name, System.UInt16 pos, ref System.Int32& returnedEnd, ref System.Boolean& notCanonical, System.Boolean notImplicitFile); // 0x398e0b0 internal static System.String IdnEquivalent(System.String hostname); // 0x398e2a0 internal static System.String IdnEquivalent(System.Char* hostname, System.Int32 start, System.Int32 end, ref System.Boolean& allAscii, ref System.Boolean& atLeastOneValidIdn); // 0x398e2ec internal static System.String IdnEquivalent(System.Char* hostname, System.Int32 start, System.Int32 end, ref System.Boolean& allAscii, ref System.String& bidiStrippedHost); // 0x398e578 private static System.Boolean IsIdnAce(System.String input, System.Int32 index); // 0x398e7c4 private static System.Boolean IsIdnAce(System.Char* input, System.Int32 index); // 0x398e778 internal static System.String UnicodeEquivalent(System.String idnHost, System.Char* hostname, System.Int32 start, System.Int32 end); // 0x398e85c internal static System.String UnicodeEquivalent(System.Char* hostname, System.Int32 start, System.Int32 end, ref System.Boolean& allAscii, ref System.Boolean& atLeastOneValidIdn); // 0x398e978 private static System.Boolean IsASCIILetterOrDigit(System.Char character, ref System.Boolean& notCanonical); // 0x398e000 private static System.Boolean IsValidDomainLabelCharacter(System.Char character, ref System.Boolean& notCanonical); // 0x398e04c } // System.dll internal class System.UncNameHelper : System.Object { // Fields // Methods internal static System.String ParseCanonicalName(System.String str, System.Int32 start, System.Int32 end, ref System.Boolean& loopback); // 0x398edd4 internal static System.Boolean IsValid(System.Char* name, System.UInt16 start, ref System.Int32& returnedEnd, System.Boolean notImplicitFile); // 0x398edd8 } // System.dll internal enum System.UriSyntaxFlags : { // Fields public System.Int32 value__; // 0x10 public const System.UriSyntaxFlags None = 0; // 0x0 public const System.UriSyntaxFlags MustHaveAuthority = 1; // 0x0 public const System.UriSyntaxFlags OptionalAuthority = 2; // 0x0 public const System.UriSyntaxFlags MayHaveUserInfo = 4; // 0x0 public const System.UriSyntaxFlags MayHavePort = 8; // 0x0 public const System.UriSyntaxFlags MayHavePath = 16; // 0x0 public const System.UriSyntaxFlags MayHaveQuery = 32; // 0x0 public const System.UriSyntaxFlags MayHaveFragment = 64; // 0x0 public const System.UriSyntaxFlags AllowEmptyHost = 128; // 0x0 public const System.UriSyntaxFlags AllowUncHost = 256; // 0x0 public const System.UriSyntaxFlags AllowDnsHost = 512; // 0x0 public const System.UriSyntaxFlags AllowIPv4Host = 1024; // 0x0 public const System.UriSyntaxFlags AllowIPv6Host = 2048; // 0x0 public const System.UriSyntaxFlags AllowAnInternetHost = 3584; // 0x0 public const System.UriSyntaxFlags AllowAnyOtherHost = 4096; // 0x0 public const System.UriSyntaxFlags FileLikeUri = 8192; // 0x0 public const System.UriSyntaxFlags MailToLikeUri = 16384; // 0x0 public const System.UriSyntaxFlags V1_UnknownUri = 65536; // 0x0 public const System.UriSyntaxFlags SimpleUserSyntax = 131072; // 0x0 public const System.UriSyntaxFlags BuiltInSyntax = 262144; // 0x0 public const System.UriSyntaxFlags ParserSchemeOnly = 524288; // 0x0 public const System.UriSyntaxFlags AllowDOSPath = 1048576; // 0x0 public const System.UriSyntaxFlags PathIsRooted = 2097152; // 0x0 public const System.UriSyntaxFlags ConvertPathSlashes = 4194304; // 0x0 public const System.UriSyntaxFlags CompressPath = 8388608; // 0x0 public const System.UriSyntaxFlags CanonicalizeAsFilePath = 16777216; // 0x0 public const System.UriSyntaxFlags UnEscapeDotsAndSlashes = 33554432; // 0x0 public const System.UriSyntaxFlags AllowIdn = 67108864; // 0x0 public const System.UriSyntaxFlags AllowIriParsing = 268435456; // 0x0 // Methods } // System.dll internal static class System.EnvironmentHelpers : System.Object { // Fields // Methods internal static System.Boolean IsWindowsVistaOrAbove(); // 0x398f0a8 } // System.dll internal static class System.LocalAppContextSwitches : System.Object { // Fields public static readonly System.Boolean MemberDescriptorEqualsReturnsFalseIfEquivalent; // 0x0 // Methods } // System.dll internal enum System.IOOperation : { // Fields public System.Int32 value__; // 0x10 public const System.IOOperation Read = 1; // 0x0 public const System.IOOperation Write = 2; // 0x0 // Methods } // System.dll internal sealed class System.IOAsyncCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x398f0b0 public virtual System.Void Invoke(System.IOAsyncResult ioares); // 0x398f1b8 } // System.dll internal abstract class System.IOAsyncResult : System.Object, System.IAsyncResult { // Fields private System.AsyncCallback async_callback; // 0x10 private System.Object async_state; // 0x18 private System.Threading.ManualResetEvent wait_handle; // 0x20 private System.Boolean completed_synchronously; // 0x28 private System.Boolean completed; // 0x29 // Methods protected System.Void .ctor(); // 0x398f1cc protected System.Void Init(System.AsyncCallback async_callback, System.Object async_state); // 0x398f1d4 protected System.Void .ctor(System.AsyncCallback async_callback, System.Object async_state); // 0x398f224 public System.AsyncCallback get_AsyncCallback(); // 0x398f268 public System.Object get_AsyncState(); // 0x398f270 public System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x398f278 public System.Boolean get_CompletedSynchronously(); // 0x398f39c protected System.Void set_CompletedSynchronously(System.Boolean value); // 0x398f3a4 public System.Boolean get_IsCompleted(); // 0x398f3b0 protected System.Void set_IsCompleted(System.Boolean value); // 0x398f3b8 internal abstract System.Void CompleteDisposed(); // 0x1bd2ec0 } // System.dll internal class System.IOSelectorJob : System.Object, System.Threading.IThreadPoolWorkItem { // Fields private System.IOOperation operation; // 0x10 private System.IOAsyncCallback callback; // 0x18 private System.IOAsyncResult state; // 0x20 // Methods public System.Void .ctor(System.IOOperation operation, System.IOAsyncCallback callback, System.IOAsyncResult state); // 0x398f490 private System.Void System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(); // 0x398f4e4 private System.Void System.Threading.IThreadPoolWorkItem.MarkAborted(System.Threading.ThreadAbortException tae); // 0x398f50c public System.Void MarkDisposed(); // 0x398f510 } // System.dll internal static class System.IOSelector : System.Object { // Fields // Methods public static System.Void Add(System.IntPtr handle, System.IOSelectorJob job); // 0x398f530 } // System.dll internal static class System.Platform : System.Object { // Fields private static System.Boolean checkedOS; // 0x0 private static System.Boolean isMacOS; // 0x1 private static System.Boolean isAix; // 0x2 private static System.Boolean isIBMi; // 0x3 private static System.Boolean isFreeBSD; // 0x4 private static System.Boolean isOpenBSD; // 0x5 // Methods private static extern System.Int32 uname(System.IntPtr buf); // 0x398f534 private static System.Void CheckOS(); // 0x398f5b0 public static System.Boolean get_IsMacOS(); // 0x398f7bc public static System.Boolean get_IsFreeBSD(); // 0x398f89c public static System.Boolean get_IsOpenBSD(); // 0x398f8f8 public static System.Boolean get_IsIBMi(); // 0x398f954 public static System.Boolean get_IsAix(); // 0x398f9b0 } // System.dll public class System.UriTypeConverter : System.ComponentModel.TypeConverter { // Fields // Methods public System.Void .ctor(); // 0x398fa0c private System.Boolean CanConvert(System.Type type); // 0x398fa14 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x398faf8 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x398fba8 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x398fc20 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x398fdbc } // System.dll public sealed class System.Timers.ElapsedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x398ffa0 public virtual System.Void Invoke(System.Object sender, System.Timers.ElapsedEventArgs e); // 0x39900ac public virtual System.IAsyncResult BeginInvoke(System.Object sender, System.Timers.ElapsedEventArgs e, System.AsyncCallback callback, System.Object object); // 0x39900c0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x39900e8 } // System.dll public class System.Timers.Timer : System.ComponentModel.Component, System.ComponentModel.ISupportInitialize { // Fields private System.Double interval; // 0x28 private System.Boolean enabled; // 0x30 private System.Boolean initializing; // 0x31 private System.Boolean delayedEnable; // 0x32 private System.Timers.ElapsedEventHandler onIntervalElapsed; // 0x38 private System.Boolean autoReset; // 0x40 private System.ComponentModel.ISynchronizeInvoke synchronizingObject; // 0x48 private System.Boolean disposed; // 0x50 private System.Threading.Timer timer; // 0x58 private System.Threading.TimerCallback callback; // 0x60 private System.Object cookie; // 0x68 // Methods public System.Void .ctor(); // 0x39900f4 public System.Void .ctor(System.Double interval); // 0x39901b8 public System.Boolean get_AutoReset(); // 0x3990508 public System.Void set_AutoReset(System.Boolean value); // 0x3990510 public System.Boolean get_Enabled(); // 0x39905a8 public System.Void set_Enabled(System.Boolean value); // 0x39905b0 private static System.Int32 CalculateRoundedInterval(System.Double interval, System.Boolean argumentCheck); // 0x39902e8 private System.Void UpdateTimer(); // 0x3990568 public System.Double get_Interval(); // 0x39907c0 public System.Void set_Interval(System.Double value); // 0x39907c8 public System.Void add_Elapsed(System.Timers.ElapsedEventHandler value); // 0x3990904 public System.Void remove_Elapsed(System.Timers.ElapsedEventHandler value); // 0x3990994 public override System.Void set_Site(System.ComponentModel.ISite value); // 0x3990a24 public override System.ComponentModel.ISite get_Site(); // 0x3990a54 public System.ComponentModel.ISynchronizeInvoke get_SynchronizingObject(); // 0x3990a5c public System.Void set_SynchronizingObject(System.ComponentModel.ISynchronizeInvoke value); // 0x3990c10 public System.Void BeginInit(); // 0x3990c18 public System.Void Close(); // 0x3990c34 protected override System.Void Dispose(System.Boolean disposing); // 0x3990c70 public System.Void EndInit(); // 0x3990ca4 public System.Void Start(); // 0x3990cb0 public System.Void Stop(); // 0x3990cb8 private System.Void MyTimerCallback(System.Object state); // 0x3990cc0 } // System.dll public class System.Timers.TimersDescriptionAttribute : System.ComponentModel.DescriptionAttribute { // Fields private System.Boolean replaced; // 0x18 // Methods public System.Void .ctor(System.String description); // 0x3991058 public override System.String get_Description(); // 0x39910c0 } // System.dll public class System.Timers.ElapsedEventArgs : System.EventArgs { // Fields private System.DateTime time; // 0x10 // Methods internal System.Void .ctor(System.DateTime time); // 0x3990fec public System.DateTime get_SignalTime(); // 0x399110c internal System.Void .ctor(); // 0x3991114 } // System.dll public class System.Text.RegularExpressions.Capture : System.Object { // Fields private System.Int32 <Index>k__BackingField; // 0x10 private System.Int32 <Length>k__BackingField; // 0x14 private System.String <Text>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.String text, System.Int32 index, System.Int32 length); // 0x399114c public System.Int32 get_Index(); // 0x3991194 internal System.Void set_Index(System.Int32 value); // 0x399119c public System.Int32 get_Length(); // 0x39911a4 internal System.Void set_Length(System.Int32 value); // 0x39911ac internal System.String get_Text(); // 0x39911b4 internal System.Void set_Text(System.String value); // 0x39911bc public System.String get_Value(); // 0x39911c4 public override System.String ToString(); // 0x39911e8 internal System.ReadOnlySpan<System.Char> GetLeftSubstring(); // 0x39911ec internal System.ReadOnlySpan<System.Char> GetRightSubstring(); // 0x3991274 internal System.Void .ctor(); // 0x3991304 } // System.dll [Serializable] private sealed class System.Text.RegularExpressions.CaptureCollection.Enumerator : System.Object, System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Capture>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Text.RegularExpressions.CaptureCollection _collection; // 0x10 private System.Int32 _index; // 0x18 // Methods internal System.Void .ctor(System.Text.RegularExpressions.CaptureCollection collection); // 0x39914d0 public System.Boolean MoveNext(); // 0x399205c public System.Text.RegularExpressions.Capture get_Current(); // 0x399209c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3992110 private System.Void System.Collections.IEnumerator.Reset(); // 0x3992114 private System.Void System.IDisposable.Dispose(); // 0x3992120 } // System.dll public class System.Text.RegularExpressions.CaptureCollection : System.Object, System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>, System.Collections.Generic.ICollection<System.Text.RegularExpressions.Capture>, System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Capture>, System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyList<System.Text.RegularExpressions.Capture>, System.Collections.Generic.IReadOnlyCollection<System.Text.RegularExpressions.Capture>, System.Collections.IList, System.Collections.ICollection { // Fields private readonly System.Text.RegularExpressions.Group _group; // 0x10 private readonly System.Int32 _capcount; // 0x18 private System.Text.RegularExpressions.Capture[] _captures; // 0x20 // Methods internal System.Void .ctor(System.Text.RegularExpressions.Group group); // 0x399133c public System.Boolean get_IsReadOnly(); // 0x3991388 public System.Int32 get_Count(); // 0x3991390 public System.Text.RegularExpressions.Capture get_Item(System.Int32 i); // 0x3991398 public System.Collections.IEnumerator GetEnumerator(); // 0x3991460 private System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Capture> System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Capture>.GetEnumerator(); // 0x399150c private System.Text.RegularExpressions.Capture GetCapture(System.Int32 i); // 0x399139c internal System.Void ForceInitialized(); // 0x399157c public System.Boolean get_IsSynchronized(); // 0x3991704 public System.Object get_SyncRoot(); // 0x399170c public System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3991714 public System.Void CopyTo(System.Text.RegularExpressions.Capture[] array, System.Int32 arrayIndex); // 0x39917cc private System.Int32 System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>.IndexOf(System.Text.RegularExpressions.Capture item); // 0x3991938 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>.Insert(System.Int32 index, System.Text.RegularExpressions.Capture item); // 0x39919e8 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>.RemoveAt(System.Int32 index); // 0x3991a34 private System.Text.RegularExpressions.Capture System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>.get_Item(System.Int32 index); // 0x3991a80 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Capture>.set_Item(System.Int32 index, System.Text.RegularExpressions.Capture value); // 0x3991a84 private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Capture>.Add(System.Text.RegularExpressions.Capture item); // 0x3991ad0 private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Capture>.Clear(); // 0x3991b1c private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Capture>.Contains(System.Text.RegularExpressions.Capture item); // 0x3991b68 private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Capture>.Remove(System.Text.RegularExpressions.Capture item); // 0x3991c1c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3991c68 private System.Void System.Collections.IList.Clear(); // 0x3991cb4 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x3991d00 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x3991df4 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x3991ee8 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3991f34 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3991f3c private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x3991f88 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3991fd4 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3991fd8 internal System.Void .ctor(); // 0x3992024 } // System.dll internal sealed class System.Text.RegularExpressions.CollectionDebuggerProxy<T> : System.Object { // Fields // Methods } // System.dll [Serializable] public class System.Text.RegularExpressions.Group : System.Text.RegularExpressions.Capture { // Fields internal static readonly System.Text.RegularExpressions.Group s_emptyGroup; // 0x0 internal readonly System.Int32[] _caps; // 0x20 internal System.Int32 _capcount; // 0x28 internal System.Text.RegularExpressions.CaptureCollection _capcoll; // 0x30 private readonly System.String <Name>k__BackingField; // 0x38 // Methods internal System.Void .ctor(System.String text, System.Int32[] caps, System.Int32 capcount, System.String name); // 0x3992124 public System.Boolean get_Success(); // 0x39921e4 public System.String get_Name(); // 0x39921f4 public System.Text.RegularExpressions.CaptureCollection get_Captures(); // 0x39921fc public static System.Text.RegularExpressions.Group Synchronized(System.Text.RegularExpressions.Group inner); // 0x3992270 private static System.Void .cctor(); // 0x39922e8 internal System.Void .ctor(); // 0x39923f4 } // System.dll private sealed class System.Text.RegularExpressions.GroupCollection.Enumerator : System.Object, System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Group>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Text.RegularExpressions.GroupCollection _collection; // 0x10 private System.Int32 _index; // 0x18 // Methods internal System.Void .ctor(System.Text.RegularExpressions.GroupCollection collection); // 0x39927e4 public System.Boolean MoveNext(); // 0x3993538 public System.Text.RegularExpressions.Group get_Current(); // 0x399357c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3993608 private System.Void System.Collections.IEnumerator.Reset(); // 0x399360c private System.Void System.IDisposable.Dispose(); // 0x3993618 } // System.dll [Serializable] public class System.Text.RegularExpressions.GroupCollection : System.Object, System.Collections.Generic.IList<System.Text.RegularExpressions.Group>, System.Collections.Generic.ICollection<System.Text.RegularExpressions.Group>, System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Group>, System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyList<System.Text.RegularExpressions.Group>, System.Collections.Generic.IReadOnlyCollection<System.Text.RegularExpressions.Group>, System.Collections.IList, System.Collections.ICollection { // Fields private readonly System.Text.RegularExpressions.Match _match; // 0x10 private readonly System.Collections.Hashtable _captureMap; // 0x18 private System.Text.RegularExpressions.Group[] _groups; // 0x20 // Methods internal System.Void .ctor(System.Text.RegularExpressions.Match match, System.Collections.Hashtable caps); // 0x399242c public System.Boolean get_IsReadOnly(); // 0x3992470 public System.Int32 get_Count(); // 0x3992478 public System.Text.RegularExpressions.Group get_Item(System.Int32 groupnum); // 0x399249c public System.Text.RegularExpressions.Group get_Item(System.String groupname); // 0x39925a4 public System.Collections.IEnumerator GetEnumerator(); // 0x3992774 private System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Group> System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Group>.GetEnumerator(); // 0x3992820 private System.Text.RegularExpressions.Group GetGroup(System.Int32 groupnum); // 0x39924a0 private System.Text.RegularExpressions.Group GetGroupImpl(System.Int32 groupnum); // 0x3992890 public System.Boolean get_IsSynchronized(); // 0x3992bc0 public System.Object get_SyncRoot(); // 0x3992bc8 public System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3992bd0 public System.Void CopyTo(System.Text.RegularExpressions.Group[] array, System.Int32 arrayIndex); // 0x3992c8c private System.Int32 System.Collections.Generic.IList<System.Text.RegularExpressions.Group>.IndexOf(System.Text.RegularExpressions.Group item); // 0x3992e0c private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Group>.Insert(System.Int32 index, System.Text.RegularExpressions.Group item); // 0x3992ec4 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Group>.RemoveAt(System.Int32 index); // 0x3992f10 private System.Text.RegularExpressions.Group System.Collections.Generic.IList<System.Text.RegularExpressions.Group>.get_Item(System.Int32 index); // 0x3992f5c private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Group>.set_Item(System.Int32 index, System.Text.RegularExpressions.Group value); // 0x3992f60 private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Group>.Add(System.Text.RegularExpressions.Group item); // 0x3992fac private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Group>.Clear(); // 0x3992ff8 private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Group>.Contains(System.Text.RegularExpressions.Group item); // 0x3993044 private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Group>.Remove(System.Text.RegularExpressions.Group item); // 0x39930f8 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3993144 private System.Void System.Collections.IList.Clear(); // 0x3993190 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x39931dc private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x39932d0 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x39933c4 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3993410 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3993418 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x3993464 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x39934b0 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x39934b4 internal System.Void .ctor(); // 0x3993500 } // System.dll [Serializable] public class System.Text.RegularExpressions.Match : System.Text.RegularExpressions.Group { // Fields internal System.Text.RegularExpressions.GroupCollection _groupcoll; // 0x40 internal System.Text.RegularExpressions.Regex _regex; // 0x48 internal System.Int32 _textbeg; // 0x50 internal System.Int32 _textpos; // 0x54 internal System.Int32 _textend; // 0x58 internal System.Int32 _textstart; // 0x5c internal System.Int32[][] _matches; // 0x60 internal System.Int32[] _matchcount; // 0x68 internal System.Boolean _balancing; // 0x70 private static readonly System.Text.RegularExpressions.Match <Empty>k__BackingField; // 0x0 // Methods internal System.Void .ctor(System.Text.RegularExpressions.Regex regex, System.Int32 capcount, System.String text, System.Int32 begpos, System.Int32 len, System.Int32 startpos); // 0x399361c public static System.Text.RegularExpressions.Match get_Empty(); // 0x399378c internal virtual System.Void Reset(System.Text.RegularExpressions.Regex regex, System.String text, System.Int32 textbeg, System.Int32 textend, System.Int32 textstart); // 0x39937e4 public virtual System.Text.RegularExpressions.GroupCollection get_Groups(); // 0x3993888 public System.Text.RegularExpressions.Match NextMatch(); // 0x3993900 public virtual System.String Result(System.String replacement); // 0x3993bb4 internal virtual System.ReadOnlySpan<System.Char> GroupToStringImpl(System.Int32 groupnum); // 0x3993c74 internal System.ReadOnlySpan<System.Char> LastGroupToStringImpl(); // 0x3993e0c public static System.Text.RegularExpressions.Match Synchronized(System.Text.RegularExpressions.Match inner); // 0x3993e34 internal virtual System.Void AddMatch(System.Int32 cap, System.Int32 start, System.Int32 len); // 0x3993f30 internal virtual System.Void BalanceMatch(System.Int32 cap); // 0x3994124 internal virtual System.Void RemoveMatch(System.Int32 cap); // 0x39941fc internal virtual System.Boolean IsMatched(System.Int32 cap); // 0x3994234 internal virtual System.Int32 MatchIndex(System.Int32 cap); // 0x39942c4 internal virtual System.Int32 MatchLength(System.Int32 cap); // 0x3994350 internal virtual System.Void Tidy(System.Int32 textpos); // 0x39943dc private static System.Void .cctor(); // 0x399454c internal System.Void .ctor(); // 0x39945e8 } // System.dll internal class System.Text.RegularExpressions.MatchSparse : System.Text.RegularExpressions.Match { // Fields internal readonly System.Collections.Hashtable _caps; // 0x78 // Methods internal System.Void .ctor(System.Text.RegularExpressions.Regex regex, System.Collections.Hashtable caps, System.Int32 capcount, System.String text, System.Int32 begpos, System.Int32 len, System.Int32 startpos); // 0x3994620 public override System.Text.RegularExpressions.GroupCollection get_Groups(); // 0x39946d8 } // System.dll [Serializable] private sealed class System.Text.RegularExpressions.MatchCollection.Enumerator : System.Object, System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Match>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Text.RegularExpressions.MatchCollection _collection; // 0x10 private System.Int32 _index; // 0x18 // Methods internal System.Void .ctor(System.Text.RegularExpressions.MatchCollection collection); // 0x3994b6c public System.Boolean MoveNext(); // 0x399541c public System.Text.RegularExpressions.Match get_Current(); // 0x399546c private System.Object System.Collections.IEnumerator.get_Current(); // 0x39954d4 private System.Void System.Collections.IEnumerator.Reset(); // 0x39954d8 private System.Void System.IDisposable.Dispose(); // 0x39954e4 } // System.dll [Serializable] public class System.Text.RegularExpressions.MatchCollection : System.Object, System.Collections.Generic.IList<System.Text.RegularExpressions.Match>, System.Collections.Generic.ICollection<System.Text.RegularExpressions.Match>, System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Match>, System.Collections.IEnumerable, System.Collections.Generic.IReadOnlyList<System.Text.RegularExpressions.Match>, System.Collections.Generic.IReadOnlyCollection<System.Text.RegularExpressions.Match>, System.Collections.IList, System.Collections.ICollection { // Fields private readonly System.Text.RegularExpressions.Regex _regex; // 0x10 private readonly System.Collections.Generic.List<System.Text.RegularExpressions.Match> _matches; // 0x18 private System.Boolean _done; // 0x20 private readonly System.String _input; // 0x28 private readonly System.Int32 _beginning; // 0x30 private readonly System.Int32 _length; // 0x34 private System.Int32 _startat; // 0x38 private System.Int32 _prevlen; // 0x3c // Methods internal System.Void .ctor(System.Text.RegularExpressions.Regex regex, System.String input, System.Int32 beginning, System.Int32 length, System.Int32 startat); // 0x399475c public System.Boolean get_IsReadOnly(); // 0x39948b0 public System.Int32 get_Count(); // 0x39948b8 public virtual System.Text.RegularExpressions.Match get_Item(System.Int32 i); // 0x3994928 public System.Collections.IEnumerator GetEnumerator(); // 0x3994afc private System.Collections.Generic.IEnumerator<System.Text.RegularExpressions.Match> System.Collections.Generic.IEnumerable<System.Text.RegularExpressions.Match>.GetEnumerator(); // 0x3994ba8 private System.Text.RegularExpressions.Match GetMatch(System.Int32 i); // 0x3994988 private System.Void EnsureInitialized(); // 0x3994914 public System.Boolean get_IsSynchronized(); // 0x3994c18 public System.Object get_SyncRoot(); // 0x3994c20 public System.Void CopyTo(System.Array array, System.Int32 arrayIndex); // 0x3994c24 public System.Void CopyTo(System.Text.RegularExpressions.Match[] array, System.Int32 arrayIndex); // 0x3994cf0 private System.Int32 System.Collections.Generic.IList<System.Text.RegularExpressions.Match>.IndexOf(System.Text.RegularExpressions.Match item); // 0x3994d6c private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Match>.Insert(System.Int32 index, System.Text.RegularExpressions.Match item); // 0x3994dd8 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Match>.RemoveAt(System.Int32 index); // 0x3994e24 private System.Text.RegularExpressions.Match System.Collections.Generic.IList<System.Text.RegularExpressions.Match>.get_Item(System.Int32 index); // 0x3994e70 private System.Void System.Collections.Generic.IList<System.Text.RegularExpressions.Match>.set_Item(System.Int32 index, System.Text.RegularExpressions.Match value); // 0x3994e80 private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Match>.Add(System.Text.RegularExpressions.Match item); // 0x3994ecc private System.Void System.Collections.Generic.ICollection<System.Text.RegularExpressions.Match>.Clear(); // 0x3994f18 private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Match>.Contains(System.Text.RegularExpressions.Match item); // 0x3994f64 private System.Boolean System.Collections.Generic.ICollection<System.Text.RegularExpressions.Match>.Remove(System.Text.RegularExpressions.Match item); // 0x3994fd0 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x399501c private System.Void System.Collections.IList.Clear(); // 0x3995068 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x39950b4 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x39951a8 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x399529c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x39952e8 private System.Void System.Collections.IList.Remove(System.Object value); // 0x39952f0 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x399533c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3995388 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3995398 internal System.Void .ctor(); // 0x39953e4 } // System.dll internal sealed class System.Text.RegularExpressions.ExclusiveReference : System.Object { // Fields private System.Text.RegularExpressions.RegexRunner _ref; // 0x10 private System.Text.RegularExpressions.RegexRunner _obj; // 0x18 private System.Int32 _locked; // 0x20 // Methods public System.Text.RegularExpressions.RegexRunner Get(); // 0x39954e8 public System.Void Release(System.Text.RegularExpressions.RegexRunner obj); // 0x3995548 public System.Void .ctor(); // 0x3995614 } // System.dll internal struct System.Text.RegularExpressions.Regex.CachedCodeEntryKey : System.IEquatable<System.Text.RegularExpressions.Regex.CachedCodeEntryKey> { // Fields private readonly System.Text.RegularExpressions.RegexOptions _options; // 0x10 private readonly System.String _cultureKey; // 0x18 private readonly System.String _pattern; // 0x20 // Methods public System.Void .ctor(System.Text.RegularExpressions.RegexOptions options, System.String cultureKey, System.String pattern); // 0x3998d14 public override System.Boolean Equals(System.Object obj); // 0x3999678 public System.Boolean Equals(System.Text.RegularExpressions.Regex.CachedCodeEntryKey other); // 0x3999708 public static System.Boolean op_Equality(System.Text.RegularExpressions.Regex.CachedCodeEntryKey left, System.Text.RegularExpressions.Regex.CachedCodeEntryKey right); // 0x3995a48 public override System.Int32 GetHashCode(); // 0x3999770 } // System.dll internal sealed class System.Text.RegularExpressions.Regex.CachedCodeEntry : System.Object { // Fields public System.Text.RegularExpressions.Regex.CachedCodeEntry Next; // 0x10 public System.Text.RegularExpressions.Regex.CachedCodeEntry Previous; // 0x18 public readonly System.Text.RegularExpressions.Regex.CachedCodeEntryKey Key; // 0x20 public System.Text.RegularExpressions.RegexCode Code; // 0x38 public readonly System.Collections.Hashtable Caps; // 0x40 public readonly System.Collections.Hashtable Capnames; // 0x48 public readonly System.String[] Capslist; // 0x50 public readonly System.Int32 Capsize; // 0x58 public readonly System.Text.RegularExpressions.ExclusiveReference Runnerref; // 0x60 public readonly System.WeakReference<System.Text.RegularExpressions.RegexReplacement> ReplRef; // 0x68 // Methods public System.Void .ctor(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key, System.Collections.Hashtable capnames, System.String[] capslist, System.Text.RegularExpressions.RegexCode code, System.Collections.Hashtable caps, System.Int32 capsize, System.Text.RegularExpressions.ExclusiveReference runner, System.WeakReference<System.Text.RegularExpressions.RegexReplacement> replref); // 0x3996178 } // System.dll public class System.Text.RegularExpressions.Regex : System.Object, System.Runtime.Serialization.ISerializable { // Fields private const System.Int32 CacheDictionarySwitchLimit; // 0x0 private static System.Int32 s_cacheSize; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Text.RegularExpressions.Regex.CachedCodeEntryKey,System.Text.RegularExpressions.Regex.CachedCodeEntry> s_cache; // 0x8 private static System.Int32 s_cacheCount; // 0x10 private static System.Text.RegularExpressions.Regex.CachedCodeEntry s_cacheFirst; // 0x18 private static System.Text.RegularExpressions.Regex.CachedCodeEntry s_cacheLast; // 0x20 private static readonly System.TimeSpan s_maximumMatchTimeout; // 0x28 private const System.String DefaultMatchTimeout_ConfigKeyName; // 0x0 internal static readonly System.TimeSpan s_defaultMatchTimeout; // 0x30 public static readonly System.TimeSpan InfiniteMatchTimeout; // 0x38 protected internal System.TimeSpan internalMatchTimeout; // 0x10 internal const System.Int32 MaxOptionShift; // 0x0 protected internal System.String pattern; // 0x18 protected internal System.Text.RegularExpressions.RegexOptions roptions; // 0x20 protected internal System.Text.RegularExpressions.RegexRunnerFactory factory; // 0x28 protected internal System.Collections.Hashtable caps; // 0x30 protected internal System.Collections.Hashtable capnames; // 0x38 protected internal System.String[] capslist; // 0x40 protected internal System.Int32 capsize; // 0x48 internal System.Text.RegularExpressions.ExclusiveReference _runnerref; // 0x50 internal System.WeakReference<System.Text.RegularExpressions.RegexReplacement> _replref; // 0x58 internal System.Text.RegularExpressions.RegexCode _code; // 0x60 internal System.Boolean _refsInitialized; // 0x68 // Methods public static System.Int32 get_CacheSize(); // 0x399561c public static System.Void set_CacheSize(System.Int32 value); // 0x3995674 private System.Text.RegularExpressions.Regex.CachedCodeEntry GetCachedCode(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key, System.Boolean isToAdd); // 0x3995950 private System.Text.RegularExpressions.Regex.CachedCodeEntry GetCachedCodeEntryInternal(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key, System.Boolean isToAdd); // 0x3995a78 private System.Void FillCacheDictionary(); // 0x399624c private static System.Boolean TryGetCacheValue(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key, out System.Text.RegularExpressions.Regex.CachedCodeEntry& entry); // 0x3996350 private static System.Boolean TryGetCacheValueSmall(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key, out System.Text.RegularExpressions.Regex.CachedCodeEntry& entry); // 0x399646c private static System.Text.RegularExpressions.Regex.CachedCodeEntry LookupCachedAndPromote(System.Text.RegularExpressions.Regex.CachedCodeEntryKey key); // 0x3995f68 public static System.Boolean IsMatch(System.String input, System.String pattern); // 0x3996564 public static System.Boolean IsMatch(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options); // 0x3996664 public static System.Boolean IsMatch(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x39965d8 public System.Boolean IsMatch(System.String input); // 0x3996b54 public System.Boolean IsMatch(System.String input, System.Int32 startat); // 0x3996bcc public static System.Text.RegularExpressions.Match Match(System.String input, System.String pattern); // 0x3996c48 public static System.Text.RegularExpressions.Match Match(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options); // 0x3996d48 public static System.Text.RegularExpressions.Match Match(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3996cbc public System.Text.RegularExpressions.Match Match(System.String input); // 0x3996dc0 public System.Text.RegularExpressions.Match Match(System.String input, System.Int32 startat); // 0x3996e2c public System.Text.RegularExpressions.Match Match(System.String input, System.Int32 beginning, System.Int32 length); // 0x3996e9c public static System.Text.RegularExpressions.MatchCollection Matches(System.String input, System.String pattern); // 0x3996f20 public static System.Text.RegularExpressions.MatchCollection Matches(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options); // 0x3997020 public static System.Text.RegularExpressions.MatchCollection Matches(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3996f94 public System.Text.RegularExpressions.MatchCollection Matches(System.String input); // 0x3997098 public System.Text.RegularExpressions.MatchCollection Matches(System.String input, System.Int32 startat); // 0x3997104 public static System.String Replace(System.String input, System.String pattern, System.String replacement); // 0x39971cc public static System.String Replace(System.String input, System.String pattern, System.String replacement, System.Text.RegularExpressions.RegexOptions options); // 0x39972dc public static System.String Replace(System.String input, System.String pattern, System.String replacement, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3997248 public System.String Replace(System.String input, System.String replacement); // 0x3997364 public System.String Replace(System.String input, System.String replacement, System.Int32 count); // 0x39974ac public System.String Replace(System.String input, System.String replacement, System.Int32 count, System.Int32 startat); // 0x39973d4 public static System.String Replace(System.String input, System.String pattern, System.Text.RegularExpressions.MatchEvaluator evaluator); // 0x3997518 public static System.String Replace(System.String input, System.String pattern, System.Text.RegularExpressions.MatchEvaluator evaluator, System.Text.RegularExpressions.RegexOptions options); // 0x3997628 public static System.String Replace(System.String input, System.String pattern, System.Text.RegularExpressions.MatchEvaluator evaluator, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3997594 public System.String Replace(System.String input, System.Text.RegularExpressions.MatchEvaluator evaluator); // 0x39976b0 public System.String Replace(System.String input, System.Text.RegularExpressions.MatchEvaluator evaluator, System.Int32 count); // 0x39977f0 public System.String Replace(System.String input, System.Text.RegularExpressions.MatchEvaluator evaluator, System.Int32 count, System.Int32 startat); // 0x3997720 private static System.String Replace(System.Text.RegularExpressions.MatchEvaluator evaluator, System.Text.RegularExpressions.Regex regex, System.String input, System.Int32 count, System.Int32 startat); // 0x399785c public static System.String[] Split(System.String input, System.String pattern); // 0x3997c8c public static System.String[] Split(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options); // 0x3997d8c public static System.String[] Split(System.String input, System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3997d00 public System.String[] Split(System.String input); // 0x3997e04 public System.String[] Split(System.String input, System.Int32 count); // 0x3997f34 public System.String[] Split(System.String input, System.Int32 count, System.Int32 startat); // 0x3997e74 private static System.String[] Split(System.Text.RegularExpressions.Regex regex, System.String input, System.Int32 count, System.Int32 startat); // 0x3998004 private static System.Void .cctor(); // 0x3998604 public System.TimeSpan get_MatchTimeout(); // 0x3998974 protected internal static System.Void ValidateMatchTimeout(System.TimeSpan matchTimeout); // 0x399897c private static System.TimeSpan InitDefaultMatchTimeout(); // 0x3998744 protected System.Void .ctor(); // 0x3998ad4 public System.Void .ctor(System.String pattern); // 0x3998b40 public System.Void .ctor(System.String pattern, System.Text.RegularExpressions.RegexOptions options); // 0x3998bb8 public System.Void .ctor(System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout); // 0x3998c34 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3998c3c private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext context); // 0x3998cdc private System.Void .ctor(System.String pattern, System.Text.RegularExpressions.RegexOptions options, System.TimeSpan matchTimeout, System.Boolean addToCache); // 0x39966dc protected System.Collections.IDictionary get_Caps(); // 0x3998e5c protected System.Void set_Caps(System.Collections.IDictionary value); // 0x3998e64 protected System.Collections.IDictionary get_CapNames(); // 0x3998f50 protected System.Void set_CapNames(System.Collections.IDictionary value); // 0x3998f58 public static System.String Escape(System.String str); // 0x3999044 public static System.String Unescape(System.String str); // 0x39990e8 public System.Text.RegularExpressions.RegexOptions get_Options(); // 0x399918c public System.Boolean get_RightToLeft(); // 0x3997c80 public override System.String ToString(); // 0x3999194 public System.String[] GetGroupNames(); // 0x399919c public System.Int32[] GetGroupNumbers(); // 0x39992f8 public System.String GroupNameFromNumber(System.Int32 i); // 0x3992a80 public System.Int32 GroupNumberFromName(System.String name); // 0x3992634 protected System.Void InitializeReferences(); // 0x3998d4c internal System.Text.RegularExpressions.Match Run(System.Boolean quick, System.Int32 prevlen, System.String input, System.Int32 beginning, System.Int32 length, System.Int32 startat); // 0x3993930 protected System.Boolean UseOptionC(); // 0x39995c8 protected internal System.Boolean UseOptionR(); // 0x3996bc0 internal System.Boolean UseOptionInvariant(); // 0x39995bc public static System.Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[] regexinfos, System.Reflection.AssemblyName assemblyname); // 0x39995d0 public static System.Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[] regexinfos, System.Reflection.AssemblyName assemblyname, System.Reflection.Emit.CustomAttributeBuilder[] attributes); // 0x3999608 public static System.Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[] regexinfos, System.Reflection.AssemblyName assemblyname, System.Reflection.Emit.CustomAttributeBuilder[] attributes, System.String resourceFile); // 0x3999640 } // System.dll public sealed class System.Text.RegularExpressions.MatchEvaluator : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39997c8 public virtual System.String Invoke(System.Text.RegularExpressions.Match match); // 0x39998d0 } // System.dll internal sealed class System.Text.RegularExpressions.RegexBoyerMoore : System.Object { // Fields public readonly System.Int32[] Positive; // 0x10 public readonly System.Int32[] NegativeASCII; // 0x18 public readonly System.Int32[][] NegativeUnicode; // 0x20 public readonly System.String Pattern; // 0x28 public readonly System.Int32 LowASCII; // 0x30 public readonly System.Int32 HighASCII; // 0x34 public readonly System.Boolean RightToLeft; // 0x38 public readonly System.Boolean CaseInsensitive; // 0x39 private readonly System.Globalization.CultureInfo _culture; // 0x40 // Methods public System.Void .ctor(System.String pattern, System.Boolean caseInsensitive, System.Boolean rightToLeft, System.Globalization.CultureInfo culture); // 0x39998e4 private System.Boolean MatchPattern(System.String text, System.Int32 index); // 0x3999e08 public System.Boolean IsMatch(System.String text, System.Int32 index, System.Int32 beglimit, System.Int32 endlimit); // 0x3999f30 public System.Int32 Scan(System.String text, System.Int32 index, System.Int32 beglimit, System.Int32 endlimit); // 0x3999f9c } // System.dll private struct System.Text.RegularExpressions.RegexCharClass.LowerCaseMapping : { // Fields public readonly System.Char ChMin; // 0x10 public readonly System.Char ChMax; // 0x12 public readonly System.Int32 LcOp; // 0x14 public readonly System.Int32 Data; // 0x18 // Methods internal System.Void .ctor(System.Char chMin, System.Char chMax, System.Int32 lcOp, System.Int32 data); // 0x39a290c } // System.dll private sealed class System.Text.RegularExpressions.RegexCharClass.SingleRangeComparer : System.Object, System.Collections.Generic.IComparer<System.Text.RegularExpressions.RegexCharClass.SingleRange> { // Fields public static readonly System.Text.RegularExpressions.RegexCharClass.SingleRangeComparer Instance; // 0x0 // Methods private System.Void .ctor(); // 0x39a291c public System.Int32 Compare(System.Text.RegularExpressions.RegexCharClass.SingleRange x, System.Text.RegularExpressions.RegexCharClass.SingleRange y); // 0x39a2924 private static System.Void .cctor(); // 0x39a2990 } // System.dll private struct System.Text.RegularExpressions.RegexCharClass.SingleRange : { // Fields public readonly System.Char First; // 0x10 public readonly System.Char Last; // 0x12 // Methods internal System.Void .ctor(System.Char first, System.Char last); // 0x39a29f8 } // System.dll internal sealed class System.Text.RegularExpressions.RegexCharClass : System.Object { // Fields private static readonly System.String s_internalRegexIgnoreCase; // 0x0 private static readonly System.String s_space; // 0x8 private static readonly System.String s_notSpace; // 0x10 private static readonly System.String s_word; // 0x18 private static readonly System.String s_notWord; // 0x20 public static readonly System.String SpaceClass; // 0x28 public static readonly System.String NotSpaceClass; // 0x30 public static readonly System.String WordClass; // 0x38 public static readonly System.String NotWordClass; // 0x40 public static readonly System.String DigitClass; // 0x48 public static readonly System.String NotDigitClass; // 0x50 private static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_definedCategories; // 0x58 private static readonly System.String[][] s_propTable; // 0x60 private static readonly System.Text.RegularExpressions.RegexCharClass.LowerCaseMapping[] s_lcTable; // 0x68 private System.Collections.Generic.List<System.Text.RegularExpressions.RegexCharClass.SingleRange> _rangelist; // 0x10 private System.Text.StringBuilder _categories; // 0x18 private System.Boolean _canonical; // 0x20 private System.Boolean _negate; // 0x21 private System.Text.RegularExpressions.RegexCharClass _subtractor; // 0x28 // Methods public System.Void .ctor(); // 0x399a288 private System.Void .ctor(System.Boolean negate, System.Collections.Generic.List<System.Text.RegularExpressions.RegexCharClass.SingleRange> ranges, System.Text.StringBuilder categories, System.Text.RegularExpressions.RegexCharClass subtraction); // 0x399a354 public System.Boolean get_CanMerge(); // 0x399a3c4 public System.Void set_Negate(System.Boolean value); // 0x399a3e4 public System.Void AddChar(System.Char c); // 0x399a3f0 public System.Void AddCharClass(System.Text.RegularExpressions.RegexCharClass cc); // 0x399a514 private System.Void AddSet(System.String set); // 0x399a72c public System.Void AddSubtraction(System.Text.RegularExpressions.RegexCharClass sub); // 0x399a950 public System.Void AddRange(System.Char first, System.Char last); // 0x399a3f8 public System.Void AddCategoryFromName(System.String categoryName, System.Boolean invert, System.Boolean caseInsensitive, System.String pattern); // 0x399a958 private System.Void AddCategory(System.String category); // 0x399ae4c public System.Void AddLowercase(System.Globalization.CultureInfo culture); // 0x399ae68 private System.Void AddLowercaseRange(System.Char chMin, System.Char chMax, System.Globalization.CultureInfo culture); // 0x399afa8 public System.Void AddWord(System.Boolean ecma, System.Boolean negate); // 0x399b1d8 public System.Void AddSpace(System.Boolean ecma, System.Boolean negate); // 0x399b2d4 public System.Void AddDigit(System.Boolean ecma, System.Boolean negate, System.String pattern); // 0x399b3d0 public static System.Char SingletonChar(System.String set); // 0x399b484 public static System.Boolean IsMergeable(System.String charClass); // 0x399b49c public static System.Boolean IsEmpty(System.String charClass); // 0x399b5b8 public static System.Boolean IsSingleton(System.String set); // 0x399b678 public static System.Boolean IsSingletonInverse(System.String set); // 0x399b784 private static System.Boolean IsSubtraction(System.String charClass); // 0x399b560 private static System.Boolean IsNegated(System.String set); // 0x399b538 public static System.Boolean IsECMAWordChar(System.Char ch); // 0x399b894 public static System.Boolean IsWordChar(System.Char ch); // 0x399b968 public static System.Boolean CharInClass(System.Char ch, System.String set); // 0x399b900 private static System.Boolean CharInClassRecursive(System.Char ch, System.String set, System.Int32 start); // 0x399b9e4 private static System.Boolean CharInClassInternal(System.Char ch, System.String set, System.Int32 start, System.Int32 mySetLength, System.Int32 myCategoryLength); // 0x399bb0c private static System.Boolean CharInCategory(System.Char ch, System.String set, System.Int32 start, System.Int32 mySetLength, System.Int32 myCategoryLength); // 0x399bc1c private static System.Boolean CharInCategoryGroup(System.Char ch, System.Globalization.UnicodeCategory chcategory, System.String category, ref System.Int32& i); // 0x399bda4 private static System.String NegateCategory(System.String category); // 0x399ab68 public static System.Text.RegularExpressions.RegexCharClass Parse(System.String charClass); // 0x399be74 private static System.Text.RegularExpressions.RegexCharClass ParseRecursive(System.String charClass, System.Int32 start); // 0x399becc private System.Int32 RangeCount(); // 0x399a684 public System.String ToStringClass(); // 0x399c138 private System.Text.RegularExpressions.RegexCharClass.SingleRange GetRangeAt(System.Int32 i); // 0x399a6cc private System.Void Canonicalize(); // 0x399c2d4 private static System.String SetFromProperty(System.String capname, System.Boolean invert, System.String pattern); // 0x399abf0 private static System.Void .cctor(); // 0x399c50c } // System.dll internal sealed class System.Text.RegularExpressions.RegexCode : System.Object { // Fields public const System.Int32 Onerep; // 0x0 public const System.Int32 Notonerep; // 0x0 public const System.Int32 Setrep; // 0x0 public const System.Int32 Oneloop; // 0x0 public const System.Int32 Notoneloop; // 0x0 public const System.Int32 Setloop; // 0x0 public const System.Int32 Onelazy; // 0x0 public const System.Int32 Notonelazy; // 0x0 public const System.Int32 Setlazy; // 0x0 public const System.Int32 One; // 0x0 public const System.Int32 Notone; // 0x0 public const System.Int32 Set; // 0x0 public const System.Int32 Multi; // 0x0 public const System.Int32 Ref; // 0x0 public const System.Int32 Bol; // 0x0 public const System.Int32 Eol; // 0x0 public const System.Int32 Boundary; // 0x0 public const System.Int32 Nonboundary; // 0x0 public const System.Int32 Beginning; // 0x0 public const System.Int32 Start; // 0x0 public const System.Int32 EndZ; // 0x0 public const System.Int32 End; // 0x0 public const System.Int32 Nothing; // 0x0 public const System.Int32 Lazybranch; // 0x0 public const System.Int32 Branchmark; // 0x0 public const System.Int32 Lazybranchmark; // 0x0 public const System.Int32 Nullcount; // 0x0 public const System.Int32 Setcount; // 0x0 public const System.Int32 Branchcount; // 0x0 public const System.Int32 Lazybranchcount; // 0x0 public const System.Int32 Nullmark; // 0x0 public const System.Int32 Setmark; // 0x0 public const System.Int32 Capturemark; // 0x0 public const System.Int32 Getmark; // 0x0 public const System.Int32 Setjump; // 0x0 public const System.Int32 Backjump; // 0x0 public const System.Int32 Forejump; // 0x0 public const System.Int32 Testref; // 0x0 public const System.Int32 Goto; // 0x0 public const System.Int32 Prune; // 0x0 public const System.Int32 Stop; // 0x0 public const System.Int32 ECMABoundary; // 0x0 public const System.Int32 NonECMABoundary; // 0x0 public const System.Int32 Mask; // 0x0 public const System.Int32 Rtl; // 0x0 public const System.Int32 Back; // 0x0 public const System.Int32 Back2; // 0x0 public const System.Int32 Ci; // 0x0 public readonly System.Int32[] Codes; // 0x10 public readonly System.String[] Strings; // 0x18 public readonly System.Int32 TrackCount; // 0x20 public readonly System.Collections.Hashtable Caps; // 0x28 public readonly System.Int32 CapSize; // 0x30 public readonly System.Nullable<System.Text.RegularExpressions.RegexPrefix> FCPrefix; // 0x38 public readonly System.Text.RegularExpressions.RegexBoyerMoore BMPrefix; // 0x50 public readonly System.Int32 Anchors; // 0x58 public readonly System.Boolean RightToLeft; // 0x5c // Methods public System.Void .ctor(System.Int32[] codes, System.Collections.Generic.List<System.String> stringlist, System.Int32 trackcount, System.Collections.Hashtable caps, System.Int32 capsize, System.Text.RegularExpressions.RegexBoyerMoore bmPrefix, System.Nullable<System.Text.RegularExpressions.RegexPrefix> fcPrefix, System.Int32 anchors, System.Boolean rightToLeft); // 0x39a2a04 public static System.Boolean OpcodeBacktracks(System.Int32 Op); // 0x39a2b10 } // System.dll [Serializable] public class System.Text.RegularExpressions.RegexCompilationInfo : System.Object { // Fields // Methods } // System.dll internal struct System.Text.RegularExpressions.RegexFCD : { // Fields private readonly System.Collections.Generic.List<System.Text.RegularExpressions.RegexFC> _fcStack; // 0x10 private System.Collections.Generic.ValueListBuilder<System.Int32> _intStack; // 0x18 private System.Boolean _skipAllChildren; // 0x38 private System.Boolean _skipchild; // 0x39 private System.Boolean _failed; // 0x3a // Methods private System.Void .ctor(System.Span<System.Int32> intStack); // 0x39a2b40 public static System.Nullable<System.Text.RegularExpressions.RegexPrefix> FirstChars(System.Text.RegularExpressions.RegexTree t); // 0x39a2c14 public static System.Text.RegularExpressions.RegexPrefix Prefix(System.Text.RegularExpressions.RegexTree tree); // 0x39a2fc0 public static System.Int32 Anchors(System.Text.RegularExpressions.RegexTree tree); // 0x39a32b0 private static System.Int32 AnchorFromType(System.Int32 type); // 0x39a33e0 private System.Void PushInt(System.Int32 i); // 0x39a3450 private System.Boolean IntIsEmpty(); // 0x39a3504 private System.Int32 PopInt(); // 0x39a3548 private System.Void PushFC(System.Text.RegularExpressions.RegexFC fc); // 0x39a35a4 private System.Boolean FCIsEmpty(); // 0x39a3650 private System.Text.RegularExpressions.RegexFC PopFC(); // 0x39a36a0 private System.Text.RegularExpressions.RegexFC TopFC(); // 0x39a371c public System.Void Dispose(); // 0x39a2f18 private System.Text.RegularExpressions.RegexFC RegexFCFromRegexTree(System.Text.RegularExpressions.RegexTree tree); // 0x39a2d80 private System.Void SkipChild(); // 0x39a3b7c private System.Void CalculateFC(System.Int32 NodeType, System.Text.RegularExpressions.RegexNode node, System.Int32 CurIndex); // 0x39a3780 } // System.dll internal sealed class System.Text.RegularExpressions.RegexFC : System.Object { // Fields private System.Text.RegularExpressions.RegexCharClass _cc; // 0x10 public System.Boolean _nullable; // 0x18 private System.Boolean <CaseInsensitive>k__BackingField; // 0x19 // Methods public System.Void .ctor(System.Boolean nullable); // 0x39a3b88 public System.Void .ctor(System.Char ch, System.Boolean not, System.Boolean nullable, System.Boolean caseInsensitive); // 0x39a3cb8 public System.Void .ctor(System.String charClass, System.Boolean nullable, System.Boolean caseInsensitive); // 0x39a3dbc public System.Boolean AddFC(System.Text.RegularExpressions.RegexFC fc, System.Boolean concatenate); // 0x39a3c0c public System.Boolean get_CaseInsensitive(); // 0x39a3e60 private System.Void set_CaseInsensitive(System.Boolean value); // 0x39a3e68 public System.String GetFirstChars(System.Globalization.CultureInfo culture); // 0x39a2f60 } // System.dll internal sealed class System.Text.RegularExpressions.RegexInterpreter : System.Text.RegularExpressions.RegexRunner { // Fields private readonly System.Text.RegularExpressions.RegexCode _code; // 0x80 private readonly System.Globalization.CultureInfo _culture; // 0x88 private System.Int32 _operator; // 0x90 private System.Int32 _codepos; // 0x94 private System.Boolean _rightToLeft; // 0x98 private System.Boolean _caseInsensitive; // 0x99 // Methods public System.Void .ctor(System.Text.RegularExpressions.RegexCode code, System.Globalization.CultureInfo culture); // 0x39a3e74 protected override System.Void InitTrackCount(); // 0x39a3ec0 private System.Void Advance(System.Int32 i); // 0x39a3ee0 private System.Void Goto(System.Int32 newpos); // 0x39a3f64 private System.Void Textto(System.Int32 newpos); // 0x39a4024 private System.Void Trackto(System.Int32 newpos); // 0x39a402c private System.Int32 Textstart(); // 0x39a4050 private System.Int32 Textpos(); // 0x39a4058 private System.Int32 Trackpos(); // 0x39a4060 private System.Void TrackPush(); // 0x39a4084 private System.Void TrackPush(System.Int32 I1); // 0x39a40c4 private System.Void TrackPush(System.Int32 I1, System.Int32 I2); // 0x39a4120 private System.Void TrackPush(System.Int32 I1, System.Int32 I2, System.Int32 I3); // 0x39a4198 private System.Void TrackPush2(System.Int32 I1); // 0x39a422c private System.Void TrackPush2(System.Int32 I1, System.Int32 I2); // 0x39a428c private System.Void Backtrack(); // 0x39a4308 private System.Void SetOperator(System.Int32 op); // 0x39a3f44 private System.Void TrackPop(); // 0x39a43fc private System.Void TrackPop(System.Int32 framesize); // 0x39a440c private System.Int32 TrackPeek(); // 0x39a441c private System.Int32 TrackPeek(System.Int32 i); // 0x39a4454 private System.Void StackPush(System.Int32 I1); // 0x39a4490 private System.Void StackPush(System.Int32 I1, System.Int32 I2); // 0x39a44cc private System.Void StackPop(); // 0x39a4524 private System.Void StackPop(System.Int32 framesize); // 0x39a4534 private System.Int32 StackPeek(); // 0x39a4544 private System.Int32 StackPeek(System.Int32 i); // 0x39a457c private System.Int32 Operator(); // 0x39a45b8 private System.Int32 Operand(System.Int32 i); // 0x39a45c0 private System.Int32 Leftchars(); // 0x39a4604 private System.Int32 Rightchars(); // 0x39a4614 private System.Int32 Bump(); // 0x39a4624 private System.Int32 Forwardchars(); // 0x39a4638 private System.Char Forwardcharnext(); // 0x39a4664 private System.Boolean Stringmatch(System.String str); // 0x39a46f8 private System.Boolean Refmatch(System.Int32 index, System.Int32 len); // 0x39a4868 private System.Void Backwardnext(); // 0x39a4a0c private System.Char CharAt(System.Int32 j); // 0x39a4a3c protected override System.Boolean FindFirstChar(); // 0x39a4a58 protected override System.Void Go(); // 0x39a4df4 } // System.dll [Serializable] public class System.Text.RegularExpressions.RegexMatchTimeoutException : System.TimeoutException, System.Runtime.Serialization.ISerializable { // Fields private readonly System.String <Input>k__BackingField; // 0x90 private readonly System.String <Pattern>k__BackingField; // 0x98 private readonly System.TimeSpan <MatchTimeout>k__BackingField; // 0xa0 // Methods public System.Void .ctor(System.String regexInput, System.String regexPattern, System.TimeSpan matchTimeout); // 0x39a63d0 public System.Void .ctor(); // 0x39a64e8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x39a659c private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x39a6714 public System.String get_Input(); // 0x39a6810 public System.String get_Pattern(); // 0x39a6818 public System.TimeSpan get_MatchTimeout(); // 0x39a6820 } // System.dll internal sealed class System.Text.RegularExpressions.RegexNode : System.Object { // Fields public System.Int32 NType; // 0x10 public System.Collections.Generic.List<System.Text.RegularExpressions.RegexNode> Children; // 0x18 public System.String Str; // 0x20 public System.Char Ch; // 0x28 public System.Int32 M; // 0x2c public System.Int32 N; // 0x30 public readonly System.Text.RegularExpressions.RegexOptions Options; // 0x34 public System.Text.RegularExpressions.RegexNode Next; // 0x38 // Methods public System.Void .ctor(System.Int32 type, System.Text.RegularExpressions.RegexOptions options); // 0x39a6828 public System.Void .ctor(System.Int32 type, System.Text.RegularExpressions.RegexOptions options, System.Char ch); // 0x39a6858 public System.Void .ctor(System.Int32 type, System.Text.RegularExpressions.RegexOptions options, System.String str); // 0x39a6898 public System.Void .ctor(System.Int32 type, System.Text.RegularExpressions.RegexOptions options, System.Int32 m); // 0x39a68e0 public System.Void .ctor(System.Int32 type, System.Text.RegularExpressions.RegexOptions options, System.Int32 m, System.Int32 n); // 0x39a6920 public System.Boolean UseOptionR(); // 0x39a6964 public System.Text.RegularExpressions.RegexNode ReverseLeft(); // 0x39a6970 private System.Void MakeRep(System.Int32 type, System.Int32 min, System.Int32 max); // 0x39a69ec private System.Text.RegularExpressions.RegexNode Reduce(); // 0x39a6a04 private System.Text.RegularExpressions.RegexNode StripEnation(System.Int32 emptyType); // 0x39a7508 private System.Text.RegularExpressions.RegexNode ReduceGroup(); // 0x39a7398 private System.Text.RegularExpressions.RegexNode ReduceRep(); // 0x39a7210 private System.Text.RegularExpressions.RegexNode ReduceSet(); // 0x39a73c4 private System.Text.RegularExpressions.RegexNode ReduceAlternation(); // 0x39a6a6c private System.Text.RegularExpressions.RegexNode ReduceConcatenation(); // 0x39a6e54 public System.Text.RegularExpressions.RegexNode MakeQuantifier(System.Boolean lazy, System.Int32 min, System.Int32 max); // 0x39a75bc public System.Void AddChild(System.Text.RegularExpressions.RegexNode newChild); // 0x39a76d4 public System.Text.RegularExpressions.RegexNode Child(System.Int32 i); // 0x39a3258 public System.Int32 ChildCount(); // 0x39a320c public System.Int32 Type(); // 0x39a7804 } // System.dll public enum System.Text.RegularExpressions.RegexOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Text.RegularExpressions.RegexOptions None = 0; // 0x0 public const System.Text.RegularExpressions.RegexOptions IgnoreCase = 1; // 0x0 public const System.Text.RegularExpressions.RegexOptions Multiline = 2; // 0x0 public const System.Text.RegularExpressions.RegexOptions ExplicitCapture = 4; // 0x0 public const System.Text.RegularExpressions.RegexOptions Compiled = 8; // 0x0 public const System.Text.RegularExpressions.RegexOptions Singleline = 16; // 0x0 public const System.Text.RegularExpressions.RegexOptions IgnorePatternWhitespace = 32; // 0x0 public const System.Text.RegularExpressions.RegexOptions RightToLeft = 64; // 0x0 public const System.Text.RegularExpressions.RegexOptions ECMAScript = 256; // 0x0 public const System.Text.RegularExpressions.RegexOptions CultureInvariant = 512; // 0x0 // Methods } // System.dll internal sealed class System.Text.RegularExpressions.RegexParser : System.Object { // Fields private System.Text.RegularExpressions.RegexNode _stack; // 0x10 private System.Text.RegularExpressions.RegexNode _group; // 0x18 private System.Text.RegularExpressions.RegexNode _alternation; // 0x20 private System.Text.RegularExpressions.RegexNode _concatenation; // 0x28 private System.Text.RegularExpressions.RegexNode _unit; // 0x30 private System.String _pattern; // 0x38 private System.Int32 _currentPos; // 0x40 private System.Globalization.CultureInfo _culture; // 0x48 private System.Int32 _autocap; // 0x50 private System.Int32 _capcount; // 0x54 private System.Int32 _captop; // 0x58 private System.Int32 _capsize; // 0x5c private System.Collections.Hashtable _caps; // 0x60 private System.Collections.Hashtable _capnames; // 0x68 private System.Int32[] _capnumlist; // 0x70 private System.Collections.Generic.List<System.String> _capnamelist; // 0x78 private System.Text.RegularExpressions.RegexOptions _options; // 0x80 private System.Collections.Generic.List<System.Text.RegularExpressions.RegexOptions> _optionsStack; // 0x88 private System.Boolean _ignoreNextParen; // 0x90 private static readonly System.Byte[] s_category; // 0x0 // Methods public static System.Text.RegularExpressions.RegexTree Parse(System.String re, System.Text.RegularExpressions.RegexOptions op); // 0x39a780c public static System.Text.RegularExpressions.RegexReplacement ParseReplacement(System.String rep, System.Collections.Hashtable caps, System.Int32 capsize, System.Collections.Hashtable capnames, System.Text.RegularExpressions.RegexOptions op); // 0x39a86a0 public static System.String Escape(System.String input); // 0x39a8e58 public static System.String Unescape(System.String input); // 0x39a90e8 private System.Void .ctor(System.Globalization.CultureInfo culture); // 0x39a797c private System.Void SetPattern(System.String Re); // 0x39a7a58 private System.Void Reset(System.Text.RegularExpressions.RegexOptions topopts); // 0x39a7e00 private System.Text.RegularExpressions.RegexNode ScanRegex(); // 0x39a7e94 private System.Text.RegularExpressions.RegexNode ScanReplacement(); // 0x39a8808 private System.Text.RegularExpressions.RegexCharClass ScanCharClass(System.Boolean caseInsensitive, System.Boolean scanOnly); // 0x39a9e70 private System.Text.RegularExpressions.RegexNode ScanGroupOpen(); // 0x39aa5c0 private System.Void ScanBlank(); // 0x39a94f8 private System.Text.RegularExpressions.RegexNode ScanBackslash(System.Boolean scanOnly); // 0x39ab3f8 private System.Text.RegularExpressions.RegexNode ScanBasicBackslash(System.Boolean scanOnly); // 0x39ac5e8 private System.Text.RegularExpressions.RegexNode ScanDollar(); // 0x39abbfc private System.String ScanCapname(); // 0x39ac170 private System.Char ScanOctal(); // 0x39acb98 private System.Int32 ScanDecimal(); // 0x39abae4 private System.Char ScanHex(System.Int32 c); // 0x39acc34 private static System.Int32 HexDigit(System.Char ch); // 0x39acd68 private System.Char ScanControl(); // 0x39acda0 private System.Boolean IsOnlyTopOption(System.Text.RegularExpressions.RegexOptions option); // 0x39ace3c private System.Void ScanOptions(); // 0x39ac3b4 private System.Char ScanCharEscape(); // 0x39a92a8 private System.String ParseProperty(); // 0x39ac000 private System.Int32 TypeFromCode(System.Char ch); // 0x39ac558 private static System.Text.RegularExpressions.RegexOptions OptionFromCode(System.Char ch); // 0x39ace60 private System.Void CountCaptures(); // 0x39a7ac0 private System.Void NoteCaptureSlot(System.Int32 i, System.Int32 pos); // 0x39acec0 private System.Void NoteCaptureName(System.String name, System.Int32 pos); // 0x39ad018 private System.Void NoteCaptures(System.Collections.Hashtable caps, System.Int32 capsize, System.Collections.Hashtable capnames); // 0x39a87d0 private System.Void AssignNameSlots(); // 0x39ad1d0 private System.Int32 CaptureSlotFromName(System.String capname); // 0x39ac328 private System.Boolean IsCaptureSlot(System.Int32 i); // 0x39ac270 private System.Boolean IsCaptureName(System.String capname); // 0x39ac30c private System.Boolean UseOptionN(); // 0x39ac264 private System.Boolean UseOptionI(); // 0x39a9e64 private System.Boolean UseOptionM(); // 0x39ab928 private System.Boolean UseOptionS(); // 0x39ab9ac private System.Boolean UseOptionX(); // 0x39a97dc private System.Boolean UseOptionE(); // 0x39abff4 private static System.Boolean IsSpecial(System.Char ch); // 0x39a9a68 private static System.Boolean IsStopperX(System.Char ch); // 0x39a9840 private static System.Boolean IsQuantifier(System.Char ch); // 0x39a9b00 private System.Boolean IsTrueQuantifier(); // 0x39a98d8 private static System.Boolean IsSpace(System.Char ch); // 0x39ac4c0 private static System.Boolean IsMetachar(System.Char ch); // 0x39a9050 private System.Void AddConcatenate(System.Int32 pos, System.Int32 cch, System.Boolean isReplacement); // 0x39a9b98 private System.Void PushGroup(); // 0x39aaf08 private System.Void PopGroup(); // 0x39ab228 private System.Boolean EmptyStack(); // 0x39ab03c private System.Void StartGroup(System.Text.RegularExpressions.RegexNode openGroup); // 0x39a9438 private System.Void AddAlternate(); // 0x39aaf70 private System.Void AddConcatenate(); // 0x39aba84 private System.Void AddConcatenate(System.Boolean lazy, System.Int32 min, System.Int32 max); // 0x39abbb0 private System.Text.RegularExpressions.RegexNode Unit(); // 0x39ad880 private System.Void AddUnitOne(System.Char ch); // 0x39a9da8 private System.Void AddUnitNotone(System.Char ch); // 0x39ab9b8 private System.Void AddUnitSet(System.String cc); // 0x39aa494 private System.Void AddUnitNode(System.Text.RegularExpressions.RegexNode node); // 0x39ad888 private System.Void AddUnitType(System.Int32 type); // 0x39ab934 private System.Void AddGroup(); // 0x39ab0e4 private System.Void PushOptions(); // 0x39aa520 private System.Void PopOptions(); // 0x39ab360 private System.Boolean EmptyOptionsStack(); // 0x39acfc8 private System.Void PopKeepOptions(); // 0x39aaea4 private System.ArgumentException MakeException(System.String message); // 0x39ab04c private System.Int32 Textpos(); // 0x39ad890 private System.Void Textto(System.Int32 pos); // 0x39ad898 private System.Char RightCharMoveRight(); // 0x39abab8 private System.Void MoveRight(); // 0x39a97e8 private System.Void MoveRight(System.Int32 i); // 0x39ac254 private System.Void MoveLeft(); // 0x39aba74 private System.Char CharAt(System.Int32 i); // 0x39a9d8c internal System.Char RightChar(); // 0x39a981c private System.Char RightChar(System.Int32 i); // 0x39ac22c private System.Int32 CharsRight(); // 0x39a97f8 private static System.Void .cctor(); // 0x39ad8a0 } // System.dll internal struct System.Text.RegularExpressions.RegexPrefix : { // Fields private readonly System.Boolean <CaseInsensitive>k__BackingField; // 0x10 private static readonly System.Text.RegularExpressions.RegexPrefix <Empty>k__BackingField; // 0x0 private readonly System.String <Prefix>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.String prefix, System.Boolean ci); // 0x39a2f98 internal System.Boolean get_CaseInsensitive(); // 0x39ad940 internal static System.Text.RegularExpressions.RegexPrefix get_Empty(); // 0x39ad948 internal System.String get_Prefix(); // 0x39ad9a0 private static System.Void .cctor(); // 0x39ad9a8 } // System.dll internal sealed class System.Text.RegularExpressions.RegexReplacement : System.Object { // Fields private const System.Int32 Specials; // 0x0 public const System.Int32 LeftPortion; // 0x0 public const System.Int32 RightPortion; // 0x0 public const System.Int32 LastGroup; // 0x0 public const System.Int32 WholeString; // 0x0 private readonly System.Collections.Generic.List<System.String> _strings; // 0x10 private readonly System.Collections.Generic.List<System.Int32> _rules; // 0x18 private readonly System.String <Pattern>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.String rep, System.Text.RegularExpressions.RegexNode concat, System.Collections.Hashtable _caps); // 0x39a8950 public static System.Text.RegularExpressions.RegexReplacement GetOrCreate(System.WeakReference<System.Text.RegularExpressions.RegexReplacement> replRef, System.String replacement, System.Collections.Hashtable caps, System.Int32 capsize, System.Collections.Hashtable capnames, System.Text.RegularExpressions.RegexOptions roptions); // 0x39ada44 public System.String get_Pattern(); // 0x39adb58 private System.Void ReplacementImpl(System.Text.StringBuilder sb, System.Text.RegularExpressions.Match match); // 0x39adb60 private System.Void ReplacementImplRTL(System.Collections.Generic.List<System.String> al, System.Text.RegularExpressions.Match match); // 0x39add04 public System.String Replacement(System.Text.RegularExpressions.Match match); // 0x39adf34 public System.String Replace(System.Text.RegularExpressions.Regex regex, System.String input, System.Int32 count, System.Int32 startat); // 0x39adf78 } // System.dll public abstract class System.Text.RegularExpressions.RegexRunner : System.Object { // Fields protected internal System.Int32 runtextbeg; // 0x10 protected internal System.Int32 runtextend; // 0x14 protected internal System.Int32 runtextstart; // 0x18 protected internal System.String runtext; // 0x20 protected internal System.Int32 runtextpos; // 0x28 protected internal System.Int32[] runtrack; // 0x30 protected internal System.Int32 runtrackpos; // 0x38 protected internal System.Int32[] runstack; // 0x40 protected internal System.Int32 runstackpos; // 0x48 protected internal System.Int32[] runcrawl; // 0x50 protected internal System.Int32 runcrawlpos; // 0x58 protected internal System.Int32 runtrackcount; // 0x5c protected internal System.Text.RegularExpressions.Match runmatch; // 0x60 protected internal System.Text.RegularExpressions.Regex runregex; // 0x68 private System.Int32 _timeout; // 0x70 private System.Boolean _ignoreTimeout; // 0x74 private System.Int32 _timeoutOccursAt; // 0x78 private const System.Int32 TimeoutCheckFrequency; // 0x0 private System.Int32 _timeoutChecksToSkip; // 0x7c // Methods protected internal System.Void .ctor(); // 0x39a3eb8 protected internal System.Text.RegularExpressions.Match Scan(System.Text.RegularExpressions.Regex regex, System.String text, System.Int32 textbeg, System.Int32 textend, System.Int32 textstart, System.Int32 prevlen, System.Boolean quick, System.TimeSpan timeout); // 0x39ae314 private System.Void StartTimeoutWatch(); // 0x39ae664 protected System.Void CheckTimeout(); // 0x39a5f90 private System.Void DoCheckTimeout(); // 0x39ae914 protected abstract System.Void Go(); // 0x1bd2ec0 protected abstract System.Boolean FindFirstChar(); // 0x1bd1824 protected abstract System.Void InitTrackCount(); // 0x1bd2ec0 private System.Void InitMatch(); // 0x39ae698 private System.Text.RegularExpressions.Match TidyMatch(System.Boolean quick); // 0x39ae8bc protected System.Void EnsureStorage(); // 0x39a3fdc protected System.Boolean IsBoundary(System.Int32 index, System.Int32 startpos, System.Int32 endpos); // 0x39a618c protected System.Boolean IsECMABoundary(System.Int32 index, System.Int32 startpos, System.Int32 endpos); // 0x39a628c protected System.Void DoubleTrack(); // 0x39aea8c protected System.Void DoubleStack(); // 0x39ae9e0 protected System.Void DoubleCrawl(); // 0x39aeb38 protected System.Void Crawl(System.Int32 i); // 0x39aebe4 protected System.Int32 Popcrawl(); // 0x39aec40 protected System.Int32 Crawlpos(); // 0x39a6168 protected System.Void Capture(System.Int32 capnum, System.Int32 start, System.Int32 end); // 0x39a60d8 protected System.Void TransferCapture(System.Int32 capnum, System.Int32 uncapnum, System.Int32 start, System.Int32 end); // 0x39a5fc0 protected System.Void Uncapture(); // 0x39a6138 protected System.Boolean IsMatched(System.Int32 cap); // 0x39a5fa0 protected System.Int32 MatchIndex(System.Int32 cap); // 0x39a638c protected System.Int32 MatchLength(System.Int32 cap); // 0x39a63ac } // System.dll public abstract class System.Text.RegularExpressions.RegexRunnerFactory : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x39aec7c protected internal abstract System.Text.RegularExpressions.RegexRunner CreateInstance(); // 0x1bd219c } // System.dll internal sealed class System.Text.RegularExpressions.RegexTree : System.Object { // Fields public readonly System.Text.RegularExpressions.RegexNode Root; // 0x10 public readonly System.Collections.Hashtable Caps; // 0x18 public readonly System.Int32[] CapNumList; // 0x20 public readonly System.Int32 CapTop; // 0x28 public readonly System.Collections.Hashtable CapNames; // 0x30 public readonly System.String[] CapsList; // 0x38 public readonly System.Text.RegularExpressions.RegexOptions Options; // 0x40 // Methods internal System.Void .ctor(System.Text.RegularExpressions.RegexNode root, System.Collections.Hashtable caps, System.Int32[] capNumList, System.Int32 capTop, System.Collections.Hashtable capNames, System.String[] capsList, System.Text.RegularExpressions.RegexOptions options); // 0x39a85f4 } // System.dll internal struct System.Text.RegularExpressions.RegexWriter : { // Fields private System.Collections.Generic.ValueListBuilder<System.Int32> _emitted; // 0x10 private System.Collections.Generic.ValueListBuilder<System.Int32> _intStack; // 0x30 private readonly System.Collections.Generic.Dictionary<System.String,System.Int32> _stringHash; // 0x50 private readonly System.Collections.Generic.List<System.String> _stringTable; // 0x58 private System.Collections.Hashtable _caps; // 0x60 private System.Int32 _trackCount; // 0x68 // Methods private System.Void .ctor(System.Span<System.Int32> emittedSpan, System.Span<System.Int32> intStackSpan); // 0x39aec84 public static System.Text.RegularExpressions.RegexCode Write(System.Text.RegularExpressions.RegexTree tree); // 0x39aedc8 public System.Void Dispose(); // 0x39af334 public System.Text.RegularExpressions.RegexCode RegexCodeFromRegexTree(System.Text.RegularExpressions.RegexTree tree); // 0x39aeeac private System.Void PatchJump(System.Int32 offset, System.Int32 jumpDest); // 0x39afef0 private System.Void Emit(System.Int32 op); // 0x39aff54 private System.Void Emit(System.Int32 op, System.Int32 opd1); // 0x39af388 private System.Void Emit(System.Int32 op, System.Int32 opd1, System.Int32 opd2); // 0x39b001c private System.Int32 StringCode(System.String str); // 0x39b01ac private System.Int32 MapCapnum(System.Int32 capnum); // 0x39b0300 private System.Void EmitFragment(System.Int32 nodetype, System.Text.RegularExpressions.RegexNode node, System.Int32 curIndex); // 0x39af4b8 } // System.dll public sealed class System.CodeDom.Compiler.GeneratedCodeAttribute : System.Attribute { // Fields private readonly System.String tool; // 0x10 private readonly System.String version; // 0x18 // Methods public System.Void .ctor(System.String tool, System.String version); // 0x39b049c public System.String get_Tool(); // 0x39b04e0 public System.String get_Version(); // 0x39b04e8 } // System.dll public class System.Diagnostics.BooleanSwitch : System.Diagnostics.Switch { // Fields // Methods public System.Void .ctor(System.String displayName, System.String description); // 0x39b04f0 } // System.dll public class System.Diagnostics.CorrelationManager : System.Object { // Fields // Methods internal System.Void .ctor(); // 0x39b05bc public System.Collections.Stack get_LogicalOperationStack(); // 0x39b05c4 private System.Collections.Stack GetLogicalOperationStack(); // 0x39b05c8 } // System.dll public abstract class System.Diagnostics.Switch : System.Object { // Fields private readonly System.String description; // 0x10 private readonly System.String displayName; // 0x18 private System.String switchValueString; // 0x20 private System.String defaultValue; // 0x28 private static System.Collections.Generic.List<System.WeakReference> switches; // 0x0 private static System.Int32 s_LastCollectionCount; // 0x8 // Methods protected System.Void .ctor(System.String displayName, System.String description); // 0x39b055c protected System.Void .ctor(System.String displayName, System.String description, System.String defaultSwitchValue); // 0x39b0680 private static System.Void _pruneCachedSwitches(); // 0x39b08f0 private static System.Void .cctor(); // 0x39b0dd0 } // System.dll public sealed class System.Diagnostics.SwitchLevelAttribute : System.Attribute { // Fields private System.Type type; // 0x10 // Methods public System.Void .ctor(System.Type switchLevelType); // 0x39b0e68 public System.Void set_SwitchLevelType(System.Type value); // 0x39b0e94 } // System.dll public sealed class System.Diagnostics.Trace : System.Object { // Fields private static System.Diagnostics.CorrelationManager correlationManager; // 0x0 // Methods public static System.Diagnostics.TraceListenerCollection get_Listeners(); // 0x39b0f58 public static System.Boolean get_AutoFlush(); // 0x39b11f0 public static System.Diagnostics.CorrelationManager get_CorrelationManager(); // 0x39b129c } // System.dll public class System.Diagnostics.TraceEventCache : System.Object { // Fields private static System.Int32 processId; // 0x0 private static System.String processName; // 0x8 private System.Int64 timeStamp; // 0x10 private System.DateTime dateTime; // 0x18 private System.String stackTrace; // 0x20 // Methods public System.String get_Callstack(); // 0x39b1348 public System.Collections.Stack get_LogicalOperationStack(); // 0x39b1378 public System.DateTime get_DateTime(); // 0x39b1390 public System.Int32 get_ProcessId(); // 0x39b1424 public System.String get_ThreadId(); // 0x39b147c public System.Int64 get_Timestamp(); // 0x39b150c private static System.Void InitProcessInfo(); // 0x39b1574 internal static System.Int32 GetProcessId(); // 0x39b1428 internal static System.Int32 GetThreadId(); // 0x39b14ec public System.Void .ctor(); // 0x39b197c } // System.dll public enum System.Diagnostics.TraceEventType : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.TraceEventType Critical = 1; // 0x0 public const System.Diagnostics.TraceEventType Error = 2; // 0x0 public const System.Diagnostics.TraceEventType Warning = 4; // 0x0 public const System.Diagnostics.TraceEventType Information = 8; // 0x0 public const System.Diagnostics.TraceEventType Verbose = 16; // 0x0 public const System.Diagnostics.TraceEventType Start = 256; // 0x0 public const System.Diagnostics.TraceEventType Stop = 512; // 0x0 public const System.Diagnostics.TraceEventType Suspend = 1024; // 0x0 public const System.Diagnostics.TraceEventType Resume = 2048; // 0x0 public const System.Diagnostics.TraceEventType Transfer = 4096; // 0x0 // Methods } // System.dll public abstract class System.Diagnostics.TraceFilter : System.Object { // Fields // Methods public abstract System.Boolean ShouldTrace(System.Diagnostics.TraceEventCache cache, System.String source, System.Diagnostics.TraceEventType eventType, System.Int32 id, System.String formatOrMessage, System.Object[] args, System.Object data1, System.Object[] data); // 0x0 internal System.Boolean ShouldTrace(System.Diagnostics.TraceEventCache cache, System.String source, System.Diagnostics.TraceEventType eventType, System.Int32 id, System.String formatOrMessage); // 0x39b19ec } // System.dll internal static class System.Diagnostics.TraceInternal : System.Object { // Fields private static System.String appName; // 0x0 private static System.Diagnostics.TraceListenerCollection listeners; // 0x8 private static System.Boolean autoFlush; // 0x10 private static System.Int32 indentLevel; // 0xffffffffffffffff private static System.Int32 indentSize; // 0x14 internal static readonly System.Object critSec; // 0x18 // Methods public static System.Diagnostics.TraceListenerCollection get_Listeners(); // 0x39b0fa4 public static System.Boolean get_AutoFlush(); // 0x39b123c public static System.Int32 get_IndentLevel(); // 0x39b1cf4 public static System.Int32 get_IndentSize(); // 0x39b1d4c private static System.Void InitializeSettings(); // 0x39b1a1c private static System.Void .cctor(); // 0x39b1dac } // System.dll public enum System.Diagnostics.TraceLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.TraceLevel Off = 0; // 0x0 public const System.Diagnostics.TraceLevel Error = 1; // 0x0 public const System.Diagnostics.TraceLevel Warning = 2; // 0x0 public const System.Diagnostics.TraceLevel Info = 3; // 0x0 public const System.Diagnostics.TraceLevel Verbose = 4; // 0x0 // Methods } // System.dll public abstract class System.Diagnostics.TraceListener : System.MarshalByRefObject, System.IDisposable { // Fields private System.Int32 indentLevel; // 0x18 private System.Int32 indentSize; // 0x1c private System.Diagnostics.TraceOptions traceOptions; // 0x20 private System.Boolean needIndent; // 0x24 private System.String listenerName; // 0x28 private System.Diagnostics.TraceFilter filter; // 0x30 // Methods protected System.Void .ctor(System.String name); // 0x39b1e40 public virtual System.Boolean get_IsThreadSafe(); // 0x39b1e80 public System.Void Dispose(); // 0x39b1e88 protected virtual System.Void Dispose(System.Boolean disposing); // 0x39b1ef4 public virtual System.Void Flush(); // 0x39b1ef8 public System.Void set_IndentLevel(System.Int32 value); // 0x39b1afc public System.Void set_IndentSize(System.Int32 value); // 0x39b1b18 public System.Diagnostics.TraceFilter get_Filter(); // 0x39b1efc protected System.Boolean get_NeedIndent(); // 0x39b1f04 protected System.Void set_NeedIndent(System.Boolean value); // 0x39b1f0c public System.Diagnostics.TraceOptions get_TraceOutputOptions(); // 0x39b1f18 public abstract System.Void Write(System.String message); // 0x1bd3a1c protected virtual System.Void WriteIndent(); // 0x39b1f20 public abstract System.Void WriteLine(System.String message); // 0x1bd3a1c public virtual System.Void TraceEvent(System.Diagnostics.TraceEventCache eventCache, System.String source, System.Diagnostics.TraceEventType eventType, System.Int32 id, System.String message); // 0x39b1ff4 private System.Void WriteHeader(System.String source, System.Diagnostics.TraceEventType eventType, System.Int32 id); // 0x39b20b8 private System.Void WriteFooter(System.Diagnostics.TraceEventCache eventCache); // 0x39b21c8 internal System.Boolean IsEnabled(System.Diagnostics.TraceOptions opts); // 0x39b278c } // System.dll public class System.Diagnostics.TraceListenerCollection : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ArrayList list; // 0x10 // Methods internal System.Void .ctor(); // 0x39b1a20 public System.Int32 get_Count(); // 0x39b279c public System.Int32 Add(System.Diagnostics.TraceListener listener); // 0x39b1bc0 public System.Void Clear(); // 0x39b28b0 public System.Collections.IEnumerator GetEnumerator(); // 0x39b2910 internal System.Void InitializeListener(System.Diagnostics.TraceListener listener); // 0x39b27c0 public System.Void RemoveAt(System.Int32 index); // 0x39b2934 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x39b2a50 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x39b2a74 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x39b2b80 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x39b2b88 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x39b2b90 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x39b2d6c private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x39b2d90 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x39b2db4 private System.Void System.Collections.IList.Remove(System.Object value); // 0x39b2f88 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x39b30a4 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x39b30a8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39b30b0 } // System.dll public enum System.Diagnostics.TraceOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.TraceOptions None = 0; // 0x0 public const System.Diagnostics.TraceOptions LogicalOperationStack = 1; // 0x0 public const System.Diagnostics.TraceOptions DateTime = 2; // 0x0 public const System.Diagnostics.TraceOptions Timestamp = 4; // 0x0 public const System.Diagnostics.TraceOptions ProcessId = 8; // 0x0 public const System.Diagnostics.TraceOptions ThreadId = 16; // 0x0 public const System.Diagnostics.TraceOptions Callstack = 32; // 0x0 // Methods } // System.dll public class System.Diagnostics.TraceSwitch : System.Diagnostics.Switch { // Fields // Methods public System.Void .ctor(System.String displayName, System.String description); // 0x39b31dc } // System.dll internal sealed class System.Diagnostics.UserCallBack : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39b3248 public virtual System.Void Invoke(System.String data); // 0x39b32f8 } // System.dll internal class System.Diagnostics.AsyncStreamReader : System.Object, System.IDisposable { // Fields private System.IO.Stream stream; // 0x10 private System.Text.Encoding encoding; // 0x18 private System.Text.Decoder decoder; // 0x20 private System.Byte[] byteBuffer; // 0x28 private System.Char[] charBuffer; // 0x30 private System.Int32 _maxCharsPerBuffer; // 0x38 private System.Diagnostics.Process process; // 0x40 private System.Diagnostics.UserCallBack userCallBack; // 0x48 private System.Boolean cancelOperation; // 0x50 private System.Threading.ManualResetEvent eofEvent; // 0x58 private System.Collections.Queue messageQueue; // 0x60 private System.Text.StringBuilder sb; // 0x68 private System.Boolean bLastCarriageReturn; // 0x70 private System.Int32 currentLinePos; // 0x74 private System.Object syncObject; // 0x78 private System.IAsyncResult asyncReadResult; // 0x80 // Methods internal System.Void .ctor(System.Diagnostics.Process process, System.IO.Stream stream, System.Diagnostics.UserCallBack callback, System.Text.Encoding encoding); // 0x39b330c internal System.Void .ctor(System.Diagnostics.Process process, System.IO.Stream stream, System.Diagnostics.UserCallBack callback, System.Text.Encoding encoding, System.Int32 bufferSize); // 0x39b3314 private System.Void Init(System.Diagnostics.Process process, System.IO.Stream stream, System.Diagnostics.UserCallBack callback, System.Text.Encoding encoding, System.Int32 bufferSize); // 0x39b3400 public virtual System.Void Close(); // 0x39b3598 private System.Void System.IDisposable.Dispose(); // 0x39b35a8 protected virtual System.Void Dispose(System.Boolean disposing); // 0x39b3614 internal System.Void BeginReadLine(); // 0x39b39d8 internal System.Void CancelOperation(); // 0x39b3cc0 private System.Void ReadBuffer(System.IAsyncResult ar); // 0x39b3ccc private System.Void GetLinesFromStringBuilder(); // 0x39b42f4 private System.Void FlushMessageQueue(); // 0x39b3b00 internal System.Void WaitUtilEOF(); // 0x39b456c } // System.dll private enum System.Diagnostics.Process.StreamReadMode : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.Process.StreamReadMode undefined = 0; // 0x0 public const System.Diagnostics.Process.StreamReadMode syncMode = 1; // 0x0 public const System.Diagnostics.Process.StreamReadMode asyncMode = 2; // 0x0 // Methods } // System.dll private enum System.Diagnostics.Process.State : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.Process.State HaveId = 1; // 0x0 public const System.Diagnostics.Process.State IsLocal = 2; // 0x0 public const System.Diagnostics.Process.State IsNt = 4; // 0x0 public const System.Diagnostics.Process.State HaveProcessInfo = 8; // 0x0 public const System.Diagnostics.Process.State Exited = 16; // 0x0 public const System.Diagnostics.Process.State Associated = 32; // 0x0 public const System.Diagnostics.Process.State IsWin2k = 64; // 0x0 public const System.Diagnostics.Process.State HaveNtProcessInfo = 12; // 0x0 // Methods } // System.dll private struct System.Diagnostics.Process.ProcInfo : { // Fields public System.IntPtr process_handle; // 0x10 public System.Int32 pid; // 0x18 public System.String[] envVariables; // 0x20 public System.String UserName; // 0x28 public System.String Domain; // 0x30 public System.IntPtr Password; // 0x38 public System.Boolean LoadUserProfile; // 0x40 // Methods } // System.dll public class System.Diagnostics.Process : System.ComponentModel.Component { // Fields private System.Boolean haveProcessId; // 0x28 private System.Int32 processId; // 0x2c private System.Boolean haveProcessHandle; // 0x30 private Microsoft.Win32.SafeHandles.SafeProcessHandle m_processHandle; // 0x38 private System.Boolean isRemoteMachine; // 0x40 private System.String machineName; // 0x48 private System.Int32 m_processAccess; // 0x50 private System.Diagnostics.ProcessThreadCollection threads; // 0x58 private System.Diagnostics.ProcessModuleCollection modules; // 0x60 private System.Boolean haveWorkingSetLimits; // 0x68 private System.IntPtr minWorkingSet; // 0x70 private System.IntPtr maxWorkingSet; // 0x78 private System.Boolean havePriorityClass; // 0x80 private System.Diagnostics.ProcessPriorityClass priorityClass; // 0x84 private System.Diagnostics.ProcessStartInfo startInfo; // 0x88 private System.Boolean watchForExit; // 0x90 private System.Boolean watchingForExit; // 0x91 private System.EventHandler onExited; // 0x98 private System.Boolean exited; // 0xa0 private System.Int32 exitCode; // 0xa4 private System.Boolean signaled; // 0xa8 private System.DateTime exitTime; // 0xb0 private System.Boolean haveExitTime; // 0xb8 private System.Boolean raisedOnExited; // 0xb9 private System.Threading.RegisteredWaitHandle registeredWaitHandle; // 0xc0 private System.Threading.WaitHandle waitHandle; // 0xc8 private System.ComponentModel.ISynchronizeInvoke synchronizingObject; // 0xd0 private System.IO.StreamReader standardOutput; // 0xd8 private System.IO.StreamWriter standardInput; // 0xe0 private System.IO.StreamReader standardError; // 0xe8 private System.OperatingSystem operatingSystem; // 0xf0 private System.Boolean disposed; // 0xf8 private System.Diagnostics.Process.StreamReadMode outputStreamReadMode; // 0xfc private System.Diagnostics.Process.StreamReadMode errorStreamReadMode; // 0x100 private System.Diagnostics.Process.StreamReadMode inputStreamReadMode; // 0x104 private System.Diagnostics.DataReceivedEventHandler OutputDataReceived; // 0x108 private System.Diagnostics.DataReceivedEventHandler ErrorDataReceived; // 0x110 internal System.Diagnostics.AsyncStreamReader output; // 0x118 internal System.Diagnostics.AsyncStreamReader error; // 0x120 internal System.Boolean pendingOutputRead; // 0x128 internal System.Boolean pendingErrorRead; // 0x129 internal static System.Diagnostics.TraceSwitch processTracing; // 0x0 private System.String process_name; // 0x130 private static System.Diagnostics.ProcessModule current_main_module; // 0x8 // Methods public System.Void add_OutputDataReceived(System.Diagnostics.DataReceivedEventHandler value); // 0x39b45c0 public System.Void remove_OutputDataReceived(System.Diagnostics.DataReceivedEventHandler value); // 0x39b4660 public System.Void add_ErrorDataReceived(System.Diagnostics.DataReceivedEventHandler value); // 0x39b4700 public System.Void remove_ErrorDataReceived(System.Diagnostics.DataReceivedEventHandler value); // 0x39b47a0 public System.Void .ctor(); // 0x39b4840 private System.Void .ctor(System.String machineName, System.Boolean isRemoteMachine, System.Int32 processId, System.Diagnostics.ProcessInfo processInfo); // 0x39b48d0 private System.Boolean get_Associated(); // 0x39b497c public System.Int32 get_ExitCode(); // 0x39b499c public System.Boolean get_HasExited(); // 0x39b4bec private System.Diagnostics.ProcessThreadTimes GetProcessTimes(); // 0x39b5518 public System.DateTime get_ExitTime(); // 0x39b57dc public System.IntPtr get_Handle(); // 0x39b5884 public Microsoft.Win32.SafeHandles.SafeProcessHandle get_SafeHandle(); // 0x39b595c public System.Int32 get_Id(); // 0x39b1728 public System.String get_MachineName(); // 0x39b597c public System.IntPtr get_MaxWorkingSet(); // 0x39b5998 public System.Void set_MaxWorkingSet(System.IntPtr value); // 0x39b5afc public System.IntPtr get_MinWorkingSet(); // 0x39b5ed4 public System.Void set_MinWorkingSet(System.IntPtr value); // 0x39b5eec private System.OperatingSystem get_OperatingSystem(); // 0x39b5f58 public System.Diagnostics.ProcessPriorityClass get_PriorityClass(); // 0x39b5f88 public System.Void set_PriorityClass(System.Diagnostics.ProcessPriorityClass value); // 0x39b60c8 public System.TimeSpan get_PrivilegedProcessorTime(); // 0x39b6348 public System.Diagnostics.ProcessStartInfo get_StartInfo(); // 0x39b636c public System.Void set_StartInfo(System.Diagnostics.ProcessStartInfo value); // 0x39b6464 public System.DateTime get_StartTime(); // 0x39b64c0 public System.ComponentModel.ISynchronizeInvoke get_SynchronizingObject(); // 0x39b6534 public System.Void set_SynchronizingObject(System.ComponentModel.ISynchronizeInvoke value); // 0x39b66e8 public System.TimeSpan get_TotalProcessorTime(); // 0x39b66f0 public System.TimeSpan get_UserProcessorTime(); // 0x39b671c public System.Boolean get_EnableRaisingEvents(); // 0x39b6740 public System.Void set_EnableRaisingEvents(System.Boolean value); // 0x39b6748 public System.IO.StreamWriter get_StandardInput(); // 0x39b6b10 public System.IO.StreamReader get_StandardOutput(); // 0x39b6b88 public System.IO.StreamReader get_StandardError(); // 0x39b6c1c public System.Void add_Exited(System.EventHandler value); // 0x39b6cb0 public System.Void remove_Exited(System.EventHandler value); // 0x39b6d40 private System.Void ReleaseProcessHandle(Microsoft.Win32.SafeHandles.SafeProcessHandle handle); // 0x39b6dd0 private System.Void CompletionCallback(System.Object context, System.Boolean wasSignaled); // 0x39b6df8 protected override System.Void Dispose(System.Boolean disposing); // 0x39b6e10 public System.Void Close(); // 0x39b6e60 private System.Void EnsureState(System.Diagnostics.Process.State state); // 0x39b4ac4 private System.Void EnsureWatchingForExit(); // 0x39b67b8 private System.Void EnsureWorkingSetLimits(); // 0x39b59b0 public static System.Void EnterDebugMode(); // 0x39b706c public static System.Void LeaveDebugMode(); // 0x39b7070 public static System.Diagnostics.Process GetProcessById(System.Int32 processId); // 0x39b7074 public static System.Diagnostics.Process[] GetProcessesByName(System.String processName); // 0x39b7250 public static System.Diagnostics.Process[] GetProcesses(); // 0x39b7508 public static System.Diagnostics.Process GetCurrentProcess(); // 0x39b16a8 protected System.Void OnExited(); // 0x39b77dc private Microsoft.Win32.SafeHandles.SafeProcessHandle GetProcessHandle(System.Int32 access, System.Boolean throwIfExited); // 0x39b4f48 private Microsoft.Win32.SafeHandles.SafeProcessHandle GetProcessHandle(System.Int32 access); // 0x39b60c0 private Microsoft.Win32.SafeHandles.SafeProcessHandle OpenProcessHandle(); // 0x39b67ac private Microsoft.Win32.SafeHandles.SafeProcessHandle OpenProcessHandle(System.Int32 access); // 0x39b58b4 public System.Void Refresh(); // 0x39b702c private System.Void SetProcessHandle(Microsoft.Win32.SafeHandles.SafeProcessHandle processHandle); // 0x39b7a30 private System.Void SetProcessId(System.Int32 processId); // 0x39b7a78 private System.Void SetWorkingSetLimits(System.Object newMin, System.Object newMax); // 0x39b5b68 public System.Boolean Start(); // 0x39b7a88 public static System.Diagnostics.Process Start(System.String fileName, System.String userName, System.Security.SecureString password, System.String domain); // 0x39b9174 public static System.Diagnostics.Process Start(System.String fileName, System.String arguments, System.String userName, System.Security.SecureString password, System.String domain); // 0x39b932c public static System.Diagnostics.Process Start(System.String fileName); // 0x39b9430 public static System.Diagnostics.Process Start(System.String fileName, System.String arguments); // 0x39b94a0 public static System.Diagnostics.Process Start(System.Diagnostics.ProcessStartInfo startInfo); // 0x39b926c public System.Void Kill(); // 0x39b9508 private System.Void StopWatchingForExit(); // 0x39b69e0 public override System.String ToString(); // 0x39b9628 public System.Boolean WaitForExit(System.Int32 milliseconds); // 0x39b9794 public System.Void WaitForExit(); // 0x39b99c0 public System.Boolean WaitForInputIdle(System.Int32 milliseconds); // 0x39b99c8 public System.Boolean WaitForInputIdle(); // 0x39b9b30 public System.Void BeginOutputReadLine(); // 0x39b9b38 public System.Void BeginErrorReadLine(); // 0x39b9ce4 public System.Void CancelOutputRead(); // 0x39b9e90 public System.Void CancelErrorRead(); // 0x39b9f08 internal System.Void OutputReadNotifyUser(System.String data); // 0x39b9f80 internal System.Void ErrorReadNotifyUser(System.String data); // 0x39ba230 private System.Void .ctor(Microsoft.Win32.SafeHandles.SafeProcessHandle handle, System.Int32 id); // 0x39ba46c public System.Int32 get_BasePriority(); // 0x39ba4f0 public System.Int32 get_HandleCount(); // 0x39ba4f8 public System.Diagnostics.ProcessModule get_MainModule(); // 0x39ba500 private static System.IntPtr MainWindowHandle_icall(System.Int32 pid); // 0x39ba7a8 public System.IntPtr get_MainWindowHandle(); // 0x39ba7ac public System.String get_MainWindowTitle(); // 0x39ba7b4 private static System.Void AppendArguments(System.Text.StringBuilder stringBuilder, System.Collections.ObjectModel.Collection<System.String> argumentList); // 0x39ba7f4 private System.Diagnostics.ProcessModule[] GetModules_icall(System.IntPtr handle); // 0x39baaac private System.Diagnostics.ProcessModule[] GetModules_internal(Microsoft.Win32.SafeHandles.SafeProcessHandle handle); // 0x39baab0 public System.Diagnostics.ProcessModuleCollection get_Modules(); // 0x39ba5bc private static System.Int64 GetProcessData(System.Int32 pid, System.Int32 data_type, out System.Int32& error); // 0x39babf0 public System.Int32 get_NonpagedSystemMemorySize(); // 0x39babf4 public System.Int32 get_PagedMemorySize(); // 0x39babfc public System.Int32 get_PagedSystemMemorySize(); // 0x39bac3c public System.Int32 get_PeakPagedMemorySize(); // 0x39bac5c public System.Int32 get_PeakVirtualMemorySize(); // 0x39bac64 public System.Int32 get_PeakWorkingSet(); // 0x39bac84 public System.Int64 get_NonpagedSystemMemorySize64(); // 0x39baca4 public System.Int64 get_PagedMemorySize64(); // 0x39bac1c public System.Int64 get_PagedSystemMemorySize64(); // 0x39bacac public System.Int64 get_PeakPagedMemorySize64(); // 0x39baccc public System.Int64 get_PeakVirtualMemorySize64(); // 0x39bacd4 public System.Int64 get_PeakWorkingSet64(); // 0x39bacf4 public System.Boolean get_PriorityBoostEnabled(); // 0x39bad14 public System.Void set_PriorityBoostEnabled(System.Boolean value); // 0x39bad1c public System.Int32 get_PrivateMemorySize(); // 0x39bad20 public System.Int32 get_SessionId(); // 0x39bad40 private static System.String ProcessName_icall(System.IntPtr handle); // 0x39bad48 private static System.String ProcessName_internal(Microsoft.Win32.SafeHandles.SafeProcessHandle handle); // 0x39bad4c public System.String get_ProcessName(); // 0x39b1744 public System.IntPtr get_ProcessorAffinity(); // 0x39bae3c public System.Void set_ProcessorAffinity(System.IntPtr value); // 0x39bae48 public System.Boolean get_Responding(); // 0x39bae4c public System.Diagnostics.ProcessThreadCollection get_Threads(); // 0x39bae54 public System.Int32 get_VirtualMemorySize(); // 0x39baf64 public System.Int32 get_WorkingSet(); // 0x39baf84 public System.Int64 get_PrivateMemorySize64(); // 0x39bafa4 public System.Int64 get_VirtualMemorySize64(); // 0x39bafc4 public System.Int64 get_WorkingSet64(); // 0x39bafe4 public System.Boolean CloseMainWindow(); // 0x39bb004 private static System.IntPtr GetProcess_internal(System.Int32 pid); // 0x39bb0f8 public static System.Diagnostics.Process GetProcessById(System.Int32 processId, System.String machineName); // 0x39b70bc public static System.Diagnostics.Process[] GetProcessesByName(System.String processName, System.String machineName); // 0x39b7298 private static System.Int32[] GetProcesses_internal(); // 0x39bb18c public static System.Diagnostics.Process[] GetProcesses(System.String machineName); // 0x39b7548 private static System.Boolean IsLocalMachine(System.String machineName); // 0x39bb0fc private static System.Boolean ShellExecuteEx_internal(System.Diagnostics.ProcessStartInfo startInfo, ref System.Diagnostics.Process.ProcInfo& procInfo); // 0x39bb190 private static System.Boolean CreateProcess_internal(System.Diagnostics.ProcessStartInfo startInfo, System.IntPtr stdin, System.IntPtr stdout, System.IntPtr stderr, ref System.Diagnostics.Process.ProcInfo& procInfo); // 0x39bb194 private System.Boolean StartWithShellExecuteEx(System.Diagnostics.ProcessStartInfo startInfo); // 0x39b7bd0 private static System.Void CreatePipe(out System.IntPtr& read, out System.IntPtr& write, System.Boolean writeDirection); // 0x39bb324 private static System.Boolean get_IsWindows(); // 0x39bb4d4 private System.Boolean StartWithCreateProcess(System.Diagnostics.ProcessStartInfo startInfo); // 0x39b7f38 private static System.Void FillUserInfo(System.Diagnostics.ProcessStartInfo startInfo, ref System.Diagnostics.Process.ProcInfo& procInfo); // 0x39bb1ec private System.Void RaiseOnExited(); // 0x39b543c } // System.dll internal class System.Diagnostics.ProcessInfo : System.Object { // Fields // Methods } // System.dll internal class System.Diagnostics.ProcessThreadTimes : System.Object { // Fields internal System.Int64 create; // 0x10 internal System.Int64 exit; // 0x18 internal System.Int64 kernel; // 0x20 internal System.Int64 user; // 0x28 // Methods public System.DateTime get_StartTime(); // 0x39b64d8 public System.DateTime get_ExitTime(); // 0x39b5828 public System.TimeSpan get_PrivilegedProcessorTime(); // 0x39b6364 public System.TimeSpan get_UserProcessorTime(); // 0x39b6738 public System.TimeSpan get_TotalProcessorTime(); // 0x39b6710 public System.Void .ctor(); // 0x39b57d4 } // System.dll public class System.Diagnostics.ProcessModuleCollection : System.Collections.ReadOnlyCollectionBase { // Fields // Methods public System.Void .ctor(System.Diagnostics.ProcessModule[] processModules); // 0x39baba8 public System.Diagnostics.ProcessModule get_Item(System.Int32 index); // 0x39ba708 } // System.dll public sealed class System.Diagnostics.ProcessStartInfo : System.Object { // Fields private System.String fileName; // 0x10 private System.String arguments; // 0x18 private System.String directory; // 0x20 private System.String verb; // 0x28 private System.Diagnostics.ProcessWindowStyle windowStyle; // 0x30 private System.Boolean errorDialog; // 0x34 private System.IntPtr errorDialogParentHandle; // 0x38 private System.Boolean useShellExecute; // 0x40 private System.String userName; // 0x48 private System.String domain; // 0x50 private System.Security.SecureString password; // 0x58 private System.String passwordInClearText; // 0x60 private System.Boolean loadUserProfile; // 0x68 private System.Boolean redirectStandardInput; // 0x69 private System.Boolean redirectStandardOutput; // 0x6a private System.Boolean redirectStandardError; // 0x6b private System.Text.Encoding standardOutputEncoding; // 0x70 private System.Text.Encoding standardErrorEncoding; // 0x78 private System.Boolean createNoWindow; // 0x80 private System.WeakReference weakParentProcess; // 0x88 internal System.Collections.Specialized.StringDictionary environmentVariables; // 0x90 private static readonly System.String[] empty; // 0x0 private System.Collections.ObjectModel.Collection<System.String> _argumentList; // 0x98 private System.Collections.Generic.IDictionary<System.String,System.String> environment; // 0xa0 private System.Text.Encoding <StandardInputEncoding>k__BackingField; // 0xa8 // Methods internal System.Void .ctor(System.Diagnostics.Process parent); // 0x39b63e0 public System.Void .ctor(System.String fileName); // 0x39b9234 public System.Void .ctor(System.String fileName, System.String arguments); // 0x39b93e4 public System.Collections.ObjectModel.Collection<System.String> get_ArgumentList(); // 0x39bba44 public System.String get_Arguments(); // 0x39bbac8 public System.Void set_Arguments(System.String value); // 0x39bbbc4 public System.Collections.Specialized.StringDictionary get_EnvironmentVariables(); // 0x39bb518 public System.Boolean get_RedirectStandardInput(); // 0x39bbbcc public System.Boolean get_RedirectStandardOutput(); // 0x39bbbd4 public System.Boolean get_RedirectStandardError(); // 0x39bbbdc public System.Text.Encoding get_StandardErrorEncoding(); // 0x39bbbe4 public System.Text.Encoding get_StandardOutputEncoding(); // 0x39bbbec public System.Boolean get_UseShellExecute(); // 0x39bbbf4 public System.Void set_UseShellExecute(System.Boolean value); // 0x39bbbfc public System.String get_UserName(); // 0x39bb198 public System.Void set_UserName(System.String value); // 0x39bbc08 public System.Security.SecureString get_Password(); // 0x39bbc10 public System.Void set_Password(System.Security.SecureString value); // 0x39bbc18 public System.String get_Domain(); // 0x39bbb70 public System.Void set_Domain(System.String value); // 0x39bbc20 public System.Boolean get_LoadUserProfile(); // 0x39bbc28 public System.String get_FileName(); // 0x39b7b7c public System.String get_WorkingDirectory(); // 0x39bbb1c internal System.Boolean get_HaveEnvVars(); // 0x39bb508 public System.Text.Encoding get_StandardInputEncoding(); // 0x39bbc30 private static System.Void .cctor(); // 0x39bbc38 } // System.dll public class System.Diagnostics.ProcessThreadCollection : System.Collections.ReadOnlyCollectionBase { // Fields // Methods public System.Void .ctor(System.Diagnostics.ProcessThread[] processThreads); // 0x39baf1c } // System.dll internal class System.Diagnostics.ProcessWaitHandle : System.Threading.WaitHandle { // Fields // Methods internal System.Void .ctor(Microsoft.Win32.SafeHandles.SafeProcessHandle processHandle); // 0x39b53e4 } // System.dll public class System.Diagnostics.DataReceivedEventArgs : System.EventArgs { // Fields private System.String data; // 0x10 // Methods internal System.Void .ctor(System.String data); // 0x39ba1bc } // System.dll public sealed class System.Diagnostics.DataReceivedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39bbcac public virtual System.Void Invoke(System.Object sender, System.Diagnostics.DataReceivedEventArgs e); // 0x39bbdb8 } // System.dll public class System.Diagnostics.DefaultTraceListener : System.Diagnostics.TraceListener { // Fields private static readonly System.Boolean OnWin32; // 0x0 private static readonly System.String MonoTracePrefix; // 0x8 private static readonly System.String MonoTraceFile; // 0x10 private System.String logFileName; // 0x38 // Methods private static System.Void .cctor(); // 0x39bbdcc private static System.String GetPrefix(System.String var, System.String target); // 0x39bbf3c public System.Void .ctor(); // 0x39b1a90 public System.String get_LogFileName(); // 0x39bbfb8 private static System.Void WriteWindowsDebugString(System.Char* message); // 0x39bbfc0 private System.Void WriteDebugString(System.String message); // 0x39bbfc4 private System.Void WriteMonoTrace(System.String message); // 0x39bc074 private System.Void WritePrefix(); // 0x39bc4a0 private System.Void WriteImpl(System.String message); // 0x39bc528 private System.Void WriteLogFile(System.String message, System.String logFile); // 0x39bc228 public override System.Void Write(System.String message); // 0x39bc5e4 public override System.Void WriteLine(System.String message); // 0x39bc5e8 } // System.dll public sealed class System.Diagnostics.FileVersionInfo : System.Object { // Fields // Methods } // System.dll public class System.Diagnostics.MonitoringDescriptionAttribute : System.ComponentModel.DescriptionAttribute { // Fields // Methods public System.Void .ctor(System.String description); // 0x39bc630 public override System.String get_Description(); // 0x39bc698 } // System.dll public class System.Diagnostics.ProcessModule : System.ComponentModel.Component { // Fields private System.IntPtr baseaddr; // 0x28 private System.IntPtr entryaddr; // 0x30 private System.String filename; // 0x38 private System.Diagnostics.FileVersionInfo version_info; // 0x40 private System.Int32 memory_size; // 0x48 private System.String modulename; // 0x50 // Methods public System.String get_ModuleName(); // 0x39bc6a0 public override System.String ToString(); // 0x39bc6a8 internal System.Void .ctor(); // 0x39bc6b0 } // System.dll public enum System.Diagnostics.ProcessPriorityClass : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.ProcessPriorityClass AboveNormal = 32768; // 0x0 public const System.Diagnostics.ProcessPriorityClass BelowNormal = 16384; // 0x0 public const System.Diagnostics.ProcessPriorityClass High = 128; // 0x0 public const System.Diagnostics.ProcessPriorityClass Idle = 64; // 0x0 public const System.Diagnostics.ProcessPriorityClass Normal = 32; // 0x0 public const System.Diagnostics.ProcessPriorityClass RealTime = 256; // 0x0 // Methods } // System.dll public class System.Diagnostics.ProcessThread : System.ComponentModel.Component { // Fields // Methods } // System.dll public enum System.Diagnostics.ProcessWindowStyle : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.ProcessWindowStyle Hidden = 1; // 0x0 public const System.Diagnostics.ProcessWindowStyle Maximized = 3; // 0x0 public const System.Diagnostics.ProcessWindowStyle Minimized = 2; // 0x0 public const System.Diagnostics.ProcessWindowStyle Normal = 0; // 0x0 // Methods } // System.dll public class System.Diagnostics.Stopwatch : System.Object { // Fields public static readonly System.Int64 Frequency; // 0x0 public static readonly System.Boolean IsHighResolution; // 0x8 private System.Int64 elapsed; // 0x10 private System.Int64 started; // 0x18 private System.Boolean is_running; // 0x20 // Methods public static System.Int64 GetTimestamp(); // 0x39b1570 public static System.Diagnostics.Stopwatch StartNew(); // 0x39bc6e8 public System.Void .ctor(); // 0x39bc74c public System.TimeSpan get_Elapsed(); // 0x39bc7bc public System.Int64 get_ElapsedMilliseconds(); // 0x39bc924 public System.Int64 get_ElapsedTicks(); // 0x39bc8b4 public System.Boolean get_IsRunning(); // 0x39bca68 public System.Void Reset(); // 0x39bca70 public System.Void Start(); // 0x39bc754 public System.Void Stop(); // 0x39bca7c public System.Void Restart(); // 0x39bcaf4 private static System.Void .cctor(); // 0x39bcb54 } // System.dll public sealed class System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverageAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x39bcbac } // System.dll [Serializable] public class System.Security.Authentication.AuthenticationException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x39bcbb4 public System.Void .ctor(System.String message, System.Exception innerException); // 0x39bcc0c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x39bcc14 } // System.dll public enum System.Security.Authentication.SslProtocols : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Authentication.SslProtocols None = 0; // 0x0 public const System.Security.Authentication.SslProtocols Ssl2 = 12; // 0x0 public const System.Security.Authentication.SslProtocols Ssl3 = 48; // 0x0 public const System.Security.Authentication.SslProtocols Tls = 192; // 0x0 public const System.Security.Authentication.SslProtocols Tls11 = 768; // 0x0 public const System.Security.Authentication.SslProtocols Tls12 = 3072; // 0x0 public const System.Security.Authentication.SslProtocols Tls13 = 12288; // 0x0 public const System.Security.Authentication.SslProtocols Default = 240; // 0x0 // Methods } // System.dll internal enum System.Security.Cryptography.DerSequenceReader.DerTag : { // Fields public System.Byte value__; // 0x10 public const System.Security.Cryptography.DerSequenceReader.DerTag Boolean = 1; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag Integer = 2; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag BitString = 3; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag OctetString = 4; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag Null = 5; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag ObjectIdentifier = 6; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag UTF8String = 12; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag Sequence = 16; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag Set = 17; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag PrintableString = 19; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag T61String = 20; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag IA5String = 22; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag UTCTime = 23; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag GeneralizedTime = 24; // 0x0 public const System.Security.Cryptography.DerSequenceReader.DerTag BMPString = 30; // 0x0 // Methods } // System.dll [Serializable] private sealed class System.Security.Cryptography.DerSequenceReader.<>c : System.Object { // Fields public static readonly System.Security.Cryptography.DerSequenceReader.<>c <>9; // 0x0 public static System.Func<System.Text.Encoding> <>9__45_0; // 0x8 public static System.Func<System.Text.Encoding> <>9__45_1; // 0x10 public static System.Func<System.Globalization.DateTimeFormatInfo> <>9__51_0; // 0x18 // Methods private static System.Void .cctor(); // 0x39be188 public System.Void .ctor(); // 0x39be1f0 internal System.Text.Encoding <ReadT61String>b__45_0(); // 0x39be1f8 internal System.Text.Encoding <ReadT61String>b__45_1(); // 0x39be254 internal System.Globalization.DateTimeFormatInfo <ReadTime>b__51_0(); // 0x39be298 } // System.dll internal class System.Security.Cryptography.DerSequenceReader : System.Object { // Fields internal static System.Globalization.DateTimeFormatInfo s_validityDateTimeFormatInfo; // 0x0 private static System.Text.Encoding s_utf8EncodingWithExceptionFallback; // 0x8 private static System.Text.Encoding s_latin1Encoding; // 0x10 private readonly System.Byte[] _data; // 0x10 private readonly System.Int32 _end; // 0x18 private System.Int32 _position; // 0x1c private System.Int32 <ContentLength>k__BackingField; // 0x20 // Methods private System.Void set_ContentLength(System.Int32 value); // 0x39bcc1c internal System.Void .ctor(System.Byte[] data); // 0x39bcc24 internal System.Void .ctor(System.Byte[] data, System.Int32 offset, System.Int32 length); // 0x39bcc48 private System.Void .ctor(System.Security.Cryptography.DerSequenceReader.DerTag tagToEat, System.Byte[] data, System.Int32 offset, System.Int32 length); // 0x39bcc5c internal System.Boolean get_HasData(); // 0x39bce18 internal System.Byte PeekTag(); // 0x39bce28 internal System.Void SkipValue(); // 0x39bcebc internal System.Byte[] ReadNextEncodedValue(); // 0x39bcf0c internal System.Boolean ReadBoolean(); // 0x39bd0e8 internal System.Int32 ReadInteger(); // 0x39bd1b0 internal System.Byte[] ReadIntegerBytes(); // 0x39bd264 internal System.Byte[] ReadBitString(); // 0x39bd334 internal System.Byte[] ReadOctetString(); // 0x39bd478 internal System.String ReadOidAsString(); // 0x39bd494 internal System.String ReadUtf8String(); // 0x39bd75c private System.Security.Cryptography.DerSequenceReader ReadCollectionWithTag(System.Security.Cryptography.DerSequenceReader.DerTag expected); // 0x39bd858 internal System.Security.Cryptography.DerSequenceReader ReadSequence(); // 0x39bd9b0 internal System.Security.Cryptography.DerSequenceReader ReadSet(); // 0x39bd9b8 internal System.String ReadPrintableString(); // 0x39bd9c0 internal System.String ReadIA5String(); // 0x39bda40 internal System.String ReadT61String(); // 0x39bdac0 internal System.DateTime ReadX509Date(); // 0x39bdda8 internal System.DateTime ReadUtcTime(); // 0x39bde28 internal System.DateTime ReadGeneralizedTime(); // 0x39bde74 internal System.String ReadBMPString(); // 0x39be108 private static System.String TrimTrailingNulls(System.String value); // 0x39bd7dc private System.DateTime ReadTime(System.Security.Cryptography.DerSequenceReader.DerTag timeTag, System.String formatString); // 0x39bdec0 private System.Byte[] ReadContentAsBytes(); // 0x39bd280 private System.Void EatTag(System.Security.Cryptography.DerSequenceReader.DerTag expected); // 0x39bcd5c private static System.Void CheckTag(System.Security.Cryptography.DerSequenceReader.DerTag expected, System.Byte[] data, System.Int32 position); // 0x39bd91c private System.Int32 EatLength(); // 0x39bcddc private static System.Int32 ScanContentLength(System.Byte[] data, System.Int32 offset, System.Int32 end, out System.Int32& bytesConsumed); // 0x39bcfc4 } // System.dll public sealed class System.Security.Cryptography.Oid : System.Object { // Fields private System.String _value; // 0x10 private System.String _friendlyName; // 0x18 private System.Security.Cryptography.OidGroup _group; // 0x20 // Methods public System.Void .ctor(); // 0x39be364 public System.Void .ctor(System.String oid); // 0x39be36c public System.Void .ctor(System.String value, System.String friendlyName); // 0x39be400 public System.Void .ctor(System.Security.Cryptography.Oid oid); // 0x39be444 public static System.Security.Cryptography.Oid FromOidValue(System.String oidValue, System.Security.Cryptography.OidGroup group); // 0x39be4dc public System.String get_Value(); // 0x39be660 public System.Void set_Value(System.String value); // 0x39be668 public System.String get_FriendlyName(); // 0x39be670 private System.Void .ctor(System.String value, System.String friendlyName, System.Security.Cryptography.OidGroup group); // 0x39be608 } // System.dll public sealed class System.Security.Cryptography.OidCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<System.Security.Cryptography.Oid> _list; // 0x10 // Methods public System.Void .ctor(); // 0x39be708 public System.Int32 Add(System.Security.Cryptography.Oid oid); // 0x39be790 public System.Security.Cryptography.Oid get_Item(System.Int32 index); // 0x39be84c public System.Int32 get_Count(); // 0x39be8a4 public System.Security.Cryptography.OidEnumerator GetEnumerator(); // 0x39be8ec private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39be998 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39be99c public System.Boolean get_IsSynchronized(); // 0x39beb48 public System.Object get_SyncRoot(); // 0x39beb50 } // System.dll public sealed class System.Security.Cryptography.OidEnumerator : System.Object, System.Collections.IEnumerator { // Fields private readonly System.Security.Cryptography.OidCollection _oids; // 0x10 private System.Int32 _current; // 0x18 // Methods internal System.Void .ctor(System.Security.Cryptography.OidCollection oids); // 0x39be95c public System.Security.Cryptography.Oid get_Current(); // 0x39beb54 private System.Object System.Collections.IEnumerator.get_Current(); // 0x39beb74 public System.Boolean MoveNext(); // 0x39beb78 public System.Void Reset(); // 0x39bebc4 } // System.dll public enum System.Security.Cryptography.OidGroup : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.OidGroup All = 0; // 0x0 public const System.Security.Cryptography.OidGroup HashAlgorithm = 1; // 0x0 public const System.Security.Cryptography.OidGroup EncryptionAlgorithm = 2; // 0x0 public const System.Security.Cryptography.OidGroup PublicKeyAlgorithm = 3; // 0x0 public const System.Security.Cryptography.OidGroup SignatureAlgorithm = 4; // 0x0 public const System.Security.Cryptography.OidGroup Attribute = 5; // 0x0 public const System.Security.Cryptography.OidGroup ExtensionOrAttribute = 6; // 0x0 public const System.Security.Cryptography.OidGroup EnhancedKeyUsage = 7; // 0x0 public const System.Security.Cryptography.OidGroup Policy = 8; // 0x0 public const System.Security.Cryptography.OidGroup Template = 9; // 0x0 public const System.Security.Cryptography.OidGroup KeyDerivationFunction = 10; // 0x0 // Methods } // System.dll internal enum System.Security.Cryptography.AsnDecodeStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.AsnDecodeStatus NotDecoded = 4294967295; // 0x0 public const System.Security.Cryptography.AsnDecodeStatus Ok = 0; // 0x0 public const System.Security.Cryptography.AsnDecodeStatus BadAsn = 1; // 0x0 public const System.Security.Cryptography.AsnDecodeStatus BadTag = 2; // 0x0 public const System.Security.Cryptography.AsnDecodeStatus BadLength = 3; // 0x0 public const System.Security.Cryptography.AsnDecodeStatus InformationNotAvailable = 4; // 0x0 // Methods } // System.dll public class System.Security.Cryptography.AsnEncodedData : System.Object { // Fields internal System.Security.Cryptography.Oid _oid; // 0x10 internal System.Byte[] _raw; // 0x18 // Methods protected System.Void .ctor(); // 0x39bebd0 public System.Void .ctor(System.String oid, System.Byte[] rawData); // 0x39bebd8 public System.Void .ctor(System.Security.Cryptography.Oid oid, System.Byte[] rawData); // 0x39bed54 public System.Void .ctor(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39bee08 public System.Security.Cryptography.Oid get_Oid(); // 0x39beedc public System.Void set_Oid(System.Security.Cryptography.Oid value); // 0x39bed90 public System.Byte[] get_RawData(); // 0x39beee4 public System.Void set_RawData(System.Byte[] value); // 0x39bec60 public virtual System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39beeec public virtual System.String Format(System.Boolean multiLine); // 0x39befbc internal virtual System.String ToString(System.Boolean multiLine); // 0x39bf164 internal System.String Default(System.Boolean multiLine); // 0x39bf04c internal System.String BasicConstraintsExtension(System.Boolean multiLine); // 0x39bf314 internal System.String EnhancedKeyUsageExtension(System.Boolean multiLine); // 0x39bf420 internal System.String KeyUsageExtension(System.Boolean multiLine); // 0x39bf530 internal System.String SubjectKeyIdentifierExtension(System.Boolean multiLine); // 0x39bf640 internal System.String SubjectAltName(System.Boolean multiLine); // 0x39bf750 internal System.String NetscapeCertType(System.Boolean multiLine); // 0x39bfb18 } // System.dll public enum System.Security.Cryptography.X509Certificates.OpenFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.OpenFlags ReadOnly = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.OpenFlags ReadWrite = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.OpenFlags MaxAllowed = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.OpenFlags OpenExistingOnly = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.OpenFlags IncludeArchived = 8; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.StoreLocation : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.StoreLocation CurrentUser = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreLocation LocalMachine = 2; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.StoreName : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.StoreName AddressBook = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName AuthRoot = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName CertificateAuthority = 3; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName Disallowed = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName My = 5; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName Root = 6; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName TrustedPeople = 7; // 0x0 public const System.Security.Cryptography.X509Certificates.StoreName TrustedPublisher = 8; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags None = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags Reversed = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags UseSemicolons = 16; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags DoNotUsePlusSign = 32; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags DoNotUseQuotes = 64; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags UseCommas = 128; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags UseNewLines = 256; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags UseUTF8Encoding = 4096; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags UseT61Encoding = 8192; // 0x0 public const System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags ForceUTF8Encoding = 16384; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509ChainStatusFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NoError = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NotTimeValid = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NotTimeNested = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags Revoked = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NotSignatureValid = 8; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NotValidForUsage = 16; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags UntrustedRoot = 32; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags RevocationStatusUnknown = 64; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags Cyclic = 128; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags InvalidExtension = 256; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags InvalidPolicyConstraints = 512; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags InvalidBasicConstraints = 1024; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags InvalidNameConstraints = 2048; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasNotSupportedNameConstraint = 4096; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasNotDefinedNameConstraint = 8192; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasNotPermittedNameConstraint = 16384; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasExcludedNameConstraint = 32768; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags PartialChain = 65536; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags CtlNotTimeValid = 131072; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags CtlNotSignatureValid = 262144; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags CtlNotValidForUsage = 524288; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags OfflineRevocation = 16777216; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags NoIssuanceChainPolicy = 33554432; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags ExplicitDistrust = 67108864; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasNotSupportedCriticalExtension = 134217728; // 0x0 public const System.Security.Cryptography.X509Certificates.X509ChainStatusFlags HasWeakSignature = 1048576; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509FindType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509FindType FindByThumbprint = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindBySubjectName = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindBySubjectDistinguishedName = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByIssuerName = 3; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByIssuerDistinguishedName = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindBySerialNumber = 5; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByTimeValid = 6; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByTimeNotYetValid = 7; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByTimeExpired = 8; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByTemplateName = 9; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByApplicationPolicy = 10; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByCertificatePolicy = 11; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByExtension = 12; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindByKeyUsage = 13; // 0x0 public const System.Security.Cryptography.X509Certificates.X509FindType FindBySubjectKeyIdentifier = 14; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509KeyUsageFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags None = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags EncipherOnly = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags CrlSign = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags KeyCertSign = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags KeyAgreement = 8; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags DataEncipherment = 16; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags KeyEncipherment = 32; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags NonRepudiation = 64; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags DigitalSignature = 128; // 0x0 public const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags DecipherOnly = 32768; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509NameType : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509NameType SimpleName = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509NameType EmailName = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509NameType UpnName = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509NameType DnsName = 3; // 0x0 public const System.Security.Cryptography.X509Certificates.X509NameType DnsFromAlternativeName = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509NameType UrlName = 5; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509RevocationFlag : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509RevocationFlag EndCertificateOnly = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509RevocationFlag EntireChain = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509RevocationFlag ExcludeRoot = 2; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509RevocationMode : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509RevocationMode NoCheck = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509RevocationMode Online = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509RevocationMode Offline = 2; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierHashAlgorithm : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierHashAlgorithm Sha1 = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierHashAlgorithm ShortSha1 = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierHashAlgorithm CapiSha1 = 2; // 0x0 // Methods } // System.dll public enum System.Security.Cryptography.X509Certificates.X509VerificationFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags NoFlag = 0; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreNotTimeValid = 1; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreCtlNotTimeValid = 2; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreNotTimeNested = 4; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreInvalidBasicConstraints = 8; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags AllowUnknownCertificateAuthority = 16; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreWrongUsage = 32; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreInvalidName = 64; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreInvalidPolicy = 128; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreEndRevocationUnknown = 256; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreCtlSignerRevocationUnknown = 512; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreCertificateAuthorityRevocationUnknown = 1024; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags IgnoreRootRevocationUnknown = 2048; // 0x0 public const System.Security.Cryptography.X509Certificates.X509VerificationFlags AllFlags = 4095; // 0x0 // Methods } // System.dll public sealed class System.Security.Cryptography.X509Certificates.PublicKey : System.Object { // Fields private System.Security.Cryptography.AsnEncodedData _keyValue; // 0x10 private System.Security.Cryptography.AsnEncodedData _params; // 0x18 private System.Security.Cryptography.Oid _oid; // 0x20 private static System.Byte[] Empty; // 0x0 // Methods public System.Void .ctor(System.Security.Cryptography.Oid oid, System.Security.Cryptography.AsnEncodedData parameters, System.Security.Cryptography.AsnEncodedData keyValue); // 0x39bffd8 public System.Security.Cryptography.AsnEncodedData get_EncodedKeyValue(); // 0x39c0150 public System.Security.Cryptography.AsnEncodedData get_EncodedParameters(); // 0x39c0158 public System.Security.Cryptography.AsymmetricAlgorithm get_Key(); // 0x39c0160 public System.Security.Cryptography.Oid get_Oid(); // 0x39c0b88 private static System.Byte[] GetUnsignedBigInteger(System.Byte[] integer); // 0x39c0b90 internal static System.Security.Cryptography.DSA DecodeDSA(System.Byte[] rawPublicKey, System.Byte[] rawParameters); // 0x39c06bc internal static System.Security.Cryptography.RSA DecodeRSA(System.Byte[] rawPublicKey); // 0x39c0304 private static System.Void .cctor(); // 0x39c0c24 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X500DistinguishedName : System.Security.Cryptography.AsnEncodedData { // Fields private System.String name; // 0x20 private System.Byte[] canonEncoding; // 0x28 // Methods public System.Void .ctor(System.Byte[] encodedDistinguishedName); // 0x39c0c98 public System.String get_Name(); // 0x39c0e90 public System.String Decode(System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags flag); // 0x39c0e98 public override System.String Format(System.Boolean multiLine); // 0x39c1060 private static System.String GetSeparator(System.Security.Cryptography.X509Certificates.X500DistinguishedNameFlags flag); // 0x39c0fe8 private System.Void DecodeRawData(); // 0x39c0da0 private static System.String Canonize(System.String s); // 0x39c10bc internal static System.Boolean AreEqual(System.Security.Cryptography.X509Certificates.X500DistinguishedName name1, System.Security.Cryptography.X509Certificates.X500DistinguishedName name2); // 0x39c1298 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509BasicConstraintsExtension : System.Security.Cryptography.X509Certificates.X509Extension { // Fields internal const System.String oid; // 0x0 internal const System.String friendlyName; // 0x0 private System.Boolean _certificateAuthority; // 0x21 private System.Boolean _hasPathLengthConstraint; // 0x22 private System.Int32 _pathLengthConstraint; // 0x24 private System.Security.Cryptography.AsnDecodeStatus _status; // 0x28 // Methods public System.Void .ctor(); // 0x39c1488 public System.Void .ctor(System.Security.Cryptography.AsnEncodedData encodedBasicConstraints, System.Boolean critical); // 0x39bfef0 public System.Void .ctor(System.Boolean certificateAuthority, System.Boolean hasPathLengthConstraint, System.Int32 pathLengthConstraint, System.Boolean critical); // 0x39c16ec public System.Boolean get_CertificateAuthority(); // 0x39c1980 public System.Boolean get_HasPathLengthConstraint(); // 0x39c19e8 public System.Int32 get_PathLengthConstraint(); // 0x39c1a50 public override System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39c1ab8 internal System.Security.Cryptography.AsnDecodeStatus Decode(System.Byte[] extension); // 0x39c1528 internal System.Byte[] Encode(); // 0x39c1824 internal override System.String ToString(System.Boolean multiLine); // 0x39c1c84 } // System.dll [Serializable] public class System.Security.Cryptography.X509Certificates.X509Certificate2 : System.Security.Cryptography.X509Certificates.X509Certificate { // Fields private System.Byte[] lazyRawData; // 0x60 private System.Security.Cryptography.Oid lazySignatureAlgorithm; // 0x68 private System.Int32 lazyVersion; // 0x70 private System.Security.Cryptography.X509Certificates.X500DistinguishedName lazySubjectName; // 0x78 private System.Security.Cryptography.X509Certificates.X500DistinguishedName lazyIssuerName; // 0x80 private System.Security.Cryptography.X509Certificates.PublicKey lazyPublicKey; // 0x88 private System.Security.Cryptography.AsymmetricAlgorithm lazyPrivateKey; // 0x90 private System.Security.Cryptography.X509Certificates.X509ExtensionCollection lazyExtensions; // 0x98 // Methods public override System.Void Reset(); // 0x39c1ef4 public System.Void .ctor(); // 0x39c1fa0 public System.Void .ctor(System.Byte[] rawData); // 0x39c1fa8 public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate certificate); // 0x39c2170 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x39c2178 public System.Security.Cryptography.X509Certificates.X509ExtensionCollection get_Extensions(); // 0x39c21b8 public System.Boolean get_HasPrivateKey(); // 0x39c27f4 public System.Security.Cryptography.AsymmetricAlgorithm get_PrivateKey(); // 0x39c2828 public System.Security.Cryptography.X509Certificates.X500DistinguishedName get_IssuerName(); // 0x39c298c public System.DateTime get_NotAfter(); // 0x39c29f8 public System.DateTime get_NotBefore(); // 0x39c2a00 public System.Security.Cryptography.X509Certificates.PublicKey get_PublicKey(); // 0x39c2a08 public System.Byte[] get_RawData(); // 0x39c2b60 public System.String get_SerialNumber(); // 0x39c2bcc public System.Security.Cryptography.Oid get_SignatureAlgorithm(); // 0x39c2bdc public System.Security.Cryptography.X509Certificates.X500DistinguishedName get_SubjectName(); // 0x39c2c50 public System.String get_Thumbprint(); // 0x39c2cbc public System.Int32 get_Version(); // 0x39c2cd8 public static System.Security.Cryptography.X509Certificates.X509ContentType GetCertContentType(System.Byte[] rawData); // 0x39c2d34 public System.String GetNameInfo(System.Security.Cryptography.X509Certificates.X509NameType nameType, System.Boolean forIssuer); // 0x39c2dcc public override System.String ToString(); // 0x39c2e08 public override System.String ToString(System.Boolean verbose); // 0x39c2e14 public System.Boolean Verify(); // 0x39c3ca4 private static System.Security.Cryptography.X509Certificates.X509Extension CreateCustomExtensionIfAny(System.Security.Cryptography.Oid oid); // 0x39c2624 internal System.Security.Cryptography.X509Certificates.X509Certificate2Impl get_Impl(); // 0x39c2598 } // System.dll public class System.Security.Cryptography.X509Certificates.X509Certificate2Collection : System.Security.Cryptography.X509Certificates.X509CertificateCollection { // Fields private static System.String[] newline_split; // 0x0 // Methods public System.Void .ctor(); // 0x39c3cd0 public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate2Collection certificates); // 0x39c3ce0 public System.Security.Cryptography.X509Certificates.X509Certificate2 get_Item(System.Int32 index); // 0x39c3d7c public System.Int32 Add(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c3ea0 public System.Void AddRange(System.Security.Cryptography.X509Certificates.X509Certificate2Collection certificates); // 0x39c3d0c public System.Boolean Contains(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c3f10 private System.String GetKeyIdentifier(System.Security.Cryptography.X509Certificates.X509Certificate2 x); // 0x39c4250 public System.Security.Cryptography.X509Certificates.X509Certificate2Collection Find(System.Security.Cryptography.X509Certificates.X509FindType findType, System.Object findValue, System.Boolean validOnly); // 0x39c4318 public System.Security.Cryptography.X509Certificates.X509Certificate2Enumerator GetEnumerator(); // 0x39c5448 private static System.Void .cctor(); // 0x39c555c } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509Certificate2Enumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods internal System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate2Collection collection); // 0x39c54a0 public System.Security.Cryptography.X509Certificates.X509Certificate2 get_Current(); // 0x39c5600 public System.Boolean MoveNext(); // 0x39c56f0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x39c5790 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x39c5834 private System.Void System.Collections.IEnumerator.Reset(); // 0x39c58d4 } // System.dll internal abstract class System.Security.Cryptography.X509Certificates.X509Certificate2Impl : System.Security.Cryptography.X509Certificates.X509CertificateImpl { // Fields // Methods public abstract System.Collections.Generic.IEnumerable<System.Security.Cryptography.X509Certificates.X509Extension> get_Extensions(); // 0x1bd219c public abstract System.Security.Cryptography.X509Certificates.X500DistinguishedName get_IssuerName(); // 0x1bd219c public abstract System.Security.Cryptography.AsymmetricAlgorithm get_PrivateKey(); // 0x1bd219c public abstract System.Void set_PrivateKey(System.Security.Cryptography.AsymmetricAlgorithm value); // 0x1bd3a1c public abstract System.String get_SignatureAlgorithm(); // 0x1bd219c public abstract System.Security.Cryptography.X509Certificates.X500DistinguishedName get_SubjectName(); // 0x1bd219c public abstract System.Int32 get_Version(); // 0x1bd1ddc internal abstract System.Security.Cryptography.X509Certificates.X509CertificateImplCollection get_IntermediateCertificates(); // 0x1bd219c public abstract System.String GetNameInfo(System.Security.Cryptography.X509Certificates.X509NameType nameType, System.Boolean forIssuer); // 0x0 public abstract System.Boolean Verify(System.Security.Cryptography.X509Certificates.X509Certificate2 thisCertificate); // 0x1bd19a0 public abstract System.Void AppendPrivateKeyInfo(System.Text.StringBuilder sb); // 0x1bd3a1c protected System.Void .ctor(); // 0x39c5978 } // System.dll internal class System.Security.Cryptography.X509Certificates.X509Certificate2ImplMono : System.Security.Cryptography.X509Certificates.X509Certificate2ImplUnix { // Fields private System.Security.Cryptography.X509Certificates.X509CertificateImplCollection intermediateCerts; // 0xb0 private Mono.Security.X509.X509Certificate _cert; // 0xb8 private static System.String empty_error; // 0x0 private static System.Byte[] signedData; // 0x8 // Methods public override System.Boolean get_IsValid(); // 0x39c5980 public System.Void .ctor(Mono.Security.X509.X509Certificate cert); // 0x39c5990 private System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate2ImplMono other); // 0x39c59c8 public System.Void .ctor(System.Byte[] rawData, Microsoft.Win32.SafeHandles.SafePasswordHandle password, System.Security.Cryptography.X509Certificates.X509KeyStorageFlags keyStorageFlags); // 0x39c5a80 public override System.Security.Cryptography.X509Certificates.X509CertificateImpl Clone(); // 0x39c5c50 private Mono.Security.X509.X509Certificate get_Cert(); // 0x39c5cb4 protected override System.Byte[] GetRawCertData(); // 0x39c5cd0 public override System.Boolean get_HasPrivateKey(); // 0x39c5d08 public override System.Security.Cryptography.AsymmetricAlgorithm get_PrivateKey(); // 0x39c5d2c public override System.Void set_PrivateKey(System.Security.Cryptography.AsymmetricAlgorithm value); // 0x39c612c public override System.Security.Cryptography.RSA GetRSAPrivateKey(); // 0x39c62b4 public override System.Security.Cryptography.DSA GetDSAPrivateKey(); // 0x39c6340 private Mono.Security.X509.X509Certificate ImportPkcs12(System.Byte[] rawData, Microsoft.Win32.SafeHandles.SafePasswordHandle password); // 0x39c5bf8 private Mono.Security.X509.X509Certificate ImportPkcs12(System.Byte[] rawData, System.String password); // 0x39c63cc public override System.Boolean Verify(System.Security.Cryptography.X509Certificates.X509Certificate2 thisCertificate); // 0x39c6cec internal override System.Security.Cryptography.X509Certificates.X509CertificateImplCollection get_IntermediateCertificates(); // 0x39c6e0c internal Mono.Security.X509.X509Certificate get_MonoCertificate(); // 0x39c6e14 private static System.Void .cctor(); // 0x39c6e1c } // System.dll internal abstract class System.Security.Cryptography.X509Certificates.X509Certificate2ImplUnix : System.Security.Cryptography.X509Certificates.X509Certificate2Impl { // Fields private System.Boolean readCertData; // 0x10 private Internal.Cryptography.Pal.CertificateData certData; // 0x18 // Methods private System.Void EnsureCertData(); // 0x39c6ef0 protected abstract System.Byte[] GetRawCertData(); // 0x1bd219c public sealed override System.String get_KeyAlgorithm(); // 0x39c6f80 public sealed override System.Byte[] get_KeyAlgorithmParameters(); // 0x39c6f98 public sealed override System.Byte[] get_PublicKeyValue(); // 0x39c6fb0 public sealed override System.Byte[] get_SerialNumber(); // 0x39c6fc8 public sealed override System.String get_SignatureAlgorithm(); // 0x39c6fe0 public sealed override System.Int32 get_Version(); // 0x39c6ff8 public sealed override System.Security.Cryptography.X509Certificates.X500DistinguishedName get_SubjectName(); // 0x39c7014 public sealed override System.Security.Cryptography.X509Certificates.X500DistinguishedName get_IssuerName(); // 0x39c702c public sealed override System.String get_Subject(); // 0x39c7044 public sealed override System.String get_Issuer(); // 0x39c706c public sealed override System.Byte[] get_RawData(); // 0x39c7094 public sealed override System.Byte[] get_Thumbprint(); // 0x39c70ac public sealed override System.String GetNameInfo(System.Security.Cryptography.X509Certificates.X509NameType nameType, System.Boolean forIssuer); // 0x39c723c public sealed override System.Collections.Generic.IEnumerable<System.Security.Cryptography.X509Certificates.X509Extension> get_Extensions(); // 0x39c7270 public sealed override System.DateTime get_NotAfter(); // 0x39c7288 public sealed override System.DateTime get_NotBefore(); // 0x39c72e8 public sealed override System.Void AppendPrivateKeyInfo(System.Text.StringBuilder sb); // 0x39c7348 protected System.Void .ctor(); // 0x39c59c0 } // System.dll public class System.Security.Cryptography.X509Certificates.X509CertificateCollection.X509CertificateEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509CertificateCollection mappings); // 0x39c75c8 public System.Security.Cryptography.X509Certificates.X509Certificate get_Current(); // 0x39c76a4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x39c7794 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x39c7838 private System.Void System.Collections.IEnumerator.Reset(); // 0x39c78d8 public System.Boolean MoveNext(); // 0x39c797c } // System.dll [Serializable] public class System.Security.Cryptography.X509Certificates.X509CertificateCollection : System.Collections.CollectionBase { // Fields // Methods public System.Void .ctor(); // 0x39c3cd8 public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x39c73dc public System.Security.Cryptography.X509Certificates.X509Certificate get_Item(System.Int32 index); // 0x39c74d8 public System.Void AddRange(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x39c7408 public System.Security.Cryptography.X509Certificates.X509CertificateCollection.X509CertificateEnumerator GetEnumerator(); // 0x39c7570 public override System.Int32 GetHashCode(); // 0x39c7684 } // System.dll internal class System.Security.Cryptography.X509Certificates.X509CertificateImplCollection : System.Object, System.IDisposable { // Fields private System.Collections.Generic.List<System.Security.Cryptography.X509Certificates.X509CertificateImpl> list; // 0x10 // Methods public System.Void .ctor(); // 0x39c6b8c private System.Void .ctor(System.Security.Cryptography.X509Certificates.X509CertificateImplCollection other); // 0x39c7a1c public System.Int32 get_Count(); // 0x39c7c54 public System.Security.Cryptography.X509Certificates.X509CertificateImpl get_Item(System.Int32 index); // 0x39c7c9c public System.Void Add(System.Security.Cryptography.X509Certificates.X509CertificateImpl impl, System.Boolean takeOwnership); // 0x39c6c14 public System.Security.Cryptography.X509Certificates.X509CertificateImplCollection Clone(); // 0x39c5a28 public System.Void Dispose(); // 0x39c7cf4 protected virtual System.Void Dispose(System.Boolean disposing); // 0x39c7d60 protected override System.Void Finalize(); // 0x39c7f7c } // System.dll public class System.Security.Cryptography.X509Certificates.X509Chain : System.Object, System.IDisposable { // Fields private System.Security.Cryptography.X509Certificates.X509ChainImpl impl; // 0x10 // Methods internal System.Security.Cryptography.X509Certificates.X509ChainImpl get_Impl(); // 0x39c801c public System.Void .ctor(); // 0x39c803c public System.Void .ctor(System.Boolean useMachineContext); // 0x39c8044 internal System.Void .ctor(System.Security.Cryptography.X509Certificates.X509ChainImpl impl); // 0x39c8080 public System.Void .ctor(System.IntPtr chainContext); // 0x39c80bc public System.Security.Cryptography.X509Certificates.X509ChainElementCollection get_ChainElements(); // 0x39c80fc public System.Security.Cryptography.X509Certificates.X509ChainPolicy get_ChainPolicy(); // 0x39c812c public System.Boolean Build(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c6dcc public System.Void Reset(); // 0x39c815c public static System.Security.Cryptography.X509Certificates.X509Chain Create(); // 0x39c6d78 public System.Void Dispose(); // 0x39c818c protected virtual System.Void Dispose(System.Boolean disposing); // 0x39c81f8 protected override System.Void Finalize(); // 0x39c8294 } // System.dll public class System.Security.Cryptography.X509Certificates.X509ChainElement : System.Object { // Fields private System.Security.Cryptography.X509Certificates.X509Certificate2 certificate; // 0x10 private System.Security.Cryptography.X509Certificates.X509ChainStatus[] status; // 0x18 private System.String info; // 0x20 private System.Security.Cryptography.X509Certificates.X509ChainStatusFlags compressed_status_flags; // 0x28 // Methods internal System.Void .ctor(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c8334 public System.Security.Cryptography.X509Certificates.X509Certificate2 get_Certificate(); // 0x39c83b0 public System.Security.Cryptography.X509Certificates.X509ChainStatus[] get_ChainElementStatus(); // 0x39c83b8 internal System.Security.Cryptography.X509Certificates.X509ChainStatusFlags get_StatusFlags(); // 0x39c83c0 internal System.Void set_StatusFlags(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags value); // 0x39c83c8 private System.Int32 Count(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flags); // 0x39c83d0 private System.Void Set(System.Security.Cryptography.X509Certificates.X509ChainStatus[] status, ref System.Int32& position, System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flags, System.Security.Cryptography.X509Certificates.X509ChainStatusFlags mask); // 0x39c83f4 internal System.Void UncompressFlags(); // 0x39c8474 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509ChainElementCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ArrayList _list; // 0x10 // Methods internal System.Void .ctor(); // 0x39c86d0 public System.Int32 get_Count(); // 0x39c873c public System.Boolean get_IsSynchronized(); // 0x39c8760 public System.Security.Cryptography.X509Certificates.X509ChainElement get_Item(System.Int32 index); // 0x39c8784 public System.Object get_SyncRoot(); // 0x39c881c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39c8840 public System.Security.Cryptography.X509Certificates.X509ChainElementEnumerator GetEnumerator(); // 0x39c8864 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39c897c internal System.Void Add(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c89d8 internal System.Void Clear(); // 0x39c8a58 internal System.Boolean Contains(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c8a7c } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509ChainElementEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods internal System.Void .ctor(System.Collections.IEnumerable enumerable); // 0x39c88c0 public System.Security.Cryptography.X509Certificates.X509ChainElement get_Current(); // 0x39c8b84 private System.Object System.Collections.IEnumerator.get_Current(); // 0x39c8c74 public System.Boolean MoveNext(); // 0x39c8d18 public System.Void Reset(); // 0x39c8db8 } // System.dll internal abstract class System.Security.Cryptography.X509Certificates.X509ChainImpl : System.Object, System.IDisposable { // Fields // Methods public abstract System.Boolean get_IsValid(); // 0x1bd1824 protected System.Void ThrowIfContextInvalid(); // 0x39c8e5c public abstract System.Security.Cryptography.X509Certificates.X509ChainElementCollection get_ChainElements(); // 0x1bd219c public abstract System.Security.Cryptography.X509Certificates.X509ChainPolicy get_ChainPolicy(); // 0x1bd219c public abstract System.Boolean Build(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x1bd19a0 public abstract System.Void AddStatus(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags errorCode); // 0x1bd33a4 public abstract System.Void Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x39c8228 protected virtual System.Void Dispose(System.Boolean disposing); // 0x39c8e9c protected override System.Void Finalize(); // 0x39c8ea0 protected System.Void .ctor(); // 0x39c8f40 } // System.dll internal class System.Security.Cryptography.X509Certificates.X509ChainImplMono : System.Security.Cryptography.X509Certificates.X509ChainImpl { // Fields private System.Security.Cryptography.X509Certificates.StoreLocation location; // 0x10 private System.Security.Cryptography.X509Certificates.X509ChainElementCollection elements; // 0x18 private System.Security.Cryptography.X509Certificates.X509ChainPolicy policy; // 0x20 private System.Security.Cryptography.X509Certificates.X509ChainStatus[] status; // 0x28 private static System.Security.Cryptography.X509Certificates.X509ChainStatus[] Empty; // 0x0 private System.Int32 max_path_length; // 0x30 private System.Security.Cryptography.X509Certificates.X500DistinguishedName working_issuer_name; // 0x38 private System.Security.Cryptography.AsymmetricAlgorithm working_public_key; // 0x40 private System.Security.Cryptography.X509Certificates.X509ChainElement bce_restriction; // 0x48 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection roots; // 0x50 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection cas; // 0x58 private System.Security.Cryptography.X509Certificates.X509Store root_store; // 0x60 private System.Security.Cryptography.X509Certificates.X509Store ca_store; // 0x68 private System.Security.Cryptography.X509Certificates.X509Store user_root_store; // 0x70 private System.Security.Cryptography.X509Certificates.X509Store user_ca_store; // 0x78 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection collection; // 0x80 // Methods public System.Void .ctor(System.Boolean useMachineContext); // 0x39c8f48 public override System.Boolean get_IsValid(); // 0x39c9004 public override System.Security.Cryptography.X509Certificates.X509ChainElementCollection get_ChainElements(); // 0x39c900c public override System.Security.Cryptography.X509Certificates.X509ChainPolicy get_ChainPolicy(); // 0x39c9014 public override System.Void AddStatus(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags error); // 0x39c901c public override System.Boolean Build(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c9020 public override System.Void Reset(); // 0x39c9820 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection get_Roots(); // 0x39c997c private System.Security.Cryptography.X509Certificates.X509Certificate2Collection get_CertificateAuthorities(); // 0x39c9c58 private System.Security.Cryptography.X509Certificates.X509Store get_LMRootStore(); // 0x39c9a58 private System.Security.Cryptography.X509Certificates.X509Store get_UserRootStore(); // 0x39c9b58 private System.Security.Cryptography.X509Certificates.X509Store get_LMCAStore(); // 0x39c9d34 private System.Security.Cryptography.X509Certificates.X509Store get_UserCAStore(); // 0x39c9e34 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection get_CertificateCollection(); // 0x39c9f34 private System.Security.Cryptography.X509Certificates.X509ChainStatusFlags BuildChainFrom(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39c9608 private System.Security.Cryptography.X509Certificates.X509Certificate2 SelectBestFromCollection(System.Security.Cryptography.X509Certificates.X509Certificate2 child, System.Security.Cryptography.X509Certificates.X509Certificate2Collection c); // 0x39ca1f8 private System.Security.Cryptography.X509Certificates.X509Certificate2 FindParent(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39ca01c private System.Boolean IsChainComplete(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39ca130 private System.Boolean IsSelfIssued(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39ca4d4 private System.Void ValidateChain(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flag); // 0x39c96f0 private System.Void Process(System.Int32 n); // 0x39ca51c private System.Void PrepareForNextCertificate(System.Int32 n); // 0x39ca7cc private System.Void WrapUp(); // 0x39cabd0 private System.Void ProcessCertificateExtensions(System.Security.Cryptography.X509Certificates.X509ChainElement element); // 0x39cac98 private System.Boolean IsSignedWith(System.Security.Cryptography.X509Certificates.X509Certificate2 signed, System.Security.Cryptography.AsymmetricAlgorithm pubkey); // 0x39cac5c private System.String GetSubjectKeyIdentifier(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39ca41c private static System.String GetAuthorityKeyIdentifier(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39ca384 private static System.String GetAuthorityKeyIdentifier(Mono.Security.X509.X509Crl crl); // 0x39caef4 private static System.String GetAuthorityKeyIdentifier(Mono.Security.X509.X509Extension ext); // 0x39cad90 private System.Void CheckRevocationOnChain(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flag); // 0x39ca9e8 private System.Security.Cryptography.X509Certificates.X509ChainStatusFlags CheckRevocation(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate, System.Int32 ca, System.Boolean online); // 0x39caf80 private System.Security.Cryptography.X509Certificates.X509ChainStatusFlags CheckRevocation(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate, System.Security.Cryptography.X509Certificates.X509Certificate2 ca_cert, System.Boolean online); // 0x39cb04c private static Mono.Security.X509.X509Crl CheckCrls(System.String subject, System.String ski, Mono.Security.X509.X509Store store); // 0x39cb9e8 private Mono.Security.X509.X509Crl FindCrl(System.Security.Cryptography.X509Certificates.X509Certificate2 caCertificate); // 0x39cb22c private System.Boolean ProcessCrlExtensions(Mono.Security.X509.X509Crl crl); // 0x39cb6a8 private System.Boolean ProcessCrlEntryExtensions(Mono.Security.X509.X509Crl.X509CrlEntry entry); // 0x39cb3a0 private static System.Void .cctor(); // 0x39cbd68 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509ChainPolicy : System.Object { // Fields private System.Security.Cryptography.OidCollection apps; // 0x10 private System.Security.Cryptography.OidCollection cert; // 0x18 private System.Security.Cryptography.X509Certificates.X509CertificateCollection store; // 0x20 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection store2; // 0x28 private System.Security.Cryptography.X509Certificates.X509RevocationFlag rflag; // 0x30 private System.Security.Cryptography.X509Certificates.X509RevocationMode mode; // 0x34 private System.TimeSpan timeout; // 0x38 private System.Security.Cryptography.X509Certificates.X509VerificationFlags vflags; // 0x40 private System.DateTime vtime; // 0x48 // Methods public System.Void .ctor(); // 0x39cbddc public System.Security.Cryptography.X509Certificates.X509Certificate2Collection get_ExtraStore(); // 0x39cbf10 public System.Security.Cryptography.X509Certificates.X509RevocationFlag get_RevocationFlag(); // 0x39cc190 public System.Security.Cryptography.X509Certificates.X509RevocationMode get_RevocationMode(); // 0x39cc198 public System.Void set_RevocationMode(System.Security.Cryptography.X509Certificates.X509RevocationMode value); // 0x39cc1a0 public System.Security.Cryptography.X509Certificates.X509VerificationFlags get_VerificationFlags(); // 0x39cc200 public System.Void set_VerificationFlags(System.Security.Cryptography.X509Certificates.X509VerificationFlags value); // 0x39cc208 public System.DateTime get_VerificationTime(); // 0x39cc268 public System.Void Reset(); // 0x39cbdf8 } // System.dll public struct System.Security.Cryptography.X509Certificates.X509ChainStatus : { // Fields private System.Security.Cryptography.X509Certificates.X509ChainStatusFlags status; // 0x10 private System.String info; // 0x18 // Methods internal System.Void .ctor(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flag); // 0x39cc270 public System.Security.Cryptography.X509Certificates.X509ChainStatusFlags get_Status(); // 0x39cc428 public System.Void set_Status(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags value); // 0x39cc430 public System.Void set_StatusInformation(System.String value); // 0x39cc438 internal static System.String GetInformation(System.Security.Cryptography.X509Certificates.X509ChainStatusFlags flags); // 0x39cc298 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509EnhancedKeyUsageExtension : System.Security.Cryptography.X509Certificates.X509Extension { // Fields private System.Security.Cryptography.OidCollection _enhKeyUsage; // 0x28 private System.Security.Cryptography.AsnDecodeStatus _status; // 0x30 // Methods public System.Void .ctor(); // 0x39cc440 public System.Void .ctor(System.Security.Cryptography.AsnEncodedData encodedEnhancedKeyUsages, System.Boolean critical); // 0x39cc4ec public System.Void .ctor(System.Security.Cryptography.OidCollection enhancedKeyUsages, System.Boolean critical); // 0x39cc830 public override System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39ccaa4 internal System.Security.Cryptography.AsnDecodeStatus Decode(System.Byte[] extension); // 0x39cc5d8 internal System.Byte[] Encode(); // 0x39cc9dc internal override System.String ToString(System.Boolean multiLine); // 0x39ccc7c } // System.dll public class System.Security.Cryptography.X509Certificates.X509Extension : System.Security.Cryptography.AsnEncodedData { // Fields private System.Boolean _critical; // 0x20 // Methods protected System.Void .ctor(); // 0x39cc4e4 public System.Void .ctor(System.String oid, System.Byte[] rawData, System.Boolean critical); // 0x39cd078 public System.Boolean get_Critical(); // 0x39cd0a0 public System.Void set_Critical(System.Boolean value); // 0x39cd0a8 public override System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39cd0b4 internal System.String FormatUnkownData(System.Byte[] data); // 0x39ccf5c } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509ExtensionCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private static System.Byte[] Empty; // 0x0 private System.Collections.ArrayList _list; // 0x10 // Methods public System.Void .ctor(); // 0x39cd1d8 public System.Int32 get_Count(); // 0x39cd244 public System.Boolean get_IsSynchronized(); // 0x39cd268 public System.Object get_SyncRoot(); // 0x39cd28c public System.Security.Cryptography.X509Certificates.X509Extension get_Item(System.String oid); // 0x39cd290 public System.Int32 Add(System.Security.Cryptography.X509Certificates.X509Extension extension); // 0x39cd624 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39cd694 public System.Security.Cryptography.X509Certificates.X509ExtensionEnumerator GetEnumerator(); // 0x39cd78c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39cd834 private static System.Void .cctor(); // 0x39cd890 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509ExtensionEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods internal System.Void .ctor(System.Collections.ArrayList list); // 0x39cd7e8 public System.Security.Cryptography.X509Certificates.X509Extension get_Current(); // 0x39cd904 private System.Object System.Collections.IEnumerator.get_Current(); // 0x39cd9f4 public System.Boolean MoveNext(); // 0x39cda98 public System.Void Reset(); // 0x39cdb38 } // System.dll internal static class System.Security.Cryptography.X509Certificates.X509Helper2 : System.Object { // Fields // Methods internal static Mono.Security.X509.X509Certificate GetMonoCertificate(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x39cdbdc internal static System.Security.Cryptography.X509Certificates.X509ChainImpl CreateChainImpl(System.Boolean useMachineContext); // 0x39cdcac public static System.Boolean IsValid(System.Security.Cryptography.X509Certificates.X509ChainImpl impl); // 0x39cdd08 internal static System.Void ThrowIfContextInvalid(System.Security.Cryptography.X509Certificates.X509ChainImpl impl); // 0x39cdd1c internal static System.Exception GetInvalidChainContextException(); // 0x39cdd5c } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509KeyUsageExtension : System.Security.Cryptography.X509Certificates.X509Extension { // Fields internal const System.String oid; // 0x0 internal const System.String friendlyName; // 0x0 internal const System.Security.Cryptography.X509Certificates.X509KeyUsageFlags all; // 0x0 private System.Security.Cryptography.X509Certificates.X509KeyUsageFlags _keyUsages; // 0x24 private System.Security.Cryptography.AsnDecodeStatus _status; // 0x28 // Methods public System.Void .ctor(); // 0x39cdddc public System.Void .ctor(System.Security.Cryptography.AsnEncodedData encodedKeyUsage, System.Boolean critical); // 0x39cde80 public System.Void .ctor(System.Security.Cryptography.X509Certificates.X509KeyUsageFlags keyUsages, System.Boolean critical); // 0x39ce120 public System.Security.Cryptography.X509Certificates.X509KeyUsageFlags get_KeyUsages(); // 0x39ce370 public override System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39ce3d8 internal System.Security.Cryptography.X509Certificates.X509KeyUsageFlags GetValidFlags(System.Security.Cryptography.X509Certificates.X509KeyUsageFlags flags); // 0x39ce204 internal System.Security.Cryptography.AsnDecodeStatus Decode(System.Byte[] extension); // 0x39cdf6c internal System.Byte[] Encode(); // 0x39ce214 internal override System.String ToString(System.Boolean multiLine); // 0x39ce5b0 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509Store : System.Object, System.IDisposable { // Fields private System.String _name; // 0x10 private System.Security.Cryptography.X509Certificates.StoreLocation _location; // 0x18 private System.Security.Cryptography.X509Certificates.X509Certificate2Collection list; // 0x20 private System.Security.Cryptography.X509Certificates.OpenFlags _flags; // 0x28 private Mono.Security.X509.X509Store store; // 0x30 // Methods public System.Void .ctor(System.Security.Cryptography.X509Certificates.StoreName storeName, System.Security.Cryptography.X509Certificates.StoreLocation storeLocation); // 0x39ceb0c public System.Security.Cryptography.X509Certificates.X509Certificate2Collection get_Certificates(); // 0x39cec44 private Mono.Security.X509.X509Stores get_Factory(); // 0x39ceccc internal Mono.Security.X509.X509Store get_Store(); // 0x39cece8 public System.Void Close(); // 0x39cecf0 public System.Void Dispose(); // 0x39ced24 public System.Void Open(System.Security.Cryptography.X509Certificates.OpenFlags flags); // 0x39ced28 } // System.dll public sealed class System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierExtension : System.Security.Cryptography.X509Certificates.X509Extension { // Fields internal const System.String oid; // 0x0 internal const System.String friendlyName; // 0x0 private System.Byte[] _subjectKeyIdentifier; // 0x28 private System.String _ski; // 0x30 private System.Security.Cryptography.AsnDecodeStatus _status; // 0x38 // Methods public System.Void .ctor(); // 0x39cf128 public System.Void .ctor(System.Security.Cryptography.AsnEncodedData encodedSubjectKeyIdentifier, System.Boolean critical); // 0x39cf1cc public System.Void .ctor(System.Byte[] subjectKeyIdentifier, System.Boolean critical); // 0x39cf430 public System.Void .ctor(System.String subjectKeyIdentifier, System.Boolean critical); // 0x39cf684 public System.Void .ctor(System.Security.Cryptography.X509Certificates.PublicKey key, System.Boolean critical); // 0x39cf8e8 public System.Void .ctor(System.Security.Cryptography.X509Certificates.PublicKey key, System.Security.Cryptography.X509Certificates.X509SubjectKeyIdentifierHashAlgorithm algorithm, System.Boolean critical); // 0x39cf8f4 public System.String get_SubjectKeyIdentifier(); // 0x39cfccc public override System.Void CopyFrom(System.Security.Cryptography.AsnEncodedData asnEncodedData); // 0x39cfd58 internal static System.Byte FromHexChar(System.Char c); // 0x39cff30 internal static System.Byte FromHexChars(System.Char c1, System.Char c2); // 0x39cff74 internal static System.Byte[] FromHex(System.String hex); // 0x39cf7f4 internal System.Security.Cryptography.AsnDecodeStatus Decode(System.Byte[] extension); // 0x39cf2b8 internal System.Byte[] Encode(); // 0x39cf610 internal override System.String ToString(System.Boolean multiLine); // 0x39d0010 } // System.dll public class System.ComponentModel.DefaultValueAttribute : System.Attribute { // Fields private System.Object _value; // 0x10 // Methods public System.Void .ctor(System.Int32 value); // 0x39d0248 public System.Void .ctor(System.Int64 value); // 0x39d02c0 public System.Void .ctor(System.Double value); // 0x39d0338 public System.Void .ctor(System.Boolean value); // 0x39d03b0 public System.Void .ctor(System.String value); // 0x39d042c public System.Void .ctor(System.Object value); // 0x39d045c public virtual System.Object get_Value(); // 0x39d048c public override System.Boolean Equals(System.Object obj); // 0x39d0494 public override System.Int32 GetHashCode(); // 0x39d05a0 } // System.dll public sealed class System.ComponentModel.EditorBrowsableAttribute : System.Attribute { // Fields private System.ComponentModel.EditorBrowsableState browsableState; // 0x10 // Methods public System.Void .ctor(System.ComponentModel.EditorBrowsableState state); // 0x39d05a8 public System.Void .ctor(); // 0x39d05d0 public System.ComponentModel.EditorBrowsableState get_State(); // 0x39d05ec public override System.Boolean Equals(System.Object obj); // 0x39d05f4 public override System.Int32 GetHashCode(); // 0x39d0680 } // System.dll public enum System.ComponentModel.EditorBrowsableState : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.EditorBrowsableState Always = 0; // 0x0 public const System.ComponentModel.EditorBrowsableState Never = 1; // 0x0 public const System.ComponentModel.EditorBrowsableState Advanced = 2; // 0x0 // Methods } // System.dll public sealed class System.ComponentModel.BrowsableAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.BrowsableAttribute Yes; // 0x0 public static readonly System.ComponentModel.BrowsableAttribute No; // 0x8 public static readonly System.ComponentModel.BrowsableAttribute Default; // 0x10 private readonly System.Boolean <Browsable>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean browsable); // 0x39d0688 public System.Boolean get_Browsable(); // 0x39d06b0 public override System.Boolean Equals(System.Object obj); // 0x39d06b8 public override System.Int32 GetHashCode(); // 0x39d079c public override System.Boolean IsDefaultAttribute(); // 0x39d0808 private static System.Void .cctor(); // 0x39d0870 } // System.dll public class System.ComponentModel.ComponentCollection : System.Collections.ReadOnlyCollectionBase { // Fields // Methods public virtual System.ComponentModel.IComponent get_Item(System.String name); // 0x39d0920 } // System.dll public class System.ComponentModel.DescriptionAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.DescriptionAttribute Default; // 0x0 private System.String <DescriptionValue>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x39d0e94 public System.Void .ctor(System.String description); // 0x39d0ef8 public virtual System.String get_Description(); // 0x39d0f28 protected System.String get_DescriptionValue(); // 0x39d0f30 protected System.Void set_DescriptionValue(System.String value); // 0x39d0f38 public override System.Boolean Equals(System.Object obj); // 0x39d0f40 public override System.Int32 GetHashCode(); // 0x39d100c public override System.Boolean IsDefaultAttribute(); // 0x39d1034 private static System.Void .cctor(); // 0x39d109c } // System.dll public sealed class System.ComponentModel.DesignOnlyAttribute : System.Attribute { // Fields private readonly System.Boolean <IsDesignOnly>k__BackingField; // 0x10 public static readonly System.ComponentModel.DesignOnlyAttribute Yes; // 0x0 public static readonly System.ComponentModel.DesignOnlyAttribute No; // 0x8 public static readonly System.ComponentModel.DesignOnlyAttribute Default; // 0x10 // Methods public System.Void .ctor(System.Boolean isDesignOnly); // 0x39d1100 public System.Boolean get_IsDesignOnly(); // 0x39d1128 public override System.Boolean Equals(System.Object obj); // 0x39d1130 public override System.Int32 GetHashCode(); // 0x39d1214 public override System.Boolean IsDefaultAttribute(); // 0x39d1280 private static System.Void .cctor(); // 0x39d1300 } // System.dll public sealed class System.ComponentModel.DesignerCategoryAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.DesignerCategoryAttribute Component; // 0x0 public static readonly System.ComponentModel.DesignerCategoryAttribute Default; // 0x8 public static readonly System.ComponentModel.DesignerCategoryAttribute Form; // 0x10 public static readonly System.ComponentModel.DesignerCategoryAttribute Generic; // 0x18 private readonly System.String <Category>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x39d13b0 public System.Void .ctor(System.String category); // 0x39d1410 public System.String get_Category(); // 0x39d1440 public override System.Boolean Equals(System.Object obj); // 0x39d1448 public override System.Int32 GetHashCode(); // 0x39d14d8 public override System.Boolean IsDefaultAttribute(); // 0x39d14f8 public override System.Object get_TypeId(); // 0x39d1570 private static System.Void .cctor(); // 0x39d15a8 } // System.dll public enum System.ComponentModel.DesignerSerializationVisibility : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.DesignerSerializationVisibility Hidden = 0; // 0x0 public const System.ComponentModel.DesignerSerializationVisibility Visible = 1; // 0x0 public const System.ComponentModel.DesignerSerializationVisibility Content = 2; // 0x0 // Methods } // System.dll public sealed class System.ComponentModel.DesignerSerializationVisibilityAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.DesignerSerializationVisibilityAttribute Content; // 0x0 public static readonly System.ComponentModel.DesignerSerializationVisibilityAttribute Hidden; // 0x8 public static readonly System.ComponentModel.DesignerSerializationVisibilityAttribute Visible; // 0x10 public static readonly System.ComponentModel.DesignerSerializationVisibilityAttribute Default; // 0x18 private readonly System.ComponentModel.DesignerSerializationVisibility <Visibility>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.ComponentModel.DesignerSerializationVisibility visibility); // 0x39d1704 public System.ComponentModel.DesignerSerializationVisibility get_Visibility(); // 0x39d172c public override System.Boolean Equals(System.Object obj); // 0x39d1734 public override System.Int32 GetHashCode(); // 0x39d180c public override System.Boolean IsDefaultAttribute(); // 0x39d1814 private static System.Void .cctor(); // 0x39d187c } // System.dll public class System.ComponentModel.DisplayNameAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.DisplayNameAttribute Default; // 0x0 private System.String <DisplayNameValue>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x39d195c public System.Void .ctor(System.String displayName); // 0x39d19c0 public virtual System.String get_DisplayName(); // 0x39d19f0 protected System.String get_DisplayNameValue(); // 0x39d19f8 protected System.Void set_DisplayNameValue(System.String value); // 0x39d1a00 public override System.Boolean Equals(System.Object obj); // 0x39d1a08 public override System.Int32 GetHashCode(); // 0x39d1ad4 public override System.Boolean IsDefaultAttribute(); // 0x39d1afc private static System.Void .cctor(); // 0x39d1b64 } // System.dll private sealed class System.ComponentModel.EventHandlerList.ListEntry : System.Object { // Fields internal System.ComponentModel.EventHandlerList.ListEntry _next; // 0x10 internal System.Object _key; // 0x18 internal System.Delegate _handler; // 0x20 // Methods public System.Void .ctor(System.Object key, System.Delegate handler, System.ComponentModel.EventHandlerList.ListEntry next); // 0x39d1d30 } // System.dll public sealed class System.ComponentModel.EventHandlerList : System.Object, System.IDisposable { // Fields private System.ComponentModel.EventHandlerList.ListEntry _head; // 0x10 private System.ComponentModel.Component _parent; // 0x18 // Methods internal System.Void .ctor(System.ComponentModel.Component parent); // 0x39d1bc8 public System.Void .ctor(); // 0x39d1bf8 public System.Delegate get_Item(System.Object key); // 0x39d1c00 public System.Void AddHandler(System.Object key, System.Delegate value); // 0x39d1c78 public System.Void Dispose(); // 0x39d1d90 private System.ComponentModel.EventHandlerList.ListEntry Find(System.Object key); // 0x39d1c60 public System.Void RemoveHandler(System.Object key, System.Delegate value); // 0x39d1d9c } // System.dll public interface System.ComponentModel.IContainer : System.IDisposable { // Fields // Methods public abstract System.Void Add(System.ComponentModel.IComponent component); // 0x1bd3a1c public abstract System.Void Add(System.ComponentModel.IComponent component, System.String name); // 0x1bd3c20 public abstract System.ComponentModel.ComponentCollection get_Components(); // 0x1bd219c public abstract System.Void Remove(System.ComponentModel.IComponent component); // 0x1bd3a1c } // System.dll public interface System.ComponentModel.ISite : System.IServiceProvider { // Fields // Methods public abstract System.ComponentModel.IComponent get_Component(); // 0x1bd219c public abstract System.ComponentModel.IContainer get_Container(); // 0x1bd219c public abstract System.Boolean get_DesignMode(); // 0x1bd1824 public abstract System.String get_Name(); // 0x1bd219c public abstract System.Void set_Name(System.String value); // 0x1bd3a1c } // System.dll public interface System.ComponentModel.ISupportInitialize : { // Fields // Methods } // System.dll public interface System.ComponentModel.ISynchronizeInvoke : { // Fields // Methods public abstract System.Boolean get_InvokeRequired(); // 0x1bd1824 public abstract System.IAsyncResult BeginInvoke(System.Delegate method, System.Object[] args); // 0x1bd23b0 public abstract System.Object Invoke(System.Delegate method, System.Object[] args); // 0x1bd23b0 } // System.dll [Serializable] public class System.ComponentModel.InvalidEnumArgumentException : System.ArgumentException { // Fields // Methods public System.Void .ctor(); // 0x39d1de8 public System.Void .ctor(System.String message); // 0x39d1df4 public System.Void .ctor(System.String argumentName, System.Int32 invalidValue, System.Type enumClass); // 0x39d1dfc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x39d1ee4 } // System.dll public sealed class System.ComponentModel.ReadOnlyAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.ReadOnlyAttribute Yes; // 0x0 public static readonly System.ComponentModel.ReadOnlyAttribute No; // 0x8 public static readonly System.ComponentModel.ReadOnlyAttribute Default; // 0x10 private readonly System.Boolean <IsReadOnly>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean isReadOnly); // 0x39d1eec public System.Boolean get_IsReadOnly(); // 0x39d1f14 public override System.Boolean Equals(System.Object value); // 0x39d1f1c public override System.Int32 GetHashCode(); // 0x39d2000 public override System.Boolean IsDefaultAttribute(); // 0x39d2008 private static System.Void .cctor(); // 0x39d2088 } // System.dll public class System.ComponentModel.AddingNewEventArgs : System.EventArgs { // Fields private System.Object <NewObject>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x39d2138 public System.Object get_NewObject(); // 0x39d2190 } // System.dll public sealed class System.ComponentModel.AddingNewEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39d2198 public virtual System.Void Invoke(System.Object sender, System.ComponentModel.AddingNewEventArgs e); // 0x39d22a4 } // System.dll public sealed class System.ComponentModel.AmbientValueAttribute : System.Attribute { // Fields private readonly System.Object <Value>k__BackingField; // 0x10 // Methods public System.Object get_Value(); // 0x39d22b8 } // System.dll private class System.ComponentModel.ArrayConverter.ArrayPropertyDescriptor : System.ComponentModel.TypeConverter.SimplePropertyDescriptor { // Fields private readonly System.Int32 _index; // 0x98 // Methods public System.Void .ctor(System.Type arrayType, System.Type elementType, System.Int32 index); // 0x39d2678 public override System.Object GetValue(System.Object instance); // 0x39d2858 public override System.Void SetValue(System.Object instance, System.Object value); // 0x39d290c } // System.dll public class System.ComponentModel.ArrayConverter : System.ComponentModel.CollectionConverter { // Fields // Methods public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39d22c0 public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39d248c public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39d2848 public System.Void .ctor(); // 0x39d2850 } // System.dll private struct System.ComponentModel.AttributeCollection.AttributeEntry : { // Fields public System.Type type; // 0x10 public System.Int32 index; // 0x18 // Methods } // System.dll public class System.ComponentModel.AttributeCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields public static readonly System.ComponentModel.AttributeCollection Empty; // 0x0 private static System.Collections.Hashtable s_defaultAttributes; // 0x8 private readonly System.Attribute[] _attributes; // 0x10 private static readonly System.Object s_internalSyncObject; // 0x10 private System.ComponentModel.AttributeCollection.AttributeEntry[] _foundAttributeTypes; // 0x18 private System.Int32 _index; // 0x20 // Methods public System.Void .ctor(System.Attribute[] attributes); // 0x39d2a0c protected virtual System.Attribute[] get_Attributes(); // 0x39d2b4c public System.Int32 get_Count(); // 0x39d2b54 public virtual System.Attribute get_Item(System.Type attributeType); // 0x39d2b78 public System.Boolean Contains(System.Attribute attribute); // 0x39d35e0 protected System.Attribute GetDefaultAttribute(System.Type attributeType); // 0x39d3068 public System.Collections.IEnumerator GetEnumerator(); // 0x39d3640 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x39d3664 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x39d366c private System.Int32 System.Collections.ICollection.get_Count(); // 0x39d3674 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39d3698 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x39d369c private static System.Void .cctor(); // 0x39d3708 } // System.dll public class System.ComponentModel.AttributeProviderAttribute : System.Attribute { // Fields private readonly System.String <TypeName>k__BackingField; // 0x10 private readonly System.String <PropertyName>k__BackingField; // 0x18 // Methods public System.String get_TypeName(); // 0x39d37ac public System.String get_PropertyName(); // 0x39d37b4 } // System.dll public abstract class System.ComponentModel.BaseNumberConverter : System.ComponentModel.TypeConverter { // Fields // Methods internal System.Void .ctor(); // 0x39d37bc internal virtual System.Boolean get_AllowHex(); // 0x39d37c4 internal abstract System.Type get_TargetType(); // 0x1bd219c internal abstract System.Object FromString(System.String value, System.Int32 radix); // 0x1bd2368 internal abstract System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x1bd23b0 internal abstract System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x1bd23b0 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39d37cc public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39d3894 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39d3c90 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39d3f30 } // System.dll public class System.ComponentModel.BooleanConverter : System.ComponentModel.TypeConverter { // Fields private static System.ComponentModel.TypeConverter.StandardValuesCollection s_values; // 0x0 // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39d3f68 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39d4030 public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39d4228 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39d43b0 public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39d43b8 public System.Void .ctor(); // 0x39d43c0 } // System.dll public class System.ComponentModel.ByteConverter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39d43c8 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39d4434 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39d44c8 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39d453c public System.Void .ctor(); // 0x39d45ec } // System.dll public class System.ComponentModel.CharConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39d45f4 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39d46bc public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39d47ec public System.Void .ctor(); // 0x39d4974 } // System.dll public enum System.ComponentModel.CollectionChangeAction : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.CollectionChangeAction Add = 1; // 0x0 public const System.ComponentModel.CollectionChangeAction Remove = 2; // 0x0 public const System.ComponentModel.CollectionChangeAction Refresh = 3; // 0x0 // Methods } // System.dll public class System.ComponentModel.CollectionChangeEventArgs : System.EventArgs { // Fields private readonly System.ComponentModel.CollectionChangeAction <Action>k__BackingField; // 0x10 private readonly System.Object <Element>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.ComponentModel.CollectionChangeAction action, System.Object element); // 0x39d497c public virtual System.ComponentModel.CollectionChangeAction get_Action(); // 0x39d49f8 public virtual System.Object get_Element(); // 0x39d4a00 } // System.dll public sealed class System.ComponentModel.CollectionChangeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39d4a08 public virtual System.Void Invoke(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x39d4b14 } // System.dll private class System.ComponentModel.CultureInfoConverter.CultureComparer : System.Object, System.Collections.IComparer { // Fields private System.ComponentModel.CultureInfoConverter _converter; // 0x10 // Methods public System.Void .ctor(System.ComponentModel.CultureInfoConverter cultureConverter); // 0x39d5d6c public System.Int32 Compare(System.Object item1, System.Object item2); // 0x39d5db4 } // System.dll private static class System.ComponentModel.CultureInfoConverter.CultureInfoMapper : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.String,System.String> s_cultureInfoNameMap; // 0x0 // Methods private static System.Collections.Generic.Dictionary<System.String,System.String> CreateMap(); // 0x39d5f24 public static System.String GetCultureInfoName(System.String cultureInfoDisplayName); // 0x39d5630 private static System.Void .cctor(); // 0x39da004 } // System.dll public class System.ComponentModel.CultureInfoConverter : System.ComponentModel.TypeConverter { // Fields private System.ComponentModel.TypeConverter.StandardValuesCollection _values; // 0x10 private const System.String DefaultInvariantCultureString; // 0x0 // Methods private System.String get_DefaultCultureString(); // 0x39d4b28 protected virtual System.String GetCultureName(System.Globalization.CultureInfo culture); // 0x39d4b68 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39d4b8c public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39d4c54 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39d4d1c public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39d56d0 public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39d5b54 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39d5d9c public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39d5da4 public System.Void .ctor(); // 0x39d5dac } // System.dll public abstract class System.ComponentModel.CustomTypeDescriptor : System.Object, System.ComponentModel.ICustomTypeDescriptor { // Fields private readonly System.ComponentModel.ICustomTypeDescriptor _parent; // 0x10 // Methods protected System.Void .ctor(); // 0x39da05c public virtual System.ComponentModel.AttributeCollection GetAttributes(); // 0x39da064 public virtual System.String GetClassName(); // 0x39da13c public virtual System.String GetComponentName(); // 0x39da1ec public virtual System.ComponentModel.TypeConverter GetConverter(); // 0x39da29c public virtual System.ComponentModel.EventDescriptor GetDefaultEvent(); // 0x39da374 public virtual System.ComponentModel.PropertyDescriptor GetDefaultProperty(); // 0x39da424 public virtual System.Object GetEditor(System.Type editorBaseType); // 0x39da4d4 public virtual System.ComponentModel.EventDescriptorCollection GetEvents(); // 0x39da58c public virtual System.ComponentModel.EventDescriptorCollection GetEvents(System.Attribute[] attributes); // 0x39da668 public virtual System.ComponentModel.PropertyDescriptorCollection GetProperties(); // 0x39da74c public virtual System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Attribute[] attributes); // 0x39da828 public virtual System.Object GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x39da90c } // System.dll public class System.ComponentModel.DateTimeConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39da9c4 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39daa8c public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39dab54 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39dae7c public System.Void .ctor(); // 0x39db214 } // System.dll public class System.ComponentModel.DecimalConverter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Boolean get_AllowHex(); // 0x39db21c internal override System.Type get_TargetType(); // 0x39db224 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39db290 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39db354 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39db68c internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39db778 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39db824 public System.Void .ctor(); // 0x39db90c } // System.dll public sealed class System.ComponentModel.DefaultEventAttribute : System.Attribute { // Fields private readonly System.String <Name>k__BackingField; // 0x10 public static readonly System.ComponentModel.DefaultEventAttribute Default; // 0x0 // Methods public System.Void .ctor(System.String name); // 0x39db914 public System.String get_Name(); // 0x39db944 public override System.Boolean Equals(System.Object obj); // 0x39db94c public override System.Int32 GetHashCode(); // 0x39db9cc private static System.Void .cctor(); // 0x39db9d4 } // System.dll public sealed class System.ComponentModel.DefaultPropertyAttribute : System.Attribute { // Fields private readonly System.String <Name>k__BackingField; // 0x10 public static readonly System.ComponentModel.DefaultPropertyAttribute Default; // 0x0 // Methods public System.Void .ctor(System.String name); // 0x39dba4c public System.String get_Name(); // 0x39dba7c public override System.Boolean Equals(System.Object obj); // 0x39dba84 public override System.Int32 GetHashCode(); // 0x39dbb04 private static System.Void .cctor(); // 0x39dbb0c } // System.dll internal sealed class System.ComponentModel.DelegatingTypeDescriptionProvider : System.ComponentModel.TypeDescriptionProvider { // Fields private readonly System.Type _type; // 0x20 // Methods internal System.Void .ctor(System.Type type); // 0x39dbb84 internal System.ComponentModel.TypeDescriptionProvider get_Provider(); // 0x39dbbbc public override System.Object CreateInstance(System.IServiceProvider provider, System.Type objectType, System.Type[] argTypes, System.Object[] args); // 0x39dbc18 public override System.Collections.IDictionary GetCache(System.Object instance); // 0x39dbc68 public override System.ComponentModel.ICustomTypeDescriptor GetExtendedTypeDescriptor(System.Object instance); // 0x39dbc90 protected internal override System.ComponentModel.IExtenderProvider[] GetExtenderProviders(System.Object instance); // 0x39dbcb8 public override System.Type GetReflectionType(System.Type objectType, System.Object instance); // 0x39dbce0 public override System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Type objectType, System.Object instance); // 0x39dbd18 } // System.dll public class System.ComponentModel.ToolboxItemAttribute : System.Attribute { // Fields private System.String _toolboxItemTypeName; // 0x10 public static readonly System.ComponentModel.ToolboxItemAttribute Default; // 0x0 public static readonly System.ComponentModel.ToolboxItemAttribute None; // 0x8 // Methods public override System.Boolean IsDefaultAttribute(); // 0x39dbd50 public System.Void .ctor(System.Boolean defaultType); // 0x39dbdb8 public System.Void .ctor(System.String toolboxItemTypeName); // 0x39dbe24 public System.String get_ToolboxItemTypeName(); // 0x39dbeb8 public override System.Boolean Equals(System.Object obj); // 0x39dbf0c public override System.Int32 GetHashCode(); // 0x39dc008 private static System.Void .cctor(); // 0x39dc02c } // System.dll public sealed class System.ComponentModel.DesignTimeVisibleAttribute : System.Attribute { // Fields private readonly System.Boolean <Visible>k__BackingField; // 0x10 public static readonly System.ComponentModel.DesignTimeVisibleAttribute Yes; // 0x0 public static readonly System.ComponentModel.DesignTimeVisibleAttribute No; // 0x8 public static readonly System.ComponentModel.DesignTimeVisibleAttribute Default; // 0x10 // Methods public System.Void .ctor(System.Boolean visible); // 0x39dc0f4 public System.Boolean get_Visible(); // 0x39dc11c public override System.Boolean Equals(System.Object obj); // 0x39dc124 public override System.Int32 GetHashCode(); // 0x39dc1bc public override System.Boolean IsDefaultAttribute(); // 0x39dc258 private static System.Void .cctor(); // 0x39dc2d8 } // System.dll public class System.ComponentModel.DoubleConverter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Boolean get_AllowHex(); // 0x39dc388 internal override System.Type get_TargetType(); // 0x39dc390 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39dc3fc internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39dc4bc internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39dc52c public System.Void .ctor(); // 0x39dc5dc } // System.dll public sealed class System.ComponentModel.EditorAttribute : System.Attribute { // Fields private System.String _typeId; // 0x10 private readonly System.String <EditorBaseTypeName>k__BackingField; // 0x18 private readonly System.String <EditorTypeName>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.String typeName, System.String baseTypeName); // 0x39dc5e4 public System.String get_EditorBaseTypeName(); // 0x39dc68c public System.String get_EditorTypeName(); // 0x39dc694 public override System.Object get_TypeId(); // 0x39dc69c public override System.Boolean Equals(System.Object obj); // 0x39dc73c public override System.Int32 GetHashCode(); // 0x39dc7e0 } // System.dll public abstract class System.ComponentModel.EventDescriptor : System.ComponentModel.MemberDescriptor { // Fields // Methods protected System.Void .ctor(System.String name, System.Attribute[] attrs); // 0x39dc7e8 } // System.dll private class System.ComponentModel.EventDescriptorCollection.ArraySubsetEnumerator : System.Object, System.Collections.IEnumerator { // Fields private readonly System.Array _array; // 0x10 private readonly System.Int32 _total; // 0x18 private System.Int32 _current; // 0x1c // Methods public System.Void .ctor(System.Array array, System.Int32 count); // 0x39dd390 public System.Boolean MoveNext(); // 0x39dd918 public System.Void Reset(); // 0x39dd93c public System.Object get_Current(); // 0x39dd948 } // System.dll public class System.ComponentModel.EventDescriptorCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.IList { // Fields private System.ComponentModel.EventDescriptor[] _events; // 0x10 private System.String[] _namedSort; // 0x18 private readonly System.Collections.IComparer _comparer; // 0x20 private System.Boolean _eventsOwned; // 0x28 private System.Boolean _needSort; // 0x29 private readonly System.Boolean _readOnly; // 0x2a public static readonly System.ComponentModel.EventDescriptorCollection Empty; // 0x0 private System.Int32 <Count>k__BackingField; // 0x2c // Methods public System.Void .ctor(System.ComponentModel.EventDescriptor[] events); // 0x39dc7f0 public System.Void .ctor(System.ComponentModel.EventDescriptor[] events, System.Boolean readOnly); // 0x39dc8c8 public System.Int32 get_Count(); // 0x39dc8ec private System.Void set_Count(System.Int32 value); // 0x39dc8f4 public virtual System.ComponentModel.EventDescriptor get_Item(System.Int32 index); // 0x39dc8fc public virtual System.ComponentModel.EventDescriptor get_Item(System.String name); // 0x39dca3c public System.Int32 Add(System.ComponentModel.EventDescriptor value); // 0x39dca50 public System.Void Clear(); // 0x39dcc48 public System.Boolean Contains(System.ComponentModel.EventDescriptor value); // 0x39dcc94 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39dcd0c private System.Void EnsureEventsOwned(); // 0x39dc980 private System.Void EnsureSize(System.Int32 sizeNeeded); // 0x39dcb20 public virtual System.ComponentModel.EventDescriptor Find(System.String name, System.Boolean ignoreCase); // 0x39dcfc8 public System.Int32 IndexOf(System.ComponentModel.EventDescriptor value); // 0x39dccac public System.Void Insert(System.Int32 index, System.ComponentModel.EventDescriptor value); // 0x39dd0dc public System.Void Remove(System.ComponentModel.EventDescriptor value); // 0x39dd1cc public System.Void RemoveAt(System.Int32 index); // 0x39dd234 public System.Collections.IEnumerator GetEnumerator(); // 0x39dd2f0 protected System.Void InternalSort(System.String[] names); // 0x39dcd48 protected System.Void InternalSort(System.Collections.IComparer sorter); // 0x39dd3d0 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x39dd448 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x39dd450 private System.Int32 System.Collections.ICollection.get_Count(); // 0x39dd458 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39dd460 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x39dd464 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x39dd474 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x39dd5e0 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x39dd664 private System.Void System.Collections.IList.Clear(); // 0x39dd6f4 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x39dd6f8 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x39dd77c private System.Void System.Collections.IList.Remove(System.Object value); // 0x39dd810 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x39dd894 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x39dd898 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x39dd8a0 private static System.Void .cctor(); // 0x39dd8a8 } // System.dll public class System.ComponentModel.ExpandableObjectConverter : System.ComponentModel.TypeConverter { // Fields // Methods public System.Void .ctor(); // 0x39dd9a4 public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39dd9ac public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39dda14 } // System.dll internal sealed class System.ComponentModel.ExtendedPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private readonly System.ComponentModel.ReflectPropertyDescriptor _extenderInfo; // 0x88 private readonly System.ComponentModel.IExtenderProvider _provider; // 0x90 // Methods public System.Void .ctor(System.ComponentModel.ReflectPropertyDescriptor extenderInfo, System.Type receiverType, System.ComponentModel.IExtenderProvider provider, System.Attribute[] attributes); // 0x39dda1c public override System.Boolean CanResetValue(System.Object comp); // 0x39ddd30 public override System.Type get_ComponentType(); // 0x39ddd58 public override System.Boolean get_IsReadOnly(); // 0x39ddd7c public override System.Type get_PropertyType(); // 0x39dde74 public override System.String get_DisplayName(); // 0x39dde98 public override System.Object GetValue(System.Object comp); // 0x39de074 public override System.Void ResetValue(System.Object comp); // 0x39de09c public override System.Void SetValue(System.Object component, System.Object value); // 0x39de0c4 public override System.Boolean ShouldSerializeValue(System.Object comp); // 0x39de0f0 } // System.dll public sealed class System.ComponentModel.ExtenderProvidedPropertyAttribute : System.Attribute { // Fields private System.ComponentModel.PropertyDescriptor <ExtenderProperty>k__BackingField; // 0x10 private System.ComponentModel.IExtenderProvider <Provider>k__BackingField; // 0x18 private System.Type <ReceiverType>k__BackingField; // 0x20 // Methods internal static System.ComponentModel.ExtenderProvidedPropertyAttribute Create(System.ComponentModel.PropertyDescriptor extenderProperty, System.Type receiverType, System.ComponentModel.IExtenderProvider provider); // 0x39ddc90 public System.Void .ctor(); // 0x39de118 public System.ComponentModel.PropertyDescriptor get_ExtenderProperty(); // 0x39de120 private System.Void set_ExtenderProperty(System.ComponentModel.PropertyDescriptor value); // 0x39de128 public System.ComponentModel.IExtenderProvider get_Provider(); // 0x39de130 private System.Void set_Provider(System.ComponentModel.IExtenderProvider value); // 0x39de138 public System.Type get_ReceiverType(); // 0x39de140 private System.Void set_ReceiverType(System.Type value); // 0x39de148 public override System.Boolean Equals(System.Object obj); // 0x39de150 public override System.Int32 GetHashCode(); // 0x39de224 public override System.Boolean IsDefaultAttribute(); // 0x39de22c } // System.dll public class System.ComponentModel.GuidConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39de28c public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39de354 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39de41c public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39de4fc public System.Void .ctor(); // 0x39de834 } // System.dll public interface System.ComponentModel.IBindingList : System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Boolean get_AllowNew(); // 0x1bd1824 public abstract System.Object AddNew(); // 0x1bd219c public abstract System.Boolean get_AllowEdit(); // 0x1bd1824 public abstract System.Boolean get_AllowRemove(); // 0x1bd1824 public abstract System.Boolean get_SupportsChangeNotification(); // 0x1bd1824 public abstract System.Boolean get_SupportsSearching(); // 0x1bd1824 public abstract System.Boolean get_SupportsSorting(); // 0x1bd1824 public abstract System.Boolean get_IsSorted(); // 0x1bd1824 public abstract System.ComponentModel.PropertyDescriptor get_SortProperty(); // 0x1bd219c public abstract System.ComponentModel.ListSortDirection get_SortDirection(); // 0x1bd1ddc public abstract System.Void AddIndex(System.ComponentModel.PropertyDescriptor property); // 0x1bd3a1c public abstract System.Void ApplySort(System.ComponentModel.PropertyDescriptor property, System.ComponentModel.ListSortDirection direction); // 0x1bd3b1c public abstract System.Int32 Find(System.ComponentModel.PropertyDescriptor property, System.Object key); // 0x0 public abstract System.Void RemoveIndex(System.ComponentModel.PropertyDescriptor property); // 0x1bd3a1c public abstract System.Void RemoveSort(); // 0x1bd2ec0 } // System.dll public interface System.ComponentModel.ICustomTypeDescriptor : { // Fields // Methods public abstract System.ComponentModel.AttributeCollection GetAttributes(); // 0x1bd219c public abstract System.String GetClassName(); // 0x1bd219c public abstract System.String GetComponentName(); // 0x1bd219c public abstract System.ComponentModel.TypeConverter GetConverter(); // 0x1bd219c public abstract System.ComponentModel.EventDescriptor GetDefaultEvent(); // 0x1bd219c public abstract System.ComponentModel.PropertyDescriptor GetDefaultProperty(); // 0x1bd219c public abstract System.Object GetEditor(System.Type editorBaseType); // 0x1bd22a0 public abstract System.ComponentModel.EventDescriptorCollection GetEvents(); // 0x1bd219c public abstract System.ComponentModel.EventDescriptorCollection GetEvents(System.Attribute[] attributes); // 0x1bd22a0 public abstract System.ComponentModel.PropertyDescriptorCollection GetProperties(); // 0x1bd219c public abstract System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Attribute[] attributes); // 0x1bd22a0 public abstract System.Object GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x1bd22a0 } // System.dll public interface System.ComponentModel.IExtenderProvider : { // Fields // Methods public abstract System.Boolean CanExtend(System.Object extendee); // 0x1bd19a0 } // System.dll public interface System.ComponentModel.INestedSite : System.ComponentModel.ISite, System.IServiceProvider { // Fields // Methods public abstract System.String get_FullName(); // 0x1bd219c } // System.dll public interface System.ComponentModel.ITypeDescriptorContext : System.IServiceProvider { // Fields // Methods public abstract System.ComponentModel.IContainer get_Container(); // 0x1bd219c } // System.dll public interface System.ComponentModel.ITypedList : { // Fields // Methods public abstract System.String GetListName(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x1bd22a0 public abstract System.ComponentModel.PropertyDescriptorCollection GetItemProperties(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x1bd22a0 } // System.dll public class System.ComponentModel.Int16Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39de83c internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39de8a8 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39de93c internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39de9b0 public System.Void .ctor(); // 0x39dea60 } // System.dll public class System.ComponentModel.Int32Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39dea68 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39dead4 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39deb68 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39debdc public System.Void .ctor(); // 0x39dec8c } // System.dll public class System.ComponentModel.Int64Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39dec94 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39ded00 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39ded94 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39dee08 public System.Void .ctor(); // 0x39deeb8 } // System.dll public sealed class System.ComponentModel.ListBindableAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.ListBindableAttribute Yes; // 0x0 public static readonly System.ComponentModel.ListBindableAttribute No; // 0x8 public static readonly System.ComponentModel.ListBindableAttribute Default; // 0x10 private System.Boolean _isDefault; // 0x10 private readonly System.Boolean <ListBindable>k__BackingField; // 0x11 // Methods public System.Void .ctor(System.Boolean listBindable); // 0x39deec0 public System.Boolean get_ListBindable(); // 0x39deee8 public override System.Boolean Equals(System.Object obj); // 0x39deef0 public override System.Int32 GetHashCode(); // 0x39def88 public override System.Boolean IsDefaultAttribute(); // 0x39def90 private static System.Void .cctor(); // 0x39df014 } // System.dll public class System.ComponentModel.ListChangedEventArgs : System.EventArgs { // Fields private readonly System.ComponentModel.ListChangedType <ListChangedType>k__BackingField; // 0x10 private readonly System.Int32 <NewIndex>k__BackingField; // 0x14 private readonly System.Int32 <OldIndex>k__BackingField; // 0x18 private readonly System.ComponentModel.PropertyDescriptor <PropertyDescriptor>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.ComponentModel.ListChangedType listChangedType, System.Int32 newIndex); // 0x39df0c4 public System.Void .ctor(System.ComponentModel.ListChangedType listChangedType, System.Int32 newIndex, System.ComponentModel.PropertyDescriptor propDesc); // 0x39df14c public System.Void .ctor(System.ComponentModel.ListChangedType listChangedType, System.ComponentModel.PropertyDescriptor propDesc); // 0x39df188 public System.Void .ctor(System.ComponentModel.ListChangedType listChangedType, System.Int32 newIndex, System.Int32 oldIndex); // 0x39df0cc public System.ComponentModel.ListChangedType get_ListChangedType(); // 0x39df204 public System.Int32 get_NewIndex(); // 0x39df20c public System.Int32 get_OldIndex(); // 0x39df214 } // System.dll public sealed class System.ComponentModel.ListChangedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39df21c public virtual System.Void Invoke(System.Object sender, System.ComponentModel.ListChangedEventArgs e); // 0x39df328 } // System.dll public enum System.ComponentModel.ListChangedType : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.ListChangedType Reset = 0; // 0x0 public const System.ComponentModel.ListChangedType ItemAdded = 1; // 0x0 public const System.ComponentModel.ListChangedType ItemDeleted = 2; // 0x0 public const System.ComponentModel.ListChangedType ItemMoved = 3; // 0x0 public const System.ComponentModel.ListChangedType ItemChanged = 4; // 0x0 public const System.ComponentModel.ListChangedType PropertyDescriptorAdded = 5; // 0x0 public const System.ComponentModel.ListChangedType PropertyDescriptorDeleted = 6; // 0x0 public const System.ComponentModel.ListChangedType PropertyDescriptorChanged = 7; // 0x0 // Methods } // System.dll public enum System.ComponentModel.ListSortDirection : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.ListSortDirection Ascending = 0; // 0x0 public const System.ComponentModel.ListSortDirection Descending = 1; // 0x0 // Methods } // System.dll public class System.ComponentModel.MarshalByValueComponent : System.Object, System.ComponentModel.IComponent, System.IDisposable, System.IServiceProvider { // Fields private static readonly System.Object s_eventDisposed; // 0x0 private System.ComponentModel.ISite _site; // 0x10 private System.ComponentModel.EventHandlerList _events; // 0x18 // Methods public System.Void .ctor(); // 0x39df33c protected override System.Void Finalize(); // 0x39df344 public System.Void add_Disposed(System.EventHandler value); // 0x39df3e4 public System.Void remove_Disposed(System.EventHandler value); // 0x39df4dc protected System.ComponentModel.EventHandlerList get_Events(); // 0x39df46c public virtual System.ComponentModel.ISite get_Site(); // 0x39df564 public virtual System.Void set_Site(System.ComponentModel.ISite value); // 0x39df56c public System.Void Dispose(); // 0x39df574 protected virtual System.Void Dispose(System.Boolean disposing); // 0x39df5e0 public virtual System.Object GetService(System.Type service); // 0x39df86c public override System.String ToString(); // 0x39df920 private static System.Void .cctor(); // 0x39dfa50 } // System.dll public class System.ComponentModel.MultilineStringConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39dfacc public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39dfc4c public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39dfc54 public System.Void .ctor(); // 0x39dfc5c } // System.dll public class System.ComponentModel.NullableConverter : System.ComponentModel.TypeConverter { // Fields private readonly System.Type <NullableType>k__BackingField; // 0x10 private readonly System.Type <UnderlyingType>k__BackingField; // 0x18 private readonly System.ComponentModel.TypeConverter <UnderlyingTypeConverter>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.Type type); // 0x39dfc64 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39dfdb0 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39dfe74 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39dffb0 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e0074 public override System.Object CreateInstance(System.ComponentModel.ITypeDescriptorContext context, System.Collections.IDictionary propertyValues); // 0x39e0260 public override System.Boolean GetCreateInstanceSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e0284 public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39e02a8 public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e02cc public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39e02f0 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39e06bc public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e06e4 public override System.Boolean IsValid(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39e070c public System.Type get_NullableType(); // 0x39e0740 public System.Type get_UnderlyingType(); // 0x39e0748 public System.ComponentModel.TypeConverter get_UnderlyingTypeConverter(); // 0x39e0750 } // System.dll public abstract class System.ComponentModel.PropertyDescriptor : System.ComponentModel.MemberDescriptor { // Fields private System.ComponentModel.TypeConverter _converter; // 0x60 private System.Collections.Hashtable _valueChangedHandlers; // 0x68 private System.Object[] _editors; // 0x70 private System.Type[] _editorTypes; // 0x78 private System.Int32 _editorCount; // 0x80 // Methods protected System.Void .ctor(System.String name, System.Attribute[] attrs); // 0x39e0758 protected System.Void .ctor(System.ComponentModel.MemberDescriptor descr, System.Attribute[] attrs); // 0x39ddc88 public abstract System.Type get_ComponentType(); // 0x1bd219c public virtual System.ComponentModel.TypeConverter get_Converter(); // 0x39e0760 public abstract System.Boolean get_IsReadOnly(); // 0x1bd1824 public abstract System.Type get_PropertyType(); // 0x1bd219c public abstract System.Boolean CanResetValue(System.Object component); // 0x1bd19a0 public override System.Boolean Equals(System.Object obj); // 0x39e0dfc protected System.Object CreateInstance(System.Type type); // 0x39e0bd8 protected override System.Void FillAttributes(System.Collections.IList attributeList); // 0x39e0ffc public override System.Int32 GetHashCode(); // 0x39e1054 protected override System.Object GetInvocationTarget(System.Type type, System.Object instance); // 0x39e10a8 protected System.Type GetTypeFromName(System.String typeName); // 0x39e09d4 public abstract System.Object GetValue(System.Object component); // 0x1bd22a0 protected virtual System.Void OnValueChanged(System.Object component, System.EventArgs e); // 0x39e1190 public abstract System.Void ResetValue(System.Object component); // 0x1bd3a1c public abstract System.Void SetValue(System.Object component, System.Object value); // 0x1bd3c20 public abstract System.Boolean ShouldSerializeValue(System.Object component); // 0x1bd19a0 } // System.dll private class System.ComponentModel.PropertyDescriptorCollection.PropertyDescriptorEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.ComponentModel.PropertyDescriptorCollection _owner; // 0x10 private System.Int32 _index; // 0x18 // Methods public System.Void .ctor(System.ComponentModel.PropertyDescriptorCollection owner); // 0x39e254c public System.Object get_Current(); // 0x39e3184 public System.Collections.DictionaryEntry get_Entry(); // 0x39e31e8 public System.Object get_Key(); // 0x39e3250 public System.Object get_Value(); // 0x39e328c public System.Boolean MoveNext(); // 0x39e32c8 public System.Void Reset(); // 0x39e3304 } // System.dll public class System.ComponentModel.PropertyDescriptorCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.IList, System.Collections.IDictionary { // Fields public static readonly System.ComponentModel.PropertyDescriptorCollection Empty; // 0x0 private System.Collections.IDictionary _cachedFoundProperties; // 0x10 private System.Boolean _cachedIgnoreCase; // 0x18 private System.ComponentModel.PropertyDescriptor[] _properties; // 0x20 private readonly System.String[] _namedSort; // 0x28 private readonly System.Collections.IComparer _comparer; // 0x30 private System.Boolean _propsOwned; // 0x38 private System.Boolean _needSort; // 0x39 private System.Boolean _readOnly; // 0x3a private readonly System.Object _internalSyncObject; // 0x40 private System.Int32 <Count>k__BackingField; // 0x48 // Methods public System.Void .ctor(System.ComponentModel.PropertyDescriptor[] properties); // 0x39d2730 public System.Void .ctor(System.ComponentModel.PropertyDescriptor[] properties, System.Boolean readOnly); // 0x39e1240 private System.Void .ctor(System.ComponentModel.PropertyDescriptor[] properties, System.Int32 propCount, System.String[] namedSort, System.Collections.IComparer comparer); // 0x39e1264 public System.Int32 get_Count(); // 0x39e13b0 private System.Void set_Count(System.Int32 value); // 0x39e13b8 public virtual System.ComponentModel.PropertyDescriptor get_Item(System.Int32 index); // 0x39e13c0 public virtual System.ComponentModel.PropertyDescriptor get_Item(System.String name); // 0x39e1500 public System.Int32 Add(System.ComponentModel.PropertyDescriptor value); // 0x39e1514 public System.Void Clear(); // 0x39e170c public System.Boolean Contains(System.ComponentModel.PropertyDescriptor value); // 0x39e1760 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x39e17d8 private System.Void EnsurePropsOwned(); // 0x39e1444 private System.Void EnsureSize(System.Int32 sizeNeeded); // 0x39e15e4 public virtual System.ComponentModel.PropertyDescriptor Find(System.String name, System.Boolean ignoreCase); // 0x39e1a94 public System.Int32 IndexOf(System.ComponentModel.PropertyDescriptor value); // 0x39e1778 public System.Void Insert(System.Int32 index, System.ComponentModel.PropertyDescriptor value); // 0x39e1fc0 public System.Void Remove(System.ComponentModel.PropertyDescriptor value); // 0x39e20b0 public System.Void RemoveAt(System.Int32 index); // 0x39e2118 public virtual System.ComponentModel.PropertyDescriptorCollection Sort(System.String[] names); // 0x39e21d4 protected System.Void InternalSort(System.String[] names); // 0x39e1814 protected System.Void InternalSort(System.Collections.IComparer sorter); // 0x39e2250 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x39e22c8 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x39e2364 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x39e236c private System.Int32 System.Collections.ICollection.get_Count(); // 0x39e2374 private System.Void System.Collections.IList.Clear(); // 0x39e237c private System.Void System.Collections.IDictionary.Clear(); // 0x39e2380 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39e2384 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x39e2394 private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x39e2398 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x39e245c private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x39e24dc private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x39e2584 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x39e258c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x39e2594 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x39e2610 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x39e29c8 private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x39e2aa8 private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x39e2b80 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x39e2c74 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x39e2cf8 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x39e2d88 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x39e2e0c private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x39e2ea0 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x39e2ea8 private System.Void System.Collections.IList.Remove(System.Object value); // 0x39e2eb0 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x39e2f34 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x39e2f44 private static System.Void .cctor(); // 0x39e3114 } // System.dll public sealed class System.ComponentModel.ProvidePropertyAttribute : System.Attribute { // Fields private readonly System.String <PropertyName>k__BackingField; // 0x10 private readonly System.String <ReceiverTypeName>k__BackingField; // 0x18 // Methods public System.String get_PropertyName(); // 0x39e3310 public System.String get_ReceiverTypeName(); // 0x39e3318 } // System.dll private class System.ComponentModel.ReferenceConverter.ReferenceComparer : System.Object, System.Collections.IComparer { // Fields private System.ComponentModel.ReferenceConverter _converter; // 0x10 // Methods public System.Void .ctor(System.ComponentModel.ReferenceConverter converter); // 0x39e43c4 public System.Int32 Compare(System.Object item1, System.Object item2); // 0x39e4478 } // System.dll public class System.ComponentModel.ReferenceConverter : System.ComponentModel.TypeConverter { // Fields private static readonly System.String s_none; // 0x0 private System.Type _type; // 0x10 // Methods public System.Void .ctor(System.Type type); // 0x39e3320 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e3350 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e341c public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e3768 public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39e3bb8 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39e43f4 public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e43fc protected virtual System.Boolean IsValueAllowed(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39e4404 private static System.Void .cctor(); // 0x39e440c } // System.dll internal sealed class System.ComponentModel.ReflectEventDescriptor : System.ComponentModel.EventDescriptor { // Fields private System.Type _type; // 0x60 private readonly System.Type _componentClass; // 0x68 private System.Reflection.MethodInfo _addMethod; // 0x70 private System.Reflection.MethodInfo _removeMethod; // 0x78 private System.Reflection.EventInfo _realEvent; // 0x80 private System.Boolean _filledMethods; // 0x88 // Methods public System.Void .ctor(System.Type componentClass, System.Reflection.EventInfo eventInfo); // 0x39e4530 protected override System.Void FillAttributes(System.Collections.IList attributes); // 0x39e46bc private System.Void FillEventInfoAttribute(System.Reflection.EventInfo realEventInfo, System.Collections.IList attributes); // 0x39e4be0 private System.Void FillMethods(); // 0x39e4724 private System.Void FillSingleMethodAttribute(System.Reflection.MethodInfo realMethodInfo, System.Collections.IList attributes); // 0x39e4f20 } // System.dll public class System.ComponentModel.RefreshEventArgs : System.EventArgs { // Fields private readonly System.Type <TypeChanged>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Type typeChanged); // 0x39e52a0 } // System.dll public sealed class System.ComponentModel.RefreshEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39e5314 public virtual System.Void Invoke(System.ComponentModel.RefreshEventArgs e); // 0x39e541c } // System.dll public class System.ComponentModel.SByteConverter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39e5430 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39e549c internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e5530 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e55a4 public System.Void .ctor(); // 0x39e5654 } // System.dll public sealed class System.ComponentModel.SettingsBindableAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.SettingsBindableAttribute Yes; // 0x0 public static readonly System.ComponentModel.SettingsBindableAttribute No; // 0x8 private readonly System.Boolean <Bindable>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean bindable); // 0x39e565c public System.Boolean get_Bindable(); // 0x39e5684 public override System.Boolean Equals(System.Object obj); // 0x39e568c public override System.Int32 GetHashCode(); // 0x39e5718 private static System.Void .cctor(); // 0x39e5784 } // System.dll public class System.ComponentModel.SingleConverter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Boolean get_AllowHex(); // 0x39e5820 internal override System.Type get_TargetType(); // 0x39e5828 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39e5894 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e5954 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e59c4 public System.Void .ctor(); // 0x39e5a74 } // System.dll public class System.ComponentModel.StringConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e5a7c public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e5b44 public System.Void .ctor(); // 0x39e5be8 } // System.dll public class System.ComponentModel.TimeSpanConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e5bf0 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39e5cb8 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e5d80 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e5f78 public System.Void .ctor(); // 0x39e629c } // System.dll public sealed class System.ComponentModel.TypeConverterAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.TypeConverterAttribute Default; // 0x0 private readonly System.String <ConverterTypeName>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x39e62a4 public System.Void .ctor(System.Type type); // 0x39e6304 public System.Void .ctor(System.String typeName); // 0x39e6350 public System.String get_ConverterTypeName(); // 0x39e6380 public override System.Boolean Equals(System.Object obj); // 0x39e6388 public override System.Int32 GetHashCode(); // 0x39e6408 private static System.Void .cctor(); // 0x39e6428 } // System.dll private sealed class System.ComponentModel.TypeDescriptionProvider.EmptyCustomTypeDescriptor : System.ComponentModel.CustomTypeDescriptor { // Fields // Methods public System.Void .ctor(); // 0x39e6644 } // System.dll public abstract class System.ComponentModel.TypeDescriptionProvider : System.Object { // Fields private readonly System.ComponentModel.TypeDescriptionProvider _parent; // 0x10 private System.ComponentModel.TypeDescriptionProvider.EmptyCustomTypeDescriptor _emptyDescriptor; // 0x18 // Methods protected System.Void .ctor(); // 0x39dbbb4 public virtual System.Object CreateInstance(System.IServiceProvider provider, System.Type objectType, System.Type[] argTypes, System.Object[] args); // 0x39e648c public virtual System.Collections.IDictionary GetCache(System.Object instance); // 0x39e6598 public virtual System.ComponentModel.ICustomTypeDescriptor GetExtendedTypeDescriptor(System.Object instance); // 0x39e65b0 protected internal virtual System.ComponentModel.IExtenderProvider[] GetExtenderProviders(System.Object instance); // 0x39e664c public System.Type GetReflectionType(System.Type objectType); // 0x39e674c public virtual System.Type GetReflectionType(System.Type objectType, System.Object instance); // 0x39e675c public System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Type objectType); // 0x39e6778 public System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Object instance); // 0x39e6788 public virtual System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Type objectType, System.Object instance); // 0x39e6810 } // System.dll public sealed class System.ComponentModel.TypeDescriptionProviderAttribute : System.Attribute { // Fields private readonly System.String <TypeName>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String typeName); // 0x39e68b8 public System.String get_TypeName(); // 0x39e6934 } // System.dll public abstract class System.ComponentModel.TypeListConverter : System.ComponentModel.TypeConverter { // Fields private readonly System.Type[] _types; // 0x10 private System.ComponentModel.TypeConverter.StandardValuesCollection _values; // 0x18 // Methods protected System.Void .ctor(System.Type[] types); // 0x39e693c public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e696c public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39e6a34 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e6afc public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e6c0c public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39e6dbc public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39e6e88 public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e6e90 } // System.dll public class System.ComponentModel.UInt16Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39e6e98 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39e6f04 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e6f98 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e700c public System.Void .ctor(); // 0x39e70bc } // System.dll public class System.ComponentModel.UInt32Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39e70c4 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39e7130 internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e71c4 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e7238 public System.Void .ctor(); // 0x39e72e8 } // System.dll public class System.ComponentModel.UInt64Converter : System.ComponentModel.BaseNumberConverter { // Fields // Methods internal override System.Type get_TargetType(); // 0x39e72f0 internal override System.Object FromString(System.String value, System.Int32 radix); // 0x39e735c internal override System.Object FromString(System.String value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e73f0 internal override System.String ToString(System.Object value, System.Globalization.NumberFormatInfo formatInfo); // 0x39e7464 public System.Void .ctor(); // 0x39e7514 } // System.dll public interface System.ComponentModel.IChangeTracking : { // Fields // Methods public abstract System.Boolean get_IsChanged(); // 0x1bd1824 public abstract System.Void AcceptChanges(); // 0x1bd2ec0 } // System.dll public interface System.ComponentModel.IRevertibleChangeTracking : System.ComponentModel.IChangeTracking { // Fields // Methods public abstract System.Void RejectChanges(); // 0x1bd2ec0 } // System.dll public interface System.ComponentModel.INotifyPropertyChanged : { // Fields // Methods } // System.dll public interface System.ComponentModel.INotifyPropertyChanging : { // Fields // Methods } // System.dll public class System.ComponentModel.PropertyChangedEventArgs : System.EventArgs { // Fields private readonly System.String _propertyName; // 0x10 // Methods public System.Void .ctor(System.String propertyName); // 0x39e751c } // System.dll public sealed class System.ComponentModel.PropertyChangedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39e7590 public virtual System.Void Invoke(System.Object sender, System.ComponentModel.PropertyChangedEventArgs e); // 0x39e769c } // System.dll public class System.ComponentModel.PropertyChangingEventArgs : System.EventArgs { // Fields private readonly System.String _propertyName; // 0x10 // Methods public System.Void .ctor(System.String propertyName); // 0x39e76b0 } // System.dll public sealed class System.ComponentModel.PropertyChangingEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x39e7724 public virtual System.Void Invoke(System.Object sender, System.ComponentModel.PropertyChangingEventArgs e); // 0x39e7830 } // System.dll public class System.ComponentModel.CategoryAttribute : System.Attribute { // Fields private static System.ComponentModel.CategoryAttribute defAttr; // 0x0 private System.Boolean localized; // 0x10 private System.String categoryValue; // 0x18 // Methods public static System.ComponentModel.CategoryAttribute get_Default(); // 0x39e7844 public System.Void .ctor(); // 0x39e78d8 public System.Void .ctor(System.String category); // 0x39e793c public System.String get_Category(); // 0x39e7974 public override System.Boolean Equals(System.Object obj); // 0x39e79cc public override System.Int32 GetHashCode(); // 0x39e7abc protected virtual System.String GetLocalizedString(System.String value); // 0x39e7adc public override System.Boolean IsDefaultAttribute(); // 0x39e7e58 } // System.dll public class System.ComponentModel.CollectionConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e7e8c public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39e8234 public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e823c public System.Void .ctor(); // 0x39e8244 } // System.dll public class System.ComponentModel.Component : System.MarshalByRefObject, System.ComponentModel.IComponent, System.IDisposable { // Fields private static readonly System.Object EventDisposed; // 0x0 private System.ComponentModel.ISite site; // 0x18 private System.ComponentModel.EventHandlerList events; // 0x20 // Methods protected override System.Void Finalize(); // 0x39e8254 protected virtual System.Boolean get_CanRaiseEvents(); // 0x39e82f8 internal System.Boolean get_CanRaiseEventsInternal(); // 0x39e8300 public System.Void add_Disposed(System.EventHandler value); // 0x39e830c public System.Void remove_Disposed(System.EventHandler value); // 0x39e8410 protected System.ComponentModel.EventHandlerList get_Events(); // 0x39e8398 public virtual System.ComponentModel.ISite get_Site(); // 0x39e849c public virtual System.Void set_Site(System.ComponentModel.ISite value); // 0x39e84a4 public System.Void Dispose(); // 0x39e84ac protected virtual System.Void Dispose(System.Boolean disposing); // 0x39e851c protected virtual System.Object GetService(System.Type service); // 0x39e8824 protected System.Boolean get_DesignMode(); // 0x39e88d8 public override System.String ToString(); // 0x39e8988 public System.Void .ctor(); // 0x39e8ab8 private static System.Void .cctor(); // 0x39e8ac0 } // System.dll public class System.ComponentModel.ComponentConverter : System.ComponentModel.ReferenceConverter { // Fields // Methods public System.Void .ctor(System.Type type); // 0x39e8b3c public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39e8ba4 public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39e8c70 } // System.dll public class System.ComponentModel.DateTimeOffsetConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e8c78 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39e8da8 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e8ed8 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e92cc public System.Void .ctor(); // 0x39e9f08 } // System.dll public class System.ComponentModel.EnumConverter : System.ComponentModel.TypeConverter { // Fields private System.ComponentModel.TypeConverter.StandardValuesCollection values; // 0x10 private System.Type type; // 0x18 // Methods public System.Void .ctor(System.Type type); // 0x39e9f10 protected System.Type get_EnumType(); // 0x39e9f40 protected System.ComponentModel.TypeConverter.StandardValuesCollection get_Values(); // 0x39e9f48 protected System.Void set_Values(System.ComponentModel.TypeConverter.StandardValuesCollection value); // 0x39e9f50 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e9f58 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39ea048 protected virtual System.Collections.IComparer get_Comparer(); // 0x39ea138 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39ea190 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39ea6a8 public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39eb524 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39ebac4 public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39ebb70 public override System.Boolean IsValid(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39ebb78 } // System.dll public interface System.ComponentModel.IComponent : System.IDisposable { // Fields // Methods public abstract System.ComponentModel.ISite get_Site(); // 0x1bd219c public abstract System.Void set_Site(System.ComponentModel.ISite value); // 0x1bd3a1c public abstract System.Void add_Disposed(System.EventHandler value); // 0x1bd3a1c public abstract System.Void remove_Disposed(System.EventHandler value); // 0x1bd3a1c } // System.dll public abstract class System.ComponentModel.MemberDescriptor : System.Object { // Fields private System.String name; // 0x10 private System.String displayName; // 0x18 private System.Int32 nameHash; // 0x20 private System.ComponentModel.AttributeCollection attributeCollection; // 0x28 private System.Attribute[] attributes; // 0x30 private System.Attribute[] originalAttributes; // 0x38 private System.Boolean attributesFiltered; // 0x40 private System.Boolean attributesFilled; // 0x41 private System.Int32 metadataVersion; // 0x44 private System.String category; // 0x48 private System.String description; // 0x50 private System.Object lockCookie; // 0x58 // Methods protected System.Void .ctor(System.String name, System.Attribute[] attributes); // 0x39ebbe4 protected System.Void .ctor(System.ComponentModel.MemberDescriptor oldMemberDescriptor, System.Attribute[] newAttributes); // 0x39ebdbc protected virtual System.Attribute[] get_AttributeArray(); // 0x39ec22c protected virtual System.Void set_AttributeArray(System.Attribute[] value); // 0x39eca84 public virtual System.ComponentModel.AttributeCollection get_Attributes(); // 0x39ecb78 public virtual System.String get_Name(); // 0x39ecc74 protected virtual System.Int32 get_NameHashCode(); // 0x39eccc4 public virtual System.String get_DisplayName(); // 0x39ecccc private System.Void CheckAttributesValid(); // 0x39ec24c protected virtual System.ComponentModel.AttributeCollection CreateAttributeCollection(); // 0x39ecdf4 public override System.Boolean Equals(System.Object obj); // 0x39ece68 protected virtual System.Void FillAttributes(System.Collections.IList attributeList); // 0x39ed0dc private System.Void FilterAttributesIfNeeded(); // 0x39ec314 protected static System.Reflection.MethodInfo FindMethod(System.Type componentClass, System.String name, System.Type[] args, System.Type returnType); // 0x39ed1d0 protected static System.Reflection.MethodInfo FindMethod(System.Type componentClass, System.String name, System.Type[] args, System.Type returnType, System.Boolean publicOnly); // 0x39ed1d8 public override System.Int32 GetHashCode(); // 0x39ed27c protected virtual System.Object GetInvocationTarget(System.Type type, System.Object instance); // 0x39ed284 protected static System.ComponentModel.ISite GetSite(System.Object component); // 0x39eda28 } // System.dll internal sealed class System.ComponentModel.ReflectPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private static readonly System.Type[] argsNone; // 0x0 private static readonly System.Object noValue; // 0x8 private static System.Diagnostics.TraceSwitch PropDescCreateSwitch; // 0x10 private static System.Diagnostics.TraceSwitch PropDescUsageSwitch; // 0x18 private static readonly System.Int32 BitDefaultValueQueried; // 0x20 private static readonly System.Int32 BitGetQueried; // 0x24 private static readonly System.Int32 BitSetQueried; // 0x28 private static readonly System.Int32 BitShouldSerializeQueried; // 0x2c private static readonly System.Int32 BitResetQueried; // 0x30 private static readonly System.Int32 BitChangedQueried; // 0x34 private static readonly System.Int32 BitIPropChangedQueried; // 0x38 private static readonly System.Int32 BitReadOnlyChecked; // 0x3c private static readonly System.Int32 BitAmbientValueQueried; // 0x40 private static readonly System.Int32 BitSetOnDemand; // 0x44 private System.Collections.Specialized.BitVector32 state; // 0x84 private System.Type componentClass; // 0x88 private System.Type type; // 0x90 private System.Object defaultValue; // 0x98 private System.Object ambientValue; // 0xa0 private System.Reflection.PropertyInfo propInfo; // 0xa8 private System.Reflection.MethodInfo getMethod; // 0xb0 private System.Reflection.MethodInfo setMethod; // 0xb8 private System.Reflection.MethodInfo shouldSerializeMethod; // 0xc0 private System.Reflection.MethodInfo resetMethod; // 0xc8 private System.ComponentModel.EventDescriptor realChangedEvent; // 0xd0 private System.Type receiverType; // 0xd8 // Methods public System.Void .ctor(System.Type componentClass, System.String name, System.Type type, System.Attribute[] attributes); // 0x39edb24 public System.Void .ctor(System.Type componentClass, System.String name, System.Type type, System.Reflection.PropertyInfo propInfo, System.Reflection.MethodInfo getMethod, System.Reflection.MethodInfo setMethod, System.Attribute[] attrs); // 0x39ede38 public System.Void .ctor(System.Type componentClass, System.String name, System.Type type, System.Type receiverType, System.Reflection.MethodInfo getMethod, System.Reflection.MethodInfo setMethod, System.Attribute[] attrs); // 0x39edf80 private System.Object get_AmbientValue(); // 0x39ee070 public override System.Type get_ComponentType(); // 0x39ee1f0 private System.Object get_DefaultValue(); // 0x39ee1f8 private System.Reflection.MethodInfo get_GetMethodValue(); // 0x39ee4ac private System.Boolean get_IsExtender(); // 0x39ee91c public override System.Boolean get_IsReadOnly(); // 0x39ee97c public override System.Type get_PropertyType(); // 0x39eeff0 private System.Reflection.MethodInfo get_ResetMethodValue(); // 0x39eeff8 private System.Reflection.MethodInfo get_SetMethodValue(); // 0x39eea7c private System.Reflection.MethodInfo get_ShouldSerializeMethodValue(); // 0x39ef20c internal System.Boolean ExtenderCanResetValue(System.ComponentModel.IExtenderProvider provider, System.Object component); // 0x39ef420 internal System.Type ExtenderGetReceiverType(); // 0x39ef7ec internal System.Type ExtenderGetType(System.ComponentModel.IExtenderProvider provider); // 0x39ef7f4 internal System.Object ExtenderGetValue(System.ComponentModel.IExtenderProvider provider, System.Object component); // 0x39ef6b0 internal System.Void ExtenderResetValue(System.ComponentModel.IExtenderProvider provider, System.Object component, System.ComponentModel.PropertyDescriptor notifyDesc); // 0x39ef804 internal System.Void ExtenderSetValue(System.ComponentModel.IExtenderProvider provider, System.Object component, System.Object value, System.ComponentModel.PropertyDescriptor notifyDesc); // 0x39efd20 internal System.Boolean ExtenderShouldSerializeValue(System.ComponentModel.IExtenderProvider provider, System.Object component); // 0x39f01a4 public override System.Boolean CanResetValue(System.Object component); // 0x39f05f0 protected override System.Void FillAttributes(System.Collections.IList attributes); // 0x39f0864 public override System.Object GetValue(System.Object component); // 0x39f18d8 protected override System.Void OnValueChanged(System.Object component, System.EventArgs e); // 0x39f1c9c public override System.Void ResetValue(System.Object component); // 0x39f1d44 public override System.Void SetValue(System.Object component, System.Object value); // 0x39f21a8 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x39f2790 private static System.Void .cctor(); // 0x39f2ac0 } // System.dll private class System.ComponentModel.ReflectTypeDescriptionProvider.ReflectedTypeData : System.Object { // Fields private System.Type _type; // 0x10 private System.ComponentModel.AttributeCollection _attributes; // 0x18 private System.ComponentModel.EventDescriptorCollection _events; // 0x20 private System.ComponentModel.PropertyDescriptorCollection _properties; // 0x28 private System.ComponentModel.TypeConverter _converter; // 0x30 private System.Object[] _editors; // 0x38 private System.Type[] _editorTypes; // 0x40 private System.Int32 _editorCount; // 0x48 // Methods internal System.Void .ctor(System.Type type); // 0x39f8884 internal System.Boolean get_IsPopulated(); // 0x39f89fc internal System.ComponentModel.AttributeCollection GetAttributes(); // 0x39f3db4 internal System.String GetClassName(System.Object instance); // 0x39f4698 internal System.String GetComponentName(System.Object instance); // 0x39f46e0 internal System.ComponentModel.TypeConverter GetConverter(System.Object instance); // 0x39f48b0 internal System.ComponentModel.EventDescriptor GetDefaultEvent(System.Object instance); // 0x39f4da0 internal System.ComponentModel.PropertyDescriptor GetDefaultProperty(System.Object instance); // 0x39f4f60 internal System.Object GetEditor(System.Object instance, System.Type editorBaseType); // 0x39f5130 private static System.ComponentModel.EditorAttribute GetEditorAttribute(System.ComponentModel.AttributeCollection attributes, System.Type editorBaseType); // 0x39fae20 internal System.ComponentModel.EventDescriptorCollection GetEvents(); // 0x39f5b44 internal System.ComponentModel.PropertyDescriptorCollection GetProperties(); // 0x39f8570 private System.Type GetTypeFromName(System.String typeName); // 0x39fa900 internal System.Void Refresh(); // 0x39f9b60 } // System.dll internal sealed class System.ComponentModel.ReflectTypeDescriptionProvider : System.ComponentModel.TypeDescriptionProvider { // Fields private System.Collections.Hashtable _typeData; // 0x20 private static System.Type[] _typeConstructor; // 0x0 private static System.Collections.Hashtable _editorTables; // 0x8 private static System.Collections.Hashtable _intrinsicTypeConverters; // 0x10 private static System.Object _intrinsicReferenceKey; // 0x18 private static System.Object _intrinsicNullableKey; // 0x20 private static System.Object _dictionaryKey; // 0x28 private static System.Collections.Hashtable _propertyCache; // 0x30 private static System.Collections.Hashtable _eventCache; // 0x38 private static System.Collections.Hashtable _attributeCache; // 0x40 private static System.Collections.Hashtable _extendedPropertyCache; // 0x48 private static readonly System.Guid _extenderProviderKey; // 0x50 private static readonly System.Guid _extenderPropertiesKey; // 0x60 private static readonly System.Guid _extenderProviderPropertiesKey; // 0x70 private static readonly System.Type[] _skipInterfaceAttributeList; // 0x80 private static System.Object _internalSyncObject; // 0x88 // Methods internal System.Void .ctor(); // 0x39f2d18 private static System.Collections.Hashtable get_IntrinsicTypeConverters(); // 0x39f2d20 public override System.Object CreateInstance(System.IServiceProvider provider, System.Type objectType, System.Type[] argTypes, System.Object[] args); // 0x39f3808 private static System.Object CreateInstance(System.Type objectType, System.Type callingType); // 0x39f3a0c internal System.ComponentModel.AttributeCollection GetAttributes(System.Type type); // 0x39f3b14 public override System.Collections.IDictionary GetCache(System.Object instance); // 0x39f4304 internal System.String GetClassName(System.Type type); // 0x39f4668 internal System.String GetComponentName(System.Type type, System.Object instance); // 0x39f46bc internal System.ComponentModel.TypeConverter GetConverter(System.Type type, System.Object instance); // 0x39f488c internal System.ComponentModel.EventDescriptor GetDefaultEvent(System.Type type, System.Object instance); // 0x39f4d7c internal System.ComponentModel.PropertyDescriptor GetDefaultProperty(System.Type type, System.Object instance); // 0x39f4f3c internal System.Object GetEditor(System.Type type, System.Object instance, System.Type editorBaseType); // 0x39f50fc private static System.Collections.Hashtable GetEditorTable(System.Type editorBaseType); // 0x39f571c internal System.ComponentModel.EventDescriptorCollection GetEvents(System.Type type); // 0x39f5b28 internal System.ComponentModel.AttributeCollection GetExtendedAttributes(System.Object instance); // 0x39f5e50 internal System.String GetExtendedClassName(System.Object instance); // 0x39f5ea8 internal System.String GetExtendedComponentName(System.Object instance); // 0x39f5ed4 internal System.ComponentModel.TypeConverter GetExtendedConverter(System.Object instance); // 0x39f5f10 internal System.ComponentModel.EventDescriptor GetExtendedDefaultEvent(System.Object instance); // 0x39f5f4c internal System.ComponentModel.PropertyDescriptor GetExtendedDefaultProperty(System.Object instance); // 0x39f5f54 internal System.Object GetExtendedEditor(System.Object instance, System.Type editorBaseType); // 0x39f5f5c internal System.ComponentModel.EventDescriptorCollection GetExtendedEvents(System.Object instance); // 0x39f5fa0 internal System.ComponentModel.PropertyDescriptorCollection GetExtendedProperties(System.Object instance); // 0x39f5ff8 protected internal override System.ComponentModel.IExtenderProvider[] GetExtenderProviders(System.Object instance); // 0x39f7510 private static System.ComponentModel.IExtenderProvider[] GetExtenders(System.Collections.ICollection components, System.Object instance, System.Collections.IDictionary cache); // 0x39f79a0 internal System.Object GetExtendedPropertyOwner(System.Object instance, System.ComponentModel.PropertyDescriptor pd); // 0x39f84bc public override System.ComponentModel.ICustomTypeDescriptor GetExtendedTypeDescriptor(System.Object instance); // 0x39f854c internal System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Type type); // 0x39f8554 internal System.Object GetPropertyOwner(System.Type type, System.Object instance, System.ComponentModel.PropertyDescriptor pd); // 0x39f84e8 public override System.Type GetReflectionType(System.Type objectType, System.Object instance); // 0x39f887c private System.ComponentModel.ReflectTypeDescriptionProvider.ReflectedTypeData GetTypeData(System.Type type, System.Boolean createIfNeeded); // 0x39f3b30 public override System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Type objectType, System.Object instance); // 0x39f88b4 private static System.Type GetTypeFromName(System.String typeName); // 0x39f88bc internal System.Boolean IsPopulated(System.Type type); // 0x39f89cc private static System.Attribute[] ReflectGetAttributes(System.Type type); // 0x39f8a18 internal static System.Attribute[] ReflectGetAttributes(System.Reflection.MemberInfo member); // 0x39f1494 private static System.ComponentModel.EventDescriptor[] ReflectGetEvents(System.Type type); // 0x39f8e5c private static System.ComponentModel.PropertyDescriptor[] ReflectGetExtendedProperties(System.ComponentModel.IExtenderProvider provider); // 0x39f65b0 private static System.ComponentModel.PropertyDescriptor[] ReflectGetProperties(System.Type type); // 0x39f9514 internal System.Void Refresh(System.Type type); // 0x39f9b40 private static System.Object SearchIntrinsicTable(System.Collections.Hashtable table, System.Type callingType); // 0x39f9bd0 private static System.Void .cctor(); // 0x39fa544 } // System.dll protected abstract class System.ComponentModel.TypeConverter.SimplePropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private System.Type componentType; // 0x88 private System.Type propertyType; // 0x90 // Methods protected System.Void .ctor(System.Type componentType, System.String name, System.Type propertyType); // 0x39fbdc0 protected System.Void .ctor(System.Type componentType, System.String name, System.Type propertyType, System.Attribute[] attributes); // 0x39fbe3c public override System.Type get_ComponentType(); // 0x39fbe88 public override System.Boolean get_IsReadOnly(); // 0x39fbe90 public override System.Type get_PropertyType(); // 0x39fbf14 public override System.Boolean CanResetValue(System.Object component); // 0x39fbf1c public override System.Void ResetValue(System.Object component); // 0x39fc060 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x39fc18c } // System.dll public class System.ComponentModel.TypeConverter.StandardValuesCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ICollection values; // 0x10 private System.Array valueArray; // 0x18 // Methods public System.Void .ctor(System.Collections.ICollection values); // 0x39eba00 public System.Int32 get_Count(); // 0x39fc194 public System.Object get_Item(System.Int32 index); // 0x39fc250 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x39fc450 public System.Collections.IEnumerator GetEnumerator(); // 0x39fc508 private System.Int32 System.Collections.ICollection.get_Count(); // 0x39fc5a8 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x39fc5ac private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x39fc5b4 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x39fc5bc private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x39fc5c0 } // System.dll public class System.ComponentModel.TypeConverter : System.Object { // Fields private const System.String s_UseCompatibleTypeConverterBehavior; // 0x0 private static System.Boolean useCompatibleTypeConversion; // 0x0 // Methods private static System.Boolean get_UseCompatibleTypeConversion(); // 0x39fb1d4 public System.Boolean CanConvertFrom(System.Type sourceType); // 0x39fb224 public virtual System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x39e8d20 public System.Boolean CanConvertTo(System.Type destinationType); // 0x39fb238 public virtual System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x39e8e50 public System.Object ConvertFrom(System.Object value); // 0x39fb24c public virtual System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39e9260 public System.Object ConvertFromInvariantString(System.String text); // 0x39fb3f8 public System.Object ConvertFromInvariantString(System.ComponentModel.ITypeDescriptorContext context, System.String text); // 0x39fb480 public System.Object ConvertFromString(System.String text); // 0x39fb500 public System.Object ConvertFromString(System.ComponentModel.ITypeDescriptorContext context, System.String text); // 0x39fb518 public System.Object ConvertFromString(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.String text); // 0x39fb474 public System.Object ConvertTo(System.Object value, System.Type destinationType); // 0x39fb598 public virtual System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x39e8000 public System.String ConvertToInvariantString(System.Object value); // 0x39fb730 public System.String ConvertToInvariantString(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39eb4ac public System.String ConvertToString(System.Object value); // 0x39fb880 public System.String ConvertToString(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39fb980 public System.String ConvertToString(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x39fb7a4 public System.Object CreateInstance(System.Collections.IDictionary propertyValues); // 0x39fba84 public virtual System.Object CreateInstance(System.ComponentModel.ITypeDescriptorContext context, System.Collections.IDictionary propertyValues); // 0x39fba98 protected System.Exception GetConvertFromException(System.Object value); // 0x39fb2c8 protected System.Exception GetConvertToException(System.Object value, System.Type destinationType); // 0x39fb5b4 public System.Boolean GetCreateInstanceSupported(); // 0x39fbaa0 public virtual System.Boolean GetCreateInstanceSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39fbab0 public System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Object value); // 0x39fbab8 public System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39fbac4 public virtual System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext context, System.Object value, System.Attribute[] attributes); // 0x39fbbc0 public System.Boolean GetPropertiesSupported(); // 0x39fbbc8 public virtual System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39fbbd8 public System.Collections.ICollection GetStandardValues(); // 0x39fbbe0 public virtual System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x39fbbf0 public System.Boolean GetStandardValuesExclusive(); // 0x39fbbf8 public virtual System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x39fbc0c public System.Boolean GetStandardValuesSupported(); // 0x39fbc14 public virtual System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x39fbc28 public System.Boolean IsValid(System.Object value); // 0x39fbc30 public virtual System.Boolean IsValid(System.ComponentModel.ITypeDescriptorContext context, System.Object value); // 0x39fbc48 protected System.ComponentModel.PropertyDescriptorCollection SortProperties(System.ComponentModel.PropertyDescriptorCollection props, System.String[] names); // 0x39fbd88 public System.Void .ctor(); // 0x39e824c } // System.dll private sealed class System.ComponentModel.TypeDescriptor.AttributeFilterCacheItem : System.Object { // Fields private System.Attribute[] _filter; // 0x10 internal System.Collections.ICollection FilteredMembers; // 0x18 // Methods internal System.Void .ctor(System.Attribute[] filter, System.Collections.ICollection filteredMembers); // 0x3a0349c internal System.Boolean IsValid(System.Attribute[] filter); // 0x3a03410 } // System.dll private sealed class System.ComponentModel.TypeDescriptor.FilterCacheItem : System.Object { // Fields private System.ComponentModel.Design.ITypeDescriptorFilterService _filterService; // 0x10 internal System.Collections.ICollection FilteredMembers; // 0x18 // Methods internal System.Void .ctor(System.ComponentModel.Design.ITypeDescriptorFilterService filterService, System.Collections.ICollection filteredMembers); // 0x3a034f0 internal System.Boolean IsValid(System.ComponentModel.Design.ITypeDescriptorFilterService filterService); // 0x3a034e0 } // System.dll private interface System.ComponentModel.TypeDescriptor.IUnimplemented : { // Fields // Methods } // System.dll private sealed class System.ComponentModel.TypeDescriptor.MemberDescriptorComparer : System.Object, System.Collections.IComparer { // Fields public static readonly System.ComponentModel.TypeDescriptor.MemberDescriptorComparer Instance; // 0x0 // Methods public System.Int32 Compare(System.Object left, System.Object right); // 0x3a03a4c public System.Void .ctor(); // 0x3a03b68 private static System.Void .cctor(); // 0x3a03b70 } // System.dll private sealed class System.ComponentModel.TypeDescriptor.MergedTypeDescriptor : System.Object, System.ComponentModel.ICustomTypeDescriptor { // Fields private System.ComponentModel.ICustomTypeDescriptor _primary; // 0x10 private System.ComponentModel.ICustomTypeDescriptor _secondary; // 0x18 // Methods internal System.Void .ctor(System.ComponentModel.ICustomTypeDescriptor primary, System.ComponentModel.ICustomTypeDescriptor secondary); // 0x3a01b9c private System.ComponentModel.AttributeCollection System.ComponentModel.ICustomTypeDescriptor.GetAttributes(); // 0x3a03bd8 private System.String System.ComponentModel.ICustomTypeDescriptor.GetClassName(); // 0x3a03ce8 private System.String System.ComponentModel.ICustomTypeDescriptor.GetComponentName(); // 0x3a03e00 private System.ComponentModel.TypeConverter System.ComponentModel.ICustomTypeDescriptor.GetConverter(); // 0x3a03f18 private System.ComponentModel.EventDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultEvent(); // 0x3a04030 private System.ComponentModel.PropertyDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultProperty(); // 0x3a04148 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetEditor(System.Type editorBaseType); // 0x3a04260 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(); // 0x3a04410 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(System.Attribute[] attributes); // 0x3a04528 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(); // 0x3a04658 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(System.Attribute[] attributes); // 0x3a04770 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x3a048a0 } // System.dll private struct System.ComponentModel.TypeDescriptor.TypeDescriptionNode.DefaultExtendedTypeDescriptor : System.ComponentModel.ICustomTypeDescriptor { // Fields private System.ComponentModel.TypeDescriptor.TypeDescriptionNode _node; // 0x10 private System.Object _instance; // 0x18 // Methods internal System.Void .ctor(System.ComponentModel.TypeDescriptor.TypeDescriptionNode node, System.Object instance); // 0x3a04c90 private System.ComponentModel.AttributeCollection System.ComponentModel.ICustomTypeDescriptor.GetAttributes(); // 0x3a04fb4 private System.String System.ComponentModel.ICustomTypeDescriptor.GetClassName(); // 0x3a05288 private System.String System.ComponentModel.ICustomTypeDescriptor.GetComponentName(); // 0x3a054c4 private System.ComponentModel.TypeConverter System.ComponentModel.ICustomTypeDescriptor.GetConverter(); // 0x3a056c8 private System.ComponentModel.EventDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultEvent(); // 0x3a05968 private System.ComponentModel.PropertyDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultProperty(); // 0x3a05b6c private System.Object System.ComponentModel.ICustomTypeDescriptor.GetEditor(System.Type editorBaseType); // 0x3a05d70 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(); // 0x3a0600c private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(System.Attribute[] attributes); // 0x3a062e4 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(); // 0x3a065c4 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(System.Attribute[] attributes); // 0x3a06864 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x3a06b0c } // System.dll private struct System.ComponentModel.TypeDescriptor.TypeDescriptionNode.DefaultTypeDescriptor : System.ComponentModel.ICustomTypeDescriptor { // Fields private System.ComponentModel.TypeDescriptor.TypeDescriptionNode _node; // 0x10 private System.Type _objectType; // 0x18 private System.Object _instance; // 0x20 // Methods internal System.Void .ctor(System.ComponentModel.TypeDescriptor.TypeDescriptionNode node, System.Type objectType, System.Object instance); // 0x3a04f70 private System.ComponentModel.AttributeCollection System.ComponentModel.ICustomTypeDescriptor.GetAttributes(); // 0x3a06d2c private System.String System.ComponentModel.ICustomTypeDescriptor.GetClassName(); // 0x3a06fc8 private System.String System.ComponentModel.ICustomTypeDescriptor.GetComponentName(); // 0x3a071f8 private System.ComponentModel.TypeConverter System.ComponentModel.ICustomTypeDescriptor.GetConverter(); // 0x3a073fc private System.ComponentModel.EventDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultEvent(); // 0x3a0769c private System.ComponentModel.PropertyDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultProperty(); // 0x3a078a0 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetEditor(System.Type editorBaseType); // 0x3a07aa4 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(); // 0x3a07d40 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(System.Attribute[] attributes); // 0x3a07fe0 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(); // 0x3a08288 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(System.Attribute[] attributes); // 0x3a08528 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x3a087d0 } // System.dll private sealed class System.ComponentModel.TypeDescriptor.TypeDescriptionNode : System.ComponentModel.TypeDescriptionProvider { // Fields internal System.ComponentModel.TypeDescriptor.TypeDescriptionNode Next; // 0x20 internal System.ComponentModel.TypeDescriptionProvider Provider; // 0x28 // Methods internal System.Void .ctor(System.ComponentModel.TypeDescriptionProvider provider); // 0x39fce88 public override System.Object CreateInstance(System.IServiceProvider provider, System.Type objectType, System.Type[] argTypes, System.Object[] args); // 0x3a049d0 public override System.Collections.IDictionary GetCache(System.Object instance); // 0x3a04b48 public override System.ComponentModel.ICustomTypeDescriptor GetExtendedTypeDescriptor(System.Object instance); // 0x3a04bb4 protected internal override System.ComponentModel.IExtenderProvider[] GetExtenderProviders(System.Object instance); // 0x3a04cc0 public override System.Type GetReflectionType(System.Type objectType, System.Object instance); // 0x3a04d2c public override System.ComponentModel.ICustomTypeDescriptor GetTypeDescriptor(System.Type objectType, System.Object instance); // 0x3a04e04 } // System.dll private sealed class System.ComponentModel.TypeDescriptor.TypeDescriptorComObject : System.Object { // Fields // Methods } // System.dll private sealed class System.ComponentModel.TypeDescriptor.TypeDescriptorInterface : System.Object { // Fields // Methods } // System.dll public sealed class System.ComponentModel.TypeDescriptor : System.Object { // Fields private static System.ComponentModel.WeakHashtable _providerTable; // 0x0 private static System.Collections.Hashtable _providerTypeTable; // 0x8 private static System.Collections.Hashtable _defaultProviders; // 0x10 private static System.ComponentModel.WeakHashtable _associationTable; // 0x18 private static System.Int32 _metadataVersion; // 0x20 private static System.Int32 _collisionIndex; // 0x24 private static System.Diagnostics.BooleanSwitch TraceDescriptor; // 0x28 private static readonly System.Guid[] _pipelineInitializeKeys; // 0x30 private static readonly System.Guid[] _pipelineMergeKeys; // 0x38 private static readonly System.Guid[] _pipelineFilterKeys; // 0x40 private static readonly System.Guid[] _pipelineAttributeFilterKeys; // 0x48 private static System.Object _internalSyncObject; // 0x50 private static System.ComponentModel.RefreshEventHandler Refreshed; // 0x58 // Methods public static System.Type get_ComObjectType(); // 0x39fc5c4 public static System.Type get_InterfaceType(); // 0x39fc630 internal static System.Int32 get_MetadataVersion(); // 0x39fc69c public static System.Void AddProvider(System.ComponentModel.TypeDescriptionProvider provider, System.Type type); // 0x39fc6f4 private static System.Void CheckDefaultProvider(System.Type type); // 0x39fd4a8 public static System.Object CreateInstance(System.IServiceProvider provider, System.Type objectType, System.Type[] argTypes, System.Object[] args); // 0x39fdab8 private static System.Collections.ArrayList FilterMembers(System.Collections.IList members, System.Attribute[] attributes); // 0x39fddcc public static System.Object GetAssociation(System.Type type, System.Object primary); // 0x39ed38c public static System.ComponentModel.AttributeCollection GetAttributes(System.Type componentType); // 0x39f133c public static System.ComponentModel.AttributeCollection GetAttributes(System.Object component); // 0x39fa8a8 public static System.ComponentModel.AttributeCollection GetAttributes(System.Object component, System.Boolean noCustomTypeDesc); // 0x39fe298 internal static System.Collections.IDictionary GetCache(System.Object instance); // 0x39f6544 public static System.ComponentModel.TypeConverter GetConverter(System.Type type); // 0x3a01ab4 internal static System.ComponentModel.ICustomTypeDescriptor GetDescriptor(System.Type type, System.String typeName); // 0x39fe1b4 internal static System.ComponentModel.ICustomTypeDescriptor GetDescriptor(System.Object component, System.Boolean noCustomTypeDesc); // 0x39fe6ac internal static System.ComponentModel.ICustomTypeDescriptor GetExtendedDescriptor(System.Object component); // 0x39fe8b4 public static System.ComponentModel.EventDescriptorCollection GetEvents(System.Type componentType); // 0x39fab08 public static System.ComponentModel.EventDescriptorCollection GetEvents(System.Object component); // 0x39faaac public static System.ComponentModel.EventDescriptorCollection GetEvents(System.Object component, System.Attribute[] attributes, System.Boolean noCustomTypeDesc); // 0x3a01be0 private static System.String GetExtenderCollisionSuffix(System.ComponentModel.MemberDescriptor member); // 0x3a02728 private static System.Type GetNodeForBaseType(System.Type searchType); // 0x3a02a40 public static System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Type componentType); // 0x39facc0 public static System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Object component); // 0x39fac68 public static System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Object component, System.Boolean noCustomTypeDesc); // 0x3a02b14 public static System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Object component, System.Attribute[] attributes); // 0x39e8c08 public static System.ComponentModel.PropertyDescriptorCollection GetProperties(System.Object component, System.Attribute[] attributes, System.Boolean noCustomTypeDesc); // 0x3a031d8 private static System.ComponentModel.PropertyDescriptorCollection GetPropertiesImpl(System.Object component, System.Attribute[] attributes, System.Boolean noCustomTypeDesc, System.Boolean noAttributes); // 0x3a02b80 internal static System.ComponentModel.TypeDescriptionProvider GetProviderRecursive(System.Type type); // 0x3a03248 public static System.Type GetReflectionType(System.Type type); // 0x39eb918 private static System.ComponentModel.TypeDescriptor.TypeDescriptionNode NodeFor(System.Type type); // 0x39fdd74 private static System.ComponentModel.TypeDescriptor.TypeDescriptionNode NodeFor(System.Type type, System.Boolean createDelegator); // 0x39fc980 private static System.ComponentModel.TypeDescriptor.TypeDescriptionNode NodeFor(System.Object instance); // 0x3a01a5c private static System.ComponentModel.TypeDescriptor.TypeDescriptionNode NodeFor(System.Object instance, System.Boolean createDelegator); // 0x3a032a0 private static System.Collections.ICollection PipelineAttributeFilter(System.Int32 pipelineType, System.Collections.ICollection members, System.Attribute[] filter, System.Object instance, System.Collections.IDictionary cache); // 0x3a020d0 private static System.Collections.ICollection PipelineFilter(System.Int32 pipelineType, System.Collections.ICollection members, System.Object instance, System.Collections.IDictionary cache); // 0x39ffab0 private static System.Collections.ICollection PipelineInitialize(System.Int32 pipelineType, System.Collections.ICollection members, System.Collections.IDictionary cache); // 0x3a01348 private static System.Collections.ICollection PipelineMerge(System.Int32 pipelineType, System.Collections.ICollection primary, System.Collections.ICollection secondary, System.Object instance, System.Collections.IDictionary cache); // 0x39fe96c private static System.Void RaiseRefresh(System.Type type); // 0x3a03534 public static System.Void Refresh(System.Type type); // 0x39fceb8 private static System.Boolean ShouldHideMember(System.ComponentModel.MemberDescriptor member, System.Attribute attribute); // 0x39fe124 public static System.Void SortDescriptorArray(System.Collections.IList infos); // 0x3a035e0 private static System.Void .cctor(); // 0x3a036b4 } // System.dll [Serializable] public class System.ComponentModel.Win32Exception : System.Runtime.InteropServices.ExternalException, System.Runtime.Serialization.ISerializable { // Fields private readonly System.Int32 nativeErrorCode; // 0x8c // Methods public System.Void .ctor(); // 0x3a089ec public System.Void .ctor(System.Int32 error); // 0x3a08a60 public System.Void .ctor(System.Int32 error, System.String message); // 0x3a0938c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a093b8 public System.Int32 get_NativeErrorCode(); // 0x3a09440 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a09448 internal static System.String GetErrorMessage(System.Int32 error); // 0x3a08a98 } // System.dll public sealed class System.ComponentModel.NotifyParentPropertyAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.NotifyParentPropertyAttribute Yes; // 0x0 public static readonly System.ComponentModel.NotifyParentPropertyAttribute No; // 0x8 public static readonly System.ComponentModel.NotifyParentPropertyAttribute Default; // 0x10 private System.Boolean notifyParent; // 0x10 // Methods public System.Void .ctor(System.Boolean notifyParent); // 0x3a09510 public System.Boolean get_NotifyParent(); // 0x3a09538 public override System.Boolean Equals(System.Object obj); // 0x3a09540 public override System.Int32 GetHashCode(); // 0x3a095c0 public override System.Boolean IsDefaultAttribute(); // 0x3a095c8 private static System.Void .cctor(); // 0x3a09630 } // System.dll public enum System.ComponentModel.RefreshProperties : { // Fields public System.Int32 value__; // 0x10 public const System.ComponentModel.RefreshProperties None = 0; // 0x0 public const System.ComponentModel.RefreshProperties All = 1; // 0x0 public const System.ComponentModel.RefreshProperties Repaint = 2; // 0x0 // Methods } // System.dll public sealed class System.ComponentModel.RefreshPropertiesAttribute : System.Attribute { // Fields public static readonly System.ComponentModel.RefreshPropertiesAttribute All; // 0x0 public static readonly System.ComponentModel.RefreshPropertiesAttribute Repaint; // 0x8 public static readonly System.ComponentModel.RefreshPropertiesAttribute Default; // 0x10 private System.ComponentModel.RefreshProperties refresh; // 0x10 // Methods public System.Void .ctor(System.ComponentModel.RefreshProperties refresh); // 0x3a096e0 public System.ComponentModel.RefreshProperties get_RefreshProperties(); // 0x3a09708 public override System.Boolean Equals(System.Object value); // 0x3a09710 public override System.Int32 GetHashCode(); // 0x3a09780 public override System.Boolean IsDefaultAttribute(); // 0x3a09788 private static System.Void .cctor(); // 0x3a097f0 } // System.dll private class System.ComponentModel.WeakHashtable.WeakKeyComparer : System.Object, System.Collections.IEqualityComparer { // Fields // Methods private System.Boolean System.Collections.IEqualityComparer.Equals(System.Object x, System.Object y); // 0x3a099b4 private System.Int32 System.Collections.IEqualityComparer.GetHashCode(System.Object obj); // 0x3a09b10 public System.Void .ctor(); // 0x3a099ac } // System.dll internal sealed class System.ComponentModel.WeakHashtable : System.Collections.Hashtable { // Fields private static System.Collections.IEqualityComparer _comparer; // 0x0 // Methods internal System.Void .ctor(); // 0x3a098bc public override System.Void Clear(); // 0x3a09920 public override System.Void Remove(System.Object key); // 0x3a09928 private static System.Void .cctor(); // 0x3a09930 } // System.dll [Serializable] public class System.ComponentModel.Design.CheckoutException : System.Runtime.InteropServices.ExternalException { // Fields public static readonly System.ComponentModel.Design.CheckoutException Canceled; // 0x0 // Methods public System.Void .ctor(); // 0x3a09b34 public System.Void .ctor(System.String message, System.Int32 errorCode); // 0x3a09b3c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a09b44 private static System.Void .cctor(); // 0x3a09b4c } // System.dll public interface System.ComponentModel.Design.IComponentChangeService : { // Fields // Methods public abstract System.Void OnComponentChanged(System.Object component, System.ComponentModel.MemberDescriptor member, System.Object oldValue, System.Object newValue); // 0x1bd3d68 public abstract System.Void OnComponentChanging(System.Object component, System.ComponentModel.MemberDescriptor member); // 0x1bd3c20 } // System.dll public interface System.ComponentModel.Design.IDesigner : System.IDisposable { // Fields // Methods } // System.dll public interface System.ComponentModel.Design.IDesignerHost : System.IServiceProvider { // Fields // Methods public abstract System.ComponentModel.IComponent get_RootComponent(); // 0x1bd219c public abstract System.ComponentModel.Design.IDesigner GetDesigner(System.ComponentModel.IComponent component); // 0x1bd22a0 } // System.dll public interface System.ComponentModel.Design.IDictionaryService : { // Fields // Methods public abstract System.Object GetValue(System.Object key); // 0x1bd22a0 public abstract System.Void SetValue(System.Object key, System.Object value); // 0x1bd3c20 } // System.dll public interface System.ComponentModel.Design.IExtenderListService : { // Fields // Methods public abstract System.ComponentModel.IExtenderProvider[] GetExtenderProviders(); // 0x1bd219c } // System.dll public interface System.ComponentModel.Design.IReferenceService : { // Fields // Methods public abstract System.Object GetReference(System.String name); // 0x1bd22a0 public abstract System.String GetName(System.Object reference); // 0x1bd22a0 public abstract System.Object[] GetReferences(System.Type baseType); // 0x1bd22a0 } // System.dll public interface System.ComponentModel.Design.ITypeDescriptorFilterService : { // Fields // Methods public abstract System.Boolean FilterAttributes(System.ComponentModel.IComponent component, System.Collections.IDictionary attributes); // 0x0 public abstract System.Boolean FilterEvents(System.ComponentModel.IComponent component, System.Collections.IDictionary events); // 0x0 public abstract System.Boolean FilterProperties(System.ComponentModel.IComponent component, System.Collections.IDictionary properties); // 0x0 } // System.dll private sealed class System.ComponentModel.Design.DesignerOptionService.DesignerOptionCollection.WrappedPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private System.Object target; // 0x88 private System.ComponentModel.PropertyDescriptor property; // 0x90 // Methods internal System.Void .ctor(System.ComponentModel.PropertyDescriptor property, System.Object target); // 0x3a0a424 public override System.ComponentModel.AttributeCollection get_Attributes(); // 0x3a0a508 public override System.Type get_ComponentType(); // 0x3a0a528 public override System.Boolean get_IsReadOnly(); // 0x3a0a54c public override System.Type get_PropertyType(); // 0x3a0a570 public override System.Boolean CanResetValue(System.Object component); // 0x3a0a594 public override System.Object GetValue(System.Object component); // 0x3a0a5c0 public override System.Void ResetValue(System.Object component); // 0x3a0a5ec public override System.Void SetValue(System.Object component, System.Object value); // 0x3a0a618 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x3a0a644 } // System.dll public sealed class System.ComponentModel.Design.DesignerOptionService.DesignerOptionCollection : System.Object, System.Collections.ICollection { // Fields private System.ComponentModel.Design.DesignerOptionService _service; // 0x10 private System.String _name; // 0x18 private System.Object _value; // 0x20 private System.Collections.ArrayList _children; // 0x28 private System.ComponentModel.PropertyDescriptorCollection _properties; // 0x30 // Methods public System.Int32 get_Count(); // 0x3a09bd8 public System.String get_Name(); // 0x3a09ca4 public System.ComponentModel.PropertyDescriptorCollection get_Properties(); // 0x3a09cac public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3a0a48c private System.Void EnsurePopulated(); // 0x3a09c04 public System.Collections.IEnumerator GetEnumerator(); // 0x3a0a4d0 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3a0a4fc private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3a0a504 } // System.dll private class System.ComponentModel.Design.DesignerOptionService.DesignerOptionConverter.OptionPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private System.ComponentModel.Design.DesignerOptionService.DesignerOptionCollection _option; // 0x88 // Methods internal System.Void .ctor(System.ComponentModel.Design.DesignerOptionService.DesignerOptionCollection option); // 0x3a0ac60 public override System.Type get_ComponentType(); // 0x3a0ada4 public override System.Boolean get_IsReadOnly(); // 0x3a0adc0 public override System.Type get_PropertyType(); // 0x3a0adc8 public override System.Boolean CanResetValue(System.Object component); // 0x3a0ade4 public override System.Object GetValue(System.Object component); // 0x3a0adec public override System.Void ResetValue(System.Object component); // 0x3a0adf4 public override System.Void SetValue(System.Object component, System.Object value); // 0x3a0adf8 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x3a0adfc } // System.dll internal sealed class System.ComponentModel.Design.DesignerOptionService.DesignerOptionConverter : System.ComponentModel.TypeConverter { // Fields // Methods public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext cxt); // 0x3a0a670 public override System.ComponentModel.PropertyDescriptorCollection GetProperties(System.ComponentModel.ITypeDescriptorContext cxt, System.Object value, System.Attribute[] attributes); // 0x3a0a678 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext cxt, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x3a0aca0 public System.Void .ctor(); // 0x3a0ad9c } // System.dll public abstract class System.ComponentModel.Design.DesignerOptionService : System.Object { // Fields // Methods protected virtual System.Void PopulateOptionCollection(System.ComponentModel.Design.DesignerOptionService.DesignerOptionCollection options); // 0x3a09bd4 } // System.dll public sealed class System.ComponentModel.Design.Serialization.InstanceDescriptor : System.Object { // Fields private readonly System.Collections.ICollection <Arguments>k__BackingField; // 0x10 private readonly System.Boolean <IsComplete>k__BackingField; // 0x18 private readonly System.Reflection.MemberInfo <MemberInfo>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.Reflection.MemberInfo member, System.Collections.ICollection arguments); // 0x3a0ae04 public System.Void .ctor(System.Reflection.MemberInfo member, System.Collections.ICollection arguments, System.Boolean isComplete); // 0x3a0ae0c public System.Collections.ICollection get_Arguments(); // 0x3a0b340 public System.Reflection.MemberInfo get_MemberInfo(); // 0x3a0b348 public System.Object Invoke(); // 0x3a0b350 } // System.dll public sealed class System.ComponentModel.Design.Serialization.RootDesignerSerializerAttribute : System.Attribute { // Fields private System.String _typeId; // 0x10 private readonly System.Boolean <Reloadable>k__BackingField; // 0x18 private readonly System.String <SerializerTypeName>k__BackingField; // 0x20 private readonly System.String <SerializerBaseTypeName>k__BackingField; // 0x28 // Methods public System.Void .ctor(System.String serializerTypeName, System.String baseSerializerTypeName, System.Boolean reloadable); // 0x3a0b6c0 public System.String get_SerializerBaseTypeName(); // 0x3a0b718 public override System.Object get_TypeId(); // 0x3a0b720 } // System.dll internal static class System.Collections.HashtableExtensions : System.Object { // Fields // Methods public static System.Boolean TryGetValue(System.Collections.Hashtable table, System.Object key, out T& value); // 0x1bd6804 } // System.dll public struct System.Collections.Specialized.BitVector32.Section : { // Fields private readonly System.Int16 _mask; // 0x10 private readonly System.Int16 _offset; // 0x12 // Methods internal System.Void .ctor(System.Int16 mask, System.Int16 offset); // 0x3a0baf0 public System.Int16 get_Mask(); // 0x3a0bcb0 public System.Int16 get_Offset(); // 0x3a0bcb8 public override System.Boolean Equals(System.Object o); // 0x3a0bcc0 public System.Boolean Equals(System.Collections.Specialized.BitVector32.Section obj); // 0x3a0bd44 public override System.Int32 GetHashCode(); // 0x3a0bd68 public static System.String ToString(System.Collections.Specialized.BitVector32.Section value); // 0x3a0bdcc public override System.String ToString(); // 0x3a0bf48 } // System.dll public struct System.Collections.Specialized.BitVector32 : { // Fields private System.UInt32 _data; // 0x10 // Methods public System.Void .ctor(System.Int32 data); // 0x3a0b7c0 public System.Void .ctor(System.Collections.Specialized.BitVector32 value); // 0x3a0b7c8 public System.Boolean get_Item(System.Int32 bit); // 0x3a0b7d0 public System.Void set_Item(System.Int32 bit, System.Boolean value); // 0x3a0b7e0 public System.Int32 get_Item(System.Collections.Specialized.BitVector32.Section section); // 0x3a0b7fc public System.Void set_Item(System.Collections.Specialized.BitVector32.Section section, System.Int32 value); // 0x3a0b818 public System.Int32 get_Data(); // 0x3a0b840 private static System.Int16 CountBitsSet(System.Int16 mask); // 0x3a0b848 public static System.Int32 CreateMask(); // 0x3a0b868 public static System.Int32 CreateMask(System.Int32 previous); // 0x3a0b870 private static System.Int16 CreateMaskFromHighValue(System.Int16 highValue); // 0x3a0b8dc public static System.Collections.Specialized.BitVector32.Section CreateSection(System.Int16 maxValue); // 0x3a0b92c public static System.Collections.Specialized.BitVector32.Section CreateSection(System.Int16 maxValue, System.Collections.Specialized.BitVector32.Section previous); // 0x3a0bad8 private static System.Collections.Specialized.BitVector32.Section CreateSectionHelper(System.Int16 maxValue, System.Int16 priorMask, System.Int16 priorOffset); // 0x3a0b948 public override System.Boolean Equals(System.Object o); // 0x3a0bafc public override System.Int32 GetHashCode(); // 0x3a0bb74 public static System.String ToString(System.Collections.Specialized.BitVector32 value); // 0x3a0bbd8 public override System.String ToString(); // 0x3a0bca8 } // System.dll public interface System.Collections.Specialized.IOrderedDictionary : System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Object get_Item(System.Int32 index); // 0x1bd21c8 public abstract System.Void set_Item(System.Int32 index, System.Object value); // 0x1bd364c public abstract System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x1bd219c public abstract System.Void Insert(System.Int32 index, System.Object key, System.Object value); // 0x0 public abstract System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 } // System.dll [Serializable] public class System.Collections.Specialized.NameValueCollection : System.Collections.Specialized.NameObjectCollectionBase { // Fields private System.String[] _all; // 0x50 private System.String[] _allKeys; // 0x58 // Methods public System.Void .ctor(); // 0x3a0bf50 public System.Void .ctor(System.Int32 capacity, System.Collections.IEqualityComparer equalityComparer); // 0x3a0c004 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a0c0a4 protected System.Void InvalidateCachedArrays(); // 0x3a0c148 private static System.String GetAsOneString(System.Collections.ArrayList list); // 0x3a0c170 private static System.String[] GetAsStringArray(System.Collections.ArrayList list); // 0x3a0c320 public virtual System.Void Add(System.String name, System.String value); // 0x3a0c3c0 public virtual System.String Get(System.String name); // 0x3a0c6c4 public virtual System.String[] GetValues(System.String name); // 0x3a0c750 public virtual System.Void Set(System.String name, System.String value); // 0x3a0c7dc public virtual System.Void Remove(System.String name); // 0x3a0c990 public System.String get_Item(System.String name); // 0x3a0cbe4 public System.Void set_Item(System.String name, System.String value); // 0x3a0cbf4 public virtual System.String Get(System.Int32 index); // 0x3a0cc04 public virtual System.String GetKey(System.Int32 index); // 0x3a0cd24 internal System.Void .ctor(System.DBNull dummy); // 0x3a0cdc4 } // System.dll private class System.Collections.Specialized.OrderedDictionary.OrderedDictionaryEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Int32 _objectReturnType; // 0x10 private System.Collections.IEnumerator _arrayEnumerator; // 0x18 // Methods internal System.Void .ctor(System.Collections.ArrayList array, System.Int32 objectReturnType); // 0x3a0dec8 public System.Object get_Current(); // 0x3a0e544 public System.Collections.DictionaryEntry get_Entry(); // 0x3a0e708 public System.Object get_Key(); // 0x3a0e89c public System.Object get_Value(); // 0x3a0e980 public System.Boolean MoveNext(); // 0x3a0ea64 public System.Void Reset(); // 0x3a0eb04 } // System.dll private class System.Collections.Specialized.OrderedDictionary.OrderedDictionaryKeyValueCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private System.Collections.ArrayList _objects; // 0x10 private System.Boolean _isKeys; // 0x18 // Methods public System.Void .ctor(System.Collections.ArrayList array, System.Boolean isKeys); // 0x3a0d0c8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3a0eba8 private System.Int32 System.Collections.ICollection.get_Count(); // 0x3a0ef9c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3a0efc0 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3a0efc8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3a0efec } // System.dll [Serializable] public class System.Collections.Specialized.OrderedDictionary : System.Object, System.Collections.Specialized.IOrderedDictionary, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Collections.ArrayList _objectsArray; // 0x10 private System.Collections.Hashtable _objectsTable; // 0x18 private System.Int32 _initialCapacity; // 0x20 private System.Collections.IEqualityComparer _comparer; // 0x28 private System.Boolean _readOnly; // 0x30 private System.Object _syncRoot; // 0x38 private System.Runtime.Serialization.SerializationInfo _siInfo; // 0x40 private const System.String KeyComparerName; // 0x0 private const System.String ArrayListName; // 0x0 private const System.String ReadOnlyName; // 0x0 private const System.String InitCapacityName; // 0x0 // Methods public System.Void .ctor(); // 0x3a0ce24 public System.Void .ctor(System.Int32 capacity); // 0x3a0ce4c public System.Void .ctor(System.Collections.IEqualityComparer comparer); // 0x3a0ceb8 public System.Void .ctor(System.Int32 capacity, System.Collections.IEqualityComparer comparer); // 0x3a0ce80 private System.Void .ctor(System.Collections.Specialized.OrderedDictionary dictionary); // 0x3a0ceec protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a0cf58 public System.Int32 get_Count(); // 0x3a0cf88 private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x3a0d030 public System.Boolean get_IsReadOnly(); // 0x3a0d038 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3a0d040 public System.Collections.ICollection get_Keys(); // 0x3a0d048 private System.Collections.ArrayList get_objectsArray(); // 0x3a0cfac private System.Collections.Hashtable get_objectsTable(); // 0x3a0d104 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3a0d190 public System.Object get_Item(System.Int32 index); // 0x3a0d204 public System.Void set_Item(System.Int32 index, System.Object value); // 0x3a0d294 public System.Object get_Item(System.Object key); // 0x3a0d468 public System.Void set_Item(System.Object key, System.Object value); // 0x3a0d494 public System.Collections.ICollection get_Values(); // 0x3a0d8b4 public System.Void Add(System.Object key, System.Object value); // 0x3a0d790 public System.Void Clear(); // 0x3a0d930 public System.Collections.Specialized.OrderedDictionary AsReadOnly(); // 0x3a0d9c4 public System.Boolean Contains(System.Object key); // 0x3a0da1c public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3a0da48 private System.Int32 IndexOfKey(System.Object key); // 0x3a0d610 public System.Void Insert(System.Int32 index, System.Object key, System.Object value); // 0x3a0da84 public System.Void RemoveAt(System.Int32 index); // 0x3a0dbf8 public System.Void Remove(System.Object key); // 0x3a0dd5c public virtual System.Collections.IDictionaryEnumerator GetEnumerator(); // 0x3a0de5c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3a0df20 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a0df8c private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x3a0e160 protected virtual System.Void OnDeserialization(System.Object sender); // 0x3a0e170 } // System.dll [Serializable] public class System.Collections.Specialized.StringCollection : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private readonly System.Collections.ArrayList data; // 0x10 // Methods public System.String get_Item(System.Int32 index); // 0x3a0f05c public System.Void set_Item(System.Int32 index, System.String value); // 0x3a0f0d8 public System.Int32 get_Count(); // 0x3a0f0fc private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x3a0f120 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3a0f128 public System.Int32 Add(System.String value); // 0x3a0f130 public System.Void Clear(); // 0x3a0f154 public System.Boolean Contains(System.String value); // 0x3a0f178 public System.Void CopyTo(System.String[] array, System.Int32 index); // 0x3a0f19c public System.Int32 IndexOf(System.String value); // 0x3a0f1c0 public System.Void Insert(System.Int32 index, System.String value); // 0x3a0f1e4 public System.Boolean get_IsSynchronized(); // 0x3a0f208 public System.Void Remove(System.String value); // 0x3a0f210 public System.Void RemoveAt(System.Int32 index); // 0x3a0f234 public System.Object get_SyncRoot(); // 0x3a0f258 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3a0f27c private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3a0f280 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3a0f30c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x3a0f388 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x3a0f404 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x3a0f480 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3a0f50c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3a0f588 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3a0f5ac public System.Void .ctor(); // 0x3a0f5d0 } // System.dll [Serializable] public class System.Collections.Specialized.StringDictionary : System.Object, System.Collections.IEnumerable { // Fields internal System.Collections.Hashtable contents; // 0x10 // Methods public System.Void .ctor(); // 0x3a0f63c public virtual System.Void Add(System.String key, System.String value); // 0x3a0f6a8 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3a0f73c } // System.dll public interface System.Collections.Specialized.INotifyCollectionChanged : { // Fields // Methods } // System.dll public enum System.Collections.Specialized.NotifyCollectionChangedAction : { // Fields public System.Int32 value__; // 0x10 public const System.Collections.Specialized.NotifyCollectionChangedAction Add = 0; // 0x0 public const System.Collections.Specialized.NotifyCollectionChangedAction Remove = 1; // 0x0 public const System.Collections.Specialized.NotifyCollectionChangedAction Replace = 2; // 0x0 public const System.Collections.Specialized.NotifyCollectionChangedAction Move = 3; // 0x0 public const System.Collections.Specialized.NotifyCollectionChangedAction Reset = 4; // 0x0 // Methods } // System.dll public class System.Collections.Specialized.NotifyCollectionChangedEventArgs : System.EventArgs { // Fields private System.Collections.Specialized.NotifyCollectionChangedAction _action; // 0x10 private System.Collections.IList _newItems; // 0x18 private System.Collections.IList _oldItems; // 0x20 private System.Int32 _newStartingIndex; // 0x28 private System.Int32 _oldStartingIndex; // 0x2c // Methods public System.Void .ctor(System.Collections.Specialized.NotifyCollectionChangedAction action); // 0x3a0f760 public System.Void .ctor(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Object changedItem, System.Int32 index); // 0x3a0f90c public System.Void .ctor(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Object newItem, System.Object oldItem, System.Int32 index); // 0x3a0fafc public System.Void .ctor(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Collections.IList newItems, System.Collections.IList oldItems, System.Int32 startingIndex); // 0x3a0fd30 private System.Void InitializeAddOrRemove(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Collections.IList changedItems, System.Int32 startingIndex); // 0x3a0fae4 private System.Void InitializeAdd(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Collections.IList newItems, System.Int32 newStartingIndex); // 0x3a0f870 private System.Void InitializeRemove(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Collections.IList oldItems, System.Int32 oldStartingIndex); // 0x3a0fee0 private System.Void InitializeMoveOrReplace(System.Collections.Specialized.NotifyCollectionChangedAction action, System.Collections.IList newItems, System.Collections.IList oldItems, System.Int32 startingIndex, System.Int32 oldStartingIndex); // 0x3a0fcec } // System.dll public sealed class System.Collections.Specialized.NotifyCollectionChangedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a0ffac public virtual System.Void Invoke(System.Object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e); // 0x3a100b8 } // System.dll internal sealed class System.Collections.Specialized.ReadOnlyList : System.Object, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields private readonly System.Collections.IList _list; // 0x10 // Methods internal System.Void .ctor(System.Collections.IList list); // 0x3a0ff7c public System.Int32 get_Count(); // 0x3a100cc public System.Boolean get_IsReadOnly(); // 0x3a10170 public System.Boolean get_IsFixedSize(); // 0x3a10178 public System.Boolean get_IsSynchronized(); // 0x3a10180 public System.Object get_Item(System.Int32 index); // 0x3a10224 public System.Void set_Item(System.Int32 index, System.Object value); // 0x3a102cc public System.Object get_SyncRoot(); // 0x3a10318 public System.Int32 Add(System.Object value); // 0x3a103bc public System.Void Clear(); // 0x3a10408 public System.Boolean Contains(System.Object value); // 0x3a10454 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3a10500 public System.Collections.IEnumerator GetEnumerator(); // 0x3a105b8 public System.Int32 IndexOf(System.Object value); // 0x3a10658 public System.Void Insert(System.Int32 index, System.Object value); // 0x3a10704 public System.Void Remove(System.Object value); // 0x3a10750 public System.Void RemoveAt(System.Int32 index); // 0x3a1079c } // System.dll internal class System.Collections.Specialized.CaseSensitiveStringDictionary : System.Collections.Specialized.StringDictionary { // Fields // Methods public System.Void .ctor(); // 0x3a107e8 public override System.Void Add(System.String key, System.String value); // 0x3a107ec } // System.dll internal class System.Collections.Specialized.NameObjectCollectionBase.NameObjectEntry : System.Object { // Fields internal System.String Key; // 0x10 internal System.Object Value; // 0x18 // Methods internal System.Void .ctor(System.String name, System.Object value); // 0x3a11a6c } // System.dll [Serializable] internal class System.Collections.Specialized.NameObjectCollectionBase.NameObjectKeysEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Int32 _pos; // 0x10 private System.Collections.Specialized.NameObjectCollectionBase _coll; // 0x18 private System.Int32 _version; // 0x20 // Methods internal System.Void .ctor(System.Collections.Specialized.NameObjectCollectionBase coll); // 0x3a11b08 public System.Boolean MoveNext(); // 0x3a11fb8 public System.Void Reset(); // 0x3a12090 public System.Object get_Current(); // 0x3a12118 } // System.dll [Serializable] public abstract class System.Collections.Specialized.NameObjectCollectionBase : System.Object, System.Collections.ICollection, System.Collections.IEnumerable, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Boolean _readOnly; // 0x10 private System.Collections.ArrayList _entriesArray; // 0x18 private System.Collections.IEqualityComparer _keyComparer; // 0x20 private System.Collections.Hashtable _entriesTable; // 0x28 private System.Collections.Specialized.NameObjectCollectionBase.NameObjectEntry _nullKeyEntry; // 0x30 private System.Runtime.Serialization.SerializationInfo _serializationInfo; // 0x38 private System.Int32 _version; // 0x40 private System.Object _syncRoot; // 0x48 private static System.StringComparer defaultComparer; // 0x0 // Methods protected System.Void .ctor(); // 0x3a0bfa4 protected System.Void .ctor(System.Collections.IEqualityComparer equalityComparer); // 0x3a1085c protected System.Void .ctor(System.Int32 capacity, System.Collections.IEqualityComparer equalityComparer); // 0x3a0c078 internal System.Void .ctor(System.DBNull dummy); // 0x3a0ce1c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a0c118 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a10a94 public virtual System.Void OnDeserialization(System.Object sender); // 0x3a1120c private System.Void Reset(); // 0x3a108e8 private System.Void Reset(System.Int32 capacity); // 0x3a109b8 private System.Collections.Specialized.NameObjectCollectionBase.NameObjectEntry FindEntry(System.String key); // 0x3a119ac protected System.Boolean get_IsReadOnly(); // 0x3a11a64 protected System.Void BaseAdd(System.String name, System.Object value); // 0x3a0c55c protected System.Void BaseRemove(System.String name); // 0x3a0c9d0 protected System.Object BaseGet(System.String name); // 0x3a0c544 protected System.Void BaseSet(System.String name, System.Object value); // 0x3a0c8e0 protected System.Object BaseGet(System.Int32 index); // 0x3a0cc88 protected System.String BaseGetKey(System.Int32 index); // 0x3a0cd28 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3a11ab0 public virtual System.Int32 get_Count(); // 0x3a11b5c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x3a11b80 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3a11e8c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3a11f00 private static System.Void .cctor(); // 0x3a11f08 } // System.dll [Serializable] internal class System.Collections.Specialized.CompatibleComparer : System.Object, System.Collections.IEqualityComparer { // Fields private System.Collections.IComparer _comparer; // 0x10 private static System.Collections.IComparer defaultComparer; // 0x0 private System.Collections.IHashCodeProvider _hcp; // 0x18 private static System.Collections.IHashCodeProvider defaultHashProvider; // 0x8 // Methods internal System.Void .ctor(System.Collections.IComparer comparer, System.Collections.IHashCodeProvider hashCodeProvider); // 0x3a11968 public System.Boolean Equals(System.Object a, System.Object b); // 0x3a121b8 public System.Int32 GetHashCode(System.Object obj); // 0x3a123b8 public System.Collections.IComparer get_Comparer(); // 0x3a124c0 public System.Collections.IHashCodeProvider get_HashCodeProvider(); // 0x3a124c8 public static System.Collections.IComparer get_DefaultComparer(); // 0x3a11128 public static System.Collections.IHashCodeProvider get_DefaultHashCodeProvider(); // 0x3a1104c } // System.dll internal struct System.Collections.Generic.ValueListBuilder<T> : { // Fields private System.Span<T> _span; // 0x0 private T[] _arrayFromPool; // 0x0 private System.Int32 _pos; // 0x0 // Methods public System.Void .ctor(System.Span<T> initialSpan); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc public ref T& get_Item(System.Int32 index); // 0x1bd21c8 public System.Void Append(T item); // 0x1ce0384 public System.ReadOnlySpan<T> AsSpan(); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 private System.Void Grow(); // 0x1bd2ec0 public T Pop(); // 0x1ce0384 } // System.dll internal sealed class System.Collections.Generic.BitHelper : System.Object { // Fields private readonly System.Int32 _length; // 0x10 private readonly System.Int32* _arrayPtr; // 0x18 private readonly System.Int32[] _array; // 0x20 private readonly System.Boolean _useStackAlloc; // 0x28 // Methods internal System.Void .ctor(System.Int32* bitArrayPtr, System.Int32 length); // 0x3a124d0 internal System.Void .ctor(System.Int32[] bitArray, System.Int32 length); // 0x3a12508 internal System.Void MarkBit(System.Int32 bitPosition); // 0x3a12544 internal System.Boolean IsMarked(System.Int32 bitPosition); // 0x3a125c0 internal static System.Int32 ToIntArrayLength(System.Int32 n); // 0x3a12644 } // System.dll internal sealed class System.Collections.Generic.ICollectionDebugView<T> : System.Object { // Fields // Methods } // System.dll internal sealed class System.Collections.Generic.IDictionaryDebugView<K,V> : System.Object { // Fields // Methods } // System.dll internal sealed class System.Collections.Generic.DictionaryKeyCollectionDebugView<TKey,TValue> : System.Object { // Fields // Methods } // System.dll internal sealed class System.Collections.Generic.DictionaryValueCollectionDebugView<TKey,TValue> : System.Object { // Fields // Methods } // System.dll [Serializable] public struct System.Collections.Generic.LinkedList.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Collections.Generic.LinkedList<T> _list; // 0x0 private System.Collections.Generic.LinkedListNode<T> _node; // 0x0 private System.Int32 _version; // 0x0 private T _current; // 0x0 private System.Int32 _index; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.LinkedList<T> list); // 0x1bd3a1c private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x1bd3a1c } // System.dll [Serializable] public class System.Collections.Generic.LinkedList<T> : System.Object, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<T>, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields internal System.Collections.Generic.LinkedListNode<T> head; // 0x0 internal System.Int32 count; // 0x0 internal System.Int32 version; // 0x0 private System.Object _syncRoot; // 0x0 private System.Runtime.Serialization.SerializationInfo _siInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public System.Int32 get_Count(); // 0x1bd1ddc public System.Collections.Generic.LinkedListNode<T> get_First(); // 0x1bd219c private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<T>.Add(T value); // 0x1ce0384 public System.Collections.Generic.LinkedListNode<T> AddFirst(T value); // 0x1ce0384 public System.Collections.Generic.LinkedListNode<T> AddLast(T value); // 0x1ce0384 public System.Void AddLast(System.Collections.Generic.LinkedListNode<T> node); // 0x1bd3a1c public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T value); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.LinkedListNode<T> Find(T value); // 0x1ce0384 public System.Collections.Generic.LinkedList.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c public System.Boolean Remove(T value); // 0x1ce0384 public System.Void Remove(System.Collections.Generic.LinkedListNode<T> node); // 0x1bd3a1c public System.Void RemoveFirst(); // 0x1bd2ec0 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public virtual System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c private System.Void InternalInsertNodeBefore(System.Collections.Generic.LinkedListNode<T> node, System.Collections.Generic.LinkedListNode<T> newNode); // 0x1bd3c20 private System.Void InternalInsertNodeToEmptyList(System.Collections.Generic.LinkedListNode<T> newNode); // 0x1bd3a1c internal System.Void InternalRemoveNode(System.Collections.Generic.LinkedListNode<T> node); // 0x1bd3a1c internal System.Void ValidateNewNode(System.Collections.Generic.LinkedListNode<T> node); // 0x1bd3a1c internal System.Void ValidateNode(System.Collections.Generic.LinkedListNode<T> node); // 0x1bd3a1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.dll public sealed class System.Collections.Generic.LinkedListNode<T> : System.Object { // Fields internal System.Collections.Generic.LinkedList<T> list; // 0x0 internal System.Collections.Generic.LinkedListNode<T> next; // 0x0 internal System.Collections.Generic.LinkedListNode<T> prev; // 0x0 internal T item; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.LinkedList<T> list, T value); // 0x1ce0384 public System.Collections.Generic.LinkedList<T> get_List(); // 0x1bd219c public System.Collections.Generic.LinkedListNode<T> get_Next(); // 0x1bd219c public T get_Value(); // 0x1ce0384 public System.Void set_Value(T value); // 0x1ce0384 internal System.Void Invalidate(); // 0x1bd2ec0 } // System.dll public struct System.Collections.Generic.SortedDictionary.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.IDisposable, System.Collections.IEnumerator, System.Collections.IDictionaryEnumerator { // Fields private System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> _treeEnum; // 0x0 private System.Int32 _getEnumeratorRetType; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.SortedDictionary<TKey,TValue> dictionary, System.Int32 getEnumeratorRetType); // 0x1bd3b1c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public System.Collections.Generic.KeyValuePair<TKey,TValue> get_Current(); // 0x1ce0384 internal System.Boolean get_NotStartedOrEnded(); // 0x1bd1824 internal System.Void Reset(); // 0x1bd2ec0 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Object System.Collections.IDictionaryEnumerator.get_Key(); // 0x1bd219c private System.Object System.Collections.IDictionaryEnumerator.get_Value(); // 0x1bd219c private System.Collections.DictionaryEntry System.Collections.IDictionaryEnumerator.get_Entry(); // 0x0 } // System.dll public struct System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TKey>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.SortedDictionary.Enumerator<TKey,TValue> _dictEnum; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.SortedDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public TKey get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<TKey,TValue> : System.Object { // Fields public TKey[] array; // 0x0 public System.Int32 index; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CopyTo>b__0(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<TKey,TValue> : System.Object { // Fields public System.Int32 index; // 0x0 public System.Object[] objects; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <System.Collections.ICollection.CopyTo>b__0(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll [Serializable] public sealed class System.Collections.Generic.SortedDictionary.KeyCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TKey>, System.Collections.Generic.IEnumerable<TKey>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TKey> { // Fields private System.Collections.Generic.SortedDictionary<TKey,TValue> _dictionary; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.SortedDictionary<TKey,TValue> dictionary); // 0x1bd3a1c private System.Collections.Generic.IEnumerator<TKey> System.Collections.Generic.IEnumerable<TKey>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Void CopyTo(TKey[] array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TKey>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<TKey>.Add(TKey item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TKey>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TKey>.Contains(TKey item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<TKey>.Remove(TKey item); // 0x1ce0384 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c } // System.dll public struct System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.SortedDictionary.Enumerator<TKey,TValue> _dictEnum; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.SortedDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<TKey,TValue> : System.Object { // Fields public TValue[] array; // 0x0 public System.Int32 index; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CopyTo>b__0(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<TKey,TValue> : System.Object { // Fields public System.Int32 index; // 0x0 public System.Object[] objects; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <System.Collections.ICollection.CopyTo>b__0(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll [Serializable] public sealed class System.Collections.Generic.SortedDictionary.ValueCollection<TKey,TValue> : System.Object, System.Collections.Generic.ICollection<TValue>, System.Collections.Generic.IEnumerable<TValue>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<TValue> { // Fields private System.Collections.Generic.SortedDictionary<TKey,TValue> _dictionary; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.SortedDictionary<TKey,TValue> dictionary); // 0x1bd3a1c private System.Collections.Generic.IEnumerator<TValue> System.Collections.Generic.IEnumerable<TValue>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Void CopyTo(TValue[] array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TValue>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<TValue>.Add(TValue item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TValue>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TValue>.Contains(TValue item); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<TValue>.Remove(TValue item); // 0x1ce0384 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c } // System.dll [Serializable] internal sealed class System.Collections.Generic.SortedDictionary.KeyValuePairComparer<TKey,TValue> : System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields internal System.Collections.Generic.IComparer<TKey> keyComparer; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IComparer<TKey> keyComparer); // 0x1bd3a1c public override System.Int32 Compare(System.Collections.Generic.KeyValuePair<TKey,TValue> x, System.Collections.Generic.KeyValuePair<TKey,TValue> y); // 0x1ce0384 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<TKey,TValue> : System.Object { // Fields public System.Boolean found; // 0x0 public TValue value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ContainsValue>b__0(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<TKey,TValue> : System.Object { // Fields public System.Collections.Generic.EqualityComparer<TValue> valueComparer; // 0x0 public System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<TKey,TValue> CS$<>8__locals1; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ContainsValue>b__1(System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<TKey,TValue>> node); // 0x1bd19a0 } // System.dll [Serializable] public class System.Collections.Generic.SortedDictionary<TKey,TValue> : System.Object, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>, System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private System.Collections.Generic.SortedDictionary.KeyCollection<TKey,TValue> _keys; // 0x0 private System.Collections.Generic.SortedDictionary.ValueCollection<TKey,TValue> _values; // 0x0 private System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<TKey,TValue>> _set; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary, System.Collections.Generic.IComparer<TKey> comparer); // 0x1bd3c20 public System.Void .ctor(System.Collections.Generic.IComparer<TKey> comparer); // 0x1bd3a1c private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> keyValuePair); // 0x1ce0384 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_IsReadOnly(); // 0x1bd1824 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc public System.Collections.Generic.IComparer<TKey> get_Comparer(); // 0x1bd219c public System.Collections.Generic.SortedDictionary.KeyCollection<TKey,TValue> get_Keys(); // 0x1bd219c private System.Collections.Generic.ICollection<TKey> System.Collections.Generic.IDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TKey> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c public System.Collections.Generic.SortedDictionary.ValueCollection<TKey,TValue> get_Values(); // 0x1bd219c private System.Collections.Generic.ICollection<TValue> System.Collections.Generic.IDictionary<TKey,TValue>.get_Values(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TValue> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Values(); // 0x1bd219c public System.Void Add(TKey key, TValue value); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Boolean ContainsValue(TValue value); // 0x1ce0384 public System.Void CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.SortedDictionary.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>.GetEnumerator(); // 0x1bd219c public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private static System.Boolean IsCompatibleKey(System.Object key); // 0x1bd59c8 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1bd3a1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.dll [Serializable] internal sealed class System.Collections.Generic.TreeSet<T> : System.Collections.Generic.SortedSet<T> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IComparer<T> comparer); // 0x1bd3a1c public System.Void .ctor(System.Runtime.Serialization.SerializationInfo siInfo, System.Runtime.Serialization.StreamingContext context); // 0x0 internal override System.Boolean AddIfNotPresent(T item); // 0x1ce0384 } // System.dll private sealed class System.Collections.Generic.SortedSet.TreeSubSet.<>c__DisplayClass9_0<T> : System.Object { // Fields public System.Collections.Generic.List<T> toRemove; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <Clear>b__0(System.Collections.Generic.SortedSet.Node<T> n); // 0x1bd19a0 } // System.dll [Serializable] internal sealed class System.Collections.Generic.SortedSet.TreeSubSet<T> : System.Collections.Generic.SortedSet<T>, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Collections.Generic.SortedSet<T> _underlying; // 0x0 private T _min; // 0x0 private T _max; // 0x0 private System.Boolean _lBoundActive; // 0x0 private System.Boolean _uBoundActive; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.SortedSet<T> Underlying, T Min, T Max, System.Boolean lowerBoundActive, System.Boolean upperBoundActive); // 0x1ce0384 internal override System.Boolean AddIfNotPresent(T item); // 0x1ce0384 public override System.Boolean Contains(T item); // 0x1ce0384 internal override System.Boolean DoRemove(T item); // 0x1ce0384 public override System.Void Clear(); // 0x1bd2ec0 internal override System.Boolean IsWithinRange(T item); // 0x1ce0384 internal override T get_MinInternal(); // 0x1ce0384 internal override T get_MaxInternal(); // 0x1ce0384 internal override System.Boolean InOrderTreeWalk(System.Collections.Generic.TreeWalkPredicate<T> action); // 0x1bd19a0 internal override System.Boolean BreadthFirstTreeWalk(System.Collections.Generic.TreeWalkPredicate<T> action); // 0x1bd19a0 internal override System.Collections.Generic.SortedSet.Node<T> FindNode(T item); // 0x1ce0384 internal override System.Int32 InternalIndexOf(T item); // 0x1ce0384 internal override System.Void VersionCheck(); // 0x1bd2ec0 private System.Void VersionCheckImpl(); // 0x1bd2ec0 public override System.Collections.Generic.SortedSet<T> GetViewBetween(T lowerValue, T upperValue); // 0x1ce0384 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 protected override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x1bd3a1c protected override System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c private System.Boolean <VersionCheckImpl>b__20_0(System.Collections.Generic.SortedSet.Node<T> n); // 0x1bd19a0 } // System.dll [Serializable] internal sealed class System.Collections.Generic.SortedSet.Node<T> : System.Object { // Fields private T <Item>k__BackingField; // 0x0 private System.Collections.Generic.SortedSet.Node<T> <Left>k__BackingField; // 0x0 private System.Collections.Generic.SortedSet.Node<T> <Right>k__BackingField; // 0x0 private System.Collections.Generic.NodeColor <Color>k__BackingField; // 0x0 // Methods public System.Void .ctor(T item, System.Collections.Generic.NodeColor color); // 0x1ce0384 public static System.Boolean IsNonNullRed(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd59c8 public static System.Boolean IsNullOrBlack(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd59c8 public T get_Item(); // 0x1ce0384 public System.Void set_Item(T value); // 0x1ce0384 public System.Collections.Generic.SortedSet.Node<T> get_Left(); // 0x1bd219c public System.Void set_Left(System.Collections.Generic.SortedSet.Node<T> value); // 0x1bd3a1c public System.Collections.Generic.SortedSet.Node<T> get_Right(); // 0x1bd219c public System.Void set_Right(System.Collections.Generic.SortedSet.Node<T> value); // 0x1bd3a1c public System.Collections.Generic.NodeColor get_Color(); // 0x1bd1824 public System.Void set_Color(System.Collections.Generic.NodeColor value); // 0x1bd3130 public System.Boolean get_IsBlack(); // 0x1bd1824 public System.Boolean get_IsRed(); // 0x1bd1824 public System.Boolean get_Is2Node(); // 0x1bd1824 public System.Boolean get_Is4Node(); // 0x1bd1824 public System.Void ColorBlack(); // 0x1bd2ec0 public System.Void ColorRed(); // 0x1bd2ec0 public System.Collections.Generic.SortedSet.Node<T> DeepClone(System.Int32 count); // 0x1bd21c8 public System.Collections.Generic.TreeRotation GetRotation(System.Collections.Generic.SortedSet.Node<T> current, System.Collections.Generic.SortedSet.Node<T> sibling); // 0x0 public System.Collections.Generic.SortedSet.Node<T> GetSibling(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd22a0 public System.Collections.Generic.SortedSet.Node<T> ShallowClone(); // 0x1bd219c public System.Void Split4Node(); // 0x1bd2ec0 public System.Collections.Generic.SortedSet.Node<T> Rotate(System.Collections.Generic.TreeRotation rotation); // 0x0 public System.Collections.Generic.SortedSet.Node<T> RotateLeft(); // 0x1bd219c public System.Collections.Generic.SortedSet.Node<T> RotateLeftRight(); // 0x1bd219c public System.Collections.Generic.SortedSet.Node<T> RotateRight(); // 0x1bd219c public System.Collections.Generic.SortedSet.Node<T> RotateRightLeft(); // 0x1bd219c public System.Void Merge2Nodes(); // 0x1bd2ec0 public System.Void ReplaceChild(System.Collections.Generic.SortedSet.Node<T> child, System.Collections.Generic.SortedSet.Node<T> newChild); // 0x1bd3c20 } // System.dll [Serializable] public struct System.Collections.Generic.SortedSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private static readonly System.Collections.Generic.SortedSet.Node<T> s_dummyNode; // 0x0 private System.Collections.Generic.SortedSet<T> _tree; // 0x0 private System.Int32 _version; // 0x0 private System.Collections.Generic.Stack<System.Collections.Generic.SortedSet.Node<T>> _stack; // 0x0 private System.Collections.Generic.SortedSet.Node<T> _current; // 0x0 private System.Boolean _reverse; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.SortedSet<T> set); // 0x1bd3a1c internal System.Void .ctor(System.Collections.Generic.SortedSet<T> set, System.Boolean reverse); // 0x1bd3a50 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x1bd3a1c private System.Void Initialize(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c internal System.Boolean get_NotStartedOrEnded(); // 0x1bd1824 internal System.Void Reset(); // 0x1bd2ec0 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // System.dll internal struct System.Collections.Generic.SortedSet.ElementCount<T> : { // Fields internal System.Int32 UniqueCount; // 0x0 internal System.Int32 UnfoundCount; // 0x0 // Methods } // System.dll private sealed class System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<T> : System.Object { // Fields public System.Int32 index; // 0x0 public System.Int32 count; // 0x0 public T[] array; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CopyTo>b__0(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<T> : System.Object { // Fields public System.Int32 index; // 0x0 public System.Object[] objects; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <System.Collections.ICollection.CopyTo>b__0(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedSet.<>c__DisplayClass85_0<T> : System.Object { // Fields public System.Predicate<T> match; // 0x0 public System.Collections.Generic.List<T> matches; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <RemoveWhere>b__0(System.Collections.Generic.SortedSet.Node<T> n); // 0x1bd19a0 } // System.dll private sealed class System.Collections.Generic.SortedSet.<Reverse>d__94<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 public System.Collections.Generic.SortedSet<T> <>4__this; // 0x0 private System.Collections.Generic.SortedSet.Enumerator<T> <e>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.dll [Serializable] public class System.Collections.Generic.SortedSet<T> : System.Object, System.Collections.Generic.ISet<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IReadOnlyCollection<T>, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private System.Collections.Generic.SortedSet.Node<T> root; // 0x0 private System.Collections.Generic.IComparer<T> comparer; // 0x0 private System.Int32 count; // 0x0 private System.Int32 version; // 0x0 private System.Object _syncRoot; // 0x0 private System.Runtime.Serialization.SerializationInfo siInfo; // 0x0 private const System.String ComparerName; // 0x0 private const System.String CountName; // 0x0 private const System.String ItemsName; // 0x0 private const System.String VersionName; // 0x0 private const System.String TreeName; // 0x0 private const System.String NodeValueName; // 0x0 private const System.String EnumStartName; // 0x0 private const System.String ReverseName; // 0x0 private const System.String EnumVersionName; // 0x0 private const System.String MinName; // 0x0 private const System.String MaxName; // 0x0 private const System.String LowerBoundActiveName; // 0x0 private const System.String UpperBoundActiveName; // 0x0 internal const System.Int32 StackAllocThreshold; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IComparer<T> comparer); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection, System.Collections.Generic.IComparer<T> comparer); // 0x1bd3c20 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void AddAllElements(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c private System.Void RemoveAllElements(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c private System.Boolean ContainsAllElements(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd19a0 internal virtual System.Boolean InOrderTreeWalk(System.Collections.Generic.TreeWalkPredicate<T> action); // 0x1bd19a0 internal virtual System.Boolean BreadthFirstTreeWalk(System.Collections.Generic.TreeWalkPredicate<T> action); // 0x1bd19a0 public System.Int32 get_Count(); // 0x1bd1ddc public System.Collections.Generic.IComparer<T> get_Comparer(); // 0x1bd219c private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c internal virtual System.Void VersionCheck(); // 0x1bd2ec0 internal virtual System.Boolean IsWithinRange(T item); // 0x1ce0384 public System.Boolean Add(T item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<T>.Add(T item); // 0x1ce0384 internal virtual System.Boolean AddIfNotPresent(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 internal virtual System.Boolean DoRemove(T item); // 0x1ce0384 public virtual System.Void Clear(); // 0x1bd2ec0 public virtual System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array); // 0x1bd3a1c public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Void CopyTo(T[] array, System.Int32 index, System.Int32 count); // 0x0 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public System.Collections.Generic.SortedSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void InsertionBalance(System.Collections.Generic.SortedSet.Node<T> current, ref System.Collections.Generic.SortedSet.Node<T>& parent, System.Collections.Generic.SortedSet.Node<T> grandParent, System.Collections.Generic.SortedSet.Node<T> greatGrandParent); // 0x1bd3d68 private System.Void ReplaceChildOrRoot(System.Collections.Generic.SortedSet.Node<T> parent, System.Collections.Generic.SortedSet.Node<T> child, System.Collections.Generic.SortedSet.Node<T> newChild); // 0x1bd3d30 private System.Void ReplaceNode(System.Collections.Generic.SortedSet.Node<T> match, System.Collections.Generic.SortedSet.Node<T> parentOfMatch, System.Collections.Generic.SortedSet.Node<T> successor, System.Collections.Generic.SortedSet.Node<T> parentOfSuccessor); // 0x1bd3d68 internal virtual System.Collections.Generic.SortedSet.Node<T> FindNode(T item); // 0x1ce0384 internal virtual System.Int32 InternalIndexOf(T item); // 0x1ce0384 internal System.Collections.Generic.SortedSet.Node<T> FindRange(T from, T to); // 0x1ce0384 internal System.Collections.Generic.SortedSet.Node<T> FindRange(T from, T to, System.Boolean lowerBoundActive, System.Boolean upperBoundActive); // 0x1ce0384 internal System.Void UpdateVersion(); // 0x1bd2ec0 public static System.Collections.Generic.IEqualityComparer<System.Collections.Generic.SortedSet<T>> CreateSetComparer(); // 0x1bde8ac public static System.Collections.Generic.IEqualityComparer<System.Collections.Generic.SortedSet<T>> CreateSetComparer(System.Collections.Generic.IEqualityComparer<T> memberEqualityComparer); // 0x1bdeb64 internal static System.Boolean SortedSetEquals(System.Collections.Generic.SortedSet<T> set1, System.Collections.Generic.SortedSet<T> set2, System.Collections.Generic.IComparer<T> comparer); // 0x1bd6804 private System.Boolean HasEqualComparer(System.Collections.Generic.SortedSet<T> other); // 0x1bd19a0 public System.Void UnionWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c private static System.Collections.Generic.SortedSet.Node<T> ConstructRootFromSortedArray(T[] arr, System.Int32 startIndex, System.Int32 endIndex, System.Collections.Generic.SortedSet.Node<T> redNode); // 0x1ce0384 public virtual System.Void IntersectWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c internal virtual System.Void IntersectWithEnumerable(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Void ExceptWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Void SymmetricExceptWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c private System.Void SymmetricExceptWithSameComparer(System.Collections.Generic.SortedSet<T> other); // 0x1bd3a1c private System.Void SymmetricExceptWithSameComparer(T[] other, System.Int32 count); // 0x1bd3b1c public System.Boolean IsSubsetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 private System.Boolean IsSubsetOfSortedSetWithSameComparer(System.Collections.Generic.SortedSet<T> asSorted); // 0x1bd19a0 public System.Boolean IsProperSubsetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean IsSupersetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean IsProperSupersetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean SetEquals(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean Overlaps(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 private System.Collections.Generic.SortedSet.ElementCount<T> CheckUniqueAndUnfoundElements(System.Collections.Generic.IEnumerable<T> other, System.Boolean returnIfUnfound); // 0x1ce0384 public System.Int32 RemoveWhere(System.Predicate<T> match); // 0x1bd1f2c public T get_Min(); // 0x1ce0384 internal virtual T get_MinInternal(); // 0x1ce0384 public T get_Max(); // 0x1ce0384 internal virtual T get_MaxInternal(); // 0x1ce0384 public System.Collections.Generic.IEnumerable<T> Reverse(); // 0x1bd219c public virtual System.Collections.Generic.SortedSet<T> GetViewBetween(T lowerValue, T upperValue); // 0x1ce0384 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 protected virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void System.Runtime.Serialization.IDeserializationCallback.OnDeserialization(System.Object sender); // 0x1bd3a1c protected virtual System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c public System.Boolean TryGetValue(T equalValue, out T& actualValue); // 0x1ce0384 private static System.Int32 Log2(System.Int32 value); // 0x1bda36c } // System.dll internal enum System.Collections.Generic.NodeColor : { // Fields public System.Byte value__; // 0x10 public const System.Collections.Generic.NodeColor Black = 0; // 0x0 public const System.Collections.Generic.NodeColor Red = 1; // 0x0 // Methods } // System.dll internal sealed class System.Collections.Generic.TreeWalkPredicate<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Boolean Invoke(System.Collections.Generic.SortedSet.Node<T> node); // 0x1bd19a0 } // System.dll internal enum System.Collections.Generic.TreeRotation : { // Fields public System.Byte value__; // 0x10 public const System.Collections.Generic.TreeRotation Left = 0; // 0x0 public const System.Collections.Generic.TreeRotation LeftRight = 1; // 0x0 public const System.Collections.Generic.TreeRotation Right = 2; // 0x0 public const System.Collections.Generic.TreeRotation RightLeft = 3; // 0x0 // Methods } // System.dll internal sealed class System.Collections.Generic.SortedSetEqualityComparer<T> : System.Object, System.Collections.Generic.IEqualityComparer<System.Collections.Generic.SortedSet<T>> { // Fields private readonly System.Collections.Generic.IComparer<T> _comparer; // 0x0 private readonly System.Collections.Generic.IEqualityComparer<T> _memberEqualityComparer; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEqualityComparer<T> memberEqualityComparer); // 0x1bd3a1c private System.Void .ctor(System.Collections.Generic.IComparer<T> comparer, System.Collections.Generic.IEqualityComparer<T> memberEqualityComparer); // 0x1bd3c20 public System.Boolean Equals(System.Collections.Generic.SortedSet<T> x, System.Collections.Generic.SortedSet<T> y); // 0x0 public System.Int32 GetHashCode(System.Collections.Generic.SortedSet<T> obj); // 0x1bd1f2c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // System.dll public interface System.Collections.Generic.ISet<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods } // System.dll [Serializable] public sealed class System.IO.InvalidDataException : System.SystemException { // Fields private const System.Int32 Result; // 0x0 // Methods public System.Void .ctor(); // 0x3a1266c public System.Void .ctor(System.String message); // 0x3a126d4 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3a126f8 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3a1271c } // System.dll public enum System.IO.Compression.CompressionLevel : { // Fields public System.Int32 value__; // 0x10 public const System.IO.Compression.CompressionLevel Optimal = 0; // 0x0 public const System.IO.Compression.CompressionLevel Fastest = 1; // 0x0 public const System.IO.Compression.CompressionLevel NoCompression = 2; // 0x0 // Methods } // System.dll public enum System.IO.Compression.CompressionMode : { // Fields public System.Int32 value__; // 0x10 public const System.IO.Compression.CompressionMode Decompress = 0; // 0x0 public const System.IO.Compression.CompressionMode Compress = 1; // 0x0 // Methods } // System.dll public class System.IO.Compression.GZipStream : System.IO.Stream { // Fields private System.IO.Compression.DeflateStream _deflateStream; // 0x28 // Methods public System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionMode mode); // 0x3a12724 public System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionMode mode, System.Boolean leaveOpen); // 0x3a1272c public System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel); // 0x3a127f0 public System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel, System.Boolean leaveOpen); // 0x3a127f8 public override System.Boolean get_CanRead(); // 0x3a128b4 public override System.Boolean get_CanWrite(); // 0x3a128cc public override System.Boolean get_CanSeek(); // 0x3a128e4 public override System.Int64 get_Length(); // 0x3a128fc public override System.Int64 get_Position(); // 0x3a12948 public override System.Void set_Position(System.Int64 value); // 0x3a12994 public override System.Void Flush(); // 0x3a129e0 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3a12a1c public override System.Void SetLength(System.Int64 value); // 0x3a12a68 public override System.Int32 ReadByte(); // 0x3a12ab4 public override System.IAsyncResult BeginRead(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback asyncCallback, System.Object asyncState); // 0x3a12ad8 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3a12b8c public override System.Int32 Read(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a12bd4 public override System.Int32 Read(System.Span<System.Byte> buffer); // 0x3a12bf8 public override System.IAsyncResult BeginWrite(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback asyncCallback, System.Object asyncState); // 0x3a12dfc public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3a12eb0 public override System.Void Write(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a12ebc public override System.Void Write(System.ReadOnlySpan<System.Byte> buffer); // 0x3a12ee0 public override System.Void CopyTo(System.IO.Stream destination, System.Int32 bufferSize); // 0x3a13050 protected override System.Void Dispose(System.Boolean disposing); // 0x3a13074 public System.IO.Stream get_BaseStream(); // 0x3a13148 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] array, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3a13160 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3a13184 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] array, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3a13264 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3a13288 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3a13368 public override System.Threading.Tasks.Task CopyToAsync(System.IO.Stream destination, System.Int32 bufferSize, System.Threading.CancellationToken cancellationToken); // 0x3a1338c private System.Void CheckDeflateStream(); // 0x3a12a04 private static System.Void ThrowStreamClosedException(); // 0x3a133b0 } // System.dll private sealed class System.IO.Compression.DeflateStream.ReadMethod : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a14214 public virtual System.Int32 Invoke(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a14b84 public virtual System.IAsyncResult BeginInvoke(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object object); // 0x3a142c8 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x3a1486c } // System.dll private sealed class System.IO.Compression.DeflateStream.WriteMethod : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a145d4 public virtual System.Void Invoke(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a14b98 public virtual System.IAsyncResult BeginInvoke(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object object); // 0x3a14688 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3a149d4 } // System.dll public class System.IO.Compression.DeflateStream : System.IO.Stream { // Fields private System.IO.Stream base_stream; // 0x28 private System.IO.Compression.CompressionMode mode; // 0x30 private System.Boolean leaveOpen; // 0x34 private System.Boolean disposed; // 0x35 private System.IO.Compression.DeflateStreamNative native; // 0x38 // Methods public System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionMode mode); // 0x3a13400 internal System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionMode mode, System.Boolean leaveOpen, System.Int32 windowsBits); // 0x3a127e4 internal System.Void .ctor(System.IO.Stream compressedStream, System.IO.Compression.CompressionMode mode, System.Boolean leaveOpen, System.Boolean gzip); // 0x3a1340c internal System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel, System.Boolean leaveOpen, System.Int32 windowsBits); // 0x3a128a4 internal System.Void .ctor(System.IO.Stream stream, System.IO.Compression.CompressionLevel compressionLevel, System.Boolean leaveOpen, System.Boolean gzip); // 0x3a136f8 protected override System.Void Finalize(); // 0x3a13708 protected override System.Void Dispose(System.Boolean disposing); // 0x3a137ac private System.Int32 ReadInternal(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a13990 internal System.Threading.Tasks.ValueTask<System.Int32> ReadAsyncMemory(System.Memory<System.Byte> destination, System.Threading.CancellationToken cancellationToken); // 0x3a1325c internal System.Int32 ReadCore(System.Span<System.Byte> destination); // 0x3a12ce4 public override System.Int32 Read(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a13a50 private System.Void WriteInternal(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a13c20 internal System.Threading.Tasks.ValueTask WriteAsyncMemory(System.ReadOnlyMemory<System.Byte> source, System.Threading.CancellationToken cancellationToken); // 0x3a13360 internal System.Void WriteCore(System.ReadOnlySpan<System.Byte> source); // 0x3a12fcc public override System.Void Write(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3a13cd0 public override System.Void Flush(); // 0x3a13eac public override System.IAsyncResult BeginRead(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback asyncCallback, System.Object asyncState); // 0x3a13fb0 public override System.IAsyncResult BeginWrite(System.Byte[] array, System.Int32 offset, System.Int32 count, System.AsyncCallback asyncCallback, System.Object asyncState); // 0x3a14370 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3a14730 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3a14894 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3a149e0 public override System.Void SetLength(System.Int64 value); // 0x3a14a18 public System.IO.Stream get_BaseStream(); // 0x3a14a50 public override System.Boolean get_CanRead(); // 0x3a14a58 public override System.Boolean get_CanSeek(); // 0x3a14a94 public override System.Boolean get_CanWrite(); // 0x3a14a9c public override System.Int64 get_Length(); // 0x3a14adc public override System.Int64 get_Position(); // 0x3a14b14 public override System.Void set_Position(System.Int64 value); // 0x3a14b4c } // System.dll private sealed class System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a14d2c public virtual System.Int32 Invoke(System.IntPtr buffer, System.Int32 length, System.IntPtr data); // 0x3a1555c } // System.dll private sealed class System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle : System.Runtime.InteropServices.SafeHandle { // Fields // Methods public override System.Boolean get_IsInvalid(); // 0x3a15570 private System.Void .ctor(); // 0x3a15548 protected override System.Boolean ReleaseHandle(); // 0x3a15580 } // System.dll internal class System.IO.Compression.DeflateStreamNative : System.Object { // Fields private System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite feeder; // 0x10 private System.IO.Stream base_stream; // 0x18 private System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle z_stream; // 0x20 private System.Runtime.InteropServices.GCHandle data; // 0x28 private System.Boolean disposed; // 0x30 private System.Byte[] io_buffer; // 0x38 private System.Exception last_error; // 0x40 // Methods private System.Void .ctor(); // 0x3a14d24 public static System.IO.Compression.DeflateStreamNative Create(System.IO.Stream compressedStream, System.IO.Compression.CompressionMode mode, System.Boolean gzip); // 0x3a1358c protected override System.Void Finalize(); // 0x3a14e70 public System.Void Dispose(System.Boolean disposing); // 0x3a13874 public System.Void Flush(); // 0x3a13f5c public System.Int32 ReadZStream(System.IntPtr buffer, System.Int32 length); // 0x3a139d8 public System.Void WriteZStream(System.IntPtr buffer, System.Int32 length); // 0x3a13c64 private static System.Int32 UnmanagedRead(System.IntPtr buffer, System.Int32 length, System.IntPtr data); // 0x3a14bac private System.Int32 UnmanagedRead(System.IntPtr buffer, System.Int32 length); // 0x3a15190 private static System.Int32 UnmanagedWrite(System.IntPtr buffer, System.Int32 length, System.IntPtr data); // 0x3a14c68 private System.Int32 UnmanagedWrite(System.IntPtr buffer, System.Int32 length); // 0x3a15350 private System.Void CheckResult(System.Int32 result, System.String where); // 0x3a14f6c private static extern System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle CreateZStream(System.IO.Compression.CompressionMode compress, System.Boolean gzip, System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite feeder, System.IntPtr data); // 0x3a14dcc private static extern System.Int32 CloseZStream(System.IntPtr stream); // 0x3a15558 private static extern System.Int32 Flush(System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle stream); // 0x3a14f08 private static extern System.Int32 ReadZStream(System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle stream, System.IntPtr buffer, System.Int32 length); // 0x3a15098 private static extern System.Int32 WriteZStream(System.IO.Compression.DeflateStreamNative.SafeDeflateStreamHandle stream, System.IntPtr buffer, System.Int32 length); // 0x3a15114 } // System.dll private enum System.Net.ContextAwareResult.StateFlags : { // Fields public System.Byte value__; // 0x10 public const System.Net.ContextAwareResult.StateFlags None = 0; // 0x0 public const System.Net.ContextAwareResult.StateFlags CaptureIdentity = 1; // 0x0 public const System.Net.ContextAwareResult.StateFlags CaptureContext = 2; // 0x0 public const System.Net.ContextAwareResult.StateFlags ThreadSafeContextCopy = 4; // 0x0 public const System.Net.ContextAwareResult.StateFlags PostBlockStarted = 8; // 0x0 public const System.Net.ContextAwareResult.StateFlags PostBlockFinished = 16; // 0x0 // Methods } // System.dll [Serializable] private sealed class System.Net.ContextAwareResult.<>c : System.Object { // Fields public static readonly System.Net.ContextAwareResult.<>c <>9; // 0x0 public static System.Threading.ContextCallback <>9__17_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3a16360 public System.Void .ctor(); // 0x3a163c8 internal System.Void <Complete>b__17_0(System.Object s); // 0x3a163d0 } // System.dll internal class System.Net.ContextAwareResult : System.Net.LazyAsyncResult { // Fields private System.Threading.ExecutionContext _context; // 0x40 private System.Object _lock; // 0x48 private System.Net.ContextAwareResult.StateFlags _flags; // 0x50 // Methods private System.Void SafeCaptureIdentity(); // 0x3a15608 private System.Void CleanupInternal(); // 0x3a1560c internal System.Void .ctor(System.Object myObject, System.Object myState, System.AsyncCallback myCallBack); // 0x3a15610 internal System.Void .ctor(System.Boolean captureIdentity, System.Boolean forceCaptureContext, System.Object myObject, System.Object myState, System.AsyncCallback myCallBack); // 0x3a15618 internal System.Void .ctor(System.Boolean captureIdentity, System.Boolean forceCaptureContext, System.Boolean threadSafeContextCopy, System.Object myObject, System.Object myState, System.AsyncCallback myCallBack); // 0x3a15668 internal System.Object StartPostingAsyncOp(); // 0x3a156e0 internal System.Object StartPostingAsyncOp(System.Boolean lockCapture); // 0x3a156e8 internal System.Boolean FinishPostingAsyncOp(); // 0x3a158b0 protected override System.Void Cleanup(); // 0x3a15cf4 private System.Boolean CaptureOrComplete(ref System.Threading.ExecutionContext& cachedContext, System.Boolean returnContext); // 0x3a158f0 protected override System.Void Complete(System.IntPtr userToken); // 0x3a15fb8 private System.Void CompleteCallback(); // 0x3a162b4 } // System.dll internal static class System.Net.HttpStatusDescription : System.Object { // Fields // Methods internal static System.String Get(System.Net.HttpStatusCode code); // 0x3a16450 internal static System.String Get(System.Int32 code); // 0x3a16454 } // System.dll internal static class System.Net.HttpValidationHelpers : System.Object { // Fields private static readonly System.Char[] s_httpTrimCharacters; // 0x0 // Methods public static System.Boolean IsInvalidMethodOrHeaderString(System.String stringValue); // 0x3a16aec private static System.Void .cctor(); // 0x3a16bec } // System.dll public class System.Net.NetEventSource.Keywords : System.Object { // Fields public const System.Diagnostics.Tracing.EventKeywords Default; // 0x0 public const System.Diagnostics.Tracing.EventKeywords Debug; // 0x0 public const System.Diagnostics.Tracing.EventKeywords EnterExit; // 0x0 // Methods } // System.dll internal sealed class System.Net.NetEventSource : System.Diagnostics.Tracing.EventSource { // Fields public static readonly System.Net.NetEventSource Log; // 0x0 // Methods public static System.Void Enter(System.Object thisOrContextObject, System.FormattableString formattableString, System.String memberName); // 0x3a16c8c public static System.Void Enter(System.Object thisOrContextObject, System.Object arg0, System.String memberName); // 0x3a17250 public static System.Void Enter(System.Object thisOrContextObject, System.Object arg0, System.Object arg1, System.Object arg2, System.String memberName); // 0x3a17724 private System.Void Enter(System.String thisOrContextObject, System.String memberName, System.String parameters); // 0x3a171d4 public static System.Void Exit(System.Object thisOrContextObject, System.FormattableString formattableString, System.String memberName); // 0x3a17840 public static System.Void Exit(System.Object thisOrContextObject, System.Object arg0, System.String memberName); // 0x3a179ac private System.Void Exit(System.String thisOrContextObject, System.String memberName, System.String result); // 0x3a17930 public static System.Void Info(System.Object thisOrContextObject, System.FormattableString formattableString, System.String memberName); // 0x3a15df8 public static System.Void Info(System.Object thisOrContextObject, System.Object message, System.String memberName); // 0x3a15ee8 private System.Void Info(System.String thisOrContextObject, System.String memberName, System.String message); // 0x3a17a7c public static System.Void Error(System.Object thisOrContextObject, System.Object message, System.String memberName); // 0x3a17af8 private System.Void ErrorMessage(System.String thisOrContextObject, System.String memberName, System.String message); // 0x3a17bc8 public static System.Void Fail(System.Object thisOrContextObject, System.FormattableString formattableString, System.String memberName); // 0x3a17c44 public static System.Void Fail(System.Object thisOrContextObject, System.Object message, System.String memberName); // 0x3a157e0 private System.Void CriticalFailure(System.String thisOrContextObject, System.String memberName, System.String message); // 0x3a17d04 public static System.Void Associate(System.Object first, System.Object second, System.String memberName); // 0x3a17d80 private System.Void Associate(System.String thisOrContextObject, System.String memberName, System.String first, System.String second); // 0x3a17e50 public static System.Boolean get_IsEnabled(); // 0x3a15d94 public static System.String IdOf(System.Object value); // 0x3a16d7c public static System.Int32 GetHashCode(System.Object value); // 0x3a180e4 public static System.Object Format(System.Object value); // 0x3a17338 private static System.String Format(System.FormattableString s); // 0x3a16e68 private System.Void WriteEvent(System.Int32 eventId, System.String arg1, System.String arg2, System.String arg3, System.String arg4); // 0x3a17ed8 public System.Void .ctor(); // 0x3a180f8 private static System.Void .cctor(); // 0x3a18100 } // System.dll internal static class System.Net.RangeValidationHelpers : System.Object { // Fields // Methods public static System.Void ValidateSegment(System.ArraySegment<System.Byte> segment); // 0x3a18168 } // System.dll internal static class System.Net.TcpValidationHelpers : System.Object { // Fields // Methods public static System.Boolean ValidatePortNumber(System.Int32 port); // 0x3a182b4 } // System.dll internal class System.Net.TlsStream : System.Net.Sockets.NetworkStream { // Fields private System.Net.Security.SslStream _sslStream; // 0x48 private System.String _host; // 0x50 private System.Security.Cryptography.X509Certificates.X509CertificateCollection _clientCertificates; // 0x58 // Methods public System.Void .ctor(System.Net.Sockets.NetworkStream stream, System.Net.Sockets.Socket socket, System.String host, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates); // 0x3a182c0 public System.Void AuthenticateAsClient(); // 0x3a183b0 public System.IAsyncResult BeginAuthenticateAsClient(System.AsyncCallback asyncCallback, System.Object state); // 0x3a184b0 public System.Void EndAuthenticateAsClient(System.IAsyncResult asyncResult); // 0x3a185c8 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a185ec public override System.Void EndWrite(System.IAsyncResult result); // 0x3a18610 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a18634 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a18658 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3a1867c public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3a186a0 public override System.Void Close(); // 0x3a186c4 } // System.dll public enum System.Net.HttpStatusCode : { // Fields public System.Int32 value__; // 0x10 public const System.Net.HttpStatusCode Continue = 100; // 0x0 public const System.Net.HttpStatusCode SwitchingProtocols = 101; // 0x0 public const System.Net.HttpStatusCode Processing = 102; // 0x0 public const System.Net.HttpStatusCode EarlyHints = 103; // 0x0 public const System.Net.HttpStatusCode OK = 200; // 0x0 public const System.Net.HttpStatusCode Created = 201; // 0x0 public const System.Net.HttpStatusCode Accepted = 202; // 0x0 public const System.Net.HttpStatusCode NonAuthoritativeInformation = 203; // 0x0 public const System.Net.HttpStatusCode NoContent = 204; // 0x0 public const System.Net.HttpStatusCode ResetContent = 205; // 0x0 public const System.Net.HttpStatusCode PartialContent = 206; // 0x0 public const System.Net.HttpStatusCode MultiStatus = 207; // 0x0 public const System.Net.HttpStatusCode AlreadyReported = 208; // 0x0 public const System.Net.HttpStatusCode IMUsed = 226; // 0x0 public const System.Net.HttpStatusCode MultipleChoices = 300; // 0x0 public const System.Net.HttpStatusCode Ambiguous = 300; // 0x0 public const System.Net.HttpStatusCode MovedPermanently = 301; // 0x0 public const System.Net.HttpStatusCode Moved = 301; // 0x0 public const System.Net.HttpStatusCode Found = 302; // 0x0 public const System.Net.HttpStatusCode Redirect = 302; // 0x0 public const System.Net.HttpStatusCode SeeOther = 303; // 0x0 public const System.Net.HttpStatusCode RedirectMethod = 303; // 0x0 public const System.Net.HttpStatusCode NotModified = 304; // 0x0 public const System.Net.HttpStatusCode UseProxy = 305; // 0x0 public const System.Net.HttpStatusCode Unused = 306; // 0x0 public const System.Net.HttpStatusCode TemporaryRedirect = 307; // 0x0 public const System.Net.HttpStatusCode RedirectKeepVerb = 307; // 0x0 public const System.Net.HttpStatusCode PermanentRedirect = 308; // 0x0 public const System.Net.HttpStatusCode BadRequest = 400; // 0x0 public const System.Net.HttpStatusCode Unauthorized = 401; // 0x0 public const System.Net.HttpStatusCode PaymentRequired = 402; // 0x0 public const System.Net.HttpStatusCode Forbidden = 403; // 0x0 public const System.Net.HttpStatusCode NotFound = 404; // 0x0 public const System.Net.HttpStatusCode MethodNotAllowed = 405; // 0x0 public const System.Net.HttpStatusCode NotAcceptable = 406; // 0x0 public const System.Net.HttpStatusCode ProxyAuthenticationRequired = 407; // 0x0 public const System.Net.HttpStatusCode RequestTimeout = 408; // 0x0 public const System.Net.HttpStatusCode Conflict = 409; // 0x0 public const System.Net.HttpStatusCode Gone = 410; // 0x0 public const System.Net.HttpStatusCode LengthRequired = 411; // 0x0 public const System.Net.HttpStatusCode PreconditionFailed = 412; // 0x0 public const System.Net.HttpStatusCode RequestEntityTooLarge = 413; // 0x0 public const System.Net.HttpStatusCode RequestUriTooLong = 414; // 0x0 public const System.Net.HttpStatusCode UnsupportedMediaType = 415; // 0x0 public const System.Net.HttpStatusCode RequestedRangeNotSatisfiable = 416; // 0x0 public const System.Net.HttpStatusCode ExpectationFailed = 417; // 0x0 public const System.Net.HttpStatusCode MisdirectedRequest = 421; // 0x0 public const System.Net.HttpStatusCode UnprocessableEntity = 422; // 0x0 public const System.Net.HttpStatusCode Locked = 423; // 0x0 public const System.Net.HttpStatusCode FailedDependency = 424; // 0x0 public const System.Net.HttpStatusCode UpgradeRequired = 426; // 0x0 public const System.Net.HttpStatusCode PreconditionRequired = 428; // 0x0 public const System.Net.HttpStatusCode TooManyRequests = 429; // 0x0 public const System.Net.HttpStatusCode RequestHeaderFieldsTooLarge = 431; // 0x0 public const System.Net.HttpStatusCode UnavailableForLegalReasons = 451; // 0x0 public const System.Net.HttpStatusCode InternalServerError = 500; // 0x0 public const System.Net.HttpStatusCode NotImplemented = 501; // 0x0 public const System.Net.HttpStatusCode BadGateway = 502; // 0x0 public const System.Net.HttpStatusCode ServiceUnavailable = 503; // 0x0 public const System.Net.HttpStatusCode GatewayTimeout = 504; // 0x0 public const System.Net.HttpStatusCode HttpVersionNotSupported = 505; // 0x0 public const System.Net.HttpStatusCode VariantAlsoNegotiates = 506; // 0x0 public const System.Net.HttpStatusCode InsufficientStorage = 507; // 0x0 public const System.Net.HttpStatusCode LoopDetected = 508; // 0x0 public const System.Net.HttpStatusCode NotExtended = 510; // 0x0 public const System.Net.HttpStatusCode NetworkAuthenticationRequired = 511; // 0x0 // Methods } // System.dll public class System.Net.HttpVersion : System.Object { // Fields public static readonly System.Version Unknown; // 0x0 public static readonly System.Version Version10; // 0x8 public static readonly System.Version Version11; // 0x10 public static readonly System.Version Version20; // 0x18 // Methods private static System.Void .cctor(); // 0x3a186f8 } // System.dll private sealed class System.Net.IPAddress.ReadOnlyIPAddress : System.Net.IPAddress { // Fields // Methods public System.Void .ctor(System.Int64 newAddress); // 0x3a1a5b8 } // System.dll [Serializable] public class System.Net.IPAddress : System.Object { // Fields public static readonly System.Net.IPAddress Any; // 0x0 public static readonly System.Net.IPAddress Loopback; // 0x8 public static readonly System.Net.IPAddress Broadcast; // 0x10 public static readonly System.Net.IPAddress None; // 0x18 internal const System.Int64 LoopbackMask; // 0x0 public static readonly System.Net.IPAddress IPv6Any; // 0x20 public static readonly System.Net.IPAddress IPv6Loopback; // 0x28 public static readonly System.Net.IPAddress IPv6None; // 0x30 private System.UInt32 _addressOrScopeId; // 0x10 private readonly System.UInt16[] _numbers; // 0x18 private System.String _toString; // 0x20 private System.Int32 _hashCode; // 0x28 internal const System.Int32 NumberOfLabels; // 0x0 // Methods private System.Boolean get_IsIPv4(); // 0x3a1880c private System.Boolean get_IsIPv6(); // 0x3a1881c private System.UInt32 get_PrivateAddress(); // 0x3a1882c private System.Void set_PrivateAddress(System.UInt32 value); // 0x3a18834 private System.UInt32 get_PrivateScopeId(); // 0x3a18868 private System.Void set_PrivateScopeId(System.UInt32 value); // 0x3a18870 public System.Void .ctor(System.Int64 newAddress); // 0x3a188a4 public System.Void .ctor(System.Byte[] address, System.Int64 scopeid); // 0x3a18930 public System.Void .ctor(System.ReadOnlySpan<System.Byte> address, System.Int64 scopeid); // 0x3a189f8 internal System.Void .ctor(System.UInt16* numbers, System.Int32 numbersLength, System.UInt32 scopeid); // 0x3a18b94 private System.Void .ctor(System.UInt16[] numbers, System.UInt32 scopeid); // 0x3a18c68 public System.Void .ctor(System.Byte[] address); // 0x3a18cb8 public System.Void .ctor(System.ReadOnlySpan<System.Byte> address); // 0x3a18d24 internal System.Void .ctor(System.Int32 newAddress); // 0x3a18e8c public static System.Boolean TryParse(System.String ipString, out System.Net.IPAddress& address); // 0x3a18ec8 public static System.Boolean TryParse(System.ReadOnlySpan<System.Char> ipSpan, out System.Net.IPAddress& address); // 0x3a19118 public static System.Net.IPAddress Parse(System.String ipString); // 0x3a1914c public static System.Net.IPAddress Parse(System.ReadOnlySpan<System.Char> ipSpan); // 0x3a191e4 public System.Boolean TryWriteBytes(System.Span<System.Byte> destination, out System.Int32& bytesWritten); // 0x3a191ec private System.Void WriteIPv6Bytes(System.Span<System.Byte> destination); // 0x3a192f8 private System.Void WriteIPv4Bytes(System.Span<System.Byte> destination); // 0x3a19384 public System.Byte[] GetAddressBytes(); // 0x3a193d0 public System.Net.Sockets.AddressFamily get_AddressFamily(); // 0x3a19518 public System.Int64 get_ScopeId(); // 0x3a19530 public System.Void set_ScopeId(System.Int64 value); // 0x3a19580 public override System.String ToString(); // 0x3a19630 public System.Boolean TryFormat(System.Span<System.Char> destination, out System.Int32& charsWritten); // 0x3a19754 public static System.Int64 HostToNetworkOrder(System.Int64 host); // 0x3a19908 public static System.Int32 HostToNetworkOrder(System.Int32 host); // 0x3a19910 public static System.Int16 HostToNetworkOrder(System.Int16 host); // 0x3a19918 public static System.Int64 NetworkToHostOrder(System.Int64 network); // 0x3a19924 public static System.Int32 NetworkToHostOrder(System.Int32 network); // 0x3a19978 public static System.Int16 NetworkToHostOrder(System.Int16 network); // 0x3a199cc public static System.Boolean IsLoopback(System.Net.IPAddress address); // 0x3a19a24 public System.Boolean get_IsIPv6Multicast(); // 0x3a19aec public System.Boolean get_IsIPv6LinkLocal(); // 0x3a19b20 public System.Boolean get_IsIPv6SiteLocal(); // 0x3a19b5c public System.Boolean get_IsIPv6Teredo(); // 0x3a19b98 public System.Boolean get_IsIPv4MappedToIPv6(); // 0x3a19be4 public System.Int64 get_Address(); // 0x3a19c40 public System.Void set_Address(System.Int64 value); // 0x3a19c90 internal System.Boolean Equals(System.Object comparandObj, System.Boolean compareScopeId); // 0x3a19d48 public override System.Boolean Equals(System.Object comparand); // 0x3a19e7c public override System.Int32 GetHashCode(); // 0x3a19e84 public System.Net.IPAddress MapToIPv6(); // 0x3a1a274 public System.Net.IPAddress MapToIPv4(); // 0x3a1a350 private static System.Byte[] ThrowAddressNullException(); // 0x3a189ac private static System.Void .cctor(); // 0x3a1a3dc } // System.dll internal class System.Net.IPAddressParser : System.Object { // Fields // Methods internal static System.Net.IPAddress Parse(System.ReadOnlySpan<System.Char> ipSpan, System.Boolean tryParse); // 0x3a18f54 internal static System.String IPv4AddressToString(System.UInt32 address); // 0x3a196f4 internal static System.Void IPv4AddressToString(System.UInt32 address, System.Text.StringBuilder destination); // 0x3a1a8dc internal static System.Boolean IPv4AddressToString(System.UInt32 address, System.Span<System.Char> formatted, out System.Int32& charsWritten); // 0x3a1986c private static System.Int32 IPv4AddressToStringHelper(System.UInt32 address, System.Char* addressString); // 0x3a1a840 internal static System.String IPv6AddressToString(System.UInt16[] address, System.UInt32 scopeId); // 0x3a196e0 internal static System.Boolean IPv6AddressToString(System.UInt16[] address, System.UInt32 scopeId, System.Span<System.Char> destination, out System.Int32& charsWritten); // 0x3a19788 internal static System.Text.StringBuilder IPv6AddressToStringHelper(System.UInt16[] address, System.UInt32 scopeId); // 0x3a1aa04 private static System.Void FormatIPv4AddressNumber(System.Int32 number, System.Char* addressString, ref System.Int32& offset); // 0x3a1a94c public static System.Boolean Ipv4StringToAddress(System.ReadOnlySpan<System.Char> ipSpan, out System.Int64& address); // 0x3a1a790 public static System.Boolean Ipv6StringToAddress(System.ReadOnlySpan<System.Char> ipSpan, System.UInt16* numbers, System.Int32 numbersLength, out System.UInt32& scope); // 0x3a1a61c private static System.Void AppendSections(System.UInt16[] address, System.Int32 fromInclusive, System.Int32 toExclusive, System.Text.StringBuilder buffer); // 0x3a1ab24 private static System.Void AppendHex(System.UInt16 value, System.Text.StringBuilder buffer); // 0x3a1ad0c private static System.UInt32 ExtractIPv4Address(System.UInt16[] address); // 0x3a1acd8 private static System.UInt16 Reverse(System.UInt16 number); // 0x3a1ad74 } // System.dll [Serializable] public class System.Net.IPEndPoint : System.Net.EndPoint { // Fields public const System.Int32 MinPort; // 0x0 public const System.Int32 MaxPort; // 0x0 private System.Net.IPAddress _address; // 0x10 private System.Int32 _port; // 0x18 internal const System.Int32 AnyPort; // 0x0 internal static System.Net.IPEndPoint Any; // 0x0 internal static System.Net.IPEndPoint IPv6Any; // 0x8 // Methods public override System.Net.Sockets.AddressFamily get_AddressFamily(); // 0x3a1ad80 public System.Void .ctor(System.Int64 address, System.Int32 port); // 0x3a1adac public System.Void .ctor(System.Net.IPAddress address, System.Int32 port); // 0x3a1ae7c public System.Net.IPAddress get_Address(); // 0x3a1af3c public System.Void set_Address(System.Net.IPAddress value); // 0x3a1af44 public System.Int32 get_Port(); // 0x3a1af4c public System.Void set_Port(System.Int32 value); // 0x3a1af54 public override System.String ToString(); // 0x3a1afb4 public override System.Net.SocketAddress Serialize(); // 0x3a1b070 public override System.Net.EndPoint Create(System.Net.SocketAddress socketAddress); // 0x3a1b0d8 public override System.Boolean Equals(System.Object comparand); // 0x3a1b2c8 public override System.Int32 GetHashCode(); // 0x3a1b37c private static System.Void .cctor(); // 0x3a1b3ac } // System.dll internal enum System.Net.CommandStream.PipelineInstruction : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CommandStream.PipelineInstruction Abort = 0; // 0x0 public const System.Net.CommandStream.PipelineInstruction Advance = 1; // 0x0 public const System.Net.CommandStream.PipelineInstruction Pause = 2; // 0x0 public const System.Net.CommandStream.PipelineInstruction Reread = 3; // 0x0 public const System.Net.CommandStream.PipelineInstruction GiveStream = 4; // 0x0 // Methods } // System.dll internal enum System.Net.CommandStream.PipelineEntryFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CommandStream.PipelineEntryFlags UserCommand = 1; // 0x0 public const System.Net.CommandStream.PipelineEntryFlags GiveDataStream = 2; // 0x0 public const System.Net.CommandStream.PipelineEntryFlags CreateDataConnection = 4; // 0x0 public const System.Net.CommandStream.PipelineEntryFlags DontLogParameter = 8; // 0x0 // Methods } // System.dll internal class System.Net.CommandStream.PipelineEntry : System.Object { // Fields internal System.String Command; // 0x10 internal System.Net.CommandStream.PipelineEntryFlags Flags; // 0x18 // Methods internal System.Void .ctor(System.String command); // 0x3a1d448 internal System.Void .ctor(System.String command, System.Net.CommandStream.PipelineEntryFlags flags); // 0x3a1d478 internal System.Boolean HasFlag(System.Net.CommandStream.PipelineEntryFlags flags); // 0x3a1c06c } // System.dll internal class System.Net.CommandStream : System.Net.NetworkStreamWrapper { // Fields private static readonly System.AsyncCallback s_writeCallbackDelegate; // 0x0 private static readonly System.AsyncCallback s_readCallbackDelegate; // 0x8 private System.Boolean _recoverableFailure; // 0x38 protected System.Net.WebRequest _request; // 0x40 protected System.Boolean _isAsync; // 0x48 private System.Boolean _aborted; // 0x49 protected System.Net.CommandStream.PipelineEntry[] _commands; // 0x50 protected System.Int32 _index; // 0x58 private System.Boolean _doRead; // 0x5c private System.Boolean _doSend; // 0x5d private System.Net.ResponseDescription _currentResponseDescription; // 0x60 protected System.String _abortReason; // 0x68 private System.String _buffer; // 0x70 private System.Text.Encoding _encoding; // 0x78 private System.Text.Decoder _decoder; // 0x80 // Methods internal System.Void .ctor(System.Net.Sockets.TcpClient client); // 0x3a1b488 internal virtual System.Void Abort(System.Exception e); // 0x3a1b540 protected override System.Void Dispose(System.Boolean disposing); // 0x3a1b728 protected System.Void InvokeRequestCallback(System.Object obj); // 0x3a1b7bc internal System.Boolean get_RecoverableFailure(); // 0x3a1b830 protected System.Void MarkAsRecoverableFailure(); // 0x3a1b838 internal System.IO.Stream SubmitRequest(System.Net.WebRequest request, System.Boolean isAsync, System.Boolean readInitalResponseOnConnect); // 0x3a1b850 protected virtual System.Void ClearState(); // 0x3a1be68 protected virtual System.Net.CommandStream.PipelineEntry[] BuildCommandsList(System.Net.WebRequest request); // 0x3a1be78 protected System.Exception GenerateException(System.String message, System.Net.WebExceptionStatus status, System.Exception innerException); // 0x3a1be80 protected System.Exception GenerateException(System.Net.FtpStatusCode code, System.String statusDescription, System.Exception innerException); // 0x3a1bef8 protected System.Void InitCommandPipeline(System.Net.WebRequest request, System.Net.CommandStream.PipelineEntry[] commands, System.Boolean isAsync); // 0x3a1b8d0 internal System.Void CheckContinuePipeline(); // 0x3a1bfb8 protected System.IO.Stream ContinueCommandPipeline(); // 0x3a1b98c private System.Boolean PostSendCommandProcessing(ref System.IO.Stream& stream); // 0x3a1c07c private System.Boolean PostReadCommandProcessing(ref System.IO.Stream& stream); // 0x3a1c504 protected virtual System.Net.CommandStream.PipelineInstruction PipelineCallback(System.Net.CommandStream.PipelineEntry entry, System.Net.ResponseDescription response, System.Boolean timeout, ref System.IO.Stream& stream); // 0x3a1c73c private static System.Void ReadCallback(System.IAsyncResult asyncResult); // 0x3a1c744 private static System.Void WriteCallback(System.IAsyncResult asyncResult); // 0x3a1cf94 protected System.Text.Encoding get_Encoding(); // 0x3a1d248 protected System.Void set_Encoding(System.Text.Encoding value); // 0x3a1d250 protected virtual System.Boolean CheckValid(System.Net.ResponseDescription response, ref System.Int32& validThrough, ref System.Int32& completeLength); // 0x3a1d2a0 private System.Net.ResponseDescription ReceiveCommandResponse(); // 0x3a1c1bc private System.Void ReceiveCommandResponseCallback(System.Net.ReceiveState state, System.Int32 bytesRead); // 0x3a1ca0c private static System.Void .cctor(); // 0x3a1d364 } // System.dll internal class System.Net.ResponseDescription : System.Object { // Fields internal System.Boolean Multiline; // 0x10 internal System.Int32 Status; // 0x14 internal System.String StatusDescription; // 0x18 internal System.Text.StringBuilder StatusBuffer; // 0x20 internal System.String StatusCodeString; // 0x28 // Methods internal System.Boolean get_PositiveIntermediate(); // 0x3a1d4b4 internal System.Boolean get_PositiveCompletion(); // 0x3a1d4c8 internal System.Boolean get_TransientFailure(); // 0x3a1d4dc internal System.Boolean get_PermanentFailure(); // 0x3a1d4f0 internal System.Boolean get_InvalidStatusCode(); // 0x3a1d504 public System.Void .ctor(); // 0x3a1d518 } // System.dll internal class System.Net.ReceiveState : System.Object { // Fields internal System.Net.ResponseDescription Resp; // 0x10 internal System.Int32 ValidThrough; // 0x18 internal System.Byte[] Buffer; // 0x20 internal System.Net.CommandStream Connection; // 0x28 // Methods internal System.Void .ctor(System.Net.CommandStream connection); // 0x3a1d2a8 } // System.dll internal enum System.Net.FtpLoginState : { // Fields public System.Byte value__; // 0x10 public const System.Net.FtpLoginState NotLoggedIn = 0; // 0x0 public const System.Net.FtpLoginState LoggedIn = 1; // 0x0 public const System.Net.FtpLoginState LoggedInButNeedsRelogin = 2; // 0x0 public const System.Net.FtpLoginState ReloginFailed = 3; // 0x0 // Methods } // System.dll private enum System.Net.FtpControlStream.GetPathOption : { // Fields public System.Int32 value__; // 0x10 public const System.Net.FtpControlStream.GetPathOption Normal = 0; // 0x0 public const System.Net.FtpControlStream.GetPathOption AssumeFilename = 1; // 0x0 public const System.Net.FtpControlStream.GetPathOption AssumeNoFilename = 2; // 0x0 // Methods } // System.dll private sealed class System.Net.FtpControlStream.<>c__DisplayClass31_0 : System.Object { // Fields public System.Net.FtpControlStream <>4__this; // 0x10 public System.Net.TlsStream tlsStream; // 0x18 // Methods public System.Void .ctor(); // 0x3a21dec internal System.Void <PipelineCallback>b__0(System.IAsyncResult ar); // 0x3a21df4 } // System.dll internal class System.Net.FtpControlStream : System.Net.CommandStream { // Fields private System.Net.Sockets.Socket _dataSocket; // 0x88 private System.Net.IPEndPoint _passiveEndPoint; // 0x90 private System.Net.TlsStream _tlsStream; // 0x98 private System.Text.StringBuilder _bannerMessage; // 0xa0 private System.Text.StringBuilder _welcomeMessage; // 0xa8 private System.Text.StringBuilder _exitMessage; // 0xb0 private System.WeakReference _credentials; // 0xb8 private System.String _currentTypeSetting; // 0xc0 private System.Int64 _contentLength; // 0xc8 private System.DateTime _lastModified; // 0xd0 private System.Boolean _dataHandshakeStarted; // 0xd8 private System.String _loginDirectory; // 0xe0 private System.String _establishedServerDirectory; // 0xe8 private System.String _requestedServerDirectory; // 0xf0 private System.Uri _responseUri; // 0xf8 private System.Net.FtpLoginState _loginState; // 0x100 internal System.Net.FtpStatusCode StatusCode; // 0x104 internal System.String StatusLine; // 0x108 private static readonly System.AsyncCallback s_acceptCallbackDelegate; // 0x0 private static readonly System.AsyncCallback s_connectCallbackDelegate; // 0x8 private static readonly System.AsyncCallback s_SSLHandshakeCallback; // 0x10 // Methods internal System.Net.NetworkCredential get_Credentials(); // 0x3a1d58c internal System.Void set_Credentials(System.Net.NetworkCredential value); // 0x3a1d634 internal System.Void .ctor(System.Net.Sockets.TcpClient client); // 0x3a1d6c0 internal System.Void AbortConnect(); // 0x3a1d75c private static System.Void AcceptCallback(System.IAsyncResult asyncResult); // 0x3a1d7e8 private static System.Void ConnectCallback(System.IAsyncResult asyncResult); // 0x3a1db58 private static System.Void SSLHandshakeCallback(System.IAsyncResult asyncResult); // 0x3a1dd0c private System.Net.CommandStream.PipelineInstruction QueueOrCreateFtpDataStream(ref System.IO.Stream& stream); // 0x3a1ded4 protected override System.Void ClearState(); // 0x3a1e248 protected override System.Net.CommandStream.PipelineInstruction PipelineCallback(System.Net.CommandStream.PipelineEntry entry, System.Net.ResponseDescription response, System.Boolean timeout, ref System.IO.Stream& stream); // 0x3a1e318 protected override System.Net.CommandStream.PipelineEntry[] BuildCommandsList(System.Net.WebRequest req); // 0x3a1fc24 private System.Net.CommandStream.PipelineInstruction QueueOrCreateDataConection(System.Net.CommandStream.PipelineEntry entry, System.Net.ResponseDescription response, System.Boolean timeout, ref System.IO.Stream& stream, out System.Boolean& isSocketReady); // 0x3a1ebc4 private static System.Void GetPathInfo(System.Net.FtpControlStream.GetPathOption pathOption, System.Uri uri, out System.String& path, out System.String& directory, out System.String& filename); // 0x3a20cc8 private System.String FormatAddress(System.Net.IPAddress address, System.Int32 Port); // 0x3a2164c private System.String FormatAddressV6(System.Net.IPAddress address, System.Int32 port); // 0x3a21774 internal System.Int64 get_ContentLength(); // 0x3a21884 internal System.DateTime get_LastModified(); // 0x3a2188c internal System.Uri get_ResponseUri(); // 0x3a21894 internal System.String get_BannerMessage(); // 0x3a2189c internal System.String get_WelcomeMessage(); // 0x3a218b4 internal System.String get_ExitMessage(); // 0x3a218cc private System.Int64 GetContentLengthFrom213Response(System.String responseString); // 0x3a1f6bc private System.DateTime GetLastModifiedFrom213Response(System.String str); // 0x3a1f7f4 private System.Void TryUpdateResponseUri(System.String str, System.Net.FtpWebRequest request); // 0x3a1f36c private System.Void TryUpdateContentLength(System.String str); // 0x3a1f280 private System.String GetLoginDirectory(System.String str); // 0x3a1fb74 private System.Int32 GetPortV4(System.String responseString); // 0x3a21230 private System.Int32 GetPortV6(System.String responseString); // 0x3a21418 private System.Void CreateFtpListenerSocket(System.Net.FtpWebRequest request); // 0x3a20eb8 private System.String GetPortCommandLine(System.Net.FtpWebRequest request); // 0x3a21040 private System.String FormatFtpCommand(System.String command, System.String parameter); // 0x3a20bd0 protected System.Net.Sockets.Socket CreateFtpDataSocket(System.Net.FtpWebRequest request, System.Net.Sockets.Socket templateSocket); // 0x3a215d0 protected override System.Boolean CheckValid(System.Net.ResponseDescription response, ref System.Int32& validThrough, ref System.Int32& completeLength); // 0x3a218e4 private System.Net.TriState IsFtpDataStreamWriteable(); // 0x3a1e1b0 private static System.Void .cctor(); // 0x3a21cbc } // System.dll internal class System.Net.FtpDataStream : System.IO.Stream, System.Net.ICloseEx { // Fields private System.Net.FtpWebRequest _request; // 0x28 private System.Net.Sockets.NetworkStream _networkStream; // 0x30 private System.Boolean _writeable; // 0x38 private System.Boolean _readable; // 0x39 private System.Boolean _isFullyRead; // 0x3a private System.Boolean _closing; // 0x3b // Methods internal System.Void .ctor(System.Net.Sockets.NetworkStream networkStream, System.Net.FtpWebRequest request, System.Net.TriState writeOnly); // 0x3a21f2c protected override System.Void Dispose(System.Boolean disposing); // 0x3a22048 private System.Void System.Net.ICloseEx.CloseEx(System.Net.CloseExState closeState); // 0x3a221d0 private System.Void CheckError(); // 0x3a225c0 public override System.Boolean get_CanRead(); // 0x3a2268c public override System.Boolean get_CanSeek(); // 0x3a22694 public override System.Boolean get_CanWrite(); // 0x3a226b4 public override System.Int64 get_Length(); // 0x3a226bc public override System.Int64 get_Position(); // 0x3a226dc public override System.Void set_Position(System.Int64 value); // 0x3a226fc public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3a22720 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a227ec public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a228f0 private System.Void AsyncReadCallback(System.IAsyncResult ar); // 0x3a229c8 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a22cc8 public override System.Int32 EndRead(System.IAsyncResult ar); // 0x3a22f18 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a230c0 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3a231b4 public override System.Void Flush(); // 0x3a23254 public override System.Void SetLength(System.Int64 value); // 0x3a23278 public override System.Boolean get_CanTimeout(); // 0x3a2329c public override System.Int32 get_ReadTimeout(); // 0x3a232bc public override System.Void set_ReadTimeout(System.Int32 value); // 0x3a232e0 public override System.Int32 get_WriteTimeout(); // 0x3a23304 public override System.Void set_WriteTimeout(System.Int32 value); // 0x3a23328 internal System.Void SetSocketTimeoutOption(System.Int32 timeout); // 0x3a2334c } // System.dll internal enum System.Net.FtpOperation : { // Fields public System.Int32 value__; // 0x10 public const System.Net.FtpOperation DownloadFile = 0; // 0x0 public const System.Net.FtpOperation ListDirectory = 1; // 0x0 public const System.Net.FtpOperation ListDirectoryDetails = 2; // 0x0 public const System.Net.FtpOperation UploadFile = 3; // 0x0 public const System.Net.FtpOperation UploadFileUnique = 4; // 0x0 public const System.Net.FtpOperation AppendFile = 5; // 0x0 public const System.Net.FtpOperation DeleteFile = 6; // 0x0 public const System.Net.FtpOperation GetDateTimestamp = 7; // 0x0 public const System.Net.FtpOperation GetFileSize = 8; // 0x0 public const System.Net.FtpOperation Rename = 9; // 0x0 public const System.Net.FtpOperation MakeDirectory = 10; // 0x0 public const System.Net.FtpOperation RemoveDirectory = 11; // 0x0 public const System.Net.FtpOperation PrintWorkingDirectory = 12; // 0x0 public const System.Net.FtpOperation Other = 13; // 0x0 // Methods } // System.dll internal enum System.Net.FtpMethodFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Net.FtpMethodFlags None = 0; // 0x0 public const System.Net.FtpMethodFlags IsDownload = 1; // 0x0 public const System.Net.FtpMethodFlags IsUpload = 2; // 0x0 public const System.Net.FtpMethodFlags TakesParameter = 4; // 0x0 public const System.Net.FtpMethodFlags MayTakeParameter = 8; // 0x0 public const System.Net.FtpMethodFlags DoesNotTakeParameter = 16; // 0x0 public const System.Net.FtpMethodFlags ParameterIsDirectory = 32; // 0x0 public const System.Net.FtpMethodFlags ShouldParseForResponseUri = 64; // 0x0 public const System.Net.FtpMethodFlags HasHttpCommand = 128; // 0x0 public const System.Net.FtpMethodFlags MustChangeWorkingDirectoryToPath = 256; // 0x0 // Methods } // System.dll internal class System.Net.FtpMethodInfo : System.Object { // Fields internal System.String Method; // 0x10 internal System.Net.FtpOperation Operation; // 0x18 internal System.Net.FtpMethodFlags Flags; // 0x1c internal System.String HttpCommand; // 0x20 private static readonly System.Net.FtpMethodInfo[] s_knownMethodInfo; // 0x0 // Methods internal System.Void .ctor(System.String method, System.Net.FtpOperation operation, System.Net.FtpMethodFlags flags, System.String httpCommand); // 0x3a2339c internal System.Boolean HasFlag(System.Net.FtpMethodFlags flags); // 0x3a233f4 internal System.Boolean get_IsCommandOnly(); // 0x3a23404 internal System.Boolean get_IsUpload(); // 0x3a23414 internal System.Boolean get_IsDownload(); // 0x3a23420 internal System.Boolean get_ShouldParseForResponseUri(); // 0x3a2342c internal static System.Net.FtpMethodInfo GetMethodInfo(System.String method); // 0x3a23438 private static System.Void .cctor(); // 0x3a23598 } // System.dll private enum System.Net.FtpWebRequest.RequestStage : { // Fields public System.Int32 value__; // 0x10 public const System.Net.FtpWebRequest.RequestStage CheckForError = 0; // 0x0 public const System.Net.FtpWebRequest.RequestStage RequestStarted = 1; // 0x0 public const System.Net.FtpWebRequest.RequestStage WriteReady = 2; // 0x0 public const System.Net.FtpWebRequest.RequestStage ReadReady = 3; // 0x0 public const System.Net.FtpWebRequest.RequestStage ReleaseConnection = 4; // 0x0 // Methods } // System.dll private struct System.Net.FtpWebRequest.<CreateConnectionAsync>d__86 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncVoidMethodBuilder <>t__builder; // 0x18 public System.Net.FtpWebRequest <>4__this; // 0x38 private System.Net.Sockets.TcpClient <client>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3a29c14 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a29f5c } // System.dll [Serializable] private sealed class System.Net.FtpWebRequest.<>c : System.Object { // Fields public static readonly System.Net.FtpWebRequest.<>c <>9; // 0x0 public static System.Func<System.Security.Cryptography.X509Certificates.X509CertificateCollection> <>9__114_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3a29f68 public System.Void .ctor(); // 0x3a29fd0 internal System.Security.Cryptography.X509Certificates.X509CertificateCollection <get_ClientCertificates>b__114_0(); // 0x3a29fd8 } // System.dll public sealed class System.Net.FtpWebRequest : System.Net.WebRequest { // Fields private System.Object _syncObject; // 0x38 private System.Net.ICredentials _authInfo; // 0x40 private readonly System.Uri _uri; // 0x48 private System.Net.FtpMethodInfo _methodInfo; // 0x50 private System.String _renameTo; // 0x58 private System.Boolean _getRequestStreamStarted; // 0x60 private System.Boolean _getResponseStarted; // 0x61 private System.DateTime _startTime; // 0x68 private System.Int32 _timeout; // 0x70 private System.Int32 _remainingTimeout; // 0x74 private System.Int64 _contentLength; // 0x78 private System.Int64 _contentOffset; // 0x80 private System.Security.Cryptography.X509Certificates.X509CertificateCollection _clientCertificates; // 0x88 private System.Boolean _passive; // 0x90 private System.Boolean _binary; // 0x91 private System.Boolean _async; // 0x92 private System.Boolean _aborted; // 0x93 private System.Boolean _timedOut; // 0x94 private System.Exception _exception; // 0x98 private System.Net.TimerThread.Queue _timerQueue; // 0xa0 private System.Net.TimerThread.Callback _timerCallback; // 0xa8 private System.Boolean _enableSsl; // 0xb0 private System.Net.FtpControlStream _connection; // 0xb8 private System.IO.Stream _stream; // 0xc0 private System.Net.FtpWebRequest.RequestStage _requestStage; // 0xc8 private System.Boolean _onceFailed; // 0xcc private System.Net.WebHeaderCollection _ftpRequestHeaders; // 0xd0 private System.Net.FtpWebResponse _ftpWebResponse; // 0xd8 private System.Int32 _readWriteTimeout; // 0xe0 private System.Net.ContextAwareResult _writeAsyncResult; // 0xe8 private System.Net.LazyAsyncResult _readAsyncResult; // 0xf0 private System.Net.LazyAsyncResult _requestCompleteAsyncResult; // 0xf8 private static readonly System.Net.NetworkCredential s_defaultFtpNetworkCredential; // 0x0 private static readonly System.Net.TimerThread.Queue s_DefaultTimerQueue; // 0x8 // Methods internal System.Net.FtpMethodInfo get_MethodInfo(); // 0x3a23b8c public override System.String get_Method(); // 0x3a23b94 public override System.Void set_Method(System.String value); // 0x3a23bb0 public System.String get_RenameTo(); // 0x3a23d74 public override System.Net.ICredentials get_Credentials(); // 0x3a23d7c public override System.Void set_Credentials(System.Net.ICredentials value); // 0x3a23d84 public override System.Uri get_RequestUri(); // 0x3a23ed0 public override System.Int32 get_Timeout(); // 0x3a23ed8 public override System.Void set_Timeout(System.Int32 value); // 0x3a23ee0 internal System.Int32 get_RemainingTimeout(); // 0x3a23fc0 public System.Int32 get_ReadWriteTimeout(); // 0x3a23fc8 public System.Int64 get_ContentOffset(); // 0x3a23fd0 public override System.Int64 get_ContentLength(); // 0x3a23fd8 public override System.Net.IWebProxy get_Proxy(); // 0x3a23fe0 public override System.Void set_Proxy(System.Net.IWebProxy value); // 0x3a23fe8 internal System.Boolean get_Aborted(); // 0x3a2404c internal System.Void .ctor(System.Uri uri); // 0x3a24054 public override System.Net.WebResponse GetResponse(); // 0x3a245f8 public override System.IAsyncResult BeginGetResponse(System.AsyncCallback callback, System.Object state); // 0x3a26088 public override System.Net.WebResponse EndGetResponse(System.IAsyncResult asyncResult); // 0x3a267b8 private System.Void SubmitRequest(System.Boolean isAsync); // 0x3a25294 private System.Exception TranslateConnectException(System.Exception e); // 0x3a27518 private System.Void CreateConnectionAsync(); // 0x3a26bd8 private System.Net.FtpControlStream CreateConnection(); // 0x3a26c84 private System.IO.Stream TimedSubmitRequestHelper(System.Boolean isAsync); // 0x3a26e3c private System.Void TimerCallback(System.Net.TimerThread.Timer timer, System.Int32 timeNoticed, System.Object context); // 0x3a2769c private System.Net.TimerThread.Queue get_TimerQueue(); // 0x3a27618 private System.Boolean AttemptedRecovery(System.Exception e); // 0x3a2726c private System.Void SetException(System.Exception exception); // 0x3a25ccc private System.Void CheckError(); // 0x3a24dbc internal System.Void RequestCallback(System.Object obj); // 0x3a28160 private System.Void SyncRequestCallback(System.Object obj); // 0x3a28c40 private System.Void AsyncRequestCallback(System.Object obj); // 0x3a28170 private System.Net.FtpWebRequest.RequestStage FinishRequestStage(System.Net.FtpWebRequest.RequestStage stage); // 0x3a24e48 public override System.Void Abort(); // 0x3a2903c public override System.Void set_CachePolicy(System.Net.Cache.RequestCachePolicy value); // 0x3a29500 public System.Boolean get_UseBinary(); // 0x3a29564 public System.Boolean get_UsePassive(); // 0x3a2956c public System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x3a29574 public System.Boolean get_EnableSsl(); // 0x3a29670 public override System.Net.WebHeaderCollection get_Headers(); // 0x3a29678 public override System.Boolean get_UseDefaultCredentials(); // 0x3a29748 private System.Boolean get_InUse(); // 0x3a23d5c private System.Void EnsureFtpWebResponse(System.Exception exception); // 0x3a257e0 internal System.Void DataStreamClosed(System.Net.CloseExState closeState); // 0x3a29a0c private static System.Void .cctor(); // 0x3a29a8c } // System.dll internal class System.Net.FtpWebRequestCreator : System.Object, System.Net.IWebRequestCreate { // Fields // Methods internal System.Void .ctor(); // 0x3a2a02c public System.Net.WebRequest Create(System.Uri uri); // 0x3a2a034 } // System.dll internal sealed class System.Net.FtpWebResponse.EmptyStream : System.IO.MemoryStream { // Fields // Methods internal System.Void .ctor(); // 0x3a2a100 } // System.dll public class System.Net.FtpWebResponse : System.Net.WebResponse, System.IDisposable { // Fields internal System.IO.Stream _responseStream; // 0x20 private System.Int64 _contentLength; // 0x28 private System.Uri _responseUri; // 0x30 private System.Net.FtpStatusCode _statusCode; // 0x38 private System.String _statusLine; // 0x40 private System.Net.WebHeaderCollection _ftpRequestHeaders; // 0x48 private System.DateTime _lastModified; // 0x50 private System.String _bannerMessage; // 0x58 private System.String _welcomeMessage; // 0x60 private System.String _exitMessage; // 0x68 // Methods internal System.Void .ctor(System.IO.Stream responseStream, System.Int64 contentLength, System.Uri responseUri, System.Net.FtpStatusCode statusCode, System.String statusLine, System.DateTime lastModified, System.String bannerMessage, System.String welcomeMessage, System.String exitMessage); // 0x3a29894 internal System.Void UpdateStatus(System.Net.FtpStatusCode statusCode, System.String statusLine, System.String exitMessage); // 0x3a28128 public override System.IO.Stream GetResponseStream(); // 0x3a2a094 internal System.Void SetResponseStream(System.IO.Stream stream); // 0x3a297ec public override System.Void Close(); // 0x3a2a19c public override System.Int64 get_ContentLength(); // 0x3a2a290 public override System.Net.WebHeaderCollection get_Headers(); // 0x3a2a298 public override System.Uri get_ResponseUri(); // 0x3a2a3ac public System.Net.FtpStatusCode get_StatusCode(); // 0x3a2a3b4 } // System.dll internal class System.Net.NetworkStreamWrapper : System.IO.Stream { // Fields private System.Net.Sockets.TcpClient _client; // 0x28 private System.Net.Sockets.NetworkStream _networkStream; // 0x30 // Methods internal System.Void .ctor(System.Net.Sockets.TcpClient client); // 0x3a2a3bc protected System.Boolean get_UsingSecureStream(); // 0x3a2a454 internal System.Net.IPAddress get_ServerAddress(); // 0x3a2a4d0 internal System.Net.Sockets.Socket get_Socket(); // 0x3a2a564 internal System.Net.Sockets.NetworkStream get_NetworkStream(); // 0x3a2a580 internal System.Void set_NetworkStream(System.Net.Sockets.NetworkStream value); // 0x3a2a588 public override System.Boolean get_CanRead(); // 0x3a2a590 public override System.Boolean get_CanSeek(); // 0x3a2a5b0 public override System.Boolean get_CanWrite(); // 0x3a2a5d0 public override System.Boolean get_CanTimeout(); // 0x3a2a5f0 public override System.Int32 get_ReadTimeout(); // 0x3a2a610 public override System.Void set_ReadTimeout(System.Int32 value); // 0x3a2a634 public override System.Int32 get_WriteTimeout(); // 0x3a2a658 public override System.Void set_WriteTimeout(System.Int32 value); // 0x3a2a67c public override System.Int64 get_Length(); // 0x3a2a6a0 public override System.Int64 get_Position(); // 0x3a2a6c0 public override System.Void set_Position(System.Int64 value); // 0x3a2a6e0 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3a2a704 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a2a728 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a2a74c protected override System.Void Dispose(System.Boolean disposing); // 0x3a2a770 internal System.Void CloseSocket(); // 0x3a21ef4 public System.Void Close(System.Int32 timeout); // 0x3a2a81c public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a2a84c public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3a2a870 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3a2a894 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a2a8b8 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3a2a8dc public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3a2a900 public override System.Void Flush(); // 0x3a2a924 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x3a2a948 public override System.Void SetLength(System.Int64 value); // 0x3a2a96c internal System.Void SetSocketTimeoutOption(System.Int32 timeout); // 0x3a26dec } // System.dll public enum System.Net.SecurityProtocolType : { // Fields public System.Int32 value__; // 0x10 public const System.Net.SecurityProtocolType SystemDefault = 0; // 0x0 public const System.Net.SecurityProtocolType Ssl3 = 48; // 0x0 public const System.Net.SecurityProtocolType Tls = 192; // 0x0 public const System.Net.SecurityProtocolType Tls11 = 768; // 0x0 public const System.Net.SecurityProtocolType Tls12 = 3072; // 0x0 public const System.Net.SecurityProtocolType Tls13 = 12288; // 0x0 // Methods } // System.dll public class System.Net.Authorization : System.Object { // Fields private System.String m_Message; // 0x10 private System.Boolean m_Complete; // 0x18 internal System.String ModuleAuthenticationType; // 0x20 // Methods public System.Void .ctor(System.String token); // 0x3a2a990 public System.Void .ctor(System.String token, System.Boolean finished); // 0x3a2aa3c public System.String get_Message(); // 0x3a2aad8 public System.Boolean get_Complete(); // 0x3a2aae0 } // System.dll public class System.Net.CredentialCache : System.Object { // Fields // Methods public static System.Net.ICredentials get_DefaultCredentials(); // 0x3a2aae8 public static System.Net.NetworkCredential get_DefaultNetworkCredentials(); // 0x3a2ab40 } // System.dll internal class System.Net.SystemNetworkCredential : System.Net.NetworkCredential { // Fields internal static readonly System.Net.SystemNetworkCredential defaultCredential; // 0x0 // Methods private System.Void .ctor(); // 0x3a2ab98 private static System.Void .cctor(); // 0x3a2abf0 } // System.dll public class System.Net.DnsEndPoint : System.Net.EndPoint { // Fields private System.String m_Host; // 0x10 private System.Int32 m_Port; // 0x18 // Methods public System.String get_Host(); // 0x3a2ac54 public System.Int32 get_Port(); // 0x3a2ac5c } // System.dll [Serializable] public abstract class System.Net.EndPoint : System.Object { // Fields // Methods public virtual System.Net.Sockets.AddressFamily get_AddressFamily(); // 0x3a2ac64 public virtual System.Net.SocketAddress Serialize(); // 0x3a2ad08 public virtual System.Net.EndPoint Create(System.Net.SocketAddress socketAddress); // 0x3a2adac protected System.Void .ctor(); // 0x3a2add0 } // System.dll public enum System.Net.FtpStatusCode : { // Fields public System.Int32 value__; // 0x10 public const System.Net.FtpStatusCode Undefined = 0; // 0x0 public const System.Net.FtpStatusCode RestartMarker = 110; // 0x0 public const System.Net.FtpStatusCode ServiceTemporarilyNotAvailable = 120; // 0x0 public const System.Net.FtpStatusCode DataAlreadyOpen = 125; // 0x0 public const System.Net.FtpStatusCode OpeningData = 150; // 0x0 public const System.Net.FtpStatusCode CommandOK = 200; // 0x0 public const System.Net.FtpStatusCode CommandExtraneous = 202; // 0x0 public const System.Net.FtpStatusCode DirectoryStatus = 212; // 0x0 public const System.Net.FtpStatusCode FileStatus = 213; // 0x0 public const System.Net.FtpStatusCode SystemType = 215; // 0x0 public const System.Net.FtpStatusCode SendUserCommand = 220; // 0x0 public const System.Net.FtpStatusCode ClosingControl = 221; // 0x0 public const System.Net.FtpStatusCode ClosingData = 226; // 0x0 public const System.Net.FtpStatusCode EnteringPassive = 227; // 0x0 public const System.Net.FtpStatusCode LoggedInProceed = 230; // 0x0 public const System.Net.FtpStatusCode ServerWantsSecureSession = 234; // 0x0 public const System.Net.FtpStatusCode FileActionOK = 250; // 0x0 public const System.Net.FtpStatusCode PathnameCreated = 257; // 0x0 public const System.Net.FtpStatusCode SendPasswordCommand = 331; // 0x0 public const System.Net.FtpStatusCode NeedLoginAccount = 332; // 0x0 public const System.Net.FtpStatusCode FileCommandPending = 350; // 0x0 public const System.Net.FtpStatusCode ServiceNotAvailable = 421; // 0x0 public const System.Net.FtpStatusCode CantOpenData = 425; // 0x0 public const System.Net.FtpStatusCode ConnectionClosed = 426; // 0x0 public const System.Net.FtpStatusCode ActionNotTakenFileUnavailableOrBusy = 450; // 0x0 public const System.Net.FtpStatusCode ActionAbortedLocalProcessingError = 451; // 0x0 public const System.Net.FtpStatusCode ActionNotTakenInsufficientSpace = 452; // 0x0 public const System.Net.FtpStatusCode CommandSyntaxError = 500; // 0x0 public const System.Net.FtpStatusCode ArgumentSyntaxError = 501; // 0x0 public const System.Net.FtpStatusCode CommandNotImplemented = 502; // 0x0 public const System.Net.FtpStatusCode BadCommandSequence = 503; // 0x0 public const System.Net.FtpStatusCode NotLoggedIn = 530; // 0x0 public const System.Net.FtpStatusCode AccountNeeded = 532; // 0x0 public const System.Net.FtpStatusCode ActionNotTakenFileUnavailable = 550; // 0x0 public const System.Net.FtpStatusCode ActionAbortedUnknownPageType = 551; // 0x0 public const System.Net.FtpStatusCode FileActionAborted = 552; // 0x0 public const System.Net.FtpStatusCode ActionNotTakenFilenameNotAllowed = 553; // 0x0 // Methods } // System.dll public enum System.Net.HttpRequestHeader : { // Fields public System.Int32 value__; // 0x10 public const System.Net.HttpRequestHeader CacheControl = 0; // 0x0 public const System.Net.HttpRequestHeader Connection = 1; // 0x0 public const System.Net.HttpRequestHeader Date = 2; // 0x0 public const System.Net.HttpRequestHeader KeepAlive = 3; // 0x0 public const System.Net.HttpRequestHeader Pragma = 4; // 0x0 public const System.Net.HttpRequestHeader Trailer = 5; // 0x0 public const System.Net.HttpRequestHeader TransferEncoding = 6; // 0x0 public const System.Net.HttpRequestHeader Upgrade = 7; // 0x0 public const System.Net.HttpRequestHeader Via = 8; // 0x0 public const System.Net.HttpRequestHeader Warning = 9; // 0x0 public const System.Net.HttpRequestHeader Allow = 10; // 0x0 public const System.Net.HttpRequestHeader ContentLength = 11; // 0x0 public const System.Net.HttpRequestHeader ContentType = 12; // 0x0 public const System.Net.HttpRequestHeader ContentEncoding = 13; // 0x0 public const System.Net.HttpRequestHeader ContentLanguage = 14; // 0x0 public const System.Net.HttpRequestHeader ContentLocation = 15; // 0x0 public const System.Net.HttpRequestHeader ContentMd5 = 16; // 0x0 public const System.Net.HttpRequestHeader ContentRange = 17; // 0x0 public const System.Net.HttpRequestHeader Expires = 18; // 0x0 public const System.Net.HttpRequestHeader LastModified = 19; // 0x0 public const System.Net.HttpRequestHeader Accept = 20; // 0x0 public const System.Net.HttpRequestHeader AcceptCharset = 21; // 0x0 public const System.Net.HttpRequestHeader AcceptEncoding = 22; // 0x0 public const System.Net.HttpRequestHeader AcceptLanguage = 23; // 0x0 public const System.Net.HttpRequestHeader Authorization = 24; // 0x0 public const System.Net.HttpRequestHeader Cookie = 25; // 0x0 public const System.Net.HttpRequestHeader Expect = 26; // 0x0 public const System.Net.HttpRequestHeader From = 27; // 0x0 public const System.Net.HttpRequestHeader Host = 28; // 0x0 public const System.Net.HttpRequestHeader IfMatch = 29; // 0x0 public const System.Net.HttpRequestHeader IfModifiedSince = 30; // 0x0 public const System.Net.HttpRequestHeader IfNoneMatch = 31; // 0x0 public const System.Net.HttpRequestHeader IfRange = 32; // 0x0 public const System.Net.HttpRequestHeader IfUnmodifiedSince = 33; // 0x0 public const System.Net.HttpRequestHeader MaxForwards = 34; // 0x0 public const System.Net.HttpRequestHeader ProxyAuthorization = 35; // 0x0 public const System.Net.HttpRequestHeader Referer = 36; // 0x0 public const System.Net.HttpRequestHeader Range = 37; // 0x0 public const System.Net.HttpRequestHeader Te = 38; // 0x0 public const System.Net.HttpRequestHeader Translate = 39; // 0x0 public const System.Net.HttpRequestHeader UserAgent = 40; // 0x0 // Methods } // System.dll public interface System.Net.IAuthenticationModule : { // Fields // Methods public abstract System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest request, System.Net.ICredentials credentials); // 0x1bd23ec public abstract System.Net.Authorization PreAuthenticate(System.Net.WebRequest request, System.Net.ICredentials credentials); // 0x1bd23b0 public abstract System.String get_AuthenticationType(); // 0x1bd219c } // System.dll public interface System.Net.ICertificatePolicy : { // Fields // Methods public abstract System.Boolean CheckValidationResult(System.Net.ServicePoint srvPoint, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Net.WebRequest request, System.Int32 certificateProblem); // 0x0 } // System.dll public interface System.Net.ICredentials : { // Fields // Methods public abstract System.Net.NetworkCredential GetCredential(System.Uri uri, System.String authType); // 0x1bd23b0 } // System.dll public class System.Net.IPHostEntry : System.Object { // Fields private System.String hostName; // 0x10 private System.String[] aliases; // 0x18 private System.Net.IPAddress[] addressList; // 0x20 internal System.Boolean isTrustedHost; // 0x28 // Methods public System.String get_HostName(); // 0x3a2add8 public System.Void set_HostName(System.String value); // 0x3a2ade0 public System.String[] get_Aliases(); // 0x3a2ade8 public System.Void set_Aliases(System.String[] value); // 0x3a2adf0 public System.Net.IPAddress[] get_AddressList(); // 0x3a2adf8 public System.Void set_AddressList(System.Net.IPAddress[] value); // 0x3a2ae00 public System.Void .ctor(); // 0x3a2ae08 } // System.dll public interface System.Net.IWebRequestCreate : { // Fields // Methods public abstract System.Net.WebRequest Create(System.Uri uri); // 0x1bd22a0 } // System.dll internal class System.Net.InternalException : System.SystemException { // Fields // Methods internal System.Void .ctor(); // 0x3a27694 } // System.dll internal static class System.Net.NclUtilities : System.Object { // Fields private static System.Net.IPAddress[] _LocalAddresses; // 0x0 private static System.Object _LocalAddressesLock; // 0x8 internal static System.String _LocalDomainName; // 0x10 // Methods internal static System.Boolean IsFatal(System.Exception exception); // 0x3a2ae18 internal static System.Boolean IsAddressLocal(System.Net.IPAddress ipAddress); // 0x3a2aed8 private static System.Net.IPHostEntry GetLocalHost(); // 0x3a2b43c internal static System.Net.IPAddress[] get_LocalAddresses(); // 0x3a2af68 private static System.Object get_LocalAddressesLock(); // 0x3a2b494 } // System.dll internal static class System.Net.ValidationHelper : System.Object { // Fields public static System.String[] EmptyArray; // 0x0 internal static readonly System.Char[] InvalidMethodChars; // 0x8 internal static readonly System.Char[] InvalidParamChars; // 0x10 // Methods public static System.String MakeStringNull(System.String stringValue); // 0x3a2aa28 public static System.Boolean IsBlankString(System.String stringValue); // 0x3a2b530 public static System.Boolean ValidateTcpPort(System.Int32 port); // 0x3a2b54c private static System.Void .cctor(); // 0x3a2b558 } // System.dll internal static class System.Net.ExceptionHelper : System.Object { // Fields // Methods internal static System.NotImplementedException get_MethodNotImplementedException(); // 0x3a2ad2c internal static System.NotImplementedException get_PropertyNotImplementedException(); // 0x3a2ac88 internal static System.Net.WebException get_TimeoutException(); // 0x3a24dd0 internal static System.NotSupportedException get_PropertyNotSupportedException(); // 0x3a2976c internal static System.Net.WebException get_RequestAbortedException(); // 0x3a22600 } // System.dll internal class System.Net.WebRequestPrefixElement : System.Object { // Fields public System.String Prefix; // 0x10 internal System.Net.IWebRequestCreate creator; // 0x18 internal System.Type creatorType; // 0x20 // Methods public System.Net.IWebRequestCreate get_Creator(); // 0x3a2b748 public System.Void set_Creator(System.Net.IWebRequestCreate value); // 0x3a2b958 public System.Void .ctor(System.String P, System.Net.IWebRequestCreate C); // 0x3a2b960 } // System.dll public sealed class System.Net.HttpContinueDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a2b9a4 public virtual System.Void Invoke(System.Int32 StatusCode, System.Net.WebHeaderCollection httpHeaders); // 0x3a2ba44 } // System.dll internal enum System.Net.TriState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.TriState Unspecified = 4294967295; // 0x0 public const System.Net.TriState False = 0; // 0x0 public const System.Net.TriState True = 1; // 0x0 // Methods } // System.dll public class System.Net.NetworkCredential : System.Object, System.Net.ICredentials { // Fields private System.String m_domain; // 0x10 private System.String m_userName; // 0x18 private System.Security.SecureString m_password; // 0x20 // Methods public System.Void .ctor(System.String userName, System.String password); // 0x3a24590 public System.Void .ctor(System.String userName, System.String password, System.String domain); // 0x3a29bb0 public System.String get_UserName(); // 0x3a2bb58 public System.Void set_UserName(System.String value); // 0x3a2ba58 public System.String get_Password(); // 0x3a2bb60 public System.Void set_Password(System.String value); // 0x3a2bac4 public System.String get_Domain(); // 0x3a2bb78 public System.Void set_Domain(System.String value); // 0x3a2baec internal System.String InternalGetUserName(); // 0x3a2bb80 internal System.String InternalGetPassword(); // 0x3a2bb6c internal System.String InternalGetDomain(); // 0x3a2bb88 public System.Net.NetworkCredential GetCredential(System.Uri uri, System.String authType); // 0x3a2bb90 } // System.dll [Serializable] public class System.Net.ProtocolViolationException : System.InvalidOperationException, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x3a2bb94 public System.Void .ctor(System.String message); // 0x3a2bb9c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2bba4 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2bbac public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2bbb4 } // System.dll public class System.Net.SocketAddress : System.Object { // Fields internal System.Int32 m_Size; // 0x10 internal System.Byte[] m_Buffer; // 0x18 private System.Boolean m_changed; // 0x20 private System.Int32 m_hash; // 0x24 // Methods public System.Net.Sockets.AddressFamily get_Family(); // 0x3a2bbbc public System.Int32 get_Size(); // 0x3a2bbec public System.Byte get_Item(System.Int32 offset); // 0x3a2bbf4 public System.Void .ctor(System.Net.Sockets.AddressFamily family, System.Int32 size); // 0x3a2bc68 internal System.Void .ctor(System.Net.IPAddress ipAddress); // 0x3a2bd94 internal System.Void .ctor(System.Net.IPAddress ipaddress, System.Int32 port); // 0x3a2c014 internal System.Net.IPAddress GetIPAddress(); // 0x3a2c070 internal System.Net.IPEndPoint GetIPEndPoint(); // 0x3a2c25c public override System.Boolean Equals(System.Object comparand); // 0x3a2c2f8 public override System.Int32 GetHashCode(); // 0x3a2c3e4 public override System.String ToString(); // 0x3a2c514 } // System.dll [Serializable] public class System.Net.WebException : System.InvalidOperationException, System.Runtime.Serialization.ISerializable { // Fields private System.Net.WebExceptionStatus m_Status; // 0x8c private System.Net.WebResponse m_Response; // 0x90 private System.Net.WebExceptionInternalStatus m_InternalStatus; // 0x98 // Methods public System.Void .ctor(); // 0x3a2c7a4 public System.Void .ctor(System.String message); // 0x3a2b678 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3a28118 public System.Void .ctor(System.String message, System.Net.WebExceptionStatus status); // 0x3a27504 internal System.Void .ctor(System.String message, System.Net.WebExceptionStatus status, System.Net.WebExceptionInternalStatus internalStatus, System.Exception innerException); // 0x3a2c7b4 public System.Void .ctor(System.String message, System.Exception innerException, System.Net.WebExceptionStatus status, System.Net.WebResponse response); // 0x3a28104 internal System.Void .ctor(System.String message, System.String data, System.Exception innerException, System.Net.WebExceptionStatus status, System.Net.WebResponse response); // 0x3a2c7e8 internal System.Void .ctor(System.String message, System.Exception innerException, System.Net.WebExceptionStatus status, System.Net.WebResponse response, System.Net.WebExceptionInternalStatus internalStatus); // 0x3a2c7d0 internal System.Void .ctor(System.String message, System.String data, System.Exception innerException, System.Net.WebExceptionStatus status, System.Net.WebResponse response, System.Net.WebExceptionInternalStatus internalStatus); // 0x3a2c8d0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2c9cc private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2c9dc public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2c9ec public System.Net.WebExceptionStatus get_Status(); // 0x3a2c9f4 public System.Net.WebResponse get_Response(); // 0x3a2c9fc } // System.dll internal enum System.Net.WebExceptionInternalStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Net.WebExceptionInternalStatus RequestFatal = 0; // 0x0 public const System.Net.WebExceptionInternalStatus ServicePointFatal = 1; // 0x0 public const System.Net.WebExceptionInternalStatus Recoverable = 2; // 0x0 public const System.Net.WebExceptionInternalStatus Isolated = 3; // 0x0 // Methods } // System.dll public enum System.Net.WebExceptionStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Net.WebExceptionStatus Success = 0; // 0x0 public const System.Net.WebExceptionStatus NameResolutionFailure = 1; // 0x0 public const System.Net.WebExceptionStatus ConnectFailure = 2; // 0x0 public const System.Net.WebExceptionStatus ReceiveFailure = 3; // 0x0 public const System.Net.WebExceptionStatus SendFailure = 4; // 0x0 public const System.Net.WebExceptionStatus PipelineFailure = 5; // 0x0 public const System.Net.WebExceptionStatus RequestCanceled = 6; // 0x0 public const System.Net.WebExceptionStatus ProtocolError = 7; // 0x0 public const System.Net.WebExceptionStatus ConnectionClosed = 8; // 0x0 public const System.Net.WebExceptionStatus TrustFailure = 9; // 0x0 public const System.Net.WebExceptionStatus SecureChannelFailure = 10; // 0x0 public const System.Net.WebExceptionStatus ServerProtocolViolation = 11; // 0x0 public const System.Net.WebExceptionStatus KeepAliveFailure = 12; // 0x0 public const System.Net.WebExceptionStatus Pending = 13; // 0x0 public const System.Net.WebExceptionStatus Timeout = 14; // 0x0 public const System.Net.WebExceptionStatus ProxyNameResolutionFailure = 15; // 0x0 public const System.Net.WebExceptionStatus UnknownError = 16; // 0x0 public const System.Net.WebExceptionStatus MessageLengthLimitExceeded = 17; // 0x0 public const System.Net.WebExceptionStatus CacheEntryNotFound = 18; // 0x0 public const System.Net.WebExceptionStatus RequestProhibitedByCachePolicy = 19; // 0x0 public const System.Net.WebExceptionStatus RequestProhibitedByProxy = 20; // 0x0 // Methods } // System.dll internal static class System.Net.WebExceptionMapping : System.Object { // Fields private static readonly System.String[] s_Mapping; // 0x0 // Methods internal static System.String GetWebStatusString(System.Net.WebExceptionStatus status); // 0x3a2ca04 private static System.Void .cctor(); // 0x3a2cba0 } // System.dll internal enum System.Net.WebHeaderCollectionType : { // Fields public System.UInt16 value__; // 0x10 public const System.Net.WebHeaderCollectionType Unknown = 0; // 0x0 public const System.Net.WebHeaderCollectionType WebRequest = 1; // 0x0 public const System.Net.WebHeaderCollectionType WebResponse = 2; // 0x0 public const System.Net.WebHeaderCollectionType HttpWebRequest = 3; // 0x0 public const System.Net.WebHeaderCollectionType HttpWebResponse = 4; // 0x0 public const System.Net.WebHeaderCollectionType HttpListenerRequest = 5; // 0x0 public const System.Net.WebHeaderCollectionType HttpListenerResponse = 6; // 0x0 public const System.Net.WebHeaderCollectionType FtpWebRequest = 7; // 0x0 public const System.Net.WebHeaderCollectionType FtpWebResponse = 8; // 0x0 public const System.Net.WebHeaderCollectionType FileWebRequest = 9; // 0x0 public const System.Net.WebHeaderCollectionType FileWebResponse = 10; // 0x0 // Methods } // System.dll private enum System.Net.WebHeaderCollection.RfcChar : { // Fields public System.Byte value__; // 0x10 public const System.Net.WebHeaderCollection.RfcChar High = 0; // 0x0 public const System.Net.WebHeaderCollection.RfcChar Reg = 1; // 0x0 public const System.Net.WebHeaderCollection.RfcChar Ctl = 2; // 0x0 public const System.Net.WebHeaderCollection.RfcChar CR = 3; // 0x0 public const System.Net.WebHeaderCollection.RfcChar LF = 4; // 0x0 public const System.Net.WebHeaderCollection.RfcChar WS = 5; // 0x0 public const System.Net.WebHeaderCollection.RfcChar Colon = 6; // 0x0 public const System.Net.WebHeaderCollection.RfcChar Delim = 7; // 0x0 // Methods } // System.dll [Serializable] public class System.Net.WebHeaderCollection : System.Collections.Specialized.NameValueCollection, System.Runtime.Serialization.ISerializable { // Fields private static readonly System.Net.HeaderInfoTable HInfo; // 0x0 private System.String[] m_CommonHeaders; // 0x60 private System.Int32 m_NumCommonHeaders; // 0x68 private static readonly System.String[] s_CommonHeaderNames; // 0x8 private static readonly System.SByte[] s_CommonHeaderHints; // 0x10 private System.Collections.Specialized.NameValueCollection m_InnerCollection; // 0x70 private System.Net.WebHeaderCollectionType m_Type; // 0x78 private static readonly System.Char[] HttpTrimCharacters; // 0x18 private static System.Net.WebHeaderCollection.RfcChar[] RfcCharMap; // 0x20 // Methods private System.Void NormalizeCommonHeaders(); // 0x3a2cc14 private System.Collections.Specialized.NameValueCollection get_InnerCollection(); // 0x3a2cd2c internal static System.Boolean AllowMultiValues(System.String name); // 0x3a2cdd4 private System.Boolean get_AllowHttpRequestHeader(); // 0x3a2cf58 public System.Void Remove(System.Net.HttpRequestHeader header); // 0x3a2cf98 internal System.Void AddInternal(System.String name, System.String value); // 0x3a2d088 internal System.Void ChangeInternal(System.String name, System.String value); // 0x3a2d0dc internal System.Void RemoveInternal(System.String name); // 0x3a2d130 internal static System.String CheckBadChars(System.String name, System.Boolean isHeaderValue); // 0x3a2d18c internal static System.Boolean IsValidToken(System.String token); // 0x3a2d5ac internal static System.Boolean ContainsNonAsciiChars(System.String token); // 0x3a2d528 internal System.Void ThrowOnRestrictedHeader(System.String headerName); // 0x3a2d66c public override System.Void Add(System.String name, System.String value); // 0x3a2d7d8 public System.Void Add(System.String header); // 0x3a2d988 public override System.Void Set(System.String name, System.String value); // 0x3a2dc58 internal System.Void SetInternal(System.String name, System.String value); // 0x3a2de80 public override System.Void Remove(System.String name); // 0x3a2e09c public override System.String[] GetValues(System.String header); // 0x3a2e1d4 public override System.String ToString(); // 0x3a2e3d4 internal static System.String GetAsString(System.Collections.Specialized.NameValueCollection cc, System.Boolean winInetCompat, System.Boolean forTrace); // 0x3a2e430 public System.Void .ctor(); // 0x3a296e4 internal System.Void .ctor(System.Net.WebHeaderCollectionType type); // 0x3a2e6dc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2e7d8 public override System.Void OnDeserialization(System.Object sender); // 0x3a2e9a4 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2e9a8 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a2eb28 public override System.String Get(System.String name); // 0x3a2eb34 public override System.Collections.IEnumerator GetEnumerator(); // 0x3a2ee60 public override System.Int32 get_Count(); // 0x3a2eed4 public override System.String Get(System.Int32 index); // 0x3a2ef04 public override System.String GetKey(System.Int32 index); // 0x3a2ef44 private static System.Void .cctor(); // 0x3a2ef84 } // System.dll internal class System.Net.CaseInsensitiveAscii : System.Object, System.Collections.IEqualityComparer, System.Collections.IComparer { // Fields internal static readonly System.Net.CaseInsensitiveAscii StaticInstance; // 0x0 internal static readonly System.Byte[] AsciiToLower; // 0x8 // Methods public System.Int32 GetHashCode(System.Object myObject); // 0x3a2f540 public System.Int32 Compare(System.Object firstObject, System.Object secondObject); // 0x3a2f658 private System.Int32 FastGetHashCode(System.String myString); // 0x3a2f7c8 public System.Boolean Equals(System.Object firstObject, System.Object secondObject); // 0x3a2f8b8 public System.Void .ctor(); // 0x3a2fa38 private static System.Void .cctor(); // 0x3a2fa40 } // System.dll internal class System.Net.WebRequest.DesignerWebRequestCreate : System.Object, System.Net.IWebRequestCreate { // Fields // Methods public System.Net.WebRequest Create(System.Uri uri); // 0x3a30fa4 public System.Void .ctor(); // 0x3a30ea8 } // System.dll private sealed class System.Net.WebRequest.<>c__DisplayClass79_0 : System.Object { // Fields public System.Security.Principal.WindowsIdentity currentUser; // 0x10 public System.Net.WebRequest <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3a30954 internal System.Threading.Tasks.Task<System.Net.WebResponse> <GetResponseAsync>b__1(); // 0x3a30ff8 } // System.dll [Serializable] public abstract class System.Net.WebRequest : System.MarshalByRefObject, System.Runtime.Serialization.ISerializable { // Fields private static System.Collections.ArrayList s_PrefixList; // 0x0 private static System.Object s_InternalSyncObject; // 0x8 private static System.Net.TimerThread.Queue s_DefaultTimerQueue; // 0x10 private System.Net.Security.AuthenticationLevel m_AuthenticationLevel; // 0x18 private System.Security.Principal.TokenImpersonationLevel m_ImpersonationLevel; // 0x1c private System.Net.Cache.RequestCachePolicy m_CachePolicy; // 0x20 private System.Net.Cache.RequestCacheProtocol m_CacheProtocol; // 0x28 private System.Net.Cache.RequestCacheBinding m_CacheBinding; // 0x30 private static System.Net.WebRequest.DesignerWebRequestCreate webRequestCreate; // 0x18 private static System.Net.IWebProxy s_DefaultWebProxy; // 0x20 private static System.Boolean s_DefaultWebProxyInitialized; // 0x28 // Methods private static System.Object get_InternalSyncObject(); // 0x3a2fb08 private static System.Net.WebRequest Create(System.Uri requestUri, System.Boolean useUriBase); // 0x3a2fbd4 public static System.Net.WebRequest Create(System.String requestUriString); // 0x3a2fff8 public static System.Net.WebRequest Create(System.Uri requestUri); // 0x3a300c8 internal static System.Collections.ArrayList get_PrefixList(); // 0x3a2fe5c private static System.Collections.ArrayList PopulatePrefixList(); // 0x3a301a0 protected System.Void .ctor(); // 0x3a24460 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a303b0 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a303b8 protected virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a303c4 public virtual System.Void set_CachePolicy(System.Net.Cache.RequestCachePolicy value); // 0x3a303c8 private System.Void InternalSetCachePolicy(System.Net.Cache.RequestCachePolicy policy); // 0x3a303cc public virtual System.String get_Method(); // 0x3a3049c public virtual System.Void set_Method(System.String value); // 0x3a304c0 public virtual System.Uri get_RequestUri(); // 0x3a304e4 public virtual System.Net.WebHeaderCollection get_Headers(); // 0x3a30508 public virtual System.Int64 get_ContentLength(); // 0x3a3052c public virtual System.Net.ICredentials get_Credentials(); // 0x3a30550 public virtual System.Void set_Credentials(System.Net.ICredentials value); // 0x3a30574 public virtual System.Boolean get_UseDefaultCredentials(); // 0x3a30598 public virtual System.Net.IWebProxy get_Proxy(); // 0x3a305bc public virtual System.Void set_Proxy(System.Net.IWebProxy value); // 0x3a305e0 public virtual System.Int32 get_Timeout(); // 0x3a30604 public virtual System.Void set_Timeout(System.Int32 value); // 0x3a30628 public virtual System.Net.WebResponse GetResponse(); // 0x3a3064c public virtual System.IAsyncResult BeginGetResponse(System.AsyncCallback callback, System.Object state); // 0x3a30670 public virtual System.Net.WebResponse EndGetResponse(System.IAsyncResult asyncResult); // 0x3a30694 public virtual System.Threading.Tasks.Task<System.Net.WebResponse> GetResponseAsync(); // 0x3a306b8 private System.Security.Principal.WindowsIdentity SafeCaptureIdenity(); // 0x3a3095c public virtual System.Void Abort(); // 0x3a309ac internal System.Net.Cache.RequestCacheProtocol get_CacheProtocol(); // 0x3a309d0 internal System.Void set_CacheProtocol(System.Net.Cache.RequestCacheProtocol value); // 0x3a309d8 internal static System.Net.IWebProxy get_InternalDefaultWebProxy(); // 0x3a309e0 private static System.Void .cctor(); // 0x3a30bb0 private System.Threading.Tasks.Task<System.Net.WebResponse> <GetResponseAsync>b__79_0(); // 0x3a30eb0 } // System.dll [Serializable] public abstract class System.Net.WebResponse : System.MarshalByRefObject, System.Runtime.Serialization.ISerializable, System.IDisposable { // Fields private System.Boolean m_IsFromCache; // 0x18 // Methods protected System.Void .ctor(); // 0x3a2a08c protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a31390 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a31398 protected virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a313a4 public virtual System.Void Close(); // 0x3a313a8 public System.Void Dispose(); // 0x3a313ac protected virtual System.Void Dispose(System.Boolean disposing); // 0x3a31418 public virtual System.Boolean get_IsFromCache(); // 0x3a314a4 public virtual System.Int64 get_ContentLength(); // 0x3a314ac public virtual System.IO.Stream GetResponseStream(); // 0x3a314d0 public virtual System.Uri get_ResponseUri(); // 0x3a314f4 public virtual System.Net.WebHeaderCollection get_Headers(); // 0x3a31518 } // System.dll internal class System.Net.BufferOffsetSize : System.Object { // Fields internal System.Byte[] Buffer; // 0x10 internal System.Int32 Offset; // 0x18 internal System.Int32 Size; // 0x1c // Methods internal System.Void .ctor(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Boolean copyBuffer); // 0x3a3153c internal System.Void .ctor(System.Byte[] buffer, System.Boolean copyBuffer); // 0x3a315f4 } // System.dll internal sealed class System.Net.HeaderParser : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a31614 public virtual System.String[] Invoke(System.String value); // 0x3a316c4 } // System.dll internal class System.Net.HeaderInfo : System.Object { // Fields internal readonly System.Boolean IsRequestRestricted; // 0x10 internal readonly System.Boolean IsResponseRestricted; // 0x11 internal readonly System.Net.HeaderParser Parser; // 0x18 internal readonly System.String HeaderName; // 0x20 internal readonly System.Boolean AllowMultiValues; // 0x28 // Methods internal System.Void .ctor(System.String name, System.Boolean requestRestricted, System.Boolean responseRestricted, System.Boolean multi, System.Net.HeaderParser p); // 0x3a316d8 } // System.dll internal class System.Net.HeaderInfoTable : System.Object { // Fields private static System.Collections.Hashtable HeaderHashTable; // 0x0 private static System.Net.HeaderInfo UnknownHeaderInfo; // 0x8 private static System.Net.HeaderParser SingleParser; // 0x10 private static System.Net.HeaderParser MultiParser; // 0x18 // Methods private static System.String[] ParseSingleValue(System.String value); // 0x3a31748 private static System.String[] ParseMultiValue(System.String value); // 0x3a317c0 private static System.Void .cctor(); // 0x3a319c4 internal System.Net.HeaderInfo get_Item(System.String name); // 0x3a2ce7c public System.Void .ctor(); // 0x3a2f538 } // System.dll internal enum System.Net.CloseExState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CloseExState Normal = 0; // 0x0 public const System.Net.CloseExState Abort = 1; // 0x0 public const System.Net.CloseExState Silent = 2; // 0x0 // Methods } // System.dll internal interface System.Net.ICloseEx : { // Fields // Methods public abstract System.Void CloseEx(System.Net.CloseExState closeState); // 0x1bd33a4 } // System.dll private class System.Net.LazyAsyncResult.ThreadContext : System.Object { // Fields internal System.Int32 m_NestedIOCount; // 0x10 // Methods public System.Void .ctor(); // 0x3a33538 } // System.dll internal class System.Net.LazyAsyncResult : System.Object, System.IAsyncResult { // Fields private static System.Net.LazyAsyncResult.ThreadContext t_ThreadContext; // 0xffffffffffffffff private System.Object m_AsyncObject; // 0x10 private System.Object m_AsyncState; // 0x18 private System.AsyncCallback m_AsyncCallback; // 0x20 private System.Object m_Result; // 0x28 private System.Int32 m_IntCompleted; // 0x30 private System.Boolean m_EndCalled; // 0x34 private System.Boolean m_UserEvent; // 0x35 private System.Object m_Event; // 0x38 // Methods private static System.Net.LazyAsyncResult.ThreadContext get_CurrentThreadContext(); // 0x3a334a4 internal System.Void .ctor(System.Object myObject, System.Object myState, System.AsyncCallback myCallBack); // 0x3a22e5c internal System.Object get_AsyncObject(); // 0x3a33540 public System.Object get_AsyncState(); // 0x3a33548 protected System.AsyncCallback get_AsyncCallback(); // 0x3a33550 public System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x3a33558 private System.Boolean LazilyCreateEvent(out System.Threading.ManualResetEvent& waitHandle); // 0x3a335f4 public System.Boolean get_CompletedSynchronously(); // 0x3a337cc public System.Boolean get_IsCompleted(); // 0x3a22c98 internal System.Boolean get_InternalPeekCompleted(); // 0x3a2679c internal System.Boolean get_EndCalled(); // 0x3a337fc internal System.Void set_EndCalled(System.Boolean value); // 0x3a33804 protected System.Void ProtectedInvokeCallback(System.Object result, System.IntPtr userToken); // 0x3a33810 internal System.Void InvokeCallback(System.Object result); // 0x3a22c90 internal System.Void InvokeCallback(); // 0x3a267ac protected virtual System.Void Complete(System.IntPtr userToken); // 0x3a33a00 private System.Void WorkerThreadComplete(System.Object state); // 0x3a33b88 protected virtual System.Void Cleanup(); // 0x3a33c34 internal System.Object InternalWaitForCompletion(); // 0x3a230b8 private System.Object WaitForCompletion(System.Boolean snap); // 0x3a33c38 } // System.dll internal class System.Net.NetRes : System.Object { // Fields // Methods public static System.String GetWebStatusString(System.String Res, System.Net.WebExceptionStatus Status); // 0x3a2b68c public static System.String GetWebStatusString(System.Net.WebExceptionStatus Status); // 0x3a33f30 public static System.String GetWebStatusCodeString(System.Net.FtpStatusCode statusCode, System.String statusDescription); // 0x3a33f8c } // System.dll internal abstract class System.Net.TimerThread.Queue : System.Object { // Fields private readonly System.Int32 m_DurationMilliseconds; // 0x10 // Methods internal System.Void .ctor(System.Int32 durationMilliseconds); // 0x3a350e8 internal System.Int32 get_Duration(); // 0x3a35110 internal abstract System.Net.TimerThread.Timer CreateTimer(System.Net.TimerThread.Callback callback, System.Object context); // 0x1bd23b0 } // System.dll internal abstract class System.Net.TimerThread.Timer : System.Object, System.IDisposable { // Fields private readonly System.Int32 m_StartTimeMilliseconds; // 0x10 private readonly System.Int32 m_DurationMilliseconds; // 0x14 // Methods internal System.Void .ctor(System.Int32 durationMilliseconds); // 0x3a35118 internal System.Int32 get_StartTime(); // 0x3a3514c internal System.Int32 get_Expiration(); // 0x3a35154 internal abstract System.Boolean Cancel(); // 0x1bd1824 internal abstract System.Boolean get_HasExpired(); // 0x1bd1824 public System.Void Dispose(); // 0x3a35160 } // System.dll internal sealed class System.Net.TimerThread.Callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a24484 public virtual System.Void Invoke(System.Net.TimerThread.Timer timer, System.Int32 timeNoticed, System.Object context); // 0x3a3516c } // System.dll private class System.Net.TimerThread.TimerQueue : System.Net.TimerThread.Queue { // Fields private System.IntPtr m_ThisHandle; // 0x18 private readonly System.Net.TimerThread.TimerNode m_Timers; // 0x20 // Methods internal System.Void .ctor(System.Int32 durationMilliseconds); // 0x3a34458 internal override System.Net.TimerThread.Timer CreateTimer(System.Net.TimerThread.Callback callback, System.Object context); // 0x3a351b0 internal System.Boolean Fire(out System.Int32& nextExpiration); // 0x3a34df4 } // System.dll private class System.Net.TimerThread.InfiniteTimerQueue : System.Net.TimerThread.Queue { // Fields // Methods internal System.Void .ctor(); // 0x3a34438 internal override System.Net.TimerThread.Timer CreateTimer(System.Net.TimerThread.Callback callback, System.Object context); // 0x3a35724 } // System.dll private enum System.Net.TimerThread.TimerNode.TimerState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.TimerThread.TimerNode.TimerState Ready = 0; // 0x0 public const System.Net.TimerThread.TimerNode.TimerState Fired = 1; // 0x0 public const System.Net.TimerThread.TimerNode.TimerState Cancelled = 2; // 0x0 public const System.Net.TimerThread.TimerNode.TimerState Sentinel = 3; // 0x0 // Methods } // System.dll private class System.Net.TimerThread.TimerNode : System.Net.TimerThread.Timer { // Fields private System.Net.TimerThread.TimerNode.TimerState m_TimerState; // 0x18 private System.Net.TimerThread.Callback m_Callback; // 0x20 private System.Object m_Context; // 0x28 private System.Object m_QueueLock; // 0x30 private System.Net.TimerThread.TimerNode next; // 0x38 private System.Net.TimerThread.TimerNode prev; // 0x40 // Methods internal System.Void .ctor(System.Net.TimerThread.Callback callback, System.Object context, System.Int32 durationMilliseconds, System.Object queueLock); // 0x3a353d8 internal System.Void .ctor(); // 0x3a35180 internal override System.Boolean get_HasExpired(); // 0x3a357b8 internal System.Net.TimerThread.TimerNode get_Next(); // 0x3a357c8 internal System.Void set_Next(System.Net.TimerThread.TimerNode value); // 0x3a357d0 internal System.Net.TimerThread.TimerNode get_Prev(); // 0x3a357d8 internal System.Void set_Prev(System.Net.TimerThread.TimerNode value); // 0x3a357e0 internal override System.Boolean Cancel(); // 0x3a357e8 internal System.Boolean Fire(); // 0x3a35454 } // System.dll private class System.Net.TimerThread.InfiniteTimer : System.Net.TimerThread.Timer { // Fields private System.Int32 cancelled; // 0x18 // Methods internal System.Void .ctor(); // 0x3a3578c internal override System.Boolean get_HasExpired(); // 0x3a35950 internal override System.Boolean Cancel(); // 0x3a35958 } // System.dll internal static class System.Net.TimerThread : System.Object { // Fields private static System.Collections.Generic.LinkedList<System.WeakReference> s_Queues; // 0x0 private static System.Collections.Generic.LinkedList<System.WeakReference> s_NewQueues; // 0x8 private static System.Int32 s_ThreadState; // 0x10 private static System.Threading.AutoResetEvent s_ThreadReadyEvent; // 0x18 private static System.Threading.ManualResetEvent s_ThreadShutdownEvent; // 0x20 private static System.Threading.WaitHandle[] s_ThreadEvents; // 0x28 private static System.Int32 s_CacheScanIteration; // 0x30 private static System.Collections.Hashtable s_QueuesCache; // 0x38 // Methods private static System.Void .cctor(); // 0x3a3416c internal static System.Net.TimerThread.Queue CreateQueue(System.Int32 durationMilliseconds); // 0x3a30c6c internal static System.Net.TimerThread.Queue GetOrCreateQueue(System.Int32 durationMilliseconds); // 0x3a277ac private static System.Void Prod(); // 0x3a34518 private static System.Void ThreadProc(); // 0x3a34628 private static System.Void StopTimerThread(); // 0x3a34fa8 private static System.Boolean IsTickBetween(System.Int32 start, System.Int32 end, System.Int32 comparand); // 0x3a34f84 private static System.Void OnDomainUnload(System.Object sender, System.EventArgs e); // 0x3a35024 } // System.dll internal enum System.Net.CookieVariant : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CookieVariant Unknown = 0; // 0x0 public const System.Net.CookieVariant Plain = 1; // 0x0 public const System.Net.CookieVariant Rfc2109 = 2; // 0x0 public const System.Net.CookieVariant Rfc2965 = 3; // 0x0 public const System.Net.CookieVariant Default = 2; // 0x0 // Methods } // System.dll [Serializable] public sealed class System.Net.Cookie : System.Object { // Fields internal static readonly System.Char[] PortSplitDelimiters; // 0x0 internal static readonly System.Char[] Reserved2Name; // 0x8 internal static readonly System.Char[] Reserved2Value; // 0x10 private static System.Net.Comparer staticComparer; // 0x18 private System.String m_comment; // 0x10 private System.Uri m_commentUri; // 0x18 private System.Net.CookieVariant m_cookieVariant; // 0x20 private System.Boolean m_discard; // 0x24 private System.String m_domain; // 0x28 private System.Boolean m_domain_implicit; // 0x30 private System.DateTime m_expires; // 0x38 private System.String m_name; // 0x40 private System.String m_path; // 0x48 private System.Boolean m_path_implicit; // 0x50 private System.String m_port; // 0x58 private System.Boolean m_port_implicit; // 0x60 private System.Int32[] m_port_list; // 0x68 private System.Boolean m_secure; // 0x70 private System.Boolean m_httpOnly; // 0x71 private System.DateTime m_timeStamp; // 0x78 private System.String m_value; // 0x80 private System.Int32 m_version; // 0x88 private System.String m_domainKey; // 0x90 internal System.Boolean IsQuotedVersion; // 0x98 internal System.Boolean IsQuotedDomain; // 0x99 // Methods public System.Void .ctor(); // 0x3a3597c public System.String get_Comment(); // 0x3a35acc public System.Void set_Comment(System.String value); // 0x3a35ad4 public System.Void set_CommentUri(System.Uri value); // 0x3a35b34 public System.Void set_HttpOnly(System.Boolean value); // 0x3a35b3c public System.Void set_Discard(System.Boolean value); // 0x3a35b48 public System.String get_Domain(); // 0x3a35b54 public System.Void set_Domain(System.String value); // 0x3a35b5c private System.String get__Domain(); // 0x3a35be0 public System.Boolean get_Expired(); // 0x3a35cbc public System.Void set_Expires(System.DateTime value); // 0x3a35d74 public System.String get_Name(); // 0x3a35d7c internal System.Boolean InternalSetName(System.String value); // 0x3a35d84 public System.String get_Path(); // 0x3a35e9c public System.Void set_Path(System.String value); // 0x3a35ea4 private System.String get__Path(); // 0x3a35f1c internal System.Boolean get_Plain(); // 0x3a35cac private static System.Boolean IsDomainEqualToHost(System.String domain, System.String host); // 0x3a35fb8 internal System.Boolean VerifySetDefaults(System.Net.CookieVariant variant, System.Uri uri, System.Boolean isLocalDomain, System.String localDomain, System.Boolean set_default, System.Boolean isThrow); // 0x3a36010 private static System.Boolean DomainCharsTest(System.String name); // 0x3a36aa0 public System.Void set_Port(System.String value); // 0x3a36c18 internal System.Int32[] get_PortList(); // 0x3a36f68 private System.String get__Port(); // 0x3a36f70 public System.Boolean get_Secure(); // 0x3a37038 public System.Void set_Secure(System.Boolean value); // 0x3a37040 public System.String get_Value(); // 0x3a3704c public System.Void set_Value(System.String value); // 0x3a37054 internal System.Net.CookieVariant get_Variant(); // 0x3a370c4 internal System.String get_DomainKey(); // 0x3a370cc public System.Int32 get_Version(); // 0x3a370e8 public System.Void set_Version(System.Int32 value); // 0x3a370f0 private System.String get__Version(); // 0x3a37164 internal static System.Collections.IComparer GetComparer(); // 0x3a37270 public override System.Boolean Equals(System.Object comparand); // 0x3a372c8 public override System.Int32 GetHashCode(); // 0x3a37398 public override System.String ToString(); // 0x3a37580 private static System.Void .cctor(); // 0x3a37834 } // System.dll internal enum System.Net.CookieToken : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CookieToken Nothing = 0; // 0x0 public const System.Net.CookieToken NameValuePair = 1; // 0x0 public const System.Net.CookieToken Attribute = 2; // 0x0 public const System.Net.CookieToken EndToken = 3; // 0x0 public const System.Net.CookieToken EndCookie = 4; // 0x0 public const System.Net.CookieToken End = 5; // 0x0 public const System.Net.CookieToken Equals = 6; // 0x0 public const System.Net.CookieToken Comment = 7; // 0x0 public const System.Net.CookieToken CommentUrl = 8; // 0x0 public const System.Net.CookieToken CookieName = 9; // 0x0 public const System.Net.CookieToken Discard = 10; // 0x0 public const System.Net.CookieToken Domain = 11; // 0x0 public const System.Net.CookieToken Expires = 12; // 0x0 public const System.Net.CookieToken MaxAge = 13; // 0x0 public const System.Net.CookieToken Path = 14; // 0x0 public const System.Net.CookieToken Port = 15; // 0x0 public const System.Net.CookieToken Secure = 16; // 0x0 public const System.Net.CookieToken HttpOnly = 17; // 0x0 public const System.Net.CookieToken Unknown = 18; // 0x0 public const System.Net.CookieToken Version = 19; // 0x0 // Methods } // System.dll private struct System.Net.CookieTokenizer.RecognizedAttribute : { // Fields private System.String m_name; // 0x10 private System.Net.CookieToken m_token; // 0x18 // Methods internal System.Void .ctor(System.String name, System.Net.CookieToken token); // 0x3a386b4 internal System.Net.CookieToken get_Token(); // 0x3a386dc internal System.Boolean IsEqualTo(System.String value); // 0x3a380e0 } // System.dll internal class System.Net.CookieTokenizer : System.Object { // Fields private System.Boolean m_eofCookie; // 0x10 private System.Int32 m_index; // 0x14 private System.Int32 m_length; // 0x18 private System.String m_name; // 0x20 private System.Boolean m_quoted; // 0x28 private System.Int32 m_start; // 0x2c private System.Net.CookieToken m_token; // 0x30 private System.Int32 m_tokenLength; // 0x34 private System.String m_tokenStream; // 0x38 private System.String m_value; // 0x40 private static System.Net.CookieTokenizer.RecognizedAttribute[] RecognizedAttributes; // 0x0 private static System.Net.CookieTokenizer.RecognizedAttribute[] RecognizedServerAttributes; // 0x8 // Methods internal System.Void .ctor(System.String tokenStream); // 0x3a379a8 internal System.Boolean get_EndOfCookie(); // 0x3a379e8 internal System.Void set_EndOfCookie(System.Boolean value); // 0x3a379f0 internal System.Boolean get_Eof(); // 0x3a379fc internal System.String get_Name(); // 0x3a37a0c internal System.Void set_Name(System.String value); // 0x3a37a14 internal System.Boolean get_Quoted(); // 0x3a37a1c internal System.Void set_Quoted(System.Boolean value); // 0x3a37a24 internal System.Net.CookieToken get_Token(); // 0x3a37a30 internal System.Void set_Token(System.Net.CookieToken value); // 0x3a37a38 internal System.String get_Value(); // 0x3a37a40 internal System.Void set_Value(System.String value); // 0x3a37a48 internal System.String Extract(); // 0x3a37a50 internal System.Net.CookieToken FindNext(System.Boolean ignoreComma, System.Boolean ignoreEquals); // 0x3a37ad8 internal System.Net.CookieToken Next(System.Boolean first, System.Boolean parseResponseCookies); // 0x3a37d78 internal System.Void Reset(); // 0x3a37ea4 internal System.Net.CookieToken TokenFromName(System.Boolean parseResponseCookies); // 0x3a37f24 private static System.Void .cctor(); // 0x3a38104 } // System.dll internal class System.Net.CookieParser : System.Object { // Fields private System.Net.CookieTokenizer m_tokenizer; // 0x10 // Methods internal System.Void .ctor(System.String cookieString); // 0x3a386e4 internal System.Net.Cookie Get(); // 0x3a3875c internal static System.String CheckQuoted(System.String value); // 0x3a36b54 } // System.dll internal class System.Net.Comparer : System.Object, System.Collections.IComparer { // Fields // Methods private System.Int32 System.Collections.IComparer.Compare(System.Object ol, System.Object or); // 0x3a38c98 public System.Void .ctor(); // 0x3a379a0 } // System.dll internal enum System.Net.CookieCollection.Stamp : { // Fields public System.Int32 value__; // 0x10 public const System.Net.CookieCollection.Stamp Check = 0; // 0x0 public const System.Net.CookieCollection.Stamp Set = 1; // 0x0 public const System.Net.CookieCollection.Stamp SetToUnused = 2; // 0x0 public const System.Net.CookieCollection.Stamp SetToMaxUsed = 3; // 0x0 // Methods } // System.dll private class System.Net.CookieCollection.CookieCollectionEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Net.CookieCollection m_cookies; // 0x10 private System.Int32 m_count; // 0x18 private System.Int32 m_index; // 0x1c private System.Int32 m_version; // 0x20 // Methods internal System.Void .ctor(System.Net.CookieCollection cookies); // 0x3a39ce0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3a39d48 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x3a39dec private System.Void System.Collections.IEnumerator.Reset(); // 0x3a39e88 } // System.dll [Serializable] public class System.Net.CookieCollection : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields internal System.Int32 m_version; // 0x10 private System.Collections.ArrayList m_list; // 0x18 private System.DateTime m_TimeStamp; // 0x20 private System.Boolean m_has_other_versions; // 0x28 private System.Boolean m_IsReadOnly; // 0x29 // Methods public System.Void .ctor(); // 0x3a38d7c public System.Net.Cookie get_Item(System.Int32 index); // 0x3a38e30 public System.Void Add(System.Net.Cookie cookie); // 0x3a38f18 public System.Void Add(System.Net.CookieCollection cookies); // 0x3a39388 public System.Int32 get_Count(); // 0x3a396dc public System.Boolean get_IsSynchronized(); // 0x3a39700 public System.Object get_SyncRoot(); // 0x3a39708 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x3a3970c internal System.DateTime TimeStamp(System.Net.CookieCollection.Stamp how); // 0x3a39730 internal System.Boolean get_IsOtherVersionSeen(); // 0x3a39800 internal System.Int32 InternalAdd(System.Net.Cookie cookie, System.Boolean isStrict); // 0x3a39808 internal System.Int32 IndexOf(System.Net.Cookie cookie); // 0x3a38fd8 internal System.Void RemoveAt(System.Int32 idx); // 0x3a39cbc public System.Collections.IEnumerator GetEnumerator(); // 0x3a39684 } // System.dll internal struct System.Net.HeaderVariantInfo : { // Fields private System.String m_name; // 0x10 private System.Net.CookieVariant m_variant; // 0x18 // Methods internal System.Void .ctor(System.String name, System.Net.CookieVariant variant); // 0x3a39e94 internal System.String get_Name(); // 0x3a39ebc internal System.Net.CookieVariant get_Variant(); // 0x3a39ec4 } // System.dll [Serializable] public class System.Net.CookieContainer : System.Object { // Fields private static readonly System.Net.HeaderVariantInfo[] HeaderInfo; // 0x0 private System.Collections.Hashtable m_domainTable; // 0x10 private System.Int32 m_maxCookieSize; // 0x18 private System.Int32 m_maxCookies; // 0x1c private System.Int32 m_maxCookiesPerDomain; // 0x20 private System.Int32 m_count; // 0x24 private System.String m_fqdnMyDomain; // 0x28 // Methods public System.Void .ctor(); // 0x3a39ecc private System.Void AddRemoveDomain(System.String key, System.Net.PathList value); // 0x3a39ff4 internal System.Void Add(System.Net.Cookie cookie, System.Boolean throwOnError); // 0x3a3a118 private System.Boolean AgeCookies(System.String domain); // 0x3a3a918 private System.Int32 ExpireCollection(System.Net.CookieCollection cc); // 0x3a3bdd0 internal System.Boolean IsLocalDomain(System.String host); // 0x3a3bf3c internal System.Net.CookieCollection CookieCutter(System.Uri uri, System.String headerName, System.String setCookieHeader, System.Boolean isThrow); // 0x3a3c1dc internal System.Net.CookieCollection InternalGetCookies(System.Uri uri); // 0x3a3c8ac private System.Void BuildCookieCollectionFromDomainMatches(System.Uri uri, System.Boolean isSecure, System.Int32 port, System.Net.CookieCollection cookies, System.Collections.Generic.List<System.String> domainAttribute, System.Boolean matchOnlyPlainCookie); // 0x3a3cd5c private System.Void MergeUpdateCollections(System.Net.CookieCollection destination, System.Net.CookieCollection source, System.Int32 port, System.Boolean isSecure, System.Boolean isPlainOnly); // 0x3a3d538 public System.String GetCookieHeader(System.Uri uri); // 0x3a3d744 internal System.String GetCookieHeader(System.Uri uri, out System.String& optCookie2); // 0x3a3d810 private static System.Void .cctor(); // 0x3a3dbb4 } // System.dll [Serializable] private class System.Net.PathList.PathListComparer : System.Object, System.Collections.IComparer { // Fields internal static readonly System.Net.PathList.PathListComparer StaticInstance; // 0x0 // Methods private System.Int32 System.Collections.IComparer.Compare(System.Object ol, System.Object or); // 0x3a3e360 public System.Void .ctor(); // 0x3a3e4d0 private static System.Void .cctor(); // 0x3a3e4d8 } // System.dll [Serializable] internal class System.Net.PathList : System.Object { // Fields private System.Collections.SortedList m_list; // 0x10 // Methods public System.Void .ctor(); // 0x3a3dcdc public System.Int32 get_Count(); // 0x3a3dd88 public System.Int32 GetCookiesCount(); // 0x3a3ddac public System.Collections.ICollection get_Values(); // 0x3a3e1f8 public System.Object get_Item(System.String s); // 0x3a3e21c public System.Void set_Item(System.String s, System.Object value); // 0x3a3e240 public System.Collections.IEnumerator GetEnumerator(); // 0x3a3e33c public System.Object get_SyncRoot(); // 0x3a3e1d4 } // System.dll [Serializable] public class System.Net.CookieException : System.FormatException, System.Runtime.Serialization.ISerializable { // Fields // Methods public System.Void .ctor(); // 0x3a3e540 internal System.Void .ctor(System.String message); // 0x3a3e548 internal System.Void .ctor(System.String message, System.Exception inner); // 0x3a3e550 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3e558 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3e560 public override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3e568 } // System.dll [Serializable] public class System.Net.FileWebRequest : System.Net.WebRequest, System.Runtime.Serialization.ISerializable { // Fields private static System.Threading.WaitCallback s_GetRequestStreamCallback; // 0x0 private static System.Threading.WaitCallback s_GetResponseCallback; // 0x8 private System.String m_connectionGroupName; // 0x38 private System.Int64 m_contentLength; // 0x40 private System.Net.ICredentials m_credentials; // 0x48 private System.IO.FileAccess m_fileAccess; // 0x50 private System.Net.WebHeaderCollection m_headers; // 0x58 private System.String m_method; // 0x60 private System.Net.IWebProxy m_proxy; // 0x68 private System.Threading.ManualResetEvent m_readerEvent; // 0x70 private System.Boolean m_readPending; // 0x78 private System.Net.WebResponse m_response; // 0x80 private System.IO.Stream m_stream; // 0x88 private System.Boolean m_syncHint; // 0x90 private System.Int32 m_timeout; // 0x94 private System.Uri m_uri; // 0x98 private System.Boolean m_writePending; // 0xa0 private System.Boolean m_writing; // 0xa1 private System.Net.LazyAsyncResult m_WriteAResult; // 0xa8 private System.Net.LazyAsyncResult m_ReadAResult; // 0xb0 private System.Int32 m_Aborted; // 0xb8 // Methods internal System.Void .ctor(System.Uri uri); // 0x3a3e570 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3e6f8 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3eb28 protected override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a3eb34 internal System.Boolean get_Aborted(); // 0x3a3eddc public override System.Int64 get_ContentLength(); // 0x3a3edec public override System.Net.ICredentials get_Credentials(); // 0x3a3edf4 public override System.Void set_Credentials(System.Net.ICredentials value); // 0x3a3edfc public override System.Net.WebHeaderCollection get_Headers(); // 0x3a3ee04 public override System.String get_Method(); // 0x3a3ee0c public override System.Void set_Method(System.String value); // 0x3a3ee14 public override System.Net.IWebProxy get_Proxy(); // 0x3a3eef0 public override System.Void set_Proxy(System.Net.IWebProxy value); // 0x3a3eef8 public override System.Int32 get_Timeout(); // 0x3a3ef00 public override System.Void set_Timeout(System.Int32 value); // 0x3a3ef08 public override System.Uri get_RequestUri(); // 0x3a3ef8c public override System.IAsyncResult BeginGetResponse(System.AsyncCallback callback, System.Object state); // 0x3a3ef94 public override System.Net.WebResponse EndGetResponse(System.IAsyncResult asyncResult); // 0x3a3f274 public override System.Net.WebResponse GetResponse(); // 0x3a3f560 private static System.Void GetRequestStreamCallback(System.Object state); // 0x3a3f8b4 private static System.Void GetResponseCallback(System.Object state); // 0x3a3fb78 internal System.Void UnblockReader(); // 0x3a401a4 public override System.Boolean get_UseDefaultCredentials(); // 0x3a4027c public override System.Void Abort(); // 0x3a402a4 private static System.Void .cctor(); // 0x3a40618 } // System.dll internal class System.Net.FileWebRequestCreator : System.Object, System.Net.IWebRequestCreate { // Fields // Methods internal System.Void .ctor(); // 0x3a406fc public System.Net.WebRequest Create(System.Uri uri); // 0x3a40704 } // System.dll internal sealed class System.Net.FileWebStream : System.IO.FileStream, System.Net.ICloseEx { // Fields private System.Net.FileWebRequest m_request; // 0x70 // Methods public System.Void .ctor(System.Net.FileWebRequest request, System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare sharing); // 0x3a3fad4 public System.Void .ctor(System.Net.FileWebRequest request, System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare sharing, System.Int32 length, System.Boolean async); // 0x3a4075c protected override System.Void Dispose(System.Boolean disposing); // 0x3a40818 private System.Void System.Net.ICloseEx.CloseEx(System.Net.CloseExState closeState); // 0x3a408c8 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a40904 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a40a4c public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a40b14 public override System.Int32 EndRead(System.IAsyncResult ar); // 0x3a40bf4 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3a40c94 public override System.Void EndWrite(System.IAsyncResult ar); // 0x3a40d74 private System.Void CheckError(); // 0x3a409cc } // System.dll [Serializable] public class System.Net.FileWebResponse : System.Net.WebResponse, System.Runtime.Serialization.ISerializable, System.Net.ICloseEx { // Fields private System.Boolean m_closed; // 0x19 private System.Int64 m_contentLength; // 0x20 private System.IO.FileAccess m_fileAccess; // 0x28 private System.Net.WebHeaderCollection m_headers; // 0x30 private System.IO.Stream m_stream; // 0x38 private System.Uri m_uri; // 0x40 // Methods internal System.Void .ctor(System.Net.FileWebRequest request, System.Uri uri, System.IO.FileAccess access, System.Boolean asyncHint); // 0x3a3fe94 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a40e14 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a41090 protected override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a4109c public override System.Int64 get_ContentLength(); // 0x3a41254 public override System.Net.WebHeaderCollection get_Headers(); // 0x3a412e8 public override System.Uri get_ResponseUri(); // 0x3a41300 private System.Void CheckDisposed(); // 0x3a4126c public override System.Void Close(); // 0x3a41318 private System.Void System.Net.ICloseEx.CloseEx(System.Net.CloseExState closeState); // 0x3a413b0 public override System.IO.Stream GetResponseStream(); // 0x3a4152c } // System.dll public interface System.Net.IWebProxy : { // Fields // Methods public abstract System.Uri GetProxy(System.Uri destination); // 0x1bd22a0 public abstract System.Boolean IsBypassed(System.Uri host); // 0x1bd19a0 public abstract System.Net.ICredentials get_Credentials(); // 0x1bd219c } // System.dll [Serializable] public class System.Net.WebProxy : System.Object, System.Net.IWebProxy, System.Runtime.Serialization.ISerializable { // Fields private System.Boolean _UseRegistry; // 0x10 private System.Boolean _BypassOnLocal; // 0x11 private System.Boolean m_EnableAutoproxy; // 0x12 private System.Uri _ProxyAddress; // 0x18 private System.Collections.ArrayList _BypassList; // 0x20 private System.Net.ICredentials _Credentials; // 0x28 private System.Text.RegularExpressions.Regex[] _RegExBypassList; // 0x30 private System.Collections.Hashtable _ProxyHostAddresses; // 0x38 private System.Net.AutoWebProxyScriptEngine m_ScriptEngine; // 0x40 // Methods public System.Void .ctor(); // 0x3a41580 public System.Void .ctor(System.Uri Address, System.Boolean BypassOnLocal, System.String[] BypassList, System.Net.ICredentials Credentials); // 0x3a41594 public System.Net.ICredentials get_Credentials(); // 0x3a418c8 public System.Boolean get_UseDefaultCredentials(); // 0x3a418d0 public System.Void set_UseDefaultCredentials(System.Boolean value); // 0x3a4194c public System.Uri GetProxy(System.Uri destination); // 0x3a419c4 private System.Void UpdateRegExList(System.Boolean canThrow); // 0x3a41668 private System.Boolean IsMatchInBypassList(System.Uri input); // 0x3a41c88 private System.Boolean IsLocal(System.Uri host); // 0x3a41e20 private System.Boolean IsLocalInProxyHash(System.Uri host); // 0x3a41f7c public System.Boolean IsBypassed(System.Uri host); // 0x3a4206c private System.Boolean IsBypassedManual(System.Uri host); // 0x3a41bc0 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a421a8 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a42534 protected virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a42540 internal System.Net.AutoWebProxyScriptEngine get_ScriptEngine(); // 0x3a42664 public static System.Net.IWebProxy CreateDefaultProxy(); // 0x3a4266c internal System.Void .ctor(System.Boolean enableAutoproxy); // 0x3a426cc internal System.Void UnsafeUpdateFromRegistry(); // 0x3a42528 private System.Boolean GetProxyAuto(System.Uri destination, out System.Uri& proxyUri); // 0x3a41b44 private System.Boolean IsBypassedAuto(System.Uri destination, out System.Boolean& isBypassed); // 0x3a42140 private static System.Boolean AreAllBypassed(System.Collections.Generic.IEnumerable<System.String> proxies, System.Boolean checkFirstOnly); // 0x3a4271c private static System.Uri ProxyUri(System.String proxyName); // 0x3a42a20 } // System.dll internal class System.Net.AutoWebProxyScriptEngine : System.Object { // Fields // Methods public System.Boolean GetProxies(System.Uri destination, out System.Collections.Generic.IList<System.String>& proxyList); // 0x3a426fc public System.Boolean GetProxies(System.Uri destination, out System.Collections.Generic.IList<System.String>& proxyList, ref System.Int32& syncStatus); // 0x3a42abc } // System.dll internal static class System.Net.UnsafeNclNativeMethods.HttpApi.HTTP_REQUEST_HEADER_ID : System.Object { // Fields private static System.String[] m_Strings; // 0x0 // Methods internal static System.String ToString(System.Int32 position); // 0x3a4316c private static System.Void .cctor(); // 0x3a431e8 } // System.dll internal static class System.Net.UnsafeNclNativeMethods.HttpApi : System.Object { // Fields private static System.String[] m_Strings; // 0x0 // Methods private static System.Void .cctor(); // 0x3a42adc } // System.dll internal static class System.Net.UnsafeNclNativeMethods.SecureStringHelper : System.Object { // Fields // Methods internal static System.String CreateString(System.Security.SecureString secureString); // 0x3a43a88 internal static System.Security.SecureString CreateSecureString(System.String plainString); // 0x3a43bfc } // System.dll internal static class System.Net.UnsafeNclNativeMethods : System.Object { // Fields // Methods } // System.dll internal static class System.Net.Logging : System.Object { // Fields // Methods internal static System.Boolean get_On(); // 0x3a3f26c } // System.dll private class System.Net.ServerCertValidationCallback.CallbackContext : System.Object { // Fields internal readonly System.Object request; // 0x10 internal readonly System.Security.Cryptography.X509Certificates.X509Certificate certificate; // 0x18 internal readonly System.Security.Cryptography.X509Certificates.X509Chain chain; // 0x20 internal readonly System.Net.Security.SslPolicyErrors sslPolicyErrors; // 0x28 internal System.Boolean result; // 0x2c // Methods internal System.Void .ctor(System.Object request, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors); // 0x3a43f48 } // System.dll internal class System.Net.ServerCertValidationCallback : System.Object { // Fields private readonly System.Net.Security.RemoteCertificateValidationCallback m_ValidationCallback; // 0x10 private readonly System.Threading.ExecutionContext m_Context; // 0x18 // Methods internal System.Void .ctor(System.Net.Security.RemoteCertificateValidationCallback validationCallback); // 0x3a43c98 internal System.Net.Security.RemoteCertificateValidationCallback get_ValidationCallback(); // 0x3a43d24 internal System.Void Callback(System.Object state); // 0x3a43d2c internal System.Boolean Invoke(System.Object request, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors); // 0x3a43dd8 } // System.dll public class System.Net.AuthenticationManager : System.Object { // Fields private static System.Collections.ArrayList modules; // 0x0 private static System.Object locker; // 0x8 private static System.Net.ICredentialPolicy credential_policy; // 0x10 // Methods private static System.Void EnsureModules(); // 0x3a43fb4 public static System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest request, System.Net.ICredentials credentials); // 0x3a442a8 private static System.Net.Authorization DoAuthenticate(System.String challenge, System.Net.WebRequest request, System.Net.ICredentials credentials); // 0x3a443a8 public static System.Net.Authorization PreAuthenticate(System.Net.WebRequest request, System.Net.ICredentials credentials); // 0x3a448a0 private static System.Void .cctor(); // 0x3a44de4 } // System.dll internal class System.Net.BasicClient : System.Object, System.Net.IAuthenticationModule { // Fields // Methods public System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a44e6c private static System.Byte[] GetBytes(System.String str); // 0x3a45274 private static System.Net.Authorization InternalAuthenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a44f18 public System.Net.Authorization PreAuthenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a45310 public System.String get_AuthenticationType(); // 0x3a4531c public System.Void .ctor(); // 0x3a442a0 } // System.dll public sealed class System.Net.BindIPEndPoint : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a4535c public virtual System.Net.IPEndPoint Invoke(System.Net.ServicePoint servicePoint, System.Net.IPEndPoint remoteEndPoint, System.Int32 retryCount); // 0x3a45468 } // System.dll private struct System.Net.BufferedReadStream.<ProcessReadAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Net.BufferedReadStream <>4__this; // 0x38 public System.Int32 size; // 0x40 public System.Byte[] buffer; // 0x48 public System.Int32 offset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3a456a4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a459dc } // System.dll internal class System.Net.BufferedReadStream : System.Net.WebReadStream { // Fields private readonly System.Net.BufferOffsetSize readBuffer; // 0x40 // Methods public System.Void .ctor(System.Net.WebOperation operation, System.IO.Stream innerStream, System.Net.BufferOffsetSize readBuffer); // 0x3a4547c protected override System.Threading.Tasks.Task<System.Int32> ProcessReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3a454ac internal System.Boolean TryReadFromBuffer(System.Byte[] buffer, System.Int32 offset, System.Int32 size, out System.Int32& result); // 0x3a45614 } // System.dll internal enum System.Net.ContentDecodeStream.Mode : { // Fields public System.Int32 value__; // 0x10 public const System.Net.ContentDecodeStream.Mode GZip = 0; // 0x0 public const System.Net.ContentDecodeStream.Mode Deflate = 1; // 0x0 // Methods } // System.dll internal class System.Net.ContentDecodeStream : System.Net.WebReadStream { // Fields private readonly System.IO.Stream <OriginalInnerStream>k__BackingField; // 0x40 // Methods public static System.Net.ContentDecodeStream Create(System.Net.WebOperation operation, System.IO.Stream innerStream, System.Net.ContentDecodeStream.Mode mode); // 0x3a45a58 private System.IO.Stream get_OriginalInnerStream(); // 0x3a45b70 private System.Void .ctor(System.Net.WebOperation operation, System.IO.Stream decodeStream, System.IO.Stream originalInnerStream); // 0x3a45b40 protected override System.Threading.Tasks.Task<System.Int32> ProcessReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3a45b78 internal override System.Threading.Tasks.Task FinishReading(System.Threading.CancellationToken cancellationToken); // 0x3a45b9c } // System.dll public enum System.Net.DecompressionMethods : { // Fields public System.Int32 value__; // 0x10 public const System.Net.DecompressionMethods None = 0; // 0x0 public const System.Net.DecompressionMethods GZip = 1; // 0x0 public const System.Net.DecompressionMethods Deflate = 2; // 0x0 // Methods } // System.dll internal class System.Net.DefaultCertificatePolicy : System.Object, System.Net.ICertificatePolicy { // Fields // Methods public System.Boolean CheckValidationResult(System.Net.ServicePoint point, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Net.WebRequest request, System.Int32 certificateProblem); // 0x3a45c8c public System.Void .ctor(); // 0x3a45d90 } // System.dll internal class System.Net.DigestHeaderParser : System.Object { // Fields private System.String header; // 0x10 private System.Int32 length; // 0x18 private System.Int32 pos; // 0x1c private static System.String[] keywords; // 0x0 private System.String[] values; // 0x20 // Methods public System.Void .ctor(System.String header); // 0x3a45d98 public System.String get_Realm(); // 0x3a45e60 public System.String get_Opaque(); // 0x3a45e88 public System.String get_Nonce(); // 0x3a45eb4 public System.String get_Algorithm(); // 0x3a45ee0 public System.String get_QOP(); // 0x3a45f0c public System.Boolean Parse(); // 0x3a45f38 private System.Void SkipWhitespace(); // 0x3a46298 private System.String GetKey(); // 0x3a46318 private System.Boolean GetKeywordAndValue(out System.String& key, out System.String& value); // 0x3a460d4 private static System.Void .cctor(); // 0x3a463a8 } // System.dll internal class System.Net.DigestSession : System.Object { // Fields private static System.Security.Cryptography.RandomNumberGenerator rng; // 0x0 private System.DateTime lastUse; // 0x10 private System.Int32 _nc; // 0x18 private System.Security.Cryptography.HashAlgorithm hash; // 0x20 private System.Net.DigestHeaderParser parser; // 0x28 private System.String _cnonce; // 0x30 // Methods private static System.Void .cctor(); // 0x3a46528 public System.Void .ctor(); // 0x3a46584 public System.String get_Algorithm(); // 0x3a465f4 public System.String get_Realm(); // 0x3a4660c public System.String get_Nonce(); // 0x3a46624 public System.String get_Opaque(); // 0x3a4663c public System.String get_QOP(); // 0x3a46654 public System.String get_CNonce(); // 0x3a4666c public System.Boolean Parse(System.String challenge); // 0x3a4676c private System.String HashToHexString(System.String toBeHashed); // 0x3a46864 private System.String HA1(System.String username, System.String password); // 0x3a469b8 private System.String HA2(System.Net.HttpWebRequest webRequest); // 0x3a46adc private System.String Response(System.String username, System.String password, System.Net.HttpWebRequest webRequest); // 0x3a46bac public System.Net.Authorization Authenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a46d0c public System.DateTime get_LastUse(); // 0x3a472d0 } // System.dll internal class System.Net.DigestClient : System.Object, System.Net.IAuthenticationModule { // Fields private static readonly System.Collections.Hashtable cache; // 0x0 // Methods private static System.Collections.Hashtable get_Cache(); // 0x3a472d8 private static System.Void CheckExpired(System.Int32 count); // 0x3a4743c public System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a47c94 public System.Net.Authorization PreAuthenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a47f2c public System.String get_AuthenticationType(); // 0x3a480ac public System.Void .ctor(); // 0x3a44298 private static System.Void .cctor(); // 0x3a480ec } // System.dll private sealed class System.Net.Dns.GetHostByNameCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a48268 public virtual System.Net.IPHostEntry Invoke(System.String hostName); // 0x3a4a1cc public virtual System.IAsyncResult BeginInvoke(System.String hostName, System.AsyncCallback callback, System.Object object); // 0x3a48318 public virtual System.Net.IPHostEntry EndInvoke(System.IAsyncResult result); // 0x3a48cc8 } // System.dll private sealed class System.Net.Dns.ResolveCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a48428 public virtual System.Net.IPHostEntry Invoke(System.String hostName); // 0x3a4a1e0 public virtual System.IAsyncResult BeginInvoke(System.String hostName, System.AsyncCallback callback, System.Object object); // 0x3a484d8 public virtual System.Net.IPHostEntry EndInvoke(System.IAsyncResult result); // 0x3a48ddc } // System.dll private sealed class System.Net.Dns.GetHostEntryNameCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a488d8 public virtual System.Net.IPHostEntry Invoke(System.String hostName); // 0x3a4a1f4 public virtual System.IAsyncResult BeginInvoke(System.String hostName, System.AsyncCallback callback, System.Object object); // 0x3a48988 public virtual System.Net.IPHostEntry EndInvoke(System.IAsyncResult result); // 0x3a49064 } // System.dll private sealed class System.Net.Dns.GetHostEntryIPCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a48a98 public virtual System.Net.IPHostEntry Invoke(System.Net.IPAddress hostAddress); // 0x3a4a208 public virtual System.IAsyncResult BeginInvoke(System.Net.IPAddress hostAddress, System.AsyncCallback callback, System.Object object); // 0x3a48ba0 public virtual System.Net.IPHostEntry EndInvoke(System.IAsyncResult result); // 0x3a49058 } // System.dll private sealed class System.Net.Dns.GetHostAddressesCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a48680 public virtual System.Net.IPAddress[] Invoke(System.String hostName); // 0x3a4a21c public virtual System.IAsyncResult BeginInvoke(System.String hostName, System.AsyncCallback callback, System.Object object); // 0x3a48730 public virtual System.Net.IPAddress[] EndInvoke(System.IAsyncResult result); // 0x3a48ef0 } // System.dll public static class System.Net.Dns : System.Object { // Fields // Methods private static System.Void .cctor(); // 0x3a48174 public static System.IAsyncResult BeginGetHostByName(System.String hostName, System.AsyncCallback requestCallback, System.Object stateObject); // 0x3a48178 public static System.IAsyncResult BeginResolve(System.String hostName, System.AsyncCallback requestCallback, System.Object stateObject); // 0x3a48338 public static System.IAsyncResult BeginGetHostAddresses(System.String hostNameOrAddress, System.AsyncCallback requestCallback, System.Object state); // 0x3a484f8 public static System.IAsyncResult BeginGetHostEntry(System.String hostNameOrAddress, System.AsyncCallback requestCallback, System.Object stateObject); // 0x3a48750 public static System.IAsyncResult BeginGetHostEntry(System.Net.IPAddress address, System.AsyncCallback requestCallback, System.Object stateObject); // 0x3a489a8 public static System.Net.IPHostEntry EndGetHostByName(System.IAsyncResult asyncResult); // 0x3a48bc0 public static System.Net.IPHostEntry EndResolve(System.IAsyncResult asyncResult); // 0x3a48cd4 public static System.Net.IPAddress[] EndGetHostAddresses(System.IAsyncResult asyncResult); // 0x3a48de8 public static System.Net.IPHostEntry EndGetHostEntry(System.IAsyncResult asyncResult); // 0x3a48efc private static System.Boolean GetHostByName_icall(System.String host, out System.String& h_name, out System.String[]& h_aliases, out System.String[]& h_addr_list, System.Int32 hint); // 0x3a49070 private static System.Boolean GetHostByAddr_icall(System.String addr, out System.String& h_name, out System.String[]& h_aliases, out System.String[]& h_addr_list, System.Int32 hint); // 0x3a49074 private static System.Boolean GetHostName_icall(out System.String& h_name); // 0x3a49078 private static System.Void Error_11001(System.String hostName); // 0x3a4907c private static System.Net.IPHostEntry hostent_to_IPHostEntry(System.String originalHostName, System.String h_name, System.String[] h_aliases, System.String[] h_addrlist); // 0x3a490e0 public static System.Net.IPHostEntry GetHostByAddress(System.Net.IPAddress address); // 0x3a49448 public static System.Net.IPHostEntry GetHostByAddress(System.String address); // 0x3a49680 private static System.Net.IPHostEntry GetHostByAddressFromString(System.String address, System.Boolean parse); // 0x3a49504 public static System.Net.IPHostEntry GetHostEntry(System.String hostNameOrAddress); // 0x3a49724 public static System.Net.IPHostEntry GetHostEntry(System.Net.IPAddress address); // 0x3a498c8 public static System.Net.IPAddress[] GetHostAddresses(System.String hostNameOrAddress); // 0x3a49ac4 public static System.Net.IPHostEntry GetHostByName(System.String hostName); // 0x3a49984 public static System.String GetHostName(); // 0x3a49cc8 public static System.Net.IPHostEntry Resolve(System.String hostName); // 0x3a49d40 public static System.Threading.Tasks.Task<System.Net.IPAddress[]> GetHostAddressesAsync(System.String hostNameOrAddress); // 0x3a49e78 public static System.Threading.Tasks.Task<System.Net.IPHostEntry> GetHostEntryAsync(System.Net.IPAddress address); // 0x3a49f94 public static System.Threading.Tasks.Task<System.Net.IPHostEntry> GetHostEntryAsync(System.String hostNameOrAddress); // 0x3a4a0b0 } // System.dll private struct System.Net.FixedSizeReadStream.<ProcessReadAsync>d__5 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Net.FixedSizeReadStream <>4__this; // 0x38 public System.Int32 size; // 0x40 public System.Byte[] buffer; // 0x48 public System.Int32 offset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3a4a3c8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a4a6f0 } // System.dll internal class System.Net.FixedSizeReadStream : System.Net.WebReadStream { // Fields private readonly System.Int64 <ContentLength>k__BackingField; // 0x40 private System.Int64 position; // 0x48 // Methods public System.Int64 get_ContentLength(); // 0x3a4a230 public System.Void .ctor(System.Net.WebOperation operation, System.IO.Stream innerStream, System.Int64 contentLength); // 0x3a4a238 protected override System.Threading.Tasks.Task<System.Int32> ProcessReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3a4a260 } // System.dll internal class System.Net.HttpRequestCreator : System.Object, System.Net.IWebRequestCreate { // Fields // Methods internal System.Void .ctor(); // 0x3a4a76c public System.Net.WebRequest Create(System.Uri uri); // 0x3a4a774 } // System.dll private enum System.Net.HttpWebRequest.NtlmAuthState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.HttpWebRequest.NtlmAuthState None = 0; // 0x0 public const System.Net.HttpWebRequest.NtlmAuthState Challenge = 1; // 0x0 public const System.Net.HttpWebRequest.NtlmAuthState Response = 2; // 0x0 // Methods } // System.dll private struct System.Net.HttpWebRequest.AuthorizationState : { // Fields private readonly System.Net.HttpWebRequest request; // 0x10 private readonly System.Boolean isProxy; // 0x18 private System.Boolean isCompleted; // 0x19 private System.Net.HttpWebRequest.NtlmAuthState ntlm_auth_state; // 0x1c // Methods public System.Boolean get_IsCompleted(); // 0x3a4eeb8 public System.Net.HttpWebRequest.NtlmAuthState get_NtlmAuthState(); // 0x3a4eec0 public System.Boolean get_IsNtlmAuthenticated(); // 0x3a4eec8 public System.Void .ctor(System.Net.HttpWebRequest request, System.Boolean isProxy); // 0x3a4ac38 public System.Boolean CheckAuthorization(System.Net.WebResponse response, System.Net.HttpStatusCode code); // 0x3a4e314 public System.Void Reset(); // 0x3a4ece8 public override System.String ToString(); // 0x3a4eee8 } // System.dll [Serializable] private sealed class System.Net.HttpWebRequest.<>c__241<T> : System.Object { // Fields public static readonly System.Net.HttpWebRequest.<>c__241<T> <>9; // 0x0 public static System.Func<System.Threading.Tasks.Task<T>,System.Nullable<System.Int32>> <>9__241_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Nullable<System.Int32> <RunWithTimeoutWorker>b__241_0(System.Threading.Tasks.Task<T> t); // 0x1bd1694 } // System.dll private struct System.Net.HttpWebRequest.<RunWithTimeoutWorker>d__241<T> : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x0 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<T> <>t__builder; // 0x0 public System.Threading.Tasks.Task<T> workerTask; // 0x0 public System.Int32 timeout; // 0x0 public System.Threading.CancellationTokenSource cts; // 0x0 public System.Action abort; // 0x0 public System.Func<System.Boolean> aborted; // 0x0 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x0 // Methods private System.Void MoveNext(); // 0x1bd2ec0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1bd3a1c } // System.dll private struct System.Net.HttpWebRequest.<MyGetResponseAsync>d__243 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Net.HttpWebResponse> <>t__builder; // 0x18 public System.Net.HttpWebRequest <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Net.WebCompletionSource <completion>5__2; // 0x40 private System.Net.WebOperation <operation>5__3; // 0x48 private System.Net.WebException <throwMe>5__4; // 0x50 private System.Net.HttpWebResponse <response>5__5; // 0x58 private System.Net.WebResponseStream <stream>5__6; // 0x60 private System.Boolean <redirect>5__7; // 0x68 private System.Boolean <mustReadAll>5__8; // 0x69 private System.Net.WebOperation <ntlm>5__9; // 0x70 private System.Net.BufferOffsetSize <writeBuffer>5__10; // 0x78 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.WebRequestStream> <>u__1; // 0x80 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x90 private System.Runtime.CompilerServices.TaskAwaiter<System.Net.WebResponseStream> <>u__3; // 0xa0 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<System.Net.HttpWebResponse,System.Boolean,System.Boolean,System.Net.BufferOffsetSize,System.Net.WebOperation>> <>u__4; // 0xa8 // Methods private System.Void MoveNext(); // 0x3a4efe8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a500c8 } // System.dll private struct System.Net.HttpWebRequest.<GetResponseFromData>d__244 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<System.Net.HttpWebResponse,System.Boolean,System.Boolean,System.Net.BufferOffsetSize,System.Net.WebOperation>> <>t__builder; // 0x18 public System.Net.HttpWebRequest <>4__this; // 0x30 public System.Net.WebResponseStream stream; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Net.HttpWebResponse <response>5__2; // 0x48 private System.Net.WebException <throwMe>5__3; // 0x50 private System.Boolean <redirect>5__4; // 0x58 private System.Boolean <mustReadAll>5__5; // 0x59 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.BufferOffsetSize> <>u__2; // 0x70 // Methods private System.Void MoveNext(); // 0x3a50144 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a50cf4 } // System.dll private struct System.Net.HttpWebRequest.<<GetRewriteHandler>b__271_0>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Net.BufferOffsetSize> <>t__builder; // 0x18 public System.Net.HttpWebRequest <>4__this; // 0x30 private System.IO.MemoryStream <ms>5__2; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3a50d70 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a511e4 } // System.dll [Serializable] public class System.Net.HttpWebRequest : System.Net.WebRequest, System.Runtime.Serialization.ISerializable { // Fields private System.Uri requestUri; // 0x38 private System.Uri actualUri; // 0x40 private System.Boolean hostChanged; // 0x48 private System.Boolean allowAutoRedirect; // 0x49 private System.Boolean allowBuffering; // 0x4a private System.Security.Cryptography.X509Certificates.X509CertificateCollection certificates; // 0x50 private System.String connectionGroup; // 0x58 private System.Boolean haveContentLength; // 0x60 private System.Int64 contentLength; // 0x68 private System.Net.HttpContinueDelegate continueDelegate; // 0x70 private System.Net.CookieContainer cookieContainer; // 0x78 private System.Net.ICredentials credentials; // 0x80 private System.Boolean haveResponse; // 0x88 private System.Boolean requestSent; // 0x89 private System.Net.WebHeaderCollection webHeaders; // 0x90 private System.Boolean keepAlive; // 0x98 private System.Int32 maxAutoRedirect; // 0x9c private System.String mediaType; // 0xa0 private System.String method; // 0xa8 private System.String initialMethod; // 0xb0 private System.Boolean pipelined; // 0xb8 private System.Boolean preAuthenticate; // 0xb9 private System.Boolean usedPreAuth; // 0xba private System.Version version; // 0xc0 private System.Boolean force_version; // 0xc8 private System.Version actualVersion; // 0xd0 private System.Net.IWebProxy proxy; // 0xd8 private System.Boolean sendChunked; // 0xe0 private System.Net.ServicePoint servicePoint; // 0xe8 private System.Int32 timeout; // 0xf0 private System.Int32 continueTimeout; // 0xf4 private System.Net.WebRequestStream writeStream; // 0xf8 private System.Net.HttpWebResponse webResponse; // 0x100 private System.Net.WebCompletionSource responseTask; // 0x108 private System.Net.WebOperation currentOperation; // 0x110 private System.Int32 aborted; // 0x118 private System.Boolean gotRequestStream; // 0x11c private System.Int32 redirects; // 0x120 private System.Boolean expectContinue; // 0x124 private System.Boolean getResponseCalled; // 0x125 private System.Object locker; // 0x128 private System.Boolean finished_reading; // 0x130 private System.Net.DecompressionMethods auto_decomp; // 0x134 private static System.Int32 defaultMaxResponseHeadersLength; // 0x0 private static System.Int32 defaultMaximumErrorResponseLength; // 0x4 private static System.Net.Cache.RequestCachePolicy defaultCachePolicy; // 0x8 private System.Int32 readWriteTimeout; // 0x138 private Mono.Net.Security.MobileTlsProvider tlsProvider; // 0x140 private Mono.Security.Interface.MonoTlsSettings tlsSettings; // 0x148 private System.Net.ServerCertValidationCallback certValidationCallback; // 0x150 private System.Boolean hostHasPort; // 0x158 private System.Uri hostUri; // 0x160 private System.Net.HttpWebRequest.AuthorizationState auth_state; // 0x168 private System.Net.HttpWebRequest.AuthorizationState proxy_auth_state; // 0x178 internal System.Func<System.IO.Stream,System.Threading.Tasks.Task> ResendContentFactory; // 0x188 private System.Boolean <ThrowOnError>k__BackingField; // 0x190 private System.Boolean unsafe_auth_blah; // 0x191 // Methods private static System.Void .cctor(); // 0x3a4a9d4 public System.Void .ctor(System.Uri uri); // 0x3a4a7cc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a4aad0 private System.Void ResetAuthorization(); // 0x3a4aa5c public System.Uri get_Address(); // 0x3a4ac68 public virtual System.Boolean get_AllowWriteStreamBuffering(); // 0x3a4ac70 public System.Net.DecompressionMethods get_AutomaticDecompression(); // 0x3a4ac78 internal System.Boolean get_InternalAllowBuffering(); // 0x3a4ac80 private System.Boolean get_MethodWithBuffer(); // 0x3a4ac94 internal Mono.Net.Security.MobileTlsProvider get_TlsProvider(); // 0x3a4ad90 internal Mono.Security.Interface.MonoTlsSettings get_TlsSettings(); // 0x3a4ad98 public System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x3a4ada0 public override System.Int64 get_ContentLength(); // 0x3a4ae10 internal System.Void set_InternalContentLength(System.Int64 value); // 0x3a4ae18 internal System.Boolean get_ThrowOnError(); // 0x3a4ae20 internal System.Void set_ThrowOnError(System.Boolean value); // 0x3a4ae28 public override System.Net.ICredentials get_Credentials(); // 0x3a4ae34 public override System.Void set_Credentials(System.Net.ICredentials value); // 0x3a4ae3c public static System.Int32 get_DefaultMaximumErrorResponseLength(); // 0x3a4ae44 public override System.Net.WebHeaderCollection get_Headers(); // 0x3a4ae9c public System.String get_Host(); // 0x3a4aea4 public System.Boolean get_KeepAlive(); // 0x3a4afac public System.Int32 get_ReadWriteTimeout(); // 0x3a4afb4 public System.Void set_ReadWriteTimeout(System.Int32 value); // 0x3a4afbc public override System.String get_Method(); // 0x3a4b0a8 public override System.Void set_Method(System.String value); // 0x3a4b0b0 public System.Version get_ProtocolVersion(); // 0x3a4b2fc public override System.Net.IWebProxy get_Proxy(); // 0x3a4b304 public override System.Void set_Proxy(System.Net.IWebProxy value); // 0x3a4b30c public override System.Uri get_RequestUri(); // 0x3a4b488 public System.Boolean get_SendChunked(); // 0x3a4b490 public System.Net.ServicePoint get_ServicePoint(); // 0x3a4b498 internal System.Net.ServicePoint get_ServicePointNoLock(); // 0x3a4b49c public override System.Int32 get_Timeout(); // 0x3a4b4a4 public override System.Void set_Timeout(System.Int32 value); // 0x3a4b4ac public System.String get_TransferEncoding(); // 0x3a4b50c public override System.Boolean get_UseDefaultCredentials(); // 0x3a4b560 public System.Boolean get_UnsafeAuthenticatedConnectionSharing(); // 0x3a4b5d8 internal System.Boolean get_ExpectContinue(); // 0x3a4b5e0 internal System.Void set_ExpectContinue(System.Boolean value); // 0x3a4b5e8 internal System.Uri get_AuthUri(); // 0x3a4b5f4 internal System.Boolean get_ProxyQuery(); // 0x3a4b5fc internal System.Net.ServerCertValidationCallback get_ServerCertValidationCallback(); // 0x3a4b630 public System.Net.Security.RemoteCertificateValidationCallback get_ServerCertificateValidationCallback(); // 0x3a4b638 internal System.Net.ServicePoint GetServicePoint(); // 0x3a4b350 public System.Void AddRange(System.Int32 range); // 0x3a4bcb8 public System.Void AddRange(System.String rangeSpecifier, System.Int64 range); // 0x3a4bd10 private System.Net.WebOperation SendRequest(System.Boolean redirecting, System.Net.BufferOffsetSize writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x3a4bfa4 internal static System.Threading.Tasks.Task<T> RunWithTimeout(System.Func<System.Threading.CancellationToken,System.Threading.Tasks.Task<T>> func, System.Int32 timeout, System.Action abort, System.Func<System.Boolean> aborted, System.Threading.CancellationToken cancellationToken); // 0x1ce0384 private static System.Threading.Tasks.Task<T> RunWithTimeoutWorker(System.Threading.Tasks.Task<T> workerTask, System.Int32 timeout, System.Action abort, System.Func<System.Boolean> aborted, System.Threading.CancellationTokenSource cts); // 0x1bdf39c private System.Threading.Tasks.Task<T> RunWithTimeout(System.Func<System.Threading.CancellationToken,System.Threading.Tasks.Task<T>> func); // 0x1bd22a0 private System.Threading.Tasks.Task<System.Net.HttpWebResponse> MyGetResponseAsync(System.Threading.CancellationToken cancellationToken); // 0x3a4c344 private System.Threading.Tasks.Task<System.ValueTuple<System.Net.HttpWebResponse,System.Boolean,System.Boolean,System.Net.BufferOffsetSize,System.Net.WebOperation>> GetResponseFromData(System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken); // 0x3a4c478 internal static System.Exception FlattenException(System.Exception e); // 0x3a4c5c8 private System.Net.WebException GetWebException(System.Exception e); // 0x3a4c684 private static System.Net.WebException GetWebException(System.Exception e, System.Boolean aborted); // 0x3a4c730 internal static System.Net.WebException CreateRequestAbortedException(); // 0x3a4c8d4 public override System.IAsyncResult BeginGetResponse(System.AsyncCallback callback, System.Object state); // 0x3a4c990 public override System.Net.WebResponse EndGetResponse(System.IAsyncResult asyncResult); // 0x3a4cb00 public override System.Net.WebResponse GetResponse(); // 0x3a4cc20 internal System.Void set_FinishedReading(System.Boolean value); // 0x3a4cd20 internal System.Boolean get_Aborted(); // 0x3a4c708 public override System.Void Abort(); // 0x3a4cd2c private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a4ce48 protected override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a4ce80 private System.Void CheckRequestStarted(); // 0x3a4b04c internal System.Void DoContinueDelegate(System.Int32 statusCode, System.Net.WebHeaderCollection headers); // 0x3a4ceb8 private System.Void RewriteRedirectToGet(); // 0x3a4ced4 private System.Boolean Redirect(System.Net.HttpStatusCode code, System.Net.WebResponse response); // 0x3a4cf58 private System.String GetHeaders(); // 0x3a4d430 private System.Void DoPreAuthenticate(); // 0x3a4db20 internal System.Byte[] GetRequestHeaders(); // 0x3a4dd1c private System.ValueTuple<System.Net.WebOperation,System.Boolean> HandleNtlmAuth(System.Net.WebResponseStream stream, System.Net.HttpWebResponse response, System.Net.BufferOffsetSize writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x3a4e064 private System.Boolean CheckAuthorization(System.Net.WebResponse response, System.Net.HttpStatusCode code); // 0x3a4e2fc private System.ValueTuple<System.Threading.Tasks.Task<System.Net.BufferOffsetSize>,System.Net.WebException> GetRewriteHandler(System.Net.HttpWebResponse response, System.Boolean redirect); // 0x3a4e62c private System.ValueTuple<System.Boolean,System.Boolean,System.Threading.Tasks.Task<System.Net.BufferOffsetSize>,System.Net.WebException> CheckFinalStatus(System.Net.HttpWebResponse response); // 0x3a4e82c private System.Boolean <RunWithTimeout>b__242_0(); // 0x1bd1824 private System.Threading.Tasks.Task<System.Net.BufferOffsetSize> <GetRewriteHandler>b__271_0(); // 0x3a4ed6c public System.Void .ctor(); // 0x3a4ee80 } // System.dll [Serializable] public class System.Net.HttpWebResponse : System.Net.WebResponse, System.Runtime.Serialization.ISerializable, System.IDisposable { // Fields private System.Uri uri; // 0x20 private System.Net.WebHeaderCollection webHeaders; // 0x28 private System.Net.CookieCollection cookieCollection; // 0x30 private System.String method; // 0x38 private System.Version version; // 0x40 private System.Net.HttpStatusCode statusCode; // 0x48 private System.String statusDescription; // 0x50 private System.Int64 contentLength; // 0x58 private System.String contentType; // 0x60 private System.Net.CookieContainer cookie_container; // 0x68 private System.Boolean disposed; // 0x70 private System.IO.Stream stream; // 0x78 // Methods public System.Void .ctor(); // 0x3a51260 internal System.Void .ctor(System.Uri uri, System.String method, System.Net.HttpStatusCode status, System.Net.WebHeaderCollection headers); // 0x3a51268 internal System.Void .ctor(System.Uri uri, System.String method, System.Net.WebResponseStream stream, System.Net.CookieContainer container); // 0x3a509b8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a5157c public override System.Int64 get_ContentLength(); // 0x3a51980 public override System.Net.WebHeaderCollection get_Headers(); // 0x3a51988 public override System.Uri get_ResponseUri(); // 0x3a51990 public virtual System.Net.HttpStatusCode get_StatusCode(); // 0x3a51a24 public virtual System.String get_StatusDescription(); // 0x3a51a2c public override System.IO.Stream GetResponseStream(); // 0x3a51a44 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a51ae0 protected override System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3a51aec public override System.Void Close(); // 0x3a51cac private System.Void System.IDisposable.Dispose(); // 0x3a51cdc protected override System.Void Dispose(System.Boolean disposing); // 0x3a51cec private System.Void CheckDisposed(); // 0x3a519a8 private System.Void FillCookies(); // 0x3a51354 } // System.dll public interface System.Net.ICredentialPolicy : { // Fields // Methods } // System.dll private enum System.Net.MonoChunkParser.State : { // Fields public System.Int32 value__; // 0x10 public const System.Net.MonoChunkParser.State None = 0; // 0x0 public const System.Net.MonoChunkParser.State PartialSize = 1; // 0x0 public const System.Net.MonoChunkParser.State Body = 2; // 0x0 public const System.Net.MonoChunkParser.State BodyFinished = 3; // 0x0 public const System.Net.MonoChunkParser.State Trailer = 4; // 0x0 // Methods } // System.dll private class System.Net.MonoChunkParser.Chunk : System.Object { // Fields public System.Byte[] Bytes; // 0x10 public System.Int32 Offset; // 0x18 // Methods public System.Void .ctor(System.Byte[] chunk); // 0x3a52bd0 public System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a520f4 } // System.dll internal class System.Net.MonoChunkParser : System.Object { // Fields private System.Net.WebHeaderCollection headers; // 0x10 private System.Int32 chunkSize; // 0x18 private System.Int32 chunkRead; // 0x1c private System.Int32 totalWritten; // 0x20 private System.Net.MonoChunkParser.State state; // 0x24 private System.Text.StringBuilder saved; // 0x28 private System.Boolean sawCR; // 0x30 private System.Boolean gotit; // 0x31 private System.Int32 trailerState; // 0x34 private System.Collections.ArrayList chunks; // 0x38 // Methods public System.Void .ctor(System.Net.WebHeaderCollection headers); // 0x3a51d00 public System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a51dd0 private System.Int32 ReadFromChunks(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a51dd4 public System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3a52154 private System.Void InternalWrite(System.Byte[] buffer, ref System.Int32& offset, System.Int32 size); // 0x3a52174 public System.Boolean get_WantMore(); // 0x3a52aa0 public System.Boolean get_DataAvailable(); // 0x3a52ac4 public System.Int32 get_ChunkLeft(); // 0x3a52bc4 private System.Net.MonoChunkParser.State ReadBody(System.Byte[] buffer, ref System.Int32& offset, System.Int32 size); // 0x3a525a8 private System.Net.MonoChunkParser.State GetChunkSize(System.Byte[] buffer, ref System.Int32& offset, System.Int32 size); // 0x3a522b0 private static System.String RemoveChunkExtension(System.String input); // 0x3a52c50 private System.Net.MonoChunkParser.State ReadCRLF(System.Byte[] buffer, ref System.Int32& offset, System.Int32 size); // 0x3a526e8 private System.Net.MonoChunkParser.State ReadTrailer(System.Byte[] buffer, ref System.Int32& offset, System.Int32 size); // 0x3a527e8 private static System.Void ThrowProtocolViolation(System.String message); // 0x3a52c00 } // System.dll private struct System.Net.MonoChunkStream.<ProcessReadAsync>d__7 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Net.MonoChunkStream <>4__this; // 0x38 public System.Byte[] buffer; // 0x40 public System.Int32 offset; // 0x48 public System.Int32 size; // 0x4c private System.Byte[] <moreBytes>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3a53008 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a53438 } // System.dll private struct System.Net.MonoChunkStream.<FinishReading>d__8 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.MonoChunkStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 private System.Byte[] <buffer>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x3a534b4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3a5394c } // System.dll internal class System.Net.MonoChunkStream : System.Net.WebReadStream { // Fields private readonly System.Net.WebHeaderCollection <Headers>k__BackingField; // 0x40 private readonly System.Net.MonoChunkParser <Decoder>k__BackingField; // 0x48 // Methods protected System.Net.MonoChunkParser get_Decoder(); // 0x3a52c98 public System.Void .ctor(System.Net.WebOperation operation, System.IO.Stream innerStream, System.Net.WebHeaderCollection headers); // 0x3a52ca0 protected override System.Threading.Tasks.Task<System.Int32> ProcessReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3a52d40 internal override System.Threading.Tasks.Task FinishReading(System.Threading.CancellationToken cancellationToken); // 0x3a52ea8 private static System.Void ThrowExpectingChunkTrailer(); // 0x3a52fa8 private System.Threading.Tasks.Task <>n__0(System.Threading.CancellationToken cancellationToken); // 0x3a53000 } // System.dll internal class System.Net.NtlmClient : System.Object, System.Net.IAuthenticationModule { // Fields private System.Net.IAuthenticationModule authObject; // 0x10 // Methods public System.Void .ctor(); // 0x3a4422c public System.Net.Authorization Authenticate(System.String challenge, System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a539b4 public System.Net.Authorization PreAuthenticate(System.Net.WebRequest webRequest, System.Net.ICredentials credentials); // 0x3a53a84 public System.String get_AuthenticationType(); // 0x3a53a8c } // System.dll public class System.Net.ServicePoint : System.Object { // Fields private readonly System.Uri uri; // 0x10 private System.DateTime lastDnsResolve; // 0x18 private System.Version protocolVersion; // 0x20 private System.Net.IPHostEntry host; // 0x28 private System.Boolean usesProxy; // 0x30 private System.Boolean sendContinue; // 0x31 private System.Boolean useConnect; // 0x32 private System.Object hostE; // 0x38 private System.Boolean useNagle; // 0x40 private System.Net.BindIPEndPoint endPointCallback; // 0x48 private System.Boolean tcp_keepalive; // 0x50 private System.Int32 tcp_keepalive_time; // 0x54 private System.Int32 tcp_keepalive_interval; // 0x58 private System.Boolean disposed; // 0x5c private System.Int32 connectionLeaseTimeout; // 0x60 private System.Int32 receiveBufferSize; // 0x64 private readonly System.Net.ServicePointManager.SPKey <Key>k__BackingField; // 0x68 private System.Net.ServicePointScheduler <Scheduler>k__BackingField; // 0x70 private System.Int32 connectionLimit; // 0x78 private System.Int32 maxIdleTime; // 0x7c private System.Object m_ServerCertificateOrBytes; // 0x80 private System.Object m_ClientCertificateOrBytes; // 0x88 // Methods internal System.Void .ctor(System.Net.ServicePointManager.SPKey key, System.Uri uri, System.Int32 connectionLimit, System.Int32 maxIdleTime); // 0x3a53acc internal System.Net.ServicePointManager.SPKey get_Key(); // 0x3a53dec private System.Net.ServicePointScheduler get_Scheduler(); // 0x3a53df4 private System.Void set_Scheduler(System.Net.ServicePointScheduler value); // 0x3a53dfc public System.Uri get_Address(); // 0x3a53e04 public System.Int32 get_ConnectionLimit(); // 0x3a53e0c public virtual System.Version get_ProtocolVersion(); // 0x3a53e14 public System.Void set_Expect100Continue(System.Boolean value); // 0x3a53e1c public System.Boolean get_UseNagleAlgorithm(); // 0x3a53e28 public System.Void set_UseNagleAlgorithm(System.Boolean value); // 0x3a53e30 internal System.Boolean get_SendContinue(); // 0x3a4da84 internal System.Void set_SendContinue(System.Boolean value); // 0x3a53e3c public System.Void SetTcpKeepAlive(System.Boolean enabled, System.Int32 keepAliveTime, System.Int32 keepAliveInterval); // 0x3a53e48 internal System.Void KeepAliveSetup(System.Net.Sockets.Socket socket); // 0x3a53ef8 private static System.Void PutBytes(System.Byte[] bytes, System.UInt32 v, System.Int32 offset); // 0x3a53fac internal System.Boolean get_UsesProxy(); // 0x3a5402c internal System.Void set_UsesProxy(System.Boolean value); // 0x3a54034 internal System.Boolean get_UseConnect(); // 0x3a54040 internal System.Void set_UseConnect(System.Boolean value); // 0x3a54048 private System.Boolean get_HasTimedOut(); // 0x3a54054 internal System.Net.IPHostEntry get_HostEntry(); // 0x3a54180 internal System.Void SetVersion(System.Version version); // 0x3a54564 internal System.Void SendRequest(System.Net.WebOperation operation, System.String groupName); // 0x3a4c1d4 public System.Boolean CloseConnectionGroup(System.String connectionGroupName); // 0x3a54658 internal System.Void FreeServicePoint(); // 0x3a54868 internal System.Void UpdateServerCertificate(System.Security.Cryptography.X509Certificates.X509Certificate certificate); // 0x3a5487c internal System.Void UpdateClientCertificate(System.Security.Cryptography.X509Certificates.X509Certificate certificate); // 0x3a548b8 internal System.Boolean CallEndPointDelegate(System.Net.Sockets.Socket sock, System.Net.IPEndPoint remote); // 0x3a548f4 } // System.dll internal class System.Net.ServicePointManager.SPKey : System.Object { // Fields private System.Uri uri; // 0x10 private System.Uri proxy; // 0x18 private System.Boolean use_connect; // 0x20 // Methods public System.Void .ctor(System.Uri uri, System.Uri proxy, System.Boolean use_connect); // 0x3a557b0 public System.Boolean get_UsesProxy(); // 0x3a55e14 public override System.Int32 GetHashCode(); // 0x3a55e74 public override System.Boolean Equals(System.Object obj); // 0x3a55f48 } // System.dll public class System.Net.ServicePointManager : System.Object { // Fields private static System.Collections.Concurrent.ConcurrentDictionary<System.Net.ServicePointManager.SPKey,System.Net.ServicePoint> servicePoints; // 0x0 private static System.Net.ICertificatePolicy policy; // 0x8 private static System.Int32 defaultConnectionLimit; // 0x10 private static System.Int32 maxServicePointIdleTime; // 0x14 private static System.Int32 maxServicePoints; // 0x18 private static System.Int32 dnsRefreshTimeout; // 0x1c private static System.Boolean _checkCRL; // 0x20 private static System.Net.SecurityProtocolType _securityProtocol; // 0x24 private static System.Boolean expectContinue; // 0x28 private static System.Boolean useNagle; // 0x29 private static System.Net.ServerCertValidationCallback server_cert_cb; // 0x30 private static System.Boolean tcp_keepalive; // 0x38 private static System.Int32 tcp_keepalive_time; // 0x3c private static System.Int32 tcp_keepalive_interval; // 0x40 public const System.Int32 DefaultNonPersistentConnectionLimit; // 0x0 public const System.Int32 DefaultPersistentConnectionLimit; // 0x0 private static System.Net.CipherSuitesCallback <ClientCipherSuitesCallback>k__BackingField; // 0x48 private static System.Net.CipherSuitesCallback <ServerCipherSuitesCallback>k__BackingField; // 0x50 // Methods private static System.Void .cctor(); // 0x3a54a98 private System.Void .ctor(); // 0x3a54b58 public static System.Net.ICertificatePolicy get_CertificatePolicy(); // 0x3a54b60 public static System.Void set_CertificatePolicy(System.Net.ICertificatePolicy value); // 0x3a54c24 internal static System.Net.ICertificatePolicy GetLegacyCertificatePolicy(); // 0x3a54c84 public static System.Boolean get_CheckCertificateRevocationList(); // 0x3a54cdc public static System.Void set_CheckCertificateRevocationList(System.Boolean value); // 0x3a54d34 public static System.Int32 get_DefaultConnectionLimit(); // 0x3a54d8c public static System.Void set_DefaultConnectionLimit(System.Int32 value); // 0x3a54de4 private static System.Exception GetMustImplement(); // 0x3a54e90 public static System.Int32 get_DnsRefreshTimeout(); // 0x3a54ee4 public static System.Void set_DnsRefreshTimeout(System.Int32 value); // 0x3a54f3c public static System.Boolean get_EnableDnsRoundRobin(); // 0x3a54fd4 public static System.Void set_EnableDnsRoundRobin(System.Boolean value); // 0x3a55008 public static System.Int32 get_MaxServicePointIdleTime(); // 0x3a5503c public static System.Void set_MaxServicePointIdleTime(System.Int32 value); // 0x3a55094 public static System.Int32 get_MaxServicePoints(); // 0x3a55140 public static System.Void set_MaxServicePoints(System.Int32 value); // 0x3a55198 public static System.Boolean get_ReusePort(); // 0x3a55240 public static System.Void set_ReusePort(System.Boolean value); // 0x3a55248 public static System.Net.SecurityProtocolType get_SecurityProtocol(); // 0x3a55280 public static System.Void set_SecurityProtocol(System.Net.SecurityProtocolType value); // 0x3a552d8 internal static System.Net.ServerCertValidationCallback get_ServerCertValidationCallback(); // 0x3a55334 public static System.Net.Security.RemoteCertificateValidationCallback get_ServerCertificateValidationCallback(); // 0x3a45d08 public static System.Void set_ServerCertificateValidationCallback(System.Net.Security.RemoteCertificateValidationCallback value); // 0x3a5538c public static System.Net.Security.EncryptionPolicy get_EncryptionPolicy(); // 0x3a5543c public static System.Boolean get_Expect100Continue(); // 0x3a55444 public static System.Void set_Expect100Continue(System.Boolean value); // 0x3a5549c public static System.Boolean get_UseNagleAlgorithm(); // 0x3a554fc public static System.Void set_UseNagleAlgorithm(System.Boolean value); // 0x3a55554 internal static System.Boolean get_DisableStrongCrypto(); // 0x3a555b4 internal static System.Boolean get_DisableSendAuxRecord(); // 0x3a555bc public static System.Void SetTcpKeepAlive(System.Boolean enabled, System.Int32 keepAliveTime, System.Int32 keepAliveInterval); // 0x3a555c4 public static System.Net.ServicePoint FindServicePoint(System.Uri address); // 0x3a556c8 public static System.Net.ServicePoint FindServicePoint(System.String uriString, System.Net.IWebProxy proxy); // 0x3a55720 public static System.Net.ServicePoint FindServicePoint(System.Uri address, System.Net.IWebProxy proxy); // 0x3a4b650 internal static System.Void CloseConnectionGroup(System.String connectionGroupName); // 0x3a55808 internal static System.Void RemoveServicePoint(System.Net.ServicePoint sp); // 0x3a55c0c public static System.Net.CipherSuitesCallback get_ClientCipherSuitesCallback(); // 0x3a55ca4 public static System.Void set_ClientCipherSuitesCallback(System.Net.CipherSuitesCallback value); // 0x3a55cfc public static System.Net.CipherSuitesCallback get_ServerCipherSuitesCallback(); // 0x3a55d5c public static System.Void set_ServerCipherSuitesCallback(System.Net.CipherSuitesCallback value); // 0x3a55db4 } // System.dll public sealed class System.Net.CipherSuitesCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a5603c public virtual System.Collections.Generic.IEnumerable<System.String> Invoke(System.Net.SecurityProtocolType protocol, System.Collections.Generic.IEnumerable<System.String> allCiphers); // 0x3a560dc } // System.dll private class System.Net.ServicePointScheduler.ConnectionGroup : System.Object { // Fields private readonly System.Net.ServicePointScheduler <Scheduler>k__BackingField; // 0x10 private readonly System.String <Name>k__BackingField; // 0x18 private static System.Int32 nextId; // 0x0 public readonly System.Int32 ID; // 0x20 private System.Collections.Generic.LinkedList<System.Net.WebConnection> connections; // 0x28 private System.Collections.Generic.LinkedList<System.Net.WebOperation> queue; // 0x30 // Methods public System.Net.ServicePointScheduler get_Scheduler(); // 0x3948e38 public System.Void .ctor(System.Net.ServicePointScheduler scheduler, System.String name); // 0x3948e40 public System.Boolean IsEmpty(); // 0x3948f78 public System.Void RemoveConnection(System.Net.WebConnection connection); // 0x3948fec public System.Void Cleanup(); // 0x3949070 public System.Void Close(); // 0x3949160 public System.Void EnqueueOperation(System.Net.WebOperation operation); // 0x3949498 public System.Net.WebOperation GetNextOperation(); // 0x39494f0 public System.Net.WebConnection FindIdleConnection(System.Net.WebOperation operation); // 0x394962c public System.ValueTuple<System.Net.WebConnection,System.Boolean> CreateOrReuseConnection(System.Net.WebOperation operation, System.Boolean force); // 0x3949f68 } // System.dll [Serializable] private sealed class System.Net.ServicePointScheduler.AsyncManualResetEvent.<>c : System.Object { // Fields public static readonly System.Net.ServicePointScheduler.AsyncManualResetEvent.<>c <>9; // 0x0 public static System.Func<System.Object,System.Boolean> <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x394a534 public System.Void .ctor(); // 0x394a59c internal System.Boolean <Set>b__4_0(System.Object s); // 0x394a5a4 } // System.dll private class System.Net.ServicePointScheduler.AsyncManualResetEvent : System.Object { // Fields private System.Threading.Tasks.TaskCompletionSource<System.Boolean> m_tcs; // 0x10 // Methods public System.Threading.Tasks.Task<System.Boolean> WaitAsync(System.Int32 millisecondTimeout); // 0x394a13c public System.Void Set(); // 0x394a194 public System.Void Reset(); // 0x394a3c8 public System.Void .ctor(System.Boolean state); // 0x394a488 } // System.dll private struct System.Net.ServicePointScheduler.<RunScheduler>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.ServicePointScheduler <>4__this; // 0x30 private System.ValueTuple<System.Net.ServicePointScheduler.ConnectionGroup,System.Net.WebOperation>[] <operationArray>5__2; // 0x38 private System.ValueTuple<System.Net.ServicePointScheduler.ConnectionGroup,System.Net.WebConnection,System.Threading.Tasks.Task>[] <idleArray>5__3; // 0x40 private System.Collections.Generic.List<System.Threading.Tasks.Task> <taskList>5__4; // 0x48 private System.Threading.Tasks.Task<System.Boolean> <schedulerTask>5__5; // 0x50 private System.Boolean <finalCleanup>5__6; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.Task> <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x394a640 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x394b228 } // System.dll private struct System.Net.ServicePointScheduler.<WaitAsync>d__46 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Int32 millisecondTimeout; // 0x30 public System.Threading.Tasks.Task workerTask; // 0x38 private System.Threading.CancellationTokenSource <cts>5__2; // 0x40 private System.Threading.Tasks.Task <timeoutTask>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.Task> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x394b290 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x394b790 } // System.dll internal class System.Net.ServicePointScheduler : System.Object { // Fields private System.Net.ServicePoint <ServicePoint>k__BackingField; // 0x10 private System.Int32 running; // 0x18 private System.Int32 maxIdleTime; // 0x1c private System.Net.ServicePointScheduler.AsyncManualResetEvent schedulerEvent; // 0x20 private System.Net.ServicePointScheduler.ConnectionGroup defaultGroup; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.Net.ServicePointScheduler.ConnectionGroup> groups; // 0x30 private System.Collections.Generic.LinkedList<System.ValueTuple<System.Net.ServicePointScheduler.ConnectionGroup,System.Net.WebOperation>> operations; // 0x38 private System.Collections.Generic.LinkedList<System.ValueTuple<System.Net.ServicePointScheduler.ConnectionGroup,System.Net.WebConnection,System.Threading.Tasks.Task>> idleConnections; // 0x40 private System.Int32 currentConnections; // 0x48 private System.Int32 connectionLimit; // 0x4c private System.DateTime idleSince; // 0x50 private static System.Int32 nextId; // 0x0 public readonly System.Int32 ID; // 0x58 // Methods private System.Net.ServicePoint get_ServicePoint(); // 0x3a560f0 private System.Void set_ServicePoint(System.Net.ServicePoint value); // 0x3a560f8 public System.Int32 get_MaxIdleTime(); // 0x3a56100 public System.Void .ctor(System.Net.ServicePoint servicePoint, System.Int32 connectionLimit, System.Int32 maxIdleTime); // 0x3a53bd4 public System.Void Run(); // 0x3a56108 private System.Threading.Tasks.Task RunScheduler(); // 0x3a561d0 private System.Void Cleanup(); // 0x3a562b8 private System.Void RunSchedulerIteration(); // 0x3a5649c private System.Boolean OperationCompleted(System.Net.ServicePointScheduler.ConnectionGroup group, System.Net.WebOperation operation); // 0x3a56718 private System.Void CloseIdleConnection(System.Net.ServicePointScheduler.ConnectionGroup group, System.Net.WebConnection connection); // 0x3a56a14 private System.Boolean SchedulerIteration(System.Net.ServicePointScheduler.ConnectionGroup group); // 0x3a5662c private System.Void RemoveOperation(System.Net.WebOperation operation); // 0x3a56a50 private System.Void RemoveIdleConnection(System.Net.WebConnection connection); // 0x3a56948 private System.Void FinalCleanup(); // 0x3a56b1c public System.Void SendRequest(System.Net.WebOperation operation, System.String groupName); // 0x3a5456c public System.Boolean CloseConnectionGroup(System.String groupName); // 0x3a54744 private System.Net.ServicePointScheduler.ConnectionGroup GetConnectionGroup(System.String name); // 0x3a56be4 private System.Void OnConnectionCreated(System.Net.WebConnection connection); // 0x3a56de8 private System.Void OnConnectionClosed(System.Net.WebConnection connection); // 0x3a56df4 public static System.Threading.Tasks.Task<System.Boolean> WaitAsync(System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout); // 0x3a56e10 private System.Threading.Tasks.Task <Run>b__31_0(); // 0x3a56f30 } // System.dll internal enum System.Net.WebCompletionSource.Status<T> : { // Fields public System.Int32 value__; // 0x0 public const System.Net.WebCompletionSource.Status<T> Running = 0; // 0x0 public const System.Net.WebCompletionSource.Status<T> Completed = 1; // 0x0 public const System.Net.WebCompletionSource.Status<T> Canceled = 2; // 0x0 public const System.Net.WebCompletionSource.Status<T> Faulted = 3; // 0x0 // Methods } // System.dll internal class System.Net.WebCompletionSource.Result<T> : System.Object { // Fields private readonly System.Net.WebCompletionSource.Status<T> <Status>k__BackingField; // 0x0 private readonly System.Runtime.ExceptionServices.ExceptionDispatchInfo <Error>k__BackingField; // 0x0 private readonly T <Argument>k__BackingField; // 0x0 // Methods public System.Net.WebCompletionSource.Status<T> get_Status(); // 0x1bd1ddc public System.Boolean get_Success(); // 0x1bd1824 public System.Runtime.ExceptionServices.ExceptionDispatchInfo get_Error(); // 0x1bd219c public T get_Argument(); // 0x1ce0384 public System.Void .ctor(T argument); // 0x1ce0384 public System.Void .ctor(System.Net.WebCompletionSource.Status<T> state, System.Runtime.ExceptionServices.ExceptionDispatchInfo error); // 0x1bd364c } // System.dll private struct System.Net.WebCompletionSource.<WaitForCompletion>d__15<T> : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x0 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<T> <>t__builder; // 0x0 public System.Net.WebCompletionSource<T> <>4__this; // 0x0 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.WebCompletionSource.Result<T>> <>u__1; // 0x0 // Methods private System.Void MoveNext(); // 0x1bd2ec0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1bd3a1c } // System.dll internal class System.Net.WebCompletionSource<T> : System.Object { // Fields private System.Threading.Tasks.TaskCompletionSource<System.Net.WebCompletionSource.Result<T>> completion; // 0x0 private System.Net.WebCompletionSource.Result<T> currentResult; // 0x0 // Methods public System.Void .ctor(System.Boolean runAsync); // 0x1bd3130 internal System.Net.WebCompletionSource.Result<T> get_CurrentResult(); // 0x1bd219c internal System.Threading.Tasks.Task get_Task(); // 0x1bd219c public System.Boolean TrySetCompleted(T argument); // 0x1ce0384 public System.Boolean TrySetCompleted(); // 0x1bd1824 public System.Boolean TrySetCanceled(); // 0x1bd1824 public System.Boolean TrySetCanceled(System.OperationCanceledException error); // 0x1bd19a0 public System.Boolean TrySetException(System.Exception error); // 0x1bd19a0 public System.Void ThrowOnError(); // 0x1bd2ec0 public System.Threading.Tasks.Task<T> WaitForCompletion(); // 0x1bd219c } // System.dll internal class System.Net.WebCompletionSource : System.Net.WebCompletionSource<System.Object> { // Fields // Methods public System.Void .ctor(); // 0x394b80c } // System.dll internal enum System.Net.ReadState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.ReadState None = 0; // 0x0 public const System.Net.ReadState Status = 1; // 0x0 public const System.Net.ReadState Headers = 2; // 0x0 public const System.Net.ReadState Content = 3; // 0x0 public const System.Net.ReadState Aborted = 4; // 0x0 // Methods } // System.dll [Serializable] private sealed class System.Net.WebConnection.<>c : System.Object { // Fields public static readonly System.Net.WebConnection.<>c <>9; // 0x0 public static System.Func<System.Net.IPEndPoint,System.AsyncCallback,System.Object,System.IAsyncResult> <>9__16_0; // 0x8 public static System.Action<System.IAsyncResult> <>9__16_1; // 0x10 // Methods private static System.Void .cctor(); // 0x394ccdc public System.Void .ctor(); // 0x394cd44 internal System.IAsyncResult <Connect>b__16_0(System.Net.IPEndPoint targetEndPoint, System.AsyncCallback callback, System.Object state); // 0x394cd4c internal System.Void <Connect>b__16_1(System.IAsyncResult asyncResult); // 0x394cdec } // System.dll private struct System.Net.WebConnection.<Connect>d__16 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebConnection <>4__this; // 0x30 public System.Net.WebOperation operation; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Exception <connectException>5__2; // 0x48 private System.Net.IPAddress[] <>7__wrap2; // 0x50 private System.Int32 <>7__wrap3; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x394cee0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x394d9a8 } // System.dll private struct System.Net.WebConnection.<CreateStream>d__18 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Net.WebConnection <>4__this; // 0x30 public System.Net.WebOperation operation; // 0x38 public System.Boolean reused; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Net.Sockets.NetworkStream <stream>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.IO.Stream> <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x394da10 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x394e2c8 } // System.dll private struct System.Net.WebConnection.<InitConnection>d__19 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Net.WebRequestStream> <>t__builder; // 0x18 public System.Net.WebOperation operation; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Net.WebConnection <>4__this; // 0x40 private System.Boolean <reused>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x394e344 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x394eaa0 } // System.dll internal class System.Net.WebConnection : System.Object, System.IDisposable { // Fields private System.Net.NetworkCredential ntlm_credentials; // 0x10 private System.Boolean ntlm_authenticated; // 0x18 private System.Boolean unsafe_sharing; // 0x19 private System.IO.Stream networkStream; // 0x20 private System.Net.Sockets.Socket socket; // 0x28 private Mono.Net.Security.MonoTlsStream monoTlsStream; // 0x30 private System.Net.WebConnectionTunnel tunnel; // 0x38 private System.Int32 disposed; // 0x40 private readonly System.Net.ServicePoint <ServicePoint>k__BackingField; // 0x48 private System.DateTime idleSince; // 0x50 private System.Net.WebOperation currentOperation; // 0x58 // Methods public System.Net.ServicePoint get_ServicePoint(); // 0x394b858 public System.Void .ctor(System.Net.ServicePoint sPoint); // 0x394a10c private System.Boolean CanReuse(); // 0x394b860 private System.Boolean CheckReusable(); // 0x394b890 private System.Threading.Tasks.Task Connect(System.Net.WebOperation operation, System.Threading.CancellationToken cancellationToken); // 0x394b92c private System.Threading.Tasks.Task<System.Boolean> CreateStream(System.Net.WebOperation operation, System.Boolean reused, System.Threading.CancellationToken cancellationToken); // 0x394ba48 internal System.Threading.Tasks.Task<System.Net.WebRequestStream> InitConnection(System.Net.WebOperation operation, System.Threading.CancellationToken cancellationToken); // 0x394bba0 internal static System.Net.WebException GetException(System.Net.WebExceptionStatus status, System.Exception error); // 0x394bcec internal static System.Boolean ReadLine(System.Byte[] buffer, ref System.Int32& start, System.Int32 max, ref System.String& output); // 0x394be6c internal System.Boolean CanReuseConnection(System.Net.WebOperation operation); // 0x3949948 private System.Boolean PrepareSharingNtlm(System.Net.WebOperation operation); // 0x394c048 private System.Void Reset(); // 0x394c364 private System.Void Close(System.Boolean reset); // 0x394c460 private System.Void CloseSocket(); // 0x394c528 public System.Boolean get_Closed(); // 0x3949150 public System.DateTime get_IdleSince(); // 0x394c7c4 public System.Boolean StartOperation(System.Net.WebOperation operation, System.Boolean reused); // 0x3949d74 public System.Boolean Continue(System.Net.WebOperation next); // 0x394cafc private System.Void Dispose(System.Boolean disposing); // 0x394cc6c public System.Void Dispose(); // 0x3949068 private System.Void ResetNtlm(); // 0x394c438 internal System.Boolean get_NtlmAuthenticated(); // 0x394cca4 internal System.Void set_NtlmAuthenticated(System.Boolean value); // 0x394ccac internal System.Net.NetworkCredential get_NtlmCredential(); // 0x394ccb8 internal System.Void set_NtlmCredential(System.Net.NetworkCredential value); // 0x394ccc0 internal System.Boolean get_UnsafeAuthenticatedConnectionSharing(); // 0x394ccc8 internal System.Void set_UnsafeAuthenticatedConnectionSharing(System.Boolean value); // 0x394ccd0 } // System.dll internal abstract class System.Net.WebConnectionStream : System.IO.Stream { // Fields protected System.Boolean closed; // 0x28 private System.Boolean disposed; // 0x29 private System.Object locker; // 0x30 private System.Int32 read_timeout; // 0x38 private System.Int32 write_timeout; // 0x3c private readonly System.Net.HttpWebRequest <Request>k__BackingField; // 0x40 private readonly System.Net.WebConnection <Connection>k__BackingField; // 0x48 private readonly System.Net.WebOperation <Operation>k__BackingField; // 0x50 // Methods protected System.Void .ctor(System.Net.WebConnection cnc, System.Net.WebOperation operation); // 0x394eb1c internal System.Net.HttpWebRequest get_Request(); // 0x394ec14 internal System.Net.WebConnection get_Connection(); // 0x394ec1c internal System.Net.WebOperation get_Operation(); // 0x394ec24 internal System.Net.ServicePoint get_ServicePoint(); // 0x394ec2c public override System.Boolean get_CanTimeout(); // 0x394ec48 public override System.Int32 get_ReadTimeout(); // 0x394ec50 public override System.Void set_ReadTimeout(System.Int32 value); // 0x394ec58 public override System.Int32 get_WriteTimeout(); // 0x394ecb8 public override System.Void set_WriteTimeout(System.Int32 value); // 0x394ecc0 protected System.Exception GetException(System.Exception e); // 0x394ed20 protected abstract System.Boolean TryReadFromBufferedContent(System.Byte[] buffer, System.Int32 offset, System.Int32 count, out System.Int32& result); // 0x0 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x394ee88 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback cb, System.Object state); // 0x394f17c public override System.Int32 EndRead(System.IAsyncResult r); // 0x394f33c public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback cb, System.Object state); // 0x394f45c public override System.Void EndWrite(System.IAsyncResult r); // 0x394f61c public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x394f710 public override System.Void Flush(); // 0x394f8f8 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x394f8fc internal System.Void InternalClose(); // 0x394f9e0 protected abstract System.Void Close_internal(ref System.Boolean& disposed); // 0x1bd3a1c public override System.Void Close(); // 0x394f9ec public override System.Int64 Seek(System.Int64 a, System.IO.SeekOrigin b); // 0x394fa00 public override System.Void SetLength(System.Int64 a); // 0x394fa4c public override System.Boolean get_CanSeek(); // 0x394fa98 public override System.Int64 get_Length(); // 0x394faa0 public override System.Int64 get_Position(); // 0x394faec public override System.Void set_Position(System.Int64 value); // 0x394fb38 } // System.dll private enum System.Net.WebConnectionTunnel.NtlmAuthState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.WebConnectionTunnel.NtlmAuthState None = 0; // 0x0 public const System.Net.WebConnectionTunnel.NtlmAuthState Challenge = 1; // 0x0 public const System.Net.WebConnectionTunnel.NtlmAuthState Response = 2; // 0x0 // Methods } // System.dll private struct System.Net.WebConnectionTunnel.<Initialize>d__42 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebConnectionTunnel <>4__this; // 0x30 public System.IO.Stream stream; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Boolean <have_auth>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<System.Net.WebHeaderCollection,System.Byte[],System.Int32>> <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x394fdf8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3950bf4 } // System.dll private struct System.Net.WebConnectionTunnel.<ReadHeaders>d__43 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<System.Net.WebHeaderCollection,System.Byte[],System.Int32>> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.IO.Stream stream; // 0x38 public System.Net.WebConnectionTunnel <>4__this; // 0x40 private System.Byte[] <retBuffer>5__2; // 0x48 private System.Int32 <status>5__3; // 0x50 private System.Byte[] <buffer>5__4; // 0x58 private System.IO.MemoryStream <ms>5__5; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x68 // Methods private System.Void MoveNext(); // 0x3950c5c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3951574 } // System.dll internal class System.Net.WebConnectionTunnel : System.Object { // Fields private readonly System.Net.HttpWebRequest <Request>k__BackingField; // 0x10 private readonly System.Uri <ConnectUri>k__BackingField; // 0x18 private System.Net.HttpWebRequest connectRequest; // 0x20 private System.Net.WebConnectionTunnel.NtlmAuthState ntlmAuthState; // 0x28 private System.Boolean <Success>k__BackingField; // 0x2c private System.Boolean <CloseConnection>k__BackingField; // 0x2d private System.Int32 <StatusCode>k__BackingField; // 0x30 private System.String <StatusDescription>k__BackingField; // 0x38 private System.String[] <Challenge>k__BackingField; // 0x40 private System.Net.WebHeaderCollection <Headers>k__BackingField; // 0x48 private System.Version <ProxyVersion>k__BackingField; // 0x50 private System.Byte[] <Data>k__BackingField; // 0x58 // Methods public System.Net.HttpWebRequest get_Request(); // 0x394fb84 public System.Uri get_ConnectUri(); // 0x394fb8c public System.Void .ctor(System.Net.HttpWebRequest request, System.Uri connectUri); // 0x394e168 public System.Boolean get_Success(); // 0x394fb94 private System.Void set_Success(System.Boolean value); // 0x394fb9c public System.Boolean get_CloseConnection(); // 0x394fba8 private System.Void set_CloseConnection(System.Boolean value); // 0x394fbb0 public System.Int32 get_StatusCode(); // 0x394fbbc private System.Void set_StatusCode(System.Int32 value); // 0x394fbc4 private System.Void set_StatusDescription(System.String value); // 0x394fbcc public System.String[] get_Challenge(); // 0x394fbd4 private System.Void set_Challenge(System.String[] value); // 0x394fbdc public System.Net.WebHeaderCollection get_Headers(); // 0x394fbe4 private System.Void set_Headers(System.Net.WebHeaderCollection value); // 0x394fbec public System.Version get_ProxyVersion(); // 0x394fbf4 private System.Void set_ProxyVersion(System.Version value); // 0x394fbfc public System.Byte[] get_Data(); // 0x394fc04 private System.Void set_Data(System.Byte[] value); // 0x394fc0c internal System.Threading.Tasks.Task Initialize(System.IO.Stream stream, System.Threading.CancellationToken cancellationToken); // 0x394e1ac private System.Threading.Tasks.Task<System.ValueTuple<System.Net.WebHeaderCollection,System.Byte[],System.Int32>> ReadHeaders(System.IO.Stream stream, System.Threading.CancellationToken cancellationToken); // 0x394fc14 private System.Void FlushContents(System.IO.Stream stream, System.Int32 contentLength); // 0x394fd64 } // System.dll private struct System.Net.WebOperation.<Run>d__58 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncVoidMethodBuilder <>t__builder; // 0x18 public System.Net.WebOperation <>4__this; // 0x38 private System.Net.WebRequestStream <requestStream>5__2; // 0x40 private System.Net.WebResponseStream <stream>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.WebRequestStream> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3952198 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3952a44 } // System.dll internal class System.Net.WebOperation : System.Object { // Fields private readonly System.Net.HttpWebRequest <Request>k__BackingField; // 0x10 private System.Net.WebConnection <Connection>k__BackingField; // 0x18 private System.Net.ServicePoint <ServicePoint>k__BackingField; // 0x20 private readonly System.Net.BufferOffsetSize <WriteBuffer>k__BackingField; // 0x28 private readonly System.Boolean <IsNtlmChallenge>k__BackingField; // 0x30 private System.Threading.CancellationTokenSource cts; // 0x38 private System.Net.WebCompletionSource<System.Net.WebRequestStream> requestTask; // 0x40 private System.Net.WebCompletionSource<System.Net.WebRequestStream> requestWrittenTask; // 0x48 private System.Net.WebCompletionSource<System.Net.WebResponseStream> responseTask; // 0x50 private System.Net.WebCompletionSource<System.ValueTuple<System.Boolean,System.Net.WebOperation>> finishedTask; // 0x58 private System.Net.WebRequestStream writeStream; // 0x60 private System.Net.WebResponseStream responseStream; // 0x68 private System.Runtime.ExceptionServices.ExceptionDispatchInfo disposedInfo; // 0x70 private System.Runtime.ExceptionServices.ExceptionDispatchInfo closedInfo; // 0x78 private System.Net.WebOperation priorityRequest; // 0x80 private System.Int32 requestSent; // 0x88 private System.Int32 finished; // 0x8c // Methods public System.Net.HttpWebRequest get_Request(); // 0x39515f0 public System.Net.WebConnection get_Connection(); // 0x39515f8 private System.Void set_Connection(System.Net.WebConnection value); // 0x3951600 public System.Net.ServicePoint get_ServicePoint(); // 0x3951608 private System.Void set_ServicePoint(System.Net.ServicePoint value); // 0x3951610 public System.Net.BufferOffsetSize get_WriteBuffer(); // 0x3951618 public System.Boolean get_IsNtlmChallenge(); // 0x3951620 public System.Void .ctor(System.Net.HttpWebRequest request, System.Net.BufferOffsetSize writeBuffer, System.Boolean isNtlmChallenge, System.Threading.CancellationToken cancellationToken); // 0x3951628 public System.Boolean get_Aborted(); // 0x39495dc public System.Boolean get_Closed(); // 0x3951810 public System.Void Abort(); // 0x3949458 public System.Void Close(); // 0x39519ec private System.Void SetCanceled(); // 0x3951924 private System.Void SetError(System.Exception error); // 0x3951cd4 private System.ValueTuple<System.Runtime.ExceptionServices.ExceptionDispatchInfo,System.Boolean> SetDisposed(ref System.Runtime.ExceptionServices.ExceptionDispatchInfo& field); // 0x395183c internal System.Runtime.ExceptionServices.ExceptionDispatchInfo CheckDisposed(System.Threading.CancellationToken cancellationToken); // 0x3951d78 internal System.Void ThrowIfDisposed(); // 0x3951e58 internal System.Void ThrowIfDisposed(System.Threading.CancellationToken cancellationToken); // 0x394d928 internal System.Void ThrowIfClosedOrDisposed(); // 0x394f11c internal System.Void ThrowIfClosedOrDisposed(System.Threading.CancellationToken cancellationToken); // 0x394e898 private System.Runtime.ExceptionServices.ExceptionDispatchInfo CheckThrowDisposed(System.Boolean throwIt, ref System.Runtime.ExceptionServices.ExceptionDispatchInfo& field); // 0x3951e00 internal System.Void RegisterRequest(System.Net.ServicePoint servicePoint, System.Net.WebConnection connection); // 0x394c7cc public System.Void SetPriorityRequest(System.Net.WebOperation operation); // 0x3951eb8 internal System.Threading.Tasks.Task<System.Net.WebRequestStream> GetRequestStreamInternal(); // 0x3952034 public System.Net.WebRequestStream get_WriteStream(); // 0x3952084 public System.Threading.Tasks.Task<System.Net.WebResponseStream> GetResponseStream(); // 0x395209c internal System.Net.WebCompletionSource<System.ValueTuple<System.Boolean,System.Net.WebOperation>> get_Finished(); // 0x39520ec internal System.Void Run(); // 0x394ca50 internal System.Void CompleteRequestWritten(System.Net.WebRequestStream stream, System.Exception error); // 0x39520f4 internal System.Void Finish(System.Boolean ok, System.Exception error); // 0x3951a98 private System.Void <RegisterRequest>b__48_0(); // 0x3952174 } // System.dll private struct System.Net.WebReadStream.<ReadAsync>d__28 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Net.WebReadStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Byte[] buffer; // 0x40 public System.Int32 offset; // 0x48 public System.Int32 size; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x39535d8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3953bbc } // System.dll internal abstract class System.Net.WebReadStream : System.IO.Stream { // Fields private readonly System.Net.WebOperation <Operation>k__BackingField; // 0x28 private readonly System.IO.Stream <InnerStream>k__BackingField; // 0x30 private System.Boolean disposed; // 0x38 // Methods public System.Net.WebOperation get_Operation(); // 0x3952a50 protected System.IO.Stream get_InnerStream(); // 0x3952a58 public System.Void .ctor(System.Net.WebOperation operation, System.IO.Stream innerStream); // 0x3952a60 public override System.Int64 get_Length(); // 0x3952ae8 public override System.Int64 get_Position(); // 0x3952b20 public override System.Void set_Position(System.Int64 value); // 0x3952b58 public override System.Boolean get_CanSeek(); // 0x3952b90 public override System.Boolean get_CanRead(); // 0x3952b98 public override System.Boolean get_CanWrite(); // 0x3952ba0 public override System.Void SetLength(System.Int64 value); // 0x3952ba8 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3952be0 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3952c18 public override System.Void Flush(); // 0x3952c50 protected System.Exception GetException(System.Exception e); // 0x3952c88 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3952df0 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback cb, System.Object state); // 0x3953048 public override System.Int32 EndRead(System.IAsyncResult r); // 0x3953208 public sealed override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3953328 protected abstract System.Threading.Tasks.Task<System.Int32> ProcessReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x0 internal virtual System.Threading.Tasks.Task FinishReading(System.Threading.CancellationToken cancellationToken); // 0x3953488 protected override System.Void Dispose(System.Boolean disposing); // 0x395358c } // System.dll private struct System.Net.WebRequestStream.<FinishWriting>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3954b08 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3954e40 } // System.dll private struct System.Net.WebRequestStream.<WriteAsyncInner>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Byte[] buffer; // 0x38 public System.Int32 offset; // 0x40 public System.Int32 size; // 0x44 public System.Threading.CancellationToken cancellationToken; // 0x48 public System.Net.WebCompletionSource completion; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x3954ea8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x39553f0 } // System.dll private struct System.Net.WebRequestStream.<ProcessWrite>d__34 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Int32 size; // 0x40 public System.Byte[] buffer; // 0x48 public System.Int32 offset; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3955458 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3955a34 } // System.dll private struct System.Net.WebRequestStream.<Initialize>d__36 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x3955a9c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3955e20 } // System.dll private struct System.Net.WebRequestStream.<SetHeadersAsync>d__37 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Boolean setInternalLength; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3955e88 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3956588 } // System.dll private struct System.Net.WebRequestStream.<WriteRequestAsync>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Net.BufferOffsetSize <buffer>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x39565f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3956b70 } // System.dll private struct System.Net.WebRequestStream.<WriteChunkTrailer_inner>d__39 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3956bd8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3956e64 } // System.dll private struct System.Net.WebRequestStream.<WriteChunkTrailer>d__40 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebRequestStream <>4__this; // 0x30 private System.Threading.CancellationTokenSource <cts>5__2; // 0x38 private System.Threading.Tasks.Task <timeoutTask>5__3; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.Task> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x3956ecc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3957664 } // System.dll internal class System.Net.WebRequestStream : System.Net.WebConnectionStream { // Fields private static System.Byte[] crlf; // 0x0 private System.IO.MemoryStream writeBuffer; // 0x58 private System.Boolean requestWritten; // 0x60 private System.Boolean allowBuffering; // 0x61 private System.Boolean sendChunked; // 0x62 private System.Net.WebCompletionSource pendingWrite; // 0x68 private System.Int64 totalWritten; // 0x70 private System.Byte[] headers; // 0x78 private System.Boolean headersSent; // 0x80 private System.Int32 completeRequestWritten; // 0x84 private System.Int32 chunkTrailerWritten; // 0x88 private readonly System.IO.Stream <InnerStream>k__BackingField; // 0x90 private readonly System.Boolean <KeepAlive>k__BackingField; // 0x98 // Methods public System.Void .ctor(System.Net.WebConnection connection, System.Net.WebOperation operation, System.IO.Stream stream, System.Net.WebConnectionTunnel tunnel); // 0x394e920 internal System.IO.Stream get_InnerStream(); // 0x3953c38 public System.Boolean get_KeepAlive(); // 0x3953c40 public override System.Boolean get_CanRead(); // 0x3953c48 public override System.Boolean get_CanWrite(); // 0x3953c50 internal System.Boolean get_HasWriteBuffer(); // 0x3953c58 internal System.Int32 get_WriteBufferLength(); // 0x3953c8c internal System.Net.BufferOffsetSize GetWriteBuffer(); // 0x3953cd0 private System.Threading.Tasks.Task FinishWriting(System.Threading.CancellationToken cancellationToken); // 0x3953da4 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3953e9c private System.Threading.Tasks.Task WriteAsyncInner(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.WebCompletionSource completion, System.Threading.CancellationToken cancellationToken); // 0x39540f8 private System.Threading.Tasks.Task ProcessWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3954244 private System.Void CheckWriteOverflow(System.Int64 contentLength, System.Int64 totalWritten, System.Int64 size); // 0x3954378 internal System.Threading.Tasks.Task Initialize(System.Threading.CancellationToken cancellationToken); // 0x39527bc private System.Threading.Tasks.Task SetHeadersAsync(System.Boolean setInternalLength, System.Threading.CancellationToken cancellationToken); // 0x3954418 internal System.Threading.Tasks.Task WriteRequestAsync(System.Threading.CancellationToken cancellationToken); // 0x3954528 private System.Threading.Tasks.Task WriteChunkTrailer_inner(System.Threading.CancellationToken cancellationToken); // 0x3954624 private System.Threading.Tasks.Task WriteChunkTrailer(); // 0x395471c internal System.Void KillBuffer(); // 0x395440c public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x3954808 protected override System.Boolean TryReadFromBufferedContent(System.Byte[] buffer, System.Int32 offset, System.Int32 count, out System.Int32& result); // 0x39548b8 protected override System.Void Close_internal(ref System.Boolean& disposed); // 0x39548f0 private static System.Void .cctor(); // 0x3954a68 } // System.dll private struct System.Net.WebResponseStream.<ReadAsync>d__40 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Byte[] buffer; // 0x38 public System.Int32 offset; // 0x40 public System.Int32 count; // 0x44 public System.Net.WebResponseStream <>4__this; // 0x48 private System.Net.WebCompletionSource <completion>5__2; // 0x50 private System.Int32 <nbytes>5__3; // 0x58 private System.Exception <throwMe>5__4; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x78 // Methods private System.Void MoveNext(); // 0x3958ff8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x39599ec } // System.dll private sealed class System.Net.WebResponseStream.<>c__DisplayClass41_0 : System.Object { // Fields public System.Net.WebResponseStream <>4__this; // 0x10 public System.Byte[] buffer; // 0x18 public System.Int32 offset; // 0x20 public System.Int32 size; // 0x24 // Methods public System.Void .ctor(); // 0x3957b6c internal System.Threading.Tasks.Task<System.Int32> <ProcessRead>b__0(System.Threading.CancellationToken ct); // 0x3959a68 internal System.Void <ProcessRead>b__1(); // 0x3959aa4 internal System.Boolean <ProcessRead>b__2(); // 0x3959ae0 } // System.dll private struct System.Net.WebResponseStream.<ReadAllAsyncInner>d__47 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Byte[]> <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Net.WebResponseStream <>4__this; // 0x38 private System.Int64 <maximumSize>5__2; // 0x40 private System.IO.MemoryStream <ms>5__3; // 0x48 private System.Byte[] <buffer>5__4; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3959b00 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x395a100 } // System.dll private struct System.Net.WebResponseStream.<ReadAllAsync>d__48 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebResponseStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Boolean resending; // 0x40 private System.Net.WebCompletionSource <completion>5__2; // 0x48 private System.Threading.CancellationTokenSource <timeoutCts>5__3; // 0x50 private System.Threading.Tasks.Task <timeoutTask>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.Task> <>u__1; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Byte[]> <>u__2; // 0x70 // Methods private System.Void MoveNext(); // 0x395a17c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x395abf0 } // System.dll private struct System.Net.WebResponseStream.<InitReadAsync>d__52 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Net.WebResponseStream <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Net.BufferOffsetSize <buffer>5__2; // 0x40 private System.Net.ReadState <state>5__3; // 0x48 private System.Int32 <position>5__4; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x395ac58 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x395b390 } // System.dll internal class System.Net.WebResponseStream : System.Net.WebConnectionStream { // Fields private System.Net.WebReadStream innerStream; // 0x58 private System.Boolean nextReadCalled; // 0x60 private System.Boolean bufferedEntireContent; // 0x61 private System.Net.WebCompletionSource pendingRead; // 0x68 private System.Object locker; // 0x70 private System.Int32 nestedRead; // 0x78 private System.Boolean read_eof; // 0x7c private readonly System.Net.WebRequestStream <RequestStream>k__BackingField; // 0x80 private System.Net.WebHeaderCollection <Headers>k__BackingField; // 0x88 private System.Net.HttpStatusCode <StatusCode>k__BackingField; // 0x90 private System.String <StatusDescription>k__BackingField; // 0x98 private System.Version <Version>k__BackingField; // 0xa0 private System.Boolean <KeepAlive>k__BackingField; // 0xa8 private System.Boolean <ChunkedRead>k__BackingField; // 0xa9 // Methods public System.Net.WebRequestStream get_RequestStream(); // 0x39576cc public System.Net.WebHeaderCollection get_Headers(); // 0x39576d4 private System.Void set_Headers(System.Net.WebHeaderCollection value); // 0x39576dc public System.Net.HttpStatusCode get_StatusCode(); // 0x39576e4 private System.Void set_StatusCode(System.Net.HttpStatusCode value); // 0x39576ec public System.String get_StatusDescription(); // 0x39576f4 private System.Void set_StatusDescription(System.String value); // 0x39576fc public System.Version get_Version(); // 0x3957704 private System.Void set_Version(System.Version value); // 0x395770c public System.Boolean get_KeepAlive(); // 0x3957714 private System.Void set_KeepAlive(System.Boolean value); // 0x395771c public System.Void .ctor(System.Net.WebRequestStream request); // 0x39528b8 public override System.Boolean get_CanRead(); // 0x3957728 public override System.Boolean get_CanWrite(); // 0x3957730 private System.Boolean get_ChunkedRead(); // 0x3957738 private System.Void set_ChunkedRead(System.Boolean value); // 0x3957740 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x395774c private System.Threading.Tasks.Task<System.Int32> ProcessRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x39578b4 protected override System.Boolean TryReadFromBufferedContent(System.Byte[] buffer, System.Int32 offset, System.Int32 count, out System.Int32& result); // 0x3957b74 private System.Boolean get_ExpectContent(); // 0x3957c40 private System.Void Initialize(System.Net.BufferOffsetSize buffer); // 0x3957cd4 private System.Threading.Tasks.Task<System.Byte[]> ReadAllAsyncInner(System.Threading.CancellationToken cancellationToken); // 0x3958214 internal System.Threading.Tasks.Task ReadAllAsync(System.Boolean resending, System.Threading.CancellationToken cancellationToken); // 0x3958350 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3958464 protected override System.Void Close_internal(ref System.Boolean& disposed); // 0x3958500 private System.Net.WebException GetReadException(System.Net.WebExceptionStatus status, System.Exception error, System.String where); // 0x39585a4 internal System.Threading.Tasks.Task InitReadAsync(System.Threading.CancellationToken cancellationToken); // 0x3952948 private System.Boolean GetResponse(System.Net.BufferOffsetSize buffer, ref System.Int32& pos, ref System.Net.ReadState& state); // 0x3958834 } // System.dll public enum System.Net.NetworkInformation.DuplicateAddressDetectionState : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.DuplicateAddressDetectionState Invalid = 0; // 0x0 public const System.Net.NetworkInformation.DuplicateAddressDetectionState Tentative = 1; // 0x0 public const System.Net.NetworkInformation.DuplicateAddressDetectionState Duplicate = 2; // 0x0 public const System.Net.NetworkInformation.DuplicateAddressDetectionState Deprecated = 3; // 0x0 public const System.Net.NetworkInformation.DuplicateAddressDetectionState Preferred = 4; // 0x0 // Methods } // System.dll public abstract class System.Net.NetworkInformation.GatewayIPAddressInformation : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x395b3f8 } // System.dll public class System.Net.NetworkInformation.GatewayIPAddressInformationCollection : System.Object, System.Collections.Generic.ICollection<System.Net.NetworkInformation.GatewayIPAddressInformation>, System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.GatewayIPAddressInformation>, System.Collections.IEnumerable { // Fields private System.Collections.ObjectModel.Collection<System.Net.NetworkInformation.GatewayIPAddressInformation> addresses; // 0x10 // Methods protected internal System.Void .ctor(); // 0x395b400 public virtual System.Void CopyTo(System.Net.NetworkInformation.GatewayIPAddressInformation[] array, System.Int32 offset); // 0x395b488 public virtual System.Int32 get_Count(); // 0x395b4f0 public virtual System.Boolean get_IsReadOnly(); // 0x395b540 public virtual System.Void Add(System.Net.NetworkInformation.GatewayIPAddressInformation address); // 0x395b548 internal System.Void InternalAdd(System.Net.NetworkInformation.GatewayIPAddressInformation address); // 0x395b5a0 public virtual System.Boolean Contains(System.Net.NetworkInformation.GatewayIPAddressInformation address); // 0x395b5f8 public virtual System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.GatewayIPAddressInformation> GetEnumerator(); // 0x395b650 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x395b6a0 public virtual System.Boolean Remove(System.Net.NetworkInformation.GatewayIPAddressInformation address); // 0x395b6b0 public virtual System.Void Clear(); // 0x395b708 } // System.dll public class System.Net.NetworkInformation.IPAddressCollection : System.Object, System.Collections.Generic.ICollection<System.Net.IPAddress>, System.Collections.Generic.IEnumerable<System.Net.IPAddress>, System.Collections.IEnumerable { // Fields private System.Collections.ObjectModel.Collection<System.Net.IPAddress> addresses; // 0x10 // Methods protected internal System.Void .ctor(); // 0x395b760 public virtual System.Void CopyTo(System.Net.IPAddress[] array, System.Int32 offset); // 0x395b7e8 public virtual System.Int32 get_Count(); // 0x395b850 public virtual System.Boolean get_IsReadOnly(); // 0x395b8a0 public virtual System.Void Add(System.Net.IPAddress address); // 0x395b8a8 internal System.Void InternalAdd(System.Net.IPAddress address); // 0x395b900 public virtual System.Boolean Contains(System.Net.IPAddress address); // 0x395b958 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x395b9b0 public virtual System.Collections.Generic.IEnumerator<System.Net.IPAddress> GetEnumerator(); // 0x395b9c0 public virtual System.Boolean Remove(System.Net.IPAddress address); // 0x395ba10 public virtual System.Void Clear(); // 0x395ba68 } // System.dll public abstract class System.Net.NetworkInformation.IPAddressInformation : System.Object { // Fields // Methods public abstract System.Net.IPAddress get_Address(); // 0x1bd219c public abstract System.Boolean get_IsDnsEligible(); // 0x1bd1824 public abstract System.Boolean get_IsTransient(); // 0x1bd1824 protected System.Void .ctor(); // 0x395bac0 } // System.dll public class System.Net.NetworkInformation.IPAddressInformationCollection : System.Object, System.Collections.Generic.ICollection<System.Net.NetworkInformation.IPAddressInformation>, System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.IPAddressInformation>, System.Collections.IEnumerable { // Fields private System.Collections.ObjectModel.Collection<System.Net.NetworkInformation.IPAddressInformation> addresses; // 0x10 // Methods internal System.Void .ctor(); // 0x395bac8 public virtual System.Void CopyTo(System.Net.NetworkInformation.IPAddressInformation[] array, System.Int32 offset); // 0x395bb50 public virtual System.Int32 get_Count(); // 0x395bbb8 public virtual System.Boolean get_IsReadOnly(); // 0x395bc08 public virtual System.Void Add(System.Net.NetworkInformation.IPAddressInformation address); // 0x395bc10 internal System.Void InternalAdd(System.Net.NetworkInformation.IPAddressInformation address); // 0x395bc68 public virtual System.Boolean Contains(System.Net.NetworkInformation.IPAddressInformation address); // 0x395bcc0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x395bd18 public virtual System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.IPAddressInformation> GetEnumerator(); // 0x395bd28 public virtual System.Boolean Remove(System.Net.NetworkInformation.IPAddressInformation address); // 0x395bd78 public virtual System.Void Clear(); // 0x395bdd0 } // System.dll public abstract class System.Net.NetworkInformation.IPGlobalProperties : System.Object { // Fields // Methods public static System.Net.NetworkInformation.IPGlobalProperties GetIPGlobalProperties(); // 0x395be28 internal static System.Net.NetworkInformation.IPGlobalProperties InternalGetIPGlobalProperties(); // 0x395be78 public abstract System.String get_DomainName(); // 0x1bd219c protected System.Void .ctor(); // 0x395be7c } // System.dll public abstract class System.Net.NetworkInformation.IPInterfaceProperties : System.Object { // Fields // Methods public abstract System.Boolean get_IsDnsEnabled(); // 0x1bd1824 public abstract System.String get_DnsSuffix(); // 0x1bd219c public abstract System.Boolean get_IsDynamicDnsEnabled(); // 0x1bd1824 public abstract System.Net.NetworkInformation.UnicastIPAddressInformationCollection get_UnicastAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.MulticastIPAddressInformationCollection get_MulticastAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPAddressInformationCollection get_AnycastAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPAddressCollection get_DnsAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.GatewayIPAddressInformationCollection get_GatewayAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPAddressCollection get_DhcpServerAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPAddressCollection get_WinsServersAddresses(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPv4InterfaceProperties GetIPv4Properties(); // 0x1bd219c public abstract System.Net.NetworkInformation.IPv6InterfaceProperties GetIPv6Properties(); // 0x1bd219c protected System.Void .ctor(); // 0x395be84 } // System.dll public abstract class System.Net.NetworkInformation.IPInterfaceStatistics : System.Object { // Fields // Methods } // System.dll public abstract class System.Net.NetworkInformation.IPv4InterfaceStatistics : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x395be8c } // System.dll public abstract class System.Net.NetworkInformation.IPv4InterfaceProperties : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x395be94 } // System.dll public abstract class System.Net.NetworkInformation.IPv6InterfaceProperties : System.Object { // Fields // Methods } // System.dll public abstract class System.Net.NetworkInformation.MulticastIPAddressInformation : System.Net.NetworkInformation.IPAddressInformation { // Fields // Methods protected System.Void .ctor(); // 0x395be9c } // System.dll public class System.Net.NetworkInformation.MulticastIPAddressInformationCollection : System.Object, System.Collections.Generic.ICollection<System.Net.NetworkInformation.MulticastIPAddressInformation>, System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.MulticastIPAddressInformation>, System.Collections.IEnumerable { // Fields private System.Collections.ObjectModel.Collection<System.Net.NetworkInformation.MulticastIPAddressInformation> addresses; // 0x10 // Methods protected internal System.Void .ctor(); // 0x395bea4 public virtual System.Void CopyTo(System.Net.NetworkInformation.MulticastIPAddressInformation[] array, System.Int32 offset); // 0x395bf2c public virtual System.Int32 get_Count(); // 0x395bf94 public virtual System.Boolean get_IsReadOnly(); // 0x395bfe4 public virtual System.Void Add(System.Net.NetworkInformation.MulticastIPAddressInformation address); // 0x395bfec internal System.Void InternalAdd(System.Net.NetworkInformation.MulticastIPAddressInformation address); // 0x395c044 public virtual System.Boolean Contains(System.Net.NetworkInformation.MulticastIPAddressInformation address); // 0x395c09c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x395c0f4 public virtual System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.MulticastIPAddressInformation> GetEnumerator(); // 0x395c104 public virtual System.Boolean Remove(System.Net.NetworkInformation.MulticastIPAddressInformation address); // 0x395c154 public virtual System.Void Clear(); // 0x395c1ac } // System.dll [Serializable] public class System.Net.NetworkInformation.NetworkInformationException : System.ComponentModel.Win32Exception { // Fields // Methods public System.Void .ctor(); // 0x395c204 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x395c268 public override System.Int32 get_ErrorCode(); // 0x395c270 } // System.dll public abstract class System.Net.NetworkInformation.NetworkInterface : System.Object { // Fields // Methods public static System.Net.NetworkInformation.NetworkInterface[] GetAllNetworkInterfaces(); // 0x395c278 public static System.Boolean GetIsNetworkAvailable(); // 0x395c2c8 public static System.Int32 get_LoopbackInterfaceIndex(); // 0x395c318 public static System.Int32 get_IPv6LoopbackInterfaceIndex(); // 0x395c368 public virtual System.String get_Id(); // 0x395c3b8 public virtual System.String get_Name(); // 0x395c3f0 public virtual System.String get_Description(); // 0x395c428 public virtual System.Net.NetworkInformation.IPInterfaceProperties GetIPProperties(); // 0x395c460 public virtual System.Net.NetworkInformation.IPv4InterfaceStatistics GetIPv4Statistics(); // 0x395c498 public virtual System.Net.NetworkInformation.IPInterfaceStatistics GetIPStatistics(); // 0x395c4d0 public virtual System.Net.NetworkInformation.OperationalStatus get_OperationalStatus(); // 0x395c508 public virtual System.Int64 get_Speed(); // 0x395c540 public virtual System.Boolean get_IsReceiveOnly(); // 0x395c578 public virtual System.Boolean get_SupportsMulticast(); // 0x395c5b0 public virtual System.Net.NetworkInformation.PhysicalAddress GetPhysicalAddress(); // 0x395c5e8 public virtual System.Net.NetworkInformation.NetworkInterfaceType get_NetworkInterfaceType(); // 0x395c620 public virtual System.Boolean Supports(System.Net.NetworkInformation.NetworkInterfaceComponent networkInterfaceComponent); // 0x395c658 protected System.Void .ctor(); // 0x395c690 } // System.dll public enum System.Net.NetworkInformation.NetworkInterfaceComponent : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.NetworkInterfaceComponent IPv4 = 0; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceComponent IPv6 = 1; // 0x0 // Methods } // System.dll public enum System.Net.NetworkInformation.OperationalStatus : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.OperationalStatus Up = 1; // 0x0 public const System.Net.NetworkInformation.OperationalStatus Down = 2; // 0x0 public const System.Net.NetworkInformation.OperationalStatus Testing = 3; // 0x0 public const System.Net.NetworkInformation.OperationalStatus Unknown = 4; // 0x0 public const System.Net.NetworkInformation.OperationalStatus Dormant = 5; // 0x0 public const System.Net.NetworkInformation.OperationalStatus NotPresent = 6; // 0x0 public const System.Net.NetworkInformation.OperationalStatus LowerLayerDown = 7; // 0x0 // Methods } // System.dll public class System.Net.NetworkInformation.PhysicalAddress : System.Object { // Fields private System.Byte[] address; // 0x10 private System.Boolean changed; // 0x18 private System.Int32 hash; // 0x1c public static readonly System.Net.NetworkInformation.PhysicalAddress None; // 0x0 // Methods public System.Void .ctor(System.Byte[] address); // 0x395c698 public override System.Int32 GetHashCode(); // 0x395c6d0 public override System.Boolean Equals(System.Object comparand); // 0x395c7ec public override System.String ToString(); // 0x395c8ec private static System.Void .cctor(); // 0x395c9e4 } // System.dll public enum System.Net.NetworkInformation.PrefixOrigin : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.PrefixOrigin Other = 0; // 0x0 public const System.Net.NetworkInformation.PrefixOrigin Manual = 1; // 0x0 public const System.Net.NetworkInformation.PrefixOrigin WellKnown = 2; // 0x0 public const System.Net.NetworkInformation.PrefixOrigin Dhcp = 3; // 0x0 public const System.Net.NetworkInformation.PrefixOrigin RouterAdvertisement = 4; // 0x0 // Methods } // System.dll public enum System.Net.NetworkInformation.SuffixOrigin : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.SuffixOrigin Other = 0; // 0x0 public const System.Net.NetworkInformation.SuffixOrigin Manual = 1; // 0x0 public const System.Net.NetworkInformation.SuffixOrigin WellKnown = 2; // 0x0 public const System.Net.NetworkInformation.SuffixOrigin OriginDhcp = 3; // 0x0 public const System.Net.NetworkInformation.SuffixOrigin LinkLayerAddress = 4; // 0x0 public const System.Net.NetworkInformation.SuffixOrigin Random = 5; // 0x0 // Methods } // System.dll internal class System.Net.NetworkInformation.SystemGatewayIPAddressInformation : System.Net.NetworkInformation.GatewayIPAddressInformation { // Fields private System.Net.IPAddress address; // 0x10 // Methods internal System.Void .ctor(System.Net.IPAddress address); // 0x395ca8c internal static System.Net.NetworkInformation.GatewayIPAddressInformationCollection ToGatewayIpAddressInformationCollection(System.Net.NetworkInformation.IPAddressCollection addresses); // 0x395cabc } // System.dll internal class System.Net.NetworkInformation.SystemIPAddressInformation : System.Net.NetworkInformation.IPAddressInformation { // Fields private System.Net.IPAddress address; // 0x10 internal System.Boolean transient; // 0x18 internal System.Boolean dnsEligible; // 0x19 // Methods public System.Void .ctor(System.Net.IPAddress address, System.Boolean isDnsEligible, System.Boolean isTransient); // 0x395cdac public override System.Net.IPAddress get_Address(); // 0x395ce04 public override System.Boolean get_IsTransient(); // 0x395ce0c public override System.Boolean get_IsDnsEligible(); // 0x395ce14 } // System.dll internal class System.Net.NetworkInformation.SystemMulticastIPAddressInformation : System.Net.NetworkInformation.MulticastIPAddressInformation { // Fields private System.Net.NetworkInformation.SystemIPAddressInformation innerInfo; // 0x10 // Methods public System.Void .ctor(System.Net.NetworkInformation.SystemIPAddressInformation addressInfo); // 0x395ce1c public override System.Net.IPAddress get_Address(); // 0x395ce4c public override System.Boolean get_IsTransient(); // 0x395ce6c public override System.Boolean get_IsDnsEligible(); // 0x395ce8c } // System.dll public abstract class System.Net.NetworkInformation.UnicastIPAddressInformation : System.Net.NetworkInformation.IPAddressInformation { // Fields // Methods public abstract System.Int64 get_AddressPreferredLifetime(); // 0x1bd1fac public abstract System.Int64 get_AddressValidLifetime(); // 0x1bd1fac public abstract System.Int64 get_DhcpLeaseLifetime(); // 0x1bd1fac public abstract System.Net.NetworkInformation.DuplicateAddressDetectionState get_DuplicateAddressDetectionState(); // 0x1bd1ddc public abstract System.Net.NetworkInformation.PrefixOrigin get_PrefixOrigin(); // 0x1bd1ddc public abstract System.Net.NetworkInformation.SuffixOrigin get_SuffixOrigin(); // 0x1bd1ddc public abstract System.Net.IPAddress get_IPv4Mask(); // 0x1bd219c public virtual System.Int32 get_PrefixLength(); // 0x395ceac protected System.Void .ctor(); // 0x395cee4 } // System.dll public class System.Net.NetworkInformation.UnicastIPAddressInformationCollection : System.Object, System.Collections.Generic.ICollection<System.Net.NetworkInformation.UnicastIPAddressInformation>, System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.UnicastIPAddressInformation>, System.Collections.IEnumerable { // Fields private System.Collections.ObjectModel.Collection<System.Net.NetworkInformation.UnicastIPAddressInformation> addresses; // 0x10 // Methods protected internal System.Void .ctor(); // 0x395ceec public virtual System.Void CopyTo(System.Net.NetworkInformation.UnicastIPAddressInformation[] array, System.Int32 offset); // 0x395cf74 public virtual System.Int32 get_Count(); // 0x395cfdc public virtual System.Boolean get_IsReadOnly(); // 0x395d02c public virtual System.Void Add(System.Net.NetworkInformation.UnicastIPAddressInformation address); // 0x395d034 internal System.Void InternalAdd(System.Net.NetworkInformation.UnicastIPAddressInformation address); // 0x395d08c public virtual System.Boolean Contains(System.Net.NetworkInformation.UnicastIPAddressInformation address); // 0x395d0e4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x395d13c public virtual System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.UnicastIPAddressInformation> GetEnumerator(); // 0x395d14c public virtual System.Net.NetworkInformation.UnicastIPAddressInformation get_Item(System.Int32 index); // 0x395d19c public virtual System.Boolean Remove(System.Net.NetworkInformation.UnicastIPAddressInformation address); // 0x395d1f4 public virtual System.Void Clear(); // 0x395d24c } // System.dll public enum System.Net.NetworkInformation.NetworkInterfaceType : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.NetworkInterfaceType Unknown = 1; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Ethernet = 6; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType TokenRing = 9; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Fddi = 15; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType BasicIsdn = 20; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType PrimaryIsdn = 21; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Ppp = 23; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Loopback = 24; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Ethernet3Megabit = 26; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Slip = 28; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Atm = 37; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType GenericModem = 48; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType FastEthernetT = 62; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Isdn = 63; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType FastEthernetFx = 69; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Wireless80211 = 71; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType AsymmetricDsl = 94; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType RateAdaptDsl = 95; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType SymmetricDsl = 96; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType VeryHighSpeedDsl = 97; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType IPOverAtm = 114; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType GigabitEthernet = 117; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Tunnel = 131; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType MultiRateSymmetricDsl = 143; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType HighPerformanceSerialBus = 144; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Wman = 237; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Wwanpp = 243; // 0x0 public const System.Net.NetworkInformation.NetworkInterfaceType Wwanpp2 = 244; // 0x0 // Methods } // System.dll internal class System.Net.NetworkInformation.AixIPInterfaceProperties : System.Net.NetworkInformation.UnixIPInterfaceProperties { // Fields private System.Int32 _mtu; // 0x40 // Methods public System.Void .ctor(System.Net.NetworkInformation.AixNetworkInterface iface, System.Collections.Generic.List<System.Net.IPAddress> addresses, System.Int32 mtu); // 0x395d2a4 public override System.Net.NetworkInformation.IPv4InterfaceProperties GetIPv4Properties(); // 0x395d328 private static System.Boolean ParseRouteInfo_icall(System.String iface, out System.String[]& gw_addr_list); // 0x395d40c public override System.Net.NetworkInformation.GatewayIPAddressInformationCollection get_GatewayAddresses(); // 0x395d450 } // System.dll internal sealed class System.Net.NetworkInformation.AixIPv4InterfaceProperties : System.Net.NetworkInformation.UnixIPv4InterfaceProperties { // Fields private System.Int32 _mtu; // 0x18 // Methods public System.Void .ctor(System.Net.NetworkInformation.AixNetworkInterface iface, System.Int32 mtu); // 0x395d3e4 } // System.dll internal class System.Net.NetworkInformation.AixIPv4InterfaceStatistics : System.Net.NetworkInformation.IPv4InterfaceStatistics { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.AixNetworkInterface parent); // 0x395d6ac } // System.dll internal class System.Net.NetworkInformation.AixNetworkInterfaceAPI : System.Net.NetworkInformation.UnixNetworkInterfaceAPI { // Fields // Methods public static extern System.Int32 socket(System.Net.NetworkInformation.AixAddressFamily family, System.Int32 type, System.Int32 protocol); // 0x395d6b4 public static extern System.Int32 close(System.Int32 fd); // 0x395d754 public static extern System.Int32 ioctl(System.Int32 fd, System.Net.NetworkInformation.AixIoctlRequest request, ref System.Int32& arg); // 0x395d7cc public static extern System.Int32 ioctl(System.Int32 fd, System.Net.NetworkInformation.AixIoctlRequest request, ref System.Net.NetworkInformation.AixStructs.ifconf& arg); // 0x395d86c public static extern System.Int32 ioctl(System.Int32 fd, System.Net.NetworkInformation.AixIoctlRequest request, ref System.Net.NetworkInformation.AixStructs.ifreq_flags& arg); // 0x395d90c public static extern System.Int32 ioctl(System.Int32 fd, System.Net.NetworkInformation.AixIoctlRequest request, ref System.Net.NetworkInformation.AixStructs.ifreq_mtu& arg); // 0x395d9ac public static extern System.Int32 ioctl(System.Int32 fd, System.Net.NetworkInformation.AixIoctlRequest request, ref System.Net.NetworkInformation.AixStructs.ifreq_addrin& arg); // 0x395da4c private static System.Void ByteArrayCopy(System.Byte* dst, System.Byte* src, System.Int32 elements); // 0x395daec public override System.Net.NetworkInformation.NetworkInterface[] GetAllNetworkInterfaces(); // 0x395db08 public override System.Int32 GetLoopbackInterfaceIndex(); // 0x395e9a8 public override System.Net.IPAddress GetNetMask(System.Net.IPAddress address); // 0x395e9ec public System.Void .ctor(); // 0x395f160 } // System.dll internal sealed class System.Net.NetworkInformation.AixNetworkInterface : System.Net.NetworkInformation.UnixNetworkInterface { // Fields private System.UInt32 _ifa_flags; // 0x3c private System.Int32 _ifru_mtu; // 0x40 // Methods internal System.Void .ctor(System.String name, System.UInt32 ifa_flags, System.Int32 ifru_mtu); // 0x395e97c public override System.Net.NetworkInformation.IPInterfaceProperties GetIPProperties(); // 0x395f168 public override System.Net.NetworkInformation.IPv4InterfaceStatistics GetIPv4Statistics(); // 0x395f1f4 public override System.Net.NetworkInformation.OperationalStatus get_OperationalStatus(); // 0x395f264 public override System.Boolean get_SupportsMulticast(); // 0x395f278 } // System.dll internal enum System.Net.NetworkInformation.AixArpHardware : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.AixArpHardware ETHER = 6; // 0x0 public const System.Net.NetworkInformation.AixArpHardware ATM = 37; // 0x0 public const System.Net.NetworkInformation.AixArpHardware SLIP = 28; // 0x0 public const System.Net.NetworkInformation.AixArpHardware PPP = 23; // 0x0 public const System.Net.NetworkInformation.AixArpHardware LOOPBACK = 24; // 0x0 public const System.Net.NetworkInformation.AixArpHardware FDDI = 15; // 0x0 // Methods } // System.dll internal enum System.Net.NetworkInformation.AixAddressFamily : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.AixAddressFamily AF_INET = 2; // 0x0 public const System.Net.NetworkInformation.AixAddressFamily AF_INET6 = 24; // 0x0 public const System.Net.NetworkInformation.AixAddressFamily AF_LINK = 18; // 0x0 // Methods } // System.dll internal enum System.Net.NetworkInformation.AixIoctlRequest : { // Fields public System.UInt32 value__; // 0x10 public const System.Net.NetworkInformation.AixIoctlRequest SIOCGSIZIFCONF = 1074030954; // 0x0 public const System.Net.NetworkInformation.AixIoctlRequest SIOCGIFCONF = 3222300997; // 0x0 public const System.Net.NetworkInformation.AixIoctlRequest SIOCGIFFLAGS = 3223873809; // 0x0 public const System.Net.NetworkInformation.AixIoctlRequest SIOCGIFNETMASK = 3223873829; // 0x0 public const System.Net.NetworkInformation.AixIoctlRequest SIOCGIFMTU = 3223873878; // 0x0 // Methods } // System.dll internal class System.Net.NetworkInformation.FreeBSDNetworkInterfaceAPI : System.Net.NetworkInformation.MacOsNetworkInterfaceAPI { // Fields // Methods public System.Void .ctor(); // 0x395f284 } // System.dll internal static class System.Net.NetworkInformation.IPGlobalPropertiesFactoryPal : System.Object { // Fields // Methods public static System.Net.NetworkInformation.IPGlobalProperties Create(); // 0x395be2c } // System.dll internal class System.Net.NetworkInformation.LinuxIPInterfaceProperties : System.Net.NetworkInformation.UnixIPInterfaceProperties { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.LinuxNetworkInterface iface, System.Collections.Generic.List<System.Net.IPAddress> addresses); // 0x395f290 public override System.Net.NetworkInformation.IPv4InterfaceProperties GetIPv4Properties(); // 0x395f300 private System.Net.NetworkInformation.IPAddressCollection ParseRouteInfo(System.String iface); // 0x395f3b4 public override System.Net.NetworkInformation.GatewayIPAddressInformationCollection get_GatewayAddresses(); // 0x395f84c } // System.dll internal sealed class System.Net.NetworkInformation.LinuxIPv4InterfaceProperties : System.Net.NetworkInformation.UnixIPv4InterfaceProperties { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.LinuxNetworkInterface iface); // 0x395f3ac } // System.dll internal class System.Net.NetworkInformation.LinuxIPv4InterfaceStatistics : System.Net.NetworkInformation.IPv4InterfaceStatistics { // Fields private System.Net.NetworkInformation.LinuxNetworkInterface linux; // 0x10 // Methods public System.Void .ctor(System.Net.NetworkInformation.LinuxNetworkInterface parent); // 0x395f888 } // System.dll private sealed class System.Net.NetworkInformation.LinuxNetworkInterfaceAPI.<GetNetworkInterfaces>d__8 : System.Object, System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.ifaddrs>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.ifaddrs>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Net.NetworkInformation.ifaddrs <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x50 private System.IntPtr <ifap>5__2; // 0x58 private System.Net.NetworkInformation.ifaddrs <addr>5__3; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3960994 private System.Void System.IDisposable.Dispose(); // 0x39609c8 private System.Boolean MoveNext(); // 0x39609e4 private System.Void <>m__Finally1(); // 0x3960c38 private System.Net.NetworkInformation.ifaddrs System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.ifaddrs>.get_Current(); // 0x3960c74 private System.Void System.Collections.IEnumerator.Reset(); // 0x3960c94 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3960ccc private System.Collections.Generic.IEnumerator<System.Net.NetworkInformation.ifaddrs> System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.ifaddrs>.GetEnumerator(); // 0x3960d3c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3960dcc } // System.dll internal class System.Net.NetworkInformation.LinuxNetworkInterfaceAPI : System.Net.NetworkInformation.UnixNetworkInterfaceAPI { // Fields // Methods private static System.Void FreeInterfaceAddresses(System.IntPtr ifap); // 0x395f8b8 private static System.Int32 GetInterfaceAddresses(out System.IntPtr& ifap); // 0x395f8c0 public override System.Net.NetworkInformation.NetworkInterface[] GetAllNetworkInterfaces(); // 0x395f8c8 public override System.Int32 GetLoopbackInterfaceIndex(); // 0x39603fc public override System.Net.IPAddress GetNetMask(System.Net.IPAddress address); // 0x3960440 private static System.Collections.Generic.IEnumerable<System.Net.NetworkInformation.ifaddrs> GetNetworkInterfaces(); // 0x3960934 public System.Void .ctor(); // 0x396098c } // System.dll internal sealed class System.Net.NetworkInformation.LinuxNetworkInterface : System.Net.NetworkInformation.UnixNetworkInterface { // Fields private System.String iface_path; // 0x40 private System.String iface_operstate_path; // 0x48 private System.String iface_flags_path; // 0x50 // Methods private static System.Boolean unitydroid_get_network_interface_up_state(System.String ifname, ref System.Boolean& is_up); // 0x3960dd0 internal System.String get_IfacePath(); // 0x3960dd4 internal System.Void .ctor(System.String name); // 0x3960ddc public override System.Net.NetworkInformation.IPInterfaceProperties GetIPProperties(); // 0x3960f78 public override System.Net.NetworkInformation.IPv4InterfaceStatistics GetIPv4Statistics(); // 0x3961000 public override System.Net.NetworkInformation.OperationalStatus get_OperationalStatus(); // 0x3961078 public override System.Boolean get_SupportsMulticast(); // 0x396169c internal static System.String ReadLine(System.String path); // 0x39613a8 } // System.dll internal struct System.Net.NetworkInformation.ifa_ifu : { // Fields public System.IntPtr ifu_broadaddr; // 0x10 public System.IntPtr ifu_dstaddr; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.ifaddrs : { // Fields public System.IntPtr ifa_next; // 0x10 public System.String ifa_name; // 0x18 public System.UInt32 ifa_flags; // 0x20 public System.IntPtr ifa_addr; // 0x28 public System.IntPtr ifa_netmask; // 0x30 public System.Net.NetworkInformation.ifa_ifu ifa_ifu; // 0x38 public System.IntPtr ifa_data; // 0x40 // Methods } // System.dll internal struct System.Net.NetworkInformation.sockaddr_in : { // Fields public System.UInt16 sin_family; // 0x10 public System.UInt16 sin_port; // 0x12 public System.UInt32 sin_addr; // 0x14 // Methods } // System.dll internal struct System.Net.NetworkInformation.sockaddr_in6 : { // Fields public System.UInt16 sin6_family; // 0x10 public System.UInt16 sin6_port; // 0x12 public System.UInt32 sin6_flowinfo; // 0x14 public System.Net.NetworkInformation.in6_addr sin6_addr; // 0x18 public System.UInt32 sin6_scope_id; // 0x20 // Methods } // System.dll internal struct System.Net.NetworkInformation.in6_addr : { // Fields public System.Byte[] u6_addr8; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.sockaddr_ll : { // Fields public System.UInt16 sll_family; // 0x10 public System.UInt16 sll_protocol; // 0x12 public System.Int32 sll_ifindex; // 0x14 public System.UInt16 sll_hatype; // 0x18 public System.Byte sll_pkttype; // 0x1a public System.Byte sll_halen; // 0x1b public System.Byte[] sll_addr; // 0x20 // Methods } // System.dll internal enum System.Net.NetworkInformation.LinuxArpHardware : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.LinuxArpHardware ETHER = 1; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware EETHER = 2; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware PRONET = 4; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware ATM = 19; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware SLIP = 256; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware CSLIP = 257; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware SLIP6 = 258; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware CSLIP6 = 259; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware PPP = 512; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware LOOPBACK = 772; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware FDDI = 774; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware TUNNEL = 768; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware TUNNEL6 = 769; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware SIT = 776; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware IPDDP = 777; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware IPGRE = 778; // 0x0 public const System.Net.NetworkInformation.LinuxArpHardware IP6GRE = 823; // 0x0 // Methods } // System.dll internal class System.Net.NetworkInformation.LinuxUnicastIPAddressInformation : System.Net.NetworkInformation.UnicastIPAddressInformation { // Fields private System.Net.IPAddress address; // 0x10 private System.Net.IPAddress ipv4Mask; // 0x18 // Methods public System.Void .ctor(System.Net.IPAddress address); // 0x39617c4 public override System.Net.IPAddress get_Address(); // 0x39617f4 public override System.Boolean get_IsDnsEligible(); // 0x39617fc public override System.Boolean get_IsTransient(); // 0x3961854 public override System.Int64 get_AddressPreferredLifetime(); // 0x396185c public override System.Int64 get_AddressValidLifetime(); // 0x3961894 public override System.Int64 get_DhcpLeaseLifetime(); // 0x39618cc public override System.Net.NetworkInformation.DuplicateAddressDetectionState get_DuplicateAddressDetectionState(); // 0x3961904 public override System.Net.IPAddress get_IPv4Mask(); // 0x396193c public override System.Net.NetworkInformation.PrefixOrigin get_PrefixOrigin(); // 0x3961a80 public override System.Net.NetworkInformation.SuffixOrigin get_SuffixOrigin(); // 0x3961ab8 } // System.dll internal class System.Net.NetworkInformation.MacOsIPInterfaceProperties : System.Net.NetworkInformation.UnixIPInterfaceProperties { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.MacOsNetworkInterface iface, System.Collections.Generic.List<System.Net.IPAddress> addresses); // 0x3961af0 public override System.Net.NetworkInformation.IPv4InterfaceProperties GetIPv4Properties(); // 0x3961ba0 private static System.Boolean ParseRouteInfo_icall(System.String iface, out System.String[]& gw_addr_list); // 0x3961c84 public override System.Net.NetworkInformation.GatewayIPAddressInformationCollection get_GatewayAddresses(); // 0x3961c88 } // System.dll internal sealed class System.Net.NetworkInformation.MacOsIPv4InterfaceProperties : System.Net.NetworkInformation.UnixIPv4InterfaceProperties { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.MacOsNetworkInterface iface); // 0x3961c54 } // System.dll internal class System.Net.NetworkInformation.MacOsIPv4InterfaceStatistics : System.Net.NetworkInformation.IPv4InterfaceStatistics { // Fields // Methods public System.Void .ctor(System.Net.NetworkInformation.MacOsNetworkInterface parent); // 0x3961efc } // System.dll internal class System.Net.NetworkInformation.MacOsNetworkInterfaceAPI : System.Net.NetworkInformation.UnixNetworkInterfaceAPI { // Fields protected readonly System.Int32 AF_INET6; // 0x10 // Methods public System.Void .ctor(); // 0x3961f04 protected System.Void .ctor(System.Int32 AF_INET6); // 0x3961f2c public override System.Net.NetworkInformation.NetworkInterface[] GetAllNetworkInterfaces(); // 0x3961f54 public override System.Int32 GetLoopbackInterfaceIndex(); // 0x3962c7c public override System.Net.IPAddress GetNetMask(System.Net.IPAddress address); // 0x3962d50 } // System.dll internal sealed class System.Net.NetworkInformation.MacOsNetworkInterface : System.Net.NetworkInformation.UnixNetworkInterface { // Fields private System.UInt32 _ifa_flags; // 0x3c // Methods internal System.Void .ctor(System.String name, System.UInt32 ifa_flags); // 0x3962b7c public override System.Net.NetworkInformation.IPInterfaceProperties GetIPProperties(); // 0x39631fc public override System.Net.NetworkInformation.IPv4InterfaceStatistics GetIPv4Statistics(); // 0x3963280 public override System.Net.NetworkInformation.OperationalStatus get_OperationalStatus(); // 0x39632f0 public override System.Boolean get_SupportsMulticast(); // 0x3963304 } // System.dll internal enum System.Net.NetworkInformation.MacOsArpHardware : { // Fields public System.Int32 value__; // 0x10 public const System.Net.NetworkInformation.MacOsArpHardware ETHER = 6; // 0x0 public const System.Net.NetworkInformation.MacOsArpHardware ATM = 37; // 0x0 public const System.Net.NetworkInformation.MacOsArpHardware SLIP = 28; // 0x0 public const System.Net.NetworkInformation.MacOsArpHardware PPP = 23; // 0x0 public const System.Net.NetworkInformation.MacOsArpHardware LOOPBACK = 24; // 0x0 public const System.Net.NetworkInformation.MacOsArpHardware FDDI = 15; // 0x0 // Methods } // System.dll internal static class System.Net.NetworkInformation.SystemNetworkInterface : System.Object { // Fields private static readonly System.Net.NetworkInformation.NetworkInterfaceFactory nif; // 0x0 // Methods public static System.Net.NetworkInformation.NetworkInterface[] GetNetworkInterfaces(); // 0x3963310 public static System.Boolean InternalGetIsNetworkAvailable(); // 0x396340c public static System.Int32 get_InternalLoopbackInterfaceIndex(); // 0x3963414 public static System.Int32 get_InternalIPv6LoopbackInterfaceIndex(); // 0x396347c public static System.Net.IPAddress GetNetMask(System.Net.IPAddress address); // 0x3961a10 private static System.Void .cctor(); // 0x39634b4 } // System.dll internal abstract class System.Net.NetworkInformation.NetworkInterfaceFactory : System.Object { // Fields // Methods public abstract System.Net.NetworkInformation.NetworkInterface[] GetAllNetworkInterfaces(); // 0x1bd219c public abstract System.Int32 GetLoopbackInterfaceIndex(); // 0x1bd1ddc public abstract System.Net.IPAddress GetNetMask(System.Net.IPAddress address); // 0x1bd22a0 public static System.Net.NetworkInformation.NetworkInterfaceFactory Create(); // 0x396350c protected System.Void .ctor(); // 0x3963558 } // System.dll internal static class System.Net.NetworkInformation.NetworkInterfaceFactoryPal : System.Object { // Fields // Methods public static System.Net.NetworkInformation.NetworkInterfaceFactory Create(); // 0x3963510 } // System.dll internal abstract class System.Net.NetworkInformation.CommonUnixIPGlobalProperties : System.Net.NetworkInformation.IPGlobalProperties { // Fields // Methods private static extern System.Int32 getdomainname(System.Byte[] name, System.Int32 len); // 0x3963660 public override System.String get_DomainName(); // 0x39636ec protected System.Void .ctor(); // 0x396387c } // System.dll internal class System.Net.NetworkInformation.UnixIPGlobalProperties : System.Net.NetworkInformation.CommonUnixIPGlobalProperties { // Fields // Methods public System.Void .ctor(); // 0x3963884 } // System.dll internal sealed class System.Net.NetworkInformation.UnixNoLibCIPGlobalProperties : System.Net.NetworkInformation.UnixIPGlobalProperties { // Fields // Methods public override System.String get_DomainName(); // 0x396388c public System.Void .ctor(); // 0x39638d4 } // System.dll internal class System.Net.NetworkInformation.MibIPGlobalProperties : System.Net.NetworkInformation.UnixIPGlobalProperties { // Fields public readonly System.String StatisticsFile; // 0x10 public readonly System.String StatisticsFileIPv6; // 0x18 public readonly System.String TcpFile; // 0x20 public readonly System.String Tcp6File; // 0x28 public readonly System.String UdpFile; // 0x30 public readonly System.String Udp6File; // 0x38 private static readonly System.Char[] wsChars; // 0x0 // Methods public System.Void .ctor(System.String procDir); // 0x39638dc private static System.Void .cctor(); // 0x3963a88 } // System.dll internal static class System.Net.NetworkInformation.UnixIPGlobalPropertiesFactoryPal : System.Object { // Fields private static readonly System.Boolean <PlatformNeedsLibCWorkaround>k__BackingField; // 0x0 // Methods private static System.Boolean get_PlatformNeedsLibCWorkaround(); // 0x3963b28 public static System.Net.NetworkInformation.IPGlobalProperties Create(); // 0x3963b70 } // System.dll internal abstract class System.Net.NetworkInformation.UnixIPInterfaceProperties : System.Net.NetworkInformation.IPInterfaceProperties { // Fields protected System.Net.NetworkInformation.IPv4InterfaceProperties ipv4iface_properties; // 0x10 protected System.Net.NetworkInformation.UnixNetworkInterface iface; // 0x18 private System.Collections.Generic.List<System.Net.IPAddress> addresses; // 0x20 private System.Net.NetworkInformation.IPAddressCollection dns_servers; // 0x28 private static System.Text.RegularExpressions.Regex ns; // 0x0 private static System.Text.RegularExpressions.Regex search; // 0x8 private System.String dns_suffix; // 0x30 private System.DateTime last_parse; // 0x38 // Methods public System.Void .ctor(System.Net.NetworkInformation.UnixNetworkInterface iface, System.Collections.Generic.List<System.Net.IPAddress> addresses); // 0x3961b5c public override System.Net.NetworkInformation.IPv6InterfaceProperties GetIPv6Properties(); // 0x3963c10 private System.Void ParseResolvConf(); // 0x3963c48 public override System.Net.NetworkInformation.IPAddressInformationCollection get_AnycastAddresses(); // 0x3964314 public override System.Net.NetworkInformation.IPAddressCollection get_DhcpServerAddresses(); // 0x39644c4 public override System.Net.NetworkInformation.IPAddressCollection get_DnsAddresses(); // 0x3964518 public override System.String get_DnsSuffix(); // 0x3964530 public override System.Boolean get_IsDnsEnabled(); // 0x3964548 public override System.Boolean get_IsDynamicDnsEnabled(); // 0x3964550 public override System.Net.NetworkInformation.MulticastIPAddressInformationCollection get_MulticastAddresses(); // 0x3964558 public override System.Net.NetworkInformation.UnicastIPAddressInformationCollection get_UnicastAddresses(); // 0x3964790 public override System.Net.NetworkInformation.IPAddressCollection get_WinsServersAddresses(); // 0x3964a1c private static System.Void .cctor(); // 0x3964a70 } // System.dll internal abstract class System.Net.NetworkInformation.UnixIPv4InterfaceProperties : System.Net.NetworkInformation.IPv4InterfaceProperties { // Fields protected System.Net.NetworkInformation.UnixNetworkInterface iface; // 0x10 // Methods public System.Void .ctor(System.Net.NetworkInformation.UnixNetworkInterface iface); // 0x3961ecc } // System.dll internal abstract class System.Net.NetworkInformation.UnixNetworkInterfaceAPI : System.Net.NetworkInformation.NetworkInterfaceFactory { // Fields // Methods public static extern System.Int32 if_nametoindex(System.String ifname); // 0x3962cbc protected static extern System.Int32 getifaddrs(out System.IntPtr& ifap); // 0x3962964 protected static extern System.Void freeifaddrs(System.IntPtr ifap); // 0x3964b4c protected System.Void .ctor(); // 0x3961f24 } // System.dll internal abstract class System.Net.NetworkInformation.UnixNetworkInterface : System.Net.NetworkInformation.NetworkInterface { // Fields protected System.Net.NetworkInformation.IPv4InterfaceStatistics ipv4stats; // 0x10 protected System.Net.NetworkInformation.IPInterfaceProperties ipproperties; // 0x18 private System.String name; // 0x20 protected System.Collections.Generic.List<System.Net.IPAddress> addresses; // 0x28 private System.Byte[] macAddress; // 0x30 private System.Net.NetworkInformation.NetworkInterfaceType type; // 0x38 // Methods internal System.Void .ctor(System.String name); // 0x3960edc internal System.Void AddAddress(System.Net.IPAddress address); // 0x3962ba0 internal System.Void SetLinkLayerInfo(System.Int32 index, System.Byte[] macAddress, System.Net.NetworkInformation.NetworkInterfaceType type); // 0x3962c4c public override System.Net.NetworkInformation.PhysicalAddress GetPhysicalAddress(); // 0x3964bc8 public override System.Boolean Supports(System.Net.NetworkInformation.NetworkInterfaceComponent networkInterfaceComponent); // 0x3964c48 public override System.String get_Description(); // 0x3964e08 public override System.String get_Id(); // 0x3964e10 public override System.Boolean get_IsReceiveOnly(); // 0x3964e18 public override System.String get_Name(); // 0x3964e20 public override System.Net.NetworkInformation.NetworkInterfaceType get_NetworkInterfaceType(); // 0x3964e28 public override System.Int64 get_Speed(); // 0x3964e30 } // System.dll internal static class System.Net.NetworkInformation.UnixNetworkInterfaceFactoryPal : System.Object { // Fields // Methods public static System.Net.NetworkInformation.NetworkInterfaceFactory Create(); // 0x3963560 } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.ifaddrs : { // Fields public System.IntPtr ifa_next; // 0x10 public System.String ifa_name; // 0x18 public System.UInt32 ifa_flags; // 0x20 public System.IntPtr ifa_addr; // 0x28 public System.IntPtr ifa_netmask; // 0x30 public System.IntPtr ifa_dstaddr; // 0x38 public System.IntPtr ifa_data; // 0x40 // Methods } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.sockaddr : { // Fields public System.Byte sa_len; // 0x10 public System.Byte sa_family; // 0x11 // Methods } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.sockaddr_in : { // Fields public System.Byte sin_len; // 0x10 public System.Byte sin_family; // 0x11 public System.UInt16 sin_port; // 0x12 public System.UInt32 sin_addr; // 0x14 // Methods } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.in6_addr : { // Fields public System.Byte[] u6_addr8; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.sockaddr_in6 : { // Fields public System.Byte sin6_len; // 0x10 public System.Byte sin6_family; // 0x11 public System.UInt16 sin6_port; // 0x12 public System.UInt32 sin6_flowinfo; // 0x14 public System.Net.NetworkInformation.MacOsStructs.in6_addr sin6_addr; // 0x18 public System.UInt32 sin6_scope_id; // 0x20 // Methods } // System.dll internal struct System.Net.NetworkInformation.MacOsStructs.sockaddr_dl : { // Fields public System.Byte sdl_len; // 0x10 public System.Byte sdl_family; // 0x11 public System.UInt16 sdl_index; // 0x12 public System.Byte sdl_type; // 0x14 public System.Byte sdl_nlen; // 0x15 public System.Byte sdl_alen; // 0x16 public System.Byte sdl_slen; // 0x17 public System.Byte[] sdl_data; // 0x18 // Methods internal System.Void Read(System.IntPtr ptr); // 0x39629e0 } // System.dll internal struct System.Net.NetworkInformation.AixStructs.ifconf : { // Fields public System.Int32 ifc_len; // 0x10 public System.IntPtr ifc_buf; // 0x18 // Methods } // System.dll public struct System.Net.NetworkInformation.AixStructs.ifreq.<ifr_name>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.ifreq : { // Fields public System.Net.NetworkInformation.AixStructs.ifreq.<ifr_name>e__FixedBuffer ifr_name; // 0x10 public System.Net.NetworkInformation.AixStructs.sockaddr ifru_addr; // 0x20 // Methods } // System.dll public struct System.Net.NetworkInformation.AixStructs.ifreq_addrin.<ifr_name>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.ifreq_addrin : { // Fields public System.Net.NetworkInformation.AixStructs.ifreq_addrin.<ifr_name>e__FixedBuffer ifr_name; // 0x10 public System.Net.NetworkInformation.AixStructs.sockaddr_in ifru_addr; // 0x20 // Methods } // System.dll public struct System.Net.NetworkInformation.AixStructs.ifreq_flags.<ifr_name>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.ifreq_flags : { // Fields public System.Net.NetworkInformation.AixStructs.ifreq_flags.<ifr_name>e__FixedBuffer ifr_name; // 0x10 public System.UInt32 ifru_flags; // 0x20 // Methods } // System.dll public struct System.Net.NetworkInformation.AixStructs.ifreq_mtu.<ifr_name>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.ifreq_mtu : { // Fields public System.Net.NetworkInformation.AixStructs.ifreq_mtu.<ifr_name>e__FixedBuffer ifr_name; // 0x10 public System.Int32 ifru_mtu; // 0x20 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.sockaddr : { // Fields public System.Byte sa_len; // 0x10 public System.Byte sa_family; // 0x11 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.sockaddr_in : { // Fields public System.Byte sin_len; // 0x10 public System.Byte sin_family; // 0x11 public System.UInt16 sin_port; // 0x12 public System.UInt32 sin_addr; // 0x14 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.in6_addr : { // Fields public System.Byte[] u6_addr8; // 0x10 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.sockaddr_in6 : { // Fields public System.Byte sin6_len; // 0x10 public System.Byte sin6_family; // 0x11 public System.UInt16 sin6_port; // 0x12 public System.UInt32 sin6_flowinfo; // 0x14 public System.Net.NetworkInformation.AixStructs.in6_addr sin6_addr; // 0x18 public System.UInt32 sin6_scope_id; // 0x20 // Methods } // System.dll internal struct System.Net.NetworkInformation.AixStructs.sockaddr_dl : { // Fields public System.Byte sdl_len; // 0x10 public System.Byte sdl_family; // 0x11 public System.UInt16 sdl_index; // 0x12 public System.Byte sdl_type; // 0x14 public System.Byte sdl_nlen; // 0x15 public System.Byte sdl_alen; // 0x16 public System.Byte sdl_slen; // 0x17 public System.Byte[] sdl_data; // 0x18 // Methods internal System.Void Read(System.IntPtr ptr); // 0x3964e3c } // System.dll internal sealed class System.Net.Configuration.DefaultProxySectionInternal : System.Object { // Fields private System.Net.IWebProxy webProxy; // 0x10 private static System.Object classSyncObject; // 0x0 // Methods private static System.Net.IWebProxy GetDefaultProxy_UsingOldMonoCode(); // 0x3964fd8 private static System.Net.IWebProxy GetSystemWebProxy(); // 0x3964fe0 internal static System.Object get_ClassSyncObject(); // 0x3964fe8 internal static System.Net.Configuration.DefaultProxySectionInternal GetSection(); // 0x3965080 internal System.Net.IWebProxy get_WebProxy(); // 0x39651a4 public System.Void .ctor(); // 0x396519c } // System.dll internal sealed class System.Net.Configuration.SettingsSectionInternal : System.Object { // Fields private static readonly System.Net.Configuration.SettingsSectionInternal instance; // 0x0 internal readonly System.Boolean HttpListenerUnescapeRequestUrl; // 0x10 internal readonly System.Net.Sockets.IPProtectionLevel IPProtectionLevel; // 0x14 // Methods internal static System.Net.Configuration.SettingsSectionInternal get_Section(); // 0x39651ac internal System.Boolean get_Ipv6Enabled(); // 0x3965204 public System.Void .ctor(); // 0x396520c private static System.Void .cctor(); // 0x3965224 } // System.dll internal abstract class System.Net.Cache.RequestCache : System.Object { // Fields internal static readonly System.Char[] LineSplits; // 0x0 // Methods private static System.Void .cctor(); // 0x396529c } // System.dll internal class System.Net.Cache.RequestCacheValidator : System.Object { // Fields // Methods public System.Object CreateValidator(); // 0x396533c } // System.dll internal class System.Net.Cache.RequestCacheBinding : System.Object { // Fields private System.Net.Cache.RequestCache m_RequestCache; // 0x10 private System.Net.Cache.RequestCacheValidator m_CacheValidator; // 0x18 // Methods internal System.Net.Cache.RequestCache get_Cache(); // 0x3965374 internal System.Net.Cache.RequestCacheValidator get_Validator(); // 0x396537c } // System.dll public enum System.Net.Cache.RequestCacheLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Cache.RequestCacheLevel Default = 0; // 0x0 public const System.Net.Cache.RequestCacheLevel BypassCache = 1; // 0x0 public const System.Net.Cache.RequestCacheLevel CacheOnly = 2; // 0x0 public const System.Net.Cache.RequestCacheLevel CacheIfAvailable = 3; // 0x0 public const System.Net.Cache.RequestCacheLevel Revalidate = 4; // 0x0 public const System.Net.Cache.RequestCacheLevel Reload = 5; // 0x0 public const System.Net.Cache.RequestCacheLevel NoCacheNoStore = 6; // 0x0 // Methods } // System.dll public class System.Net.Cache.RequestCachePolicy : System.Object { // Fields private System.Net.Cache.RequestCacheLevel m_Level; // 0x10 // Methods public System.Void .ctor(System.Net.Cache.RequestCacheLevel level); // 0x3965384 public System.Net.Cache.RequestCacheLevel get_Level(); // 0x39653fc public override System.String ToString(); // 0x3965404 } // System.dll internal class System.Net.Cache.RequestCacheProtocol : System.Object { // Fields // Methods public System.Void .ctor(System.Object arg1, System.Object arg2); // 0x396549c } // System.dll private enum System.Net.Sockets.MultipleConnectAsync.State : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.MultipleConnectAsync.State NotStarted = 0; // 0x0 public const System.Net.Sockets.MultipleConnectAsync.State DnsQuery = 1; // 0x0 public const System.Net.Sockets.MultipleConnectAsync.State ConnectAttempt = 2; // 0x0 public const System.Net.Sockets.MultipleConnectAsync.State Completed = 3; // 0x0 public const System.Net.Sockets.MultipleConnectAsync.State Canceled = 4; // 0x0 // Methods } // System.dll internal abstract class System.Net.Sockets.MultipleConnectAsync : System.Object { // Fields protected System.Net.Sockets.SocketAsyncEventArgs _userArgs; // 0x10 protected System.Net.Sockets.SocketAsyncEventArgs _internalArgs; // 0x18 protected System.Net.DnsEndPoint _endPoint; // 0x20 protected System.Net.IPAddress[] _addressList; // 0x28 protected System.Int32 _nextAddress; // 0x30 private System.Net.Sockets.MultipleConnectAsync.State _state; // 0x34 private System.Object _lockObject; // 0x38 // Methods public System.Boolean StartConnectAsync(System.Net.Sockets.SocketAsyncEventArgs args, System.Net.DnsEndPoint endPoint); // 0x39654dc private System.Void DnsCallback(System.IAsyncResult result); // 0x3965dd0 private System.Boolean DoDnsCallback(System.IAsyncResult result, System.Boolean sync); // 0x3965a10 private System.Void InternalConnectCallback(System.Object sender, System.Net.Sockets.SocketAsyncEventArgs args); // 0x39660c8 private System.Exception AttemptConnection(); // 0x3965e94 private System.Exception AttemptConnection(System.Net.Sockets.Socket attemptSocket, System.Net.Sockets.SocketAsyncEventArgs args); // 0x39663d0 protected abstract System.Void OnSucceed(); // 0x1bd2ec0 private System.Void Succeed(); // 0x396630c protected abstract System.Void OnFail(System.Boolean abortive); // 0x1bd3130 private System.Boolean Fail(System.Boolean sync, System.Exception e); // 0x3966098 private System.Void SyncFail(System.Exception e); // 0x3965948 private System.Void AsyncFail(System.Exception e); // 0x3966378 protected abstract System.Net.IPAddress GetNextAddress(out System.Net.Sockets.Socket& attemptSocket); // 0x1bd22a0 protected System.Void .ctor(); // 0x3966a64 } // System.dll internal sealed class System.Net.Sockets.SingleSocketMultipleConnectAsync : System.Net.Sockets.MultipleConnectAsync { // Fields private System.Net.Sockets.Socket _socket; // 0x40 private System.Boolean _userSocket; // 0x48 // Methods public System.Void .ctor(System.Net.Sockets.Socket socket, System.Boolean userSocket); // 0x3966ad0 protected override System.Net.IPAddress GetNextAddress(out System.Net.Sockets.Socket& attemptSocket); // 0x3966b08 protected override System.Void OnFail(System.Boolean abortive); // 0x3966c1c protected override System.Void OnSucceed(); // 0x3966cb4 } // System.dll internal sealed class System.Net.Sockets.DualSocketMultipleConnectAsync : System.Net.Sockets.MultipleConnectAsync { // Fields private System.Net.Sockets.Socket _socket4; // 0x40 private System.Net.Sockets.Socket _socket6; // 0x48 // Methods public System.Void .ctor(System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType); // 0x3966cb8 protected override System.Net.IPAddress GetNextAddress(out System.Net.Sockets.Socket& attemptSocket); // 0x39670e0 protected override System.Void OnSucceed(); // 0x39671b8 protected override System.Void OnFail(System.Boolean abortive); // 0x39671f4 } // System.dll public class System.Net.Sockets.NetworkStream : System.IO.Stream { // Fields private readonly System.Net.Sockets.Socket _streamSocket; // 0x28 private readonly System.Boolean _ownsSocket; // 0x30 private System.Boolean _readable; // 0x31 private System.Boolean _writeable; // 0x32 private System.Int32 _closeTimeout; // 0x34 private System.Boolean _cleanedUp; // 0x38 private System.Int32 _currentReadTimeout; // 0x3c private System.Int32 _currentWriteTimeout; // 0x40 // Methods public System.Void .ctor(System.Net.Sockets.Socket socket); // 0x3967220 public System.Void .ctor(System.Net.Sockets.Socket socket, System.Boolean ownsSocket); // 0x39673dc public System.Void .ctor(System.Net.Sockets.Socket socket, System.IO.FileAccess access); // 0x39673e8 public System.Void .ctor(System.Net.Sockets.Socket socket, System.IO.FileAccess access, System.Boolean ownsSocket); // 0x396722c protected System.Net.Sockets.Socket get_Socket(); // 0x39673f0 protected System.Boolean get_Readable(); // 0x39673f8 protected System.Void set_Readable(System.Boolean value); // 0x3967400 protected System.Boolean get_Writeable(); // 0x396740c protected System.Void set_Writeable(System.Boolean value); // 0x3967414 public override System.Boolean get_CanRead(); // 0x3967420 public override System.Boolean get_CanSeek(); // 0x3967428 public override System.Boolean get_CanWrite(); // 0x3967430 public override System.Boolean get_CanTimeout(); // 0x3967438 public override System.Int32 get_ReadTimeout(); // 0x3967440 public override System.Void set_ReadTimeout(System.Int32 value); // 0x3967664 public override System.Int32 get_WriteTimeout(); // 0x39678ac public override System.Void set_WriteTimeout(System.Int32 value); // 0x3967934 public virtual System.Boolean get_DataAvailable(); // 0x39679b8 public override System.Int64 get_Length(); // 0x3967b0c public override System.Int64 get_Position(); // 0x3967b58 public override System.Void set_Position(System.Int64 value); // 0x3967ba4 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x3967bf0 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3967c3c public override System.Int32 Read(System.Span<System.Byte> destination); // 0x3967f88 public override System.Int32 ReadByte(); // 0x39682e0 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x3968344 public override System.Void Write(System.ReadOnlySpan<System.Byte> source); // 0x3968690 public override System.Void WriteByte(System.Byte value); // 0x3968974 public System.Void Close(System.Int32 timeout); // 0x39689cc protected override System.Void Dispose(System.Boolean disposing); // 0x3968a30 protected override System.Void Finalize(); // 0x3968b38 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x3968bdc public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3968f58 public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.AsyncCallback callback, System.Object state); // 0x39691c0 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x396953c public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x39697a4 public override System.Threading.Tasks.ValueTask<System.Int32> ReadAsync(System.Memory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x3969e40 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Threading.CancellationToken cancellationToken); // 0x396a084 public override System.Threading.Tasks.ValueTask WriteAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Threading.CancellationToken cancellationToken); // 0x396a730 public override System.Void Flush(); // 0x396a970 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x396a974 public override System.Void SetLength(System.Int64 value); // 0x396a9fc internal System.Void SetSocketTimeoutOption(System.Net.Sockets.SocketShutdown mode, System.Int32 timeout, System.Boolean silent); // 0x39676e8 internal System.Net.Sockets.Socket get_InternalSocket(); // 0x396ab88 } // System.dll private class System.Net.Sockets.Socket.StateTaskCompletionSource<TField1,TResult> : System.Threading.Tasks.TaskCompletionSource<TResult> { // Fields internal TField1 _field1; // 0x0 // Methods public System.Void .ctor(System.Object baseState); // 0x1bd3a1c } // System.dll private class System.Net.Sockets.Socket.StateTaskCompletionSource<TField1,TField2,TResult> : System.Net.Sockets.Socket.StateTaskCompletionSource<TField1,TResult> { // Fields internal TField2 _field2; // 0x0 // Methods public System.Void .ctor(System.Object baseState); // 0x1bd3a1c } // System.dll private sealed class System.Net.Sockets.Socket.CachedEventArgs : System.Object { // Fields public System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<System.Net.Sockets.Socket> TaskAccept; // 0x10 public System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs TaskReceive; // 0x18 public System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs TaskSend; // 0x20 public System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs ValueTaskReceive; // 0x28 public System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs ValueTaskSend; // 0x30 // Methods public System.Void .ctor(); // 0x397b4a0 } // System.dll private class System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<TResult> : System.Net.Sockets.SocketAsyncEventArgs { // Fields internal System.Runtime.CompilerServices.AsyncTaskMethodBuilder<TResult> _builder; // 0x0 internal System.Boolean _accessed; // 0x0 // Methods internal System.Void .ctor(); // 0x1bd2ec0 internal System.Runtime.CompilerServices.AsyncTaskMethodBuilder<TResult> GetCompletionResponsibility(out System.Boolean& responsibleForReturningToPool); // 0x1ce0384 } // System.dll private sealed class System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs : System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<System.Int32> { // Fields internal System.Boolean _wrapExceptionsInIOExceptions; // 0xb1 // Methods public System.Void .ctor(); // 0x397b4a8 } // System.dll [Serializable] private sealed class System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.<>c : System.Object { // Fields public static readonly System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.<>c <>9; // 0x0 public static System.Threading.ContextCallback <>9__14_0; // 0x8 public static System.Threading.SendOrPostCallback <>9__20_0; // 0x10 // Methods private static System.Void .cctor(); // 0x397c670 public System.Void .ctor(); // 0x397c6d8 internal System.Void <OnCompleted>b__14_0(System.Object runState); // 0x397c6e0 internal System.Void <InvokeContinuation>b__20_0(System.Object s); // 0x397c790 internal System.Void <.cctor>b__27_0(System.Object state); // 0x397c83c internal System.Void <.cctor>b__27_1(System.Object state); // 0x397c888 } // System.dll internal sealed class System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs : System.Net.Sockets.SocketAsyncEventArgs, System.Threading.Tasks.Sources.IValueTaskSource, System.Threading.Tasks.Sources.IValueTaskSource<System.Int32> { // Fields internal static readonly System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs Reserved; // 0x0 private static readonly System.Action<System.Object> s_completedSentinel; // 0x8 private static readonly System.Action<System.Object> s_availableSentinel; // 0x10 private System.Action<System.Object> _continuation; // 0x98 private System.Threading.ExecutionContext _executionContext; // 0xa0 private System.Object _scheduler; // 0xa8 private System.Int16 _token; // 0xb0 private System.Boolean <WrapExceptionsInIOExceptions>k__BackingField; // 0xb2 // Methods public System.Void .ctor(); // 0x397b4f0 public System.Boolean get_WrapExceptionsInIOExceptions(); // 0x397b5f8 public System.Void set_WrapExceptionsInIOExceptions(System.Boolean value); // 0x397b600 public System.Boolean Reserve(); // 0x397b60c private System.Void Release(); // 0x397b688 protected override System.Void OnCompleted(System.Net.Sockets.SocketAsyncEventArgs _); // 0x397b704 public System.Threading.Tasks.ValueTask<System.Int32> ReceiveAsync(System.Net.Sockets.Socket socket); // 0x397bc24 public System.Threading.Tasks.ValueTask<System.Int32> SendAsync(System.Net.Sockets.Socket socket); // 0x397be70 public System.Threading.Tasks.ValueTask SendAsyncForNetworkStream(System.Net.Sockets.Socket socket); // 0x397bfd0 public System.Threading.Tasks.Sources.ValueTaskSourceStatus GetStatus(System.Int16 token); // 0x397c0dc public System.Void OnCompleted(System.Action<System.Object> continuation, System.Object state, System.Int16 token, System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags flags); // 0x397c1bc private System.Void InvokeContinuation(System.Action<System.Object> continuation, System.Object state, System.Boolean forceAsync); // 0x397b934 public System.Int32 GetResult(System.Int16 token); // 0x397c458 private System.Void System.Threading.Tasks.Sources.IValueTaskSource.GetResult(System.Int16 token); // 0x397c4c4 private System.Void ThrowIncorrectTokenException(); // 0x397c170 private System.Void ThrowMultipleContinuationsException(); // 0x397c40c private System.Void ThrowException(System.Net.Sockets.SocketError error); // 0x397c4a0 private System.Exception CreateException(System.Net.Sockets.SocketError error); // 0x397bd84 private static System.Void .cctor(); // 0x397c50c } // System.dll private sealed class System.Net.Sockets.Socket.SendFileHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x397c8d4 public virtual System.Void Invoke(System.String fileName, System.Byte[] preBuffer, System.Byte[] postBuffer, System.Net.Sockets.TransmitFileOptions flags); // 0x397c988 public virtual System.IAsyncResult BeginInvoke(System.String fileName, System.Byte[] preBuffer, System.Byte[] postBuffer, System.Net.Sockets.TransmitFileOptions flags, System.AsyncCallback callback, System.Object object); // 0x397c99c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x397ca44 } // System.dll private sealed class System.Net.Sockets.Socket.SendFileAsyncResult : System.Object, System.IAsyncResult { // Fields private System.IAsyncResult ares; // 0x10 private System.Net.Sockets.Socket.SendFileHandler d; // 0x18 // Methods public System.Void .ctor(System.Net.Sockets.Socket.SendFileHandler d, System.IAsyncResult ares); // 0x397ca50 public System.Object get_AsyncState(); // 0x397ca94 public System.Threading.WaitHandle get_AsyncWaitHandle(); // 0x397cb38 public System.Boolean get_CompletedSynchronously(); // 0x397cbdc public System.Boolean get_IsCompleted(); // 0x397cc80 public System.Net.Sockets.Socket.SendFileHandler get_Delegate(); // 0x397cd20 public System.IAsyncResult get_Original(); // 0x397cd28 } // System.dll private struct System.Net.Sockets.Socket.WSABUF : { // Fields public System.Int32 len; // 0x10 public System.IntPtr buf; // 0x18 // Methods } // System.dll [Serializable] private sealed class System.Net.Sockets.Socket.<>c : System.Object { // Fields public static readonly System.Net.Sockets.Socket.<>c <>9; // 0x0 public static System.Func<System.Net.Sockets.Socket.CachedEventArgs> <>9__7_0; // 0x8 public static System.AsyncCallback <>9__8_0; // 0x10 public static System.AsyncCallback <>9__9_0; // 0x18 public static System.AsyncCallback <>9__10_0; // 0x20 public static System.AsyncCallback <>9__11_0; // 0x28 public static System.AsyncCallback <>9__12_0; // 0x30 public static System.Func<System.Net.Sockets.Socket.CachedEventArgs> <>9__14_0; // 0x38 public static System.Func<System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs> <>9__14_1; // 0x40 public static System.AsyncCallback <>9__15_0; // 0x48 public static System.AsyncCallback <>9__15_1; // 0x50 public static System.AsyncCallback <>9__17_0; // 0x58 public static System.AsyncCallback <>9__18_0; // 0x60 public static System.AsyncCallback <>9__19_0; // 0x68 public static System.Func<System.Net.Sockets.Socket.CachedEventArgs> <>9__21_0; // 0x70 public static System.Func<System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs> <>9__21_1; // 0x78 public static System.Func<System.Net.Sockets.Socket.CachedEventArgs> <>9__22_0; // 0x80 public static System.Func<System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs> <>9__22_1; // 0x88 public static System.AsyncCallback <>9__23_0; // 0x90 public static System.AsyncCallback <>9__23_1; // 0x98 public static System.AsyncCallback <>9__25_0; // 0xa0 public static System.AsyncCallback <>9__26_0; // 0xa8 public static System.Func<System.Net.Sockets.Socket.CachedEventArgs> <>9__34_0; // 0xb0 public static System.IOAsyncCallback <>9__295_0; // 0xb8 public static System.IOAsyncCallback <>9__297_0; // 0xc0 public static System.IOAsyncCallback <>9__308_0; // 0xc8 public static System.IOAsyncCallback <>9__310_0; // 0xd0 // Methods private static System.Void .cctor(); // 0x397cd30 public System.Void .ctor(); // 0x397cd98 internal System.Net.Sockets.Socket.CachedEventArgs <AcceptAsync>b__7_0(); // 0x397cda0 internal System.Void <AcceptAsyncApm>b__8_0(System.IAsyncResult iar); // 0x397cdf4 internal System.Void <ConnectAsync>b__9_0(System.IAsyncResult iar); // 0x397d02c internal System.Void <ConnectAsync>b__10_0(System.IAsyncResult iar); // 0x397d260 internal System.Void <ConnectAsync>b__11_0(System.IAsyncResult iar); // 0x397d494 internal System.Void <ConnectAsync>b__12_0(System.IAsyncResult iar); // 0x397d6c8 internal System.Net.Sockets.Socket.CachedEventArgs <ReceiveAsync>b__14_0(); // 0x397d8fc internal System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs <ReceiveAsync>b__14_1(); // 0x397d950 internal System.Void <ReceiveAsyncApm>b__15_0(System.IAsyncResult iar); // 0x397d9a0 internal System.Void <ReceiveAsyncApm>b__15_1(System.IAsyncResult iar); // 0x397dbd8 internal System.Void <ReceiveAsyncApm>b__17_0(System.IAsyncResult iar); // 0x397e01c internal System.Void <ReceiveFromAsync>b__18_0(System.IAsyncResult iar); // 0x397e254 internal System.Void <ReceiveMessageFromAsync>b__19_0(System.IAsyncResult iar); // 0x397e4bc internal System.Net.Sockets.Socket.CachedEventArgs <SendAsync>b__21_0(); // 0x397e76c internal System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs <SendAsync>b__21_1(); // 0x397e7c0 internal System.Net.Sockets.Socket.CachedEventArgs <SendAsyncForNetworkStream>b__22_0(); // 0x397e810 internal System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs <SendAsyncForNetworkStream>b__22_1(); // 0x397e864 internal System.Void <SendAsyncApm>b__23_0(System.IAsyncResult iar); // 0x397e8b4 internal System.Void <SendAsyncApm>b__23_1(System.IAsyncResult iar); // 0x397eaec internal System.Void <SendAsyncApm>b__25_0(System.IAsyncResult iar); // 0x397edf0 internal System.Void <SendToAsync>b__26_0(System.IAsyncResult iar); // 0x397f028 internal System.Net.Sockets.Socket.CachedEventArgs <RentSocketAsyncEventArgs>b__34_0(); // 0x397f260 internal System.Void <SendAsync>b__295_0(System.IOAsyncResult s); // 0x397f2b4 internal System.Void <BeginSend>b__297_0(System.IOAsyncResult s); // 0x397f348 internal System.Void <SendToAsync>b__308_0(System.IOAsyncResult s); // 0x397f3dc internal System.Void <BeginSendTo>b__310_0(System.IOAsyncResult s); // 0x397f470 internal System.Void <.cctor>b__367_0(System.Object s, System.Net.Sockets.SocketAsyncEventArgs e); // 0x397f504 internal System.Void <.cctor>b__367_1(System.Object s, System.Net.Sockets.SocketAsyncEventArgs e); // 0x397f5fc internal System.Void <.cctor>b__367_2(System.Object s, System.Net.Sockets.SocketAsyncEventArgs e); // 0x397f6dc internal System.Void <.cctor>b__367_3(System.IAsyncResult ares); // 0x397f7bc internal System.Void <.cctor>b__367_4(System.IOAsyncResult ares); // 0x397fa48 internal System.Void <.cctor>b__367_5(System.IOAsyncResult ares); // 0x397fbbc internal System.Void <.cctor>b__367_6(System.IAsyncResult ares); // 0x397fe40 internal System.Void <.cctor>b__367_7(System.IOAsyncResult ares); // 0x39800cc internal System.Void <.cctor>b__367_8(System.IAsyncResult ares); // 0x3980590 internal System.Void <.cctor>b__367_9(System.IOAsyncResult ares); // 0x398081c internal System.Void <.cctor>b__367_10(System.IAsyncResult ares); // 0x3980928 internal System.Void <.cctor>b__367_11(System.IOAsyncResult ares); // 0x3980bc8 internal System.Void <.cctor>b__367_12(System.IOAsyncResult ares); // 0x3980e98 internal System.Void <.cctor>b__367_13(System.IAsyncResult ares); // 0x3980fb0 internal System.Void <.cctor>b__367_14(System.IOAsyncResult ares); // 0x3981264 internal System.Void <.cctor>b__367_15(System.IAsyncResult ares); // 0x39813f4 internal System.Void <.cctor>b__367_16(System.IOAsyncResult ares); // 0x398168c internal System.Void <.cctor>b__367_17(System.IAsyncResult ares); // 0x39817a4 } // System.dll private sealed class System.Net.Sockets.Socket.<>c__DisplayClass240_0 : System.Object { // Fields public System.Net.Sockets.SocketAsyncResult sockares; // 0x10 // Methods public System.Void .ctor(); // 0x3981a3c internal System.Void <BeginConnect>b__0(System.Threading.Tasks.Task<System.Net.IPAddress[]> t); // 0x3981a44 } // System.dll private sealed class System.Net.Sockets.Socket.<>c__DisplayClass298_0 : System.Object { // Fields public System.Int32 sent_so_far; // 0x10 // Methods public System.Void .ctor(); // 0x3981b80 internal System.Void <BeginSendCallback>b__0(System.IOAsyncResult s); // 0x3981b88 } // System.dll private sealed class System.Net.Sockets.Socket.<>c__DisplayClass311_0 : System.Object { // Fields public System.Int32 sent_so_far; // 0x10 // Methods public System.Void .ctor(); // 0x3981c2c internal System.Void <BeginSendToCallback>b__0(System.IOAsyncResult s); // 0x3981c34 } // System.dll private sealed class System.Net.Sockets.Socket.<>c__DisplayClass316_0 : System.Object { // Fields public System.AsyncCallback callback; // 0x10 public System.Net.Sockets.Socket.SendFileHandler handler; // 0x18 // Methods public System.Void .ctor(); // 0x3981cd8 internal System.Void <BeginSendFile>b__0(System.IAsyncResult ar); // 0x3981ce0 } // System.dll private sealed class System.Net.Sockets.Socket.<>c__DisplayClass355_0 : System.Object { // Fields public System.Net.Sockets.Socket <>4__this; // 0x10 public System.IOSelectorJob job; // 0x18 public System.IntPtr handle; // 0x20 // Methods public System.Void .ctor(); // 0x3981d60 internal System.Void <QueueIOSelectorJob>b__0(System.Threading.Tasks.Task t); // 0x3981d68 } // System.dll public class System.Net.Sockets.Socket : System.Object, System.IDisposable { // Fields private static readonly System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> AcceptCompletedHandler; // 0x0 private static readonly System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> ReceiveCompletedHandler; // 0x8 private static readonly System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> SendCompletedHandler; // 0x10 private static readonly System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<System.Net.Sockets.Socket> s_rentedSocketSentinel; // 0x18 private static readonly System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs s_rentedInt32Sentinel; // 0x20 private static readonly System.Threading.Tasks.Task<System.Int32> s_zeroTask; // 0x28 private System.Net.Sockets.Socket.CachedEventArgs _cachedTaskEventArgs; // 0x10 private static System.Object s_InternalSyncObject; // 0x30 internal static System.Boolean s_SupportsIPv4; // 0x38 internal static System.Boolean s_SupportsIPv6; // 0x39 internal static System.Boolean s_OSSupportsIPv6; // 0x3a internal static System.Boolean s_Initialized; // 0x3b private static System.Boolean s_LoggingEnabled; // 0x3c internal static System.Boolean s_PerfCountersEnabled; // 0x3d internal const System.Int32 DefaultCloseTimeout; // 0x0 private const System.Int32 SOCKET_CLOSED_CODE; // 0x0 private const System.String TIMEOUT_EXCEPTION_MSG; // 0x0 private System.Boolean is_closed; // 0x18 private System.Boolean is_listening; // 0x19 private System.Boolean useOverlappedIO; // 0x1a private System.Int32 linger_timeout; // 0x1c private System.Net.Sockets.AddressFamily addressFamily; // 0x20 private System.Net.Sockets.SocketType socketType; // 0x24 private System.Net.Sockets.ProtocolType protocolType; // 0x28 internal System.Net.Sockets.SafeSocketHandle m_Handle; // 0x30 internal System.Net.EndPoint seed_endpoint; // 0x38 internal System.Threading.SemaphoreSlim ReadSem; // 0x40 internal System.Threading.SemaphoreSlim WriteSem; // 0x48 internal System.Boolean is_blocking; // 0x50 internal System.Boolean is_bound; // 0x51 internal System.Boolean is_connected; // 0x52 private System.Int32 m_IntCleanedUp; // 0x54 internal System.Boolean connect_in_progress; // 0x58 internal readonly System.Int32 ID; // 0x5c private static System.AsyncCallback AcceptAsyncCallback; // 0x40 private static System.IOAsyncCallback BeginAcceptCallback; // 0x48 private static System.IOAsyncCallback BeginAcceptReceiveCallback; // 0x50 private static System.AsyncCallback ConnectAsyncCallback; // 0x58 private static System.IOAsyncCallback BeginConnectCallback; // 0x60 private static System.AsyncCallback DisconnectAsyncCallback; // 0x68 private static System.IOAsyncCallback BeginDisconnectCallback; // 0x70 private static System.AsyncCallback ReceiveAsyncCallback; // 0x78 private static System.IOAsyncCallback BeginReceiveCallback; // 0x80 private static System.IOAsyncCallback BeginReceiveGenericCallback; // 0x88 private static System.AsyncCallback ReceiveFromAsyncCallback; // 0x90 private static System.IOAsyncCallback BeginReceiveFromCallback; // 0x98 private static System.AsyncCallback SendAsyncCallback; // 0xa0 private static System.IOAsyncCallback BeginSendGenericCallback; // 0xa8 private static System.AsyncCallback SendToAsyncCallback; // 0xb0 // Methods internal System.Threading.Tasks.Task<System.Net.Sockets.Socket> AcceptAsync(System.Net.Sockets.Socket acceptSocket); // 0x396ac1c private System.Threading.Tasks.Task<System.Net.Sockets.Socket> AcceptAsyncApm(System.Net.Sockets.Socket acceptSocket); // 0x396aee8 internal System.Threading.Tasks.Task ConnectAsync(System.Net.EndPoint remoteEP); // 0x396b618 internal System.Threading.Tasks.Task ConnectAsync(System.Net.IPAddress address, System.Int32 port); // 0x396b8a8 internal System.Threading.Tasks.Task ConnectAsync(System.Net.IPAddress[] addresses, System.Int32 port); // 0x396bc70 internal System.Threading.Tasks.Task ConnectAsync(System.String host, System.Int32 port); // 0x396bffc internal System.Threading.Tasks.Task<System.Int32> ReceiveAsync(System.ArraySegment<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Boolean fromNetworkStream); // 0x396c454 internal System.Threading.Tasks.ValueTask<System.Int32> ReceiveAsync(System.Memory<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Boolean fromNetworkStream, System.Threading.CancellationToken cancellationToken); // 0x3969b24 private System.Threading.Tasks.Task<System.Int32> ReceiveAsyncApm(System.Memory<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x396c6d0 internal System.Threading.Tasks.Task<System.Int32> ReceiveAsync(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x396cac0 private System.Threading.Tasks.Task<System.Int32> ReceiveAsyncApm(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x396d3bc internal System.Threading.Tasks.Task<System.Net.Sockets.SocketReceiveFromResult> ReceiveFromAsync(System.ArraySegment<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEndPoint); // 0x396d588 internal System.Threading.Tasks.Task<System.Net.Sockets.SocketReceiveMessageFromResult> ReceiveMessageFromAsync(System.ArraySegment<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEndPoint); // 0x396d960 internal System.Threading.Tasks.Task<System.Int32> SendAsync(System.ArraySegment<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x396dbc0 internal System.Threading.Tasks.ValueTask<System.Int32> SendAsync(System.ReadOnlyMemory<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Threading.CancellationToken cancellationToken); // 0x396dcac internal System.Threading.Tasks.ValueTask SendAsyncForNetworkStream(System.ReadOnlyMemory<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Threading.CancellationToken cancellationToken); // 0x396a414 private System.Threading.Tasks.Task<System.Int32> SendAsyncApm(System.ReadOnlyMemory<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x396dfe8 internal System.Threading.Tasks.Task<System.Int32> SendAsync(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x396e430 private System.Threading.Tasks.Task<System.Int32> SendAsyncApm(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x396e7ec internal System.Threading.Tasks.Task<System.Int32> SendToAsync(System.ArraySegment<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP); // 0x396e9b8 private static System.Void ValidateBuffer(System.ArraySegment<System.Byte> buffer); // 0x396c548 private static System.Void ValidateBuffersList(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers); // 0x396cb98 private static System.Void ConfigureBufferList(System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs saea, System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x396cefc private System.Threading.Tasks.Task<System.Int32> GetTaskForSendReceive(System.Boolean pending, System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs saea, System.Boolean fromNetworkStream, System.Boolean isReceive); // 0x396d1b4 private static System.Void CompleteAccept(System.Net.Sockets.Socket s, System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<System.Net.Sockets.Socket> saea); // 0x396ee0c private static System.Void CompleteSendReceive(System.Net.Sockets.Socket s, System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs saea, System.Boolean isReceive); // 0x396ef64 private static System.Exception GetException(System.Net.Sockets.SocketError error, System.Boolean wrapExceptionsInIOExceptions); // 0x396b2d0 private System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs RentSocketAsyncEventArgs(System.Boolean isReceive); // 0x396ccfc private System.Void ReturnSocketAsyncEventArgs(System.Net.Sockets.Socket.Int32TaskSocketAsyncEventArgs saea, System.Boolean isReceive); // 0x396eda4 private System.Void ReturnSocketAsyncEventArgs(System.Net.Sockets.Socket.TaskSocketAsyncEventArgs<System.Net.Sockets.Socket> saea); // 0x396b274 private System.Void DisposeCachedTaskSocketAsyncEventArgs(); // 0x396f0e4 public System.Void .ctor(System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType); // 0x396f24c public System.Void .ctor(System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType); // 0x3966e08 public static System.Boolean get_SupportsIPv4(); // 0x396f70c public static System.Boolean get_OSSupportsIPv4(); // 0x3966da4 public static System.Boolean get_SupportsIPv6(); // 0x396f770 internal static System.Boolean get_LegacySupportsIPv6(); // 0x396f7d4 public static System.Boolean get_OSSupportsIPv6(); // 0x396707c public System.IntPtr get_Handle(); // 0x396f838 public System.Boolean get_UseOnlyOverlappedIO(); // 0x396f854 public System.Void set_UseOnlyOverlappedIO(System.Boolean value); // 0x396f85c public System.Net.Sockets.AddressFamily get_AddressFamily(); // 0x396f868 public System.Net.Sockets.SocketType get_SocketType(); // 0x396f870 public System.Net.Sockets.ProtocolType get_ProtocolType(); // 0x396f878 public System.Boolean get_ExclusiveAddressUse(); // 0x396f880 public System.Void set_ExclusiveAddressUse(System.Boolean value); // 0x396f904 public System.Int32 get_ReceiveBufferSize(); // 0x396fa98 public System.Void set_ReceiveBufferSize(System.Int32 value); // 0x396fb14 public System.Int32 get_SendBufferSize(); // 0x396fb74 public System.Void set_SendBufferSize(System.Int32 value); // 0x396fbf0 public System.Int32 get_ReceiveTimeout(); // 0x396fc50 public System.Void set_ReceiveTimeout(System.Int32 value); // 0x396fccc public System.Int32 get_SendTimeout(); // 0x396fd34 public System.Void set_SendTimeout(System.Int32 value); // 0x396fdb0 public System.Net.Sockets.LingerOption get_LingerState(); // 0x396fe18 public System.Void set_LingerState(System.Net.Sockets.LingerOption value); // 0x396fe9c public System.Int16 get_Ttl(); // 0x39701fc public System.Void set_Ttl(System.Int16 value); // 0x39702ec public System.Boolean get_DontFragment(); // 0x39703d0 public System.Void set_DontFragment(System.Boolean value); // 0x39704b0 public System.Boolean get_DualMode(); // 0x397052c public System.Void set_DualMode(System.Boolean value); // 0x396f274 private System.Boolean get_IsDualMode(); // 0x397060c internal System.Boolean CanTryAddressFamily(System.Net.Sockets.AddressFamily family); // 0x3966be4 public System.Void Connect(System.Net.IPAddress[] addresses, System.Int32 port); // 0x3970624 public System.Int32 Send(System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags); // 0x3970d6c public System.Int32 Send(System.Byte[] buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x3970d7c public System.Int32 Send(System.Byte[] buffer); // 0x3970da8 public System.Int32 Send(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers); // 0x3970dd4 public System.Int32 Send(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x3970ddc public System.Void SendFile(System.String fileName); // 0x39713e0 public System.Int32 Send(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags); // 0x3968630 public System.Int32 SendTo(System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP); // 0x39716c4 public System.Int32 SendTo(System.Byte[] buffer, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP); // 0x3971888 public System.Int32 SendTo(System.Byte[] buffer, System.Net.EndPoint remoteEP); // 0x39718b8 public System.Int32 Receive(System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags); // 0x39718e8 public System.Int32 Receive(System.Byte[] buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x39718f8 public System.Int32 Receive(System.Byte[] buffer); // 0x3971924 public System.Int32 Receive(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags); // 0x3967f28 public System.Int32 Receive(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers); // 0x3971a78 public System.Int32 Receive(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x3971a80 public System.Int32 ReceiveFrom(System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP); // 0x3972038 public System.Int32 ReceiveFrom(System.Byte[] buffer, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP); // 0x3972158 public System.Int32 ReceiveFrom(System.Byte[] buffer, ref System.Net.EndPoint& remoteEP); // 0x3972188 public System.Int32 IOControl(System.Net.Sockets.IOControlCode ioControlCode, System.Byte[] optionInValue, System.Byte[] optionOutValue); // 0x39721b8 public System.Void SetIPProtectionLevel(System.Net.Sockets.IPProtectionLevel level); // 0x396f554 public System.IAsyncResult BeginSendFile(System.String fileName, System.AsyncCallback callback, System.Object state); // 0x3972338 public System.IAsyncResult BeginConnect(System.Net.IPAddress address, System.Int32 port, System.AsyncCallback requestCallback, System.Object state); // 0x396ba04 public System.IAsyncResult BeginSend(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x39694c4 public System.IAsyncResult BeginSend(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x396e948 public System.Int32 EndSend(System.IAsyncResult asyncResult); // 0x3969744 public System.IAsyncResult BeginReceive(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x3968ee0 public System.IAsyncResult BeginReceive(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x396d518 public System.Int32 EndReceive(System.IAsyncResult asyncResult); // 0x3969160 public System.IAsyncResult BeginAccept(System.Int32 receiveSize, System.AsyncCallback callback, System.Object state); // 0x3972e4c public System.Net.Sockets.Socket EndAccept(out System.Byte[]& buffer, System.IAsyncResult asyncResult); // 0x3972e60 private static System.Object get_InternalSyncObject(); // 0x3973014 internal System.Boolean get_CleanedUp(); // 0x39709f0 internal static System.Void InitializeSockets(); // 0x396f2f4 public System.Void Dispose(); // 0x3966c48 protected override System.Void Finalize(); // 0x3973134 public static System.Boolean ConnectAsync(System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType, System.Net.Sockets.SocketAsyncEventArgs e); // 0x39731d4 internal System.Void InternalShutdown(System.Net.Sockets.SocketShutdown how); // 0x3968aa8 internal System.IAsyncResult UnsafeBeginConnect(System.Net.EndPoint remoteEP, System.AsyncCallback callback, System.Object state); // 0x397364c internal System.IAsyncResult UnsafeBeginSend(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x3973650 internal System.IAsyncResult UnsafeBeginReceive(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x3973654 internal System.IAsyncResult BeginMultipleSend(System.Net.BufferOffsetSize[] buffers, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x3973658 internal System.IAsyncResult UnsafeBeginMultipleSend(System.Net.BufferOffsetSize[] buffers, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback callback, System.Object state); // 0x3973794 internal System.Int32 EndMultipleSend(System.IAsyncResult asyncResult); // 0x3973798 internal System.Void MultipleSend(System.Net.BufferOffsetSize[] buffers, System.Net.Sockets.SocketFlags socketFlags); // 0x397379c internal System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue, System.Boolean silent); // 0x396aa48 public System.Void .ctor(System.Net.Sockets.SocketInformation socketInformation); // 0x3973a14 internal System.Void .ctor(System.Net.Sockets.AddressFamily family, System.Net.Sockets.SocketType type, System.Net.Sockets.ProtocolType proto, System.Net.Sockets.SafeSocketHandle safe_handle); // 0x3973eb0 private System.Void SocketDefaults(); // 0x396f638 private static System.IntPtr Socket_icall(System.Net.Sockets.AddressFamily family, System.Net.Sockets.SocketType type, System.Net.Sockets.ProtocolType proto, out System.Int32& error); // 0x396f550 public System.Int32 get_Available(); // 0x3967a58 private static System.Int32 Available_internal(System.Net.Sockets.SafeSocketHandle safeHandle, out System.Int32& error); // 0x3974088 private static System.Int32 Available_icall(System.IntPtr socket, out System.Int32& error); // 0x39741c0 public System.Boolean get_EnableBroadcast(); // 0x39741c4 public System.Void set_EnableBroadcast(System.Boolean value); // 0x3974294 public System.Boolean get_IsBound(); // 0x3974308 public System.Boolean get_MulticastLoopback(); // 0x3974310 public System.Void set_MulticastLoopback(System.Boolean value); // 0x3974438 public System.Net.EndPoint get_LocalEndPoint(); // 0x39744fc private static System.Net.SocketAddress LocalEndPoint_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32 family, out System.Int32& error); // 0x39745e8 private static System.Net.SocketAddress LocalEndPoint_icall(System.IntPtr socket, System.Int32 family, out System.Int32& error); // 0x3974728 public System.Boolean get_Blocking(); // 0x397472c public System.Void set_Blocking(System.Boolean value); // 0x3974734 private static System.Void Blocking_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Boolean block, out System.Int32& error); // 0x39747f8 internal static System.Void Blocking_icall(System.IntPtr socket, System.Boolean block, out System.Int32& error); // 0x397491c public System.Boolean get_Connected(); // 0x3974924 internal System.Void set_Connected(System.Boolean value); // 0x397492c public System.Boolean get_NoDelay(); // 0x3974938 public System.Void set_NoDelay(System.Boolean value); // 0x3973fc4 public System.Net.EndPoint get_RemoteEndPoint(); // 0x3974a1c private static System.Net.SocketAddress RemoteEndPoint_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32 family, out System.Int32& error); // 0x3974b10 private static System.Net.SocketAddress RemoteEndPoint_icall(System.IntPtr socket, System.Int32 family, out System.Int32& error); // 0x3974c50 internal System.Runtime.InteropServices.SafeHandle get_SafeHandle(); // 0x3974c54 public static System.Void Select(System.Collections.IList checkRead, System.Collections.IList checkWrite, System.Collections.IList checkError, System.Int32 microSeconds); // 0x3974c5c private static System.Void AddSockets(System.Collections.Generic.List<System.Net.Sockets.Socket> sockets, System.Collections.IList list, System.String name); // 0x3975290 private static System.Void Select_icall(ref System.Net.Sockets.Socket[]& sockets, System.Int32 microSeconds, out System.Int32& error); // 0x3975700 public System.Boolean Poll(System.Int32 microSeconds, System.Net.Sockets.SelectMode mode); // 0x3975704 private static System.Boolean Poll_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SelectMode mode, System.Int32 timeout, out System.Int32& error); // 0x3975898 private static System.Boolean Poll_icall(System.IntPtr socket, System.Net.Sockets.SelectMode mode, System.Int32 timeout, out System.Int32& error); // 0x39759e8 public System.Net.Sockets.Socket Accept(); // 0x39759ec internal System.Void Accept(System.Net.Sockets.Socket acceptSocket); // 0x3975c74 public System.Boolean AcceptAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x396b040 public System.IAsyncResult BeginAccept(System.AsyncCallback callback, System.Object state); // 0x3975f84 public System.IAsyncResult BeginAccept(System.Net.Sockets.Socket acceptSocket, System.Int32 receiveSize, System.AsyncCallback callback, System.Object state); // 0x396b3b8 public System.Net.Sockets.Socket EndAccept(System.IAsyncResult asyncResult); // 0x3976184 public System.Net.Sockets.Socket EndAccept(out System.Byte[]& buffer, out System.Int32& bytesTransferred, System.IAsyncResult asyncResult); // 0x3972f14 private static System.Net.Sockets.SafeSocketHandle Accept_internal(System.Net.Sockets.SafeSocketHandle safeHandle, out System.Int32& error, System.Boolean blocking); // 0x3975b24 private static System.IntPtr Accept_icall(System.IntPtr sock, out System.Int32& error, System.Boolean blocking); // 0x39762e4 public System.Void Bind(System.Net.EndPoint localEP); // 0x39762ec private static System.Void Bind_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.SocketAddress sa, out System.Int32& error); // 0x3976528 private static System.Void Bind_icall(System.IntPtr sock, System.Net.SocketAddress sa, out System.Int32& error); // 0x397664c public System.Void Listen(System.Int32 backlog); // 0x3976650 private static System.Void Listen_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32 backlog, out System.Int32& error); // 0x3976738 private static System.Void Listen_icall(System.IntPtr sock, System.Int32 backlog, out System.Int32& error); // 0x397685c public System.Void Connect(System.Net.IPAddress address, System.Int32 port); // 0x3976860 public System.Void Connect(System.String host, System.Int32 port); // 0x39768d4 public System.Void Connect(System.Net.EndPoint remoteEP); // 0x3970a00 public System.Boolean ConnectAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x396655c public static System.Void CancelConnectAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x39773a0 public System.IAsyncResult BeginConnect(System.String host, System.Int32 port, System.AsyncCallback callback, System.Object state); // 0x396c158 public System.IAsyncResult BeginConnect(System.Net.EndPoint remoteEP, System.AsyncCallback callback, System.Object state); // 0x396b76c public System.IAsyncResult BeginConnect(System.Net.IPAddress[] addresses, System.Int32 port, System.AsyncCallback requestCallback, System.Object state); // 0x396bdcc private static System.Boolean BeginMConnect(System.Net.Sockets.SocketAsyncResult sockares); // 0x39770d0 private static System.Boolean BeginSConnect(System.Net.Sockets.SocketAsyncResult sockares); // 0x3976c70 public System.Void EndConnect(System.IAsyncResult asyncResult); // 0x39772f0 private static System.Void Connect_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.SocketAddress sa, out System.Int32& error, System.Boolean blocking); // 0x397694c private static System.Void Connect_icall(System.IntPtr sock, System.Net.SocketAddress sa, out System.Int32& error, System.Boolean blocking); // 0x397743c private System.Boolean GetCheckedIPs(System.Net.Sockets.SocketAsyncEventArgs e, out System.Net.IPAddress[]& addresses); // 0x3976a6c public System.Void Disconnect(System.Boolean reuseSocket); // 0x3977444 public System.Boolean DisconnectAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x3977650 public System.IAsyncResult BeginDisconnect(System.Boolean reuseSocket, System.AsyncCallback callback, System.Object state); // 0x397774c public System.Void EndDisconnect(System.IAsyncResult asyncResult); // 0x3977870 private static System.Void Disconnect_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Boolean reuse, out System.Int32& error); // 0x397752c private static System.Void Disconnect_icall(System.IntPtr sock, System.Boolean reuse, out System.Int32& error); // 0x3977920 public System.Int32 Receive(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x3971950 private System.Int32 Receive(System.Memory<System.Byte> buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x3977be0 public System.Int32 Receive(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x3971ae0 public System.Int32 Receive(System.Span<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x39681e0 public System.Int32 Send(System.ReadOnlySpan<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x39688e8 public System.Int32 Receive(System.Span<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x3977f44 public System.Int32 Receive(System.Span<System.Byte> buffer); // 0x397803c public System.Boolean ReceiveAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x396cfa8 public System.IAsyncResult BeginReceive(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode, System.AsyncCallback callback, System.Object state); // 0x3972a2c public System.IAsyncResult BeginReceive(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode, System.AsyncCallback callback, System.Object state); // 0x3972bcc public System.Int32 EndReceive(System.IAsyncResult asyncResult, out System.Net.Sockets.SocketError& errorCode); // 0x3972d5c private static System.Int32 Receive_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.Socket.WSABUF* bufarray, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3977e04 private static System.Int32 Receive_array_icall(System.IntPtr sock, System.Net.Sockets.Socket.WSABUF* bufarray, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3978040 private static System.Int32 Receive_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3977aa0 private static System.Int32 Receive_icall(System.IntPtr sock, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3978048 public System.Int32 ReceiveFrom(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP); // 0x397204c internal System.Int32 ReceiveFrom(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP, out System.Net.Sockets.SocketError& errorCode); // 0x3978050 private System.Int32 ReceiveFrom(System.Memory<System.Byte> buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP, out System.Net.Sockets.SocketError& errorCode); // 0x397832c public System.Boolean ReceiveFromAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x39785d8 public System.IAsyncResult BeginReceiveFrom(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP, System.AsyncCallback callback, System.Object state); // 0x396d764 public System.Int32 EndReceiveFrom(System.IAsyncResult asyncResult, ref System.Net.EndPoint& endPoint); // 0x39787ec private System.Int32 EndReceiveFrom_internal(System.Net.Sockets.SocketAsyncResult sockares, System.Net.Sockets.SocketAsyncEventArgs ares); // 0x3978908 private static System.Int32 ReceiveFrom_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, ref System.Net.SocketAddress& sockaddr, out System.Int32& error, System.Boolean blocking); // 0x39781dc private static System.Int32 ReceiveFrom_icall(System.IntPtr sock, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, ref System.Net.SocketAddress& sockaddr, out System.Int32& error, System.Boolean blocking); // 0x39789dc public System.Int32 ReceiveMessageFrom(System.Byte[] buffer, System.Int32 offset, System.Int32 size, ref System.Net.Sockets.SocketFlags& socketFlags, ref System.Net.EndPoint& remoteEP, out System.Net.Sockets.IPPacketInformation& ipPacketInformation); // 0x39789e4 public System.Boolean ReceiveMessageFromAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x3978a8c public System.IAsyncResult BeginReceiveMessageFrom(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, ref System.Net.EndPoint& remoteEP, System.AsyncCallback callback, System.Object state); // 0x396db18 public System.Int32 EndReceiveMessageFrom(System.IAsyncResult asyncResult, ref System.Net.Sockets.SocketFlags& socketFlags, ref System.Net.EndPoint& endPoint, out System.Net.Sockets.IPPacketInformation& ipPacketInformation); // 0x3978ac8 public System.Int32 Send(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x3971580 public System.Int32 Send(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode); // 0x3970e3c public System.Int32 Send(System.ReadOnlySpan<System.Byte> buffer, System.Net.Sockets.SocketFlags socketFlags); // 0x3978df8 public System.Int32 Send(System.ReadOnlySpan<System.Byte> buffer); // 0x3978e6c public System.Boolean SendAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x396e508 public System.IAsyncResult BeginSend(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode, System.AsyncCallback callback, System.Object state); // 0x397256c private static System.Void BeginSendCallback(System.Net.Sockets.SocketAsyncResult sockares, System.Int32 sent_so_far); // 0x3978e74 public System.IAsyncResult BeginSend(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError& errorCode, System.AsyncCallback callback, System.Object state); // 0x3972794 public System.Int32 EndSend(System.IAsyncResult asyncResult, out System.Net.Sockets.SocketError& errorCode); // 0x397293c private static System.Int32 Send_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.Socket.WSABUF* bufarray, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3978cb8 private static System.Int32 Send_array_icall(System.IntPtr sock, System.Net.Sockets.Socket.WSABUF* bufarray, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3979224 private static System.Int32 Send_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x3978b78 private static System.Int32 Send_icall(System.IntPtr sock, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, out System.Int32& error, System.Boolean blocking); // 0x397922c public System.Int32 SendTo(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP); // 0x39716d8 private System.Int32 SendTo(System.Memory<System.Byte> buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP); // 0x3979384 public System.Boolean SendToAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x397963c public System.IAsyncResult BeginSendTo(System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP, System.AsyncCallback callback, System.Object state); // 0x396eb80 private static System.Void BeginSendToCallback(System.Net.Sockets.SocketAsyncResult sockares, System.Int32 sent_so_far); // 0x39798f4 public System.Int32 EndSendTo(System.IAsyncResult asyncResult); // 0x3979b18 private static System.Int32 SendTo_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Net.SocketAddress sa, out System.Int32& error, System.Boolean blocking); // 0x3979234 private static System.Int32 SendTo_icall(System.IntPtr sock, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Net.SocketAddress sa, out System.Int32& error, System.Boolean blocking); // 0x3979bd0 public System.Void SendFile(System.String fileName, System.Byte[] preBuffer, System.Byte[] postBuffer, System.Net.Sockets.TransmitFileOptions flags); // 0x39713f0 public System.IAsyncResult BeginSendFile(System.String fileName, System.Byte[] preBuffer, System.Byte[] postBuffer, System.Net.Sockets.TransmitFileOptions flags, System.AsyncCallback callback, System.Object state); // 0x3972350 public System.Void EndSendFile(System.IAsyncResult asyncResult); // 0x3979d28 private static System.Boolean SendFile_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.String filename, System.Byte[] pre_buffer, System.Byte[] post_buffer, System.Net.Sockets.TransmitFileOptions flags, out System.Int32& error, System.Boolean blocking); // 0x3979bd8 private static System.Boolean SendFile_icall(System.IntPtr sock, System.String filename, System.Byte[] pre_buffer, System.Byte[] post_buffer, System.Net.Sockets.TransmitFileOptions flags, out System.Int32& error, System.Boolean blocking); // 0x3979e2c public System.Boolean SendPacketsAsync(System.Net.Sockets.SocketAsyncEventArgs e); // 0x3979e34 private static System.Boolean Duplicate_icall(System.IntPtr handle, System.Int32 targetProcessId, out System.IntPtr& duplicateHandle, out System.IO.MonoIOError& error); // 0x3979e70 public System.Net.Sockets.SocketInformation DuplicateAndClose(System.Int32 targetProcessId); // 0x3979e74 public System.Void GetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Byte[] optionValue); // 0x397a1e0 public System.Byte[] GetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionLength); // 0x397a444 public System.Object GetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName); // 0x39674c8 private static System.Void GetSocketOption_arr_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, ref System.Byte[]& byte_val, out System.Int32& error); // 0x397a308 private static System.Void GetSocketOption_arr_icall(System.IntPtr socket, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, ref System.Byte[]& byte_val, out System.Int32& error); // 0x397a688 private static System.Void GetSocketOption_obj_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, out System.Object& obj_val, out System.Int32& error); // 0x397a54c private static System.Void GetSocketOption_obj_icall(System.IntPtr socket, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, out System.Object& obj_val, out System.Int32& error); // 0x397a68c public System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Byte[] optionValue); // 0x397a690 public System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Object optionValue); // 0x396feac public System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Boolean optionValue); // 0x397a7e8 public System.Void SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue); // 0x396f97c private static System.Void SetSocketOption_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object obj_val, System.Byte[] byte_val, System.Int32 int_val, out System.Int32& error); // 0x39738c0 private static System.Void SetSocketOption_icall(System.IntPtr socket, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object obj_val, System.Byte[] byte_val, System.Int32 int_val, out System.Int32& error); // 0x397a7f0 public System.Int32 IOControl(System.Int32 ioControlCode, System.Byte[] optionInValue, System.Byte[] optionOutValue); // 0x39721bc private static System.Int32 IOControl_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32 ioctl_code, System.Byte[] input, System.Byte[] output, out System.Int32& error); // 0x397a7f4 private static System.Int32 IOControl_icall(System.IntPtr sock, System.Int32 ioctl_code, System.Byte[] input, System.Byte[] output, out System.Int32& error); // 0x397a94c public System.Void Close(); // 0x3977434 public System.Void Close(System.Int32 timeout); // 0x3968b30 internal static System.Void Close_icall(System.IntPtr socket, out System.Int32& error); // 0x397a950 public System.Void Shutdown(System.Net.Sockets.SocketShutdown how); // 0x397a954 private static System.Void Shutdown_internal(System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketShutdown how, out System.Int32& error); // 0x3973528 internal static System.Void Shutdown_icall(System.IntPtr socket, System.Net.Sockets.SocketShutdown how, out System.Int32& error); // 0x397aa5c protected virtual System.Void Dispose(System.Boolean disposing); // 0x397aa60 private System.Void Linger(System.IntPtr handle); // 0x397aac0 private System.Void ThrowIfDisposedAndClosed(System.Net.Sockets.Socket socket); // 0x39760e8 private System.Void ThrowIfDisposedAndClosed(); // 0x3974004 private System.Void ThrowIfBufferNull(System.Byte[] buffer); // 0x3977928 private System.Void ThrowIfBufferOutOfRange(System.Byte[] buffer, System.Int32 offset, System.Int32 size); // 0x397797c private System.Void ThrowIfUdp(); // 0x39749cc private System.Net.Sockets.SocketAsyncResult ValidateEndIAsyncResult(System.IAsyncResult ares, System.String methodName, System.String argName); // 0x39761ac private System.Void QueueIOSelectorJob(System.Threading.SemaphoreSlim sem, System.IntPtr handle, System.IOSelectorJob job); // 0x3975e28 private System.Void InitSocketAsyncEventArgs(System.Net.Sockets.SocketAsyncEventArgs e, System.AsyncCallback callback, System.Object state, System.Net.Sockets.SocketOperation operation); // 0x3975d9c private System.Net.Sockets.SocketAsyncOperation SocketOperationToSocketAsyncOperation(System.Net.Sockets.SocketOperation op); // 0x397ac24 private System.Net.IPEndPoint RemapIPEndPoint(System.Net.IPEndPoint input); // 0x3976468 internal static System.Void cancel_blocking_socket_operation(System.Threading.Thread thread); // 0x397acc8 internal static System.Boolean SupportsPortReuse(System.Net.Sockets.ProtocolType proto); // 0x397accc internal static System.Int32 get_FamilyHint(); // 0x397acd0 private static System.Boolean IsProtocolSupported_internal(System.Net.NetworkInformation.NetworkInterfaceComponent networkInterface); // 0x397ad54 private static System.Boolean IsProtocolSupported(System.Net.NetworkInformation.NetworkInterfaceComponent networkInterface); // 0x39730e0 internal System.Void ReplaceHandleIfNecessaryAfterFailedConnect(); // 0x3966be0 private static System.Void .cctor(); // 0x397ad58 } // System.dll [Serializable] public class System.Net.Sockets.SocketException : System.ComponentModel.Win32Exception { // Fields private System.Net.EndPoint m_EndPoint; // 0x90 // Methods private static System.Int32 WSAGetLastError_icall(); // 0x3981dac public System.Void .ctor(); // 0x3981db0 internal System.Void .ctor(System.Int32 error, System.String message); // 0x3981dd0 internal System.Void .ctor(System.Net.EndPoint endPoint); // 0x3981dd8 public System.Void .ctor(System.Int32 errorCode); // 0x397c504 internal System.Void .ctor(System.Int32 errorCode, System.Net.EndPoint endPoint); // 0x3981e58 internal System.Void .ctor(System.Net.Sockets.SocketError socketError); // 0x39813ec protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo serializationInfo, System.Runtime.Serialization.StreamingContext streamingContext); // 0x3981e88 public override System.Int32 get_ErrorCode(); // 0x3981e90 public override System.String get_Message(); // 0x3981e98 public System.Net.Sockets.SocketError get_SocketErrorCode(); // 0x397fa40 } // System.dll public enum System.Net.Sockets.AddressFamily : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.AddressFamily Unknown = 4294967295; // 0x0 public const System.Net.Sockets.AddressFamily Unspecified = 0; // 0x0 public const System.Net.Sockets.AddressFamily Unix = 1; // 0x0 public const System.Net.Sockets.AddressFamily InterNetwork = 2; // 0x0 public const System.Net.Sockets.AddressFamily ImpLink = 3; // 0x0 public const System.Net.Sockets.AddressFamily Pup = 4; // 0x0 public const System.Net.Sockets.AddressFamily Chaos = 5; // 0x0 public const System.Net.Sockets.AddressFamily NS = 6; // 0x0 public const System.Net.Sockets.AddressFamily Ipx = 6; // 0x0 public const System.Net.Sockets.AddressFamily Iso = 7; // 0x0 public const System.Net.Sockets.AddressFamily Osi = 7; // 0x0 public const System.Net.Sockets.AddressFamily Ecma = 8; // 0x0 public const System.Net.Sockets.AddressFamily DataKit = 9; // 0x0 public const System.Net.Sockets.AddressFamily Ccitt = 10; // 0x0 public const System.Net.Sockets.AddressFamily Sna = 11; // 0x0 public const System.Net.Sockets.AddressFamily DecNet = 12; // 0x0 public const System.Net.Sockets.AddressFamily DataLink = 13; // 0x0 public const System.Net.Sockets.AddressFamily Lat = 14; // 0x0 public const System.Net.Sockets.AddressFamily HyperChannel = 15; // 0x0 public const System.Net.Sockets.AddressFamily AppleTalk = 16; // 0x0 public const System.Net.Sockets.AddressFamily NetBios = 17; // 0x0 public const System.Net.Sockets.AddressFamily VoiceView = 18; // 0x0 public const System.Net.Sockets.AddressFamily FireFox = 19; // 0x0 public const System.Net.Sockets.AddressFamily Banyan = 21; // 0x0 public const System.Net.Sockets.AddressFamily Atm = 22; // 0x0 public const System.Net.Sockets.AddressFamily InterNetworkV6 = 23; // 0x0 public const System.Net.Sockets.AddressFamily Cluster = 24; // 0x0 public const System.Net.Sockets.AddressFamily Ieee12844 = 25; // 0x0 public const System.Net.Sockets.AddressFamily Irda = 26; // 0x0 public const System.Net.Sockets.AddressFamily NetworkDesigners = 28; // 0x0 public const System.Net.Sockets.AddressFamily Max = 29; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.IOControlCode : { // Fields public System.Int64 value__; // 0x10 public const System.Net.Sockets.IOControlCode AsyncIO = 2147772029; // 0x0 public const System.Net.Sockets.IOControlCode NonBlockingIO = 2147772030; // 0x0 public const System.Net.Sockets.IOControlCode DataToRead = 1074030207; // 0x0 public const System.Net.Sockets.IOControlCode OobDataRead = 1074033415; // 0x0 public const System.Net.Sockets.IOControlCode AssociateHandle = 2281701377; // 0x0 public const System.Net.Sockets.IOControlCode EnableCircularQueuing = 671088642; // 0x0 public const System.Net.Sockets.IOControlCode Flush = 671088644; // 0x0 public const System.Net.Sockets.IOControlCode GetBroadcastAddress = 1207959557; // 0x0 public const System.Net.Sockets.IOControlCode GetExtensionFunctionPointer = 3355443206; // 0x0 public const System.Net.Sockets.IOControlCode GetQos = 3355443207; // 0x0 public const System.Net.Sockets.IOControlCode GetGroupQos = 3355443208; // 0x0 public const System.Net.Sockets.IOControlCode MultipointLoopback = 2281701385; // 0x0 public const System.Net.Sockets.IOControlCode MulticastScope = 2281701386; // 0x0 public const System.Net.Sockets.IOControlCode SetQos = 2281701387; // 0x0 public const System.Net.Sockets.IOControlCode SetGroupQos = 2281701388; // 0x0 public const System.Net.Sockets.IOControlCode TranslateHandle = 3355443213; // 0x0 public const System.Net.Sockets.IOControlCode RoutingInterfaceQuery = 3355443220; // 0x0 public const System.Net.Sockets.IOControlCode RoutingInterfaceChange = 2281701397; // 0x0 public const System.Net.Sockets.IOControlCode AddressListQuery = 1207959574; // 0x0 public const System.Net.Sockets.IOControlCode AddressListChange = 671088663; // 0x0 public const System.Net.Sockets.IOControlCode QueryTargetPnpHandle = 1207959576; // 0x0 public const System.Net.Sockets.IOControlCode NamespaceChange = 2281701401; // 0x0 public const System.Net.Sockets.IOControlCode AddressListSort = 3355443225; // 0x0 public const System.Net.Sockets.IOControlCode ReceiveAll = 2550136833; // 0x0 public const System.Net.Sockets.IOControlCode ReceiveAllMulticast = 2550136834; // 0x0 public const System.Net.Sockets.IOControlCode ReceiveAllIgmpMulticast = 2550136835; // 0x0 public const System.Net.Sockets.IOControlCode KeepAliveValues = 2550136836; // 0x0 public const System.Net.Sockets.IOControlCode AbsorbRouterAlert = 2550136837; // 0x0 public const System.Net.Sockets.IOControlCode UnicastInterface = 2550136838; // 0x0 public const System.Net.Sockets.IOControlCode LimitBroadcasts = 2550136839; // 0x0 public const System.Net.Sockets.IOControlCode BindToInterface = 2550136840; // 0x0 public const System.Net.Sockets.IOControlCode MulticastInterface = 2550136841; // 0x0 public const System.Net.Sockets.IOControlCode AddMulticastGroupOnInterface = 2550136842; // 0x0 public const System.Net.Sockets.IOControlCode DeleteMulticastGroupFromInterface = 2550136843; // 0x0 // Methods } // System.dll public struct System.Net.Sockets.IPPacketInformation : { // Fields private System.Net.IPAddress address; // 0x10 private System.Int32 networkInterface; // 0x18 // Methods public override System.Boolean Equals(System.Object comparand); // 0x3981f28 public override System.Int32 GetHashCode(); // 0x3981fc4 } // System.dll public enum System.Net.Sockets.IPProtectionLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.IPProtectionLevel Unspecified = 4294967295; // 0x0 public const System.Net.Sockets.IPProtectionLevel Unrestricted = 10; // 0x0 public const System.Net.Sockets.IPProtectionLevel EdgeRestricted = 20; // 0x0 public const System.Net.Sockets.IPProtectionLevel Restricted = 30; // 0x0 // Methods } // System.dll public class System.Net.Sockets.LingerOption : System.Object { // Fields private System.Boolean enabled; // 0x10 private System.Int32 lingerTime; // 0x14 // Methods public System.Void .ctor(System.Boolean enable, System.Int32 seconds); // 0x3982008 public System.Void set_Enabled(System.Boolean value); // 0x398203c public System.Void set_LingerTime(System.Int32 value); // 0x3982048 } // System.dll public class System.Net.Sockets.MulticastOption : System.Object { // Fields // Methods } // System.dll public class System.Net.Sockets.IPv6MulticastOption : System.Object { // Fields // Methods } // System.dll public enum System.Net.Sockets.ProtocolType : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.ProtocolType IP = 0; // 0x0 public const System.Net.Sockets.ProtocolType IPv6HopByHopOptions = 0; // 0x0 public const System.Net.Sockets.ProtocolType Icmp = 1; // 0x0 public const System.Net.Sockets.ProtocolType Igmp = 2; // 0x0 public const System.Net.Sockets.ProtocolType Ggp = 3; // 0x0 public const System.Net.Sockets.ProtocolType IPv4 = 4; // 0x0 public const System.Net.Sockets.ProtocolType Tcp = 6; // 0x0 public const System.Net.Sockets.ProtocolType Pup = 12; // 0x0 public const System.Net.Sockets.ProtocolType Udp = 17; // 0x0 public const System.Net.Sockets.ProtocolType Idp = 22; // 0x0 public const System.Net.Sockets.ProtocolType IPv6 = 41; // 0x0 public const System.Net.Sockets.ProtocolType IPv6RoutingHeader = 43; // 0x0 public const System.Net.Sockets.ProtocolType IPv6FragmentHeader = 44; // 0x0 public const System.Net.Sockets.ProtocolType IPSecEncapsulatingSecurityPayload = 50; // 0x0 public const System.Net.Sockets.ProtocolType IPSecAuthenticationHeader = 51; // 0x0 public const System.Net.Sockets.ProtocolType IcmpV6 = 58; // 0x0 public const System.Net.Sockets.ProtocolType IPv6NoNextHeader = 59; // 0x0 public const System.Net.Sockets.ProtocolType IPv6DestinationOptions = 60; // 0x0 public const System.Net.Sockets.ProtocolType ND = 77; // 0x0 public const System.Net.Sockets.ProtocolType Raw = 255; // 0x0 public const System.Net.Sockets.ProtocolType Unspecified = 0; // 0x0 public const System.Net.Sockets.ProtocolType Ipx = 1000; // 0x0 public const System.Net.Sockets.ProtocolType Spx = 1256; // 0x0 public const System.Net.Sockets.ProtocolType SpxII = 1257; // 0x0 public const System.Net.Sockets.ProtocolType Unknown = 4294967295; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SelectMode : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SelectMode SelectRead = 0; // 0x0 public const System.Net.Sockets.SelectMode SelectWrite = 1; // 0x0 public const System.Net.Sockets.SelectMode SelectError = 2; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketAsyncOperation : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketAsyncOperation None = 0; // 0x0 public const System.Net.Sockets.SocketAsyncOperation Accept = 1; // 0x0 public const System.Net.Sockets.SocketAsyncOperation Connect = 2; // 0x0 public const System.Net.Sockets.SocketAsyncOperation Disconnect = 3; // 0x0 public const System.Net.Sockets.SocketAsyncOperation Receive = 4; // 0x0 public const System.Net.Sockets.SocketAsyncOperation ReceiveFrom = 5; // 0x0 public const System.Net.Sockets.SocketAsyncOperation ReceiveMessageFrom = 6; // 0x0 public const System.Net.Sockets.SocketAsyncOperation Send = 7; // 0x0 public const System.Net.Sockets.SocketAsyncOperation SendPackets = 8; // 0x0 public const System.Net.Sockets.SocketAsyncOperation SendTo = 9; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketError : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketError Success = 0; // 0x0 public const System.Net.Sockets.SocketError SocketError = 4294967295; // 0x0 public const System.Net.Sockets.SocketError Interrupted = 10004; // 0x0 public const System.Net.Sockets.SocketError AccessDenied = 10013; // 0x0 public const System.Net.Sockets.SocketError Fault = 10014; // 0x0 public const System.Net.Sockets.SocketError InvalidArgument = 10022; // 0x0 public const System.Net.Sockets.SocketError TooManyOpenSockets = 10024; // 0x0 public const System.Net.Sockets.SocketError WouldBlock = 10035; // 0x0 public const System.Net.Sockets.SocketError InProgress = 10036; // 0x0 public const System.Net.Sockets.SocketError AlreadyInProgress = 10037; // 0x0 public const System.Net.Sockets.SocketError NotSocket = 10038; // 0x0 public const System.Net.Sockets.SocketError DestinationAddressRequired = 10039; // 0x0 public const System.Net.Sockets.SocketError MessageSize = 10040; // 0x0 public const System.Net.Sockets.SocketError ProtocolType = 10041; // 0x0 public const System.Net.Sockets.SocketError ProtocolOption = 10042; // 0x0 public const System.Net.Sockets.SocketError ProtocolNotSupported = 10043; // 0x0 public const System.Net.Sockets.SocketError SocketNotSupported = 10044; // 0x0 public const System.Net.Sockets.SocketError OperationNotSupported = 10045; // 0x0 public const System.Net.Sockets.SocketError ProtocolFamilyNotSupported = 10046; // 0x0 public const System.Net.Sockets.SocketError AddressFamilyNotSupported = 10047; // 0x0 public const System.Net.Sockets.SocketError AddressAlreadyInUse = 10048; // 0x0 public const System.Net.Sockets.SocketError AddressNotAvailable = 10049; // 0x0 public const System.Net.Sockets.SocketError NetworkDown = 10050; // 0x0 public const System.Net.Sockets.SocketError NetworkUnreachable = 10051; // 0x0 public const System.Net.Sockets.SocketError NetworkReset = 10052; // 0x0 public const System.Net.Sockets.SocketError ConnectionAborted = 10053; // 0x0 public const System.Net.Sockets.SocketError ConnectionReset = 10054; // 0x0 public const System.Net.Sockets.SocketError NoBufferSpaceAvailable = 10055; // 0x0 public const System.Net.Sockets.SocketError IsConnected = 10056; // 0x0 public const System.Net.Sockets.SocketError NotConnected = 10057; // 0x0 public const System.Net.Sockets.SocketError Shutdown = 10058; // 0x0 public const System.Net.Sockets.SocketError TimedOut = 10060; // 0x0 public const System.Net.Sockets.SocketError ConnectionRefused = 10061; // 0x0 public const System.Net.Sockets.SocketError HostDown = 10064; // 0x0 public const System.Net.Sockets.SocketError HostUnreachable = 10065; // 0x0 public const System.Net.Sockets.SocketError ProcessLimit = 10067; // 0x0 public const System.Net.Sockets.SocketError SystemNotReady = 10091; // 0x0 public const System.Net.Sockets.SocketError VersionNotSupported = 10092; // 0x0 public const System.Net.Sockets.SocketError NotInitialized = 10093; // 0x0 public const System.Net.Sockets.SocketError Disconnecting = 10101; // 0x0 public const System.Net.Sockets.SocketError TypeNotFound = 10109; // 0x0 public const System.Net.Sockets.SocketError HostNotFound = 11001; // 0x0 public const System.Net.Sockets.SocketError TryAgain = 11002; // 0x0 public const System.Net.Sockets.SocketError NoRecovery = 11003; // 0x0 public const System.Net.Sockets.SocketError NoData = 11004; // 0x0 public const System.Net.Sockets.SocketError IOPending = 997; // 0x0 public const System.Net.Sockets.SocketError OperationAborted = 995; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketFlags : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketFlags None = 0; // 0x0 public const System.Net.Sockets.SocketFlags OutOfBand = 1; // 0x0 public const System.Net.Sockets.SocketFlags Peek = 2; // 0x0 public const System.Net.Sockets.SocketFlags DontRoute = 4; // 0x0 public const System.Net.Sockets.SocketFlags MaxIOVectorLength = 16; // 0x0 public const System.Net.Sockets.SocketFlags Truncated = 256; // 0x0 public const System.Net.Sockets.SocketFlags ControlDataTruncated = 512; // 0x0 public const System.Net.Sockets.SocketFlags Broadcast = 1024; // 0x0 public const System.Net.Sockets.SocketFlags Multicast = 2048; // 0x0 public const System.Net.Sockets.SocketFlags Partial = 32768; // 0x0 // Methods } // System.dll [Serializable] public struct System.Net.Sockets.SocketInformation : { // Fields private System.Byte[] protocolInformation; // 0x10 private System.Net.Sockets.SocketInformationOptions options; // 0x18 private System.Net.EndPoint remoteEndPoint; // 0x20 // Methods public System.Byte[] get_ProtocolInformation(); // 0x3982050 public System.Void set_ProtocolInformation(System.Byte[] value); // 0x3982058 public System.Net.Sockets.SocketInformationOptions get_Options(); // 0x3982060 public System.Void set_Options(System.Net.Sockets.SocketInformationOptions value); // 0x3982068 } // System.dll public enum System.Net.Sockets.SocketInformationOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketInformationOptions NonBlocking = 1; // 0x0 public const System.Net.Sockets.SocketInformationOptions Connected = 2; // 0x0 public const System.Net.Sockets.SocketInformationOptions Listening = 4; // 0x0 public const System.Net.Sockets.SocketInformationOptions UseOnlyOverlappedIO = 8; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketOptionLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketOptionLevel Socket = 65535; // 0x0 public const System.Net.Sockets.SocketOptionLevel IP = 0; // 0x0 public const System.Net.Sockets.SocketOptionLevel IPv6 = 41; // 0x0 public const System.Net.Sockets.SocketOptionLevel Tcp = 6; // 0x0 public const System.Net.Sockets.SocketOptionLevel Udp = 17; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketOptionName : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketOptionName Debug = 1; // 0x0 public const System.Net.Sockets.SocketOptionName AcceptConnection = 2; // 0x0 public const System.Net.Sockets.SocketOptionName ReuseAddress = 4; // 0x0 public const System.Net.Sockets.SocketOptionName KeepAlive = 8; // 0x0 public const System.Net.Sockets.SocketOptionName DontRoute = 16; // 0x0 public const System.Net.Sockets.SocketOptionName Broadcast = 32; // 0x0 public const System.Net.Sockets.SocketOptionName UseLoopback = 64; // 0x0 public const System.Net.Sockets.SocketOptionName Linger = 128; // 0x0 public const System.Net.Sockets.SocketOptionName OutOfBandInline = 256; // 0x0 public const System.Net.Sockets.SocketOptionName DontLinger = 4294967167; // 0x0 public const System.Net.Sockets.SocketOptionName ExclusiveAddressUse = 4294967291; // 0x0 public const System.Net.Sockets.SocketOptionName SendBuffer = 4097; // 0x0 public const System.Net.Sockets.SocketOptionName ReceiveBuffer = 4098; // 0x0 public const System.Net.Sockets.SocketOptionName SendLowWater = 4099; // 0x0 public const System.Net.Sockets.SocketOptionName ReceiveLowWater = 4100; // 0x0 public const System.Net.Sockets.SocketOptionName SendTimeout = 4101; // 0x0 public const System.Net.Sockets.SocketOptionName ReceiveTimeout = 4102; // 0x0 public const System.Net.Sockets.SocketOptionName Error = 4103; // 0x0 public const System.Net.Sockets.SocketOptionName Type = 4104; // 0x0 public const System.Net.Sockets.SocketOptionName ReuseUnicastPort = 12295; // 0x0 public const System.Net.Sockets.SocketOptionName MaxConnections = 2147483647; // 0x0 public const System.Net.Sockets.SocketOptionName IPOptions = 1; // 0x0 public const System.Net.Sockets.SocketOptionName HeaderIncluded = 2; // 0x0 public const System.Net.Sockets.SocketOptionName TypeOfService = 3; // 0x0 public const System.Net.Sockets.SocketOptionName IpTimeToLive = 4; // 0x0 public const System.Net.Sockets.SocketOptionName MulticastInterface = 9; // 0x0 public const System.Net.Sockets.SocketOptionName MulticastTimeToLive = 10; // 0x0 public const System.Net.Sockets.SocketOptionName MulticastLoopback = 11; // 0x0 public const System.Net.Sockets.SocketOptionName AddMembership = 12; // 0x0 public const System.Net.Sockets.SocketOptionName DropMembership = 13; // 0x0 public const System.Net.Sockets.SocketOptionName DontFragment = 14; // 0x0 public const System.Net.Sockets.SocketOptionName AddSourceMembership = 15; // 0x0 public const System.Net.Sockets.SocketOptionName DropSourceMembership = 16; // 0x0 public const System.Net.Sockets.SocketOptionName BlockSource = 17; // 0x0 public const System.Net.Sockets.SocketOptionName UnblockSource = 18; // 0x0 public const System.Net.Sockets.SocketOptionName PacketInformation = 19; // 0x0 public const System.Net.Sockets.SocketOptionName HopLimit = 21; // 0x0 public const System.Net.Sockets.SocketOptionName IPProtectionLevel = 23; // 0x0 public const System.Net.Sockets.SocketOptionName IPv6Only = 27; // 0x0 public const System.Net.Sockets.SocketOptionName NoDelay = 1; // 0x0 public const System.Net.Sockets.SocketOptionName BsdUrgent = 2; // 0x0 public const System.Net.Sockets.SocketOptionName Expedited = 2; // 0x0 public const System.Net.Sockets.SocketOptionName NoChecksum = 1; // 0x0 public const System.Net.Sockets.SocketOptionName ChecksumCoverage = 20; // 0x0 public const System.Net.Sockets.SocketOptionName UpdateAcceptContext = 28683; // 0x0 public const System.Net.Sockets.SocketOptionName UpdateConnectContext = 28688; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketShutdown : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketShutdown Receive = 0; // 0x0 public const System.Net.Sockets.SocketShutdown Send = 1; // 0x0 public const System.Net.Sockets.SocketShutdown Both = 2; // 0x0 // Methods } // System.dll public enum System.Net.Sockets.SocketType : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketType Stream = 1; // 0x0 public const System.Net.Sockets.SocketType Dgram = 2; // 0x0 public const System.Net.Sockets.SocketType Raw = 3; // 0x0 public const System.Net.Sockets.SocketType Rdm = 4; // 0x0 public const System.Net.Sockets.SocketType Seqpacket = 5; // 0x0 public const System.Net.Sockets.SocketType Unknown = 4294967295; // 0x0 // Methods } // System.dll public class System.Net.Sockets.TcpClient : System.Object, System.IDisposable { // Fields private System.Net.Sockets.Socket m_ClientSocket; // 0x10 private System.Boolean m_Active; // 0x18 private System.Net.Sockets.NetworkStream m_DataStream; // 0x20 private System.Net.Sockets.AddressFamily m_Family; // 0x28 private System.Boolean m_CleanedUp; // 0x2c // Methods public System.Void .ctor(System.Net.IPEndPoint localEP); // 0x3982070 public System.Void .ctor(); // 0x39821a0 public System.Void .ctor(System.Net.Sockets.AddressFamily family); // 0x39821c0 public System.Void .ctor(System.String hostname, System.Int32 port); // 0x39822cc internal System.Void .ctor(System.Net.Sockets.Socket acceptedSocket); // 0x3982bd8 public System.Net.Sockets.Socket get_Client(); // 0x3982c28 public System.Void set_Client(System.Net.Sockets.Socket value); // 0x3982c30 protected System.Boolean get_Active(); // 0x3982c38 protected System.Void set_Active(System.Boolean value); // 0x3982c40 public System.Int32 get_Available(); // 0x3982c4c public System.Boolean get_Connected(); // 0x3982c68 public System.Boolean get_ExclusiveAddressUse(); // 0x3982c84 public System.Void set_ExclusiveAddressUse(System.Boolean value); // 0x3982ca0 public System.Void Connect(System.String hostname, System.Int32 port); // 0x398250c public System.Void Connect(System.Net.IPAddress address, System.Int32 port); // 0x3982dc0 public System.Void Connect(System.Net.IPEndPoint remoteEP); // 0x3982cc0 public System.Void Connect(System.Net.IPAddress[] ipAddresses, System.Int32 port); // 0x3982f64 public System.IAsyncResult BeginConnect(System.String host, System.Int32 port, System.AsyncCallback requestCallback, System.Object state); // 0x3982fb4 public System.IAsyncResult BeginConnect(System.Net.IPAddress address, System.Int32 port, System.AsyncCallback requestCallback, System.Object state); // 0x3983020 public System.IAsyncResult BeginConnect(System.Net.IPAddress[] addresses, System.Int32 port, System.AsyncCallback requestCallback, System.Object state); // 0x398308c public System.Void EndConnect(System.IAsyncResult asyncResult); // 0x39830f8 public System.Threading.Tasks.Task ConnectAsync(System.Net.IPAddress address, System.Int32 port); // 0x3983140 public System.Threading.Tasks.Task ConnectAsync(System.String host, System.Int32 port); // 0x39832ac public System.Threading.Tasks.Task ConnectAsync(System.Net.IPAddress[] addresses, System.Int32 port); // 0x3983418 public System.Net.Sockets.NetworkStream GetStream(); // 0x3983584 public System.Void Close(); // 0x39836c8 protected virtual System.Void Dispose(System.Boolean disposing); // 0x398376c public System.Void Dispose(); // 0x3983934 protected override System.Void Finalize(); // 0x3983944 public System.Int32 get_ReceiveBufferSize(); // 0x39839e4 public System.Void set_ReceiveBufferSize(System.Int32 value); // 0x3983a84 public System.Int32 get_SendBufferSize(); // 0x3983aac public System.Void set_SendBufferSize(System.Int32 value); // 0x3983ab8 public System.Int32 get_ReceiveTimeout(); // 0x3983ae0 public System.Void set_ReceiveTimeout(System.Int32 value); // 0x3983aec public System.Int32 get_SendTimeout(); // 0x3983b14 public System.Void set_SendTimeout(System.Int32 value); // 0x3983b20 public System.Net.Sockets.LingerOption get_LingerState(); // 0x3983b48 public System.Void set_LingerState(System.Net.Sockets.LingerOption value); // 0x3983bd8 public System.Boolean get_NoDelay(); // 0x3983c00 public System.Void set_NoDelay(System.Boolean value); // 0x3983c20 private System.Void initialize(); // 0x3982128 private System.Int32 numericOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName); // 0x39839f0 } // System.dll public enum System.Net.Sockets.TransmitFileOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.TransmitFileOptions UseDefaultWorkerThread = 0; // 0x0 public const System.Net.Sockets.TransmitFileOptions Disconnect = 1; // 0x0 public const System.Net.Sockets.TransmitFileOptions ReuseSocket = 2; // 0x0 public const System.Net.Sockets.TransmitFileOptions WriteBehind = 4; // 0x0 public const System.Net.Sockets.TransmitFileOptions UseSystemThread = 16; // 0x0 public const System.Net.Sockets.TransmitFileOptions UseKernelApc = 32; // 0x0 // Methods } // System.dll internal sealed class System.Net.Sockets.SafeSocketHandle : Microsoft.Win32.SafeHandles.SafeHandleMinusOneIsInvalid { // Fields private System.Collections.Generic.List<System.Threading.Thread> blocking_threads; // 0x20 private System.Collections.Generic.Dictionary<System.Threading.Thread,System.Diagnostics.StackTrace> threads_stacktraces; // 0x28 private System.Boolean in_cleanup; // 0x30 private static System.Boolean THROW_ON_ABORT_RETRIES; // 0x0 // Methods public System.Void .ctor(System.IntPtr preexistingHandle, System.Boolean ownsHandle); // 0x3983c48 protected override System.Boolean ReleaseHandle(); // 0x3983d24 public System.Void RegisterForBlockingSyscall(); // 0x39842d8 public System.Void UnRegisterForBlockingSyscall(); // 0x3984414 private static System.Void .cctor(); // 0x3984604 } // System.dll public class System.Net.Sockets.SocketAsyncEventArgs : System.EventArgs, System.IDisposable { // Fields private System.Boolean disposed; // 0x10 internal System.Int32 in_progress; // 0x14 private System.Net.EndPoint remote_ep; // 0x18 private System.Net.Sockets.Socket current_socket; // 0x20 internal System.Net.Sockets.SocketAsyncResult socket_async_result; // 0x28 private System.Exception <ConnectByNameError>k__BackingField; // 0x30 private System.Net.Sockets.Socket <AcceptSocket>k__BackingField; // 0x38 private System.Int32 <BytesTransferred>k__BackingField; // 0x40 private System.Net.Sockets.SocketAsyncOperation <LastOperation>k__BackingField; // 0x44 private System.Int32 <SendPacketsSendSize>k__BackingField; // 0x48 private System.Net.Sockets.SocketError <SocketError>k__BackingField; // 0x4c private System.Net.Sockets.SocketFlags <SocketFlags>k__BackingField; // 0x50 private System.Object <UserToken>k__BackingField; // 0x58 private System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> Completed; // 0x60 private System.Memory<System.Byte> _buffer; // 0x68 private System.Int32 _offset; // 0x78 private System.Int32 _count; // 0x7c private System.Boolean _bufferIsExplicitArray; // 0x80 private System.Collections.Generic.IList<System.ArraySegment<System.Byte>> _bufferList; // 0x88 private System.Collections.Generic.List<System.ArraySegment<System.Byte>> _bufferListInternal; // 0x90 // Methods private System.Void set_ConnectByNameError(System.Exception value); // 0x3984698 public System.Net.Sockets.Socket get_AcceptSocket(); // 0x39846a0 public System.Void set_AcceptSocket(System.Net.Sockets.Socket value); // 0x39846a8 public System.Int32 get_BytesTransferred(); // 0x39846b0 private System.Void set_BytesTransferred(System.Int32 value); // 0x39846b8 public System.Net.Sockets.SocketAsyncOperation get_LastOperation(); // 0x39846c0 private System.Void set_LastOperation(System.Net.Sockets.SocketAsyncOperation value); // 0x39846c8 public System.Net.EndPoint get_RemoteEndPoint(); // 0x39846d0 public System.Void set_RemoteEndPoint(System.Net.EndPoint value); // 0x39846d8 public System.Void set_SendPacketsSendSize(System.Int32 value); // 0x39846e0 public System.Net.Sockets.SocketError get_SocketError(); // 0x39846e8 public System.Void set_SocketError(System.Net.Sockets.SocketError value); // 0x39846f0 public System.Net.Sockets.SocketFlags get_SocketFlags(); // 0x39846f8 public System.Void set_SocketFlags(System.Net.Sockets.SocketFlags value); // 0x3984700 public System.Object get_UserToken(); // 0x3984708 public System.Void set_UserToken(System.Object value); // 0x3984710 public System.Net.Sockets.Socket get_ConnectSocket(); // 0x3984718 public System.Void add_Completed(System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> value); // 0x3984738 public System.Void remove_Completed(System.EventHandler<System.Net.Sockets.SocketAsyncEventArgs> value); // 0x39847e8 public System.Void .ctor(); // 0x3984898 internal System.Void .ctor(System.Boolean flowExecutionContext); // 0x397b560 protected override System.Void Finalize(); // 0x3984944 private System.Void Dispose(System.Boolean disposing); // 0x3984954 public System.Void Dispose(); // 0x3984968 internal System.Void SetConnectByNameError(System.Exception error); // 0x39849cc internal System.Void SetBytesTransferred(System.Int32 value); // 0x3980bc0 internal System.Net.Sockets.Socket get_CurrentSocket(); // 0x39849d4 internal System.Void SetCurrentSocket(System.Net.Sockets.Socket socket); // 0x39849dc internal System.Void SetLastOperation(System.Net.Sockets.SocketAsyncOperation op); // 0x39849e4 internal System.Void Complete_internal(); // 0x3984aa4 protected virtual System.Void OnCompleted(System.Net.Sockets.SocketAsyncEventArgs e); // 0x3984acc internal System.Void StartOperationCommon(System.Net.Sockets.Socket socket); // 0x3984af4 internal System.Void StartOperationWrapperConnect(System.Net.Sockets.MultipleConnectAsync args); // 0x3984afc internal System.Void FinishConnectByNameSyncFailure(System.Exception exception, System.Int32 bytesTransferred, System.Net.Sockets.SocketFlags flags); // 0x3984b04 internal System.Void FinishOperationAsyncFailure(System.Exception exception, System.Int32 bytesTransferred, System.Net.Sockets.SocketFlags flags); // 0x3984bf4 internal System.Void FinishWrapperConnectSuccess(System.Net.Sockets.Socket connectSocket, System.Int32 bytesTransferred, System.Net.Sockets.SocketFlags flags); // 0x3984c2c internal System.Void SetResults(System.Net.Sockets.SocketError socketError, System.Int32 bytesTransferred, System.Net.Sockets.SocketFlags flags); // 0x3984c98 internal System.Void SetResults(System.Exception exception, System.Int32 bytesTransferred, System.Net.Sockets.SocketFlags flags); // 0x3984b3c public System.Byte[] get_Buffer(); // 0x3984cd4 public System.Memory<System.Byte> get_MemoryBuffer(); // 0x3984d90 public System.Int32 get_Offset(); // 0x3984d9c public System.Int32 get_Count(); // 0x3984da4 public System.Collections.Generic.IList<System.ArraySegment<System.Byte>> get_BufferList(); // 0x3984dac public System.Void set_BufferList(System.Collections.Generic.IList<System.ArraySegment<System.Byte>> value); // 0x3984db4 internal System.Void CopyBufferFrom(System.Net.Sockets.SocketAsyncEventArgs source); // 0x39850ec public System.Void SetBuffer(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3985134 public System.Void SetBuffer(System.Memory<System.Byte> buffer); // 0x39852c0 } // System.dll [Serializable] private sealed class System.Net.Sockets.SocketAsyncResult.<>c : System.Object { // Fields public static readonly System.Net.Sockets.SocketAsyncResult.<>c <>9; // 0x0 public static System.Threading.WaitCallback <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x39856a0 public System.Void .ctor(); // 0x3985708 internal System.Void <Complete>b__27_0(System.Object state); // 0x3985710 } // System.dll internal sealed class System.Net.Sockets.SocketAsyncResult : System.IOAsyncResult { // Fields public System.Net.Sockets.Socket socket; // 0x30 public System.Net.Sockets.SocketOperation operation; // 0x38 private System.Exception DelayedException; // 0x40 public System.Net.EndPoint EndPoint; // 0x48 public System.Memory<System.Byte> Buffer; // 0x50 public System.Int32 Offset; // 0x60 public System.Int32 Size; // 0x64 public System.Net.Sockets.SocketFlags SockFlags; // 0x68 public System.Net.Sockets.Socket AcceptSocket; // 0x70 public System.Net.IPAddress[] Addresses; // 0x78 public System.Int32 Port; // 0x80 public System.Collections.Generic.IList<System.ArraySegment<System.Byte>> Buffers; // 0x88 public System.Boolean ReuseSocket; // 0x90 public System.Int32 CurrentAddress; // 0x94 public System.Net.Sockets.Socket AcceptedSocket; // 0x98 public System.Int32 Total; // 0xa0 internal System.Int32 error; // 0xa4 public System.Int32 EndCalled; // 0xa8 // Methods public System.IntPtr get_Handle(); // 0x39853b8 public System.Void .ctor(); // 0x398493c public System.Void Init(System.Net.Sockets.Socket socket, System.AsyncCallback callback, System.Object state, System.Net.Sockets.SocketOperation operation); // 0x39853cc public System.Void .ctor(System.Net.Sockets.Socket socket, System.AsyncCallback callback, System.Object state, System.Net.Sockets.SocketOperation operation); // 0x39854fc public System.Net.Sockets.SocketError get_ErrorCode(); // 0x3985540 public System.Void CheckIfThrowDelayedException(); // 0x39855c0 internal override System.Void CompleteDisposed(); // 0x3985660 public System.Void Complete(); // 0x3980394 public System.Void Complete(System.Boolean synch); // 0x3985664 public System.Void Complete(System.Int32 total); // 0x3980e90 public System.Void Complete(System.Exception e, System.Boolean synch); // 0x3985670 public System.Void Complete(System.Exception e); // 0x397fb84 public System.Void Complete(System.Net.Sockets.Socket s); // 0x397fba0 public System.Void Complete(System.Net.Sockets.Socket s, System.Int32 total); // 0x397fe14 } // System.dll internal enum System.Net.Sockets.SocketOperation : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Sockets.SocketOperation Accept = 0; // 0x0 public const System.Net.Sockets.SocketOperation Connect = 1; // 0x0 public const System.Net.Sockets.SocketOperation Receive = 2; // 0x0 public const System.Net.Sockets.SocketOperation ReceiveFrom = 3; // 0x0 public const System.Net.Sockets.SocketOperation Send = 4; // 0x0 public const System.Net.Sockets.SocketOperation SendTo = 5; // 0x0 public const System.Net.Sockets.SocketOperation RecvJustCallback = 6; // 0x0 public const System.Net.Sockets.SocketOperation SendJustCallback = 7; // 0x0 public const System.Net.Sockets.SocketOperation Disconnect = 8; // 0x0 public const System.Net.Sockets.SocketOperation AcceptReceive = 9; // 0x0 public const System.Net.Sockets.SocketOperation ReceiveGeneric = 10; // 0x0 public const System.Net.Sockets.SocketOperation SendGeneric = 11; // 0x0 // Methods } // System.dll public struct System.Net.Sockets.SocketReceiveFromResult : { // Fields public System.Int32 ReceivedBytes; // 0x10 public System.Net.EndPoint RemoteEndPoint; // 0x18 // Methods } // System.dll public struct System.Net.Sockets.SocketReceiveMessageFromResult : { // Fields public System.Int32 ReceivedBytes; // 0x10 public System.Net.Sockets.SocketFlags SocketFlags; // 0x14 public System.Net.EndPoint RemoteEndPoint; // 0x18 public System.Net.Sockets.IPPacketInformation PacketInformation; // 0x20 // Methods } // System.dll public static class System.Net.Mime.MediaTypeNames : System.Object { // Fields // Methods } // System.dll public class System.Net.Security.SslClientAuthenticationOptions : System.Object { // Fields private System.Net.Security.EncryptionPolicy _encryptionPolicy; // 0x10 private System.Security.Cryptography.X509Certificates.X509RevocationMode _checkCertificateRevocation; // 0x14 private System.Security.Authentication.SslProtocols _enabledSslProtocols; // 0x18 private System.Boolean _allowRenegotiation; // 0x1c private System.String <TargetHost>k__BackingField; // 0x20 private System.Security.Cryptography.X509Certificates.X509CertificateCollection <ClientCertificates>k__BackingField; // 0x28 // Methods public System.String get_TargetHost(); // 0x3985788 public System.Void set_TargetHost(System.String value); // 0x3985790 public System.Security.Cryptography.X509Certificates.X509CertificateCollection get_ClientCertificates(); // 0x3985798 public System.Void set_ClientCertificates(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x39857a0 public System.Void set_CertificateRevocationCheckMode(System.Security.Cryptography.X509Certificates.X509RevocationMode value); // 0x39857a8 public System.Void set_EncryptionPolicy(System.Net.Security.EncryptionPolicy value); // 0x3985844 public System.Security.Authentication.SslProtocols get_EnabledSslProtocols(); // 0x39858e0 public System.Void set_EnabledSslProtocols(System.Security.Authentication.SslProtocols value); // 0x39858e8 public System.Void .ctor(); // 0x39858f0 } // System.dll public abstract class System.Net.Security.AuthenticatedStream : System.IO.Stream { // Fields private System.IO.Stream _InnerStream; // 0x28 private System.Boolean _LeaveStreamOpen; // 0x30 // Methods protected System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen); // 0x3985900 protected System.IO.Stream get_InnerStream(); // 0x3985a9c protected override System.Void Dispose(System.Boolean disposing); // 0x3985aa4 public abstract System.Boolean get_IsAuthenticated(); // 0x1bd1824 } // System.dll public enum System.Net.Security.AuthenticationLevel : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Security.AuthenticationLevel None = 0; // 0x0 public const System.Net.Security.AuthenticationLevel MutualAuthRequested = 1; // 0x0 public const System.Net.Security.AuthenticationLevel MutualAuthRequired = 2; // 0x0 // Methods } // System.dll public enum System.Net.Security.EncryptionPolicy : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Security.EncryptionPolicy RequireEncryption = 0; // 0x0 public const System.Net.Security.EncryptionPolicy AllowNoEncryption = 1; // 0x0 public const System.Net.Security.EncryptionPolicy NoEncryption = 2; // 0x0 // Methods } // System.dll public sealed class System.Net.Security.LocalCertificateSelectionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3985b8c public virtual System.Security.Cryptography.X509Certificates.X509Certificate Invoke(System.Object sender, System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection localCertificates, System.Security.Cryptography.X509Certificates.X509Certificate remoteCertificate, System.String[] acceptableIssuers); // 0x3985c98 } // System.dll public sealed class System.Net.Security.RemoteCertificateValidationCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3985cac public virtual System.Boolean Invoke(System.Object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors); // 0x3985db8 } // System.dll public enum System.Net.Security.SslPolicyErrors : { // Fields public System.Int32 value__; // 0x10 public const System.Net.Security.SslPolicyErrors None = 0; // 0x0 public const System.Net.Security.SslPolicyErrors RemoteCertificateNotAvailable = 1; // 0x0 public const System.Net.Security.SslPolicyErrors RemoteCertificateNameMismatch = 2; // 0x0 public const System.Net.Security.SslPolicyErrors RemoteCertificateChainErrors = 4; // 0x0 // Methods } // System.dll internal sealed class System.Net.Security.LocalCertSelectionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3985dcc public virtual System.Security.Cryptography.X509Certificates.X509Certificate Invoke(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection localCertificates, System.Security.Cryptography.X509Certificates.X509Certificate remoteCertificate, System.String[] acceptableIssuers); // 0x3985e80 } // System.dll internal sealed class System.Net.Security.ServerCertSelectionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3985e94 public virtual System.Security.Cryptography.X509Certificates.X509Certificate Invoke(System.String hostName); // 0x3985f44 } // System.dll private sealed class System.Net.Security.SslStream.<>c__DisplayClass21_0 : System.Object { // Fields public System.Net.Security.LocalCertificateSelectionCallback callback; // 0x10 public System.Net.Security.SslStream <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3986528 internal System.Security.Cryptography.X509Certificates.X509Certificate <SetAndVerifySelectionCallback>b__0(System.String t, System.Security.Cryptography.X509Certificates.X509CertificateCollection lc, System.Security.Cryptography.X509Certificates.X509Certificate rc, System.String[] ai); // 0x3986c9c } // System.dll public class System.Net.Security.SslStream : System.Net.Security.AuthenticatedStream { // Fields private Mono.Net.Security.MobileTlsProvider provider; // 0x38 private Mono.Security.Interface.MonoTlsSettings settings; // 0x40 private System.Net.Security.RemoteCertificateValidationCallback validationCallback; // 0x48 private System.Net.Security.LocalCertificateSelectionCallback selectionCallback; // 0x50 private Mono.Net.Security.MobileAuthenticatedStream impl; // 0x58 private System.Boolean explicitSettings; // 0x60 // Methods internal Mono.Net.Security.MobileAuthenticatedStream get_Impl(); // 0x3985f58 internal System.String get_InternalTargetHost(); // 0x3985fcc private static Mono.Net.Security.MobileTlsProvider GetProvider(); // 0x3985ff0 public System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, System.Net.Security.RemoteCertificateValidationCallback userCertificateValidationCallback); // 0x3986060 public System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, System.Net.Security.RemoteCertificateValidationCallback userCertificateValidationCallback, System.Net.Security.LocalCertificateSelectionCallback userCertificateSelectionCallback); // 0x398606c internal System.Void .ctor(System.IO.Stream innerStream, System.Boolean leaveInnerStreamOpen, Mono.Security.Interface.MonoTlsProvider provider, Mono.Security.Interface.MonoTlsSettings settings); // 0x39863e8 private System.Void SetAndVerifyValidationCallback(System.Net.Security.RemoteCertificateValidationCallback callback); // 0x3986128 private System.Void SetAndVerifySelectionCallback(System.Net.Security.LocalCertificateSelectionCallback callback); // 0x398622c public virtual System.Void AuthenticateAsClient(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation); // 0x3986530 public virtual System.IAsyncResult BeginAuthenticateAsClient(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation, System.AsyncCallback asyncCallback, System.Object asyncState); // 0x3986584 public virtual System.Void EndAuthenticateAsClient(System.IAsyncResult asyncResult); // 0x39865f8 public virtual System.Threading.Tasks.Task AuthenticateAsClientAsync(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation); // 0x3986604 public override System.Boolean get_IsAuthenticated(); // 0x3986658 public virtual System.Security.Cryptography.X509Certificates.X509Certificate get_LocalCertificate(); // 0x3986684 public override System.Boolean get_CanSeek(); // 0x39866a8 public override System.Boolean get_CanRead(); // 0x39866b0 public override System.Boolean get_CanTimeout(); // 0x39866c8 public override System.Boolean get_CanWrite(); // 0x39866e8 public override System.Int32 get_ReadTimeout(); // 0x3986700 public override System.Void set_ReadTimeout(System.Int32 value); // 0x398672c public override System.Int32 get_WriteTimeout(); // 0x3986768 public override System.Void set_WriteTimeout(System.Int32 value); // 0x3986794 public override System.Int64 get_Length(); // 0x39867d0 public override System.Int64 get_Position(); // 0x39867f8 public override System.Void set_Position(System.Int64 value); // 0x3986820 public override System.Void SetLength(System.Int64 value); // 0x3986878 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x39868b4 public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x398690c public override System.Void Flush(); // 0x3986930 private System.Void CheckDisposed(); // 0x3985f70 protected override System.Void Dispose(System.Boolean disposing); // 0x3986954 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3986a10 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x3986a64 public override System.Threading.Tasks.Task<System.Int32> ReadAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3986ab8 public override System.Threading.Tasks.Task WriteAsync(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x3986b14 public override System.IAsyncResult BeginRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3986b70 public override System.Int32 EndRead(System.IAsyncResult asyncResult); // 0x3986bdc public override System.IAsyncResult BeginWrite(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.AsyncCallback callback, System.Object state); // 0x3986c24 public override System.Void EndWrite(System.IAsyncResult asyncResult); // 0x3986c90 } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=14 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 : { // Fields // Methods } // System.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // System.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 00C700F38385659BA060672F86D4A9A5376EADF9ED1CABB1C63290A0FDEFE36A; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 04D9D643E5A26924DC98C9906714082D395DCB17CEE9674D5EBFEC15D098C2B5; // 0x100 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 063691760A57230E8119DF650327304D68AE1C009E476E48BE8C73DCA199D374; // 0x120 internal static readonly System.Int64 1417FCAA8455DC8E3C88BF916DD5C75746A2597CC052F212A8E4394C890E012B; // 0x140 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9 27625E383C3A91E8B65BC745FF5D4048C82B883CCD293B07DED697BF82733811; // 0x148 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 2EF83B43314F8CD03190EEE30ECCF048DA37791237F27C62A579F23EACE9FD70; // 0x151 internal static readonly System.Int64 3505B8A2248AC03FE41ACADF8F29294572BBADEE1DD2E1A45D025766681C012C; // 0x178 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 356A582FCE68ACAE8FC944F7B4F0C0DA2BFF4A90D3767C75905F3EDE2E4E66CF; // 0x180 internal static readonly System.Int64 6C8F647E1FCD63826D12272FF0930E9C16F1FFEF719948703A4C0F3B90052885; // 0x190 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 8109EF063456779751E8A4AEE94A0BE9AE32827B6EB153ABD7F40057FF2C9CE3; // 0x198 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 9001C3EDE1D7E939C07996B84F82F7CBE59A7266C1FC2735E959E3C8609602E8; // 0x218 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 9F58F1261D211553DE8FBC1AFA477C84EA3974B9BFF38223D771D0CDA787E15A; // 0x244 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 B849624EC20707184A433E21DAAC963906D4B261A19BD8F139F0E269E59E308C; // 0x24a internal static readonly System.Int64 BB6BB42AC5453BD8AA992CCB8929F1CB7D4E112E3FC56E57D711E106D1F72859; // 0x2d0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=14 DFA7289CF8D8029ACEE90F30530C6926950E8DD20285772458F271AFD015BAD5; // 0x2d8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 E478CC6C0579E2198C99BFDE0ABAADC66644AF69312CB9D6E94E2D4E3559482A; // 0x2e6 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x3986cd4 } // System.dll public interface System.Configuration.IConfigurationSectionHandler : { // Fields // Methods } // System.dll public sealed class System.Net.Configuration.BypassElement : System.Configuration.ConfigurationElement { // Fields // Methods } // System.dll public sealed class System.Net.Configuration.BypassElementCollection : System.Configuration.ConfigurationElementCollection { // Fields // Methods public System.Void .ctor(); // 0x3986d50 } // System.dll public sealed class System.Net.Configuration.ConnectionManagementElement : System.Configuration.ConfigurationElement { // Fields // Methods } // System.dll public sealed class System.Net.Configuration.ConnectionManagementElementCollection : System.Configuration.ConfigurationElementCollection { // Fields // Methods public System.Void .ctor(); // 0x3986d88 } // System.dll public sealed class System.Net.Configuration.ConnectionManagementSection : System.Configuration.ConfigurationSection { // Fields // Methods public System.Void .ctor(); // 0x3986dc0 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3986df8 } // System.dll public sealed class System.Net.Configuration.DefaultProxySection : System.Configuration.ConfigurationSection { // Fields // Methods public System.Void .ctor(); // 0x3986e30 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3986e68 protected override System.Void Reset(System.Configuration.ConfigurationElement parentElement); // 0x3986ea0 } // System.dll public sealed class System.Net.Configuration.ProxyElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x3986ed8 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3986f10 } // System.dll public sealed class System.Net.Configuration.HttpWebRequestElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x3986f48 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3986f80 } // System.dll public sealed class System.Net.Configuration.Ipv6Element : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x3986fb8 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3986ff0 } // System.dll public sealed class System.Net.Configuration.NetSectionGroup : System.Configuration.ConfigurationSectionGroup { // Fields // Methods public System.Void .ctor(); // 0x3987028 } // System.dll public sealed class System.Net.Configuration.SettingsSection : System.Configuration.ConfigurationSection { // Fields // Methods public System.Void .ctor(); // 0x3987060 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3987098 } // System.dll public sealed class System.Net.Configuration.PerformanceCountersElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x39870d0 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3987108 } // System.dll public sealed class System.Net.Configuration.ServicePointManagerElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x3987140 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3987178 } // System.dll public sealed class System.Net.Configuration.SocketElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x39871b0 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x39871e8 } // System.dll public sealed class System.Net.Configuration.WebProxyScriptElement : System.Configuration.ConfigurationElement { // Fields // Methods public System.Void .ctor(); // 0x3987220 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x3987258 } // System.dll public sealed class System.Net.Configuration.WebRequestModulesSection : System.Configuration.ConfigurationSection { // Fields // Methods public System.Void .ctor(); // 0x3987290 protected override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x39872c8 } // System.dll public sealed class System.Net.Configuration.WebRequestModuleElementCollection : System.Configuration.ConfigurationElementCollection { // Fields // Methods public System.Void .ctor(); // 0x3987300 } // System.dll public sealed class System.Net.Configuration.WebRequestModuleElement : System.Configuration.ConfigurationElement { // Fields // Methods } // System.dll public class System.Diagnostics.DiagnosticsConfigurationHandler : System.Object, System.Configuration.IConfigurationSectionHandler { // Fields // Methods public System.Void .ctor(); // 0x3987338 public virtual System.Object Create(System.Object parent, System.Object configContext, System.Xml.XmlNode section); // 0x3987370 } // System.dll internal sealed class Unity.ThrowStub : System.ObjectDisposedException { // Fields // Methods public static System.Void ThrowNotSupportedException(); // 0x39873a8 } // UnityEngine.CoreModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.CoreModule.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c72b20 } // UnityEngine.CoreModule.dll internal sealed class System.Runtime.CompilerServices.IsUnmanagedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c72b28 } // UnityEngine.CoreModule.dll public class AOT.MonoPInvokeCallbackAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Type type); // 0x3c72b30 } // UnityEngine.CoreModule.dll internal enum UnityEngineInternal.LightmapType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngineInternal.LightmapType NoLightmap = 4294967295; // 0x0 public const UnityEngineInternal.LightmapType StaticLightmap = 0; // 0x0 public const UnityEngineInternal.LightmapType DynamicLightmap = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngineInternal.MathfInternal : { // Fields public static System.Single FloatMinNormal; // 0x0 public static System.Single FloatMinDenormal; // 0x4 public static System.Boolean IsFlushToZeroEnabled; // 0x8 // Methods private static System.Void .cctor(); // 0x3c72b38 } // UnityEngine.CoreModule.dll public enum UnityEngineInternal.TypeInferenceRules : { // Fields public System.Int32 value__; // 0x10 public const UnityEngineInternal.TypeInferenceRules TypeReferencedByFirstArgument = 0; // 0x0 public const UnityEngineInternal.TypeInferenceRules TypeReferencedBySecondArgument = 1; // 0x0 public const UnityEngineInternal.TypeInferenceRules ArrayOfTypeReferencedByFirstArgument = 2; // 0x0 public const UnityEngineInternal.TypeInferenceRules TypeOfFirstArgument = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngineInternal.TypeInferenceRuleAttribute : System.Attribute { // Fields private readonly System.String _rule; // 0x10 // Methods public System.Void .ctor(UnityEngineInternal.TypeInferenceRules rule); // 0x3c72bd0 public System.Void .ctor(System.String rule); // 0x3c72c60 public override System.String ToString(); // 0x3c72c90 } // UnityEngine.CoreModule.dll public class UnityEngineInternal.GenericStack : System.Collections.Stack { // Fields // Methods public System.Void .ctor(); // 0x3c72c98 } // UnityEngine.CoreModule.dll public interface Unity.Jobs.IJob : { // Fields // Methods public abstract System.Void Execute(); // 0x1bd2ec0 } // UnityEngine.CoreModule.dll internal sealed class Unity.Jobs.IJobExtensions.JobStruct.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 } // UnityEngine.CoreModule.dll internal struct Unity.Jobs.IJobExtensions.JobStruct<T> : { // Fields internal static readonly Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.CoreModule.dll public static class Unity.Jobs.IJobExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.IntPtr GetReflectionData(); // 0x0 public static Unity.Jobs.JobHandle Schedule(T jobData, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void Run(T jobData); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleByRef(ref T& jobData, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void RunByRef(ref T& jobData); // 0x1be313c } // UnityEngine.CoreModule.dll public interface Unity.Jobs.IJobParallelFor : { // Fields // Methods public abstract System.Void Execute(System.Int32 index); // 0x1bd33a4 } // UnityEngine.CoreModule.dll public sealed class Unity.Jobs.IJobParallelForExtensions.ParallelForJobStruct.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 } // UnityEngine.CoreModule.dll internal struct Unity.Jobs.IJobParallelForExtensions.ParallelForJobStruct<T> : { // Fields internal static readonly Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.CoreModule.dll public static class Unity.Jobs.IJobParallelForExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.IntPtr GetReflectionData(); // 0x0 public static Unity.Jobs.JobHandle Schedule(T jobData, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void Run(T jobData, System.Int32 arrayLength); // 0x1ce0384 } // UnityEngine.CoreModule.dll public struct Unity.Jobs.JobHandle : System.IEquatable<Unity.Jobs.JobHandle> { // Fields internal System.UInt64 jobGroup; // 0x10 internal System.Int32 version; // 0x18 // Methods public System.Void Complete(); // 0x3c72ca0 public static System.Void CompleteAll(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1); // 0x3c72d2c public static System.Void CompleteAll(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1, ref Unity.Jobs.JobHandle& job2); // 0x3c72e38 public static System.Void CompleteAll(Unity.Collections.NativeArray<Unity.Jobs.JobHandle> jobs); // 0x3c72f14 public System.Boolean get_IsCompleted(); // 0x3c72f9c public static System.Void ScheduleBatchedJobs(); // 0x3c73014 private static System.Void ScheduleBatchedJobsAndComplete(ref Unity.Jobs.JobHandle& job); // 0x3c72cf0 private static System.Boolean ScheduleBatchedJobsAndIsCompleted(ref Unity.Jobs.JobHandle& job); // 0x3c72fd8 private static System.Void ScheduleBatchedJobsAndCompleteAll(System.Void* jobs, System.Int32 count); // 0x3c72df4 public static Unity.Jobs.JobHandle CombineDependencies(Unity.Jobs.JobHandle job0, Unity.Jobs.JobHandle job1); // 0x3c7303c public static Unity.Jobs.JobHandle CombineDependencies(Unity.Jobs.JobHandle job0, Unity.Jobs.JobHandle job1, Unity.Jobs.JobHandle job2); // 0x3c730c0 public static Unity.Jobs.JobHandle CombineDependencies(Unity.Collections.NativeArray<Unity.Jobs.JobHandle> jobs); // 0x3c7315c public static Unity.Jobs.JobHandle CombineDependencies(Unity.Collections.NativeSlice<Unity.Jobs.JobHandle> jobs); // 0x3c73218 private static Unity.Jobs.JobHandle CombineDependenciesInternal2(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1); // 0x3c73064 private static Unity.Jobs.JobHandle CombineDependenciesInternal3(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1, ref Unity.Jobs.JobHandle& job2); // 0x3c730f0 internal static Unity.Jobs.JobHandle CombineDependenciesInternalPtr(System.Void* jobs, System.Int32 count); // 0x3c731bc public static System.Boolean CheckFenceIsDependencyOrDidSyncFence(Unity.Jobs.JobHandle jobHandle, Unity.Jobs.JobHandle dependsOn); // 0x3c733b4 public System.Boolean Equals(Unity.Jobs.JobHandle other); // 0x3c73444 private static System.Void CombineDependenciesInternal2_Injected(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1, out Unity.Jobs.JobHandle& ret); // 0x3c732b0 private static System.Void CombineDependenciesInternal3_Injected(ref Unity.Jobs.JobHandle& job0, ref Unity.Jobs.JobHandle& job1, ref Unity.Jobs.JobHandle& job2, out Unity.Jobs.JobHandle& ret); // 0x3c73304 private static System.Void CombineDependenciesInternalPtr_Injected(System.Void* jobs, System.Int32 count, out Unity.Jobs.JobHandle& ret); // 0x3c73360 private static System.Boolean CheckFenceIsDependencyOrDidSyncFence_Injected(ref Unity.Jobs.JobHandle& jobHandle, ref Unity.Jobs.JobHandle& dependsOn); // 0x3c73400 } // UnityEngine.CoreModule.dll public sealed class Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute : System.Attribute { // Fields private readonly System.Type <ProducerType>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Type producerType); // 0x3c73454 } // UnityEngine.CoreModule.dll public struct Unity.Jobs.LowLevel.Unsafe.JobRanges : { // Fields internal System.Int32 BatchSize; // 0x10 internal System.Int32 NumJobs; // 0x14 public System.Int32 TotalIterationCount; // 0x18 internal System.IntPtr StartEndIndex; // 0x20 // Methods } // UnityEngine.CoreModule.dll public enum Unity.Jobs.LowLevel.Unsafe.ScheduleMode : { // Fields public System.Int32 value__; // 0x10 public const Unity.Jobs.LowLevel.Unsafe.ScheduleMode Run = 0; // 0x0 public const Unity.Jobs.LowLevel.Unsafe.ScheduleMode Batched = 1; // 0x0 public const Unity.Jobs.LowLevel.Unsafe.ScheduleMode Parallel = 1; // 0x0 public const Unity.Jobs.LowLevel.Unsafe.ScheduleMode Single = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters : { // Fields public Unity.Jobs.JobHandle Dependency; // 0x10 public System.Int32 ScheduleMode; // 0x20 public System.IntPtr ReflectionData; // 0x28 public System.IntPtr JobDataPtr; // 0x30 // Methods public System.Void .ctor(System.Void* i_jobData, System.IntPtr i_reflectionData, Unity.Jobs.JobHandle i_dependency, Unity.Jobs.LowLevel.Unsafe.ScheduleMode i_scheduleMode); // 0x3c73a08 } // UnityEngine.CoreModule.dll internal sealed class Unity.Jobs.LowLevel.Unsafe.JobsUtility.PanicFunction_ : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c73a40 public virtual System.Void Invoke(); // 0x3c73adc } // UnityEngine.CoreModule.dll public static class Unity.Jobs.LowLevel.Unsafe.JobsUtility : System.Object { // Fields internal static Unity.Jobs.LowLevel.Unsafe.JobsUtility.PanicFunction_ PanicFunction; // 0x0 // Methods public static System.Void GetJobRange(ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, out System.Int32& beginIndex, out System.Int32& endIndex); // 0x3c73484 public static System.Boolean GetWorkStealingRange(ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, out System.Int32& beginIndex, out System.Int32& endIndex); // 0x3c734cc public static Unity.Jobs.JobHandle Schedule(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters); // 0x3c73528 public static Unity.Jobs.JobHandle ScheduleParallelFor(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount); // 0x3c735c0 public static Unity.Jobs.JobHandle ScheduleParallelForDeferArraySize(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Int32 innerloopBatchCount, System.Void* listData, System.Void* listDataAtomicSafetyHandle); // 0x3c73688 public static Unity.Jobs.JobHandle ScheduleParallelForTransform(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.IntPtr transfromAccesssArray); // 0x3c73768 private static System.IntPtr CreateJobReflectionData(System.Type wrapperJobType, System.Type userJobType, System.Object managedJobFunction0, System.Object managedJobFunction1, System.Object managedJobFunction2); // 0x3c73818 public static System.IntPtr CreateJobReflectionData(System.Type type, System.Object managedJobFunction0, System.Object managedJobFunction1, System.Object managedJobFunction2); // 0x3c73884 public static System.IntPtr CreateJobReflectionData(System.Type wrapperJobType, System.Type userJobType, System.Object managedJobFunction0); // 0x3c738e4 public static System.Boolean get_IsExecutingJob(); // 0x3c73940 public static System.Void set_JobCompilerEnabled(System.Boolean value); // 0x3c73968 private static System.Void InvokePanicFunction(); // 0x3c739a4 private static System.Void Schedule_Injected(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, out Unity.Jobs.JobHandle& ret); // 0x3c7357c private static System.Void ScheduleParallelFor_Injected(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount, out Unity.Jobs.JobHandle& ret); // 0x3c7362c private static System.Void ScheduleParallelForDeferArraySize_Injected(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Int32 innerloopBatchCount, System.Void* listData, System.Void* listDataAtomicSafetyHandle, out Unity.Jobs.JobHandle& ret); // 0x3c736fc private static System.Void ScheduleParallelForTransform_Injected(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.IntPtr transfromAccesssArray, out Unity.Jobs.JobHandle& ret); // 0x3c737c4 } // UnityEngine.CoreModule.dll internal class Unity.IL2CPP.CompilerServices.Il2CppEagerStaticClassConstructionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c73af0 } // UnityEngine.CoreModule.dll public sealed class Unity.Profiling.IgnoredByDeepProfilerAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c73af8 } // UnityEngine.CoreModule.dll public struct Unity.Profiling.ProfilerCategory : { // Fields private readonly System.UInt16 m_CategoryId; // 0x10 // Methods internal System.Void .ctor(System.UInt16 category); // 0x3c73b00 public System.String get_Name(); // 0x3c73b08 public override System.String ToString(); // 0x3c73d04 public static Unity.Profiling.ProfilerCategory get_Scripts(); // 0x3c73d08 internal static Unity.Profiling.ProfilerCategory get_Any(); // 0x3c73d10 public static System.UInt16 op_Implicit(Unity.Profiling.ProfilerCategory category); // 0x3c73d18 } // UnityEngine.CoreModule.dll public enum Unity.Profiling.ProfilerCategoryColor : { // Fields public System.UInt16 value__; // 0x10 public const Unity.Profiling.ProfilerCategoryColor Render = 0; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Scripts = 1; // 0x0 public const Unity.Profiling.ProfilerCategoryColor BurstJobs = 2; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Other = 3; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Physics = 4; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Animation = 5; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Audio = 6; // 0x0 public const Unity.Profiling.ProfilerCategoryColor AudioJob = 7; // 0x0 public const Unity.Profiling.ProfilerCategoryColor AudioUpdateJob = 8; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Lighting = 9; // 0x0 public const Unity.Profiling.ProfilerCategoryColor GC = 10; // 0x0 public const Unity.Profiling.ProfilerCategoryColor VSync = 11; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Memory = 12; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Internal = 13; // 0x0 public const Unity.Profiling.ProfilerCategoryColor UI = 14; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Build = 15; // 0x0 public const Unity.Profiling.ProfilerCategoryColor Input = 16; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.Profiling.ProfilerMarker.AutoScope : System.IDisposable { // Fields internal readonly System.IntPtr m_Ptr; // 0x10 // Methods internal System.Void .ctor(System.IntPtr markerPtr); // 0x3c73e8c public System.Void Dispose(); // 0x3c73f28 } // UnityEngine.CoreModule.dll public struct Unity.Profiling.ProfilerMarker : { // Fields internal readonly System.IntPtr m_Ptr; // 0x10 // Methods public System.IntPtr get_Handle(); // 0x3c73d1c public System.Void .ctor(System.String name); // 0x3c73d24 public System.Void .ctor(Unity.Profiling.ProfilerCategory category, System.String name); // 0x3c73dd4 public Unity.Profiling.ProfilerMarker.AutoScope Auto(); // 0x3c73e34 } // UnityEngine.CoreModule.dll public enum Unity.Profiling.ProfilerCounterOptions : { // Fields public System.UInt16 value__; // 0x10 public const Unity.Profiling.ProfilerCounterOptions None = 0; // 0x0 public const Unity.Profiling.ProfilerCounterOptions FlushOnEndOfFrame = 2; // 0x0 public const Unity.Profiling.ProfilerCounterOptions ResetToZeroOnFlush = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.Profiling.DebugScreenCapture : { // Fields private Unity.Collections.NativeArray<System.Byte> <RawImageDataReference>k__BackingField; // 0x10 private UnityEngine.TextureFormat <ImageFormat>k__BackingField; // 0x20 private System.Int32 <Width>k__BackingField; // 0x24 private System.Int32 <Height>k__BackingField; // 0x28 // Methods public System.Void set_RawImageDataReference(Unity.Collections.NativeArray<System.Byte> value); // 0x3c73fc4 public System.Void set_ImageFormat(UnityEngine.TextureFormat value); // 0x3c73fcc public System.Void set_Width(System.Int32 value); // 0x3c73fd4 public System.Void set_Height(System.Int32 value); // 0x3c73fdc } // UnityEngine.CoreModule.dll public enum Unity.Profiling.LowLevel.MarkerFlags : { // Fields public System.UInt16 value__; // 0x10 public const Unity.Profiling.LowLevel.MarkerFlags Default = 0; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags Script = 2; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags ScriptInvoke = 32; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags ScriptDeepProfiler = 64; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags AvailabilityEditor = 4; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags AvailabilityNonDevelopment = 8; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags Warning = 16; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags Counter = 128; // 0x0 public const Unity.Profiling.LowLevel.MarkerFlags SampleGPU = 256; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription : { // Fields public readonly System.UInt16 Id; // 0x10 public readonly System.UInt16 Flags; // 0x12 public readonly UnityEngine.Color32 Color; // 0x14 private readonly System.Int32 reserved0; // 0x18 public readonly System.Int32 NameUtf8Len; // 0x1c public readonly System.Byte* NameUtf8; // 0x20 // Methods } // UnityEngine.CoreModule.dll public static class Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility : System.Object { // Fields // Methods internal static System.UInt16 CreateCategory__Unmanaged(System.Byte* name, System.Int32 nameLen, Unity.Profiling.ProfilerCategoryColor colorIndex); // 0x3c73fe4 public static Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription GetCategoryDescription(System.UInt16 categoryId); // 0x3c73b88 public static System.IntPtr CreateMarker(System.String name, System.UInt16 categoryId, Unity.Profiling.LowLevel.MarkerFlags flags, System.Int32 metadataCount); // 0x3c73d78 internal static System.IntPtr CreateMarker__Unmanaged(System.Byte* name, System.Int32 nameLen, System.UInt16 categoryId, Unity.Profiling.LowLevel.MarkerFlags flags, System.Int32 metadataCount); // 0x3c7407c internal static System.Void SetMarkerMetadata__Unmanaged(System.IntPtr markerPtr, System.Int32 index, System.Byte* name, System.Int32 nameLen, System.Byte type, System.Byte unit); // 0x3c740e8 public static System.Void BeginSample(System.IntPtr markerPtr); // 0x3c73eec public static System.Void EndSample(System.IntPtr markerPtr); // 0x3c73f88 internal static System.Void* CreateCounterValue__Unmanaged(out System.IntPtr& counterPtr, System.Byte* name, System.Int32 nameLen, System.UInt16 categoryId, Unity.Profiling.LowLevel.MarkerFlags flags, System.Byte dataType, System.Byte dataUnit, System.Int32 dataSize, Unity.Profiling.ProfilerCounterOptions counterOptions); // 0x3c7415c internal static System.String Utf8ToString(System.Byte* chars, System.Int32 charsLen); // 0x3c73c18 private static System.Void GetCategoryDescription_Injected(System.UInt16 categoryId, out Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription& ret); // 0x3c74038 } // UnityEngine.CoreModule.dll public class Unity.Profiling.Memory.MemorySnapshotMetadata : System.Object { // Fields private System.String <Description>k__BackingField; // 0x10 private System.Byte[] <Data>k__BackingField; // 0x18 // Methods public System.String get_Description(); // 0x3c741f8 public System.Void set_Description(System.String value); // 0x3c74200 internal System.Byte[] get_Data(); // 0x3c74208 public System.Void .ctor(); // 0x3c74210 } // UnityEngine.CoreModule.dll public static class Unity.Profiling.Memory.MemoryProfiler : System.Object { // Fields private static System.Action<System.String,System.Boolean> m_SnapshotFinished; // 0x0 private static System.Action<System.String,System.Boolean,Unity.Profiling.DebugScreenCapture> m_SaveScreenshotToDisk; // 0x8 private static System.Action<Unity.Profiling.Memory.MemorySnapshotMetadata> CreatingMetadata; // 0x10 // Methods public static System.Void add_CreatingMetadata(System.Action<Unity.Profiling.Memory.MemorySnapshotMetadata> value); // 0x3c74218 public static System.Void remove_CreatingMetadata(System.Action<Unity.Profiling.Memory.MemorySnapshotMetadata> value); // 0x3c742e8 private static System.Byte[] PrepareMetadata(); // 0x3c743b8 internal static System.Int32 WriteIntToByteArray(System.Byte[] array, System.Int32 offset, System.Int32 value); // 0x3c745cc internal static System.Int32 WriteStringToByteArray(System.Byte[] array, System.Int32 offset, System.String value); // 0x3c74658 private static System.Void FinalizeSnapshot(System.String path, System.Boolean result); // 0x3c74748 private static System.Void SaveScreenshotToDisk(System.String path, System.Boolean result, System.IntPtr pixelsPtr, System.Int32 pixelsCount, UnityEngine.TextureFormat format, System.Int32 width, System.Int32 height); // 0x3c747dc } // UnityEngine.CoreModule.dll public enum Unity.IO.LowLevel.Unsafe.FileState : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.LowLevel.Unsafe.FileState Absent = 0; // 0x0 public const Unity.IO.LowLevel.Unsafe.FileState Exists = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Other = 0; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Texture = 1; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem VirtualTexture = 2; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Mesh = 3; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Audio = 4; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Scripts = 5; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem EntitiesScene = 6; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem EntitiesStreamBinaryReader = 7; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem FileInfo = 8; // 0x0 public const Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem ContentLoading = 9; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum Unity.IO.LowLevel.Unsafe.Priority : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.LowLevel.Unsafe.Priority PriorityLow = 0; // 0x0 public const Unity.IO.LowLevel.Unsafe.Priority PriorityHigh = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum Unity.IO.LowLevel.Unsafe.ProcessingState : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.LowLevel.Unsafe.ProcessingState Unknown = 0; // 0x0 public const Unity.IO.LowLevel.Unsafe.ProcessingState InQueue = 1; // 0x0 public const Unity.IO.LowLevel.Unsafe.ProcessingState Reading = 2; // 0x0 public const Unity.IO.LowLevel.Unsafe.ProcessingState Completed = 3; // 0x0 public const Unity.IO.LowLevel.Unsafe.ProcessingState Failed = 4; // 0x0 public const Unity.IO.LowLevel.Unsafe.ProcessingState Canceled = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum Unity.IO.LowLevel.Unsafe.FileReadType : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.LowLevel.Unsafe.FileReadType Sync = 0; // 0x0 public const Unity.IO.LowLevel.Unsafe.FileReadType Async = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric : { // Fields private readonly System.String <AssetName>k__BackingField; // 0x10 private readonly System.String <FileName>k__BackingField; // 0x18 private readonly System.UInt64 <OffsetBytes>k__BackingField; // 0x20 private readonly System.UInt64 <SizeBytes>k__BackingField; // 0x28 private readonly System.UInt64 <AssetTypeId>k__BackingField; // 0x30 private readonly System.UInt64 <CurrentBytesRead>k__BackingField; // 0x38 private readonly System.UInt32 <BatchReadCount>k__BackingField; // 0x40 private readonly System.Boolean <IsBatchRead>k__BackingField; // 0x44 private readonly Unity.IO.LowLevel.Unsafe.ProcessingState <State>k__BackingField; // 0x48 private readonly Unity.IO.LowLevel.Unsafe.FileReadType <ReadType>k__BackingField; // 0x4c private readonly Unity.IO.LowLevel.Unsafe.Priority <PriorityLevel>k__BackingField; // 0x50 private readonly Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem <Subsystem>k__BackingField; // 0x54 private readonly System.Double <RequestTimeMicroseconds>k__BackingField; // 0x58 private readonly System.Double <TimeInQueueMicroseconds>k__BackingField; // 0x60 private readonly System.Double <TotalTimeMicroseconds>k__BackingField; // 0x68 // Methods } // UnityEngine.CoreModule.dll public class Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters : System.Object { // Fields internal System.UInt64[] TypeIDs; // 0x10 internal Unity.IO.LowLevel.Unsafe.ProcessingState[] States; // 0x18 internal Unity.IO.LowLevel.Unsafe.FileReadType[] ReadTypes; // 0x20 internal Unity.IO.LowLevel.Unsafe.Priority[] PriorityLevels; // 0x28 internal Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem[] Subsystems; // 0x30 // Methods } // UnityEngine.CoreModule.dll public enum Unity.IO.Archive.ArchiveStatus : { // Fields public System.Int32 value__; // 0x10 public const Unity.IO.Archive.ArchiveStatus InProgress = 0; // 0x0 public const Unity.IO.Archive.ArchiveStatus Complete = 1; // 0x0 public const Unity.IO.Archive.ArchiveStatus Failed = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.IO.Archive.ArchiveFileInfo : { // Fields public System.String Filename; // 0x10 public System.UInt64 FileSize; // 0x18 // Methods } // UnityEngine.CoreModule.dll public struct Unity.IO.Archive.ArchiveHandle : { // Fields internal System.UInt64 Handle; // 0x10 // Methods } // UnityEngine.CoreModule.dll public static class Unity.IO.Archive.ArchiveFileInterface : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.ReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c748e0 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.WriteOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c748e8 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.DeallocateOnJobCompletionAttribute : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.NativeFixedLengthAttribute : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.NativeMatchesParallelForLengthAttribute : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.NativeDisableParallelForRestrictionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c748f0 } // UnityEngine.CoreModule.dll public enum Unity.Collections.Allocator : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.Allocator Invalid = 0; // 0x0 public const Unity.Collections.Allocator None = 1; // 0x0 public const Unity.Collections.Allocator Temp = 2; // 0x0 public const Unity.Collections.Allocator TempJob = 3; // 0x0 public const Unity.Collections.Allocator Persistent = 4; // 0x0 public const Unity.Collections.Allocator AudioKernel = 5; // 0x0 public const Unity.Collections.Allocator FirstUserIndex = 64; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal enum Unity.Collections.LeakCategory : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.LeakCategory Invalid = 0; // 0x0 public const Unity.Collections.LeakCategory Malloc = 1; // 0x0 public const Unity.Collections.LeakCategory TempJob = 2; // 0x0 public const Unity.Collections.LeakCategory Persistent = 3; // 0x0 public const Unity.Collections.LeakCategory LightProbesQuery = 4; // 0x0 public const Unity.Collections.LeakCategory NativeTest = 5; // 0x0 public const Unity.Collections.LeakCategory MeshDataArray = 6; // 0x0 public const Unity.Collections.LeakCategory TransformAccessArray = 7; // 0x0 public const Unity.Collections.LeakCategory NavMeshQuery = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum Unity.Collections.NativeArrayOptions : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.NativeArrayOptions UninitializedMemory = 0; // 0x0 public const Unity.Collections.NativeArrayOptions ClearMemory = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeArray.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.NativeArray<T> m_Array; // 0x0 private System.Int32 m_Index; // 0x0 private T value; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.NativeArray<T>& array); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeArray.ReadOnly.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.NativeArray.ReadOnly<T> m_Array; // 0x0 private System.Int32 m_Index; // 0x0 private T value; // 0x0 // Methods public System.Void .ctor(in Unity.Collections.NativeArray.ReadOnly<T>& array); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeArray.ReadOnly<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal System.Void* m_Buffer; // 0x0 internal System.Int32 m_Length; // 0x0 // Methods internal System.Void .ctor(System.Void* buffer, System.Int32 length); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc public T get_Item(System.Int32 index); // 0x1ce0384 public Unity.Collections.NativeArray.ReadOnly.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeArray<T> : System.IDisposable, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.NativeArray<T>> { // Fields internal System.Void* m_Buffer; // 0x0 internal System.Int32 m_Length; // 0x0 internal Unity.Collections.Allocator m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(System.Int32 length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options); // 0x0 public System.Void .ctor(T[] array, Unity.Collections.Allocator allocator); // 0x1bd3b1c public System.Void .ctor(Unity.Collections.NativeArray<T> array, Unity.Collections.Allocator allocator); // 0x1ce0384 private static System.Void CheckAllocateArguments(System.Int32 length, Unity.Collections.Allocator allocator); // 0x1be2c50 private static System.Void Allocate(System.Int32 length, Unity.Collections.Allocator allocator, out Unity.Collections.NativeArray<T>& array); // 0x1be2ce0 public System.Int32 get_Length(); // 0x1bd1ddc internal static System.Void IsUnmanagedAndThrow(); // 0x1be1d28 private System.Void CheckElementReadAccess(System.Int32 index); // 0x1bd33a4 private System.Void CheckElementWriteAccess(System.Int32 index); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void CopyFrom(T[] array); // 0x1bd3a1c public System.Void CopyFrom(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public System.Void CopyTo(T[] array); // 0x1bd3a1c public System.Void CopyTo(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Boolean Equals(Unity.Collections.NativeArray<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public static System.Boolean op_Equality(Unity.Collections.NativeArray<T> left, Unity.Collections.NativeArray<T> right); // 0x1ce0384 public static System.Boolean op_Inequality(Unity.Collections.NativeArray<T> left, Unity.Collections.NativeArray<T> right); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, Unity.Collections.NativeArray<T> dst); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, Unity.Collections.NativeArray<T> dst); // 0x1ce0384 public static System.Void Copy(T[] src, Unity.Collections.NativeArray<T> dst); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, T[] dst); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, T[] dst); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, Unity.Collections.NativeArray<T> dst, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, Unity.Collections.NativeArray<T> dst, System.Int32 length); // 0x1ce0384 public static System.Void Copy(T[] src, Unity.Collections.NativeArray<T> dst, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, T[] dst, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, T[] dst, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 public static System.Void Copy(T[] src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray<T> src, System.Int32 srcIndex, T[] dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeArray.ReadOnly<T> src, System.Int32 srcIndex, T[] dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CopySafe(Unity.Collections.NativeArray<T> src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CopySafe(Unity.Collections.NativeArray.ReadOnly<T> src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CopySafe(T[] src, System.Int32 srcIndex, Unity.Collections.NativeArray<T> dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CopySafe(Unity.Collections.NativeArray<T> src, System.Int32 srcIndex, T[] dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CopySafe(Unity.Collections.NativeArray.ReadOnly<T> src, System.Int32 srcIndex, T[] dst, System.Int32 dstIndex, System.Int32 length); // 0x1ce0384 private static System.Void CheckCopyPtr(T[] ptr); // 0x1be313c private static System.Void CheckCopyLengths(System.Int32 srcLength, System.Int32 dstLength); // 0x1be2c50 private static System.Void CheckCopyArguments(System.Int32 srcLength, System.Int32 srcIndex, System.Int32 dstLength, System.Int32 dstIndex, System.Int32 length); // 0x0 private System.Void CheckReinterpretLoadRange(System.Int32 sourceIndex); // 0x1bd33a4 private System.Void CheckReinterpretStoreRange(System.Int32 destIndex); // 0x1bd33a4 public U ReinterpretLoad(System.Int32 sourceIndex); // 0x1ce0384 public System.Void ReinterpretStore(System.Int32 destIndex, U data); // 0x1ce0384 private Unity.Collections.NativeArray<U> InternalReinterpret(System.Int32 length); // 0x1ce0384 private static System.Void CheckReinterpretSize(); // 0x1be1d28 public Unity.Collections.NativeArray<U> Reinterpret(); // 0x1ce0384 private System.Void CheckReinterpretSize(System.Int64 tSize, System.Int64 uSize, System.Int32 expectedTypeSize, System.Int64 byteLen, System.Int64 uLen); // 0x1ce0384 public Unity.Collections.NativeArray<U> Reinterpret(System.Int32 expectedTypeSize); // 0x1ce0384 private System.Void CheckGetSubArrayArguments(System.Int32 start, System.Int32 length); // 0x1bd3578 public Unity.Collections.NativeArray<T> GetSubArray(System.Int32 start, System.Int32 length); // 0x1ce0384 public Unity.Collections.NativeArray.ReadOnly<T> AsReadOnly(); // 0x1ce0384 public System.Span<T> AsSpan(); // 0x1ce0384 public System.ReadOnlySpan<T> AsReadOnlySpan(); // 0x1ce0384 public static System.Span<T> op_Implicit(in Unity.Collections.NativeArray<T>& source); // 0x1ce0384 public static System.ReadOnlySpan<T> op_Implicit(in Unity.Collections.NativeArray<T>& source); // 0x1ce0384 } // UnityEngine.CoreModule.dll internal struct Unity.Collections.NativeArrayDispose : { // Fields internal System.Void* m_Buffer; // 0x10 internal Unity.Collections.Allocator m_AllocatorLabel; // 0x18 // Methods public System.Void Dispose(); // 0x3c748f8 } // UnityEngine.CoreModule.dll internal struct Unity.Collections.NativeArrayDisposeJob : Unity.Jobs.IJob { // Fields internal Unity.Collections.NativeArrayDispose Data; // 0x10 // Methods public System.Void Execute(); // 0x3c74980 internal static System.Void RegisterNativeArrayDisposeJobReflectionData(); // 0x3c749c4 } // UnityEngine.CoreModule.dll internal sealed class Unity.Collections.NativeArrayDebugView<T> : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll internal sealed class Unity.Collections.NativeArrayReadOnlyDebugView<T> : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public static class Unity.Collections.NativeSliceExtensions : System.Object { // Fields // Methods public static Unity.Collections.NativeSlice<T> Slice(Unity.Collections.NativeArray<T> thisArray); // 0x1ce0384 public static Unity.Collections.NativeSlice<T> Slice(Unity.Collections.NativeArray<T> thisArray, System.Int32 start); // 0x1ce0384 public static Unity.Collections.NativeSlice<T> Slice(Unity.Collections.NativeArray<T> thisArray, System.Int32 start, System.Int32 length); // 0x1ce0384 public static Unity.Collections.NativeSlice<T> Slice(Unity.Collections.NativeSlice<T> thisSlice, System.Int32 start, System.Int32 length); // 0x1ce0384 } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeSlice.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.NativeSlice<T> m_Array; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.NativeSlice<T>& array); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // UnityEngine.CoreModule.dll public struct Unity.Collections.NativeSlice<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.NativeSlice<T>> { // Fields internal System.Byte* m_Buffer; // 0x0 internal System.Int32 m_Stride; // 0x0 internal System.Int32 m_Length; // 0x0 // Methods public System.Void .ctor(Unity.Collections.NativeSlice<T> slice, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void .ctor(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public System.Void .ctor(Unity.Collections.NativeArray<T> array, System.Int32 start); // 0x1ce0384 public static Unity.Collections.NativeSlice<T> op_Implicit(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public System.Void .ctor(Unity.Collections.NativeArray<T> array, System.Int32 start, System.Int32 length); // 0x1ce0384 public Unity.Collections.NativeSlice<U> SliceConvert(); // 0x1ce0384 public Unity.Collections.NativeSlice<U> SliceWithStride(System.Int32 offset); // 0x1ce0384 public Unity.Collections.NativeSlice<U> SliceWithStride(); // 0x1ce0384 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void CopyFrom(Unity.Collections.NativeSlice<T> slice); // 0x1ce0384 public System.Void CopyFrom(T[] array); // 0x1bd3a1c public System.Int32 get_Stride(); // 0x1bd1ddc public System.Int32 get_Length(); // 0x1bd1ddc public Unity.Collections.NativeSlice.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Boolean Equals(Unity.Collections.NativeSlice<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // UnityEngine.CoreModule.dll internal sealed class Unity.Collections.NativeSliceDebugView<T> : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll internal struct Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<T> : { // Fields private readonly System.Void* _buffer; // 0x0 // Methods private System.Void .ctor(System.Void* buffer); // 0x1ce0384 public ref T& get_Data(); // 0x1bd219c public static Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<T> GetOrCreate(System.UInt32 alignment); // 0x1ce0384 } // UnityEngine.CoreModule.dll internal static class Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic : System.Object { // Fields // Methods public static System.Void* GetOrCreateSharedStaticInternal(System.Int64 getHashCode64, System.Int64 getSubHashCode64, System.UInt32 sizeOf, System.UInt32 alignment); // 0x3c74a04 } // UnityEngine.CoreModule.dll internal static class Unity.Collections.LowLevel.Unsafe.BurstLike : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll private struct Unity.Collections.LowLevel.Unsafe.BurstRuntime.HashCode64<T> : { // Fields public static readonly System.Int64 Value; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.CoreModule.dll internal static class Unity.Collections.LowLevel.Unsafe.BurstRuntime : System.Object { // Fields // Methods public static System.Int64 GetHashCode64(); // 0x1bde4d0 internal static System.Int64 HashStringWithFNV1A64(System.String text); // 0x3c74acc } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b58 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerIsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b60 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerIsAtomicWriteOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b68 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsMinMaxWriteRestrictionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b70 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeallocateOnJobCompletionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b78 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeferredConvertListToArray : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b80 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeSetThreadIndexAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b88 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeContainerNeedsThreadIndexAttribute : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public class Unity.Collections.LowLevel.Unsafe.WriteAccessRequiredAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b90 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeDisableUnsafePtrRestrictionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74b98 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeDisableContainerSafetyRestrictionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c74ba0 } // UnityEngine.CoreModule.dll public sealed class Unity.Collections.LowLevel.Unsafe.NativeSetClassTypeToNullOnScheduleAttribute : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public static class Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility : System.Object { // Fields // Methods public static Unity.Collections.NativeArray<T> ConvertExistingDataToNativeArray(System.Void* dataPointer, System.Int32 length, Unity.Collections.Allocator allocator); // 0x1ce0384 public static System.Void* GetUnsafePtr(Unity.Collections.NativeArray<T> nativeArray); // 0x1ce0384 public static System.Void* GetUnsafeReadOnlyPtr(Unity.Collections.NativeArray<T> nativeArray); // 0x1ce0384 public static System.Void* GetUnsafeBufferPointerWithoutChecks(Unity.Collections.NativeArray<T> nativeArray); // 0x1ce0384 } // UnityEngine.CoreModule.dll public static class Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility : System.Object { // Fields // Methods public static Unity.Collections.NativeSlice<T> ConvertExistingDataToNativeSlice(System.Void* dataPointer, System.Int32 stride, System.Int32 length); // 0x1ce0384 public static System.Void* GetUnsafePtr(Unity.Collections.NativeSlice<T> nativeSlice); // 0x1ce0384 public static System.Void* GetUnsafeReadOnlyPtr(Unity.Collections.NativeSlice<T> nativeSlice); // 0x1ce0384 } // UnityEngine.CoreModule.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeUtility.TypeFlagsCache<T> : { // Fields internal static readonly System.Int32 flags; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 private static System.Void Init(ref System.Int32& flags); // 0x1be313c } // UnityEngine.CoreModule.dll private struct Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOfHelper<T> : { // Fields public System.Byte dummy; // 0x0 public T data; // 0x0 // Methods } // UnityEngine.CoreModule.dll public static class Unity.Collections.LowLevel.Unsafe.UnsafeUtility : System.Object { // Fields // Methods public static System.Boolean IsBlittable(); // 0x1bd4b04 internal static System.Int32 LeakRecord(System.IntPtr handle, Unity.Collections.LeakCategory category, System.Int32 callstacksToSkip); // 0x3c74ba8 internal static System.Int32 LeakErase(System.IntPtr handle, Unity.Collections.LeakCategory category); // 0x3c74bfc public static System.Void* MallocTracked(System.Int64 size, System.Int32 alignment, Unity.Collections.Allocator allocator, System.Int32 callstacksToSkip); // 0x3c74c40 public static System.Void FreeTracked(System.Void* memory, Unity.Collections.Allocator allocator); // 0x3c7493c public static System.Void* Malloc(System.Int64 size, System.Int32 alignment, Unity.Collections.Allocator allocator); // 0x3c74c9c public static System.Void Free(System.Void* memory, Unity.Collections.Allocator allocator); // 0x3c74cf0 public static System.Void MemCpy(System.Void* destination, System.Void* source, System.Int64 size); // 0x3c746f4 public static System.Void MemCpyStride(System.Void* destination, System.Int32 destinationStride, System.Void* source, System.Int32 sourceStride, System.Int32 elementSize, System.Int32 count); // 0x3c74d34 public static System.Void MemMove(System.Void* destination, System.Void* source, System.Int64 size); // 0x3c74da8 public static System.Void MemSet(System.Void* destination, System.Byte value, System.Int64 size); // 0x3c74dfc public static System.Void MemClear(System.Void* destination, System.Int64 size); // 0x3c74e50 public static System.Int32 MemCmp(System.Void* ptr1, System.Void* ptr2, System.Int64 size); // 0x3c74e98 public static System.Int32 SizeOf(System.Type type); // 0x3c74eec public static System.Boolean IsBlittable(System.Type type); // 0x3c74f28 internal static System.Int32 GetScriptingTypeFlags(System.Type type); // 0x3c74f64 private static System.Boolean IsBlittableValueType(System.Type t); // 0x3c74fa0 private static System.String GetReasonForTypeNonBlittableImpl(System.Type t, System.String name); // 0x3c75000 internal static System.Boolean IsArrayBlittable(System.Array arr); // 0x3c751c0 internal static System.Boolean IsGenericListBlittable(); // 0x1bd4b04 internal static System.String GetReasonForArrayNonBlittable(System.Array arr); // 0x3c751f0 internal static System.String GetReasonForGenericListNonBlittable(); // 0x1bde8ac public static System.Boolean IsUnmanaged(); // 0x1bd4b04 public static System.Boolean IsValidNativeContainerElementType(); // 0x1bd4b04 public static System.Int32 AlignOf(); // 0x1bd97f0 public static System.Void CopyPtrToStructure(System.Void* ptr, out T& output); // 0x1ce0384 private static System.Void InternalCopyPtrToStructure(System.Void* ptr, out T& output); // 0x1ce0384 public static System.Void CopyStructureToPtr(ref T& input, System.Void* ptr); // 0x1ce0384 private static System.Void InternalCopyStructureToPtr(ref T& input, System.Void* ptr); // 0x1ce0384 public static T ReadArrayElement(System.Void* source, System.Int32 index); // 0x1ce0384 public static T ReadArrayElementWithStride(System.Void* source, System.Int32 index, System.Int32 stride); // 0x1ce0384 public static System.Void WriteArrayElement(System.Void* destination, System.Int32 index, T value); // 0x1ce0384 public static System.Void WriteArrayElementWithStride(System.Void* destination, System.Int32 index, System.Int32 stride, T value); // 0x1ce0384 public static System.Void* AddressOf(ref T& output); // 0x1ce0384 public static System.Int32 SizeOf(); // 0x1bd97f0 public static ref T& As(ref U& from); // 0x1bdeb64 public static ref T& AsRef(System.Void* ptr); // 0x1ce0384 public static ref T& ArrayElementAsRef(System.Void* ptr, System.Int32 index); // 0x1ce0384 public static System.Int32 EnumToInt(T enumValue); // 0x1ce0384 private static System.Void InternalEnumToInt(ref T& enumValue, ref System.Int32& intValue); // 0x1be4e1c public static System.Boolean EnumEquals(T lhs, T rhs); // 0x1ce0384 } // UnityEngine.CoreModule.dll public class Unity.Burst.BurstAuthorizedExternalMethodAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c75240 } // UnityEngine.CoreModule.dll public class Unity.Burst.BurstDiscardAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c75248 } // UnityEngine.CoreModule.dll public enum Unity.Burst.LowLevel.BurstCompilerService.BurstLogType : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.LowLevel.BurstCompilerService.BurstLogType Info = 0; // 0x0 public const Unity.Burst.LowLevel.BurstCompilerService.BurstLogType Warning = 1; // 0x0 public const Unity.Burst.LowLevel.BurstCompilerService.BurstLogType Error = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal static class Unity.Burst.LowLevel.BurstCompilerService : System.Object { // Fields // Methods public static System.String GetDisassembly(System.Reflection.MethodInfo m, System.String compilerOptions); // 0x3c75250 public static System.Int32 CompileAsyncDelegateMethod(System.Object delegateMethod, System.String compilerOptions); // 0x3c75294 public static System.Void* GetAsyncCompiledAsyncDelegateMethod(System.Int32 userID); // 0x3c752d8 public static System.Void* GetOrCreateSharedMemory(ref UnityEngine.Hash128& key, System.UInt32 size_of, System.UInt32 alignment); // 0x3c74a78 public static System.Void SetCurrentExecutionMode(System.UInt32 environment); // 0x3c75314 public static System.UInt32 GetCurrentExecutionMode(); // 0x3c75350 public static System.Void Log(System.Void* userData, Unity.Burst.LowLevel.BurstCompilerService.BurstLogType logType, System.Byte* message, System.Byte* filename, System.Int32 lineNumber); // 0x3c75378 public static System.Void RuntimeLog(System.Void* userData, Unity.Burst.LowLevel.BurstCompilerService.BurstLogType logType, System.Byte* message, System.Byte* filename, System.Int32 lineNumber); // 0x3c753e4 public static System.Boolean LoadBurstLibrary(System.String fullPathToLibBurstGenerated); // 0x3c75450 } // UnityEngine.CoreModule.dll public sealed class JetBrains.Annotations.CanBeNullAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c7548c } // UnityEngine.CoreModule.dll public sealed class JetBrains.Annotations.NotNullAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c75494 } // UnityEngine.CoreModule.dll public sealed class JetBrains.Annotations.MeansImplicitUseAttribute : System.Attribute { // Fields private readonly JetBrains.Annotations.ImplicitUseKindFlags <UseKindFlags>k__BackingField; // 0x10 private readonly JetBrains.Annotations.ImplicitUseTargetFlags <TargetFlags>k__BackingField; // 0x14 // Methods public System.Void .ctor(); // 0x3c7549c public System.Void .ctor(JetBrains.Annotations.ImplicitUseKindFlags useKindFlags, JetBrains.Annotations.ImplicitUseTargetFlags targetFlags); // 0x3c754c0 } // UnityEngine.CoreModule.dll public enum JetBrains.Annotations.ImplicitUseKindFlags : { // Fields public System.Int32 value__; // 0x10 public const JetBrains.Annotations.ImplicitUseKindFlags Default = 7; // 0x0 public const JetBrains.Annotations.ImplicitUseKindFlags Access = 1; // 0x0 public const JetBrains.Annotations.ImplicitUseKindFlags Assign = 2; // 0x0 public const JetBrains.Annotations.ImplicitUseKindFlags InstantiatedWithFixedConstructorSignature = 4; // 0x0 public const JetBrains.Annotations.ImplicitUseKindFlags InstantiatedNoFixedConstructorSignature = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum JetBrains.Annotations.ImplicitUseTargetFlags : { // Fields public System.Int32 value__; // 0x10 public const JetBrains.Annotations.ImplicitUseTargetFlags Default = 1; // 0x0 public const JetBrains.Annotations.ImplicitUseTargetFlags Itself = 1; // 0x0 public const JetBrains.Annotations.ImplicitUseTargetFlags Members = 2; // 0x0 public const JetBrains.Annotations.ImplicitUseTargetFlags WithMembers = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class JetBrains.Annotations.PureAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c754ec } // UnityEngine.CoreModule.dll public struct UnityEngine.SortingLayer : { // Fields private System.Int32 m_Id; // 0x10 // Methods public static System.Int32 GetLayerValueFromID(System.Int32 id); // 0x3c754f4 } // UnityEngine.CoreModule.dll public enum UnityEngine.WeightedMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.WeightedMode None = 0; // 0x0 public const UnityEngine.WeightedMode In = 1; // 0x0 public const UnityEngine.WeightedMode Out = 2; // 0x0 public const UnityEngine.WeightedMode Both = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Keyframe : { // Fields private System.Single m_Time; // 0x10 private System.Single m_Value; // 0x14 private System.Single m_InTangent; // 0x18 private System.Single m_OutTangent; // 0x1c private System.Int32 m_WeightedMode; // 0x20 private System.Single m_InWeight; // 0x24 private System.Single m_OutWeight; // 0x28 // Methods public System.Void .ctor(System.Single time, System.Single value); // 0x3c75530 public System.Void .ctor(System.Single time, System.Single value, System.Single inTangent, System.Single outTangent); // 0x3c75540 public System.Void .ctor(System.Single time, System.Single value, System.Single inTangent, System.Single outTangent, System.Single inWeight, System.Single outWeight); // 0x3c75554 public System.Single get_time(); // 0x3c7556c public System.Void set_time(System.Single value); // 0x3c75574 public System.Single get_value(); // 0x3c7557c public System.Void set_value(System.Single value); // 0x3c75584 public System.Single get_inTangent(); // 0x3c7558c public System.Void set_inTangent(System.Single value); // 0x3c75594 public System.Single get_outTangent(); // 0x3c7559c public System.Void set_outTangent(System.Single value); // 0x3c755a4 public System.Single get_inWeight(); // 0x3c755ac public System.Void set_inWeight(System.Single value); // 0x3c755b4 public System.Single get_outWeight(); // 0x3c755bc public System.Void set_outWeight(System.Single value); // 0x3c755c4 public UnityEngine.WeightedMode get_weightedMode(); // 0x3c755cc public System.Void set_weightedMode(UnityEngine.WeightedMode value); // 0x3c755d4 public System.Int32 get_tangentMode(); // 0x3c755dc public System.Void set_tangentMode(System.Int32 value); // 0x3c755ec internal System.Int32 get_tangentModeInternal(); // 0x3c755e4 internal System.Void set_tangentModeInternal(System.Int32 value); // 0x3c755f0 } // UnityEngine.CoreModule.dll public enum UnityEngine.WrapMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.WrapMode Once = 1; // 0x0 public const UnityEngine.WrapMode Loop = 2; // 0x0 public const UnityEngine.WrapMode PingPong = 4; // 0x0 public const UnityEngine.WrapMode Default = 0; // 0x0 public const UnityEngine.WrapMode ClampForever = 8; // 0x0 public const UnityEngine.WrapMode Clamp = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.AnimationCurve : System.Object, System.IEquatable<UnityEngine.AnimationCurve> { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3c755f4 private static System.IntPtr Internal_Create(UnityEngine.Keyframe[] keys); // 0x3c75630 private System.Boolean Internal_Equals(System.IntPtr other); // 0x3c7566c private System.Void Internal_CopyFrom(System.IntPtr other); // 0x3c756b0 protected override System.Void Finalize(); // 0x3c756f4 public System.Single Evaluate(System.Single time); // 0x3c757b0 public UnityEngine.Keyframe[] get_keys(); // 0x3c757fc public System.Void set_keys(UnityEngine.Keyframe[] value); // 0x3c75874 public System.Int32 AddKey(System.Single time, System.Single value); // 0x3c758fc public System.Int32 AddKey(UnityEngine.Keyframe key); // 0x3c75950 private System.Int32 AddKey_Internal(UnityEngine.Keyframe key); // 0x3c759ac public System.Int32 MoveKey(System.Int32 index, UnityEngine.Keyframe key); // 0x3c75a34 public System.Void ClearKeys(); // 0x3c75adc public System.Void RemoveKey(System.Int32 index); // 0x3c75b18 public UnityEngine.Keyframe get_Item(System.Int32 index); // 0x3c75b5c public System.Int32 get_length(); // 0x3c75c64 private System.Void SetKeys(UnityEngine.Keyframe[] keys); // 0x3c758b8 private UnityEngine.Keyframe GetKey(System.Int32 index); // 0x3c75be8 private UnityEngine.Keyframe[] GetKeys(); // 0x3c75838 public override System.Int32 GetHashCode(); // 0x3c75cf4 public System.Void SmoothTangents(System.Int32 index, System.Single weight); // 0x3c75d30 public static UnityEngine.AnimationCurve Constant(System.Single timeStart, System.Single timeEnd, System.Single value); // 0x3c75d84 public static UnityEngine.AnimationCurve Linear(System.Single timeStart, System.Single valueStart, System.Single timeEnd, System.Single valueEnd); // 0x3c75d94 public static UnityEngine.AnimationCurve EaseInOut(System.Single timeStart, System.Single valueStart, System.Single timeEnd, System.Single valueEnd); // 0x3c75f20 public UnityEngine.WrapMode get_preWrapMode(); // 0x3c76050 public System.Void set_preWrapMode(UnityEngine.WrapMode value); // 0x3c7608c public UnityEngine.WrapMode get_postWrapMode(); // 0x3c760d0 public System.Void set_postWrapMode(UnityEngine.WrapMode value); // 0x3c7610c public System.Void .ctor(UnityEngine.Keyframe[] keys); // 0x3c75ed0 public System.Void .ctor(); // 0x3c76150 public override System.Boolean Equals(System.Object o); // 0x3c7619c public System.Boolean Equals(UnityEngine.AnimationCurve other); // 0x3c762a8 public System.Void CopyFrom(UnityEngine.AnimationCurve other); // 0x3c76370 private System.Int32 AddKey_Internal_Injected(ref UnityEngine.Keyframe& key); // 0x3c759f0 private System.Int32 MoveKey_Injected(System.Int32 index, ref UnityEngine.Keyframe& key); // 0x3c75a88 private System.Void GetKey_Injected(System.Int32 index, out UnityEngine.Keyframe& ret); // 0x3c75ca0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Application.AdvertisingIdentifierCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c7a690 public virtual System.Void Invoke(System.String advertisingId, System.Boolean trackingEnabled, System.String errorMsg); // 0x3c7a744 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Application.LowMemoryCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c7a75c public virtual System.Void Invoke(); // 0x3c7a7f8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Application.MemoryUsageChangedCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c7a80c public virtual System.Void Invoke(in UnityEngine.ApplicationMemoryUsageChange& usage); // 0x3c7a8bc } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Application.LogCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c7a8d0 public virtual System.Void Invoke(System.String condition, System.String stackTrace, UnityEngine.LogType type); // 0x3c7a984 public virtual System.IAsyncResult BeginInvoke(System.String condition, System.String stackTrace, UnityEngine.LogType type, System.AsyncCallback callback, System.Object object); // 0x3c7a998 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3c7aa30 } // UnityEngine.CoreModule.dll public class UnityEngine.Application : System.Object { // Fields private static UnityEngine.Application.LowMemoryCallback lowMemory; // 0x0 private static UnityEngine.Application.MemoryUsageChangedCallback memoryUsageChanged; // 0x8 private static UnityEngine.Application.LogCallback s_LogCallbackHandler; // 0x10 private static UnityEngine.Application.LogCallback s_LogCallbackHandlerThreaded; // 0x18 internal static UnityEngine.Application.AdvertisingIdentifierCallback OnAdvertisingIdentifierCallback; // 0x20 private static System.Action<System.Boolean> focusChanged; // 0x28 private static System.Action<System.String> deepLinkActivated; // 0x30 private static System.Func<System.Boolean> wantsToQuit; // 0x38 private static System.Action quitting; // 0x40 private static System.Action unloading; // 0x48 private static System.Threading.CancellationTokenSource s_currentCancellationTokenSource; // 0x50 private static UnityEngine.Application.LogCallback s_RegisterLogCallbackDeprecated; // 0x58 // Methods public static System.Void Quit(System.Int32 exitCode); // 0x3c763bc public static System.Void Quit(); // 0x3c763f8 public static System.Void CancelQuit(); // 0x3c76468 public static System.Void Unload(); // 0x3c76490 public static System.Boolean get_isLoadingLevel(); // 0x3c764b8 internal static System.Void SimulateMemoryUsage(UnityEngine.ApplicationMemoryUsage usage); // 0x3c764e0 public static System.Single GetStreamProgressForLevel(System.Int32 levelIndex); // 0x3c7651c public static System.Single GetStreamProgressForLevel(System.String levelName); // 0x3c76588 public static System.Int32 get_streamedBytes(); // 0x3c76590 public static System.Boolean get_webSecurityEnabled(); // 0x3c76598 public static System.Boolean CanStreamedLevelBeLoaded(System.Int32 levelIndex); // 0x3c765a0 public static System.Boolean CanStreamedLevelBeLoaded(System.String levelName); // 0x3c7660c public static System.Boolean get_isPlaying(); // 0x3c76648 public static System.Boolean IsPlaying(UnityEngine.Object obj); // 0x3c76670 public static System.Boolean get_isFocused(); // 0x3c766ac public static System.String[] GetBuildTags(); // 0x3c766d4 public static System.Void SetBuildTags(System.String[] buildTags); // 0x3c766fc public static System.String get_buildGUID(); // 0x3c76738 public static System.Boolean get_runInBackground(); // 0x3c76760 public static System.Void set_runInBackground(System.Boolean value); // 0x3c76788 public static System.Boolean HasProLicense(); // 0x3c767c4 public static System.Boolean get_isBatchMode(); // 0x3c767ec internal static System.Boolean get_isTestRun(); // 0x3c76814 internal static System.Boolean get_isHumanControllingUs(); // 0x3c7683c internal static System.Boolean HasARGV(System.String name); // 0x3c76864 internal static System.String GetValueForARGV(System.String name); // 0x3c768a0 public static System.String get_dataPath(); // 0x3c768dc public static System.String get_streamingAssetsPath(); // 0x3c76904 public static System.String get_persistentDataPath(); // 0x3c7692c public static System.String get_temporaryCachePath(); // 0x3c76954 public static System.String get_absoluteURL(); // 0x3c7697c public static System.Void ExternalEval(System.String script); // 0x3c769a4 private static System.Void Internal_ExternalCall(System.String script); // 0x3c76a6c public static System.String get_unityVersion(); // 0x3c76aa8 internal static System.Int32 get_unityVersionVer(); // 0x3c76ad0 internal static System.Int32 get_unityVersionMaj(); // 0x3c76af8 internal static System.Int32 get_unityVersionMin(); // 0x3c76b20 public static System.String get_version(); // 0x3c76b48 public static System.String get_installerName(); // 0x3c76b70 public static System.String get_identifier(); // 0x3c76b98 public static UnityEngine.ApplicationInstallMode get_installMode(); // 0x3c76bc0 public static UnityEngine.ApplicationSandboxType get_sandboxType(); // 0x3c76be8 public static System.String get_productName(); // 0x3c76c10 public static System.String get_companyName(); // 0x3c76c38 public static System.String get_cloudProjectId(); // 0x3c76c60 public static System.Boolean RequestAdvertisingIdentifierAsync(UnityEngine.Application.AdvertisingIdentifierCallback delegateMethod); // 0x3c76c88 public static System.Void OpenURL(System.String url); // 0x3c76cc4 public static System.Void ForceCrash(System.Int32 mode); // 0x3c76d00 public static System.Int32 get_targetFrameRate(); // 0x3c76d08 public static System.Void set_targetFrameRate(System.Int32 value); // 0x3c76d30 private static System.Void SetLogCallbackDefined(System.Boolean defined); // 0x3c76d6c public static UnityEngine.StackTraceLogType get_stackTraceLogType(); // 0x3c76da8 public static System.Void set_stackTraceLogType(UnityEngine.StackTraceLogType value); // 0x3c76dd0 public static UnityEngine.StackTraceLogType GetStackTraceLogType(UnityEngine.LogType logType); // 0x3c76e0c public static System.Void SetStackTraceLogType(UnityEngine.LogType logType, UnityEngine.StackTraceLogType stackTraceType); // 0x3c76e48 public static System.String get_consoleLogPath(); // 0x3c76e8c public static UnityEngine.ThreadPriority get_backgroundLoadingPriority(); // 0x3c76eb4 public static System.Void set_backgroundLoadingPriority(UnityEngine.ThreadPriority value); // 0x3c76edc public static System.Boolean get_genuine(); // 0x3c76f18 public static System.Boolean get_genuineCheckAvailable(); // 0x3c76f40 public static UnityEngine.AsyncOperation RequestUserAuthorization(UnityEngine.UserAuthorization mode); // 0x3c76f68 public static System.Boolean HasUserAuthorization(UnityEngine.UserAuthorization mode); // 0x3c76fa4 internal static System.Boolean get_submitAnalytics(); // 0x3c76fe0 public static System.Boolean get_isShowingSplashScreen(); // 0x3c77008 public static UnityEngine.RuntimePlatform get_platform(); // 0x3c77024 public static System.Boolean get_isMobilePlatform(); // 0x3c7704c public static System.Boolean get_isConsolePlatform(); // 0x3c77110 public static UnityEngine.SystemLanguage get_systemLanguage(); // 0x3c771c0 public static UnityEngine.NetworkReachability get_internetReachability(); // 0x3c771e8 public static System.Void add_lowMemory(UnityEngine.Application.LowMemoryCallback value); // 0x3c77210 public static System.Void remove_lowMemory(UnityEngine.Application.LowMemoryCallback value); // 0x3c772e8 public static System.Void add_memoryUsageChanged(UnityEngine.Application.MemoryUsageChangedCallback value); // 0x3c773c0 public static System.Void remove_memoryUsageChanged(UnityEngine.Application.MemoryUsageChangedCallback value); // 0x3c7749c internal static System.Void CallLowMemory(UnityEngine.ApplicationMemoryUsage usage); // 0x3c77578 internal static System.Boolean HasLogCallback(); // 0x3c776b0 public static System.Void add_logMessageReceived(UnityEngine.Application.LogCallback value); // 0x3c77734 public static System.Void remove_logMessageReceived(UnityEngine.Application.LogCallback value); // 0x3c77820 public static System.Void add_logMessageReceivedThreaded(UnityEngine.Application.LogCallback value); // 0x3c778e4 public static System.Void remove_logMessageReceivedThreaded(UnityEngine.Application.LogCallback value); // 0x3c779d0 private static System.Void CallLogCallback(System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread); // 0x3c77a94 internal static System.Void InvokeOnAdvertisingIdentifierCallback(System.String advertisingId, System.Boolean trackingEnabled); // 0x3c77b70 private static System.String ObjectToJSString(System.Object o); // 0x3c77c40 public static System.Void ExternalCall(System.String functionName, System.Object[] args); // 0x3c78320 private static System.String BuildInvocationForArguments(System.String functionName, System.Object[] args); // 0x3c783b0 public static System.Boolean get_isPlayer(); // 0x3c78514 public static System.Void DontDestroyOnLoad(UnityEngine.Object o); // 0x3c7856c public static System.Void CaptureScreenshot(System.String filename, System.Int32 superSize); // 0x3c785f4 public static System.Void CaptureScreenshot(System.String filename); // 0x3c78640 public static System.Void add_onBeforeRender(UnityEngine.Events.UnityAction value); // 0x3c7868c public static System.Void remove_onBeforeRender(UnityEngine.Events.UnityAction value); // 0x3c78a98 public static System.Void add_focusChanged(System.Action<System.Boolean> value); // 0x3c78e28 public static System.Void remove_focusChanged(System.Action<System.Boolean> value); // 0x3c78f1c public static System.Void add_deepLinkActivated(System.Action<System.String> value); // 0x3c79010 public static System.Void remove_deepLinkActivated(System.Action<System.String> value); // 0x3c79104 public static System.Void add_wantsToQuit(System.Func<System.Boolean> value); // 0x3c791f8 public static System.Void remove_wantsToQuit(System.Func<System.Boolean> value); // 0x3c792ec public static System.Void add_quitting(System.Action value); // 0x3c793e0 public static System.Void remove_quitting(System.Action value); // 0x3c794bc public static System.Void add_unloading(System.Action value); // 0x3c79598 public static System.Void remove_unloading(System.Action value); // 0x3c79674 private static System.Boolean Internal_ApplicationWantsToQuit(); // 0x3c79750 public static System.Threading.CancellationToken get_exitCancellationToken(); // 0x3c79a54 private static System.Void Internal_ApplicationInit(); // 0x3c79ab8 private static System.Void Internal_ApplicationQuit(); // 0x3c79b3c private static System.Void Internal_ApplicationUnload(); // 0x3c79be8 internal static System.Void InvokeOnBeforeRender(); // 0x3c79c7c internal static System.Void InvokeFocusChanged(System.Boolean focus); // 0x3c79e70 internal static System.Void InvokeDeepLinkActivated(System.String url); // 0x3c79f0c public static System.Void RegisterLogCallback(UnityEngine.Application.LogCallback handler); // 0x3c79fa8 public static System.Void RegisterLogCallbackThreaded(UnityEngine.Application.LogCallback handler); // 0x3c7a114 private static System.Void RegisterLogCallback(UnityEngine.Application.LogCallback handler, System.Boolean threaded); // 0x3c7a000 public static System.Int32 get_levelCount(); // 0x3c7a16c public static System.Int32 get_loadedLevel(); // 0x3c7a1bc public static System.String get_loadedLevelName(); // 0x3c7a220 public static System.Void LoadLevel(System.Int32 index); // 0x3c7a284 public static System.Void LoadLevel(System.String name); // 0x3c7a2e0 public static System.Void LoadLevelAdditive(System.Int32 index); // 0x3c7a33c public static System.Void LoadLevelAdditive(System.String name); // 0x3c7a398 public static UnityEngine.AsyncOperation LoadLevelAsync(System.Int32 index); // 0x3c7a3f4 public static UnityEngine.AsyncOperation LoadLevelAsync(System.String levelName); // 0x3c7a450 public static UnityEngine.AsyncOperation LoadLevelAdditiveAsync(System.Int32 index); // 0x3c7a4ac public static UnityEngine.AsyncOperation LoadLevelAdditiveAsync(System.String levelName); // 0x3c7a508 public static System.Boolean UnloadLevel(System.Int32 index); // 0x3c7a564 public static System.Boolean UnloadLevel(System.String scenePath); // 0x3c7a5bc public static System.Boolean get_isEditor(); // 0x3c78564 public System.Void .ctor(); // 0x3c7a614 private static System.Void .cctor(); // 0x3c7a61c } // UnityEngine.CoreModule.dll public enum UnityEngine.ApplicationMemoryUsage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ApplicationMemoryUsage Unknown = 0; // 0x0 public const UnityEngine.ApplicationMemoryUsage Low = 1; // 0x0 public const UnityEngine.ApplicationMemoryUsage Medium = 2; // 0x0 public const UnityEngine.ApplicationMemoryUsage High = 3; // 0x0 public const UnityEngine.ApplicationMemoryUsage Critical = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.ApplicationMemoryUsageChange : { // Fields private UnityEngine.ApplicationMemoryUsage <memoryUsage>k__BackingField; // 0x10 // Methods private System.Void set_memoryUsage(UnityEngine.ApplicationMemoryUsage value); // 0x3c7aa3c public System.Void .ctor(UnityEngine.ApplicationMemoryUsage usage); // 0x3c776a8 } // UnityEngine.CoreModule.dll public enum UnityEngine.StackTraceLogType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.StackTraceLogType None = 0; // 0x0 public const UnityEngine.StackTraceLogType ScriptOnly = 1; // 0x0 public const UnityEngine.StackTraceLogType Full = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.NetworkReachability : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.NetworkReachability NotReachable = 0; // 0x0 public const UnityEngine.NetworkReachability ReachableViaCarrierDataNetwork = 1; // 0x0 public const UnityEngine.NetworkReachability ReachableViaLocalAreaNetwork = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.UserAuthorization : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UserAuthorization WebCam = 1; // 0x0 public const UnityEngine.UserAuthorization Microphone = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ApplicationInstallMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ApplicationInstallMode Unknown = 0; // 0x0 public const UnityEngine.ApplicationInstallMode Store = 1; // 0x0 public const UnityEngine.ApplicationInstallMode DeveloperBuild = 2; // 0x0 public const UnityEngine.ApplicationInstallMode Adhoc = 3; // 0x0 public const UnityEngine.ApplicationInstallMode Enterprise = 4; // 0x0 public const UnityEngine.ApplicationInstallMode Editor = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ApplicationSandboxType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ApplicationSandboxType Unknown = 0; // 0x0 public const UnityEngine.ApplicationSandboxType NotSandboxed = 1; // 0x0 public const UnityEngine.ApplicationSandboxType Sandboxed = 2; // 0x0 public const UnityEngine.ApplicationSandboxType SandboxBroken = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.AudioType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioType UNKNOWN = 0; // 0x0 public const UnityEngine.AudioType ACC = 1; // 0x0 public const UnityEngine.AudioType AIFF = 2; // 0x0 public const UnityEngine.AudioType IT = 10; // 0x0 public const UnityEngine.AudioType MOD = 12; // 0x0 public const UnityEngine.AudioType MPEG = 13; // 0x0 public const UnityEngine.AudioType OGGVORBIS = 14; // 0x0 public const UnityEngine.AudioType S3M = 17; // 0x0 public const UnityEngine.AudioType WAV = 20; // 0x0 public const UnityEngine.AudioType XM = 21; // 0x0 public const UnityEngine.AudioType XMA = 22; // 0x0 public const UnityEngine.AudioType VAG = 23; // 0x0 public const UnityEngine.AudioType AUDIOQUEUE = 24; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SendMessageOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SendMessageOptions RequireReceiver = 0; // 0x0 public const UnityEngine.SendMessageOptions DontRequireReceiver = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.PrimitiveType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PrimitiveType Sphere = 0; // 0x0 public const UnityEngine.PrimitiveType Capsule = 1; // 0x0 public const UnityEngine.PrimitiveType Cylinder = 2; // 0x0 public const UnityEngine.PrimitiveType Cube = 3; // 0x0 public const UnityEngine.PrimitiveType Plane = 4; // 0x0 public const UnityEngine.PrimitiveType Quad = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Space : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Space World = 0; // 0x0 public const UnityEngine.Space Self = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RuntimePlatform : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RuntimePlatform OSXEditor = 0; // 0x0 public const UnityEngine.RuntimePlatform OSXPlayer = 1; // 0x0 public const UnityEngine.RuntimePlatform WindowsPlayer = 2; // 0x0 public const UnityEngine.RuntimePlatform OSXWebPlayer = 3; // 0x0 public const UnityEngine.RuntimePlatform OSXDashboardPlayer = 4; // 0x0 public const UnityEngine.RuntimePlatform WindowsWebPlayer = 5; // 0x0 public const UnityEngine.RuntimePlatform WindowsEditor = 7; // 0x0 public const UnityEngine.RuntimePlatform IPhonePlayer = 8; // 0x0 public const UnityEngine.RuntimePlatform XBOX360 = 10; // 0x0 public const UnityEngine.RuntimePlatform PS3 = 9; // 0x0 public const UnityEngine.RuntimePlatform Android = 11; // 0x0 public const UnityEngine.RuntimePlatform NaCl = 12; // 0x0 public const UnityEngine.RuntimePlatform FlashPlayer = 15; // 0x0 public const UnityEngine.RuntimePlatform LinuxPlayer = 13; // 0x0 public const UnityEngine.RuntimePlatform LinuxEditor = 16; // 0x0 public const UnityEngine.RuntimePlatform WebGLPlayer = 17; // 0x0 public const UnityEngine.RuntimePlatform MetroPlayerX86 = 18; // 0x0 public const UnityEngine.RuntimePlatform WSAPlayerX86 = 18; // 0x0 public const UnityEngine.RuntimePlatform MetroPlayerX64 = 19; // 0x0 public const UnityEngine.RuntimePlatform WSAPlayerX64 = 19; // 0x0 public const UnityEngine.RuntimePlatform MetroPlayerARM = 20; // 0x0 public const UnityEngine.RuntimePlatform WSAPlayerARM = 20; // 0x0 public const UnityEngine.RuntimePlatform WP8Player = 21; // 0x0 public const UnityEngine.RuntimePlatform BlackBerryPlayer = 22; // 0x0 public const UnityEngine.RuntimePlatform TizenPlayer = 23; // 0x0 public const UnityEngine.RuntimePlatform PSP2 = 24; // 0x0 public const UnityEngine.RuntimePlatform PS4 = 25; // 0x0 public const UnityEngine.RuntimePlatform PSM = 26; // 0x0 public const UnityEngine.RuntimePlatform XboxOne = 27; // 0x0 public const UnityEngine.RuntimePlatform SamsungTVPlayer = 28; // 0x0 public const UnityEngine.RuntimePlatform WiiU = 30; // 0x0 public const UnityEngine.RuntimePlatform tvOS = 31; // 0x0 public const UnityEngine.RuntimePlatform Switch = 32; // 0x0 public const UnityEngine.RuntimePlatform Lumin = 33; // 0x0 public const UnityEngine.RuntimePlatform Stadia = 34; // 0x0 public const UnityEngine.RuntimePlatform CloudRendering = 35; // 0x0 public const UnityEngine.RuntimePlatform GameCoreScarlett = 4294967295; // 0x0 public const UnityEngine.RuntimePlatform GameCoreXboxSeries = 36; // 0x0 public const UnityEngine.RuntimePlatform GameCoreXboxOne = 37; // 0x0 public const UnityEngine.RuntimePlatform PS5 = 38; // 0x0 public const UnityEngine.RuntimePlatform EmbeddedLinuxArm64 = 39; // 0x0 public const UnityEngine.RuntimePlatform EmbeddedLinuxArm32 = 40; // 0x0 public const UnityEngine.RuntimePlatform EmbeddedLinuxX64 = 41; // 0x0 public const UnityEngine.RuntimePlatform EmbeddedLinuxX86 = 42; // 0x0 public const UnityEngine.RuntimePlatform LinuxServer = 43; // 0x0 public const UnityEngine.RuntimePlatform WindowsServer = 44; // 0x0 public const UnityEngine.RuntimePlatform OSXServer = 45; // 0x0 public const UnityEngine.RuntimePlatform QNXArm32 = 46; // 0x0 public const UnityEngine.RuntimePlatform QNXArm64 = 47; // 0x0 public const UnityEngine.RuntimePlatform QNXX64 = 48; // 0x0 public const UnityEngine.RuntimePlatform QNXX86 = 49; // 0x0 public const UnityEngine.RuntimePlatform VisionOS = 50; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SystemLanguage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SystemLanguage Afrikaans = 0; // 0x0 public const UnityEngine.SystemLanguage Arabic = 1; // 0x0 public const UnityEngine.SystemLanguage Basque = 2; // 0x0 public const UnityEngine.SystemLanguage Belarusian = 3; // 0x0 public const UnityEngine.SystemLanguage Bulgarian = 4; // 0x0 public const UnityEngine.SystemLanguage Catalan = 5; // 0x0 public const UnityEngine.SystemLanguage Chinese = 6; // 0x0 public const UnityEngine.SystemLanguage Czech = 7; // 0x0 public const UnityEngine.SystemLanguage Danish = 8; // 0x0 public const UnityEngine.SystemLanguage Dutch = 9; // 0x0 public const UnityEngine.SystemLanguage English = 10; // 0x0 public const UnityEngine.SystemLanguage Estonian = 11; // 0x0 public const UnityEngine.SystemLanguage Faroese = 12; // 0x0 public const UnityEngine.SystemLanguage Finnish = 13; // 0x0 public const UnityEngine.SystemLanguage French = 14; // 0x0 public const UnityEngine.SystemLanguage German = 15; // 0x0 public const UnityEngine.SystemLanguage Greek = 16; // 0x0 public const UnityEngine.SystemLanguage Hebrew = 17; // 0x0 public const UnityEngine.SystemLanguage Icelandic = 19; // 0x0 public const UnityEngine.SystemLanguage Indonesian = 20; // 0x0 public const UnityEngine.SystemLanguage Italian = 21; // 0x0 public const UnityEngine.SystemLanguage Japanese = 22; // 0x0 public const UnityEngine.SystemLanguage Korean = 23; // 0x0 public const UnityEngine.SystemLanguage Latvian = 24; // 0x0 public const UnityEngine.SystemLanguage Lithuanian = 25; // 0x0 public const UnityEngine.SystemLanguage Norwegian = 26; // 0x0 public const UnityEngine.SystemLanguage Polish = 27; // 0x0 public const UnityEngine.SystemLanguage Portuguese = 28; // 0x0 public const UnityEngine.SystemLanguage Romanian = 29; // 0x0 public const UnityEngine.SystemLanguage Russian = 30; // 0x0 public const UnityEngine.SystemLanguage SerboCroatian = 31; // 0x0 public const UnityEngine.SystemLanguage Slovak = 32; // 0x0 public const UnityEngine.SystemLanguage Slovenian = 33; // 0x0 public const UnityEngine.SystemLanguage Spanish = 34; // 0x0 public const UnityEngine.SystemLanguage Swedish = 35; // 0x0 public const UnityEngine.SystemLanguage Thai = 36; // 0x0 public const UnityEngine.SystemLanguage Turkish = 37; // 0x0 public const UnityEngine.SystemLanguage Ukrainian = 38; // 0x0 public const UnityEngine.SystemLanguage Vietnamese = 39; // 0x0 public const UnityEngine.SystemLanguage ChineseSimplified = 40; // 0x0 public const UnityEngine.SystemLanguage ChineseTraditional = 41; // 0x0 public const UnityEngine.SystemLanguage Hindi = 42; // 0x0 public const UnityEngine.SystemLanguage Unknown = 43; // 0x0 public const UnityEngine.SystemLanguage Hungarian = 18; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LogType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LogType Error = 0; // 0x0 public const UnityEngine.LogType Assert = 1; // 0x0 public const UnityEngine.LogType Warning = 2; // 0x0 public const UnityEngine.LogType Log = 3; // 0x0 public const UnityEngine.LogType Exception = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LogOption : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LogOption None = 0; // 0x0 public const UnityEngine.LogOption NoStacktrace = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ThreadPriority : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ThreadPriority Low = 0; // 0x0 public const UnityEngine.ThreadPriority BelowNormal = 1; // 0x0 public const UnityEngine.ThreadPriority Normal = 2; // 0x0 public const UnityEngine.ThreadPriority High = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal class UnityEngine.BootConfigData : System.Object { // Fields private System.IntPtr m_Ptr; // 0x10 // Methods private static UnityEngine.BootConfigData WrapBootConfigData(System.IntPtr nativeHandle); // 0x3c7aa44 private System.Void .ctor(System.IntPtr nativeHandle); // 0x3c7aa9c } // UnityEngine.CoreModule.dll public struct UnityEngine.CachedAssetBundle : { // Fields private System.String m_Name; // 0x10 private UnityEngine.Hash128 m_Hash; // 0x18 // Methods public System.Void .ctor(System.String name, UnityEngine.Hash128 hash); // 0x3c7ab20 public System.String get_name(); // 0x3c7ab4c public UnityEngine.Hash128 get_hash(); // 0x3c7ab54 } // UnityEngine.CoreModule.dll public struct UnityEngine.Cache : System.IEquatable<UnityEngine.Cache> { // Fields private System.Int32 m_Handle; // 0x10 // Methods internal System.Int32 get_handle(); // 0x3c7ab60 public override System.Int32 GetHashCode(); // 0x3c7ab68 public override System.Boolean Equals(System.Object other); // 0x3c7ab70 public System.Boolean Equals(UnityEngine.Cache other); // 0x3c7abe8 public System.Boolean get_valid(); // 0x3c7abf8 internal static System.Boolean Cache_IsValid(System.Int32 handle); // 0x3c7ac34 public System.String get_path(); // 0x3c7ac70 internal static System.String Cache_GetPath(System.Int32 handle); // 0x3c7acac } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Caching : System.Object { // Fields // Methods public static System.Boolean get_compressionEnabled(); // 0x3c7ace8 public static System.Void set_compressionEnabled(System.Boolean value); // 0x3c7ad10 public static System.Boolean get_ready(); // 0x3c7ad4c public static System.Boolean ClearCache(); // 0x3c7ad74 public static System.Boolean ClearCache(System.Int32 expiration); // 0x3c7ad9c internal static System.Boolean ClearCache_Int(System.Int32 expiration); // 0x3c7add8 public static System.Boolean ClearCachedVersion(System.String assetBundleName, UnityEngine.Hash128 hash); // 0x3c7ae14 internal static System.Boolean ClearCachedVersionInternal(System.String assetBundleName, UnityEngine.Hash128 hash); // 0x3c7ae94 public static System.Boolean ClearOtherCachedVersions(System.String assetBundleName, UnityEngine.Hash128 hash); // 0x3c7af2c public static System.Boolean ClearAllCachedVersions(System.String assetBundleName); // 0x3c7b00c internal static System.Boolean ClearCachedVersions(System.String assetBundleName, UnityEngine.Hash128 hash, System.Boolean keepInputVersion); // 0x3c7afb0 internal static UnityEngine.Hash128[] GetCachedVersions(System.String assetBundleName); // 0x3c7b0d4 public static System.Void GetCachedVersions(System.String assetBundleName, System.Collections.Generic.List<UnityEngine.Hash128> outCachedVersions); // 0x3c7b110 public static System.Boolean IsVersionCached(System.String url, System.Int32 version); // 0x3c7b220 public static System.Boolean IsVersionCached(System.String url, UnityEngine.Hash128 hash); // 0x3c7b268 public static System.Boolean IsVersionCached(UnityEngine.CachedAssetBundle cachedBundle); // 0x3c7b37c internal static System.Boolean IsVersionCached(System.String url, System.String assetBundleName, UnityEngine.Hash128 hash); // 0x3c7b320 public static System.Boolean MarkAsUsed(System.String url, System.Int32 version); // 0x3c7b474 public static System.Boolean MarkAsUsed(System.String url, UnityEngine.Hash128 hash); // 0x3c7b4bc public static System.Boolean MarkAsUsed(UnityEngine.CachedAssetBundle cachedBundle); // 0x3c7b5d0 internal static System.Boolean MarkAsUsed(System.String url, System.String assetBundleName, UnityEngine.Hash128 hash); // 0x3c7b574 public static System.Int32 GetVersionFromCache(System.String url); // 0x3c7b6c8 public static System.Int32 get_spaceUsed(); // 0x3c7b6d0 public static System.Int64 get_spaceOccupied(); // 0x3c7b700 public static System.Int32 get_spaceAvailable(); // 0x3c7b728 public static System.Int64 get_spaceFree(); // 0x3c7b758 public static System.Int64 get_maximumAvailableDiskSpace(); // 0x3c7b780 public static System.Void set_maximumAvailableDiskSpace(System.Int64 value); // 0x3c7b7a8 public static System.Int32 get_expirationDelay(); // 0x3c7b7e4 public static System.Void set_expirationDelay(System.Int32 value); // 0x3c7b80c public static UnityEngine.Cache AddCache(System.String cachePath); // 0x3c7b848 internal static UnityEngine.Cache AddCache(System.String cachePath, System.Boolean isReadonly); // 0x3c7bb30 public static UnityEngine.Cache GetCacheAt(System.Int32 cacheIndex); // 0x3c7bbe0 public static UnityEngine.Cache GetCacheByPath(System.String cachePath); // 0x3c7bae4 public static System.Void GetAllCachePaths(System.Collections.Generic.List<System.String> cachePaths); // 0x3c7bcb4 public static System.Boolean RemoveCache(UnityEngine.Cache cache); // 0x3c7be6c public static System.Void MoveCacheBefore(UnityEngine.Cache src, UnityEngine.Cache dst); // 0x3c7beec public static System.Void MoveCacheAfter(UnityEngine.Cache src, UnityEngine.Cache dst); // 0x3c7bf78 public static System.Int32 get_cacheCount(); // 0x3c7be44 public static UnityEngine.Cache get_defaultCache(); // 0x3c7c004 public static UnityEngine.Cache get_currentCacheForWriting(); // 0x3c7c084 public static System.Void set_currentCacheForWriting(UnityEngine.Cache value); // 0x3c7c104 public static System.Boolean CleanCache(); // 0x3c7c180 public System.Void .ctor(); // 0x3c7c1a8 private static System.Boolean ClearCachedVersionInternal_Injected(System.String assetBundleName, ref UnityEngine.Hash128& hash); // 0x3c7aee8 private static System.Boolean ClearCachedVersions_Injected(System.String assetBundleName, ref UnityEngine.Hash128& hash, System.Boolean keepInputVersion); // 0x3c7b080 private static System.Boolean IsVersionCached_Injected(System.String url, System.String assetBundleName, ref UnityEngine.Hash128& hash); // 0x3c7b420 private static System.Boolean MarkAsUsed_Injected(System.String url, System.String assetBundleName, ref UnityEngine.Hash128& hash); // 0x3c7b674 private static System.Void AddCache_Injected(System.String cachePath, System.Boolean isReadonly, out UnityEngine.Cache& ret); // 0x3c7bb8c private static System.Void GetCacheAt_Injected(System.Int32 cacheIndex, out UnityEngine.Cache& ret); // 0x3c7bc2c private static System.Void GetCacheByPath_Injected(System.String cachePath, out UnityEngine.Cache& ret); // 0x3c7bc70 private static System.Boolean RemoveCache_Injected(ref UnityEngine.Cache& cache); // 0x3c7beb0 private static System.Void MoveCacheBefore_Injected(ref UnityEngine.Cache& src, ref UnityEngine.Cache& dst); // 0x3c7bf34 private static System.Void MoveCacheAfter_Injected(ref UnityEngine.Cache& src, ref UnityEngine.Cache& dst); // 0x3c7bfc0 private static System.Void get_defaultCache_Injected(out UnityEngine.Cache& ret); // 0x3c7c048 private static System.Void get_currentCacheForWriting_Injected(out UnityEngine.Cache& ret); // 0x3c7c0c8 private static System.Void set_currentCacheForWriting_Injected(ref UnityEngine.Cache& value); // 0x3c7c144 } // UnityEngine.CoreModule.dll internal enum UnityEngine.Camera.ProjectionMatrixMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.ProjectionMatrixMode Explicit = 0; // 0x0 public const UnityEngine.Camera.ProjectionMatrixMode Implicit = 1; // 0x0 public const UnityEngine.Camera.ProjectionMatrixMode PhysicalPropertiesBased = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.GateFitMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.GateFitMode Vertical = 1; // 0x0 public const UnityEngine.Camera.GateFitMode Horizontal = 2; // 0x0 public const UnityEngine.Camera.GateFitMode Fill = 3; // 0x0 public const UnityEngine.Camera.GateFitMode Overscan = 4; // 0x0 public const UnityEngine.Camera.GateFitMode None = 0; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Camera.GateFitParameters : { // Fields private UnityEngine.Camera.GateFitMode <mode>k__BackingField; // 0x10 private System.Single <aspect>k__BackingField; // 0x14 // Methods public UnityEngine.Camera.GateFitMode get_mode(); // 0x3c81184 public System.Single get_aspect(); // 0x3c8118c } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.StereoscopicEye : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.StereoscopicEye Left = 0; // 0x0 public const UnityEngine.Camera.StereoscopicEye Right = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.MonoOrStereoscopicEye : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.MonoOrStereoscopicEye Left = 0; // 0x0 public const UnityEngine.Camera.MonoOrStereoscopicEye Right = 1; // 0x0 public const UnityEngine.Camera.MonoOrStereoscopicEye Mono = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.SceneViewFilterMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.SceneViewFilterMode Off = 0; // 0x0 public const UnityEngine.Camera.SceneViewFilterMode ShowFiltered = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.RenderRequestMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.RenderRequestMode None = 0; // 0x0 public const UnityEngine.Camera.RenderRequestMode ObjectId = 1; // 0x0 public const UnityEngine.Camera.RenderRequestMode Depth = 2; // 0x0 public const UnityEngine.Camera.RenderRequestMode VertexNormal = 3; // 0x0 public const UnityEngine.Camera.RenderRequestMode WorldPosition = 4; // 0x0 public const UnityEngine.Camera.RenderRequestMode EntityId = 5; // 0x0 public const UnityEngine.Camera.RenderRequestMode BaseColor = 6; // 0x0 public const UnityEngine.Camera.RenderRequestMode SpecularColor = 7; // 0x0 public const UnityEngine.Camera.RenderRequestMode Metallic = 8; // 0x0 public const UnityEngine.Camera.RenderRequestMode Emission = 9; // 0x0 public const UnityEngine.Camera.RenderRequestMode Normal = 10; // 0x0 public const UnityEngine.Camera.RenderRequestMode Smoothness = 11; // 0x0 public const UnityEngine.Camera.RenderRequestMode Occlusion = 12; // 0x0 public const UnityEngine.Camera.RenderRequestMode DiffuseColor = 13; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Camera.RenderRequestOutputSpace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Camera.RenderRequestOutputSpace ScreenSpace = 4294967295; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV0 = 0; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV1 = 1; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV2 = 2; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV3 = 3; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV4 = 4; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV5 = 5; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV6 = 6; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV7 = 7; // 0x0 public const UnityEngine.Camera.RenderRequestOutputSpace UV8 = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Camera.RenderRequest : { // Fields private readonly UnityEngine.Camera.RenderRequestMode m_CameraRenderMode; // 0x10 private readonly UnityEngine.RenderTexture m_ResultRT; // 0x18 private readonly UnityEngine.Camera.RenderRequestOutputSpace m_OutputSpace; // 0x20 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Camera.CameraCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c81194 public virtual System.Void Invoke(UnityEngine.Camera cam); // 0x3c81244 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Camera : UnityEngine.Behaviour { // Fields public const System.Single kMinAperture; // 0x0 public const System.Single kMaxAperture; // 0x0 public const System.Int32 kMinBladeCount; // 0x0 public const System.Int32 kMaxBladeCount; // 0x0 public static UnityEngine.Camera.CameraCallback onPreCull; // 0x0 public static UnityEngine.Camera.CameraCallback onPreRender; // 0x8 public static UnityEngine.Camera.CameraCallback onPostRender; // 0x10 // Methods public System.Void .ctor(); // 0x3c7c1b0 public System.Single get_nearClipPlane(); // 0x3c7c1b8 public System.Void set_nearClipPlane(System.Single value); // 0x3c7c1f4 public System.Single get_farClipPlane(); // 0x3c7c240 public System.Void set_farClipPlane(System.Single value); // 0x3c7c27c public System.Single get_fieldOfView(); // 0x3c7c2c8 public System.Void set_fieldOfView(System.Single value); // 0x3c7c304 public UnityEngine.RenderingPath get_renderingPath(); // 0x3c7c350 public System.Void set_renderingPath(UnityEngine.RenderingPath value); // 0x3c7c38c public UnityEngine.RenderingPath get_actualRenderingPath(); // 0x3c7c3d0 public System.Void Reset(); // 0x3c7c40c public System.Boolean get_allowHDR(); // 0x3c7c448 public System.Void set_allowHDR(System.Boolean value); // 0x3c7c484 public System.Boolean get_allowMSAA(); // 0x3c7c4c8 public System.Void set_allowMSAA(System.Boolean value); // 0x3c7c504 public System.Boolean get_allowDynamicResolution(); // 0x3c7c548 public System.Void set_allowDynamicResolution(System.Boolean value); // 0x3c7c584 public System.Boolean get_forceIntoRenderTexture(); // 0x3c7c5c8 public System.Void set_forceIntoRenderTexture(System.Boolean value); // 0x3c7c604 public System.Single get_orthographicSize(); // 0x3c7c648 public System.Void set_orthographicSize(System.Single value); // 0x3c7c684 public System.Boolean get_orthographic(); // 0x3c7c6d0 public System.Void set_orthographic(System.Boolean value); // 0x3c7c70c public UnityEngine.Rendering.OpaqueSortMode get_opaqueSortMode(); // 0x3c7c750 public System.Void set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode value); // 0x3c7c78c public UnityEngine.TransparencySortMode get_transparencySortMode(); // 0x3c7c7d0 public System.Void set_transparencySortMode(UnityEngine.TransparencySortMode value); // 0x3c7c80c public UnityEngine.Vector3 get_transparencySortAxis(); // 0x3c7c850 public System.Void set_transparencySortAxis(UnityEngine.Vector3 value); // 0x3c7c8f0 public System.Void ResetTransparencySortSettings(); // 0x3c7c988 public System.Single get_depth(); // 0x3c7c9c4 public System.Void set_depth(System.Single value); // 0x3c7ca00 public System.Single get_aspect(); // 0x3c7ca4c public System.Void set_aspect(System.Single value); // 0x3c7ca88 public System.Void ResetAspect(); // 0x3c7cad4 public UnityEngine.Vector3 get_velocity(); // 0x3c7cb10 public System.Int32 get_cullingMask(); // 0x3c7cbb0 public System.Void set_cullingMask(System.Int32 value); // 0x3c7cbec public System.Int32 get_eventMask(); // 0x3c7cc30 public System.Void set_eventMask(System.Int32 value); // 0x3c7cc6c public System.Boolean get_layerCullSpherical(); // 0x3c7ccb0 public System.Void set_layerCullSpherical(System.Boolean value); // 0x3c7ccec public UnityEngine.CameraType get_cameraType(); // 0x3c7cd30 public System.Void set_cameraType(UnityEngine.CameraType value); // 0x3c7cd6c internal UnityEngine.Material get_skyboxMaterial(); // 0x3c7cdb0 public System.UInt64 get_overrideSceneCullingMask(); // 0x3c7cdec public System.Void set_overrideSceneCullingMask(System.UInt64 value); // 0x3c7ce28 internal System.UInt64 get_sceneCullingMask(); // 0x3c7ce6c private System.Single[] GetLayerCullDistances(); // 0x3c7cea8 private System.Void SetLayerCullDistances(System.Single[] d); // 0x3c7cee4 public System.Single[] get_layerCullDistances(); // 0x3c7cf28 public System.Void set_layerCullDistances(System.Single[] value); // 0x3c7cf64 internal static System.Int32 get_PreviewCullingLayer(); // 0x3c7d004 public System.Boolean get_useOcclusionCulling(); // 0x3c7d00c public System.Void set_useOcclusionCulling(System.Boolean value); // 0x3c7d048 public UnityEngine.Matrix4x4 get_cullingMatrix(); // 0x3c7d08c public System.Void set_cullingMatrix(UnityEngine.Matrix4x4 value); // 0x3c7d13c public System.Void ResetCullingMatrix(); // 0x3c7d1c4 public UnityEngine.Color get_backgroundColor(); // 0x3c7d200 public System.Void set_backgroundColor(UnityEngine.Color value); // 0x3c7d29c public UnityEngine.CameraClearFlags get_clearFlags(); // 0x3c7d334 public System.Void set_clearFlags(UnityEngine.CameraClearFlags value); // 0x3c7d370 public UnityEngine.DepthTextureMode get_depthTextureMode(); // 0x3c7d3b4 public System.Void set_depthTextureMode(UnityEngine.DepthTextureMode value); // 0x3c7d3f0 public System.Boolean get_clearStencilAfterLightingPass(); // 0x3c7d434 public System.Void set_clearStencilAfterLightingPass(System.Boolean value); // 0x3c7d470 public System.Void SetReplacementShader(UnityEngine.Shader shader, System.String replacementTag); // 0x3c7d4b4 public System.Void ResetReplacementShader(); // 0x3c7d508 internal UnityEngine.Camera.ProjectionMatrixMode get_projectionMatrixMode(); // 0x3c7d544 public System.Boolean get_usePhysicalProperties(); // 0x3c7d580 public System.Void set_usePhysicalProperties(System.Boolean value); // 0x3c7d5bc public System.Int32 get_iso(); // 0x3c7d600 public System.Void set_iso(System.Int32 value); // 0x3c7d63c public System.Single get_shutterSpeed(); // 0x3c7d680 public System.Void set_shutterSpeed(System.Single value); // 0x3c7d6bc public System.Single get_aperture(); // 0x3c7d708 public System.Void set_aperture(System.Single value); // 0x3c7d744 public System.Single get_focusDistance(); // 0x3c7d790 public System.Void set_focusDistance(System.Single value); // 0x3c7d7cc public System.Single get_focalLength(); // 0x3c7d818 public System.Void set_focalLength(System.Single value); // 0x3c7d854 public System.Int32 get_bladeCount(); // 0x3c7d8a0 public System.Void set_bladeCount(System.Int32 value); // 0x3c7d8dc public UnityEngine.Vector2 get_curvature(); // 0x3c7d920 public System.Void set_curvature(UnityEngine.Vector2 value); // 0x3c7d9b0 public System.Single get_barrelClipping(); // 0x3c7da3c public System.Void set_barrelClipping(System.Single value); // 0x3c7da78 public System.Single get_anamorphism(); // 0x3c7dac4 public System.Void set_anamorphism(System.Single value); // 0x3c7db00 public UnityEngine.Vector2 get_sensorSize(); // 0x3c7db4c public System.Void set_sensorSize(UnityEngine.Vector2 value); // 0x3c7dbdc public UnityEngine.Vector2 get_lensShift(); // 0x3c7dc68 public System.Void set_lensShift(UnityEngine.Vector2 value); // 0x3c7dcf8 public UnityEngine.Camera.GateFitMode get_gateFit(); // 0x3c7dd84 public System.Void set_gateFit(UnityEngine.Camera.GateFitMode value); // 0x3c7ddc0 public System.Single GetGateFittedFieldOfView(); // 0x3c7de04 public UnityEngine.Vector2 GetGateFittedLensShift(); // 0x3c7de40 internal UnityEngine.Vector3 GetLocalSpaceAim(); // 0x3c7ded0 public UnityEngine.Rect get_rect(); // 0x3c7df70 public System.Void set_rect(UnityEngine.Rect value); // 0x3c7e00c public UnityEngine.Rect get_pixelRect(); // 0x3c7e0a4 public System.Void set_pixelRect(UnityEngine.Rect value); // 0x3c7e140 public System.Int32 get_pixelWidth(); // 0x3c7e1d8 public System.Int32 get_pixelHeight(); // 0x3c7e214 public System.Int32 get_scaledPixelWidth(); // 0x3c7e250 public System.Int32 get_scaledPixelHeight(); // 0x3c7e28c public UnityEngine.RenderTexture get_targetTexture(); // 0x3c7e2c8 public System.Void set_targetTexture(UnityEngine.RenderTexture value); // 0x3c7e304 public UnityEngine.RenderTexture get_activeTexture(); // 0x3c7e348 public System.Int32 get_targetDisplay(); // 0x3c7e384 public System.Void set_targetDisplay(System.Int32 value); // 0x3c7e3c0 private System.Void SetTargetBuffersImpl(UnityEngine.RenderBuffer color, UnityEngine.RenderBuffer depth); // 0x3c7e404 public System.Void SetTargetBuffers(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer); // 0x3c7e4b0 private System.Void SetTargetBuffersMRTImpl(UnityEngine.RenderBuffer[] color, UnityEngine.RenderBuffer depth); // 0x3c7e4b4 public System.Void SetTargetBuffers(UnityEngine.RenderBuffer[] colorBuffer, UnityEngine.RenderBuffer depthBuffer); // 0x3c7e560 internal System.String[] GetCameraBufferWarnings(); // 0x3c7e564 public UnityEngine.Matrix4x4 get_cameraToWorldMatrix(); // 0x3c7e5a0 public UnityEngine.Matrix4x4 get_worldToCameraMatrix(); // 0x3c7e650 public System.Void set_worldToCameraMatrix(UnityEngine.Matrix4x4 value); // 0x3c7e700 public UnityEngine.Matrix4x4 get_projectionMatrix(); // 0x3c7e788 public System.Void set_projectionMatrix(UnityEngine.Matrix4x4 value); // 0x3c7e838 public UnityEngine.Matrix4x4 get_nonJitteredProjectionMatrix(); // 0x3c7e8c0 public System.Void set_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4 value); // 0x3c7e970 public System.Boolean get_useJitteredProjectionMatrixForTransparentRendering(); // 0x3c7e9f8 public System.Void set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean value); // 0x3c7ea34 public UnityEngine.Matrix4x4 get_previousViewProjectionMatrix(); // 0x3c7ea78 public System.Void ResetWorldToCameraMatrix(); // 0x3c7eb28 public System.Void ResetProjectionMatrix(); // 0x3c7eb64 public UnityEngine.Matrix4x4 CalculateObliqueMatrix(UnityEngine.Vector4 clipPlane); // 0x3c7eba0 public UnityEngine.Vector3 WorldToScreenPoint(UnityEngine.Vector3 position, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7ec6c public UnityEngine.Vector3 WorldToViewportPoint(UnityEngine.Vector3 position, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7ed38 public UnityEngine.Vector3 ViewportToWorldPoint(UnityEngine.Vector3 position, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7ee04 public UnityEngine.Vector3 ScreenToWorldPoint(UnityEngine.Vector3 position, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7eed0 public UnityEngine.Vector3 WorldToScreenPoint(UnityEngine.Vector3 position); // 0x3c7ef9c public UnityEngine.Vector3 WorldToViewportPoint(UnityEngine.Vector3 position); // 0x3c7efa4 public UnityEngine.Vector3 ViewportToWorldPoint(UnityEngine.Vector3 position); // 0x3c7efac public UnityEngine.Vector3 ScreenToWorldPoint(UnityEngine.Vector3 position); // 0x3c7efb4 public UnityEngine.Vector3 ScreenToViewportPoint(UnityEngine.Vector3 position); // 0x3c7efbc public UnityEngine.Vector3 ViewportToScreenPoint(UnityEngine.Vector3 position); // 0x3c7f078 internal UnityEngine.Vector2 GetFrustumPlaneSizeAt(System.Single distance); // 0x3c7f134 private UnityEngine.Ray ViewportPointToRay(UnityEngine.Vector2 pos, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7f1ec public UnityEngine.Ray ViewportPointToRay(UnityEngine.Vector3 pos, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7f2c0 public UnityEngine.Ray ViewportPointToRay(UnityEngine.Vector3 pos); // 0x3c7f2f8 private UnityEngine.Ray ScreenPointToRay(UnityEngine.Vector2 pos, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7f33c public UnityEngine.Ray ScreenPointToRay(UnityEngine.Vector3 pos, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3c7f410 public UnityEngine.Ray ScreenPointToRay(UnityEngine.Vector3 pos); // 0x3c7f448 private System.Void CalculateFrustumCornersInternal(UnityEngine.Rect viewport, System.Single z, UnityEngine.Camera.MonoOrStereoscopicEye eye, [Out] UnityEngine.Vector3[] outCorners); // 0x3c7f48c public System.Void CalculateFrustumCorners(UnityEngine.Rect viewport, System.Single z, UnityEngine.Camera.MonoOrStereoscopicEye eye, UnityEngine.Vector3[] outCorners); // 0x3c7f574 private static System.Void CalculateProjectionMatrixFromPhysicalPropertiesInternal(out UnityEngine.Matrix4x4& output, System.Single focalLength, UnityEngine.Vector2 sensorSize, UnityEngine.Vector2 lensShift, System.Single nearClip, System.Single farClip, System.Single gateAspect, UnityEngine.Camera.GateFitMode gateFitMode); // 0x3c7f628 public static System.Void CalculateProjectionMatrixFromPhysicalProperties(out UnityEngine.Matrix4x4& output, System.Single focalLength, UnityEngine.Vector2 sensorSize, UnityEngine.Vector2 lensShift, System.Single nearClip, System.Single farClip, UnityEngine.Camera.GateFitParameters gateFitParameters); // 0x3c7f744 public static System.Single FocalLengthToFieldOfView(System.Single focalLength, System.Single sensorSize); // 0x3c7f750 public static System.Single FieldOfViewToFocalLength(System.Single fieldOfView, System.Single sensorSize); // 0x3c7f790 public static System.Single HorizontalToVerticalFieldOfView(System.Single horizontalFieldOfView, System.Single aspectRatio); // 0x3c7f7d0 public static System.Single VerticalToHorizontalFieldOfView(System.Single verticalFieldOfView, System.Single aspectRatio); // 0x3c7f810 public static UnityEngine.Camera get_main(); // 0x3c7f850 public static UnityEngine.Camera get_current(); // 0x3c7f878 public UnityEngine.SceneManagement.Scene get_scene(); // 0x3c7f8a0 public System.Void set_scene(UnityEngine.SceneManagement.Scene value); // 0x3c7f930 public System.Boolean get_stereoEnabled(); // 0x3c7f9bc public System.Single get_stereoSeparation(); // 0x3c7f9f8 public System.Void set_stereoSeparation(System.Single value); // 0x3c7fa34 public System.Single get_stereoConvergence(); // 0x3c7fa80 public System.Void set_stereoConvergence(System.Single value); // 0x3c7fabc public System.Boolean get_areVRStereoViewMatricesWithinSingleCullTolerance(); // 0x3c7fb08 public UnityEngine.StereoTargetEyeMask get_stereoTargetEye(); // 0x3c7fb44 public System.Void set_stereoTargetEye(UnityEngine.StereoTargetEyeMask value); // 0x3c7fb80 public UnityEngine.Camera.MonoOrStereoscopicEye get_stereoActiveEye(); // 0x3c7fbc4 public UnityEngine.Matrix4x4 GetStereoNonJitteredProjectionMatrix(UnityEngine.Camera.StereoscopicEye eye); // 0x3c7fc00 public UnityEngine.Matrix4x4 GetStereoViewMatrix(UnityEngine.Camera.StereoscopicEye eye); // 0x3c7fcd0 public System.Void CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye eye); // 0x3c7fda0 public UnityEngine.Matrix4x4 GetStereoProjectionMatrix(UnityEngine.Camera.StereoscopicEye eye); // 0x3c7fde4 public System.Void SetStereoProjectionMatrix(UnityEngine.Camera.StereoscopicEye eye, UnityEngine.Matrix4x4 matrix); // 0x3c7feb4 public System.Void ResetStereoProjectionMatrices(); // 0x3c7ff5c public System.Void SetStereoViewMatrix(UnityEngine.Camera.StereoscopicEye eye, UnityEngine.Matrix4x4 matrix); // 0x3c7ff98 public System.Void ResetStereoViewMatrices(); // 0x3c80040 private static System.Int32 GetAllCamerasCount(); // 0x3c8007c private static System.Int32 GetAllCamerasImpl([Out] UnityEngine.Camera[] cam); // 0x3c800a4 public static System.Int32 get_allCamerasCount(); // 0x3c800e0 public static UnityEngine.Camera[] get_allCameras(); // 0x3c80108 public static System.Int32 GetAllCameras(UnityEngine.Camera[] cameras); // 0x3c801a8 private System.Boolean RenderToCubemapImpl(UnityEngine.Texture tex, System.Int32 faceMask); // 0x3c80280 public System.Boolean RenderToCubemap(UnityEngine.Cubemap cubemap, System.Int32 faceMask); // 0x3c802d4 public System.Boolean RenderToCubemap(UnityEngine.Cubemap cubemap); // 0x3c80328 public System.Boolean RenderToCubemap(UnityEngine.RenderTexture cubemap, System.Int32 faceMask); // 0x3c80370 public System.Boolean RenderToCubemap(UnityEngine.RenderTexture cubemap); // 0x3c803c4 private System.Int32 GetFilterMode(); // 0x3c8040c public UnityEngine.Camera.SceneViewFilterMode get_sceneViewFilterMode(); // 0x3c80448 private System.Boolean RenderToCubemapEyeImpl(UnityEngine.RenderTexture cubemap, System.Int32 faceMask, UnityEngine.Camera.MonoOrStereoscopicEye stereoEye); // 0x3c80484 public System.Boolean RenderToCubemap(UnityEngine.RenderTexture cubemap, System.Int32 faceMask, UnityEngine.Camera.MonoOrStereoscopicEye stereoEye); // 0x3c804e0 public System.Void Render(); // 0x3c8053c public System.Void RenderWithShader(UnityEngine.Shader shader, System.String replacementTag); // 0x3c80578 public System.Void RenderDontRestore(); // 0x3c805cc public System.Void SubmitRenderRequests(System.Collections.Generic.List<UnityEngine.Camera.RenderRequest> renderRequests); // 0x3c80608 public System.Void SubmitRenderRequest(RequestData renderRequest); // 0x1ce0384 private System.Void SubmitRenderRequestsInternal(System.Object requests); // 0x3c80858 private UnityEngine.Object[] SubmitBuiltInObjectIDRenderRequest(UnityEngine.RenderTexture target, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3c8089c public static System.Void SetupCurrent(UnityEngine.Camera cur); // 0x3c80908 public System.Void CopyFrom(UnityEngine.Camera other); // 0x3c80944 public System.Int32 get_commandBufferCount(); // 0x3c80988 public System.Void RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent evt); // 0x3c809c4 public System.Void RemoveAllCommandBuffers(); // 0x3c80a08 private System.Void AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer); // 0x3c80a44 private System.Void AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer, UnityEngine.Rendering.ComputeQueueType queueType); // 0x3c80a98 private System.Void RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer); // 0x3c80af4 public System.Void AddCommandBuffer(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer); // 0x3c80b48 public System.Void AddCommandBufferAsync(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer, UnityEngine.Rendering.ComputeQueueType queueType); // 0x3c80c7c public System.Void RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer); // 0x3c80dc0 public UnityEngine.Rendering.CommandBuffer[] GetCommandBuffers(UnityEngine.Rendering.CameraEvent evt); // 0x3c80ef4 private static System.Void FireOnPreCull(UnityEngine.Camera cam); // 0x3c80f38 private static System.Void FireOnPreRender(UnityEngine.Camera cam); // 0x3c80fa4 private static System.Void FireOnPostRender(UnityEngine.Camera cam); // 0x3c81010 internal System.Void OnlyUsedForTesting1(); // 0x3c8107c internal System.Void OnlyUsedForTesting2(); // 0x3c81080 public System.Boolean TryGetCullingParameters(out UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters); // 0x3c81084 public System.Boolean TryGetCullingParameters(System.Boolean stereoAware, out UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters); // 0x3c8112c private static System.Boolean GetCullingParameters_Internal(UnityEngine.Camera camera, System.Boolean stereoAware, out UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters, System.Int32 managedCullingParametersSize); // 0x3c810d0 private System.Void get_transparencySortAxis_Injected(out UnityEngine.Vector3& ret); // 0x3c7c8ac private System.Void set_transparencySortAxis_Injected(ref UnityEngine.Vector3& value); // 0x3c7c944 private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3c7cb6c private System.Void get_cullingMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7d0f8 private System.Void set_cullingMatrix_Injected(ref UnityEngine.Matrix4x4& value); // 0x3c7d180 private System.Void get_backgroundColor_Injected(out UnityEngine.Color& ret); // 0x3c7d258 private System.Void set_backgroundColor_Injected(ref UnityEngine.Color& value); // 0x3c7d2f0 private System.Void get_curvature_Injected(out UnityEngine.Vector2& ret); // 0x3c7d96c private System.Void set_curvature_Injected(ref UnityEngine.Vector2& value); // 0x3c7d9f8 private System.Void get_sensorSize_Injected(out UnityEngine.Vector2& ret); // 0x3c7db98 private System.Void set_sensorSize_Injected(ref UnityEngine.Vector2& value); // 0x3c7dc24 private System.Void get_lensShift_Injected(out UnityEngine.Vector2& ret); // 0x3c7dcb4 private System.Void set_lensShift_Injected(ref UnityEngine.Vector2& value); // 0x3c7dd40 private System.Void GetGateFittedLensShift_Injected(out UnityEngine.Vector2& ret); // 0x3c7de8c private System.Void GetLocalSpaceAim_Injected(out UnityEngine.Vector3& ret); // 0x3c7df2c private System.Void get_rect_Injected(out UnityEngine.Rect& ret); // 0x3c7dfc8 private System.Void set_rect_Injected(ref UnityEngine.Rect& value); // 0x3c7e060 private System.Void get_pixelRect_Injected(out UnityEngine.Rect& ret); // 0x3c7e0fc private System.Void set_pixelRect_Injected(ref UnityEngine.Rect& value); // 0x3c7e194 private System.Void SetTargetBuffersImpl_Injected(ref UnityEngine.RenderBuffer& color, ref UnityEngine.RenderBuffer& depth); // 0x3c7e45c private System.Void SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[] color, ref UnityEngine.RenderBuffer& depth); // 0x3c7e50c private System.Void get_cameraToWorldMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7e60c private System.Void get_worldToCameraMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7e6bc private System.Void set_worldToCameraMatrix_Injected(ref UnityEngine.Matrix4x4& value); // 0x3c7e744 private System.Void get_projectionMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7e7f4 private System.Void set_projectionMatrix_Injected(ref UnityEngine.Matrix4x4& value); // 0x3c7e87c private System.Void get_nonJitteredProjectionMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7e92c private System.Void set_nonJitteredProjectionMatrix_Injected(ref UnityEngine.Matrix4x4& value); // 0x3c7e9b4 private System.Void get_previousViewProjectionMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c7eae4 private System.Void CalculateObliqueMatrix_Injected(ref UnityEngine.Vector4& clipPlane, out UnityEngine.Matrix4x4& ret); // 0x3c7ec18 private System.Void WorldToScreenPoint_Injected(ref UnityEngine.Vector3& position, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Vector3& ret); // 0x3c7ecdc private System.Void WorldToViewportPoint_Injected(ref UnityEngine.Vector3& position, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Vector3& ret); // 0x3c7eda8 private System.Void ViewportToWorldPoint_Injected(ref UnityEngine.Vector3& position, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Vector3& ret); // 0x3c7ee74 private System.Void ScreenToWorldPoint_Injected(ref UnityEngine.Vector3& position, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Vector3& ret); // 0x3c7ef40 private System.Void ScreenToViewportPoint_Injected(ref UnityEngine.Vector3& position, out UnityEngine.Vector3& ret); // 0x3c7f024 private System.Void ViewportToScreenPoint_Injected(ref UnityEngine.Vector3& position, out UnityEngine.Vector3& ret); // 0x3c7f0e0 private System.Void GetFrustumPlaneSizeAt_Injected(System.Single distance, out UnityEngine.Vector2& ret); // 0x3c7f198 private System.Void ViewportPointToRay_Injected(ref UnityEngine.Vector2& pos, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Ray& ret); // 0x3c7f264 private System.Void ScreenPointToRay_Injected(ref UnityEngine.Vector2& pos, UnityEngine.Camera.MonoOrStereoscopicEye eye, out UnityEngine.Ray& ret); // 0x3c7f3b4 private System.Void CalculateFrustumCornersInternal_Injected(ref UnityEngine.Rect& viewport, System.Single z, UnityEngine.Camera.MonoOrStereoscopicEye eye, [Out] UnityEngine.Vector3[] outCorners); // 0x3c7f508 private static System.Void CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(out UnityEngine.Matrix4x4& output, System.Single focalLength, ref UnityEngine.Vector2& sensorSize, ref UnityEngine.Vector2& lensShift, System.Single nearClip, System.Single farClip, System.Single gateAspect, UnityEngine.Camera.GateFitMode gateFitMode); // 0x3c7f6b8 private System.Void get_scene_Injected(out UnityEngine.SceneManagement.Scene& ret); // 0x3c7f8ec private System.Void set_scene_Injected(ref UnityEngine.SceneManagement.Scene& value); // 0x3c7f978 private System.Void GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye, out UnityEngine.Matrix4x4& ret); // 0x3c7fc7c private System.Void GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye, out UnityEngine.Matrix4x4& ret); // 0x3c7fd4c private System.Void GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye, out UnityEngine.Matrix4x4& ret); // 0x3c7fe60 private System.Void SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye, ref UnityEngine.Matrix4x4& matrix); // 0x3c7ff08 private System.Void SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye, ref UnityEngine.Matrix4x4& matrix); // 0x3c7ffec } // UnityEngine.CoreModule.dll public struct UnityEngine.BoundingSphere : { // Fields public UnityEngine.Vector3 position; // 0x10 public System.Single radius; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 pos, System.Single rad); // 0x3c81258 } // UnityEngine.CoreModule.dll public struct UnityEngine.CullingGroupEvent : { // Fields private System.Int32 m_Index; // 0x10 private System.Byte m_PrevState; // 0x14 private System.Byte m_ThisState; // 0x15 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.CullingGroup.StateChanged : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c812c0 public virtual System.Void Invoke(UnityEngine.CullingGroupEvent sphere); // 0x3c81360 } // UnityEngine.CoreModule.dll public class UnityEngine.CullingGroup : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private UnityEngine.CullingGroup.StateChanged m_OnStateChanged; // 0x18 // Methods private static System.Void SendEvents(UnityEngine.CullingGroup cullingGroup, System.IntPtr eventsPtr, System.Int32 count); // 0x3c81264 } // UnityEngine.CoreModule.dll public class UnityEngine.FlareLayer : UnityEngine.Behaviour { // Fields // Methods internal System.Void .ctor(); // 0x3c81374 } // UnityEngine.CoreModule.dll public enum UnityEngine.ReflectionProbe.ReflectionProbeEvent : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ReflectionProbe.ReflectionProbeEvent ReflectionProbeAdded = 0; // 0x0 public const UnityEngine.ReflectionProbe.ReflectionProbeEvent ReflectionProbeRemoved = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ReflectionProbe : UnityEngine.Behaviour { // Fields private static System.Action<UnityEngine.ReflectionProbe,UnityEngine.ReflectionProbe.ReflectionProbeEvent> reflectionProbeChanged; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,System.Action<UnityEngine.Texture>> registeredDefaultReflectionSetActions; // 0x8 private static System.Collections.Generic.List<System.Action<UnityEngine.Texture>> registeredDefaultReflectionTextureActions; // 0x10 // Methods private static System.Void CallReflectionProbeEvent(UnityEngine.ReflectionProbe probe, UnityEngine.ReflectionProbe.ReflectionProbeEvent probeEvent); // 0x3c8137c private static System.Void CallSetDefaultReflection(UnityEngine.Texture defaultReflectionCubemap); // 0x3c8140c private static System.Void .cctor(); // 0x3c81590 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.DebugLogHandler : System.Object, UnityEngine.ILogHandler { // Fields // Methods internal static System.Void Internal_Log(UnityEngine.LogType level, UnityEngine.LogOption options, System.String msg, UnityEngine.Object obj); // 0x3c81678 internal static System.Void Internal_LogException(System.Exception ex, UnityEngine.Object obj); // 0x3c816d4 public System.Void LogFormat(UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c81718 public System.Void LogFormat(UnityEngine.LogType logType, UnityEngine.LogOption logOptions, UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c81780 public System.Void LogException(System.Exception exception, UnityEngine.Object context); // 0x3c817ec public System.Void .ctor(); // 0x3c8187c } // UnityEngine.CoreModule.dll public class UnityEngine.Debug : System.Object { // Fields internal static readonly UnityEngine.ILogger s_DefaultLogger; // 0x0 internal static UnityEngine.ILogger s_Logger; // 0x8 // Methods public static UnityEngine.ILogger get_unityLogger(); // 0x3c81884 public static System.Void DrawLine(UnityEngine.Vector3 start, UnityEngine.Vector3 end, UnityEngine.Color color, System.Single duration); // 0x3c818dc public static System.Void DrawLine(UnityEngine.Vector3 start, UnityEngine.Vector3 end, UnityEngine.Color color); // 0x3c81aa0 public static System.Void DrawLine(UnityEngine.Vector3 start, UnityEngine.Vector3 end); // 0x3c81b88 public static System.Void DrawLine(UnityEngine.Vector3 start, UnityEngine.Vector3 end, UnityEngine.Color color, System.Single duration, System.Boolean depthTest); // 0x3c819ec public static System.Void DrawRay(UnityEngine.Vector3 start, UnityEngine.Vector3 dir, UnityEngine.Color color, System.Single duration); // 0x3c81ca4 public static System.Void DrawRay(UnityEngine.Vector3 start, UnityEngine.Vector3 dir, UnityEngine.Color color); // 0x3c81e98 public static System.Void DrawRay(UnityEngine.Vector3 start, UnityEngine.Vector3 dir); // 0x3c81f80 public static System.Void DrawRay(UnityEngine.Vector3 start, UnityEngine.Vector3 dir, UnityEngine.Color color, System.Single duration, System.Boolean depthTest); // 0x3c81db4 public static System.Void Break(); // 0x3c82030 public static System.Void DebugBreak(); // 0x3c82058 public static System.Int32 ExtractStackTraceNoAlloc(System.Byte* buffer, System.Int32 bufferMax, System.String projectFolder); // 0x3c82080 public static System.Void Log(System.Object message); // 0x3c820d4 public static System.Void Log(System.Object message, UnityEngine.Object context); // 0x3c821dc public static System.Void LogFormat(System.String format, System.Object[] args); // 0x3c822f4 public static System.Void LogFormat(UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c8240c public static System.Void LogFormat(UnityEngine.LogType logType, UnityEngine.LogOption logOptions, UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c82528 public static System.Void LogError(System.Object message); // 0x3c82800 public static System.Void LogError(System.Object message, UnityEngine.Object context); // 0x3c82908 public static System.Void LogErrorFormat(System.String format, System.Object[] args); // 0x3c82a20 public static System.Void LogErrorFormat(UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c82b38 public static System.Void ClearDeveloperConsole(); // 0x3c82c54 public static System.Boolean get_developerConsoleEnabled(); // 0x3c82c7c public static System.Void set_developerConsoleEnabled(System.Boolean value); // 0x3c82ca4 public static System.Boolean get_developerConsoleVisible(); // 0x3c82ce0 public static System.Void set_developerConsoleVisible(System.Boolean value); // 0x3c82d08 public static System.Void LogException(System.Exception exception); // 0x3c7994c public static System.Void LogException(System.Exception exception, UnityEngine.Object context); // 0x3c82d44 public static System.Void LogWarning(System.Object message); // 0x3c80750 public static System.Void LogWarning(System.Object message, UnityEngine.Object context); // 0x3c82e58 public static System.Void LogWarningFormat(System.String format, System.Object[] args); // 0x3c82f70 public static System.Void LogWarningFormat(UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c83088 public static System.Void Assert(System.Boolean condition); // 0x3c831a4 public static System.Void Assert(System.Boolean condition, UnityEngine.Object context); // 0x3c832d4 public static System.Void Assert(System.Boolean condition, System.Object message); // 0x3c8340c public static System.Void Assert(System.Boolean condition, System.String message); // 0x3c83528 public static System.Void Assert(System.Boolean condition, System.Object message, UnityEngine.Object context); // 0x3c83644 public static System.Void Assert(System.Boolean condition, System.String message, UnityEngine.Object context); // 0x3c83774 public static System.Void AssertFormat(System.Boolean condition, System.String format, System.Object[] args); // 0x3c838a4 public static System.Void AssertFormat(System.Boolean condition, UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c839d4 public static System.Void LogAssertion(System.Object message); // 0x3c83b08 public static System.Void LogAssertion(System.Object message, UnityEngine.Object context); // 0x3c83c10 public static System.Void LogAssertionFormat(System.String format, System.Object[] args); // 0x3c83d28 public static System.Void LogAssertionFormat(UnityEngine.Object context, System.String format, System.Object[] args); // 0x3c83e40 public static System.Boolean get_isDebugBuild(); // 0x3c83f5c internal static System.Void OpenConsoleFile(); // 0x3c83f84 internal static UnityEngine.DiagnosticSwitch[] get_diagnosticSwitches(); // 0x3c83fac internal static UnityEngine.DiagnosticSwitch GetDiagnosticSwitch(System.String name); // 0x3c83fd4 internal static System.Boolean CallOverridenDebugHandler(System.Exception exception, UnityEngine.Object obj); // 0x3c8416c internal static System.Boolean IsLoggingEnabled(); // 0x3c84564 public static System.Void Assert(System.Boolean condition, System.String format, System.Object[] args); // 0x3c84788 public static UnityEngine.ILogger get_logger(); // 0x3c848b8 public System.Void .ctor(); // 0x3c84910 private static System.Void .cctor(); // 0x3c84918 private static System.Void DrawLine_Injected(ref UnityEngine.Vector3& start, ref UnityEngine.Vector3& end, ref UnityEngine.Color& color, System.Single duration, System.Boolean depthTest); // 0x3c81c38 } // UnityEngine.CoreModule.dll internal class UnityEngine.DiagnosticSwitch : System.Object { // Fields private System.IntPtr m_Ptr; // 0x10 // Methods private System.Void .ctor(); // 0x3c84a08 public System.String get_name(); // 0x3c84130 } // UnityEngine.CoreModule.dll internal class UnityEngine.ExpressionEvaluator.Expression : System.Object { // Fields internal readonly System.String[] rpnTokens; // 0x10 internal readonly System.Boolean hasVariables; // 0x18 // Methods internal System.Void .ctor(System.String expression); // 0x3c867b4 public System.Boolean Evaluate(ref T& value, System.Int32 index, System.Int32 count); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x3c86840 public override System.Int32 GetHashCode(); // 0x3c868f0 public override System.String ToString(); // 0x3c86910 } // UnityEngine.CoreModule.dll private struct UnityEngine.ExpressionEvaluator.PcgRandom : { // Fields private readonly System.UInt64 increment; // 0x10 private System.UInt64 state; // 0x18 // Methods public System.Void .ctor(System.UInt64 state, System.UInt64 sequence); // 0x3c8674c public System.UInt32 GetUInt(); // 0x3c861a0 private static System.UInt32 RotateRight(System.UInt32 v, System.Int32 rot); // 0x3c86994 private static System.UInt32 XshRr(System.UInt64 s); // 0x3c8697c private System.Void Step(); // 0x3c8695c } // UnityEngine.CoreModule.dll private enum UnityEngine.ExpressionEvaluator.Op : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ExpressionEvaluator.Op Add = 0; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Sub = 1; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Mul = 2; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Div = 3; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Mod = 4; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Neg = 5; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Pow = 6; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Sqrt = 7; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Sin = 8; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Cos = 9; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Tan = 10; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Floor = 11; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Ceil = 12; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Round = 13; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Rand = 14; // 0x0 public const UnityEngine.ExpressionEvaluator.Op Linear = 15; // 0x0 // Methods } // UnityEngine.CoreModule.dll private enum UnityEngine.ExpressionEvaluator.Associativity : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ExpressionEvaluator.Associativity Left = 0; // 0x0 public const UnityEngine.ExpressionEvaluator.Associativity Right = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll private class UnityEngine.ExpressionEvaluator.Operator : System.Object { // Fields public readonly UnityEngine.ExpressionEvaluator.Op op; // 0x10 public readonly System.Int32 precedence; // 0x14 public readonly UnityEngine.ExpressionEvaluator.Associativity associativity; // 0x18 public readonly System.Int32 inputs; // 0x1c // Methods public System.Void .ctor(UnityEngine.ExpressionEvaluator.Op op, System.Int32 precedence, System.Int32 inputs, UnityEngine.ExpressionEvaluator.Associativity associativity); // 0x3c86774 } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.ExpressionEvaluator.<>c : System.Object { // Fields public static readonly UnityEngine.ExpressionEvaluator.<>c <>9; // 0x0 public static System.Func<System.String,System.Boolean> <>9__14_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3c8699c public System.Void .ctor(); // 0x3c86a04 internal System.Boolean <ExpressionToTokens>b__14_0(System.String f); // 0x3c86a0c } // UnityEngine.CoreModule.dll public class UnityEngine.ExpressionEvaluator : System.Object { // Fields private static UnityEngine.ExpressionEvaluator.PcgRandom s_Random; // 0x0 private static System.Collections.Generic.Dictionary<System.String,UnityEngine.ExpressionEvaluator.Operator> s_Operators; // 0x10 // Methods internal static System.Boolean Evaluate(System.String expression, out T& value, out UnityEngine.ExpressionEvaluator.Expression& delayed); // 0x1bd6804 private static System.Boolean EvaluateTokens(System.String[] tokens, ref T& value, System.Int32 index, System.Int32 count); // 0x1ce0384 private static System.Boolean EvaluateDouble(System.String[] tokens, ref System.Double& value, System.Int32 index, System.Int32 count); // 0x3c84a10 private static System.String[] InfixToRPN(System.String[] tokens); // 0x3c85468 private static System.Boolean NeedToPop(System.Collections.Generic.Stack<System.String> operatorStack, UnityEngine.ExpressionEvaluator.Operator newOperator); // 0x3c858d4 private static System.String[] ExpressionToTokens(System.String expression, out System.Boolean& hasVariables); // 0x3c859bc private static System.Boolean IsCommand(System.String token); // 0x3c85000 private static System.Boolean IsVariable(System.String token); // 0x3c85400 private static System.Boolean IsDelayedFunction(System.String token); // 0x3c85868 private static System.Boolean IsOperator(System.String token); // 0x3c84ee0 private static UnityEngine.ExpressionEvaluator.Operator TokenToOperator(System.String token); // 0x3c84f60 private static System.String PreFormatExpression(System.String expression); // 0x3c85e18 private static System.String[] FixUnaryOperators(System.String[] tokens); // 0x3c86008 private static System.Double EvaluateOp(System.Double[] values, UnityEngine.ExpressionEvaluator.Op op, System.Int32 index, System.Int32 count); // 0x3c850ac private static System.Boolean TryParse(System.String expression, out T& result); // 0x1bd6678 private static System.Void .cctor(); // 0x3c861d8 } // UnityEngine.CoreModule.dll public enum UnityEngine.CompressionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CompressionType None = 0; // 0x0 public const UnityEngine.CompressionType Lzma = 1; // 0x0 public const UnityEngine.CompressionType Lz4 = 2; // 0x0 public const UnityEngine.CompressionType Lz4HC = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.CompressionLevel : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CompressionLevel None = 0; // 0x0 public const UnityEngine.CompressionLevel Fastest = 1; // 0x0 public const UnityEngine.CompressionLevel Fast = 2; // 0x0 public const UnityEngine.CompressionLevel Normal = 3; // 0x0 public const UnityEngine.CompressionLevel High = 4; // 0x0 public const UnityEngine.CompressionLevel Maximum = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.BuildCompression : { // Fields public static readonly UnityEngine.BuildCompression Uncompressed; // 0x0 public static readonly UnityEngine.BuildCompression LZ4; // 0xc public static readonly UnityEngine.BuildCompression LZMA; // 0x18 public static readonly UnityEngine.BuildCompression UncompressedRuntime; // 0x24 public static readonly UnityEngine.BuildCompression LZ4Runtime; // 0x30 private UnityEngine.CompressionType _compression; // 0x10 private UnityEngine.CompressionLevel _level; // 0x14 private System.UInt32 _blockSize; // 0x18 // Methods private System.Void set_compression(UnityEngine.CompressionType value); // 0x3c86a8c private System.Void set_level(UnityEngine.CompressionLevel value); // 0x3c86a94 private System.Void set_blockSize(System.UInt32 value); // 0x3c86a9c private System.Void .ctor(UnityEngine.CompressionType in_compression, UnityEngine.CompressionLevel in_level, System.UInt32 in_blockSize); // 0x3c86aa4 private static System.Void .cctor(); // 0x3c86b20 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LightingSettings : UnityEngine.Object { // Fields // Methods internal System.Void LightingSettingsDontStripMe(); // 0x3c86c48 } // UnityEngine.CoreModule.dll public struct UnityEngine.Bounds : System.IEquatable<UnityEngine.Bounds>, System.IFormattable { // Fields private UnityEngine.Vector3 m_Center; // 0x10 private UnityEngine.Vector3 m_Extents; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 center, UnityEngine.Vector3 size); // 0x3c86c4c public override System.Int32 GetHashCode(); // 0x3c86c6c public override System.Boolean Equals(System.Object other); // 0x3c86d3c public System.Boolean Equals(UnityEngine.Bounds other); // 0x3c86e0c public UnityEngine.Vector3 get_center(); // 0x3c86e78 public System.Void set_center(UnityEngine.Vector3 value); // 0x3c86e84 public UnityEngine.Vector3 get_size(); // 0x3c86e90 public System.Void set_size(UnityEngine.Vector3 value); // 0x3c86ea8 public UnityEngine.Vector3 get_extents(); // 0x3c86ec4 public System.Void set_extents(UnityEngine.Vector3 value); // 0x3c86ed0 public UnityEngine.Vector3 get_min(); // 0x3c86edc public System.Void set_min(UnityEngine.Vector3 value); // 0x3c86efc public UnityEngine.Vector3 get_max(); // 0x3c86f4c public System.Void set_max(UnityEngine.Vector3 value); // 0x3c86f6c public static System.Boolean op_Equality(UnityEngine.Bounds lhs, UnityEngine.Bounds rhs); // 0x3c86fbc public static System.Boolean op_Inequality(UnityEngine.Bounds lhs, UnityEngine.Bounds rhs); // 0x3c87038 public System.Void SetMinMax(UnityEngine.Vector3 min, UnityEngine.Vector3 max); // 0x3c870b4 public System.Void Encapsulate(UnityEngine.Vector3 point); // 0x3c870ec public System.Void Encapsulate(UnityEngine.Bounds bounds); // 0x3c87164 public System.Void Expand(System.Single amount); // 0x3c87260 public System.Void Expand(UnityEngine.Vector3 amount); // 0x3c87288 public System.Boolean Intersects(UnityEngine.Bounds bounds); // 0x3c872b8 public System.Boolean IntersectRay(UnityEngine.Ray ray); // 0x3c87358 public System.Boolean IntersectRay(UnityEngine.Ray ray, out System.Single& distance); // 0x3c87418 public override System.String ToString(); // 0x3c8748c public System.String ToString(System.String format); // 0x3c8749c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c874a8 public System.Boolean Contains(UnityEngine.Vector3 point); // 0x3c87648 public System.Single SqrDistance(UnityEngine.Vector3 point); // 0x3c876e4 private static System.Boolean IntersectRayAABB(UnityEngine.Ray ray, UnityEngine.Bounds bounds, out System.Single& dist); // 0x3c873c4 public UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3 point); // 0x3c877d0 private static System.Boolean Contains_Injected(ref UnityEngine.Bounds& _unity_self, ref UnityEngine.Vector3& point); // 0x3c876a0 private static System.Single SqrDistance_Injected(ref UnityEngine.Bounds& _unity_self, ref UnityEngine.Vector3& point); // 0x3c87738 private static System.Boolean IntersectRayAABB_Injected(ref UnityEngine.Ray& ray, ref UnityEngine.Bounds& bounds, out System.Single& dist); // 0x3c8777c private static System.Void ClosestPoint_Injected(ref UnityEngine.Bounds& _unity_self, ref UnityEngine.Vector3& point, out UnityEngine.Vector3& ret); // 0x3c87838 } // UnityEngine.CoreModule.dll public struct UnityEngine.BoundsInt : System.IEquatable<UnityEngine.BoundsInt>, System.IFormattable { // Fields private UnityEngine.Vector3Int m_Position; // 0x10 private UnityEngine.Vector3Int m_Size; // 0x1c // Methods public UnityEngine.Vector3Int get_position(); // 0x3c8788c public System.Void set_position(UnityEngine.Vector3Int value); // 0x3c8789c public UnityEngine.Vector3Int get_size(); // 0x3c878a8 public System.Void set_size(UnityEngine.Vector3Int value); // 0x3c878b8 public System.Void .ctor(UnityEngine.Vector3Int position, UnityEngine.Vector3Int size); // 0x3c878c4 public override System.String ToString(); // 0x3c878d8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c878e8 public override System.Boolean Equals(System.Object other); // 0x3c87a5c public System.Boolean Equals(UnityEngine.BoundsInt other); // 0x3c87b30 public override System.Int32 GetHashCode(); // 0x3c87ba8 } // UnityEngine.CoreModule.dll public struct UnityEngine.Plane : System.IFormattable { // Fields internal const System.Int32 size; // 0x0 private UnityEngine.Vector3 m_Normal; // 0x10 private System.Single m_Distance; // 0x1c // Methods public UnityEngine.Vector3 get_normal(); // 0x3c87c7c public System.Void set_normal(UnityEngine.Vector3 value); // 0x3c87c88 public System.Single get_distance(); // 0x3c87c94 public System.Void set_distance(System.Single value); // 0x3c87c9c public System.Void .ctor(UnityEngine.Vector3 inNormal, UnityEngine.Vector3 inPoint); // 0x3c87ca4 public System.Void .ctor(UnityEngine.Vector3 inNormal, System.Single d); // 0x3c87db4 public System.Void .ctor(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 c); // 0x3c87e9c public System.Void SetNormalAndPosition(UnityEngine.Vector3 inNormal, UnityEngine.Vector3 inPoint); // 0x3c88014 public System.Void Set3Points(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 c); // 0x3c88124 public System.Void Flip(); // 0x3c8829c public UnityEngine.Plane get_flipped(); // 0x3c882ac public System.Void Translate(UnityEngine.Vector3 translation); // 0x3c88388 public static UnityEngine.Plane Translate(UnityEngine.Plane plane, UnityEngine.Vector3 translation); // 0x3c883b0 public UnityEngine.Vector3 ClosestPointOnPlane(UnityEngine.Vector3 point); // 0x3c884b8 public System.Single GetDistanceToPoint(UnityEngine.Vector3 point); // 0x3c884f4 public System.Boolean GetSide(UnityEngine.Vector3 point); // 0x3c88518 public System.Boolean SameSide(UnityEngine.Vector3 inPt0, UnityEngine.Vector3 inPt1); // 0x3c88544 public System.Boolean Raycast(UnityEngine.Ray ray, out System.Single& enter); // 0x3c885b0 public override System.String ToString(); // 0x3c886b0 public System.String ToString(System.String format); // 0x3c886c0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c886cc } // UnityEngine.CoreModule.dll public struct UnityEngine.Ray : System.IFormattable { // Fields private UnityEngine.Vector3 m_Origin; // 0x10 private UnityEngine.Vector3 m_Direction; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction); // 0x3c8886c public UnityEngine.Vector3 get_origin(); // 0x3c88958 public System.Void set_origin(UnityEngine.Vector3 value); // 0x3c88964 public UnityEngine.Vector3 get_direction(); // 0x3c88970 public System.Void set_direction(UnityEngine.Vector3 value); // 0x3c8897c public UnityEngine.Vector3 GetPoint(System.Single distance); // 0x3c88a60 public override System.String ToString(); // 0x3c88a88 public System.String ToString(System.String format); // 0x3c88a98 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c88aa4 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rect : System.IEquatable<UnityEngine.Rect>, System.IFormattable { // Fields private System.Single m_XMin; // 0x10 private System.Single m_YMin; // 0x14 private System.Single m_Width; // 0x18 private System.Single m_Height; // 0x1c // Methods public System.Void .ctor(System.Single x, System.Single y, System.Single width, System.Single height); // 0x3c88c44 public System.Void .ctor(UnityEngine.Vector2 position, UnityEngine.Vector2 size); // 0x3c88c50 public System.Void .ctor(UnityEngine.Rect source); // 0x3c88c5c public static UnityEngine.Rect get_zero(); // 0x3c88c68 public static UnityEngine.Rect MinMaxRect(System.Single xmin, System.Single ymin, System.Single xmax, System.Single ymax); // 0x3c88c7c public System.Void Set(System.Single x, System.Single y, System.Single width, System.Single height); // 0x3c88c88 public System.Single get_x(); // 0x3c88c94 public System.Void set_x(System.Single value); // 0x3c88c9c public System.Single get_y(); // 0x3c88ca4 public System.Void set_y(System.Single value); // 0x3c88cac public UnityEngine.Vector2 get_position(); // 0x3c88cb4 public System.Void set_position(UnityEngine.Vector2 value); // 0x3c88cbc public UnityEngine.Vector2 get_center(); // 0x3c88cc4 public System.Void set_center(UnityEngine.Vector2 value); // 0x3c88cdc public UnityEngine.Vector2 get_min(); // 0x3c88cf8 public System.Void set_min(UnityEngine.Vector2 value); // 0x3c88d00 public UnityEngine.Vector2 get_max(); // 0x3c88d1c public System.Void set_max(UnityEngine.Vector2 value); // 0x3c88d2c public System.Single get_width(); // 0x3c88d40 public System.Void set_width(System.Single value); // 0x3c88d48 public System.Single get_height(); // 0x3c88d50 public System.Void set_height(System.Single value); // 0x3c88d58 public UnityEngine.Vector2 get_size(); // 0x3c88d60 public System.Void set_size(UnityEngine.Vector2 value); // 0x3c88d68 public System.Single get_xMin(); // 0x3c88d70 public System.Void set_xMin(System.Single value); // 0x3c88d78 public System.Single get_yMin(); // 0x3c88d94 public System.Void set_yMin(System.Single value); // 0x3c88d9c public System.Single get_xMax(); // 0x3c88db8 public System.Void set_xMax(System.Single value); // 0x3c88dc8 public System.Single get_yMax(); // 0x3c88dd8 public System.Void set_yMax(System.Single value); // 0x3c88de8 public System.Boolean Contains(UnityEngine.Vector2 point); // 0x3c88df8 public System.Boolean Contains(UnityEngine.Vector3 point); // 0x3c88e3c public System.Boolean Contains(UnityEngine.Vector3 point, System.Boolean allowInverse); // 0x3c88e80 private static UnityEngine.Rect OrderMinMax(UnityEngine.Rect rect); // 0x3c88f78 public System.Boolean Overlaps(UnityEngine.Rect other); // 0x3c88fa4 public System.Boolean Overlaps(UnityEngine.Rect other, System.Boolean allowInverse); // 0x3c88ff0 public static UnityEngine.Vector2 NormalizedToPoint(UnityEngine.Rect rectangle, UnityEngine.Vector2 normalizedRectCoordinates); // 0x3c89084 public static UnityEngine.Vector2 PointToNormalized(UnityEngine.Rect rectangle, UnityEngine.Vector2 point); // 0x3c890c8 public static System.Boolean op_Inequality(UnityEngine.Rect lhs, UnityEngine.Rect rhs); // 0x3c89130 public static System.Boolean op_Equality(UnityEngine.Rect lhs, UnityEngine.Rect rhs); // 0x3c89164 public override System.Int32 GetHashCode(); // 0x3c89198 public override System.Boolean Equals(System.Object other); // 0x3c89220 public System.Boolean Equals(UnityEngine.Rect other); // 0x3c8930c public override System.String ToString(); // 0x3c893ac public System.String ToString(System.String format); // 0x3c8961c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c893b8 public System.Single get_left(); // 0x3c89624 public System.Single get_right(); // 0x3c8962c public System.Single get_top(); // 0x3c8963c public System.Single get_bottom(); // 0x3c89644 } // UnityEngine.CoreModule.dll public struct UnityEngine.RectInt : System.IEquatable<UnityEngine.RectInt>, System.IFormattable { // Fields private System.Int32 m_XMin; // 0x10 private System.Int32 m_YMin; // 0x14 private System.Int32 m_Width; // 0x18 private System.Int32 m_Height; // 0x1c // Methods public System.Int32 get_x(); // 0x3c89654 public System.Void set_x(System.Int32 value); // 0x3c8965c public System.Int32 get_y(); // 0x3c89664 public System.Void set_y(System.Int32 value); // 0x3c8966c public System.Int32 get_width(); // 0x3c89674 public System.Void set_width(System.Int32 value); // 0x3c8967c public System.Int32 get_height(); // 0x3c89684 public System.Void set_height(System.Int32 value); // 0x3c8968c public System.Int32 get_xMin(); // 0x3c89694 public System.Int32 get_yMin(); // 0x3c896f8 public System.Int32 get_xMax(); // 0x3c8975c public System.Int32 get_yMax(); // 0x3c897c0 public System.Void .ctor(System.Int32 xMin, System.Int32 yMin, System.Int32 width, System.Int32 height); // 0x3c89824 public System.Boolean Overlaps(UnityEngine.RectInt other); // 0x3c89830 public override System.String ToString(); // 0x3c89ad0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c89ae0 public System.Boolean Equals(UnityEngine.RectInt other); // 0x3c89d18 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.RectOffset : System.Object, System.IFormattable { // Fields internal System.IntPtr m_Ptr; // 0x10 private readonly System.Object m_SourceStyle; // 0x18 // Methods public System.Void .ctor(); // 0x3c89d5c internal System.Void .ctor(System.Object sourceStyle, System.IntPtr source); // 0x3c89dcc protected override System.Void Finalize(); // 0x3c89e08 public System.Void .ctor(System.Int32 left, System.Int32 right, System.Int32 top, System.Int32 bottom); // 0x3c89f04 public override System.String ToString(); // 0x3c8a128 public System.String ToString(System.String format); // 0x3c8a138 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3c8a144 private System.Void Destroy(); // 0x3c89ea8 private static System.IntPtr InternalCreate(); // 0x3c89da4 private static System.Void InternalDestroy(System.IntPtr ptr); // 0x3c8a4fc public System.Int32 get_left(); // 0x3c8a40c public System.Void set_left(System.Int32 value); // 0x3c8a018 public System.Int32 get_right(); // 0x3c8a448 public System.Void set_right(System.Int32 value); // 0x3c8a05c public System.Int32 get_top(); // 0x3c8a484 public System.Void set_top(System.Int32 value); // 0x3c8a0a0 public System.Int32 get_bottom(); // 0x3c8a4c0 public System.Void set_bottom(System.Int32 value); // 0x3c8a0e4 public System.Int32 get_horizontal(); // 0x3c8a538 public System.Int32 get_vertical(); // 0x3c8a574 public UnityEngine.Rect Add(UnityEngine.Rect rect); // 0x3c8a5b0 public UnityEngine.Rect Remove(UnityEngine.Rect rect); // 0x3c8a668 private System.Void Add_Injected(ref UnityEngine.Rect& rect, out UnityEngine.Rect& ret); // 0x3c8a614 private System.Void Remove_Injected(ref UnityEngine.Rect& rect, out UnityEngine.Rect& ret); // 0x3c8a6cc } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Gizmos : System.Object { // Fields // Methods public static System.Void DrawLine(UnityEngine.Vector3 from, UnityEngine.Vector3 to); // 0x3c8a720 internal static System.Void DrawLineStrip(UnityEngine.Vector3* points, System.Int32 count, System.Boolean looped); // 0x3c8a7b4 public static System.Void DrawLineStrip(System.ReadOnlySpan<UnityEngine.Vector3> points, System.Boolean looped); // 0x3c8a808 internal static System.Void DrawLineList(UnityEngine.Vector3* points, System.Int32 count); // 0x3c8a8ac public static System.Void DrawLineList(System.ReadOnlySpan<UnityEngine.Vector3> points); // 0x3c8a8f0 public static System.Void DrawWireSphere(UnityEngine.Vector3 center, System.Single radius); // 0x3c8a9d4 public static System.Void DrawSphere(UnityEngine.Vector3 center, System.Single radius); // 0x3c8aa74 public static System.Void DrawWireCube(UnityEngine.Vector3 center, UnityEngine.Vector3 size); // 0x3c8ab14 public static System.Void DrawCube(UnityEngine.Vector3 center, UnityEngine.Vector3 size); // 0x3c8aba8 public static System.Void DrawMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale); // 0x3c8ac3c public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale); // 0x3c8ad24 public static System.Void DrawIcon(UnityEngine.Vector3 center, System.String name, System.Boolean allowScaling); // 0x3c8ae0c public static System.Void DrawIcon(UnityEngine.Vector3 center, System.String name, System.Boolean allowScaling, UnityEngine.Color tint); // 0x3c8ae24 public static System.Void DrawGUITexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat); // 0x3c8aee8 public static UnityEngine.Color get_color(); // 0x3c8aff8 public static System.Void set_color(UnityEngine.Color value); // 0x3c8b07c public static UnityEngine.Matrix4x4 get_matrix(); // 0x3c8b0fc public static System.Void set_matrix(UnityEngine.Matrix4x4 value); // 0x3c8b19c public static UnityEngine.Texture get_exposure(); // 0x3c8b214 public static System.Void set_exposure(UnityEngine.Texture value); // 0x3c8b23c public static System.Single get_probeSize(); // 0x3c8b278 public static System.Void DrawFrustum(UnityEngine.Vector3 center, System.Single fov, System.Single maxRange, System.Single minRange, System.Single aspect); // 0x3c8b2a0 public static System.Void DrawRay(UnityEngine.Ray r); // 0x3c8b380 public static System.Void DrawRay(UnityEngine.Vector3 from, UnityEngine.Vector3 direction); // 0x3c8b39c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c8b3ac public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position); // 0x3c8b488 public static System.Void DrawMesh(UnityEngine.Mesh mesh); // 0x3c8b55c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale); // 0x3c8b470 public static System.Void DrawMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c8b660 public static System.Void DrawMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position); // 0x3c8b728 public static System.Void DrawMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex); // 0x3c8b800 public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c8b910 public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position); // 0x3c8b9ec public static System.Void DrawWireMesh(UnityEngine.Mesh mesh); // 0x3c8bac0 public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale); // 0x3c8b9d4 public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c8bbc4 public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Vector3 position); // 0x3c8bc8c public static System.Void DrawWireMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex); // 0x3c8bd64 public static System.Void DrawIcon(UnityEngine.Vector3 center, System.String name); // 0x3c8be74 public static System.Void DrawGUITexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture); // 0x3c8be8c public static System.Void DrawGUITexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Material mat); // 0x3c8bea4 public static System.Void DrawGUITexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder); // 0x3c8bebc public System.Void .ctor(); // 0x3c8bec4 private static System.Void DrawLine_Injected(ref UnityEngine.Vector3& from, ref UnityEngine.Vector3& to); // 0x3c8a770 private static System.Void DrawWireSphere_Injected(ref UnityEngine.Vector3& center, System.Single radius); // 0x3c8aa28 private static System.Void DrawSphere_Injected(ref UnityEngine.Vector3& center, System.Single radius); // 0x3c8aac8 private static System.Void DrawWireCube_Injected(ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& size); // 0x3c8ab64 private static System.Void DrawCube_Injected(ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& size); // 0x3c8abf8 private static System.Void DrawMesh_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation, ref UnityEngine.Vector3& scale); // 0x3c8acb8 private static System.Void DrawWireMesh_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation, ref UnityEngine.Vector3& scale); // 0x3c8ada0 private static System.Void DrawIcon_Injected(ref UnityEngine.Vector3& center, System.String name, System.Boolean allowScaling, ref UnityEngine.Color& tint); // 0x3c8ae8c private static System.Void DrawGUITexture_Injected(ref UnityEngine.Rect& screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat); // 0x3c8af74 private static System.Void get_color_Injected(out UnityEngine.Color& ret); // 0x3c8b040 private static System.Void set_color_Injected(ref UnityEngine.Color& value); // 0x3c8b0c0 private static System.Void get_matrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c8b160 private static System.Void set_matrix_Injected(ref UnityEngine.Matrix4x4& value); // 0x3c8b1d8 private static System.Void DrawFrustum_Injected(ref UnityEngine.Vector3& center, System.Single fov, System.Single maxRange, System.Single minRange, System.Single aspect); // 0x3c8b314 } // UnityEngine.CoreModule.dll public class UnityEngine.BeforeRenderOrderAttribute : System.Attribute { // Fields private System.Int32 <order>k__BackingField; // 0x10 // Methods public System.Int32 get_order(); // 0x3c8becc } // UnityEngine.CoreModule.dll private struct UnityEngine.BeforeRenderHelper.OrderBlock : { // Fields internal System.Int32 order; // 0x10 internal UnityEngine.Events.UnityAction callback; // 0x18 // Methods } // UnityEngine.CoreModule.dll internal static class UnityEngine.BeforeRenderHelper : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.BeforeRenderHelper.OrderBlock> s_OrderBlocks; // 0x0 // Methods private static System.Int32 GetUpdateOrder(UnityEngine.Events.UnityAction callback); // 0x3c8bed4 public static System.Void RegisterCallback(UnityEngine.Events.UnityAction callback); // 0x3c786e0 public static System.Void UnregisterCallback(UnityEngine.Events.UnityAction callback); // 0x3c78aec public static System.Void Invoke(); // 0x3c79cc8 private static System.Void .cctor(); // 0x3c8bfec } // UnityEngine.CoreModule.dll public static class UnityEngine.CustomRenderTextureManager : System.Object { // Fields private static System.Action<UnityEngine.CustomRenderTexture> textureLoaded; // 0x0 private static System.Action<UnityEngine.CustomRenderTexture> textureUnloaded; // 0x8 // Methods private static System.Void InvokeOnTextureLoaded_Internal(UnityEngine.CustomRenderTexture source); // 0x3c8c084 private static System.Void InvokeOnTextureUnloaded_Internal(UnityEngine.CustomRenderTexture source); // 0x3c8c0f0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Display.DisplaysUpdatedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c8ca78 public virtual System.Void Invoke(); // 0x3c8cb14 } // UnityEngine.CoreModule.dll public class UnityEngine.Display : System.Object { // Fields internal System.IntPtr nativeDisplay; // 0x10 public static UnityEngine.Display[] displays; // 0x0 private static UnityEngine.Display _mainDisplay; // 0x8 private static System.Int32 m_ActiveEditorGameViewTarget; // 0x10 private static UnityEngine.Display.DisplaysUpdatedDelegate onDisplaysUpdated; // 0x18 // Methods internal System.Void .ctor(); // 0x3c8c15c internal System.Void .ctor(System.IntPtr nativeDisplay); // 0x3c8c198 public System.Int32 get_renderingWidth(); // 0x3c8c1c0 public System.Int32 get_renderingHeight(); // 0x3c8c2a8 public System.Int32 get_systemWidth(); // 0x3c8c33c public System.Int32 get_systemHeight(); // 0x3c8c424 public UnityEngine.RenderBuffer get_colorBuffer(); // 0x3c8c4b8 public static UnityEngine.Vector3 RelativeMouseAt(UnityEngine.Vector3 inputMouseCoordinates); // 0x3c8c5a4 public static UnityEngine.Display get_main(); // 0x3c8c6c0 internal static System.Void RecreateDisplayList(System.IntPtr[] nativeDisplay); // 0x3c8c718 internal static System.Void FireDisplaysUpdated(); // 0x3c8c8a8 private static System.Void GetSystemExtImpl(System.IntPtr nativeDisplay, out System.Int32& w, out System.Int32& h); // 0x3c8c3d0 private static System.Void GetRenderingExtImpl(System.IntPtr nativeDisplay, out System.Int32& w, out System.Int32& h); // 0x3c8c254 private static System.Void GetRenderingBuffersImpl(System.IntPtr nativeDisplay, out UnityEngine.RenderBuffer& color, out UnityEngine.RenderBuffer& depth); // 0x3c8c550 private static System.Int32 RelativeMouseAtImpl(System.Int32 x, System.Int32 y, out System.Int32& rx, out System.Int32& ry); // 0x3c8c664 private static System.Void .cctor(); // 0x3c8c93c } // UnityEngine.CoreModule.dll internal enum UnityEngine.EnabledOrientation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EnabledOrientation kAutorotateToPortrait = 1; // 0x0 public const UnityEngine.EnabledOrientation kAutorotateToPortraitUpsideDown = 2; // 0x0 public const UnityEngine.EnabledOrientation kAutorotateToLandscapeLeft = 4; // 0x0 public const UnityEngine.EnabledOrientation kAutorotateToLandscapeRight = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.FullScreenMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FullScreenMode ExclusiveFullScreen = 0; // 0x0 public const UnityEngine.FullScreenMode FullScreenWindow = 1; // 0x0 public const UnityEngine.FullScreenMode MaximizedWindow = 2; // 0x0 public const UnityEngine.FullScreenMode Windowed = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.RefreshRate : System.IEquatable<UnityEngine.RefreshRate>, System.IComparable<UnityEngine.RefreshRate> { // Fields public System.UInt32 numerator; // 0x10 public System.UInt32 denominator; // 0x14 // Methods public System.Double get_value(); // 0x3c8cb28 public System.Boolean Equals(UnityEngine.RefreshRate other); // 0x3c8cb3c public System.Int32 CompareTo(UnityEngine.RefreshRate other); // 0x3c8cb78 public override System.String ToString(); // 0x3c8cbc8 } // UnityEngine.CoreModule.dll public struct UnityEngine.DisplayInfo : System.IEquatable<UnityEngine.DisplayInfo> { // Fields internal System.UInt64 handle; // 0x10 public System.Int32 width; // 0x18 public System.Int32 height; // 0x1c public UnityEngine.RefreshRate refreshRate; // 0x20 public UnityEngine.RectInt workArea; // 0x28 public System.String name; // 0x38 // Methods public System.Boolean Equals(UnityEngine.DisplayInfo other); // 0x3c8cc64 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Screen : System.Object { // Fields // Methods public static System.Int32 get_width(); // 0x3c8cd24 public static System.Int32 get_height(); // 0x3c8cd4c public static System.Single get_dpi(); // 0x3c8cd74 private static System.Void RequestOrientation(UnityEngine.ScreenOrientation orient); // 0x3c8cd9c private static UnityEngine.ScreenOrientation GetScreenOrientation(); // 0x3c8cdd8 public static UnityEngine.ScreenOrientation get_orientation(); // 0x3c8ce00 public static System.Void set_orientation(UnityEngine.ScreenOrientation value); // 0x3c8ce28 public static System.Int32 get_sleepTimeout(); // 0x3c8cec0 public static System.Void set_sleepTimeout(System.Int32 value); // 0x3c8cee8 private static System.Boolean IsOrientationEnabled(UnityEngine.EnabledOrientation orient); // 0x3c8cf24 private static System.Void SetOrientationEnabled(UnityEngine.EnabledOrientation orient, System.Boolean enabled); // 0x3c8cf60 public static System.Boolean get_autorotateToPortrait(); // 0x3c8cfa4 public static System.Void set_autorotateToPortrait(System.Boolean value); // 0x3c8cfd4 public static System.Boolean get_autorotateToPortraitUpsideDown(); // 0x3c8d014 public static System.Void set_autorotateToPortraitUpsideDown(System.Boolean value); // 0x3c8d044 public static System.Boolean get_autorotateToLandscapeLeft(); // 0x3c8d084 public static System.Void set_autorotateToLandscapeLeft(System.Boolean value); // 0x3c8d0b4 public static System.Boolean get_autorotateToLandscapeRight(); // 0x3c8d0f4 public static System.Void set_autorotateToLandscapeRight(System.Boolean value); // 0x3c8d124 public static UnityEngine.Resolution get_currentResolution(); // 0x3c8d164 public static System.Boolean get_fullScreen(); // 0x3c8d1e4 public static System.Void set_fullScreen(System.Boolean value); // 0x3c8d20c public static UnityEngine.FullScreenMode get_fullScreenMode(); // 0x3c8d248 public static System.Void set_fullScreenMode(UnityEngine.FullScreenMode value); // 0x3c8d270 public static UnityEngine.Rect get_safeArea(); // 0x3c8d2ac public static UnityEngine.Rect[] get_cutouts(); // 0x3c8d330 public static System.Void SetResolution(System.Int32 width, System.Int32 height, UnityEngine.FullScreenMode fullscreenMode, UnityEngine.RefreshRate preferredRefreshRate); // 0x3c8d358 public static System.Void SetResolution(System.Int32 width, System.Int32 height, UnityEngine.FullScreenMode fullscreenMode, System.Int32 preferredRefreshRate); // 0x3c8d414 public static System.Void SetResolution(System.Int32 width, System.Int32 height, UnityEngine.FullScreenMode fullscreenMode); // 0x3c8d47c public static System.Void SetResolution(System.Int32 width, System.Int32 height, System.Boolean fullscreen, System.Int32 preferredRefreshRate); // 0x3c8d4e0 public static System.Void SetResolution(System.Int32 width, System.Int32 height, System.Boolean fullscreen); // 0x3c8d550 public static UnityEngine.Vector2Int get_mainWindowPosition(); // 0x3c8d5bc public static UnityEngine.DisplayInfo get_mainWindowDisplayInfo(); // 0x3c8d5fc public static System.Void GetDisplayLayout(System.Collections.Generic.List<UnityEngine.DisplayInfo> displayLayout); // 0x3c8d648 public static UnityEngine.AsyncOperation MoveMainWindowTo(in UnityEngine.DisplayInfo& display, UnityEngine.Vector2Int position); // 0x3c8d6b8 public static UnityEngine.Resolution[] get_resolutions(); // 0x3c8d704 public static System.Single get_brightness(); // 0x3c8d72c public static System.Void set_brightness(System.Single value); // 0x3c8d754 public static System.Boolean get_lockCursor(); // 0x3c8d78c public static System.Void set_lockCursor(System.Boolean value); // 0x3c8d7a8 public System.Void .ctor(); // 0x3c8d7e8 private static System.Void get_currentResolution_Injected(out UnityEngine.Resolution& ret); // 0x3c8d1a8 private static System.Void get_safeArea_Injected(out UnityEngine.Rect& ret); // 0x3c8d2f4 private static System.Void SetResolution_Injected(System.Int32 width, System.Int32 height, UnityEngine.FullScreenMode fullscreenMode, ref UnityEngine.RefreshRate& preferredRefreshRate); // 0x3c8d3b8 } // UnityEngine.CoreModule.dll public struct UnityEngine.RenderBuffer : { // Fields internal System.Int32 m_RenderTextureInstanceID; // 0x10 internal System.IntPtr m_BufferPtr; // 0x18 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ComputeBufferMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ComputeBufferMode Immutable = 0; // 0x0 public const UnityEngine.ComputeBufferMode Dynamic = 1; // 0x0 public const UnityEngine.ComputeBufferMode Circular = 2; // 0x0 public const UnityEngine.ComputeBufferMode StreamOut = 3; // 0x0 public const UnityEngine.ComputeBufferMode SubUpdates = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Graphics : System.Object { // Fields internal static readonly System.Int32 kMaxDrawMeshInstanceCount; // 0x0 internal static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.RenderInstancedDataLayout> s_RenderInstancedDataLayouts; // 0x8 // Methods private static System.Int32 Internal_GetMaxDrawMeshInstanceCount(); // 0x3c8d7f0 private static UnityEngine.ColorGamut GetActiveColorGamut(); // 0x3c8d818 public static UnityEngine.ColorGamut get_activeColorGamut(); // 0x3c8d840 public static UnityEngine.Rendering.GraphicsTier get_activeTier(); // 0x3c8d8a8 public static System.Void set_activeTier(UnityEngine.Rendering.GraphicsTier value); // 0x3c8d8d0 internal static System.Boolean GetPreserveFramebufferAlpha(); // 0x3c8d90c public static System.Boolean get_preserveFramebufferAlpha(); // 0x3c8d934 internal static UnityEngine.Rendering.OpenGLESVersion GetMinOpenGLESVersion(); // 0x3c8d99c public static UnityEngine.Rendering.OpenGLESVersion get_minOpenGLESVersion(); // 0x3c8d9c4 private static UnityEngine.RenderBuffer GetActiveColorBuffer(); // 0x3c8da2c private static UnityEngine.RenderBuffer GetActiveDepthBuffer(); // 0x3c8daec private static System.Void Internal_SetNullRT(); // 0x3c8dbac private static System.Void Internal_SetRTSimple(UnityEngine.RenderBuffer color, UnityEngine.RenderBuffer depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c8dbd4 private static System.Void Internal_SetMRTSimple(UnityEngine.RenderBuffer[] color, UnityEngine.RenderBuffer depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c8dce8 private static System.Void Internal_SetMRTFullSetup(UnityEngine.RenderBuffer[] color, UnityEngine.RenderBuffer depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice, UnityEngine.Rendering.RenderBufferLoadAction[] colorLA, UnityEngine.Rendering.RenderBufferStoreAction[] colorSA, UnityEngine.Rendering.RenderBufferLoadAction depthLA, UnityEngine.Rendering.RenderBufferStoreAction depthSA); // 0x3c8de04 private static System.Void Internal_SetRandomWriteTargetRT(System.Int32 index, UnityEngine.RenderTexture uav); // 0x3c8df78 private static System.Void Internal_SetRandomWriteTargetBuffer(System.Int32 index, UnityEngine.ComputeBuffer uav, System.Boolean preserveCounterValue); // 0x3c8dfbc private static System.Void Internal_SetRandomWriteTargetGraphicsBuffer(System.Int32 index, UnityEngine.GraphicsBuffer uav, System.Boolean preserveCounterValue); // 0x3c8e010 public static System.Void ClearRandomWriteTargets(); // 0x3c8e064 private static System.Void CopyTexture_Full(UnityEngine.Texture src, UnityEngine.Texture dst); // 0x3c8e08c private static System.Void CopyTexture_Slice_AllMips(UnityEngine.Texture src, System.Int32 srcElement, UnityEngine.Texture dst, System.Int32 dstElement); // 0x3c8e0d0 private static System.Void CopyTexture_Slice(UnityEngine.Texture src, System.Int32 srcElement, System.Int32 srcMip, UnityEngine.Texture dst, System.Int32 dstElement, System.Int32 dstMip); // 0x3c8e12c private static System.Void CopyTexture_Region(UnityEngine.Texture src, System.Int32 srcElement, System.Int32 srcMip, System.Int32 srcX, System.Int32 srcY, System.Int32 srcWidth, System.Int32 srcHeight, UnityEngine.Texture dst, System.Int32 dstElement, System.Int32 dstMip, System.Int32 dstX, System.Int32 dstY); // 0x3c8e1a0 private static System.Boolean ConvertTexture_Full(UnityEngine.Texture src, UnityEngine.Texture dst); // 0x3c8e260 private static System.Boolean ConvertTexture_Slice(UnityEngine.Texture src, System.Int32 srcElement, UnityEngine.Texture dst, System.Int32 dstElement); // 0x3c8e2a4 private static System.Void CopyBufferImpl(UnityEngine.GraphicsBuffer source, UnityEngine.GraphicsBuffer dest); // 0x3c8e300 private static System.Void Internal_DrawMeshNow1(UnityEngine.Mesh mesh, System.Int32 subsetIndex, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c8e344 private static System.Void Internal_DrawMeshNow2(UnityEngine.Mesh mesh, System.Int32 subsetIndex, UnityEngine.Matrix4x4 matrix); // 0x3c8e448 internal static System.Void Internal_DrawTexture(ref UnityEngine.Internal_DrawTextureArguments& args); // 0x3c8e528 private static System.Void Internal_RenderMesh(UnityEngine.RenderParams rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Matrix4x4 objectToWorld, UnityEngine.Matrix4x4* prevObjectToWorld); // 0x3c8e564 private static System.Void Internal_RenderMeshInstanced(UnityEngine.RenderParams rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.IntPtr instanceData, UnityEngine.RenderInstancedDataLayout layout, System.UInt32 instanceCount); // 0x3c8e674 private static System.Void Internal_RenderMeshIndirect(UnityEngine.RenderParams rparams, UnityEngine.Mesh mesh, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8e7a0 private static System.Void Internal_RenderMeshPrimitives(UnityEngine.RenderParams rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.Int32 instanceCount); // 0x3c8e8b0 private static System.Void Internal_RenderPrimitives(UnityEngine.RenderParams rparams, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3c8e9a8 private static System.Void Internal_RenderPrimitivesIndexed(UnityEngine.RenderParams rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 startIndex, System.Int32 instanceCount); // 0x3c8eaa0 private static System.Void Internal_RenderPrimitivesIndirect(UnityEngine.RenderParams rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8ebc8 private static System.Void Internal_RenderPrimitivesIndexedIndirect(UnityEngine.RenderParams rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8ecd8 private static System.Void Internal_DrawMesh(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8ee00 private static System.Void Internal_DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8efb0 private static System.Void Internal_DrawMeshInstancedProcedural(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f070 private static System.Void Internal_DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f224 private static System.Void Internal_DrawMeshInstancedIndirectGraphicsBuffer(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f3ec private static System.Void Internal_DrawProceduralNow(UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3c8f5b4 private static System.Void Internal_DrawProceduralIndexedNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 instanceCount); // 0x3c8f608 private static System.Void Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c8f664 private static System.Void Internal_DrawProceduralIndexedIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c8f6b8 private static System.Void Internal_DrawProceduralIndirectNowGraphicsBuffer(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c8f714 private static System.Void Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c8f768 private static System.Void Internal_DrawProcedural(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8f7c4 private static System.Void Internal_DrawProceduralIndexed(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8f954 private static System.Void Internal_DrawProceduralIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8faf4 private static System.Void Internal_DrawProceduralIndirectGraphicsBuffer(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fc84 private static System.Void Internal_DrawProceduralIndexedIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fe14 private static System.Void Internal_DrawProceduralIndexedIndirectGraphicsBuffer(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8ffb4 private static System.Void Internal_BlitMaterial5(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass, System.Boolean setRT); // 0x3c90154 private static System.Void Internal_BlitMaterial6(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass, System.Boolean setRT, System.Int32 destDepthSlice); // 0x3c901c0 private static System.Void Internal_BlitMultiTap4(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, UnityEngine.Vector2[] offsets); // 0x3c90234 private static System.Void Internal_BlitMultiTap5(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, UnityEngine.Vector2[] offsets, System.Int32 destDepthSlice); // 0x3c90290 private static System.Void Blit2(UnityEngine.Texture source, UnityEngine.RenderTexture dest); // 0x3c902fc private static System.Void Blit3(UnityEngine.Texture source, UnityEngine.RenderTexture dest, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3c90340 private static System.Void Blit4(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset); // 0x3c9039c private static System.Void Blit5(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3c90498 private static System.IntPtr CreateGPUFenceImpl(UnityEngine.Rendering.GraphicsFenceType fenceType, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3c905c4 private static System.Void WaitOnGPUFenceImpl(System.IntPtr fencePtr, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3c90608 public static System.Void ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer buffer); // 0x3c9064c public static System.Void ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer buffer, UnityEngine.Rendering.ComputeQueueType queueType); // 0x3c90688 internal static System.Void CheckLoadActionValid(UnityEngine.Rendering.RenderBufferLoadAction load, System.String bufferType); // 0x3c906cc internal static System.Void CheckStoreActionValid(UnityEngine.Rendering.RenderBufferStoreAction store, System.String bufferType); // 0x3c90770 internal static System.Void SetRenderTargetImpl(UnityEngine.RenderTargetSetup setup); // 0x3c90818 internal static System.Void SetRenderTargetImpl(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c90ac4 internal static System.Void SetRenderTargetImpl(UnityEngine.RenderTexture rt, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c90b60 internal static System.Void SetRenderTargetImpl(UnityEngine.RenderBuffer[] colorBuffers, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c90c94 public static System.Void SetRenderTarget(UnityEngine.RenderTexture rt, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c90d28 public static System.Void SetRenderTarget(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c90da4 public static System.Void SetRenderTarget(UnityEngine.RenderBuffer[] colorBuffers, UnityEngine.RenderBuffer depthBuffer); // 0x3c90e40 public static System.Void SetRenderTarget(UnityEngine.RenderTargetSetup setup); // 0x3c90eb8 public static UnityEngine.RenderBuffer get_activeColorBuffer(); // 0x3c90f38 public static UnityEngine.RenderBuffer get_activeDepthBuffer(); // 0x3c90f84 public static System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.RenderTexture uav); // 0x3c90fd0 public static System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.ComputeBuffer uav, System.Boolean preserveCounterValue); // 0x3c910f4 public static System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.GraphicsBuffer uav, System.Boolean preserveCounterValue); // 0x3c912b4 public static System.Void CopyTexture(UnityEngine.Texture src, UnityEngine.Texture dst); // 0x3c91474 public static System.Void CopyTexture(UnityEngine.Texture src, System.Int32 srcElement, UnityEngine.Texture dst, System.Int32 dstElement); // 0x3c914f8 public static System.Void CopyTexture(UnityEngine.Texture src, System.Int32 srcElement, System.Int32 srcMip, UnityEngine.Texture dst, System.Int32 dstElement, System.Int32 dstMip); // 0x3c91594 public static System.Void CopyTexture(UnityEngine.Texture src, System.Int32 srcElement, System.Int32 srcMip, System.Int32 srcX, System.Int32 srcY, System.Int32 srcWidth, System.Int32 srcHeight, UnityEngine.Texture dst, System.Int32 dstElement, System.Int32 dstMip, System.Int32 dstX, System.Int32 dstY); // 0x3c91648 public static System.Boolean ConvertTexture(UnityEngine.Texture src, UnityEngine.Texture dst); // 0x3c91734 public static System.Boolean ConvertTexture(UnityEngine.Texture src, System.Int32 srcElement, UnityEngine.Texture dst, System.Int32 dstElement); // 0x3c917b8 public static UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(UnityEngine.Rendering.SynchronisationStage stage); // 0x3c91854 public static UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(); // 0x3c91978 public static UnityEngine.Rendering.GraphicsFence CreateGraphicsFence(UnityEngine.Rendering.GraphicsFenceType fenceType, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3c918c0 public static System.Void WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence fence); // 0x3c919cc public static System.Void WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence fence, UnityEngine.Rendering.SynchronisationStage stage); // 0x3c91a34 internal static System.Void ValidateCopyBuffer(UnityEngine.GraphicsBuffer source, UnityEngine.GraphicsBuffer dest); // 0x3c91b44 public static System.Void CopyBuffer(UnityEngine.GraphicsBuffer source, UnityEngine.GraphicsBuffer dest); // 0x3c91d4c private static System.Void DrawTextureImpl(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Color color, UnityEngine.Material mat, System.Int32 pass); // 0x3c91ddc public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Color color, UnityEngine.Material mat, System.Int32 pass); // 0x3c91f7c public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat, System.Int32 pass); // 0x3c920e0 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat, System.Int32 pass); // 0x3c921f8 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Material mat, System.Int32 pass); // 0x3c922d4 public static System.Void RenderMesh(in UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Matrix4x4 objectToWorld, System.Nullable<UnityEngine.Matrix4x4> prevObjectToWorld); // 0x3c92380 private static UnityEngine.RenderInstancedDataLayout GetCachedRenderInstancedDataLayout(System.Type type); // 0x3c9250c public static System.Void RenderMeshInstanced(in UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, T[] instanceData, System.Int32 instanceCount, System.Int32 startInstance); // 0x1ce0384 public static System.Void RenderMeshInstanced(in UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.Collections.Generic.List<T> instanceData, System.Int32 instanceCount, System.Int32 startInstance); // 0x1ce0384 public static System.Void RenderMeshInstanced(UnityEngine.RenderParams rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, Unity.Collections.NativeArray<T> instanceData, System.Int32 instanceCount, System.Int32 startInstance); // 0x1ce0384 public static System.Void RenderMeshIndirect(in UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c92618 public static System.Void RenderMeshPrimitives(in UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.Int32 instanceCount); // 0x3c92748 public static System.Void RenderPrimitives(in UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3c9283c public static System.Void RenderPrimitivesIndexed(in UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 startIndex, System.Int32 instanceCount); // 0x3c92930 public static System.Void RenderPrimitivesIndirect(in UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c92a44 public static System.Void RenderPrimitivesIndexedIndirect(in UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c92b74 public static System.Void DrawMeshNow(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Int32 materialIndex); // 0x3c92cb4 public static System.Void DrawMeshNow(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, System.Int32 materialIndex); // 0x3c92df0 public static System.Void DrawMeshNow(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c92f08 public static System.Void DrawMeshNow(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix); // 0x3c92fb8 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows, System.Boolean receiveShadows, System.Boolean useLightProbes); // 0x3c9304c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, System.Boolean useLightProbes); // 0x3c933d0 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows, System.Boolean receiveShadows, System.Boolean useLightProbes); // 0x3c935a8 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c93238 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c936e8 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c93b50 public static System.Void DrawMeshInstancedProcedural(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c93ca8 public static System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c93fbc public static System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c942fc public static System.Void DrawProceduralNow(UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3c9463c public static System.Void DrawProceduralNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 instanceCount); // 0x3c946c8 public static System.Void DrawProceduralIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c947a8 public static System.Void DrawProceduralIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c948c0 public static System.Void DrawProceduralIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c94a04 public static System.Void DrawProceduralIndirectNow(UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3c94b1c public static System.Void DrawProcedural(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c94c60 public static System.Void DrawProcedural(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c94d4c public static System.Void DrawProceduralIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c94e8c public static System.Void DrawProceduralIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c94ffc public static System.Void DrawProceduralIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c9516c public static System.Void DrawProceduralIndirect(UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c95310 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest); // 0x3c954b4 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3c95538 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset); // 0x3c955d4 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3c95668 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass); // 0x3c95714 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass, System.Int32 destDepthSlice); // 0x3c957b4 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat); // 0x3c9585c public static System.Void Blit(UnityEngine.Texture source, UnityEngine.Material mat, System.Int32 pass); // 0x3c958cc public static System.Void Blit(UnityEngine.Texture source, UnityEngine.Material mat, System.Int32 pass, System.Int32 destDepthSlice); // 0x3c95960 public static System.Void Blit(UnityEngine.Texture source, UnityEngine.Material mat); // 0x3c95a04 public static System.Void BlitMultiTap(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, UnityEngine.Vector2[] offsets); // 0x3c95a6c public static System.Void BlitMultiTap(UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 destDepthSlice, UnityEngine.Vector2[] offsets); // 0x3c95b6c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer); // 0x3c95c7c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera); // 0x3c95de8 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex); // 0x3c95f58 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties); // 0x3c960d4 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows); // 0x3c96254 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows, System.Boolean receiveShadows); // 0x3c96418 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows); // 0x3c965ec public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows); // 0x3c96778 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor); // 0x3c9690c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer); // 0x3c96aa4 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera); // 0x3c96b70 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex); // 0x3c96c40 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties); // 0x3c96d1c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows); // 0x3c96e04 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, System.Boolean castShadows, System.Boolean receiveShadows); // 0x3c96f30 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows); // 0x3c97064 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows); // 0x3c97150 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor); // 0x3c97244 public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, System.Boolean useLightProbes); // 0x3c9733c public static System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, System.Int32 submeshIndex, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, UnityEngine.Rendering.LightProbeUsage lightProbeUsage); // 0x3c97474 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices); // 0x3c9756c public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count); // 0x3c97618 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties); // 0x3c976c8 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows); // 0x3c97784 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows); // 0x3c97844 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c97910 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera); // 0x3c979e0 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage); // 0x3c97ab4 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices); // 0x3c97b88 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties); // 0x3c97c30 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows); // 0x3c97cdc public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows); // 0x3c97d94 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c97e50 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera); // 0x3c97f18 public static System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Collections.Generic.List<UnityEngine.Matrix4x4> matrices, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage); // 0x3c97fe4 public static System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage); // 0x3c980b0 public static System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Bounds bounds, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage); // 0x3c981b0 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Color color, UnityEngine.Material mat); // 0x3c982b0 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Color color); // 0x3c98410 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat); // 0x3c98564 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Rect sourceRect, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder); // 0x3c9865c public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder, UnityEngine.Material mat); // 0x3c98748 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, System.Int32 leftBorder, System.Int32 rightBorder, System.Int32 topBorder, System.Int32 bottomBorder); // 0x3c98810 public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture, UnityEngine.Material mat); // 0x3c988cc public static System.Void DrawTexture(UnityEngine.Rect screenRect, UnityEngine.Texture texture); // 0x3c98964 public static System.Void SetRenderTarget(UnityEngine.RenderTexture rt); // 0x3c989f0 public static System.Void SetRenderTarget(UnityEngine.RenderTexture rt, System.Int32 mipLevel); // 0x3c98a50 public static System.Void SetRenderTarget(UnityEngine.RenderTexture rt, System.Int32 mipLevel, UnityEngine.CubemapFace face); // 0x3c98abc public static System.Void SetRenderTarget(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer); // 0x3c98b2c public static System.Void SetRenderTarget(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel); // 0x3c98bb4 public static System.Void SetRenderTarget(UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel, UnityEngine.CubemapFace face); // 0x3c98c40 public static System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.ComputeBuffer uav); // 0x3c98cd8 public static System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.GraphicsBuffer uav); // 0x3c98d40 public System.Void .ctor(); // 0x3c98da8 private static System.Void .cctor(); // 0x3c98db0 private static System.Void GetActiveColorBuffer_Injected(out UnityEngine.RenderBuffer& ret); // 0x3c8dab0 private static System.Void GetActiveDepthBuffer_Injected(out UnityEngine.RenderBuffer& ret); // 0x3c8db70 private static System.Void Internal_SetRTSimple_Injected(ref UnityEngine.RenderBuffer& color, ref UnityEngine.RenderBuffer& depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c8dc7c private static System.Void Internal_SetMRTSimple_Injected(UnityEngine.RenderBuffer[] color, ref UnityEngine.RenderBuffer& depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice); // 0x3c8dd98 private static System.Void Internal_SetMRTFullSetup_Injected(UnityEngine.RenderBuffer[] color, ref UnityEngine.RenderBuffer& depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice, UnityEngine.Rendering.RenderBufferLoadAction[] colorLA, UnityEngine.Rendering.RenderBufferStoreAction[] colorSA, UnityEngine.Rendering.RenderBufferLoadAction depthLA, UnityEngine.Rendering.RenderBufferStoreAction depthSA); // 0x3c8dedc private static System.Void Internal_DrawMeshNow1_Injected(UnityEngine.Mesh mesh, System.Int32 subsetIndex, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation); // 0x3c8e3ec private static System.Void Internal_DrawMeshNow2_Injected(UnityEngine.Mesh mesh, System.Int32 subsetIndex, ref UnityEngine.Matrix4x4& matrix); // 0x3c8e4d4 private static System.Void Internal_RenderMesh_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, ref UnityEngine.Matrix4x4& objectToWorld, UnityEngine.Matrix4x4* prevObjectToWorld); // 0x3c8e608 private static System.Void Internal_RenderMeshInstanced_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.IntPtr instanceData, ref UnityEngine.RenderInstancedDataLayout& layout, System.UInt32 instanceCount); // 0x3c8e72c private static System.Void Internal_RenderMeshIndirect_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8e844 private static System.Void Internal_RenderMeshPrimitives_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.Mesh mesh, System.Int32 submeshIndex, System.Int32 instanceCount); // 0x3c8e94c private static System.Void Internal_RenderPrimitives_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3c8ea44 private static System.Void Internal_RenderPrimitivesIndexed_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 startIndex, System.Int32 instanceCount); // 0x3c8eb54 private static System.Void Internal_RenderPrimitivesIndirect_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8ec6c private static System.Void Internal_RenderPrimitivesIndexedIndirect_Injected(ref UnityEngine.RenderParams& rparams, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer commandBuffer, System.Int32 commandCount, System.Int32 startCommand); // 0x3c8ed8c private static System.Void Internal_DrawMesh_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, UnityEngine.Transform probeAnchor, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8eef0 private static System.Void Internal_DrawMeshInstancedProcedural_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, ref UnityEngine.Bounds& bounds, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f164 private static System.Void Internal_DrawMeshInstancedIndirect_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f324 private static System.Void Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume); // 0x3c8f4ec private static System.Void Internal_DrawProcedural_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8f8ac private static System.Void Internal_DrawProceduralIndexed_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fa3c private static System.Void Internal_DrawProceduralIndirect_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fbdc private static System.Void Internal_DrawProceduralIndirectGraphicsBuffer_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fd6c private static System.Void Internal_DrawProceduralIndexedIndirect_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c8fefc private static System.Void Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(UnityEngine.Material material, ref UnityEngine.Bounds& bounds, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.Camera camera, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer); // 0x3c9009c private static System.Void Blit4_Injected(UnityEngine.Texture source, UnityEngine.RenderTexture dest, ref UnityEngine.Vector2& scale, ref UnityEngine.Vector2& offset); // 0x3c9043c private static System.Void Blit5_Injected(UnityEngine.Texture source, UnityEngine.RenderTexture dest, ref UnityEngine.Vector2& scale, ref UnityEngine.Vector2& offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3c90550 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.GL : System.Object { // Fields public const System.Int32 TRIANGLES; // 0x0 public const System.Int32 TRIANGLE_STRIP; // 0x0 public const System.Int32 QUADS; // 0x0 public const System.Int32 LINES; // 0x0 public const System.Int32 LINE_STRIP; // 0x0 // Methods public static System.Void Vertex3(System.Single x, System.Single y, System.Single z); // 0x3c99f6c public static System.Void Vertex(UnityEngine.Vector3 v); // 0x3c99fbc internal static System.Void Vertices(UnityEngine.Vector3* v, UnityEngine.Vector3* coords, UnityEngine.Vector4* colors, System.Int32 length); // 0x3c9a00c public static System.Void TexCoord3(System.Single x, System.Single y, System.Single z); // 0x3c9a068 public static System.Void TexCoord(UnityEngine.Vector3 v); // 0x3c9a0b8 public static System.Void TexCoord2(System.Single x, System.Single y); // 0x3c9a108 public static System.Void MultiTexCoord3(System.Int32 unit, System.Single x, System.Single y, System.Single z); // 0x3c9a14c public static System.Void MultiTexCoord(System.Int32 unit, UnityEngine.Vector3 v); // 0x3c9a1b0 public static System.Void MultiTexCoord2(System.Int32 unit, System.Single x, System.Single y); // 0x3c9a214 private static System.Void ImmediateColor(System.Single r, System.Single g, System.Single b, System.Single a); // 0x3c9a26c public static System.Void Color(UnityEngine.Color c); // 0x3c9a2c4 public static System.Boolean get_wireframe(); // 0x3c9a31c public static System.Void set_wireframe(System.Boolean value); // 0x3c9a344 public static System.Boolean get_sRGBWrite(); // 0x3c9a380 public static System.Void set_sRGBWrite(System.Boolean value); // 0x3c9a3a8 public static System.Boolean get_invertCulling(); // 0x3c9a3e4 public static System.Void set_invertCulling(System.Boolean value); // 0x3c9a40c public static System.Void Flush(); // 0x3c9a448 public static System.Void RenderTargetBarrier(); // 0x3c9a470 private static UnityEngine.Matrix4x4 GetWorldViewMatrix(); // 0x3c9a498 private static System.Void SetViewMatrix(UnityEngine.Matrix4x4 m); // 0x3c9a538 public static UnityEngine.Matrix4x4 get_modelview(); // 0x3c9a5b0 public static System.Void set_modelview(UnityEngine.Matrix4x4 value); // 0x3c9a61c public static System.Void MultMatrix(UnityEngine.Matrix4x4 m); // 0x3c9a668 public static System.Void IssuePluginEvent(System.Int32 eventID); // 0x3c9a6e0 public static System.Void SetRevertBackfacing(System.Boolean revertBackFaces); // 0x3c9a71c public static System.Void PushMatrix(); // 0x3c9a758 public static System.Void PopMatrix(); // 0x3c9a780 public static System.Void LoadIdentity(); // 0x3c9a7a8 public static System.Void LoadOrtho(); // 0x3c9a7d0 public static System.Void LoadPixelMatrix(); // 0x3c9a7f8 public static System.Void LoadProjectionMatrix(UnityEngine.Matrix4x4 mat); // 0x3c9a820 public static System.Void InvalidateState(); // 0x3c9a898 public static UnityEngine.Matrix4x4 GetGPUProjectionMatrix(UnityEngine.Matrix4x4 proj, System.Boolean renderIntoTexture); // 0x3c9a8c0 private static System.Void GLLoadPixelMatrixScript(System.Single left, System.Single right, System.Single bottom, System.Single top); // 0x3c9a990 public static System.Void LoadPixelMatrix(System.Single left, System.Single right, System.Single bottom, System.Single top); // 0x3c9a9e8 private static System.Void GLIssuePluginEvent(System.IntPtr callback, System.Int32 eventID); // 0x3c9aa40 public static System.Void IssuePluginEvent(System.IntPtr callback, System.Int32 eventID); // 0x3c9aa84 public static System.Void Begin(System.Int32 mode); // 0x3c9ab34 public static System.Void End(); // 0x3c9ab70 private static System.Void GLClear(System.Boolean clearDepth, System.Boolean clearColor, UnityEngine.Color backgroundColor, System.Single depth); // 0x3c9ab98 public static System.Void Clear(System.Boolean clearDepth, System.Boolean clearColor, UnityEngine.Color backgroundColor, System.Single depth); // 0x3c9ac68 public static System.Void Clear(System.Boolean clearDepth, System.Boolean clearColor, UnityEngine.Color backgroundColor); // 0x3c9ac74 public static System.Void Viewport(UnityEngine.Rect pixelRect); // 0x3c9ac84 public static System.Void ClearWithSkybox(System.Boolean clearDepth, UnityEngine.Camera camera); // 0x3c9ad04 public System.Void .ctor(); // 0x3c9ad48 private static System.Void GetWorldViewMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3c9a4fc private static System.Void SetViewMatrix_Injected(ref UnityEngine.Matrix4x4& m); // 0x3c9a574 private static System.Void MultMatrix_Injected(ref UnityEngine.Matrix4x4& m); // 0x3c9a6a4 private static System.Void LoadProjectionMatrix_Injected(ref UnityEngine.Matrix4x4& mat); // 0x3c9a85c private static System.Void GetGPUProjectionMatrix_Injected(ref UnityEngine.Matrix4x4& proj, System.Boolean renderIntoTexture, out UnityEngine.Matrix4x4& ret); // 0x3c9a93c private static System.Void GLClear_Injected(System.Boolean clearDepth, System.Boolean clearColor, ref UnityEngine.Color& backgroundColor, System.Single depth); // 0x3c9ac04 private static System.Void Viewport_Injected(ref UnityEngine.Rect& pixelRect); // 0x3c9acc8 } // UnityEngine.CoreModule.dll public static class UnityEngine.ScalableBufferManager : System.Object { // Fields // Methods public static System.Single get_widthScaleFactor(); // 0x3c9ad50 public static System.Single get_heightScaleFactor(); // 0x3c9ad78 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LightmapData : System.Object { // Fields internal UnityEngine.Texture2D m_Light; // 0x10 internal UnityEngine.Texture2D m_Dir; // 0x18 internal UnityEngine.Texture2D m_ShadowMask; // 0x20 // Methods public UnityEngine.Texture2D get_lightmapLight(); // 0x3c9ada0 public System.Void set_lightmapLight(UnityEngine.Texture2D value); // 0x3c9ada8 public UnityEngine.Texture2D get_lightmapColor(); // 0x3c9adb0 public System.Void set_lightmapColor(UnityEngine.Texture2D value); // 0x3c9adb8 public UnityEngine.Texture2D get_lightmapDir(); // 0x3c9adc0 public System.Void set_lightmapDir(UnityEngine.Texture2D value); // 0x3c9adc8 public UnityEngine.Texture2D get_shadowMask(); // 0x3c9add0 public System.Void set_shadowMask(UnityEngine.Texture2D value); // 0x3c9add8 public System.Void .ctor(); // 0x3c9ade0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LightmapSettings : UnityEngine.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LightProbes : UnityEngine.Object { // Fields private static System.Action lightProbesUpdated; // 0x0 private static System.Action tetrahedralizationCompleted; // 0x8 private static System.Action needsRetetrahedralization; // 0x10 // Methods private static System.Void Internal_CallLightProbesUpdatedFunction(); // 0x3c9ade8 private static System.Void Internal_CallTetrahedralizationCompletedFunction(); // 0x3c9ae4c private static System.Void Internal_CallNeedsRetetrahedralizationFunction(); // 0x3c9aeb0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Resolution : { // Fields private System.Int32 m_Width; // 0x10 private System.Int32 m_Height; // 0x14 private UnityEngine.RefreshRate m_RefreshRate; // 0x18 // Methods public override System.String ToString(); // 0x3c9af14 } // UnityEngine.CoreModule.dll public struct UnityEngine.RenderTargetSetup : { // Fields public UnityEngine.RenderBuffer[] color; // 0x10 public UnityEngine.RenderBuffer depth; // 0x18 public System.Int32 mipLevel; // 0x28 public UnityEngine.CubemapFace cubemapFace; // 0x2c public System.Int32 depthSlice; // 0x30 public UnityEngine.Rendering.RenderBufferLoadAction[] colorLoad; // 0x38 public UnityEngine.Rendering.RenderBufferStoreAction[] colorStore; // 0x40 public UnityEngine.Rendering.RenderBufferLoadAction depthLoad; // 0x48 public UnityEngine.Rendering.RenderBufferStoreAction depthStore; // 0x4c // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.RenderParams : { // Fields private System.Int32 <layer>k__BackingField; // 0x10 private System.UInt32 <renderingLayerMask>k__BackingField; // 0x14 private System.Int32 <rendererPriority>k__BackingField; // 0x18 private UnityEngine.Bounds <worldBounds>k__BackingField; // 0x1c private UnityEngine.Camera <camera>k__BackingField; // 0x38 private UnityEngine.MotionVectorGenerationMode <motionVectorMode>k__BackingField; // 0x40 private UnityEngine.Rendering.ReflectionProbeUsage <reflectionProbeUsage>k__BackingField; // 0x44 private UnityEngine.Material <material>k__BackingField; // 0x48 private UnityEngine.MaterialPropertyBlock <matProps>k__BackingField; // 0x50 private UnityEngine.Rendering.ShadowCastingMode <shadowCastingMode>k__BackingField; // 0x58 private System.Boolean <receiveShadows>k__BackingField; // 0x5c private UnityEngine.Rendering.LightProbeUsage <lightProbeUsage>k__BackingField; // 0x60 private UnityEngine.LightProbeProxyVolume <lightProbeProxyVolume>k__BackingField; // 0x68 // Methods public UnityEngine.Material get_material(); // 0x3c9b0b8 } // UnityEngine.CoreModule.dll internal struct UnityEngine.RenderInstancedDataLayout : { // Fields private readonly System.Int32 <size>k__BackingField; // 0x10 private readonly System.Int32 <offsetObjectToWorld>k__BackingField; // 0x14 private readonly System.Int32 <offsetPrevObjectToWorld>k__BackingField; // 0x18 private readonly System.Int32 <offsetRenderingLayerMask>k__BackingField; // 0x1c // Methods public System.Void .ctor(System.Type t); // 0x3c9b0c0 } // UnityEngine.CoreModule.dll internal struct UnityEngine.Internal_DrawTextureArguments : { // Fields public UnityEngine.Rect screenRect; // 0x10 public UnityEngine.Rect sourceRect; // 0x20 public System.Int32 leftBorder; // 0x30 public System.Int32 rightBorder; // 0x34 public System.Int32 topBorder; // 0x38 public System.Int32 bottomBorder; // 0x3c public UnityEngine.Color leftBorderColor; // 0x40 public UnityEngine.Color rightBorderColor; // 0x50 public UnityEngine.Color topBorderColor; // 0x60 public UnityEngine.Color bottomBorderColor; // 0x70 public UnityEngine.Color color; // 0x80 public UnityEngine.Vector4 borderWidths; // 0x90 public UnityEngine.Vector4 cornerRadiuses; // 0xa0 public System.Boolean smoothCorners; // 0xb0 public System.Int32 pass; // 0xb4 public UnityEngine.Texture texture; // 0xb8 public UnityEngine.Material mat; // 0xc0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.QualitySettings : UnityEngine.Object { // Fields private static System.Action<System.Int32,System.Int32> activeQualityLevelChanged; // 0x0 // Methods public static System.Void add_activeQualityLevelChanged(System.Action<System.Int32,System.Int32> value); // 0x3c9b368 public static System.Void remove_activeQualityLevelChanged(System.Action<System.Int32,System.Int32> value); // 0x3c9b434 internal static System.Void OnActiveQualityLevelChanged(System.Int32 previousQualityLevel, System.Int32 currentQualityLevel); // 0x3c9b500 public static System.Void IncreaseLevel(System.Boolean applyExpensiveChanges); // 0x3c9b580 public static System.Void DecreaseLevel(System.Boolean applyExpensiveChanges); // 0x3c9b654 public static System.Void SetQualityLevel(System.Int32 index); // 0x3c9b6bc public static System.Void IncreaseLevel(); // 0x3c9b6fc public static System.Void DecreaseLevel(); // 0x3c9b704 public static UnityEngine.QualityLevel get_currentLevel(); // 0x3c9b70c public static System.Void set_currentLevel(UnityEngine.QualityLevel value); // 0x3c9b734 public static System.Void ForEach(System.Action callback); // 0x3c9b774 public static System.Void ForEach(System.Action<System.Int32,System.String> callback); // 0x3c9b918 private System.Void .ctor(); // 0x3c9bb1c public static System.Int32 get_pixelLightCount(); // 0x3c9bb74 public static System.Void set_pixelLightCount(System.Int32 value); // 0x3c9bb9c public static UnityEngine.ShadowQuality get_shadows(); // 0x3c9bbd8 public static System.Void set_shadows(UnityEngine.ShadowQuality value); // 0x3c9bc00 public static UnityEngine.ShadowProjection get_shadowProjection(); // 0x3c9bc3c public static System.Void set_shadowProjection(UnityEngine.ShadowProjection value); // 0x3c9bc64 public static System.Int32 get_shadowCascades(); // 0x3c9bca0 public static System.Void set_shadowCascades(System.Int32 value); // 0x3c9bcc8 public static System.Single get_shadowDistance(); // 0x3c9bd04 public static System.Void set_shadowDistance(System.Single value); // 0x3c9bd2c public static UnityEngine.ShadowResolution get_shadowResolution(); // 0x3c9bd64 public static System.Void set_shadowResolution(UnityEngine.ShadowResolution value); // 0x3c9bd8c public static UnityEngine.ShadowmaskMode get_shadowmaskMode(); // 0x3c9bdc8 public static System.Void set_shadowmaskMode(UnityEngine.ShadowmaskMode value); // 0x3c9bdf0 public static System.Single get_shadowNearPlaneOffset(); // 0x3c9be2c public static System.Void set_shadowNearPlaneOffset(System.Single value); // 0x3c9be54 public static System.Single get_shadowCascade2Split(); // 0x3c9be8c public static System.Void set_shadowCascade2Split(System.Single value); // 0x3c9beb4 public static UnityEngine.Vector3 get_shadowCascade4Split(); // 0x3c9beec public static System.Void set_shadowCascade4Split(UnityEngine.Vector3 value); // 0x3c9bf74 public static System.Single get_lodBias(); // 0x3c9bff4 public static System.Void set_lodBias(System.Single value); // 0x3c9c01c public static UnityEngine.AnisotropicFiltering get_anisotropicFiltering(); // 0x3c9c054 public static System.Void set_anisotropicFiltering(UnityEngine.AnisotropicFiltering value); // 0x3c9c07c public static System.Int32 get_masterTextureLimit(); // 0x3c9c0b8 public static System.Void set_masterTextureLimit(System.Int32 value); // 0x3c9c0e0 public static System.Int32 get_globalTextureMipmapLimit(); // 0x3c9c11c public static System.Void set_globalTextureMipmapLimit(System.Int32 value); // 0x3c9c144 public static System.Int32 get_maximumLODLevel(); // 0x3c9c180 public static System.Void set_maximumLODLevel(System.Int32 value); // 0x3c9c1a8 public static System.Boolean get_enableLODCrossFade(); // 0x3c9c1e4 public static System.Void set_enableLODCrossFade(System.Boolean value); // 0x3c9c20c public static System.Int32 get_particleRaycastBudget(); // 0x3c9c248 public static System.Void set_particleRaycastBudget(System.Int32 value); // 0x3c9c270 public static System.Boolean get_softParticles(); // 0x3c9c2ac public static System.Void set_softParticles(System.Boolean value); // 0x3c9c2d4 public static System.Boolean get_softVegetation(); // 0x3c9c310 public static System.Void set_softVegetation(System.Boolean value); // 0x3c9c338 public static System.Int32 get_vSyncCount(); // 0x3c9c374 public static System.Void set_vSyncCount(System.Int32 value); // 0x3c9c39c public static System.Int32 get_realtimeGICPUUsage(); // 0x3c9c3d8 public static System.Void set_realtimeGICPUUsage(System.Int32 value); // 0x3c9c400 public static System.Int32 get_antiAliasing(); // 0x3c9c43c public static System.Void set_antiAliasing(System.Int32 value); // 0x3c9c464 public static System.Int32 get_asyncUploadTimeSlice(); // 0x3c9c4a0 public static System.Void set_asyncUploadTimeSlice(System.Int32 value); // 0x3c9c4c8 public static System.Int32 get_asyncUploadBufferSize(); // 0x3c9c504 public static System.Void set_asyncUploadBufferSize(System.Int32 value); // 0x3c9c52c public static System.Boolean get_asyncUploadPersistentBuffer(); // 0x3c9c568 public static System.Void set_asyncUploadPersistentBuffer(System.Boolean value); // 0x3c9c590 public static System.Void SetLODSettings(System.Single lodBias, System.Int32 maximumLODLevel, System.Boolean setDirty); // 0x3c9c5cc public static System.Void SetTextureMipmapLimitSettings(System.String groupName, UnityEngine.TextureMipmapLimitSettings textureMipmapLimitSettings); // 0x3c9c620 public static UnityEngine.TextureMipmapLimitSettings GetTextureMipmapLimitSettings(System.String groupName); // 0x3c9c6ac public static System.Boolean get_realtimeReflectionProbes(); // 0x3c9c73c public static System.Void set_realtimeReflectionProbes(System.Boolean value); // 0x3c9c764 public static System.Boolean get_billboardsFaceCameraPosition(); // 0x3c9c7a0 public static System.Void set_billboardsFaceCameraPosition(System.Boolean value); // 0x3c9c7c8 public static System.Boolean get_useLegacyDetailDistribution(); // 0x3c9c804 public static System.Void set_useLegacyDetailDistribution(System.Boolean value); // 0x3c9c82c public static System.Single get_resolutionScalingFixedDPIFactor(); // 0x3c9c868 public static System.Void set_resolutionScalingFixedDPIFactor(System.Single value); // 0x3c9c890 public static UnityEngine.TerrainQualityOverrides get_terrainQualityOverrides(); // 0x3c9c8c8 public static System.Void set_terrainQualityOverrides(UnityEngine.TerrainQualityOverrides value); // 0x3c9c8f0 public static System.Single get_terrainPixelError(); // 0x3c9c92c public static System.Void set_terrainPixelError(System.Single value); // 0x3c9c954 public static System.Single get_terrainDetailDensityScale(); // 0x3c9c98c public static System.Void set_terrainDetailDensityScale(System.Single value); // 0x3c9c9b4 public static System.Single get_terrainBasemapDistance(); // 0x3c9c9ec public static System.Void set_terrainBasemapDistance(System.Single value); // 0x3c9ca14 public static System.Single get_terrainDetailDistance(); // 0x3c9ca4c public static System.Void set_terrainDetailDistance(System.Single value); // 0x3c9ca74 public static System.Single get_terrainTreeDistance(); // 0x3c9caac public static System.Void set_terrainTreeDistance(System.Single value); // 0x3c9cad4 public static System.Single get_terrainBillboardStart(); // 0x3c9cb0c public static System.Void set_terrainBillboardStart(System.Single value); // 0x3c9cb34 public static System.Single get_terrainFadeLength(); // 0x3c9cb6c public static System.Void set_terrainFadeLength(System.Single value); // 0x3c9cb94 public static System.Single get_terrainMaxTrees(); // 0x3c9cbcc public static System.Void set_terrainMaxTrees(System.Single value); // 0x3c9cbf4 private static UnityEngine.ScriptableObject get_INTERNAL_renderPipeline(); // 0x3c9cc2c private static System.Void set_INTERNAL_renderPipeline(UnityEngine.ScriptableObject value); // 0x3c9cc54 public static UnityEngine.Rendering.RenderPipelineAsset get_renderPipeline(); // 0x3c9cc90 public static System.Void set_renderPipeline(UnityEngine.Rendering.RenderPipelineAsset value); // 0x3c9cd20 internal static UnityEngine.ScriptableObject InternalGetRenderPipelineAssetAt(System.Int32 index); // 0x3c9cd5c public static UnityEngine.Rendering.RenderPipelineAsset GetRenderPipelineAssetAt(System.Int32 index); // 0x3c9cd98 public static UnityEngine.BlendWeights get_blendWeights(); // 0x3c9cf0c public static System.Void set_blendWeights(UnityEngine.BlendWeights value); // 0x3c9cf34 public static UnityEngine.SkinWeights get_skinWeights(); // 0x3c9cf70 public static System.Void set_skinWeights(UnityEngine.SkinWeights value); // 0x3c9cf98 public static System.Int32 get_count(); // 0x3c9b8f0 public static System.Boolean get_streamingMipmapsActive(); // 0x3c9cfd4 public static System.Void set_streamingMipmapsActive(System.Boolean value); // 0x3c9cffc public static System.Single get_streamingMipmapsMemoryBudget(); // 0x3c9d038 public static System.Void set_streamingMipmapsMemoryBudget(System.Single value); // 0x3c9d060 public static System.Int32 get_streamingMipmapsRenderersPerFrame(); // 0x3c9d098 public static System.Void set_streamingMipmapsRenderersPerFrame(System.Int32 value); // 0x3c9d0c0 public static System.Int32 get_streamingMipmapsMaxLevelReduction(); // 0x3c9d0fc public static System.Void set_streamingMipmapsMaxLevelReduction(System.Int32 value); // 0x3c9d124 public static System.Boolean get_streamingMipmapsAddAllCameras(); // 0x3c9d160 public static System.Void set_streamingMipmapsAddAllCameras(System.Boolean value); // 0x3c9d188 public static System.Int32 get_streamingMipmapsMaxFileIORequests(); // 0x3c9d1c4 public static System.Void set_streamingMipmapsMaxFileIORequests(System.Int32 value); // 0x3c9d1ec public static System.Int32 get_maxQueuedFrames(); // 0x3c9d228 public static System.Void set_maxQueuedFrames(System.Int32 value); // 0x3c9d250 public static System.Int32 GetQualityLevel(); // 0x3c9b5e8 public static UnityEngine.Object GetQualitySettings(); // 0x3c9d28c public static System.Void SetQualityLevel(System.Int32 index, System.Boolean applyExpensiveChanges); // 0x3c9b610 public static System.String[] get_names(); // 0x3c9baf4 public static UnityEngine.ColorSpace get_desiredColorSpace(); // 0x3c9d2b4 public static UnityEngine.ColorSpace get_activeColorSpace(); // 0x3c9d2dc private static System.Void get_shadowCascade4Split_Injected(out UnityEngine.Vector3& ret); // 0x3c9bf38 private static System.Void set_shadowCascade4Split_Injected(ref UnityEngine.Vector3& value); // 0x3c9bfb8 private static System.Void SetTextureMipmapLimitSettings_Injected(System.String groupName, ref UnityEngine.TextureMipmapLimitSettings& textureMipmapLimitSettings); // 0x3c9c668 private static System.Void GetTextureMipmapLimitSettings_Injected(System.String groupName, out UnityEngine.TextureMipmapLimitSettings& ret); // 0x3c9c6f8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ImageEffectAllowedInSceneView : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c9d304 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ImageEffectUsesCommandBuffer : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c9d30c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.TrailRenderer : UnityEngine.Renderer { // Fields // Methods public System.Int32 get_numPositions(); // 0x3c9d314 public System.Single get_time(); // 0x3c9d38c public System.Void set_time(System.Single value); // 0x3c9d3c8 public System.Single get_startWidth(); // 0x3c9d414 public System.Void set_startWidth(System.Single value); // 0x3c9d450 public System.Single get_endWidth(); // 0x3c9d49c public System.Void set_endWidth(System.Single value); // 0x3c9d4d8 public System.Single get_widthMultiplier(); // 0x3c9d524 public System.Void set_widthMultiplier(System.Single value); // 0x3c9d560 public System.Boolean get_autodestruct(); // 0x3c9d5ac public System.Void set_autodestruct(System.Boolean value); // 0x3c9d5e8 public System.Boolean get_emitting(); // 0x3c9d62c public System.Void set_emitting(System.Boolean value); // 0x3c9d668 public System.Int32 get_numCornerVertices(); // 0x3c9d6ac public System.Void set_numCornerVertices(System.Int32 value); // 0x3c9d6e8 public System.Int32 get_numCapVertices(); // 0x3c9d72c public System.Void set_numCapVertices(System.Int32 value); // 0x3c9d768 public System.Single get_minVertexDistance(); // 0x3c9d7ac public System.Void set_minVertexDistance(System.Single value); // 0x3c9d7e8 public UnityEngine.Color get_startColor(); // 0x3c9d834 public System.Void set_startColor(UnityEngine.Color value); // 0x3c9d8d0 public UnityEngine.Color get_endColor(); // 0x3c9d968 public System.Void set_endColor(UnityEngine.Color value); // 0x3c9da04 public System.Int32 get_positionCount(); // 0x3c9d350 public System.Void SetPosition(System.Int32 index, UnityEngine.Vector3 position); // 0x3c9da9c public UnityEngine.Vector3 GetPosition(System.Int32 index); // 0x3c9db4c public UnityEngine.Vector2 get_textureScale(); // 0x3c9dc04 public System.Void set_textureScale(UnityEngine.Vector2 value); // 0x3c9dc94 public System.Single get_shadowBias(); // 0x3c9dd20 public System.Void set_shadowBias(System.Single value); // 0x3c9dd5c public System.Boolean get_generateLightingData(); // 0x3c9dda8 public System.Void set_generateLightingData(System.Boolean value); // 0x3c9dde4 public UnityEngine.LineTextureMode get_textureMode(); // 0x3c9de28 public System.Void set_textureMode(UnityEngine.LineTextureMode value); // 0x3c9de64 public UnityEngine.LineAlignment get_alignment(); // 0x3c9dea8 public System.Void set_alignment(UnityEngine.LineAlignment value); // 0x3c9dee4 public UnityEngine.SpriteMaskInteraction get_maskInteraction(); // 0x3c9df28 public System.Void set_maskInteraction(UnityEngine.SpriteMaskInteraction value); // 0x3c9df64 public System.Void Clear(); // 0x3c9dfa8 public System.Void BakeMesh(UnityEngine.Mesh mesh, System.Boolean useTransform); // 0x3c9dfe4 public System.Void BakeMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, System.Boolean useTransform); // 0x3c9e048 public UnityEngine.AnimationCurve get_widthCurve(); // 0x3c9e0a4 public System.Void set_widthCurve(UnityEngine.AnimationCurve value); // 0x3c9e11c public UnityEngine.Gradient get_colorGradient(); // 0x3c9e1a4 public System.Void set_colorGradient(UnityEngine.Gradient value); // 0x3c9e21c private UnityEngine.AnimationCurve GetWidthCurveCopy(); // 0x3c9e0e0 private System.Void SetWidthCurve(UnityEngine.AnimationCurve curve); // 0x3c9e160 private UnityEngine.Gradient GetColorGradientCopy(); // 0x3c9e1e0 private System.Void SetColorGradient(UnityEngine.Gradient curve); // 0x3c9e260 public System.Int32 GetPositions([Out] UnityEngine.Vector3[] positions); // 0x3c9e2a4 public System.Int32 GetVisiblePositions([Out] UnityEngine.Vector3[] positions); // 0x3c9e2e8 public System.Void SetPositions(UnityEngine.Vector3[] positions); // 0x3c9e32c public System.Void AddPosition(UnityEngine.Vector3 position); // 0x3c9e370 public System.Void AddPositions(UnityEngine.Vector3[] positions); // 0x3c9e408 public System.Void SetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9e44c public System.Void SetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9e538 public System.Int32 GetPositions([Out] Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9e60c public System.Int32 GetPositions([Out] Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9e6f8 public System.Int32 GetVisiblePositions([Out] Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9e7cc public System.Int32 GetVisiblePositions([Out] Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9e8b8 public System.Void AddPositions([Out] Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9e98c public System.Void AddPositions([Out] Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9ea78 private System.Void SetPositionsWithNativeContainer(System.IntPtr positions, System.Int32 count); // 0x3c9e4e4 private System.Int32 GetPositionsWithNativeContainer(System.IntPtr positions, System.Int32 length); // 0x3c9e6a4 private System.Int32 GetVisiblePositionsWithNativeContainer(System.IntPtr positions, System.Int32 length); // 0x3c9e864 private System.Void AddPositionsWithNativeContainer(System.IntPtr positions, System.Int32 length); // 0x3c9ea24 public System.Void .ctor(); // 0x3c9eb4c private System.Void get_startColor_Injected(out UnityEngine.Color& ret); // 0x3c9d88c private System.Void set_startColor_Injected(ref UnityEngine.Color& value); // 0x3c9d924 private System.Void get_endColor_Injected(out UnityEngine.Color& ret); // 0x3c9d9c0 private System.Void set_endColor_Injected(ref UnityEngine.Color& value); // 0x3c9da58 private System.Void SetPosition_Injected(System.Int32 index, ref UnityEngine.Vector3& position); // 0x3c9daf8 private System.Void GetPosition_Injected(System.Int32 index, out UnityEngine.Vector3& ret); // 0x3c9dbb0 private System.Void get_textureScale_Injected(out UnityEngine.Vector2& ret); // 0x3c9dc50 private System.Void set_textureScale_Injected(ref UnityEngine.Vector2& value); // 0x3c9dcdc private System.Void AddPosition_Injected(ref UnityEngine.Vector3& position); // 0x3c9e3c4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LineRenderer : UnityEngine.Renderer { // Fields // Methods public System.Void SetWidth(System.Single start, System.Single end); // 0x3c9eb5c public System.Void SetColors(UnityEngine.Color start, UnityEngine.Color end); // 0x3c9ec70 public System.Void SetVertexCount(System.Int32 count); // 0x3c9ed60 public System.Int32 get_numPositions(); // 0x3c9ede8 public System.Void set_numPositions(System.Int32 value); // 0x3c9ee60 public System.Single get_startWidth(); // 0x3c9eea4 public System.Void set_startWidth(System.Single value); // 0x3c9ebd8 public System.Single get_endWidth(); // 0x3c9eee0 public System.Void set_endWidth(System.Single value); // 0x3c9ec24 public System.Single get_widthMultiplier(); // 0x3c9ef1c public System.Void set_widthMultiplier(System.Single value); // 0x3c9ef58 public System.Int32 get_numCornerVertices(); // 0x3c9efa4 public System.Void set_numCornerVertices(System.Int32 value); // 0x3c9efe0 public System.Int32 get_numCapVertices(); // 0x3c9f024 public System.Void set_numCapVertices(System.Int32 value); // 0x3c9f060 public System.Boolean get_useWorldSpace(); // 0x3c9f0a4 public System.Void set_useWorldSpace(System.Boolean value); // 0x3c9f0e0 public System.Boolean get_loop(); // 0x3c9f124 public System.Void set_loop(System.Boolean value); // 0x3c9f160 public UnityEngine.Color get_startColor(); // 0x3c9f1a4 public System.Void set_startColor(UnityEngine.Color value); // 0x3c9ecb8 public UnityEngine.Color get_endColor(); // 0x3c9f284 public System.Void set_endColor(UnityEngine.Color value); // 0x3c9ed0c public System.Int32 get_positionCount(); // 0x3c9ee24 public System.Void set_positionCount(System.Int32 value); // 0x3c9eda4 public System.Void SetPosition(System.Int32 index, UnityEngine.Vector3 position); // 0x3c9f364 public UnityEngine.Vector3 GetPosition(System.Int32 index); // 0x3c9f414 public UnityEngine.Vector2 get_textureScale(); // 0x3c9f4cc public System.Void set_textureScale(UnityEngine.Vector2 value); // 0x3c9f55c public System.Single get_shadowBias(); // 0x3c9f5e8 public System.Void set_shadowBias(System.Single value); // 0x3c9f624 public System.Boolean get_generateLightingData(); // 0x3c9f670 public System.Void set_generateLightingData(System.Boolean value); // 0x3c9f6ac public UnityEngine.LineTextureMode get_textureMode(); // 0x3c9f6f0 public System.Void set_textureMode(UnityEngine.LineTextureMode value); // 0x3c9f72c public UnityEngine.LineAlignment get_alignment(); // 0x3c9f770 public System.Void set_alignment(UnityEngine.LineAlignment value); // 0x3c9f7ac public UnityEngine.SpriteMaskInteraction get_maskInteraction(); // 0x3c9f7f0 public System.Void set_maskInteraction(UnityEngine.SpriteMaskInteraction value); // 0x3c9f82c public System.Void Simplify(System.Single tolerance); // 0x3c9f870 public System.Void BakeMesh(UnityEngine.Mesh mesh, System.Boolean useTransform); // 0x3c9f8bc public System.Void BakeMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, System.Boolean useTransform); // 0x3c9f920 public UnityEngine.AnimationCurve get_widthCurve(); // 0x3c9f97c public System.Void set_widthCurve(UnityEngine.AnimationCurve value); // 0x3c9f9f4 public UnityEngine.Gradient get_colorGradient(); // 0x3c9fa7c public System.Void set_colorGradient(UnityEngine.Gradient value); // 0x3c9faf4 private UnityEngine.AnimationCurve GetWidthCurveCopy(); // 0x3c9f9b8 private System.Void SetWidthCurve(UnityEngine.AnimationCurve curve); // 0x3c9fa38 private UnityEngine.Gradient GetColorGradientCopy(); // 0x3c9fab8 private System.Void SetColorGradient(UnityEngine.Gradient curve); // 0x3c9fb38 public System.Int32 GetPositions([Out] UnityEngine.Vector3[] positions); // 0x3c9fb7c public System.Void SetPositions(UnityEngine.Vector3[] positions); // 0x3c9fbc0 public System.Void SetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9fc04 public System.Void SetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9fcf0 public System.Int32 GetPositions([Out] Unity.Collections.NativeArray<UnityEngine.Vector3> positions); // 0x3c9fdc4 public System.Int32 GetPositions([Out] Unity.Collections.NativeSlice<UnityEngine.Vector3> positions); // 0x3c9feb0 private System.Void SetPositionsWithNativeContainer(System.IntPtr positions, System.Int32 count); // 0x3c9fc9c private System.Int32 GetPositionsWithNativeContainer(System.IntPtr positions, System.Int32 length); // 0x3c9fe5c public System.Void .ctor(); // 0x3c9ff84 private System.Void get_startColor_Injected(out UnityEngine.Color& ret); // 0x3c9f1fc private System.Void set_startColor_Injected(ref UnityEngine.Color& value); // 0x3c9f240 private System.Void get_endColor_Injected(out UnityEngine.Color& ret); // 0x3c9f2dc private System.Void set_endColor_Injected(ref UnityEngine.Color& value); // 0x3c9f320 private System.Void SetPosition_Injected(System.Int32 index, ref UnityEngine.Vector3& position); // 0x3c9f3c0 private System.Void GetPosition_Injected(System.Int32 index, out UnityEngine.Vector3& ret); // 0x3c9f478 private System.Void get_textureScale_Injected(out UnityEngine.Vector2& ret); // 0x3c9f518 private System.Void set_textureScale_Injected(ref UnityEngine.Vector2& value); // 0x3c9f5a4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.MaterialPropertyBlock : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.Void AddFloat(System.String name, System.Single value); // 0x3c9ff8c public System.Void AddFloat(System.Int32 nameID, System.Single value); // 0x3ca009c public System.Void AddVector(System.String name, UnityEngine.Vector4 value); // 0x3ca00f0 public System.Void AddVector(System.Int32 nameID, UnityEngine.Vector4 value); // 0x3ca0170 public System.Void AddColor(System.String name, UnityEngine.Color value); // 0x3ca0174 public System.Void AddColor(System.Int32 nameID, UnityEngine.Color value); // 0x3ca01f4 public System.Void AddMatrix(System.String name, UnityEngine.Matrix4x4 value); // 0x3ca01f8 public System.Void AddMatrix(System.Int32 nameID, UnityEngine.Matrix4x4 value); // 0x3ca02f8 public System.Void AddTexture(System.String name, UnityEngine.Texture value); // 0x3ca035c public System.Void AddTexture(System.Int32 nameID, UnityEngine.Texture value); // 0x3ca0430 private System.Int32 GetIntImpl(System.Int32 name); // 0x3ca0484 private System.Single GetFloatImpl(System.Int32 name); // 0x3ca04c8 private UnityEngine.Vector4 GetVectorImpl(System.Int32 name); // 0x3ca050c private UnityEngine.Color GetColorImpl(System.Int32 name); // 0x3ca05c0 private UnityEngine.Matrix4x4 GetMatrixImpl(System.Int32 name); // 0x3ca0674 private UnityEngine.Texture GetTextureImpl(System.Int32 name); // 0x3ca0744 private System.Boolean HasPropertyImpl(System.Int32 name); // 0x3ca0788 private System.Boolean HasFloatImpl(System.Int32 name); // 0x3ca07cc private System.Boolean HasIntImpl(System.Int32 name); // 0x3ca0810 private System.Boolean HasTextureImpl(System.Int32 name); // 0x3ca0854 private System.Boolean HasMatrixImpl(System.Int32 name); // 0x3ca0898 private System.Boolean HasVectorImpl(System.Int32 name); // 0x3ca08dc private System.Boolean HasBufferImpl(System.Int32 name); // 0x3ca0920 private System.Boolean HasConstantBufferImpl(System.Int32 name); // 0x3ca0964 private System.Void SetIntImpl(System.Int32 name, System.Int32 value); // 0x3ca09a8 private System.Void SetFloatImpl(System.Int32 name, System.Single value); // 0x3ca09fc private System.Void SetVectorImpl(System.Int32 name, UnityEngine.Vector4 value); // 0x3ca0a50 private System.Void SetColorImpl(System.Int32 name, UnityEngine.Color value); // 0x3ca0b00 private System.Void SetMatrixImpl(System.Int32 name, UnityEngine.Matrix4x4 value); // 0x3ca0bb0 private System.Void SetTextureImpl(System.Int32 name, UnityEngine.Texture value); // 0x3ca0c58 private System.Void SetRenderTextureImpl(System.Int32 name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca0cac private System.Void SetBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value); // 0x3ca0d08 private System.Void SetGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value); // 0x3ca0d5c private System.Void SetConstantBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca0db0 private System.Void SetConstantGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca0e1c private System.Void SetFloatArrayImpl(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3ca0e88 private System.Void SetVectorArrayImpl(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3ca0ee4 private System.Void SetMatrixArrayImpl(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3ca0f40 private System.Single[] GetFloatArrayImpl(System.Int32 name); // 0x3ca0f9c private UnityEngine.Vector4[] GetVectorArrayImpl(System.Int32 name); // 0x3ca0fe0 private UnityEngine.Matrix4x4[] GetMatrixArrayImpl(System.Int32 name); // 0x3ca1024 private System.Int32 GetFloatArrayCountImpl(System.Int32 name); // 0x3ca1068 private System.Int32 GetVectorArrayCountImpl(System.Int32 name); // 0x3ca10ac private System.Int32 GetMatrixArrayCountImpl(System.Int32 name); // 0x3ca10f0 private System.Void ExtractFloatArrayImpl(System.Int32 name, [Out] System.Single[] val); // 0x3ca1134 private System.Void ExtractVectorArrayImpl(System.Int32 name, [Out] UnityEngine.Vector4[] val); // 0x3ca1188 private System.Void ExtractMatrixArrayImpl(System.Int32 name, [Out] UnityEngine.Matrix4x4[] val); // 0x3ca11dc internal static System.Void Internal_CopySHCoefficientArraysFrom(UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.SphericalHarmonicsL2[] lightProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca1230 internal static System.Void Internal_CopyProbeOcclusionArrayFrom(UnityEngine.MaterialPropertyBlock properties, UnityEngine.Vector4[] occlusionProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca129c private static System.IntPtr CreateImpl(); // 0x3ca1308 private static System.Void DestroyImpl(System.IntPtr mpb); // 0x3ca1330 public System.Boolean get_isEmpty(); // 0x3ca136c private System.Void Clear(System.Boolean keepMemory); // 0x3ca13a8 public System.Void Clear(); // 0x3ca13ec private System.Void SetFloatArray(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3ca142c private System.Void SetVectorArray(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3ca1538 private System.Void SetMatrixArray(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3ca1644 private System.Void ExtractFloatArray(System.Int32 name, System.Collections.Generic.List<System.Single> values); // 0x3ca1750 private System.Void ExtractVectorArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca18d0 private System.Void ExtractMatrixArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca1a50 public System.Void .ctor(); // 0x3ca1bd0 protected override System.Void Finalize(); // 0x3ca1c18 private System.Void Dispose(); // 0x3ca1cac public System.Void SetInt(System.String name, System.Int32 value); // 0x3ca1d50 public System.Void SetInt(System.Int32 nameID, System.Int32 value); // 0x3ca1dd0 public System.Void SetFloat(System.String name, System.Single value); // 0x3ca1e24 public System.Void SetFloat(System.Int32 nameID, System.Single value); // 0x3ca0048 public System.Void SetInteger(System.String name, System.Int32 value); // 0x3ca1ea4 public System.Void SetInteger(System.Int32 nameID, System.Int32 value); // 0x3ca1f24 public System.Void SetVector(System.String name, UnityEngine.Vector4 value); // 0x3ca1f78 public System.Void SetVector(System.Int32 nameID, UnityEngine.Vector4 value); // 0x3ca016c public System.Void SetColor(System.String name, UnityEngine.Color value); // 0x3ca1ff4 public System.Void SetColor(System.Int32 nameID, UnityEngine.Color value); // 0x3ca01f0 public System.Void SetMatrix(System.String name, UnityEngine.Matrix4x4 value); // 0x3ca2070 public System.Void SetMatrix(System.Int32 nameID, UnityEngine.Matrix4x4 value); // 0x3ca0294 public System.Void SetBuffer(System.String name, UnityEngine.ComputeBuffer value); // 0x3ca210c public System.Void SetBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value); // 0x3ca218c public System.Void SetBuffer(System.String name, UnityEngine.GraphicsBuffer value); // 0x3ca21e0 public System.Void SetBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value); // 0x3ca2260 public System.Void SetTexture(System.String name, UnityEngine.Texture value); // 0x3ca22b4 public System.Void SetTexture(System.Int32 nameID, UnityEngine.Texture value); // 0x3ca03dc public System.Void SetTexture(System.String name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca2334 public System.Void SetTexture(System.Int32 nameID, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca23bc public System.Void SetConstantBuffer(System.String name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca2418 public System.Void SetConstantBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca24b0 public System.Void SetConstantBuffer(System.String name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca251c public System.Void SetConstantBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca25b4 public System.Void SetFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3ca2620 public System.Void SetFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3ca26cc public System.Void SetFloatArray(System.String name, System.Single[] values); // 0x3ca274c public System.Void SetFloatArray(System.Int32 nameID, System.Single[] values); // 0x3ca27b4 public System.Void SetVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca27cc public System.Void SetVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca2878 public System.Void SetVectorArray(System.String name, UnityEngine.Vector4[] values); // 0x3ca28f8 public System.Void SetVectorArray(System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3ca2960 public System.Void SetMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca2978 public System.Void SetMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca2a24 public System.Void SetMatrixArray(System.String name, UnityEngine.Matrix4x4[] values); // 0x3ca2aa4 public System.Void SetMatrixArray(System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3ca2b0c public System.Boolean HasProperty(System.String name); // 0x3ca2b24 public System.Boolean HasProperty(System.Int32 nameID); // 0x3ca2b94 public System.Boolean HasInt(System.String name); // 0x3ca2bd8 public System.Boolean HasInt(System.Int32 nameID); // 0x3ca2c48 public System.Boolean HasFloat(System.String name); // 0x3ca2c8c public System.Boolean HasFloat(System.Int32 nameID); // 0x3ca2cfc public System.Boolean HasInteger(System.String name); // 0x3ca2d40 public System.Boolean HasInteger(System.Int32 nameID); // 0x3ca2db0 public System.Boolean HasTexture(System.String name); // 0x3ca2df4 public System.Boolean HasTexture(System.Int32 nameID); // 0x3ca2e64 public System.Boolean HasMatrix(System.String name); // 0x3ca2ea8 public System.Boolean HasMatrix(System.Int32 nameID); // 0x3ca2f18 public System.Boolean HasVector(System.String name); // 0x3ca2f5c public System.Boolean HasVector(System.Int32 nameID); // 0x3ca2fcc public System.Boolean HasColor(System.String name); // 0x3ca3010 public System.Boolean HasColor(System.Int32 nameID); // 0x3ca3080 public System.Boolean HasBuffer(System.String name); // 0x3ca30c4 public System.Boolean HasBuffer(System.Int32 nameID); // 0x3ca3134 public System.Boolean HasConstantBuffer(System.String name); // 0x3ca3178 public System.Boolean HasConstantBuffer(System.Int32 nameID); // 0x3ca31e8 public System.Single GetFloat(System.String name); // 0x3ca322c public System.Single GetFloat(System.Int32 nameID); // 0x3ca329c public System.Int32 GetInt(System.String name); // 0x3ca32e0 public System.Int32 GetInt(System.Int32 nameID); // 0x3ca336c public System.Int32 GetInteger(System.String name); // 0x3ca33cc public System.Int32 GetInteger(System.Int32 nameID); // 0x3ca343c public UnityEngine.Vector4 GetVector(System.String name); // 0x3ca3480 public UnityEngine.Vector4 GetVector(System.Int32 nameID); // 0x3ca34cc public UnityEngine.Color GetColor(System.String name); // 0x3ca34d0 public UnityEngine.Color GetColor(System.Int32 nameID); // 0x3ca351c public UnityEngine.Matrix4x4 GetMatrix(System.String name); // 0x3ca3520 public UnityEngine.Matrix4x4 GetMatrix(System.Int32 nameID); // 0x3ca35d0 public UnityEngine.Texture GetTexture(System.String name); // 0x3ca3654 public UnityEngine.Texture GetTexture(System.Int32 nameID); // 0x3ca36c4 public System.Single[] GetFloatArray(System.String name); // 0x3ca3708 public System.Single[] GetFloatArray(System.Int32 nameID); // 0x3ca3754 public UnityEngine.Vector4[] GetVectorArray(System.String name); // 0x3ca37d8 public UnityEngine.Vector4[] GetVectorArray(System.Int32 nameID); // 0x3ca3824 public UnityEngine.Matrix4x4[] GetMatrixArray(System.String name); // 0x3ca38a8 public UnityEngine.Matrix4x4[] GetMatrixArray(System.Int32 nameID); // 0x3ca38f4 public System.Void GetFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3ca3978 public System.Void GetFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3ca39d4 public System.Void GetVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca39d8 public System.Void GetVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca3a34 public System.Void GetMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca3a38 public System.Void GetMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca3a94 public System.Void CopySHCoefficientArraysFrom(System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2> lightProbes); // 0x3ca3a98 public System.Void CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[] lightProbes); // 0x3ca3d04 public System.Void CopySHCoefficientArraysFrom(System.Collections.Generic.List<UnityEngine.Rendering.SphericalHarmonicsL2> lightProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca3d68 public System.Void CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[] lightProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca3b54 public System.Void CopyProbeOcclusionArrayFrom(System.Collections.Generic.List<UnityEngine.Vector4> occlusionProbes); // 0x3ca3de8 public System.Void CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[] occlusionProbes); // 0x3ca4054 public System.Void CopyProbeOcclusionArrayFrom(System.Collections.Generic.List<UnityEngine.Vector4> occlusionProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca40b8 public System.Void CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[] occlusionProbes, System.Int32 sourceStart, System.Int32 destStart, System.Int32 count); // 0x3ca3ea4 private System.Void GetVectorImpl_Injected(System.Int32 name, out UnityEngine.Vector4& ret); // 0x3ca056c private System.Void GetColorImpl_Injected(System.Int32 name, out UnityEngine.Color& ret); // 0x3ca0620 private System.Void GetMatrixImpl_Injected(System.Int32 name, out UnityEngine.Matrix4x4& ret); // 0x3ca06f0 private System.Void SetVectorImpl_Injected(System.Int32 name, ref UnityEngine.Vector4& value); // 0x3ca0aac private System.Void SetColorImpl_Injected(System.Int32 name, ref UnityEngine.Color& value); // 0x3ca0b5c private System.Void SetMatrixImpl_Injected(System.Int32 name, ref UnityEngine.Matrix4x4& value); // 0x3ca0c04 } // UnityEngine.CoreModule.dll public class UnityEngine.Renderer : UnityEngine.Component { // Fields // Methods public System.Boolean get_castShadows(); // 0x3ca4138 public System.Void set_castShadows(System.Boolean value); // 0x3ca41bc public System.Boolean get_motionVectors(); // 0x3ca424c public System.Void set_motionVectors(System.Boolean value); // 0x3ca42d0 public System.Boolean get_useLightProbes(); // 0x3ca4360 public System.Void set_useLightProbes(System.Boolean value); // 0x3ca43e4 public UnityEngine.Bounds get_bounds(); // 0x3ca4474 public System.Void set_bounds(UnityEngine.Bounds value); // 0x3ca4520 public UnityEngine.Bounds get_localBounds(); // 0x3ca45a8 public System.Void set_localBounds(UnityEngine.Bounds value); // 0x3ca4654 public System.Void ResetBounds(); // 0x3ca46dc public System.Void ResetLocalBounds(); // 0x3ca4718 private System.Void SetStaticLightmapST(UnityEngine.Vector4 st); // 0x3ca4754 private UnityEngine.Material GetMaterial(); // 0x3ca47ec private UnityEngine.Material GetSharedMaterial(); // 0x3ca4828 private System.Void SetMaterial(UnityEngine.Material m); // 0x3ca4864 private UnityEngine.Material[] GetMaterialArray(); // 0x3ca48a8 private System.Void CopyMaterialArray([Out] UnityEngine.Material[] m); // 0x3ca48e4 private System.Void CopySharedMaterialArray([Out] UnityEngine.Material[] m); // 0x3ca4928 private System.Void SetMaterialArray(UnityEngine.Material[] m, System.Int32 length); // 0x3ca496c private System.Void SetMaterialArray(UnityEngine.Material[] m); // 0x3ca49c0 internal System.Void Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties); // 0x3ca4a28 internal System.Void Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock dest); // 0x3ca4a6c internal System.Void Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock properties, System.Int32 materialIndex); // 0x3ca4ab0 internal System.Void Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock dest, System.Int32 materialIndex); // 0x3ca4b04 public System.Boolean HasPropertyBlock(); // 0x3ca4b58 public System.Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties); // 0x3ca4b94 public System.Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties, System.Int32 materialIndex); // 0x3ca4bd8 public System.Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock properties); // 0x3ca4c2c public System.Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock properties, System.Int32 materialIndex); // 0x3ca4c70 private System.Void GetClosestReflectionProbesInternal(System.Object result); // 0x3ca4cc4 public System.Boolean get_enabled(); // 0x3ca4d08 public System.Void set_enabled(System.Boolean value); // 0x3ca4d44 public System.Boolean get_isVisible(); // 0x3ca4d88 public UnityEngine.Rendering.ShadowCastingMode get_shadowCastingMode(); // 0x3ca4180 public System.Void set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode value); // 0x3ca4208 public System.Boolean get_receiveShadows(); // 0x3ca4dc4 public System.Void set_receiveShadows(System.Boolean value); // 0x3ca4e00 public System.Boolean get_forceRenderingOff(); // 0x3ca4e44 public System.Void set_forceRenderingOff(System.Boolean value); // 0x3ca4e80 private System.Boolean GetIsStaticShadowCaster(); // 0x3ca4ec4 private System.Void SetIsStaticShadowCaster(System.Boolean value); // 0x3ca4f00 public System.Boolean get_staticShadowCaster(); // 0x3ca4f44 public System.Void set_staticShadowCaster(System.Boolean value); // 0x3ca4f80 public UnityEngine.MotionVectorGenerationMode get_motionVectorGenerationMode(); // 0x3ca4294 public System.Void set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode value); // 0x3ca431c public UnityEngine.Rendering.LightProbeUsage get_lightProbeUsage(); // 0x3ca43a8 public System.Void set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage value); // 0x3ca4430 public UnityEngine.Rendering.ReflectionProbeUsage get_reflectionProbeUsage(); // 0x3ca4fc4 public System.Void set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage value); // 0x3ca5000 public System.UInt32 get_renderingLayerMask(); // 0x3ca5044 public System.Void set_renderingLayerMask(System.UInt32 value); // 0x3ca5080 public System.Int32 get_rendererPriority(); // 0x3ca50c4 public System.Void set_rendererPriority(System.Int32 value); // 0x3ca5100 public UnityEngine.Experimental.Rendering.RayTracingMode get_rayTracingMode(); // 0x3ca5144 public System.Void set_rayTracingMode(UnityEngine.Experimental.Rendering.RayTracingMode value); // 0x3ca5180 public System.String get_sortingLayerName(); // 0x3ca51c4 public System.Void set_sortingLayerName(System.String value); // 0x3ca5200 public System.Int32 get_sortingLayerID(); // 0x3ca5244 public System.Void set_sortingLayerID(System.Int32 value); // 0x3ca5280 public System.Int32 get_sortingOrder(); // 0x3ca52c4 public System.Void set_sortingOrder(System.Int32 value); // 0x3ca5300 internal System.UInt32 get_sortingKey(); // 0x3ca5344 internal System.Int32 get_sortingGroupID(); // 0x3ca5380 internal System.Void set_sortingGroupID(System.Int32 value); // 0x3ca53bc internal System.Int32 get_sortingGroupOrder(); // 0x3ca5400 internal System.Void set_sortingGroupOrder(System.Int32 value); // 0x3ca543c internal System.UInt32 get_sortingGroupKey(); // 0x3ca5480 public System.Boolean get_allowOcclusionWhenDynamic(); // 0x3ca54bc public System.Void set_allowOcclusionWhenDynamic(System.Boolean value); // 0x3ca54f8 internal UnityEngine.Transform get_staticBatchRootTransform(); // 0x3ca553c internal System.Void set_staticBatchRootTransform(UnityEngine.Transform value); // 0x3ca5578 internal System.Int32 get_staticBatchIndex(); // 0x3ca55bc internal System.Void SetStaticBatchInfo(System.Int32 firstSubMesh, System.Int32 subMeshCount); // 0x3ca55f8 public System.Boolean get_isPartOfStaticBatch(); // 0x3ca564c public UnityEngine.Matrix4x4 get_worldToLocalMatrix(); // 0x3ca5688 public UnityEngine.Matrix4x4 get_localToWorldMatrix(); // 0x3ca5738 public UnityEngine.GameObject get_lightProbeProxyVolumeOverride(); // 0x3ca57e8 public System.Void set_lightProbeProxyVolumeOverride(UnityEngine.GameObject value); // 0x3ca5824 public UnityEngine.Transform get_probeAnchor(); // 0x3ca5868 public System.Void set_probeAnchor(UnityEngine.Transform value); // 0x3ca58a4 private System.Int32 GetLightmapIndex(UnityEngineInternal.LightmapType lt); // 0x3ca58e8 private System.Void SetLightmapIndex(System.Int32 index, UnityEngineInternal.LightmapType lt); // 0x3ca592c private UnityEngine.Vector4 GetLightmapST(UnityEngineInternal.LightmapType lt); // 0x3ca5980 private System.Void SetLightmapST(UnityEngine.Vector4 st, UnityEngineInternal.LightmapType lt); // 0x3ca5a34 public System.Int32 get_lightmapIndex(); // 0x3ca5ae4 public System.Void set_lightmapIndex(System.Int32 value); // 0x3ca5b24 public System.Int32 get_realtimeLightmapIndex(); // 0x3ca5b6c public System.Void set_realtimeLightmapIndex(System.Int32 value); // 0x3ca5bac public UnityEngine.Vector4 get_lightmapScaleOffset(); // 0x3ca5bf4 public System.Void set_lightmapScaleOffset(UnityEngine.Vector4 value); // 0x3ca5bfc public UnityEngine.Vector4 get_realtimeLightmapScaleOffset(); // 0x3ca5c00 public System.Void set_realtimeLightmapScaleOffset(UnityEngine.Vector4 value); // 0x3ca5c08 private System.Int32 GetMaterialCount(); // 0x3ca5c10 private UnityEngine.Material[] GetSharedMaterialArray(); // 0x3ca5c4c public UnityEngine.Material[] get_materials(); // 0x3ca5c88 public System.Void set_materials(UnityEngine.Material[] value); // 0x3ca5cc4 public UnityEngine.Material get_material(); // 0x3ca5cc8 public System.Void set_material(UnityEngine.Material value); // 0x3ca5d04 public UnityEngine.Material get_sharedMaterial(); // 0x3ca5d48 public System.Void set_sharedMaterial(UnityEngine.Material value); // 0x3ca5d84 public UnityEngine.Material[] get_sharedMaterials(); // 0x3ca5dc8 public System.Void set_sharedMaterials(UnityEngine.Material[] value); // 0x3ca5e04 public System.Void GetMaterials(System.Collections.Generic.List<UnityEngine.Material> m); // 0x3ca5e08 public System.Void SetSharedMaterials(System.Collections.Generic.List<UnityEngine.Material> materials); // 0x3ca5f38 public System.Void SetMaterials(System.Collections.Generic.List<UnityEngine.Material> materials); // 0x3ca6030 public System.Void GetSharedMaterials(System.Collections.Generic.List<UnityEngine.Material> m); // 0x3ca6128 public System.Void GetClosestReflectionProbes(System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo> result); // 0x3ca6258 public System.Void .ctor(); // 0x3c9eb54 private System.Void get_bounds_Injected(out UnityEngine.Bounds& ret); // 0x3ca44dc private System.Void set_bounds_Injected(ref UnityEngine.Bounds& value); // 0x3ca4564 private System.Void get_localBounds_Injected(out UnityEngine.Bounds& ret); // 0x3ca4610 private System.Void set_localBounds_Injected(ref UnityEngine.Bounds& value); // 0x3ca4698 private System.Void SetStaticLightmapST_Injected(ref UnityEngine.Vector4& st); // 0x3ca47a8 private System.Void get_worldToLocalMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3ca56f4 private System.Void get_localToWorldMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3ca57a4 private System.Void GetLightmapST_Injected(UnityEngineInternal.LightmapType lt, out UnityEngine.Vector4& ret); // 0x3ca59e0 private System.Void SetLightmapST_Injected(ref UnityEngine.Vector4& st, UnityEngineInternal.LightmapType lt); // 0x3ca5a90 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.RenderSettings : UnityEngine.Object { // Fields // Methods public static System.Single get_ambientSkyboxAmount(); // 0x3ca629c public static System.Void set_ambientSkyboxAmount(System.Single value); // 0x3ca62ec private System.Void .ctor(); // 0x3ca635c public static System.Boolean get_fog(); // 0x3ca63b4 public static System.Void set_fog(System.Boolean value); // 0x3ca63dc public static System.Single get_fogStartDistance(); // 0x3ca6418 public static System.Void set_fogStartDistance(System.Single value); // 0x3ca6440 public static System.Single get_fogEndDistance(); // 0x3ca6478 public static System.Void set_fogEndDistance(System.Single value); // 0x3ca64a0 public static UnityEngine.FogMode get_fogMode(); // 0x3ca64d8 public static System.Void set_fogMode(UnityEngine.FogMode value); // 0x3ca6500 public static UnityEngine.Color get_fogColor(); // 0x3ca653c public static System.Void set_fogColor(UnityEngine.Color value); // 0x3ca65c0 public static System.Single get_fogDensity(); // 0x3ca6640 public static System.Void set_fogDensity(System.Single value); // 0x3ca6668 public static UnityEngine.Rendering.AmbientMode get_ambientMode(); // 0x3ca66a0 public static System.Void set_ambientMode(UnityEngine.Rendering.AmbientMode value); // 0x3ca66c8 public static UnityEngine.Color get_ambientSkyColor(); // 0x3ca6704 public static System.Void set_ambientSkyColor(UnityEngine.Color value); // 0x3ca6788 public static UnityEngine.Color get_ambientEquatorColor(); // 0x3ca6808 public static System.Void set_ambientEquatorColor(UnityEngine.Color value); // 0x3ca688c public static UnityEngine.Color get_ambientGroundColor(); // 0x3ca690c public static System.Void set_ambientGroundColor(UnityEngine.Color value); // 0x3ca6990 public static System.Single get_ambientIntensity(); // 0x3ca62c4 public static System.Void set_ambientIntensity(System.Single value); // 0x3ca6324 public static UnityEngine.Color get_ambientLight(); // 0x3ca6a10 public static System.Void set_ambientLight(UnityEngine.Color value); // 0x3ca6a94 public static UnityEngine.Color get_subtractiveShadowColor(); // 0x3ca6b14 public static System.Void set_subtractiveShadowColor(UnityEngine.Color value); // 0x3ca6b98 public static UnityEngine.Material get_skybox(); // 0x3ca6c18 public static System.Void set_skybox(UnityEngine.Material value); // 0x3ca6c40 public static UnityEngine.Light get_sun(); // 0x3ca6c7c public static System.Void set_sun(UnityEngine.Light value); // 0x3ca6ca4 public static UnityEngine.Rendering.SphericalHarmonicsL2 get_ambientProbe(); // 0x3ca6ce0 public static System.Void set_ambientProbe(UnityEngine.Rendering.SphericalHarmonicsL2 value); // 0x3ca6d88 public static UnityEngine.Cubemap get_customReflection(); // 0x3ca6e00 public static System.Void set_customReflection(UnityEngine.Cubemap value); // 0x3ca6edc public static UnityEngine.Texture get_customReflectionTexture(); // 0x3ca6eb4 public static System.Void set_customReflectionTexture(UnityEngine.Texture value); // 0x3ca6f18 public static System.Single get_reflectionIntensity(); // 0x3ca6f54 public static System.Void set_reflectionIntensity(System.Single value); // 0x3ca6f7c public static System.Int32 get_reflectionBounces(); // 0x3ca6fb4 public static System.Void set_reflectionBounces(System.Int32 value); // 0x3ca6fdc internal static UnityEngine.Cubemap get_defaultReflection(); // 0x3ca7018 public static UnityEngine.Rendering.DefaultReflectionMode get_defaultReflectionMode(); // 0x3ca7040 public static System.Void set_defaultReflectionMode(UnityEngine.Rendering.DefaultReflectionMode value); // 0x3ca7068 public static System.Int32 get_defaultReflectionResolution(); // 0x3ca70a4 public static System.Void set_defaultReflectionResolution(System.Int32 value); // 0x3ca70cc public static System.Single get_haloStrength(); // 0x3ca7108 public static System.Void set_haloStrength(System.Single value); // 0x3ca7130 public static System.Single get_flareStrength(); // 0x3ca7168 public static System.Void set_flareStrength(System.Single value); // 0x3ca7190 public static System.Single get_flareFadeSpeed(); // 0x3ca71c8 public static System.Void set_flareFadeSpeed(System.Single value); // 0x3ca71f0 internal static UnityEngine.Object GetRenderSettings(); // 0x3ca7228 internal static System.Void Reset(); // 0x3ca7250 private static System.Void get_fogColor_Injected(out UnityEngine.Color& ret); // 0x3ca6584 private static System.Void set_fogColor_Injected(ref UnityEngine.Color& value); // 0x3ca6604 private static System.Void get_ambientSkyColor_Injected(out UnityEngine.Color& ret); // 0x3ca674c private static System.Void set_ambientSkyColor_Injected(ref UnityEngine.Color& value); // 0x3ca67cc private static System.Void get_ambientEquatorColor_Injected(out UnityEngine.Color& ret); // 0x3ca6850 private static System.Void set_ambientEquatorColor_Injected(ref UnityEngine.Color& value); // 0x3ca68d0 private static System.Void get_ambientGroundColor_Injected(out UnityEngine.Color& ret); // 0x3ca6954 private static System.Void set_ambientGroundColor_Injected(ref UnityEngine.Color& value); // 0x3ca69d4 private static System.Void get_ambientLight_Injected(out UnityEngine.Color& ret); // 0x3ca6a58 private static System.Void set_ambientLight_Injected(ref UnityEngine.Color& value); // 0x3ca6ad8 private static System.Void get_subtractiveShadowColor_Injected(out UnityEngine.Color& ret); // 0x3ca6b5c private static System.Void set_subtractiveShadowColor_Injected(ref UnityEngine.Color& value); // 0x3ca6bdc private static System.Void get_ambientProbe_Injected(out UnityEngine.Rendering.SphericalHarmonicsL2& ret); // 0x3ca6d4c private static System.Void set_ambientProbe_Injected(ref UnityEngine.Rendering.SphericalHarmonicsL2& value); // 0x3ca6dc4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Shader : UnityEngine.Object { // Fields // Methods public static UnityEngine.Rendering.ShaderHardwareTier get_globalShaderHardwareTier(); // 0x3ca7278 public static System.Void set_globalShaderHardwareTier(UnityEngine.Rendering.ShaderHardwareTier value); // 0x3ca72c8 public static UnityEngine.Shader Find(System.String name); // 0x3ca7320 internal static UnityEngine.Shader FindBuiltin(System.String name); // 0x3ca738c public static System.Int32 get_maximumChunksOverride(); // 0x3ca73c8 public static System.Void set_maximumChunksOverride(System.Int32 value); // 0x3ca73f0 public System.Int32 get_maximumLOD(); // 0x3ca742c public System.Void set_maximumLOD(System.Int32 value); // 0x3ca7468 public static System.Int32 get_globalMaximumLOD(); // 0x3ca74ac public static System.Void set_globalMaximumLOD(System.Int32 value); // 0x3ca74d4 public System.Boolean get_isSupported(); // 0x3ca7510 public static System.String get_globalRenderPipeline(); // 0x3ca754c public static System.Void set_globalRenderPipeline(System.String value); // 0x3ca7574 public static UnityEngine.Rendering.GlobalKeyword[] get_enabledGlobalKeywords(); // 0x3ca75b0 public static UnityEngine.Rendering.GlobalKeyword[] get_globalKeywords(); // 0x3ca7600 public UnityEngine.Rendering.LocalKeywordSpace get_keywordSpace(); // 0x3ca7650 internal static UnityEngine.Rendering.GlobalKeyword[] GetEnabledGlobalKeywords(); // 0x3ca75d8 internal static UnityEngine.Rendering.GlobalKeyword[] GetAllGlobalKeywords(); // 0x3ca7628 public static System.Void EnableKeyword(System.String keyword); // 0x3ca76e0 public static System.Void DisableKeyword(System.String keyword); // 0x3ca771c public static System.Boolean IsKeywordEnabled(System.String keyword); // 0x3ca7758 internal static System.Void EnableKeywordFast(UnityEngine.Rendering.GlobalKeyword keyword); // 0x3ca7794 internal static System.Void DisableKeywordFast(UnityEngine.Rendering.GlobalKeyword keyword); // 0x3ca7810 internal static System.Void SetKeywordFast(UnityEngine.Rendering.GlobalKeyword keyword, System.Boolean value); // 0x3ca788c internal static System.Boolean IsKeywordEnabledFast(UnityEngine.Rendering.GlobalKeyword keyword); // 0x3ca7920 public static System.Void EnableKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca79a0 public static System.Void DisableKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca79ac public static System.Void SetKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword, System.Boolean value); // 0x3ca79b8 public static System.Boolean IsKeywordEnabled(in UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca79cc public System.Int32 get_renderQueue(); // 0x3ca79d8 internal UnityEngine.DisableBatchingType get_disableBatching(); // 0x3ca7a14 public static System.Void WarmupAllShaders(); // 0x3ca7a50 internal static System.Int32 TagToID(System.String name); // 0x3ca7a78 internal static System.String IDToTag(System.Int32 name); // 0x3ca7ab4 public static System.Int32 PropertyToID(System.String name); // 0x3ca000c public UnityEngine.Shader GetDependency(System.String name); // 0x3ca7af0 public System.Int32 get_passCount(); // 0x3ca7b34 public System.Int32 get_subshaderCount(); // 0x3ca7b70 public System.Int32 GetPassCountInSubshader(System.Int32 subshaderIndex); // 0x3ca7bac public UnityEngine.Rendering.ShaderTagId FindPassTagValue(System.Int32 passIndex, UnityEngine.Rendering.ShaderTagId tagName); // 0x3ca7bf0 public UnityEngine.Rendering.ShaderTagId FindPassTagValue(System.Int32 subshaderIndex, System.Int32 passIndex, UnityEngine.Rendering.ShaderTagId tagName); // 0x3ca7d4c public UnityEngine.Rendering.ShaderTagId FindSubshaderTagValue(System.Int32 subshaderIndex, UnityEngine.Rendering.ShaderTagId tagName); // 0x3ca7f10 private System.Int32 Internal_FindPassTagValue(System.Int32 passIndex, System.Int32 tagName); // 0x3ca7cf8 private System.Int32 Internal_FindPassTagValueInSubShader(System.Int32 subShaderIndex, System.Int32 passIndex, System.Int32 tagName); // 0x3ca7eb4 private System.Int32 Internal_FindSubshaderTagValue(System.Int32 subShaderIndex, System.Int32 tagName); // 0x3ca8068 private static System.Void SetGlobalIntImpl(System.Int32 name, System.Int32 value); // 0x3ca80bc private static System.Void SetGlobalFloatImpl(System.Int32 name, System.Single value); // 0x3ca8100 private static System.Void SetGlobalVectorImpl(System.Int32 name, UnityEngine.Vector4 value); // 0x3ca814c private static System.Void SetGlobalMatrixImpl(System.Int32 name, UnityEngine.Matrix4x4 value); // 0x3ca81e4 private static System.Void SetGlobalTextureImpl(System.Int32 name, UnityEngine.Texture value); // 0x3ca826c private static System.Void SetGlobalRenderTextureImpl(System.Int32 name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca82b0 private static System.Void SetGlobalBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value); // 0x3ca8304 private static System.Void SetGlobalGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value); // 0x3ca8348 private static System.Void SetGlobalConstantBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca838c private static System.Void SetGlobalConstantGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca83e8 private static System.Int32 GetGlobalIntImpl(System.Int32 name); // 0x3ca8444 private static System.Single GetGlobalFloatImpl(System.Int32 name); // 0x3ca8480 private static UnityEngine.Vector4 GetGlobalVectorImpl(System.Int32 name); // 0x3ca84bc private static UnityEngine.Matrix4x4 GetGlobalMatrixImpl(System.Int32 name); // 0x3ca8558 private static UnityEngine.Texture GetGlobalTextureImpl(System.Int32 name); // 0x3ca8608 private static System.Void SetGlobalFloatArrayImpl(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3ca8644 private static System.Void SetGlobalVectorArrayImpl(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3ca8698 private static System.Void SetGlobalMatrixArrayImpl(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3ca86ec private static System.Single[] GetGlobalFloatArrayImpl(System.Int32 name); // 0x3ca8740 private static UnityEngine.Vector4[] GetGlobalVectorArrayImpl(System.Int32 name); // 0x3ca877c private static UnityEngine.Matrix4x4[] GetGlobalMatrixArrayImpl(System.Int32 name); // 0x3ca87b8 private static System.Int32 GetGlobalFloatArrayCountImpl(System.Int32 name); // 0x3ca87f4 private static System.Int32 GetGlobalVectorArrayCountImpl(System.Int32 name); // 0x3ca8830 private static System.Int32 GetGlobalMatrixArrayCountImpl(System.Int32 name); // 0x3ca886c private static System.Void ExtractGlobalFloatArrayImpl(System.Int32 name, [Out] System.Single[] val); // 0x3ca88a8 private static System.Void ExtractGlobalVectorArrayImpl(System.Int32 name, [Out] UnityEngine.Vector4[] val); // 0x3ca88ec private static System.Void ExtractGlobalMatrixArrayImpl(System.Int32 name, [Out] UnityEngine.Matrix4x4[] val); // 0x3ca8930 private static System.Void SetGlobalFloatArray(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3ca8974 private static System.Void SetGlobalVectorArray(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3ca8a78 private static System.Void SetGlobalMatrixArray(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3ca8b7c private static System.Void ExtractGlobalFloatArray(System.Int32 name, System.Collections.Generic.List<System.Single> values); // 0x3ca8c80 private static System.Void ExtractGlobalVectorArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca8df4 private static System.Void ExtractGlobalMatrixArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca8f68 public static System.Void SetGlobalInt(System.String name, System.Int32 value); // 0x3ca90dc public static System.Void SetGlobalInt(System.Int32 nameID, System.Int32 value); // 0x3ca914c public static System.Void SetGlobalFloat(System.String name, System.Single value); // 0x3ca9190 public static System.Void SetGlobalFloat(System.Int32 nameID, System.Single value); // 0x3ca9208 public static System.Void SetGlobalInteger(System.String name, System.Int32 value); // 0x3ca9254 public static System.Void SetGlobalInteger(System.Int32 nameID, System.Int32 value); // 0x3ca92c4 public static System.Void SetGlobalVector(System.String name, UnityEngine.Vector4 value); // 0x3ca9308 public static System.Void SetGlobalVector(System.Int32 nameID, UnityEngine.Vector4 value); // 0x3ca9378 public static System.Void SetGlobalColor(System.String name, UnityEngine.Color value); // 0x3ca937c public static System.Void SetGlobalColor(System.Int32 nameID, UnityEngine.Color value); // 0x3ca93ec public static System.Void SetGlobalMatrix(System.String name, UnityEngine.Matrix4x4 value); // 0x3ca93f0 public static System.Void SetGlobalMatrix(System.Int32 nameID, UnityEngine.Matrix4x4 value); // 0x3ca947c public static System.Void SetGlobalTexture(System.String name, UnityEngine.Texture value); // 0x3ca94d8 public static System.Void SetGlobalTexture(System.Int32 nameID, UnityEngine.Texture value); // 0x3ca9548 public static System.Void SetGlobalTexture(System.String name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca958c public static System.Void SetGlobalTexture(System.Int32 nameID, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3ca960c public static System.Void SetGlobalBuffer(System.String name, UnityEngine.ComputeBuffer value); // 0x3ca9660 public static System.Void SetGlobalBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value); // 0x3ca96d0 public static System.Void SetGlobalBuffer(System.String name, UnityEngine.GraphicsBuffer value); // 0x3ca9714 public static System.Void SetGlobalBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value); // 0x3ca9784 public static System.Void SetGlobalConstantBuffer(System.String name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca97c8 public static System.Void SetGlobalConstantBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca9850 public static System.Void SetGlobalConstantBuffer(System.String name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca98ac public static System.Void SetGlobalConstantBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3ca9934 public static System.Void SetGlobalFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3ca9990 public static System.Void SetGlobalFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3ca9a34 public static System.Void SetGlobalFloatArray(System.String name, System.Single[] values); // 0x3ca9aac public static System.Void SetGlobalFloatArray(System.Int32 nameID, System.Single[] values); // 0x3ca9b00 public static System.Void SetGlobalVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca9b18 public static System.Void SetGlobalVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3ca9bbc public static System.Void SetGlobalVectorArray(System.String name, UnityEngine.Vector4[] values); // 0x3ca9c34 public static System.Void SetGlobalVectorArray(System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3ca9c88 public static System.Void SetGlobalMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca9ca0 public static System.Void SetGlobalMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3ca9d44 public static System.Void SetGlobalMatrixArray(System.String name, UnityEngine.Matrix4x4[] values); // 0x3ca9dbc public static System.Void SetGlobalMatrixArray(System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3ca9e10 public static System.Int32 GetGlobalInt(System.String name); // 0x3ca9e28 public static System.Int32 GetGlobalInt(System.Int32 nameID); // 0x3ca9eac public static System.Single GetGlobalFloat(System.String name); // 0x3ca9f04 public static System.Single GetGlobalFloat(System.Int32 nameID); // 0x3ca9f6c public static System.Int32 GetGlobalInteger(System.String name); // 0x3ca9fa8 public static System.Int32 GetGlobalInteger(System.Int32 nameID); // 0x3caa010 public static UnityEngine.Vector4 GetGlobalVector(System.String name); // 0x3caa04c public static UnityEngine.Vector4 GetGlobalVector(System.Int32 nameID); // 0x3caa08c public static UnityEngine.Color GetGlobalColor(System.String name); // 0x3caa090 public static UnityEngine.Color GetGlobalColor(System.Int32 nameID); // 0x3caa0d0 public static UnityEngine.Matrix4x4 GetGlobalMatrix(System.String name); // 0x3caa0d4 public static UnityEngine.Matrix4x4 GetGlobalMatrix(System.Int32 nameID); // 0x3caa174 public static UnityEngine.Texture GetGlobalTexture(System.String name); // 0x3caa1e8 public static UnityEngine.Texture GetGlobalTexture(System.Int32 nameID); // 0x3caa250 public static System.Single[] GetGlobalFloatArray(System.String name); // 0x3caa28c public static System.Single[] GetGlobalFloatArray(System.Int32 nameID); // 0x3caa2cc public static UnityEngine.Vector4[] GetGlobalVectorArray(System.String name); // 0x3caa344 public static UnityEngine.Vector4[] GetGlobalVectorArray(System.Int32 nameID); // 0x3caa384 public static UnityEngine.Matrix4x4[] GetGlobalMatrixArray(System.String name); // 0x3caa3fc public static UnityEngine.Matrix4x4[] GetGlobalMatrixArray(System.Int32 nameID); // 0x3caa43c public static System.Void GetGlobalFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3caa4b4 public static System.Void GetGlobalFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3caa4fc public static System.Void GetGlobalVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3caa500 public static System.Void GetGlobalVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3caa548 public static System.Void GetGlobalMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3caa54c public static System.Void GetGlobalMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3caa594 private System.Void .ctor(); // 0x3caa598 private static System.String GetPropertyName(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa5f0 private static System.Int32 GetPropertyNameId(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa634 private static UnityEngine.Rendering.ShaderPropertyType GetPropertyType(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa678 private static System.String GetPropertyDescription(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa6bc private static UnityEngine.Rendering.ShaderPropertyFlags GetPropertyFlags(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa700 private static System.String[] GetPropertyAttributes(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa744 private static System.Int32 GetPropertyDefaultIntValue(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa788 private static UnityEngine.Vector4 GetPropertyDefaultValue(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa7cc private static UnityEngine.Rendering.TextureDimension GetPropertyTextureDimension(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa880 private static System.String GetPropertyTextureDefaultName(UnityEngine.Shader shader, System.Int32 propertyIndex); // 0x3caa8c4 private static System.Boolean FindTextureStackImpl(UnityEngine.Shader s, System.Int32 propertyIdx, out System.String& stackName, out System.Int32& layerIndex); // 0x3caa908 private static System.Void CheckPropertyIndex(UnityEngine.Shader s, System.Int32 propertyIndex); // 0x3caa964 public System.Int32 GetPropertyCount(); // 0x3caaa04 public System.Int32 FindPropertyIndex(System.String propertyName); // 0x3caaa40 public System.String GetPropertyName(System.Int32 propertyIndex); // 0x3caaa84 public System.Int32 GetPropertyNameId(System.Int32 propertyIndex); // 0x3caaacc public UnityEngine.Rendering.ShaderPropertyType GetPropertyType(System.Int32 propertyIndex); // 0x3caab14 public System.String GetPropertyDescription(System.Int32 propertyIndex); // 0x3caab5c public UnityEngine.Rendering.ShaderPropertyFlags GetPropertyFlags(System.Int32 propertyIndex); // 0x3caaba4 public System.String[] GetPropertyAttributes(System.Int32 propertyIndex); // 0x3caabec public System.Single GetPropertyDefaultFloatValue(System.Int32 propertyIndex); // 0x3caac34 public UnityEngine.Vector4 GetPropertyDefaultVectorValue(System.Int32 propertyIndex); // 0x3caacbc public UnityEngine.Vector2 GetPropertyRangeLimits(System.Int32 propertyIndex); // 0x3caad40 public System.Int32 GetPropertyDefaultIntValue(System.Int32 propertyIndex); // 0x3caadd0 public UnityEngine.Rendering.TextureDimension GetPropertyTextureDimension(System.Int32 propertyIndex); // 0x3caae74 public System.String GetPropertyTextureDefaultName(System.Int32 propertyIndex); // 0x3caaf18 public System.Boolean FindTextureStack(System.Int32 propertyIndex, out System.String& stackName, out System.Int32& layerIndex); // 0x3caafbc private System.Void get_keywordSpace_Injected(out UnityEngine.Rendering.LocalKeywordSpace& ret); // 0x3ca769c private static System.Void EnableKeywordFast_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca77d4 private static System.Void DisableKeywordFast_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca7850 private static System.Void SetKeywordFast_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword, System.Boolean value); // 0x3ca78dc private static System.Boolean IsKeywordEnabledFast_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3ca7964 private static System.Void SetGlobalVectorImpl_Injected(System.Int32 name, ref UnityEngine.Vector4& value); // 0x3ca81a0 private static System.Void SetGlobalMatrixImpl_Injected(System.Int32 name, ref UnityEngine.Matrix4x4& value); // 0x3ca8228 private static System.Void GetGlobalVectorImpl_Injected(System.Int32 name, out UnityEngine.Vector4& ret); // 0x3ca8514 private static System.Void GetGlobalMatrixImpl_Injected(System.Int32 name, out UnityEngine.Matrix4x4& ret); // 0x3ca85c4 private static System.Void GetPropertyDefaultValue_Injected(UnityEngine.Shader shader, System.Int32 propertyIndex, out UnityEngine.Vector4& ret); // 0x3caa82c } // UnityEngine.CoreModule.dll public class UnityEngine.Material : UnityEngine.Object { // Fields // Methods public static UnityEngine.Material Create(System.String scriptContents); // 0x3cab078 private static System.Void CreateWithShader(UnityEngine.Material self, UnityEngine.Shader shader); // 0x3cab148 private static System.Void CreateWithMaterial(UnityEngine.Material self, UnityEngine.Material source); // 0x3cab18c private static System.Void CreateWithString(UnityEngine.Material self); // 0x3cab1d0 public System.Void .ctor(UnityEngine.Shader shader); // 0x3cab20c public System.Void .ctor(UnityEngine.Material source); // 0x3cab29c public System.Void .ctor(System.String contents); // 0x3cab0c8 internal static UnityEngine.Material GetDefaultMaterial(); // 0x3cab32c internal static UnityEngine.Material GetDefaultParticleMaterial(); // 0x3cab354 internal static UnityEngine.Material GetDefaultLineMaterial(); // 0x3cab37c public UnityEngine.Shader get_shader(); // 0x3cab3a4 public System.Void set_shader(UnityEngine.Shader value); // 0x3cab3e0 public UnityEngine.Color get_color(); // 0x3cab424 public System.Void set_color(UnityEngine.Color value); // 0x3cab544 public UnityEngine.Texture get_mainTexture(); // 0x3cab698 public System.Void set_mainTexture(UnityEngine.Texture value); // 0x3cab7fc public UnityEngine.Vector2 get_mainTextureOffset(); // 0x3cab998 public System.Void set_mainTextureOffset(UnityEngine.Vector2 value); // 0x3cabaa0 public UnityEngine.Vector2 get_mainTextureScale(); // 0x3cabbb8 public System.Void set_mainTextureScale(UnityEngine.Vector2 value); // 0x3cabc94 private System.Int32 GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags attributeFlag); // 0x3cab4b0 public System.Boolean HasProperty(System.Int32 nameID); // 0x3cabdac public System.Boolean HasProperty(System.String name); // 0x3cabdf0 private System.Boolean HasFloatImpl(System.Int32 name); // 0x3cabe60 public System.Boolean HasFloat(System.String name); // 0x3cabea4 public System.Boolean HasFloat(System.Int32 nameID); // 0x3cabf14 public System.Boolean HasInt(System.String name); // 0x3cabf58 public System.Boolean HasInt(System.Int32 nameID); // 0x3cabfc8 private System.Boolean HasIntImpl(System.Int32 name); // 0x3cac00c public System.Boolean HasInteger(System.String name); // 0x3cac050 public System.Boolean HasInteger(System.Int32 nameID); // 0x3cac0c0 private System.Boolean HasTextureImpl(System.Int32 name); // 0x3cac104 public System.Boolean HasTexture(System.String name); // 0x3cac148 public System.Boolean HasTexture(System.Int32 nameID); // 0x3cac1b8 private System.Boolean HasMatrixImpl(System.Int32 name); // 0x3cac1fc public System.Boolean HasMatrix(System.String name); // 0x3cac240 public System.Boolean HasMatrix(System.Int32 nameID); // 0x3cac2b0 private System.Boolean HasVectorImpl(System.Int32 name); // 0x3cac2f4 public System.Boolean HasVector(System.String name); // 0x3cac338 public System.Boolean HasVector(System.Int32 nameID); // 0x3cac3a8 public System.Boolean HasColor(System.String name); // 0x3cac3ec public System.Boolean HasColor(System.Int32 nameID); // 0x3cac45c private System.Boolean HasBufferImpl(System.Int32 name); // 0x3cac4a0 public System.Boolean HasBuffer(System.String name); // 0x3cac4e4 public System.Boolean HasBuffer(System.Int32 nameID); // 0x3cac554 private System.Boolean HasConstantBufferImpl(System.Int32 name); // 0x3cac598 public System.Boolean HasConstantBuffer(System.String name); // 0x3cac5dc public System.Boolean HasConstantBuffer(System.Int32 nameID); // 0x3cac64c public System.Int32 get_renderQueue(); // 0x3cac690 public System.Void set_renderQueue(System.Int32 value); // 0x3cac6cc internal System.Int32 get_rawRenderQueue(); // 0x3cac710 public System.Void EnableKeyword(System.String keyword); // 0x3cac74c public System.Void DisableKeyword(System.String keyword); // 0x3cac790 public System.Boolean IsKeywordEnabled(System.String keyword); // 0x3cac7d4 private System.Void EnableLocalKeyword(UnityEngine.Rendering.LocalKeyword keyword); // 0x3cac818 private System.Void DisableLocalKeyword(UnityEngine.Rendering.LocalKeyword keyword); // 0x3cac8a0 private System.Void SetLocalKeyword(UnityEngine.Rendering.LocalKeyword keyword, System.Boolean value); // 0x3cac928 private System.Boolean IsLocalKeywordEnabled(UnityEngine.Rendering.LocalKeyword keyword); // 0x3cac9d0 public System.Void EnableKeyword(in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3caca58 public System.Void DisableKeyword(in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3cacab4 public System.Void SetKeyword(in UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3cacb10 public System.Boolean IsKeywordEnabled(in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3cacb74 private UnityEngine.Rendering.LocalKeyword[] GetEnabledKeywords(); // 0x3cacbd4 private System.Void SetEnabledKeywords(UnityEngine.Rendering.LocalKeyword[] keywords); // 0x3cacc10 public UnityEngine.Rendering.LocalKeyword[] get_enabledKeywords(); // 0x3cacc54 public System.Void set_enabledKeywords(UnityEngine.Rendering.LocalKeyword[] value); // 0x3cacc90 public UnityEngine.MaterialGlobalIlluminationFlags get_globalIlluminationFlags(); // 0x3caccd4 public System.Void set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags value); // 0x3cacd10 public System.Boolean get_doubleSidedGI(); // 0x3cacd54 public System.Void set_doubleSidedGI(System.Boolean value); // 0x3cacd90 public System.Boolean get_enableInstancing(); // 0x3cacdd4 public System.Void set_enableInstancing(System.Boolean value); // 0x3cace10 public System.Int32 get_passCount(); // 0x3cace54 public System.Void SetShaderPassEnabled(System.String passName, System.Boolean enabled); // 0x3cace90 public System.Boolean GetShaderPassEnabled(System.String passName); // 0x3cacee4 public System.String GetPassName(System.Int32 pass); // 0x3cacf28 public System.Int32 FindPass(System.String passName); // 0x3cacf6c public System.Void SetOverrideTag(System.String tag, System.String val); // 0x3cacfb0 private System.String GetTagImpl(System.String tag, System.Boolean currentSubShaderOnly, System.String defaultValue); // 0x3cad004 public System.String GetTag(System.String tag, System.Boolean searchFallbacks, System.String defaultValue); // 0x3cad060 public System.String GetTag(System.String tag, System.Boolean searchFallbacks); // 0x3cad0c0 public System.Void Lerp(UnityEngine.Material start, UnityEngine.Material end, System.Single t); // 0x3cad148 public System.Boolean SetPass(System.Int32 pass); // 0x3cad1ac public System.Void CopyPropertiesFromMaterial(UnityEngine.Material mat); // 0x3cad1f0 public System.Void CopyMatchingPropertiesFromMaterial(UnityEngine.Material mat); // 0x3cad234 private System.String[] GetShaderKeywords(); // 0x3cad278 private System.Void SetShaderKeywords(System.String[] names); // 0x3cad2b4 public System.String[] get_shaderKeywords(); // 0x3cad2f8 public System.Void set_shaderKeywords(System.String[] value); // 0x3cad334 private System.String[] GetPropertyNamesImpl(System.Int32 propertyType); // 0x3cad378 public System.Int32 ComputeCRC(); // 0x3cad3bc public System.String[] GetTexturePropertyNames(); // 0x3cad3f8 public System.Int32[] GetTexturePropertyNameIDs(); // 0x3cad434 private System.Void GetTexturePropertyNamesInternal(System.Object outNames); // 0x3cad470 private System.Void GetTexturePropertyNameIDsInternal(System.Object outNames); // 0x3cad4b4 public System.Void GetTexturePropertyNames(System.Collections.Generic.List<System.String> outNames); // 0x3cad4f8 public System.Void GetTexturePropertyNameIDs(System.Collections.Generic.List<System.Int32> outNames); // 0x3cad588 private System.Void SetIntImpl(System.Int32 name, System.Int32 value); // 0x3cad618 private System.Void SetFloatImpl(System.Int32 name, System.Single value); // 0x3cad66c private System.Void SetColorImpl(System.Int32 name, UnityEngine.Color value); // 0x3cad6c0 private System.Void SetMatrixImpl(System.Int32 name, UnityEngine.Matrix4x4 value); // 0x3cad770 private System.Void SetTextureImpl(System.Int32 name, UnityEngine.Texture value); // 0x3cad818 private System.Void SetRenderTextureImpl(System.Int32 name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3cad86c private System.Void SetBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value); // 0x3cad8c8 private System.Void SetGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value); // 0x3cad91c private System.Void SetConstantBufferImpl(System.Int32 name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3cad970 private System.Void SetConstantGraphicsBufferImpl(System.Int32 name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3cad9dc private System.Int32 GetIntImpl(System.Int32 name); // 0x3cada48 private System.Single GetFloatImpl(System.Int32 name); // 0x3cada8c private UnityEngine.Color GetColorImpl(System.Int32 name); // 0x3cadad0 private UnityEngine.Matrix4x4 GetMatrixImpl(System.Int32 name); // 0x3cadb84 private UnityEngine.Texture GetTextureImpl(System.Int32 name); // 0x3cadc54 private UnityEngine.GraphicsBufferHandle GetBufferImpl(System.Int32 name); // 0x3cadc98 private UnityEngine.GraphicsBufferHandle GetConstantBufferImpl(System.Int32 name); // 0x3cadd48 private System.Void SetFloatArrayImpl(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3caddf8 private System.Void SetVectorArrayImpl(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3cade54 private System.Void SetColorArrayImpl(System.Int32 name, UnityEngine.Color[] values, System.Int32 count); // 0x3cadeb0 private System.Void SetMatrixArrayImpl(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3cadf0c private System.Single[] GetFloatArrayImpl(System.Int32 name); // 0x3cadf68 private UnityEngine.Vector4[] GetVectorArrayImpl(System.Int32 name); // 0x3cadfac private UnityEngine.Color[] GetColorArrayImpl(System.Int32 name); // 0x3cadff0 private UnityEngine.Matrix4x4[] GetMatrixArrayImpl(System.Int32 name); // 0x3cae034 private System.Int32 GetFloatArrayCountImpl(System.Int32 name); // 0x3cae078 private System.Int32 GetVectorArrayCountImpl(System.Int32 name); // 0x3cae0bc private System.Int32 GetColorArrayCountImpl(System.Int32 name); // 0x3cae100 private System.Int32 GetMatrixArrayCountImpl(System.Int32 name); // 0x3cae144 private System.Void ExtractFloatArrayImpl(System.Int32 name, [Out] System.Single[] val); // 0x3cae188 private System.Void ExtractVectorArrayImpl(System.Int32 name, [Out] UnityEngine.Vector4[] val); // 0x3cae1dc private System.Void ExtractColorArrayImpl(System.Int32 name, [Out] UnityEngine.Color[] val); // 0x3cae230 private System.Void ExtractMatrixArrayImpl(System.Int32 name, [Out] UnityEngine.Matrix4x4[] val); // 0x3cae284 private UnityEngine.Vector4 GetTextureScaleAndOffsetImpl(System.Int32 name); // 0x3cae2d8 private System.Void SetTextureOffsetImpl(System.Int32 name, UnityEngine.Vector2 offset); // 0x3cae38c private System.Void SetTextureScaleImpl(System.Int32 name, UnityEngine.Vector2 scale); // 0x3cae438 private System.Void SetFloatArray(System.Int32 name, System.Single[] values, System.Int32 count); // 0x3cae4e4 private System.Void SetVectorArray(System.Int32 name, UnityEngine.Vector4[] values, System.Int32 count); // 0x3cae5f0 private System.Void SetColorArray(System.Int32 name, UnityEngine.Color[] values, System.Int32 count); // 0x3cae6fc private System.Void SetMatrixArray(System.Int32 name, UnityEngine.Matrix4x4[] values, System.Int32 count); // 0x3cae808 private System.Void ExtractFloatArray(System.Int32 name, System.Collections.Generic.List<System.Single> values); // 0x3cae914 private System.Void ExtractVectorArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3caea94 private System.Void ExtractColorArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Color> values); // 0x3caec14 private System.Void ExtractMatrixArray(System.Int32 name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3caed94 public System.Void SetInt(System.String name, System.Int32 value); // 0x3caef14 public System.Void SetInt(System.Int32 nameID, System.Int32 value); // 0x3caef94 public System.Void SetFloat(System.String name, System.Single value); // 0x3caefe8 public System.Void SetFloat(System.Int32 nameID, System.Single value); // 0x3caf068 public System.Void SetInteger(System.String name, System.Int32 value); // 0x3caf0bc public System.Void SetInteger(System.Int32 nameID, System.Int32 value); // 0x3caf13c public System.Void SetColor(System.String name, UnityEngine.Color value); // 0x3cab61c public System.Void SetColor(System.Int32 nameID, UnityEngine.Color value); // 0x3cab618 public System.Void SetVector(System.String name, UnityEngine.Vector4 value); // 0x3caf190 public System.Void SetVector(System.Int32 nameID, UnityEngine.Vector4 value); // 0x3caf20c public System.Void SetMatrix(System.String name, UnityEngine.Matrix4x4 value); // 0x3caf210 public System.Void SetMatrix(System.Int32 nameID, UnityEngine.Matrix4x4 value); // 0x3caf2ac public System.Void SetTexture(System.String name, UnityEngine.Texture value); // 0x3cab918 public System.Void SetTexture(System.Int32 nameID, UnityEngine.Texture value); // 0x3cab8c4 public System.Void SetTexture(System.String name, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3caf310 public System.Void SetTexture(System.Int32 nameID, UnityEngine.RenderTexture value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3caf398 public System.Void SetBuffer(System.String name, UnityEngine.ComputeBuffer value); // 0x3caf3f4 public System.Void SetBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value); // 0x3caf474 public System.Void SetBuffer(System.String name, UnityEngine.GraphicsBuffer value); // 0x3caf4c8 public System.Void SetBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value); // 0x3caf548 public System.Void SetConstantBuffer(System.String name, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3caf59c public System.Void SetConstantBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value, System.Int32 offset, System.Int32 size); // 0x3caf634 public System.Void SetConstantBuffer(System.String name, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3caf6a0 public System.Void SetConstantBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value, System.Int32 offset, System.Int32 size); // 0x3caf738 public System.Void SetFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3caf7a4 public System.Void SetFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3caf850 public System.Void SetFloatArray(System.String name, System.Single[] values); // 0x3caf8d0 public System.Void SetFloatArray(System.Int32 nameID, System.Single[] values); // 0x3caf938 public System.Void SetColorArray(System.String name, System.Collections.Generic.List<UnityEngine.Color> values); // 0x3caf950 public System.Void SetColorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Color> values); // 0x3caf9fc public System.Void SetColorArray(System.String name, UnityEngine.Color[] values); // 0x3cafa7c public System.Void SetColorArray(System.Int32 nameID, UnityEngine.Color[] values); // 0x3cafae4 public System.Void SetVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3cafafc public System.Void SetVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3cafba8 public System.Void SetVectorArray(System.String name, UnityEngine.Vector4[] values); // 0x3cafc28 public System.Void SetVectorArray(System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3cafc90 public System.Void SetMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3cafca8 public System.Void SetMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3cafd54 public System.Void SetMatrixArray(System.String name, UnityEngine.Matrix4x4[] values); // 0x3cafdd4 public System.Void SetMatrixArray(System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3cafe3c public System.Int32 GetInt(System.String name); // 0x3cafe54 public System.Int32 GetInt(System.Int32 nameID); // 0x3cafee0 public System.Single GetFloat(System.String name); // 0x3caff40 public System.Single GetFloat(System.Int32 nameID); // 0x3caffb0 public System.Int32 GetInteger(System.String name); // 0x3cafff4 public System.Int32 GetInteger(System.Int32 nameID); // 0x3cb0064 public UnityEngine.Color GetColor(System.String name); // 0x3cab4f8 public UnityEngine.Color GetColor(System.Int32 nameID); // 0x3cab4f4 public UnityEngine.Vector4 GetVector(System.String name); // 0x3cb00a8 public UnityEngine.Vector4 GetVector(System.Int32 nameID); // 0x3cb00f4 public UnityEngine.Matrix4x4 GetMatrix(System.String name); // 0x3cb00f8 public UnityEngine.Matrix4x4 GetMatrix(System.Int32 nameID); // 0x3cb01a8 public UnityEngine.Texture GetTexture(System.String name); // 0x3cab78c public UnityEngine.Texture GetTexture(System.Int32 nameID); // 0x3cab748 public UnityEngine.GraphicsBufferHandle GetBuffer(System.String name); // 0x3cb022c public UnityEngine.GraphicsBufferHandle GetConstantBuffer(System.String name); // 0x3cb02b4 public System.Single[] GetFloatArray(System.String name); // 0x3cb033c public System.Single[] GetFloatArray(System.Int32 nameID); // 0x3cb0388 public UnityEngine.Color[] GetColorArray(System.String name); // 0x3cb040c public UnityEngine.Color[] GetColorArray(System.Int32 nameID); // 0x3cb0458 public UnityEngine.Vector4[] GetVectorArray(System.String name); // 0x3cb04dc public UnityEngine.Vector4[] GetVectorArray(System.Int32 nameID); // 0x3cb0528 public UnityEngine.Matrix4x4[] GetMatrixArray(System.String name); // 0x3cb05ac public UnityEngine.Matrix4x4[] GetMatrixArray(System.Int32 nameID); // 0x3cb05f8 public System.Void GetFloatArray(System.String name, System.Collections.Generic.List<System.Single> values); // 0x3cb067c public System.Void GetFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3cb06d8 public System.Void GetColorArray(System.String name, System.Collections.Generic.List<UnityEngine.Color> values); // 0x3cb06dc public System.Void GetColorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Color> values); // 0x3cb0738 public System.Void GetVectorArray(System.String name, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3cb073c public System.Void GetVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3cb0798 public System.Void GetMatrixArray(System.String name, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3cb079c public System.Void GetMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3cb07f8 public System.Void SetTextureOffset(System.String name, UnityEngine.Vector2 value); // 0x3cabb54 public System.Void SetTextureOffset(System.Int32 nameID, UnityEngine.Vector2 value); // 0x3cabb50 public System.Void SetTextureScale(System.String name, UnityEngine.Vector2 value); // 0x3cabd48 public System.Void SetTextureScale(System.Int32 nameID, UnityEngine.Vector2 value); // 0x3cabd44 public UnityEngine.Vector2 GetTextureOffset(System.String name); // 0x3caba48 public UnityEngine.Vector2 GetTextureOffset(System.Int32 nameID); // 0x3caba30 public UnityEngine.Vector2 GetTextureScale(System.String name); // 0x3cabc48 public UnityEngine.Vector2 GetTextureScale(System.Int32 nameID); // 0x3cabc44 public System.String[] GetPropertyNames(UnityEngine.MaterialPropertyType type); // 0x3cb07fc private System.Void EnableLocalKeyword_Injected(ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3cac85c private System.Void DisableLocalKeyword_Injected(ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3cac8e4 private System.Void SetLocalKeyword_Injected(ref UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3cac97c private System.Boolean IsLocalKeywordEnabled_Injected(ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3caca14 private System.Void SetColorImpl_Injected(System.Int32 name, ref UnityEngine.Color& value); // 0x3cad71c private System.Void SetMatrixImpl_Injected(System.Int32 name, ref UnityEngine.Matrix4x4& value); // 0x3cad7c4 private System.Void GetColorImpl_Injected(System.Int32 name, out UnityEngine.Color& ret); // 0x3cadb30 private System.Void GetMatrixImpl_Injected(System.Int32 name, out UnityEngine.Matrix4x4& ret); // 0x3cadc00 private System.Void GetBufferImpl_Injected(System.Int32 name, out UnityEngine.GraphicsBufferHandle& ret); // 0x3cadcf4 private System.Void GetConstantBufferImpl_Injected(System.Int32 name, out UnityEngine.GraphicsBufferHandle& ret); // 0x3cadda4 private System.Void GetTextureScaleAndOffsetImpl_Injected(System.Int32 name, out UnityEngine.Vector4& ret); // 0x3cae338 private System.Void SetTextureOffsetImpl_Injected(System.Int32 name, ref UnityEngine.Vector2& offset); // 0x3cae3e4 private System.Void SetTextureScaleImpl_Injected(System.Int32 name, ref UnityEngine.Vector2& scale); // 0x3cae490 } // UnityEngine.CoreModule.dll public struct UnityEngine.GraphicsBufferHandle : System.IEquatable<UnityEngine.GraphicsBufferHandle> { // Fields public readonly System.UInt32 value; // 0x10 // Methods public override System.Int32 GetHashCode(); // 0x3cb0840 public override System.Boolean Equals(System.Object obj); // 0x3cb0848 public System.Boolean Equals(UnityEngine.GraphicsBufferHandle other); // 0x3cb08c0 } // UnityEngine.CoreModule.dll public enum UnityEngine.GraphicsBuffer.Target : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.GraphicsBuffer.Target Vertex = 1; // 0x0 public const UnityEngine.GraphicsBuffer.Target Index = 2; // 0x0 public const UnityEngine.GraphicsBuffer.Target CopySource = 4; // 0x0 public const UnityEngine.GraphicsBuffer.Target CopyDestination = 8; // 0x0 public const UnityEngine.GraphicsBuffer.Target Structured = 16; // 0x0 public const UnityEngine.GraphicsBuffer.Target Raw = 32; // 0x0 public const UnityEngine.GraphicsBuffer.Target Append = 64; // 0x0 public const UnityEngine.GraphicsBuffer.Target Counter = 128; // 0x0 public const UnityEngine.GraphicsBuffer.Target IndirectArguments = 256; // 0x0 public const UnityEngine.GraphicsBuffer.Target Constant = 512; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.GraphicsBuffer : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.Int32 get_count(); // 0x3cb08d0 public System.Int32 get_stride(); // 0x3cb090c public UnityEngine.GraphicsBuffer.Target get_target(); // 0x3cb0948 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Projector : UnityEngine.Behaviour { // Fields // Methods public System.Single get_nearClipPlane(); // 0x3cb0984 public System.Void set_nearClipPlane(System.Single value); // 0x3cb09c0 public System.Single get_farClipPlane(); // 0x3cb0a0c public System.Void set_farClipPlane(System.Single value); // 0x3cb0a48 public System.Single get_fieldOfView(); // 0x3cb0a94 public System.Void set_fieldOfView(System.Single value); // 0x3cb0ad0 public System.Single get_aspectRatio(); // 0x3cb0b1c public System.Void set_aspectRatio(System.Single value); // 0x3cb0b58 public System.Boolean get_orthographic(); // 0x3cb0ba4 public System.Void set_orthographic(System.Boolean value); // 0x3cb0be0 public System.Single get_orthographicSize(); // 0x3cb0c24 public System.Void set_orthographicSize(System.Single value); // 0x3cb0c60 public System.Int32 get_ignoreLayers(); // 0x3cb0cac public System.Void set_ignoreLayers(System.Int32 value); // 0x3cb0ce8 public UnityEngine.Material get_material(); // 0x3cb0d2c public System.Void set_material(UnityEngine.Material value); // 0x3cb0d68 public System.Void .ctor(); // 0x3cb0dac } // UnityEngine.CoreModule.dll public struct UnityEngine.LightBakingOutput : { // Fields public System.Int32 probeOcclusionLightIndex; // 0x10 public System.Int32 occlusionMaskChannel; // 0x14 public UnityEngine.LightmapBakeType lightmapBakeType; // 0x18 public UnityEngine.MixedLightingMode mixedLightingMode; // 0x1c public System.Boolean isBaked; // 0x20 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Light : UnityEngine.Behaviour { // Fields private System.Int32 m_BakedIndex; // 0x18 // Methods public UnityEngine.LightType get_type(); // 0x3cb0db4 public System.Single get_spotAngle(); // 0x3cb0df0 public UnityEngine.Color get_color(); // 0x3cb0e2c public System.Void set_color(UnityEngine.Color value); // 0x3cb0ec8 public System.Single get_colorTemperature(); // 0x3cb0f60 public System.Boolean get_useColorTemperature(); // 0x3cb0f9c public System.Single get_intensity(); // 0x3cb0fd8 public System.Void set_intensity(System.Single value); // 0x3cb1014 public System.Single get_bounceIntensity(); // 0x3cb1060 public System.Single get_range(); // 0x3cb109c public UnityEngine.LightBakingOutput get_bakingOutput(); // 0x3cb10d8 public UnityEngine.LightShadows get_shadows(); // 0x3cb1184 public System.Single get_shadowStrength(); // 0x3cb11c0 public System.Void set_shadowStrength(System.Single value); // 0x3cb11fc public System.Single get_cookieSize(); // 0x3cb1248 public UnityEngine.Texture get_cookie(); // 0x3cb1284 public System.Void .ctor(); // 0x3cb12c0 private System.Void get_color_Injected(out UnityEngine.Color& ret); // 0x3cb0e84 private System.Void set_color_Injected(ref UnityEngine.Color& value); // 0x3cb0f1c private System.Void get_bakingOutput_Injected(out UnityEngine.LightBakingOutput& ret); // 0x3cb1140 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.MeshFilter : UnityEngine.Component { // Fields // Methods private System.Void DontStripMeshFilter(); // 0x3cb12c8 public UnityEngine.Mesh get_sharedMesh(); // 0x3cb12cc public System.Void set_sharedMesh(UnityEngine.Mesh value); // 0x3cb1308 public UnityEngine.Mesh get_mesh(); // 0x3cb134c public System.Void set_mesh(UnityEngine.Mesh value); // 0x3cb1388 public System.Void .ctor(); // 0x3cb13cc } // UnityEngine.CoreModule.dll public enum UnityEngine.RenderingPath : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderingPath UsePlayerSettings = 4294967295; // 0x0 public const UnityEngine.RenderingPath VertexLit = 0; // 0x0 public const UnityEngine.RenderingPath Forward = 1; // 0x0 public const UnityEngine.RenderingPath DeferredLighting = 2; // 0x0 public const UnityEngine.RenderingPath DeferredShading = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TransparencySortMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TransparencySortMode Default = 0; // 0x0 public const UnityEngine.TransparencySortMode Perspective = 1; // 0x0 public const UnityEngine.TransparencySortMode Orthographic = 2; // 0x0 public const UnityEngine.TransparencySortMode CustomAxis = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.StereoTargetEyeMask : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.StereoTargetEyeMask None = 0; // 0x0 public const UnityEngine.StereoTargetEyeMask Left = 1; // 0x0 public const UnityEngine.StereoTargetEyeMask Right = 2; // 0x0 public const UnityEngine.StereoTargetEyeMask Both = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.CameraType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CameraType Game = 1; // 0x0 public const UnityEngine.CameraType SceneView = 2; // 0x0 public const UnityEngine.CameraType Preview = 4; // 0x0 public const UnityEngine.CameraType VR = 8; // 0x0 public const UnityEngine.CameraType Reflection = 16; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ComputeBufferType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ComputeBufferType Default = 0; // 0x0 public const UnityEngine.ComputeBufferType Raw = 1; // 0x0 public const UnityEngine.ComputeBufferType Append = 2; // 0x0 public const UnityEngine.ComputeBufferType Counter = 4; // 0x0 public const UnityEngine.ComputeBufferType Constant = 8; // 0x0 public const UnityEngine.ComputeBufferType Structured = 16; // 0x0 public const UnityEngine.ComputeBufferType DrawIndirect = 256; // 0x0 public const UnityEngine.ComputeBufferType IndirectArguments = 256; // 0x0 public const UnityEngine.ComputeBufferType GPUMemory = 512; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LightType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LightType Spot = 0; // 0x0 public const UnityEngine.LightType Directional = 1; // 0x0 public const UnityEngine.LightType Point = 2; // 0x0 public const UnityEngine.LightType Area = 3; // 0x0 public const UnityEngine.LightType Rectangle = 3; // 0x0 public const UnityEngine.LightType Disc = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LightShadows : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LightShadows None = 0; // 0x0 public const UnityEngine.LightShadows Hard = 1; // 0x0 public const UnityEngine.LightShadows Soft = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.FogMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FogMode Linear = 1; // 0x0 public const UnityEngine.FogMode Exponential = 2; // 0x0 public const UnityEngine.FogMode ExponentialSquared = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LightmapBakeType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LightmapBakeType Realtime = 4; // 0x0 public const UnityEngine.LightmapBakeType Baked = 2; // 0x0 public const UnityEngine.LightmapBakeType Mixed = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.MixedLightingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MixedLightingMode IndirectOnly = 0; // 0x0 public const UnityEngine.MixedLightingMode Shadowmask = 2; // 0x0 public const UnityEngine.MixedLightingMode Subtractive = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.QualityLevel : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.QualityLevel Fastest = 0; // 0x0 public const UnityEngine.QualityLevel Fast = 1; // 0x0 public const UnityEngine.QualityLevel Simple = 2; // 0x0 public const UnityEngine.QualityLevel Good = 3; // 0x0 public const UnityEngine.QualityLevel Beautiful = 4; // 0x0 public const UnityEngine.QualityLevel Fantastic = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ShadowProjection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ShadowProjection CloseFit = 0; // 0x0 public const UnityEngine.ShadowProjection StableFit = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ShadowQuality : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ShadowQuality Disable = 0; // 0x0 public const UnityEngine.ShadowQuality HardOnly = 1; // 0x0 public const UnityEngine.ShadowQuality All = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ShadowResolution : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ShadowResolution Low = 0; // 0x0 public const UnityEngine.ShadowResolution Medium = 1; // 0x0 public const UnityEngine.ShadowResolution High = 2; // 0x0 public const UnityEngine.ShadowResolution VeryHigh = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ShadowmaskMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ShadowmaskMode Shadowmask = 0; // 0x0 public const UnityEngine.ShadowmaskMode DistanceShadowmask = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.CameraClearFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CameraClearFlags Skybox = 1; // 0x0 public const UnityEngine.CameraClearFlags Color = 2; // 0x0 public const UnityEngine.CameraClearFlags SolidColor = 2; // 0x0 public const UnityEngine.CameraClearFlags Depth = 3; // 0x0 public const UnityEngine.CameraClearFlags Nothing = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.DepthTextureMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DepthTextureMode None = 0; // 0x0 public const UnityEngine.DepthTextureMode Depth = 1; // 0x0 public const UnityEngine.DepthTextureMode DepthNormals = 2; // 0x0 public const UnityEngine.DepthTextureMode MotionVectors = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.AnisotropicFiltering : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnisotropicFiltering Disable = 0; // 0x0 public const UnityEngine.AnisotropicFiltering Enable = 1; // 0x0 public const UnityEngine.AnisotropicFiltering ForceEnable = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.BlendWeights : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.BlendWeights OneBone = 1; // 0x0 public const UnityEngine.BlendWeights TwoBones = 2; // 0x0 public const UnityEngine.BlendWeights FourBones = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SkinWeights : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SkinWeights None = 0; // 0x0 public const UnityEngine.SkinWeights OneBone = 1; // 0x0 public const UnityEngine.SkinWeights TwoBones = 2; // 0x0 public const UnityEngine.SkinWeights FourBones = 4; // 0x0 public const UnityEngine.SkinWeights Unlimited = 255; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.MeshTopology : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MeshTopology Triangles = 0; // 0x0 public const UnityEngine.MeshTopology Quads = 2; // 0x0 public const UnityEngine.MeshTopology Lines = 3; // 0x0 public const UnityEngine.MeshTopology LineStrip = 4; // 0x0 public const UnityEngine.MeshTopology Points = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SkinQuality : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SkinQuality Auto = 0; // 0x0 public const UnityEngine.SkinQuality Bone1 = 1; // 0x0 public const UnityEngine.SkinQuality Bone2 = 2; // 0x0 public const UnityEngine.SkinQuality Bone4 = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ColorSpace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ColorSpace Uninitialized = 4294967295; // 0x0 public const UnityEngine.ColorSpace Gamma = 0; // 0x0 public const UnityEngine.ColorSpace Linear = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ColorGamut : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ColorGamut sRGB = 0; // 0x0 public const UnityEngine.ColorGamut Rec709 = 1; // 0x0 public const UnityEngine.ColorGamut Rec2020 = 2; // 0x0 public const UnityEngine.ColorGamut DisplayP3 = 3; // 0x0 public const UnityEngine.ColorGamut HDR10 = 4; // 0x0 public const UnityEngine.ColorGamut DolbyHDR = 5; // 0x0 public const UnityEngine.ColorGamut P3D65G22 = 6; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.ScreenOrientation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ScreenOrientation Portrait = 1; // 0x0 public const UnityEngine.ScreenOrientation PortraitUpsideDown = 2; // 0x0 public const UnityEngine.ScreenOrientation LandscapeLeft = 3; // 0x0 public const UnityEngine.ScreenOrientation LandscapeRight = 4; // 0x0 public const UnityEngine.ScreenOrientation AutoRotation = 5; // 0x0 public const UnityEngine.ScreenOrientation Unknown = 0; // 0x0 public const UnityEngine.ScreenOrientation Landscape = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.FilterMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FilterMode Point = 0; // 0x0 public const UnityEngine.FilterMode Bilinear = 1; // 0x0 public const UnityEngine.FilterMode Trilinear = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TextureWrapMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextureWrapMode Repeat = 0; // 0x0 public const UnityEngine.TextureWrapMode Clamp = 1; // 0x0 public const UnityEngine.TextureWrapMode Mirror = 2; // 0x0 public const UnityEngine.TextureWrapMode MirrorOnce = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.NPOTSupport : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.NPOTSupport None = 0; // 0x0 public const UnityEngine.NPOTSupport Restricted = 1; // 0x0 public const UnityEngine.NPOTSupport Full = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TextureFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextureFormat Alpha8 = 1; // 0x0 public const UnityEngine.TextureFormat ARGB4444 = 2; // 0x0 public const UnityEngine.TextureFormat RGB24 = 3; // 0x0 public const UnityEngine.TextureFormat RGBA32 = 4; // 0x0 public const UnityEngine.TextureFormat ARGB32 = 5; // 0x0 public const UnityEngine.TextureFormat RGB565 = 7; // 0x0 public const UnityEngine.TextureFormat R16 = 9; // 0x0 public const UnityEngine.TextureFormat DXT1 = 10; // 0x0 public const UnityEngine.TextureFormat DXT5 = 12; // 0x0 public const UnityEngine.TextureFormat RGBA4444 = 13; // 0x0 public const UnityEngine.TextureFormat BGRA32 = 14; // 0x0 public const UnityEngine.TextureFormat RHalf = 15; // 0x0 public const UnityEngine.TextureFormat RGHalf = 16; // 0x0 public const UnityEngine.TextureFormat RGBAHalf = 17; // 0x0 public const UnityEngine.TextureFormat RFloat = 18; // 0x0 public const UnityEngine.TextureFormat RGFloat = 19; // 0x0 public const UnityEngine.TextureFormat RGBAFloat = 20; // 0x0 public const UnityEngine.TextureFormat YUY2 = 21; // 0x0 public const UnityEngine.TextureFormat RGB9e5Float = 22; // 0x0 public const UnityEngine.TextureFormat BC4 = 26; // 0x0 public const UnityEngine.TextureFormat BC5 = 27; // 0x0 public const UnityEngine.TextureFormat BC6H = 24; // 0x0 public const UnityEngine.TextureFormat BC7 = 25; // 0x0 public const UnityEngine.TextureFormat DXT1Crunched = 28; // 0x0 public const UnityEngine.TextureFormat DXT5Crunched = 29; // 0x0 public const UnityEngine.TextureFormat PVRTC_RGB2 = 30; // 0x0 public const UnityEngine.TextureFormat PVRTC_RGBA2 = 31; // 0x0 public const UnityEngine.TextureFormat PVRTC_RGB4 = 32; // 0x0 public const UnityEngine.TextureFormat PVRTC_RGBA4 = 33; // 0x0 public const UnityEngine.TextureFormat ETC_RGB4 = 34; // 0x0 public const UnityEngine.TextureFormat EAC_R = 41; // 0x0 public const UnityEngine.TextureFormat EAC_R_SIGNED = 42; // 0x0 public const UnityEngine.TextureFormat EAC_RG = 43; // 0x0 public const UnityEngine.TextureFormat EAC_RG_SIGNED = 44; // 0x0 public const UnityEngine.TextureFormat ETC2_RGB = 45; // 0x0 public const UnityEngine.TextureFormat ETC2_RGBA1 = 46; // 0x0 public const UnityEngine.TextureFormat ETC2_RGBA8 = 47; // 0x0 public const UnityEngine.TextureFormat ASTC_4x4 = 48; // 0x0 public const UnityEngine.TextureFormat ASTC_5x5 = 49; // 0x0 public const UnityEngine.TextureFormat ASTC_6x6 = 50; // 0x0 public const UnityEngine.TextureFormat ASTC_8x8 = 51; // 0x0 public const UnityEngine.TextureFormat ASTC_10x10 = 52; // 0x0 public const UnityEngine.TextureFormat ASTC_12x12 = 53; // 0x0 public const UnityEngine.TextureFormat ETC_RGB4_3DS = 60; // 0x0 public const UnityEngine.TextureFormat ETC_RGBA8_3DS = 61; // 0x0 public const UnityEngine.TextureFormat RG16 = 62; // 0x0 public const UnityEngine.TextureFormat R8 = 63; // 0x0 public const UnityEngine.TextureFormat ETC_RGB4Crunched = 64; // 0x0 public const UnityEngine.TextureFormat ETC2_RGBA8Crunched = 65; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_4x4 = 66; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_5x5 = 67; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_6x6 = 68; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_8x8 = 69; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_10x10 = 70; // 0x0 public const UnityEngine.TextureFormat ASTC_HDR_12x12 = 71; // 0x0 public const UnityEngine.TextureFormat RG32 = 72; // 0x0 public const UnityEngine.TextureFormat RGB48 = 73; // 0x0 public const UnityEngine.TextureFormat RGBA64 = 74; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_4x4 = 48; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_5x5 = 49; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_6x6 = 50; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_8x8 = 51; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_10x10 = 52; // 0x0 public const UnityEngine.TextureFormat ASTC_RGB_12x12 = 53; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_4x4 = 54; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_5x5 = 55; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_6x6 = 56; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_8x8 = 57; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_10x10 = 58; // 0x0 public const UnityEngine.TextureFormat ASTC_RGBA_12x12 = 59; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal enum UnityEngine.TextureColorSpace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextureColorSpace Linear = 0; // 0x0 public const UnityEngine.TextureColorSpace sRGB = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.CubemapFace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CubemapFace Unknown = 4294967295; // 0x0 public const UnityEngine.CubemapFace PositiveX = 0; // 0x0 public const UnityEngine.CubemapFace NegativeX = 1; // 0x0 public const UnityEngine.CubemapFace PositiveY = 2; // 0x0 public const UnityEngine.CubemapFace NegativeY = 3; // 0x0 public const UnityEngine.CubemapFace PositiveZ = 4; // 0x0 public const UnityEngine.CubemapFace NegativeZ = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RenderTextureFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderTextureFormat ARGB32 = 0; // 0x0 public const UnityEngine.RenderTextureFormat Depth = 1; // 0x0 public const UnityEngine.RenderTextureFormat ARGBHalf = 2; // 0x0 public const UnityEngine.RenderTextureFormat Shadowmap = 3; // 0x0 public const UnityEngine.RenderTextureFormat RGB565 = 4; // 0x0 public const UnityEngine.RenderTextureFormat ARGB4444 = 5; // 0x0 public const UnityEngine.RenderTextureFormat ARGB1555 = 6; // 0x0 public const UnityEngine.RenderTextureFormat Default = 7; // 0x0 public const UnityEngine.RenderTextureFormat ARGB2101010 = 8; // 0x0 public const UnityEngine.RenderTextureFormat DefaultHDR = 9; // 0x0 public const UnityEngine.RenderTextureFormat ARGB64 = 10; // 0x0 public const UnityEngine.RenderTextureFormat ARGBFloat = 11; // 0x0 public const UnityEngine.RenderTextureFormat RGFloat = 12; // 0x0 public const UnityEngine.RenderTextureFormat RGHalf = 13; // 0x0 public const UnityEngine.RenderTextureFormat RFloat = 14; // 0x0 public const UnityEngine.RenderTextureFormat RHalf = 15; // 0x0 public const UnityEngine.RenderTextureFormat R8 = 16; // 0x0 public const UnityEngine.RenderTextureFormat ARGBInt = 17; // 0x0 public const UnityEngine.RenderTextureFormat RGInt = 18; // 0x0 public const UnityEngine.RenderTextureFormat RInt = 19; // 0x0 public const UnityEngine.RenderTextureFormat BGRA32 = 20; // 0x0 public const UnityEngine.RenderTextureFormat RGB111110Float = 22; // 0x0 public const UnityEngine.RenderTextureFormat RG32 = 23; // 0x0 public const UnityEngine.RenderTextureFormat RGBAUShort = 24; // 0x0 public const UnityEngine.RenderTextureFormat RG16 = 25; // 0x0 public const UnityEngine.RenderTextureFormat BGRA10101010_XR = 26; // 0x0 public const UnityEngine.RenderTextureFormat BGR101010_XR = 27; // 0x0 public const UnityEngine.RenderTextureFormat R16 = 28; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.VRTextureUsage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.VRTextureUsage None = 0; // 0x0 public const UnityEngine.VRTextureUsage OneEye = 1; // 0x0 public const UnityEngine.VRTextureUsage TwoEyes = 2; // 0x0 public const UnityEngine.VRTextureUsage DeviceSpecific = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RenderTextureCreationFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderTextureCreationFlags MipMap = 1; // 0x0 public const UnityEngine.RenderTextureCreationFlags AutoGenerateMips = 2; // 0x0 public const UnityEngine.RenderTextureCreationFlags SRGB = 4; // 0x0 public const UnityEngine.RenderTextureCreationFlags EyeTexture = 8; // 0x0 public const UnityEngine.RenderTextureCreationFlags EnableRandomWrite = 16; // 0x0 public const UnityEngine.RenderTextureCreationFlags CreatedFromScript = 32; // 0x0 public const UnityEngine.RenderTextureCreationFlags AllowVerticalFlip = 128; // 0x0 public const UnityEngine.RenderTextureCreationFlags NoResolvedColorSurface = 256; // 0x0 public const UnityEngine.RenderTextureCreationFlags DynamicallyScalable = 1024; // 0x0 public const UnityEngine.RenderTextureCreationFlags BindMS = 2048; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RenderTextureReadWrite : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderTextureReadWrite Default = 0; // 0x0 public const UnityEngine.RenderTextureReadWrite Linear = 1; // 0x0 public const UnityEngine.RenderTextureReadWrite sRGB = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RenderTextureMemoryless : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderTextureMemoryless None = 0; // 0x0 public const UnityEngine.RenderTextureMemoryless Color = 1; // 0x0 public const UnityEngine.RenderTextureMemoryless Depth = 2; // 0x0 public const UnityEngine.RenderTextureMemoryless MSAA = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.HDRDisplaySupportFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.HDRDisplaySupportFlags None = 0; // 0x0 public const UnityEngine.HDRDisplaySupportFlags Supported = 1; // 0x0 public const UnityEngine.HDRDisplaySupportFlags RuntimeSwitchable = 2; // 0x0 public const UnityEngine.HDRDisplaySupportFlags AutomaticTonemapping = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LightmapsMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LightmapsMode NonDirectional = 0; // 0x0 public const UnityEngine.LightmapsMode CombinedDirectional = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.MaterialGlobalIlluminationFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MaterialGlobalIlluminationFlags None = 0; // 0x0 public const UnityEngine.MaterialGlobalIlluminationFlags RealtimeEmissive = 1; // 0x0 public const UnityEngine.MaterialGlobalIlluminationFlags BakedEmissive = 2; // 0x0 public const UnityEngine.MaterialGlobalIlluminationFlags EmissiveIsBlack = 4; // 0x0 public const UnityEngine.MaterialGlobalIlluminationFlags AnyEmissive = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LightProbeProxyVolume : UnityEngine.Behaviour { // Fields // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.MotionVectorGenerationMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MotionVectorGenerationMode Camera = 0; // 0x0 public const UnityEngine.MotionVectorGenerationMode Object = 1; // 0x0 public const UnityEngine.MotionVectorGenerationMode ForceNoMotion = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LineTextureMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LineTextureMode Stretch = 0; // 0x0 public const UnityEngine.LineTextureMode Tile = 1; // 0x0 public const UnityEngine.LineTextureMode DistributePerSegment = 2; // 0x0 public const UnityEngine.LineTextureMode RepeatPerSegment = 3; // 0x0 public const UnityEngine.LineTextureMode Static = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.LineAlignment : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LineAlignment View = 0; // 0x0 public const UnityEngine.LineAlignment Local = 1; // 0x0 public const UnityEngine.LineAlignment TransformZ = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TextureMipmapLimitBiasMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextureMipmapLimitBiasMode OffsetGlobalLimit = 0; // 0x0 public const UnityEngine.TextureMipmapLimitBiasMode OverrideGlobalLimit = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TerrainQualityOverrides : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TerrainQualityOverrides None = 0; // 0x0 public const UnityEngine.TerrainQualityOverrides PixelError = 1; // 0x0 public const UnityEngine.TerrainQualityOverrides BasemapDistance = 2; // 0x0 public const UnityEngine.TerrainQualityOverrides DetailDensity = 4; // 0x0 public const UnityEngine.TerrainQualityOverrides DetailDistance = 8; // 0x0 public const UnityEngine.TerrainQualityOverrides TreeDistance = 16; // 0x0 public const UnityEngine.TerrainQualityOverrides BillboardStart = 32; // 0x0 public const UnityEngine.TerrainQualityOverrides FadeLength = 64; // 0x0 public const UnityEngine.TerrainQualityOverrides MaxTrees = 128; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.TextureMipmapLimitSettings : { // Fields private UnityEngine.TextureMipmapLimitBiasMode <limitBiasMode>k__BackingField; // 0x10 private System.Int32 <limitBias>k__BackingField; // 0x14 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.SkinnedMeshRenderer : UnityEngine.Renderer { // Fields // Methods public UnityEngine.SkinQuality get_quality(); // 0x3cb13d4 public System.Void set_quality(UnityEngine.SkinQuality value); // 0x3cb1410 public System.Boolean get_updateWhenOffscreen(); // 0x3cb1454 public System.Void set_updateWhenOffscreen(System.Boolean value); // 0x3cb1490 public System.Boolean get_forceMatrixRecalculationPerRender(); // 0x3cb14d4 public System.Void set_forceMatrixRecalculationPerRender(System.Boolean value); // 0x3cb1510 public UnityEngine.Transform get_rootBone(); // 0x3cb1554 public System.Void set_rootBone(UnityEngine.Transform value); // 0x3cb1590 public UnityEngine.Transform[] get_bones(); // 0x3cb15d4 public System.Void set_bones(UnityEngine.Transform[] value); // 0x3cb1610 public UnityEngine.Mesh get_sharedMesh(); // 0x3cb1654 public System.Void set_sharedMesh(UnityEngine.Mesh value); // 0x3cb1690 public System.Boolean get_skinnedMotionVectors(); // 0x3cb16d4 public System.Void set_skinnedMotionVectors(System.Boolean value); // 0x3cb1710 public System.Single GetBlendShapeWeight(System.Int32 index); // 0x3cb1754 public System.Void SetBlendShapeWeight(System.Int32 index, System.Single value); // 0x3cb1798 public System.Void BakeMesh(UnityEngine.Mesh mesh); // 0x3cb17ec public System.Void BakeMesh(UnityEngine.Mesh mesh, System.Boolean useScale); // 0x3cb1834 public UnityEngine.GraphicsBuffer GetVertexBuffer(); // 0x3cb1888 public UnityEngine.GraphicsBuffer GetPreviousVertexBuffer(); // 0x3cb1980 private UnityEngine.GraphicsBuffer GetVertexBufferImpl(); // 0x3cb1944 private UnityEngine.GraphicsBuffer GetPreviousVertexBufferImpl(); // 0x3cb1a3c public UnityEngine.GraphicsBuffer.Target get_vertexBufferTarget(); // 0x3cb1a78 public System.Void set_vertexBufferTarget(UnityEngine.GraphicsBuffer.Target value); // 0x3cb1ab4 public System.Void .ctor(); // 0x3cb1af8 } // UnityEngine.CoreModule.dll public class UnityEngine.MeshRenderer : UnityEngine.Renderer { // Fields // Methods private System.Void DontStripMeshRenderer(); // 0x3cb1b00 public UnityEngine.Mesh get_additionalVertexStreams(); // 0x3cb1b04 public System.Void set_additionalVertexStreams(UnityEngine.Mesh value); // 0x3cb1b40 public UnityEngine.Mesh get_enlightenVertexStream(); // 0x3cb1b84 public System.Void set_enlightenVertexStream(UnityEngine.Mesh value); // 0x3cb1bc0 public System.Int32 get_subMeshStartIndex(); // 0x3cb1c04 public System.Void .ctor(); // 0x3cb1c40 } // UnityEngine.CoreModule.dll public enum UnityEngine.LODFadeMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.LODFadeMode None = 0; // 0x0 public const UnityEngine.LODFadeMode CrossFade = 1; // 0x0 public const UnityEngine.LODFadeMode SpeedTree = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.LOD : { // Fields public System.Single screenRelativeTransitionHeight; // 0x10 public System.Single fadeTransitionWidth; // 0x14 public UnityEngine.Renderer[] renderers; // 0x18 // Methods public System.Void .ctor(System.Single screenRelativeTransitionHeight, UnityEngine.Renderer[] renderers); // 0x3cb1c48 } // UnityEngine.CoreModule.dll public class UnityEngine.LODGroup : UnityEngine.Component { // Fields // Methods public UnityEngine.Vector3 get_localReferencePoint(); // 0x3cb1c58 public System.Void set_localReferencePoint(UnityEngine.Vector3 value); // 0x3cb1cf8 public System.Single get_size(); // 0x3cb1d90 public System.Void set_size(System.Single value); // 0x3cb1dcc public System.Int32 get_lodCount(); // 0x3cb1e18 public System.Boolean get_lastLODBillboard(); // 0x3cb1e54 public System.Void set_lastLODBillboard(System.Boolean value); // 0x3cb1e90 public UnityEngine.LODFadeMode get_fadeMode(); // 0x3cb1ed4 public System.Void set_fadeMode(UnityEngine.LODFadeMode value); // 0x3cb1f10 public System.Boolean get_animateCrossFading(); // 0x3cb1f54 public System.Void set_animateCrossFading(System.Boolean value); // 0x3cb1f90 public System.Boolean get_enabled(); // 0x3cb1fd4 public System.Void set_enabled(System.Boolean value); // 0x3cb2010 public System.Void RecalculateBounds(); // 0x3cb2054 public UnityEngine.LOD[] GetLODs(); // 0x3cb2090 public System.Void SetLODS(UnityEngine.LOD[] lods); // 0x3cb20cc public System.Void SetLODs(UnityEngine.LOD[] lods); // 0x3cb2110 public System.Void ForceLOD(System.Int32 index); // 0x3cb2154 public static System.Single get_crossFadeAnimationDuration(); // 0x3cb2198 public static System.Void set_crossFadeAnimationDuration(System.Single value); // 0x3cb21c0 internal UnityEngine.Vector3 get_worldReferencePoint(); // 0x3cb21f8 public System.Void .ctor(); // 0x3cb2298 private System.Void get_localReferencePoint_Injected(out UnityEngine.Vector3& ret); // 0x3cb1cb4 private System.Void set_localReferencePoint_Injected(ref UnityEngine.Vector3& value); // 0x3cb1d4c private System.Void get_worldReferencePoint_Injected(out UnityEngine.Vector3& ret); // 0x3cb2254 } // UnityEngine.CoreModule.dll public struct UnityEngine.Mesh.MeshData : { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Mesh.MeshDataArray : System.IDisposable { // Fields internal System.IntPtr* m_Ptrs; // 0x10 internal System.Int32 m_Length; // 0x18 // Methods private static System.Void AcquireReadOnlyMeshData(UnityEngine.Mesh mesh, System.IntPtr* datas); // 0x3cbb4b4 private static System.Void AcquireReadOnlyMeshDatas(UnityEngine.Mesh[] meshes, System.IntPtr* datas, System.Int32 count); // 0x3cbb4f8 private static System.Void ReleaseMeshDatas(System.IntPtr* datas, System.Int32 count); // 0x3cbb54c private static System.Void CreateNewMeshDatas(System.IntPtr* datas, System.Int32 count); // 0x3cbb590 private static System.Void ApplyToMeshesImpl(UnityEngine.Mesh[] meshes, System.IntPtr* datas, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cbb5d4 private static System.Void ApplyToMeshImpl(UnityEngine.Mesh mesh, System.IntPtr data, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cbb630 public System.Int32 get_Length(); // 0x3cbb684 public System.Void Dispose(); // 0x3cbb68c internal System.Void ApplyToMeshAndDispose(UnityEngine.Mesh mesh, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb7814 internal System.Void ApplyToMeshesAndDispose(UnityEngine.Mesh[] meshes, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb7a84 internal System.Void .ctor(UnityEngine.Mesh mesh, System.Boolean checkReadWrite); // 0x3cb6ecc internal System.Void .ctor(UnityEngine.Mesh[] meshes, System.Int32 meshesCount, System.Boolean checkReadWrite); // 0x3cb7180 internal System.Void .ctor(System.Int32 meshesCount); // 0x3cb7578 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Mesh : UnityEngine.Object { // Fields // Methods private static System.Void Internal_Create(UnityEngine.Mesh mono); // 0x3cb22a0 public System.Void .ctor(); // 0x3cb22dc internal static UnityEngine.Mesh FromInstanceID(System.Int32 id); // 0x3cb235c public UnityEngine.Rendering.IndexFormat get_indexFormat(); // 0x3cb2398 public System.Void set_indexFormat(UnityEngine.Rendering.IndexFormat value); // 0x3cb23d4 internal System.UInt32 GetTotalIndexCount(); // 0x3cb2418 public System.Void SetIndexBufferParams(System.Int32 indexCount, UnityEngine.Rendering.IndexFormat format); // 0x3cb2454 private System.Void InternalSetIndexBufferData(System.IntPtr data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 elemSize, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb24a8 private System.Void InternalSetIndexBufferDataFromArray(System.Array data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 elemSize, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb252c private System.Void SetVertexBufferParamsFromPtr(System.Int32 vertexCount, System.IntPtr attributesPtr, System.Int32 attributesCount); // 0x3cb25b0 private System.Void SetVertexBufferParamsFromArray(System.Int32 vertexCount, UnityEngine.Rendering.VertexAttributeDescriptor[] attributes); // 0x3cb260c private System.Void InternalSetVertexBufferData(System.Int32 stream, System.IntPtr data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 elemSize, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb2660 private System.Void InternalSetVertexBufferDataFromArray(System.Int32 stream, System.Array data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 elemSize, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb26ec private System.Array GetVertexAttributesAlloc(); // 0x3cb2778 private System.Int32 GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[] attributes); // 0x3cb27b4 private System.Int32 GetVertexAttributesList(System.Collections.Generic.List<UnityEngine.Rendering.VertexAttributeDescriptor> attributes); // 0x3cb27f8 private System.Int32 GetVertexAttributeCountImpl(); // 0x3cb283c public UnityEngine.Rendering.VertexAttributeDescriptor GetVertexAttribute(System.Int32 index); // 0x3cb2878 private System.UInt32 GetIndexStartImpl(System.Int32 submesh); // 0x3cb2928 private System.UInt32 GetIndexCountImpl(System.Int32 submesh); // 0x3cb296c private System.UInt32 GetTrianglesCountImpl(System.Int32 submesh); // 0x3cb29b0 private System.UInt32 GetBaseVertexImpl(System.Int32 submesh); // 0x3cb29f4 private System.Int32[] GetTrianglesImpl(System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2a38 private System.Int32[] GetIndicesImpl(System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2a8c private System.Void SetIndicesImpl(System.Int32 submesh, UnityEngine.MeshTopology topology, UnityEngine.Rendering.IndexFormat indicesFormat, System.Array indices, System.Int32 arrayStart, System.Int32 arraySize, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb2ae0 private System.Void SetIndicesNativeArrayImpl(System.Int32 submesh, UnityEngine.MeshTopology topology, UnityEngine.Rendering.IndexFormat indicesFormat, System.IntPtr indices, System.Int32 arrayStart, System.Int32 arraySize, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb2b7c private System.Void GetTrianglesNonAllocImpl([Out] System.Int32[] values, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2c18 private System.Void GetTrianglesNonAllocImpl16([Out] System.UInt16[] values, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2c74 private System.Void GetIndicesNonAllocImpl([Out] System.Int32[] values, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2cd0 private System.Void GetIndicesNonAllocImpl16([Out] System.UInt16[] values, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb2d2c private System.Void PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute ch); // 0x3cb2d88 public System.Boolean HasVertexAttribute(UnityEngine.Rendering.VertexAttribute attr); // 0x3cb2dcc public System.Int32 GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute attr); // 0x3cb2e10 public UnityEngine.Rendering.VertexAttributeFormat GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute attr); // 0x3cb2e54 public System.Int32 GetVertexAttributeStream(UnityEngine.Rendering.VertexAttribute attr); // 0x3cb2e98 public System.Int32 GetVertexAttributeOffset(UnityEngine.Rendering.VertexAttribute attr); // 0x3cb2edc private System.Void SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.Array values, System.Int32 arraySize, System.Int32 valuesStart, System.Int32 valuesCount, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb2f20 private System.Void SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.IntPtr values, System.Int32 arraySize, System.Int32 valuesStart, System.Int32 valuesCount, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb2fbc private System.Array GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim); // 0x3cb3058 private System.Void GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.Array values); // 0x3cb30b4 public System.Int32 get_vertexBufferCount(); // 0x3cb3120 public System.Int32 GetVertexBufferStride(System.Int32 stream); // 0x3cb315c public System.IntPtr GetNativeVertexBufferPtr(System.Int32 index); // 0x3cb31a0 public System.IntPtr GetNativeIndexBufferPtr(); // 0x3cb31e4 private UnityEngine.GraphicsBuffer GetVertexBufferImpl(System.Int32 index); // 0x3cb3220 private UnityEngine.GraphicsBuffer GetIndexBufferImpl(); // 0x3cb3264 private UnityEngine.GraphicsBuffer GetBoneWeightBufferImpl(System.Int32 bonesPerVertex); // 0x3cb32a0 private UnityEngine.GraphicsBuffer GetBlendShapeBufferImpl(System.Int32 layout); // 0x3cb32e4 public UnityEngine.GraphicsBuffer.Target get_vertexBufferTarget(); // 0x3cb3328 public System.Void set_vertexBufferTarget(UnityEngine.GraphicsBuffer.Target value); // 0x3cb3364 public UnityEngine.GraphicsBuffer.Target get_indexBufferTarget(); // 0x3cb33a8 public System.Void set_indexBufferTarget(UnityEngine.GraphicsBuffer.Target value); // 0x3cb33e4 public System.Int32 get_blendShapeCount(); // 0x3cb3428 public System.Void ClearBlendShapes(); // 0x3cb3464 public System.String GetBlendShapeName(System.Int32 shapeIndex); // 0x3cb34a0 public System.Int32 GetBlendShapeIndex(System.String blendShapeName); // 0x3cb34e4 public System.Int32 GetBlendShapeFrameCount(System.Int32 shapeIndex); // 0x3cb3528 public System.Single GetBlendShapeFrameWeight(System.Int32 shapeIndex, System.Int32 frameIndex); // 0x3cb356c public System.Void GetBlendShapeFrameVertices(System.Int32 shapeIndex, System.Int32 frameIndex, UnityEngine.Vector3[] deltaVertices, UnityEngine.Vector3[] deltaNormals, UnityEngine.Vector3[] deltaTangents); // 0x3cb35c0 public System.Void AddBlendShapeFrame(System.String shapeName, System.Single frameWeight, UnityEngine.Vector3[] deltaVertices, UnityEngine.Vector3[] deltaNormals, UnityEngine.Vector3[] deltaTangents); // 0x3cb3634 private UnityEngine.BlendShape GetBlendShapeOffsetInternal(System.Int32 index); // 0x3cb36b0 private System.Boolean HasBoneWeights(); // 0x3cb3768 private UnityEngine.BoneWeight[] GetBoneWeightsImpl(); // 0x3cb37a4 private System.Void SetBoneWeightsImpl(UnityEngine.BoneWeight[] weights); // 0x3cb37e0 public System.Void SetBoneWeights(Unity.Collections.NativeArray<System.Byte> bonesPerVertex, Unity.Collections.NativeArray<UnityEngine.BoneWeight1> weights); // 0x3cb3824 private System.Void InternalSetBoneWeights(System.IntPtr bonesPerVertex, System.Int32 bonesPerVertexSize, System.IntPtr weights, System.Int32 weightsSize); // 0x3cb390c public Unity.Collections.NativeArray<UnityEngine.BoneWeight1> GetAllBoneWeights(); // 0x3cb3978 public Unity.Collections.NativeArray<System.Byte> GetBonesPerVertex(); // 0x3cb3aa4 private System.Int32 GetAllBoneWeightsArraySize(); // 0x3cb3a68 private System.Int32 GetBoneWeightBufferLayoutInternal(); // 0x3cb3c00 private System.IntPtr GetAllBoneWeightsArray(); // 0x3cb3a2c private System.IntPtr GetBonesPerVertexArray(); // 0x3cb3bc4 public System.Int32 get_bindposeCount(); // 0x3cb3c3c public UnityEngine.Matrix4x4[] get_bindposes(); // 0x3cb3c78 public System.Void set_bindposes(UnityEngine.Matrix4x4[] value); // 0x3cb3cb4 public Unity.Collections.NativeArray<UnityEngine.Matrix4x4> GetBindposes(); // 0x3cb3cf8 private System.IntPtr GetBindposesArray(); // 0x3cb3dac private System.Void GetBoneWeightsNonAllocImpl([Out] UnityEngine.BoneWeight[] values); // 0x3cb3de8 private System.Void GetBindposesNonAllocImpl([Out] UnityEngine.Matrix4x4[] values); // 0x3cb3e2c public System.Boolean get_isReadable(); // 0x3cb3e70 internal System.Boolean get_canAccess(); // 0x3cb3eac public System.Int32 get_vertexCount(); // 0x3cb3b88 public System.Int32 get_subMeshCount(); // 0x3cb3ee8 public System.Void set_subMeshCount(System.Int32 value); // 0x3cb3f24 public System.Void SetSubMesh(System.Int32 index, UnityEngine.Rendering.SubMeshDescriptor desc, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb3f68 public UnityEngine.Rendering.SubMeshDescriptor GetSubMesh(System.Int32 index); // 0x3cb4020 private System.Void SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[] desc, System.Int32 start, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb40f0 private System.Void SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr desc, System.Int32 start, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb415c public UnityEngine.Bounds get_bounds(); // 0x3cb41c8 public System.Void set_bounds(UnityEngine.Bounds value); // 0x3cb4274 private System.Void ClearImpl(System.Boolean keepVertexLayout); // 0x3cb42fc private System.Void RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb4340 private System.Void RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb4384 private System.Void RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb43c8 private System.Void MarkDynamicImpl(); // 0x3cb440c public System.Void MarkModified(); // 0x3cb4448 private System.Void UploadMeshDataImpl(System.Boolean markNoLongerReadable); // 0x3cb4484 private UnityEngine.MeshTopology GetTopologyImpl(System.Int32 submesh); // 0x3cb44c8 private System.Void RecalculateUVDistributionMetricImpl(System.Int32 uvSetIndex, System.Single uvAreaThreshold); // 0x3cb450c private System.Void RecalculateUVDistributionMetricsImpl(System.Single uvAreaThreshold); // 0x3cb4560 public System.Single GetUVDistributionMetric(System.Int32 uvSetIndex); // 0x3cb45ac private System.Void CombineMeshesImpl(UnityEngine.CombineInstance[] combine, System.Boolean mergeSubMeshes, System.Boolean useMatrices, System.Boolean hasLightmapData); // 0x3cb45f0 private System.Void OptimizeImpl(); // 0x3cb465c private System.Void OptimizeIndexBuffersImpl(); // 0x3cb4698 private System.Void OptimizeReorderVertexBufferImpl(); // 0x3cb46d4 internal static UnityEngine.Rendering.VertexAttribute GetUVChannel(System.Int32 uvIndex); // 0x3cb4710 internal static System.Int32 DefaultDimensionForChannel(UnityEngine.Rendering.VertexAttribute channel); // 0x3cb4784 private T[] GetAllocArrayFromChannel(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim); // 0x1ce0384 private T[] GetAllocArrayFromChannel(UnityEngine.Rendering.VertexAttribute channel); // 0x1bd21c8 private System.Void SetSizedArrayForChannel(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.Array values, System.Int32 valuesArrayLength, System.Int32 valuesStart, System.Int32 valuesCount, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb4820 private System.Void SetSizedNativeArrayForChannel(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.IntPtr values, System.Int32 valuesArrayLength, System.Int32 valuesStart, System.Int32 valuesCount, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb4ab4 private System.Void SetArrayForChannel(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, T[] values, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void SetArrayForChannel(UnityEngine.Rendering.VertexAttribute channel, T[] values, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void SetListForChannel(UnityEngine.Rendering.VertexAttribute channel, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dim, System.Collections.Generic.List<T> values, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void SetListForChannel(UnityEngine.Rendering.VertexAttribute channel, System.Collections.Generic.List<T> values, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void GetListForChannel(System.Collections.Generic.List<T> buffer, System.Int32 capacity, UnityEngine.Rendering.VertexAttribute channel, System.Int32 dim); // 0x0 private System.Void GetListForChannel(System.Collections.Generic.List<T> buffer, System.Int32 capacity, UnityEngine.Rendering.VertexAttribute channel, System.Int32 dim, UnityEngine.Rendering.VertexAttributeFormat channelType); // 0x1ce0384 public UnityEngine.Vector3[] get_vertices(); // 0x3cb4d40 public System.Void set_vertices(UnityEngine.Vector3[] value); // 0x3cb4d8c public UnityEngine.Vector3[] get_normals(); // 0x3cb4dec public System.Void set_normals(UnityEngine.Vector3[] value); // 0x3cb4e38 public UnityEngine.Vector4[] get_tangents(); // 0x3cb4e98 public System.Void set_tangents(UnityEngine.Vector4[] value); // 0x3cb4ee4 public UnityEngine.Vector2[] get_uv(); // 0x3cb4f44 public System.Void set_uv(UnityEngine.Vector2[] value); // 0x3cb4f90 public UnityEngine.Vector2[] get_uv2(); // 0x3cb4ff0 public System.Void set_uv2(UnityEngine.Vector2[] value); // 0x3cb503c public UnityEngine.Vector2[] get_uv3(); // 0x3cb509c public System.Void set_uv3(UnityEngine.Vector2[] value); // 0x3cb50e8 public UnityEngine.Vector2[] get_uv4(); // 0x3cb5148 public System.Void set_uv4(UnityEngine.Vector2[] value); // 0x3cb5194 public UnityEngine.Vector2[] get_uv5(); // 0x3cb51f4 public System.Void set_uv5(UnityEngine.Vector2[] value); // 0x3cb5240 public UnityEngine.Vector2[] get_uv6(); // 0x3cb52a0 public System.Void set_uv6(UnityEngine.Vector2[] value); // 0x3cb52ec public UnityEngine.Vector2[] get_uv7(); // 0x3cb534c public System.Void set_uv7(UnityEngine.Vector2[] value); // 0x3cb5398 public UnityEngine.Vector2[] get_uv8(); // 0x3cb53f8 public System.Void set_uv8(UnityEngine.Vector2[] value); // 0x3cb5444 public UnityEngine.Color[] get_colors(); // 0x3cb54a4 public System.Void set_colors(UnityEngine.Color[] value); // 0x3cb54f0 public UnityEngine.Color32[] get_colors32(); // 0x3cb5550 public System.Void set_colors32(UnityEngine.Color32[] value); // 0x3cb55a4 public System.Void GetVertices(System.Collections.Generic.List<UnityEngine.Vector3> vertices); // 0x3cb560c public System.Void SetVertices(System.Collections.Generic.List<UnityEngine.Vector3> inVertices); // 0x3cb56f8 public System.Void SetVertices(System.Collections.Generic.List<UnityEngine.Vector3> inVertices, System.Int32 start, System.Int32 length); // 0x3cb5764 public System.Void SetVertices(System.Collections.Generic.List<UnityEngine.Vector3> inVertices, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb576c public System.Void SetVertices(UnityEngine.Vector3[] inVertices); // 0x3cb57e8 public System.Void SetVertices(UnityEngine.Vector3[] inVertices, System.Int32 start, System.Int32 length); // 0x3cb5850 public System.Void SetVertices(UnityEngine.Vector3[] inVertices, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb58b8 public System.Void SetVertices(Unity.Collections.NativeArray<T> inVertices); // 0x1ce0384 public System.Void SetVertices(Unity.Collections.NativeArray<T> inVertices, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void SetVertices(Unity.Collections.NativeArray<T> inVertices, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void GetNormals(System.Collections.Generic.List<UnityEngine.Vector3> normals); // 0x3cb5924 public System.Void SetNormals(System.Collections.Generic.List<UnityEngine.Vector3> inNormals); // 0x3cb5a10 public System.Void SetNormals(System.Collections.Generic.List<UnityEngine.Vector3> inNormals, System.Int32 start, System.Int32 length); // 0x3cb5a7c public System.Void SetNormals(System.Collections.Generic.List<UnityEngine.Vector3> inNormals, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb5a84 public System.Void SetNormals(UnityEngine.Vector3[] inNormals); // 0x3cb5b00 public System.Void SetNormals(UnityEngine.Vector3[] inNormals, System.Int32 start, System.Int32 length); // 0x3cb5b68 public System.Void SetNormals(UnityEngine.Vector3[] inNormals, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb5bd0 public System.Void SetNormals(Unity.Collections.NativeArray<T> inNormals); // 0x1ce0384 public System.Void SetNormals(Unity.Collections.NativeArray<T> inNormals, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void SetNormals(Unity.Collections.NativeArray<T> inNormals, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void GetTangents(System.Collections.Generic.List<UnityEngine.Vector4> tangents); // 0x3cb5c3c public System.Void SetTangents(System.Collections.Generic.List<UnityEngine.Vector4> inTangents); // 0x3cb5d28 public System.Void SetTangents(System.Collections.Generic.List<UnityEngine.Vector4> inTangents, System.Int32 start, System.Int32 length); // 0x3cb5d94 public System.Void SetTangents(System.Collections.Generic.List<UnityEngine.Vector4> inTangents, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb5d9c public System.Void SetTangents(UnityEngine.Vector4[] inTangents); // 0x3cb5e18 public System.Void SetTangents(UnityEngine.Vector4[] inTangents, System.Int32 start, System.Int32 length); // 0x3cb5e80 public System.Void SetTangents(UnityEngine.Vector4[] inTangents, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb5ee8 public System.Void SetTangents(Unity.Collections.NativeArray<T> inTangents); // 0x1ce0384 public System.Void SetTangents(Unity.Collections.NativeArray<T> inTangents, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void SetTangents(Unity.Collections.NativeArray<T> inTangents, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void GetColors(System.Collections.Generic.List<UnityEngine.Color> colors); // 0x3cb5f54 public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color> inColors); // 0x3cb6040 public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color> inColors, System.Int32 start, System.Int32 length); // 0x3cb60ac public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color> inColors, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb60b4 public System.Void SetColors(UnityEngine.Color[] inColors); // 0x3cb6130 public System.Void SetColors(UnityEngine.Color[] inColors, System.Int32 start, System.Int32 length); // 0x3cb6198 public System.Void SetColors(UnityEngine.Color[] inColors, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6200 public System.Void GetColors(System.Collections.Generic.List<UnityEngine.Color32> colors); // 0x3cb626c public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color32> inColors); // 0x3cb635c public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color32> inColors, System.Int32 start, System.Int32 length); // 0x3cb63c8 public System.Void SetColors(System.Collections.Generic.List<UnityEngine.Color32> inColors, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb63d0 public System.Void SetColors(UnityEngine.Color32[] inColors); // 0x3cb6464 public System.Void SetColors(UnityEngine.Color32[] inColors, System.Int32 start, System.Int32 length); // 0x3cb64cc public System.Void SetColors(UnityEngine.Color32[] inColors, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6534 public System.Void SetColors(Unity.Collections.NativeArray<T> inColors); // 0x1ce0384 public System.Void SetColors(Unity.Collections.NativeArray<T> inColors, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void SetColors(Unity.Collections.NativeArray<T> inColors, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void SetUvsImpl(System.Int32 uvIndex, System.Int32 dim, System.Collections.Generic.List<T> uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector2> uvs); // 0x3cb65a0 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector3> uvs); // 0x3cb661c public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector4> uvs); // 0x3cb6698 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector2> uvs, System.Int32 start, System.Int32 length); // 0x3cb6614 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector2> uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6714 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector3> uvs, System.Int32 start, System.Int32 length); // 0x3cb6690 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector3> uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb67a0 public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector4> uvs, System.Int32 start, System.Int32 length); // 0x3cb670c public System.Void SetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector4> uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb682c private System.Void SetUvsImpl(System.Int32 uvIndex, System.Int32 dim, System.Array uvs, System.Int32 arrayStart, System.Int32 arraySize, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb68b8 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector2[] uvs); // 0x3cb69c0 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector3[] uvs); // 0x3cb6a20 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector4[] uvs); // 0x3cb6a80 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector2[] uvs, System.Int32 start, System.Int32 length); // 0x3cb6a08 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector2[] uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6ae0 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector3[] uvs, System.Int32 start, System.Int32 length); // 0x3cb6a68 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector3[] uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6af8 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector4[] uvs, System.Int32 start, System.Int32 length); // 0x3cb6ac8 public System.Void SetUVs(System.Int32 channel, UnityEngine.Vector4[] uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb6b10 public System.Void SetUVs(System.Int32 channel, Unity.Collections.NativeArray<T> uvs); // 0x1ce0384 public System.Void SetUVs(System.Int32 channel, Unity.Collections.NativeArray<T> uvs, System.Int32 start, System.Int32 length); // 0x1ce0384 public System.Void SetUVs(System.Int32 channel, Unity.Collections.NativeArray<T> uvs, System.Int32 start, System.Int32 length, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 private System.Void GetUVsImpl(System.Int32 uvIndex, System.Collections.Generic.List<T> uvs, System.Int32 dim); // 0x1ce0384 public System.Void GetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector2> uvs); // 0x3cb6b28 public System.Void GetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector3> uvs); // 0x3cb6b8c public System.Void GetUVs(System.Int32 channel, System.Collections.Generic.List<UnityEngine.Vector4> uvs); // 0x3cb6bf0 public System.Int32 get_vertexAttributeCount(); // 0x3cb6c54 public UnityEngine.Rendering.VertexAttributeDescriptor[] GetVertexAttributes(); // 0x3cb6c90 public System.Int32 GetVertexAttributes(UnityEngine.Rendering.VertexAttributeDescriptor[] attributes); // 0x3cb6d1c public System.Int32 GetVertexAttributes(System.Collections.Generic.List<UnityEngine.Rendering.VertexAttributeDescriptor> attributes); // 0x3cb6d60 public System.Void SetVertexBufferParams(System.Int32 vertexCount, UnityEngine.Rendering.VertexAttributeDescriptor[] attributes); // 0x3cb6da4 public System.Void SetVertexBufferParams(System.Int32 vertexCount, Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor> attributes); // 0x3cb6df8 public System.Void SetVertexBufferData(Unity.Collections.NativeArray<T> data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 stream, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetVertexBufferData(T[] data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 stream, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetVertexBufferData(System.Collections.Generic.List<T> data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, System.Int32 stream, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(UnityEngine.Mesh mesh); // 0x3cb6ea0 public static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(UnityEngine.Mesh[] meshes); // 0x3cb70e8 public static UnityEngine.Mesh.MeshDataArray AcquireReadOnlyMeshData(System.Collections.Generic.List<UnityEngine.Mesh> meshes); // 0x3cb7474 public static UnityEngine.Mesh.MeshDataArray AllocateWritableMeshData(System.Int32 meshCount); // 0x3cb7550 public static System.Void ApplyAndDisposeWritableMeshData(UnityEngine.Mesh.MeshDataArray data, UnityEngine.Mesh mesh, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb7698 public static System.Void ApplyAndDisposeWritableMeshData(UnityEngine.Mesh.MeshDataArray data, UnityEngine.Mesh[] meshes, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb7930 public static System.Void ApplyAndDisposeWritableMeshData(UnityEngine.Mesh.MeshDataArray data, System.Collections.Generic.List<UnityEngine.Mesh> meshes, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb7cbc public UnityEngine.GraphicsBuffer GetVertexBuffer(System.Int32 index); // 0x3cb7e6c public UnityEngine.GraphicsBuffer GetIndexBuffer(); // 0x3cb7f38 public UnityEngine.GraphicsBuffer GetBoneWeightBuffer(UnityEngine.SkinWeights layout); // 0x3cb7ff4 public UnityEngine.GraphicsBuffer GetBlendShapeBuffer(UnityEngine.Rendering.BlendShapeBufferLayout layout); // 0x3cb82bc public UnityEngine.GraphicsBuffer GetBlendShapeBuffer(); // 0x3cb83ec public UnityEngine.BlendShapeBufferRange GetBlendShapeBufferRange(System.Int32 blendShapeIndex); // 0x3cb850c private System.Void PrintErrorCantAccessIndices(); // 0x3cb85fc private System.Boolean CheckCanAccessSubmesh(System.Int32 submesh, System.Boolean errorAboutTriangles); // 0x3cb8698 private System.Boolean CheckCanAccessSubmeshTriangles(System.Int32 submesh); // 0x3cb87dc private System.Boolean CheckCanAccessSubmeshIndices(System.Int32 submesh); // 0x3cb87e4 public System.Int32[] get_triangles(); // 0x3cb87ec public System.Void set_triangles(System.Int32[] value); // 0x3cb88a0 public System.Int32[] GetTriangles(System.Int32 submesh); // 0x3cb89e8 public System.Int32[] GetTriangles(System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb89f0 public System.Void GetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 submesh); // 0x3cb8a98 public System.Void GetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb8aa0 public System.Void GetTriangles(System.Collections.Generic.List<System.UInt16> triangles, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb8c54 public System.Int32[] GetIndices(System.Int32 submesh); // 0x3cb8e08 public System.Int32[] GetIndices(System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb8e10 public System.Void GetIndices(System.Collections.Generic.List<System.Int32> indices, System.Int32 submesh); // 0x3cb8eb8 public System.Void GetIndices(System.Collections.Generic.List<System.Int32> indices, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb8ec0 public System.Void GetIndices(System.Collections.Generic.List<System.UInt16> indices, System.Int32 submesh, System.Boolean applyBaseVertex); // 0x3cb9114 public System.Void SetIndexBufferData(Unity.Collections.NativeArray<T> data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetIndexBufferData(T[] data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetIndexBufferData(System.Collections.Generic.List<T> data, System.Int32 dataStart, System.Int32 meshBufferStart, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.UInt32 GetIndexStart(System.Int32 submesh); // 0x3cb92a8 public System.UInt32 GetIndexCount(System.Int32 submesh); // 0x3cb9054 public System.UInt32 GetBaseVertex(System.Int32 submesh); // 0x3cb9368 private System.Void CheckIndicesArrayRange(System.Int32 valuesLength, System.Int32 start, System.Int32 length); // 0x3cb9428 private System.Void SetTrianglesImpl(System.Int32 submesh, UnityEngine.Rendering.IndexFormat indicesFormat, System.Array triangles, System.Int32 trianglesArrayLength, System.Int32 start, System.Int32 length, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb8948 public System.Void SetTriangles(System.Int32[] triangles, System.Int32 submesh); // 0x3cb95c4 public System.Void SetTriangles(System.Int32[] triangles, System.Int32 submesh, System.Boolean calculateBounds); // 0x3cb9664 public System.Void SetTriangles(System.Int32[] triangles, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb960c public System.Void SetTriangles(System.Int32[] triangles, System.Int32 trianglesStart, System.Int32 trianglesLength, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb96b8 public System.Void SetTriangles(System.UInt16[] triangles, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9744 public System.Void SetTriangles(System.UInt16[] triangles, System.Int32 trianglesStart, System.Int32 trianglesLength, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb979c public System.Void SetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 submesh); // 0x3cb9828 public System.Void SetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 submesh, System.Boolean calculateBounds); // 0x3cb98bc public System.Void SetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9834 public System.Void SetTriangles(System.Collections.Generic.List<System.Int32> triangles, System.Int32 trianglesStart, System.Int32 trianglesLength, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb98c8 public System.Void SetTriangles(System.Collections.Generic.List<System.UInt16> triangles, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9998 public System.Void SetTriangles(System.Collections.Generic.List<System.UInt16> triangles, System.Int32 trianglesStart, System.Int32 trianglesLength, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9a20 public System.Void SetIndices(System.Int32[] indices, UnityEngine.MeshTopology topology, System.Int32 submesh); // 0x3cb9af0 public System.Void SetIndices(System.Int32[] indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds); // 0x3cb9bc8 public System.Void SetIndices(System.Int32[] indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9b54 public System.Void SetIndices(System.Int32[] indices, System.Int32 indicesStart, System.Int32 indicesLength, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9c30 public System.Void SetIndices(System.UInt16[] indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9d04 public System.Void SetIndices(System.UInt16[] indices, System.Int32 indicesStart, System.Int32 indicesLength, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9d78 public System.Void SetIndices(Unity.Collections.NativeArray<T> indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x1ce0384 public System.Void SetIndices(Unity.Collections.NativeArray<T> indices, System.Int32 indicesStart, System.Int32 indicesLength, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x1ce0384 public System.Void SetIndices(System.Collections.Generic.List<System.Int32> indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9e4c public System.Void SetIndices(System.Collections.Generic.List<System.Int32> indices, System.Int32 indicesStart, System.Int32 indicesLength, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cb9ef0 public System.Void SetIndices(System.Collections.Generic.List<System.UInt16> indices, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cba000 public System.Void SetIndices(System.Collections.Generic.List<System.UInt16> indices, System.Int32 indicesStart, System.Int32 indicesLength, UnityEngine.MeshTopology topology, System.Int32 submesh, System.Boolean calculateBounds, System.Int32 baseVertex); // 0x3cba0a4 public System.Void SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[] desc, System.Int32 start, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cba1b4 public System.Void SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[] desc, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cba480 public System.Void SetSubMeshes(System.Collections.Generic.List<UnityEngine.Rendering.SubMeshDescriptor> desc, System.Int32 start, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cba4ac public System.Void SetSubMeshes(System.Collections.Generic.List<UnityEngine.Rendering.SubMeshDescriptor> desc, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cba52c public System.Void SetSubMeshes(Unity.Collections.NativeArray<T> desc, System.Int32 start, System.Int32 count, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void SetSubMeshes(Unity.Collections.NativeArray<T> desc, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x1ce0384 public System.Void GetBindposes(System.Collections.Generic.List<UnityEngine.Matrix4x4> bindposes); // 0x3cba5bc public System.Void GetBoneWeights(System.Collections.Generic.List<UnityEngine.BoneWeight> boneWeights); // 0x3cba6ec public UnityEngine.BoneWeight[] get_boneWeights(); // 0x3cba848 public System.Void set_boneWeights(UnityEngine.BoneWeight[] value); // 0x3cba884 public UnityEngine.SkinWeights get_skinWeightBufferLayout(); // 0x3cba8c8 public System.Void Clear(System.Boolean keepVertexLayout); // 0x3cba904 public System.Void Clear(); // 0x3cba948 public System.Void RecalculateBounds(); // 0x3cba988 public System.Void RecalculateNormals(); // 0x3cbaa88 public System.Void RecalculateTangents(); // 0x3cbab88 public System.Void RecalculateBounds(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cba990 public System.Void RecalculateNormals(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cbaa90 public System.Void RecalculateTangents(UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cbab90 public System.Void RecalculateUVDistributionMetric(System.Int32 uvSetIndex, System.Single uvAreaThreshold); // 0x3cbac88 public System.Void RecalculateUVDistributionMetrics(System.Single uvAreaThreshold); // 0x3cbad94 public System.Void MarkDynamic(); // 0x3cbae98 public System.Void UploadMeshData(System.Boolean markNoLongerReadable); // 0x3cbaf0c public System.Void Optimize(); // 0x3cbaf88 public System.Void OptimizeIndexBuffers(); // 0x3cbb078 public System.Void OptimizeReorderVertexBuffer(); // 0x3cbb168 public UnityEngine.MeshTopology GetTopology(System.Int32 submesh); // 0x3cbb258 public System.Void CombineMeshes(UnityEngine.CombineInstance[] combine, System.Boolean mergeSubMeshes, System.Boolean useMatrices, System.Boolean hasLightmapData); // 0x3cbb33c public System.Void CombineMeshes(UnityEngine.CombineInstance[] combine, System.Boolean mergeSubMeshes, System.Boolean useMatrices); // 0x3cbb3a8 public System.Void CombineMeshes(UnityEngine.CombineInstance[] combine, System.Boolean mergeSubMeshes); // 0x3cbb408 public System.Void CombineMeshes(UnityEngine.CombineInstance[] combine); // 0x3cbb464 private System.Void GetVertexAttribute_Injected(System.Int32 index, out UnityEngine.Rendering.VertexAttributeDescriptor& ret); // 0x3cb28d4 private System.Void GetBlendShapeOffsetInternal_Injected(System.Int32 index, out UnityEngine.BlendShape& ret); // 0x3cb3714 private System.Void SetSubMesh_Injected(System.Int32 index, ref UnityEngine.Rendering.SubMeshDescriptor& desc, UnityEngine.Rendering.MeshUpdateFlags flags); // 0x3cb3fc4 private System.Void GetSubMesh_Injected(System.Int32 index, out UnityEngine.Rendering.SubMeshDescriptor& ret); // 0x3cb409c private System.Void get_bounds_Injected(out UnityEngine.Bounds& ret); // 0x3cb4230 private System.Void set_bounds_Injected(ref UnityEngine.Bounds& value); // 0x3cb42b8 } // UnityEngine.CoreModule.dll internal struct UnityEngine.StaticBatchingHelper : { // Fields // Methods internal static System.Void CombineMeshes(UnityEngine.GameObject[] gos, UnityEngine.GameObject staticBatchRoot); // 0x3cbb714 } // UnityEngine.CoreModule.dll [Serializable] internal struct UnityEngine.BlendShape : { // Fields private System.UInt32 m_FirstVertex; // 0x10 private System.UInt32 m_VertexCount; // 0x14 private System.Boolean m_HasNormals; // 0x18 private System.Boolean m_HasTangents; // 0x19 // Methods public System.UInt32 get_firstVertex(); // 0x3cb85dc public System.UInt32 get_vertexCount(); // 0x3cb85ec } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.BlendShapeBufferRange : { // Fields private System.UInt32 m_StartIndex; // 0x10 private System.UInt32 m_EndIndex; // 0x14 // Methods internal System.Void set_startIndex(System.UInt32 value); // 0x3cb85e4 internal System.Void set_endIndex(System.UInt32 value); // 0x3cb85f4 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.BoneWeight : System.IEquatable<UnityEngine.BoneWeight> { // Fields private System.Single m_Weight0; // 0x10 private System.Single m_Weight1; // 0x14 private System.Single m_Weight2; // 0x18 private System.Single m_Weight3; // 0x1c private System.Int32 m_BoneIndex0; // 0x20 private System.Int32 m_BoneIndex1; // 0x24 private System.Int32 m_BoneIndex2; // 0x28 private System.Int32 m_BoneIndex3; // 0x2c // Methods public System.Single get_weight0(); // 0x3cbb758 public System.Void set_weight0(System.Single value); // 0x3cbb760 public System.Single get_weight1(); // 0x3cbb768 public System.Void set_weight1(System.Single value); // 0x3cbb770 public System.Single get_weight2(); // 0x3cbb778 public System.Void set_weight2(System.Single value); // 0x3cbb780 public System.Single get_weight3(); // 0x3cbb788 public System.Void set_weight3(System.Single value); // 0x3cbb790 public System.Int32 get_boneIndex0(); // 0x3cbb798 public System.Void set_boneIndex0(System.Int32 value); // 0x3cbb7a0 public System.Int32 get_boneIndex1(); // 0x3cbb7a8 public System.Void set_boneIndex1(System.Int32 value); // 0x3cbb7b0 public System.Int32 get_boneIndex2(); // 0x3cbb7b8 public System.Void set_boneIndex2(System.Int32 value); // 0x3cbb7c0 public System.Int32 get_boneIndex3(); // 0x3cbb7c8 public System.Void set_boneIndex3(System.Int32 value); // 0x3cbb7d0 public override System.Int32 GetHashCode(); // 0x3cbb7d8 public override System.Boolean Equals(System.Object other); // 0x3cbb8e0 public System.Boolean Equals(UnityEngine.BoneWeight other); // 0x3cbb968 public static System.Boolean op_Equality(UnityEngine.BoneWeight lhs, UnityEngine.BoneWeight rhs); // 0x3cbba40 public static System.Boolean op_Inequality(UnityEngine.BoneWeight lhs, UnityEngine.BoneWeight rhs); // 0x3cbbac8 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.BoneWeight1 : System.IEquatable<UnityEngine.BoneWeight1> { // Fields private System.Single m_Weight; // 0x10 private System.Int32 m_BoneIndex; // 0x14 // Methods public System.Single get_weight(); // 0x3cbbb00 public System.Int32 get_boneIndex(); // 0x3cbbb08 public override System.Boolean Equals(System.Object other); // 0x3cbbb10 public System.Boolean Equals(UnityEngine.BoneWeight1 other); // 0x3cbbb88 public override System.Int32 GetHashCode(); // 0x3cbbbe4 } // UnityEngine.CoreModule.dll public struct UnityEngine.CombineInstance : { // Fields private System.Int32 m_MeshInstanceID; // 0x10 private System.Int32 m_SubMeshIndex; // 0x14 private UnityEngine.Matrix4x4 m_Transform; // 0x18 private UnityEngine.Vector4 m_LightmapScaleOffset; // 0x58 private UnityEngine.Vector4 m_RealtimeLightmapScaleOffset; // 0x68 // Methods public UnityEngine.Mesh get_mesh(); // 0x3cbbc2c public System.Void set_mesh(UnityEngine.Mesh value); // 0x3cbbc68 public System.Int32 get_subMeshIndex(); // 0x3cbbcf8 public System.Void set_subMeshIndex(System.Int32 value); // 0x3cbbd00 public UnityEngine.Matrix4x4 get_transform(); // 0x3cbbd08 public System.Void set_transform(UnityEngine.Matrix4x4 value); // 0x3cbbd24 public UnityEngine.Vector4 get_lightmapScaleOffset(); // 0x3cbbd40 public System.Void set_lightmapScaleOffset(UnityEngine.Vector4 value); // 0x3cbbd4c public UnityEngine.Vector4 get_realtimeLightmapScaleOffset(); // 0x3cbbd58 public System.Void set_realtimeLightmapScaleOffset(UnityEngine.Vector4 value); // 0x3cbbd64 } // UnityEngine.CoreModule.dll public class UnityEngine.Texture : UnityEngine.Object { // Fields public static readonly System.Int32 GenerateAllMips; // 0x0 // Methods protected System.Void .ctor(); // 0x3cbbd70 public static System.Int32 get_masterTextureLimit(); // 0x3cbbdc8 public static System.Void set_masterTextureLimit(System.Int32 value); // 0x3cbbdf0 public static System.Int32 get_globalMipmapLimit(); // 0x3cbbe2c public static System.Void set_globalMipmapLimit(System.Int32 value); // 0x3cbbe54 public System.Int32 get_mipmapCount(); // 0x3cbbe90 public static UnityEngine.AnisotropicFiltering get_anisotropicFiltering(); // 0x3cbbecc public static System.Void set_anisotropicFiltering(UnityEngine.AnisotropicFiltering value); // 0x3cbbef4 public static System.Void SetGlobalAnisotropicFilteringLimits(System.Int32 forcedMin, System.Int32 globalMax); // 0x3cbbf30 public virtual UnityEngine.Experimental.Rendering.GraphicsFormat get_graphicsFormat(); // 0x3cbbf74 private System.Int32 GetDataWidth(); // 0x3cbbfcc private System.Int32 GetDataHeight(); // 0x3cbc008 private UnityEngine.Rendering.TextureDimension GetDimension(); // 0x3cbc044 public virtual System.Int32 get_width(); // 0x3cbc080 public virtual System.Void set_width(System.Int32 value); // 0x3cbc0bc public virtual System.Int32 get_height(); // 0x3cbc0f4 public virtual System.Void set_height(System.Int32 value); // 0x3cbc130 public virtual UnityEngine.Rendering.TextureDimension get_dimension(); // 0x3cbc168 public virtual System.Void set_dimension(UnityEngine.Rendering.TextureDimension value); // 0x3cbc1a4 internal System.Boolean get_isNativeTexture(); // 0x3cbc1dc public virtual System.Boolean get_isReadable(); // 0x3cbc218 public UnityEngine.TextureWrapMode get_wrapMode(); // 0x3cbc254 public System.Void set_wrapMode(UnityEngine.TextureWrapMode value); // 0x3cbc290 public UnityEngine.TextureWrapMode get_wrapModeU(); // 0x3cbc2d4 public System.Void set_wrapModeU(UnityEngine.TextureWrapMode value); // 0x3cbc310 public UnityEngine.TextureWrapMode get_wrapModeV(); // 0x3cbc354 public System.Void set_wrapModeV(UnityEngine.TextureWrapMode value); // 0x3cbc390 public UnityEngine.TextureWrapMode get_wrapModeW(); // 0x3cbc3d4 public System.Void set_wrapModeW(UnityEngine.TextureWrapMode value); // 0x3cbc410 public UnityEngine.FilterMode get_filterMode(); // 0x3cbc454 public System.Void set_filterMode(UnityEngine.FilterMode value); // 0x3cbc490 public System.Int32 get_anisoLevel(); // 0x3cbc4d4 public System.Void set_anisoLevel(System.Int32 value); // 0x3cbc510 public System.Single get_mipMapBias(); // 0x3cbc554 public System.Void set_mipMapBias(System.Single value); // 0x3cbc590 public UnityEngine.Vector2 get_texelSize(); // 0x3cbc5dc public System.IntPtr GetNativeTexturePtr(); // 0x3cbc66c public System.Int32 GetNativeTextureID(); // 0x3cbc6a8 public System.UInt32 get_updateCount(); // 0x3cbc6ec public System.Void IncrementUpdateCount(); // 0x3cbc728 private System.Int32 Internal_GetActiveTextureColorSpace(); // 0x3cbc764 internal UnityEngine.ColorSpace get_activeTextureColorSpace(); // 0x3cbc7a0 private UnityEngine.TextureColorSpace Internal_GetStoredColorSpace(); // 0x3cbc7e8 public System.Boolean get_isDataSRGB(); // 0x3cbc824 public static System.UInt64 get_totalTextureMemory(); // 0x3cbc86c public static System.UInt64 get_desiredTextureMemory(); // 0x3cbc894 public static System.UInt64 get_targetTextureMemory(); // 0x3cbc8bc public static System.UInt64 get_currentTextureMemory(); // 0x3cbc8e4 public static System.UInt64 get_nonStreamingTextureMemory(); // 0x3cbc90c public static System.UInt64 get_streamingMipmapUploadCount(); // 0x3cbc934 public static System.UInt64 get_streamingRendererCount(); // 0x3cbc95c public static System.UInt64 get_streamingTextureCount(); // 0x3cbc984 public static System.UInt64 get_nonStreamingTextureCount(); // 0x3cbc9ac public static System.UInt64 get_streamingTexturePendingLoadCount(); // 0x3cbc9d4 public static System.UInt64 get_streamingTextureLoadingCount(); // 0x3cbc9fc public static System.Void SetStreamingTextureMaterialDebugProperties(); // 0x3cbca24 public static System.Boolean get_streamingTextureForceLoadAll(); // 0x3cbca4c public static System.Void set_streamingTextureForceLoadAll(System.Boolean value); // 0x3cbca74 public static System.Boolean get_streamingTextureDiscardUnusedMips(); // 0x3cbcab0 public static System.Void set_streamingTextureDiscardUnusedMips(System.Boolean value); // 0x3cbcad8 public static System.Boolean get_allowThreadedTextureCreation(); // 0x3cbcb14 public static System.Void set_allowThreadedTextureCreation(System.Boolean value); // 0x3cbcb3c internal System.UInt64 GetPixelDataSize(System.Int32 mipLevel, System.Int32 element); // 0x3cbcb78 internal System.UInt64 GetPixelDataOffset(System.Int32 mipLevel, System.Int32 element); // 0x3cbcbcc internal UnityEngine.TextureColorSpace GetTextureColorSpace(System.Boolean linear); // 0x3cbcc20 internal UnityEngine.TextureColorSpace GetTextureColorSpace(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3cbcc2c internal System.Boolean ValidateFormat(UnityEngine.RenderTextureFormat format); // 0x3cbcc8c internal System.Boolean ValidateFormat(UnityEngine.TextureFormat format); // 0x3cbcd78 internal System.Boolean ValidateFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.FormatUsage usage); // 0x3cbcf40 internal UnityEngine.UnityException CreateNonReadableException(UnityEngine.Texture t); // 0x3cbd100 internal UnityEngine.UnityException CreateNativeArrayLengthOverflowException(); // 0x3cbd1a0 private static System.Void .cctor(); // 0x3cbd20c private System.Void get_texelSize_Injected(out UnityEngine.Vector2& ret); // 0x3cbc628 } // UnityEngine.CoreModule.dll public enum UnityEngine.Texture2D.EXRFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Texture2D.EXRFlags None = 0; // 0x0 public const UnityEngine.Texture2D.EXRFlags OutputAsFloat = 1; // 0x0 public const UnityEngine.Texture2D.EXRFlags CompressZIP = 2; // 0x0 public const UnityEngine.Texture2D.EXRFlags CompressRLE = 4; // 0x0 public const UnityEngine.Texture2D.EXRFlags CompressPIZ = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Texture2D : UnityEngine.Texture { // Fields internal const System.Int32 streamingMipmapsPriorityMin; // 0x0 internal const System.Int32 streamingMipmapsPriorityMax; // 0x0 // Methods public UnityEngine.TextureFormat get_format(); // 0x3cbd258 public System.Boolean get_ignoreMipmapLimit(); // 0x3cbd294 public System.Void set_ignoreMipmapLimit(System.Boolean value); // 0x3cbd2d0 public System.String get_mipmapLimitGroup(); // 0x3cbd314 public System.Int32 get_activeMipmapLimit(); // 0x3cbd350 public static UnityEngine.Texture2D get_whiteTexture(); // 0x3cbd38c public static UnityEngine.Texture2D get_blackTexture(); // 0x3cbd3b4 public static UnityEngine.Texture2D get_redTexture(); // 0x3cbd3dc public static UnityEngine.Texture2D get_grayTexture(); // 0x3cbd404 public static UnityEngine.Texture2D get_linearGrayTexture(); // 0x3cbd42c public static UnityEngine.Texture2D get_normalTexture(); // 0x3cbd454 public System.Void Compress(System.Boolean highQuality); // 0x3cbd47c private static System.Boolean Internal_CreateImpl(UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName); // 0x3cbd4c0 private static System.Void Internal_Create(UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName); // 0x3cbd55c public override System.Boolean get_isReadable(); // 0x3cbd650 public System.Boolean get_vtOnly(); // 0x3cbd68c private System.Void ApplyImpl(System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable); // 0x3cbd6c8 private System.Boolean ReinitializeImpl(System.Int32 width, System.Int32 height); // 0x3cbd71c private System.Void SetPixelImpl(System.Int32 image, System.Int32 mip, System.Int32 x, System.Int32 y, UnityEngine.Color color); // 0x3cbd770 private UnityEngine.Color GetPixelImpl(System.Int32 image, System.Int32 mip, System.Int32 x, System.Int32 y); // 0x3cbd868 private UnityEngine.Color GetPixelBilinearImpl(System.Int32 image, System.Int32 mip, System.Single u, System.Single v); // 0x3cbd964 private System.Boolean ReinitializeWithFormatImpl(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean hasMipMap); // 0x3cbda60 private System.Boolean ReinitializeWithTextureFormatImpl(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Boolean hasMipMap); // 0x3cbdacc private System.Void ReadPixelsImpl(UnityEngine.Rect source, System.Int32 destX, System.Int32 destY, System.Boolean recalculateMipMaps); // 0x3cbdb38 private System.Void SetPixelsImpl(System.Int32 x, System.Int32 y, System.Int32 w, System.Int32 h, UnityEngine.Color[] pixel, System.Int32 miplevel, System.Int32 frame); // 0x3cbdc18 private System.Boolean LoadRawTextureDataImpl(System.IntPtr data, System.UInt64 size); // 0x3cbdca4 private System.Boolean LoadRawTextureDataImplArray(System.Byte[] data); // 0x3cbdcf8 private System.Boolean SetPixelDataImplArray(System.Array data, System.Int32 mipLevel, System.Int32 elementSize, System.Int32 dataArraySize, System.Int32 sourceDataStartIndex); // 0x3cbdd3c private System.Boolean SetPixelDataImpl(System.IntPtr data, System.Int32 mipLevel, System.Int32 elementSize, System.Int32 dataArraySize, System.Int32 sourceDataStartIndex); // 0x3cbddb0 private System.IntPtr GetWritableImageData(System.Int32 frame); // 0x3cbde24 private System.UInt64 GetRawImageDataSize(); // 0x3cbde68 private static System.Void GenerateAtlasImpl(UnityEngine.Vector2[] sizes, System.Int32 padding, System.Int32 atlasSize, [Out] UnityEngine.Rect[] rect); // 0x3cbdea4 internal System.Boolean get_isPreProcessed(); // 0x3cbdf00 public System.Boolean get_streamingMipmaps(); // 0x3cbdf3c public System.Int32 get_streamingMipmapsPriority(); // 0x3cbdf78 public System.Int32 get_requestedMipmapLevel(); // 0x3cbdfb4 public System.Void set_requestedMipmapLevel(System.Int32 value); // 0x3cbdff0 public System.Int32 get_minimumMipmapLevel(); // 0x3cbe034 public System.Void set_minimumMipmapLevel(System.Int32 value); // 0x3cbe070 internal System.Boolean get_loadAllMips(); // 0x3cbe0b4 internal System.Void set_loadAllMips(System.Boolean value); // 0x3cbe0f0 public System.Int32 get_calculatedMipmapLevel(); // 0x3cbe134 public System.Int32 get_desiredMipmapLevel(); // 0x3cbe170 public System.Int32 get_loadingMipmapLevel(); // 0x3cbe1ac public System.Int32 get_loadedMipmapLevel(); // 0x3cbe1e8 public System.Void ClearRequestedMipmapLevel(); // 0x3cbe224 public System.Boolean IsRequestedMipmapLevelLoaded(); // 0x3cbe260 public System.Void ClearMinimumMipmapLevel(); // 0x3cbe29c public System.Void UpdateExternalTexture(System.IntPtr nativeTex); // 0x3cbe2d8 private System.Void SetAllPixels32(UnityEngine.Color32[] colors, System.Int32 miplevel); // 0x3cbe31c private System.Void SetBlockOfPixels32(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color32[] colors, System.Int32 miplevel); // 0x3cbe370 public System.Byte[] GetRawTextureData(); // 0x3cbe3f4 public UnityEngine.Color[] GetPixels(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, System.Int32 miplevel); // 0x3cbe430 public UnityEngine.Color[] GetPixels(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight); // 0x3cbe4a4 public UnityEngine.Color32[] GetPixels32(System.Int32 miplevel); // 0x3cbe514 public UnityEngine.Color32[] GetPixels32(); // 0x3cbe558 public UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[] textures, System.Int32 padding, System.Int32 maximumAtlasSize, System.Boolean makeNoLongerReadable); // 0x3cbe598 public UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[] textures, System.Int32 padding, System.Int32 maximumAtlasSize); // 0x3cbe604 public UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[] textures, System.Int32 padding); // 0x3cbe664 internal System.Boolean ValidateFormat(UnityEngine.TextureFormat format, System.Int32 width, System.Int32 height); // 0x3cbe6c0 internal System.Boolean ValidateFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 width, System.Int32 height); // 0x3cbe7a0 internal System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount, System.IntPtr nativeTex, System.String mipmapLimitGroupName); // 0x3cbe8cc public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbe9c0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.DefaultFormat format, System.Int32 mipCount, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbeab0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.DefaultFormat format, System.Int32 mipCount, System.String mipmapLimitGroupName, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbeb18 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbea0c public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 mipCount, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbeb8c public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 mipCount, System.String mipmapLimitGroupName, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cbebb8 internal System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.IntPtr nativeTex, System.Boolean createUninitialized, System.Boolean ignoreMipmapLimit, System.String mipmapLimitGroupName); // 0x3cbebe0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear); // 0x3cbed84 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized); // 0x3cbedb0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized, System.Boolean ignoreMipmapLimit, System.String mipmapLimitGroupName); // 0x3cbeddc public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear); // 0x3cbee10 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear, System.Boolean createUninitialized); // 0x3cbeed0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain); // 0x3cbef9c public System.Void .ctor(System.Int32 width, System.Int32 height); // 0x3cbf058 public static UnityEngine.Texture2D CreateExternalTexture(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat format, System.Boolean mipChain, System.Boolean linear, System.IntPtr nativeTex); // 0x3cbf0f4 public System.Void SetPixel(System.Int32 x, System.Int32 y, UnityEngine.Color color); // 0x3cbf200 public System.Void SetPixel(System.Int32 x, System.Int32 y, UnityEngine.Color color, System.Int32 mipLevel); // 0x3cbf29c public System.Void SetPixels(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color[] colors, System.Int32 miplevel); // 0x3cbf344 public System.Void SetPixels(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color[] colors); // 0x3cbf404 public System.Void SetPixels(UnityEngine.Color[] colors, System.Int32 miplevel); // 0x3cbf40c public System.Void SetPixels(UnityEngine.Color[] colors); // 0x3cbf484 public UnityEngine.Color GetPixel(System.Int32 x, System.Int32 y); // 0x3cbf4e0 public UnityEngine.Color GetPixel(System.Int32 x, System.Int32 y, System.Int32 mipLevel); // 0x3cbf54c public UnityEngine.Color GetPixelBilinear(System.Single u, System.Single v); // 0x3cbf5c4 public UnityEngine.Color GetPixelBilinear(System.Single u, System.Single v, System.Int32 mipLevel); // 0x3cbf62c public System.Void LoadRawTextureData(System.IntPtr data, System.Int32 size); // 0x3cbf6a0 public System.Void LoadRawTextureData(System.Byte[] data); // 0x3cbf7ec public System.Void LoadRawTextureData(Unity.Collections.NativeArray<T> data); // 0x1ce0384 public System.Void SetPixelData(T[] data, System.Int32 mipLevel, System.Int32 sourceDataStartIndex); // 0x0 public System.Void SetPixelData(Unity.Collections.NativeArray<T> data, System.Int32 mipLevel, System.Int32 sourceDataStartIndex); // 0x1ce0384 public Unity.Collections.NativeArray<T> GetPixelData(System.Int32 mipLevel); // 0x1ce0384 public Unity.Collections.NativeArray<T> GetRawTextureData(); // 0x1ce0384 public System.Void Apply(System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable); // 0x3cbf914 public System.Void Apply(System.Boolean updateMipmaps); // 0x3cbf9a0 public System.Void Apply(); // 0x3cbf9ac public System.Boolean Reinitialize(System.Int32 width, System.Int32 height); // 0x3cbf9b8 public System.Boolean Reinitialize(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat format, System.Boolean hasMipMap); // 0x3cbfa44 public System.Boolean Reinitialize(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean hasMipMap); // 0x3cbfab0 public System.Boolean Resize(System.Int32 width, System.Int32 height); // 0x3cbfb54 public System.Boolean Resize(System.Int32 width, System.Int32 height, UnityEngine.TextureFormat format, System.Boolean hasMipMap); // 0x3cbfb58 public System.Boolean Resize(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean hasMipMap); // 0x3cbfbc4 public System.Void ReadPixels(UnityEngine.Rect source, System.Int32 destX, System.Int32 destY, System.Boolean recalculateMipMaps); // 0x3cbfbcc public System.Void ReadPixels(UnityEngine.Rect source, System.Int32 destX, System.Int32 destY); // 0x3cbfc6c public static System.Boolean GenerateAtlas(UnityEngine.Vector2[] sizes, System.Int32 padding, System.Int32 atlasSize, System.Collections.Generic.List<UnityEngine.Rect> results); // 0x3cbfc74 public System.Void SetPixels32(UnityEngine.Color32[] colors, System.Int32 miplevel); // 0x3cbfe30 public System.Void SetPixels32(UnityEngine.Color32[] colors); // 0x3cbfe84 public System.Void SetPixels32(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color32[] colors, System.Int32 miplevel); // 0x3cbfecc public System.Void SetPixels32(System.Int32 x, System.Int32 y, System.Int32 blockWidth, System.Int32 blockHeight, UnityEngine.Color32[] colors); // 0x3cbff50 public UnityEngine.Color[] GetPixels(System.Int32 miplevel); // 0x3cbffc8 public UnityEngine.Color[] GetPixels(); // 0x3cc0054 private System.Void SetPixelImpl_Injected(System.Int32 image, System.Int32 mip, System.Int32 x, System.Int32 y, ref UnityEngine.Color& color); // 0x3cbd7f4 private System.Void GetPixelImpl_Injected(System.Int32 image, System.Int32 mip, System.Int32 x, System.Int32 y, out UnityEngine.Color& ret); // 0x3cbd8f0 private System.Void GetPixelBilinearImpl_Injected(System.Int32 image, System.Int32 mip, System.Single u, System.Single v, out UnityEngine.Color& ret); // 0x3cbd9ec private System.Void ReadPixelsImpl_Injected(ref UnityEngine.Rect& source, System.Int32 destX, System.Int32 destY, System.Boolean recalculateMipMaps); // 0x3cbdbac } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Cubemap : UnityEngine.Texture { // Fields // Methods private static System.Boolean Internal_CreateImpl(UnityEngine.Cubemap mono, System.Int32 ext, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex); // 0x3cc005c private static System.Void Internal_Create(UnityEngine.Cubemap mono, System.Int32 ext, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex); // 0x3cc00e0 public override System.Boolean get_isReadable(); // 0x3cc01b4 internal System.Boolean ValidateFormat(UnityEngine.TextureFormat format, System.Int32 width); // 0x3cc01f0 internal System.Boolean ValidateFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 width); // 0x3cc02bc public System.Void .ctor(System.Int32 width, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc03dc public System.Void .ctor(System.Int32 width, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc04a0 public System.Void .ctor(System.Int32 width, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc0418 public System.Void .ctor(System.Int32 width, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc04ec internal System.Void .ctor(System.Int32 width, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.IntPtr nativeTex, System.Boolean createUninitialized); // 0x3cc061c public System.Void .ctor(System.Int32 width, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain); // 0x3cc0778 public System.Void .ctor(System.Int32 width, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean createUninitialized); // 0x3cc080c public System.Void .ctor(System.Int32 width, UnityEngine.TextureFormat format, System.Int32 mipCount); // 0x3cc08ac public System.Void .ctor(System.Int32 width, UnityEngine.TextureFormat format, System.Int32 mipCount, System.Boolean createUninitialized); // 0x3cc08b8 private static System.Void ValidateIsNotCrunched(UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc05c8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Texture3D : UnityEngine.Texture { // Fields // Methods public System.Int32 get_depth(); // 0x3cc08c4 public UnityEngine.TextureFormat get_format(); // 0x3cc0900 public override System.Boolean get_isReadable(); // 0x3cc093c private System.Void SetPixelImpl(System.Int32 mip, System.Int32 x, System.Int32 y, System.Int32 z, UnityEngine.Color color); // 0x3cc0978 private UnityEngine.Color GetPixelImpl(System.Int32 mip, System.Int32 x, System.Int32 y, System.Int32 z); // 0x3cc0a70 private UnityEngine.Color GetPixelBilinearImpl(System.Int32 mip, System.Single u, System.Single v, System.Single w); // 0x3cc0b6c private static System.Boolean Internal_CreateImpl(UnityEngine.Texture3D mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex); // 0x3cc0c70 private static System.Void Internal_Create(UnityEngine.Texture3D mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex); // 0x3cc0d0c public System.Void UpdateExternalTexture(System.IntPtr nativeTex); // 0x3cc0e00 private System.Void ApplyImpl(System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable); // 0x3cc0e44 public UnityEngine.Color[] GetPixels(System.Int32 miplevel); // 0x3cc0e98 public UnityEngine.Color[] GetPixels(); // 0x3cc0edc public UnityEngine.Color32[] GetPixels32(System.Int32 miplevel); // 0x3cc0f1c public UnityEngine.Color32[] GetPixels32(); // 0x3cc0f60 public System.Void SetPixels(UnityEngine.Color[] colors, System.Int32 miplevel); // 0x3cc0fa0 public System.Void SetPixels(UnityEngine.Color[] colors); // 0x3cc0ff4 public System.Void SetPixels32(UnityEngine.Color32[] colors, System.Int32 miplevel); // 0x3cc103c public System.Void SetPixels32(UnityEngine.Color32[] colors); // 0x3cc1090 private System.Boolean SetPixelDataImplArray(System.Array data, System.Int32 mipLevel, System.Int32 elementSize, System.Int32 dataArraySize, System.Int32 sourceDataStartIndex); // 0x3cc10d8 private System.Boolean SetPixelDataImpl(System.IntPtr data, System.Int32 mipLevel, System.Int32 elementSize, System.Int32 dataArraySize, System.Int32 sourceDataStartIndex); // 0x3cc114c private System.IntPtr GetImageDataPointer(); // 0x3cc11c0 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc11fc public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc12f0 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc1250 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc1354 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount); // 0x3cc1494 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.IntPtr nativeTex); // 0x3cc14b4 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.IntPtr nativeTex, System.Boolean createUninitialized); // 0x3cc14d0 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain); // 0x3cc1634 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean createUninitialized); // 0x3cc16ec public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.IntPtr nativeTex); // 0x3cc17b0 public static UnityEngine.Texture3D CreateExternalTexture(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat format, System.Boolean mipChain, System.IntPtr nativeTex); // 0x3cc1874 public System.Void Apply(System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable); // 0x3cc1978 public System.Void Apply(System.Boolean updateMipmaps); // 0x3cc1a04 public System.Void Apply(); // 0x3cc1a10 public System.Void SetPixel(System.Int32 x, System.Int32 y, System.Int32 z, UnityEngine.Color color); // 0x3cc1a1c public System.Void SetPixel(System.Int32 x, System.Int32 y, System.Int32 z, UnityEngine.Color color, System.Int32 mipLevel); // 0x3cc1ac4 public UnityEngine.Color GetPixel(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3cc1b70 public UnityEngine.Color GetPixel(System.Int32 x, System.Int32 y, System.Int32 z, System.Int32 mipLevel); // 0x3cc1be8 public UnityEngine.Color GetPixelBilinear(System.Single u, System.Single v, System.Single w); // 0x3cc1c64 public UnityEngine.Color GetPixelBilinear(System.Single u, System.Single v, System.Single w, System.Int32 mipLevel); // 0x3cc1cd8 public System.Void SetPixelData(T[] data, System.Int32 mipLevel, System.Int32 sourceDataStartIndex); // 0x0 public System.Void SetPixelData(Unity.Collections.NativeArray<T> data, System.Int32 mipLevel, System.Int32 sourceDataStartIndex); // 0x1ce0384 public Unity.Collections.NativeArray<T> GetPixelData(System.Int32 mipLevel); // 0x1ce0384 private static System.Void ValidateIsNotCrunched(UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc1440 private System.Void SetPixelImpl_Injected(System.Int32 mip, System.Int32 x, System.Int32 y, System.Int32 z, ref UnityEngine.Color& color); // 0x3cc09fc private System.Void GetPixelImpl_Injected(System.Int32 mip, System.Int32 x, System.Int32 y, System.Int32 z, out UnityEngine.Color& ret); // 0x3cc0af8 private System.Void GetPixelBilinearImpl_Injected(System.Int32 mip, System.Single u, System.Single v, System.Single w, out UnityEngine.Color& ret); // 0x3cc0bf4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Texture2DArray : UnityEngine.Texture { // Fields // Methods public static System.Int32 get_allSlices(); // 0x3cc1d58 public override System.Boolean get_isReadable(); // 0x3cc1d80 private static System.Boolean Internal_CreateImpl(UnityEngine.Texture2DArray mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc1dbc private static System.Void Internal_Create(UnityEngine.Texture2DArray mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc1e48 internal System.Boolean ValidateFormat(UnityEngine.TextureFormat format, System.Int32 width, System.Int32 height); // 0x3cc1f24 internal System.Boolean ValidateFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 width, System.Int32 height); // 0x3cc2060 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc21ac public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc22a0 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc2200 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc2408 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized); // 0x3cc2500 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear); // 0x3cc2690 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear, System.Boolean createUninitialized); // 0x3cc26b0 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear); // 0x3cc276c public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain); // 0x3cc2830 private static System.Void ValidateIsNotCrunched(UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc23b4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.CubemapArray : UnityEngine.Texture { // Fields // Methods public override System.Boolean get_isReadable(); // 0x3cc28e8 private static System.Boolean Internal_CreateImpl(UnityEngine.CubemapArray mono, System.Int32 ext, System.Int32 count, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc2924 private static System.Void Internal_Create(UnityEngine.CubemapArray mono, System.Int32 ext, System.Int32 count, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc29a8 public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc2a7c public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.Experimental.Rendering.DefaultFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc2b58 public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc2ac8 public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.Int32 mipCount); // 0x3cc2bac public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized); // 0x3cc2cfc public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear); // 0x3cc2e80 public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear, System.Boolean createUninitialized); // 0x3cc2e8c public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear); // 0x3cc2f40 public System.Void .ctor(System.Int32 width, System.Int32 cubemapCount, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain); // 0x3cc2fe8 private static System.Void ValidateIsNotCrunched(UnityEngine.Experimental.Rendering.TextureCreationFlags flags); // 0x3cc2ca8 } // UnityEngine.CoreModule.dll public class UnityEngine.RenderTexture : UnityEngine.Texture { // Fields // Methods public override System.Int32 get_width(); // 0x3cc308c public override System.Void set_width(System.Int32 value); // 0x3cc30c8 public override System.Int32 get_height(); // 0x3cc310c public override System.Void set_height(System.Int32 value); // 0x3cc3148 public override UnityEngine.Rendering.TextureDimension get_dimension(); // 0x3cc318c public override System.Void set_dimension(UnityEngine.Rendering.TextureDimension value); // 0x3cc31c8 private UnityEngine.Experimental.Rendering.GraphicsFormat GetColorFormat(System.Boolean suppressWarnings); // 0x3cc320c private System.Void SetColorFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3cc3250 public UnityEngine.Experimental.Rendering.GraphicsFormat get_graphicsFormat(); // 0x3cc3294 public System.Void set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value); // 0x3cc32d4 public System.Boolean get_useMipMap(); // 0x3cc3318 public System.Void set_useMipMap(System.Boolean value); // 0x3cc3354 public System.Boolean get_sRGB(); // 0x3cc3398 public UnityEngine.VRTextureUsage get_vrUsage(); // 0x3cc33d4 public System.Void set_vrUsage(UnityEngine.VRTextureUsage value); // 0x3cc3410 public UnityEngine.RenderTextureMemoryless get_memorylessMode(); // 0x3cc3454 public System.Void set_memorylessMode(UnityEngine.RenderTextureMemoryless value); // 0x3cc3490 public UnityEngine.RenderTextureFormat get_format(); // 0x3cc34d4 public System.Void set_format(UnityEngine.RenderTextureFormat value); // 0x3cc3668 public UnityEngine.Experimental.Rendering.GraphicsFormat get_stencilFormat(); // 0x3cc3730 public System.Void set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value); // 0x3cc376c public UnityEngine.Experimental.Rendering.GraphicsFormat get_depthStencilFormat(); // 0x3cc37b0 public System.Void set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value); // 0x3cc37ec public System.Boolean get_autoGenerateMips(); // 0x3cc3830 public System.Void set_autoGenerateMips(System.Boolean value); // 0x3cc386c public System.Int32 get_volumeDepth(); // 0x3cc38b0 public System.Void set_volumeDepth(System.Int32 value); // 0x3cc38ec public System.Int32 get_antiAliasing(); // 0x3cc3930 public System.Void set_antiAliasing(System.Int32 value); // 0x3cc396c public System.Boolean get_bindTextureMS(); // 0x3cc39b0 public System.Void set_bindTextureMS(System.Boolean value); // 0x3cc39ec public System.Boolean get_enableRandomWrite(); // 0x3cc3a30 public System.Void set_enableRandomWrite(System.Boolean value); // 0x3cc3a6c public System.Boolean get_useDynamicScale(); // 0x3cc3ab0 public System.Void set_useDynamicScale(System.Boolean value); // 0x3cc3aec private System.Boolean GetIsPowerOfTwo(); // 0x3cc3b30 public System.Boolean get_isPowerOfTwo(); // 0x3cc3b6c public System.Void set_isPowerOfTwo(System.Boolean value); // 0x3cc3ba8 private static UnityEngine.RenderTexture GetActive(); // 0x3cc3bac private static System.Void SetActive(UnityEngine.RenderTexture rt); // 0x3cc3bd4 public static UnityEngine.RenderTexture get_active(); // 0x3cc3c10 public static System.Void set_active(UnityEngine.RenderTexture value); // 0x3cc3c38 private UnityEngine.RenderBuffer GetColorBuffer(); // 0x3cc3c74 private UnityEngine.RenderBuffer GetDepthBuffer(); // 0x3cc3d0c private System.Void SetMipMapCount(System.Int32 count); // 0x3cc3da4 private System.Void SetShadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode samplingMode); // 0x3cc3de8 public UnityEngine.RenderBuffer get_colorBuffer(); // 0x3cc3e2c public UnityEngine.RenderBuffer get_depthBuffer(); // 0x3cc3e30 public System.IntPtr GetNativeDepthBufferPtr(); // 0x3cc3e34 public System.Void DiscardContents(System.Boolean discardColor, System.Boolean discardDepth); // 0x3cc3e70 public System.Void MarkRestoreExpected(); // 0x3cc3ec4 public System.Void DiscardContents(); // 0x3cc3f00 private System.Void ResolveAA(); // 0x3cc3f44 private System.Void ResolveAATo(UnityEngine.RenderTexture rt); // 0x3cc3f80 public System.Void ResolveAntiAliasedSurface(); // 0x3cc3fc4 public System.Void ResolveAntiAliasedSurface(UnityEngine.RenderTexture target); // 0x3cc4000 public System.Void SetGlobalShaderProperty(System.String propertyName); // 0x3cc4044 public System.Boolean Create(); // 0x3cc4088 public System.Void Release(); // 0x3cc40c4 public System.Boolean IsCreated(); // 0x3cc4100 public System.Void GenerateMips(); // 0x3cc413c public System.Void ConvertToEquirect(UnityEngine.RenderTexture equirect, UnityEngine.Camera.MonoOrStereoscopicEye eye); // 0x3cc4178 internal System.Void SetSRGBReadWrite(System.Boolean srgb); // 0x3cc41cc private static System.Void Internal_Create(UnityEngine.RenderTexture rt); // 0x3cc4210 public static System.Boolean SupportsStencil(UnityEngine.RenderTexture rt); // 0x3cc424c private System.Void SetRenderTextureDescriptor(UnityEngine.RenderTextureDescriptor desc); // 0x3cc4288 private UnityEngine.RenderTextureDescriptor GetDescriptor(); // 0x3cc35f0 private static UnityEngine.RenderTexture GetTemporary_Internal(UnityEngine.RenderTextureDescriptor desc); // 0x3cc4354 public static System.Void ReleaseTemporary(UnityEngine.RenderTexture temp); // 0x3cc43cc public System.Int32 get_depth(); // 0x3cc4408 public System.Void set_depth(System.Int32 value); // 0x3cc4444 protected internal System.Void .ctor(); // 0x3cc4488 public System.Void .ctor(UnityEngine.RenderTextureDescriptor desc); // 0x3cc44e0 public System.Void .ctor(UnityEngine.RenderTexture textureToCopy); // 0x3cc49c4 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.DefaultFormat format); // 0x3cc4bb4 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3cc4ee4 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 mipCount); // 0x3cc4f74 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat, System.Int32 mipCount); // 0x3cc4cd8 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat); // 0x3cc5214 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite); // 0x3cc52a4 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.RenderTextureFormat format); // 0x3cc5534 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth); // 0x3cc5668 public System.Void .ctor(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.RenderTextureFormat format, System.Int32 mipCount); // 0x3cc55c4 private System.Void Initialize(System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 mipCount); // 0x3cc5350 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormatLegacy(System.Int32 depthBits, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat); // 0x3cc5190 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormatLegacy(System.Int32 depthBits, UnityEngine.RenderTextureFormat format); // 0x3cc57c4 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormatLegacy(System.Int32 depthBits, UnityEngine.Experimental.Rendering.DefaultFormat format); // 0x3cc5850 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormatLegacy(System.Int32 depthBits, System.Boolean requestedShadowMap); // 0x3cc57d0 public UnityEngine.RenderTextureDescriptor get_descriptor(); // 0x3cc4b30 public System.Void set_descriptor(UnityEngine.RenderTextureDescriptor value); // 0x3cc585c private static System.Void ValidateRenderTextureDesc(UnityEngine.RenderTextureDescriptor desc); // 0x3cc45dc internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDefaultColorFormat(UnityEngine.Experimental.Rendering.DefaultFormat format); // 0x3cc4c88 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDefaultDepthStencilFormat(UnityEngine.Experimental.Rendering.DefaultFormat format, System.Int32 depth); // 0x3cc4cb0 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetCompatibleFormat(UnityEngine.RenderTextureFormat renderTextureFormat, UnityEngine.RenderTextureReadWrite readWrite); // 0x3cc5670 public static UnityEngine.RenderTexture GetTemporary(UnityEngine.RenderTextureDescriptor desc); // 0x3cc58ec private static UnityEngine.RenderTexture GetTemporaryImpl(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale); // 0x3cc598c public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale); // 0x3cc5b00 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage); // 0x3cc5b6c public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode); // 0x3cc5be0 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing); // 0x3cc5c48 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3cc5cac public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage, System.Boolean useDynamicScale); // 0x3cc5d04 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode, UnityEngine.VRTextureUsage vrUsage); // 0x3cc5d90 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, UnityEngine.RenderTextureMemoryless memorylessMode); // 0x3cc5dac public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing); // 0x3cc5dcc public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite); // 0x3cc5df0 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.RenderTextureFormat format); // 0x3cc5e18 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height, System.Int32 depthBuffer); // 0x3cc5e44 public static UnityEngine.RenderTexture GetTemporary(System.Int32 width, System.Int32 height); // 0x3cc5e74 public System.Boolean get_isCubemap(); // 0x3cc5ea8 public System.Void set_isCubemap(System.Boolean value); // 0x3cc5ec8 public System.Boolean get_isVolume(); // 0x3cc5ef4 public System.Void set_isVolume(System.Boolean value); // 0x3cc5f14 public static System.Boolean get_enabled(); // 0x3cc5f3c public static System.Void set_enabled(System.Boolean value); // 0x3cc5f44 public UnityEngine.Vector2 GetTexelOffset(); // 0x3cc5f48 private System.Void GetColorBuffer_Injected(out UnityEngine.RenderBuffer& ret); // 0x3cc3cc8 private System.Void GetDepthBuffer_Injected(out UnityEngine.RenderBuffer& ret); // 0x3cc3d60 private System.Void SetRenderTextureDescriptor_Injected(ref UnityEngine.RenderTextureDescriptor& desc); // 0x3cc42cc private System.Void GetDescriptor_Injected(out UnityEngine.RenderTextureDescriptor& ret); // 0x3cc4310 private static UnityEngine.RenderTexture GetTemporary_Internal_Injected(ref UnityEngine.RenderTextureDescriptor& desc); // 0x3cc4390 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.CustomRenderTexture : UnityEngine.RenderTexture { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.RenderTextureDescriptor : { // Fields private System.Int32 <width>k__BackingField; // 0x10 private System.Int32 <height>k__BackingField; // 0x14 private System.Int32 <msaaSamples>k__BackingField; // 0x18 private System.Int32 <volumeDepth>k__BackingField; // 0x1c private System.Int32 <mipCount>k__BackingField; // 0x20 private UnityEngine.Experimental.Rendering.GraphicsFormat _graphicsFormat; // 0x24 private UnityEngine.Experimental.Rendering.GraphicsFormat <stencilFormat>k__BackingField; // 0x28 private UnityEngine.Experimental.Rendering.GraphicsFormat <depthStencilFormat>k__BackingField; // 0x2c private UnityEngine.Rendering.TextureDimension <dimension>k__BackingField; // 0x30 private UnityEngine.Rendering.ShadowSamplingMode <shadowSamplingMode>k__BackingField; // 0x34 private UnityEngine.VRTextureUsage <vrUsage>k__BackingField; // 0x38 private UnityEngine.RenderTextureCreationFlags _flags; // 0x3c private UnityEngine.RenderTextureMemoryless <memoryless>k__BackingField; // 0x40 // Methods public System.Int32 get_width(); // 0x3cc5f88 public System.Void set_width(System.Int32 value); // 0x3cc5f90 public System.Int32 get_height(); // 0x3cc5f98 public System.Void set_height(System.Int32 value); // 0x3cc5fa0 public System.Int32 get_msaaSamples(); // 0x3cc5fa8 public System.Void set_msaaSamples(System.Int32 value); // 0x3cc5fb0 public System.Int32 get_volumeDepth(); // 0x3cc5fb8 public System.Void set_volumeDepth(System.Int32 value); // 0x3cc5fc0 public System.Void set_mipCount(System.Int32 value); // 0x3cc5fc8 public UnityEngine.Experimental.Rendering.GraphicsFormat get_graphicsFormat(); // 0x3cc58e4 public System.Void set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value); // 0x3cc5fd0 public UnityEngine.Experimental.Rendering.GraphicsFormat get_depthStencilFormat(); // 0x3cc6108 public System.Void set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value); // 0x3cc6110 public UnityEngine.RenderTextureFormat get_colorFormat(); // 0x3cc6118 public System.Void set_colorFormat(UnityEngine.RenderTextureFormat value); // 0x3cc6194 public System.Boolean get_sRGB(); // 0x3cc6224 public System.Void set_sRGB(System.Boolean value); // 0x3cc6280 public System.Int32 get_depthBufferBits(); // 0x3cc6088 public System.Void set_depthBufferBits(System.Int32 value); // 0x3cc60e4 public UnityEngine.Rendering.TextureDimension get_dimension(); // 0x3cc6370 public System.Void set_dimension(UnityEngine.Rendering.TextureDimension value); // 0x3cc6378 public UnityEngine.Rendering.ShadowSamplingMode get_shadowSamplingMode(); // 0x3cc6380 public System.Void set_shadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode value); // 0x3cc6388 public UnityEngine.VRTextureUsage get_vrUsage(); // 0x3cc6390 public System.Void set_vrUsage(UnityEngine.VRTextureUsage value); // 0x3cc6398 public UnityEngine.RenderTextureMemoryless get_memoryless(); // 0x3cc63a0 public System.Void set_memoryless(UnityEngine.RenderTextureMemoryless value); // 0x3cc63a8 public System.Void .ctor(System.Int32 width, System.Int32 height); // 0x3cc63b0 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.RenderTextureFormat colorFormat); // 0x3cc63bc public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.RenderTextureFormat colorFormat, System.Int32 depthBufferBits); // 0x3cc63c4 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.RenderTextureFormat colorFormat, System.Int32 depthBufferBits, System.Int32 mipCount); // 0x3cc6458 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.RenderTextureFormat colorFormat, System.Int32 depthBufferBits, System.Int32 mipCount, UnityEngine.RenderTextureReadWrite readWrite); // 0x3cc6460 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat); // 0x3cc5a24 public System.Void .ctor(System.Int32 width, System.Int32 height, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat, System.Int32 mipCount); // 0x3cc6578 private System.Void SetOrClearRenderTextureCreationFlag(System.Boolean value, UnityEngine.RenderTextureCreationFlags flag); // 0x3cc606c public System.Boolean get_useMipMap(); // 0x3cc65d4 public System.Void set_useMipMap(System.Boolean value); // 0x3cc65e0 public System.Boolean get_autoGenerateMips(); // 0x3cc65f0 public System.Void set_autoGenerateMips(System.Boolean value); // 0x3cc65fc public System.Boolean get_enableRandomWrite(); // 0x3cc661c public System.Void set_enableRandomWrite(System.Boolean value); // 0x3cc6628 internal System.Void set_createdFromScript(System.Boolean value); // 0x3cc596c public System.Void set_useDynamicScale(System.Boolean value); // 0x3cc5ae0 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.Hash128 : System.IComparable, System.IComparable<UnityEngine.Hash128>, System.IEquatable<UnityEngine.Hash128> { // Fields internal System.UInt64 u64_0; // 0x10 internal System.UInt64 u64_1; // 0x18 // Methods public System.Void .ctor(System.UInt32 u32_0, System.UInt32 u32_1, System.UInt32 u32_2, System.UInt32 u32_3); // 0x3cc6648 public System.Void .ctor(System.UInt64 u64_0, System.UInt64 u64_1); // 0x3cc6660 public System.Int32 CompareTo(UnityEngine.Hash128 rhs); // 0x3cc6668 public override System.String ToString(); // 0x3cc6710 public static UnityEngine.Hash128 Parse(System.String hashString); // 0x3cc675c private static System.String Hash128ToStringImpl(UnityEngine.Hash128 hash); // 0x3cc671c public override System.Boolean Equals(System.Object obj); // 0x3cc6830 public System.Boolean Equals(UnityEngine.Hash128 obj); // 0x3cc68cc public override System.Int32 GetHashCode(); // 0x3cc68e8 public System.Int32 CompareTo(System.Object obj); // 0x3cc691c public static System.Boolean op_Equality(UnityEngine.Hash128 hash1, UnityEngine.Hash128 hash2); // 0x3cc68b4 public static System.Boolean op_LessThan(UnityEngine.Hash128 x, UnityEngine.Hash128 y); // 0x3cc66bc public static System.Boolean op_GreaterThan(UnityEngine.Hash128 x, UnityEngine.Hash128 y); // 0x3cc66d4 private static System.Void Parse_Injected(System.String hashString, out UnityEngine.Hash128& ret); // 0x3cc67b0 private static System.String Hash128ToStringImpl_Injected(ref UnityEngine.Hash128& hash); // 0x3cc67f4 } // UnityEngine.CoreModule.dll public enum UnityEngine.CursorMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CursorMode Auto = 0; // 0x0 public const UnityEngine.CursorMode ForceSoftware = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.CursorLockMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CursorLockMode None = 0; // 0x0 public const UnityEngine.CursorLockMode Locked = 1; // 0x0 public const UnityEngine.CursorLockMode Confined = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Cursor : System.Object { // Fields // Methods private static System.Void SetCursor(UnityEngine.Texture2D texture, UnityEngine.CursorMode cursorMode); // 0x3cc69d8 public static System.Void SetCursor(UnityEngine.Texture2D texture, UnityEngine.Vector2 hotspot, UnityEngine.CursorMode cursorMode); // 0x3cc6a30 public static System.Boolean get_visible(); // 0x3cc6adc public static System.Void set_visible(System.Boolean value); // 0x3cc6b04 public static UnityEngine.CursorLockMode get_lockState(); // 0x3cc6b40 public static System.Void set_lockState(UnityEngine.CursorLockMode value); // 0x3cc6b68 public System.Void .ctor(); // 0x3cc6ba4 private static System.Void SetCursor_Injected(UnityEngine.Texture2D texture, ref UnityEngine.Vector2& hotspot, UnityEngine.CursorMode cursorMode); // 0x3cc6a88 } // UnityEngine.CoreModule.dll public enum UnityEngine.KeyCode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.KeyCode None = 0; // 0x0 public const UnityEngine.KeyCode Backspace = 8; // 0x0 public const UnityEngine.KeyCode Delete = 127; // 0x0 public const UnityEngine.KeyCode Tab = 9; // 0x0 public const UnityEngine.KeyCode Clear = 12; // 0x0 public const UnityEngine.KeyCode Return = 13; // 0x0 public const UnityEngine.KeyCode Pause = 19; // 0x0 public const UnityEngine.KeyCode Escape = 27; // 0x0 public const UnityEngine.KeyCode Space = 32; // 0x0 public const UnityEngine.KeyCode Keypad0 = 256; // 0x0 public const UnityEngine.KeyCode Keypad1 = 257; // 0x0 public const UnityEngine.KeyCode Keypad2 = 258; // 0x0 public const UnityEngine.KeyCode Keypad3 = 259; // 0x0 public const UnityEngine.KeyCode Keypad4 = 260; // 0x0 public const UnityEngine.KeyCode Keypad5 = 261; // 0x0 public const UnityEngine.KeyCode Keypad6 = 262; // 0x0 public const UnityEngine.KeyCode Keypad7 = 263; // 0x0 public const UnityEngine.KeyCode Keypad8 = 264; // 0x0 public const UnityEngine.KeyCode Keypad9 = 265; // 0x0 public const UnityEngine.KeyCode KeypadPeriod = 266; // 0x0 public const UnityEngine.KeyCode KeypadDivide = 267; // 0x0 public const UnityEngine.KeyCode KeypadMultiply = 268; // 0x0 public const UnityEngine.KeyCode KeypadMinus = 269; // 0x0 public const UnityEngine.KeyCode KeypadPlus = 270; // 0x0 public const UnityEngine.KeyCode KeypadEnter = 271; // 0x0 public const UnityEngine.KeyCode KeypadEquals = 272; // 0x0 public const UnityEngine.KeyCode UpArrow = 273; // 0x0 public const UnityEngine.KeyCode DownArrow = 274; // 0x0 public const UnityEngine.KeyCode RightArrow = 275; // 0x0 public const UnityEngine.KeyCode LeftArrow = 276; // 0x0 public const UnityEngine.KeyCode Insert = 277; // 0x0 public const UnityEngine.KeyCode Home = 278; // 0x0 public const UnityEngine.KeyCode End = 279; // 0x0 public const UnityEngine.KeyCode PageUp = 280; // 0x0 public const UnityEngine.KeyCode PageDown = 281; // 0x0 public const UnityEngine.KeyCode F1 = 282; // 0x0 public const UnityEngine.KeyCode F2 = 283; // 0x0 public const UnityEngine.KeyCode F3 = 284; // 0x0 public const UnityEngine.KeyCode F4 = 285; // 0x0 public const UnityEngine.KeyCode F5 = 286; // 0x0 public const UnityEngine.KeyCode F6 = 287; // 0x0 public const UnityEngine.KeyCode F7 = 288; // 0x0 public const UnityEngine.KeyCode F8 = 289; // 0x0 public const UnityEngine.KeyCode F9 = 290; // 0x0 public const UnityEngine.KeyCode F10 = 291; // 0x0 public const UnityEngine.KeyCode F11 = 292; // 0x0 public const UnityEngine.KeyCode F12 = 293; // 0x0 public const UnityEngine.KeyCode F13 = 294; // 0x0 public const UnityEngine.KeyCode F14 = 295; // 0x0 public const UnityEngine.KeyCode F15 = 296; // 0x0 public const UnityEngine.KeyCode Alpha0 = 48; // 0x0 public const UnityEngine.KeyCode Alpha1 = 49; // 0x0 public const UnityEngine.KeyCode Alpha2 = 50; // 0x0 public const UnityEngine.KeyCode Alpha3 = 51; // 0x0 public const UnityEngine.KeyCode Alpha4 = 52; // 0x0 public const UnityEngine.KeyCode Alpha5 = 53; // 0x0 public const UnityEngine.KeyCode Alpha6 = 54; // 0x0 public const UnityEngine.KeyCode Alpha7 = 55; // 0x0 public const UnityEngine.KeyCode Alpha8 = 56; // 0x0 public const UnityEngine.KeyCode Alpha9 = 57; // 0x0 public const UnityEngine.KeyCode Exclaim = 33; // 0x0 public const UnityEngine.KeyCode DoubleQuote = 34; // 0x0 public const UnityEngine.KeyCode Hash = 35; // 0x0 public const UnityEngine.KeyCode Dollar = 36; // 0x0 public const UnityEngine.KeyCode Percent = 37; // 0x0 public const UnityEngine.KeyCode Ampersand = 38; // 0x0 public const UnityEngine.KeyCode Quote = 39; // 0x0 public const UnityEngine.KeyCode LeftParen = 40; // 0x0 public const UnityEngine.KeyCode RightParen = 41; // 0x0 public const UnityEngine.KeyCode Asterisk = 42; // 0x0 public const UnityEngine.KeyCode Plus = 43; // 0x0 public const UnityEngine.KeyCode Comma = 44; // 0x0 public const UnityEngine.KeyCode Minus = 45; // 0x0 public const UnityEngine.KeyCode Period = 46; // 0x0 public const UnityEngine.KeyCode Slash = 47; // 0x0 public const UnityEngine.KeyCode Colon = 58; // 0x0 public const UnityEngine.KeyCode Semicolon = 59; // 0x0 public const UnityEngine.KeyCode Less = 60; // 0x0 public const UnityEngine.KeyCode Equals = 61; // 0x0 public const UnityEngine.KeyCode Greater = 62; // 0x0 public const UnityEngine.KeyCode Question = 63; // 0x0 public const UnityEngine.KeyCode At = 64; // 0x0 public const UnityEngine.KeyCode LeftBracket = 91; // 0x0 public const UnityEngine.KeyCode Backslash = 92; // 0x0 public const UnityEngine.KeyCode RightBracket = 93; // 0x0 public const UnityEngine.KeyCode Caret = 94; // 0x0 public const UnityEngine.KeyCode Underscore = 95; // 0x0 public const UnityEngine.KeyCode BackQuote = 96; // 0x0 public const UnityEngine.KeyCode A = 97; // 0x0 public const UnityEngine.KeyCode B = 98; // 0x0 public const UnityEngine.KeyCode C = 99; // 0x0 public const UnityEngine.KeyCode D = 100; // 0x0 public const UnityEngine.KeyCode E = 101; // 0x0 public const UnityEngine.KeyCode F = 102; // 0x0 public const UnityEngine.KeyCode G = 103; // 0x0 public const UnityEngine.KeyCode H = 104; // 0x0 public const UnityEngine.KeyCode I = 105; // 0x0 public const UnityEngine.KeyCode J = 106; // 0x0 public const UnityEngine.KeyCode K = 107; // 0x0 public const UnityEngine.KeyCode L = 108; // 0x0 public const UnityEngine.KeyCode M = 109; // 0x0 public const UnityEngine.KeyCode N = 110; // 0x0 public const UnityEngine.KeyCode O = 111; // 0x0 public const UnityEngine.KeyCode P = 112; // 0x0 public const UnityEngine.KeyCode Q = 113; // 0x0 public const UnityEngine.KeyCode R = 114; // 0x0 public const UnityEngine.KeyCode S = 115; // 0x0 public const UnityEngine.KeyCode T = 116; // 0x0 public const UnityEngine.KeyCode U = 117; // 0x0 public const UnityEngine.KeyCode V = 118; // 0x0 public const UnityEngine.KeyCode W = 119; // 0x0 public const UnityEngine.KeyCode X = 120; // 0x0 public const UnityEngine.KeyCode Y = 121; // 0x0 public const UnityEngine.KeyCode Z = 122; // 0x0 public const UnityEngine.KeyCode LeftCurlyBracket = 123; // 0x0 public const UnityEngine.KeyCode Pipe = 124; // 0x0 public const UnityEngine.KeyCode RightCurlyBracket = 125; // 0x0 public const UnityEngine.KeyCode Tilde = 126; // 0x0 public const UnityEngine.KeyCode Numlock = 300; // 0x0 public const UnityEngine.KeyCode CapsLock = 301; // 0x0 public const UnityEngine.KeyCode ScrollLock = 302; // 0x0 public const UnityEngine.KeyCode RightShift = 303; // 0x0 public const UnityEngine.KeyCode LeftShift = 304; // 0x0 public const UnityEngine.KeyCode RightControl = 305; // 0x0 public const UnityEngine.KeyCode LeftControl = 306; // 0x0 public const UnityEngine.KeyCode RightAlt = 307; // 0x0 public const UnityEngine.KeyCode LeftAlt = 308; // 0x0 public const UnityEngine.KeyCode LeftMeta = 310; // 0x0 public const UnityEngine.KeyCode LeftCommand = 310; // 0x0 public const UnityEngine.KeyCode LeftApple = 310; // 0x0 public const UnityEngine.KeyCode LeftWindows = 311; // 0x0 public const UnityEngine.KeyCode RightMeta = 309; // 0x0 public const UnityEngine.KeyCode RightCommand = 309; // 0x0 public const UnityEngine.KeyCode RightApple = 309; // 0x0 public const UnityEngine.KeyCode RightWindows = 312; // 0x0 public const UnityEngine.KeyCode AltGr = 313; // 0x0 public const UnityEngine.KeyCode Help = 315; // 0x0 public const UnityEngine.KeyCode Print = 316; // 0x0 public const UnityEngine.KeyCode SysReq = 317; // 0x0 public const UnityEngine.KeyCode Break = 318; // 0x0 public const UnityEngine.KeyCode Menu = 319; // 0x0 public const UnityEngine.KeyCode F16 = 670; // 0x0 public const UnityEngine.KeyCode F17 = 671; // 0x0 public const UnityEngine.KeyCode F18 = 672; // 0x0 public const UnityEngine.KeyCode F19 = 673; // 0x0 public const UnityEngine.KeyCode F20 = 674; // 0x0 public const UnityEngine.KeyCode F21 = 675; // 0x0 public const UnityEngine.KeyCode F22 = 676; // 0x0 public const UnityEngine.KeyCode F23 = 677; // 0x0 public const UnityEngine.KeyCode F24 = 678; // 0x0 public const UnityEngine.KeyCode Mouse0 = 323; // 0x0 public const UnityEngine.KeyCode Mouse1 = 324; // 0x0 public const UnityEngine.KeyCode Mouse2 = 325; // 0x0 public const UnityEngine.KeyCode Mouse3 = 326; // 0x0 public const UnityEngine.KeyCode Mouse4 = 327; // 0x0 public const UnityEngine.KeyCode Mouse5 = 328; // 0x0 public const UnityEngine.KeyCode Mouse6 = 329; // 0x0 public const UnityEngine.KeyCode JoystickButton0 = 330; // 0x0 public const UnityEngine.KeyCode JoystickButton1 = 331; // 0x0 public const UnityEngine.KeyCode JoystickButton2 = 332; // 0x0 public const UnityEngine.KeyCode JoystickButton3 = 333; // 0x0 public const UnityEngine.KeyCode JoystickButton4 = 334; // 0x0 public const UnityEngine.KeyCode JoystickButton5 = 335; // 0x0 public const UnityEngine.KeyCode JoystickButton6 = 336; // 0x0 public const UnityEngine.KeyCode JoystickButton7 = 337; // 0x0 public const UnityEngine.KeyCode JoystickButton8 = 338; // 0x0 public const UnityEngine.KeyCode JoystickButton9 = 339; // 0x0 public const UnityEngine.KeyCode JoystickButton10 = 340; // 0x0 public const UnityEngine.KeyCode JoystickButton11 = 341; // 0x0 public const UnityEngine.KeyCode JoystickButton12 = 342; // 0x0 public const UnityEngine.KeyCode JoystickButton13 = 343; // 0x0 public const UnityEngine.KeyCode JoystickButton14 = 344; // 0x0 public const UnityEngine.KeyCode JoystickButton15 = 345; // 0x0 public const UnityEngine.KeyCode JoystickButton16 = 346; // 0x0 public const UnityEngine.KeyCode JoystickButton17 = 347; // 0x0 public const UnityEngine.KeyCode JoystickButton18 = 348; // 0x0 public const UnityEngine.KeyCode JoystickButton19 = 349; // 0x0 public const UnityEngine.KeyCode Joystick1Button0 = 350; // 0x0 public const UnityEngine.KeyCode Joystick1Button1 = 351; // 0x0 public const UnityEngine.KeyCode Joystick1Button2 = 352; // 0x0 public const UnityEngine.KeyCode Joystick1Button3 = 353; // 0x0 public const UnityEngine.KeyCode Joystick1Button4 = 354; // 0x0 public const UnityEngine.KeyCode Joystick1Button5 = 355; // 0x0 public const UnityEngine.KeyCode Joystick1Button6 = 356; // 0x0 public const UnityEngine.KeyCode Joystick1Button7 = 357; // 0x0 public const UnityEngine.KeyCode Joystick1Button8 = 358; // 0x0 public const UnityEngine.KeyCode Joystick1Button9 = 359; // 0x0 public const UnityEngine.KeyCode Joystick1Button10 = 360; // 0x0 public const UnityEngine.KeyCode Joystick1Button11 = 361; // 0x0 public const UnityEngine.KeyCode Joystick1Button12 = 362; // 0x0 public const UnityEngine.KeyCode Joystick1Button13 = 363; // 0x0 public const UnityEngine.KeyCode Joystick1Button14 = 364; // 0x0 public const UnityEngine.KeyCode Joystick1Button15 = 365; // 0x0 public const UnityEngine.KeyCode Joystick1Button16 = 366; // 0x0 public const UnityEngine.KeyCode Joystick1Button17 = 367; // 0x0 public const UnityEngine.KeyCode Joystick1Button18 = 368; // 0x0 public const UnityEngine.KeyCode Joystick1Button19 = 369; // 0x0 public const UnityEngine.KeyCode Joystick2Button0 = 370; // 0x0 public const UnityEngine.KeyCode Joystick2Button1 = 371; // 0x0 public const UnityEngine.KeyCode Joystick2Button2 = 372; // 0x0 public const UnityEngine.KeyCode Joystick2Button3 = 373; // 0x0 public const UnityEngine.KeyCode Joystick2Button4 = 374; // 0x0 public const UnityEngine.KeyCode Joystick2Button5 = 375; // 0x0 public const UnityEngine.KeyCode Joystick2Button6 = 376; // 0x0 public const UnityEngine.KeyCode Joystick2Button7 = 377; // 0x0 public const UnityEngine.KeyCode Joystick2Button8 = 378; // 0x0 public const UnityEngine.KeyCode Joystick2Button9 = 379; // 0x0 public const UnityEngine.KeyCode Joystick2Button10 = 380; // 0x0 public const UnityEngine.KeyCode Joystick2Button11 = 381; // 0x0 public const UnityEngine.KeyCode Joystick2Button12 = 382; // 0x0 public const UnityEngine.KeyCode Joystick2Button13 = 383; // 0x0 public const UnityEngine.KeyCode Joystick2Button14 = 384; // 0x0 public const UnityEngine.KeyCode Joystick2Button15 = 385; // 0x0 public const UnityEngine.KeyCode Joystick2Button16 = 386; // 0x0 public const UnityEngine.KeyCode Joystick2Button17 = 387; // 0x0 public const UnityEngine.KeyCode Joystick2Button18 = 388; // 0x0 public const UnityEngine.KeyCode Joystick2Button19 = 389; // 0x0 public const UnityEngine.KeyCode Joystick3Button0 = 390; // 0x0 public const UnityEngine.KeyCode Joystick3Button1 = 391; // 0x0 public const UnityEngine.KeyCode Joystick3Button2 = 392; // 0x0 public const UnityEngine.KeyCode Joystick3Button3 = 393; // 0x0 public const UnityEngine.KeyCode Joystick3Button4 = 394; // 0x0 public const UnityEngine.KeyCode Joystick3Button5 = 395; // 0x0 public const UnityEngine.KeyCode Joystick3Button6 = 396; // 0x0 public const UnityEngine.KeyCode Joystick3Button7 = 397; // 0x0 public const UnityEngine.KeyCode Joystick3Button8 = 398; // 0x0 public const UnityEngine.KeyCode Joystick3Button9 = 399; // 0x0 public const UnityEngine.KeyCode Joystick3Button10 = 400; // 0x0 public const UnityEngine.KeyCode Joystick3Button11 = 401; // 0x0 public const UnityEngine.KeyCode Joystick3Button12 = 402; // 0x0 public const UnityEngine.KeyCode Joystick3Button13 = 403; // 0x0 public const UnityEngine.KeyCode Joystick3Button14 = 404; // 0x0 public const UnityEngine.KeyCode Joystick3Button15 = 405; // 0x0 public const UnityEngine.KeyCode Joystick3Button16 = 406; // 0x0 public const UnityEngine.KeyCode Joystick3Button17 = 407; // 0x0 public const UnityEngine.KeyCode Joystick3Button18 = 408; // 0x0 public const UnityEngine.KeyCode Joystick3Button19 = 409; // 0x0 public const UnityEngine.KeyCode Joystick4Button0 = 410; // 0x0 public const UnityEngine.KeyCode Joystick4Button1 = 411; // 0x0 public const UnityEngine.KeyCode Joystick4Button2 = 412; // 0x0 public const UnityEngine.KeyCode Joystick4Button3 = 413; // 0x0 public const UnityEngine.KeyCode Joystick4Button4 = 414; // 0x0 public const UnityEngine.KeyCode Joystick4Button5 = 415; // 0x0 public const UnityEngine.KeyCode Joystick4Button6 = 416; // 0x0 public const UnityEngine.KeyCode Joystick4Button7 = 417; // 0x0 public const UnityEngine.KeyCode Joystick4Button8 = 418; // 0x0 public const UnityEngine.KeyCode Joystick4Button9 = 419; // 0x0 public const UnityEngine.KeyCode Joystick4Button10 = 420; // 0x0 public const UnityEngine.KeyCode Joystick4Button11 = 421; // 0x0 public const UnityEngine.KeyCode Joystick4Button12 = 422; // 0x0 public const UnityEngine.KeyCode Joystick4Button13 = 423; // 0x0 public const UnityEngine.KeyCode Joystick4Button14 = 424; // 0x0 public const UnityEngine.KeyCode Joystick4Button15 = 425; // 0x0 public const UnityEngine.KeyCode Joystick4Button16 = 426; // 0x0 public const UnityEngine.KeyCode Joystick4Button17 = 427; // 0x0 public const UnityEngine.KeyCode Joystick4Button18 = 428; // 0x0 public const UnityEngine.KeyCode Joystick4Button19 = 429; // 0x0 public const UnityEngine.KeyCode Joystick5Button0 = 430; // 0x0 public const UnityEngine.KeyCode Joystick5Button1 = 431; // 0x0 public const UnityEngine.KeyCode Joystick5Button2 = 432; // 0x0 public const UnityEngine.KeyCode Joystick5Button3 = 433; // 0x0 public const UnityEngine.KeyCode Joystick5Button4 = 434; // 0x0 public const UnityEngine.KeyCode Joystick5Button5 = 435; // 0x0 public const UnityEngine.KeyCode Joystick5Button6 = 436; // 0x0 public const UnityEngine.KeyCode Joystick5Button7 = 437; // 0x0 public const UnityEngine.KeyCode Joystick5Button8 = 438; // 0x0 public const UnityEngine.KeyCode Joystick5Button9 = 439; // 0x0 public const UnityEngine.KeyCode Joystick5Button10 = 440; // 0x0 public const UnityEngine.KeyCode Joystick5Button11 = 441; // 0x0 public const UnityEngine.KeyCode Joystick5Button12 = 442; // 0x0 public const UnityEngine.KeyCode Joystick5Button13 = 443; // 0x0 public const UnityEngine.KeyCode Joystick5Button14 = 444; // 0x0 public const UnityEngine.KeyCode Joystick5Button15 = 445; // 0x0 public const UnityEngine.KeyCode Joystick5Button16 = 446; // 0x0 public const UnityEngine.KeyCode Joystick5Button17 = 447; // 0x0 public const UnityEngine.KeyCode Joystick5Button18 = 448; // 0x0 public const UnityEngine.KeyCode Joystick5Button19 = 449; // 0x0 public const UnityEngine.KeyCode Joystick6Button0 = 450; // 0x0 public const UnityEngine.KeyCode Joystick6Button1 = 451; // 0x0 public const UnityEngine.KeyCode Joystick6Button2 = 452; // 0x0 public const UnityEngine.KeyCode Joystick6Button3 = 453; // 0x0 public const UnityEngine.KeyCode Joystick6Button4 = 454; // 0x0 public const UnityEngine.KeyCode Joystick6Button5 = 455; // 0x0 public const UnityEngine.KeyCode Joystick6Button6 = 456; // 0x0 public const UnityEngine.KeyCode Joystick6Button7 = 457; // 0x0 public const UnityEngine.KeyCode Joystick6Button8 = 458; // 0x0 public const UnityEngine.KeyCode Joystick6Button9 = 459; // 0x0 public const UnityEngine.KeyCode Joystick6Button10 = 460; // 0x0 public const UnityEngine.KeyCode Joystick6Button11 = 461; // 0x0 public const UnityEngine.KeyCode Joystick6Button12 = 462; // 0x0 public const UnityEngine.KeyCode Joystick6Button13 = 463; // 0x0 public const UnityEngine.KeyCode Joystick6Button14 = 464; // 0x0 public const UnityEngine.KeyCode Joystick6Button15 = 465; // 0x0 public const UnityEngine.KeyCode Joystick6Button16 = 466; // 0x0 public const UnityEngine.KeyCode Joystick6Button17 = 467; // 0x0 public const UnityEngine.KeyCode Joystick6Button18 = 468; // 0x0 public const UnityEngine.KeyCode Joystick6Button19 = 469; // 0x0 public const UnityEngine.KeyCode Joystick7Button0 = 470; // 0x0 public const UnityEngine.KeyCode Joystick7Button1 = 471; // 0x0 public const UnityEngine.KeyCode Joystick7Button2 = 472; // 0x0 public const UnityEngine.KeyCode Joystick7Button3 = 473; // 0x0 public const UnityEngine.KeyCode Joystick7Button4 = 474; // 0x0 public const UnityEngine.KeyCode Joystick7Button5 = 475; // 0x0 public const UnityEngine.KeyCode Joystick7Button6 = 476; // 0x0 public const UnityEngine.KeyCode Joystick7Button7 = 477; // 0x0 public const UnityEngine.KeyCode Joystick7Button8 = 478; // 0x0 public const UnityEngine.KeyCode Joystick7Button9 = 479; // 0x0 public const UnityEngine.KeyCode Joystick7Button10 = 480; // 0x0 public const UnityEngine.KeyCode Joystick7Button11 = 481; // 0x0 public const UnityEngine.KeyCode Joystick7Button12 = 482; // 0x0 public const UnityEngine.KeyCode Joystick7Button13 = 483; // 0x0 public const UnityEngine.KeyCode Joystick7Button14 = 484; // 0x0 public const UnityEngine.KeyCode Joystick7Button15 = 485; // 0x0 public const UnityEngine.KeyCode Joystick7Button16 = 486; // 0x0 public const UnityEngine.KeyCode Joystick7Button17 = 487; // 0x0 public const UnityEngine.KeyCode Joystick7Button18 = 488; // 0x0 public const UnityEngine.KeyCode Joystick7Button19 = 489; // 0x0 public const UnityEngine.KeyCode Joystick8Button0 = 490; // 0x0 public const UnityEngine.KeyCode Joystick8Button1 = 491; // 0x0 public const UnityEngine.KeyCode Joystick8Button2 = 492; // 0x0 public const UnityEngine.KeyCode Joystick8Button3 = 493; // 0x0 public const UnityEngine.KeyCode Joystick8Button4 = 494; // 0x0 public const UnityEngine.KeyCode Joystick8Button5 = 495; // 0x0 public const UnityEngine.KeyCode Joystick8Button6 = 496; // 0x0 public const UnityEngine.KeyCode Joystick8Button7 = 497; // 0x0 public const UnityEngine.KeyCode Joystick8Button8 = 498; // 0x0 public const UnityEngine.KeyCode Joystick8Button9 = 499; // 0x0 public const UnityEngine.KeyCode Joystick8Button10 = 500; // 0x0 public const UnityEngine.KeyCode Joystick8Button11 = 501; // 0x0 public const UnityEngine.KeyCode Joystick8Button12 = 502; // 0x0 public const UnityEngine.KeyCode Joystick8Button13 = 503; // 0x0 public const UnityEngine.KeyCode Joystick8Button14 = 504; // 0x0 public const UnityEngine.KeyCode Joystick8Button15 = 505; // 0x0 public const UnityEngine.KeyCode Joystick8Button16 = 506; // 0x0 public const UnityEngine.KeyCode Joystick8Button17 = 507; // 0x0 public const UnityEngine.KeyCode Joystick8Button18 = 508; // 0x0 public const UnityEngine.KeyCode Joystick8Button19 = 509; // 0x0 // Methods } // UnityEngine.CoreModule.dll public interface UnityEngine.ILogHandler : { // Fields // Methods public abstract System.Void LogFormat(UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args); // 0x0 public abstract System.Void LogException(System.Exception exception, UnityEngine.Object context); // 0x1bd3c20 } // UnityEngine.CoreModule.dll public interface UnityEngine.ILogger : UnityEngine.ILogHandler { // Fields // Methods public abstract UnityEngine.ILogHandler get_logHandler(); // 0x1bd219c public abstract System.Boolean get_logEnabled(); // 0x1bd1824 public abstract System.Void set_logEnabled(System.Boolean value); // 0x1bd3130 public abstract System.Boolean IsLogTypeAllowed(UnityEngine.LogType logType); // 0x1bd18d0 public abstract System.Void Log(UnityEngine.LogType logType, System.Object message); // 0x1bd364c public abstract System.Void Log(UnityEngine.LogType logType, System.Object message, UnityEngine.Object context); // 0x0 public abstract System.Void Log(UnityEngine.LogType logType, System.String tag, System.Object message); // 0x0 public abstract System.Void Log(System.String tag, System.Object message); // 0x1bd3c20 public abstract System.Void LogWarning(System.String tag, System.Object message); // 0x1bd3c20 public abstract System.Void LogError(System.String tag, System.Object message); // 0x1bd3c20 public abstract System.Void LogFormat(UnityEngine.LogType logType, System.String format, System.Object[] args); // 0x0 } // UnityEngine.CoreModule.dll public class UnityEngine.Logger : System.Object, UnityEngine.ILogger, UnityEngine.ILogHandler { // Fields private UnityEngine.ILogHandler <logHandler>k__BackingField; // 0x10 private System.Boolean <logEnabled>k__BackingField; // 0x18 private UnityEngine.LogType <filterLogType>k__BackingField; // 0x1c // Methods public System.Void .ctor(UnityEngine.ILogHandler logHandler); // 0x3cc6bac public UnityEngine.ILogHandler get_logHandler(); // 0x3cc6bf0 public System.Void set_logHandler(UnityEngine.ILogHandler value); // 0x3cc6bf8 public System.Boolean get_logEnabled(); // 0x3cc6c00 public System.Void set_logEnabled(System.Boolean value); // 0x3cc6c08 public UnityEngine.LogType get_filterLogType(); // 0x3cc6c14 public System.Void set_filterLogType(UnityEngine.LogType value); // 0x3cc6c1c public System.Boolean IsLogTypeAllowed(UnityEngine.LogType logType); // 0x3cc6c24 private static System.String GetString(System.Object message); // 0x3cc6c5c public System.Void Log(UnityEngine.LogType logType, System.Object message); // 0x3cc6d7c public System.Void Log(UnityEngine.LogType logType, System.Object message, UnityEngine.Object context); // 0x3cc6f00 public System.Void Log(UnityEngine.LogType logType, System.String tag, System.Object message); // 0x3cc7088 public System.Void Log(System.String tag, System.Object message); // 0x3cc7244 public System.Void LogWarning(System.String tag, System.Object message); // 0x3cc73f0 public System.Void LogError(System.String tag, System.Object message); // 0x3cc759c public System.Void LogException(System.Exception exception, UnityEngine.Object context); // 0x3cc7744 public System.Void LogFormat(UnityEngine.LogType logType, System.String format, System.Object[] args); // 0x3cc7818 public System.Void LogFormat(UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args); // 0x3cc7914 } // UnityEngine.CoreModule.dll internal class UnityEngine.UnityLogWriter : System.IO.TextWriter { // Fields // Methods public static System.Void WriteStringToUnityLog(System.String s); // 0x3cc7a20 private static System.Void WriteStringToUnityLogImpl(System.String s); // 0x3cc7a64 public static System.Void Init(); // 0x3cc7aa0 public override System.Text.Encoding get_Encoding(); // 0x3cc7b70 public override System.Void Write(System.Char value); // 0x3cc7b78 public override System.Void Write(System.String s); // 0x3cc7c04 public override System.Void Write(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3cc7c48 public System.Void .ctor(); // 0x3cc7b18 } // UnityEngine.CoreModule.dll public struct UnityEngine.Color : System.IEquatable<UnityEngine.Color>, System.IFormattable { // Fields public System.Single r; // 0x10 public System.Single g; // 0x14 public System.Single b; // 0x18 public System.Single a; // 0x1c // Methods public System.Void .ctor(System.Single r, System.Single g, System.Single b, System.Single a); // 0x3cc7c90 public System.Void .ctor(System.Single r, System.Single g, System.Single b); // 0x3cc7c9c public override System.String ToString(); // 0x3cc7cb0 public System.String ToString(System.String format); // 0x3cc7cc0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cc7ccc public override System.Int32 GetHashCode(); // 0x3cc7f04 public override System.Boolean Equals(System.Object other); // 0x3cc7f88 public System.Boolean Equals(UnityEngine.Color other); // 0x3cc805c public static UnityEngine.Color op_Addition(UnityEngine.Color a, UnityEngine.Color b); // 0x3cc80dc public static UnityEngine.Color op_Subtraction(UnityEngine.Color a, UnityEngine.Color b); // 0x3cc80f0 public static UnityEngine.Color op_Multiply(UnityEngine.Color a, UnityEngine.Color b); // 0x3cc8104 public static UnityEngine.Color op_Multiply(UnityEngine.Color a, System.Single b); // 0x3cc8118 public static UnityEngine.Color op_Multiply(System.Single b, UnityEngine.Color a); // 0x3cc812c public static UnityEngine.Color op_Division(UnityEngine.Color a, System.Single b); // 0x3cc8144 public static System.Boolean op_Equality(UnityEngine.Color lhs, UnityEngine.Color rhs); // 0x3cc8158 public static System.Boolean op_Inequality(UnityEngine.Color lhs, UnityEngine.Color rhs); // 0x3cc8198 public static UnityEngine.Color Lerp(UnityEngine.Color a, UnityEngine.Color b, System.Single t); // 0x3cc81d8 public static UnityEngine.Color LerpUnclamped(UnityEngine.Color a, UnityEngine.Color b, System.Single t); // 0x3cc8224 internal UnityEngine.Color RGBMultiplied(System.Single multiplier); // 0x3cc825c internal UnityEngine.Color AlphaMultiplied(System.Single multiplier); // 0x3cc8278 internal UnityEngine.Color RGBMultiplied(UnityEngine.Color multiplier); // 0x3cc828c public static UnityEngine.Color get_red(); // 0x3cc82a4 public static UnityEngine.Color get_green(); // 0x3cc82b8 public static UnityEngine.Color get_blue(); // 0x3cc82cc public static UnityEngine.Color get_white(); // 0x3cc82e0 public static UnityEngine.Color get_black(); // 0x3cc82f4 public static UnityEngine.Color get_yellow(); // 0x3cc8308 public static UnityEngine.Color get_cyan(); // 0x3cc8324 public static UnityEngine.Color get_magenta(); // 0x3cc8338 public static UnityEngine.Color get_gray(); // 0x3cc834c public static UnityEngine.Color get_grey(); // 0x3cc8360 public static UnityEngine.Color get_clear(); // 0x3cc8374 public System.Single get_grayscale(); // 0x3cc8388 public UnityEngine.Color get_linear(); // 0x3cc83c0 public UnityEngine.Color get_gamma(); // 0x3cc84a8 public System.Single get_maxColorComponent(); // 0x3cc8590 public static UnityEngine.Vector4 op_Implicit(UnityEngine.Color c); // 0x3cc85ac public static UnityEngine.Color op_Implicit(UnityEngine.Vector4 v); // 0x3cc85b0 public System.Single get_Item(System.Int32 index); // 0x3cc85b4 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3cc8684 public static System.Void RGBToHSV(UnityEngine.Color rgbColor, out System.Single& H, out System.Single& S, out System.Single& V); // 0x3cc8754 private static System.Void RGBToHSVHelper(System.Single offset, System.Single dominantcolor, System.Single colorone, System.Single colortwo, out System.Single& H, out System.Single& S, out System.Single& V); // 0x3cc8868 public static UnityEngine.Color HSVToRGB(System.Single H, System.Single S, System.Single V); // 0x3cc88d8 public static UnityEngine.Color HSVToRGB(System.Single H, System.Single S, System.Single V, System.Boolean hdr); // 0x3cc88e0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Color32 : System.IFormattable { // Fields private System.Int32 rgba; // 0x10 public System.Byte r; // 0x10 public System.Byte g; // 0x11 public System.Byte b; // 0x12 public System.Byte a; // 0x13 // Methods public System.Void .ctor(System.Byte r, System.Byte g, System.Byte b, System.Byte a); // 0x3cc8a50 public static UnityEngine.Color32 op_Implicit(UnityEngine.Color c); // 0x3cc8a64 public static UnityEngine.Color op_Implicit(UnityEngine.Color32 c); // 0x3cc8d28 public static UnityEngine.Color32 Lerp(UnityEngine.Color32 a, UnityEngine.Color32 b, System.Single t); // 0x3cc8d64 public static UnityEngine.Color32 LerpUnclamped(UnityEngine.Color32 a, UnityEngine.Color32 b, System.Single t); // 0x3cc8e40 public System.Byte get_Item(System.Int32 index); // 0x3cc8f08 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3cc8fd8 internal System.Boolean InternalEquals(UnityEngine.Color32 other); // 0x3cc90ac public override System.String ToString(); // 0x3cc90bc public System.String ToString(System.String format); // 0x3cc90cc public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cc90d8 } // UnityEngine.CoreModule.dll public class UnityEngine.ColorUtility : System.Object { // Fields // Methods internal static System.Boolean DoTryParseHtmlColor(System.String htmlString, out UnityEngine.Color32& color); // 0x3cc92e4 public static System.Boolean TryParseHtmlString(System.String htmlString, out UnityEngine.Color& color); // 0x3cc9328 public static System.String ToHtmlStringRGB(UnityEngine.Color color); // 0x3cc93bc public static System.String ToHtmlStringRGBA(UnityEngine.Color color); // 0x3cc97c8 public System.Void .ctor(); // 0x3cc9cfc } // UnityEngine.CoreModule.dll public struct UnityEngine.GradientColorKey : { // Fields public UnityEngine.Color color; // 0x10 public System.Single time; // 0x20 // Methods public System.Void .ctor(UnityEngine.Color col, System.Single time); // 0x3cc9d04 } // UnityEngine.CoreModule.dll public struct UnityEngine.GradientAlphaKey : { // Fields public System.Single alpha; // 0x10 public System.Single time; // 0x14 // Methods public System.Void .ctor(System.Single alpha, System.Single time); // 0x3cc9d14 } // UnityEngine.CoreModule.dll public enum UnityEngine.GradientMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.GradientMode Blend = 0; // 0x0 public const UnityEngine.GradientMode Fixed = 1; // 0x0 public const UnityEngine.GradientMode PerceptualBlend = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Gradient : System.Object, System.IEquatable<UnityEngine.Gradient> { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private static System.IntPtr Init(); // 0x3cc9d1c private System.Void Cleanup(); // 0x3cc9d44 private System.Boolean Internal_Equals(System.IntPtr other); // 0x3cc9d80 public System.Void .ctor(); // 0x3cc9dc4 protected override System.Void Finalize(); // 0x3cc9e0c public UnityEngine.Color Evaluate(System.Single time); // 0x3cc9ec4 public UnityEngine.GradientColorKey[] get_colorKeys(); // 0x3cc9f80 public System.Void set_colorKeys(UnityEngine.GradientColorKey[] value); // 0x3cc9fbc public UnityEngine.GradientAlphaKey[] get_alphaKeys(); // 0x3cca000 public System.Void set_alphaKeys(UnityEngine.GradientAlphaKey[] value); // 0x3cca03c public UnityEngine.GradientMode get_mode(); // 0x3cca080 public System.Void set_mode(UnityEngine.GradientMode value); // 0x3cca0bc public UnityEngine.ColorSpace get_colorSpace(); // 0x3cca100 public System.Void set_colorSpace(UnityEngine.ColorSpace value); // 0x3cca13c public System.Void SetKeys(UnityEngine.GradientColorKey[] colorKeys, UnityEngine.GradientAlphaKey[] alphaKeys); // 0x3cca180 public override System.Boolean Equals(System.Object o); // 0x3cca1d4 public System.Boolean Equals(UnityEngine.Gradient other); // 0x3cca2e0 public override System.Int32 GetHashCode(); // 0x3cca3a8 private System.Void Evaluate_Injected(System.Single time, out UnityEngine.Color& ret); // 0x3cc9f2c } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.FrustumPlanes : { // Fields public System.Single left; // 0x10 public System.Single right; // 0x14 public System.Single bottom; // 0x18 public System.Single top; // 0x1c public System.Single zNear; // 0x20 public System.Single zFar; // 0x24 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Matrix4x4 : System.IEquatable<UnityEngine.Matrix4x4>, System.IFormattable { // Fields public System.Single m00; // 0x10 public System.Single m10; // 0x14 public System.Single m20; // 0x18 public System.Single m30; // 0x1c public System.Single m01; // 0x20 public System.Single m11; // 0x24 public System.Single m21; // 0x28 public System.Single m31; // 0x2c public System.Single m02; // 0x30 public System.Single m12; // 0x34 public System.Single m22; // 0x38 public System.Single m32; // 0x3c public System.Single m03; // 0x40 public System.Single m13; // 0x44 public System.Single m23; // 0x48 public System.Single m33; // 0x4c private static readonly UnityEngine.Matrix4x4 zeroMatrix; // 0x0 private static readonly UnityEngine.Matrix4x4 identityMatrix; // 0x40 // Methods private UnityEngine.Quaternion GetRotation(); // 0x3cca3b4 private UnityEngine.Vector3 GetLossyScale(); // 0x3cca450 private System.Boolean IsIdentity(); // 0x3cca4f0 private System.Single GetDeterminant(); // 0x3cca568 private UnityEngine.FrustumPlanes DecomposeProjection(); // 0x3cca5e0 public UnityEngine.Quaternion get_rotation(); // 0x3cca68c public UnityEngine.Vector3 get_lossyScale(); // 0x3cca690 public System.Boolean get_isIdentity(); // 0x3cca694 public System.Single get_determinant(); // 0x3cca6d0 public UnityEngine.FrustumPlanes get_decomposeProjection(); // 0x3cca70c public System.Boolean ValidTRS(); // 0x3cca77c public static System.Single Determinant(UnityEngine.Matrix4x4 m); // 0x3cca7f4 public static UnityEngine.Matrix4x4 TRS(UnityEngine.Vector3 pos, UnityEngine.Quaternion q, UnityEngine.Vector3 s); // 0x3cca830 public System.Void SetTRS(UnityEngine.Vector3 pos, UnityEngine.Quaternion q, UnityEngine.Vector3 s); // 0x3cca91c public static System.Boolean Inverse3DAffine(UnityEngine.Matrix4x4 input, ref UnityEngine.Matrix4x4& result); // 0x3cca95c public static UnityEngine.Matrix4x4 Inverse(UnityEngine.Matrix4x4 m); // 0x3cca9e4 public UnityEngine.Matrix4x4 get_inverse(); // 0x3ccaa94 public static UnityEngine.Matrix4x4 Transpose(UnityEngine.Matrix4x4 m); // 0x3ccab14 public UnityEngine.Matrix4x4 get_transpose(); // 0x3ccabc4 public static UnityEngine.Matrix4x4 Ortho(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single zNear, System.Single zFar); // 0x3ccac44 public static UnityEngine.Matrix4x4 Perspective(System.Single fov, System.Single aspect, System.Single zNear, System.Single zFar); // 0x3ccad74 public static UnityEngine.Matrix4x4 LookAt(UnityEngine.Vector3 from, UnityEngine.Vector3 to, UnityEngine.Vector3 up); // 0x3ccae74 public static UnityEngine.Matrix4x4 Frustum(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single zNear, System.Single zFar); // 0x3ccaf60 public static UnityEngine.Matrix4x4 Frustum(UnityEngine.FrustumPlanes fp); // 0x3ccb090 internal static System.Boolean CompareApproximately(UnityEngine.Matrix4x4 a, UnityEngine.Matrix4x4 b, System.Single threshold); // 0x3ccb138 public System.Void .ctor(UnityEngine.Vector4 column0, UnityEngine.Vector4 column1, UnityEngine.Vector4 column2, UnityEngine.Vector4 column3); // 0x3ccb1e0 public System.Single get_Item(System.Int32 row, System.Int32 column); // 0x3ccb1fc public System.Void set_Item(System.Int32 row, System.Int32 column, System.Single value); // 0x3ccb2f4 public System.Single get_Item(System.Int32 index); // 0x3ccb204 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3ccb2fc public override System.Int32 GetHashCode(); // 0x3ccb3ec public override System.Boolean Equals(System.Object other); // 0x3ccb668 public System.Boolean Equals(UnityEngine.Matrix4x4 other); // 0x3ccb7dc public static UnityEngine.Matrix4x4 op_Multiply(UnityEngine.Matrix4x4 lhs, UnityEngine.Matrix4x4 rhs); // 0x3ccb8e4 public static UnityEngine.Vector4 op_Multiply(UnityEngine.Matrix4x4 lhs, UnityEngine.Vector4 vector); // 0x3ccb9dc public static System.Boolean op_Equality(UnityEngine.Matrix4x4 lhs, UnityEngine.Matrix4x4 rhs); // 0x3ccba10 public static System.Boolean op_Inequality(UnityEngine.Matrix4x4 lhs, UnityEngine.Matrix4x4 rhs); // 0x3ccbaf4 public UnityEngine.Vector4 GetColumn(System.Int32 index); // 0x3ccb594 public UnityEngine.Vector4 GetRow(System.Int32 index); // 0x3ccbb3c public UnityEngine.Vector3 GetPosition(); // 0x3ccbc10 public System.Void SetColumn(System.Int32 index, UnityEngine.Vector4 column); // 0x3ccbc1c public System.Void SetRow(System.Int32 index, UnityEngine.Vector4 row); // 0x3ccbc94 public UnityEngine.Vector3 MultiplyPoint(UnityEngine.Vector3 point); // 0x3ccbcfc public UnityEngine.Vector3 MultiplyPoint3x4(UnityEngine.Vector3 point); // 0x3ccbd7c public UnityEngine.Vector3 MultiplyVector(UnityEngine.Vector3 vector); // 0x3ccbdd4 public UnityEngine.Plane TransformPlane(UnityEngine.Plane plane); // 0x3ccbe1c public static UnityEngine.Matrix4x4 Scale(UnityEngine.Vector3 vector); // 0x3ccbffc public static UnityEngine.Matrix4x4 Translate(UnityEngine.Vector3 vector); // 0x3ccc028 public static UnityEngine.Matrix4x4 Rotate(UnityEngine.Quaternion q); // 0x3ccc05c public static UnityEngine.Matrix4x4 get_zero(); // 0x3ccc0f4 public static UnityEngine.Matrix4x4 get_identity(); // 0x3ccc14c public override System.String ToString(); // 0x3ccc1a4 public System.String ToString(System.String format); // 0x3ccc1b4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3ccc1c0 private static System.Void .cctor(); // 0x3ccc788 private static System.Void GetRotation_Injected(ref UnityEngine.Matrix4x4& _unity_self, out UnityEngine.Quaternion& ret); // 0x3cca40c private static System.Void GetLossyScale_Injected(ref UnityEngine.Matrix4x4& _unity_self, out UnityEngine.Vector3& ret); // 0x3cca4ac private static System.Boolean IsIdentity_Injected(ref UnityEngine.Matrix4x4& _unity_self); // 0x3cca52c private static System.Single GetDeterminant_Injected(ref UnityEngine.Matrix4x4& _unity_self); // 0x3cca5a4 private static System.Void DecomposeProjection_Injected(ref UnityEngine.Matrix4x4& _unity_self, out UnityEngine.FrustumPlanes& ret); // 0x3cca648 private static System.Boolean ValidTRS_Injected(ref UnityEngine.Matrix4x4& _unity_self); // 0x3cca7b8 private static System.Void TRS_Injected(ref UnityEngine.Vector3& pos, ref UnityEngine.Quaternion& q, ref UnityEngine.Vector3& s, out UnityEngine.Matrix4x4& ret); // 0x3cca8c0 private static System.Boolean Inverse3DAffine_Injected(ref UnityEngine.Matrix4x4& input, ref UnityEngine.Matrix4x4& result); // 0x3cca9a0 private static System.Void Inverse_Injected(ref UnityEngine.Matrix4x4& m, out UnityEngine.Matrix4x4& ret); // 0x3ccaa50 private static System.Void Transpose_Injected(ref UnityEngine.Matrix4x4& m, out UnityEngine.Matrix4x4& ret); // 0x3ccab80 private static System.Void Ortho_Injected(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single zNear, System.Single zFar, out UnityEngine.Matrix4x4& ret); // 0x3ccacf0 private static System.Void Perspective_Injected(System.Single fov, System.Single aspect, System.Single zNear, System.Single zFar, out UnityEngine.Matrix4x4& ret); // 0x3ccae08 private static System.Void LookAt_Injected(ref UnityEngine.Vector3& from, ref UnityEngine.Vector3& to, ref UnityEngine.Vector3& up, out UnityEngine.Matrix4x4& ret); // 0x3ccaf04 private static System.Void Frustum_Injected(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single zNear, System.Single zFar, out UnityEngine.Matrix4x4& ret); // 0x3ccb00c private static System.Boolean CompareApproximately_Injected(ref UnityEngine.Matrix4x4& a, ref UnityEngine.Matrix4x4& b, System.Single threshold); // 0x3ccb18c } // UnityEngine.CoreModule.dll public struct UnityEngine.Vector3 : System.IEquatable<UnityEngine.Vector3>, System.IFormattable { // Fields public const System.Single kEpsilon; // 0x0 public const System.Single kEpsilonNormalSqrt; // 0x0 public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 private static readonly UnityEngine.Vector3 zeroVector; // 0x0 private static readonly UnityEngine.Vector3 oneVector; // 0xc private static readonly UnityEngine.Vector3 upVector; // 0x18 private static readonly UnityEngine.Vector3 downVector; // 0x24 private static readonly UnityEngine.Vector3 leftVector; // 0x30 private static readonly UnityEngine.Vector3 rightVector; // 0x3c private static readonly UnityEngine.Vector3 forwardVector; // 0x48 private static readonly UnityEngine.Vector3 backVector; // 0x54 private static readonly UnityEngine.Vector3 positiveInfinityVector; // 0x60 private static readonly UnityEngine.Vector3 negativeInfinityVector; // 0x6c // Methods public static UnityEngine.Vector3 Slerp(UnityEngine.Vector3 a, UnityEngine.Vector3 b, System.Single t); // 0x3ccc808 public static UnityEngine.Vector3 SlerpUnclamped(UnityEngine.Vector3 a, UnityEngine.Vector3 b, System.Single t); // 0x3ccc8e0 private static System.Void OrthoNormalize2(ref UnityEngine.Vector3& a, ref UnityEngine.Vector3& b); // 0x3ccc9b8 public static System.Void OrthoNormalize(ref UnityEngine.Vector3& normal, ref UnityEngine.Vector3& tangent); // 0x3ccc9fc private static System.Void OrthoNormalize3(ref UnityEngine.Vector3& a, ref UnityEngine.Vector3& b, ref UnityEngine.Vector3& c); // 0x3ccca40 public static System.Void OrthoNormalize(ref UnityEngine.Vector3& normal, ref UnityEngine.Vector3& tangent, ref UnityEngine.Vector3& binormal); // 0x3ccca94 public static UnityEngine.Vector3 RotateTowards(UnityEngine.Vector3 current, UnityEngine.Vector3 target, System.Single maxRadiansDelta, System.Single maxMagnitudeDelta); // 0x3cccae8 public static UnityEngine.Vector3 Lerp(UnityEngine.Vector3 a, UnityEngine.Vector3 b, System.Single t); // 0x3cccbd0 public static UnityEngine.Vector3 LerpUnclamped(UnityEngine.Vector3 a, UnityEngine.Vector3 b, System.Single t); // 0x3cccc0c public static UnityEngine.Vector3 MoveTowards(UnityEngine.Vector3 current, UnityEngine.Vector3 target, System.Single maxDistanceDelta); // 0x3cccc34 public static UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3 current, UnityEngine.Vector3 target, ref UnityEngine.Vector3& currentVelocity, System.Single smoothTime, System.Single maxSpeed); // 0x3cccd48 public static UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3 current, UnityEngine.Vector3 target, ref UnityEngine.Vector3& currentVelocity, System.Single smoothTime); // 0x3ccd010 public static UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3 current, UnityEngine.Vector3 target, ref UnityEngine.Vector3& currentVelocity, System.Single smoothTime, System.Single maxSpeed, System.Single deltaTime); // 0x3cccdd4 public System.Single get_Item(System.Int32 index); // 0x3ccd09c public System.Void set_Item(System.Int32 index, System.Single value); // 0x3ccd114 public System.Void .ctor(System.Single x, System.Single y, System.Single z); // 0x3ccd18c public System.Void .ctor(System.Single x, System.Single y); // 0x3ccd198 public System.Void Set(System.Single newX, System.Single newY, System.Single newZ); // 0x3ccd1a4 public static UnityEngine.Vector3 Scale(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x3ccd1b0 public System.Void Scale(UnityEngine.Vector3 scale); // 0x3ccd1c0 public static UnityEngine.Vector3 Cross(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3ccd1e0 public override System.Int32 GetHashCode(); // 0x3ccd208 public override System.Boolean Equals(System.Object other); // 0x3ccd250 public System.Boolean Equals(UnityEngine.Vector3 other); // 0x3ccd2e8 public static UnityEngine.Vector3 Reflect(UnityEngine.Vector3 inDirection, UnityEngine.Vector3 inNormal); // 0x3ccd318 public static UnityEngine.Vector3 Normalize(UnityEngine.Vector3 value); // 0x3ccd350 public System.Void Normalize(); // 0x3ccd420 public UnityEngine.Vector3 get_normalized(); // 0x3ccd508 public static System.Single Dot(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3ccd5d4 public static UnityEngine.Vector3 Project(UnityEngine.Vector3 vector, UnityEngine.Vector3 onNormal); // 0x3ccd5ec public static UnityEngine.Vector3 ProjectOnPlane(UnityEngine.Vector3 vector, UnityEngine.Vector3 planeNormal); // 0x3ccd6e8 public static System.Single Angle(UnityEngine.Vector3 from, UnityEngine.Vector3 to); // 0x3ccd7c0 public static System.Single SignedAngle(UnityEngine.Vector3 from, UnityEngine.Vector3 to, UnityEngine.Vector3 axis); // 0x3ccd8dc public static System.Single Distance(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x3ccda54 public static UnityEngine.Vector3 ClampMagnitude(UnityEngine.Vector3 vector, System.Single maxLength); // 0x3ccdaf4 public static System.Single Magnitude(UnityEngine.Vector3 vector); // 0x3ccdba8 public System.Single get_magnitude(); // 0x3ccdc28 public static System.Single SqrMagnitude(UnityEngine.Vector3 vector); // 0x3ccdca8 public System.Single get_sqrMagnitude(); // 0x3ccdcc0 public static UnityEngine.Vector3 Min(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3ccdce0 public static UnityEngine.Vector3 Max(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3ccdcfc public static UnityEngine.Vector3 get_zero(); // 0x3ccdd18 public static UnityEngine.Vector3 get_one(); // 0x3ccdd64 public static UnityEngine.Vector3 get_forward(); // 0x3ccddb0 public static UnityEngine.Vector3 get_back(); // 0x3ccddfc public static UnityEngine.Vector3 get_up(); // 0x3ccde48 public static UnityEngine.Vector3 get_down(); // 0x3ccde94 public static UnityEngine.Vector3 get_left(); // 0x3ccdee0 public static UnityEngine.Vector3 get_right(); // 0x3ccdf2c public static UnityEngine.Vector3 get_positiveInfinity(); // 0x3ccdf78 public static UnityEngine.Vector3 get_negativeInfinity(); // 0x3ccdfc4 public static UnityEngine.Vector3 op_Addition(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x3cce010 public static UnityEngine.Vector3 op_Subtraction(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x3cce020 public static UnityEngine.Vector3 op_UnaryNegation(UnityEngine.Vector3 a); // 0x3cce030 public static UnityEngine.Vector3 op_Multiply(UnityEngine.Vector3 a, System.Single d); // 0x3cce040 public static UnityEngine.Vector3 op_Multiply(System.Single d, UnityEngine.Vector3 a); // 0x3cce050 public static UnityEngine.Vector3 op_Division(UnityEngine.Vector3 a, System.Single d); // 0x3cce064 public static System.Boolean op_Equality(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3cce074 public static System.Boolean op_Inequality(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs); // 0x3cce0a8 public override System.String ToString(); // 0x3cce0dc public System.String ToString(System.String format); // 0x3cce0ec public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cce0f8 public static UnityEngine.Vector3 get_fwd(); // 0x3cce2e4 public static System.Single AngleBetween(UnityEngine.Vector3 from, UnityEngine.Vector3 to); // 0x3cce2f4 public static UnityEngine.Vector3 Exclude(UnityEngine.Vector3 excludeThis, UnityEngine.Vector3 fromThat); // 0x3cce4dc private static System.Void .cctor(); // 0x3cce5ac private static System.Void Slerp_Injected(ref UnityEngine.Vector3& a, ref UnityEngine.Vector3& b, System.Single t, out UnityEngine.Vector3& ret); // 0x3ccc87c private static System.Void SlerpUnclamped_Injected(ref UnityEngine.Vector3& a, ref UnityEngine.Vector3& b, System.Single t, out UnityEngine.Vector3& ret); // 0x3ccc954 private static System.Void RotateTowards_Injected(ref UnityEngine.Vector3& current, ref UnityEngine.Vector3& target, System.Single maxRadiansDelta, System.Single maxMagnitudeDelta, out UnityEngine.Vector3& ret); // 0x3cccb64 } // UnityEngine.CoreModule.dll public struct UnityEngine.Quaternion : System.IEquatable<UnityEngine.Quaternion>, System.IFormattable { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 public System.Single w; // 0x1c private static readonly UnityEngine.Quaternion identityQuaternion; // 0x0 public const System.Single kEpsilon; // 0x0 // Methods public static UnityEngine.Quaternion FromToRotation(UnityEngine.Vector3 fromDirection, UnityEngine.Vector3 toDirection); // 0x3cce6a8 public static UnityEngine.Quaternion Inverse(UnityEngine.Quaternion rotation); // 0x3cce75c public static UnityEngine.Quaternion Slerp(UnityEngine.Quaternion a, UnityEngine.Quaternion b, System.Single t); // 0x3cce7f4 public static UnityEngine.Quaternion SlerpUnclamped(UnityEngine.Quaternion a, UnityEngine.Quaternion b, System.Single t); // 0x3cce8c8 public static UnityEngine.Quaternion Lerp(UnityEngine.Quaternion a, UnityEngine.Quaternion b, System.Single t); // 0x3cce99c public static UnityEngine.Quaternion LerpUnclamped(UnityEngine.Quaternion a, UnityEngine.Quaternion b, System.Single t); // 0x3ccea70 private static UnityEngine.Quaternion Internal_FromEulerRad(UnityEngine.Vector3 euler); // 0x3cceb44 private static UnityEngine.Vector3 Internal_ToEulerRad(UnityEngine.Quaternion rotation); // 0x3ccebdc private static System.Void Internal_ToAxisAngleRad(UnityEngine.Quaternion q, out UnityEngine.Vector3& axis, out System.Single& angle); // 0x3ccec78 public static UnityEngine.Quaternion AngleAxis(System.Single angle, UnityEngine.Vector3 axis); // 0x3cced28 public static UnityEngine.Quaternion LookRotation(UnityEngine.Vector3 forward, UnityEngine.Vector3 upwards); // 0x3ccede0 public static UnityEngine.Quaternion LookRotation(UnityEngine.Vector3 forward); // 0x3ccee94 public System.Single get_Item(System.Int32 index); // 0x3ccef00 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3ccef90 public System.Void .ctor(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3ccf020 public System.Void Set(System.Single newX, System.Single newY, System.Single newZ, System.Single newW); // 0x3ccf02c public static UnityEngine.Quaternion get_identity(); // 0x3ccf038 public static UnityEngine.Quaternion op_Multiply(UnityEngine.Quaternion lhs, UnityEngine.Quaternion rhs); // 0x3ccf084 public static UnityEngine.Vector3 op_Multiply(UnityEngine.Quaternion rotation, UnityEngine.Vector3 point); // 0x3ccf0f8 private static System.Boolean IsEqualUsingDot(System.Single dot); // 0x3ccf19c public static System.Boolean op_Equality(UnityEngine.Quaternion lhs, UnityEngine.Quaternion rhs); // 0x3ccf1b0 public static System.Boolean op_Inequality(UnityEngine.Quaternion lhs, UnityEngine.Quaternion rhs); // 0x3ccf1e0 public static System.Single Dot(UnityEngine.Quaternion a, UnityEngine.Quaternion b); // 0x3ccf210 public System.Void SetLookRotation(UnityEngine.Vector3 view); // 0x3ccf230 public System.Void SetLookRotation(UnityEngine.Vector3 view, UnityEngine.Vector3 up); // 0x3ccf2b4 public static System.Single Angle(UnityEngine.Quaternion a, UnityEngine.Quaternion b); // 0x3ccf2d0 private static UnityEngine.Vector3 Internal_MakePositive(UnityEngine.Vector3 euler); // 0x3ccf330 public UnityEngine.Vector3 get_eulerAngles(); // 0x3ccf3b8 public System.Void set_eulerAngles(UnityEngine.Vector3 value); // 0x3ccf3e4 public static UnityEngine.Quaternion Euler(System.Single x, System.Single y, System.Single z); // 0x3ccf414 public static UnityEngine.Quaternion Euler(UnityEngine.Vector3 euler); // 0x3ccf42c public System.Void ToAngleAxis(out System.Single& angle, out UnityEngine.Vector3& axis); // 0x3ccf444 public System.Void SetFromToRotation(UnityEngine.Vector3 fromDirection, UnityEngine.Vector3 toDirection); // 0x3ccf478 public static UnityEngine.Quaternion RotateTowards(UnityEngine.Quaternion from, UnityEngine.Quaternion to, System.Single maxDegreesDelta); // 0x3ccf494 public static UnityEngine.Quaternion Normalize(UnityEngine.Quaternion q); // 0x3ccf594 public System.Void Normalize(); // 0x3ccf670 public UnityEngine.Quaternion get_normalized(); // 0x3ccf73c public override System.Int32 GetHashCode(); // 0x3ccf808 public override System.Boolean Equals(System.Object other); // 0x3ccf86c public System.Boolean Equals(UnityEngine.Quaternion other); // 0x3ccf940 public override System.String ToString(); // 0x3ccf9c0 public System.String ToString(System.String format); // 0x3ccf9d0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3ccf9dc public static UnityEngine.Quaternion EulerRotation(System.Single x, System.Single y, System.Single z); // 0x3ccfc14 public static UnityEngine.Quaternion EulerRotation(UnityEngine.Vector3 euler); // 0x3ccfc18 public System.Void SetEulerRotation(System.Single x, System.Single y, System.Single z); // 0x3ccfc1c public System.Void SetEulerRotation(UnityEngine.Vector3 euler); // 0x3ccfc38 public UnityEngine.Vector3 ToEuler(); // 0x3ccfc54 public static UnityEngine.Quaternion EulerAngles(System.Single x, System.Single y, System.Single z); // 0x3ccfc60 public static UnityEngine.Quaternion EulerAngles(UnityEngine.Vector3 euler); // 0x3ccfc64 public System.Void ToAxisAngle(out UnityEngine.Vector3& axis, out System.Single& angle); // 0x3ccfc68 public System.Void SetEulerAngles(System.Single x, System.Single y, System.Single z); // 0x3ccfc7c public System.Void SetEulerAngles(UnityEngine.Vector3 euler); // 0x3ccfc98 public static UnityEngine.Vector3 ToEulerAngles(UnityEngine.Quaternion rotation); // 0x3ccfcb4 public UnityEngine.Vector3 ToEulerAngles(); // 0x3ccfcb8 public System.Void SetAxisAngle(UnityEngine.Vector3 axis, System.Single angle); // 0x3ccfcc4 public static UnityEngine.Quaternion AxisAngle(UnityEngine.Vector3 axis, System.Single angle); // 0x3ccfcfc private static System.Void .cctor(); // 0x3ccfd24 private static System.Void FromToRotation_Injected(ref UnityEngine.Vector3& fromDirection, ref UnityEngine.Vector3& toDirection, out UnityEngine.Quaternion& ret); // 0x3cce708 private static System.Void Inverse_Injected(ref UnityEngine.Quaternion& rotation, out UnityEngine.Quaternion& ret); // 0x3cce7b0 private static System.Void Slerp_Injected(ref UnityEngine.Quaternion& a, ref UnityEngine.Quaternion& b, System.Single t, out UnityEngine.Quaternion& ret); // 0x3cce864 private static System.Void SlerpUnclamped_Injected(ref UnityEngine.Quaternion& a, ref UnityEngine.Quaternion& b, System.Single t, out UnityEngine.Quaternion& ret); // 0x3cce938 private static System.Void Lerp_Injected(ref UnityEngine.Quaternion& a, ref UnityEngine.Quaternion& b, System.Single t, out UnityEngine.Quaternion& ret); // 0x3ccea0c private static System.Void LerpUnclamped_Injected(ref UnityEngine.Quaternion& a, ref UnityEngine.Quaternion& b, System.Single t, out UnityEngine.Quaternion& ret); // 0x3cceae0 private static System.Void Internal_FromEulerRad_Injected(ref UnityEngine.Vector3& euler, out UnityEngine.Quaternion& ret); // 0x3cceb98 private static System.Void Internal_ToEulerRad_Injected(ref UnityEngine.Quaternion& rotation, out UnityEngine.Vector3& ret); // 0x3ccec34 private static System.Void Internal_ToAxisAngleRad_Injected(ref UnityEngine.Quaternion& q, out UnityEngine.Vector3& axis, out System.Single& angle); // 0x3ccecd4 private static System.Void AngleAxis_Injected(System.Single angle, ref UnityEngine.Vector3& axis, out UnityEngine.Quaternion& ret); // 0x3cced8c private static System.Void LookRotation_Injected(ref UnityEngine.Vector3& forward, ref UnityEngine.Vector3& upwards, out UnityEngine.Quaternion& ret); // 0x3ccee40 } // UnityEngine.CoreModule.dll public struct UnityEngine.Mathf : { // Fields public const System.Single PI; // 0x0 public const System.Single Infinity; // 0x0 public const System.Single NegativeInfinity; // 0x0 public const System.Single Deg2Rad; // 0x0 public const System.Single Rad2Deg; // 0x0 internal const System.Int32 kMaxDecimals; // 0x0 public static readonly System.Single Epsilon; // 0x0 // Methods public static System.Int32 ClosestPowerOfTwo(System.Int32 value); // 0x3ccfd74 public static System.Boolean IsPowerOfTwo(System.Int32 value); // 0x3cc2024 public static System.Int32 NextPowerOfTwo(System.Int32 value); // 0x3ccfdb0 public static System.Single GammaToLinearSpace(System.Single value); // 0x3cc8470 public static System.Single LinearToGammaSpace(System.Single value); // 0x3cc8558 public static UnityEngine.Color CorrelatedColorTemperatureToRGB(System.Single kelvin); // 0x3ccfdec public static System.UInt16 FloatToHalf(System.Single val); // 0x3ccfe90 public static System.Single HalfToFloat(System.UInt16 val); // 0x3ccfec8 public static System.Single PerlinNoise(System.Single x, System.Single y); // 0x3ccff04 public static System.Single PerlinNoise1D(System.Single x); // 0x3ccff44 public static System.Single Sin(System.Single f); // 0x3ccff7c public static System.Single Cos(System.Single f); // 0x3ccffe0 public static System.Single Tan(System.Single f); // 0x3cd0044 public static System.Single Asin(System.Single f); // 0x3cd00a8 public static System.Single Acos(System.Single f); // 0x3cd010c public static System.Single Atan(System.Single f); // 0x3cd0170 public static System.Single Atan2(System.Single y, System.Single x); // 0x3cd01d4 public static System.Single Sqrt(System.Single f); // 0x3cd0240 public static System.Single Abs(System.Single f); // 0x3cd029c public static System.Int32 Abs(System.Int32 value); // 0x3cd02f8 public static System.Single Min(System.Single a, System.Single b); // 0x3cd0350 public static System.Single Min(System.Single[] values); // 0x3cd035c public static System.Int32 Min(System.Int32 a, System.Int32 b); // 0x3cd03ac public static System.Int32 Min(System.Int32[] values); // 0x3cd03b8 public static System.Single Max(System.Single a, System.Single b); // 0x3cd040c public static System.Single Max(System.Single[] values); // 0x3cd0418 public static System.Int32 Max(System.Int32 a, System.Int32 b); // 0x3cd0468 public static System.Int32 Max(System.Int32[] values); // 0x3cd0474 public static System.Single Pow(System.Single f, System.Single p); // 0x3cd04c8 public static System.Single Exp(System.Single power); // 0x3cd0538 public static System.Single Log(System.Single f, System.Single p); // 0x3cd059c public static System.Single Log(System.Single f); // 0x3cd060c public static System.Single Log10(System.Single f); // 0x3cd0670 public static System.Single Ceil(System.Single f); // 0x3cd06d4 public static System.Single Floor(System.Single f); // 0x3cd0730 public static System.Single Round(System.Single f); // 0x3cd078c public static System.Int32 CeilToInt(System.Single f); // 0x3cd0854 public static System.Int32 FloorToInt(System.Single f); // 0x3cd08c8 public static System.Int32 RoundToInt(System.Single f); // 0x3cd093c public static System.Single Sign(System.Single f); // 0x3cd0a18 public static System.Single Clamp(System.Single value, System.Single min, System.Single max); // 0x3cd0a2c public static System.Int32 Clamp(System.Int32 value, System.Int32 min, System.Int32 max); // 0x3cd0a48 public static System.Single Clamp01(System.Single value); // 0x3cd0a64 public static System.Single Lerp(System.Single a, System.Single b, System.Single t); // 0x3cd0a80 public static System.Single LerpUnclamped(System.Single a, System.Single b, System.Single t); // 0x3cd0aa4 public static System.Single LerpAngle(System.Single a, System.Single b, System.Single t); // 0x3cd0ab4 public static System.Single MoveTowards(System.Single current, System.Single target, System.Single maxDelta); // 0x3cd0b18 public static System.Single MoveTowardsAngle(System.Single current, System.Single target, System.Single maxDelta); // 0x3cd0b3c public static System.Single SmoothStep(System.Single from, System.Single to, System.Single t); // 0x3cd0bc0 public static System.Single Gamma(System.Single value, System.Single absmax, System.Single gamma); // 0x3cd0c04 public static System.Boolean Approximately(System.Single a, System.Single b); // 0x3cd0c58 public static System.Single SmoothDamp(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime, System.Single maxSpeed); // 0x3cd0ce8 public static System.Single SmoothDamp(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime); // 0x3cd0e04 public static System.Single SmoothDamp(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime, System.Single maxSpeed, System.Single deltaTime); // 0x3cd0d38 public static System.Single SmoothDampAngle(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime, System.Single maxSpeed); // 0x3cd0e54 public static System.Single SmoothDampAngle(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime); // 0x3cd0eec public static System.Single SmoothDampAngle(System.Single current, System.Single target, ref System.Single& currentVelocity, System.Single smoothTime, System.Single maxSpeed, System.Single deltaTime); // 0x3cd0f84 public static System.Single Repeat(System.Single t, System.Single length); // 0x3cd0fd4 public static System.Single PingPong(System.Single t, System.Single length); // 0x3cd0ffc public static System.Single InverseLerp(System.Single a, System.Single b, System.Single value); // 0x3cd1030 public static System.Single DeltaAngle(System.Single current, System.Single target); // 0x3cd1060 internal static System.Boolean LineIntersection(UnityEngine.Vector2 p1, UnityEngine.Vector2 p2, UnityEngine.Vector2 p3, UnityEngine.Vector2 p4, ref UnityEngine.Vector2& result); // 0x3cd10ac internal static System.Boolean LineSegmentIntersection(UnityEngine.Vector2 p1, UnityEngine.Vector2 p2, UnityEngine.Vector2 p3, UnityEngine.Vector2 p4, ref UnityEngine.Vector2& result); // 0x3cd1108 internal static System.Int64 RandomToLong(System.Random r); // 0x3cd11ac internal static System.Single ClampToFloat(System.Double value); // 0x3cd122c internal static System.Int32 ClampToInt(System.Int64 value); // 0x3cd1298 internal static System.UInt32 ClampToUInt(System.Int64 value); // 0x3cd12c0 internal static System.Single RoundToMultipleOf(System.Single value, System.Single roundingValue); // 0x3cd12dc internal static System.Single GetClosestPowerOfTen(System.Single positiveNumber); // 0x3cd1378 internal static System.Int32 GetNumberOfDecimalsForMinimumDifference(System.Single minDifference); // 0x3cd1474 internal static System.Int32 GetNumberOfDecimalsForMinimumDifference(System.Double minDifference); // 0x3cd14fc internal static System.Single RoundBasedOnMinimumDifference(System.Single valueToRound, System.Single minDifference); // 0x3cd1588 internal static System.Double RoundBasedOnMinimumDifference(System.Double valueToRound, System.Double minDifference); // 0x3cd16c0 internal static System.Single DiscardLeastSignificantDecimal(System.Single v); // 0x3cd161c internal static System.Double DiscardLeastSignificantDecimal(System.Double v); // 0x3cd174c private static System.Void .cctor(); // 0x3cd18ac private static System.Void CorrelatedColorTemperatureToRGB_Injected(System.Single kelvin, out UnityEngine.Color& ret); // 0x3ccfe44 } // UnityEngine.CoreModule.dll public struct UnityEngine.Vector2 : System.IEquatable<UnityEngine.Vector2>, System.IFormattable { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 private static readonly UnityEngine.Vector2 zeroVector; // 0x0 private static readonly UnityEngine.Vector2 oneVector; // 0x8 private static readonly UnityEngine.Vector2 upVector; // 0x10 private static readonly UnityEngine.Vector2 downVector; // 0x18 private static readonly UnityEngine.Vector2 leftVector; // 0x20 private static readonly UnityEngine.Vector2 rightVector; // 0x28 private static readonly UnityEngine.Vector2 positiveInfinityVector; // 0x30 private static readonly UnityEngine.Vector2 negativeInfinityVector; // 0x38 public const System.Single kEpsilon; // 0x0 public const System.Single kEpsilonNormalSqrt; // 0x0 // Methods public System.Single get_Item(System.Int32 index); // 0x3cd1968 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3cd19d0 public System.Void .ctor(System.Single x, System.Single y); // 0x3cd1a38 public System.Void Set(System.Single newX, System.Single newY); // 0x3cd1a40 public static UnityEngine.Vector2 Lerp(UnityEngine.Vector2 a, UnityEngine.Vector2 b, System.Single t); // 0x3cd1a48 public static UnityEngine.Vector2 LerpUnclamped(UnityEngine.Vector2 a, UnityEngine.Vector2 b, System.Single t); // 0x3cd1a78 public static UnityEngine.Vector2 MoveTowards(UnityEngine.Vector2 current, UnityEngine.Vector2 target, System.Single maxDistanceDelta); // 0x3cd1a94 public static UnityEngine.Vector2 Scale(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd1b60 public System.Void Scale(UnityEngine.Vector2 scale); // 0x3cd1b6c public System.Void Normalize(); // 0x3cd1b80 public UnityEngine.Vector2 get_normalized(); // 0x3cd1c44 public override System.String ToString(); // 0x3cd1cf4 public System.String ToString(System.String format); // 0x3cd1d04 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cd1d10 public override System.Int32 GetHashCode(); // 0x3cd1eb0 public override System.Boolean Equals(System.Object other); // 0x3cd1ee4 public System.Boolean Equals(UnityEngine.Vector2 other); // 0x3cd1f6c public static UnityEngine.Vector2 Reflect(UnityEngine.Vector2 inDirection, UnityEngine.Vector2 inNormal); // 0x3cd1f90 public static UnityEngine.Vector2 Perpendicular(UnityEngine.Vector2 inDirection); // 0x3cd1fb8 public static System.Single Dot(UnityEngine.Vector2 lhs, UnityEngine.Vector2 rhs); // 0x3cd1fcc public System.Single get_magnitude(); // 0x3cd1fdc public System.Single get_sqrMagnitude(); // 0x3cd2048 public static System.Single Angle(UnityEngine.Vector2 from, UnityEngine.Vector2 to); // 0x3cd205c public static System.Single SignedAngle(UnityEngine.Vector2 from, UnityEngine.Vector2 to); // 0x3cd2150 public static System.Single Distance(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd2254 public static UnityEngine.Vector2 ClampMagnitude(UnityEngine.Vector2 vector, System.Single maxLength); // 0x3cd22d8 public static System.Single SqrMagnitude(UnityEngine.Vector2 a); // 0x3cd236c public System.Single SqrMagnitude(); // 0x3cd237c public static UnityEngine.Vector2 Min(UnityEngine.Vector2 lhs, UnityEngine.Vector2 rhs); // 0x3cd2390 public static UnityEngine.Vector2 Max(UnityEngine.Vector2 lhs, UnityEngine.Vector2 rhs); // 0x3cd23a4 public static UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2 current, UnityEngine.Vector2 target, ref UnityEngine.Vector2& currentVelocity, System.Single smoothTime, System.Single maxSpeed); // 0x3cd23b8 public static UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2 current, UnityEngine.Vector2 target, ref UnityEngine.Vector2& currentVelocity, System.Single smoothTime); // 0x3cd25c8 public static UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2 current, UnityEngine.Vector2 target, ref UnityEngine.Vector2& currentVelocity, System.Single smoothTime, System.Single maxSpeed, System.Single deltaTime); // 0x3cd2420 public static UnityEngine.Vector2 op_Addition(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd2630 public static UnityEngine.Vector2 op_Subtraction(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd263c public static UnityEngine.Vector2 op_Multiply(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd2648 public static UnityEngine.Vector2 op_Division(UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x3cd2654 public static UnityEngine.Vector2 op_UnaryNegation(UnityEngine.Vector2 a); // 0x3cd2660 public static UnityEngine.Vector2 op_Multiply(UnityEngine.Vector2 a, System.Single d); // 0x3cd266c public static UnityEngine.Vector2 op_Multiply(System.Single d, UnityEngine.Vector2 a); // 0x3cd2678 public static UnityEngine.Vector2 op_Division(UnityEngine.Vector2 a, System.Single d); // 0x3cd2688 public static System.Boolean op_Equality(UnityEngine.Vector2 lhs, UnityEngine.Vector2 rhs); // 0x3cd2694 public static System.Boolean op_Inequality(UnityEngine.Vector2 lhs, UnityEngine.Vector2 rhs); // 0x3cd26bc public static UnityEngine.Vector2 op_Implicit(UnityEngine.Vector3 v); // 0x3cd26e4 public static UnityEngine.Vector3 op_Implicit(UnityEngine.Vector2 v); // 0x3cd26e8 public static UnityEngine.Vector2 get_zero(); // 0x3cd26f0 public static UnityEngine.Vector2 get_one(); // 0x3cd2738 public static UnityEngine.Vector2 get_up(); // 0x3cd2780 public static UnityEngine.Vector2 get_down(); // 0x3cd27c8 public static UnityEngine.Vector2 get_left(); // 0x3cd2810 public static UnityEngine.Vector2 get_right(); // 0x3cd2858 public static UnityEngine.Vector2 get_positiveInfinity(); // 0x3cd28a0 public static UnityEngine.Vector2 get_negativeInfinity(); // 0x3cd28e8 private static System.Void .cctor(); // 0x3cd2930 } // UnityEngine.CoreModule.dll public struct UnityEngine.Vector2Int : System.IEquatable<UnityEngine.Vector2Int>, System.IFormattable { // Fields private System.Int32 m_X; // 0x10 private System.Int32 m_Y; // 0x14 private static readonly UnityEngine.Vector2Int s_Zero; // 0x0 private static readonly UnityEngine.Vector2Int s_One; // 0x8 private static readonly UnityEngine.Vector2Int s_Up; // 0x10 private static readonly UnityEngine.Vector2Int s_Down; // 0x18 private static readonly UnityEngine.Vector2Int s_Left; // 0x20 private static readonly UnityEngine.Vector2Int s_Right; // 0x28 // Methods public System.Int32 get_x(); // 0x3cd29e4 public System.Void set_x(System.Int32 value); // 0x3cd29ec public System.Int32 get_y(); // 0x3cd29f4 public System.Void set_y(System.Int32 value); // 0x3cd29fc public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3cd2a04 public System.Void Set(System.Int32 x, System.Int32 y); // 0x3cd2a0c public System.Int32 get_Item(System.Int32 index); // 0x3cd2a14 public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x3cd2aac public System.Single get_magnitude(); // 0x3cd2b44 public System.Int32 get_sqrMagnitude(); // 0x3cd2b5c public static System.Single Distance(UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x3cd2b6c public static UnityEngine.Vector2Int Min(UnityEngine.Vector2Int lhs, UnityEngine.Vector2Int rhs); // 0x3cd2c00 public static UnityEngine.Vector2Int Max(UnityEngine.Vector2Int lhs, UnityEngine.Vector2Int rhs); // 0x3cd2c20 public static UnityEngine.Vector2Int Scale(UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x3cd2c40 public System.Void Scale(UnityEngine.Vector2Int scale); // 0x3cd2c58 public System.Void Clamp(UnityEngine.Vector2Int min, UnityEngine.Vector2Int max); // 0x3cd2c70 public static UnityEngine.Vector2 op_Implicit(UnityEngine.Vector2Int v); // 0x3cd2d34 public static UnityEngine.Vector3Int op_Explicit(UnityEngine.Vector2Int v); // 0x3cd2d44 public static UnityEngine.Vector2Int FloorToInt(UnityEngine.Vector2 v); // 0x3cd2d4c public static UnityEngine.Vector2Int CeilToInt(UnityEngine.Vector2 v); // 0x3cd2e14 public static UnityEngine.Vector2Int RoundToInt(UnityEngine.Vector2 v); // 0x3cd2edc public static UnityEngine.Vector2Int op_UnaryNegation(UnityEngine.Vector2Int v); // 0x3cd307c public static UnityEngine.Vector2Int op_Addition(UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x3cd308c public static UnityEngine.Vector2Int op_Subtraction(UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x3cd30a4 public static UnityEngine.Vector2Int op_Multiply(UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x3cd30bc public static UnityEngine.Vector2Int op_Multiply(System.Int32 a, UnityEngine.Vector2Int b); // 0x3cd30d4 public static UnityEngine.Vector2Int op_Multiply(UnityEngine.Vector2Int a, System.Int32 b); // 0x3cd30ec public static UnityEngine.Vector2Int op_Division(UnityEngine.Vector2Int a, System.Int32 b); // 0x3cd3100 public static System.Boolean op_Equality(UnityEngine.Vector2Int lhs, UnityEngine.Vector2Int rhs); // 0x3cd3114 public static System.Boolean op_Inequality(UnityEngine.Vector2Int lhs, UnityEngine.Vector2Int rhs); // 0x3cd3134 public override System.Boolean Equals(System.Object other); // 0x3cd3154 public System.Boolean Equals(UnityEngine.Vector2Int other); // 0x3cd31dc public override System.Int32 GetHashCode(); // 0x3cd3204 public override System.String ToString(); // 0x3cd324c public System.String ToString(System.String format); // 0x3cd325c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cd3268 public static UnityEngine.Vector2Int get_zero(); // 0x3cd33f8 public static UnityEngine.Vector2Int get_one(); // 0x3cd3440 public static UnityEngine.Vector2Int get_up(); // 0x3cd3488 public static UnityEngine.Vector2Int get_down(); // 0x3cd34d0 public static UnityEngine.Vector2Int get_left(); // 0x3cd3518 public static UnityEngine.Vector2Int get_right(); // 0x3cd3560 private static System.Void .cctor(); // 0x3cd35a8 } // UnityEngine.CoreModule.dll public struct UnityEngine.Vector3Int : System.IEquatable<UnityEngine.Vector3Int>, System.IFormattable { // Fields private System.Int32 m_X; // 0x10 private System.Int32 m_Y; // 0x14 private System.Int32 m_Z; // 0x18 private static readonly UnityEngine.Vector3Int s_Zero; // 0x0 private static readonly UnityEngine.Vector3Int s_One; // 0xc private static readonly UnityEngine.Vector3Int s_Up; // 0x18 private static readonly UnityEngine.Vector3Int s_Down; // 0x24 private static readonly UnityEngine.Vector3Int s_Left; // 0x30 private static readonly UnityEngine.Vector3Int s_Right; // 0x3c private static readonly UnityEngine.Vector3Int s_Forward; // 0x48 private static readonly UnityEngine.Vector3Int s_Back; // 0x54 // Methods public System.Int32 get_x(); // 0x3cd3c20 public System.Void set_x(System.Int32 value); // 0x3cd3c28 public System.Int32 get_y(); // 0x3cd3c30 public System.Void set_y(System.Int32 value); // 0x3cd3c38 public System.Int32 get_z(); // 0x3cd3c40 public System.Void set_z(System.Int32 value); // 0x3cd3c48 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3cd3c50 public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3cd3c5c public System.Void Set(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3cd3c68 public System.Int32 get_Item(System.Int32 index); // 0x3cd3c74 public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x3cd3d5c public System.Single get_magnitude(); // 0x3cd3e44 public System.Int32 get_sqrMagnitude(); // 0x3cd3e64 public static System.Single Distance(UnityEngine.Vector3Int a, UnityEngine.Vector3Int b); // 0x3cd3e7c public static UnityEngine.Vector3Int Min(UnityEngine.Vector3Int lhs, UnityEngine.Vector3Int rhs); // 0x3cd3ea8 public static UnityEngine.Vector3Int Max(UnityEngine.Vector3Int lhs, UnityEngine.Vector3Int rhs); // 0x3cd3ed4 public static UnityEngine.Vector3Int Scale(UnityEngine.Vector3Int a, UnityEngine.Vector3Int b); // 0x3cd3f00 public System.Void Scale(UnityEngine.Vector3Int scale); // 0x3cd3f1c public System.Void Clamp(UnityEngine.Vector3Int min, UnityEngine.Vector3Int max); // 0x3cd3f40 public static UnityEngine.Vector3 op_Implicit(UnityEngine.Vector3Int v); // 0x3cd403c public static UnityEngine.Vector2Int op_Explicit(UnityEngine.Vector3Int v); // 0x3cd4050 public static UnityEngine.Vector3Int FloorToInt(UnityEngine.Vector3 v); // 0x3cd4054 public static UnityEngine.Vector3Int CeilToInt(UnityEngine.Vector3 v); // 0x3cd416c public static UnityEngine.Vector3Int RoundToInt(UnityEngine.Vector3 v); // 0x3cd4284 public static UnityEngine.Vector3Int op_Addition(UnityEngine.Vector3Int a, UnityEngine.Vector3Int b); // 0x3cd44c4 public static UnityEngine.Vector3Int op_Subtraction(UnityEngine.Vector3Int a, UnityEngine.Vector3Int b); // 0x3cd44e0 public static UnityEngine.Vector3Int op_Multiply(UnityEngine.Vector3Int a, UnityEngine.Vector3Int b); // 0x3cd44fc public static UnityEngine.Vector3Int op_UnaryNegation(UnityEngine.Vector3Int a); // 0x3cd4518 public static UnityEngine.Vector3Int op_Multiply(UnityEngine.Vector3Int a, System.Int32 b); // 0x3cd452c public static UnityEngine.Vector3Int op_Multiply(System.Int32 a, UnityEngine.Vector3Int b); // 0x3cd4544 public static UnityEngine.Vector3Int op_Division(UnityEngine.Vector3Int a, System.Int32 b); // 0x3cd4560 public static System.Boolean op_Equality(UnityEngine.Vector3Int lhs, UnityEngine.Vector3Int rhs); // 0x3cd4578 public static System.Boolean op_Inequality(UnityEngine.Vector3Int lhs, UnityEngine.Vector3Int rhs); // 0x3cd45a8 public override System.Boolean Equals(System.Object other); // 0x3cd45d8 public System.Boolean Equals(UnityEngine.Vector3Int other); // 0x3cd4674 public override System.Int32 GetHashCode(); // 0x3cd46ac public override System.String ToString(); // 0x3cd4724 public System.String ToString(System.String format); // 0x3cd4734 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cd4740 public static UnityEngine.Vector3Int get_zero(); // 0x3cd4924 public static UnityEngine.Vector3Int get_one(); // 0x3cd4970 public static UnityEngine.Vector3Int get_up(); // 0x3cd49bc public static UnityEngine.Vector3Int get_down(); // 0x3cd4a08 public static UnityEngine.Vector3Int get_left(); // 0x3cd4a54 public static UnityEngine.Vector3Int get_right(); // 0x3cd4aa0 public static UnityEngine.Vector3Int get_forward(); // 0x3cd4aec public static UnityEngine.Vector3Int get_back(); // 0x3cd4b38 private static System.Void .cctor(); // 0x3cd4b84 } // UnityEngine.CoreModule.dll public struct UnityEngine.Vector4 : System.IEquatable<UnityEngine.Vector4>, System.IFormattable { // Fields public const System.Single kEpsilon; // 0x0 public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 public System.Single w; // 0x1c private static readonly UnityEngine.Vector4 zeroVector; // 0x0 private static readonly UnityEngine.Vector4 oneVector; // 0x10 private static readonly UnityEngine.Vector4 positiveInfinityVector; // 0x20 private static readonly UnityEngine.Vector4 negativeInfinityVector; // 0x30 // Methods public System.Single get_Item(System.Int32 index); // 0x3cd4c50 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3cd4ce0 public System.Void .ctor(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3cd4d70 public System.Void .ctor(System.Single x, System.Single y, System.Single z); // 0x3cd4d7c public System.Void .ctor(System.Single x, System.Single y); // 0x3cd4d8c public System.Void Set(System.Single newX, System.Single newY, System.Single newZ, System.Single newW); // 0x3cd4d98 public static UnityEngine.Vector4 Lerp(UnityEngine.Vector4 a, UnityEngine.Vector4 b, System.Single t); // 0x3cd4da4 public static UnityEngine.Vector4 LerpUnclamped(UnityEngine.Vector4 a, UnityEngine.Vector4 b, System.Single t); // 0x3cd4df0 public static UnityEngine.Vector4 MoveTowards(UnityEngine.Vector4 current, UnityEngine.Vector4 target, System.Single maxDistanceDelta); // 0x3cd4e28 public static UnityEngine.Vector4 Scale(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd4f7c public System.Void Scale(UnityEngine.Vector4 scale); // 0x3cd4f90 public override System.Int32 GetHashCode(); // 0x3cd4fac public override System.Boolean Equals(System.Object other); // 0x3cd5010 public System.Boolean Equals(UnityEngine.Vector4 other); // 0x3cd50b8 public static UnityEngine.Vector4 Normalize(UnityEngine.Vector4 a); // 0x3cd50f4 public System.Void Normalize(); // 0x3cd51d4 public UnityEngine.Vector4 get_normalized(); // 0x3cd52b4 public static System.Single Dot(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd538c public static UnityEngine.Vector4 Project(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd53ac public static System.Single Distance(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd53fc public static System.Single Magnitude(UnityEngine.Vector4 a); // 0x3cd54b0 public System.Single get_magnitude(); // 0x3cd553c public System.Single get_sqrMagnitude(); // 0x3cd55c4 public static UnityEngine.Vector4 Min(UnityEngine.Vector4 lhs, UnityEngine.Vector4 rhs); // 0x3cd55ec public static UnityEngine.Vector4 Max(UnityEngine.Vector4 lhs, UnityEngine.Vector4 rhs); // 0x3cd5610 public static UnityEngine.Vector4 get_zero(); // 0x3cd5634 public static UnityEngine.Vector4 get_one(); // 0x3cd5680 public static UnityEngine.Vector4 get_positiveInfinity(); // 0x3cd56cc public static UnityEngine.Vector4 get_negativeInfinity(); // 0x3cd5718 public static UnityEngine.Vector4 op_Addition(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd5764 public static UnityEngine.Vector4 op_Subtraction(UnityEngine.Vector4 a, UnityEngine.Vector4 b); // 0x3cd5778 public static UnityEngine.Vector4 op_UnaryNegation(UnityEngine.Vector4 a); // 0x3cd578c public static UnityEngine.Vector4 op_Multiply(UnityEngine.Vector4 a, System.Single d); // 0x3cd57a0 public static UnityEngine.Vector4 op_Multiply(System.Single d, UnityEngine.Vector4 a); // 0x3cd57b4 public static UnityEngine.Vector4 op_Division(UnityEngine.Vector4 a, System.Single d); // 0x3cd57cc public static System.Boolean op_Equality(UnityEngine.Vector4 lhs, UnityEngine.Vector4 rhs); // 0x3cd57e0 public static System.Boolean op_Inequality(UnityEngine.Vector4 lhs, UnityEngine.Vector4 rhs); // 0x3cd5820 public static UnityEngine.Vector4 op_Implicit(UnityEngine.Vector3 v); // 0x3cd5860 public static UnityEngine.Vector3 op_Implicit(UnityEngine.Vector4 v); // 0x3cd5868 public static UnityEngine.Vector4 op_Implicit(UnityEngine.Vector2 v); // 0x3cd586c public static UnityEngine.Vector2 op_Implicit(UnityEngine.Vector4 v); // 0x3cd5878 public override System.String ToString(); // 0x3cd587c public System.String ToString(System.String format); // 0x3cd588c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3cd5898 public static System.Single SqrMagnitude(UnityEngine.Vector4 a); // 0x3cd5ad0 public System.Single SqrMagnitude(); // 0x3cd5af0 private static System.Void .cctor(); // 0x3cd5b18 } // UnityEngine.CoreModule.dll internal struct UnityEngine.TypeDispatchData : System.IDisposable { // Fields public UnityEngine.Object[] changed; // 0x10 public Unity.Collections.NativeArray<System.Int32> changedID; // 0x18 public Unity.Collections.NativeArray<System.Int32> destroyedID; // 0x28 // Methods public System.Void Dispose(); // 0x3cd5b8c } // UnityEngine.CoreModule.dll internal struct UnityEngine.TransformDispatchData : System.IDisposable { // Fields public Unity.Collections.NativeArray<System.Int32> transformedID; // 0x10 public Unity.Collections.NativeArray<System.Int32> parentID; // 0x20 public Unity.Collections.NativeArray<UnityEngine.Matrix4x4> localToWorldMatrices; // 0x30 public Unity.Collections.NativeArray<UnityEngine.Vector3> positions; // 0x40 public Unity.Collections.NativeArray<UnityEngine.Quaternion> rotations; // 0x50 public Unity.Collections.NativeArray<UnityEngine.Vector3> scales; // 0x60 // Methods public System.Void Dispose(); // 0x3cd5bf4 } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.ObjectDispatcher.<>c : System.Object { // Fields public static readonly UnityEngine.ObjectDispatcher.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3cd5e00 public System.Void .ctor(); // 0x3cd5e68 internal System.Void <.cctor>b__54_0(UnityEngine.Object[] changed, System.IntPtr changedID, System.IntPtr destroyedID, System.Int32 changedCount, System.Int32 destroyedCount, System.Action<UnityEngine.TypeDispatchData> callback); // 0x3cd5e70 internal System.Void <.cctor>b__54_1(System.IntPtr transformed, System.IntPtr parents, System.IntPtr localToWorldMatrices, System.IntPtr positions, System.IntPtr rotations, System.IntPtr scales, System.Int32 count, System.Action<UnityEngine.TransformDispatchData> callback); // 0x3cd5f78 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.ObjectDispatcher : System.Object { // Fields private System.IntPtr m_Ptr; // 0x10 private static System.Action<UnityEngine.Object[],System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action<UnityEngine.TypeDispatchData>> s_TypeDispatch; // 0x0 private static System.Action<System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Action<UnityEngine.TransformDispatchData>> s_TransformDispatch; // 0x8 // Methods private static System.Void .cctor(); // 0x3cd5cc4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Ping : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.Void .ctor(System.String address); // 0x3cd617c protected override System.Void Finalize(); // 0x3cd6208 public System.Void DestroyPing(); // 0x3cd629c private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3cd62f8 private static System.IntPtr Internal_Create(System.String address); // 0x3cd61cc public System.Boolean get_isDone(); // 0x3cd6334 private System.Boolean Internal_IsDone(); // 0x3cd6394 public System.Int32 get_time(); // 0x3cd63d0 public System.String get_ip(); // 0x3cd640c } // UnityEngine.CoreModule.dll internal class UnityEngine.NumericFieldDraggerUtility : System.Object { // Fields private static System.Boolean s_UseYSign; // 0x0 // Methods internal static System.Single Acceleration(System.Boolean shiftPressed, System.Boolean altPressed); // 0x3cd6448 internal static System.Single NiceDelta(UnityEngine.Vector2 deviceDelta, System.Single acceleration); // 0x3cd646c internal static System.Double CalculateFloatDragSensitivity(System.Double value); // 0x3cd65c4 internal static System.Double CalculateFloatDragSensitivity(System.Double value, System.Double minValue, System.Double maxValue); // 0x3cd6654 internal static System.Int64 CalculateIntDragSensitivity(System.Int64 value); // 0x3cd66e4 internal static System.UInt64 CalculateIntDragSensitivity(System.UInt64 value); // 0x3cd678c private static System.Double CalculateIntDragSensitivity(System.Double value); // 0x3cd6710 internal static System.Int64 CalculateIntDragSensitivity(System.Int64 value, System.Int64 minValue, System.Int64 maxValue); // 0x3cd67b0 } // UnityEngine.CoreModule.dll internal interface UnityEngine.IPlayerEditorConnectionNative : { // Fields // Methods public abstract System.Void Initialize(); // 0x1bd2ec0 public abstract System.Void DisconnectAll(); // 0x1bd2ec0 public abstract System.Void SendMessage(System.Guid messageId, System.Byte[] data, System.Int32 playerId); // 0x0 public abstract System.Boolean TrySendMessage(System.Guid messageId, System.Byte[] data, System.Int32 playerId); // 0x0 public abstract System.Void Poll(); // 0x1bd2ec0 public abstract System.Void RegisterInternal(System.Guid messageId); // 0x1bd3320 public abstract System.Void UnregisterInternal(System.Guid messageId); // 0x1bd3320 public abstract System.Boolean IsConnected(); // 0x1bd1824 } // UnityEngine.CoreModule.dll internal class UnityEngine.PlayerConnectionInternal : System.Object, UnityEngine.IPlayerEditorConnectionNative { // Fields // Methods private System.Void UnityEngine.IPlayerEditorConnectionNative.SendMessage(System.Guid messageId, System.Byte[] data, System.Int32 playerId); // 0x3cd6850 private System.Boolean UnityEngine.IPlayerEditorConnectionNative.TrySendMessage(System.Guid messageId, System.Byte[] data, System.Int32 playerId); // 0x3cd69ec private System.Void UnityEngine.IPlayerEditorConnectionNative.Poll(); // 0x3cd6b8c private System.Void UnityEngine.IPlayerEditorConnectionNative.RegisterInternal(System.Guid messageId); // 0x3cd6bdc private System.Void UnityEngine.IPlayerEditorConnectionNative.UnregisterInternal(System.Guid messageId); // 0x3cd6cc0 private System.Void UnityEngine.IPlayerEditorConnectionNative.Initialize(); // 0x3cd6da4 private System.Boolean UnityEngine.IPlayerEditorConnectionNative.IsConnected(); // 0x3cd6df4 private System.Void UnityEngine.IPlayerEditorConnectionNative.DisconnectAll(); // 0x3cd6e44 private static System.Boolean IsConnected(); // 0x3cd6e1c private static System.Void Initialize(); // 0x3cd6dcc private static System.Void RegisterInternal(System.String messageId); // 0x3cd6c84 private static System.Void UnregisterInternal(System.String messageId); // 0x3cd6d68 private static System.Void SendMessage(System.String messageId, System.Byte[] data, System.Int32 playerId); // 0x3cd6998 private static System.Boolean TrySendMessage(System.String messageId, System.Byte[] data, System.Int32 playerId); // 0x3cd6b38 private static System.Void PollInternal(); // 0x3cd6bb4 private static System.Void DisconnectAll(); // 0x3cd6e6c public System.Void .ctor(); // 0x3cd6e94 } // UnityEngine.CoreModule.dll public class UnityEngine.PlayerPrefsException : System.Exception { // Fields // Methods public System.Void .ctor(System.String error); // 0x3cd6e9c } // UnityEngine.CoreModule.dll public class UnityEngine.PlayerPrefs : System.Object { // Fields // Methods private static System.Boolean TrySetInt(System.String key, System.Int32 value); // 0x3cd6f04 private static System.Boolean TrySetFloat(System.String key, System.Single value); // 0x3cd6f48 private static System.Boolean TrySetSetString(System.String key, System.String value); // 0x3cd6f94 public static System.Void SetInt(System.String key, System.Int32 value); // 0x3cd6fd8 public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x3cd7068 public static System.Int32 GetInt(System.String key); // 0x3cd70ac public static System.Void SetFloat(System.String key, System.Single value); // 0x3cd70ec public static System.Single GetFloat(System.String key, System.Single defaultValue); // 0x3cd7184 public static System.Single GetFloat(System.String key); // 0x3cd71d0 public static System.Void SetString(System.String key, System.String value); // 0x3cd7210 public static System.String GetString(System.String key, System.String defaultValue); // 0x3cd72a0 public static System.String GetString(System.String key); // 0x3cd72e4 public static System.Boolean HasKey(System.String key); // 0x3cd7350 public static System.Void DeleteKey(System.String key); // 0x3cd738c public static System.Void DeleteAll(); // 0x3cd73c8 public static System.Void Save(); // 0x3cd73f0 public System.Void .ctor(); // 0x3cd7418 } // UnityEngine.CoreModule.dll public abstract class UnityEngine.PropertyAttribute : System.Attribute { // Fields private System.Int32 <order>k__BackingField; // 0x10 // Methods public System.Int32 get_order(); // 0x3cd7420 public System.Void set_order(System.Int32 value); // 0x3cd7428 protected System.Void .ctor(); // 0x3cd7430 } // UnityEngine.CoreModule.dll public class UnityEngine.ContextMenuItemAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.String name; // 0x18 public readonly System.String function; // 0x20 // Methods public System.Void .ctor(System.String name, System.String function); // 0x3cd7438 } // UnityEngine.CoreModule.dll public class UnityEngine.InspectorNameAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.String displayName; // 0x18 // Methods public System.Void .ctor(System.String displayName); // 0x3cd747c } // UnityEngine.CoreModule.dll public class UnityEngine.TooltipAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.String tooltip; // 0x18 // Methods public System.Void .ctor(System.String tooltip); // 0x3cd74ac } // UnityEngine.CoreModule.dll public class UnityEngine.SpaceAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Single height; // 0x14 // Methods public System.Void .ctor(); // 0x3cd74dc public System.Void .ctor(System.Single height); // 0x3cd74fc } // UnityEngine.CoreModule.dll public class UnityEngine.HeaderAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.String header; // 0x18 // Methods public System.Void .ctor(System.String header); // 0x3cd7524 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.RangeAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Single min; // 0x14 public readonly System.Single max; // 0x18 // Methods public System.Void .ctor(System.Single min, System.Single max); // 0x3cd7554 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.MinAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Single min; // 0x14 // Methods public System.Void .ctor(System.Single min); // 0x3cd7580 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.MultilineAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Int32 lines; // 0x14 // Methods public System.Void .ctor(); // 0x3cd75a8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.TextAreaAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Int32 minLines; // 0x14 public readonly System.Int32 maxLines; // 0x18 // Methods public System.Void .ctor(); // 0x3cd75c8 public System.Void .ctor(System.Int32 minLines, System.Int32 maxLines); // 0x3cd75e8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ColorUsageAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Boolean showAlpha; // 0x14 public readonly System.Boolean hdr; // 0x15 public readonly System.Single minBrightness; // 0x18 public readonly System.Single maxBrightness; // 0x1c public readonly System.Single minExposureValue; // 0x20 public readonly System.Single maxExposureValue; // 0x24 // Methods public System.Void .ctor(System.Boolean showAlpha); // 0x3cd7614 public System.Void .ctor(System.Boolean showAlpha, System.Boolean hdr); // 0x3cd7650 public System.Void .ctor(System.Boolean showAlpha, System.Boolean hdr, System.Single minBrightness, System.Single maxBrightness, System.Single minExposureValue, System.Single maxExposureValue); // 0x3cd7694 } // UnityEngine.CoreModule.dll internal class UnityEngine.PropertyNameUtils : System.Object { // Fields // Methods public static UnityEngine.PropertyName PropertyNameFromString(System.String name); // 0x3cd7700 private static System.Void PropertyNameFromString_Injected(System.String name, out UnityEngine.PropertyName& ret); // 0x3cd774c } // UnityEngine.CoreModule.dll public struct UnityEngine.PropertyName : System.IEquatable<UnityEngine.PropertyName> { // Fields internal System.Int32 id; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x3cd7790 public System.Void .ctor(UnityEngine.PropertyName other); // 0x3cd77ec public static System.Boolean IsNullOrEmpty(UnityEngine.PropertyName prop); // 0x3cd77f4 public static System.Boolean op_Equality(UnityEngine.PropertyName lhs, UnityEngine.PropertyName rhs); // 0x3cd7800 public override System.Int32 GetHashCode(); // 0x3cd780c public override System.Boolean Equals(System.Object other); // 0x3cd7814 public System.Boolean Equals(UnityEngine.PropertyName other); // 0x3cd788c public static UnityEngine.PropertyName op_Implicit(System.String name); // 0x3cd789c public override System.String ToString(); // 0x3cd78e8 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.Random.State : { // Fields private System.Int32 s0; // 0x10 private System.Int32 s1; // 0x14 private System.Int32 s2; // 0x18 private System.Int32 s3; // 0x1c // Methods } // UnityEngine.CoreModule.dll public static class UnityEngine.Random : System.Object { // Fields // Methods public static System.Void InitState(System.Int32 seed); // 0x3cd796c public static UnityEngine.Random.State get_state(); // 0x3cd79a8 public static System.Void set_state(UnityEngine.Random.State value); // 0x3cd7a28 public static System.Single Range(System.Single minInclusive, System.Single maxInclusive); // 0x3cd7aa4 public static System.Int32 Range(System.Int32 minInclusive, System.Int32 maxExclusive); // 0x3cd7ae4 private static System.Int32 RandomRangeInt(System.Int32 minInclusive, System.Int32 maxExclusive); // 0x3cd7b28 public static System.Single get_value(); // 0x3cd7b6c public static UnityEngine.Vector3 get_insideUnitSphere(); // 0x3cd7b94 private static System.Void GetRandomUnitCircle(out UnityEngine.Vector2& output); // 0x3cd7c1c public static UnityEngine.Vector2 get_insideUnitCircle(); // 0x3cd7c58 public static UnityEngine.Vector3 get_onUnitSphere(); // 0x3cd7c9c public static UnityEngine.Quaternion get_rotation(); // 0x3cd7d24 public static UnityEngine.Quaternion get_rotationUniform(); // 0x3cd7da8 public static System.Int32 get_seed(); // 0x3cd7e2c public static System.Void set_seed(System.Int32 value); // 0x3cd7e54 public static System.Single RandomRange(System.Single min, System.Single max); // 0x3cd7e90 public static System.Int32 RandomRange(System.Int32 min, System.Int32 max); // 0x3cd7ed0 public static UnityEngine.Color ColorHSV(); // 0x3cd7f14 public static UnityEngine.Color ColorHSV(System.Single hueMin, System.Single hueMax); // 0x3cd80a0 public static UnityEngine.Color ColorHSV(System.Single hueMin, System.Single hueMax, System.Single saturationMin, System.Single saturationMax); // 0x3cd80bc public static UnityEngine.Color ColorHSV(System.Single hueMin, System.Single hueMax, System.Single saturationMin, System.Single saturationMax, System.Single valueMin, System.Single valueMax); // 0x3cd80d0 public static UnityEngine.Color ColorHSV(System.Single hueMin, System.Single hueMax, System.Single saturationMin, System.Single saturationMax, System.Single valueMin, System.Single valueMax, System.Single alphaMin, System.Single alphaMax); // 0x3cd7f38 private static System.Void get_state_Injected(out UnityEngine.Random.State& ret); // 0x3cd79ec private static System.Void set_state_Injected(ref UnityEngine.Random.State& value); // 0x3cd7a68 private static System.Void get_insideUnitSphere_Injected(out UnityEngine.Vector3& ret); // 0x3cd7be0 private static System.Void get_onUnitSphere_Injected(out UnityEngine.Vector3& ret); // 0x3cd7ce8 private static System.Void get_rotation_Injected(out UnityEngine.Quaternion& ret); // 0x3cd7d6c private static System.Void get_rotationUniform_Injected(out UnityEngine.Quaternion& ret); // 0x3cd7df0 } // UnityEngine.CoreModule.dll public class UnityEngine.ResourceRequest : UnityEngine.AsyncOperation { // Fields internal System.String m_Path; // 0x20 internal System.Type m_Type; // 0x28 // Methods protected virtual UnityEngine.Object GetResult(); // 0x3cd80dc public System.Void .ctor(); // 0x3cd8160 } // UnityEngine.CoreModule.dll internal static class UnityEngine.ResourcesAPIInternal : System.Object { // Fields // Methods public static UnityEngine.Object[] FindObjectsOfTypeAll(System.Type type); // 0x3cd8170 public static UnityEngine.Shader FindShaderByName(System.String name); // 0x3cd81ac public static UnityEngine.Object Load(System.String path, System.Type systemTypeInstance); // 0x3cd81e8 public static UnityEngine.Object[] LoadAll(System.String path, System.Type systemTypeInstance); // 0x3cd822c internal static UnityEngine.ResourceRequest LoadAsyncInternal(System.String path, System.Type type); // 0x3cd8270 public static System.Void UnloadAsset(UnityEngine.Object assetToUnload); // 0x3cd82b4 } // UnityEngine.CoreModule.dll public class UnityEngine.ResourcesAPI : System.Object { // Fields private static UnityEngine.ResourcesAPI s_DefaultAPI; // 0x0 private static UnityEngine.ResourcesAPI <overrideAPI>k__BackingField; // 0x8 // Methods internal static UnityEngine.ResourcesAPI get_ActiveAPI(); // 0x3cd82f0 public static UnityEngine.ResourcesAPI get_overrideAPI(); // 0x3cd8398 protected internal System.Void .ctor(); // 0x3cd83f0 protected internal virtual UnityEngine.Object[] FindObjectsOfTypeAll(System.Type systemTypeInstance); // 0x3cd83f8 protected internal virtual UnityEngine.Shader FindShaderByName(System.String name); // 0x3cd8434 protected internal virtual UnityEngine.Object Load(System.String path, System.Type systemTypeInstance); // 0x3cd8470 protected internal virtual UnityEngine.Object[] LoadAll(System.String path, System.Type systemTypeInstance); // 0x3cd84b4 protected internal virtual UnityEngine.ResourceRequest LoadAsync(System.String path, System.Type systemTypeInstance); // 0x3cd84f8 protected internal virtual System.Void UnloadAsset(UnityEngine.Object assetToUnload); // 0x3cd856c private static System.Void .cctor(); // 0x3cd85a8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Resources : System.Object { // Fields // Methods internal static T[] ConvertObjects(UnityEngine.Object[] rawObjects); // 0x1bdeb64 public static UnityEngine.Object[] FindObjectsOfTypeAll(System.Type type); // 0x3cd8610 public static T[] FindObjectsOfTypeAll(); // 0x1bde8ac public static UnityEngine.Object Load(System.String path); // 0x3cd8678 public static T Load(System.String path); // 0x1ce0384 public static UnityEngine.Object Load(System.String path, System.Type systemTypeInstance); // 0x3cd80e8 public static UnityEngine.ResourceRequest LoadAsync(System.String path); // 0x3cd86fc public static UnityEngine.ResourceRequest LoadAsync(System.String path); // 0x1bdeb64 public static UnityEngine.ResourceRequest LoadAsync(System.String path, System.Type type); // 0x3cd8780 public static UnityEngine.Object[] LoadAll(System.String path, System.Type systemTypeInstance); // 0x3cd87f8 public static UnityEngine.Object[] LoadAll(System.String path); // 0x3cd8870 public static T[] LoadAll(System.String path); // 0x1bdeb64 public static UnityEngine.Object GetBuiltinResource(System.Type type, System.String path); // 0x3cd88f4 public static T GetBuiltinResource(System.String path); // 0x1ce0384 public static System.Void UnloadAsset(UnityEngine.Object assetToUnload); // 0x3cd8938 private static System.Void UnloadAssetImplResourceManager(UnityEngine.Object assetToUnload); // 0x3cd89a0 public static UnityEngine.AsyncOperation UnloadUnusedAssets(); // 0x3cd89dc public static UnityEngine.Object InstanceIDToObject(System.Int32 instanceID); // 0x3cd8a04 private static System.Void InstanceIDToObjectList(System.IntPtr instanceIDs, System.Int32 instanceCount, System.Collections.Generic.List<UnityEngine.Object> objects); // 0x3cd8a40 public static System.Void InstanceIDToObjectList(Unity.Collections.NativeArray<System.Int32> instanceIDs, System.Collections.Generic.List<UnityEngine.Object> objects); // 0x3cd8a94 private static System.Void InstanceIDsToValidArray_Internal(System.IntPtr instanceIDs, System.Int32 instanceCount, System.IntPtr validArray, System.Int32 validArrayCount); // 0x3cd8c20 public static System.Boolean InstanceIDIsValid(System.Int32 instanceId); // 0x3cd8c7c public static System.Void InstanceIDsToValidArray(Unity.Collections.NativeArray<System.Int32> instanceIDs, Unity.Collections.NativeArray<System.Boolean> validArray); // 0x3cd8cb8 public static System.Void InstanceIDsToValidArray(System.ReadOnlySpan<System.Int32> instanceIDs, System.Span<System.Boolean> validArray); // 0x3cd8e84 public System.Void .ctor(); // 0x3cd8fdc } // UnityEngine.CoreModule.dll public class UnityEngine.AsyncInstantiateOperation : UnityEngine.AsyncOperation { // Fields internal UnityEngine.Object[] m_Result; // 0x20 // Methods public System.Void .ctor(); // 0x3cd8fe4 } // UnityEngine.CoreModule.dll public class UnityEngine.AsyncInstantiateOperation<T> : UnityEngine.CustomYieldInstruction { // Fields internal UnityEngine.AsyncInstantiateOperation m_op; // 0x0 // Methods internal System.Void .ctor(UnityEngine.AsyncInstantiateOperation op); // 0x1bd3a1c public override System.Boolean get_keepWaiting(); // 0x1bd1824 } // UnityEngine.CoreModule.dll internal class UnityEngine.AsyncInstantiateOperationHelper : System.Object { // Fields // Methods public static System.Void SetAsyncInstantiateOperationResult(UnityEngine.AsyncInstantiateOperation op, UnityEngine.Object[] result); // 0x3cd8fec } // UnityEngine.CoreModule.dll public class UnityEngine.AsyncOperation : UnityEngine.YieldInstruction { // Fields internal System.IntPtr m_Ptr; // 0x10 private System.Action<UnityEngine.AsyncOperation> m_completeCallback; // 0x18 // Methods private static System.Void InternalDestroy(System.IntPtr ptr); // 0x3cd9004 public System.Boolean get_isDone(); // 0x3cd9040 public System.Single get_progress(); // 0x3cd907c public System.Int32 get_priority(); // 0x3cd90b8 public System.Void set_priority(System.Int32 value); // 0x3cd90f4 public System.Boolean get_allowSceneActivation(); // 0x3cd9138 public System.Void set_allowSceneActivation(System.Boolean value); // 0x3cd9174 protected override System.Void Finalize(); // 0x3cd91b8 internal System.Void InvokeCompletionEvent(); // 0x3cd9274 public System.Void add_completed(System.Action<UnityEngine.AsyncOperation> value); // 0x3cd92c4 public System.Void remove_completed(System.Action<UnityEngine.AsyncOperation> value); // 0x3cd93c0 public System.Void .ctor(); // 0x3cd8168 } // UnityEngine.CoreModule.dll internal class UnityEngine.AttributeHelperEngine : System.Object { // Fields public static UnityEngine.DisallowMultipleComponent[] _disallowMultipleComponentArray; // 0x0 public static UnityEngine.ExecuteInEditMode[] _executeInEditModeArray; // 0x8 public static UnityEngine.RequireComponent[] _requireComponentArray; // 0x10 // Methods private static System.Type GetParentTypeDisallowingMultipleInclusion(System.Type type); // 0x3cd9470 private static System.Type[] GetRequiredComponents(System.Type klass); // 0x3cd95a4 private static System.Int32 GetExecuteMode(System.Type klass); // 0x3cd9aa8 private static System.Int32 CheckIsEditorScript(System.Type klass); // 0x3cd9bbc private static System.Int32 GetDefaultExecutionOrderFor(System.Type klass); // 0x3cd9ccc private static T GetCustomAttributeOfType(System.Type klass); // 0x1ce0384 private static System.Void .cctor(); // 0x3cd9d4c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.DisallowMultipleComponent : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cd9e38 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.RequireComponent : System.Attribute { // Fields public System.Type m_Type0; // 0x10 public System.Type m_Type1; // 0x18 public System.Type m_Type2; // 0x20 // Methods public System.Void .ctor(System.Type requiredComponent); // 0x3cd9e40 public System.Void .ctor(System.Type requiredComponent, System.Type requiredComponent2); // 0x3cd9e70 public System.Void .ctor(System.Type requiredComponent, System.Type requiredComponent2, System.Type requiredComponent3); // 0x3cd9eb4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.AddComponentMenu : System.Attribute { // Fields private System.String m_AddComponentMenu; // 0x10 private System.Int32 m_Ordering; // 0x18 // Methods public System.Void .ctor(System.String menuName); // 0x3cd9f14 public System.Void .ctor(System.String menuName, System.Int32 order); // 0x3cd9f4c public System.String get_componentMenu(); // 0x3cd9f88 public System.Int32 get_componentOrder(); // 0x3cd9f90 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.CreateAssetMenuAttribute : System.Attribute { // Fields private System.String <menuName>k__BackingField; // 0x10 private System.String <fileName>k__BackingField; // 0x18 private System.Int32 <order>k__BackingField; // 0x20 // Methods public System.String get_menuName(); // 0x3cd9f98 public System.Void set_menuName(System.String value); // 0x3cd9fa0 public System.String get_fileName(); // 0x3cd9fa8 public System.Void set_fileName(System.String value); // 0x3cd9fb0 public System.Int32 get_order(); // 0x3cd9fb8 public System.Void set_order(System.Int32 value); // 0x3cd9fc0 public System.Void .ctor(); // 0x3cd9fc8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ContextMenu : System.Attribute { // Fields public readonly System.String menuItem; // 0x10 public readonly System.Boolean validate; // 0x18 public readonly System.Int32 priority; // 0x1c // Methods public System.Void .ctor(System.String itemName); // 0x3cd9fd0 public System.Void .ctor(System.String itemName, System.Boolean isValidateFunction); // 0x3cda014 public System.Void .ctor(System.String itemName, System.Boolean isValidateFunction, System.Int32 priority); // 0x3cda05c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ExecuteInEditMode : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cda0a8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ExecuteAlways : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cda0b0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.HideInInspector : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cda0b8 } // UnityEngine.CoreModule.dll public class UnityEngine.HelpURLAttribute : System.Attribute { // Fields internal readonly System.String m_Url; // 0x10 internal readonly System.Boolean m_Dispatcher; // 0x18 internal readonly System.String m_DispatchingFieldName; // 0x20 // Methods public System.Void .ctor(System.String url); // 0x3cda0c0 internal System.Void .ctor(System.String defaultURL, System.String dispatchingFieldName); // 0x3cda13c public System.String get_URL(); // 0x3cda19c } // UnityEngine.CoreModule.dll public class UnityEngine.DefaultExecutionOrder : System.Attribute { // Fields private System.Int32 m_Order; // 0x10 // Methods public System.Void .ctor(System.Int32 order); // 0x3cda1a4 public System.Int32 get_order(); // 0x3cd9d44 } // UnityEngine.CoreModule.dll public class UnityEngine.AssemblyIsEditorAssembly : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.ExcludeFromPresetAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cda1cc } // UnityEngine.CoreModule.dll public class UnityEngine.Behaviour : UnityEngine.Component { // Fields // Methods public System.Boolean get_enabled(); // 0x3cda1d4 public System.Void set_enabled(System.Boolean value); // 0x3cda210 public System.Boolean get_isActiveAndEnabled(); // 0x3cda254 public System.Void .ctor(); // 0x3cda290 } // UnityEngine.CoreModule.dll internal struct UnityEngine.CastHelper<T> : { // Fields public T t; // 0x0 public System.IntPtr onePointerFurtherThanT; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.ClassLibraryInitializer.<>c : System.Object { // Fields public static readonly UnityEngine.ClassLibraryInitializer.<>c <>9; // 0x0 public static System.ResolveEventHandler <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3cda518 public System.Void .ctor(); // 0x3cda580 internal System.Reflection.Assembly <InitAssemblyRedirections>b__2_0(System.Object _, System.ResolveEventArgs args); // 0x3cda588 } // UnityEngine.CoreModule.dll internal static class UnityEngine.ClassLibraryInitializer : System.Object { // Fields // Methods private static System.Void Init(); // 0x3cda2ec private static System.Void InitStdErrWithHandle(System.IntPtr fileHandle); // 0x3cda2f4 private static System.Void InitAssemblyRedirections(); // 0x3cda41c } // UnityEngine.CoreModule.dll internal struct UnityEngine.AssemblyVersion : { // Fields public System.UInt16 major; // 0x10 public System.UInt16 minor; // 0x12 public System.UInt16 build; // 0x14 public System.UInt16 revision; // 0x16 // Methods public static System.Boolean op_Equality(UnityEngine.AssemblyVersion lhs, UnityEngine.AssemblyVersion rhs); // 0x3cda690 public override System.String ToString(); // 0x3cda6c0 public override System.Boolean Equals(System.Object other); // 0x3cda89c public override System.Int32 GetHashCode(); // 0x3cda944 } // UnityEngine.CoreModule.dll internal struct UnityEngine.AssemblyFullName : { // Fields public System.String Name; // 0x10 public UnityEngine.AssemblyVersion Version; // 0x18 public System.String PublicKeyToken; // 0x20 public System.String Culture; // 0x28 // Methods public override System.Boolean Equals(System.Object other); // 0x3cda9d4 public override System.Int32 GetHashCode(); // 0x3cdaaac public override System.String ToString(); // 0x3cdab34 } // UnityEngine.CoreModule.dll public class UnityEngine.Component : UnityEngine.Object { // Fields // Methods public UnityEngine.Transform get_transform(); // 0x3cdad04 public UnityEngine.GameObject get_gameObject(); // 0x3cdad40 public UnityEngine.Component GetComponent(System.Type type); // 0x3cdad7c internal System.Void GetComponentFastPath(System.Type type, System.IntPtr oneFurtherThanResultValue); // 0x3cdae38 public T GetComponent(); // 0x1ce0384 public System.Boolean TryGetComponent(System.Type type, out UnityEngine.Component& component); // 0x3cdae8c public System.Boolean TryGetComponent(out T& component); // 0x1bd19a0 public UnityEngine.Component GetComponent(System.String type); // 0x3cdaf94 public UnityEngine.Component GetComponentInChildren(System.Type t, System.Boolean includeInactive); // 0x3cdafd8 public UnityEngine.Component GetComponentInChildren(System.Type t); // 0x3cdb0b4 public T GetComponentInChildren(System.Boolean includeInactive); // 0x1ce0384 public T GetComponentInChildren(); // 0x1ce0384 public UnityEngine.Component[] GetComponentsInChildren(System.Type t, System.Boolean includeInactive); // 0x3cdb0bc public UnityEngine.Component[] GetComponentsInChildren(System.Type t); // 0x3cdb1d0 public T[] GetComponentsInChildren(System.Boolean includeInactive); // 0x0 public System.Void GetComponentsInChildren(System.Boolean includeInactive, System.Collections.Generic.List<T> result); // 0x1bd31fc public T[] GetComponentsInChildren(); // 0x1bd219c public System.Void GetComponentsInChildren(System.Collections.Generic.List<T> results); // 0x1bd3a1c public UnityEngine.Component GetComponentInParent(System.Type t, System.Boolean includeInactive); // 0x3cdb224 public UnityEngine.Component GetComponentInParent(System.Type t); // 0x3cdb300 public T GetComponentInParent(System.Boolean includeInactive); // 0x1ce0384 public T GetComponentInParent(); // 0x1ce0384 public UnityEngine.Component[] GetComponentsInParent(System.Type t, System.Boolean includeInactive); // 0x3cdb37c public UnityEngine.Component[] GetComponentsInParent(System.Type t); // 0x3cdb490 public T[] GetComponentsInParent(System.Boolean includeInactive); // 0x0 public System.Void GetComponentsInParent(System.Boolean includeInactive, System.Collections.Generic.List<T> results); // 0x1bd31fc public T[] GetComponentsInParent(); // 0x1bd219c public UnityEngine.Component[] GetComponents(System.Type type); // 0x3cdb498 private System.Void GetComponentsForListInternal(System.Type searchType, System.Object resultList); // 0x3cdb590 public System.Void GetComponents(System.Type type, System.Collections.Generic.List<UnityEngine.Component> results); // 0x3cdb5e4 public System.Void GetComponents(System.Collections.Generic.List<T> results); // 0x1bd3a1c public System.String get_tag(); // 0x3cdb638 public System.Void set_tag(System.String value); // 0x3cdb6e4 public T[] GetComponents(); // 0x1bd219c public System.Int32 GetComponentIndex(); // 0x3cdb7a0 public System.Boolean CompareTag(System.String tag); // 0x3cdb7dc public System.Void SendMessageUpwards(System.String methodName, System.Object value, UnityEngine.SendMessageOptions options); // 0x3cdb898 public System.Void SendMessageUpwards(System.String methodName, System.Object value); // 0x3cdb8f4 public System.Void SendMessageUpwards(System.String methodName); // 0x3cdb94c public System.Void SendMessageUpwards(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cdb998 public System.Void SendMessage(System.String methodName, System.Object value); // 0x3cdb9f0 public System.Void SendMessage(System.String methodName); // 0x3cdbaa4 public System.Void SendMessage(System.String methodName, System.Object value, UnityEngine.SendMessageOptions options); // 0x3cdba48 public System.Void SendMessage(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cdbaf0 public System.Void BroadcastMessage(System.String methodName, System.Object parameter, UnityEngine.SendMessageOptions options); // 0x3cdbb48 public System.Void BroadcastMessage(System.String methodName, System.Object parameter); // 0x3cdbba4 public System.Void BroadcastMessage(System.String methodName); // 0x3cdbbfc public System.Void BroadcastMessage(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cdbc48 public System.Void .ctor(); // 0x3cda294 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Coroutine : UnityEngine.YieldInstruction { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private System.Void .ctor(); // 0x3cdbca8 protected override System.Void Finalize(); // 0x3cdbcb0 private static System.Void ReleaseCoroutine(System.IntPtr ptr); // 0x3cdbd6c } // UnityEngine.CoreModule.dll internal class UnityEngine.SetupCoroutine : System.Object { // Fields // Methods public static System.Void InvokeMoveNext(System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress); // 0x3cdbda8 public static System.Object InvokeMember(System.Object behaviour, System.String name, System.Object variable); // 0x3cdbed4 } // UnityEngine.CoreModule.dll public abstract class UnityEngine.CustomYieldInstruction : System.Object, System.Collections.IEnumerator { // Fields // Methods public abstract System.Boolean get_keepWaiting(); // 0x1bd1824 public System.Object get_Current(); // 0x3cdbfd4 public System.Boolean MoveNext(); // 0x3cdbfdc public virtual System.Void Reset(); // 0x3cdbfe8 protected System.Void .ctor(); // 0x3cdbfec } // UnityEngine.CoreModule.dll internal struct UnityEngine.EnumData : { // Fields public System.Enum[] values; // 0x10 public System.Int32[] flagValues; // 0x18 public System.String[] displayNames; // 0x20 public System.String[] names; // 0x28 public System.String[] tooltip; // 0x30 public System.Boolean flags; // 0x38 public System.Type underlyingType; // 0x40 public System.Boolean unsigned; // 0x48 public System.Boolean serializable; // 0x49 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.EnumDataUtility.CachedType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EnumDataUtility.CachedType ExcludeObsolete = 0; // 0x0 public const UnityEngine.EnumDataUtility.CachedType IncludeObsoleteExceptErrors = 1; // 0x0 public const UnityEngine.EnumDataUtility.CachedType IncludeAllObsolete = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.EnumDataUtility.<>c : System.Object { // Fields public static readonly UnityEngine.EnumDataUtility.<>c <>9; // 0x0 public static System.Func<System.Reflection.FieldInfo,System.Int32> <>9__2_5; // 0x8 public static System.Func<System.Reflection.FieldInfo,System.String> <>9__2_1; // 0x10 public static System.Func<System.Reflection.FieldInfo,System.Enum> <>9__2_2; // 0x18 public static System.Func<System.Enum,System.Int32> <>9__2_3; // 0x20 public static System.Func<System.Enum,System.Int32> <>9__2_4; // 0x28 // Methods private static System.Void .cctor(); // 0x3cdd9f4 public System.Void .ctor(); // 0x3cdda5c internal System.Int32 <GetCachedEnumData>b__2_5(System.Reflection.FieldInfo f); // 0x3cdda64 internal System.String <GetCachedEnumData>b__2_1(System.Reflection.FieldInfo f); // 0x3cdda8c internal System.Enum <GetCachedEnumData>b__2_2(System.Reflection.FieldInfo f); // 0x3cddae0 internal System.Int32 <GetCachedEnumData>b__2_3(System.Enum v); // 0x3cddb74 internal System.Int32 <GetCachedEnumData>b__2_4(System.Enum v); // 0x3cddbd0 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.EnumDataUtility.<>c__DisplayClass2_0 : System.Object { // Fields public System.Func<System.String,System.String> nicifyName; // 0x10 // Methods public System.Void .ctor(); // 0x3cdcfac internal System.String <GetCachedEnumData>b__0(System.Reflection.FieldInfo f); // 0x3cddc2c } // UnityEngine.CoreModule.dll private struct UnityEngine.EnumDataUtility.<>c__DisplayClass8_0 : { // Fields public System.Func<System.String,System.String> nicifyName; // 0x10 public System.Reflection.FieldInfo field; // 0x18 // Methods } // UnityEngine.CoreModule.dll internal static class UnityEngine.EnumDataUtility : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.ValueTuple<UnityEngine.EnumDataUtility.CachedType,System.Type>,UnityEngine.EnumData> s_EnumData; // 0x0 // Methods public static UnityEngine.EnumData GetCachedEnumData(System.Type enumType, UnityEngine.EnumDataUtility.CachedType cachedType, System.Func<System.String,System.String> nicifyName); // 0x3cdbff4 internal static System.Void HandleInspectorOrderAttribute(System.Type enumType, ref UnityEngine.EnumData& enumData); // 0x3cdd0d4 private static System.Boolean CheckObsoleteAddition(System.Reflection.FieldInfo field, UnityEngine.EnumDataUtility.CachedType cachedType); // 0x3cdcfb4 private static System.String EnumTooltipFromEnumField(System.Reflection.FieldInfo field); // 0x3cdd5cc private static System.String EnumNameFromEnumField(System.Reflection.FieldInfo field, System.Func<System.String,System.String> nicifyName); // 0x3cdd704 private static System.Void .cctor(); // 0x3cdd95c internal static System.String <EnumNameFromEnumField>g__NicifyName|8_0(ref UnityEngine.EnumDataUtility.<>c__DisplayClass8_0& ); // 0x3cdd904 } // UnityEngine.CoreModule.dll public class UnityEngine.ExcludeFromObjectFactoryAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cddc94 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.ExtensionOfNativeClassAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cddc9c } // UnityEngine.CoreModule.dll internal class UnityEngine.FailedToLoadScriptObject : UnityEngine.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.GameObject : UnityEngine.Object { // Fields // Methods public static UnityEngine.GameObject CreatePrimitive(UnityEngine.PrimitiveType type); // 0x3cddca4 public T GetComponent(); // 0x1ce0384 public UnityEngine.Component GetComponent(System.Type type); // 0x3cdadf4 internal System.Void GetComponentFastPath(System.Type type, System.IntPtr oneFurtherThanResultValue); // 0x3cddce0 internal UnityEngine.Component GetComponentByName(System.String type); // 0x3cddd34 internal UnityEngine.Component GetComponentByNameWithCase(System.String type, System.Boolean caseSensitive); // 0x3cddd78 public UnityEngine.Component GetComponent(System.String type); // 0x3cdddcc public UnityEngine.Component GetComponentInChildren(System.Type type, System.Boolean includeInactive); // 0x3cdb060 public UnityEngine.Component GetComponentInChildren(System.Type type); // 0x3cdde10 public T GetComponentInChildren(); // 0x1ce0384 public T GetComponentInChildren(System.Boolean includeInactive); // 0x1ce0384 public UnityEngine.Component GetComponentInParent(System.Type type, System.Boolean includeInactive); // 0x3cdb2ac public UnityEngine.Component GetComponentInParent(System.Type type); // 0x3cdde58 public T GetComponentInParent(); // 0x1ce0384 public T GetComponentInParent(System.Boolean includeInactive); // 0x1ce0384 private System.Array GetComponentsInternal(System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList); // 0x3cddea0 public UnityEngine.Component[] GetComponents(System.Type type); // 0x3cdb4e8 public T[] GetComponents(); // 0x1bd219c public System.Void GetComponents(System.Type type, System.Collections.Generic.List<UnityEngine.Component> results); // 0x3cddf24 public System.Void GetComponents(System.Collections.Generic.List<T> results); // 0x1bd3a1c public UnityEngine.Component[] GetComponentsInChildren(System.Type type); // 0x3cddf88 public UnityEngine.Component[] GetComponentsInChildren(System.Type type, System.Boolean includeInactive); // 0x3cdb11c public T[] GetComponentsInChildren(System.Boolean includeInactive); // 0x0 public System.Void GetComponentsInChildren(System.Boolean includeInactive, System.Collections.Generic.List<T> results); // 0x1bd31fc public T[] GetComponentsInChildren(); // 0x1bd219c public System.Void GetComponentsInChildren(System.Collections.Generic.List<T> results); // 0x1bd3a1c public UnityEngine.Component[] GetComponentsInParent(System.Type type); // 0x3cddf90 public UnityEngine.Component[] GetComponentsInParent(System.Type type, System.Boolean includeInactive); // 0x3cdb3dc public System.Void GetComponentsInParent(System.Boolean includeInactive, System.Collections.Generic.List<T> results); // 0x1bd31fc public T[] GetComponentsInParent(System.Boolean includeInactive); // 0x0 public T[] GetComponentsInParent(); // 0x1bd219c public System.Boolean TryGetComponent(out T& component); // 0x1bd19a0 public System.Boolean TryGetComponent(System.Type type, out UnityEngine.Component& component); // 0x3cdaeec internal UnityEngine.Component TryGetComponentInternal(System.Type type); // 0x3cddf98 internal System.Void TryGetComponentFastPath(System.Type type, System.IntPtr oneFurtherThanResultValue); // 0x3cde04c public static UnityEngine.GameObject FindWithTag(System.String tag); // 0x3cde0a0 public System.Void SendMessageUpwards(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cde118 public System.Void SendMessage(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cde1cc public System.Void BroadcastMessage(System.String methodName, UnityEngine.SendMessageOptions options); // 0x3cde280 internal UnityEngine.Component AddComponentInternal(System.String className); // 0x3cde334 private UnityEngine.Component Internal_AddComponentWithType(System.Type componentType); // 0x3cde378 public UnityEngine.Component AddComponent(System.Type componentType); // 0x3cde3bc public T AddComponent(); // 0x1ce0384 public System.Int32 GetComponentCount(); // 0x3cde400 internal UnityEngine.Component QueryComponentAtIndex(System.Int32 index); // 0x3cde43c public UnityEngine.Component GetComponentAtIndex(System.Int32 index); // 0x3cde480 public T GetComponentAtIndex(System.Int32 index); // 0x1ce0384 public System.Int32 GetComponentIndex(UnityEngine.Component component); // 0x3cde554 public UnityEngine.Transform get_transform(); // 0x3cde598 public System.Int32 get_layer(); // 0x3cde5d4 public System.Void set_layer(System.Int32 value); // 0x3cde610 public System.Boolean get_active(); // 0x3cde654 public System.Void set_active(System.Boolean value); // 0x3cde690 public System.Void SetActive(System.Boolean value); // 0x3cde6d4 public System.Boolean get_activeSelf(); // 0x3cde718 public System.Boolean get_activeInHierarchy(); // 0x3cde754 public System.Void SetActiveRecursively(System.Boolean state); // 0x3cde790 public System.Boolean get_isStatic(); // 0x3cde7d4 public System.Void set_isStatic(System.Boolean value); // 0x3cde810 internal System.Boolean get_isStaticBatchable(); // 0x3cde854 public System.String get_tag(); // 0x3cdb6a8 public System.Void set_tag(System.String value); // 0x3cdb75c public System.Boolean CompareTag(System.String tag); // 0x3cdb854 public static UnityEngine.GameObject FindGameObjectWithTag(System.String tag); // 0x3cde0dc public static UnityEngine.GameObject[] FindGameObjectsWithTag(System.String tag); // 0x3cde890 public System.Void SendMessageUpwards(System.String methodName, System.Object value, UnityEngine.SendMessageOptions options); // 0x3cde170 public System.Void SendMessageUpwards(System.String methodName, System.Object value); // 0x3cde8cc public System.Void SendMessageUpwards(System.String methodName); // 0x3cde924 public System.Void SendMessage(System.String methodName, System.Object value, UnityEngine.SendMessageOptions options); // 0x3cde224 public System.Void SendMessage(System.String methodName, System.Object value); // 0x3cde970 public System.Void SendMessage(System.String methodName); // 0x3cde9c8 public System.Void BroadcastMessage(System.String methodName, System.Object parameter, UnityEngine.SendMessageOptions options); // 0x3cde2d8 public System.Void BroadcastMessage(System.String methodName, System.Object parameter); // 0x3cdea14 public System.Void BroadcastMessage(System.String methodName); // 0x3cdea6c public System.Void .ctor(System.String name); // 0x3cdeab8 public System.Void .ctor(); // 0x3cdeb8c public System.Void .ctor(System.String name, System.Type[] components); // 0x3cdec10 private static System.Void Internal_CreateGameObject(UnityEngine.GameObject self, System.String name); // 0x3cdeb48 public static UnityEngine.GameObject Find(System.String name); // 0x3cded20 private static System.Void SetGameObjectsActive(System.IntPtr instanceIds, System.Int32 instanceCount, System.Boolean active); // 0x3cded5c public static System.Void SetGameObjectsActive(Unity.Collections.NativeArray<System.Int32> instanceIDs, System.Boolean active); // 0x3cdedb0 public static System.Void SetGameObjectsActive(System.ReadOnlySpan<System.Int32> instanceIDs, System.Boolean active); // 0x3cdeec8 private static System.Void InstantiateGameObjects(System.Int32 sourceInstanceID, System.IntPtr newInstanceIDs, System.IntPtr newTransformInstanceIDs, System.Int32 count, UnityEngine.SceneManagement.Scene destinationScene); // 0x3cdef7c public static System.Void InstantiateGameObjects(System.Int32 sourceInstanceID, System.Int32 count, Unity.Collections.NativeArray<System.Int32> newInstanceIDs, Unity.Collections.NativeArray<System.Int32> newTransformInstanceIDs, UnityEngine.SceneManagement.Scene destinationScene); // 0x3cdf058 public static UnityEngine.SceneManagement.Scene GetScene(System.Int32 instanceID); // 0x3cdf224 public UnityEngine.SceneManagement.Scene get_scene(); // 0x3cdf2b4 public System.UInt64 get_sceneCullingMask(); // 0x3cdf344 public UnityEngine.GameObject get_gameObject(); // 0x3cdf380 private static System.Void InstantiateGameObjects_Injected(System.Int32 sourceInstanceID, System.IntPtr newInstanceIDs, System.IntPtr newTransformInstanceIDs, System.Int32 count, ref UnityEngine.SceneManagement.Scene& destinationScene); // 0x3cdefec private static System.Void GetScene_Injected(System.Int32 instanceID, out UnityEngine.SceneManagement.Scene& ret); // 0x3cdf270 private System.Void get_scene_Injected(out UnityEngine.SceneManagement.Scene& ret); // 0x3cdf300 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.InspectorOrderAttribute : UnityEngine.PropertyAttribute { // Fields private UnityEngine.InspectorSort <m_inspectorSort>k__BackingField; // 0x14 private UnityEngine.InspectorSortDirection <m_sortDirection>k__BackingField; // 0x18 // Methods internal UnityEngine.InspectorSort get_m_inspectorSort(); // 0x3cdf384 internal UnityEngine.InspectorSortDirection get_m_sortDirection(); // 0x3cdf38c } // UnityEngine.CoreModule.dll public enum UnityEngine.InspectorSort : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.InspectorSort ByName = 0; // 0x0 public const UnityEngine.InspectorSort ByValue = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.InspectorSortDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.InspectorSortDirection Ascending = 0; // 0x0 public const UnityEngine.InspectorSortDirection Descending = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.LayerMask : { // Fields private System.Int32 m_Mask; // 0x10 // Methods public static System.Int32 op_Implicit(UnityEngine.LayerMask mask); // 0x3cdf394 public static UnityEngine.LayerMask op_Implicit(System.Int32 intVal); // 0x3cdf398 public System.Int32 get_value(); // 0x3cdf3a0 public System.Void set_value(System.Int32 value); // 0x3cdf3a8 public static System.String LayerToName(System.Int32 layer); // 0x3cdf3b0 public static System.Int32 NameToLayer(System.String layerName); // 0x3cdf3ec public static System.Int32 GetMask(System.String[] layerNames); // 0x3cdf428 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.LazyLoadReference<T> : { // Fields private System.Int32 m_InstanceID; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal static class UnityEngine.ManagedStreamHelpers : System.Object { // Fields // Methods internal static System.Void ValidateLoadFromStream(System.IO.Stream stream); // 0x3cdf52c internal static System.Void ManagedStreamRead(System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.IO.Stream stream, System.IntPtr returnValueAddress); // 0x3cdf630 internal static System.Void ManagedStreamSeek(System.Int64 offset, System.UInt32 origin, System.IO.Stream stream, System.IntPtr returnValueAddress); // 0x3cdf714 internal static System.Void ManagedStreamLength(System.IO.Stream stream, System.IntPtr returnValueAddress); // 0x3cdf7f0 } // UnityEngine.CoreModule.dll public class UnityEngine.MonoBehaviour : UnityEngine.Behaviour { // Fields private System.Threading.CancellationTokenSource m_CancellationTokenSource; // 0x18 // Methods public System.Threading.CancellationToken get_destroyCancellationToken(); // 0x3cdf8b0 private System.Void RaiseCancellation(); // 0x3cdfae8 public System.Boolean IsInvoking(); // 0x3cdfafc public System.Void CancelInvoke(); // 0x3cdfb74 public System.Void Invoke(System.String methodName, System.Single time); // 0x3cdfbec public System.Void InvokeRepeating(System.String methodName, System.Single time, System.Single repeatRate); // 0x3cdfca0 public System.Void CancelInvoke(System.String methodName); // 0x3cdfdd0 public System.Boolean IsInvoking(System.String methodName); // 0x3cdfe58 public UnityEngine.Coroutine StartCoroutine(System.String methodName); // 0x3cdfee0 public UnityEngine.Coroutine StartCoroutine(System.String methodName, System.Object value); // 0x3cdfee8 public UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator routine); // 0x3ce0084 public UnityEngine.Coroutine StartCoroutine_Auto(System.Collections.IEnumerator routine); // 0x3ce01b8 public System.Void StopCoroutine(System.Collections.IEnumerator routine); // 0x3ce01bc public System.Void StopCoroutine(UnityEngine.Coroutine routine); // 0x3ce02f0 public System.Void StopCoroutine(System.String methodName); // 0x3ce0424 public System.Void StopAllCoroutines(); // 0x3ce0468 public System.Boolean get_useGUILayout(); // 0x3ce04a4 public System.Void set_useGUILayout(System.Boolean value); // 0x3ce04e0 public static System.Void print(System.Object message); // 0x3ce0524 private static System.Void Internal_CancelInvokeAll(UnityEngine.MonoBehaviour self); // 0x3cdfbb0 private static System.Boolean Internal_IsInvokingAll(UnityEngine.MonoBehaviour self); // 0x3cdfb38 private static System.Void InvokeDelayed(UnityEngine.MonoBehaviour self, System.String methodName, System.Single time, System.Single repeatRate); // 0x3cdfc44 private static System.Void CancelInvoke(UnityEngine.MonoBehaviour self, System.String methodName); // 0x3cdfe14 private static System.Boolean IsInvoking(UnityEngine.MonoBehaviour self, System.String methodName); // 0x3cdfe9c private static System.Boolean IsObjectMonoBehaviour(UnityEngine.Object obj); // 0x3cdfff4 private UnityEngine.Coroutine StartCoroutineManaged(System.String methodName, System.Object value); // 0x3ce0030 private UnityEngine.Coroutine StartCoroutineManaged2(System.Collections.IEnumerator enumerator); // 0x3ce0174 private System.Void StopCoroutineManaged(UnityEngine.Coroutine routine); // 0x3ce03e0 private System.Void StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator routine); // 0x3ce02ac internal System.String GetScriptClassName(); // 0x3ce057c private System.Void OnCancellationTokenCreated(); // 0x3cdfaac public System.Void .ctor(); // 0x3ce05b8 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.NoAllocHelpers : System.Object { // Fields // Methods public static System.Void ResizeList(System.Collections.Generic.List<T> list, System.Int32 size); // 0x1be435c public static System.Void EnsureListElemCount(System.Collections.Generic.List<T> list, System.Int32 count); // 0x1be435c public static System.Int32 SafeLength(System.Array values); // 0x3ce05bc public static System.Int32 SafeLength(System.Collections.Generic.List<T> values); // 0x1bda74c public static T[] ExtractArrayFromListT(System.Collections.Generic.List<T> list); // 0x1bdeb64 internal static System.Void Internal_ResizeList(System.Object list, System.Int32 size); // 0x3ce05cc public static System.Array ExtractArrayFromList(System.Object list); // 0x3ce0610 } // UnityEngine.CoreModule.dll public struct UnityEngine.RangeInt : { // Fields public System.Int32 start; // 0x10 public System.Int32 length; // 0x14 // Methods public System.Int32 get_end(); // 0x3ce064c public System.Void .ctor(System.Int32 start, System.Int32 length); // 0x3ce0658 } // UnityEngine.CoreModule.dll public enum UnityEngine.RuntimeInitializeLoadType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RuntimeInitializeLoadType AfterSceneLoad = 0; // 0x0 public const UnityEngine.RuntimeInitializeLoadType BeforeSceneLoad = 1; // 0x0 public const UnityEngine.RuntimeInitializeLoadType AfterAssembliesLoaded = 2; // 0x0 public const UnityEngine.RuntimeInitializeLoadType BeforeSplashScreen = 3; // 0x0 public const UnityEngine.RuntimeInitializeLoadType SubsystemRegistration = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.RuntimeInitializeOnLoadMethodAttribute : UnityEngine.Scripting.PreserveAttribute { // Fields private UnityEngine.RuntimeInitializeLoadType m_LoadType; // 0x10 // Methods public System.Void .ctor(); // 0x3ce0660 public System.Void .ctor(UnityEngine.RuntimeInitializeLoadType loadType); // 0x3ce0684 public UnityEngine.RuntimeInitializeLoadType get_loadType(); // 0x3ce06ac private System.Void set_loadType(UnityEngine.RuntimeInitializeLoadType value); // 0x3ce067c } // UnityEngine.CoreModule.dll public class UnityEngine.ScriptableObject : UnityEngine.Object { // Fields // Methods public System.Void .ctor(); // 0x3ce06b4 public System.Void SetDirty(); // 0x3ce0770 public static UnityEngine.ScriptableObject CreateInstance(System.String className); // 0x3ce07ac public static UnityEngine.ScriptableObject CreateInstance(System.Type type); // 0x3ce0824 public static T CreateInstance(); // 0x1ce0384 internal static UnityEngine.ScriptableObject CreateInstance(System.Type type, System.Action<UnityEngine.ScriptableObject> initialize); // 0x3ce08a8 private static System.Void CreateScriptableObject(UnityEngine.ScriptableObject self); // 0x3ce0734 private static UnityEngine.ScriptableObject CreateScriptableObjectInstanceFromName(System.String className); // 0x3ce07e8 internal static UnityEngine.ScriptableObject CreateScriptableObjectInstanceFromType(System.Type type, System.Boolean applyDefaultsAndReset); // 0x3ce0864 internal static System.Void ResetAndApplyDefaultInstances(UnityEngine.Object obj); // 0x3ce0a98 } // UnityEngine.CoreModule.dll internal class UnityEngine.ScriptingRuntime : System.Object { // Fields // Methods public static System.String[] GetAllUserAssemblies(); // 0x3ce0ad4 } // UnityEngine.CoreModule.dll private struct UnityEngine.ScriptingUtility.TestClass : { // Fields public System.Int32 value; // 0x10 // Methods } // UnityEngine.CoreModule.dll internal class UnityEngine.ScriptingUtility : System.Object { // Fields // Methods private static System.Boolean IsManagedCodeWorking(); // 0x3ce0afc } // UnityEngine.CoreModule.dll public class UnityEngine.SelectionBaseAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3ce0b04 } // UnityEngine.CoreModule.dll public static class UnityEngine.StackTraceUtility : System.Object { // Fields private static System.String projectFolder; // 0x0 // Methods internal static System.Void SetProjectFolder(System.String folder); // 0x3ce0b0c public static System.String ExtractStackTrace(); // 0x3ce0c10 internal static System.Void ExtractStringFromExceptionInternal(System.Object exceptiono, out System.String& message, out System.String& stackTrace); // 0x3ce14a4 internal static System.String ExtractFormattedStackTrace(System.Diagnostics.StackTrace stackTrace); // 0x3ce0d6c private static System.Void .cctor(); // 0x3ce1824 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.UnityException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3ce1890 public System.Void .ctor(System.String message); // 0x3cdfd58 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3ce1910 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.MissingReferenceException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3ce1990 public System.Void .ctor(System.String message); // 0x3cdfa34 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3ce1a10 } // UnityEngine.CoreModule.dll internal enum UnityEngine.TextAsset.CreateOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextAsset.CreateOptions None = 0; // 0x0 public const UnityEngine.TextAsset.CreateOptions CreateNativeObject = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll private static class UnityEngine.TextAsset.EncodingUtility : System.Object { // Fields internal static readonly System.Collections.Generic.KeyValuePair<System.Byte[],System.Text.Encoding>[] encodingLookup; // 0x0 internal static readonly System.Text.Encoding targetEncoding; // 0x8 // Methods private static System.Void .cctor(); // 0x3ce2030 } // UnityEngine.CoreModule.dll public class UnityEngine.TextAsset : UnityEngine.Object { // Fields // Methods public System.Byte[] get_bytes(); // 0x3ce1a90 private System.Byte[] GetPreviewBytes(System.Int32 maxByteCount); // 0x3ce1acc private static System.Void Internal_CreateInstance(UnityEngine.TextAsset self, System.String text); // 0x3ce1b10 private System.IntPtr GetDataPtr(); // 0x3ce1b54 private System.Int64 GetDataSize(); // 0x3ce1b90 public System.String get_text(); // 0x3ce1bcc public System.Int64 get_dataSize(); // 0x3ce1ee4 public override System.String ToString(); // 0x3ce1f20 public System.Void .ctor(); // 0x3ce1f24 public System.Void .ctor(System.String text); // 0x3ce1fdc internal System.Void .ctor(UnityEngine.TextAsset.CreateOptions options, System.String text); // 0x3ce1f30 public Unity.Collections.NativeArray<T> GetData(); // 0x1ce0384 internal System.String GetPreview(System.Int32 maxChars); // 0x3ce1fe8 internal static System.String DecodeString(System.Byte[] bytes); // 0x3ce1c5c } // UnityEngine.CoreModule.dll public class UnityEngine.TrackedReference : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods protected System.Void .ctor(); // 0x3ce2400 public static System.Boolean op_Equality(UnityEngine.TrackedReference x, UnityEngine.TrackedReference y); // 0x3ce2408 public static System.Boolean op_Inequality(UnityEngine.TrackedReference x, UnityEngine.TrackedReference y); // 0x3ce245c public override System.Boolean Equals(System.Object o); // 0x3ce2474 public override System.Int32 GetHashCode(); // 0x3ce24f4 public static System.Boolean op_Implicit(UnityEngine.TrackedReference exists); // 0x3ce2500 } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.UnhandledExceptionHandler.<>c : System.Object { // Fields public static readonly UnityEngine.UnhandledExceptionHandler.<>c <>9; // 0x0 public static System.UnhandledExceptionEventHandler <>9__0_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3ce2618 public System.Void .ctor(); // 0x3ce2680 internal System.Void <RegisterUECatcher>b__0_0(System.Object sender, System.UnhandledExceptionEventArgs e); // 0x3ce2688 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.UnhandledExceptionHandler : System.Object { // Fields // Methods private static System.Void RegisterUECatcher(); // 0x3ce251c } // UnityEngine.CoreModule.dll public enum UnityEngine.HideFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.HideFlags None = 0; // 0x0 public const UnityEngine.HideFlags HideInHierarchy = 1; // 0x0 public const UnityEngine.HideFlags HideInInspector = 2; // 0x0 public const UnityEngine.HideFlags DontSaveInEditor = 4; // 0x0 public const UnityEngine.HideFlags NotEditable = 8; // 0x0 public const UnityEngine.HideFlags DontSaveInBuild = 16; // 0x0 public const UnityEngine.HideFlags DontUnloadUnusedAsset = 32; // 0x0 public const UnityEngine.HideFlags DontSave = 52; // 0x0 public const UnityEngine.HideFlags HideAndDontSave = 61; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.FindObjectsSortMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FindObjectsSortMode None = 0; // 0x0 public const UnityEngine.FindObjectsSortMode InstanceID = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.FindObjectsInactive : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FindObjectsInactive Exclude = 0; // 0x0 public const UnityEngine.FindObjectsInactive Include = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.InstantiateParameters : { // Fields public UnityEngine.Transform parent; // 0x10 public UnityEngine.SceneManagement.Scene scene; // 0x18 public System.Boolean worldSpace; // 0x1c // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Object : System.Object { // Fields private System.IntPtr m_CachedPtr; // 0x10 internal static System.Int32 OffsetOfInstanceIDInCPlusPlusObject; // 0x0 private const System.String objectIsNullMessage; // 0x0 private const System.String cloneDestroyedMessage; // 0x0 // Methods public System.Int32 GetInstanceID(); // 0x3ce273c public override System.Int32 GetHashCode(); // 0x3ce287c public override System.Boolean Equals(System.Object other); // 0x3ce2884 public static System.Boolean op_Implicit(UnityEngine.Object exists); // 0x3ce2a28 private static System.Boolean CompareBaseObjects(UnityEngine.Object lhs, UnityEngine.Object rhs); // 0x3ce2980 private System.Void EnsureRunningOnMainThread(); // 0x3ce2aac private static System.Boolean IsNativeObjectAlive(UnityEngine.Object o); // 0x3ce2a8c private System.IntPtr GetCachedPtr(); // 0x3ce2b90 public System.String get_name(); // 0x3ce2b98 public System.Void set_name(System.String value); // 0x3ce2c48 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, UnityEngine.Transform parent); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.Transform parent); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, System.ReadOnlySpan<UnityEngine.Vector3> positions, System.ReadOnlySpan<UnityEngine.Quaternion> rotations); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.Transform parent, System.ReadOnlySpan<UnityEngine.Vector3> positions, System.ReadOnlySpan<UnityEngine.Quaternion> rotations); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.AsyncInstantiateOperation<T> InstantiateAsync(T original, System.Int32 count, System.ReadOnlySpan<UnityEngine.Vector3> positions, System.ReadOnlySpan<UnityEngine.Quaternion> rotations, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.Object Instantiate(UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3ce2d10 public static UnityEngine.Object Instantiate(UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent); // 0x3ce2fa4 public static UnityEngine.Object Instantiate(UnityEngine.Object original); // 0x3ce31f0 public static UnityEngine.Object Instantiate(UnityEngine.Object original, UnityEngine.SceneManagement.Scene scene); // 0x3ce331c public static T Instantiate(T original, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static T Instantiate(T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.InstantiateParameters parameters); // 0x1ce0384 public static UnityEngine.Object Instantiate(UnityEngine.Object original, UnityEngine.Transform parent); // 0x3ce3484 public static UnityEngine.Object Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace); // 0x3ce34ec public static T Instantiate(T original); // 0x1ce0384 public static T Instantiate(T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1ce0384 public static T Instantiate(T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent); // 0x1ce0384 public static T Instantiate(T original, UnityEngine.Transform parent); // 0x1ce0384 public static T Instantiate(T original, UnityEngine.Transform parent, System.Boolean worldPositionStays); // 0x1ce0384 public static System.Void Destroy(UnityEngine.Object obj, System.Single t); // 0x3ce3688 public static System.Void Destroy(UnityEngine.Object obj); // 0x3ce36d4 public static System.Void DestroyImmediate(UnityEngine.Object obj, System.Boolean allowDestroyingAssets); // 0x3ce374c public static System.Void DestroyImmediate(UnityEngine.Object obj); // 0x3ce3790 public static UnityEngine.Object[] FindObjectsOfType(System.Type type); // 0x3ce3808 public static UnityEngine.Object[] FindObjectsOfType(System.Type type, System.Boolean includeInactive); // 0x3ce3880 public static UnityEngine.Object[] FindObjectsByType(System.Type type, UnityEngine.FindObjectsSortMode sortMode); // 0x3ce38c4 public static UnityEngine.Object[] FindObjectsByType(System.Type type, UnityEngine.FindObjectsInactive findObjectsInactive, UnityEngine.FindObjectsSortMode sortMode); // 0x3ce394c public static System.Void DontDestroyOnLoad(UnityEngine.Object target); // 0x3ce39a0 public UnityEngine.HideFlags get_hideFlags(); // 0x3ce39dc public System.Void set_hideFlags(UnityEngine.HideFlags value); // 0x3ce3a18 public static System.Void DestroyObject(UnityEngine.Object obj, System.Single t); // 0x3ce3a5c public static System.Void DestroyObject(UnityEngine.Object obj); // 0x3ce3ae0 public static UnityEngine.Object[] FindSceneObjectsOfType(System.Type type); // 0x3ce3b58 public static UnityEngine.Object[] FindObjectsOfTypeIncludingAssets(System.Type type); // 0x3ce3bac public static T[] FindObjectsOfType(); // 0x1bde8ac public static T[] FindObjectsByType(UnityEngine.FindObjectsSortMode sortMode); // 0x0 public static T[] FindObjectsOfType(System.Boolean includeInactive); // 0x0 public static T[] FindObjectsByType(UnityEngine.FindObjectsInactive findObjectsInactive, UnityEngine.FindObjectsSortMode sortMode); // 0x0 public static T FindObjectOfType(); // 0x1ce0384 public static T FindObjectOfType(System.Boolean includeInactive); // 0x1ce0384 public static T FindFirstObjectByType(); // 0x1ce0384 public static T FindAnyObjectByType(); // 0x1ce0384 public static T FindFirstObjectByType(UnityEngine.FindObjectsInactive findObjectsInactive); // 0x1ce0384 public static T FindAnyObjectByType(UnityEngine.FindObjectsInactive findObjectsInactive); // 0x1ce0384 public static UnityEngine.Object[] FindObjectsOfTypeAll(System.Type type); // 0x3ce3be8 private static System.Void CheckNullArgument(System.Object arg, System.String message); // 0x3ce2ec0 public static UnityEngine.Object FindObjectOfType(System.Type type); // 0x3ce3bec public static UnityEngine.Object FindFirstObjectByType(System.Type type); // 0x3ce3c84 public static UnityEngine.Object FindAnyObjectByType(System.Type type); // 0x3ce3d28 public static UnityEngine.Object FindObjectOfType(System.Type type, System.Boolean includeInactive); // 0x3ce3dcc public static UnityEngine.Object FindFirstObjectByType(System.Type type, UnityEngine.FindObjectsInactive findObjectsInactive); // 0x3ce3e70 public static UnityEngine.Object FindAnyObjectByType(System.Type type, UnityEngine.FindObjectsInactive findObjectsInactive); // 0x3ce3f20 public override System.String ToString(); // 0x3ce3fd0 public static System.Boolean op_Equality(UnityEngine.Object x, UnityEngine.Object y); // 0x3cdf9d0 public static System.Boolean op_Inequality(UnityEngine.Object x, UnityEngine.Object y); // 0x3cddfdc private static System.Int32 GetOffsetOfInstanceIDInCPlusPlusObject(); // 0x3ce2854 private static System.Boolean CurrentThreadIsMainThread(); // 0x3ce2b68 private static UnityEngine.Object Internal_CloneSingle(UnityEngine.Object data); // 0x3ce32e0 private static UnityEngine.Object Internal_CloneSingleWithScene(UnityEngine.Object data, UnityEngine.SceneManagement.Scene scene); // 0x3ce33fc private static UnityEngine.Object Internal_CloneSingleWithParams(UnityEngine.Object data, UnityEngine.InstantiateParameters parameters); // 0x3ce40c4 private static UnityEngine.Object Internal_InstantiateSingleWithParams(UnityEngine.Object data, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.InstantiateParameters parameters); // 0x3ce4190 private static UnityEngine.Object Internal_CloneSingleWithParent(UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays); // 0x3ce3634 private static UnityEngine.AsyncInstantiateOperation Internal_InstantiateAsyncWithParams(UnityEngine.Object original, System.Int32 count, UnityEngine.InstantiateParameters parameters, System.IntPtr positions, System.Int32 positionsCount, System.IntPtr rotations, System.Int32 rotationsCount); // 0x3ce428c private static UnityEngine.Object Internal_InstantiateSingle(UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x3ce2f0c private static UnityEngine.Object Internal_InstantiateSingleWithParent(UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x3ce3148 private static System.String ToString(UnityEngine.Object obj); // 0x3ce4044 private static System.String GetName(UnityEngine.Object obj); // 0x3ce2c0c internal static System.Boolean IsPersistent(UnityEngine.Object obj); // 0x3ce4488 private static System.Void SetName(UnityEngine.Object obj, System.String name); // 0x3ce2ccc internal static System.Boolean DoesObjectWithInstanceIDExist(System.Int32 instanceID); // 0x3ce44c4 internal static UnityEngine.Object FindObjectFromInstanceID(System.Int32 instanceID); // 0x3ce4500 internal static UnityEngine.Object ForceLoadFromInstanceID(System.Int32 instanceID); // 0x3ce453c internal System.Void MarkDirty(); // 0x3ce4578 public System.Void .ctor(); // 0x3cdbca0 private static System.Void .cctor(); // 0x3ce45b4 private static UnityEngine.Object Internal_CloneSingleWithScene_Injected(UnityEngine.Object data, ref UnityEngine.SceneManagement.Scene& scene); // 0x3ce4080 private static UnityEngine.Object Internal_CloneSingleWithParams_Injected(UnityEngine.Object data, ref UnityEngine.InstantiateParameters& parameters); // 0x3ce414c private static UnityEngine.Object Internal_InstantiateSingleWithParams_Injected(UnityEngine.Object data, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation, ref UnityEngine.InstantiateParameters& parameters); // 0x3ce4230 private static UnityEngine.AsyncInstantiateOperation Internal_InstantiateAsyncWithParams_Injected(UnityEngine.Object original, System.Int32 count, ref UnityEngine.InstantiateParameters& parameters, System.IntPtr positions, System.Int32 positionsCount, System.IntPtr rotations, System.Int32 rotationsCount); // 0x3ce4354 private static UnityEngine.Object Internal_InstantiateSingle_Injected(UnityEngine.Object data, ref UnityEngine.Vector3& pos, ref UnityEngine.Quaternion& rot); // 0x3ce43d8 private static UnityEngine.Object Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object data, UnityEngine.Transform parent, ref UnityEngine.Vector3& pos, ref UnityEngine.Quaternion& rot); // 0x3ce442c } // UnityEngine.CoreModule.dll private struct UnityEngine.UnitySynchronizationContext.WorkRequest : { // Fields private readonly System.Threading.SendOrPostCallback m_DelagateCallback; // 0x10 private readonly System.Object m_DelagateState; // 0x18 private readonly System.Threading.ManualResetEvent m_WaitHandle; // 0x20 // Methods public System.Void .ctor(System.Threading.SendOrPostCallback callback, System.Object state, System.Threading.ManualResetEvent waitHandle); // 0x3ce4ae0 public System.Void Invoke(); // 0x3ce4f2c } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.UnitySynchronizationContext : System.Threading.SynchronizationContext { // Fields private readonly System.Collections.Generic.List<UnityEngine.UnitySynchronizationContext.WorkRequest> m_AsyncWorkQueue; // 0x18 private readonly System.Collections.Generic.List<UnityEngine.UnitySynchronizationContext.WorkRequest> m_CurrentFrameWork; // 0x20 private readonly System.Int32 m_MainThreadID; // 0x28 private System.Int32 m_TrackedCount; // 0x2c // Methods private System.Void .ctor(System.Int32 mainThreadID); // 0x3ce4600 private System.Void .ctor(System.Collections.Generic.List<UnityEngine.UnitySynchronizationContext.WorkRequest> queue, System.Int32 mainThreadID); // 0x3ce46c4 public override System.Void Send(System.Threading.SendOrPostCallback callback, System.Object state); // 0x3ce477c public override System.Void OperationStarted(); // 0x3ce4b24 public override System.Void OperationCompleted(); // 0x3ce4b30 public override System.Void Post(System.Threading.SendOrPostCallback callback, System.Object state); // 0x3ce4b3c public override System.Threading.SynchronizationContext CreateCopy(); // 0x3ce4ce8 public System.Void Exec(); // 0x3ce4d4c private System.Boolean HasPendingTasks(); // 0x3ce4fd8 private static System.Void InitializeSynchronizationContext(); // 0x3ce5038 private static System.Void ExecuteTasks(); // 0x3ce50b0 private static System.Boolean ExecutePendingTasks(System.Int64 millisecondsTimeout); // 0x3ce5108 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.WaitForEndOfFrame : UnityEngine.YieldInstruction { // Fields // Methods public System.Void .ctor(); // 0x3ce51f4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.WaitForFixedUpdate : UnityEngine.YieldInstruction { // Fields // Methods public System.Void .ctor(); // 0x3ce51fc } // UnityEngine.CoreModule.dll public sealed class UnityEngine.WaitForSeconds : UnityEngine.YieldInstruction { // Fields internal System.Single m_Seconds; // 0x10 // Methods public System.Void .ctor(System.Single seconds); // 0x3ce5204 } // UnityEngine.CoreModule.dll public class UnityEngine.WaitForSecondsRealtime : UnityEngine.CustomYieldInstruction { // Fields private System.Single <waitTime>k__BackingField; // 0x10 private System.Single m_WaitUntilTime; // 0x14 // Methods public System.Single get_waitTime(); // 0x3ce522c public System.Void set_waitTime(System.Single value); // 0x3ce5234 public override System.Boolean get_keepWaiting(); // 0x3ce523c public System.Void .ctor(System.Single time); // 0x3ce5300 public override System.Void Reset(); // 0x3ce5330 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.WaitUntil : UnityEngine.CustomYieldInstruction { // Fields private System.Func<System.Boolean> m_Predicate; // 0x10 // Methods public override System.Boolean get_keepWaiting(); // 0x3ce533c public System.Void .ctor(System.Func<System.Boolean> predicate); // 0x3ce536c } // UnityEngine.CoreModule.dll public class UnityEngine.YieldInstruction : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3cd9468 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.SerializeField : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3ce539c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.SerializeReference : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.PreferBinarySerialization : System.Attribute { // Fields // Methods } // UnityEngine.CoreModule.dll public interface UnityEngine.ISerializationCallbackReceiver : { // Fields // Methods public abstract System.Void OnBeforeSerialize(); // 0x1bd2ec0 public abstract System.Void OnAfterDeserialize(); // 0x1bd2ec0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ComputeBuffer : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods protected override System.Void Finalize(); // 0x3ce53a4 public System.Void Dispose(); // 0x3ce54f8 private System.Void Dispose(System.Boolean disposing); // 0x3ce543c private static System.IntPtr InitBuffer(System.Int32 count, System.Int32 stride, UnityEngine.ComputeBufferType type, UnityEngine.ComputeBufferMode usage); // 0x3ce5598 private static System.Void DestroyBuffer(UnityEngine.ComputeBuffer buf); // 0x3ce555c public System.Void .ctor(System.Int32 count, System.Int32 stride); // 0x3ce55f4 private System.Void .ctor(System.Int32 count, System.Int32 stride, UnityEngine.ComputeBufferType type, UnityEngine.ComputeBufferMode usage, System.Int32 stackDepth); // 0x3ce5600 public System.Void Release(); // 0x3ce5808 public System.Int32 get_count(); // 0x3ce580c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.ComputeShader : UnityEngine.Object { // Fields // Methods public System.Int32 FindKernel(System.String name); // 0x3ce5848 public System.Void GetKernelThreadGroupSizes(System.Int32 kernelIndex, out System.UInt32& x, out System.UInt32& y, out System.UInt32& z); // 0x3ce588c private System.Void .ctor(); // 0x3ce58f8 } // UnityEngine.CoreModule.dll public enum UnityEngine.MaterialPropertyType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MaterialPropertyType Float = 0; // 0x0 public const UnityEngine.MaterialPropertyType Int = 1; // 0x0 public const UnityEngine.MaterialPropertyType Vector = 2; // 0x0 public const UnityEngine.MaterialPropertyType Matrix = 3; // 0x0 public const UnityEngine.MaterialPropertyType Texture = 4; // 0x0 public const UnityEngine.MaterialPropertyType ConstantBuffer = 5; // 0x0 public const UnityEngine.MaterialPropertyType ComputeBuffer = 6; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal enum UnityEngine.DisableBatchingType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DisableBatchingType False = 0; // 0x0 public const UnityEngine.DisableBatchingType True = 1; // 0x0 public const UnityEngine.DisableBatchingType WhenLODFading = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.StaticBatchingUtility : System.Object { // Fields internal static Unity.Profiling.ProfilerMarker s_CombineMarker; // 0x0 // Methods public static System.Void Combine(UnityEngine.GameObject staticBatchRoot); // 0x3ce5950 public static System.Void Combine(UnityEngine.GameObject[] gos, UnityEngine.GameObject staticBatchRoot); // 0x3ce5c8c private static System.Void CombineRoot(UnityEngine.GameObject staticBatchRoot); // 0x3ce5a78 public System.Void .ctor(); // 0x3ce5db8 private static System.Void .cctor(); // 0x3ce5dc0 } // UnityEngine.CoreModule.dll internal class UnityEngine.LowerResBlitTexture : UnityEngine.Object { // Fields // Methods internal System.Void LowerResBlitTextureDontStripMe(); // 0x3ce5e34 } // UnityEngine.CoreModule.dll internal class UnityEngine.PreloadData : UnityEngine.Object { // Fields // Methods internal System.Void PreloadDataDontStripMe(); // 0x3ce5e38 } // UnityEngine.CoreModule.dll public enum UnityEngine.BatteryStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.BatteryStatus Unknown = 0; // 0x0 public const UnityEngine.BatteryStatus Charging = 1; // 0x0 public const UnityEngine.BatteryStatus Discharging = 2; // 0x0 public const UnityEngine.BatteryStatus NotCharging = 3; // 0x0 public const UnityEngine.BatteryStatus Full = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.OperatingSystemFamily : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.OperatingSystemFamily Other = 0; // 0x0 public const UnityEngine.OperatingSystemFamily MacOSX = 1; // 0x0 public const UnityEngine.OperatingSystemFamily Windows = 2; // 0x0 public const UnityEngine.OperatingSystemFamily Linux = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.DeviceType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DeviceType Unknown = 0; // 0x0 public const UnityEngine.DeviceType Handheld = 1; // 0x0 public const UnityEngine.DeviceType Console = 2; // 0x0 public const UnityEngine.DeviceType Desktop = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.SystemInfo : System.Object { // Fields public const System.String unsupportedIdentifier; // 0x0 // Methods public static System.Single get_batteryLevel(); // 0x3ce5e3c public static UnityEngine.BatteryStatus get_batteryStatus(); // 0x3ce5e8c public static System.String get_operatingSystem(); // 0x3ce5edc public static UnityEngine.OperatingSystemFamily get_operatingSystemFamily(); // 0x3ce5f2c public static System.String get_processorType(); // 0x3ce5f7c public static System.Int32 get_processorFrequency(); // 0x3ce5fcc public static System.Int32 get_processorCount(); // 0x3ce601c public static System.Int32 get_systemMemorySize(); // 0x3ce606c public static System.String get_deviceUniqueIdentifier(); // 0x3ce60bc public static System.String get_deviceName(); // 0x3ce610c public static System.String get_deviceModel(); // 0x3ce615c public static System.Boolean get_supportsAccelerometer(); // 0x3ce61ac public static System.Boolean get_supportsGyroscope(); // 0x3ce61fc public static System.Boolean get_supportsLocationService(); // 0x3ce624c public static System.Boolean get_supportsVibration(); // 0x3ce629c public static System.Boolean get_supportsAudio(); // 0x3ce62ec public static UnityEngine.DeviceType get_deviceType(); // 0x3ce633c public static System.Int32 get_graphicsMemorySize(); // 0x3ce638c public static System.String get_graphicsDeviceName(); // 0x3ce63dc public static System.String get_graphicsDeviceVendor(); // 0x3ce642c public static System.Int32 get_graphicsDeviceID(); // 0x3ce647c public static System.Int32 get_graphicsDeviceVendorID(); // 0x3ce64cc public static UnityEngine.Rendering.GraphicsDeviceType get_graphicsDeviceType(); // 0x3ce651c public static System.Boolean get_graphicsUVStartsAtTop(); // 0x3ce656c public static System.String get_graphicsDeviceVersion(); // 0x3ce65bc public static System.Int32 get_graphicsShaderLevel(); // 0x3ce660c public static System.Boolean get_graphicsMultiThreaded(); // 0x3ce665c public static UnityEngine.Rendering.RenderingThreadingMode get_renderingThreadingMode(); // 0x3ce66ac public static UnityEngine.Rendering.FoveatedRenderingCaps get_foveatedRenderingCaps(); // 0x3ce66fc public static System.Boolean get_hasHiddenSurfaceRemovalOnGPU(); // 0x3ce674c public static System.Boolean get_hasDynamicUniformArrayIndexingInFragmentShaders(); // 0x3ce679c public static System.Boolean get_supportsShadows(); // 0x3ce67ec public static System.Boolean get_supportsRawShadowDepthSampling(); // 0x3ce683c public static System.Boolean get_supportsRenderTextures(); // 0x3ce688c public static System.Boolean get_supportsMotionVectors(); // 0x3ce6894 public static System.Boolean get_supportsRenderToCubemap(); // 0x3ce68e4 public static System.Boolean get_supportsImageEffects(); // 0x3ce68ec public static System.Boolean get_supports3DTextures(); // 0x3ce68f4 public static System.Boolean get_supportsCompressed3DTextures(); // 0x3ce6944 public static System.Boolean get_supports2DArrayTextures(); // 0x3ce6994 public static System.Boolean get_supports3DRenderTextures(); // 0x3ce69e4 public static System.Boolean get_supportsCubemapArrayTextures(); // 0x3ce6a34 public static System.Boolean get_supportsAnisotropicFilter(); // 0x3ce6a84 public static UnityEngine.Rendering.CopyTextureSupport get_copyTextureSupport(); // 0x3ce6ad4 public static System.Boolean get_supportsComputeShaders(); // 0x3ce6b24 public static System.Boolean get_supportsGeometryShaders(); // 0x3ce6b74 public static System.Boolean get_supportsTessellationShaders(); // 0x3ce6bc4 public static System.Boolean get_supportsRenderTargetArrayIndexFromVertexShader(); // 0x3ce6c14 public static System.Boolean get_supportsInstancing(); // 0x3ce6c64 public static System.Boolean get_supportsHardwareQuadTopology(); // 0x3ce6cb4 public static System.Boolean get_supports32bitsIndexBuffer(); // 0x3ce6d04 public static System.Boolean get_supportsSparseTextures(); // 0x3ce6d54 public static System.Int32 get_supportedRenderTargetCount(); // 0x3ce6da4 public static System.Boolean get_supportsSeparatedRenderTargetsBlend(); // 0x3ce6df4 public static System.Int32 get_supportedRandomWriteTargetCount(); // 0x3ce6e44 public static System.Int32 get_supportsMultisampledTextures(); // 0x3ce6e94 public static System.Boolean get_supportsMultisampled2DArrayTextures(); // 0x3ce6ee4 public static System.Boolean get_supportsMultisampleAutoResolve(); // 0x3ce6f34 public static System.Int32 get_supportsTextureWrapMirrorOnce(); // 0x3ce6f84 public static System.Boolean get_usesReversedZBuffer(); // 0x3ce6fd4 public static System.Int32 get_supportsStencil(); // 0x3ce7024 private static System.Boolean IsValidEnumValue(System.Enum value); // 0x3ce702c public static System.Boolean SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat format); // 0x3ce70a4 public static System.Boolean SupportsBlendingOnRenderTextureFormat(UnityEngine.RenderTextureFormat format); // 0x3ce71b4 public static System.Boolean SupportsRandomWriteOnRenderTextureFormat(UnityEngine.RenderTextureFormat format); // 0x3ce72c4 public static System.Boolean SupportsTextureFormat(UnityEngine.TextureFormat format); // 0x3ce73d4 public static System.Boolean SupportsVertexAttributeFormat(UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dimension); // 0x3ce74e4 public static UnityEngine.NPOTSupport get_npotSupport(); // 0x3ce7630 public static System.Int32 get_maxTextureSize(); // 0x3ce7680 public static System.Int32 get_maxTexture3DSize(); // 0x3ce76d0 public static System.Int32 get_maxTextureArraySlices(); // 0x3ce7720 public static System.Int32 get_maxCubemapSize(); // 0x3ce7770 public static System.Int32 get_maxAnisotropyLevel(); // 0x3ce77c0 internal static System.Int32 get_maxRenderTextureSize(); // 0x3ce7810 public static System.Int32 get_maxComputeBufferInputsVertex(); // 0x3ce7860 public static System.Int32 get_maxComputeBufferInputsFragment(); // 0x3ce78b0 public static System.Int32 get_maxComputeBufferInputsGeometry(); // 0x3ce7900 public static System.Int32 get_maxComputeBufferInputsDomain(); // 0x3ce7950 public static System.Int32 get_maxComputeBufferInputsHull(); // 0x3ce79a0 public static System.Int32 get_maxComputeBufferInputsCompute(); // 0x3ce79f0 public static System.Int32 get_maxComputeWorkGroupSize(); // 0x3ce7a40 public static System.Int32 get_maxComputeWorkGroupSizeX(); // 0x3ce7a90 public static System.Int32 get_maxComputeWorkGroupSizeY(); // 0x3ce7ae0 public static System.Int32 get_maxComputeWorkGroupSizeZ(); // 0x3ce7b30 public static System.Int32 get_computeSubGroupSize(); // 0x3ce7b80 public static System.Boolean get_supportsAsyncCompute(); // 0x3ce7bd0 public static System.Boolean get_supportsGpuRecorder(); // 0x3ce7c20 public static System.Boolean get_supportsGraphicsFence(); // 0x3ce7c70 public static System.Boolean get_supportsAsyncGPUReadback(); // 0x3ce7cc0 public static System.Boolean get_supportsRayTracing(); // 0x3ce7d10 public static System.Boolean get_supportsSetConstantBuffer(); // 0x3ce7d60 public static System.Int32 get_constantBufferOffsetAlignment(); // 0x3ce7db0 public static System.Int32 get_maxConstantBufferSize(); // 0x3ce7e00 public static System.Int64 get_maxGraphicsBufferSize(); // 0x3ce57e0 public static System.Boolean get_minConstantBufferOffsetAlignment(); // 0x3ce7e78 public static System.Boolean get_hasMipMaxLevel(); // 0x3ce7e80 public static System.Boolean get_supportsMipStreaming(); // 0x3ce7ed0 public static System.Int32 get_graphicsPixelFillrate(); // 0x3ce7f20 public static System.Boolean get_usesLoadStoreActions(); // 0x3ce7f28 public static UnityEngine.HDRDisplaySupportFlags get_hdrDisplaySupportFlags(); // 0x3ce7f78 public static System.Boolean get_supportsConservativeRaster(); // 0x3ce7fc8 public static System.Boolean get_supportsMultiview(); // 0x3ce8018 public static System.Boolean get_supportsStoreAndResolveAction(); // 0x3ce8068 public static System.Boolean get_supportsMultisampleResolveDepth(); // 0x3ce80b8 public static System.Boolean get_supportsMultisampleResolveStencil(); // 0x3ce8108 public static System.Boolean get_supportsIndirectArgumentsBuffer(); // 0x3ce8158 public static System.Boolean get_supportsVertexPrograms(); // 0x3ce81a8 private static System.Single GetBatteryLevel(); // 0x3ce5e64 private static UnityEngine.BatteryStatus GetBatteryStatus(); // 0x3ce5eb4 private static System.String GetOperatingSystem(); // 0x3ce5f04 private static UnityEngine.OperatingSystemFamily GetOperatingSystemFamily(); // 0x3ce5f54 private static System.String GetProcessorType(); // 0x3ce5fa4 private static System.Int32 GetProcessorFrequencyMHz(); // 0x3ce5ff4 private static System.Int32 GetProcessorCount(); // 0x3ce6044 private static System.Int32 GetPhysicalMemoryMB(); // 0x3ce6094 private static System.String GetDeviceUniqueIdentifier(); // 0x3ce60e4 private static System.String GetDeviceName(); // 0x3ce6134 private static System.String GetDeviceModel(); // 0x3ce6184 private static System.Boolean SupportsAccelerometer(); // 0x3ce61d4 private static System.Boolean IsGyroAvailable(); // 0x3ce6224 private static System.Boolean SupportsLocationService(); // 0x3ce6274 private static System.Boolean SupportsVibration(); // 0x3ce62c4 private static System.Boolean SupportsAudio(); // 0x3ce6314 private static UnityEngine.DeviceType GetDeviceType(); // 0x3ce6364 private static System.Int32 GetGraphicsMemorySize(); // 0x3ce63b4 private static System.String GetGraphicsDeviceName(); // 0x3ce6404 private static System.String GetGraphicsDeviceVendor(); // 0x3ce6454 private static System.Int32 GetGraphicsDeviceID(); // 0x3ce64a4 private static System.Int32 GetGraphicsDeviceVendorID(); // 0x3ce64f4 private static UnityEngine.Rendering.GraphicsDeviceType GetGraphicsDeviceType(); // 0x3ce6544 private static System.Boolean GetGraphicsUVStartsAtTop(); // 0x3ce6594 private static System.String GetGraphicsDeviceVersion(); // 0x3ce65e4 private static System.Int32 GetGraphicsShaderLevel(); // 0x3ce6634 private static System.Boolean GetGraphicsMultiThreaded(); // 0x3ce6684 private static UnityEngine.Rendering.RenderingThreadingMode GetRenderingThreadingMode(); // 0x3ce66d4 private static UnityEngine.Rendering.FoveatedRenderingCaps GetFoveatedRenderingCaps(); // 0x3ce6724 private static System.Boolean HasHiddenSurfaceRemovalOnGPU(); // 0x3ce6774 private static System.Boolean HasDynamicUniformArrayIndexingInFragmentShaders(); // 0x3ce67c4 private static System.Boolean SupportsShadows(); // 0x3ce6814 private static System.Boolean SupportsRawShadowDepthSampling(); // 0x3ce6864 private static System.Boolean SupportsMotionVectors(); // 0x3ce68bc private static System.Boolean Supports3DTextures(); // 0x3ce691c private static System.Boolean SupportsCompressed3DTextures(); // 0x3ce696c private static System.Boolean Supports2DArrayTextures(); // 0x3ce69bc private static System.Boolean Supports3DRenderTextures(); // 0x3ce6a0c private static System.Boolean SupportsCubemapArrayTextures(); // 0x3ce6a5c private static System.Boolean SupportsAnisotropicFilter(); // 0x3ce6aac private static UnityEngine.Rendering.CopyTextureSupport GetCopyTextureSupport(); // 0x3ce6afc private static System.Boolean SupportsComputeShaders(); // 0x3ce6b4c private static System.Boolean SupportsGeometryShaders(); // 0x3ce6b9c private static System.Boolean SupportsTessellationShaders(); // 0x3ce6bec private static System.Boolean SupportsRenderTargetArrayIndexFromVertexShader(); // 0x3ce6c3c private static System.Boolean SupportsInstancing(); // 0x3ce6c8c private static System.Boolean SupportsHardwareQuadTopology(); // 0x3ce6cdc private static System.Boolean Supports32bitsIndexBuffer(); // 0x3ce6d2c private static System.Boolean SupportsSparseTextures(); // 0x3ce6d7c private static System.Int32 SupportedRenderTargetCount(); // 0x3ce6dcc private static System.Boolean SupportsSeparatedRenderTargetsBlend(); // 0x3ce6e1c private static System.Int32 SupportedRandomWriteTargetCount(); // 0x3ce6e6c private static System.Int32 MaxComputeBufferInputsVertex(); // 0x3ce7888 private static System.Int32 MaxComputeBufferInputsFragment(); // 0x3ce78d8 private static System.Int32 MaxComputeBufferInputsGeometry(); // 0x3ce7928 private static System.Int32 MaxComputeBufferInputsDomain(); // 0x3ce7978 private static System.Int32 MaxComputeBufferInputsHull(); // 0x3ce79c8 private static System.Int32 MaxComputeBufferInputsCompute(); // 0x3ce7a18 private static System.Int32 SupportsMultisampledTextures(); // 0x3ce6ebc private static System.Boolean SupportsMultisampled2DArrayTextures(); // 0x3ce6f0c private static System.Boolean SupportsMultisampleAutoResolve(); // 0x3ce6f5c private static System.Int32 SupportsTextureWrapMirrorOnce(); // 0x3ce6fac private static System.Boolean UsesReversedZBuffer(); // 0x3ce6ffc private static System.Boolean HasRenderTextureNative(UnityEngine.RenderTextureFormat format); // 0x3ce7178 private static System.Boolean SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat format); // 0x3ce7288 private static System.Boolean SupportsRandomWriteOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat format); // 0x3ce7398 private static System.Boolean SupportsTextureFormatNative(UnityEngine.TextureFormat format); // 0x3ce74a8 private static System.Boolean SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dimension); // 0x3ce75ec private static UnityEngine.NPOTSupport GetNPOTSupport(); // 0x3ce7658 private static System.Int32 GetMaxTextureSize(); // 0x3ce76a8 private static System.Int32 GetMaxTexture3DSize(); // 0x3ce76f8 private static System.Int32 GetMaxTextureArraySlices(); // 0x3ce7748 private static System.Int32 GetMaxCubemapSize(); // 0x3ce7798 private static System.Int32 GetMaxAnisotropyLevel(); // 0x3ce77e8 private static System.Int32 GetMaxRenderTextureSize(); // 0x3ce7838 private static System.Int32 GetMaxComputeWorkGroupSize(); // 0x3ce7a68 private static System.Int32 GetMaxComputeWorkGroupSizeX(); // 0x3ce7ab8 private static System.Int32 GetMaxComputeWorkGroupSizeY(); // 0x3ce7b08 private static System.Int32 GetMaxComputeWorkGroupSizeZ(); // 0x3ce7b58 private static System.Int32 GetComputeSubGroupSize(); // 0x3ce7ba8 private static System.Boolean SupportsAsyncCompute(); // 0x3ce7bf8 private static System.Boolean SupportsGpuRecorder(); // 0x3ce7c48 private static System.Boolean SupportsGPUFence(); // 0x3ce7c98 private static System.Boolean SupportsAsyncGPUReadback(); // 0x3ce7ce8 private static System.Boolean SupportsRayTracing(); // 0x3ce7d38 private static System.Boolean SupportsSetConstantBuffer(); // 0x3ce7d88 private static System.Int32 MinConstantBufferOffsetAlignment(); // 0x3ce7dd8 private static System.Int32 MaxConstantBufferSize(); // 0x3ce7e28 private static System.Int64 MaxGraphicsBufferSize(); // 0x3ce7e50 private static System.Boolean HasMipMaxLevel(); // 0x3ce7ea8 private static System.Boolean SupportsMipStreaming(); // 0x3ce7ef8 public static System.Boolean IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.FormatUsage usage); // 0x3ce81b0 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.FormatUsage usage); // 0x3ce81f4 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat format); // 0x3ce8238 public static System.Int32 GetRenderTextureSupportedMSAASampleCount(UnityEngine.RenderTextureDescriptor desc); // 0x3ce8274 private static System.Boolean UsesLoadStoreActions(); // 0x3ce7f50 private static UnityEngine.HDRDisplaySupportFlags GetHDRDisplaySupportFlags(); // 0x3ce7fa0 private static System.Boolean SupportsConservativeRaster(); // 0x3ce7ff0 private static System.Boolean SupportsMultiview(); // 0x3ce8040 private static System.Boolean SupportsStoreAndResolveAction(); // 0x3ce8090 private static System.Boolean SupportsMultisampleResolveDepth(); // 0x3ce80e0 private static System.Boolean SupportsMultisampleResolveStencil(); // 0x3ce8130 private static System.Boolean SupportsIndirectArgumentsBuffer(); // 0x3ce8180 public static System.Boolean get_supportsGPUFence(); // 0x3ce82ec public System.Void .ctor(); // 0x3ce82f4 private static System.Int32 GetRenderTextureSupportedMSAASampleCount_Injected(ref UnityEngine.RenderTextureDescriptor& desc); // 0x3ce82b0 } // UnityEngine.CoreModule.dll internal class UnityEngine.SystemClock : System.Object { // Fields private static readonly System.DateTime s_Epoch; // 0x0 // Methods public static System.DateTime get_now(); // 0x3ce82fc private static System.Void .cctor(); // 0x3ce834c } // UnityEngine.CoreModule.dll public class UnityEngine.Time : System.Object { // Fields // Methods public static System.Single get_time(); // 0x3ce83c8 public static System.Double get_timeAsDouble(); // 0x3ce83f0 public static System.Single get_timeSinceLevelLoad(); // 0x3ce8418 public static System.Double get_timeSinceLevelLoadAsDouble(); // 0x3ce8440 public static System.Single get_deltaTime(); // 0x3ce8468 public static System.Single get_fixedTime(); // 0x3ce8490 public static System.Double get_fixedTimeAsDouble(); // 0x3ce84b8 public static System.Single get_unscaledTime(); // 0x3ce84e0 public static System.Double get_unscaledTimeAsDouble(); // 0x3ce8508 public static System.Single get_fixedUnscaledTime(); // 0x3ce8530 public static System.Double get_fixedUnscaledTimeAsDouble(); // 0x3ce8558 public static System.Single get_unscaledDeltaTime(); // 0x3ce8580 public static System.Single get_fixedUnscaledDeltaTime(); // 0x3ce85a8 public static System.Single get_fixedDeltaTime(); // 0x3ce85d0 public static System.Void set_fixedDeltaTime(System.Single value); // 0x3ce85f8 public static System.Single get_maximumDeltaTime(); // 0x3ce8630 public static System.Void set_maximumDeltaTime(System.Single value); // 0x3ce8658 public static System.Single get_smoothDeltaTime(); // 0x3ce8690 public static System.Single get_maximumParticleDeltaTime(); // 0x3ce86b8 public static System.Void set_maximumParticleDeltaTime(System.Single value); // 0x3ce86e0 public static System.Single get_timeScale(); // 0x3ce8718 public static System.Void set_timeScale(System.Single value); // 0x3ce8740 public static System.Int32 get_frameCount(); // 0x3ce8778 public static System.Int32 get_renderedFrameCount(); // 0x3ce87a0 public static System.Single get_realtimeSinceStartup(); // 0x3ce52d8 public static System.Double get_realtimeSinceStartupAsDouble(); // 0x3ce87c8 public static System.Single get_captureDeltaTime(); // 0x3ce87f0 public static System.Void set_captureDeltaTime(System.Single value); // 0x3ce8818 public static System.Int32 get_captureFramerate(); // 0x3ce8850 public static System.Void set_captureFramerate(System.Int32 value); // 0x3ce8944 public static System.Boolean get_inFixedTimeStep(); // 0x3ce8990 public System.Void .ctor(); // 0x3ce89b8 } // UnityEngine.CoreModule.dll internal struct UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments : { // Fields public System.UInt32 keyboardType; // 0x10 public System.UInt32 autocorrection; // 0x14 public System.UInt32 multiline; // 0x18 public System.UInt32 secure; // 0x1c public System.UInt32 alert; // 0x20 public System.Int32 characterLimit; // 0x24 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.TouchScreenKeyboard.Status : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TouchScreenKeyboard.Status Visible = 0; // 0x0 public const UnityEngine.TouchScreenKeyboard.Status Done = 1; // 0x0 public const UnityEngine.TouchScreenKeyboard.Status Canceled = 2; // 0x0 public const UnityEngine.TouchScreenKeyboard.Status LostFocus = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.TouchScreenKeyboard : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private static System.Boolean <disableInPlaceEditing>k__BackingField; // 0x0 // Methods private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3ce89c0 private System.Void Destroy(); // 0x3ce89fc protected override System.Void Finalize(); // 0x3ce8aa0 public System.Void .ctor(System.String text, UnityEngine.TouchScreenKeyboardType keyboardType, System.Boolean autocorrection, System.Boolean multiline, System.Boolean secure, System.Boolean alert, System.String textPlaceholder, System.Int32 characterLimit); // 0x3ce8b34 private static System.IntPtr TouchScreenKeyboard_InternalConstructorHelper(ref UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments& arguments, System.String text, System.String textPlaceholder); // 0x3ce8c90 public static System.Boolean get_isSupported(); // 0x3ce8ce4 internal static System.Boolean get_disableInPlaceEditing(); // 0x3ce8d90 public static System.Boolean get_isInPlaceEditingAllowed(); // 0x3ce8dd8 private static System.Boolean IsInPlaceEditingAllowed(); // 0x3ce8e44 internal static System.Boolean get_isRequiredToForceOpen(); // 0x3ce8e6c private static System.Boolean IsRequiredToForceOpen(); // 0x3ce8e94 public static UnityEngine.TouchScreenKeyboard Open(System.String text, UnityEngine.TouchScreenKeyboardType keyboardType, System.Boolean autocorrection, System.Boolean multiline, System.Boolean secure, System.Boolean alert, System.String textPlaceholder, System.Int32 characterLimit); // 0x3ce8ebc public static UnityEngine.TouchScreenKeyboard Open(System.String text, UnityEngine.TouchScreenKeyboardType keyboardType, System.Boolean autocorrection, System.Boolean multiline, System.Boolean secure); // 0x3ce8f74 public System.String get_text(); // 0x3ce9000 public System.Void set_text(System.String value); // 0x3ce903c public static System.Void set_hideInput(System.Boolean value); // 0x3ce9080 public System.Boolean get_active(); // 0x3ce90bc public System.Void set_active(System.Boolean value); // 0x3ce90f8 public UnityEngine.TouchScreenKeyboard.Status get_status(); // 0x3ce913c public System.Void set_characterLimit(System.Int32 value); // 0x3ce9178 public System.Boolean get_canGetSelection(); // 0x3ce91bc public System.Boolean get_canSetSelection(); // 0x3ce91f8 public UnityEngine.RangeInt get_selection(); // 0x3ce9234 public System.Void set_selection(UnityEngine.RangeInt value); // 0x3ce92c4 private static System.Void GetSelection(out System.Int32& start, out System.Int32& length); // 0x3ce9280 private static System.Void SetSelection(System.Int32 start, System.Int32 length); // 0x3ce93b8 } // UnityEngine.CoreModule.dll public enum UnityEngine.TouchScreenKeyboardType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TouchScreenKeyboardType Default = 0; // 0x0 public const UnityEngine.TouchScreenKeyboardType ASCIICapable = 1; // 0x0 public const UnityEngine.TouchScreenKeyboardType NumbersAndPunctuation = 2; // 0x0 public const UnityEngine.TouchScreenKeyboardType URL = 3; // 0x0 public const UnityEngine.TouchScreenKeyboardType NumberPad = 4; // 0x0 public const UnityEngine.TouchScreenKeyboardType PhonePad = 5; // 0x0 public const UnityEngine.TouchScreenKeyboardType NamePhonePad = 6; // 0x0 public const UnityEngine.TouchScreenKeyboardType EmailAddress = 7; // 0x0 public const UnityEngine.TouchScreenKeyboardType NintendoNetworkAccount = 8; // 0x0 public const UnityEngine.TouchScreenKeyboardType Social = 9; // 0x0 public const UnityEngine.TouchScreenKeyboardType Search = 10; // 0x0 public const UnityEngine.TouchScreenKeyboardType DecimalPad = 11; // 0x0 public const UnityEngine.TouchScreenKeyboardType OneTimeCode = 12; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal static class UnityEngine.UINumericFieldsUtils : System.Object { // Fields public static readonly System.String k_AllowedCharactersForFloat; // 0x0 public static readonly System.String k_AllowedCharactersForInt; // 0x8 public static readonly System.String k_DoubleFieldFormatString; // 0x10 public static readonly System.String k_FloatFieldFormatString; // 0x18 public static readonly System.String k_IntFieldFormatString; // 0x20 // Methods public static System.Boolean TryConvertStringToDouble(System.String str, out System.Double& value, out UnityEngine.ExpressionEvaluator.Expression& expr); // 0x3ce93fc public static System.Boolean TryConvertStringToDouble(System.String str, System.String initialValueAsString, out System.Double& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce9598 public static System.Boolean TryConvertStringToFloat(System.String str, System.String initialValueAsString, out System.Single& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce96b4 public static System.Boolean TryConvertStringToLong(System.String str, out System.Int64& value, out UnityEngine.ExpressionEvaluator.Expression& expr); // 0x3ce9750 public static System.Boolean TryConvertStringToLong(System.String str, System.String initialValueAsString, out System.Int64& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce97d4 public static System.Boolean TryConvertStringToULong(System.String str, out System.UInt64& value, out UnityEngine.ExpressionEvaluator.Expression& expr); // 0x3ce98f0 public static System.Boolean TryConvertStringToULong(System.String str, System.String initialValueAsString, out System.UInt64& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce9974 public static System.Boolean TryConvertStringToInt(System.String str, System.String initialValueAsString, out System.Int32& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce9a90 public static System.Boolean TryConvertStringToUInt(System.String str, System.String initialValueAsString, out System.UInt32& value, out UnityEngine.ExpressionEvaluator.Expression& expression); // 0x3ce9b34 private static System.Void .cctor(); // 0x3ce9bd8 } // UnityEngine.CoreModule.dll public enum UnityEngine.DrivenTransformProperties : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DrivenTransformProperties None = 0; // 0x0 public const UnityEngine.DrivenTransformProperties All = 4294967295; // 0x0 public const UnityEngine.DrivenTransformProperties AnchoredPositionX = 2; // 0x0 public const UnityEngine.DrivenTransformProperties AnchoredPositionY = 4; // 0x0 public const UnityEngine.DrivenTransformProperties AnchoredPositionZ = 8; // 0x0 public const UnityEngine.DrivenTransformProperties Rotation = 16; // 0x0 public const UnityEngine.DrivenTransformProperties ScaleX = 32; // 0x0 public const UnityEngine.DrivenTransformProperties ScaleY = 64; // 0x0 public const UnityEngine.DrivenTransformProperties ScaleZ = 128; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMinX = 256; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMinY = 512; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMaxX = 1024; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMaxY = 2048; // 0x0 public const UnityEngine.DrivenTransformProperties SizeDeltaX = 4096; // 0x0 public const UnityEngine.DrivenTransformProperties SizeDeltaY = 8192; // 0x0 public const UnityEngine.DrivenTransformProperties PivotX = 16384; // 0x0 public const UnityEngine.DrivenTransformProperties PivotY = 32768; // 0x0 public const UnityEngine.DrivenTransformProperties AnchoredPosition = 6; // 0x0 public const UnityEngine.DrivenTransformProperties AnchoredPosition3D = 14; // 0x0 public const UnityEngine.DrivenTransformProperties Scale = 224; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMin = 768; // 0x0 public const UnityEngine.DrivenTransformProperties AnchorMax = 3072; // 0x0 public const UnityEngine.DrivenTransformProperties Anchors = 3840; // 0x0 public const UnityEngine.DrivenTransformProperties SizeDelta = 12288; // 0x0 public const UnityEngine.DrivenTransformProperties Pivot = 49152; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.DrivenRectTransformTracker : { // Fields // Methods public System.Void Add(UnityEngine.Object driver, UnityEngine.RectTransform rectTransform, UnityEngine.DrivenTransformProperties drivenProperties); // 0x3ce9cf4 public System.Void Clear(); // 0x3ce9cf8 } // UnityEngine.CoreModule.dll public enum UnityEngine.RectTransform.Edge : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RectTransform.Edge Left = 0; // 0x0 public const UnityEngine.RectTransform.Edge Right = 1; // 0x0 public const UnityEngine.RectTransform.Edge Top = 2; // 0x0 public const UnityEngine.RectTransform.Edge Bottom = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.RectTransform.Axis : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RectTransform.Axis Horizontal = 0; // 0x0 public const UnityEngine.RectTransform.Axis Vertical = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.RectTransform.ReapplyDrivenProperties : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3ceb240 public virtual System.Void Invoke(UnityEngine.RectTransform driven); // 0x3ceb2f0 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.RectTransform : UnityEngine.Transform { // Fields private static UnityEngine.RectTransform.ReapplyDrivenProperties reapplyDrivenProperties; // 0x0 // Methods public static System.Void add_reapplyDrivenProperties(UnityEngine.RectTransform.ReapplyDrivenProperties value); // 0x3ce9cfc public static System.Void remove_reapplyDrivenProperties(UnityEngine.RectTransform.ReapplyDrivenProperties value); // 0x3ce9db4 public UnityEngine.Rect get_rect(); // 0x3ce9e6c public UnityEngine.Vector2 get_anchorMin(); // 0x3ce9f08 public System.Void set_anchorMin(UnityEngine.Vector2 value); // 0x3ce9f98 public UnityEngine.Vector2 get_anchorMax(); // 0x3cea024 public System.Void set_anchorMax(UnityEngine.Vector2 value); // 0x3cea0b4 public UnityEngine.Vector2 get_anchoredPosition(); // 0x3cea140 public System.Void set_anchoredPosition(UnityEngine.Vector2 value); // 0x3cea1d0 public UnityEngine.Vector2 get_sizeDelta(); // 0x3cea25c public System.Void set_sizeDelta(UnityEngine.Vector2 value); // 0x3cea2ec public UnityEngine.Vector2 get_pivot(); // 0x3cea378 public System.Void set_pivot(UnityEngine.Vector2 value); // 0x3cea408 public UnityEngine.Vector3 get_anchoredPosition3D(); // 0x3cea494 public System.Void set_anchoredPosition3D(UnityEngine.Vector3 value); // 0x3cea524 public UnityEngine.Vector2 get_offsetMin(); // 0x3cea5a8 public System.Void set_offsetMin(UnityEngine.Vector2 value); // 0x3cea5fc public UnityEngine.Vector2 get_offsetMax(); // 0x3cea6f0 public System.Void set_offsetMax(UnityEngine.Vector2 value); // 0x3cea790 public UnityEngine.Object get_drivenByObject(); // 0x3cea88c internal System.Void set_drivenByObject(UnityEngine.Object value); // 0x3cea8c8 internal UnityEngine.DrivenTransformProperties get_drivenProperties(); // 0x3cea90c internal System.Void set_drivenProperties(UnityEngine.DrivenTransformProperties value); // 0x3cea948 public System.Void ForceUpdateRectTransforms(); // 0x3cea98c public System.Void GetLocalCorners(UnityEngine.Vector3[] fourCornersArray); // 0x3cea9c8 public System.Void GetWorldCorners(UnityEngine.Vector3[] fourCornersArray); // 0x3ceaaa8 public System.Void SetInsetAndSizeFromParentEdge(UnityEngine.RectTransform.Edge edge, System.Single inset, System.Single size); // 0x3ceac84 public System.Void SetSizeWithCurrentAnchors(UnityEngine.RectTransform.Axis axis, System.Single size); // 0x3cead94 internal static System.Void SendReapplyDrivenProperties(UnityEngine.RectTransform driven); // 0x3ceaf90 internal UnityEngine.Rect GetRectInParentSpace(); // 0x3ceaffc private UnityEngine.Vector2 GetParentSize(); // 0x3ceae8c public System.Void .ctor(); // 0x3ceb238 private System.Void get_rect_Injected(out UnityEngine.Rect& ret); // 0x3ce9ec4 private System.Void get_anchorMin_Injected(out UnityEngine.Vector2& ret); // 0x3ce9f54 private System.Void set_anchorMin_Injected(ref UnityEngine.Vector2& value); // 0x3ce9fe0 private System.Void get_anchorMax_Injected(out UnityEngine.Vector2& ret); // 0x3cea070 private System.Void set_anchorMax_Injected(ref UnityEngine.Vector2& value); // 0x3cea0fc private System.Void get_anchoredPosition_Injected(out UnityEngine.Vector2& ret); // 0x3cea18c private System.Void set_anchoredPosition_Injected(ref UnityEngine.Vector2& value); // 0x3cea218 private System.Void get_sizeDelta_Injected(out UnityEngine.Vector2& ret); // 0x3cea2a8 private System.Void set_sizeDelta_Injected(ref UnityEngine.Vector2& value); // 0x3cea334 private System.Void get_pivot_Injected(out UnityEngine.Vector2& ret); // 0x3cea3c4 private System.Void set_pivot_Injected(ref UnityEngine.Vector2& value); // 0x3cea450 } // UnityEngine.CoreModule.dll internal enum UnityEngine.RotationOrder : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RotationOrder OrderXYZ = 0; // 0x0 public const UnityEngine.RotationOrder OrderXZY = 1; // 0x0 public const UnityEngine.RotationOrder OrderYZX = 2; // 0x0 public const UnityEngine.RotationOrder OrderYXZ = 3; // 0x0 public const UnityEngine.RotationOrder OrderZXY = 4; // 0x0 public const UnityEngine.RotationOrder OrderZYX = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll private class UnityEngine.Transform.Enumerator : System.Object, System.Collections.IEnumerator { // Fields private UnityEngine.Transform outer; // 0x10 private System.Int32 currentIndex; // 0x18 // Methods internal System.Void .ctor(UnityEngine.Transform outer); // 0x3cee3dc public System.Object get_Current(); // 0x3cee8b8 public System.Boolean MoveNext(); // 0x3cee904 public System.Void Reset(); // 0x3cee964 } // UnityEngine.CoreModule.dll public class UnityEngine.Transform : UnityEngine.Component, System.Collections.IEnumerable { // Fields // Methods protected System.Void .ctor(); // 0x3ceb23c public UnityEngine.Vector3 get_position(); // 0x3ceb304 public System.Void set_position(UnityEngine.Vector3 value); // 0x3ceb3a4 public UnityEngine.Vector3 get_localPosition(); // 0x3cea4c8 public System.Void set_localPosition(UnityEngine.Vector3 value); // 0x3cea554 internal UnityEngine.Vector3 GetLocalEulerAngles(UnityEngine.RotationOrder order); // 0x3ceb4c4 internal System.Void SetLocalEulerAngles(UnityEngine.Vector3 euler, UnityEngine.RotationOrder order); // 0x3ceb57c internal System.Void SetLocalEulerHint(UnityEngine.Vector3 euler); // 0x3ceb62c public UnityEngine.Vector3 get_eulerAngles(); // 0x3ceb6c4 public System.Void set_eulerAngles(UnityEngine.Vector3 value); // 0x3ceb74c public UnityEngine.Vector3 get_localEulerAngles(); // 0x3ceb7d0 public System.Void set_localEulerAngles(UnityEngine.Vector3 value); // 0x3ceb858 public UnityEngine.Vector3 get_right(); // 0x3ceb8dc public System.Void set_right(UnityEngine.Vector3 value); // 0x3ceb958 public UnityEngine.Vector3 get_up(); // 0x3ceb9dc public System.Void set_up(UnityEngine.Vector3 value); // 0x3ceba58 public UnityEngine.Vector3 get_forward(); // 0x3cebadc public System.Void set_forward(UnityEngine.Vector3 value); // 0x3cebb58 public UnityEngine.Quaternion get_rotation(); // 0x3ceb6f4 public System.Void set_rotation(UnityEngine.Quaternion value); // 0x3ceb77c public UnityEngine.Quaternion get_localRotation(); // 0x3ceb800 public System.Void set_localRotation(UnityEngine.Quaternion value); // 0x3ceb888 internal UnityEngine.RotationOrder get_rotationOrder(); // 0x3cebc84 internal System.Void set_rotationOrder(UnityEngine.RotationOrder value); // 0x3cebcfc internal System.Int32 GetRotationOrderInternal(); // 0x3cebcc0 internal System.Void SetRotationOrderInternal(UnityEngine.RotationOrder rotationOrder); // 0x3cebd40 public UnityEngine.Vector3 get_localScale(); // 0x3cebd84 public System.Void set_localScale(UnityEngine.Vector3 value); // 0x3cebe24 public UnityEngine.Transform get_parent(); // 0x3ceb1fc public System.Void set_parent(UnityEngine.Transform value); // 0x3cebef8 internal UnityEngine.Transform get_parentInternal(); // 0x3cebebc internal System.Void set_parentInternal(UnityEngine.Transform value); // 0x3cebfc4 private UnityEngine.Transform GetParent(); // 0x3cec00c public System.Void SetParent(UnityEngine.Transform p); // 0x3cec048 public System.Void SetParent(UnityEngine.Transform parent, System.Boolean worldPositionStays); // 0x3cec090 public UnityEngine.Matrix4x4 get_worldToLocalMatrix(); // 0x3cec0e4 public UnityEngine.Matrix4x4 get_localToWorldMatrix(); // 0x3ceac18 public System.Void SetPositionAndRotation(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3cec1d8 public System.Void SetLocalPositionAndRotation(UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation); // 0x3cec28c public System.Void GetPositionAndRotation(out UnityEngine.Vector3& position, out UnityEngine.Quaternion& rotation); // 0x3cec340 public System.Void GetLocalPositionAndRotation(out UnityEngine.Vector3& localPosition, out UnityEngine.Quaternion& localRotation); // 0x3cec394 public System.Void Translate(UnityEngine.Vector3 translation, UnityEngine.Space relativeTo); // 0x3cec3e8 public System.Void Translate(UnityEngine.Vector3 translation); // 0x3cec4d8 public System.Void Translate(System.Single x, System.Single y, System.Single z, UnityEngine.Space relativeTo); // 0x3cec4e0 public System.Void Translate(System.Single x, System.Single y, System.Single z); // 0x3cec4e4 public System.Void Translate(UnityEngine.Vector3 translation, UnityEngine.Transform relativeTo); // 0x3cec4ec public System.Void Translate(System.Single x, System.Single y, System.Single z, UnityEngine.Transform relativeTo); // 0x3cec5cc public System.Void Rotate(UnityEngine.Vector3 eulers, UnityEngine.Space relativeTo); // 0x3cec5d0 public System.Void Rotate(UnityEngine.Vector3 eulers); // 0x3cec858 public System.Void Rotate(System.Single xAngle, System.Single yAngle, System.Single zAngle, UnityEngine.Space relativeTo); // 0x3cec860 public System.Void Rotate(System.Single xAngle, System.Single yAngle, System.Single zAngle); // 0x3cec864 internal System.Void RotateAroundInternal(UnityEngine.Vector3 axis, System.Single angle); // 0x3cec86c public System.Void Rotate(UnityEngine.Vector3 axis, System.Single angle, UnityEngine.Space relativeTo); // 0x3cec924 public System.Void Rotate(UnityEngine.Vector3 axis, System.Single angle); // 0x3cec9d4 public System.Void RotateAround(UnityEngine.Vector3 point, UnityEngine.Vector3 axis, System.Single angle); // 0x3cec9dc public System.Void LookAt(UnityEngine.Transform target, UnityEngine.Vector3 worldUp); // 0x3cecaa0 public System.Void LookAt(UnityEngine.Transform target); // 0x3cecb60 public System.Void LookAt(UnityEngine.Vector3 worldPosition, UnityEngine.Vector3 worldUp); // 0x3cecb5c public System.Void LookAt(UnityEngine.Vector3 worldPosition); // 0x3ceccb4 private System.Void Internal_LookAt(UnityEngine.Vector3 worldPosition, UnityEngine.Vector3 worldUp); // 0x3cecc54 public UnityEngine.Vector3 TransformDirection(UnityEngine.Vector3 direction); // 0x3cec470 public UnityEngine.Vector3 TransformDirection(System.Single x, System.Single y, System.Single z); // 0x3cecdd8 internal System.Void TransformDirections(UnityEngine.Vector3* directions, System.Int32 count, UnityEngine.Vector3* transformedDirections, System.Int32 transformedCount); // 0x3cecddc public System.Void TransformDirections(System.ReadOnlySpan<UnityEngine.Vector3> directions, System.Span<UnityEngine.Vector3> transformedDirections); // 0x3cece48 public System.Void TransformDirections(System.Span<UnityEngine.Vector3> directions); // 0x3cecf8c public UnityEngine.Vector3 InverseTransformDirection(UnityEngine.Vector3 direction); // 0x3ced008 public UnityEngine.Vector3 InverseTransformDirection(System.Single x, System.Single y, System.Single z); // 0x3ced0c4 internal System.Void InverseTransformDirections(UnityEngine.Vector3* directions, System.Int32 count, UnityEngine.Vector3* transformedDirections, System.Int32 transformedCount); // 0x3ced0c8 public System.Void InverseTransformDirections(System.ReadOnlySpan<UnityEngine.Vector3> directions, System.Span<UnityEngine.Vector3> transformedDirections); // 0x3ced134 public System.Void InverseTransformDirections(System.Span<UnityEngine.Vector3> directions); // 0x3ced278 public UnityEngine.Vector3 TransformVector(UnityEngine.Vector3 vector); // 0x3ced2f4 public UnityEngine.Vector3 TransformVector(System.Single x, System.Single y, System.Single z); // 0x3ced3b0 internal System.Void TransformVectors(UnityEngine.Vector3* vectors, System.Int32 count, UnityEngine.Vector3* transformedVectors, System.Int32 transformedCount); // 0x3ced3b4 public System.Void TransformVectors(System.ReadOnlySpan<UnityEngine.Vector3> vectors, System.Span<UnityEngine.Vector3> transformedVectors); // 0x3ced420 public System.Void TransformVectors(System.Span<UnityEngine.Vector3> vectors); // 0x3ced564 public UnityEngine.Vector3 InverseTransformVector(UnityEngine.Vector3 vector); // 0x3ced5e0 public UnityEngine.Vector3 InverseTransformVector(System.Single x, System.Single y, System.Single z); // 0x3ced69c internal System.Void InverseTransformVectors(UnityEngine.Vector3* vectors, System.Int32 count, UnityEngine.Vector3* transformedVectors, System.Int32 transformedCount); // 0x3ced6a0 public System.Void InverseTransformVectors(System.ReadOnlySpan<UnityEngine.Vector3> vectors, System.Span<UnityEngine.Vector3> transformedVectors); // 0x3ced70c public System.Void InverseTransformVectors(System.Span<UnityEngine.Vector3> vectors); // 0x3ced850 public UnityEngine.Vector3 TransformPoint(UnityEngine.Vector3 position); // 0x3ced8cc public UnityEngine.Vector3 TransformPoint(System.Single x, System.Single y, System.Single z); // 0x3ced988 internal System.Void TransformPoints(UnityEngine.Vector3* positions, System.Int32 count, UnityEngine.Vector3* transformedPositions, System.Int32 transformedCount); // 0x3ced98c public System.Void TransformPoints(System.ReadOnlySpan<UnityEngine.Vector3> positions, System.Span<UnityEngine.Vector3> transformedPositions); // 0x3ced9f8 public System.Void TransformPoints(System.Span<UnityEngine.Vector3> positions); // 0x3cedb3c public UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3 position); // 0x3cedbb8 public UnityEngine.Vector3 InverseTransformPoint(System.Single x, System.Single y, System.Single z); // 0x3cedc74 internal System.Void InverseTransformPoints(UnityEngine.Vector3* positions, System.Int32 count, UnityEngine.Vector3* transformedPositions, System.Int32 transformedCount); // 0x3cedc78 public System.Void InverseTransformPoints(System.ReadOnlySpan<UnityEngine.Vector3> positions, System.Span<UnityEngine.Vector3> transformedPositions); // 0x3cedce4 public System.Void InverseTransformPoints(System.Span<UnityEngine.Vector3> positions); // 0x3cede28 public UnityEngine.Transform get_root(); // 0x3cedea4 private UnityEngine.Transform GetRoot(); // 0x3cedee0 public System.Int32 get_childCount(); // 0x3cedf1c public System.Void DetachChildren(); // 0x3cedf58 public System.Void SetAsFirstSibling(); // 0x3cedf94 public System.Void SetAsLastSibling(); // 0x3cedfd0 public System.Void SetSiblingIndex(System.Int32 index); // 0x3cee00c internal System.Void MoveAfterSibling(UnityEngine.Transform transform, System.Boolean notifyEditorAndMarkDirty); // 0x3cee050 public System.Int32 GetSiblingIndex(); // 0x3cee0a4 private static UnityEngine.Transform FindRelativeTransformWithPath(UnityEngine.Transform transform, System.String path, System.Boolean isActiveOnly); // 0x3cee0e0 public UnityEngine.Transform Find(System.String n); // 0x3cee134 internal System.Void SendTransformChangedScale(); // 0x3cee1c8 public UnityEngine.Vector3 get_lossyScale(); // 0x3cee204 public System.Boolean IsChildOf(UnityEngine.Transform parent); // 0x3cee2a4 public System.Boolean get_hasChanged(); // 0x3cee2e8 public System.Void set_hasChanged(System.Boolean value); // 0x3cee324 public UnityEngine.Transform FindChild(System.String n); // 0x3cee368 public System.Collections.IEnumerator GetEnumerator(); // 0x3cee36c public System.Void RotateAround(UnityEngine.Vector3 axis, System.Single angle); // 0x3cee414 public System.Void RotateAroundLocal(UnityEngine.Vector3 axis, System.Single angle); // 0x3cee4cc public UnityEngine.Transform GetChild(System.Int32 index); // 0x3cee584 public System.Int32 GetChildCount(); // 0x3cee5c8 public System.Int32 get_hierarchyCapacity(); // 0x3cee604 public System.Void set_hierarchyCapacity(System.Int32 value); // 0x3cee67c private System.Int32 internal_getHierarchyCapacity(); // 0x3cee640 private System.Void internal_setHierarchyCapacity(System.Int32 value); // 0x3cee6c0 public System.Int32 get_hierarchyCount(); // 0x3cee704 private System.Int32 internal_getHierarchyCount(); // 0x3cee740 internal System.Boolean IsNonUniformScaleTransform(); // 0x3cee77c internal System.Boolean get_constrainProportionsScale(); // 0x3cee7b8 internal System.Void set_constrainProportionsScale(System.Boolean value); // 0x3cee830 private System.Void SetConstrainProportionsScale(System.Boolean isLinked); // 0x3cee874 private System.Boolean IsConstrainProportionsScale(); // 0x3cee7f4 private System.Void get_position_Injected(out UnityEngine.Vector3& ret); // 0x3ceb360 private System.Void set_position_Injected(ref UnityEngine.Vector3& value); // 0x3ceb3f8 private System.Void get_localPosition_Injected(out UnityEngine.Vector3& ret); // 0x3ceb43c private System.Void set_localPosition_Injected(ref UnityEngine.Vector3& value); // 0x3ceb480 private System.Void GetLocalEulerAngles_Injected(UnityEngine.RotationOrder order, out UnityEngine.Vector3& ret); // 0x3ceb528 private System.Void SetLocalEulerAngles_Injected(ref UnityEngine.Vector3& euler, UnityEngine.RotationOrder order); // 0x3ceb5d8 private System.Void SetLocalEulerHint_Injected(ref UnityEngine.Vector3& euler); // 0x3ceb680 private System.Void get_rotation_Injected(out UnityEngine.Quaternion& ret); // 0x3cebb74 private System.Void set_rotation_Injected(ref UnityEngine.Quaternion& value); // 0x3cebbb8 private System.Void get_localRotation_Injected(out UnityEngine.Quaternion& ret); // 0x3cebbfc private System.Void set_localRotation_Injected(ref UnityEngine.Quaternion& value); // 0x3cebc40 private System.Void get_localScale_Injected(out UnityEngine.Vector3& ret); // 0x3cebde0 private System.Void set_localScale_Injected(ref UnityEngine.Vector3& value); // 0x3cebe78 private System.Void get_worldToLocalMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3cec150 private System.Void get_localToWorldMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3cec194 private System.Void SetPositionAndRotation_Injected(ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation); // 0x3cec238 private System.Void SetLocalPositionAndRotation_Injected(ref UnityEngine.Vector3& localPosition, ref UnityEngine.Quaternion& localRotation); // 0x3cec2ec private System.Void RotateAroundInternal_Injected(ref UnityEngine.Vector3& axis, System.Single angle); // 0x3cec8d0 private System.Void Internal_LookAt_Injected(ref UnityEngine.Vector3& worldPosition, ref UnityEngine.Vector3& worldUp); // 0x3cecd30 private System.Void TransformDirection_Injected(ref UnityEngine.Vector3& direction, out UnityEngine.Vector3& ret); // 0x3cecd84 private System.Void InverseTransformDirection_Injected(ref UnityEngine.Vector3& direction, out UnityEngine.Vector3& ret); // 0x3ced070 private System.Void TransformVector_Injected(ref UnityEngine.Vector3& vector, out UnityEngine.Vector3& ret); // 0x3ced35c private System.Void InverseTransformVector_Injected(ref UnityEngine.Vector3& vector, out UnityEngine.Vector3& ret); // 0x3ced648 private System.Void TransformPoint_Injected(ref UnityEngine.Vector3& position, out UnityEngine.Vector3& ret); // 0x3ced934 private System.Void InverseTransformPoint_Injected(ref UnityEngine.Vector3& position, out UnityEngine.Vector3& ret); // 0x3cedc20 private System.Void get_lossyScale_Injected(out UnityEngine.Vector3& ret); // 0x3cee260 private System.Void RotateAround_Injected(ref UnityEngine.Vector3& axis, System.Single angle); // 0x3cee478 private System.Void RotateAroundLocal_Injected(ref UnityEngine.Vector3& axis, System.Single angle); // 0x3cee530 } // UnityEngine.CoreModule.dll public enum UnityEngine.SpriteDrawMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpriteDrawMode Simple = 0; // 0x0 public const UnityEngine.SpriteDrawMode Sliced = 1; // 0x0 public const UnityEngine.SpriteDrawMode Tiled = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SpriteTileMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpriteTileMode Continuous = 0; // 0x0 public const UnityEngine.SpriteTileMode Adaptive = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SpriteMaskInteraction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpriteMaskInteraction None = 0; // 0x0 public const UnityEngine.SpriteMaskInteraction VisibleInsideMask = 1; // 0x0 public const UnityEngine.SpriteMaskInteraction VisibleOutsideMask = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.SpriteRenderer : UnityEngine.Renderer { // Fields private UnityEngine.Events.UnityEvent<UnityEngine.SpriteRenderer> m_SpriteChangeEvent; // 0x18 // Methods public System.Void RegisterSpriteChangeCallback(UnityEngine.Events.UnityAction<UnityEngine.SpriteRenderer> callback); // 0x3ceee74 public System.Void UnregisterSpriteChangeCallback(UnityEngine.Events.UnityAction<UnityEngine.SpriteRenderer> callback); // 0x3ceef9c private System.Void InvokeSpriteChanged(); // 0x3cef05c internal System.Boolean get_shouldSupportTiling(); // 0x3cef150 internal System.Boolean get_hasSpriteChangeEvents(); // 0x3cef18c internal System.Void set_hasSpriteChangeEvents(System.Boolean value); // 0x3ceef58 public UnityEngine.Sprite get_sprite(); // 0x3cef1c8 public System.Void set_sprite(UnityEngine.Sprite value); // 0x3cef204 public UnityEngine.SpriteDrawMode get_drawMode(); // 0x3cef248 public System.Void set_drawMode(UnityEngine.SpriteDrawMode value); // 0x3cef284 public UnityEngine.Vector2 get_size(); // 0x3cef2c8 public System.Void set_size(UnityEngine.Vector2 value); // 0x3cef358 public System.Single get_adaptiveModeThreshold(); // 0x3cef3e4 public System.Void set_adaptiveModeThreshold(System.Single value); // 0x3cef420 public UnityEngine.SpriteTileMode get_tileMode(); // 0x3cef46c public System.Void set_tileMode(UnityEngine.SpriteTileMode value); // 0x3cef4a8 public UnityEngine.Color get_color(); // 0x3cef4ec public System.Void set_color(UnityEngine.Color value); // 0x3cef588 public UnityEngine.SpriteMaskInteraction get_maskInteraction(); // 0x3cef620 public System.Void set_maskInteraction(UnityEngine.SpriteMaskInteraction value); // 0x3cef65c public System.Boolean get_flipX(); // 0x3cef6a0 public System.Void set_flipX(System.Boolean value); // 0x3cef6dc public System.Boolean get_flipY(); // 0x3cef720 public System.Void set_flipY(System.Boolean value); // 0x3cef75c public UnityEngine.SpriteSortPoint get_spriteSortPoint(); // 0x3cef7a0 public System.Void set_spriteSortPoint(UnityEngine.SpriteSortPoint value); // 0x3cef7dc private System.IntPtr GetCurrentMeshDataPtr(); // 0x3cef820 internal UnityEngine.Mesh.MeshDataArray GetCurrentMeshData(); // 0x3cef85c internal UnityEngine.Bounds Internal_GetSpriteBounds(UnityEngine.SpriteDrawMode mode); // 0x3cef8f4 internal System.Void GetSecondaryTextureProperties(UnityEngine.MaterialPropertyBlock mbp); // 0x3cef9b8 internal UnityEngine.Bounds GetSpriteBounds(); // 0x3cef9fc public System.Void .ctor(); // 0x3cefaa0 private System.Void get_size_Injected(out UnityEngine.Vector2& ret); // 0x3cef314 private System.Void set_size_Injected(ref UnityEngine.Vector2& value); // 0x3cef3a0 private System.Void get_color_Injected(out UnityEngine.Color& ret); // 0x3cef544 private System.Void set_color_Injected(ref UnityEngine.Color& value); // 0x3cef5dc private System.Void Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode mode, out UnityEngine.Bounds& ret); // 0x3cef964 } // UnityEngine.CoreModule.dll public enum UnityEngine.SpriteMeshType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpriteMeshType FullRect = 0; // 0x0 public const UnityEngine.SpriteMeshType Tight = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SpritePackingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpritePackingMode Tight = 0; // 0x0 public const UnityEngine.SpritePackingMode Rectangle = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SpritePackingRotation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpritePackingRotation None = 0; // 0x0 public const UnityEngine.SpritePackingRotation FlipHorizontal = 1; // 0x0 public const UnityEngine.SpritePackingRotation FlipVertical = 2; // 0x0 public const UnityEngine.SpritePackingRotation Rotate180 = 3; // 0x0 public const UnityEngine.SpritePackingRotation Any = 15; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SpriteSortPoint : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SpriteSortPoint Center = 0; // 0x0 public const UnityEngine.SpriteSortPoint Pivot = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.SecondarySpriteTexture : { // Fields public System.String name; // 0x10 public UnityEngine.Texture2D texture; // 0x18 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Sprite : UnityEngine.Object { // Fields // Methods private System.Void .ctor(); // 0x3cefaa8 internal System.Int32 GetPackingMode(); // 0x3cefb00 internal System.Int32 GetPackingRotation(); // 0x3cefb3c internal System.Int32 GetPacked(); // 0x3cefb78 internal UnityEngine.Rect GetTextureRect(); // 0x3cefbb4 internal UnityEngine.Vector2 GetTextureRectOffset(); // 0x3cefc50 internal UnityEngine.Vector4 GetInnerUVs(); // 0x3cefce0 internal UnityEngine.Vector4 GetOuterUVs(); // 0x3cefd7c internal UnityEngine.Vector4 GetPadding(); // 0x3cefe18 internal static UnityEngine.Sprite CreateSpriteWithoutTextureScripting(UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsToUnits, UnityEngine.Texture2D texture); // 0x3cefeb4 internal static UnityEngine.Sprite CreateSprite(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTexture); // 0x3ceff84 public UnityEngine.Bounds get_bounds(); // 0x3cf00c8 public UnityEngine.Rect get_rect(); // 0x3cf0174 public UnityEngine.Vector4 get_border(); // 0x3cf0210 public UnityEngine.Texture2D get_texture(); // 0x3cf02ac internal UnityEngine.Texture2D GetSecondaryTexture(System.Int32 index); // 0x3cf02e8 public System.Int32 GetSecondaryTextureCount(); // 0x3cf032c public System.Int32 GetSecondaryTextures(UnityEngine.SecondarySpriteTexture[] secondaryTexture); // 0x3cf0368 public System.Single get_pixelsPerUnit(); // 0x3cf03ac public System.Single get_spriteAtlasTextureScale(); // 0x3cf03e8 public UnityEngine.Texture2D get_associatedAlphaSplitTexture(); // 0x3cf0424 public UnityEngine.Vector2 get_pivot(); // 0x3cf0460 public System.Boolean get_packed(); // 0x3cf04f0 public UnityEngine.SpritePackingMode get_packingMode(); // 0x3cf0538 public UnityEngine.SpritePackingRotation get_packingRotation(); // 0x3cf0574 public UnityEngine.Rect get_textureRect(); // 0x3cf05b0 public UnityEngine.Vector2 get_textureRectOffset(); // 0x3cf05b4 public UnityEngine.Vector2[] get_vertices(); // 0x3cf05b8 public System.UInt16[] get_triangles(); // 0x3cf05f4 public UnityEngine.Vector2[] get_uv(); // 0x3cf0630 public System.Int32 GetPhysicsShapeCount(); // 0x3cf066c public System.Int32 GetPhysicsShapePointCount(System.Int32 shapeIdx); // 0x3cf06a8 private System.Int32 Internal_GetPhysicsShapePointCount(System.Int32 shapeIdx); // 0x3cf07c0 public System.Int32 GetPhysicsShape(System.Int32 shapeIdx, System.Collections.Generic.List<UnityEngine.Vector2> physicsShape); // 0x3cf0804 private static System.Void GetPhysicsShapeImpl(UnityEngine.Sprite sprite, System.Int32 shapeIdx, System.Collections.Generic.List<UnityEngine.Vector2> physicsShape); // 0x3cf0954 public System.Void OverridePhysicsShape(System.Collections.Generic.IList<UnityEngine.Vector2[]> physicsShapes); // 0x3cf09a8 private static System.Void OverridePhysicsShapeCount(UnityEngine.Sprite sprite, System.Int32 physicsShapeCount); // 0x3cf0ddc private static System.Void OverridePhysicsShape(UnityEngine.Sprite sprite, UnityEngine.Vector2[] physicsShape, System.Int32 idx); // 0x3cf0e20 public System.Void OverrideGeometry(UnityEngine.Vector2[] vertices, System.UInt16[] triangles); // 0x3cf0e74 internal static UnityEngine.Sprite Create(UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsToUnits, UnityEngine.Texture2D texture); // 0x3cf0ec8 internal static UnityEngine.Sprite Create(UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsToUnits); // 0x3cf0ecc public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape); // 0x3cf0ed4 public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures); // 0x3cf0ee8 public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border); // 0x3cf136c public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType); // 0x3cf1380 public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude); // 0x3cf1468 public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit); // 0x3cf1470 public static UnityEngine.Sprite Create(UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot); // 0x3cf147c private System.Void GetTextureRect_Injected(out UnityEngine.Rect& ret); // 0x3cefc0c private System.Void GetTextureRectOffset_Injected(out UnityEngine.Vector2& ret); // 0x3cefc9c private System.Void GetInnerUVs_Injected(out UnityEngine.Vector4& ret); // 0x3cefd38 private System.Void GetOuterUVs_Injected(out UnityEngine.Vector4& ret); // 0x3cefdd4 private System.Void GetPadding_Injected(out UnityEngine.Vector4& ret); // 0x3cefe70 private static UnityEngine.Sprite CreateSpriteWithoutTextureScripting_Injected(ref UnityEngine.Rect& rect, ref UnityEngine.Vector2& pivot, System.Single pixelsToUnits, UnityEngine.Texture2D texture); // 0x3ceff20 private static UnityEngine.Sprite CreateSprite_Injected(UnityEngine.Texture2D texture, ref UnityEngine.Rect& rect, ref UnityEngine.Vector2& pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, ref UnityEngine.Vector4& border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTexture); // 0x3cf002c private System.Void get_bounds_Injected(out UnityEngine.Bounds& ret); // 0x3cf0130 private System.Void get_rect_Injected(out UnityEngine.Rect& ret); // 0x3cf01cc private System.Void get_border_Injected(out UnityEngine.Vector4& ret); // 0x3cf0268 private System.Void get_pivot_Injected(out UnityEngine.Vector2& ret); // 0x3cf04ac } // UnityEngine.CoreModule.dll internal class UnityEngine._Scripting.APIUpdating.APIUpdaterRuntimeHelpers : System.Object { // Fields // Methods internal static System.Boolean GetMovedFromAttributeDataForType(System.Type sourceType, out System.String& assembly, out System.String& nsp, out System.String& klass); // 0x3cf1490 internal static System.Boolean GetObsoleteTypeRedirection(System.Type sourceType, out System.String& assemblyName, out System.String& nsp, out System.String& className); // 0x3cf160c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Sprites.DataUtility : System.Object { // Fields // Methods public static UnityEngine.Vector4 GetInnerUV(UnityEngine.Sprite sprite); // 0x3cf1930 public static UnityEngine.Vector4 GetOuterUV(UnityEngine.Sprite sprite); // 0x3cf1940 public static UnityEngine.Vector4 GetPadding(UnityEngine.Sprite sprite); // 0x3cf1950 public static UnityEngine.Vector2 GetMinSize(UnityEngine.Sprite sprite); // 0x3cf1960 } // UnityEngine.CoreModule.dll public static class UnityEngine.U2D.PixelPerfectRendering : System.Object { // Fields // Methods public static System.Void set_pixelSnapSpacing(System.Single value); // 0x3cf19b0 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.U2D.SpriteBone : { // Fields private System.String m_Name; // 0x10 private System.String m_Guid; // 0x18 private UnityEngine.Vector3 m_Position; // 0x20 private UnityEngine.Quaternion m_Rotation; // 0x2c private System.Single m_Length; // 0x3c private System.Int32 m_ParentId; // 0x40 private UnityEngine.Color32 m_Color; // 0x44 // Methods public System.String get_name(); // 0x3cf19e8 public System.String get_guid(); // 0x3cf19f0 public UnityEngine.Vector3 get_position(); // 0x3cf19f8 public UnityEngine.Quaternion get_rotation(); // 0x3cf1a04 public System.Int32 get_parentId(); // 0x3cf1a10 } // UnityEngine.CoreModule.dll internal struct UnityEngine.U2D.SpriteChannelInfo : { // Fields private System.IntPtr m_Buffer; // 0x10 private System.Int32 m_Count; // 0x18 private System.Int32 m_Offset; // 0x1c private System.Int32 m_Stride; // 0x20 // Methods public System.Void* get_buffer(); // 0x3cf1a18 public System.Int32 get_count(); // 0x3cf1a24 public System.Int32 get_offset(); // 0x3cf1a2c public System.Int32 get_stride(); // 0x3cf1a34 } // UnityEngine.CoreModule.dll public static class UnityEngine.U2D.SpriteDataAccessExtensions : System.Object { // Fields // Methods private static System.Void CheckAttributeTypeMatchesAndThrow(UnityEngine.Rendering.VertexAttribute channel); // 0x1be2b74 public static Unity.Collections.NativeSlice<T> GetVertexAttribute(UnityEngine.Sprite sprite, UnityEngine.Rendering.VertexAttribute channel); // 0x1ce0384 public static Unity.Collections.NativeArray<UnityEngine.Matrix4x4> GetBindPoses(UnityEngine.Sprite sprite); // 0x3cf1a3c public static UnityEngine.U2D.SpriteBone[] GetBones(UnityEngine.Sprite sprite); // 0x3cf1b40 public static System.Boolean HasVertexAttribute(UnityEngine.Sprite sprite, UnityEngine.Rendering.VertexAttribute channel); // 0x3cf1bb8 public static System.Int32 GetVertexCount(UnityEngine.Sprite sprite); // 0x3cf1bfc private static UnityEngine.U2D.SpriteChannelInfo GetBindPoseInfo(UnityEngine.Sprite sprite); // 0x3cf1ad8 private static UnityEngine.U2D.SpriteChannelInfo GetChannelInfo(UnityEngine.Sprite sprite, UnityEngine.Rendering.VertexAttribute channel); // 0x3cf1c7c private static UnityEngine.U2D.SpriteBone[] GetBoneInfo(UnityEngine.Sprite sprite); // 0x3cf1b7c internal static System.Int32 GetPrimaryVertexStreamSize(UnityEngine.Sprite sprite); // 0x3cf1d40 private static System.Void GetBindPoseInfo_Injected(UnityEngine.Sprite sprite, out UnityEngine.U2D.SpriteChannelInfo& ret); // 0x3cf1c38 private static System.Void GetChannelInfo_Injected(UnityEngine.Sprite sprite, UnityEngine.Rendering.VertexAttribute channel, out UnityEngine.U2D.SpriteChannelInfo& ret); // 0x3cf1cec } // UnityEngine.CoreModule.dll public static class UnityEngine.U2D.SpriteRendererDataAccessExtensions : System.Object { // Fields // Methods internal static System.Void SetDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, Unity.Collections.NativeArray<System.Byte> src); // 0x3cf1d7c internal static System.Void SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[] spriteRenderers, Unity.Collections.NativeArray<System.IntPtr> buffers, Unity.Collections.NativeArray<System.Int32> bufferSizes, Unity.Collections.NativeArray<UnityEngine.Bounds> bounds); // 0x3cf2028 internal static System.Boolean IsUsingDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, System.IntPtr buffer); // 0x3cf2208 public static System.Void DeactivateDeformableBuffer(UnityEngine.SpriteRenderer renderer); // 0x3cf229c internal static System.Void SetLocalAABB(UnityEngine.SpriteRenderer renderer, UnityEngine.Bounds aabb); // 0x3cf22d8 private static System.Void SetDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, System.Void* src, System.Int32 count); // 0x3cf1fd4 private static System.Void SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[] spriteRenderers, System.Void* buffers, System.Void* bufferSizes, System.Void* bounds, System.Int32 count); // 0x3cf219c private static System.Boolean IsUsingDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, System.Void* buffer); // 0x3cf2258 private static System.Void SetLocalAABB_Injected(UnityEngine.SpriteRenderer renderer, ref UnityEngine.Bounds& aabb); // 0x3cf231c } // UnityEngine.CoreModule.dll public class UnityEngine.U2D.SpriteAtlasManager : System.Object { // Fields private static System.Action<System.String,System.Action<UnityEngine.U2D.SpriteAtlas>> atlasRequested; // 0x0 private static System.Action<UnityEngine.U2D.SpriteAtlas> atlasRegistered; // 0x8 // Methods private static System.Boolean RequestAtlas(System.String tag); // 0x3cf2360 public static System.Void add_atlasRegistered(System.Action<UnityEngine.U2D.SpriteAtlas> value); // 0x3cf2414 public static System.Void remove_atlasRegistered(System.Action<UnityEngine.U2D.SpriteAtlas> value); // 0x3cf24e4 private static System.Void PostRegisteredAtlas(UnityEngine.U2D.SpriteAtlas spriteAtlas); // 0x3cf25b4 internal static System.Void Register(UnityEngine.U2D.SpriteAtlas spriteAtlas); // 0x3cf2620 } // UnityEngine.CoreModule.dll public class UnityEngine.U2D.SpriteAtlas : UnityEngine.Object { // Fields // Methods public System.Boolean get_isVariant(); // 0x3cf265c public System.String get_tag(); // 0x3cf2698 public System.Int32 get_spriteCount(); // 0x3cf26d4 public System.Boolean CanBindTo(UnityEngine.Sprite sprite); // 0x3cf2710 public UnityEngine.Sprite GetSprite(System.String name); // 0x3cf2754 public System.Int32 GetSprites(UnityEngine.Sprite[] sprites); // 0x3cf2798 public System.Int32 GetSprites(UnityEngine.Sprite[] sprites, System.String name); // 0x3cf2820 private System.Int32 GetSpritesScripting(UnityEngine.Sprite[] sprites); // 0x3cf27dc private System.Int32 GetSpritesWithNameScripting(UnityEngine.Sprite[] sprites, System.String name); // 0x3cf2874 public System.Void .ctor(); // 0x3cf28c8 } // UnityEngine.CoreModule.dll public enum UnityEngine.Profiling.ProfilerArea : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Profiling.ProfilerArea CPU = 0; // 0x0 public const UnityEngine.Profiling.ProfilerArea GPU = 1; // 0x0 public const UnityEngine.Profiling.ProfilerArea Rendering = 2; // 0x0 public const UnityEngine.Profiling.ProfilerArea Memory = 3; // 0x0 public const UnityEngine.Profiling.ProfilerArea Audio = 4; // 0x0 public const UnityEngine.Profiling.ProfilerArea Video = 5; // 0x0 public const UnityEngine.Profiling.ProfilerArea Physics = 6; // 0x0 public const UnityEngine.Profiling.ProfilerArea Physics2D = 7; // 0x0 public const UnityEngine.Profiling.ProfilerArea NetworkMessages = 8; // 0x0 public const UnityEngine.Profiling.ProfilerArea NetworkOperations = 9; // 0x0 public const UnityEngine.Profiling.ProfilerArea UI = 10; // 0x0 public const UnityEngine.Profiling.ProfilerArea UIDetails = 11; // 0x0 public const UnityEngine.Profiling.ProfilerArea GlobalIllumination = 12; // 0x0 public const UnityEngine.Profiling.ProfilerArea VirtualTexturing = 13; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Profiling.Profiler : System.Object { // Fields internal const System.UInt32 invalidProfilerArea; // 0x0 // Methods private System.Void .ctor(); // 0x3cf2920 public static System.Boolean get_supported(); // 0x3cf2928 public static System.String get_logFile(); // 0x3cf2950 public static System.Void set_logFile(System.String value); // 0x3cf2978 public static System.Boolean get_enableBinaryLog(); // 0x3cf29b4 public static System.Void set_enableBinaryLog(System.Boolean value); // 0x3cf29dc public static System.Int32 get_maxUsedMemory(); // 0x3cf2a18 public static System.Void set_maxUsedMemory(System.Int32 value); // 0x3cf2a40 public static System.Boolean get_enabled(); // 0x3cf2a7c public static System.Void set_enabled(System.Boolean value); // 0x3cf2aa4 public static System.Boolean get_enableAllocationCallstacks(); // 0x3cf2ae0 public static System.Void set_enableAllocationCallstacks(System.Boolean value); // 0x3cf2b08 public static System.Void SetAreaEnabled(UnityEngine.Profiling.ProfilerArea area, System.Boolean enabled); // 0x3cf2b44 public static System.Int32 get_areaCount(); // 0x3cf2b88 public static System.Boolean GetAreaEnabled(UnityEngine.Profiling.ProfilerArea area); // 0x3cf2c3c public static System.Void AddFramesFromFile(System.String file); // 0x3cf2c78 private static System.Void AddFramesFromFile_Internal(System.String file, System.Boolean keepExistingFrames); // 0x3cf2d28 public static System.Void BeginThreadProfiling(System.String threadGroupName, System.String threadName); // 0x3cf2d6c private static System.Void BeginThreadProfilingInternal(System.String threadGroupName, System.String threadName); // 0x3cf2e58 public static System.Void EndThreadProfiling(); // 0x3cf2e9c public static System.Void BeginSample(System.String name); // 0x3cf2ea0 public static System.Void BeginSample(System.String name, UnityEngine.Object targetObject); // 0x3cf2f8c private static System.Void ValidateArguments(System.String name); // 0x3cf3038 private static System.Void BeginSampleImpl(System.String name, UnityEngine.Object targetObject); // 0x3cf2f48 public static System.Void EndSample(); // 0x3cf30b4 public static System.Int32 get_maxNumberOfSamplesPerFrame(); // 0x3cf30dc public static System.Void set_maxNumberOfSamplesPerFrame(System.Int32 value); // 0x3cf30e4 public static System.UInt32 get_usedHeapSize(); // 0x3cf30e8 public static System.Int64 get_usedHeapSizeLong(); // 0x3cf3118 public static System.Int32 GetRuntimeMemorySize(UnityEngine.Object o); // 0x3cf3140 public static System.Int64 GetRuntimeMemorySizeLong(UnityEngine.Object o); // 0x3cf3180 public static System.UInt32 GetMonoHeapSize(); // 0x3cf31bc public static System.Int64 GetMonoHeapSizeLong(); // 0x3cf31ec public static System.UInt32 GetMonoUsedSize(); // 0x3cf3214 public static System.Int64 GetMonoUsedSizeLong(); // 0x3cf3244 public static System.Boolean SetTempAllocatorRequestedSize(System.UInt32 size); // 0x3cf326c public static System.UInt32 GetTempAllocatorSize(); // 0x3cf32a8 public static System.UInt32 GetTotalAllocatedMemory(); // 0x3cf32d0 public static System.Int64 GetTotalAllocatedMemoryLong(); // 0x3cf3300 public static System.UInt32 GetTotalUnusedReservedMemory(); // 0x3cf3328 public static System.Int64 GetTotalUnusedReservedMemoryLong(); // 0x3cf3358 public static System.UInt32 GetTotalReservedMemory(); // 0x3cf3380 public static System.Int64 GetTotalReservedMemoryLong(); // 0x3cf33b0 public static System.Int64 GetTotalFragmentationInfo(Unity.Collections.NativeArray<System.Int32> stats); // 0x3cf33d8 private static System.Int64 InternalGetTotalFragmentationInfo(System.IntPtr pStats, System.Int32 count); // 0x3cf3468 public static System.Int64 GetAllocatedMemoryForGraphicsDriver(); // 0x3cf34ac public static System.Void EmitFrameMetaData(System.Guid id, System.Int32 tag, System.Array data); // 0x3cf34d4 public static System.Void EmitFrameMetaData(System.Guid id, System.Int32 tag, System.Collections.Generic.List<T> data); // 0x1ce0384 public static System.Void EmitFrameMetaData(System.Guid id, System.Int32 tag, Unity.Collections.NativeArray<T> data); // 0x1ce0384 public static System.Void EmitSessionMetaData(System.Guid id, System.Int32 tag, System.Array data); // 0x3cf36bc public static System.Void EmitSessionMetaData(System.Guid id, System.Int32 tag, System.Collections.Generic.List<T> data); // 0x1ce0384 public static System.Void EmitSessionMetaData(System.Guid id, System.Int32 tag, Unity.Collections.NativeArray<T> data); // 0x1ce0384 private static System.Void Internal_EmitGlobalMetaData_Array(System.Void* id, System.Int32 idLen, System.Int32 tag, System.Array data, System.Int32 count, System.Int32 elementSize, System.Boolean frameData); // 0x3cf3638 private static System.Void Internal_EmitGlobalMetaData_Native(System.Void* id, System.Int32 idLen, System.Int32 tag, System.IntPtr data, System.Int32 count, System.Int32 elementSize, System.Boolean frameData); // 0x3cf3820 public static System.Void SetCategoryEnabled(Unity.Profiling.ProfilerCategory category, System.Boolean enabled); // 0x3cf38a4 public static System.Boolean IsCategoryEnabled(Unity.Profiling.ProfilerCategory category); // 0x3cf39c4 public static System.UInt32 GetCategoriesCount(); // 0x3cf3ad4 public static System.Void GetAllCategories(Unity.Profiling.ProfilerCategory[] categories); // 0x3cf3afc public static System.Void GetAllCategories(Unity.Collections.NativeArray<Unity.Profiling.ProfilerCategory> categories); // 0x3cf3be8 private static System.Void Internal_SetCategoryEnabled(System.UInt16 categoryId, System.Boolean enabled); // 0x3cf3980 private static System.Boolean Internal_IsCategoryEnabled(System.UInt16 categoryId); // 0x3cf3a98 } // UnityEngine.CoreModule.dll public class UnityEngine.Profiling.Sampler : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 internal static UnityEngine.Profiling.Sampler s_InvalidSampler; // 0x0 // Methods internal System.Void .ctor(); // 0x3cf3ccc private static System.Void .cctor(); // 0x3cf3cd4 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Profiling.CustomSampler : UnityEngine.Profiling.Sampler { // Fields internal static UnityEngine.Profiling.CustomSampler s_InvalidCustomSampler; // 0x0 // Methods internal System.Void .ctor(); // 0x3cf3d3c private static System.Void .cctor(); // 0x3cf3d94 } // UnityEngine.CoreModule.dll public interface UnityEngine.Jobs.IJobParallelForTransform : { // Fields // Methods public abstract System.Void Execute(System.Int32 index, UnityEngine.Jobs.TransformAccess transform); // 0x1ce0384 } // UnityEngine.CoreModule.dll private struct UnityEngine.Jobs.IJobParallelForTransformExtensions.TransformParallelForLoopStruct.TransformJobData<T> : { // Fields public System.IntPtr TransformAccessArray; // 0x0 public System.Int32 IsReadOnly; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Jobs.IJobParallelForTransformExtensions.TransformParallelForLoopStruct.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 } // UnityEngine.CoreModule.dll internal struct UnityEngine.Jobs.IJobParallelForTransformExtensions.TransformParallelForLoopStruct<T> : { // Fields internal static readonly Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& jobData, System.IntPtr jobData2, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.CoreModule.dll public static class UnityEngine.Jobs.IJobParallelForTransformExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.IntPtr GetReflectionData(); // 0x0 public static Unity.Jobs.JobHandle Schedule(T jobData, UnityEngine.Jobs.TransformAccessArray transforms, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 } // UnityEngine.CoreModule.dll public struct UnityEngine.Jobs.TransformAccess : { // Fields private System.IntPtr hierarchy; // 0x10 private System.Int32 index; // 0x18 // Methods public UnityEngine.Matrix4x4 get_localToWorldMatrix(); // 0x3cf3df8 public UnityEngine.Matrix4x4 get_worldToLocalMatrix(); // 0x3cf3ea8 private static System.Void GetLocalToWorldMatrix(ref UnityEngine.Jobs.TransformAccess& access, out UnityEngine.Matrix4x4& m); // 0x3cf3e64 private static System.Void GetWorldToLocalMatrix(ref UnityEngine.Jobs.TransformAccess& access, out UnityEngine.Matrix4x4& m); // 0x3cf3f14 } // UnityEngine.CoreModule.dll public struct UnityEngine.Jobs.TransformAccessArray : System.IDisposable { // Fields private System.IntPtr m_TransformArray; // 0x10 // Methods public static System.Void Allocate(System.Int32 capacity, System.Int32 desiredJobCount, out UnityEngine.Jobs.TransformAccessArray& array); // 0x3cf3f58 public System.Boolean get_isCreated(); // 0x3cf4000 public System.Void Dispose(); // 0x3cf4010 internal System.IntPtr GetTransformAccessArrayForSchedule(); // 0x3cf40a4 public System.Int32 get_capacity(); // 0x3cf40ac public System.Void set_capacity(System.Int32 value); // 0x3cf4124 public System.Void SetTransforms(UnityEngine.Transform[] transforms); // 0x3cf41ac private static System.IntPtr Create(System.Int32 capacity, System.Int32 desiredJobCount); // 0x3cf3fbc private static System.Void DestroyTransformAccessArray(System.IntPtr transformArray); // 0x3cf4068 private static System.Void SetTransforms(System.IntPtr transformArrayIntPtr, UnityEngine.Transform[] transforms); // 0x3cf41f0 internal static System.IntPtr GetSortedTransformAccess(System.IntPtr transformArrayIntPtr); // 0x3cf4234 internal static System.IntPtr GetSortedToUserIndex(System.IntPtr transformArrayIntPtr); // 0x3cf4270 internal static System.Int32 GetCapacity(System.IntPtr transformArrayIntPtr); // 0x3cf40e8 internal static System.Void SetCapacity(System.IntPtr transformArrayIntPtr, System.Int32 capacity); // 0x3cf4168 } // UnityEngine.CoreModule.dll [Serializable] public enum UnityEngine.Events.PersistentListenerMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Events.PersistentListenerMode EventDefined = 0; // 0x0 public const UnityEngine.Events.PersistentListenerMode Void = 1; // 0x0 public const UnityEngine.Events.PersistentListenerMode Object = 2; // 0x0 public const UnityEngine.Events.PersistentListenerMode Int = 3; // 0x0 public const UnityEngine.Events.PersistentListenerMode Float = 4; // 0x0 public const UnityEngine.Events.PersistentListenerMode String = 5; // 0x0 public const UnityEngine.Events.PersistentListenerMode Bool = 6; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.UnityEventTools : System.Object { // Fields // Methods internal static System.String TidyAssemblyTypeName(System.String assemblyTypeName); // 0x3cf42ac } // UnityEngine.CoreModule.dll [Serializable] internal class UnityEngine.Events.ArgumentCache : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.Object m_ObjectArgument; // 0x10 private System.String m_ObjectArgumentAssemblyTypeName; // 0x18 private System.Int32 m_IntArgument; // 0x20 private System.Single m_FloatArgument; // 0x24 private System.String m_StringArgument; // 0x28 private System.Boolean m_BoolArgument; // 0x30 // Methods public UnityEngine.Object get_unityObjectArgument(); // 0x3cf44d8 public System.String get_unityObjectArgumentAssemblyTypeName(); // 0x3cf44e0 public System.Int32 get_intArgument(); // 0x3cf44e8 public System.Single get_floatArgument(); // 0x3cf44f0 public System.String get_stringArgument(); // 0x3cf44f8 public System.Boolean get_boolArgument(); // 0x3cf4500 public System.Void OnBeforeSerialize(); // 0x3cf4508 public System.Void OnAfterDeserialize(); // 0x3cf452c public System.Void .ctor(); // 0x3cf4550 } // UnityEngine.CoreModule.dll internal abstract class UnityEngine.Events.BaseInvokableCall : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3cf4558 protected System.Void .ctor(System.Object target, System.Reflection.MethodInfo function); // 0x3cf4560 public abstract System.Void Invoke(System.Object[] args); // 0x1bd3a1c protected static System.Void ThrowOnInvalidArg(System.Object arg); // 0x1be313c protected static System.Boolean AllowInvoke(System.Delegate delegate); // 0x3cf4654 public abstract System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCall : UnityEngine.Events.BaseInvokableCall { // Fields private UnityEngine.Events.UnityAction Delegate; // 0x10 // Methods private System.Void add_Delegate(UnityEngine.Events.UnityAction value); // 0x3cf46fc private System.Void remove_Delegate(UnityEngine.Events.UnityAction value); // 0x3cf4798 public System.Void .ctor(System.Object target, System.Reflection.MethodInfo theFunction); // 0x3cf4834 public System.Void .ctor(UnityEngine.Events.UnityAction action); // 0x3cf491c public override System.Void Invoke(System.Object[] args); // 0x3cf4948 public System.Void Invoke(); // 0x3cf4984 public override System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x3cf49c0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCall<T1> : UnityEngine.Events.BaseInvokableCall { // Fields private UnityEngine.Events.UnityAction<T1> Delegate; // 0x0 // Methods protected System.Void add_Delegate(UnityEngine.Events.UnityAction<T1> value); // 0x1bd3a1c protected System.Void remove_Delegate(UnityEngine.Events.UnityAction<T1> value); // 0x1bd3a1c public System.Void .ctor(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd3c20 public System.Void .ctor(UnityEngine.Events.UnityAction<T1> action); // 0x1bd3a1c public override System.Void Invoke(System.Object[] args); // 0x1bd3a1c public virtual System.Void Invoke(T1 args0); // 0x1ce0384 public override System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCall<T1,T2> : UnityEngine.Events.BaseInvokableCall { // Fields private UnityEngine.Events.UnityAction<T1,T2> Delegate; // 0x0 // Methods public System.Void .ctor(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd3c20 public override System.Void Invoke(System.Object[] args); // 0x1bd3a1c public System.Void Invoke(T1 args0, T2 args1); // 0x1ce0384 public override System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCall<T1,T2,T3> : UnityEngine.Events.BaseInvokableCall { // Fields private UnityEngine.Events.UnityAction<T1,T2,T3> Delegate; // 0x0 // Methods public System.Void .ctor(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd3c20 public override System.Void Invoke(System.Object[] args); // 0x1bd3a1c public System.Void Invoke(T1 args0, T2 args1, T3 args2); // 0x1ce0384 public override System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCall<T1,T2,T3,T4> : UnityEngine.Events.BaseInvokableCall { // Fields private UnityEngine.Events.UnityAction<T1,T2,T3,T4> Delegate; // 0x0 // Methods public System.Void .ctor(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd3c20 public override System.Void Invoke(System.Object[] args); // 0x1bd3a1c public override System.Boolean Find(System.Object targetObj, System.Reflection.MethodInfo method); // 0x0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.CachedInvokableCall<T> : UnityEngine.Events.InvokableCall<T> { // Fields private readonly T m_Arg1; // 0x0 // Methods public System.Void .ctor(UnityEngine.Object target, System.Reflection.MethodInfo theFunction, T argument); // 0x1ce0384 public override System.Void Invoke(System.Object[] args); // 0x1bd3a1c public override System.Void Invoke(T arg0); // 0x1ce0384 } // UnityEngine.CoreModule.dll public enum UnityEngine.Events.UnityEventCallState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Events.UnityEventCallState Off = 0; // 0x0 public const UnityEngine.Events.UnityEventCallState EditorAndRuntime = 1; // 0x0 public const UnityEngine.Events.UnityEventCallState RuntimeOnly = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] internal class UnityEngine.Events.PersistentCall : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.Object m_Target; // 0x10 private System.String m_TargetAssemblyTypeName; // 0x18 private System.String m_MethodName; // 0x20 private UnityEngine.Events.PersistentListenerMode m_Mode; // 0x28 private UnityEngine.Events.ArgumentCache m_Arguments; // 0x30 private UnityEngine.Events.UnityEventCallState m_CallState; // 0x38 // Methods public UnityEngine.Object get_target(); // 0x3cf4a0c public System.String get_targetAssemblyTypeName(); // 0x3cf4a14 public System.String get_methodName(); // 0x3cf4ad0 public UnityEngine.Events.PersistentListenerMode get_mode(); // 0x3cf4ad8 public UnityEngine.Events.ArgumentCache get_arguments(); // 0x3cf4ae0 public UnityEngine.Events.UnityEventCallState get_callState(); // 0x3cf4ae8 public System.Void set_callState(UnityEngine.Events.UnityEventCallState value); // 0x3cf4af0 public System.Boolean IsValid(); // 0x3cf4af8 public UnityEngine.Events.BaseInvokableCall GetRuntimeCall(UnityEngine.Events.UnityEventBase theEvent); // 0x3cf4b34 private static UnityEngine.Events.BaseInvokableCall GetObjectCall(UnityEngine.Object target, System.Reflection.MethodInfo method, UnityEngine.Events.ArgumentCache arguments); // 0x3cf4ff0 public System.Void OnBeforeSerialize(); // 0x3cf5474 public System.Void OnAfterDeserialize(); // 0x3cf5498 public System.Void .ctor(); // 0x3cf54bc } // UnityEngine.CoreModule.dll [Serializable] internal class UnityEngine.Events.PersistentCallGroup : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.Events.PersistentCall> m_Calls; // 0x10 // Methods public System.Void .ctor(); // 0x3cf5534 public System.Int32 get_Count(); // 0x3cf55bc public UnityEngine.Events.PersistentCall GetListener(System.Int32 index); // 0x3cf5604 public System.Void Initialize(UnityEngine.Events.InvokableCallList invokableList, UnityEngine.Events.UnityEventBase unityEventBase); // 0x3cf565c } // UnityEngine.CoreModule.dll internal class UnityEngine.Events.InvokableCallList : System.Object { // Fields private readonly System.Collections.Generic.List<UnityEngine.Events.BaseInvokableCall> m_PersistentCalls; // 0x10 private readonly System.Collections.Generic.List<UnityEngine.Events.BaseInvokableCall> m_RuntimeCalls; // 0x18 private System.Collections.Generic.List<UnityEngine.Events.BaseInvokableCall> m_ExecutingCalls; // 0x20 private System.Boolean m_NeedsUpdate; // 0x28 // Methods public System.Int32 get_Count(); // 0x3cf58a0 public System.Void AddPersistentInvokableCall(UnityEngine.Events.BaseInvokableCall call); // 0x3cf57ec public System.Void AddListener(UnityEngine.Events.BaseInvokableCall call); // 0x3cf58f8 public System.Void RemoveListener(System.Object targetObj, System.Reflection.MethodInfo method); // 0x3cf59ac public System.Void Clear(); // 0x3cf5c2c public System.Void ClearPersistent(); // 0x3cf5cf4 public System.Collections.Generic.List<UnityEngine.Events.BaseInvokableCall> PrepareInvoke(); // 0x3cf5dbc public System.Void .ctor(); // 0x3cf5e70 } // UnityEngine.CoreModule.dll [Serializable] public abstract class UnityEngine.Events.UnityEventBase : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.Events.InvokableCallList m_Calls; // 0x10 private UnityEngine.Events.PersistentCallGroup m_PersistentCalls; // 0x18 private System.Boolean m_CallsDirty; // 0x20 // Methods protected System.Void .ctor(); // 0x3cf5f48 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3cf5ff4 private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x3cf6020 protected System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Object targetObj); // 0x3cf6024 protected abstract System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x1bd23b0 internal abstract UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd23b0 internal System.Reflection.MethodInfo FindMethod(UnityEngine.Events.PersistentCall call); // 0x3cf4e20 internal System.Reflection.MethodInfo FindMethod(System.String name, System.Type listenerType, UnityEngine.Events.PersistentListenerMode mode, System.Type argumentType); // 0x3cf6068 internal System.Int32 GetCallsCount(); // 0x3cef044 public System.Int32 GetPersistentEventCount(); // 0x3cf6538 public UnityEngine.Object GetPersistentTarget(System.Int32 index); // 0x3cf6550 public System.String GetPersistentMethodName(System.Int32 index); // 0x3cf6574 private System.Void DirtyPersistentCalls(); // 0x3cf5ff8 private System.Void RebuildPersistentCallsIfNeeded(); // 0x3cf65e4 public System.Void SetPersistentListenerState(System.Int32 index, UnityEngine.Events.UnityEventCallState state); // 0x3cf6618 public UnityEngine.Events.UnityEventCallState GetPersistentListenerState(System.Int32 index); // 0x3cf6650 protected System.Void AddListener(System.Object targetObj, System.Reflection.MethodInfo method); // 0x3cf6740 internal System.Void AddCall(UnityEngine.Events.BaseInvokableCall call); // 0x3cf676c protected System.Void RemoveListener(System.Object targetObj, System.Reflection.MethodInfo method); // 0x3cf6784 public System.Void RemoveAllListeners(); // 0x3cf679c internal System.Collections.Generic.List<UnityEngine.Events.BaseInvokableCall> PrepareInvoke(); // 0x3cf67b4 protected System.Void Invoke(System.Object[] parameters); // 0x3cf67d4 public override System.String ToString(); // 0x3cf6884 public static System.Reflection.MethodInfo GetValidMethodInfo(System.Object obj, System.String functionName, System.Type[] argumentTypes); // 0x3cf6908 public static System.Reflection.MethodInfo GetValidMethodInfo(System.Type objectType, System.String functionName, System.Type[] argumentTypes); // 0x3cf634c } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Events.UnityAction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3cf693c public virtual System.Void Invoke(); // 0x3cf69d8 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x3cf69ec public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3cf6a0c } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Events.UnityEvent : UnityEngine.Events.UnityEventBase { // Fields private System.Object[] m_InvokeArray; // 0x28 // Methods public System.Void .ctor(); // 0x3cf6a18 public System.Void AddListener(UnityEngine.Events.UnityAction call); // 0x3cf6a38 public System.Void RemoveListener(UnityEngine.Events.UnityAction call); // 0x3cf6ac8 protected override System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x3cf6b0c internal override UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x3cf6b70 private static UnityEngine.Events.BaseInvokableCall GetDelegate(UnityEngine.Events.UnityAction action); // 0x3cf6a64 public System.Void Invoke(); // 0x3cf6bd8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Events.UnityAction<T0> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T0 arg0); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T0 arg0, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Events.UnityEvent<T0> : UnityEngine.Events.UnityEventBase { // Fields private System.Object[] m_InvokeArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void AddListener(UnityEngine.Events.UnityAction<T0> call); // 0x1bd3a1c public System.Void RemoveListener(UnityEngine.Events.UnityAction<T0> call); // 0x1bd3a1c protected override System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x1bd23b0 internal override UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd23b0 private static UnityEngine.Events.BaseInvokableCall GetDelegate(UnityEngine.Events.UnityAction<T0> action); // 0x1bdeb64 public System.Void Invoke(T0 arg0); // 0x1ce0384 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Events.UnityAction<T0,T1> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T0 arg0, T1 arg1); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T0 arg0, T1 arg1, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Events.UnityEvent<T0,T1> : UnityEngine.Events.UnityEventBase { // Fields private System.Object[] m_InvokeArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 protected override System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x1bd23b0 internal override UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd23b0 public System.Void Invoke(T0 arg0, T1 arg1); // 0x1ce0384 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Events.UnityAction<T0,T1,T2> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T0 arg0, T1 arg1, T2 arg2); // 0x1ce0384 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Events.UnityEvent<T0,T1,T2> : UnityEngine.Events.UnityEventBase { // Fields private System.Object[] m_InvokeArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 protected override System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x1bd23b0 internal override UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd23b0 public System.Void Invoke(T0 arg0, T1 arg1, T2 arg2); // 0x1ce0384 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Events.UnityAction<T0,T1,T2,T3> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T0 arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Events.UnityEvent<T0,T1,T2,T3> : UnityEngine.Events.UnityEventBase { // Fields private System.Object[] m_InvokeArray; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 protected override System.Reflection.MethodInfo FindMethod_Impl(System.String name, System.Type targetObjType); // 0x1bd23b0 internal override UnityEngine.Events.BaseInvokableCall GetDelegate(System.Object target, System.Reflection.MethodInfo theFunction); // 0x1bd23b0 } // UnityEngine.CoreModule.dll public class UnityEngine.Serialization.FormerlySerializedAsAttribute : System.Attribute { // Fields private System.String m_oldName; // 0x10 // Methods public System.Void .ctor(System.String oldName); // 0x3cf6d6c public System.String get_oldName(); // 0x3cf6d9c } // UnityEngine.CoreModule.dll public class UnityEngine.Scripting.AlwaysLinkAssemblyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cf6da4 } // UnityEngine.CoreModule.dll public class UnityEngine.Scripting.PreserveAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cf6dac } // UnityEngine.CoreModule.dll public class UnityEngine.Scripting.RequireImplementorsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cf6db4 } // UnityEngine.CoreModule.dll internal struct UnityEngine.Scripting.APIUpdating.MovedFromAttributeData : { // Fields public System.String className; // 0x10 public System.String nameSpace; // 0x18 public System.String assembly; // 0x20 public System.Boolean classHasChanged; // 0x28 public System.Boolean nameSpaceHasChanged; // 0x29 public System.Boolean assemblyHasChanged; // 0x2a public System.Boolean autoUdpateAPI; // 0x2b // Methods public System.Void Set(System.Boolean autoUpdateAPI, System.String sourceNamespace, System.String sourceAssembly, System.String sourceClassName); // 0x3cf6dbc } // UnityEngine.CoreModule.dll public class UnityEngine.Scripting.APIUpdating.MovedFromAttribute : System.Attribute { // Fields internal UnityEngine.Scripting.APIUpdating.MovedFromAttributeData data; // 0x10 // Methods public System.Void .ctor(System.Boolean autoUpdateAPI, System.String sourceNamespace, System.String sourceAssembly, System.String sourceClassName); // 0x3cf6e4c public System.Void .ctor(System.String sourceNamespace); // 0x3cf6e98 } // UnityEngine.CoreModule.dll internal enum UnityEngine.SceneManagement.Scene.LoadingState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SceneManagement.Scene.LoadingState NotLoaded = 0; // 0x0 public const UnityEngine.SceneManagement.Scene.LoadingState Loading = 1; // 0x0 public const UnityEngine.SceneManagement.Scene.LoadingState Loaded = 2; // 0x0 public const UnityEngine.SceneManagement.Scene.LoadingState Unloading = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.SceneManagement.Scene : { // Fields private System.Int32 m_Handle; // 0x10 // Methods private static System.Boolean IsValidInternal(System.Int32 sceneHandle); // 0x3cf6ed0 private static System.String GetPathInternal(System.Int32 sceneHandle); // 0x3cf6f0c private static System.Void SetPathAndGUIDInternal(System.Int32 sceneHandle, System.String path, System.String guid); // 0x3cf6f48 private static System.String GetNameInternal(System.Int32 sceneHandle); // 0x3cf6f9c private static System.Void SetNameInternal(System.Int32 sceneHandle, System.String name); // 0x3cf6fd8 private static System.String GetGUIDInternal(System.Int32 sceneHandle); // 0x3cf701c private static System.Boolean IsSubScene(System.Int32 sceneHandle); // 0x3cf7058 private static System.Void SetIsSubScene(System.Int32 sceneHandle, System.Boolean value); // 0x3cf7094 private static System.Boolean GetIsLoadedInternal(System.Int32 sceneHandle); // 0x3cf70d8 private static UnityEngine.SceneManagement.Scene.LoadingState GetLoadingStateInternal(System.Int32 sceneHandle); // 0x3cf7114 private static System.Boolean GetIsDirtyInternal(System.Int32 sceneHandle); // 0x3cf7150 private static System.Int32 GetDirtyID(System.Int32 sceneHandle); // 0x3cf718c private static System.Int32 GetBuildIndexInternal(System.Int32 sceneHandle); // 0x3cf71c8 private static System.Int32 GetRootCountInternal(System.Int32 sceneHandle); // 0x3cf7204 private static System.Void GetRootGameObjectsInternal(System.Int32 sceneHandle, System.Object resultRootList); // 0x3cf7240 internal System.Void .ctor(System.Int32 handle); // 0x3cf7284 public System.Int32 get_handle(); // 0x3cf728c internal UnityEngine.SceneManagement.Scene.LoadingState get_loadingState(); // 0x3cf7294 internal System.String get_guid(); // 0x3cf72d0 public System.Boolean IsValid(); // 0x3cf730c public System.String get_path(); // 0x3cf7348 public System.String get_name(); // 0x3cf7384 public System.Void set_name(System.String value); // 0x3cf73c0 public System.Boolean get_isLoaded(); // 0x3cf7404 public System.Int32 get_buildIndex(); // 0x3cf7440 public System.Boolean get_isDirty(); // 0x3cf747c internal System.Int32 get_dirtyID(); // 0x3cf74b8 public System.Int32 get_rootCount(); // 0x3cf74f4 public System.Boolean get_isSubScene(); // 0x3cf7530 public System.Void set_isSubScene(System.Boolean value); // 0x3cf756c public UnityEngine.GameObject[] GetRootGameObjects(); // 0x3cf75b0 public System.Void GetRootGameObjects(System.Collections.Generic.List<UnityEngine.GameObject> rootGameObjects); // 0x3cf7688 public static System.Boolean op_Equality(UnityEngine.SceneManagement.Scene lhs, UnityEngine.SceneManagement.Scene rhs); // 0x3cf78fc public static System.Boolean op_Inequality(UnityEngine.SceneManagement.Scene lhs, UnityEngine.SceneManagement.Scene rhs); // 0x3cf7908 public override System.Int32 GetHashCode(); // 0x3cf7914 public override System.Boolean Equals(System.Object other); // 0x3cf791c internal System.Void SetPathAndGuid(System.String path, System.String guid); // 0x3cf7994 } // UnityEngine.CoreModule.dll internal static class UnityEngine.SceneManagement.SceneManagerAPIInternal : System.Object { // Fields // Methods public static System.Int32 GetNumScenesInBuildSettings(); // 0x3cf79e8 public static UnityEngine.SceneManagement.Scene GetSceneByBuildIndex(System.Int32 buildIndex); // 0x3cf7a10 public static UnityEngine.AsyncOperation LoadSceneAsyncNameIndexInternal(System.String sceneName, System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneParameters parameters, System.Boolean mustCompleteNextFrame); // 0x3cf7aa0 public static UnityEngine.AsyncOperation UnloadSceneNameIndexInternal(System.String sceneName, System.Int32 sceneBuildIndex, System.Boolean immediately, UnityEngine.SceneManagement.UnloadSceneOptions options, out System.Boolean& outSuccess); // 0x3cf7b5c private static System.Void GetSceneByBuildIndex_Injected(System.Int32 buildIndex, out UnityEngine.SceneManagement.Scene& ret); // 0x3cf7a5c private static UnityEngine.AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(System.String sceneName, System.Int32 sceneBuildIndex, ref UnityEngine.SceneManagement.LoadSceneParameters& parameters, System.Boolean mustCompleteNextFrame); // 0x3cf7b00 } // UnityEngine.CoreModule.dll public class UnityEngine.SceneManagement.SceneManagerAPI : System.Object { // Fields private static UnityEngine.SceneManagement.SceneManagerAPI s_DefaultAPI; // 0x0 private static UnityEngine.SceneManagement.SceneManagerAPI <overrideAPI>k__BackingField; // 0x8 // Methods internal static UnityEngine.SceneManagement.SceneManagerAPI get_ActiveAPI(); // 0x3cf7bc8 public static UnityEngine.SceneManagement.SceneManagerAPI get_overrideAPI(); // 0x3cf7c70 protected internal System.Void .ctor(); // 0x3cf7cc8 protected internal virtual System.Int32 GetNumScenesInBuildSettings(); // 0x3cf7cd0 protected internal virtual UnityEngine.SceneManagement.Scene GetSceneByBuildIndex(System.Int32 buildIndex); // 0x3cf7cf8 protected internal virtual UnityEngine.AsyncOperation LoadSceneAsyncByNameOrIndex(System.String sceneName, System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneParameters parameters, System.Boolean mustCompleteNextFrame); // 0x3cf7d44 protected internal virtual UnityEngine.AsyncOperation UnloadSceneAsyncByNameOrIndex(System.String sceneName, System.Int32 sceneBuildIndex, System.Boolean immediately, UnityEngine.SceneManagement.UnloadSceneOptions options, out System.Boolean& outSuccess); // 0x3cf7da4 protected internal virtual UnityEngine.AsyncOperation LoadFirstScene(System.Boolean mustLoadAsync); // 0x3cf7e10 private static System.Void .cctor(); // 0x3cf7e18 } // UnityEngine.CoreModule.dll public class UnityEngine.SceneManagement.SceneManager : System.Object { // Fields internal static System.Boolean s_AllowLoadScene; // 0x0 private static UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode> sceneLoaded; // 0x8 private static UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene> sceneUnloaded; // 0x10 private static UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene> activeSceneChanged; // 0x18 // Methods public static System.Int32 get_sceneCount(); // 0x3cf7e80 public static System.Int32 get_loadedSceneCount(); // 0x3cf7ea8 public static System.Int32 get_sceneCountInBuildSettings(); // 0x3cf7ed0 internal static System.Boolean CanSetAsActiveScene(UnityEngine.SceneManagement.Scene scene); // 0x3cf7f30 public static UnityEngine.SceneManagement.Scene GetActiveScene(); // 0x3cf7fe8 public static System.Boolean SetActiveScene(UnityEngine.SceneManagement.Scene scene); // 0x3cf80a0 public static UnityEngine.SceneManagement.Scene GetSceneByPath(System.String scenePath); // 0x3cf8158 public static UnityEngine.SceneManagement.Scene GetSceneByName(System.String name); // 0x3cf8228 public static UnityEngine.SceneManagement.Scene GetSceneByBuildIndex(System.Int32 buildIndex); // 0x3cf82f8 public static UnityEngine.SceneManagement.Scene GetSceneAt(System.Int32 index); // 0x3cf8368 public static UnityEngine.SceneManagement.Scene CreateScene(System.String sceneName, UnityEngine.SceneManagement.CreateSceneParameters parameters); // 0x3cf8438 private static System.Boolean UnloadSceneInternal(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf8520 private static UnityEngine.AsyncOperation UnloadSceneAsyncInternal(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf85f0 private static UnityEngine.AsyncOperation LoadSceneAsyncNameIndexInternal(System.String sceneName, System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneParameters parameters, System.Boolean mustCompleteNextFrame); // 0x3cf86bc private static UnityEngine.AsyncOperation UnloadSceneNameIndexInternal(System.String sceneName, System.Int32 sceneBuildIndex, System.Boolean immediately, UnityEngine.SceneManagement.UnloadSceneOptions options, out System.Boolean& outSuccess); // 0x3cf8798 public static System.Void MergeScenes(UnityEngine.SceneManagement.Scene sourceScene, UnityEngine.SceneManagement.Scene destinationScene); // 0x3cf8880 public static System.Void MoveGameObjectToScene(UnityEngine.GameObject go, UnityEngine.SceneManagement.Scene scene); // 0x3cf894c private static System.Void MoveGameObjectsToSceneByInstanceId(System.IntPtr instanceIds, System.Int32 instanceCount, UnityEngine.SceneManagement.Scene scene); // 0x3cf8a18 public static System.Void MoveGameObjectsToScene(Unity.Collections.NativeArray<System.Int32> instanceIDs, UnityEngine.SceneManagement.Scene scene); // 0x3cf8afc internal static UnityEngine.AsyncOperation LoadFirstScene_Internal(System.Boolean async); // 0x3cf8c1c public static System.Void add_sceneLoaded(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode> value); // 0x3cf8c84 public static System.Void remove_sceneLoaded(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode> value); // 0x3cf8d78 public static System.Void add_sceneUnloaded(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene> value); // 0x3cf8e6c public static System.Void remove_sceneUnloaded(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene> value); // 0x3cf8f60 public static System.Void add_activeSceneChanged(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene> value); // 0x3cf9054 public static System.Void remove_activeSceneChanged(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene> value); // 0x3cf9148 public static UnityEngine.SceneManagement.Scene[] GetAllScenes(); // 0x3cf923c public static UnityEngine.SceneManagement.Scene CreateScene(System.String sceneName); // 0x3cf9368 public static System.Void LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf93d0 public static System.Void LoadScene(System.String sceneName); // 0x3cf94dc public static UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x3cf943c public static System.Void LoadScene(System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf9534 public static System.Void LoadScene(System.Int32 sceneBuildIndex); // 0x3cf9638 public static UnityEngine.SceneManagement.Scene LoadScene(System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x3cf9598 public static UnityEngine.AsyncOperation LoadSceneAsync(System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf9690 public static UnityEngine.AsyncOperation LoadSceneAsync(System.Int32 sceneBuildIndex); // 0x3cf9760 public static UnityEngine.AsyncOperation LoadSceneAsync(System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x3cf96f4 public static UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf97b8 public static UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName); // 0x3cf9888 public static UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x3cf981c public static System.Boolean UnloadScene(UnityEngine.SceneManagement.Scene scene); // 0x3cf98e0 public static System.Boolean UnloadScene(System.Int32 sceneBuildIndex); // 0x3cf9938 public static System.Boolean UnloadScene(System.String sceneName); // 0x3cf99c4 public static UnityEngine.AsyncOperation UnloadSceneAsync(System.Int32 sceneBuildIndex); // 0x3cf9a3c public static UnityEngine.AsyncOperation UnloadSceneAsync(System.String sceneName); // 0x3cf9ac4 public static UnityEngine.AsyncOperation UnloadSceneAsync(UnityEngine.SceneManagement.Scene scene); // 0x3cf9b38 public static UnityEngine.AsyncOperation UnloadSceneAsync(System.Int32 sceneBuildIndex, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf9b90 public static UnityEngine.AsyncOperation UnloadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf9c1c public static UnityEngine.AsyncOperation UnloadSceneAsync(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf9c94 private static System.Void Internal_SceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf9cf8 private static System.Void Internal_SceneUnloaded(UnityEngine.SceneManagement.Scene scene); // 0x3cf9da8 private static System.Void Internal_ActiveSceneChanged(UnityEngine.SceneManagement.Scene previousActiveScene, UnityEngine.SceneManagement.Scene newActiveScene); // 0x3cf9e44 public System.Void .ctor(); // 0x3cf9ef4 private static System.Void .cctor(); // 0x3cf9efc private static System.Boolean CanSetAsActiveScene_Injected(ref UnityEngine.SceneManagement.Scene& scene); // 0x3cf7fac private static System.Void GetActiveScene_Injected(out UnityEngine.SceneManagement.Scene& ret); // 0x3cf8064 private static System.Boolean SetActiveScene_Injected(ref UnityEngine.SceneManagement.Scene& scene); // 0x3cf811c private static System.Void GetSceneByPath_Injected(System.String scenePath, out UnityEngine.SceneManagement.Scene& ret); // 0x3cf81e4 private static System.Void GetSceneByName_Injected(System.String name, out UnityEngine.SceneManagement.Scene& ret); // 0x3cf82b4 private static System.Void GetSceneAt_Injected(System.Int32 index, out UnityEngine.SceneManagement.Scene& ret); // 0x3cf83f4 private static System.Void CreateScene_Injected(System.String sceneName, ref UnityEngine.SceneManagement.CreateSceneParameters& parameters, out UnityEngine.SceneManagement.Scene& ret); // 0x3cf84cc private static System.Boolean UnloadSceneInternal_Injected(ref UnityEngine.SceneManagement.Scene& scene, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf85ac private static UnityEngine.AsyncOperation UnloadSceneAsyncInternal_Injected(ref UnityEngine.SceneManagement.Scene& scene, UnityEngine.SceneManagement.UnloadSceneOptions options); // 0x3cf8678 private static System.Void MergeScenes_Injected(ref UnityEngine.SceneManagement.Scene& sourceScene, ref UnityEngine.SceneManagement.Scene& destinationScene); // 0x3cf8908 private static System.Void MoveGameObjectToScene_Injected(UnityEngine.GameObject go, ref UnityEngine.SceneManagement.Scene& scene); // 0x3cf89d4 private static System.Void MoveGameObjectsToSceneByInstanceId_Injected(System.IntPtr instanceIds, System.Int32 instanceCount, ref UnityEngine.SceneManagement.Scene& scene); // 0x3cf8aa8 } // UnityEngine.CoreModule.dll public enum UnityEngine.SceneManagement.LoadSceneMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SceneManagement.LoadSceneMode Single = 0; // 0x0 public const UnityEngine.SceneManagement.LoadSceneMode Additive = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.SceneManagement.LocalPhysicsMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SceneManagement.LocalPhysicsMode None = 0; // 0x0 public const UnityEngine.SceneManagement.LocalPhysicsMode Physics2D = 1; // 0x0 public const UnityEngine.SceneManagement.LocalPhysicsMode Physics3D = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.SceneManagement.LoadSceneParameters : { // Fields private UnityEngine.SceneManagement.LoadSceneMode m_LoadSceneMode; // 0x10 private UnityEngine.SceneManagement.LocalPhysicsMode m_LocalPhysicsMode; // 0x14 // Methods public UnityEngine.SceneManagement.LoadSceneMode get_loadSceneMode(); // 0x3cf9f48 public System.Void set_loadSceneMode(UnityEngine.SceneManagement.LoadSceneMode value); // 0x3cf9f50 public UnityEngine.SceneManagement.LocalPhysicsMode get_localPhysicsMode(); // 0x3cf9f58 public System.Void set_localPhysicsMode(UnityEngine.SceneManagement.LocalPhysicsMode value); // 0x3cf9f60 public System.Void .ctor(UnityEngine.SceneManagement.LoadSceneMode mode); // 0x3cf9434 public System.Void .ctor(UnityEngine.SceneManagement.LoadSceneMode mode, UnityEngine.SceneManagement.LocalPhysicsMode physicsMode); // 0x3cf9f68 } // UnityEngine.CoreModule.dll [Serializable] public struct UnityEngine.SceneManagement.CreateSceneParameters : { // Fields private UnityEngine.SceneManagement.LocalPhysicsMode m_LocalPhysicsMode; // 0x10 // Methods public System.Void .ctor(UnityEngine.SceneManagement.LocalPhysicsMode physicsMode); // 0x3cf93c8 } // UnityEngine.CoreModule.dll public enum UnityEngine.SceneManagement.UnloadSceneOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SceneManagement.UnloadSceneOptions None = 0; // 0x0 public const UnityEngine.SceneManagement.UnloadSceneOptions UnloadAllEmbeddedSceneObjects = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal struct UnityEngine.LowLevel.PlayerLoopSystemInternal : { // Fields public System.Type type; // 0x10 public UnityEngine.LowLevel.PlayerLoopSystem.UpdateFunction updateDelegate; // 0x18 public System.IntPtr updateFunction; // 0x20 public System.IntPtr loopConditionFunction; // 0x28 public System.Int32 numSubSystems; // 0x30 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.LowLevel.PlayerLoopSystem.UpdateFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3cf9f94 public virtual System.Void Invoke(); // 0x3cfa030 } // UnityEngine.CoreModule.dll public struct UnityEngine.LowLevel.PlayerLoopSystem : { // Fields public System.Type type; // 0x10 public UnityEngine.LowLevel.PlayerLoopSystem[] subSystemList; // 0x18 public UnityEngine.LowLevel.PlayerLoopSystem.UpdateFunction updateDelegate; // 0x20 public System.IntPtr updateFunction; // 0x28 public System.IntPtr loopConditionFunction; // 0x30 // Methods public override System.String ToString(); // 0x3cf9f70 } // UnityEngine.CoreModule.dll public class UnityEngine.LowLevel.PlayerLoop : System.Object { // Fields // Methods public static UnityEngine.LowLevel.PlayerLoopSystem GetCurrentPlayerLoop(); // 0x3cfa044 public static System.Void SetPlayerLoop(UnityEngine.LowLevel.PlayerLoopSystem loop); // 0x3cfa388 private static System.Int32 PlayerLoopSystemToInternal(UnityEngine.LowLevel.PlayerLoopSystem sys, ref System.Collections.Generic.List<UnityEngine.LowLevel.PlayerLoopSystemInternal>& internalSys); // 0x3cfa470 private static UnityEngine.LowLevel.PlayerLoopSystem InternalToPlayerLoopSystem(UnityEngine.LowLevel.PlayerLoopSystemInternal[] internalSys, ref System.Int32& offset); // 0x3cfa0dc private static UnityEngine.LowLevel.PlayerLoopSystemInternal[] GetCurrentPlayerLoopInternal(); // 0x3cfa0b4 private static System.Void SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[] loop); // 0x3cfa678 } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.TimeUpdate.WaitForLastPresentationAndUpdateTime : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.TimeUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.ProfilerStartFrame : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.UpdateCameraMotionVectors : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.DirectorSampleTime : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.AsyncUploadTimeSlicedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.SynchronizeState : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.SynchronizeInputs : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization.XREarlyUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Initialization : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PollPlayerConnection : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PollHtcsPlayerConnection : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.GpuTimestamp : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.AnalyticsCoreStatsUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UnityWebRequestUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateStreamingManager : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ExecuteMainThreadJobs : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ProcessMouseInWindow : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ClearIntermediateRenderers : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ClearLines : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PresentBeforeUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ResetFrameStatsAfterPresent : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateAsyncReadbackManager : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateTextureStreamingManager : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdatePreloading : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateContentLoading : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateAsyncInstantiate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.RendererNotifyInvisible : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PlayerCleanupCachedData : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateMainGameViewRect : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateCanvasRectTransform : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateInputManager : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ProcessRemoteInput : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.XRUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ScriptRunDelayedStartupFrame : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.UpdateKinect : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.DeliverIosPlatformEvents : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.DispatchEventQueueEvents : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.Physics2DEarlyUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PhysicsResetInterpolatedTransformPosition : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.SpriteAtlasManagerUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.TangoUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.ARCoreUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate.PerformanceAnalyticsUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.EarlyUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.ClearLines : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedSampleTime : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.AudioFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.ScriptRunBehaviourFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.LegacyFixedAnimationUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.XRFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.PhysicsFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.Physics2DFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll private struct UnityEngine.PlayerLoop.FixedUpdate.PhysicsClothFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdatePostPhysics : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.ScriptRunDelayedFixedFrameRate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate.NewInputFixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.FixedUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.PhysicsUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.Physics2DUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll internal struct UnityEngine.PlayerLoop.PreUpdate.PhysicsClothUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.CheckTexFieldInput : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.IMGUISendQueuedEvents : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.SendMouseEvents : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.AIUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.WindUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.UpdateVideo : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate.NewInputUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Update.ScriptRunBehaviourUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Update.DirectorUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Update.ScriptRunDelayedDynamicFrameRate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Update.ScriptRunDelayedTasks : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.Update : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.Physics2DLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.PhysicsLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.AIUpdatePostScript : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationBegin : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.LegacyAnimationUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationEnd : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.DirectorDeferredEvaluate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.UIElementsUpdatePanels : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.UpdateNetworkManager : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.UpdateMasterServerInterface : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.EndGraphicsJobsAfterScriptUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.ParticleSystemBeginUpdateAll : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.ScriptRunBehaviourLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate.ConstraintManagerUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PreLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameStarted : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateRectTransform : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateCanvasRectTransform : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerUpdateCanvases : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateAudio : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideo : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.DirectorLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ScriptRunDelayedDynamicFrameRate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.VFXUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ParticleSystemEndUpdateAll : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateSubstance : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateCustomRenderTextures : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.XRPostLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllRenderers : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateLightProbeProxyVolumes : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.EnlightenRuntimeUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllSkinnedMeshes : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ProcessWebSendMessages : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.SortingGroupsUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideoTextures : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.DirectorRenderImage : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerEmitCanvasGeometry : { // Fields // Methods } // UnityEngine.CoreModule.dll internal struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerRenderUIEBatchModeOffscreen : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.FinishFrameRendering : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.BatchModeUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameComplete : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateCaptureScreenshot : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PresentAfterDraw : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ClearImmediateRenderers : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.XRPostPresent : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.UpdateResolution : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.InputEndFrame : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.GUIClearEvents : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ShaderHandleErrors : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ResetInputAxis : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ThreadedLoadingDebug : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ProfilerSynchronizeStats : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.MemoryFrameMaintenance : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ExecuteGameCenterCallbacks : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.XRPreEndFrame : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ProfilerEndFrame : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.GraphicsWarmupPreloadedShaders : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFramePostPresent : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothBeginUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothFinishUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.TriggerEndOfFrameCallbacks : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate.ObjectDispatcherPostLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.PlayerLoop.PostLateUpdate : { // Fields // Methods } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.Pool.CollectionPool.<>c<TCollection,TItem> : System.Object { // Fields public static readonly UnityEngine.Pool.CollectionPool.<>c<TCollection,TItem> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal TCollection <.cctor>b__5_0(); // 0x1ce0384 internal System.Void <.cctor>b__5_1(TCollection l); // 0x1ce0384 } // UnityEngine.CoreModule.dll public class UnityEngine.Pool.CollectionPool<TCollection,TItem> : System.Object { // Fields internal static readonly UnityEngine.Pool.ObjectPool<TCollection> s_Pool; // 0x0 // Methods public static TCollection Get(); // 0x1ce0384 public static UnityEngine.Pool.PooledObject<TCollection> Get(out TCollection& value); // 0x1ce0384 public static System.Void Release(TCollection toRelease); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.CoreModule.dll public interface UnityEngine.Pool.IObjectPool<T> : { // Fields // Methods public abstract System.Void Release(T element); // 0x1ce0384 } // UnityEngine.CoreModule.dll internal interface UnityEngine.Pool.IPool : { // Fields // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Pool.ObjectPool<T> : System.Object, System.IDisposable, UnityEngine.Pool.IPool, UnityEngine.Pool.IObjectPool<T> { // Fields internal readonly System.Collections.Generic.List<T> m_List; // 0x0 private readonly System.Func<T> m_CreateFunc; // 0x0 private readonly System.Action<T> m_ActionOnGet; // 0x0 private readonly System.Action<T> m_ActionOnRelease; // 0x0 private readonly System.Action<T> m_ActionOnDestroy; // 0x0 private readonly System.Int32 m_MaxSize; // 0x0 internal System.Boolean m_CollectionCheck; // 0x0 private System.Int32 <CountAll>k__BackingField; // 0x0 // Methods public System.Int32 get_CountAll(); // 0x1bd1ddc private System.Void set_CountAll(System.Int32 value); // 0x1bd33a4 public System.Int32 get_CountInactive(); // 0x1bd1ddc public System.Void .ctor(System.Func<T> createFunc, System.Action<T> actionOnGet, System.Action<T> actionOnRelease, System.Action<T> actionOnDestroy, System.Boolean collectionCheck, System.Int32 defaultCapacity, System.Int32 maxSize); // 0x1ce0384 public T Get(); // 0x1ce0384 public UnityEngine.Pool.PooledObject<T> Get(out T& v); // 0x1ce0384 public System.Void Release(T element); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 } // UnityEngine.CoreModule.dll internal static class UnityEngine.Pool.PoolManager : System.Object { // Fields private static readonly System.Collections.Generic.List<System.WeakReference<UnityEngine.Pool.IPool>> s_WeakPoolReferences; // 0x0 // Methods public static System.Void Register(UnityEngine.Pool.IPool pool); // 0x3cfa6b4 private static System.Void .cctor(); // 0x3cfa7d4 } // UnityEngine.CoreModule.dll public struct UnityEngine.Pool.PooledObject<T> : System.IDisposable { // Fields private readonly T m_ToReturn; // 0x0 private readonly UnityEngine.Pool.IObjectPool<T> m_Pool; // 0x0 // Methods public System.Void .ctor(T value, UnityEngine.Pool.IObjectPool<T> pool); // 0x1ce0384 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Networking.PlayerConnection.MessageEventArgs : System.Object { // Fields public System.Int32 playerId; // 0x10 public System.Byte[] data; // 0x18 // Methods public System.Void .ctor(); // 0x3cfa86c } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerConnection.<>c__DisplayClass12_0 : System.Object { // Fields public System.Guid messageId; // 0x10 // Methods public System.Void .ctor(); // 0x3cfadc8 internal System.Boolean <Register>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers x); // 0x3cfc414 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerConnection.<>c__DisplayClass13_0 : System.Object { // Fields public System.Guid messageId; // 0x10 // Methods public System.Void .ctor(); // 0x3cfb14c internal System.Boolean <Unregister>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers x); // 0x3cfc4e4 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerConnection.<>c__DisplayClass20_0 : System.Object { // Fields public System.Boolean msgReceived; // 0x10 // Methods public System.Void .ctor(); // 0x3cfba80 internal System.Void <BlockUntilRecvMsg>b__0(UnityEngine.Networking.PlayerConnection.MessageEventArgs args); // 0x3cfc588 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Networking.PlayerConnection.PlayerConnection : UnityEngine.ScriptableObject { // Fields internal static UnityEngine.IPlayerEditorConnectionNative connectionNative; // 0x0 private UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents m_PlayerEditorConnectionEvents; // 0x18 private System.Collections.Generic.List<System.Int32> m_connectedPlayers; // 0x20 private System.Boolean m_IsInitilized; // 0x28 private static UnityEngine.Networking.PlayerConnection.PlayerConnection s_Instance; // 0x8 // Methods public static UnityEngine.Networking.PlayerConnection.PlayerConnection get_instance(); // 0x3cfa874 public System.Boolean get_isConnected(); // 0x3cfa9a8 private static UnityEngine.Networking.PlayerConnection.PlayerConnection CreateInstance(); // 0x3cfa90c public System.Void OnEnable(); // 0x3cfaabc private UnityEngine.IPlayerEditorConnectionNative GetConnectionNativeApi(); // 0x3cfaa44 public System.Void Register(System.Guid messageId, UnityEngine.Events.UnityAction<UnityEngine.Networking.PlayerConnection.MessageEventArgs> callback); // 0x3cfab7c public System.Void Unregister(System.Guid messageId, UnityEngine.Events.UnityAction<UnityEngine.Networking.PlayerConnection.MessageEventArgs> callback); // 0x3cfafa8 public System.Void RegisterConnection(UnityEngine.Events.UnityAction<System.Int32> callback); // 0x3cfb2bc public System.Void RegisterDisconnection(UnityEngine.Events.UnityAction<System.Int32> callback); // 0x3cfb45c public System.Void UnregisterConnection(UnityEngine.Events.UnityAction<System.Int32> callback); // 0x3cfb4bc public System.Void UnregisterDisconnection(UnityEngine.Events.UnityAction<System.Int32> callback); // 0x3cfb51c public System.Void Send(System.Guid messageId, System.Byte[] data); // 0x3cfb57c public System.Boolean TrySend(System.Guid messageId, System.Byte[] data); // 0x3cfb6e4 public System.Boolean BlockUntilRecvMsg(System.Guid messageId, System.Int32 timeout); // 0x3cfb84c public System.Void DisconnectAll(); // 0x3cfba88 private static System.Void MessageCallbackInternal(System.IntPtr data, System.UInt64 size, System.UInt64 guid, System.String messageId); // 0x3cfbb24 private static System.Void ConnectedCallbackInternal(System.Int32 playerId); // 0x3cfc110 private static System.Void DisconnectedCallback(System.Int32 playerId); // 0x3cfc1e8 public System.Void .ctor(); // 0x3cfc27c } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageEvent : UnityEngine.Events.UnityEvent<UnityEngine.Networking.PlayerConnection.MessageEventArgs> { // Fields // Methods public System.Void .ctor(); // 0x3cfc688 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.ConnectionChangeEvent : UnityEngine.Events.UnityEvent<System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3cfc6d8 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers : System.Object { // Fields private System.String m_messageTypeId; // 0x10 public System.Int32 subscriberCount; // 0x18 public UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageEvent messageCallback; // 0x20 // Methods public System.Guid get_MessageTypeId(); // 0x3cfc4b8 public System.Void set_MessageTypeId(System.Guid value); // 0x3cfc610 public System.Void .ctor(); // 0x3cfc5a4 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.<>c__DisplayClass6_0 : System.Object { // Fields public System.Guid messageId; // 0x10 // Methods public System.Void .ctor(); // 0x3cfc594 internal System.Boolean <InvokeMessageIdSubscribers>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers x); // 0x3cfc720 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.<>c__DisplayClass7_0 : System.Object { // Fields public System.Guid messageId; // 0x10 // Methods public System.Void .ctor(); // 0x3cfc59c internal System.Boolean <AddAndCreate>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers x); // 0x3cfc7c4 } // UnityEngine.CoreModule.dll private sealed class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.<>c__DisplayClass8_0 : System.Object { // Fields public System.Guid messageId; // 0x10 // Methods public System.Void .ctor(); // 0x3cfc6d0 internal System.Boolean <UnregisterManagedCallback>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers x); // 0x3cfc868 } // UnityEngine.CoreModule.dll [Serializable] internal class UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents : System.Object { // Fields public System.Collections.Generic.List<UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.MessageTypeSubscribers> messageTypeSubscribers; // 0x10 public UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.ConnectionChangeEvent connectionEvent; // 0x18 public UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.ConnectionChangeEvent disconnectionEvent; // 0x20 // Methods public System.Void InvokeMessageIdSubscribers(System.Guid messageId, System.Byte[] data, System.Int32 playerId); // 0x3cfbc3c public UnityEngine.Events.UnityEvent<UnityEngine.Networking.PlayerConnection.MessageEventArgs> AddAndCreate(System.Guid messageId); // 0x3cfadd0 public System.Void UnregisterManagedCallback(System.Guid messageId, UnityEngine.Events.UnityAction<UnityEngine.Networking.PlayerConnection.MessageEventArgs> callback); // 0x3cfb154 public System.Void .ctor(); // 0x3cfc338 } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Internal.DefaultValueAttribute : System.Attribute { // Fields private System.Object DefaultValue; // 0x10 // Methods public System.Void .ctor(System.String value); // 0x3cfc90c public System.Object get_Value(); // 0x3cfc93c public override System.Boolean Equals(System.Object obj); // 0x3cfc944 public override System.Int32 GetHashCode(); // 0x3cfc9fc } // UnityEngine.CoreModule.dll [Serializable] public class UnityEngine.Internal.ExcludeFromDocsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3cfca20 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.AsyncGPUReadbackRequest : { // Fields internal System.IntPtr m_Ptr; // 0x10 internal System.Int32 m_Version; // 0x18 // Methods } // UnityEngine.CoreModule.dll internal struct UnityEngine.Rendering.AsyncRequestNativeArrayData : { // Fields public System.Void* nativeArrayBuffer; // 0x10 public System.Int64 lengthInBytes; // 0x18 // Methods public static UnityEngine.Rendering.AsyncRequestNativeArrayData CreateAndCheckAccess(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public static UnityEngine.Rendering.AsyncRequestNativeArrayData CreateAndCheckAccess(Unity.Collections.NativeSlice<T> array); // 0x1ce0384 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.SynchronisationStage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.SynchronisationStage VertexProcessing = 0; // 0x0 public const UnityEngine.Rendering.SynchronisationStage PixelProcessing = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.GPUFence : { // Fields // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ShaderHardwareTier : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ShaderHardwareTier Tier1 = 0; // 0x0 public const UnityEngine.Rendering.ShaderHardwareTier Tier2 = 1; // 0x0 public const UnityEngine.Rendering.ShaderHardwareTier Tier3 = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BlendShapeBufferLayout : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BlendShapeBufferLayout PerShape = 0; // 0x0 public const UnityEngine.Rendering.BlendShapeBufferLayout PerVertex = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.IndexFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.IndexFormat UInt16 = 0; // 0x0 public const UnityEngine.Rendering.IndexFormat UInt32 = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.MeshUpdateFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.MeshUpdateFlags Default = 0; // 0x0 public const UnityEngine.Rendering.MeshUpdateFlags DontValidateIndices = 1; // 0x0 public const UnityEngine.Rendering.MeshUpdateFlags DontResetBoneBounds = 2; // 0x0 public const UnityEngine.Rendering.MeshUpdateFlags DontNotifyMeshUsers = 4; // 0x0 public const UnityEngine.Rendering.MeshUpdateFlags DontRecalculateBounds = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.VertexAttributeFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.VertexAttributeFormat Float32 = 0; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat Float16 = 1; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat UNorm8 = 2; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat SNorm8 = 3; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat UNorm16 = 4; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat SNorm16 = 5; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat UInt8 = 6; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat SInt8 = 7; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat UInt16 = 8; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat SInt16 = 9; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat UInt32 = 10; // 0x0 public const UnityEngine.Rendering.VertexAttributeFormat SInt32 = 11; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.VertexAttribute : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.VertexAttribute Position = 0; // 0x0 public const UnityEngine.Rendering.VertexAttribute Normal = 1; // 0x0 public const UnityEngine.Rendering.VertexAttribute Tangent = 2; // 0x0 public const UnityEngine.Rendering.VertexAttribute Color = 3; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord0 = 4; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord1 = 5; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord2 = 6; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord3 = 7; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord4 = 8; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord5 = 9; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord6 = 10; // 0x0 public const UnityEngine.Rendering.VertexAttribute TexCoord7 = 11; // 0x0 public const UnityEngine.Rendering.VertexAttribute BlendWeight = 12; // 0x0 public const UnityEngine.Rendering.VertexAttribute BlendIndices = 13; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.OpaqueSortMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.OpaqueSortMode Default = 0; // 0x0 public const UnityEngine.Rendering.OpaqueSortMode FrontToBack = 1; // 0x0 public const UnityEngine.Rendering.OpaqueSortMode NoDistanceSort = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RenderBufferLoadAction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RenderBufferLoadAction Load = 0; // 0x0 public const UnityEngine.Rendering.RenderBufferLoadAction Clear = 1; // 0x0 public const UnityEngine.Rendering.RenderBufferLoadAction DontCare = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RenderBufferStoreAction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RenderBufferStoreAction Store = 0; // 0x0 public const UnityEngine.Rendering.RenderBufferStoreAction Resolve = 1; // 0x0 public const UnityEngine.Rendering.RenderBufferStoreAction StoreAndResolve = 2; // 0x0 public const UnityEngine.Rendering.RenderBufferStoreAction DontCare = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CompareFunction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CompareFunction Disabled = 0; // 0x0 public const UnityEngine.Rendering.CompareFunction Never = 1; // 0x0 public const UnityEngine.Rendering.CompareFunction Less = 2; // 0x0 public const UnityEngine.Rendering.CompareFunction Equal = 3; // 0x0 public const UnityEngine.Rendering.CompareFunction LessEqual = 4; // 0x0 public const UnityEngine.Rendering.CompareFunction Greater = 5; // 0x0 public const UnityEngine.Rendering.CompareFunction NotEqual = 6; // 0x0 public const UnityEngine.Rendering.CompareFunction GreaterEqual = 7; // 0x0 public const UnityEngine.Rendering.CompareFunction Always = 8; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ColorWriteMask : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ColorWriteMask Alpha = 1; // 0x0 public const UnityEngine.Rendering.ColorWriteMask Blue = 2; // 0x0 public const UnityEngine.Rendering.ColorWriteMask Green = 4; // 0x0 public const UnityEngine.Rendering.ColorWriteMask Red = 8; // 0x0 public const UnityEngine.Rendering.ColorWriteMask All = 15; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.StencilOp : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.StencilOp Keep = 0; // 0x0 public const UnityEngine.Rendering.StencilOp Zero = 1; // 0x0 public const UnityEngine.Rendering.StencilOp Replace = 2; // 0x0 public const UnityEngine.Rendering.StencilOp IncrementSaturate = 3; // 0x0 public const UnityEngine.Rendering.StencilOp DecrementSaturate = 4; // 0x0 public const UnityEngine.Rendering.StencilOp Invert = 5; // 0x0 public const UnityEngine.Rendering.StencilOp IncrementWrap = 6; // 0x0 public const UnityEngine.Rendering.StencilOp DecrementWrap = 7; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.AmbientMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.AmbientMode Skybox = 0; // 0x0 public const UnityEngine.Rendering.AmbientMode Trilight = 1; // 0x0 public const UnityEngine.Rendering.AmbientMode Flat = 3; // 0x0 public const UnityEngine.Rendering.AmbientMode Custom = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.DefaultReflectionMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.DefaultReflectionMode Skybox = 0; // 0x0 public const UnityEngine.Rendering.DefaultReflectionMode Custom = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CameraEvent : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CameraEvent BeforeDepthTexture = 0; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterDepthTexture = 1; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeDepthNormalsTexture = 2; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterDepthNormalsTexture = 3; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeGBuffer = 4; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterGBuffer = 5; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeLighting = 6; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterLighting = 7; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeFinalPass = 8; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterFinalPass = 9; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeForwardOpaque = 10; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterForwardOpaque = 11; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeImageEffectsOpaque = 12; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterImageEffectsOpaque = 13; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeSkybox = 14; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterSkybox = 15; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeForwardAlpha = 16; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterForwardAlpha = 17; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeImageEffects = 18; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterImageEffects = 19; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterEverything = 20; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeReflections = 21; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterReflections = 22; // 0x0 public const UnityEngine.Rendering.CameraEvent BeforeHaloAndLensFlares = 23; // 0x0 public const UnityEngine.Rendering.CameraEvent AfterHaloAndLensFlares = 24; // 0x0 // Methods } // UnityEngine.CoreModule.dll internal static class UnityEngine.Rendering.CameraEventUtils : System.Object { // Fields // Methods public static System.Boolean IsValid(UnityEngine.Rendering.CameraEvent value); // 0x3cfca28 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BuiltinRenderTextureType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BuiltinRenderTextureType PropertyName = 4294967292; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType BufferPtr = 4294967293; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType RenderTexture = 4294967294; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType BindableTexture = 4294967295; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType None = 0; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType CurrentActive = 1; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType CameraTarget = 2; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType Depth = 3; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType DepthNormals = 4; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType ResolvedDepth = 5; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType PrepassNormalsSpec = 7; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType PrepassLight = 8; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType PrepassLightSpec = 9; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer0 = 10; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer1 = 11; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer2 = 12; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer3 = 13; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType Reflections = 14; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType MotionVectors = 15; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer4 = 16; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer5 = 17; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer6 = 18; // 0x0 public const UnityEngine.Rendering.BuiltinRenderTextureType GBuffer7 = 19; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ShadowCastingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ShadowCastingMode Off = 0; // 0x0 public const UnityEngine.Rendering.ShadowCastingMode On = 1; // 0x0 public const UnityEngine.Rendering.ShadowCastingMode TwoSided = 2; // 0x0 public const UnityEngine.Rendering.ShadowCastingMode ShadowsOnly = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.GraphicsDeviceType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.GraphicsDeviceType OpenGL2 = 0; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Direct3D9 = 1; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Direct3D11 = 2; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStation3 = 3; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Null = 4; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Xbox360 = 6; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType OpenGLES2 = 8; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType OpenGLES3 = 11; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStationVita = 12; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStation4 = 13; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType XboxOne = 14; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStationMobile = 15; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Metal = 16; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType OpenGLCore = 17; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Direct3D12 = 18; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType N3DS = 19; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Vulkan = 21; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType Switch = 22; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType XboxOneD3D12 = 23; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType GameCoreXboxOne = 24; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType GameCoreScarlett = 4294967295; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType GameCoreXboxSeries = 25; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStation5 = 26; // 0x0 public const UnityEngine.Rendering.GraphicsDeviceType PlayStation5NGGC = 27; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.GraphicsTier : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.GraphicsTier Tier1 = 0; // 0x0 public const UnityEngine.Rendering.GraphicsTier Tier2 = 1; // 0x0 public const UnityEngine.Rendering.GraphicsTier Tier3 = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.SubMeshDescriptor : { // Fields private UnityEngine.Bounds <bounds>k__BackingField; // 0x10 private UnityEngine.MeshTopology <topology>k__BackingField; // 0x28 private System.Int32 <indexStart>k__BackingField; // 0x2c private System.Int32 <indexCount>k__BackingField; // 0x30 private System.Int32 <baseVertex>k__BackingField; // 0x34 private System.Int32 <firstVertex>k__BackingField; // 0x38 private System.Int32 <vertexCount>k__BackingField; // 0x3c // Methods public UnityEngine.Bounds get_bounds(); // 0x3cfca34 public UnityEngine.MeshTopology get_topology(); // 0x3cfca48 public System.Int32 get_indexStart(); // 0x3cfca50 public System.Int32 get_indexCount(); // 0x3cfca58 public System.Int32 get_baseVertex(); // 0x3cfca60 public System.Int32 get_firstVertex(); // 0x3cfca68 public System.Int32 get_vertexCount(); // 0x3cfca70 public override System.String ToString(); // 0x3cfca78 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.VertexAttributeDescriptor : System.IEquatable<UnityEngine.Rendering.VertexAttributeDescriptor> { // Fields private UnityEngine.Rendering.VertexAttribute <attribute>k__BackingField; // 0x10 private UnityEngine.Rendering.VertexAttributeFormat <format>k__BackingField; // 0x14 private System.Int32 <dimension>k__BackingField; // 0x18 private System.Int32 <stream>k__BackingField; // 0x1c // Methods public UnityEngine.Rendering.VertexAttribute get_attribute(); // 0x3cfcd68 public System.Void set_attribute(UnityEngine.Rendering.VertexAttribute value); // 0x3cfcd70 public UnityEngine.Rendering.VertexAttributeFormat get_format(); // 0x3cfcd78 public System.Void set_format(UnityEngine.Rendering.VertexAttributeFormat value); // 0x3cfcd80 public System.Int32 get_dimension(); // 0x3cfcd88 public System.Void set_dimension(System.Int32 value); // 0x3cfcd90 public System.Int32 get_stream(); // 0x3cfcd98 public System.Void set_stream(System.Int32 value); // 0x3cfcda0 public System.Void .ctor(UnityEngine.Rendering.VertexAttribute attribute, UnityEngine.Rendering.VertexAttributeFormat format, System.Int32 dimension, System.Int32 stream); // 0x3cfcda8 public override System.String ToString(); // 0x3cfcdb4 public override System.Int32 GetHashCode(); // 0x3cfcfb8 public override System.Boolean Equals(System.Object other); // 0x3cfcfe0 public System.Boolean Equals(UnityEngine.Rendering.VertexAttributeDescriptor other); // 0x3cfd088 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.RenderTargetIdentifier : System.IEquatable<UnityEngine.Rendering.RenderTargetIdentifier> { // Fields public const System.Int32 AllDepthSlices; // 0x0 private UnityEngine.Rendering.BuiltinRenderTextureType m_Type; // 0x10 private System.Int32 m_NameID; // 0x14 private System.Int32 m_InstanceID; // 0x18 private System.IntPtr m_BufferPointer; // 0x20 private System.Int32 m_MipLevel; // 0x28 private UnityEngine.CubemapFace m_CubeFace; // 0x2c private System.Int32 m_DepthSlice; // 0x30 // Methods public System.Void .ctor(UnityEngine.Rendering.BuiltinRenderTextureType type); // 0x3cfd0cc public System.Void .ctor(System.Int32 nameID); // 0x3cfd0ec public System.Void .ctor(UnityEngine.Rendering.RenderTargetIdentifier renderTargetIdentifier, System.Int32 mipLevel, UnityEngine.CubemapFace cubeFace, System.Int32 depthSlice); // 0x3cfd10c public System.Void .ctor(UnityEngine.Texture tex); // 0x3cfd138 public System.Void .ctor(UnityEngine.RenderBuffer buf, System.Int32 mipLevel, UnityEngine.CubemapFace cubeFace, System.Int32 depthSlice); // 0x3cfd258 public static UnityEngine.Rendering.RenderTargetIdentifier op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType type); // 0x3cfd278 public static UnityEngine.Rendering.RenderTargetIdentifier op_Implicit(System.Int32 nameID); // 0x3cfd29c public static UnityEngine.Rendering.RenderTargetIdentifier op_Implicit(UnityEngine.Texture tex); // 0x3cfd2b8 public static UnityEngine.Rendering.RenderTargetIdentifier op_Implicit(UnityEngine.RenderBuffer buf); // 0x3cfd300 public override System.String ToString(); // 0x3cfd324 public override System.Int32 GetHashCode(); // 0x3cfd620 public System.Boolean Equals(UnityEngine.Rendering.RenderTargetIdentifier rhs); // 0x3cfd66c public override System.Boolean Equals(System.Object obj); // 0x3cfd704 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RenderTargetFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RenderTargetFlags None = 0; // 0x0 public const UnityEngine.Rendering.RenderTargetFlags ReadOnlyDepth = 1; // 0x0 public const UnityEngine.Rendering.RenderTargetFlags ReadOnlyStencil = 2; // 0x0 public const UnityEngine.Rendering.RenderTargetFlags ReadOnlyDepthStencil = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.RenderTargetBinding : { // Fields private UnityEngine.Rendering.RenderTargetIdentifier[] m_ColorRenderTargets; // 0x10 private UnityEngine.Rendering.RenderTargetIdentifier m_DepthRenderTarget; // 0x18 private UnityEngine.Rendering.RenderBufferLoadAction[] m_ColorLoadActions; // 0x40 private UnityEngine.Rendering.RenderBufferStoreAction[] m_ColorStoreActions; // 0x48 private UnityEngine.Rendering.RenderBufferLoadAction m_DepthLoadAction; // 0x50 private UnityEngine.Rendering.RenderBufferStoreAction m_DepthStoreAction; // 0x54 private UnityEngine.Rendering.RenderTargetFlags m_Flags; // 0x58 // Methods public UnityEngine.Rendering.RenderTargetIdentifier[] get_colorRenderTargets(); // 0x3cfd794 public UnityEngine.Rendering.RenderTargetIdentifier get_depthRenderTarget(); // 0x3cfd79c public UnityEngine.Rendering.RenderBufferLoadAction[] get_colorLoadActions(); // 0x3cfd7b4 public UnityEngine.Rendering.RenderBufferStoreAction[] get_colorStoreActions(); // 0x3cfd7bc public UnityEngine.Rendering.RenderBufferLoadAction get_depthLoadAction(); // 0x3cfd7c4 public UnityEngine.Rendering.RenderBufferStoreAction get_depthStoreAction(); // 0x3cfd7cc public UnityEngine.Rendering.RenderTargetFlags get_flags(); // 0x3cfd7d4 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ReflectionProbeUsage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ReflectionProbeUsage Off = 0; // 0x0 public const UnityEngine.Rendering.ReflectionProbeUsage BlendProbes = 1; // 0x0 public const UnityEngine.Rendering.ReflectionProbeUsage BlendProbesAndSkybox = 2; // 0x0 public const UnityEngine.Rendering.ReflectionProbeUsage Simple = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ReflectionProbeBlendInfo : { // Fields public UnityEngine.ReflectionProbe probe; // 0x10 public System.Single weight; // 0x18 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ShadowSamplingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ShadowSamplingMode CompareDepths = 0; // 0x0 public const UnityEngine.Rendering.ShadowSamplingMode RawDepth = 1; // 0x0 public const UnityEngine.Rendering.ShadowSamplingMode None = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.LightProbeUsage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.LightProbeUsage Off = 0; // 0x0 public const UnityEngine.Rendering.LightProbeUsage BlendProbes = 1; // 0x0 public const UnityEngine.Rendering.LightProbeUsage UseProxyVolume = 2; // 0x0 public const UnityEngine.Rendering.LightProbeUsage CustomProvided = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BuiltinShaderType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BuiltinShaderType DeferredShading = 0; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType DeferredReflections = 1; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType LegacyDeferredLighting = 2; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType ScreenSpaceShadows = 3; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType DepthNormals = 4; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType MotionVectors = 5; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType LightHalo = 6; // 0x0 public const UnityEngine.Rendering.BuiltinShaderType LensFlare = 7; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BuiltinShaderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BuiltinShaderMode Disabled = 0; // 0x0 public const UnityEngine.Rendering.BuiltinShaderMode UseBuiltin = 1; // 0x0 public const UnityEngine.Rendering.BuiltinShaderMode UseCustom = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.TextureDimension : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.TextureDimension Unknown = 4294967295; // 0x0 public const UnityEngine.Rendering.TextureDimension None = 0; // 0x0 public const UnityEngine.Rendering.TextureDimension Any = 1; // 0x0 public const UnityEngine.Rendering.TextureDimension Tex2D = 2; // 0x0 public const UnityEngine.Rendering.TextureDimension Tex3D = 3; // 0x0 public const UnityEngine.Rendering.TextureDimension Cube = 4; // 0x0 public const UnityEngine.Rendering.TextureDimension Tex2DArray = 5; // 0x0 public const UnityEngine.Rendering.TextureDimension CubeArray = 6; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CopyTextureSupport : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CopyTextureSupport None = 0; // 0x0 public const UnityEngine.Rendering.CopyTextureSupport Basic = 1; // 0x0 public const UnityEngine.Rendering.CopyTextureSupport Copy3D = 2; // 0x0 public const UnityEngine.Rendering.CopyTextureSupport DifferentTypes = 4; // 0x0 public const UnityEngine.Rendering.CopyTextureSupport TextureToRT = 8; // 0x0 public const UnityEngine.Rendering.CopyTextureSupport RTToTexture = 16; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ComputeQueueType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ComputeQueueType Default = 0; // 0x0 public const UnityEngine.Rendering.ComputeQueueType Background = 1; // 0x0 public const UnityEngine.Rendering.ComputeQueueType Urgent = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.SinglePassStereoMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.SinglePassStereoMode None = 0; // 0x0 public const UnityEngine.Rendering.SinglePassStereoMode SideBySide = 1; // 0x0 public const UnityEngine.Rendering.SinglePassStereoMode Instancing = 2; // 0x0 public const UnityEngine.Rendering.SinglePassStereoMode Multiview = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.FoveatedRenderingCaps : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.FoveatedRenderingCaps None = 0; // 0x0 public const UnityEngine.Rendering.FoveatedRenderingCaps FoveationImage = 1; // 0x0 public const UnityEngine.Rendering.FoveatedRenderingCaps NonUniformRaster = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.FoveatedRenderingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.FoveatedRenderingMode Disabled = 0; // 0x0 public const UnityEngine.Rendering.FoveatedRenderingMode Enabled = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CommandBufferExecutionFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CommandBufferExecutionFlags None = 0; // 0x0 public const UnityEngine.Rendering.CommandBufferExecutionFlags AsyncCompute = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RTClearFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RTClearFlags None = 0; // 0x0 public const UnityEngine.Rendering.RTClearFlags Color = 1; // 0x0 public const UnityEngine.Rendering.RTClearFlags Depth = 2; // 0x0 public const UnityEngine.Rendering.RTClearFlags Stencil = 4; // 0x0 public const UnityEngine.Rendering.RTClearFlags All = 7; // 0x0 public const UnityEngine.Rendering.RTClearFlags DepthStencil = 6; // 0x0 public const UnityEngine.Rendering.RTClearFlags ColorDepth = 3; // 0x0 public const UnityEngine.Rendering.RTClearFlags ColorStencil = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RenderTextureSubElement : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RenderTextureSubElement Color = 0; // 0x0 public const UnityEngine.Rendering.RenderTextureSubElement Depth = 1; // 0x0 public const UnityEngine.Rendering.RenderTextureSubElement Stencil = 2; // 0x0 public const UnityEngine.Rendering.RenderTextureSubElement Default = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.RenderingThreadingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.RenderingThreadingMode Direct = 0; // 0x0 public const UnityEngine.Rendering.RenderingThreadingMode SingleThreaded = 1; // 0x0 public const UnityEngine.Rendering.RenderingThreadingMode MultiThreaded = 2; // 0x0 public const UnityEngine.Rendering.RenderingThreadingMode LegacyJobified = 3; // 0x0 public const UnityEngine.Rendering.RenderingThreadingMode NativeGraphicsJobs = 4; // 0x0 public const UnityEngine.Rendering.RenderingThreadingMode NativeGraphicsJobsWithoutRenderThread = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CameraLateLatchMatrixType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CameraLateLatchMatrixType View = 0; // 0x0 public const UnityEngine.Rendering.CameraLateLatchMatrixType InverseView = 1; // 0x0 public const UnityEngine.Rendering.CameraLateLatchMatrixType ViewProjection = 2; // 0x0 public const UnityEngine.Rendering.CameraLateLatchMatrixType InverseViewProjection = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.OpenGLESVersion : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.OpenGLESVersion None = 0; // 0x0 public const UnityEngine.Rendering.OpenGLESVersion OpenGLES20 = 1; // 0x0 public const UnityEngine.Rendering.OpenGLESVersion OpenGLES30 = 2; // 0x0 public const UnityEngine.Rendering.OpenGLESVersion OpenGLES31 = 3; // 0x0 public const UnityEngine.Rendering.OpenGLESVersion OpenGLES31AEP = 4; // 0x0 public const UnityEngine.Rendering.OpenGLESVersion OpenGLES32 = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CustomMarkerCallbackFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CustomMarkerCallbackFlags CustomMarkerCallbackDefault = 0; // 0x0 public const UnityEngine.Rendering.CustomMarkerCallbackFlags CustomMarkerCallbackForceInvalidateStateTracking = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.SynchronisationStageFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.SynchronisationStageFlags VertexProcessing = 1; // 0x0 public const UnityEngine.Rendering.SynchronisationStageFlags PixelProcessing = 2; // 0x0 public const UnityEngine.Rendering.SynchronisationStageFlags ComputeProcessing = 4; // 0x0 public const UnityEngine.Rendering.SynchronisationStageFlags AllGPUOperations = 7; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.GraphicsFenceType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.GraphicsFenceType AsyncQueueSynchronisation = 0; // 0x0 public const UnityEngine.Rendering.GraphicsFenceType CPUSynchronisation = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.GraphicsFence : { // Fields internal System.IntPtr m_Ptr; // 0x10 internal System.Int32 m_Version; // 0x18 internal UnityEngine.Rendering.GraphicsFenceType m_FenceType; // 0x1c // Methods internal static UnityEngine.Rendering.SynchronisationStageFlags TranslateSynchronizationStageToFlags(UnityEngine.Rendering.SynchronisationStage s); // 0x3cfd7dc internal System.Void InitPostAllocation(); // 0x3cfd7ec internal System.Boolean IsFencePending(); // 0x3cfd8e8 internal System.Void Validate(); // 0x3cfd954 private System.Int32 GetPlatformNotSupportedVersion(); // 0x3cfd8a4 private static System.Int32 GetVersionNumber(System.IntPtr fencePtr); // 0x3cfd8ac } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Rendering.GraphicsSettings : UnityEngine.Object { // Fields // Methods public static System.Boolean get_lightsUseLinearIntensity(); // 0x3cfd9cc private static UnityEngine.ScriptableObject get_INTERNAL_currentRenderPipeline(); // 0x3cfd9f4 public static UnityEngine.Rendering.RenderPipelineAsset get_currentRenderPipeline(); // 0x3cfda1c public static UnityEngine.Rendering.BuiltinShaderMode GetShaderMode(UnityEngine.Rendering.BuiltinShaderType type); // 0x3cfdaac } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.OnDemandRendering : System.Object { // Fields private static System.Int32 m_RenderFrameInterval; // 0x0 // Methods public static System.Int32 get_renderFrameInterval(); // 0x3cfdae8 internal static System.Void GetRenderFrameInterval(out System.Int32& frameInterval); // 0x3cfdb40 private static System.Void .cctor(); // 0x3cfdb98 } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.CommandBuffer : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.Void ConvertTexture(UnityEngine.Rendering.RenderTargetIdentifier src, UnityEngine.Rendering.RenderTargetIdentifier dst); // 0x3cfdbe4 public System.Void ConvertTexture(UnityEngine.Rendering.RenderTargetIdentifier src, System.Int32 srcElement, UnityEngine.Rendering.RenderTargetIdentifier dst, System.Int32 dstElement); // 0x3cfdd5c public System.Void WaitAllAsyncReadbackRequests(); // 0x3cfde24 public System.Void RequestAsyncReadback(UnityEngine.ComputeBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfde60 public System.Void RequestAsyncReadback(UnityEngine.GraphicsBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfdf44 public System.Void RequestAsyncReadback(UnityEngine.ComputeBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe028 public System.Void RequestAsyncReadback(UnityEngine.GraphicsBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe13c public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe250 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe334 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe430 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe5a4 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe644 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe7c0 public System.Void RequestAsyncReadback(UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x3cfe9b4 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.ComputeBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.ComputeBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.GraphicsBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.GraphicsBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 public System.Void RequestAsyncReadbackIntoNativeArray(ref Unity.Collections.NativeArray<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.ComputeBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.ComputeBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.GraphicsBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.GraphicsBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1bd3d30 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x0 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.TextureFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 public System.Void RequestAsyncReadbackIntoNativeSlice(ref Unity.Collections.NativeSlice<T>& output, UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback); // 0x1ce0384 private System.Void Internal_RequestAsyncReadback_1(UnityEngine.ComputeBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfdee8 private System.Void Internal_RequestAsyncReadback_2(UnityEngine.ComputeBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe0c8 private System.Void Internal_RequestAsyncReadback_3(UnityEngine.Texture src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe2d8 private System.Void Internal_RequestAsyncReadback_4(UnityEngine.Texture src, System.Int32 mipIndex, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe3c4 private System.Void Internal_RequestAsyncReadback_5(UnityEngine.Texture src, System.Int32 mipIndex, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe530 private System.Void Internal_RequestAsyncReadback_6(UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe718 private System.Void Internal_RequestAsyncReadback_7(UnityEngine.Texture src, System.Int32 mipIndex, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 z, System.Int32 depth, UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe8fc private System.Void Internal_RequestAsyncReadback_8(UnityEngine.GraphicsBuffer src, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfdfcc private System.Void Internal_RequestAsyncReadback_9(UnityEngine.GraphicsBuffer src, System.Int32 size, System.Int32 offset, System.Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback, UnityEngine.Rendering.AsyncRequestNativeArrayData* nativeArrayData); // 0x3cfe1dc public System.Void SetInvertCulling(System.Boolean invertCulling); // 0x3cfea98 private System.Void ConvertTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier src, System.Int32 srcElement, UnityEngine.Rendering.RenderTargetIdentifier dst, System.Int32 dstElement); // 0x3cfdcf0 private System.Void Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode mode); // 0x3cfeb48 private static System.IntPtr InitBuffer(); // 0x3cfeb8c private System.IntPtr CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType fenceType, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3cfebb4 private System.Void WaitOnGPUFence_Internal(System.IntPtr fencePtr, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3cfec08 private System.Void ReleaseBuffer(); // 0x3cfec5c public System.Void SetComputeFloatParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Single val); // 0x3cfec98 public System.Void SetComputeIntParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Int32 val); // 0x3cfecfc public System.Void SetComputeVectorParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.Vector4 val); // 0x3cfed58 public System.Void SetComputeVectorArrayParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3cfee20 public System.Void SetComputeMatrixParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.Matrix4x4 val); // 0x3cfee7c public System.Void SetComputeMatrixArrayParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3cfef34 private System.Void Internal_SetComputeFloats(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Single[] values); // 0x3cfef90 private System.Void Internal_SetComputeInts(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Int32[] values); // 0x3cfefec private System.Void Internal_SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, ref UnityEngine.Rendering.RenderTargetIdentifier& rt, System.Int32 mipLevel, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3cff048 private System.Void Internal_SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.ComputeBuffer buffer); // 0x3cff0cc private System.Void Internal_SetComputeGraphicsBufferHandleParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.GraphicsBufferHandle bufferHandle); // 0x3cff138 private System.Void Internal_SetComputeGraphicsBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer); // 0x3cff214 private System.Void Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3cff280 private System.Void Internal_SetComputeConstantGraphicsBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3cff2f4 private System.Void Internal_SetComputeParamsFromMaterial(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.Material material); // 0x3cff368 private System.Void Internal_DispatchCompute(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 threadGroupsX, System.Int32 threadGroupsY, System.Int32 threadGroupsZ); // 0x3cff3c4 private System.Void Internal_DispatchComputeIndirect(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.ComputeBuffer indirectBuffer, System.UInt32 argsOffset); // 0x3cff438 private System.Void Internal_DispatchComputeIndirectGraphicsBuffer(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.GraphicsBuffer indirectBuffer, System.UInt32 argsOffset); // 0x3cff4a4 private System.Void Internal_SetRayTracingBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer); // 0x3cff510 private System.Void Internal_SetRayTracingConstantComputeBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3cff56c private System.Void Internal_SetRayTracingConstantGraphicsBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3cff5e0 private System.Void Internal_SetRayTracingTextureParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, ref UnityEngine.Rendering.RenderTargetIdentifier& rt); // 0x3cff654 private System.Void Internal_SetRayTracingFloatParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Single val); // 0x3cff6b0 private System.Void Internal_SetRayTracingIntParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Int32 val); // 0x3cff714 private System.Void Internal_SetRayTracingVectorParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Vector4 val); // 0x3cff770 private System.Void Internal_SetRayTracingVectorArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3cff838 private System.Void Internal_SetRayTracingMatrixParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Matrix4x4 val); // 0x3cff894 private System.Void Internal_SetRayTracingMatrixArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3cff94c private System.Void Internal_SetRayTracingFloats(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Single[] values); // 0x3cff9a8 private System.Void Internal_SetRayTracingInts(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Int32[] values); // 0x3cffa04 private System.Void Internal_BuildRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure, UnityEngine.Vector3 relativeOrigin); // 0x3cffa60 private System.Void Internal_SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure); // 0x3cffb10 public System.Void SetRayTracingShaderPass(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String passName); // 0x3cffb6c private System.Void Internal_DispatchRays(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String rayGenShaderName, System.UInt32 width, System.UInt32 height, System.UInt32 depth, UnityEngine.Camera camera); // 0x3cffbc0 private System.Void Internal_GenerateMips(UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3cffc44 private System.Void Internal_ResolveAntiAliasedSurface(UnityEngine.RenderTexture rt, UnityEngine.RenderTexture target); // 0x3cffccc private System.Void CopyCounterValueCC(UnityEngine.ComputeBuffer src, UnityEngine.ComputeBuffer dst, System.UInt32 dstOffsetBytes); // 0x3cffd20 private System.Void CopyCounterValueGC(UnityEngine.GraphicsBuffer src, UnityEngine.ComputeBuffer dst, System.UInt32 dstOffsetBytes); // 0x3cffd7c private System.Void CopyCounterValueCG(UnityEngine.ComputeBuffer src, UnityEngine.GraphicsBuffer dst, System.UInt32 dstOffsetBytes); // 0x3cffdd8 private System.Void CopyCounterValueGG(UnityEngine.GraphicsBuffer src, UnityEngine.GraphicsBuffer dst, System.UInt32 dstOffsetBytes); // 0x3cffe34 public System.String get_name(); // 0x3cffe90 public System.Void set_name(System.String value); // 0x3cffecc public System.Int32 get_sizeInBytes(); // 0x3cfff10 public System.Void Clear(); // 0x3cfff4c private System.Void Internal_DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass, UnityEngine.MaterialPropertyBlock properties); // 0x3cfff88 private System.Void Internal_DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass); // 0x3d00090 private System.Void Internal_DrawRendererList(UnityEngine.Rendering.RendererList rendererList); // 0x3d000fc private System.Void Internal_DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex); // 0x3d00184 private System.Void Internal_DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material); // 0x3d00214 private System.Void Internal_DrawProcedural(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d0027c private System.Void Internal_DrawProceduralIndexed(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d00394 private System.Void Internal_DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d004cc private System.Void Internal_DrawProceduralIndexedIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d005e4 private System.Void Internal_DrawProceduralIndirectGraphicsBuffer(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d0071c private System.Void Internal_DrawProceduralIndexedIndirectGraphicsBuffer(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d00834 private System.Void Internal_DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties); // 0x3d0096c private System.Void Internal_DrawMeshInstancedProcedural(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, System.Int32 count, UnityEngine.MaterialPropertyBlock properties); // 0x3d009f8 private System.Void Internal_DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d00a7c private System.Void Internal_DrawMeshInstancedIndirectGraphicsBuffer(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d00b08 private System.Void Internal_DrawOcclusionMesh(UnityEngine.RectInt normalizedCamViewport); // 0x3d00b94 private System.Void SetRandomWriteTarget_Texture(System.Int32 index, ref UnityEngine.Rendering.RenderTargetIdentifier& rt); // 0x3d00c28 private System.Void SetRandomWriteTarget_Buffer(System.Int32 index, UnityEngine.ComputeBuffer uav, System.Boolean preserveCounterValue); // 0x3d00c7c private System.Void SetRandomWriteTarget_GraphicsBuffer(System.Int32 index, UnityEngine.GraphicsBuffer uav, System.Boolean preserveCounterValue); // 0x3d00cd8 public System.Void ClearRandomWriteTargets(); // 0x3d00d34 public System.Void SetViewport(UnityEngine.Rect pixelRect); // 0x3d00d70 public System.Void EnableScissorRect(UnityEngine.Rect scissor); // 0x3d00e08 public System.Void DisableScissorRect(); // 0x3d00ea0 private System.Void CopyTexture_Internal(ref UnityEngine.Rendering.RenderTargetIdentifier& src, System.Int32 srcElement, System.Int32 srcMip, System.Int32 srcX, System.Int32 srcY, System.Int32 srcWidth, System.Int32 srcHeight, ref UnityEngine.Rendering.RenderTargetIdentifier& dst, System.Int32 dstElement, System.Int32 dstMip, System.Int32 dstX, System.Int32 dstY, System.Int32 mode); // 0x3d00edc private System.Void Blit_Texture(UnityEngine.Texture source, ref UnityEngine.Rendering.RenderTargetIdentifier& dest, UnityEngine.Material mat, System.Int32 pass, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d00fa4 private System.Void Blit_Identifier(ref UnityEngine.Rendering.RenderTargetIdentifier& source, ref UnityEngine.Rendering.RenderTargetIdentifier& dest, UnityEngine.Material mat, System.Int32 pass, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d010e0 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, System.Boolean enableRandomWrite, UnityEngine.RenderTextureMemoryless memorylessMode, System.Boolean useDynamicScale); // 0x3d0121c public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, System.Boolean enableRandomWrite, UnityEngine.RenderTextureMemoryless memorylessMode); // 0x3d012d8 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, System.Boolean enableRandomWrite); // 0x3d01384 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing); // 0x3d01438 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d014dc public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, System.Boolean enableRandomWrite, UnityEngine.RenderTextureMemoryless memorylessMode, System.Boolean useDynamicScale); // 0x3d0157c public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, System.Boolean enableRandomWrite, UnityEngine.RenderTextureMemoryless memorylessMode); // 0x3d01680 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, System.Boolean enableRandomWrite); // 0x3d016b8 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing); // 0x3d016ec public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite); // 0x3d01718 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format); // 0x3d01744 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer, UnityEngine.FilterMode filter); // 0x3d01830 public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 depthBuffer); // 0x3d018dc public System.Void GetTemporaryRT(System.Int32 nameID, System.Int32 width, System.Int32 height); // 0x3d018e4 private System.Void GetTemporaryRTWithDescriptor(System.Int32 nameID, UnityEngine.RenderTextureDescriptor desc, UnityEngine.FilterMode filter); // 0x3d018f0 public System.Void GetTemporaryRT(System.Int32 nameID, UnityEngine.RenderTextureDescriptor desc, UnityEngine.FilterMode filter); // 0x3d019a8 public System.Void GetTemporaryRT(System.Int32 nameID, UnityEngine.RenderTextureDescriptor desc); // 0x3d01a24 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, System.Boolean enableRandomWrite, System.Boolean useDynamicScale); // 0x3d01a94 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing, System.Boolean enableRandomWrite); // 0x3d01b50 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Int32 antiAliasing); // 0x3d01bfc public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d01cac public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing, System.Boolean enableRandomWrite); // 0x3d01d54 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 antiAliasing); // 0x3d01e50 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite); // 0x3d01f4c public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter, UnityEngine.RenderTextureFormat format); // 0x3d0204c public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer, UnityEngine.FilterMode filter); // 0x3d02148 public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices, System.Int32 depthBuffer); // 0x3d021fc public System.Void GetTemporaryRTArray(System.Int32 nameID, System.Int32 width, System.Int32 height, System.Int32 slices); // 0x3d02204 public System.Void ReleaseTemporaryRT(System.Int32 nameID); // 0x3d02210 public System.Void ClearRenderTarget(UnityEngine.Rendering.RTClearFlags clearFlags, UnityEngine.Color backgroundColor, System.Single depth, System.UInt32 stencil); // 0x3d02254 public System.Void ClearRenderTarget(System.Boolean clearDepth, System.Boolean clearColor, UnityEngine.Color backgroundColor); // 0x3d0233c public System.Void ClearRenderTarget(System.Boolean clearDepth, System.Boolean clearColor, UnityEngine.Color backgroundColor, System.Single depth); // 0x3d023e8 public System.Void SetGlobalFloat(System.Int32 nameID, System.Single value); // 0x3d024a0 public System.Void SetGlobalInt(System.Int32 nameID, System.Int32 value); // 0x3d024f4 public System.Void SetGlobalInteger(System.Int32 nameID, System.Int32 value); // 0x3d02548 public System.Void SetGlobalVector(System.Int32 nameID, UnityEngine.Vector4 value); // 0x3d0259c public System.Void SetGlobalColor(System.Int32 nameID, UnityEngine.Color value); // 0x3d0264c public System.Void SetGlobalMatrix(System.Int32 nameID, UnityEngine.Matrix4x4 value); // 0x3d026fc public System.Void EnableShaderKeyword(System.String keyword); // 0x3d027a4 private System.Void EnableGlobalKeyword(UnityEngine.Rendering.GlobalKeyword keyword); // 0x3d027e8 private System.Void EnableMaterialKeyword(UnityEngine.Material material, UnityEngine.Rendering.LocalKeyword keyword); // 0x3d0287c private System.Void EnableComputeKeyword(UnityEngine.ComputeShader computeShader, UnityEngine.Rendering.LocalKeyword keyword); // 0x3d02924 public System.Void EnableKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3d029cc public System.Void EnableKeyword(UnityEngine.Material material, in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d029d8 public System.Void EnableKeyword(UnityEngine.ComputeShader computeShader, in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02a3c public System.Void DisableShaderKeyword(System.String keyword); // 0x3d02aa0 private System.Void DisableGlobalKeyword(UnityEngine.Rendering.GlobalKeyword keyword); // 0x3d02ae4 private System.Void DisableMaterialKeyword(UnityEngine.Material material, UnityEngine.Rendering.LocalKeyword keyword); // 0x3d02b78 private System.Void DisableComputeKeyword(UnityEngine.ComputeShader computeShader, UnityEngine.Rendering.LocalKeyword keyword); // 0x3d02c20 public System.Void DisableKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3d02cc8 public System.Void DisableKeyword(UnityEngine.Material material, in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02cd4 public System.Void DisableKeyword(UnityEngine.ComputeShader computeShader, in UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02d38 private System.Void SetGlobalKeyword(UnityEngine.Rendering.GlobalKeyword keyword, System.Boolean value); // 0x3d02d9c private System.Void SetMaterialKeyword(UnityEngine.Material material, UnityEngine.Rendering.LocalKeyword keyword, System.Boolean value); // 0x3d02e48 private System.Void SetComputeKeyword(UnityEngine.ComputeShader computeShader, UnityEngine.Rendering.LocalKeyword keyword, System.Boolean value); // 0x3d02f00 public System.Void SetKeyword(in UnityEngine.Rendering.GlobalKeyword& keyword, System.Boolean value); // 0x3d02fb8 public System.Void SetKeyword(UnityEngine.Material material, in UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3d02fcc public System.Void SetKeyword(UnityEngine.ComputeShader computeShader, in UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3d03040 public System.Void SetViewMatrix(UnityEngine.Matrix4x4 view); // 0x3d030b4 public System.Void SetProjectionMatrix(UnityEngine.Matrix4x4 proj); // 0x3d0313c public System.Void SetViewProjectionMatrices(UnityEngine.Matrix4x4 view, UnityEngine.Matrix4x4 proj); // 0x3d031c4 public System.Void SetGlobalDepthBias(System.Single bias, System.Single slopeBias); // 0x3d0326c public System.Void SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags flags); // 0x3d032c0 private System.Boolean ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags requiredFlags, UnityEngine.Rendering.CommandBufferExecutionFlags invalidFlags); // 0x3cfdc9c private System.Void SetGlobalFloatArrayListImpl(System.Int32 nameID, System.Object values); // 0x3d03304 private System.Void SetGlobalVectorArrayListImpl(System.Int32 nameID, System.Object values); // 0x3d03358 private System.Void SetGlobalMatrixArrayListImpl(System.Int32 nameID, System.Object values); // 0x3d033ac public System.Void SetGlobalFloatArray(System.Int32 nameID, System.Single[] values); // 0x3d03400 public System.Void SetGlobalVectorArray(System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3d03454 public System.Void SetGlobalMatrixArray(System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3d034a8 public System.Void SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[] projectionMat); // 0x3d034fc public System.Void MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType, System.Int32 shaderPropertyID); // 0x3d03540 public System.Void UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType); // 0x3d03594 private System.Void SetGlobalTexture_Impl(System.Int32 nameID, ref UnityEngine.Rendering.RenderTargetIdentifier& rt, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3d035d8 private System.Void SetGlobalBufferInternal(System.Int32 nameID, UnityEngine.ComputeBuffer value); // 0x3d03634 private System.Void SetGlobalGraphicsBufferInternal(System.Int32 nameID, UnityEngine.GraphicsBuffer value); // 0x3d03688 private System.Void SetShadowSamplingMode_Impl(ref UnityEngine.Rendering.RenderTargetIdentifier& shadowmap, UnityEngine.Rendering.ShadowSamplingMode mode); // 0x3d036dc private System.Void IssuePluginEventInternal(System.IntPtr callback, System.Int32 eventID); // 0x3d03730 public System.Void BeginSample(System.String name); // 0x3d03784 public System.Void EndSample(System.String name); // 0x3d037c8 public System.Void BeginSample(UnityEngine.Profiling.CustomSampler sampler); // 0x3d0380c public System.Void EndSample(UnityEngine.Profiling.CustomSampler sampler); // 0x3d03894 private System.Void BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler sampler); // 0x3d03850 private System.Void EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler sampler); // 0x3d038d8 public System.Void BeginSample(Unity.Profiling.ProfilerMarker marker); // 0x3d0391c public System.Void EndSample(Unity.Profiling.ProfilerMarker marker); // 0x3d039a4 private System.Void BeginSample_ProfilerMarker(System.IntPtr markerHandle); // 0x3d03960 private System.Void EndSample_ProfilerMarker(System.IntPtr markerHandle); // 0x3d039e8 private System.Void IssuePluginEventAndDataInternal(System.IntPtr callback, System.Int32 eventID, System.IntPtr data); // 0x3d03a2c private System.Void IssuePluginEventAndDataInternalWithFlags(System.IntPtr callback, System.Int32 eventID, UnityEngine.Rendering.CustomMarkerCallbackFlags flags, System.IntPtr data); // 0x3d03a88 private System.Void IssuePluginCustomBlitInternal(System.IntPtr callback, System.UInt32 command, ref UnityEngine.Rendering.RenderTargetIdentifier& source, ref UnityEngine.Rendering.RenderTargetIdentifier& dest, System.UInt32 commandParam, System.UInt32 commandFlags); // 0x3d03af4 private System.Void IssuePluginCustomTextureUpdateInternal(System.IntPtr callback, UnityEngine.Texture targetTexture, System.UInt32 userData, System.Boolean useNewUnityRenderingExtTextureUpdateParamsV2); // 0x3d03b78 private System.Void SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer buffer, System.Int32 nameID, System.Int32 offset, System.Int32 size); // 0x3d03be4 private System.Void SetGlobalConstantGraphicsBufferInternal(UnityEngine.GraphicsBuffer buffer, System.Int32 nameID, System.Int32 offset, System.Int32 size); // 0x3d03c50 public System.Void IncrementUpdateCount(UnityEngine.Rendering.RenderTargetIdentifier dest); // 0x3d03cbc public System.Void SetInstanceMultiplier(System.UInt32 multiplier); // 0x3d03d44 public System.Void SetFoveatedRenderingMode(UnityEngine.Rendering.FoveatedRenderingMode foveatedRenderingMode); // 0x3d03d88 public System.Void SetWireframe(System.Boolean enable); // 0x3d03dcc public System.Void ConfigureFoveatedRendering(System.IntPtr platformData); // 0x3d03e10 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d03e54 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction); // 0x3d03f68 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3d04068 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel); // 0x3d04180 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace); // 0x3d042b8 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d043ec public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth); // 0x3d0455c public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth, System.Int32 mipLevel); // 0x3d046ac public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace); // 0x3d04800 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d04958 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3d04ae4 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[] colors, UnityEngine.Rendering.RenderTargetIdentifier depth); // 0x3d04c20 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[] colors, UnityEngine.Rendering.RenderTargetIdentifier depth, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d04e64 public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetBinding binding, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d050dc public System.Void SetRenderTarget(UnityEngine.Rendering.RenderTargetBinding binding); // 0x3d055d8 private System.Void SetRenderTargetSingle_Internal(UnityEngine.Rendering.RenderTargetIdentifier rt, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3d03ef4 private System.Void SetRenderTargetColorDepth_Internal(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, UnityEngine.Rendering.RenderTargetFlags flags); // 0x3d04620 private System.Void SetRenderTargetMulti_Internal(UnityEngine.Rendering.RenderTargetIdentifier[] colors, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction[] colorLoadActions, UnityEngine.Rendering.RenderBufferStoreAction[] colorStoreActions, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, UnityEngine.Rendering.RenderTargetFlags flags); // 0x3d04dd8 private System.Void SetRenderTargetColorDepthSubtarget(UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d05534 private System.Void SetRenderTargetMultiSubtarget(UnityEngine.Rendering.RenderTargetIdentifier[] colors, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction[] colorLoadActions, UnityEngine.Rendering.RenderBufferStoreAction[] colorStoreActions, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d05038 private System.Void Internal_ProcessVTFeedback(UnityEngine.Rendering.RenderTargetIdentifier rt, System.IntPtr resolver, System.Int32 slice, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 mip); // 0x3d05ce8 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, System.Array data); // 0x3d05e20 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, System.Collections.Generic.List<T> data); // 0x1bd3c20 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, Unity.Collections.NativeArray<T> data); // 0x1ce0384 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x3d06010 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, System.Collections.Generic.List<T> data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x0 public System.Void SetBufferData(UnityEngine.ComputeBuffer buffer, Unity.Collections.NativeArray<T> data, System.Int32 nativeBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x1ce0384 public System.Void SetBufferCounterValue(UnityEngine.ComputeBuffer buffer, System.UInt32 counterValue); // 0x3d06288 private System.Void InternalSetComputeBufferNativeData(UnityEngine.ComputeBuffer buffer, System.IntPtr data, System.Int32 nativeBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count, System.Int32 elemSize); // 0x3d06330 private System.Void InternalSetComputeBufferData(UnityEngine.ComputeBuffer buffer, System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count, System.Int32 elemSize); // 0x3d05f8c private System.Void InternalSetComputeBufferCounterValue(UnityEngine.ComputeBuffer buffer, System.UInt32 counterValue); // 0x3d062dc public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, System.Array data); // 0x3d063b4 public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, System.Collections.Generic.List<T> data); // 0x1bd3c20 public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, Unity.Collections.NativeArray<T> data); // 0x1ce0384 public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x3d065a4 public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, System.Collections.Generic.List<T> data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x0 public System.Void SetBufferData(UnityEngine.GraphicsBuffer buffer, Unity.Collections.NativeArray<T> data, System.Int32 nativeBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x1ce0384 public System.Void SetBufferCounterValue(UnityEngine.GraphicsBuffer buffer, System.UInt32 counterValue); // 0x3d0681c private System.Void InternalSetGraphicsBufferNativeData(UnityEngine.GraphicsBuffer buffer, System.IntPtr data, System.Int32 nativeBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count, System.Int32 elemSize); // 0x3d068c4 private System.Void InternalSetGraphicsBufferData(UnityEngine.GraphicsBuffer buffer, System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count, System.Int32 elemSize); // 0x3d06520 private System.Void InternalSetGraphicsBufferCounterValue(UnityEngine.GraphicsBuffer buffer, System.UInt32 counterValue); // 0x3d06870 private System.Void CopyBufferImpl(UnityEngine.GraphicsBuffer source, UnityEngine.GraphicsBuffer dest); // 0x3d06948 protected override System.Void Finalize(); // 0x3d0699c public System.Void Dispose(); // 0x3d06a9c private System.Void Dispose(System.Boolean disposing); // 0x3d06a58 public System.Void .ctor(); // 0x3d06b20 public System.Void Release(); // 0x3d06b68 public UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(); // 0x3d06b6c public UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(UnityEngine.Rendering.SynchronisationStage stage); // 0x3d06bf4 public UnityEngine.Rendering.GraphicsFence CreateGraphicsFence(UnityEngine.Rendering.GraphicsFenceType fenceType, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3d06b78 public System.Void WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence fence); // 0x3d06c08 public System.Void WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence fence, UnityEngine.Rendering.SynchronisationStage stage); // 0x3d06c10 public System.Void WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence fence, UnityEngine.Rendering.SynchronisationStageFlags stage); // 0x3d06c20 public System.Void SetComputeFloatParam(UnityEngine.ComputeShader computeShader, System.String name, System.Single val); // 0x3d06cf8 public System.Void SetComputeIntParam(UnityEngine.ComputeShader computeShader, System.String name, System.Int32 val); // 0x3d06d68 public System.Void SetComputeVectorParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.Vector4 val); // 0x3d06dd0 public System.Void SetComputeVectorArrayParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.Vector4[] values); // 0x3d06e34 public System.Void SetComputeMatrixParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.Matrix4x4 val); // 0x3d06e9c public System.Void SetComputeMatrixArrayParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.Matrix4x4[] values); // 0x3d06f20 public System.Void SetComputeFloatParams(UnityEngine.ComputeShader computeShader, System.String name, System.Single[] values); // 0x3d06f88 public System.Void SetComputeFloatParams(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Single[] values); // 0x3d06ff0 public System.Void SetComputeIntParams(UnityEngine.ComputeShader computeShader, System.String name, System.Int32[] values); // 0x3d0704c public System.Void SetComputeIntParams(UnityEngine.ComputeShader computeShader, System.Int32 nameID, System.Int32[] values); // 0x3d070b4 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d07110 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d07190 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel); // 0x3d07204 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel); // 0x3d07288 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3d07300 public System.Void SetComputeTextureParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier rt, System.Int32 mipLevel, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3d07390 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.ComputeBuffer buffer); // 0x3d07414 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.ComputeBuffer buffer); // 0x3d07480 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.GraphicsBufferHandle bufferHandle); // 0x3d074f8 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.GraphicsBufferHandle bufferHandle); // 0x3d07568 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer); // 0x3d075e8 public System.Void SetComputeBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.String name, UnityEngine.GraphicsBuffer buffer); // 0x3d07654 public System.Void SetComputeConstantBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d076cc public System.Void SetComputeConstantBufferParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07740 public System.Void SetComputeConstantBufferParam(UnityEngine.ComputeShader computeShader, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d077c0 public System.Void SetComputeConstantBufferParam(UnityEngine.ComputeShader computeShader, System.String name, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07834 public System.Void SetComputeParamsFromMaterial(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.Material material); // 0x3d078b4 public System.Void DispatchCompute(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 threadGroupsX, System.Int32 threadGroupsY, System.Int32 threadGroupsZ); // 0x3d07910 public System.Void DispatchCompute(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.ComputeBuffer indirectBuffer, System.UInt32 argsOffset); // 0x3d07984 public System.Void DispatchCompute(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, UnityEngine.GraphicsBuffer indirectBuffer, System.UInt32 argsOffset); // 0x3d07a54 public System.Void BuildRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure); // 0x3d07b24 public System.Void BuildRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure, UnityEngine.Vector3 relativeOrigin); // 0x3d07b34 public System.Void SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure); // 0x3d07b38 public System.Void SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure); // 0x3d07ba0 public System.Void SetRayTracingBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.ComputeBuffer buffer); // 0x3d07bfc public System.Void SetRayTracingBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer); // 0x3d07c64 public System.Void SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07cc0 public System.Void SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.ComputeBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07d34 public System.Void SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07db4 public System.Void SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.GraphicsBuffer buffer, System.Int32 offset, System.Int32 size); // 0x3d07e28 public System.Void SetRayTracingTextureParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d07ea8 public System.Void SetRayTracingTextureParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d07f10 public System.Void SetRayTracingFloatParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, System.Single val); // 0x3d07f6c public System.Void SetRayTracingFloatParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Single val); // 0x3d07fdc public System.Void SetRayTracingFloatParams(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, System.Single[] values); // 0x3d08040 public System.Void SetRayTracingFloatParams(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Single[] values); // 0x3d080a8 public System.Void SetRayTracingIntParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, System.Int32 val); // 0x3d08104 public System.Void SetRayTracingIntParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Int32 val); // 0x3d0816c public System.Void SetRayTracingIntParams(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, System.Int32[] values); // 0x3d081c8 public System.Void SetRayTracingIntParams(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, System.Int32[] values); // 0x3d08230 public System.Void SetRayTracingVectorParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Vector4 val); // 0x3d0828c public System.Void SetRayTracingVectorParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Vector4 val); // 0x3d082f0 public System.Void SetRayTracingVectorArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Vector4[] values); // 0x3d082f4 public System.Void SetRayTracingVectorArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Vector4[] values); // 0x3d0835c public System.Void SetRayTracingMatrixParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Matrix4x4 val); // 0x3d083b8 public System.Void SetRayTracingMatrixParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Matrix4x4 val); // 0x3d0843c public System.Void SetRayTracingMatrixArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String name, UnityEngine.Matrix4x4[] values); // 0x3d084b0 public System.Void SetRayTracingMatrixArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, UnityEngine.Matrix4x4[] values); // 0x3d08518 public System.Void DispatchRays(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.String rayGenName, System.UInt32 width, System.UInt32 height, System.UInt32 depth, UnityEngine.Camera camera); // 0x3d08574 public System.Void GenerateMips(UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d085f8 public System.Void GenerateMips(UnityEngine.RenderTexture rt); // 0x3d08688 public System.Void ResolveAntiAliasedSurface(UnityEngine.RenderTexture rt, UnityEngine.RenderTexture target); // 0x3d0877c public System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass, UnityEngine.MaterialPropertyBlock properties); // 0x3d08864 public System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass); // 0x3d08ae8 public System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex); // 0x3d08b18 public System.Void DrawMesh(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material); // 0x3d08b4c public System.Void DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass); // 0x3d08b84 public System.Void DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex); // 0x3d08d90 public System.Void DrawRenderer(UnityEngine.Renderer renderer, UnityEngine.Material material); // 0x3d08d98 public System.Void DrawRendererList(UnityEngine.Rendering.RendererList rendererList); // 0x3d08da4 public System.Void DrawProcedural(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d08e00 public System.Void DrawProcedural(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount); // 0x3d08f74 public System.Void DrawProcedural(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 vertexCount); // 0x3d08fa4 public System.Void DrawProcedural(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d08fd8 public System.Void DrawProcedural(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 indexCount, System.Int32 instanceCount); // 0x3d09140 public System.Void DrawProcedural(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 indexCount); // 0x3d09170 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d091a4 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d09374 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs); // 0x3d093a4 public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d093d8 public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d095a4 public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs); // 0x3d095d4 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d09608 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d097d8 public System.Void DrawProceduralIndirect(UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs); // 0x3d09808 public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d0983c public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d09a08 public System.Void DrawProceduralIndirect(UnityEngine.GraphicsBuffer indexBuffer, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs); // 0x3d09a38 public System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties); // 0x3d09a6c public System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.Matrix4x4[] matrices, System.Int32 count); // 0x3d09dfc public System.Void DrawMeshInstanced(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.Matrix4x4[] matrices); // 0x3d09e18 public System.Void DrawMeshInstancedProcedural(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, System.Int32 count, UnityEngine.MaterialPropertyBlock properties); // 0x3d09e40 public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d0a0b0 public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d0a30c public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.ComputeBuffer bufferWithArgs); // 0x3d0a328 public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d0a348 public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset); // 0x3d0a5a4 public System.Void DrawMeshInstancedIndirect(UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.GraphicsBuffer bufferWithArgs); // 0x3d0a5c0 public System.Void DrawOcclusionMesh(UnityEngine.RectInt normalizedCamViewport); // 0x3d0a5e0 public System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.Rendering.RenderTargetIdentifier rt); // 0x3d0a5e4 public System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.ComputeBuffer buffer, System.Boolean preserveCounterValue); // 0x3d0a668 public System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.ComputeBuffer buffer); // 0x3d0a6f4 public System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.GraphicsBuffer buffer, System.Boolean preserveCounterValue); // 0x3d0a6fc public System.Void SetRandomWriteTarget(System.Int32 index, UnityEngine.GraphicsBuffer buffer); // 0x3d0a788 public System.Void CopyCounterValue(UnityEngine.ComputeBuffer src, UnityEngine.ComputeBuffer dst, System.UInt32 dstOffsetBytes); // 0x3d0a790 public System.Void CopyCounterValue(UnityEngine.GraphicsBuffer src, UnityEngine.ComputeBuffer dst, System.UInt32 dstOffsetBytes); // 0x3d0a7ec public System.Void CopyCounterValue(UnityEngine.ComputeBuffer src, UnityEngine.GraphicsBuffer dst, System.UInt32 dstOffsetBytes); // 0x3d0a848 public System.Void CopyCounterValue(UnityEngine.GraphicsBuffer src, UnityEngine.GraphicsBuffer dst, System.UInt32 dstOffsetBytes); // 0x3d0a8a4 public System.Void CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier src, UnityEngine.Rendering.RenderTargetIdentifier dst); // 0x3d0a900 public System.Void CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier src, System.Int32 srcElement, UnityEngine.Rendering.RenderTargetIdentifier dst, System.Int32 dstElement); // 0x3d0a994 public System.Void CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier src, System.Int32 srcElement, System.Int32 srcMip, UnityEngine.Rendering.RenderTargetIdentifier dst, System.Int32 dstElement, System.Int32 dstMip); // 0x3d0aa38 public System.Void CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier src, System.Int32 srcElement, System.Int32 srcMip, System.Int32 srcX, System.Int32 srcY, System.Int32 srcWidth, System.Int32 srcHeight, UnityEngine.Rendering.RenderTargetIdentifier dst, System.Int32 dstElement, System.Int32 dstMip, System.Int32 dstX, System.Int32 dstY); // 0x3d0aaec public System.Void Blit(UnityEngine.Texture source, UnityEngine.Rendering.RenderTargetIdentifier dest); // 0x3d0abb0 public System.Void Blit(UnityEngine.Texture source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset); // 0x3d0ac3c public System.Void Blit(UnityEngine.Texture source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Material mat); // 0x3d0ace8 public System.Void Blit(UnityEngine.Texture source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Material mat, System.Int32 pass); // 0x3d0ad78 public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest); // 0x3d0ae14 public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset); // 0x3d0aea0 public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Material mat); // 0x3d0af4c public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Material mat, System.Int32 pass); // 0x3d0afdc public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d0b078 public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Vector2 scale, UnityEngine.Vector2 offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d0b10c public System.Void Blit(UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Material mat, System.Int32 pass, System.Int32 destDepthSlice); // 0x3d0b1c0 public System.Void SetGlobalFloat(System.String name, System.Single value); // 0x3d0b260 public System.Void SetGlobalInt(System.String name, System.Int32 value); // 0x3d0b2c0 public System.Void SetGlobalInteger(System.String name, System.Int32 value); // 0x3d0b320 public System.Void SetGlobalVector(System.String name, UnityEngine.Vector4 value); // 0x3d0b380 public System.Void SetGlobalColor(System.String name, UnityEngine.Color value); // 0x3d0b3d4 public System.Void SetGlobalMatrix(System.String name, UnityEngine.Matrix4x4 value); // 0x3d0b428 public System.Void SetGlobalFloatArray(System.String propertyName, System.Collections.Generic.List<System.Single> values); // 0x3d0b49c public System.Void SetGlobalFloatArray(System.Int32 nameID, System.Collections.Generic.List<System.Single> values); // 0x3d0b4d0 public System.Void SetGlobalFloatArray(System.String propertyName, System.Single[] values); // 0x3d0b5cc public System.Void SetGlobalVectorArray(System.String propertyName, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3d0b62c public System.Void SetGlobalVectorArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Vector4> values); // 0x3d0b660 public System.Void SetGlobalVectorArray(System.String propertyName, UnityEngine.Vector4[] values); // 0x3d0b75c public System.Void SetGlobalMatrixArray(System.String propertyName, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3d0b7bc public System.Void SetGlobalMatrixArray(System.Int32 nameID, System.Collections.Generic.List<UnityEngine.Matrix4x4> values); // 0x3d0b7f0 public System.Void SetGlobalMatrixArray(System.String propertyName, UnityEngine.Matrix4x4[] values); // 0x3d0b8ec public System.Void SetGlobalTexture(System.String name, UnityEngine.Rendering.RenderTargetIdentifier value); // 0x3d0b94c public System.Void SetGlobalTexture(System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier value); // 0x3d0ba20 public System.Void SetGlobalTexture(System.String name, UnityEngine.Rendering.RenderTargetIdentifier value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3d0ba78 public System.Void SetGlobalTexture(System.Int32 nameID, UnityEngine.Rendering.RenderTargetIdentifier value, UnityEngine.Rendering.RenderTextureSubElement element); // 0x3d0b9c4 public System.Void SetGlobalBuffer(System.String name, UnityEngine.ComputeBuffer value); // 0x3d0bafc public System.Void SetGlobalBuffer(System.Int32 nameID, UnityEngine.ComputeBuffer value); // 0x3d0bb5c public System.Void SetGlobalBuffer(System.String name, UnityEngine.GraphicsBuffer value); // 0x3d0bbb0 public System.Void SetGlobalBuffer(System.Int32 nameID, UnityEngine.GraphicsBuffer value); // 0x3d0bc10 public System.Void SetGlobalConstantBuffer(UnityEngine.ComputeBuffer buffer, System.Int32 nameID, System.Int32 offset, System.Int32 size); // 0x3d0bc64 public System.Void SetGlobalConstantBuffer(UnityEngine.ComputeBuffer buffer, System.String name, System.Int32 offset, System.Int32 size); // 0x3d0bcd0 public System.Void SetGlobalConstantBuffer(UnityEngine.GraphicsBuffer buffer, System.Int32 nameID, System.Int32 offset, System.Int32 size); // 0x3d0bd48 public System.Void SetGlobalConstantBuffer(UnityEngine.GraphicsBuffer buffer, System.String name, System.Int32 offset, System.Int32 size); // 0x3d0bdb4 public System.Void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, UnityEngine.Rendering.ShadowSamplingMode mode); // 0x3d0be2c public System.Void SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode mode); // 0x3d0beb0 public System.Void IssuePluginEvent(System.IntPtr callback, System.Int32 eventID); // 0x3d0bef4 public System.Void IssuePluginEventAndData(System.IntPtr callback, System.Int32 eventID, System.IntPtr data); // 0x3d0bfa4 public System.Void IssuePluginEventAndDataWithFlags(System.IntPtr callback, System.Int32 eventID, UnityEngine.Rendering.CustomMarkerCallbackFlags flags, System.IntPtr data); // 0x3d0c08c public System.Void IssuePluginCustomBlit(System.IntPtr callback, System.UInt32 command, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, System.UInt32 commandParam, System.UInt32 commandFlags); // 0x3d0c184 public System.Void IssuePluginCustomTextureUpdate(System.IntPtr callback, UnityEngine.Texture targetTexture, System.UInt32 userData); // 0x3d0c238 public System.Void IssuePluginCustomTextureUpdateV1(System.IntPtr callback, UnityEngine.Texture targetTexture, System.UInt32 userData); // 0x3d0c298 public System.Void IssuePluginCustomTextureUpdateV2(System.IntPtr callback, UnityEngine.Texture targetTexture, System.UInt32 userData); // 0x3d0c2f8 public System.Void ProcessVTFeedback(UnityEngine.Rendering.RenderTargetIdentifier rt, System.IntPtr resolver, System.Int32 slice, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 mip); // 0x3d0c388 public System.Void CopyBuffer(UnityEngine.GraphicsBuffer source, UnityEngine.GraphicsBuffer dest); // 0x3d0c468 public UnityEngine.Rendering.GPUFence CreateGPUFence(UnityEngine.Rendering.SynchronisationStage stage); // 0x3d0c504 public UnityEngine.Rendering.GPUFence CreateGPUFence(); // 0x3d0c50c public System.Void WaitOnGPUFence(UnityEngine.Rendering.GPUFence fence, UnityEngine.Rendering.SynchronisationStage stage); // 0x3d0c514 public System.Void WaitOnGPUFence(UnityEngine.Rendering.GPUFence fence); // 0x3d0c518 public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, System.Array data); // 0x3d0c51c public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, System.Collections.Generic.List<T> data); // 0x1bd3c20 public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, Unity.Collections.NativeArray<T> data); // 0x1ce0384 public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x3d0c520 public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, System.Collections.Generic.List<T> data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x0 public System.Void SetComputeBufferData(UnityEngine.ComputeBuffer buffer, Unity.Collections.NativeArray<T> data, System.Int32 nativeBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count); // 0x1ce0384 public System.Void SetComputeBufferCounterValue(UnityEngine.ComputeBuffer buffer, System.UInt32 counterValue); // 0x3d0c524 private System.Void ConvertTexture_Internal_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& src, System.Int32 srcElement, ref UnityEngine.Rendering.RenderTargetIdentifier& dst, System.Int32 dstElement); // 0x3cfeadc private System.Void SetComputeVectorParam_Injected(UnityEngine.ComputeShader computeShader, System.Int32 nameID, ref UnityEngine.Vector4& val); // 0x3cfedc4 private System.Void SetComputeMatrixParam_Injected(UnityEngine.ComputeShader computeShader, System.Int32 nameID, ref UnityEngine.Matrix4x4& val); // 0x3cfeed8 private System.Void Internal_SetComputeGraphicsBufferHandleParam_Injected(UnityEngine.ComputeShader computeShader, System.Int32 kernelIndex, System.Int32 nameID, ref UnityEngine.GraphicsBufferHandle& bufferHandle); // 0x3cff1a8 private System.Void Internal_SetRayTracingVectorParam_Injected(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, ref UnityEngine.Vector4& val); // 0x3cff7dc private System.Void Internal_SetRayTracingMatrixParam_Injected(UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader, System.Int32 nameID, ref UnityEngine.Matrix4x4& val); // 0x3cff8f0 private System.Void Internal_BuildRayTracingAccelerationStructure_Injected(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure, ref UnityEngine.Vector3& relativeOrigin); // 0x3cffabc private System.Void Internal_GenerateMips_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& rt); // 0x3cffc88 private System.Void Internal_DrawMesh_Injected(UnityEngine.Mesh mesh, ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass, UnityEngine.MaterialPropertyBlock properties); // 0x3d0000c private System.Void Internal_DrawRendererList_Injected(ref UnityEngine.Rendering.RendererList& rendererList); // 0x3d00140 private System.Void Internal_DrawProcedural_Injected(ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 vertexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d00308 private System.Void Internal_DrawProceduralIndexed_Injected(UnityEngine.GraphicsBuffer indexBuffer, ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, System.Int32 indexCount, System.Int32 instanceCount, UnityEngine.MaterialPropertyBlock properties); // 0x3d00430 private System.Void Internal_DrawProceduralIndirect_Injected(ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d00558 private System.Void Internal_DrawProceduralIndexedIndirect_Injected(UnityEngine.GraphicsBuffer indexBuffer, ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.ComputeBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d00680 private System.Void Internal_DrawProceduralIndirectGraphicsBuffer_Injected(ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d007a8 private System.Void Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(UnityEngine.GraphicsBuffer indexBuffer, ref UnityEngine.Matrix4x4& matrix, UnityEngine.Material material, System.Int32 shaderPass, UnityEngine.MeshTopology topology, UnityEngine.GraphicsBuffer bufferWithArgs, System.Int32 argsOffset, UnityEngine.MaterialPropertyBlock properties); // 0x3d008d0 private System.Void Internal_DrawOcclusionMesh_Injected(ref UnityEngine.RectInt& normalizedCamViewport); // 0x3d00be4 private System.Void SetViewport_Injected(ref UnityEngine.Rect& pixelRect); // 0x3d00dc4 private System.Void EnableScissorRect_Injected(ref UnityEngine.Rect& scissor); // 0x3d00e5c private System.Void Blit_Texture_Injected(UnityEngine.Texture source, ref UnityEngine.Rendering.RenderTargetIdentifier& dest, UnityEngine.Material mat, System.Int32 pass, ref UnityEngine.Vector2& scale, ref UnityEngine.Vector2& offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d01044 private System.Void Blit_Identifier_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& source, ref UnityEngine.Rendering.RenderTargetIdentifier& dest, UnityEngine.Material mat, System.Int32 pass, ref UnityEngine.Vector2& scale, ref UnityEngine.Vector2& offset, System.Int32 sourceDepthSlice, System.Int32 destDepthSlice); // 0x3d01180 private System.Void GetTemporaryRTWithDescriptor_Injected(System.Int32 nameID, ref UnityEngine.RenderTextureDescriptor& desc, UnityEngine.FilterMode filter); // 0x3d0194c private System.Void ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags clearFlags, ref UnityEngine.Color& backgroundColor, System.Single depth, System.UInt32 stencil); // 0x3d022d0 private System.Void SetGlobalVector_Injected(System.Int32 nameID, ref UnityEngine.Vector4& value); // 0x3d025f8 private System.Void SetGlobalColor_Injected(System.Int32 nameID, ref UnityEngine.Color& value); // 0x3d026a8 private System.Void SetGlobalMatrix_Injected(System.Int32 nameID, ref UnityEngine.Matrix4x4& value); // 0x3d02750 private System.Void EnableGlobalKeyword_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3d02838 private System.Void EnableMaterialKeyword_Injected(UnityEngine.Material material, ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d028d0 private System.Void EnableComputeKeyword_Injected(UnityEngine.ComputeShader computeShader, ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02978 private System.Void DisableGlobalKeyword_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword); // 0x3d02b34 private System.Void DisableMaterialKeyword_Injected(UnityEngine.Material material, ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02bcc private System.Void DisableComputeKeyword_Injected(UnityEngine.ComputeShader computeShader, ref UnityEngine.Rendering.LocalKeyword& keyword); // 0x3d02c74 private System.Void SetGlobalKeyword_Injected(ref UnityEngine.Rendering.GlobalKeyword& keyword, System.Boolean value); // 0x3d02df4 private System.Void SetMaterialKeyword_Injected(UnityEngine.Material material, ref UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3d02ea4 private System.Void SetComputeKeyword_Injected(UnityEngine.ComputeShader computeShader, ref UnityEngine.Rendering.LocalKeyword& keyword, System.Boolean value); // 0x3d02f5c private System.Void SetViewMatrix_Injected(ref UnityEngine.Matrix4x4& view); // 0x3d030f8 private System.Void SetProjectionMatrix_Injected(ref UnityEngine.Matrix4x4& proj); // 0x3d03180 private System.Void SetViewProjectionMatrices_Injected(ref UnityEngine.Matrix4x4& view, ref UnityEngine.Matrix4x4& proj); // 0x3d03218 private System.Void IncrementUpdateCount_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& dest); // 0x3d03d00 private System.Void SetRenderTargetSingle_Internal_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& rt, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3d05a14 private System.Void SetRenderTargetColorDepth_Internal_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& color, ref UnityEngine.Rendering.RenderTargetIdentifier& depth, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, UnityEngine.Rendering.RenderTargetFlags flags); // 0x3d05a88 private System.Void SetRenderTargetMulti_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier[] colors, ref UnityEngine.Rendering.RenderTargetIdentifier& depth, UnityEngine.Rendering.RenderBufferLoadAction[] colorLoadActions, UnityEngine.Rendering.RenderBufferStoreAction[] colorStoreActions, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, UnityEngine.Rendering.RenderTargetFlags flags); // 0x3d05b14 private System.Void SetRenderTargetColorDepthSubtarget_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& color, ref UnityEngine.Rendering.RenderTargetIdentifier& depth, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d05ba0 private System.Void SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[] colors, ref UnityEngine.Rendering.RenderTargetIdentifier& depth, UnityEngine.Rendering.RenderBufferLoadAction[] colorLoadActions, UnityEngine.Rendering.RenderBufferStoreAction[] colorStoreActions, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction, System.Int32 mipLevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice); // 0x3d05c44 private System.Void Internal_ProcessVTFeedback_Injected(ref UnityEngine.Rendering.RenderTargetIdentifier& rt, System.IntPtr resolver, System.Int32 slice, System.Int32 x, System.Int32 width, System.Int32 y, System.Int32 height, System.Int32 mip); // 0x3d05d84 } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.SplashScreen : System.Object { // Fields // Methods public static System.Boolean get_isFinished(); // 0x3d0c578 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.SphericalHarmonicsL2 : System.IEquatable<UnityEngine.Rendering.SphericalHarmonicsL2> { // Fields private System.Single shr0; // 0x10 private System.Single shr1; // 0x14 private System.Single shr2; // 0x18 private System.Single shr3; // 0x1c private System.Single shr4; // 0x20 private System.Single shr5; // 0x24 private System.Single shr6; // 0x28 private System.Single shr7; // 0x2c private System.Single shr8; // 0x30 private System.Single shg0; // 0x34 private System.Single shg1; // 0x38 private System.Single shg2; // 0x3c private System.Single shg3; // 0x40 private System.Single shg4; // 0x44 private System.Single shg5; // 0x48 private System.Single shg6; // 0x4c private System.Single shg7; // 0x50 private System.Single shg8; // 0x54 private System.Single shb0; // 0x58 private System.Single shb1; // 0x5c private System.Single shb2; // 0x60 private System.Single shb3; // 0x64 private System.Single shb4; // 0x68 private System.Single shb5; // 0x6c private System.Single shb6; // 0x70 private System.Single shb7; // 0x74 private System.Single shb8; // 0x78 // Methods public override System.Int32 GetHashCode(); // 0x3d0c5a0 public override System.Boolean Equals(System.Object other); // 0x3d0c774 public System.Boolean Equals(UnityEngine.Rendering.SphericalHarmonicsL2 other); // 0x3d0c82c public static System.Boolean op_Equality(UnityEngine.Rendering.SphericalHarmonicsL2 lhs, UnityEngine.Rendering.SphericalHarmonicsL2 rhs); // 0x3d0c874 } // UnityEngine.CoreModule.dll internal struct UnityEngine.Rendering.CoreCameraValues : System.IEquatable<UnityEngine.Rendering.CoreCameraValues> { // Fields private System.Int32 filterMode; // 0x10 private System.UInt32 cullingMask; // 0x14 private System.Int32 instanceID; // 0x18 // Methods public System.Boolean Equals(UnityEngine.Rendering.CoreCameraValues other); // 0x3d0ca30 public override System.Boolean Equals(System.Object obj); // 0x3d0ca64 public override System.Int32 GetHashCode(); // 0x3d0cafc } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.CameraProperties.<layerCullDistances>e__FixedBuffer : { // Fields public System.Single FixedElementField; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.CameraProperties.<m_CameraCullPlanes>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.CameraProperties.<m_ShadowCullPlanes>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.CameraProperties : System.IEquatable<UnityEngine.Rendering.CameraProperties> { // Fields private UnityEngine.Rect screenRect; // 0x10 private UnityEngine.Vector3 viewDir; // 0x20 private System.Single projectionNear; // 0x2c private System.Single projectionFar; // 0x30 private System.Single cameraNear; // 0x34 private System.Single cameraFar; // 0x38 private System.Single cameraAspect; // 0x3c private UnityEngine.Matrix4x4 cameraToWorld; // 0x40 private UnityEngine.Matrix4x4 actualWorldToClip; // 0x80 private UnityEngine.Matrix4x4 cameraClipToWorld; // 0xc0 private UnityEngine.Matrix4x4 cameraWorldToClip; // 0x100 private UnityEngine.Matrix4x4 implicitProjection; // 0x140 private UnityEngine.Matrix4x4 stereoWorldToClipLeft; // 0x180 private UnityEngine.Matrix4x4 stereoWorldToClipRight; // 0x1c0 private UnityEngine.Matrix4x4 worldToCamera; // 0x200 private UnityEngine.Vector3 up; // 0x240 private UnityEngine.Vector3 right; // 0x24c private UnityEngine.Vector3 transformDirection; // 0x258 private UnityEngine.Vector3 cameraEuler; // 0x264 private UnityEngine.Vector3 velocity; // 0x270 private System.Single farPlaneWorldSpaceLength; // 0x27c private System.UInt32 rendererCount; // 0x280 internal UnityEngine.Rendering.CameraProperties.<m_ShadowCullPlanes>e__FixedBuffer m_ShadowCullPlanes; // 0x284 internal UnityEngine.Rendering.CameraProperties.<m_CameraCullPlanes>e__FixedBuffer m_CameraCullPlanes; // 0x2e4 private System.Single baseFarDistance; // 0x344 private UnityEngine.Vector3 shadowCullCenter; // 0x348 internal UnityEngine.Rendering.CameraProperties.<layerCullDistances>e__FixedBuffer layerCullDistances; // 0x354 private System.Int32 layerCullSpherical; // 0x3d4 private UnityEngine.Rendering.CoreCameraValues coreCameraValues; // 0x3d8 private System.UInt32 cameraType; // 0x3e4 private System.Int32 projectionIsOblique; // 0x3e8 private System.Int32 isImplicitProjectionMatrix; // 0x3ec // Methods public UnityEngine.Plane GetShadowCullingPlane(System.Int32 index); // 0x3d0cb1c public UnityEngine.Plane GetCameraCullingPlane(System.Int32 index); // 0x3d0cc00 public System.Boolean Equals(UnityEngine.Rendering.CameraProperties other); // 0x3d0cce4 public override System.Boolean Equals(System.Object obj); // 0x3d0d34c public override System.Int32 GetHashCode(); // 0x3d0d404 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.CullingOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.CullingOptions None = 0; // 0x0 public const UnityEngine.Rendering.CullingOptions ForceEvenIfCameraIsNotActive = 1; // 0x0 public const UnityEngine.Rendering.CullingOptions OcclusionCull = 2; // 0x0 public const UnityEngine.Rendering.CullingOptions NeedsLighting = 4; // 0x0 public const UnityEngine.Rendering.CullingOptions NeedsReflectionProbes = 8; // 0x0 public const UnityEngine.Rendering.CullingOptions Stereo = 16; // 0x0 public const UnityEngine.Rendering.CullingOptions DisablePerObjectCulling = 32; // 0x0 public const UnityEngine.Rendering.CullingOptions ShadowCasters = 64; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ScriptableCullingParameters.<m_CullingPlanes>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ScriptableCullingParameters.<m_LayerFarCullDistances>e__FixedBuffer : { // Fields public System.Single FixedElementField; // 0x10 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ScriptableCullingParameters : System.IEquatable<UnityEngine.Rendering.ScriptableCullingParameters> { // Fields private System.Int32 m_IsOrthographic; // 0x10 private UnityEngine.Rendering.LODParameters m_LODParameters; // 0x14 public static readonly System.Int32 maximumCullingPlaneCount; // 0x0 internal UnityEngine.Rendering.ScriptableCullingParameters.<m_CullingPlanes>e__FixedBuffer m_CullingPlanes; // 0x30 private System.Int32 m_CullingPlaneCount; // 0xd0 private System.UInt32 m_CullingMask; // 0xd4 private System.UInt64 m_SceneMask; // 0xd8 private System.UInt64 m_ViewID; // 0xe0 public static readonly System.Int32 layerCount; // 0x4 internal UnityEngine.Rendering.ScriptableCullingParameters.<m_LayerFarCullDistances>e__FixedBuffer m_LayerFarCullDistances; // 0xe8 private System.Int32 m_LayerCull; // 0x168 private UnityEngine.Matrix4x4 m_CullingMatrix; // 0x16c private UnityEngine.Vector3 m_Origin; // 0x1ac private System.Single m_ShadowDistance; // 0x1b8 private System.Single m_ShadowNearPlaneOffset; // 0x1bc private UnityEngine.Rendering.CullingOptions m_CullingOptions; // 0x1c0 private UnityEngine.Rendering.ReflectionProbeSortingCriteria m_ReflectionProbeSortingCriteria; // 0x1c4 private UnityEngine.Rendering.CameraProperties m_CameraProperties; // 0x1c8 private System.Single m_AccurateOcclusionThreshold; // 0x5a8 private System.Int32 m_MaximumPortalCullingJobs; // 0x5ac private UnityEngine.Matrix4x4 m_StereoViewMatrix; // 0x5b0 private UnityEngine.Matrix4x4 m_StereoProjectionMatrix; // 0x5f0 private System.Single m_StereoSeparationDistance; // 0x630 private System.Int32 m_maximumVisibleLights; // 0x634 private System.Boolean m_ConservativeEnclosingSphere; // 0x638 private System.Int32 m_NumIterationsEnclosingSphere; // 0x63c // Methods public System.Int32 get_cullingPlaneCount(); // 0x3d0d85c public System.Single GetLayerCullingDistance(System.Int32 layerIndex); // 0x3d0d864 public UnityEngine.Plane GetCullingPlane(System.Int32 index); // 0x3d0d93c public System.Boolean Equals(UnityEngine.Rendering.ScriptableCullingParameters other); // 0x3d0da70 public override System.Boolean Equals(System.Object obj); // 0x3d0df1c public override System.Int32 GetHashCode(); // 0x3d0e004 private static System.Void .cctor(); // 0x3d0e324 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.LODParameters : System.IEquatable<UnityEngine.Rendering.LODParameters> { // Fields private System.Int32 m_IsOrthographic; // 0x10 private UnityEngine.Vector3 m_CameraPosition; // 0x14 private System.Single m_FieldOfView; // 0x20 private System.Single m_OrthoSize; // 0x24 private System.Int32 m_CameraPixelHeight; // 0x28 // Methods public System.Boolean Equals(UnityEngine.Rendering.LODParameters other); // 0x3d0de80 public override System.Boolean Equals(System.Object obj); // 0x3d0e374 public override System.Int32 GetHashCode(); // 0x3d0e290 } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.ObjectIdRequest : System.Object { // Fields private UnityEngine.RenderTexture <destination>k__BackingField; // 0x10 // Methods public UnityEngine.RenderTexture get_destination(); // 0x3d0e404 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ReflectionProbeSortingCriteria : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ReflectionProbeSortingCriteria None = 0; // 0x0 public const UnityEngine.Rendering.ReflectionProbeSortingCriteria Importance = 1; // 0x0 public const UnityEngine.Rendering.ReflectionProbeSortingCriteria Size = 2; // 0x0 public const UnityEngine.Rendering.ReflectionProbeSortingCriteria ImportanceThenSize = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public abstract class UnityEngine.Rendering.RenderPipeline : System.Object { // Fields private System.Boolean <disposed>k__BackingField; // 0x10 // Methods protected abstract System.Void Render(UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras); // 0x0 protected virtual System.Void ProcessRenderRequests(UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, RequestData renderRequest); // 0x1ce0384 protected internal virtual System.Boolean IsRenderRequestSupported(UnityEngine.Camera camera, RequestData data); // 0x1ce0384 protected virtual System.Void Render(UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List<UnityEngine.Camera> cameras); // 0x3d0e40c internal System.Void InternalRender(UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List<UnityEngine.Camera> cameras); // 0x3d0e484 internal System.Void InternalProcessRenderRequests(UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, RequestData renderRequest); // 0x1ce0384 public System.Boolean get_disposed(); // 0x3d0e504 private System.Void set_disposed(System.Boolean value); // 0x3d0e50c internal System.Void Dispose(); // 0x3d0e518 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3d0e590 } // UnityEngine.CoreModule.dll public abstract class UnityEngine.Rendering.RenderPipelineAsset : UnityEngine.ScriptableObject { // Fields // Methods internal UnityEngine.Rendering.RenderPipeline InternalCreatePipeline(); // 0x3d0e594 public virtual System.String[] get_renderingLayerMaskNames(); // 0x3d0e88c public virtual System.String[] get_prefixedRenderingLayerMaskNames(); // 0x3d0e894 public virtual UnityEngine.Material get_defaultMaterial(); // 0x3d0e89c public virtual UnityEngine.Shader get_autodeskInteractiveShader(); // 0x3d0e8a4 public virtual UnityEngine.Shader get_autodeskInteractiveTransparentShader(); // 0x3d0e8ac public virtual UnityEngine.Shader get_autodeskInteractiveMaskedShader(); // 0x3d0e8b4 public virtual UnityEngine.Shader get_terrainDetailLitShader(); // 0x3d0e8bc public virtual UnityEngine.Shader get_terrainDetailGrassShader(); // 0x3d0e8c4 public virtual UnityEngine.Shader get_terrainDetailGrassBillboardShader(); // 0x3d0e8cc public virtual UnityEngine.Material get_defaultParticleMaterial(); // 0x3d0e8d4 public virtual UnityEngine.Material get_defaultLineMaterial(); // 0x3d0e8dc public virtual UnityEngine.Material get_defaultTerrainMaterial(); // 0x3d0e8e4 public virtual UnityEngine.Material get_defaultUIMaterial(); // 0x3d0e8ec public virtual UnityEngine.Material get_defaultUIOverdrawMaterial(); // 0x3d0e8f4 public virtual UnityEngine.Material get_defaultUIETC1SupportedMaterial(); // 0x3d0e8fc public virtual UnityEngine.Material get_default2DMaterial(); // 0x3d0e904 public virtual UnityEngine.Material get_default2DMaskMaterial(); // 0x3d0e90c public virtual UnityEngine.Shader get_defaultShader(); // 0x3d0e914 public virtual UnityEngine.Shader get_defaultSpeedTree7Shader(); // 0x3d0e91c public virtual UnityEngine.Shader get_defaultSpeedTree8Shader(); // 0x3d0e924 public virtual System.String get_renderPipelineShaderTag(); // 0x3d0e92c protected abstract UnityEngine.Rendering.RenderPipeline CreatePipeline(); // 0x1bd219c protected virtual System.Void OnValidate(); // 0x3d0e9b8 protected virtual System.Void OnDisable(); // 0x3d0ecec protected System.Void .ctor(); // 0x3d0ed38 } // UnityEngine.CoreModule.dll public static class UnityEngine.Rendering.RenderPipelineManager : System.Object { // Fields internal static UnityEngine.Rendering.RenderPipelineAsset s_CurrentPipelineAsset; // 0x0 private static System.Collections.Generic.List<UnityEngine.Camera> s_Cameras; // 0x8 private static System.String s_CurrentPipelineType; // 0x10 private static UnityEngine.Rendering.RenderPipeline s_CurrentPipeline; // 0x18 private static System.Action activeRenderPipelineTypeChanged; // 0x20 private static System.Action<UnityEngine.Rendering.RenderPipelineAsset,UnityEngine.Rendering.RenderPipelineAsset> activeRenderPipelineAssetChanged; // 0x28 private static System.Action activeRenderPipelineCreated; // 0x30 private static System.Action activeRenderPipelineDisposed; // 0x38 // Methods public static UnityEngine.Rendering.RenderPipeline get_currentPipeline(); // 0x3d0ed40 private static System.Void set_currentPipeline(UnityEngine.Rendering.RenderPipeline value); // 0x3d0ed98 internal static System.Void OnActiveRenderPipelineTypeChanged(); // 0x3d0ee50 internal static System.Void OnActiveRenderPipelineAssetChanged(UnityEngine.ScriptableObject from, UnityEngine.ScriptableObject to); // 0x3d0eec4 internal static System.Void HandleRenderPipelineChange(UnityEngine.Rendering.RenderPipelineAsset pipelineAsset); // 0x3d0efd0 internal static System.Void CleanupRenderPipeline(); // 0x3d0ea74 private static System.String GetCurrentPipelineAssetType(); // 0x3d0f15c private static System.Void DoRenderLoop_Internal(UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest); // 0x3d0f1b4 internal static System.Void PrepareRenderPipeline(UnityEngine.Rendering.RenderPipelineAsset pipelineAsset); // 0x3d0ec38 private static System.Boolean IsPipelineRequireCreation(); // 0x3d0f4fc private static System.Void .cctor(); // 0x3d0f648 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.RendererList : { // Fields internal System.UIntPtr context; // 0x10 internal System.UInt32 index; // 0x18 internal System.UInt32 frame; // 0x1c internal System.UInt32 type; // 0x20 public static readonly UnityEngine.Rendering.RendererList nullRendererList; // 0x0 // Methods internal System.Void .ctor(System.UIntPtr ctx, System.UInt32 indx); // 0x3d0f714 private static System.Void .cctor(); // 0x3d0f724 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ScriptableRenderContext : System.IEquatable<UnityEngine.Rendering.ScriptableRenderContext> { // Fields private static readonly UnityEngine.Rendering.ShaderTagId kRenderTypeTag; // 0x0 private System.IntPtr m_Ptr; // 0x10 // Methods private System.Void GetCameras_Internal(System.Type listType, System.Object resultList); // 0x3d0f778 internal System.Void .ctor(System.IntPtr ptr); // 0x3d0f43c internal System.Void GetCameras(System.Collections.Generic.List<UnityEngine.Camera> results); // 0x3d0f444 public System.Boolean Equals(UnityEngine.Rendering.ScriptableRenderContext other); // 0x3d0f858 public override System.Boolean Equals(System.Object obj); // 0x3d0f8c8 public override System.Int32 GetHashCode(); // 0x3d0f970 private static System.Void .cctor(); // 0x3d0f978 private static System.Void GetCameras_Internal_Injected(ref UnityEngine.Rendering.ScriptableRenderContext& _unity_self, System.Type listType, System.Object resultList); // 0x3d0f804 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.ShaderTagId : System.IEquatable<UnityEngine.Rendering.ShaderTagId> { // Fields private System.Int32 m_Id; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x3d0f9e0 internal System.Int32 get_id(); // 0x3d0fa00 internal System.Void set_id(System.Int32 value); // 0x3d0fa08 public override System.Boolean Equals(System.Object obj); // 0x3d0fa10 public System.Boolean Equals(UnityEngine.Rendering.ShaderTagId other); // 0x3d0fa88 public override System.Int32 GetHashCode(); // 0x3d0fa98 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.StencilState : System.IEquatable<UnityEngine.Rendering.StencilState> { // Fields private System.Byte m_Enabled; // 0x10 private System.Byte m_ReadMask; // 0x11 private System.Byte m_WriteMask; // 0x12 private System.Byte m_Padding; // 0x13 private System.Byte m_CompareFunctionFront; // 0x14 private System.Byte m_PassOperationFront; // 0x15 private System.Byte m_FailOperationFront; // 0x16 private System.Byte m_ZFailOperationFront; // 0x17 private System.Byte m_CompareFunctionBack; // 0x18 private System.Byte m_PassOperationBack; // 0x19 private System.Byte m_FailOperationBack; // 0x1a private System.Byte m_ZFailOperationBack; // 0x1b // Methods public System.Void set_enabled(System.Boolean value); // 0x3d0fab8 public System.Void set_readMask(System.Byte value); // 0x3d0fb24 public System.Void set_writeMask(System.Byte value); // 0x3d0fb2c public System.Void set_compareFunctionFront(UnityEngine.Rendering.CompareFunction value); // 0x3d0fb34 public System.Void set_passOperationFront(UnityEngine.Rendering.StencilOp value); // 0x3d0fb3c public System.Void set_failOperationFront(UnityEngine.Rendering.StencilOp value); // 0x3d0fb44 public System.Void set_zFailOperationFront(UnityEngine.Rendering.StencilOp value); // 0x3d0fb4c public System.Void set_compareFunctionBack(UnityEngine.Rendering.CompareFunction value); // 0x3d0fb54 public System.Void set_passOperationBack(UnityEngine.Rendering.StencilOp value); // 0x3d0fb5c public System.Void set_failOperationBack(UnityEngine.Rendering.StencilOp value); // 0x3d0fb64 public System.Void set_zFailOperationBack(UnityEngine.Rendering.StencilOp value); // 0x3d0fb6c public System.Boolean Equals(UnityEngine.Rendering.StencilState other); // 0x3d0fb74 public override System.Boolean Equals(System.Object obj); // 0x3d0fc24 public override System.Int32 GetHashCode(); // 0x3d0fca0 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes None = 0; // 0x0 public const UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes Rotation = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes None = 0; // 0x0 public const UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes IndirectOnly = 1; // 0x0 public const UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes Subtractive = 2; // 0x0 public const UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes Shadowmask = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.SupportedRenderingFeatures : System.Object { // Fields private static UnityEngine.Rendering.SupportedRenderingFeatures s_Active; // 0x0 private UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes <reflectionProbeModes>k__BackingField; // 0x10 private UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes <defaultMixedLightingModes>k__BackingField; // 0x14 private UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes <mixedLightingModes>k__BackingField; // 0x18 private UnityEngine.LightmapBakeType <lightmapBakeTypes>k__BackingField; // 0x1c private UnityEngine.LightmapsMode <lightmapsModes>k__BackingField; // 0x20 private System.Boolean <enlightenLightmapper>k__BackingField; // 0x24 private System.Boolean <enlighten>k__BackingField; // 0x25 private System.Boolean <lightProbeProxyVolumes>k__BackingField; // 0x26 private System.Boolean <motionVectors>k__BackingField; // 0x27 private System.Boolean <receiveShadows>k__BackingField; // 0x28 private System.Boolean <reflectionProbes>k__BackingField; // 0x29 private System.Boolean <reflectionProbesBlendDistance>k__BackingField; // 0x2a private System.Boolean <rendererPriority>k__BackingField; // 0x2b private System.Boolean <rendersUIOverlay>k__BackingField; // 0x2c private System.Boolean <overridesEnvironmentLighting>k__BackingField; // 0x2d private System.Boolean <overridesFog>k__BackingField; // 0x2e private System.Boolean <overridesRealtimeReflectionProbes>k__BackingField; // 0x2f private System.Boolean <overridesOtherLightingSettings>k__BackingField; // 0x30 private System.Boolean <editableMaterialRenderQueue>k__BackingField; // 0x31 private System.Boolean <overridesLODBias>k__BackingField; // 0x32 private System.Boolean <overridesMaximumLODLevel>k__BackingField; // 0x33 private System.Boolean <overridesEnableLODCrossFade>k__BackingField; // 0x34 private System.Boolean <rendererProbes>k__BackingField; // 0x35 private System.Boolean <particleSystemInstancing>k__BackingField; // 0x36 private System.Boolean <autoAmbientProbeBaking>k__BackingField; // 0x37 private System.Boolean <autoDefaultReflectionProbeBaking>k__BackingField; // 0x38 private System.Boolean <overridesShadowmask>k__BackingField; // 0x39 private System.Boolean <overridesLightProbeSystem>k__BackingField; // 0x3a private System.Boolean <supportsHDR>k__BackingField; // 0x3b private System.String <overridesLightProbeSystemWarningMessage>k__BackingField; // 0x40 // Methods public static UnityEngine.Rendering.SupportedRenderingFeatures get_active(); // 0x3d0fd90 public static System.Void set_active(UnityEngine.Rendering.SupportedRenderingFeatures value); // 0x3d0f0f4 public UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes get_defaultMixedLightingModes(); // 0x3d0fe40 public UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes get_mixedLightingModes(); // 0x3d0fe48 public UnityEngine.LightmapBakeType get_lightmapBakeTypes(); // 0x3d0fe50 public UnityEngine.LightmapsMode get_lightmapsModes(); // 0x3d0fe58 public System.Boolean get_enlightenLightmapper(); // 0x3d0fe60 public System.Boolean get_enlighten(); // 0x3d0fe68 public System.Boolean get_rendersUIOverlay(); // 0x3d0fe70 public System.Boolean get_autoAmbientProbeBaking(); // 0x3d0fe78 public System.Boolean get_autoDefaultReflectionProbeBaking(); // 0x3d0fe80 public System.Boolean get_overridesLightProbeSystem(); // 0x3d0fe88 internal static System.Void FallbackMixedLightingModeByRef(System.IntPtr fallbackModePtr); // 0x3d0fe90 internal static System.Boolean IsMixedLightingModeSupported(UnityEngine.MixedLightingMode mixedMode); // 0x3d0ffc4 internal static System.Void IsMixedLightingModeSupportedByRef(UnityEngine.MixedLightingMode mixedMode, System.IntPtr isSupportedPtr); // 0x3d10030 internal static System.Boolean IsLightmapBakeTypeSupported(UnityEngine.LightmapBakeType bakeType); // 0x3d10138 internal static System.Void IsLightmapBakeTypeSupportedByRef(UnityEngine.LightmapBakeType bakeType, System.IntPtr isSupportedPtr); // 0x3d101a4 internal static System.Void IsLightmapsModeSupportedByRef(UnityEngine.LightmapsMode mode, System.IntPtr isSupportedPtr); // 0x3d10294 internal static System.Void IsLightmapperSupportedByRef(System.Int32 lightmapper, System.IntPtr isSupportedPtr); // 0x3d10320 internal static System.Void IsUIOverlayRenderedBySRP(System.IntPtr isSupportedPtr); // 0x3d103a4 internal static System.Void IsAutoAmbientProbeBakingSupported(System.IntPtr isSupportedPtr); // 0x3d1041c internal static System.Void IsAutoDefaultReflectionProbeBakingSupported(System.IntPtr isSupportedPtr); // 0x3d10494 internal static System.Void OverridesLightProbeSystem(System.IntPtr overridesPtr); // 0x3d1050c internal static System.Void FallbackLightmapperByRef(System.IntPtr lightmapperPtr); // 0x3d10584 public System.Void .ctor(); // 0x3d0f068 private static System.Void .cctor(); // 0x3d105a0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchID : System.IEquatable<UnityEngine.Rendering.BatchID> { // Fields public static readonly UnityEngine.Rendering.BatchID Null; // 0x0 public System.UInt32 value; // 0x10 // Methods public override System.Int32 GetHashCode(); // 0x3d10604 public override System.Boolean Equals(System.Object obj); // 0x3d1060c public System.Boolean Equals(UnityEngine.Rendering.BatchID other); // 0x3d106b4 private static System.Void .cctor(); // 0x3d106c4 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchMaterialID : System.IEquatable<UnityEngine.Rendering.BatchMaterialID> { // Fields public static readonly UnityEngine.Rendering.BatchMaterialID Null; // 0x0 public System.UInt32 value; // 0x10 // Methods public override System.Int32 GetHashCode(); // 0x3d1070c public override System.Boolean Equals(System.Object obj); // 0x3d10714 public System.Boolean Equals(UnityEngine.Rendering.BatchMaterialID other); // 0x3d107bc private static System.Void .cctor(); // 0x3d107cc } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchMeshID : System.IEquatable<UnityEngine.Rendering.BatchMeshID> { // Fields public static readonly UnityEngine.Rendering.BatchMeshID Null; // 0x0 public System.UInt32 value; // 0x10 // Methods public override System.Int32 GetHashCode(); // 0x3d10814 public override System.Boolean Equals(System.Object obj); // 0x3d1081c public System.Boolean Equals(UnityEngine.Rendering.BatchMeshID other); // 0x3d108c4 private static System.Void .cctor(); // 0x3d108d4 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BatchDrawCommandFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BatchDrawCommandFlags None = 0; // 0x0 public const UnityEngine.Rendering.BatchDrawCommandFlags FlipWinding = 1; // 0x0 public const UnityEngine.Rendering.BatchDrawCommandFlags HasMotion = 2; // 0x0 public const UnityEngine.Rendering.BatchDrawCommandFlags IsLightMapped = 4; // 0x0 public const UnityEngine.Rendering.BatchDrawCommandFlags HasSortingPosition = 8; // 0x0 public const UnityEngine.Rendering.BatchDrawCommandFlags LODCrossFade = 16; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BatchCullingFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BatchCullingFlags None = 0; // 0x0 public const UnityEngine.Rendering.BatchCullingFlags CullLightmappedShadowCasters = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BatchCullingViewType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BatchCullingViewType Unknown = 0; // 0x0 public const UnityEngine.Rendering.BatchCullingViewType Camera = 1; // 0x0 public const UnityEngine.Rendering.BatchCullingViewType Light = 2; // 0x0 public const UnityEngine.Rendering.BatchCullingViewType Picking = 3; // 0x0 public const UnityEngine.Rendering.BatchCullingViewType SelectionOutline = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.BatchCullingProjectionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.BatchCullingProjectionType Unknown = 0; // 0x0 public const UnityEngine.Rendering.BatchCullingProjectionType Perspective = 1; // 0x0 public const UnityEngine.Rendering.BatchCullingProjectionType Orthographic = 2; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchPackedCullingViewID : System.IEquatable<UnityEngine.Rendering.BatchPackedCullingViewID> { // Fields internal System.UInt64 handle; // 0x10 // Methods public override System.Int32 GetHashCode(); // 0x3d1091c public System.Boolean Equals(UnityEngine.Rendering.BatchPackedCullingViewID other); // 0x3d10924 public override System.Boolean Equals(System.Object obj); // 0x3d10934 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchDrawCommand : { // Fields public System.UInt32 visibleOffset; // 0x10 public System.UInt32 visibleCount; // 0x14 public UnityEngine.Rendering.BatchID batchID; // 0x18 public UnityEngine.Rendering.BatchMaterialID materialID; // 0x1c public UnityEngine.Rendering.BatchMeshID meshID; // 0x20 public System.UInt16 submeshIndex; // 0x24 public System.UInt16 splitVisibilityMask; // 0x26 public UnityEngine.Rendering.BatchDrawCommandFlags flags; // 0x28 public System.Int32 sortingPosition; // 0x2c // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchFilterSettings : { // Fields public System.UInt32 renderingLayerMask; // 0x10 public System.Byte layer; // 0x14 private System.Byte m_motionMode; // 0x15 private System.Byte m_shadowMode; // 0x16 private System.Byte m_receiveShadows; // 0x17 private System.Byte m_staticShadowCaster; // 0x18 private System.Byte m_allDepthSorted; // 0x19 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchDrawRange : { // Fields public System.UInt32 drawCommandsBegin; // 0x10 public System.UInt32 drawCommandsCount; // 0x14 public UnityEngine.Rendering.BatchFilterSettings filterSettings; // 0x18 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchCullingOutputDrawCommands : { // Fields public UnityEngine.Rendering.BatchDrawCommand* drawCommands; // 0x10 public System.Int32* visibleInstances; // 0x18 public UnityEngine.Rendering.BatchDrawRange* drawRanges; // 0x20 public System.Single* instanceSortingPositions; // 0x28 public System.Int32* drawCommandPickingInstanceIDs; // 0x30 public System.Int32 drawCommandCount; // 0x38 public System.Int32 visibleInstanceCount; // 0x3c public System.Int32 drawRangeCount; // 0x40 public System.Int32 instanceSortingPositionFloatCount; // 0x44 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.CullingSplit : { // Fields public UnityEngine.Vector3 sphereCenter; // 0x10 public System.Single sphereRadius; // 0x1c public System.Int32 cullingPlaneOffset; // 0x20 public System.Int32 cullingPlaneCount; // 0x24 public System.Single cascadeBlendCullingFactor; // 0x28 public System.Single nearPlane; // 0x2c public UnityEngine.Matrix4x4 cullingMatrix; // 0x30 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchCullingContext : { // Fields public readonly Unity.Collections.NativeArray<UnityEngine.Plane> cullingPlanes; // 0x10 public readonly Unity.Collections.NativeArray<UnityEngine.Rendering.CullingSplit> cullingSplits; // 0x20 public readonly UnityEngine.Rendering.LODParameters lodParameters; // 0x30 public readonly UnityEngine.Matrix4x4 localToWorldMatrix; // 0x4c public readonly UnityEngine.Rendering.BatchCullingViewType viewType; // 0x8c public readonly UnityEngine.Rendering.BatchCullingProjectionType projectionType; // 0x90 public readonly UnityEngine.Rendering.BatchCullingFlags cullingFlags; // 0x94 public readonly UnityEngine.Rendering.BatchPackedCullingViewID viewID; // 0x98 public readonly System.UInt32 cullingLayerMask; // 0xa0 public readonly System.UInt64 sceneCullingMask; // 0xa8 public readonly System.Byte isOrthographic; // 0xb0 public readonly System.Int32 receiverPlaneOffset; // 0xb4 public readonly System.Int32 receiverPlaneCount; // 0xb8 // Methods internal System.Void .ctor(Unity.Collections.NativeArray<UnityEngine.Plane> inCullingPlanes, Unity.Collections.NativeArray<UnityEngine.Rendering.CullingSplit> inCullingSplits, UnityEngine.Rendering.LODParameters inLodParameters, UnityEngine.Matrix4x4 inLocalToWorldMatrix, UnityEngine.Rendering.BatchCullingViewType inViewType, UnityEngine.Rendering.BatchCullingProjectionType inProjectionType, UnityEngine.Rendering.BatchCullingFlags inBatchCullingFlags, System.UInt64 inViewID, System.UInt32 inCullingLayerMask, System.UInt64 inSceneCullingMask, System.Int32 inReceiverPlaneOffset, System.Int32 inReceiverPlaneCount); // 0x3d109ac } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.BatchCullingOutput : { // Fields public Unity.Collections.NativeArray<UnityEngine.Rendering.BatchCullingOutputDrawCommands> drawCommands; // 0x10 // Methods } // UnityEngine.CoreModule.dll internal struct UnityEngine.Rendering.BatchRendererCullingOutput : { // Fields public Unity.Jobs.JobHandle cullingJobsFence; // 0x10 public UnityEngine.Matrix4x4 localToWorldMatrix; // 0x20 public UnityEngine.Plane* cullingPlanes; // 0x60 public System.Int32 cullingPlaneCount; // 0x68 public System.Int32 receiverPlaneOffset; // 0x6c public System.Int32 receiverPlaneCount; // 0x70 public UnityEngine.Rendering.CullingSplit* cullingSplits; // 0x78 public System.Int32 cullingSplitCount; // 0x80 public UnityEngine.Rendering.BatchCullingViewType viewType; // 0x84 public UnityEngine.Rendering.BatchCullingProjectionType projectionType; // 0x88 public UnityEngine.Rendering.BatchCullingFlags cullingFlags; // 0x8c public System.UInt64 viewID; // 0x90 public System.UInt32 cullingLayerMask; // 0x98 public System.UInt64 sceneCullingMask; // 0xa0 public UnityEngine.Rendering.BatchCullingOutputDrawCommands* drawCommands; // 0xa8 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Rendering.BatchRendererGroup.OnPerformCulling : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d10c64 public virtual Unity.Jobs.JobHandle Invoke(UnityEngine.Rendering.BatchRendererGroup rendererGroup, UnityEngine.Rendering.BatchCullingContext cullingContext, UnityEngine.Rendering.BatchCullingOutput cullingOutput, System.IntPtr userContext); // 0x3d10d70 } // UnityEngine.CoreModule.dll public class UnityEngine.Rendering.BatchRendererGroup : System.Object { // Fields private System.IntPtr m_GroupHandle; // 0x10 private UnityEngine.Rendering.BatchRendererGroup.OnPerformCulling m_PerformCulling; // 0x18 // Methods private static System.Void InvokeOnPerformCulling(UnityEngine.Rendering.BatchRendererGroup group, ref UnityEngine.Rendering.BatchRendererCullingOutput& context, ref UnityEngine.Rendering.LODParameters& lodParameters, System.IntPtr userContext); // 0x3d10a20 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.GlobalKeyword : { // Fields internal readonly System.String m_Name; // 0x10 internal readonly System.UInt32 m_Index; // 0x18 // Methods public override System.String ToString(); // 0x3d10dec } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.LocalKeyword : System.IEquatable<UnityEngine.Rendering.LocalKeyword> { // Fields internal readonly UnityEngine.Rendering.LocalKeywordSpace m_SpaceInfo; // 0x10 internal readonly System.String m_Name; // 0x18 internal readonly System.UInt32 m_Index; // 0x20 // Methods public override System.String ToString(); // 0x3d10df4 public override System.Boolean Equals(System.Object o); // 0x3d10dfc public System.Boolean Equals(UnityEngine.Rendering.LocalKeyword rhs); // 0x3d10e88 public override System.Int32 GetHashCode(); // 0x3d10ed8 } // UnityEngine.CoreModule.dll public struct UnityEngine.Rendering.LocalKeywordSpace : System.IEquatable<UnityEngine.Rendering.LocalKeywordSpace> { // Fields private readonly System.IntPtr m_KeywordSpace; // 0x10 // Methods public override System.Boolean Equals(System.Object o); // 0x3d10f18 public System.Boolean Equals(UnityEngine.Rendering.LocalKeywordSpace rhs); // 0x3d10f94 public static System.Boolean op_Equality(UnityEngine.Rendering.LocalKeywordSpace lhs, UnityEngine.Rendering.LocalKeywordSpace rhs); // 0x3d10ed0 public override System.Int32 GetHashCode(); // 0x3d10f10 } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ShaderPropertyType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ShaderPropertyType Color = 0; // 0x0 public const UnityEngine.Rendering.ShaderPropertyType Vector = 1; // 0x0 public const UnityEngine.Rendering.ShaderPropertyType Float = 2; // 0x0 public const UnityEngine.Rendering.ShaderPropertyType Range = 3; // 0x0 public const UnityEngine.Rendering.ShaderPropertyType Texture = 4; // 0x0 public const UnityEngine.Rendering.ShaderPropertyType Int = 5; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Rendering.ShaderPropertyFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.ShaderPropertyFlags None = 0; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags HideInInspector = 1; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags PerRendererData = 2; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags NoScaleOffset = 4; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags Normal = 8; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags HDR = 16; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags Gamma = 32; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags NonModifiableTextureData = 64; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags MainTexture = 128; // 0x0 public const UnityEngine.Rendering.ShaderPropertyFlags MainColor = 256; // 0x0 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Rendering.SortingGroup : UnityEngine.Behaviour { // Fields // Methods internal static System.Int32 get_invalidSortingGroupID(); // 0x3d10fa0 internal static UnityEngine.Rendering.SortingGroup GetSortingGroupByIndex(System.Int32 index); // 0x3d10fc8 public System.Int32 get_sortingLayerID(); // 0x3d11004 public System.Int32 get_sortingOrder(); // 0x3d11040 public System.Void .ctor(); // 0x3d1107c } // UnityEngine.CoreModule.dll internal enum UnityEngine.Playables.FrameData.Flags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Playables.FrameData.Flags Evaluate = 1; // 0x0 public const UnityEngine.Playables.FrameData.Flags SeekOccured = 2; // 0x0 public const UnityEngine.Playables.FrameData.Flags Loop = 4; // 0x0 public const UnityEngine.Playables.FrameData.Flags Hold = 8; // 0x0 public const UnityEngine.Playables.FrameData.Flags EffectivePlayStateDelayed = 16; // 0x0 public const UnityEngine.Playables.FrameData.Flags EffectivePlayStatePlaying = 32; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.FrameData : { // Fields internal System.UInt64 m_FrameID; // 0x10 internal System.Double m_DeltaTime; // 0x18 internal System.Single m_Weight; // 0x20 internal System.Single m_EffectiveWeight; // 0x24 internal System.Double m_EffectiveParentDelay; // 0x28 internal System.Single m_EffectiveParentSpeed; // 0x30 internal System.Single m_EffectiveSpeed; // 0x34 internal UnityEngine.Playables.FrameData.Flags m_Flags; // 0x38 internal UnityEngine.Playables.PlayableOutput m_Output; // 0x40 // Methods } // UnityEngine.CoreModule.dll public interface UnityEngine.Playables.INotification : { // Fields // Methods } // UnityEngine.CoreModule.dll public interface UnityEngine.Playables.INotificationReceiver : { // Fields // Methods public abstract System.Void OnNotify(UnityEngine.Playables.Playable origin, UnityEngine.Playables.INotification notification, System.Object context); // 0x1ce0384 } // UnityEngine.CoreModule.dll public interface UnityEngine.Playables.IPlayableBehaviour : { // Fields // Methods public abstract System.Void OnGraphStart(UnityEngine.Playables.Playable playable); // 0x1ce0384 public abstract System.Void OnGraphStop(UnityEngine.Playables.Playable playable); // 0x1ce0384 public abstract System.Void OnPlayableCreate(UnityEngine.Playables.Playable playable); // 0x1ce0384 public abstract System.Void OnPlayableDestroy(UnityEngine.Playables.Playable playable); // 0x1ce0384 public abstract System.Void OnBehaviourPlay(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x1ce0384 public abstract System.Void OnBehaviourPause(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x1ce0384 public abstract System.Void PrepareFrame(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x1ce0384 public abstract System.Void ProcessFrame(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info, System.Object playerData); // 0x1ce0384 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.Playable : System.IEquatable<UnityEngine.Playables.Playable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Playables.Playable m_NullPlayable; // 0x0 // Methods public static UnityEngine.Playables.Playable get_Null(); // 0x3d11084 internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3d110dc public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3d110e4 public System.Boolean Equals(UnityEngine.Playables.Playable other); // 0x3d110f0 private static System.Void .cctor(); // 0x3d11210 } // UnityEngine.CoreModule.dll [Serializable] public abstract class UnityEngine.Playables.PlayableAsset : UnityEngine.ScriptableObject { // Fields // Methods public abstract UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner); // 0x0 public virtual System.Double get_duration(); // 0x3d112d8 public virtual System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding> get_outputs(); // 0x3d11330 internal static System.Void Internal_CreatePlayable(UnityEngine.Playables.PlayableAsset asset, UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, System.IntPtr ptr); // 0x3d11388 internal static System.Void Internal_GetPlayableAssetDuration(UnityEngine.Playables.PlayableAsset asset, System.IntPtr ptrToDouble); // 0x3d11460 protected System.Void .ctor(); // 0x3d11488 } // UnityEngine.CoreModule.dll [Serializable] public abstract class UnityEngine.Playables.PlayableBehaviour : System.Object, UnityEngine.Playables.IPlayableBehaviour, System.ICloneable { // Fields // Methods public System.Void .ctor(); // 0x3d11490 public virtual System.Void OnGraphStart(UnityEngine.Playables.Playable playable); // 0x3d11498 public virtual System.Void OnGraphStop(UnityEngine.Playables.Playable playable); // 0x3d1149c public virtual System.Void OnPlayableCreate(UnityEngine.Playables.Playable playable); // 0x3d114a0 public virtual System.Void OnPlayableDestroy(UnityEngine.Playables.Playable playable); // 0x3d114a4 public virtual System.Void OnBehaviourPlay(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x3d114a8 public virtual System.Void OnBehaviourPause(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x3d114ac public virtual System.Void PrepareFrame(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info); // 0x3d114b0 public virtual System.Void ProcessFrame(UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info, System.Object playerData); // 0x3d114b4 public virtual System.Object Clone(); // 0x3d114b8 } // UnityEngine.CoreModule.dll internal sealed class UnityEngine.Playables.PlayableBinding.CreateOutputMethod : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d11548 public virtual UnityEngine.Playables.PlayableOutput Invoke(UnityEngine.Playables.PlayableGraph graph, System.String name); // 0x3d115e8 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.PlayableBinding : { // Fields private System.String m_StreamName; // 0x10 private UnityEngine.Object m_SourceObject; // 0x18 private System.Type m_SourceBindingType; // 0x20 private UnityEngine.Playables.PlayableBinding.CreateOutputMethod m_CreateOutputMethod; // 0x28 public static readonly UnityEngine.Playables.PlayableBinding[] None; // 0x0 public static readonly System.Double DefaultDuration; // 0x8 // Methods private static System.Void .cctor(); // 0x3d114c0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.PlayableGraph : { // Fields internal System.IntPtr m_Handle; // 0x10 internal System.UInt32 m_Version; // 0x18 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.PlayableHandle : System.IEquatable<UnityEngine.Playables.PlayableHandle> { // Fields internal System.IntPtr m_Handle; // 0x10 internal System.UInt32 m_Version; // 0x18 private static readonly UnityEngine.Playables.PlayableHandle m_Null; // 0x0 // Methods internal System.Boolean IsPlayableOfType(); // 0x1bd1824 public static UnityEngine.Playables.PlayableHandle get_Null(); // 0x3d11280 public static System.Boolean op_Equality(UnityEngine.Playables.PlayableHandle x, UnityEngine.Playables.PlayableHandle y); // 0x3d11188 public override System.Boolean Equals(System.Object p); // 0x3d11630 public System.Boolean Equals(UnityEngine.Playables.PlayableHandle other); // 0x3d116d8 public override System.Int32 GetHashCode(); // 0x3d11758 internal static System.Boolean CompareVersion(UnityEngine.Playables.PlayableHandle lhs, UnityEngine.Playables.PlayableHandle rhs); // 0x3d115fc internal System.Boolean IsValid(); // 0x3d1178c internal System.Type GetPlayableType(); // 0x3d1183c private static System.Void .cctor(); // 0x3d118ec private static System.Boolean IsValid_Injected(ref UnityEngine.Playables.PlayableHandle& _unity_self); // 0x3d11800 private static System.Type GetPlayableType_Injected(ref UnityEngine.Playables.PlayableHandle& _unity_self); // 0x3d118b0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.PlayableOutput : System.IEquatable<UnityEngine.Playables.PlayableOutput> { // Fields private UnityEngine.Playables.PlayableOutputHandle m_Handle; // 0x10 private static readonly UnityEngine.Playables.PlayableOutput m_NullPlayableOutput; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableOutputHandle handle); // 0x3d11934 public UnityEngine.Playables.PlayableOutputHandle GetHandle(); // 0x3d1193c public System.Boolean Equals(UnityEngine.Playables.PlayableOutput other); // 0x3d11948 private static System.Void .cctor(); // 0x3d11a68 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.PlayableOutputHandle : System.IEquatable<UnityEngine.Playables.PlayableOutputHandle> { // Fields internal System.IntPtr m_Handle; // 0x10 internal System.UInt32 m_Version; // 0x18 private static readonly UnityEngine.Playables.PlayableOutputHandle m_Null; // 0x0 // Methods public static UnityEngine.Playables.PlayableOutputHandle get_Null(); // 0x3d11ad8 public override System.Int32 GetHashCode(); // 0x3d11b30 public static System.Boolean op_Equality(UnityEngine.Playables.PlayableOutputHandle lhs, UnityEngine.Playables.PlayableOutputHandle rhs); // 0x3d119e0 public override System.Boolean Equals(System.Object p); // 0x3d11b98 public System.Boolean Equals(UnityEngine.Playables.PlayableOutputHandle other); // 0x3d11c40 internal static System.Boolean CompareVersion(UnityEngine.Playables.PlayableOutputHandle lhs, UnityEngine.Playables.PlayableOutputHandle rhs); // 0x3d11b64 private static System.Void .cctor(); // 0x3d11cc0 } // UnityEngine.CoreModule.dll public struct UnityEngine.Playables.ScriptPlayableOutput : { // Fields private UnityEngine.Playables.PlayableOutputHandle m_Handle; // 0x10 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Diagnostics.ForcedCrashCategory : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Diagnostics.ForcedCrashCategory AccessViolation = 0; // 0x0 public const UnityEngine.Diagnostics.ForcedCrashCategory FatalError = 1; // 0x0 public const UnityEngine.Diagnostics.ForcedCrashCategory Abort = 2; // 0x0 public const UnityEngine.Diagnostics.ForcedCrashCategory PureVirtualFunction = 3; // 0x0 public const UnityEngine.Diagnostics.ForcedCrashCategory MonoAbort = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public static class UnityEngine.Diagnostics.Utils : System.Object { // Fields // Methods public static System.Void ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory crashCategory); // 0x3d11d08 } // UnityEngine.CoreModule.dll internal struct UnityEngine.Experimental.U2D.SpriteIntermediateRendererInfo : { // Fields public System.Int32 SpriteID; // 0x10 public System.Int32 TextureID; // 0x14 public System.Int32 MaterialID; // 0x18 public UnityEngine.Color Color; // 0x1c public UnityEngine.Matrix4x4 Transform; // 0x2c public UnityEngine.Bounds Bounds; // 0x6c public System.Int32 Layer; // 0x84 public System.Int32 SortingLayer; // 0x88 public System.Int32 SortingOrder; // 0x8c public System.UInt64 SceneCullingMask; // 0x90 public System.IntPtr IndexData; // 0x98 public System.IntPtr VertexData; // 0xa0 public System.Int32 IndexCount; // 0xa8 public System.Int32 VertexCount; // 0xac public System.Int32 ShaderChannelMask; // 0xb0 // Methods } // UnityEngine.CoreModule.dll internal class UnityEngine.Experimental.U2D.SpriteRendererGroup : System.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.GlobalIllumination.LightType : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.Experimental.GlobalIllumination.LightType Directional = 0; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType Point = 1; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType Spot = 2; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType Rectangle = 3; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType Disc = 4; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType SpotPyramidShape = 5; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightType SpotBoxShape = 6; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.GlobalIllumination.LightMode : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.Experimental.GlobalIllumination.LightMode Realtime = 0; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightMode Mixed = 1; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightMode Baked = 2; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.LightMode Unknown = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.GlobalIllumination.FalloffType : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.Experimental.GlobalIllumination.FalloffType InverseSquared = 0; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.FalloffType InverseSquaredNoRangeAttenuation = 1; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.FalloffType Linear = 2; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.FalloffType Legacy = 3; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.FalloffType Undefined = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.GlobalIllumination.AngularFalloffType : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.Experimental.GlobalIllumination.AngularFalloffType LUT = 0; // 0x0 public const UnityEngine.Experimental.GlobalIllumination.AngularFalloffType AnalyticAndInnerAngle = 1; // 0x0 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.LinearColor : { // Fields private System.Single m_red; // 0x10 private System.Single m_green; // 0x14 private System.Single m_blue; // 0x18 private System.Single m_intensity; // 0x1c // Methods public System.Single get_red(); // 0x3d11d44 public System.Void set_red(System.Single value); // 0x3d11d4c public System.Single get_green(); // 0x3d11df8 public System.Void set_green(System.Single value); // 0x3d11e00 public System.Single get_blue(); // 0x3d11eac public System.Void set_blue(System.Single value); // 0x3d11eb4 public static UnityEngine.Experimental.GlobalIllumination.LinearColor Convert(UnityEngine.Color color, System.Single intensity); // 0x3d11f60 public static UnityEngine.Experimental.GlobalIllumination.LinearColor Black(); // 0x3d12208 } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.DirectionalLight : { // Fields public System.Int32 instanceID; // 0x10 public System.Boolean shadow; // 0x14 public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x15 public UnityEngine.Vector3 position; // 0x18 public UnityEngine.Quaternion orientation; // 0x24 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x34 public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x44 public System.Single penumbraWidthRadian; // 0x54 public UnityEngine.Vector3 direction; // 0x58 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.PointLight : { // Fields public System.Int32 instanceID; // 0x10 public System.Boolean shadow; // 0x14 public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x15 public UnityEngine.Vector3 position; // 0x18 public UnityEngine.Quaternion orientation; // 0x24 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x34 public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x44 public System.Single range; // 0x54 public System.Single sphereRadius; // 0x58 public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff; // 0x5c // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.SpotLight : { // Fields public System.Int32 instanceID; // 0x10 public System.Boolean shadow; // 0x14 public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x15 public UnityEngine.Vector3 position; // 0x18 public UnityEngine.Quaternion orientation; // 0x24 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x34 public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x44 public System.Single range; // 0x54 public System.Single sphereRadius; // 0x58 public System.Single coneAngle; // 0x5c public System.Single innerConeAngle; // 0x60 public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff; // 0x64 public UnityEngine.Experimental.GlobalIllumination.AngularFalloffType angularFalloff; // 0x65 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.RectangleLight : { // Fields public System.Int32 instanceID; // 0x10 public System.Boolean shadow; // 0x14 public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x15 public UnityEngine.Vector3 position; // 0x18 public UnityEngine.Quaternion orientation; // 0x24 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x34 public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x44 public System.Single range; // 0x54 public System.Single width; // 0x58 public System.Single height; // 0x5c public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff; // 0x60 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.DiscLight : { // Fields public System.Int32 instanceID; // 0x10 public System.Boolean shadow; // 0x14 public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x15 public UnityEngine.Vector3 position; // 0x18 public UnityEngine.Quaternion orientation; // 0x24 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x34 public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x44 public System.Single range; // 0x54 public System.Single radius; // 0x58 public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff; // 0x5c // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.Cookie : { // Fields public System.Int32 instanceID; // 0x10 public System.Single scale; // 0x14 public UnityEngine.Vector2 sizes; // 0x18 // Methods } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.GlobalIllumination.LightDataGI : { // Fields public System.Int32 instanceID; // 0x10 public System.Int32 cookieID; // 0x14 public System.Single cookieScale; // 0x18 public UnityEngine.Experimental.GlobalIllumination.LinearColor color; // 0x1c public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor; // 0x2c public UnityEngine.Quaternion orientation; // 0x3c public UnityEngine.Vector3 position; // 0x4c public System.Single range; // 0x58 public System.Single coneAngle; // 0x5c public System.Single innerConeAngle; // 0x60 public System.Single shape0; // 0x64 public System.Single shape1; // 0x68 public UnityEngine.Experimental.GlobalIllumination.LightType type; // 0x6c public UnityEngine.Experimental.GlobalIllumination.LightMode mode; // 0x6d public System.Byte shadow; // 0x6e public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff; // 0x6f // Methods public System.Void Init(ref UnityEngine.Experimental.GlobalIllumination.DirectionalLight& light, ref UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d1221c public System.Void Init(ref UnityEngine.Experimental.GlobalIllumination.PointLight& light, ref UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d12290 public System.Void Init(ref UnityEngine.Experimental.GlobalIllumination.SpotLight& light, ref UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d1230c public System.Void Init(ref UnityEngine.Experimental.GlobalIllumination.RectangleLight& light, ref UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d1238c public System.Void Init(ref UnityEngine.Experimental.GlobalIllumination.DiscLight& light, ref UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d12404 public System.Void InitNoBake(System.Int32 lightInstanceID); // 0x3d12480 } // UnityEngine.CoreModule.dll public static class UnityEngine.Experimental.GlobalIllumination.LightmapperUtils : System.Object { // Fields // Methods public static UnityEngine.Experimental.GlobalIllumination.LightMode Extract(UnityEngine.LightmapBakeType baketype); // 0x3d12490 public static UnityEngine.Experimental.GlobalIllumination.LinearColor ExtractIndirect(UnityEngine.Light l); // 0x3d124b0 public static System.Single ExtractInnerCone(UnityEngine.Light l); // 0x3d12528 private static UnityEngine.Color ExtractColorTemperature(UnityEngine.Light l); // 0x3d1257c private static System.Void ApplyColorTemperature(UnityEngine.Color cct, ref UnityEngine.Experimental.GlobalIllumination.LinearColor& lightColor); // 0x3d125f0 public static System.Void Extract(UnityEngine.Light l, ref UnityEngine.Experimental.GlobalIllumination.DirectionalLight& dir); // 0x3d12638 public static System.Void Extract(UnityEngine.Light l, ref UnityEngine.Experimental.GlobalIllumination.PointLight& point); // 0x3d127d4 public static System.Void Extract(UnityEngine.Light l, ref UnityEngine.Experimental.GlobalIllumination.SpotLight& spot); // 0x3d12988 public static System.Void Extract(UnityEngine.Light l, ref UnityEngine.Experimental.GlobalIllumination.RectangleLight& rect); // 0x3d12b64 public static System.Void Extract(UnityEngine.Light l, ref UnityEngine.Experimental.GlobalIllumination.DiscLight& disc); // 0x3d12d18 public static System.Void Extract(UnityEngine.Light l, out UnityEngine.Experimental.GlobalIllumination.Cookie& cookie); // 0x3d12ecc } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d132ec public virtual System.Void Invoke(UnityEngine.Light[] requests, Unity.Collections.NativeArray<UnityEngine.Experimental.GlobalIllumination.LightDataGI> lightsOutput); // 0x3d133a0 } // UnityEngine.CoreModule.dll [Serializable] private sealed class UnityEngine.Experimental.GlobalIllumination.Lightmapping.<>c : System.Object { // Fields public static readonly UnityEngine.Experimental.GlobalIllumination.Lightmapping.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3d133b4 public System.Void .ctor(); // 0x3d1341c internal System.Void <.cctor>b__7_0(UnityEngine.Light[] requests, Unity.Collections.NativeArray<UnityEngine.Experimental.GlobalIllumination.LightDataGI> lightsOutput); // 0x3d13424 } // UnityEngine.CoreModule.dll public static class UnityEngine.Experimental.GlobalIllumination.Lightmapping : System.Object { // Fields private static readonly UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate s_DefaultDelegate; // 0x0 private static UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate s_RequestLightsDelegate; // 0x8 // Methods public static System.Void SetDelegate(UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate del); // 0x3d13010 public static UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate GetDelegate(); // 0x3d1308c public static System.Void ResetDelegate(); // 0x3d130e4 internal static System.Void RequestLights(UnityEngine.Light[] lights, System.IntPtr outLightsPtr, System.Int32 outLightsCount); // 0x3d13140 private static System.Void .cctor(); // 0x3d1320c } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.Playables.CameraPlayable : System.IEquatable<UnityEngine.Experimental.Playables.CameraPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3d138e0 public System.Boolean Equals(UnityEngine.Experimental.Playables.CameraPlayable other); // 0x3d138ec } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.Playables.MaterialEffectPlayable : System.IEquatable<UnityEngine.Experimental.Playables.MaterialEffectPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3d13960 public System.Boolean Equals(UnityEngine.Experimental.Playables.MaterialEffectPlayable other); // 0x3d1396c } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.Playables.TextureMixerPlayable : System.IEquatable<UnityEngine.Experimental.Playables.TextureMixerPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3d139e0 public System.Boolean Equals(UnityEngine.Experimental.Playables.TextureMixerPlayable other); // 0x3d139ec } // UnityEngine.CoreModule.dll public struct UnityEngine.Experimental.Playables.TexturePlayableOutput : { // Fields private UnityEngine.Playables.PlayableOutputHandle m_Handle; // 0x10 // Methods } // UnityEngine.CoreModule.dll internal class UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem : System.Object, UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem, System.IDisposable { // Fields // Methods public System.Boolean TickRealtimeProbes(); // 0x3d13a60 public System.Void Dispose(); // 0x3d13ab0 private System.Void Dispose(System.Boolean disposing); // 0x3d13ab4 private static System.Boolean BuiltinUpdate(); // 0x3d13a88 private static UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem Internal_BuiltinRuntimeReflectionSystem_New(); // 0x3d13ab8 public System.Void .ctor(); // 0x3d13b0c } // UnityEngine.CoreModule.dll public interface UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem : System.IDisposable { // Fields // Methods public abstract System.Boolean TickRealtimeProbes(); // 0x1bd1824 } // UnityEngine.CoreModule.dll public static class UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings : System.Object { // Fields private static UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper s_Instance; // 0x0 // Methods private static System.Void set_Internal_ScriptableRuntimeReflectionSystemSettings_system(UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem value); // 0x3d13b14 private static UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper get_Internal_ScriptableRuntimeReflectionSystemSettings_instance(); // 0x3d13c60 private static System.Void ScriptingDirtyReflectionSystemInstance(); // 0x3d13cb8 private static System.Void .cctor(); // 0x3d13ce0 } // UnityEngine.CoreModule.dll internal class UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper : System.Object { // Fields private UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem <implementation>k__BackingField; // 0x10 // Methods internal UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem get_implementation(); // 0x3d13d64 internal System.Void set_implementation(UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem value); // 0x3d13d6c private System.Void Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(out System.Boolean& result); // 0x3d13d74 public System.Void .ctor(); // 0x3d13d5c } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.Rendering.TextureCreationFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Experimental.Rendering.TextureCreationFlags None = 0; // 0x0 public const UnityEngine.Experimental.Rendering.TextureCreationFlags MipChain = 1; // 0x0 public const UnityEngine.Experimental.Rendering.TextureCreationFlags DontInitializePixels = 4; // 0x0 public const UnityEngine.Experimental.Rendering.TextureCreationFlags Crunch = 64; // 0x0 public const UnityEngine.Experimental.Rendering.TextureCreationFlags DontUploadUponCreate = 1024; // 0x0 public const UnityEngine.Experimental.Rendering.TextureCreationFlags IgnoreMipmapLimit = 2048; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.Rendering.FormatUsage : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Experimental.Rendering.FormatUsage Sample = 0; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage Linear = 1; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage Sparse = 2; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage Render = 4; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage Blend = 5; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage GetPixels = 6; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage SetPixels = 7; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage SetPixels32 = 8; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage ReadPixels = 9; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage LoadStore = 10; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage MSAA2x = 11; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage MSAA4x = 12; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage MSAA8x = 13; // 0x0 public const UnityEngine.Experimental.Rendering.FormatUsage StencilSampling = 16; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.Rendering.DefaultFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Experimental.Rendering.DefaultFormat LDR = 0; // 0x0 public const UnityEngine.Experimental.Rendering.DefaultFormat HDR = 1; // 0x0 public const UnityEngine.Experimental.Rendering.DefaultFormat DepthStencil = 2; // 0x0 public const UnityEngine.Experimental.Rendering.DefaultFormat Shadow = 3; // 0x0 public const UnityEngine.Experimental.Rendering.DefaultFormat Video = 4; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.Rendering.GraphicsFormat : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Experimental.Rendering.GraphicsFormat None = 0; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8_SRGB = 1; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8_SRGB = 2; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8_SRGB = 3; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8A8_SRGB = 4; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8_UNorm = 5; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8_UNorm = 6; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8_UNorm = 7; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8A8_UNorm = 8; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8_SNorm = 9; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8_SNorm = 10; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8_SNorm = 11; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8A8_SNorm = 12; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8_UInt = 13; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8_UInt = 14; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8_UInt = 15; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8A8_UInt = 16; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8_SInt = 17; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8_SInt = 18; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8_SInt = 19; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R8G8B8A8_SInt = 20; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16_UNorm = 21; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16_UNorm = 22; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16_UNorm = 23; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16A16_UNorm = 24; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16_SNorm = 25; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16_SNorm = 26; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16_SNorm = 27; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16A16_SNorm = 28; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16_UInt = 29; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16_UInt = 30; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16_UInt = 31; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16A16_UInt = 32; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16_SInt = 33; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16_SInt = 34; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16_SInt = 35; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16A16_SInt = 36; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32_UInt = 37; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32_UInt = 38; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32_UInt = 39; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32A32_UInt = 40; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32_SInt = 41; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32_SInt = 42; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32_SInt = 43; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32A32_SInt = 44; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16_SFloat = 45; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16_SFloat = 46; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16_SFloat = 47; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R16G16B16A16_SFloat = 48; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32_SFloat = 49; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32_SFloat = 50; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32_SFloat = 51; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R32G32B32A32_SFloat = 52; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8_SRGB = 56; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8A8_SRGB = 57; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8_UNorm = 58; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8A8_UNorm = 59; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8_SNorm = 60; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8A8_SNorm = 61; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8_UInt = 62; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8A8_UInt = 63; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8_SInt = 64; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B8G8R8A8_SInt = 65; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R4G4B4A4_UNormPack16 = 66; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B4G4R4A4_UNormPack16 = 67; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R5G6B5_UNormPack16 = 68; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B5G6R5_UNormPack16 = 69; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R5G5B5A1_UNormPack16 = 70; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B5G5R5A1_UNormPack16 = 71; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A1R5G5B5_UNormPack16 = 72; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat E5B9G9R9_UFloatPack32 = 73; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat B10G11R11_UFloatPack32 = 74; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2B10G10R10_UNormPack32 = 75; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2B10G10R10_UIntPack32 = 76; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2B10G10R10_SIntPack32 = 77; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2R10G10B10_UNormPack32 = 78; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2R10G10B10_UIntPack32 = 79; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2R10G10B10_SIntPack32 = 80; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2R10G10B10_XRSRGBPack32 = 81; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A2R10G10B10_XRUNormPack32 = 82; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R10G10B10_XRSRGBPack32 = 83; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R10G10B10_XRUNormPack32 = 84; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A10R10G10B10_XRSRGBPack32 = 85; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat A10R10G10B10_XRUNormPack32 = 86; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D16_UNorm = 90; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D24_UNorm = 91; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D24_UNorm_S8_UInt = 92; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D32_SFloat = 93; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D32_SFloat_S8_UInt = 94; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat S8_UInt = 95; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_DXT1_SRGB = 96; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT1_SRGB = 96; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_DXT1_UNorm = 97; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT1_UNorm = 97; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT3_SRGB = 98; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT3_UNorm = 99; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT5_SRGB = 100; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_DXT5_UNorm = 101; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R_BC4_UNorm = 102; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R_BC4_SNorm = 103; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RG_BC5_UNorm = 104; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RG_BC5_SNorm = 105; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_BC6H_UFloat = 106; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_BC6H_SFloat = 107; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_BC7_SRGB = 108; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_BC7_UNorm = 109; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_PVRTC_2Bpp_SRGB = 110; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_PVRTC_2Bpp_UNorm = 111; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_PVRTC_4Bpp_SRGB = 112; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_PVRTC_4Bpp_UNorm = 113; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_PVRTC_2Bpp_SRGB = 114; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_PVRTC_2Bpp_UNorm = 115; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_PVRTC_4Bpp_SRGB = 116; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_PVRTC_4Bpp_UNorm = 117; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_ETC_UNorm = 118; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_ETC2_SRGB = 119; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_ETC2_UNorm = 120; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_A1_ETC2_SRGB = 121; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGB_A1_ETC2_UNorm = 122; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ETC2_SRGB = 123; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ETC2_UNorm = 124; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R_EAC_UNorm = 125; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat R_EAC_SNorm = 126; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RG_EAC_UNorm = 127; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RG_EAC_SNorm = 128; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC4X4_SRGB = 129; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC4X4_UNorm = 130; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC5X5_SRGB = 131; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC5X5_UNorm = 132; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC6X6_SRGB = 133; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC6X6_UNorm = 134; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC8X8_SRGB = 135; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC8X8_UNorm = 136; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC10X10_SRGB = 137; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC10X10_UNorm = 138; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC12X12_SRGB = 139; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC12X12_UNorm = 140; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat YUV2 = 141; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat DepthAuto = 142; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat ShadowAuto = 143; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat VideoAuto = 144; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC4X4_UFloat = 145; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC5X5_UFloat = 146; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC6X6_UFloat = 147; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC8X8_UFloat = 148; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC10X10_UFloat = 149; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat RGBA_ASTC12X12_UFloat = 150; // 0x0 public const UnityEngine.Experimental.Rendering.GraphicsFormat D16_UNorm_S8_UInt = 151; // 0x0 // Methods } // UnityEngine.CoreModule.dll public enum UnityEngine.Experimental.Rendering.RayTracingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Experimental.Rendering.RayTracingMode Off = 0; // 0x0 public const UnityEngine.Experimental.Rendering.RayTracingMode Static = 1; // 0x0 public const UnityEngine.Experimental.Rendering.RayTracingMode DynamicTransform = 2; // 0x0 public const UnityEngine.Experimental.Rendering.RayTracingMode DynamicGeometry = 3; // 0x0 // Methods } // UnityEngine.CoreModule.dll public class UnityEngine.Experimental.Rendering.GraphicsFormatUtility : System.Object { // Fields private static readonly UnityEngine.Experimental.Rendering.GraphicsFormat[] tableNoStencil; // 0x0 private static readonly UnityEngine.Experimental.Rendering.GraphicsFormat[] tableStencil; // 0x8 // Methods internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetFormat(UnityEngine.Texture texture); // 0x3d13e34 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat(UnityEngine.TextureFormat format, System.Boolean isSRGB); // 0x3d13e70 private static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat format, System.Boolean isSRGB); // 0x3d13ef4 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat(UnityEngine.RenderTextureFormat format, System.Boolean isSRGB); // 0x3d13f38 private static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat format, System.Boolean isSRGB); // 0x3d13fbc public static UnityEngine.Experimental.Rendering.GraphicsFormat GetGraphicsFormat(UnityEngine.RenderTextureFormat format, UnityEngine.RenderTextureReadWrite readWrite); // 0x3d14000 private static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormatFromBitsLegacy_Native(System.Int32 minimumDepthBits); // 0x3d14088 internal static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormat(System.Int32 minimumDepthBits); // 0x3d140c4 public static System.Int32 GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d14138 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetDepthStencilFormat(System.Int32 minimumDepthBits, System.Int32 minimumStencilBits); // 0x3d14174 public static System.Boolean IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d1436c public static UnityEngine.Experimental.Rendering.GraphicsFormat GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d143a8 public static UnityEngine.Experimental.Rendering.GraphicsFormat GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d143e4 public static UnityEngine.RenderTextureFormat GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d14420 private static System.Boolean IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat format); // 0x3d1445c public static System.Boolean IsCompressedFormat(UnityEngine.TextureFormat format); // 0x3d14498 private static System.Boolean CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean wholeImage); // 0x3d1450c internal static System.Boolean CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d14550 public static System.Boolean HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d145c8 public static System.Boolean IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d14604 public static System.Boolean IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format); // 0x3d14640 public static System.Boolean IsCrunchFormat(UnityEngine.TextureFormat format); // 0x3d1467c private static System.Void .cctor(); // 0x3d146b8 } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods } // UnityEngine.CoreModule.dll public sealed class UnityEngine.Experimental.Rendering.RayTracingShader : UnityEngine.Object { // Fields // Methods } // UnityEngine.CoreModule.dll public static class UnityEngine.Assertions.Assert : System.Object { // Fields public static System.Boolean raiseExceptions; // 0x0 // Methods private static System.Void Fail(System.String message, System.String userMessage); // 0x3d1479c public static System.Void IsTrue(System.Boolean condition); // 0x3d14938 public static System.Void IsTrue(System.Boolean condition, System.String message); // 0x3d149a4 public static System.Void IsFalse(System.Boolean condition, System.String message); // 0x3d14ad8 public static System.Void AreEqual(T expected, T actual); // 0x1ce0384 public static System.Void AreEqual(T expected, T actual, System.String message); // 0x1ce0384 public static System.Void AreEqual(T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1ce0384 public static System.Void AreEqual(UnityEngine.Object expected, UnityEngine.Object actual, System.String message); // 0x3d14b58 public static System.Void IsNull(T value); // 0x1ce0384 public static System.Void IsNull(T value, System.String message); // 0x1ce0384 public static System.Void IsNull(UnityEngine.Object value, System.String message); // 0x3d14e44 public static System.Void IsNotNull(T value); // 0x1ce0384 public static System.Void IsNotNull(T value, System.String message); // 0x1ce0384 public static System.Void IsNotNull(UnityEngine.Object value, System.String message); // 0x3d15080 public static System.Void AreEqual(System.Int32 expected, System.Int32 actual); // 0x3d1513c private static System.Void .cctor(); // 0x3d151c8 } // UnityEngine.CoreModule.dll public class UnityEngine.Assertions.AssertionException : System.Exception { // Fields private System.String m_UserMessage; // 0x90 // Methods public System.Void .ctor(System.String message, System.String userMessage); // 0x3d148bc public override System.String get_Message(); // 0x3d15214 } // UnityEngine.CoreModule.dll internal class UnityEngine.Assertions.AssertionMessageUtil : System.Object { // Fields // Methods public static System.String GetMessage(System.String failureMessage); // 0x3d15288 public static System.String GetMessage(System.String failureMessage, System.String expected); // 0x3d15390 public static System.String GetEqualityMessage(System.Object actual, System.Object expected, System.Boolean expectEqual); // 0x3d14c20 public static System.String NullFailureMessage(System.Object value, System.Boolean expectNull); // 0x3d14f00 public static System.String BooleanFailureMessage(System.Boolean expected); // 0x3d14a24 } // UnityEngine.CoreModule.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // UnityEngine.CoreModule.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // UnityEngine.CoreModule.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 0EBBFED81071BF15F38AA1387D6D74E5788591B4AA6E85C7B739CF903789D438; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 39D974909C7E64675317DD1A8583B8D8DE92E68B180532FADD22B482AD93DC83; // 0x6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 C77A066B9EC0272B121AD30CBAEDA4AD20F986D49CC6D0007EBF45888D8B09BF; // 0x1a // Methods } // Unity.Mathematics.dll internal class <Module> : { // Fields // Methods } // Unity.Mathematics.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Mathematics.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3afe3d0 public System.Void .ctor(); // 0x3afe4c8 } // Unity.Mathematics.dll internal class Unity.IL2CPP.CompilerServices.Il2CppEagerStaticClassConstructionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3afe4d0 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.bool2.DebuggerProxy : System.Object { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 // Methods public System.Void .ctor(Unity.Mathematics.bool2 v); // 0x3afeb24 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool2 : System.IEquatable<Unity.Mathematics.bool2> { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 // Methods public System.Void .ctor(System.Boolean x, System.Boolean y); // 0x3afe4d8 public System.Void .ctor(Unity.Mathematics.bool2 xy); // 0x3afe4ec public System.Void .ctor(System.Boolean v); // 0x3afe500 public static Unity.Mathematics.bool2 op_Implicit(System.Boolean v); // 0x3afe510 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.bool2 lhs, Unity.Mathematics.bool2 rhs); // 0x3afe528 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.bool2 lhs, System.Boolean rhs); // 0x3afe538 public static Unity.Mathematics.bool2 op_Equality(System.Boolean lhs, Unity.Mathematics.bool2 rhs); // 0x3afe55c public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.bool2 lhs, Unity.Mathematics.bool2 rhs); // 0x3afe580 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.bool2 lhs, System.Boolean rhs); // 0x3afe590 public static Unity.Mathematics.bool2 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool2 rhs); // 0x3afe5ac public static Unity.Mathematics.bool2 op_LogicalNot(Unity.Mathematics.bool2 val); // 0x3afe5c8 public static Unity.Mathematics.bool2 op_BitwiseAnd(Unity.Mathematics.bool2 lhs, Unity.Mathematics.bool2 rhs); // 0x3afe5d8 public static Unity.Mathematics.bool2 op_BitwiseAnd(Unity.Mathematics.bool2 lhs, System.Boolean rhs); // 0x3afe5e8 public static Unity.Mathematics.bool2 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool2 rhs); // 0x3afe600 public static Unity.Mathematics.bool2 op_BitwiseOr(Unity.Mathematics.bool2 lhs, Unity.Mathematics.bool2 rhs); // 0x3afe614 public static Unity.Mathematics.bool2 op_BitwiseOr(Unity.Mathematics.bool2 lhs, System.Boolean rhs); // 0x3afe624 public static Unity.Mathematics.bool2 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool2 rhs); // 0x3afe63c public static Unity.Mathematics.bool2 op_ExclusiveOr(Unity.Mathematics.bool2 lhs, Unity.Mathematics.bool2 rhs); // 0x3afe654 public static Unity.Mathematics.bool2 op_ExclusiveOr(Unity.Mathematics.bool2 lhs, System.Boolean rhs); // 0x3afe664 public static Unity.Mathematics.bool2 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool2 rhs); // 0x3afe688 public Unity.Mathematics.bool4 get_xxxx(); // 0x3afe6ac public Unity.Mathematics.bool4 get_xxxy(); // 0x3afe6c4 public Unity.Mathematics.bool4 get_xxyx(); // 0x3afe6e0 public Unity.Mathematics.bool4 get_xxyy(); // 0x3afe6fc public Unity.Mathematics.bool4 get_xyxx(); // 0x3afe718 public Unity.Mathematics.bool4 get_xyxy(); // 0x3afe734 public Unity.Mathematics.bool4 get_xyyx(); // 0x3afe750 public Unity.Mathematics.bool4 get_xyyy(); // 0x3afe76c public Unity.Mathematics.bool4 get_yxxx(); // 0x3afe788 public Unity.Mathematics.bool4 get_yxxy(); // 0x3afe7a4 public Unity.Mathematics.bool4 get_yxyx(); // 0x3afe7c0 public Unity.Mathematics.bool4 get_yxyy(); // 0x3afe7dc public Unity.Mathematics.bool4 get_yyxx(); // 0x3afe7f8 public Unity.Mathematics.bool4 get_yyxy(); // 0x3afe814 public Unity.Mathematics.bool4 get_yyyx(); // 0x3afe830 public Unity.Mathematics.bool4 get_yyyy(); // 0x3afe84c public Unity.Mathematics.bool3 get_xxx(); // 0x3afe864 public Unity.Mathematics.bool3 get_xxy(); // 0x3afe878 public Unity.Mathematics.bool3 get_xyx(); // 0x3afe890 public Unity.Mathematics.bool3 get_xyy(); // 0x3afe8a8 public Unity.Mathematics.bool3 get_yxx(); // 0x3afe8c0 public Unity.Mathematics.bool3 get_yxy(); // 0x3afe8d8 public Unity.Mathematics.bool3 get_yyx(); // 0x3afe8f0 public Unity.Mathematics.bool3 get_yyy(); // 0x3afe908 public Unity.Mathematics.bool2 get_xx(); // 0x3afe91c public Unity.Mathematics.bool2 get_xy(); // 0x3afe928 public System.Void set_xy(Unity.Mathematics.bool2 value); // 0x3afe930 public Unity.Mathematics.bool2 get_yx(); // 0x3afe944 public System.Void set_yx(Unity.Mathematics.bool2 value); // 0x3afe954 public Unity.Mathematics.bool2 get_yy(); // 0x3afe968 public System.Boolean get_Item(System.Int32 index); // 0x3afe974 public System.Void set_Item(System.Int32 index, System.Boolean value); // 0x3afe984 public System.Boolean Equals(Unity.Mathematics.bool2 rhs); // 0x3afe990 public override System.Boolean Equals(System.Object o); // 0x3afe9bc public override System.Int32 GetHashCode(); // 0x3afea48 public override System.String ToString(); // 0x3afea84 } // Unity.Mathematics.dll public enum Unity.Mathematics.math.RotationOrder : { // Fields public System.Byte value__; // 0x10 public const Unity.Mathematics.math.RotationOrder XYZ = 0; // 0x0 public const Unity.Mathematics.math.RotationOrder XZY = 1; // 0x0 public const Unity.Mathematics.math.RotationOrder YXZ = 2; // 0x0 public const Unity.Mathematics.math.RotationOrder YZX = 3; // 0x0 public const Unity.Mathematics.math.RotationOrder ZXY = 4; // 0x0 public const Unity.Mathematics.math.RotationOrder ZYX = 5; // 0x0 public const Unity.Mathematics.math.RotationOrder Default = 4; // 0x0 // Methods } // Unity.Mathematics.dll public enum Unity.Mathematics.math.ShuffleComponent : { // Fields public System.Byte value__; // 0x10 public const Unity.Mathematics.math.ShuffleComponent LeftX = 0; // 0x0 public const Unity.Mathematics.math.ShuffleComponent LeftY = 1; // 0x0 public const Unity.Mathematics.math.ShuffleComponent LeftZ = 2; // 0x0 public const Unity.Mathematics.math.ShuffleComponent LeftW = 3; // 0x0 public const Unity.Mathematics.math.ShuffleComponent RightX = 4; // 0x0 public const Unity.Mathematics.math.ShuffleComponent RightY = 5; // 0x0 public const Unity.Mathematics.math.ShuffleComponent RightZ = 6; // 0x0 public const Unity.Mathematics.math.ShuffleComponent RightW = 7; // 0x0 // Methods } // Unity.Mathematics.dll internal struct Unity.Mathematics.math.IntFloatUnion : { // Fields public System.Int32 intValue; // 0x10 public System.Single floatValue; // 0x10 // Methods } // Unity.Mathematics.dll internal struct Unity.Mathematics.math.LongDoubleUnion : { // Fields public System.Int64 longValue; // 0x10 public System.Double doubleValue; // 0x10 // Methods } // Unity.Mathematics.dll public static class Unity.Mathematics.math : System.Object { // Fields public const System.Double E_DBL; // 0x0 public const System.Double LOG2E_DBL; // 0x0 public const System.Double LOG10E_DBL; // 0x0 public const System.Double LN2_DBL; // 0x0 public const System.Double LN10_DBL; // 0x0 public const System.Double PI_DBL; // 0x0 public const System.Double SQRT2_DBL; // 0x0 public const System.Double EPSILON_DBL; // 0x0 public const System.Double INFINITY_DBL; // 0x0 public const System.Double NAN_DBL; // 0x0 public const System.Single FLT_MIN_NORMAL; // 0x0 public const System.Double DBL_MIN_NORMAL; // 0x0 public const System.Single E; // 0x0 public const System.Single LOG2E; // 0x0 public const System.Single LOG10E; // 0x0 public const System.Single LN2; // 0x0 public const System.Single LN10; // 0x0 public const System.Single PI; // 0x0 public const System.Single SQRT2; // 0x0 public const System.Single EPSILON; // 0x0 public const System.Single INFINITY; // 0x0 public const System.Single NAN; // 0x0 // Methods public static Unity.Mathematics.bool2 bool2(System.Boolean x, System.Boolean y); // 0x3acff58 public static Unity.Mathematics.bool2 bool2(Unity.Mathematics.bool2 xy); // 0x3acff70 public static Unity.Mathematics.bool2 bool2(System.Boolean v); // 0x3acff7c public static System.UInt32 hash(Unity.Mathematics.bool2 v); // 0x3acff94 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.bool2 v); // 0x3acffcc public static System.Boolean shuffle(Unity.Mathematics.bool2 left, Unity.Mathematics.bool2 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad0004 public static Unity.Mathematics.bool2 shuffle(Unity.Mathematics.bool2 left, Unity.Mathematics.bool2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad0014 public static Unity.Mathematics.bool3 shuffle(Unity.Mathematics.bool2 left, Unity.Mathematics.bool2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad0074 public static Unity.Mathematics.bool4 shuffle(Unity.Mathematics.bool2 left, Unity.Mathematics.bool2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad0100 internal static System.Boolean select_shuffle_component(Unity.Mathematics.bool2 a, Unity.Mathematics.bool2 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad01c0 public static Unity.Mathematics.bool2x2 bool2x2(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1); // 0x3ad029c public static Unity.Mathematics.bool2x2 bool2x2(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11); // 0x3ad02ac public static Unity.Mathematics.bool2x2 bool2x2(System.Boolean v); // 0x3ad02d0 public static Unity.Mathematics.bool2x2 transpose(Unity.Mathematics.bool2x2 v); // 0x3ad02e8 public static System.UInt32 hash(Unity.Mathematics.bool2x2 v); // 0x3ad0310 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.bool2x2 v); // 0x3ad0388 public static Unity.Mathematics.bool2x3 bool2x3(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1, Unity.Mathematics.bool2 c2); // 0x3ad0400 public static Unity.Mathematics.bool2x3 bool2x3(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12); // 0x3ad0414 public static Unity.Mathematics.bool2x3 bool2x3(System.Boolean v); // 0x3ad0448 public static Unity.Mathematics.bool3x2 transpose(Unity.Mathematics.bool2x3 v); // 0x3ad0464 public static System.UInt32 hash(Unity.Mathematics.bool2x3 v); // 0x3ad04a0 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.bool2x3 v); // 0x3ad0558 public static Unity.Mathematics.bool2x4 bool2x4(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1, Unity.Mathematics.bool2 c2, Unity.Mathematics.bool2 c3); // 0x3ad0610 public static Unity.Mathematics.bool2x4 bool2x4(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13); // 0x3ad0628 public static Unity.Mathematics.bool2x4 bool2x4(System.Boolean v); // 0x3ad066c public static Unity.Mathematics.bool4x2 transpose(Unity.Mathematics.bool2x4 v); // 0x3ad068c public static System.UInt32 hash(Unity.Mathematics.bool2x4 v); // 0x3ad06d8 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.bool2x4 v); // 0x3ad07cc public static Unity.Mathematics.bool3 bool3(System.Boolean x, System.Boolean y, System.Boolean z); // 0x3ad08bc public static Unity.Mathematics.bool3 bool3(System.Boolean x, Unity.Mathematics.bool2 yz); // 0x3ad08e0 public static Unity.Mathematics.bool3 bool3(Unity.Mathematics.bool2 xy, System.Boolean z); // 0x3ad08f4 public static Unity.Mathematics.bool3 bool3(Unity.Mathematics.bool3 xyz); // 0x3ad0910 public static Unity.Mathematics.bool3 bool3(System.Boolean v); // 0x3ad0920 public static System.UInt32 hash(Unity.Mathematics.bool3 v); // 0x3ad093c public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.bool3 v); // 0x3ad0990 public static System.Boolean shuffle(Unity.Mathematics.bool3 left, Unity.Mathematics.bool3 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad09e0 public static Unity.Mathematics.bool2 shuffle(Unity.Mathematics.bool3 left, Unity.Mathematics.bool3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad09f0 public static Unity.Mathematics.bool3 shuffle(Unity.Mathematics.bool3 left, Unity.Mathematics.bool3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad0a50 public static Unity.Mathematics.bool4 shuffle(Unity.Mathematics.bool3 left, Unity.Mathematics.bool3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad0adc internal static System.Boolean select_shuffle_component(Unity.Mathematics.bool3 a, Unity.Mathematics.bool3 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad0b9c public static Unity.Mathematics.bool3x2 bool3x2(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1); // 0x3ad0c88 public static Unity.Mathematics.bool3x2 bool3x2(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11, System.Boolean m20, System.Boolean m21); // 0x3ad0c94 public static Unity.Mathematics.bool3x2 bool3x2(System.Boolean v); // 0x3ad0ce8 public static Unity.Mathematics.bool2x3 transpose(Unity.Mathematics.bool3x2 v); // 0x3ad0d04 public static System.UInt32 hash(Unity.Mathematics.bool3x2 v); // 0x3ad0d34 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.bool3x2 v); // 0x3ad0de4 public static Unity.Mathematics.bool3x3 bool3x3(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1, Unity.Mathematics.bool3 c2); // 0x3ad0e90 public static Unity.Mathematics.bool3x3 bool3x3(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m20, System.Boolean m21, System.Boolean m22); // 0x3ad0ec4 public static Unity.Mathematics.bool3x3 bool3x3(System.Boolean v); // 0x3ad0f40 public static Unity.Mathematics.bool3x3 transpose(Unity.Mathematics.bool3x3 v); // 0x3ad0f80 public static System.UInt32 hash(Unity.Mathematics.bool3x3 v); // 0x3ad0fc0 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.bool3x3 v); // 0x3ad10e4 public static Unity.Mathematics.bool3x4 bool3x4(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1, Unity.Mathematics.bool3 c2, Unity.Mathematics.bool3 c3); // 0x3ad1208 public static Unity.Mathematics.bool3x4 bool3x4(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m23); // 0x3ad1248 public static Unity.Mathematics.bool3x4 bool3x4(System.Boolean v); // 0x3ad12f4 public static Unity.Mathematics.bool4x3 transpose(Unity.Mathematics.bool3x4 v); // 0x3ad133c public static System.UInt32 hash(Unity.Mathematics.bool3x4 v); // 0x3ad139c public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.bool3x4 v); // 0x3ad1518 public static Unity.Mathematics.bool4 bool4(System.Boolean x, System.Boolean y, System.Boolean z, System.Boolean w); // 0x3ad168c public static Unity.Mathematics.bool4 bool4(System.Boolean x, System.Boolean y, Unity.Mathematics.bool2 zw); // 0x3ad16c0 public static Unity.Mathematics.bool4 bool4(System.Boolean x, Unity.Mathematics.bool2 yz, System.Boolean w); // 0x3ad16e4 public static Unity.Mathematics.bool4 bool4(System.Boolean x, Unity.Mathematics.bool3 yzw); // 0x3ad1708 public static Unity.Mathematics.bool4 bool4(Unity.Mathematics.bool2 xy, System.Boolean z, System.Boolean w); // 0x3ad1724 public static Unity.Mathematics.bool4 bool4(Unity.Mathematics.bool2 xy, Unity.Mathematics.bool2 zw); // 0x3ad1750 public static Unity.Mathematics.bool4 bool4(Unity.Mathematics.bool3 xyz, System.Boolean w); // 0x3ad1768 public static Unity.Mathematics.bool4 bool4(Unity.Mathematics.bool4 xyzw); // 0x3ad1788 public static Unity.Mathematics.bool4 bool4(System.Boolean v); // 0x3ad1794 public static System.UInt32 hash(Unity.Mathematics.bool4 v); // 0x3ad17a4 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.bool4 v); // 0x3ad17f0 public static System.Boolean shuffle(Unity.Mathematics.bool4 left, Unity.Mathematics.bool4 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad184c public static Unity.Mathematics.bool2 shuffle(Unity.Mathematics.bool4 left, Unity.Mathematics.bool4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad185c public static Unity.Mathematics.bool3 shuffle(Unity.Mathematics.bool4 left, Unity.Mathematics.bool4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad18bc public static Unity.Mathematics.bool4 shuffle(Unity.Mathematics.bool4 left, Unity.Mathematics.bool4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad1948 internal static System.Boolean select_shuffle_component(Unity.Mathematics.bool4 a, Unity.Mathematics.bool4 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad1a08 public static Unity.Mathematics.bool4x2 bool4x2(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1); // 0x3ad1b04 public static Unity.Mathematics.bool4x2 bool4x2(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11, System.Boolean m20, System.Boolean m21, System.Boolean m30, System.Boolean m31); // 0x3ad1b0c public static Unity.Mathematics.bool4x2 bool4x2(System.Boolean v); // 0x3ad1b68 public static Unity.Mathematics.bool2x4 transpose(Unity.Mathematics.bool4x2 v); // 0x3ad1b7c public static System.UInt32 hash(Unity.Mathematics.bool4x2 v); // 0x3ad1bbc public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.bool4x2 v); // 0x3ad1cac public static Unity.Mathematics.bool4x3 bool4x3(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1, Unity.Mathematics.bool4 c2); // 0x3ad1d78 public static Unity.Mathematics.bool4x3 bool4x3(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m30, System.Boolean m31, System.Boolean m32); // 0x3ad1d88 public static Unity.Mathematics.bool4x3 bool4x3(System.Boolean v); // 0x3ad1e18 public static Unity.Mathematics.bool3x4 transpose(Unity.Mathematics.bool4x3 v); // 0x3ad1e2c public static System.UInt32 hash(Unity.Mathematics.bool4x3 v); // 0x3ad1e9c public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.bool4x3 v); // 0x3ad200c public static Unity.Mathematics.bool4x4 bool4x4(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1, Unity.Mathematics.bool4 c2, Unity.Mathematics.bool4 c3); // 0x3ad2134 public static Unity.Mathematics.bool4x4 bool4x4(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m23, System.Boolean m30, System.Boolean m31, System.Boolean m32, System.Boolean m33); // 0x3ad2144 public static Unity.Mathematics.bool4x4 bool4x4(System.Boolean v); // 0x3ad2214 public static Unity.Mathematics.bool4x4 transpose(Unity.Mathematics.bool4x4 v); // 0x3ad222c public static System.UInt32 hash(Unity.Mathematics.bool4x4 v); // 0x3ad22bc public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.bool4x4 v); // 0x3ad247c public static Unity.Mathematics.double2 double2(System.Double x, System.Double y); // 0x3ad25f4 public static Unity.Mathematics.double2 double2(Unity.Mathematics.double2 xy); // 0x3ad25f8 public static Unity.Mathematics.double2 double2(System.Double v); // 0x3ad25fc public static Unity.Mathematics.double2 double2(System.Boolean v); // 0x3ad2604 public static Unity.Mathematics.double2 double2(Unity.Mathematics.bool2 v); // 0x3ad261c public static Unity.Mathematics.double2 double2(System.Int32 v); // 0x3ad2638 public static Unity.Mathematics.double2 double2(Unity.Mathematics.int2 v); // 0x3ad2644 public static Unity.Mathematics.double2 double2(System.UInt32 v); // 0x3ad2654 public static Unity.Mathematics.double2 double2(Unity.Mathematics.uint2 v); // 0x3ad2660 public static Unity.Mathematics.double2 double2(Unity.Mathematics.half v); // 0x3ad2670 public static Unity.Mathematics.double2 double2(Unity.Mathematics.half2 v); // 0x3ad26d8 public static Unity.Mathematics.double2 double2(System.Single v); // 0x3ad2758 public static Unity.Mathematics.double2 double2(Unity.Mathematics.float2 v); // 0x3ad2764 public static System.UInt32 hash(Unity.Mathematics.double2 v); // 0x3ad2770 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.double2 v); // 0x3ad27b4 public static System.Double shuffle(Unity.Mathematics.double2 left, Unity.Mathematics.double2 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad2800 public static Unity.Mathematics.double2 shuffle(Unity.Mathematics.double2 left, Unity.Mathematics.double2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad2808 public static Unity.Mathematics.double3 shuffle(Unity.Mathematics.double2 left, Unity.Mathematics.double2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad2870 public static Unity.Mathematics.double4 shuffle(Unity.Mathematics.double2 left, Unity.Mathematics.double2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad2908 internal static System.Double select_shuffle_component(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad29d0 public static Unity.Mathematics.double2x2 double2x2(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1); // 0x3ad2aa4 public static Unity.Mathematics.double2x2 double2x2(System.Double m00, System.Double m01, System.Double m10, System.Double m11); // 0x3ad2aa8 public static Unity.Mathematics.double2x2 double2x2(System.Double v); // 0x3ad2ab8 public static Unity.Mathematics.double2x2 double2x2(System.Boolean v); // 0x3ad2ac8 public static Unity.Mathematics.double2x2 double2x2(Unity.Mathematics.bool2x2 v); // 0x3ad2ae8 public static Unity.Mathematics.double2x2 double2x2(System.Int32 v); // 0x3ad2b14 public static Unity.Mathematics.double2x2 double2x2(Unity.Mathematics.int2x2 v); // 0x3ad2b28 public static Unity.Mathematics.double2x2 double2x2(System.UInt32 v); // 0x3ad2b44 public static Unity.Mathematics.double2x2 double2x2(Unity.Mathematics.uint2x2 v); // 0x3ad2b58 public static Unity.Mathematics.double2x2 double2x2(System.Single v); // 0x3ad2b74 public static Unity.Mathematics.double2x2 double2x2(Unity.Mathematics.float2x2 v); // 0x3ad2b88 public static Unity.Mathematics.double2x2 transpose(Unity.Mathematics.double2x2 v); // 0x3ad2b9c public static Unity.Mathematics.double2x2 inverse(Unity.Mathematics.double2x2 m); // 0x3ad2bac public static System.Double determinant(Unity.Mathematics.double2x2 m); // 0x3ad2be0 public static System.UInt32 hash(Unity.Mathematics.double2x2 v); // 0x3ad2bf0 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.double2x2 v); // 0x3ad2c68 public static Unity.Mathematics.double2x3 double2x3(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1, Unity.Mathematics.double2 c2); // 0x3ad2ce8 public static Unity.Mathematics.double2x3 double2x3(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12); // 0x3ad2cf8 public static Unity.Mathematics.double2x3 double2x3(System.Double v); // 0x3ad2d08 public static Unity.Mathematics.double2x3 double2x3(System.Boolean v); // 0x3ad2d18 public static Unity.Mathematics.double2x3 double2x3(Unity.Mathematics.bool2x3 v); // 0x3ad2d38 public static Unity.Mathematics.double2x3 double2x3(System.Int32 v); // 0x3ad2d80 public static Unity.Mathematics.double2x3 double2x3(Unity.Mathematics.int2x3 v); // 0x3ad2d94 public static Unity.Mathematics.double2x3 double2x3(System.UInt32 v); // 0x3ad2dc8 public static Unity.Mathematics.double2x3 double2x3(Unity.Mathematics.uint2x3 v); // 0x3ad2ddc public static Unity.Mathematics.double2x3 double2x3(System.Single v); // 0x3ad2e10 public static Unity.Mathematics.double2x3 double2x3(Unity.Mathematics.float2x3 v); // 0x3ad2e24 public static Unity.Mathematics.double3x2 transpose(Unity.Mathematics.double2x3 v); // 0x3ad2e44 public static System.UInt32 hash(Unity.Mathematics.double2x3 v); // 0x3ad2e60 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.double2x3 v); // 0x3ad2efc public static Unity.Mathematics.double2x4 double2x4(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1, Unity.Mathematics.double2 c2, Unity.Mathematics.double2 c3); // 0x3ad2fa0 public static Unity.Mathematics.double2x4 double2x4(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13); // 0x3ad2fb4 public static Unity.Mathematics.double2x4 double2x4(System.Double v); // 0x3ad2fc8 public static Unity.Mathematics.double2x4 double2x4(System.Boolean v); // 0x3ad2fdc public static Unity.Mathematics.double2x4 double2x4(Unity.Mathematics.bool2x4 v); // 0x3ad3000 public static Unity.Mathematics.double2x4 double2x4(System.Int32 v); // 0x3ad305c public static Unity.Mathematics.double2x4 double2x4(Unity.Mathematics.int2x4 v); // 0x3ad3074 public static Unity.Mathematics.double2x4 double2x4(System.UInt32 v); // 0x3ad30b8 public static Unity.Mathematics.double2x4 double2x4(Unity.Mathematics.uint2x4 v); // 0x3ad30d0 public static Unity.Mathematics.double2x4 double2x4(System.Single v); // 0x3ad3114 public static Unity.Mathematics.double2x4 double2x4(Unity.Mathematics.float2x4 v); // 0x3ad312c public static Unity.Mathematics.double4x2 transpose(Unity.Mathematics.double2x4 v); // 0x3ad3150 public static System.UInt32 hash(Unity.Mathematics.double2x4 v); // 0x3ad3174 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.double2x4 v); // 0x3ad323c public static Unity.Mathematics.double3 double3(System.Double x, System.Double y, System.Double z); // 0x3ad3310 public static Unity.Mathematics.double3 double3(System.Double x, Unity.Mathematics.double2 yz); // 0x3ad3314 public static Unity.Mathematics.double3 double3(Unity.Mathematics.double2 xy, System.Double z); // 0x3ad3318 public static Unity.Mathematics.double3 double3(Unity.Mathematics.double3 xyz); // 0x3ad331c public static Unity.Mathematics.double3 double3(System.Double v); // 0x3ad3320 public static Unity.Mathematics.double3 double3(System.Boolean v); // 0x3ad332c public static Unity.Mathematics.double3 double3(Unity.Mathematics.bool3 v); // 0x3ad3348 public static Unity.Mathematics.double3 double3(System.Int32 v); // 0x3ad336c public static Unity.Mathematics.double3 double3(Unity.Mathematics.int3 v); // 0x3ad337c public static Unity.Mathematics.double3 double3(System.UInt32 v); // 0x3ad3390 public static Unity.Mathematics.double3 double3(Unity.Mathematics.uint3 v); // 0x3ad33a0 public static Unity.Mathematics.double3 double3(Unity.Mathematics.half v); // 0x3ad33b4 public static Unity.Mathematics.double3 double3(Unity.Mathematics.half3 v); // 0x3ad3420 public static Unity.Mathematics.double3 double3(System.Single v); // 0x3ad3518 public static Unity.Mathematics.double3 double3(Unity.Mathematics.float3 v); // 0x3ad3528 public static System.UInt32 hash(Unity.Mathematics.double3 v); // 0x3ad3538 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.double3 v); // 0x3ad3598 public static System.Double shuffle(Unity.Mathematics.double3 left, Unity.Mathematics.double3 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad35fc public static Unity.Mathematics.double2 shuffle(Unity.Mathematics.double3 left, Unity.Mathematics.double3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad3604 public static Unity.Mathematics.double3 shuffle(Unity.Mathematics.double3 left, Unity.Mathematics.double3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad3684 public static Unity.Mathematics.double4 shuffle(Unity.Mathematics.double3 left, Unity.Mathematics.double3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad373c internal static System.Double select_shuffle_component(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad382c public static Unity.Mathematics.double3x2 double3x2(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1); // 0x3ad3910 public static Unity.Mathematics.double3x2 double3x2(System.Double m00, System.Double m01, System.Double m10, System.Double m11, System.Double m20, System.Double m21); // 0x3ad3920 public static Unity.Mathematics.double3x2 double3x2(System.Double v); // 0x3ad3930 public static Unity.Mathematics.double3x2 double3x2(System.Boolean v); // 0x3ad3940 public static Unity.Mathematics.double3x2 double3x2(Unity.Mathematics.bool3x2 v); // 0x3ad3960 public static Unity.Mathematics.double3x2 double3x2(System.Int32 v); // 0x3ad39a8 public static Unity.Mathematics.double3x2 double3x2(Unity.Mathematics.int3x2 v); // 0x3ad39bc public static Unity.Mathematics.double3x2 double3x2(System.UInt32 v); // 0x3ad39f0 public static Unity.Mathematics.double3x2 double3x2(Unity.Mathematics.uint3x2 v); // 0x3ad3a04 public static Unity.Mathematics.double3x2 double3x2(System.Single v); // 0x3ad3a38 public static Unity.Mathematics.double3x2 double3x2(Unity.Mathematics.float3x2 v); // 0x3ad3a4c public static Unity.Mathematics.double2x3 transpose(Unity.Mathematics.double3x2 v); // 0x3ad3a6c public static System.UInt32 hash(Unity.Mathematics.double3x2 v); // 0x3ad3a88 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.double3x2 v); // 0x3ad3b24 public static Unity.Mathematics.double3x3 double3x3(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1, Unity.Mathematics.double3 c2); // 0x3ad3bc0 public static Unity.Mathematics.double3x3 double3x3(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12, System.Double m20, System.Double m21, System.Double m22); // 0x3ad3be0 public static Unity.Mathematics.double3x3 double3x3(System.Double v); // 0x3ad3bfc public static Unity.Mathematics.double3x3 double3x3(System.Boolean v); // 0x3ad3c14 public static Unity.Mathematics.double3x3 double3x3(Unity.Mathematics.bool3x3 v); // 0x3ad3c3c public static Unity.Mathematics.double3x3 double3x3(System.Int32 v); // 0x3ad3cbc public static Unity.Mathematics.double3x3 double3x3(Unity.Mathematics.int3x3 v); // 0x3ad3cd8 public static Unity.Mathematics.double3x3 double3x3(System.UInt32 v); // 0x3ad3d28 public static Unity.Mathematics.double3x3 double3x3(Unity.Mathematics.uint3x3 v); // 0x3ad3d44 public static Unity.Mathematics.double3x3 double3x3(System.Single v); // 0x3ad3d94 public static Unity.Mathematics.double3x3 double3x3(Unity.Mathematics.float3x3 v); // 0x3ad3db0 public static Unity.Mathematics.double3x3 transpose(Unity.Mathematics.double3x3 v); // 0x3ad3de0 public static Unity.Mathematics.double3x3 inverse(Unity.Mathematics.double3x3 m); // 0x3ad3e0c public static System.Double determinant(Unity.Mathematics.double3x3 m); // 0x3ad3ee4 public static System.UInt32 hash(Unity.Mathematics.double3x3 v); // 0x3ad3f34 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.double3x3 v); // 0x3ad4010 public static Unity.Mathematics.double3x4 double3x4(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1, Unity.Mathematics.double3 c2, Unity.Mathematics.double3 c3); // 0x3ad40f0 public static Unity.Mathematics.double3x4 double3x4(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13, System.Double m20, System.Double m21, System.Double m22, System.Double m23); // 0x3ad4120 public static Unity.Mathematics.double3x4 double3x4(System.Double v); // 0x3ad4144 public static Unity.Mathematics.double3x4 double3x4(System.Boolean v); // 0x3ad4160 public static Unity.Mathematics.double3x4 double3x4(Unity.Mathematics.bool3x4 v); // 0x3ad418c public static Unity.Mathematics.double3x4 double3x4(System.Int32 v); // 0x3ad4228 public static Unity.Mathematics.double3x4 double3x4(Unity.Mathematics.int3x4 v); // 0x3ad4248 public static Unity.Mathematics.double3x4 double3x4(System.UInt32 v); // 0x3ad42ac public static Unity.Mathematics.double3x4 double3x4(Unity.Mathematics.uint3x4 v); // 0x3ad42cc public static Unity.Mathematics.double3x4 double3x4(System.Single v); // 0x3ad4330 public static Unity.Mathematics.double3x4 double3x4(Unity.Mathematics.float3x4 v); // 0x3ad4350 public static Unity.Mathematics.double4x3 transpose(Unity.Mathematics.double3x4 v); // 0x3ad4384 public static Unity.Mathematics.double3x4 fastinverse(Unity.Mathematics.double3x4 m); // 0x3ad43b8 public static System.UInt32 hash(Unity.Mathematics.double3x4 v); // 0x3ad4434 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.double3x4 v); // 0x3ad4550 public static Unity.Mathematics.double4 double4(System.Double x, System.Double y, System.Double z, System.Double w); // 0x3ad4678 public static Unity.Mathematics.double4 double4(System.Double x, System.Double y, Unity.Mathematics.double2 zw); // 0x3ad467c public static Unity.Mathematics.double4 double4(System.Double x, Unity.Mathematics.double2 yz, System.Double w); // 0x3ad4680 public static Unity.Mathematics.double4 double4(System.Double x, Unity.Mathematics.double3 yzw); // 0x3ad4684 public static Unity.Mathematics.double4 double4(Unity.Mathematics.double2 xy, System.Double z, System.Double w); // 0x3ad4688 public static Unity.Mathematics.double4 double4(Unity.Mathematics.double2 xy, Unity.Mathematics.double2 zw); // 0x3ad468c public static Unity.Mathematics.double4 double4(Unity.Mathematics.double3 xyz, System.Double w); // 0x3ad4690 public static Unity.Mathematics.double4 double4(Unity.Mathematics.double4 xyzw); // 0x3ad4694 public static Unity.Mathematics.double4 double4(System.Double v); // 0x3ad4698 public static Unity.Mathematics.double4 double4(System.Boolean v); // 0x3ad46a8 public static Unity.Mathematics.double4 double4(Unity.Mathematics.bool4 v); // 0x3ad46c8 public static Unity.Mathematics.double4 double4(System.Int32 v); // 0x3ad46f4 public static Unity.Mathematics.double4 double4(Unity.Mathematics.int4 v); // 0x3ad4708 public static Unity.Mathematics.double4 double4(System.UInt32 v); // 0x3ad4724 public static Unity.Mathematics.double4 double4(Unity.Mathematics.uint4 v); // 0x3ad4738 public static Unity.Mathematics.double4 double4(Unity.Mathematics.half v); // 0x3ad4754 public static Unity.Mathematics.double4 double4(Unity.Mathematics.half4 v); // 0x3ad47c4 public static Unity.Mathematics.double4 double4(System.Single v); // 0x3ad4908 public static Unity.Mathematics.double4 double4(Unity.Mathematics.float4 v); // 0x3ad491c public static System.UInt32 hash(Unity.Mathematics.double4 v); // 0x3ad4930 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.double4 v); // 0x3ad49b0 public static System.Double shuffle(Unity.Mathematics.double4 left, Unity.Mathematics.double4 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad4a34 public static Unity.Mathematics.double2 shuffle(Unity.Mathematics.double4 left, Unity.Mathematics.double4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad4a3c public static Unity.Mathematics.double3 shuffle(Unity.Mathematics.double4 left, Unity.Mathematics.double4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad4ad4 public static Unity.Mathematics.double4 shuffle(Unity.Mathematics.double4 left, Unity.Mathematics.double4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad4bac internal static System.Double select_shuffle_component(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad4cb8 public static Unity.Mathematics.double4x2 double4x2(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1); // 0x3ad4dac public static Unity.Mathematics.double4x2 double4x2(System.Double m00, System.Double m01, System.Double m10, System.Double m11, System.Double m20, System.Double m21, System.Double m30, System.Double m31); // 0x3ad4dc0 public static Unity.Mathematics.double4x2 double4x2(System.Double v); // 0x3ad4dd4 public static Unity.Mathematics.double4x2 double4x2(System.Boolean v); // 0x3ad4de8 public static Unity.Mathematics.double4x2 double4x2(Unity.Mathematics.bool4x2 v); // 0x3ad4e0c public static Unity.Mathematics.double4x2 double4x2(System.Int32 v); // 0x3ad4e68 public static Unity.Mathematics.double4x2 double4x2(Unity.Mathematics.int4x2 v); // 0x3ad4e80 public static Unity.Mathematics.double4x2 double4x2(System.UInt32 v); // 0x3ad4ec4 public static Unity.Mathematics.double4x2 double4x2(Unity.Mathematics.uint4x2 v); // 0x3ad4edc public static Unity.Mathematics.double4x2 double4x2(System.Single v); // 0x3ad4f20 public static Unity.Mathematics.double4x2 double4x2(Unity.Mathematics.float4x2 v); // 0x3ad4f38 public static Unity.Mathematics.double2x4 transpose(Unity.Mathematics.double4x2 v); // 0x3ad4f5c public static System.UInt32 hash(Unity.Mathematics.double4x2 v); // 0x3ad4f80 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.double4x2 v); // 0x3ad5054 public static Unity.Mathematics.double4x3 double4x3(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1, Unity.Mathematics.double4 c2); // 0x3ad5128 public static Unity.Mathematics.double4x3 double4x3(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12, System.Double m20, System.Double m21, System.Double m22, System.Double m30, System.Double m31, System.Double m32); // 0x3ad514c public static Unity.Mathematics.double4x3 double4x3(System.Double v); // 0x3ad5170 public static Unity.Mathematics.double4x3 double4x3(System.Boolean v); // 0x3ad518c public static Unity.Mathematics.double4x3 double4x3(Unity.Mathematics.bool4x3 v); // 0x3ad51b8 public static Unity.Mathematics.double4x3 double4x3(System.Int32 v); // 0x3ad523c public static Unity.Mathematics.double4x3 double4x3(Unity.Mathematics.int4x3 v); // 0x3ad525c public static Unity.Mathematics.double4x3 double4x3(System.UInt32 v); // 0x3ad52c0 public static Unity.Mathematics.double4x3 double4x3(Unity.Mathematics.uint4x3 v); // 0x3ad52e0 public static Unity.Mathematics.double4x3 double4x3(System.Single v); // 0x3ad5344 public static Unity.Mathematics.double4x3 double4x3(Unity.Mathematics.float4x3 v); // 0x3ad5364 public static Unity.Mathematics.double3x4 transpose(Unity.Mathematics.double4x3 v); // 0x3ad5398 public static System.UInt32 hash(Unity.Mathematics.double4x3 v); // 0x3ad53cc public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.double4x3 v); // 0x3ad54f8 public static Unity.Mathematics.double4x4 double4x4(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1, Unity.Mathematics.double4 c2, Unity.Mathematics.double4 c3); // 0x3ad5630 public static Unity.Mathematics.double4x4 double4x4(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13, System.Double m20, System.Double m21, System.Double m22, System.Double m23, System.Double m30, System.Double m31, System.Double m32, System.Double m33); // 0x3ad5664 public static Unity.Mathematics.double4x4 double4x4(System.Double v); // 0x3ad5698 public static Unity.Mathematics.double4x4 double4x4(System.Boolean v); // 0x3ad56bc public static Unity.Mathematics.double4x4 double4x4(Unity.Mathematics.bool4x4 v); // 0x3ad56f0 public static Unity.Mathematics.double4x4 double4x4(System.Int32 v); // 0x3ad579c public static Unity.Mathematics.double4x4 double4x4(Unity.Mathematics.int4x4 v); // 0x3ad57c4 public static Unity.Mathematics.double4x4 double4x4(System.UInt32 v); // 0x3ad5848 public static Unity.Mathematics.double4x4 double4x4(Unity.Mathematics.uint4x4 v); // 0x3ad5870 public static Unity.Mathematics.double4x4 double4x4(System.Single v); // 0x3ad58f4 public static Unity.Mathematics.double4x4 double4x4(Unity.Mathematics.float4x4 v); // 0x3ad591c public static Unity.Mathematics.double3 rotate(Unity.Mathematics.double4x4 a, Unity.Mathematics.double3 b); // 0x3ad5960 public static Unity.Mathematics.double3 transform(Unity.Mathematics.double4x4 a, Unity.Mathematics.double3 b); // 0x3ad59b8 public static Unity.Mathematics.double4x4 transpose(Unity.Mathematics.double4x4 v); // 0x3ad5a24 public static Unity.Mathematics.double4x4 inverse(Unity.Mathematics.double4x4 m); // 0x3ad5a68 public static Unity.Mathematics.double4x4 fastinverse(Unity.Mathematics.double4x4 m); // 0x3ad5da0 public static System.Double determinant(Unity.Mathematics.double4x4 m); // 0x3ad5e40 public static System.UInt32 hash(Unity.Mathematics.double4x4 v); // 0x3ad5f18 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.double4x4 v); // 0x3ad609c public static Unity.Mathematics.float2 float2(System.Single x, System.Single y); // 0x3ad6228 public static Unity.Mathematics.float2 float2(Unity.Mathematics.float2 xy); // 0x3ad622c public static Unity.Mathematics.float2 float2(System.Single v); // 0x3ad6230 public static Unity.Mathematics.float2 float2(System.Boolean v); // 0x3ad6238 public static Unity.Mathematics.float2 float2(Unity.Mathematics.bool2 v); // 0x3ad6250 public static Unity.Mathematics.float2 float2(System.Int32 v); // 0x3ad626c public static Unity.Mathematics.float2 float2(Unity.Mathematics.int2 v); // 0x3ad6278 public static Unity.Mathematics.float2 float2(System.UInt32 v); // 0x3ad6288 public static Unity.Mathematics.float2 float2(Unity.Mathematics.uint2 v); // 0x3ad6294 public static Unity.Mathematics.float2 float2(Unity.Mathematics.half v); // 0x3ad62a4 public static Unity.Mathematics.float2 float2(Unity.Mathematics.half2 v); // 0x3ad6308 public static Unity.Mathematics.float2 float2(System.Double v); // 0x3ad6384 public static Unity.Mathematics.float2 float2(Unity.Mathematics.double2 v); // 0x3ad6390 public static System.UInt32 hash(Unity.Mathematics.float2 v); // 0x3ad639c public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.float2 v); // 0x3ad63d0 public static System.Single shuffle(Unity.Mathematics.float2 left, Unity.Mathematics.float2 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad640c public static Unity.Mathematics.float2 shuffle(Unity.Mathematics.float2 left, Unity.Mathematics.float2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad6414 public static Unity.Mathematics.float3 shuffle(Unity.Mathematics.float2 left, Unity.Mathematics.float2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad647c public static Unity.Mathematics.float4 shuffle(Unity.Mathematics.float2 left, Unity.Mathematics.float2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad6514 internal static System.Single select_shuffle_component(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad65dc public static Unity.Mathematics.float2x2 float2x2(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1); // 0x3ad66b0 public static Unity.Mathematics.float2x2 float2x2(System.Single m00, System.Single m01, System.Single m10, System.Single m11); // 0x3ad66b4 public static Unity.Mathematics.float2x2 float2x2(System.Single v); // 0x3ad66c4 public static Unity.Mathematics.float2x2 float2x2(System.Boolean v); // 0x3ad66d4 public static Unity.Mathematics.float2x2 float2x2(Unity.Mathematics.bool2x2 v); // 0x3ad66f4 public static Unity.Mathematics.float2x2 float2x2(System.Int32 v); // 0x3ad6720 public static Unity.Mathematics.float2x2 float2x2(Unity.Mathematics.int2x2 v); // 0x3ad6734 public static Unity.Mathematics.float2x2 float2x2(System.UInt32 v); // 0x3ad6750 public static Unity.Mathematics.float2x2 float2x2(Unity.Mathematics.uint2x2 v); // 0x3ad6764 public static Unity.Mathematics.float2x2 float2x2(System.Double v); // 0x3ad6780 public static Unity.Mathematics.float2x2 float2x2(Unity.Mathematics.double2x2 v); // 0x3ad6794 public static Unity.Mathematics.float2x2 transpose(Unity.Mathematics.float2x2 v); // 0x3ad67a8 public static Unity.Mathematics.float2x2 inverse(Unity.Mathematics.float2x2 m); // 0x3ad67b8 public static System.Single determinant(Unity.Mathematics.float2x2 m); // 0x3ad67ec public static System.UInt32 hash(Unity.Mathematics.float2x2 v); // 0x3ad67fc public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.float2x2 v); // 0x3ad6854 public static Unity.Mathematics.float2x3 float2x3(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1, Unity.Mathematics.float2 c2); // 0x3ad68b4 public static Unity.Mathematics.float2x3 float2x3(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12); // 0x3ad68c4 public static Unity.Mathematics.float2x3 float2x3(System.Single v); // 0x3ad68d4 public static Unity.Mathematics.float2x3 float2x3(System.Boolean v); // 0x3ad68e4 public static Unity.Mathematics.float2x3 float2x3(Unity.Mathematics.bool2x3 v); // 0x3ad6904 public static Unity.Mathematics.float2x3 float2x3(System.Int32 v); // 0x3ad694c public static Unity.Mathematics.float2x3 float2x3(Unity.Mathematics.int2x3 v); // 0x3ad6960 public static Unity.Mathematics.float2x3 float2x3(System.UInt32 v); // 0x3ad6994 public static Unity.Mathematics.float2x3 float2x3(Unity.Mathematics.uint2x3 v); // 0x3ad69a8 public static Unity.Mathematics.float2x3 float2x3(System.Double v); // 0x3ad69dc public static Unity.Mathematics.float2x3 float2x3(Unity.Mathematics.double2x3 v); // 0x3ad69f0 public static Unity.Mathematics.float3x2 transpose(Unity.Mathematics.float2x3 v); // 0x3ad6a10 public static System.UInt32 hash(Unity.Mathematics.float2x3 v); // 0x3ad6a34 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.float2x3 v); // 0x3ad6aa0 public static Unity.Mathematics.float2x4 float2x4(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1, Unity.Mathematics.float2 c2, Unity.Mathematics.float2 c3); // 0x3ad6b14 public static Unity.Mathematics.float2x4 float2x4(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13); // 0x3ad6b28 public static Unity.Mathematics.float2x4 float2x4(System.Single v); // 0x3ad6b3c public static Unity.Mathematics.float2x4 float2x4(System.Boolean v); // 0x3ad6b48 public static Unity.Mathematics.float2x4 float2x4(Unity.Mathematics.bool2x4 v); // 0x3ad6b6c public static Unity.Mathematics.float2x4 float2x4(System.Int32 v); // 0x3ad6bc8 public static Unity.Mathematics.float2x4 float2x4(Unity.Mathematics.int2x4 v); // 0x3ad6bd8 public static Unity.Mathematics.float2x4 float2x4(System.UInt32 v); // 0x3ad6c1c public static Unity.Mathematics.float2x4 float2x4(Unity.Mathematics.uint2x4 v); // 0x3ad6c2c public static Unity.Mathematics.float2x4 float2x4(System.Double v); // 0x3ad6c70 public static Unity.Mathematics.float2x4 float2x4(Unity.Mathematics.double2x4 v); // 0x3ad6c80 public static Unity.Mathematics.float4x2 transpose(Unity.Mathematics.float2x4 v); // 0x3ad6ca0 public static System.UInt32 hash(Unity.Mathematics.float2x4 v); // 0x3ad6cc4 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.float2x4 v); // 0x3ad6d4c public static Unity.Mathematics.float3 float3(System.Single x, System.Single y, System.Single z); // 0x3ad6ddc public static Unity.Mathematics.float3 float3(System.Single x, Unity.Mathematics.float2 yz); // 0x3ad6de0 public static Unity.Mathematics.float3 float3(Unity.Mathematics.float2 xy, System.Single z); // 0x3ad6de4 public static Unity.Mathematics.float3 float3(Unity.Mathematics.float3 xyz); // 0x3ad6de8 public static Unity.Mathematics.float3 float3(System.Single v); // 0x3ad6dec public static Unity.Mathematics.float3 float3(System.Boolean v); // 0x3ad6df8 public static Unity.Mathematics.float3 float3(Unity.Mathematics.bool3 v); // 0x3ad6e14 public static Unity.Mathematics.float3 float3(System.Int32 v); // 0x3ad6e38 public static Unity.Mathematics.float3 float3(Unity.Mathematics.int3 v); // 0x3ad6e48 public static Unity.Mathematics.float3 float3(System.UInt32 v); // 0x3ad6e5c public static Unity.Mathematics.float3 float3(Unity.Mathematics.uint3 v); // 0x3ad6e6c public static Unity.Mathematics.float3 float3(Unity.Mathematics.half v); // 0x3ad6e80 public static Unity.Mathematics.float3 float3(Unity.Mathematics.half3 v); // 0x3ad6ee8 public static Unity.Mathematics.float3 float3(System.Double v); // 0x3ad6fb4 public static Unity.Mathematics.float3 float3(Unity.Mathematics.double3 v); // 0x3ad6fc4 public static System.UInt32 hash(Unity.Mathematics.float3 v); // 0x3ad6fd4 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.float3 v); // 0x3ad701c public static System.Single shuffle(Unity.Mathematics.float3 left, Unity.Mathematics.float3 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad7068 public static Unity.Mathematics.float2 shuffle(Unity.Mathematics.float3 left, Unity.Mathematics.float3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad7070 public static Unity.Mathematics.float3 shuffle(Unity.Mathematics.float3 left, Unity.Mathematics.float3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad70f0 public static Unity.Mathematics.float4 shuffle(Unity.Mathematics.float3 left, Unity.Mathematics.float3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad71a8 internal static System.Single select_shuffle_component(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad7298 public static Unity.Mathematics.float3x2 float3x2(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1); // 0x3ad737c public static Unity.Mathematics.float3x2 float3x2(System.Single m00, System.Single m01, System.Single m10, System.Single m11, System.Single m20, System.Single m21); // 0x3ad738c public static Unity.Mathematics.float3x2 float3x2(System.Single v); // 0x3ad739c public static Unity.Mathematics.float3x2 float3x2(System.Boolean v); // 0x3ad73ac public static Unity.Mathematics.float3x2 float3x2(Unity.Mathematics.bool3x2 v); // 0x3ad73cc public static Unity.Mathematics.float3x2 float3x2(System.Int32 v); // 0x3ad7414 public static Unity.Mathematics.float3x2 float3x2(Unity.Mathematics.int3x2 v); // 0x3ad7428 public static Unity.Mathematics.float3x2 float3x2(System.UInt32 v); // 0x3ad745c public static Unity.Mathematics.float3x2 float3x2(Unity.Mathematics.uint3x2 v); // 0x3ad7470 public static Unity.Mathematics.float3x2 float3x2(System.Double v); // 0x3ad74a4 public static Unity.Mathematics.float3x2 float3x2(Unity.Mathematics.double3x2 v); // 0x3ad74b8 public static Unity.Mathematics.float2x3 transpose(Unity.Mathematics.float3x2 v); // 0x3ad74d8 public static System.UInt32 hash(Unity.Mathematics.float3x2 v); // 0x3ad74fc public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.float3x2 v); // 0x3ad756c public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1, Unity.Mathematics.float3 c2); // 0x3ad75e4 public static Unity.Mathematics.float3x3 float3x3(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12, System.Single m20, System.Single m21, System.Single m22); // 0x3ad7604 public static Unity.Mathematics.float3x3 float3x3(System.Single v); // 0x3ad7620 public static Unity.Mathematics.float3x3 float3x3(System.Boolean v); // 0x3ad7630 public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.bool3x3 v); // 0x3ad7658 public static Unity.Mathematics.float3x3 float3x3(System.Int32 v); // 0x3ad76d8 public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.int3x3 v); // 0x3ad76ec public static Unity.Mathematics.float3x3 float3x3(System.UInt32 v); // 0x3ad773c public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.uint3x3 v); // 0x3ad7750 public static Unity.Mathematics.float3x3 float3x3(System.Double v); // 0x3ad77a0 public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.double3x3 v); // 0x3ad77b4 public static Unity.Mathematics.float3x3 transpose(Unity.Mathematics.float3x3 v); // 0x3ad77e0 public static Unity.Mathematics.float3x3 inverse(Unity.Mathematics.float3x3 m); // 0x3ad780c public static System.Single determinant(Unity.Mathematics.float3x3 m); // 0x3ad78e4 public static System.UInt32 hash(Unity.Mathematics.float3x3 v); // 0x3ad7934 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.float3x3 v); // 0x3ad79d0 public static Unity.Mathematics.float3x4 float3x4(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1, Unity.Mathematics.float3 c2, Unity.Mathematics.float3 c3); // 0x3ad7a74 public static Unity.Mathematics.float3x4 float3x4(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13, System.Single m20, System.Single m21, System.Single m22, System.Single m23); // 0x3ad7aa4 public static Unity.Mathematics.float3x4 float3x4(System.Single v); // 0x3ad7ad0 public static Unity.Mathematics.float3x4 float3x4(System.Boolean v); // 0x3ad7ae0 public static Unity.Mathematics.float3x4 float3x4(Unity.Mathematics.bool3x4 v); // 0x3ad7b0c public static Unity.Mathematics.float3x4 float3x4(System.Int32 v); // 0x3ad7ba8 public static Unity.Mathematics.float3x4 float3x4(Unity.Mathematics.int3x4 v); // 0x3ad7bbc public static Unity.Mathematics.float3x4 float3x4(System.UInt32 v); // 0x3ad7c20 public static Unity.Mathematics.float3x4 float3x4(Unity.Mathematics.uint3x4 v); // 0x3ad7c34 public static Unity.Mathematics.float3x4 float3x4(System.Double v); // 0x3ad7c98 public static Unity.Mathematics.float3x4 float3x4(Unity.Mathematics.double3x4 v); // 0x3ad7cac public static Unity.Mathematics.float4x3 transpose(Unity.Mathematics.float3x4 v); // 0x3ad7cdc public static Unity.Mathematics.float3x4 fastinverse(Unity.Mathematics.float3x4 m); // 0x3ad7d10 public static System.UInt32 hash(Unity.Mathematics.float3x4 v); // 0x3ad7d8c public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.float3x4 v); // 0x3ad7e50 public static Unity.Mathematics.float4 float4(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3ad7f1c public static Unity.Mathematics.float4 float4(System.Single x, System.Single y, Unity.Mathematics.float2 zw); // 0x3ad7f20 public static Unity.Mathematics.float4 float4(System.Single x, Unity.Mathematics.float2 yz, System.Single w); // 0x3ad7f24 public static Unity.Mathematics.float4 float4(System.Single x, Unity.Mathematics.float3 yzw); // 0x3ad7f28 public static Unity.Mathematics.float4 float4(Unity.Mathematics.float2 xy, System.Single z, System.Single w); // 0x3ad7f2c public static Unity.Mathematics.float4 float4(Unity.Mathematics.float2 xy, Unity.Mathematics.float2 zw); // 0x3ad7f30 public static Unity.Mathematics.float4 float4(Unity.Mathematics.float3 xyz, System.Single w); // 0x3ad7f34 public static Unity.Mathematics.float4 float4(Unity.Mathematics.float4 xyzw); // 0x3ad7f38 public static Unity.Mathematics.float4 float4(System.Single v); // 0x3ad7f3c public static Unity.Mathematics.float4 float4(System.Boolean v); // 0x3ad7f4c public static Unity.Mathematics.float4 float4(Unity.Mathematics.bool4 v); // 0x3ad7f6c public static Unity.Mathematics.float4 float4(System.Int32 v); // 0x3ad7f98 public static Unity.Mathematics.float4 float4(Unity.Mathematics.int4 v); // 0x3ad7fac public static Unity.Mathematics.float4 float4(System.UInt32 v); // 0x3ad7fc8 public static Unity.Mathematics.float4 float4(Unity.Mathematics.uint4 v); // 0x3ad7fdc public static Unity.Mathematics.float4 float4(Unity.Mathematics.half v); // 0x3ad7ff8 public static Unity.Mathematics.float4 float4(Unity.Mathematics.half4 v); // 0x3ad8064 public static Unity.Mathematics.float4 float4(System.Double v); // 0x3ad811c public static Unity.Mathematics.float4 float4(Unity.Mathematics.double4 v); // 0x3ad8130 public static System.UInt32 hash(Unity.Mathematics.float4 v); // 0x3ad8144 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.float4 v); // 0x3ad81a4 public static System.Single shuffle(Unity.Mathematics.float4 left, Unity.Mathematics.float4 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ad8208 public static Unity.Mathematics.float2 shuffle(Unity.Mathematics.float4 left, Unity.Mathematics.float4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ad8210 public static Unity.Mathematics.float3 shuffle(Unity.Mathematics.float4 left, Unity.Mathematics.float4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ad82a8 public static Unity.Mathematics.float4 shuffle(Unity.Mathematics.float4 left, Unity.Mathematics.float4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ad8374 internal static System.Single select_shuffle_component(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ad8480 public static Unity.Mathematics.float4x2 float4x2(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1); // 0x3ad8574 public static Unity.Mathematics.float4x2 float4x2(System.Single m00, System.Single m01, System.Single m10, System.Single m11, System.Single m20, System.Single m21, System.Single m30, System.Single m31); // 0x3ad8588 public static Unity.Mathematics.float4x2 float4x2(System.Single v); // 0x3ad859c public static Unity.Mathematics.float4x2 float4x2(System.Boolean v); // 0x3ad85a8 public static Unity.Mathematics.float4x2 float4x2(Unity.Mathematics.bool4x2 v); // 0x3ad85cc public static Unity.Mathematics.float4x2 float4x2(System.Int32 v); // 0x3ad8628 public static Unity.Mathematics.float4x2 float4x2(Unity.Mathematics.int4x2 v); // 0x3ad8638 public static Unity.Mathematics.float4x2 float4x2(System.UInt32 v); // 0x3ad867c public static Unity.Mathematics.float4x2 float4x2(Unity.Mathematics.uint4x2 v); // 0x3ad868c public static Unity.Mathematics.float4x2 float4x2(System.Double v); // 0x3ad86d0 public static Unity.Mathematics.float4x2 float4x2(Unity.Mathematics.double4x2 v); // 0x3ad86e0 public static Unity.Mathematics.float2x4 transpose(Unity.Mathematics.float4x2 v); // 0x3ad8700 public static System.UInt32 hash(Unity.Mathematics.float4x2 v); // 0x3ad8724 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.float4x2 v); // 0x3ad87b8 public static Unity.Mathematics.float4x3 float4x3(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1, Unity.Mathematics.float4 c2); // 0x3ad884c public static Unity.Mathematics.float4x3 float4x3(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12, System.Single m20, System.Single m21, System.Single m22, System.Single m30, System.Single m31, System.Single m32); // 0x3ad8868 public static Unity.Mathematics.float4x3 float4x3(System.Single v); // 0x3ad8894 public static Unity.Mathematics.float4x3 float4x3(System.Boolean v); // 0x3ad88a4 public static Unity.Mathematics.float4x3 float4x3(Unity.Mathematics.bool4x3 v); // 0x3ad88d0 public static Unity.Mathematics.float4x3 float4x3(System.Int32 v); // 0x3ad8954 public static Unity.Mathematics.float4x3 float4x3(Unity.Mathematics.int4x3 v); // 0x3ad8968 public static Unity.Mathematics.float4x3 float4x3(System.UInt32 v); // 0x3ad89cc public static Unity.Mathematics.float4x3 float4x3(Unity.Mathematics.uint4x3 v); // 0x3ad89e0 public static Unity.Mathematics.float4x3 float4x3(System.Double v); // 0x3ad8a44 public static Unity.Mathematics.float4x3 float4x3(Unity.Mathematics.double4x3 v); // 0x3ad8a58 public static Unity.Mathematics.float3x4 transpose(Unity.Mathematics.float4x3 v); // 0x3ad8a88 public static System.UInt32 hash(Unity.Mathematics.float4x3 v); // 0x3ad8abc public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.float4x3 v); // 0x3ad8b88 public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1, Unity.Mathematics.float4 c2, Unity.Mathematics.float4 c3); // 0x3ad8c5c public static Unity.Mathematics.float4x4 float4x4(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13, System.Single m20, System.Single m21, System.Single m22, System.Single m23, System.Single m30, System.Single m31, System.Single m32, System.Single m33); // 0x3ad8c78 public static Unity.Mathematics.float4x4 float4x4(System.Single v); // 0x3ad8cbc public static Unity.Mathematics.float4x4 float4x4(System.Boolean v); // 0x3ad8ccc public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.bool4x4 v); // 0x3ad8d00 public static Unity.Mathematics.float4x4 float4x4(System.Int32 v); // 0x3ad8dac public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.int4x4 v); // 0x3ad8dc0 public static Unity.Mathematics.float4x4 float4x4(System.UInt32 v); // 0x3ad8e44 public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.uint4x4 v); // 0x3ad8e58 public static Unity.Mathematics.float4x4 float4x4(System.Double v); // 0x3ad8edc public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.double4x4 v); // 0x3ad8ef0 public static Unity.Mathematics.float3 rotate(Unity.Mathematics.float4x4 a, Unity.Mathematics.float3 b); // 0x3ad8f2c public static Unity.Mathematics.float3 transform(Unity.Mathematics.float4x4 a, Unity.Mathematics.float3 b); // 0x3ad8f74 public static Unity.Mathematics.float4x4 transpose(Unity.Mathematics.float4x4 v); // 0x3ad8fcc public static Unity.Mathematics.float4x4 inverse(Unity.Mathematics.float4x4 m); // 0x3ad9010 public static Unity.Mathematics.float4x4 fastinverse(Unity.Mathematics.float4x4 m); // 0x3ad9348 public static System.Single determinant(Unity.Mathematics.float4x4 m); // 0x3ad93e8 public static System.UInt32 hash(Unity.Mathematics.float4x4 v); // 0x3ad94c0 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.float4x4 v); // 0x3ad95c8 public static Unity.Mathematics.half half(Unity.Mathematics.half x); // 0x3ad96d8 public static Unity.Mathematics.half half(System.Single v); // 0x3ad96e0 public static Unity.Mathematics.half half(System.Double v); // 0x3ad9744 public static System.UInt32 hash(Unity.Mathematics.half v); // 0x3ad97ac public static Unity.Mathematics.half2 half2(Unity.Mathematics.half x, Unity.Mathematics.half y); // 0x3ad97c8 public static Unity.Mathematics.half2 half2(Unity.Mathematics.half2 xy); // 0x3ad97d8 public static Unity.Mathematics.half2 half2(Unity.Mathematics.half v); // 0x3ad97e0 public static Unity.Mathematics.half2 half2(System.Single v); // 0x3ad97ec public static Unity.Mathematics.half2 half2(Unity.Mathematics.float2 v); // 0x3ad9854 public static Unity.Mathematics.half2 half2(System.Double v); // 0x3ad98e4 public static Unity.Mathematics.half2 half2(Unity.Mathematics.double2 v); // 0x3ad9950 public static System.UInt32 hash(Unity.Mathematics.half2 v); // 0x3ad99e4 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.half2 v); // 0x3ad9a1c public static Unity.Mathematics.half3 half3(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half z); // 0x3ad9a5c public static Unity.Mathematics.half3 half3(Unity.Mathematics.half x, Unity.Mathematics.half2 yz); // 0x3ad9a70 public static Unity.Mathematics.half3 half3(Unity.Mathematics.half2 xy, Unity.Mathematics.half z); // 0x3ad9a84 public static Unity.Mathematics.half3 half3(Unity.Mathematics.half3 xyz); // 0x3ad9a90 public static Unity.Mathematics.half3 half3(Unity.Mathematics.half v); // 0x3ad9a98 public static Unity.Mathematics.half3 half3(System.Single v); // 0x3ad9aac public static Unity.Mathematics.half3 half3(Unity.Mathematics.float3 v); // 0x3ad9b1c public static Unity.Mathematics.half3 half3(System.Double v); // 0x3ad9c08 public static Unity.Mathematics.half3 half3(Unity.Mathematics.double3 v); // 0x3ad9c7c public static System.UInt32 hash(Unity.Mathematics.half3 v); // 0x3ad9d74 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.half3 v); // 0x3ad9dc0 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half z, Unity.Mathematics.half w); // 0x3ad9e10 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half2 zw); // 0x3ad9e28 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half x, Unity.Mathematics.half2 yz, Unity.Mathematics.half w); // 0x3ad9e44 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half x, Unity.Mathematics.half3 yzw); // 0x3ad9e5c public static Unity.Mathematics.half4 half4(Unity.Mathematics.half2 xy, Unity.Mathematics.half z, Unity.Mathematics.half w); // 0x3ad9e78 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half2 xy, Unity.Mathematics.half2 zw); // 0x3ad9e84 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half3 xyz, Unity.Mathematics.half w); // 0x3ad9e94 public static Unity.Mathematics.half4 half4(Unity.Mathematics.half4 xyzw); // 0x3ad9e9c public static Unity.Mathematics.half4 half4(Unity.Mathematics.half v); // 0x3ad9ea0 public static Unity.Mathematics.half4 half4(System.Single v); // 0x3ad9eb8 public static Unity.Mathematics.half4 half4(Unity.Mathematics.float4 v); // 0x3ad9f2c public static Unity.Mathematics.half4 half4(System.Double v); // 0x3ada060 public static Unity.Mathematics.half4 half4(Unity.Mathematics.double4 v); // 0x3ada0d8 public static System.UInt32 hash(Unity.Mathematics.half4 v); // 0x3ada218 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.half4 v); // 0x3ada280 public static Unity.Mathematics.int2 int2(System.Int32 x, System.Int32 y); // 0x3ada2ec public static Unity.Mathematics.int2 int2(Unity.Mathematics.int2 xy); // 0x3ada2f8 public static Unity.Mathematics.int2 int2(System.Int32 v); // 0x3ada2fc public static Unity.Mathematics.int2 int2(System.Boolean v); // 0x3ada308 public static Unity.Mathematics.int2 int2(Unity.Mathematics.bool2 v); // 0x3ada320 public static Unity.Mathematics.int2 int2(System.UInt32 v); // 0x3ada330 public static Unity.Mathematics.int2 int2(Unity.Mathematics.uint2 v); // 0x3ada33c public static Unity.Mathematics.int2 int2(System.Single v); // 0x3ada340 public static Unity.Mathematics.int2 int2(Unity.Mathematics.float2 v); // 0x3ada360 public static Unity.Mathematics.int2 int2(System.Double v); // 0x3ada394 public static Unity.Mathematics.int2 int2(Unity.Mathematics.double2 v); // 0x3ada3b4 public static System.UInt32 hash(Unity.Mathematics.int2 v); // 0x3ada3e8 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.int2 v); // 0x3ada418 public static System.Int32 shuffle(Unity.Mathematics.int2 left, Unity.Mathematics.int2 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3ada450 public static Unity.Mathematics.int2 shuffle(Unity.Mathematics.int2 left, Unity.Mathematics.int2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3ada458 public static Unity.Mathematics.int3 shuffle(Unity.Mathematics.int2 left, Unity.Mathematics.int2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3ada4ac public static Unity.Mathematics.int4 shuffle(Unity.Mathematics.int2 left, Unity.Mathematics.int2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3ada520 internal static System.Int32 select_shuffle_component(Unity.Mathematics.int2 a, Unity.Mathematics.int2 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3ada5bc public static Unity.Mathematics.int2x2 int2x2(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1); // 0x3ada690 public static Unity.Mathematics.int2x2 int2x2(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11); // 0x3ada694 public static Unity.Mathematics.int2x2 int2x2(System.Int32 v); // 0x3ada6a8 public static Unity.Mathematics.int2x2 int2x2(System.Boolean v); // 0x3ada6b8 public static Unity.Mathematics.int2x2 int2x2(Unity.Mathematics.bool2x2 v); // 0x3ada6cc public static Unity.Mathematics.int2x2 int2x2(System.UInt32 v); // 0x3ada6f0 public static Unity.Mathematics.int2x2 int2x2(Unity.Mathematics.uint2x2 v); // 0x3ada700 public static Unity.Mathematics.int2x2 int2x2(System.Single v); // 0x3ada704 public static Unity.Mathematics.int2x2 int2x2(Unity.Mathematics.float2x2 v); // 0x3ada728 public static Unity.Mathematics.int2x2 int2x2(System.Double v); // 0x3ada77c public static Unity.Mathematics.int2x2 int2x2(Unity.Mathematics.double2x2 v); // 0x3ada7a0 public static Unity.Mathematics.int2x2 transpose(Unity.Mathematics.int2x2 v); // 0x3ada7f4 public static System.Int32 determinant(Unity.Mathematics.int2x2 m); // 0x3ada808 public static System.UInt32 hash(Unity.Mathematics.int2x2 v); // 0x3ada820 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.int2x2 v); // 0x3ada870 public static Unity.Mathematics.int2x3 int2x3(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1, Unity.Mathematics.int2 c2); // 0x3ada8c8 public static Unity.Mathematics.int2x3 int2x3(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12); // 0x3ada8d4 public static Unity.Mathematics.int2x3 int2x3(System.Int32 v); // 0x3ada8f8 public static Unity.Mathematics.int2x3 int2x3(System.Boolean v); // 0x3ada90c public static Unity.Mathematics.int2x3 int2x3(Unity.Mathematics.bool2x3 v); // 0x3ada924 public static Unity.Mathematics.int2x3 int2x3(System.UInt32 v); // 0x3ada950 public static Unity.Mathematics.int2x3 int2x3(Unity.Mathematics.uint2x3 v); // 0x3ada964 public static Unity.Mathematics.int2x3 int2x3(System.Single v); // 0x3ada978 public static Unity.Mathematics.int2x3 int2x3(Unity.Mathematics.float2x3 v); // 0x3ada9a0 public static Unity.Mathematics.int2x3 int2x3(System.Double v); // 0x3adaa28 public static Unity.Mathematics.int2x3 int2x3(Unity.Mathematics.double2x3 v); // 0x3adaa50 public static Unity.Mathematics.int3x2 transpose(Unity.Mathematics.int2x3 v); // 0x3adaad8 public static System.UInt32 hash(Unity.Mathematics.int2x3 v); // 0x3adaafc public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.int2x3 v); // 0x3adab70 public static Unity.Mathematics.int2x4 int2x4(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1, Unity.Mathematics.int2 c2, Unity.Mathematics.int2 c3); // 0x3adabec public static Unity.Mathematics.int2x4 int2x4(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13); // 0x3adabf8 public static Unity.Mathematics.int2x4 int2x4(System.Int32 v); // 0x3adac24 public static Unity.Mathematics.int2x4 int2x4(System.Boolean v); // 0x3adac38 public static Unity.Mathematics.int2x4 int2x4(Unity.Mathematics.bool2x4 v); // 0x3adac50 public static Unity.Mathematics.int2x4 int2x4(System.UInt32 v); // 0x3adacb4 public static Unity.Mathematics.int2x4 int2x4(Unity.Mathematics.uint2x4 v); // 0x3adacc8 public static Unity.Mathematics.int2x4 int2x4(System.Single v); // 0x3adacd4 public static Unity.Mathematics.int2x4 int2x4(Unity.Mathematics.float2x4 v); // 0x3adacfc public static Unity.Mathematics.int2x4 int2x4(System.Double v); // 0x3adada8 public static Unity.Mathematics.int2x4 int2x4(Unity.Mathematics.double2x4 v); // 0x3adadd0 public static Unity.Mathematics.int4x2 transpose(Unity.Mathematics.int2x4 v); // 0x3adae7c public static System.UInt32 hash(Unity.Mathematics.int2x4 v); // 0x3adaea0 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.int2x4 v); // 0x3adaf30 public static Unity.Mathematics.int3 int3(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3adafc8 public static Unity.Mathematics.int3 int3(System.Int32 x, Unity.Mathematics.int2 yz); // 0x3adafd8 public static Unity.Mathematics.int3 int3(Unity.Mathematics.int2 xy, System.Int32 z); // 0x3adafec public static Unity.Mathematics.int3 int3(Unity.Mathematics.int3 xyz); // 0x3adaff4 public static Unity.Mathematics.int3 int3(System.Int32 v); // 0x3adaffc public static Unity.Mathematics.int3 int3(System.Boolean v); // 0x3adb00c public static Unity.Mathematics.int3 int3(Unity.Mathematics.bool3 v); // 0x3adb028 public static Unity.Mathematics.int3 int3(System.UInt32 v); // 0x3adb040 public static Unity.Mathematics.int3 int3(Unity.Mathematics.uint3 v); // 0x3adb050 public static Unity.Mathematics.int3 int3(System.Single v); // 0x3adb058 public static Unity.Mathematics.int3 int3(Unity.Mathematics.float3 v); // 0x3adb07c public static Unity.Mathematics.int3 int3(System.Double v); // 0x3adb0bc public static Unity.Mathematics.int3 int3(Unity.Mathematics.double3 v); // 0x3adb0e0 public static System.UInt32 hash(Unity.Mathematics.int3 v); // 0x3adb120 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.int3 v); // 0x3adb160 public static System.Int32 shuffle(Unity.Mathematics.int3 left, Unity.Mathematics.int3 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3adb1a4 public static Unity.Mathematics.int2 shuffle(Unity.Mathematics.int3 left, Unity.Mathematics.int3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3adb1b4 public static Unity.Mathematics.int3 shuffle(Unity.Mathematics.int3 left, Unity.Mathematics.int3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3adb228 public static Unity.Mathematics.int4 shuffle(Unity.Mathematics.int3 left, Unity.Mathematics.int3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3adb2c4 internal static System.Int32 select_shuffle_component(Unity.Mathematics.int3 a, Unity.Mathematics.int3 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3adb390 public static Unity.Mathematics.int3x2 int3x2(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1); // 0x3adb474 public static Unity.Mathematics.int3x2 int3x2(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11, System.Int32 m20, System.Int32 m21); // 0x3adb488 public static Unity.Mathematics.int3x2 int3x2(System.Int32 v); // 0x3adb498 public static Unity.Mathematics.int3x2 int3x2(System.Boolean v); // 0x3adb4b4 public static Unity.Mathematics.int3x2 int3x2(Unity.Mathematics.bool3x2 v); // 0x3adb4d4 public static Unity.Mathematics.int3x2 int3x2(System.UInt32 v); // 0x3adb504 public static Unity.Mathematics.int3x2 int3x2(Unity.Mathematics.uint3x2 v); // 0x3adb520 public static Unity.Mathematics.int3x2 int3x2(System.Single v); // 0x3adb544 public static Unity.Mathematics.int3x2 int3x2(Unity.Mathematics.float3x2 v); // 0x3adb574 public static Unity.Mathematics.int3x2 int3x2(System.Double v); // 0x3adb5fc public static Unity.Mathematics.int3x2 int3x2(Unity.Mathematics.double3x2 v); // 0x3adb62c public static Unity.Mathematics.int2x3 transpose(Unity.Mathematics.int3x2 v); // 0x3adb6b4 public static System.UInt32 hash(Unity.Mathematics.int3x2 v); // 0x3adb6d8 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.int3x2 v); // 0x3adb754 public static Unity.Mathematics.int3x3 int3x3(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1, Unity.Mathematics.int3 c2); // 0x3adb7d8 public static Unity.Mathematics.int3x3 int3x3(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m20, System.Int32 m21, System.Int32 m22); // 0x3adb7f4 public static Unity.Mathematics.int3x3 int3x3(System.Int32 v); // 0x3adb810 public static Unity.Mathematics.int3x3 int3x3(System.Boolean v); // 0x3adb834 public static Unity.Mathematics.int3x3 int3x3(Unity.Mathematics.bool3x3 v); // 0x3adb85c public static Unity.Mathematics.int3x3 int3x3(System.UInt32 v); // 0x3adb8bc public static Unity.Mathematics.int3x3 int3x3(Unity.Mathematics.uint3x3 v); // 0x3adb8e0 public static Unity.Mathematics.int3x3 int3x3(System.Single v); // 0x3adb914 public static Unity.Mathematics.int3x3 int3x3(Unity.Mathematics.float3x3 v); // 0x3adb94c public static Unity.Mathematics.int3x3 int3x3(System.Double v); // 0x3adba10 public static Unity.Mathematics.int3x3 int3x3(Unity.Mathematics.double3x3 v); // 0x3adba48 public static Unity.Mathematics.int3x3 transpose(Unity.Mathematics.int3x3 v); // 0x3adbb0c public static System.Int32 determinant(Unity.Mathematics.int3x3 m); // 0x3adbb38 public static System.UInt32 hash(Unity.Mathematics.int3x3 v); // 0x3adbb80 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.int3x3 v); // 0x3adbc2c public static Unity.Mathematics.int3x4 int3x4(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1, Unity.Mathematics.int3 c2, Unity.Mathematics.int3 c3); // 0x3adbce0 public static Unity.Mathematics.int3x4 int3x4(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m23); // 0x3adbd04 public static Unity.Mathematics.int3x4 int3x4(System.Int32 v); // 0x3adbd30 public static Unity.Mathematics.int3x4 int3x4(System.Boolean v); // 0x3adbd5c public static Unity.Mathematics.int3x4 int3x4(Unity.Mathematics.bool3x4 v); // 0x3adbd8c public static Unity.Mathematics.int3x4 int3x4(System.UInt32 v); // 0x3adbe04 public static Unity.Mathematics.int3x4 int3x4(Unity.Mathematics.uint3x4 v); // 0x3adbe30 public static Unity.Mathematics.int3x4 int3x4(System.Single v); // 0x3adbe74 public static Unity.Mathematics.int3x4 int3x4(Unity.Mathematics.float3x4 v); // 0x3adbeb4 public static Unity.Mathematics.int3x4 int3x4(System.Double v); // 0x3adbfb0 public static Unity.Mathematics.int3x4 int3x4(Unity.Mathematics.double3x4 v); // 0x3adbff0 public static Unity.Mathematics.int4x3 transpose(Unity.Mathematics.int3x4 v); // 0x3adc0ec public static System.UInt32 hash(Unity.Mathematics.int3x4 v); // 0x3adc120 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.int3x4 v); // 0x3adc1fc public static Unity.Mathematics.int4 int4(System.Int32 x, System.Int32 y, System.Int32 z, System.Int32 w); // 0x3adc2e0 public static Unity.Mathematics.int4 int4(System.Int32 x, System.Int32 y, Unity.Mathematics.int2 zw); // 0x3adc2f8 public static Unity.Mathematics.int4 int4(System.Int32 x, Unity.Mathematics.int2 yz, System.Int32 w); // 0x3adc308 public static Unity.Mathematics.int4 int4(System.Int32 x, Unity.Mathematics.int3 yzw); // 0x3adc31c public static Unity.Mathematics.int4 int4(Unity.Mathematics.int2 xy, System.Int32 z, System.Int32 w); // 0x3adc330 public static Unity.Mathematics.int4 int4(Unity.Mathematics.int2 xy, Unity.Mathematics.int2 zw); // 0x3adc33c public static Unity.Mathematics.int4 int4(Unity.Mathematics.int3 xyz, System.Int32 w); // 0x3adc340 public static Unity.Mathematics.int4 int4(Unity.Mathematics.int4 xyzw); // 0x3adc348 public static Unity.Mathematics.int4 int4(System.Int32 v); // 0x3adc34c public static Unity.Mathematics.int4 int4(System.Boolean v); // 0x3adc35c public static Unity.Mathematics.int4 int4(Unity.Mathematics.bool4 v); // 0x3adc374 public static Unity.Mathematics.int4 int4(System.UInt32 v); // 0x3adc394 public static Unity.Mathematics.int4 int4(Unity.Mathematics.uint4 v); // 0x3adc3a4 public static Unity.Mathematics.int4 int4(System.Single v); // 0x3adc3a8 public static Unity.Mathematics.int4 int4(Unity.Mathematics.float4 v); // 0x3adc3cc public static Unity.Mathematics.int4 int4(System.Double v); // 0x3adc420 public static Unity.Mathematics.int4 int4(Unity.Mathematics.double4 v); // 0x3adc444 public static System.UInt32 hash(Unity.Mathematics.int4 v); // 0x3adc498 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.int4 v); // 0x3adc4f0 public static System.Int32 shuffle(Unity.Mathematics.int4 left, Unity.Mathematics.int4 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3adc54c public static Unity.Mathematics.int2 shuffle(Unity.Mathematics.int4 left, Unity.Mathematics.int4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3adc554 public static Unity.Mathematics.int3 shuffle(Unity.Mathematics.int4 left, Unity.Mathematics.int4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3adc5c0 public static Unity.Mathematics.int4 shuffle(Unity.Mathematics.int4 left, Unity.Mathematics.int4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3adc654 internal static System.Int32 select_shuffle_component(Unity.Mathematics.int4 a, Unity.Mathematics.int4 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3adc718 public static Unity.Mathematics.int4x2 int4x2(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1); // 0x3adc80c public static Unity.Mathematics.int4x2 int4x2(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11, System.Int32 m20, System.Int32 m21, System.Int32 m30, System.Int32 m31); // 0x3adc818 public static Unity.Mathematics.int4x2 int4x2(System.Int32 v); // 0x3adc82c public static Unity.Mathematics.int4x2 int4x2(System.Boolean v); // 0x3adc840 public static Unity.Mathematics.int4x2 int4x2(Unity.Mathematics.bool4x2 v); // 0x3adc858 public static Unity.Mathematics.int4x2 int4x2(System.UInt32 v); // 0x3adc8bc public static Unity.Mathematics.int4x2 int4x2(Unity.Mathematics.uint4x2 v); // 0x3adc8d0 public static Unity.Mathematics.int4x2 int4x2(System.Single v); // 0x3adc8dc public static Unity.Mathematics.int4x2 int4x2(Unity.Mathematics.float4x2 v); // 0x3adc904 public static Unity.Mathematics.int4x2 int4x2(System.Double v); // 0x3adc9b0 public static Unity.Mathematics.int4x2 int4x2(Unity.Mathematics.double4x2 v); // 0x3adc9d8 public static Unity.Mathematics.int2x4 transpose(Unity.Mathematics.int4x2 v); // 0x3adca84 public static System.UInt32 hash(Unity.Mathematics.int4x2 v); // 0x3adcab0 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.int4x2 v); // 0x3adcb4c public static Unity.Mathematics.int4x3 int4x3(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1, Unity.Mathematics.int4 c2); // 0x3adcbe8 public static Unity.Mathematics.int4x3 int4x3(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m30, System.Int32 m31, System.Int32 m32); // 0x3adcbf8 public static Unity.Mathematics.int4x3 int4x3(System.Int32 v); // 0x3adcc24 public static Unity.Mathematics.int4x3 int4x3(System.Boolean v); // 0x3adcc3c public static Unity.Mathematics.int4x3 int4x3(Unity.Mathematics.bool4x3 v); // 0x3adcc58 public static Unity.Mathematics.int4x3 int4x3(System.UInt32 v); // 0x3adccdc public static Unity.Mathematics.int4x3 int4x3(Unity.Mathematics.uint4x3 v); // 0x3adccf4 public static Unity.Mathematics.int4x3 int4x3(System.Single v); // 0x3adcd08 public static Unity.Mathematics.int4x3 int4x3(Unity.Mathematics.float4x3 v); // 0x3adcd34 public static Unity.Mathematics.int4x3 int4x3(System.Double v); // 0x3adce2c public static Unity.Mathematics.int4x3 int4x3(Unity.Mathematics.double4x3 v); // 0x3adce58 public static Unity.Mathematics.int3x4 transpose(Unity.Mathematics.int4x3 v); // 0x3adcf50 public static System.UInt32 hash(Unity.Mathematics.int4x3 v); // 0x3adcf84 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.int4x3 v); // 0x3add05c public static Unity.Mathematics.int4x4 int4x4(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1, Unity.Mathematics.int4 c2, Unity.Mathematics.int4 c3); // 0x3add13c public static Unity.Mathematics.int4x4 int4x4(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m23, System.Int32 m30, System.Int32 m31, System.Int32 m32, System.Int32 m33); // 0x3add150 public static Unity.Mathematics.int4x4 int4x4(System.Int32 v); // 0x3add194 public static Unity.Mathematics.int4x4 int4x4(System.Boolean v); // 0x3add1b0 public static Unity.Mathematics.int4x4 int4x4(Unity.Mathematics.bool4x4 v); // 0x3add1d0 public static Unity.Mathematics.int4x4 int4x4(System.UInt32 v); // 0x3add26c public static Unity.Mathematics.int4x4 int4x4(Unity.Mathematics.uint4x4 v); // 0x3add288 public static Unity.Mathematics.int4x4 int4x4(System.Single v); // 0x3add29c public static Unity.Mathematics.int4x4 int4x4(Unity.Mathematics.float4x4 v); // 0x3add2cc public static Unity.Mathematics.int4x4 int4x4(System.Double v); // 0x3add410 public static Unity.Mathematics.int4x4 int4x4(Unity.Mathematics.double4x4 v); // 0x3add440 public static Unity.Mathematics.int4x4 transpose(Unity.Mathematics.int4x4 v); // 0x3add584 public static System.Int32 determinant(Unity.Mathematics.int4x4 m); // 0x3add5c8 public static System.UInt32 hash(Unity.Mathematics.int4x4 v); // 0x3add68c public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.int4x4 v); // 0x3add7a0 public static System.Int32 asint(System.UInt32 x); // 0x3add8bc public static Unity.Mathematics.int2 asint(Unity.Mathematics.uint2 x); // 0x3add8c0 public static Unity.Mathematics.int3 asint(Unity.Mathematics.uint3 x); // 0x3add8c4 public static Unity.Mathematics.int4 asint(Unity.Mathematics.uint4 x); // 0x3add8cc public static System.Int32 asint(System.Single x); // 0x3add8d0 public static Unity.Mathematics.int2 asint(Unity.Mathematics.float2 x); // 0x3add8d8 public static Unity.Mathematics.int3 asint(Unity.Mathematics.float3 x); // 0x3add8e8 public static Unity.Mathematics.int4 asint(Unity.Mathematics.float4 x); // 0x3add8fc public static System.UInt32 asuint(System.Int32 x); // 0x3add918 public static Unity.Mathematics.uint2 asuint(Unity.Mathematics.int2 x); // 0x3add91c public static Unity.Mathematics.uint3 asuint(Unity.Mathematics.int3 x); // 0x3add920 public static Unity.Mathematics.uint4 asuint(Unity.Mathematics.int4 x); // 0x3add928 public static System.UInt32 asuint(System.Single x); // 0x3add92c public static Unity.Mathematics.uint2 asuint(Unity.Mathematics.float2 x); // 0x3add934 public static Unity.Mathematics.uint3 asuint(Unity.Mathematics.float3 x); // 0x3add944 public static Unity.Mathematics.uint4 asuint(Unity.Mathematics.float4 x); // 0x3add958 public static System.Int64 aslong(System.UInt64 x); // 0x3add974 public static System.Int64 aslong(System.Double x); // 0x3add978 public static System.UInt64 asulong(System.Int64 x); // 0x3add980 public static System.UInt64 asulong(System.Double x); // 0x3add984 public static System.Single asfloat(System.Int32 x); // 0x3add98c public static Unity.Mathematics.float2 asfloat(Unity.Mathematics.int2 x); // 0x3add994 public static Unity.Mathematics.float3 asfloat(Unity.Mathematics.int3 x); // 0x3add9a4 public static Unity.Mathematics.float4 asfloat(Unity.Mathematics.int4 x); // 0x3add9b8 public static System.Single asfloat(System.UInt32 x); // 0x3add9d4 public static Unity.Mathematics.float2 asfloat(Unity.Mathematics.uint2 x); // 0x3add9dc public static Unity.Mathematics.float3 asfloat(Unity.Mathematics.uint3 x); // 0x3add9ec public static Unity.Mathematics.float4 asfloat(Unity.Mathematics.uint4 x); // 0x3adda00 public static System.Int32 bitmask(Unity.Mathematics.bool4 value); // 0x3adda1c public static System.Double asdouble(System.Int64 x); // 0x3adda44 public static System.Double asdouble(System.UInt64 x); // 0x3adda4c public static System.Boolean isfinite(System.Single x); // 0x3adda54 public static Unity.Mathematics.bool2 isfinite(Unity.Mathematics.float2 x); // 0x3adda6c public static Unity.Mathematics.bool3 isfinite(Unity.Mathematics.float3 x); // 0x3adda94 public static Unity.Mathematics.bool4 isfinite(Unity.Mathematics.float4 x); // 0x3addad0 public static System.Boolean isfinite(System.Double x); // 0x3addb1c public static Unity.Mathematics.bool2 isfinite(Unity.Mathematics.double2 x); // 0x3addb34 public static Unity.Mathematics.bool3 isfinite(Unity.Mathematics.double3 x); // 0x3addb5c public static Unity.Mathematics.bool4 isfinite(Unity.Mathematics.double4 x); // 0x3addb98 public static System.Boolean isinf(System.Single x); // 0x3addbe4 public static Unity.Mathematics.bool2 isinf(Unity.Mathematics.float2 x); // 0x3addbfc public static Unity.Mathematics.bool3 isinf(Unity.Mathematics.float3 x); // 0x3addc24 public static Unity.Mathematics.bool4 isinf(Unity.Mathematics.float4 x); // 0x3addc60 public static System.Boolean isinf(System.Double x); // 0x3addcac public static Unity.Mathematics.bool2 isinf(Unity.Mathematics.double2 x); // 0x3addcc4 public static Unity.Mathematics.bool3 isinf(Unity.Mathematics.double3 x); // 0x3addcec public static Unity.Mathematics.bool4 isinf(Unity.Mathematics.double4 x); // 0x3addd28 public static System.Boolean isnan(System.Single x); // 0x3addd74 public static Unity.Mathematics.bool2 isnan(Unity.Mathematics.float2 x); // 0x3addd8c public static Unity.Mathematics.bool3 isnan(Unity.Mathematics.float3 x); // 0x3adddb8 public static Unity.Mathematics.bool4 isnan(Unity.Mathematics.float4 x); // 0x3adddf8 public static System.Boolean isnan(System.Double x); // 0x3adde4c public static Unity.Mathematics.bool2 isnan(Unity.Mathematics.double2 x); // 0x3adde64 public static Unity.Mathematics.bool3 isnan(Unity.Mathematics.double3 x); // 0x3adde90 public static Unity.Mathematics.bool4 isnan(Unity.Mathematics.double4 x); // 0x3added0 public static System.Boolean ispow2(System.Int32 x); // 0x3addf24 public static Unity.Mathematics.bool2 ispow2(Unity.Mathematics.int2 x); // 0x3addf40 public static Unity.Mathematics.bool3 ispow2(Unity.Mathematics.int3 x); // 0x3addf78 public static Unity.Mathematics.bool4 ispow2(Unity.Mathematics.int4 x); // 0x3addfc8 public static System.Boolean ispow2(System.UInt32 x); // 0x3ade034 public static Unity.Mathematics.bool2 ispow2(Unity.Mathematics.uint2 x); // 0x3ade054 public static Unity.Mathematics.bool3 ispow2(Unity.Mathematics.uint3 x); // 0x3ade094 public static Unity.Mathematics.bool4 ispow2(Unity.Mathematics.uint4 x); // 0x3ade0f4 public static System.Int32 min(System.Int32 x, System.Int32 y); // 0x3ade174 public static Unity.Mathematics.int2 min(Unity.Mathematics.int2 x, Unity.Mathematics.int2 y); // 0x3ade180 public static Unity.Mathematics.int3 min(Unity.Mathematics.int3 x, Unity.Mathematics.int3 y); // 0x3ade1a0 public static Unity.Mathematics.int4 min(Unity.Mathematics.int4 x, Unity.Mathematics.int4 y); // 0x3ade1cc public static System.UInt32 min(System.UInt32 x, System.UInt32 y); // 0x3ade208 public static Unity.Mathematics.uint2 min(Unity.Mathematics.uint2 x, Unity.Mathematics.uint2 y); // 0x3ade214 public static Unity.Mathematics.uint3 min(Unity.Mathematics.uint3 x, Unity.Mathematics.uint3 y); // 0x3ade234 public static Unity.Mathematics.uint4 min(Unity.Mathematics.uint4 x, Unity.Mathematics.uint4 y); // 0x3ade260 public static System.Int64 min(System.Int64 x, System.Int64 y); // 0x3ade29c public static System.UInt64 min(System.UInt64 x, System.UInt64 y); // 0x3ade2a8 public static System.Single min(System.Single x, System.Single y); // 0x3ade2b4 public static Unity.Mathematics.float2 min(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3ade2d0 public static Unity.Mathematics.float3 min(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3ade300 public static Unity.Mathematics.float4 min(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3ade344 public static System.Double min(System.Double x, System.Double y); // 0x3ade39c public static Unity.Mathematics.double2 min(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3ade3b8 public static Unity.Mathematics.double3 min(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3ade3e8 public static Unity.Mathematics.double4 min(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3ade42c public static System.Int32 max(System.Int32 x, System.Int32 y); // 0x3ade484 public static Unity.Mathematics.int2 max(Unity.Mathematics.int2 x, Unity.Mathematics.int2 y); // 0x3ade490 public static Unity.Mathematics.int3 max(Unity.Mathematics.int3 x, Unity.Mathematics.int3 y); // 0x3ade4b0 public static Unity.Mathematics.int4 max(Unity.Mathematics.int4 x, Unity.Mathematics.int4 y); // 0x3ade4dc public static System.UInt32 max(System.UInt32 x, System.UInt32 y); // 0x3ade518 public static Unity.Mathematics.uint2 max(Unity.Mathematics.uint2 x, Unity.Mathematics.uint2 y); // 0x3ade524 public static Unity.Mathematics.uint3 max(Unity.Mathematics.uint3 x, Unity.Mathematics.uint3 y); // 0x3ade544 public static Unity.Mathematics.uint4 max(Unity.Mathematics.uint4 x, Unity.Mathematics.uint4 y); // 0x3ade570 public static System.Int64 max(System.Int64 x, System.Int64 y); // 0x3ade5ac public static System.UInt64 max(System.UInt64 x, System.UInt64 y); // 0x3ade5b8 public static System.Single max(System.Single x, System.Single y); // 0x3ade5c4 public static Unity.Mathematics.float2 max(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3ade5e0 public static Unity.Mathematics.float3 max(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3ade610 public static Unity.Mathematics.float4 max(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3ade654 public static System.Double max(System.Double x, System.Double y); // 0x3ade6ac public static Unity.Mathematics.double2 max(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3ade6c8 public static Unity.Mathematics.double3 max(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3ade6f8 public static Unity.Mathematics.double4 max(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3ade73c public static System.Single lerp(System.Single x, System.Single y, System.Single s); // 0x3ade794 public static Unity.Mathematics.float2 lerp(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y, System.Single s); // 0x3ade7a4 public static Unity.Mathematics.float3 lerp(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y, System.Single s); // 0x3ade7c0 public static Unity.Mathematics.float4 lerp(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y, System.Single s); // 0x3ade7e8 public static Unity.Mathematics.float2 lerp(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y, Unity.Mathematics.float2 s); // 0x3ade820 public static Unity.Mathematics.float3 lerp(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y, Unity.Mathematics.float3 s); // 0x3ade83c public static Unity.Mathematics.float4 lerp(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y, Unity.Mathematics.float4 s); // 0x3ade86c public static System.Double lerp(System.Double x, System.Double y, System.Double s); // 0x3ade8a8 public static Unity.Mathematics.double2 lerp(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y, System.Double s); // 0x3ade8b8 public static Unity.Mathematics.double3 lerp(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y, System.Double s); // 0x3ade8d4 public static Unity.Mathematics.double4 lerp(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y, System.Double s); // 0x3ade8fc public static Unity.Mathematics.double2 lerp(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y, Unity.Mathematics.double2 s); // 0x3ade934 public static Unity.Mathematics.double3 lerp(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y, Unity.Mathematics.double3 s); // 0x3ade950 public static Unity.Mathematics.double4 lerp(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y, Unity.Mathematics.double4 s); // 0x3ade980 public static System.Single unlerp(System.Single a, System.Single b, System.Single x); // 0x3ade9bc public static Unity.Mathematics.float2 unlerp(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 x); // 0x3ade9cc public static Unity.Mathematics.float3 unlerp(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 x); // 0x3ade9e8 public static Unity.Mathematics.float4 unlerp(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.float4 x); // 0x3adea18 public static System.Double unlerp(System.Double a, System.Double b, System.Double x); // 0x3adea54 public static Unity.Mathematics.double2 unlerp(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.double2 x); // 0x3adea64 public static Unity.Mathematics.double3 unlerp(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.double3 x); // 0x3adea80 public static Unity.Mathematics.double4 unlerp(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.double4 x); // 0x3adeab0 public static System.Single remap(System.Single a, System.Single b, System.Single c, System.Single d, System.Single x); // 0x3adeaec public static Unity.Mathematics.float2 remap(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c, Unity.Mathematics.float2 d, Unity.Mathematics.float2 x); // 0x3adeb08 public static Unity.Mathematics.float3 remap(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 c, Unity.Mathematics.float3 d, Unity.Mathematics.float3 x); // 0x3adeb40 public static Unity.Mathematics.float4 remap(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.float4 c, Unity.Mathematics.float4 d, Unity.Mathematics.float4 x); // 0x3adeba4 public static System.Double remap(System.Double a, System.Double b, System.Double c, System.Double d, System.Double x); // 0x3adec20 public static Unity.Mathematics.double2 remap(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.double2 c, Unity.Mathematics.double2 d, Unity.Mathematics.double2 x); // 0x3adec3c public static Unity.Mathematics.double3 remap(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.double3 c, Unity.Mathematics.double3 d, Unity.Mathematics.double3 x); // 0x3adec74 public static Unity.Mathematics.double4 remap(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.double4 c, Unity.Mathematics.double4 d, Unity.Mathematics.double4 x); // 0x3adecd4 public static System.Int32 mad(System.Int32 a, System.Int32 b, System.Int32 c); // 0x3aded50 public static Unity.Mathematics.int2 mad(Unity.Mathematics.int2 a, Unity.Mathematics.int2 b, Unity.Mathematics.int2 c); // 0x3aded58 public static Unity.Mathematics.int3 mad(Unity.Mathematics.int3 a, Unity.Mathematics.int3 b, Unity.Mathematics.int3 c); // 0x3aded74 public static Unity.Mathematics.int4 mad(Unity.Mathematics.int4 a, Unity.Mathematics.int4 b, Unity.Mathematics.int4 c); // 0x3aded94 public static System.UInt32 mad(System.UInt32 a, System.UInt32 b, System.UInt32 c); // 0x3adedc8 public static Unity.Mathematics.uint2 mad(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b, Unity.Mathematics.uint2 c); // 0x3adedd0 public static Unity.Mathematics.uint3 mad(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b, Unity.Mathematics.uint3 c); // 0x3adedec public static Unity.Mathematics.uint4 mad(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b, Unity.Mathematics.uint4 c); // 0x3adee0c public static System.Int64 mad(System.Int64 a, System.Int64 b, System.Int64 c); // 0x3adee40 public static System.UInt64 mad(System.UInt64 a, System.UInt64 b, System.UInt64 c); // 0x3adee48 public static System.Single mad(System.Single a, System.Single b, System.Single c); // 0x3adee50 public static Unity.Mathematics.float2 mad(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x3adee5c public static Unity.Mathematics.float3 mad(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 c); // 0x3adee70 public static Unity.Mathematics.float4 mad(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.float4 c); // 0x3adee94 public static System.Double mad(System.Double a, System.Double b, System.Double c); // 0x3adeec0 public static Unity.Mathematics.double2 mad(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.double2 c); // 0x3adeecc public static Unity.Mathematics.double3 mad(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.double3 c); // 0x3adeee0 public static Unity.Mathematics.double4 mad(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.double4 c); // 0x3adef04 public static System.Int32 clamp(System.Int32 x, System.Int32 a, System.Int32 b); // 0x3adef30 public static Unity.Mathematics.int2 clamp(Unity.Mathematics.int2 x, Unity.Mathematics.int2 a, Unity.Mathematics.int2 b); // 0x3adef44 public static Unity.Mathematics.int3 clamp(Unity.Mathematics.int3 x, Unity.Mathematics.int3 a, Unity.Mathematics.int3 b); // 0x3adef78 public static Unity.Mathematics.int4 clamp(Unity.Mathematics.int4 x, Unity.Mathematics.int4 a, Unity.Mathematics.int4 b); // 0x3adefc0 public static System.UInt32 clamp(System.UInt32 x, System.UInt32 a, System.UInt32 b); // 0x3adf024 public static Unity.Mathematics.uint2 clamp(Unity.Mathematics.uint2 x, Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b); // 0x3adf038 public static Unity.Mathematics.uint3 clamp(Unity.Mathematics.uint3 x, Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b); // 0x3adf06c public static Unity.Mathematics.uint4 clamp(Unity.Mathematics.uint4 x, Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b); // 0x3adf0b4 public static System.Int64 clamp(System.Int64 x, System.Int64 a, System.Int64 b); // 0x3adf118 public static System.UInt64 clamp(System.UInt64 x, System.UInt64 a, System.UInt64 b); // 0x3adf12c public static System.Single clamp(System.Single x, System.Single a, System.Single b); // 0x3adf140 public static Unity.Mathematics.float2 clamp(Unity.Mathematics.float2 x, Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x3adf170 public static Unity.Mathematics.float3 clamp(Unity.Mathematics.float3 x, Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x3adf1c8 public static Unity.Mathematics.float4 clamp(Unity.Mathematics.float4 x, Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3adf250 public static System.Double clamp(System.Double x, System.Double a, System.Double b); // 0x3adf300 public static Unity.Mathematics.double2 clamp(Unity.Mathematics.double2 x, Unity.Mathematics.double2 a, Unity.Mathematics.double2 b); // 0x3adf330 public static Unity.Mathematics.double3 clamp(Unity.Mathematics.double3 x, Unity.Mathematics.double3 a, Unity.Mathematics.double3 b); // 0x3adf388 public static Unity.Mathematics.double4 clamp(Unity.Mathematics.double4 x, Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3adf410 public static System.Single saturate(System.Single x); // 0x3adf4c0 public static Unity.Mathematics.float2 saturate(Unity.Mathematics.float2 x); // 0x3adf4f8 public static Unity.Mathematics.float3 saturate(Unity.Mathematics.float3 x); // 0x3adf558 public static Unity.Mathematics.float4 saturate(Unity.Mathematics.float4 x); // 0x3adf5e0 public static System.Double saturate(System.Double x); // 0x3adf690 public static Unity.Mathematics.double2 saturate(Unity.Mathematics.double2 x); // 0x3adf6c8 public static Unity.Mathematics.double3 saturate(Unity.Mathematics.double3 x); // 0x3adf728 public static Unity.Mathematics.double4 saturate(Unity.Mathematics.double4 x); // 0x3adf7b0 public static System.Int32 abs(System.Int32 x); // 0x3adf860 public static Unity.Mathematics.int2 abs(Unity.Mathematics.int2 x); // 0x3adf870 public static Unity.Mathematics.int3 abs(Unity.Mathematics.int3 x); // 0x3adf89c public static Unity.Mathematics.int4 abs(Unity.Mathematics.int4 x); // 0x3adf8d8 public static System.Int64 abs(System.Int64 x); // 0x3adf940 public static System.Single abs(System.Single x); // 0x3adf950 public static Unity.Mathematics.float2 abs(Unity.Mathematics.float2 x); // 0x3adf958 public static Unity.Mathematics.float3 abs(Unity.Mathematics.float3 x); // 0x3adf964 public static Unity.Mathematics.float4 abs(Unity.Mathematics.float4 x); // 0x3adf974 public static System.Double abs(System.Double x); // 0x3adf988 public static Unity.Mathematics.double2 abs(Unity.Mathematics.double2 x); // 0x3adf990 public static Unity.Mathematics.double3 abs(Unity.Mathematics.double3 x); // 0x3adf99c public static Unity.Mathematics.double4 abs(Unity.Mathematics.double4 x); // 0x3adf9ac public static System.Int32 dot(System.Int32 x, System.Int32 y); // 0x3adf9c0 public static System.Int32 dot(Unity.Mathematics.int2 x, Unity.Mathematics.int2 y); // 0x3adf9c8 public static System.Int32 dot(Unity.Mathematics.int3 x, Unity.Mathematics.int3 y); // 0x3adf9dc public static System.Int32 dot(Unity.Mathematics.int4 x, Unity.Mathematics.int4 y); // 0x3adf9f4 public static System.UInt32 dot(System.UInt32 x, System.UInt32 y); // 0x3adfa18 public static System.UInt32 dot(Unity.Mathematics.uint2 x, Unity.Mathematics.uint2 y); // 0x3adfa20 public static System.UInt32 dot(Unity.Mathematics.uint3 x, Unity.Mathematics.uint3 y); // 0x3adfa34 public static System.UInt32 dot(Unity.Mathematics.uint4 x, Unity.Mathematics.uint4 y); // 0x3adfa4c public static System.Single dot(System.Single x, System.Single y); // 0x3adfa70 public static System.Single dot(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3adfa78 public static System.Single dot(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3adfa88 public static System.Single dot(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3adfaa0 public static System.Double dot(System.Double x, System.Double y); // 0x3adfac0 public static System.Double dot(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3adfac8 public static System.Double dot(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3adfad8 public static System.Double dot(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3adfaf0 public static System.Single tan(System.Single x); // 0x3adfb10 public static Unity.Mathematics.float2 tan(Unity.Mathematics.float2 x); // 0x3adfb74 public static Unity.Mathematics.float3 tan(Unity.Mathematics.float3 x); // 0x3adfc18 public static Unity.Mathematics.float4 tan(Unity.Mathematics.float4 x); // 0x3adfd04 public static System.Double tan(System.Double x); // 0x3adfe30 public static Unity.Mathematics.double2 tan(Unity.Mathematics.double2 x); // 0x3adfe8c public static Unity.Mathematics.double3 tan(Unity.Mathematics.double3 x); // 0x3adff30 public static Unity.Mathematics.double4 tan(Unity.Mathematics.double4 x); // 0x3ae001c public static System.Single tanh(System.Single x); // 0x3ae0148 public static Unity.Mathematics.float2 tanh(Unity.Mathematics.float2 x); // 0x3ae01ac public static Unity.Mathematics.float3 tanh(Unity.Mathematics.float3 x); // 0x3ae0250 public static Unity.Mathematics.float4 tanh(Unity.Mathematics.float4 x); // 0x3ae033c public static System.Double tanh(System.Double x); // 0x3ae0468 public static Unity.Mathematics.double2 tanh(Unity.Mathematics.double2 x); // 0x3ae04c4 public static Unity.Mathematics.double3 tanh(Unity.Mathematics.double3 x); // 0x3ae0568 public static Unity.Mathematics.double4 tanh(Unity.Mathematics.double4 x); // 0x3ae0654 public static System.Single atan(System.Single x); // 0x3ae0780 public static Unity.Mathematics.float2 atan(Unity.Mathematics.float2 x); // 0x3ae07e4 public static Unity.Mathematics.float3 atan(Unity.Mathematics.float3 x); // 0x3ae0888 public static Unity.Mathematics.float4 atan(Unity.Mathematics.float4 x); // 0x3ae0974 public static System.Double atan(System.Double x); // 0x3ae0aa0 public static Unity.Mathematics.double2 atan(Unity.Mathematics.double2 x); // 0x3ae0afc public static Unity.Mathematics.double3 atan(Unity.Mathematics.double3 x); // 0x3ae0ba0 public static Unity.Mathematics.double4 atan(Unity.Mathematics.double4 x); // 0x3ae0c8c public static System.Single atan2(System.Single y, System.Single x); // 0x3ae0db8 public static Unity.Mathematics.float2 atan2(Unity.Mathematics.float2 y, Unity.Mathematics.float2 x); // 0x3ae0e24 public static Unity.Mathematics.float3 atan2(Unity.Mathematics.float3 y, Unity.Mathematics.float3 x); // 0x3ae0ee0 public static Unity.Mathematics.float4 atan2(Unity.Mathematics.float4 y, Unity.Mathematics.float4 x); // 0x3ae0fec public static System.Double atan2(System.Double y, System.Double x); // 0x3ae1148 public static Unity.Mathematics.double2 atan2(Unity.Mathematics.double2 y, Unity.Mathematics.double2 x); // 0x3ae11ac public static Unity.Mathematics.double3 atan2(Unity.Mathematics.double3 y, Unity.Mathematics.double3 x); // 0x3ae1268 public static Unity.Mathematics.double4 atan2(Unity.Mathematics.double4 y, Unity.Mathematics.double4 x); // 0x3ae1374 public static System.Single cos(System.Single x); // 0x3ae14d0 public static Unity.Mathematics.float2 cos(Unity.Mathematics.float2 x); // 0x3ae1534 public static Unity.Mathematics.float3 cos(Unity.Mathematics.float3 x); // 0x3ae15d8 public static Unity.Mathematics.float4 cos(Unity.Mathematics.float4 x); // 0x3ae16c4 public static System.Double cos(System.Double x); // 0x3ae17f0 public static Unity.Mathematics.double2 cos(Unity.Mathematics.double2 x); // 0x3ae184c public static Unity.Mathematics.double3 cos(Unity.Mathematics.double3 x); // 0x3ae18f0 public static Unity.Mathematics.double4 cos(Unity.Mathematics.double4 x); // 0x3ae19dc public static System.Single cosh(System.Single x); // 0x3ae1b08 public static Unity.Mathematics.float2 cosh(Unity.Mathematics.float2 x); // 0x3ae1b6c public static Unity.Mathematics.float3 cosh(Unity.Mathematics.float3 x); // 0x3ae1c10 public static Unity.Mathematics.float4 cosh(Unity.Mathematics.float4 x); // 0x3ae1cfc public static System.Double cosh(System.Double x); // 0x3ae1e28 public static Unity.Mathematics.double2 cosh(Unity.Mathematics.double2 x); // 0x3ae1e84 public static Unity.Mathematics.double3 cosh(Unity.Mathematics.double3 x); // 0x3ae1f28 public static Unity.Mathematics.double4 cosh(Unity.Mathematics.double4 x); // 0x3ae2014 public static System.Single acos(System.Single x); // 0x3ae2140 public static Unity.Mathematics.float2 acos(Unity.Mathematics.float2 x); // 0x3ae21a4 public static Unity.Mathematics.float3 acos(Unity.Mathematics.float3 x); // 0x3ae2248 public static Unity.Mathematics.float4 acos(Unity.Mathematics.float4 x); // 0x3ae2334 public static System.Double acos(System.Double x); // 0x3ae2460 public static Unity.Mathematics.double2 acos(Unity.Mathematics.double2 x); // 0x3ae24bc public static Unity.Mathematics.double3 acos(Unity.Mathematics.double3 x); // 0x3ae2560 public static Unity.Mathematics.double4 acos(Unity.Mathematics.double4 x); // 0x3ae264c public static System.Single sin(System.Single x); // 0x3ae2778 public static Unity.Mathematics.float2 sin(Unity.Mathematics.float2 x); // 0x3ae27dc public static Unity.Mathematics.float3 sin(Unity.Mathematics.float3 x); // 0x3ae2880 public static Unity.Mathematics.float4 sin(Unity.Mathematics.float4 x); // 0x3ae296c public static System.Double sin(System.Double x); // 0x3ae2a98 public static Unity.Mathematics.double2 sin(Unity.Mathematics.double2 x); // 0x3ae2af4 public static Unity.Mathematics.double3 sin(Unity.Mathematics.double3 x); // 0x3ae2b98 public static Unity.Mathematics.double4 sin(Unity.Mathematics.double4 x); // 0x3ae2c84 public static System.Single sinh(System.Single x); // 0x3ae2db0 public static Unity.Mathematics.float2 sinh(Unity.Mathematics.float2 x); // 0x3ae2e14 public static Unity.Mathematics.float3 sinh(Unity.Mathematics.float3 x); // 0x3ae2eb8 public static Unity.Mathematics.float4 sinh(Unity.Mathematics.float4 x); // 0x3ae2fa4 public static System.Double sinh(System.Double x); // 0x3ae30d0 public static Unity.Mathematics.double2 sinh(Unity.Mathematics.double2 x); // 0x3ae312c public static Unity.Mathematics.double3 sinh(Unity.Mathematics.double3 x); // 0x3ae31d0 public static Unity.Mathematics.double4 sinh(Unity.Mathematics.double4 x); // 0x3ae32bc public static System.Single asin(System.Single x); // 0x3ae33e8 public static Unity.Mathematics.float2 asin(Unity.Mathematics.float2 x); // 0x3ae344c public static Unity.Mathematics.float3 asin(Unity.Mathematics.float3 x); // 0x3ae34f0 public static Unity.Mathematics.float4 asin(Unity.Mathematics.float4 x); // 0x3ae35dc public static System.Double asin(System.Double x); // 0x3ae3708 public static Unity.Mathematics.double2 asin(Unity.Mathematics.double2 x); // 0x3ae3764 public static Unity.Mathematics.double3 asin(Unity.Mathematics.double3 x); // 0x3ae3808 public static Unity.Mathematics.double4 asin(Unity.Mathematics.double4 x); // 0x3ae38f4 public static System.Single floor(System.Single x); // 0x3ae3a20 public static Unity.Mathematics.float2 floor(Unity.Mathematics.float2 x); // 0x3ae3a7c public static Unity.Mathematics.float3 floor(Unity.Mathematics.float3 x); // 0x3ae3b0c public static Unity.Mathematics.float4 floor(Unity.Mathematics.float4 x); // 0x3ae3bd8 public static System.Double floor(System.Double x); // 0x3ae3cd8 public static Unity.Mathematics.double2 floor(Unity.Mathematics.double2 x); // 0x3ae3d34 public static Unity.Mathematics.double3 floor(Unity.Mathematics.double3 x); // 0x3ae3dc4 public static Unity.Mathematics.double4 floor(Unity.Mathematics.double4 x); // 0x3ae3e90 public static System.Single ceil(System.Single x); // 0x3ae3f90 public static Unity.Mathematics.float2 ceil(Unity.Mathematics.float2 x); // 0x3ae3fec public static Unity.Mathematics.float3 ceil(Unity.Mathematics.float3 x); // 0x3ae407c public static Unity.Mathematics.float4 ceil(Unity.Mathematics.float4 x); // 0x3ae4148 public static System.Double ceil(System.Double x); // 0x3ae4248 public static Unity.Mathematics.double2 ceil(Unity.Mathematics.double2 x); // 0x3ae42a4 public static Unity.Mathematics.double3 ceil(Unity.Mathematics.double3 x); // 0x3ae4334 public static Unity.Mathematics.double4 ceil(Unity.Mathematics.double4 x); // 0x3ae4400 public static System.Single round(System.Single x); // 0x3ae4500 public static Unity.Mathematics.float2 round(Unity.Mathematics.float2 x); // 0x3ae45c8 public static Unity.Mathematics.float3 round(Unity.Mathematics.float3 x); // 0x3ae4740 public static Unity.Mathematics.float4 round(Unity.Mathematics.float4 x); // 0x3ae4950 public static System.Double round(System.Double x); // 0x3ae4c10 public static Unity.Mathematics.double2 round(Unity.Mathematics.double2 x); // 0x3ae4cd8 public static Unity.Mathematics.double3 round(Unity.Mathematics.double3 x); // 0x3ae4e34 public static Unity.Mathematics.double4 round(Unity.Mathematics.double4 x); // 0x3ae503c public static System.Single trunc(System.Single x); // 0x3ae52d8 public static Unity.Mathematics.float2 trunc(Unity.Mathematics.float2 x); // 0x3ae5340 public static Unity.Mathematics.float3 trunc(Unity.Mathematics.float3 x); // 0x3ae53f0 public static Unity.Mathematics.float4 trunc(Unity.Mathematics.float4 x); // 0x3ae54f0 public static System.Double trunc(System.Double x); // 0x3ae5638 public static Unity.Mathematics.double2 trunc(Unity.Mathematics.double2 x); // 0x3ae5698 public static Unity.Mathematics.double3 trunc(Unity.Mathematics.double3 x); // 0x3ae5744 public static Unity.Mathematics.double4 trunc(Unity.Mathematics.double4 x); // 0x3ae583c public static System.Single frac(System.Single x); // 0x3ae5978 public static Unity.Mathematics.float2 frac(Unity.Mathematics.float2 x); // 0x3ae59d0 public static Unity.Mathematics.float3 frac(Unity.Mathematics.float3 x); // 0x3ae5a68 public static Unity.Mathematics.float4 frac(Unity.Mathematics.float4 x); // 0x3ae5aa4 public static System.Double frac(System.Double x); // 0x3ae5ae8 public static Unity.Mathematics.double2 frac(Unity.Mathematics.double2 x); // 0x3ae5b40 public static Unity.Mathematics.double3 frac(Unity.Mathematics.double3 x); // 0x3ae5bd8 public static Unity.Mathematics.double4 frac(Unity.Mathematics.double4 x); // 0x3ae5c14 public static System.Single rcp(System.Single x); // 0x3ae5c58 public static Unity.Mathematics.float2 rcp(Unity.Mathematics.float2 x); // 0x3ae5c64 public static Unity.Mathematics.float3 rcp(Unity.Mathematics.float3 x); // 0x3ae5c74 public static Unity.Mathematics.float4 rcp(Unity.Mathematics.float4 x); // 0x3ae5c88 public static System.Double rcp(System.Double x); // 0x3ae5ca0 public static Unity.Mathematics.double2 rcp(Unity.Mathematics.double2 x); // 0x3ae5cac public static Unity.Mathematics.double3 rcp(Unity.Mathematics.double3 x); // 0x3ae5cbc public static Unity.Mathematics.double4 rcp(Unity.Mathematics.double4 x); // 0x3ae5cd0 public static System.Single sign(System.Single x); // 0x3ae5ce8 public static Unity.Mathematics.float2 sign(Unity.Mathematics.float2 x); // 0x3ae5d04 public static Unity.Mathematics.float3 sign(Unity.Mathematics.float3 x); // 0x3ae5d30 public static Unity.Mathematics.float4 sign(Unity.Mathematics.float4 x); // 0x3ae5d6c public static System.Double sign(System.Double x); // 0x3ae5db8 public static Unity.Mathematics.double2 sign(Unity.Mathematics.double2 x); // 0x3ae5de0 public static Unity.Mathematics.double3 sign(Unity.Mathematics.double3 x); // 0x3ae5e28 public static Unity.Mathematics.double4 sign(Unity.Mathematics.double4 x); // 0x3ae5e94 public static System.Single pow(System.Single x, System.Single y); // 0x3ae5f20 public static Unity.Mathematics.float2 pow(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3ae5f90 public static Unity.Mathematics.float3 pow(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3ae6058 public static Unity.Mathematics.float4 pow(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3ae6178 public static System.Double pow(System.Double x, System.Double y); // 0x3ae62f0 public static Unity.Mathematics.double2 pow(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3ae6358 public static Unity.Mathematics.double3 pow(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3ae641c public static Unity.Mathematics.double4 pow(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3ae6534 public static System.Single exp(System.Single x); // 0x3ae66a0 public static Unity.Mathematics.float2 exp(Unity.Mathematics.float2 x); // 0x3ae6704 public static Unity.Mathematics.float3 exp(Unity.Mathematics.float3 x); // 0x3ae67a8 public static Unity.Mathematics.float4 exp(Unity.Mathematics.float4 x); // 0x3ae6894 public static System.Double exp(System.Double x); // 0x3ae69c0 public static Unity.Mathematics.double2 exp(Unity.Mathematics.double2 x); // 0x3ae6a1c public static Unity.Mathematics.double3 exp(Unity.Mathematics.double3 x); // 0x3ae6ac0 public static Unity.Mathematics.double4 exp(Unity.Mathematics.double4 x); // 0x3ae6bac public static System.Single exp2(System.Single x); // 0x3ae6cd8 public static Unity.Mathematics.float2 exp2(Unity.Mathematics.float2 x); // 0x3ae6d48 public static Unity.Mathematics.float3 exp2(Unity.Mathematics.float3 x); // 0x3ae6e04 public static Unity.Mathematics.float4 exp2(Unity.Mathematics.float4 x); // 0x3ae6f04 public static System.Double exp2(System.Double x); // 0x3ae7050 public static Unity.Mathematics.double2 exp2(Unity.Mathematics.double2 x); // 0x3ae70b4 public static Unity.Mathematics.double3 exp2(Unity.Mathematics.double3 x); // 0x3ae7168 public static Unity.Mathematics.double4 exp2(Unity.Mathematics.double4 x); // 0x3ae725c public static System.Single exp10(System.Single x); // 0x3ae7398 public static Unity.Mathematics.float2 exp10(Unity.Mathematics.float2 x); // 0x3ae7408 public static Unity.Mathematics.float3 exp10(Unity.Mathematics.float3 x); // 0x3ae74c4 public static Unity.Mathematics.float4 exp10(Unity.Mathematics.float4 x); // 0x3ae75c4 public static System.Double exp10(System.Double x); // 0x3ae7710 public static Unity.Mathematics.double2 exp10(Unity.Mathematics.double2 x); // 0x3ae7774 public static Unity.Mathematics.double3 exp10(Unity.Mathematics.double3 x); // 0x3ae7828 public static Unity.Mathematics.double4 exp10(Unity.Mathematics.double4 x); // 0x3ae791c public static System.Single log(System.Single x); // 0x3ae7a58 public static Unity.Mathematics.float2 log(Unity.Mathematics.float2 x); // 0x3ae7abc public static Unity.Mathematics.float3 log(Unity.Mathematics.float3 x); // 0x3ae7b60 public static Unity.Mathematics.float4 log(Unity.Mathematics.float4 x); // 0x3ae7c4c public static System.Double log(System.Double x); // 0x3ae7d78 public static Unity.Mathematics.double2 log(Unity.Mathematics.double2 x); // 0x3ae7dd4 public static Unity.Mathematics.double3 log(Unity.Mathematics.double3 x); // 0x3ae7e78 public static Unity.Mathematics.double4 log(Unity.Mathematics.double4 x); // 0x3ae7f64 public static System.Single log2(System.Single x); // 0x3ae8090 public static Unity.Mathematics.float2 log2(Unity.Mathematics.float2 x); // 0x3ae80fc public static Unity.Mathematics.float3 log2(Unity.Mathematics.float3 x); // 0x3ae81b4 public static Unity.Mathematics.float4 log2(Unity.Mathematics.float4 x); // 0x3ae82c0 public static System.Double log2(System.Double x); // 0x3ae8418 public static Unity.Mathematics.double2 log2(Unity.Mathematics.double2 x); // 0x3ae847c public static Unity.Mathematics.double3 log2(Unity.Mathematics.double3 x); // 0x3ae8530 public static Unity.Mathematics.double4 log2(Unity.Mathematics.double4 x); // 0x3ae8634 public static System.Single log10(System.Single x); // 0x3ae8780 public static Unity.Mathematics.float2 log10(Unity.Mathematics.float2 x); // 0x3ae87e4 public static Unity.Mathematics.float3 log10(Unity.Mathematics.float3 x); // 0x3ae8888 public static Unity.Mathematics.float4 log10(Unity.Mathematics.float4 x); // 0x3ae8974 public static System.Double log10(System.Double x); // 0x3ae8aa0 public static Unity.Mathematics.double2 log10(Unity.Mathematics.double2 x); // 0x3ae8afc public static Unity.Mathematics.double3 log10(Unity.Mathematics.double3 x); // 0x3ae8ba0 public static Unity.Mathematics.double4 log10(Unity.Mathematics.double4 x); // 0x3ae8c8c public static System.Single fmod(System.Single x, System.Single y); // 0x3ae8db8 public static Unity.Mathematics.float2 fmod(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3ae8dbc public static Unity.Mathematics.float3 fmod(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3ae8e00 public static Unity.Mathematics.float4 fmod(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3ae8e68 public static System.Double fmod(System.Double x, System.Double y); // 0x3ae8ef4 public static Unity.Mathematics.double2 fmod(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3ae8ef8 public static Unity.Mathematics.double3 fmod(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3ae8f3c public static Unity.Mathematics.double4 fmod(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3ae8fa4 public static System.Single modf(System.Single x, out System.Single& i); // 0x3ae9030 public static Unity.Mathematics.float2 modf(Unity.Mathematics.float2 x, out Unity.Mathematics.float2& i); // 0x3ae90a4 public static Unity.Mathematics.float3 modf(Unity.Mathematics.float3 x, out Unity.Mathematics.float3& i); // 0x3ae9168 public static Unity.Mathematics.float4 modf(Unity.Mathematics.float4 x, out Unity.Mathematics.float4& i); // 0x3ae91b4 public static System.Double modf(System.Double x, out System.Double& i); // 0x3ae920c public static Unity.Mathematics.double2 modf(Unity.Mathematics.double2 x, out Unity.Mathematics.double2& i); // 0x3ae9280 public static Unity.Mathematics.double3 modf(Unity.Mathematics.double3 x, out Unity.Mathematics.double3& i); // 0x3ae9340 public static Unity.Mathematics.double4 modf(Unity.Mathematics.double4 x, out Unity.Mathematics.double4& i); // 0x3ae938c public static System.Single sqrt(System.Single x); // 0x3ae93e4 public static Unity.Mathematics.float2 sqrt(Unity.Mathematics.float2 x); // 0x3ae9440 public static Unity.Mathematics.float3 sqrt(Unity.Mathematics.float3 x); // 0x3ae94d0 public static Unity.Mathematics.float4 sqrt(Unity.Mathematics.float4 x); // 0x3ae959c public static System.Double sqrt(System.Double x); // 0x3ae969c public static Unity.Mathematics.double2 sqrt(Unity.Mathematics.double2 x); // 0x3ae96f8 public static Unity.Mathematics.double3 sqrt(Unity.Mathematics.double3 x); // 0x3ae9788 public static Unity.Mathematics.double4 sqrt(Unity.Mathematics.double4 x); // 0x3ae9854 public static System.Single rsqrt(System.Single x); // 0x3ae9954 public static Unity.Mathematics.float2 rsqrt(Unity.Mathematics.float2 x); // 0x3ae99b0 public static Unity.Mathematics.float3 rsqrt(Unity.Mathematics.float3 x); // 0x3ae9a4c public static Unity.Mathematics.float4 rsqrt(Unity.Mathematics.float4 x); // 0x3ae9a70 public static System.Double rsqrt(System.Double x); // 0x3ae9a98 public static Unity.Mathematics.double2 rsqrt(Unity.Mathematics.double2 x); // 0x3ae9af4 public static Unity.Mathematics.double3 rsqrt(Unity.Mathematics.double3 x); // 0x3ae9b90 public static Unity.Mathematics.double4 rsqrt(Unity.Mathematics.double4 x); // 0x3ae9bb4 public static Unity.Mathematics.float2 normalize(Unity.Mathematics.float2 x); // 0x3ae9bdc public static Unity.Mathematics.float3 normalize(Unity.Mathematics.float3 x); // 0x3ae9c50 public static Unity.Mathematics.float4 normalize(Unity.Mathematics.float4 x); // 0x3ae9cdc public static Unity.Mathematics.double2 normalize(Unity.Mathematics.double2 x); // 0x3ae9d78 public static Unity.Mathematics.double3 normalize(Unity.Mathematics.double3 x); // 0x3ae9dec public static Unity.Mathematics.double4 normalize(Unity.Mathematics.double4 x); // 0x3ae9e78 public static Unity.Mathematics.float2 normalizesafe(Unity.Mathematics.float2 x, Unity.Mathematics.float2 defaultvalue); // 0x3ae9f14 public static Unity.Mathematics.float3 normalizesafe(Unity.Mathematics.float3 x, Unity.Mathematics.float3 defaultvalue); // 0x3ae9fb4 public static Unity.Mathematics.float4 normalizesafe(Unity.Mathematics.float4 x, Unity.Mathematics.float4 defaultvalue); // 0x3aea074 public static Unity.Mathematics.double2 normalizesafe(Unity.Mathematics.double2 x, Unity.Mathematics.double2 defaultvalue); // 0x3aea174 public static Unity.Mathematics.double3 normalizesafe(Unity.Mathematics.double3 x, Unity.Mathematics.double3 defaultvalue); // 0x3aea214 public static Unity.Mathematics.double4 normalizesafe(Unity.Mathematics.double4 x, Unity.Mathematics.double4 defaultvalue); // 0x3aea2d4 public static System.Single length(System.Single x); // 0x3aea3d4 public static System.Single length(Unity.Mathematics.float2 x); // 0x3aea3dc public static System.Single length(Unity.Mathematics.float3 x); // 0x3aea440 public static System.Single length(Unity.Mathematics.float4 x); // 0x3aea4b8 public static System.Double length(System.Double x); // 0x3aea53c public static System.Double length(Unity.Mathematics.double2 x); // 0x3aea544 public static System.Double length(Unity.Mathematics.double3 x); // 0x3aea5a8 public static System.Double length(Unity.Mathematics.double4 x); // 0x3aea620 public static System.Single lengthsq(System.Single x); // 0x3aea6a4 public static System.Single lengthsq(Unity.Mathematics.float2 x); // 0x3aea6ac public static System.Single lengthsq(Unity.Mathematics.float3 x); // 0x3aea6bc public static System.Single lengthsq(Unity.Mathematics.float4 x); // 0x3aea6d4 public static System.Double lengthsq(System.Double x); // 0x3aea6f4 public static System.Double lengthsq(Unity.Mathematics.double2 x); // 0x3aea6fc public static System.Double lengthsq(Unity.Mathematics.double3 x); // 0x3aea70c public static System.Double lengthsq(Unity.Mathematics.double4 x); // 0x3aea724 public static System.Single distance(System.Single x, System.Single y); // 0x3aea744 public static System.Single distance(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3aea74c public static System.Single distance(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3aea7c8 public static System.Single distance(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3aea860 public static System.Double distance(System.Double x, System.Double y); // 0x3aea914 public static System.Double distance(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3aea91c public static System.Double distance(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3aea998 public static System.Double distance(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3aeaa30 public static System.Single distancesq(System.Single x, System.Single y); // 0x3aeaae4 public static System.Single distancesq(Unity.Mathematics.float2 x, Unity.Mathematics.float2 y); // 0x3aeaaf0 public static System.Single distancesq(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3aeab08 public static System.Single distancesq(Unity.Mathematics.float4 x, Unity.Mathematics.float4 y); // 0x3aeab2c public static System.Double distancesq(System.Double x, System.Double y); // 0x3aeab5c public static System.Double distancesq(Unity.Mathematics.double2 x, Unity.Mathematics.double2 y); // 0x3aeab68 public static System.Double distancesq(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3aeab80 public static System.Double distancesq(Unity.Mathematics.double4 x, Unity.Mathematics.double4 y); // 0x3aeaba4 public static Unity.Mathematics.float3 cross(Unity.Mathematics.float3 x, Unity.Mathematics.float3 y); // 0x3aeabd4 public static Unity.Mathematics.double3 cross(Unity.Mathematics.double3 x, Unity.Mathematics.double3 y); // 0x3aeabfc public static System.Single smoothstep(System.Single a, System.Single b, System.Single x); // 0x3aeac24 public static Unity.Mathematics.float2 smoothstep(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 x); // 0x3aeac7c public static Unity.Mathematics.float3 smoothstep(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 x); // 0x3aeacec public static Unity.Mathematics.float4 smoothstep(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.float4 x); // 0x3aeadb8 public static System.Double smoothstep(System.Double a, System.Double b, System.Double x); // 0x3aeae58 public static Unity.Mathematics.double2 smoothstep(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.double2 x); // 0x3aeaeb0 public static Unity.Mathematics.double3 smoothstep(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.double3 x); // 0x3aeaf20 public static Unity.Mathematics.double4 smoothstep(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.double4 x); // 0x3aeb008 public static System.Boolean any(Unity.Mathematics.bool2 x); // 0x3aeb134 public static System.Boolean any(Unity.Mathematics.bool3 x); // 0x3aeb144 public static System.Boolean any(Unity.Mathematics.bool4 x); // 0x3aeb158 public static System.Boolean any(Unity.Mathematics.int2 x); // 0x3aeb168 public static System.Boolean any(Unity.Mathematics.int3 x); // 0x3aeb184 public static System.Boolean any(Unity.Mathematics.int4 x); // 0x3aeb1a4 public static System.Boolean any(Unity.Mathematics.uint2 x); // 0x3aeb1c4 public static System.Boolean any(Unity.Mathematics.uint3 x); // 0x3aeb1e0 public static System.Boolean any(Unity.Mathematics.uint4 x); // 0x3aeb200 public static System.Boolean any(Unity.Mathematics.float2 x); // 0x3aeb220 public static System.Boolean any(Unity.Mathematics.float3 x); // 0x3aeb238 public static System.Boolean any(Unity.Mathematics.float4 x); // 0x3aeb258 public static System.Boolean any(Unity.Mathematics.double2 x); // 0x3aeb280 public static System.Boolean any(Unity.Mathematics.double3 x); // 0x3aeb298 public static System.Boolean any(Unity.Mathematics.double4 x); // 0x3aeb2b8 public static System.Boolean all(Unity.Mathematics.bool2 x); // 0x3aeb2e0 public static System.Boolean all(Unity.Mathematics.bool3 x); // 0x3aeb2f4 public static System.Boolean all(Unity.Mathematics.bool4 x); // 0x3aeb30c public static System.Boolean all(Unity.Mathematics.int2 x); // 0x3aeb320 public static System.Boolean all(Unity.Mathematics.int3 x); // 0x3aeb33c public static System.Boolean all(Unity.Mathematics.int4 x); // 0x3aeb35c public static System.Boolean all(Unity.Mathematics.uint2 x); // 0x3aeb394 public static System.Boolean all(Unity.Mathematics.uint3 x); // 0x3aeb3b0 public static System.Boolean all(Unity.Mathematics.uint4 x); // 0x3aeb3d0 public static System.Boolean all(Unity.Mathematics.float2 x); // 0x3aeb408 public static System.Boolean all(Unity.Mathematics.float3 x); // 0x3aeb420 public static System.Boolean all(Unity.Mathematics.float4 x); // 0x3aeb440 public static System.Boolean all(Unity.Mathematics.double2 x); // 0x3aeb468 public static System.Boolean all(Unity.Mathematics.double3 x); // 0x3aeb480 public static System.Boolean all(Unity.Mathematics.double4 x); // 0x3aeb4a0 public static System.Int32 select(System.Int32 a, System.Int32 b, System.Boolean c); // 0x3aeb4c8 public static Unity.Mathematics.int2 select(Unity.Mathematics.int2 a, Unity.Mathematics.int2 b, System.Boolean c); // 0x3aeb4d4 public static Unity.Mathematics.int3 select(Unity.Mathematics.int3 a, Unity.Mathematics.int3 b, System.Boolean c); // 0x3aeb4e0 public static Unity.Mathematics.int4 select(Unity.Mathematics.int4 a, Unity.Mathematics.int4 b, System.Boolean c); // 0x3aeb4f4 public static Unity.Mathematics.int2 select(Unity.Mathematics.int2 a, Unity.Mathematics.int2 b, Unity.Mathematics.bool2 c); // 0x3aeb504 public static Unity.Mathematics.int3 select(Unity.Mathematics.int3 a, Unity.Mathematics.int3 b, Unity.Mathematics.bool3 c); // 0x3aeb51c public static Unity.Mathematics.int4 select(Unity.Mathematics.int4 a, Unity.Mathematics.int4 b, Unity.Mathematics.bool4 c); // 0x3aeb540 public static System.UInt32 select(System.UInt32 a, System.UInt32 b, System.Boolean c); // 0x3aeb56c public static Unity.Mathematics.uint2 select(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b, System.Boolean c); // 0x3aeb578 public static Unity.Mathematics.uint3 select(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b, System.Boolean c); // 0x3aeb584 public static Unity.Mathematics.uint4 select(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b, System.Boolean c); // 0x3aeb598 public static Unity.Mathematics.uint2 select(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b, Unity.Mathematics.bool2 c); // 0x3aeb5a8 public static Unity.Mathematics.uint3 select(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b, Unity.Mathematics.bool3 c); // 0x3aeb5c0 public static Unity.Mathematics.uint4 select(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b, Unity.Mathematics.bool4 c); // 0x3aeb5e4 public static System.Int64 select(System.Int64 a, System.Int64 b, System.Boolean c); // 0x3aeb610 public static System.UInt64 select(System.UInt64 a, System.UInt64 b, System.Boolean c); // 0x3aeb61c public static System.Single select(System.Single a, System.Single b, System.Boolean c); // 0x3aeb628 public static Unity.Mathematics.float2 select(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, System.Boolean c); // 0x3aeb634 public static Unity.Mathematics.float3 select(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, System.Boolean c); // 0x3aeb644 public static Unity.Mathematics.float4 select(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, System.Boolean c); // 0x3aeb658 public static Unity.Mathematics.float2 select(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.bool2 c); // 0x3aeb670 public static Unity.Mathematics.float3 select(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.bool3 c); // 0x3aeb684 public static Unity.Mathematics.float4 select(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.bool4 c); // 0x3aeb6a0 public static System.Double select(System.Double a, System.Double b, System.Boolean c); // 0x3aeb6c4 public static Unity.Mathematics.double2 select(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, System.Boolean c); // 0x3aeb6d0 public static Unity.Mathematics.double3 select(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, System.Boolean c); // 0x3aeb6e0 public static Unity.Mathematics.double4 select(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, System.Boolean c); // 0x3aeb6f4 public static Unity.Mathematics.double2 select(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.bool2 c); // 0x3aeb70c public static Unity.Mathematics.double3 select(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.bool3 c); // 0x3aeb720 public static Unity.Mathematics.double4 select(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.bool4 c); // 0x3aeb73c public static System.Single step(System.Single y, System.Single x); // 0x3aeb760 public static Unity.Mathematics.float2 step(Unity.Mathematics.float2 y, Unity.Mathematics.float2 x); // 0x3aeb774 public static Unity.Mathematics.float3 step(Unity.Mathematics.float3 y, Unity.Mathematics.float3 x); // 0x3aeb790 public static Unity.Mathematics.float4 step(Unity.Mathematics.float4 y, Unity.Mathematics.float4 x); // 0x3aeb7b4 public static System.Double step(System.Double y, System.Double x); // 0x3aeb7e0 public static Unity.Mathematics.double2 step(Unity.Mathematics.double2 y, Unity.Mathematics.double2 x); // 0x3aeb7f4 public static Unity.Mathematics.double3 step(Unity.Mathematics.double3 y, Unity.Mathematics.double3 x); // 0x3aeb810 public static Unity.Mathematics.double4 step(Unity.Mathematics.double4 y, Unity.Mathematics.double4 x); // 0x3aeb834 public static Unity.Mathematics.float2 reflect(Unity.Mathematics.float2 i, Unity.Mathematics.float2 n); // 0x3aeb860 public static Unity.Mathematics.float3 reflect(Unity.Mathematics.float3 i, Unity.Mathematics.float3 n); // 0x3aeb888 public static Unity.Mathematics.float4 reflect(Unity.Mathematics.float4 i, Unity.Mathematics.float4 n); // 0x3aeb8c4 public static Unity.Mathematics.double2 reflect(Unity.Mathematics.double2 i, Unity.Mathematics.double2 n); // 0x3aeb914 public static Unity.Mathematics.double3 reflect(Unity.Mathematics.double3 i, Unity.Mathematics.double3 n); // 0x3aeb93c public static Unity.Mathematics.double4 reflect(Unity.Mathematics.double4 i, Unity.Mathematics.double4 n); // 0x3aeb978 public static Unity.Mathematics.float2 refract(Unity.Mathematics.float2 i, Unity.Mathematics.float2 n, System.Single eta); // 0x3aeb9c8 public static Unity.Mathematics.float3 refract(Unity.Mathematics.float3 i, Unity.Mathematics.float3 n, System.Single eta); // 0x3aeba98 public static Unity.Mathematics.float4 refract(Unity.Mathematics.float4 i, Unity.Mathematics.float4 n, System.Single eta); // 0x3aebba0 public static Unity.Mathematics.double2 refract(Unity.Mathematics.double2 i, Unity.Mathematics.double2 n, System.Double eta); // 0x3aebcd4 public static Unity.Mathematics.double3 refract(Unity.Mathematics.double3 i, Unity.Mathematics.double3 n, System.Double eta); // 0x3aebda4 public static Unity.Mathematics.double4 refract(Unity.Mathematics.double4 i, Unity.Mathematics.double4 n, System.Double eta); // 0x3aebeac public static Unity.Mathematics.float2 project(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x3aebfe0 public static Unity.Mathematics.float3 project(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x3aec008 public static Unity.Mathematics.float4 project(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3aec044 public static Unity.Mathematics.float2 projectsafe(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 defaultValue); // 0x3aec094 public static Unity.Mathematics.float3 projectsafe(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 defaultValue); // 0x3aec0ec public static Unity.Mathematics.float4 projectsafe(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b, Unity.Mathematics.float4 defaultValue); // 0x3aec180 public static Unity.Mathematics.double2 project(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b); // 0x3aec238 public static Unity.Mathematics.double3 project(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b); // 0x3aec260 public static Unity.Mathematics.double4 project(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3aec29c public static Unity.Mathematics.double2 projectsafe(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b, Unity.Mathematics.double2 defaultValue); // 0x3aec2ec public static Unity.Mathematics.double3 projectsafe(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b, Unity.Mathematics.double3 defaultValue); // 0x3aec344 public static Unity.Mathematics.double4 projectsafe(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b, Unity.Mathematics.double4 defaultValue); // 0x3aec3d8 public static Unity.Mathematics.float2 faceforward(Unity.Mathematics.float2 n, Unity.Mathematics.float2 i, Unity.Mathematics.float2 ng); // 0x3aec490 public static Unity.Mathematics.float3 faceforward(Unity.Mathematics.float3 n, Unity.Mathematics.float3 i, Unity.Mathematics.float3 ng); // 0x3aec4b4 public static Unity.Mathematics.float4 faceforward(Unity.Mathematics.float4 n, Unity.Mathematics.float4 i, Unity.Mathematics.float4 ng); // 0x3aec4f0 public static Unity.Mathematics.double2 faceforward(Unity.Mathematics.double2 n, Unity.Mathematics.double2 i, Unity.Mathematics.double2 ng); // 0x3aec53c public static Unity.Mathematics.double3 faceforward(Unity.Mathematics.double3 n, Unity.Mathematics.double3 i, Unity.Mathematics.double3 ng); // 0x3aec560 public static Unity.Mathematics.double4 faceforward(Unity.Mathematics.double4 n, Unity.Mathematics.double4 i, Unity.Mathematics.double4 ng); // 0x3aec59c public static System.Void sincos(System.Single x, out System.Single& s, out System.Single& c); // 0x3aec5e8 public static System.Void sincos(Unity.Mathematics.float2 x, out Unity.Mathematics.float2& s, out Unity.Mathematics.float2& c); // 0x3aec69c public static System.Void sincos(Unity.Mathematics.float3 x, out Unity.Mathematics.float3& s, out Unity.Mathematics.float3& c); // 0x3aec7d8 public static System.Void sincos(Unity.Mathematics.float4 x, out Unity.Mathematics.float4& s, out Unity.Mathematics.float4& c); // 0x3aec83c public static System.Void sincos(System.Double x, out System.Double& s, out System.Double& c); // 0x3aec8a8 public static System.Void sincos(Unity.Mathematics.double2 x, out Unity.Mathematics.double2& s, out Unity.Mathematics.double2& c); // 0x3aec950 public static System.Void sincos(Unity.Mathematics.double3 x, out Unity.Mathematics.double3& s, out Unity.Mathematics.double3& c); // 0x3aeca7c public static System.Void sincos(Unity.Mathematics.double4 x, out Unity.Mathematics.double4& s, out Unity.Mathematics.double4& c); // 0x3aecae0 public static System.Int32 countbits(System.Int32 x); // 0x3aecb4c public static Unity.Mathematics.int2 countbits(Unity.Mathematics.int2 x); // 0x3aecb80 public static Unity.Mathematics.int3 countbits(Unity.Mathematics.int3 x); // 0x3aecc10 public static Unity.Mathematics.int4 countbits(Unity.Mathematics.int4 x); // 0x3aecccc public static System.Int32 countbits(System.UInt32 x); // 0x3aecdbc public static Unity.Mathematics.int2 countbits(Unity.Mathematics.uint2 x); // 0x3aecdf0 public static Unity.Mathematics.int3 countbits(Unity.Mathematics.uint3 x); // 0x3aece80 public static Unity.Mathematics.int4 countbits(Unity.Mathematics.uint4 x); // 0x3aecf38 public static System.Int32 countbits(System.UInt64 x); // 0x3aed028 public static System.Int32 countbits(System.Int64 x); // 0x3aed05c public static System.Int32 lzcnt(System.Int32 x); // 0x3aed090 public static Unity.Mathematics.int2 lzcnt(Unity.Mathematics.int2 x); // 0x3aed0cc public static Unity.Mathematics.int3 lzcnt(Unity.Mathematics.int3 x); // 0x3aed144 public static Unity.Mathematics.int4 lzcnt(Unity.Mathematics.int4 x); // 0x3aed1f0 public static System.Int32 lzcnt(System.UInt32 x); // 0x3aed2dc public static Unity.Mathematics.int2 lzcnt(Unity.Mathematics.uint2 x); // 0x3aed318 public static Unity.Mathematics.int3 lzcnt(Unity.Mathematics.uint3 x); // 0x3aed390 public static Unity.Mathematics.int4 lzcnt(Unity.Mathematics.uint4 x); // 0x3aed43c public static System.Int32 lzcnt(System.Int64 x); // 0x3aed528 public static System.Int32 lzcnt(System.UInt64 x); // 0x3aed574 public static System.Int32 tzcnt(System.Int32 x); // 0x3aed5c0 public static Unity.Mathematics.int2 tzcnt(Unity.Mathematics.int2 x); // 0x3aed5fc public static Unity.Mathematics.int3 tzcnt(Unity.Mathematics.int3 x); // 0x3aed680 public static Unity.Mathematics.int4 tzcnt(Unity.Mathematics.int4 x); // 0x3aed740 public static System.Int32 tzcnt(System.UInt32 x); // 0x3aed840 public static Unity.Mathematics.int2 tzcnt(Unity.Mathematics.uint2 x); // 0x3aed87c public static Unity.Mathematics.int3 tzcnt(Unity.Mathematics.uint3 x); // 0x3aed900 public static Unity.Mathematics.int4 tzcnt(Unity.Mathematics.uint4 x); // 0x3aed9c0 public static System.Int32 tzcnt(System.Int64 x); // 0x3aedac0 public static System.Int32 tzcnt(System.UInt64 x); // 0x3aedb14 public static System.Int32 reversebits(System.Int32 x); // 0x3aedb68 public static Unity.Mathematics.int2 reversebits(Unity.Mathematics.int2 x); // 0x3aedbac public static Unity.Mathematics.int3 reversebits(Unity.Mathematics.int3 x); // 0x3aedc94 public static Unity.Mathematics.int4 reversebits(Unity.Mathematics.int4 x); // 0x3aeddd8 public static System.UInt32 reversebits(System.UInt32 x); // 0x3aedde0 public static Unity.Mathematics.uint2 reversebits(Unity.Mathematics.uint2 x); // 0x3aede24 public static Unity.Mathematics.uint3 reversebits(Unity.Mathematics.uint3 x); // 0x3aedf10 public static Unity.Mathematics.uint4 reversebits(Unity.Mathematics.uint4 x); // 0x3aee054 public static System.Int64 reversebits(System.Int64 x); // 0x3aee1bc public static System.UInt64 reversebits(System.UInt64 x); // 0x3aee228 public static System.Int32 rol(System.Int32 x, System.Int32 n); // 0x3aee294 public static Unity.Mathematics.int2 rol(Unity.Mathematics.int2 x, System.Int32 n); // 0x3aee2a0 public static Unity.Mathematics.int3 rol(Unity.Mathematics.int3 x, System.Int32 n); // 0x3aee2c0 public static Unity.Mathematics.int4 rol(Unity.Mathematics.int4 x, System.Int32 n); // 0x3aee2ec public static System.UInt32 rol(System.UInt32 x, System.Int32 n); // 0x3aee32c public static Unity.Mathematics.uint2 rol(Unity.Mathematics.uint2 x, System.Int32 n); // 0x3aee338 public static Unity.Mathematics.uint3 rol(Unity.Mathematics.uint3 x, System.Int32 n); // 0x3aee358 public static Unity.Mathematics.uint4 rol(Unity.Mathematics.uint4 x, System.Int32 n); // 0x3aee384 public static System.Int64 rol(System.Int64 x, System.Int32 n); // 0x3aee3c4 public static System.UInt64 rol(System.UInt64 x, System.Int32 n); // 0x3aee3d0 public static System.Int32 ror(System.Int32 x, System.Int32 n); // 0x3aee3dc public static Unity.Mathematics.int2 ror(Unity.Mathematics.int2 x, System.Int32 n); // 0x3aee3e4 public static Unity.Mathematics.int3 ror(Unity.Mathematics.int3 x, System.Int32 n); // 0x3aee404 public static Unity.Mathematics.int4 ror(Unity.Mathematics.int4 x, System.Int32 n); // 0x3aee428 public static System.UInt32 ror(System.UInt32 x, System.Int32 n); // 0x3aee460 public static Unity.Mathematics.uint2 ror(Unity.Mathematics.uint2 x, System.Int32 n); // 0x3aee468 public static Unity.Mathematics.uint3 ror(Unity.Mathematics.uint3 x, System.Int32 n); // 0x3aee488 public static Unity.Mathematics.uint4 ror(Unity.Mathematics.uint4 x, System.Int32 n); // 0x3aee4ac public static System.Int64 ror(System.Int64 x, System.Int32 n); // 0x3aee4e4 public static System.UInt64 ror(System.UInt64 x, System.Int32 n); // 0x3aee4ec public static System.Int32 ceilpow2(System.Int32 x); // 0x3aee4f4 public static Unity.Mathematics.int2 ceilpow2(Unity.Mathematics.int2 x); // 0x3aee514 public static Unity.Mathematics.int3 ceilpow2(Unity.Mathematics.int3 x); // 0x3aee5a4 public static Unity.Mathematics.int4 ceilpow2(Unity.Mathematics.int4 x); // 0x3aee650 public static System.UInt32 ceilpow2(System.UInt32 x); // 0x3aee764 public static Unity.Mathematics.uint2 ceilpow2(Unity.Mathematics.uint2 x); // 0x3aee784 public static Unity.Mathematics.uint3 ceilpow2(Unity.Mathematics.uint3 x); // 0x3aee814 public static Unity.Mathematics.uint4 ceilpow2(Unity.Mathematics.uint4 x); // 0x3aee8c8 public static System.Int64 ceilpow2(System.Int64 x); // 0x3aee9e4 public static System.UInt64 ceilpow2(System.UInt64 x); // 0x3aeea08 public static System.Int32 ceillog2(System.Int32 x); // 0x3aeea2c public static Unity.Mathematics.int2 ceillog2(Unity.Mathematics.int2 x); // 0x3aeea68 public static Unity.Mathematics.int3 ceillog2(Unity.Mathematics.int3 x); // 0x3aeeaec public static Unity.Mathematics.int4 ceillog2(Unity.Mathematics.int4 x); // 0x3aeebac public static System.Int32 ceillog2(System.UInt32 x); // 0x3aeecac public static Unity.Mathematics.int2 ceillog2(Unity.Mathematics.uint2 x); // 0x3aeece8 public static Unity.Mathematics.int3 ceillog2(Unity.Mathematics.uint3 x); // 0x3aeed6c public static Unity.Mathematics.int4 ceillog2(Unity.Mathematics.uint4 x); // 0x3aeee2c public static System.Int32 floorlog2(System.Int32 x); // 0x3aeef2c public static Unity.Mathematics.int2 floorlog2(Unity.Mathematics.int2 x); // 0x3aeef64 public static Unity.Mathematics.int3 floorlog2(Unity.Mathematics.int3 x); // 0x3aeefd8 public static Unity.Mathematics.int4 floorlog2(Unity.Mathematics.int4 x); // 0x3aef080 public static System.Int32 floorlog2(System.UInt32 x); // 0x3aef160 public static Unity.Mathematics.int2 floorlog2(Unity.Mathematics.uint2 x); // 0x3aef198 public static Unity.Mathematics.int3 floorlog2(Unity.Mathematics.uint3 x); // 0x3aef20c public static Unity.Mathematics.int4 floorlog2(Unity.Mathematics.uint4 x); // 0x3aef2b4 public static System.Single radians(System.Single x); // 0x3aef394 public static Unity.Mathematics.float2 radians(Unity.Mathematics.float2 x); // 0x3aef3a4 public static Unity.Mathematics.float3 radians(Unity.Mathematics.float3 x); // 0x3aef3b8 public static Unity.Mathematics.float4 radians(Unity.Mathematics.float4 x); // 0x3aef3d0 public static System.Double radians(System.Double x); // 0x3aef3ec public static Unity.Mathematics.double2 radians(Unity.Mathematics.double2 x); // 0x3aef3fc public static Unity.Mathematics.double3 radians(Unity.Mathematics.double3 x); // 0x3aef410 public static Unity.Mathematics.double4 radians(Unity.Mathematics.double4 x); // 0x3aef428 public static System.Single degrees(System.Single x); // 0x3aef444 public static Unity.Mathematics.float2 degrees(Unity.Mathematics.float2 x); // 0x3aef454 public static Unity.Mathematics.float3 degrees(Unity.Mathematics.float3 x); // 0x3aef468 public static Unity.Mathematics.float4 degrees(Unity.Mathematics.float4 x); // 0x3aef480 public static System.Double degrees(System.Double x); // 0x3aef49c public static Unity.Mathematics.double2 degrees(Unity.Mathematics.double2 x); // 0x3aef4ac public static Unity.Mathematics.double3 degrees(Unity.Mathematics.double3 x); // 0x3aef4c0 public static Unity.Mathematics.double4 degrees(Unity.Mathematics.double4 x); // 0x3aef4d8 public static System.Int32 cmin(Unity.Mathematics.int2 x); // 0x3aef4f4 public static System.Int32 cmin(Unity.Mathematics.int3 x); // 0x3aef504 public static System.Int32 cmin(Unity.Mathematics.int4 x); // 0x3aef51c public static System.UInt32 cmin(Unity.Mathematics.uint2 x); // 0x3aef540 public static System.UInt32 cmin(Unity.Mathematics.uint3 x); // 0x3aef550 public static System.UInt32 cmin(Unity.Mathematics.uint4 x); // 0x3aef568 public static System.Single cmin(Unity.Mathematics.float2 x); // 0x3aef58c public static System.Single cmin(Unity.Mathematics.float3 x); // 0x3aef5a8 public static System.Single cmin(Unity.Mathematics.float4 x); // 0x3aef5d8 public static System.Double cmin(Unity.Mathematics.double2 x); // 0x3aef61c public static System.Double cmin(Unity.Mathematics.double3 x); // 0x3aef638 public static System.Double cmin(Unity.Mathematics.double4 x); // 0x3aef668 public static System.Int32 cmax(Unity.Mathematics.int2 x); // 0x3aef6ac public static System.Int32 cmax(Unity.Mathematics.int3 x); // 0x3aef6bc public static System.Int32 cmax(Unity.Mathematics.int4 x); // 0x3aef6d4 public static System.UInt32 cmax(Unity.Mathematics.uint2 x); // 0x3aef6f8 public static System.UInt32 cmax(Unity.Mathematics.uint3 x); // 0x3aef708 public static System.UInt32 cmax(Unity.Mathematics.uint4 x); // 0x3aef720 public static System.Single cmax(Unity.Mathematics.float2 x); // 0x3aef744 public static System.Single cmax(Unity.Mathematics.float3 x); // 0x3aef760 public static System.Single cmax(Unity.Mathematics.float4 x); // 0x3aef790 public static System.Double cmax(Unity.Mathematics.double2 x); // 0x3aef7d4 public static System.Double cmax(Unity.Mathematics.double3 x); // 0x3aef7f0 public static System.Double cmax(Unity.Mathematics.double4 x); // 0x3aef820 public static System.Int32 csum(Unity.Mathematics.int2 x); // 0x3aef864 public static System.Int32 csum(Unity.Mathematics.int3 x); // 0x3aef870 public static System.Int32 csum(Unity.Mathematics.int4 x); // 0x3aef880 public static System.UInt32 csum(Unity.Mathematics.uint2 x); // 0x3aef898 public static System.UInt32 csum(Unity.Mathematics.uint3 x); // 0x3aef8a4 public static System.UInt32 csum(Unity.Mathematics.uint4 x); // 0x3aef8b4 public static System.Single csum(Unity.Mathematics.float2 x); // 0x3aef8cc public static System.Single csum(Unity.Mathematics.float3 x); // 0x3aef8d4 public static System.Single csum(Unity.Mathematics.float4 x); // 0x3aef8e0 public static System.Double csum(Unity.Mathematics.double2 x); // 0x3aef8f0 public static System.Double csum(Unity.Mathematics.double3 x); // 0x3aef8f8 public static System.Double csum(Unity.Mathematics.double4 x); // 0x3aef904 public static System.Int32 compress(System.Int32* output, System.Int32 index, Unity.Mathematics.int4 val, Unity.Mathematics.bool4 mask); // 0x3aef914 public static System.Int32 compress(System.UInt32* output, System.Int32 index, Unity.Mathematics.uint4 val, Unity.Mathematics.bool4 mask); // 0x3aef974 public static System.Int32 compress(System.Single* output, System.Int32 index, Unity.Mathematics.float4 val, Unity.Mathematics.bool4 mask); // 0x3aef9d4 public static System.Single f16tof32(System.UInt32 x); // 0x3aefa2c public static Unity.Mathematics.float2 f16tof32(Unity.Mathematics.uint2 x); // 0x3aefa88 public static Unity.Mathematics.float3 f16tof32(Unity.Mathematics.uint3 x); // 0x3aefb40 public static Unity.Mathematics.float4 f16tof32(Unity.Mathematics.uint4 x); // 0x3aefc40 public static System.UInt32 f32tof16(System.Single x); // 0x3aefd98 public static Unity.Mathematics.uint2 f32tof16(Unity.Mathematics.float2 x); // 0x3aefdf8 public static Unity.Mathematics.uint3 f32tof16(Unity.Mathematics.float3 x); // 0x3aefeb4 public static Unity.Mathematics.uint4 f32tof16(Unity.Mathematics.float4 x); // 0x3aeffb0 public static System.UInt32 hash(System.Void* pBuffer, System.Int32 numBytes, System.UInt32 seed); // 0x3af00f8 public static Unity.Mathematics.float3 up(); // 0x3af02a8 public static Unity.Mathematics.float3 down(); // 0x3af02b8 public static Unity.Mathematics.float3 forward(); // 0x3af02c8 public static Unity.Mathematics.float3 back(); // 0x3af02d8 public static Unity.Mathematics.float3 left(); // 0x3af02e8 public static Unity.Mathematics.float3 right(); // 0x3af02f8 internal static Unity.Mathematics.float4 unpacklo(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3af0308 internal static Unity.Mathematics.double4 unpacklo(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3af0318 internal static Unity.Mathematics.float4 unpackhi(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3af0328 internal static Unity.Mathematics.double4 unpackhi(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3af033c internal static Unity.Mathematics.float4 movelh(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3af0350 internal static Unity.Mathematics.double4 movelh(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3af035c internal static Unity.Mathematics.float4 movehl(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3af0368 internal static Unity.Mathematics.double4 movehl(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3af0374 internal static System.UInt32 fold_to_uint(System.Double x); // 0x3af0380 internal static Unity.Mathematics.uint2 fold_to_uint(Unity.Mathematics.double2 x); // 0x3af0390 internal static Unity.Mathematics.uint3 fold_to_uint(Unity.Mathematics.double3 x); // 0x3af03b0 internal static Unity.Mathematics.uint4 fold_to_uint(Unity.Mathematics.double4 x); // 0x3af03dc public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.float4x4 f4x4); // 0x3af0418 public static Unity.Mathematics.float3x3 float3x3(Unity.Mathematics.quaternion rotation); // 0x3af0458 public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.float3x3 rotation, Unity.Mathematics.float3 translation); // 0x3af0470 public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.quaternion rotation, Unity.Mathematics.float3 translation); // 0x3af04b0 public static Unity.Mathematics.float4x4 float4x4(Unity.Mathematics.RigidTransform transform); // 0x3af04c8 public static Unity.Mathematics.float3x3 orthonormalize(Unity.Mathematics.float3x3 i); // 0x3af0508 public static System.Single mul(System.Single a, System.Single b); // 0x3af06bc public static System.Single mul(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x3af06c4 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float2 a, Unity.Mathematics.float2x2 b); // 0x3af06d4 public static Unity.Mathematics.float3 mul(Unity.Mathematics.float2 a, Unity.Mathematics.float2x3 b); // 0x3af06f0 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float2 a, Unity.Mathematics.float2x4 b); // 0x3af0724 public static System.Single mul(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x3af0768 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float3 a, Unity.Mathematics.float3x2 b); // 0x3af0780 public static Unity.Mathematics.float3 mul(Unity.Mathematics.float3 a, Unity.Mathematics.float3x3 b); // 0x3af07b8 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float3 a, Unity.Mathematics.float3x4 b); // 0x3af080c public static System.Single mul(Unity.Mathematics.float4 a, Unity.Mathematics.float4 b); // 0x3af0878 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float4 a, Unity.Mathematics.float4x2 b); // 0x3af0898 public static Unity.Mathematics.float3 mul(Unity.Mathematics.float4 a, Unity.Mathematics.float4x3 b); // 0x3af08e4 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float4 a, Unity.Mathematics.float4x4 b); // 0x3af0954 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float2x2 a, Unity.Mathematics.float2 b); // 0x3af09e8 public static Unity.Mathematics.float2x2 mul(Unity.Mathematics.float2x2 a, Unity.Mathematics.float2x2 b); // 0x3af0a04 public static Unity.Mathematics.float2x3 mul(Unity.Mathematics.float2x2 a, Unity.Mathematics.float2x3 b); // 0x3af0a38 public static Unity.Mathematics.float2x4 mul(Unity.Mathematics.float2x2 a, Unity.Mathematics.float2x4 b); // 0x3af0a94 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float2x3 a, Unity.Mathematics.float3 b); // 0x3af0ae0 public static Unity.Mathematics.float2x2 mul(Unity.Mathematics.float2x3 a, Unity.Mathematics.float3x2 b); // 0x3af0b04 public static Unity.Mathematics.float2x3 mul(Unity.Mathematics.float2x3 a, Unity.Mathematics.float3x3 b); // 0x3af0b70 public static Unity.Mathematics.float2x4 mul(Unity.Mathematics.float2x3 a, Unity.Mathematics.float3x4 b); // 0x3af0be8 public static Unity.Mathematics.float2 mul(Unity.Mathematics.float2x4 a, Unity.Mathematics.float4 b); // 0x3af0c90 public static Unity.Mathematics.float2x2 mul(Unity.Mathematics.float2x4 a, Unity.Mathematics.float4x2 b); // 0x3af0cbc public static Unity.Mathematics.float2x3 mul(Unity.Mathematics.float2x4 a, Unity.Mathematics.float4x3 b); // 0x3af0d34 public static Unity.Mathematics.float2x4 mul(Unity.Mathematics.float2x4 a, Unity.Mathematics.float4x4 b); // 0x3af0dd0 public static Unity.Mathematics.float3 mul(Unity.Mathematics.float3x2 a, Unity.Mathematics.float2 b); // 0x3af0eb8 public static Unity.Mathematics.float3x2 mul(Unity.Mathematics.float3x2 a, Unity.Mathematics.float2x2 b); // 0x3af0ee8 public static Unity.Mathematics.float3x3 mul(Unity.Mathematics.float3x2 a, Unity.Mathematics.float2x3 b); // 0x3af0f3c public static Unity.Mathematics.float3x4 mul(Unity.Mathematics.float3x2 a, Unity.Mathematics.float2x4 b); // 0x3af0fbc public static Unity.Mathematics.float3 mul(Unity.Mathematics.float3x3 a, Unity.Mathematics.float3 b); // 0x3af1060 public static Unity.Mathematics.float3x2 mul(Unity.Mathematics.float3x3 a, Unity.Mathematics.float3x2 b); // 0x3af10a8 public static Unity.Mathematics.float3x3 mul(Unity.Mathematics.float3x3 a, Unity.Mathematics.float3x3 b); // 0x3af1130 public static Unity.Mathematics.float3x4 mul(Unity.Mathematics.float3x3 a, Unity.Mathematics.float3x4 b); // 0x3af11f0 public static Unity.Mathematics.float3 mul(Unity.Mathematics.float3x4 a, Unity.Mathematics.float4 b); // 0x3af12ec public static Unity.Mathematics.float3x2 mul(Unity.Mathematics.float3x4 a, Unity.Mathematics.float4x2 b); // 0x3af134c public static Unity.Mathematics.float3x3 mul(Unity.Mathematics.float3x4 a, Unity.Mathematics.float4x3 b); // 0x3af1400 public static Unity.Mathematics.float3x4 mul(Unity.Mathematics.float3x4 a, Unity.Mathematics.float4x4 b); // 0x3af1504 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float4x2 a, Unity.Mathematics.float2 b); // 0x3af1678 public static Unity.Mathematics.float4x2 mul(Unity.Mathematics.float4x2 a, Unity.Mathematics.float2x2 b); // 0x3af1698 public static Unity.Mathematics.float4x3 mul(Unity.Mathematics.float4x2 a, Unity.Mathematics.float2x3 b); // 0x3af16bc public static Unity.Mathematics.float4x4 mul(Unity.Mathematics.float4x2 a, Unity.Mathematics.float2x4 b); // 0x3af1718 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float4x3 a, Unity.Mathematics.float3 b); // 0x3af1794 public static Unity.Mathematics.float4x2 mul(Unity.Mathematics.float4x3 a, Unity.Mathematics.float3x2 b); // 0x3af17c0 public static Unity.Mathematics.float4x3 mul(Unity.Mathematics.float4x3 a, Unity.Mathematics.float3x3 b); // 0x3af180c public static Unity.Mathematics.float4x4 mul(Unity.Mathematics.float4x3 a, Unity.Mathematics.float3x4 b); // 0x3af1898 public static Unity.Mathematics.float4 mul(Unity.Mathematics.float4x4 a, Unity.Mathematics.float4 b); // 0x3af1954 public static Unity.Mathematics.float4x2 mul(Unity.Mathematics.float4x4 a, Unity.Mathematics.float4x2 b); // 0x3af1988 public static Unity.Mathematics.float4x3 mul(Unity.Mathematics.float4x4 a, Unity.Mathematics.float4x3 b); // 0x3af19e8 public static Unity.Mathematics.float4x4 mul(Unity.Mathematics.float4x4 a, Unity.Mathematics.float4x4 b); // 0x3af1a9c public static System.Double mul(System.Double a, System.Double b); // 0x3af1b94 public static System.Double mul(Unity.Mathematics.double2 a, Unity.Mathematics.double2 b); // 0x3af1b9c public static Unity.Mathematics.double2 mul(Unity.Mathematics.double2 a, Unity.Mathematics.double2x2 b); // 0x3af1bac public static Unity.Mathematics.double3 mul(Unity.Mathematics.double2 a, Unity.Mathematics.double2x3 b); // 0x3af1bc8 public static Unity.Mathematics.double4 mul(Unity.Mathematics.double2 a, Unity.Mathematics.double2x4 b); // 0x3af1bfc public static System.Double mul(Unity.Mathematics.double3 a, Unity.Mathematics.double3 b); // 0x3af1c40 public static Unity.Mathematics.double2 mul(Unity.Mathematics.double3 a, Unity.Mathematics.double3x2 b); // 0x3af1c58 public static Unity.Mathematics.double3 mul(Unity.Mathematics.double3 a, Unity.Mathematics.double3x3 b); // 0x3af1c90 public static Unity.Mathematics.double4 mul(Unity.Mathematics.double3 a, Unity.Mathematics.double3x4 b); // 0x3af1ce4 public static System.Double mul(Unity.Mathematics.double4 a, Unity.Mathematics.double4 b); // 0x3af1d50 public static Unity.Mathematics.double2 mul(Unity.Mathematics.double4 a, Unity.Mathematics.double4x2 b); // 0x3af1d70 public static Unity.Mathematics.double3 mul(Unity.Mathematics.double4 a, Unity.Mathematics.double4x3 b); // 0x3af1dbc public static Unity.Mathematics.double4 mul(Unity.Mathematics.double4 a, Unity.Mathematics.double4x4 b); // 0x3af1e2c public static Unity.Mathematics.double2 mul(Unity.Mathematics.double2x2 a, Unity.Mathematics.double2 b); // 0x3af1ec0 public static Unity.Mathematics.double2x2 mul(Unity.Mathematics.double2x2 a, Unity.Mathematics.double2x2 b); // 0x3af1edc public static Unity.Mathematics.double2x3 mul(Unity.Mathematics.double2x2 a, Unity.Mathematics.double2x3 b); // 0x3af1f10 public static Unity.Mathematics.double2x4 mul(Unity.Mathematics.double2x2 a, Unity.Mathematics.double2x4 b); // 0x3af1f74 public static Unity.Mathematics.double2 mul(Unity.Mathematics.double2x3 a, Unity.Mathematics.double3 b); // 0x3af1ff8 public static Unity.Mathematics.double2x2 mul(Unity.Mathematics.double2x3 a, Unity.Mathematics.double3x2 b); // 0x3af201c public static Unity.Mathematics.double2x3 mul(Unity.Mathematics.double2x3 a, Unity.Mathematics.double3x3 b); // 0x3af2088 public static Unity.Mathematics.double2x4 mul(Unity.Mathematics.double2x3 a, Unity.Mathematics.double3x4 b); // 0x3af2100 public static Unity.Mathematics.double2 mul(Unity.Mathematics.double2x4 a, Unity.Mathematics.double4 b); // 0x3af21a8 public static Unity.Mathematics.double2x2 mul(Unity.Mathematics.double2x4 a, Unity.Mathematics.double4x2 b); // 0x3af21d4 public static Unity.Mathematics.double2x3 mul(Unity.Mathematics.double2x4 a, Unity.Mathematics.double4x3 b); // 0x3af2268 public static Unity.Mathematics.double2x4 mul(Unity.Mathematics.double2x4 a, Unity.Mathematics.double4x4 b); // 0x3af2304 public static Unity.Mathematics.double3 mul(Unity.Mathematics.double3x2 a, Unity.Mathematics.double2 b); // 0x3af23ec public static Unity.Mathematics.double3x2 mul(Unity.Mathematics.double3x2 a, Unity.Mathematics.double2x2 b); // 0x3af2420 public static Unity.Mathematics.double3x3 mul(Unity.Mathematics.double3x2 a, Unity.Mathematics.double2x3 b); // 0x3af2474 public static Unity.Mathematics.double3x4 mul(Unity.Mathematics.double3x2 a, Unity.Mathematics.double2x4 b); // 0x3af24f4 public static Unity.Mathematics.double3 mul(Unity.Mathematics.double3x3 a, Unity.Mathematics.double3 b); // 0x3af2598 public static Unity.Mathematics.double3x2 mul(Unity.Mathematics.double3x3 a, Unity.Mathematics.double3x2 b); // 0x3af25ec public static Unity.Mathematics.double3x3 mul(Unity.Mathematics.double3x3 a, Unity.Mathematics.double3x3 b); // 0x3af2674 public static Unity.Mathematics.double3x4 mul(Unity.Mathematics.double3x3 a, Unity.Mathematics.double3x4 b); // 0x3af2734 public static Unity.Mathematics.double3 mul(Unity.Mathematics.double3x4 a, Unity.Mathematics.double4 b); // 0x3af2830 public static Unity.Mathematics.double3x2 mul(Unity.Mathematics.double3x4 a, Unity.Mathematics.double4x2 b); // 0x3af28a0 public static Unity.Mathematics.double3x3 mul(Unity.Mathematics.double3x4 a, Unity.Mathematics.double4x3 b); // 0x3af2954 public static Unity.Mathematics.double3x4 mul(Unity.Mathematics.double3x4 a, Unity.Mathematics.double4x4 b); // 0x3af2a58 public static Unity.Mathematics.double4 mul(Unity.Mathematics.double4x2 a, Unity.Mathematics.double2 b); // 0x3af2bcc public static Unity.Mathematics.double4x2 mul(Unity.Mathematics.double4x2 a, Unity.Mathematics.double2x2 b); // 0x3af2c10 public static Unity.Mathematics.double4x3 mul(Unity.Mathematics.double4x2 a, Unity.Mathematics.double2x3 b); // 0x3af2c54 public static Unity.Mathematics.double4x4 mul(Unity.Mathematics.double4x2 a, Unity.Mathematics.double2x4 b); // 0x3af2cc8 public static Unity.Mathematics.double4 mul(Unity.Mathematics.double4x3 a, Unity.Mathematics.double3 b); // 0x3af2d5c public static Unity.Mathematics.double4x2 mul(Unity.Mathematics.double4x3 a, Unity.Mathematics.double3x2 b); // 0x3af2dc8 public static Unity.Mathematics.double4x3 mul(Unity.Mathematics.double4x3 a, Unity.Mathematics.double3x3 b); // 0x3af2e44 public static Unity.Mathematics.double4x4 mul(Unity.Mathematics.double4x3 a, Unity.Mathematics.double3x4 b); // 0x3af2ef4 public static Unity.Mathematics.double4 mul(Unity.Mathematics.double4x4 a, Unity.Mathematics.double4 b); // 0x3af2fd4 public static Unity.Mathematics.double4x2 mul(Unity.Mathematics.double4x4 a, Unity.Mathematics.double4x2 b); // 0x3af3068 public static Unity.Mathematics.double4x3 mul(Unity.Mathematics.double4x4 a, Unity.Mathematics.double4x3 b); // 0x3af310c public static Unity.Mathematics.double4x4 mul(Unity.Mathematics.double4x4 a, Unity.Mathematics.double4x4 b); // 0x3af31f4 public static System.Int32 mul(System.Int32 a, System.Int32 b); // 0x3af3338 public static System.Int32 mul(Unity.Mathematics.int2 a, Unity.Mathematics.int2 b); // 0x3af3340 public static Unity.Mathematics.int2 mul(Unity.Mathematics.int2 a, Unity.Mathematics.int2x2 b); // 0x3af3354 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int2 a, Unity.Mathematics.int2x3 b); // 0x3af3378 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int2 a, Unity.Mathematics.int2x4 b); // 0x3af33a8 public static System.Int32 mul(Unity.Mathematics.int3 a, Unity.Mathematics.int3 b); // 0x3af33e8 public static Unity.Mathematics.int2 mul(Unity.Mathematics.int3 a, Unity.Mathematics.int3x2 b); // 0x3af3400 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int3 a, Unity.Mathematics.int3x3 b); // 0x3af3430 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int3 a, Unity.Mathematics.int3x4 b); // 0x3af3474 public static System.Int32 mul(Unity.Mathematics.int4 a, Unity.Mathematics.int4 b); // 0x3af34d0 public static Unity.Mathematics.int2 mul(Unity.Mathematics.int4 a, Unity.Mathematics.int4x2 b); // 0x3af34f4 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int4 a, Unity.Mathematics.int4x3 b); // 0x3af3534 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int4 a, Unity.Mathematics.int4x4 b); // 0x3af358c public static Unity.Mathematics.int2 mul(Unity.Mathematics.int2x2 a, Unity.Mathematics.int2 b); // 0x3af3608 public static Unity.Mathematics.int2x2 mul(Unity.Mathematics.int2x2 a, Unity.Mathematics.int2x2 b); // 0x3af362c public static Unity.Mathematics.int2x3 mul(Unity.Mathematics.int2x2 a, Unity.Mathematics.int2x3 b); // 0x3af3668 public static Unity.Mathematics.int2x4 mul(Unity.Mathematics.int2x2 a, Unity.Mathematics.int2x4 b); // 0x3af36e8 public static Unity.Mathematics.int2 mul(Unity.Mathematics.int2x3 a, Unity.Mathematics.int3 b); // 0x3af378c public static Unity.Mathematics.int2x2 mul(Unity.Mathematics.int2x3 a, Unity.Mathematics.int3x2 b); // 0x3af37c4 public static Unity.Mathematics.int2x3 mul(Unity.Mathematics.int2x3 a, Unity.Mathematics.int3x3 b); // 0x3af3838 public static Unity.Mathematics.int2x4 mul(Unity.Mathematics.int2x3 a, Unity.Mathematics.int3x4 b); // 0x3af38f0 public static Unity.Mathematics.int2 mul(Unity.Mathematics.int2x4 a, Unity.Mathematics.int4 b); // 0x3af39e8 public static Unity.Mathematics.int2x2 mul(Unity.Mathematics.int2x4 a, Unity.Mathematics.int4x2 b); // 0x3af3a38 public static Unity.Mathematics.int2x3 mul(Unity.Mathematics.int2x4 a, Unity.Mathematics.int4x3 b); // 0x3af3acc public static Unity.Mathematics.int2x4 mul(Unity.Mathematics.int2x4 a, Unity.Mathematics.int4x4 b); // 0x3af3bb8 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int3x2 a, Unity.Mathematics.int2 b); // 0x3af3cfc public static Unity.Mathematics.int3x2 mul(Unity.Mathematics.int3x2 a, Unity.Mathematics.int2x2 b); // 0x3af3d2c public static Unity.Mathematics.int3x3 mul(Unity.Mathematics.int3x2 a, Unity.Mathematics.int2x3 b); // 0x3af3d8c public static Unity.Mathematics.int3x4 mul(Unity.Mathematics.int3x2 a, Unity.Mathematics.int2x4 b); // 0x3af3e38 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int3x3 a, Unity.Mathematics.int3 b); // 0x3af3f28 public static Unity.Mathematics.int3x2 mul(Unity.Mathematics.int3x3 a, Unity.Mathematics.int3x2 b); // 0x3af3f74 public static Unity.Mathematics.int3x3 mul(Unity.Mathematics.int3x3 a, Unity.Mathematics.int3x3 b); // 0x3af4018 public static Unity.Mathematics.int3x4 mul(Unity.Mathematics.int3x3 a, Unity.Mathematics.int3x4 b); // 0x3af4114 public static Unity.Mathematics.int3 mul(Unity.Mathematics.int3x4 a, Unity.Mathematics.int4 b); // 0x3af4274 public static Unity.Mathematics.int3x2 mul(Unity.Mathematics.int3x4 a, Unity.Mathematics.int4x2 b); // 0x3af42e0 public static Unity.Mathematics.int3x3 mul(Unity.Mathematics.int3x4 a, Unity.Mathematics.int4x3 b); // 0x3af43b4 public static Unity.Mathematics.int3x4 mul(Unity.Mathematics.int3x4 a, Unity.Mathematics.int4x4 b); // 0x3af44f8 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int4x2 a, Unity.Mathematics.int2 b); // 0x3af46d4 public static Unity.Mathematics.int4x2 mul(Unity.Mathematics.int4x2 a, Unity.Mathematics.int2x2 b); // 0x3af4714 public static Unity.Mathematics.int4x3 mul(Unity.Mathematics.int4x2 a, Unity.Mathematics.int2x3 b); // 0x3af4788 public static Unity.Mathematics.int4x4 mul(Unity.Mathematics.int4x2 a, Unity.Mathematics.int2x4 b); // 0x3af4894 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int4x3 a, Unity.Mathematics.int3 b); // 0x3af4a30 public static Unity.Mathematics.int4x2 mul(Unity.Mathematics.int4x3 a, Unity.Mathematics.int3x2 b); // 0x3af4a98 public static Unity.Mathematics.int4x3 mul(Unity.Mathematics.int4x3 a, Unity.Mathematics.int3x3 b); // 0x3af4b88 public static Unity.Mathematics.int4x4 mul(Unity.Mathematics.int4x3 a, Unity.Mathematics.int3x4 b); // 0x3af4d18 public static Unity.Mathematics.int4 mul(Unity.Mathematics.int4x4 a, Unity.Mathematics.int4 b); // 0x3af4f6c public static Unity.Mathematics.int4x2 mul(Unity.Mathematics.int4x4 a, Unity.Mathematics.int4x2 b); // 0x3af4ff8 public static Unity.Mathematics.int4x3 mul(Unity.Mathematics.int4x4 a, Unity.Mathematics.int4x3 b); // 0x3af5134 public static Unity.Mathematics.int4x4 mul(Unity.Mathematics.int4x4 a, Unity.Mathematics.int4x4 b); // 0x3af5330 public static System.UInt32 mul(System.UInt32 a, System.UInt32 b); // 0x3af5618 public static System.UInt32 mul(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b); // 0x3af5620 public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2x2 b); // 0x3af5634 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2x3 b); // 0x3af5658 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2x4 b); // 0x3af5688 public static System.UInt32 mul(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b); // 0x3af56c8 public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3x2 b); // 0x3af56e0 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3x3 b); // 0x3af5710 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3x4 b); // 0x3af5754 public static System.UInt32 mul(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b); // 0x3af57b0 public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4x2 b); // 0x3af57d4 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4x3 b); // 0x3af5814 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4x4 b); // 0x3af586c public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint2x2 a, Unity.Mathematics.uint2 b); // 0x3af58e8 public static Unity.Mathematics.uint2x2 mul(Unity.Mathematics.uint2x2 a, Unity.Mathematics.uint2x2 b); // 0x3af590c public static Unity.Mathematics.uint2x3 mul(Unity.Mathematics.uint2x2 a, Unity.Mathematics.uint2x3 b); // 0x3af5948 public static Unity.Mathematics.uint2x4 mul(Unity.Mathematics.uint2x2 a, Unity.Mathematics.uint2x4 b); // 0x3af59c8 public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint2x3 a, Unity.Mathematics.uint3 b); // 0x3af5a6c public static Unity.Mathematics.uint2x2 mul(Unity.Mathematics.uint2x3 a, Unity.Mathematics.uint3x2 b); // 0x3af5aa4 public static Unity.Mathematics.uint2x3 mul(Unity.Mathematics.uint2x3 a, Unity.Mathematics.uint3x3 b); // 0x3af5b18 public static Unity.Mathematics.uint2x4 mul(Unity.Mathematics.uint2x3 a, Unity.Mathematics.uint3x4 b); // 0x3af5bd0 public static Unity.Mathematics.uint2 mul(Unity.Mathematics.uint2x4 a, Unity.Mathematics.uint4 b); // 0x3af5cc8 public static Unity.Mathematics.uint2x2 mul(Unity.Mathematics.uint2x4 a, Unity.Mathematics.uint4x2 b); // 0x3af5d18 public static Unity.Mathematics.uint2x3 mul(Unity.Mathematics.uint2x4 a, Unity.Mathematics.uint4x3 b); // 0x3af5dac public static Unity.Mathematics.uint2x4 mul(Unity.Mathematics.uint2x4 a, Unity.Mathematics.uint4x4 b); // 0x3af5e98 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint3x2 a, Unity.Mathematics.uint2 b); // 0x3af5fdc public static Unity.Mathematics.uint3x2 mul(Unity.Mathematics.uint3x2 a, Unity.Mathematics.uint2x2 b); // 0x3af600c public static Unity.Mathematics.uint3x3 mul(Unity.Mathematics.uint3x2 a, Unity.Mathematics.uint2x3 b); // 0x3af606c public static Unity.Mathematics.uint3x4 mul(Unity.Mathematics.uint3x2 a, Unity.Mathematics.uint2x4 b); // 0x3af6118 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint3x3 a, Unity.Mathematics.uint3 b); // 0x3af6208 public static Unity.Mathematics.uint3x2 mul(Unity.Mathematics.uint3x3 a, Unity.Mathematics.uint3x2 b); // 0x3af6254 public static Unity.Mathematics.uint3x3 mul(Unity.Mathematics.uint3x3 a, Unity.Mathematics.uint3x3 b); // 0x3af62f8 public static Unity.Mathematics.uint3x4 mul(Unity.Mathematics.uint3x3 a, Unity.Mathematics.uint3x4 b); // 0x3af63f4 public static Unity.Mathematics.uint3 mul(Unity.Mathematics.uint3x4 a, Unity.Mathematics.uint4 b); // 0x3af6554 public static Unity.Mathematics.uint3x2 mul(Unity.Mathematics.uint3x4 a, Unity.Mathematics.uint4x2 b); // 0x3af65c0 public static Unity.Mathematics.uint3x3 mul(Unity.Mathematics.uint3x4 a, Unity.Mathematics.uint4x3 b); // 0x3af6694 public static Unity.Mathematics.uint3x4 mul(Unity.Mathematics.uint3x4 a, Unity.Mathematics.uint4x4 b); // 0x3af67d8 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint4x2 a, Unity.Mathematics.uint2 b); // 0x3af69b4 public static Unity.Mathematics.uint4x2 mul(Unity.Mathematics.uint4x2 a, Unity.Mathematics.uint2x2 b); // 0x3af69f4 public static Unity.Mathematics.uint4x3 mul(Unity.Mathematics.uint4x2 a, Unity.Mathematics.uint2x3 b); // 0x3af6a68 public static Unity.Mathematics.uint4x4 mul(Unity.Mathematics.uint4x2 a, Unity.Mathematics.uint2x4 b); // 0x3af6b74 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint4x3 a, Unity.Mathematics.uint3 b); // 0x3af6d10 public static Unity.Mathematics.uint4x2 mul(Unity.Mathematics.uint4x3 a, Unity.Mathematics.uint3x2 b); // 0x3af6d78 public static Unity.Mathematics.uint4x3 mul(Unity.Mathematics.uint4x3 a, Unity.Mathematics.uint3x3 b); // 0x3af6e68 public static Unity.Mathematics.uint4x4 mul(Unity.Mathematics.uint4x3 a, Unity.Mathematics.uint3x4 b); // 0x3af6ff8 public static Unity.Mathematics.uint4 mul(Unity.Mathematics.uint4x4 a, Unity.Mathematics.uint4 b); // 0x3af724c public static Unity.Mathematics.uint4x2 mul(Unity.Mathematics.uint4x4 a, Unity.Mathematics.uint4x2 b); // 0x3af72d8 public static Unity.Mathematics.uint4x3 mul(Unity.Mathematics.uint4x4 a, Unity.Mathematics.uint4x3 b); // 0x3af7414 public static Unity.Mathematics.uint4x4 mul(Unity.Mathematics.uint4x4 a, Unity.Mathematics.uint4x4 b); // 0x3af7610 public static Unity.Mathematics.quaternion quaternion(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3af78f8 public static Unity.Mathematics.quaternion quaternion(Unity.Mathematics.float4 value); // 0x3af78fc public static Unity.Mathematics.quaternion quaternion(Unity.Mathematics.float3x3 m); // 0x3af7900 public static Unity.Mathematics.quaternion quaternion(Unity.Mathematics.float4x4 m); // 0x3af7940 public static Unity.Mathematics.quaternion conjugate(Unity.Mathematics.quaternion q); // 0x3af7980 public static Unity.Mathematics.quaternion inverse(Unity.Mathematics.quaternion q); // 0x3af7990 public static System.Single dot(Unity.Mathematics.quaternion a, Unity.Mathematics.quaternion b); // 0x3af79d4 public static System.Single length(Unity.Mathematics.quaternion q); // 0x3af79f4 public static System.Single lengthsq(Unity.Mathematics.quaternion q); // 0x3af7a78 public static Unity.Mathematics.quaternion normalize(Unity.Mathematics.quaternion q); // 0x3af7a98 public static Unity.Mathematics.quaternion normalizesafe(Unity.Mathematics.quaternion q); // 0x3af7b34 public static Unity.Mathematics.quaternion normalizesafe(Unity.Mathematics.quaternion q, Unity.Mathematics.quaternion defaultvalue); // 0x3af7c54 public static Unity.Mathematics.quaternion unitexp(Unity.Mathematics.quaternion q); // 0x3af7d54 public static Unity.Mathematics.quaternion exp(Unity.Mathematics.quaternion q); // 0x3af7e80 public static Unity.Mathematics.quaternion unitlog(Unity.Mathematics.quaternion q); // 0x3af8004 public static Unity.Mathematics.quaternion log(Unity.Mathematics.quaternion q); // 0x3af810c public static Unity.Mathematics.quaternion mul(Unity.Mathematics.quaternion a, Unity.Mathematics.quaternion b); // 0x3af82d0 public static Unity.Mathematics.float3 mul(Unity.Mathematics.quaternion q, Unity.Mathematics.float3 v); // 0x3af8344 public static Unity.Mathematics.float3 rotate(Unity.Mathematics.quaternion q, Unity.Mathematics.float3 v); // 0x3af83c0 public static Unity.Mathematics.quaternion nlerp(Unity.Mathematics.quaternion q1, Unity.Mathematics.quaternion q2, System.Single t); // 0x3af843c public static Unity.Mathematics.quaternion slerp(Unity.Mathematics.quaternion q1, Unity.Mathematics.quaternion q2, System.Single t); // 0x3af8550 public static System.UInt32 hash(Unity.Mathematics.quaternion q); // 0x3af8850 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.quaternion q); // 0x3af88b0 public static Unity.Mathematics.float3 forward(Unity.Mathematics.quaternion q); // 0x3af8914 public static Unity.Mathematics.RigidTransform RigidTransform(Unity.Mathematics.quaternion rot, Unity.Mathematics.float3 pos); // 0x3af898c public static Unity.Mathematics.RigidTransform RigidTransform(Unity.Mathematics.float3x3 rotation, Unity.Mathematics.float3 translation); // 0x3af89a0 public static Unity.Mathematics.RigidTransform RigidTransform(Unity.Mathematics.float4x4 transform); // 0x3af8a14 public static Unity.Mathematics.RigidTransform inverse(Unity.Mathematics.RigidTransform t); // 0x3af8a88 public static Unity.Mathematics.RigidTransform mul(Unity.Mathematics.RigidTransform a, Unity.Mathematics.RigidTransform b); // 0x3af8b64 public static Unity.Mathematics.float4 mul(Unity.Mathematics.RigidTransform a, Unity.Mathematics.float4 pos); // 0x3af8c84 public static Unity.Mathematics.float3 rotate(Unity.Mathematics.RigidTransform a, Unity.Mathematics.float3 dir); // 0x3af8d28 public static Unity.Mathematics.float3 transform(Unity.Mathematics.RigidTransform a, Unity.Mathematics.float3 pos); // 0x3af8dac public static System.UInt32 hash(Unity.Mathematics.RigidTransform t); // 0x3af8e44 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.RigidTransform t); // 0x3af8edc public static Unity.Mathematics.uint2 uint2(System.UInt32 x, System.UInt32 y); // 0x3af8f90 public static Unity.Mathematics.uint2 uint2(Unity.Mathematics.uint2 xy); // 0x3af8f9c public static Unity.Mathematics.uint2 uint2(System.UInt32 v); // 0x3af8fa0 public static Unity.Mathematics.uint2 uint2(System.Boolean v); // 0x3af8fac public static Unity.Mathematics.uint2 uint2(Unity.Mathematics.bool2 v); // 0x3af8fc4 public static Unity.Mathematics.uint2 uint2(System.Int32 v); // 0x3af8fd4 public static Unity.Mathematics.uint2 uint2(Unity.Mathematics.int2 v); // 0x3af8fe0 public static Unity.Mathematics.uint2 uint2(System.Single v); // 0x3af8fe4 public static Unity.Mathematics.uint2 uint2(Unity.Mathematics.float2 v); // 0x3af8ffc public static Unity.Mathematics.uint2 uint2(System.Double v); // 0x3af9024 public static Unity.Mathematics.uint2 uint2(Unity.Mathematics.double2 v); // 0x3af903c public static System.UInt32 hash(Unity.Mathematics.uint2 v); // 0x3af9064 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.uint2 v); // 0x3af9094 public static System.UInt32 shuffle(Unity.Mathematics.uint2 left, Unity.Mathematics.uint2 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3af90cc public static Unity.Mathematics.uint2 shuffle(Unity.Mathematics.uint2 left, Unity.Mathematics.uint2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3af90d4 public static Unity.Mathematics.uint3 shuffle(Unity.Mathematics.uint2 left, Unity.Mathematics.uint2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3af9128 public static Unity.Mathematics.uint4 shuffle(Unity.Mathematics.uint2 left, Unity.Mathematics.uint2 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3af919c internal static System.UInt32 select_shuffle_component(Unity.Mathematics.uint2 a, Unity.Mathematics.uint2 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3af9238 public static Unity.Mathematics.uint2x2 uint2x2(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1); // 0x3af930c public static Unity.Mathematics.uint2x2 uint2x2(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11); // 0x3af9310 public static Unity.Mathematics.uint2x2 uint2x2(System.UInt32 v); // 0x3af9324 public static Unity.Mathematics.uint2x2 uint2x2(System.Boolean v); // 0x3af9334 public static Unity.Mathematics.uint2x2 uint2x2(Unity.Mathematics.bool2x2 v); // 0x3af9348 public static Unity.Mathematics.uint2x2 uint2x2(System.Int32 v); // 0x3af936c public static Unity.Mathematics.uint2x2 uint2x2(Unity.Mathematics.int2x2 v); // 0x3af937c public static Unity.Mathematics.uint2x2 uint2x2(System.Single v); // 0x3af9380 public static Unity.Mathematics.uint2x2 uint2x2(Unity.Mathematics.float2x2 v); // 0x3af939c public static Unity.Mathematics.uint2x2 uint2x2(System.Double v); // 0x3af93e8 public static Unity.Mathematics.uint2x2 uint2x2(Unity.Mathematics.double2x2 v); // 0x3af9404 public static Unity.Mathematics.uint2x2 transpose(Unity.Mathematics.uint2x2 v); // 0x3af9450 public static System.UInt32 hash(Unity.Mathematics.uint2x2 v); // 0x3af9464 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.uint2x2 v); // 0x3af94b4 public static Unity.Mathematics.uint2x3 uint2x3(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1, Unity.Mathematics.uint2 c2); // 0x3af950c public static Unity.Mathematics.uint2x3 uint2x3(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12); // 0x3af9518 public static Unity.Mathematics.uint2x3 uint2x3(System.UInt32 v); // 0x3af953c public static Unity.Mathematics.uint2x3 uint2x3(System.Boolean v); // 0x3af9550 public static Unity.Mathematics.uint2x3 uint2x3(Unity.Mathematics.bool2x3 v); // 0x3af9568 public static Unity.Mathematics.uint2x3 uint2x3(System.Int32 v); // 0x3af9594 public static Unity.Mathematics.uint2x3 uint2x3(Unity.Mathematics.int2x3 v); // 0x3af95a8 public static Unity.Mathematics.uint2x3 uint2x3(System.Single v); // 0x3af95bc public static Unity.Mathematics.uint2x3 uint2x3(Unity.Mathematics.float2x3 v); // 0x3af95dc public static Unity.Mathematics.uint2x3 uint2x3(System.Double v); // 0x3af9660 public static Unity.Mathematics.uint2x3 uint2x3(Unity.Mathematics.double2x3 v); // 0x3af9680 public static Unity.Mathematics.uint3x2 transpose(Unity.Mathematics.uint2x3 v); // 0x3af9704 public static System.UInt32 hash(Unity.Mathematics.uint2x3 v); // 0x3af9728 public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.uint2x3 v); // 0x3af979c public static Unity.Mathematics.uint2x4 uint2x4(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1, Unity.Mathematics.uint2 c2, Unity.Mathematics.uint2 c3); // 0x3af9818 public static Unity.Mathematics.uint2x4 uint2x4(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13); // 0x3af9824 public static Unity.Mathematics.uint2x4 uint2x4(System.UInt32 v); // 0x3af9850 public static Unity.Mathematics.uint2x4 uint2x4(System.Boolean v); // 0x3af9864 public static Unity.Mathematics.uint2x4 uint2x4(Unity.Mathematics.bool2x4 v); // 0x3af987c public static Unity.Mathematics.uint2x4 uint2x4(System.Int32 v); // 0x3af98e0 public static Unity.Mathematics.uint2x4 uint2x4(Unity.Mathematics.int2x4 v); // 0x3af98f4 public static Unity.Mathematics.uint2x4 uint2x4(System.Single v); // 0x3af9900 public static Unity.Mathematics.uint2x4 uint2x4(Unity.Mathematics.float2x4 v); // 0x3af9920 public static Unity.Mathematics.uint2x4 uint2x4(System.Double v); // 0x3af99cc public static Unity.Mathematics.uint2x4 uint2x4(Unity.Mathematics.double2x4 v); // 0x3af99ec public static Unity.Mathematics.uint4x2 transpose(Unity.Mathematics.uint2x4 v); // 0x3af9a98 public static System.UInt32 hash(Unity.Mathematics.uint2x4 v); // 0x3af9abc public static Unity.Mathematics.uint2 hashwide(Unity.Mathematics.uint2x4 v); // 0x3af9b4c public static Unity.Mathematics.uint3 uint3(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x3af9be4 public static Unity.Mathematics.uint3 uint3(System.UInt32 x, Unity.Mathematics.uint2 yz); // 0x3af9bf4 public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.uint2 xy, System.UInt32 z); // 0x3af9c08 public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.uint3 xyz); // 0x3af9c10 public static Unity.Mathematics.uint3 uint3(System.UInt32 v); // 0x3af9c18 public static Unity.Mathematics.uint3 uint3(System.Boolean v); // 0x3af9c28 public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.bool3 v); // 0x3af9c44 public static Unity.Mathematics.uint3 uint3(System.Int32 v); // 0x3af9c5c public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.int3 v); // 0x3af9c6c public static Unity.Mathematics.uint3 uint3(System.Single v); // 0x3af9c74 public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.float3 v); // 0x3af9c90 public static Unity.Mathematics.uint3 uint3(System.Double v); // 0x3af9cc8 public static Unity.Mathematics.uint3 uint3(Unity.Mathematics.double3 v); // 0x3af9ce4 public static System.UInt32 hash(Unity.Mathematics.uint3 v); // 0x3af9d1c public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.uint3 v); // 0x3af9d5c public static System.UInt32 shuffle(Unity.Mathematics.uint3 left, Unity.Mathematics.uint3 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3af9da0 public static Unity.Mathematics.uint2 shuffle(Unity.Mathematics.uint3 left, Unity.Mathematics.uint3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3af9db0 public static Unity.Mathematics.uint3 shuffle(Unity.Mathematics.uint3 left, Unity.Mathematics.uint3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3af9e24 public static Unity.Mathematics.uint4 shuffle(Unity.Mathematics.uint3 left, Unity.Mathematics.uint3 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3af9ec0 internal static System.UInt32 select_shuffle_component(Unity.Mathematics.uint3 a, Unity.Mathematics.uint3 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3af9f8c public static Unity.Mathematics.uint3x2 uint3x2(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1); // 0x3afa070 public static Unity.Mathematics.uint3x2 uint3x2(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11, System.UInt32 m20, System.UInt32 m21); // 0x3afa084 public static Unity.Mathematics.uint3x2 uint3x2(System.UInt32 v); // 0x3afa094 public static Unity.Mathematics.uint3x2 uint3x2(System.Boolean v); // 0x3afa0b0 public static Unity.Mathematics.uint3x2 uint3x2(Unity.Mathematics.bool3x2 v); // 0x3afa0d0 public static Unity.Mathematics.uint3x2 uint3x2(System.Int32 v); // 0x3afa100 public static Unity.Mathematics.uint3x2 uint3x2(Unity.Mathematics.int3x2 v); // 0x3afa11c public static Unity.Mathematics.uint3x2 uint3x2(System.Single v); // 0x3afa140 public static Unity.Mathematics.uint3x2 uint3x2(Unity.Mathematics.float3x2 v); // 0x3afa168 public static Unity.Mathematics.uint3x2 uint3x2(System.Double v); // 0x3afa1f0 public static Unity.Mathematics.uint3x2 uint3x2(Unity.Mathematics.double3x2 v); // 0x3afa218 public static Unity.Mathematics.uint2x3 transpose(Unity.Mathematics.uint3x2 v); // 0x3afa2a0 public static System.UInt32 hash(Unity.Mathematics.uint3x2 v); // 0x3afa2c4 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.uint3x2 v); // 0x3afa340 public static Unity.Mathematics.uint3x3 uint3x3(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1, Unity.Mathematics.uint3 c2); // 0x3afa3c4 public static Unity.Mathematics.uint3x3 uint3x3(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22); // 0x3afa3e0 public static Unity.Mathematics.uint3x3 uint3x3(System.UInt32 v); // 0x3afa3fc public static Unity.Mathematics.uint3x3 uint3x3(System.Boolean v); // 0x3afa420 public static Unity.Mathematics.uint3x3 uint3x3(Unity.Mathematics.bool3x3 v); // 0x3afa448 public static Unity.Mathematics.uint3x3 uint3x3(System.Int32 v); // 0x3afa4a8 public static Unity.Mathematics.uint3x3 uint3x3(Unity.Mathematics.int3x3 v); // 0x3afa4cc public static Unity.Mathematics.uint3x3 uint3x3(System.Single v); // 0x3afa500 public static Unity.Mathematics.uint3x3 uint3x3(Unity.Mathematics.float3x3 v); // 0x3afa530 public static Unity.Mathematics.uint3x3 uint3x3(System.Double v); // 0x3afa5fc public static Unity.Mathematics.uint3x3 uint3x3(Unity.Mathematics.double3x3 v); // 0x3afa62c public static Unity.Mathematics.uint3x3 transpose(Unity.Mathematics.uint3x3 v); // 0x3afa6f8 public static System.UInt32 hash(Unity.Mathematics.uint3x3 v); // 0x3afa724 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.uint3x3 v); // 0x3afa7d0 public static Unity.Mathematics.uint3x4 uint3x4(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1, Unity.Mathematics.uint3 c2, Unity.Mathematics.uint3 c3); // 0x3afa884 public static Unity.Mathematics.uint3x4 uint3x4(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m23); // 0x3afa8a8 public static Unity.Mathematics.uint3x4 uint3x4(System.UInt32 v); // 0x3afa8d4 public static Unity.Mathematics.uint3x4 uint3x4(System.Boolean v); // 0x3afa900 public static Unity.Mathematics.uint3x4 uint3x4(Unity.Mathematics.bool3x4 v); // 0x3afa930 public static Unity.Mathematics.uint3x4 uint3x4(System.Int32 v); // 0x3afa9a8 public static Unity.Mathematics.uint3x4 uint3x4(Unity.Mathematics.int3x4 v); // 0x3afa9d4 public static Unity.Mathematics.uint3x4 uint3x4(System.Single v); // 0x3afaa18 public static Unity.Mathematics.uint3x4 uint3x4(Unity.Mathematics.float3x4 v); // 0x3afaa50 public static Unity.Mathematics.uint3x4 uint3x4(System.Double v); // 0x3afab5c public static Unity.Mathematics.uint3x4 uint3x4(Unity.Mathematics.double3x4 v); // 0x3afab94 public static Unity.Mathematics.uint4x3 transpose(Unity.Mathematics.uint3x4 v); // 0x3afaca0 public static System.UInt32 hash(Unity.Mathematics.uint3x4 v); // 0x3afacd4 public static Unity.Mathematics.uint3 hashwide(Unity.Mathematics.uint3x4 v); // 0x3afadb0 public static Unity.Mathematics.uint4 uint4(System.UInt32 x, System.UInt32 y, System.UInt32 z, System.UInt32 w); // 0x3afae94 public static Unity.Mathematics.uint4 uint4(System.UInt32 x, System.UInt32 y, Unity.Mathematics.uint2 zw); // 0x3afaeac public static Unity.Mathematics.uint4 uint4(System.UInt32 x, Unity.Mathematics.uint2 yz, System.UInt32 w); // 0x3afaebc public static Unity.Mathematics.uint4 uint4(System.UInt32 x, Unity.Mathematics.uint3 yzw); // 0x3afaed0 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.uint2 xy, System.UInt32 z, System.UInt32 w); // 0x3afaee4 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.uint2 xy, Unity.Mathematics.uint2 zw); // 0x3afaef0 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.uint3 xyz, System.UInt32 w); // 0x3afaef4 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.uint4 xyzw); // 0x3afaefc public static Unity.Mathematics.uint4 uint4(System.UInt32 v); // 0x3afaf00 public static Unity.Mathematics.uint4 uint4(System.Boolean v); // 0x3afaf10 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.bool4 v); // 0x3afaf28 public static Unity.Mathematics.uint4 uint4(System.Int32 v); // 0x3afaf48 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.int4 v); // 0x3afaf58 public static Unity.Mathematics.uint4 uint4(System.Single v); // 0x3afaf5c public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.float4 v); // 0x3afaf78 public static Unity.Mathematics.uint4 uint4(System.Double v); // 0x3afafc4 public static Unity.Mathematics.uint4 uint4(Unity.Mathematics.double4 v); // 0x3afafe0 public static System.UInt32 hash(Unity.Mathematics.uint4 v); // 0x3afb02c public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.uint4 v); // 0x3afb084 public static System.UInt32 shuffle(Unity.Mathematics.uint4 left, Unity.Mathematics.uint4 right, Unity.Mathematics.math.ShuffleComponent x); // 0x3afb0e0 public static Unity.Mathematics.uint2 shuffle(Unity.Mathematics.uint4 left, Unity.Mathematics.uint4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y); // 0x3afb0e8 public static Unity.Mathematics.uint3 shuffle(Unity.Mathematics.uint4 left, Unity.Mathematics.uint4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z); // 0x3afb154 public static Unity.Mathematics.uint4 shuffle(Unity.Mathematics.uint4 left, Unity.Mathematics.uint4 right, Unity.Mathematics.math.ShuffleComponent x, Unity.Mathematics.math.ShuffleComponent y, Unity.Mathematics.math.ShuffleComponent z, Unity.Mathematics.math.ShuffleComponent w); // 0x3afb1e8 internal static System.UInt32 select_shuffle_component(Unity.Mathematics.uint4 a, Unity.Mathematics.uint4 b, Unity.Mathematics.math.ShuffleComponent component); // 0x3afb2ac public static Unity.Mathematics.uint4x2 uint4x2(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1); // 0x3afb3a0 public static Unity.Mathematics.uint4x2 uint4x2(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11, System.UInt32 m20, System.UInt32 m21, System.UInt32 m30, System.UInt32 m31); // 0x3afb3ac public static Unity.Mathematics.uint4x2 uint4x2(System.UInt32 v); // 0x3afb3c0 public static Unity.Mathematics.uint4x2 uint4x2(System.Boolean v); // 0x3afb3d4 public static Unity.Mathematics.uint4x2 uint4x2(Unity.Mathematics.bool4x2 v); // 0x3afb3ec public static Unity.Mathematics.uint4x2 uint4x2(System.Int32 v); // 0x3afb450 public static Unity.Mathematics.uint4x2 uint4x2(Unity.Mathematics.int4x2 v); // 0x3afb464 public static Unity.Mathematics.uint4x2 uint4x2(System.Single v); // 0x3afb470 public static Unity.Mathematics.uint4x2 uint4x2(Unity.Mathematics.float4x2 v); // 0x3afb490 public static Unity.Mathematics.uint4x2 uint4x2(System.Double v); // 0x3afb53c public static Unity.Mathematics.uint4x2 uint4x2(Unity.Mathematics.double4x2 v); // 0x3afb55c public static Unity.Mathematics.uint2x4 transpose(Unity.Mathematics.uint4x2 v); // 0x3afb608 public static System.UInt32 hash(Unity.Mathematics.uint4x2 v); // 0x3afb634 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.uint4x2 v); // 0x3afb6d0 public static Unity.Mathematics.uint4x3 uint4x3(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1, Unity.Mathematics.uint4 c2); // 0x3afb76c public static Unity.Mathematics.uint4x3 uint4x3(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m30, System.UInt32 m31, System.UInt32 m32); // 0x3afb77c public static Unity.Mathematics.uint4x3 uint4x3(System.UInt32 v); // 0x3afb7a8 public static Unity.Mathematics.uint4x3 uint4x3(System.Boolean v); // 0x3afb7c0 public static Unity.Mathematics.uint4x3 uint4x3(Unity.Mathematics.bool4x3 v); // 0x3afb7dc public static Unity.Mathematics.uint4x3 uint4x3(System.Int32 v); // 0x3afb860 public static Unity.Mathematics.uint4x3 uint4x3(Unity.Mathematics.int4x3 v); // 0x3afb878 public static Unity.Mathematics.uint4x3 uint4x3(System.Single v); // 0x3afb88c public static Unity.Mathematics.uint4x3 uint4x3(Unity.Mathematics.float4x3 v); // 0x3afb8b0 public static Unity.Mathematics.uint4x3 uint4x3(System.Double v); // 0x3afb9b0 public static Unity.Mathematics.uint4x3 uint4x3(Unity.Mathematics.double4x3 v); // 0x3afb9d4 public static Unity.Mathematics.uint3x4 transpose(Unity.Mathematics.uint4x3 v); // 0x3afbad4 public static System.UInt32 hash(Unity.Mathematics.uint4x3 v); // 0x3afbb08 public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.uint4x3 v); // 0x3afbbe0 public static Unity.Mathematics.uint4x4 uint4x4(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1, Unity.Mathematics.uint4 c2, Unity.Mathematics.uint4 c3); // 0x3afbcc0 public static Unity.Mathematics.uint4x4 uint4x4(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m23, System.UInt32 m30, System.UInt32 m31, System.UInt32 m32, System.UInt32 m33); // 0x3afbcd4 public static Unity.Mathematics.uint4x4 uint4x4(System.UInt32 v); // 0x3afbd18 public static Unity.Mathematics.uint4x4 uint4x4(System.Boolean v); // 0x3afbd34 public static Unity.Mathematics.uint4x4 uint4x4(Unity.Mathematics.bool4x4 v); // 0x3afbd54 public static Unity.Mathematics.uint4x4 uint4x4(System.Int32 v); // 0x3afbdf0 public static Unity.Mathematics.uint4x4 uint4x4(Unity.Mathematics.int4x4 v); // 0x3afbe0c public static Unity.Mathematics.uint4x4 uint4x4(System.Single v); // 0x3afbe20 public static Unity.Mathematics.uint4x4 uint4x4(Unity.Mathematics.float4x4 v); // 0x3afbe48 public static Unity.Mathematics.uint4x4 uint4x4(System.Double v); // 0x3afbf9c public static Unity.Mathematics.uint4x4 uint4x4(Unity.Mathematics.double4x4 v); // 0x3afbfc4 public static Unity.Mathematics.uint4x4 transpose(Unity.Mathematics.uint4x4 v); // 0x3afc118 public static System.UInt32 hash(Unity.Mathematics.uint4x4 v); // 0x3afc15c public static Unity.Mathematics.uint4 hashwide(Unity.Mathematics.uint4x4 v); // 0x3afc270 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool2x2 : System.IEquatable<Unity.Mathematics.bool2x2> { // Fields public Unity.Mathematics.bool2 c0; // 0x10 public Unity.Mathematics.bool2 c1; // 0x12 // Methods public System.Void .ctor(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1); // 0x3afeb58 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11); // 0x3afeb64 public System.Void .ctor(System.Boolean v); // 0x3afeb8c public static Unity.Mathematics.bool2x2 op_Implicit(System.Boolean v); // 0x3afeba8 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.bool2x2 lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afebc0 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.bool2x2 lhs, System.Boolean rhs); // 0x3afebd0 public static Unity.Mathematics.bool2x2 op_Equality(System.Boolean lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afec10 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.bool2x2 lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afec50 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.bool2x2 lhs, System.Boolean rhs); // 0x3afec60 public static Unity.Mathematics.bool2x2 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afec94 public static Unity.Mathematics.bool2x2 op_LogicalNot(Unity.Mathematics.bool2x2 val); // 0x3afecc8 public static Unity.Mathematics.bool2x2 op_BitwiseAnd(Unity.Mathematics.bool2x2 lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afecd8 public static Unity.Mathematics.bool2x2 op_BitwiseAnd(Unity.Mathematics.bool2x2 lhs, System.Boolean rhs); // 0x3afece8 public static Unity.Mathematics.bool2x2 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afed10 public static Unity.Mathematics.bool2x2 op_BitwiseOr(Unity.Mathematics.bool2x2 lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afed34 public static Unity.Mathematics.bool2x2 op_BitwiseOr(Unity.Mathematics.bool2x2 lhs, System.Boolean rhs); // 0x3afed44 public static Unity.Mathematics.bool2x2 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afed74 public static Unity.Mathematics.bool2x2 op_ExclusiveOr(Unity.Mathematics.bool2x2 lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afeda4 public static Unity.Mathematics.bool2x2 op_ExclusiveOr(Unity.Mathematics.bool2x2 lhs, System.Boolean rhs); // 0x3afedb4 public static Unity.Mathematics.bool2x2 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool2x2 rhs); // 0x3afedf0 public ref Unity.Mathematics.bool2& get_Item(System.Int32 index); // 0x3afee2c public System.Boolean Equals(Unity.Mathematics.bool2x2 rhs); // 0x3afee34 public override System.Boolean Equals(System.Object o); // 0x3afee80 public override System.Int32 GetHashCode(); // 0x3afef2c public override System.String ToString(); // 0x3afefa8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool2x3 : System.IEquatable<Unity.Mathematics.bool2x3> { // Fields public Unity.Mathematics.bool2 c0; // 0x10 public Unity.Mathematics.bool2 c1; // 0x12 public Unity.Mathematics.bool2 c2; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1, Unity.Mathematics.bool2 c2); // 0x3aff184 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12); // 0x3aff194 public System.Void .ctor(System.Boolean v); // 0x3aff1cc public static Unity.Mathematics.bool2x3 op_Implicit(System.Boolean v); // 0x3aff1ec public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.bool2x3 lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff208 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.bool2x3 lhs, System.Boolean rhs); // 0x3aff21c public static Unity.Mathematics.bool2x3 op_Equality(System.Boolean lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff280 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.bool2x3 lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff2e4 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.bool2x3 lhs, System.Boolean rhs); // 0x3aff2f8 public static Unity.Mathematics.bool2x3 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff348 public static Unity.Mathematics.bool2x3 op_LogicalNot(Unity.Mathematics.bool2x3 val); // 0x3aff398 public static Unity.Mathematics.bool2x3 op_BitwiseAnd(Unity.Mathematics.bool2x3 lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff3a8 public static Unity.Mathematics.bool2x3 op_BitwiseAnd(Unity.Mathematics.bool2x3 lhs, System.Boolean rhs); // 0x3aff3bc public static Unity.Mathematics.bool2x3 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff3fc public static Unity.Mathematics.bool2x3 op_BitwiseOr(Unity.Mathematics.bool2x3 lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff43c public static Unity.Mathematics.bool2x3 op_BitwiseOr(Unity.Mathematics.bool2x3 lhs, System.Boolean rhs); // 0x3aff450 public static Unity.Mathematics.bool2x3 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff4a4 public static Unity.Mathematics.bool2x3 op_ExclusiveOr(Unity.Mathematics.bool2x3 lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff4f8 public static Unity.Mathematics.bool2x3 op_ExclusiveOr(Unity.Mathematics.bool2x3 lhs, System.Boolean rhs); // 0x3aff50c public static Unity.Mathematics.bool2x3 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool2x3 rhs); // 0x3aff570 public ref Unity.Mathematics.bool2& get_Item(System.Int32 index); // 0x3aff5d4 public System.Boolean Equals(Unity.Mathematics.bool2x3 rhs); // 0x3aff5dc public override System.Boolean Equals(System.Object o); // 0x3aff648 public override System.Int32 GetHashCode(); // 0x3aff71c public override System.String ToString(); // 0x3aff7e0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool2x4 : System.IEquatable<Unity.Mathematics.bool2x4> { // Fields public Unity.Mathematics.bool2 c0; // 0x10 public Unity.Mathematics.bool2 c1; // 0x12 public Unity.Mathematics.bool2 c2; // 0x14 public Unity.Mathematics.bool2 c3; // 0x16 // Methods public System.Void .ctor(Unity.Mathematics.bool2 c0, Unity.Mathematics.bool2 c1, Unity.Mathematics.bool2 c2, Unity.Mathematics.bool2 c3); // 0x3affa54 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13); // 0x3affa68 public System.Void .ctor(System.Boolean v); // 0x3affab4 public static Unity.Mathematics.bool2x4 op_Implicit(System.Boolean v); // 0x3affad0 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.bool2x4 lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affaf0 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.bool2x4 lhs, System.Boolean rhs); // 0x3affafc public static Unity.Mathematics.bool2x4 op_Equality(System.Boolean lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affb80 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.bool2x4 lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affc04 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.bool2x4 lhs, System.Boolean rhs); // 0x3affc10 public static Unity.Mathematics.bool2x4 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affc78 public static Unity.Mathematics.bool2x4 op_LogicalNot(Unity.Mathematics.bool2x4 val); // 0x3affce0 public static Unity.Mathematics.bool2x4 op_BitwiseAnd(Unity.Mathematics.bool2x4 lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affcec public static Unity.Mathematics.bool2x4 op_BitwiseAnd(Unity.Mathematics.bool2x4 lhs, System.Boolean rhs); // 0x3affcf8 public static Unity.Mathematics.bool2x4 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affd50 public static Unity.Mathematics.bool2x4 op_BitwiseOr(Unity.Mathematics.bool2x4 lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affda8 public static Unity.Mathematics.bool2x4 op_BitwiseOr(Unity.Mathematics.bool2x4 lhs, System.Boolean rhs); // 0x3affdb4 public static Unity.Mathematics.bool2x4 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affe28 public static Unity.Mathematics.bool2x4 op_ExclusiveOr(Unity.Mathematics.bool2x4 lhs, Unity.Mathematics.bool2x4 rhs); // 0x3affe9c public static Unity.Mathematics.bool2x4 op_ExclusiveOr(Unity.Mathematics.bool2x4 lhs, System.Boolean rhs); // 0x3affea8 public static Unity.Mathematics.bool2x4 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool2x4 rhs); // 0x3afff2c public ref Unity.Mathematics.bool2& get_Item(System.Int32 index); // 0x3afffb0 public System.Boolean Equals(Unity.Mathematics.bool2x4 rhs); // 0x3afffb8 public override System.Boolean Equals(System.Object o); // 0x3b00044 public override System.Int32 GetHashCode(); // 0x3b00130 public override System.String ToString(); // 0x3b00228 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.bool3.DebuggerProxy : System.Object { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 public System.Boolean z; // 0x12 // Methods public System.Void .ctor(Unity.Mathematics.bool3 v); // 0x3b01760 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool3 : System.IEquatable<Unity.Mathematics.bool3> { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 public System.Boolean z; // 0x12 // Methods public System.Void .ctor(System.Boolean x, System.Boolean y, System.Boolean z); // 0x3b00534 public System.Void .ctor(System.Boolean x, Unity.Mathematics.bool2 yz); // 0x3b00550 public System.Void .ctor(Unity.Mathematics.bool2 xy, System.Boolean z); // 0x3b0056c public System.Void .ctor(Unity.Mathematics.bool3 xyz); // 0x3b00588 public System.Void .ctor(System.Boolean v); // 0x3b005a4 public static Unity.Mathematics.bool3 op_Implicit(System.Boolean v); // 0x3b005b8 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.bool3 lhs, Unity.Mathematics.bool3 rhs); // 0x3b005d4 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.bool3 lhs, System.Boolean rhs); // 0x3b005e8 public static Unity.Mathematics.bool3 op_Equality(System.Boolean lhs, Unity.Mathematics.bool3 rhs); // 0x3b0061c public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.bool3 lhs, Unity.Mathematics.bool3 rhs); // 0x3b00650 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.bool3 lhs, System.Boolean rhs); // 0x3b00664 public static Unity.Mathematics.bool3 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool3 rhs); // 0x3b0068c public static Unity.Mathematics.bool3 op_LogicalNot(Unity.Mathematics.bool3 val); // 0x3b006b4 public static Unity.Mathematics.bool3 op_BitwiseAnd(Unity.Mathematics.bool3 lhs, Unity.Mathematics.bool3 rhs); // 0x3b006c8 public static Unity.Mathematics.bool3 op_BitwiseAnd(Unity.Mathematics.bool3 lhs, System.Boolean rhs); // 0x3b006dc public static Unity.Mathematics.bool3 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool3 rhs); // 0x3b006fc public static Unity.Mathematics.bool3 op_BitwiseOr(Unity.Mathematics.bool3 lhs, Unity.Mathematics.bool3 rhs); // 0x3b00718 public static Unity.Mathematics.bool3 op_BitwiseOr(Unity.Mathematics.bool3 lhs, System.Boolean rhs); // 0x3b0072c public static Unity.Mathematics.bool3 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool3 rhs); // 0x3b00750 public static Unity.Mathematics.bool3 op_ExclusiveOr(Unity.Mathematics.bool3 lhs, Unity.Mathematics.bool3 rhs); // 0x3b00774 public static Unity.Mathematics.bool3 op_ExclusiveOr(Unity.Mathematics.bool3 lhs, System.Boolean rhs); // 0x3b00788 public static Unity.Mathematics.bool3 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool3 rhs); // 0x3b007bc public Unity.Mathematics.bool4 get_xxxx(); // 0x3b007f0 public Unity.Mathematics.bool4 get_xxxy(); // 0x3b00808 public Unity.Mathematics.bool4 get_xxxz(); // 0x3b00824 public Unity.Mathematics.bool4 get_xxyx(); // 0x3b00840 public Unity.Mathematics.bool4 get_xxyy(); // 0x3b0085c public Unity.Mathematics.bool4 get_xxyz(); // 0x3b00878 public Unity.Mathematics.bool4 get_xxzx(); // 0x3b00898 public Unity.Mathematics.bool4 get_xxzy(); // 0x3b008b4 public Unity.Mathematics.bool4 get_xxzz(); // 0x3b008d4 public Unity.Mathematics.bool4 get_xyxx(); // 0x3b008f0 public Unity.Mathematics.bool4 get_xyxy(); // 0x3b0090c public Unity.Mathematics.bool4 get_xyxz(); // 0x3b00928 public Unity.Mathematics.bool4 get_xyyx(); // 0x3b00948 public Unity.Mathematics.bool4 get_xyyy(); // 0x3b00964 public Unity.Mathematics.bool4 get_xyyz(); // 0x3b00980 public Unity.Mathematics.bool4 get_xyzx(); // 0x3b009a0 public Unity.Mathematics.bool4 get_xyzy(); // 0x3b009c0 public Unity.Mathematics.bool4 get_xyzz(); // 0x3b009e0 public Unity.Mathematics.bool4 get_xzxx(); // 0x3b009f4 public Unity.Mathematics.bool4 get_xzxy(); // 0x3b00a10 public Unity.Mathematics.bool4 get_xzxz(); // 0x3b00a30 public Unity.Mathematics.bool4 get_xzyx(); // 0x3b00a4c public Unity.Mathematics.bool4 get_xzyy(); // 0x3b00a6c public Unity.Mathematics.bool4 get_xzyz(); // 0x3b00a8c public Unity.Mathematics.bool4 get_xzzx(); // 0x3b00aac public Unity.Mathematics.bool4 get_xzzy(); // 0x3b00ac8 public Unity.Mathematics.bool4 get_xzzz(); // 0x3b00ae8 public Unity.Mathematics.bool4 get_yxxx(); // 0x3b00b04 public Unity.Mathematics.bool4 get_yxxy(); // 0x3b00b20 public Unity.Mathematics.bool4 get_yxxz(); // 0x3b00b3c public Unity.Mathematics.bool4 get_yxyx(); // 0x3b00b5c public Unity.Mathematics.bool4 get_yxyy(); // 0x3b00b78 public Unity.Mathematics.bool4 get_yxyz(); // 0x3b00b94 public Unity.Mathematics.bool4 get_yxzx(); // 0x3b00bb4 public Unity.Mathematics.bool4 get_yxzy(); // 0x3b00bd4 public Unity.Mathematics.bool4 get_yxzz(); // 0x3b00bf4 public Unity.Mathematics.bool4 get_yyxx(); // 0x3b00c10 public Unity.Mathematics.bool4 get_yyxy(); // 0x3b00c2c public Unity.Mathematics.bool4 get_yyxz(); // 0x3b00c48 public Unity.Mathematics.bool4 get_yyyx(); // 0x3b00c68 public Unity.Mathematics.bool4 get_yyyy(); // 0x3b00c84 public Unity.Mathematics.bool4 get_yyyz(); // 0x3b00c9c public Unity.Mathematics.bool4 get_yyzx(); // 0x3b00cb8 public Unity.Mathematics.bool4 get_yyzy(); // 0x3b00cd8 public Unity.Mathematics.bool4 get_yyzz(); // 0x3b00cf4 public Unity.Mathematics.bool4 get_yzxx(); // 0x3b00d10 public Unity.Mathematics.bool4 get_yzxy(); // 0x3b00d24 public Unity.Mathematics.bool4 get_yzxz(); // 0x3b00d44 public Unity.Mathematics.bool4 get_yzyx(); // 0x3b00d64 public Unity.Mathematics.bool4 get_yzyy(); // 0x3b00d84 public Unity.Mathematics.bool4 get_yzyz(); // 0x3b00da0 public Unity.Mathematics.bool4 get_yzzx(); // 0x3b00dbc public Unity.Mathematics.bool4 get_yzzy(); // 0x3b00ddc public Unity.Mathematics.bool4 get_yzzz(); // 0x3b00df8 public Unity.Mathematics.bool4 get_zxxx(); // 0x3b00e14 public Unity.Mathematics.bool4 get_zxxy(); // 0x3b00e30 public Unity.Mathematics.bool4 get_zxxz(); // 0x3b00e50 public Unity.Mathematics.bool4 get_zxyx(); // 0x3b00e6c public Unity.Mathematics.bool4 get_zxyy(); // 0x3b00e8c public Unity.Mathematics.bool4 get_zxyz(); // 0x3b00eac public Unity.Mathematics.bool4 get_zxzx(); // 0x3b00ecc public Unity.Mathematics.bool4 get_zxzy(); // 0x3b00ee8 public Unity.Mathematics.bool4 get_zxzz(); // 0x3b00f08 public Unity.Mathematics.bool4 get_zyxx(); // 0x3b00f24 public Unity.Mathematics.bool4 get_zyxy(); // 0x3b00f40 public Unity.Mathematics.bool4 get_zyxz(); // 0x3b00f60 public Unity.Mathematics.bool4 get_zyyx(); // 0x3b00f80 public Unity.Mathematics.bool4 get_zyyy(); // 0x3b00fa0 public Unity.Mathematics.bool4 get_zyyz(); // 0x3b00fbc public Unity.Mathematics.bool4 get_zyzx(); // 0x3b00fd8 public Unity.Mathematics.bool4 get_zyzy(); // 0x3b00ff8 public Unity.Mathematics.bool4 get_zyzz(); // 0x3b01014 public Unity.Mathematics.bool4 get_zzxx(); // 0x3b01030 public Unity.Mathematics.bool4 get_zzxy(); // 0x3b0104c public Unity.Mathematics.bool4 get_zzxz(); // 0x3b0106c public Unity.Mathematics.bool4 get_zzyx(); // 0x3b01088 public Unity.Mathematics.bool4 get_zzyy(); // 0x3b010a8 public Unity.Mathematics.bool4 get_zzyz(); // 0x3b010c4 public Unity.Mathematics.bool4 get_zzzx(); // 0x3b010e0 public Unity.Mathematics.bool4 get_zzzy(); // 0x3b010fc public Unity.Mathematics.bool4 get_zzzz(); // 0x3b01118 public Unity.Mathematics.bool3 get_xxx(); // 0x3b01130 public Unity.Mathematics.bool3 get_xxy(); // 0x3b01144 public Unity.Mathematics.bool3 get_xxz(); // 0x3b0115c public Unity.Mathematics.bool3 get_xyx(); // 0x3b01174 public Unity.Mathematics.bool3 get_xyy(); // 0x3b0118c public Unity.Mathematics.bool3 get_xyz(); // 0x3b011a4 public System.Void set_xyz(Unity.Mathematics.bool3 value); // 0x3b011b4 public Unity.Mathematics.bool3 get_xzx(); // 0x3b011d0 public Unity.Mathematics.bool3 get_xzy(); // 0x3b011e8 public System.Void set_xzy(Unity.Mathematics.bool3 value); // 0x3b01204 public Unity.Mathematics.bool3 get_xzz(); // 0x3b01220 public Unity.Mathematics.bool3 get_yxx(); // 0x3b01238 public Unity.Mathematics.bool3 get_yxy(); // 0x3b01250 public Unity.Mathematics.bool3 get_yxz(); // 0x3b01268 public System.Void set_yxz(Unity.Mathematics.bool3 value); // 0x3b01280 public Unity.Mathematics.bool3 get_yyx(); // 0x3b0129c public Unity.Mathematics.bool3 get_yyy(); // 0x3b012b4 public Unity.Mathematics.bool3 get_yyz(); // 0x3b012c8 public Unity.Mathematics.bool3 get_yzx(); // 0x3b012e0 public System.Void set_yzx(Unity.Mathematics.bool3 value); // 0x3b012f0 public Unity.Mathematics.bool3 get_yzy(); // 0x3b0130c public Unity.Mathematics.bool3 get_yzz(); // 0x3b01324 public Unity.Mathematics.bool3 get_zxx(); // 0x3b0133c public Unity.Mathematics.bool3 get_zxy(); // 0x3b01354 public System.Void set_zxy(Unity.Mathematics.bool3 value); // 0x3b01370 public Unity.Mathematics.bool3 get_zxz(); // 0x3b0138c public Unity.Mathematics.bool3 get_zyx(); // 0x3b013a4 public System.Void set_zyx(Unity.Mathematics.bool3 value); // 0x3b013bc public Unity.Mathematics.bool3 get_zyy(); // 0x3b013d8 public Unity.Mathematics.bool3 get_zyz(); // 0x3b013f0 public Unity.Mathematics.bool3 get_zzx(); // 0x3b01408 public Unity.Mathematics.bool3 get_zzy(); // 0x3b01420 public Unity.Mathematics.bool3 get_zzz(); // 0x3b01438 public Unity.Mathematics.bool2 get_xx(); // 0x3b0144c public Unity.Mathematics.bool2 get_xy(); // 0x3b01458 public System.Void set_xy(Unity.Mathematics.bool2 value); // 0x3b01460 public Unity.Mathematics.bool2 get_xz(); // 0x3b01474 public System.Void set_xz(Unity.Mathematics.bool2 value); // 0x3b01488 public Unity.Mathematics.bool2 get_yx(); // 0x3b0149c public System.Void set_yx(Unity.Mathematics.bool2 value); // 0x3b014ac public Unity.Mathematics.bool2 get_yy(); // 0x3b014c0 public Unity.Mathematics.bool2 get_yz(); // 0x3b014cc public System.Void set_yz(Unity.Mathematics.bool2 value); // 0x3b014d4 public Unity.Mathematics.bool2 get_zx(); // 0x3b014e8 public System.Void set_zx(Unity.Mathematics.bool2 value); // 0x3b014fc public Unity.Mathematics.bool2 get_zy(); // 0x3b01510 public System.Void set_zy(Unity.Mathematics.bool2 value); // 0x3b01520 public Unity.Mathematics.bool2 get_zz(); // 0x3b01534 public System.Boolean get_Item(System.Int32 index); // 0x3b01540 public System.Void set_Item(System.Int32 index, System.Boolean value); // 0x3b01550 public System.Boolean Equals(Unity.Mathematics.bool3 rhs); // 0x3b0155c public override System.Boolean Equals(System.Object o); // 0x3b01598 public override System.Int32 GetHashCode(); // 0x3b0163c public override System.String ToString(); // 0x3b0169c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool3x2 : System.IEquatable<Unity.Mathematics.bool3x2> { // Fields public Unity.Mathematics.bool3 c0; // 0x10 public Unity.Mathematics.bool3 c1; // 0x13 // Methods public System.Void .ctor(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1); // 0x3b0179c public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11, System.Boolean m20, System.Boolean m21); // 0x3b017b8 public System.Void .ctor(System.Boolean v); // 0x3b017ec public static Unity.Mathematics.bool3x2 op_Implicit(System.Boolean v); // 0x3b01818 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.bool3x2 lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01834 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.bool3x2 lhs, System.Boolean rhs); // 0x3b01848 public static Unity.Mathematics.bool3x2 op_Equality(System.Boolean lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b018ec public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.bool3x2 lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01990 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.bool3x2 lhs, System.Boolean rhs); // 0x3b019a4 public static Unity.Mathematics.bool3x2 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b019f8 public static Unity.Mathematics.bool3x2 op_LogicalNot(Unity.Mathematics.bool3x2 val); // 0x3b01a4c public static Unity.Mathematics.bool3x2 op_BitwiseAnd(Unity.Mathematics.bool3x2 lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01a5c public static Unity.Mathematics.bool3x2 op_BitwiseAnd(Unity.Mathematics.bool3x2 lhs, System.Boolean rhs); // 0x3b01a70 public static Unity.Mathematics.bool3x2 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01ab8 public static Unity.Mathematics.bool3x2 op_BitwiseOr(Unity.Mathematics.bool3x2 lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01afc public static Unity.Mathematics.bool3x2 op_BitwiseOr(Unity.Mathematics.bool3x2 lhs, System.Boolean rhs); // 0x3b01b10 public static Unity.Mathematics.bool3x2 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01b68 public static Unity.Mathematics.bool3x2 op_ExclusiveOr(Unity.Mathematics.bool3x2 lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01bc0 public static Unity.Mathematics.bool3x2 op_ExclusiveOr(Unity.Mathematics.bool3x2 lhs, System.Boolean rhs); // 0x3b01bd4 public static Unity.Mathematics.bool3x2 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool3x2 rhs); // 0x3b01c7c public ref Unity.Mathematics.bool3& get_Item(System.Int32 index); // 0x3b01d24 public System.Boolean Equals(Unity.Mathematics.bool3x2 rhs); // 0x3b01d34 public override System.Boolean Equals(System.Object o); // 0x3b01da0 public override System.Int32 GetHashCode(); // 0x3b01e74 public override System.String ToString(); // 0x3b01f30 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool3x3 : System.IEquatable<Unity.Mathematics.bool3x3> { // Fields public Unity.Mathematics.bool3 c0; // 0x10 public Unity.Mathematics.bool3 c1; // 0x13 public Unity.Mathematics.bool3 c2; // 0x16 // Methods public System.Void .ctor(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1, Unity.Mathematics.bool3 c2); // 0x3b021a4 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m20, System.Boolean m21, System.Boolean m22); // 0x3b021cc public System.Void .ctor(System.Boolean v); // 0x3b02220 public static Unity.Mathematics.bool3x3 op_Implicit(System.Boolean v); // 0x3b02254 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.bool3x3 lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b02294 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.bool3x3 lhs, System.Boolean rhs); // 0x3b0231c public static Unity.Mathematics.bool3x3 op_Equality(System.Boolean lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b023dc public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.bool3x3 lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b0249c public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.bool3x3 lhs, System.Boolean rhs); // 0x3b02518 public static Unity.Mathematics.bool3x3 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b025a8 public static Unity.Mathematics.bool3x3 op_LogicalNot(Unity.Mathematics.bool3x3 val); // 0x3b02638 public static Unity.Mathematics.bool3x3 op_BitwiseAnd(Unity.Mathematics.bool3x3 lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b026a0 public static Unity.Mathematics.bool3x3 op_BitwiseAnd(Unity.Mathematics.bool3x3 lhs, System.Boolean rhs); // 0x3b02724 public static Unity.Mathematics.bool3x3 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b02798 public static Unity.Mathematics.bool3x3 op_BitwiseOr(Unity.Mathematics.bool3x3 lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b0280c public static Unity.Mathematics.bool3x3 op_BitwiseOr(Unity.Mathematics.bool3x3 lhs, System.Boolean rhs); // 0x3b02888 public static Unity.Mathematics.bool3x3 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b0291c public static Unity.Mathematics.bool3x3 op_ExclusiveOr(Unity.Mathematics.bool3x3 lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b029b4 public static Unity.Mathematics.bool3x3 op_ExclusiveOr(Unity.Mathematics.bool3x3 lhs, System.Boolean rhs); // 0x3b02a30 public static Unity.Mathematics.bool3x3 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool3x3 rhs); // 0x3b02ad8 public ref Unity.Mathematics.bool3& get_Item(System.Int32 index); // 0x3b02b80 public System.Boolean Equals(Unity.Mathematics.bool3x3 rhs); // 0x3b02b90 public override System.Boolean Equals(System.Object o); // 0x3b02c44 public override System.Int32 GetHashCode(); // 0x3b02d60 public override System.String ToString(); // 0x3b02e90 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool3x4 : System.IEquatable<Unity.Mathematics.bool3x4> { // Fields public Unity.Mathematics.bool3 c0; // 0x10 public Unity.Mathematics.bool3 c1; // 0x13 public Unity.Mathematics.bool3 c2; // 0x16 public Unity.Mathematics.bool3 c3; // 0x19 // Methods public System.Void .ctor(Unity.Mathematics.bool3 c0, Unity.Mathematics.bool3 c1, Unity.Mathematics.bool3 c2, Unity.Mathematics.bool3 c3); // 0x3b031e8 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m23); // 0x3b0321c public System.Void .ctor(System.Boolean v); // 0x3b03294 public static Unity.Mathematics.bool3x4 op_Implicit(System.Boolean v); // 0x3b032d0 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.bool3x4 lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b03318 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.bool3x4 lhs, System.Boolean rhs); // 0x3b033c0 public static Unity.Mathematics.bool3x4 op_Equality(System.Boolean lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b034b8 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.bool3x4 lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b035b0 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.bool3x4 lhs, System.Boolean rhs); // 0x3b03648 public static Unity.Mathematics.bool3x4 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b03700 public static Unity.Mathematics.bool3x4 op_LogicalNot(Unity.Mathematics.bool3x4 val); // 0x3b037b8 public static Unity.Mathematics.bool3x4 op_BitwiseAnd(Unity.Mathematics.bool3x4 lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b0383c public static Unity.Mathematics.bool3x4 op_BitwiseAnd(Unity.Mathematics.bool3x4 lhs, System.Boolean rhs); // 0x3b038dc public static Unity.Mathematics.bool3x4 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b0396c public static Unity.Mathematics.bool3x4 op_BitwiseOr(Unity.Mathematics.bool3x4 lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b039fc public static Unity.Mathematics.bool3x4 op_BitwiseOr(Unity.Mathematics.bool3x4 lhs, System.Boolean rhs); // 0x3b03a94 public static Unity.Mathematics.bool3x4 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b03b50 public static Unity.Mathematics.bool3x4 op_ExclusiveOr(Unity.Mathematics.bool3x4 lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b03c0c public static Unity.Mathematics.bool3x4 op_ExclusiveOr(Unity.Mathematics.bool3x4 lhs, System.Boolean rhs); // 0x3b03ca4 public static Unity.Mathematics.bool3x4 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool3x4 rhs); // 0x3b03d7c public ref Unity.Mathematics.bool3& get_Item(System.Int32 index); // 0x3b03e54 public System.Boolean Equals(Unity.Mathematics.bool3x4 rhs); // 0x3b03e64 public override System.Boolean Equals(System.Object o); // 0x3b03f48 public override System.Int32 GetHashCode(); // 0x3b04094 public override System.String ToString(); // 0x3b04218 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.bool4.DebuggerProxy : System.Object { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 public System.Boolean z; // 0x12 public System.Boolean w; // 0x13 // Methods public System.Void .ctor(Unity.Mathematics.bool4 v); // 0x3b1a3c0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool4 : System.IEquatable<Unity.Mathematics.bool4> { // Fields public System.Boolean x; // 0x10 public System.Boolean y; // 0x11 public System.Boolean z; // 0x12 public System.Boolean w; // 0x13 // Methods public System.Void .ctor(System.Boolean x, System.Boolean y, System.Boolean z, System.Boolean w); // 0x3b04654 public System.Void .ctor(System.Boolean x, System.Boolean y, Unity.Mathematics.bool2 zw); // 0x3b04678 public System.Void .ctor(System.Boolean x, Unity.Mathematics.bool2 yz, System.Boolean w); // 0x3b0469c public System.Void .ctor(System.Boolean x, Unity.Mathematics.bool3 yzw); // 0x3b046c0 public System.Void .ctor(Unity.Mathematics.bool2 xy, System.Boolean z, System.Boolean w); // 0x3b046e4 public System.Void .ctor(Unity.Mathematics.bool2 xy, Unity.Mathematics.bool2 zw); // 0x3b04708 public System.Void .ctor(Unity.Mathematics.bool3 xyz, System.Boolean w); // 0x3b0472c public System.Void .ctor(Unity.Mathematics.bool4 xyzw); // 0x3b04750 public System.Void .ctor(System.Boolean v); // 0x3b04774 public static Unity.Mathematics.bool4 op_Implicit(System.Boolean v); // 0x3b04788 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.bool4 lhs, Unity.Mathematics.bool4 rhs); // 0x3b04798 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.bool4 lhs, System.Boolean rhs); // 0x3b047a8 public static Unity.Mathematics.bool4 op_Equality(System.Boolean lhs, Unity.Mathematics.bool4 rhs); // 0x3b047e0 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.bool4 lhs, Unity.Mathematics.bool4 rhs); // 0x3b04818 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.bool4 lhs, System.Boolean rhs); // 0x3b04828 public static Unity.Mathematics.bool4 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool4 rhs); // 0x3b0485c public static Unity.Mathematics.bool4 op_LogicalNot(Unity.Mathematics.bool4 val); // 0x3b04890 public static Unity.Mathematics.bool4 op_BitwiseAnd(Unity.Mathematics.bool4 lhs, Unity.Mathematics.bool4 rhs); // 0x3b048a0 public static Unity.Mathematics.bool4 op_BitwiseAnd(Unity.Mathematics.bool4 lhs, System.Boolean rhs); // 0x3b048b0 public static Unity.Mathematics.bool4 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool4 rhs); // 0x3b048d8 public static Unity.Mathematics.bool4 op_BitwiseOr(Unity.Mathematics.bool4 lhs, Unity.Mathematics.bool4 rhs); // 0x3b048fc public static Unity.Mathematics.bool4 op_BitwiseOr(Unity.Mathematics.bool4 lhs, System.Boolean rhs); // 0x3b0490c public static Unity.Mathematics.bool4 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool4 rhs); // 0x3b0493c public static Unity.Mathematics.bool4 op_ExclusiveOr(Unity.Mathematics.bool4 lhs, Unity.Mathematics.bool4 rhs); // 0x3b0496c public static Unity.Mathematics.bool4 op_ExclusiveOr(Unity.Mathematics.bool4 lhs, System.Boolean rhs); // 0x3b0497c public static Unity.Mathematics.bool4 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool4 rhs); // 0x3b049b0 public Unity.Mathematics.bool4 get_xxxx(); // 0x3b049e4 public Unity.Mathematics.bool4 get_xxxy(); // 0x3b049fc public Unity.Mathematics.bool4 get_xxxz(); // 0x3b04a18 public Unity.Mathematics.bool4 get_xxxw(); // 0x3b04a34 public Unity.Mathematics.bool4 get_xxyx(); // 0x3b04a50 public Unity.Mathematics.bool4 get_xxyy(); // 0x3b04a6c public Unity.Mathematics.bool4 get_xxyz(); // 0x3b04a88 public Unity.Mathematics.bool4 get_xxyw(); // 0x3b04aa8 public Unity.Mathematics.bool4 get_xxzx(); // 0x3b04ac8 public Unity.Mathematics.bool4 get_xxzy(); // 0x3b04ae4 public Unity.Mathematics.bool4 get_xxzz(); // 0x3b04b04 public Unity.Mathematics.bool4 get_xxzw(); // 0x3b04b20 public Unity.Mathematics.bool4 get_xxwx(); // 0x3b04b40 public Unity.Mathematics.bool4 get_xxwy(); // 0x3b04b5c public Unity.Mathematics.bool4 get_xxwz(); // 0x3b04b7c public Unity.Mathematics.bool4 get_xxww(); // 0x3b04b9c public Unity.Mathematics.bool4 get_xyxx(); // 0x3b04bb8 public Unity.Mathematics.bool4 get_xyxy(); // 0x3b04bd4 public Unity.Mathematics.bool4 get_xyxz(); // 0x3b04bf0 public Unity.Mathematics.bool4 get_xyxw(); // 0x3b04c10 public Unity.Mathematics.bool4 get_xyyx(); // 0x3b04c30 public Unity.Mathematics.bool4 get_xyyy(); // 0x3b04c4c public Unity.Mathematics.bool4 get_xyyz(); // 0x3b04c68 public Unity.Mathematics.bool4 get_xyyw(); // 0x3b04c88 public Unity.Mathematics.bool4 get_xyzx(); // 0x3b04ca8 public Unity.Mathematics.bool4 get_xyzy(); // 0x3b04cc8 public Unity.Mathematics.bool4 get_xyzz(); // 0x3b04ce8 public Unity.Mathematics.bool4 get_xyzw(); // 0x3b04cfc public System.Void set_xyzw(Unity.Mathematics.bool4 value); // 0x3b04d04 public Unity.Mathematics.bool4 get_xywx(); // 0x3b04d28 public Unity.Mathematics.bool4 get_xywy(); // 0x3b04d48 public Unity.Mathematics.bool4 get_xywz(); // 0x3b04d68 public System.Void set_xywz(Unity.Mathematics.bool4 value); // 0x3b04d84 public Unity.Mathematics.bool4 get_xyww(); // 0x3b04da8 public Unity.Mathematics.bool4 get_xzxx(); // 0x3b04dbc public Unity.Mathematics.bool4 get_xzxy(); // 0x3b04dd8 public Unity.Mathematics.bool4 get_xzxz(); // 0x3b04df8 public Unity.Mathematics.bool4 get_xzxw(); // 0x3b04e14 public Unity.Mathematics.bool4 get_xzyx(); // 0x3b04e34 public Unity.Mathematics.bool4 get_xzyy(); // 0x3b04e54 public Unity.Mathematics.bool4 get_xzyz(); // 0x3b04e74 public Unity.Mathematics.bool4 get_xzyw(); // 0x3b04e94 public System.Void set_xzyw(Unity.Mathematics.bool4 value); // 0x3b04eb8 public Unity.Mathematics.bool4 get_xzzx(); // 0x3b04edc public Unity.Mathematics.bool4 get_xzzy(); // 0x3b04ef8 public Unity.Mathematics.bool4 get_xzzz(); // 0x3b04f18 public Unity.Mathematics.bool4 get_xzzw(); // 0x3b04f34 public Unity.Mathematics.bool4 get_xzwx(); // 0x3b04f54 public Unity.Mathematics.bool4 get_xzwy(); // 0x3b04f74 public System.Void set_xzwy(Unity.Mathematics.bool4 value); // 0x3b04f98 public Unity.Mathematics.bool4 get_xzwz(); // 0x3b04fbc public Unity.Mathematics.bool4 get_xzww(); // 0x3b04fdc public Unity.Mathematics.bool4 get_xwxx(); // 0x3b04ffc public Unity.Mathematics.bool4 get_xwxy(); // 0x3b05018 public Unity.Mathematics.bool4 get_xwxz(); // 0x3b05038 public Unity.Mathematics.bool4 get_xwxw(); // 0x3b05058 public Unity.Mathematics.bool4 get_xwyx(); // 0x3b05074 public Unity.Mathematics.bool4 get_xwyy(); // 0x3b05094 public Unity.Mathematics.bool4 get_xwyz(); // 0x3b050b4 public System.Void set_xwyz(Unity.Mathematics.bool4 value); // 0x3b050d8 public Unity.Mathematics.bool4 get_xwyw(); // 0x3b050fc public Unity.Mathematics.bool4 get_xwzx(); // 0x3b0511c public Unity.Mathematics.bool4 get_xwzy(); // 0x3b0513c public System.Void set_xwzy(Unity.Mathematics.bool4 value); // 0x3b05160 public Unity.Mathematics.bool4 get_xwzz(); // 0x3b05184 public Unity.Mathematics.bool4 get_xwzw(); // 0x3b051a4 public Unity.Mathematics.bool4 get_xwwx(); // 0x3b051c4 public Unity.Mathematics.bool4 get_xwwy(); // 0x3b051e0 public Unity.Mathematics.bool4 get_xwwz(); // 0x3b05200 public Unity.Mathematics.bool4 get_xwww(); // 0x3b05220 public Unity.Mathematics.bool4 get_yxxx(); // 0x3b0523c public Unity.Mathematics.bool4 get_yxxy(); // 0x3b05258 public Unity.Mathematics.bool4 get_yxxz(); // 0x3b05274 public Unity.Mathematics.bool4 get_yxxw(); // 0x3b05294 public Unity.Mathematics.bool4 get_yxyx(); // 0x3b052b4 public Unity.Mathematics.bool4 get_yxyy(); // 0x3b052d0 public Unity.Mathematics.bool4 get_yxyz(); // 0x3b052ec public Unity.Mathematics.bool4 get_yxyw(); // 0x3b0530c public Unity.Mathematics.bool4 get_yxzx(); // 0x3b0532c public Unity.Mathematics.bool4 get_yxzy(); // 0x3b0534c public Unity.Mathematics.bool4 get_yxzz(); // 0x3b0536c public Unity.Mathematics.bool4 get_yxzw(); // 0x3b05388 public System.Void set_yxzw(Unity.Mathematics.bool4 value); // 0x3b053a8 public Unity.Mathematics.bool4 get_yxwx(); // 0x3b053cc public Unity.Mathematics.bool4 get_yxwy(); // 0x3b053ec public Unity.Mathematics.bool4 get_yxwz(); // 0x3b0540c public System.Void set_yxwz(Unity.Mathematics.bool4 value); // 0x3b0542c public Unity.Mathematics.bool4 get_yxww(); // 0x3b05450 public Unity.Mathematics.bool4 get_yyxx(); // 0x3b0546c public Unity.Mathematics.bool4 get_yyxy(); // 0x3b05488 public Unity.Mathematics.bool4 get_yyxz(); // 0x3b054a4 public Unity.Mathematics.bool4 get_yyxw(); // 0x3b054c4 public Unity.Mathematics.bool4 get_yyyx(); // 0x3b054e4 public Unity.Mathematics.bool4 get_yyyy(); // 0x3b05500 public Unity.Mathematics.bool4 get_yyyz(); // 0x3b05518 public Unity.Mathematics.bool4 get_yyyw(); // 0x3b05534 public Unity.Mathematics.bool4 get_yyzx(); // 0x3b05550 public Unity.Mathematics.bool4 get_yyzy(); // 0x3b05570 public Unity.Mathematics.bool4 get_yyzz(); // 0x3b0558c public Unity.Mathematics.bool4 get_yyzw(); // 0x3b055a8 public Unity.Mathematics.bool4 get_yywx(); // 0x3b055c8 public Unity.Mathematics.bool4 get_yywy(); // 0x3b055e8 public Unity.Mathematics.bool4 get_yywz(); // 0x3b05604 public Unity.Mathematics.bool4 get_yyww(); // 0x3b05624 public Unity.Mathematics.bool4 get_yzxx(); // 0x3b05640 public Unity.Mathematics.bool4 get_yzxy(); // 0x3b05654 public Unity.Mathematics.bool4 get_yzxz(); // 0x3b05674 public Unity.Mathematics.bool4 get_yzxw(); // 0x3b05694 public System.Void set_yzxw(Unity.Mathematics.bool4 value); // 0x3b056b0 public Unity.Mathematics.bool4 get_yzyx(); // 0x3b056d4 public Unity.Mathematics.bool4 get_yzyy(); // 0x3b056f4 public Unity.Mathematics.bool4 get_yzyz(); // 0x3b05710 public Unity.Mathematics.bool4 get_yzyw(); // 0x3b0572c public Unity.Mathematics.bool4 get_yzzx(); // 0x3b0574c public Unity.Mathematics.bool4 get_yzzy(); // 0x3b0576c public Unity.Mathematics.bool4 get_yzzz(); // 0x3b05788 public Unity.Mathematics.bool4 get_yzzw(); // 0x3b057a4 public Unity.Mathematics.bool4 get_yzwx(); // 0x3b057c4 public System.Void set_yzwx(Unity.Mathematics.bool4 value); // 0x3b057e0 public Unity.Mathematics.bool4 get_yzwy(); // 0x3b05804 public Unity.Mathematics.bool4 get_yzwz(); // 0x3b05824 public Unity.Mathematics.bool4 get_yzww(); // 0x3b05844 public Unity.Mathematics.bool4 get_ywxx(); // 0x3b05858 public Unity.Mathematics.bool4 get_ywxy(); // 0x3b05878 public Unity.Mathematics.bool4 get_ywxz(); // 0x3b05898 public System.Void set_ywxz(Unity.Mathematics.bool4 value); // 0x3b058bc public Unity.Mathematics.bool4 get_ywxw(); // 0x3b058e0 public Unity.Mathematics.bool4 get_ywyx(); // 0x3b05900 public Unity.Mathematics.bool4 get_ywyy(); // 0x3b05920 public Unity.Mathematics.bool4 get_ywyz(); // 0x3b0593c public Unity.Mathematics.bool4 get_ywyw(); // 0x3b0595c public Unity.Mathematics.bool4 get_ywzx(); // 0x3b05978 public System.Void set_ywzx(Unity.Mathematics.bool4 value); // 0x3b0599c public Unity.Mathematics.bool4 get_ywzy(); // 0x3b059c0 public Unity.Mathematics.bool4 get_ywzz(); // 0x3b059e0 public Unity.Mathematics.bool4 get_ywzw(); // 0x3b05a00 public Unity.Mathematics.bool4 get_ywwx(); // 0x3b05a20 public Unity.Mathematics.bool4 get_ywwy(); // 0x3b05a40 public Unity.Mathematics.bool4 get_ywwz(); // 0x3b05a5c public Unity.Mathematics.bool4 get_ywww(); // 0x3b05a7c public Unity.Mathematics.bool4 get_zxxx(); // 0x3b05a98 public Unity.Mathematics.bool4 get_zxxy(); // 0x3b05ab4 public Unity.Mathematics.bool4 get_zxxz(); // 0x3b05ad4 public Unity.Mathematics.bool4 get_zxxw(); // 0x3b05af0 public Unity.Mathematics.bool4 get_zxyx(); // 0x3b05b10 public Unity.Mathematics.bool4 get_zxyy(); // 0x3b05b30 public Unity.Mathematics.bool4 get_zxyz(); // 0x3b05b50 public Unity.Mathematics.bool4 get_zxyw(); // 0x3b05b70 public System.Void set_zxyw(Unity.Mathematics.bool4 value); // 0x3b05b94 public Unity.Mathematics.bool4 get_zxzx(); // 0x3b05bb8 public Unity.Mathematics.bool4 get_zxzy(); // 0x3b05bd4 public Unity.Mathematics.bool4 get_zxzz(); // 0x3b05bf4 public Unity.Mathematics.bool4 get_zxzw(); // 0x3b05c10 public Unity.Mathematics.bool4 get_zxwx(); // 0x3b05c30 public Unity.Mathematics.bool4 get_zxwy(); // 0x3b05c50 public System.Void set_zxwy(Unity.Mathematics.bool4 value); // 0x3b05c74 public Unity.Mathematics.bool4 get_zxwz(); // 0x3b05c98 public Unity.Mathematics.bool4 get_zxww(); // 0x3b05cb8 public Unity.Mathematics.bool4 get_zyxx(); // 0x3b05cd8 public Unity.Mathematics.bool4 get_zyxy(); // 0x3b05cf4 public Unity.Mathematics.bool4 get_zyxz(); // 0x3b05d14 public Unity.Mathematics.bool4 get_zyxw(); // 0x3b05d34 public System.Void set_zyxw(Unity.Mathematics.bool4 value); // 0x3b05d54 public Unity.Mathematics.bool4 get_zyyx(); // 0x3b05d78 public Unity.Mathematics.bool4 get_zyyy(); // 0x3b05d98 public Unity.Mathematics.bool4 get_zyyz(); // 0x3b05db4 public Unity.Mathematics.bool4 get_zyyw(); // 0x3b05dd0 public Unity.Mathematics.bool4 get_zyzx(); // 0x3b05df0 public Unity.Mathematics.bool4 get_zyzy(); // 0x3b05e10 public Unity.Mathematics.bool4 get_zyzz(); // 0x3b05e2c public Unity.Mathematics.bool4 get_zyzw(); // 0x3b05e48 public Unity.Mathematics.bool4 get_zywx(); // 0x3b05e68 public System.Void set_zywx(Unity.Mathematics.bool4 value); // 0x3b05e88 public Unity.Mathematics.bool4 get_zywy(); // 0x3b05eac public Unity.Mathematics.bool4 get_zywz(); // 0x3b05ecc public Unity.Mathematics.bool4 get_zyww(); // 0x3b05eec public Unity.Mathematics.bool4 get_zzxx(); // 0x3b05f08 public Unity.Mathematics.bool4 get_zzxy(); // 0x3b05f24 public Unity.Mathematics.bool4 get_zzxz(); // 0x3b05f44 public Unity.Mathematics.bool4 get_zzxw(); // 0x3b05f60 public Unity.Mathematics.bool4 get_zzyx(); // 0x3b05f80 public Unity.Mathematics.bool4 get_zzyy(); // 0x3b05fa0 public Unity.Mathematics.bool4 get_zzyz(); // 0x3b05fbc public Unity.Mathematics.bool4 get_zzyw(); // 0x3b05fd8 public Unity.Mathematics.bool4 get_zzzx(); // 0x3b05ff8 public Unity.Mathematics.bool4 get_zzzy(); // 0x3b06014 public Unity.Mathematics.bool4 get_zzzz(); // 0x3b06030 public Unity.Mathematics.bool4 get_zzzw(); // 0x3b06048 public Unity.Mathematics.bool4 get_zzwx(); // 0x3b06064 public Unity.Mathematics.bool4 get_zzwy(); // 0x3b06084 public Unity.Mathematics.bool4 get_zzwz(); // 0x3b060a4 public Unity.Mathematics.bool4 get_zzww(); // 0x3b060c0 public Unity.Mathematics.bool4 get_zwxx(); // 0x3b060dc public Unity.Mathematics.bool4 get_zwxy(); // 0x3b060f0 public System.Void set_zwxy(Unity.Mathematics.bool4 value); // 0x3b0610c public Unity.Mathematics.bool4 get_zwxz(); // 0x3b06130 public Unity.Mathematics.bool4 get_zwxw(); // 0x3b06150 public Unity.Mathematics.bool4 get_zwyx(); // 0x3b06170 public System.Void set_zwyx(Unity.Mathematics.bool4 value); // 0x3b0618c public Unity.Mathematics.bool4 get_zwyy(); // 0x3b061b0 public Unity.Mathematics.bool4 get_zwyz(); // 0x3b061c4 public Unity.Mathematics.bool4 get_zwyw(); // 0x3b061e4 public Unity.Mathematics.bool4 get_zwzx(); // 0x3b06204 public Unity.Mathematics.bool4 get_zwzy(); // 0x3b06224 public Unity.Mathematics.bool4 get_zwzz(); // 0x3b06244 public Unity.Mathematics.bool4 get_zwzw(); // 0x3b06260 public Unity.Mathematics.bool4 get_zwwx(); // 0x3b0627c public Unity.Mathematics.bool4 get_zwwy(); // 0x3b0629c public Unity.Mathematics.bool4 get_zwwz(); // 0x3b062bc public Unity.Mathematics.bool4 get_zwww(); // 0x3b062d8 public Unity.Mathematics.bool4 get_wxxx(); // 0x3b062f4 public Unity.Mathematics.bool4 get_wxxy(); // 0x3b06310 public Unity.Mathematics.bool4 get_wxxz(); // 0x3b06330 public Unity.Mathematics.bool4 get_wxxw(); // 0x3b06350 public Unity.Mathematics.bool4 get_wxyx(); // 0x3b0636c public Unity.Mathematics.bool4 get_wxyy(); // 0x3b0638c public Unity.Mathematics.bool4 get_wxyz(); // 0x3b063ac public System.Void set_wxyz(Unity.Mathematics.bool4 value); // 0x3b063d0 public Unity.Mathematics.bool4 get_wxyw(); // 0x3b063f4 public Unity.Mathematics.bool4 get_wxzx(); // 0x3b06414 public Unity.Mathematics.bool4 get_wxzy(); // 0x3b06434 public System.Void set_wxzy(Unity.Mathematics.bool4 value); // 0x3b06458 public Unity.Mathematics.bool4 get_wxzz(); // 0x3b0647c public Unity.Mathematics.bool4 get_wxzw(); // 0x3b0649c public Unity.Mathematics.bool4 get_wxwx(); // 0x3b064bc public Unity.Mathematics.bool4 get_wxwy(); // 0x3b064d8 public Unity.Mathematics.bool4 get_wxwz(); // 0x3b064f8 public Unity.Mathematics.bool4 get_wxww(); // 0x3b06518 public Unity.Mathematics.bool4 get_wyxx(); // 0x3b06534 public Unity.Mathematics.bool4 get_wyxy(); // 0x3b06554 public Unity.Mathematics.bool4 get_wyxz(); // 0x3b06574 public System.Void set_wyxz(Unity.Mathematics.bool4 value); // 0x3b06598 public Unity.Mathematics.bool4 get_wyxw(); // 0x3b065bc public Unity.Mathematics.bool4 get_wyyx(); // 0x3b065dc public Unity.Mathematics.bool4 get_wyyy(); // 0x3b065fc public Unity.Mathematics.bool4 get_wyyz(); // 0x3b06618 public Unity.Mathematics.bool4 get_wyyw(); // 0x3b06638 public Unity.Mathematics.bool4 get_wyzx(); // 0x3b06654 public System.Void set_wyzx(Unity.Mathematics.bool4 value); // 0x3b06678 public Unity.Mathematics.bool4 get_wyzy(); // 0x3b0669c public Unity.Mathematics.bool4 get_wyzz(); // 0x3b066bc public Unity.Mathematics.bool4 get_wyzw(); // 0x3b066dc public Unity.Mathematics.bool4 get_wywx(); // 0x3b066fc public Unity.Mathematics.bool4 get_wywy(); // 0x3b0671c public Unity.Mathematics.bool4 get_wywz(); // 0x3b06738 public Unity.Mathematics.bool4 get_wyww(); // 0x3b06758 public Unity.Mathematics.bool4 get_wzxx(); // 0x3b06774 public Unity.Mathematics.bool4 get_wzxy(); // 0x3b06790 public System.Void set_wzxy(Unity.Mathematics.bool4 value); // 0x3b067b0 public Unity.Mathematics.bool4 get_wzxz(); // 0x3b067d4 public Unity.Mathematics.bool4 get_wzxw(); // 0x3b067f4 public Unity.Mathematics.bool4 get_wzyx(); // 0x3b06814 public System.Void set_wzyx(Unity.Mathematics.bool4 value); // 0x3b06824 public Unity.Mathematics.bool4 get_wzyy(); // 0x3b06848 public Unity.Mathematics.bool4 get_wzyz(); // 0x3b06864 public Unity.Mathematics.bool4 get_wzyw(); // 0x3b06884 public Unity.Mathematics.bool4 get_wzzx(); // 0x3b068a4 public Unity.Mathematics.bool4 get_wzzy(); // 0x3b068c4 public Unity.Mathematics.bool4 get_wzzz(); // 0x3b068e4 public Unity.Mathematics.bool4 get_wzzw(); // 0x3b06900 public Unity.Mathematics.bool4 get_wzwx(); // 0x3b0691c public Unity.Mathematics.bool4 get_wzwy(); // 0x3b0693c public Unity.Mathematics.bool4 get_wzwz(); // 0x3b0695c public Unity.Mathematics.bool4 get_wzww(); // 0x3b06978 public Unity.Mathematics.bool4 get_wwxx(); // 0x3b06994 public Unity.Mathematics.bool4 get_wwxy(); // 0x3b069b0 public Unity.Mathematics.bool4 get_wwxz(); // 0x3b069d0 public Unity.Mathematics.bool4 get_wwxw(); // 0x3b069f0 public Unity.Mathematics.bool4 get_wwyx(); // 0x3b06a0c public Unity.Mathematics.bool4 get_wwyy(); // 0x3b06a2c public Unity.Mathematics.bool4 get_wwyz(); // 0x3b06a48 public Unity.Mathematics.bool4 get_wwyw(); // 0x3b06a68 public Unity.Mathematics.bool4 get_wwzx(); // 0x3b06a84 public Unity.Mathematics.bool4 get_wwzy(); // 0x3b06aa4 public Unity.Mathematics.bool4 get_wwzz(); // 0x3b06ac4 public Unity.Mathematics.bool4 get_wwzw(); // 0x3b06ae0 public Unity.Mathematics.bool4 get_wwwx(); // 0x3b06afc public Unity.Mathematics.bool4 get_wwwy(); // 0x3b06b18 public Unity.Mathematics.bool4 get_wwwz(); // 0x3b06b34 public Unity.Mathematics.bool4 get_wwww(); // 0x3b06b50 public Unity.Mathematics.bool3 get_xxx(); // 0x3b06b68 public Unity.Mathematics.bool3 get_xxy(); // 0x3b06b7c public Unity.Mathematics.bool3 get_xxz(); // 0x3b06b94 public Unity.Mathematics.bool3 get_xxw(); // 0x3b06bac public Unity.Mathematics.bool3 get_xyx(); // 0x3b06bc4 public Unity.Mathematics.bool3 get_xyy(); // 0x3b06bdc public Unity.Mathematics.bool3 get_xyz(); // 0x3b06bf4 public System.Void set_xyz(Unity.Mathematics.bool3 value); // 0x3b06c04 public Unity.Mathematics.bool3 get_xyw(); // 0x3b06c20 public System.Void set_xyw(Unity.Mathematics.bool3 value); // 0x3b06c30 public Unity.Mathematics.bool3 get_xzx(); // 0x3b06c4c public Unity.Mathematics.bool3 get_xzy(); // 0x3b06c64 public System.Void set_xzy(Unity.Mathematics.bool3 value); // 0x3b06c80 public Unity.Mathematics.bool3 get_xzz(); // 0x3b06c9c public Unity.Mathematics.bool3 get_xzw(); // 0x3b06cb4 public System.Void set_xzw(Unity.Mathematics.bool3 value); // 0x3b06cd0 public Unity.Mathematics.bool3 get_xwx(); // 0x3b06cec public Unity.Mathematics.bool3 get_xwy(); // 0x3b06d04 public System.Void set_xwy(Unity.Mathematics.bool3 value); // 0x3b06d20 public Unity.Mathematics.bool3 get_xwz(); // 0x3b06d3c public System.Void set_xwz(Unity.Mathematics.bool3 value); // 0x3b06d58 public Unity.Mathematics.bool3 get_xww(); // 0x3b06d74 public Unity.Mathematics.bool3 get_yxx(); // 0x3b06d8c public Unity.Mathematics.bool3 get_yxy(); // 0x3b06da4 public Unity.Mathematics.bool3 get_yxz(); // 0x3b06dbc public System.Void set_yxz(Unity.Mathematics.bool3 value); // 0x3b06dd4 public Unity.Mathematics.bool3 get_yxw(); // 0x3b06df0 public System.Void set_yxw(Unity.Mathematics.bool3 value); // 0x3b06e08 public Unity.Mathematics.bool3 get_yyx(); // 0x3b06e24 public Unity.Mathematics.bool3 get_yyy(); // 0x3b06e3c public Unity.Mathematics.bool3 get_yyz(); // 0x3b06e50 public Unity.Mathematics.bool3 get_yyw(); // 0x3b06e68 public Unity.Mathematics.bool3 get_yzx(); // 0x3b06e80 public System.Void set_yzx(Unity.Mathematics.bool3 value); // 0x3b06e90 public Unity.Mathematics.bool3 get_yzy(); // 0x3b06eac public Unity.Mathematics.bool3 get_yzz(); // 0x3b06ec4 public Unity.Mathematics.bool3 get_yzw(); // 0x3b06edc public System.Void set_yzw(Unity.Mathematics.bool3 value); // 0x3b06eec public Unity.Mathematics.bool3 get_ywx(); // 0x3b06f08 public System.Void set_ywx(Unity.Mathematics.bool3 value); // 0x3b06f24 public Unity.Mathematics.bool3 get_ywy(); // 0x3b06f40 public Unity.Mathematics.bool3 get_ywz(); // 0x3b06f58 public System.Void set_ywz(Unity.Mathematics.bool3 value); // 0x3b06f74 public Unity.Mathematics.bool3 get_yww(); // 0x3b06f90 public Unity.Mathematics.bool3 get_zxx(); // 0x3b06fa8 public Unity.Mathematics.bool3 get_zxy(); // 0x3b06fc0 public System.Void set_zxy(Unity.Mathematics.bool3 value); // 0x3b06fdc public Unity.Mathematics.bool3 get_zxz(); // 0x3b06ff8 public Unity.Mathematics.bool3 get_zxw(); // 0x3b07010 public System.Void set_zxw(Unity.Mathematics.bool3 value); // 0x3b0702c public Unity.Mathematics.bool3 get_zyx(); // 0x3b07048 public System.Void set_zyx(Unity.Mathematics.bool3 value); // 0x3b07060 public Unity.Mathematics.bool3 get_zyy(); // 0x3b0707c public Unity.Mathematics.bool3 get_zyz(); // 0x3b07094 public Unity.Mathematics.bool3 get_zyw(); // 0x3b070ac public System.Void set_zyw(Unity.Mathematics.bool3 value); // 0x3b070c4 public Unity.Mathematics.bool3 get_zzx(); // 0x3b070e0 public Unity.Mathematics.bool3 get_zzy(); // 0x3b070f8 public Unity.Mathematics.bool3 get_zzz(); // 0x3b07110 public Unity.Mathematics.bool3 get_zzw(); // 0x3b07124 public Unity.Mathematics.bool3 get_zwx(); // 0x3b0713c public System.Void set_zwx(Unity.Mathematics.bool3 value); // 0x3b0714c public Unity.Mathematics.bool3 get_zwy(); // 0x3b07168 public System.Void set_zwy(Unity.Mathematics.bool3 value); // 0x3b07178 public Unity.Mathematics.bool3 get_zwz(); // 0x3b07194 public Unity.Mathematics.bool3 get_zww(); // 0x3b071ac public Unity.Mathematics.bool3 get_wxx(); // 0x3b071c4 public Unity.Mathematics.bool3 get_wxy(); // 0x3b071dc public System.Void set_wxy(Unity.Mathematics.bool3 value); // 0x3b071f8 public Unity.Mathematics.bool3 get_wxz(); // 0x3b07214 public System.Void set_wxz(Unity.Mathematics.bool3 value); // 0x3b07230 public Unity.Mathematics.bool3 get_wxw(); // 0x3b0724c public Unity.Mathematics.bool3 get_wyx(); // 0x3b07264 public System.Void set_wyx(Unity.Mathematics.bool3 value); // 0x3b07280 public Unity.Mathematics.bool3 get_wyy(); // 0x3b0729c public Unity.Mathematics.bool3 get_wyz(); // 0x3b072b4 public System.Void set_wyz(Unity.Mathematics.bool3 value); // 0x3b072d0 public Unity.Mathematics.bool3 get_wyw(); // 0x3b072ec public Unity.Mathematics.bool3 get_wzx(); // 0x3b07304 public System.Void set_wzx(Unity.Mathematics.bool3 value); // 0x3b0731c public Unity.Mathematics.bool3 get_wzy(); // 0x3b07338 public System.Void set_wzy(Unity.Mathematics.bool3 value); // 0x3b07350 public Unity.Mathematics.bool3 get_wzz(); // 0x3b0736c public Unity.Mathematics.bool3 get_wzw(); // 0x3b07384 public Unity.Mathematics.bool3 get_wwx(); // 0x3b0739c public Unity.Mathematics.bool3 get_wwy(); // 0x3b073b4 public Unity.Mathematics.bool3 get_wwz(); // 0x3b073cc public Unity.Mathematics.bool3 get_www(); // 0x3b073e4 public Unity.Mathematics.bool2 get_xx(); // 0x3b073f8 public Unity.Mathematics.bool2 get_xy(); // 0x3b07404 public System.Void set_xy(Unity.Mathematics.bool2 value); // 0x3b0740c public Unity.Mathematics.bool2 get_xz(); // 0x3b07420 public System.Void set_xz(Unity.Mathematics.bool2 value); // 0x3b07434 public Unity.Mathematics.bool2 get_xw(); // 0x3b07448 public System.Void set_xw(Unity.Mathematics.bool2 value); // 0x3b0745c public Unity.Mathematics.bool2 get_yx(); // 0x3b07470 public System.Void set_yx(Unity.Mathematics.bool2 value); // 0x3b07480 public Unity.Mathematics.bool2 get_yy(); // 0x3b07494 public Unity.Mathematics.bool2 get_yz(); // 0x3b074a0 public System.Void set_yz(Unity.Mathematics.bool2 value); // 0x3b074a8 public Unity.Mathematics.bool2 get_yw(); // 0x3b074bc public System.Void set_yw(Unity.Mathematics.bool2 value); // 0x3b074d0 public Unity.Mathematics.bool2 get_zx(); // 0x3b074e4 public System.Void set_zx(Unity.Mathematics.bool2 value); // 0x3b074f8 public Unity.Mathematics.bool2 get_zy(); // 0x3b0750c public System.Void set_zy(Unity.Mathematics.bool2 value); // 0x3b0751c public Unity.Mathematics.bool2 get_zz(); // 0x3b07530 public Unity.Mathematics.bool2 get_zw(); // 0x3b0753c public System.Void set_zw(Unity.Mathematics.bool2 value); // 0x3b07544 public Unity.Mathematics.bool2 get_wx(); // 0x3b07558 public System.Void set_wx(Unity.Mathematics.bool2 value); // 0x3b0756c public Unity.Mathematics.bool2 get_wy(); // 0x3b07580 public System.Void set_wy(Unity.Mathematics.bool2 value); // 0x3b07594 public Unity.Mathematics.bool2 get_wz(); // 0x3b075a8 public System.Void set_wz(Unity.Mathematics.bool2 value); // 0x3b075b8 public Unity.Mathematics.bool2 get_ww(); // 0x3b075cc public System.Boolean get_Item(System.Int32 index); // 0x3b075d8 public System.Void set_Item(System.Int32 index, System.Boolean value); // 0x3b075e8 public System.Boolean Equals(Unity.Mathematics.bool4 rhs); // 0x3b075f4 public override System.Boolean Equals(System.Object o); // 0x3b07640 public override System.Int32 GetHashCode(); // 0x3b076ec public override System.String ToString(); // 0x3b07740 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool4x2 : System.IEquatable<Unity.Mathematics.bool4x2> { // Fields public Unity.Mathematics.bool4 c0; // 0x10 public Unity.Mathematics.bool4 c1; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1); // 0x3b1a404 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m10, System.Boolean m11, System.Boolean m20, System.Boolean m21, System.Boolean m30, System.Boolean m31); // 0x3b1a40c public System.Void .ctor(System.Boolean v); // 0x3b1a46c public static Unity.Mathematics.bool4x2 op_Implicit(System.Boolean v); // 0x3b1a480 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.bool4x2 lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a494 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.bool4x2 lhs, System.Boolean rhs); // 0x3b1a4a0 public static Unity.Mathematics.bool4x2 op_Equality(System.Boolean lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a50c public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.bool4x2 lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a578 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.bool4x2 lhs, System.Boolean rhs); // 0x3b1a584 public static Unity.Mathematics.bool4x2 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a5e8 public static Unity.Mathematics.bool4x2 op_LogicalNot(Unity.Mathematics.bool4x2 val); // 0x3b1a64c public static Unity.Mathematics.bool4x2 op_BitwiseAnd(Unity.Mathematics.bool4x2 lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a658 public static Unity.Mathematics.bool4x2 op_BitwiseAnd(Unity.Mathematics.bool4x2 lhs, System.Boolean rhs); // 0x3b1a664 public static Unity.Mathematics.bool4x2 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a6bc public static Unity.Mathematics.bool4x2 op_BitwiseOr(Unity.Mathematics.bool4x2 lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a710 public static Unity.Mathematics.bool4x2 op_BitwiseOr(Unity.Mathematics.bool4x2 lhs, System.Boolean rhs); // 0x3b1a71c public static Unity.Mathematics.bool4x2 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a78c public static Unity.Mathematics.bool4x2 op_ExclusiveOr(Unity.Mathematics.bool4x2 lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a7fc public static Unity.Mathematics.bool4x2 op_ExclusiveOr(Unity.Mathematics.bool4x2 lhs, System.Boolean rhs); // 0x3b1a808 public static Unity.Mathematics.bool4x2 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool4x2 rhs); // 0x3b1a86c public ref Unity.Mathematics.bool4& get_Item(System.Int32 index); // 0x3b1a8d0 public System.Boolean Equals(Unity.Mathematics.bool4x2 rhs); // 0x3b1a8d8 public override System.Boolean Equals(System.Object o); // 0x3b1a964 public override System.Int32 GetHashCode(); // 0x3b1aa50 public override System.String ToString(); // 0x3b1ab44 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool4x3 : System.IEquatable<Unity.Mathematics.bool4x3> { // Fields public Unity.Mathematics.bool4 c0; // 0x10 public Unity.Mathematics.bool4 c1; // 0x14 public Unity.Mathematics.bool4 c2; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1, Unity.Mathematics.bool4 c2); // 0x3b1ae50 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m30, System.Boolean m31, System.Boolean m32); // 0x3b1ae5c public System.Void .ctor(System.Boolean v); // 0x3b1aef4 public static Unity.Mathematics.bool4x3 op_Implicit(System.Boolean v); // 0x3b1af0c public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.bool4x3 lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1af20 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.bool4x3 lhs, System.Boolean rhs); // 0x3b1af38 public static Unity.Mathematics.bool4x3 op_Equality(System.Boolean lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1afd4 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.bool4x3 lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b070 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.bool4x3 lhs, System.Boolean rhs); // 0x3b1b088 public static Unity.Mathematics.bool4x3 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b118 public static Unity.Mathematics.bool4x3 op_LogicalNot(Unity.Mathematics.bool4x3 val); // 0x3b1b1a8 public static Unity.Mathematics.bool4x3 op_BitwiseAnd(Unity.Mathematics.bool4x3 lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b1c0 public static Unity.Mathematics.bool4x3 op_BitwiseAnd(Unity.Mathematics.bool4x3 lhs, System.Boolean rhs); // 0x3b1b1d8 public static Unity.Mathematics.bool4x3 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b250 public static Unity.Mathematics.bool4x3 op_BitwiseOr(Unity.Mathematics.bool4x3 lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b2c0 public static Unity.Mathematics.bool4x3 op_BitwiseOr(Unity.Mathematics.bool4x3 lhs, System.Boolean rhs); // 0x3b1b2d8 public static Unity.Mathematics.bool4x3 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b374 public static Unity.Mathematics.bool4x3 op_ExclusiveOr(Unity.Mathematics.bool4x3 lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b410 public static Unity.Mathematics.bool4x3 op_ExclusiveOr(Unity.Mathematics.bool4x3 lhs, System.Boolean rhs); // 0x3b1b428 public static Unity.Mathematics.bool4x3 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool4x3 rhs); // 0x3b1b4b8 public ref Unity.Mathematics.bool4& get_Item(System.Int32 index); // 0x3b1b548 public System.Boolean Equals(Unity.Mathematics.bool4x3 rhs); // 0x3b1b550 public override System.Boolean Equals(System.Object o); // 0x3b1b61c public override System.Int32 GetHashCode(); // 0x3b1b74c public override System.String ToString(); // 0x3b1b8c4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.bool4x4 : System.IEquatable<Unity.Mathematics.bool4x4> { // Fields public Unity.Mathematics.bool4 c0; // 0x10 public Unity.Mathematics.bool4 c1; // 0x14 public Unity.Mathematics.bool4 c2; // 0x18 public Unity.Mathematics.bool4 c3; // 0x1c // Methods public System.Void .ctor(Unity.Mathematics.bool4 c0, Unity.Mathematics.bool4 c1, Unity.Mathematics.bool4 c2, Unity.Mathematics.bool4 c3); // 0x3b1bd00 public System.Void .ctor(System.Boolean m00, System.Boolean m01, System.Boolean m02, System.Boolean m03, System.Boolean m10, System.Boolean m11, System.Boolean m12, System.Boolean m13, System.Boolean m20, System.Boolean m21, System.Boolean m22, System.Boolean m23, System.Boolean m30, System.Boolean m31, System.Boolean m32, System.Boolean m33); // 0x3b1bd0c public System.Void .ctor(System.Boolean v); // 0x3b1bde0 public static Unity.Mathematics.bool4x4 op_Implicit(System.Boolean v); // 0x3b1bdf8 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.bool4x4 lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1be10 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.bool4x4 lhs, System.Boolean rhs); // 0x3b1be24 public static Unity.Mathematics.bool4x4 op_Equality(System.Boolean lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1befc public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.bool4x4 lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1bfd4 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.bool4x4 lhs, System.Boolean rhs); // 0x3b1bfe8 public static Unity.Mathematics.bool4x4 op_Inequality(System.Boolean lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c0b4 public static Unity.Mathematics.bool4x4 op_LogicalNot(Unity.Mathematics.bool4x4 val); // 0x3b1c180 public static Unity.Mathematics.bool4x4 op_BitwiseAnd(Unity.Mathematics.bool4x4 lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c194 public static Unity.Mathematics.bool4x4 op_BitwiseAnd(Unity.Mathematics.bool4x4 lhs, System.Boolean rhs); // 0x3b1c1a8 public static Unity.Mathematics.bool4x4 op_BitwiseAnd(System.Boolean lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c250 public static Unity.Mathematics.bool4x4 op_BitwiseOr(Unity.Mathematics.bool4x4 lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c2f8 public static Unity.Mathematics.bool4x4 op_BitwiseOr(Unity.Mathematics.bool4x4 lhs, System.Boolean rhs); // 0x3b1c30c public static Unity.Mathematics.bool4x4 op_BitwiseOr(System.Boolean lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c3d8 public static Unity.Mathematics.bool4x4 op_ExclusiveOr(Unity.Mathematics.bool4x4 lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c4a4 public static Unity.Mathematics.bool4x4 op_ExclusiveOr(Unity.Mathematics.bool4x4 lhs, System.Boolean rhs); // 0x3b1c4b8 public static Unity.Mathematics.bool4x4 op_ExclusiveOr(System.Boolean lhs, Unity.Mathematics.bool4x4 rhs); // 0x3b1c584 public ref Unity.Mathematics.bool4& get_Item(System.Int32 index); // 0x3b1c650 public System.Boolean Equals(Unity.Mathematics.bool4x4 rhs); // 0x3b1c658 public override System.Boolean Equals(System.Object o); // 0x3b1c764 public override System.Int32 GetHashCode(); // 0x3b1c7e0 public override System.String ToString(); // 0x3b1c9a4 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.double2.DebuggerProxy : System.Object { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.double2 v); // 0x3b1d93c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double2 : System.IEquatable<Unity.Mathematics.double2>, System.IFormattable { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public static readonly Unity.Mathematics.double2 zero; // 0x0 // Methods public System.Void .ctor(System.Double x, System.Double y); // 0x3b1cf10 public System.Void .ctor(Unity.Mathematics.double2 xy); // 0x3b1cf18 public System.Void .ctor(System.Double v); // 0x3b1cf20 public System.Void .ctor(System.Boolean v); // 0x3b1cf28 public System.Void .ctor(Unity.Mathematics.bool2 v); // 0x3b1cf40 public System.Void .ctor(System.Int32 v); // 0x3b1cf60 public System.Void .ctor(Unity.Mathematics.int2 v); // 0x3b1cf6c public System.Void .ctor(System.UInt32 v); // 0x3b1cf80 public System.Void .ctor(Unity.Mathematics.uint2 v); // 0x3b1cf8c public System.Void .ctor(Unity.Mathematics.half v); // 0x3b1cfa0 public System.Void .ctor(Unity.Mathematics.half2 v); // 0x3b1d008 public System.Void .ctor(System.Single v); // 0x3b1d088 public System.Void .ctor(Unity.Mathematics.float2 v); // 0x3b1d094 public static Unity.Mathematics.double2 op_Implicit(System.Double v); // 0x3b1d0a4 public static Unity.Mathematics.double2 op_Explicit(System.Boolean v); // 0x3b1d0ac public static Unity.Mathematics.double2 op_Explicit(Unity.Mathematics.bool2 v); // 0x3b1d0c4 public static Unity.Mathematics.double2 op_Implicit(System.Int32 v); // 0x3b1d0e0 public static Unity.Mathematics.double2 op_Implicit(Unity.Mathematics.int2 v); // 0x3b1d0ec public static Unity.Mathematics.double2 op_Implicit(System.UInt32 v); // 0x3b1d0fc public static Unity.Mathematics.double2 op_Implicit(Unity.Mathematics.uint2 v); // 0x3b1d108 public static Unity.Mathematics.double2 op_Implicit(Unity.Mathematics.half v); // 0x3b1d118 public static Unity.Mathematics.double2 op_Implicit(Unity.Mathematics.half2 v); // 0x3b1d180 public static Unity.Mathematics.double2 op_Implicit(System.Single v); // 0x3b1d200 public static Unity.Mathematics.double2 op_Implicit(Unity.Mathematics.float2 v); // 0x3b1d20c public static Unity.Mathematics.double2 op_Multiply(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d218 public static Unity.Mathematics.double2 op_Multiply(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d224 public static Unity.Mathematics.double2 op_Multiply(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d230 public static Unity.Mathematics.double2 op_Addition(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d240 public static Unity.Mathematics.double2 op_Addition(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d24c public static Unity.Mathematics.double2 op_Addition(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d258 public static Unity.Mathematics.double2 op_Subtraction(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d268 public static Unity.Mathematics.double2 op_Subtraction(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d274 public static Unity.Mathematics.double2 op_Subtraction(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d280 public static Unity.Mathematics.double2 op_Division(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d290 public static Unity.Mathematics.double2 op_Division(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d29c public static Unity.Mathematics.double2 op_Division(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d2a8 public static Unity.Mathematics.double2 op_Modulus(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d2b8 public static Unity.Mathematics.double2 op_Modulus(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d2fc public static Unity.Mathematics.double2 op_Modulus(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d340 public static Unity.Mathematics.double2 op_Increment(Unity.Mathematics.double2 val); // 0x3b1d380 public static Unity.Mathematics.double2 op_Decrement(Unity.Mathematics.double2 val); // 0x3b1d390 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d3a0 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d3b8 public static Unity.Mathematics.bool2 op_LessThan(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d3d0 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d3e8 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d400 public static Unity.Mathematics.bool2 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d418 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d430 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d448 public static Unity.Mathematics.bool2 op_GreaterThan(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d460 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d478 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d490 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d4a8 public static Unity.Mathematics.double2 op_UnaryNegation(Unity.Mathematics.double2 val); // 0x3b1d4c0 public static Unity.Mathematics.double2 op_UnaryPlus(Unity.Mathematics.double2 val); // 0x3b1d4cc public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d4d0 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d4e8 public static Unity.Mathematics.bool2 op_Equality(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d500 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.double2 lhs, Unity.Mathematics.double2 rhs); // 0x3b1d518 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.double2 lhs, System.Double rhs); // 0x3b1d530 public static Unity.Mathematics.bool2 op_Inequality(System.Double lhs, Unity.Mathematics.double2 rhs); // 0x3b1d548 public Unity.Mathematics.double4 get_xxxx(); // 0x3b1d560 public Unity.Mathematics.double4 get_xxxy(); // 0x3b1d574 public Unity.Mathematics.double4 get_xxyx(); // 0x3b1d584 public Unity.Mathematics.double4 get_xxyy(); // 0x3b1d594 public Unity.Mathematics.double4 get_xyxx(); // 0x3b1d5a4 public Unity.Mathematics.double4 get_xyxy(); // 0x3b1d5b4 public Unity.Mathematics.double4 get_xyyx(); // 0x3b1d5c4 public Unity.Mathematics.double4 get_xyyy(); // 0x3b1d5d4 public Unity.Mathematics.double4 get_yxxx(); // 0x3b1d5e4 public Unity.Mathematics.double4 get_yxxy(); // 0x3b1d5f4 public Unity.Mathematics.double4 get_yxyx(); // 0x3b1d604 public Unity.Mathematics.double4 get_yxyy(); // 0x3b1d614 public Unity.Mathematics.double4 get_yyxx(); // 0x3b1d624 public Unity.Mathematics.double4 get_yyxy(); // 0x3b1d634 public Unity.Mathematics.double4 get_yyyx(); // 0x3b1d644 public Unity.Mathematics.double4 get_yyyy(); // 0x3b1d654 public Unity.Mathematics.double3 get_xxx(); // 0x3b1d668 public Unity.Mathematics.double3 get_xxy(); // 0x3b1d678 public Unity.Mathematics.double3 get_xyx(); // 0x3b1d684 public Unity.Mathematics.double3 get_xyy(); // 0x3b1d690 public Unity.Mathematics.double3 get_yxx(); // 0x3b1d69c public Unity.Mathematics.double3 get_yxy(); // 0x3b1d6a8 public Unity.Mathematics.double3 get_yyx(); // 0x3b1d6b4 public Unity.Mathematics.double3 get_yyy(); // 0x3b1d6c0 public Unity.Mathematics.double2 get_xx(); // 0x3b1d6d0 public Unity.Mathematics.double2 get_xy(); // 0x3b1d6dc public System.Void set_xy(Unity.Mathematics.double2 value); // 0x3b1d6e4 public Unity.Mathematics.double2 get_yx(); // 0x3b1d6ec public System.Void set_yx(Unity.Mathematics.double2 value); // 0x3b1d6f4 public Unity.Mathematics.double2 get_yy(); // 0x3b1d6fc public System.Double get_Item(System.Int32 index); // 0x3b1d708 public System.Void set_Item(System.Int32 index, System.Double value); // 0x3b1d710 public System.Boolean Equals(Unity.Mathematics.double2 rhs); // 0x3b1d718 public override System.Boolean Equals(System.Object o); // 0x3b1d73c public override System.Int32 GetHashCode(); // 0x3b1d7c4 public override System.String ToString(); // 0x3b1d804 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b1d8ac } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double2x2 : System.IEquatable<Unity.Mathematics.double2x2>, System.IFormattable { // Fields public Unity.Mathematics.double2 c0; // 0x10 public Unity.Mathematics.double2 c1; // 0x20 public static readonly Unity.Mathematics.double2x2 identity; // 0x0 public static readonly Unity.Mathematics.double2x2 zero; // 0x20 // Methods public System.Void .ctor(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1); // 0x3b1d968 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m10, System.Double m11); // 0x3b1d974 public System.Void .ctor(System.Double v); // 0x3b1d980 public System.Void .ctor(System.Boolean v); // 0x3b1d98c public System.Void .ctor(Unity.Mathematics.bool2x2 v); // 0x3b1d9a8 public System.Void .ctor(System.Int32 v); // 0x3b1d9dc public System.Void .ctor(Unity.Mathematics.int2x2 v); // 0x3b1d9ec public System.Void .ctor(System.UInt32 v); // 0x3b1da10 public System.Void .ctor(Unity.Mathematics.uint2x2 v); // 0x3b1da20 public System.Void .ctor(System.Single v); // 0x3b1da44 public System.Void .ctor(Unity.Mathematics.float2x2 v); // 0x3b1da54 public static Unity.Mathematics.double2x2 op_Implicit(System.Double v); // 0x3b1da70 public static Unity.Mathematics.double2x2 op_Explicit(System.Boolean v); // 0x3b1da80 public static Unity.Mathematics.double2x2 op_Explicit(Unity.Mathematics.bool2x2 v); // 0x3b1daa0 public static Unity.Mathematics.double2x2 op_Implicit(System.Int32 v); // 0x3b1dacc public static Unity.Mathematics.double2x2 op_Implicit(Unity.Mathematics.int2x2 v); // 0x3b1dae0 public static Unity.Mathematics.double2x2 op_Implicit(System.UInt32 v); // 0x3b1dafc public static Unity.Mathematics.double2x2 op_Implicit(Unity.Mathematics.uint2x2 v); // 0x3b1db10 public static Unity.Mathematics.double2x2 op_Implicit(System.Single v); // 0x3b1db2c public static Unity.Mathematics.double2x2 op_Implicit(Unity.Mathematics.float2x2 v); // 0x3b1db40 public static Unity.Mathematics.double2x2 op_Multiply(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1db54 public static Unity.Mathematics.double2x2 op_Multiply(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1db68 public static Unity.Mathematics.double2x2 op_Multiply(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1db7c public static Unity.Mathematics.double2x2 op_Addition(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1db94 public static Unity.Mathematics.double2x2 op_Addition(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dba8 public static Unity.Mathematics.double2x2 op_Addition(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dbbc public static Unity.Mathematics.double2x2 op_Subtraction(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dbd4 public static Unity.Mathematics.double2x2 op_Subtraction(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dbe8 public static Unity.Mathematics.double2x2 op_Subtraction(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dbfc public static Unity.Mathematics.double2x2 op_Division(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dc14 public static Unity.Mathematics.double2x2 op_Division(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dc28 public static Unity.Mathematics.double2x2 op_Division(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dc3c public static Unity.Mathematics.double2x2 op_Modulus(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dc54 public static Unity.Mathematics.double2x2 op_Modulus(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dce0 public static Unity.Mathematics.double2x2 op_Modulus(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dd5c public static Unity.Mathematics.double2x2 op_Increment(Unity.Mathematics.double2x2 val); // 0x3b1ddd4 public static Unity.Mathematics.double2x2 op_Decrement(Unity.Mathematics.double2x2 val); // 0x3b1ddec public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1de04 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1de34 public static Unity.Mathematics.bool2x2 op_LessThan(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1de64 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1de94 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dec4 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1def4 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1df24 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1df54 public static Unity.Mathematics.bool2x2 op_GreaterThan(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1df84 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1dfb4 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1dfe4 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1e014 public static Unity.Mathematics.double2x2 op_UnaryNegation(Unity.Mathematics.double2x2 val); // 0x3b1e044 public static Unity.Mathematics.double2x2 op_UnaryPlus(Unity.Mathematics.double2x2 val); // 0x3b1e058 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1e05c public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1e08c public static Unity.Mathematics.bool2x2 op_Equality(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1e0bc public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.double2x2 lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1e0ec public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.double2x2 lhs, System.Double rhs); // 0x3b1e11c public static Unity.Mathematics.bool2x2 op_Inequality(System.Double lhs, Unity.Mathematics.double2x2 rhs); // 0x3b1e14c public ref Unity.Mathematics.double2& get_Item(System.Int32 index); // 0x3b1e17c public System.Boolean Equals(Unity.Mathematics.double2x2 rhs); // 0x3b1e184 public override System.Boolean Equals(System.Object o); // 0x3b1e1c0 public override System.Int32 GetHashCode(); // 0x3b1e268 public override System.String ToString(); // 0x3b1e2d8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b1e4b4 private static System.Void .cctor(); // 0x3b1e678 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double2x3 : System.IEquatable<Unity.Mathematics.double2x3>, System.IFormattable { // Fields public Unity.Mathematics.double2 c0; // 0x10 public Unity.Mathematics.double2 c1; // 0x20 public Unity.Mathematics.double2 c2; // 0x30 public static readonly Unity.Mathematics.double2x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1, Unity.Mathematics.double2 c2); // 0x3b1e6c8 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12); // 0x3b1e6d8 public System.Void .ctor(System.Double v); // 0x3b1e6e8 public System.Void .ctor(System.Boolean v); // 0x3b1e6f8 public System.Void .ctor(Unity.Mathematics.bool2x3 v); // 0x3b1e718 public System.Void .ctor(System.Int32 v); // 0x3b1e760 public System.Void .ctor(Unity.Mathematics.int2x3 v); // 0x3b1e774 public System.Void .ctor(System.UInt32 v); // 0x3b1e7a8 public System.Void .ctor(Unity.Mathematics.uint2x3 v); // 0x3b1e7bc public System.Void .ctor(System.Single v); // 0x3b1e7f0 public System.Void .ctor(Unity.Mathematics.float2x3 v); // 0x3b1e804 public static Unity.Mathematics.double2x3 op_Implicit(System.Double v); // 0x3b1e82c public static Unity.Mathematics.double2x3 op_Explicit(System.Boolean v); // 0x3b1e83c public static Unity.Mathematics.double2x3 op_Explicit(Unity.Mathematics.bool2x3 v); // 0x3b1e85c public static Unity.Mathematics.double2x3 op_Implicit(System.Int32 v); // 0x3b1e8a4 public static Unity.Mathematics.double2x3 op_Implicit(Unity.Mathematics.int2x3 v); // 0x3b1e8b8 public static Unity.Mathematics.double2x3 op_Implicit(System.UInt32 v); // 0x3b1e8ec public static Unity.Mathematics.double2x3 op_Implicit(Unity.Mathematics.uint2x3 v); // 0x3b1e900 public static Unity.Mathematics.double2x3 op_Implicit(System.Single v); // 0x3b1e934 public static Unity.Mathematics.double2x3 op_Implicit(Unity.Mathematics.float2x3 v); // 0x3b1e948 public static Unity.Mathematics.double2x3 op_Multiply(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1e968 public static Unity.Mathematics.double2x3 op_Multiply(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1e990 public static Unity.Mathematics.double2x3 op_Multiply(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1e9b0 public static Unity.Mathematics.double2x3 op_Addition(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1e9d0 public static Unity.Mathematics.double2x3 op_Addition(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1e9f8 public static Unity.Mathematics.double2x3 op_Addition(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ea1c public static Unity.Mathematics.double2x3 op_Subtraction(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ea40 public static Unity.Mathematics.double2x3 op_Subtraction(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1ea68 public static Unity.Mathematics.double2x3 op_Subtraction(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ea8c public static Unity.Mathematics.double2x3 op_Division(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1eab0 public static Unity.Mathematics.double2x3 op_Division(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1ead8 public static Unity.Mathematics.double2x3 op_Division(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1eafc public static Unity.Mathematics.double2x3 op_Modulus(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1eb20 public static Unity.Mathematics.double2x3 op_Modulus(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1ebd0 public static Unity.Mathematics.double2x3 op_Modulus(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ec80 public static Unity.Mathematics.double2x3 op_Increment(Unity.Mathematics.double2x3 val); // 0x3b1ed24 public static Unity.Mathematics.double2x3 op_Decrement(Unity.Mathematics.double2x3 val); // 0x3b1ed50 public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ed7c public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1eddc public static Unity.Mathematics.bool2x3 op_LessThan(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ee30 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ee84 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1eee4 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ef38 public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1ef8c public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1efec public static Unity.Mathematics.bool2x3 op_GreaterThan(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f040 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f094 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1f0f4 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f148 public static Unity.Mathematics.double2x3 op_UnaryNegation(Unity.Mathematics.double2x3 val); // 0x3b1f19c public static Unity.Mathematics.double2x3 op_UnaryPlus(Unity.Mathematics.double2x3 val); // 0x3b1f1bc public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f1d0 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1f230 public static Unity.Mathematics.bool2x3 op_Equality(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f284 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.double2x3 lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f2d8 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.double2x3 lhs, System.Double rhs); // 0x3b1f338 public static Unity.Mathematics.bool2x3 op_Inequality(System.Double lhs, Unity.Mathematics.double2x3 rhs); // 0x3b1f38c public ref Unity.Mathematics.double2& get_Item(System.Int32 index); // 0x3b1f3e0 public System.Boolean Equals(Unity.Mathematics.double2x3 rhs); // 0x3b1f3e8 public override System.Boolean Equals(System.Object o); // 0x3b1f454 public override System.Int32 GetHashCode(); // 0x3b1f51c public override System.String ToString(); // 0x3b1f5b8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b1f82c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double2x4 : System.IEquatable<Unity.Mathematics.double2x4>, System.IFormattable { // Fields public Unity.Mathematics.double2 c0; // 0x10 public Unity.Mathematics.double2 c1; // 0x20 public Unity.Mathematics.double2 c2; // 0x30 public Unity.Mathematics.double2 c3; // 0x40 public static readonly Unity.Mathematics.double2x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double2 c0, Unity.Mathematics.double2 c1, Unity.Mathematics.double2 c2, Unity.Mathematics.double2 c3); // 0x3b1fa88 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13); // 0x3b1fa9c public System.Void .ctor(System.Double v); // 0x3b1fab0 public System.Void .ctor(System.Boolean v); // 0x3b1fac4 public System.Void .ctor(Unity.Mathematics.bool2x4 v); // 0x3b1fae8 public System.Void .ctor(System.Int32 v); // 0x3b1fb44 public System.Void .ctor(Unity.Mathematics.int2x4 v); // 0x3b1fb5c public System.Void .ctor(System.UInt32 v); // 0x3b1fba0 public System.Void .ctor(Unity.Mathematics.uint2x4 v); // 0x3b1fbb8 public System.Void .ctor(System.Single v); // 0x3b1fbfc public System.Void .ctor(Unity.Mathematics.float2x4 v); // 0x3b1fc14 public static Unity.Mathematics.double2x4 op_Implicit(System.Double v); // 0x3b1fc48 public static Unity.Mathematics.double2x4 op_Explicit(System.Boolean v); // 0x3b1fc5c public static Unity.Mathematics.double2x4 op_Explicit(Unity.Mathematics.bool2x4 v); // 0x3b1fc80 public static Unity.Mathematics.double2x4 op_Implicit(System.Int32 v); // 0x3b1fcdc public static Unity.Mathematics.double2x4 op_Implicit(Unity.Mathematics.int2x4 v); // 0x3b1fcf4 public static Unity.Mathematics.double2x4 op_Implicit(System.UInt32 v); // 0x3b1fd38 public static Unity.Mathematics.double2x4 op_Implicit(Unity.Mathematics.uint2x4 v); // 0x3b1fd50 public static Unity.Mathematics.double2x4 op_Implicit(System.Single v); // 0x3b1fd94 public static Unity.Mathematics.double2x4 op_Implicit(Unity.Mathematics.float2x4 v); // 0x3b1fdac public static Unity.Mathematics.double2x4 op_Multiply(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1fdd0 public static Unity.Mathematics.double2x4 op_Multiply(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b1fdfc public static Unity.Mathematics.double2x4 op_Multiply(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1fe20 public static Unity.Mathematics.double2x4 op_Addition(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1fe44 public static Unity.Mathematics.double2x4 op_Addition(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b1fe70 public static Unity.Mathematics.double2x4 op_Addition(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1fe98 public static Unity.Mathematics.double2x4 op_Subtraction(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1fec0 public static Unity.Mathematics.double2x4 op_Subtraction(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b1feec public static Unity.Mathematics.double2x4 op_Subtraction(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1ff14 public static Unity.Mathematics.double2x4 op_Division(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1ff3c public static Unity.Mathematics.double2x4 op_Division(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b1ff68 public static Unity.Mathematics.double2x4 op_Division(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1ff90 public static Unity.Mathematics.double2x4 op_Modulus(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b1ffb8 public static Unity.Mathematics.double2x4 op_Modulus(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b2009c public static Unity.Mathematics.double2x4 op_Modulus(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20178 public static Unity.Mathematics.double2x4 op_Increment(Unity.Mathematics.double2x4 val); // 0x3b20244 public static Unity.Mathematics.double2x4 op_Decrement(Unity.Mathematics.double2x4 val); // 0x3b20274 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b202a4 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b20324 public static Unity.Mathematics.bool2x4 op_LessThan(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20394 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20404 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b20484 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b204f4 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20564 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b205e4 public static Unity.Mathematics.bool2x4 op_GreaterThan(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20654 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b206c4 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b20744 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b207b4 public static Unity.Mathematics.double2x4 op_UnaryNegation(Unity.Mathematics.double2x4 val); // 0x3b20824 public static Unity.Mathematics.double2x4 op_UnaryPlus(Unity.Mathematics.double2x4 val); // 0x3b20848 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b2085c public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b208dc public static Unity.Mathematics.bool2x4 op_Equality(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b2094c public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.double2x4 lhs, Unity.Mathematics.double2x4 rhs); // 0x3b209bc public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.double2x4 lhs, System.Double rhs); // 0x3b20a3c public static Unity.Mathematics.bool2x4 op_Inequality(System.Double lhs, Unity.Mathematics.double2x4 rhs); // 0x3b20aac public ref Unity.Mathematics.double2& get_Item(System.Int32 index); // 0x3b20b1c public System.Boolean Equals(Unity.Mathematics.double2x4 rhs); // 0x3b20b24 public override System.Boolean Equals(System.Object o); // 0x3b20bb0 public override System.Int32 GetHashCode(); // 0x3b20c98 public override System.String ToString(); // 0x3b20d60 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b2106c } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.double3.DebuggerProxy : System.Object { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public System.Double z; // 0x20 // Methods public System.Void .ctor(Unity.Mathematics.double3 v); // 0x3b226f8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double3 : System.IEquatable<Unity.Mathematics.double3>, System.IFormattable { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public System.Double z; // 0x20 public static readonly Unity.Mathematics.double3 zero; // 0x0 // Methods public System.Void .ctor(System.Double x, System.Double y, System.Double z); // 0x3b21360 public System.Void .ctor(System.Double x, Unity.Mathematics.double2 yz); // 0x3b2136c public System.Void .ctor(Unity.Mathematics.double2 xy, System.Double z); // 0x3b21378 public System.Void .ctor(Unity.Mathematics.double3 xyz); // 0x3b21384 public System.Void .ctor(System.Double v); // 0x3b21390 public System.Void .ctor(System.Boolean v); // 0x3b2139c public System.Void .ctor(Unity.Mathematics.bool3 v); // 0x3b213b8 public System.Void .ctor(System.Int32 v); // 0x3b213e4 public System.Void .ctor(Unity.Mathematics.int3 v); // 0x3b213f4 public System.Void .ctor(System.UInt32 v); // 0x3b21410 public System.Void .ctor(Unity.Mathematics.uint3 v); // 0x3b21420 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b2143c public System.Void .ctor(Unity.Mathematics.half3 v); // 0x3b214a8 public System.Void .ctor(System.Single v); // 0x3b21580 public System.Void .ctor(Unity.Mathematics.float3 v); // 0x3b21590 public static Unity.Mathematics.double3 op_Implicit(System.Double v); // 0x3b215a8 public static Unity.Mathematics.double3 op_Explicit(System.Boolean v); // 0x3b215b4 public static Unity.Mathematics.double3 op_Explicit(Unity.Mathematics.bool3 v); // 0x3b215d0 public static Unity.Mathematics.double3 op_Implicit(System.Int32 v); // 0x3b215f4 public static Unity.Mathematics.double3 op_Implicit(Unity.Mathematics.int3 v); // 0x3b21604 public static Unity.Mathematics.double3 op_Implicit(System.UInt32 v); // 0x3b21618 public static Unity.Mathematics.double3 op_Implicit(Unity.Mathematics.uint3 v); // 0x3b21628 public static Unity.Mathematics.double3 op_Implicit(Unity.Mathematics.half v); // 0x3b2163c public static Unity.Mathematics.double3 op_Implicit(Unity.Mathematics.half3 v); // 0x3b216a8 public static Unity.Mathematics.double3 op_Implicit(System.Single v); // 0x3b217a0 public static Unity.Mathematics.double3 op_Implicit(Unity.Mathematics.float3 v); // 0x3b217b0 public static Unity.Mathematics.double3 op_Multiply(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b217c0 public static Unity.Mathematics.double3 op_Multiply(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b217d0 public static Unity.Mathematics.double3 op_Multiply(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b217e0 public static Unity.Mathematics.double3 op_Addition(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b217f4 public static Unity.Mathematics.double3 op_Addition(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21804 public static Unity.Mathematics.double3 op_Addition(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21814 public static Unity.Mathematics.double3 op_Subtraction(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21828 public static Unity.Mathematics.double3 op_Subtraction(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21838 public static Unity.Mathematics.double3 op_Subtraction(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21848 public static Unity.Mathematics.double3 op_Division(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b2185c public static Unity.Mathematics.double3 op_Division(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b2186c public static Unity.Mathematics.double3 op_Division(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b2187c public static Unity.Mathematics.double3 op_Modulus(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21890 public static Unity.Mathematics.double3 op_Modulus(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b218f8 public static Unity.Mathematics.double3 op_Modulus(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21954 public static Unity.Mathematics.double3 op_Increment(Unity.Mathematics.double3 val); // 0x3b219ac public static Unity.Mathematics.double3 op_Decrement(Unity.Mathematics.double3 val); // 0x3b219c0 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b219d4 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b219fc public static Unity.Mathematics.bool3 op_LessThan(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21a24 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21a4c public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21a74 public static Unity.Mathematics.bool3 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21a9c public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21ac4 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21aec public static Unity.Mathematics.bool3 op_GreaterThan(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21b14 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21b3c public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21b64 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21b8c public static Unity.Mathematics.double3 op_UnaryNegation(Unity.Mathematics.double3 val); // 0x3b21bb4 public static Unity.Mathematics.double3 op_UnaryPlus(Unity.Mathematics.double3 val); // 0x3b21bc4 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21bc8 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21bf0 public static Unity.Mathematics.bool3 op_Equality(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21c18 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.double3 lhs, Unity.Mathematics.double3 rhs); // 0x3b21c40 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.double3 lhs, System.Double rhs); // 0x3b21c68 public static Unity.Mathematics.bool3 op_Inequality(System.Double lhs, Unity.Mathematics.double3 rhs); // 0x3b21c90 public Unity.Mathematics.double4 get_xxxx(); // 0x3b21cb8 public Unity.Mathematics.double4 get_xxxy(); // 0x3b21ccc public Unity.Mathematics.double4 get_xxxz(); // 0x3b21cdc public Unity.Mathematics.double4 get_xxyx(); // 0x3b21cf0 public Unity.Mathematics.double4 get_xxyy(); // 0x3b21d00 public Unity.Mathematics.double4 get_xxyz(); // 0x3b21d10 public Unity.Mathematics.double4 get_xxzx(); // 0x3b21d20 public Unity.Mathematics.double4 get_xxzy(); // 0x3b21d34 public Unity.Mathematics.double4 get_xxzz(); // 0x3b21d44 public Unity.Mathematics.double4 get_xyxx(); // 0x3b21d58 public Unity.Mathematics.double4 get_xyxy(); // 0x3b21d68 public Unity.Mathematics.double4 get_xyxz(); // 0x3b21d78 public Unity.Mathematics.double4 get_xyyx(); // 0x3b21d88 public Unity.Mathematics.double4 get_xyyy(); // 0x3b21d98 public Unity.Mathematics.double4 get_xyyz(); // 0x3b21da8 public Unity.Mathematics.double4 get_xyzx(); // 0x3b21db8 public Unity.Mathematics.double4 get_xyzy(); // 0x3b21dc8 public Unity.Mathematics.double4 get_xyzz(); // 0x3b21dd8 public Unity.Mathematics.double4 get_xzxx(); // 0x3b21de8 public Unity.Mathematics.double4 get_xzxy(); // 0x3b21dfc public Unity.Mathematics.double4 get_xzxz(); // 0x3b21e0c public Unity.Mathematics.double4 get_xzyx(); // 0x3b21e20 public Unity.Mathematics.double4 get_xzyy(); // 0x3b21e30 public Unity.Mathematics.double4 get_xzyz(); // 0x3b21e40 public Unity.Mathematics.double4 get_xzzx(); // 0x3b21e50 public Unity.Mathematics.double4 get_xzzy(); // 0x3b21e64 public Unity.Mathematics.double4 get_xzzz(); // 0x3b21e74 public Unity.Mathematics.double4 get_yxxx(); // 0x3b21e88 public Unity.Mathematics.double4 get_yxxy(); // 0x3b21e98 public Unity.Mathematics.double4 get_yxxz(); // 0x3b21ea8 public Unity.Mathematics.double4 get_yxyx(); // 0x3b21eb8 public Unity.Mathematics.double4 get_yxyy(); // 0x3b21ec8 public Unity.Mathematics.double4 get_yxyz(); // 0x3b21ed8 public Unity.Mathematics.double4 get_yxzx(); // 0x3b21ee8 public Unity.Mathematics.double4 get_yxzy(); // 0x3b21ef8 public Unity.Mathematics.double4 get_yxzz(); // 0x3b21f08 public Unity.Mathematics.double4 get_yyxx(); // 0x3b21f18 public Unity.Mathematics.double4 get_yyxy(); // 0x3b21f28 public Unity.Mathematics.double4 get_yyxz(); // 0x3b21f38 public Unity.Mathematics.double4 get_yyyx(); // 0x3b21f48 public Unity.Mathematics.double4 get_yyyy(); // 0x3b21f58 public Unity.Mathematics.double4 get_yyyz(); // 0x3b21f6c public Unity.Mathematics.double4 get_yyzx(); // 0x3b21f7c public Unity.Mathematics.double4 get_yyzy(); // 0x3b21f8c public Unity.Mathematics.double4 get_yyzz(); // 0x3b21f9c public Unity.Mathematics.double4 get_yzxx(); // 0x3b21fac public Unity.Mathematics.double4 get_yzxy(); // 0x3b21fbc public Unity.Mathematics.double4 get_yzxz(); // 0x3b21fcc public Unity.Mathematics.double4 get_yzyx(); // 0x3b21fdc public Unity.Mathematics.double4 get_yzyy(); // 0x3b21fec public Unity.Mathematics.double4 get_yzyz(); // 0x3b21ffc public Unity.Mathematics.double4 get_yzzx(); // 0x3b2200c public Unity.Mathematics.double4 get_yzzy(); // 0x3b2201c public Unity.Mathematics.double4 get_yzzz(); // 0x3b2202c public Unity.Mathematics.double4 get_zxxx(); // 0x3b2203c public Unity.Mathematics.double4 get_zxxy(); // 0x3b22050 public Unity.Mathematics.double4 get_zxxz(); // 0x3b22060 public Unity.Mathematics.double4 get_zxyx(); // 0x3b22074 public Unity.Mathematics.double4 get_zxyy(); // 0x3b22084 public Unity.Mathematics.double4 get_zxyz(); // 0x3b22094 public Unity.Mathematics.double4 get_zxzx(); // 0x3b220a4 public Unity.Mathematics.double4 get_zxzy(); // 0x3b220b8 public Unity.Mathematics.double4 get_zxzz(); // 0x3b220c8 public Unity.Mathematics.double4 get_zyxx(); // 0x3b220dc public Unity.Mathematics.double4 get_zyxy(); // 0x3b220ec public Unity.Mathematics.double4 get_zyxz(); // 0x3b220fc public Unity.Mathematics.double4 get_zyyx(); // 0x3b2210c public Unity.Mathematics.double4 get_zyyy(); // 0x3b2211c public Unity.Mathematics.double4 get_zyyz(); // 0x3b2212c public Unity.Mathematics.double4 get_zyzx(); // 0x3b2213c public Unity.Mathematics.double4 get_zyzy(); // 0x3b2214c public Unity.Mathematics.double4 get_zyzz(); // 0x3b2215c public Unity.Mathematics.double4 get_zzxx(); // 0x3b2216c public Unity.Mathematics.double4 get_zzxy(); // 0x3b22180 public Unity.Mathematics.double4 get_zzxz(); // 0x3b22190 public Unity.Mathematics.double4 get_zzyx(); // 0x3b221a4 public Unity.Mathematics.double4 get_zzyy(); // 0x3b221b4 public Unity.Mathematics.double4 get_zzyz(); // 0x3b221c4 public Unity.Mathematics.double4 get_zzzx(); // 0x3b221d4 public Unity.Mathematics.double4 get_zzzy(); // 0x3b221e8 public Unity.Mathematics.double4 get_zzzz(); // 0x3b221f8 public Unity.Mathematics.double3 get_xxx(); // 0x3b2220c public Unity.Mathematics.double3 get_xxy(); // 0x3b2221c public Unity.Mathematics.double3 get_xxz(); // 0x3b22228 public Unity.Mathematics.double3 get_xyx(); // 0x3b22238 public Unity.Mathematics.double3 get_xyy(); // 0x3b22244 public Unity.Mathematics.double3 get_xyz(); // 0x3b22250 public System.Void set_xyz(Unity.Mathematics.double3 value); // 0x3b2225c public Unity.Mathematics.double3 get_xzx(); // 0x3b22268 public Unity.Mathematics.double3 get_xzy(); // 0x3b22278 public System.Void set_xzy(Unity.Mathematics.double3 value); // 0x3b22284 public Unity.Mathematics.double3 get_xzz(); // 0x3b22290 public Unity.Mathematics.double3 get_yxx(); // 0x3b222a0 public Unity.Mathematics.double3 get_yxy(); // 0x3b222ac public Unity.Mathematics.double3 get_yxz(); // 0x3b222b8 public System.Void set_yxz(Unity.Mathematics.double3 value); // 0x3b222c4 public Unity.Mathematics.double3 get_yyx(); // 0x3b222d0 public Unity.Mathematics.double3 get_yyy(); // 0x3b222dc public Unity.Mathematics.double3 get_yyz(); // 0x3b222ec public Unity.Mathematics.double3 get_yzx(); // 0x3b222f8 public System.Void set_yzx(Unity.Mathematics.double3 value); // 0x3b22304 public Unity.Mathematics.double3 get_yzy(); // 0x3b22310 public Unity.Mathematics.double3 get_yzz(); // 0x3b2231c public Unity.Mathematics.double3 get_zxx(); // 0x3b22328 public Unity.Mathematics.double3 get_zxy(); // 0x3b22338 public System.Void set_zxy(Unity.Mathematics.double3 value); // 0x3b22344 public Unity.Mathematics.double3 get_zxz(); // 0x3b22350 public Unity.Mathematics.double3 get_zyx(); // 0x3b22360 public System.Void set_zyx(Unity.Mathematics.double3 value); // 0x3b2236c public Unity.Mathematics.double3 get_zyy(); // 0x3b22378 public Unity.Mathematics.double3 get_zyz(); // 0x3b22384 public Unity.Mathematics.double3 get_zzx(); // 0x3b22390 public Unity.Mathematics.double3 get_zzy(); // 0x3b223a0 public Unity.Mathematics.double3 get_zzz(); // 0x3b223ac public Unity.Mathematics.double2 get_xx(); // 0x3b223bc public Unity.Mathematics.double2 get_xy(); // 0x3b223c8 public System.Void set_xy(Unity.Mathematics.double2 value); // 0x3b223d0 public Unity.Mathematics.double2 get_xz(); // 0x3b223d8 public System.Void set_xz(Unity.Mathematics.double2 value); // 0x3b223e4 public Unity.Mathematics.double2 get_yx(); // 0x3b223f0 public System.Void set_yx(Unity.Mathematics.double2 value); // 0x3b223f8 public Unity.Mathematics.double2 get_yy(); // 0x3b22400 public Unity.Mathematics.double2 get_yz(); // 0x3b2240c public System.Void set_yz(Unity.Mathematics.double2 value); // 0x3b22414 public Unity.Mathematics.double2 get_zx(); // 0x3b2241c public System.Void set_zx(Unity.Mathematics.double2 value); // 0x3b22428 public Unity.Mathematics.double2 get_zy(); // 0x3b22434 public System.Void set_zy(Unity.Mathematics.double2 value); // 0x3b2243c public Unity.Mathematics.double2 get_zz(); // 0x3b22444 public System.Double get_Item(System.Int32 index); // 0x3b22450 public System.Void set_Item(System.Int32 index, System.Double value); // 0x3b22458 public System.Boolean Equals(Unity.Mathematics.double3 rhs); // 0x3b22460 public override System.Boolean Equals(System.Object o); // 0x3b22490 public override System.Int32 GetHashCode(); // 0x3b22528 public override System.String ToString(); // 0x3b22580 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b22644 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double3x2 : System.IEquatable<Unity.Mathematics.double3x2>, System.IFormattable { // Fields public Unity.Mathematics.double3 c0; // 0x10 public Unity.Mathematics.double3 c1; // 0x28 public static readonly Unity.Mathematics.double3x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1); // 0x3b22734 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m10, System.Double m11, System.Double m20, System.Double m21); // 0x3b22744 public System.Void .ctor(System.Double v); // 0x3b22754 public System.Void .ctor(System.Boolean v); // 0x3b22764 public System.Void .ctor(Unity.Mathematics.bool3x2 v); // 0x3b22784 public System.Void .ctor(System.Int32 v); // 0x3b227cc public System.Void .ctor(Unity.Mathematics.int3x2 v); // 0x3b227e0 public System.Void .ctor(System.UInt32 v); // 0x3b2281c public System.Void .ctor(Unity.Mathematics.uint3x2 v); // 0x3b22830 public System.Void .ctor(System.Single v); // 0x3b2286c public System.Void .ctor(Unity.Mathematics.float3x2 v); // 0x3b22880 public static Unity.Mathematics.double3x2 op_Implicit(System.Double v); // 0x3b228b4 public static Unity.Mathematics.double3x2 op_Explicit(System.Boolean v); // 0x3b228c4 public static Unity.Mathematics.double3x2 op_Explicit(Unity.Mathematics.bool3x2 v); // 0x3b228e4 public static Unity.Mathematics.double3x2 op_Implicit(System.Int32 v); // 0x3b2292c public static Unity.Mathematics.double3x2 op_Implicit(Unity.Mathematics.int3x2 v); // 0x3b22940 public static Unity.Mathematics.double3x2 op_Implicit(System.UInt32 v); // 0x3b22974 public static Unity.Mathematics.double3x2 op_Implicit(Unity.Mathematics.uint3x2 v); // 0x3b22988 public static Unity.Mathematics.double3x2 op_Implicit(System.Single v); // 0x3b229bc public static Unity.Mathematics.double3x2 op_Implicit(Unity.Mathematics.float3x2 v); // 0x3b229d0 public static Unity.Mathematics.double3x2 op_Multiply(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b229f0 public static Unity.Mathematics.double3x2 op_Multiply(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22a18 public static Unity.Mathematics.double3x2 op_Multiply(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22a38 public static Unity.Mathematics.double3x2 op_Addition(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22a58 public static Unity.Mathematics.double3x2 op_Addition(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22a80 public static Unity.Mathematics.double3x2 op_Addition(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22aa4 public static Unity.Mathematics.double3x2 op_Subtraction(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22ac8 public static Unity.Mathematics.double3x2 op_Subtraction(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22af0 public static Unity.Mathematics.double3x2 op_Subtraction(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22b14 public static Unity.Mathematics.double3x2 op_Division(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22b38 public static Unity.Mathematics.double3x2 op_Division(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22b60 public static Unity.Mathematics.double3x2 op_Division(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22b84 public static Unity.Mathematics.double3x2 op_Modulus(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22ba8 public static Unity.Mathematics.double3x2 op_Modulus(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22c64 public static Unity.Mathematics.double3x2 op_Modulus(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22d18 public static Unity.Mathematics.double3x2 op_Increment(Unity.Mathematics.double3x2 val); // 0x3b22dc4 public static Unity.Mathematics.double3x2 op_Decrement(Unity.Mathematics.double3x2 val); // 0x3b22df0 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22e1c public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22e80 public static Unity.Mathematics.bool3x2 op_LessThan(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22ed4 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22f28 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b22f8c public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b22fe0 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b23034 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b23098 public static Unity.Mathematics.bool3x2 op_GreaterThan(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b230ec public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b23140 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b231a4 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b231f8 public static Unity.Mathematics.double3x2 op_UnaryNegation(Unity.Mathematics.double3x2 val); // 0x3b2324c public static Unity.Mathematics.double3x2 op_UnaryPlus(Unity.Mathematics.double3x2 val); // 0x3b2326c public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b23280 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b232e4 public static Unity.Mathematics.bool3x2 op_Equality(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b23338 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.double3x2 lhs, Unity.Mathematics.double3x2 rhs); // 0x3b2338c public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.double3x2 lhs, System.Double rhs); // 0x3b233f0 public static Unity.Mathematics.bool3x2 op_Inequality(System.Double lhs, Unity.Mathematics.double3x2 rhs); // 0x3b23444 public ref Unity.Mathematics.double3& get_Item(System.Int32 index); // 0x3b23498 public System.Boolean Equals(Unity.Mathematics.double3x2 rhs); // 0x3b234a4 public override System.Boolean Equals(System.Object o); // 0x3b23510 public override System.Int32 GetHashCode(); // 0x3b235d8 public override System.String ToString(); // 0x3b23674 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b238e8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double3x3 : System.IEquatable<Unity.Mathematics.double3x3>, System.IFormattable { // Fields public Unity.Mathematics.double3 c0; // 0x10 public Unity.Mathematics.double3 c1; // 0x28 public Unity.Mathematics.double3 c2; // 0x40 public static readonly Unity.Mathematics.double3x3 identity; // 0x0 public static readonly Unity.Mathematics.double3x3 zero; // 0x48 // Methods public System.Void .ctor(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1, Unity.Mathematics.double3 c2); // 0x3b23b44 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12, System.Double m20, System.Double m21, System.Double m22); // 0x3b23b64 public System.Void .ctor(System.Double v); // 0x3b23b80 public System.Void .ctor(System.Boolean v); // 0x3b23b98 public System.Void .ctor(Unity.Mathematics.bool3x3 v); // 0x3b23bc0 public System.Void .ctor(System.Int32 v); // 0x3b23c40 public System.Void .ctor(Unity.Mathematics.int3x3 v); // 0x3b23c5c public System.Void .ctor(System.UInt32 v); // 0x3b23cb4 public System.Void .ctor(Unity.Mathematics.uint3x3 v); // 0x3b23cd0 public System.Void .ctor(System.Single v); // 0x3b23d28 public System.Void .ctor(Unity.Mathematics.float3x3 v); // 0x3b23d44 public static Unity.Mathematics.double3x3 op_Implicit(System.Double v); // 0x3b23d90 public static Unity.Mathematics.double3x3 op_Explicit(System.Boolean v); // 0x3b23da8 public static Unity.Mathematics.double3x3 op_Explicit(Unity.Mathematics.bool3x3 v); // 0x3b23dd0 public static Unity.Mathematics.double3x3 op_Implicit(System.Int32 v); // 0x3b23e50 public static Unity.Mathematics.double3x3 op_Implicit(Unity.Mathematics.int3x3 v); // 0x3b23e6c public static Unity.Mathematics.double3x3 op_Implicit(System.UInt32 v); // 0x3b23ebc public static Unity.Mathematics.double3x3 op_Implicit(Unity.Mathematics.uint3x3 v); // 0x3b23ed8 public static Unity.Mathematics.double3x3 op_Implicit(System.Single v); // 0x3b23f28 public static Unity.Mathematics.double3x3 op_Implicit(Unity.Mathematics.float3x3 v); // 0x3b23f44 public static Unity.Mathematics.double3x3 op_Multiply(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b23f74 public static Unity.Mathematics.double3x3 op_Multiply(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b23fb0 public static Unity.Mathematics.double3x3 op_Multiply(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b23fe0 public static Unity.Mathematics.double3x3 op_Addition(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24010 public static Unity.Mathematics.double3x3 op_Addition(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b2404c public static Unity.Mathematics.double3x3 op_Addition(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24080 public static Unity.Mathematics.double3x3 op_Subtraction(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b240b4 public static Unity.Mathematics.double3x3 op_Subtraction(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b240f0 public static Unity.Mathematics.double3x3 op_Subtraction(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24124 public static Unity.Mathematics.double3x3 op_Division(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24158 public static Unity.Mathematics.double3x3 op_Division(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24194 public static Unity.Mathematics.double3x3 op_Division(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b241c8 public static Unity.Mathematics.double3x3 op_Modulus(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b241fc public static Unity.Mathematics.double3x3 op_Modulus(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24310 public static Unity.Mathematics.double3x3 op_Modulus(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24414 public static Unity.Mathematics.double3x3 op_Increment(Unity.Mathematics.double3x3 val); // 0x3b2450c public static Unity.Mathematics.double3x3 op_Decrement(Unity.Mathematics.double3x3 val); // 0x3b24550 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24594 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b2463c public static Unity.Mathematics.bool3x3 op_LessThan(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b246cc public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b2475c public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24804 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24894 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24924 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b249cc public static Unity.Mathematics.bool3x3 op_GreaterThan(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24a5c public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24aec public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24b94 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24c24 public static Unity.Mathematics.double3x3 op_UnaryNegation(Unity.Mathematics.double3x3 val); // 0x3b24cb4 public static Unity.Mathematics.double3x3 op_UnaryPlus(Unity.Mathematics.double3x3 val); // 0x3b24ce4 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24d00 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24da8 public static Unity.Mathematics.bool3x3 op_Equality(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24e38 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.double3x3 lhs, Unity.Mathematics.double3x3 rhs); // 0x3b24ec8 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.double3x3 lhs, System.Double rhs); // 0x3b24f70 public static Unity.Mathematics.bool3x3 op_Inequality(System.Double lhs, Unity.Mathematics.double3x3 rhs); // 0x3b25000 public ref Unity.Mathematics.double3& get_Item(System.Int32 index); // 0x3b25090 public System.Boolean Equals(Unity.Mathematics.double3x3 rhs); // 0x3b2509c public override System.Boolean Equals(System.Object o); // 0x3b25138 public override System.Int32 GetHashCode(); // 0x3b25230 public override System.String ToString(); // 0x3b2530c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b25664 private static System.Void .cctor(); // 0x3b259a4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double3x4 : System.IEquatable<Unity.Mathematics.double3x4>, System.IFormattable { // Fields public Unity.Mathematics.double3 c0; // 0x10 public Unity.Mathematics.double3 c1; // 0x28 public Unity.Mathematics.double3 c2; // 0x40 public Unity.Mathematics.double3 c3; // 0x58 public static readonly Unity.Mathematics.double3x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double3 c0, Unity.Mathematics.double3 c1, Unity.Mathematics.double3 c2, Unity.Mathematics.double3 c3); // 0x3b28198 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13, System.Double m20, System.Double m21, System.Double m22, System.Double m23); // 0x3b281c8 public System.Void .ctor(System.Double v); // 0x3b281ec public System.Void .ctor(System.Boolean v); // 0x3b28208 public System.Void .ctor(Unity.Mathematics.bool3x4 v); // 0x3b28234 public System.Void .ctor(System.Int32 v); // 0x3b282d0 public System.Void .ctor(Unity.Mathematics.int3x4 v); // 0x3b282f0 public System.Void .ctor(System.UInt32 v); // 0x3b28364 public System.Void .ctor(Unity.Mathematics.uint3x4 v); // 0x3b28384 public System.Void .ctor(System.Single v); // 0x3b283f8 public System.Void .ctor(Unity.Mathematics.float3x4 v); // 0x3b28418 public static Unity.Mathematics.double3x4 op_Implicit(System.Double v); // 0x3b2847c public static Unity.Mathematics.double3x4 op_Explicit(System.Boolean v); // 0x3b28498 public static Unity.Mathematics.double3x4 op_Explicit(Unity.Mathematics.bool3x4 v); // 0x3b284c4 public static Unity.Mathematics.double3x4 op_Implicit(System.Int32 v); // 0x3b28560 public static Unity.Mathematics.double3x4 op_Implicit(Unity.Mathematics.int3x4 v); // 0x3b28580 public static Unity.Mathematics.double3x4 op_Implicit(System.UInt32 v); // 0x3b285e4 public static Unity.Mathematics.double3x4 op_Implicit(Unity.Mathematics.uint3x4 v); // 0x3b28604 public static Unity.Mathematics.double3x4 op_Implicit(System.Single v); // 0x3b28668 public static Unity.Mathematics.double3x4 op_Implicit(Unity.Mathematics.float3x4 v); // 0x3b28688 public static Unity.Mathematics.double3x4 op_Multiply(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b286bc public static Unity.Mathematics.double3x4 op_Multiply(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b286fc public static Unity.Mathematics.double3x4 op_Multiply(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28730 public static Unity.Mathematics.double3x4 op_Addition(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28764 public static Unity.Mathematics.double3x4 op_Addition(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b287a4 public static Unity.Mathematics.double3x4 op_Addition(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b287dc public static Unity.Mathematics.double3x4 op_Subtraction(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28814 public static Unity.Mathematics.double3x4 op_Subtraction(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b28854 public static Unity.Mathematics.double3x4 op_Subtraction(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b2888c public static Unity.Mathematics.double3x4 op_Division(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b288c4 public static Unity.Mathematics.double3x4 op_Division(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b28904 public static Unity.Mathematics.double3x4 op_Division(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b2893c public static Unity.Mathematics.double3x4 op_Modulus(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28974 public static Unity.Mathematics.double3x4 op_Modulus(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b28ad4 public static Unity.Mathematics.double3x4 op_Modulus(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28c20 public static Unity.Mathematics.double3x4 op_Increment(Unity.Mathematics.double3x4 val); // 0x3b28d5c public static Unity.Mathematics.double3x4 op_Decrement(Unity.Mathematics.double3x4 val); // 0x3b28da0 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28de4 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b28ec0 public static Unity.Mathematics.bool3x4 op_LessThan(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b28f7c public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b29038 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b29114 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b291d0 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b2928c public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b29368 public static Unity.Mathematics.bool3x4 op_GreaterThan(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b29424 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b294e0 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b295bc public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b29678 public static Unity.Mathematics.double3x4 op_UnaryNegation(Unity.Mathematics.double3x4 val); // 0x3b29734 public static Unity.Mathematics.double3x4 op_UnaryPlus(Unity.Mathematics.double3x4 val); // 0x3b29768 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b29784 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b29860 public static Unity.Mathematics.bool3x4 op_Equality(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b2991c public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.double3x4 lhs, Unity.Mathematics.double3x4 rhs); // 0x3b299d8 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.double3x4 lhs, System.Double rhs); // 0x3b29ab4 public static Unity.Mathematics.bool3x4 op_Inequality(System.Double lhs, Unity.Mathematics.double3x4 rhs); // 0x3b29b70 public ref Unity.Mathematics.double3& get_Item(System.Int32 index); // 0x3b29c2c public System.Boolean Equals(Unity.Mathematics.double3x4 rhs); // 0x3b29c38 public override System.Boolean Equals(System.Object o); // 0x3b29d04 public override System.Int32 GetHashCode(); // 0x3b29e2c public override System.String ToString(); // 0x3b29f58 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b2a394 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.double4.DebuggerProxy : System.Object { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public System.Double z; // 0x20 public System.Double w; // 0x28 // Methods public System.Void .ctor(Unity.Mathematics.double4 v); // 0x3b2cf74 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double4 : System.IEquatable<Unity.Mathematics.double4>, System.IFormattable { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public System.Double z; // 0x20 public System.Double w; // 0x28 public static readonly Unity.Mathematics.double4 zero; // 0x0 // Methods public System.Void .ctor(System.Double x, System.Double y, System.Double z, System.Double w); // 0x3b2a7b8 public System.Void .ctor(System.Double x, System.Double y, Unity.Mathematics.double2 zw); // 0x3b2a7c4 public System.Void .ctor(System.Double x, Unity.Mathematics.double2 yz, System.Double w); // 0x3b2a7d0 public System.Void .ctor(System.Double x, Unity.Mathematics.double3 yzw); // 0x3b2a7dc public System.Void .ctor(Unity.Mathematics.double2 xy, System.Double z, System.Double w); // 0x3b2a7e8 public System.Void .ctor(Unity.Mathematics.double2 xy, Unity.Mathematics.double2 zw); // 0x3b2a7f4 public System.Void .ctor(Unity.Mathematics.double3 xyz, System.Double w); // 0x3b2a800 public System.Void .ctor(Unity.Mathematics.double4 xyzw); // 0x3b2a80c public System.Void .ctor(System.Double v); // 0x3b2a818 public System.Void .ctor(System.Boolean v); // 0x3b2a824 public System.Void .ctor(Unity.Mathematics.bool4 v); // 0x3b2a840 public System.Void .ctor(System.Int32 v); // 0x3b2a874 public System.Void .ctor(Unity.Mathematics.int4 v); // 0x3b2a884 public System.Void .ctor(System.UInt32 v); // 0x3b2a8a8 public System.Void .ctor(Unity.Mathematics.uint4 v); // 0x3b2a8b8 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b2a8dc public System.Void .ctor(Unity.Mathematics.half4 v); // 0x3b2a948 public System.Void .ctor(System.Single v); // 0x3b2aa24 public System.Void .ctor(Unity.Mathematics.float4 v); // 0x3b2aa34 public static Unity.Mathematics.double4 op_Implicit(System.Double v); // 0x3b2aa50 public static Unity.Mathematics.double4 op_Explicit(System.Boolean v); // 0x3b2aa60 public static Unity.Mathematics.double4 op_Explicit(Unity.Mathematics.bool4 v); // 0x3b2aa80 public static Unity.Mathematics.double4 op_Implicit(System.Int32 v); // 0x3b2aaac public static Unity.Mathematics.double4 op_Implicit(Unity.Mathematics.int4 v); // 0x3b2aac0 public static Unity.Mathematics.double4 op_Implicit(System.UInt32 v); // 0x3b2aadc public static Unity.Mathematics.double4 op_Implicit(Unity.Mathematics.uint4 v); // 0x3b2aaf0 public static Unity.Mathematics.double4 op_Implicit(Unity.Mathematics.half v); // 0x3b2ab0c public static Unity.Mathematics.double4 op_Implicit(Unity.Mathematics.half4 v); // 0x3b2ab7c public static Unity.Mathematics.double4 op_Implicit(System.Single v); // 0x3b2acc0 public static Unity.Mathematics.double4 op_Implicit(Unity.Mathematics.float4 v); // 0x3b2acd4 public static Unity.Mathematics.double4 op_Multiply(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2ace8 public static Unity.Mathematics.double4 op_Multiply(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2acfc public static Unity.Mathematics.double4 op_Multiply(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2ad10 public static Unity.Mathematics.double4 op_Addition(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2ad28 public static Unity.Mathematics.double4 op_Addition(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2ad3c public static Unity.Mathematics.double4 op_Addition(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2ad50 public static Unity.Mathematics.double4 op_Subtraction(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2ad68 public static Unity.Mathematics.double4 op_Subtraction(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2ad7c public static Unity.Mathematics.double4 op_Subtraction(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2ad90 public static Unity.Mathematics.double4 op_Division(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2ada8 public static Unity.Mathematics.double4 op_Division(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2adbc public static Unity.Mathematics.double4 op_Division(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2add0 public static Unity.Mathematics.double4 op_Modulus(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2ade8 public static Unity.Mathematics.double4 op_Modulus(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2ae74 public static Unity.Mathematics.double4 op_Modulus(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2aef0 public static Unity.Mathematics.double4 op_Increment(Unity.Mathematics.double4 val); // 0x3b2af68 public static Unity.Mathematics.double4 op_Decrement(Unity.Mathematics.double4 val); // 0x3b2af80 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2af98 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2afcc public static Unity.Mathematics.bool4 op_LessThan(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b000 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2b034 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2b068 public static Unity.Mathematics.bool4 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b09c public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2b0d0 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2b104 public static Unity.Mathematics.bool4 op_GreaterThan(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b138 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2b16c public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2b1a0 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b1d4 public static Unity.Mathematics.double4 op_UnaryNegation(Unity.Mathematics.double4 val); // 0x3b2b208 public static Unity.Mathematics.double4 op_UnaryPlus(Unity.Mathematics.double4 val); // 0x3b2b21c public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2b220 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2b254 public static Unity.Mathematics.bool4 op_Equality(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b288 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.double4 lhs, Unity.Mathematics.double4 rhs); // 0x3b2b2bc public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.double4 lhs, System.Double rhs); // 0x3b2b2f0 public static Unity.Mathematics.bool4 op_Inequality(System.Double lhs, Unity.Mathematics.double4 rhs); // 0x3b2b324 public Unity.Mathematics.double4 get_xxxx(); // 0x3b2b358 public Unity.Mathematics.double4 get_xxxy(); // 0x3b2b36c public Unity.Mathematics.double4 get_xxxz(); // 0x3b2b37c public Unity.Mathematics.double4 get_xxxw(); // 0x3b2b390 public Unity.Mathematics.double4 get_xxyx(); // 0x3b2b3a4 public Unity.Mathematics.double4 get_xxyy(); // 0x3b2b3b4 public Unity.Mathematics.double4 get_xxyz(); // 0x3b2b3c4 public Unity.Mathematics.double4 get_xxyw(); // 0x3b2b3d4 public Unity.Mathematics.double4 get_xxzx(); // 0x3b2b3e4 public Unity.Mathematics.double4 get_xxzy(); // 0x3b2b3f8 public Unity.Mathematics.double4 get_xxzz(); // 0x3b2b408 public Unity.Mathematics.double4 get_xxzw(); // 0x3b2b41c public Unity.Mathematics.double4 get_xxwx(); // 0x3b2b42c public Unity.Mathematics.double4 get_xxwy(); // 0x3b2b440 public Unity.Mathematics.double4 get_xxwz(); // 0x3b2b450 public Unity.Mathematics.double4 get_xxww(); // 0x3b2b460 public Unity.Mathematics.double4 get_xyxx(); // 0x3b2b474 public Unity.Mathematics.double4 get_xyxy(); // 0x3b2b484 public Unity.Mathematics.double4 get_xyxz(); // 0x3b2b494 public Unity.Mathematics.double4 get_xyxw(); // 0x3b2b4a4 public Unity.Mathematics.double4 get_xyyx(); // 0x3b2b4b4 public Unity.Mathematics.double4 get_xyyy(); // 0x3b2b4c4 public Unity.Mathematics.double4 get_xyyz(); // 0x3b2b4d4 public Unity.Mathematics.double4 get_xyyw(); // 0x3b2b4e4 public Unity.Mathematics.double4 get_xyzx(); // 0x3b2b4f4 public Unity.Mathematics.double4 get_xyzy(); // 0x3b2b504 public Unity.Mathematics.double4 get_xyzz(); // 0x3b2b514 public Unity.Mathematics.double4 get_xyzw(); // 0x3b2b524 public System.Void set_xyzw(Unity.Mathematics.double4 value); // 0x3b2b530 public Unity.Mathematics.double4 get_xywx(); // 0x3b2b53c public Unity.Mathematics.double4 get_xywy(); // 0x3b2b54c public Unity.Mathematics.double4 get_xywz(); // 0x3b2b55c public System.Void set_xywz(Unity.Mathematics.double4 value); // 0x3b2b568 public Unity.Mathematics.double4 get_xyww(); // 0x3b2b574 public Unity.Mathematics.double4 get_xzxx(); // 0x3b2b584 public Unity.Mathematics.double4 get_xzxy(); // 0x3b2b598 public Unity.Mathematics.double4 get_xzxz(); // 0x3b2b5a8 public Unity.Mathematics.double4 get_xzxw(); // 0x3b2b5bc public Unity.Mathematics.double4 get_xzyx(); // 0x3b2b5cc public Unity.Mathematics.double4 get_xzyy(); // 0x3b2b5dc public Unity.Mathematics.double4 get_xzyz(); // 0x3b2b5ec public Unity.Mathematics.double4 get_xzyw(); // 0x3b2b5fc public System.Void set_xzyw(Unity.Mathematics.double4 value); // 0x3b2b608 public Unity.Mathematics.double4 get_xzzx(); // 0x3b2b614 public Unity.Mathematics.double4 get_xzzy(); // 0x3b2b628 public Unity.Mathematics.double4 get_xzzz(); // 0x3b2b638 public Unity.Mathematics.double4 get_xzzw(); // 0x3b2b64c public Unity.Mathematics.double4 get_xzwx(); // 0x3b2b65c public Unity.Mathematics.double4 get_xzwy(); // 0x3b2b66c public System.Void set_xzwy(Unity.Mathematics.double4 value); // 0x3b2b678 public Unity.Mathematics.double4 get_xzwz(); // 0x3b2b684 public Unity.Mathematics.double4 get_xzww(); // 0x3b2b694 public Unity.Mathematics.double4 get_xwxx(); // 0x3b2b6a4 public Unity.Mathematics.double4 get_xwxy(); // 0x3b2b6b8 public Unity.Mathematics.double4 get_xwxz(); // 0x3b2b6c8 public Unity.Mathematics.double4 get_xwxw(); // 0x3b2b6d8 public Unity.Mathematics.double4 get_xwyx(); // 0x3b2b6ec public Unity.Mathematics.double4 get_xwyy(); // 0x3b2b6fc public Unity.Mathematics.double4 get_xwyz(); // 0x3b2b70c public System.Void set_xwyz(Unity.Mathematics.double4 value); // 0x3b2b718 public Unity.Mathematics.double4 get_xwyw(); // 0x3b2b724 public Unity.Mathematics.double4 get_xwzx(); // 0x3b2b734 public Unity.Mathematics.double4 get_xwzy(); // 0x3b2b744 public System.Void set_xwzy(Unity.Mathematics.double4 value); // 0x3b2b750 public Unity.Mathematics.double4 get_xwzz(); // 0x3b2b75c public Unity.Mathematics.double4 get_xwzw(); // 0x3b2b76c public Unity.Mathematics.double4 get_xwwx(); // 0x3b2b77c public Unity.Mathematics.double4 get_xwwy(); // 0x3b2b790 public Unity.Mathematics.double4 get_xwwz(); // 0x3b2b7a0 public Unity.Mathematics.double4 get_xwww(); // 0x3b2b7b0 public Unity.Mathematics.double4 get_yxxx(); // 0x3b2b7c4 public Unity.Mathematics.double4 get_yxxy(); // 0x3b2b7d4 public Unity.Mathematics.double4 get_yxxz(); // 0x3b2b7e4 public Unity.Mathematics.double4 get_yxxw(); // 0x3b2b7f4 public Unity.Mathematics.double4 get_yxyx(); // 0x3b2b804 public Unity.Mathematics.double4 get_yxyy(); // 0x3b2b814 public Unity.Mathematics.double4 get_yxyz(); // 0x3b2b824 public Unity.Mathematics.double4 get_yxyw(); // 0x3b2b834 public Unity.Mathematics.double4 get_yxzx(); // 0x3b2b844 public Unity.Mathematics.double4 get_yxzy(); // 0x3b2b854 public Unity.Mathematics.double4 get_yxzz(); // 0x3b2b864 public Unity.Mathematics.double4 get_yxzw(); // 0x3b2b874 public System.Void set_yxzw(Unity.Mathematics.double4 value); // 0x3b2b880 public Unity.Mathematics.double4 get_yxwx(); // 0x3b2b88c public Unity.Mathematics.double4 get_yxwy(); // 0x3b2b89c public Unity.Mathematics.double4 get_yxwz(); // 0x3b2b8ac public System.Void set_yxwz(Unity.Mathematics.double4 value); // 0x3b2b8b8 public Unity.Mathematics.double4 get_yxww(); // 0x3b2b8c4 public Unity.Mathematics.double4 get_yyxx(); // 0x3b2b8d4 public Unity.Mathematics.double4 get_yyxy(); // 0x3b2b8e4 public Unity.Mathematics.double4 get_yyxz(); // 0x3b2b8f4 public Unity.Mathematics.double4 get_yyxw(); // 0x3b2b904 public Unity.Mathematics.double4 get_yyyx(); // 0x3b2b914 public Unity.Mathematics.double4 get_yyyy(); // 0x3b2b924 public Unity.Mathematics.double4 get_yyyz(); // 0x3b2b938 public Unity.Mathematics.double4 get_yyyw(); // 0x3b2b948 public Unity.Mathematics.double4 get_yyzx(); // 0x3b2b95c public Unity.Mathematics.double4 get_yyzy(); // 0x3b2b96c public Unity.Mathematics.double4 get_yyzz(); // 0x3b2b97c public Unity.Mathematics.double4 get_yyzw(); // 0x3b2b98c public Unity.Mathematics.double4 get_yywx(); // 0x3b2b99c public Unity.Mathematics.double4 get_yywy(); // 0x3b2b9ac public Unity.Mathematics.double4 get_yywz(); // 0x3b2b9c0 public Unity.Mathematics.double4 get_yyww(); // 0x3b2b9d0 public Unity.Mathematics.double4 get_yzxx(); // 0x3b2b9e4 public Unity.Mathematics.double4 get_yzxy(); // 0x3b2b9f4 public Unity.Mathematics.double4 get_yzxz(); // 0x3b2ba04 public Unity.Mathematics.double4 get_yzxw(); // 0x3b2ba14 public System.Void set_yzxw(Unity.Mathematics.double4 value); // 0x3b2ba20 public Unity.Mathematics.double4 get_yzyx(); // 0x3b2ba2c public Unity.Mathematics.double4 get_yzyy(); // 0x3b2ba3c public Unity.Mathematics.double4 get_yzyz(); // 0x3b2ba4c public Unity.Mathematics.double4 get_yzyw(); // 0x3b2ba5c public Unity.Mathematics.double4 get_yzzx(); // 0x3b2ba6c public Unity.Mathematics.double4 get_yzzy(); // 0x3b2ba7c public Unity.Mathematics.double4 get_yzzz(); // 0x3b2ba8c public Unity.Mathematics.double4 get_yzzw(); // 0x3b2ba9c public Unity.Mathematics.double4 get_yzwx(); // 0x3b2baac public System.Void set_yzwx(Unity.Mathematics.double4 value); // 0x3b2bab8 public Unity.Mathematics.double4 get_yzwy(); // 0x3b2bac4 public Unity.Mathematics.double4 get_yzwz(); // 0x3b2bad4 public Unity.Mathematics.double4 get_yzww(); // 0x3b2bae4 public Unity.Mathematics.double4 get_ywxx(); // 0x3b2baf4 public Unity.Mathematics.double4 get_ywxy(); // 0x3b2bb04 public Unity.Mathematics.double4 get_ywxz(); // 0x3b2bb14 public System.Void set_ywxz(Unity.Mathematics.double4 value); // 0x3b2bb20 public Unity.Mathematics.double4 get_ywxw(); // 0x3b2bb2c public Unity.Mathematics.double4 get_ywyx(); // 0x3b2bb3c public Unity.Mathematics.double4 get_ywyy(); // 0x3b2bb4c public Unity.Mathematics.double4 get_ywyz(); // 0x3b2bb60 public Unity.Mathematics.double4 get_ywyw(); // 0x3b2bb70 public Unity.Mathematics.double4 get_ywzx(); // 0x3b2bb84 public System.Void set_ywzx(Unity.Mathematics.double4 value); // 0x3b2bb90 public Unity.Mathematics.double4 get_ywzy(); // 0x3b2bb9c public Unity.Mathematics.double4 get_ywzz(); // 0x3b2bbac public Unity.Mathematics.double4 get_ywzw(); // 0x3b2bbbc public Unity.Mathematics.double4 get_ywwx(); // 0x3b2bbcc public Unity.Mathematics.double4 get_ywwy(); // 0x3b2bbdc public Unity.Mathematics.double4 get_ywwz(); // 0x3b2bbf0 public Unity.Mathematics.double4 get_ywww(); // 0x3b2bc00 public Unity.Mathematics.double4 get_zxxx(); // 0x3b2bc14 public Unity.Mathematics.double4 get_zxxy(); // 0x3b2bc28 public Unity.Mathematics.double4 get_zxxz(); // 0x3b2bc38 public Unity.Mathematics.double4 get_zxxw(); // 0x3b2bc4c public Unity.Mathematics.double4 get_zxyx(); // 0x3b2bc5c public Unity.Mathematics.double4 get_zxyy(); // 0x3b2bc6c public Unity.Mathematics.double4 get_zxyz(); // 0x3b2bc7c public Unity.Mathematics.double4 get_zxyw(); // 0x3b2bc8c public System.Void set_zxyw(Unity.Mathematics.double4 value); // 0x3b2bc98 public Unity.Mathematics.double4 get_zxzx(); // 0x3b2bca4 public Unity.Mathematics.double4 get_zxzy(); // 0x3b2bcb8 public Unity.Mathematics.double4 get_zxzz(); // 0x3b2bcc8 public Unity.Mathematics.double4 get_zxzw(); // 0x3b2bcdc public Unity.Mathematics.double4 get_zxwx(); // 0x3b2bcec public Unity.Mathematics.double4 get_zxwy(); // 0x3b2bcfc public System.Void set_zxwy(Unity.Mathematics.double4 value); // 0x3b2bd08 public Unity.Mathematics.double4 get_zxwz(); // 0x3b2bd14 public Unity.Mathematics.double4 get_zxww(); // 0x3b2bd24 public Unity.Mathematics.double4 get_zyxx(); // 0x3b2bd34 public Unity.Mathematics.double4 get_zyxy(); // 0x3b2bd44 public Unity.Mathematics.double4 get_zyxz(); // 0x3b2bd54 public Unity.Mathematics.double4 get_zyxw(); // 0x3b2bd64 public System.Void set_zyxw(Unity.Mathematics.double4 value); // 0x3b2bd70 public Unity.Mathematics.double4 get_zyyx(); // 0x3b2bd7c public Unity.Mathematics.double4 get_zyyy(); // 0x3b2bd8c public Unity.Mathematics.double4 get_zyyz(); // 0x3b2bd9c public Unity.Mathematics.double4 get_zyyw(); // 0x3b2bdac public Unity.Mathematics.double4 get_zyzx(); // 0x3b2bdbc public Unity.Mathematics.double4 get_zyzy(); // 0x3b2bdcc public Unity.Mathematics.double4 get_zyzz(); // 0x3b2bddc public Unity.Mathematics.double4 get_zyzw(); // 0x3b2bdec public Unity.Mathematics.double4 get_zywx(); // 0x3b2bdfc public System.Void set_zywx(Unity.Mathematics.double4 value); // 0x3b2be08 public Unity.Mathematics.double4 get_zywy(); // 0x3b2be14 public Unity.Mathematics.double4 get_zywz(); // 0x3b2be24 public Unity.Mathematics.double4 get_zyww(); // 0x3b2be34 public Unity.Mathematics.double4 get_zzxx(); // 0x3b2be44 public Unity.Mathematics.double4 get_zzxy(); // 0x3b2be58 public Unity.Mathematics.double4 get_zzxz(); // 0x3b2be68 public Unity.Mathematics.double4 get_zzxw(); // 0x3b2be7c public Unity.Mathematics.double4 get_zzyx(); // 0x3b2be8c public Unity.Mathematics.double4 get_zzyy(); // 0x3b2be9c public Unity.Mathematics.double4 get_zzyz(); // 0x3b2beac public Unity.Mathematics.double4 get_zzyw(); // 0x3b2bebc public Unity.Mathematics.double4 get_zzzx(); // 0x3b2becc public Unity.Mathematics.double4 get_zzzy(); // 0x3b2bee0 public Unity.Mathematics.double4 get_zzzz(); // 0x3b2bef0 public Unity.Mathematics.double4 get_zzzw(); // 0x3b2bf04 public Unity.Mathematics.double4 get_zzwx(); // 0x3b2bf14 public Unity.Mathematics.double4 get_zzwy(); // 0x3b2bf24 public Unity.Mathematics.double4 get_zzwz(); // 0x3b2bf34 public Unity.Mathematics.double4 get_zzww(); // 0x3b2bf44 public Unity.Mathematics.double4 get_zwxx(); // 0x3b2bf54 public Unity.Mathematics.double4 get_zwxy(); // 0x3b2bf64 public System.Void set_zwxy(Unity.Mathematics.double4 value); // 0x3b2bf70 public Unity.Mathematics.double4 get_zwxz(); // 0x3b2bf7c public Unity.Mathematics.double4 get_zwxw(); // 0x3b2bf8c public Unity.Mathematics.double4 get_zwyx(); // 0x3b2bf9c public System.Void set_zwyx(Unity.Mathematics.double4 value); // 0x3b2bfa8 public Unity.Mathematics.double4 get_zwyy(); // 0x3b2bfb4 public Unity.Mathematics.double4 get_zwyz(); // 0x3b2bfc4 public Unity.Mathematics.double4 get_zwyw(); // 0x3b2bfd4 public Unity.Mathematics.double4 get_zwzx(); // 0x3b2bfe4 public Unity.Mathematics.double4 get_zwzy(); // 0x3b2bff4 public Unity.Mathematics.double4 get_zwzz(); // 0x3b2c004 public Unity.Mathematics.double4 get_zwzw(); // 0x3b2c014 public Unity.Mathematics.double4 get_zwwx(); // 0x3b2c024 public Unity.Mathematics.double4 get_zwwy(); // 0x3b2c034 public Unity.Mathematics.double4 get_zwwz(); // 0x3b2c044 public Unity.Mathematics.double4 get_zwww(); // 0x3b2c054 public Unity.Mathematics.double4 get_wxxx(); // 0x3b2c064 public Unity.Mathematics.double4 get_wxxy(); // 0x3b2c078 public Unity.Mathematics.double4 get_wxxz(); // 0x3b2c088 public Unity.Mathematics.double4 get_wxxw(); // 0x3b2c098 public Unity.Mathematics.double4 get_wxyx(); // 0x3b2c0ac public Unity.Mathematics.double4 get_wxyy(); // 0x3b2c0bc public Unity.Mathematics.double4 get_wxyz(); // 0x3b2c0cc public System.Void set_wxyz(Unity.Mathematics.double4 value); // 0x3b2c0d8 public Unity.Mathematics.double4 get_wxyw(); // 0x3b2c0e4 public Unity.Mathematics.double4 get_wxzx(); // 0x3b2c0f4 public Unity.Mathematics.double4 get_wxzy(); // 0x3b2c104 public System.Void set_wxzy(Unity.Mathematics.double4 value); // 0x3b2c110 public Unity.Mathematics.double4 get_wxzz(); // 0x3b2c11c public Unity.Mathematics.double4 get_wxzw(); // 0x3b2c12c public Unity.Mathematics.double4 get_wxwx(); // 0x3b2c13c public Unity.Mathematics.double4 get_wxwy(); // 0x3b2c150 public Unity.Mathematics.double4 get_wxwz(); // 0x3b2c160 public Unity.Mathematics.double4 get_wxww(); // 0x3b2c170 public Unity.Mathematics.double4 get_wyxx(); // 0x3b2c184 public Unity.Mathematics.double4 get_wyxy(); // 0x3b2c194 public Unity.Mathematics.double4 get_wyxz(); // 0x3b2c1a4 public System.Void set_wyxz(Unity.Mathematics.double4 value); // 0x3b2c1b0 public Unity.Mathematics.double4 get_wyxw(); // 0x3b2c1bc public Unity.Mathematics.double4 get_wyyx(); // 0x3b2c1cc public Unity.Mathematics.double4 get_wyyy(); // 0x3b2c1dc public Unity.Mathematics.double4 get_wyyz(); // 0x3b2c1f0 public Unity.Mathematics.double4 get_wyyw(); // 0x3b2c200 public Unity.Mathematics.double4 get_wyzx(); // 0x3b2c214 public System.Void set_wyzx(Unity.Mathematics.double4 value); // 0x3b2c220 public Unity.Mathematics.double4 get_wyzy(); // 0x3b2c22c public Unity.Mathematics.double4 get_wyzz(); // 0x3b2c23c public Unity.Mathematics.double4 get_wyzw(); // 0x3b2c24c public Unity.Mathematics.double4 get_wywx(); // 0x3b2c25c public Unity.Mathematics.double4 get_wywy(); // 0x3b2c26c public Unity.Mathematics.double4 get_wywz(); // 0x3b2c280 public Unity.Mathematics.double4 get_wyww(); // 0x3b2c290 public Unity.Mathematics.double4 get_wzxx(); // 0x3b2c2a4 public Unity.Mathematics.double4 get_wzxy(); // 0x3b2c2b4 public System.Void set_wzxy(Unity.Mathematics.double4 value); // 0x3b2c2c0 public Unity.Mathematics.double4 get_wzxz(); // 0x3b2c2cc public Unity.Mathematics.double4 get_wzxw(); // 0x3b2c2dc public Unity.Mathematics.double4 get_wzyx(); // 0x3b2c2ec public System.Void set_wzyx(Unity.Mathematics.double4 value); // 0x3b2c2f8 public Unity.Mathematics.double4 get_wzyy(); // 0x3b2c304 public Unity.Mathematics.double4 get_wzyz(); // 0x3b2c314 public Unity.Mathematics.double4 get_wzyw(); // 0x3b2c324 public Unity.Mathematics.double4 get_wzzx(); // 0x3b2c334 public Unity.Mathematics.double4 get_wzzy(); // 0x3b2c344 public Unity.Mathematics.double4 get_wzzz(); // 0x3b2c354 public Unity.Mathematics.double4 get_wzzw(); // 0x3b2c364 public Unity.Mathematics.double4 get_wzwx(); // 0x3b2c374 public Unity.Mathematics.double4 get_wzwy(); // 0x3b2c384 public Unity.Mathematics.double4 get_wzwz(); // 0x3b2c394 public Unity.Mathematics.double4 get_wzww(); // 0x3b2c3a4 public Unity.Mathematics.double4 get_wwxx(); // 0x3b2c3b4 public Unity.Mathematics.double4 get_wwxy(); // 0x3b2c3c8 public Unity.Mathematics.double4 get_wwxz(); // 0x3b2c3d8 public Unity.Mathematics.double4 get_wwxw(); // 0x3b2c3e8 public Unity.Mathematics.double4 get_wwyx(); // 0x3b2c3fc public Unity.Mathematics.double4 get_wwyy(); // 0x3b2c40c public Unity.Mathematics.double4 get_wwyz(); // 0x3b2c420 public Unity.Mathematics.double4 get_wwyw(); // 0x3b2c430 public Unity.Mathematics.double4 get_wwzx(); // 0x3b2c444 public Unity.Mathematics.double4 get_wwzy(); // 0x3b2c454 public Unity.Mathematics.double4 get_wwzz(); // 0x3b2c464 public Unity.Mathematics.double4 get_wwzw(); // 0x3b2c474 public Unity.Mathematics.double4 get_wwwx(); // 0x3b2c484 public Unity.Mathematics.double4 get_wwwy(); // 0x3b2c498 public Unity.Mathematics.double4 get_wwwz(); // 0x3b2c4ac public Unity.Mathematics.double4 get_wwww(); // 0x3b2c4bc public Unity.Mathematics.double3 get_xxx(); // 0x3b2c4d0 public Unity.Mathematics.double3 get_xxy(); // 0x3b2c4e0 public Unity.Mathematics.double3 get_xxz(); // 0x3b2c4ec public Unity.Mathematics.double3 get_xxw(); // 0x3b2c4fc public Unity.Mathematics.double3 get_xyx(); // 0x3b2c50c public Unity.Mathematics.double3 get_xyy(); // 0x3b2c518 public Unity.Mathematics.double3 get_xyz(); // 0x3b2c524 public System.Void set_xyz(Unity.Mathematics.double3 value); // 0x3b2c530 public Unity.Mathematics.double3 get_xyw(); // 0x3b2c53c public System.Void set_xyw(Unity.Mathematics.double3 value); // 0x3b2c548 public Unity.Mathematics.double3 get_xzx(); // 0x3b2c554 public Unity.Mathematics.double3 get_xzy(); // 0x3b2c564 public System.Void set_xzy(Unity.Mathematics.double3 value); // 0x3b2c570 public Unity.Mathematics.double3 get_xzz(); // 0x3b2c57c public Unity.Mathematics.double3 get_xzw(); // 0x3b2c58c public System.Void set_xzw(Unity.Mathematics.double3 value); // 0x3b2c598 public Unity.Mathematics.double3 get_xwx(); // 0x3b2c5a4 public Unity.Mathematics.double3 get_xwy(); // 0x3b2c5b4 public System.Void set_xwy(Unity.Mathematics.double3 value); // 0x3b2c5c0 public Unity.Mathematics.double3 get_xwz(); // 0x3b2c5cc public System.Void set_xwz(Unity.Mathematics.double3 value); // 0x3b2c5d8 public Unity.Mathematics.double3 get_xww(); // 0x3b2c5e4 public Unity.Mathematics.double3 get_yxx(); // 0x3b2c5f4 public Unity.Mathematics.double3 get_yxy(); // 0x3b2c600 public Unity.Mathematics.double3 get_yxz(); // 0x3b2c60c public System.Void set_yxz(Unity.Mathematics.double3 value); // 0x3b2c618 public Unity.Mathematics.double3 get_yxw(); // 0x3b2c624 public System.Void set_yxw(Unity.Mathematics.double3 value); // 0x3b2c630 public Unity.Mathematics.double3 get_yyx(); // 0x3b2c63c public Unity.Mathematics.double3 get_yyy(); // 0x3b2c648 public Unity.Mathematics.double3 get_yyz(); // 0x3b2c658 public Unity.Mathematics.double3 get_yyw(); // 0x3b2c664 public Unity.Mathematics.double3 get_yzx(); // 0x3b2c674 public System.Void set_yzx(Unity.Mathematics.double3 value); // 0x3b2c680 public Unity.Mathematics.double3 get_yzy(); // 0x3b2c68c public Unity.Mathematics.double3 get_yzz(); // 0x3b2c698 public Unity.Mathematics.double3 get_yzw(); // 0x3b2c6a4 public System.Void set_yzw(Unity.Mathematics.double3 value); // 0x3b2c6b0 public Unity.Mathematics.double3 get_ywx(); // 0x3b2c6bc public System.Void set_ywx(Unity.Mathematics.double3 value); // 0x3b2c6c8 public Unity.Mathematics.double3 get_ywy(); // 0x3b2c6d4 public Unity.Mathematics.double3 get_ywz(); // 0x3b2c6e4 public System.Void set_ywz(Unity.Mathematics.double3 value); // 0x3b2c6f0 public Unity.Mathematics.double3 get_yww(); // 0x3b2c6fc public Unity.Mathematics.double3 get_zxx(); // 0x3b2c70c public Unity.Mathematics.double3 get_zxy(); // 0x3b2c71c public System.Void set_zxy(Unity.Mathematics.double3 value); // 0x3b2c728 public Unity.Mathematics.double3 get_zxz(); // 0x3b2c734 public Unity.Mathematics.double3 get_zxw(); // 0x3b2c744 public System.Void set_zxw(Unity.Mathematics.double3 value); // 0x3b2c750 public Unity.Mathematics.double3 get_zyx(); // 0x3b2c75c public System.Void set_zyx(Unity.Mathematics.double3 value); // 0x3b2c768 public Unity.Mathematics.double3 get_zyy(); // 0x3b2c774 public Unity.Mathematics.double3 get_zyz(); // 0x3b2c780 public Unity.Mathematics.double3 get_zyw(); // 0x3b2c78c public System.Void set_zyw(Unity.Mathematics.double3 value); // 0x3b2c798 public Unity.Mathematics.double3 get_zzx(); // 0x3b2c7a4 public Unity.Mathematics.double3 get_zzy(); // 0x3b2c7b4 public Unity.Mathematics.double3 get_zzz(); // 0x3b2c7c0 public Unity.Mathematics.double3 get_zzw(); // 0x3b2c7d0 public Unity.Mathematics.double3 get_zwx(); // 0x3b2c7dc public System.Void set_zwx(Unity.Mathematics.double3 value); // 0x3b2c7e8 public Unity.Mathematics.double3 get_zwy(); // 0x3b2c7f4 public System.Void set_zwy(Unity.Mathematics.double3 value); // 0x3b2c800 public Unity.Mathematics.double3 get_zwz(); // 0x3b2c80c public Unity.Mathematics.double3 get_zww(); // 0x3b2c818 public Unity.Mathematics.double3 get_wxx(); // 0x3b2c824 public Unity.Mathematics.double3 get_wxy(); // 0x3b2c834 public System.Void set_wxy(Unity.Mathematics.double3 value); // 0x3b2c840 public Unity.Mathematics.double3 get_wxz(); // 0x3b2c84c public System.Void set_wxz(Unity.Mathematics.double3 value); // 0x3b2c858 public Unity.Mathematics.double3 get_wxw(); // 0x3b2c864 public Unity.Mathematics.double3 get_wyx(); // 0x3b2c874 public System.Void set_wyx(Unity.Mathematics.double3 value); // 0x3b2c880 public Unity.Mathematics.double3 get_wyy(); // 0x3b2c88c public Unity.Mathematics.double3 get_wyz(); // 0x3b2c89c public System.Void set_wyz(Unity.Mathematics.double3 value); // 0x3b2c8a8 public Unity.Mathematics.double3 get_wyw(); // 0x3b2c8b4 public Unity.Mathematics.double3 get_wzx(); // 0x3b2c8c4 public System.Void set_wzx(Unity.Mathematics.double3 value); // 0x3b2c8d0 public Unity.Mathematics.double3 get_wzy(); // 0x3b2c8dc public System.Void set_wzy(Unity.Mathematics.double3 value); // 0x3b2c8e8 public Unity.Mathematics.double3 get_wzz(); // 0x3b2c8f4 public Unity.Mathematics.double3 get_wzw(); // 0x3b2c900 public Unity.Mathematics.double3 get_wwx(); // 0x3b2c90c public Unity.Mathematics.double3 get_wwy(); // 0x3b2c91c public Unity.Mathematics.double3 get_wwz(); // 0x3b2c92c public Unity.Mathematics.double3 get_www(); // 0x3b2c938 public Unity.Mathematics.double2 get_xx(); // 0x3b2c948 public Unity.Mathematics.double2 get_xy(); // 0x3b2c954 public System.Void set_xy(Unity.Mathematics.double2 value); // 0x3b2c95c public Unity.Mathematics.double2 get_xz(); // 0x3b2c964 public System.Void set_xz(Unity.Mathematics.double2 value); // 0x3b2c970 public Unity.Mathematics.double2 get_xw(); // 0x3b2c97c public System.Void set_xw(Unity.Mathematics.double2 value); // 0x3b2c988 public Unity.Mathematics.double2 get_yx(); // 0x3b2c994 public System.Void set_yx(Unity.Mathematics.double2 value); // 0x3b2c99c public Unity.Mathematics.double2 get_yy(); // 0x3b2c9a4 public Unity.Mathematics.double2 get_yz(); // 0x3b2c9b0 public System.Void set_yz(Unity.Mathematics.double2 value); // 0x3b2c9b8 public Unity.Mathematics.double2 get_yw(); // 0x3b2c9c0 public System.Void set_yw(Unity.Mathematics.double2 value); // 0x3b2c9cc public Unity.Mathematics.double2 get_zx(); // 0x3b2c9d8 public System.Void set_zx(Unity.Mathematics.double2 value); // 0x3b2c9e4 public Unity.Mathematics.double2 get_zy(); // 0x3b2c9f0 public System.Void set_zy(Unity.Mathematics.double2 value); // 0x3b2c9f8 public Unity.Mathematics.double2 get_zz(); // 0x3b2ca00 public Unity.Mathematics.double2 get_zw(); // 0x3b2ca0c public System.Void set_zw(Unity.Mathematics.double2 value); // 0x3b2ca14 public Unity.Mathematics.double2 get_wx(); // 0x3b2ca1c public System.Void set_wx(Unity.Mathematics.double2 value); // 0x3b2ca28 public Unity.Mathematics.double2 get_wy(); // 0x3b2ca34 public System.Void set_wy(Unity.Mathematics.double2 value); // 0x3b2ca40 public Unity.Mathematics.double2 get_wz(); // 0x3b2ca4c public System.Void set_wz(Unity.Mathematics.double2 value); // 0x3b2ca54 public Unity.Mathematics.double2 get_ww(); // 0x3b2ca5c public System.Double get_Item(System.Int32 index); // 0x3b2ca68 public System.Void set_Item(System.Int32 index, System.Double value); // 0x3b2ca70 public System.Boolean Equals(Unity.Mathematics.double4 rhs); // 0x3b2ca78 public override System.Boolean Equals(System.Object o); // 0x3b2cab4 public override System.Int32 GetHashCode(); // 0x3b2cb5c public override System.String ToString(); // 0x3b2cbd4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b2cdb0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double4x2 : System.IEquatable<Unity.Mathematics.double4x2>, System.IFormattable { // Fields public Unity.Mathematics.double4 c0; // 0x10 public Unity.Mathematics.double4 c1; // 0x30 public static readonly Unity.Mathematics.double4x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1); // 0x3b2cfb4 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m10, System.Double m11, System.Double m20, System.Double m21, System.Double m30, System.Double m31); // 0x3b2cfc8 public System.Void .ctor(System.Double v); // 0x3b2cfdc public System.Void .ctor(System.Boolean v); // 0x3b2cff0 public System.Void .ctor(Unity.Mathematics.bool4x2 v); // 0x3b2d014 public System.Void .ctor(System.Int32 v); // 0x3b2d070 public System.Void .ctor(Unity.Mathematics.int4x2 v); // 0x3b2d088 public System.Void .ctor(System.UInt32 v); // 0x3b2d0cc public System.Void .ctor(Unity.Mathematics.uint4x2 v); // 0x3b2d0e4 public System.Void .ctor(System.Single v); // 0x3b2d128 public System.Void .ctor(Unity.Mathematics.float4x2 v); // 0x3b2d140 public static Unity.Mathematics.double4x2 op_Implicit(System.Double v); // 0x3b2d164 public static Unity.Mathematics.double4x2 op_Explicit(System.Boolean v); // 0x3b2d178 public static Unity.Mathematics.double4x2 op_Explicit(Unity.Mathematics.bool4x2 v); // 0x3b2d19c public static Unity.Mathematics.double4x2 op_Implicit(System.Int32 v); // 0x3b2d1f8 public static Unity.Mathematics.double4x2 op_Implicit(Unity.Mathematics.int4x2 v); // 0x3b2d210 public static Unity.Mathematics.double4x2 op_Implicit(System.UInt32 v); // 0x3b2d254 public static Unity.Mathematics.double4x2 op_Implicit(Unity.Mathematics.uint4x2 v); // 0x3b2d26c public static Unity.Mathematics.double4x2 op_Implicit(System.Single v); // 0x3b2d2b0 public static Unity.Mathematics.double4x2 op_Implicit(Unity.Mathematics.float4x2 v); // 0x3b2d2c8 public static Unity.Mathematics.double4x2 op_Multiply(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d2ec public static Unity.Mathematics.double4x2 op_Multiply(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d318 public static Unity.Mathematics.double4x2 op_Multiply(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d33c public static Unity.Mathematics.double4x2 op_Addition(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d360 public static Unity.Mathematics.double4x2 op_Addition(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d38c public static Unity.Mathematics.double4x2 op_Addition(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d3b4 public static Unity.Mathematics.double4x2 op_Subtraction(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d3dc public static Unity.Mathematics.double4x2 op_Subtraction(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d408 public static Unity.Mathematics.double4x2 op_Subtraction(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d430 public static Unity.Mathematics.double4x2 op_Division(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d458 public static Unity.Mathematics.double4x2 op_Division(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d484 public static Unity.Mathematics.double4x2 op_Division(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d4ac public static Unity.Mathematics.double4x2 op_Modulus(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d4d4 public static Unity.Mathematics.double4x2 op_Modulus(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d5c8 public static Unity.Mathematics.double4x2 op_Modulus(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d6a4 public static Unity.Mathematics.double4x2 op_Increment(Unity.Mathematics.double4x2 val); // 0x3b2d778 public static Unity.Mathematics.double4x2 op_Decrement(Unity.Mathematics.double4x2 val); // 0x3b2d7a8 public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d7d8 public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d860 public static Unity.Mathematics.bool4x2 op_LessThan(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d8d0 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2d940 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2d9c8 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2da38 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2daa8 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2db30 public static Unity.Mathematics.bool4x2 op_GreaterThan(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2dba0 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2dc10 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2dc98 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2dd08 public static Unity.Mathematics.double4x2 op_UnaryNegation(Unity.Mathematics.double4x2 val); // 0x3b2dd78 public static Unity.Mathematics.double4x2 op_UnaryPlus(Unity.Mathematics.double4x2 val); // 0x3b2dd9c public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2ddb0 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2de38 public static Unity.Mathematics.bool4x2 op_Equality(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2dea8 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.double4x2 lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2df18 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.double4x2 lhs, System.Double rhs); // 0x3b2dfa0 public static Unity.Mathematics.bool4x2 op_Inequality(System.Double lhs, Unity.Mathematics.double4x2 rhs); // 0x3b2e010 public ref Unity.Mathematics.double4& get_Item(System.Int32 index); // 0x3b2e080 public System.Boolean Equals(Unity.Mathematics.double4x2 rhs); // 0x3b2e08c public override System.Boolean Equals(System.Object o); // 0x3b2e118 public override System.Int32 GetHashCode(); // 0x3b2e200 public override System.String ToString(); // 0x3b2e2d4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b2e5e0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double4x3 : System.IEquatable<Unity.Mathematics.double4x3>, System.IFormattable { // Fields public Unity.Mathematics.double4 c0; // 0x10 public Unity.Mathematics.double4 c1; // 0x30 public Unity.Mathematics.double4 c2; // 0x50 public static readonly Unity.Mathematics.double4x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1, Unity.Mathematics.double4 c2); // 0x3b2e8d4 public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m10, System.Double m11, System.Double m12, System.Double m20, System.Double m21, System.Double m22, System.Double m30, System.Double m31, System.Double m32); // 0x3b2e8f8 public System.Void .ctor(System.Double v); // 0x3b2e91c public System.Void .ctor(System.Boolean v); // 0x3b2e938 public System.Void .ctor(Unity.Mathematics.bool4x3 v); // 0x3b2e964 public System.Void .ctor(System.Int32 v); // 0x3b2e9e8 public System.Void .ctor(Unity.Mathematics.int4x3 v); // 0x3b2ea08 public System.Void .ctor(System.UInt32 v); // 0x3b2ea6c public System.Void .ctor(Unity.Mathematics.uint4x3 v); // 0x3b2ea8c public System.Void .ctor(System.Single v); // 0x3b2eaf0 public System.Void .ctor(Unity.Mathematics.float4x3 v); // 0x3b2eb10 public static Unity.Mathematics.double4x3 op_Implicit(System.Double v); // 0x3b2eb44 public static Unity.Mathematics.double4x3 op_Explicit(System.Boolean v); // 0x3b2eb60 public static Unity.Mathematics.double4x3 op_Explicit(Unity.Mathematics.bool4x3 v); // 0x3b2eb8c public static Unity.Mathematics.double4x3 op_Implicit(System.Int32 v); // 0x3b2ec10 public static Unity.Mathematics.double4x3 op_Implicit(Unity.Mathematics.int4x3 v); // 0x3b2ec30 public static Unity.Mathematics.double4x3 op_Implicit(System.UInt32 v); // 0x3b2ec94 public static Unity.Mathematics.double4x3 op_Implicit(Unity.Mathematics.uint4x3 v); // 0x3b2ecb4 public static Unity.Mathematics.double4x3 op_Implicit(System.Single v); // 0x3b2ed18 public static Unity.Mathematics.double4x3 op_Implicit(Unity.Mathematics.float4x3 v); // 0x3b2ed38 public static Unity.Mathematics.double4x3 op_Multiply(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ed6c public static Unity.Mathematics.double4x3 op_Multiply(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2edac public static Unity.Mathematics.double4x3 op_Multiply(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ede0 public static Unity.Mathematics.double4x3 op_Addition(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ee14 public static Unity.Mathematics.double4x3 op_Addition(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2ee54 public static Unity.Mathematics.double4x3 op_Addition(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ee8c public static Unity.Mathematics.double4x3 op_Subtraction(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2eec4 public static Unity.Mathematics.double4x3 op_Subtraction(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2ef04 public static Unity.Mathematics.double4x3 op_Subtraction(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ef3c public static Unity.Mathematics.double4x3 op_Division(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ef74 public static Unity.Mathematics.double4x3 op_Division(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2efb4 public static Unity.Mathematics.double4x3 op_Division(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2efec public static Unity.Mathematics.double4x3 op_Modulus(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f024 public static Unity.Mathematics.double4x3 op_Modulus(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2f17c public static Unity.Mathematics.double4x3 op_Modulus(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f2c0 public static Unity.Mathematics.double4x3 op_Increment(Unity.Mathematics.double4x3 val); // 0x3b2f3f8 public static Unity.Mathematics.double4x3 op_Decrement(Unity.Mathematics.double4x3 val); // 0x3b2f43c public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f480 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2f548 public static Unity.Mathematics.bool4x3 op_LessThan(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f5ec public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f690 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2f758 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f7fc public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2f8a0 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2f968 public static Unity.Mathematics.bool4x3 op_GreaterThan(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2fa0c public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2fab0 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2fb78 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2fc1c public static Unity.Mathematics.double4x3 op_UnaryNegation(Unity.Mathematics.double4x3 val); // 0x3b2fcc0 public static Unity.Mathematics.double4x3 op_UnaryPlus(Unity.Mathematics.double4x3 val); // 0x3b2fcf4 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2fd10 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2fdd8 public static Unity.Mathematics.bool4x3 op_Equality(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2fe7c public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.double4x3 lhs, Unity.Mathematics.double4x3 rhs); // 0x3b2ff20 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.double4x3 lhs, System.Double rhs); // 0x3b2ffe8 public static Unity.Mathematics.bool4x3 op_Inequality(System.Double lhs, Unity.Mathematics.double4x3 rhs); // 0x3b3008c public ref Unity.Mathematics.double4& get_Item(System.Int32 index); // 0x3b30130 public System.Boolean Equals(Unity.Mathematics.double4x3 rhs); // 0x3b3013c public override System.Boolean Equals(System.Object o); // 0x3b30208 public override System.Int32 GetHashCode(); // 0x3b30330 public override System.String ToString(); // 0x3b3045c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b30898 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.double4x4 : System.IEquatable<Unity.Mathematics.double4x4>, System.IFormattable { // Fields public Unity.Mathematics.double4 c0; // 0x10 public Unity.Mathematics.double4 c1; // 0x30 public Unity.Mathematics.double4 c2; // 0x50 public Unity.Mathematics.double4 c3; // 0x70 public static readonly Unity.Mathematics.double4x4 identity; // 0x0 public static readonly Unity.Mathematics.double4x4 zero; // 0x80 // Methods public System.Void .ctor(Unity.Mathematics.double4 c0, Unity.Mathematics.double4 c1, Unity.Mathematics.double4 c2, Unity.Mathematics.double4 c3); // 0x3b30cbc public System.Void .ctor(System.Double m00, System.Double m01, System.Double m02, System.Double m03, System.Double m10, System.Double m11, System.Double m12, System.Double m13, System.Double m20, System.Double m21, System.Double m22, System.Double m23, System.Double m30, System.Double m31, System.Double m32, System.Double m33); // 0x3b30cf0 public System.Void .ctor(System.Double v); // 0x3b30d24 public System.Void .ctor(System.Boolean v); // 0x3b30d48 public System.Void .ctor(Unity.Mathematics.bool4x4 v); // 0x3b30d7c public System.Void .ctor(System.Int32 v); // 0x3b30e28 public System.Void .ctor(Unity.Mathematics.int4x4 v); // 0x3b30e50 public System.Void .ctor(System.UInt32 v); // 0x3b30ed4 public System.Void .ctor(Unity.Mathematics.uint4x4 v); // 0x3b30efc public System.Void .ctor(System.Single v); // 0x3b30f80 public System.Void .ctor(Unity.Mathematics.float4x4 v); // 0x3b30fa8 public static Unity.Mathematics.double4x4 op_Implicit(System.Double v); // 0x3b30fec public static Unity.Mathematics.double4x4 op_Explicit(System.Boolean v); // 0x3b31010 public static Unity.Mathematics.double4x4 op_Explicit(Unity.Mathematics.bool4x4 v); // 0x3b31044 public static Unity.Mathematics.double4x4 op_Implicit(System.Int32 v); // 0x3b310f0 public static Unity.Mathematics.double4x4 op_Implicit(Unity.Mathematics.int4x4 v); // 0x3b31118 public static Unity.Mathematics.double4x4 op_Implicit(System.UInt32 v); // 0x3b3119c public static Unity.Mathematics.double4x4 op_Implicit(Unity.Mathematics.uint4x4 v); // 0x3b311c4 public static Unity.Mathematics.double4x4 op_Implicit(System.Single v); // 0x3b31248 public static Unity.Mathematics.double4x4 op_Implicit(Unity.Mathematics.float4x4 v); // 0x3b31270 public static Unity.Mathematics.double4x4 op_Multiply(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b312b4 public static Unity.Mathematics.double4x4 op_Multiply(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b31308 public static Unity.Mathematics.double4x4 op_Multiply(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3134c public static Unity.Mathematics.double4x4 op_Addition(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31390 public static Unity.Mathematics.double4x4 op_Addition(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b313e4 public static Unity.Mathematics.double4x4 op_Addition(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3142c public static Unity.Mathematics.double4x4 op_Subtraction(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31474 public static Unity.Mathematics.double4x4 op_Subtraction(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b314c8 public static Unity.Mathematics.double4x4 op_Subtraction(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31510 public static Unity.Mathematics.double4x4 op_Division(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31558 public static Unity.Mathematics.double4x4 op_Division(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b315ac public static Unity.Mathematics.double4x4 op_Division(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b315f4 public static Unity.Mathematics.double4x4 op_Modulus(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3163c public static Unity.Mathematics.double4x4 op_Modulus(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b317f8 public static Unity.Mathematics.double4x4 op_Modulus(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3199c public static Unity.Mathematics.double4x4 op_Increment(Unity.Mathematics.double4x4 val); // 0x3b31b30 public static Unity.Mathematics.double4x4 op_Decrement(Unity.Mathematics.double4x4 val); // 0x3b31b88 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31be0 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b31cec public static Unity.Mathematics.bool4x4 op_LessThan(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31dc8 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b31ea4 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b31fb0 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3208c public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32168 public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b32274 public static Unity.Mathematics.bool4x4 op_GreaterThan(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32350 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b3242c public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b32538 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32614 public static Unity.Mathematics.double4x4 op_UnaryNegation(Unity.Mathematics.double4x4 val); // 0x3b326f0 public static Unity.Mathematics.double4x4 op_UnaryPlus(Unity.Mathematics.double4x4 val); // 0x3b32734 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32758 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b32864 public static Unity.Mathematics.bool4x4 op_Equality(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32940 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.double4x4 lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32a1c public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.double4x4 lhs, System.Double rhs); // 0x3b32b28 public static Unity.Mathematics.bool4x4 op_Inequality(System.Double lhs, Unity.Mathematics.double4x4 rhs); // 0x3b32c04 public ref Unity.Mathematics.double4& get_Item(System.Int32 index); // 0x3b32ce0 public System.Boolean Equals(Unity.Mathematics.double4x4 rhs); // 0x3b32cec public override System.Boolean Equals(System.Object o); // 0x3b32df8 public override System.Int32 GetHashCode(); // 0x3b32f60 public override System.String ToString(); // 0x3b330fc public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b33668 private static System.Void .cctor(); // 0x3b33bbc } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.float2.DebuggerProxy : System.Object { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.float2 v); // 0x3b36d00 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float2 : System.IEquatable<Unity.Mathematics.float2>, System.IFormattable { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public static readonly Unity.Mathematics.float2 zero; // 0x0 // Methods public System.Void .ctor(System.Single x, System.Single y); // 0x3b362e8 public System.Void .ctor(Unity.Mathematics.float2 xy); // 0x3b362f0 public System.Void .ctor(System.Single v); // 0x3b362f8 public System.Void .ctor(System.Boolean v); // 0x3b36300 public System.Void .ctor(Unity.Mathematics.bool2 v); // 0x3b36318 public System.Void .ctor(System.Int32 v); // 0x3b36338 public System.Void .ctor(Unity.Mathematics.int2 v); // 0x3b36344 public System.Void .ctor(System.UInt32 v); // 0x3b36358 public System.Void .ctor(Unity.Mathematics.uint2 v); // 0x3b36364 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b36378 public System.Void .ctor(Unity.Mathematics.half2 v); // 0x3b363d8 public System.Void .ctor(System.Double v); // 0x3b36454 public System.Void .ctor(Unity.Mathematics.double2 v); // 0x3b36460 public static Unity.Mathematics.float2 op_Implicit(System.Single v); // 0x3b36470 public static Unity.Mathematics.float2 op_Explicit(System.Boolean v); // 0x3b36478 public static Unity.Mathematics.float2 op_Explicit(Unity.Mathematics.bool2 v); // 0x3b36490 public static Unity.Mathematics.float2 op_Implicit(System.Int32 v); // 0x3b364ac public static Unity.Mathematics.float2 op_Implicit(Unity.Mathematics.int2 v); // 0x3b364b8 public static Unity.Mathematics.float2 op_Implicit(System.UInt32 v); // 0x3b364c8 public static Unity.Mathematics.float2 op_Implicit(Unity.Mathematics.uint2 v); // 0x3b364d4 public static Unity.Mathematics.float2 op_Implicit(Unity.Mathematics.half v); // 0x3b364e4 public static Unity.Mathematics.float2 op_Implicit(Unity.Mathematics.half2 v); // 0x3b36548 public static Unity.Mathematics.float2 op_Explicit(System.Double v); // 0x3b365c4 public static Unity.Mathematics.float2 op_Explicit(Unity.Mathematics.double2 v); // 0x3b365d0 public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b365dc public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b365e8 public static Unity.Mathematics.float2 op_Multiply(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b365f4 public static Unity.Mathematics.float2 op_Addition(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b36604 public static Unity.Mathematics.float2 op_Addition(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b36610 public static Unity.Mathematics.float2 op_Addition(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b3661c public static Unity.Mathematics.float2 op_Subtraction(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b3662c public static Unity.Mathematics.float2 op_Subtraction(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b36638 public static Unity.Mathematics.float2 op_Subtraction(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b36644 public static Unity.Mathematics.float2 op_Division(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b36654 public static Unity.Mathematics.float2 op_Division(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b36660 public static Unity.Mathematics.float2 op_Division(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b3666c public static Unity.Mathematics.float2 op_Modulus(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b3667c public static Unity.Mathematics.float2 op_Modulus(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b366c0 public static Unity.Mathematics.float2 op_Modulus(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b36704 public static Unity.Mathematics.float2 op_Increment(Unity.Mathematics.float2 val); // 0x3b36744 public static Unity.Mathematics.float2 op_Decrement(Unity.Mathematics.float2 val); // 0x3b36754 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b36764 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b3677c public static Unity.Mathematics.bool2 op_LessThan(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b36794 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b367ac public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b367c4 public static Unity.Mathematics.bool2 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b367dc public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b367f4 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b3680c public static Unity.Mathematics.bool2 op_GreaterThan(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b36824 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b3683c public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b36854 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b3686c public static Unity.Mathematics.float2 op_UnaryNegation(Unity.Mathematics.float2 val); // 0x3b36884 public static Unity.Mathematics.float2 op_UnaryPlus(Unity.Mathematics.float2 val); // 0x3b36890 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b36894 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b368ac public static Unity.Mathematics.bool2 op_Equality(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b368c4 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.float2 lhs, Unity.Mathematics.float2 rhs); // 0x3b368dc public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.float2 lhs, System.Single rhs); // 0x3b368f4 public static Unity.Mathematics.bool2 op_Inequality(System.Single lhs, Unity.Mathematics.float2 rhs); // 0x3b3690c public Unity.Mathematics.float4 get_xxxx(); // 0x3b36924 public Unity.Mathematics.float4 get_xxxy(); // 0x3b36938 public Unity.Mathematics.float4 get_xxyx(); // 0x3b36948 public Unity.Mathematics.float4 get_xxyy(); // 0x3b3695c public Unity.Mathematics.float4 get_xyxx(); // 0x3b36970 public Unity.Mathematics.float4 get_xyxy(); // 0x3b36980 public Unity.Mathematics.float4 get_xyyx(); // 0x3b36990 public Unity.Mathematics.float4 get_xyyy(); // 0x3b369a0 public Unity.Mathematics.float4 get_yxxx(); // 0x3b369b0 public Unity.Mathematics.float4 get_yxxy(); // 0x3b369c0 public Unity.Mathematics.float4 get_yxyx(); // 0x3b369d0 public Unity.Mathematics.float4 get_yxyy(); // 0x3b369e0 public Unity.Mathematics.float4 get_yyxx(); // 0x3b369f0 public Unity.Mathematics.float4 get_yyxy(); // 0x3b36a04 public Unity.Mathematics.float4 get_yyyx(); // 0x3b36a18 public Unity.Mathematics.float4 get_yyyy(); // 0x3b36a28 public Unity.Mathematics.float3 get_xxx(); // 0x3b36a3c public Unity.Mathematics.float3 get_xxy(); // 0x3b36a4c public Unity.Mathematics.float3 get_xyx(); // 0x3b36a58 public Unity.Mathematics.float3 get_xyy(); // 0x3b36a64 public Unity.Mathematics.float3 get_yxx(); // 0x3b36a70 public Unity.Mathematics.float3 get_yxy(); // 0x3b36a7c public Unity.Mathematics.float3 get_yyx(); // 0x3b36a88 public Unity.Mathematics.float3 get_yyy(); // 0x3b36a94 public Unity.Mathematics.float2 get_xx(); // 0x3b36aa4 public Unity.Mathematics.float2 get_xy(); // 0x3b36ab0 public System.Void set_xy(Unity.Mathematics.float2 value); // 0x3b36ab8 public Unity.Mathematics.float2 get_yx(); // 0x3b36ac0 public System.Void set_yx(Unity.Mathematics.float2 value); // 0x3b36ac8 public Unity.Mathematics.float2 get_yy(); // 0x3b36ad0 public System.Single get_Item(System.Int32 index); // 0x3b36adc public System.Void set_Item(System.Int32 index, System.Single value); // 0x3b36ae4 public System.Boolean Equals(Unity.Mathematics.float2 rhs); // 0x3b36aec public override System.Boolean Equals(System.Object o); // 0x3b36b10 public override System.Int32 GetHashCode(); // 0x3b36b98 public override System.String ToString(); // 0x3b36bc8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b36c68 public static UnityEngine.Vector2 op_Implicit(Unity.Mathematics.float2 v); // 0x3b36cf8 public static Unity.Mathematics.float2 op_Implicit(UnityEngine.Vector2 v); // 0x3b36cfc } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float2x2 : System.IEquatable<Unity.Mathematics.float2x2>, System.IFormattable { // Fields public Unity.Mathematics.float2 c0; // 0x10 public Unity.Mathematics.float2 c1; // 0x18 public static readonly Unity.Mathematics.float2x2 identity; // 0x0 public static readonly Unity.Mathematics.float2x2 zero; // 0x10 // Methods public System.Void .ctor(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1); // 0x3b36d2c public System.Void .ctor(System.Single m00, System.Single m01, System.Single m10, System.Single m11); // 0x3b36d38 public System.Void .ctor(System.Single v); // 0x3b36d44 public System.Void .ctor(System.Boolean v); // 0x3b36d50 public System.Void .ctor(Unity.Mathematics.bool2x2 v); // 0x3b36d6c public System.Void .ctor(System.Int32 v); // 0x3b36da0 public System.Void .ctor(Unity.Mathematics.int2x2 v); // 0x3b36db0 public System.Void .ctor(System.UInt32 v); // 0x3b36dd4 public System.Void .ctor(Unity.Mathematics.uint2x2 v); // 0x3b36de4 public System.Void .ctor(System.Double v); // 0x3b36e08 public System.Void .ctor(Unity.Mathematics.double2x2 v); // 0x3b36e18 public static Unity.Mathematics.float2x2 op_Implicit(System.Single v); // 0x3b36e34 public static Unity.Mathematics.float2x2 op_Explicit(System.Boolean v); // 0x3b36e44 public static Unity.Mathematics.float2x2 op_Explicit(Unity.Mathematics.bool2x2 v); // 0x3b36e64 public static Unity.Mathematics.float2x2 op_Implicit(System.Int32 v); // 0x3b36e90 public static Unity.Mathematics.float2x2 op_Implicit(Unity.Mathematics.int2x2 v); // 0x3b36ea4 public static Unity.Mathematics.float2x2 op_Implicit(System.UInt32 v); // 0x3b36ec0 public static Unity.Mathematics.float2x2 op_Implicit(Unity.Mathematics.uint2x2 v); // 0x3b36ed4 public static Unity.Mathematics.float2x2 op_Explicit(System.Double v); // 0x3b36ef0 public static Unity.Mathematics.float2x2 op_Explicit(Unity.Mathematics.double2x2 v); // 0x3b36f04 public static Unity.Mathematics.float2x2 op_Multiply(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36f18 public static Unity.Mathematics.float2x2 op_Multiply(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b36f2c public static Unity.Mathematics.float2x2 op_Multiply(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36f40 public static Unity.Mathematics.float2x2 op_Addition(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36f58 public static Unity.Mathematics.float2x2 op_Addition(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b36f6c public static Unity.Mathematics.float2x2 op_Addition(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36f80 public static Unity.Mathematics.float2x2 op_Subtraction(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36f98 public static Unity.Mathematics.float2x2 op_Subtraction(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b36fac public static Unity.Mathematics.float2x2 op_Subtraction(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36fc0 public static Unity.Mathematics.float2x2 op_Division(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b36fd8 public static Unity.Mathematics.float2x2 op_Division(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b36fec public static Unity.Mathematics.float2x2 op_Division(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37000 public static Unity.Mathematics.float2x2 op_Modulus(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37018 public static Unity.Mathematics.float2x2 op_Modulus(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b370a4 public static Unity.Mathematics.float2x2 op_Modulus(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37120 public static Unity.Mathematics.float2x2 op_Increment(Unity.Mathematics.float2x2 val); // 0x3b37198 public static Unity.Mathematics.float2x2 op_Decrement(Unity.Mathematics.float2x2 val); // 0x3b371b0 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b371c8 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b371f8 public static Unity.Mathematics.bool2x2 op_LessThan(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37228 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37258 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b37288 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b372b8 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b372e8 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b37318 public static Unity.Mathematics.bool2x2 op_GreaterThan(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37348 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37378 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b373a8 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b373d8 public static Unity.Mathematics.float2x2 op_UnaryNegation(Unity.Mathematics.float2x2 val); // 0x3b37408 public static Unity.Mathematics.float2x2 op_UnaryPlus(Unity.Mathematics.float2x2 val); // 0x3b3741c public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37420 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b37450 public static Unity.Mathematics.bool2x2 op_Equality(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37480 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.float2x2 lhs, Unity.Mathematics.float2x2 rhs); // 0x3b374b0 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.float2x2 lhs, System.Single rhs); // 0x3b374e0 public static Unity.Mathematics.bool2x2 op_Inequality(System.Single lhs, Unity.Mathematics.float2x2 rhs); // 0x3b37510 public ref Unity.Mathematics.float2& get_Item(System.Int32 index); // 0x3b37540 public System.Boolean Equals(Unity.Mathematics.float2x2 rhs); // 0x3b37548 public override System.Boolean Equals(System.Object o); // 0x3b37584 public override System.Int32 GetHashCode(); // 0x3b3762c public override System.String ToString(); // 0x3b3767c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b37858 public static Unity.Mathematics.float2x2 Rotate(System.Single angle); // 0x3b37a1c public static Unity.Mathematics.float2x2 Scale(System.Single s); // 0x3b37ad0 public static Unity.Mathematics.float2x2 Scale(System.Single x, System.Single y); // 0x3b37ae0 public static Unity.Mathematics.float2x2 Scale(Unity.Mathematics.float2 v); // 0x3b37af0 private static System.Void .cctor(); // 0x3b37b00 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float2x3 : System.IEquatable<Unity.Mathematics.float2x3>, System.IFormattable { // Fields public Unity.Mathematics.float2 c0; // 0x10 public Unity.Mathematics.float2 c1; // 0x18 public Unity.Mathematics.float2 c2; // 0x20 public static readonly Unity.Mathematics.float2x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1, Unity.Mathematics.float2 c2); // 0x3b37b50 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12); // 0x3b37b60 public System.Void .ctor(System.Single v); // 0x3b37b70 public System.Void .ctor(System.Boolean v); // 0x3b37b80 public System.Void .ctor(Unity.Mathematics.bool2x3 v); // 0x3b37ba0 public System.Void .ctor(System.Int32 v); // 0x3b37be8 public System.Void .ctor(Unity.Mathematics.int2x3 v); // 0x3b37bfc public System.Void .ctor(System.UInt32 v); // 0x3b37c30 public System.Void .ctor(Unity.Mathematics.uint2x3 v); // 0x3b37c44 public System.Void .ctor(System.Double v); // 0x3b37c78 public System.Void .ctor(Unity.Mathematics.double2x3 v); // 0x3b37c8c public static Unity.Mathematics.float2x3 op_Implicit(System.Single v); // 0x3b37cb4 public static Unity.Mathematics.float2x3 op_Explicit(System.Boolean v); // 0x3b37cc4 public static Unity.Mathematics.float2x3 op_Explicit(Unity.Mathematics.bool2x3 v); // 0x3b37ce4 public static Unity.Mathematics.float2x3 op_Implicit(System.Int32 v); // 0x3b37d2c public static Unity.Mathematics.float2x3 op_Implicit(Unity.Mathematics.int2x3 v); // 0x3b37d40 public static Unity.Mathematics.float2x3 op_Implicit(System.UInt32 v); // 0x3b37d74 public static Unity.Mathematics.float2x3 op_Implicit(Unity.Mathematics.uint2x3 v); // 0x3b37d88 public static Unity.Mathematics.float2x3 op_Explicit(System.Double v); // 0x3b37dbc public static Unity.Mathematics.float2x3 op_Explicit(Unity.Mathematics.double2x3 v); // 0x3b37dd0 public static Unity.Mathematics.float2x3 op_Multiply(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37df0 public static Unity.Mathematics.float2x3 op_Multiply(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b37e14 public static Unity.Mathematics.float2x3 op_Multiply(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37e30 public static Unity.Mathematics.float2x3 op_Addition(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37e4c public static Unity.Mathematics.float2x3 op_Addition(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b37e70 public static Unity.Mathematics.float2x3 op_Addition(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37e94 public static Unity.Mathematics.float2x3 op_Subtraction(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37eb8 public static Unity.Mathematics.float2x3 op_Subtraction(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b37edc public static Unity.Mathematics.float2x3 op_Subtraction(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37f00 public static Unity.Mathematics.float2x3 op_Division(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37f24 public static Unity.Mathematics.float2x3 op_Division(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b37f48 public static Unity.Mathematics.float2x3 op_Division(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37f6c public static Unity.Mathematics.float2x3 op_Modulus(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b37f90 public static Unity.Mathematics.float2x3 op_Modulus(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b38040 public static Unity.Mathematics.float2x3 op_Modulus(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b380f0 public static Unity.Mathematics.float2x3 op_Increment(Unity.Mathematics.float2x3 val); // 0x3b38194 public static Unity.Mathematics.float2x3 op_Decrement(Unity.Mathematics.float2x3 val); // 0x3b381c0 public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b381ec public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b3824c public static Unity.Mathematics.bool2x3 op_LessThan(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b382a0 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b382f4 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b38354 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b383a8 public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b383fc public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b3845c public static Unity.Mathematics.bool2x3 op_GreaterThan(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b384b0 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b38504 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b38564 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b385b8 public static Unity.Mathematics.float2x3 op_UnaryNegation(Unity.Mathematics.float2x3 val); // 0x3b3860c public static Unity.Mathematics.float2x3 op_UnaryPlus(Unity.Mathematics.float2x3 val); // 0x3b38628 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b3863c public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b3869c public static Unity.Mathematics.bool2x3 op_Equality(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b386f0 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.float2x3 lhs, Unity.Mathematics.float2x3 rhs); // 0x3b38744 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.float2x3 lhs, System.Single rhs); // 0x3b387a4 public static Unity.Mathematics.bool2x3 op_Inequality(System.Single lhs, Unity.Mathematics.float2x3 rhs); // 0x3b387f8 public ref Unity.Mathematics.float2& get_Item(System.Int32 index); // 0x3b3884c public System.Boolean Equals(Unity.Mathematics.float2x3 rhs); // 0x3b38854 public override System.Boolean Equals(System.Object o); // 0x3b388c0 public override System.Int32 GetHashCode(); // 0x3b38988 public override System.String ToString(); // 0x3b389f4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b38c68 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float2x4 : System.IEquatable<Unity.Mathematics.float2x4>, System.IFormattable { // Fields public Unity.Mathematics.float2 c0; // 0x10 public Unity.Mathematics.float2 c1; // 0x18 public Unity.Mathematics.float2 c2; // 0x20 public Unity.Mathematics.float2 c3; // 0x28 public static readonly Unity.Mathematics.float2x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float2 c0, Unity.Mathematics.float2 c1, Unity.Mathematics.float2 c2, Unity.Mathematics.float2 c3); // 0x3b38ec4 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13); // 0x3b38ed8 public System.Void .ctor(System.Single v); // 0x3b38eec public System.Void .ctor(System.Boolean v); // 0x3b38ef8 public System.Void .ctor(Unity.Mathematics.bool2x4 v); // 0x3b38f1c public System.Void .ctor(System.Int32 v); // 0x3b38f78 public System.Void .ctor(Unity.Mathematics.int2x4 v); // 0x3b38f88 public System.Void .ctor(System.UInt32 v); // 0x3b38fcc public System.Void .ctor(Unity.Mathematics.uint2x4 v); // 0x3b38fdc public System.Void .ctor(System.Double v); // 0x3b39020 public System.Void .ctor(Unity.Mathematics.double2x4 v); // 0x3b39030 public static Unity.Mathematics.float2x4 op_Implicit(System.Single v); // 0x3b39064 public static Unity.Mathematics.float2x4 op_Explicit(System.Boolean v); // 0x3b39070 public static Unity.Mathematics.float2x4 op_Explicit(Unity.Mathematics.bool2x4 v); // 0x3b39094 public static Unity.Mathematics.float2x4 op_Implicit(System.Int32 v); // 0x3b390f0 public static Unity.Mathematics.float2x4 op_Implicit(Unity.Mathematics.int2x4 v); // 0x3b39100 public static Unity.Mathematics.float2x4 op_Implicit(System.UInt32 v); // 0x3b39144 public static Unity.Mathematics.float2x4 op_Implicit(Unity.Mathematics.uint2x4 v); // 0x3b39154 public static Unity.Mathematics.float2x4 op_Explicit(System.Double v); // 0x3b39198 public static Unity.Mathematics.float2x4 op_Explicit(Unity.Mathematics.double2x4 v); // 0x3b391a8 public static Unity.Mathematics.float2x4 op_Multiply(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b391c8 public static Unity.Mathematics.float2x4 op_Multiply(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b391e0 public static Unity.Mathematics.float2x4 op_Multiply(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b391f4 public static Unity.Mathematics.float2x4 op_Addition(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39208 public static Unity.Mathematics.float2x4 op_Addition(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39220 public static Unity.Mathematics.float2x4 op_Addition(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39238 public static Unity.Mathematics.float2x4 op_Subtraction(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39250 public static Unity.Mathematics.float2x4 op_Subtraction(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39268 public static Unity.Mathematics.float2x4 op_Subtraction(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39280 public static Unity.Mathematics.float2x4 op_Division(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39298 public static Unity.Mathematics.float2x4 op_Division(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b392b0 public static Unity.Mathematics.float2x4 op_Division(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b392c8 public static Unity.Mathematics.float2x4 op_Modulus(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b392e0 public static Unity.Mathematics.float2x4 op_Modulus(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b393c4 public static Unity.Mathematics.float2x4 op_Modulus(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b394a0 public static Unity.Mathematics.float2x4 op_Increment(Unity.Mathematics.float2x4 val); // 0x3b3956c public static Unity.Mathematics.float2x4 op_Decrement(Unity.Mathematics.float2x4 val); // 0x3b39588 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b395a4 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39624 public static Unity.Mathematics.bool2x4 op_LessThan(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39694 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39704 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39784 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b397f4 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39864 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b398e4 public static Unity.Mathematics.bool2x4 op_GreaterThan(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39954 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b399c4 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39a44 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39ab4 public static Unity.Mathematics.float2x4 op_UnaryNegation(Unity.Mathematics.float2x4 val); // 0x3b39b24 public static Unity.Mathematics.float2x4 op_UnaryPlus(Unity.Mathematics.float2x4 val); // 0x3b39b38 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39b44 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39bc4 public static Unity.Mathematics.bool2x4 op_Equality(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39c34 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.float2x4 lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39ca4 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.float2x4 lhs, System.Single rhs); // 0x3b39d24 public static Unity.Mathematics.bool2x4 op_Inequality(System.Single lhs, Unity.Mathematics.float2x4 rhs); // 0x3b39d94 public ref Unity.Mathematics.float2& get_Item(System.Int32 index); // 0x3b39e04 public System.Boolean Equals(Unity.Mathematics.float2x4 rhs); // 0x3b39e0c public override System.Boolean Equals(System.Object o); // 0x3b39e98 public override System.Int32 GetHashCode(); // 0x3b39f80 public override System.String ToString(); // 0x3b3a008 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b3a314 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.float3.DebuggerProxy : System.Object { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.float3 v); // 0x3b3b970 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float3 : System.IEquatable<Unity.Mathematics.float3>, System.IFormattable { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 public static readonly Unity.Mathematics.float3 zero; // 0x0 // Methods public System.Void .ctor(System.Single x, System.Single y, System.Single z); // 0x3b3a608 public System.Void .ctor(System.Single x, Unity.Mathematics.float2 yz); // 0x3b3a614 public System.Void .ctor(Unity.Mathematics.float2 xy, System.Single z); // 0x3b3a620 public System.Void .ctor(Unity.Mathematics.float3 xyz); // 0x3b3a62c public System.Void .ctor(System.Single v); // 0x3b3a638 public System.Void .ctor(System.Boolean v); // 0x3b3a644 public System.Void .ctor(Unity.Mathematics.bool3 v); // 0x3b3a660 public System.Void .ctor(System.Int32 v); // 0x3b3a68c public System.Void .ctor(Unity.Mathematics.int3 v); // 0x3b3a69c public System.Void .ctor(System.UInt32 v); // 0x3b3a6b8 public System.Void .ctor(Unity.Mathematics.uint3 v); // 0x3b3a6c8 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b3a6e4 public System.Void .ctor(Unity.Mathematics.half3 v); // 0x3b3a748 public System.Void .ctor(System.Double v); // 0x3b3a814 public System.Void .ctor(Unity.Mathematics.double3 v); // 0x3b3a824 public static Unity.Mathematics.float3 op_Implicit(System.Single v); // 0x3b3a83c public static Unity.Mathematics.float3 op_Explicit(System.Boolean v); // 0x3b3a848 public static Unity.Mathematics.float3 op_Explicit(Unity.Mathematics.bool3 v); // 0x3b3a864 public static Unity.Mathematics.float3 op_Implicit(System.Int32 v); // 0x3b3a888 public static Unity.Mathematics.float3 op_Implicit(Unity.Mathematics.int3 v); // 0x3b3a898 public static Unity.Mathematics.float3 op_Implicit(System.UInt32 v); // 0x3b3a8ac public static Unity.Mathematics.float3 op_Implicit(Unity.Mathematics.uint3 v); // 0x3b3a8bc public static Unity.Mathematics.float3 op_Implicit(Unity.Mathematics.half v); // 0x3b3a8d0 public static Unity.Mathematics.float3 op_Implicit(Unity.Mathematics.half3 v); // 0x3b3a938 public static Unity.Mathematics.float3 op_Explicit(System.Double v); // 0x3b3aa04 public static Unity.Mathematics.float3 op_Explicit(Unity.Mathematics.double3 v); // 0x3b3aa14 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aa24 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3aa34 public static Unity.Mathematics.float3 op_Multiply(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3aa44 public static Unity.Mathematics.float3 op_Addition(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aa58 public static Unity.Mathematics.float3 op_Addition(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3aa68 public static Unity.Mathematics.float3 op_Addition(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3aa78 public static Unity.Mathematics.float3 op_Subtraction(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aa8c public static Unity.Mathematics.float3 op_Subtraction(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3aa9c public static Unity.Mathematics.float3 op_Subtraction(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3aaac public static Unity.Mathematics.float3 op_Division(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aac0 public static Unity.Mathematics.float3 op_Division(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3aad0 public static Unity.Mathematics.float3 op_Division(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3aae0 public static Unity.Mathematics.float3 op_Modulus(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aaf4 public static Unity.Mathematics.float3 op_Modulus(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3ab5c public static Unity.Mathematics.float3 op_Modulus(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3abb8 public static Unity.Mathematics.float3 op_Increment(Unity.Mathematics.float3 val); // 0x3b3ac10 public static Unity.Mathematics.float3 op_Decrement(Unity.Mathematics.float3 val); // 0x3b3ac24 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3ac38 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3ac60 public static Unity.Mathematics.bool3 op_LessThan(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3ac88 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3acb0 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3acd8 public static Unity.Mathematics.bool3 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3ad00 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3ad28 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3ad50 public static Unity.Mathematics.bool3 op_GreaterThan(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3ad78 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3ada0 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3adc8 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3adf0 public static Unity.Mathematics.float3 op_UnaryNegation(Unity.Mathematics.float3 val); // 0x3b3ae18 public static Unity.Mathematics.float3 op_UnaryPlus(Unity.Mathematics.float3 val); // 0x3b3ae28 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3ae2c public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3ae54 public static Unity.Mathematics.bool3 op_Equality(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3ae7c public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.float3 lhs, Unity.Mathematics.float3 rhs); // 0x3b3aea4 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.float3 lhs, System.Single rhs); // 0x3b3aecc public static Unity.Mathematics.bool3 op_Inequality(System.Single lhs, Unity.Mathematics.float3 rhs); // 0x3b3aef4 public Unity.Mathematics.float4 get_xxxx(); // 0x3b3af1c public Unity.Mathematics.float4 get_xxxy(); // 0x3b3af30 public Unity.Mathematics.float4 get_xxxz(); // 0x3b3af40 public Unity.Mathematics.float4 get_xxyx(); // 0x3b3af54 public Unity.Mathematics.float4 get_xxyy(); // 0x3b3af68 public Unity.Mathematics.float4 get_xxyz(); // 0x3b3af7c public Unity.Mathematics.float4 get_xxzx(); // 0x3b3af8c public Unity.Mathematics.float4 get_xxzy(); // 0x3b3afa0 public Unity.Mathematics.float4 get_xxzz(); // 0x3b3afb0 public Unity.Mathematics.float4 get_xyxx(); // 0x3b3afc4 public Unity.Mathematics.float4 get_xyxy(); // 0x3b3afd4 public Unity.Mathematics.float4 get_xyxz(); // 0x3b3afe4 public Unity.Mathematics.float4 get_xyyx(); // 0x3b3aff4 public Unity.Mathematics.float4 get_xyyy(); // 0x3b3b004 public Unity.Mathematics.float4 get_xyyz(); // 0x3b3b014 public Unity.Mathematics.float4 get_xyzx(); // 0x3b3b024 public Unity.Mathematics.float4 get_xyzy(); // 0x3b3b034 public Unity.Mathematics.float4 get_xyzz(); // 0x3b3b044 public Unity.Mathematics.float4 get_xzxx(); // 0x3b3b054 public Unity.Mathematics.float4 get_xzxy(); // 0x3b3b068 public Unity.Mathematics.float4 get_xzxz(); // 0x3b3b078 public Unity.Mathematics.float4 get_xzyx(); // 0x3b3b08c public Unity.Mathematics.float4 get_xzyy(); // 0x3b3b09c public Unity.Mathematics.float4 get_xzyz(); // 0x3b3b0ac public Unity.Mathematics.float4 get_xzzx(); // 0x3b3b0bc public Unity.Mathematics.float4 get_xzzy(); // 0x3b3b0d0 public Unity.Mathematics.float4 get_xzzz(); // 0x3b3b0e0 public Unity.Mathematics.float4 get_yxxx(); // 0x3b3b0f4 public Unity.Mathematics.float4 get_yxxy(); // 0x3b3b104 public Unity.Mathematics.float4 get_yxxz(); // 0x3b3b114 public Unity.Mathematics.float4 get_yxyx(); // 0x3b3b124 public Unity.Mathematics.float4 get_yxyy(); // 0x3b3b134 public Unity.Mathematics.float4 get_yxyz(); // 0x3b3b144 public Unity.Mathematics.float4 get_yxzx(); // 0x3b3b154 public Unity.Mathematics.float4 get_yxzy(); // 0x3b3b164 public Unity.Mathematics.float4 get_yxzz(); // 0x3b3b174 public Unity.Mathematics.float4 get_yyxx(); // 0x3b3b184 public Unity.Mathematics.float4 get_yyxy(); // 0x3b3b198 public Unity.Mathematics.float4 get_yyxz(); // 0x3b3b1ac public Unity.Mathematics.float4 get_yyyx(); // 0x3b3b1bc public Unity.Mathematics.float4 get_yyyy(); // 0x3b3b1cc public Unity.Mathematics.float4 get_yyyz(); // 0x3b3b1e0 public Unity.Mathematics.float4 get_yyzx(); // 0x3b3b1f0 public Unity.Mathematics.float4 get_yyzy(); // 0x3b3b200 public Unity.Mathematics.float4 get_yyzz(); // 0x3b3b214 public Unity.Mathematics.float4 get_yzxx(); // 0x3b3b228 public Unity.Mathematics.float4 get_yzxy(); // 0x3b3b238 public Unity.Mathematics.float4 get_yzxz(); // 0x3b3b248 public Unity.Mathematics.float4 get_yzyx(); // 0x3b3b258 public Unity.Mathematics.float4 get_yzyy(); // 0x3b3b268 public Unity.Mathematics.float4 get_yzyz(); // 0x3b3b278 public Unity.Mathematics.float4 get_yzzx(); // 0x3b3b288 public Unity.Mathematics.float4 get_yzzy(); // 0x3b3b298 public Unity.Mathematics.float4 get_yzzz(); // 0x3b3b2a8 public Unity.Mathematics.float4 get_zxxx(); // 0x3b3b2b8 public Unity.Mathematics.float4 get_zxxy(); // 0x3b3b2cc public Unity.Mathematics.float4 get_zxxz(); // 0x3b3b2dc public Unity.Mathematics.float4 get_zxyx(); // 0x3b3b2f0 public Unity.Mathematics.float4 get_zxyy(); // 0x3b3b300 public Unity.Mathematics.float4 get_zxyz(); // 0x3b3b310 public Unity.Mathematics.float4 get_zxzx(); // 0x3b3b320 public Unity.Mathematics.float4 get_zxzy(); // 0x3b3b334 public Unity.Mathematics.float4 get_zxzz(); // 0x3b3b344 public Unity.Mathematics.float4 get_zyxx(); // 0x3b3b358 public Unity.Mathematics.float4 get_zyxy(); // 0x3b3b368 public Unity.Mathematics.float4 get_zyxz(); // 0x3b3b378 public Unity.Mathematics.float4 get_zyyx(); // 0x3b3b388 public Unity.Mathematics.float4 get_zyyy(); // 0x3b3b398 public Unity.Mathematics.float4 get_zyyz(); // 0x3b3b3a8 public Unity.Mathematics.float4 get_zyzx(); // 0x3b3b3b8 public Unity.Mathematics.float4 get_zyzy(); // 0x3b3b3c8 public Unity.Mathematics.float4 get_zyzz(); // 0x3b3b3d8 public Unity.Mathematics.float4 get_zzxx(); // 0x3b3b3e8 public Unity.Mathematics.float4 get_zzxy(); // 0x3b3b3fc public Unity.Mathematics.float4 get_zzxz(); // 0x3b3b40c public Unity.Mathematics.float4 get_zzyx(); // 0x3b3b420 public Unity.Mathematics.float4 get_zzyy(); // 0x3b3b430 public Unity.Mathematics.float4 get_zzyz(); // 0x3b3b444 public Unity.Mathematics.float4 get_zzzx(); // 0x3b3b458 public Unity.Mathematics.float4 get_zzzy(); // 0x3b3b46c public Unity.Mathematics.float4 get_zzzz(); // 0x3b3b47c public Unity.Mathematics.float3 get_xxx(); // 0x3b3b490 public Unity.Mathematics.float3 get_xxy(); // 0x3b3b4a0 public Unity.Mathematics.float3 get_xxz(); // 0x3b3b4ac public Unity.Mathematics.float3 get_xyx(); // 0x3b3b4bc public Unity.Mathematics.float3 get_xyy(); // 0x3b3b4c8 public Unity.Mathematics.float3 get_xyz(); // 0x3b3b4d4 public System.Void set_xyz(Unity.Mathematics.float3 value); // 0x3b3b4e0 public Unity.Mathematics.float3 get_xzx(); // 0x3b3b4ec public Unity.Mathematics.float3 get_xzy(); // 0x3b3b4fc public System.Void set_xzy(Unity.Mathematics.float3 value); // 0x3b3b508 public Unity.Mathematics.float3 get_xzz(); // 0x3b3b514 public Unity.Mathematics.float3 get_yxx(); // 0x3b3b524 public Unity.Mathematics.float3 get_yxy(); // 0x3b3b530 public Unity.Mathematics.float3 get_yxz(); // 0x3b3b53c public System.Void set_yxz(Unity.Mathematics.float3 value); // 0x3b3b548 public Unity.Mathematics.float3 get_yyx(); // 0x3b3b554 public Unity.Mathematics.float3 get_yyy(); // 0x3b3b560 public Unity.Mathematics.float3 get_yyz(); // 0x3b3b570 public Unity.Mathematics.float3 get_yzx(); // 0x3b3b57c public System.Void set_yzx(Unity.Mathematics.float3 value); // 0x3b3b588 public Unity.Mathematics.float3 get_yzy(); // 0x3b3b594 public Unity.Mathematics.float3 get_yzz(); // 0x3b3b5a0 public Unity.Mathematics.float3 get_zxx(); // 0x3b3b5ac public Unity.Mathematics.float3 get_zxy(); // 0x3b3b5bc public System.Void set_zxy(Unity.Mathematics.float3 value); // 0x3b3b5c8 public Unity.Mathematics.float3 get_zxz(); // 0x3b3b5d4 public Unity.Mathematics.float3 get_zyx(); // 0x3b3b5e4 public System.Void set_zyx(Unity.Mathematics.float3 value); // 0x3b3b5f0 public Unity.Mathematics.float3 get_zyy(); // 0x3b3b5fc public Unity.Mathematics.float3 get_zyz(); // 0x3b3b608 public Unity.Mathematics.float3 get_zzx(); // 0x3b3b614 public Unity.Mathematics.float3 get_zzy(); // 0x3b3b624 public Unity.Mathematics.float3 get_zzz(); // 0x3b3b630 public Unity.Mathematics.float2 get_xx(); // 0x3b3b640 public Unity.Mathematics.float2 get_xy(); // 0x3b3b64c public System.Void set_xy(Unity.Mathematics.float2 value); // 0x3b3b654 public Unity.Mathematics.float2 get_xz(); // 0x3b3b65c public System.Void set_xz(Unity.Mathematics.float2 value); // 0x3b3b668 public Unity.Mathematics.float2 get_yx(); // 0x3b3b674 public System.Void set_yx(Unity.Mathematics.float2 value); // 0x3b3b67c public Unity.Mathematics.float2 get_yy(); // 0x3b3b684 public Unity.Mathematics.float2 get_yz(); // 0x3b3b690 public System.Void set_yz(Unity.Mathematics.float2 value); // 0x3b3b698 public Unity.Mathematics.float2 get_zx(); // 0x3b3b6a0 public System.Void set_zx(Unity.Mathematics.float2 value); // 0x3b3b6ac public Unity.Mathematics.float2 get_zy(); // 0x3b3b6b8 public System.Void set_zy(Unity.Mathematics.float2 value); // 0x3b3b6c0 public Unity.Mathematics.float2 get_zz(); // 0x3b3b6c8 public System.Single get_Item(System.Int32 index); // 0x3b3b6d4 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3b3b6dc public System.Boolean Equals(Unity.Mathematics.float3 rhs); // 0x3b3b6e4 public override System.Boolean Equals(System.Object o); // 0x3b3b714 public override System.Int32 GetHashCode(); // 0x3b3b7ac public override System.String ToString(); // 0x3b3b7f0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b3b8b4 public static UnityEngine.Vector3 op_Implicit(Unity.Mathematics.float3 v); // 0x3b3b968 public static Unity.Mathematics.float3 op_Implicit(UnityEngine.Vector3 v); // 0x3b3b96c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float3x2 : System.IEquatable<Unity.Mathematics.float3x2>, System.IFormattable { // Fields public Unity.Mathematics.float3 c0; // 0x10 public Unity.Mathematics.float3 c1; // 0x1c public static readonly Unity.Mathematics.float3x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1); // 0x3b3b9ac public System.Void .ctor(System.Single m00, System.Single m01, System.Single m10, System.Single m11, System.Single m20, System.Single m21); // 0x3b3b9bc public System.Void .ctor(System.Single v); // 0x3b3b9cc public System.Void .ctor(System.Boolean v); // 0x3b3b9dc public System.Void .ctor(Unity.Mathematics.bool3x2 v); // 0x3b3b9fc public System.Void .ctor(System.Int32 v); // 0x3b3ba44 public System.Void .ctor(Unity.Mathematics.int3x2 v); // 0x3b3ba58 public System.Void .ctor(System.UInt32 v); // 0x3b3ba94 public System.Void .ctor(Unity.Mathematics.uint3x2 v); // 0x3b3baa8 public System.Void .ctor(System.Double v); // 0x3b3bae4 public System.Void .ctor(Unity.Mathematics.double3x2 v); // 0x3b3baf8 public static Unity.Mathematics.float3x2 op_Implicit(System.Single v); // 0x3b3bb2c public static Unity.Mathematics.float3x2 op_Explicit(System.Boolean v); // 0x3b3bb3c public static Unity.Mathematics.float3x2 op_Explicit(Unity.Mathematics.bool3x2 v); // 0x3b3bb5c public static Unity.Mathematics.float3x2 op_Implicit(System.Int32 v); // 0x3b3bba4 public static Unity.Mathematics.float3x2 op_Implicit(Unity.Mathematics.int3x2 v); // 0x3b3bbb8 public static Unity.Mathematics.float3x2 op_Implicit(System.UInt32 v); // 0x3b3bbec public static Unity.Mathematics.float3x2 op_Implicit(Unity.Mathematics.uint3x2 v); // 0x3b3bc00 public static Unity.Mathematics.float3x2 op_Explicit(System.Double v); // 0x3b3bc34 public static Unity.Mathematics.float3x2 op_Explicit(Unity.Mathematics.double3x2 v); // 0x3b3bc48 public static Unity.Mathematics.float3x2 op_Multiply(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bc68 public static Unity.Mathematics.float3x2 op_Multiply(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3bc8c public static Unity.Mathematics.float3x2 op_Multiply(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bca8 public static Unity.Mathematics.float3x2 op_Addition(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bcc4 public static Unity.Mathematics.float3x2 op_Addition(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3bce8 public static Unity.Mathematics.float3x2 op_Addition(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bd0c public static Unity.Mathematics.float3x2 op_Subtraction(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bd30 public static Unity.Mathematics.float3x2 op_Subtraction(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3bd54 public static Unity.Mathematics.float3x2 op_Subtraction(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bd78 public static Unity.Mathematics.float3x2 op_Division(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bd9c public static Unity.Mathematics.float3x2 op_Division(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3bdc0 public static Unity.Mathematics.float3x2 op_Division(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bde4 public static Unity.Mathematics.float3x2 op_Modulus(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3be08 public static Unity.Mathematics.float3x2 op_Modulus(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3bec4 public static Unity.Mathematics.float3x2 op_Modulus(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3bf78 public static Unity.Mathematics.float3x2 op_Increment(Unity.Mathematics.float3x2 val); // 0x3b3c024 public static Unity.Mathematics.float3x2 op_Decrement(Unity.Mathematics.float3x2 val); // 0x3b3c050 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c07c public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c0e0 public static Unity.Mathematics.bool3x2 op_LessThan(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c134 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c188 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c1ec public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c240 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c294 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c2f8 public static Unity.Mathematics.bool3x2 op_GreaterThan(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c34c public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c3a0 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c404 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c458 public static Unity.Mathematics.float3x2 op_UnaryNegation(Unity.Mathematics.float3x2 val); // 0x3b3c4ac public static Unity.Mathematics.float3x2 op_UnaryPlus(Unity.Mathematics.float3x2 val); // 0x3b3c4c8 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c4dc public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c540 public static Unity.Mathematics.bool3x2 op_Equality(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c594 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.float3x2 lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c5e8 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.float3x2 lhs, System.Single rhs); // 0x3b3c64c public static Unity.Mathematics.bool3x2 op_Inequality(System.Single lhs, Unity.Mathematics.float3x2 rhs); // 0x3b3c6a0 public ref Unity.Mathematics.float3& get_Item(System.Int32 index); // 0x3b3c6f4 public System.Boolean Equals(Unity.Mathematics.float3x2 rhs); // 0x3b3c700 public override System.Boolean Equals(System.Object o); // 0x3b3c76c public override System.Int32 GetHashCode(); // 0x3b3c834 public override System.String ToString(); // 0x3b3c8a4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b3cb18 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float3x3 : System.IEquatable<Unity.Mathematics.float3x3>, System.IFormattable { // Fields public Unity.Mathematics.float3 c0; // 0x10 public Unity.Mathematics.float3 c1; // 0x1c public Unity.Mathematics.float3 c2; // 0x28 public static readonly Unity.Mathematics.float3x3 identity; // 0x0 public static readonly Unity.Mathematics.float3x3 zero; // 0x24 // Methods public System.Void .ctor(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1, Unity.Mathematics.float3 c2); // 0x3b3cd74 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12, System.Single m20, System.Single m21, System.Single m22); // 0x3b3cd94 public System.Void .ctor(System.Single v); // 0x3b3cdb0 public System.Void .ctor(System.Boolean v); // 0x3b3cdc0 public System.Void .ctor(Unity.Mathematics.bool3x3 v); // 0x3b3cde8 public System.Void .ctor(System.Int32 v); // 0x3b3ce68 public System.Void .ctor(Unity.Mathematics.int3x3 v); // 0x3b3ce7c public System.Void .ctor(System.UInt32 v); // 0x3b3ced4 public System.Void .ctor(Unity.Mathematics.uint3x3 v); // 0x3b3cee8 public System.Void .ctor(System.Double v); // 0x3b3cf40 public System.Void .ctor(Unity.Mathematics.double3x3 v); // 0x3b3cf54 public static Unity.Mathematics.float3x3 op_Implicit(System.Single v); // 0x3b3cfa0 public static Unity.Mathematics.float3x3 op_Explicit(System.Boolean v); // 0x3b3cfb0 public static Unity.Mathematics.float3x3 op_Explicit(Unity.Mathematics.bool3x3 v); // 0x3b3cfd8 public static Unity.Mathematics.float3x3 op_Implicit(System.Int32 v); // 0x3b3d058 public static Unity.Mathematics.float3x3 op_Implicit(Unity.Mathematics.int3x3 v); // 0x3b3d06c public static Unity.Mathematics.float3x3 op_Implicit(System.UInt32 v); // 0x3b3d0bc public static Unity.Mathematics.float3x3 op_Implicit(Unity.Mathematics.uint3x3 v); // 0x3b3d0d0 public static Unity.Mathematics.float3x3 op_Explicit(System.Double v); // 0x3b3d120 public static Unity.Mathematics.float3x3 op_Explicit(Unity.Mathematics.double3x3 v); // 0x3b3d134 public static Unity.Mathematics.float3x3 op_Multiply(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d160 public static Unity.Mathematics.float3x3 op_Multiply(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d188 public static Unity.Mathematics.float3x3 op_Multiply(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d1a8 public static Unity.Mathematics.float3x3 op_Addition(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d1c8 public static Unity.Mathematics.float3x3 op_Addition(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d1f0 public static Unity.Mathematics.float3x3 op_Addition(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d214 public static Unity.Mathematics.float3x3 op_Subtraction(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d238 public static Unity.Mathematics.float3x3 op_Subtraction(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d260 public static Unity.Mathematics.float3x3 op_Subtraction(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d284 public static Unity.Mathematics.float3x3 op_Division(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d2a8 public static Unity.Mathematics.float3x3 op_Division(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d2d0 public static Unity.Mathematics.float3x3 op_Division(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d2f4 public static Unity.Mathematics.float3x3 op_Modulus(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d318 public static Unity.Mathematics.float3x3 op_Modulus(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d42c public static Unity.Mathematics.float3x3 op_Modulus(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d528 public static Unity.Mathematics.float3x3 op_Increment(Unity.Mathematics.float3x3 val); // 0x3b3d618 public static Unity.Mathematics.float3x3 op_Decrement(Unity.Mathematics.float3x3 val); // 0x3b3d648 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d678 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d720 public static Unity.Mathematics.bool3x3 op_LessThan(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d7b0 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d840 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3d8e8 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3d978 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3da08 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3dab0 public static Unity.Mathematics.bool3x3 op_GreaterThan(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3db40 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3dbd0 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3dc78 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3dd08 public static Unity.Mathematics.float3x3 op_UnaryNegation(Unity.Mathematics.float3x3 val); // 0x3b3dd98 public static Unity.Mathematics.float3x3 op_UnaryPlus(Unity.Mathematics.float3x3 val); // 0x3b3ddb8 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3ddcc public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3de74 public static Unity.Mathematics.bool3x3 op_Equality(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3df04 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.float3x3 lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3df94 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.float3x3 lhs, System.Single rhs); // 0x3b3e03c public static Unity.Mathematics.bool3x3 op_Inequality(System.Single lhs, Unity.Mathematics.float3x3 rhs); // 0x3b3e0cc public ref Unity.Mathematics.float3& get_Item(System.Int32 index); // 0x3b3e15c public System.Boolean Equals(Unity.Mathematics.float3x3 rhs); // 0x3b3e168 public override System.Boolean Equals(System.Object o); // 0x3b3e204 public override System.Int32 GetHashCode(); // 0x3b3e2fc public override System.String ToString(); // 0x3b3e398 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b3e6f0 public System.Void .ctor(Unity.Mathematics.float4x4 f4x4); // 0x3b3ea30 public System.Void .ctor(Unity.Mathematics.quaternion q); // 0x3b3ea64 public static Unity.Mathematics.float3x3 AxisAngle(Unity.Mathematics.float3 axis, System.Single angle); // 0x3b3eb48 public static Unity.Mathematics.float3x3 EulerXYZ(Unity.Mathematics.float3 xyz); // 0x3b3ec90 public static Unity.Mathematics.float3x3 EulerXZY(Unity.Mathematics.float3 xyz); // 0x3b3ed4c public static Unity.Mathematics.float3x3 EulerYXZ(Unity.Mathematics.float3 xyz); // 0x3b3ee00 public static Unity.Mathematics.float3x3 EulerYZX(Unity.Mathematics.float3 xyz); // 0x3b3eec0 public static Unity.Mathematics.float3x3 EulerZXY(Unity.Mathematics.float3 xyz); // 0x3b3ef74 public static Unity.Mathematics.float3x3 EulerZYX(Unity.Mathematics.float3 xyz); // 0x3b3f034 public static Unity.Mathematics.float3x3 EulerXYZ(System.Single x, System.Single y, System.Single z); // 0x3b3f0f0 public static Unity.Mathematics.float3x3 EulerXZY(System.Single x, System.Single y, System.Single z); // 0x3b3f1ac public static Unity.Mathematics.float3x3 EulerYXZ(System.Single x, System.Single y, System.Single z); // 0x3b3f260 public static Unity.Mathematics.float3x3 EulerYZX(System.Single x, System.Single y, System.Single z); // 0x3b3f320 public static Unity.Mathematics.float3x3 EulerZXY(System.Single x, System.Single y, System.Single z); // 0x3b3f3d4 public static Unity.Mathematics.float3x3 EulerZYX(System.Single x, System.Single y, System.Single z); // 0x3b3f494 public static Unity.Mathematics.float3x3 Euler(Unity.Mathematics.float3 xyz, Unity.Mathematics.math.RotationOrder order); // 0x3b3f550 public static Unity.Mathematics.float3x3 Euler(System.Single x, System.Single y, System.Single z, Unity.Mathematics.math.RotationOrder order); // 0x3b3f978 public static Unity.Mathematics.float3x3 RotateX(System.Single angle); // 0x3b3f9b0 public static Unity.Mathematics.float3x3 RotateY(System.Single angle); // 0x3b3fa78 public static Unity.Mathematics.float3x3 RotateZ(System.Single angle); // 0x3b3fb50 public static Unity.Mathematics.float3x3 Scale(System.Single s); // 0x3b3fc18 public static Unity.Mathematics.float3x3 Scale(System.Single x, System.Single y, System.Single z); // 0x3b3fc3c public static Unity.Mathematics.float3x3 Scale(Unity.Mathematics.float3 v); // 0x3b3fc60 public static Unity.Mathematics.float3x3 LookRotation(Unity.Mathematics.float3 forward, Unity.Mathematics.float3 up); // 0x3b3fc84 public static Unity.Mathematics.float3x3 LookRotationSafe(Unity.Mathematics.float3 forward, Unity.Mathematics.float3 up); // 0x3b3fd90 public static Unity.Mathematics.float3x3 op_Explicit(Unity.Mathematics.float4x4 f4x4); // 0x3b400c8 private static System.Void .cctor(); // 0x3b400fc } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float3x4 : System.IEquatable<Unity.Mathematics.float3x4>, System.IFormattable { // Fields public Unity.Mathematics.float3 c0; // 0x10 public Unity.Mathematics.float3 c1; // 0x1c public Unity.Mathematics.float3 c2; // 0x28 public Unity.Mathematics.float3 c3; // 0x34 public static readonly Unity.Mathematics.float3x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float3 c0, Unity.Mathematics.float3 c1, Unity.Mathematics.float3 c2, Unity.Mathematics.float3 c3); // 0x3b40154 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13, System.Single m20, System.Single m21, System.Single m22, System.Single m23); // 0x3b40184 public System.Void .ctor(System.Single v); // 0x3b401b0 public System.Void .ctor(System.Boolean v); // 0x3b401c0 public System.Void .ctor(Unity.Mathematics.bool3x4 v); // 0x3b401ec public System.Void .ctor(System.Int32 v); // 0x3b40288 public System.Void .ctor(Unity.Mathematics.int3x4 v); // 0x3b4029c public System.Void .ctor(System.UInt32 v); // 0x3b40310 public System.Void .ctor(Unity.Mathematics.uint3x4 v); // 0x3b40324 public System.Void .ctor(System.Double v); // 0x3b40398 public System.Void .ctor(Unity.Mathematics.double3x4 v); // 0x3b403ac public static Unity.Mathematics.float3x4 op_Implicit(System.Single v); // 0x3b40410 public static Unity.Mathematics.float3x4 op_Explicit(System.Boolean v); // 0x3b40420 public static Unity.Mathematics.float3x4 op_Explicit(Unity.Mathematics.bool3x4 v); // 0x3b4044c public static Unity.Mathematics.float3x4 op_Implicit(System.Int32 v); // 0x3b404e8 public static Unity.Mathematics.float3x4 op_Implicit(Unity.Mathematics.int3x4 v); // 0x3b404fc public static Unity.Mathematics.float3x4 op_Implicit(System.UInt32 v); // 0x3b40560 public static Unity.Mathematics.float3x4 op_Implicit(Unity.Mathematics.uint3x4 v); // 0x3b40574 public static Unity.Mathematics.float3x4 op_Explicit(System.Double v); // 0x3b405d8 public static Unity.Mathematics.float3x4 op_Explicit(Unity.Mathematics.double3x4 v); // 0x3b405ec public static Unity.Mathematics.float3x4 op_Multiply(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b4061c public static Unity.Mathematics.float3x4 op_Multiply(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b40644 public static Unity.Mathematics.float3x4 op_Multiply(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40664 public static Unity.Mathematics.float3x4 op_Addition(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40684 public static Unity.Mathematics.float3x4 op_Addition(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b406ac public static Unity.Mathematics.float3x4 op_Addition(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b406d0 public static Unity.Mathematics.float3x4 op_Subtraction(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b406f4 public static Unity.Mathematics.float3x4 op_Subtraction(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b4071c public static Unity.Mathematics.float3x4 op_Subtraction(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40740 public static Unity.Mathematics.float3x4 op_Division(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40764 public static Unity.Mathematics.float3x4 op_Division(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b4078c public static Unity.Mathematics.float3x4 op_Division(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b407b0 public static Unity.Mathematics.float3x4 op_Modulus(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b407d4 public static Unity.Mathematics.float3x4 op_Modulus(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b40934 public static Unity.Mathematics.float3x4 op_Modulus(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40a80 public static Unity.Mathematics.float3x4 op_Increment(Unity.Mathematics.float3x4 val); // 0x3b40bbc public static Unity.Mathematics.float3x4 op_Decrement(Unity.Mathematics.float3x4 val); // 0x3b40be8 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40c14 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b40cf0 public static Unity.Mathematics.bool3x4 op_LessThan(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40dac public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b40e68 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b40f44 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41000 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b410bc public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b41198 public static Unity.Mathematics.bool3x4 op_GreaterThan(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41254 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41310 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b413ec public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b414a8 public static Unity.Mathematics.float3x4 op_UnaryNegation(Unity.Mathematics.float3x4 val); // 0x3b41564 public static Unity.Mathematics.float3x4 op_UnaryPlus(Unity.Mathematics.float3x4 val); // 0x3b41584 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41598 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b41674 public static Unity.Mathematics.bool3x4 op_Equality(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41730 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.float3x4 lhs, Unity.Mathematics.float3x4 rhs); // 0x3b417ec public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.float3x4 lhs, System.Single rhs); // 0x3b418c8 public static Unity.Mathematics.bool3x4 op_Inequality(System.Single lhs, Unity.Mathematics.float3x4 rhs); // 0x3b41984 public ref Unity.Mathematics.float3& get_Item(System.Int32 index); // 0x3b41a40 public System.Boolean Equals(Unity.Mathematics.float3x4 rhs); // 0x3b41a4c public override System.Boolean Equals(System.Object o); // 0x3b41b18 public override System.Int32 GetHashCode(); // 0x3b41c40 public override System.String ToString(); // 0x3b41d04 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b42140 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.float4.DebuggerProxy : System.Object { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 public System.Single w; // 0x1c // Methods public System.Void .ctor(Unity.Mathematics.float4 v); // 0x3b472d4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float4 : System.IEquatable<Unity.Mathematics.float4>, System.IFormattable { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single z; // 0x18 public System.Single w; // 0x1c public static readonly Unity.Mathematics.float4 zero; // 0x0 // Methods public System.Void .ctor(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3b44bc4 public System.Void .ctor(System.Single x, System.Single y, Unity.Mathematics.float2 zw); // 0x3b44bd0 public System.Void .ctor(System.Single x, Unity.Mathematics.float2 yz, System.Single w); // 0x3b44bdc public System.Void .ctor(System.Single x, Unity.Mathematics.float3 yzw); // 0x3b44be8 public System.Void .ctor(Unity.Mathematics.float2 xy, System.Single z, System.Single w); // 0x3b44bf4 public System.Void .ctor(Unity.Mathematics.float2 xy, Unity.Mathematics.float2 zw); // 0x3b44c00 public System.Void .ctor(Unity.Mathematics.float3 xyz, System.Single w); // 0x3b44c0c public System.Void .ctor(Unity.Mathematics.float4 xyzw); // 0x3b44c18 public System.Void .ctor(System.Single v); // 0x3b44c24 public System.Void .ctor(System.Boolean v); // 0x3b44c30 public System.Void .ctor(Unity.Mathematics.bool4 v); // 0x3b44c4c public System.Void .ctor(System.Int32 v); // 0x3b44c80 public System.Void .ctor(Unity.Mathematics.int4 v); // 0x3b44c90 public System.Void .ctor(System.UInt32 v); // 0x3b44cb4 public System.Void .ctor(Unity.Mathematics.uint4 v); // 0x3b44cc4 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b44ce8 public System.Void .ctor(Unity.Mathematics.half4 v); // 0x3b44d4c public System.Void .ctor(System.Double v); // 0x3b44dfc public System.Void .ctor(Unity.Mathematics.double4 v); // 0x3b44e0c public static Unity.Mathematics.float4 op_Implicit(System.Single v); // 0x3b44e28 public static Unity.Mathematics.float4 op_Explicit(System.Boolean v); // 0x3b44e38 public static Unity.Mathematics.float4 op_Explicit(Unity.Mathematics.bool4 v); // 0x3b44e58 public static Unity.Mathematics.float4 op_Implicit(System.Int32 v); // 0x3b44e84 public static Unity.Mathematics.float4 op_Implicit(Unity.Mathematics.int4 v); // 0x3b44e98 public static Unity.Mathematics.float4 op_Implicit(System.UInt32 v); // 0x3b44eb4 public static Unity.Mathematics.float4 op_Implicit(Unity.Mathematics.uint4 v); // 0x3b44ec8 public static Unity.Mathematics.float4 op_Implicit(Unity.Mathematics.half v); // 0x3b44ee4 public static Unity.Mathematics.float4 op_Implicit(Unity.Mathematics.half4 v); // 0x3b44f50 public static Unity.Mathematics.float4 op_Explicit(System.Double v); // 0x3b45008 public static Unity.Mathematics.float4 op_Explicit(Unity.Mathematics.double4 v); // 0x3b4501c public static Unity.Mathematics.float4 op_Multiply(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45030 public static Unity.Mathematics.float4 op_Multiply(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b45044 public static Unity.Mathematics.float4 op_Multiply(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45058 public static Unity.Mathematics.float4 op_Addition(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45070 public static Unity.Mathematics.float4 op_Addition(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b45084 public static Unity.Mathematics.float4 op_Addition(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45098 public static Unity.Mathematics.float4 op_Subtraction(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b450b0 public static Unity.Mathematics.float4 op_Subtraction(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b450c4 public static Unity.Mathematics.float4 op_Subtraction(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b450d8 public static Unity.Mathematics.float4 op_Division(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b450f0 public static Unity.Mathematics.float4 op_Division(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b45104 public static Unity.Mathematics.float4 op_Division(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45118 public static Unity.Mathematics.float4 op_Modulus(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45130 public static Unity.Mathematics.float4 op_Modulus(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b451bc public static Unity.Mathematics.float4 op_Modulus(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45238 public static Unity.Mathematics.float4 op_Increment(Unity.Mathematics.float4 val); // 0x3b452b0 public static Unity.Mathematics.float4 op_Decrement(Unity.Mathematics.float4 val); // 0x3b452c8 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b452e0 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b45314 public static Unity.Mathematics.bool4 op_LessThan(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45348 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b4537c public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b453b0 public static Unity.Mathematics.bool4 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b453e4 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45418 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b4544c public static Unity.Mathematics.bool4 op_GreaterThan(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b45480 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b454b4 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b454e8 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b4551c public static Unity.Mathematics.float4 op_UnaryNegation(Unity.Mathematics.float4 val); // 0x3b45550 public static Unity.Mathematics.float4 op_UnaryPlus(Unity.Mathematics.float4 val); // 0x3b45564 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45568 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b4559c public static Unity.Mathematics.bool4 op_Equality(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b455d0 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.float4 lhs, Unity.Mathematics.float4 rhs); // 0x3b45604 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.float4 lhs, System.Single rhs); // 0x3b45638 public static Unity.Mathematics.bool4 op_Inequality(System.Single lhs, Unity.Mathematics.float4 rhs); // 0x3b4566c public Unity.Mathematics.float4 get_xxxx(); // 0x3b456a0 public Unity.Mathematics.float4 get_xxxy(); // 0x3b456b4 public Unity.Mathematics.float4 get_xxxz(); // 0x3b456c4 public Unity.Mathematics.float4 get_xxxw(); // 0x3b456d8 public Unity.Mathematics.float4 get_xxyx(); // 0x3b456ec public Unity.Mathematics.float4 get_xxyy(); // 0x3b45700 public Unity.Mathematics.float4 get_xxyz(); // 0x3b45714 public Unity.Mathematics.float4 get_xxyw(); // 0x3b45724 public Unity.Mathematics.float4 get_xxzx(); // 0x3b45734 public Unity.Mathematics.float4 get_xxzy(); // 0x3b45748 public Unity.Mathematics.float4 get_xxzz(); // 0x3b45758 public Unity.Mathematics.float4 get_xxzw(); // 0x3b4576c public Unity.Mathematics.float4 get_xxwx(); // 0x3b4577c public Unity.Mathematics.float4 get_xxwy(); // 0x3b45790 public Unity.Mathematics.float4 get_xxwz(); // 0x3b457a0 public Unity.Mathematics.float4 get_xxww(); // 0x3b457b0 public Unity.Mathematics.float4 get_xyxx(); // 0x3b457c4 public Unity.Mathematics.float4 get_xyxy(); // 0x3b457d4 public Unity.Mathematics.float4 get_xyxz(); // 0x3b457e4 public Unity.Mathematics.float4 get_xyxw(); // 0x3b457f4 public Unity.Mathematics.float4 get_xyyx(); // 0x3b45804 public Unity.Mathematics.float4 get_xyyy(); // 0x3b45814 public Unity.Mathematics.float4 get_xyyz(); // 0x3b45824 public Unity.Mathematics.float4 get_xyyw(); // 0x3b45834 public Unity.Mathematics.float4 get_xyzx(); // 0x3b45844 public Unity.Mathematics.float4 get_xyzy(); // 0x3b45854 public Unity.Mathematics.float4 get_xyzz(); // 0x3b45864 public Unity.Mathematics.float4 get_xyzw(); // 0x3b45874 public System.Void set_xyzw(Unity.Mathematics.float4 value); // 0x3b45880 public Unity.Mathematics.float4 get_xywx(); // 0x3b4588c public Unity.Mathematics.float4 get_xywy(); // 0x3b4589c public Unity.Mathematics.float4 get_xywz(); // 0x3b458ac public System.Void set_xywz(Unity.Mathematics.float4 value); // 0x3b458b8 public Unity.Mathematics.float4 get_xyww(); // 0x3b458c4 public Unity.Mathematics.float4 get_xzxx(); // 0x3b458d4 public Unity.Mathematics.float4 get_xzxy(); // 0x3b458e8 public Unity.Mathematics.float4 get_xzxz(); // 0x3b458f8 public Unity.Mathematics.float4 get_xzxw(); // 0x3b4590c public Unity.Mathematics.float4 get_xzyx(); // 0x3b4591c public Unity.Mathematics.float4 get_xzyy(); // 0x3b4592c public Unity.Mathematics.float4 get_xzyz(); // 0x3b4593c public Unity.Mathematics.float4 get_xzyw(); // 0x3b4594c public System.Void set_xzyw(Unity.Mathematics.float4 value); // 0x3b45958 public Unity.Mathematics.float4 get_xzzx(); // 0x3b45964 public Unity.Mathematics.float4 get_xzzy(); // 0x3b45978 public Unity.Mathematics.float4 get_xzzz(); // 0x3b45988 public Unity.Mathematics.float4 get_xzzw(); // 0x3b4599c public Unity.Mathematics.float4 get_xzwx(); // 0x3b459ac public Unity.Mathematics.float4 get_xzwy(); // 0x3b459bc public System.Void set_xzwy(Unity.Mathematics.float4 value); // 0x3b459c8 public Unity.Mathematics.float4 get_xzwz(); // 0x3b459d4 public Unity.Mathematics.float4 get_xzww(); // 0x3b459e4 public Unity.Mathematics.float4 get_xwxx(); // 0x3b459f4 public Unity.Mathematics.float4 get_xwxy(); // 0x3b45a08 public Unity.Mathematics.float4 get_xwxz(); // 0x3b45a18 public Unity.Mathematics.float4 get_xwxw(); // 0x3b45a28 public Unity.Mathematics.float4 get_xwyx(); // 0x3b45a3c public Unity.Mathematics.float4 get_xwyy(); // 0x3b45a4c public Unity.Mathematics.float4 get_xwyz(); // 0x3b45a5c public System.Void set_xwyz(Unity.Mathematics.float4 value); // 0x3b45a68 public Unity.Mathematics.float4 get_xwyw(); // 0x3b45a74 public Unity.Mathematics.float4 get_xwzx(); // 0x3b45a84 public Unity.Mathematics.float4 get_xwzy(); // 0x3b45a94 public System.Void set_xwzy(Unity.Mathematics.float4 value); // 0x3b45aa0 public Unity.Mathematics.float4 get_xwzz(); // 0x3b45aac public Unity.Mathematics.float4 get_xwzw(); // 0x3b45abc public Unity.Mathematics.float4 get_xwwx(); // 0x3b45acc public Unity.Mathematics.float4 get_xwwy(); // 0x3b45ae0 public Unity.Mathematics.float4 get_xwwz(); // 0x3b45af0 public Unity.Mathematics.float4 get_xwww(); // 0x3b45b00 public Unity.Mathematics.float4 get_yxxx(); // 0x3b45b14 public Unity.Mathematics.float4 get_yxxy(); // 0x3b45b24 public Unity.Mathematics.float4 get_yxxz(); // 0x3b45b34 public Unity.Mathematics.float4 get_yxxw(); // 0x3b45b44 public Unity.Mathematics.float4 get_yxyx(); // 0x3b45b54 public Unity.Mathematics.float4 get_yxyy(); // 0x3b45b64 public Unity.Mathematics.float4 get_yxyz(); // 0x3b45b74 public Unity.Mathematics.float4 get_yxyw(); // 0x3b45b84 public Unity.Mathematics.float4 get_yxzx(); // 0x3b45b94 public Unity.Mathematics.float4 get_yxzy(); // 0x3b45ba4 public Unity.Mathematics.float4 get_yxzz(); // 0x3b45bb4 public Unity.Mathematics.float4 get_yxzw(); // 0x3b45bc4 public System.Void set_yxzw(Unity.Mathematics.float4 value); // 0x3b45bd0 public Unity.Mathematics.float4 get_yxwx(); // 0x3b45bdc public Unity.Mathematics.float4 get_yxwy(); // 0x3b45bec public Unity.Mathematics.float4 get_yxwz(); // 0x3b45bfc public System.Void set_yxwz(Unity.Mathematics.float4 value); // 0x3b45c08 public Unity.Mathematics.float4 get_yxww(); // 0x3b45c14 public Unity.Mathematics.float4 get_yyxx(); // 0x3b45c24 public Unity.Mathematics.float4 get_yyxy(); // 0x3b45c38 public Unity.Mathematics.float4 get_yyxz(); // 0x3b45c4c public Unity.Mathematics.float4 get_yyxw(); // 0x3b45c5c public Unity.Mathematics.float4 get_yyyx(); // 0x3b45c6c public Unity.Mathematics.float4 get_yyyy(); // 0x3b45c7c public Unity.Mathematics.float4 get_yyyz(); // 0x3b45c90 public Unity.Mathematics.float4 get_yyyw(); // 0x3b45ca0 public Unity.Mathematics.float4 get_yyzx(); // 0x3b45cb4 public Unity.Mathematics.float4 get_yyzy(); // 0x3b45cc4 public Unity.Mathematics.float4 get_yyzz(); // 0x3b45cd8 public Unity.Mathematics.float4 get_yyzw(); // 0x3b45cec public Unity.Mathematics.float4 get_yywx(); // 0x3b45cfc public Unity.Mathematics.float4 get_yywy(); // 0x3b45d0c public Unity.Mathematics.float4 get_yywz(); // 0x3b45d20 public Unity.Mathematics.float4 get_yyww(); // 0x3b45d30 public Unity.Mathematics.float4 get_yzxx(); // 0x3b45d44 public Unity.Mathematics.float4 get_yzxy(); // 0x3b45d54 public Unity.Mathematics.float4 get_yzxz(); // 0x3b45d64 public Unity.Mathematics.float4 get_yzxw(); // 0x3b45d74 public System.Void set_yzxw(Unity.Mathematics.float4 value); // 0x3b45d80 public Unity.Mathematics.float4 get_yzyx(); // 0x3b45d8c public Unity.Mathematics.float4 get_yzyy(); // 0x3b45d9c public Unity.Mathematics.float4 get_yzyz(); // 0x3b45dac public Unity.Mathematics.float4 get_yzyw(); // 0x3b45dbc public Unity.Mathematics.float4 get_yzzx(); // 0x3b45dcc public Unity.Mathematics.float4 get_yzzy(); // 0x3b45ddc public Unity.Mathematics.float4 get_yzzz(); // 0x3b45dec public Unity.Mathematics.float4 get_yzzw(); // 0x3b45dfc public Unity.Mathematics.float4 get_yzwx(); // 0x3b45e0c public System.Void set_yzwx(Unity.Mathematics.float4 value); // 0x3b45e18 public Unity.Mathematics.float4 get_yzwy(); // 0x3b45e24 public Unity.Mathematics.float4 get_yzwz(); // 0x3b45e34 public Unity.Mathematics.float4 get_yzww(); // 0x3b45e44 public Unity.Mathematics.float4 get_ywxx(); // 0x3b45e54 public Unity.Mathematics.float4 get_ywxy(); // 0x3b45e64 public Unity.Mathematics.float4 get_ywxz(); // 0x3b45e74 public System.Void set_ywxz(Unity.Mathematics.float4 value); // 0x3b45e80 public Unity.Mathematics.float4 get_ywxw(); // 0x3b45e8c public Unity.Mathematics.float4 get_ywyx(); // 0x3b45e9c public Unity.Mathematics.float4 get_ywyy(); // 0x3b45eac public Unity.Mathematics.float4 get_ywyz(); // 0x3b45ec0 public Unity.Mathematics.float4 get_ywyw(); // 0x3b45ed0 public Unity.Mathematics.float4 get_ywzx(); // 0x3b45ee4 public System.Void set_ywzx(Unity.Mathematics.float4 value); // 0x3b45ef0 public Unity.Mathematics.float4 get_ywzy(); // 0x3b45efc public Unity.Mathematics.float4 get_ywzz(); // 0x3b45f0c public Unity.Mathematics.float4 get_ywzw(); // 0x3b45f1c public Unity.Mathematics.float4 get_ywwx(); // 0x3b45f2c public Unity.Mathematics.float4 get_ywwy(); // 0x3b45f3c public Unity.Mathematics.float4 get_ywwz(); // 0x3b45f50 public Unity.Mathematics.float4 get_ywww(); // 0x3b45f60 public Unity.Mathematics.float4 get_zxxx(); // 0x3b45f74 public Unity.Mathematics.float4 get_zxxy(); // 0x3b45f88 public Unity.Mathematics.float4 get_zxxz(); // 0x3b45f98 public Unity.Mathematics.float4 get_zxxw(); // 0x3b45fac public Unity.Mathematics.float4 get_zxyx(); // 0x3b45fbc public Unity.Mathematics.float4 get_zxyy(); // 0x3b45fcc public Unity.Mathematics.float4 get_zxyz(); // 0x3b45fdc public Unity.Mathematics.float4 get_zxyw(); // 0x3b45fec public System.Void set_zxyw(Unity.Mathematics.float4 value); // 0x3b45ff8 public Unity.Mathematics.float4 get_zxzx(); // 0x3b46004 public Unity.Mathematics.float4 get_zxzy(); // 0x3b46018 public Unity.Mathematics.float4 get_zxzz(); // 0x3b46028 public Unity.Mathematics.float4 get_zxzw(); // 0x3b4603c public Unity.Mathematics.float4 get_zxwx(); // 0x3b4604c public Unity.Mathematics.float4 get_zxwy(); // 0x3b4605c public System.Void set_zxwy(Unity.Mathematics.float4 value); // 0x3b46068 public Unity.Mathematics.float4 get_zxwz(); // 0x3b46074 public Unity.Mathematics.float4 get_zxww(); // 0x3b46084 public Unity.Mathematics.float4 get_zyxx(); // 0x3b46094 public Unity.Mathematics.float4 get_zyxy(); // 0x3b460a4 public Unity.Mathematics.float4 get_zyxz(); // 0x3b460b4 public Unity.Mathematics.float4 get_zyxw(); // 0x3b460c4 public System.Void set_zyxw(Unity.Mathematics.float4 value); // 0x3b460d0 public Unity.Mathematics.float4 get_zyyx(); // 0x3b460dc public Unity.Mathematics.float4 get_zyyy(); // 0x3b460ec public Unity.Mathematics.float4 get_zyyz(); // 0x3b460fc public Unity.Mathematics.float4 get_zyyw(); // 0x3b4610c public Unity.Mathematics.float4 get_zyzx(); // 0x3b4611c public Unity.Mathematics.float4 get_zyzy(); // 0x3b4612c public Unity.Mathematics.float4 get_zyzz(); // 0x3b4613c public Unity.Mathematics.float4 get_zyzw(); // 0x3b4614c public Unity.Mathematics.float4 get_zywx(); // 0x3b4615c public System.Void set_zywx(Unity.Mathematics.float4 value); // 0x3b46168 public Unity.Mathematics.float4 get_zywy(); // 0x3b46174 public Unity.Mathematics.float4 get_zywz(); // 0x3b46184 public Unity.Mathematics.float4 get_zyww(); // 0x3b46194 public Unity.Mathematics.float4 get_zzxx(); // 0x3b461a4 public Unity.Mathematics.float4 get_zzxy(); // 0x3b461b8 public Unity.Mathematics.float4 get_zzxz(); // 0x3b461c8 public Unity.Mathematics.float4 get_zzxw(); // 0x3b461dc public Unity.Mathematics.float4 get_zzyx(); // 0x3b461ec public Unity.Mathematics.float4 get_zzyy(); // 0x3b461fc public Unity.Mathematics.float4 get_zzyz(); // 0x3b46210 public Unity.Mathematics.float4 get_zzyw(); // 0x3b46224 public Unity.Mathematics.float4 get_zzzx(); // 0x3b46234 public Unity.Mathematics.float4 get_zzzy(); // 0x3b46248 public Unity.Mathematics.float4 get_zzzz(); // 0x3b46258 public Unity.Mathematics.float4 get_zzzw(); // 0x3b4626c public Unity.Mathematics.float4 get_zzwx(); // 0x3b4627c public Unity.Mathematics.float4 get_zzwy(); // 0x3b4628c public Unity.Mathematics.float4 get_zzwz(); // 0x3b4629c public Unity.Mathematics.float4 get_zzww(); // 0x3b462b0 public Unity.Mathematics.float4 get_zwxx(); // 0x3b462c4 public Unity.Mathematics.float4 get_zwxy(); // 0x3b462d4 public System.Void set_zwxy(Unity.Mathematics.float4 value); // 0x3b462e0 public Unity.Mathematics.float4 get_zwxz(); // 0x3b462ec public Unity.Mathematics.float4 get_zwxw(); // 0x3b462fc public Unity.Mathematics.float4 get_zwyx(); // 0x3b4630c public System.Void set_zwyx(Unity.Mathematics.float4 value); // 0x3b46318 public Unity.Mathematics.float4 get_zwyy(); // 0x3b46324 public Unity.Mathematics.float4 get_zwyz(); // 0x3b46334 public Unity.Mathematics.float4 get_zwyw(); // 0x3b46344 public Unity.Mathematics.float4 get_zwzx(); // 0x3b46354 public Unity.Mathematics.float4 get_zwzy(); // 0x3b46364 public Unity.Mathematics.float4 get_zwzz(); // 0x3b46374 public Unity.Mathematics.float4 get_zwzw(); // 0x3b46384 public Unity.Mathematics.float4 get_zwwx(); // 0x3b46394 public Unity.Mathematics.float4 get_zwwy(); // 0x3b463a4 public Unity.Mathematics.float4 get_zwwz(); // 0x3b463b4 public Unity.Mathematics.float4 get_zwww(); // 0x3b463c4 public Unity.Mathematics.float4 get_wxxx(); // 0x3b463d4 public Unity.Mathematics.float4 get_wxxy(); // 0x3b463e8 public Unity.Mathematics.float4 get_wxxz(); // 0x3b463f8 public Unity.Mathematics.float4 get_wxxw(); // 0x3b46408 public Unity.Mathematics.float4 get_wxyx(); // 0x3b4641c public Unity.Mathematics.float4 get_wxyy(); // 0x3b4642c public Unity.Mathematics.float4 get_wxyz(); // 0x3b4643c public System.Void set_wxyz(Unity.Mathematics.float4 value); // 0x3b46448 public Unity.Mathematics.float4 get_wxyw(); // 0x3b46454 public Unity.Mathematics.float4 get_wxzx(); // 0x3b46464 public Unity.Mathematics.float4 get_wxzy(); // 0x3b46474 public System.Void set_wxzy(Unity.Mathematics.float4 value); // 0x3b46480 public Unity.Mathematics.float4 get_wxzz(); // 0x3b4648c public Unity.Mathematics.float4 get_wxzw(); // 0x3b4649c public Unity.Mathematics.float4 get_wxwx(); // 0x3b464ac public Unity.Mathematics.float4 get_wxwy(); // 0x3b464c0 public Unity.Mathematics.float4 get_wxwz(); // 0x3b464d0 public Unity.Mathematics.float4 get_wxww(); // 0x3b464e0 public Unity.Mathematics.float4 get_wyxx(); // 0x3b464f4 public Unity.Mathematics.float4 get_wyxy(); // 0x3b46504 public Unity.Mathematics.float4 get_wyxz(); // 0x3b46514 public System.Void set_wyxz(Unity.Mathematics.float4 value); // 0x3b46520 public Unity.Mathematics.float4 get_wyxw(); // 0x3b4652c public Unity.Mathematics.float4 get_wyyx(); // 0x3b4653c public Unity.Mathematics.float4 get_wyyy(); // 0x3b4654c public Unity.Mathematics.float4 get_wyyz(); // 0x3b46560 public Unity.Mathematics.float4 get_wyyw(); // 0x3b46570 public Unity.Mathematics.float4 get_wyzx(); // 0x3b46584 public System.Void set_wyzx(Unity.Mathematics.float4 value); // 0x3b46590 public Unity.Mathematics.float4 get_wyzy(); // 0x3b4659c public Unity.Mathematics.float4 get_wyzz(); // 0x3b465ac public Unity.Mathematics.float4 get_wyzw(); // 0x3b465bc public Unity.Mathematics.float4 get_wywx(); // 0x3b465cc public Unity.Mathematics.float4 get_wywy(); // 0x3b465dc public Unity.Mathematics.float4 get_wywz(); // 0x3b465f0 public Unity.Mathematics.float4 get_wyww(); // 0x3b46600 public Unity.Mathematics.float4 get_wzxx(); // 0x3b46614 public Unity.Mathematics.float4 get_wzxy(); // 0x3b46624 public System.Void set_wzxy(Unity.Mathematics.float4 value); // 0x3b46630 public Unity.Mathematics.float4 get_wzxz(); // 0x3b4663c public Unity.Mathematics.float4 get_wzxw(); // 0x3b4664c public Unity.Mathematics.float4 get_wzyx(); // 0x3b4665c public System.Void set_wzyx(Unity.Mathematics.float4 value); // 0x3b46668 public Unity.Mathematics.float4 get_wzyy(); // 0x3b46674 public Unity.Mathematics.float4 get_wzyz(); // 0x3b46684 public Unity.Mathematics.float4 get_wzyw(); // 0x3b46694 public Unity.Mathematics.float4 get_wzzx(); // 0x3b466a4 public Unity.Mathematics.float4 get_wzzy(); // 0x3b466b4 public Unity.Mathematics.float4 get_wzzz(); // 0x3b466c4 public Unity.Mathematics.float4 get_wzzw(); // 0x3b466d4 public Unity.Mathematics.float4 get_wzwx(); // 0x3b466e4 public Unity.Mathematics.float4 get_wzwy(); // 0x3b466f4 public Unity.Mathematics.float4 get_wzwz(); // 0x3b46704 public Unity.Mathematics.float4 get_wzww(); // 0x3b46714 public Unity.Mathematics.float4 get_wwxx(); // 0x3b46724 public Unity.Mathematics.float4 get_wwxy(); // 0x3b46738 public Unity.Mathematics.float4 get_wwxz(); // 0x3b46748 public Unity.Mathematics.float4 get_wwxw(); // 0x3b46758 public Unity.Mathematics.float4 get_wwyx(); // 0x3b4676c public Unity.Mathematics.float4 get_wwyy(); // 0x3b4677c public Unity.Mathematics.float4 get_wwyz(); // 0x3b46790 public Unity.Mathematics.float4 get_wwyw(); // 0x3b467a0 public Unity.Mathematics.float4 get_wwzx(); // 0x3b467b4 public Unity.Mathematics.float4 get_wwzy(); // 0x3b467c4 public Unity.Mathematics.float4 get_wwzz(); // 0x3b467d4 public Unity.Mathematics.float4 get_wwzw(); // 0x3b467e8 public Unity.Mathematics.float4 get_wwwx(); // 0x3b467fc public Unity.Mathematics.float4 get_wwwy(); // 0x3b46810 public Unity.Mathematics.float4 get_wwwz(); // 0x3b46824 public Unity.Mathematics.float4 get_wwww(); // 0x3b46834 public Unity.Mathematics.float3 get_xxx(); // 0x3b46848 public Unity.Mathematics.float3 get_xxy(); // 0x3b46858 public Unity.Mathematics.float3 get_xxz(); // 0x3b46864 public Unity.Mathematics.float3 get_xxw(); // 0x3b46874 public Unity.Mathematics.float3 get_xyx(); // 0x3b46884 public Unity.Mathematics.float3 get_xyy(); // 0x3b46890 public Unity.Mathematics.float3 get_xyz(); // 0x3b4689c public System.Void set_xyz(Unity.Mathematics.float3 value); // 0x3b468a8 public Unity.Mathematics.float3 get_xyw(); // 0x3b468b4 public System.Void set_xyw(Unity.Mathematics.float3 value); // 0x3b468c0 public Unity.Mathematics.float3 get_xzx(); // 0x3b468cc public Unity.Mathematics.float3 get_xzy(); // 0x3b468dc public System.Void set_xzy(Unity.Mathematics.float3 value); // 0x3b468e8 public Unity.Mathematics.float3 get_xzz(); // 0x3b468f4 public Unity.Mathematics.float3 get_xzw(); // 0x3b46904 public System.Void set_xzw(Unity.Mathematics.float3 value); // 0x3b46910 public Unity.Mathematics.float3 get_xwx(); // 0x3b4691c public Unity.Mathematics.float3 get_xwy(); // 0x3b4692c public System.Void set_xwy(Unity.Mathematics.float3 value); // 0x3b46938 public Unity.Mathematics.float3 get_xwz(); // 0x3b46944 public System.Void set_xwz(Unity.Mathematics.float3 value); // 0x3b46950 public Unity.Mathematics.float3 get_xww(); // 0x3b4695c public Unity.Mathematics.float3 get_yxx(); // 0x3b4696c public Unity.Mathematics.float3 get_yxy(); // 0x3b46978 public Unity.Mathematics.float3 get_yxz(); // 0x3b46984 public System.Void set_yxz(Unity.Mathematics.float3 value); // 0x3b46990 public Unity.Mathematics.float3 get_yxw(); // 0x3b4699c public System.Void set_yxw(Unity.Mathematics.float3 value); // 0x3b469a8 public Unity.Mathematics.float3 get_yyx(); // 0x3b469b4 public Unity.Mathematics.float3 get_yyy(); // 0x3b469c0 public Unity.Mathematics.float3 get_yyz(); // 0x3b469d0 public Unity.Mathematics.float3 get_yyw(); // 0x3b469dc public Unity.Mathematics.float3 get_yzx(); // 0x3b469ec public System.Void set_yzx(Unity.Mathematics.float3 value); // 0x3b469f8 public Unity.Mathematics.float3 get_yzy(); // 0x3b46a04 public Unity.Mathematics.float3 get_yzz(); // 0x3b46a10 public Unity.Mathematics.float3 get_yzw(); // 0x3b46a1c public System.Void set_yzw(Unity.Mathematics.float3 value); // 0x3b46a28 public Unity.Mathematics.float3 get_ywx(); // 0x3b46a34 public System.Void set_ywx(Unity.Mathematics.float3 value); // 0x3b46a40 public Unity.Mathematics.float3 get_ywy(); // 0x3b46a4c public Unity.Mathematics.float3 get_ywz(); // 0x3b46a5c public System.Void set_ywz(Unity.Mathematics.float3 value); // 0x3b46a68 public Unity.Mathematics.float3 get_yww(); // 0x3b46a74 public Unity.Mathematics.float3 get_zxx(); // 0x3b46a84 public Unity.Mathematics.float3 get_zxy(); // 0x3b46a94 public System.Void set_zxy(Unity.Mathematics.float3 value); // 0x3b46aa0 public Unity.Mathematics.float3 get_zxz(); // 0x3b46aac public Unity.Mathematics.float3 get_zxw(); // 0x3b46abc public System.Void set_zxw(Unity.Mathematics.float3 value); // 0x3b46ac8 public Unity.Mathematics.float3 get_zyx(); // 0x3b46ad4 public System.Void set_zyx(Unity.Mathematics.float3 value); // 0x3b46ae0 public Unity.Mathematics.float3 get_zyy(); // 0x3b46aec public Unity.Mathematics.float3 get_zyz(); // 0x3b46af8 public Unity.Mathematics.float3 get_zyw(); // 0x3b46b04 public System.Void set_zyw(Unity.Mathematics.float3 value); // 0x3b46b10 public Unity.Mathematics.float3 get_zzx(); // 0x3b46b1c public Unity.Mathematics.float3 get_zzy(); // 0x3b46b2c public Unity.Mathematics.float3 get_zzz(); // 0x3b46b38 public Unity.Mathematics.float3 get_zzw(); // 0x3b46b48 public Unity.Mathematics.float3 get_zwx(); // 0x3b46b54 public System.Void set_zwx(Unity.Mathematics.float3 value); // 0x3b46b60 public Unity.Mathematics.float3 get_zwy(); // 0x3b46b6c public System.Void set_zwy(Unity.Mathematics.float3 value); // 0x3b46b78 public Unity.Mathematics.float3 get_zwz(); // 0x3b46b84 public Unity.Mathematics.float3 get_zww(); // 0x3b46b90 public Unity.Mathematics.float3 get_wxx(); // 0x3b46b9c public Unity.Mathematics.float3 get_wxy(); // 0x3b46bac public System.Void set_wxy(Unity.Mathematics.float3 value); // 0x3b46bb8 public Unity.Mathematics.float3 get_wxz(); // 0x3b46bc4 public System.Void set_wxz(Unity.Mathematics.float3 value); // 0x3b46bd0 public Unity.Mathematics.float3 get_wxw(); // 0x3b46bdc public Unity.Mathematics.float3 get_wyx(); // 0x3b46bec public System.Void set_wyx(Unity.Mathematics.float3 value); // 0x3b46bf8 public Unity.Mathematics.float3 get_wyy(); // 0x3b46c04 public Unity.Mathematics.float3 get_wyz(); // 0x3b46c14 public System.Void set_wyz(Unity.Mathematics.float3 value); // 0x3b46c20 public Unity.Mathematics.float3 get_wyw(); // 0x3b46c2c public Unity.Mathematics.float3 get_wzx(); // 0x3b46c3c public System.Void set_wzx(Unity.Mathematics.float3 value); // 0x3b46c48 public Unity.Mathematics.float3 get_wzy(); // 0x3b46c54 public System.Void set_wzy(Unity.Mathematics.float3 value); // 0x3b46c60 public Unity.Mathematics.float3 get_wzz(); // 0x3b46c6c public Unity.Mathematics.float3 get_wzw(); // 0x3b46c78 public Unity.Mathematics.float3 get_wwx(); // 0x3b46c84 public Unity.Mathematics.float3 get_wwy(); // 0x3b46c94 public Unity.Mathematics.float3 get_wwz(); // 0x3b46ca4 public Unity.Mathematics.float3 get_www(); // 0x3b46cb0 public Unity.Mathematics.float2 get_xx(); // 0x3b46cc0 public Unity.Mathematics.float2 get_xy(); // 0x3b46ccc public System.Void set_xy(Unity.Mathematics.float2 value); // 0x3b46cd4 public Unity.Mathematics.float2 get_xz(); // 0x3b46cdc public System.Void set_xz(Unity.Mathematics.float2 value); // 0x3b46ce8 public Unity.Mathematics.float2 get_xw(); // 0x3b46cf4 public System.Void set_xw(Unity.Mathematics.float2 value); // 0x3b46d00 public Unity.Mathematics.float2 get_yx(); // 0x3b46d0c public System.Void set_yx(Unity.Mathematics.float2 value); // 0x3b46d14 public Unity.Mathematics.float2 get_yy(); // 0x3b46d1c public Unity.Mathematics.float2 get_yz(); // 0x3b46d28 public System.Void set_yz(Unity.Mathematics.float2 value); // 0x3b46d30 public Unity.Mathematics.float2 get_yw(); // 0x3b46d38 public System.Void set_yw(Unity.Mathematics.float2 value); // 0x3b46d44 public Unity.Mathematics.float2 get_zx(); // 0x3b46d50 public System.Void set_zx(Unity.Mathematics.float2 value); // 0x3b46d5c public Unity.Mathematics.float2 get_zy(); // 0x3b46d68 public System.Void set_zy(Unity.Mathematics.float2 value); // 0x3b46d70 public Unity.Mathematics.float2 get_zz(); // 0x3b46d78 public Unity.Mathematics.float2 get_zw(); // 0x3b46d84 public System.Void set_zw(Unity.Mathematics.float2 value); // 0x3b46d8c public Unity.Mathematics.float2 get_wx(); // 0x3b46d94 public System.Void set_wx(Unity.Mathematics.float2 value); // 0x3b46da0 public Unity.Mathematics.float2 get_wy(); // 0x3b46dac public System.Void set_wy(Unity.Mathematics.float2 value); // 0x3b46db8 public Unity.Mathematics.float2 get_wz(); // 0x3b46dc4 public System.Void set_wz(Unity.Mathematics.float2 value); // 0x3b46dcc public Unity.Mathematics.float2 get_ww(); // 0x3b46dd4 public System.Single get_Item(System.Int32 index); // 0x3b46de0 public System.Void set_Item(System.Int32 index, System.Single value); // 0x3b46de8 public System.Boolean Equals(Unity.Mathematics.float4 rhs); // 0x3b46df0 public override System.Boolean Equals(System.Object o); // 0x3b46e2c public override System.Int32 GetHashCode(); // 0x3b46ed4 public override System.String ToString(); // 0x3b46f2c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b47108 public static Unity.Mathematics.float4 op_Implicit(UnityEngine.Vector4 v); // 0x3b472cc public static UnityEngine.Vector4 op_Implicit(Unity.Mathematics.float4 v); // 0x3b472d0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float4x2 : System.IEquatable<Unity.Mathematics.float4x2>, System.IFormattable { // Fields public Unity.Mathematics.float4 c0; // 0x10 public Unity.Mathematics.float4 c1; // 0x20 public static readonly Unity.Mathematics.float4x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1); // 0x3b47314 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m10, System.Single m11, System.Single m20, System.Single m21, System.Single m30, System.Single m31); // 0x3b47328 public System.Void .ctor(System.Single v); // 0x3b4733c public System.Void .ctor(System.Boolean v); // 0x3b47348 public System.Void .ctor(Unity.Mathematics.bool4x2 v); // 0x3b4736c public System.Void .ctor(System.Int32 v); // 0x3b473c8 public System.Void .ctor(Unity.Mathematics.int4x2 v); // 0x3b473d8 public System.Void .ctor(System.UInt32 v); // 0x3b4741c public System.Void .ctor(Unity.Mathematics.uint4x2 v); // 0x3b4742c public System.Void .ctor(System.Double v); // 0x3b47470 public System.Void .ctor(Unity.Mathematics.double4x2 v); // 0x3b47480 public static Unity.Mathematics.float4x2 op_Implicit(System.Single v); // 0x3b474a4 public static Unity.Mathematics.float4x2 op_Explicit(System.Boolean v); // 0x3b474b0 public static Unity.Mathematics.float4x2 op_Explicit(Unity.Mathematics.bool4x2 v); // 0x3b474d4 public static Unity.Mathematics.float4x2 op_Implicit(System.Int32 v); // 0x3b47530 public static Unity.Mathematics.float4x2 op_Implicit(Unity.Mathematics.int4x2 v); // 0x3b47540 public static Unity.Mathematics.float4x2 op_Implicit(System.UInt32 v); // 0x3b47584 public static Unity.Mathematics.float4x2 op_Implicit(Unity.Mathematics.uint4x2 v); // 0x3b47594 public static Unity.Mathematics.float4x2 op_Explicit(System.Double v); // 0x3b475d8 public static Unity.Mathematics.float4x2 op_Explicit(Unity.Mathematics.double4x2 v); // 0x3b475e8 public static Unity.Mathematics.float4x2 op_Multiply(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47608 public static Unity.Mathematics.float4x2 op_Multiply(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47620 public static Unity.Mathematics.float4x2 op_Multiply(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47634 public static Unity.Mathematics.float4x2 op_Addition(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47648 public static Unity.Mathematics.float4x2 op_Addition(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47660 public static Unity.Mathematics.float4x2 op_Addition(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47678 public static Unity.Mathematics.float4x2 op_Subtraction(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47690 public static Unity.Mathematics.float4x2 op_Subtraction(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b476a8 public static Unity.Mathematics.float4x2 op_Subtraction(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b476c0 public static Unity.Mathematics.float4x2 op_Division(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b476d8 public static Unity.Mathematics.float4x2 op_Division(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b476f0 public static Unity.Mathematics.float4x2 op_Division(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47708 public static Unity.Mathematics.float4x2 op_Modulus(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47720 public static Unity.Mathematics.float4x2 op_Modulus(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47814 public static Unity.Mathematics.float4x2 op_Modulus(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b478f0 public static Unity.Mathematics.float4x2 op_Increment(Unity.Mathematics.float4x2 val); // 0x3b479c4 public static Unity.Mathematics.float4x2 op_Decrement(Unity.Mathematics.float4x2 val); // 0x3b479e0 public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b479fc public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47a84 public static Unity.Mathematics.bool4x2 op_LessThan(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47af4 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47b64 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47bec public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47c5c public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47ccc public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47d54 public static Unity.Mathematics.bool4x2 op_GreaterThan(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47dc4 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47e34 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b47ebc public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47f2c public static Unity.Mathematics.float4x2 op_UnaryNegation(Unity.Mathematics.float4x2 val); // 0x3b47f9c public static Unity.Mathematics.float4x2 op_UnaryPlus(Unity.Mathematics.float4x2 val); // 0x3b47fb0 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b47fbc public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b48044 public static Unity.Mathematics.bool4x2 op_Equality(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b480b4 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.float4x2 lhs, Unity.Mathematics.float4x2 rhs); // 0x3b48124 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.float4x2 lhs, System.Single rhs); // 0x3b481ac public static Unity.Mathematics.bool4x2 op_Inequality(System.Single lhs, Unity.Mathematics.float4x2 rhs); // 0x3b4821c public ref Unity.Mathematics.float4& get_Item(System.Int32 index); // 0x3b4828c public System.Boolean Equals(Unity.Mathematics.float4x2 rhs); // 0x3b48294 public override System.Boolean Equals(System.Object o); // 0x3b48320 public override System.Int32 GetHashCode(); // 0x3b48408 public override System.String ToString(); // 0x3b4849c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b487a8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float4x3 : System.IEquatable<Unity.Mathematics.float4x3>, System.IFormattable { // Fields public Unity.Mathematics.float4 c0; // 0x10 public Unity.Mathematics.float4 c1; // 0x20 public Unity.Mathematics.float4 c2; // 0x30 public static readonly Unity.Mathematics.float4x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1, Unity.Mathematics.float4 c2); // 0x3b48a9c public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m10, System.Single m11, System.Single m12, System.Single m20, System.Single m21, System.Single m22, System.Single m30, System.Single m31, System.Single m32); // 0x3b48ab8 public System.Void .ctor(System.Single v); // 0x3b48ae4 public System.Void .ctor(System.Boolean v); // 0x3b48af4 public System.Void .ctor(Unity.Mathematics.bool4x3 v); // 0x3b48b20 public System.Void .ctor(System.Int32 v); // 0x3b48ba4 public System.Void .ctor(Unity.Mathematics.int4x3 v); // 0x3b48bb8 public System.Void .ctor(System.UInt32 v); // 0x3b48c1c public System.Void .ctor(Unity.Mathematics.uint4x3 v); // 0x3b48c30 public System.Void .ctor(System.Double v); // 0x3b48c94 public System.Void .ctor(Unity.Mathematics.double4x3 v); // 0x3b48ca8 public static Unity.Mathematics.float4x3 op_Implicit(System.Single v); // 0x3b48cdc public static Unity.Mathematics.float4x3 op_Explicit(System.Boolean v); // 0x3b48cec public static Unity.Mathematics.float4x3 op_Explicit(Unity.Mathematics.bool4x3 v); // 0x3b48d18 public static Unity.Mathematics.float4x3 op_Implicit(System.Int32 v); // 0x3b48d9c public static Unity.Mathematics.float4x3 op_Implicit(Unity.Mathematics.int4x3 v); // 0x3b48db0 public static Unity.Mathematics.float4x3 op_Implicit(System.UInt32 v); // 0x3b48e14 public static Unity.Mathematics.float4x3 op_Implicit(Unity.Mathematics.uint4x3 v); // 0x3b48e28 public static Unity.Mathematics.float4x3 op_Explicit(System.Double v); // 0x3b48e8c public static Unity.Mathematics.float4x3 op_Explicit(Unity.Mathematics.double4x3 v); // 0x3b48ea0 public static Unity.Mathematics.float4x3 op_Multiply(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48ed0 public static Unity.Mathematics.float4x3 op_Multiply(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b48ef8 public static Unity.Mathematics.float4x3 op_Multiply(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48f18 public static Unity.Mathematics.float4x3 op_Addition(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48f38 public static Unity.Mathematics.float4x3 op_Addition(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b48f60 public static Unity.Mathematics.float4x3 op_Addition(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48f84 public static Unity.Mathematics.float4x3 op_Subtraction(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48fa8 public static Unity.Mathematics.float4x3 op_Subtraction(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b48fd0 public static Unity.Mathematics.float4x3 op_Subtraction(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b48ff4 public static Unity.Mathematics.float4x3 op_Division(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49018 public static Unity.Mathematics.float4x3 op_Division(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b49040 public static Unity.Mathematics.float4x3 op_Division(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49064 public static Unity.Mathematics.float4x3 op_Modulus(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49088 public static Unity.Mathematics.float4x3 op_Modulus(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b491e0 public static Unity.Mathematics.float4x3 op_Modulus(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49324 public static Unity.Mathematics.float4x3 op_Increment(Unity.Mathematics.float4x3 val); // 0x3b4945c public static Unity.Mathematics.float4x3 op_Decrement(Unity.Mathematics.float4x3 val); // 0x3b49488 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b494b4 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b4957c public static Unity.Mathematics.bool4x3 op_LessThan(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49620 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b496c4 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b4978c public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49830 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b498d4 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b4999c public static Unity.Mathematics.bool4x3 op_GreaterThan(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49a40 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49ae4 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b49bac public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49c50 public static Unity.Mathematics.float4x3 op_UnaryNegation(Unity.Mathematics.float4x3 val); // 0x3b49cf4 public static Unity.Mathematics.float4x3 op_UnaryPlus(Unity.Mathematics.float4x3 val); // 0x3b49d14 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49d28 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b49df0 public static Unity.Mathematics.bool4x3 op_Equality(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49e94 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.float4x3 lhs, Unity.Mathematics.float4x3 rhs); // 0x3b49f38 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.float4x3 lhs, System.Single rhs); // 0x3b4a000 public static Unity.Mathematics.bool4x3 op_Inequality(System.Single lhs, Unity.Mathematics.float4x3 rhs); // 0x3b4a0a4 public ref Unity.Mathematics.float4& get_Item(System.Int32 index); // 0x3b4a148 public System.Boolean Equals(Unity.Mathematics.float4x3 rhs); // 0x3b4a150 public override System.Boolean Equals(System.Object o); // 0x3b4a21c public override System.Int32 GetHashCode(); // 0x3b4a344 public override System.String ToString(); // 0x3b4a410 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b4a84c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.float4x4 : System.IEquatable<Unity.Mathematics.float4x4>, System.IFormattable { // Fields public Unity.Mathematics.float4 c0; // 0x10 public Unity.Mathematics.float4 c1; // 0x20 public Unity.Mathematics.float4 c2; // 0x30 public Unity.Mathematics.float4 c3; // 0x40 public static readonly Unity.Mathematics.float4x4 identity; // 0x0 public static readonly Unity.Mathematics.float4x4 zero; // 0x40 // Methods public System.Void .ctor(Unity.Mathematics.float4 c0, Unity.Mathematics.float4 c1, Unity.Mathematics.float4 c2, Unity.Mathematics.float4 c3); // 0x3b4ac70 public System.Void .ctor(System.Single m00, System.Single m01, System.Single m02, System.Single m03, System.Single m10, System.Single m11, System.Single m12, System.Single m13, System.Single m20, System.Single m21, System.Single m22, System.Single m23, System.Single m30, System.Single m31, System.Single m32, System.Single m33); // 0x3b4ac8c public System.Void .ctor(System.Single v); // 0x3b4acd0 public System.Void .ctor(System.Boolean v); // 0x3b4ace0 public System.Void .ctor(Unity.Mathematics.bool4x4 v); // 0x3b4ad14 public System.Void .ctor(System.Int32 v); // 0x3b4adc0 public System.Void .ctor(Unity.Mathematics.int4x4 v); // 0x3b4add4 public System.Void .ctor(System.UInt32 v); // 0x3b4ae58 public System.Void .ctor(Unity.Mathematics.uint4x4 v); // 0x3b4ae6c public System.Void .ctor(System.Double v); // 0x3b4aef0 public System.Void .ctor(Unity.Mathematics.double4x4 v); // 0x3b4af04 public static Unity.Mathematics.float4x4 op_Implicit(System.Single v); // 0x3b4af48 public static Unity.Mathematics.float4x4 op_Explicit(System.Boolean v); // 0x3b4af58 public static Unity.Mathematics.float4x4 op_Explicit(Unity.Mathematics.bool4x4 v); // 0x3b4af8c public static Unity.Mathematics.float4x4 op_Implicit(System.Int32 v); // 0x3b4b038 public static Unity.Mathematics.float4x4 op_Implicit(Unity.Mathematics.int4x4 v); // 0x3b4b04c public static Unity.Mathematics.float4x4 op_Implicit(System.UInt32 v); // 0x3b4b0d0 public static Unity.Mathematics.float4x4 op_Implicit(Unity.Mathematics.uint4x4 v); // 0x3b4b0e4 public static Unity.Mathematics.float4x4 op_Explicit(System.Double v); // 0x3b4b168 public static Unity.Mathematics.float4x4 op_Explicit(Unity.Mathematics.double4x4 v); // 0x3b4b17c public static Unity.Mathematics.float4x4 op_Multiply(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b1b8 public static Unity.Mathematics.float4x4 op_Multiply(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4b1e4 public static Unity.Mathematics.float4x4 op_Multiply(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b208 public static Unity.Mathematics.float4x4 op_Addition(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b22c public static Unity.Mathematics.float4x4 op_Addition(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4b258 public static Unity.Mathematics.float4x4 op_Addition(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b280 public static Unity.Mathematics.float4x4 op_Subtraction(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b2a8 public static Unity.Mathematics.float4x4 op_Subtraction(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4b2d4 public static Unity.Mathematics.float4x4 op_Subtraction(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b2fc public static Unity.Mathematics.float4x4 op_Division(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b324 public static Unity.Mathematics.float4x4 op_Division(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4b350 public static Unity.Mathematics.float4x4 op_Division(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b378 public static Unity.Mathematics.float4x4 op_Modulus(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b3a0 public static Unity.Mathematics.float4x4 op_Modulus(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4b55c public static Unity.Mathematics.float4x4 op_Modulus(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b700 public static Unity.Mathematics.float4x4 op_Increment(Unity.Mathematics.float4x4 val); // 0x3b4b894 public static Unity.Mathematics.float4x4 op_Decrement(Unity.Mathematics.float4x4 val); // 0x3b4b8c4 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4b8f4 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4ba00 public static Unity.Mathematics.bool4x4 op_LessThan(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4badc public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4bbb8 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4bcc4 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4bda0 public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4be7c public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4bf88 public static Unity.Mathematics.bool4x4 op_GreaterThan(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c064 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c140 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4c24c public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c328 public static Unity.Mathematics.float4x4 op_UnaryNegation(Unity.Mathematics.float4x4 val); // 0x3b4c404 public static Unity.Mathematics.float4x4 op_UnaryPlus(Unity.Mathematics.float4x4 val); // 0x3b4c428 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c43c public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4c548 public static Unity.Mathematics.bool4x4 op_Equality(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c624 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.float4x4 lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c700 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.float4x4 lhs, System.Single rhs); // 0x3b4c80c public static Unity.Mathematics.bool4x4 op_Inequality(System.Single lhs, Unity.Mathematics.float4x4 rhs); // 0x3b4c8e8 public ref Unity.Mathematics.float4& get_Item(System.Int32 index); // 0x3b4c9c4 public System.Boolean Equals(Unity.Mathematics.float4x4 rhs); // 0x3b4c9cc public override System.Boolean Equals(System.Object o); // 0x3b4cad8 public override System.Int32 GetHashCode(); // 0x3b4cc40 public override System.String ToString(); // 0x3b4cd44 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b4d2b0 public static Unity.Mathematics.float4x4 op_Implicit(UnityEngine.Matrix4x4 m); // 0x3b4d804 public static UnityEngine.Matrix4x4 op_Implicit(Unity.Mathematics.float4x4 m); // 0x3b4d8dc public System.Void .ctor(Unity.Mathematics.float3x3 rotation, Unity.Mathematics.float3 translation); // 0x3b4d940 public System.Void .ctor(Unity.Mathematics.quaternion rotation, Unity.Mathematics.float3 translation); // 0x3b4d990 public System.Void .ctor(Unity.Mathematics.RigidTransform transform); // 0x3b4da28 public static Unity.Mathematics.float4x4 AxisAngle(Unity.Mathematics.float3 axis, System.Single angle); // 0x3b4dac0 public static Unity.Mathematics.float4x4 EulerXYZ(Unity.Mathematics.float3 xyz); // 0x3b4dc3c public static Unity.Mathematics.float4x4 EulerXZY(Unity.Mathematics.float3 xyz); // 0x3b4dd14 public static Unity.Mathematics.float4x4 EulerYXZ(Unity.Mathematics.float3 xyz); // 0x3b4dde4 public static Unity.Mathematics.float4x4 EulerYZX(Unity.Mathematics.float3 xyz); // 0x3b4dec0 public static Unity.Mathematics.float4x4 EulerZXY(Unity.Mathematics.float3 xyz); // 0x3b4df90 public static Unity.Mathematics.float4x4 EulerZYX(Unity.Mathematics.float3 xyz); // 0x3b4e06c public static Unity.Mathematics.float4x4 EulerXYZ(System.Single x, System.Single y, System.Single z); // 0x3b4e144 public static Unity.Mathematics.float4x4 EulerXZY(System.Single x, System.Single y, System.Single z); // 0x3b4e21c public static Unity.Mathematics.float4x4 EulerYXZ(System.Single x, System.Single y, System.Single z); // 0x3b4e2ec public static Unity.Mathematics.float4x4 EulerYZX(System.Single x, System.Single y, System.Single z); // 0x3b4e3c8 public static Unity.Mathematics.float4x4 EulerZXY(System.Single x, System.Single y, System.Single z); // 0x3b4e498 public static Unity.Mathematics.float4x4 EulerZYX(System.Single x, System.Single y, System.Single z); // 0x3b4e574 public static Unity.Mathematics.float4x4 Euler(Unity.Mathematics.float3 xyz, Unity.Mathematics.math.RotationOrder order); // 0x3b4e64c public static Unity.Mathematics.float4x4 Euler(System.Single x, System.Single y, System.Single z, Unity.Mathematics.math.RotationOrder order); // 0x3b4eb10 public static Unity.Mathematics.float4x4 RotateX(System.Single angle); // 0x3b4eb44 public static Unity.Mathematics.float4x4 RotateY(System.Single angle); // 0x3b4ec1c public static Unity.Mathematics.float4x4 RotateZ(System.Single angle); // 0x3b4ed04 public static Unity.Mathematics.float4x4 Scale(System.Single s); // 0x3b4edd8 public static Unity.Mathematics.float4x4 Scale(System.Single x, System.Single y, System.Single z); // 0x3b4ee04 public static Unity.Mathematics.float4x4 Scale(Unity.Mathematics.float3 scales); // 0x3b4ee30 public static Unity.Mathematics.float4x4 Translate(Unity.Mathematics.float3 vector); // 0x3b4ee5c public static Unity.Mathematics.float4x4 LookAt(Unity.Mathematics.float3 eye, Unity.Mathematics.float3 target, Unity.Mathematics.float3 up); // 0x3b4ee90 public static Unity.Mathematics.float4x4 Ortho(System.Single width, System.Single height, System.Single near, System.Single far); // 0x3b4f06c public static Unity.Mathematics.float4x4 OrthoOffCenter(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single near, System.Single far); // 0x3b4f0cc public static Unity.Mathematics.float4x4 PerspectiveFov(System.Single verticalFov, System.Single aspect, System.Single near, System.Single far); // 0x3b4f148 public static Unity.Mathematics.float4x4 PerspectiveOffCenter(System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single near, System.Single far); // 0x3b4f224 public static Unity.Mathematics.float4x4 TRS(Unity.Mathematics.float3 translation, Unity.Mathematics.quaternion rotation, Unity.Mathematics.float3 scale); // 0x3b4f2a4 private static System.Void .cctor(); // 0x3b4f384 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.half : System.IEquatable<Unity.Mathematics.half>, System.IFormattable { // Fields public System.UInt16 value; // 0x10 public static readonly Unity.Mathematics.half zero; // 0x0 // Methods public static System.Single get_MaxValue(); // 0x3b51574 public static System.Single get_MinValue(); // 0x3b51580 public static Unity.Mathematics.half get_MaxValueAsHalf(); // 0x3b5158c public static Unity.Mathematics.half get_MinValueAsHalf(); // 0x3b51594 public System.Void .ctor(Unity.Mathematics.half x); // 0x3b5159c public System.Void .ctor(System.Single v); // 0x3b515a4 public System.Void .ctor(System.Double v); // 0x3b51608 public static Unity.Mathematics.half op_Explicit(System.Single v); // 0x3b51670 public static Unity.Mathematics.half op_Explicit(System.Double v); // 0x3b516d4 public static System.Single op_Implicit(Unity.Mathematics.half d); // 0x3b5173c public static System.Double op_Implicit(Unity.Mathematics.half d); // 0x3b5179c public static System.Boolean op_Equality(Unity.Mathematics.half lhs, Unity.Mathematics.half rhs); // 0x3b51800 public static System.Boolean op_Inequality(Unity.Mathematics.half lhs, Unity.Mathematics.half rhs); // 0x3b51810 public System.Boolean Equals(Unity.Mathematics.half rhs); // 0x3b51820 public override System.Boolean Equals(System.Object o); // 0x3b51830 public override System.Int32 GetHashCode(); // 0x3b518a8 public override System.String ToString(); // 0x3b518b0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b51924 private static System.Void .cctor(); // 0x3b51998 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.half2.DebuggerProxy : System.Object { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 // Methods public System.Void .ctor(Unity.Mathematics.half2 v); // 0x3b52404 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.half2 : System.IEquatable<Unity.Mathematics.half2>, System.IFormattable { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 public static readonly Unity.Mathematics.half2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half y); // 0x3b5199c public System.Void .ctor(Unity.Mathematics.half2 xy); // 0x3b519a8 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b519b0 public System.Void .ctor(System.Single v); // 0x3b519bc public System.Void .ctor(Unity.Mathematics.float2 v); // 0x3b51a24 public System.Void .ctor(System.Double v); // 0x3b51aa8 public System.Void .ctor(Unity.Mathematics.double2 v); // 0x3b51b14 public static Unity.Mathematics.half2 op_Implicit(Unity.Mathematics.half v); // 0x3b51b9c public static Unity.Mathematics.half2 op_Explicit(System.Single v); // 0x3b51ba8 public static Unity.Mathematics.half2 op_Explicit(Unity.Mathematics.float2 v); // 0x3b51c10 public static Unity.Mathematics.half2 op_Explicit(System.Double v); // 0x3b51ca0 public static Unity.Mathematics.half2 op_Explicit(Unity.Mathematics.double2 v); // 0x3b51d0c public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.half2 lhs, Unity.Mathematics.half2 rhs); // 0x3b51da0 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.half2 lhs, Unity.Mathematics.half rhs); // 0x3b51dbc public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.half lhs, Unity.Mathematics.half2 rhs); // 0x3b51ddc public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.half2 lhs, Unity.Mathematics.half2 rhs); // 0x3b51dfc public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.half2 lhs, Unity.Mathematics.half rhs); // 0x3b51e18 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.half lhs, Unity.Mathematics.half2 rhs); // 0x3b51e38 public Unity.Mathematics.half4 get_xxxx(); // 0x3b51e58 public Unity.Mathematics.half4 get_xxxy(); // 0x3b51e70 public Unity.Mathematics.half4 get_xxyx(); // 0x3b51e8c public Unity.Mathematics.half4 get_xxyy(); // 0x3b51ea8 public Unity.Mathematics.half4 get_xyxx(); // 0x3b51ec4 public Unity.Mathematics.half4 get_xyxy(); // 0x3b51ee0 public Unity.Mathematics.half4 get_xyyx(); // 0x3b51efc public Unity.Mathematics.half4 get_xyyy(); // 0x3b51f18 public Unity.Mathematics.half4 get_yxxx(); // 0x3b51f34 public Unity.Mathematics.half4 get_yxxy(); // 0x3b51f50 public Unity.Mathematics.half4 get_yxyx(); // 0x3b51f6c public Unity.Mathematics.half4 get_yxyy(); // 0x3b51f88 public Unity.Mathematics.half4 get_yyxx(); // 0x3b51fa4 public Unity.Mathematics.half4 get_yyxy(); // 0x3b51fc0 public Unity.Mathematics.half4 get_yyyx(); // 0x3b51fdc public Unity.Mathematics.half4 get_yyyy(); // 0x3b51ff8 public Unity.Mathematics.half3 get_xxx(); // 0x3b52010 public Unity.Mathematics.half3 get_xxy(); // 0x3b52024 public Unity.Mathematics.half3 get_xyx(); // 0x3b5203c public Unity.Mathematics.half3 get_xyy(); // 0x3b52054 public Unity.Mathematics.half3 get_yxx(); // 0x3b5206c public Unity.Mathematics.half3 get_yxy(); // 0x3b52084 public Unity.Mathematics.half3 get_yyx(); // 0x3b5209c public Unity.Mathematics.half3 get_yyy(); // 0x3b520b4 public Unity.Mathematics.half2 get_xx(); // 0x3b520c8 public Unity.Mathematics.half2 get_xy(); // 0x3b520d4 public System.Void set_xy(Unity.Mathematics.half2 value); // 0x3b520dc public Unity.Mathematics.half2 get_yx(); // 0x3b520e4 public System.Void set_yx(Unity.Mathematics.half2 value); // 0x3b520f8 public Unity.Mathematics.half2 get_yy(); // 0x3b52104 public Unity.Mathematics.half get_Item(System.Int32 index); // 0x3b52110 public System.Void set_Item(System.Int32 index, Unity.Mathematics.half value); // 0x3b52118 public System.Boolean Equals(Unity.Mathematics.half2 rhs); // 0x3b52120 public override System.Boolean Equals(System.Object o); // 0x3b52144 public override System.Int32 GetHashCode(); // 0x3b521c8 public override System.String ToString(); // 0x3b52204 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b522ac } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.half3.DebuggerProxy : System.Object { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 public Unity.Mathematics.half z; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.half3 v); // 0x3b53bf0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.half3 : System.IEquatable<Unity.Mathematics.half3>, System.IFormattable { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 public Unity.Mathematics.half z; // 0x14 public static readonly Unity.Mathematics.half3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half z); // 0x3b5242c public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half2 yz); // 0x3b5243c public System.Void .ctor(Unity.Mathematics.half2 xy, Unity.Mathematics.half z); // 0x3b52450 public System.Void .ctor(Unity.Mathematics.half3 xyz); // 0x3b52464 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b5247c public System.Void .ctor(System.Single v); // 0x3b5248c public System.Void .ctor(Unity.Mathematics.float3 v); // 0x3b524f8 public System.Void .ctor(System.Double v); // 0x3b525d8 public System.Void .ctor(Unity.Mathematics.double3 v); // 0x3b52648 public static Unity.Mathematics.half3 op_Implicit(Unity.Mathematics.half v); // 0x3b5272c public static Unity.Mathematics.half3 op_Explicit(System.Single v); // 0x3b52740 public static Unity.Mathematics.half3 op_Explicit(Unity.Mathematics.float3 v); // 0x3b527b0 public static Unity.Mathematics.half3 op_Explicit(System.Double v); // 0x3b5289c public static Unity.Mathematics.half3 op_Explicit(Unity.Mathematics.double3 v); // 0x3b52910 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.half3 lhs, Unity.Mathematics.half3 rhs); // 0x3b52a08 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.half3 lhs, Unity.Mathematics.half rhs); // 0x3b52a34 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.half lhs, Unity.Mathematics.half3 rhs); // 0x3b52a68 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.half3 lhs, Unity.Mathematics.half3 rhs); // 0x3b52a98 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.half3 lhs, Unity.Mathematics.half rhs); // 0x3b52ac4 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.half lhs, Unity.Mathematics.half3 rhs); // 0x3b52af8 public Unity.Mathematics.half4 get_xxxx(); // 0x3b52b28 public Unity.Mathematics.half4 get_xxxy(); // 0x3b52b40 public Unity.Mathematics.half4 get_xxxz(); // 0x3b52b5c public Unity.Mathematics.half4 get_xxyx(); // 0x3b52b78 public Unity.Mathematics.half4 get_xxyy(); // 0x3b52b94 public Unity.Mathematics.half4 get_xxyz(); // 0x3b52bb0 public Unity.Mathematics.half4 get_xxzx(); // 0x3b52bd0 public Unity.Mathematics.half4 get_xxzy(); // 0x3b52bec public Unity.Mathematics.half4 get_xxzz(); // 0x3b52c0c public Unity.Mathematics.half4 get_xyxx(); // 0x3b52c28 public Unity.Mathematics.half4 get_xyxy(); // 0x3b52c44 public Unity.Mathematics.half4 get_xyxz(); // 0x3b52c60 public Unity.Mathematics.half4 get_xyyx(); // 0x3b52c80 public Unity.Mathematics.half4 get_xyyy(); // 0x3b52c9c public Unity.Mathematics.half4 get_xyyz(); // 0x3b52cb8 public Unity.Mathematics.half4 get_xyzx(); // 0x3b52cd8 public Unity.Mathematics.half4 get_xyzy(); // 0x3b52cf8 public Unity.Mathematics.half4 get_xyzz(); // 0x3b52d18 public Unity.Mathematics.half4 get_xzxx(); // 0x3b52d2c public Unity.Mathematics.half4 get_xzxy(); // 0x3b52d48 public Unity.Mathematics.half4 get_xzxz(); // 0x3b52d68 public Unity.Mathematics.half4 get_xzyx(); // 0x3b52d84 public Unity.Mathematics.half4 get_xzyy(); // 0x3b52da4 public Unity.Mathematics.half4 get_xzyz(); // 0x3b52dc4 public Unity.Mathematics.half4 get_xzzx(); // 0x3b52de4 public Unity.Mathematics.half4 get_xzzy(); // 0x3b52e00 public Unity.Mathematics.half4 get_xzzz(); // 0x3b52e20 public Unity.Mathematics.half4 get_yxxx(); // 0x3b52e3c public Unity.Mathematics.half4 get_yxxy(); // 0x3b52e58 public Unity.Mathematics.half4 get_yxxz(); // 0x3b52e74 public Unity.Mathematics.half4 get_yxyx(); // 0x3b52e94 public Unity.Mathematics.half4 get_yxyy(); // 0x3b52eb0 public Unity.Mathematics.half4 get_yxyz(); // 0x3b52ecc public Unity.Mathematics.half4 get_yxzx(); // 0x3b52eec public Unity.Mathematics.half4 get_yxzy(); // 0x3b52f0c public Unity.Mathematics.half4 get_yxzz(); // 0x3b52f2c public Unity.Mathematics.half4 get_yyxx(); // 0x3b52f4c public Unity.Mathematics.half4 get_yyxy(); // 0x3b52f68 public Unity.Mathematics.half4 get_yyxz(); // 0x3b52f84 public Unity.Mathematics.half4 get_yyyx(); // 0x3b52fa4 public Unity.Mathematics.half4 get_yyyy(); // 0x3b52fc0 public Unity.Mathematics.half4 get_yyyz(); // 0x3b52fd8 public Unity.Mathematics.half4 get_yyzx(); // 0x3b52ff4 public Unity.Mathematics.half4 get_yyzy(); // 0x3b53014 public Unity.Mathematics.half4 get_yyzz(); // 0x3b53030 public Unity.Mathematics.half4 get_yzxx(); // 0x3b5304c public Unity.Mathematics.half4 get_yzxy(); // 0x3b53060 public Unity.Mathematics.half4 get_yzxz(); // 0x3b53080 public Unity.Mathematics.half4 get_yzyx(); // 0x3b530a0 public Unity.Mathematics.half4 get_yzyy(); // 0x3b530c0 public Unity.Mathematics.half4 get_yzyz(); // 0x3b530dc public Unity.Mathematics.half4 get_yzzx(); // 0x3b530f8 public Unity.Mathematics.half4 get_yzzy(); // 0x3b53118 public Unity.Mathematics.half4 get_yzzz(); // 0x3b53134 public Unity.Mathematics.half4 get_zxxx(); // 0x3b53150 public Unity.Mathematics.half4 get_zxxy(); // 0x3b5316c public Unity.Mathematics.half4 get_zxxz(); // 0x3b5318c public Unity.Mathematics.half4 get_zxyx(); // 0x3b531a8 public Unity.Mathematics.half4 get_zxyy(); // 0x3b531c8 public Unity.Mathematics.half4 get_zxyz(); // 0x3b531e8 public Unity.Mathematics.half4 get_zxzx(); // 0x3b53208 public Unity.Mathematics.half4 get_zxzy(); // 0x3b53224 public Unity.Mathematics.half4 get_zxzz(); // 0x3b53244 public Unity.Mathematics.half4 get_zyxx(); // 0x3b53260 public Unity.Mathematics.half4 get_zyxy(); // 0x3b53280 public Unity.Mathematics.half4 get_zyxz(); // 0x3b532a0 public Unity.Mathematics.half4 get_zyyx(); // 0x3b532c0 public Unity.Mathematics.half4 get_zyyy(); // 0x3b532e0 public Unity.Mathematics.half4 get_zyyz(); // 0x3b532fc public Unity.Mathematics.half4 get_zyzx(); // 0x3b53318 public Unity.Mathematics.half4 get_zyzy(); // 0x3b53338 public Unity.Mathematics.half4 get_zyzz(); // 0x3b53354 public Unity.Mathematics.half4 get_zzxx(); // 0x3b53370 public Unity.Mathematics.half4 get_zzxy(); // 0x3b5338c public Unity.Mathematics.half4 get_zzxz(); // 0x3b533ac public Unity.Mathematics.half4 get_zzyx(); // 0x3b533c8 public Unity.Mathematics.half4 get_zzyy(); // 0x3b533e8 public Unity.Mathematics.half4 get_zzyz(); // 0x3b53404 public Unity.Mathematics.half4 get_zzzx(); // 0x3b53420 public Unity.Mathematics.half4 get_zzzy(); // 0x3b5343c public Unity.Mathematics.half4 get_zzzz(); // 0x3b53458 public Unity.Mathematics.half3 get_xxx(); // 0x3b53470 public Unity.Mathematics.half3 get_xxy(); // 0x3b53484 public Unity.Mathematics.half3 get_xxz(); // 0x3b5349c public Unity.Mathematics.half3 get_xyx(); // 0x3b534b4 public Unity.Mathematics.half3 get_xyy(); // 0x3b534cc public Unity.Mathematics.half3 get_xyz(); // 0x3b534e4 public System.Void set_xyz(Unity.Mathematics.half3 value); // 0x3b534f4 public Unity.Mathematics.half3 get_xzx(); // 0x3b5350c public Unity.Mathematics.half3 get_xzy(); // 0x3b53524 public System.Void set_xzy(Unity.Mathematics.half3 value); // 0x3b53540 public Unity.Mathematics.half3 get_xzz(); // 0x3b53558 public Unity.Mathematics.half3 get_yxx(); // 0x3b53570 public Unity.Mathematics.half3 get_yxy(); // 0x3b53588 public Unity.Mathematics.half3 get_yxz(); // 0x3b535a0 public System.Void set_yxz(Unity.Mathematics.half3 value); // 0x3b535bc public Unity.Mathematics.half3 get_yyx(); // 0x3b535d4 public Unity.Mathematics.half3 get_yyy(); // 0x3b535ec public Unity.Mathematics.half3 get_yyz(); // 0x3b53600 public Unity.Mathematics.half3 get_yzx(); // 0x3b53618 public System.Void set_yzx(Unity.Mathematics.half3 value); // 0x3b53628 public Unity.Mathematics.half3 get_yzy(); // 0x3b53638 public Unity.Mathematics.half3 get_yzz(); // 0x3b53650 public Unity.Mathematics.half3 get_zxx(); // 0x3b53668 public Unity.Mathematics.half3 get_zxy(); // 0x3b53680 public System.Void set_zxy(Unity.Mathematics.half3 value); // 0x3b5369c public Unity.Mathematics.half3 get_zxz(); // 0x3b536b4 public Unity.Mathematics.half3 get_zyx(); // 0x3b536cc public System.Void set_zyx(Unity.Mathematics.half3 value); // 0x3b536e8 public Unity.Mathematics.half3 get_zyy(); // 0x3b536fc public Unity.Mathematics.half3 get_zyz(); // 0x3b53714 public Unity.Mathematics.half3 get_zzx(); // 0x3b5372c public Unity.Mathematics.half3 get_zzy(); // 0x3b53744 public Unity.Mathematics.half3 get_zzz(); // 0x3b5375c public Unity.Mathematics.half2 get_xx(); // 0x3b53770 public Unity.Mathematics.half2 get_xy(); // 0x3b5377c public System.Void set_xy(Unity.Mathematics.half2 value); // 0x3b53784 public Unity.Mathematics.half2 get_xz(); // 0x3b5378c public System.Void set_xz(Unity.Mathematics.half2 value); // 0x3b537a0 public Unity.Mathematics.half2 get_yx(); // 0x3b537b0 public System.Void set_yx(Unity.Mathematics.half2 value); // 0x3b537c4 public Unity.Mathematics.half2 get_yy(); // 0x3b537d0 public Unity.Mathematics.half2 get_yz(); // 0x3b537dc public System.Void set_yz(Unity.Mathematics.half2 value); // 0x3b537e4 public Unity.Mathematics.half2 get_zx(); // 0x3b537ec public System.Void set_zx(Unity.Mathematics.half2 value); // 0x3b53800 public Unity.Mathematics.half2 get_zy(); // 0x3b53810 public System.Void set_zy(Unity.Mathematics.half2 value); // 0x3b53824 public Unity.Mathematics.half2 get_zz(); // 0x3b53830 public Unity.Mathematics.half get_Item(System.Int32 index); // 0x3b5383c public System.Void set_Item(System.Int32 index, Unity.Mathematics.half value); // 0x3b53844 public System.Boolean Equals(Unity.Mathematics.half3 rhs); // 0x3b5384c public override System.Boolean Equals(System.Object o); // 0x3b53880 public override System.Int32 GetHashCode(); // 0x3b5391c public override System.String ToString(); // 0x3b53970 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b53a34 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.half4.DebuggerProxy : System.Object { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 public Unity.Mathematics.half z; // 0x14 public Unity.Mathematics.half w; // 0x16 // Methods public System.Void .ctor(Unity.Mathematics.half4 v); // 0x3b57528 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.half4 : System.IEquatable<Unity.Mathematics.half4>, System.IFormattable { // Fields public Unity.Mathematics.half x; // 0x10 public Unity.Mathematics.half y; // 0x12 public Unity.Mathematics.half z; // 0x14 public Unity.Mathematics.half w; // 0x16 public static readonly Unity.Mathematics.half4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half z, Unity.Mathematics.half w); // 0x3b53c30 public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half y, Unity.Mathematics.half2 zw); // 0x3b53c44 public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half2 yz, Unity.Mathematics.half w); // 0x3b53c5c public System.Void .ctor(Unity.Mathematics.half x, Unity.Mathematics.half3 yzw); // 0x3b53c74 public System.Void .ctor(Unity.Mathematics.half2 xy, Unity.Mathematics.half z, Unity.Mathematics.half w); // 0x3b53c90 public System.Void .ctor(Unity.Mathematics.half2 xy, Unity.Mathematics.half2 zw); // 0x3b53ca8 public System.Void .ctor(Unity.Mathematics.half3 xyz, Unity.Mathematics.half w); // 0x3b53cc4 public System.Void .ctor(Unity.Mathematics.half4 xyzw); // 0x3b53ce0 public System.Void .ctor(Unity.Mathematics.half v); // 0x3b53ce8 public System.Void .ctor(System.Single v); // 0x3b53cfc public System.Void .ctor(Unity.Mathematics.float4 v); // 0x3b53d64 public System.Void .ctor(System.Double v); // 0x3b53de8 public System.Void .ctor(Unity.Mathematics.double4 v); // 0x3b53e54 public static Unity.Mathematics.half4 op_Implicit(Unity.Mathematics.half v); // 0x3b53edc public static Unity.Mathematics.half4 op_Explicit(System.Single v); // 0x3b53ef4 public static Unity.Mathematics.half4 op_Explicit(Unity.Mathematics.float4 v); // 0x3b53f68 public static Unity.Mathematics.half4 op_Explicit(System.Double v); // 0x3b5409c public static Unity.Mathematics.half4 op_Explicit(Unity.Mathematics.double4 v); // 0x3b54114 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.half4 lhs, Unity.Mathematics.half4 rhs); // 0x3b54254 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.half4 lhs, Unity.Mathematics.half rhs); // 0x3b54290 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.half lhs, Unity.Mathematics.half4 rhs); // 0x3b542d0 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.half4 lhs, Unity.Mathematics.half4 rhs); // 0x3b5430c public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.half4 lhs, Unity.Mathematics.half rhs); // 0x3b54348 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.half lhs, Unity.Mathematics.half4 rhs); // 0x3b54388 public Unity.Mathematics.half4 get_xxxx(); // 0x3b543c4 public Unity.Mathematics.half4 get_xxxy(); // 0x3b543dc public Unity.Mathematics.half4 get_xxxz(); // 0x3b543f8 public Unity.Mathematics.half4 get_xxxw(); // 0x3b54414 public Unity.Mathematics.half4 get_xxyx(); // 0x3b54430 public Unity.Mathematics.half4 get_xxyy(); // 0x3b5444c public Unity.Mathematics.half4 get_xxyz(); // 0x3b54468 public Unity.Mathematics.half4 get_xxyw(); // 0x3b54488 public Unity.Mathematics.half4 get_xxzx(); // 0x3b544a8 public Unity.Mathematics.half4 get_xxzy(); // 0x3b544c4 public Unity.Mathematics.half4 get_xxzz(); // 0x3b544e4 public Unity.Mathematics.half4 get_xxzw(); // 0x3b54500 public Unity.Mathematics.half4 get_xxwx(); // 0x3b54520 public Unity.Mathematics.half4 get_xxwy(); // 0x3b5453c public Unity.Mathematics.half4 get_xxwz(); // 0x3b5455c public Unity.Mathematics.half4 get_xxww(); // 0x3b5457c public Unity.Mathematics.half4 get_xyxx(); // 0x3b54598 public Unity.Mathematics.half4 get_xyxy(); // 0x3b545b4 public Unity.Mathematics.half4 get_xyxz(); // 0x3b545d0 public Unity.Mathematics.half4 get_xyxw(); // 0x3b545f0 public Unity.Mathematics.half4 get_xyyx(); // 0x3b54610 public Unity.Mathematics.half4 get_xyyy(); // 0x3b5462c public Unity.Mathematics.half4 get_xyyz(); // 0x3b54648 public Unity.Mathematics.half4 get_xyyw(); // 0x3b54668 public Unity.Mathematics.half4 get_xyzx(); // 0x3b54688 public Unity.Mathematics.half4 get_xyzy(); // 0x3b546a8 public Unity.Mathematics.half4 get_xyzz(); // 0x3b546c8 public Unity.Mathematics.half4 get_xyzw(); // 0x3b546dc public System.Void set_xyzw(Unity.Mathematics.half4 value); // 0x3b546e4 public Unity.Mathematics.half4 get_xywx(); // 0x3b546ec public Unity.Mathematics.half4 get_xywy(); // 0x3b5470c public Unity.Mathematics.half4 get_xywz(); // 0x3b5472c public System.Void set_xywz(Unity.Mathematics.half4 value); // 0x3b54748 public Unity.Mathematics.half4 get_xyww(); // 0x3b54768 public Unity.Mathematics.half4 get_xzxx(); // 0x3b5477c public Unity.Mathematics.half4 get_xzxy(); // 0x3b54798 public Unity.Mathematics.half4 get_xzxz(); // 0x3b547b8 public Unity.Mathematics.half4 get_xzxw(); // 0x3b547d4 public Unity.Mathematics.half4 get_xzyx(); // 0x3b547f4 public Unity.Mathematics.half4 get_xzyy(); // 0x3b54814 public Unity.Mathematics.half4 get_xzyz(); // 0x3b54834 public Unity.Mathematics.half4 get_xzyw(); // 0x3b54854 public System.Void set_xzyw(Unity.Mathematics.half4 value); // 0x3b54878 public Unity.Mathematics.half4 get_xzzx(); // 0x3b54898 public Unity.Mathematics.half4 get_xzzy(); // 0x3b548b4 public Unity.Mathematics.half4 get_xzzz(); // 0x3b548d4 public Unity.Mathematics.half4 get_xzzw(); // 0x3b548f0 public Unity.Mathematics.half4 get_xzwx(); // 0x3b54910 public Unity.Mathematics.half4 get_xzwy(); // 0x3b54930 public System.Void set_xzwy(Unity.Mathematics.half4 value); // 0x3b54954 public Unity.Mathematics.half4 get_xzwz(); // 0x3b54974 public Unity.Mathematics.half4 get_xzww(); // 0x3b54994 public Unity.Mathematics.half4 get_xwxx(); // 0x3b549b4 public Unity.Mathematics.half4 get_xwxy(); // 0x3b549d0 public Unity.Mathematics.half4 get_xwxz(); // 0x3b549f0 public Unity.Mathematics.half4 get_xwxw(); // 0x3b54a10 public Unity.Mathematics.half4 get_xwyx(); // 0x3b54a2c public Unity.Mathematics.half4 get_xwyy(); // 0x3b54a4c public Unity.Mathematics.half4 get_xwyz(); // 0x3b54a6c public System.Void set_xwyz(Unity.Mathematics.half4 value); // 0x3b54a90 public Unity.Mathematics.half4 get_xwyw(); // 0x3b54ab0 public Unity.Mathematics.half4 get_xwzx(); // 0x3b54ad0 public Unity.Mathematics.half4 get_xwzy(); // 0x3b54af0 public System.Void set_xwzy(Unity.Mathematics.half4 value); // 0x3b54b14 public Unity.Mathematics.half4 get_xwzz(); // 0x3b54b34 public Unity.Mathematics.half4 get_xwzw(); // 0x3b54b54 public Unity.Mathematics.half4 get_xwwx(); // 0x3b54b74 public Unity.Mathematics.half4 get_xwwy(); // 0x3b54b90 public Unity.Mathematics.half4 get_xwwz(); // 0x3b54bb0 public Unity.Mathematics.half4 get_xwww(); // 0x3b54bd0 public Unity.Mathematics.half4 get_yxxx(); // 0x3b54bec public Unity.Mathematics.half4 get_yxxy(); // 0x3b54c08 public Unity.Mathematics.half4 get_yxxz(); // 0x3b54c24 public Unity.Mathematics.half4 get_yxxw(); // 0x3b54c44 public Unity.Mathematics.half4 get_yxyx(); // 0x3b54c64 public Unity.Mathematics.half4 get_yxyy(); // 0x3b54c80 public Unity.Mathematics.half4 get_yxyz(); // 0x3b54c9c public Unity.Mathematics.half4 get_yxyw(); // 0x3b54cbc public Unity.Mathematics.half4 get_yxzx(); // 0x3b54cdc public Unity.Mathematics.half4 get_yxzy(); // 0x3b54cfc public Unity.Mathematics.half4 get_yxzz(); // 0x3b54d1c public Unity.Mathematics.half4 get_yxzw(); // 0x3b54d3c public System.Void set_yxzw(Unity.Mathematics.half4 value); // 0x3b54d60 public Unity.Mathematics.half4 get_yxwx(); // 0x3b54d80 public Unity.Mathematics.half4 get_yxwy(); // 0x3b54da0 public Unity.Mathematics.half4 get_yxwz(); // 0x3b54dc0 public System.Void set_yxwz(Unity.Mathematics.half4 value); // 0x3b54de4 public Unity.Mathematics.half4 get_yxww(); // 0x3b54e04 public Unity.Mathematics.half4 get_yyxx(); // 0x3b54e24 public Unity.Mathematics.half4 get_yyxy(); // 0x3b54e40 public Unity.Mathematics.half4 get_yyxz(); // 0x3b54e5c public Unity.Mathematics.half4 get_yyxw(); // 0x3b54e7c public Unity.Mathematics.half4 get_yyyx(); // 0x3b54e9c public Unity.Mathematics.half4 get_yyyy(); // 0x3b54eb8 public Unity.Mathematics.half4 get_yyyz(); // 0x3b54ed0 public Unity.Mathematics.half4 get_yyyw(); // 0x3b54eec public Unity.Mathematics.half4 get_yyzx(); // 0x3b54f08 public Unity.Mathematics.half4 get_yyzy(); // 0x3b54f28 public Unity.Mathematics.half4 get_yyzz(); // 0x3b54f44 public Unity.Mathematics.half4 get_yyzw(); // 0x3b54f60 public Unity.Mathematics.half4 get_yywx(); // 0x3b54f80 public Unity.Mathematics.half4 get_yywy(); // 0x3b54fa0 public Unity.Mathematics.half4 get_yywz(); // 0x3b54fbc public Unity.Mathematics.half4 get_yyww(); // 0x3b54fdc public Unity.Mathematics.half4 get_yzxx(); // 0x3b54ff8 public Unity.Mathematics.half4 get_yzxy(); // 0x3b5500c public Unity.Mathematics.half4 get_yzxz(); // 0x3b5502c public Unity.Mathematics.half4 get_yzxw(); // 0x3b5504c public System.Void set_yzxw(Unity.Mathematics.half4 value); // 0x3b55068 public Unity.Mathematics.half4 get_yzyx(); // 0x3b55080 public Unity.Mathematics.half4 get_yzyy(); // 0x3b550a0 public Unity.Mathematics.half4 get_yzyz(); // 0x3b550bc public Unity.Mathematics.half4 get_yzyw(); // 0x3b550d8 public Unity.Mathematics.half4 get_yzzx(); // 0x3b550f8 public Unity.Mathematics.half4 get_yzzy(); // 0x3b55118 public Unity.Mathematics.half4 get_yzzz(); // 0x3b55134 public Unity.Mathematics.half4 get_yzzw(); // 0x3b55150 public Unity.Mathematics.half4 get_yzwx(); // 0x3b55170 public System.Void set_yzwx(Unity.Mathematics.half4 value); // 0x3b5518c public Unity.Mathematics.half4 get_yzwy(); // 0x3b551ac public Unity.Mathematics.half4 get_yzwz(); // 0x3b551cc public Unity.Mathematics.half4 get_yzww(); // 0x3b551ec public Unity.Mathematics.half4 get_ywxx(); // 0x3b55200 public Unity.Mathematics.half4 get_ywxy(); // 0x3b55220 public Unity.Mathematics.half4 get_ywxz(); // 0x3b55240 public System.Void set_ywxz(Unity.Mathematics.half4 value); // 0x3b55264 public Unity.Mathematics.half4 get_ywxw(); // 0x3b55284 public Unity.Mathematics.half4 get_ywyx(); // 0x3b552a4 public Unity.Mathematics.half4 get_ywyy(); // 0x3b552c4 public Unity.Mathematics.half4 get_ywyz(); // 0x3b552e0 public Unity.Mathematics.half4 get_ywyw(); // 0x3b55300 public Unity.Mathematics.half4 get_ywzx(); // 0x3b5531c public System.Void set_ywzx(Unity.Mathematics.half4 value); // 0x3b55340 public Unity.Mathematics.half4 get_ywzy(); // 0x3b55360 public Unity.Mathematics.half4 get_ywzz(); // 0x3b55380 public Unity.Mathematics.half4 get_ywzw(); // 0x3b553a0 public Unity.Mathematics.half4 get_ywwx(); // 0x3b553c0 public Unity.Mathematics.half4 get_ywwy(); // 0x3b553e0 public Unity.Mathematics.half4 get_ywwz(); // 0x3b553fc public Unity.Mathematics.half4 get_ywww(); // 0x3b5541c public Unity.Mathematics.half4 get_zxxx(); // 0x3b55438 public Unity.Mathematics.half4 get_zxxy(); // 0x3b55454 public Unity.Mathematics.half4 get_zxxz(); // 0x3b55474 public Unity.Mathematics.half4 get_zxxw(); // 0x3b55490 public Unity.Mathematics.half4 get_zxyx(); // 0x3b554b0 public Unity.Mathematics.half4 get_zxyy(); // 0x3b554d0 public Unity.Mathematics.half4 get_zxyz(); // 0x3b554f0 public Unity.Mathematics.half4 get_zxyw(); // 0x3b55510 public System.Void set_zxyw(Unity.Mathematics.half4 value); // 0x3b55534 public Unity.Mathematics.half4 get_zxzx(); // 0x3b55554 public Unity.Mathematics.half4 get_zxzy(); // 0x3b55570 public Unity.Mathematics.half4 get_zxzz(); // 0x3b55590 public Unity.Mathematics.half4 get_zxzw(); // 0x3b555ac public Unity.Mathematics.half4 get_zxwx(); // 0x3b555cc public Unity.Mathematics.half4 get_zxwy(); // 0x3b555ec public System.Void set_zxwy(Unity.Mathematics.half4 value); // 0x3b55610 public Unity.Mathematics.half4 get_zxwz(); // 0x3b55630 public Unity.Mathematics.half4 get_zxww(); // 0x3b55650 public Unity.Mathematics.half4 get_zyxx(); // 0x3b55670 public Unity.Mathematics.half4 get_zyxy(); // 0x3b55690 public Unity.Mathematics.half4 get_zyxz(); // 0x3b556b0 public Unity.Mathematics.half4 get_zyxw(); // 0x3b556d0 public System.Void set_zyxw(Unity.Mathematics.half4 value); // 0x3b556f4 public Unity.Mathematics.half4 get_zyyx(); // 0x3b55710 public Unity.Mathematics.half4 get_zyyy(); // 0x3b55730 public Unity.Mathematics.half4 get_zyyz(); // 0x3b5574c public Unity.Mathematics.half4 get_zyyw(); // 0x3b55768 public Unity.Mathematics.half4 get_zyzx(); // 0x3b55788 public Unity.Mathematics.half4 get_zyzy(); // 0x3b557a8 public Unity.Mathematics.half4 get_zyzz(); // 0x3b557c4 public Unity.Mathematics.half4 get_zyzw(); // 0x3b557e0 public Unity.Mathematics.half4 get_zywx(); // 0x3b55800 public System.Void set_zywx(Unity.Mathematics.half4 value); // 0x3b55824 public Unity.Mathematics.half4 get_zywy(); // 0x3b55844 public Unity.Mathematics.half4 get_zywz(); // 0x3b55864 public Unity.Mathematics.half4 get_zyww(); // 0x3b55884 public Unity.Mathematics.half4 get_zzxx(); // 0x3b558a4 public Unity.Mathematics.half4 get_zzxy(); // 0x3b558c0 public Unity.Mathematics.half4 get_zzxz(); // 0x3b558e0 public Unity.Mathematics.half4 get_zzxw(); // 0x3b558fc public Unity.Mathematics.half4 get_zzyx(); // 0x3b5591c public Unity.Mathematics.half4 get_zzyy(); // 0x3b5593c public Unity.Mathematics.half4 get_zzyz(); // 0x3b55958 public Unity.Mathematics.half4 get_zzyw(); // 0x3b55974 public Unity.Mathematics.half4 get_zzzx(); // 0x3b55994 public Unity.Mathematics.half4 get_zzzy(); // 0x3b559b0 public Unity.Mathematics.half4 get_zzzz(); // 0x3b559cc public Unity.Mathematics.half4 get_zzzw(); // 0x3b559e4 public Unity.Mathematics.half4 get_zzwx(); // 0x3b55a00 public Unity.Mathematics.half4 get_zzwy(); // 0x3b55a20 public Unity.Mathematics.half4 get_zzwz(); // 0x3b55a40 public Unity.Mathematics.half4 get_zzww(); // 0x3b55a5c public Unity.Mathematics.half4 get_zwxx(); // 0x3b55a78 public Unity.Mathematics.half4 get_zwxy(); // 0x3b55a8c public System.Void set_zwxy(Unity.Mathematics.half4 value); // 0x3b55aa8 public Unity.Mathematics.half4 get_zwxz(); // 0x3b55ac0 public Unity.Mathematics.half4 get_zwxw(); // 0x3b55ae0 public Unity.Mathematics.half4 get_zwyx(); // 0x3b55b00 public System.Void set_zwyx(Unity.Mathematics.half4 value); // 0x3b55b1c public Unity.Mathematics.half4 get_zwyy(); // 0x3b55b34 public Unity.Mathematics.half4 get_zwyz(); // 0x3b55b48 public Unity.Mathematics.half4 get_zwyw(); // 0x3b55b68 public Unity.Mathematics.half4 get_zwzx(); // 0x3b55b88 public Unity.Mathematics.half4 get_zwzy(); // 0x3b55ba8 public Unity.Mathematics.half4 get_zwzz(); // 0x3b55bc8 public Unity.Mathematics.half4 get_zwzw(); // 0x3b55be4 public Unity.Mathematics.half4 get_zwwx(); // 0x3b55c00 public Unity.Mathematics.half4 get_zwwy(); // 0x3b55c20 public Unity.Mathematics.half4 get_zwwz(); // 0x3b55c40 public Unity.Mathematics.half4 get_zwww(); // 0x3b55c5c public Unity.Mathematics.half4 get_wxxx(); // 0x3b55c78 public Unity.Mathematics.half4 get_wxxy(); // 0x3b55c94 public Unity.Mathematics.half4 get_wxxz(); // 0x3b55cb4 public Unity.Mathematics.half4 get_wxxw(); // 0x3b55cd4 public Unity.Mathematics.half4 get_wxyx(); // 0x3b55cf0 public Unity.Mathematics.half4 get_wxyy(); // 0x3b55d10 public Unity.Mathematics.half4 get_wxyz(); // 0x3b55d30 public System.Void set_wxyz(Unity.Mathematics.half4 value); // 0x3b55d54 public Unity.Mathematics.half4 get_wxyw(); // 0x3b55d74 public Unity.Mathematics.half4 get_wxzx(); // 0x3b55d94 public Unity.Mathematics.half4 get_wxzy(); // 0x3b55db4 public System.Void set_wxzy(Unity.Mathematics.half4 value); // 0x3b55dd8 public Unity.Mathematics.half4 get_wxzz(); // 0x3b55df8 public Unity.Mathematics.half4 get_wxzw(); // 0x3b55e18 public Unity.Mathematics.half4 get_wxwx(); // 0x3b55e38 public Unity.Mathematics.half4 get_wxwy(); // 0x3b55e54 public Unity.Mathematics.half4 get_wxwz(); // 0x3b55e74 public Unity.Mathematics.half4 get_wxww(); // 0x3b55e94 public Unity.Mathematics.half4 get_wyxx(); // 0x3b55eb0 public Unity.Mathematics.half4 get_wyxy(); // 0x3b55ed0 public Unity.Mathematics.half4 get_wyxz(); // 0x3b55ef0 public System.Void set_wyxz(Unity.Mathematics.half4 value); // 0x3b55f14 public Unity.Mathematics.half4 get_wyxw(); // 0x3b55f34 public Unity.Mathematics.half4 get_wyyx(); // 0x3b55f54 public Unity.Mathematics.half4 get_wyyy(); // 0x3b55f74 public Unity.Mathematics.half4 get_wyyz(); // 0x3b55f90 public Unity.Mathematics.half4 get_wyyw(); // 0x3b55fb0 public Unity.Mathematics.half4 get_wyzx(); // 0x3b55fcc public System.Void set_wyzx(Unity.Mathematics.half4 value); // 0x3b55ff0 public Unity.Mathematics.half4 get_wyzy(); // 0x3b56010 public Unity.Mathematics.half4 get_wyzz(); // 0x3b56030 public Unity.Mathematics.half4 get_wyzw(); // 0x3b56050 public Unity.Mathematics.half4 get_wywx(); // 0x3b56070 public Unity.Mathematics.half4 get_wywy(); // 0x3b56090 public Unity.Mathematics.half4 get_wywz(); // 0x3b560ac public Unity.Mathematics.half4 get_wyww(); // 0x3b560cc public Unity.Mathematics.half4 get_wzxx(); // 0x3b560e8 public Unity.Mathematics.half4 get_wzxy(); // 0x3b56108 public System.Void set_wzxy(Unity.Mathematics.half4 value); // 0x3b5612c public Unity.Mathematics.half4 get_wzxz(); // 0x3b56148 public Unity.Mathematics.half4 get_wzxw(); // 0x3b56168 public Unity.Mathematics.half4 get_wzyx(); // 0x3b56188 public System.Void set_wzyx(Unity.Mathematics.half4 value); // 0x3b561ac public Unity.Mathematics.half4 get_wzyy(); // 0x3b561c8 public Unity.Mathematics.half4 get_wzyz(); // 0x3b561e8 public Unity.Mathematics.half4 get_wzyw(); // 0x3b56208 public Unity.Mathematics.half4 get_wzzx(); // 0x3b56228 public Unity.Mathematics.half4 get_wzzy(); // 0x3b56248 public Unity.Mathematics.half4 get_wzzz(); // 0x3b56268 public Unity.Mathematics.half4 get_wzzw(); // 0x3b56284 public Unity.Mathematics.half4 get_wzwx(); // 0x3b562a0 public Unity.Mathematics.half4 get_wzwy(); // 0x3b562c0 public Unity.Mathematics.half4 get_wzwz(); // 0x3b562e0 public Unity.Mathematics.half4 get_wzww(); // 0x3b562fc public Unity.Mathematics.half4 get_wwxx(); // 0x3b56318 public Unity.Mathematics.half4 get_wwxy(); // 0x3b56334 public Unity.Mathematics.half4 get_wwxz(); // 0x3b56354 public Unity.Mathematics.half4 get_wwxw(); // 0x3b56374 public Unity.Mathematics.half4 get_wwyx(); // 0x3b56390 public Unity.Mathematics.half4 get_wwyy(); // 0x3b563b0 public Unity.Mathematics.half4 get_wwyz(); // 0x3b563cc public Unity.Mathematics.half4 get_wwyw(); // 0x3b563ec public Unity.Mathematics.half4 get_wwzx(); // 0x3b56408 public Unity.Mathematics.half4 get_wwzy(); // 0x3b56428 public Unity.Mathematics.half4 get_wwzz(); // 0x3b56448 public Unity.Mathematics.half4 get_wwzw(); // 0x3b56464 public Unity.Mathematics.half4 get_wwwx(); // 0x3b56480 public Unity.Mathematics.half4 get_wwwy(); // 0x3b5649c public Unity.Mathematics.half4 get_wwwz(); // 0x3b564b8 public Unity.Mathematics.half4 get_wwww(); // 0x3b564d4 public Unity.Mathematics.half3 get_xxx(); // 0x3b564ec public Unity.Mathematics.half3 get_xxy(); // 0x3b56500 public Unity.Mathematics.half3 get_xxz(); // 0x3b56518 public Unity.Mathematics.half3 get_xxw(); // 0x3b56530 public Unity.Mathematics.half3 get_xyx(); // 0x3b56548 public Unity.Mathematics.half3 get_xyy(); // 0x3b56560 public Unity.Mathematics.half3 get_xyz(); // 0x3b56578 public System.Void set_xyz(Unity.Mathematics.half3 value); // 0x3b56588 public Unity.Mathematics.half3 get_xyw(); // 0x3b565a0 public System.Void set_xyw(Unity.Mathematics.half3 value); // 0x3b565b0 public Unity.Mathematics.half3 get_xzx(); // 0x3b565c8 public Unity.Mathematics.half3 get_xzy(); // 0x3b565e0 public System.Void set_xzy(Unity.Mathematics.half3 value); // 0x3b565fc public Unity.Mathematics.half3 get_xzz(); // 0x3b56614 public Unity.Mathematics.half3 get_xzw(); // 0x3b5662c public System.Void set_xzw(Unity.Mathematics.half3 value); // 0x3b56648 public Unity.Mathematics.half3 get_xwx(); // 0x3b56660 public Unity.Mathematics.half3 get_xwy(); // 0x3b56678 public System.Void set_xwy(Unity.Mathematics.half3 value); // 0x3b56694 public Unity.Mathematics.half3 get_xwz(); // 0x3b566ac public System.Void set_xwz(Unity.Mathematics.half3 value); // 0x3b566c8 public Unity.Mathematics.half3 get_xww(); // 0x3b566e0 public Unity.Mathematics.half3 get_yxx(); // 0x3b566f8 public Unity.Mathematics.half3 get_yxy(); // 0x3b56710 public Unity.Mathematics.half3 get_yxz(); // 0x3b56728 public System.Void set_yxz(Unity.Mathematics.half3 value); // 0x3b56744 public Unity.Mathematics.half3 get_yxw(); // 0x3b5675c public System.Void set_yxw(Unity.Mathematics.half3 value); // 0x3b56778 public Unity.Mathematics.half3 get_yyx(); // 0x3b56790 public Unity.Mathematics.half3 get_yyy(); // 0x3b567a8 public Unity.Mathematics.half3 get_yyz(); // 0x3b567bc public Unity.Mathematics.half3 get_yyw(); // 0x3b567d4 public Unity.Mathematics.half3 get_yzx(); // 0x3b567ec public System.Void set_yzx(Unity.Mathematics.half3 value); // 0x3b567fc public Unity.Mathematics.half3 get_yzy(); // 0x3b5680c public Unity.Mathematics.half3 get_yzz(); // 0x3b56824 public Unity.Mathematics.half3 get_yzw(); // 0x3b5683c public System.Void set_yzw(Unity.Mathematics.half3 value); // 0x3b5684c public Unity.Mathematics.half3 get_ywx(); // 0x3b56864 public System.Void set_ywx(Unity.Mathematics.half3 value); // 0x3b56880 public Unity.Mathematics.half3 get_ywy(); // 0x3b56898 public Unity.Mathematics.half3 get_ywz(); // 0x3b568b0 public System.Void set_ywz(Unity.Mathematics.half3 value); // 0x3b568cc public Unity.Mathematics.half3 get_yww(); // 0x3b568e4 public Unity.Mathematics.half3 get_zxx(); // 0x3b568fc public Unity.Mathematics.half3 get_zxy(); // 0x3b56914 public System.Void set_zxy(Unity.Mathematics.half3 value); // 0x3b56930 public Unity.Mathematics.half3 get_zxz(); // 0x3b56948 public Unity.Mathematics.half3 get_zxw(); // 0x3b56960 public System.Void set_zxw(Unity.Mathematics.half3 value); // 0x3b5697c public Unity.Mathematics.half3 get_zyx(); // 0x3b56994 public System.Void set_zyx(Unity.Mathematics.half3 value); // 0x3b569b0 public Unity.Mathematics.half3 get_zyy(); // 0x3b569c4 public Unity.Mathematics.half3 get_zyz(); // 0x3b569dc public Unity.Mathematics.half3 get_zyw(); // 0x3b569f4 public System.Void set_zyw(Unity.Mathematics.half3 value); // 0x3b56a10 public Unity.Mathematics.half3 get_zzx(); // 0x3b56a28 public Unity.Mathematics.half3 get_zzy(); // 0x3b56a40 public Unity.Mathematics.half3 get_zzz(); // 0x3b56a58 public Unity.Mathematics.half3 get_zzw(); // 0x3b56a6c public Unity.Mathematics.half3 get_zwx(); // 0x3b56a84 public System.Void set_zwx(Unity.Mathematics.half3 value); // 0x3b56a94 public Unity.Mathematics.half3 get_zwy(); // 0x3b56aa4 public System.Void set_zwy(Unity.Mathematics.half3 value); // 0x3b56ab4 public Unity.Mathematics.half3 get_zwz(); // 0x3b56ac4 public Unity.Mathematics.half3 get_zww(); // 0x3b56adc public Unity.Mathematics.half3 get_wxx(); // 0x3b56af4 public Unity.Mathematics.half3 get_wxy(); // 0x3b56b0c public System.Void set_wxy(Unity.Mathematics.half3 value); // 0x3b56b28 public Unity.Mathematics.half3 get_wxz(); // 0x3b56b40 public System.Void set_wxz(Unity.Mathematics.half3 value); // 0x3b56b5c public Unity.Mathematics.half3 get_wxw(); // 0x3b56b74 public Unity.Mathematics.half3 get_wyx(); // 0x3b56b8c public System.Void set_wyx(Unity.Mathematics.half3 value); // 0x3b56ba8 public Unity.Mathematics.half3 get_wyy(); // 0x3b56bc0 public Unity.Mathematics.half3 get_wyz(); // 0x3b56bd8 public System.Void set_wyz(Unity.Mathematics.half3 value); // 0x3b56bf4 public Unity.Mathematics.half3 get_wyw(); // 0x3b56c0c public Unity.Mathematics.half3 get_wzx(); // 0x3b56c24 public System.Void set_wzx(Unity.Mathematics.half3 value); // 0x3b56c40 public Unity.Mathematics.half3 get_wzy(); // 0x3b56c54 public System.Void set_wzy(Unity.Mathematics.half3 value); // 0x3b56c70 public Unity.Mathematics.half3 get_wzz(); // 0x3b56c84 public Unity.Mathematics.half3 get_wzw(); // 0x3b56c9c public Unity.Mathematics.half3 get_wwx(); // 0x3b56cb4 public Unity.Mathematics.half3 get_wwy(); // 0x3b56ccc public Unity.Mathematics.half3 get_wwz(); // 0x3b56ce4 public Unity.Mathematics.half3 get_www(); // 0x3b56cfc public Unity.Mathematics.half2 get_xx(); // 0x3b56d10 public Unity.Mathematics.half2 get_xy(); // 0x3b56d1c public System.Void set_xy(Unity.Mathematics.half2 value); // 0x3b56d24 public Unity.Mathematics.half2 get_xz(); // 0x3b56d2c public System.Void set_xz(Unity.Mathematics.half2 value); // 0x3b56d40 public Unity.Mathematics.half2 get_xw(); // 0x3b56d50 public System.Void set_xw(Unity.Mathematics.half2 value); // 0x3b56d64 public Unity.Mathematics.half2 get_yx(); // 0x3b56d74 public System.Void set_yx(Unity.Mathematics.half2 value); // 0x3b56d88 public Unity.Mathematics.half2 get_yy(); // 0x3b56d94 public Unity.Mathematics.half2 get_yz(); // 0x3b56da0 public System.Void set_yz(Unity.Mathematics.half2 value); // 0x3b56da8 public Unity.Mathematics.half2 get_yw(); // 0x3b56db0 public System.Void set_yw(Unity.Mathematics.half2 value); // 0x3b56dc4 public Unity.Mathematics.half2 get_zx(); // 0x3b56dd4 public System.Void set_zx(Unity.Mathematics.half2 value); // 0x3b56de8 public Unity.Mathematics.half2 get_zy(); // 0x3b56df8 public System.Void set_zy(Unity.Mathematics.half2 value); // 0x3b56e0c public Unity.Mathematics.half2 get_zz(); // 0x3b56e18 public Unity.Mathematics.half2 get_zw(); // 0x3b56e24 public System.Void set_zw(Unity.Mathematics.half2 value); // 0x3b56e2c public Unity.Mathematics.half2 get_wx(); // 0x3b56e34 public System.Void set_wx(Unity.Mathematics.half2 value); // 0x3b56e48 public Unity.Mathematics.half2 get_wy(); // 0x3b56e58 public System.Void set_wy(Unity.Mathematics.half2 value); // 0x3b56e6c public Unity.Mathematics.half2 get_wz(); // 0x3b56e7c public System.Void set_wz(Unity.Mathematics.half2 value); // 0x3b56e90 public Unity.Mathematics.half2 get_ww(); // 0x3b56e9c public Unity.Mathematics.half get_Item(System.Int32 index); // 0x3b56ea8 public System.Void set_Item(System.Int32 index, Unity.Mathematics.half value); // 0x3b56eb0 public System.Boolean Equals(Unity.Mathematics.half4 rhs); // 0x3b56eb8 public override System.Boolean Equals(System.Object o); // 0x3b56efc public override System.Int32 GetHashCode(); // 0x3b56fa0 public override System.String ToString(); // 0x3b5700c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b571e8 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.int2.DebuggerProxy : System.Object { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.int2 v); // 0x3b57fc0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int2 : System.IEquatable<Unity.Mathematics.int2>, System.IFormattable { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public static readonly Unity.Mathematics.int2 zero; // 0x0 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3b57550 public System.Void .ctor(Unity.Mathematics.int2 xy); // 0x3b57558 public System.Void .ctor(System.Int32 v); // 0x3b57560 public System.Void .ctor(System.Boolean v); // 0x3b57568 public System.Void .ctor(Unity.Mathematics.bool2 v); // 0x3b57574 public System.Void .ctor(System.UInt32 v); // 0x3b57584 public System.Void .ctor(Unity.Mathematics.uint2 v); // 0x3b5758c public System.Void .ctor(System.Single v); // 0x3b57594 public System.Void .ctor(Unity.Mathematics.float2 v); // 0x3b575b4 public System.Void .ctor(System.Double v); // 0x3b575e0 public System.Void .ctor(Unity.Mathematics.double2 v); // 0x3b57600 public static Unity.Mathematics.int2 op_Implicit(System.Int32 v); // 0x3b5762c public static Unity.Mathematics.int2 op_Explicit(System.Boolean v); // 0x3b57638 public static Unity.Mathematics.int2 op_Explicit(Unity.Mathematics.bool2 v); // 0x3b57650 public static Unity.Mathematics.int2 op_Explicit(System.UInt32 v); // 0x3b57660 public static Unity.Mathematics.int2 op_Explicit(Unity.Mathematics.uint2 v); // 0x3b5766c public static Unity.Mathematics.int2 op_Explicit(System.Single v); // 0x3b57670 public static Unity.Mathematics.int2 op_Explicit(Unity.Mathematics.float2 v); // 0x3b57690 public static Unity.Mathematics.int2 op_Explicit(System.Double v); // 0x3b576c4 public static Unity.Mathematics.int2 op_Explicit(Unity.Mathematics.double2 v); // 0x3b576e4 public static Unity.Mathematics.int2 op_Multiply(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57718 public static Unity.Mathematics.int2 op_Multiply(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57730 public static Unity.Mathematics.int2 op_Multiply(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57744 public static Unity.Mathematics.int2 op_Addition(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b5775c public static Unity.Mathematics.int2 op_Addition(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57774 public static Unity.Mathematics.int2 op_Addition(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57788 public static Unity.Mathematics.int2 op_Subtraction(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b577a0 public static Unity.Mathematics.int2 op_Subtraction(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b577b8 public static Unity.Mathematics.int2 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b577cc public static Unity.Mathematics.int2 op_Division(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b577e4 public static Unity.Mathematics.int2 op_Division(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b577fc public static Unity.Mathematics.int2 op_Division(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57810 public static Unity.Mathematics.int2 op_Modulus(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57828 public static Unity.Mathematics.int2 op_Modulus(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57848 public static Unity.Mathematics.int2 op_Modulus(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57864 public static Unity.Mathematics.int2 op_Increment(Unity.Mathematics.int2 val); // 0x3b57884 public static Unity.Mathematics.int2 op_Decrement(Unity.Mathematics.int2 val); // 0x3b5789c public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b578b4 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b578d4 public static Unity.Mathematics.bool2 op_LessThan(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b578f0 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b5790c public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b5792c public static Unity.Mathematics.bool2 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57948 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57964 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57984 public static Unity.Mathematics.bool2 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b579a0 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b579bc public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b579dc public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b579f8 public static Unity.Mathematics.int2 op_UnaryNegation(Unity.Mathematics.int2 val); // 0x3b57a14 public static Unity.Mathematics.int2 op_UnaryPlus(Unity.Mathematics.int2 val); // 0x3b57a24 public static Unity.Mathematics.int2 op_LeftShift(Unity.Mathematics.int2 x, System.Int32 n); // 0x3b57a28 public static Unity.Mathematics.int2 op_RightShift(Unity.Mathematics.int2 x, System.Int32 n); // 0x3b57a3c public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57a50 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57a70 public static Unity.Mathematics.bool2 op_Equality(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57a8c public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57aa8 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57ac8 public static Unity.Mathematics.bool2 op_Inequality(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57ae4 public static Unity.Mathematics.int2 op_OnesComplement(Unity.Mathematics.int2 val); // 0x3b57b00 public static Unity.Mathematics.int2 op_BitwiseAnd(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b08 public static Unity.Mathematics.int2 op_BitwiseAnd(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57b10 public static Unity.Mathematics.int2 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b24 public static Unity.Mathematics.int2 op_BitwiseOr(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b3c public static Unity.Mathematics.int2 op_BitwiseOr(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57b44 public static Unity.Mathematics.int2 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b58 public static Unity.Mathematics.int2 op_ExclusiveOr(Unity.Mathematics.int2 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b70 public static Unity.Mathematics.int2 op_ExclusiveOr(Unity.Mathematics.int2 lhs, System.Int32 rhs); // 0x3b57b78 public static Unity.Mathematics.int2 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int2 rhs); // 0x3b57b8c public Unity.Mathematics.int4 get_xxxx(); // 0x3b57ba4 public Unity.Mathematics.int4 get_xxxy(); // 0x3b57bb4 public Unity.Mathematics.int4 get_xxyx(); // 0x3b57bcc public Unity.Mathematics.int4 get_xxyy(); // 0x3b57be0 public Unity.Mathematics.int4 get_xyxx(); // 0x3b57bf0 public Unity.Mathematics.int4 get_xyxy(); // 0x3b57c08 public Unity.Mathematics.int4 get_xyyx(); // 0x3b57c14 public Unity.Mathematics.int4 get_xyyy(); // 0x3b57c28 public Unity.Mathematics.int4 get_yxxx(); // 0x3b57c3c public Unity.Mathematics.int4 get_yxxy(); // 0x3b57c50 public Unity.Mathematics.int4 get_yxyx(); // 0x3b57c64 public Unity.Mathematics.int4 get_yxyy(); // 0x3b57c74 public Unity.Mathematics.int4 get_yyxx(); // 0x3b57c8c public Unity.Mathematics.int4 get_yyxy(); // 0x3b57c9c public Unity.Mathematics.int4 get_yyyx(); // 0x3b57cb0 public Unity.Mathematics.int4 get_yyyy(); // 0x3b57cc8 public Unity.Mathematics.int3 get_xxx(); // 0x3b57cd8 public Unity.Mathematics.int3 get_xxy(); // 0x3b57ce8 public Unity.Mathematics.int3 get_xyx(); // 0x3b57cf8 public Unity.Mathematics.int3 get_xyy(); // 0x3b57d08 public Unity.Mathematics.int3 get_yxx(); // 0x3b57d18 public Unity.Mathematics.int3 get_yxy(); // 0x3b57d28 public Unity.Mathematics.int3 get_yyx(); // 0x3b57d38 public Unity.Mathematics.int3 get_yyy(); // 0x3b57d48 public Unity.Mathematics.int2 get_xx(); // 0x3b57d58 public Unity.Mathematics.int2 get_xy(); // 0x3b57d64 public System.Void set_xy(Unity.Mathematics.int2 value); // 0x3b57d6c public Unity.Mathematics.int2 get_yx(); // 0x3b57d74 public System.Void set_yx(Unity.Mathematics.int2 value); // 0x3b57d84 public Unity.Mathematics.int2 get_yy(); // 0x3b57d90 public System.Int32 get_Item(System.Int32 index); // 0x3b57d9c public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x3b57da4 public System.Boolean Equals(Unity.Mathematics.int2 rhs); // 0x3b57dac public override System.Boolean Equals(System.Object o); // 0x3b57dd4 public override System.Int32 GetHashCode(); // 0x3b57e5c public override System.String ToString(); // 0x3b57e90 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b57f30 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int2x2 : System.IEquatable<Unity.Mathematics.int2x2>, System.IFormattable { // Fields public Unity.Mathematics.int2 c0; // 0x10 public Unity.Mathematics.int2 c1; // 0x18 public static readonly Unity.Mathematics.int2x2 identity; // 0x0 public static readonly Unity.Mathematics.int2x2 zero; // 0x10 // Methods public System.Void .ctor(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1); // 0x3b57fe8 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11); // 0x3b57ff0 public System.Void .ctor(System.Int32 v); // 0x3b58008 public System.Void .ctor(System.Boolean v); // 0x3b58018 public System.Void .ctor(Unity.Mathematics.bool2x2 v); // 0x3b5802c public System.Void .ctor(System.UInt32 v); // 0x3b5804c public System.Void .ctor(Unity.Mathematics.uint2x2 v); // 0x3b5805c public System.Void .ctor(System.Single v); // 0x3b58064 public System.Void .ctor(Unity.Mathematics.float2x2 v); // 0x3b58088 public System.Void .ctor(System.Double v); // 0x3b580e0 public System.Void .ctor(Unity.Mathematics.double2x2 v); // 0x3b58104 public static Unity.Mathematics.int2x2 op_Implicit(System.Int32 v); // 0x3b5815c public static Unity.Mathematics.int2x2 op_Explicit(System.Boolean v); // 0x3b5816c public static Unity.Mathematics.int2x2 op_Explicit(Unity.Mathematics.bool2x2 v); // 0x3b58180 public static Unity.Mathematics.int2x2 op_Explicit(System.UInt32 v); // 0x3b581a4 public static Unity.Mathematics.int2x2 op_Explicit(Unity.Mathematics.uint2x2 v); // 0x3b581b4 public static Unity.Mathematics.int2x2 op_Explicit(System.Single v); // 0x3b581b8 public static Unity.Mathematics.int2x2 op_Explicit(Unity.Mathematics.float2x2 v); // 0x3b581dc public static Unity.Mathematics.int2x2 op_Explicit(System.Double v); // 0x3b58230 public static Unity.Mathematics.int2x2 op_Explicit(Unity.Mathematics.double2x2 v); // 0x3b58254 public static Unity.Mathematics.int2x2 op_Multiply(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b582a8 public static Unity.Mathematics.int2x2 op_Multiply(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b582d4 public static Unity.Mathematics.int2x2 op_Multiply(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b582f8 public static Unity.Mathematics.int2x2 op_Addition(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58320 public static Unity.Mathematics.int2x2 op_Addition(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b5834c public static Unity.Mathematics.int2x2 op_Addition(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58370 public static Unity.Mathematics.int2x2 op_Subtraction(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58398 public static Unity.Mathematics.int2x2 op_Subtraction(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b583c4 public static Unity.Mathematics.int2x2 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b583e8 public static Unity.Mathematics.int2x2 op_Division(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58410 public static Unity.Mathematics.int2x2 op_Division(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b5843c public static Unity.Mathematics.int2x2 op_Division(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58460 public static Unity.Mathematics.int2x2 op_Modulus(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58488 public static Unity.Mathematics.int2x2 op_Modulus(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b584c4 public static Unity.Mathematics.int2x2 op_Modulus(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b584f8 public static Unity.Mathematics.int2x2 op_Increment(Unity.Mathematics.int2x2 val); // 0x3b58530 public static Unity.Mathematics.int2x2 op_Decrement(Unity.Mathematics.int2x2 val); // 0x3b58558 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58580 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b585c0 public static Unity.Mathematics.bool2x2 op_LessThan(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b585f8 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58630 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58670 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b586a8 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b586e0 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58720 public static Unity.Mathematics.bool2x2 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58758 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58790 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b587d0 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58808 public static Unity.Mathematics.int2x2 op_UnaryNegation(Unity.Mathematics.int2x2 val); // 0x3b58840 public static Unity.Mathematics.int2x2 op_UnaryPlus(Unity.Mathematics.int2x2 val); // 0x3b5885c public static Unity.Mathematics.int2x2 op_LeftShift(Unity.Mathematics.int2x2 x, System.Int32 n); // 0x3b58860 public static Unity.Mathematics.int2x2 op_RightShift(Unity.Mathematics.int2x2 x, System.Int32 n); // 0x3b58884 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b588a8 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b588e8 public static Unity.Mathematics.bool2x2 op_Equality(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58920 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58958 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58998 public static Unity.Mathematics.bool2x2 op_Inequality(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b589d0 public static Unity.Mathematics.int2x2 op_OnesComplement(Unity.Mathematics.int2x2 val); // 0x3b58a08 public static Unity.Mathematics.int2x2 op_BitwiseAnd(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58a14 public static Unity.Mathematics.int2x2 op_BitwiseAnd(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58a20 public static Unity.Mathematics.int2x2 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58a44 public static Unity.Mathematics.int2x2 op_BitwiseOr(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58a6c public static Unity.Mathematics.int2x2 op_BitwiseOr(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58a78 public static Unity.Mathematics.int2x2 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58a9c public static Unity.Mathematics.int2x2 op_ExclusiveOr(Unity.Mathematics.int2x2 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58ac4 public static Unity.Mathematics.int2x2 op_ExclusiveOr(Unity.Mathematics.int2x2 lhs, System.Int32 rhs); // 0x3b58ad0 public static Unity.Mathematics.int2x2 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int2x2 rhs); // 0x3b58af4 public ref Unity.Mathematics.int2& get_Item(System.Int32 index); // 0x3b58b1c public System.Boolean Equals(Unity.Mathematics.int2x2 rhs); // 0x3b58b24 public override System.Boolean Equals(System.Object o); // 0x3b58b68 public override System.Int32 GetHashCode(); // 0x3b58c10 public override System.String ToString(); // 0x3b58c64 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b58e40 private static System.Void .cctor(); // 0x3b59004 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int2x3 : System.IEquatable<Unity.Mathematics.int2x3>, System.IFormattable { // Fields public Unity.Mathematics.int2 c0; // 0x10 public Unity.Mathematics.int2 c1; // 0x18 public Unity.Mathematics.int2 c2; // 0x20 public static readonly Unity.Mathematics.int2x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1, Unity.Mathematics.int2 c2); // 0x3b59054 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12); // 0x3b59060 public System.Void .ctor(System.Int32 v); // 0x3b59084 public System.Void .ctor(System.Boolean v); // 0x3b59098 public System.Void .ctor(Unity.Mathematics.bool2x3 v); // 0x3b590b0 public System.Void .ctor(System.UInt32 v); // 0x3b590dc public System.Void .ctor(Unity.Mathematics.uint2x3 v); // 0x3b590f0 public System.Void .ctor(System.Single v); // 0x3b5910c public System.Void .ctor(Unity.Mathematics.float2x3 v); // 0x3b59134 public System.Void .ctor(System.Double v); // 0x3b591c0 public System.Void .ctor(Unity.Mathematics.double2x3 v); // 0x3b591e8 public static Unity.Mathematics.int2x3 op_Implicit(System.Int32 v); // 0x3b59274 public static Unity.Mathematics.int2x3 op_Explicit(System.Boolean v); // 0x3b59288 public static Unity.Mathematics.int2x3 op_Explicit(Unity.Mathematics.bool2x3 v); // 0x3b592a0 public static Unity.Mathematics.int2x3 op_Explicit(System.UInt32 v); // 0x3b592cc public static Unity.Mathematics.int2x3 op_Explicit(Unity.Mathematics.uint2x3 v); // 0x3b592e0 public static Unity.Mathematics.int2x3 op_Explicit(System.Single v); // 0x3b592f4 public static Unity.Mathematics.int2x3 op_Explicit(Unity.Mathematics.float2x3 v); // 0x3b5931c public static Unity.Mathematics.int2x3 op_Explicit(System.Double v); // 0x3b593a4 public static Unity.Mathematics.int2x3 op_Explicit(Unity.Mathematics.double2x3 v); // 0x3b593cc public static Unity.Mathematics.int2x3 op_Multiply(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59454 public static Unity.Mathematics.int2x3 op_Multiply(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b594ac public static Unity.Mathematics.int2x3 op_Multiply(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b594ec public static Unity.Mathematics.int2x3 op_Addition(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5952c public static Unity.Mathematics.int2x3 op_Addition(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59570 public static Unity.Mathematics.int2x3 op_Addition(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b595b0 public static Unity.Mathematics.int2x3 op_Subtraction(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b595f0 public static Unity.Mathematics.int2x3 op_Subtraction(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59634 public static Unity.Mathematics.int2x3 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59674 public static Unity.Mathematics.int2x3 op_Division(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b596b4 public static Unity.Mathematics.int2x3 op_Division(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b596fc public static Unity.Mathematics.int2x3 op_Division(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59738 public static Unity.Mathematics.int2x3 op_Modulus(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59774 public static Unity.Mathematics.int2x3 op_Modulus(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b597d4 public static Unity.Mathematics.int2x3 op_Modulus(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59828 public static Unity.Mathematics.int2x3 op_Increment(Unity.Mathematics.int2x3 val); // 0x3b5987c public static Unity.Mathematics.int2x3 op_Decrement(Unity.Mathematics.int2x3 val); // 0x3b598c8 public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5990c public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b5998c public static Unity.Mathematics.bool2x3 op_LessThan(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b599e0 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59a34 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59ab4 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59b08 public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59b5c public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59bdc public static Unity.Mathematics.bool2x3 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59c30 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59c84 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59d04 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59d58 public static Unity.Mathematics.int2x3 op_UnaryNegation(Unity.Mathematics.int2x3 val); // 0x3b59dac public static Unity.Mathematics.int2x3 op_UnaryPlus(Unity.Mathematics.int2x3 val); // 0x3b59de4 public static Unity.Mathematics.int2x3 op_LeftShift(Unity.Mathematics.int2x3 x, System.Int32 n); // 0x3b59df8 public static Unity.Mathematics.int2x3 op_RightShift(Unity.Mathematics.int2x3 x, System.Int32 n); // 0x3b59e3c public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59e84 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b59f04 public static Unity.Mathematics.bool2x3 op_Equality(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59f58 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b59fac public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b5a030 public static Unity.Mathematics.bool2x3 op_Inequality(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a084 public static Unity.Mathematics.int2x3 op_OnesComplement(Unity.Mathematics.int2x3 val); // 0x3b5a0d8 public static Unity.Mathematics.int2x3 op_BitwiseAnd(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a0f4 public static Unity.Mathematics.int2x3 op_BitwiseAnd(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b5a118 public static Unity.Mathematics.int2x3 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a158 public static Unity.Mathematics.int2x3 op_BitwiseOr(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a198 public static Unity.Mathematics.int2x3 op_BitwiseOr(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b5a1bc public static Unity.Mathematics.int2x3 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a1fc public static Unity.Mathematics.int2x3 op_ExclusiveOr(Unity.Mathematics.int2x3 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a23c public static Unity.Mathematics.int2x3 op_ExclusiveOr(Unity.Mathematics.int2x3 lhs, System.Int32 rhs); // 0x3b5a260 public static Unity.Mathematics.int2x3 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int2x3 rhs); // 0x3b5a2a0 public ref Unity.Mathematics.int2& get_Item(System.Int32 index); // 0x3b5a2e0 public System.Boolean Equals(Unity.Mathematics.int2x3 rhs); // 0x3b5a2e8 public override System.Boolean Equals(System.Object o); // 0x3b5a354 public override System.Int32 GetHashCode(); // 0x3b5a41c public override System.String ToString(); // 0x3b5a490 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b5a704 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int2x4 : System.IEquatable<Unity.Mathematics.int2x4>, System.IFormattable { // Fields public Unity.Mathematics.int2 c0; // 0x10 public Unity.Mathematics.int2 c1; // 0x18 public Unity.Mathematics.int2 c2; // 0x20 public Unity.Mathematics.int2 c3; // 0x28 public static readonly Unity.Mathematics.int2x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int2 c0, Unity.Mathematics.int2 c1, Unity.Mathematics.int2 c2, Unity.Mathematics.int2 c3); // 0x3b5b8a8 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13); // 0x3b5b8b4 public System.Void .ctor(System.Int32 v); // 0x3b5b8e4 public System.Void .ctor(System.Boolean v); // 0x3b5b8f8 public System.Void .ctor(Unity.Mathematics.bool2x4 v); // 0x3b5b910 public System.Void .ctor(System.UInt32 v); // 0x3b5b974 public System.Void .ctor(Unity.Mathematics.uint2x4 v); // 0x3b5b988 public System.Void .ctor(System.Single v); // 0x3b5b9ac public System.Void .ctor(Unity.Mathematics.float2x4 v); // 0x3b5b9d4 public System.Void .ctor(System.Double v); // 0x3b5ba88 public System.Void .ctor(Unity.Mathematics.double2x4 v); // 0x3b5bab0 public static Unity.Mathematics.int2x4 op_Implicit(System.Int32 v); // 0x3b5bb64 public static Unity.Mathematics.int2x4 op_Explicit(System.Boolean v); // 0x3b5bb78 public static Unity.Mathematics.int2x4 op_Explicit(Unity.Mathematics.bool2x4 v); // 0x3b5bb90 public static Unity.Mathematics.int2x4 op_Explicit(System.UInt32 v); // 0x3b5bbf4 public static Unity.Mathematics.int2x4 op_Explicit(Unity.Mathematics.uint2x4 v); // 0x3b5bc08 public static Unity.Mathematics.int2x4 op_Explicit(System.Single v); // 0x3b5bc14 public static Unity.Mathematics.int2x4 op_Explicit(Unity.Mathematics.float2x4 v); // 0x3b5bc3c public static Unity.Mathematics.int2x4 op_Explicit(System.Double v); // 0x3b5bce8 public static Unity.Mathematics.int2x4 op_Explicit(Unity.Mathematics.double2x4 v); // 0x3b5bd10 public static Unity.Mathematics.int2x4 op_Multiply(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5bdbc public static Unity.Mathematics.int2x4 op_Multiply(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5be28 public static Unity.Mathematics.int2x4 op_Multiply(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5be70 public static Unity.Mathematics.int2x4 op_Addition(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5beb8 public static Unity.Mathematics.int2x4 op_Addition(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5beec public static Unity.Mathematics.int2x4 op_Addition(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5bf34 public static Unity.Mathematics.int2x4 op_Subtraction(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5bf7c public static Unity.Mathematics.int2x4 op_Subtraction(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5bfb0 public static Unity.Mathematics.int2x4 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5bff8 public static Unity.Mathematics.int2x4 op_Division(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c040 public static Unity.Mathematics.int2x4 op_Division(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c09c public static Unity.Mathematics.int2x4 op_Division(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c0e8 public static Unity.Mathematics.int2x4 op_Modulus(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c134 public static Unity.Mathematics.int2x4 op_Modulus(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c1b0 public static Unity.Mathematics.int2x4 op_Modulus(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c21c public static Unity.Mathematics.int2x4 op_Increment(Unity.Mathematics.int2x4 val); // 0x3b5c288 public static Unity.Mathematics.int2x4 op_Decrement(Unity.Mathematics.int2x4 val); // 0x3b5c2c4 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c2f4 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c394 public static Unity.Mathematics.bool2x4 op_LessThan(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c404 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c474 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c514 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c584 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c5f4 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c694 public static Unity.Mathematics.bool2x4 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c704 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c774 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5c814 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c884 public static Unity.Mathematics.int2x4 op_UnaryNegation(Unity.Mathematics.int2x4 val); // 0x3b5c8f4 public static Unity.Mathematics.int2x4 op_UnaryPlus(Unity.Mathematics.int2x4 val); // 0x3b5c928 public static Unity.Mathematics.int2x4 op_LeftShift(Unity.Mathematics.int2x4 x, System.Int32 n); // 0x3b5c934 public static Unity.Mathematics.int2x4 op_RightShift(Unity.Mathematics.int2x4 x, System.Int32 n); // 0x3b5c980 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5c9d0 public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5ca70 public static Unity.Mathematics.bool2x4 op_Equality(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cae0 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cb50 public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5cbf4 public static Unity.Mathematics.bool2x4 op_Inequality(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cc64 public static Unity.Mathematics.int2x4 op_OnesComplement(Unity.Mathematics.int2x4 val); // 0x3b5ccd4 public static Unity.Mathematics.int2x4 op_BitwiseAnd(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cce8 public static Unity.Mathematics.int2x4 op_BitwiseAnd(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5cd00 public static Unity.Mathematics.int2x4 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cd48 public static Unity.Mathematics.int2x4 op_BitwiseOr(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cd90 public static Unity.Mathematics.int2x4 op_BitwiseOr(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5cda8 public static Unity.Mathematics.int2x4 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5cdf0 public static Unity.Mathematics.int2x4 op_ExclusiveOr(Unity.Mathematics.int2x4 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5ce38 public static Unity.Mathematics.int2x4 op_ExclusiveOr(Unity.Mathematics.int2x4 lhs, System.Int32 rhs); // 0x3b5ce50 public static Unity.Mathematics.int2x4 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int2x4 rhs); // 0x3b5ce98 public ref Unity.Mathematics.int2& get_Item(System.Int32 index); // 0x3b5cee0 public System.Boolean Equals(Unity.Mathematics.int2x4 rhs); // 0x3b5cee8 public override System.Boolean Equals(System.Object o); // 0x3b5cf74 public override System.Int32 GetHashCode(); // 0x3b5d05c public override System.String ToString(); // 0x3b5d0ec public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b5d3f8 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.int3.DebuggerProxy : System.Object { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.int3 v); // 0x3b5ebcc } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int3 : System.IEquatable<Unity.Mathematics.int3>, System.IFormattable { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public static readonly Unity.Mathematics.int3 zero; // 0x0 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3b5d6ec public System.Void .ctor(System.Int32 x, Unity.Mathematics.int2 yz); // 0x3b5d6f8 public System.Void .ctor(Unity.Mathematics.int2 xy, System.Int32 z); // 0x3b5d708 public System.Void .ctor(Unity.Mathematics.int3 xyz); // 0x3b5d718 public System.Void .ctor(System.Int32 v); // 0x3b5d728 public System.Void .ctor(System.Boolean v); // 0x3b5d734 public System.Void .ctor(Unity.Mathematics.bool3 v); // 0x3b5d744 public System.Void .ctor(System.UInt32 v); // 0x3b5d774 public System.Void .ctor(Unity.Mathematics.uint3 v); // 0x3b5d780 public System.Void .ctor(System.Single v); // 0x3b5d790 public System.Void .ctor(Unity.Mathematics.float3 v); // 0x3b5d7b4 public System.Void .ctor(System.Double v); // 0x3b5d7f0 public System.Void .ctor(Unity.Mathematics.double3 v); // 0x3b5d814 public static Unity.Mathematics.int3 op_Implicit(System.Int32 v); // 0x3b5d850 public static Unity.Mathematics.int3 op_Explicit(System.Boolean v); // 0x3b5d860 public static Unity.Mathematics.int3 op_Explicit(Unity.Mathematics.bool3 v); // 0x3b5d87c public static Unity.Mathematics.int3 op_Explicit(System.UInt32 v); // 0x3b5d894 public static Unity.Mathematics.int3 op_Explicit(Unity.Mathematics.uint3 v); // 0x3b5d8a4 public static Unity.Mathematics.int3 op_Explicit(System.Single v); // 0x3b5d8ac public static Unity.Mathematics.int3 op_Explicit(Unity.Mathematics.float3 v); // 0x3b5d8d0 public static Unity.Mathematics.int3 op_Explicit(System.Double v); // 0x3b5d910 public static Unity.Mathematics.int3 op_Explicit(Unity.Mathematics.double3 v); // 0x3b5d934 public static Unity.Mathematics.int3 op_Multiply(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5d974 public static Unity.Mathematics.int3 op_Multiply(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5d990 public static Unity.Mathematics.int3 op_Multiply(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5d9a8 public static Unity.Mathematics.int3 op_Addition(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5d9c4 public static Unity.Mathematics.int3 op_Addition(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5d9e0 public static Unity.Mathematics.int3 op_Addition(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5d9f8 public static Unity.Mathematics.int3 op_Subtraction(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5da14 public static Unity.Mathematics.int3 op_Subtraction(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5da30 public static Unity.Mathematics.int3 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5da48 public static Unity.Mathematics.int3 op_Division(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5da64 public static Unity.Mathematics.int3 op_Division(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5da80 public static Unity.Mathematics.int3 op_Division(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5da98 public static Unity.Mathematics.int3 op_Modulus(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dab4 public static Unity.Mathematics.int3 op_Modulus(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5dadc public static Unity.Mathematics.int3 op_Modulus(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5db00 public static Unity.Mathematics.int3 op_Increment(Unity.Mathematics.int3 val); // 0x3b5db28 public static Unity.Mathematics.int3 op_Decrement(Unity.Mathematics.int3 val); // 0x3b5db44 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5db60 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5db8c public static Unity.Mathematics.bool3 op_LessThan(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dbb4 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dbdc public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5dc08 public static Unity.Mathematics.bool3 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dc30 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dc58 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5dc84 public static Unity.Mathematics.bool3 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dcac public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dcd4 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5dd00 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dd28 public static Unity.Mathematics.int3 op_UnaryNegation(Unity.Mathematics.int3 val); // 0x3b5dd50 public static Unity.Mathematics.int3 op_UnaryPlus(Unity.Mathematics.int3 val); // 0x3b5dd64 public static Unity.Mathematics.int3 op_LeftShift(Unity.Mathematics.int3 x, System.Int32 n); // 0x3b5dd6c public static Unity.Mathematics.int3 op_RightShift(Unity.Mathematics.int3 x, System.Int32 n); // 0x3b5dd84 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dd9c public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5ddc8 public static Unity.Mathematics.bool3 op_Equality(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5ddf0 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5de18 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5de44 public static Unity.Mathematics.bool3 op_Inequality(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5de6c public static Unity.Mathematics.int3 op_OnesComplement(Unity.Mathematics.int3 val); // 0x3b5de94 public static Unity.Mathematics.int3 op_BitwiseAnd(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dea0 public static Unity.Mathematics.int3 op_BitwiseAnd(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5deac public static Unity.Mathematics.int3 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dec4 public static Unity.Mathematics.int3 op_BitwiseOr(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5dee0 public static Unity.Mathematics.int3 op_BitwiseOr(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5deec public static Unity.Mathematics.int3 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5df04 public static Unity.Mathematics.int3 op_ExclusiveOr(Unity.Mathematics.int3 lhs, Unity.Mathematics.int3 rhs); // 0x3b5df20 public static Unity.Mathematics.int3 op_ExclusiveOr(Unity.Mathematics.int3 lhs, System.Int32 rhs); // 0x3b5df2c public static Unity.Mathematics.int3 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int3 rhs); // 0x3b5df44 public Unity.Mathematics.int4 get_xxxx(); // 0x3b5df60 public Unity.Mathematics.int4 get_xxxy(); // 0x3b5df70 public Unity.Mathematics.int4 get_xxxz(); // 0x3b5df88 public Unity.Mathematics.int4 get_xxyx(); // 0x3b5dfa4 public Unity.Mathematics.int4 get_xxyy(); // 0x3b5dfb8 public Unity.Mathematics.int4 get_xxyz(); // 0x3b5dfc8 public Unity.Mathematics.int4 get_xxzx(); // 0x3b5dfdc public Unity.Mathematics.int4 get_xxzy(); // 0x3b5dff4 public Unity.Mathematics.int4 get_xxzz(); // 0x3b5e008 public Unity.Mathematics.int4 get_xyxx(); // 0x3b5e01c public Unity.Mathematics.int4 get_xyxy(); // 0x3b5e034 public Unity.Mathematics.int4 get_xyxz(); // 0x3b5e040 public Unity.Mathematics.int4 get_xyyx(); // 0x3b5e05c public Unity.Mathematics.int4 get_xyyy(); // 0x3b5e070 public Unity.Mathematics.int4 get_xyyz(); // 0x3b5e084 public Unity.Mathematics.int4 get_xyzx(); // 0x3b5e09c public Unity.Mathematics.int4 get_xyzy(); // 0x3b5e0b4 public Unity.Mathematics.int4 get_xyzz(); // 0x3b5e0c8 public Unity.Mathematics.int4 get_xzxx(); // 0x3b5e0d8 public Unity.Mathematics.int4 get_xzxy(); // 0x3b5e0f4 public Unity.Mathematics.int4 get_xzxz(); // 0x3b5e110 public Unity.Mathematics.int4 get_xzyx(); // 0x3b5e124 public Unity.Mathematics.int4 get_xzyy(); // 0x3b5e13c public Unity.Mathematics.int4 get_xzyz(); // 0x3b5e154 public Unity.Mathematics.int4 get_xzzx(); // 0x3b5e168 public Unity.Mathematics.int4 get_xzzy(); // 0x3b5e180 public Unity.Mathematics.int4 get_xzzz(); // 0x3b5e198 public Unity.Mathematics.int4 get_yxxx(); // 0x3b5e1b0 public Unity.Mathematics.int4 get_yxxy(); // 0x3b5e1c4 public Unity.Mathematics.int4 get_yxxz(); // 0x3b5e1d8 public Unity.Mathematics.int4 get_yxyx(); // 0x3b5e1f0 public Unity.Mathematics.int4 get_yxyy(); // 0x3b5e200 public Unity.Mathematics.int4 get_yxyz(); // 0x3b5e218 public Unity.Mathematics.int4 get_yxzx(); // 0x3b5e234 public Unity.Mathematics.int4 get_yxzy(); // 0x3b5e248 public Unity.Mathematics.int4 get_yxzz(); // 0x3b5e260 public Unity.Mathematics.int4 get_yyxx(); // 0x3b5e278 public Unity.Mathematics.int4 get_yyxy(); // 0x3b5e288 public Unity.Mathematics.int4 get_yyxz(); // 0x3b5e29c public Unity.Mathematics.int4 get_yyyx(); // 0x3b5e2b0 public Unity.Mathematics.int4 get_yyyy(); // 0x3b5e2c8 public Unity.Mathematics.int4 get_yyyz(); // 0x3b5e2d8 public Unity.Mathematics.int4 get_yyzx(); // 0x3b5e2f0 public Unity.Mathematics.int4 get_yyzy(); // 0x3b5e304 public Unity.Mathematics.int4 get_yyzz(); // 0x3b5e318 public Unity.Mathematics.int4 get_yzxx(); // 0x3b5e328 public Unity.Mathematics.int4 get_yzxy(); // 0x3b5e338 public Unity.Mathematics.int4 get_yzxz(); // 0x3b5e350 public Unity.Mathematics.int4 get_yzyx(); // 0x3b5e364 public Unity.Mathematics.int4 get_yzyy(); // 0x3b5e380 public Unity.Mathematics.int4 get_yzyz(); // 0x3b5e398 public Unity.Mathematics.int4 get_yzzx(); // 0x3b5e3a4 public Unity.Mathematics.int4 get_yzzy(); // 0x3b5e3bc public Unity.Mathematics.int4 get_yzzz(); // 0x3b5e3d0 public Unity.Mathematics.int4 get_zxxx(); // 0x3b5e3e4 public Unity.Mathematics.int4 get_zxxy(); // 0x3b5e3fc public Unity.Mathematics.int4 get_zxxz(); // 0x3b5e414 public Unity.Mathematics.int4 get_zxyx(); // 0x3b5e42c public Unity.Mathematics.int4 get_zxyy(); // 0x3b5e440 public Unity.Mathematics.int4 get_zxyz(); // 0x3b5e458 public Unity.Mathematics.int4 get_zxzx(); // 0x3b5e470 public Unity.Mathematics.int4 get_zxzy(); // 0x3b5e484 public Unity.Mathematics.int4 get_zxzz(); // 0x3b5e4a0 public Unity.Mathematics.int4 get_zyxx(); // 0x3b5e4bc public Unity.Mathematics.int4 get_zyxy(); // 0x3b5e4d4 public Unity.Mathematics.int4 get_zyxz(); // 0x3b5e4e8 public Unity.Mathematics.int4 get_zyyx(); // 0x3b5e500 public Unity.Mathematics.int4 get_zyyy(); // 0x3b5e518 public Unity.Mathematics.int4 get_zyyz(); // 0x3b5e52c public Unity.Mathematics.int4 get_zyzx(); // 0x3b5e540 public Unity.Mathematics.int4 get_zyzy(); // 0x3b5e55c public Unity.Mathematics.int4 get_zyzz(); // 0x3b5e56c public Unity.Mathematics.int4 get_zzxx(); // 0x3b5e584 public Unity.Mathematics.int4 get_zzxy(); // 0x3b5e598 public Unity.Mathematics.int4 get_zzxz(); // 0x3b5e5ac public Unity.Mathematics.int4 get_zzyx(); // 0x3b5e5c4 public Unity.Mathematics.int4 get_zzyy(); // 0x3b5e5d8 public Unity.Mathematics.int4 get_zzyz(); // 0x3b5e5e8 public Unity.Mathematics.int4 get_zzzx(); // 0x3b5e5fc public Unity.Mathematics.int4 get_zzzy(); // 0x3b5e618 public Unity.Mathematics.int4 get_zzzz(); // 0x3b5e630 public Unity.Mathematics.int3 get_xxx(); // 0x3b5e640 public Unity.Mathematics.int3 get_xxy(); // 0x3b5e650 public Unity.Mathematics.int3 get_xxz(); // 0x3b5e660 public Unity.Mathematics.int3 get_xyx(); // 0x3b5e674 public Unity.Mathematics.int3 get_xyy(); // 0x3b5e684 public Unity.Mathematics.int3 get_xyz(); // 0x3b5e694 public System.Void set_xyz(Unity.Mathematics.int3 value); // 0x3b5e6a0 public Unity.Mathematics.int3 get_xzx(); // 0x3b5e6b0 public Unity.Mathematics.int3 get_xzy(); // 0x3b5e6c4 public System.Void set_xzy(Unity.Mathematics.int3 value); // 0x3b5e6d8 public Unity.Mathematics.int3 get_xzz(); // 0x3b5e6e8 public Unity.Mathematics.int3 get_yxx(); // 0x3b5e6fc public Unity.Mathematics.int3 get_yxy(); // 0x3b5e70c public Unity.Mathematics.int3 get_yxz(); // 0x3b5e71c public System.Void set_yxz(Unity.Mathematics.int3 value); // 0x3b5e730 public Unity.Mathematics.int3 get_yyx(); // 0x3b5e740 public Unity.Mathematics.int3 get_yyy(); // 0x3b5e750 public Unity.Mathematics.int3 get_yyz(); // 0x3b5e760 public Unity.Mathematics.int3 get_yzx(); // 0x3b5e770 public System.Void set_yzx(Unity.Mathematics.int3 value); // 0x3b5e77c public Unity.Mathematics.int3 get_yzy(); // 0x3b5e788 public Unity.Mathematics.int3 get_yzz(); // 0x3b5e798 public Unity.Mathematics.int3 get_zxx(); // 0x3b5e7a8 public Unity.Mathematics.int3 get_zxy(); // 0x3b5e7bc public System.Void set_zxy(Unity.Mathematics.int3 value); // 0x3b5e7d0 public Unity.Mathematics.int3 get_zxz(); // 0x3b5e7e0 public Unity.Mathematics.int3 get_zyx(); // 0x3b5e7f4 public System.Void set_zyx(Unity.Mathematics.int3 value); // 0x3b5e808 public Unity.Mathematics.int3 get_zyy(); // 0x3b5e818 public Unity.Mathematics.int3 get_zyz(); // 0x3b5e828 public Unity.Mathematics.int3 get_zzx(); // 0x3b5e838 public Unity.Mathematics.int3 get_zzy(); // 0x3b5e84c public Unity.Mathematics.int3 get_zzz(); // 0x3b5e85c public Unity.Mathematics.int2 get_xx(); // 0x3b5e86c public Unity.Mathematics.int2 get_xy(); // 0x3b5e878 public System.Void set_xy(Unity.Mathematics.int2 value); // 0x3b5e880 public Unity.Mathematics.int2 get_xz(); // 0x3b5e888 public System.Void set_xz(Unity.Mathematics.int2 value); // 0x3b5e89c public Unity.Mathematics.int2 get_yx(); // 0x3b5e8ac public System.Void set_yx(Unity.Mathematics.int2 value); // 0x3b5e8bc public Unity.Mathematics.int2 get_yy(); // 0x3b5e8c8 public Unity.Mathematics.int2 get_yz(); // 0x3b5e8d4 public System.Void set_yz(Unity.Mathematics.int2 value); // 0x3b5e8dc public Unity.Mathematics.int2 get_zx(); // 0x3b5e8e4 public System.Void set_zx(Unity.Mathematics.int2 value); // 0x3b5e8f8 public Unity.Mathematics.int2 get_zy(); // 0x3b5e908 public System.Void set_zy(Unity.Mathematics.int2 value); // 0x3b5e918 public Unity.Mathematics.int2 get_zz(); // 0x3b5e924 public System.Int32 get_Item(System.Int32 index); // 0x3b5e930 public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x3b5e938 public System.Boolean Equals(Unity.Mathematics.int3 rhs); // 0x3b5e940 public override System.Boolean Equals(System.Object o); // 0x3b5e974 public override System.Int32 GetHashCode(); // 0x3b5ea0c public override System.String ToString(); // 0x3b5ea54 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b5eb18 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int3x2 : System.IEquatable<Unity.Mathematics.int3x2>, System.IFormattable { // Fields public Unity.Mathematics.int3 c0; // 0x10 public Unity.Mathematics.int3 c1; // 0x1c public static readonly Unity.Mathematics.int3x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1); // 0x3b5ec08 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11, System.Int32 m20, System.Int32 m21); // 0x3b5ec1c public System.Void .ctor(System.Int32 v); // 0x3b5ec2c public System.Void .ctor(System.Boolean v); // 0x3b5ec48 public System.Void .ctor(Unity.Mathematics.bool3x2 v); // 0x3b5ec68 public System.Void .ctor(System.UInt32 v); // 0x3b5ec98 public System.Void .ctor(Unity.Mathematics.uint3x2 v); // 0x3b5ecb4 public System.Void .ctor(System.Single v); // 0x3b5ecd8 public System.Void .ctor(Unity.Mathematics.float3x2 v); // 0x3b5ed08 public System.Void .ctor(System.Double v); // 0x3b5ed94 public System.Void .ctor(Unity.Mathematics.double3x2 v); // 0x3b5edc4 public static Unity.Mathematics.int3x2 op_Implicit(System.Int32 v); // 0x3b5ee50 public static Unity.Mathematics.int3x2 op_Explicit(System.Boolean v); // 0x3b5ee6c public static Unity.Mathematics.int3x2 op_Explicit(Unity.Mathematics.bool3x2 v); // 0x3b5ee8c public static Unity.Mathematics.int3x2 op_Explicit(System.UInt32 v); // 0x3b5eebc public static Unity.Mathematics.int3x2 op_Explicit(Unity.Mathematics.uint3x2 v); // 0x3b5eed8 public static Unity.Mathematics.int3x2 op_Explicit(System.Single v); // 0x3b5eefc public static Unity.Mathematics.int3x2 op_Explicit(Unity.Mathematics.float3x2 v); // 0x3b5ef2c public static Unity.Mathematics.int3x2 op_Explicit(System.Double v); // 0x3b5efb4 public static Unity.Mathematics.int3x2 op_Explicit(Unity.Mathematics.double3x2 v); // 0x3b5efe4 public static Unity.Mathematics.int3x2 op_Multiply(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f06c public static Unity.Mathematics.int3x2 op_Multiply(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f0d0 public static Unity.Mathematics.int3x2 op_Multiply(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f110 public static Unity.Mathematics.int3x2 op_Addition(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f150 public static Unity.Mathematics.int3x2 op_Addition(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f1b4 public static Unity.Mathematics.int3x2 op_Addition(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f1f4 public static Unity.Mathematics.int3x2 op_Subtraction(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f234 public static Unity.Mathematics.int3x2 op_Subtraction(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f298 public static Unity.Mathematics.int3x2 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f2d8 public static Unity.Mathematics.int3x2 op_Division(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f318 public static Unity.Mathematics.int3x2 op_Division(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f364 public static Unity.Mathematics.int3x2 op_Division(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f3a4 public static Unity.Mathematics.int3x2 op_Modulus(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f3e4 public static Unity.Mathematics.int3x2 op_Modulus(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f448 public static Unity.Mathematics.int3x2 op_Modulus(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f4a0 public static Unity.Mathematics.int3x2 op_Increment(Unity.Mathematics.int3x2 val); // 0x3b5f4f8 public static Unity.Mathematics.int3x2 op_Decrement(Unity.Mathematics.int3x2 val); // 0x3b5f558 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f5b8 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f61c public static Unity.Mathematics.bool3x2 op_LessThan(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f670 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f6c4 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f728 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f77c public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f7d0 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f834 public static Unity.Mathematics.bool3x2 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f888 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f8dc public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5f940 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5f994 public static Unity.Mathematics.int3x2 op_UnaryNegation(Unity.Mathematics.int3x2 val); // 0x3b5f9e8 public static Unity.Mathematics.int3x2 op_UnaryPlus(Unity.Mathematics.int3x2 val); // 0x3b5fa2c public static Unity.Mathematics.int3x2 op_LeftShift(Unity.Mathematics.int3x2 x, System.Int32 n); // 0x3b5fa50 public static Unity.Mathematics.int3x2 op_RightShift(Unity.Mathematics.int3x2 x, System.Int32 n); // 0x3b5fa90 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fad0 public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5fb34 public static Unity.Mathematics.bool3x2 op_Equality(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fb88 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fbdc public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5fc40 public static Unity.Mathematics.bool3x2 op_Inequality(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fc94 public static Unity.Mathematics.int3x2 op_OnesComplement(Unity.Mathematics.int3x2 val); // 0x3b5fce8 public static Unity.Mathematics.int3x2 op_BitwiseAnd(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fd1c public static Unity.Mathematics.int3x2 op_BitwiseAnd(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5fd60 public static Unity.Mathematics.int3x2 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fda0 public static Unity.Mathematics.int3x2 op_BitwiseOr(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fde0 public static Unity.Mathematics.int3x2 op_BitwiseOr(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5fe24 public static Unity.Mathematics.int3x2 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fe64 public static Unity.Mathematics.int3x2 op_ExclusiveOr(Unity.Mathematics.int3x2 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5fea4 public static Unity.Mathematics.int3x2 op_ExclusiveOr(Unity.Mathematics.int3x2 lhs, System.Int32 rhs); // 0x3b5fee8 public static Unity.Mathematics.int3x2 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int3x2 rhs); // 0x3b5ff28 public ref Unity.Mathematics.int3& get_Item(System.Int32 index); // 0x3b5ff68 public System.Boolean Equals(Unity.Mathematics.int3x2 rhs); // 0x3b5ff74 public override System.Boolean Equals(System.Object o); // 0x3b5ffe0 public override System.Int32 GetHashCode(); // 0x3b600a8 public override System.String ToString(); // 0x3b60124 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b60398 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int3x3 : System.IEquatable<Unity.Mathematics.int3x3>, System.IFormattable { // Fields public Unity.Mathematics.int3 c0; // 0x10 public Unity.Mathematics.int3 c1; // 0x1c public Unity.Mathematics.int3 c2; // 0x28 public static readonly Unity.Mathematics.int3x3 identity; // 0x0 public static readonly Unity.Mathematics.int3x3 zero; // 0x24 // Methods public System.Void .ctor(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1, Unity.Mathematics.int3 c2); // 0x3b605f4 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m20, System.Int32 m21, System.Int32 m22); // 0x3b60610 public System.Void .ctor(System.Int32 v); // 0x3b60630 public System.Void .ctor(System.Boolean v); // 0x3b60654 public System.Void .ctor(Unity.Mathematics.bool3x3 v); // 0x3b6067c public System.Void .ctor(System.UInt32 v); // 0x3b606dc public System.Void .ctor(Unity.Mathematics.uint3x3 v); // 0x3b60700 public System.Void .ctor(System.Single v); // 0x3b60734 public System.Void .ctor(Unity.Mathematics.float3x3 v); // 0x3b6076c public System.Void .ctor(System.Double v); // 0x3b60834 public System.Void .ctor(Unity.Mathematics.double3x3 v); // 0x3b6086c public static Unity.Mathematics.int3x3 op_Implicit(System.Int32 v); // 0x3b60934 public static Unity.Mathematics.int3x3 op_Explicit(System.Boolean v); // 0x3b60958 public static Unity.Mathematics.int3x3 op_Explicit(Unity.Mathematics.bool3x3 v); // 0x3b60980 public static Unity.Mathematics.int3x3 op_Explicit(System.UInt32 v); // 0x3b609e0 public static Unity.Mathematics.int3x3 op_Explicit(Unity.Mathematics.uint3x3 v); // 0x3b60a04 public static Unity.Mathematics.int3x3 op_Explicit(System.Single v); // 0x3b60a38 public static Unity.Mathematics.int3x3 op_Explicit(Unity.Mathematics.float3x3 v); // 0x3b60a70 public static Unity.Mathematics.int3x3 op_Explicit(System.Double v); // 0x3b60b34 public static Unity.Mathematics.int3x3 op_Explicit(Unity.Mathematics.double3x3 v); // 0x3b60b6c public static Unity.Mathematics.int3x3 op_Multiply(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60c30 public static Unity.Mathematics.int3x3 op_Multiply(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b60cc4 public static Unity.Mathematics.int3x3 op_Multiply(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60d24 public static Unity.Mathematics.int3x3 op_Addition(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60d84 public static Unity.Mathematics.int3x3 op_Addition(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b60e18 public static Unity.Mathematics.int3x3 op_Addition(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60e78 public static Unity.Mathematics.int3x3 op_Subtraction(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60ed8 public static Unity.Mathematics.int3x3 op_Subtraction(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b60f6c public static Unity.Mathematics.int3x3 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b60fcc public static Unity.Mathematics.int3x3 op_Division(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b6102c public static Unity.Mathematics.int3x3 op_Division(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b610a0 public static Unity.Mathematics.int3x3 op_Division(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61100 public static Unity.Mathematics.int3x3 op_Modulus(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61160 public static Unity.Mathematics.int3x3 op_Modulus(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b611f8 public static Unity.Mathematics.int3x3 op_Modulus(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b6127c public static Unity.Mathematics.int3x3 op_Increment(Unity.Mathematics.int3x3 val); // 0x3b61300 public static Unity.Mathematics.int3x3 op_Decrement(Unity.Mathematics.int3x3 val); // 0x3b6138c public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61418 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b614c0 public static Unity.Mathematics.bool3x3 op_LessThan(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61554 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b615e4 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b6168c public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61720 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b617b0 public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b61858 public static Unity.Mathematics.bool3x3 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b618ec public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b6197c public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b61a24 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61ab8 public static Unity.Mathematics.int3x3 op_UnaryNegation(Unity.Mathematics.int3x3 val); // 0x3b61b48 public static Unity.Mathematics.int3x3 op_UnaryPlus(Unity.Mathematics.int3x3 val); // 0x3b61bac public static Unity.Mathematics.int3x3 op_LeftShift(Unity.Mathematics.int3x3 x, System.Int32 n); // 0x3b61be0 public static Unity.Mathematics.int3x3 op_RightShift(Unity.Mathematics.int3x3 x, System.Int32 n); // 0x3b61c40 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61ca0 public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b61d48 public static Unity.Mathematics.bool3x3 op_Equality(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61ddc public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61e6c public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b61f14 public static Unity.Mathematics.bool3x3 op_Inequality(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b61fa8 public static Unity.Mathematics.int3x3 op_OnesComplement(Unity.Mathematics.int3x3 val); // 0x3b62038 public static Unity.Mathematics.int3x3 op_BitwiseAnd(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b62084 public static Unity.Mathematics.int3x3 op_BitwiseAnd(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b620e8 public static Unity.Mathematics.int3x3 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b62148 public static Unity.Mathematics.int3x3 op_BitwiseOr(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b621a8 public static Unity.Mathematics.int3x3 op_BitwiseOr(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b6220c public static Unity.Mathematics.int3x3 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b6226c public static Unity.Mathematics.int3x3 op_ExclusiveOr(Unity.Mathematics.int3x3 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b622cc public static Unity.Mathematics.int3x3 op_ExclusiveOr(Unity.Mathematics.int3x3 lhs, System.Int32 rhs); // 0x3b62330 public static Unity.Mathematics.int3x3 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int3x3 rhs); // 0x3b62390 public ref Unity.Mathematics.int3& get_Item(System.Int32 index); // 0x3b623f0 public System.Boolean Equals(Unity.Mathematics.int3x3 rhs); // 0x3b623fc public override System.Boolean Equals(System.Object o); // 0x3b62498 public override System.Int32 GetHashCode(); // 0x3b62590 public override System.String ToString(); // 0x3b6263c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b62994 private static System.Void .cctor(); // 0x3b62cd4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int3x4 : System.IEquatable<Unity.Mathematics.int3x4>, System.IFormattable { // Fields public Unity.Mathematics.int3 c0; // 0x10 public Unity.Mathematics.int3 c1; // 0x1c public Unity.Mathematics.int3 c2; // 0x28 public Unity.Mathematics.int3 c3; // 0x34 public static readonly Unity.Mathematics.int3x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int3 c0, Unity.Mathematics.int3 c1, Unity.Mathematics.int3 c2, Unity.Mathematics.int3 c3); // 0x3b62d2c public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m23); // 0x3b62d54 public System.Void .ctor(System.Int32 v); // 0x3b62d84 public System.Void .ctor(System.Boolean v); // 0x3b62db0 public System.Void .ctor(Unity.Mathematics.bool3x4 v); // 0x3b62de0 public System.Void .ctor(System.UInt32 v); // 0x3b62e58 public System.Void .ctor(Unity.Mathematics.uint3x4 v); // 0x3b62e84 public System.Void .ctor(System.Single v); // 0x3b62ec8 public System.Void .ctor(Unity.Mathematics.float3x4 v); // 0x3b62f08 public System.Void .ctor(System.Double v); // 0x3b6300c public System.Void .ctor(Unity.Mathematics.double3x4 v); // 0x3b6304c public static Unity.Mathematics.int3x4 op_Implicit(System.Int32 v); // 0x3b63150 public static Unity.Mathematics.int3x4 op_Explicit(System.Boolean v); // 0x3b6317c public static Unity.Mathematics.int3x4 op_Explicit(Unity.Mathematics.bool3x4 v); // 0x3b631ac public static Unity.Mathematics.int3x4 op_Explicit(System.UInt32 v); // 0x3b63224 public static Unity.Mathematics.int3x4 op_Explicit(Unity.Mathematics.uint3x4 v); // 0x3b63250 public static Unity.Mathematics.int3x4 op_Explicit(System.Single v); // 0x3b63294 public static Unity.Mathematics.int3x4 op_Explicit(Unity.Mathematics.float3x4 v); // 0x3b632d4 public static Unity.Mathematics.int3x4 op_Explicit(System.Double v); // 0x3b633d0 public static Unity.Mathematics.int3x4 op_Explicit(Unity.Mathematics.double3x4 v); // 0x3b63410 public static Unity.Mathematics.int3x4 op_Multiply(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b6350c public static Unity.Mathematics.int3x4 op_Multiply(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b635d0 public static Unity.Mathematics.int3x4 op_Multiply(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b6364c public static Unity.Mathematics.int3x4 op_Addition(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b636c8 public static Unity.Mathematics.int3x4 op_Addition(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b6378c public static Unity.Mathematics.int3x4 op_Addition(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63808 public static Unity.Mathematics.int3x4 op_Subtraction(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63884 public static Unity.Mathematics.int3x4 op_Subtraction(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b63948 public static Unity.Mathematics.int3x4 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b639c4 public static Unity.Mathematics.int3x4 op_Division(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63a40 public static Unity.Mathematics.int3x4 op_Division(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b63ad4 public static Unity.Mathematics.int3x4 op_Division(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63b50 public static Unity.Mathematics.int3x4 op_Modulus(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63bcc public static Unity.Mathematics.int3x4 op_Modulus(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b63c90 public static Unity.Mathematics.int3x4 op_Modulus(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63d3c public static Unity.Mathematics.int3x4 op_Increment(Unity.Mathematics.int3x4 val); // 0x3b63de8 public static Unity.Mathematics.int3x4 op_Decrement(Unity.Mathematics.int3x4 val); // 0x3b63ea0 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b63f58 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b6402c public static Unity.Mathematics.bool3x4 op_LessThan(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b640e8 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b641a4 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b64278 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64334 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b643f0 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b644c4 public static Unity.Mathematics.bool3x4 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64580 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b6463c public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b64710 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b647cc public static Unity.Mathematics.int3x4 op_UnaryNegation(Unity.Mathematics.int3x4 val); // 0x3b64888 public static Unity.Mathematics.int3x4 op_UnaryPlus(Unity.Mathematics.int3x4 val); // 0x3b6490c public static Unity.Mathematics.int3x4 op_LeftShift(Unity.Mathematics.int3x4 x, System.Int32 n); // 0x3b64950 public static Unity.Mathematics.int3x4 op_RightShift(Unity.Mathematics.int3x4 x, System.Int32 n); // 0x3b649cc public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64a48 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b64b1c public static Unity.Mathematics.bool3x4 op_Equality(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64bd8 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64c94 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b64d68 public static Unity.Mathematics.bool3x4 op_Inequality(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64e24 public static Unity.Mathematics.int3x4 op_OnesComplement(Unity.Mathematics.int3x4 val); // 0x3b64ee0 public static Unity.Mathematics.int3x4 op_BitwiseAnd(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b64f44 public static Unity.Mathematics.int3x4 op_BitwiseAnd(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b64fc8 public static Unity.Mathematics.int3x4 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b65044 public static Unity.Mathematics.int3x4 op_BitwiseOr(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b650c0 public static Unity.Mathematics.int3x4 op_BitwiseOr(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b65144 public static Unity.Mathematics.int3x4 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b651c0 public static Unity.Mathematics.int3x4 op_ExclusiveOr(Unity.Mathematics.int3x4 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b6523c public static Unity.Mathematics.int3x4 op_ExclusiveOr(Unity.Mathematics.int3x4 lhs, System.Int32 rhs); // 0x3b652c0 public static Unity.Mathematics.int3x4 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int3x4 rhs); // 0x3b6533c public ref Unity.Mathematics.int3& get_Item(System.Int32 index); // 0x3b653b8 public System.Boolean Equals(Unity.Mathematics.int3x4 rhs); // 0x3b653c4 public override System.Boolean Equals(System.Object o); // 0x3b65490 public override System.Int32 GetHashCode(); // 0x3b655b8 public override System.String ToString(); // 0x3b65694 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b65ad0 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.int4.DebuggerProxy : System.Object { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public System.Int32 w; // 0x1c // Methods public System.Void .ctor(Unity.Mathematics.int4 v); // 0x3b6ac94 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int4 : System.IEquatable<Unity.Mathematics.int4>, System.IFormattable { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public System.Int32 w; // 0x1c public static readonly Unity.Mathematics.int4 zero; // 0x0 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z, System.Int32 w); // 0x3b65ef4 public System.Void .ctor(System.Int32 x, System.Int32 y, Unity.Mathematics.int2 zw); // 0x3b65f00 public System.Void .ctor(System.Int32 x, Unity.Mathematics.int2 yz, System.Int32 w); // 0x3b65f10 public System.Void .ctor(System.Int32 x, Unity.Mathematics.int3 yzw); // 0x3b65f20 public System.Void .ctor(Unity.Mathematics.int2 xy, System.Int32 z, System.Int32 w); // 0x3b65f30 public System.Void .ctor(Unity.Mathematics.int2 xy, Unity.Mathematics.int2 zw); // 0x3b65f40 public System.Void .ctor(Unity.Mathematics.int3 xyz, System.Int32 w); // 0x3b65f54 public System.Void .ctor(Unity.Mathematics.int4 xyzw); // 0x3b65f64 public System.Void .ctor(System.Int32 v); // 0x3b65f78 public System.Void .ctor(System.Boolean v); // 0x3b65f84 public System.Void .ctor(Unity.Mathematics.bool4 v); // 0x3b65f94 public System.Void .ctor(System.UInt32 v); // 0x3b65fcc public System.Void .ctor(Unity.Mathematics.uint4 v); // 0x3b65fd8 public System.Void .ctor(System.Single v); // 0x3b65fec public System.Void .ctor(Unity.Mathematics.float4 v); // 0x3b66010 public System.Void .ctor(System.Double v); // 0x3b66058 public System.Void .ctor(Unity.Mathematics.double4 v); // 0x3b6607c public static Unity.Mathematics.int4 op_Implicit(System.Int32 v); // 0x3b660c4 public static Unity.Mathematics.int4 op_Explicit(System.Boolean v); // 0x3b660d4 public static Unity.Mathematics.int4 op_Explicit(Unity.Mathematics.bool4 v); // 0x3b660ec public static Unity.Mathematics.int4 op_Explicit(System.UInt32 v); // 0x3b6610c public static Unity.Mathematics.int4 op_Explicit(Unity.Mathematics.uint4 v); // 0x3b6611c public static Unity.Mathematics.int4 op_Explicit(System.Single v); // 0x3b66120 public static Unity.Mathematics.int4 op_Explicit(Unity.Mathematics.float4 v); // 0x3b66144 public static Unity.Mathematics.int4 op_Explicit(System.Double v); // 0x3b66198 public static Unity.Mathematics.int4 op_Explicit(Unity.Mathematics.double4 v); // 0x3b661bc public static Unity.Mathematics.int4 op_Multiply(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66210 public static Unity.Mathematics.int4 op_Multiply(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b6623c public static Unity.Mathematics.int4 op_Multiply(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66260 public static Unity.Mathematics.int4 op_Addition(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66288 public static Unity.Mathematics.int4 op_Addition(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b662b4 public static Unity.Mathematics.int4 op_Addition(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b662d8 public static Unity.Mathematics.int4 op_Subtraction(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66300 public static Unity.Mathematics.int4 op_Subtraction(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b6632c public static Unity.Mathematics.int4 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66350 public static Unity.Mathematics.int4 op_Division(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66378 public static Unity.Mathematics.int4 op_Division(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b663a4 public static Unity.Mathematics.int4 op_Division(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b663c8 public static Unity.Mathematics.int4 op_Modulus(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b663f0 public static Unity.Mathematics.int4 op_Modulus(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b6642c public static Unity.Mathematics.int4 op_Modulus(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66460 public static Unity.Mathematics.int4 op_Increment(Unity.Mathematics.int4 val); // 0x3b66498 public static Unity.Mathematics.int4 op_Decrement(Unity.Mathematics.int4 val); // 0x3b664c0 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b664e8 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66528 public static Unity.Mathematics.bool4 op_LessThan(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66560 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66598 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b665d8 public static Unity.Mathematics.bool4 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66610 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66648 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66688 public static Unity.Mathematics.bool4 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b666c0 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b666f8 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66738 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66770 public static Unity.Mathematics.int4 op_UnaryNegation(Unity.Mathematics.int4 val); // 0x3b667a8 public static Unity.Mathematics.int4 op_UnaryPlus(Unity.Mathematics.int4 val); // 0x3b667c4 public static Unity.Mathematics.int4 op_LeftShift(Unity.Mathematics.int4 x, System.Int32 n); // 0x3b667c8 public static Unity.Mathematics.int4 op_RightShift(Unity.Mathematics.int4 x, System.Int32 n); // 0x3b667ec public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66810 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66850 public static Unity.Mathematics.bool4 op_Equality(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66888 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b668c0 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66900 public static Unity.Mathematics.bool4 op_Inequality(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66938 public static Unity.Mathematics.int4 op_OnesComplement(Unity.Mathematics.int4 val); // 0x3b66970 public static Unity.Mathematics.int4 op_BitwiseAnd(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b6697c public static Unity.Mathematics.int4 op_BitwiseAnd(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66988 public static Unity.Mathematics.int4 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b669ac public static Unity.Mathematics.int4 op_BitwiseOr(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b669d4 public static Unity.Mathematics.int4 op_BitwiseOr(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b669e0 public static Unity.Mathematics.int4 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66a04 public static Unity.Mathematics.int4 op_ExclusiveOr(Unity.Mathematics.int4 lhs, Unity.Mathematics.int4 rhs); // 0x3b66a2c public static Unity.Mathematics.int4 op_ExclusiveOr(Unity.Mathematics.int4 lhs, System.Int32 rhs); // 0x3b66a38 public static Unity.Mathematics.int4 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int4 rhs); // 0x3b66a5c public Unity.Mathematics.int4 get_xxxx(); // 0x3b66a84 public Unity.Mathematics.int4 get_xxxy(); // 0x3b66a94 public Unity.Mathematics.int4 get_xxxz(); // 0x3b66aac public Unity.Mathematics.int4 get_xxxw(); // 0x3b66ac8 public Unity.Mathematics.int4 get_xxyx(); // 0x3b66ae4 public Unity.Mathematics.int4 get_xxyy(); // 0x3b66af8 public Unity.Mathematics.int4 get_xxyz(); // 0x3b66b08 public Unity.Mathematics.int4 get_xxyw(); // 0x3b66b1c public Unity.Mathematics.int4 get_xxzx(); // 0x3b66b30 public Unity.Mathematics.int4 get_xxzy(); // 0x3b66b48 public Unity.Mathematics.int4 get_xxzz(); // 0x3b66b5c public Unity.Mathematics.int4 get_xxzw(); // 0x3b66b70 public Unity.Mathematics.int4 get_xxwx(); // 0x3b66b84 public Unity.Mathematics.int4 get_xxwy(); // 0x3b66b9c public Unity.Mathematics.int4 get_xxwz(); // 0x3b66bb0 public Unity.Mathematics.int4 get_xxww(); // 0x3b66bc4 public Unity.Mathematics.int4 get_xyxx(); // 0x3b66bd8 public Unity.Mathematics.int4 get_xyxy(); // 0x3b66bf0 public Unity.Mathematics.int4 get_xyxz(); // 0x3b66bfc public Unity.Mathematics.int4 get_xyxw(); // 0x3b66c18 public Unity.Mathematics.int4 get_xyyx(); // 0x3b66c34 public Unity.Mathematics.int4 get_xyyy(); // 0x3b66c48 public Unity.Mathematics.int4 get_xyyz(); // 0x3b66c5c public Unity.Mathematics.int4 get_xyyw(); // 0x3b66c74 public Unity.Mathematics.int4 get_xyzx(); // 0x3b66c8c public Unity.Mathematics.int4 get_xyzy(); // 0x3b66ca4 public Unity.Mathematics.int4 get_xyzz(); // 0x3b66cb8 public Unity.Mathematics.int4 get_xyzw(); // 0x3b66cc8 public System.Void set_xyzw(Unity.Mathematics.int4 value); // 0x3b66cd0 public Unity.Mathematics.int4 get_xywx(); // 0x3b66ce4 public Unity.Mathematics.int4 get_xywy(); // 0x3b66cfc public Unity.Mathematics.int4 get_xywz(); // 0x3b66d10 public System.Void set_xywz(Unity.Mathematics.int4 value); // 0x3b66d20 public Unity.Mathematics.int4 get_xyww(); // 0x3b66d34 public Unity.Mathematics.int4 get_xzxx(); // 0x3b66d44 public Unity.Mathematics.int4 get_xzxy(); // 0x3b66d60 public Unity.Mathematics.int4 get_xzxz(); // 0x3b66d7c public Unity.Mathematics.int4 get_xzxw(); // 0x3b66d90 public Unity.Mathematics.int4 get_xzyx(); // 0x3b66dac public Unity.Mathematics.int4 get_xzyy(); // 0x3b66dc4 public Unity.Mathematics.int4 get_xzyz(); // 0x3b66ddc public Unity.Mathematics.int4 get_xzyw(); // 0x3b66df0 public System.Void set_xzyw(Unity.Mathematics.int4 value); // 0x3b66e08 public Unity.Mathematics.int4 get_xzzx(); // 0x3b66e1c public Unity.Mathematics.int4 get_xzzy(); // 0x3b66e34 public Unity.Mathematics.int4 get_xzzz(); // 0x3b66e4c public Unity.Mathematics.int4 get_xzzw(); // 0x3b66e64 public Unity.Mathematics.int4 get_xzwx(); // 0x3b66e7c public Unity.Mathematics.int4 get_xzwy(); // 0x3b66e94 public System.Void set_xzwy(Unity.Mathematics.int4 value); // 0x3b66eac public Unity.Mathematics.int4 get_xzwz(); // 0x3b66ec0 public Unity.Mathematics.int4 get_xzww(); // 0x3b66ed4 public Unity.Mathematics.int4 get_xwxx(); // 0x3b66eec public Unity.Mathematics.int4 get_xwxy(); // 0x3b66f08 public Unity.Mathematics.int4 get_xwxz(); // 0x3b66f24 public Unity.Mathematics.int4 get_xwxw(); // 0x3b66f40 public Unity.Mathematics.int4 get_xwyx(); // 0x3b66f54 public Unity.Mathematics.int4 get_xwyy(); // 0x3b66f6c public Unity.Mathematics.int4 get_xwyz(); // 0x3b66f84 public System.Void set_xwyz(Unity.Mathematics.int4 value); // 0x3b66f9c public Unity.Mathematics.int4 get_xwyw(); // 0x3b66fb0 public Unity.Mathematics.int4 get_xwzx(); // 0x3b66fc4 public Unity.Mathematics.int4 get_xwzy(); // 0x3b66fdc public System.Void set_xwzy(Unity.Mathematics.int4 value); // 0x3b66ff4 public Unity.Mathematics.int4 get_xwzz(); // 0x3b67008 public Unity.Mathematics.int4 get_xwzw(); // 0x3b67020 public Unity.Mathematics.int4 get_xwwx(); // 0x3b67034 public Unity.Mathematics.int4 get_xwwy(); // 0x3b6704c public Unity.Mathematics.int4 get_xwwz(); // 0x3b67064 public Unity.Mathematics.int4 get_xwww(); // 0x3b6707c public Unity.Mathematics.int4 get_yxxx(); // 0x3b67094 public Unity.Mathematics.int4 get_yxxy(); // 0x3b670a8 public Unity.Mathematics.int4 get_yxxz(); // 0x3b670bc public Unity.Mathematics.int4 get_yxxw(); // 0x3b670d4 public Unity.Mathematics.int4 get_yxyx(); // 0x3b670ec public Unity.Mathematics.int4 get_yxyy(); // 0x3b670fc public Unity.Mathematics.int4 get_yxyz(); // 0x3b67114 public Unity.Mathematics.int4 get_yxyw(); // 0x3b67130 public Unity.Mathematics.int4 get_yxzx(); // 0x3b6714c public Unity.Mathematics.int4 get_yxzy(); // 0x3b67160 public Unity.Mathematics.int4 get_yxzz(); // 0x3b67178 public Unity.Mathematics.int4 get_yxzw(); // 0x3b67190 public System.Void set_yxzw(Unity.Mathematics.int4 value); // 0x3b671a4 public Unity.Mathematics.int4 get_yxwx(); // 0x3b671b8 public Unity.Mathematics.int4 get_yxwy(); // 0x3b671cc public Unity.Mathematics.int4 get_yxwz(); // 0x3b671e4 public System.Void set_yxwz(Unity.Mathematics.int4 value); // 0x3b671fc public Unity.Mathematics.int4 get_yxww(); // 0x3b67210 public Unity.Mathematics.int4 get_yyxx(); // 0x3b67228 public Unity.Mathematics.int4 get_yyxy(); // 0x3b67238 public Unity.Mathematics.int4 get_yyxz(); // 0x3b6724c public Unity.Mathematics.int4 get_yyxw(); // 0x3b67260 public Unity.Mathematics.int4 get_yyyx(); // 0x3b67274 public Unity.Mathematics.int4 get_yyyy(); // 0x3b6728c public Unity.Mathematics.int4 get_yyyz(); // 0x3b6729c public Unity.Mathematics.int4 get_yyyw(); // 0x3b672b4 public Unity.Mathematics.int4 get_yyzx(); // 0x3b672d0 public Unity.Mathematics.int4 get_yyzy(); // 0x3b672e4 public Unity.Mathematics.int4 get_yyzz(); // 0x3b672f8 public Unity.Mathematics.int4 get_yyzw(); // 0x3b67308 public Unity.Mathematics.int4 get_yywx(); // 0x3b6731c public Unity.Mathematics.int4 get_yywy(); // 0x3b67330 public Unity.Mathematics.int4 get_yywz(); // 0x3b67348 public Unity.Mathematics.int4 get_yyww(); // 0x3b6735c public Unity.Mathematics.int4 get_yzxx(); // 0x3b67370 public Unity.Mathematics.int4 get_yzxy(); // 0x3b67380 public Unity.Mathematics.int4 get_yzxz(); // 0x3b67398 public Unity.Mathematics.int4 get_yzxw(); // 0x3b673ac public System.Void set_yzxw(Unity.Mathematics.int4 value); // 0x3b673c0 public Unity.Mathematics.int4 get_yzyx(); // 0x3b673d4 public Unity.Mathematics.int4 get_yzyy(); // 0x3b673f0 public Unity.Mathematics.int4 get_yzyz(); // 0x3b67408 public Unity.Mathematics.int4 get_yzyw(); // 0x3b67414 public Unity.Mathematics.int4 get_yzzx(); // 0x3b67430 public Unity.Mathematics.int4 get_yzzy(); // 0x3b67448 public Unity.Mathematics.int4 get_yzzz(); // 0x3b6745c public Unity.Mathematics.int4 get_yzzw(); // 0x3b67470 public Unity.Mathematics.int4 get_yzwx(); // 0x3b67488 public System.Void set_yzwx(Unity.Mathematics.int4 value); // 0x3b6749c public Unity.Mathematics.int4 get_yzwy(); // 0x3b674b0 public Unity.Mathematics.int4 get_yzwz(); // 0x3b674c8 public Unity.Mathematics.int4 get_yzww(); // 0x3b674dc public Unity.Mathematics.int4 get_ywxx(); // 0x3b674ec public Unity.Mathematics.int4 get_ywxy(); // 0x3b67504 public Unity.Mathematics.int4 get_ywxz(); // 0x3b6751c public System.Void set_ywxz(Unity.Mathematics.int4 value); // 0x3b67534 public Unity.Mathematics.int4 get_ywxw(); // 0x3b67548 public Unity.Mathematics.int4 get_ywyx(); // 0x3b6755c public Unity.Mathematics.int4 get_ywyy(); // 0x3b67578 public Unity.Mathematics.int4 get_ywyz(); // 0x3b67594 public Unity.Mathematics.int4 get_ywyw(); // 0x3b675b0 public Unity.Mathematics.int4 get_ywzx(); // 0x3b675c4 public System.Void set_ywzx(Unity.Mathematics.int4 value); // 0x3b675dc public Unity.Mathematics.int4 get_ywzy(); // 0x3b675f0 public Unity.Mathematics.int4 get_ywzz(); // 0x3b67608 public Unity.Mathematics.int4 get_ywzw(); // 0x3b67620 public Unity.Mathematics.int4 get_ywwx(); // 0x3b67634 public Unity.Mathematics.int4 get_ywwy(); // 0x3b6764c public Unity.Mathematics.int4 get_ywwz(); // 0x3b67664 public Unity.Mathematics.int4 get_ywww(); // 0x3b6767c public Unity.Mathematics.int4 get_zxxx(); // 0x3b67694 public Unity.Mathematics.int4 get_zxxy(); // 0x3b676ac public Unity.Mathematics.int4 get_zxxz(); // 0x3b676c4 public Unity.Mathematics.int4 get_zxxw(); // 0x3b676dc public Unity.Mathematics.int4 get_zxyx(); // 0x3b676f4 public Unity.Mathematics.int4 get_zxyy(); // 0x3b67708 public Unity.Mathematics.int4 get_zxyz(); // 0x3b67720 public Unity.Mathematics.int4 get_zxyw(); // 0x3b67738 public System.Void set_zxyw(Unity.Mathematics.int4 value); // 0x3b67750 public Unity.Mathematics.int4 get_zxzx(); // 0x3b67764 public Unity.Mathematics.int4 get_zxzy(); // 0x3b67778 public Unity.Mathematics.int4 get_zxzz(); // 0x3b67794 public Unity.Mathematics.int4 get_zxzw(); // 0x3b677b0 public Unity.Mathematics.int4 get_zxwx(); // 0x3b677cc public Unity.Mathematics.int4 get_zxwy(); // 0x3b677e0 public System.Void set_zxwy(Unity.Mathematics.int4 value); // 0x3b677f8 public Unity.Mathematics.int4 get_zxwz(); // 0x3b6780c public Unity.Mathematics.int4 get_zxww(); // 0x3b67824 public Unity.Mathematics.int4 get_zyxx(); // 0x3b6783c public Unity.Mathematics.int4 get_zyxy(); // 0x3b67854 public Unity.Mathematics.int4 get_zyxz(); // 0x3b67868 public Unity.Mathematics.int4 get_zyxw(); // 0x3b67880 public System.Void set_zyxw(Unity.Mathematics.int4 value); // 0x3b67898 public Unity.Mathematics.int4 get_zyyx(); // 0x3b678b0 public Unity.Mathematics.int4 get_zyyy(); // 0x3b678c8 public Unity.Mathematics.int4 get_zyyz(); // 0x3b678dc public Unity.Mathematics.int4 get_zyyw(); // 0x3b678f0 public Unity.Mathematics.int4 get_zyzx(); // 0x3b67908 public Unity.Mathematics.int4 get_zyzy(); // 0x3b67924 public Unity.Mathematics.int4 get_zyzz(); // 0x3b67934 public Unity.Mathematics.int4 get_zyzw(); // 0x3b6794c public Unity.Mathematics.int4 get_zywx(); // 0x3b67968 public System.Void set_zywx(Unity.Mathematics.int4 value); // 0x3b67980 public Unity.Mathematics.int4 get_zywy(); // 0x3b67994 public Unity.Mathematics.int4 get_zywz(); // 0x3b679a8 public Unity.Mathematics.int4 get_zyww(); // 0x3b679c0 public Unity.Mathematics.int4 get_zzxx(); // 0x3b679d8 public Unity.Mathematics.int4 get_zzxy(); // 0x3b679ec public Unity.Mathematics.int4 get_zzxz(); // 0x3b67a00 public Unity.Mathematics.int4 get_zzxw(); // 0x3b67a18 public Unity.Mathematics.int4 get_zzyx(); // 0x3b67a2c public Unity.Mathematics.int4 get_zzyy(); // 0x3b67a40 public Unity.Mathematics.int4 get_zzyz(); // 0x3b67a50 public Unity.Mathematics.int4 get_zzyw(); // 0x3b67a64 public Unity.Mathematics.int4 get_zzzx(); // 0x3b67a78 public Unity.Mathematics.int4 get_zzzy(); // 0x3b67a94 public Unity.Mathematics.int4 get_zzzz(); // 0x3b67aac public Unity.Mathematics.int4 get_zzzw(); // 0x3b67abc public Unity.Mathematics.int4 get_zzwx(); // 0x3b67ad4 public Unity.Mathematics.int4 get_zzwy(); // 0x3b67ae8 public Unity.Mathematics.int4 get_zzwz(); // 0x3b67afc public Unity.Mathematics.int4 get_zzww(); // 0x3b67b10 public Unity.Mathematics.int4 get_zwxx(); // 0x3b67b20 public Unity.Mathematics.int4 get_zwxy(); // 0x3b67b30 public System.Void set_zwxy(Unity.Mathematics.int4 value); // 0x3b67b38 public Unity.Mathematics.int4 get_zwxz(); // 0x3b67b48 public Unity.Mathematics.int4 get_zwxw(); // 0x3b67b60 public Unity.Mathematics.int4 get_zwyx(); // 0x3b67b74 public System.Void set_zwyx(Unity.Mathematics.int4 value); // 0x3b67b84 public Unity.Mathematics.int4 get_zwyy(); // 0x3b67b94 public Unity.Mathematics.int4 get_zwyz(); // 0x3b67ba4 public Unity.Mathematics.int4 get_zwyw(); // 0x3b67bbc public Unity.Mathematics.int4 get_zwzx(); // 0x3b67bd0 public Unity.Mathematics.int4 get_zwzy(); // 0x3b67bec public Unity.Mathematics.int4 get_zwzz(); // 0x3b67c08 public Unity.Mathematics.int4 get_zwzw(); // 0x3b67c20 public Unity.Mathematics.int4 get_zwwx(); // 0x3b67c2c public Unity.Mathematics.int4 get_zwwy(); // 0x3b67c44 public Unity.Mathematics.int4 get_zwwz(); // 0x3b67c5c public Unity.Mathematics.int4 get_zwww(); // 0x3b67c70 public Unity.Mathematics.int4 get_wxxx(); // 0x3b67c84 public Unity.Mathematics.int4 get_wxxy(); // 0x3b67c9c public Unity.Mathematics.int4 get_wxxz(); // 0x3b67cb4 public Unity.Mathematics.int4 get_wxxw(); // 0x3b67ccc public Unity.Mathematics.int4 get_wxyx(); // 0x3b67ce4 public Unity.Mathematics.int4 get_wxyy(); // 0x3b67cf8 public Unity.Mathematics.int4 get_wxyz(); // 0x3b67d10 public System.Void set_wxyz(Unity.Mathematics.int4 value); // 0x3b67d28 public Unity.Mathematics.int4 get_wxyw(); // 0x3b67d3c public Unity.Mathematics.int4 get_wxzx(); // 0x3b67d54 public Unity.Mathematics.int4 get_wxzy(); // 0x3b67d68 public System.Void set_wxzy(Unity.Mathematics.int4 value); // 0x3b67d80 public Unity.Mathematics.int4 get_wxzz(); // 0x3b67d94 public Unity.Mathematics.int4 get_wxzw(); // 0x3b67dac public Unity.Mathematics.int4 get_wxwx(); // 0x3b67dc4 public Unity.Mathematics.int4 get_wxwy(); // 0x3b67dd8 public Unity.Mathematics.int4 get_wxwz(); // 0x3b67df4 public Unity.Mathematics.int4 get_wxww(); // 0x3b67e10 public Unity.Mathematics.int4 get_wyxx(); // 0x3b67e2c public Unity.Mathematics.int4 get_wyxy(); // 0x3b67e44 public Unity.Mathematics.int4 get_wyxz(); // 0x3b67e58 public System.Void set_wyxz(Unity.Mathematics.int4 value); // 0x3b67e70 public Unity.Mathematics.int4 get_wyxw(); // 0x3b67e84 public Unity.Mathematics.int4 get_wyyx(); // 0x3b67e9c public Unity.Mathematics.int4 get_wyyy(); // 0x3b67eb4 public Unity.Mathematics.int4 get_wyyz(); // 0x3b67ecc public Unity.Mathematics.int4 get_wyyw(); // 0x3b67ee4 public Unity.Mathematics.int4 get_wyzx(); // 0x3b67efc public System.Void set_wyzx(Unity.Mathematics.int4 value); // 0x3b67f14 public Unity.Mathematics.int4 get_wyzy(); // 0x3b67f28 public Unity.Mathematics.int4 get_wyzz(); // 0x3b67f3c public Unity.Mathematics.int4 get_wyzw(); // 0x3b67f54 public Unity.Mathematics.int4 get_wywx(); // 0x3b67f6c public Unity.Mathematics.int4 get_wywy(); // 0x3b67f88 public Unity.Mathematics.int4 get_wywz(); // 0x3b67f9c public Unity.Mathematics.int4 get_wyww(); // 0x3b67fb8 public Unity.Mathematics.int4 get_wzxx(); // 0x3b67fd4 public Unity.Mathematics.int4 get_wzxy(); // 0x3b67fec public System.Void set_wzxy(Unity.Mathematics.int4 value); // 0x3b68000 public Unity.Mathematics.int4 get_wzxz(); // 0x3b68014 public Unity.Mathematics.int4 get_wzxw(); // 0x3b68028 public Unity.Mathematics.int4 get_wzyx(); // 0x3b68040 public System.Void set_wzyx(Unity.Mathematics.int4 value); // 0x3b68058 public Unity.Mathematics.int4 get_wzyy(); // 0x3b6806c public Unity.Mathematics.int4 get_wzyz(); // 0x3b68084 public Unity.Mathematics.int4 get_wzyw(); // 0x3b68098 public Unity.Mathematics.int4 get_wzzx(); // 0x3b680b0 public Unity.Mathematics.int4 get_wzzy(); // 0x3b680c8 public Unity.Mathematics.int4 get_wzzz(); // 0x3b680e0 public Unity.Mathematics.int4 get_wzzw(); // 0x3b680f4 public Unity.Mathematics.int4 get_wzwx(); // 0x3b68108 public Unity.Mathematics.int4 get_wzwy(); // 0x3b68124 public Unity.Mathematics.int4 get_wzwz(); // 0x3b68140 public Unity.Mathematics.int4 get_wzww(); // 0x3b68150 public Unity.Mathematics.int4 get_wwxx(); // 0x3b68168 public Unity.Mathematics.int4 get_wwxy(); // 0x3b6817c public Unity.Mathematics.int4 get_wwxz(); // 0x3b68190 public Unity.Mathematics.int4 get_wwxw(); // 0x3b681a4 public Unity.Mathematics.int4 get_wwyx(); // 0x3b681bc public Unity.Mathematics.int4 get_wwyy(); // 0x3b681d0 public Unity.Mathematics.int4 get_wwyz(); // 0x3b681e4 public Unity.Mathematics.int4 get_wwyw(); // 0x3b681f8 public Unity.Mathematics.int4 get_wwzx(); // 0x3b68210 public Unity.Mathematics.int4 get_wwzy(); // 0x3b68224 public Unity.Mathematics.int4 get_wwzz(); // 0x3b68238 public Unity.Mathematics.int4 get_wwzw(); // 0x3b68248 public Unity.Mathematics.int4 get_wwwx(); // 0x3b6825c public Unity.Mathematics.int4 get_wwwy(); // 0x3b68278 public Unity.Mathematics.int4 get_wwwz(); // 0x3b68294 public Unity.Mathematics.int4 get_wwww(); // 0x3b682ac public Unity.Mathematics.int3 get_xxx(); // 0x3b682bc public Unity.Mathematics.int3 get_xxy(); // 0x3b682cc public Unity.Mathematics.int3 get_xxz(); // 0x3b682dc public Unity.Mathematics.int3 get_xxw(); // 0x3b682f0 public Unity.Mathematics.int3 get_xyx(); // 0x3b68304 public Unity.Mathematics.int3 get_xyy(); // 0x3b68314 public Unity.Mathematics.int3 get_xyz(); // 0x3b68324 public System.Void set_xyz(Unity.Mathematics.int3 value); // 0x3b68330 public Unity.Mathematics.int3 get_xyw(); // 0x3b68340 public System.Void set_xyw(Unity.Mathematics.int3 value); // 0x3b6834c public Unity.Mathematics.int3 get_xzx(); // 0x3b6835c public Unity.Mathematics.int3 get_xzy(); // 0x3b68370 public System.Void set_xzy(Unity.Mathematics.int3 value); // 0x3b68384 public Unity.Mathematics.int3 get_xzz(); // 0x3b68394 public Unity.Mathematics.int3 get_xzw(); // 0x3b683a8 public System.Void set_xzw(Unity.Mathematics.int3 value); // 0x3b683bc public Unity.Mathematics.int3 get_xwx(); // 0x3b683cc public Unity.Mathematics.int3 get_xwy(); // 0x3b683e0 public System.Void set_xwy(Unity.Mathematics.int3 value); // 0x3b683f4 public Unity.Mathematics.int3 get_xwz(); // 0x3b68404 public System.Void set_xwz(Unity.Mathematics.int3 value); // 0x3b68418 public Unity.Mathematics.int3 get_xww(); // 0x3b68428 public Unity.Mathematics.int3 get_yxx(); // 0x3b6843c public Unity.Mathematics.int3 get_yxy(); // 0x3b6844c public Unity.Mathematics.int3 get_yxz(); // 0x3b6845c public System.Void set_yxz(Unity.Mathematics.int3 value); // 0x3b68470 public Unity.Mathematics.int3 get_yxw(); // 0x3b68480 public System.Void set_yxw(Unity.Mathematics.int3 value); // 0x3b68494 public Unity.Mathematics.int3 get_yyx(); // 0x3b684a4 public Unity.Mathematics.int3 get_yyy(); // 0x3b684b4 public Unity.Mathematics.int3 get_yyz(); // 0x3b684c4 public Unity.Mathematics.int3 get_yyw(); // 0x3b684d4 public Unity.Mathematics.int3 get_yzx(); // 0x3b684e8 public System.Void set_yzx(Unity.Mathematics.int3 value); // 0x3b684f4 public Unity.Mathematics.int3 get_yzy(); // 0x3b68500 public Unity.Mathematics.int3 get_yzz(); // 0x3b68510 public Unity.Mathematics.int3 get_yzw(); // 0x3b68520 public System.Void set_yzw(Unity.Mathematics.int3 value); // 0x3b6852c public Unity.Mathematics.int3 get_ywx(); // 0x3b6853c public System.Void set_ywx(Unity.Mathematics.int3 value); // 0x3b68550 public Unity.Mathematics.int3 get_ywy(); // 0x3b68560 public Unity.Mathematics.int3 get_ywz(); // 0x3b68574 public System.Void set_ywz(Unity.Mathematics.int3 value); // 0x3b68588 public Unity.Mathematics.int3 get_yww(); // 0x3b68598 public Unity.Mathematics.int3 get_zxx(); // 0x3b685ac public Unity.Mathematics.int3 get_zxy(); // 0x3b685c0 public System.Void set_zxy(Unity.Mathematics.int3 value); // 0x3b685d4 public Unity.Mathematics.int3 get_zxz(); // 0x3b685e4 public Unity.Mathematics.int3 get_zxw(); // 0x3b685f8 public System.Void set_zxw(Unity.Mathematics.int3 value); // 0x3b6860c public Unity.Mathematics.int3 get_zyx(); // 0x3b6861c public System.Void set_zyx(Unity.Mathematics.int3 value); // 0x3b68630 public Unity.Mathematics.int3 get_zyy(); // 0x3b68640 public Unity.Mathematics.int3 get_zyz(); // 0x3b68650 public Unity.Mathematics.int3 get_zyw(); // 0x3b68660 public System.Void set_zyw(Unity.Mathematics.int3 value); // 0x3b68674 public Unity.Mathematics.int3 get_zzx(); // 0x3b68684 public Unity.Mathematics.int3 get_zzy(); // 0x3b68698 public Unity.Mathematics.int3 get_zzz(); // 0x3b686a8 public Unity.Mathematics.int3 get_zzw(); // 0x3b686b8 public Unity.Mathematics.int3 get_zwx(); // 0x3b686c8 public System.Void set_zwx(Unity.Mathematics.int3 value); // 0x3b686d4 public Unity.Mathematics.int3 get_zwy(); // 0x3b686e0 public System.Void set_zwy(Unity.Mathematics.int3 value); // 0x3b686ec public Unity.Mathematics.int3 get_zwz(); // 0x3b686f8 public Unity.Mathematics.int3 get_zww(); // 0x3b68708 public Unity.Mathematics.int3 get_wxx(); // 0x3b68718 public Unity.Mathematics.int3 get_wxy(); // 0x3b6872c public System.Void set_wxy(Unity.Mathematics.int3 value); // 0x3b68740 public Unity.Mathematics.int3 get_wxz(); // 0x3b68750 public System.Void set_wxz(Unity.Mathematics.int3 value); // 0x3b68764 public Unity.Mathematics.int3 get_wxw(); // 0x3b68774 public Unity.Mathematics.int3 get_wyx(); // 0x3b68788 public System.Void set_wyx(Unity.Mathematics.int3 value); // 0x3b6879c public Unity.Mathematics.int3 get_wyy(); // 0x3b687ac public Unity.Mathematics.int3 get_wyz(); // 0x3b687c0 public System.Void set_wyz(Unity.Mathematics.int3 value); // 0x3b687d4 public Unity.Mathematics.int3 get_wyw(); // 0x3b687e4 public Unity.Mathematics.int3 get_wzx(); // 0x3b687f8 public System.Void set_wzx(Unity.Mathematics.int3 value); // 0x3b6880c public Unity.Mathematics.int3 get_wzy(); // 0x3b6881c public System.Void set_wzy(Unity.Mathematics.int3 value); // 0x3b68830 public Unity.Mathematics.int3 get_wzz(); // 0x3b68840 public Unity.Mathematics.int3 get_wzw(); // 0x3b68850 public Unity.Mathematics.int3 get_wwx(); // 0x3b68860 public Unity.Mathematics.int3 get_wwy(); // 0x3b68874 public Unity.Mathematics.int3 get_wwz(); // 0x3b68888 public Unity.Mathematics.int3 get_www(); // 0x3b68898 public Unity.Mathematics.int2 get_xx(); // 0x3b688a8 public Unity.Mathematics.int2 get_xy(); // 0x3b688b4 public System.Void set_xy(Unity.Mathematics.int2 value); // 0x3b688bc public Unity.Mathematics.int2 get_xz(); // 0x3b688c4 public System.Void set_xz(Unity.Mathematics.int2 value); // 0x3b688d8 public Unity.Mathematics.int2 get_xw(); // 0x3b688e8 public System.Void set_xw(Unity.Mathematics.int2 value); // 0x3b688fc public Unity.Mathematics.int2 get_yx(); // 0x3b6890c public System.Void set_yx(Unity.Mathematics.int2 value); // 0x3b6891c public Unity.Mathematics.int2 get_yy(); // 0x3b68928 public Unity.Mathematics.int2 get_yz(); // 0x3b68934 public System.Void set_yz(Unity.Mathematics.int2 value); // 0x3b6893c public Unity.Mathematics.int2 get_yw(); // 0x3b68944 public System.Void set_yw(Unity.Mathematics.int2 value); // 0x3b68958 public Unity.Mathematics.int2 get_zx(); // 0x3b68968 public System.Void set_zx(Unity.Mathematics.int2 value); // 0x3b6897c public Unity.Mathematics.int2 get_zy(); // 0x3b6898c public System.Void set_zy(Unity.Mathematics.int2 value); // 0x3b6899c public Unity.Mathematics.int2 get_zz(); // 0x3b689a8 public Unity.Mathematics.int2 get_zw(); // 0x3b689b4 public System.Void set_zw(Unity.Mathematics.int2 value); // 0x3b689bc public Unity.Mathematics.int2 get_wx(); // 0x3b689c4 public System.Void set_wx(Unity.Mathematics.int2 value); // 0x3b689d8 public Unity.Mathematics.int2 get_wy(); // 0x3b689e8 public System.Void set_wy(Unity.Mathematics.int2 value); // 0x3b689fc public Unity.Mathematics.int2 get_wz(); // 0x3b68a0c public System.Void set_wz(Unity.Mathematics.int2 value); // 0x3b68a1c public Unity.Mathematics.int2 get_ww(); // 0x3b68a28 public System.Int32 get_Item(System.Int32 index); // 0x3b68a34 public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x3b68a3c public System.Boolean Equals(Unity.Mathematics.int4 rhs); // 0x3b68a44 public override System.Boolean Equals(System.Object o); // 0x3b68a88 public override System.Int32 GetHashCode(); // 0x3b68b30 public override System.String ToString(); // 0x3b68b8c public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b68d68 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int4x2 : System.IEquatable<Unity.Mathematics.int4x2>, System.IFormattable { // Fields public Unity.Mathematics.int4 c0; // 0x10 public Unity.Mathematics.int4 c1; // 0x20 public static readonly Unity.Mathematics.int4x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1); // 0x3b6acd4 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m10, System.Int32 m11, System.Int32 m20, System.Int32 m21, System.Int32 m30, System.Int32 m31); // 0x3b6ace0 public System.Void .ctor(System.Int32 v); // 0x3b6acf8 public System.Void .ctor(System.Boolean v); // 0x3b6ad0c public System.Void .ctor(Unity.Mathematics.bool4x2 v); // 0x3b6ad24 public System.Void .ctor(System.UInt32 v); // 0x3b6ad88 public System.Void .ctor(Unity.Mathematics.uint4x2 v); // 0x3b6ad9c public System.Void .ctor(System.Single v); // 0x3b6adb0 public System.Void .ctor(Unity.Mathematics.float4x2 v); // 0x3b6add8 public System.Void .ctor(System.Double v); // 0x3b6ae84 public System.Void .ctor(Unity.Mathematics.double4x2 v); // 0x3b6aeac public static Unity.Mathematics.int4x2 op_Implicit(System.Int32 v); // 0x3b6af58 public static Unity.Mathematics.int4x2 op_Explicit(System.Boolean v); // 0x3b6af6c public static Unity.Mathematics.int4x2 op_Explicit(Unity.Mathematics.bool4x2 v); // 0x3b6af84 public static Unity.Mathematics.int4x2 op_Explicit(System.UInt32 v); // 0x3b6afe8 public static Unity.Mathematics.int4x2 op_Explicit(Unity.Mathematics.uint4x2 v); // 0x3b6affc public static Unity.Mathematics.int4x2 op_Explicit(System.Single v); // 0x3b6b008 public static Unity.Mathematics.int4x2 op_Explicit(Unity.Mathematics.float4x2 v); // 0x3b6b030 public static Unity.Mathematics.int4x2 op_Explicit(System.Double v); // 0x3b6b0dc public static Unity.Mathematics.int4x2 op_Explicit(Unity.Mathematics.double4x2 v); // 0x3b6b104 public static Unity.Mathematics.int4x2 op_Multiply(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b1b0 public static Unity.Mathematics.int4x2 op_Multiply(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b21c public static Unity.Mathematics.int4x2 op_Multiply(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b264 public static Unity.Mathematics.int4x2 op_Addition(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b2ac public static Unity.Mathematics.int4x2 op_Addition(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b2e0 public static Unity.Mathematics.int4x2 op_Addition(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b328 public static Unity.Mathematics.int4x2 op_Subtraction(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b370 public static Unity.Mathematics.int4x2 op_Subtraction(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b3a4 public static Unity.Mathematics.int4x2 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b3ec public static Unity.Mathematics.int4x2 op_Division(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b434 public static Unity.Mathematics.int4x2 op_Division(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b490 public static Unity.Mathematics.int4x2 op_Division(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b4dc public static Unity.Mathematics.int4x2 op_Modulus(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b528 public static Unity.Mathematics.int4x2 op_Modulus(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b5a4 public static Unity.Mathematics.int4x2 op_Modulus(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b610 public static Unity.Mathematics.int4x2 op_Increment(Unity.Mathematics.int4x2 val); // 0x3b6b67c public static Unity.Mathematics.int4x2 op_Decrement(Unity.Mathematics.int4x2 val); // 0x3b6b6bc public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b6f4 public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b774 public static Unity.Mathematics.bool4x2 op_LessThan(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b7e4 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b854 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6b8d4 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b944 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6b9b4 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6ba34 public static Unity.Mathematics.bool4x2 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6baa4 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6bb14 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6bb94 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6bc04 public static Unity.Mathematics.int4x2 op_UnaryNegation(Unity.Mathematics.int4x2 val); // 0x3b6bc74 public static Unity.Mathematics.int4x2 op_UnaryPlus(Unity.Mathematics.int4x2 val); // 0x3b6bca8 public static Unity.Mathematics.int4x2 op_LeftShift(Unity.Mathematics.int4x2 x, System.Int32 n); // 0x3b6bcb4 public static Unity.Mathematics.int4x2 op_RightShift(Unity.Mathematics.int4x2 x, System.Int32 n); // 0x3b6bd00 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6bd50 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6bdd0 public static Unity.Mathematics.bool4x2 op_Equality(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6be40 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6beb0 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6bf30 public static Unity.Mathematics.bool4x2 op_Inequality(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6bfa0 public static Unity.Mathematics.int4x2 op_OnesComplement(Unity.Mathematics.int4x2 val); // 0x3b6c010 public static Unity.Mathematics.int4x2 op_BitwiseAnd(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c024 public static Unity.Mathematics.int4x2 op_BitwiseAnd(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6c03c public static Unity.Mathematics.int4x2 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c084 public static Unity.Mathematics.int4x2 op_BitwiseOr(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c0cc public static Unity.Mathematics.int4x2 op_BitwiseOr(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6c0e4 public static Unity.Mathematics.int4x2 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c12c public static Unity.Mathematics.int4x2 op_ExclusiveOr(Unity.Mathematics.int4x2 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c174 public static Unity.Mathematics.int4x2 op_ExclusiveOr(Unity.Mathematics.int4x2 lhs, System.Int32 rhs); // 0x3b6c18c public static Unity.Mathematics.int4x2 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int4x2 rhs); // 0x3b6c1d4 public ref Unity.Mathematics.int4& get_Item(System.Int32 index); // 0x3b6c21c public System.Boolean Equals(Unity.Mathematics.int4x2 rhs); // 0x3b6c224 public override System.Boolean Equals(System.Object o); // 0x3b6c2b0 public override System.Int32 GetHashCode(); // 0x3b6c398 public override System.String ToString(); // 0x3b6c434 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b6c740 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int4x3 : System.IEquatable<Unity.Mathematics.int4x3>, System.IFormattable { // Fields public Unity.Mathematics.int4 c0; // 0x10 public Unity.Mathematics.int4 c1; // 0x20 public Unity.Mathematics.int4 c2; // 0x30 public static readonly Unity.Mathematics.int4x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1, Unity.Mathematics.int4 c2); // 0x3b6ca34 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m30, System.Int32 m31, System.Int32 m32); // 0x3b6ca44 public System.Void .ctor(System.Int32 v); // 0x3b6ca74 public System.Void .ctor(System.Boolean v); // 0x3b6ca8c public System.Void .ctor(Unity.Mathematics.bool4x3 v); // 0x3b6caa8 public System.Void .ctor(System.UInt32 v); // 0x3b6cb28 public System.Void .ctor(Unity.Mathematics.uint4x3 v); // 0x3b6cb40 public System.Void .ctor(System.Single v); // 0x3b6cb5c public System.Void .ctor(Unity.Mathematics.float4x3 v); // 0x3b6cb88 public System.Void .ctor(System.Double v); // 0x3b6cc80 public System.Void .ctor(Unity.Mathematics.double4x3 v); // 0x3b6ccac public static Unity.Mathematics.int4x3 op_Implicit(System.Int32 v); // 0x3b6cda4 public static Unity.Mathematics.int4x3 op_Explicit(System.Boolean v); // 0x3b6cdbc public static Unity.Mathematics.int4x3 op_Explicit(Unity.Mathematics.bool4x3 v); // 0x3b6cdd8 public static Unity.Mathematics.int4x3 op_Explicit(System.UInt32 v); // 0x3b6ce5c public static Unity.Mathematics.int4x3 op_Explicit(Unity.Mathematics.uint4x3 v); // 0x3b6ce74 public static Unity.Mathematics.int4x3 op_Explicit(System.Single v); // 0x3b6ce88 public static Unity.Mathematics.int4x3 op_Explicit(Unity.Mathematics.float4x3 v); // 0x3b6ceb4 public static Unity.Mathematics.int4x3 op_Explicit(System.Double v); // 0x3b6cfac public static Unity.Mathematics.int4x3 op_Explicit(Unity.Mathematics.double4x3 v); // 0x3b6cfd8 public static Unity.Mathematics.int4x3 op_Multiply(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d0d0 public static Unity.Mathematics.int4x3 op_Multiply(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d170 public static Unity.Mathematics.int4x3 op_Multiply(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d1dc public static Unity.Mathematics.int4x3 op_Addition(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d248 public static Unity.Mathematics.int4x3 op_Addition(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d298 public static Unity.Mathematics.int4x3 op_Addition(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d304 public static Unity.Mathematics.int4x3 op_Subtraction(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d370 public static Unity.Mathematics.int4x3 op_Subtraction(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d3c0 public static Unity.Mathematics.int4x3 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d42c public static Unity.Mathematics.int4x3 op_Division(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d498 public static Unity.Mathematics.int4x3 op_Division(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d520 public static Unity.Mathematics.int4x3 op_Division(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d590 public static Unity.Mathematics.int4x3 op_Modulus(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d600 public static Unity.Mathematics.int4x3 op_Modulus(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d6b8 public static Unity.Mathematics.int4x3 op_Modulus(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d758 public static Unity.Mathematics.int4x3 op_Increment(Unity.Mathematics.int4x3 val); // 0x3b6d7f8 public static Unity.Mathematics.int4x3 op_Decrement(Unity.Mathematics.int4x3 val); // 0x3b6d850 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6d8a0 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6d95c public static Unity.Mathematics.bool4x3 op_LessThan(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6da00 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6daa4 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6db60 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6dc04 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6dca8 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6dd64 public static Unity.Mathematics.bool4x3 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6de08 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6deac public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6df68 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e00c public static Unity.Mathematics.int4x3 op_UnaryNegation(Unity.Mathematics.int4x3 val); // 0x3b6e0b0 public static Unity.Mathematics.int4x3 op_UnaryPlus(Unity.Mathematics.int4x3 val); // 0x3b6e0fc public static Unity.Mathematics.int4x3 op_LeftShift(Unity.Mathematics.int4x3 x, System.Int32 n); // 0x3b6e110 public static Unity.Mathematics.int4x3 op_RightShift(Unity.Mathematics.int4x3 x, System.Int32 n); // 0x3b6e180 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e1f4 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6e2b0 public static Unity.Mathematics.bool4x3 op_Equality(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e354 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e3f8 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6e4b4 public static Unity.Mathematics.bool4x3 op_Inequality(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e558 public static Unity.Mathematics.int4x3 op_OnesComplement(Unity.Mathematics.int4x3 val); // 0x3b6e5fc public static Unity.Mathematics.int4x3 op_BitwiseAnd(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e61c public static Unity.Mathematics.int4x3 op_BitwiseAnd(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6e644 public static Unity.Mathematics.int4x3 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e6b0 public static Unity.Mathematics.int4x3 op_BitwiseOr(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e71c public static Unity.Mathematics.int4x3 op_BitwiseOr(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6e744 public static Unity.Mathematics.int4x3 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e7b0 public static Unity.Mathematics.int4x3 op_ExclusiveOr(Unity.Mathematics.int4x3 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e81c public static Unity.Mathematics.int4x3 op_ExclusiveOr(Unity.Mathematics.int4x3 lhs, System.Int32 rhs); // 0x3b6e844 public static Unity.Mathematics.int4x3 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int4x3 rhs); // 0x3b6e8b0 public ref Unity.Mathematics.int4& get_Item(System.Int32 index); // 0x3b6e91c public System.Boolean Equals(Unity.Mathematics.int4x3 rhs); // 0x3b6e924 public override System.Boolean Equals(System.Object o); // 0x3b6e9f0 public override System.Int32 GetHashCode(); // 0x3b6eb18 public override System.String ToString(); // 0x3b6ebf0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b6f02c } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.int4x4 : System.IEquatable<Unity.Mathematics.int4x4>, System.IFormattable { // Fields public Unity.Mathematics.int4 c0; // 0x10 public Unity.Mathematics.int4 c1; // 0x20 public Unity.Mathematics.int4 c2; // 0x30 public Unity.Mathematics.int4 c3; // 0x40 public static readonly Unity.Mathematics.int4x4 identity; // 0x0 public static readonly Unity.Mathematics.int4x4 zero; // 0x40 // Methods public System.Void .ctor(Unity.Mathematics.int4 c0, Unity.Mathematics.int4 c1, Unity.Mathematics.int4 c2, Unity.Mathematics.int4 c3); // 0x3b6f450 public System.Void .ctor(System.Int32 m00, System.Int32 m01, System.Int32 m02, System.Int32 m03, System.Int32 m10, System.Int32 m11, System.Int32 m12, System.Int32 m13, System.Int32 m20, System.Int32 m21, System.Int32 m22, System.Int32 m23, System.Int32 m30, System.Int32 m31, System.Int32 m32, System.Int32 m33); // 0x3b6f468 public System.Void .ctor(System.Int32 v); // 0x3b6f4b0 public System.Void .ctor(System.Boolean v); // 0x3b6f4cc public System.Void .ctor(Unity.Mathematics.bool4x4 v); // 0x3b6f4ec public System.Void .ctor(System.UInt32 v); // 0x3b6f588 public System.Void .ctor(Unity.Mathematics.uint4x4 v); // 0x3b6f5a4 public System.Void .ctor(System.Single v); // 0x3b6f5c8 public System.Void .ctor(Unity.Mathematics.float4x4 v); // 0x3b6f5f8 public System.Void .ctor(System.Double v); // 0x3b6f73c public System.Void .ctor(Unity.Mathematics.double4x4 v); // 0x3b6f76c public static Unity.Mathematics.int4x4 op_Implicit(System.Int32 v); // 0x3b6f8b0 public static Unity.Mathematics.int4x4 op_Explicit(System.Boolean v); // 0x3b6f8cc public static Unity.Mathematics.int4x4 op_Explicit(Unity.Mathematics.bool4x4 v); // 0x3b6f8ec public static Unity.Mathematics.int4x4 op_Explicit(System.UInt32 v); // 0x3b6f988 public static Unity.Mathematics.int4x4 op_Explicit(Unity.Mathematics.uint4x4 v); // 0x3b6f9a4 public static Unity.Mathematics.int4x4 op_Explicit(System.Single v); // 0x3b6f9b8 public static Unity.Mathematics.int4x4 op_Explicit(Unity.Mathematics.float4x4 v); // 0x3b6f9e8 public static Unity.Mathematics.int4x4 op_Explicit(System.Double v); // 0x3b6fb2c public static Unity.Mathematics.int4x4 op_Explicit(Unity.Mathematics.double4x4 v); // 0x3b6fb5c public static Unity.Mathematics.int4x4 op_Multiply(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b6fca0 public static Unity.Mathematics.int4x4 op_Multiply(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b6fd74 public static Unity.Mathematics.int4x4 op_Multiply(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b6fdfc public static Unity.Mathematics.int4x4 op_Addition(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b6fe84 public static Unity.Mathematics.int4x4 op_Addition(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b6fee8 public static Unity.Mathematics.int4x4 op_Addition(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b6ff70 public static Unity.Mathematics.int4x4 op_Subtraction(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b6fff8 public static Unity.Mathematics.int4x4 op_Subtraction(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b7005c public static Unity.Mathematics.int4x4 op_Subtraction(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b700e4 public static Unity.Mathematics.int4x4 op_Division(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b7016c public static Unity.Mathematics.int4x4 op_Division(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b70230 public static Unity.Mathematics.int4x4 op_Division(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b702c4 public static Unity.Mathematics.int4x4 op_Modulus(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70358 public static Unity.Mathematics.int4x4 op_Modulus(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b7045c public static Unity.Mathematics.int4x4 op_Modulus(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70538 public static Unity.Mathematics.int4x4 op_Increment(Unity.Mathematics.int4x4 val); // 0x3b70614 public static Unity.Mathematics.int4x4 op_Decrement(Unity.Mathematics.int4x4 val); // 0x3b70678 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b706d4 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b707d0 public static Unity.Mathematics.bool4x4 op_LessThan(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b708ac public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70988 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b70a84 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70b60 public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70c3c public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b70d38 public static Unity.Mathematics.bool4x4 op_GreaterThan(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70e14 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b70ef0 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b70fec public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b710c8 public static Unity.Mathematics.int4x4 op_UnaryNegation(Unity.Mathematics.int4x4 val); // 0x3b711a4 public static Unity.Mathematics.int4x4 op_UnaryPlus(Unity.Mathematics.int4x4 val); // 0x3b71200 public static Unity.Mathematics.int4x4 op_LeftShift(Unity.Mathematics.int4x4 x, System.Int32 n); // 0x3b71214 public static Unity.Mathematics.int4x4 op_RightShift(Unity.Mathematics.int4x4 x, System.Int32 n); // 0x3b712a0 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71330 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b7142c public static Unity.Mathematics.bool4x4 op_Equality(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71508 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b715e4 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b716e0 public static Unity.Mathematics.bool4x4 op_Inequality(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b717bc public static Unity.Mathematics.int4x4 op_OnesComplement(Unity.Mathematics.int4x4 val); // 0x3b71898 public static Unity.Mathematics.int4x4 op_BitwiseAnd(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b718bc public static Unity.Mathematics.int4x4 op_BitwiseAnd(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b718e8 public static Unity.Mathematics.int4x4 op_BitwiseAnd(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71970 public static Unity.Mathematics.int4x4 op_BitwiseOr(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b719f8 public static Unity.Mathematics.int4x4 op_BitwiseOr(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b71a24 public static Unity.Mathematics.int4x4 op_BitwiseOr(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71aac public static Unity.Mathematics.int4x4 op_ExclusiveOr(Unity.Mathematics.int4x4 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71b34 public static Unity.Mathematics.int4x4 op_ExclusiveOr(Unity.Mathematics.int4x4 lhs, System.Int32 rhs); // 0x3b71b60 public static Unity.Mathematics.int4x4 op_ExclusiveOr(System.Int32 lhs, Unity.Mathematics.int4x4 rhs); // 0x3b71be8 public ref Unity.Mathematics.int4& get_Item(System.Int32 index); // 0x3b71c70 public System.Boolean Equals(Unity.Mathematics.int4x4 rhs); // 0x3b71c78 public override System.Boolean Equals(System.Object o); // 0x3b71d84 public override System.Int32 GetHashCode(); // 0x3b71eec public override System.String ToString(); // 0x3b72000 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b7256c private static System.Void .cctor(); // 0x3b72ac0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.quaternion : System.IEquatable<Unity.Mathematics.quaternion>, System.IFormattable { // Fields public Unity.Mathematics.float4 value; // 0x10 public static readonly Unity.Mathematics.quaternion identity; // 0x0 // Methods public static UnityEngine.Quaternion op_Implicit(Unity.Mathematics.quaternion q); // 0x3b72b2c public static Unity.Mathematics.quaternion op_Implicit(UnityEngine.Quaternion q); // 0x3b72b30 public System.Void .ctor(System.Single x, System.Single y, System.Single z, System.Single w); // 0x3b72b34 public System.Void .ctor(Unity.Mathematics.float4 value); // 0x3b72b40 public static Unity.Mathematics.quaternion op_Implicit(Unity.Mathematics.float4 v); // 0x3b72b4c public System.Void .ctor(Unity.Mathematics.float3x3 m); // 0x3b72b50 public System.Void .ctor(Unity.Mathematics.float4x4 m); // 0x3b72d14 public static Unity.Mathematics.quaternion AxisAngle(Unity.Mathematics.float3 axis, System.Single angle); // 0x3b72edc public static Unity.Mathematics.quaternion EulerXYZ(Unity.Mathematics.float3 xyz); // 0x3b72fb4 public static Unity.Mathematics.quaternion EulerXZY(Unity.Mathematics.float3 xyz); // 0x3b73068 public static Unity.Mathematics.quaternion EulerYXZ(Unity.Mathematics.float3 xyz); // 0x3b7311c public static Unity.Mathematics.quaternion EulerYZX(Unity.Mathematics.float3 xyz); // 0x3b731d0 public static Unity.Mathematics.quaternion EulerZXY(Unity.Mathematics.float3 xyz); // 0x3b73284 public static Unity.Mathematics.quaternion EulerZYX(Unity.Mathematics.float3 xyz); // 0x3b73338 public static Unity.Mathematics.quaternion EulerXYZ(System.Single x, System.Single y, System.Single z); // 0x3b733ec public static Unity.Mathematics.quaternion EulerXZY(System.Single x, System.Single y, System.Single z); // 0x3b734a0 public static Unity.Mathematics.quaternion EulerYXZ(System.Single x, System.Single y, System.Single z); // 0x3b73554 public static Unity.Mathematics.quaternion EulerYZX(System.Single x, System.Single y, System.Single z); // 0x3b73608 public static Unity.Mathematics.quaternion EulerZXY(System.Single x, System.Single y, System.Single z); // 0x3b736bc public static Unity.Mathematics.quaternion EulerZYX(System.Single x, System.Single y, System.Single z); // 0x3b73770 public static Unity.Mathematics.quaternion Euler(Unity.Mathematics.float3 xyz, Unity.Mathematics.math.RotationOrder order); // 0x3b73824 public static Unity.Mathematics.quaternion Euler(System.Single x, System.Single y, System.Single z, Unity.Mathematics.math.RotationOrder order); // 0x3b73c28 public static Unity.Mathematics.quaternion RotateX(System.Single angle); // 0x3b73c30 public static Unity.Mathematics.quaternion RotateY(System.Single angle); // 0x3b73cf4 public static Unity.Mathematics.quaternion RotateZ(System.Single angle); // 0x3b73db8 public static Unity.Mathematics.quaternion LookRotation(Unity.Mathematics.float3 forward, Unity.Mathematics.float3 up); // 0x3b73e7c public static Unity.Mathematics.quaternion LookRotationSafe(Unity.Mathematics.float3 forward, Unity.Mathematics.float3 up); // 0x3b73f9c public System.Boolean Equals(Unity.Mathematics.quaternion x); // 0x3b742d8 public override System.Boolean Equals(System.Object x); // 0x3b74314 public override System.Int32 GetHashCode(); // 0x3b743bc public override System.String ToString(); // 0x3b74414 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b745f0 private static System.Void .cctor(); // 0x3b747b4 } // Unity.Mathematics.dll public static class Unity.Mathematics.noise : System.Object { // Fields // Methods public static Unity.Mathematics.float2 cellular(Unity.Mathematics.float2 P); // 0x3b74804 public static Unity.Mathematics.float2 cellular2x2(Unity.Mathematics.float2 P); // 0x3b74fac public static Unity.Mathematics.float2 cellular2x2x2(Unity.Mathematics.float3 P); // 0x3b753b0 public static Unity.Mathematics.float2 cellular(Unity.Mathematics.float3 P); // 0x3b75a4c public static System.Single cnoise(Unity.Mathematics.float2 P); // 0x3b771c0 public static System.Single pnoise(Unity.Mathematics.float2 P, Unity.Mathematics.float2 rep); // 0x3b77530 public static System.Single cnoise(Unity.Mathematics.float3 P); // 0x3b77810 public static System.Single pnoise(Unity.Mathematics.float3 P, Unity.Mathematics.float3 rep); // 0x3b77f64 public static System.Single cnoise(Unity.Mathematics.float4 P); // 0x3b786e0 public static System.Single pnoise(Unity.Mathematics.float4 P, Unity.Mathematics.float4 rep); // 0x3b79b70 private static System.Single mod289(System.Single x); // 0x3b7b074 private static Unity.Mathematics.float2 mod289(Unity.Mathematics.float2 x); // 0x3b74e5c private static Unity.Mathematics.float3 mod289(Unity.Mathematics.float3 x); // 0x3b759e8 private static Unity.Mathematics.float4 mod289(Unity.Mathematics.float4 x); // 0x3b77454 private static Unity.Mathematics.float3 mod7(Unity.Mathematics.float3 x); // 0x3b74f4c private static Unity.Mathematics.float4 mod7(Unity.Mathematics.float4 x); // 0x3b75340 private static System.Single permute(System.Single x); // 0x3b7b0e4 private static Unity.Mathematics.float3 permute(Unity.Mathematics.float3 x); // 0x3b74f18 private static Unity.Mathematics.float4 permute(Unity.Mathematics.float4 x); // 0x3b75300 private static System.Single taylorInvSqrt(System.Single r); // 0x3b7b100 private static Unity.Mathematics.float4 taylorInvSqrt(Unity.Mathematics.float4 r); // 0x3b774c8 private static Unity.Mathematics.float2 fade(Unity.Mathematics.float2 t); // 0x3b774fc private static Unity.Mathematics.float3 fade(Unity.Mathematics.float3 t); // 0x3b77f08 private static Unity.Mathematics.float4 fade(Unity.Mathematics.float4 t); // 0x3b79b2c private static Unity.Mathematics.float4 grad4(System.Single j, Unity.Mathematics.float4 ip); // 0x3b7b11c private static Unity.Mathematics.float2 rgrad2(Unity.Mathematics.float2 p, System.Single rot); // 0x3b7b1f0 public static System.Single snoise(Unity.Mathematics.float2 v); // 0x3b7b330 public static System.Single snoise(Unity.Mathematics.float3 v); // 0x3b7b62c public static System.Single snoise(Unity.Mathematics.float3 v, out Unity.Mathematics.float3& gradient); // 0x3b7bc94 public static System.Single snoise(Unity.Mathematics.float4 v); // 0x3b7c464 public static Unity.Mathematics.float3 psrdnoise(Unity.Mathematics.float2 pos, Unity.Mathematics.float2 per, System.Single rot); // 0x3b7ce0c public static Unity.Mathematics.float3 psrdnoise(Unity.Mathematics.float2 pos, Unity.Mathematics.float2 per); // 0x3b7d1ec public static System.Single psrnoise(Unity.Mathematics.float2 pos, Unity.Mathematics.float2 per, System.Single rot); // 0x3b7d1f4 public static System.Single psrnoise(Unity.Mathematics.float2 pos, Unity.Mathematics.float2 per); // 0x3b7d520 public static Unity.Mathematics.float3 srdnoise(Unity.Mathematics.float2 pos, System.Single rot); // 0x3b7d528 public static Unity.Mathematics.float3 srdnoise(Unity.Mathematics.float2 pos); // 0x3b7d8cc public static System.Single srnoise(Unity.Mathematics.float2 pos, System.Single rot); // 0x3b7d8d4 public static System.Single srnoise(Unity.Mathematics.float2 pos); // 0x3b7dbc0 } // Unity.Mathematics.dll public class Unity.Mathematics.PostNormalizeAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x3b7fc8c } // Unity.Mathematics.dll public class Unity.Mathematics.DoNotNormalizeAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x3b7fc94 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.Random : { // Fields public System.UInt32 state; // 0x10 // Methods public System.Void .ctor(System.UInt32 seed); // 0x3b7fc9c public static Unity.Mathematics.Random CreateFromIndex(System.UInt32 index); // 0x3b7fcb0 internal static System.UInt32 WangHash(System.UInt32 n); // 0x3b7fce8 public System.Void InitState(System.UInt32 seed); // 0x3b7fd10 public System.Boolean NextBool(); // 0x3b7fd24 public Unity.Mathematics.bool2 NextBool2(); // 0x3b7fd44 public Unity.Mathematics.bool3 NextBool3(); // 0x3b7fd74 public Unity.Mathematics.bool4 NextBool4(); // 0x3b7fdb4 public System.Int32 NextInt(); // 0x3b7fe04 public Unity.Mathematics.int2 NextInt2(); // 0x3b7fe24 public Unity.Mathematics.int3 NextInt3(); // 0x3b7fe58 public Unity.Mathematics.int4 NextInt4(); // 0x3b7fe9c public System.Int32 NextInt(System.Int32 max); // 0x3b7fef4 public Unity.Mathematics.int2 NextInt2(Unity.Mathematics.int2 max); // 0x3b7ff1c public Unity.Mathematics.int3 NextInt3(Unity.Mathematics.int3 max); // 0x3b7ff58 public Unity.Mathematics.int4 NextInt4(Unity.Mathematics.int4 max); // 0x3b7ffac public System.Int32 NextInt(System.Int32 min, System.Int32 max); // 0x3b80014 public Unity.Mathematics.int2 NextInt2(Unity.Mathematics.int2 min, Unity.Mathematics.int2 max); // 0x3b80040 public Unity.Mathematics.int3 NextInt3(Unity.Mathematics.int3 min, Unity.Mathematics.int3 max); // 0x3b8009c public Unity.Mathematics.int4 NextInt4(Unity.Mathematics.int4 min, Unity.Mathematics.int4 max); // 0x3b80114 public System.UInt32 NextUInt(); // 0x3b801bc public Unity.Mathematics.uint2 NextUInt2(); // 0x3b801dc public Unity.Mathematics.uint3 NextUInt3(); // 0x3b80210 public Unity.Mathematics.uint4 NextUInt4(); // 0x3b80254 public System.UInt32 NextUInt(System.UInt32 max); // 0x3b802ac public Unity.Mathematics.uint2 NextUInt2(Unity.Mathematics.uint2 max); // 0x3b802d4 public Unity.Mathematics.uint3 NextUInt3(Unity.Mathematics.uint3 max); // 0x3b80310 public Unity.Mathematics.uint4 NextUInt4(Unity.Mathematics.uint4 max); // 0x3b80360 public System.UInt32 NextUInt(System.UInt32 min, System.UInt32 max); // 0x3b803c4 public Unity.Mathematics.uint2 NextUInt2(Unity.Mathematics.uint2 min, Unity.Mathematics.uint2 max); // 0x3b803f0 public Unity.Mathematics.uint3 NextUInt3(Unity.Mathematics.uint3 min, Unity.Mathematics.uint3 max); // 0x3b8044c public Unity.Mathematics.uint4 NextUInt4(Unity.Mathematics.uint4 min, Unity.Mathematics.uint4 max); // 0x3b804c4 public System.Single NextFloat(); // 0x3b8056c public Unity.Mathematics.float2 NextFloat2(); // 0x3b80598 public Unity.Mathematics.float3 NextFloat3(); // 0x3b805e0 public Unity.Mathematics.float4 NextFloat4(); // 0x3b80644 public System.Single NextFloat(System.Single max); // 0x3b806c4 public Unity.Mathematics.float2 NextFloat2(Unity.Mathematics.float2 max); // 0x3b806f4 public Unity.Mathematics.float3 NextFloat3(Unity.Mathematics.float3 max); // 0x3b80744 public Unity.Mathematics.float4 NextFloat4(Unity.Mathematics.float4 max); // 0x3b807b4 public System.Single NextFloat(System.Single min, System.Single max); // 0x3b80844 public Unity.Mathematics.float2 NextFloat2(Unity.Mathematics.float2 min, Unity.Mathematics.float2 max); // 0x3b8087c public Unity.Mathematics.float3 NextFloat3(Unity.Mathematics.float3 min, Unity.Mathematics.float3 max); // 0x3b808dc public Unity.Mathematics.float4 NextFloat4(Unity.Mathematics.float4 min, Unity.Mathematics.float4 max); // 0x3b80964 public System.Double NextDouble(); // 0x3b80a14 public Unity.Mathematics.double2 NextDouble2(); // 0x3b80a4c public Unity.Mathematics.double3 NextDouble3(); // 0x3b80aac public Unity.Mathematics.double4 NextDouble4(); // 0x3b80b34 public System.Double NextDouble(System.Double max); // 0x3b80be4 public Unity.Mathematics.double2 NextDouble2(Unity.Mathematics.double2 max); // 0x3b80c20 public Unity.Mathematics.double3 NextDouble3(Unity.Mathematics.double3 max); // 0x3b80c88 public Unity.Mathematics.double4 NextDouble4(Unity.Mathematics.double4 max); // 0x3b80d1c public System.Double NextDouble(System.Double min, System.Double max); // 0x3b80ddc public Unity.Mathematics.double2 NextDouble2(Unity.Mathematics.double2 min, Unity.Mathematics.double2 max); // 0x3b80e20 public Unity.Mathematics.double3 NextDouble3(Unity.Mathematics.double3 min, Unity.Mathematics.double3 max); // 0x3b80e98 public Unity.Mathematics.double4 NextDouble4(Unity.Mathematics.double4 min, Unity.Mathematics.double4 max); // 0x3b80f44 public Unity.Mathematics.float2 NextFloat2Direction(); // 0x3b81024 public Unity.Mathematics.double2 NextDouble2Direction(); // 0x3b8110c public Unity.Mathematics.float3 NextFloat3Direction(); // 0x3b811f8 public Unity.Mathematics.double3 NextDouble3Direction(); // 0x3b81368 public Unity.Mathematics.quaternion NextQuaternionRotation(); // 0x3b814e0 private System.UInt32 NextState(); // 0x3b81648 private System.Void CheckInitState(); // 0x3b81664 private static System.Void CheckIndexForHash(System.UInt32 index); // 0x3b81668 private System.Void CheckState(); // 0x3b816c0 private System.Void CheckNextIntMax(System.Int32 max); // 0x3b816c4 private System.Void CheckNextIntMinMax(System.Int32 min, System.Int32 max); // 0x3b816c8 private System.Void CheckNextUIntMinMax(System.UInt32 min, System.UInt32 max); // 0x3b816cc } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.RigidTransform : { // Fields public Unity.Mathematics.quaternion rot; // 0x10 public Unity.Mathematics.float3 pos; // 0x20 public static readonly Unity.Mathematics.RigidTransform identity; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.quaternion rotation, Unity.Mathematics.float3 translation); // 0x3b816d0 public System.Void .ctor(Unity.Mathematics.float3x3 rotation, Unity.Mathematics.float3 translation); // 0x3b816e4 public System.Void .ctor(Unity.Mathematics.float4x4 transform); // 0x3b8174c public static Unity.Mathematics.RigidTransform AxisAngle(Unity.Mathematics.float3 axis, System.Single angle); // 0x3b817ac public static Unity.Mathematics.RigidTransform EulerXYZ(Unity.Mathematics.float3 xyz); // 0x3b818d0 public static Unity.Mathematics.RigidTransform EulerXZY(Unity.Mathematics.float3 xyz); // 0x3b819e4 public static Unity.Mathematics.RigidTransform EulerYXZ(Unity.Mathematics.float3 xyz); // 0x3b81af8 public static Unity.Mathematics.RigidTransform EulerYZX(Unity.Mathematics.float3 xyz); // 0x3b81c0c public static Unity.Mathematics.RigidTransform EulerZXY(Unity.Mathematics.float3 xyz); // 0x3b81d20 public static Unity.Mathematics.RigidTransform EulerZYX(Unity.Mathematics.float3 xyz); // 0x3b81e34 public static Unity.Mathematics.RigidTransform EulerXYZ(System.Single x, System.Single y, System.Single z); // 0x3b81f48 public static Unity.Mathematics.RigidTransform EulerXZY(System.Single x, System.Single y, System.Single z); // 0x3b8205c public static Unity.Mathematics.RigidTransform EulerYXZ(System.Single x, System.Single y, System.Single z); // 0x3b82170 public static Unity.Mathematics.RigidTransform EulerYZX(System.Single x, System.Single y, System.Single z); // 0x3b82284 public static Unity.Mathematics.RigidTransform EulerZXY(System.Single x, System.Single y, System.Single z); // 0x3b82398 public static Unity.Mathematics.RigidTransform EulerZYX(System.Single x, System.Single y, System.Single z); // 0x3b824ac public static Unity.Mathematics.RigidTransform Euler(Unity.Mathematics.float3 xyz, Unity.Mathematics.math.RotationOrder order); // 0x3b825c0 public static Unity.Mathematics.RigidTransform Euler(System.Single x, System.Single y, System.Single z, Unity.Mathematics.math.RotationOrder order); // 0x3b82b08 public static Unity.Mathematics.RigidTransform RotateX(System.Single angle); // 0x3b82b3c public static Unity.Mathematics.RigidTransform RotateY(System.Single angle); // 0x3b82c44 public static Unity.Mathematics.RigidTransform RotateZ(System.Single angle); // 0x3b82d50 public static Unity.Mathematics.RigidTransform Translate(Unity.Mathematics.float3 vector); // 0x3b82e54 public System.Boolean Equals(Unity.Mathematics.RigidTransform x); // 0x3b82ec8 public override System.Boolean Equals(System.Object x); // 0x3b82f44 public override System.Int32 GetHashCode(); // 0x3b8301c public override System.String ToString(); // 0x3b830b4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b83374 private static System.Void .cctor(); // 0x3b8361c } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.uint2.DebuggerProxy : System.Object { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 // Methods public System.Void .ctor(Unity.Mathematics.uint2 v); // 0x3b840a4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint2 : System.IEquatable<Unity.Mathematics.uint2>, System.IFormattable { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public static readonly Unity.Mathematics.uint2 zero; // 0x0 // Methods public System.Void .ctor(System.UInt32 x, System.UInt32 y); // 0x3b83674 public System.Void .ctor(Unity.Mathematics.uint2 xy); // 0x3b8367c public System.Void .ctor(System.UInt32 v); // 0x3b83684 public System.Void .ctor(System.Boolean v); // 0x3b8368c public System.Void .ctor(Unity.Mathematics.bool2 v); // 0x3b83698 public System.Void .ctor(System.Int32 v); // 0x3b836a8 public System.Void .ctor(Unity.Mathematics.int2 v); // 0x3b836b0 public System.Void .ctor(System.Single v); // 0x3b836b8 public System.Void .ctor(Unity.Mathematics.float2 v); // 0x3b836d0 public System.Void .ctor(System.Double v); // 0x3b836f8 public System.Void .ctor(Unity.Mathematics.double2 v); // 0x3b83710 public static Unity.Mathematics.uint2 op_Implicit(System.UInt32 v); // 0x3b83738 public static Unity.Mathematics.uint2 op_Explicit(System.Boolean v); // 0x3b83744 public static Unity.Mathematics.uint2 op_Explicit(Unity.Mathematics.bool2 v); // 0x3b8375c public static Unity.Mathematics.uint2 op_Explicit(System.Int32 v); // 0x3b8376c public static Unity.Mathematics.uint2 op_Explicit(Unity.Mathematics.int2 v); // 0x3b83778 public static Unity.Mathematics.uint2 op_Explicit(System.Single v); // 0x3b8377c public static Unity.Mathematics.uint2 op_Explicit(Unity.Mathematics.float2 v); // 0x3b83794 public static Unity.Mathematics.uint2 op_Explicit(System.Double v); // 0x3b837bc public static Unity.Mathematics.uint2 op_Explicit(Unity.Mathematics.double2 v); // 0x3b837d4 public static Unity.Mathematics.uint2 op_Multiply(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b837fc public static Unity.Mathematics.uint2 op_Multiply(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83814 public static Unity.Mathematics.uint2 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83828 public static Unity.Mathematics.uint2 op_Addition(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83840 public static Unity.Mathematics.uint2 op_Addition(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83858 public static Unity.Mathematics.uint2 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b8386c public static Unity.Mathematics.uint2 op_Subtraction(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83884 public static Unity.Mathematics.uint2 op_Subtraction(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b8389c public static Unity.Mathematics.uint2 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b838b0 public static Unity.Mathematics.uint2 op_Division(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b838c8 public static Unity.Mathematics.uint2 op_Division(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b838e0 public static Unity.Mathematics.uint2 op_Division(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b838f4 public static Unity.Mathematics.uint2 op_Modulus(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b8390c public static Unity.Mathematics.uint2 op_Modulus(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b8392c public static Unity.Mathematics.uint2 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83948 public static Unity.Mathematics.uint2 op_Increment(Unity.Mathematics.uint2 val); // 0x3b83968 public static Unity.Mathematics.uint2 op_Decrement(Unity.Mathematics.uint2 val); // 0x3b83980 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83998 public static Unity.Mathematics.bool2 op_LessThan(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b839b8 public static Unity.Mathematics.bool2 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b839d4 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b839f0 public static Unity.Mathematics.bool2 op_LessThanOrEqual(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83a10 public static Unity.Mathematics.bool2 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83a2c public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83a48 public static Unity.Mathematics.bool2 op_GreaterThan(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83a68 public static Unity.Mathematics.bool2 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83a84 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83aa0 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83ac0 public static Unity.Mathematics.bool2 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83adc public static Unity.Mathematics.uint2 op_UnaryNegation(Unity.Mathematics.uint2 val); // 0x3b83af8 public static Unity.Mathematics.uint2 op_UnaryPlus(Unity.Mathematics.uint2 val); // 0x3b83b08 public static Unity.Mathematics.uint2 op_LeftShift(Unity.Mathematics.uint2 x, System.Int32 n); // 0x3b83b0c public static Unity.Mathematics.uint2 op_RightShift(Unity.Mathematics.uint2 x, System.Int32 n); // 0x3b83b20 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83b34 public static Unity.Mathematics.bool2 op_Equality(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83b54 public static Unity.Mathematics.bool2 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83b70 public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83b8c public static Unity.Mathematics.bool2 op_Inequality(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83bac public static Unity.Mathematics.bool2 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83bc8 public static Unity.Mathematics.uint2 op_OnesComplement(Unity.Mathematics.uint2 val); // 0x3b83be4 public static Unity.Mathematics.uint2 op_BitwiseAnd(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83bec public static Unity.Mathematics.uint2 op_BitwiseAnd(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83bf4 public static Unity.Mathematics.uint2 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83c08 public static Unity.Mathematics.uint2 op_BitwiseOr(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83c20 public static Unity.Mathematics.uint2 op_BitwiseOr(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83c28 public static Unity.Mathematics.uint2 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83c3c public static Unity.Mathematics.uint2 op_ExclusiveOr(Unity.Mathematics.uint2 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83c54 public static Unity.Mathematics.uint2 op_ExclusiveOr(Unity.Mathematics.uint2 lhs, System.UInt32 rhs); // 0x3b83c5c public static Unity.Mathematics.uint2 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint2 rhs); // 0x3b83c70 public Unity.Mathematics.uint4 get_xxxx(); // 0x3b83c88 public Unity.Mathematics.uint4 get_xxxy(); // 0x3b83c98 public Unity.Mathematics.uint4 get_xxyx(); // 0x3b83cb0 public Unity.Mathematics.uint4 get_xxyy(); // 0x3b83cc4 public Unity.Mathematics.uint4 get_xyxx(); // 0x3b83cd4 public Unity.Mathematics.uint4 get_xyxy(); // 0x3b83cec public Unity.Mathematics.uint4 get_xyyx(); // 0x3b83cf8 public Unity.Mathematics.uint4 get_xyyy(); // 0x3b83d0c public Unity.Mathematics.uint4 get_yxxx(); // 0x3b83d20 public Unity.Mathematics.uint4 get_yxxy(); // 0x3b83d34 public Unity.Mathematics.uint4 get_yxyx(); // 0x3b83d48 public Unity.Mathematics.uint4 get_yxyy(); // 0x3b83d58 public Unity.Mathematics.uint4 get_yyxx(); // 0x3b83d70 public Unity.Mathematics.uint4 get_yyxy(); // 0x3b83d80 public Unity.Mathematics.uint4 get_yyyx(); // 0x3b83d94 public Unity.Mathematics.uint4 get_yyyy(); // 0x3b83dac public Unity.Mathematics.uint3 get_xxx(); // 0x3b83dbc public Unity.Mathematics.uint3 get_xxy(); // 0x3b83dcc public Unity.Mathematics.uint3 get_xyx(); // 0x3b83ddc public Unity.Mathematics.uint3 get_xyy(); // 0x3b83dec public Unity.Mathematics.uint3 get_yxx(); // 0x3b83dfc public Unity.Mathematics.uint3 get_yxy(); // 0x3b83e0c public Unity.Mathematics.uint3 get_yyx(); // 0x3b83e1c public Unity.Mathematics.uint3 get_yyy(); // 0x3b83e2c public Unity.Mathematics.uint2 get_xx(); // 0x3b83e3c public Unity.Mathematics.uint2 get_xy(); // 0x3b83e48 public System.Void set_xy(Unity.Mathematics.uint2 value); // 0x3b83e50 public Unity.Mathematics.uint2 get_yx(); // 0x3b83e58 public System.Void set_yx(Unity.Mathematics.uint2 value); // 0x3b83e68 public Unity.Mathematics.uint2 get_yy(); // 0x3b83e74 public System.UInt32 get_Item(System.Int32 index); // 0x3b83e80 public System.Void set_Item(System.Int32 index, System.UInt32 value); // 0x3b83e88 public System.Boolean Equals(Unity.Mathematics.uint2 rhs); // 0x3b83e90 public override System.Boolean Equals(System.Object o); // 0x3b83eb8 public override System.Int32 GetHashCode(); // 0x3b83f40 public override System.String ToString(); // 0x3b83f74 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b84014 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint2x2 : System.IEquatable<Unity.Mathematics.uint2x2>, System.IFormattable { // Fields public Unity.Mathematics.uint2 c0; // 0x10 public Unity.Mathematics.uint2 c1; // 0x18 public static readonly Unity.Mathematics.uint2x2 identity; // 0x0 public static readonly Unity.Mathematics.uint2x2 zero; // 0x10 // Methods public System.Void .ctor(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1); // 0x3b840cc public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11); // 0x3b840d4 public System.Void .ctor(System.UInt32 v); // 0x3b840ec public System.Void .ctor(System.Boolean v); // 0x3b840fc public System.Void .ctor(Unity.Mathematics.bool2x2 v); // 0x3b84110 public System.Void .ctor(System.Int32 v); // 0x3b84130 public System.Void .ctor(Unity.Mathematics.int2x2 v); // 0x3b84140 public System.Void .ctor(System.Single v); // 0x3b84148 public System.Void .ctor(Unity.Mathematics.float2x2 v); // 0x3b84164 public System.Void .ctor(System.Double v); // 0x3b841b4 public System.Void .ctor(Unity.Mathematics.double2x2 v); // 0x3b841d0 public static Unity.Mathematics.uint2x2 op_Implicit(System.UInt32 v); // 0x3b84220 public static Unity.Mathematics.uint2x2 op_Explicit(System.Boolean v); // 0x3b84230 public static Unity.Mathematics.uint2x2 op_Explicit(Unity.Mathematics.bool2x2 v); // 0x3b84244 public static Unity.Mathematics.uint2x2 op_Explicit(System.Int32 v); // 0x3b84268 public static Unity.Mathematics.uint2x2 op_Explicit(Unity.Mathematics.int2x2 v); // 0x3b84278 public static Unity.Mathematics.uint2x2 op_Explicit(System.Single v); // 0x3b8427c public static Unity.Mathematics.uint2x2 op_Explicit(Unity.Mathematics.float2x2 v); // 0x3b84298 public static Unity.Mathematics.uint2x2 op_Explicit(System.Double v); // 0x3b842e4 public static Unity.Mathematics.uint2x2 op_Explicit(Unity.Mathematics.double2x2 v); // 0x3b84300 public static Unity.Mathematics.uint2x2 op_Multiply(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8434c public static Unity.Mathematics.uint2x2 op_Multiply(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84378 public static Unity.Mathematics.uint2x2 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8439c public static Unity.Mathematics.uint2x2 op_Addition(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b843c4 public static Unity.Mathematics.uint2x2 op_Addition(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b843f0 public static Unity.Mathematics.uint2x2 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84414 public static Unity.Mathematics.uint2x2 op_Subtraction(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8443c public static Unity.Mathematics.uint2x2 op_Subtraction(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84468 public static Unity.Mathematics.uint2x2 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8448c public static Unity.Mathematics.uint2x2 op_Division(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b844b4 public static Unity.Mathematics.uint2x2 op_Division(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b844e0 public static Unity.Mathematics.uint2x2 op_Division(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84504 public static Unity.Mathematics.uint2x2 op_Modulus(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8452c public static Unity.Mathematics.uint2x2 op_Modulus(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84568 public static Unity.Mathematics.uint2x2 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8459c public static Unity.Mathematics.uint2x2 op_Increment(Unity.Mathematics.uint2x2 val); // 0x3b845d4 public static Unity.Mathematics.uint2x2 op_Decrement(Unity.Mathematics.uint2x2 val); // 0x3b845fc public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84624 public static Unity.Mathematics.bool2x2 op_LessThan(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84664 public static Unity.Mathematics.bool2x2 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8469c public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b846d4 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84714 public static Unity.Mathematics.bool2x2 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8474c public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84784 public static Unity.Mathematics.bool2x2 op_GreaterThan(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b847c4 public static Unity.Mathematics.bool2x2 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b847fc public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84834 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84874 public static Unity.Mathematics.bool2x2 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b848ac public static Unity.Mathematics.uint2x2 op_UnaryNegation(Unity.Mathematics.uint2x2 val); // 0x3b848e4 public static Unity.Mathematics.uint2x2 op_UnaryPlus(Unity.Mathematics.uint2x2 val); // 0x3b84900 public static Unity.Mathematics.uint2x2 op_LeftShift(Unity.Mathematics.uint2x2 x, System.Int32 n); // 0x3b84904 public static Unity.Mathematics.uint2x2 op_RightShift(Unity.Mathematics.uint2x2 x, System.Int32 n); // 0x3b84928 public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b8494c public static Unity.Mathematics.bool2x2 op_Equality(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b8498c public static Unity.Mathematics.bool2x2 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b849c4 public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b849fc public static Unity.Mathematics.bool2x2 op_Inequality(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84a3c public static Unity.Mathematics.bool2x2 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84a74 public static Unity.Mathematics.uint2x2 op_OnesComplement(Unity.Mathematics.uint2x2 val); // 0x3b84aac public static Unity.Mathematics.uint2x2 op_BitwiseAnd(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84ab8 public static Unity.Mathematics.uint2x2 op_BitwiseAnd(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84ac4 public static Unity.Mathematics.uint2x2 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84ae8 public static Unity.Mathematics.uint2x2 op_BitwiseOr(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84b10 public static Unity.Mathematics.uint2x2 op_BitwiseOr(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84b1c public static Unity.Mathematics.uint2x2 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84b40 public static Unity.Mathematics.uint2x2 op_ExclusiveOr(Unity.Mathematics.uint2x2 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84b68 public static Unity.Mathematics.uint2x2 op_ExclusiveOr(Unity.Mathematics.uint2x2 lhs, System.UInt32 rhs); // 0x3b84b74 public static Unity.Mathematics.uint2x2 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint2x2 rhs); // 0x3b84b98 public ref Unity.Mathematics.uint2& get_Item(System.Int32 index); // 0x3b84bc0 public System.Boolean Equals(Unity.Mathematics.uint2x2 rhs); // 0x3b84bc8 public override System.Boolean Equals(System.Object o); // 0x3b84c0c public override System.Int32 GetHashCode(); // 0x3b84cb4 public override System.String ToString(); // 0x3b84d08 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b84ee4 private static System.Void .cctor(); // 0x3b850a8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint2x3 : System.IEquatable<Unity.Mathematics.uint2x3>, System.IFormattable { // Fields public Unity.Mathematics.uint2 c0; // 0x10 public Unity.Mathematics.uint2 c1; // 0x18 public Unity.Mathematics.uint2 c2; // 0x20 public static readonly Unity.Mathematics.uint2x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1, Unity.Mathematics.uint2 c2); // 0x3b850f8 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12); // 0x3b85104 public System.Void .ctor(System.UInt32 v); // 0x3b85128 public System.Void .ctor(System.Boolean v); // 0x3b8513c public System.Void .ctor(Unity.Mathematics.bool2x3 v); // 0x3b85154 public System.Void .ctor(System.Int32 v); // 0x3b85180 public System.Void .ctor(Unity.Mathematics.int2x3 v); // 0x3b85194 public System.Void .ctor(System.Single v); // 0x3b851b0 public System.Void .ctor(Unity.Mathematics.float2x3 v); // 0x3b851d0 public System.Void .ctor(System.Double v); // 0x3b85258 public System.Void .ctor(Unity.Mathematics.double2x3 v); // 0x3b85278 public static Unity.Mathematics.uint2x3 op_Implicit(System.UInt32 v); // 0x3b85300 public static Unity.Mathematics.uint2x3 op_Explicit(System.Boolean v); // 0x3b85314 public static Unity.Mathematics.uint2x3 op_Explicit(Unity.Mathematics.bool2x3 v); // 0x3b8532c public static Unity.Mathematics.uint2x3 op_Explicit(System.Int32 v); // 0x3b85358 public static Unity.Mathematics.uint2x3 op_Explicit(Unity.Mathematics.int2x3 v); // 0x3b8536c public static Unity.Mathematics.uint2x3 op_Explicit(System.Single v); // 0x3b85380 public static Unity.Mathematics.uint2x3 op_Explicit(Unity.Mathematics.float2x3 v); // 0x3b853a0 public static Unity.Mathematics.uint2x3 op_Explicit(System.Double v); // 0x3b85424 public static Unity.Mathematics.uint2x3 op_Explicit(Unity.Mathematics.double2x3 v); // 0x3b85444 public static Unity.Mathematics.uint2x3 op_Multiply(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b854c8 public static Unity.Mathematics.uint2x3 op_Multiply(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85520 public static Unity.Mathematics.uint2x3 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85560 public static Unity.Mathematics.uint2x3 op_Addition(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b855a0 public static Unity.Mathematics.uint2x3 op_Addition(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b855e4 public static Unity.Mathematics.uint2x3 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85624 public static Unity.Mathematics.uint2x3 op_Subtraction(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85664 public static Unity.Mathematics.uint2x3 op_Subtraction(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b856a8 public static Unity.Mathematics.uint2x3 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b856e8 public static Unity.Mathematics.uint2x3 op_Division(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85728 public static Unity.Mathematics.uint2x3 op_Division(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85770 public static Unity.Mathematics.uint2x3 op_Division(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b857ac public static Unity.Mathematics.uint2x3 op_Modulus(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b857e8 public static Unity.Mathematics.uint2x3 op_Modulus(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85848 public static Unity.Mathematics.uint2x3 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b8589c public static Unity.Mathematics.uint2x3 op_Increment(Unity.Mathematics.uint2x3 val); // 0x3b858f0 public static Unity.Mathematics.uint2x3 op_Decrement(Unity.Mathematics.uint2x3 val); // 0x3b8593c public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85980 public static Unity.Mathematics.bool2x3 op_LessThan(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85a00 public static Unity.Mathematics.bool2x3 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85a54 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85aa8 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85b28 public static Unity.Mathematics.bool2x3 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85b7c public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85bd0 public static Unity.Mathematics.bool2x3 op_GreaterThan(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85c50 public static Unity.Mathematics.bool2x3 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85ca4 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85cf8 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85d78 public static Unity.Mathematics.bool2x3 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85dcc public static Unity.Mathematics.uint2x3 op_UnaryNegation(Unity.Mathematics.uint2x3 val); // 0x3b85e20 public static Unity.Mathematics.uint2x3 op_UnaryPlus(Unity.Mathematics.uint2x3 val); // 0x3b85e58 public static Unity.Mathematics.uint2x3 op_LeftShift(Unity.Mathematics.uint2x3 x, System.Int32 n); // 0x3b85e6c public static Unity.Mathematics.uint2x3 op_RightShift(Unity.Mathematics.uint2x3 x, System.Int32 n); // 0x3b85eb0 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85ef8 public static Unity.Mathematics.bool2x3 op_Equality(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b85f78 public static Unity.Mathematics.bool2x3 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b85fcc public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b86020 public static Unity.Mathematics.bool2x3 op_Inequality(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b860a4 public static Unity.Mathematics.bool2x3 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b860f8 public static Unity.Mathematics.uint2x3 op_OnesComplement(Unity.Mathematics.uint2x3 val); // 0x3b8614c public static Unity.Mathematics.uint2x3 op_BitwiseAnd(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b86168 public static Unity.Mathematics.uint2x3 op_BitwiseAnd(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b8618c public static Unity.Mathematics.uint2x3 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b861cc public static Unity.Mathematics.uint2x3 op_BitwiseOr(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b8620c public static Unity.Mathematics.uint2x3 op_BitwiseOr(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b86230 public static Unity.Mathematics.uint2x3 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b86270 public static Unity.Mathematics.uint2x3 op_ExclusiveOr(Unity.Mathematics.uint2x3 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b862b0 public static Unity.Mathematics.uint2x3 op_ExclusiveOr(Unity.Mathematics.uint2x3 lhs, System.UInt32 rhs); // 0x3b862d4 public static Unity.Mathematics.uint2x3 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint2x3 rhs); // 0x3b86314 public ref Unity.Mathematics.uint2& get_Item(System.Int32 index); // 0x3b86354 public System.Boolean Equals(Unity.Mathematics.uint2x3 rhs); // 0x3b8635c public override System.Boolean Equals(System.Object o); // 0x3b863c8 public override System.Int32 GetHashCode(); // 0x3b86490 public override System.String ToString(); // 0x3b86504 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b86778 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint2x4 : System.IEquatable<Unity.Mathematics.uint2x4>, System.IFormattable { // Fields public Unity.Mathematics.uint2 c0; // 0x10 public Unity.Mathematics.uint2 c1; // 0x18 public Unity.Mathematics.uint2 c2; // 0x20 public Unity.Mathematics.uint2 c3; // 0x28 public static readonly Unity.Mathematics.uint2x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint2 c0, Unity.Mathematics.uint2 c1, Unity.Mathematics.uint2 c2, Unity.Mathematics.uint2 c3); // 0x3b869d4 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13); // 0x3b869e0 public System.Void .ctor(System.UInt32 v); // 0x3b86a10 public System.Void .ctor(System.Boolean v); // 0x3b86a24 public System.Void .ctor(Unity.Mathematics.bool2x4 v); // 0x3b86a3c public System.Void .ctor(System.Int32 v); // 0x3b86aa0 public System.Void .ctor(Unity.Mathematics.int2x4 v); // 0x3b86ab4 public System.Void .ctor(System.Single v); // 0x3b86ad8 public System.Void .ctor(Unity.Mathematics.float2x4 v); // 0x3b86af8 public System.Void .ctor(System.Double v); // 0x3b86bac public System.Void .ctor(Unity.Mathematics.double2x4 v); // 0x3b86bcc public static Unity.Mathematics.uint2x4 op_Implicit(System.UInt32 v); // 0x3b86c80 public static Unity.Mathematics.uint2x4 op_Explicit(System.Boolean v); // 0x3b86c94 public static Unity.Mathematics.uint2x4 op_Explicit(Unity.Mathematics.bool2x4 v); // 0x3b86cac public static Unity.Mathematics.uint2x4 op_Explicit(System.Int32 v); // 0x3b86d10 public static Unity.Mathematics.uint2x4 op_Explicit(Unity.Mathematics.int2x4 v); // 0x3b86d24 public static Unity.Mathematics.uint2x4 op_Explicit(System.Single v); // 0x3b86d30 public static Unity.Mathematics.uint2x4 op_Explicit(Unity.Mathematics.float2x4 v); // 0x3b86d50 public static Unity.Mathematics.uint2x4 op_Explicit(System.Double v); // 0x3b86dfc public static Unity.Mathematics.uint2x4 op_Explicit(Unity.Mathematics.double2x4 v); // 0x3b86e1c public static Unity.Mathematics.uint2x4 op_Multiply(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b86ec8 public static Unity.Mathematics.uint2x4 op_Multiply(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b86f34 public static Unity.Mathematics.uint2x4 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b86f7c public static Unity.Mathematics.uint2x4 op_Addition(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b86fc4 public static Unity.Mathematics.uint2x4 op_Addition(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b86ff8 public static Unity.Mathematics.uint2x4 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87040 public static Unity.Mathematics.uint2x4 op_Subtraction(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87088 public static Unity.Mathematics.uint2x4 op_Subtraction(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b870bc public static Unity.Mathematics.uint2x4 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87104 public static Unity.Mathematics.uint2x4 op_Division(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b8714c public static Unity.Mathematics.uint2x4 op_Division(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b871a8 public static Unity.Mathematics.uint2x4 op_Division(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b871f4 public static Unity.Mathematics.uint2x4 op_Modulus(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87240 public static Unity.Mathematics.uint2x4 op_Modulus(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b872bc public static Unity.Mathematics.uint2x4 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87328 public static Unity.Mathematics.uint2x4 op_Increment(Unity.Mathematics.uint2x4 val); // 0x3b87394 public static Unity.Mathematics.uint2x4 op_Decrement(Unity.Mathematics.uint2x4 val); // 0x3b873d0 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87400 public static Unity.Mathematics.bool2x4 op_LessThan(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b874a0 public static Unity.Mathematics.bool2x4 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87510 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87580 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87620 public static Unity.Mathematics.bool2x4 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87690 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87700 public static Unity.Mathematics.bool2x4 op_GreaterThan(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b877a0 public static Unity.Mathematics.bool2x4 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87810 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87880 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87920 public static Unity.Mathematics.bool2x4 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87990 public static Unity.Mathematics.uint2x4 op_UnaryNegation(Unity.Mathematics.uint2x4 val); // 0x3b87a00 public static Unity.Mathematics.uint2x4 op_UnaryPlus(Unity.Mathematics.uint2x4 val); // 0x3b87a34 public static Unity.Mathematics.uint2x4 op_LeftShift(Unity.Mathematics.uint2x4 x, System.Int32 n); // 0x3b87a40 public static Unity.Mathematics.uint2x4 op_RightShift(Unity.Mathematics.uint2x4 x, System.Int32 n); // 0x3b87a8c public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87adc public static Unity.Mathematics.bool2x4 op_Equality(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87b7c public static Unity.Mathematics.bool2x4 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87bec public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87c5c public static Unity.Mathematics.bool2x4 op_Inequality(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87d00 public static Unity.Mathematics.bool2x4 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87d70 public static Unity.Mathematics.uint2x4 op_OnesComplement(Unity.Mathematics.uint2x4 val); // 0x3b87de0 public static Unity.Mathematics.uint2x4 op_BitwiseAnd(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87df4 public static Unity.Mathematics.uint2x4 op_BitwiseAnd(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87e0c public static Unity.Mathematics.uint2x4 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87e54 public static Unity.Mathematics.uint2x4 op_BitwiseOr(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87e9c public static Unity.Mathematics.uint2x4 op_BitwiseOr(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87eb4 public static Unity.Mathematics.uint2x4 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87efc public static Unity.Mathematics.uint2x4 op_ExclusiveOr(Unity.Mathematics.uint2x4 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87f44 public static Unity.Mathematics.uint2x4 op_ExclusiveOr(Unity.Mathematics.uint2x4 lhs, System.UInt32 rhs); // 0x3b87f5c public static Unity.Mathematics.uint2x4 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint2x4 rhs); // 0x3b87fa4 public ref Unity.Mathematics.uint2& get_Item(System.Int32 index); // 0x3b87fec public System.Boolean Equals(Unity.Mathematics.uint2x4 rhs); // 0x3b87ff4 public override System.Boolean Equals(System.Object o); // 0x3b88080 public override System.Int32 GetHashCode(); // 0x3b88168 public override System.String ToString(); // 0x3b881f8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b88504 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.uint3.DebuggerProxy : System.Object { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public System.UInt32 z; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.uint3 v); // 0x3b89ca8 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint3 : System.IEquatable<Unity.Mathematics.uint3>, System.IFormattable { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public System.UInt32 z; // 0x18 public static readonly Unity.Mathematics.uint3 zero; // 0x0 // Methods public System.Void .ctor(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x3b887f8 public System.Void .ctor(System.UInt32 x, Unity.Mathematics.uint2 yz); // 0x3b88804 public System.Void .ctor(Unity.Mathematics.uint2 xy, System.UInt32 z); // 0x3b88814 public System.Void .ctor(Unity.Mathematics.uint3 xyz); // 0x3b88824 public System.Void .ctor(System.UInt32 v); // 0x3b88834 public System.Void .ctor(System.Boolean v); // 0x3b88840 public System.Void .ctor(Unity.Mathematics.bool3 v); // 0x3b88850 public System.Void .ctor(System.Int32 v); // 0x3b88880 public System.Void .ctor(Unity.Mathematics.int3 v); // 0x3b8888c public System.Void .ctor(System.Single v); // 0x3b8889c public System.Void .ctor(Unity.Mathematics.float3 v); // 0x3b888b8 public System.Void .ctor(System.Double v); // 0x3b888f4 public System.Void .ctor(Unity.Mathematics.double3 v); // 0x3b88910 public static Unity.Mathematics.uint3 op_Implicit(System.UInt32 v); // 0x3b8894c public static Unity.Mathematics.uint3 op_Explicit(System.Boolean v); // 0x3b8895c public static Unity.Mathematics.uint3 op_Explicit(Unity.Mathematics.bool3 v); // 0x3b88978 public static Unity.Mathematics.uint3 op_Explicit(System.Int32 v); // 0x3b88990 public static Unity.Mathematics.uint3 op_Explicit(Unity.Mathematics.int3 v); // 0x3b889a0 public static Unity.Mathematics.uint3 op_Explicit(System.Single v); // 0x3b889a8 public static Unity.Mathematics.uint3 op_Explicit(Unity.Mathematics.float3 v); // 0x3b889c4 public static Unity.Mathematics.uint3 op_Explicit(System.Double v); // 0x3b889fc public static Unity.Mathematics.uint3 op_Explicit(Unity.Mathematics.double3 v); // 0x3b88a18 public static Unity.Mathematics.uint3 op_Multiply(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88a50 public static Unity.Mathematics.uint3 op_Multiply(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88a6c public static Unity.Mathematics.uint3 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88a84 public static Unity.Mathematics.uint3 op_Addition(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88aa0 public static Unity.Mathematics.uint3 op_Addition(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88abc public static Unity.Mathematics.uint3 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88ad4 public static Unity.Mathematics.uint3 op_Subtraction(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88af0 public static Unity.Mathematics.uint3 op_Subtraction(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88b0c public static Unity.Mathematics.uint3 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88b24 public static Unity.Mathematics.uint3 op_Division(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88b40 public static Unity.Mathematics.uint3 op_Division(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88b5c public static Unity.Mathematics.uint3 op_Division(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88b74 public static Unity.Mathematics.uint3 op_Modulus(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88b90 public static Unity.Mathematics.uint3 op_Modulus(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88bb8 public static Unity.Mathematics.uint3 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88bdc public static Unity.Mathematics.uint3 op_Increment(Unity.Mathematics.uint3 val); // 0x3b88c04 public static Unity.Mathematics.uint3 op_Decrement(Unity.Mathematics.uint3 val); // 0x3b88c20 public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88c3c public static Unity.Mathematics.bool3 op_LessThan(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88c68 public static Unity.Mathematics.bool3 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88c90 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88cb8 public static Unity.Mathematics.bool3 op_LessThanOrEqual(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88ce4 public static Unity.Mathematics.bool3 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88d0c public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88d34 public static Unity.Mathematics.bool3 op_GreaterThan(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88d60 public static Unity.Mathematics.bool3 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88d88 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88db0 public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88ddc public static Unity.Mathematics.bool3 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88e04 public static Unity.Mathematics.uint3 op_UnaryNegation(Unity.Mathematics.uint3 val); // 0x3b88e2c public static Unity.Mathematics.uint3 op_UnaryPlus(Unity.Mathematics.uint3 val); // 0x3b88e40 public static Unity.Mathematics.uint3 op_LeftShift(Unity.Mathematics.uint3 x, System.Int32 n); // 0x3b88e48 public static Unity.Mathematics.uint3 op_RightShift(Unity.Mathematics.uint3 x, System.Int32 n); // 0x3b88e60 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88e78 public static Unity.Mathematics.bool3 op_Equality(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88ea4 public static Unity.Mathematics.bool3 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88ecc public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88ef4 public static Unity.Mathematics.bool3 op_Inequality(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88f20 public static Unity.Mathematics.bool3 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88f48 public static Unity.Mathematics.uint3 op_OnesComplement(Unity.Mathematics.uint3 val); // 0x3b88f70 public static Unity.Mathematics.uint3 op_BitwiseAnd(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88f7c public static Unity.Mathematics.uint3 op_BitwiseAnd(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88f88 public static Unity.Mathematics.uint3 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88fa0 public static Unity.Mathematics.uint3 op_BitwiseOr(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88fbc public static Unity.Mathematics.uint3 op_BitwiseOr(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b88fc8 public static Unity.Mathematics.uint3 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88fe0 public static Unity.Mathematics.uint3 op_ExclusiveOr(Unity.Mathematics.uint3 lhs, Unity.Mathematics.uint3 rhs); // 0x3b88ffc public static Unity.Mathematics.uint3 op_ExclusiveOr(Unity.Mathematics.uint3 lhs, System.UInt32 rhs); // 0x3b89008 public static Unity.Mathematics.uint3 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint3 rhs); // 0x3b89020 public Unity.Mathematics.uint4 get_xxxx(); // 0x3b8903c public Unity.Mathematics.uint4 get_xxxy(); // 0x3b8904c public Unity.Mathematics.uint4 get_xxxz(); // 0x3b89064 public Unity.Mathematics.uint4 get_xxyx(); // 0x3b89080 public Unity.Mathematics.uint4 get_xxyy(); // 0x3b89094 public Unity.Mathematics.uint4 get_xxyz(); // 0x3b890a4 public Unity.Mathematics.uint4 get_xxzx(); // 0x3b890b8 public Unity.Mathematics.uint4 get_xxzy(); // 0x3b890d0 public Unity.Mathematics.uint4 get_xxzz(); // 0x3b890e4 public Unity.Mathematics.uint4 get_xyxx(); // 0x3b890f8 public Unity.Mathematics.uint4 get_xyxy(); // 0x3b89110 public Unity.Mathematics.uint4 get_xyxz(); // 0x3b8911c public Unity.Mathematics.uint4 get_xyyx(); // 0x3b89138 public Unity.Mathematics.uint4 get_xyyy(); // 0x3b8914c public Unity.Mathematics.uint4 get_xyyz(); // 0x3b89160 public Unity.Mathematics.uint4 get_xyzx(); // 0x3b89178 public Unity.Mathematics.uint4 get_xyzy(); // 0x3b89190 public Unity.Mathematics.uint4 get_xyzz(); // 0x3b891a4 public Unity.Mathematics.uint4 get_xzxx(); // 0x3b891b4 public Unity.Mathematics.uint4 get_xzxy(); // 0x3b891d0 public Unity.Mathematics.uint4 get_xzxz(); // 0x3b891ec public Unity.Mathematics.uint4 get_xzyx(); // 0x3b89200 public Unity.Mathematics.uint4 get_xzyy(); // 0x3b89218 public Unity.Mathematics.uint4 get_xzyz(); // 0x3b89230 public Unity.Mathematics.uint4 get_xzzx(); // 0x3b89244 public Unity.Mathematics.uint4 get_xzzy(); // 0x3b8925c public Unity.Mathematics.uint4 get_xzzz(); // 0x3b89274 public Unity.Mathematics.uint4 get_yxxx(); // 0x3b8928c public Unity.Mathematics.uint4 get_yxxy(); // 0x3b892a0 public Unity.Mathematics.uint4 get_yxxz(); // 0x3b892b4 public Unity.Mathematics.uint4 get_yxyx(); // 0x3b892cc public Unity.Mathematics.uint4 get_yxyy(); // 0x3b892dc public Unity.Mathematics.uint4 get_yxyz(); // 0x3b892f4 public Unity.Mathematics.uint4 get_yxzx(); // 0x3b89310 public Unity.Mathematics.uint4 get_yxzy(); // 0x3b89324 public Unity.Mathematics.uint4 get_yxzz(); // 0x3b8933c public Unity.Mathematics.uint4 get_yyxx(); // 0x3b89354 public Unity.Mathematics.uint4 get_yyxy(); // 0x3b89364 public Unity.Mathematics.uint4 get_yyxz(); // 0x3b89378 public Unity.Mathematics.uint4 get_yyyx(); // 0x3b8938c public Unity.Mathematics.uint4 get_yyyy(); // 0x3b893a4 public Unity.Mathematics.uint4 get_yyyz(); // 0x3b893b4 public Unity.Mathematics.uint4 get_yyzx(); // 0x3b893cc public Unity.Mathematics.uint4 get_yyzy(); // 0x3b893e0 public Unity.Mathematics.uint4 get_yyzz(); // 0x3b893f4 public Unity.Mathematics.uint4 get_yzxx(); // 0x3b89404 public Unity.Mathematics.uint4 get_yzxy(); // 0x3b89414 public Unity.Mathematics.uint4 get_yzxz(); // 0x3b8942c public Unity.Mathematics.uint4 get_yzyx(); // 0x3b89440 public Unity.Mathematics.uint4 get_yzyy(); // 0x3b8945c public Unity.Mathematics.uint4 get_yzyz(); // 0x3b89474 public Unity.Mathematics.uint4 get_yzzx(); // 0x3b89480 public Unity.Mathematics.uint4 get_yzzy(); // 0x3b89498 public Unity.Mathematics.uint4 get_yzzz(); // 0x3b894ac public Unity.Mathematics.uint4 get_zxxx(); // 0x3b894c0 public Unity.Mathematics.uint4 get_zxxy(); // 0x3b894d8 public Unity.Mathematics.uint4 get_zxxz(); // 0x3b894f0 public Unity.Mathematics.uint4 get_zxyx(); // 0x3b89508 public Unity.Mathematics.uint4 get_zxyy(); // 0x3b8951c public Unity.Mathematics.uint4 get_zxyz(); // 0x3b89534 public Unity.Mathematics.uint4 get_zxzx(); // 0x3b8954c public Unity.Mathematics.uint4 get_zxzy(); // 0x3b89560 public Unity.Mathematics.uint4 get_zxzz(); // 0x3b8957c public Unity.Mathematics.uint4 get_zyxx(); // 0x3b89598 public Unity.Mathematics.uint4 get_zyxy(); // 0x3b895b0 public Unity.Mathematics.uint4 get_zyxz(); // 0x3b895c4 public Unity.Mathematics.uint4 get_zyyx(); // 0x3b895dc public Unity.Mathematics.uint4 get_zyyy(); // 0x3b895f4 public Unity.Mathematics.uint4 get_zyyz(); // 0x3b89608 public Unity.Mathematics.uint4 get_zyzx(); // 0x3b8961c public Unity.Mathematics.uint4 get_zyzy(); // 0x3b89638 public Unity.Mathematics.uint4 get_zyzz(); // 0x3b89648 public Unity.Mathematics.uint4 get_zzxx(); // 0x3b89660 public Unity.Mathematics.uint4 get_zzxy(); // 0x3b89674 public Unity.Mathematics.uint4 get_zzxz(); // 0x3b89688 public Unity.Mathematics.uint4 get_zzyx(); // 0x3b896a0 public Unity.Mathematics.uint4 get_zzyy(); // 0x3b896b4 public Unity.Mathematics.uint4 get_zzyz(); // 0x3b896c4 public Unity.Mathematics.uint4 get_zzzx(); // 0x3b896d8 public Unity.Mathematics.uint4 get_zzzy(); // 0x3b896f4 public Unity.Mathematics.uint4 get_zzzz(); // 0x3b8970c public Unity.Mathematics.uint3 get_xxx(); // 0x3b8971c public Unity.Mathematics.uint3 get_xxy(); // 0x3b8972c public Unity.Mathematics.uint3 get_xxz(); // 0x3b8973c public Unity.Mathematics.uint3 get_xyx(); // 0x3b89750 public Unity.Mathematics.uint3 get_xyy(); // 0x3b89760 public Unity.Mathematics.uint3 get_xyz(); // 0x3b89770 public System.Void set_xyz(Unity.Mathematics.uint3 value); // 0x3b8977c public Unity.Mathematics.uint3 get_xzx(); // 0x3b8978c public Unity.Mathematics.uint3 get_xzy(); // 0x3b897a0 public System.Void set_xzy(Unity.Mathematics.uint3 value); // 0x3b897b4 public Unity.Mathematics.uint3 get_xzz(); // 0x3b897c4 public Unity.Mathematics.uint3 get_yxx(); // 0x3b897d8 public Unity.Mathematics.uint3 get_yxy(); // 0x3b897e8 public Unity.Mathematics.uint3 get_yxz(); // 0x3b897f8 public System.Void set_yxz(Unity.Mathematics.uint3 value); // 0x3b8980c public Unity.Mathematics.uint3 get_yyx(); // 0x3b8981c public Unity.Mathematics.uint3 get_yyy(); // 0x3b8982c public Unity.Mathematics.uint3 get_yyz(); // 0x3b8983c public Unity.Mathematics.uint3 get_yzx(); // 0x3b8984c public System.Void set_yzx(Unity.Mathematics.uint3 value); // 0x3b89858 public Unity.Mathematics.uint3 get_yzy(); // 0x3b89864 public Unity.Mathematics.uint3 get_yzz(); // 0x3b89874 public Unity.Mathematics.uint3 get_zxx(); // 0x3b89884 public Unity.Mathematics.uint3 get_zxy(); // 0x3b89898 public System.Void set_zxy(Unity.Mathematics.uint3 value); // 0x3b898ac public Unity.Mathematics.uint3 get_zxz(); // 0x3b898bc public Unity.Mathematics.uint3 get_zyx(); // 0x3b898d0 public System.Void set_zyx(Unity.Mathematics.uint3 value); // 0x3b898e4 public Unity.Mathematics.uint3 get_zyy(); // 0x3b898f4 public Unity.Mathematics.uint3 get_zyz(); // 0x3b89904 public Unity.Mathematics.uint3 get_zzx(); // 0x3b89914 public Unity.Mathematics.uint3 get_zzy(); // 0x3b89928 public Unity.Mathematics.uint3 get_zzz(); // 0x3b89938 public Unity.Mathematics.uint2 get_xx(); // 0x3b89948 public Unity.Mathematics.uint2 get_xy(); // 0x3b89954 public System.Void set_xy(Unity.Mathematics.uint2 value); // 0x3b8995c public Unity.Mathematics.uint2 get_xz(); // 0x3b89964 public System.Void set_xz(Unity.Mathematics.uint2 value); // 0x3b89978 public Unity.Mathematics.uint2 get_yx(); // 0x3b89988 public System.Void set_yx(Unity.Mathematics.uint2 value); // 0x3b89998 public Unity.Mathematics.uint2 get_yy(); // 0x3b899a4 public Unity.Mathematics.uint2 get_yz(); // 0x3b899b0 public System.Void set_yz(Unity.Mathematics.uint2 value); // 0x3b899b8 public Unity.Mathematics.uint2 get_zx(); // 0x3b899c0 public System.Void set_zx(Unity.Mathematics.uint2 value); // 0x3b899d4 public Unity.Mathematics.uint2 get_zy(); // 0x3b899e4 public System.Void set_zy(Unity.Mathematics.uint2 value); // 0x3b899f4 public Unity.Mathematics.uint2 get_zz(); // 0x3b89a00 public System.UInt32 get_Item(System.Int32 index); // 0x3b89a0c public System.Void set_Item(System.Int32 index, System.UInt32 value); // 0x3b89a14 public System.Boolean Equals(Unity.Mathematics.uint3 rhs); // 0x3b89a1c public override System.Boolean Equals(System.Object o); // 0x3b89a50 public override System.Int32 GetHashCode(); // 0x3b89ae8 public override System.String ToString(); // 0x3b89b30 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b89bf4 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint3x2 : System.IEquatable<Unity.Mathematics.uint3x2>, System.IFormattable { // Fields public Unity.Mathematics.uint3 c0; // 0x10 public Unity.Mathematics.uint3 c1; // 0x1c public static readonly Unity.Mathematics.uint3x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1); // 0x3b89ce4 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11, System.UInt32 m20, System.UInt32 m21); // 0x3b89cf8 public System.Void .ctor(System.UInt32 v); // 0x3b89d08 public System.Void .ctor(System.Boolean v); // 0x3b89d24 public System.Void .ctor(Unity.Mathematics.bool3x2 v); // 0x3b89d44 public System.Void .ctor(System.Int32 v); // 0x3b89d74 public System.Void .ctor(Unity.Mathematics.int3x2 v); // 0x3b89d90 public System.Void .ctor(System.Single v); // 0x3b89db4 public System.Void .ctor(Unity.Mathematics.float3x2 v); // 0x3b89ddc public System.Void .ctor(System.Double v); // 0x3b89e68 public System.Void .ctor(Unity.Mathematics.double3x2 v); // 0x3b89e90 public static Unity.Mathematics.uint3x2 op_Implicit(System.UInt32 v); // 0x3b89f1c public static Unity.Mathematics.uint3x2 op_Explicit(System.Boolean v); // 0x3b89f38 public static Unity.Mathematics.uint3x2 op_Explicit(Unity.Mathematics.bool3x2 v); // 0x3b89f58 public static Unity.Mathematics.uint3x2 op_Explicit(System.Int32 v); // 0x3b89f88 public static Unity.Mathematics.uint3x2 op_Explicit(Unity.Mathematics.int3x2 v); // 0x3b89fa4 public static Unity.Mathematics.uint3x2 op_Explicit(System.Single v); // 0x3b89fc8 public static Unity.Mathematics.uint3x2 op_Explicit(Unity.Mathematics.float3x2 v); // 0x3b89ff0 public static Unity.Mathematics.uint3x2 op_Explicit(System.Double v); // 0x3b8a078 public static Unity.Mathematics.uint3x2 op_Explicit(Unity.Mathematics.double3x2 v); // 0x3b8a0a0 public static Unity.Mathematics.uint3x2 op_Multiply(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a128 public static Unity.Mathematics.uint3x2 op_Multiply(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a18c public static Unity.Mathematics.uint3x2 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a1cc public static Unity.Mathematics.uint3x2 op_Addition(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a20c public static Unity.Mathematics.uint3x2 op_Addition(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a270 public static Unity.Mathematics.uint3x2 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a2b0 public static Unity.Mathematics.uint3x2 op_Subtraction(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a2f0 public static Unity.Mathematics.uint3x2 op_Subtraction(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a354 public static Unity.Mathematics.uint3x2 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a394 public static Unity.Mathematics.uint3x2 op_Division(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a3d4 public static Unity.Mathematics.uint3x2 op_Division(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a420 public static Unity.Mathematics.uint3x2 op_Division(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a460 public static Unity.Mathematics.uint3x2 op_Modulus(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a4a0 public static Unity.Mathematics.uint3x2 op_Modulus(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a504 public static Unity.Mathematics.uint3x2 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a55c public static Unity.Mathematics.uint3x2 op_Increment(Unity.Mathematics.uint3x2 val); // 0x3b8a5b4 public static Unity.Mathematics.uint3x2 op_Decrement(Unity.Mathematics.uint3x2 val); // 0x3b8a614 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a674 public static Unity.Mathematics.bool3x2 op_LessThan(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a6d8 public static Unity.Mathematics.bool3x2 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a72c public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a780 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a7e4 public static Unity.Mathematics.bool3x2 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a838 public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a88c public static Unity.Mathematics.bool3x2 op_GreaterThan(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a8f0 public static Unity.Mathematics.bool3x2 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a944 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8a998 public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8a9fc public static Unity.Mathematics.bool3x2 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8aa50 public static Unity.Mathematics.uint3x2 op_UnaryNegation(Unity.Mathematics.uint3x2 val); // 0x3b8aaa4 public static Unity.Mathematics.uint3x2 op_UnaryPlus(Unity.Mathematics.uint3x2 val); // 0x3b8aae8 public static Unity.Mathematics.uint3x2 op_LeftShift(Unity.Mathematics.uint3x2 x, System.Int32 n); // 0x3b8ab0c public static Unity.Mathematics.uint3x2 op_RightShift(Unity.Mathematics.uint3x2 x, System.Int32 n); // 0x3b8ab4c public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ab8c public static Unity.Mathematics.bool3x2 op_Equality(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8abf0 public static Unity.Mathematics.bool3x2 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ac44 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ac98 public static Unity.Mathematics.bool3x2 op_Inequality(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8acfc public static Unity.Mathematics.bool3x2 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ad50 public static Unity.Mathematics.uint3x2 op_OnesComplement(Unity.Mathematics.uint3x2 val); // 0x3b8ada4 public static Unity.Mathematics.uint3x2 op_BitwiseAnd(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8add8 public static Unity.Mathematics.uint3x2 op_BitwiseAnd(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8ae1c public static Unity.Mathematics.uint3x2 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ae5c public static Unity.Mathematics.uint3x2 op_BitwiseOr(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8ae9c public static Unity.Mathematics.uint3x2 op_BitwiseOr(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8aee0 public static Unity.Mathematics.uint3x2 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8af20 public static Unity.Mathematics.uint3x2 op_ExclusiveOr(Unity.Mathematics.uint3x2 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8af60 public static Unity.Mathematics.uint3x2 op_ExclusiveOr(Unity.Mathematics.uint3x2 lhs, System.UInt32 rhs); // 0x3b8afa4 public static Unity.Mathematics.uint3x2 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint3x2 rhs); // 0x3b8afe4 public ref Unity.Mathematics.uint3& get_Item(System.Int32 index); // 0x3b8b024 public System.Boolean Equals(Unity.Mathematics.uint3x2 rhs); // 0x3b8b030 public override System.Boolean Equals(System.Object o); // 0x3b8b09c public override System.Int32 GetHashCode(); // 0x3b8b164 public override System.String ToString(); // 0x3b8b1e0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b8b454 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint3x3 : System.IEquatable<Unity.Mathematics.uint3x3>, System.IFormattable { // Fields public Unity.Mathematics.uint3 c0; // 0x10 public Unity.Mathematics.uint3 c1; // 0x1c public Unity.Mathematics.uint3 c2; // 0x28 public static readonly Unity.Mathematics.uint3x3 identity; // 0x0 public static readonly Unity.Mathematics.uint3x3 zero; // 0x24 // Methods public System.Void .ctor(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1, Unity.Mathematics.uint3 c2); // 0x3b8b6b0 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22); // 0x3b8b6cc public System.Void .ctor(System.UInt32 v); // 0x3b8b6ec public System.Void .ctor(System.Boolean v); // 0x3b8b710 public System.Void .ctor(Unity.Mathematics.bool3x3 v); // 0x3b8b738 public System.Void .ctor(System.Int32 v); // 0x3b8b798 public System.Void .ctor(Unity.Mathematics.int3x3 v); // 0x3b8b7bc public System.Void .ctor(System.Single v); // 0x3b8b7f0 public System.Void .ctor(Unity.Mathematics.float3x3 v); // 0x3b8b820 public System.Void .ctor(System.Double v); // 0x3b8b8f0 public System.Void .ctor(Unity.Mathematics.double3x3 v); // 0x3b8b920 public static Unity.Mathematics.uint3x3 op_Implicit(System.UInt32 v); // 0x3b8b9f0 public static Unity.Mathematics.uint3x3 op_Explicit(System.Boolean v); // 0x3b8ba14 public static Unity.Mathematics.uint3x3 op_Explicit(Unity.Mathematics.bool3x3 v); // 0x3b8ba3c public static Unity.Mathematics.uint3x3 op_Explicit(System.Int32 v); // 0x3b8ba9c public static Unity.Mathematics.uint3x3 op_Explicit(Unity.Mathematics.int3x3 v); // 0x3b8bac0 public static Unity.Mathematics.uint3x3 op_Explicit(System.Single v); // 0x3b8baf4 public static Unity.Mathematics.uint3x3 op_Explicit(Unity.Mathematics.float3x3 v); // 0x3b8bb24 public static Unity.Mathematics.uint3x3 op_Explicit(System.Double v); // 0x3b8bbf0 public static Unity.Mathematics.uint3x3 op_Explicit(Unity.Mathematics.double3x3 v); // 0x3b8bc20 public static Unity.Mathematics.uint3x3 op_Multiply(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8bcec public static Unity.Mathematics.uint3x3 op_Multiply(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8bd80 public static Unity.Mathematics.uint3x3 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8bde0 public static Unity.Mathematics.uint3x3 op_Addition(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8be40 public static Unity.Mathematics.uint3x3 op_Addition(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8bed4 public static Unity.Mathematics.uint3x3 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8bf34 public static Unity.Mathematics.uint3x3 op_Subtraction(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8bf94 public static Unity.Mathematics.uint3x3 op_Subtraction(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c028 public static Unity.Mathematics.uint3x3 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c088 public static Unity.Mathematics.uint3x3 op_Division(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c0e8 public static Unity.Mathematics.uint3x3 op_Division(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c15c public static Unity.Mathematics.uint3x3 op_Division(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c1bc public static Unity.Mathematics.uint3x3 op_Modulus(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c21c public static Unity.Mathematics.uint3x3 op_Modulus(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c2b4 public static Unity.Mathematics.uint3x3 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c338 public static Unity.Mathematics.uint3x3 op_Increment(Unity.Mathematics.uint3x3 val); // 0x3b8c3bc public static Unity.Mathematics.uint3x3 op_Decrement(Unity.Mathematics.uint3x3 val); // 0x3b8c448 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c4d4 public static Unity.Mathematics.bool3x3 op_LessThan(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c57c public static Unity.Mathematics.bool3x3 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c610 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c6a0 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c748 public static Unity.Mathematics.bool3x3 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c7dc public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c86c public static Unity.Mathematics.bool3x3 op_GreaterThan(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8c914 public static Unity.Mathematics.bool3x3 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8c9a8 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8ca38 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8cae0 public static Unity.Mathematics.bool3x3 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8cb74 public static Unity.Mathematics.uint3x3 op_UnaryNegation(Unity.Mathematics.uint3x3 val); // 0x3b8cc04 public static Unity.Mathematics.uint3x3 op_UnaryPlus(Unity.Mathematics.uint3x3 val); // 0x3b8cc68 public static Unity.Mathematics.uint3x3 op_LeftShift(Unity.Mathematics.uint3x3 x, System.Int32 n); // 0x3b8cc9c public static Unity.Mathematics.uint3x3 op_RightShift(Unity.Mathematics.uint3x3 x, System.Int32 n); // 0x3b8ccfc public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8cd5c public static Unity.Mathematics.bool3x3 op_Equality(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8ce04 public static Unity.Mathematics.bool3x3 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8ce98 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8cf28 public static Unity.Mathematics.bool3x3 op_Inequality(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8cfd0 public static Unity.Mathematics.bool3x3 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d064 public static Unity.Mathematics.uint3x3 op_OnesComplement(Unity.Mathematics.uint3x3 val); // 0x3b8d0f4 public static Unity.Mathematics.uint3x3 op_BitwiseAnd(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d140 public static Unity.Mathematics.uint3x3 op_BitwiseAnd(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8d1a4 public static Unity.Mathematics.uint3x3 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d204 public static Unity.Mathematics.uint3x3 op_BitwiseOr(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d264 public static Unity.Mathematics.uint3x3 op_BitwiseOr(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8d2c8 public static Unity.Mathematics.uint3x3 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d328 public static Unity.Mathematics.uint3x3 op_ExclusiveOr(Unity.Mathematics.uint3x3 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d388 public static Unity.Mathematics.uint3x3 op_ExclusiveOr(Unity.Mathematics.uint3x3 lhs, System.UInt32 rhs); // 0x3b8d3ec public static Unity.Mathematics.uint3x3 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint3x3 rhs); // 0x3b8d44c public ref Unity.Mathematics.uint3& get_Item(System.Int32 index); // 0x3b8d4ac public System.Boolean Equals(Unity.Mathematics.uint3x3 rhs); // 0x3b8d4b8 public override System.Boolean Equals(System.Object o); // 0x3b8d554 public override System.Int32 GetHashCode(); // 0x3b8d64c public override System.String ToString(); // 0x3b8d6f8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b8da50 private static System.Void .cctor(); // 0x3b8dd90 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint3x4 : System.IEquatable<Unity.Mathematics.uint3x4>, System.IFormattable { // Fields public Unity.Mathematics.uint3 c0; // 0x10 public Unity.Mathematics.uint3 c1; // 0x1c public Unity.Mathematics.uint3 c2; // 0x28 public Unity.Mathematics.uint3 c3; // 0x34 public static readonly Unity.Mathematics.uint3x4 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint3 c0, Unity.Mathematics.uint3 c1, Unity.Mathematics.uint3 c2, Unity.Mathematics.uint3 c3); // 0x3b08c5c public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m23); // 0x3b08c84 public System.Void .ctor(System.UInt32 v); // 0x3b08cb4 public System.Void .ctor(System.Boolean v); // 0x3b08ce0 public System.Void .ctor(Unity.Mathematics.bool3x4 v); // 0x3b08d10 public System.Void .ctor(System.Int32 v); // 0x3b08d88 public System.Void .ctor(Unity.Mathematics.int3x4 v); // 0x3b08db4 public System.Void .ctor(System.Single v); // 0x3b08df8 public System.Void .ctor(Unity.Mathematics.float3x4 v); // 0x3b08e30 public System.Void .ctor(System.Double v); // 0x3b08f44 public System.Void .ctor(Unity.Mathematics.double3x4 v); // 0x3b08f7c public static Unity.Mathematics.uint3x4 op_Implicit(System.UInt32 v); // 0x3b09090 public static Unity.Mathematics.uint3x4 op_Explicit(System.Boolean v); // 0x3b090bc public static Unity.Mathematics.uint3x4 op_Explicit(Unity.Mathematics.bool3x4 v); // 0x3b090ec public static Unity.Mathematics.uint3x4 op_Explicit(System.Int32 v); // 0x3b09164 public static Unity.Mathematics.uint3x4 op_Explicit(Unity.Mathematics.int3x4 v); // 0x3b09190 public static Unity.Mathematics.uint3x4 op_Explicit(System.Single v); // 0x3b091d4 public static Unity.Mathematics.uint3x4 op_Explicit(Unity.Mathematics.float3x4 v); // 0x3b0920c public static Unity.Mathematics.uint3x4 op_Explicit(System.Double v); // 0x3b09318 public static Unity.Mathematics.uint3x4 op_Explicit(Unity.Mathematics.double3x4 v); // 0x3b09350 public static Unity.Mathematics.uint3x4 op_Multiply(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0945c public static Unity.Mathematics.uint3x4 op_Multiply(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b09520 public static Unity.Mathematics.uint3x4 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0959c public static Unity.Mathematics.uint3x4 op_Addition(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09618 public static Unity.Mathematics.uint3x4 op_Addition(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b096dc public static Unity.Mathematics.uint3x4 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09758 public static Unity.Mathematics.uint3x4 op_Subtraction(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b097d4 public static Unity.Mathematics.uint3x4 op_Subtraction(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b09898 public static Unity.Mathematics.uint3x4 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09914 public static Unity.Mathematics.uint3x4 op_Division(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09990 public static Unity.Mathematics.uint3x4 op_Division(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b09a24 public static Unity.Mathematics.uint3x4 op_Division(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09aa0 public static Unity.Mathematics.uint3x4 op_Modulus(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09b1c public static Unity.Mathematics.uint3x4 op_Modulus(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b09be0 public static Unity.Mathematics.uint3x4 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09c8c public static Unity.Mathematics.uint3x4 op_Increment(Unity.Mathematics.uint3x4 val); // 0x3b09d38 public static Unity.Mathematics.uint3x4 op_Decrement(Unity.Mathematics.uint3x4 val); // 0x3b09df0 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b09ea8 public static Unity.Mathematics.bool3x4 op_LessThan(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b09f7c public static Unity.Mathematics.bool3x4 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a038 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a0f4 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0a1c8 public static Unity.Mathematics.bool3x4 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a284 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a340 public static Unity.Mathematics.bool3x4 op_GreaterThan(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0a414 public static Unity.Mathematics.bool3x4 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a4d0 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a58c public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0a660 public static Unity.Mathematics.bool3x4 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a71c public static Unity.Mathematics.uint3x4 op_UnaryNegation(Unity.Mathematics.uint3x4 val); // 0x3b0a7d8 public static Unity.Mathematics.uint3x4 op_UnaryPlus(Unity.Mathematics.uint3x4 val); // 0x3b0a85c public static Unity.Mathematics.uint3x4 op_LeftShift(Unity.Mathematics.uint3x4 x, System.Int32 n); // 0x3b0a8a0 public static Unity.Mathematics.uint3x4 op_RightShift(Unity.Mathematics.uint3x4 x, System.Int32 n); // 0x3b0a91c public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0a998 public static Unity.Mathematics.bool3x4 op_Equality(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0aa6c public static Unity.Mathematics.bool3x4 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0ab28 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0abe4 public static Unity.Mathematics.bool3x4 op_Inequality(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0acb8 public static Unity.Mathematics.bool3x4 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0ad74 public static Unity.Mathematics.uint3x4 op_OnesComplement(Unity.Mathematics.uint3x4 val); // 0x3b0ae30 public static Unity.Mathematics.uint3x4 op_BitwiseAnd(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0ae94 public static Unity.Mathematics.uint3x4 op_BitwiseAnd(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0af18 public static Unity.Mathematics.uint3x4 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0af94 public static Unity.Mathematics.uint3x4 op_BitwiseOr(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0b010 public static Unity.Mathematics.uint3x4 op_BitwiseOr(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0b094 public static Unity.Mathematics.uint3x4 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0b110 public static Unity.Mathematics.uint3x4 op_ExclusiveOr(Unity.Mathematics.uint3x4 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0b18c public static Unity.Mathematics.uint3x4 op_ExclusiveOr(Unity.Mathematics.uint3x4 lhs, System.UInt32 rhs); // 0x3b0b210 public static Unity.Mathematics.uint3x4 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint3x4 rhs); // 0x3b0b28c public ref Unity.Mathematics.uint3& get_Item(System.Int32 index); // 0x3b0b308 public System.Boolean Equals(Unity.Mathematics.uint3x4 rhs); // 0x3b0b314 public override System.Boolean Equals(System.Object o); // 0x3b0b3e0 public override System.Int32 GetHashCode(); // 0x3b0b508 public override System.String ToString(); // 0x3b0b5e4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b0ba20 } // Unity.Mathematics.dll internal sealed class Unity.Mathematics.uint4.DebuggerProxy : System.Object { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public System.UInt32 z; // 0x18 public System.UInt32 w; // 0x1c // Methods public System.Void .ctor(Unity.Mathematics.uint4 v); // 0x3b0ee54 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint4 : System.IEquatable<Unity.Mathematics.uint4>, System.IFormattable { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public System.UInt32 z; // 0x18 public System.UInt32 w; // 0x1c public static readonly Unity.Mathematics.uint4 zero; // 0x0 // Methods public System.Void .ctor(System.UInt32 x, System.UInt32 y, System.UInt32 z, System.UInt32 w); // 0x3b0be44 public System.Void .ctor(System.UInt32 x, System.UInt32 y, Unity.Mathematics.uint2 zw); // 0x3b0be50 public System.Void .ctor(System.UInt32 x, Unity.Mathematics.uint2 yz, System.UInt32 w); // 0x3b0be60 public System.Void .ctor(System.UInt32 x, Unity.Mathematics.uint3 yzw); // 0x3b0be70 public System.Void .ctor(Unity.Mathematics.uint2 xy, System.UInt32 z, System.UInt32 w); // 0x3b0be80 public System.Void .ctor(Unity.Mathematics.uint2 xy, Unity.Mathematics.uint2 zw); // 0x3b0be90 public System.Void .ctor(Unity.Mathematics.uint3 xyz, System.UInt32 w); // 0x3b0bea4 public System.Void .ctor(Unity.Mathematics.uint4 xyzw); // 0x3b0beb4 public System.Void .ctor(System.UInt32 v); // 0x3b0bec8 public System.Void .ctor(System.Boolean v); // 0x3b0bed4 public System.Void .ctor(Unity.Mathematics.bool4 v); // 0x3b0bee4 public System.Void .ctor(System.Int32 v); // 0x3b0bf1c public System.Void .ctor(Unity.Mathematics.int4 v); // 0x3b0bf28 public System.Void .ctor(System.Single v); // 0x3b0bf3c public System.Void .ctor(Unity.Mathematics.float4 v); // 0x3b0bf58 public System.Void .ctor(System.Double v); // 0x3b0bfa4 public System.Void .ctor(Unity.Mathematics.double4 v); // 0x3b0bfc0 public static Unity.Mathematics.uint4 op_Implicit(System.UInt32 v); // 0x3b0c00c public static Unity.Mathematics.uint4 op_Explicit(System.Boolean v); // 0x3b0c01c public static Unity.Mathematics.uint4 op_Explicit(Unity.Mathematics.bool4 v); // 0x3b0c034 public static Unity.Mathematics.uint4 op_Explicit(System.Int32 v); // 0x3b0c054 public static Unity.Mathematics.uint4 op_Explicit(Unity.Mathematics.int4 v); // 0x3b0c064 public static Unity.Mathematics.uint4 op_Explicit(System.Single v); // 0x3b0c068 public static Unity.Mathematics.uint4 op_Explicit(Unity.Mathematics.float4 v); // 0x3b0c084 public static Unity.Mathematics.uint4 op_Explicit(System.Double v); // 0x3b0c0d0 public static Unity.Mathematics.uint4 op_Explicit(Unity.Mathematics.double4 v); // 0x3b0c0ec public static Unity.Mathematics.uint4 op_Multiply(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c138 public static Unity.Mathematics.uint4 op_Multiply(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c164 public static Unity.Mathematics.uint4 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c188 public static Unity.Mathematics.uint4 op_Addition(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c1b0 public static Unity.Mathematics.uint4 op_Addition(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c1dc public static Unity.Mathematics.uint4 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c200 public static Unity.Mathematics.uint4 op_Subtraction(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c228 public static Unity.Mathematics.uint4 op_Subtraction(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c254 public static Unity.Mathematics.uint4 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c278 public static Unity.Mathematics.uint4 op_Division(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c2a0 public static Unity.Mathematics.uint4 op_Division(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c2cc public static Unity.Mathematics.uint4 op_Division(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c2f0 public static Unity.Mathematics.uint4 op_Modulus(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c318 public static Unity.Mathematics.uint4 op_Modulus(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c354 public static Unity.Mathematics.uint4 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c388 public static Unity.Mathematics.uint4 op_Increment(Unity.Mathematics.uint4 val); // 0x3b0c3c0 public static Unity.Mathematics.uint4 op_Decrement(Unity.Mathematics.uint4 val); // 0x3b0c3e8 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c410 public static Unity.Mathematics.bool4 op_LessThan(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c450 public static Unity.Mathematics.bool4 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c488 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c4c0 public static Unity.Mathematics.bool4 op_LessThanOrEqual(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c500 public static Unity.Mathematics.bool4 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c538 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c570 public static Unity.Mathematics.bool4 op_GreaterThan(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c5b0 public static Unity.Mathematics.bool4 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c5e8 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c620 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c660 public static Unity.Mathematics.bool4 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c698 public static Unity.Mathematics.uint4 op_UnaryNegation(Unity.Mathematics.uint4 val); // 0x3b0c6d0 public static Unity.Mathematics.uint4 op_UnaryPlus(Unity.Mathematics.uint4 val); // 0x3b0c6ec public static Unity.Mathematics.uint4 op_LeftShift(Unity.Mathematics.uint4 x, System.Int32 n); // 0x3b0c6f0 public static Unity.Mathematics.uint4 op_RightShift(Unity.Mathematics.uint4 x, System.Int32 n); // 0x3b0c714 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c738 public static Unity.Mathematics.bool4 op_Equality(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c778 public static Unity.Mathematics.bool4 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c7b0 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c7e8 public static Unity.Mathematics.bool4 op_Inequality(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c828 public static Unity.Mathematics.bool4 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c860 public static Unity.Mathematics.uint4 op_OnesComplement(Unity.Mathematics.uint4 val); // 0x3b0c898 public static Unity.Mathematics.uint4 op_BitwiseAnd(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c8a4 public static Unity.Mathematics.uint4 op_BitwiseAnd(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c8b0 public static Unity.Mathematics.uint4 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c8d4 public static Unity.Mathematics.uint4 op_BitwiseOr(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c8fc public static Unity.Mathematics.uint4 op_BitwiseOr(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c908 public static Unity.Mathematics.uint4 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c92c public static Unity.Mathematics.uint4 op_ExclusiveOr(Unity.Mathematics.uint4 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c954 public static Unity.Mathematics.uint4 op_ExclusiveOr(Unity.Mathematics.uint4 lhs, System.UInt32 rhs); // 0x3b0c960 public static Unity.Mathematics.uint4 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint4 rhs); // 0x3b0c984 public Unity.Mathematics.uint4 get_xxxx(); // 0x3b0c9ac public Unity.Mathematics.uint4 get_xxxy(); // 0x3b0c9bc public Unity.Mathematics.uint4 get_xxxz(); // 0x3b0c9d4 public Unity.Mathematics.uint4 get_xxxw(); // 0x3b0c9f0 public Unity.Mathematics.uint4 get_xxyx(); // 0x3b0ca0c public Unity.Mathematics.uint4 get_xxyy(); // 0x3b0ca20 public Unity.Mathematics.uint4 get_xxyz(); // 0x3b0ca30 public Unity.Mathematics.uint4 get_xxyw(); // 0x3b0ca44 public Unity.Mathematics.uint4 get_xxzx(); // 0x3b0ca58 public Unity.Mathematics.uint4 get_xxzy(); // 0x3b0ca70 public Unity.Mathematics.uint4 get_xxzz(); // 0x3b0ca84 public Unity.Mathematics.uint4 get_xxzw(); // 0x3b0ca98 public Unity.Mathematics.uint4 get_xxwx(); // 0x3b0caac public Unity.Mathematics.uint4 get_xxwy(); // 0x3b0cac4 public Unity.Mathematics.uint4 get_xxwz(); // 0x3b0cad8 public Unity.Mathematics.uint4 get_xxww(); // 0x3b0caec public Unity.Mathematics.uint4 get_xyxx(); // 0x3b0cb00 public Unity.Mathematics.uint4 get_xyxy(); // 0x3b0cb18 public Unity.Mathematics.uint4 get_xyxz(); // 0x3b0cb24 public Unity.Mathematics.uint4 get_xyxw(); // 0x3b0cb40 public Unity.Mathematics.uint4 get_xyyx(); // 0x3b0cb5c public Unity.Mathematics.uint4 get_xyyy(); // 0x3b0cb70 public Unity.Mathematics.uint4 get_xyyz(); // 0x3b0cb84 public Unity.Mathematics.uint4 get_xyyw(); // 0x3b0cb9c public Unity.Mathematics.uint4 get_xyzx(); // 0x3b0cbb4 public Unity.Mathematics.uint4 get_xyzy(); // 0x3b0cbcc public Unity.Mathematics.uint4 get_xyzz(); // 0x3b0cbe0 public Unity.Mathematics.uint4 get_xyzw(); // 0x3b0cbf0 public System.Void set_xyzw(Unity.Mathematics.uint4 value); // 0x3b0cbf8 public Unity.Mathematics.uint4 get_xywx(); // 0x3b0cc0c public Unity.Mathematics.uint4 get_xywy(); // 0x3b0cc24 public Unity.Mathematics.uint4 get_xywz(); // 0x3b0cc38 public System.Void set_xywz(Unity.Mathematics.uint4 value); // 0x3b0cc48 public Unity.Mathematics.uint4 get_xyww(); // 0x3b0cc5c public Unity.Mathematics.uint4 get_xzxx(); // 0x3b0cc6c public Unity.Mathematics.uint4 get_xzxy(); // 0x3b0cc88 public Unity.Mathematics.uint4 get_xzxz(); // 0x3b0cca4 public Unity.Mathematics.uint4 get_xzxw(); // 0x3b0ccb8 public Unity.Mathematics.uint4 get_xzyx(); // 0x3b0ccd4 public Unity.Mathematics.uint4 get_xzyy(); // 0x3b0ccec public Unity.Mathematics.uint4 get_xzyz(); // 0x3b0cd04 public Unity.Mathematics.uint4 get_xzyw(); // 0x3b0cd18 public System.Void set_xzyw(Unity.Mathematics.uint4 value); // 0x3b0cd30 public Unity.Mathematics.uint4 get_xzzx(); // 0x3b0cd44 public Unity.Mathematics.uint4 get_xzzy(); // 0x3b0cd5c public Unity.Mathematics.uint4 get_xzzz(); // 0x3b0cd74 public Unity.Mathematics.uint4 get_xzzw(); // 0x3b0cd8c public Unity.Mathematics.uint4 get_xzwx(); // 0x3b0cda4 public Unity.Mathematics.uint4 get_xzwy(); // 0x3b0cdbc public System.Void set_xzwy(Unity.Mathematics.uint4 value); // 0x3b0cdd4 public Unity.Mathematics.uint4 get_xzwz(); // 0x3b0cde8 public Unity.Mathematics.uint4 get_xzww(); // 0x3b0cdfc public Unity.Mathematics.uint4 get_xwxx(); // 0x3b0ce14 public Unity.Mathematics.uint4 get_xwxy(); // 0x3b0ce30 public Unity.Mathematics.uint4 get_xwxz(); // 0x3b0ce4c public Unity.Mathematics.uint4 get_xwxw(); // 0x3b0ce68 public Unity.Mathematics.uint4 get_xwyx(); // 0x3b0ce7c public Unity.Mathematics.uint4 get_xwyy(); // 0x3b0ce94 public Unity.Mathematics.uint4 get_xwyz(); // 0x3b0ceac public System.Void set_xwyz(Unity.Mathematics.uint4 value); // 0x3b0cec4 public Unity.Mathematics.uint4 get_xwyw(); // 0x3b0ced8 public Unity.Mathematics.uint4 get_xwzx(); // 0x3b0ceec public Unity.Mathematics.uint4 get_xwzy(); // 0x3b0cf04 public System.Void set_xwzy(Unity.Mathematics.uint4 value); // 0x3b0cf1c public Unity.Mathematics.uint4 get_xwzz(); // 0x3b0cf30 public Unity.Mathematics.uint4 get_xwzw(); // 0x3b0cf48 public Unity.Mathematics.uint4 get_xwwx(); // 0x3b0cf5c public Unity.Mathematics.uint4 get_xwwy(); // 0x3b0cf74 public Unity.Mathematics.uint4 get_xwwz(); // 0x3b0cf8c public Unity.Mathematics.uint4 get_xwww(); // 0x3b0cfa4 public Unity.Mathematics.uint4 get_yxxx(); // 0x3b0cfbc public Unity.Mathematics.uint4 get_yxxy(); // 0x3b0cfd0 public Unity.Mathematics.uint4 get_yxxz(); // 0x3b0cfe4 public Unity.Mathematics.uint4 get_yxxw(); // 0x3b0cffc public Unity.Mathematics.uint4 get_yxyx(); // 0x3b0d014 public Unity.Mathematics.uint4 get_yxyy(); // 0x3b0d024 public Unity.Mathematics.uint4 get_yxyz(); // 0x3b0d03c public Unity.Mathematics.uint4 get_yxyw(); // 0x3b0d058 public Unity.Mathematics.uint4 get_yxzx(); // 0x3b0d074 public Unity.Mathematics.uint4 get_yxzy(); // 0x3b0d088 public Unity.Mathematics.uint4 get_yxzz(); // 0x3b0d0a0 public Unity.Mathematics.uint4 get_yxzw(); // 0x3b0d0b8 public System.Void set_yxzw(Unity.Mathematics.uint4 value); // 0x3b0d0cc public Unity.Mathematics.uint4 get_yxwx(); // 0x3b0d0e0 public Unity.Mathematics.uint4 get_yxwy(); // 0x3b0d0f4 public Unity.Mathematics.uint4 get_yxwz(); // 0x3b0d10c public System.Void set_yxwz(Unity.Mathematics.uint4 value); // 0x3b0d124 public Unity.Mathematics.uint4 get_yxww(); // 0x3b0d138 public Unity.Mathematics.uint4 get_yyxx(); // 0x3b0d150 public Unity.Mathematics.uint4 get_yyxy(); // 0x3b0d160 public Unity.Mathematics.uint4 get_yyxz(); // 0x3b0d174 public Unity.Mathematics.uint4 get_yyxw(); // 0x3b0d188 public Unity.Mathematics.uint4 get_yyyx(); // 0x3b0d19c public Unity.Mathematics.uint4 get_yyyy(); // 0x3b0d1b4 public Unity.Mathematics.uint4 get_yyyz(); // 0x3b0d1c4 public Unity.Mathematics.uint4 get_yyyw(); // 0x3b0d1dc public Unity.Mathematics.uint4 get_yyzx(); // 0x3b0d1f8 public Unity.Mathematics.uint4 get_yyzy(); // 0x3b0d20c public Unity.Mathematics.uint4 get_yyzz(); // 0x3b0d220 public Unity.Mathematics.uint4 get_yyzw(); // 0x3b0d230 public Unity.Mathematics.uint4 get_yywx(); // 0x3b0d244 public Unity.Mathematics.uint4 get_yywy(); // 0x3b0d258 public Unity.Mathematics.uint4 get_yywz(); // 0x3b0d270 public Unity.Mathematics.uint4 get_yyww(); // 0x3b0d284 public Unity.Mathematics.uint4 get_yzxx(); // 0x3b0d298 public Unity.Mathematics.uint4 get_yzxy(); // 0x3b0d2a8 public Unity.Mathematics.uint4 get_yzxz(); // 0x3b0d2c0 public Unity.Mathematics.uint4 get_yzxw(); // 0x3b0d2d4 public System.Void set_yzxw(Unity.Mathematics.uint4 value); // 0x3b0d2e8 public Unity.Mathematics.uint4 get_yzyx(); // 0x3b0d2fc public Unity.Mathematics.uint4 get_yzyy(); // 0x3b0d318 public Unity.Mathematics.uint4 get_yzyz(); // 0x3b0d330 public Unity.Mathematics.uint4 get_yzyw(); // 0x3b0d33c public Unity.Mathematics.uint4 get_yzzx(); // 0x3b0d358 public Unity.Mathematics.uint4 get_yzzy(); // 0x3b0d370 public Unity.Mathematics.uint4 get_yzzz(); // 0x3b0d384 public Unity.Mathematics.uint4 get_yzzw(); // 0x3b0d398 public Unity.Mathematics.uint4 get_yzwx(); // 0x3b0d3b0 public System.Void set_yzwx(Unity.Mathematics.uint4 value); // 0x3b0d3c4 public Unity.Mathematics.uint4 get_yzwy(); // 0x3b0d3d8 public Unity.Mathematics.uint4 get_yzwz(); // 0x3b0d3f0 public Unity.Mathematics.uint4 get_yzww(); // 0x3b0d404 public Unity.Mathematics.uint4 get_ywxx(); // 0x3b0d414 public Unity.Mathematics.uint4 get_ywxy(); // 0x3b0d42c public Unity.Mathematics.uint4 get_ywxz(); // 0x3b0d444 public System.Void set_ywxz(Unity.Mathematics.uint4 value); // 0x3b0d45c public Unity.Mathematics.uint4 get_ywxw(); // 0x3b0d470 public Unity.Mathematics.uint4 get_ywyx(); // 0x3b0d484 public Unity.Mathematics.uint4 get_ywyy(); // 0x3b0d4a0 public Unity.Mathematics.uint4 get_ywyz(); // 0x3b0d4bc public Unity.Mathematics.uint4 get_ywyw(); // 0x3b0d4d8 public Unity.Mathematics.uint4 get_ywzx(); // 0x3b0d4ec public System.Void set_ywzx(Unity.Mathematics.uint4 value); // 0x3b0d504 public Unity.Mathematics.uint4 get_ywzy(); // 0x3b0d518 public Unity.Mathematics.uint4 get_ywzz(); // 0x3b0d530 public Unity.Mathematics.uint4 get_ywzw(); // 0x3b0d548 public Unity.Mathematics.uint4 get_ywwx(); // 0x3b0d55c public Unity.Mathematics.uint4 get_ywwy(); // 0x3b0d574 public Unity.Mathematics.uint4 get_ywwz(); // 0x3b0d58c public Unity.Mathematics.uint4 get_ywww(); // 0x3b0d5a4 public Unity.Mathematics.uint4 get_zxxx(); // 0x3b0d5bc public Unity.Mathematics.uint4 get_zxxy(); // 0x3b0d5d4 public Unity.Mathematics.uint4 get_zxxz(); // 0x3b0d5ec public Unity.Mathematics.uint4 get_zxxw(); // 0x3b0d604 public Unity.Mathematics.uint4 get_zxyx(); // 0x3b0d61c public Unity.Mathematics.uint4 get_zxyy(); // 0x3b0d630 public Unity.Mathematics.uint4 get_zxyz(); // 0x3b0d648 public Unity.Mathematics.uint4 get_zxyw(); // 0x3b0d660 public System.Void set_zxyw(Unity.Mathematics.uint4 value); // 0x3b0d678 public Unity.Mathematics.uint4 get_zxzx(); // 0x3b0d68c public Unity.Mathematics.uint4 get_zxzy(); // 0x3b0d6a0 public Unity.Mathematics.uint4 get_zxzz(); // 0x3b0d6bc public Unity.Mathematics.uint4 get_zxzw(); // 0x3b0d6d8 public Unity.Mathematics.uint4 get_zxwx(); // 0x3b0d6f4 public Unity.Mathematics.uint4 get_zxwy(); // 0x3b0d708 public System.Void set_zxwy(Unity.Mathematics.uint4 value); // 0x3b0d720 public Unity.Mathematics.uint4 get_zxwz(); // 0x3b0d734 public Unity.Mathematics.uint4 get_zxww(); // 0x3b0d74c public Unity.Mathematics.uint4 get_zyxx(); // 0x3b0d764 public Unity.Mathematics.uint4 get_zyxy(); // 0x3b0d77c public Unity.Mathematics.uint4 get_zyxz(); // 0x3b0d790 public Unity.Mathematics.uint4 get_zyxw(); // 0x3b0d7a8 public System.Void set_zyxw(Unity.Mathematics.uint4 value); // 0x3b0d7c0 public Unity.Mathematics.uint4 get_zyyx(); // 0x3b0d7d8 public Unity.Mathematics.uint4 get_zyyy(); // 0x3b0d7f0 public Unity.Mathematics.uint4 get_zyyz(); // 0x3b0d804 public Unity.Mathematics.uint4 get_zyyw(); // 0x3b0d818 public Unity.Mathematics.uint4 get_zyzx(); // 0x3b0d830 public Unity.Mathematics.uint4 get_zyzy(); // 0x3b0d84c public Unity.Mathematics.uint4 get_zyzz(); // 0x3b0d85c public Unity.Mathematics.uint4 get_zyzw(); // 0x3b0d874 public Unity.Mathematics.uint4 get_zywx(); // 0x3b0d890 public System.Void set_zywx(Unity.Mathematics.uint4 value); // 0x3b0d8a8 public Unity.Mathematics.uint4 get_zywy(); // 0x3b0d8bc public Unity.Mathematics.uint4 get_zywz(); // 0x3b0d8d0 public Unity.Mathematics.uint4 get_zyww(); // 0x3b0d8e8 public Unity.Mathematics.uint4 get_zzxx(); // 0x3b0d900 public Unity.Mathematics.uint4 get_zzxy(); // 0x3b0d914 public Unity.Mathematics.uint4 get_zzxz(); // 0x3b0d928 public Unity.Mathematics.uint4 get_zzxw(); // 0x3b0d940 public Unity.Mathematics.uint4 get_zzyx(); // 0x3b0d954 public Unity.Mathematics.uint4 get_zzyy(); // 0x3b0d968 public Unity.Mathematics.uint4 get_zzyz(); // 0x3b0d978 public Unity.Mathematics.uint4 get_zzyw(); // 0x3b0d98c public Unity.Mathematics.uint4 get_zzzx(); // 0x3b0d9a0 public Unity.Mathematics.uint4 get_zzzy(); // 0x3b0d9bc public Unity.Mathematics.uint4 get_zzzz(); // 0x3b0d9d4 public Unity.Mathematics.uint4 get_zzzw(); // 0x3b0d9e4 public Unity.Mathematics.uint4 get_zzwx(); // 0x3b0d9fc public Unity.Mathematics.uint4 get_zzwy(); // 0x3b0da10 public Unity.Mathematics.uint4 get_zzwz(); // 0x3b0da24 public Unity.Mathematics.uint4 get_zzww(); // 0x3b0da38 public Unity.Mathematics.uint4 get_zwxx(); // 0x3b0da48 public Unity.Mathematics.uint4 get_zwxy(); // 0x3b0da58 public System.Void set_zwxy(Unity.Mathematics.uint4 value); // 0x3b0da60 public Unity.Mathematics.uint4 get_zwxz(); // 0x3b0da70 public Unity.Mathematics.uint4 get_zwxw(); // 0x3b0da88 public Unity.Mathematics.uint4 get_zwyx(); // 0x3b0da9c public System.Void set_zwyx(Unity.Mathematics.uint4 value); // 0x3b0daac public Unity.Mathematics.uint4 get_zwyy(); // 0x3b0dabc public Unity.Mathematics.uint4 get_zwyz(); // 0x3b0dacc public Unity.Mathematics.uint4 get_zwyw(); // 0x3b0dae4 public Unity.Mathematics.uint4 get_zwzx(); // 0x3b0daf8 public Unity.Mathematics.uint4 get_zwzy(); // 0x3b0db14 public Unity.Mathematics.uint4 get_zwzz(); // 0x3b0db30 public Unity.Mathematics.uint4 get_zwzw(); // 0x3b0db48 public Unity.Mathematics.uint4 get_zwwx(); // 0x3b0db54 public Unity.Mathematics.uint4 get_zwwy(); // 0x3b0db6c public Unity.Mathematics.uint4 get_zwwz(); // 0x3b0db84 public Unity.Mathematics.uint4 get_zwww(); // 0x3b0db98 public Unity.Mathematics.uint4 get_wxxx(); // 0x3b0dbac public Unity.Mathematics.uint4 get_wxxy(); // 0x3b0dbc4 public Unity.Mathematics.uint4 get_wxxz(); // 0x3b0dbdc public Unity.Mathematics.uint4 get_wxxw(); // 0x3b0dbf4 public Unity.Mathematics.uint4 get_wxyx(); // 0x3b0dc0c public Unity.Mathematics.uint4 get_wxyy(); // 0x3b0dc20 public Unity.Mathematics.uint4 get_wxyz(); // 0x3b0dc38 public System.Void set_wxyz(Unity.Mathematics.uint4 value); // 0x3b0dc50 public Unity.Mathematics.uint4 get_wxyw(); // 0x3b0dc64 public Unity.Mathematics.uint4 get_wxzx(); // 0x3b0dc7c public Unity.Mathematics.uint4 get_wxzy(); // 0x3b0dc90 public System.Void set_wxzy(Unity.Mathematics.uint4 value); // 0x3b0dca8 public Unity.Mathematics.uint4 get_wxzz(); // 0x3b0dcbc public Unity.Mathematics.uint4 get_wxzw(); // 0x3b0dcd4 public Unity.Mathematics.uint4 get_wxwx(); // 0x3b0dcec public Unity.Mathematics.uint4 get_wxwy(); // 0x3b0dd00 public Unity.Mathematics.uint4 get_wxwz(); // 0x3b0dd1c public Unity.Mathematics.uint4 get_wxww(); // 0x3b0dd38 public Unity.Mathematics.uint4 get_wyxx(); // 0x3b0dd54 public Unity.Mathematics.uint4 get_wyxy(); // 0x3b0dd6c public Unity.Mathematics.uint4 get_wyxz(); // 0x3b0dd80 public System.Void set_wyxz(Unity.Mathematics.uint4 value); // 0x3b0dd98 public Unity.Mathematics.uint4 get_wyxw(); // 0x3b0ddac public Unity.Mathematics.uint4 get_wyyx(); // 0x3b0ddc4 public Unity.Mathematics.uint4 get_wyyy(); // 0x3b0dddc public Unity.Mathematics.uint4 get_wyyz(); // 0x3b0ddf4 public Unity.Mathematics.uint4 get_wyyw(); // 0x3b0de0c public Unity.Mathematics.uint4 get_wyzx(); // 0x3b0de24 public System.Void set_wyzx(Unity.Mathematics.uint4 value); // 0x3b0de3c public Unity.Mathematics.uint4 get_wyzy(); // 0x3b0de50 public Unity.Mathematics.uint4 get_wyzz(); // 0x3b0de64 public Unity.Mathematics.uint4 get_wyzw(); // 0x3b0de7c public Unity.Mathematics.uint4 get_wywx(); // 0x3b0de94 public Unity.Mathematics.uint4 get_wywy(); // 0x3b0deb0 public Unity.Mathematics.uint4 get_wywz(); // 0x3b0dec4 public Unity.Mathematics.uint4 get_wyww(); // 0x3b0dee0 public Unity.Mathematics.uint4 get_wzxx(); // 0x3b0defc public Unity.Mathematics.uint4 get_wzxy(); // 0x3b0df14 public System.Void set_wzxy(Unity.Mathematics.uint4 value); // 0x3b0df28 public Unity.Mathematics.uint4 get_wzxz(); // 0x3b0df3c public Unity.Mathematics.uint4 get_wzxw(); // 0x3b0df50 public Unity.Mathematics.uint4 get_wzyx(); // 0x3b0df68 public System.Void set_wzyx(Unity.Mathematics.uint4 value); // 0x3b0df80 public Unity.Mathematics.uint4 get_wzyy(); // 0x3b0df94 public Unity.Mathematics.uint4 get_wzyz(); // 0x3b0dfac public Unity.Mathematics.uint4 get_wzyw(); // 0x3b0dfc0 public Unity.Mathematics.uint4 get_wzzx(); // 0x3b0dfd8 public Unity.Mathematics.uint4 get_wzzy(); // 0x3b0dff0 public Unity.Mathematics.uint4 get_wzzz(); // 0x3b0e008 public Unity.Mathematics.uint4 get_wzzw(); // 0x3b0e01c public Unity.Mathematics.uint4 get_wzwx(); // 0x3b0e030 public Unity.Mathematics.uint4 get_wzwy(); // 0x3b0e04c public Unity.Mathematics.uint4 get_wzwz(); // 0x3b0e068 public Unity.Mathematics.uint4 get_wzww(); // 0x3b0e078 public Unity.Mathematics.uint4 get_wwxx(); // 0x3b0e090 public Unity.Mathematics.uint4 get_wwxy(); // 0x3b0e0a4 public Unity.Mathematics.uint4 get_wwxz(); // 0x3b0e0b8 public Unity.Mathematics.uint4 get_wwxw(); // 0x3b0e0cc public Unity.Mathematics.uint4 get_wwyx(); // 0x3b0e0e4 public Unity.Mathematics.uint4 get_wwyy(); // 0x3b0e0f8 public Unity.Mathematics.uint4 get_wwyz(); // 0x3b0e10c public Unity.Mathematics.uint4 get_wwyw(); // 0x3b0e120 public Unity.Mathematics.uint4 get_wwzx(); // 0x3b0e138 public Unity.Mathematics.uint4 get_wwzy(); // 0x3b0e14c public Unity.Mathematics.uint4 get_wwzz(); // 0x3b0e160 public Unity.Mathematics.uint4 get_wwzw(); // 0x3b0e170 public Unity.Mathematics.uint4 get_wwwx(); // 0x3b0e184 public Unity.Mathematics.uint4 get_wwwy(); // 0x3b0e1a0 public Unity.Mathematics.uint4 get_wwwz(); // 0x3b0e1bc public Unity.Mathematics.uint4 get_wwww(); // 0x3b0e1d4 public Unity.Mathematics.uint3 get_xxx(); // 0x3b0e1e4 public Unity.Mathematics.uint3 get_xxy(); // 0x3b0e1f4 public Unity.Mathematics.uint3 get_xxz(); // 0x3b0e204 public Unity.Mathematics.uint3 get_xxw(); // 0x3b0e218 public Unity.Mathematics.uint3 get_xyx(); // 0x3b0e22c public Unity.Mathematics.uint3 get_xyy(); // 0x3b0e23c public Unity.Mathematics.uint3 get_xyz(); // 0x3b0e24c public System.Void set_xyz(Unity.Mathematics.uint3 value); // 0x3b0e258 public Unity.Mathematics.uint3 get_xyw(); // 0x3b0e268 public System.Void set_xyw(Unity.Mathematics.uint3 value); // 0x3b0e274 public Unity.Mathematics.uint3 get_xzx(); // 0x3b0e284 public Unity.Mathematics.uint3 get_xzy(); // 0x3b0e298 public System.Void set_xzy(Unity.Mathematics.uint3 value); // 0x3b0e2ac public Unity.Mathematics.uint3 get_xzz(); // 0x3b0e2bc public Unity.Mathematics.uint3 get_xzw(); // 0x3b0e2d0 public System.Void set_xzw(Unity.Mathematics.uint3 value); // 0x3b0e2e4 public Unity.Mathematics.uint3 get_xwx(); // 0x3b0e2f4 public Unity.Mathematics.uint3 get_xwy(); // 0x3b0e308 public System.Void set_xwy(Unity.Mathematics.uint3 value); // 0x3b0e31c public Unity.Mathematics.uint3 get_xwz(); // 0x3b0e32c public System.Void set_xwz(Unity.Mathematics.uint3 value); // 0x3b0e340 public Unity.Mathematics.uint3 get_xww(); // 0x3b0e350 public Unity.Mathematics.uint3 get_yxx(); // 0x3b0e364 public Unity.Mathematics.uint3 get_yxy(); // 0x3b0e374 public Unity.Mathematics.uint3 get_yxz(); // 0x3b0e384 public System.Void set_yxz(Unity.Mathematics.uint3 value); // 0x3b0e398 public Unity.Mathematics.uint3 get_yxw(); // 0x3b0e3a8 public System.Void set_yxw(Unity.Mathematics.uint3 value); // 0x3b0e3bc public Unity.Mathematics.uint3 get_yyx(); // 0x3b0e3cc public Unity.Mathematics.uint3 get_yyy(); // 0x3b0e3dc public Unity.Mathematics.uint3 get_yyz(); // 0x3b0e3ec public Unity.Mathematics.uint3 get_yyw(); // 0x3b0e3fc public Unity.Mathematics.uint3 get_yzx(); // 0x3b0e410 public System.Void set_yzx(Unity.Mathematics.uint3 value); // 0x3b0e41c public Unity.Mathematics.uint3 get_yzy(); // 0x3b0e428 public Unity.Mathematics.uint3 get_yzz(); // 0x3b0e438 public Unity.Mathematics.uint3 get_yzw(); // 0x3b0e448 public System.Void set_yzw(Unity.Mathematics.uint3 value); // 0x3b0e454 public Unity.Mathematics.uint3 get_ywx(); // 0x3b0e464 public System.Void set_ywx(Unity.Mathematics.uint3 value); // 0x3b0e478 public Unity.Mathematics.uint3 get_ywy(); // 0x3b0e488 public Unity.Mathematics.uint3 get_ywz(); // 0x3b0e49c public System.Void set_ywz(Unity.Mathematics.uint3 value); // 0x3b0e4b0 public Unity.Mathematics.uint3 get_yww(); // 0x3b0e4c0 public Unity.Mathematics.uint3 get_zxx(); // 0x3b0e4d4 public Unity.Mathematics.uint3 get_zxy(); // 0x3b0e4e8 public System.Void set_zxy(Unity.Mathematics.uint3 value); // 0x3b0e4fc public Unity.Mathematics.uint3 get_zxz(); // 0x3b0e50c public Unity.Mathematics.uint3 get_zxw(); // 0x3b0e520 public System.Void set_zxw(Unity.Mathematics.uint3 value); // 0x3b0e534 public Unity.Mathematics.uint3 get_zyx(); // 0x3b0e544 public System.Void set_zyx(Unity.Mathematics.uint3 value); // 0x3b0e558 public Unity.Mathematics.uint3 get_zyy(); // 0x3b0e568 public Unity.Mathematics.uint3 get_zyz(); // 0x3b0e578 public Unity.Mathematics.uint3 get_zyw(); // 0x3b0e588 public System.Void set_zyw(Unity.Mathematics.uint3 value); // 0x3b0e59c public Unity.Mathematics.uint3 get_zzx(); // 0x3b0e5ac public Unity.Mathematics.uint3 get_zzy(); // 0x3b0e5c0 public Unity.Mathematics.uint3 get_zzz(); // 0x3b0e5d0 public Unity.Mathematics.uint3 get_zzw(); // 0x3b0e5e0 public Unity.Mathematics.uint3 get_zwx(); // 0x3b0e5f0 public System.Void set_zwx(Unity.Mathematics.uint3 value); // 0x3b0e5fc public Unity.Mathematics.uint3 get_zwy(); // 0x3b0e608 public System.Void set_zwy(Unity.Mathematics.uint3 value); // 0x3b0e614 public Unity.Mathematics.uint3 get_zwz(); // 0x3b0e620 public Unity.Mathematics.uint3 get_zww(); // 0x3b0e630 public Unity.Mathematics.uint3 get_wxx(); // 0x3b0e640 public Unity.Mathematics.uint3 get_wxy(); // 0x3b0e654 public System.Void set_wxy(Unity.Mathematics.uint3 value); // 0x3b0e668 public Unity.Mathematics.uint3 get_wxz(); // 0x3b0e678 public System.Void set_wxz(Unity.Mathematics.uint3 value); // 0x3b0e68c public Unity.Mathematics.uint3 get_wxw(); // 0x3b0e69c public Unity.Mathematics.uint3 get_wyx(); // 0x3b0e6b0 public System.Void set_wyx(Unity.Mathematics.uint3 value); // 0x3b0e6c4 public Unity.Mathematics.uint3 get_wyy(); // 0x3b0e6d4 public Unity.Mathematics.uint3 get_wyz(); // 0x3b0e6e8 public System.Void set_wyz(Unity.Mathematics.uint3 value); // 0x3b0e6fc public Unity.Mathematics.uint3 get_wyw(); // 0x3b0e70c public Unity.Mathematics.uint3 get_wzx(); // 0x3b0e720 public System.Void set_wzx(Unity.Mathematics.uint3 value); // 0x3b0e734 public Unity.Mathematics.uint3 get_wzy(); // 0x3b0e744 public System.Void set_wzy(Unity.Mathematics.uint3 value); // 0x3b0e758 public Unity.Mathematics.uint3 get_wzz(); // 0x3b0e768 public Unity.Mathematics.uint3 get_wzw(); // 0x3b0e778 public Unity.Mathematics.uint3 get_wwx(); // 0x3b0e788 public Unity.Mathematics.uint3 get_wwy(); // 0x3b0e79c public Unity.Mathematics.uint3 get_wwz(); // 0x3b0e7b0 public Unity.Mathematics.uint3 get_www(); // 0x3b0e7c0 public Unity.Mathematics.uint2 get_xx(); // 0x3b0e7d0 public Unity.Mathematics.uint2 get_xy(); // 0x3b0e7dc public System.Void set_xy(Unity.Mathematics.uint2 value); // 0x3b0e7e4 public Unity.Mathematics.uint2 get_xz(); // 0x3b0e7ec public System.Void set_xz(Unity.Mathematics.uint2 value); // 0x3b0e800 public Unity.Mathematics.uint2 get_xw(); // 0x3b0e810 public System.Void set_xw(Unity.Mathematics.uint2 value); // 0x3b0e824 public Unity.Mathematics.uint2 get_yx(); // 0x3b0e834 public System.Void set_yx(Unity.Mathematics.uint2 value); // 0x3b0e844 public Unity.Mathematics.uint2 get_yy(); // 0x3b0e850 public Unity.Mathematics.uint2 get_yz(); // 0x3b0e85c public System.Void set_yz(Unity.Mathematics.uint2 value); // 0x3b0e864 public Unity.Mathematics.uint2 get_yw(); // 0x3b0e86c public System.Void set_yw(Unity.Mathematics.uint2 value); // 0x3b0e880 public Unity.Mathematics.uint2 get_zx(); // 0x3b0e890 public System.Void set_zx(Unity.Mathematics.uint2 value); // 0x3b0e8a4 public Unity.Mathematics.uint2 get_zy(); // 0x3b0e8b4 public System.Void set_zy(Unity.Mathematics.uint2 value); // 0x3b0e8c4 public Unity.Mathematics.uint2 get_zz(); // 0x3b0e8d0 public Unity.Mathematics.uint2 get_zw(); // 0x3b0e8dc public System.Void set_zw(Unity.Mathematics.uint2 value); // 0x3b0e8e4 public Unity.Mathematics.uint2 get_wx(); // 0x3b0e8ec public System.Void set_wx(Unity.Mathematics.uint2 value); // 0x3b0e900 public Unity.Mathematics.uint2 get_wy(); // 0x3b0e910 public System.Void set_wy(Unity.Mathematics.uint2 value); // 0x3b0e924 public Unity.Mathematics.uint2 get_wz(); // 0x3b0e934 public System.Void set_wz(Unity.Mathematics.uint2 value); // 0x3b0e944 public Unity.Mathematics.uint2 get_ww(); // 0x3b0e950 public System.UInt32 get_Item(System.Int32 index); // 0x3b0e95c public System.Void set_Item(System.Int32 index, System.UInt32 value); // 0x3b0e964 public System.Boolean Equals(Unity.Mathematics.uint4 rhs); // 0x3b0e96c public override System.Boolean Equals(System.Object o); // 0x3b0e9b0 public override System.Int32 GetHashCode(); // 0x3b0ea58 public override System.String ToString(); // 0x3b0eab4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b0ec90 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint4x2 : System.IEquatable<Unity.Mathematics.uint4x2>, System.IFormattable { // Fields public Unity.Mathematics.uint4 c0; // 0x10 public Unity.Mathematics.uint4 c1; // 0x20 public static readonly Unity.Mathematics.uint4x2 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1); // 0x3b0ee94 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m10, System.UInt32 m11, System.UInt32 m20, System.UInt32 m21, System.UInt32 m30, System.UInt32 m31); // 0x3b0eea0 public System.Void .ctor(System.UInt32 v); // 0x3b0eeb8 public System.Void .ctor(System.Boolean v); // 0x3b0eecc public System.Void .ctor(Unity.Mathematics.bool4x2 v); // 0x3b0eee4 public System.Void .ctor(System.Int32 v); // 0x3b0ef48 public System.Void .ctor(Unity.Mathematics.int4x2 v); // 0x3b0ef5c public System.Void .ctor(System.Single v); // 0x3b0ef70 public System.Void .ctor(Unity.Mathematics.float4x2 v); // 0x3b0ef90 public System.Void .ctor(System.Double v); // 0x3b0f03c public System.Void .ctor(Unity.Mathematics.double4x2 v); // 0x3b0f05c public static Unity.Mathematics.uint4x2 op_Implicit(System.UInt32 v); // 0x3b0f108 public static Unity.Mathematics.uint4x2 op_Explicit(System.Boolean v); // 0x3b0f11c public static Unity.Mathematics.uint4x2 op_Explicit(Unity.Mathematics.bool4x2 v); // 0x3b0f134 public static Unity.Mathematics.uint4x2 op_Explicit(System.Int32 v); // 0x3b0f198 public static Unity.Mathematics.uint4x2 op_Explicit(Unity.Mathematics.int4x2 v); // 0x3b0f1ac public static Unity.Mathematics.uint4x2 op_Explicit(System.Single v); // 0x3b0f1b8 public static Unity.Mathematics.uint4x2 op_Explicit(Unity.Mathematics.float4x2 v); // 0x3b0f1d8 public static Unity.Mathematics.uint4x2 op_Explicit(System.Double v); // 0x3b0f284 public static Unity.Mathematics.uint4x2 op_Explicit(Unity.Mathematics.double4x2 v); // 0x3b0f2a4 public static Unity.Mathematics.uint4x2 op_Multiply(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f350 public static Unity.Mathematics.uint4x2 op_Multiply(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f3bc public static Unity.Mathematics.uint4x2 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f404 public static Unity.Mathematics.uint4x2 op_Addition(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f44c public static Unity.Mathematics.uint4x2 op_Addition(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f480 public static Unity.Mathematics.uint4x2 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f4c8 public static Unity.Mathematics.uint4x2 op_Subtraction(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f510 public static Unity.Mathematics.uint4x2 op_Subtraction(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f544 public static Unity.Mathematics.uint4x2 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f58c public static Unity.Mathematics.uint4x2 op_Division(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f5d4 public static Unity.Mathematics.uint4x2 op_Division(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f630 public static Unity.Mathematics.uint4x2 op_Division(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f67c public static Unity.Mathematics.uint4x2 op_Modulus(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f6c8 public static Unity.Mathematics.uint4x2 op_Modulus(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f744 public static Unity.Mathematics.uint4x2 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f7b0 public static Unity.Mathematics.uint4x2 op_Increment(Unity.Mathematics.uint4x2 val); // 0x3b0f81c public static Unity.Mathematics.uint4x2 op_Decrement(Unity.Mathematics.uint4x2 val); // 0x3b0f85c public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f894 public static Unity.Mathematics.bool4x2 op_LessThan(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0f914 public static Unity.Mathematics.bool4x2 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f984 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0f9f4 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0fa74 public static Unity.Mathematics.bool4x2 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fae4 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fb54 public static Unity.Mathematics.bool4x2 op_GreaterThan(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0fbd4 public static Unity.Mathematics.bool4x2 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fc44 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fcb4 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0fd34 public static Unity.Mathematics.bool4x2 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fda4 public static Unity.Mathematics.uint4x2 op_UnaryNegation(Unity.Mathematics.uint4x2 val); // 0x3b0fe14 public static Unity.Mathematics.uint4x2 op_UnaryPlus(Unity.Mathematics.uint4x2 val); // 0x3b0fe48 public static Unity.Mathematics.uint4x2 op_LeftShift(Unity.Mathematics.uint4x2 x, System.Int32 n); // 0x3b0fe54 public static Unity.Mathematics.uint4x2 op_RightShift(Unity.Mathematics.uint4x2 x, System.Int32 n); // 0x3b0fea0 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0fef0 public static Unity.Mathematics.bool4x2 op_Equality(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b0ff70 public static Unity.Mathematics.bool4x2 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b0ffe0 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b10050 public static Unity.Mathematics.bool4x2 op_Inequality(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b100d0 public static Unity.Mathematics.bool4x2 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b10140 public static Unity.Mathematics.uint4x2 op_OnesComplement(Unity.Mathematics.uint4x2 val); // 0x3b101b0 public static Unity.Mathematics.uint4x2 op_BitwiseAnd(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b101c4 public static Unity.Mathematics.uint4x2 op_BitwiseAnd(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b101dc public static Unity.Mathematics.uint4x2 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b10224 public static Unity.Mathematics.uint4x2 op_BitwiseOr(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b1026c public static Unity.Mathematics.uint4x2 op_BitwiseOr(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b10284 public static Unity.Mathematics.uint4x2 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b102cc public static Unity.Mathematics.uint4x2 op_ExclusiveOr(Unity.Mathematics.uint4x2 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b10314 public static Unity.Mathematics.uint4x2 op_ExclusiveOr(Unity.Mathematics.uint4x2 lhs, System.UInt32 rhs); // 0x3b1032c public static Unity.Mathematics.uint4x2 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint4x2 rhs); // 0x3b10374 public ref Unity.Mathematics.uint4& get_Item(System.Int32 index); // 0x3b103bc public System.Boolean Equals(Unity.Mathematics.uint4x2 rhs); // 0x3b103c4 public override System.Boolean Equals(System.Object o); // 0x3b10450 public override System.Int32 GetHashCode(); // 0x3b10538 public override System.String ToString(); // 0x3b105d4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b108e0 } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint4x3 : System.IEquatable<Unity.Mathematics.uint4x3>, System.IFormattable { // Fields public Unity.Mathematics.uint4 c0; // 0x10 public Unity.Mathematics.uint4 c1; // 0x20 public Unity.Mathematics.uint4 c2; // 0x30 public static readonly Unity.Mathematics.uint4x3 zero; // 0x0 // Methods public System.Void .ctor(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1, Unity.Mathematics.uint4 c2); // 0x3b10bd4 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m30, System.UInt32 m31, System.UInt32 m32); // 0x3b10be4 public System.Void .ctor(System.UInt32 v); // 0x3b10c14 public System.Void .ctor(System.Boolean v); // 0x3b10c2c public System.Void .ctor(Unity.Mathematics.bool4x3 v); // 0x3b10c48 public System.Void .ctor(System.Int32 v); // 0x3b10cc8 public System.Void .ctor(Unity.Mathematics.int4x3 v); // 0x3b10ce0 public System.Void .ctor(System.Single v); // 0x3b10cfc public System.Void .ctor(Unity.Mathematics.float4x3 v); // 0x3b10d20 public System.Void .ctor(System.Double v); // 0x3b10e20 public System.Void .ctor(Unity.Mathematics.double4x3 v); // 0x3b10e44 public static Unity.Mathematics.uint4x3 op_Implicit(System.UInt32 v); // 0x3b10f44 public static Unity.Mathematics.uint4x3 op_Explicit(System.Boolean v); // 0x3b10f5c public static Unity.Mathematics.uint4x3 op_Explicit(Unity.Mathematics.bool4x3 v); // 0x3b10f78 public static Unity.Mathematics.uint4x3 op_Explicit(System.Int32 v); // 0x3b10ffc public static Unity.Mathematics.uint4x3 op_Explicit(Unity.Mathematics.int4x3 v); // 0x3b11014 public static Unity.Mathematics.uint4x3 op_Explicit(System.Single v); // 0x3b11028 public static Unity.Mathematics.uint4x3 op_Explicit(Unity.Mathematics.float4x3 v); // 0x3b1104c public static Unity.Mathematics.uint4x3 op_Explicit(System.Double v); // 0x3b1114c public static Unity.Mathematics.uint4x3 op_Explicit(Unity.Mathematics.double4x3 v); // 0x3b11170 public static Unity.Mathematics.uint4x3 op_Multiply(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11270 public static Unity.Mathematics.uint4x3 op_Multiply(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11310 public static Unity.Mathematics.uint4x3 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b1137c public static Unity.Mathematics.uint4x3 op_Addition(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b113e8 public static Unity.Mathematics.uint4x3 op_Addition(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11438 public static Unity.Mathematics.uint4x3 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b114a4 public static Unity.Mathematics.uint4x3 op_Subtraction(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11510 public static Unity.Mathematics.uint4x3 op_Subtraction(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11560 public static Unity.Mathematics.uint4x3 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b115cc public static Unity.Mathematics.uint4x3 op_Division(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11638 public static Unity.Mathematics.uint4x3 op_Division(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b116c0 public static Unity.Mathematics.uint4x3 op_Division(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11730 public static Unity.Mathematics.uint4x3 op_Modulus(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b117a0 public static Unity.Mathematics.uint4x3 op_Modulus(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11858 public static Unity.Mathematics.uint4x3 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b118f8 public static Unity.Mathematics.uint4x3 op_Increment(Unity.Mathematics.uint4x3 val); // 0x3b11998 public static Unity.Mathematics.uint4x3 op_Decrement(Unity.Mathematics.uint4x3 val); // 0x3b119f0 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11a40 public static Unity.Mathematics.bool4x3 op_LessThan(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11afc public static Unity.Mathematics.bool4x3 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11ba0 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11c44 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11d00 public static Unity.Mathematics.bool4x3 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11da4 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11e48 public static Unity.Mathematics.bool4x3 op_GreaterThan(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b11f04 public static Unity.Mathematics.bool4x3 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b11fa8 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b1204c public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b12108 public static Unity.Mathematics.bool4x3 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b121ac public static Unity.Mathematics.uint4x3 op_UnaryNegation(Unity.Mathematics.uint4x3 val); // 0x3b12250 public static Unity.Mathematics.uint4x3 op_UnaryPlus(Unity.Mathematics.uint4x3 val); // 0x3b1229c public static Unity.Mathematics.uint4x3 op_LeftShift(Unity.Mathematics.uint4x3 x, System.Int32 n); // 0x3b122b0 public static Unity.Mathematics.uint4x3 op_RightShift(Unity.Mathematics.uint4x3 x, System.Int32 n); // 0x3b12320 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b12394 public static Unity.Mathematics.bool4x3 op_Equality(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b12450 public static Unity.Mathematics.bool4x3 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b124f4 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b12598 public static Unity.Mathematics.bool4x3 op_Inequality(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b12654 public static Unity.Mathematics.bool4x3 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b126f8 public static Unity.Mathematics.uint4x3 op_OnesComplement(Unity.Mathematics.uint4x3 val); // 0x3b1279c public static Unity.Mathematics.uint4x3 op_BitwiseAnd(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b127bc public static Unity.Mathematics.uint4x3 op_BitwiseAnd(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b127e4 public static Unity.Mathematics.uint4x3 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b12850 public static Unity.Mathematics.uint4x3 op_BitwiseOr(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b128bc public static Unity.Mathematics.uint4x3 op_BitwiseOr(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b128e4 public static Unity.Mathematics.uint4x3 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b12950 public static Unity.Mathematics.uint4x3 op_ExclusiveOr(Unity.Mathematics.uint4x3 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b129bc public static Unity.Mathematics.uint4x3 op_ExclusiveOr(Unity.Mathematics.uint4x3 lhs, System.UInt32 rhs); // 0x3b129e4 public static Unity.Mathematics.uint4x3 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint4x3 rhs); // 0x3b12a50 public ref Unity.Mathematics.uint4& get_Item(System.Int32 index); // 0x3b12abc public System.Boolean Equals(Unity.Mathematics.uint4x3 rhs); // 0x3b12ac4 public override System.Boolean Equals(System.Object o); // 0x3b12b90 public override System.Int32 GetHashCode(); // 0x3b12cb8 public override System.String ToString(); // 0x3b12d90 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b131cc } // Unity.Mathematics.dll [Serializable] public struct Unity.Mathematics.uint4x4 : System.IEquatable<Unity.Mathematics.uint4x4>, System.IFormattable { // Fields public Unity.Mathematics.uint4 c0; // 0x10 public Unity.Mathematics.uint4 c1; // 0x20 public Unity.Mathematics.uint4 c2; // 0x30 public Unity.Mathematics.uint4 c3; // 0x40 public static readonly Unity.Mathematics.uint4x4 identity; // 0x0 public static readonly Unity.Mathematics.uint4x4 zero; // 0x40 // Methods public System.Void .ctor(Unity.Mathematics.uint4 c0, Unity.Mathematics.uint4 c1, Unity.Mathematics.uint4 c2, Unity.Mathematics.uint4 c3); // 0x3b135f0 public System.Void .ctor(System.UInt32 m00, System.UInt32 m01, System.UInt32 m02, System.UInt32 m03, System.UInt32 m10, System.UInt32 m11, System.UInt32 m12, System.UInt32 m13, System.UInt32 m20, System.UInt32 m21, System.UInt32 m22, System.UInt32 m23, System.UInt32 m30, System.UInt32 m31, System.UInt32 m32, System.UInt32 m33); // 0x3b13608 public System.Void .ctor(System.UInt32 v); // 0x3b13650 public System.Void .ctor(System.Boolean v); // 0x3b1366c public System.Void .ctor(Unity.Mathematics.bool4x4 v); // 0x3b1368c public System.Void .ctor(System.Int32 v); // 0x3b13728 public System.Void .ctor(Unity.Mathematics.int4x4 v); // 0x3b13744 public System.Void .ctor(System.Single v); // 0x3b13768 public System.Void .ctor(Unity.Mathematics.float4x4 v); // 0x3b13790 public System.Void .ctor(System.Double v); // 0x3b138e4 public System.Void .ctor(Unity.Mathematics.double4x4 v); // 0x3b1390c public static Unity.Mathematics.uint4x4 op_Implicit(System.UInt32 v); // 0x3b13a60 public static Unity.Mathematics.uint4x4 op_Explicit(System.Boolean v); // 0x3b13a7c public static Unity.Mathematics.uint4x4 op_Explicit(Unity.Mathematics.bool4x4 v); // 0x3b13a9c public static Unity.Mathematics.uint4x4 op_Explicit(System.Int32 v); // 0x3b13b38 public static Unity.Mathematics.uint4x4 op_Explicit(Unity.Mathematics.int4x4 v); // 0x3b13b54 public static Unity.Mathematics.uint4x4 op_Explicit(System.Single v); // 0x3b13b68 public static Unity.Mathematics.uint4x4 op_Explicit(Unity.Mathematics.float4x4 v); // 0x3b13b90 public static Unity.Mathematics.uint4x4 op_Explicit(System.Double v); // 0x3b13ce4 public static Unity.Mathematics.uint4x4 op_Explicit(Unity.Mathematics.double4x4 v); // 0x3b13d0c public static Unity.Mathematics.uint4x4 op_Multiply(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b13e60 public static Unity.Mathematics.uint4x4 op_Multiply(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b13f34 public static Unity.Mathematics.uint4x4 op_Multiply(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b13fbc public static Unity.Mathematics.uint4x4 op_Addition(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14044 public static Unity.Mathematics.uint4x4 op_Addition(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b140a8 public static Unity.Mathematics.uint4x4 op_Addition(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14130 public static Unity.Mathematics.uint4x4 op_Subtraction(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b141b8 public static Unity.Mathematics.uint4x4 op_Subtraction(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b1421c public static Unity.Mathematics.uint4x4 op_Subtraction(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b142a4 public static Unity.Mathematics.uint4x4 op_Division(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b1432c public static Unity.Mathematics.uint4x4 op_Division(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b143f0 public static Unity.Mathematics.uint4x4 op_Division(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14484 public static Unity.Mathematics.uint4x4 op_Modulus(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14518 public static Unity.Mathematics.uint4x4 op_Modulus(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b1461c public static Unity.Mathematics.uint4x4 op_Modulus(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b146f8 public static Unity.Mathematics.uint4x4 op_Increment(Unity.Mathematics.uint4x4 val); // 0x3b147d4 public static Unity.Mathematics.uint4x4 op_Decrement(Unity.Mathematics.uint4x4 val); // 0x3b14838 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14894 public static Unity.Mathematics.bool4x4 op_LessThan(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b14990 public static Unity.Mathematics.bool4x4 op_LessThan(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14a6c public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14b48 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b14c44 public static Unity.Mathematics.bool4x4 op_LessThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14d20 public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14dfc public static Unity.Mathematics.bool4x4 op_GreaterThan(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b14ef8 public static Unity.Mathematics.bool4x4 op_GreaterThan(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b14fd4 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b150b0 public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b151ac public static Unity.Mathematics.bool4x4 op_GreaterThanOrEqual(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15288 public static Unity.Mathematics.uint4x4 op_UnaryNegation(Unity.Mathematics.uint4x4 val); // 0x3b15364 public static Unity.Mathematics.uint4x4 op_UnaryPlus(Unity.Mathematics.uint4x4 val); // 0x3b153c0 public static Unity.Mathematics.uint4x4 op_LeftShift(Unity.Mathematics.uint4x4 x, System.Int32 n); // 0x3b153d4 public static Unity.Mathematics.uint4x4 op_RightShift(Unity.Mathematics.uint4x4 x, System.Int32 n); // 0x3b15460 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b154f0 public static Unity.Mathematics.bool4x4 op_Equality(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b155ec public static Unity.Mathematics.bool4x4 op_Equality(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b156c8 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b157a4 public static Unity.Mathematics.bool4x4 op_Inequality(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b158a0 public static Unity.Mathematics.bool4x4 op_Inequality(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b1597c public static Unity.Mathematics.uint4x4 op_OnesComplement(Unity.Mathematics.uint4x4 val); // 0x3b15a58 public static Unity.Mathematics.uint4x4 op_BitwiseAnd(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15a7c public static Unity.Mathematics.uint4x4 op_BitwiseAnd(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b15aa8 public static Unity.Mathematics.uint4x4 op_BitwiseAnd(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15b30 public static Unity.Mathematics.uint4x4 op_BitwiseOr(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15bb8 public static Unity.Mathematics.uint4x4 op_BitwiseOr(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b15be4 public static Unity.Mathematics.uint4x4 op_BitwiseOr(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15c6c public static Unity.Mathematics.uint4x4 op_ExclusiveOr(Unity.Mathematics.uint4x4 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15cf4 public static Unity.Mathematics.uint4x4 op_ExclusiveOr(Unity.Mathematics.uint4x4 lhs, System.UInt32 rhs); // 0x3b15d20 public static Unity.Mathematics.uint4x4 op_ExclusiveOr(System.UInt32 lhs, Unity.Mathematics.uint4x4 rhs); // 0x3b15da8 public ref Unity.Mathematics.uint4& get_Item(System.Int32 index); // 0x3b15e30 public System.Boolean Equals(Unity.Mathematics.uint4x4 rhs); // 0x3b15e38 public override System.Boolean Equals(System.Object o); // 0x3b15f44 public override System.Int32 GetHashCode(); // 0x3b160ac public override System.String ToString(); // 0x3b161c0 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x3b1672c private static System.Void .cctor(); // 0x3b16c80 } // Unity.Mathematics.dll [Serializable] internal struct Unity.Mathematics.Geometry.MinMaxAABB : System.IEquatable<Unity.Mathematics.Geometry.MinMaxAABB> { // Fields public Unity.Mathematics.float3 Min; // 0x10 public Unity.Mathematics.float3 Max; // 0x1c // Methods public System.Void .ctor(Unity.Mathematics.float3 min, Unity.Mathematics.float3 max); // 0x3b1920c public static Unity.Mathematics.Geometry.MinMaxAABB CreateFromCenterAndExtents(Unity.Mathematics.float3 center, Unity.Mathematics.float3 extents); // 0x3b1921c public static Unity.Mathematics.Geometry.MinMaxAABB CreateFromCenterAndHalfExtents(Unity.Mathematics.float3 center, Unity.Mathematics.float3 halfExtents); // 0x3b19254 public Unity.Mathematics.float3 get_Extents(); // 0x3b1927c public Unity.Mathematics.float3 get_HalfExtents(); // 0x3b1929c public Unity.Mathematics.float3 get_Center(); // 0x3b192cc public System.Boolean get_IsValid(); // 0x3b192fc public System.Single get_SurfaceArea(); // 0x3b1933c public System.Boolean Contains(Unity.Mathematics.float3 point); // 0x3b19370 public System.Boolean Contains(Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b193d4 public System.Boolean Overlaps(Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b19448 public System.Void Expand(System.Single signedDistance); // 0x3b194b8 public System.Void Encapsulate(Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b194e4 public System.Void Encapsulate(Unity.Mathematics.float3 point); // 0x3b19578 public System.Boolean Equals(Unity.Mathematics.Geometry.MinMaxAABB other); // 0x3b19640 public override System.String ToString(); // 0x3b196ac } // Unity.Mathematics.dll internal static class Unity.Mathematics.Geometry.Math : System.Object { // Fields // Methods public static Unity.Mathematics.Geometry.MinMaxAABB Transform(Unity.Mathematics.RigidTransform transform, Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b19764 public static Unity.Mathematics.Geometry.MinMaxAABB Transform(Unity.Mathematics.float4x4 transform, Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b19a4c public static Unity.Mathematics.Geometry.MinMaxAABB Transform(Unity.Mathematics.float3x3 transform, Unity.Mathematics.Geometry.MinMaxAABB aabb); // 0x3b19b04 } // Unity.Mathematics.dll [Serializable] internal struct Unity.Mathematics.Geometry.Plane : { // Fields public Unity.Mathematics.float4 NormalAndDistance; // 0x10 // Methods public System.Void .ctor(System.Single coefficientA, System.Single coefficientB, System.Single coefficientC, System.Single coefficientD); // 0x3b19c98 public System.Void .ctor(Unity.Mathematics.float3 normal, System.Single distance); // 0x3b19d40 public System.Void .ctor(Unity.Mathematics.float3 normal, Unity.Mathematics.float3 pointInPlane); // 0x3b19de8 public System.Void .ctor(Unity.Mathematics.float3 vector1InPlane, Unity.Mathematics.float3 vector2InPlane, Unity.Mathematics.float3 pointInPlane); // 0x3b19eb8 public static Unity.Mathematics.Geometry.Plane CreateFromUnitNormalAndDistance(Unity.Mathematics.float3 unitNormal, System.Single distance); // 0x3b19fac public static Unity.Mathematics.Geometry.Plane CreateFromUnitNormalAndPointInPlane(Unity.Mathematics.float3 unitNormal, Unity.Mathematics.float3 pointInPlane); // 0x3b19fb0 public Unity.Mathematics.float3 get_Normal(); // 0x3b19fcc public System.Void set_Normal(Unity.Mathematics.float3 value); // 0x3b19fd8 public System.Single get_Distance(); // 0x3b19fe4 public System.Void set_Distance(System.Single value); // 0x3b19fec public static Unity.Mathematics.Geometry.Plane Normalize(Unity.Mathematics.Geometry.Plane plane); // 0x3b19ff4 public static Unity.Mathematics.float4 Normalize(Unity.Mathematics.float4 planeCoefficients); // 0x3b1a088 public System.Single SignedDistanceToPoint(Unity.Mathematics.float3 point); // 0x3b1a11c public Unity.Mathematics.float3 Projection(Unity.Mathematics.float3 point); // 0x3b1a140 public Unity.Mathematics.Geometry.Plane get_Flipped(); // 0x3b1a17c public static Unity.Mathematics.float4 op_Implicit(Unity.Mathematics.Geometry.Plane plane); // 0x3b1a198 private System.Void CheckPlaneIsNormalized(); // 0x3b1a19c } // Unity.Mathematics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5509 : { // Fields // Methods } // Unity.Mathematics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=8016 : { // Fields // Methods } // Unity.Mathematics.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5509 D6EA0932844EAD5C497F594D36C4B96C8E1C7047C1373DFDFCE3B8EAF5BEAAF9; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=8016 F64672279501045F69660C6F291872A240A4866CFE713DD23D7B48E8FA32F43D; // 0x1585 // Methods } // Newtonsoft.Json.dll internal class <Module> : { // Fields // Methods } // Newtonsoft.Json.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337e6a0 } // Newtonsoft.Json.dll internal sealed class System.Runtime.CompilerServices.IsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337e6a8 } // Newtonsoft.Json.dll internal sealed class System.Runtime.CompilerServices.NullableAttribute : System.Attribute { // Fields public readonly System.Byte[] NullableFlags; // 0x10 // Methods public System.Void .ctor(System.Byte ); // 0x337e6b0 public System.Void .ctor(System.Byte[] ); // 0x337e738 } // Newtonsoft.Json.dll internal sealed class System.Runtime.CompilerServices.NullableContextAttribute : System.Attribute { // Fields public readonly System.Byte Flag; // 0x10 // Methods public System.Void .ctor(System.Byte ); // 0x337e768 } // Newtonsoft.Json.dll internal sealed class System.Diagnostics.CodeAnalysis.NotNullAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337e790 } // Newtonsoft.Json.dll internal sealed class System.Diagnostics.CodeAnalysis.NotNullWhenAttribute : System.Attribute { // Fields private readonly System.Boolean <ReturnValue>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean returnValue); // 0x337e798 public System.Boolean get_ReturnValue(); // 0x337e7c0 } // Newtonsoft.Json.dll internal sealed class System.Diagnostics.CodeAnalysis.MaybeNullAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337e7c8 } // Newtonsoft.Json.dll internal sealed class System.Diagnostics.CodeAnalysis.AllowNullAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337e7d0 } // Newtonsoft.Json.dll internal class System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute : System.Attribute { // Fields private readonly System.Boolean <ParameterValue>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Boolean parameterValue); // 0x337e7d8 public System.Boolean get_ParameterValue(); // 0x337e800 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.ConstructorHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.ConstructorHandling Default = 0; // 0x0 public const Newtonsoft.Json.ConstructorHandling AllowNonPublicDefaultConstructor = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.DateFormatHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.DateFormatHandling IsoDateFormat = 0; // 0x0 public const Newtonsoft.Json.DateFormatHandling MicrosoftDateFormat = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.DateParseHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.DateParseHandling None = 0; // 0x0 public const Newtonsoft.Json.DateParseHandling DateTime = 1; // 0x0 public const Newtonsoft.Json.DateParseHandling DateTimeOffset = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.DateTimeZoneHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.DateTimeZoneHandling Local = 0; // 0x0 public const Newtonsoft.Json.DateTimeZoneHandling Utc = 1; // 0x0 public const Newtonsoft.Json.DateTimeZoneHandling Unspecified = 2; // 0x0 public const Newtonsoft.Json.DateTimeZoneHandling RoundtripKind = 3; // 0x0 // Methods } // Newtonsoft.Json.dll private class Newtonsoft.Json.DefaultJsonNameTable.Entry : System.Object { // Fields internal readonly System.String Value; // 0x10 internal readonly System.Int32 HashCode; // 0x18 internal Newtonsoft.Json.DefaultJsonNameTable.Entry Next; // 0x20 // Methods internal System.Void .ctor(System.String value, System.Int32 hashCode, Newtonsoft.Json.DefaultJsonNameTable.Entry next); // 0x337ede8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.DefaultJsonNameTable : Newtonsoft.Json.JsonNameTable { // Fields private static readonly System.Int32 HashCodeRandomizer; // 0x0 private System.Int32 _count; // 0x10 private Newtonsoft.Json.DefaultJsonNameTable.Entry[] _entries; // 0x18 private System.Int32 _mask; // 0x20 // Methods private static System.Void .cctor(); // 0x337e808 public System.Void .ctor(); // 0x337e858 public override System.String Get(System.Char[] key, System.Int32 start, System.Int32 length); // 0x337e8d0 public System.String Add(System.String key); // 0x337eb20 private System.String AddEntry(System.String str, System.Int32 hashCode); // 0x337ecd4 private System.Void Grow(); // 0x337ee3c private static System.Boolean TextEquals(System.String str1, System.Char[] str2, System.Int32 str2Start, System.Int32 str2Length); // 0x337ea64 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.DefaultValueHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.DefaultValueHandling Include = 0; // 0x0 public const Newtonsoft.Json.DefaultValueHandling Ignore = 1; // 0x0 public const Newtonsoft.Json.DefaultValueHandling Populate = 2; // 0x0 public const Newtonsoft.Json.DefaultValueHandling IgnoreAndPopulate = 3; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.FloatFormatHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.FloatFormatHandling String = 0; // 0x0 public const Newtonsoft.Json.FloatFormatHandling Symbol = 1; // 0x0 public const Newtonsoft.Json.FloatFormatHandling DefaultValue = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.FloatParseHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.FloatParseHandling Double = 0; // 0x0 public const Newtonsoft.Json.FloatParseHandling Decimal = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Formatting : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Formatting None = 0; // 0x0 public const Newtonsoft.Json.Formatting Indented = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public interface Newtonsoft.Json.IArrayPool<T> : { // Fields // Methods public abstract T[] Rent(System.Int32 minimumLength); // 0x1bd21c8 public abstract System.Void Return(T[] array); // 0x1bd3a1c } // Newtonsoft.Json.dll public interface Newtonsoft.Json.IJsonLineInfo : { // Fields // Methods public abstract System.Boolean HasLineInfo(); // 0x1bd1824 public abstract System.Int32 get_LineNumber(); // 0x1bd1ddc public abstract System.Int32 get_LinePosition(); // 0x1bd1ddc } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonArrayAttribute : Newtonsoft.Json.JsonContainerAttribute { // Fields private System.Boolean _allowNullItems; // 0x68 // Methods public System.Boolean get_AllowNullItems(); // 0x337ef94 public System.Void set_AllowNullItems(System.Boolean value); // 0x337ef9c public System.Void .ctor(); // 0x337efa8 public System.Void .ctor(System.Boolean allowNullItems); // 0x337efb8 public System.Void .ctor(System.String id); // 0x337efe0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonConstructorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337f040 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonContainerAttribute : System.Attribute { // Fields private System.String <Id>k__BackingField; // 0x10 private System.String <Title>k__BackingField; // 0x18 private System.String <Description>k__BackingField; // 0x20 private System.Type <ItemConverterType>k__BackingField; // 0x28 private System.Object[] <ItemConverterParameters>k__BackingField; // 0x30 private Newtonsoft.Json.Serialization.NamingStrategy <NamingStrategyInstance>k__BackingField; // 0x38 internal System.Nullable<System.Boolean> _isReference; // 0x40 internal System.Nullable<System.Boolean> _itemIsReference; // 0x42 internal System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> _itemReferenceLoopHandling; // 0x44 internal System.Nullable<Newtonsoft.Json.TypeNameHandling> _itemTypeNameHandling; // 0x4c private System.Type _namingStrategyType; // 0x58 private System.Object[] _namingStrategyParameters; // 0x60 // Methods public System.String get_Id(); // 0x337f048 public System.Void set_Id(System.String value); // 0x337f050 public System.String get_Title(); // 0x337f058 public System.Void set_Title(System.String value); // 0x337f060 public System.String get_Description(); // 0x337f068 public System.Void set_Description(System.String value); // 0x337f070 public System.Type get_ItemConverterType(); // 0x337f078 public System.Void set_ItemConverterType(System.Type value); // 0x337f080 public System.Object[] get_ItemConverterParameters(); // 0x337f088 public System.Void set_ItemConverterParameters(System.Object[] value); // 0x337f090 public System.Type get_NamingStrategyType(); // 0x337f098 public System.Void set_NamingStrategyType(System.Type value); // 0x337f0a0 public System.Object[] get_NamingStrategyParameters(); // 0x337f0c4 public System.Void set_NamingStrategyParameters(System.Object[] value); // 0x337f0cc internal Newtonsoft.Json.Serialization.NamingStrategy get_NamingStrategyInstance(); // 0x337f0f0 internal System.Void set_NamingStrategyInstance(Newtonsoft.Json.Serialization.NamingStrategy value); // 0x337f0f8 public System.Boolean get_IsReference(); // 0x337f100 public System.Void set_IsReference(System.Boolean value); // 0x337f13c public System.Boolean get_ItemIsReference(); // 0x337f1a4 public System.Void set_ItemIsReference(System.Boolean value); // 0x337f1e0 public Newtonsoft.Json.ReferenceLoopHandling get_ItemReferenceLoopHandling(); // 0x337f248 public System.Void set_ItemReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x337f284 public Newtonsoft.Json.TypeNameHandling get_ItemTypeNameHandling(); // 0x337f2ec public System.Void set_ItemTypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x337f328 protected System.Void .ctor(); // 0x337efb0 protected System.Void .ctor(System.String id); // 0x337f010 } // Newtonsoft.Json.dll public static class Newtonsoft.Json.JsonConvert : System.Object { // Fields private static System.Func<Newtonsoft.Json.JsonSerializerSettings> <DefaultSettings>k__BackingField; // 0x0 public static readonly System.String True; // 0x8 public static readonly System.String False; // 0x10 public static readonly System.String Null; // 0x18 public static readonly System.String Undefined; // 0x20 public static readonly System.String PositiveInfinity; // 0x28 public static readonly System.String NegativeInfinity; // 0x30 public static readonly System.String NaN; // 0x38 // Methods public static System.Func<Newtonsoft.Json.JsonSerializerSettings> get_DefaultSettings(); // 0x337f390 public static System.Void set_DefaultSettings(System.Func<Newtonsoft.Json.JsonSerializerSettings> value); // 0x337f3e8 public static System.String ToString(System.DateTime value); // 0x337f450 public static System.String ToString(System.DateTime value, Newtonsoft.Json.DateFormatHandling format, Newtonsoft.Json.DateTimeZoneHandling timeZoneHandling); // 0x337f4ac public static System.String ToString(System.DateTimeOffset value); // 0x337f718 public static System.String ToString(System.DateTimeOffset value, Newtonsoft.Json.DateFormatHandling format); // 0x337f780 public static System.String ToString(System.Boolean value); // 0x337f9cc public static System.String ToString(System.Char value); // 0x337fa38 public static System.String ToString(System.Enum value); // 0x337fb1c public static System.String ToString(System.Int32 value); // 0x337fb70 public static System.String ToString(System.Int16 value); // 0x337fbdc public static System.String ToString(System.UInt16 value); // 0x337fc48 public static System.String ToString(System.UInt32 value); // 0x337fcb4 public static System.String ToString(System.Int64 value); // 0x337fd20 private static System.String ToStringInternal(System.Numerics.BigInteger value); // 0x337fd8c public static System.String ToString(System.UInt64 value); // 0x337fe2c public static System.String ToString(System.Single value); // 0x337fe98 internal static System.String ToString(System.Single value, Newtonsoft.Json.FloatFormatHandling floatFormatHandling, System.Char quoteChar, System.Boolean nullable); // 0x3380028 private static System.String EnsureFloatFormat(System.Double value, System.String text, Newtonsoft.Json.FloatFormatHandling floatFormatHandling, System.Char quoteChar, System.Boolean nullable); // 0x3380118 public static System.String ToString(System.Double value); // 0x338023c internal static System.String ToString(System.Double value, Newtonsoft.Json.FloatFormatHandling floatFormatHandling, System.Char quoteChar, System.Boolean nullable); // 0x3380304 private static System.String EnsureDecimalPlace(System.Double value, System.String text); // 0x337ff64 private static System.String EnsureDecimalPlace(System.String text); // 0x33803f0 public static System.String ToString(System.Byte value); // 0x3380464 public static System.String ToString(System.SByte value); // 0x33804d0 public static System.String ToString(System.Decimal value); // 0x338053c public static System.String ToString(System.Guid value); // 0x3380630 internal static System.String ToString(System.Guid value, System.Char quoteChar); // 0x3380698 public static System.String ToString(System.TimeSpan value); // 0x33807a8 internal static System.String ToString(System.TimeSpan value, System.Char quoteChar); // 0x3380800 public static System.String ToString(System.Uri value); // 0x3380908 internal static System.String ToString(System.Uri value, System.Char quoteChar); // 0x33809bc public static System.String ToString(System.String value); // 0x337fac4 public static System.String ToString(System.String value, System.Char delimiter); // 0x33808a0 public static System.String ToString(System.String value, System.Char delimiter, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling); // 0x3380a34 public static System.String ToString(System.Object value); // 0x3380b18 public static System.String SerializeObject(System.Object value); // 0x33813b0 public static System.String SerializeObject(System.Object value, Newtonsoft.Json.Formatting formatting); // 0x3381488 public static System.String SerializeObject(System.Object value, Newtonsoft.Json.JsonConverter[] converters); // 0x3381560 public static System.String SerializeObject(System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonConverter[] converters); // 0x3381698 public static System.String SerializeObject(System.Object value, Newtonsoft.Json.JsonSerializerSettings settings); // 0x33817f0 public static System.String SerializeObject(System.Object value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings); // 0x338140c public static System.String SerializeObject(System.Object value, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings); // 0x33814f0 public static System.String SerializeObject(System.Object value, System.Type type, Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonSerializerSettings settings); // 0x3381758 private static System.String SerializeObjectInternal(System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x338188c public static System.Object DeserializeObject(System.String value); // 0x3381b34 public static System.Object DeserializeObject(System.String value, Newtonsoft.Json.JsonSerializerSettings settings); // 0x3381dec public static System.Object DeserializeObject(System.String value, System.Type type); // 0x3381e54 public static T DeserializeObject(System.String value); // 0x1ce0384 public static T DeserializeAnonymousType(System.String value, T anonymousTypeObject); // 0x1ce0384 public static T DeserializeAnonymousType(System.String value, T anonymousTypeObject, Newtonsoft.Json.JsonSerializerSettings settings); // 0x1ce0384 public static T DeserializeObject(System.String value, Newtonsoft.Json.JsonConverter[] converters); // 0x1ce0384 public static T DeserializeObject(System.String value, Newtonsoft.Json.JsonSerializerSettings settings); // 0x1ce0384 public static System.Object DeserializeObject(System.String value, System.Type type, Newtonsoft.Json.JsonConverter[] converters); // 0x3381ebc public static System.Object DeserializeObject(System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings); // 0x3381b90 public static System.Void PopulateObject(System.String value, System.Object target); // 0x33820dc public static System.Void PopulateObject(System.String value, System.Object target, Newtonsoft.Json.JsonSerializerSettings settings); // 0x3382144 public static System.String SerializeXmlNode(System.Xml.XmlNode node); // 0x3382440 public static System.String SerializeXmlNode(System.Xml.XmlNode node, Newtonsoft.Json.Formatting formatting); // 0x3382498 public static System.String SerializeXmlNode(System.Xml.XmlNode node, Newtonsoft.Json.Formatting formatting, System.Boolean omitRootObject); // 0x3382594 public static System.Xml.XmlDocument DeserializeXmlNode(System.String value); // 0x338269c public static System.Xml.XmlDocument DeserializeXmlNode(System.String value, System.String deserializeRootElementName); // 0x33826f4 public static System.Xml.XmlDocument DeserializeXmlNode(System.String value, System.String deserializeRootElementName, System.Boolean writeArrayAttribute); // 0x338275c public static System.Xml.XmlDocument DeserializeXmlNode(System.String value, System.String deserializeRootElementName, System.Boolean writeArrayAttribute, System.Boolean encodeSpecialCharacters); // 0x33827cc public static System.String SerializeXNode(System.Xml.Linq.XObject node); // 0x33829a0 public static System.String SerializeXNode(System.Xml.Linq.XObject node, Newtonsoft.Json.Formatting formatting); // 0x33829f8 public static System.String SerializeXNode(System.Xml.Linq.XObject node, Newtonsoft.Json.Formatting formatting, System.Boolean omitRootObject); // 0x3382a60 public static System.Xml.Linq.XDocument DeserializeXNode(System.String value); // 0x3382b68 public static System.Xml.Linq.XDocument DeserializeXNode(System.String value, System.String deserializeRootElementName); // 0x3382bc0 public static System.Xml.Linq.XDocument DeserializeXNode(System.String value, System.String deserializeRootElementName, System.Boolean writeArrayAttribute); // 0x3382c28 public static System.Xml.Linq.XDocument DeserializeXNode(System.String value, System.String deserializeRootElementName, System.Boolean writeArrayAttribute, System.Boolean encodeSpecialCharacters); // 0x3382c98 private static System.Void .cctor(); // 0x3382e6c } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonConverter : System.Object { // Fields // Methods public abstract System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd3d30 public abstract System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd2428 public abstract System.Boolean CanConvert(System.Type objectType); // 0x1bd19a0 public virtual System.Boolean get_CanRead(); // 0x3382fd4 public virtual System.Boolean get_CanWrite(); // 0x3382fdc protected System.Void .ctor(); // 0x3382fe4 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonConverter<T> : Newtonsoft.Json.JsonConverter { // Fields // Methods public sealed override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd3d30 public abstract System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, T value, Newtonsoft.Json.JsonSerializer serializer); // 0x1ce0384 public sealed override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd2428 public abstract T ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, T existingValue, System.Boolean hasExistingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x1ce0384 public sealed override System.Boolean CanConvert(System.Type objectType); // 0x1bd19a0 protected System.Void .ctor(); // 0x1bd2ec0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonConverterAttribute : System.Attribute { // Fields private readonly System.Type _converterType; // 0x10 private readonly System.Object[] <ConverterParameters>k__BackingField; // 0x18 // Methods public System.Type get_ConverterType(); // 0x3382fec public System.Object[] get_ConverterParameters(); // 0x3382ff4 public System.Void .ctor(System.Type converterType); // 0x3382ffc public System.Void .ctor(System.Type converterType, System.Object[] converterParameters); // 0x33830cc } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonConverterCollection : System.Collections.ObjectModel.Collection<Newtonsoft.Json.JsonConverter> { // Fields // Methods public System.Void .ctor(); // 0x33830f8 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonDictionaryAttribute : Newtonsoft.Json.JsonContainerAttribute { // Fields // Methods public System.Void .ctor(); // 0x3383140 public System.Void .ctor(System.String id); // 0x3383148 } // Newtonsoft.Json.dll [Serializable] public class Newtonsoft.Json.JsonException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3383178 public System.Void .ctor(System.String message); // 0x33831d0 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3383238 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33832a8 internal static Newtonsoft.Json.JsonException Create(Newtonsoft.Json.IJsonLineInfo lineInfo, System.String path, System.String message); // 0x3383328 } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonExtensionDataAttribute : System.Attribute { // Fields private System.Boolean <WriteData>k__BackingField; // 0x10 private System.Boolean <ReadData>k__BackingField; // 0x11 // Methods public System.Boolean get_WriteData(); // 0x33836f8 public System.Void set_WriteData(System.Boolean value); // 0x3383700 public System.Boolean get_ReadData(); // 0x338370c public System.Void set_ReadData(System.Boolean value); // 0x3383714 public System.Void .ctor(); // 0x3383720 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonIgnoreAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3383740 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonNameTable : System.Object { // Fields // Methods public abstract System.String Get(System.Char[] key, System.Int32 start, System.Int32 length); // 0x0 protected System.Void .ctor(); // 0x337e8c8 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonObjectAttribute : Newtonsoft.Json.JsonContainerAttribute { // Fields private Newtonsoft.Json.MemberSerialization _memberSerialization; // 0x68 internal System.Nullable<Newtonsoft.Json.MissingMemberHandling> _missingMemberHandling; // 0x6c internal System.Nullable<Newtonsoft.Json.Required> _itemRequired; // 0x74 internal System.Nullable<Newtonsoft.Json.NullValueHandling> _itemNullValueHandling; // 0x7c // Methods public Newtonsoft.Json.MemberSerialization get_MemberSerialization(); // 0x3383748 public System.Void set_MemberSerialization(Newtonsoft.Json.MemberSerialization value); // 0x3383750 public Newtonsoft.Json.MissingMemberHandling get_MissingMemberHandling(); // 0x3383758 public System.Void set_MissingMemberHandling(Newtonsoft.Json.MissingMemberHandling value); // 0x3383794 public Newtonsoft.Json.NullValueHandling get_ItemNullValueHandling(); // 0x33837fc public System.Void set_ItemNullValueHandling(Newtonsoft.Json.NullValueHandling value); // 0x3383838 public Newtonsoft.Json.Required get_ItemRequired(); // 0x33838a0 public System.Void set_ItemRequired(Newtonsoft.Json.Required value); // 0x33838dc public System.Void .ctor(); // 0x3383944 public System.Void .ctor(Newtonsoft.Json.MemberSerialization memberSerialization); // 0x338394c public System.Void .ctor(System.String id); // 0x3383974 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.JsonContainerType : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.JsonContainerType None = 0; // 0x0 public const Newtonsoft.Json.JsonContainerType Object = 1; // 0x0 public const Newtonsoft.Json.JsonContainerType Array = 2; // 0x0 public const Newtonsoft.Json.JsonContainerType Constructor = 3; // 0x0 // Methods } // Newtonsoft.Json.dll internal struct Newtonsoft.Json.JsonPosition : { // Fields private static readonly System.Char[] SpecialCharacters; // 0x0 internal Newtonsoft.Json.JsonContainerType Type; // 0x10 internal System.Int32 Position; // 0x14 internal System.String PropertyName; // 0x18 internal System.Boolean HasIndex; // 0x20 // Methods public System.Void .ctor(Newtonsoft.Json.JsonContainerType type); // 0x33839a4 internal System.Int32 CalculateLength(); // 0x3383a38 internal System.Void WriteTo(System.Text.StringBuilder sb, ref System.IO.StringWriter& writer, ref System.Char[]& buffer); // 0x3383acc internal static System.Boolean TypeHasIndex(Newtonsoft.Json.JsonContainerType type); // 0x3383a28 internal static System.String BuildPath(System.Collections.Generic.List<Newtonsoft.Json.JsonPosition> positions, System.Nullable<Newtonsoft.Json.JsonPosition> currentPosition); // 0x3383ce8 internal static System.String FormatMessage(Newtonsoft.Json.IJsonLineInfo lineInfo, System.String path, System.String message); // 0x33833cc private static System.Void .cctor(); // 0x3383ff0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonPropertyAttribute : System.Attribute { // Fields internal System.Nullable<Newtonsoft.Json.NullValueHandling> _nullValueHandling; // 0x10 internal System.Nullable<Newtonsoft.Json.DefaultValueHandling> _defaultValueHandling; // 0x18 internal System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> _referenceLoopHandling; // 0x20 internal System.Nullable<Newtonsoft.Json.ObjectCreationHandling> _objectCreationHandling; // 0x28 internal System.Nullable<Newtonsoft.Json.TypeNameHandling> _typeNameHandling; // 0x30 internal System.Nullable<System.Boolean> _isReference; // 0x38 internal System.Nullable<System.Int32> _order; // 0x3c internal System.Nullable<Newtonsoft.Json.Required> _required; // 0x44 internal System.Nullable<System.Boolean> _itemIsReference; // 0x4c internal System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> _itemReferenceLoopHandling; // 0x50 internal System.Nullable<Newtonsoft.Json.TypeNameHandling> _itemTypeNameHandling; // 0x58 private System.Type <ItemConverterType>k__BackingField; // 0x60 private System.Object[] <ItemConverterParameters>k__BackingField; // 0x68 private System.Type <NamingStrategyType>k__BackingField; // 0x70 private System.Object[] <NamingStrategyParameters>k__BackingField; // 0x78 private System.String <PropertyName>k__BackingField; // 0x80 // Methods public System.Type get_ItemConverterType(); // 0x3384090 public System.Void set_ItemConverterType(System.Type value); // 0x3384098 public System.Object[] get_ItemConverterParameters(); // 0x33840a0 public System.Void set_ItemConverterParameters(System.Object[] value); // 0x33840a8 public System.Type get_NamingStrategyType(); // 0x33840b0 public System.Void set_NamingStrategyType(System.Type value); // 0x33840b8 public System.Object[] get_NamingStrategyParameters(); // 0x33840c0 public System.Void set_NamingStrategyParameters(System.Object[] value); // 0x33840c8 public Newtonsoft.Json.NullValueHandling get_NullValueHandling(); // 0x33840d0 public System.Void set_NullValueHandling(Newtonsoft.Json.NullValueHandling value); // 0x338410c public Newtonsoft.Json.DefaultValueHandling get_DefaultValueHandling(); // 0x3384174 public System.Void set_DefaultValueHandling(Newtonsoft.Json.DefaultValueHandling value); // 0x33841b0 public Newtonsoft.Json.ReferenceLoopHandling get_ReferenceLoopHandling(); // 0x3384218 public System.Void set_ReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x3384254 public Newtonsoft.Json.ObjectCreationHandling get_ObjectCreationHandling(); // 0x33842bc public System.Void set_ObjectCreationHandling(Newtonsoft.Json.ObjectCreationHandling value); // 0x33842f8 public Newtonsoft.Json.TypeNameHandling get_TypeNameHandling(); // 0x3384360 public System.Void set_TypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x338439c public System.Boolean get_IsReference(); // 0x3384404 public System.Void set_IsReference(System.Boolean value); // 0x3384440 public System.Int32 get_Order(); // 0x33844a8 public System.Void set_Order(System.Int32 value); // 0x33844e4 public Newtonsoft.Json.Required get_Required(); // 0x338454c public System.Void set_Required(Newtonsoft.Json.Required value); // 0x3384588 public System.String get_PropertyName(); // 0x33845f0 public System.Void set_PropertyName(System.String value); // 0x33845f8 public Newtonsoft.Json.ReferenceLoopHandling get_ItemReferenceLoopHandling(); // 0x3384600 public System.Void set_ItemReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x338463c public Newtonsoft.Json.TypeNameHandling get_ItemTypeNameHandling(); // 0x33846a4 public System.Void set_ItemTypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x33846e0 public System.Boolean get_ItemIsReference(); // 0x3384748 public System.Void set_ItemIsReference(System.Boolean value); // 0x3384784 public System.Void .ctor(); // 0x33847ec public System.Void .ctor(System.String propertyName); // 0x33847f4 } // Newtonsoft.Json.dll protected internal enum Newtonsoft.Json.JsonReader.State : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.JsonReader.State Start = 0; // 0x0 public const Newtonsoft.Json.JsonReader.State Complete = 1; // 0x0 public const Newtonsoft.Json.JsonReader.State Property = 2; // 0x0 public const Newtonsoft.Json.JsonReader.State ObjectStart = 3; // 0x0 public const Newtonsoft.Json.JsonReader.State Object = 4; // 0x0 public const Newtonsoft.Json.JsonReader.State ArrayStart = 5; // 0x0 public const Newtonsoft.Json.JsonReader.State Array = 6; // 0x0 public const Newtonsoft.Json.JsonReader.State Closed = 7; // 0x0 public const Newtonsoft.Json.JsonReader.State PostValue = 8; // 0x0 public const Newtonsoft.Json.JsonReader.State ConstructorStart = 9; // 0x0 public const Newtonsoft.Json.JsonReader.State Constructor = 10; // 0x0 public const Newtonsoft.Json.JsonReader.State Error = 11; // 0x0 public const Newtonsoft.Json.JsonReader.State Finished = 12; // 0x0 // Methods } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonReader.<MoveToContentFromNonContentAsync>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3389330 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33895d4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonReader.<ReadAndMoveToContentAsync>d__12 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3389650 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33899b0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonReader.<ReadArrayIntoByteArrayAsync>d__5 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Byte[]> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Collections.Generic.List<System.Byte> <buffer>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3389a2c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3389dc8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonReader.<ReaderReadAndAssertAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3389e44 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x338a0b8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonReader.<SkipAsync>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Int32 <depth>5__2; // 0x50 // Methods private System.Void MoveNext(); // 0x338a120 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x338a4e8 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonReader : System.Object, System.IDisposable { // Fields private Newtonsoft.Json.JsonToken _tokenType; // 0x10 private System.Object _value; // 0x18 internal System.Char _quoteChar; // 0x20 internal Newtonsoft.Json.JsonReader.State _currentState; // 0x24 private Newtonsoft.Json.JsonPosition _currentPosition; // 0x28 private System.Globalization.CultureInfo _culture; // 0x40 private Newtonsoft.Json.DateTimeZoneHandling _dateTimeZoneHandling; // 0x48 private System.Nullable<System.Int32> _maxDepth; // 0x4c private System.Boolean _hasExceededMaxDepth; // 0x54 internal Newtonsoft.Json.DateParseHandling _dateParseHandling; // 0x58 internal Newtonsoft.Json.FloatParseHandling _floatParseHandling; // 0x5c private System.String _dateFormatString; // 0x60 private System.Collections.Generic.List<Newtonsoft.Json.JsonPosition> _stack; // 0x68 private System.Boolean <CloseInput>k__BackingField; // 0x70 private System.Boolean <SupportMultipleContent>k__BackingField; // 0x71 // Methods public virtual System.Threading.Tasks.Task<System.Boolean> ReadAsync(System.Threading.CancellationToken cancellationToken); // 0x3384824 public System.Threading.Tasks.Task SkipAsync(System.Threading.CancellationToken cancellationToken); // 0x33848e8 internal System.Threading.Tasks.Task ReaderReadAndAssertAsync(System.Threading.CancellationToken cancellationToken); // 0x33849e4 public virtual System.Threading.Tasks.Task<System.Nullable<System.Boolean>> ReadAsBooleanAsync(System.Threading.CancellationToken cancellationToken); // 0x3384adc public virtual System.Threading.Tasks.Task<System.Byte[]> ReadAsBytesAsync(System.Threading.CancellationToken cancellationToken); // 0x3384bc8 internal System.Threading.Tasks.Task<System.Byte[]> ReadArrayIntoByteArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x3384cb4 public virtual System.Threading.Tasks.Task<System.Nullable<System.DateTime>> ReadAsDateTimeAsync(System.Threading.CancellationToken cancellationToken); // 0x3384dd0 public virtual System.Threading.Tasks.Task<System.Nullable<System.DateTimeOffset>> ReadAsDateTimeOffsetAsync(System.Threading.CancellationToken cancellationToken); // 0x3384ec0 public virtual System.Threading.Tasks.Task<System.Nullable<System.Decimal>> ReadAsDecimalAsync(System.Threading.CancellationToken cancellationToken); // 0x3384fc4 public virtual System.Threading.Tasks.Task<System.Nullable<System.Double>> ReadAsDoubleAsync(System.Threading.CancellationToken cancellationToken); // 0x33850e8 public virtual System.Threading.Tasks.Task<System.Nullable<System.Int32>> ReadAsInt32Async(System.Threading.CancellationToken cancellationToken); // 0x3385174 public virtual System.Threading.Tasks.Task<System.String> ReadAsStringAsync(System.Threading.CancellationToken cancellationToken); // 0x3385260 internal System.Threading.Tasks.Task<System.Boolean> ReadAndMoveToContentAsync(System.Threading.CancellationToken cancellationToken); // 0x338534c internal System.Threading.Tasks.Task<System.Boolean> MoveToContentAsync(System.Threading.CancellationToken cancellationToken); // 0x3385474 private System.Threading.Tasks.Task<System.Boolean> MoveToContentFromNonContentAsync(System.Threading.CancellationToken cancellationToken); // 0x3385508 protected Newtonsoft.Json.JsonReader.State get_CurrentState(); // 0x3385630 public System.Boolean get_CloseInput(); // 0x3385638 public System.Void set_CloseInput(System.Boolean value); // 0x3385640 public System.Boolean get_SupportMultipleContent(); // 0x338564c public System.Void set_SupportMultipleContent(System.Boolean value); // 0x3385654 public virtual System.Char get_QuoteChar(); // 0x3385660 protected internal virtual System.Void set_QuoteChar(System.Char value); // 0x3385668 public Newtonsoft.Json.DateTimeZoneHandling get_DateTimeZoneHandling(); // 0x3385670 public System.Void set_DateTimeZoneHandling(Newtonsoft.Json.DateTimeZoneHandling value); // 0x3385678 public Newtonsoft.Json.DateParseHandling get_DateParseHandling(); // 0x33856d8 public System.Void set_DateParseHandling(Newtonsoft.Json.DateParseHandling value); // 0x33856e0 public Newtonsoft.Json.FloatParseHandling get_FloatParseHandling(); // 0x3385740 public System.Void set_FloatParseHandling(Newtonsoft.Json.FloatParseHandling value); // 0x3385748 public System.String get_DateFormatString(); // 0x33857a8 public System.Void set_DateFormatString(System.String value); // 0x33857b0 public System.Nullable<System.Int32> get_MaxDepth(); // 0x33857b8 public System.Void set_MaxDepth(System.Nullable<System.Int32> value); // 0x33857c0 public virtual Newtonsoft.Json.JsonToken get_TokenType(); // 0x338587c public virtual System.Object get_Value(); // 0x3385884 public virtual System.Type get_ValueType(); // 0x338588c public virtual System.Int32 get_Depth(); // 0x33858a0 public virtual System.String get_Path(); // 0x3385920 public System.Globalization.CultureInfo get_Culture(); // 0x3385a38 public System.Void set_Culture(System.Globalization.CultureInfo value); // 0x3385aa0 internal Newtonsoft.Json.JsonPosition GetPosition(System.Int32 depth); // 0x3385aa8 protected System.Void .ctor(); // 0x3385b4c private System.Void Push(Newtonsoft.Json.JsonContainerType value); // 0x3385bdc private Newtonsoft.Json.JsonContainerType Pop(); // 0x3385ecc private Newtonsoft.Json.JsonContainerType Peek(); // 0x3385ff8 public abstract System.Boolean Read(); // 0x1bd1824 public virtual System.Nullable<System.Int32> ReadAsInt32(); // 0x3386000 internal System.Nullable<System.Int32> ReadInt32String(System.String s); // 0x3386608 public virtual System.String ReadAsString(); // 0x3386774 public virtual System.Byte[] ReadAsBytes(); // 0x33869e4 internal System.Byte[] ReadArrayIntoByteArray(); // 0x3386fcc private System.Boolean ReadArrayElementIntoByteArrayReportDone(System.Collections.Generic.List<System.Byte> buffer); // 0x33870f8 public virtual System.Nullable<System.Double> ReadAsDouble(); // 0x3387308 internal System.Nullable<System.Double> ReadDoubleString(System.String s); // 0x33875d0 public virtual System.Nullable<System.Boolean> ReadAsBoolean(); // 0x3387738 internal System.Nullable<System.Boolean> ReadBooleanString(System.String s); // 0x3387a38 public virtual System.Nullable<System.Decimal> ReadAsDecimal(); // 0x3387ba4 internal System.Nullable<System.Decimal> ReadDecimalString(System.String s); // 0x3387f80 public virtual System.Nullable<System.DateTime> ReadAsDateTime(); // 0x338819c internal System.Nullable<System.DateTime> ReadDateTimeString(System.String s); // 0x3388410 public virtual System.Nullable<System.DateTimeOffset> ReadAsDateTimeOffset(); // 0x338864c internal System.Nullable<System.DateTimeOffset> ReadDateTimeOffsetString(System.String s); // 0x33888b8 internal System.Void ReaderReadAndAssert(); // 0x3386f84 internal Newtonsoft.Json.JsonReaderException CreateUnexpectedEndException(); // 0x3388ab0 internal System.Void ReadIntoWrappedTypeObject(); // 0x3386da4 public System.Void Skip(); // 0x3388afc protected System.Void SetToken(Newtonsoft.Json.JsonToken newToken); // 0x33870ec protected System.Void SetToken(Newtonsoft.Json.JsonToken newToken, System.Object value); // 0x3388bac protected System.Void SetToken(Newtonsoft.Json.JsonToken newToken, System.Object value, System.Boolean updateIndex); // 0x3386494 internal System.Void SetPostValueState(System.Boolean updateIndex); // 0x3388cb0 private System.Void UpdateScopeWithFinishedValue(); // 0x3385eac private System.Void ValidateEnd(Newtonsoft.Json.JsonToken endToken); // 0x3388bb4 protected System.Void SetStateBasedOnCurrent(); // 0x3388dbc private System.Void SetFinished(); // 0x3388cec private Newtonsoft.Json.JsonContainerType GetTypeForCloseToken(Newtonsoft.Json.JsonToken token); // 0x3388d14 private System.Void System.IDisposable.Dispose(); // 0x3388ea8 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3388f18 public virtual System.Void Close(); // 0x3388f3c internal System.Void ReadAndAssert(); // 0x3388f54 internal System.Void ReadForTypeAndAssert(Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter); // 0x3388fac internal System.Boolean ReadForType(Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter); // 0x3388ffc internal System.Boolean ReadAndMoveToContent(); // 0x3389298 internal System.Boolean MoveToContent(); // 0x33892cc private Newtonsoft.Json.JsonToken GetContentToken(); // 0x3386384 } // Newtonsoft.Json.dll [Serializable] public class Newtonsoft.Json.JsonReaderException : Newtonsoft.Json.JsonException { // Fields private readonly System.Int32 <LineNumber>k__BackingField; // 0x8c private readonly System.Int32 <LinePosition>k__BackingField; // 0x90 private readonly System.String <Path>k__BackingField; // 0x98 // Methods public System.Int32 get_LineNumber(); // 0x338a550 public System.Int32 get_LinePosition(); // 0x338a558 public System.String get_Path(); // 0x338a560 public System.Void .ctor(); // 0x338a568 public System.Void .ctor(System.String message); // 0x338a56c public System.Void .ctor(System.String message, System.Exception innerException); // 0x338a570 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x338a574 public System.Void .ctor(System.String message, System.String path, System.Int32 lineNumber, System.Int32 linePosition, System.Exception innerException); // 0x338a578 internal static Newtonsoft.Json.JsonReaderException Create(Newtonsoft.Json.JsonReader reader, System.String message); // 0x3385ec4 internal static Newtonsoft.Json.JsonReaderException Create(Newtonsoft.Json.JsonReader reader, System.String message, System.Exception ex); // 0x338640c internal static Newtonsoft.Json.JsonReaderException Create(Newtonsoft.Json.IJsonLineInfo lineInfo, System.String path, System.String message, System.Exception ex); // 0x338a5c0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.JsonRequiredAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x338a7c4 } // Newtonsoft.Json.dll [Serializable] public class Newtonsoft.Json.JsonSerializationException : Newtonsoft.Json.JsonException { // Fields private readonly System.Int32 <LineNumber>k__BackingField; // 0x8c private readonly System.Int32 <LinePosition>k__BackingField; // 0x90 private readonly System.String <Path>k__BackingField; // 0x98 // Methods public System.Int32 get_LineNumber(); // 0x338a7cc public System.Int32 get_LinePosition(); // 0x338a7d4 public System.String get_Path(); // 0x338a7dc public System.Void .ctor(); // 0x338a7e4 public System.Void .ctor(System.String message); // 0x338a7e8 public System.Void .ctor(System.String message, System.Exception innerException); // 0x338a7ec public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x338a7f0 public System.Void .ctor(System.String message, System.String path, System.Int32 lineNumber, System.Int32 linePosition, System.Exception innerException); // 0x338a7f4 internal static Newtonsoft.Json.JsonSerializationException Create(Newtonsoft.Json.JsonReader reader, System.String message); // 0x3382438 internal static Newtonsoft.Json.JsonSerializationException Create(Newtonsoft.Json.JsonReader reader, System.String message, System.Exception ex); // 0x338a83c internal static Newtonsoft.Json.JsonSerializationException Create(Newtonsoft.Json.IJsonLineInfo lineInfo, System.String path, System.String message, System.Exception ex); // 0x338a8c4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonSerializer : System.Object { // Fields internal Newtonsoft.Json.TypeNameHandling _typeNameHandling; // 0x10 internal Newtonsoft.Json.TypeNameAssemblyFormatHandling _typeNameAssemblyFormatHandling; // 0x14 internal Newtonsoft.Json.PreserveReferencesHandling _preserveReferencesHandling; // 0x18 internal Newtonsoft.Json.ReferenceLoopHandling _referenceLoopHandling; // 0x1c internal Newtonsoft.Json.MissingMemberHandling _missingMemberHandling; // 0x20 internal Newtonsoft.Json.ObjectCreationHandling _objectCreationHandling; // 0x24 internal Newtonsoft.Json.NullValueHandling _nullValueHandling; // 0x28 internal Newtonsoft.Json.DefaultValueHandling _defaultValueHandling; // 0x2c internal Newtonsoft.Json.ConstructorHandling _constructorHandling; // 0x30 internal Newtonsoft.Json.MetadataPropertyHandling _metadataPropertyHandling; // 0x34 internal Newtonsoft.Json.JsonConverterCollection _converters; // 0x38 internal Newtonsoft.Json.Serialization.IContractResolver _contractResolver; // 0x40 internal Newtonsoft.Json.Serialization.ITraceWriter _traceWriter; // 0x48 internal System.Collections.IEqualityComparer _equalityComparer; // 0x50 internal Newtonsoft.Json.Serialization.ISerializationBinder _serializationBinder; // 0x58 internal System.Runtime.Serialization.StreamingContext _context; // 0x60 private Newtonsoft.Json.Serialization.IReferenceResolver _referenceResolver; // 0x70 private System.Nullable<Newtonsoft.Json.Formatting> _formatting; // 0x78 private System.Nullable<Newtonsoft.Json.DateFormatHandling> _dateFormatHandling; // 0x80 private System.Nullable<Newtonsoft.Json.DateTimeZoneHandling> _dateTimeZoneHandling; // 0x88 private System.Nullable<Newtonsoft.Json.DateParseHandling> _dateParseHandling; // 0x90 private System.Nullable<Newtonsoft.Json.FloatFormatHandling> _floatFormatHandling; // 0x98 private System.Nullable<Newtonsoft.Json.FloatParseHandling> _floatParseHandling; // 0xa0 private System.Nullable<Newtonsoft.Json.StringEscapeHandling> _stringEscapeHandling; // 0xa8 private System.Globalization.CultureInfo _culture; // 0xb0 private System.Nullable<System.Int32> _maxDepth; // 0xb8 private System.Boolean _maxDepthSet; // 0xc0 private System.Nullable<System.Boolean> _checkAdditionalContent; // 0xc1 private System.String _dateFormatString; // 0xc8 private System.Boolean _dateFormatStringSet; // 0xd0 private System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> Error; // 0xd8 // Methods public virtual System.Void add_Error(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> value); // 0x338aac8 public virtual System.Void remove_Error(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> value); // 0x338ab78 public virtual Newtonsoft.Json.Serialization.IReferenceResolver get_ReferenceResolver(); // 0x338ac28 public virtual System.Void set_ReferenceResolver(Newtonsoft.Json.Serialization.IReferenceResolver value); // 0x338ac9c public virtual System.Runtime.Serialization.SerializationBinder get_Binder(); // 0x338ad14 public virtual System.Void set_Binder(System.Runtime.Serialization.SerializationBinder value); // 0x338ae0c public virtual Newtonsoft.Json.Serialization.ISerializationBinder get_SerializationBinder(); // 0x338af04 public virtual System.Void set_SerializationBinder(Newtonsoft.Json.Serialization.ISerializationBinder value); // 0x338af0c public virtual Newtonsoft.Json.Serialization.ITraceWriter get_TraceWriter(); // 0x338af84 public virtual System.Void set_TraceWriter(Newtonsoft.Json.Serialization.ITraceWriter value); // 0x338af8c public virtual System.Collections.IEqualityComparer get_EqualityComparer(); // 0x338af94 public virtual System.Void set_EqualityComparer(System.Collections.IEqualityComparer value); // 0x338af9c public virtual Newtonsoft.Json.TypeNameHandling get_TypeNameHandling(); // 0x338afa4 public virtual System.Void set_TypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x338afac public virtual System.Runtime.Serialization.Formatters.FormatterAssemblyStyle get_TypeNameAssemblyFormat(); // 0x338b00c public virtual System.Void set_TypeNameAssemblyFormat(System.Runtime.Serialization.Formatters.FormatterAssemblyStyle value); // 0x338b014 public virtual Newtonsoft.Json.TypeNameAssemblyFormatHandling get_TypeNameAssemblyFormatHandling(); // 0x338b074 public virtual System.Void set_TypeNameAssemblyFormatHandling(Newtonsoft.Json.TypeNameAssemblyFormatHandling value); // 0x338b07c public virtual Newtonsoft.Json.PreserveReferencesHandling get_PreserveReferencesHandling(); // 0x338b0dc public virtual System.Void set_PreserveReferencesHandling(Newtonsoft.Json.PreserveReferencesHandling value); // 0x338b0e4 public virtual Newtonsoft.Json.ReferenceLoopHandling get_ReferenceLoopHandling(); // 0x338b144 public virtual System.Void set_ReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x338b14c public virtual Newtonsoft.Json.MissingMemberHandling get_MissingMemberHandling(); // 0x338b1ac public virtual System.Void set_MissingMemberHandling(Newtonsoft.Json.MissingMemberHandling value); // 0x338b1b4 public virtual Newtonsoft.Json.NullValueHandling get_NullValueHandling(); // 0x338b214 public virtual System.Void set_NullValueHandling(Newtonsoft.Json.NullValueHandling value); // 0x338b21c public virtual Newtonsoft.Json.DefaultValueHandling get_DefaultValueHandling(); // 0x338b27c public virtual System.Void set_DefaultValueHandling(Newtonsoft.Json.DefaultValueHandling value); // 0x338b284 public virtual Newtonsoft.Json.ObjectCreationHandling get_ObjectCreationHandling(); // 0x338b2e4 public virtual System.Void set_ObjectCreationHandling(Newtonsoft.Json.ObjectCreationHandling value); // 0x338b2ec public virtual Newtonsoft.Json.ConstructorHandling get_ConstructorHandling(); // 0x338b34c public virtual System.Void set_ConstructorHandling(Newtonsoft.Json.ConstructorHandling value); // 0x338b354 public virtual Newtonsoft.Json.MetadataPropertyHandling get_MetadataPropertyHandling(); // 0x338b3b4 public virtual System.Void set_MetadataPropertyHandling(Newtonsoft.Json.MetadataPropertyHandling value); // 0x338b3bc public virtual Newtonsoft.Json.JsonConverterCollection get_Converters(); // 0x338b41c public virtual Newtonsoft.Json.Serialization.IContractResolver get_ContractResolver(); // 0x338b488 public virtual System.Void set_ContractResolver(Newtonsoft.Json.Serialization.IContractResolver value); // 0x338b490 public virtual System.Runtime.Serialization.StreamingContext get_Context(); // 0x338b540 public virtual System.Void set_Context(System.Runtime.Serialization.StreamingContext value); // 0x338b54c public virtual Newtonsoft.Json.Formatting get_Formatting(); // 0x338b55c public virtual System.Void set_Formatting(Newtonsoft.Json.Formatting value); // 0x338b598 public virtual Newtonsoft.Json.DateFormatHandling get_DateFormatHandling(); // 0x338b600 public virtual System.Void set_DateFormatHandling(Newtonsoft.Json.DateFormatHandling value); // 0x338b63c public virtual Newtonsoft.Json.DateTimeZoneHandling get_DateTimeZoneHandling(); // 0x338b6a4 public virtual System.Void set_DateTimeZoneHandling(Newtonsoft.Json.DateTimeZoneHandling value); // 0x338b6f8 public virtual Newtonsoft.Json.DateParseHandling get_DateParseHandling(); // 0x338b760 public virtual System.Void set_DateParseHandling(Newtonsoft.Json.DateParseHandling value); // 0x338b7b0 public virtual Newtonsoft.Json.FloatParseHandling get_FloatParseHandling(); // 0x338b818 public virtual System.Void set_FloatParseHandling(Newtonsoft.Json.FloatParseHandling value); // 0x338b854 public virtual Newtonsoft.Json.FloatFormatHandling get_FloatFormatHandling(); // 0x338b8bc public virtual System.Void set_FloatFormatHandling(Newtonsoft.Json.FloatFormatHandling value); // 0x338b8f8 public virtual Newtonsoft.Json.StringEscapeHandling get_StringEscapeHandling(); // 0x338b960 public virtual System.Void set_StringEscapeHandling(Newtonsoft.Json.StringEscapeHandling value); // 0x338b99c public virtual System.String get_DateFormatString(); // 0x338ba04 public virtual System.Void set_DateFormatString(System.String value); // 0x338ba54 public virtual System.Globalization.CultureInfo get_Culture(); // 0x338ba78 public virtual System.Void set_Culture(System.Globalization.CultureInfo value); // 0x338badc public virtual System.Nullable<System.Int32> get_MaxDepth(); // 0x338bae4 public virtual System.Void set_MaxDepth(System.Nullable<System.Int32> value); // 0x338baec public virtual System.Boolean get_CheckAdditionalContent(); // 0x338bbb0 public virtual System.Void set_CheckAdditionalContent(System.Boolean value); // 0x338bbec internal System.Boolean IsCheckAdditionalContentSet(); // 0x3381f78 public System.Void .ctor(); // 0x338bc54 public static Newtonsoft.Json.JsonSerializer Create(); // 0x338bda0 public static Newtonsoft.Json.JsonSerializer Create(Newtonsoft.Json.JsonSerializerSettings settings); // 0x338bdf0 public static Newtonsoft.Json.JsonSerializer CreateDefault(); // 0x338c56c public static Newtonsoft.Json.JsonSerializer CreateDefault(Newtonsoft.Json.JsonSerializerSettings settings); // 0x3381858 private static System.Void ApplySerializerSettings(Newtonsoft.Json.JsonSerializer serializer, Newtonsoft.Json.JsonSerializerSettings settings); // 0x338be24 public System.Void Populate(System.IO.TextReader reader, System.Object target); // 0x338c8f8 public System.Void Populate(Newtonsoft.Json.JsonReader reader, System.Object target); // 0x33823ec internal virtual System.Void PopulateInternal(Newtonsoft.Json.JsonReader reader, System.Object target); // 0x338c974 public System.Object Deserialize(Newtonsoft.Json.JsonReader reader); // 0x338d258 public System.Object Deserialize(System.IO.TextReader reader, System.Type objectType); // 0x338d26c public T Deserialize(Newtonsoft.Json.JsonReader reader); // 0x1ce0384 public System.Object Deserialize(Newtonsoft.Json.JsonReader reader, System.Type objectType); // 0x33820cc internal virtual System.Object DeserializeInternal(Newtonsoft.Json.JsonReader reader, System.Type objectType); // 0x338d2e8 internal System.Void SetupReader(Newtonsoft.Json.JsonReader reader, out System.Globalization.CultureInfo& previousCulture, out System.Nullable<Newtonsoft.Json.DateTimeZoneHandling>& previousDateTimeZoneHandling, out System.Nullable<Newtonsoft.Json.DateParseHandling>& previousDateParseHandling, out System.Nullable<Newtonsoft.Json.FloatParseHandling>& previousFloatParseHandling, out System.Nullable<System.Int32>& previousMaxDepth, out System.String& previousDateFormatString); // 0x338cbec private System.Void ResetReader(Newtonsoft.Json.JsonReader reader, System.Globalization.CultureInfo previousCulture, System.Nullable<Newtonsoft.Json.DateTimeZoneHandling> previousDateTimeZoneHandling, System.Nullable<Newtonsoft.Json.DateParseHandling> previousDateParseHandling, System.Nullable<Newtonsoft.Json.FloatParseHandling> previousFloatParseHandling, System.Nullable<System.Int32> previousMaxDepth, System.String previousDateFormatString); // 0x338d03c public System.Void Serialize(System.IO.TextWriter textWriter, System.Object value); // 0x338d568 public System.Void Serialize(Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType); // 0x3381b24 public System.Void Serialize(System.IO.TextWriter textWriter, System.Object value, System.Type objectType); // 0x338d600 public System.Void Serialize(Newtonsoft.Json.JsonWriter jsonWriter, System.Object value); // 0x338d5ec private Newtonsoft.Json.Serialization.TraceJsonReader CreateTraceJsonReader(Newtonsoft.Json.JsonReader reader); // 0x338cfb0 internal virtual System.Void SerializeInternal(Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType); // 0x338d690 internal Newtonsoft.Json.Serialization.IReferenceResolver GetReferenceResolver(); // 0x338ac2c internal Newtonsoft.Json.JsonConverter GetMatchingConverter(System.Type type); // 0x338dc54 internal static Newtonsoft.Json.JsonConverter GetMatchingConverter(System.Collections.Generic.IList<Newtonsoft.Json.JsonConverter> converters, System.Type objectType); // 0x338dc5c internal System.Void OnError(Newtonsoft.Json.Serialization.ErrorEventArgs e); // 0x338ddb8 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.JsonSerializerSettings.<>c__DisplayClass93_0 : System.Object { // Fields public Newtonsoft.Json.Serialization.IReferenceResolver value; // 0x10 // Methods public System.Void .ctor(); // 0x338e360 internal Newtonsoft.Json.Serialization.IReferenceResolver <set_ReferenceResolver>b__0(); // 0x338eeec } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonSerializerSettings : System.Object { // Fields internal const Newtonsoft.Json.ReferenceLoopHandling DefaultReferenceLoopHandling; // 0x0 internal const Newtonsoft.Json.MissingMemberHandling DefaultMissingMemberHandling; // 0x0 internal const Newtonsoft.Json.NullValueHandling DefaultNullValueHandling; // 0x0 internal const Newtonsoft.Json.DefaultValueHandling DefaultDefaultValueHandling; // 0x0 internal const Newtonsoft.Json.ObjectCreationHandling DefaultObjectCreationHandling; // 0x0 internal const Newtonsoft.Json.PreserveReferencesHandling DefaultPreserveReferencesHandling; // 0x0 internal const Newtonsoft.Json.ConstructorHandling DefaultConstructorHandling; // 0x0 internal const Newtonsoft.Json.TypeNameHandling DefaultTypeNameHandling; // 0x0 internal const Newtonsoft.Json.MetadataPropertyHandling DefaultMetadataPropertyHandling; // 0x0 internal static readonly System.Runtime.Serialization.StreamingContext DefaultContext; // 0x0 internal const Newtonsoft.Json.Formatting DefaultFormatting; // 0x0 internal const Newtonsoft.Json.DateFormatHandling DefaultDateFormatHandling; // 0x0 internal const Newtonsoft.Json.DateTimeZoneHandling DefaultDateTimeZoneHandling; // 0x0 internal const Newtonsoft.Json.DateParseHandling DefaultDateParseHandling; // 0x0 internal const Newtonsoft.Json.FloatParseHandling DefaultFloatParseHandling; // 0x0 internal const Newtonsoft.Json.FloatFormatHandling DefaultFloatFormatHandling; // 0x0 internal const Newtonsoft.Json.StringEscapeHandling DefaultStringEscapeHandling; // 0x0 internal const Newtonsoft.Json.TypeNameAssemblyFormatHandling DefaultTypeNameAssemblyFormatHandling; // 0x0 internal static readonly System.Globalization.CultureInfo DefaultCulture; // 0x10 internal const System.Boolean DefaultCheckAdditionalContent; // 0x0 internal const System.String DefaultDateFormatString; // 0x0 internal const System.Int32 DefaultMaxDepth; // 0x0 internal System.Nullable<Newtonsoft.Json.Formatting> _formatting; // 0x10 internal System.Nullable<Newtonsoft.Json.DateFormatHandling> _dateFormatHandling; // 0x18 internal System.Nullable<Newtonsoft.Json.DateTimeZoneHandling> _dateTimeZoneHandling; // 0x20 internal System.Nullable<Newtonsoft.Json.DateParseHandling> _dateParseHandling; // 0x28 internal System.Nullable<Newtonsoft.Json.FloatFormatHandling> _floatFormatHandling; // 0x30 internal System.Nullable<Newtonsoft.Json.FloatParseHandling> _floatParseHandling; // 0x38 internal System.Nullable<Newtonsoft.Json.StringEscapeHandling> _stringEscapeHandling; // 0x40 internal System.Globalization.CultureInfo _culture; // 0x48 internal System.Nullable<System.Boolean> _checkAdditionalContent; // 0x50 internal System.Nullable<System.Int32> _maxDepth; // 0x54 internal System.Boolean _maxDepthSet; // 0x5c internal System.String _dateFormatString; // 0x60 internal System.Boolean _dateFormatStringSet; // 0x68 internal System.Nullable<Newtonsoft.Json.TypeNameAssemblyFormatHandling> _typeNameAssemblyFormatHandling; // 0x6c internal System.Nullable<Newtonsoft.Json.DefaultValueHandling> _defaultValueHandling; // 0x74 internal System.Nullable<Newtonsoft.Json.PreserveReferencesHandling> _preserveReferencesHandling; // 0x7c internal System.Nullable<Newtonsoft.Json.NullValueHandling> _nullValueHandling; // 0x84 internal System.Nullable<Newtonsoft.Json.ObjectCreationHandling> _objectCreationHandling; // 0x8c internal System.Nullable<Newtonsoft.Json.MissingMemberHandling> _missingMemberHandling; // 0x94 internal System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> _referenceLoopHandling; // 0x9c internal System.Nullable<System.Runtime.Serialization.StreamingContext> _context; // 0xa8 internal System.Nullable<Newtonsoft.Json.ConstructorHandling> _constructorHandling; // 0xc0 internal System.Nullable<Newtonsoft.Json.TypeNameHandling> _typeNameHandling; // 0xc8 internal System.Nullable<Newtonsoft.Json.MetadataPropertyHandling> _metadataPropertyHandling; // 0xd0 private System.Collections.Generic.IList<Newtonsoft.Json.JsonConverter> <Converters>k__BackingField; // 0xd8 private Newtonsoft.Json.Serialization.IContractResolver <ContractResolver>k__BackingField; // 0xe0 private System.Collections.IEqualityComparer <EqualityComparer>k__BackingField; // 0xe8 private System.Func<Newtonsoft.Json.Serialization.IReferenceResolver> <ReferenceResolverProvider>k__BackingField; // 0xf0 private Newtonsoft.Json.Serialization.ITraceWriter <TraceWriter>k__BackingField; // 0xf8 private Newtonsoft.Json.Serialization.ISerializationBinder <SerializationBinder>k__BackingField; // 0x100 private System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> <Error>k__BackingField; // 0x108 // Methods public Newtonsoft.Json.ReferenceLoopHandling get_ReferenceLoopHandling(); // 0x338c700 public System.Void set_ReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x338dde0 public Newtonsoft.Json.MissingMemberHandling get_MissingMemberHandling(); // 0x338c73c public System.Void set_MissingMemberHandling(Newtonsoft.Json.MissingMemberHandling value); // 0x338de48 public Newtonsoft.Json.ObjectCreationHandling get_ObjectCreationHandling(); // 0x338c778 public System.Void set_ObjectCreationHandling(Newtonsoft.Json.ObjectCreationHandling value); // 0x338deb0 public Newtonsoft.Json.NullValueHandling get_NullValueHandling(); // 0x338c7b4 public System.Void set_NullValueHandling(Newtonsoft.Json.NullValueHandling value); // 0x338df18 public Newtonsoft.Json.DefaultValueHandling get_DefaultValueHandling(); // 0x338c7f0 public System.Void set_DefaultValueHandling(Newtonsoft.Json.DefaultValueHandling value); // 0x338df80 public System.Collections.Generic.IList<Newtonsoft.Json.JsonConverter> get_Converters(); // 0x338dfe8 public System.Void set_Converters(System.Collections.Generic.IList<Newtonsoft.Json.JsonConverter> value); // 0x338dff0 public Newtonsoft.Json.PreserveReferencesHandling get_PreserveReferencesHandling(); // 0x338c6c4 public System.Void set_PreserveReferencesHandling(Newtonsoft.Json.PreserveReferencesHandling value); // 0x338dff8 public Newtonsoft.Json.TypeNameHandling get_TypeNameHandling(); // 0x338c610 public System.Void set_TypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x338e060 public Newtonsoft.Json.MetadataPropertyHandling get_MetadataPropertyHandling(); // 0x338c64c public System.Void set_MetadataPropertyHandling(Newtonsoft.Json.MetadataPropertyHandling value); // 0x338e0c8 public System.Runtime.Serialization.Formatters.FormatterAssemblyStyle get_TypeNameAssemblyFormat(); // 0x338e130 public System.Void set_TypeNameAssemblyFormat(System.Runtime.Serialization.Formatters.FormatterAssemblyStyle value); // 0x338e16c public Newtonsoft.Json.TypeNameAssemblyFormatHandling get_TypeNameAssemblyFormatHandling(); // 0x338c688 public System.Void set_TypeNameAssemblyFormatHandling(Newtonsoft.Json.TypeNameAssemblyFormatHandling value); // 0x338e170 public Newtonsoft.Json.ConstructorHandling get_ConstructorHandling(); // 0x338c82c public System.Void set_ConstructorHandling(Newtonsoft.Json.ConstructorHandling value); // 0x338e1d8 public Newtonsoft.Json.Serialization.IContractResolver get_ContractResolver(); // 0x338e240 public System.Void set_ContractResolver(Newtonsoft.Json.Serialization.IContractResolver value); // 0x338e248 public System.Collections.IEqualityComparer get_EqualityComparer(); // 0x338e250 public System.Void set_EqualityComparer(System.Collections.IEqualityComparer value); // 0x338e258 public Newtonsoft.Json.Serialization.IReferenceResolver get_ReferenceResolver(); // 0x338e260 public System.Void set_ReferenceResolver(Newtonsoft.Json.Serialization.IReferenceResolver value); // 0x338e280 public System.Func<Newtonsoft.Json.Serialization.IReferenceResolver> get_ReferenceResolverProvider(); // 0x338e368 public System.Void set_ReferenceResolverProvider(System.Func<Newtonsoft.Json.Serialization.IReferenceResolver> value); // 0x338e370 public Newtonsoft.Json.Serialization.ITraceWriter get_TraceWriter(); // 0x338e378 public System.Void set_TraceWriter(Newtonsoft.Json.Serialization.ITraceWriter value); // 0x338e380 public System.Runtime.Serialization.SerializationBinder get_Binder(); // 0x338e388 public System.Void set_Binder(System.Runtime.Serialization.SerializationBinder value); // 0x338e450 public Newtonsoft.Json.Serialization.ISerializationBinder get_SerializationBinder(); // 0x338e4cc public System.Void set_SerializationBinder(Newtonsoft.Json.Serialization.ISerializationBinder value); // 0x338e4d4 public System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> get_Error(); // 0x338e4e4 public System.Void set_Error(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> value); // 0x338e4ec public System.Runtime.Serialization.StreamingContext get_Context(); // 0x338c868 public System.Void set_Context(System.Runtime.Serialization.StreamingContext value); // 0x338e4fc public System.String get_DateFormatString(); // 0x338e58c public System.Void set_DateFormatString(System.String value); // 0x338e5dc public System.Nullable<System.Int32> get_MaxDepth(); // 0x338e600 public System.Void set_MaxDepth(System.Nullable<System.Int32> value); // 0x338e66c public Newtonsoft.Json.Formatting get_Formatting(); // 0x338e730 public System.Void set_Formatting(Newtonsoft.Json.Formatting value); // 0x338e76c public Newtonsoft.Json.DateFormatHandling get_DateFormatHandling(); // 0x338e7d4 public System.Void set_DateFormatHandling(Newtonsoft.Json.DateFormatHandling value); // 0x338e810 public Newtonsoft.Json.DateTimeZoneHandling get_DateTimeZoneHandling(); // 0x338e878 public System.Void set_DateTimeZoneHandling(Newtonsoft.Json.DateTimeZoneHandling value); // 0x338e8cc public Newtonsoft.Json.DateParseHandling get_DateParseHandling(); // 0x338e934 public System.Void set_DateParseHandling(Newtonsoft.Json.DateParseHandling value); // 0x338e984 public Newtonsoft.Json.FloatFormatHandling get_FloatFormatHandling(); // 0x338e9ec public System.Void set_FloatFormatHandling(Newtonsoft.Json.FloatFormatHandling value); // 0x338ea28 public Newtonsoft.Json.FloatParseHandling get_FloatParseHandling(); // 0x338ea90 public System.Void set_FloatParseHandling(Newtonsoft.Json.FloatParseHandling value); // 0x338eacc public Newtonsoft.Json.StringEscapeHandling get_StringEscapeHandling(); // 0x338eb34 public System.Void set_StringEscapeHandling(Newtonsoft.Json.StringEscapeHandling value); // 0x338eb70 public System.Globalization.CultureInfo get_Culture(); // 0x338ebd8 public System.Void set_Culture(System.Globalization.CultureInfo value); // 0x338ec3c public System.Boolean get_CheckAdditionalContent(); // 0x33823fc public System.Void set_CheckAdditionalContent(System.Boolean value); // 0x338ec44 private static System.Void .cctor(); // 0x338ecac public System.Void .ctor(); // 0x3381610 public System.Void .ctor(Newtonsoft.Json.JsonSerializerSettings original); // 0x338ed34 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsBooleanAsync>d__40 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.Boolean>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Numerics.BigInteger <i>5__2; // 0x50 private System.Boolean <isTrue>5__3; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x3398558 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33993f8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsBytesAsync>d__42 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Byte[]> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Boolean <isWrapped>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.Byte[] <data>5__3; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Byte[]> <>u__3; // 0x70 // Methods private System.Void MoveNext(); // 0x3399474 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339a348 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsDateTimeAsync>d__45 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.DateTime>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339a3c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339a678 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsDateTimeOffsetAsync>d__47 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.DateTimeOffset>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339a6f4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339a9e0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsDecimalAsync>d__49 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.Decimal>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339aa5c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339ad48 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsDoubleAsync>d__51 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.Double>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339adc4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339b0a0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsInt32Async>d__53 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Nullable<System.Int32>> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339b11c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339b3cc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsStringAsync>d__55 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x339b448 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339b6d8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<DoReadAsync>d__3 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x339b754 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339ba9c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<EatWhitespaceAsync>d__17 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x339bb18 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339bf18 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<HandleNullAsync>d__35 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x339bf80 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339c35c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<MatchAndSetAsync>d__21 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.String value; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public Newtonsoft.Json.JsonToken newToken; // 0x48 public System.Object tokenValue; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x339c3c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339c6d4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<MatchValueAsync>d__19 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.String value; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x339c73c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339c9dc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<MatchValueWithTrailingSeparatorAsync>d__20 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.String value; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x339ca58 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339ce50 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseCommentAsync>d__16 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Boolean setToken; // 0x40 private System.Boolean <singlelineComment>5__2; // 0x41 private System.Int32 <initialPosition>5__3; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__3; // 0x68 // Methods private System.Void MoveNext(); // 0x339cecc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339d760 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseConstructorAsync>d__25 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Int32 <initialPosition>5__2; // 0x50 private System.Int32 <endPosition>5__3; // 0x54 private System.String <constructorName>5__4; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__3; // 0x70 // Methods private System.Void MoveNext(); // 0x339d7c8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339e1ec } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseNumberAsync>d__29 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.ReadType readType; // 0x40 private System.Char <firstChar>5__2; // 0x44 private System.Int32 <initialPosition>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x339e254 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339e4ac } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseNumberNaNAsync>d__26 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public Newtonsoft.Json.ReadType readType; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private Newtonsoft.Json.ReadType <>7__wrap1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x339e514 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339e7dc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseNumberNegativeInfinityAsync>d__28 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public Newtonsoft.Json.ReadType readType; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private Newtonsoft.Json.ReadType <>7__wrap1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x339e858 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339eb20 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseNumberPositiveInfinityAsync>d__27 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public Newtonsoft.Json.ReadType readType; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private Newtonsoft.Json.ReadType <>7__wrap1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x339eb9c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339ee64 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseObjectAsync>d__15 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__3; // 0x60 // Methods private System.Void MoveNext(); // 0x339eee0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339f54c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParsePostValueAsync>d__4 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Boolean ignoreComments; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x58 // Methods private System.Void MoveNext(); // 0x339f5c8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x339fc80 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParsePropertyAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Char <quoteChar>5__2; // 0x40 private System.String <propertyName>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x339fcfc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a03dc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseStringAsync>d__18 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 public System.Char quote; // 0x40 public Newtonsoft.Json.ReadType readType; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33a0458 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a06b8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseUnicodeAsync>d__12 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Char> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33a0720 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a09a8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseUnquotedPropertyAsync>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Int32 <initialPosition>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33a0a24 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a0d54 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ParseValueAsync>d__8 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__3; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__4; // 0x70 // Methods private System.Void MoveNext(); // 0x33a0dbc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a2074 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ProcessCarriageReturnAsync>d__11 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task<System.Boolean> task; // 0x30 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33a20f0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a232c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadCharsAsync>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Int32 relativePosition; // 0x38 public System.Boolean append; // 0x3c public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Int32 <charsRequired>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33a2394 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a2644 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadDataAsync>d__7 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Int32> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Boolean append; // 0x38 public System.Int32 charsRequired; // 0x3c public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33a26c0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a2a00 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadFinishedAsync>d__36 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x33a2a7c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a2fc4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadFromFinishedAsync>d__5 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x50 // Methods private System.Void MoveNext(); // 0x33a302c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a35a8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadIntoWrappedTypeObjectAsync>d__43 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33a3624 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a3bcc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadNullCharAsync>d__34 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Boolean> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33a3c34 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a3ed8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadNumberIntoBufferAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Int32 <charPos>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33a3f54 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a4224 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadNumberValueAsync>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.ReadType readType; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__3; // 0x68 // Methods private System.Void MoveNext(); // 0x33a428c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a52a0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadStringIntoBufferAsync>d__9 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Char quote; // 0x40 private System.Int32 <charPos>5__2; // 0x44 private System.Int32 <initialPosition>5__3; // 0x48 private System.Int32 <lastWritePosition>5__4; // 0x4c private System.Int32 <escapeStartPos>5__5; // 0x50 private System.Char <writeChar>5__6; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Int32> <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Char> <>u__3; // 0x78 private System.Boolean <anotherHighSurrogate>5__7; // 0x88 private System.Char <highSurrogate>5__8; // 0x8a private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__4; // 0x90 // Methods private System.Void MoveNext(); // 0x33a531c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a6018 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextReader.<ReadStringValueAsync>d__37 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Object> <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextReader <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.ReadType readType; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.String <expected>5__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Object> <>u__3; // 0x70 // Methods private System.Void MoveNext(); // 0x33a6080 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33a7258 } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonTextReader : Newtonsoft.Json.JsonReader, Newtonsoft.Json.IJsonLineInfo { // Fields private readonly System.Boolean _safeAsync; // 0x72 private const System.Char UnicodeReplacementChar; // 0x0 private const System.Int32 MaximumJavascriptIntegerCharacterLength; // 0x0 private const System.Int32 LargeBufferLength; // 0x0 private readonly System.IO.TextReader _reader; // 0x78 private System.Char[] _chars; // 0x80 private System.Int32 _charsUsed; // 0x88 private System.Int32 _charPos; // 0x8c private System.Int32 _lineStartPos; // 0x90 private System.Int32 _lineNumber; // 0x94 private System.Boolean _isEndOfFile; // 0x98 private Newtonsoft.Json.Utilities.StringBuffer _stringBuffer; // 0xa0 private Newtonsoft.Json.Utilities.StringReference _stringReference; // 0xb0 private Newtonsoft.Json.IArrayPool<System.Char> _arrayPool; // 0xc0 private Newtonsoft.Json.JsonNameTable <PropertyNameTable>k__BackingField; // 0xc8 // Methods public override System.Threading.Tasks.Task<System.Boolean> ReadAsync(System.Threading.CancellationToken cancellationToken); // 0x338eef4 internal System.Threading.Tasks.Task<System.Boolean> DoReadAsync(System.Threading.CancellationToken cancellationToken); // 0x338ef04 private System.Threading.Tasks.Task<System.Boolean> DoReadAsync(System.Threading.Tasks.Task<System.Boolean> task, System.Threading.CancellationToken cancellationToken); // 0x338f504 private System.Threading.Tasks.Task<System.Boolean> ParsePostValueAsync(System.Boolean ignoreComments, System.Threading.CancellationToken cancellationToken); // 0x338f3c8 private System.Threading.Tasks.Task<System.Boolean> ReadFromFinishedAsync(System.Threading.CancellationToken cancellationToken); // 0x338f644 private System.Threading.Tasks.Task<System.Int32> ReadDataAsync(System.Boolean append, System.Threading.CancellationToken cancellationToken); // 0x338f770 private System.Threading.Tasks.Task<System.Int32> ReadDataAsync(System.Boolean append, System.Int32 charsRequired, System.Threading.CancellationToken cancellationToken); // 0x338f780 private System.Threading.Tasks.Task<System.Boolean> ParseValueAsync(System.Threading.CancellationToken cancellationToken); // 0x338f16c private System.Threading.Tasks.Task ReadStringIntoBufferAsync(System.Char quote, System.Threading.CancellationToken cancellationToken); // 0x338f8c8 private System.Threading.Tasks.Task ProcessCarriageReturnAsync(System.Boolean append, System.Threading.CancellationToken cancellationToken); // 0x338f9d4 private System.Threading.Tasks.Task ProcessCarriageReturnAsync(System.Threading.Tasks.Task<System.Boolean> task); // 0x338fbfc private System.Threading.Tasks.Task<System.Char> ParseUnicodeAsync(System.Threading.CancellationToken cancellationToken); // 0x338fcf4 private System.Threading.Tasks.Task<System.Boolean> EnsureCharsAsync(System.Int32 relativePosition, System.Boolean append, System.Threading.CancellationToken cancellationToken); // 0x338fad4 private System.Threading.Tasks.Task<System.Boolean> ReadCharsAsync(System.Int32 relativePosition, System.Boolean append, System.Threading.CancellationToken cancellationToken); // 0x338fe1c private System.Threading.Tasks.Task<System.Boolean> ParseObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x338f29c private System.Threading.Tasks.Task ParseCommentAsync(System.Boolean setToken, System.Threading.CancellationToken cancellationToken); // 0x338ff64 private System.Threading.Tasks.Task EatWhitespaceAsync(System.Threading.CancellationToken cancellationToken); // 0x3390078 private System.Threading.Tasks.Task ParseStringAsync(System.Char quote, Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x3390174 private System.Threading.Tasks.Task<System.Boolean> MatchValueAsync(System.String value, System.Threading.CancellationToken cancellationToken); // 0x3390288 private System.Threading.Tasks.Task<System.Boolean> MatchValueWithTrailingSeparatorAsync(System.String value, System.Threading.CancellationToken cancellationToken); // 0x33903c8 private System.Threading.Tasks.Task MatchAndSetAsync(System.String value, Newtonsoft.Json.JsonToken newToken, System.Object tokenValue, System.Threading.CancellationToken cancellationToken); // 0x3390508 private System.Threading.Tasks.Task ParseTrueAsync(System.Threading.CancellationToken cancellationToken); // 0x3390648 private System.Threading.Tasks.Task ParseFalseAsync(System.Threading.CancellationToken cancellationToken); // 0x33906f0 private System.Threading.Tasks.Task ParseNullAsync(System.Threading.CancellationToken cancellationToken); // 0x3390794 private System.Threading.Tasks.Task ParseConstructorAsync(System.Threading.CancellationToken cancellationToken); // 0x339080c private System.Threading.Tasks.Task<System.Object> ParseNumberNaNAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x339090c private System.Threading.Tasks.Task<System.Object> ParseNumberPositiveInfinityAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x3390a40 private System.Threading.Tasks.Task<System.Object> ParseNumberNegativeInfinityAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x3390b74 private System.Threading.Tasks.Task ParseNumberAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x3390ca8 private System.Threading.Tasks.Task ParseUndefinedAsync(System.Threading.CancellationToken cancellationToken); // 0x3390db4 private System.Threading.Tasks.Task<System.Boolean> ParsePropertyAsync(System.Threading.CancellationToken cancellationToken); // 0x3390e2c private System.Threading.Tasks.Task ReadNumberIntoBufferAsync(System.Threading.CancellationToken cancellationToken); // 0x3390f58 private System.Threading.Tasks.Task ParseUnquotedPropertyAsync(System.Threading.CancellationToken cancellationToken); // 0x3391054 private System.Threading.Tasks.Task<System.Boolean> ReadNullCharAsync(System.Threading.CancellationToken cancellationToken); // 0x3391150 private System.Threading.Tasks.Task HandleNullAsync(System.Threading.CancellationToken cancellationToken); // 0x3391278 private System.Threading.Tasks.Task ReadFinishedAsync(System.Threading.CancellationToken cancellationToken); // 0x3391374 private System.Threading.Tasks.Task<System.Object> ReadStringValueAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x3391470 private System.Threading.Tasks.Task<System.Object> ReadNumberValueAsync(Newtonsoft.Json.ReadType readType, System.Threading.CancellationToken cancellationToken); // 0x33915a8 public override System.Threading.Tasks.Task<System.Nullable<System.Boolean>> ReadAsBooleanAsync(System.Threading.CancellationToken cancellationToken); // 0x33916e0 internal System.Threading.Tasks.Task<System.Nullable<System.Boolean>> DoReadAsBooleanAsync(System.Threading.CancellationToken cancellationToken); // 0x33916f0 public override System.Threading.Tasks.Task<System.Byte[]> ReadAsBytesAsync(System.Threading.CancellationToken cancellationToken); // 0x3391820 internal System.Threading.Tasks.Task<System.Byte[]> DoReadAsBytesAsync(System.Threading.CancellationToken cancellationToken); // 0x3391830 private System.Threading.Tasks.Task ReadIntoWrappedTypeObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x3391950 public override System.Threading.Tasks.Task<System.Nullable<System.DateTime>> ReadAsDateTimeAsync(System.Threading.CancellationToken cancellationToken); // 0x3391a48 internal System.Threading.Tasks.Task<System.Nullable<System.DateTime>> DoReadAsDateTimeAsync(System.Threading.CancellationToken cancellationToken); // 0x3391a58 public override System.Threading.Tasks.Task<System.Nullable<System.DateTimeOffset>> ReadAsDateTimeOffsetAsync(System.Threading.CancellationToken cancellationToken); // 0x3391b80 internal System.Threading.Tasks.Task<System.Nullable<System.DateTimeOffset>> DoReadAsDateTimeOffsetAsync(System.Threading.CancellationToken cancellationToken); // 0x3391b90 public override System.Threading.Tasks.Task<System.Nullable<System.Decimal>> ReadAsDecimalAsync(System.Threading.CancellationToken cancellationToken); // 0x3391cb8 internal System.Threading.Tasks.Task<System.Nullable<System.Decimal>> DoReadAsDecimalAsync(System.Threading.CancellationToken cancellationToken); // 0x3391cc8 public override System.Threading.Tasks.Task<System.Nullable<System.Double>> ReadAsDoubleAsync(System.Threading.CancellationToken cancellationToken); // 0x3391df0 internal System.Threading.Tasks.Task<System.Nullable<System.Double>> DoReadAsDoubleAsync(System.Threading.CancellationToken cancellationToken); // 0x3391e00 public override System.Threading.Tasks.Task<System.Nullable<System.Int32>> ReadAsInt32Async(System.Threading.CancellationToken cancellationToken); // 0x3391f28 internal System.Threading.Tasks.Task<System.Nullable<System.Int32>> DoReadAsInt32Async(System.Threading.CancellationToken cancellationToken); // 0x3391f38 public override System.Threading.Tasks.Task<System.String> ReadAsStringAsync(System.Threading.CancellationToken cancellationToken); // 0x3392060 internal System.Threading.Tasks.Task<System.String> DoReadAsStringAsync(System.Threading.CancellationToken cancellationToken); // 0x3392070 public System.Void .ctor(System.IO.TextReader reader); // 0x3381fb4 public Newtonsoft.Json.JsonNameTable get_PropertyNameTable(); // 0x3392188 public System.Void set_PropertyNameTable(Newtonsoft.Json.JsonNameTable value); // 0x3392190 public Newtonsoft.Json.IArrayPool<System.Char> get_ArrayPool(); // 0x3392198 public System.Void set_ArrayPool(Newtonsoft.Json.IArrayPool<System.Char> value); // 0x33921a0 private System.Void EnsureBufferNotEmpty(); // 0x33921fc private System.Void SetNewLine(System.Boolean hasNextChar); // 0x338fb9c private System.Void OnNewLine(System.Int32 pos); // 0x339225c private System.Void ParseString(System.Char quote, Newtonsoft.Json.ReadType readType); // 0x339226c private System.Void ParseReadString(System.Char quote, Newtonsoft.Json.ReadType readType); // 0x33927d4 private static System.Void BlockCopyChars(System.Char[] src, System.Int32 srcOffset, System.Char[] dst, System.Int32 dstOffset, System.Int32 count); // 0x3392b34 private System.Void ShiftBufferIfNeeded(); // 0x33922b4 private System.Int32 ReadData(System.Boolean append); // 0x3392b48 private System.Void PrepareBufferForReadData(System.Boolean append, System.Int32 charsRequired); // 0x3392be4 private System.Int32 ReadData(System.Boolean append, System.Int32 charsRequired); // 0x3392b54 private System.Boolean EnsureChars(System.Int32 relativePosition, System.Boolean append); // 0x3392da0 private System.Boolean ReadChars(System.Int32 relativePosition, System.Boolean append); // 0x3392dc0 public override System.Boolean Read(); // 0x3392e30 public override System.Nullable<System.Int32> ReadAsInt32(); // 0x3393c64 public override System.Nullable<System.DateTime> ReadAsDateTime(); // 0x33940d0 public override System.String ReadAsString(); // 0x3394624 public override System.Byte[] ReadAsBytes(); // 0x3394688 private System.Object ReadStringValue(Newtonsoft.Json.ReadType readType); // 0x3394160 private System.Object FinishReadQuotedStringValue(Newtonsoft.Json.ReadType readType); // 0x3394f20 private Newtonsoft.Json.JsonReaderException CreateUnexpectedCharacterException(System.Char c); // 0x3394c88 public override System.Nullable<System.Boolean> ReadAsBoolean(); // 0x3395400 private System.Void ProcessValueComma(); // 0x3394c1c private System.Object ReadNumberValue(Newtonsoft.Json.ReadType readType); // 0x3393cf4 private System.Object FinishReadQuotedNumber(Newtonsoft.Json.ReadType readType); // 0x3395948 public override System.Nullable<System.DateTimeOffset> ReadAsDateTimeOffset(); // 0x3395ad0 public override System.Nullable<System.Decimal> ReadAsDecimal(); // 0x3395b9c public override System.Nullable<System.Double> ReadAsDouble(); // 0x3395c68 private System.Void HandleNull(); // 0x3394b4c private System.Void ReadFinished(); // 0x3394dbc private System.Boolean ReadNullChar(); // 0x3394afc private System.Void EnsureBuffer(); // 0x338f10c private System.Void ReadStringIntoBuffer(System.Char quote); // 0x3392368 private System.Void FinishReadStringIntoBuffer(System.Int32 charPos, System.Int32 initialPosition, System.Int32 lastWritePosition); // 0x3395e58 private System.Void WriteCharToBuffer(System.Char writeChar, System.Int32 lastWritePosition, System.Int32 writeToPosition); // 0x3395e08 private System.Char ConvertUnicode(System.Boolean enoughChars); // 0x3395efc private System.Char ParseUnicode(); // 0x3395dc8 private System.Void ReadNumberIntoBuffer(); // 0x3396050 private System.Boolean ReadNumberCharIntoBuffer(System.Char currentChar, System.Int32 charPos); // 0x33960d4 private System.Void ClearRecentString(); // 0x3396250 private System.Boolean ParsePostValue(System.Boolean ignoreComments); // 0x3393618 private System.Boolean ParseObject(); // 0x3393488 private System.Boolean ParseProperty(); // 0x339625c private System.Boolean ValidIdentifierChar(System.Char value); // 0x3396480 private System.Void ParseUnquotedProperty(); // 0x33964fc private System.Boolean ReadUnquotedPropertyReportIfDone(System.Char currentChar, System.Int32 initialPosition); // 0x33965fc private System.Boolean ParseValue(); // 0x3393068 private System.Void ProcessLineFeed(); // 0x3394da0 private System.Void ProcessCarriageReturn(System.Boolean append); // 0x3394d58 private System.Void EatWhitespace(); // 0x33938c4 private System.Void ParseConstructor(); // 0x3396908 private System.Void ParseNumber(Newtonsoft.Json.ReadType readType); // 0x33951fc private System.Void ParseReadNumber(Newtonsoft.Json.ReadType readType, System.Char firstChar, System.Int32 initialPosition); // 0x3396ce0 private Newtonsoft.Json.JsonReaderException ThrowReaderError(System.String message, System.Exception ex); // 0x3397cb8 private static System.Object BigIntegerParse(System.String number, System.Globalization.CultureInfo culture); // 0x3397cf4 private System.Void ParseComment(System.Boolean setToken); // 0x33939d8 private System.Void EndComment(System.Boolean setToken, System.Int32 initialPosition, System.Int32 endPosition); // 0x3397d7c private System.Boolean MatchValue(System.String value); // 0x3397de8 private System.Boolean MatchValue(System.Boolean enoughChars, System.String value); // 0x3397e44 private System.Boolean MatchValueWithTrailingSeparator(System.String value); // 0x3395264 private System.Boolean IsSeparator(System.Char c); // 0x3397f24 private System.Void ParseTrue(); // 0x3396758 private System.Void ParseNull(); // 0x3395d1c private System.Void ParseUndefined(); // 0x3396c34 private System.Void ParseFalse(); // 0x3396830 private System.Object ParseNumberNegativeInfinity(Newtonsoft.Json.ReadType readType); // 0x3395180 private System.Object ParseNumberNegativeInfinity(Newtonsoft.Json.ReadType readType, System.Boolean matched); // 0x339807c private System.Object ParseNumberPositiveInfinity(Newtonsoft.Json.ReadType readType); // 0x3395308 private System.Object ParseNumberPositiveInfinity(Newtonsoft.Json.ReadType readType, System.Boolean matched); // 0x33981d0 private System.Object ParseNumberNaN(Newtonsoft.Json.ReadType readType); // 0x3395384 private System.Object ParseNumberNaN(Newtonsoft.Json.ReadType readType, System.Boolean matched); // 0x3398324 public override System.Void Close(); // 0x3398478 public System.Boolean HasLineInfo(); // 0x33984f8 public System.Int32 get_LineNumber(); // 0x3398500 public System.Int32 get_LinePosition(); // 0x339854c } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.ReadType : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.ReadType Read = 0; // 0x0 public const Newtonsoft.Json.ReadType ReadAsInt32 = 1; // 0x0 public const Newtonsoft.Json.ReadType ReadAsInt64 = 2; // 0x0 public const Newtonsoft.Json.ReadType ReadAsBytes = 3; // 0x0 public const Newtonsoft.Json.ReadType ReadAsString = 4; // 0x0 public const Newtonsoft.Json.ReadType ReadAsDecimal = 5; // 0x0 public const Newtonsoft.Json.ReadType ReadAsDateTime = 6; // 0x0 public const Newtonsoft.Json.ReadType ReadAsDateTimeOffset = 7; // 0x0 public const Newtonsoft.Json.ReadType ReadAsDouble = 8; // 0x0 public const Newtonsoft.Json.ReadType ReadAsBoolean = 9; // 0x0 // Methods } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<CloseBufferAndWriterAsync>d__9 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x33acfa0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33ad1fc } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoCloseAsync>d__8 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33ad264 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33ad5d0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteCommentAsync>d__115 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.String text; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33ad638 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33adba4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWritePropertyNameAsync>d__30 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.String name; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33adc0c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33adfb4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWritePropertyNameAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.String name; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public System.Boolean escape; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33ae01c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33ae794 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteRawValueAsync>d__121 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.String json; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33ae7fc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33aeaa8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteStartArrayAsync>d__35 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33aeb10 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33aedf4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteStartConstructorAsync>d__40 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.String name; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33aee5c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33af484 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteStartObjectAsync>d__38 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33af4ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33af7d0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteUndefinedAsync>d__43 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33af838 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33afb50 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteValueAsync>d__60 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.DateTime value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33afbb8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b0378 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteValueAsync>d__64 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.DateTimeOffset value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33b03e0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b0a24 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteValueAsync>d__78 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Guid value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33b0a8c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b1000 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteValueAsync>d__97 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.String value; // 0x38 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33b1068 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b13b0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<DoWriteValueAsync>d__99 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.TimeSpan value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33b1418 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b19a8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<WriteIndentAsync>d__13 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Int32 newLineLen; // 0x38 public System.Int32 currentIndentCount; // 0x3c public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33b1a10 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b1df4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<WriteIntegerValueAsync>d__24 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.UInt64 uvalue; // 0x40 public System.Boolean negative; // 0x48 public System.Threading.CancellationToken cancellationToken; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x33b1e5c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b210c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<WriteValueInternalAsync>d__15 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.String value; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33b2174 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b2458 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<WriteValueNonNullAsync>d__54 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Byte[] value; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33b24c0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b2a84 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonTextWriter.<WriteValueNotNullAsync>d__110 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonTextWriter <>4__this; // 0x38 public System.Uri value; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33b2aec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33b2db8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonTextWriter : Newtonsoft.Json.JsonWriter { // Fields private readonly System.Boolean _safeAsync; // 0x60 private const System.Int32 IndentCharBufferSize; // 0x0 private readonly System.IO.TextWriter _writer; // 0x68 private Newtonsoft.Json.Utilities.Base64Encoder _base64Encoder; // 0x70 private System.Char _indentChar; // 0x78 private System.Int32 _indentation; // 0x7c private System.Char _quoteChar; // 0x80 private System.Boolean _quoteName; // 0x82 private System.Boolean[] _charEscapeFlags; // 0x88 private System.Char[] _writeBuffer; // 0x90 private Newtonsoft.Json.IArrayPool<System.Char> _arrayPool; // 0x98 private System.Char[] _indentChars; // 0xa0 // Methods public override System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x33a72d4 internal System.Threading.Tasks.Task DoFlushAsync(System.Threading.CancellationToken cancellationToken); // 0x33a72e8 protected override System.Threading.Tasks.Task WriteValueDelimiterAsync(System.Threading.CancellationToken cancellationToken); // 0x33a737c internal System.Threading.Tasks.Task DoWriteValueDelimiterAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7390 protected override System.Threading.Tasks.Task WriteEndAsync(Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken cancellationToken); // 0x33a7400 internal System.Threading.Tasks.Task DoWriteEndAsync(Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken cancellationToken); // 0x33a7414 public override System.Threading.Tasks.Task CloseAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7560 internal System.Threading.Tasks.Task DoCloseAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7574 private System.Threading.Tasks.Task CloseBufferAndWriterAsync(); // 0x33a766c public override System.Threading.Tasks.Task WriteEndAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7754 protected override System.Threading.Tasks.Task WriteIndentAsync(System.Threading.CancellationToken cancellationToken); // 0x33a776c internal System.Threading.Tasks.Task DoWriteIndentAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7780 private System.Threading.Tasks.Task WriteIndentAsync(System.Int32 currentIndentCount, System.Int32 newLineLen, System.Threading.CancellationToken cancellationToken); // 0x33a793c private System.Threading.Tasks.Task WriteValueInternalAsync(Newtonsoft.Json.JsonToken token, System.String value, System.Threading.CancellationToken cancellationToken); // 0x33a7a4c private System.Threading.Tasks.Task WriteValueInternalAsync(System.Threading.Tasks.Task task, System.String value, System.Threading.CancellationToken cancellationToken); // 0x33a7b2c protected override System.Threading.Tasks.Task WriteIndentSpaceAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7c58 internal System.Threading.Tasks.Task DoWriteIndentSpaceAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7c6c public override System.Threading.Tasks.Task WriteRawAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33a7cdc internal System.Threading.Tasks.Task DoWriteRawAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33a7cf0 public override System.Threading.Tasks.Task WriteNullAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7d64 internal System.Threading.Tasks.Task DoWriteNullAsync(System.Threading.CancellationToken cancellationToken); // 0x33a7d78 private System.Threading.Tasks.Task WriteDigitsAsync(System.UInt64 uvalue, System.Boolean negative, System.Threading.CancellationToken cancellationToken); // 0x33a7dec private System.Threading.Tasks.Task WriteIntegerValueAsync(System.UInt64 uvalue, System.Boolean negative, System.Threading.CancellationToken cancellationToken); // 0x33a7f94 private System.Threading.Tasks.Task WriteIntegerValueAsync(System.Threading.Tasks.Task task, System.UInt64 uvalue, System.Boolean negative, System.Threading.CancellationToken cancellationToken); // 0x33a8064 internal System.Threading.Tasks.Task WriteIntegerValueAsync(System.Int64 value, System.Threading.CancellationToken cancellationToken); // 0x33a819c internal System.Threading.Tasks.Task WriteIntegerValueAsync(System.UInt64 uvalue, System.Threading.CancellationToken cancellationToken); // 0x33a81b4 private System.Threading.Tasks.Task WriteEscapedStringAsync(System.String value, System.Boolean quote, System.Threading.CancellationToken cancellationToken); // 0x33a81c0 public override System.Threading.Tasks.Task WritePropertyNameAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33a8274 internal System.Threading.Tasks.Task DoWritePropertyNameAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33a8288 private System.Threading.Tasks.Task DoWritePropertyNameAsync(System.Threading.Tasks.Task task, System.String name, System.Threading.CancellationToken cancellationToken); // 0x33a83dc public override System.Threading.Tasks.Task WritePropertyNameAsync(System.String name, System.Boolean escape, System.Threading.CancellationToken cancellationToken); // 0x33a8508 internal System.Threading.Tasks.Task DoWritePropertyNameAsync(System.String name, System.Boolean escape, System.Threading.CancellationToken cancellationToken); // 0x33a8524 public override System.Threading.Tasks.Task WriteStartArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x33a8648 internal System.Threading.Tasks.Task DoWriteStartArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x33a865c internal System.Threading.Tasks.Task DoWriteStartArrayAsync(System.Threading.Tasks.Task task, System.Threading.CancellationToken cancellationToken); // 0x33a8728 public override System.Threading.Tasks.Task WriteStartObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x33a8840 internal System.Threading.Tasks.Task DoWriteStartObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x33a8854 internal System.Threading.Tasks.Task DoWriteStartObjectAsync(System.Threading.Tasks.Task task, System.Threading.CancellationToken cancellationToken); // 0x33a8920 public override System.Threading.Tasks.Task WriteStartConstructorAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33a8a38 internal System.Threading.Tasks.Task DoWriteStartConstructorAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33a8a4c public override System.Threading.Tasks.Task WriteUndefinedAsync(System.Threading.CancellationToken cancellationToken); // 0x33a8b64 internal System.Threading.Tasks.Task DoWriteUndefinedAsync(System.Threading.CancellationToken cancellationToken); // 0x33a8b78 private System.Threading.Tasks.Task DoWriteUndefinedAsync(System.Threading.Tasks.Task task, System.Threading.CancellationToken cancellationToken); // 0x33a8c74 public override System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws, System.Threading.CancellationToken cancellationToken); // 0x33a8d8c internal System.Threading.Tasks.Task DoWriteWhitespaceAsync(System.String ws, System.Threading.CancellationToken cancellationToken); // 0x33a8da0 public override System.Threading.Tasks.Task WriteValueAsync(System.Boolean value, System.Threading.CancellationToken cancellationToken); // 0x33a8e24 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Boolean value, System.Threading.CancellationToken cancellationToken); // 0x33a8e40 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Boolean> value, System.Threading.CancellationToken cancellationToken); // 0x33a8ebc internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Boolean> value, System.Threading.CancellationToken cancellationToken); // 0x33a8ed8 public override System.Threading.Tasks.Task WriteValueAsync(System.Byte value, System.Threading.CancellationToken cancellationToken); // 0x33a8f5c public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Byte> value, System.Threading.CancellationToken cancellationToken); // 0x33a8f80 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Byte> value, System.Threading.CancellationToken cancellationToken); // 0x33a8f9c public override System.Threading.Tasks.Task WriteValueAsync(System.Byte[] value, System.Threading.CancellationToken cancellationToken); // 0x33a9020 internal System.Threading.Tasks.Task WriteValueNonNullAsync(System.Byte[] value, System.Threading.CancellationToken cancellationToken); // 0x33a9050 public override System.Threading.Tasks.Task WriteValueAsync(System.Char value, System.Threading.CancellationToken cancellationToken); // 0x33a9168 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Char value, System.Threading.CancellationToken cancellationToken); // 0x33a917c public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Char> value, System.Threading.CancellationToken cancellationToken); // 0x33a91f8 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Char> value, System.Threading.CancellationToken cancellationToken); // 0x33a9214 public override System.Threading.Tasks.Task WriteValueAsync(System.DateTime value, System.Threading.CancellationToken cancellationToken); // 0x33a9294 internal System.Threading.Tasks.Task DoWriteValueAsync(System.DateTime value, System.Threading.CancellationToken cancellationToken); // 0x33a92a8 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.DateTime> value, System.Threading.CancellationToken cancellationToken); // 0x33a93b0 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.DateTime> value, System.Threading.CancellationToken cancellationToken); // 0x33a93c4 public override System.Threading.Tasks.Task WriteValueAsync(System.DateTimeOffset value, System.Threading.CancellationToken cancellationToken); // 0x33a9444 internal System.Threading.Tasks.Task DoWriteValueAsync(System.DateTimeOffset value, System.Threading.CancellationToken cancellationToken); // 0x33a9458 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.DateTimeOffset> value, System.Threading.CancellationToken cancellationToken); // 0x33a9568 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.DateTimeOffset> value, System.Threading.CancellationToken cancellationToken); // 0x33a95bc public override System.Threading.Tasks.Task WriteValueAsync(System.Decimal value, System.Threading.CancellationToken cancellationToken); // 0x33a963c internal System.Threading.Tasks.Task DoWriteValueAsync(System.Decimal value, System.Threading.CancellationToken cancellationToken); // 0x33a9650 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Decimal> value, System.Threading.CancellationToken cancellationToken); // 0x33a96dc internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Decimal> value, System.Threading.CancellationToken cancellationToken); // 0x33a9750 public override System.Threading.Tasks.Task WriteValueAsync(System.Double value, System.Threading.CancellationToken cancellationToken); // 0x33a97d0 internal System.Threading.Tasks.Task WriteValueAsync(System.Double value, System.Boolean nullable, System.Threading.CancellationToken cancellationToken); // 0x33a97f0 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Double> value, System.Threading.CancellationToken cancellationToken); // 0x33a988c public override System.Threading.Tasks.Task WriteValueAsync(System.Single value, System.Threading.CancellationToken cancellationToken); // 0x33a994c internal System.Threading.Tasks.Task WriteValueAsync(System.Single value, System.Boolean nullable, System.Threading.CancellationToken cancellationToken); // 0x33a996c public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Single> value, System.Threading.CancellationToken cancellationToken); // 0x33a9a08 public override System.Threading.Tasks.Task WriteValueAsync(System.Guid value, System.Threading.CancellationToken cancellationToken); // 0x33a9ac4 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Guid value, System.Threading.CancellationToken cancellationToken); // 0x33a9ad8 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Guid> value, System.Threading.CancellationToken cancellationToken); // 0x33a9be8 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Guid> value, System.Threading.CancellationToken cancellationToken); // 0x33a9c3c public override System.Threading.Tasks.Task WriteValueAsync(System.Int32 value, System.Threading.CancellationToken cancellationToken); // 0x33a9cc0 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int32> value, System.Threading.CancellationToken cancellationToken); // 0x33a9cf0 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Int32> value, System.Threading.CancellationToken cancellationToken); // 0x33a9d04 public override System.Threading.Tasks.Task WriteValueAsync(System.Int64 value, System.Threading.CancellationToken cancellationToken); // 0x33a9d90 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int64> value, System.Threading.CancellationToken cancellationToken); // 0x33a9dbc internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Int64> value, System.Threading.CancellationToken cancellationToken); // 0x33a9dd0 internal System.Threading.Tasks.Task WriteValueAsync(System.Numerics.BigInteger value, System.Threading.CancellationToken cancellationToken); // 0x33a9e5c public override System.Threading.Tasks.Task WriteValueAsync(System.Object value, System.Threading.CancellationToken cancellationToken); // 0x33a9f1c public override System.Threading.Tasks.Task WriteValueAsync(System.SByte value, System.Threading.CancellationToken cancellationToken); // 0x33aa074 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.SByte> value, System.Threading.CancellationToken cancellationToken); // 0x33aa0a4 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.SByte> value, System.Threading.CancellationToken cancellationToken); // 0x33aa0c0 public override System.Threading.Tasks.Task WriteValueAsync(System.Int16 value, System.Threading.CancellationToken cancellationToken); // 0x33aa150 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int16> value, System.Threading.CancellationToken cancellationToken); // 0x33aa180 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.Int16> value, System.Threading.CancellationToken cancellationToken); // 0x33aa19c public override System.Threading.Tasks.Task WriteValueAsync(System.String value, System.Threading.CancellationToken cancellationToken); // 0x33aa22c internal System.Threading.Tasks.Task DoWriteValueAsync(System.String value, System.Threading.CancellationToken cancellationToken); // 0x33aa240 private System.Threading.Tasks.Task DoWriteValueAsync(System.Threading.Tasks.Task task, System.String value, System.Threading.CancellationToken cancellationToken); // 0x33aa368 public override System.Threading.Tasks.Task WriteValueAsync(System.TimeSpan value, System.Threading.CancellationToken cancellationToken); // 0x33aa494 internal System.Threading.Tasks.Task DoWriteValueAsync(System.TimeSpan value, System.Threading.CancellationToken cancellationToken); // 0x33aa4a8 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.TimeSpan> value, System.Threading.CancellationToken cancellationToken); // 0x33aa5b0 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.TimeSpan> value, System.Threading.CancellationToken cancellationToken); // 0x33aa5c4 public override System.Threading.Tasks.Task WriteValueAsync(System.UInt32 value, System.Threading.CancellationToken cancellationToken); // 0x33aa644 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt32> value, System.Threading.CancellationToken cancellationToken); // 0x33aa668 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.UInt32> value, System.Threading.CancellationToken cancellationToken); // 0x33aa67c public override System.Threading.Tasks.Task WriteValueAsync(System.UInt64 value, System.Threading.CancellationToken cancellationToken); // 0x33aa700 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt64> value, System.Threading.CancellationToken cancellationToken); // 0x33aa720 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.UInt64> value, System.Threading.CancellationToken cancellationToken); // 0x33aa734 public override System.Threading.Tasks.Task WriteValueAsync(System.Uri value, System.Threading.CancellationToken cancellationToken); // 0x33aa7b8 internal System.Threading.Tasks.Task WriteValueNotNullAsync(System.Uri value, System.Threading.CancellationToken cancellationToken); // 0x33aa884 internal System.Threading.Tasks.Task WriteValueNotNullAsync(System.Threading.Tasks.Task task, System.Uri value, System.Threading.CancellationToken cancellationToken); // 0x33aa954 public override System.Threading.Tasks.Task WriteValueAsync(System.UInt16 value, System.Threading.CancellationToken cancellationToken); // 0x33aaa80 public override System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt16> value, System.Threading.CancellationToken cancellationToken); // 0x33aaaa4 internal System.Threading.Tasks.Task DoWriteValueAsync(System.Nullable<System.UInt16> value, System.Threading.CancellationToken cancellationToken); // 0x33aaac0 public override System.Threading.Tasks.Task WriteCommentAsync(System.String text, System.Threading.CancellationToken cancellationToken); // 0x33aab44 internal System.Threading.Tasks.Task DoWriteCommentAsync(System.String text, System.Threading.CancellationToken cancellationToken); // 0x33aab58 public override System.Threading.Tasks.Task WriteEndArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x33aac70 public override System.Threading.Tasks.Task WriteEndConstructorAsync(System.Threading.CancellationToken cancellationToken); // 0x33aac94 public override System.Threading.Tasks.Task WriteEndObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x33aacb8 public override System.Threading.Tasks.Task WriteRawValueAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33aacdc internal System.Threading.Tasks.Task DoWriteRawValueAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33aacf0 private System.Threading.Tasks.Task DoWriteRawValueAsync(System.Threading.Tasks.Task task, System.String json, System.Threading.CancellationToken cancellationToken); // 0x33aadbc internal System.Char[] EnsureWriteBuffer(System.Int32 length, System.Int32 copyTo); // 0x33aaee8 private Newtonsoft.Json.Utilities.Base64Encoder get_Base64Encoder(); // 0x33aaf94 public Newtonsoft.Json.IArrayPool<System.Char> get_ArrayPool(); // 0x33ab018 public System.Void set_ArrayPool(Newtonsoft.Json.IArrayPool<System.Char> value); // 0x33ab020 public System.Int32 get_Indentation(); // 0x33ab07c public System.Void set_Indentation(System.Int32 value); // 0x33ab084 public System.Char get_QuoteChar(); // 0x33ab0e0 public System.Void set_QuoteChar(System.Char value); // 0x33ab0e8 public System.Char get_IndentChar(); // 0x33ab1c8 public System.Void set_IndentChar(System.Char value); // 0x33ab1d0 public System.Boolean get_QuoteName(); // 0x33ab1f0 public System.Void set_QuoteName(System.Boolean value); // 0x33ab1f8 public System.Void .ctor(System.IO.TextWriter textWriter); // 0x33ab204 public override System.Void Flush(); // 0x33ab364 public override System.Void Close(); // 0x33ab384 private System.Void CloseBufferAndWriter(); // 0x33ab3a0 public override System.Void WriteStartObject(); // 0x33ab404 public override System.Void WriteStartArray(); // 0x33ab440 public override System.Void WriteStartConstructor(System.String name); // 0x33ab47c protected override System.Void WriteEnd(Newtonsoft.Json.JsonToken token); // 0x33ab528 public override System.Void WritePropertyName(System.String name); // 0x33ab61c public override System.Void WritePropertyName(System.String name, System.Boolean escape); // 0x33ab728 internal override System.Void OnStringEscapeHandlingChanged(); // 0x33ab7ec private System.Void UpdateCharEscapeFlags(); // 0x33ab154 protected override System.Void WriteIndent(); // 0x33ab7f0 private System.Int32 SetIndentChars(); // 0x33a7844 protected override System.Void WriteValueDelimiter(); // 0x33ab918 protected override System.Void WriteIndentSpace(); // 0x33ab940 private System.Void WriteValueInternal(System.String value, Newtonsoft.Json.JsonToken token); // 0x33ab968 public override System.Void WriteValue(System.Object value); // 0x33ab98c public override System.Void WriteNull(); // 0x33aba9c public override System.Void WriteUndefined(); // 0x33abb20 public override System.Void WriteRaw(System.String json); // 0x33abba4 public override System.Void WriteValue(System.String value); // 0x33abbe4 private System.Void WriteEscapedString(System.String value, System.Boolean quote); // 0x33ab66c public override System.Void WriteValue(System.Int32 value); // 0x33abcd4 public override System.Void WriteValue(System.UInt32 value); // 0x33abd50 public override System.Void WriteValue(System.Int64 value); // 0x33abdcc public override System.Void WriteValue(System.UInt64 value); // 0x33abdfc public override System.Void WriteValue(System.Single value); // 0x33abea0 public override System.Void WriteValue(System.Nullable<System.Single> value); // 0x33abf4c public override System.Void WriteValue(System.Double value); // 0x33ac040 public override System.Void WriteValue(System.Nullable<System.Double> value); // 0x33ac0ec public override System.Void WriteValue(System.Boolean value); // 0x33ac1ec public override System.Void WriteValue(System.Int16 value); // 0x33ac284 public override System.Void WriteValue(System.UInt16 value); // 0x33ac2b4 public override System.Void WriteValue(System.Char value); // 0x33ac2e4 public override System.Void WriteValue(System.Byte value); // 0x33ac37c public override System.Void WriteValue(System.SByte value); // 0x33ac3ac public override System.Void WriteValue(System.Decimal value); // 0x33ac3dc public override System.Void WriteValue(System.DateTime value); // 0x33ac47c private System.Int32 WriteValueToBuffer(System.DateTime value); // 0x33ac600 public override System.Void WriteValue(System.Byte[] value); // 0x33ac718 public override System.Void WriteValue(System.DateTimeOffset value); // 0x33ac7d0 private System.Int32 WriteValueToBuffer(System.DateTimeOffset value); // 0x33ac92c public override System.Void WriteValue(System.Guid value); // 0x33aca8c public override System.Void WriteValue(System.TimeSpan value); // 0x33acbbc public override System.Void WriteValue(System.Uri value); // 0x33accd0 public override System.Void WriteComment(System.String text); // 0x33acd90 public override System.Void WriteWhitespace(System.String ws); // 0x33ace48 private System.Void EnsureWriteBuffer(); // 0x33abc88 private System.Void WriteIntegerValue(System.Int64 value); // 0x33abd80 private System.Void WriteIntegerValue(System.UInt64 value, System.Boolean negative); // 0x33abe30 private System.Int32 WriteNumberToBuffer(System.UInt64 value, System.Boolean negative); // 0x33a7ec8 private System.Void WriteIntegerValue(System.Int32 value); // 0x33abd04 private System.Void WriteIntegerValue(System.UInt32 value, System.Boolean negative); // 0x33acf30 private System.Int32 WriteNumberToBuffer(System.UInt32 value, System.Boolean negative); // 0x33ace88 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.JsonToken : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.JsonToken None = 0; // 0x0 public const Newtonsoft.Json.JsonToken StartObject = 1; // 0x0 public const Newtonsoft.Json.JsonToken StartArray = 2; // 0x0 public const Newtonsoft.Json.JsonToken StartConstructor = 3; // 0x0 public const Newtonsoft.Json.JsonToken PropertyName = 4; // 0x0 public const Newtonsoft.Json.JsonToken Comment = 5; // 0x0 public const Newtonsoft.Json.JsonToken Raw = 6; // 0x0 public const Newtonsoft.Json.JsonToken Integer = 7; // 0x0 public const Newtonsoft.Json.JsonToken Float = 8; // 0x0 public const Newtonsoft.Json.JsonToken String = 9; // 0x0 public const Newtonsoft.Json.JsonToken Boolean = 10; // 0x0 public const Newtonsoft.Json.JsonToken Null = 11; // 0x0 public const Newtonsoft.Json.JsonToken Undefined = 12; // 0x0 public const Newtonsoft.Json.JsonToken EndObject = 13; // 0x0 public const Newtonsoft.Json.JsonToken EndArray = 14; // 0x0 public const Newtonsoft.Json.JsonToken EndConstructor = 15; // 0x0 public const Newtonsoft.Json.JsonToken Date = 16; // 0x0 public const Newtonsoft.Json.JsonToken Bytes = 17; // 0x0 // Methods } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.JsonValidatingReader.SchemaScope.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.JsonValidatingReader.SchemaScope.<>c <>9; // 0x0 public static System.Func<System.String,System.String> <>9__27_0; // 0x8 public static System.Func<System.String,System.Boolean> <>9__27_1; // 0x10 public static System.Func<Newtonsoft.Json.Schema.JsonSchemaModel,System.Boolean> <>9__27_2; // 0x18 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Schema.JsonSchemaModel>,System.Boolean> <>9__28_0; // 0x20 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Schema.JsonSchemaModel>,System.String> <>9__28_1; // 0x28 // Methods private static System.Void .cctor(); // 0x33b9dac public System.Void .ctor(); // 0x33b9e14 internal System.String <.ctor>b__27_0(System.String p); // 0x33b9e1c internal System.Boolean <.ctor>b__27_1(System.String p); // 0x33b9e24 internal System.Boolean <.ctor>b__27_2(Newtonsoft.Json.Schema.JsonSchemaModel s); // 0x33b9e2c internal System.Boolean <GetRequiredProperties>b__28_0(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> p); // 0x33b9e44 internal System.String <GetRequiredProperties>b__28_1(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> p); // 0x33b9e88 } // Newtonsoft.Json.dll private class Newtonsoft.Json.JsonValidatingReader.SchemaScope : System.Object { // Fields private readonly Newtonsoft.Json.Linq.JTokenType _tokenType; // 0x10 private readonly System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> _schemas; // 0x18 private readonly System.Collections.Generic.Dictionary<System.String,System.Boolean> _requiredProperties; // 0x20 private System.String <CurrentPropertyName>k__BackingField; // 0x28 private System.Int32 <ArrayItemCount>k__BackingField; // 0x30 private readonly System.Boolean <IsUniqueArray>k__BackingField; // 0x34 private readonly System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> <UniqueArrayItems>k__BackingField; // 0x38 private Newtonsoft.Json.Linq.JTokenWriter <CurrentItemWriter>k__BackingField; // 0x40 // Methods public System.String get_CurrentPropertyName(); // 0x33b9b1c public System.Void set_CurrentPropertyName(System.String value); // 0x33b9b24 public System.Int32 get_ArrayItemCount(); // 0x33b9b2c public System.Void set_ArrayItemCount(System.Int32 value); // 0x33b9b34 public System.Boolean get_IsUniqueArray(); // 0x33b9b3c public System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_UniqueArrayItems(); // 0x33b9b44 public Newtonsoft.Json.Linq.JTokenWriter get_CurrentItemWriter(); // 0x33b9b4c public System.Void set_CurrentItemWriter(Newtonsoft.Json.Linq.JTokenWriter value); // 0x33b9b54 public System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> get_Schemas(); // 0x33b9b5c public System.Collections.Generic.Dictionary<System.String,System.Boolean> get_RequiredProperties(); // 0x33b9b64 public Newtonsoft.Json.Linq.JTokenType get_TokenType(); // 0x33b9b6c public System.Void .ctor(Newtonsoft.Json.Linq.JTokenType tokenType, System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> schemas); // 0x33b6614 private System.Collections.Generic.IEnumerable<System.String> GetRequiredProperties(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b9b74 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.JsonValidatingReader.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.JsonValidatingReader.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Schema.JsonSchemaModel,System.Boolean> <>9__50_0; // 0x8 public static System.Func<Newtonsoft.Json.Schema.JsonSchemaModel,System.Boolean> <>9__50_1; // 0x10 public static System.Func<Newtonsoft.Json.Schema.JsonSchemaModel,System.Boolean> <>9__50_2; // 0x18 public static System.Func<System.Boolean,System.Boolean> <>9__51_0; // 0x20 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,System.Boolean>,System.Boolean> <>9__51_1; // 0x28 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,System.Boolean>,System.String> <>9__51_2; // 0x30 // Methods private static System.Void .cctor(); // 0x33b9ec4 public System.Void .ctor(); // 0x33b9f2c internal System.Boolean <WriteToken>b__50_0(Newtonsoft.Json.Schema.JsonSchemaModel s); // 0x33b9f34 internal System.Boolean <WriteToken>b__50_1(Newtonsoft.Json.Schema.JsonSchemaModel s); // 0x33b9f54 internal System.Boolean <WriteToken>b__50_2(Newtonsoft.Json.Schema.JsonSchemaModel s); // 0x33b9f6c internal System.Boolean <ValidateEndObject>b__51_0(System.Boolean v); // 0x33b9f8c internal System.Boolean <ValidateEndObject>b__51_1(System.Collections.Generic.KeyValuePair<System.String,System.Boolean> kv); // 0x33b9f98 internal System.String <ValidateEndObject>b__51_2(System.Collections.Generic.KeyValuePair<System.String,System.Boolean> kv); // 0x33b9fd8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.JsonValidatingReader : Newtonsoft.Json.JsonReader, Newtonsoft.Json.IJsonLineInfo { // Fields private readonly Newtonsoft.Json.JsonReader _reader; // 0x78 private readonly System.Collections.Generic.Stack<Newtonsoft.Json.JsonValidatingReader.SchemaScope> _stack; // 0x80 private Newtonsoft.Json.Schema.JsonSchema _schema; // 0x88 private Newtonsoft.Json.Schema.JsonSchemaModel _model; // 0x90 private Newtonsoft.Json.JsonValidatingReader.SchemaScope _currentScope; // 0x98 private Newtonsoft.Json.Schema.ValidationEventHandler ValidationEventHandler; // 0xa0 private static readonly System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> EmptySchemaList; // 0x0 // Methods public System.Void add_ValidationEventHandler(Newtonsoft.Json.Schema.ValidationEventHandler value); // 0x33b2e20 public System.Void remove_ValidationEventHandler(Newtonsoft.Json.Schema.ValidationEventHandler value); // 0x33b2ebc public override System.Object get_Value(); // 0x33b2f58 public override System.Int32 get_Depth(); // 0x33b2f7c public override System.String get_Path(); // 0x33b2fa0 public override System.Char get_QuoteChar(); // 0x33b2fc4 protected internal override System.Void set_QuoteChar(System.Char value); // 0x33b2fe8 public override Newtonsoft.Json.JsonToken get_TokenType(); // 0x33b2fec public override System.Type get_ValueType(); // 0x33b3010 private System.Void Push(Newtonsoft.Json.JsonValidatingReader.SchemaScope scope); // 0x33b3034 private Newtonsoft.Json.JsonValidatingReader.SchemaScope Pop(); // 0x33b309c private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> get_CurrentSchemas(); // 0x33b314c private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> get_CurrentMemberSchemas(); // 0x33b3168 private System.Void RaiseError(System.String message, Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b4320 private System.Void OnValidationEvent(Newtonsoft.Json.Schema.JsonSchemaException exception); // 0x33b4668 public System.Void .ctor(Newtonsoft.Json.JsonReader reader); // 0x33b4700 public Newtonsoft.Json.Schema.JsonSchema get_Schema(); // 0x33b47c8 public System.Void set_Schema(Newtonsoft.Json.Schema.JsonSchema value); // 0x33b47d0 public Newtonsoft.Json.JsonReader get_Reader(); // 0x33b4868 public override System.Void Close(); // 0x33b4870 private System.Void ValidateNotDisallowed(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b48ac private System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> GetCurrentNodeSchemaType(); // 0x33b49e0 public override System.Nullable<System.Int32> ReadAsInt32(); // 0x33b4af8 public override System.Byte[] ReadAsBytes(); // 0x33b6374 public override System.Nullable<System.Decimal> ReadAsDecimal(); // 0x33b63b8 public override System.Nullable<System.Double> ReadAsDouble(); // 0x33b6434 public override System.Nullable<System.Boolean> ReadAsBoolean(); // 0x33b6480 public override System.String ReadAsString(); // 0x33b64c4 public override System.Nullable<System.DateTime> ReadAsDateTime(); // 0x33b6508 public override System.Nullable<System.DateTimeOffset> ReadAsDateTimeOffset(); // 0x33b6554 public override System.Boolean Read(); // 0x33b65b0 private System.Void ValidateCurrentToken(); // 0x33b4b3c private System.Void WriteToken(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> schemas); // 0x33b6e08 private System.Void ValidateEndObject(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b8c24 private System.Void ValidateEndArray(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b8f90 private System.Void ValidateNull(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b8be4 private System.Void ValidateBoolean(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b8ba4 private System.Void ValidateString(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b865c private System.Void ValidateInteger(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b7b38 private System.Void ProcessValue(); // 0x33b69ac private System.Void ValidateFloat(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b8164 private static System.Double FloatingPointRemainder(System.Double dividend, System.Double divisor); // 0x33b93a8 private static System.Boolean IsZero(System.Double value); // 0x33b933c private System.Void ValidatePropertyName(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b797c private System.Boolean IsPropertyDefinied(Newtonsoft.Json.Schema.JsonSchemaModel schema, System.String propertyName); // 0x33b9414 private System.Boolean ValidateArray(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b9838 private System.Boolean ValidateObject(Newtonsoft.Json.Schema.JsonSchemaModel schema); // 0x33b984c private System.Boolean TestType(Newtonsoft.Json.Schema.JsonSchemaModel currentSchema, Newtonsoft.Json.Schema.JsonSchemaType currentType); // 0x33b91fc private System.Boolean Newtonsoft.Json.IJsonLineInfo.HasLineInfo(); // 0x33b9860 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LineNumber(); // 0x33b9914 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LinePosition(); // 0x33b99cc private static System.Void .cctor(); // 0x33b9a84 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.JsonWriter.State : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.JsonWriter.State Start = 0; // 0x0 public const Newtonsoft.Json.JsonWriter.State Property = 1; // 0x0 public const Newtonsoft.Json.JsonWriter.State ObjectStart = 2; // 0x0 public const Newtonsoft.Json.JsonWriter.State Object = 3; // 0x0 public const Newtonsoft.Json.JsonWriter.State ArrayStart = 4; // 0x0 public const Newtonsoft.Json.JsonWriter.State Array = 5; // 0x0 public const Newtonsoft.Json.JsonWriter.State ConstructorStart = 6; // 0x0 public const Newtonsoft.Json.JsonWriter.State Constructor = 7; // 0x0 public const Newtonsoft.Json.JsonWriter.State Closed = 8; // 0x0 public const Newtonsoft.Json.JsonWriter.State Error = 9; // 0x0 // Methods } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<<InternalWriteEndAsync>g__AwaitEnd|11_2>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonWriter <>4__this; // 0x38 public System.Int32 LevelsToComplete; // 0x40 public System.Threading.CancellationToken CancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33c418c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c443c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<<InternalWriteEndAsync>g__AwaitIndent|11_1>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonWriter <>4__this; // 0x38 public Newtonsoft.Json.JsonToken token; // 0x40 public System.Threading.CancellationToken CancellationToken; // 0x48 public System.Int32 LevelsToComplete; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x33c44a4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c4844 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<<InternalWriteEndAsync>g__AwaitProperty|11_0>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.JsonWriter <>4__this; // 0x38 public System.Threading.CancellationToken CancellationToken; // 0x40 public Newtonsoft.Json.JsonToken token; // 0x48 public System.Int32 LevelsToComplete; // 0x4c private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33c48ac private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c4d48 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<<InternalWriteEndAsync>g__AwaitRemaining|11_3>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter <>4__this; // 0x30 public System.Threading.CancellationToken CancellationToken; // 0x38 public System.Int32 LevelsToComplete; // 0x40 private Newtonsoft.Json.JsonToken <token>5__2; // 0x44 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x33c4db0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c51c0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<AutoCompleteAsync>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x33c5228 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c54f0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<InternalWriteStartAsync>d__20 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter <>4__this; // 0x30 public Newtonsoft.Json.JsonToken token; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public Newtonsoft.Json.JsonContainerType container; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33c5558 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c5770 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<WriteConstructorDateAsync>d__32 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.JsonWriter <>4__this; // 0x40 private System.DateTime <date>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x33c57d8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c5f94 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<WriteTokenAsync>d__30 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter <>4__this; // 0x30 public Newtonsoft.Json.JsonReader reader; // 0x38 public System.Boolean writeDateConstructorAsDate; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 public System.Boolean writeComments; // 0x50 public System.Boolean writeChildren; // 0x51 private System.Int32 <initialDepth>5__2; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x33c5ffc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c6668 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.JsonWriter.<WriteTokenSyncReadingAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter <>4__this; // 0x30 public Newtonsoft.Json.JsonReader reader; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Int32 <initialDepth>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33c66d0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c6b64 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.JsonWriter : System.Object, System.IDisposable { // Fields private static readonly Newtonsoft.Json.JsonWriter.State[][] StateArray; // 0x0 internal static readonly Newtonsoft.Json.JsonWriter.State[][] StateArrayTemplate; // 0x8 private System.Collections.Generic.List<Newtonsoft.Json.JsonPosition> _stack; // 0x10 private Newtonsoft.Json.JsonPosition _currentPosition; // 0x18 private Newtonsoft.Json.JsonWriter.State _currentState; // 0x30 private Newtonsoft.Json.Formatting _formatting; // 0x34 private System.Boolean <CloseOutput>k__BackingField; // 0x38 private System.Boolean <AutoCompleteOnClose>k__BackingField; // 0x39 private Newtonsoft.Json.DateFormatHandling _dateFormatHandling; // 0x3c private Newtonsoft.Json.DateTimeZoneHandling _dateTimeZoneHandling; // 0x40 private Newtonsoft.Json.StringEscapeHandling _stringEscapeHandling; // 0x44 private Newtonsoft.Json.FloatFormatHandling _floatFormatHandling; // 0x48 private System.String _dateFormatString; // 0x50 private System.Globalization.CultureInfo _culture; // 0x58 // Methods internal System.Threading.Tasks.Task AutoCompleteAsync(Newtonsoft.Json.JsonToken tokenBeingWritten, System.Threading.CancellationToken cancellationToken); // 0x33ba014 private System.Threading.Tasks.Task AutoCompleteAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba28c public virtual System.Threading.Tasks.Task CloseAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba384 public virtual System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba458 protected virtual System.Threading.Tasks.Task WriteEndAsync(Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken cancellationToken); // 0x33ba52c protected virtual System.Threading.Tasks.Task WriteIndentAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba608 protected virtual System.Threading.Tasks.Task WriteValueDelimiterAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba6dc protected virtual System.Threading.Tasks.Task WriteIndentSpaceAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba7b0 public virtual System.Threading.Tasks.Task WriteRawAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33ba884 public virtual System.Threading.Tasks.Task WriteEndAsync(System.Threading.CancellationToken cancellationToken); // 0x33ba960 internal System.Threading.Tasks.Task WriteEndInternalAsync(System.Threading.CancellationToken cancellationToken); // 0x33baa34 internal System.Threading.Tasks.Task InternalWriteEndAsync(Newtonsoft.Json.JsonContainerType type, System.Threading.CancellationToken cancellationToken); // 0x33babb0 public virtual System.Threading.Tasks.Task WriteEndArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x33bb49c public virtual System.Threading.Tasks.Task WriteEndConstructorAsync(System.Threading.CancellationToken cancellationToken); // 0x33bb570 public virtual System.Threading.Tasks.Task WriteEndObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x33bb644 public virtual System.Threading.Tasks.Task WriteNullAsync(System.Threading.CancellationToken cancellationToken); // 0x33bb718 public virtual System.Threading.Tasks.Task WritePropertyNameAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33bb7ec public virtual System.Threading.Tasks.Task WritePropertyNameAsync(System.String name, System.Boolean escape, System.Threading.CancellationToken cancellationToken); // 0x33bb8c8 internal System.Threading.Tasks.Task InternalWritePropertyNameAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33ae6cc public virtual System.Threading.Tasks.Task WriteStartArrayAsync(System.Threading.CancellationToken cancellationToken); // 0x33bb9b4 internal System.Threading.Tasks.Task InternalWriteStartAsync(Newtonsoft.Json.JsonToken token, Newtonsoft.Json.JsonContainerType container, System.Threading.CancellationToken cancellationToken); // 0x33af370 public virtual System.Threading.Tasks.Task WriteCommentAsync(System.String text, System.Threading.CancellationToken cancellationToken); // 0x33bba88 internal System.Threading.Tasks.Task InternalWriteCommentAsync(System.Threading.CancellationToken cancellationToken); // 0x33adb98 public virtual System.Threading.Tasks.Task WriteRawValueAsync(System.String json, System.Threading.CancellationToken cancellationToken); // 0x33bbb64 public virtual System.Threading.Tasks.Task WriteStartConstructorAsync(System.String name, System.Threading.CancellationToken cancellationToken); // 0x33bbc40 public virtual System.Threading.Tasks.Task WriteStartObjectAsync(System.Threading.CancellationToken cancellationToken); // 0x33bbd1c public System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x33bbdf0 public System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Threading.CancellationToken cancellationToken); // 0x33bbdfc public System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken cancellationToken); // 0x33bbe8c public System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonToken token, System.Object value, System.Threading.CancellationToken cancellationToken); // 0x33bbe98 internal virtual System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Boolean writeDateConstructorAsDate, System.Boolean writeComments, System.Threading.CancellationToken cancellationToken); // 0x33bc624 internal System.Threading.Tasks.Task WriteTokenSyncReadingAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x33bc76c private System.Threading.Tasks.Task WriteConstructorDateAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x33bc884 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Boolean value, System.Threading.CancellationToken cancellationToken); // 0x33bc99c public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Boolean> value, System.Threading.CancellationToken cancellationToken); // 0x33bca78 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Byte value, System.Threading.CancellationToken cancellationToken); // 0x33bcb54 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Byte> value, System.Threading.CancellationToken cancellationToken); // 0x33bcc30 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Byte[] value, System.Threading.CancellationToken cancellationToken); // 0x33bcd0c public virtual System.Threading.Tasks.Task WriteValueAsync(System.Char value, System.Threading.CancellationToken cancellationToken); // 0x33bcde8 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Char> value, System.Threading.CancellationToken cancellationToken); // 0x33bcec4 public virtual System.Threading.Tasks.Task WriteValueAsync(System.DateTime value, System.Threading.CancellationToken cancellationToken); // 0x33bcfa0 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.DateTime> value, System.Threading.CancellationToken cancellationToken); // 0x33bd07c public virtual System.Threading.Tasks.Task WriteValueAsync(System.DateTimeOffset value, System.Threading.CancellationToken cancellationToken); // 0x33bd168 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.DateTimeOffset> value, System.Threading.CancellationToken cancellationToken); // 0x33bd254 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Decimal value, System.Threading.CancellationToken cancellationToken); // 0x33bd34c public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Decimal> value, System.Threading.CancellationToken cancellationToken); // 0x33bd438 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Double value, System.Threading.CancellationToken cancellationToken); // 0x33bd554 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Double> value, System.Threading.CancellationToken cancellationToken); // 0x33bd630 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Single value, System.Threading.CancellationToken cancellationToken); // 0x33bd71c public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Single> value, System.Threading.CancellationToken cancellationToken); // 0x33bd7f8 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Guid value, System.Threading.CancellationToken cancellationToken); // 0x33bd8d4 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Guid> value, System.Threading.CancellationToken cancellationToken); // 0x33bd9c0 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Int32 value, System.Threading.CancellationToken cancellationToken); // 0x33bdab8 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int32> value, System.Threading.CancellationToken cancellationToken); // 0x33bdb94 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Int64 value, System.Threading.CancellationToken cancellationToken); // 0x33bdc70 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int64> value, System.Threading.CancellationToken cancellationToken); // 0x33bdd4c public virtual System.Threading.Tasks.Task WriteValueAsync(System.Object value, System.Threading.CancellationToken cancellationToken); // 0x33bde38 public virtual System.Threading.Tasks.Task WriteValueAsync(System.SByte value, System.Threading.CancellationToken cancellationToken); // 0x33bdf14 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.SByte> value, System.Threading.CancellationToken cancellationToken); // 0x33bdff0 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Int16 value, System.Threading.CancellationToken cancellationToken); // 0x33be0cc public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.Int16> value, System.Threading.CancellationToken cancellationToken); // 0x33be1a8 public virtual System.Threading.Tasks.Task WriteValueAsync(System.String value, System.Threading.CancellationToken cancellationToken); // 0x33be284 public virtual System.Threading.Tasks.Task WriteValueAsync(System.TimeSpan value, System.Threading.CancellationToken cancellationToken); // 0x33be360 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.TimeSpan> value, System.Threading.CancellationToken cancellationToken); // 0x33be43c public virtual System.Threading.Tasks.Task WriteValueAsync(System.UInt32 value, System.Threading.CancellationToken cancellationToken); // 0x33be528 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt32> value, System.Threading.CancellationToken cancellationToken); // 0x33be604 public virtual System.Threading.Tasks.Task WriteValueAsync(System.UInt64 value, System.Threading.CancellationToken cancellationToken); // 0x33be6e0 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt64> value, System.Threading.CancellationToken cancellationToken); // 0x33be7bc public virtual System.Threading.Tasks.Task WriteValueAsync(System.Uri value, System.Threading.CancellationToken cancellationToken); // 0x33be8a8 public virtual System.Threading.Tasks.Task WriteValueAsync(System.UInt16 value, System.Threading.CancellationToken cancellationToken); // 0x33be984 public virtual System.Threading.Tasks.Task WriteValueAsync(System.Nullable<System.UInt16> value, System.Threading.CancellationToken cancellationToken); // 0x33bea60 public virtual System.Threading.Tasks.Task WriteUndefinedAsync(System.Threading.CancellationToken cancellationToken); // 0x33beb3c public virtual System.Threading.Tasks.Task WriteWhitespaceAsync(System.String ws, System.Threading.CancellationToken cancellationToken); // 0x33bec10 internal System.Threading.Tasks.Task InternalWriteValueAsync(Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken cancellationToken); // 0x33b0244 protected System.Threading.Tasks.Task SetWriteStateAsync(Newtonsoft.Json.JsonToken token, System.Object value, System.Threading.CancellationToken cancellationToken); // 0x33bed04 internal static System.Threading.Tasks.Task WriteValueAsync(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Utilities.PrimitiveTypeCode typeCode, System.Object value, System.Threading.CancellationToken cancellationToken); // 0x33bef58 internal static Newtonsoft.Json.JsonWriter.State[][] BuildStateArray(); // 0x33c02f8 private static System.Void .cctor(); // 0x33c057c public System.Boolean get_CloseOutput(); // 0x33c089c public System.Void set_CloseOutput(System.Boolean value); // 0x33c08a4 public System.Boolean get_AutoCompleteOnClose(); // 0x33c08b0 public System.Void set_AutoCompleteOnClose(System.Boolean value); // 0x33c08b8 protected internal System.Int32 get_Top(); // 0x33ad580 public Newtonsoft.Json.WriteState get_WriteState(); // 0x33c08c4 internal System.String get_ContainerPath(); // 0x33c0974 public System.String get_Path(); // 0x33c0a20 public Newtonsoft.Json.Formatting get_Formatting(); // 0x33c0b3c public System.Void set_Formatting(Newtonsoft.Json.Formatting value); // 0x33c0b44 public Newtonsoft.Json.DateFormatHandling get_DateFormatHandling(); // 0x33c0ba4 public System.Void set_DateFormatHandling(Newtonsoft.Json.DateFormatHandling value); // 0x33c0bac public Newtonsoft.Json.DateTimeZoneHandling get_DateTimeZoneHandling(); // 0x33c0c0c public System.Void set_DateTimeZoneHandling(Newtonsoft.Json.DateTimeZoneHandling value); // 0x33c0c14 public Newtonsoft.Json.StringEscapeHandling get_StringEscapeHandling(); // 0x33c0c74 public System.Void set_StringEscapeHandling(Newtonsoft.Json.StringEscapeHandling value); // 0x33c0c7c internal virtual System.Void OnStringEscapeHandlingChanged(); // 0x33c0ce8 public Newtonsoft.Json.FloatFormatHandling get_FloatFormatHandling(); // 0x33c0cec public System.Void set_FloatFormatHandling(Newtonsoft.Json.FloatFormatHandling value); // 0x33c0cf4 public System.String get_DateFormatString(); // 0x33c0d54 public System.Void set_DateFormatString(System.String value); // 0x33c0d5c public System.Globalization.CultureInfo get_Culture(); // 0x33b0310 public System.Void set_Culture(System.Globalization.CultureInfo value); // 0x33c0d64 protected System.Void .ctor(); // 0x33c0d6c internal System.Void UpdateScopeWithFinishedValue(); // 0x33becec private System.Void Push(Newtonsoft.Json.JsonContainerType value); // 0x33c0d98 private Newtonsoft.Json.JsonContainerType Pop(); // 0x33baef0 private Newtonsoft.Json.JsonContainerType Peek(); // 0x33baba8 public abstract System.Void Flush(); // 0x1bd2ec0 public virtual System.Void Close(); // 0x33c0f48 public virtual System.Void WriteStartObject(); // 0x33c0f98 public virtual System.Void WriteEndObject(); // 0x33c0fe4 public virtual System.Void WriteStartArray(); // 0x33c0ff0 public virtual System.Void WriteEndArray(); // 0x33c0ffc public virtual System.Void WriteStartConstructor(System.String name); // 0x33c1004 public virtual System.Void WriteEndConstructor(); // 0x33c1010 public virtual System.Void WritePropertyName(System.String name); // 0x33c1018 public virtual System.Void WritePropertyName(System.String name, System.Boolean escape); // 0x33c1058 public virtual System.Void WriteEnd(); // 0x33c1068 public System.Void WriteToken(Newtonsoft.Json.JsonReader reader); // 0x33c114c public System.Void WriteToken(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren); // 0x33b917c public System.Void WriteToken(Newtonsoft.Json.JsonToken token, System.Object value); // 0x33c1154 public System.Void WriteToken(Newtonsoft.Json.JsonToken token); // 0x33c1830 internal virtual System.Void WriteToken(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Boolean writeDateConstructorAsDate, System.Boolean writeComments); // 0x33c1838 private System.Boolean IsWriteTokenIncomplete(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Int32 initialDepth); // 0x33c1b90 private System.Int32 CalculateWriteTokenInitialDepth(Newtonsoft.Json.JsonReader reader); // 0x33c1a58 private System.Int32 CalculateWriteTokenFinalDepth(Newtonsoft.Json.JsonReader reader); // 0x33c1c00 private System.Void WriteConstructorDate(Newtonsoft.Json.JsonReader reader); // 0x33c1ac4 private System.Void WriteEnd(Newtonsoft.Json.JsonContainerType type); // 0x33c1070 private System.Void AutoCompleteAll(); // 0x33c0f58 private Newtonsoft.Json.JsonToken GetCloseTokenForType(Newtonsoft.Json.JsonContainerType type); // 0x33bafcc private System.Void AutoCompleteClose(Newtonsoft.Json.JsonContainerType type); // 0x33c1c68 private System.Int32 CalculateLevelsToComplete(Newtonsoft.Json.JsonContainerType type); // 0x33badf8 private System.Void UpdateCurrentState(); // 0x33bb3e8 protected virtual System.Void WriteEnd(Newtonsoft.Json.JsonToken token); // 0x33c1d24 protected virtual System.Void WriteIndent(); // 0x33c1d28 protected virtual System.Void WriteValueDelimiter(); // 0x33c1d2c protected virtual System.Void WriteIndentSpace(); // 0x33c1d30 internal System.Void AutoComplete(Newtonsoft.Json.JsonToken tokenBeingWritten); // 0x33c1d34 public virtual System.Void WriteNull(); // 0x33c1f3c public virtual System.Void WriteUndefined(); // 0x33c1f70 public virtual System.Void WriteRaw(System.String json); // 0x33c1f8c public virtual System.Void WriteRawValue(System.String json); // 0x33c1f94 public virtual System.Void WriteValue(System.String value); // 0x33c1fe4 public virtual System.Void WriteValue(System.Int32 value); // 0x33c2000 public virtual System.Void WriteValue(System.UInt32 value); // 0x33c201c public virtual System.Void WriteValue(System.Int64 value); // 0x33c2038 public virtual System.Void WriteValue(System.UInt64 value); // 0x33c2054 public virtual System.Void WriteValue(System.Single value); // 0x33c2070 public virtual System.Void WriteValue(System.Double value); // 0x33c208c public virtual System.Void WriteValue(System.Boolean value); // 0x33c20a8 public virtual System.Void WriteValue(System.Int16 value); // 0x33c20c4 public virtual System.Void WriteValue(System.UInt16 value); // 0x33c20e0 public virtual System.Void WriteValue(System.Char value); // 0x33c20fc public virtual System.Void WriteValue(System.Byte value); // 0x33c2118 public virtual System.Void WriteValue(System.SByte value); // 0x33c2134 public virtual System.Void WriteValue(System.Decimal value); // 0x33c2150 public virtual System.Void WriteValue(System.DateTime value); // 0x33c216c public virtual System.Void WriteValue(System.DateTimeOffset value); // 0x33c2188 public virtual System.Void WriteValue(System.Guid value); // 0x33c21a4 public virtual System.Void WriteValue(System.TimeSpan value); // 0x33c21c0 public virtual System.Void WriteValue(System.Nullable<System.Int32> value); // 0x33c21dc public virtual System.Void WriteValue(System.Nullable<System.UInt32> value); // 0x33c2258 public virtual System.Void WriteValue(System.Nullable<System.Int64> value); // 0x33c22d4 public virtual System.Void WriteValue(System.Nullable<System.UInt64> value); // 0x33c2360 public virtual System.Void WriteValue(System.Nullable<System.Single> value); // 0x33c23ec public virtual System.Void WriteValue(System.Nullable<System.Double> value); // 0x33c246c public virtual System.Void WriteValue(System.Nullable<System.Boolean> value); // 0x33c24f8 public virtual System.Void WriteValue(System.Nullable<System.Int16> value); // 0x33c257c public virtual System.Void WriteValue(System.Nullable<System.UInt16> value); // 0x33c25f8 public virtual System.Void WriteValue(System.Nullable<System.Char> value); // 0x33c2674 public virtual System.Void WriteValue(System.Nullable<System.Byte> value); // 0x33c26f0 public virtual System.Void WriteValue(System.Nullable<System.SByte> value); // 0x33c276c public virtual System.Void WriteValue(System.Nullable<System.Decimal> value); // 0x33c27e8 public virtual System.Void WriteValue(System.Nullable<System.DateTime> value); // 0x33c2868 public virtual System.Void WriteValue(System.Nullable<System.DateTimeOffset> value); // 0x33c28f4 public virtual System.Void WriteValue(System.Nullable<System.Guid> value); // 0x33c2974 public virtual System.Void WriteValue(System.Nullable<System.TimeSpan> value); // 0x33c29f8 public virtual System.Void WriteValue(System.Byte[] value); // 0x33c2a84 public virtual System.Void WriteValue(System.Uri value); // 0x33c2ab4 public virtual System.Void WriteValue(System.Object value); // 0x33c2b60 public virtual System.Void WriteComment(System.String text); // 0x33c3db4 public virtual System.Void WriteWhitespace(System.String ws); // 0x33c3dc4 private System.Void System.IDisposable.Dispose(); // 0x33c3e28 protected virtual System.Void Dispose(System.Boolean disposing); // 0x33c3e98 internal static System.Void WriteValue(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Utilities.PrimitiveTypeCode typeCode, System.Object value); // 0x33c2c94 private static System.Void ResolveConvertibleValue(System.IConvertible convertible, out Newtonsoft.Json.Utilities.PrimitiveTypeCode& typeCode, out System.Object& value); // 0x33c00a0 private static Newtonsoft.Json.JsonWriterException CreateUnsupportedTypeException(Newtonsoft.Json.JsonWriter writer, System.Object value); // 0x33c0240 protected System.Void SetWriteState(Newtonsoft.Json.JsonToken token, System.Object value); // 0x33c3ebc internal System.Void InternalWriteEnd(Newtonsoft.Json.JsonContainerType container); // 0x33c0fec internal System.Void InternalWritePropertyName(System.String name); // 0x33c1038 internal System.Void InternalWriteRaw(); // 0x33c1f90 internal System.Void InternalWriteStart(Newtonsoft.Json.JsonToken token, Newtonsoft.Json.JsonContainerType container); // 0x33c0fa4 internal System.Void InternalWriteValue(Newtonsoft.Json.JsonToken token); // 0x33c1f58 internal System.Void InternalWriteWhitespace(System.String ws); // 0x33c3dc8 internal System.Void InternalWriteComment(); // 0x33c3dbc private System.Threading.Tasks.Task <InternalWriteEndAsync>g__AwaitProperty|11_0(System.Threading.Tasks.Task task, System.Int32 LevelsToComplete, Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken CancellationToken); // 0x33bb068 private System.Threading.Tasks.Task <InternalWriteEndAsync>g__AwaitIndent|11_1(System.Threading.Tasks.Task task, System.Int32 LevelsToComplete, Newtonsoft.Json.JsonToken token, System.Threading.CancellationToken CancellationToken); // 0x33bb194 private System.Threading.Tasks.Task <InternalWriteEndAsync>g__AwaitEnd|11_2(System.Threading.Tasks.Task task, System.Int32 LevelsToComplete, System.Threading.CancellationToken CancellationToken); // 0x33bb2c8 private System.Threading.Tasks.Task <InternalWriteEndAsync>g__AwaitRemaining|11_3(System.Int32 LevelsToComplete, System.Threading.CancellationToken CancellationToken); // 0x33c4080 } // Newtonsoft.Json.dll [Serializable] public class Newtonsoft.Json.JsonWriterException : Newtonsoft.Json.JsonException { // Fields private readonly System.String <Path>k__BackingField; // 0x90 // Methods public System.String get_Path(); // 0x33c6bcc public System.Void .ctor(); // 0x33c6bd4 public System.Void .ctor(System.String message); // 0x33c6bdc public System.Void .ctor(System.String message, System.Exception innerException); // 0x33c6be4 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x33c6bec public System.Void .ctor(System.String message, System.String path, System.Exception innerException); // 0x33c6bf4 internal static Newtonsoft.Json.JsonWriterException Create(Newtonsoft.Json.JsonWriter writer, System.String message, System.Exception ex); // 0x33c5ed8 internal static Newtonsoft.Json.JsonWriterException Create(System.String path, System.String message, System.Exception ex); // 0x33c6c28 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.MemberSerialization : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.MemberSerialization OptOut = 0; // 0x0 public const Newtonsoft.Json.MemberSerialization OptIn = 1; // 0x0 public const Newtonsoft.Json.MemberSerialization Fields = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.MetadataPropertyHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.MetadataPropertyHandling Default = 0; // 0x0 public const Newtonsoft.Json.MetadataPropertyHandling ReadAhead = 1; // 0x0 public const Newtonsoft.Json.MetadataPropertyHandling Ignore = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.MissingMemberHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.MissingMemberHandling Ignore = 0; // 0x0 public const Newtonsoft.Json.MissingMemberHandling Error = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.NullValueHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.NullValueHandling Include = 0; // 0x0 public const Newtonsoft.Json.NullValueHandling Ignore = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.ObjectCreationHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.ObjectCreationHandling Auto = 0; // 0x0 public const Newtonsoft.Json.ObjectCreationHandling Reuse = 1; // 0x0 public const Newtonsoft.Json.ObjectCreationHandling Replace = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.PreserveReferencesHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.PreserveReferencesHandling None = 0; // 0x0 public const Newtonsoft.Json.PreserveReferencesHandling Objects = 1; // 0x0 public const Newtonsoft.Json.PreserveReferencesHandling Arrays = 2; // 0x0 public const Newtonsoft.Json.PreserveReferencesHandling All = 3; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.ReferenceLoopHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.ReferenceLoopHandling Error = 0; // 0x0 public const Newtonsoft.Json.ReferenceLoopHandling Ignore = 1; // 0x0 public const Newtonsoft.Json.ReferenceLoopHandling Serialize = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Required : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Required Default = 0; // 0x0 public const Newtonsoft.Json.Required AllowNull = 1; // 0x0 public const Newtonsoft.Json.Required Always = 2; // 0x0 public const Newtonsoft.Json.Required DisallowNull = 3; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.StringEscapeHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.StringEscapeHandling Default = 0; // 0x0 public const Newtonsoft.Json.StringEscapeHandling EscapeNonAscii = 1; // 0x0 public const Newtonsoft.Json.StringEscapeHandling EscapeHtml = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.TypeNameAssemblyFormatHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.TypeNameAssemblyFormatHandling Simple = 0; // 0x0 public const Newtonsoft.Json.TypeNameAssemblyFormatHandling Full = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.TypeNameHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.TypeNameHandling None = 0; // 0x0 public const Newtonsoft.Json.TypeNameHandling Objects = 1; // 0x0 public const Newtonsoft.Json.TypeNameHandling Arrays = 2; // 0x0 public const Newtonsoft.Json.TypeNameHandling All = 3; // 0x0 public const Newtonsoft.Json.TypeNameHandling Auto = 4; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.WriteState : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.WriteState Error = 0; // 0x0 public const Newtonsoft.Json.WriteState Closed = 1; // 0x0 public const Newtonsoft.Json.WriteState Object = 2; // 0x0 public const Newtonsoft.Json.WriteState Array = 3; // 0x0 public const Newtonsoft.Json.WriteState Constructor = 4; // 0x0 public const Newtonsoft.Json.WriteState Property = 5; // 0x0 public const Newtonsoft.Json.WriteState Start = 6; // 0x0 // Methods } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.AotHelper.<>c__1<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.AotHelper.<>c__1<T> <>9; // 0x0 public static System.Action <>9__1_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <EnsureType>b__1_0(); // 0x1bd2ec0 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.AotHelper.<>c__2<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.AotHelper.<>c__2<T> <>9; // 0x0 public static System.Action <>9__2_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <EnsureList>b__2_0(); // 0x1bd2ec0 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.AotHelper.<>c__3<TKey,TValue> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.AotHelper.<>c__3<TKey,TValue> <>9; // 0x0 public static System.Action <>9__3_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <EnsureDictionary>b__3_0(); // 0x1bd2ec0 } // Newtonsoft.Json.dll public static class Newtonsoft.Json.Utilities.AotHelper : System.Object { // Fields private static System.Boolean s_alwaysFalse; // 0x0 // Methods public static System.Void Ensure(System.Action action); // 0x33c6ce8 public static System.Void EnsureType(); // 0x1be1d28 public static System.Void EnsureList(); // 0x1be1d28 public static System.Void EnsureDictionary(); // 0x1be1d28 public static System.Boolean IsFalse(); // 0x33c6e4c private static System.Void .cctor(); // 0x33c6ea4 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.AsyncUtils.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.AsyncUtils.<>c <>9; // 0x0 public static System.Action <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x33c7594 public System.Void .ctor(); // 0x33c75fc internal System.Void <FromCanceled>b__5_0(); // 0x33c7604 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.AsyncUtils.<>c__6<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.AsyncUtils.<>c__6<T> <>9; // 0x0 public static System.Func<T> <>9__6_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal T <FromCanceled>b__6_0(); // 0x1ce0384 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.AsyncUtils : System.Object { // Fields public static readonly System.Threading.Tasks.Task<System.Boolean> False; // 0x0 public static readonly System.Threading.Tasks.Task<System.Boolean> True; // 0x8 internal static readonly System.Threading.Tasks.Task CompletedTask; // 0x10 // Methods internal static System.Threading.Tasks.Task<System.Boolean> ToAsync(System.Boolean value); // 0x33c6f2c public static System.Threading.Tasks.Task CancelIfRequestedAsync(System.Threading.CancellationToken cancellationToken); // 0x33c6f94 public static System.Threading.Tasks.Task<T> CancelIfRequestedAsync(System.Threading.CancellationToken cancellationToken); // 0x1bdea04 public static System.Threading.Tasks.Task FromCanceled(System.Threading.CancellationToken cancellationToken); // 0x33c702c public static System.Threading.Tasks.Task<T> FromCanceled(System.Threading.CancellationToken cancellationToken); // 0x1bdea04 public static System.Threading.Tasks.Task WriteAsync(System.IO.TextWriter writer, System.Char value, System.Threading.CancellationToken cancellationToken); // 0x33c7138 public static System.Threading.Tasks.Task WriteAsync(System.IO.TextWriter writer, System.String value, System.Threading.CancellationToken cancellationToken); // 0x33c71fc public static System.Threading.Tasks.Task WriteAsync(System.IO.TextWriter writer, System.Char[] value, System.Int32 start, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x33c72c0 public static System.Threading.Tasks.Task<System.Int32> ReadAsync(System.IO.TextReader reader, System.Char[] buffer, System.Int32 index, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x33c739c public static System.Boolean IsCompletedSuccessfully(System.Threading.Tasks.Task task); // 0x33c7490 private static System.Void .cctor(); // 0x33c74b4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Utilities.Base64Encoder.<EncodeAsync>d__13 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.Utilities.Base64Encoder <>4__this; // 0x30 public System.Byte[] buffer; // 0x38 public System.Int32 index; // 0x40 public System.Int32 count; // 0x44 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Int32 <num4>5__2; // 0x50 private System.Int32 <length>5__3; // 0x54 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x33c7e94 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33c829c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.Base64Encoder : System.Object { // Fields private const System.Int32 Base64LineSize; // 0x0 private const System.Int32 LineSizeInBytes; // 0x0 private readonly System.Char[] _charsLine; // 0x10 private readonly System.IO.TextWriter _writer; // 0x18 private System.Byte[] _leftOverBytes; // 0x20 private System.Int32 _leftOverBytesCount; // 0x28 // Methods public System.Void .ctor(System.IO.TextWriter writer); // 0x33c7608 private System.Void ValidateEncode(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x33c76ac public System.Void Encode(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x33c7770 private System.Void StoreLeftOverBytes(System.Byte[] buffer, System.Int32 index, ref System.Int32& count); // 0x33c79d0 private System.Boolean FulfillFromLeftover(System.Byte[] buffer, System.Int32 index, ref System.Int32& count); // 0x33c7910 public System.Void Flush(); // 0x33c7aec private System.Void WriteChars(System.Char[] chars, System.Int32 index, System.Int32 count); // 0x33c79ac public System.Threading.Tasks.Task EncodeAsync(System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x33c7ba4 private System.Threading.Tasks.Task WriteCharsAsync(System.Char[] chars, System.Int32 index, System.Int32 count, System.Threading.CancellationToken cancellationToken); // 0x33c7cd4 public System.Threading.Tasks.Task FlushAsync(System.Threading.CancellationToken cancellationToken); // 0x33c7d5c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.BidirectionalDictionary<TFirst,TSecond> : System.Object { // Fields private readonly System.Collections.Generic.IDictionary<TFirst,TSecond> _firstToSecond; // 0x0 private readonly System.Collections.Generic.IDictionary<TSecond,TFirst> _secondToFirst; // 0x0 private readonly System.String _duplicateFirstErrorMessage; // 0x0 private readonly System.String _duplicateSecondErrorMessage; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TFirst> firstEqualityComparer, System.Collections.Generic.IEqualityComparer<TSecond> secondEqualityComparer); // 0x1bd3c20 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TFirst> firstEqualityComparer, System.Collections.Generic.IEqualityComparer<TSecond> secondEqualityComparer, System.String duplicateFirstErrorMessage, System.String duplicateSecondErrorMessage); // 0x1bd3d68 public System.Void Set(TFirst first, TSecond second); // 0x1ce0384 public System.Boolean TryGetByFirst(TFirst first, out TSecond& second); // 0x1ce0384 public System.Boolean TryGetBySecond(TSecond second, out TFirst& first); // 0x1ce0384 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.BoxedPrimitives : System.Object { // Fields internal static readonly System.Object BooleanTrue; // 0x0 internal static readonly System.Object BooleanFalse; // 0x8 internal static readonly System.Object Int32_M1; // 0x10 internal static readonly System.Object Int32_0; // 0x18 internal static readonly System.Object Int32_1; // 0x20 internal static readonly System.Object Int32_2; // 0x28 internal static readonly System.Object Int32_3; // 0x30 internal static readonly System.Object Int32_4; // 0x38 internal static readonly System.Object Int32_5; // 0x40 internal static readonly System.Object Int32_6; // 0x48 internal static readonly System.Object Int32_7; // 0x50 internal static readonly System.Object Int32_8; // 0x58 internal static readonly System.Object Int64_M1; // 0x60 internal static readonly System.Object Int64_0; // 0x68 internal static readonly System.Object Int64_1; // 0x70 internal static readonly System.Object Int64_2; // 0x78 internal static readonly System.Object Int64_3; // 0x80 internal static readonly System.Object Int64_4; // 0x88 internal static readonly System.Object Int64_5; // 0x90 internal static readonly System.Object Int64_6; // 0x98 internal static readonly System.Object Int64_7; // 0xa0 internal static readonly System.Object Int64_8; // 0xa8 private static readonly System.Object DecimalZero; // 0xb0 internal static readonly System.Object DoubleNaN; // 0xb8 internal static readonly System.Object DoublePositiveInfinity; // 0xc0 internal static readonly System.Object DoubleNegativeInfinity; // 0xc8 internal static readonly System.Object DoubleZero; // 0xd0 // Methods internal static System.Object Get(System.Boolean value); // 0x33c8304 internal static System.Object Get(System.Int32 value); // 0x33c836c internal static System.Object Get(System.Int64 value); // 0x33c857c internal static System.Object Get(System.Decimal value); // 0x33c8798 internal static System.Object Get(System.Double value); // 0x33c8880 private static System.Void .cctor(); // 0x33c8988 } // Newtonsoft.Json.dll private static class Newtonsoft.Json.Utilities.CollectionUtils.EmptyArrayContainer<T> : System.Object { // Fields public static readonly T[] Empty; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.CollectionUtils : System.Object { // Fields // Methods public static System.Boolean IsNullOrEmpty(System.Collections.Generic.ICollection<T> collection); // 0x1bd59c8 public static System.Void AddRange(System.Collections.Generic.IList<T> initial, System.Collections.Generic.IEnumerable<T> collection); // 0x1be4e1c public static System.Boolean IsDictionaryType(System.Type type); // 0x33c8ef8 public static System.Reflection.ConstructorInfo ResolveEnumerableCollectionConstructor(System.Type collectionType, System.Type collectionItemType); // 0x33c9104 public static System.Reflection.ConstructorInfo ResolveEnumerableCollectionConstructor(System.Type collectionType, System.Type collectionItemType, System.Type constructorArgumentType); // 0x33c9220 public static System.Boolean AddDistinct(System.Collections.Generic.IList<T> list, T value); // 0x1ce0384 public static System.Boolean AddDistinct(System.Collections.Generic.IList<T> list, T value, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1ce0384 public static System.Boolean ContainsValue(System.Collections.Generic.IEnumerable<TSource> source, TSource value, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1ce0384 public static System.Boolean AddRangeDistinct(System.Collections.Generic.IList<T> list, System.Collections.Generic.IEnumerable<T> values, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bd6804 public static System.Int32 IndexOf(System.Collections.Generic.IEnumerable<T> collection, System.Func<T,System.Boolean> predicate); // 0x1bdb608 public static System.Boolean Contains(System.Collections.Generic.List<T> list, T value, System.Collections.IEqualityComparer comparer); // 0x1ce0384 public static System.Int32 IndexOfReference(System.Collections.Generic.List<T> list, T item); // 0x1ce0384 public static System.Void FastReverse(System.Collections.Generic.List<T> list); // 0x1be313c private static System.Collections.Generic.IList<System.Int32> GetDimensions(System.Collections.IList values, System.Int32 dimensionsCount); // 0x33c9558 private static System.Void CopyFromJaggedToMultidimensionalArray(System.Collections.IList values, System.Array multidimensionalArray, System.Int32[] indices); // 0x33c980c private static System.Object JaggedArrayGetValue(System.Collections.IList values, System.Int32[] indices); // 0x33c9ac8 public static System.Array ToMultidimensionalArray(System.Collections.IList values, System.Type type, System.Int32 rank); // 0x33c9c04 public static T[] ArrayEmpty(); // 0x1bde8ac } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Utilities.IWrappedCollection : System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Object get_UnderlyingCollection(); // 0x1bd219c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.CollectionWrapper<T> : System.Object, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, Newtonsoft.Json.Utilities.IWrappedCollection, System.Collections.IList, System.Collections.ICollection { // Fields private readonly System.Collections.IList _list; // 0x0 private readonly System.Collections.Generic.ICollection<T> _genericCollection; // 0x0 private System.Object _syncRoot; // 0x0 // Methods public System.Void .ctor(System.Collections.IList list); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.ICollection<T> list); // 0x1bd3a1c public virtual System.Void Add(T item); // 0x1ce0384 public virtual System.Void Clear(); // 0x1bd2ec0 public virtual System.Boolean Contains(T item); // 0x1ce0384 public virtual System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public virtual System.Int32 get_Count(); // 0x1bd1ddc public virtual System.Boolean get_IsReadOnly(); // 0x1bd1824 public virtual System.Boolean Remove(T item); // 0x1ce0384 public virtual System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private static System.Void VerifyValueType(System.Object value); // 0x1be313c private static System.Boolean IsCompatibleObject(System.Object value); // 0x1bd59c8 public System.Object get_UnderlyingCollection(); // 0x1bd219c } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Utilities.PrimitiveTypeCode : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Empty = 0; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Object = 1; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Char = 2; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode CharNullable = 3; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Boolean = 4; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode BooleanNullable = 5; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode SByte = 6; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode SByteNullable = 7; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int16 = 8; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int16Nullable = 9; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt16 = 10; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt16Nullable = 11; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int32 = 12; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int32Nullable = 13; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Byte = 14; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode ByteNullable = 15; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt32 = 16; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt32Nullable = 17; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int64 = 18; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Int64Nullable = 19; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt64 = 20; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode UInt64Nullable = 21; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Single = 22; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode SingleNullable = 23; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Double = 24; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DoubleNullable = 25; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DateTime = 26; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DateTimeNullable = 27; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DateTimeOffset = 28; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DateTimeOffsetNullable = 29; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Decimal = 30; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DecimalNullable = 31; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Guid = 32; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode GuidNullable = 33; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode TimeSpan = 34; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode TimeSpanNullable = 35; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode BigInteger = 36; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode BigIntegerNullable = 37; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Uri = 38; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode String = 39; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode Bytes = 40; // 0x0 public const Newtonsoft.Json.Utilities.PrimitiveTypeCode DBNull = 41; // 0x0 // Methods } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.TypeInformation : System.Object { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly Newtonsoft.Json.Utilities.PrimitiveTypeCode <TypeCode>k__BackingField; // 0x18 // Methods public System.Type get_Type(); // 0x33c9de0 public Newtonsoft.Json.Utilities.PrimitiveTypeCode get_TypeCode(); // 0x33c9de8 public System.Void .ctor(System.Type type, Newtonsoft.Json.Utilities.PrimitiveTypeCode typeCode); // 0x33c9df0 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Utilities.ParseResult : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Utilities.ParseResult None = 0; // 0x0 public const Newtonsoft.Json.Utilities.ParseResult Success = 1; // 0x0 public const Newtonsoft.Json.Utilities.ParseResult Overflow = 2; // 0x0 public const Newtonsoft.Json.Utilities.ParseResult Invalid = 3; // 0x0 // Methods } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult Success = 0; // 0x0 public const Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult CannotConvertNull = 1; // 0x0 public const Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult NotInstantiableType = 2; // 0x0 public const Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult NoValidConversion = 3; // 0x0 // Methods } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ConvertUtils.<>c__DisplayClass8_0 : System.Object { // Fields public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> call; // 0x10 // Methods public System.Void .ctor(); // 0x33ca664 internal System.Object <CreateCastConverter>b__0(System.Object o); // 0x33ce278 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.ConvertUtils : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,Newtonsoft.Json.Utilities.PrimitiveTypeCode> TypeCodeMap; // 0x0 private static readonly Newtonsoft.Json.Utilities.TypeInformation[] PrimitiveTypeCodes; // 0x8 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<Newtonsoft.Json.Utilities.StructMultiKey<System.Type,System.Type>,System.Func<System.Object,System.Object>> CastConverters; // 0x10 // Methods public static Newtonsoft.Json.Utilities.PrimitiveTypeCode GetTypeCode(System.Type t); // 0x33c9e2c public static Newtonsoft.Json.Utilities.PrimitiveTypeCode GetTypeCode(System.Type t, out System.Boolean& isEnum); // 0x33c9e94 public static Newtonsoft.Json.Utilities.TypeInformation GetTypeInformation(System.IConvertible convertable); // 0x33ca1f8 public static System.Boolean IsConvertible(System.Type t); // 0x33ca2e4 public static System.TimeSpan ParseTimeSpan(System.String input); // 0x33ca378 private static System.Func<System.Object,System.Object> CreateCastConverter(Newtonsoft.Json.Utilities.StructMultiKey<System.Type,System.Type> t); // 0x33ca408 internal static System.Numerics.BigInteger ToBigInteger(System.Object value); // 0x33ca66c public static System.Object FromBigInteger(System.Numerics.BigInteger i, System.Type targetType); // 0x33ca9e0 public static System.Object Convert(System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType); // 0x33caef8 private static System.Boolean TryConvert(System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType, out System.Object& value); // 0x33cbb94 private static Newtonsoft.Json.Utilities.ConvertUtils.ConvertResult TryConvertInternal(System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType, out System.Object& value); // 0x33cb160 public static System.Object ConvertOrCast(System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType); // 0x33cbff8 private static System.Object EnsureTypeAssignable(System.Object value, System.Type initialType, System.Type targetType); // 0x33cbdec public static System.Boolean VersionTryParse(System.String input, out System.Version& result); // 0x33cbd4c public static System.Boolean IsInteger(System.Object value); // 0x33cbcbc public static Newtonsoft.Json.Utilities.ParseResult Int32TryParse(System.Char[] chars, System.Int32 start, System.Int32 length, out System.Int32& value); // 0x33cc18c public static Newtonsoft.Json.Utilities.ParseResult Int64TryParse(System.Char[] chars, System.Int32 start, System.Int32 length, out System.Int64& value); // 0x33cc308 public static Newtonsoft.Json.Utilities.ParseResult DecimalTryParse(System.Char[] chars, System.Int32 start, System.Int32 length, out System.Decimal& value); // 0x33cc478 public static System.Boolean TryConvertGuid(System.String s, out System.Guid& g); // 0x33cce4c public static System.Boolean TryHexTextToInt(System.Char[] text, System.Int32 start, System.Int32 end, out System.Int32& value); // 0x33ccecc private static System.Void .cctor(); // 0x33ccf9c } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Utilities.ParserTimeZone : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Utilities.ParserTimeZone Unspecified = 0; // 0x0 public const Newtonsoft.Json.Utilities.ParserTimeZone Utc = 1; // 0x0 public const Newtonsoft.Json.Utilities.ParserTimeZone LocalWestOfUtc = 2; // 0x0 public const Newtonsoft.Json.Utilities.ParserTimeZone LocalEastOfUtc = 3; // 0x0 // Methods } // Newtonsoft.Json.dll internal struct Newtonsoft.Json.Utilities.DateTimeParser : { // Fields public System.Int32 Year; // 0x10 public System.Int32 Month; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Hour; // 0x1c public System.Int32 Minute; // 0x20 public System.Int32 Second; // 0x24 public System.Int32 Fraction; // 0x28 public System.Int32 ZoneHour; // 0x2c public System.Int32 ZoneMinute; // 0x30 public Newtonsoft.Json.Utilities.ParserTimeZone Zone; // 0x34 private System.Char[] _text; // 0x38 private System.Int32 _end; // 0x40 private static readonly System.Int32[] Power10; // 0x0 private static readonly System.Int32 Lzyyyy; // 0x8 private static readonly System.Int32 Lzyyyy_; // 0xc private static readonly System.Int32 Lzyyyy_MM; // 0x10 private static readonly System.Int32 Lzyyyy_MM_; // 0x14 private static readonly System.Int32 Lzyyyy_MM_dd; // 0x18 private static readonly System.Int32 Lzyyyy_MM_ddT; // 0x1c private static readonly System.Int32 LzHH; // 0x20 private static readonly System.Int32 LzHH_; // 0x24 private static readonly System.Int32 LzHH_mm; // 0x28 private static readonly System.Int32 LzHH_mm_; // 0x2c private static readonly System.Int32 LzHH_mm_ss; // 0x30 private static readonly System.Int32 Lz_; // 0x34 private static readonly System.Int32 Lz_zz; // 0x38 private const System.Int16 MaxFractionDigits; // 0x0 // Methods private static System.Void .cctor(); // 0x33ce338 public System.Boolean Parse(System.Char[] text, System.Int32 startIndex, System.Int32 length); // 0x33ce5bc private System.Boolean ParseDate(System.Int32 start); // 0x33ce6bc private System.Boolean ParseTimeAndZoneAndWhitespace(System.Int32 start); // 0x33ce8b0 private System.Boolean ParseTime(ref System.Int32& start); // 0x33cead8 private System.Boolean ParseZone(System.Int32 start); // 0x33cedb4 private System.Boolean Parse4Digit(System.Int32 start, out System.Int32& num); // 0x33ce94c private System.Boolean Parse2Digit(System.Int32 start, out System.Int32& num); // 0x33cea3c private System.Boolean ParseChar(System.Int32 start, System.Char ch); // 0x33ce864 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.DateTimeUtils : System.Object { // Fields internal static readonly System.Int64 InitialJavaScriptDateTicks; // 0x0 private const System.String IsoDateFormat; // 0x0 private const System.Int32 DaysPer100Years; // 0x0 private const System.Int32 DaysPer400Years; // 0x0 private const System.Int32 DaysPer4Years; // 0x0 private const System.Int32 DaysPerYear; // 0x0 private const System.Int64 TicksPerDay; // 0x0 private static readonly System.Int32[] DaysToMonth365; // 0x8 private static readonly System.Int32[] DaysToMonth366; // 0x10 // Methods private static System.Void .cctor(); // 0x33cefbc public static System.TimeSpan GetUtcOffset(System.DateTime d); // 0x33cf0b4 public static System.Xml.XmlDateTimeSerializationMode ToSerializationMode(System.DateTimeKind kind); // 0x33cf11c internal static System.DateTime EnsureDateTime(System.DateTime value, Newtonsoft.Json.DateTimeZoneHandling timeZone); // 0x33cf298 private static System.DateTime SwitchToLocalTime(System.DateTime value); // 0x33cf3e8 private static System.DateTime SwitchToUtcTime(System.DateTime value); // 0x33cf4c0 private static System.Int64 ToUniversalTicks(System.DateTime dateTime); // 0x33cf598 private static System.Int64 ToUniversalTicks(System.DateTime dateTime, System.TimeSpan offset); // 0x33cf658 internal static System.Int64 ConvertDateTimeToJavaScriptTicks(System.DateTime dateTime, System.TimeSpan offset); // 0x33cf7b4 internal static System.Int64 ConvertDateTimeToJavaScriptTicks(System.DateTime dateTime); // 0x33cf898 internal static System.Int64 ConvertDateTimeToJavaScriptTicks(System.DateTime dateTime, System.Boolean convertToUtc); // 0x33cf8f0 private static System.Int64 UniversalTicksToJavaScriptTicks(System.Int64 universalTicks); // 0x33cf81c internal static System.DateTime ConvertJavaScriptTicksToDateTime(System.Int64 javaScriptTicks); // 0x33c5f0c internal static System.Boolean TryParseDateTimeIso(Newtonsoft.Json.Utilities.StringReference text, Newtonsoft.Json.DateTimeZoneHandling dateTimeZoneHandling, out System.DateTime& dt); // 0x33cf9ac internal static System.Boolean TryParseDateTimeOffsetIso(Newtonsoft.Json.Utilities.StringReference text, out System.DateTimeOffset& dt); // 0x33cfee8 private static System.DateTime CreateDateTime(Newtonsoft.Json.Utilities.DateTimeParser dateTimeParser); // 0x33cfdf0 internal static System.Boolean TryParseDateTime(Newtonsoft.Json.Utilities.StringReference s, Newtonsoft.Json.DateTimeZoneHandling dateTimeZoneHandling, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTime& dt); // 0x33d0174 internal static System.Boolean TryParseDateTime(System.String s, Newtonsoft.Json.DateTimeZoneHandling dateTimeZoneHandling, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTime& dt); // 0x33d05f4 internal static System.Boolean TryParseDateTimeOffset(Newtonsoft.Json.Utilities.StringReference s, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTimeOffset& dt); // 0x33d08c4 internal static System.Boolean TryParseDateTimeOffset(System.String s, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTimeOffset& dt); // 0x33d0cf4 private static System.Boolean TryParseMicrosoftDate(Newtonsoft.Json.Utilities.StringReference text, out System.Int64& ticks, out System.TimeSpan& offset, out System.DateTimeKind& kind); // 0x33d0fd0 private static System.Boolean TryParseDateTimeMicrosoft(Newtonsoft.Json.Utilities.StringReference text, Newtonsoft.Json.DateTimeZoneHandling dateTimeZoneHandling, out System.DateTime& dt); // 0x33d03a4 private static System.Boolean TryParseDateTimeExact(System.String text, Newtonsoft.Json.DateTimeZoneHandling dateTimeZoneHandling, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTime& dt); // 0x33d0510 private static System.Boolean TryParseDateTimeOffsetMicrosoft(Newtonsoft.Json.Utilities.StringReference text, out System.DateTimeOffset& dt); // 0x33d0ae4 private static System.Boolean TryParseDateTimeOffsetExact(System.String text, System.String dateFormatString, System.Globalization.CultureInfo culture, out System.DateTimeOffset& dt); // 0x33d0c48 private static System.Boolean TryReadOffset(Newtonsoft.Json.Utilities.StringReference offsetText, System.Int32 startIndex, out System.TimeSpan& offset); // 0x33d114c internal static System.Void WriteDateTimeString(System.IO.TextWriter writer, System.DateTime value, Newtonsoft.Json.DateFormatHandling format, System.String formatString, System.Globalization.CultureInfo culture); // 0x33d12cc internal static System.Int32 WriteDateTimeString(System.Char[] chars, System.Int32 start, System.DateTime value, System.Nullable<System.TimeSpan> offset, System.DateTimeKind kind, Newtonsoft.Json.DateFormatHandling format); // 0x33d1444 internal static System.Int32 WriteDefaultIsoDate(System.Char[] chars, System.Int32 start, System.DateTime dt); // 0x33d190c private static System.Void CopyIntToCharArray(System.Char[] chars, System.Int32 start, System.Int32 value, System.Int32 digits); // 0x33d1f68 internal static System.Int32 WriteDateTimeOffset(System.Char[] chars, System.Int32 start, System.TimeSpan offset, Newtonsoft.Json.DateFormatHandling format); // 0x33d1754 internal static System.Void WriteDateTimeOffsetString(System.IO.TextWriter writer, System.DateTimeOffset value, Newtonsoft.Json.DateFormatHandling format, System.String formatString, System.Globalization.CultureInfo culture); // 0x33d1fd0 private static System.Void GetDateValues(System.DateTime td, out System.Int32& year, out System.Int32& month, out System.Int32& day); // 0x33d1d38 } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Utilities.IWrappedDictionary : System.Collections.IDictionary, System.Collections.ICollection, System.Collections.IEnumerable { // Fields // Methods public abstract System.Object get_UnderlyingDictionary(); // 0x1bd219c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Utilities.DictionaryWrapper.DictionaryEnumerator<TKey,TValue,TEnumeratorKey,TEnumeratorValue> : System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private readonly System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TEnumeratorKey,TEnumeratorValue>> _e; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TEnumeratorKey,TEnumeratorValue>> e); // 0x1bd3a1c public System.Collections.DictionaryEntry get_Entry(); // 0x0 public System.Object get_Key(); // 0x1bd219c public System.Object get_Value(); // 0x1bd219c public System.Object get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.DictionaryWrapper.<>c<TKey,TValue> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.DictionaryWrapper.<>c<TKey,TValue> <>9; // 0x0 public static System.Func<System.Collections.DictionaryEntry,System.Collections.Generic.KeyValuePair<TKey,TValue>> <>9__29_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.KeyValuePair<TKey,TValue> <GetEnumerator>b__29_0(System.Collections.DictionaryEntry de); // 0x1ce0384 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.DictionaryWrapper<TKey,TValue> : System.Object, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, Newtonsoft.Json.Utilities.IWrappedDictionary, System.Collections.IDictionary, System.Collections.ICollection { // Fields private readonly System.Collections.IDictionary _dictionary; // 0x0 private readonly System.Collections.Generic.IDictionary<TKey,TValue> _genericDictionary; // 0x0 private readonly System.Collections.Generic.IReadOnlyDictionary<TKey,TValue> _readOnlyDictionary; // 0x0 private System.Object _syncRoot; // 0x0 // Methods public System.Void .ctor(System.Collections.IDictionary dictionary); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IReadOnlyDictionary<TKey,TValue> dictionary); // 0x1bd3a1c internal System.Collections.Generic.IDictionary<TKey,TValue> get_GenericDictionary(); // 0x1bd219c public System.Void Add(TKey key, TValue value); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Collections.Generic.ICollection<TKey> get_Keys(); // 0x1bd219c public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public System.Collections.Generic.ICollection<TValue> get_Values(); // 0x1bd219c public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Void Add(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Void CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public System.Boolean Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c public System.Void Remove(System.Object key); // 0x1bd3a1c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c public System.Object get_UnderlyingDictionary(); // 0x1bd219c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.DynamicProxy<T> : System.Object { // Fields // Methods public virtual System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(T instance); // 0x1ce0384 public virtual System.Boolean TryBinaryOperation(T instance, System.Dynamic.BinaryOperationBinder binder, System.Object arg, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryConvert(T instance, System.Dynamic.ConvertBinder binder, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryCreateInstance(T instance, System.Dynamic.CreateInstanceBinder binder, System.Object[] args, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryDeleteIndex(T instance, System.Dynamic.DeleteIndexBinder binder, System.Object[] indexes); // 0x1ce0384 public virtual System.Boolean TryDeleteMember(T instance, System.Dynamic.DeleteMemberBinder binder); // 0x1ce0384 public virtual System.Boolean TryGetIndex(T instance, System.Dynamic.GetIndexBinder binder, System.Object[] indexes, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryGetMember(T instance, System.Dynamic.GetMemberBinder binder, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryInvoke(T instance, System.Dynamic.InvokeBinder binder, System.Object[] args, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TryInvokeMember(T instance, System.Dynamic.InvokeMemberBinder binder, System.Object[] args, out System.Object& result); // 0x1ce0384 public virtual System.Boolean TrySetIndex(T instance, System.Dynamic.SetIndexBinder binder, System.Object[] indexes, System.Object value); // 0x1ce0384 public virtual System.Boolean TrySetMember(T instance, System.Dynamic.SetMemberBinder binder, System.Object value); // 0x1ce0384 public virtual System.Boolean TryUnaryOperation(T instance, System.Dynamic.UnaryOperationBinder binder, out System.Object& result); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Dynamic.DynamicMetaObject Invoke(System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd22a0 public virtual System.IAsyncResult BeginInvoke(System.Dynamic.DynamicMetaObject errorSuggestion, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual System.Dynamic.DynamicMetaObject EndInvoke(System.IAsyncResult result); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.GetBinderAdapter<T> : System.Dynamic.GetMemberBinder { // Fields // Methods internal System.Void .ctor(System.Dynamic.InvokeMemberBinder binder); // 0x1bd3a1c public override System.Dynamic.DynamicMetaObject FallbackGetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23b0 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c<T> <>9; // 0x0 public static System.Func<System.Dynamic.DynamicMetaObject,System.Linq.Expressions.Expression> <>9__18_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Linq.Expressions.Expression <GetArgs>b__18_0(System.Dynamic.DynamicMetaObject arg); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass10_0<T> : System.Object { // Fields public System.Dynamic.BinaryOperationBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject arg; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindBinaryOperation>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass11_0<T> : System.Object { // Fields public System.Dynamic.UnaryOperationBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindUnaryOperation>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass12_0<T> : System.Object { // Fields public System.Dynamic.GetIndexBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] indexes; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindGetIndex>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass13_0<T> : System.Object { // Fields public System.Dynamic.SetIndexBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] indexes; // 0x0 public System.Dynamic.DynamicMetaObject value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindSetIndex>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass14_0<T> : System.Object { // Fields public System.Dynamic.DeleteIndexBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] indexes; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindDeleteIndex>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass3_0<T> : System.Object { // Fields public System.Dynamic.GetMemberBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindGetMember>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass4_0<T> : System.Object { // Fields public System.Dynamic.SetMemberBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindSetMember>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass5_0<T> : System.Object { // Fields public System.Dynamic.DeleteMemberBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindDeleteMember>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass6_0<T> : System.Object { // Fields public System.Dynamic.ConvertBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindConvert>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass7_0<T> : System.Object { // Fields public System.Dynamic.InvokeMemberBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] args; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindInvokeMember>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 internal System.Dynamic.DynamicMetaObject <BindInvokeMember>b__1(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass8_0<T> : System.Object { // Fields public System.Dynamic.CreateInstanceBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] args; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindCreateInstance>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject.<>c__DisplayClass9_0<T> : System.Object { // Fields public System.Dynamic.InvokeBinder binder; // 0x0 public Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> <>4__this; // 0x0 public System.Dynamic.DynamicMetaObject[] args; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Dynamic.DynamicMetaObject <BindInvoke>b__0(System.Dynamic.DynamicMetaObject e); // 0x1bd22a0 } // Newtonsoft.Json.dll internal sealed class Newtonsoft.Json.Utilities.DynamicProxyMetaObject<T> : System.Dynamic.DynamicMetaObject { // Fields private readonly Newtonsoft.Json.Utilities.DynamicProxy<T> _proxy; // 0x0 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression expression, T value, Newtonsoft.Json.Utilities.DynamicProxy<T> proxy); // 0x1ce0384 private System.Boolean IsOverridden(System.String method); // 0x1bd19a0 public override System.Dynamic.DynamicMetaObject BindGetMember(System.Dynamic.GetMemberBinder binder); // 0x1bd22a0 public override System.Dynamic.DynamicMetaObject BindSetMember(System.Dynamic.SetMemberBinder binder, System.Dynamic.DynamicMetaObject value); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindDeleteMember(System.Dynamic.DeleteMemberBinder binder); // 0x1bd22a0 public override System.Dynamic.DynamicMetaObject BindConvert(System.Dynamic.ConvertBinder binder); // 0x1bd22a0 public override System.Dynamic.DynamicMetaObject BindInvokeMember(System.Dynamic.InvokeMemberBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindCreateInstance(System.Dynamic.CreateInstanceBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindInvoke(System.Dynamic.InvokeBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindBinaryOperation(System.Dynamic.BinaryOperationBinder binder, System.Dynamic.DynamicMetaObject arg); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindUnaryOperation(System.Dynamic.UnaryOperationBinder binder); // 0x1bd22a0 public override System.Dynamic.DynamicMetaObject BindGetIndex(System.Dynamic.GetIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes); // 0x1bd23b0 public override System.Dynamic.DynamicMetaObject BindSetIndex(System.Dynamic.SetIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject value); // 0x1bd23ec public override System.Dynamic.DynamicMetaObject BindDeleteIndex(System.Dynamic.DeleteIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes); // 0x1bd23b0 private static System.Linq.Expressions.Expression[] get_NoArgs(); // 0x1bde8ac private static System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> GetArgs(System.Dynamic.DynamicMetaObject[] args); // 0x1bdeb64 private static System.Linq.Expressions.Expression[] GetArgArray(System.Dynamic.DynamicMetaObject[] args); // 0x1bdeb64 private static System.Linq.Expressions.Expression[] GetArgArray(System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject value); // 0x1bdf514 private static System.Linq.Expressions.ConstantExpression Constant(System.Dynamic.DynamicMetaObjectBinder binder); // 0x1bdeb64 private System.Dynamic.DynamicMetaObject CallMethodWithResult(System.String methodName, System.Dynamic.DynamicMetaObjectBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> args, Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> fallback, Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> fallbackInvoke); // 0x1bd2464 private System.Dynamic.DynamicMetaObject BuildCallMethodWithResult(System.String methodName, System.Dynamic.DynamicMetaObjectBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> args, System.Dynamic.DynamicMetaObject fallbackResult, Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> fallbackInvoke); // 0x1bd2464 private System.Dynamic.DynamicMetaObject CallMethodReturnLast(System.String methodName, System.Dynamic.DynamicMetaObjectBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> args, Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> fallback); // 0x1bd2428 private System.Dynamic.DynamicMetaObject CallMethodNoResult(System.String methodName, System.Dynamic.DynamicMetaObjectBinder binder, System.Linq.Expressions.Expression[] args, Newtonsoft.Json.Utilities.DynamicProxyMetaObject.Fallback<T> fallback); // 0x1bd2428 private System.Dynamic.BindingRestrictions GetRestrictions(); // 0x1bd219c public override System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(); // 0x1bd219c } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.DynamicUtils.BinderWrapper : System.Object { // Fields public const System.String CSharpAssemblyName; // 0x0 private const System.String BinderTypeName; // 0x0 private const System.String CSharpArgumentInfoTypeName; // 0x0 private const System.String CSharpArgumentInfoFlagsTypeName; // 0x0 private const System.String CSharpBinderFlagsTypeName; // 0x0 private static System.Object _getCSharpArgumentInfoArray; // 0x0 private static System.Object _setCSharpArgumentInfoArray; // 0x8 private static Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> _getMemberCall; // 0x10 private static Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> _setMemberCall; // 0x18 private static System.Boolean _init; // 0x20 // Methods private static System.Void Init(); // 0x33d2274 private static System.Object CreateSharpArgumentInfoArray(System.Int32[] values); // 0x33d2468 private static System.Void CreateMemberCalls(); // 0x33d2764 public static System.Runtime.CompilerServices.CallSiteBinder GetMember(System.String name, System.Type context); // 0x33d2cb8 public static System.Runtime.CompilerServices.CallSiteBinder SetMember(System.String name, System.Type context); // 0x33d2ebc } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.DynamicUtils : System.Object { // Fields // Methods public static System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(System.Dynamic.IDynamicMetaObjectProvider dynamicProvider); // 0x33d218c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.NoThrowGetBinderMember : System.Dynamic.GetMemberBinder { // Fields private readonly System.Dynamic.GetMemberBinder _innerBinder; // 0x28 // Methods public System.Void .ctor(System.Dynamic.GetMemberBinder innerBinder); // 0x33d30c0 public override System.Dynamic.DynamicMetaObject FallbackGetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x33d3100 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.NoThrowSetBinderMember : System.Dynamic.SetMemberBinder { // Fields private readonly System.Dynamic.SetMemberBinder _innerBinder; // 0x28 // Methods public System.Void .ctor(System.Dynamic.SetMemberBinder innerBinder); // 0x33d3250 public override System.Dynamic.DynamicMetaObject FallbackSetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject value, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x33d3290 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.NoThrowExpressionVisitor : System.Linq.Expressions.ExpressionVisitor { // Fields internal static readonly System.Object ErrorResult; // 0x0 // Methods protected override System.Linq.Expressions.Expression VisitConditional(System.Linq.Expressions.ConditionalExpression node); // 0x33d33e4 public System.Void .ctor(); // 0x33d3248 private static System.Void .cctor(); // 0x33d34d0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.EnumInfo : System.Object { // Fields public readonly System.Boolean IsFlags; // 0x10 public readonly System.UInt64[] Values; // 0x18 public readonly System.String[] Names; // 0x20 public readonly System.String[] ResolvedNames; // 0x28 // Methods public System.Void .ctor(System.Boolean isFlags, System.UInt64[] values, System.String[] names, System.String[] resolvedNames); // 0x33d354c } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.EnumUtils.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.EnumUtils.<>c <>9; // 0x0 public static System.Func<System.Runtime.Serialization.EnumMemberAttribute,System.String> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x33d4d0c public System.Void .ctor(); // 0x33d4d74 internal System.String <InitializeValuesAndNames>b__3_0(System.Runtime.Serialization.EnumMemberAttribute a); // 0x33d4d7c } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.EnumUtils.<>c__4<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.EnumUtils.<>c__4<T> <>9; // 0x0 public static System.Func<System.UInt64,System.Boolean> <>9__4_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <GetFlagsValues>b__4_0(System.UInt64 v); // 0x1bd1af4 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.EnumUtils : System.Object { // Fields private const System.Char EnumSeparatorChar; // 0x0 private const System.String EnumSeparatorString; // 0x0 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<Newtonsoft.Json.Utilities.StructMultiKey<System.Type,Newtonsoft.Json.Serialization.NamingStrategy>,Newtonsoft.Json.Utilities.EnumInfo> ValuesAndNamesPerEnum; // 0x0 private static Newtonsoft.Json.Serialization.CamelCaseNamingStrategy _camelCaseNamingStrategy; // 0x8 // Methods private static Newtonsoft.Json.Utilities.EnumInfo InitializeValuesAndNames(Newtonsoft.Json.Utilities.StructMultiKey<System.Type,Newtonsoft.Json.Serialization.NamingStrategy> key); // 0x33d35b4 public static System.Collections.Generic.IList<T> GetFlagsValues(T value); // 0x1ce0384 public static System.Boolean TryToString(System.Type enumType, System.Object value, System.Boolean camelCase, out System.String& name); // 0x33d3dd8 public static System.Boolean TryToString(System.Type enumType, System.Object value, Newtonsoft.Json.Serialization.NamingStrategy namingStrategy, out System.String& name); // 0x33d3e78 private static System.String InternalFlagsFormat(Newtonsoft.Json.Utilities.EnumInfo entry, System.UInt64 result); // 0x33d4018 public static Newtonsoft.Json.Utilities.EnumInfo GetEnumValuesAndNames(System.Type enumType); // 0x33d41b0 private static System.UInt64 ToUInt64(System.Object value); // 0x33d3aac public static System.Object ParseEnum(System.Type enumType, Newtonsoft.Json.Serialization.NamingStrategy namingStrategy, System.String value, System.Boolean disallowNumber); // 0x33d426c private static System.Nullable<System.Int32> MatchName(System.String value, System.String[] enumNames, System.String[] resolvedNames, System.Int32 valueIndex, System.Int32 valueSubstringLength, System.StringComparison comparison); // 0x33d4b04 private static System.Nullable<System.Int32> FindIndexByName(System.String[] enumNames, System.String value, System.Int32 valueIndex, System.Int32 valueSubstringLength, System.StringComparison comparison); // 0x33d4a14 private static System.Void .cctor(); // 0x33d4be8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.FSharpFunction : System.Object { // Fields private readonly System.Object _instance; // 0x10 private readonly Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> _invoker; // 0x18 // Methods public System.Void .ctor(System.Object instance, Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> invoker); // 0x33d4d94 public System.Object Invoke(System.Object[] args); // 0x33d4dd8 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.FSharpUtils.<>c__55<TKey,TValue> : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.FSharpUtils.<>c__55<TKey,TValue> <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,System.Tuple<TKey,TValue>> <>9__55_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Tuple<TKey,TValue> <BuildMapCreator>b__55_1(System.Collections.Generic.KeyValuePair<TKey,TValue> kv); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.FSharpUtils.<>c__DisplayClass52_0 : System.Object { // Fields public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> call; // 0x10 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> invoke; // 0x18 // Methods public System.Void .ctor(); // 0x33d5830 internal System.Object <CreateFSharpFuncCall>b__0(System.Object target, System.Object[] args); // 0x33d5b7c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.FSharpUtils.<>c__DisplayClass55_0<TKey,TValue> : System.Object { // Fields public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> ctorDelegate; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <BuildMapCreator>b__0(System.Object[] args); // 0x1bd22a0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.FSharpUtils : System.Object { // Fields private static readonly System.Object Lock; // 0x0 private static Newtonsoft.Json.Utilities.FSharpUtils _instance; // 0x8 private System.Reflection.MethodInfo _ofSeq; // 0x10 private System.Type _mapType; // 0x18 private System.Reflection.Assembly <FSharpCoreAssembly>k__BackingField; // 0x20 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <IsUnion>k__BackingField; // 0x28 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <GetUnionCases>k__BackingField; // 0x30 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <PreComputeUnionTagReader>k__BackingField; // 0x38 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <PreComputeUnionReader>k__BackingField; // 0x40 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <PreComputeUnionConstructor>k__BackingField; // 0x48 private System.Func<System.Object,System.Object> <GetUnionCaseInfoDeclaringType>k__BackingField; // 0x50 private System.Func<System.Object,System.Object> <GetUnionCaseInfoName>k__BackingField; // 0x58 private System.Func<System.Object,System.Object> <GetUnionCaseInfoTag>k__BackingField; // 0x60 private Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> <GetUnionCaseInfoFields>k__BackingField; // 0x68 public const System.String FSharpSetTypeName; // 0x0 public const System.String FSharpListTypeName; // 0x0 public const System.String FSharpMapTypeName; // 0x0 // Methods private System.Void .ctor(System.Reflection.Assembly fsharpCoreAssembly); // 0x33d4e04 public static Newtonsoft.Json.Utilities.FSharpUtils get_Instance(); // 0x33d55d0 public System.Reflection.Assembly get_FSharpCoreAssembly(); // 0x33d5628 private System.Void set_FSharpCoreAssembly(System.Reflection.Assembly value); // 0x33d5630 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_IsUnion(); // 0x33d5638 private System.Void set_IsUnion(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d5640 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_GetUnionCases(); // 0x33d5648 private System.Void set_GetUnionCases(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d5650 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_PreComputeUnionTagReader(); // 0x33d5658 private System.Void set_PreComputeUnionTagReader(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d5660 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_PreComputeUnionReader(); // 0x33d5668 private System.Void set_PreComputeUnionReader(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d5670 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_PreComputeUnionConstructor(); // 0x33d5678 private System.Void set_PreComputeUnionConstructor(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d5680 public System.Func<System.Object,System.Object> get_GetUnionCaseInfoDeclaringType(); // 0x33d5688 private System.Void set_GetUnionCaseInfoDeclaringType(System.Func<System.Object,System.Object> value); // 0x33d5690 public System.Func<System.Object,System.Object> get_GetUnionCaseInfoName(); // 0x33d5698 private System.Void set_GetUnionCaseInfoName(System.Func<System.Object,System.Object> value); // 0x33d56a0 public System.Func<System.Object,System.Object> get_GetUnionCaseInfoTag(); // 0x33d56a8 private System.Void set_GetUnionCaseInfoTag(System.Func<System.Object,System.Object> value); // 0x33d56b0 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> get_GetUnionCaseInfoFields(); // 0x33d56b8 private System.Void set_GetUnionCaseInfoFields(Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> value); // 0x33d56c0 public static System.Void EnsureInitialized(System.Reflection.Assembly fsharpCoreAssembly); // 0x33d56c8 private static System.Reflection.MethodInfo GetMethodWithNonPublicFallback(System.Type type, System.String methodName, System.Reflection.BindingFlags bindingFlags); // 0x33d5360 private static Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> CreateFSharpFuncCall(System.Type type, System.String methodName); // 0x33d53d4 public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> CreateSeq(System.Type t); // 0x33d5838 public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> CreateMap(System.Type keyType, System.Type valueType); // 0x33d5940 public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> BuildMapCreator(); // 0x1bd219c private static System.Void .cctor(); // 0x33d5b00 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.ImmutableCollectionTypeInfo : System.Object { // Fields private System.String <ContractTypeName>k__BackingField; // 0x10 private System.String <CreatedTypeName>k__BackingField; // 0x18 private System.String <BuilderTypeName>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.String contractTypeName, System.String createdTypeName, System.String builderTypeName); // 0x33d6e7c public System.String get_ContractTypeName(); // 0x33d6edc public System.Void set_ContractTypeName(System.String value); // 0x33d6ee4 public System.String get_CreatedTypeName(); // 0x33d6eec public System.Void set_CreatedTypeName(System.String value); // 0x33d6ef4 public System.String get_BuilderTypeName(); // 0x33d6efc public System.Void set_BuilderTypeName(System.String value); // 0x33d6f04 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.<>c <>9; // 0x0 public static System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__24_1; // 0x8 public static System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__25_1; // 0x10 // Methods private static System.Void .cctor(); // 0x33d6f0c public System.Void .ctor(); // 0x33d6f74 internal System.Boolean <TryBuildImmutableForArrayContract>b__24_1(System.Reflection.MethodInfo m); // 0x33d6f7c internal System.Boolean <TryBuildImmutableForDictionaryContract>b__25_1(System.Reflection.MethodInfo m); // 0x33d7014 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.<>c__DisplayClass24_0 : System.Object { // Fields public System.String name; // 0x10 // Methods public System.Void .ctor(); // 0x33d60a8 internal System.Boolean <TryBuildImmutableForArrayContract>b__0(Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.ImmutableCollectionTypeInfo d); // 0x33d7170 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.<>c__DisplayClass25_0 : System.Object { // Fields public System.String name; // 0x10 // Methods public System.Void .ctor(); // 0x33d65ac internal System.Boolean <TryBuildImmutableForDictionaryContract>b__0(Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.ImmutableCollectionTypeInfo d); // 0x33d7194 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.ImmutableCollectionsUtils : System.Object { // Fields private const System.String ImmutableListGenericInterfaceTypeName; // 0x0 private const System.String ImmutableQueueGenericInterfaceTypeName; // 0x0 private const System.String ImmutableStackGenericInterfaceTypeName; // 0x0 private const System.String ImmutableSetGenericInterfaceTypeName; // 0x0 private const System.String ImmutableArrayTypeName; // 0x0 private const System.String ImmutableArrayGenericTypeName; // 0x0 private const System.String ImmutableListTypeName; // 0x0 private const System.String ImmutableListGenericTypeName; // 0x0 private const System.String ImmutableQueueTypeName; // 0x0 private const System.String ImmutableQueueGenericTypeName; // 0x0 private const System.String ImmutableStackTypeName; // 0x0 private const System.String ImmutableStackGenericTypeName; // 0x0 private const System.String ImmutableSortedSetTypeName; // 0x0 private const System.String ImmutableSortedSetGenericTypeName; // 0x0 private const System.String ImmutableHashSetTypeName; // 0x0 private const System.String ImmutableHashSetGenericTypeName; // 0x0 private static readonly System.Collections.Generic.IList<Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.ImmutableCollectionTypeInfo> ArrayContractImmutableCollectionDefinitions; // 0x0 private const System.String ImmutableDictionaryGenericInterfaceTypeName; // 0x0 private const System.String ImmutableDictionaryTypeName; // 0x0 private const System.String ImmutableDictionaryGenericTypeName; // 0x0 private const System.String ImmutableSortedDictionaryTypeName; // 0x0 private const System.String ImmutableSortedDictionaryGenericTypeName; // 0x0 private static readonly System.Collections.Generic.IList<Newtonsoft.Json.Utilities.ImmutableCollectionsUtils.ImmutableCollectionTypeInfo> DictionaryContractImmutableCollectionDefinitions; // 0x8 // Methods internal static System.Boolean TryBuildImmutableForArrayContract(System.Type underlyingType, System.Type collectionItemType, out System.Type& createdType, out Newtonsoft.Json.Serialization.ObjectConstructor<System.Object>& parameterizedCreator); // 0x33d5c18 internal static System.Boolean TryBuildImmutableForDictionaryContract(System.Type underlyingType, System.Type keyItemType, System.Type valueItemType, out System.Type& createdType, out Newtonsoft.Json.Serialization.ObjectConstructor<System.Object>& parameterizedCreator); // 0x33d60b0 private static System.Void .cctor(); // 0x33d65b4 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.BufferUtils : System.Object { // Fields // Methods public static System.Char[] RentBuffer(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Int32 minSize); // 0x33d71b8 public static System.Void ReturnBuffer(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Char[] buffer); // 0x33d7280 public static System.Char[] EnsureBufferSize(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Int32 size, System.Char[] buffer); // 0x33d7330 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Utilities.JavaScriptUtils.<WriteCharAsync>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.IO.TextWriter writer; // 0x38 public System.Char c; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x33d9a10 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33d9ce4 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Utilities.JavaScriptUtils.<WriteDefinitelyEscapedJavaScriptStringWithoutDelimitersAsync>d__16 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Char[] writeBuffer; // 0x30 public System.Int32 lastWritePosition; // 0x38 public Newtonsoft.Json.JsonTextWriter client; // 0x40 public System.String s; // 0x48 public System.IO.TextWriter writer; // 0x50 public System.Threading.CancellationToken cancellationToken; // 0x58 public System.Boolean[] charEscapeFlags; // 0x60 public Newtonsoft.Json.StringEscapeHandling stringEscapeHandling; // 0x68 private System.Boolean <isEscapedUnicodeText>5__2; // 0x6c private System.String <escapedValue>5__3; // 0x70 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x78 private System.Int32 <i>5__4; // 0x88 // Methods private System.Void MoveNext(); // 0x33d9d4c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33da87c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Utilities.JavaScriptUtils.<WriteEscapedJavaScriptStringWithDelimitersAsync>d__13 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public System.String s; // 0x38 public System.IO.TextWriter writer; // 0x40 public System.Boolean[] charEscapeFlags; // 0x48 public Newtonsoft.Json.StringEscapeHandling stringEscapeHandling; // 0x50 public Newtonsoft.Json.JsonTextWriter client; // 0x58 public System.Char[] writeBuffer; // 0x60 public System.Threading.CancellationToken cancellationToken; // 0x68 public System.Char delimiter; // 0x70 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x78 // Methods private System.Void MoveNext(); // 0x33da8e4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x33daccc } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.JavaScriptUtils : System.Object { // Fields internal static readonly System.Boolean[] SingleQuoteCharEscapeFlags; // 0x0 internal static readonly System.Boolean[] DoubleQuoteCharEscapeFlags; // 0x8 internal static readonly System.Boolean[] HtmlCharEscapeFlags; // 0x10 private const System.Int32 UnicodeTextLength; // 0x0 private const System.String EscapedUnicodeText; // 0x0 // Methods private static System.Void .cctor(); // 0x33d746c public static System.Boolean[] GetCharEscapeFlags(Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, System.Char quoteChar); // 0x33d80dc public static System.Boolean ShouldEscapeJavaScriptString(System.String s, System.Boolean[] charEscapeFlags); // 0x33d8174 public static System.Void WriteEscapedJavaScriptString(System.IO.TextWriter writer, System.String s, System.Char delimiter, System.Boolean appendDelimiters, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.IArrayPool<System.Char> bufferPool, ref System.Char[]& writeBuffer); // 0x33d81fc public static System.String ToEscapedJavaScriptString(System.String value, System.Char delimiter, System.Boolean appendDelimiters, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling); // 0x33d889c private static System.Int32 FirstCharToEscape(System.String s, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling); // 0x33d87e8 public static System.Threading.Tasks.Task WriteEscapedJavaScriptStringAsync(System.IO.TextWriter writer, System.String s, System.Char delimiter, System.Boolean appendDelimiters, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.JsonTextWriter client, System.Char[] writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x33d8ac4 private static System.Threading.Tasks.Task WriteEscapedJavaScriptStringWithDelimitersAsync(System.IO.TextWriter writer, System.String s, System.Char delimiter, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.JsonTextWriter client, System.Char[] writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x33d8c84 private static System.Threading.Tasks.Task WriteEscapedJavaScriptStringWithDelimitersAsync(System.Threading.Tasks.Task task, System.IO.TextWriter writer, System.String s, System.Char delimiter, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.JsonTextWriter client, System.Char[] writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x33d8fb0 public static System.Threading.Tasks.Task WriteCharAsync(System.Threading.Tasks.Task task, System.IO.TextWriter writer, System.Char c, System.Threading.CancellationToken cancellationToken); // 0x33d9140 private static System.Threading.Tasks.Task WriteEscapedJavaScriptStringWithoutDelimitersAsync(System.IO.TextWriter writer, System.String s, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.JsonTextWriter client, System.Char[] writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x33d8e8c private static System.Threading.Tasks.Task WriteDefinitelyEscapedJavaScriptStringWithoutDelimitersAsync(System.IO.TextWriter writer, System.String s, System.Int32 lastWritePosition, System.Boolean[] charEscapeFlags, Newtonsoft.Json.StringEscapeHandling stringEscapeHandling, Newtonsoft.Json.JsonTextWriter client, System.Char[] writeBuffer, System.Threading.CancellationToken cancellationToken); // 0x33d9260 public static System.Boolean TryGetDateFromConstructorJson(Newtonsoft.Json.JsonReader reader, out System.DateTime& dateTime, out System.String& errorMessage); // 0x33d93d8 private static System.Boolean TryGetDateConstructorValue(Newtonsoft.Json.JsonReader reader, out System.Nullable<System.Int64>& integer, out System.String& errorMessage); // 0x33d983c } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.JsonTokenUtils : System.Object { // Fields // Methods internal static System.Boolean IsEndToken(Newtonsoft.Json.JsonToken token); // 0x33c6658 internal static System.Boolean IsStartToken(Newtonsoft.Json.JsonToken token); // 0x33dad34 internal static System.Boolean IsPrimitiveToken(Newtonsoft.Json.JsonToken token); // 0x33dad44 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass3_0 : System.Object { // Fields public System.Reflection.ConstructorInfo c; // 0x10 public System.Reflection.MethodBase method; // 0x18 // Methods public System.Void .ctor(); // 0x33daf68 internal System.Object <CreateParameterizedConstructor>b__0(System.Object[] a); // 0x33dafe8 internal System.Object <CreateParameterizedConstructor>b__1(System.Object[] a); // 0x33db004 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass4_0<T> : System.Object { // Fields public System.Reflection.ConstructorInfo c; // 0x0 public System.Reflection.MethodBase method; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateMethodCall>b__0(T o, System.Object[] a); // 0x1ce0384 internal System.Object <CreateMethodCall>b__1(T o, System.Object[] a); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass5_0<T> : System.Object { // Fields public System.Type type; // 0x0 public System.Reflection.ConstructorInfo constructorInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <CreateDefaultConstructor>b__0(); // 0x1ce0384 internal T <CreateDefaultConstructor>b__1(); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass6_0<T> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateGet>b__0(T o); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass7_0<T> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateGet>b__0(T o); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass8_0<T> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateSet>b__0(T o, System.Object v); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory.<>c__DisplayClass9_0<T> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateSet>b__0(T o, System.Object v); // 0x1ce0384 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory : Newtonsoft.Json.Utilities.ReflectionDelegateFactory { // Fields private static readonly Newtonsoft.Json.Utilities.LateBoundReflectionDelegateFactory _instance; // 0x0 // Methods internal static Newtonsoft.Json.Utilities.ReflectionDelegateFactory get_Instance(); // 0x33dad68 public override Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> CreateParameterizedConstructor(System.Reflection.MethodBase method); // 0x33dadc0 public override Newtonsoft.Json.Utilities.MethodCall<T,System.Object> CreateMethodCall(System.Reflection.MethodBase method); // 0x1bd22a0 public override System.Func<T> CreateDefaultConstructor(System.Type type); // 0x1bd22a0 public override System.Func<T,System.Object> CreateGet(System.Reflection.PropertyInfo propertyInfo); // 0x1bd22a0 public override System.Func<T,System.Object> CreateGet(System.Reflection.FieldInfo fieldInfo); // 0x1bd22a0 public override System.Action<T,System.Object> CreateSet(System.Reflection.FieldInfo fieldInfo); // 0x1bd22a0 public override System.Action<T,System.Object> CreateSet(System.Reflection.PropertyInfo propertyInfo); // 0x1bd22a0 public System.Void .ctor(); // 0x33daf70 private static System.Void .cctor(); // 0x33daf80 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.MathUtils : System.Object { // Fields // Methods public static System.Int32 IntLength(System.UInt64 i); // 0x33db028 public static System.Char IntToHex(System.Int32 n); // 0x33db1ec public static System.Nullable<System.Int32> Min(System.Nullable<System.Int32> val1, System.Nullable<System.Int32> val2); // 0x33db204 public static System.Nullable<System.Int32> Max(System.Nullable<System.Int32> val1, System.Nullable<System.Int32> val2); // 0x33db2e4 public static System.Nullable<System.Double> Max(System.Nullable<System.Double> val1, System.Nullable<System.Double> val2); // 0x33db3c4 public static System.Boolean ApproxEquals(System.Double d1, System.Double d2); // 0x33db4c0 } // Newtonsoft.Json.dll internal sealed class Newtonsoft.Json.Utilities.MethodCall<T,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T target, System.Object[] args); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T target, System.Object[] args, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // Newtonsoft.Json.dll internal sealed class Newtonsoft.Json.Utilities.Creator<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual T Invoke(); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1bd23b0 public virtual T EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.MiscellaneousUtils : System.Object { // Fields // Methods public static System.Void Assert(System.Boolean condition, System.String message); // 0x33db560 public static System.Boolean ValueEquals(System.Object objA, System.Object objB); // 0x33db564 public static System.ArgumentOutOfRangeException CreateArgumentOutOfRangeException(System.String paramName, System.Object actualValue, System.String message); // 0x33cf19c public static System.String ToString(System.Object value); // 0x33db874 public static System.Int32 ByteArrayCompare(System.Byte[] a1, System.Byte[] a2); // 0x33db924 public static System.String GetPrefix(System.String qualifiedName); // 0x33db9d4 public static System.String GetLocalName(System.String qualifiedName); // 0x33dbaac public static System.Void GetQualifiedNameParts(System.String qualifiedName, out System.String& prefix, out System.String& localName); // 0x33db9f8 internal static System.Text.RegularExpressions.RegexOptions GetRegexOptions(System.String optionsText); // 0x33dbad0 } // Newtonsoft.Json.dll internal abstract class Newtonsoft.Json.Utilities.ReflectionDelegateFactory : System.Object { // Fields // Methods public System.Func<T,System.Object> CreateGet(System.Reflection.MemberInfo memberInfo); // 0x1bd22a0 public System.Action<T,System.Object> CreateSet(System.Reflection.MemberInfo memberInfo); // 0x1bd22a0 public abstract Newtonsoft.Json.Utilities.MethodCall<T,System.Object> CreateMethodCall(System.Reflection.MethodBase method); // 0x1bd22a0 public abstract Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> CreateParameterizedConstructor(System.Reflection.MethodBase method); // 0x1bd22a0 public abstract System.Func<T> CreateDefaultConstructor(System.Type type); // 0x1bd22a0 public abstract System.Func<T,System.Object> CreateGet(System.Reflection.PropertyInfo propertyInfo); // 0x1bd22a0 public abstract System.Func<T,System.Object> CreateGet(System.Reflection.FieldInfo fieldInfo); // 0x1bd22a0 public abstract System.Action<T,System.Object> CreateSet(System.Reflection.FieldInfo fieldInfo); // 0x1bd22a0 public abstract System.Action<T,System.Object> CreateSet(System.Reflection.PropertyInfo propertyInfo); // 0x1bd22a0 protected System.Void .ctor(); // 0x33daf78 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.ReflectionMember : System.Object { // Fields private System.Type <MemberType>k__BackingField; // 0x10 private System.Func<System.Object,System.Object> <Getter>k__BackingField; // 0x18 private System.Action<System.Object,System.Object> <Setter>k__BackingField; // 0x20 // Methods public System.Type get_MemberType(); // 0x33dbb78 public System.Void set_MemberType(System.Type value); // 0x33dbb80 public System.Func<System.Object,System.Object> get_Getter(); // 0x33dbb88 public System.Void set_Getter(System.Func<System.Object,System.Object> value); // 0x33dbb90 public System.Action<System.Object,System.Object> get_Setter(); // 0x33dbb98 public System.Void set_Setter(System.Action<System.Object,System.Object> value); // 0x33dbba0 public System.Void .ctor(); // 0x33dbba8 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionObject.<>c__DisplayClass11_0 : System.Object { // Fields public System.Func<System.Object> ctor; // 0x10 // Methods public System.Void .ctor(); // 0x33dc838 internal System.Object <Create>b__0(System.Object[] args); // 0x33dcd58 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionObject.<>c__DisplayClass11_1 : System.Object { // Fields public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> call; // 0x10 // Methods public System.Void .ctor(); // 0x33dcb1c internal System.Object <Create>b__1(System.Object target); // 0x33dcd7c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionObject.<>c__DisplayClass11_2 : System.Object { // Fields public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> call; // 0x10 // Methods public System.Void .ctor(); // 0x33dcb24 internal System.Void <Create>b__2(System.Object target, System.Object arg); // 0x33dce34 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.ReflectionObject : System.Object { // Fields private readonly Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> <Creator>k__BackingField; // 0x10 private readonly System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Utilities.ReflectionMember> <Members>k__BackingField; // 0x18 // Methods public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_Creator(); // 0x33dbbb0 public System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Utilities.ReflectionMember> get_Members(); // 0x33dbbb8 private System.Void .ctor(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> creator); // 0x33dbbc0 public System.Object GetValue(System.Object target, System.String member); // 0x33dbc5c public System.Void SetValue(System.Object target, System.String member, System.Object value); // 0x33dbd30 public System.Type GetType(System.String member); // 0x33dbe0c public static Newtonsoft.Json.Utilities.ReflectionObject Create(System.Type t, System.String[] memberNames); // 0x33dbec0 public static Newtonsoft.Json.Utilities.ReflectionObject Create(System.Type t, System.Reflection.MethodBase creator, System.String[] memberNames); // 0x33dbecc } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Utilities.ReflectionUtils.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Utilities.ReflectionUtils.<>c <>9; // 0x0 public static System.Func<System.Reflection.ConstructorInfo,System.Boolean> <>9__11_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.String> <>9__31_0; // 0x10 public static System.Func<System.Reflection.ParameterInfo,System.Type> <>9__39_0; // 0x18 public static System.Func<System.Reflection.FieldInfo,System.Boolean> <>9__41_0; // 0x20 // Methods private static System.Void .cctor(); // 0x33e0dd8 public System.Void .ctor(); // 0x33e0e40 internal System.Boolean <GetDefaultConstructor>b__11_0(System.Reflection.ConstructorInfo c); // 0x33e0e48 internal System.String <GetFieldsAndProperties>b__31_0(System.Reflection.MemberInfo m); // 0x33e0eb4 internal System.Type <GetMemberInfoFromType>b__39_0(System.Reflection.ParameterInfo p); // 0x33e0edc internal System.Boolean <GetChildPrivateFields>b__41_0(System.Reflection.FieldInfo f); // 0x33e0f04 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionUtils.<>c__DisplayClass31_0 : System.Object { // Fields public System.Reflection.MemberInfo memberInfo; // 0x10 // Methods public System.Void .ctor(); // 0x33e0f1c internal System.Boolean <GetFieldsAndProperties>b__1(System.Reflection.MemberInfo m); // 0x33e0f24 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionUtils.<>c__DisplayClass44_0 : System.Object { // Fields public System.Reflection.PropertyInfo subTypeProperty; // 0x10 // Methods public System.Void .ctor(); // 0x33e0fc8 internal System.Boolean <GetChildPrivateProperties>b__0(System.Reflection.PropertyInfo p); // 0x33e0fd0 internal System.Boolean <GetChildPrivateProperties>b__1(System.Reflection.PropertyInfo p); // 0x33e102c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionUtils.<>c__DisplayClass44_1 : System.Object { // Fields public System.Type subTypePropertyDeclaringType; // 0x10 public Newtonsoft.Json.Utilities.ReflectionUtils.<>c__DisplayClass44_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x33e1128 internal System.Boolean <GetChildPrivateProperties>b__2(System.Reflection.PropertyInfo p); // 0x33e1130 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.ReflectionUtils.<>c__DisplayClass45_0 : System.Object { // Fields public System.String method; // 0x10 public System.Type methodDeclaringType; // 0x18 // Methods public System.Void .ctor(); // 0x33e1254 internal System.Boolean <IsMethodOverridden>b__0(System.Reflection.MethodInfo info); // 0x33e125c } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.ReflectionUtils : System.Object { // Fields public static readonly System.Type[] EmptyTypes; // 0x0 // Methods private static System.Void .cctor(); // 0x33dcef8 public static System.Boolean IsVirtual(System.Reflection.PropertyInfo propertyInfo); // 0x33dcf78 public static System.Reflection.MethodInfo GetBaseDefinition(System.Reflection.PropertyInfo propertyInfo); // 0x33dd05c public static System.Boolean IsPublic(System.Reflection.PropertyInfo property); // 0x33dd124 public static System.Type GetObjectType(System.Object v); // 0x33cc17c public static System.String GetTypeName(System.Type t, Newtonsoft.Json.TypeNameAssemblyFormatHandling assemblyFormat, Newtonsoft.Json.Serialization.ISerializationBinder binder); // 0x33dd1b4 private static System.String GetFullyQualifiedTypeName(System.Type t, Newtonsoft.Json.Serialization.ISerializationBinder binder); // 0x33dd28c private static System.String RemoveAssemblyDetails(System.String fullyQualifiedTypeName); // 0x33dd3bc public static System.Boolean HasDefaultConstructor(System.Type t, System.Boolean nonPublic); // 0x33dc750 public static System.Reflection.ConstructorInfo GetDefaultConstructor(System.Type t); // 0x33dd684 public static System.Reflection.ConstructorInfo GetDefaultConstructor(System.Type t, System.Boolean nonPublic); // 0x33dd550 public static System.Boolean IsNullable(System.Type t); // 0x33cbd54 public static System.Boolean IsNullableType(System.Type t); // 0x33ca110 public static System.Type EnsureNotNullableType(System.Type t); // 0x33dd6dc public static System.Type EnsureNotByRefType(System.Type t); // 0x33dd750 public static System.Boolean IsGenericDefinition(System.Type type, System.Type genericInterfaceDefinition); // 0x33dd7a0 public static System.Boolean ImplementsGenericDefinition(System.Type type, System.Type genericInterfaceDefinition); // 0x33c9090 public static System.Boolean ImplementsGenericDefinition(System.Type type, System.Type genericInterfaceDefinition, out System.Type& implementingType); // 0x33dd844 public static System.Boolean InheritsGenericDefinition(System.Type type, System.Type genericClassDefinition); // 0x33ddad0 public static System.Boolean InheritsGenericDefinition(System.Type type, System.Type genericClassDefinition, out System.Type& implementingType); // 0x33ddb44 private static System.Boolean InheritsGenericDefinitionInternal(System.Type type, System.Type genericClassDefinition, out System.Type& implementingType); // 0x33ddc94 public static System.Type GetCollectionItemType(System.Type type); // 0x33ddda0 public static System.Void GetDictionaryKeyValueTypes(System.Type dictionaryType, out System.Type& keyType, out System.Type& valueType); // 0x33ddfbc public static System.Type GetMemberUnderlyingType(System.Reflection.MemberInfo member); // 0x33dcb2c public static System.Boolean IsByRefLikeType(System.Type type); // 0x33de208 public static System.Boolean IsIndexedProperty(System.Reflection.PropertyInfo property); // 0x33de820 public static System.Object GetMemberValue(System.Reflection.MemberInfo member, System.Object target); // 0x33de89c public static System.Void SetMemberValue(System.Reflection.MemberInfo member, System.Object target, System.Object value); // 0x33debc4 public static System.Boolean CanReadMemberValue(System.Reflection.MemberInfo member, System.Boolean nonPublic); // 0x33dc840 public static System.Boolean CanSetMemberValue(System.Reflection.MemberInfo member, System.Boolean nonPublic, System.Boolean canSetReadOnly); // 0x33dc994 public static System.Collections.Generic.List<System.Reflection.MemberInfo> GetFieldsAndProperties(System.Type type, System.Reflection.BindingFlags bindingAttr); // 0x33dede4 private static System.Boolean IsOverridenGenericMember(System.Reflection.MemberInfo memberInfo, System.Reflection.BindingFlags bindingAttr); // 0x33dfcb4 public static T GetAttribute(System.Object attributeProvider); // 0x1ce0384 public static T GetAttribute(System.Object attributeProvider, System.Boolean inherit); // 0x1ce0384 public static T[] GetAttributes(System.Object attributeProvider, System.Boolean inherit); // 0x1bdeeb0 public static System.Attribute[] GetAttributes(System.Object attributeProvider, System.Type attributeType, System.Boolean inherit); // 0x33de30c public static Newtonsoft.Json.Utilities.StructMultiKey<System.String,System.String> SplitFullyQualifiedTypeName(System.String fullyQualifiedTypeName); // 0x33dfe8c private static System.Nullable<System.Int32> GetAssemblyDelimiterIndex(System.String fullyQualifiedTypeName); // 0x33dff88 public static System.Reflection.MemberInfo GetMemberInfoFromType(System.Type targetType, System.Reflection.MemberInfo memberInfo); // 0x33e0060 public static System.Collections.Generic.IEnumerable<System.Reflection.FieldInfo> GetFields(System.Type targetType, System.Reflection.BindingFlags bindingAttr); // 0x33df88c private static System.Void GetChildPrivateFields(System.Collections.Generic.IList<System.Reflection.MemberInfo> initialFields, System.Type type, System.Reflection.BindingFlags bindingAttr); // 0x33e02d4 public static System.Collections.Generic.IEnumerable<System.Reflection.PropertyInfo> GetProperties(System.Type targetType, System.Reflection.BindingFlags bindingAttr); // 0x33df9a8 public static System.Reflection.BindingFlags RemoveFlag(System.Reflection.BindingFlags bindingAttr, System.Reflection.BindingFlags flag); // 0x33e04bc private static System.Void GetChildPrivateProperties(System.Collections.Generic.IList<System.Reflection.PropertyInfo> initialProperties, System.Type type, System.Reflection.BindingFlags bindingAttr); // 0x33e04cc public static System.Boolean IsMethodOverridden(System.Type currentType, System.Type methodDeclaringType, System.String method); // 0x33e0a8c public static System.Object GetDefaultValue(System.Type type); // 0x33e0ba0 } // Newtonsoft.Json.dll internal struct Newtonsoft.Json.Utilities.StringBuffer : { // Fields private System.Char[] _buffer; // 0x10 private System.Int32 _position; // 0x18 // Methods public System.Int32 get_Position(); // 0x33e137c public System.Void set_Position(System.Int32 value); // 0x33e1384 public System.Boolean get_IsEmpty(); // 0x33e138c public System.Void .ctor(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Int32 initalSize); // 0x33e139c private System.Void .ctor(System.Char[] buffer); // 0x33e13d0 public System.Void Append(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Char value); // 0x33e13ec public System.Void Append(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Char[] buffer, System.Int32 startIndex, System.Int32 count); // 0x33e14d4 public System.Void Clear(Newtonsoft.Json.IArrayPool<System.Char> bufferPool); // 0x33e1554 private System.Void EnsureSize(Newtonsoft.Json.IArrayPool<System.Char> bufferPool, System.Int32 appendLength); // 0x33e1464 public override System.String ToString(); // 0x33e1590 public System.String ToString(System.Int32 start, System.Int32 length); // 0x33e15a8 public System.Char[] get_InternalBuffer(); // 0x33e15c4 } // Newtonsoft.Json.dll internal struct Newtonsoft.Json.Utilities.StringReference : { // Fields private readonly System.Char[] _chars; // 0x10 private readonly System.Int32 _startIndex; // 0x18 private readonly System.Int32 _length; // 0x1c // Methods public System.Char get_Item(System.Int32 i); // 0x33e15cc public System.Char[] get_Chars(); // 0x33e15fc public System.Int32 get_StartIndex(); // 0x33e1604 public System.Int32 get_Length(); // 0x33e160c public System.Void .ctor(System.Char[] chars, System.Int32 startIndex, System.Int32 length); // 0x33e1614 public override System.String ToString(); // 0x33e1640 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.StringReferenceExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(Newtonsoft.Json.Utilities.StringReference s, System.Char c, System.Int32 startIndex, System.Int32 length); // 0x33e1654 public static System.Boolean StartsWith(Newtonsoft.Json.Utilities.StringReference s, System.String text); // 0x33e16d8 public static System.Boolean EndsWith(Newtonsoft.Json.Utilities.StringReference s, System.String text); // 0x33e1798 } // Newtonsoft.Json.dll private enum Newtonsoft.Json.Utilities.StringUtils.SeparatedCaseState : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Utilities.StringUtils.SeparatedCaseState Start = 0; // 0x0 public const Newtonsoft.Json.Utilities.StringUtils.SeparatedCaseState Lower = 1; // 0x0 public const Newtonsoft.Json.Utilities.StringUtils.SeparatedCaseState Upper = 2; // 0x0 public const Newtonsoft.Json.Utilities.StringUtils.SeparatedCaseState NewWord = 3; // 0x0 // Methods } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Utilities.StringUtils.<>c__DisplayClass14_0<TSource> : System.Object { // Fields public System.Func<TSource,System.String> valueSelector; // 0x0 public System.String testValue; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ForgivingCaseSensitiveFind>b__0(TSource s); // 0x1ce0384 internal System.Boolean <ForgivingCaseSensitiveFind>b__1(TSource s); // 0x1ce0384 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.StringUtils : System.Object { // Fields public const System.String CarriageReturnLineFeed; // 0x0 public const System.String Empty; // 0x0 public const System.Char CarriageReturn; // 0x0 public const System.Char LineFeed; // 0x0 public const System.Char Tab; // 0x0 // Methods public static System.Boolean IsNullOrEmpty(System.String value); // 0x33e185c public static System.String FormatWith(System.String format, System.IFormatProvider provider, System.Object arg0); // 0x33e1864 public static System.String FormatWith(System.String format, System.IFormatProvider provider, System.Object arg0, System.Object arg1); // 0x33e1984 public static System.String FormatWith(System.String format, System.IFormatProvider provider, System.Object arg0, System.Object arg1, System.Object arg2); // 0x33e1a78 public static System.String FormatWith(System.String format, System.IFormatProvider provider, System.Object arg0, System.Object arg1, System.Object arg2, System.Object arg3); // 0x33e1ba4 private static System.String FormatWith(System.String format, System.IFormatProvider provider, System.Object[] args); // 0x33e1918 public static System.Boolean IsWhiteSpace(System.String s); // 0x33e1d5c public static System.IO.StringWriter CreateStringWriter(System.Int32 capacity); // 0x33e1e60 public static System.Void ToCharAsUnicode(System.Char c, System.Char[] buffer); // 0x33e1f28 public static TSource ForgivingCaseSensitiveFind(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.String> valueSelector, System.String testValue); // 0x1ce0384 public static System.String ToCamelCase(System.String s); // 0x33e1fe4 private static System.Char ToLower(System.Char c); // 0x33e21cc public static System.String ToSnakeCase(System.String s); // 0x33e225c public static System.String ToKebabCase(System.String s); // 0x33e254c private static System.String ToSeparatedCase(System.String s, System.Char separator); // 0x33e2264 public static System.Boolean IsHighSurrogate(System.Char c); // 0x33e2554 public static System.Boolean IsLowSurrogate(System.Char c); // 0x33e25ac public static System.Int32 IndexOf(System.String s, System.Char c); // 0x33e2604 public static System.String Replace(System.String s, System.String oldValue, System.String newValue); // 0x33e2618 public static System.Boolean StartsWith(System.String source, System.Char value); // 0x33e262c public static System.Boolean EndsWith(System.String source, System.Char value); // 0x33e2670 public static System.String Trim(System.String s, System.Int32 start, System.Int32 length); // 0x33e26b0 } // Newtonsoft.Json.dll internal struct Newtonsoft.Json.Utilities.StructMultiKey<T1,T2> : System.IEquatable<Newtonsoft.Json.Utilities.StructMultiKey<T1,T2>> { // Fields public readonly T1 Value1; // 0x0 public readonly T2 Value2; // 0x0 // Methods public System.Void .ctor(T1 v1, T2 v2); // 0x1ce0384 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public System.Boolean Equals(Newtonsoft.Json.Utilities.StructMultiKey<T1,T2> other); // 0x1ce0384 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Utilities.ThreadSafeStore<TKey,TValue> : System.Object { // Fields private readonly System.Collections.Concurrent.ConcurrentDictionary<TKey,TValue> _concurrentStore; // 0x0 private readonly System.Func<TKey,TValue> _creator; // 0x0 // Methods public System.Void .ctor(System.Func<TKey,TValue> creator); // 0x1bd3a1c public TValue Get(TKey key); // 0x1ce0384 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.TypeExtensions : System.Object { // Fields // Methods public static System.Reflection.MethodInfo Method(System.Delegate d); // 0x33e2864 public static System.Reflection.MemberTypes MemberType(System.Reflection.MemberInfo memberInfo); // 0x33e2878 public static System.Boolean ContainsGenericParameters(System.Type type); // 0x33e2894 public static System.Boolean IsInterface(System.Type type); // 0x33e28b4 public static System.Boolean IsGenericType(System.Type type); // 0x33e28c8 public static System.Boolean IsGenericTypeDefinition(System.Type type); // 0x33e28e8 public static System.Type BaseType(System.Type type); // 0x33e2908 public static System.Reflection.Assembly Assembly(System.Type type); // 0x33e2928 public static System.Boolean IsEnum(System.Type type); // 0x33e2948 public static System.Boolean IsClass(System.Type type); // 0x33e2968 public static System.Boolean IsSealed(System.Type type); // 0x33e297c public static System.Boolean IsAbstract(System.Type type); // 0x33e2990 public static System.Boolean IsVisible(System.Type type); // 0x33e29a4 public static System.Boolean IsValueType(System.Type type); // 0x33e29b8 public static System.Boolean IsPrimitive(System.Type type); // 0x33e29cc public static System.Boolean AssignableToTypeName(System.Type type, System.String fullTypeName, System.Boolean searchInterfaces, out System.Type& match); // 0x33e29e0 public static System.Boolean AssignableToTypeName(System.Type type, System.String fullTypeName, System.Boolean searchInterfaces); // 0x33e2b70 public static System.Boolean ImplementInterface(System.Type type, System.Type interfaceType); // 0x33e2b90 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Utilities.ValidationUtils : System.Object { // Fields // Methods public static System.Void ArgumentNotNull(System.Object value, System.String parameterName); // 0x33e1d10 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Serialization.CachedAttributeGetter<T> : System.Object { // Fields private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Object,T> TypeAttributeCache; // 0x0 // Methods public static T GetAttribute(System.Object type); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.CamelCaseNamingStrategy : Newtonsoft.Json.Serialization.NamingStrategy { // Fields // Methods public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames); // 0x33e2f7c public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames, System.Boolean processExtensionDataNames); // 0x33e2fb4 public System.Void .ctor(); // 0x33e3000 protected override System.String ResolvePropertyName(System.String name); // 0x33e3008 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.CamelCasePropertyNamesContractResolver : Newtonsoft.Json.Serialization.DefaultContractResolver { // Fields private static readonly System.Object TypeContractCacheLock; // 0x0 private static readonly Newtonsoft.Json.DefaultJsonNameTable NameTable; // 0x8 private static System.Collections.Generic.Dictionary<Newtonsoft.Json.Utilities.StructMultiKey<System.Type,System.Type>,Newtonsoft.Json.Serialization.JsonContract> _contractCache; // 0x10 // Methods public System.Void .ctor(); // 0x33e3010 public override Newtonsoft.Json.Serialization.JsonContract ResolveContract(System.Type type); // 0x33e31c0 internal override Newtonsoft.Json.DefaultJsonNameTable GetNameTable(); // 0x33e34ec private static System.Void .cctor(); // 0x33e3544 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.EnumerableDictionaryWrapper.<GetEnumerator>d__2<TEnumeratorKey,TEnumeratorValue> : System.Object, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.Object,System.Object>>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Collections.Generic.KeyValuePair<System.Object,System.Object> <>2__current; // 0x0 public Newtonsoft.Json.Serialization.DefaultContractResolver.EnumerableDictionaryWrapper<TEnumeratorKey,TEnumeratorValue> <>4__this; // 0x0 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TEnumeratorKey,TEnumeratorValue>> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Collections.Generic.KeyValuePair<System.Object,System.Object> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.Object,System.Object>>.get_Current(); // 0x0 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.DefaultContractResolver.EnumerableDictionaryWrapper<TEnumeratorKey,TEnumeratorValue> : System.Object, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Object,System.Object>>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TEnumeratorKey,TEnumeratorValue>> _e; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TEnumeratorKey,TEnumeratorValue>> e); // 0x1bd3a1c public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.Object,System.Object>> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Serialization.DefaultContractResolver.<>c <>9; // 0x0 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__40_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__40_1; // 0x10 public static System.Func<System.Type,System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>> <>9__44_0; // 0x18 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__44_1; // 0x20 public static System.Func<System.Reflection.ConstructorInfo,System.Boolean> <>9__47_0; // 0x28 public static System.Func<Newtonsoft.Json.Serialization.JsonProperty,System.Int32> <>9__75_0; // 0x30 // Methods private static System.Void .cctor(); // 0x33ed8e4 public System.Void .ctor(); // 0x33ed94c internal System.Boolean <GetSerializableMembers>b__40_0(System.Reflection.MemberInfo m); // 0x33ed954 internal System.Boolean <GetSerializableMembers>b__40_1(System.Reflection.MemberInfo m); // 0x33eda08 internal System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> <GetExtensionDataMemberForType>b__44_0(System.Type baseType); // 0x33eda7c internal System.Boolean <GetExtensionDataMemberForType>b__44_1(System.Reflection.MemberInfo m); // 0x33edb5c internal System.Boolean <GetAttributeConstructor>b__47_0(System.Reflection.ConstructorInfo c); // 0x33edf44 internal System.Int32 <CreateProperties>b__75_0(Newtonsoft.Json.Serialization.JsonProperty p); // 0x33edfe0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass42_0 : System.Object { // Fields public Newtonsoft.Json.Serialization.NamingStrategy namingStrategy; // 0x10 // Methods public System.Void .ctor(); // 0x33e5090 internal System.String <CreateObjectContract>b__0(System.String s); // 0x33ee038 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass45_0 : System.Object { // Fields public System.Func<System.Object,System.Object> getExtensionDataDictionary; // 0x10 public System.Reflection.MemberInfo member; // 0x18 // Methods public System.Void .ctor(); // 0x33e676c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass45_1 : System.Object { // Fields public System.Action<System.Object,System.Object> setExtensionDataDictionary; // 0x10 public System.Func<System.Object> createExtensionDataDictionary; // 0x18 public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> setExtensionDataDictionaryValue; // 0x20 public Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass45_0 CS$<>8__locals1; // 0x28 // Methods public System.Void .ctor(); // 0x33e6774 internal System.Void <SetExtensionDataDelegates>b__0(System.Object o, System.String key, System.Object value); // 0x33ee058 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass45_2 : System.Object { // Fields public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> createEnumerableWrapper; // 0x10 public Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass45_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x33e6888 internal System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Object,System.Object>> <SetExtensionDataDelegates>b__1(System.Object o); // 0x33ee264 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass62_0 : System.Object { // Fields public Newtonsoft.Json.Serialization.NamingStrategy namingStrategy; // 0x10 // Methods public System.Void .ctor(); // 0x33ea4a8 internal System.String <CreateDictionaryContract>b__0(System.String s); // 0x33ee37c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass67_0 : System.Object { // Fields public Newtonsoft.Json.Serialization.NamingStrategy namingStrategy; // 0x10 // Methods public System.Void .ctor(); // 0x33ebe70 internal System.String <CreateDynamicContract>b__0(System.String s); // 0x33ee39c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass80_0 : System.Object { // Fields public Newtonsoft.Json.Utilities.MethodCall<System.Object,System.Object> shouldSerializeCall; // 0x10 // Methods public System.Void .ctor(); // 0x33ed338 internal System.Boolean <CreateShouldSerializeTest>b__0(System.Object o); // 0x33ee3bc } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.DefaultContractResolver.<>c__DisplayClass81_0 : System.Object { // Fields public System.Func<System.Object,System.Object> specifiedPropertyGet; // 0x10 // Methods public System.Void .ctor(); // 0x33ed340 internal System.Boolean <SetIsSpecifiedActions>b__0(System.Object o); // 0x33ee4b4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.DefaultContractResolver : System.Object, Newtonsoft.Json.Serialization.IContractResolver { // Fields private static readonly Newtonsoft.Json.Serialization.IContractResolver _instance; // 0x0 private static readonly System.String[] BlacklistedTypeNames; // 0x8 private static readonly Newtonsoft.Json.JsonConverter[] BuiltInConverters; // 0x10 private readonly Newtonsoft.Json.DefaultJsonNameTable _nameTable; // 0x10 private readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,Newtonsoft.Json.Serialization.JsonContract> _contractCache; // 0x18 private System.Reflection.BindingFlags <DefaultMembersSearchFlags>k__BackingField; // 0x20 private System.Boolean <SerializeCompilerGeneratedMembers>k__BackingField; // 0x24 private System.Boolean <IgnoreSerializableInterface>k__BackingField; // 0x25 private System.Boolean <IgnoreSerializableAttribute>k__BackingField; // 0x26 private System.Boolean <IgnoreIsSpecifiedMembers>k__BackingField; // 0x27 private System.Boolean <IgnoreShouldSerializeMembers>k__BackingField; // 0x28 private Newtonsoft.Json.Serialization.NamingStrategy <NamingStrategy>k__BackingField; // 0x30 // Methods internal static Newtonsoft.Json.Serialization.IContractResolver get_Instance(); // 0x33e3604 public System.Boolean get_DynamicCodeGeneration(); // 0x33e365c public System.Reflection.BindingFlags get_DefaultMembersSearchFlags(); // 0x33e36ac public System.Void set_DefaultMembersSearchFlags(System.Reflection.BindingFlags value); // 0x33e36b4 public System.Boolean get_SerializeCompilerGeneratedMembers(); // 0x33e36bc public System.Void set_SerializeCompilerGeneratedMembers(System.Boolean value); // 0x33e36c4 public System.Boolean get_IgnoreSerializableInterface(); // 0x33e36d0 public System.Void set_IgnoreSerializableInterface(System.Boolean value); // 0x33e36d8 public System.Boolean get_IgnoreSerializableAttribute(); // 0x33e36e4 public System.Void set_IgnoreSerializableAttribute(System.Boolean value); // 0x33e36ec public System.Boolean get_IgnoreIsSpecifiedMembers(); // 0x33e36f8 public System.Void set_IgnoreIsSpecifiedMembers(System.Boolean value); // 0x33e3700 public System.Boolean get_IgnoreShouldSerializeMembers(); // 0x33e370c public System.Void set_IgnoreShouldSerializeMembers(System.Boolean value); // 0x33e3714 public Newtonsoft.Json.Serialization.NamingStrategy get_NamingStrategy(); // 0x33e3720 public System.Void set_NamingStrategy(Newtonsoft.Json.Serialization.NamingStrategy value); // 0x33e3728 public System.Void .ctor(); // 0x33e30b0 public virtual Newtonsoft.Json.Serialization.JsonContract ResolveContract(System.Type type); // 0x33e3730 private static System.Boolean FilterMembers(System.Reflection.MemberInfo member); // 0x33e37b0 protected virtual System.Collections.Generic.List<System.Reflection.MemberInfo> GetSerializableMembers(System.Type objectType); // 0x33e38fc private System.Boolean ShouldSerializeEntityMember(System.Reflection.MemberInfo memberInfo); // 0x33e46ac protected virtual Newtonsoft.Json.Serialization.JsonObjectContract CreateObjectContract(System.Type objectType); // 0x33e47b4 private static System.Void ThrowUnableToSerializeError(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33e6520 private System.Reflection.MemberInfo GetExtensionDataMemberForType(System.Type type); // 0x33e5940 private static System.Void SetExtensionDataDelegates(Newtonsoft.Json.Serialization.JsonObjectContract contract, System.Reflection.MemberInfo member); // 0x33e5b0c private System.Reflection.ConstructorInfo GetAttributeConstructor(System.Type objectType); // 0x33e5098 private System.Reflection.ConstructorInfo GetImmutableConstructor(System.Type objectType, Newtonsoft.Json.Serialization.JsonPropertyCollection memberProperties); // 0x33e5684 private System.Reflection.ConstructorInfo GetParameterizedConstructor(System.Type objectType); // 0x33e563c protected virtual System.Collections.Generic.IList<Newtonsoft.Json.Serialization.JsonProperty> CreateConstructorParameters(System.Reflection.ConstructorInfo constructor, Newtonsoft.Json.Serialization.JsonPropertyCollection memberProperties); // 0x33e6b1c private Newtonsoft.Json.Serialization.JsonProperty MatchProperty(Newtonsoft.Json.Serialization.JsonPropertyCollection properties, System.String name, System.Type type); // 0x33e6a78 protected virtual Newtonsoft.Json.Serialization.JsonProperty CreatePropertyFromConstructorParameter(Newtonsoft.Json.Serialization.JsonProperty matchingMemberProperty, System.Reflection.ParameterInfo parameterInfo); // 0x33e710c protected virtual Newtonsoft.Json.JsonConverter ResolveContractConverter(System.Type objectType); // 0x33e7be0 private System.Func<System.Object> GetDefaultCreator(System.Type createdType); // 0x33e7c38 private System.Void InitializeContract(Newtonsoft.Json.Serialization.JsonContract contract); // 0x33e4e24 private System.Void ResolveCallbackMethods(Newtonsoft.Json.Serialization.JsonContract contract, System.Type t); // 0x33e7cd8 private System.Void GetCallbackMethodsForType(System.Type type, out System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback>& onSerializing, out System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback>& onSerialized, out System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback>& onDeserializing, out System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback>& onDeserialized, out System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationErrorCallback>& onError); // 0x33e7e04 private static System.Boolean IsConcurrentOrObservableCollection(System.Type t); // 0x33e9374 private static System.Boolean ShouldSkipDeserialized(System.Type t); // 0x33e8a94 private static System.Boolean ShouldSkipSerializing(System.Type t); // 0x33e89b8 private System.Collections.Generic.List<System.Type> GetClassHierarchyForType(System.Type type); // 0x33e65b4 protected virtual Newtonsoft.Json.Serialization.JsonDictionaryContract CreateDictionaryContract(System.Type objectType); // 0x33e94bc protected virtual Newtonsoft.Json.Serialization.JsonArrayContract CreateArrayContract(System.Type objectType); // 0x33ea4b0 protected virtual Newtonsoft.Json.Serialization.JsonPrimitiveContract CreatePrimitiveContract(System.Type objectType); // 0x33eb630 protected virtual Newtonsoft.Json.Serialization.JsonLinqContract CreateLinqContract(System.Type objectType); // 0x33eb794 protected virtual Newtonsoft.Json.Serialization.JsonISerializableContract CreateISerializableContract(System.Type objectType); // 0x33eb828 protected virtual Newtonsoft.Json.Serialization.JsonDynamicContract CreateDynamicContract(System.Type objectType); // 0x33eba8c protected virtual Newtonsoft.Json.Serialization.JsonStringContract CreateStringContract(System.Type objectType); // 0x33ebe78 protected virtual Newtonsoft.Json.Serialization.JsonContract CreateContract(System.Type objectType); // 0x33ebeec internal static System.Boolean IsJsonPrimitiveType(System.Type t); // 0x33ec2fc internal static System.Boolean IsIConvertible(System.Type t); // 0x33ec478 internal static System.Boolean CanConvertToString(System.Type type); // 0x33ec360 private static System.Boolean IsValidCallback(System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] parameters, System.Type attributeType, System.Reflection.MethodInfo currentCallback, ref System.Type& prevAttributeType); // 0x33e8b70 internal static System.String GetClrTypeFullName(System.Type type); // 0x33ec5f4 protected virtual System.Collections.Generic.IList<Newtonsoft.Json.Serialization.JsonProperty> CreateProperties(System.Type type, Newtonsoft.Json.MemberSerialization memberSerialization); // 0x33ec6f8 internal virtual Newtonsoft.Json.DefaultJsonNameTable GetNameTable(); // 0x33ecb0c protected virtual Newtonsoft.Json.Serialization.IValueProvider CreateMemberValueProvider(System.Reflection.MemberInfo member); // 0x33ecb14 protected virtual Newtonsoft.Json.Serialization.JsonProperty CreateProperty(System.Reflection.MemberInfo member, Newtonsoft.Json.MemberSerialization memberSerialization); // 0x33ecb70 private System.Void SetPropertySettingsFromAttributes(Newtonsoft.Json.Serialization.JsonProperty property, System.Object attributeProvider, System.String name, System.Type declaringType, Newtonsoft.Json.MemberSerialization memberSerialization, out System.Boolean& allowNonPublicAccess); // 0x33e7458 private System.Predicate<System.Object> CreateShouldSerializeTest(System.Reflection.MemberInfo member); // 0x33ecd9c private System.Void SetIsSpecifiedActions(Newtonsoft.Json.Serialization.JsonProperty property, System.Reflection.MemberInfo member, System.Boolean allowNonPublicAccess); // 0x33ed008 protected virtual System.String ResolvePropertyName(System.String propertyName); // 0x33ed348 protected virtual System.String ResolveExtensionDataName(System.String extensionDataName); // 0x33ed368 protected virtual System.String ResolveDictionaryKey(System.String dictionaryKey); // 0x33ed384 public System.String GetResolvedPropertyName(System.String propertyName); // 0x33ed3b0 private static System.Void .cctor(); // 0x33ed3c0 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.DefaultNamingStrategy : Newtonsoft.Json.Serialization.NamingStrategy { // Fields // Methods protected override System.String ResolvePropertyName(System.String name); // 0x33ee540 public System.Void .ctor(); // 0x33ee548 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.DefaultReferenceResolver : System.Object, Newtonsoft.Json.Serialization.IReferenceResolver { // Fields private System.Int32 _referenceCount; // 0x10 // Methods private Newtonsoft.Json.Utilities.BidirectionalDictionary<System.String,System.Object> GetMappings(System.Object context); // 0x33ee550 public System.Object ResolveReference(System.Object context, System.String reference); // 0x33ee76c public System.String GetReference(System.Object context, System.Object value); // 0x33ee7e0 public System.Void AddReference(System.Object context, System.String reference, System.Object value); // 0x33ee8d4 public System.Boolean IsReferenced(System.Object context, System.Object value); // 0x33ee940 public System.Void .ctor(); // 0x33ee9b4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.DefaultSerializationBinder : System.Runtime.Serialization.SerializationBinder, Newtonsoft.Json.Serialization.ISerializationBinder { // Fields internal static readonly Newtonsoft.Json.Serialization.DefaultSerializationBinder Instance; // 0x0 private readonly Newtonsoft.Json.Utilities.ThreadSafeStore<Newtonsoft.Json.Utilities.StructMultiKey<System.String,System.String>,System.Type> _typeCache; // 0x10 // Methods public System.Void .ctor(); // 0x33ee9bc private System.Type GetTypeFromTypeNameKey(Newtonsoft.Json.Utilities.StructMultiKey<System.String,System.String> typeNameKey); // 0x33eea94 private System.Type GetGenericTypeFromTypeName(System.String typeName, System.Reflection.Assembly assembly); // 0x33eee90 private System.Type GetTypeByName(Newtonsoft.Json.Utilities.StructMultiKey<System.String,System.String> typeNameKey); // 0x33ef150 public override System.Type BindToType(System.String assemblyName, System.String typeName); // 0x33ef1b8 public override System.Void BindToName(System.Type serializedType, out System.String& assemblyName, out System.String& typeName); // 0x33ef234 private static System.Void .cctor(); // 0x33ef2b4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.DiagnosticsTraceWriter : System.Object, Newtonsoft.Json.Serialization.ITraceWriter { // Fields private System.Diagnostics.TraceLevel <LevelFilter>k__BackingField; // 0x10 // Methods public System.Diagnostics.TraceLevel get_LevelFilter(); // 0x33ef318 public System.Void set_LevelFilter(System.Diagnostics.TraceLevel value); // 0x33ef320 private System.Diagnostics.TraceEventType GetTraceEventType(System.Diagnostics.TraceLevel level); // 0x33ef328 public System.Void Trace(System.Diagnostics.TraceLevel level, System.String message, System.Exception ex); // 0x33ef394 public System.Void .ctor(); // 0x33ef80c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.ErrorContext : System.Object { // Fields private System.Boolean <Traced>k__BackingField; // 0x10 private readonly System.Exception <Error>k__BackingField; // 0x18 private readonly System.Object <OriginalObject>k__BackingField; // 0x20 private readonly System.Object <Member>k__BackingField; // 0x28 private readonly System.String <Path>k__BackingField; // 0x30 private System.Boolean <Handled>k__BackingField; // 0x38 // Methods internal System.Void .ctor(System.Object originalObject, System.Object member, System.String path, System.Exception error); // 0x33ef814 internal System.Boolean get_Traced(); // 0x33ef888 internal System.Void set_Traced(System.Boolean value); // 0x33ef890 public System.Exception get_Error(); // 0x33ef89c public System.Object get_OriginalObject(); // 0x33ef8a4 public System.Object get_Member(); // 0x33ef8ac public System.String get_Path(); // 0x33ef8b4 public System.Boolean get_Handled(); // 0x33ef8bc public System.Void set_Handled(System.Boolean value); // 0x33ef8c4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.ErrorEventArgs : System.EventArgs { // Fields private readonly System.Object <CurrentObject>k__BackingField; // 0x10 private readonly Newtonsoft.Json.Serialization.ErrorContext <ErrorContext>k__BackingField; // 0x18 // Methods public System.Object get_CurrentObject(); // 0x33ef8d0 public Newtonsoft.Json.Serialization.ErrorContext get_ErrorContext(); // 0x33ef8d8 public System.Void .ctor(System.Object currentObject, Newtonsoft.Json.Serialization.ErrorContext errorContext); // 0x33ef8e0 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.IAttributeProvider : { // Fields // Methods public abstract System.Collections.Generic.IList<System.Attribute> GetAttributes(System.Boolean inherit); // 0x0 public abstract System.Collections.Generic.IList<System.Attribute> GetAttributes(System.Type attributeType, System.Boolean inherit); // 0x1bd22d8 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.IContractResolver : { // Fields // Methods public abstract Newtonsoft.Json.Serialization.JsonContract ResolveContract(System.Type type); // 0x1bd22a0 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.IReferenceResolver : { // Fields // Methods public abstract System.Object ResolveReference(System.Object context, System.String reference); // 0x1bd23b0 public abstract System.String GetReference(System.Object context, System.Object value); // 0x1bd23b0 public abstract System.Boolean IsReferenced(System.Object context, System.Object value); // 0x0 public abstract System.Void AddReference(System.Object context, System.String reference, System.Object value); // 0x1bd3d30 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.ISerializationBinder : { // Fields // Methods public abstract System.Type BindToType(System.String assemblyName, System.String typeName); // 0x1bd23b0 public abstract System.Void BindToName(System.Type serializedType, out System.String& assemblyName, out System.String& typeName); // 0x1bd3d30 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.ITraceWriter : { // Fields // Methods public abstract System.Diagnostics.TraceLevel get_LevelFilter(); // 0x1bd1ddc public abstract System.Void Trace(System.Diagnostics.TraceLevel level, System.String message, System.Exception ex); // 0x0 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Serialization.IValueProvider : { // Fields // Methods public abstract System.Void SetValue(System.Object target, System.Object value); // 0x1bd3c20 public abstract System.Object GetValue(System.Object target); // 0x1bd22a0 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonArrayContract : Newtonsoft.Json.Serialization.JsonContainerContract { // Fields private readonly System.Type <CollectionItemType>k__BackingField; // 0xc0 private readonly System.Boolean <IsMultidimensionalArray>k__BackingField; // 0xc8 private readonly System.Type _genericCollectionDefinitionType; // 0xd0 private System.Type _genericWrapperType; // 0xd8 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _genericWrapperCreator; // 0xe0 private System.Func<System.Object> _genericTemporaryCollectionCreator; // 0xe8 private readonly System.Boolean <IsArray>k__BackingField; // 0xf0 private readonly System.Boolean <ShouldCreateWrapper>k__BackingField; // 0xf1 private System.Boolean <CanDeserialize>k__BackingField; // 0xf2 private readonly System.Reflection.ConstructorInfo _parameterizedConstructor; // 0xf8 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _parameterizedCreator; // 0x100 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _overrideCreator; // 0x108 private System.Boolean <HasParameterizedCreator>k__BackingField; // 0x110 // Methods public System.Type get_CollectionItemType(); // 0x33ef968 public System.Boolean get_IsMultidimensionalArray(); // 0x33ef970 internal System.Boolean get_IsArray(); // 0x33ef978 internal System.Boolean get_ShouldCreateWrapper(); // 0x33ef980 internal System.Boolean get_CanDeserialize(); // 0x33ef988 private System.Void set_CanDeserialize(System.Boolean value); // 0x33ef990 internal Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_ParameterizedCreator(); // 0x33ef99c public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_OverrideCreator(); // 0x33efa68 public System.Void set_OverrideCreator(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> value); // 0x33eb60c public System.Boolean get_HasParameterizedCreator(); // 0x33efa70 public System.Void set_HasParameterizedCreator(System.Boolean value); // 0x33efa78 internal System.Boolean get_HasParameterizedCreatorInternal(); // 0x33efa84 public System.Void .ctor(System.Type underlyingType); // 0x33ea800 internal Newtonsoft.Json.Utilities.IWrappedCollection CreateWrapper(System.Object list); // 0x33efe0c internal System.Collections.IList CreateTemporaryCollection(); // 0x33f0228 private System.Void StoreFSharpListCreatorIfNecessary(System.Type underlyingType); // 0x33efce0 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonContainerContract : Newtonsoft.Json.Serialization.JsonContract { // Fields private Newtonsoft.Json.Serialization.JsonContract _itemContract; // 0x90 private Newtonsoft.Json.Serialization.JsonContract _finalItemContract; // 0x98 private Newtonsoft.Json.JsonConverter <ItemConverter>k__BackingField; // 0xa0 private System.Nullable<System.Boolean> <ItemIsReference>k__BackingField; // 0xa8 private System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> <ItemReferenceLoopHandling>k__BackingField; // 0xac private System.Nullable<Newtonsoft.Json.TypeNameHandling> <ItemTypeNameHandling>k__BackingField; // 0xb4 // Methods internal Newtonsoft.Json.Serialization.JsonContract get_ItemContract(); // 0x33f049c internal System.Void set_ItemContract(Newtonsoft.Json.Serialization.JsonContract value); // 0x33f04a4 internal Newtonsoft.Json.Serialization.JsonContract get_FinalItemContract(); // 0x33f050c public Newtonsoft.Json.JsonConverter get_ItemConverter(); // 0x33f0514 public System.Void set_ItemConverter(Newtonsoft.Json.JsonConverter value); // 0x33f051c public System.Nullable<System.Boolean> get_ItemIsReference(); // 0x33f0524 public System.Void set_ItemIsReference(System.Nullable<System.Boolean> value); // 0x33f052c public System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> get_ItemReferenceLoopHandling(); // 0x33f0534 public System.Void set_ItemReferenceLoopHandling(System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> value); // 0x33f053c public System.Nullable<Newtonsoft.Json.TypeNameHandling> get_ItemTypeNameHandling(); // 0x33f0544 public System.Void set_ItemTypeNameHandling(System.Nullable<Newtonsoft.Json.TypeNameHandling> value); // 0x33f054c internal System.Void .ctor(System.Type underlyingType); // 0x33efb04 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Serialization.JsonContractType : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Serialization.JsonContractType None = 0; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Object = 1; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Array = 2; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Primitive = 3; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType String = 4; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Dictionary = 5; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Dynamic = 6; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Serializable = 7; // 0x0 public const Newtonsoft.Json.Serialization.JsonContractType Linq = 8; // 0x0 // Methods } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.SerializationCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x33e6414 public virtual System.Void Invoke(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f06dc public virtual System.IAsyncResult BeginInvoke(System.Object o, System.Runtime.Serialization.StreamingContext context, System.AsyncCallback callback, System.Object object); // 0x33f06f0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x33f0784 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.SerializationErrorCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x33f0790 public virtual System.Void Invoke(System.Object o, System.Runtime.Serialization.StreamingContext context, Newtonsoft.Json.Serialization.ErrorContext errorContext); // 0x33f089c public virtual System.IAsyncResult BeginInvoke(System.Object o, System.Runtime.Serialization.StreamingContext context, Newtonsoft.Json.Serialization.ErrorContext errorContext, System.AsyncCallback callback, System.Object object); // 0x33f08b0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x33f0948 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.ExtensionDataSetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x33e677c public virtual System.Void Invoke(System.Object o, System.String key, System.Object value); // 0x33f0954 public virtual System.IAsyncResult BeginInvoke(System.Object o, System.String key, System.Object value, System.AsyncCallback callback, System.Object object); // 0x33f0968 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x33f0994 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.ExtensionDataGetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x33e6890 public virtual System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Object,System.Object>> Invoke(System.Object o); // 0x33f09a0 public virtual System.IAsyncResult BeginInvoke(System.Object o, System.AsyncCallback callback, System.Object object); // 0x33f09b4 public virtual System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.Object,System.Object>> EndInvoke(System.IAsyncResult result); // 0x33f09d4 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.JsonContract.<>c__DisplayClass57_0 : System.Object { // Fields public System.Reflection.MethodInfo callbackMethodInfo; // 0x10 // Methods public System.Void .ctor(); // 0x33f1134 internal System.Void <CreateSerializationCallback>b__0(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f1144 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.JsonContract.<>c__DisplayClass58_0 : System.Object { // Fields public System.Reflection.MethodInfo callbackMethodInfo; // 0x10 // Methods public System.Void .ctor(); // 0x33f113c internal System.Void <CreateSerializationErrorCallback>b__0(System.Object o, System.Runtime.Serialization.StreamingContext context, Newtonsoft.Json.Serialization.ErrorContext econtext); // 0x33f1244 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Serialization.JsonContract : System.Object { // Fields internal System.Boolean IsNullable; // 0x10 internal System.Boolean IsConvertable; // 0x11 internal System.Boolean IsEnum; // 0x12 internal System.Type NonNullableUnderlyingType; // 0x18 internal Newtonsoft.Json.ReadType InternalReadType; // 0x20 internal Newtonsoft.Json.Serialization.JsonContractType ContractType; // 0x24 internal System.Boolean IsReadOnlyOrFixedSize; // 0x28 internal System.Boolean IsSealed; // 0x29 internal System.Boolean IsInstantiable; // 0x2a private System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback> _onDeserializedCallbacks; // 0x30 private System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback> _onDeserializingCallbacks; // 0x38 private System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback> _onSerializedCallbacks; // 0x40 private System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationCallback> _onSerializingCallbacks; // 0x48 private System.Collections.Generic.List<Newtonsoft.Json.Serialization.SerializationErrorCallback> _onErrorCallbacks; // 0x50 private System.Type _createdType; // 0x58 private readonly System.Type <UnderlyingType>k__BackingField; // 0x60 private System.Nullable<System.Boolean> <IsReference>k__BackingField; // 0x68 private Newtonsoft.Json.JsonConverter <Converter>k__BackingField; // 0x70 private Newtonsoft.Json.JsonConverter <InternalConverter>k__BackingField; // 0x78 private System.Func<System.Object> <DefaultCreator>k__BackingField; // 0x80 private System.Boolean <DefaultCreatorNonPublic>k__BackingField; // 0x88 // Methods public System.Type get_UnderlyingType(); // 0x33f09e0 public System.Type get_CreatedType(); // 0x33f09e8 public System.Void set_CreatedType(System.Type value); // 0x33efc1c public System.Nullable<System.Boolean> get_IsReference(); // 0x33f09f0 public System.Void set_IsReference(System.Nullable<System.Boolean> value); // 0x33f09f8 public Newtonsoft.Json.JsonConverter get_Converter(); // 0x33f0a00 public System.Void set_Converter(Newtonsoft.Json.JsonConverter value); // 0x33f0a08 public Newtonsoft.Json.JsonConverter get_InternalConverter(); // 0x33f0a10 internal System.Void set_InternalConverter(Newtonsoft.Json.JsonConverter value); // 0x33f0a18 public System.Collections.Generic.IList<Newtonsoft.Json.Serialization.SerializationCallback> get_OnDeserializedCallbacks(); // 0x33e88b0 public System.Collections.Generic.IList<Newtonsoft.Json.Serialization.SerializationCallback> get_OnDeserializingCallbacks(); // 0x33e882c public System.Collections.Generic.IList<Newtonsoft.Json.Serialization.SerializationCallback> get_OnSerializedCallbacks(); // 0x33e87a8 public System.Collections.Generic.IList<Newtonsoft.Json.Serialization.SerializationCallback> get_OnSerializingCallbacks(); // 0x33e6390 public System.Collections.Generic.IList<Newtonsoft.Json.Serialization.SerializationErrorCallback> get_OnErrorCallbacks(); // 0x33e8934 public System.Func<System.Object> get_DefaultCreator(); // 0x33f0a20 public System.Void set_DefaultCreator(System.Func<System.Object> value); // 0x33f0a28 public System.Boolean get_DefaultCreatorNonPublic(); // 0x33f0a30 public System.Void set_DefaultCreatorNonPublic(System.Boolean value); // 0x33f0a38 internal System.Void .ctor(System.Type underlyingType); // 0x33f0554 internal System.Void InvokeOnSerializing(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f0a44 internal System.Void InvokeOnSerialized(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f0ba4 internal System.Void InvokeOnDeserializing(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f0d04 internal System.Void InvokeOnDeserialized(System.Object o, System.Runtime.Serialization.StreamingContext context); // 0x33f0e64 internal System.Void InvokeOnError(System.Object o, System.Runtime.Serialization.StreamingContext context, Newtonsoft.Json.Serialization.ErrorContext errorContext); // 0x33f0fc4 internal static Newtonsoft.Json.Serialization.SerializationCallback CreateSerializationCallback(System.Reflection.MethodInfo callbackMethodInfo); // 0x33e9204 internal static Newtonsoft.Json.Serialization.SerializationErrorCallback CreateSerializationErrorCallback(System.Reflection.MethodInfo callbackMethodInfo); // 0x33e92bc } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonDictionaryContract : Newtonsoft.Json.Serialization.JsonContainerContract { // Fields private System.Func<System.String,System.String> <DictionaryKeyResolver>k__BackingField; // 0xc0 private readonly System.Type <DictionaryKeyType>k__BackingField; // 0xc8 private readonly System.Type <DictionaryValueType>k__BackingField; // 0xd0 private Newtonsoft.Json.Serialization.JsonContract <KeyContract>k__BackingField; // 0xd8 private readonly System.Type _genericCollectionDefinitionType; // 0xe0 private System.Type _genericWrapperType; // 0xe8 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _genericWrapperCreator; // 0xf0 private System.Func<System.Object> _genericTemporaryDictionaryCreator; // 0xf8 private readonly System.Boolean <ShouldCreateWrapper>k__BackingField; // 0x100 private readonly System.Reflection.ConstructorInfo _parameterizedConstructor; // 0x108 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _overrideCreator; // 0x110 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _parameterizedCreator; // 0x118 private System.Boolean <HasParameterizedCreator>k__BackingField; // 0x120 // Methods public System.Func<System.String,System.String> get_DictionaryKeyResolver(); // 0x33f1384 public System.Void set_DictionaryKeyResolver(System.Func<System.String,System.String> value); // 0x33f138c public System.Type get_DictionaryKeyType(); // 0x33f1394 public System.Type get_DictionaryValueType(); // 0x33f139c internal Newtonsoft.Json.Serialization.JsonContract get_KeyContract(); // 0x33f13a4 internal System.Void set_KeyContract(Newtonsoft.Json.Serialization.JsonContract value); // 0x33f13ac internal System.Boolean get_ShouldCreateWrapper(); // 0x33f13b4 internal Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_ParameterizedCreator(); // 0x33f13bc public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_OverrideCreator(); // 0x33f1488 public System.Void set_OverrideCreator(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> value); // 0x33f1490 public System.Boolean get_HasParameterizedCreator(); // 0x33f14a0 public System.Void set_HasParameterizedCreator(System.Boolean value); // 0x33f14a8 internal System.Boolean get_HasParameterizedCreatorInternal(); // 0x33f14b4 public System.Void .ctor(System.Type underlyingType); // 0x33e9a38 internal Newtonsoft.Json.Utilities.IWrappedDictionary CreateWrapper(System.Object dictionary); // 0x33f1534 internal System.Collections.IDictionary CreateTemporaryDictionary(); // 0x33f1808 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonDynamicContract : Newtonsoft.Json.Serialization.JsonContainerContract { // Fields private readonly Newtonsoft.Json.Serialization.JsonPropertyCollection <Properties>k__BackingField; // 0xc0 private System.Func<System.String,System.String> <PropertyNameResolver>k__BackingField; // 0xc8 private readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.String,System.Runtime.CompilerServices.CallSite<System.Func<System.Runtime.CompilerServices.CallSite,System.Object,System.Object>>> _callSiteGetters; // 0xd0 private readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.String,System.Runtime.CompilerServices.CallSite<System.Func<System.Runtime.CompilerServices.CallSite,System.Object,System.Object,System.Object>>> _callSiteSetters; // 0xd8 // Methods public Newtonsoft.Json.Serialization.JsonPropertyCollection get_Properties(); // 0x33f1ab8 public System.Func<System.String,System.String> get_PropertyNameResolver(); // 0x33f1ac0 public System.Void set_PropertyNameResolver(System.Func<System.String,System.String> value); // 0x33f1ac8 private static System.Runtime.CompilerServices.CallSite<System.Func<System.Runtime.CompilerServices.CallSite,System.Object,System.Object>> CreateCallSiteGetter(System.String name); // 0x33f1ad0 private static System.Runtime.CompilerServices.CallSite<System.Func<System.Runtime.CompilerServices.CallSite,System.Object,System.Object,System.Object>> CreateCallSiteSetter(System.String name); // 0x33f1bfc public System.Void .ctor(System.Type underlyingType); // 0x33ebcac internal System.Boolean TryGetMember(System.Dynamic.IDynamicMetaObjectProvider dynamicProvider, System.String name, out System.Object& value); // 0x33f1d28 internal System.Boolean TrySetMember(System.Dynamic.IDynamicMetaObjectProvider dynamicProvider, System.String name, System.Object value); // 0x33f1e48 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.JsonFormatterConverter : System.Object, System.Runtime.Serialization.IFormatterConverter { // Fields private readonly Newtonsoft.Json.Serialization.JsonSerializerInternalReader _reader; // 0x10 private readonly Newtonsoft.Json.Serialization.JsonISerializableContract _contract; // 0x18 private readonly Newtonsoft.Json.Serialization.JsonProperty _member; // 0x20 // Methods public System.Void .ctor(Newtonsoft.Json.Serialization.JsonSerializerInternalReader reader, Newtonsoft.Json.Serialization.JsonISerializableContract contract, Newtonsoft.Json.Serialization.JsonProperty member); // 0x33f1f44 private T GetTokenValue(System.Object value); // 0x1ce0384 public System.Object Convert(System.Object value, System.Type type); // 0x33f2004 public System.Object Convert(System.Object value, System.TypeCode typeCode); // 0x33f223c public System.Boolean ToBoolean(System.Object value); // 0x33f2344 public System.Byte ToByte(System.Object value); // 0x33f239c public System.Char ToChar(System.Object value); // 0x33f23f4 public System.DateTime ToDateTime(System.Object value); // 0x33f244c public System.Decimal ToDecimal(System.Object value); // 0x33f24a4 public System.Double ToDouble(System.Object value); // 0x33f24fc public System.Int16 ToInt16(System.Object value); // 0x33f2554 public System.Int32 ToInt32(System.Object value); // 0x33f25ac public System.Int64 ToInt64(System.Object value); // 0x33f2604 public System.SByte ToSByte(System.Object value); // 0x33f265c public System.Single ToSingle(System.Object value); // 0x33f26b4 public System.String ToString(System.Object value); // 0x33f270c public System.UInt16 ToUInt16(System.Object value); // 0x33f2764 public System.UInt32 ToUInt32(System.Object value); // 0x33f27bc public System.UInt64 ToUInt64(System.Object value); // 0x33f2814 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonISerializableContract : Newtonsoft.Json.Serialization.JsonContainerContract { // Fields private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> <ISerializableCreator>k__BackingField; // 0xc0 // Methods public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_ISerializableCreator(); // 0x33f286c public System.Void set_ISerializableCreator(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> value); // 0x33f2874 public System.Void .ctor(System.Type underlyingType); // 0x33eba70 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonLinqContract : Newtonsoft.Json.Serialization.JsonContract { // Fields // Methods public System.Void .ctor(System.Type underlyingType); // 0x33eb80c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonObjectContract : Newtonsoft.Json.Serialization.JsonContainerContract { // Fields private Newtonsoft.Json.MemberSerialization <MemberSerialization>k__BackingField; // 0xbc private System.Nullable<Newtonsoft.Json.MissingMemberHandling> <MissingMemberHandling>k__BackingField; // 0xc0 private System.Nullable<Newtonsoft.Json.Required> <ItemRequired>k__BackingField; // 0xc8 private System.Nullable<Newtonsoft.Json.NullValueHandling> <ItemNullValueHandling>k__BackingField; // 0xd0 private readonly Newtonsoft.Json.Serialization.JsonPropertyCollection <Properties>k__BackingField; // 0xd8 private Newtonsoft.Json.Serialization.ExtensionDataSetter <ExtensionDataSetter>k__BackingField; // 0xe0 private Newtonsoft.Json.Serialization.ExtensionDataGetter <ExtensionDataGetter>k__BackingField; // 0xe8 private System.Func<System.String,System.String> <ExtensionDataNameResolver>k__BackingField; // 0xf0 internal System.Boolean ExtensionDataIsJToken; // 0xf8 private System.Nullable<System.Boolean> _hasRequiredOrDefaultValueProperties; // 0xf9 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _overrideCreator; // 0x100 private Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> _parameterizedCreator; // 0x108 private Newtonsoft.Json.Serialization.JsonPropertyCollection _creatorParameters; // 0x110 private System.Type _extensionDataValueType; // 0x118 // Methods public Newtonsoft.Json.MemberSerialization get_MemberSerialization(); // 0x33f287c public System.Void set_MemberSerialization(Newtonsoft.Json.MemberSerialization value); // 0x33f2884 public System.Nullable<Newtonsoft.Json.MissingMemberHandling> get_MissingMemberHandling(); // 0x33f288c public System.Void set_MissingMemberHandling(System.Nullable<Newtonsoft.Json.MissingMemberHandling> value); // 0x33f2894 public System.Nullable<Newtonsoft.Json.Required> get_ItemRequired(); // 0x33f289c public System.Void set_ItemRequired(System.Nullable<Newtonsoft.Json.Required> value); // 0x33f28a4 public System.Nullable<Newtonsoft.Json.NullValueHandling> get_ItemNullValueHandling(); // 0x33f28ac public System.Void set_ItemNullValueHandling(System.Nullable<Newtonsoft.Json.NullValueHandling> value); // 0x33f28b4 public Newtonsoft.Json.Serialization.JsonPropertyCollection get_Properties(); // 0x33f28bc public Newtonsoft.Json.Serialization.JsonPropertyCollection get_CreatorParameters(); // 0x33e55bc public Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_OverrideCreator(); // 0x33f28c4 public System.Void set_OverrideCreator(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> value); // 0x33f28cc internal Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> get_ParameterizedCreator(); // 0x33f28dc internal System.Void set_ParameterizedCreator(Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> value); // 0x33f28e4 public Newtonsoft.Json.Serialization.ExtensionDataSetter get_ExtensionDataSetter(); // 0x33f28f4 public System.Void set_ExtensionDataSetter(Newtonsoft.Json.Serialization.ExtensionDataSetter value); // 0x33f28fc public Newtonsoft.Json.Serialization.ExtensionDataGetter get_ExtensionDataGetter(); // 0x33f2904 public System.Void set_ExtensionDataGetter(Newtonsoft.Json.Serialization.ExtensionDataGetter value); // 0x33f290c public System.Type get_ExtensionDataValueType(); // 0x33f2914 public System.Void set_ExtensionDataValueType(System.Type value); // 0x33e6998 public System.Func<System.String,System.String> get_ExtensionDataNameResolver(); // 0x33f291c public System.Void set_ExtensionDataNameResolver(System.Func<System.String,System.String> value); // 0x33f2924 internal System.Boolean get_HasRequiredOrDefaultValueProperties(); // 0x33f292c public System.Void .ctor(System.Type underlyingType); // 0x33e4da0 internal System.Object GetUninitializedObject(); // 0x33f2d80 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonPrimitiveContract : Newtonsoft.Json.Serialization.JsonContract { // Fields private Newtonsoft.Json.Utilities.PrimitiveTypeCode <TypeCode>k__BackingField; // 0x8c private static readonly System.Collections.Generic.Dictionary<System.Type,Newtonsoft.Json.ReadType> ReadTypeMap; // 0x0 // Methods internal Newtonsoft.Json.Utilities.PrimitiveTypeCode get_TypeCode(); // 0x33f2e80 internal System.Void set_TypeCode(Newtonsoft.Json.Utilities.PrimitiveTypeCode value); // 0x33f2e88 public System.Void .ctor(System.Type underlyingType); // 0x33eb6a0 private static System.Void .cctor(); // 0x33f2e90 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonProperty : System.Object { // Fields internal System.Nullable<Newtonsoft.Json.Required> _required; // 0x10 internal System.Boolean _hasExplicitDefaultValue; // 0x18 private System.Object _defaultValue; // 0x20 private System.Boolean _hasGeneratedDefaultValue; // 0x28 private System.String _propertyName; // 0x30 internal System.Boolean _skipPropertyNameEscape; // 0x38 private System.Type _propertyType; // 0x40 private Newtonsoft.Json.Serialization.JsonContract <PropertyContract>k__BackingField; // 0x48 private System.Type <DeclaringType>k__BackingField; // 0x50 private System.Nullable<System.Int32> <Order>k__BackingField; // 0x58 private System.String <UnderlyingName>k__BackingField; // 0x60 private Newtonsoft.Json.Serialization.IValueProvider <ValueProvider>k__BackingField; // 0x68 private Newtonsoft.Json.Serialization.IAttributeProvider <AttributeProvider>k__BackingField; // 0x70 private Newtonsoft.Json.JsonConverter <Converter>k__BackingField; // 0x78 private System.Boolean <Ignored>k__BackingField; // 0x80 private System.Boolean <Readable>k__BackingField; // 0x81 private System.Boolean <Writable>k__BackingField; // 0x82 private System.Boolean <HasMemberAttribute>k__BackingField; // 0x83 private System.Nullable<System.Boolean> <IsReference>k__BackingField; // 0x84 private System.Nullable<Newtonsoft.Json.NullValueHandling> <NullValueHandling>k__BackingField; // 0x88 private System.Nullable<Newtonsoft.Json.DefaultValueHandling> <DefaultValueHandling>k__BackingField; // 0x90 private System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> <ReferenceLoopHandling>k__BackingField; // 0x98 private System.Nullable<Newtonsoft.Json.ObjectCreationHandling> <ObjectCreationHandling>k__BackingField; // 0xa0 private System.Nullable<Newtonsoft.Json.TypeNameHandling> <TypeNameHandling>k__BackingField; // 0xa8 private System.Predicate<System.Object> <ShouldSerialize>k__BackingField; // 0xb0 private System.Predicate<System.Object> <ShouldDeserialize>k__BackingField; // 0xb8 private System.Predicate<System.Object> <GetIsSpecified>k__BackingField; // 0xc0 private System.Action<System.Object,System.Object> <SetIsSpecified>k__BackingField; // 0xc8 private Newtonsoft.Json.JsonConverter <ItemConverter>k__BackingField; // 0xd0 private System.Nullable<System.Boolean> <ItemIsReference>k__BackingField; // 0xd8 private System.Nullable<Newtonsoft.Json.TypeNameHandling> <ItemTypeNameHandling>k__BackingField; // 0xdc private System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> <ItemReferenceLoopHandling>k__BackingField; // 0xe4 // Methods internal Newtonsoft.Json.Serialization.JsonContract get_PropertyContract(); // 0x33f31f4 internal System.Void set_PropertyContract(Newtonsoft.Json.Serialization.JsonContract value); // 0x33f31fc public System.String get_PropertyName(); // 0x33f3204 public System.Void set_PropertyName(System.String value); // 0x33e7b20 public System.Type get_DeclaringType(); // 0x33f320c public System.Void set_DeclaringType(System.Type value); // 0x33f3214 public System.Nullable<System.Int32> get_Order(); // 0x33f321c public System.Void set_Order(System.Nullable<System.Int32> value); // 0x33f3224 public System.String get_UnderlyingName(); // 0x33f322c public System.Void set_UnderlyingName(System.String value); // 0x33f3234 public Newtonsoft.Json.Serialization.IValueProvider get_ValueProvider(); // 0x33f323c public System.Void set_ValueProvider(Newtonsoft.Json.Serialization.IValueProvider value); // 0x33f3244 public Newtonsoft.Json.Serialization.IAttributeProvider get_AttributeProvider(); // 0x33f324c public System.Void set_AttributeProvider(Newtonsoft.Json.Serialization.IAttributeProvider value); // 0x33f3254 public System.Type get_PropertyType(); // 0x33f325c public System.Void set_PropertyType(System.Type value); // 0x33e73cc public Newtonsoft.Json.JsonConverter get_Converter(); // 0x33f3264 public System.Void set_Converter(Newtonsoft.Json.JsonConverter value); // 0x33f326c public Newtonsoft.Json.JsonConverter get_MemberConverter(); // 0x33f3274 public System.Void set_MemberConverter(Newtonsoft.Json.JsonConverter value); // 0x33f327c public System.Boolean get_Ignored(); // 0x33f3284 public System.Void set_Ignored(System.Boolean value); // 0x33f328c public System.Boolean get_Readable(); // 0x33f3298 public System.Void set_Readable(System.Boolean value); // 0x33f32a0 public System.Boolean get_Writable(); // 0x33f32ac public System.Void set_Writable(System.Boolean value); // 0x33f32b4 public System.Boolean get_HasMemberAttribute(); // 0x33f32c0 public System.Void set_HasMemberAttribute(System.Boolean value); // 0x33f32c8 public System.Object get_DefaultValue(); // 0x33e7bb8 public System.Void set_DefaultValue(System.Object value); // 0x33e7bd0 internal System.Object GetResolvedDefaultValue(); // 0x33f32d4 public Newtonsoft.Json.Required get_Required(); // 0x33f2d44 public System.Void set_Required(Newtonsoft.Json.Required value); // 0x33f33a8 public System.Boolean get_IsRequiredSpecified(); // 0x33f3410 public System.Nullable<System.Boolean> get_IsReference(); // 0x33f344c public System.Void set_IsReference(System.Nullable<System.Boolean> value); // 0x33f3454 public System.Nullable<Newtonsoft.Json.NullValueHandling> get_NullValueHandling(); // 0x33f345c public System.Void set_NullValueHandling(System.Nullable<Newtonsoft.Json.NullValueHandling> value); // 0x33f3464 public System.Nullable<Newtonsoft.Json.DefaultValueHandling> get_DefaultValueHandling(); // 0x33f346c public System.Void set_DefaultValueHandling(System.Nullable<Newtonsoft.Json.DefaultValueHandling> value); // 0x33f3474 public System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> get_ReferenceLoopHandling(); // 0x33f347c public System.Void set_ReferenceLoopHandling(System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> value); // 0x33f3484 public System.Nullable<Newtonsoft.Json.ObjectCreationHandling> get_ObjectCreationHandling(); // 0x33f348c public System.Void set_ObjectCreationHandling(System.Nullable<Newtonsoft.Json.ObjectCreationHandling> value); // 0x33f3494 public System.Nullable<Newtonsoft.Json.TypeNameHandling> get_TypeNameHandling(); // 0x33f349c public System.Void set_TypeNameHandling(System.Nullable<Newtonsoft.Json.TypeNameHandling> value); // 0x33f34a4 public System.Predicate<System.Object> get_ShouldSerialize(); // 0x33f34ac public System.Void set_ShouldSerialize(System.Predicate<System.Object> value); // 0x33f34b4 public System.Predicate<System.Object> get_ShouldDeserialize(); // 0x33f34bc public System.Void set_ShouldDeserialize(System.Predicate<System.Object> value); // 0x33f34c4 public System.Predicate<System.Object> get_GetIsSpecified(); // 0x33f34cc public System.Void set_GetIsSpecified(System.Predicate<System.Object> value); // 0x33f34d4 public System.Action<System.Object,System.Object> get_SetIsSpecified(); // 0x33f34dc public System.Void set_SetIsSpecified(System.Action<System.Object,System.Object> value); // 0x33f34e4 public override System.String ToString(); // 0x33f34ec public Newtonsoft.Json.JsonConverter get_ItemConverter(); // 0x33f3540 public System.Void set_ItemConverter(Newtonsoft.Json.JsonConverter value); // 0x33f3548 public System.Nullable<System.Boolean> get_ItemIsReference(); // 0x33f3550 public System.Void set_ItemIsReference(System.Nullable<System.Boolean> value); // 0x33f3558 public System.Nullable<Newtonsoft.Json.TypeNameHandling> get_ItemTypeNameHandling(); // 0x33f3560 public System.Void set_ItemTypeNameHandling(System.Nullable<Newtonsoft.Json.TypeNameHandling> value); // 0x33f3568 public System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> get_ItemReferenceLoopHandling(); // 0x33f3570 public System.Void set_ItemReferenceLoopHandling(System.Nullable<Newtonsoft.Json.ReferenceLoopHandling> value); // 0x33f3578 internal System.Void WritePropertyName(Newtonsoft.Json.JsonWriter writer); // 0x33f3580 public System.Void .ctor(); // 0x33e73c4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonPropertyCollection : System.Collections.ObjectModel.KeyedCollection<System.String,Newtonsoft.Json.Serialization.JsonProperty> { // Fields private readonly System.Type _type; // 0x30 private readonly System.Collections.Generic.List<Newtonsoft.Json.Serialization.JsonProperty> _list; // 0x38 // Methods public System.Void .ctor(System.Type type); // 0x33e6ca4 protected override System.String GetKeyForItem(Newtonsoft.Json.Serialization.JsonProperty item); // 0x33f35d0 public System.Void AddProperty(Newtonsoft.Json.Serialization.JsonProperty property); // 0x33e6e1c public Newtonsoft.Json.Serialization.JsonProperty GetClosestMatchProperty(System.String propertyName); // 0x33e70cc private System.Boolean TryGetProperty(System.String key, out Newtonsoft.Json.Serialization.JsonProperty& item); // 0x33f36d4 public Newtonsoft.Json.Serialization.JsonProperty GetProperty(System.String propertyName, System.StringComparison comparisonType); // 0x33f35e8 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Serialization.JsonSerializerInternalBase.ReferenceEqualsEqualityComparer : System.Object, System.Collections.Generic.IEqualityComparer<System.Object> { // Fields // Methods private System.Boolean System.Collections.Generic.IEqualityComparer<System.Object>.Equals(System.Object x, System.Object y); // 0x33f3e18 private System.Int32 System.Collections.Generic.IEqualityComparer<System.Object>.GetHashCode(System.Object obj); // 0x33f3e24 public System.Void .ctor(); // 0x33f3854 } // Newtonsoft.Json.dll internal abstract class Newtonsoft.Json.Serialization.JsonSerializerInternalBase : System.Object { // Fields private Newtonsoft.Json.Serialization.ErrorContext _currentErrorContext; // 0x10 private Newtonsoft.Json.Utilities.BidirectionalDictionary<System.String,System.Object> _mappings; // 0x18 internal readonly Newtonsoft.Json.JsonSerializer Serializer; // 0x20 internal readonly Newtonsoft.Json.Serialization.ITraceWriter TraceWriter; // 0x28 protected Newtonsoft.Json.Serialization.JsonSerializerProxy InternalSerializer; // 0x30 // Methods protected System.Void .ctor(Newtonsoft.Json.JsonSerializer serializer); // 0x33f37bc internal Newtonsoft.Json.Utilities.BidirectionalDictionary<System.String,System.Object> get_DefaultReferenceMappings(); // 0x33ee65c protected Newtonsoft.Json.NullValueHandling ResolvedNullValueHandling(Newtonsoft.Json.Serialization.JsonObjectContract containerContract, Newtonsoft.Json.Serialization.JsonProperty property); // 0x33f385c private Newtonsoft.Json.Serialization.ErrorContext GetErrorContext(System.Object currentObject, System.Object member, System.String path, System.Exception error); // 0x33f38e8 protected System.Void ClearErrorContext(); // 0x33f39e0 protected System.Boolean IsErrorHandled(System.Object currentObject, Newtonsoft.Json.Serialization.JsonContract contract, System.Object keyValue, Newtonsoft.Json.IJsonLineInfo lineInfo, System.String path, System.Exception ex); // 0x33f3a44 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence None = 0; // 0x0 public const Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence Null = 1; // 0x0 public const Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence Value = 2; // 0x0 // Methods } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreatorPropertyContext : System.Object { // Fields public readonly System.String Name; // 0x10 public Newtonsoft.Json.Serialization.JsonProperty Property; // 0x18 public Newtonsoft.Json.Serialization.JsonProperty ConstructorProperty; // 0x20 public System.Nullable<Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence> Presence; // 0x28 public System.Object Value; // 0x30 public System.Boolean Used; // 0x38 // Methods public System.Void .ctor(System.String name); // 0x34001f0 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Serialization.JsonSerializerInternalReader.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Serialization.JsonSerializerInternalReader.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Serialization.JsonProperty,System.String> <>9__38_0; // 0x8 public static System.Func<Newtonsoft.Json.Serialization.JsonProperty,System.String> <>9__38_2; // 0x10 public static System.Func<Newtonsoft.Json.Serialization.JsonProperty,Newtonsoft.Json.Serialization.JsonProperty> <>9__42_0; // 0x18 public static System.Func<Newtonsoft.Json.Serialization.JsonProperty,Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence> <>9__42_1; // 0x20 // Methods private static System.Void .cctor(); // 0x3400220 public System.Void .ctor(); // 0x3400288 internal System.String <CreateObjectUsingCreatorWithParameters>b__38_0(Newtonsoft.Json.Serialization.JsonProperty p); // 0x3400290 internal System.String <CreateObjectUsingCreatorWithParameters>b__38_2(Newtonsoft.Json.Serialization.JsonProperty p); // 0x34002a8 internal Newtonsoft.Json.Serialization.JsonProperty <PopulateObject>b__42_0(Newtonsoft.Json.Serialization.JsonProperty m); // 0x34002c0 internal Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence <PopulateObject>b__42_1(Newtonsoft.Json.Serialization.JsonProperty m); // 0x34002c8 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.JsonSerializerInternalReader.<>c__DisplayClass38_0 : System.Object { // Fields public Newtonsoft.Json.Serialization.JsonProperty property; // 0x10 // Methods public System.Void .ctor(); // 0x34002d0 internal System.Boolean <CreateObjectUsingCreatorWithParameters>b__1(Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreatorPropertyContext p); // 0x34002d8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.JsonSerializerInternalReader : Newtonsoft.Json.Serialization.JsonSerializerInternalBase { // Fields // Methods public System.Void .ctor(Newtonsoft.Json.JsonSerializer serializer); // 0x33f3e30 public System.Void Populate(Newtonsoft.Json.JsonReader reader, System.Object target); // 0x33f3e34 private Newtonsoft.Json.Serialization.JsonContract GetContractSafe(System.Type type); // 0x33f5d20 private Newtonsoft.Json.Serialization.JsonContract GetContract(System.Type type); // 0x33f5dac public System.Object Deserialize(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent); // 0x33f5e5c private Newtonsoft.Json.Serialization.JsonSerializerProxy GetInternalSerializer(); // 0x33f6b48 private Newtonsoft.Json.Linq.JToken CreateJToken(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract); // 0x33f6bc0 private Newtonsoft.Json.Linq.JToken CreateJObject(Newtonsoft.Json.JsonReader reader); // 0x33f6fd8 private System.Object CreateValueInternal(Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue); // 0x33f6618 private static System.Boolean CoerceEmptyStringToNull(System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, System.String s); // 0x33f8b88 internal System.String GetExpectedDescription(Newtonsoft.Json.Serialization.JsonContract contract); // 0x33f8cbc private Newtonsoft.Json.JsonConverter GetConverter(Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.JsonConverter memberConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x33f6198 private System.Object CreateObject(Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue); // 0x33f7450 private System.Boolean ReadMetadataPropertiesToken(Newtonsoft.Json.Linq.JTokenReader reader, ref System.Type& objectType, ref Newtonsoft.Json.Serialization.JsonContract& contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue, out System.Object& newValue, out System.String& id); // 0x33f8d74 private System.Boolean ReadMetadataProperties(Newtonsoft.Json.JsonReader reader, ref System.Type& objectType, ref Newtonsoft.Json.Serialization.JsonContract& contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue, out System.Object& newValue, out System.String& id); // 0x33f94e8 private System.Void ResolveTypeName(Newtonsoft.Json.JsonReader reader, ref System.Type& objectType, ref Newtonsoft.Json.Serialization.JsonContract& contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.String qualifiedTypeName); // 0x33fae44 private Newtonsoft.Json.Serialization.JsonArrayContract EnsureArrayContract(Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract); // 0x33fb45c private System.Object CreateList(Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id); // 0x33f7f88 private System.Boolean HasNoDefinedType(Newtonsoft.Json.Serialization.JsonContract contract); // 0x33f9bcc private System.Object EnsureType(Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType); // 0x33f85c8 private System.Boolean SetPropertyValue(Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target); // 0x33fbf34 private System.Boolean CalculatePropertyDetails(Newtonsoft.Json.Serialization.JsonProperty property, ref Newtonsoft.Json.JsonConverter& propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target, out System.Boolean& useExistingValue, out System.Object& currentValue, out Newtonsoft.Json.Serialization.JsonContract& propertyContract, out System.Boolean& gottenCurrentValue, out System.Boolean& ignoredValue); // 0x33fc404 private System.Void AddReference(Newtonsoft.Json.JsonReader reader, System.String id, System.Object value); // 0x33fcae4 private System.Boolean HasFlag(Newtonsoft.Json.DefaultValueHandling value, Newtonsoft.Json.DefaultValueHandling flag); // 0x33fcad8 private System.Boolean ShouldSetPropertyValue(Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonObjectContract contract, System.Object value); // 0x33fc9e0 private System.Collections.IList CreateNewList(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, out System.Boolean& createdFromNonDefaultCreator); // 0x33fb5d4 private System.Collections.IDictionary CreateNewDictionary(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, out System.Boolean& createdFromNonDefaultCreator); // 0x33f9ee8 private System.Void OnDeserializing(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object value); // 0x33fcea4 private System.Void OnDeserialized(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object value); // 0x33fd0d0 private System.Object PopulateDictionary(System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id); // 0x33f4898 private System.Object PopulateMultidimensionalArray(System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id); // 0x33fb858 private System.Void ThrowUnexpectedEndException(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object currentObject, System.String message); // 0x33fd2fc private System.Object PopulateList(System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id); // 0x33f4364 private System.Object CreateISerializable(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonISerializableContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id); // 0x33fa794 internal System.Object CreateISerializableItem(Newtonsoft.Json.Linq.JToken token, System.Type type, Newtonsoft.Json.Serialization.JsonISerializableContract contract, Newtonsoft.Json.Serialization.JsonProperty member); // 0x33f2118 private System.Object CreateDynamic(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDynamicContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id); // 0x33fa12c private System.Object CreateObjectUsingCreatorWithParameters(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.Serialization.ObjectConstructor<System.Object> creator, System.String id); // 0x33fd434 private System.Object DeserializeConvertable(Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue); // 0x33f6204 private System.Collections.Generic.List<Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreatorPropertyContext> ResolvePropertyAndCreatorValues(Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Type objectType); // 0x33ff104 public System.Object CreateNewObject(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract objectContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id, out System.Boolean& createdFromNonDefaultCreator); // 0x33f9cc8 private System.Object PopulateObject(System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id); // 0x33f527c private System.Boolean ShouldDeserialize(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonProperty property, System.Object target); // 0x33ffe7c private System.Boolean CheckPropertyName(Newtonsoft.Json.JsonReader reader, System.String memberName); // 0x33f7334 private System.Void SetExtensionData(Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.JsonReader reader, System.String memberName, System.Object o); // 0x33ffd0c private System.Object ReadExtensionDataValue(Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.JsonReader reader); // 0x33ffc50 private System.Void EndProcessProperty(System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, System.Int32 initialDepth, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence presence, System.Boolean setDefaultValue); // 0x33ff7b4 private System.Void SetPropertyPresence(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonProperty property, System.Collections.Generic.Dictionary<Newtonsoft.Json.Serialization.JsonProperty,Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PropertyPresence> requiredProperties); // 0x34000e0 private System.Void HandleError(Newtonsoft.Json.JsonReader reader, System.Boolean readPastError, System.Int32 initialDepth); // 0x33f6ad8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.JsonSerializerInternalWriter : Newtonsoft.Json.Serialization.JsonSerializerInternalBase { // Fields private System.Type _rootType; // 0x38 private System.Int32 _rootLevel; // 0x40 private readonly System.Collections.Generic.List<System.Object> _serializeStack; // 0x48 // Methods public System.Void .ctor(Newtonsoft.Json.JsonSerializer serializer); // 0x34002fc public System.Void Serialize(Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType); // 0x340038c private Newtonsoft.Json.Serialization.JsonSerializerProxy GetInternalSerializer(); // 0x3401134 private Newtonsoft.Json.Serialization.JsonContract GetContractSafe(System.Object value); // 0x3400634 private Newtonsoft.Json.Serialization.JsonContract GetContract(System.Object value); // 0x3401234 private System.Void SerializePrimitive(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonPrimitiveContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x34012f8 private System.Void SerializeValue(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3400a5c private System.Nullable<System.Boolean> ResolveIsReference(Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3404400 private System.Boolean ShouldWriteReference(System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3400644 private System.Boolean ShouldWriteProperty(System.Object memberValue, Newtonsoft.Json.Serialization.JsonObjectContract containerContract, Newtonsoft.Json.Serialization.JsonProperty property); // 0x34044bc private System.Boolean CheckForCircularReference(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x340459c private System.Void WriteReference(Newtonsoft.Json.JsonWriter writer, System.Object value); // 0x34007d8 private System.String GetReference(Newtonsoft.Json.JsonWriter writer, System.Object value); // 0x3404b0c internal static System.Boolean TryConvertToString(System.Object value, System.Type type, out System.String& s); // 0x3404cf8 private System.Void SerializeString(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonStringContract contract); // 0x3402e9c private System.Void OnSerializing(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Serialization.JsonContract contract, System.Object value); // 0x340500c private System.Void OnSerialized(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Serialization.JsonContract contract, System.Object value); // 0x3405214 private System.Void SerializeObject(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3401e38 private System.Boolean CalculatePropertyValues(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, out Newtonsoft.Json.Serialization.JsonContract& memberContract, out System.Object& memberValue); // 0x3405560 private System.Void WriteObjectStart(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x340541c private System.Boolean HasCreatorParameter(Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty property); // 0x3406370 private System.Void WriteReferenceIdProperty(Newtonsoft.Json.JsonWriter writer, System.Type type, System.Object value); // 0x3406428 private System.Void WriteTypeProperty(Newtonsoft.Json.JsonWriter writer, System.Type type); // 0x3401694 private System.Boolean HasFlag(Newtonsoft.Json.DefaultValueHandling value, Newtonsoft.Json.DefaultValueHandling flag); // 0x3404590 private System.Boolean HasFlag(Newtonsoft.Json.PreserveReferencesHandling value, Newtonsoft.Json.PreserveReferencesHandling flag); // 0x34044b0 private System.Boolean HasFlag(Newtonsoft.Json.TypeNameHandling value, Newtonsoft.Json.TypeNameHandling flag); // 0x3406674 private System.Void SerializeConvertable(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter converter, System.Object value, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3401914 private System.Void SerializeList(Newtonsoft.Json.JsonWriter writer, System.Collections.IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3402594 private System.Void SerializeMultidimensionalArray(Newtonsoft.Json.JsonWriter writer, System.Array values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3402c98 private System.Void SerializeMultidimensionalArray(Newtonsoft.Json.JsonWriter writer, System.Array values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Int32 initialDepth, System.Int32[] indices); // 0x3406934 private System.Boolean WriteStartArray(Newtonsoft.Json.JsonWriter writer, System.Object values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3406680 private System.Void SerializeISerializable(Newtonsoft.Json.JsonWriter writer, System.Runtime.Serialization.ISerializable value, Newtonsoft.Json.Serialization.JsonISerializableContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3403f88 private System.Void SerializeDynamic(Newtonsoft.Json.JsonWriter writer, System.Dynamic.IDynamicMetaObjectProvider value, Newtonsoft.Json.Serialization.JsonDynamicContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x34037d8 private System.Boolean ShouldWriteDynamicProperty(System.Object memberValue); // 0x3406db8 private System.Boolean ShouldWriteType(Newtonsoft.Json.TypeNameHandling typeNameHandlingFlag, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3401468 private System.Void SerializeDictionary(Newtonsoft.Json.JsonWriter writer, System.Collections.IDictionary values, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty); // 0x3402f20 private System.String GetPropertyName(Newtonsoft.Json.JsonWriter writer, System.Object name, Newtonsoft.Json.Serialization.JsonContract contract, out System.Boolean& escape); // 0x34059bc private System.Void HandleError(Newtonsoft.Json.JsonWriter writer, System.Int32 initialDepth); // 0x34010bc private System.Boolean ShouldSerialize(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Serialization.JsonProperty property, System.Object target); // 0x3405eb0 private System.Boolean IsSpecified(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Serialization.JsonProperty property, System.Object target); // 0x3406110 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.JsonSerializerProxy : Newtonsoft.Json.JsonSerializer { // Fields private readonly Newtonsoft.Json.Serialization.JsonSerializerInternalReader _serializerReader; // 0xe0 private readonly Newtonsoft.Json.Serialization.JsonSerializerInternalWriter _serializerWriter; // 0xe8 internal readonly Newtonsoft.Json.JsonSerializer _serializer; // 0xf0 // Methods public override System.Void add_Error(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> value); // 0x3406e74 public override System.Void remove_Error(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs> value); // 0x3406e94 public override Newtonsoft.Json.Serialization.IReferenceResolver get_ReferenceResolver(); // 0x3406eb4 public override System.Void set_ReferenceResolver(Newtonsoft.Json.Serialization.IReferenceResolver value); // 0x3406ed4 public override Newtonsoft.Json.Serialization.ITraceWriter get_TraceWriter(); // 0x3406ef4 public override System.Void set_TraceWriter(Newtonsoft.Json.Serialization.ITraceWriter value); // 0x3406f14 public override System.Collections.IEqualityComparer get_EqualityComparer(); // 0x3406f38 public override System.Void set_EqualityComparer(System.Collections.IEqualityComparer value); // 0x3406f5c public override Newtonsoft.Json.JsonConverterCollection get_Converters(); // 0x3406f80 public override Newtonsoft.Json.DefaultValueHandling get_DefaultValueHandling(); // 0x3406fa4 public override System.Void set_DefaultValueHandling(Newtonsoft.Json.DefaultValueHandling value); // 0x3406fc8 public override Newtonsoft.Json.Serialization.IContractResolver get_ContractResolver(); // 0x3406fec public override System.Void set_ContractResolver(Newtonsoft.Json.Serialization.IContractResolver value); // 0x3407010 public override Newtonsoft.Json.MissingMemberHandling get_MissingMemberHandling(); // 0x3407034 public override System.Void set_MissingMemberHandling(Newtonsoft.Json.MissingMemberHandling value); // 0x3407058 public override Newtonsoft.Json.NullValueHandling get_NullValueHandling(); // 0x340707c public override System.Void set_NullValueHandling(Newtonsoft.Json.NullValueHandling value); // 0x34070a0 public override Newtonsoft.Json.ObjectCreationHandling get_ObjectCreationHandling(); // 0x34070c4 public override System.Void set_ObjectCreationHandling(Newtonsoft.Json.ObjectCreationHandling value); // 0x34070e8 public override Newtonsoft.Json.ReferenceLoopHandling get_ReferenceLoopHandling(); // 0x340710c public override System.Void set_ReferenceLoopHandling(Newtonsoft.Json.ReferenceLoopHandling value); // 0x3407130 public override Newtonsoft.Json.PreserveReferencesHandling get_PreserveReferencesHandling(); // 0x3407154 public override System.Void set_PreserveReferencesHandling(Newtonsoft.Json.PreserveReferencesHandling value); // 0x3407178 public override Newtonsoft.Json.TypeNameHandling get_TypeNameHandling(); // 0x340719c public override System.Void set_TypeNameHandling(Newtonsoft.Json.TypeNameHandling value); // 0x34071c0 public override Newtonsoft.Json.MetadataPropertyHandling get_MetadataPropertyHandling(); // 0x34071e4 public override System.Void set_MetadataPropertyHandling(Newtonsoft.Json.MetadataPropertyHandling value); // 0x3407208 public override System.Runtime.Serialization.Formatters.FormatterAssemblyStyle get_TypeNameAssemblyFormat(); // 0x340722c public override System.Void set_TypeNameAssemblyFormat(System.Runtime.Serialization.Formatters.FormatterAssemblyStyle value); // 0x3407250 public override Newtonsoft.Json.TypeNameAssemblyFormatHandling get_TypeNameAssemblyFormatHandling(); // 0x3407274 public override System.Void set_TypeNameAssemblyFormatHandling(Newtonsoft.Json.TypeNameAssemblyFormatHandling value); // 0x3407298 public override Newtonsoft.Json.ConstructorHandling get_ConstructorHandling(); // 0x34072bc public override System.Void set_ConstructorHandling(Newtonsoft.Json.ConstructorHandling value); // 0x34072e0 public override System.Runtime.Serialization.SerializationBinder get_Binder(); // 0x3407304 public override System.Void set_Binder(System.Runtime.Serialization.SerializationBinder value); // 0x3407324 public override Newtonsoft.Json.Serialization.ISerializationBinder get_SerializationBinder(); // 0x3407344 public override System.Void set_SerializationBinder(Newtonsoft.Json.Serialization.ISerializationBinder value); // 0x3407364 public override System.Runtime.Serialization.StreamingContext get_Context(); // 0x3407384 public override System.Void set_Context(System.Runtime.Serialization.StreamingContext value); // 0x34073a8 public override Newtonsoft.Json.Formatting get_Formatting(); // 0x34073cc public override System.Void set_Formatting(Newtonsoft.Json.Formatting value); // 0x34073f0 public override Newtonsoft.Json.DateFormatHandling get_DateFormatHandling(); // 0x3407414 public override System.Void set_DateFormatHandling(Newtonsoft.Json.DateFormatHandling value); // 0x3407438 public override Newtonsoft.Json.DateTimeZoneHandling get_DateTimeZoneHandling(); // 0x340745c public override System.Void set_DateTimeZoneHandling(Newtonsoft.Json.DateTimeZoneHandling value); // 0x3407480 public override Newtonsoft.Json.DateParseHandling get_DateParseHandling(); // 0x34074a4 public override System.Void set_DateParseHandling(Newtonsoft.Json.DateParseHandling value); // 0x34074c8 public override Newtonsoft.Json.FloatFormatHandling get_FloatFormatHandling(); // 0x34074ec public override System.Void set_FloatFormatHandling(Newtonsoft.Json.FloatFormatHandling value); // 0x3407510 public override Newtonsoft.Json.FloatParseHandling get_FloatParseHandling(); // 0x3407534 public override System.Void set_FloatParseHandling(Newtonsoft.Json.FloatParseHandling value); // 0x3407558 public override Newtonsoft.Json.StringEscapeHandling get_StringEscapeHandling(); // 0x340757c public override System.Void set_StringEscapeHandling(Newtonsoft.Json.StringEscapeHandling value); // 0x34075a0 public override System.String get_DateFormatString(); // 0x34075c4 public override System.Void set_DateFormatString(System.String value); // 0x34075e8 public override System.Globalization.CultureInfo get_Culture(); // 0x340760c public override System.Void set_Culture(System.Globalization.CultureInfo value); // 0x3407630 public override System.Nullable<System.Int32> get_MaxDepth(); // 0x3407654 public override System.Void set_MaxDepth(System.Nullable<System.Int32> value); // 0x3407678 public override System.Boolean get_CheckAdditionalContent(); // 0x340769c public override System.Void set_CheckAdditionalContent(System.Boolean value); // 0x34076c0 internal Newtonsoft.Json.Serialization.JsonSerializerInternalBase GetInternalSerializer(); // 0x34076e8 public System.Void .ctor(Newtonsoft.Json.Serialization.JsonSerializerInternalReader serializerReader); // 0x3407704 public System.Void .ctor(Newtonsoft.Json.Serialization.JsonSerializerInternalWriter serializerWriter); // 0x34011a8 internal override System.Object DeserializeInternal(Newtonsoft.Json.JsonReader reader, System.Type objectType); // 0x3407790 internal override System.Void PopulateInternal(Newtonsoft.Json.JsonReader reader, System.Object target); // 0x34077c8 internal override System.Void SerializeInternal(Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type rootType); // 0x34077fc } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.JsonStringContract : Newtonsoft.Json.Serialization.JsonPrimitiveContract { // Fields // Methods public System.Void .ctor(System.Type underlyingType); // 0x340782c } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Serialization.JsonTypeReflector.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Serialization.JsonTypeReflector.<>c <>9; // 0x0 public static System.Func<System.Object,System.Type> <>9__22_1; // 0x8 // Methods private static System.Void .cctor(); // 0x34088d4 public System.Void .ctor(); // 0x340893c internal System.Type <GetCreator>b__22_1(System.Object param); // 0x3408944 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Serialization.JsonTypeReflector.<>c__DisplayClass22_0 : System.Object { // Fields public System.Type type; // 0x10 public System.Func<System.Object> defaultConstructor; // 0x18 // Methods public System.Void .ctor(); // 0x34082a0 internal System.Object <GetCreator>b__0(System.Object[] parameters); // 0x34089a0 } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Serialization.JsonTypeReflector : System.Object { // Fields private static System.Nullable<System.Boolean> _dynamicCodeGeneration; // 0x0 private static System.Nullable<System.Boolean> _fullyTrusted; // 0x2 public const System.String IdPropertyName; // 0x0 public const System.String RefPropertyName; // 0x0 public const System.String TypePropertyName; // 0x0 public const System.String ValuePropertyName; // 0x0 public const System.String ArrayValuesPropertyName; // 0x0 public const System.String ShouldSerializePrefix; // 0x0 public const System.String SpecifiedPostfix; // 0x0 public const System.String ConcurrentDictionaryTypeName; // 0x0 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,System.Func<System.Object[],System.Object>> CreatorCache; // 0x8 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,System.Type> AssociatedMetadataTypesCache; // 0x10 private static Newtonsoft.Json.Utilities.ReflectionObject _metadataTypeAttributeReflectionObject; // 0x18 // Methods public static T GetCachedAttribute(System.Object attributeProvider); // 0x1ce0384 public static System.Boolean CanTypeDescriptorConvertString(System.Type type, out System.ComponentModel.TypeConverter& typeConverter); // 0x3404e10 public static System.Runtime.Serialization.DataContractAttribute GetDataContractAttribute(System.Type type); // 0x34078a0 public static System.Runtime.Serialization.DataMemberAttribute GetDataMemberAttribute(System.Reflection.MemberInfo memberInfo); // 0x340796c public static Newtonsoft.Json.MemberSerialization GetObjectMemberSerialization(System.Type objectType, System.Boolean ignoreSerializableAttribute); // 0x3407bf4 public static Newtonsoft.Json.JsonConverter GetJsonConverter(System.Object attributeProvider); // 0x3407d48 public static Newtonsoft.Json.JsonConverter CreateJsonConverterInstance(System.Type converterType, System.Object[] args); // 0x3407e68 public static Newtonsoft.Json.Serialization.NamingStrategy CreateNamingStrategyInstance(System.Type namingStrategyType, System.Object[] args); // 0x3407f5c public static Newtonsoft.Json.Serialization.NamingStrategy GetContainerNamingStrategy(Newtonsoft.Json.JsonContainerAttribute containerAttribute); // 0x3408050 private static System.Func<System.Object[],System.Object> GetCreator(System.Type type); // 0x340811c private static System.Type GetAssociatedMetadataType(System.Type type); // 0x3408330 private static System.Type GetAssociateMetadataTypeFromAttribute(System.Type type); // 0x34083b0 private static T GetAttribute(System.Type type); // 0x1ce0384 private static T GetAttribute(System.Reflection.MemberInfo memberInfo); // 0x1ce0384 public static System.Boolean IsNonSerializable(System.Object provider); // 0x34085f8 public static System.Boolean IsSerializable(System.Object provider); // 0x3407ccc public static T GetAttribute(System.Object provider); // 0x1ce0384 public static System.Boolean get_DynamicCodeGeneration(); // 0x3408674 public static System.Boolean get_FullyTrusted(); // 0x3406cac public static Newtonsoft.Json.Utilities.ReflectionDelegateFactory get_ReflectionDelegateFactory(); // 0x34082a8 private static System.Void .cctor(); // 0x340874c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.KebabCaseNamingStrategy : Newtonsoft.Json.Serialization.NamingStrategy { // Fields // Methods public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames); // 0x3408dd8 public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames, System.Boolean processExtensionDataNames); // 0x3408e18 public System.Void .ctor(); // 0x3408e64 protected override System.String ResolvePropertyName(System.String name); // 0x3408e6c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.MemoryTraceWriter : System.Object, Newtonsoft.Json.Serialization.ITraceWriter { // Fields private readonly System.Collections.Generic.Queue<System.String> _traceMessages; // 0x10 private readonly System.Object _lock; // 0x18 private System.Diagnostics.TraceLevel <LevelFilter>k__BackingField; // 0x20 // Methods public System.Diagnostics.TraceLevel get_LevelFilter(); // 0x3408e78 public System.Void set_LevelFilter(System.Diagnostics.TraceLevel value); // 0x3408e80 public System.Void .ctor(); // 0x3408e88 public System.Void Trace(System.Diagnostics.TraceLevel level, System.String message, System.Exception ex); // 0x3408f50 public System.Collections.Generic.IEnumerable<System.String> GetTraceMessages(); // 0x3409228 public override System.String ToString(); // 0x3409230 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Serialization.NamingStrategy : System.Object { // Fields private System.Boolean <ProcessDictionaryKeys>k__BackingField; // 0x10 private System.Boolean <ProcessExtensionDataNames>k__BackingField; // 0x11 private System.Boolean <OverrideSpecifiedNames>k__BackingField; // 0x12 // Methods public System.Boolean get_ProcessDictionaryKeys(); // 0x34094e4 public System.Void set_ProcessDictionaryKeys(System.Boolean value); // 0x34094ec public System.Boolean get_ProcessExtensionDataNames(); // 0x34094f8 public System.Void set_ProcessExtensionDataNames(System.Boolean value); // 0x3409500 public System.Boolean get_OverrideSpecifiedNames(); // 0x340950c public System.Void set_OverrideSpecifiedNames(System.Boolean value); // 0x3409514 public virtual System.String GetPropertyName(System.String name, System.Boolean hasSpecifiedName); // 0x3409520 public virtual System.String GetExtensionDataName(System.String name); // 0x3409540 public virtual System.String GetDictionaryKey(System.String key); // 0x340955c protected abstract System.String ResolvePropertyName(System.String name); // 0x1bd22a0 public override System.Int32 GetHashCode(); // 0x3409578 public override System.Boolean Equals(System.Object obj); // 0x3409658 protected System.Boolean Equals(Newtonsoft.Json.Serialization.NamingStrategy other); // 0x34096d8 protected System.Void .ctor(); // 0x3408e10 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.ObjectConstructor<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(System.Object[] args); // 0x1bd22a0 public virtual System.IAsyncResult BeginInvoke(System.Object[] args, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual System.Object EndInvoke(System.IAsyncResult result); // 0x1bd22a0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Serialization.OnErrorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34097d4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.ReflectionAttributeProvider : System.Object, Newtonsoft.Json.Serialization.IAttributeProvider { // Fields private readonly System.Object _attributeProvider; // 0x10 // Methods public System.Void .ctor(System.Object attributeProvider); // 0x34097dc public System.Collections.Generic.IList<System.Attribute> GetAttributes(System.Boolean inherit); // 0x3409850 public System.Collections.Generic.IList<System.Attribute> GetAttributes(System.Type attributeType, System.Boolean inherit); // 0x34098c0 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.ReflectionValueProvider : System.Object, Newtonsoft.Json.Serialization.IValueProvider { // Fields private readonly System.Reflection.MemberInfo _memberInfo; // 0x10 // Methods public System.Void .ctor(System.Reflection.MemberInfo memberInfo); // 0x3409934 public System.Void SetValue(System.Object target, System.Object value); // 0x34099a8 public System.Object GetValue(System.Object target); // 0x3409b48 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.SerializationBinderAdapter : System.Object, Newtonsoft.Json.Serialization.ISerializationBinder { // Fields public readonly System.Runtime.Serialization.SerializationBinder SerializationBinder; // 0x10 // Methods public System.Void .ctor(System.Runtime.Serialization.SerializationBinder serializationBinder); // 0x3409de4 public System.Type BindToType(System.String assemblyName, System.String typeName); // 0x3409e14 public System.Void BindToName(System.Type serializedType, out System.String& assemblyName, out System.String& typeName); // 0x3409e34 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Serialization.SnakeCaseNamingStrategy : Newtonsoft.Json.Serialization.NamingStrategy { // Fields // Methods public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames); // 0x3409e54 public System.Void .ctor(System.Boolean processDictionaryKeys, System.Boolean overrideSpecifiedNames, System.Boolean processExtensionDataNames); // 0x3409e8c public System.Void .ctor(); // 0x3409ed8 protected override System.String ResolvePropertyName(System.String name); // 0x3409ee0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.TraceJsonReader : Newtonsoft.Json.JsonReader, Newtonsoft.Json.IJsonLineInfo { // Fields private readonly Newtonsoft.Json.JsonReader _innerReader; // 0x78 private readonly Newtonsoft.Json.JsonTextWriter _textWriter; // 0x80 private readonly System.IO.StringWriter _sw; // 0x88 // Methods public System.Void .ctor(Newtonsoft.Json.JsonReader innerReader); // 0x3409eec public System.String GetDeserializedJsonMessage(); // 0x340a058 public override System.Boolean Read(); // 0x340a078 public override System.Nullable<System.Int32> ReadAsInt32(); // 0x340a0f4 public override System.String ReadAsString(); // 0x340a138 public override System.Byte[] ReadAsBytes(); // 0x340a17c public override System.Nullable<System.Decimal> ReadAsDecimal(); // 0x340a1c0 public override System.Nullable<System.Double> ReadAsDouble(); // 0x340a23c public override System.Nullable<System.Boolean> ReadAsBoolean(); // 0x340a288 public override System.Nullable<System.DateTime> ReadAsDateTime(); // 0x340a2cc public override System.Nullable<System.DateTimeOffset> ReadAsDateTimeOffset(); // 0x340a318 public System.Void WriteCurrentToken(); // 0x340a0bc public override System.Int32 get_Depth(); // 0x340a374 public override System.String get_Path(); // 0x340a398 public override System.Char get_QuoteChar(); // 0x340a3bc protected internal override System.Void set_QuoteChar(System.Char value); // 0x340a3e0 public override Newtonsoft.Json.JsonToken get_TokenType(); // 0x340a404 public override System.Object get_Value(); // 0x340a428 public override System.Type get_ValueType(); // 0x340a44c public override System.Void Close(); // 0x340a470 private System.Boolean Newtonsoft.Json.IJsonLineInfo.HasLineInfo(); // 0x340a494 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LineNumber(); // 0x340a548 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LinePosition(); // 0x340a600 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Serialization.TraceJsonWriter : Newtonsoft.Json.JsonWriter { // Fields private readonly Newtonsoft.Json.JsonWriter _innerWriter; // 0x60 private readonly Newtonsoft.Json.JsonTextWriter _textWriter; // 0x68 private readonly System.IO.StringWriter _sw; // 0x70 // Methods public System.Void .ctor(Newtonsoft.Json.JsonWriter innerWriter); // 0x340a6b8 public System.String GetSerializedJsonMessage(); // 0x340a8c0 public override System.Void WriteValue(System.Decimal value); // 0x340a8e0 public override System.Void WriteValue(System.Nullable<System.Decimal> value); // 0x340a94c public override System.Void WriteValue(System.Boolean value); // 0x340aa68 public override System.Void WriteValue(System.Nullable<System.Boolean> value); // 0x340aacc public override System.Void WriteValue(System.Byte value); // 0x340ab80 public override System.Void WriteValue(System.Nullable<System.Byte> value); // 0x340abe0 public override System.Void WriteValue(System.Char value); // 0x340ac90 public override System.Void WriteValue(System.Nullable<System.Char> value); // 0x340acf0 public override System.Void WriteValue(System.Byte[] value); // 0x340ada0 public override System.Void WriteValue(System.DateTime value); // 0x340ae14 public override System.Void WriteValue(System.Nullable<System.DateTime> value); // 0x340ae74 public override System.Void WriteValue(System.DateTimeOffset value); // 0x340af34 public override System.Void WriteValue(System.Nullable<System.DateTimeOffset> value); // 0x340afa0 public override System.Void WriteValue(System.Double value); // 0x340b094 public override System.Void WriteValue(System.Nullable<System.Double> value); // 0x340b0f4 public override System.Void WriteUndefined(); // 0x340b1b8 public override System.Void WriteNull(); // 0x340b204 public override System.Void WriteValue(System.Single value); // 0x340b250 public override System.Void WriteValue(System.Nullable<System.Single> value); // 0x340b2b0 public override System.Void WriteValue(System.Guid value); // 0x340b360 public override System.Void WriteValue(System.Nullable<System.Guid> value); // 0x340b3cc public override System.Void WriteValue(System.Int32 value); // 0x340b4c4 public override System.Void WriteValue(System.Nullable<System.Int32> value); // 0x340b524 public override System.Void WriteValue(System.Int64 value); // 0x340b5d0 public override System.Void WriteValue(System.Nullable<System.Int64> value); // 0x340b630 public override System.Void WriteValue(System.Object value); // 0x340b6f0 public override System.Void WriteValue(System.SByte value); // 0x340b7bc public override System.Void WriteValue(System.Nullable<System.SByte> value); // 0x340b81c public override System.Void WriteValue(System.Int16 value); // 0x340b8cc public override System.Void WriteValue(System.Nullable<System.Int16> value); // 0x340b92c public override System.Void WriteValue(System.String value); // 0x340b9dc public override System.Void WriteValue(System.TimeSpan value); // 0x340ba3c public override System.Void WriteValue(System.Nullable<System.TimeSpan> value); // 0x340ba9c public override System.Void WriteValue(System.UInt32 value); // 0x340bb5c public override System.Void WriteValue(System.Nullable<System.UInt32> value); // 0x340bbbc public override System.Void WriteValue(System.UInt64 value); // 0x340bc68 public override System.Void WriteValue(System.Nullable<System.UInt64> value); // 0x340bcc8 public override System.Void WriteValue(System.Uri value); // 0x340bd88 public override System.Void WriteValue(System.UInt16 value); // 0x340be4c public override System.Void WriteValue(System.Nullable<System.UInt16> value); // 0x340beac public override System.Void WriteWhitespace(System.String ws); // 0x340bf5c public override System.Void WriteComment(System.String text); // 0x340bfbc public override System.Void WriteStartArray(); // 0x340c01c public override System.Void WriteEndArray(); // 0x340c068 public override System.Void WriteStartConstructor(System.String name); // 0x340c0b4 public override System.Void WriteEndConstructor(); // 0x340c114 public override System.Void WritePropertyName(System.String name); // 0x340c160 public override System.Void WritePropertyName(System.String name, System.Boolean escape); // 0x340c1c0 public override System.Void WriteStartObject(); // 0x340c22c public override System.Void WriteEndObject(); // 0x340c278 public override System.Void WriteRawValue(System.String json); // 0x340c2c4 public override System.Void WriteRaw(System.String json); // 0x340c324 public override System.Void Close(); // 0x340c384 public override System.Void Flush(); // 0x340c3d0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Schema.Extensions.<>c__DisplayClass0_0 : System.Object { // Fields public System.Boolean valid; // 0x10 // Methods public System.Void .ctor(); // 0x340c4d4 internal System.Void <IsValid>b__0(System.Object sender, Newtonsoft.Json.Schema.ValidationEventArgs args); // 0x340c9e0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Schema.Extensions.<>c__DisplayClass1_0 : System.Object { // Fields public System.Collections.Generic.IList<System.String> errors; // 0x10 // Methods public System.Void .ctor(); // 0x340c9d0 internal System.Void <IsValid>b__0(System.Object sender, Newtonsoft.Json.Schema.ValidationEventArgs args); // 0x340c9e8 } // Newtonsoft.Json.dll public static class Newtonsoft.Json.Schema.Extensions : System.Object { // Fields // Methods public static System.Boolean IsValid(Newtonsoft.Json.Linq.JToken source, Newtonsoft.Json.Schema.JsonSchema schema); // 0x340c410 public static System.Boolean IsValid(Newtonsoft.Json.Linq.JToken source, Newtonsoft.Json.Schema.JsonSchema schema, out System.Collections.Generic.IList<System.String>& errorMessages); // 0x340c828 public static System.Void Validate(Newtonsoft.Json.Linq.JToken source, Newtonsoft.Json.Schema.JsonSchema schema); // 0x340c9d8 public static System.Void Validate(Newtonsoft.Json.Linq.JToken source, Newtonsoft.Json.Schema.JsonSchema schema, Newtonsoft.Json.Schema.ValidationEventHandler validationEventHandler); // 0x340c5e8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Schema.JsonSchema : System.Object { // Fields private System.String <Id>k__BackingField; // 0x10 private System.String <Title>k__BackingField; // 0x18 private System.Nullable<System.Boolean> <Required>k__BackingField; // 0x20 private System.Nullable<System.Boolean> <ReadOnly>k__BackingField; // 0x22 private System.Nullable<System.Boolean> <Hidden>k__BackingField; // 0x24 private System.Nullable<System.Boolean> <Transient>k__BackingField; // 0x26 private System.String <Description>k__BackingField; // 0x28 private System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> <Type>k__BackingField; // 0x30 private System.String <Pattern>k__BackingField; // 0x38 private System.Nullable<System.Int32> <MinimumLength>k__BackingField; // 0x40 private System.Nullable<System.Int32> <MaximumLength>k__BackingField; // 0x48 private System.Nullable<System.Double> <DivisibleBy>k__BackingField; // 0x50 private System.Nullable<System.Double> <Minimum>k__BackingField; // 0x60 private System.Nullable<System.Double> <Maximum>k__BackingField; // 0x70 private System.Nullable<System.Boolean> <ExclusiveMinimum>k__BackingField; // 0x80 private System.Nullable<System.Boolean> <ExclusiveMaximum>k__BackingField; // 0x82 private System.Nullable<System.Int32> <MinimumItems>k__BackingField; // 0x84 private System.Nullable<System.Int32> <MaximumItems>k__BackingField; // 0x8c private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> <Items>k__BackingField; // 0x98 private System.Boolean <PositionalItemsValidation>k__BackingField; // 0xa0 private Newtonsoft.Json.Schema.JsonSchema <AdditionalItems>k__BackingField; // 0xa8 private System.Boolean <AllowAdditionalItems>k__BackingField; // 0xb0 private System.Boolean <UniqueItems>k__BackingField; // 0xb1 private System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> <Properties>k__BackingField; // 0xb8 private Newtonsoft.Json.Schema.JsonSchema <AdditionalProperties>k__BackingField; // 0xc0 private System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> <PatternProperties>k__BackingField; // 0xc8 private System.Boolean <AllowAdditionalProperties>k__BackingField; // 0xd0 private System.String <Requires>k__BackingField; // 0xd8 private System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> <Enum>k__BackingField; // 0xe0 private System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> <Disallow>k__BackingField; // 0xe8 private Newtonsoft.Json.Linq.JToken <Default>k__BackingField; // 0xf0 private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> <Extends>k__BackingField; // 0xf8 private System.String <Format>k__BackingField; // 0x100 private System.String <Location>k__BackingField; // 0x108 private readonly System.String _internalId; // 0x110 private System.String <DeferredReference>k__BackingField; // 0x118 private System.Boolean <ReferencesResolved>k__BackingField; // 0x120 // Methods public System.String get_Id(); // 0x340cad0 public System.Void set_Id(System.String value); // 0x340cad8 public System.String get_Title(); // 0x340cae0 public System.Void set_Title(System.String value); // 0x340cae8 public System.Nullable<System.Boolean> get_Required(); // 0x340caf0 public System.Void set_Required(System.Nullable<System.Boolean> value); // 0x340caf8 public System.Nullable<System.Boolean> get_ReadOnly(); // 0x340cb00 public System.Void set_ReadOnly(System.Nullable<System.Boolean> value); // 0x340cb08 public System.Nullable<System.Boolean> get_Hidden(); // 0x340cb10 public System.Void set_Hidden(System.Nullable<System.Boolean> value); // 0x340cb18 public System.Nullable<System.Boolean> get_Transient(); // 0x340cb20 public System.Void set_Transient(System.Nullable<System.Boolean> value); // 0x340cb28 public System.String get_Description(); // 0x340cb30 public System.Void set_Description(System.String value); // 0x340cb38 public System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> get_Type(); // 0x340cb40 public System.Void set_Type(System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> value); // 0x340cb48 public System.String get_Pattern(); // 0x340cb50 public System.Void set_Pattern(System.String value); // 0x340cb58 public System.Nullable<System.Int32> get_MinimumLength(); // 0x340cb60 public System.Void set_MinimumLength(System.Nullable<System.Int32> value); // 0x340cb68 public System.Nullable<System.Int32> get_MaximumLength(); // 0x340cb70 public System.Void set_MaximumLength(System.Nullable<System.Int32> value); // 0x340cb78 public System.Nullable<System.Double> get_DivisibleBy(); // 0x340cb80 public System.Void set_DivisibleBy(System.Nullable<System.Double> value); // 0x340cb8c public System.Nullable<System.Double> get_Minimum(); // 0x340cb94 public System.Void set_Minimum(System.Nullable<System.Double> value); // 0x340cba0 public System.Nullable<System.Double> get_Maximum(); // 0x340cba8 public System.Void set_Maximum(System.Nullable<System.Double> value); // 0x340cbb4 public System.Nullable<System.Boolean> get_ExclusiveMinimum(); // 0x340cbbc public System.Void set_ExclusiveMinimum(System.Nullable<System.Boolean> value); // 0x340cbc4 public System.Nullable<System.Boolean> get_ExclusiveMaximum(); // 0x340cbcc public System.Void set_ExclusiveMaximum(System.Nullable<System.Boolean> value); // 0x340cbd4 public System.Nullable<System.Int32> get_MinimumItems(); // 0x340cbdc public System.Void set_MinimumItems(System.Nullable<System.Int32> value); // 0x340cbe4 public System.Nullable<System.Int32> get_MaximumItems(); // 0x340cbec public System.Void set_MaximumItems(System.Nullable<System.Int32> value); // 0x340cbf4 public System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> get_Items(); // 0x340cbfc public System.Void set_Items(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> value); // 0x340cc04 public System.Boolean get_PositionalItemsValidation(); // 0x340cc0c public System.Void set_PositionalItemsValidation(System.Boolean value); // 0x340cc14 public Newtonsoft.Json.Schema.JsonSchema get_AdditionalItems(); // 0x340cc20 public System.Void set_AdditionalItems(Newtonsoft.Json.Schema.JsonSchema value); // 0x340cc28 public System.Boolean get_AllowAdditionalItems(); // 0x340cc30 public System.Void set_AllowAdditionalItems(System.Boolean value); // 0x340cc38 public System.Boolean get_UniqueItems(); // 0x340cc44 public System.Void set_UniqueItems(System.Boolean value); // 0x340cc4c public System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> get_Properties(); // 0x340cc58 public System.Void set_Properties(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> value); // 0x340cc60 public Newtonsoft.Json.Schema.JsonSchema get_AdditionalProperties(); // 0x340cc68 public System.Void set_AdditionalProperties(Newtonsoft.Json.Schema.JsonSchema value); // 0x340cc70 public System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> get_PatternProperties(); // 0x340cc78 public System.Void set_PatternProperties(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> value); // 0x340cc80 public System.Boolean get_AllowAdditionalProperties(); // 0x340cc88 public System.Void set_AllowAdditionalProperties(System.Boolean value); // 0x340cc90 public System.String get_Requires(); // 0x340cc9c public System.Void set_Requires(System.String value); // 0x340cca4 public System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_Enum(); // 0x340ccac public System.Void set_Enum(System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> value); // 0x340ccb4 public System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> get_Disallow(); // 0x340ccbc public System.Void set_Disallow(System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> value); // 0x340ccc4 public Newtonsoft.Json.Linq.JToken get_Default(); // 0x340cccc public System.Void set_Default(Newtonsoft.Json.Linq.JToken value); // 0x340ccd4 public System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> get_Extends(); // 0x340ccdc public System.Void set_Extends(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> value); // 0x340cce4 public System.String get_Format(); // 0x340ccec public System.Void set_Format(System.String value); // 0x340ccf4 internal System.String get_Location(); // 0x340cd04 internal System.Void set_Location(System.String value); // 0x340cd0c internal System.String get_InternalId(); // 0x340cd1c internal System.String get_DeferredReference(); // 0x340cd24 internal System.Void set_DeferredReference(System.String value); // 0x340cd2c internal System.Boolean get_ReferencesResolved(); // 0x340cd3c internal System.Void set_ReferencesResolved(System.Boolean value); // 0x340cd44 public System.Void .ctor(); // 0x340cd50 public static Newtonsoft.Json.Schema.JsonSchema Read(Newtonsoft.Json.JsonReader reader); // 0x340ce04 public static Newtonsoft.Json.Schema.JsonSchema Read(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x340cee4 public static Newtonsoft.Json.Schema.JsonSchema Parse(System.String json); // 0x340d1b4 public static Newtonsoft.Json.Schema.JsonSchema Parse(System.String json, Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x340d20c public System.Void WriteTo(Newtonsoft.Json.JsonWriter writer); // 0x340d404 public System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x340d46c public override System.String ToString(); // 0x340e60c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Schema.JsonSchemaBuilder.<>c__DisplayClass23_0 : System.Object { // Fields public Newtonsoft.Json.Schema.JsonSchemaType type; // 0x10 // Methods public System.Void .ctor(); // 0x341298c internal System.Boolean <MapType>b__0(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Schema.JsonSchemaType> kv); // 0x3412994 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaBuilder : System.Object { // Fields private readonly System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> _stack; // 0x10 private readonly Newtonsoft.Json.Schema.JsonSchemaResolver _resolver; // 0x18 private readonly System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> _documentSchemas; // 0x20 private Newtonsoft.Json.Schema.JsonSchema _currentSchema; // 0x28 private Newtonsoft.Json.Linq.JObject _rootSchema; // 0x30 // Methods public System.Void .ctor(Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x340cfa4 private System.Void Push(Newtonsoft.Json.Schema.JsonSchema value); // 0x340e700 private Newtonsoft.Json.Schema.JsonSchema Pop(); // 0x340e8c0 private Newtonsoft.Json.Schema.JsonSchema get_CurrentSchema(); // 0x340ea28 internal Newtonsoft.Json.Schema.JsonSchema Read(Newtonsoft.Json.JsonReader reader); // 0x340d094 private System.String UnescapeReference(System.String reference); // 0x340f77c private Newtonsoft.Json.Schema.JsonSchema ResolveReferences(Newtonsoft.Json.Schema.JsonSchema schema); // 0x340ede8 private Newtonsoft.Json.Schema.JsonSchema BuildSchema(Newtonsoft.Json.Linq.JToken token); // 0x340ea30 private System.Void ProcessSchemaProperties(Newtonsoft.Json.Linq.JObject schemaObject); // 0x340f84c private System.Void ProcessExtends(Newtonsoft.Json.Linq.JToken token); // 0x3412238 private System.Void ProcessEnum(Newtonsoft.Json.Linq.JToken token); // 0x3411d8c private System.Void ProcessAdditionalProperties(Newtonsoft.Json.Linq.JToken token); // 0x3411c14 private System.Void ProcessAdditionalItems(Newtonsoft.Json.Linq.JToken token); // 0x3411cd0 private System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> ProcessProperties(Newtonsoft.Json.Linq.JToken token); // 0x34110c4 private System.Void ProcessItems(Newtonsoft.Json.Linq.JToken token); // 0x34116ac private System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> ProcessType(Newtonsoft.Json.Linq.JToken token); // 0x3410af4 internal static Newtonsoft.Json.Schema.JsonSchemaType MapType(System.String type); // 0x3412718 internal static System.String MapType(Newtonsoft.Json.Schema.JsonSchemaType type); // 0x341287c } // Newtonsoft.Json.dll internal static class Newtonsoft.Json.Schema.JsonSchemaConstants : System.Object { // Fields public const System.String TypePropertyName; // 0x0 public const System.String PropertiesPropertyName; // 0x0 public const System.String ItemsPropertyName; // 0x0 public const System.String AdditionalItemsPropertyName; // 0x0 public const System.String RequiredPropertyName; // 0x0 public const System.String PatternPropertiesPropertyName; // 0x0 public const System.String AdditionalPropertiesPropertyName; // 0x0 public const System.String RequiresPropertyName; // 0x0 public const System.String MinimumPropertyName; // 0x0 public const System.String MaximumPropertyName; // 0x0 public const System.String ExclusiveMinimumPropertyName; // 0x0 public const System.String ExclusiveMaximumPropertyName; // 0x0 public const System.String MinimumItemsPropertyName; // 0x0 public const System.String MaximumItemsPropertyName; // 0x0 public const System.String PatternPropertyName; // 0x0 public const System.String MaximumLengthPropertyName; // 0x0 public const System.String MinimumLengthPropertyName; // 0x0 public const System.String EnumPropertyName; // 0x0 public const System.String ReadOnlyPropertyName; // 0x0 public const System.String TitlePropertyName; // 0x0 public const System.String DescriptionPropertyName; // 0x0 public const System.String FormatPropertyName; // 0x0 public const System.String DefaultPropertyName; // 0x0 public const System.String TransientPropertyName; // 0x0 public const System.String DivisibleByPropertyName; // 0x0 public const System.String HiddenPropertyName; // 0x0 public const System.String DisallowPropertyName; // 0x0 public const System.String ExtendsPropertyName; // 0x0 public const System.String IdPropertyName; // 0x0 public const System.String UniqueItemsPropertyName; // 0x0 public const System.String OptionValuePropertyName; // 0x0 public const System.String OptionLabelPropertyName; // 0x0 public static readonly System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaType> JsonSchemaTypeMapping; // 0x0 // Methods private static System.Void .cctor(); // 0x34129dc } // Newtonsoft.Json.dll [Serializable] public class Newtonsoft.Json.Schema.JsonSchemaException : Newtonsoft.Json.JsonException { // Fields private readonly System.Int32 <LineNumber>k__BackingField; // 0x8c private readonly System.Int32 <LinePosition>k__BackingField; // 0x90 private readonly System.String <Path>k__BackingField; // 0x98 // Methods public System.Int32 get_LineNumber(); // 0x3412be8 public System.Int32 get_LinePosition(); // 0x3412bf0 public System.String get_Path(); // 0x3412bf8 public System.Void .ctor(); // 0x3412c00 public System.Void .ctor(System.String message); // 0x3412c08 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3412c10 public System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3412c18 internal System.Void .ctor(System.String message, System.Exception innerException, System.String path, System.Int32 lineNumber, System.Int32 linePosition); // 0x3412c20 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Schema.JsonSchemaGenerator.TypeSchema : System.Object { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly Newtonsoft.Json.Schema.JsonSchema <Schema>k__BackingField; // 0x18 // Methods public System.Type get_Type(); // 0x3414abc public Newtonsoft.Json.Schema.JsonSchema get_Schema(); // 0x3414ac4 public System.Void .ctor(System.Type type, Newtonsoft.Json.Schema.JsonSchema schema); // 0x34142a8 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Schema.JsonSchemaGenerator.<>c__DisplayClass23_0 : System.Object { // Fields public System.Type type; // 0x10 // Methods public System.Void .ctor(); // 0x34141c8 internal System.Boolean <GenerateInternal>b__0(Newtonsoft.Json.Schema.JsonSchemaGenerator.TypeSchema tc); // 0x3414acc } // Newtonsoft.Json.dll public class Newtonsoft.Json.Schema.JsonSchemaGenerator : System.Object { // Fields private Newtonsoft.Json.Schema.UndefinedSchemaIdHandling <UndefinedSchemaIdHandling>k__BackingField; // 0x10 private Newtonsoft.Json.Serialization.IContractResolver _contractResolver; // 0x18 private Newtonsoft.Json.Schema.JsonSchemaResolver _resolver; // 0x20 private readonly System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaGenerator.TypeSchema> _stack; // 0x28 private Newtonsoft.Json.Schema.JsonSchema _currentSchema; // 0x30 // Methods public Newtonsoft.Json.Schema.UndefinedSchemaIdHandling get_UndefinedSchemaIdHandling(); // 0x3412c68 public System.Void set_UndefinedSchemaIdHandling(Newtonsoft.Json.Schema.UndefinedSchemaIdHandling value); // 0x3412c70 public Newtonsoft.Json.Serialization.IContractResolver get_ContractResolver(); // 0x3412c78 public System.Void set_ContractResolver(Newtonsoft.Json.Serialization.IContractResolver value); // 0x3412d0c private Newtonsoft.Json.Schema.JsonSchema get_CurrentSchema(); // 0x3412d14 private System.Void Push(Newtonsoft.Json.Schema.JsonSchemaGenerator.TypeSchema typeSchema); // 0x3412d1c private Newtonsoft.Json.Schema.JsonSchemaGenerator.TypeSchema Pop(); // 0x3412e68 public Newtonsoft.Json.Schema.JsonSchema Generate(System.Type type); // 0x3413098 public Newtonsoft.Json.Schema.JsonSchema Generate(System.Type type, Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x34131bc public Newtonsoft.Json.Schema.JsonSchema Generate(System.Type type, System.Boolean rootSchemaNullable); // 0x34131c4 public Newtonsoft.Json.Schema.JsonSchema Generate(System.Type type, Newtonsoft.Json.Schema.JsonSchemaResolver resolver, System.Boolean rootSchemaNullable); // 0x3413104 private System.String GetTitle(System.Type type); // 0x3413f18 private System.String GetDescription(System.Type type); // 0x3413fc8 private System.String GetTypeId(System.Type type, System.Boolean explicitOnly); // 0x34140c4 private Newtonsoft.Json.Schema.JsonSchema GenerateInternal(System.Type type, Newtonsoft.Json.Required valueRequired, System.Boolean required); // 0x3413234 private Newtonsoft.Json.Schema.JsonSchemaType AddNullType(Newtonsoft.Json.Schema.JsonSchemaType type, Newtonsoft.Json.Required valueRequired); // 0x341435c private System.Boolean HasFlag(Newtonsoft.Json.DefaultValueHandling value, Newtonsoft.Json.DefaultValueHandling flag); // 0x3414a28 private System.Void GenerateObjectSchema(System.Type type, Newtonsoft.Json.Serialization.JsonObjectContract contract); // 0x341436c private System.Void GenerateISerializableContract(System.Type type, Newtonsoft.Json.Serialization.JsonISerializableContract contract); // 0x3414a08 internal static System.Boolean HasFlag(System.Nullable<Newtonsoft.Json.Schema.JsonSchemaType> value, Newtonsoft.Json.Schema.JsonSchemaType flag); // 0x34141d0 private Newtonsoft.Json.Schema.JsonSchemaType GetJsonSchemaType(System.Type type, Newtonsoft.Json.Required valueRequired); // 0x3414848 public System.Void .ctor(); // 0x3414a34 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaModel : System.Object { // Fields private System.Boolean <Required>k__BackingField; // 0x10 private Newtonsoft.Json.Schema.JsonSchemaType <Type>k__BackingField; // 0x14 private System.Nullable<System.Int32> <MinimumLength>k__BackingField; // 0x18 private System.Nullable<System.Int32> <MaximumLength>k__BackingField; // 0x20 private System.Nullable<System.Double> <DivisibleBy>k__BackingField; // 0x28 private System.Nullable<System.Double> <Minimum>k__BackingField; // 0x38 private System.Nullable<System.Double> <Maximum>k__BackingField; // 0x48 private System.Boolean <ExclusiveMinimum>k__BackingField; // 0x58 private System.Boolean <ExclusiveMaximum>k__BackingField; // 0x59 private System.Nullable<System.Int32> <MinimumItems>k__BackingField; // 0x5c private System.Nullable<System.Int32> <MaximumItems>k__BackingField; // 0x64 private System.Collections.Generic.IList<System.String> <Patterns>k__BackingField; // 0x70 private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> <Items>k__BackingField; // 0x78 private System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> <Properties>k__BackingField; // 0x80 private System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> <PatternProperties>k__BackingField; // 0x88 private Newtonsoft.Json.Schema.JsonSchemaModel <AdditionalProperties>k__BackingField; // 0x90 private Newtonsoft.Json.Schema.JsonSchemaModel <AdditionalItems>k__BackingField; // 0x98 private System.Boolean <PositionalItemsValidation>k__BackingField; // 0xa0 private System.Boolean <AllowAdditionalProperties>k__BackingField; // 0xa1 private System.Boolean <AllowAdditionalItems>k__BackingField; // 0xa2 private System.Boolean <UniqueItems>k__BackingField; // 0xa3 private System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> <Enum>k__BackingField; // 0xa8 private Newtonsoft.Json.Schema.JsonSchemaType <Disallow>k__BackingField; // 0xb0 // Methods public System.Boolean get_Required(); // 0x3414b3c public System.Void set_Required(System.Boolean value); // 0x3414b44 public Newtonsoft.Json.Schema.JsonSchemaType get_Type(); // 0x3414b50 public System.Void set_Type(Newtonsoft.Json.Schema.JsonSchemaType value); // 0x3414b58 public System.Nullable<System.Int32> get_MinimumLength(); // 0x3414b60 public System.Void set_MinimumLength(System.Nullable<System.Int32> value); // 0x3414b68 public System.Nullable<System.Int32> get_MaximumLength(); // 0x3414b70 public System.Void set_MaximumLength(System.Nullable<System.Int32> value); // 0x3414b78 public System.Nullable<System.Double> get_DivisibleBy(); // 0x3414b80 public System.Void set_DivisibleBy(System.Nullable<System.Double> value); // 0x3414b8c public System.Nullable<System.Double> get_Minimum(); // 0x3414b94 public System.Void set_Minimum(System.Nullable<System.Double> value); // 0x3414ba0 public System.Nullable<System.Double> get_Maximum(); // 0x3414ba8 public System.Void set_Maximum(System.Nullable<System.Double> value); // 0x3414bb4 public System.Boolean get_ExclusiveMinimum(); // 0x3414bbc public System.Void set_ExclusiveMinimum(System.Boolean value); // 0x3414bc4 public System.Boolean get_ExclusiveMaximum(); // 0x3414bd0 public System.Void set_ExclusiveMaximum(System.Boolean value); // 0x3414bd8 public System.Nullable<System.Int32> get_MinimumItems(); // 0x3414be4 public System.Void set_MinimumItems(System.Nullable<System.Int32> value); // 0x3414bec public System.Nullable<System.Int32> get_MaximumItems(); // 0x3414bf4 public System.Void set_MaximumItems(System.Nullable<System.Int32> value); // 0x3414bfc public System.Collections.Generic.IList<System.String> get_Patterns(); // 0x3414c04 public System.Void set_Patterns(System.Collections.Generic.IList<System.String> value); // 0x3414c0c public System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> get_Items(); // 0x3414c14 public System.Void set_Items(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchemaModel> value); // 0x3414c1c public System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> get_Properties(); // 0x3414c24 public System.Void set_Properties(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> value); // 0x3414c2c public System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> get_PatternProperties(); // 0x3414c34 public System.Void set_PatternProperties(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaModel> value); // 0x3414c3c public Newtonsoft.Json.Schema.JsonSchemaModel get_AdditionalProperties(); // 0x3414c44 public System.Void set_AdditionalProperties(Newtonsoft.Json.Schema.JsonSchemaModel value); // 0x3414c4c public Newtonsoft.Json.Schema.JsonSchemaModel get_AdditionalItems(); // 0x3414c54 public System.Void set_AdditionalItems(Newtonsoft.Json.Schema.JsonSchemaModel value); // 0x3414c5c public System.Boolean get_PositionalItemsValidation(); // 0x3414c64 public System.Void set_PositionalItemsValidation(System.Boolean value); // 0x3414c6c public System.Boolean get_AllowAdditionalProperties(); // 0x3414c78 public System.Void set_AllowAdditionalProperties(System.Boolean value); // 0x3414c80 public System.Boolean get_AllowAdditionalItems(); // 0x3414c8c public System.Void set_AllowAdditionalItems(System.Boolean value); // 0x3414c94 public System.Boolean get_UniqueItems(); // 0x3414ca0 public System.Void set_UniqueItems(System.Boolean value); // 0x3414ca8 public System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_Enum(); // 0x3414cb4 public System.Void set_Enum(System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> value); // 0x3414cbc public Newtonsoft.Json.Schema.JsonSchemaType get_Disallow(); // 0x3414cc4 public System.Void set_Disallow(Newtonsoft.Json.Schema.JsonSchemaType value); // 0x3414ccc public System.Void .ctor(); // 0x3414cd4 public static Newtonsoft.Json.Schema.JsonSchemaModel Create(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> schemata); // 0x3414d00 private static System.Void Combine(Newtonsoft.Json.Schema.JsonSchemaModel model, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3415008 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaModelBuilder : System.Object { // Fields private Newtonsoft.Json.Schema.JsonSchemaNodeCollection _nodes; // 0x10 private System.Collections.Generic.Dictionary<Newtonsoft.Json.Schema.JsonSchemaNode,Newtonsoft.Json.Schema.JsonSchemaModel> _nodeModels; // 0x18 private Newtonsoft.Json.Schema.JsonSchemaNode _node; // 0x20 // Methods public Newtonsoft.Json.Schema.JsonSchemaModel Build(Newtonsoft.Json.Schema.JsonSchema schema); // 0x341535c public Newtonsoft.Json.Schema.JsonSchemaNode AddSchema(Newtonsoft.Json.Schema.JsonSchemaNode existingNode, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3415490 public System.Void AddProperties(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> source, System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> target); // 0x3416688 public System.Void AddProperty(System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> target, System.String propertyName, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416b34 public System.Void AddItem(Newtonsoft.Json.Schema.JsonSchemaNode parentNode, System.Int32 index, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416980 public System.Void AddAdditionalProperties(Newtonsoft.Json.Schema.JsonSchemaNode parentNode, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416b08 public System.Void AddAdditionalItems(Newtonsoft.Json.Schema.JsonSchemaNode parentNode, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416adc private Newtonsoft.Json.Schema.JsonSchemaModel BuildNodeModel(Newtonsoft.Json.Schema.JsonSchemaNode node); // 0x3415af0 public System.Void .ctor(); // 0x3416c78 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Schema.JsonSchemaNode.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Schema.JsonSchemaNode.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Schema.JsonSchema,System.String> <>9__26_0; // 0x8 public static System.Func<System.String,System.String> <>9__26_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3416ff4 public System.Void .ctor(); // 0x341705c internal System.String <GetId>b__26_0(Newtonsoft.Json.Schema.JsonSchema s); // 0x3417064 internal System.String <GetId>b__26_1(System.String id); // 0x341707c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaNode : System.Object { // Fields private readonly System.String <Id>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<Newtonsoft.Json.Schema.JsonSchema> <Schemas>k__BackingField; // 0x18 private readonly System.Collections.Generic.Dictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> <Properties>k__BackingField; // 0x20 private readonly System.Collections.Generic.Dictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> <PatternProperties>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<Newtonsoft.Json.Schema.JsonSchemaNode> <Items>k__BackingField; // 0x30 private Newtonsoft.Json.Schema.JsonSchemaNode <AdditionalProperties>k__BackingField; // 0x38 private Newtonsoft.Json.Schema.JsonSchemaNode <AdditionalItems>k__BackingField; // 0x40 // Methods public System.String get_Id(); // 0x3416d34 public System.Collections.ObjectModel.ReadOnlyCollection<Newtonsoft.Json.Schema.JsonSchema> get_Schemas(); // 0x3416d3c public System.Collections.Generic.Dictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> get_Properties(); // 0x3416d44 public System.Collections.Generic.Dictionary<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> get_PatternProperties(); // 0x3416d4c public System.Collections.Generic.List<Newtonsoft.Json.Schema.JsonSchemaNode> get_Items(); // 0x3416d54 public Newtonsoft.Json.Schema.JsonSchemaNode get_AdditionalProperties(); // 0x3416d5c public System.Void set_AdditionalProperties(Newtonsoft.Json.Schema.JsonSchemaNode value); // 0x3416d64 public Newtonsoft.Json.Schema.JsonSchemaNode get_AdditionalItems(); // 0x3416d6c public System.Void set_AdditionalItems(Newtonsoft.Json.Schema.JsonSchemaNode value); // 0x3416d74 public System.Void .ctor(Newtonsoft.Json.Schema.JsonSchema schema); // 0x341643c private System.Void .ctor(Newtonsoft.Json.Schema.JsonSchemaNode source, Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416d7c public Newtonsoft.Json.Schema.JsonSchemaNode Combine(Newtonsoft.Json.Schema.JsonSchema schema); // 0x3416620 public static System.String GetId(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Schema.JsonSchema> schemata); // 0x34161f4 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaNodeCollection : System.Collections.ObjectModel.KeyedCollection<System.String,Newtonsoft.Json.Schema.JsonSchemaNode> { // Fields // Methods protected override System.String GetKeyForItem(Newtonsoft.Json.Schema.JsonSchemaNode item); // 0x3417084 public System.Void .ctor(); // 0x3415448 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Schema.JsonSchemaResolver.<>c__DisplayClass5_0 : System.Object { // Fields public System.String reference; // 0x10 // Methods public System.Void .ctor(); // 0x34171f0 internal System.Boolean <GetSchema>b__0(Newtonsoft.Json.Schema.JsonSchema s); // 0x34171f8 internal System.Boolean <GetSchema>b__1(Newtonsoft.Json.Schema.JsonSchema s); // 0x3417220 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Schema.JsonSchemaResolver : System.Object { // Fields private System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> <LoadedSchemas>k__BackingField; // 0x10 // Methods public System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> get_LoadedSchemas(); // 0x341709c protected System.Void set_LoadedSchemas(System.Collections.Generic.IList<Newtonsoft.Json.Schema.JsonSchema> value); // 0x34170a4 public System.Void .ctor(); // 0x340ce5c public virtual Newtonsoft.Json.Schema.JsonSchema GetSchema(System.String reference); // 0x34170ac } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Schema.JsonSchemaType : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Schema.JsonSchemaType None = 0; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType String = 1; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Float = 2; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Integer = 4; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Boolean = 8; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Object = 16; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Array = 32; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Null = 64; // 0x0 public const Newtonsoft.Json.Schema.JsonSchemaType Any = 127; // 0x0 // Methods } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Schema.JsonSchemaWriter.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Schema.JsonSchemaWriter.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Schema.JsonSchemaType,System.Boolean> <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3418124 public System.Void .ctor(); // 0x341818c internal System.Boolean <WriteType>b__7_0(Newtonsoft.Json.Schema.JsonSchemaType v); // 0x3418194 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Schema.JsonSchemaWriter : System.Object { // Fields private readonly Newtonsoft.Json.JsonWriter _writer; // 0x10 private readonly Newtonsoft.Json.Schema.JsonSchemaResolver _resolver; // 0x18 // Methods public System.Void .ctor(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Schema.JsonSchemaResolver resolver); // 0x340d534 private System.Void ReferenceOrWriteSchema(Newtonsoft.Json.Schema.JsonSchema schema); // 0x3417248 public System.Void WriteSchema(Newtonsoft.Json.Schema.JsonSchema schema); // 0x340d5bc private System.Void WriteSchemaDictionaryIfNotNull(Newtonsoft.Json.JsonWriter writer, System.String propertyName, System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Schema.JsonSchema> properties); // 0x34178dc private System.Void WriteItems(Newtonsoft.Json.Schema.JsonSchema schema); // 0x3417c6c private System.Void WriteType(System.String propertyName, Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Schema.JsonSchemaType type); // 0x3417390 private System.Void WritePropertyIfNotNull(Newtonsoft.Json.JsonWriter writer, System.String propertyName, System.Object value); // 0x341732c } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Schema.UndefinedSchemaIdHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Schema.UndefinedSchemaIdHandling None = 0; // 0x0 public const Newtonsoft.Json.Schema.UndefinedSchemaIdHandling UseTypeName = 1; // 0x0 public const Newtonsoft.Json.Schema.UndefinedSchemaIdHandling UseAssemblyQualifiedName = 2; // 0x0 // Methods } // Newtonsoft.Json.dll public class Newtonsoft.Json.Schema.ValidationEventArgs : System.EventArgs { // Fields private readonly Newtonsoft.Json.Schema.JsonSchemaException _ex; // 0x10 // Methods internal System.Void .ctor(Newtonsoft.Json.Schema.JsonSchemaException ex); // 0x34181a0 public Newtonsoft.Json.Schema.JsonSchemaException get_Exception(); // 0x3418238 public System.String get_Path(); // 0x3418240 public System.String get_Message(); // 0x340cab0 } // Newtonsoft.Json.dll public sealed class Newtonsoft.Json.Schema.ValidationEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x340c4dc public virtual System.Void Invoke(System.Object sender, Newtonsoft.Json.Schema.ValidationEventArgs e); // 0x341825c public virtual System.IAsyncResult BeginInvoke(System.Object sender, Newtonsoft.Json.Schema.ValidationEventArgs e, System.AsyncCallback callback, System.Object object); // 0x3418270 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3418298 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.CommentHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.CommentHandling Ignore = 0; // 0x0 public const Newtonsoft.Json.Linq.CommentHandling Load = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.DuplicatePropertyNameHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.DuplicatePropertyNameHandling Replace = 0; // 0x0 public const Newtonsoft.Json.Linq.DuplicatePropertyNameHandling Ignore = 1; // 0x0 public const Newtonsoft.Json.Linq.DuplicatePropertyNameHandling Error = 2; // 0x0 // Methods } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Linq.JObject,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JProperty>> <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3418490 public System.Void .ctor(); // 0x34184f8 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JProperty> <Properties>b__4_0(Newtonsoft.Json.Linq.JObject d); // 0x3418500 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c__0<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c__0<T> <>9; // 0x0 public static System.Func<T,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>> <>9__0_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <Ancestors>b__0_0(T j); // 0x1ce0384 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c__1<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c__1<T> <>9; // 0x0 public static System.Func<T,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>> <>9__1_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <AncestorsAndSelf>b__1_0(T j); // 0x1ce0384 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c__13<T,U> : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c__13<T,U> <>9; // 0x0 public static System.Func<T,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>> <>9__13_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <Children>b__13_0(T c); // 0x1ce0384 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c__2<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c__2<T> <>9; // 0x0 public static System.Func<T,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>> <>9__2_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <Descendants>b__2_0(T j); // 0x1ce0384 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.Extensions.<>c__3<T> : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.Extensions.<>c__3<T> <>9; // 0x0 public static System.Func<T,System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>> <>9__3_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <DescendantsAndSelf>b__3_0(T j); // 0x1ce0384 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.Extensions.<Convert>d__14<T,U> : System.Object, System.Collections.Generic.IEnumerable<U>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<U>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private U <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private U System.Collections.Generic.IEnumerator<U>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<U> System.Collections.Generic.IEnumerable<U>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.Extensions.<Values>d__11<T,U> : System.Object, System.Collections.Generic.IEnumerable<U>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<U>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private U <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Object key; // 0x0 public System.Object <>3__key; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private System.Void <>m__Finally3(); // 0x1bd2ec0 private U System.Collections.Generic.IEnumerator<U>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<U> System.Collections.Generic.IEnumerable<U>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Newtonsoft.Json.dll public static class Newtonsoft.Json.Linq.Extensions : System.Object { // Fields // Methods public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Ancestors(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> AncestorsAndSelf(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Descendants(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> DescendantsAndSelf(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JProperty> Properties(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JObject> source); // 0x34182a4 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Values(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> source, System.Object key); // 0x34183e4 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Values(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> source); // 0x3418488 public static System.Collections.Generic.IEnumerable<U> Values(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> source, System.Object key); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<U> Values(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> source); // 0x1bdeb64 public static U Value(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> value); // 0x1ce0384 public static U Value(System.Collections.Generic.IEnumerable<T> value); // 0x1ce0384 internal static System.Collections.Generic.IEnumerable<U> Values(System.Collections.Generic.IEnumerable<T> source, System.Object key); // 0x1bdf514 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Children(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<U> Children(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 internal static System.Collections.Generic.IEnumerable<U> Convert(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 internal static U Convert(T token); // 0x1ce0384 public static Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> AsJEnumerable(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> source); // 0x3418440 public static Newtonsoft.Json.Linq.IJEnumerable<T> AsJEnumerable(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 } // Newtonsoft.Json.dll public interface Newtonsoft.Json.Linq.IJEnumerable<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods public abstract Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> get_Item(System.Object key); // 0x1bd22a0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JArray.<LoadAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JArray> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x40 private Newtonsoft.Json.Linq.JArray <a>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3419614 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3419c6c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JArray.<WriteToAsync>d__0 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter writer; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JArray <>4__this; // 0x40 public Newtonsoft.Json.JsonConverter[] converters; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Int32 <i>5__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3419ce8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x341a11c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JArray : Newtonsoft.Json.Linq.JContainer, System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<Newtonsoft.Json.Linq.JToken> _values; // 0x58 // Methods public override System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x3418518 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JArray> LoadAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x3418648 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JArray> LoadAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x3418654 protected override System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_ChildrenTokens(); // 0x3418784 public override Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x341878c public System.Void .ctor(); // 0x3418794 public System.Void .ctor(Newtonsoft.Json.Linq.JArray other); // 0x341881c internal System.Void .ctor(Newtonsoft.Json.Linq.JArray other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x34188b0 public System.Void .ctor(System.Object[] content); // 0x3418950 public System.Void .ctor(System.Object content); // 0x3418954 internal override System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x34189f8 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x3418a88 public static Newtonsoft.Json.Linq.JArray Load(Newtonsoft.Json.JsonReader reader); // 0x3418af0 public static Newtonsoft.Json.Linq.JArray Load(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3418af8 public static Newtonsoft.Json.Linq.JArray Parse(System.String json); // 0x3418cb0 public static Newtonsoft.Json.Linq.JArray Parse(System.String json, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3418cb8 public static Newtonsoft.Json.Linq.JArray FromObject(System.Object o); // 0x3418ea8 public static Newtonsoft.Json.Linq.JArray FromObject(System.Object o, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x3418ec8 public override System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x3419050 public override Newtonsoft.Json.Linq.JToken get_Item(System.Object key); // 0x3419124 public override System.Void set_Item(System.Object key, Newtonsoft.Json.Linq.JToken value); // 0x3419248 public Newtonsoft.Json.Linq.JToken get_Item(System.Int32 index); // 0x3419374 public System.Void set_Item(System.Int32 index, Newtonsoft.Json.Linq.JToken value); // 0x3419384 internal override System.Int32 IndexOfItem(Newtonsoft.Json.Linq.JToken item); // 0x3419394 internal override System.Void MergeItem(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x34193f8 public System.Int32 IndexOf(Newtonsoft.Json.Linq.JToken item); // 0x34194e4 public System.Void Insert(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x34194f4 public System.Void RemoveAt(System.Int32 index); // 0x341950c public System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> GetEnumerator(); // 0x341951c public System.Void Add(Newtonsoft.Json.Linq.JToken item); // 0x34195b4 public System.Void Clear(); // 0x34195c4 public System.Boolean Contains(Newtonsoft.Json.Linq.JToken item); // 0x34195d4 public System.Void CopyTo(Newtonsoft.Json.Linq.JToken[] array, System.Int32 arrayIndex); // 0x34195e4 public System.Boolean get_IsReadOnly(); // 0x34195f4 public System.Boolean Remove(Newtonsoft.Json.Linq.JToken item); // 0x34195fc internal override System.Int32 GetDeepHashCode(); // 0x341960c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JConstructor.<LoadAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JConstructor> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x40 private Newtonsoft.Json.Linq.JConstructor <c>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x341c934 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x341d114 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JConstructor.<WriteToAsync>d__0 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonWriter writer; // 0x30 public Newtonsoft.Json.Linq.JConstructor <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 public Newtonsoft.Json.JsonConverter[] converters; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 private System.Int32 <i>5__2; // 0x60 // Methods private System.Void MoveNext(); // 0x341d190 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x341d5f8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JConstructor : Newtonsoft.Json.Linq.JContainer { // Fields private System.String _name; // 0x58 private readonly System.Collections.Generic.List<Newtonsoft.Json.Linq.JToken> _values; // 0x60 // Methods public override System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x341a184 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JConstructor> LoadAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x341a2b4 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JConstructor> LoadAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x341a2c0 protected override System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_ChildrenTokens(); // 0x341a3f0 internal override System.Int32 IndexOfItem(Newtonsoft.Json.Linq.JToken item); // 0x341a3f8 internal override System.Void MergeItem(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x341a45c public System.String get_Name(); // 0x341b274 public System.Void set_Name(System.String value); // 0x341b27c public override Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x341b284 public System.Void .ctor(); // 0x341b28c public System.Void .ctor(Newtonsoft.Json.Linq.JConstructor other); // 0x341b368 internal System.Void .ctor(Newtonsoft.Json.Linq.JConstructor other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x341b774 public System.Void .ctor(System.String name, System.Object[] content); // 0x341b828 public System.Void .ctor(System.String name, System.Object content); // 0x341b85c public System.Void .ctor(System.String name); // 0x341b890 internal override System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x341b9c4 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x341bd34 public override System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x341bd9c public override Newtonsoft.Json.Linq.JToken get_Item(System.Object key); // 0x341be84 public override System.Void set_Item(System.Object key, Newtonsoft.Json.Linq.JToken value); // 0x341bfa8 internal override System.Int32 GetDeepHashCode(); // 0x341c0d4 public static Newtonsoft.Json.Linq.JConstructor Load(Newtonsoft.Json.JsonReader reader); // 0x341c418 public static Newtonsoft.Json.Linq.JConstructor Load(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x341c420 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JContainer.<GetDescendants>d__36 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Boolean self; // 0x24 public System.Boolean <>3__self; // 0x25 public Newtonsoft.Json.Linq.JContainer <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x30 private Newtonsoft.Json.Linq.JToken <o>5__3; // 0x38 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap3; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x341e5bc private System.Void System.IDisposable.Dispose(); // 0x34219b4 private System.Boolean MoveNext(); // 0x3421a68 private System.Void <>m__Finally1(); // 0x3422044 private System.Void <>m__Finally2(); // 0x3421f94 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x34220f4 private System.Void System.Collections.IEnumerator.Reset(); // 0x34220fc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3422134 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x342213c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34221e8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JContainer.<ReadContentFromAsync>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public Newtonsoft.Json.Linq.JContainer <>4__this; // 0x38 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private Newtonsoft.Json.IJsonLineInfo <lineInfo>5__2; // 0x50 private Newtonsoft.Json.Linq.JContainer <parent>5__3; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x70 // Methods private System.Void MoveNext(); // 0x34221ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3422bd0 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JContainer.<ReadTokenFromAsync>d__0 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JContainer <>4__this; // 0x40 public Newtonsoft.Json.Linq.JsonLoadSettings options; // 0x48 private System.Int32 <startDepth>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x3422c38 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3423168 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Linq.JContainer : Newtonsoft.Json.Linq.JToken, System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.ComponentModel.ITypedList, System.ComponentModel.IBindingList, System.Collections.ICollection, System.Collections.IList, System.Collections.Specialized.INotifyCollectionChanged { // Fields internal System.ComponentModel.ListChangedEventHandler _listChanged; // 0x30 internal System.ComponentModel.AddingNewEventHandler _addingNew; // 0x38 internal System.Collections.Specialized.NotifyCollectionChangedEventHandler _collectionChanged; // 0x40 private System.Object _syncRoot; // 0x48 private System.Boolean _busy; // 0x50 // Methods internal System.Threading.Tasks.Task ReadTokenFromAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings options, System.Threading.CancellationToken cancellationToken); // 0x341cfe4 private System.Threading.Tasks.Task ReadContentFromAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x341d660 public System.Void add_ListChanged(System.ComponentModel.ListChangedEventHandler value); // 0x341d790 public System.Void remove_ListChanged(System.ComponentModel.ListChangedEventHandler value); // 0x341d820 public System.Void add_AddingNew(System.ComponentModel.AddingNewEventHandler value); // 0x341d8b0 public System.Void remove_AddingNew(System.ComponentModel.AddingNewEventHandler value); // 0x341d940 public System.Void add_CollectionChanged(System.Collections.Specialized.NotifyCollectionChangedEventHandler value); // 0x341d9d0 public System.Void remove_CollectionChanged(System.Collections.Specialized.NotifyCollectionChangedEventHandler value); // 0x341da60 protected abstract System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_ChildrenTokens(); // 0x1bd219c internal System.Void .ctor(); // 0x341b310 internal System.Void .ctor(Newtonsoft.Json.Linq.JContainer other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x341b410 internal System.Void CheckReentrancy(); // 0x341df28 internal virtual System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> CreateChildrenCollection(); // 0x341dfd0 protected virtual System.Void OnAddingNew(System.ComponentModel.AddingNewEventArgs e); // 0x341e038 protected virtual System.Void OnListChanged(System.ComponentModel.ListChangedEventArgs e); // 0x341e060 protected virtual System.Void OnCollectionChanged(System.Collections.Specialized.NotifyCollectionChangedEventArgs e); // 0x341e0e8 public override System.Boolean get_HasValues(); // 0x341e170 internal System.Boolean ContentsEqual(Newtonsoft.Json.Linq.JContainer container); // 0x341ba64 public override Newtonsoft.Json.Linq.JToken get_First(); // 0x341e230 public override Newtonsoft.Json.Linq.JToken get_Last(); // 0x341e36c public override Newtonsoft.Json.Linq.JEnumerable<Newtonsoft.Json.Linq.JToken> Children(); // 0x341e4a8 public override System.Collections.Generic.IEnumerable<T> Values(); // 0x1bd219c public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> Descendants(); // 0x341e51c public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> DescendantsAndSelf(); // 0x341e5b4 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> GetDescendants(System.Boolean self); // 0x341e524 internal System.Boolean IsMultiContent(System.Object content); // 0x341e5f0 internal Newtonsoft.Json.Linq.JToken EnsureParentToken(Newtonsoft.Json.Linq.JToken item, System.Boolean skipParentCheck, System.Boolean copyAnnotations); // 0x341e6d4 internal abstract System.Int32 IndexOfItem(Newtonsoft.Json.Linq.JToken item); // 0x1bd1f2c internal virtual System.Boolean InsertItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item, System.Boolean skipParentCheck, System.Boolean copyAnnotations); // 0x341e7f0 internal virtual System.Void RemoveItemAt(System.Int32 index); // 0x341ec24 internal virtual System.Boolean RemoveItem(Newtonsoft.Json.Linq.JToken item); // 0x341f0b8 internal virtual Newtonsoft.Json.Linq.JToken GetItem(System.Int32 index); // 0x341f104 internal virtual System.Void SetItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x341f1c0 internal virtual System.Void ClearItems(); // 0x341f78c internal virtual System.Void ReplaceItem(Newtonsoft.Json.Linq.JToken existing, Newtonsoft.Json.Linq.JToken replacement); // 0x341fbd0 internal virtual System.Boolean ContainsItem(Newtonsoft.Json.Linq.JToken item); // 0x341fc34 internal virtual System.Void CopyItemsTo(System.Array array, System.Int32 arrayIndex); // 0x341fc58 internal static System.Boolean IsTokenUnchanged(Newtonsoft.Json.Linq.JToken currentValue, Newtonsoft.Json.Linq.JToken newValue); // 0x341f6dc internal virtual System.Void ValidateToken(Newtonsoft.Json.Linq.JToken o, Newtonsoft.Json.Linq.JToken existing); // 0x3420138 public virtual System.Void Add(System.Object content); // 0x3420258 internal System.Boolean TryAdd(System.Object content); // 0x3420328 internal System.Void AddAndSkipParentCheck(Newtonsoft.Json.Linq.JToken token); // 0x34203f8 public System.Void AddFirst(System.Object content); // 0x34204c8 internal System.Boolean TryAddInternal(System.Int32 index, System.Object content, System.Boolean skipParentCheck, System.Boolean copyAnnotations); // 0x341db8c internal static Newtonsoft.Json.Linq.JToken CreateFromContent(System.Object content); // 0x34204dc public Newtonsoft.Json.JsonWriter CreateWriter(); // 0x3420580 public System.Void ReplaceAll(System.Object content); // 0x34205dc public System.Void RemoveAll(); // 0x3420620 internal abstract System.Void MergeItem(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x1bd3c20 public System.Void Merge(System.Object content); // 0x3420630 public System.Void Merge(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x34207cc private System.Void ValidateContent(System.Object content); // 0x3420670 internal System.Void ReadTokenFrom(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings options); // 0x341c7c4 internal System.Void ReadContentFrom(Newtonsoft.Json.JsonReader r, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3420810 private static Newtonsoft.Json.Linq.JProperty ReadProperty(Newtonsoft.Json.JsonReader r, Newtonsoft.Json.Linq.JsonLoadSettings settings, Newtonsoft.Json.IJsonLineInfo lineInfo, Newtonsoft.Json.Linq.JContainer parent); // 0x3420cac internal System.Int32 ContentsHashCode(); // 0x341c118 private System.String System.ComponentModel.ITypedList.GetListName(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x3421128 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ITypedList.GetItemProperties(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x3421170 private System.Int32 System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>.IndexOf(Newtonsoft.Json.Linq.JToken item); // 0x34212c8 private System.Void System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>.Insert(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x34212d8 private System.Void System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>.RemoveAt(System.Int32 index); // 0x34212f0 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>.get_Item(System.Int32 index); // 0x3421300 private System.Void System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>.set_Item(System.Int32 index, Newtonsoft.Json.Linq.JToken value); // 0x3421310 private System.Void System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.Add(Newtonsoft.Json.Linq.JToken item); // 0x3421320 private System.Void System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.Clear(); // 0x3421330 private System.Boolean System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.Contains(Newtonsoft.Json.Linq.JToken item); // 0x3421340 private System.Void System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.CopyTo(Newtonsoft.Json.Linq.JToken[] array, System.Int32 arrayIndex); // 0x3421350 private System.Boolean System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.get_IsReadOnly(); // 0x3421360 private System.Boolean System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>.Remove(Newtonsoft.Json.Linq.JToken item); // 0x3421368 private Newtonsoft.Json.Linq.JToken EnsureValue(System.Object value); // 0x3421378 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3421434 private System.Void System.Collections.IList.Clear(); // 0x342146c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x342147c private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x34214a4 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x34214cc private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3421510 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x3421518 private System.Void System.Collections.IList.Remove(System.Object value); // 0x3421520 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x3421548 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x3421558 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x3421568 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x34215a4 public System.Int32 get_Count(); // 0x3420084 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x34215b4 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x34215bc private System.Void System.ComponentModel.IBindingList.AddIndex(System.ComponentModel.PropertyDescriptor property); // 0x3421630 private System.Object System.ComponentModel.IBindingList.AddNew(); // 0x3421634 private System.Boolean System.ComponentModel.IBindingList.get_AllowEdit(); // 0x34217f4 private System.Boolean System.ComponentModel.IBindingList.get_AllowNew(); // 0x34217fc private System.Boolean System.ComponentModel.IBindingList.get_AllowRemove(); // 0x3421804 private System.Void System.ComponentModel.IBindingList.ApplySort(System.ComponentModel.PropertyDescriptor property, System.ComponentModel.ListSortDirection direction); // 0x342180c private System.Int32 System.ComponentModel.IBindingList.Find(System.ComponentModel.PropertyDescriptor property, System.Object key); // 0x3421844 private System.Boolean System.ComponentModel.IBindingList.get_IsSorted(); // 0x342187c private System.Void System.ComponentModel.IBindingList.RemoveIndex(System.ComponentModel.PropertyDescriptor property); // 0x3421884 private System.Void System.ComponentModel.IBindingList.RemoveSort(); // 0x3421888 private System.ComponentModel.ListSortDirection System.ComponentModel.IBindingList.get_SortDirection(); // 0x34218c0 private System.ComponentModel.PropertyDescriptor System.ComponentModel.IBindingList.get_SortProperty(); // 0x34218c8 private System.Boolean System.ComponentModel.IBindingList.get_SupportsChangeNotification(); // 0x34218d0 private System.Boolean System.ComponentModel.IBindingList.get_SupportsSearching(); // 0x34218d8 private System.Boolean System.ComponentModel.IBindingList.get_SupportsSorting(); // 0x34218e0 internal static System.Void MergeEnumerableContent(Newtonsoft.Json.Linq.JContainer target, System.Collections.IEnumerable content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x341a518 } // Newtonsoft.Json.dll public struct Newtonsoft.Json.Linq.JEnumerable<T> : Newtonsoft.Json.Linq.IJEnumerable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Newtonsoft.Json.Linq.JEnumerable<T>> { // Fields public static readonly Newtonsoft.Json.Linq.JEnumerable<T> Empty; // 0x0 private readonly System.Collections.Generic.IEnumerable<T> _enumerable; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<T> enumerable); // 0x1bd3a1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> get_Item(System.Object key); // 0x1bd22a0 public System.Boolean Equals(Newtonsoft.Json.Linq.JEnumerable<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc private static System.Void .cctor(); // 0x1be1d28 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.JObject.JObjectDynamicProxy.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.JObject.JObjectDynamicProxy.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Linq.JProperty,System.String> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3426d00 public System.Void .ctor(); // 0x3426d68 internal System.String <GetDynamicMemberNames>b__2_0(Newtonsoft.Json.Linq.JProperty p); // 0x3426d70 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Linq.JObject.JObjectDynamicProxy : Newtonsoft.Json.Utilities.DynamicProxy<Newtonsoft.Json.Linq.JObject> { // Fields // Methods public override System.Boolean TryGetMember(Newtonsoft.Json.Linq.JObject instance, System.Dynamic.GetMemberBinder binder, out System.Object& result); // 0x3426adc public override System.Boolean TrySetMember(Newtonsoft.Json.Linq.JObject instance, System.Dynamic.SetMemberBinder binder, System.Object value); // 0x3426b1c public override System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(Newtonsoft.Json.Linq.JObject instance); // 0x3426bec public System.Void .ctor(); // 0x3426a94 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JObject.<<WriteToAsync>g__AwaitProperties|0_0>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.Linq.JObject <>4__this; // 0x38 public System.Int32 i; // 0x40 public Newtonsoft.Json.JsonWriter Writer; // 0x48 public System.Threading.CancellationToken CancellationToken; // 0x50 public Newtonsoft.Json.JsonConverter[] Converters; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x3426d88 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x34271b4 } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.JObject.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.JObject.<>c <>9; // 0x0 public static System.Func<Newtonsoft.Json.Linq.JProperty,Newtonsoft.Json.Linq.JToken> <>9__31_0; // 0x8 // Methods private static System.Void .cctor(); // 0x342721c public System.Void .ctor(); // 0x3427284 internal Newtonsoft.Json.Linq.JToken <PropertyValues>b__31_0(Newtonsoft.Json.Linq.JProperty p); // 0x342728c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JObject.<GetEnumerator>d__64 : System.Object, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken> <>2__current; // 0x18 public Newtonsoft.Json.Linq.JObject <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x342629c private System.Void System.IDisposable.Dispose(); // 0x34272ac private System.Boolean MoveNext(); // 0x34272c8 private System.Void <>m__Finally1(); // 0x34275b4 private System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.get_Current(); // 0x3427664 private System.Void System.Collections.IEnumerator.Reset(); // 0x3427670 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34276a8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JObject.<LoadAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JObject> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x40 private Newtonsoft.Json.Linq.JObject <o>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3427704 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3427d7c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JObject : Newtonsoft.Json.Linq.JContainer, System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>, System.Collections.IEnumerable, System.ComponentModel.INotifyPropertyChanged, System.ComponentModel.ICustomTypeDescriptor, System.ComponentModel.INotifyPropertyChanging { // Fields private readonly Newtonsoft.Json.Linq.JPropertyKeyedCollection _properties; // 0x58 private System.ComponentModel.PropertyChangedEventHandler PropertyChanged; // 0x60 private System.ComponentModel.PropertyChangingEventHandler PropertyChanging; // 0x68 // Methods public override System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x34231d0 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JObject> LoadAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x34234c0 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JObject> LoadAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x34234cc protected override System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_ChildrenTokens(); // 0x34235fc public System.Void add_PropertyChanged(System.ComponentModel.PropertyChangedEventHandler value); // 0x3423604 public System.Void remove_PropertyChanged(System.ComponentModel.PropertyChangedEventHandler value); // 0x34236a0 public System.Void add_PropertyChanging(System.ComponentModel.PropertyChangingEventHandler value); // 0x342373c public System.Void remove_PropertyChanging(System.ComponentModel.PropertyChangingEventHandler value); // 0x34237d8 public System.Void .ctor(); // 0x3420c48 public System.Void .ctor(Newtonsoft.Json.Linq.JObject other); // 0x3423904 internal System.Void .ctor(Newtonsoft.Json.Linq.JObject other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x342397c public System.Void .ctor(System.Object[] content); // 0x34239f8 public System.Void .ctor(System.Object content); // 0x34239fc internal override System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x3423a84 internal override System.Int32 IndexOfItem(Newtonsoft.Json.Linq.JToken item); // 0x3423e78 internal override System.Boolean InsertItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item, System.Boolean skipParentCheck, System.Boolean copyAnnotations); // 0x3423f44 internal override System.Void ValidateToken(Newtonsoft.Json.Linq.JToken o, Newtonsoft.Json.Linq.JToken existing); // 0x3423fb8 internal override System.Void MergeItem(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x3424254 private static System.Boolean IsNull(Newtonsoft.Json.Linq.JToken token); // 0x3424760 internal System.Void InternalPropertyChanged(Newtonsoft.Json.Linq.JProperty childProperty); // 0x3424888 internal System.Void InternalPropertyChanging(Newtonsoft.Json.Linq.JProperty childProperty); // 0x34249d4 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x34249f8 public override Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x3424a60 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JProperty> Properties(); // 0x3424a68 public Newtonsoft.Json.Linq.JProperty Property(System.String name); // 0x3424ab0 public Newtonsoft.Json.Linq.JProperty Property(System.String name, System.StringComparison comparison); // 0x3420e84 public Newtonsoft.Json.Linq.JEnumerable<Newtonsoft.Json.Linq.JToken> PropertyValues(); // 0x3424ab8 public override Newtonsoft.Json.Linq.JToken get_Item(System.Object key); // 0x3424bfc public override System.Void set_Item(System.Object key, Newtonsoft.Json.Linq.JToken value); // 0x3424d8c public Newtonsoft.Json.Linq.JToken get_Item(System.String propertyName); // 0x3424d0c public System.Void set_Item(System.String propertyName, Newtonsoft.Json.Linq.JToken value); // 0x3424ea4 public static Newtonsoft.Json.Linq.JObject Load(Newtonsoft.Json.JsonReader reader); // 0x3424f1c public static Newtonsoft.Json.Linq.JObject Load(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3424f24 public static Newtonsoft.Json.Linq.JObject Parse(System.String json); // 0x34250f8 public static Newtonsoft.Json.Linq.JObject Parse(System.String json, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3425100 public static Newtonsoft.Json.Linq.JObject FromObject(System.Object o); // 0x34252f0 public static Newtonsoft.Json.Linq.JObject FromObject(System.Object o, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x3425310 public override System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x34256a8 public Newtonsoft.Json.Linq.JToken GetValue(System.String propertyName); // 0x3425798 public Newtonsoft.Json.Linq.JToken GetValue(System.String propertyName, System.StringComparison comparison); // 0x34257a0 public System.Boolean TryGetValue(System.String propertyName, System.StringComparison comparison, out Newtonsoft.Json.Linq.JToken& value); // 0x34257d0 public System.Void Add(System.String propertyName, Newtonsoft.Json.Linq.JToken value); // 0x34246e4 public System.Boolean ContainsKey(System.String propertyName); // 0x3425908 private System.Collections.Generic.ICollection<System.String> System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Linq.JToken>.get_Keys(); // 0x3425a20 public System.Boolean Remove(System.String propertyName); // 0x3425a90 public System.Boolean TryGetValue(System.String propertyName, out Newtonsoft.Json.Linq.JToken& value); // 0x3425b28 private System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IDictionary<System.String,Newtonsoft.Json.Linq.JToken>.get_Values(); // 0x3425b84 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.Add(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken> item); // 0x3425bbc private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.Clear(); // 0x3425c50 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.Contains(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken> item); // 0x3425c60 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>[] array, System.Int32 arrayIndex); // 0x3425ce0 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.get_IsReadOnly(); // 0x3426150 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>>.Remove(System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken> item); // 0x3426158 internal override System.Int32 GetDeepHashCode(); // 0x3426298 public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>> GetEnumerator(); // 0x3424678 protected virtual System.Void OnPropertyChanged(System.String propertyName); // 0x34262c4 protected virtual System.Void OnPropertyChanging(System.String propertyName); // 0x3426354 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(); // 0x34263e4 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(System.Attribute[] attributes); // 0x3426480 private System.ComponentModel.AttributeCollection System.ComponentModel.ICustomTypeDescriptor.GetAttributes(); // 0x34267e4 private System.String System.ComponentModel.ICustomTypeDescriptor.GetClassName(); // 0x342683c private System.String System.ComponentModel.ICustomTypeDescriptor.GetComponentName(); // 0x3426844 private System.ComponentModel.TypeConverter System.ComponentModel.ICustomTypeDescriptor.GetConverter(); // 0x342684c private System.ComponentModel.EventDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultEvent(); // 0x34268a0 private System.ComponentModel.PropertyDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultProperty(); // 0x34268a8 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetEditor(System.Type editorBaseType); // 0x34268b0 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(System.Attribute[] attributes); // 0x34268b8 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(); // 0x3426910 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x3426968 protected override System.Dynamic.DynamicMetaObject GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x34269e4 private System.Threading.Tasks.Task <WriteToAsync>g__AwaitProperties|0_0(System.Threading.Tasks.Task task, System.Int32 i, Newtonsoft.Json.JsonWriter Writer, System.Threading.CancellationToken CancellationToken, Newtonsoft.Json.JsonConverter[] Converters); // 0x3423370 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JProperty.JPropertyList.<GetEnumerator>d__1 : System.Object, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 public Newtonsoft.Json.Linq.JProperty.JPropertyList <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3428d14 private System.Void System.IDisposable.Dispose(); // 0x3428ee4 private System.Boolean MoveNext(); // 0x3428ee8 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3428f50 private System.Void System.Collections.IEnumerator.Reset(); // 0x3428f58 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3428f90 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Linq.JProperty.JPropertyList : System.Object, System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable { // Fields internal Newtonsoft.Json.Linq.JToken _token; // 0x10 // Methods public System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> GetEnumerator(); // 0x3428ca8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3428d3c public System.Void Add(Newtonsoft.Json.Linq.JToken item); // 0x3428d40 public System.Void Clear(); // 0x3428d48 public System.Boolean Contains(Newtonsoft.Json.Linq.JToken item); // 0x3428d54 public System.Void CopyTo(Newtonsoft.Json.Linq.JToken[] array, System.Int32 arrayIndex); // 0x3428d64 public System.Boolean Remove(Newtonsoft.Json.Linq.JToken item); // 0x3428dd8 public System.Int32 get_Count(); // 0x3428e10 public System.Boolean get_IsReadOnly(); // 0x3428e20 public System.Int32 IndexOf(Newtonsoft.Json.Linq.JToken item); // 0x3428604 public System.Void Insert(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x3428e28 public System.Void RemoveAt(System.Int32 index); // 0x3428e3c public Newtonsoft.Json.Linq.JToken get_Item(System.Int32 index); // 0x3428e50 public System.Void set_Item(System.Int32 index, Newtonsoft.Json.Linq.JToken value); // 0x3428e98 public System.Void .ctor(); // 0x3428244 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JProperty.<LoadAsync>d__4 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JProperty> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x40 private Newtonsoft.Json.Linq.JProperty <p>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3428f98 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3429648 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JProperty.<WriteToAsync>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.Tasks.Task task; // 0x30 public Newtonsoft.Json.Linq.JProperty <>4__this; // 0x38 public Newtonsoft.Json.JsonWriter writer; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 public Newtonsoft.Json.JsonConverter[] converters; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x34296c4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x342996c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JProperty : Newtonsoft.Json.Linq.JContainer { // Fields private readonly Newtonsoft.Json.Linq.JProperty.JPropertyList _content; // 0x58 private readonly System.String _name; // 0x60 // Methods public override System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x3427df8 private System.Threading.Tasks.Task WriteToAsync(System.Threading.Tasks.Task task, Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x3427f18 private System.Threading.Tasks.Task WriteValueAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x3427ecc public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JProperty> LoadAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x3428064 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JProperty> LoadAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x3428070 protected override System.Collections.Generic.IList<Newtonsoft.Json.Linq.JToken> get_ChildrenTokens(); // 0x34281a0 public System.String get_Name(); // 0x34281a8 public Newtonsoft.Json.Linq.JToken get_Value(); // 0x3420c2c public System.Void set_Value(Newtonsoft.Json.Linq.JToken value); // 0x3424804 public System.Void .ctor(Newtonsoft.Json.Linq.JProperty other); // 0x34281b0 internal System.Void .ctor(Newtonsoft.Json.Linq.JProperty other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x342824c internal override Newtonsoft.Json.Linq.JToken GetItem(System.Int32 index); // 0x34282e4 internal override System.Void SetItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x3428338 internal override System.Boolean RemoveItem(Newtonsoft.Json.Linq.JToken item); // 0x342847c internal override System.Void RemoveItemAt(System.Int32 index); // 0x3428528 internal override System.Int32 IndexOfItem(Newtonsoft.Json.Linq.JToken item); // 0x34285d4 internal override System.Boolean InsertItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item, System.Boolean skipParentCheck, System.Boolean copyAnnotations); // 0x3428614 internal override System.Boolean ContainsItem(Newtonsoft.Json.Linq.JToken item); // 0x3428730 internal override System.Void MergeItem(System.Object content, Newtonsoft.Json.Linq.JsonMergeSettings settings); // 0x3428754 internal override System.Void ClearItems(); // 0x342880c internal override System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x34288b8 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x3428958 public override Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x34289c0 internal System.Void .ctor(System.String name); // 0x342100c public System.Void .ctor(System.String name, System.Object[] content); // 0x34289c8 public System.Void .ctor(System.String name, System.Object content); // 0x3425800 public override System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x34289cc internal override System.Int32 GetDeepHashCode(); // 0x3428a4c public static Newtonsoft.Json.Linq.JProperty Load(Newtonsoft.Json.JsonReader reader); // 0x3428a9c public static Newtonsoft.Json.Linq.JProperty Load(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3428aa4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields // Methods public System.Void .ctor(System.String name); // 0x34267d8 private static Newtonsoft.Json.Linq.JObject CastInstance(System.Object instance); // 0x34299d4 public override System.Boolean CanResetValue(System.Object component); // 0x3429a50 public override System.Object GetValue(System.Object component); // 0x3429a58 public override System.Void ResetValue(System.Object component); // 0x3429af4 public override System.Void SetValue(System.Object component, System.Object value); // 0x3429af8 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x3429c24 public override System.Type get_ComponentType(); // 0x3429c2c public override System.Boolean get_IsReadOnly(); // 0x3429c98 public override System.Type get_PropertyType(); // 0x3429ca0 protected override System.Int32 get_NameHashCode(); // 0x3429d0c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JPropertyKeyedCollection : System.Collections.ObjectModel.Collection<Newtonsoft.Json.Linq.JToken> { // Fields private static readonly System.Collections.Generic.IEqualityComparer<System.String> Comparer; // 0x0 private System.Collections.Generic.Dictionary<System.String,Newtonsoft.Json.Linq.JToken> _dictionary; // 0x18 // Methods public System.Void .ctor(); // 0x3423874 private System.Void AddKey(System.String key, Newtonsoft.Json.Linq.JToken item); // 0x3429d14 protected System.Void ChangeItemKey(Newtonsoft.Json.Linq.JToken item, System.String newKey); // 0x3429e40 protected override System.Void ClearItems(); // 0x342a130 public System.Boolean Contains(System.String key); // 0x3425974 private System.Boolean ContainsItem(Newtonsoft.Json.Linq.JToken item); // 0x3429fc4 private System.Void EnsureDictionary(); // 0x3429d84 private System.String GetKeyForItem(Newtonsoft.Json.Linq.JToken item); // 0x342a050 protected override System.Void InsertItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x342a1a8 public System.Boolean Remove(System.String key); // 0x342a220 protected override System.Void RemoveItem(System.Int32 index); // 0x342a308 private System.Void RemoveKey(System.String key); // 0x342a0d0 protected override System.Void SetItem(System.Int32 index, Newtonsoft.Json.Linq.JToken item); // 0x342a3fc public Newtonsoft.Json.Linq.JToken get_Item(System.String key); // 0x342a604 public System.Boolean TryGetValue(System.String key, out Newtonsoft.Json.Linq.JToken& value); // 0x34241cc public System.Collections.Generic.ICollection<System.String> get_Keys(); // 0x3425a38 public System.Collections.Generic.ICollection<Newtonsoft.Json.Linq.JToken> get_Values(); // 0x342a6c4 public System.Int32 IndexOfReference(Newtonsoft.Json.Linq.JToken t); // 0x3423ea0 public System.Boolean Compare(Newtonsoft.Json.Linq.JPropertyKeyedCollection other); // 0x3423b18 private static System.Void .cctor(); // 0x342a71c } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JRaw.<CreateAsync>d__0 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JRaw> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.IO.StringWriter <sw>5__2; // 0x40 private Newtonsoft.Json.JsonTextWriter <jsonWriter>5__3; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x342acf4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x342b30c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JRaw : Newtonsoft.Json.Linq.JValue { // Fields // Methods public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JRaw> CreateAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x342a7cc public System.Void .ctor(Newtonsoft.Json.Linq.JRaw other); // 0x342a8e8 internal System.Void .ctor(Newtonsoft.Json.Linq.JRaw other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x342a8f4 public System.Void .ctor(System.Object rawJson); // 0x342a8fc public static Newtonsoft.Json.Linq.JRaw Create(Newtonsoft.Json.JsonReader reader); // 0x342a908 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x342ac88 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JsonCloneSettings : System.Object { // Fields internal static readonly Newtonsoft.Json.Linq.JsonCloneSettings SkipCopyAnnotations; // 0x0 private System.Boolean <CopyAnnotations>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x342b388 public System.Boolean get_CopyAnnotations(); // 0x342b3a8 public System.Void set_CopyAnnotations(System.Boolean value); // 0x342b3b0 private static System.Void .cctor(); // 0x342b3bc } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JsonLoadSettings : System.Object { // Fields private Newtonsoft.Json.Linq.CommentHandling _commentHandling; // 0x10 private Newtonsoft.Json.Linq.LineInfoHandling _lineInfoHandling; // 0x14 private Newtonsoft.Json.Linq.DuplicatePropertyNameHandling _duplicatePropertyNameHandling; // 0x18 // Methods public System.Void .ctor(); // 0x342b428 public Newtonsoft.Json.Linq.CommentHandling get_CommentHandling(); // 0x342b450 public System.Void set_CommentHandling(Newtonsoft.Json.Linq.CommentHandling value); // 0x342b458 public Newtonsoft.Json.Linq.LineInfoHandling get_LineInfoHandling(); // 0x342b4b8 public System.Void set_LineInfoHandling(Newtonsoft.Json.Linq.LineInfoHandling value); // 0x342b4c0 public Newtonsoft.Json.Linq.DuplicatePropertyNameHandling get_DuplicatePropertyNameHandling(); // 0x342b520 public System.Void set_DuplicatePropertyNameHandling(Newtonsoft.Json.Linq.DuplicatePropertyNameHandling value); // 0x342b528 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JsonMergeSettings : System.Object { // Fields private Newtonsoft.Json.Linq.MergeArrayHandling _mergeArrayHandling; // 0x10 private Newtonsoft.Json.Linq.MergeNullValueHandling _mergeNullValueHandling; // 0x14 private System.StringComparison _propertyNameComparison; // 0x18 // Methods public System.Void .ctor(); // 0x342b588 public Newtonsoft.Json.Linq.MergeArrayHandling get_MergeArrayHandling(); // 0x342b5a8 public System.Void set_MergeArrayHandling(Newtonsoft.Json.Linq.MergeArrayHandling value); // 0x342b5b0 public Newtonsoft.Json.Linq.MergeNullValueHandling get_MergeNullValueHandling(); // 0x342b610 public System.Void set_MergeNullValueHandling(Newtonsoft.Json.Linq.MergeNullValueHandling value); // 0x342b618 public System.StringComparison get_PropertyNameComparison(); // 0x342b678 public System.Void set_PropertyNameComparison(System.StringComparison value); // 0x342b680 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JsonSelectSettings : System.Object { // Fields private System.Nullable<System.TimeSpan> <RegexMatchTimeout>k__BackingField; // 0x10 private System.Boolean <ErrorWhenNoMatch>k__BackingField; // 0x20 // Methods public System.Nullable<System.TimeSpan> get_RegexMatchTimeout(); // 0x342b6e0 public System.Void set_RegexMatchTimeout(System.Nullable<System.TimeSpan> value); // 0x342b6ec public System.Boolean get_ErrorWhenNoMatch(); // 0x342b6f4 public System.Void set_ErrorWhenNoMatch(System.Boolean value); // 0x342b6fc public System.Void .ctor(); // 0x342b708 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Linq.JToken.LineInfoAnnotation : System.Object { // Fields internal readonly System.Int32 LineNumber; // 0x10 internal readonly System.Int32 LinePosition; // 0x14 // Methods public System.Void .ctor(System.Int32 lineNumber, System.Int32 linePosition); // 0x34342e4 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JToken.<AfterSelf>d__49 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public Newtonsoft.Json.Linq.JToken <>4__this; // 0x28 private Newtonsoft.Json.Linq.JToken <o>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x342c050 private System.Void System.IDisposable.Dispose(); // 0x34353e8 private System.Boolean MoveNext(); // 0x34353ec private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3435488 private System.Void System.Collections.IEnumerator.Reset(); // 0x3435490 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34354c8 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x34354d0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3435574 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JToken.<Annotations>d__185<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 public Newtonsoft.Json.Linq.JToken <>4__this; // 0x0 private System.Object[] <annotations>5__2; // 0x0 private System.Int32 <i>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JToken.<Annotations>d__186 : System.Object, System.Collections.Generic.IEnumerable<System.Object>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 public Newtonsoft.Json.Linq.JToken <>4__this; // 0x38 private System.Object[] <annotations>5__2; // 0x40 private System.Int32 <i>5__3; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3434e98 private System.Void System.IDisposable.Dispose(); // 0x3435578 private System.Boolean MoveNext(); // 0x343557c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3435790 private System.Void System.Collections.IEnumerator.Reset(); // 0x3435798 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34357d0 private System.Collections.Generic.IEnumerator<System.Object> System.Collections.Generic.IEnumerable<System.Object>.GetEnumerator(); // 0x34357d8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x343588c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JToken.<BeforeSelf>d__50 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public Newtonsoft.Json.Linq.JToken <>4__this; // 0x28 private Newtonsoft.Json.Linq.JToken <o>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x342c100 private System.Void System.IDisposable.Dispose(); // 0x3435890 private System.Boolean MoveNext(); // 0x3435894 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3435954 private System.Void System.Collections.IEnumerator.Reset(); // 0x343595c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3435994 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x343599c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3435a40 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JToken.<GetAncestors>d__48 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Boolean self; // 0x24 public System.Boolean <>3__self; // 0x25 public Newtonsoft.Json.Linq.JToken <>4__this; // 0x28 private Newtonsoft.Json.Linq.JToken <current>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x342bfa0 private System.Void System.IDisposable.Dispose(); // 0x3435a44 private System.Boolean MoveNext(); // 0x3435a48 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3435ae4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3435aec private System.Object System.Collections.IEnumerator.get_Current(); // 0x3435b24 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x3435b2c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3435bd8 } // Newtonsoft.Json.dll private struct Newtonsoft.Json.Linq.JToken.<ReadFromAsync>d__3 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Newtonsoft.Json.Linq.JToken> <>t__builder; // 0x18 public Newtonsoft.Json.JsonReader reader; // 0x30 public Newtonsoft.Json.Linq.JsonLoadSettings settings; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Newtonsoft.Json.Linq.JObject> <>u__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Newtonsoft.Json.Linq.JArray> <>u__3; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Newtonsoft.Json.Linq.JConstructor> <>u__4; // 0x78 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Newtonsoft.Json.Linq.JProperty> <>u__5; // 0x88 // Methods private System.Void MoveNext(); // 0x3435bdc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3436600 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Linq.JToken : System.Object, Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, Newtonsoft.Json.IJsonLineInfo, System.ICloneable, System.Dynamic.IDynamicMetaObjectProvider { // Fields private static Newtonsoft.Json.Linq.JTokenEqualityComparer _equalityComparer; // 0x0 private Newtonsoft.Json.Linq.JContainer _parent; // 0x10 private Newtonsoft.Json.Linq.JToken _previous; // 0x18 private Newtonsoft.Json.Linq.JToken _next; // 0x20 private System.Object _annotations; // 0x28 private static readonly Newtonsoft.Json.Linq.JTokenType[] BooleanTypes; // 0x8 private static readonly Newtonsoft.Json.Linq.JTokenType[] NumberTypes; // 0x10 private static readonly Newtonsoft.Json.Linq.JTokenType[] BigIntegerTypes; // 0x18 private static readonly Newtonsoft.Json.Linq.JTokenType[] StringTypes; // 0x20 private static readonly Newtonsoft.Json.Linq.JTokenType[] GuidTypes; // 0x28 private static readonly Newtonsoft.Json.Linq.JTokenType[] TimeSpanTypes; // 0x30 private static readonly Newtonsoft.Json.Linq.JTokenType[] UriTypes; // 0x38 private static readonly Newtonsoft.Json.Linq.JTokenType[] CharTypes; // 0x40 private static readonly Newtonsoft.Json.Linq.JTokenType[] DateTimeTypes; // 0x48 private static readonly Newtonsoft.Json.Linq.JTokenType[] BytesTypes; // 0x50 // Methods public virtual System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x342b710 public System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x342b748 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JToken> ReadFromAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x342b75c public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JToken> ReadFromAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x342b7c4 public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JToken> LoadAsync(Newtonsoft.Json.JsonReader reader, System.Threading.CancellationToken cancellationToken); // 0x342b8fc public static System.Threading.Tasks.Task<Newtonsoft.Json.Linq.JToken> LoadAsync(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings, System.Threading.CancellationToken cancellationToken); // 0x342b964 public static Newtonsoft.Json.Linq.JTokenEqualityComparer get_EqualityComparer(); // 0x34218e8 public Newtonsoft.Json.Linq.JContainer get_Parent(); // 0x342b9d0 internal System.Void set_Parent(Newtonsoft.Json.Linq.JContainer value); // 0x342b9d8 public Newtonsoft.Json.Linq.JToken get_Root(); // 0x341e7d8 internal abstract Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x1bd22a0 internal abstract System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x1bd19a0 public abstract Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x1bd1ddc public abstract System.Boolean get_HasValues(); // 0x1bd1824 public static System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken t1, Newtonsoft.Json.Linq.JToken t2); // 0x342b9e0 public Newtonsoft.Json.Linq.JToken get_Next(); // 0x342ba10 internal System.Void set_Next(Newtonsoft.Json.Linq.JToken value); // 0x342ba18 public Newtonsoft.Json.Linq.JToken get_Previous(); // 0x342ba20 internal System.Void set_Previous(Newtonsoft.Json.Linq.JToken value); // 0x342ba28 public System.String get_Path(); // 0x342ba30 internal System.Void .ctor(); // 0x341daf0 public System.Void AddAfterSelf(System.Object content); // 0x342bdc0 public System.Void AddBeforeSelf(System.Object content); // 0x342be60 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> Ancestors(); // 0x342bf00 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> AncestorsAndSelf(); // 0x342bf98 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> GetAncestors(System.Boolean self); // 0x342bf08 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> AfterSelf(); // 0x342bfd4 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> BeforeSelf(); // 0x342c084 public virtual Newtonsoft.Json.Linq.JToken get_Item(System.Object key); // 0x342c134 public virtual System.Void set_Item(System.Object key, Newtonsoft.Json.Linq.JToken value); // 0x342c1c4 public virtual T Value(System.Object key); // 0x1ce0384 public virtual Newtonsoft.Json.Linq.JToken get_First(); // 0x342c254 public virtual Newtonsoft.Json.Linq.JToken get_Last(); // 0x342c2e4 public virtual Newtonsoft.Json.Linq.JEnumerable<Newtonsoft.Json.Linq.JToken> Children(); // 0x342c374 public Newtonsoft.Json.Linq.JEnumerable<T> Children(); // 0x1ce0384 public virtual System.Collections.Generic.IEnumerable<T> Values(); // 0x1bd219c public System.Void Remove(); // 0x3425abc public System.Void Replace(Newtonsoft.Json.Linq.JToken value); // 0x34210b4 public abstract System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x1bd3c20 public override System.String ToString(); // 0x342c3cc public System.String ToString(Newtonsoft.Json.Formatting formatting, Newtonsoft.Json.JsonConverter[] converters); // 0x342c464 private static Newtonsoft.Json.Linq.JValue EnsureValue(Newtonsoft.Json.Linq.JToken value); // 0x342c6bc private static System.String GetType(Newtonsoft.Json.Linq.JToken token); // 0x342c7d0 private static System.Boolean ValidateToken(Newtonsoft.Json.Linq.JToken o, Newtonsoft.Json.Linq.JTokenType[] validTypes, System.Boolean nullable); // 0x342c8c4 public static System.Boolean op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342c990 public static System.DateTimeOffset op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342cb98 public static System.Nullable<System.Boolean> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342cde4 public static System.Int64 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342d034 public static System.Nullable<System.DateTime> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342d218 public static System.Nullable<System.DateTimeOffset> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342d43c public static System.Nullable<System.Decimal> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342d710 public static System.Nullable<System.Double> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342d950 public static System.Nullable<System.Char> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342db70 public static System.Int32 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342dd94 public static System.Int16 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342df78 public static System.UInt16 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342e15c public static System.Char op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342e340 public static System.Byte op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342e524 public static System.SByte op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342e708 public static System.Nullable<System.Int32> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342e8ec public static System.Nullable<System.Int16> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342eb10 public static System.Nullable<System.UInt16> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342ed34 public static System.Nullable<System.Byte> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342ef58 public static System.Nullable<System.SByte> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342f17c public static System.DateTime op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342f3a0 public static System.Nullable<System.Int64> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342f58c public static System.Nullable<System.Single> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342f7b0 public static System.Decimal op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342f9d0 public static System.Nullable<System.UInt32> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342fbb4 public static System.Nullable<System.UInt64> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342fdd8 public static System.Double op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x342fffc public static System.Single op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x34301e0 public static System.String op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x34303c4 public static System.UInt32 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x343063c public static System.UInt64 op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x3430820 public static System.Byte[] op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x3430a04 public static System.Guid op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x3430c48 public static System.Nullable<System.Guid> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x3430e68 public static System.TimeSpan op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x34310cc public static System.Nullable<System.TimeSpan> op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x34312c8 public static System.Uri op_Explicit(Newtonsoft.Json.Linq.JToken value); // 0x3431500 private static System.Numerics.BigInteger ToBigInteger(Newtonsoft.Json.Linq.JToken value); // 0x34316fc private static System.Nullable<System.Numerics.BigInteger> ToBigIntegerNullable(Newtonsoft.Json.Linq.JToken value); // 0x3431848 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Boolean value); // 0x34319f4 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.DateTimeOffset value); // 0x3431a50 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Byte value); // 0x3431abc public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Byte> value); // 0x3431b18 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.SByte value); // 0x3431ba8 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.SByte> value); // 0x3431c04 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Boolean> value); // 0x3431c94 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Int64 value); // 0x3431d24 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.DateTime> value); // 0x3431d80 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.DateTimeOffset> value); // 0x3431e1c public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Decimal> value); // 0x3431ec0 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Double> value); // 0x3431f84 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Int16 value); // 0x3432020 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.UInt16 value); // 0x343207c public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Int32 value); // 0x34320d8 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Int32> value); // 0x3432134 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.DateTime value); // 0x34321c4 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Int64> value); // 0x3432220 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Single> value); // 0x34322bc public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Decimal value); // 0x343234c public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Int16> value); // 0x34323b8 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.UInt16> value); // 0x3432448 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.UInt32> value); // 0x34324d8 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.UInt64> value); // 0x3432568 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Double value); // 0x3432604 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Single value); // 0x3432668 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.String value); // 0x34326cc public static Newtonsoft.Json.Linq.JToken op_Implicit(System.UInt32 value); // 0x3432728 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.UInt64 value); // 0x3432784 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Byte[] value); // 0x34327e0 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Uri value); // 0x343283c public static Newtonsoft.Json.Linq.JToken op_Implicit(System.TimeSpan value); // 0x3432898 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.TimeSpan> value); // 0x34328f4 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Guid value); // 0x3432990 public static Newtonsoft.Json.Linq.JToken op_Implicit(System.Nullable<System.Guid> value); // 0x34329fc private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3432aa0 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x3432b34 internal abstract System.Int32 GetDeepHashCode(); // 0x1bd1ddc private Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken> Newtonsoft.Json.Linq.IJEnumerable<Newtonsoft.Json.Linq.JToken>.get_Item(System.Object key); // 0x3432bcc public Newtonsoft.Json.JsonReader CreateReader(); // 0x3432bdc internal static Newtonsoft.Json.Linq.JToken FromObjectInternal(System.Object o, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x3425494 public static Newtonsoft.Json.Linq.JToken FromObject(System.Object o); // 0x3432c38 public static Newtonsoft.Json.Linq.JToken FromObject(System.Object o, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x3432ca0 public T ToObject(); // 0x1ce0384 public System.Object ToObject(System.Type objectType); // 0x3432d04 public T ToObject(Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x1ce0384 public System.Object ToObject(System.Type objectType, Newtonsoft.Json.JsonSerializer jsonSerializer); // 0x343397c public static Newtonsoft.Json.Linq.JToken ReadFrom(Newtonsoft.Json.JsonReader reader); // 0x3433bec public static Newtonsoft.Json.Linq.JToken ReadFrom(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3433c44 public static Newtonsoft.Json.Linq.JToken Parse(System.String json); // 0x3433f40 public static Newtonsoft.Json.Linq.JToken Parse(System.String json, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x3433f98 public static Newtonsoft.Json.Linq.JToken Load(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x34341b8 public static Newtonsoft.Json.Linq.JToken Load(Newtonsoft.Json.JsonReader reader); // 0x343421c internal System.Void SetLineInfo(Newtonsoft.Json.IJsonLineInfo lineInfo, Newtonsoft.Json.Linq.JsonLoadSettings settings); // 0x341c624 internal System.Void SetLineInfo(System.Int32 lineNumber, System.Int32 linePosition); // 0x3434274 private System.Boolean Newtonsoft.Json.IJsonLineInfo.HasLineInfo(); // 0x343456c private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LineNumber(); // 0x34345c0 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LinePosition(); // 0x3434614 public Newtonsoft.Json.Linq.JToken SelectToken(System.String path); // 0x3434668 public Newtonsoft.Json.Linq.JToken SelectToken(System.String path, System.Boolean errorWhenNoMatch); // 0x34349d8 public Newtonsoft.Json.Linq.JToken SelectToken(System.String path, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3434670 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> SelectTokens(System.String path); // 0x3434a64 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> SelectTokens(System.String path, System.Boolean errorWhenNoMatch); // 0x3434af0 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> SelectTokens(System.String path, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3434a6c protected virtual System.Dynamic.DynamicMetaObject GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x3434b7c private System.Dynamic.DynamicMetaObject System.Dynamic.IDynamicMetaObjectProvider.GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x3434c44 private System.Object System.ICloneable.Clone(); // 0x3434c54 public Newtonsoft.Json.Linq.JToken DeepClone(); // 0x3434c68 public Newtonsoft.Json.Linq.JToken DeepClone(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x3434c7c public System.Void AddAnnotation(System.Object annotation); // 0x3434310 public T Annotation(); // 0x1ce0384 public System.Object Annotation(System.Type type); // 0x3434c8c public System.Collections.Generic.IEnumerable<T> Annotations(); // 0x1bd219c public System.Collections.Generic.IEnumerable<System.Object> Annotations(System.Type type); // 0x3434e00 public System.Void RemoveAnnotations(); // 0x1bd2ec0 public System.Void RemoveAnnotations(System.Type type); // 0x3434ecc internal System.Void CopyAnnotations(Newtonsoft.Json.Linq.JToken target, Newtonsoft.Json.Linq.JToken source); // 0x341daf8 private static System.Void .cctor(); // 0x34350e8 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JTokenEqualityComparer : System.Object, System.Collections.Generic.IEqualityComparer<Newtonsoft.Json.Linq.JToken> { // Fields // Methods public System.Boolean Equals(Newtonsoft.Json.Linq.JToken x, Newtonsoft.Json.Linq.JToken y); // 0x343667c public System.Int32 GetHashCode(Newtonsoft.Json.Linq.JToken obj); // 0x34366e4 public System.Void .ctor(); // 0x3436708 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JTokenReader : Newtonsoft.Json.JsonReader, Newtonsoft.Json.IJsonLineInfo { // Fields private readonly Newtonsoft.Json.Linq.JToken _root; // 0x78 private System.String _initialPath; // 0x80 private Newtonsoft.Json.Linq.JToken _parent; // 0x88 private Newtonsoft.Json.Linq.JToken _current; // 0x90 // Methods public Newtonsoft.Json.Linq.JToken get_CurrentToken(); // 0x3436710 public System.Void .ctor(Newtonsoft.Json.Linq.JToken token); // 0x3436718 public System.Void .ctor(Newtonsoft.Json.Linq.JToken token, System.String initialPath); // 0x343678c public override System.Boolean Read(); // 0x34367b8 private System.Boolean ReadOver(Newtonsoft.Json.Linq.JToken t); // 0x3436918 private System.Boolean ReadToEnd(); // 0x3436fe4 private System.Nullable<Newtonsoft.Json.JsonToken> GetEndToken(Newtonsoft.Json.Linq.JContainer c); // 0x34370b4 private System.Boolean ReadInto(Newtonsoft.Json.Linq.JContainer c); // 0x3436894 private System.Boolean SetEnd(Newtonsoft.Json.Linq.JContainer c); // 0x3437014 private System.Void SetToken(Newtonsoft.Json.Linq.JToken token); // 0x34369e8 private System.String SafeToString(System.Object value); // 0x343720c private System.Boolean Newtonsoft.Json.IJsonLineInfo.HasLineInfo(); // 0x343722c private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LineNumber(); // 0x34372e0 private System.Int32 Newtonsoft.Json.IJsonLineInfo.get_LinePosition(); // 0x3437398 public override System.String get_Path(); // 0x3437450 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.JTokenType : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.JTokenType None = 0; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Object = 1; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Array = 2; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Constructor = 3; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Property = 4; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Comment = 5; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Integer = 6; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Float = 7; // 0x0 public const Newtonsoft.Json.Linq.JTokenType String = 8; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Boolean = 9; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Null = 10; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Undefined = 11; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Date = 12; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Raw = 13; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Bytes = 14; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Guid = 15; // 0x0 public const Newtonsoft.Json.Linq.JTokenType Uri = 16; // 0x0 public const Newtonsoft.Json.Linq.JTokenType TimeSpan = 17; // 0x0 // Methods } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JTokenWriter : Newtonsoft.Json.JsonWriter { // Fields private Newtonsoft.Json.Linq.JContainer _token; // 0x60 private Newtonsoft.Json.Linq.JContainer _parent; // 0x68 private Newtonsoft.Json.Linq.JValue _value; // 0x70 private Newtonsoft.Json.Linq.JToken _current; // 0x78 // Methods internal override System.Threading.Tasks.Task WriteTokenAsync(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Boolean writeDateConstructorAsDate, System.Boolean writeComments, System.Threading.CancellationToken cancellationToken); // 0x3437548 public Newtonsoft.Json.Linq.JToken get_CurrentToken(); // 0x3437654 public Newtonsoft.Json.Linq.JToken get_Token(); // 0x343765c public System.Void .ctor(Newtonsoft.Json.Linq.JContainer container); // 0x3437678 public System.Void .ctor(); // 0x3437720 public override System.Void Flush(); // 0x3437778 public override System.Void Close(); // 0x343777c public override System.Void WriteStartObject(); // 0x3437784 private System.Void AddParent(Newtonsoft.Json.Linq.JContainer container); // 0x34377ec private System.Void RemoveParent(); // 0x3437850 public override System.Void WriteStartArray(); // 0x34378c4 public override System.Void WriteStartConstructor(System.String name); // 0x343792c protected override System.Void WriteEnd(Newtonsoft.Json.JsonToken token); // 0x34379a8 public override System.Void WritePropertyName(System.String name); // 0x34379ac private System.Void AddRawValue(System.Object value, Newtonsoft.Json.Linq.JTokenType type, Newtonsoft.Json.JsonToken token); // 0x3437a74 internal System.Void AddJValue(Newtonsoft.Json.Linq.JValue value, Newtonsoft.Json.JsonToken token); // 0x3437b64 public override System.Void WriteValue(System.Object value); // 0x3437c84 public override System.Void WriteNull(); // 0x3437d14 public override System.Void WriteUndefined(); // 0x3437d38 public override System.Void WriteRaw(System.String json); // 0x3437db4 public override System.Void WriteComment(System.String text); // 0x3437e30 public override System.Void WriteValue(System.String value); // 0x3437ec0 public override System.Void WriteValue(System.Int32 value); // 0x3437f44 public override System.Void WriteValue(System.UInt32 value); // 0x3437fc4 public override System.Void WriteValue(System.Int64 value); // 0x3438044 public override System.Void WriteValue(System.UInt64 value); // 0x3438130 public override System.Void WriteValue(System.Single value); // 0x3438214 public override System.Void WriteValue(System.Double value); // 0x34382f8 public override System.Void WriteValue(System.Boolean value); // 0x34383e4 public override System.Void WriteValue(System.Int16 value); // 0x34384d4 public override System.Void WriteValue(System.UInt16 value); // 0x3438554 public override System.Void WriteValue(System.Char value); // 0x34385d4 public override System.Void WriteValue(System.Byte value); // 0x34386c8 public override System.Void WriteValue(System.SByte value); // 0x3438748 public override System.Void WriteValue(System.Decimal value); // 0x34387c8 public override System.Void WriteValue(System.DateTime value); // 0x34388c8 public override System.Void WriteValue(System.DateTimeOffset value); // 0x34389ec public override System.Void WriteValue(System.Byte[] value); // 0x3438ae8 public override System.Void WriteValue(System.TimeSpan value); // 0x3438b64 public override System.Void WriteValue(System.Guid value); // 0x3438c48 public override System.Void WriteValue(System.Uri value); // 0x3438d44 internal override System.Void WriteToken(Newtonsoft.Json.JsonReader reader, System.Boolean writeChildren, System.Boolean writeDateConstructorAsDate, System.Boolean writeComments); // 0x3438e40 } // Newtonsoft.Json.dll private class Newtonsoft.Json.Linq.JValue.JValueDynamicProxy : Newtonsoft.Json.Utilities.DynamicProxy<Newtonsoft.Json.Linq.JValue> { // Fields // Methods public override System.Boolean TryConvert(Newtonsoft.Json.Linq.JValue instance, System.Dynamic.ConvertBinder binder, out System.Object& result); // 0x343cd0c public override System.Boolean TryBinaryOperation(Newtonsoft.Json.Linq.JValue instance, System.Dynamic.BinaryOperationBinder binder, System.Object arg, out System.Object& result); // 0x343cef8 public System.Void .ctor(); // 0x343c630 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Linq.JValue : Newtonsoft.Json.Linq.JToken, System.IEquatable<Newtonsoft.Json.Linq.JValue>, System.IFormattable, System.IComparable, System.IComparable<Newtonsoft.Json.Linq.JValue>, System.IConvertible { // Fields private Newtonsoft.Json.Linq.JTokenType _valueType; // 0x30 private System.Object _value; // 0x38 // Methods public override System.Threading.Tasks.Task WriteToAsync(Newtonsoft.Json.JsonWriter writer, System.Threading.CancellationToken cancellationToken, Newtonsoft.Json.JsonConverter[] converters); // 0x3439154 internal System.Void .ctor(System.Object value, Newtonsoft.Json.Linq.JTokenType type); // 0x3437ae4 internal System.Void .ctor(Newtonsoft.Json.Linq.JValue other, Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x343997c public System.Void .ctor(Newtonsoft.Json.Linq.JValue other); // 0x3439a48 public System.Void .ctor(System.Int64 value); // 0x34380bc public System.Void .ctor(System.Decimal value); // 0x343884c public System.Void .ctor(System.Char value); // 0x3439ac8 public System.Void .ctor(System.UInt64 value); // 0x34381a8 public System.Void .ctor(System.Double value); // 0x3438370 public System.Void .ctor(System.Single value); // 0x343828c public System.Void .ctor(System.DateTime value); // 0x3438980 public System.Void .ctor(System.DateTimeOffset value); // 0x3438a70 public System.Void .ctor(System.Boolean value); // 0x3438460 public System.Void .ctor(System.String value); // 0x3437f3c public System.Void .ctor(System.Guid value); // 0x3438ccc public System.Void .ctor(System.Uri value); // 0x3438dbc public System.Void .ctor(System.TimeSpan value); // 0x3438bdc public System.Void .ctor(System.Object value); // 0x3439b34 internal override System.Boolean DeepEquals(Newtonsoft.Json.Linq.JToken node); // 0x3439f90 public override System.Boolean get_HasValues(); // 0x343a088 private static System.Int32 CompareBigInteger(System.Numerics.BigInteger i1, System.Object i2); // 0x343a090 internal static System.Int32 Compare(Newtonsoft.Json.Linq.JTokenType valueType, System.Object objA, System.Object objB); // 0x343a394 private static System.Int32 CompareFloat(System.Object objA, System.Object objB); // 0x343ae28 private static System.Boolean Operation(System.Linq.Expressions.ExpressionType operation, System.Object objA, System.Object objB, out System.Object& result); // 0x343af20 internal override Newtonsoft.Json.Linq.JToken CloneToken(Newtonsoft.Json.Linq.JsonCloneSettings settings); // 0x343b864 public static Newtonsoft.Json.Linq.JValue CreateComment(System.String value); // 0x3437e64 public static Newtonsoft.Json.Linq.JValue CreateString(System.String value); // 0x343b8cc public static Newtonsoft.Json.Linq.JValue CreateNull(); // 0x3437c2c public static Newtonsoft.Json.Linq.JValue CreateUndefined(); // 0x3437d5c private static Newtonsoft.Json.Linq.JTokenType GetValueType(System.Nullable<Newtonsoft.Json.Linq.JTokenType> current, System.Object value); // 0x3439b64 private static Newtonsoft.Json.Linq.JTokenType GetStringValueType(System.Nullable<Newtonsoft.Json.Linq.JTokenType> current); // 0x343b928 public override Newtonsoft.Json.Linq.JTokenType get_Type(); // 0x343b9a4 public System.Object get_Value(); // 0x343b9ac public System.Void set_Value(System.Object value); // 0x343b9b4 public override System.Void WriteTo(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter[] converters); // 0x343bab0 internal override System.Int32 GetDeepHashCode(); // 0x343c280 private static System.Boolean ValuesEquals(Newtonsoft.Json.Linq.JValue v1, Newtonsoft.Json.Linq.JValue v2); // 0x343a02c public System.Boolean Equals(Newtonsoft.Json.Linq.JValue other); // 0x343c2d0 public override System.Boolean Equals(System.Object obj); // 0x343c2e0 public override System.Int32 GetHashCode(); // 0x343c36c public override System.String ToString(); // 0x343c384 public System.String ToString(System.String format); // 0x343c3ec public System.String ToString(System.IFormatProvider formatProvider); // 0x343c574 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x343c45c protected override System.Dynamic.DynamicMetaObject GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x343c580 private System.Int32 System.IComparable.CompareTo(System.Object obj); // 0x343c678 public System.Int32 CompareTo(Newtonsoft.Json.Linq.JValue obj); // 0x343c734 private System.TypeCode System.IConvertible.GetTypeCode(); // 0x343c778 private System.Boolean System.IConvertible.ToBoolean(System.IFormatProvider provider); // 0x343c834 private System.Char System.IConvertible.ToChar(System.IFormatProvider provider); // 0x343c88c private System.SByte System.IConvertible.ToSByte(System.IFormatProvider provider); // 0x343c8e4 private System.Byte System.IConvertible.ToByte(System.IFormatProvider provider); // 0x343c93c private System.Int16 System.IConvertible.ToInt16(System.IFormatProvider provider); // 0x343c994 private System.UInt16 System.IConvertible.ToUInt16(System.IFormatProvider provider); // 0x343c9ec private System.Int32 System.IConvertible.ToInt32(System.IFormatProvider provider); // 0x343ca44 private System.UInt32 System.IConvertible.ToUInt32(System.IFormatProvider provider); // 0x343ca9c private System.Int64 System.IConvertible.ToInt64(System.IFormatProvider provider); // 0x343caf4 private System.UInt64 System.IConvertible.ToUInt64(System.IFormatProvider provider); // 0x343cb4c private System.Single System.IConvertible.ToSingle(System.IFormatProvider provider); // 0x343cba4 private System.Double System.IConvertible.ToDouble(System.IFormatProvider provider); // 0x343cbfc private System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider); // 0x343cc54 private System.DateTime System.IConvertible.ToDateTime(System.IFormatProvider provider); // 0x343ccac private System.Object System.IConvertible.ToType(System.Type conversionType, System.IFormatProvider provider); // 0x343cd04 } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.LineInfoHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.LineInfoHandling Ignore = 0; // 0x0 public const Newtonsoft.Json.Linq.LineInfoHandling Load = 1; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.MergeArrayHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.MergeArrayHandling Concat = 0; // 0x0 public const Newtonsoft.Json.Linq.MergeArrayHandling Union = 1; // 0x0 public const Newtonsoft.Json.Linq.MergeArrayHandling Replace = 2; // 0x0 public const Newtonsoft.Json.Linq.MergeArrayHandling Merge = 3; // 0x0 // Methods } // Newtonsoft.Json.dll public enum Newtonsoft.Json.Linq.MergeNullValueHandling : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.MergeNullValueHandling Ignore = 0; // 0x0 public const Newtonsoft.Json.Linq.MergeNullValueHandling Merge = 1; // 0x0 // Methods } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.ArrayIndexFilter.<ExecuteFilter>d__4 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.ArrayIndexFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x40 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x48 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x50 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap2; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x343d2fc private System.Void System.IDisposable.Dispose(); // 0x343d340 private System.Boolean MoveNext(); // 0x343d3f4 private System.Void <>m__Finally1(); // 0x343dd88 private System.Void <>m__Finally2(); // 0x343dcd8 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x343de38 private System.Void System.Collections.IEnumerator.Reset(); // 0x343de40 private System.Object System.Collections.IEnumerator.get_Current(); // 0x343de78 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x343de80 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x343df44 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.ArrayIndexFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields private System.Nullable<System.Int32> <Index>k__BackingField; // 0x10 // Methods public System.Nullable<System.Int32> get_Index(); // 0x343d240 public System.Void set_Index(System.Nullable<System.Int32> value); // 0x343d248 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x343d250 public System.Void .ctor(); // 0x343d330 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.ArrayMultipleIndexFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.ArrayMultipleIndexFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x40 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x48 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x50 private Newtonsoft.Json.Linq.JToken <t>5__3; // 0x58 private System.Collections.Generic.List.Enumerator<System.Int32> <>7__wrap3; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x343e024 private System.Void System.IDisposable.Dispose(); // 0x343e058 private System.Boolean MoveNext(); // 0x343e108 private System.Void <>m__Finally1(); // 0x343e4f8 private System.Void <>m__Finally2(); // 0x343e4a8 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x343e5a8 private System.Void System.Collections.IEnumerator.Reset(); // 0x343e5b0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x343e5e8 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x343e5f0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x343e6b4 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.ArrayMultipleIndexFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal System.Collections.Generic.List<System.Int32> Indexes; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<System.Int32> indexes); // 0x343df48 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x343df78 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.ArraySliceFilter.<ExecuteFilter>d__12 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public Newtonsoft.Json.Linq.JsonPath.ArraySliceFilter <>4__this; // 0x28 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x30 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x38 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x40 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x48 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x50 private Newtonsoft.Json.Linq.JArray <a>5__3; // 0x58 private System.Int32 <stepCount>5__4; // 0x60 private System.Int32 <stopIndex>5__5; // 0x64 private System.Boolean <positiveStep>5__6; // 0x68 private System.Int32 <i>5__7; // 0x6c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x343e794 private System.Void System.IDisposable.Dispose(); // 0x343e7e8 private System.Boolean MoveNext(); // 0x343e804 private System.Void <>m__Finally1(); // 0x343f18c private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x343f23c private System.Void System.Collections.IEnumerator.Reset(); // 0x343f244 private System.Object System.Collections.IEnumerator.get_Current(); // 0x343f27c private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x343f284 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x343f348 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.ArraySliceFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields private System.Nullable<System.Int32> <Start>k__BackingField; // 0x10 private System.Nullable<System.Int32> <End>k__BackingField; // 0x18 private System.Nullable<System.Int32> <Step>k__BackingField; // 0x20 // Methods public System.Nullable<System.Int32> get_Start(); // 0x343e6b8 public System.Void set_Start(System.Nullable<System.Int32> value); // 0x343e6c0 public System.Nullable<System.Int32> get_End(); // 0x343e6c8 public System.Void set_End(System.Nullable<System.Int32> value); // 0x343e6d0 public System.Nullable<System.Int32> get_Step(); // 0x343e6d8 public System.Void set_Step(System.Nullable<System.Int32> value); // 0x343e6e0 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x343e6e8 private System.Boolean IsValid(System.Int32 index, System.Int32 stopIndex, System.Boolean positiveStep); // 0x343e7c8 public System.Void .ctor(); // 0x343e7e0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.FieldFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.FieldFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x40 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x48 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x50 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,Newtonsoft.Json.Linq.JToken>> <>7__wrap2; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x343f428 private System.Void System.IDisposable.Dispose(); // 0x343f45c private System.Boolean MoveNext(); // 0x343f510 private System.Void <>m__Finally1(); // 0x343fc3c private System.Void <>m__Finally2(); // 0x343fb8c private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x343fcec private System.Void System.Collections.IEnumerator.Reset(); // 0x343fcf4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x343fd2c private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x343fd34 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x343fdf8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.FieldFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal System.String Name; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x343f34c public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x343f37c } // Newtonsoft.Json.dll [Serializable] private sealed class Newtonsoft.Json.Linq.JsonPath.FieldMultipleFilter.<>c : System.Object { // Fields public static readonly Newtonsoft.Json.Linq.JsonPath.FieldMultipleFilter.<>c <>9; // 0x0 public static System.Func<System.String,System.String> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x343ff0c public System.Void .ctor(); // 0x343ff74 internal System.String <ExecuteFilter>b__2_0(System.String n); // 0x343ff7c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.FieldMultipleFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.FieldMultipleFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x40 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x48 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x50 private Newtonsoft.Json.Linq.JObject <o>5__3; // 0x58 private System.Collections.Generic.List.Enumerator<System.String> <>7__wrap3; // 0x60 private System.String <name>5__5; // 0x78 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x343fed8 private System.Void System.IDisposable.Dispose(); // 0x343ffcc private System.Boolean MoveNext(); // 0x344007c private System.Void <>m__Finally1(); // 0x3440854 private System.Void <>m__Finally2(); // 0x3440804 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3440904 private System.Void System.Collections.IEnumerator.Reset(); // 0x344090c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3440944 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x344094c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3440a10 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.FieldMultipleFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal System.Collections.Generic.List<System.String> Names; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<System.String> names); // 0x343fdfc public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x343fe2c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.JPath : System.Object { // Fields private static readonly System.Char[] FloatCharacters; // 0x0 private readonly System.String _expression; // 0x10 private readonly System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.PathFilter> <Filters>k__BackingField; // 0x18 private System.Int32 _currentIndex; // 0x20 // Methods public System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.PathFilter> get_Filters(); // 0x3440a14 public System.Void .ctor(System.String expression); // 0x3440a1c private System.Void ParseMain(); // 0x3440aec private System.Boolean ParsePath(System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.PathFilter> filters, System.Int32 currentPartStartIndex, System.Boolean query); // 0x3440ca4 private static Newtonsoft.Json.Linq.JsonPath.PathFilter CreatePathFilter(System.String member, System.Boolean scan); // 0x34412a8 private Newtonsoft.Json.Linq.JsonPath.PathFilter ParseIndexer(System.Char indexerOpenChar, System.Boolean scan); // 0x3441338 private Newtonsoft.Json.Linq.JsonPath.PathFilter ParseArrayIndexer(System.Char indexerCloseChar); // 0x3441a40 private System.Void EatWhitespace(); // 0x3440c50 private Newtonsoft.Json.Linq.JsonPath.PathFilter ParseQuery(System.Char indexerCloseChar, System.Boolean scan); // 0x3441864 private System.Boolean TryParseExpression(out System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.PathFilter>& expressionPath); // 0x3442704 private Newtonsoft.Json.JsonException CreateUnexpectedCharacterException(); // 0x3442918 private System.Object ParseSide(); // 0x34429fc private Newtonsoft.Json.Linq.JsonPath.QueryExpression ParseExpression(); // 0x34421cc private System.Boolean TryParseValue(out System.Object& value); // 0x3442b0c private System.String ReadQuotedString(); // 0x3443284 private System.String ReadRegexString(); // 0x3443510 private System.Boolean Match(System.String s); // 0x3443144 private Newtonsoft.Json.Linq.JsonPath.QueryOperator ParseOperator(); // 0x3442e90 private Newtonsoft.Json.Linq.JsonPath.PathFilter ParseQuotedField(System.Char indexerCloseChar, System.Boolean scan); // 0x34414dc private System.Void EnsureLength(System.String message); // 0x3441470 internal System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> Evaluate(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x34436ac internal static System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> Evaluate(System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.PathFilter> filters, Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x344372c private static System.Void .cctor(); // 0x3443908 } // Newtonsoft.Json.dll internal abstract class Newtonsoft.Json.Linq.JsonPath.PathFilter : System.Object { // Fields // Methods public abstract System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x1bd23ec protected static Newtonsoft.Json.Linq.JToken GetTokenIndex(Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings, System.Int32 index); // 0x343da10 protected static Newtonsoft.Json.Linq.JToken GetNextScanValue(Newtonsoft.Json.Linq.JToken originalParent, Newtonsoft.Json.Linq.JToken container, Newtonsoft.Json.Linq.JToken value); // 0x34439a8 protected System.Void .ctor(); // 0x343d338 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Linq.JsonPath.QueryOperator : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator None = 0; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator Equals = 1; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator NotEquals = 2; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator Exists = 3; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator LessThan = 4; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator LessThanOrEquals = 5; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator GreaterThan = 6; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator GreaterThanOrEquals = 7; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator And = 8; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator Or = 9; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator RegexEquals = 10; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator StrictEquals = 11; // 0x0 public const Newtonsoft.Json.Linq.JsonPath.QueryOperator StrictNotEquals = 12; // 0x0 // Methods } // Newtonsoft.Json.dll internal abstract class Newtonsoft.Json.Linq.JsonPath.QueryExpression : System.Object { // Fields internal Newtonsoft.Json.Linq.JsonPath.QueryOperator Operator; // 0x10 // Methods public System.Void .ctor(Newtonsoft.Json.Linq.JsonPath.QueryOperator operator); // 0x3443a40 public System.Boolean IsMatch(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t); // 0x3443a68 public abstract System.Boolean IsMatch(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.CompositeExpression : Newtonsoft.Json.Linq.JsonPath.QueryExpression { // Fields private System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.QueryExpression> <Expressions>k__BackingField; // 0x18 // Methods public System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.QueryExpression> get_Expressions(); // 0x3443a78 public System.Void set_Expressions(System.Collections.Generic.List<Newtonsoft.Json.Linq.JsonPath.QueryExpression> value); // 0x3443a80 public System.Void .ctor(Newtonsoft.Json.Linq.JsonPath.QueryOperator operator); // 0x34431f4 public override System.Boolean IsMatch(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3443a88 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.BooleanQueryExpression : Newtonsoft.Json.Linq.JsonPath.QueryExpression { // Fields public readonly System.Object Left; // 0x18 public readonly System.Object Right; // 0x20 // Methods public System.Void .ctor(Newtonsoft.Json.Linq.JsonPath.QueryOperator operator, System.Object left, System.Object right); // 0x34430f0 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> GetResult(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, System.Object o); // 0x3443d48 public override System.Boolean IsMatch(Newtonsoft.Json.Linq.JToken root, Newtonsoft.Json.Linq.JToken t, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3443f18 private System.Boolean MatchTokens(Newtonsoft.Json.Linq.JToken leftResult, Newtonsoft.Json.Linq.JToken rightResult, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x344460c private static System.Boolean RegexEquals(Newtonsoft.Json.Linq.JValue input, Newtonsoft.Json.Linq.JValue pattern, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x34447b8 internal static System.Boolean EqualsWithStringCoercion(Newtonsoft.Json.Linq.JValue value, Newtonsoft.Json.Linq.JValue queryValue); // 0x3444994 internal static System.Boolean EqualsWithStrictMatch(Newtonsoft.Json.Linq.JValue value, Newtonsoft.Json.Linq.JValue queryValue); // 0x3444f08 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.QueryFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.QueryFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JToken root; // 0x40 public Newtonsoft.Json.Linq.JToken <>3__root; // 0x48 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x50 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x58 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x60 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap2; // 0x68 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34450e4 private System.Void System.IDisposable.Dispose(); // 0x3445118 private System.Boolean MoveNext(); // 0x34451c8 private System.Void <>m__Finally1(); // 0x34456f0 private System.Void <>m__Finally2(); // 0x3445640 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x34457a0 private System.Void System.Collections.IEnumerator.Reset(); // 0x34457a8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34457e0 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x34457e8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34458bc } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.QueryFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal Newtonsoft.Json.Linq.JsonPath.QueryExpression Expression; // 0x10 // Methods public System.Void .ctor(Newtonsoft.Json.Linq.JsonPath.QueryExpression expression); // 0x34426a4 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x344501c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.QueryScanFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.QueryScanFilter <>4__this; // 0x38 private Newtonsoft.Json.Linq.JToken root; // 0x40 public Newtonsoft.Json.Linq.JToken <>3__root; // 0x48 private Newtonsoft.Json.Linq.JsonSelectSettings settings; // 0x50 public Newtonsoft.Json.Linq.JsonSelectSettings <>3__settings; // 0x58 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x60 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap2; // 0x68 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3445988 private System.Void System.IDisposable.Dispose(); // 0x34459bc private System.Boolean MoveNext(); // 0x3445a70 private System.Void <>m__Finally1(); // 0x344606c private System.Void <>m__Finally2(); // 0x3445fbc private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x344611c private System.Void System.Collections.IEnumerator.Reset(); // 0x3446124 private System.Object System.Collections.IEnumerator.get_Current(); // 0x344615c private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x3446164 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3446238 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.QueryScanFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal Newtonsoft.Json.Linq.JsonPath.QueryExpression Expression; // 0x10 // Methods public System.Void .ctor(Newtonsoft.Json.Linq.JsonPath.QueryExpression expression); // 0x34426d4 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x34458c0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.RootFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields public static readonly Newtonsoft.Json.Linq.JsonPath.RootFilter Instance; // 0x0 // Methods private System.Void .ctor(); // 0x344623c public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3446244 private static System.Void .cctor(); // 0x34462e0 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.ScanFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.ScanFilter <>4__this; // 0x38 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x40 private Newtonsoft.Json.Linq.JToken <c>5__3; // 0x48 private Newtonsoft.Json.Linq.JToken <value>5__4; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34463e0 private System.Void System.IDisposable.Dispose(); // 0x3446414 private System.Boolean MoveNext(); // 0x3446440 private System.Void <>m__Finally1(); // 0x34468d4 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3446984 private System.Void System.Collections.IEnumerator.Reset(); // 0x344698c private System.Object System.Collections.IEnumerator.get_Current(); // 0x34469c4 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x34469cc private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3446a80 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.ScanFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields internal System.String Name; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x3441440 public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3446348 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Linq.JsonPath.ScanMultipleFilter.<ExecuteFilter>d__2 : System.Object, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private Newtonsoft.Json.Linq.JToken <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current; // 0x28 public System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> <>3__current; // 0x30 public Newtonsoft.Json.Linq.JsonPath.ScanMultipleFilter <>4__this; // 0x38 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> <>7__wrap1; // 0x40 private Newtonsoft.Json.Linq.JToken <c>5__3; // 0x48 private Newtonsoft.Json.Linq.JToken <value>5__4; // 0x50 private Newtonsoft.Json.Linq.JProperty <property>5__5; // 0x58 private System.Collections.Generic.List.Enumerator<System.String> <>7__wrap5; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3446b1c private System.Void System.IDisposable.Dispose(); // 0x3446b50 private System.Boolean MoveNext(); // 0x3446c00 private System.Void <>m__Finally1(); // 0x3447154 private System.Void <>m__Finally2(); // 0x3447104 private Newtonsoft.Json.Linq.JToken System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken>.get_Current(); // 0x3447204 private System.Void System.Collections.IEnumerator.Reset(); // 0x344720c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3447244 private System.Collections.Generic.IEnumerator<Newtonsoft.Json.Linq.JToken> System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>.GetEnumerator(); // 0x344724c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3447300 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Linq.JsonPath.ScanMultipleFilter : Newtonsoft.Json.Linq.JsonPath.PathFilter { // Fields private System.Collections.Generic.List<System.String> _names; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<System.String> names); // 0x344367c public override System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> ExecuteFilter(Newtonsoft.Json.Linq.JToken root, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken> current, Newtonsoft.Json.Linq.JsonSelectSettings settings); // 0x3446a84 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.BinaryConverter : Newtonsoft.Json.JsonConverter { // Fields private const System.String BinaryTypeName; // 0x0 private const System.String BinaryToArrayName; // 0x0 private static Newtonsoft.Json.Utilities.ReflectionObject _reflectionObject; // 0x0 // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x3447304 private System.Byte[] GetByteArray(System.Object value); // 0x3447358 private static System.Void EnsureReflectionObject(System.Type t); // 0x3447540 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x3447700 private System.Byte[] ReadByteArray(Newtonsoft.Json.JsonReader reader); // 0x3447b0c public override System.Boolean CanConvert(System.Type objectType); // 0x3447dac public System.Void .ctor(); // 0x3447ec4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.BsonObjectIdConverter : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x3447ecc public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x3447fcc public override System.Boolean CanConvert(System.Type objectType); // 0x344815c public System.Void .ctor(); // 0x34481e4 } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Converters.CustomCreationConverter<T> : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd3d30 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x1bd2428 public abstract T Create(System.Type objectType); // 0x1ce0384 public override System.Boolean CanConvert(System.Type objectType); // 0x1bd19a0 public override System.Boolean get_CanWrite(); // 0x1bd1824 protected System.Void .ctor(); // 0x1bd2ec0 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.DataSetConverter : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x34481ec public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x3448684 public override System.Boolean CanConvert(System.Type valueType); // 0x344897c public System.Void .ctor(); // 0x3448a10 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.DataTableConverter : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x3448a18 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x3449224 private static System.Void CreateRow(Newtonsoft.Json.JsonReader reader, System.Data.DataTable dt, Newtonsoft.Json.JsonSerializer serializer); // 0x344952c private static System.Type GetColumnDataType(Newtonsoft.Json.JsonReader reader); // 0x3449a70 public override System.Boolean CanConvert(System.Type valueType); // 0x3449c48 public System.Void .ctor(); // 0x344867c } // Newtonsoft.Json.dll public abstract class Newtonsoft.Json.Converters.DateTimeConverterBase : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Boolean CanConvert(System.Type objectType); // 0x3449cdc protected System.Void .ctor(); // 0x3449e50 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.DiscriminatedUnionConverter.Union : System.Object { // Fields public readonly Newtonsoft.Json.Utilities.FSharpFunction TagReader; // 0x10 public readonly System.Collections.Generic.List<Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase> Cases; // 0x18 // Methods public System.Void .ctor(Newtonsoft.Json.Utilities.FSharpFunction tagReader, System.Collections.Generic.List<Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase> cases); // 0x344a834 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase : System.Object { // Fields public readonly System.Int32 Tag; // 0x10 public readonly System.String Name; // 0x18 public readonly System.Reflection.PropertyInfo[] Fields; // 0x20 public readonly Newtonsoft.Json.Utilities.FSharpFunction FieldReader; // 0x28 public readonly Newtonsoft.Json.Utilities.FSharpFunction Constructor; // 0x30 // Methods public System.Void .ctor(System.Int32 tag, System.String name, System.Reflection.PropertyInfo[] fields, Newtonsoft.Json.Utilities.FSharpFunction fieldReader, Newtonsoft.Json.Utilities.FSharpFunction constructor); // 0x344a878 } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Converters.DiscriminatedUnionConverter.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 tag; // 0x10 // Methods public System.Void .ctor(); // 0x344ad90 internal System.Boolean <WriteJson>b__0(Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase c); // 0x344b86c } // Newtonsoft.Json.dll private sealed class Newtonsoft.Json.Converters.DiscriminatedUnionConverter.<>c__DisplayClass9_0 : System.Object { // Fields public System.String caseName; // 0x10 public System.Func<Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase,System.Boolean> <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x344b430 internal System.Boolean <ReadJson>b__0(Newtonsoft.Json.Converters.DiscriminatedUnionConverter.UnionCase c); // 0x344b890 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.DiscriminatedUnionConverter : Newtonsoft.Json.JsonConverter { // Fields private const System.String CasePropertyName; // 0x0 private const System.String FieldsPropertyName; // 0x0 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,Newtonsoft.Json.Converters.DiscriminatedUnionConverter.Union> UnionCache; // 0x0 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,System.Type> UnionTypeLookupCache; // 0x8 // Methods private static System.Type CreateUnionTypeLookup(System.Type t); // 0x3449e58 private static Newtonsoft.Json.Converters.DiscriminatedUnionConverter.Union CreateUnion(System.Type t); // 0x344a064 public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344a8fc public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344ad98 public override System.Boolean CanConvert(System.Type objectType); // 0x344b438 public System.Void .ctor(); // 0x344b6d4 private static System.Void .cctor(); // 0x344b6dc } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.EntityKeyMemberConverter : Newtonsoft.Json.JsonConverter { // Fields private const System.String EntityKeyMemberFullTypeName; // 0x0 private const System.String KeyPropertyName; // 0x0 private const System.String TypePropertyName; // 0x0 private const System.String ValuePropertyName; // 0x0 private static Newtonsoft.Json.Utilities.ReflectionObject _reflectionObject; // 0x0 // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344b8b4 private static System.Void ReadAndAssertProperty(Newtonsoft.Json.JsonReader reader, System.String propertyName); // 0x344bd30 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344be24 private static System.Void EnsureReflectionObject(System.Type objectType); // 0x344bc10 public override System.Boolean CanConvert(System.Type objectType); // 0x344c0e4 public System.Void .ctor(); // 0x344c134 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.ExpandoObjectConverter : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344c13c public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344c140 private System.Object ReadValue(Newtonsoft.Json.JsonReader reader); // 0x344c144 private System.Object ReadList(Newtonsoft.Json.JsonReader reader); // 0x344c480 private System.Object ReadObject(Newtonsoft.Json.JsonReader reader); // 0x344c2b0 public override System.Boolean CanConvert(System.Type objectType); // 0x344c614 public override System.Boolean get_CanWrite(); // 0x344c69c public System.Void .ctor(); // 0x344c6a4 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.IsoDateTimeConverter : Newtonsoft.Json.Converters.DateTimeConverterBase { // Fields private const System.String DefaultDateTimeFormat; // 0x0 private System.Globalization.DateTimeStyles _dateTimeStyles; // 0x10 private System.String _dateTimeFormat; // 0x18 private System.Globalization.CultureInfo _culture; // 0x20 // Methods public System.Globalization.DateTimeStyles get_DateTimeStyles(); // 0x344c6ac public System.Void set_DateTimeStyles(System.Globalization.DateTimeStyles value); // 0x344c6b4 public System.String get_DateTimeFormat(); // 0x344c6bc public System.Void set_DateTimeFormat(System.String value); // 0x344c710 public System.Globalization.CultureInfo get_Culture(); // 0x344c750 public System.Void set_Culture(System.Globalization.CultureInfo value); // 0x344c7b8 public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344c7c0 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344ca28 public System.Void .ctor(); // 0x344cf50 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.JavaScriptDateTimeConverter : Newtonsoft.Json.Converters.DateTimeConverterBase { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344cf60 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344d144 public System.Void .ctor(); // 0x344d484 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.KeyValuePairConverter : Newtonsoft.Json.JsonConverter { // Fields private const System.String KeyName; // 0x0 private const System.String ValueName; // 0x0 private static readonly Newtonsoft.Json.Utilities.ThreadSafeStore<System.Type,Newtonsoft.Json.Utilities.ReflectionObject> ReflectionObjectPerType; // 0x0 // Methods private static Newtonsoft.Json.Utilities.ReflectionObject InitializeReflectionObject(System.Type t); // 0x344d48c public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344d708 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344d964 public override System.Boolean CanConvert(System.Type objectType); // 0x344de3c public System.Void .ctor(); // 0x344df54 private static System.Void .cctor(); // 0x344df5c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.RegexConverter : Newtonsoft.Json.JsonConverter { // Fields private const System.String PatternName; // 0x0 private const System.String OptionsName; // 0x0 // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344e044 private System.Boolean HasFlag(System.Text.RegularExpressions.RegexOptions options, System.Text.RegularExpressions.RegexOptions flag); // 0x344e460 private System.Void WriteBson(Newtonsoft.Json.Bson.BsonWriter writer, System.Text.RegularExpressions.Regex regex); // 0x344e164 private System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Text.RegularExpressions.Regex regex, Newtonsoft.Json.JsonSerializer serializer); // 0x344e29c public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344e46c private System.Object ReadRegexString(Newtonsoft.Json.JsonReader reader); // 0x344e7a0 private System.Text.RegularExpressions.Regex ReadRegexObject(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.JsonSerializer serializer); // 0x344e51c public override System.Boolean CanConvert(System.Type objectType); // 0x344e908 private System.Boolean IsRegex(System.Type objectType); // 0x344e988 public System.Void .ctor(); // 0x344ea10 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.StringEnumConverter : Newtonsoft.Json.JsonConverter { // Fields private Newtonsoft.Json.Serialization.NamingStrategy <NamingStrategy>k__BackingField; // 0x10 private System.Boolean <AllowIntegerValues>k__BackingField; // 0x18 // Methods public System.Boolean get_CamelCaseText(); // 0x344ea18 public System.Void set_CamelCaseText(System.Boolean value); // 0x344ea94 public Newtonsoft.Json.Serialization.NamingStrategy get_NamingStrategy(); // 0x344eb64 public System.Void set_NamingStrategy(Newtonsoft.Json.Serialization.NamingStrategy value); // 0x344eb6c public System.Boolean get_AllowIntegerValues(); // 0x344eb74 public System.Void set_AllowIntegerValues(System.Boolean value); // 0x344eb7c public System.Void .ctor(); // 0x344eb88 public System.Void .ctor(System.Boolean camelCaseText); // 0x344eb98 public System.Void .ctor(Newtonsoft.Json.Serialization.NamingStrategy namingStrategy, System.Boolean allowIntegerValues); // 0x344ec20 public System.Void .ctor(System.Type namingStrategyType); // 0x344ec68 public System.Void .ctor(System.Type namingStrategyType, System.Object[] namingStrategyParameters); // 0x344ed18 public System.Void .ctor(System.Type namingStrategyType, System.Object[] namingStrategyParameters, System.Boolean allowIntegerValues); // 0x344edd4 public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344eea0 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344f090 public override System.Boolean CanConvert(System.Type objectType); // 0x344f520 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.UnixDateTimeConverter : Newtonsoft.Json.Converters.DateTimeConverterBase { // Fields internal static readonly System.DateTime UnixEpoch; // 0x0 private System.Boolean <AllowPreEpoch>k__BackingField; // 0x10 // Methods public System.Boolean get_AllowPreEpoch(); // 0x344f598 public System.Void set_AllowPreEpoch(System.Boolean value); // 0x344f5a0 public System.Void .ctor(); // 0x344f5ac public System.Void .ctor(System.Boolean allowPreEpoch); // 0x344f5c8 public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344f5f4 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344f858 private static System.Void .cctor(); // 0x344fc74 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.VersionConverter : Newtonsoft.Json.JsonConverter { // Fields // Methods public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x344fcf0 public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x344fdd8 public override System.Boolean CanConvert(System.Type objectType); // 0x3450074 public System.Void .ctor(); // 0x34500fc } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XmlDocumentWrapper : Newtonsoft.Json.Converters.XmlNodeWrapper, Newtonsoft.Json.Converters.IXmlDocument, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.XmlDocument _document; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlDocument document); // 0x3450104 public Newtonsoft.Json.Converters.IXmlNode CreateComment(System.String data); // 0x3450174 public Newtonsoft.Json.Converters.IXmlNode CreateTextNode(System.String text); // 0x3450208 public Newtonsoft.Json.Converters.IXmlNode CreateCDataSection(System.String data); // 0x345029c public Newtonsoft.Json.Converters.IXmlNode CreateWhitespace(System.String text); // 0x3450330 public Newtonsoft.Json.Converters.IXmlNode CreateSignificantWhitespace(System.String text); // 0x34503c4 public Newtonsoft.Json.Converters.IXmlNode CreateXmlDeclaration(System.String version, System.String encoding, System.String standalone); // 0x3450458 public Newtonsoft.Json.Converters.IXmlNode CreateXmlDocumentType(System.String name, System.String publicId, System.String systemId, System.String internalSubset); // 0x3450534 public Newtonsoft.Json.Converters.IXmlNode CreateProcessingInstruction(System.String target, System.String data); // 0x3450614 public Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String elementName); // 0x34506b8 public Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String qualifiedName, System.String namespaceUri); // 0x3450774 public Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String name, System.String value); // 0x3450800 public Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String qualifiedName, System.String namespaceUri, System.String value); // 0x34508d4 public Newtonsoft.Json.Converters.IXmlElement get_DocumentElement(); // 0x3450990 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XmlElementWrapper : Newtonsoft.Json.Converters.XmlNodeWrapper, Newtonsoft.Json.Converters.IXmlElement, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.XmlElement _element; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlElement element); // 0x3450734 public System.Void SetAttributeNode(Newtonsoft.Json.Converters.IXmlNode attribute); // 0x3450a20 public System.String GetPrefixOfNamespace(System.String namespaceUri); // 0x3450b08 public System.Boolean get_IsEmpty(); // 0x3450b2c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XmlDeclarationWrapper : Newtonsoft.Json.Converters.XmlNodeWrapper, Newtonsoft.Json.Converters.IXmlDeclaration, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.XmlDeclaration _declaration; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlDeclaration declaration); // 0x34504f4 public System.String get_Version(); // 0x3450b48 public System.String get_Encoding(); // 0x3450b64 public System.Void set_Encoding(System.String value); // 0x3450b80 public System.String get_Standalone(); // 0x3450b9c public System.Void set_Standalone(System.String value); // 0x3450bb8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XmlDocumentTypeWrapper : Newtonsoft.Json.Converters.XmlNodeWrapper, Newtonsoft.Json.Converters.IXmlDocumentType, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.XmlDocumentType _documentType; // 0x28 // Methods public System.Void .ctor(System.Xml.XmlDocumentType documentType); // 0x34505d4 public System.String get_Name(); // 0x3450bd4 public System.String get_System(); // 0x3450bf4 public System.String get_Public(); // 0x3450c10 public System.String get_InternalSubset(); // 0x3450c2c public override System.String get_LocalName(); // 0x3450c48 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XmlNodeWrapper : System.Object, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.XmlNode _node; // 0x10 private System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> _childNodes; // 0x18 private System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> _attributes; // 0x20 // Methods public System.Void .ctor(System.Xml.XmlNode node); // 0x3450144 public System.Object get_WrappedNode(); // 0x3450c88 public System.Xml.XmlNodeType get_NodeType(); // 0x3450c90 public virtual System.String get_LocalName(); // 0x3450cb0 public System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_ChildNodes(); // 0x3450cd4 protected virtual System.Boolean get_HasChildNodes(); // 0x345130c internal static Newtonsoft.Json.Converters.IXmlNode WrapNode(System.Xml.XmlNode node); // 0x3451128 public System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_Attributes(); // 0x3451330 private System.Boolean get_HasAttributes(); // 0x3451774 public Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x3451828 public System.String get_Value(); // 0x34518c8 public System.Void set_Value(System.String value); // 0x34508b4 public Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x34518e8 public System.String get_NamespaceUri(); // 0x34519a8 } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Converters.IXmlDocument : Newtonsoft.Json.Converters.IXmlNode { // Fields // Methods public abstract Newtonsoft.Json.Converters.IXmlNode CreateComment(System.String text); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateTextNode(System.String text); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateCDataSection(System.String data); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateWhitespace(System.String text); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateSignificantWhitespace(System.String text); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateXmlDeclaration(System.String version, System.String encoding, System.String standalone); // 0x1bd23ec public abstract Newtonsoft.Json.Converters.IXmlNode CreateXmlDocumentType(System.String name, System.String publicId, System.String systemId, System.String internalSubset); // 0x1bd2428 public abstract Newtonsoft.Json.Converters.IXmlNode CreateProcessingInstruction(System.String target, System.String data); // 0x1bd23b0 public abstract Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String elementName); // 0x1bd22a0 public abstract Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String qualifiedName, System.String namespaceUri); // 0x1bd23b0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String name, System.String value); // 0x1bd23b0 public abstract Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String qualifiedName, System.String namespaceUri, System.String value); // 0x1bd23ec public abstract Newtonsoft.Json.Converters.IXmlElement get_DocumentElement(); // 0x1bd219c } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Converters.IXmlDeclaration : Newtonsoft.Json.Converters.IXmlNode { // Fields // Methods public abstract System.String get_Version(); // 0x1bd219c public abstract System.String get_Encoding(); // 0x1bd219c public abstract System.Void set_Encoding(System.String value); // 0x1bd3a1c public abstract System.String get_Standalone(); // 0x1bd219c public abstract System.Void set_Standalone(System.String value); // 0x1bd3a1c } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Converters.IXmlDocumentType : Newtonsoft.Json.Converters.IXmlNode { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.String get_System(); // 0x1bd219c public abstract System.String get_Public(); // 0x1bd219c public abstract System.String get_InternalSubset(); // 0x1bd219c } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Converters.IXmlElement : Newtonsoft.Json.Converters.IXmlNode { // Fields // Methods public abstract System.Void SetAttributeNode(Newtonsoft.Json.Converters.IXmlNode attribute); // 0x1bd3a1c public abstract System.String GetPrefixOfNamespace(System.String namespaceUri); // 0x1bd22a0 public abstract System.Boolean get_IsEmpty(); // 0x1bd1824 } // Newtonsoft.Json.dll internal interface Newtonsoft.Json.Converters.IXmlNode : { // Fields // Methods public abstract System.Xml.XmlNodeType get_NodeType(); // 0x1bd1ddc public abstract System.String get_LocalName(); // 0x1bd219c public abstract System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_ChildNodes(); // 0x1bd219c public abstract System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_Attributes(); // 0x1bd219c public abstract Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x1bd219c public abstract System.String get_Value(); // 0x1bd219c public abstract System.Void set_Value(System.String value); // 0x1bd3a1c public abstract Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x1bd22a0 public abstract System.String get_NamespaceUri(); // 0x1bd219c public abstract System.Object get_WrappedNode(); // 0x1bd219c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XDeclarationWrapper : Newtonsoft.Json.Converters.XObjectWrapper, Newtonsoft.Json.Converters.IXmlDeclaration, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.Linq.XDeclaration <Declaration>k__BackingField; // 0x18 // Methods internal System.Xml.Linq.XDeclaration get_Declaration(); // 0x34519cc public System.Void .ctor(System.Xml.Linq.XDeclaration declaration); // 0x34519d4 public override System.Xml.XmlNodeType get_NodeType(); // 0x3451a44 public System.String get_Version(); // 0x3451a4c public System.String get_Encoding(); // 0x3451a68 public System.Void set_Encoding(System.String value); // 0x3451a84 public System.String get_Standalone(); // 0x3451aa0 public System.Void set_Standalone(System.String value); // 0x3451abc } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XDocumentTypeWrapper : Newtonsoft.Json.Converters.XObjectWrapper, Newtonsoft.Json.Converters.IXmlDocumentType, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.Linq.XDocumentType _documentType; // 0x18 // Methods public System.Void .ctor(System.Xml.Linq.XDocumentType documentType); // 0x3451ad8 public System.String get_Name(); // 0x3451b18 public System.String get_System(); // 0x3451b34 public System.String get_Public(); // 0x3451b50 public System.String get_InternalSubset(); // 0x3451b6c public override System.String get_LocalName(); // 0x3451b88 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XDocumentWrapper : Newtonsoft.Json.Converters.XContainerWrapper, Newtonsoft.Json.Converters.IXmlDocument, Newtonsoft.Json.Converters.IXmlNode { // Fields // Methods private System.Xml.Linq.XDocument get_Document(); // 0x3451bc8 public System.Void .ctor(System.Xml.Linq.XDocument document); // 0x3451c40 public override System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_ChildNodes(); // 0x3451ca0 protected override System.Boolean get_HasChildNodes(); // 0x345222c public Newtonsoft.Json.Converters.IXmlNode CreateComment(System.String text); // 0x3452290 public Newtonsoft.Json.Converters.IXmlNode CreateTextNode(System.String text); // 0x345232c public Newtonsoft.Json.Converters.IXmlNode CreateCDataSection(System.String data); // 0x34523c8 public Newtonsoft.Json.Converters.IXmlNode CreateWhitespace(System.String text); // 0x3452464 public Newtonsoft.Json.Converters.IXmlNode CreateSignificantWhitespace(System.String text); // 0x3452500 public Newtonsoft.Json.Converters.IXmlNode CreateXmlDeclaration(System.String version, System.String encoding, System.String standalone); // 0x345259c public Newtonsoft.Json.Converters.IXmlNode CreateXmlDocumentType(System.String name, System.String publicId, System.String systemId, System.String internalSubset); // 0x3452640 public Newtonsoft.Json.Converters.IXmlNode CreateProcessingInstruction(System.String target, System.String data); // 0x34526ec public Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String elementName); // 0x34527c0 public Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String qualifiedName, System.String namespaceUri); // 0x34528a0 public Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String name, System.String value); // 0x3452960 public Newtonsoft.Json.Converters.IXmlNode CreateAttribute(System.String qualifiedName, System.String namespaceUri, System.String value); // 0x3452a48 public Newtonsoft.Json.Converters.IXmlElement get_DocumentElement(); // 0x3452b18 public override Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x3452bc0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XTextWrapper : Newtonsoft.Json.Converters.XObjectWrapper { // Fields // Methods private System.Xml.Linq.XText get_Text(); // 0x3452d40 public System.Void .ctor(System.Xml.Linq.XText text); // 0x3452db8 public override System.String get_Value(); // 0x3452de8 public override System.Void set_Value(System.String value); // 0x3452e04 public override Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x3452e70 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XCommentWrapper : Newtonsoft.Json.Converters.XObjectWrapper { // Fields // Methods private System.Xml.Linq.XComment get_Text(); // 0x34531bc public System.Void .ctor(System.Xml.Linq.XComment text); // 0x3453234 public override System.String get_Value(); // 0x3453264 public override System.Void set_Value(System.String value); // 0x3453280 public override Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x34532ec } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XProcessingInstructionWrapper : Newtonsoft.Json.Converters.XObjectWrapper { // Fields // Methods private System.Xml.Linq.XProcessingInstruction get_ProcessingInstruction(); // 0x3453330 public System.Void .ctor(System.Xml.Linq.XProcessingInstruction processingInstruction); // 0x3452790 public override System.String get_LocalName(); // 0x34533a8 public override System.String get_Value(); // 0x34533c4 public override System.Void set_Value(System.String value); // 0x34533e0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XContainerWrapper : Newtonsoft.Json.Converters.XObjectWrapper { // Fields private System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> _childNodes; // 0x18 // Methods private System.Xml.Linq.XContainer get_Container(); // 0x345344c public System.Void .ctor(System.Xml.Linq.XContainer container); // 0x3451c70 public override System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_ChildNodes(); // 0x3451e0c protected virtual System.Boolean get_HasChildNodes(); // 0x3452268 public override Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x34534c4 internal static Newtonsoft.Json.Converters.IXmlNode WrapNode(System.Xml.Linq.XObject node); // 0x3452eb4 public override Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x3452c64 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XObjectWrapper : System.Object, Newtonsoft.Json.Converters.IXmlNode { // Fields private readonly System.Xml.Linq.XObject _xmlObject; // 0x10 // Methods public System.Void .ctor(System.Xml.Linq.XObject xmlObject); // 0x3451a14 public System.Object get_WrappedNode(); // 0x3453508 public virtual System.Xml.XmlNodeType get_NodeType(); // 0x3453510 public virtual System.String get_LocalName(); // 0x3453528 public virtual System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_ChildNodes(); // 0x3453530 public virtual System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_Attributes(); // 0x3453588 public virtual Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x34535e0 public virtual System.String get_Value(); // 0x34535e8 public virtual System.Void set_Value(System.String value); // 0x34535f0 public virtual Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x3453628 public virtual System.String get_NamespaceUri(); // 0x3453660 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XAttributeWrapper : Newtonsoft.Json.Converters.XObjectWrapper { // Fields // Methods private System.Xml.Linq.XAttribute get_Attribute(); // 0x3453668 public System.Void .ctor(System.Xml.Linq.XAttribute attribute); // 0x3452a18 public override System.String get_Value(); // 0x34536e0 public override System.Void set_Value(System.String value); // 0x34536fc public override System.String get_LocalName(); // 0x3453768 public override System.String get_NamespaceUri(); // 0x345378c public override Newtonsoft.Json.Converters.IXmlNode get_ParentNode(); // 0x34537b0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Converters.XElementWrapper : Newtonsoft.Json.Converters.XContainerWrapper, Newtonsoft.Json.Converters.IXmlElement, Newtonsoft.Json.Converters.IXmlNode { // Fields private System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> _attributes; // 0x20 // Methods private System.Xml.Linq.XElement get_Element(); // 0x34537f4 public System.Void .ctor(System.Xml.Linq.XElement element); // 0x3452870 public System.Void SetAttributeNode(Newtonsoft.Json.Converters.IXmlNode attribute); // 0x345386c public override System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> get_Attributes(); // 0x3453918 private System.Boolean HasImplicitNamespaceAttribute(System.String namespaceUri); // 0x3453ea0 public override Newtonsoft.Json.Converters.IXmlNode AppendChild(Newtonsoft.Json.Converters.IXmlNode newChild); // 0x345438c public override System.String get_Value(); // 0x34543c0 public override System.Void set_Value(System.String value); // 0x34543dc public override System.String get_LocalName(); // 0x3454448 public override System.String get_NamespaceUri(); // 0x345446c public System.String GetPrefixOfNamespace(System.String namespaceUri); // 0x345434c public System.Boolean get_IsEmpty(); // 0x3454490 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Converters.XmlNodeConverter : Newtonsoft.Json.JsonConverter { // Fields internal static readonly System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> EmptyChildNodes; // 0x0 private const System.String TextName; // 0x0 private const System.String CommentName; // 0x0 private const System.String CDataName; // 0x0 private const System.String WhitespaceName; // 0x0 private const System.String SignificantWhitespaceName; // 0x0 private const System.String DeclarationName; // 0x0 private const System.String JsonNamespaceUri; // 0x0 private System.String <DeserializeRootElementName>k__BackingField; // 0x10 private System.Boolean <WriteArrayAttribute>k__BackingField; // 0x18 private System.Boolean <OmitRootObject>k__BackingField; // 0x19 private System.Boolean <EncodeSpecialCharacters>k__BackingField; // 0x1a // Methods public System.String get_DeserializeRootElementName(); // 0x34544ac public System.Void set_DeserializeRootElementName(System.String value); // 0x34544b4 public System.Boolean get_WriteArrayAttribute(); // 0x34544bc public System.Void set_WriteArrayAttribute(System.Boolean value); // 0x34544c4 public System.Boolean get_OmitRootObject(); // 0x34544d0 public System.Void set_OmitRootObject(System.Boolean value); // 0x34544d8 public System.Boolean get_EncodeSpecialCharacters(); // 0x34544e4 public System.Void set_EncodeSpecialCharacters(System.Boolean value); // 0x34544ec public override System.Void WriteJson(Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer); // 0x34544f8 private Newtonsoft.Json.Converters.IXmlNode WrapXml(System.Object value); // 0x3454640 private System.Void PushParentNamespaces(Newtonsoft.Json.Converters.IXmlNode node, System.Xml.XmlNamespaceManager manager); // 0x3454758 private System.String ResolveFullName(Newtonsoft.Json.Converters.IXmlNode node, System.Xml.XmlNamespaceManager manager); // 0x345653c private System.String GetPropertyName(Newtonsoft.Json.Converters.IXmlNode node, System.Xml.XmlNamespaceManager manager); // 0x3456858 private System.Boolean IsArray(Newtonsoft.Json.Converters.IXmlNode node); // 0x3456c98 private System.Void SerializeGroupedNodes(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Converters.IXmlNode node, System.Xml.XmlNamespaceManager manager, System.Boolean writePropertyName); // 0x3457030 private System.Void WriteGroupedNodes(Newtonsoft.Json.JsonWriter writer, System.Xml.XmlNamespaceManager manager, System.Boolean writePropertyName, System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> groupedNodes, System.String elementNames); // 0x34579e0 private System.Void WriteGroupedNodes(Newtonsoft.Json.JsonWriter writer, System.Xml.XmlNamespaceManager manager, System.Boolean writePropertyName, Newtonsoft.Json.Converters.IXmlNode node, System.String elementNames); // 0x3457b54 private System.Void SerializeNode(Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.Converters.IXmlNode node, System.Xml.XmlNamespaceManager manager, System.Boolean writePropertyName); // 0x3454dc0 private static System.Boolean AllSameName(Newtonsoft.Json.Converters.IXmlNode node); // 0x3457c2c public override System.Object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer); // 0x34581f0 private System.Void DeserializeValue(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, System.Xml.XmlNamespaceManager manager, System.String propertyName, Newtonsoft.Json.Converters.IXmlNode currentNode); // 0x3459560 private System.Void ReadElement(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, Newtonsoft.Json.Converters.IXmlNode currentNode, System.String propertyName, System.Xml.XmlNamespaceManager manager); // 0x3458a54 private System.Void CreateElement(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, Newtonsoft.Json.Converters.IXmlNode currentNode, System.String elementName, System.Xml.XmlNamespaceManager manager, System.String elementPrefix, System.Collections.Generic.Dictionary<System.String,System.String> attributeNameValues); // 0x345b844 private static System.Void AddAttribute(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, Newtonsoft.Json.Converters.IXmlNode currentNode, System.String propertyName, System.String attributeName, System.Xml.XmlNamespaceManager manager, System.String attributePrefix); // 0x345b4c8 private static System.String ConvertTokenToXmlValue(Newtonsoft.Json.JsonReader reader); // 0x3459b10 private System.Void ReadArrayElements(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, System.String propertyName, Newtonsoft.Json.Converters.IXmlNode currentNode, System.Xml.XmlNamespaceManager manager); // 0x345aaa0 private System.Void AddJsonArrayAttribute(Newtonsoft.Json.Converters.IXmlElement element, Newtonsoft.Json.Converters.IXmlDocument document); // 0x345c050 private System.Boolean ShouldReadInto(Newtonsoft.Json.JsonReader reader); // 0x345ae4c private System.Collections.Generic.Dictionary<System.String,System.String> ReadAttributeElements(Newtonsoft.Json.JsonReader reader, System.Xml.XmlNamespaceManager manager); // 0x345ae98 private System.Void CreateInstruction(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, Newtonsoft.Json.Converters.IXmlNode currentNode, System.String propertyName); // 0x345a1cc private System.Void CreateDocumentType(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, Newtonsoft.Json.Converters.IXmlNode currentNode); // 0x345a694 private Newtonsoft.Json.Converters.IXmlElement CreateElement(System.String elementName, Newtonsoft.Json.Converters.IXmlDocument document, System.String elementPrefix, System.Xml.XmlNamespaceManager manager); // 0x345be94 private System.Void DeserializeNode(Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Converters.IXmlDocument document, System.Xml.XmlNamespaceManager manager, Newtonsoft.Json.Converters.IXmlNode currentNode); // 0x3458d9c private System.Boolean IsNamespaceAttribute(System.String attributeName, out System.String& prefix); // 0x345c390 private System.Boolean ValueAttributes(System.Collections.Generic.List<Newtonsoft.Json.Converters.IXmlNode> c); // 0x3457ed8 public override System.Boolean CanConvert(System.Type valueType); // 0x345c488 private System.Boolean IsXObject(System.Type valueType); // 0x345c530 private System.Boolean IsXmlNode(System.Type valueType); // 0x345c5c4 public System.Void .ctor(); // 0x345c658 private static System.Void .cctor(); // 0x345c660 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Bson.BsonBinaryType : { // Fields public System.Byte value__; // 0x10 public const Newtonsoft.Json.Bson.BsonBinaryType Binary = 0; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType Function = 1; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType BinaryOld = 2; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType UuidOld = 3; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType Uuid = 4; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType Md5 = 5; // 0x0 public const Newtonsoft.Json.Bson.BsonBinaryType UserDefined = 128; // 0x0 // Methods } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonBinaryWriter : System.Object { // Fields private static readonly System.Text.Encoding Encoding; // 0x0 private readonly System.IO.BinaryWriter _writer; // 0x10 private System.Byte[] _largeByteBuffer; // 0x18 private System.DateTimeKind <DateTimeKindHandling>k__BackingField; // 0x20 // Methods public System.DateTimeKind get_DateTimeKindHandling(); // 0x345c6f8 public System.Void set_DateTimeKindHandling(System.DateTimeKind value); // 0x345c700 public System.Void .ctor(System.IO.BinaryWriter writer); // 0x345c708 public System.Void Flush(); // 0x345c740 public System.Void Close(); // 0x345c760 public System.Void WriteToken(Newtonsoft.Json.Bson.BsonToken t); // 0x345c780 private System.Void WriteTokenInternal(Newtonsoft.Json.Bson.BsonToken t); // 0x345d054 private System.Void WriteString(System.String s, System.Int32 byteCount, System.Nullable<System.Int32> calculatedlengthPrefix); // 0x345dfbc public System.Void WriteUtf8Bytes(System.String s, System.Int32 byteCount); // 0x345e0f4 private System.Int32 CalculateSize(System.Int32 stringByteCount); // 0x345e26c private System.Int32 CalculateSizeWithLength(System.Int32 stringByteCount, System.Boolean includeSize); // 0x345e274 private System.Int32 CalculateSize(Newtonsoft.Json.Bson.BsonToken t); // 0x345c7a8 private static System.Void .cctor(); // 0x345e288 } // Newtonsoft.Json.dll public class Newtonsoft.Json.Bson.BsonObjectId : System.Object { // Fields private readonly System.Byte[] <Value>k__BackingField; // 0x10 // Methods public System.Byte[] get_Value(); // 0x345e308 public System.Void .ctor(System.Byte[] value); // 0x345e310 } // Newtonsoft.Json.dll private enum Newtonsoft.Json.Bson.BsonReader.BsonReaderState : { // Fields public System.Int32 value__; // 0x10 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState Normal = 0; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState ReferenceStart = 1; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState ReferenceRef = 2; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState ReferenceId = 3; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState CodeWScopeStart = 4; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState CodeWScopeCode = 5; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState CodeWScopeScope = 6; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState CodeWScopeScopeObject = 7; // 0x0 public const Newtonsoft.Json.Bson.BsonReader.BsonReaderState CodeWScopeScopeEnd = 8; // 0x0 // Methods } // Newtonsoft.Json.dll private class Newtonsoft.Json.Bson.BsonReader.ContainerContext : System.Object { // Fields public readonly Newtonsoft.Json.Bson.BsonType Type; // 0x10 public System.Int32 Length; // 0x14 public System.Int32 Position; // 0x18 // Methods public System.Void .ctor(Newtonsoft.Json.Bson.BsonType type); // 0x345f10c } // Newtonsoft.Json.dll public class Newtonsoft.Json.Bson.BsonReader : Newtonsoft.Json.JsonReader { // Fields private const System.Int32 MaxCharBytesSize; // 0x0 private static readonly System.Byte[] SeqRange1; // 0x0 private static readonly System.Byte[] SeqRange2; // 0x8 private static readonly System.Byte[] SeqRange3; // 0x10 private static readonly System.Byte[] SeqRange4; // 0x18 private readonly System.IO.BinaryReader _reader; // 0x78 private readonly System.Collections.Generic.List<Newtonsoft.Json.Bson.BsonReader.ContainerContext> _stack; // 0x80 private System.Byte[] _byteBuffer; // 0x88 private System.Char[] _charBuffer; // 0x90 private Newtonsoft.Json.Bson.BsonType _currentElementType; // 0x98 private Newtonsoft.Json.Bson.BsonReader.BsonReaderState _bsonReaderState; // 0x9c private Newtonsoft.Json.Bson.BsonReader.ContainerContext _currentContext; // 0xa0 private System.Boolean _readRootValueAsArray; // 0xa8 private System.Boolean _jsonNet35BinaryCompatibility; // 0xa9 private System.DateTimeKind _dateTimeKindHandling; // 0xac // Methods public System.Boolean get_JsonNet35BinaryCompatibility(); // 0x345e3f4 public System.Void set_JsonNet35BinaryCompatibility(System.Boolean value); // 0x345e3fc public System.Boolean get_ReadRootValueAsArray(); // 0x345e408 public System.Void set_ReadRootValueAsArray(System.Boolean value); // 0x345e410 public System.DateTimeKind get_DateTimeKindHandling(); // 0x345e41c public System.Void set_DateTimeKindHandling(System.DateTimeKind value); // 0x345e424 public System.Void .ctor(System.IO.Stream stream); // 0x345e42c public System.Void .ctor(System.IO.BinaryReader reader); // 0x345e54c public System.Void .ctor(System.IO.Stream stream, System.Boolean readRootValueAsArray, System.DateTimeKind dateTimeKindHandling); // 0x345e438 public System.Void .ctor(System.IO.BinaryReader reader, System.Boolean readRootValueAsArray, System.DateTimeKind dateTimeKindHandling); // 0x345e558 private System.String ReadElement(); // 0x345e640 public override System.Boolean Read(); // 0x345e914 public override System.Void Close(); // 0x345f044 private System.Boolean ReadCodeWScope(); // 0x345ee68 private System.Boolean ReadReference(); // 0x345ecb0 private System.Boolean ReadNormal(); // 0x345eabc private System.Void PopContext(); // 0x345f7c4 private System.Void PushContext(Newtonsoft.Json.Bson.BsonReader.ContainerContext newContext); // 0x345f134 private System.Byte ReadByte(); // 0x345f790 private System.Void ReadType(Newtonsoft.Json.Bson.BsonType type); // 0x345f224 private System.Byte[] ReadBinary(out Newtonsoft.Json.Bson.BsonBinaryType& binaryType); // 0x345f8d4 private System.String ReadString(); // 0x345e690 private System.String ReadLengthString(); // 0x345f0b4 private System.String GetString(System.Int32 length); // 0x345fac0 private System.Int32 GetLastFullCharStop(System.Int32 start); // 0x345fa34 private System.Int32 BytesInSequence(System.Byte b); // 0x345fd2c private System.Void EnsureBuffers(); // 0x345f964 private System.Double ReadDouble(); // 0x345f89c private System.Int32 ReadInt32(); // 0x345f07c private System.Int64 ReadInt64(); // 0x345f92c private Newtonsoft.Json.Bson.BsonType ReadType(); // 0x345e65c private System.Void MovePosition(System.Int32 count); // 0x345f878 private System.Byte[] ReadBytes(System.Int32 count); // 0x345f1ec private static System.Void .cctor(); // 0x345fefc } // Newtonsoft.Json.dll internal abstract class Newtonsoft.Json.Bson.BsonToken : System.Object { // Fields private Newtonsoft.Json.Bson.BsonToken <Parent>k__BackingField; // 0x10 private System.Int32 <CalculatedSize>k__BackingField; // 0x18 // Methods public abstract Newtonsoft.Json.Bson.BsonType get_Type(); // 0x0 public Newtonsoft.Json.Bson.BsonToken get_Parent(); // 0x346005c public System.Void set_Parent(Newtonsoft.Json.Bson.BsonToken value); // 0x3460064 public System.Int32 get_CalculatedSize(); // 0x346006c public System.Void set_CalculatedSize(System.Int32 value); // 0x3460074 protected System.Void .ctor(); // 0x346007c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonObject : Newtonsoft.Json.Bson.BsonToken, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Bson.BsonProperty>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<Newtonsoft.Json.Bson.BsonProperty> _children; // 0x20 // Methods public System.Void Add(System.String name, Newtonsoft.Json.Bson.BsonToken token); // 0x3460084 public override Newtonsoft.Json.Bson.BsonType get_Type(); // 0x3460230 public System.Collections.Generic.IEnumerator<Newtonsoft.Json.Bson.BsonProperty> GetEnumerator(); // 0x345df2c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3460238 public System.Void .ctor(); // 0x346023c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonArray : Newtonsoft.Json.Bson.BsonToken, System.Collections.Generic.IEnumerable<Newtonsoft.Json.Bson.BsonToken>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<Newtonsoft.Json.Bson.BsonToken> _children; // 0x20 // Methods public System.Void Add(Newtonsoft.Json.Bson.BsonToken token); // 0x34602c4 public override Newtonsoft.Json.Bson.BsonType get_Type(); // 0x3460380 public System.Collections.Generic.IEnumerator<Newtonsoft.Json.Bson.BsonToken> GetEnumerator(); // 0x345e064 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3460388 public System.Void .ctor(); // 0x346038c } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonEmpty : Newtonsoft.Json.Bson.BsonToken { // Fields public static readonly Newtonsoft.Json.Bson.BsonToken Null; // 0x0 public static readonly Newtonsoft.Json.Bson.BsonToken Undefined; // 0x8 private readonly Newtonsoft.Json.Bson.BsonType <Type>k__BackingField; // 0x1c // Methods private System.Void .ctor(Newtonsoft.Json.Bson.BsonType type); // 0x3460414 public override Newtonsoft.Json.Bson.BsonType get_Type(); // 0x346043c private static System.Void .cctor(); // 0x3460444 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonValue : Newtonsoft.Json.Bson.BsonToken { // Fields private readonly System.Object _value; // 0x20 private readonly Newtonsoft.Json.Bson.BsonType _type; // 0x28 // Methods public System.Void .ctor(System.Object value, Newtonsoft.Json.Bson.BsonType type); // 0x34604e4 public System.Object get_Value(); // 0x3460520 public override Newtonsoft.Json.Bson.BsonType get_Type(); // 0x3460528 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonBoolean : Newtonsoft.Json.Bson.BsonValue { // Fields public static readonly Newtonsoft.Json.Bson.BsonBoolean False; // 0x0 public static readonly Newtonsoft.Json.Bson.BsonBoolean True; // 0x8 // Methods private System.Void .ctor(System.Boolean value); // 0x3460530 private static System.Void .cctor(); // 0x34605b8 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonString : Newtonsoft.Json.Bson.BsonValue { // Fields private System.Int32 <ByteCount>k__BackingField; // 0x2c private readonly System.Boolean <IncludeLength>k__BackingField; // 0x30 // Methods public System.Int32 get_ByteCount(); // 0x3460648 public System.Void set_ByteCount(System.Int32 value); // 0x3460650 public System.Boolean get_IncludeLength(); // 0x3460658 public System.Void .ctor(System.Object value, System.Boolean includeLength); // 0x34601ec } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonBinary : Newtonsoft.Json.Bson.BsonValue { // Fields private Newtonsoft.Json.Bson.BsonBinaryType <BinaryType>k__BackingField; // 0x29 // Methods public Newtonsoft.Json.Bson.BsonBinaryType get_BinaryType(); // 0x3460660 public System.Void set_BinaryType(Newtonsoft.Json.Bson.BsonBinaryType value); // 0x3460668 public System.Void .ctor(System.Byte[] value, Newtonsoft.Json.Bson.BsonBinaryType binaryType); // 0x3460670 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonRegex : Newtonsoft.Json.Bson.BsonToken { // Fields private Newtonsoft.Json.Bson.BsonString <Pattern>k__BackingField; // 0x20 private Newtonsoft.Json.Bson.BsonString <Options>k__BackingField; // 0x28 // Methods public Newtonsoft.Json.Bson.BsonString get_Pattern(); // 0x34606b4 public System.Void set_Pattern(Newtonsoft.Json.Bson.BsonString value); // 0x34606bc public Newtonsoft.Json.Bson.BsonString get_Options(); // 0x34606c4 public System.Void set_Options(Newtonsoft.Json.Bson.BsonString value); // 0x34606cc public System.Void .ctor(System.String pattern, System.String options); // 0x34606d4 public override Newtonsoft.Json.Bson.BsonType get_Type(); // 0x34607b0 } // Newtonsoft.Json.dll internal class Newtonsoft.Json.Bson.BsonProperty : System.Object { // Fields private Newtonsoft.Json.Bson.BsonString <Name>k__BackingField; // 0x10 private Newtonsoft.Json.Bson.BsonToken <Value>k__BackingField; // 0x18 // Methods public Newtonsoft.Json.Bson.BsonString get_Name(); // 0x34607b8 public System.Void set_Name(Newtonsoft.Json.Bson.BsonString value); // 0x34607c0 public Newtonsoft.Json.Bson.BsonToken get_Value(); // 0x34607c8 public System.Void set_Value(Newtonsoft.Json.Bson.BsonToken value); // 0x34607d0 public System.Void .ctor(); // 0x34601e4 } // Newtonsoft.Json.dll internal enum Newtonsoft.Json.Bson.BsonType : { // Fields public System.SByte value__; // 0x10 public const Newtonsoft.Json.Bson.BsonType Number = 1; // 0x0 public const Newtonsoft.Json.Bson.BsonType String = 2; // 0x0 public const Newtonsoft.Json.Bson.BsonType Object = 3; // 0x0 public const Newtonsoft.Json.Bson.BsonType Array = 4; // 0x0 public const Newtonsoft.Json.Bson.BsonType Binary = 5; // 0x0 public const Newtonsoft.Json.Bson.BsonType Undefined = 6; // 0x0 public const Newtonsoft.Json.Bson.BsonType Oid = 7; // 0x0 public const Newtonsoft.Json.Bson.BsonType Boolean = 8; // 0x0 public const Newtonsoft.Json.Bson.BsonType Date = 9; // 0x0 public const Newtonsoft.Json.Bson.BsonType Null = 10; // 0x0 public const Newtonsoft.Json.Bson.BsonType Regex = 11; // 0x0 public const Newtonsoft.Json.Bson.BsonType Reference = 12; // 0x0 public const Newtonsoft.Json.Bson.BsonType Code = 13; // 0x0 public const Newtonsoft.Json.Bson.BsonType Symbol = 14; // 0x0 public const Newtonsoft.Json.Bson.BsonType CodeWScope = 15; // 0x0 public const Newtonsoft.Json.Bson.BsonType Integer = 16; // 0x0 public const Newtonsoft.Json.Bson.BsonType TimeStamp = 17; // 0x0 public const Newtonsoft.Json.Bson.BsonType Long = 18; // 0x0 public const Newtonsoft.Json.Bson.BsonType MinKey = 255; // 0x0 public const Newtonsoft.Json.Bson.BsonType MaxKey = 127; // 0x0 // Methods } // Newtonsoft.Json.dll public class Newtonsoft.Json.Bson.BsonWriter : Newtonsoft.Json.JsonWriter { // Fields private readonly Newtonsoft.Json.Bson.BsonBinaryWriter _writer; // 0x60 private Newtonsoft.Json.Bson.BsonToken _root; // 0x68 private Newtonsoft.Json.Bson.BsonToken _parent; // 0x70 private System.String _propertyName; // 0x78 // Methods public System.DateTimeKind get_DateTimeKindHandling(); // 0x34607d8 public System.Void set_DateTimeKindHandling(System.DateTimeKind value); // 0x34607f4 public System.Void .ctor(System.IO.Stream stream); // 0x3460810 public System.Void .ctor(System.IO.BinaryWriter writer); // 0x3460914 public override System.Void Flush(); // 0x34609ec protected override System.Void WriteEnd(Newtonsoft.Json.JsonToken token); // 0x3460a14 public override System.Void WriteComment(System.String text); // 0x3460a9c public override System.Void WriteStartConstructor(System.String name); // 0x3460ae0 public override System.Void WriteRaw(System.String json); // 0x3460b24 public override System.Void WriteRawValue(System.String json); // 0x3460b68 public override System.Void WriteStartArray(); // 0x3460bac public override System.Void WriteStartObject(); // 0x3460c4c public override System.Void WritePropertyName(System.String name); // 0x3460cc0 public override System.Void Close(); // 0x3460cf0 private System.Void AddParent(Newtonsoft.Json.Bson.BsonToken container); // 0x3460c20 private System.Void RemoveParent(); // 0x3460a7c private System.Void AddValue(System.Object value, Newtonsoft.Json.Bson.BsonType type); // 0x3460f1c internal System.Void AddToken(Newtonsoft.Json.Bson.BsonToken token); // 0x3460d34 public override System.Void WriteValue(System.Object value); // 0x3460f9c public override System.Void WriteNull(); // 0x34610a8 public override System.Void WriteUndefined(); // 0x3461114 public override System.Void WriteValue(System.String value); // 0x3461180 public override System.Void WriteValue(System.Int32 value); // 0x3461250 public override System.Void WriteValue(System.UInt32 value); // 0x34612cc public override System.Void WriteValue(System.Int64 value); // 0x3461388 public override System.Void WriteValue(System.UInt64 value); // 0x3461404 public override System.Void WriteValue(System.Single value); // 0x34614c0 public override System.Void WriteValue(System.Double value); // 0x346153c public override System.Void WriteValue(System.Boolean value); // 0x34615b8 public override System.Void WriteValue(System.Int16 value); // 0x3461648 public override System.Void WriteValue(System.UInt16 value); // 0x34616c4 public override System.Void WriteValue(System.Char value); // 0x3461740 public override System.Void WriteValue(System.Byte value); // 0x3461850 public override System.Void WriteValue(System.SByte value); // 0x34618cc public override System.Void WriteValue(System.Decimal value); // 0x3461948 public override System.Void WriteValue(System.DateTime value); // 0x34619fc public override System.Void WriteValue(System.DateTimeOffset value); // 0x3461ab4 public override System.Void WriteValue(System.Byte[] value); // 0x3461b40 public override System.Void WriteValue(System.Guid value); // 0x3461be8 public override System.Void WriteValue(System.TimeSpan value); // 0x3461cc8 public override System.Void WriteValue(System.Uri value); // 0x3461da0 public System.Void WriteObjectId(System.Byte[] value); // 0x3461eb0 public System.Void WriteRegex(System.String pattern, System.String options); // 0x3461f7c } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // Newtonsoft.Json.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // Newtonsoft.Json.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 0698228BF899CAEAB9A53E5E6C7099E846C44F56432050D234DDF03AD772F139; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 19AE20A57B073E3E8DD45C6F6A4E9AB1076EA3EBFFF28E4AEB58B411472CF994; // 0x2c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 223D6CA32241C349E421A0164F2341E20CC5B65D5A04AA021CFF71D623895570; // 0x36 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 33350F5DA385CE1B8749AEC68BA060CD54EE981968522B5EDF62178537A1FEEE; // 0x5e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 38809B9974198671140931F729415F3FD75DF68A6398E3486AE3B58554329A63; // 0x72 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 499E4F5C84E20C7347E10100E0EC90C1945EA21C7C80809E4F7F474179B39DF6; // 0x9a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 4EDE3546F1189E450DF4D4A2739BE90BEB3B1708B3B9F406B02E0773A92A10FF; // 0xb6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 5857EE4CE98BFABBD62B385C1098507DD0052FF3951043AAD6A1DABD495F18AA; // 0xc6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 5ADB7CA81690556AB2A3201A849839FA3562604BB469382C7D6D78AB426283E2; // 0xfa internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 5DDF815AC046E7D4603FA586D1BDE42118AD4FE9875D64F716BC7D2740EE52C9; // 0x116 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 605A3F93AE7A97E00C156F977E942027EA532E263A5B440A4219984F803FDD04; // 0x12e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 7367A65185E4F747AA29364AB199D01646A010A62129A6BA2E35E929D7294D62; // 0x13e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 7439A4C9E30AC42BCC55AD1A2B617E29E7129B6DDAC79C886944B17819262CC1; // 0x162 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 772907508FD7AA0ED404C8FC80B6B772E26D67FA3C3662C22D62B871067C28DA; // 0x18a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 990F3F1286CC3928725497B2745CFF7BC7C9803B4EB8271611540BA6BF6654B5; // 0x190 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 A8636D08B42D058EFC34703DD37B6468FCE56138DF242B862C3F1CA138CB3B89; // 0x1b8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 B1D1BCD1D06B4A563944BE3C67D51F63DF23702E5BE760D7897C6AD1F51C6122; // 0x1c8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 CAA07D7573596B3356BD202533F0EAFDD05309981F270193A99E300D57587326; // 0x1dc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 D4B3B8EBA0589FC38724A0D318B46104B07BC528744109ED69ED71604B7EEC1A; // 0x1f0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 F6EDC1733B068F457C63E03BB041B9AB6BFAD5CD7673D3E0841968D3FBCB12C7; // 0x218 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 FADB218011E7702BB9575D0C32A685DA10B5C72EB809BD9A955DB1C76E4D8315; // 0x240 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 FCA56C548368F7065472C8C8EE4D63921B4F16BB51181EC202A0C252D5209E6A; // 0x274 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x346202c } // System.Data.dll internal class <Module> : { // Fields // Methods } // System.Data.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x361aa00 } // System.Data.dll internal sealed class System.Runtime.CompilerServices.NullableAttribute : System.Attribute { // Fields public readonly System.Byte[] NullableFlags; // 0x10 // Methods public System.Void .ctor(System.Byte ); // 0x361aa08 } // System.Data.dll internal sealed class System.Runtime.CompilerServices.NullableContextAttribute : System.Attribute { // Fields public readonly System.Byte Flag; // 0x10 // Methods public System.Void .ctor(System.Byte ); // 0x361aa90 } // System.Data.dll internal static class SR : System.Object { // Fields // Methods internal static System.String GetString(System.String name); // 0x361aab8 internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x361aabc internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2); // 0x361ab2c internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2, System.Object p3); // 0x361aba4 } // System.Data.dll internal static class System.LocalAppContextSwitches : System.Object { // Fields private static System.Int32 s_allowArbitraryTypeInstantiation; // 0x0 // Methods public static System.Boolean get_AllowArbitraryTypeInstantiation(); // 0x361ac2c } // System.Data.dll [Serializable] private sealed class System.LocalAppContext.<>c : System.Object { // Fields public static readonly System.LocalAppContext.<>c <>9; // 0x0 public static System.Func<System.Boolean> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x361ae78 public System.Void .ctor(); // 0x361aee0 internal System.Boolean <get_DisableCaching>b__6_0(); // 0x361aee8 } // System.Data.dll internal class System.LocalAppContext : System.Object { // Fields private static System.Boolean s_isDisableCachingInitialized; // 0x0 private static System.Boolean s_disableCaching; // 0x1 private static System.Object s_syncObject; // 0x8 // Methods internal static System.Boolean GetCachedSwitchValue(System.String switchName, ref System.Int32& switchValue); // 0x361acac private static System.Boolean GetCachedSwitchValueInternal(System.String switchName, ref System.Int32& switchValue); // 0x361accc private static System.Boolean get_DisableCaching(); // 0x361ad60 } // System.Data.dll public class System.Data.DataColumn : System.ComponentModel.MarshalByValueComponent { // Fields private System.Boolean _allowNull; // 0x20 private System.String _caption; // 0x28 private System.String _columnName; // 0x30 private System.Type _dataType; // 0x38 private System.Data.Common.StorageType _storageType; // 0x40 internal System.Object _defaultValue; // 0x48 private System.Data.DataSetDateTime _dateTimeMode; // 0x50 private System.Data.DataExpression _expression; // 0x58 private System.Int32 _maxLength; // 0x60 private System.Int32 _ordinal; // 0x64 private System.Boolean _readOnly; // 0x68 internal System.Data.Index _sortIndex; // 0x70 internal System.Data.DataTable _table; // 0x78 private System.Boolean _unique; // 0x80 internal System.Data.MappingType _columnMapping; // 0x84 internal System.Int32 _hashCode; // 0x88 internal System.Int32 _errors; // 0x8c private System.Boolean _isSqlType; // 0x90 private System.Boolean _implementsINullable; // 0x91 private System.Boolean _implementsIChangeTracking; // 0x92 private System.Boolean _implementsIRevertibleChangeTracking; // 0x93 private System.Boolean _implementsIXMLSerializable; // 0x94 private System.Boolean _defaultValueIsNull; // 0x95 internal System.Collections.Generic.List<System.Data.DataColumn> _dependentColumns; // 0x98 internal System.Data.PropertyCollection _extendedProperties; // 0xa0 private System.Data.Common.DataStorage _storage; // 0xa8 private System.Data.AutoIncrementValue _autoInc; // 0xb0 internal System.String _columnUri; // 0xb8 private System.String _columnPrefix; // 0xc0 internal System.String _encodedColumnName; // 0xc8 internal System.Data.SimpleType _simpleType; // 0xd0 private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0xd8 private System.String <XmlDataType>k__BackingField; // 0xe0 private System.ComponentModel.PropertyChangedEventHandler PropertyChanging; // 0xe8 // Methods public System.Void .ctor(); // 0x361af60 public System.Void .ctor(System.String columnName, System.Type dataType); // 0x361b310 public System.Void .ctor(System.String columnName, System.Type dataType, System.String expr, System.Data.MappingType type); // 0x361aff0 private System.Void UpdateColumnType(System.Type type, System.Data.Common.StorageType typeCode); // 0x361b42c public System.Boolean get_AllowDBNull(); // 0x361bd3c public System.Void set_AllowDBNull(System.Boolean value); // 0x361bd44 public System.Boolean get_AutoIncrement(); // 0x361c31c public System.Void set_AutoIncrement(System.Boolean value); // 0x361c33c internal System.Object get_AutoIncrementCurrent(); // 0x361d23c internal System.Void set_AutoIncrementCurrent(System.Object value); // 0x361d2c0 internal System.Data.AutoIncrementValue get_AutoInc(); // 0x361d138 public System.Int64 get_AutoIncrementSeed(); // 0x361d2a8 public System.Void set_AutoIncrementSeed(System.Int64 value); // 0x361d4b8 public System.Int64 get_AutoIncrementStep(); // 0x361d5a8 public System.Void set_AutoIncrementStep(System.Int64 value); // 0x361d5c4 public System.String get_Caption(); // 0x361d6bc public System.Void set_Caption(System.String value); // 0x361d6d8 public System.String get_ColumnName(); // 0x361d7ec public System.Void set_ColumnName(System.String value); // 0x361d7f4 internal System.String get_EncodedColumnName(); // 0x361dc50 internal System.IFormatProvider get_FormatProvider(); // 0x361d3c4 internal System.Globalization.CultureInfo get_Locale(); // 0x361d780 internal System.Int32 get_ObjectID(); // 0x361dcd0 public System.String get_Prefix(); // 0x361dcd8 public System.Void set_Prefix(System.String value); // 0x361dce0 internal System.String GetColumnValueAsString(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x361de90 internal System.Boolean get_Computed(); // 0x361dfb4 internal System.Data.DataExpression get_DataExpression(); // 0x361dfc4 public System.Type get_DataType(); // 0x361dfcc public System.Void set_DataType(System.Type value); // 0x361c8a8 public System.Data.DataSetDateTime get_DateTimeMode(); // 0x361e770 public System.Void set_DateTimeMode(System.Data.DataSetDateTime value); // 0x361e778 public System.Object get_DefaultValue(); // 0x361e1e4 public System.Void set_DefaultValue(System.Object value); // 0x361e324 internal System.Boolean get_DefaultValueIsNull(); // 0x361eacc public System.String get_Expression(); // 0x361ead4 public System.Void set_Expression(System.String value); // 0x361b554 public System.Data.PropertyCollection get_ExtendedProperties(); // 0x361ef68 internal System.Boolean get_HasData(); // 0x361c84c internal System.Boolean get_ImplementsINullable(); // 0x361efd8 internal System.Boolean get_ImplementsIChangeTracking(); // 0x361efe0 internal System.Boolean get_ImplementsIRevertibleChangeTracking(); // 0x361efe8 internal System.Boolean get_IsValueType(); // 0x361eff0 internal System.Boolean get_IsSqlType(); // 0x361f00c private System.Void SetMaxLengthSimpleType(); // 0x361f014 public System.Int32 get_MaxLength(); // 0x361f0b8 public System.Void set_MaxLength(System.Int32 value); // 0x361f0c0 public System.String get_Namespace(); // 0x361f8e0 public System.Void set_Namespace(System.String value); // 0x361f958 public System.Int32 get_Ordinal(); // 0x361faf0 internal System.Void SetOrdinalInternal(System.Int32 ordinal); // 0x361faf8 public System.Boolean get_ReadOnly(); // 0x361fc38 public System.Void set_ReadOnly(System.Boolean value); // 0x361ebe8 private System.Data.Index get_SortIndex(); // 0x361fc80 public System.Data.DataTable get_Table(); // 0x361fd64 internal System.Void SetTable(System.Data.DataTable table); // 0x361fd6c private System.Data.DataRow GetDataRow(System.Int32 index); // 0x361fe40 internal System.Object get_Item(System.Int32 record); // 0x361df58 internal System.Void set_Item(System.Int32 record, System.Object value); // 0x361fe64 internal System.Void InitializeRecord(System.Int32 record); // 0x361eedc internal System.Void SetValue(System.Int32 record, System.Object value); // 0x36200c0 internal System.Void FreeRecord(System.Int32 record); // 0x36201c8 public System.Boolean get_Unique(); // 0x36201ec public System.Void set_Unique(System.Boolean value); // 0x36201f4 internal System.Void InternalUnique(System.Boolean value); // 0x36206e8 internal System.String get_XmlDataType(); // 0x36206f4 internal System.Void set_XmlDataType(System.String value); // 0x36206fc internal System.Data.SimpleType get_SimpleType(); // 0x3620704 internal System.Void set_SimpleType(System.Data.SimpleType value); // 0x361b3d8 public virtual System.Data.MappingType get_ColumnMapping(); // 0x362070c public virtual System.Void set_ColumnMapping(System.Data.MappingType value); // 0x3620714 internal System.Void CheckColumnConstraint(System.Data.DataRow row, System.Data.DataRowAction action); // 0x3620a58 internal System.Boolean CheckMaxLength(); // 0x361f4c0 internal System.Void CheckMaxLength(System.Data.DataRow dr); // 0x3620b24 protected internal System.Void CheckNotAllowNull(); // 0x361bee4 internal System.Void CheckNullable(System.Data.DataRow row); // 0x3620aac protected System.Void CheckUnique(); // 0x362069c internal System.Int32 Compare(System.Int32 record1, System.Int32 record2); // 0x3620cf8 internal System.Boolean CompareValueTo(System.Int32 record1, System.Object value, System.Boolean checkType); // 0x3620d18 internal System.Int32 CompareValueTo(System.Int32 record1, System.Object value); // 0x3620ef8 internal System.Object ConvertValue(System.Object value); // 0x3620f18 internal System.Void Copy(System.Int32 srcRecordNo, System.Int32 dstRecordNo); // 0x3620f38 internal System.Data.DataColumn Clone(); // 0x3620f58 internal System.Object GetAggregateValue(System.Int32[] records, System.Data.AggregateType kind); // 0x3621588 private System.Int32 GetStringLength(System.Int32 record); // 0x3620ba0 internal System.Void Init(System.Int32 record); // 0x362164c internal static System.Boolean IsAutoIncrementType(System.Type dataType); // 0x361c570 internal System.Boolean get_IsCustomType(); // 0x36216d8 internal System.Boolean IsValueCustomTypeInstance(System.Object value); // 0x362174c internal System.Boolean get_ImplementsIXMLSerializable(); // 0x3621818 internal System.Boolean IsInRelation(); // 0x361e054 internal System.Boolean IsMaxLengthViolated(); // 0x3621820 internal System.Boolean IsNotAllowDBNullViolated(); // 0x3621dd4 protected virtual System.Void OnPropertyChanging(System.ComponentModel.PropertyChangedEventArgs pcevent); // 0x3621f44 protected internal System.Void RaisePropertyChanging(System.String name); // 0x361dbd8 private System.Void InsureStorage(); // 0x3621f6c internal System.Void SetCapacity(System.Int32 capacity); // 0x3622008 internal System.Void OnSetDataSet(); // 0x3622044 public override System.String ToString(); // 0x3622048 internal System.Object ConvertXmlToObject(System.String s); // 0x36220bc internal System.Object ConvertXmlToObject(System.Xml.XmlReader xmlReader, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36220f8 internal System.String ConvertObjectToXml(System.Object value); // 0x361df78 internal System.Void ConvertObjectToXml(System.Object value, System.Xml.XmlWriter xmlWriter, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x362213c internal System.Object GetEmptyColumnStore(System.Int32 recordCount); // 0x3622190 internal System.Void CopyValueIntoStore(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36221c4 internal System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36221e0 internal System.Void AddDependentColumn(System.Data.DataColumn expressionColumn); // 0x362221c internal System.Void RemoveDependentColumn(System.Data.DataColumn expressionColumn); // 0x3622338 internal System.Void HandleDependentColumnList(System.Data.DataExpression oldExpression, System.Data.DataExpression newExpression); // 0x361eda4 } // System.Data.dll internal abstract class System.Data.AutoIncrementValue : System.Object { // Fields private System.Boolean <Auto>k__BackingField; // 0x10 // Methods internal System.Boolean get_Auto(); // 0x36223d0 internal System.Void set_Auto(System.Boolean value); // 0x36223d8 internal abstract System.Object get_Current(); // 0x1bd219c internal abstract System.Void set_Current(System.Object value); // 0x1bd3a1c internal abstract System.Int64 get_Seed(); // 0x1bd1fac internal abstract System.Void set_Seed(System.Int64 value); // 0x1bd38b4 internal abstract System.Int64 get_Step(); // 0x1bd1fac internal abstract System.Void set_Step(System.Int64 value); // 0x1bd38b4 internal abstract System.Type get_DataType(); // 0x1bd219c internal abstract System.Void SetCurrent(System.Object value, System.IFormatProvider formatProvider); // 0x1bd3c20 internal abstract System.Void SetCurrentAndIncrement(System.Object value); // 0x1bd3a1c internal abstract System.Void MoveAfter(); // 0x1bd2ec0 internal System.Data.AutoIncrementValue Clone(); // 0x3621478 protected System.Void .ctor(); // 0x36223e4 } // System.Data.dll internal sealed class System.Data.AutoIncrementInt64 : System.Data.AutoIncrementValue { // Fields private System.Int64 _current; // 0x18 private System.Int64 _seed; // 0x20 private System.Int64 _step; // 0x28 // Methods internal override System.Object get_Current(); // 0x36223ec internal override System.Void set_Current(System.Object value); // 0x3622448 internal override System.Type get_DataType(); // 0x36224c0 internal override System.Int64 get_Seed(); // 0x362252c internal override System.Void set_Seed(System.Int64 value); // 0x3622534 internal override System.Int64 get_Step(); // 0x3622694 internal override System.Void set_Step(System.Int64 value); // 0x362269c internal override System.Void MoveAfter(); // 0x362275c internal override System.Void SetCurrent(System.Object value, System.IFormatProvider formatProvider); // 0x3622770 internal override System.Void SetCurrentAndIncrement(System.Object value); // 0x36227e4 private System.Boolean BoundaryCheck(System.Numerics.BigInteger value); // 0x36225c4 public System.Void .ctor(); // 0x361d430 } // System.Data.dll internal sealed class System.Data.AutoIncrementBigInteger : System.Data.AutoIncrementValue { // Fields private System.Numerics.BigInteger _current; // 0x18 private System.Int64 _seed; // 0x28 private System.Numerics.BigInteger _step; // 0x30 // Methods internal override System.Object get_Current(); // 0x362294c internal override System.Void set_Current(System.Object value); // 0x36229a8 internal override System.Type get_DataType(); // 0x3622a28 internal override System.Int64 get_Seed(); // 0x3622a94 internal override System.Void set_Seed(System.Int64 value); // 0x3622a9c internal override System.Int64 get_Step(); // 0x3622cb8 internal override System.Void set_Step(System.Int64 value); // 0x3622d18 internal override System.Void MoveAfter(); // 0x3622ec4 internal override System.Void SetCurrent(System.Object value, System.IFormatProvider formatProvider); // 0x3622f58 internal override System.Void SetCurrentAndIncrement(System.Object value); // 0x3622f88 private System.Boolean BoundaryCheck(System.Numerics.BigInteger value); // 0x3622b90 public System.Void .ctor(); // 0x361d440 } // System.Data.dll [Serializable] public class System.Data.DataException : System.SystemException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3623064 public System.Void .ctor(); // 0x362306c public System.Void .ctor(System.String s); // 0x36230c8 public System.Void .ctor(System.String s, System.Exception innerException); // 0x36230ec } // System.Data.dll [Serializable] public class System.Data.ConstraintException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36230f4 public System.Void .ctor(); // 0x36230fc public System.Void .ctor(System.String s); // 0x3623158 } // System.Data.dll [Serializable] public class System.Data.DeletedRowInaccessibleException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x362317c public System.Void .ctor(); // 0x3623184 public System.Void .ctor(System.String s); // 0x36231e0 } // System.Data.dll [Serializable] public class System.Data.DuplicateNameException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3623204 public System.Void .ctor(); // 0x362320c public System.Void .ctor(System.String s); // 0x3623268 } // System.Data.dll [Serializable] public class System.Data.InRowChangingEventException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x362328c public System.Void .ctor(); // 0x3623294 public System.Void .ctor(System.String s); // 0x36232f0 } // System.Data.dll [Serializable] public class System.Data.InvalidConstraintException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3623314 public System.Void .ctor(); // 0x362331c public System.Void .ctor(System.String s); // 0x3623378 } // System.Data.dll [Serializable] public class System.Data.NoNullAllowedException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x362339c public System.Void .ctor(); // 0x36233a4 public System.Void .ctor(System.String s); // 0x3623400 } // System.Data.dll [Serializable] public class System.Data.ReadOnlyException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3623424 public System.Void .ctor(); // 0x362342c public System.Void .ctor(System.String s); // 0x3623488 } // System.Data.dll [Serializable] public class System.Data.RowNotInTableException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36234ac public System.Void .ctor(); // 0x36234b4 public System.Void .ctor(System.String s); // 0x3623510 } // System.Data.dll [Serializable] public class System.Data.VersionNotFoundException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3623534 public System.Void .ctor(); // 0x362353c public System.Void .ctor(System.String s); // 0x3623598 } // System.Data.dll internal static class System.Data.ExceptionBuilder : System.Object { // Fields // Methods private static System.Void TraceException(System.String trace, System.Exception e); // 0x36235bc internal static System.Exception TraceExceptionAsReturnValue(System.Exception e); // 0x3623654 internal static System.Exception TraceExceptionForCapture(System.Exception e); // 0x361ecd4 internal static System.Exception TraceExceptionWithoutRethrow(System.Exception e); // 0x361ef18 internal static System.Exception _Argument(System.String error); // 0x36236a4 internal static System.Exception _Argument(System.String error, System.Exception innerException); // 0x3623700 private static System.Exception _ArgumentNull(System.String paramName, System.String msg); // 0x362376c internal static System.Exception _ArgumentOutOfRange(System.String paramName, System.String msg); // 0x36237d8 private static System.Exception _IndexOutOfRange(System.String error); // 0x3623844 private static System.Exception _InvalidOperation(System.String error); // 0x36238a0 private static System.Exception _InvalidEnumArgumentException(System.String error); // 0x36238fc private static System.Exception _InvalidEnumArgumentException(T value); // 0x1ce0384 private static System.Void ThrowDataException(System.String error, System.Exception innerException); // 0x3623958 private static System.Exception _Data(System.String error); // 0x36239a8 private static System.Exception _Constraint(System.String error); // 0x3623a10 private static System.Exception _InvalidConstraint(System.String error); // 0x3623a78 private static System.Exception _DeletedRowInaccessible(System.String error); // 0x3623ae0 private static System.Exception _DuplicateName(System.String error); // 0x3623b48 private static System.Exception _InRowChangingEvent(System.String error); // 0x3623bb0 private static System.Exception _NoNullAllowed(System.String error); // 0x3623c18 private static System.Exception _ReadOnly(System.String error); // 0x3623c80 private static System.Exception _RowNotInTable(System.String error); // 0x3623ce8 private static System.Exception _VersionNotFound(System.String error); // 0x3623d50 public static System.Exception ArgumentNull(System.String paramName); // 0x361b31c public static System.Exception ArgumentOutOfRange(System.String paramName); // 0x3623db8 public static System.Exception BadObjectPropertyAccess(System.String error); // 0x3623e0c public static System.Exception TypeNotAllowed(System.Type type); // 0x3623e58 public static System.Exception CaseInsensitiveNameConflict(System.String name); // 0x3623ec4 public static System.Exception NamespaceNameConflict(System.String name); // 0x3623f10 public static System.Exception InvalidOffsetLength(); // 0x3623f5c public static System.Exception ColumnNotInTheTable(System.String column, System.String table); // 0x3623f9c public static System.Exception ColumnNotInAnyTable(); // 0x3623ff8 public static System.Exception ColumnOutOfRange(System.Int32 index); // 0x3624038 public static System.Exception ColumnOutOfRange(System.String column); // 0x36240c8 public static System.Exception CannotAddColumn1(System.String column); // 0x3624114 public static System.Exception CannotAddColumn2(System.String column); // 0x3624160 public static System.Exception CannotAddColumn3(); // 0x36209cc public static System.Exception CannotAddColumn4(System.String column); // 0x3620a0c public static System.Exception CannotAddDuplicate(System.String column); // 0x36241ac public static System.Exception CannotAddDuplicate2(System.String table); // 0x36241f8 public static System.Exception CannotAddDuplicate3(System.String table); // 0x3624244 public static System.Exception CannotRemoveColumn(); // 0x3624290 public static System.Exception CannotRemovePrimaryKey(); // 0x36242d0 public static System.Exception CannotRemoveChildKey(System.String relation); // 0x3624310 public static System.Exception CannotRemoveConstraint(System.String constraint, System.String table); // 0x362435c public static System.Exception CannotRemoveExpression(System.String column, System.String expression); // 0x36243b8 public static System.Exception AddPrimaryKeyConstraint(); // 0x3624414 public static System.Exception NoConstraintName(); // 0x3624454 public static System.Exception ConstraintViolation(System.String constraint); // 0x3624494 public static System.String KeysToString(System.Object[] keys); // 0x36244e0 public static System.String UniqueConstraintViolationText(System.Data.DataColumn[] columns, System.Object[] values); // 0x3624604 public static System.Exception ConstraintViolation(System.Data.DataColumn[] columns, System.Object[] values); // 0x3624770 public static System.Exception ConstraintOutOfRange(System.Int32 index); // 0x3624780 public static System.Exception DuplicateConstraint(System.String constraint); // 0x3624810 public static System.Exception DuplicateConstraintName(System.String constraint); // 0x362485c public static System.Exception NeededForForeignKeyConstraint(System.Data.UniqueConstraint key, System.Data.ForeignKeyConstraint fk); // 0x36248a8 public static System.Exception UniqueConstraintViolation(); // 0x3624930 public static System.Exception ConstraintForeignTable(); // 0x3624970 public static System.Exception ConstraintParentValues(); // 0x36249b0 public static System.Exception ConstraintAddFailed(System.Data.DataTable table); // 0x36249f0 public static System.Exception ConstraintRemoveFailed(); // 0x3624a44 public static System.Exception FailedCascadeDelete(System.String constraint); // 0x3624a84 public static System.Exception FailedCascadeUpdate(System.String constraint); // 0x3624ad0 public static System.Exception FailedClearParentTable(System.String table, System.String constraint, System.String childTable); // 0x3624b1c public static System.Exception ForeignKeyViolation(System.String constraint, System.Object[] keys); // 0x3624b80 public static System.Exception RemoveParentRow(System.Data.ForeignKeyConstraint constraint); // 0x3624be8 public static System.String MaxLengthViolationText(System.String columnName); // 0x3621d8c public static System.String NotAllowDBNullViolationText(System.String columnName); // 0x3621efc public static System.Exception CantAddConstraintToMultipleNestedTable(System.String tableName); // 0x3624c50 public static System.Exception AutoIncrementAndExpression(); // 0x361c4f0 public static System.Exception AutoIncrementAndDefaultValue(); // 0x361c530 public static System.Exception AutoIncrementSeed(); // 0x362271c public static System.Exception CantChangeDataType(); // 0x361dfd4 public static System.Exception NullDataType(); // 0x361e014 public static System.Exception ColumnNameRequired(); // 0x361db98 public static System.Exception DefaultValueAndAutoIncrement(); // 0x361e9e4 public static System.Exception DefaultValueDataType(System.String column, System.Type defaultType, System.Type columnType, System.Exception inner); // 0x361e63c public static System.Exception DefaultValueColumnDataType(System.String column, System.Type defaultType, System.Type columnType, System.Exception inner); // 0x361ea24 public static System.Exception ExpressionAndUnique(); // 0x361eb30 public static System.Exception ExpressionAndReadOnly(); // 0x361ed24 public static System.Exception ExpressionAndConstraint(System.Data.DataColumn column, System.Data.Constraint constraint); // 0x361eb70 public static System.Exception ExpressionInConstraint(System.Data.DataColumn column); // 0x3624c9c public static System.Exception ExpressionCircular(); // 0x361ed64 public static System.Exception NonUniqueValues(System.String column); // 0x3620cac public static System.Exception NullKeyValues(System.String column); // 0x3620c14 public static System.Exception NullValues(System.String column); // 0x3620c60 public static System.Exception ReadOnlyAndExpression(); // 0x361fc40 public static System.Exception ReadOnly(System.String column); // 0x3624cf0 public static System.Exception UniqueAndExpression(); // 0x362065c public static System.Exception SetFailed(System.Object value, System.Data.DataColumn column, System.Type type, System.Exception innerException); // 0x361ffe4 public static System.Exception CannotSetToNull(System.Data.DataColumn column); // 0x3624d3c public static System.Exception LongerThanMaxLength(System.Data.DataColumn column); // 0x3620bc0 public static System.Exception CannotSetMaxLength(System.Data.DataColumn column, System.Int32 value); // 0x361f83c public static System.Exception CannotSetMaxLength2(System.Data.DataColumn column); // 0x361f418 public static System.Exception CannotSetSimpleContentType(System.String columnName, System.Type type); // 0x361e714 public static System.Exception CannotSetSimpleContent(System.String columnName, System.Type type); // 0x3620970 public static System.Exception CannotChangeNamespace(System.String columnName); // 0x361faa4 public static System.Exception HasToBeStringType(System.Data.DataColumn column); // 0x361f46c public static System.Exception AutoIncrementCannotSetIfHasData(System.String typeName); // 0x361c85c public static System.Exception INullableUDTwithoutStaticNull(System.String typeName); // 0x3624d90 public static System.Exception IComparableNotImplemented(System.String typeName); // 0x3624ddc public static System.Exception UDTImplementsIChangeTrackingButnotIRevertible(System.String typeName); // 0x3624e28 public static System.Exception InvalidDataColumnMapping(System.Type type); // 0x3624e74 public static System.Exception CannotSetDateTimeModeForNonDateTimeColumns(); // 0x361e8a4 public static System.Exception InvalidDateTimeMode(System.Data.DataSetDateTime mode); // 0x361e99c public static System.Exception CantChangeDateTimeMode(System.Data.DataSetDateTime oldValue, System.Data.DataSetDateTime newValue); // 0x361e8e4 public static System.Exception ColumnTypeNotSupported(); // 0x361b370 public static System.Exception SetFailed(System.String name); // 0x3624ee0 public static System.Exception CanNotUse(); // 0x3624f2c public static System.Exception SetIListObject(); // 0x3624f6c public static System.Exception AddNewNotAllowNull(); // 0x3624fac public static System.Exception NotOpen(); // 0x3624fec public static System.Exception CreateChildView(); // 0x362502c public static System.Exception CanNotDelete(); // 0x362506c public static System.Exception GetElementIndex(System.Int32 index); // 0x36250ac public static System.Exception AddExternalObject(); // 0x362513c public static System.Exception CanNotClear(); // 0x362517c public static System.Exception InsertExternalObject(); // 0x36251bc public static System.Exception RemoveExternalObject(); // 0x36251fc public static System.Exception KeyTableMismatch(); // 0x362523c public static System.Exception KeyNoColumns(); // 0x362527c public static System.Exception KeyTooManyColumns(System.Int32 cols); // 0x36252bc public static System.Exception KeyDuplicateColumns(System.String columnName); // 0x362534c public static System.Exception RelationDataSetMismatch(); // 0x3625398 public static System.Exception ColumnsTypeMismatch(); // 0x361e1a4 public static System.Exception KeyLengthMismatch(); // 0x36253d8 public static System.Exception KeyLengthZero(); // 0x3625418 public static System.Exception ForeignRelation(); // 0x3625458 public static System.Exception KeyColumnsIdentical(); // 0x3625498 public static System.Exception RelationForeignTable(System.String t1, System.String t2); // 0x36254d8 public static System.Exception GetParentRowTableMismatch(System.String t1, System.String t2); // 0x3625534 public static System.Exception SetParentRowTableMismatch(System.String t1, System.String t2); // 0x3625590 public static System.Exception RelationForeignRow(); // 0x36255ec public static System.Exception RelationNestedReadOnly(); // 0x362562c public static System.Exception TableCantBeNestedInTwoTables(System.String tableName); // 0x362566c public static System.Exception LoopInNestedRelations(System.String tableName); // 0x36256b8 public static System.Exception RelationDoesNotExist(); // 0x3625704 public static System.Exception ParentOrChildColumnsDoNotHaveDataSet(); // 0x3625744 public static System.Exception InValidNestedRelation(System.String childTableName); // 0x3625784 public static System.Exception InvalidParentNamespaceinNestedRelation(System.String childTableName); // 0x36257d0 public static System.Exception RowNotInTheDataSet(); // 0x362581c public static System.Exception RowNotInTheTable(); // 0x362585c public static System.Exception EditInRowChanging(); // 0x362589c public static System.Exception EndEditInRowChanging(); // 0x36258dc public static System.Exception BeginEditInRowChanging(); // 0x362591c public static System.Exception CancelEditInRowChanging(); // 0x362595c public static System.Exception DeleteInRowDeleting(); // 0x362599c public static System.Exception ValueArrayLength(); // 0x36259dc public static System.Exception NoCurrentData(); // 0x3625a1c public static System.Exception NoOriginalData(); // 0x3625a5c public static System.Exception NoProposedData(); // 0x3625a9c public static System.Exception RowRemovedFromTheTable(); // 0x3625adc public static System.Exception DeletedRowInaccessible(); // 0x3625b1c public static System.Exception RowAlreadyDeleted(); // 0x3625b5c public static System.Exception RowEmpty(); // 0x3625b9c public static System.Exception InvalidRowVersion(); // 0x3625bdc public static System.Exception RowOutOfRange(System.Int32 index); // 0x3625c1c public static System.Exception RowInsertTwice(System.Int32 index, System.String tableName); // 0x3625cac public static System.Exception RowInsertMissing(System.String tableName); // 0x3625d4c public static System.Exception RowAlreadyRemoved(); // 0x3625d98 public static System.Exception MultipleParents(); // 0x3625dd8 public static System.Exception InvalidRowState(System.Data.DataRowState state); // 0x3625e18 public static System.Exception InvalidRowBitPattern(); // 0x3625e60 internal static System.Exception SetDataSetNameToEmpty(); // 0x3625ea0 internal static System.Exception SetDataSetNameConflicting(System.String name); // 0x3625ee0 public static System.Exception DataSetUnsupportedSchema(System.String ns); // 0x3625f2c public static System.Exception MergeMissingDefinition(System.String obj); // 0x3625f78 public static System.Exception TablesInDifferentSets(); // 0x3625fc4 public static System.Exception RelationAlreadyExists(); // 0x3626004 public static System.Exception RowAlreadyInOtherCollection(); // 0x3626044 public static System.Exception RowAlreadyInTheCollection(); // 0x3626084 public static System.Exception RecordStateRange(); // 0x36260c4 public static System.Exception IndexKeyLength(System.Int32 length, System.Int32 keyLength); // 0x3626104 public static System.Exception RemovePrimaryKey(System.Data.DataTable table); // 0x36261e0 public static System.Exception RelationAlreadyInOtherDataSet(); // 0x362625c public static System.Exception RelationAlreadyInTheDataSet(); // 0x362629c public static System.Exception RelationNotInTheDataSet(System.String relation); // 0x36262dc public static System.Exception RelationOutOfRange(System.Object index); // 0x3626328 public static System.Exception DuplicateRelation(System.String relation); // 0x36263ac public static System.Exception RelationTableNull(); // 0x36263f8 public static System.Exception RelationDataSetNull(); // 0x3626438 public static System.Exception RelationTableWasRemoved(); // 0x3626478 public static System.Exception ParentTableMismatch(); // 0x36264b8 public static System.Exception ChildTableMismatch(); // 0x36264f8 public static System.Exception EnforceConstraint(); // 0x3626538 public static System.Exception CaseLocaleMismatch(); // 0x3626578 public static System.Exception CannotChangeCaseLocale(); // 0x36265b8 public static System.Exception CannotChangeCaseLocale(System.Exception innerException); // 0x36265c0 public static System.Exception InvalidRemotingFormat(System.Data.SerializationFormat mode); // 0x3626608 public static System.Exception TableForeignPrimaryKey(); // 0x3626650 public static System.Exception TableCannotAddToSimpleContent(); // 0x3626690 public static System.Exception NoTableName(); // 0x36266d0 public static System.Exception MultipleTextOnlyColumns(); // 0x3626710 public static System.Exception InvalidSortString(System.String sort); // 0x3626750 public static System.Exception DuplicateTableName(System.String table); // 0x362679c public static System.Exception DuplicateTableName2(System.String table, System.String ns); // 0x36267e8 public static System.Exception SelfnestedDatasetConflictingName(System.String table); // 0x3626844 public static System.Exception DatasetConflictingName(System.String table); // 0x3626890 public static System.Exception TableAlreadyInOtherDataSet(); // 0x36268dc public static System.Exception TableAlreadyInTheDataSet(); // 0x362691c public static System.Exception TableOutOfRange(System.Int32 index); // 0x362695c public static System.Exception TableNotInTheDataSet(System.String table); // 0x36269ec public static System.Exception TableInRelation(); // 0x3626a38 public static System.Exception TableInConstraint(System.Data.DataTable table, System.Data.Constraint constraint); // 0x3626a78 public static System.Exception CanNotSerializeDataTableHierarchy(); // 0x3626af0 public static System.Exception CanNotRemoteDataTable(); // 0x3626b30 public static System.Exception CanNotSetRemotingFormat(); // 0x3626b70 public static System.Exception CanNotSerializeDataTableWithEmptyName(); // 0x3626bb0 public static System.Exception TableNotFound(System.String tableName); // 0x3626bf0 public static System.Exception AggregateException(System.Data.AggregateType aggregateType, System.Type type); // 0x3626c3c public static System.Exception InvalidStorageType(System.TypeCode typecode); // 0x3626cf8 public static System.Exception RangeArgument(System.Int32 min, System.Int32 max); // 0x3626d8c public static System.Exception NullRange(); // 0x3626e3c public static System.Exception NegativeMinimumCapacity(); // 0x3626e7c public static System.Exception ProblematicChars(System.Char charValue); // 0x3626ebc public static System.Exception StorageSetFailed(); // 0x3626f98 public static System.Exception SimpleTypeNotSupported(); // 0x3626fd8 public static System.Exception MissingAttribute(System.String attribute); // 0x3627018 public static System.Exception MissingAttribute(System.String element, System.String attribute); // 0x3627068 public static System.Exception InvalidAttributeValue(System.String name, System.String value); // 0x36270c4 public static System.Exception AttributeValues(System.String name, System.String value1, System.String value2); // 0x3627120 public static System.Exception ElementTypeNotFound(System.String name); // 0x3627184 public static System.Exception RelationParentNameMissing(System.String rel); // 0x36271d0 public static System.Exception RelationChildNameMissing(System.String rel); // 0x362721c public static System.Exception RelationTableKeyMissing(System.String rel); // 0x3627268 public static System.Exception RelationChildKeyMissing(System.String rel); // 0x36272b4 public static System.Exception UndefinedDatatype(System.String name); // 0x3627300 public static System.Exception DatatypeNotDefined(); // 0x362734c public static System.Exception MismatchKeyLength(); // 0x362738c public static System.Exception InvalidField(System.String name); // 0x36273cc public static System.Exception InvalidSelector(System.String name); // 0x3627418 public static System.Exception CircularComplexType(System.String name); // 0x3627464 public static System.Exception CannotInstantiateAbstract(System.String name); // 0x36274b0 public static System.Exception InvalidKey(System.String name); // 0x36274fc public static System.Exception DiffgramMissingTable(System.String name); // 0x3627548 public static System.Exception DiffgramMissingSQL(); // 0x3627594 public static System.Exception DuplicateConstraintRead(System.String str); // 0x36275d4 public static System.Exception ColumnTypeConflict(System.String name); // 0x3627620 public static System.Exception CannotConvert(System.String name, System.String type); // 0x362766c public static System.Exception MissingRefer(System.String name); // 0x36276c8 public static System.Exception InvalidPrefix(System.String name); // 0x361de44 public static System.Exception CanNotDeserializeObjectType(); // 0x362774c public static System.Exception IsDataSetAttributeMissingInSchema(); // 0x362778c public static System.Exception TooManyIsDataSetAtributeInSchema(); // 0x36277cc public static System.Exception NestedCircular(System.String name); // 0x362780c public static System.Exception MultipleParentRows(System.String tableQName); // 0x3627858 public static System.Exception PolymorphismNotSupported(System.String typeName); // 0x36278a4 public static System.Exception DataTableInferenceNotSupported(); // 0x36278f0 internal static System.Void ThrowMultipleTargetConverter(System.Exception innerException); // 0x3627930 public static System.Exception DuplicateDeclaration(System.String name); // 0x3627990 public static System.Exception FoundEntity(); // 0x36279dc public static System.Exception MergeFailed(System.String name); // 0x3627a1c public static System.Exception ConvertFailed(System.Type type1, System.Type type2); // 0x3627a20 internal static System.Exception InvalidDuplicateNamedSimpleTypeDelaration(System.String stName, System.String errorStr); // 0x3627ab0 internal static System.Exception InternalRBTreeError(System.Data.RBTreeError internalError); // 0x3627b0c public static System.Exception EnumeratorModified(); // 0x3627b8c } // System.Data.dll [Serializable] public class System.Data.DataSet : System.ComponentModel.MarshalByValueComponent, System.Xml.Serialization.IXmlSerializable, System.ComponentModel.ISupportInitialize, System.Runtime.Serialization.ISerializable { // Fields private System.Data.DataViewManager _defaultViewManager; // 0x20 private readonly System.Data.DataTableCollection _tableCollection; // 0x28 private readonly System.Data.DataRelationCollection _relationCollection; // 0x30 internal System.Data.PropertyCollection _extendedProperties; // 0x38 private System.String _dataSetName; // 0x40 private System.String _datasetPrefix; // 0x48 internal System.String _namespaceURI; // 0x50 private System.Boolean _enforceConstraints; // 0x58 private System.Boolean _caseSensitive; // 0x59 private System.Globalization.CultureInfo _culture; // 0x60 private System.Boolean _cultureUserSet; // 0x68 internal System.Boolean _fInReadXml; // 0x69 internal System.Boolean _fInLoadDiffgram; // 0x6a internal System.Boolean _fTopLevelTable; // 0x6b internal System.Boolean _fInitInProgress; // 0x6c internal System.Boolean _fEnableCascading; // 0x6d internal System.Boolean _fIsSchemaLoading; // 0x6e internal System.String _mainTableName; // 0x70 private System.Data.SerializationFormat _remotingFormat; // 0x78 private System.Object _defaultViewManagerLock; // 0x80 private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x88 private static System.Xml.Schema.XmlSchemaComplexType s_schemaTypeForWSDL; // 0x8 internal System.Boolean _useDataSetSchemaOnly; // 0x8c internal System.Boolean _udtIsWrapped; // 0x8d private System.ComponentModel.PropertyChangedEventHandler PropertyChanging; // 0x90 private System.Data.MergeFailedEventHandler MergeFailed; // 0x98 private System.Data.DataRowCreatedEventHandler DataRowCreated; // 0xa0 private System.Data.DataSetClearEventhandler ClearFunctionCalled; // 0xa8 // Methods public System.Void .ctor(); // 0x3627bcc public System.Void .ctor(System.String dataSetName); // 0x3627e78 public System.Data.SerializationFormat get_RemotingFormat(); // 0x3627ffc public System.Void set_RemotingFormat(System.Data.SerializationFormat value); // 0x3628004 public virtual System.Data.SchemaSerializationMode get_SchemaSerializationMode(); // 0x36280a4 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36280ac protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean ConstructSchema); // 0x36280b4 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36282f4 protected virtual System.Void InitializeDerivedDataSet(); // 0x362891c private System.Void SerializeDataSet(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Data.SerializationFormat remotingFormat); // 0x36282fc internal System.Void DeserializeDataSet(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Data.SerializationFormat remotingFormat, System.Data.SchemaSerializationMode schemaSerializationMode); // 0x36282ac private System.Void DeserializeDataSetSchema(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Data.SerializationFormat remotingFormat, System.Data.SchemaSerializationMode schemaSerializationMode); // 0x3629640 private System.Void DeserializeDataSetData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Data.SerializationFormat remotingFormat); // 0x3629b30 private System.Void SerializeDataSetProperties(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3628920 private System.Void DeserializeDataSetProperties(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3629d04 private System.Void SerializeRelations(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3628a90 private System.Void DeserializeRelations(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x362a008 internal System.Void FailedEnableConstraints(); // 0x362b23c public System.Boolean get_CaseSensitive(); // 0x362b3f0 public System.Void set_CaseSensitive(System.Boolean value); // 0x362b3f8 public System.Boolean get_EnforceConstraints(); // 0x362bb24 public System.Void set_EnforceConstraints(System.Boolean value); // 0x362b268 internal System.Void RestoreEnforceConstraints(System.Boolean value); // 0x362c2dc internal System.Void EnableConstraints(); // 0x362bb2c public System.String get_DataSetName(); // 0x362c2e8 public System.Void set_DataSetName(System.String value); // 0x3627ea0 public System.String get_Namespace(); // 0x362c368 public System.Void set_Namespace(System.String value); // 0x362c370 public System.String get_Prefix(); // 0x362c850 public System.Void set_Prefix(System.String value); // 0x362c858 public System.Data.PropertyCollection get_ExtendedProperties(); // 0x362b1cc public System.Globalization.CultureInfo get_Locale(); // 0x362c98c public System.Void set_Locale(System.Globalization.CultureInfo value); // 0x362c994 internal System.Void SetLocaleValue(System.Globalization.CultureInfo value, System.Boolean userSet); // 0x362cb34 internal System.Boolean ShouldSerializeLocale(); // 0x362d744 public override System.ComponentModel.ISite get_Site(); // 0x362d74c public override System.Void set_Site(System.ComponentModel.ISite value); // 0x362d754 public System.Data.DataRelationCollection get_Relations(); // 0x362d918 public System.Data.DataTableCollection get_Tables(); // 0x362d920 public System.Void Clear(); // 0x362d928 public virtual System.Data.DataSet Clone(); // 0x362db5c internal System.Int32 EstimatedXmlStringSize(); // 0x3629304 internal System.String GetRemotingDiffGram(System.Data.DataTable table); // 0x362ebc8 internal System.String GetXmlSchemaForRemoting(System.Data.DataTable table); // 0x362916c public System.Void ReadXmlSchema(System.Xml.XmlReader reader); // 0x362ecf8 internal System.Void ReadXmlSchema(System.Xml.XmlReader reader, System.Boolean denyResolving); // 0x362a8ec internal System.Boolean MoveToElement(System.Xml.XmlReader reader, System.Int32 depth); // 0x362f100 private static System.Void MoveToElement(System.Xml.XmlReader reader); // 0x362f5ac internal System.Void ReadEndElement(System.Xml.XmlReader reader); // 0x362f1b4 internal System.Void ReadXSDSchema(System.Xml.XmlReader reader, System.Boolean denyResolving); // 0x362ee58 internal System.Void ReadXDRSchema(System.Xml.XmlReader reader); // 0x362ed00 private System.Void WriteXmlSchema(System.Xml.XmlWriter writer, System.Data.SchemaFormat schemaFormat, System.Converter<System.Type,System.String> multipleTargetConverter); // 0x362f624 public System.Data.XmlReadMode ReadXml(System.Xml.XmlReader reader); // 0x362f860 internal System.Data.XmlReadMode ReadXml(System.Xml.XmlReader reader, System.Boolean denyResolving); // 0x362f868 internal System.Void InferSchema(System.Xml.XmlDocument xdoc, System.String[] excludedNamespaces, System.Data.XmlReadMode mode); // 0x362f248 private System.Boolean IsEmpty(); // 0x3631d10 private System.Void ReadXmlDiffgram(System.Xml.XmlReader reader); // 0x3630984 public System.Data.XmlReadMode ReadXml(System.Xml.XmlReader reader, System.Data.XmlReadMode mode); // 0x362b1c4 internal System.Data.XmlReadMode ReadXml(System.Xml.XmlReader reader, System.Data.XmlReadMode mode, System.Boolean denyResolving); // 0x3632184 public System.Void WriteXml(System.Xml.XmlWriter writer, System.Data.XmlWriteMode mode); // 0x3629424 public System.Void Merge(System.Data.DataSet dataSet); // 0x3632000 public System.Void Merge(System.Data.DataSet dataSet, System.Boolean preserveChanges, System.Data.MissingSchemaAction missingSchemaAction); // 0x3632f38 protected virtual System.Void OnPropertyChanging(System.ComponentModel.PropertyChangedEventArgs pcevent); // 0x36331a4 internal System.Void OnMergeFailed(System.Data.MergeFailedEventArgs mfevent); // 0x36331cc internal System.Void RaiseMergeFailed(System.Data.DataTable table, System.String conflict, System.Data.MissingSchemaAction missingSchemaAction); // 0x3633228 internal System.Void OnDataRowCreated(System.Data.DataRow row); // 0x36332cc internal System.Void OnClearFunctionCalled(System.Data.DataTable table); // 0x362db34 protected internal virtual System.Void OnRemoveTable(System.Data.DataTable table); // 0x36332f4 internal System.Void OnRemovedTable(System.Data.DataTable table); // 0x36332f8 protected virtual System.Void OnRemoveRelation(System.Data.DataRelation relation); // 0x3633324 internal System.Void OnRemoveRelationHack(System.Data.DataRelation relation); // 0x3633328 protected internal System.Void RaisePropertyChanging(System.String name); // 0x362c2f0 internal System.Data.DataTable[] TopLevelTables(); // 0x3633338 internal System.Data.DataTable[] TopLevelTables(System.Boolean forSchema); // 0x3633340 public virtual System.Void Reset(); // 0x3633630 internal System.Boolean ValidateCaseConstraint(); // 0x362b724 internal System.Boolean ValidateLocaleConstraint(); // 0x362d2ec internal System.Data.DataTable FindTable(System.Data.DataTable baseTable, System.ComponentModel.PropertyDescriptor[] props, System.Int32 propStart); // 0x36338f0 protected virtual System.Void ReadXmlSerializable(System.Xml.XmlReader reader); // 0x36339e8 public static System.Xml.Schema.XmlSchemaComplexType GetDataSetSchema(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x3633cd0 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x3633f4c private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x3634120 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x3634370 internal System.String get_MainTableName(); // 0x36343a4 internal System.Void set_MainTableName(System.String value); // 0x36343ac internal System.Int32 get_ObjectID(); // 0x36343b4 } // System.Data.dll internal struct System.Data.DataTable.RowDiffIdUsageSection : { // Fields private System.Data.DataTable _targetTable; // 0x10 // Methods internal System.Void Prepare(System.Data.DataTable table); // 0x36343bc } // System.Data.dll internal struct System.Data.DataTable.DSRowDiffIdUsageSection : { // Fields private System.Data.DataSet _targetDS; // 0x10 // Methods internal System.Void Prepare(System.Data.DataSet ds); // 0x3630904 } // System.Data.dll [Serializable] public class System.Data.DataTable : System.ComponentModel.MarshalByValueComponent, System.ComponentModel.ISupportInitialize, System.Runtime.Serialization.ISerializable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Data.DataSet _dataSet; // 0x20 private System.Data.DataView _defaultView; // 0x28 internal System.Int64 _nextRowID; // 0x30 internal readonly System.Data.DataRowCollection _rowCollection; // 0x38 internal readonly System.Data.DataColumnCollection _columnCollection; // 0x40 private readonly System.Data.ConstraintCollection _constraintCollection; // 0x48 private System.Int32 _elementColumnCount; // 0x50 internal System.Data.DataRelationCollection _parentRelationsCollection; // 0x58 internal System.Data.DataRelationCollection _childRelationsCollection; // 0x60 internal readonly System.Data.RecordManager _recordManager; // 0x68 internal readonly System.Collections.Generic.List<System.Data.Index> _indexes; // 0x70 private System.Collections.Generic.List<System.Data.Index> _shadowIndexes; // 0x78 private System.Int32 _shadowCount; // 0x80 internal System.Data.PropertyCollection _extendedProperties; // 0x88 private System.String _tableName; // 0x90 internal System.String _tableNamespace; // 0x98 private System.String _tablePrefix; // 0xa0 internal System.Data.DataExpression _displayExpression; // 0xa8 internal System.Boolean _fNestedInDataset; // 0xb0 private System.Globalization.CultureInfo _culture; // 0xb8 private System.Boolean _cultureUserSet; // 0xc0 private System.Globalization.CompareInfo _compareInfo; // 0xc8 private System.Globalization.CompareOptions _compareFlags; // 0xd0 private System.IFormatProvider _formatProvider; // 0xd8 private System.StringComparer _hashCodeProvider; // 0xe0 private System.Boolean _caseSensitive; // 0xe8 private System.Boolean _caseSensitiveUserSet; // 0xe9 internal System.String _encodedTableName; // 0xf0 internal System.Data.DataColumn _xmlText; // 0xf8 internal System.Data.DataColumn _colUnique; // 0x100 internal System.Decimal _minOccurs; // 0x108 internal System.Decimal _maxOccurs; // 0x118 internal System.Boolean _repeatableElement; // 0x128 private System.Object _typeName; // 0x130 internal System.Data.UniqueConstraint _primaryKey; // 0x138 internal System.Data.IndexField[] _primaryIndex; // 0x140 private System.Data.DataColumn[] _delayedSetPrimaryKey; // 0x148 private System.Data.Index _loadIndex; // 0x150 private System.Data.Index _loadIndexwithOriginalAdded; // 0x158 private System.Data.Index _loadIndexwithCurrentDeleted; // 0x160 private System.Int32 _suspendIndexEvents; // 0x168 private System.Boolean _inDataLoad; // 0x16c private System.Boolean _schemaLoading; // 0x16d private System.Boolean _enforceConstraints; // 0x16e internal System.Boolean _suspendEnforceConstraints; // 0x16f protected internal System.Boolean fInitInProgress; // 0x170 private System.Boolean _inLoad; // 0x171 internal System.Boolean _fInLoadDiffgram; // 0x172 private System.Byte _isTypedDataTable; // 0x173 private System.Data.DataRow[] _emptyDataRowArray; // 0x178 private System.ComponentModel.PropertyDescriptorCollection _propertyDescriptorCollectionCache; // 0x180 private System.Data.DataRelation[] _nestedParentRelations; // 0x188 internal System.Collections.Generic.List<System.Data.DataColumn> _dependentColumns; // 0x190 private System.Boolean _mergingData; // 0x198 private System.Data.DataRowChangeEventHandler _onRowChangedDelegate; // 0x1a0 private System.Data.DataRowChangeEventHandler _onRowChangingDelegate; // 0x1a8 private System.Data.DataRowChangeEventHandler _onRowDeletingDelegate; // 0x1b0 private System.Data.DataRowChangeEventHandler _onRowDeletedDelegate; // 0x1b8 private System.Data.DataColumnChangeEventHandler _onColumnChangedDelegate; // 0x1c0 private System.Data.DataColumnChangeEventHandler _onColumnChangingDelegate; // 0x1c8 private System.Data.DataTableClearEventHandler _onTableClearingDelegate; // 0x1d0 private System.Data.DataTableClearEventHandler _onTableClearedDelegate; // 0x1d8 private System.Data.DataTableNewRowEventHandler _onTableNewRowDelegate; // 0x1e0 private System.ComponentModel.PropertyChangedEventHandler _onPropertyChangingDelegate; // 0x1e8 private readonly System.Data.DataRowBuilder _rowBuilder; // 0x1f0 internal readonly System.Collections.Generic.List<System.Data.DataView> _delayedViews; // 0x1f8 private readonly System.Collections.Generic.List<System.Data.DataViewListener> _dataViewListeners; // 0x200 internal System.Collections.Hashtable _rowDiffId; // 0x208 internal readonly System.Threading.ReaderWriterLockSlim _indexesLock; // 0x210 internal System.Int32 _ukColumnPositionForInference; // 0x218 private System.Data.SerializationFormat _remotingFormat; // 0x21c private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x220 // Methods public System.Void .ctor(); // 0x36022cc public System.Void .ctor(System.String tableName); // 0x3602824 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3602894 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3602d48 private System.Void SerializeDataTable(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean isSingleTable, System.Data.SerializationFormat remotingFormat); // 0x3602e20 internal System.Void DeserializeDataTable(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean isSingleTable, System.Data.SerializationFormat remotingFormat); // 0x3602a2c internal System.Void SerializeTableSchema(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean isSingleTable); // 0x3603100 internal System.Void DeserializeTableSchema(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Boolean isSingleTable); // 0x3604424 internal System.Void SerializeConstraints(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex, System.Boolean allConstraints); // 0x36072f8 internal System.Void DeserializeConstraints(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex, System.Boolean allConstraints); // 0x360837c internal System.Void SerializeExpressionColumns(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex); // 0x36090c8 internal System.Void DeserializeExpressionColumns(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex); // 0x3609224 internal System.Void SerializeTableData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex); // 0x3603dd4 internal System.Void DeserializeTableData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Int32 serIndex); // 0x360535c private System.Data.DataRowState ConvertToRowState(System.Collections.BitArray bitStates, System.Int32 bitIndex); // 0x3609640 internal System.Void GetRowAndColumnErrors(System.Int32 rowIndex, System.Collections.Hashtable rowErrors, System.Collections.Hashtable colErrors); // 0x3609388 private System.Void ConvertToRowError(System.Int32 rowIndex, System.Collections.Hashtable rowErrors, System.Collections.Hashtable colErrors); // 0x36096e8 public System.Boolean get_CaseSensitive(); // 0x36099bc public System.Void set_CaseSensitive(System.Boolean value); // 0x36099c4 internal System.Boolean get_AreIndexEventsSuspended(); // 0x3609a64 internal System.Void RestoreIndexEvents(System.Boolean forceReset); // 0x3609a74 internal System.Void SuspendIndexEvents(); // 0x3609e28 private System.Boolean get_IsTypedDataTable(); // 0x3609ed4 internal System.Boolean SetCaseSensitiveValue(System.Boolean isCaseSensitive, System.Boolean userSet, System.Boolean resetIndexes); // 0x3607a2c internal System.Boolean ShouldSerializeCaseSensitive(); // 0x3609f90 internal System.Boolean get_SelfNested(); // 0x3609f98 internal System.Collections.Generic.List<System.Data.Index> get_LiveIndexes(); // 0x360a330 public System.Data.SerializationFormat get_RemotingFormat(); // 0x360a3d8 public System.Void set_RemotingFormat(System.Data.SerializationFormat value); // 0x360a3e0 internal System.Int32 get_UKColumnPositionForInference(); // 0x360a440 internal System.Void set_UKColumnPositionForInference(System.Int32 value); // 0x360a448 public System.Data.DataRelationCollection get_ChildRelations(); // 0x360a450 public System.Data.DataColumnCollection get_Columns(); // 0x360a4cc private System.Globalization.CompareInfo get_CompareInfo(); // 0x360a4d4 public System.Data.ConstraintCollection get_Constraints(); // 0x360a528 private System.Void ResetConstraints(); // 0x360a530 public System.Data.DataSet get_DataSet(); // 0x360a54c internal System.Void SetDataSet(System.Data.DataSet dataSet); // 0x360a554 internal System.String get_DisplayExpressionInternal(); // 0x360a618 internal System.Boolean get_EnforceConstraints(); // 0x360a67c internal System.Void set_EnforceConstraints(System.Boolean value); // 0x360a6ac internal System.Boolean get_SuspendEnforceConstraints(); // 0x360acc4 internal System.Void set_SuspendEnforceConstraints(System.Boolean value); // 0x360accc internal System.Void EnableConstraints(); // 0x360a6ec public System.Data.PropertyCollection get_ExtendedProperties(); // 0x3606d80 internal System.IFormatProvider get_FormatProvider(); // 0x360acd8 public System.Globalization.CultureInfo get_Locale(); // 0x360ad78 public System.Void set_Locale(System.Globalization.CultureInfo value); // 0x360ad80 internal System.Boolean SetLocaleValue(System.Globalization.CultureInfo culture, System.Boolean userSet, System.Boolean resetIndexes); // 0x3607d54 internal System.Boolean ShouldSerializeLocale(); // 0x360b23c public System.Int32 get_MinimumCapacity(); // 0x360b244 public System.Void set_MinimumCapacity(System.Int32 value); // 0x360834c internal System.Int32 get_RecordCapacity(); // 0x360b260 internal System.Int32 get_ElementColumnCount(); // 0x360b27c internal System.Void set_ElementColumnCount(System.Int32 value); // 0x360b284 public System.Data.DataRelationCollection get_ParentRelations(); // 0x360a2b4 internal System.Boolean get_MergingData(); // 0x360b2c8 internal System.Void set_MergingData(System.Boolean value); // 0x360b2d0 internal System.Data.DataRelation[] get_NestedParentRelations(); // 0x360b2dc internal System.Boolean get_SchemaLoading(); // 0x360b2e4 internal System.Void CacheNestedParent(); // 0x360b2ec private System.Data.DataRelation[] FindNestedParentRelations(); // 0x360b30c internal System.Int32 get_NestedParentsCount(); // 0x360b790 public System.Data.DataColumn[] get_PrimaryKey(); // 0x360ba70 public System.Void set_PrimaryKey(System.Data.DataColumn[] value); // 0x360bb24 public System.Data.DataRowCollection get_Rows(); // 0x360bf8c public System.String get_TableName(); // 0x360bf94 public System.Void set_TableName(System.String value); // 0x360bf9c internal System.String get_EncodedTableName(); // 0x360c56c private System.String GetInheritedNamespace(System.Collections.Generic.List<System.Data.DataTable> visitedTables); // 0x360c5f0 public System.String get_Namespace(); // 0x36043a0 public System.Void set_Namespace(System.String value); // 0x3606a38 internal System.Boolean IsNamespaceInherited(); // 0x360d60c internal System.Void CheckCascadingNamespaceConflict(System.String realNamespace); // 0x360c840 internal System.Void CheckNamespaceValidityForNestedRelations(System.String realNamespace); // 0x360cc1c internal System.Void CheckNamespaceValidityForNestedParentRelations(System.String ns, System.Data.DataTable parentTable); // 0x360d61c internal System.Void DoRaiseNamespaceChange(); // 0x360d040 public System.String get_Prefix(); // 0x360d99c public System.Void set_Prefix(System.String value); // 0x360d9a4 internal System.Data.DataColumn get_XmlText(); // 0x360db0c internal System.Void set_XmlText(System.Data.DataColumn value); // 0x360db14 internal System.Decimal get_MaxOccurs(); // 0x360dbd4 internal System.Void set_MaxOccurs(System.Decimal value); // 0x360dbe0 internal System.Decimal get_MinOccurs(); // 0x360dbe8 internal System.Void set_MinOccurs(System.Decimal value); // 0x360dbf4 internal System.Void SetKeyValues(System.Data.DataKey key, System.Object[] keyValues, System.Int32 record); // 0x360dbfc internal System.Data.DataRow FindByIndex(System.Data.Index ndx, System.Object[] key); // 0x360dc8c internal System.Data.DataRow FindMergeTarget(System.Data.DataRow row, System.Data.DataKey key, System.Data.Index ndx); // 0x360dd1c private System.Void SetMergeRecords(System.Data.DataRow row, System.Int32 newRecord, System.Int32 oldRecord, System.Data.DataRowAction action); // 0x360dd9c internal System.Data.DataRow MergeRow(System.Data.DataRow row, System.Data.DataRow targetRow, System.Boolean preserveChanges, System.Data.Index idxSearch); // 0x360e128 protected virtual System.Data.DataTable CreateInstance(); // 0x360eb04 public virtual System.Data.DataTable Clone(); // 0x360eb90 internal System.Data.DataTable Clone(System.Data.DataSet cloneDS); // 0x360eb98 private System.Data.DataTable IncrementalCloneTo(System.Data.DataTable sourceTable, System.Data.DataTable targetTable); // 0x360ed8c private System.Data.DataTable CloneHierarchy(System.Data.DataTable sourceTable, System.Data.DataSet ds, System.Collections.Hashtable visitedMap); // 0x360f0cc private System.Data.DataTable CloneTo(System.Data.DataTable clone, System.Data.DataSet cloneDS, System.Boolean skipExpressionColumns); // 0x3605d14 public override System.ComponentModel.ISite get_Site(); // 0x360f54c public override System.Void set_Site(System.ComponentModel.ISite value); // 0x360f554 internal System.Void AddRow(System.Data.DataRow row, System.Int32 proposedID); // 0x360f718 internal System.Void InsertRow(System.Data.DataRow row, System.Int32 proposedID, System.Int32 pos); // 0x360f728 internal System.Void InsertRow(System.Data.DataRow row, System.Int64 proposedID, System.Int32 pos, System.Boolean fireEvent); // 0x360f734 internal System.Void CheckNotModifying(System.Data.DataRow row); // 0x36102bc public System.Void Clear(); // 0x36102ec internal System.Void Clear(System.Boolean clearAll); // 0x36102f4 internal System.Void CascadeAll(System.Data.DataRow row, System.Data.DataRowAction action); // 0x3610cd8 internal System.Void CommitRow(System.Data.DataRow row); // 0x3610d90 internal System.Int32 Compare(System.String s1, System.String s2); // 0x3610f48 internal System.Int32 Compare(System.String s1, System.String s2, System.Globalization.CompareInfo comparer); // 0x3610f50 internal System.Int32 IndexOf(System.String s1, System.String s2); // 0x36110b4 internal System.Boolean IsSuffix(System.String s1, System.String s2); // 0x36110f4 internal System.Void DeleteRow(System.Data.DataRow row); // 0x3611134 internal System.String FormatSortString(System.Data.IndexField[] indexDesc); // 0x361118c internal System.Void FreeRecord(ref System.Int32& record); // 0x36112b8 internal System.Data.Index GetIndex(System.String sort, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x36112d4 internal System.Data.Index GetIndex(System.Data.IndexField[] indexDesc, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x3611678 internal System.Collections.Generic.List<System.Data.DataViewListener> GetListeners(); // 0x3611840 internal System.Int32 GetSpecialHashCode(System.String name); // 0x360b138 internal System.Void InsertRow(System.Data.DataRow row, System.Int64 proposedID); // 0x360e658 internal System.Int32 NewRecord(); // 0x3612548 internal System.Int32 NewUninitializedRecord(); // 0x3612634 internal System.Int32 NewRecord(System.Int32 sourceRecord); // 0x3612550 internal System.Data.DataRow NewEmptyRow(); // 0x36095ec private System.Data.DataRow NewUninitializedRow(); // 0x3612650 public System.Data.DataRow NewRow(); // 0x3612708 internal System.Data.DataRow CreateEmptyRow(); // 0x36127c0 private System.Void NewRowCreated(System.Data.DataRow row); // 0x361273c internal System.Data.DataRow NewRow(System.Int32 record); // 0x361267c protected virtual System.Data.DataRow NewRowFromBuilder(System.Data.DataRowBuilder builder); // 0x3612b98 protected virtual System.Type GetRowType(); // 0x3612bf4 protected internal System.Data.DataRow[] NewRowArray(System.Int32 size); // 0x3612c60 internal System.Boolean get_NeedColumnChangeEvents(); // 0x3612e14 protected internal virtual System.Void OnColumnChanging(System.Data.DataColumnChangeEventArgs e); // 0x3612e48 protected internal virtual System.Void OnColumnChanged(System.Data.DataColumnChangeEventArgs e); // 0x3612f18 protected virtual System.Void OnPropertyChanging(System.ComponentModel.PropertyChangedEventArgs pcevent); // 0x3612fe8 internal System.Void OnRemoveColumnInternal(System.Data.DataColumn column); // 0x36130b8 protected virtual System.Void OnRemoveColumn(System.Data.DataColumn column); // 0x36130c8 private System.Data.DataRowChangeEventArgs OnRowChanged(System.Data.DataRowChangeEventArgs args, System.Data.DataRow eRow, System.Data.DataRowAction eAction); // 0x3610ea4 private System.Data.DataRowChangeEventArgs OnRowChanging(System.Data.DataRowChangeEventArgs args, System.Data.DataRow eRow, System.Data.DataRowAction eAction); // 0x3610e00 protected virtual System.Void OnRowChanged(System.Data.DataRowChangeEventArgs e); // 0x36130cc protected virtual System.Void OnRowChanging(System.Data.DataRowChangeEventArgs e); // 0x361319c protected virtual System.Void OnRowDeleting(System.Data.DataRowChangeEventArgs e); // 0x361326c protected virtual System.Void OnRowDeleted(System.Data.DataRowChangeEventArgs e); // 0x361333c protected virtual System.Void OnTableCleared(System.Data.DataTableClearEventArgs e); // 0x361340c protected virtual System.Void OnTableClearing(System.Data.DataTableClearEventArgs e); // 0x36134dc protected virtual System.Void OnTableNewRow(System.Data.DataTableNewRowEventArgs e); // 0x36135ac internal System.Data.IndexField[] ParseSortString(System.String sortString); // 0x3611308 internal System.Void RaisePropertyChanging(System.String name); // 0x360c4f4 internal System.Void RecordChanged(System.Int32 record); // 0x361367c internal System.Void RecordChanged(System.Int32[] oldIndex, System.Int32[] newIndex); // 0x36137f8 internal System.Void RecordStateChanged(System.Int32 record, System.Data.DataViewRowState oldState, System.Data.DataViewRowState newState); // 0x36119dc internal System.Void RecordStateChanged(System.Int32 record1, System.Data.DataViewRowState oldState1, System.Data.DataViewRowState newState1, System.Int32 record2, System.Data.DataViewRowState oldState2, System.Data.DataViewRowState newState2); // 0x3611b70 internal System.Int32[] RemoveRecordFromIndexes(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x36139d0 internal System.Int32[] InsertRecordToIndexes(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3613b94 internal System.Void SilentlySetValue(System.Data.DataRow dr, System.Data.DataColumn dc, System.Data.DataRowVersion version, System.Object newValue); // 0x3613d08 internal System.Void RemoveRow(System.Data.DataRow row, System.Boolean check); // 0x36145e8 public virtual System.Void Reset(); // 0x3614784 internal System.Void ResetIndexes(); // 0x3605d0c internal System.Void ResetInternalIndexes(System.Data.DataColumn column); // 0x3614a0c internal System.Void RollbackRow(System.Data.DataRow row); // 0x3614bec private System.Data.DataRowChangeEventArgs RaiseRowChanged(System.Data.DataRowChangeEventArgs args, System.Data.DataRow eRow, System.Data.DataRowAction eAction); // 0x3612360 private System.Data.DataRowChangeEventArgs RaiseRowChanging(System.Data.DataRowChangeEventArgs args, System.Data.DataRow eRow, System.Data.DataRowAction eAction); // 0x3614c60 private System.Data.DataRowChangeEventArgs RaiseRowChanging(System.Data.DataRowChangeEventArgs args, System.Data.DataRow eRow, System.Data.DataRowAction eAction, System.Boolean fireEvent); // 0x3611848 internal System.Void SetNewRecord(System.Data.DataRow row, System.Int32 proposedRecord, System.Data.DataRowAction action, System.Boolean isInMerge, System.Boolean fireEvent, System.Boolean suppressEnsurePropertyChanged); // 0x360de58 private System.Void SetNewRecordWorker(System.Data.DataRow row, System.Int32 proposedRecord, System.Data.DataRowAction action, System.Boolean isInMerge, System.Boolean suppressEnsurePropertyChanged, System.Int32 position, System.Boolean fireEvent, out System.Exception& deferredException); // 0x360fac0 internal System.Void SetOldRecord(System.Data.DataRow row, System.Int32 proposedRecord); // 0x360deb0 private System.Void RestoreShadowIndexes(); // 0x3614e10 private System.Void SetShadowIndexes(); // 0x3609dd8 internal System.Void ShadowIndexCopy(); // 0x3614e30 public override System.String ToString(); // 0x3614ec4 internal System.Boolean UpdatingCurrent(System.Data.DataRow row, System.Data.DataRowAction action); // 0x3614c38 internal System.Data.DataColumn AddUniqueKey(System.Int32 position); // 0x3614f38 internal System.Data.DataColumn AddUniqueKey(); // 0x36151cc internal System.Data.DataColumn AddForeignKey(System.Data.DataColumn parentKey); // 0x36151d4 internal System.Void UpdatePropertyDescriptorCollectionCache(); // 0x3615280 internal System.ComponentModel.PropertyDescriptorCollection GetPropertyDescriptorCollection(System.Attribute[] attributes); // 0x3615294 internal System.Xml.XmlQualifiedName get_TypeName(); // 0x3606cec internal System.Void set_TypeName(System.Xml.XmlQualifiedName value); // 0x3615500 public System.Void Merge(System.Data.DataTable table); // 0x3615510 public System.Void Merge(System.Data.DataTable table, System.Boolean preserveChanges, System.Data.MissingSchemaAction missingSchemaAction); // 0x361551c public System.Void WriteXml(System.Xml.XmlWriter writer, System.Data.XmlWriteMode mode, System.Boolean writeHierarchy); // 0x361578c private System.Boolean CheckForClosureOnExpressions(System.Data.DataTable dt, System.Boolean writeHierarchy); // 0x3615b48 private System.Boolean CheckForClosureOnExpressionTables(System.Collections.Generic.List<System.Data.DataTable> tableList); // 0x3606df0 public System.Void WriteXmlSchema(System.Xml.XmlWriter writer, System.Boolean writeHierarchy); // 0x3616044 private System.Void RestoreConstraint(System.Boolean originalEnforceConstraint); // 0x3616384 private System.Boolean IsEmptyXml(System.Xml.XmlReader reader); // 0x36163d8 internal System.Data.XmlReadMode ReadXml(System.Xml.XmlReader reader, System.Data.XmlReadMode mode, System.Boolean denyResolving); // 0x36165a8 internal System.Void ReadEndElement(System.Xml.XmlReader reader); // 0x3617f7c internal System.Void ReadXDRSchema(System.Xml.XmlReader reader); // 0x3618010 internal System.Boolean MoveToElement(System.Xml.XmlReader reader, System.Int32 depth); // 0x36194a4 private System.Void ReadXmlDiffgram(System.Xml.XmlReader reader); // 0x3617578 internal System.Void ReadXSDSchema(System.Xml.XmlReader reader, System.Boolean denyResolving); // 0x3619558 internal System.Void ReadXmlSchema(System.Xml.XmlReader reader, System.Boolean denyResolving); // 0x3618080 private System.Void CreateTableList(System.Data.DataTable currentTable, System.Collections.Generic.List<System.Data.DataTable> tableList); // 0x3615c5c private System.Void CreateRelationList(System.Collections.Generic.List<System.Data.DataTable> tableList, System.Collections.Generic.List<System.Data.DataRelation> relationList); // 0x36196ec public static System.Xml.Schema.XmlSchemaComplexType GetDataTableSchema(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x3619c0c private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x3619e48 protected virtual System.Xml.Schema.XmlSchema GetSchema(); // 0x3619e58 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x361a02c private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x361a1d8 protected virtual System.Void ReadXmlSerializable(System.Xml.XmlReader reader); // 0x361a20c internal System.Collections.Hashtable get_RowDiffId(); // 0x361a218 internal System.Int32 get_ObjectID(); // 0x361a28c internal System.Void AddDependentColumn(System.Data.DataColumn expressionColumn); // 0x361a294 internal System.Void RemoveDependentColumn(System.Data.DataColumn expressionColumn); // 0x361a3d0 internal System.Void EvaluateExpressions(); // 0x361a460 internal System.Void EvaluateExpressions(System.Data.DataRow row, System.Data.DataRowAction action, System.Collections.Generic.List<System.Data.DataRow> cachedRows); // 0x3611db0 internal System.Void EvaluateExpressions(System.Data.DataColumn column); // 0x361a7d8 internal System.Void EvaluateDependentExpressions(System.Data.DataColumn column); // 0x3610b78 internal System.Void EvaluateDependentExpressions(System.Collections.Generic.List<System.Data.DataColumn> columns, System.Data.DataRow row, System.Data.DataRowVersion version, System.Collections.Generic.List<System.Data.DataRow> cachedRows); // 0x3613e78 } // System.Data.dll internal sealed class System.Data.FunctionNode : System.Data.ExpressionNode { // Fields internal readonly System.String _name; // 0x18 internal readonly System.Int32 _info; // 0x20 internal System.Int32 _argumentCount; // 0x24 internal System.Data.ExpressionNode[] _arguments; // 0x28 private readonly System.Data.TypeLimiter _capturedLimiter; // 0x30 private static readonly System.Data.Function[] s_funcs; // 0x0 // Methods internal System.Void .ctor(System.Data.DataTable table, System.String name); // 0x36343e8 internal System.Void AddArgument(System.Data.ExpressionNode argument); // 0x3634540 internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x363472c internal override System.Object Eval(); // 0x3634bd0 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3634be4 internal override System.Object Eval(System.Int32[] recordNos); // 0x3636ffc internal override System.Boolean IsConstant(); // 0x3637030 internal override System.Boolean IsTableConstant(); // 0x36370c0 internal override System.Boolean HasLocalAggregate(); // 0x363713c internal override System.Boolean HasRemoteAggregate(); // 0x36371b8 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x3637234 internal override System.Data.ExpressionNode Optimize(); // 0x36372bc private System.Type GetDataType(System.Data.ExpressionNode node); // 0x3635560 private System.Object EvalFunction(System.Data.FunctionId id, System.Object[] argumentValues, System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3635800 internal System.Data.FunctionId get_Aggregate(); // 0x3637480 internal System.Boolean get_IsAggregate(); // 0x363751c internal System.Void Check(); // 0x3634a24 private static System.Void .cctor(); // 0x3637750 } // System.Data.dll internal enum System.Data.FunctionId : { // Fields public System.Int32 value__; // 0x10 public const System.Data.FunctionId none = 4294967295; // 0x0 public const System.Data.FunctionId Ascii = 0; // 0x0 public const System.Data.FunctionId Char = 1; // 0x0 public const System.Data.FunctionId Charindex = 2; // 0x0 public const System.Data.FunctionId Difference = 3; // 0x0 public const System.Data.FunctionId Len = 4; // 0x0 public const System.Data.FunctionId Lower = 5; // 0x0 public const System.Data.FunctionId LTrim = 6; // 0x0 public const System.Data.FunctionId Patindex = 7; // 0x0 public const System.Data.FunctionId Replicate = 8; // 0x0 public const System.Data.FunctionId Reverse = 9; // 0x0 public const System.Data.FunctionId Right = 10; // 0x0 public const System.Data.FunctionId RTrim = 11; // 0x0 public const System.Data.FunctionId Soundex = 12; // 0x0 public const System.Data.FunctionId Space = 13; // 0x0 public const System.Data.FunctionId Str = 14; // 0x0 public const System.Data.FunctionId Stuff = 15; // 0x0 public const System.Data.FunctionId Substring = 16; // 0x0 public const System.Data.FunctionId Upper = 17; // 0x0 public const System.Data.FunctionId IsNull = 18; // 0x0 public const System.Data.FunctionId Iif = 19; // 0x0 public const System.Data.FunctionId Convert = 20; // 0x0 public const System.Data.FunctionId cInt = 21; // 0x0 public const System.Data.FunctionId cBool = 22; // 0x0 public const System.Data.FunctionId cDate = 23; // 0x0 public const System.Data.FunctionId cDbl = 24; // 0x0 public const System.Data.FunctionId cStr = 25; // 0x0 public const System.Data.FunctionId Abs = 26; // 0x0 public const System.Data.FunctionId Acos = 27; // 0x0 public const System.Data.FunctionId In = 28; // 0x0 public const System.Data.FunctionId Trim = 29; // 0x0 public const System.Data.FunctionId Sum = 30; // 0x0 public const System.Data.FunctionId Avg = 31; // 0x0 public const System.Data.FunctionId Min = 32; // 0x0 public const System.Data.FunctionId Max = 33; // 0x0 public const System.Data.FunctionId Count = 34; // 0x0 public const System.Data.FunctionId StDev = 35; // 0x0 public const System.Data.FunctionId Var = 37; // 0x0 public const System.Data.FunctionId DateTimeOffset = 38; // 0x0 // Methods } // System.Data.dll internal sealed class System.Data.Function : System.Object { // Fields internal readonly System.String _name; // 0x10 internal readonly System.Data.FunctionId _id; // 0x18 internal readonly System.Type _result; // 0x20 internal readonly System.Boolean _isValidateArguments; // 0x28 internal readonly System.Boolean _isVariantArgumentList; // 0x29 internal readonly System.Int32 _argumentCount; // 0x2c internal readonly System.Type[] _parameters; // 0x30 internal static System.String[] s_functionName; // 0x0 // Methods internal System.Void .ctor(System.String name, System.Data.FunctionId id, System.Type result, System.Boolean IsValidateArguments, System.Boolean IsVariantArgumentList, System.Int32 argumentCount, System.Type a1, System.Type a2, System.Type a3); // 0x36381a0 private static System.Void .cctor(); // 0x36383ec } // System.Data.dll [Serializable] private sealed class System.Data.TypeLimiter.Scope.<>c : System.Object { // Fields public static readonly System.Data.TypeLimiter.Scope.<>c <>9; // 0x0 public static System.Func<System.Type,System.Boolean> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x363a188 public System.Void .ctor(); // 0x363a1f0 internal System.Boolean <.ctor>b__3_0(System.Type type); // 0x363a1f8 } // System.Data.dll private sealed class System.Data.TypeLimiter.Scope : System.Object, System.IDisposable { // Fields private static readonly System.Collections.Generic.HashSet<System.Type> s_allowedTypes; // 0x0 private System.Collections.Generic.HashSet<System.Type> m_allowedTypes; // 0x10 private readonly System.Data.TypeLimiter.Scope m_previousScope; // 0x18 // Methods internal System.Void .ctor(System.Data.TypeLimiter.Scope previousScope, System.Collections.Generic.IEnumerable<System.Type> allowedTypes); // 0x36391dc public System.Void Dispose(); // 0x36395bc public System.Boolean IsAllowedType(System.Type type); // 0x3638de8 private static System.Boolean IsTypeUnconditionallyAllowed(System.Type type); // 0x3639690 private static System.Void .cctor(); // 0x3639854 } // System.Data.dll [Serializable] private sealed class System.Data.TypeLimiter.<>c : System.Object { // Fields public static readonly System.Data.TypeLimiter.<>c <>9; // 0x0 public static System.Func<System.Data.DataColumn,System.Type> <>9__10_0; // 0x8 public static System.Func<System.Data.DataTable,System.Collections.Generic.IEnumerable<System.Type>> <>9__11_0; // 0x10 // Methods private static System.Void .cctor(); // 0x363a254 public System.Void .ctor(); // 0x363a2bc internal System.Type <GetPreviouslyDeclaredDataTypes>b__10_0(System.Data.DataColumn column); // 0x363a2c4 internal System.Collections.Generic.IEnumerable<System.Type> <GetPreviouslyDeclaredDataTypes>b__11_0(System.Data.DataTable table); // 0x363a2dc } // System.Data.dll internal sealed class System.Data.TypeLimiter : System.Object { // Fields private static System.Data.TypeLimiter.Scope s_activeScope; // 0xffffffffffffffff private System.Data.TypeLimiter.Scope m_instanceScope; // 0x10 // Methods private System.Void .ctor(System.Data.TypeLimiter.Scope scope); // 0x3638c2c private static System.Boolean get_IsTypeLimitingDisabled(); // 0x3638c5c public static System.Data.TypeLimiter Capture(); // 0x3638cd4 public static System.Void EnsureTypeIsAllowed(System.Type type, System.Data.TypeLimiter capturedLimiter); // 0x3638d50 public static System.IDisposable EnterRestrictedScope(System.Data.DataSet dataSet); // 0x3638f80 public static System.IDisposable EnterRestrictedScope(System.Data.DataTable dataTable); // 0x3639360 private static System.Collections.Generic.IEnumerable<System.Type> GetPreviouslyDeclaredDataTypes(System.Data.DataTable dataTable); // 0x3639420 private static System.Collections.Generic.IEnumerable<System.Type> GetPreviouslyDeclaredDataTypes(System.Data.DataSet dataSet); // 0x3639040 } // System.Data.dll public enum System.Data.AcceptRejectRule : { // Fields public System.Int32 value__; // 0x10 public const System.Data.AcceptRejectRule None = 0; // 0x0 public const System.Data.AcceptRejectRule Cascade = 1; // 0x0 // Methods } // System.Data.dll internal enum System.Data.AggregateType : { // Fields public System.Int32 value__; // 0x10 public const System.Data.AggregateType None = 0; // 0x0 public const System.Data.AggregateType Sum = 4; // 0x0 public const System.Data.AggregateType Mean = 5; // 0x0 public const System.Data.AggregateType Min = 6; // 0x0 public const System.Data.AggregateType Max = 7; // 0x0 public const System.Data.AggregateType First = 8; // 0x0 public const System.Data.AggregateType Count = 9; // 0x0 public const System.Data.AggregateType Var = 10; // 0x0 public const System.Data.AggregateType StDev = 11; // 0x0 // Methods } // System.Data.dll public class System.Data.InternalDataCollectionBase : System.Object, System.Collections.ICollection, System.Collections.IEnumerable { // Fields internal static readonly System.ComponentModel.CollectionChangeEventArgs s_refreshEventArgs; // 0x0 // Methods public virtual System.Int32 get_Count(); // 0x363a2e4 public virtual System.Void CopyTo(System.Array ar, System.Int32 index); // 0x363a310 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x363a358 public System.Boolean get_IsSynchronized(); // 0x363a384 internal System.Int32 NamesEqual(System.String s1, System.String s2, System.Boolean fCaseSensitive, System.Globalization.CultureInfo locale); // 0x363a38c public System.Object get_SyncRoot(); // 0x363a43c protected virtual System.Collections.ArrayList get_List(); // 0x363a440 public System.Void .ctor(); // 0x363a448 private static System.Void .cctor(); // 0x363a450 } // System.Data.dll internal sealed class System.Data.ColumnTypeConverter : System.ComponentModel.TypeConverter { // Fields private static readonly System.Type[] s_types; // 0x0 private System.ComponentModel.TypeConverter.StandardValuesCollection _values; // 0x10 // Methods public System.Void .ctor(); // 0x363a4d4 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x363a4dc public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x363a5a4 public override System.Boolean CanConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Type sourceType); // 0x363aaa4 public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x363ab6c public override System.ComponentModel.TypeConverter.StandardValuesCollection GetStandardValues(System.ComponentModel.ITypeDescriptorContext context); // 0x363ad74 public override System.Boolean GetStandardValuesExclusive(System.ComponentModel.ITypeDescriptorContext context); // 0x363ae94 public override System.Boolean GetStandardValuesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x363ae9c private static System.Void .cctor(); // 0x363aea4 } // System.Data.dll internal class System.Data.DataCommonEventSource : System.Diagnostics.Tracing.EventSource { // Fields internal static readonly System.Data.DataCommonEventSource Log; // 0x0 private static System.Int64 s_nextScopeId; // 0x8 // Methods internal System.Void Trace(System.String message); // 0x363bb70 internal System.Void Trace(System.String format, T0 arg0); // 0x1ce0384 internal System.Void Trace(System.String format, T0 arg0, T1 arg1); // 0x1ce0384 internal System.Void Trace(System.String format, T0 arg0, T1 arg1, T2 arg2); // 0x1ce0384 internal System.Void Trace(System.String format, T0 arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 internal System.Void Trace(System.String format, T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 internal System.Void Trace(System.String format, T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6); // 0x1ce0384 internal System.Int64 EnterScope(System.String message); // 0x363bb80 internal System.Int64 EnterScope(System.String format, T1 arg1); // 0x1ce0384 internal System.Int64 EnterScope(System.String format, T1 arg1, T2 arg2); // 0x1ce0384 internal System.Int64 EnterScope(System.String format, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 internal System.Int64 EnterScope(System.String format, T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 internal System.Void ExitScope(System.Int64 scopeId); // 0x363bc44 public System.Void .ctor(); // 0x363bc54 private static System.Void .cctor(); // 0x363bc5c } // System.Data.dll public abstract class System.Data.Constraint : System.Object { // Fields private System.String _schemaName; // 0x10 private System.Boolean _inCollection; // 0x18 private System.Data.DataSet _dataSet; // 0x20 internal System.String _name; // 0x28 internal System.Data.PropertyCollection _extendedProperties; // 0x30 // Methods public virtual System.String get_ConstraintName(); // 0x363bcd4 public virtual System.Void set_ConstraintName(System.String value); // 0x363bcdc internal System.String get_SchemaName(); // 0x363c13c internal System.Void set_SchemaName(System.String value); // 0x363c174 internal virtual System.Boolean get_InCollection(); // 0x363c1b8 internal virtual System.Void set_InCollection(System.Boolean value); // 0x363c1c0 public abstract System.Data.DataTable get_Table(); // 0x1bd219c public System.Data.PropertyCollection get_ExtendedProperties(); // 0x363c208 internal abstract System.Boolean ContainsColumn(System.Data.DataColumn column); // 0x1bd19a0 internal abstract System.Boolean CanEnableConstraint(); // 0x1bd1824 internal abstract System.Data.Constraint Clone(System.Data.DataSet destination); // 0x1bd22a0 internal abstract System.Data.Constraint Clone(System.Data.DataSet destination, System.Boolean ignoreNSforTableLookup); // 0x1bd22d8 internal System.Void CheckConstraint(); // 0x363c278 internal abstract System.Void CheckCanAddToCollection(System.Data.ConstraintCollection constraint); // 0x1bd3a1c internal abstract System.Boolean CanBeRemovedFromCollection(System.Data.ConstraintCollection constraint, System.Boolean fThrowException); // 0x0 internal abstract System.Void CheckConstraint(System.Data.DataRow row, System.Data.DataRowAction action); // 0x1bd3b1c internal abstract System.Void CheckState(); // 0x1bd2ec0 protected System.Void CheckStateForProperty(); // 0x363c2cc protected virtual System.Data.DataSet get__DataSet(); // 0x363c3c4 internal abstract System.Boolean IsConstraintViolated(); // 0x1bd1824 public override System.String ToString(); // 0x363c3cc protected System.Void .ctor(); // 0x363c3d8 } // System.Data.dll public sealed class System.Data.ConstraintCollection : System.Data.InternalDataCollectionBase { // Fields private readonly System.Data.DataTable _table; // 0x10 private readonly System.Collections.ArrayList _list; // 0x18 private System.Int32 _defaultNameIndex; // 0x20 private System.ComponentModel.CollectionChangeEventHandler _onCollectionChanged; // 0x28 private System.Data.Constraint[] _delayLoadingConstraints; // 0x30 private System.Boolean _fLoadForeignKeyConstraintsOnly; // 0x38 // Methods internal System.Void .ctor(System.Data.DataTable table); // 0x363c450 protected override System.Collections.ArrayList get_List(); // 0x363c508 public System.Data.Constraint get_Item(System.Int32 index); // 0x363c510 internal System.Data.DataTable get_Table(); // 0x363c60c public System.Data.Constraint get_Item(System.String name); // 0x363c614 public System.Void Add(System.Data.Constraint constraint); // 0x363c85c internal System.Void Add(System.Data.Constraint constraint, System.Boolean addUniqueWhenAddingForeign); // 0x363c864 public System.Data.Constraint Add(System.String name, System.Data.DataColumn[] columns, System.Boolean primaryKey); // 0x363d1e8 private System.Void AddUniqueConstraint(System.Data.UniqueConstraint constraint); // 0x363ce44 private System.Void AddForeignKeyConstraint(System.Data.ForeignKeyConstraint constraint); // 0x363d050 private System.Boolean AutoGenerated(System.Data.Constraint constraint); // 0x363cd74 private System.Void ArrayAdd(System.Data.Constraint constraint); // 0x363d188 private System.Void ArrayRemove(System.Data.Constraint constraint); // 0x363d290 internal System.String AssignName(); // 0x363d02c private System.Void BaseAdd(System.Data.Constraint constraint); // 0x363d0c0 private System.Void BaseGroupSwitch(System.Data.Constraint[] oldArray, System.Int32 oldLength, System.Data.Constraint[] newArray, System.Int32 newLength); // 0x363d380 private System.Void BaseRemove(System.Data.Constraint constraint); // 0x363d534 internal System.Boolean CanRemove(System.Data.Constraint constraint, System.Boolean fThrowException); // 0x363d7e0 public System.Void Clear(); // 0x363d810 public System.Boolean Contains(System.String name); // 0x363dbfc internal System.Boolean Contains(System.String name, System.Boolean caseSensitive); // 0x363dc14 internal System.Data.Constraint FindConstraint(System.Data.Constraint constraint); // 0x363cc18 internal System.Data.UniqueConstraint FindKeyConstraint(System.Data.DataColumn[] columns); // 0x363cf20 internal System.Data.UniqueConstraint FindKeyConstraint(System.Data.DataColumn column); // 0x363dd98 internal System.Data.ForeignKeyConstraint FindForeignKeyConstraint(System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns); // 0x363dea4 private static System.Boolean CompareArrays(System.Data.DataColumn[] a1, System.Data.DataColumn[] a2); // 0x363dd10 internal System.Int32 InternalIndexOf(System.String constraintName); // 0x363c700 private System.String MakeName(System.Int32 index); // 0x363d2c8 private System.Void OnCollectionChanged(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x363d1c0 internal System.Void RegisterName(System.String name); // 0x363bed4 public System.Void Remove(System.Data.Constraint constraint); // 0x363dfd4 internal System.Void UnregisterName(System.String name); // 0x363c0bc } // System.Data.dll internal sealed class System.Data.ConstraintConverter : System.ComponentModel.ExpandableObjectConverter { // Fields // Methods public System.Void .ctor(); // 0x363e130 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x363e138 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x363e200 } // System.Data.dll internal class System.Data.ConstraintEnumerator : System.Object { // Fields private System.Collections.IEnumerator _tables; // 0x10 private System.Collections.IEnumerator _constraints; // 0x18 private System.Data.Constraint _currentObject; // 0x20 // Methods public System.Void .ctor(System.Data.DataSet dataSet); // 0x363ec8c public System.Boolean GetNext(); // 0x363ecf4 public System.Data.Constraint GetConstraint(); // 0x363f020 protected virtual System.Boolean IsValidCandidate(System.Data.Constraint constraint); // 0x363f028 protected System.Data.Constraint get_CurrentObject(); // 0x363f030 } // System.Data.dll internal class System.Data.ForeignKeyConstraintEnumerator : System.Data.ConstraintEnumerator { // Fields // Methods public System.Void .ctor(System.Data.DataSet dataSet); // 0x363f038 protected override System.Boolean IsValidCandidate(System.Data.Constraint constraint); // 0x363f03c public System.Data.ForeignKeyConstraint GetForeignKeyConstraint(); // 0x363f0b4 } // System.Data.dll internal sealed class System.Data.ChildForeignKeyConstraintEnumerator : System.Data.ForeignKeyConstraintEnumerator { // Fields private readonly System.Data.DataTable _table; // 0x28 // Methods public System.Void .ctor(System.Data.DataSet dataSet, System.Data.DataTable inTable); // 0x363f12c protected override System.Boolean IsValidCandidate(System.Data.Constraint constraint); // 0x363f158 } // System.Data.dll internal sealed class System.Data.ParentForeignKeyConstraintEnumerator : System.Data.ForeignKeyConstraintEnumerator { // Fields private readonly System.Data.DataTable _table; // 0x28 // Methods public System.Void .ctor(System.Data.DataSet dataSet, System.Data.DataTable inTable); // 0x363f1ec protected override System.Boolean IsValidCandidate(System.Data.Constraint constraint); // 0x363f218 } // System.Data.dll public class System.Data.DataColumnChangeEventArgs : System.EventArgs { // Fields private System.Data.DataColumn _column; // 0x10 private readonly System.Data.DataRow <Row>k__BackingField; // 0x18 private System.Object <ProposedValue>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Data.DataRow row); // 0x363f2b0 public System.Void .ctor(System.Data.DataRow row, System.Data.DataColumn column, System.Object value); // 0x363f324 public System.Object get_ProposedValue(); // 0x363f3c8 public System.Void set_ProposedValue(System.Object value); // 0x363f3d0 internal System.Void InitializeColumnChangeEvent(System.Data.DataColumn column, System.Object value); // 0x363f3d8 } // System.Data.dll public sealed class System.Data.DataColumnChangeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x363f408 public virtual System.Void Invoke(System.Object sender, System.Data.DataColumnChangeEventArgs e); // 0x363f514 } // System.Data.dll public sealed class System.Data.DataColumnCollection : System.Data.InternalDataCollectionBase { // Fields private readonly System.Data.DataTable _table; // 0x10 private readonly System.Collections.ArrayList _list; // 0x18 private System.Int32 _defaultNameIndex; // 0x20 private System.Data.DataColumn[] _delayedAddRangeColumns; // 0x28 private readonly System.Collections.Generic.Dictionary<System.String,System.Data.DataColumn> _columnFromName; // 0x30 private System.Boolean _fInClear; // 0x38 private System.Data.DataColumn[] _columnsImplementingIChangeTracking; // 0x40 private System.Int32 _nColumnsImplementingIChangeTracking; // 0x48 private System.Int32 _nColumnsImplementingIRevertibleChangeTracking; // 0x4c private System.ComponentModel.CollectionChangeEventHandler CollectionChanged; // 0x50 private System.ComponentModel.CollectionChangeEventHandler CollectionChanging; // 0x58 private System.ComponentModel.CollectionChangeEventHandler ColumnPropertyChanged; // 0x60 // Methods internal System.Void .ctor(System.Data.DataTable table); // 0x363f528 protected override System.Collections.ArrayList get_List(); // 0x363f69c internal System.Data.DataColumn[] get_ColumnsImplementingIChangeTracking(); // 0x363f6a4 internal System.Int32 get_ColumnsImplementingIChangeTrackingCount(); // 0x363f6ac internal System.Int32 get_ColumnsImplementingIRevertibleChangeTrackingCount(); // 0x363f6b4 public System.Data.DataColumn get_Item(System.Int32 index); // 0x363f6bc public System.Data.DataColumn get_Item(System.String name); // 0x363f7ec internal System.Data.DataColumn get_Item(System.String name, System.String ns); // 0x363fa84 public System.Void Add(System.Data.DataColumn column); // 0x363fb28 internal System.Void AddAt(System.Int32 index, System.Data.DataColumn column); // 0x363fb34 public System.Void add_CollectionChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x36401e8 public System.Void remove_CollectionChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x3640284 internal System.Void add_ColumnPropertyChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x3640320 internal System.Void remove_ColumnPropertyChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x36403bc private System.Void ArrayAdd(System.Data.DataColumn column); // 0x36400d8 private System.Void ArrayAdd(System.Int32 index, System.Data.DataColumn column); // 0x3640098 private System.Void ArrayRemove(System.Data.DataColumn column); // 0x36404a0 internal System.String AssignName(); // 0x36406e8 private System.Void BaseAdd(System.Data.DataColumn column); // 0x363fdc0 private System.Void BaseGroupSwitch(System.Data.DataColumn[] oldArray, System.Int32 oldLength, System.Data.DataColumn[] newArray, System.Int32 newLength); // 0x3640ab0 private System.Void BaseRemove(System.Data.DataColumn column); // 0x3640c90 internal System.Boolean CanRemove(System.Data.DataColumn column, System.Boolean fThrowException); // 0x3640d48 private System.Void CheckIChangeTracking(System.Data.DataColumn column); // 0x3640458 public System.Void Clear(); // 0x36415a8 public System.Boolean Contains(System.String name); // 0x3641888 internal System.Boolean Contains(System.String name, System.Boolean caseSensitive); // 0x364191c public System.Int32 IndexOf(System.String columnName); // 0x36419b8 internal System.Int32 IndexOfCaseInsensitive(System.String name); // 0x363f934 private System.String MakeName(System.Int32 index); // 0x364077c private System.Void OnCollectionChanged(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x3640144 private System.Void OnCollectionChanging(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x363fd98 internal System.Void OnColumnPropertyChanged(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x3641ab8 internal System.Void RegisterColumnName(System.String name, System.Data.DataColumn column); // 0x3640834 internal System.Boolean CanRegisterName(System.String name); // 0x3641b10 public System.Void Remove(System.Data.DataColumn column); // 0x3641b74 internal System.Void UnregisterName(System.String name); // 0x36409f4 private System.Void AddColumnsImplementingIChangeTrackingList(System.Data.DataColumn dataColumn); // 0x36414cc private System.Void RemoveColumnsImplementingIChangeTrackingList(System.Data.DataColumn dataColumn); // 0x36405d0 } // System.Data.dll internal sealed class System.Data.DataColumnPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private readonly System.Data.DataColumn <Column>k__BackingField; // 0x88 // Methods internal System.Void .ctor(System.Data.DataColumn dataColumn); // 0x3641c84 public override System.ComponentModel.AttributeCollection get_Attributes(); // 0x3641cc4 internal System.Data.DataColumn get_Column(); // 0x3641e88 public override System.Type get_ComponentType(); // 0x3641e90 public override System.Boolean get_IsReadOnly(); // 0x3641efc public override System.Type get_PropertyType(); // 0x3641f18 public override System.Boolean Equals(System.Object other); // 0x3641f34 public override System.Int32 GetHashCode(); // 0x3641fa4 public override System.Boolean CanResetValue(System.Object component); // 0x3641fc4 public override System.Object GetValue(System.Object component); // 0x364210c public override System.Void ResetValue(System.Object component); // 0x3642194 public override System.Void SetValue(System.Object component, System.Object value); // 0x36422e4 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x36423c4 } // System.Data.dll internal struct System.Data.DataError.ColumnError : { // Fields internal System.Data.DataColumn _column; // 0x10 internal System.String _error; // 0x18 // Methods } // System.Data.dll internal sealed class System.Data.DataError : System.Object { // Fields private System.String _rowError; // 0x10 private System.Int32 _count; // 0x18 private System.Data.DataError.ColumnError[] _errorList; // 0x20 // Methods internal System.Void .ctor(); // 0x36423cc internal System.Void .ctor(System.String rowError); // 0x364242c internal System.String get_Text(); // 0x3642504 internal System.Void set_Text(System.String value); // 0x364250c internal System.Boolean get_HasErrors(); // 0x3642510 internal System.Void SetColumnError(System.Data.DataColumn column, System.String error); // 0x3642544 internal System.String GetColumnError(System.Data.DataColumn column); // 0x3642878 internal System.Void Clear(System.Data.DataColumn column); // 0x3642674 internal System.Void Clear(); // 0x3642914 internal System.Data.DataColumn[] GetColumnsInError(); // 0x36429c0 private System.Void SetText(System.String errorText); // 0x36424a4 internal System.Int32 IndexOf(System.Data.DataColumn column); // 0x3642720 } // System.Data.dll internal struct System.Data.DataKey : { // Fields private readonly System.Data.DataColumn[] _columns; // 0x10 // Methods internal System.Void .ctor(System.Data.DataColumn[] columns, System.Boolean copyColumns); // 0x3642abc internal System.Data.DataColumn[] get_ColumnsReference(); // 0x3642d6c internal System.Boolean get_HasValue(); // 0x3642d74 internal System.Data.DataTable get_Table(); // 0x363ec5c internal System.Void CheckState(); // 0x3642cd4 internal System.Boolean ColumnsEqual(System.Data.DataKey key); // 0x3642d84 internal static System.Boolean ColumnsEqual(System.Data.DataColumn[] column1, System.Data.DataColumn[] column2); // 0x3642d8c internal System.Boolean ContainsColumn(System.Data.DataColumn column); // 0x364143c public override System.Int32 GetHashCode(); // 0x3642ea4 public override System.Boolean Equals(System.Object value); // 0x3642f08 internal System.Boolean Equals(System.Data.DataKey value); // 0x3642f80 internal System.String[] GetColumnNames(); // 0x3643038 internal System.Data.IndexField[] GetIndexDesc(); // 0x3643104 internal System.Object[] GetKeyValues(System.Int32 record); // 0x36431f0 internal System.Data.Index GetSortIndex(); // 0x3643300 internal System.Data.Index GetSortIndex(System.Data.DataViewRowState recordStates); // 0x3643308 internal System.Boolean RecordsEqual(System.Int32 record1, System.Int32 record2); // 0x3643360 internal System.Data.DataColumn[] ToArray(); // 0x36433e4 } // System.Data.dll public class System.Data.DataRelation : System.Object { // Fields private System.Data.DataSet _dataSet; // 0x10 internal System.Data.PropertyCollection _extendedProperties; // 0x18 internal System.String _relationName; // 0x20 private System.Data.DataKey _childKey; // 0x28 private System.Data.DataKey _parentKey; // 0x30 private System.Data.UniqueConstraint _parentKeyConstraint; // 0x38 private System.Data.ForeignKeyConstraint _childKeyConstraint; // 0x40 internal System.String[] _parentColumnNames; // 0x48 internal System.String[] _childColumnNames; // 0x50 internal System.String _parentTableName; // 0x58 internal System.String _childTableName; // 0x60 internal System.String _parentTableNamespace; // 0x68 internal System.String _childTableNamespace; // 0x70 internal System.Boolean _nested; // 0x78 internal System.Boolean _createConstraints; // 0x79 private System.Boolean _checkMultipleNested; // 0x7a private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x7c private System.ComponentModel.PropertyChangedEventHandler PropertyChanging; // 0x80 // Methods public System.Void .ctor(System.String relationName, System.Data.DataColumn parentColumn, System.Data.DataColumn childColumn, System.Boolean createConstraints); // 0x36434dc public System.Void .ctor(System.String relationName, System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns); // 0x3643a10 public System.Void .ctor(System.String relationName, System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns, System.Boolean createConstraints); // 0x3643a18 public System.Void .ctor(System.String relationName, System.String parentTableName, System.String childTableName, System.String[] parentColumnNames, System.String[] childColumnNames, System.Boolean nested); // 0x3643ae8 public System.Void .ctor(System.String relationName, System.String parentTableName, System.String parentTableNamespace, System.String childTableName, System.String childTableNamespace, System.String[] parentColumnNames, System.String[] childColumnNames, System.Boolean nested); // 0x3643c10 public virtual System.Data.DataColumn[] get_ChildColumns(); // 0x3643d60 internal System.Data.DataColumn[] get_ChildColumnsReference(); // 0x3643e64 internal System.Data.DataKey get_ChildKey(); // 0x364149c public virtual System.Data.DataTable get_ChildTable(); // 0x3643e7c public virtual System.Data.DataSet get_DataSet(); // 0x3643e94 internal System.String[] get_ParentColumnNames(); // 0x3643eac internal System.String[] get_ChildColumnNames(); // 0x3643eb4 private static System.Boolean IsKeyNull(System.Object[] values); // 0x3643ebc internal static System.Data.DataRow[] GetChildRows(System.Data.DataKey parentKey, System.Data.DataKey childKey, System.Data.DataRow parentRow, System.Data.DataRowVersion version); // 0x3643f80 internal static System.Data.DataRow[] GetParentRows(System.Data.DataKey parentKey, System.Data.DataKey childKey, System.Data.DataRow childRow, System.Data.DataRowVersion version); // 0x364403c internal static System.Data.DataRow GetParentRow(System.Data.DataKey parentKey, System.Data.DataKey childKey, System.Data.DataRow childRow, System.Data.DataRowVersion version); // 0x36440d4 internal System.Void SetDataSet(System.Data.DataSet dataSet); // 0x36442b0 public virtual System.Data.DataColumn[] get_ParentColumns(); // 0x36442c8 internal System.Data.DataColumn[] get_ParentColumnsReference(); // 0x36442e0 internal System.Data.DataKey get_ParentKey(); // 0x36414b4 public virtual System.Data.DataTable get_ParentTable(); // 0x36442e8 public virtual System.String get_RelationName(); // 0x3644300 internal System.Void CheckNamespaceValidityForNestedRelations(System.String ns); // 0x3644318 internal System.Void CheckNestedRelations(); // 0x36446bc public virtual System.Boolean get_Nested(); // 0x3644ad4 public virtual System.Void set_Nested(System.Boolean value); // 0x3644aec public virtual System.Data.UniqueConstraint get_ParentKeyConstraint(); // 0x36461bc internal System.Void SetParentKeyConstraint(System.Data.UniqueConstraint value); // 0x36461d4 public virtual System.Data.ForeignKeyConstraint get_ChildKeyConstraint(); // 0x36461dc public System.Data.PropertyCollection get_ExtendedProperties(); // 0x36461f4 internal System.Boolean get_CheckMultipleNested(); // 0x3646264 internal System.Void set_CheckMultipleNested(System.Boolean value); // 0x364626c internal System.Void SetChildKeyConstraint(System.Data.ForeignKeyConstraint value); // 0x3646278 internal System.Void CheckState(); // 0x3646280 protected System.Void CheckStateForProperty(); // 0x3643d78 private System.Void Create(System.String relationName, System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns, System.Boolean createConstraints); // 0x36436f4 internal System.Data.DataRelation Clone(System.Data.DataSet destination); // 0x36464bc protected internal System.Void OnPropertyChanging(System.ComponentModel.PropertyChangedEventArgs pcevent); // 0x3646c24 protected internal System.Void RaisePropertyChanging(System.String name); // 0x3646074 public override System.String ToString(); // 0x3646cf4 internal System.Void ValidateMultipleNestedRelations(); // 0x3645ba4 private System.Boolean IsAutoGenerated(System.Data.DataColumn col); // 0x3646d00 internal System.Int32 get_ObjectID(); // 0x3646ed8 } // System.Data.dll internal sealed class System.Data.DataRelationCollection.DataTableRelationCollection : System.Data.DataRelationCollection { // Fields private readonly System.Data.DataTable _table; // 0x38 private readonly System.Collections.ArrayList _relations; // 0x40 private readonly System.Boolean _fParentCollection; // 0x48 private System.ComponentModel.CollectionChangeEventHandler RelationPropertyChanged; // 0x50 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Boolean fParentCollection); // 0x364849c protected override System.Collections.ArrayList get_List(); // 0x3648554 private System.Void EnsureDataSet(); // 0x364855c protected override System.Data.DataSet GetDataSet(); // 0x36485a0 public override System.Data.DataRelation get_Item(System.Int32 index); // 0x36485c4 public override System.Data.DataRelation get_Item(System.String name); // 0x36486c4 internal System.Void add_RelationPropertyChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x36487b0 internal System.Void remove_RelationPropertyChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x364884c private System.Void AddCache(System.Data.DataRelation relation); // 0x36488e8 protected override System.Void AddCore(System.Data.DataRelation relation); // 0x3648930 private System.Void RemoveCache(System.Data.DataRelation relation); // 0x36489f0 protected override System.Void RemoveCore(System.Data.DataRelation relation); // 0x3648ac4 } // System.Data.dll internal sealed class System.Data.DataRelationCollection.DataSetRelationCollection : System.Data.DataRelationCollection { // Fields private readonly System.Data.DataSet _dataSet; // 0x38 private readonly System.Collections.ArrayList _relations; // 0x40 private System.Data.DataRelation[] _delayLoadingRelations; // 0x48 // Methods internal System.Void .ctor(System.Data.DataSet dataSet); // 0x3648b84 protected override System.Collections.ArrayList get_List(); // 0x3648c28 public override System.Void Clear(); // 0x3648c30 protected override System.Data.DataSet GetDataSet(); // 0x3648c74 public override System.Data.DataRelation get_Item(System.Int32 index); // 0x3648c7c public override System.Data.DataRelation get_Item(System.String name); // 0x3648d7c protected override System.Void AddCore(System.Data.DataRelation relation); // 0x3648e68 protected override System.Void RemoveCore(System.Data.DataRelation relation); // 0x36493cc } // System.Data.dll public abstract class System.Data.DataRelationCollection : System.Data.InternalDataCollectionBase { // Fields private System.Data.DataRelation _inTransition; // 0x10 private System.Int32 _defaultNameIndex; // 0x18 private System.ComponentModel.CollectionChangeEventHandler _onCollectionChangedDelegate; // 0x20 private System.ComponentModel.CollectionChangeEventHandler _onCollectionChangingDelegate; // 0x28 private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x30 // Methods internal System.Int32 get_ObjectID(); // 0x3646ee0 public abstract System.Data.DataRelation get_Item(System.Int32 index); // 0x1bd21c8 public abstract System.Data.DataRelation get_Item(System.String name); // 0x1bd22a0 public System.Void Add(System.Data.DataRelation relation); // 0x3646ee8 protected virtual System.Void AddCore(System.Data.DataRelation relation); // 0x36471a0 public System.Void add_CollectionChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x3647448 public System.Void remove_CollectionChanged(System.ComponentModel.CollectionChangeEventHandler value); // 0x3647550 internal System.String AssignName(); // 0x3647658 public virtual System.Void Clear(); // 0x3647734 public virtual System.Boolean Contains(System.String name); // 0x364799c internal System.Int32 InternalIndexOf(System.String name); // 0x36479b4 protected abstract System.Data.DataSet GetDataSet(); // 0x1bd219c private System.String MakeName(System.Int32 index); // 0x364767c protected virtual System.Void OnCollectionChanged(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x3647b2c protected virtual System.Void OnCollectionChanging(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x3647bfc internal System.Void RegisterName(System.String name); // 0x3647ccc public System.Void Remove(System.Data.DataRelation relation); // 0x3647e88 public System.Void RemoveAt(System.Int32 index); // 0x3648084 protected virtual System.Void RemoveCore(System.Data.DataRelation relation); // 0x36480f8 internal System.Void UnregisterName(System.String name); // 0x36482e0 protected System.Void .ctor(); // 0x364840c } // System.Data.dll internal sealed class System.Data.DataRelationPropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private readonly System.Data.DataRelation <Relation>k__BackingField; // 0x88 // Methods internal System.Void .ctor(System.Data.DataRelation dataRelation); // 0x3649620 internal System.Data.DataRelation get_Relation(); // 0x3649674 public override System.Type get_ComponentType(); // 0x364967c public override System.Boolean get_IsReadOnly(); // 0x36496e8 public override System.Type get_PropertyType(); // 0x36496f0 public override System.Boolean Equals(System.Object other); // 0x364975c public override System.Int32 GetHashCode(); // 0x36497cc public override System.Boolean CanResetValue(System.Object component); // 0x36497ec public override System.Object GetValue(System.Object component); // 0x36497f4 public override System.Void ResetValue(System.Object component); // 0x3649888 public override System.Void SetValue(System.Object component, System.Object value); // 0x364988c public override System.Boolean ShouldSerializeValue(System.Object component); // 0x3649890 } // System.Data.dll public class System.Data.DataRow : System.Object { // Fields private readonly System.Data.DataTable _table; // 0x10 private readonly System.Data.DataColumnCollection _columns; // 0x18 internal System.Int32 _oldRecord; // 0x20 internal System.Int32 _newRecord; // 0x24 internal System.Int32 _tempRecord; // 0x28 internal System.Int64 _rowID; // 0x30 internal System.Data.DataRowAction _action; // 0x38 internal System.Boolean _inChangingEvent; // 0x3c internal System.Boolean _inDeletingEvent; // 0x3d internal System.Boolean _inCascade; // 0x3e private System.Data.DataColumn _lastChangedColumn; // 0x40 private System.Int32 _countColumnChange; // 0x48 private System.Data.DataError _error; // 0x50 private System.Int32 _rbTreeNodeId; // 0x58 private static System.Int32 s_objectTypeCount; // 0x0 internal readonly System.Int32 _objectID; // 0x5c // Methods protected internal System.Void .ctor(System.Data.DataRowBuilder builder); // 0x3649898 internal System.Data.DataColumn get_LastChangedColumn(); // 0x364994c internal System.Void set_LastChangedColumn(System.Data.DataColumn value); // 0x3649968 internal System.Boolean get_HasPropertyChanged(); // 0x364997c internal System.Int32 get_RBTreeNodeId(); // 0x364998c internal System.Void set_RBTreeNodeId(System.Int32 value); // 0x3649994 public System.String get_RowError(); // 0x3649a44 public System.Void set_RowError(System.String value); // 0x3649aa0 private System.Void RowErrorChanged(); // 0x3649bdc internal System.Int64 get_rowID(); // 0x3649c2c internal System.Void set_rowID(System.Int64 value); // 0x3649c34 public System.Data.DataRowState get_RowState(); // 0x3649c8c public System.Data.DataTable get_Table(); // 0x3649eb0 internal System.Void CheckForLoops(System.Data.DataRelation rel); // 0x36460e0 internal System.Int32 GetNestedParentCount(); // 0x3649eb8 public System.Void set_Item(System.String columnName, System.Object value); // 0x3649f80 public System.Object get_Item(System.Data.DataColumn column); // 0x3649e74 public System.Void set_Item(System.Data.DataColumn column, System.Object value); // 0x364a014 public System.Object get_Item(System.Data.DataColumn column, System.Data.DataRowVersion version); // 0x364a66c public System.Void set_ItemArray(System.Object[] value); // 0x364a710 public System.Void AcceptChanges(); // 0x364aaf8 public System.Void BeginEdit(); // 0x364ae78 private System.Boolean BeginEditInternal(); // 0x364a3f0 public System.Void CancelEdit(); // 0x364a504 private System.Void CheckColumn(System.Data.DataColumn column); // 0x364a314 internal System.Void CheckInTable(); // 0x364ae7c public System.Void Delete(); // 0x364aeb8 public System.Void EndEdit(); // 0x364a56c public System.Void SetColumnError(System.Int32 columnIndex, System.String error); // 0x364af18 public System.Void SetColumnError(System.Data.DataColumn column, System.String error); // 0x364af7c public System.String GetColumnError(System.Data.DataColumn column); // 0x364b18c public System.Void ClearErrors(); // 0x364b214 internal System.Void ClearError(System.Data.DataColumn column); // 0x3641414 public System.Boolean get_HasErrors(); // 0x364b23c public System.Data.DataColumn[] GetColumnsInError(); // 0x364b280 public System.Data.DataRow[] GetChildRows(System.Data.DataRelation relation); // 0x364b324 public System.Data.DataRow[] GetChildRows(System.Data.DataRelation relation, System.Data.DataRowVersion version); // 0x364b32c internal System.Data.DataColumn GetDataColumn(System.String columnName); // 0x3649fac public System.Data.DataRow GetParentRow(System.Data.DataRelation relation); // 0x36461b4 public System.Data.DataRow GetParentRow(System.Data.DataRelation relation, System.Data.DataRowVersion version); // 0x364b444 internal System.Data.DataRow GetNestedParentRow(System.Data.DataRowVersion version); // 0x364b54c public System.Data.DataRow[] GetParentRows(System.Data.DataRelation relation); // 0x364b608 public System.Data.DataRow[] GetParentRows(System.Data.DataRelation relation, System.Data.DataRowVersion version); // 0x364b610 internal System.Object[] GetColumnValues(System.Data.DataColumn[] columns); // 0x364b728 internal System.Object[] GetColumnValues(System.Data.DataColumn[] columns, System.Data.DataRowVersion version); // 0x364b730 internal System.Object[] GetKeyValues(System.Data.DataKey key); // 0x364b780 internal System.Object[] GetKeyValues(System.Data.DataKey key, System.Data.DataRowVersion version); // 0x3644018 internal System.Int32 GetCurrentRecordNo(); // 0x364b7a0 internal System.Int32 GetDefaultRecord(); // 0x364a38c internal System.Int32 GetOriginalRecordNo(); // 0x364b7dc private System.Int32 GetProposedRecordNo(); // 0x364a4c8 internal System.Int32 GetRecordFromVersion(System.Data.DataRowVersion version); // 0x364a6b0 internal System.Data.DataRowVersion GetDefaultRowVersion(System.Data.DataViewRowState viewState); // 0x364b818 internal System.Data.DataViewRowState GetRecordState(System.Int32 record); // 0x364b854 internal System.Boolean HasKeyChanged(System.Data.DataKey key); // 0x364b8ac internal System.Boolean HasKeyChanged(System.Data.DataKey key, System.Data.DataRowVersion version1, System.Data.DataRowVersion version2); // 0x364b8b8 public System.Boolean HasVersion(System.Data.DataRowVersion version); // 0x3644228 internal System.Boolean HaveValuesChanged(System.Data.DataColumn[] columns); // 0x364b93c internal System.Boolean HaveValuesChanged(System.Data.DataColumn[] columns, System.Data.DataRowVersion version1, System.Data.DataRowVersion version2); // 0x364b948 public System.Void RejectChanges(); // 0x364b9f0 internal System.Void ResetLastChangedColumn(); // 0x3649c68 internal System.Void SetKeyValues(System.Data.DataKey key, System.Object[] keyValues); // 0x364bfe4 internal System.Void SetNestedParentRow(System.Data.DataRow parentRow, System.Boolean setNonNested); // 0x364c0fc internal System.Void SetParentRowToDBNull(); // 0x364c4ec internal System.Void SetParentRowToDBNull(System.Data.DataRelation relation); // 0x364c7d0 internal System.Int32 CopyValuesIntoStore(System.Collections.ArrayList storeList, System.Collections.ArrayList nullbitList, System.Int32 storeIndex); // 0x364c944 } // System.Data.dll public sealed class System.Data.DataRowBuilder : System.Object { // Fields internal readonly System.Data.DataTable _table; // 0x10 internal System.Int32 _record; // 0x18 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Int32 record); // 0x364cc30 } // System.Data.dll public enum System.Data.DataRowAction : { // Fields public System.Int32 value__; // 0x10 public const System.Data.DataRowAction Nothing = 0; // 0x0 public const System.Data.DataRowAction Delete = 1; // 0x0 public const System.Data.DataRowAction Change = 2; // 0x0 public const System.Data.DataRowAction Rollback = 4; // 0x0 public const System.Data.DataRowAction Commit = 8; // 0x0 public const System.Data.DataRowAction Add = 16; // 0x0 public const System.Data.DataRowAction ChangeOriginal = 32; // 0x0 public const System.Data.DataRowAction ChangeCurrentAndOriginal = 64; // 0x0 // Methods } // System.Data.dll public class System.Data.DataRowChangeEventArgs : System.EventArgs { // Fields private readonly System.Data.DataRow <Row>k__BackingField; // 0x10 private readonly System.Data.DataRowAction <Action>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Data.DataRow row, System.Data.DataRowAction action); // 0x364cc6c } // System.Data.dll public sealed class System.Data.DataRowChangeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x364ccec public virtual System.Void Invoke(System.Object sender, System.Data.DataRowChangeEventArgs e); // 0x364cdf8 } // System.Data.dll private sealed class System.Data.DataRowCollection.DataRowTree : System.Data.RBTree<System.Data.DataRow> { // Fields // Methods internal System.Void .ctor(); // 0x364ceb4 protected override System.Int32 CompareNode(System.Data.DataRow record1, System.Data.DataRow record2); // 0x364d554 protected override System.Int32 CompareSateliteTreeNode(System.Data.DataRow record1, System.Data.DataRow record2); // 0x364d580 } // System.Data.dll public sealed class System.Data.DataRowCollection : System.Data.InternalDataCollectionBase { // Fields private readonly System.Data.DataTable _table; // 0x10 private readonly System.Data.DataRowCollection.DataRowTree _list; // 0x18 internal System.Int32 _nullInList; // 0x20 // Methods internal System.Void .ctor(System.Data.DataTable table); // 0x364ce0c public override System.Int32 get_Count(); // 0x364cf00 public System.Data.DataRow get_Item(System.Int32 index); // 0x36413bc public System.Void Add(System.Data.DataRow row); // 0x364cf50 internal System.Void DiffInsertAt(System.Data.DataRow row, System.Int32 pos); // 0x364cf70 public System.Int32 IndexOf(System.Data.DataRow row); // 0x364d178 internal System.Data.DataRow AddWithColumnEvents(System.Object[] values); // 0x364d210 internal System.Void ArrayAdd(System.Data.DataRow row); // 0x364d270 internal System.Void ArrayInsert(System.Data.DataRow row, System.Int32 pos); // 0x364d2d8 internal System.Void ArrayClear(); // 0x364d350 internal System.Void ArrayRemove(System.Data.DataRow row); // 0x364d3a0 public override System.Void CopyTo(System.Array ar, System.Int32 index); // 0x364d434 public System.Void CopyTo(System.Data.DataRow[] array, System.Int32 index); // 0x364d49c public override System.Collections.IEnumerator GetEnumerator(); // 0x364d504 } // System.Data.dll internal sealed class System.Data.DataRowCreatedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x364d5ac public virtual System.Void Invoke(System.Object sender, System.Data.DataRow r); // 0x364d6b8 } // System.Data.dll internal sealed class System.Data.DataSetClearEventhandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x364d6cc public virtual System.Void Invoke(System.Object sender, System.Data.DataTable table); // 0x364d7d8 } // System.Data.dll public enum System.Data.DataRowState : { // Fields public System.Int32 value__; // 0x10 public const System.Data.DataRowState Detached = 1; // 0x0 public const System.Data.DataRowState Unchanged = 2; // 0x0 public const System.Data.DataRowState Added = 4; // 0x0 public const System.Data.DataRowState Deleted = 8; // 0x0 public const System.Data.DataRowState Modified = 16; // 0x0 // Methods } // System.Data.dll public enum System.Data.DataRowVersion : { // Fields public System.Int32 value__; // 0x10 public const System.Data.DataRowVersion Original = 256; // 0x0 public const System.Data.DataRowVersion Current = 512; // 0x0 public const System.Data.DataRowVersion Proposed = 1024; // 0x0 public const System.Data.DataRowVersion Default = 1536; // 0x0 // Methods } // System.Data.dll public class System.Data.DataRowView : System.Object, System.ComponentModel.ICustomTypeDescriptor, System.ComponentModel.INotifyPropertyChanged { // Fields private readonly System.Data.DataView _dataView; // 0x10 private readonly System.Data.DataRow _row; // 0x18 private System.Boolean _delayBeginEdit; // 0x20 private static readonly System.ComponentModel.PropertyDescriptorCollection s_zeroPropertyDescriptorCollection; // 0x0 private System.ComponentModel.PropertyChangedEventHandler PropertyChanged; // 0x28 // Methods internal System.Void .ctor(System.Data.DataView dataView, System.Data.DataRow row); // 0x364d7ec public override System.Boolean Equals(System.Object other); // 0x364d830 public override System.Int32 GetHashCode(); // 0x364d83c public System.Data.DataView get_DataView(); // 0x364d85c private System.Data.DataRowVersion get_RowVersionDefault(); // 0x364d864 internal System.Int32 GetRecord(); // 0x364d8bc internal System.Boolean HasRecord(); // 0x364d8e0 internal System.Object GetColumnValue(System.Data.DataColumn column); // 0x36420d8 internal System.Void SetColumnValue(System.Data.DataColumn column, System.Object value); // 0x3642258 public System.Data.DataView CreateChildView(System.Data.DataRelation relation, System.Boolean followParent); // 0x364d904 public System.Data.DataView CreateChildView(System.Data.DataRelation relation); // 0x3649880 public System.Data.DataRow get_Row(); // 0x364da9c public System.Void EndEdit(); // 0x364daa4 public System.Boolean get_IsNew(); // 0x364daf0 internal System.Void RaisePropertyChangedEvent(System.String propName); // 0x364db18 private System.ComponentModel.AttributeCollection System.ComponentModel.ICustomTypeDescriptor.GetAttributes(); // 0x364dba8 private System.String System.ComponentModel.ICustomTypeDescriptor.GetClassName(); // 0x364dc00 private System.String System.ComponentModel.ICustomTypeDescriptor.GetComponentName(); // 0x364dc08 private System.ComponentModel.TypeConverter System.ComponentModel.ICustomTypeDescriptor.GetConverter(); // 0x364dc10 private System.ComponentModel.EventDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultEvent(); // 0x364dc18 private System.ComponentModel.PropertyDescriptor System.ComponentModel.ICustomTypeDescriptor.GetDefaultProperty(); // 0x364dc20 private System.Object System.ComponentModel.ICustomTypeDescriptor.GetEditor(System.Type editorBaseType); // 0x364dc28 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(); // 0x364dc30 private System.ComponentModel.EventDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetEvents(System.Attribute[] attributes); // 0x364dc88 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(); // 0x364dce0 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ICustomTypeDescriptor.GetProperties(System.Attribute[] attributes); // 0x364dd7c private System.Object System.ComponentModel.ICustomTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor pd); // 0x364de04 private static System.Void .cctor(); // 0x364de08 } // System.Data.dll public enum System.Data.SerializationFormat : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SerializationFormat Xml = 0; // 0x0 public const System.Data.SerializationFormat Binary = 1; // 0x0 // Methods } // System.Data.dll public enum System.Data.DataSetDateTime : { // Fields public System.Int32 value__; // 0x10 public const System.Data.DataSetDateTime Local = 1; // 0x0 public const System.Data.DataSetDateTime Unspecified = 2; // 0x0 public const System.Data.DataSetDateTime UnspecifiedLocal = 3; // 0x0 public const System.Data.DataSetDateTime Utc = 4; // 0x0 // Methods } // System.Data.dll public sealed class System.Data.DataTableClearEventArgs : System.EventArgs { // Fields private readonly System.Data.DataTable <Table>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Data.DataTable dataTable); // 0x364de88 } // System.Data.dll public sealed class System.Data.DataTableClearEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x364defc public virtual System.Void Invoke(System.Object sender, System.Data.DataTableClearEventArgs e); // 0x364e008 } // System.Data.dll public sealed class System.Data.DataTableCollection : System.Data.InternalDataCollectionBase { // Fields private readonly System.Data.DataSet _dataSet; // 0x10 private readonly System.Collections.ArrayList _list; // 0x18 private System.Int32 _defaultNameIndex; // 0x20 private System.Data.DataTable[] _delayedAddRangeTables; // 0x28 private System.ComponentModel.CollectionChangeEventHandler _onCollectionChangedDelegate; // 0x30 private System.ComponentModel.CollectionChangeEventHandler _onCollectionChangingDelegate; // 0x38 private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x40 // Methods internal System.Void .ctor(System.Data.DataSet dataSet); // 0x364e01c protected override System.Collections.ArrayList get_List(); // 0x364e184 internal System.Int32 get_ObjectID(); // 0x364e18c public System.Data.DataTable get_Item(System.Int32 index); // 0x364e194 public System.Data.DataTable get_Item(System.String name); // 0x364e2c4 public System.Data.DataTable get_Item(System.String name, System.String tableNamespace); // 0x3646b1c internal System.Data.DataTable GetTable(System.String name, System.String ns); // 0x364e70c internal System.Data.DataTable GetTableSmart(System.String name, System.String ns); // 0x364e828 public System.Void Add(System.Data.DataTable table); // 0x364e964 private System.Void ArrayAdd(System.Data.DataTable table); // 0x364ede4 internal System.String AssignName(); // 0x364eed8 private System.Void BaseAdd(System.Data.DataTable table); // 0x364ecd0 private System.Void BaseGroupSwitch(System.Data.DataTable[] oldArray, System.Int32 oldLength, System.Data.DataTable[] newArray, System.Int32 newLength); // 0x364f250 private System.Void BaseRemove(System.Data.DataTable table); // 0x364f3c8 internal System.Boolean CanRemove(System.Data.DataTable table, System.Boolean fThrowException); // 0x364f440 public System.Void Clear(); // 0x364f9c8 public System.Boolean Contains(System.String name); // 0x364efd8 internal System.Boolean Contains(System.String name, System.String tableNamespace, System.Boolean checkProperty, System.Boolean caseSensitive); // 0x364fca0 internal System.Boolean Contains(System.String name, System.Boolean caseSensitive); // 0x364fe14 public System.Int32 IndexOf(System.Data.DataTable table); // 0x364ff3c public System.Int32 IndexOf(System.String tableName); // 0x3650020 internal System.Int32 IndexOf(System.String tableName, System.String tableNamespace, System.Boolean chekforNull); // 0x3650038 internal System.Void ReplaceFromInference(System.Collections.Generic.List<System.Data.DataTable> tableList); // 0x3650098 internal System.Int32 InternalIndexOf(System.String tableName); // 0x364e3b8 internal System.Int32 InternalIndexOf(System.String tableName, System.String tableNamespace); // 0x364e580 private System.String MakeName(System.Int32 index); // 0x364ef20 private System.Void OnCollectionChanged(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x364ee08 private System.Void OnCollectionChanging(System.ComponentModel.CollectionChangeEventArgs ccevent); // 0x364ec00 internal System.Void RegisterName(System.String name, System.String tbNamespace); // 0x364eff0 public System.Void Remove(System.Data.DataTable table); // 0x36500e8 internal System.Void UnregisterName(System.String name); // 0x364f8bc } // System.Data.dll public sealed class System.Data.DataTableNewRowEventArgs : System.EventArgs { // Fields private readonly System.Data.DataRow <Row>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Data.DataRow dataRow); // 0x36502e4 } // System.Data.dll public sealed class System.Data.DataTableNewRowEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3650358 public virtual System.Void Invoke(System.Object sender, System.Data.DataTableNewRowEventArgs e); // 0x3650464 } // System.Data.dll internal sealed class System.Data.DataTablePropertyDescriptor : System.ComponentModel.PropertyDescriptor { // Fields private readonly System.Data.DataTable <Table>k__BackingField; // 0x88 // Methods public System.Data.DataTable get_Table(); // 0x3650478 public override System.Type get_ComponentType(); // 0x3650480 public override System.Boolean get_IsReadOnly(); // 0x36504ec public override System.Type get_PropertyType(); // 0x36504f4 public override System.Boolean CanResetValue(System.Object component); // 0x3650560 public override System.Object GetValue(System.Object component); // 0x3650568 public override System.Void ResetValue(System.Object component); // 0x365064c public override System.Void SetValue(System.Object component, System.Object value); // 0x3650650 public override System.Boolean ShouldSerializeValue(System.Object component); // 0x3650654 } // System.Data.dll internal sealed class System.Data.DataTableTypeConverter : System.ComponentModel.ReferenceConverter { // Fields // Methods public System.Void .ctor(); // 0x365065c public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x3650710 } // System.Data.dll private sealed class System.Data.DataView.DataRowReferenceComparer : System.Object, System.Collections.Generic.IEqualityComparer<System.Data.DataRow> { // Fields internal static readonly System.Data.DataView.DataRowReferenceComparer s_default; // 0x0 // Methods private System.Void .ctor(); // 0x36543cc public System.Boolean Equals(System.Data.DataRow x, System.Data.DataRow y); // 0x36543d4 public System.Int32 GetHashCode(System.Data.DataRow obj); // 0x36543e0 private static System.Void .cctor(); // 0x36543f8 } // System.Data.dll public class System.Data.DataView : System.ComponentModel.MarshalByValueComponent, System.ComponentModel.IBindingList, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable, System.ComponentModel.ITypedList, System.ComponentModel.ISupportInitialize { // Fields private System.Data.DataViewManager _dataViewManager; // 0x20 private System.Data.DataTable _table; // 0x28 private System.Boolean _locked; // 0x30 private System.Data.Index _index; // 0x38 private System.Collections.Generic.Dictionary<System.String,System.Data.Index> _findIndexes; // 0x40 private System.String _sort; // 0x48 private System.Comparison<System.Data.DataRow> _comparison; // 0x50 private System.Data.IFilter _rowFilter; // 0x58 private System.Data.DataViewRowState _recordStates; // 0x60 private System.Boolean _shouldOpen; // 0x64 private System.Boolean _open; // 0x65 private System.Boolean _allowNew; // 0x66 private System.Boolean _allowEdit; // 0x67 private System.Boolean _allowDelete; // 0x68 private System.Boolean _applyDefaultSort; // 0x69 internal System.Data.DataRow _addNewRow; // 0x70 private System.ComponentModel.ListChangedEventArgs _addNewMoved; // 0x78 private System.ComponentModel.ListChangedEventHandler _onListChanged; // 0x80 internal static System.ComponentModel.ListChangedEventArgs s_resetEventArgs; // 0x0 private System.String _delayedSort; // 0x88 private System.Data.DataViewRowState _delayedRecordStates; // 0x90 private System.Boolean _fInitInProgress; // 0x94 private System.Boolean _fEndInitInProgress; // 0x95 private System.Collections.Generic.Dictionary<System.Data.DataRow,System.Data.DataRowView> _rowViewCache; // 0x98 private readonly System.Collections.Generic.Dictionary<System.Data.DataRow,System.Data.DataRowView> _rowViewBuffer; // 0xa0 private System.Data.DataViewListener _dvListener; // 0xa8 private static System.Int32 s_objectTypeCount; // 0x8 private readonly System.Int32 _objectID; // 0xb0 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Boolean locked); // 0x3650718 public System.Void .ctor(System.Data.DataTable table); // 0x3650c64 public System.Boolean get_AllowDelete(); // 0x3650f38 public System.Boolean get_AllowEdit(); // 0x3650f40 public System.Boolean get_AllowNew(); // 0x3650f48 public System.Int32 get_Count(); // 0x3650f50 private System.Int32 get_CountFromIndex(); // 0x3650fa0 public System.Data.DataViewManager get_DataViewManager(); // 0x3650fbc protected System.Boolean get_IsOpen(); // 0x3650fc4 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x3650fcc public System.Data.DataViewRowState get_RowStateFilter(); // 0x3650fd4 public System.String get_Sort(); // 0x3650fdc public System.Void set_Sort(System.String value); // 0x3651030 internal System.Comparison<System.Data.DataRow> get_SortComparison(); // 0x365120c private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x3651214 public System.Data.DataTable get_Table(); // 0x3651218 private System.Object System.Collections.IList.get_Item(System.Int32 recordIndex); // 0x3651220 private System.Void System.Collections.IList.set_Item(System.Int32 recordIndex, System.Object value); // 0x3651258 public System.Data.DataRowView get_Item(System.Int32 recordIndex); // 0x365123c public virtual System.Data.DataRowView AddNew(); // 0x3651374 private System.Void CheckOpen(); // 0x3651658 private System.Void CheckSort(System.String sort); // 0x36511bc protected System.Void Close(); // 0x3651760 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x36517b4 private System.Void CopyTo(System.Data.DataRowView[] array, System.Int32 index); // 0x3651938 public System.Void Delete(System.Int32 index); // 0x3651af8 internal System.Void Delete(System.Data.DataRow row); // 0x3651b14 protected override System.Void Dispose(System.Boolean disposing); // 0x3651e94 internal System.Void FinishAddNew(System.Boolean success); // 0x3651ce0 public System.Collections.IEnumerator GetEnumerator(); // 0x3651ec8 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x3651f44 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x3651f4c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x3651f54 private System.Void System.Collections.IList.Clear(); // 0x3651fa8 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x3651fd0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x365205c internal System.Int32 IndexOf(System.Data.DataRowView rowview); // 0x3651690 private System.Int32 IndexOfDataRowView(System.Data.DataRowView rowview); // 0x36520dc private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x3652134 private System.Void System.Collections.IList.Remove(System.Object value); // 0x365215c private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x365227c internal System.Data.Index GetFindIndex(System.String column, System.Boolean keepIndex); // 0x3652298 private System.Boolean System.ComponentModel.IBindingList.get_AllowNew(); // 0x3652448 private System.Object System.ComponentModel.IBindingList.AddNew(); // 0x3652450 private System.Boolean System.ComponentModel.IBindingList.get_AllowEdit(); // 0x3652460 private System.Boolean System.ComponentModel.IBindingList.get_AllowRemove(); // 0x3652468 private System.Boolean System.ComponentModel.IBindingList.get_SupportsChangeNotification(); // 0x3652470 private System.Boolean System.ComponentModel.IBindingList.get_SupportsSearching(); // 0x3652478 private System.Boolean System.ComponentModel.IBindingList.get_SupportsSorting(); // 0x3652480 private System.Boolean System.ComponentModel.IBindingList.get_IsSorted(); // 0x3652488 private System.ComponentModel.PropertyDescriptor System.ComponentModel.IBindingList.get_SortProperty(); // 0x36524ac internal System.ComponentModel.PropertyDescriptor GetSortProperty(); // 0x36524b0 private System.ComponentModel.ListSortDirection System.ComponentModel.IBindingList.get_SortDirection(); // 0x3652540 private System.Void System.ComponentModel.IBindingList.AddIndex(System.ComponentModel.PropertyDescriptor property); // 0x3652578 private System.Void System.ComponentModel.IBindingList.ApplySort(System.ComponentModel.PropertyDescriptor property, System.ComponentModel.ListSortDirection direction); // 0x36525b0 private System.Int32 System.ComponentModel.IBindingList.Find(System.ComponentModel.PropertyDescriptor property, System.Object key); // 0x36526b0 private System.Void System.ComponentModel.IBindingList.RemoveIndex(System.ComponentModel.PropertyDescriptor property); // 0x3652948 private System.Void System.ComponentModel.IBindingList.RemoveSort(); // 0x3652980 private System.String CreateSortString(System.ComponentModel.PropertyDescriptor property, System.ComponentModel.ListSortDirection direction); // 0x36525cc private System.String System.ComponentModel.ITypedList.GetListName(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x3652a40 private System.ComponentModel.PropertyDescriptorCollection System.ComponentModel.ITypedList.GetItemProperties(System.ComponentModel.PropertyDescriptor[] listAccessors); // 0x3652ad0 internal virtual System.Data.IFilter GetFilter(); // 0x3652b78 private System.Int32 GetRecord(System.Int32 recordIndex); // 0x3652b80 internal System.Data.DataRow GetRow(System.Int32 index); // 0x3651280 private System.Data.DataRowView GetRowView(System.Int32 record); // 0x3651904 private System.Data.DataRowView GetRowView(System.Data.DataRow dr); // 0x365131c protected virtual System.Void IndexListChanged(System.Object sender, System.ComponentModel.ListChangedEventArgs e); // 0x3652c08 internal System.Void IndexListChangedInternal(System.ComponentModel.ListChangedEventArgs e); // 0x3652c98 internal System.Void MaintainDataView(System.ComponentModel.ListChangedType changedType, System.Data.DataRow row, System.Boolean trackAddRemove); // 0x3652d58 protected virtual System.Void OnListChanged(System.ComponentModel.ListChangedEventArgs e); // 0x3653210 protected System.Void Reset(); // 0x3653528 internal System.Void ResetRowViewCache(); // 0x3652fc8 internal System.Void SetDataViewManager(System.Data.DataViewManager dataViewManager); // 0x3653554 internal virtual System.Void SetIndex(System.String newSort, System.Data.DataViewRowState newRowStates, System.Data.IFilter newRowFilter); // 0x365379c internal System.Void SetIndex2(System.String newSort, System.Data.DataViewRowState newRowStates, System.Data.IFilter newRowFilter, System.Boolean fireEvent); // 0x3650cd4 protected System.Void UpdateIndex(); // 0x3651798 protected virtual System.Void UpdateIndex(System.Boolean force); // 0x3653acc internal System.Void UpdateIndex(System.Boolean force, System.Boolean fireEvent); // 0x36537a4 internal System.Void ChildRelationCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x3653cc4 internal System.Void ParentRelationCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x3653ee8 protected virtual System.Void ColumnCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x365410c internal System.Void ColumnCollectionChangedInternal(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x3654330 internal System.Int32 get_ObjectID(); // 0x3654340 private static System.Void .cctor(); // 0x3654348 } // System.Data.dll internal sealed class System.Data.DataViewListener : System.Object { // Fields private readonly System.WeakReference _dvWeak; // 0x10 private System.Data.DataTable _table; // 0x18 private System.Data.Index _index; // 0x20 internal readonly System.Int32 _objectID; // 0x28 // Methods internal System.Void .ctor(System.Data.DataView dv); // 0x36509f8 private System.Void ChildRelationCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x3654460 private System.Void ParentRelationCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x365452c private System.Void ColumnCollectionChanged(System.Object sender, System.ComponentModel.CollectionChangeEventArgs e); // 0x36545dc internal System.Void MaintainDataView(System.ComponentModel.ListChangedType changedType, System.Data.DataRow row, System.Boolean trackAddRemove); // 0x36546a8 internal System.Void IndexListChanged(System.ComponentModel.ListChangedEventArgs e); // 0x3654774 internal System.Void RegisterMetaDataEvents(System.Data.DataTable table); // 0x3650a7c internal System.Void UnregisterMetaDataEvents(); // 0x36517ac private System.Void UnregisterMetaDataEvents(System.Boolean updateListeners); // 0x3654a40 internal System.Void RegisterListChangedEvent(System.Data.Index index); // 0x3653be0 internal System.Void UnregisterListChangedEvent(); // 0x3653ad8 private System.Void CleanUp(System.Boolean updateListeners); // 0x3654510 private System.Void RegisterListener(System.Data.DataTable table); // 0x3654824 } // System.Data.dll public class System.Data.DataViewManager : System.ComponentModel.MarshalByValueComponent { // Fields private System.Data.DataViewSettingCollection _dataViewSettingsCollection; // 0x20 internal System.Int32 _nViews; // 0x28 private static System.NotSupportedException s_notSupported; // 0x0 // Methods public System.Data.DataViewSettingCollection get_DataViewSettings(); // 0x3654ce4 private static System.Void .cctor(); // 0x3654cec } // System.Data.dll internal sealed class System.Data.DataViewManagerListItemTypeDescriptor : System.Object { // Fields private System.Data.DataViewManager _dataViewManager; // 0x10 // Methods internal System.Data.DataView GetDataView(System.Data.DataTable table); // 0x36505d4 } // System.Data.dll public enum System.Data.DataViewRowState : { // Fields public System.Int32 value__; // 0x10 public const System.Data.DataViewRowState None = 0; // 0x0 public const System.Data.DataViewRowState Unchanged = 2; // 0x0 public const System.Data.DataViewRowState Added = 4; // 0x0 public const System.Data.DataViewRowState Deleted = 8; // 0x0 public const System.Data.DataViewRowState ModifiedCurrent = 16; // 0x0 public const System.Data.DataViewRowState ModifiedOriginal = 32; // 0x0 public const System.Data.DataViewRowState OriginalRows = 42; // 0x0 public const System.Data.DataViewRowState CurrentRows = 22; // 0x0 // Methods } // System.Data.dll public class System.Data.DataViewSetting : System.Object { // Fields private System.Data.DataViewManager _dataViewManager; // 0x10 private System.Data.DataTable _table; // 0x18 private System.String _sort; // 0x20 private System.String _rowFilter; // 0x28 private System.Data.DataViewRowState _rowStateFilter; // 0x30 private System.Boolean _applyDefaultSort; // 0x34 // Methods internal System.Void .ctor(); // 0x3654d68 public System.Boolean get_ApplyDefaultSort(); // 0x3654de8 internal System.Void SetDataViewManager(System.Data.DataViewManager dataViewManager); // 0x3654df0 internal System.Void SetDataTable(System.Data.DataTable table); // 0x3654e08 public System.String get_RowFilter(); // 0x3654e20 public System.Data.DataViewRowState get_RowStateFilter(); // 0x3654e28 public System.String get_Sort(); // 0x3654e30 } // System.Data.dll public class System.Data.DataViewSettingCollection : System.Object { // Fields private readonly System.Data.DataViewManager _dataViewManager; // 0x10 private readonly System.Collections.Hashtable _list; // 0x18 // Methods public virtual System.Data.DataViewSetting get_Item(System.Data.DataTable table); // 0x3654e38 public virtual System.Void set_Item(System.Data.DataTable table, System.Data.DataViewSetting value); // 0x3654f30 internal System.Void Remove(System.Data.DataTable table); // 0x3654fe0 } // System.Data.dll internal sealed class System.Data.DefaultValueTypeConverter : System.ComponentModel.StringConverter { // Fields // Methods public System.Void .ctor(); // 0x3655004 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x365500c public override System.Object ConvertFrom(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value); // 0x36551b8 } // System.Data.dll internal enum System.Data.Aggregate : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Aggregate None = 4294967295; // 0x0 public const System.Data.Aggregate Sum = 30; // 0x0 public const System.Data.Aggregate Avg = 31; // 0x0 public const System.Data.Aggregate Min = 32; // 0x0 public const System.Data.Aggregate Max = 33; // 0x0 public const System.Data.Aggregate Count = 34; // 0x0 public const System.Data.Aggregate StDev = 35; // 0x0 public const System.Data.Aggregate Var = 37; // 0x0 // Methods } // System.Data.dll internal sealed class System.Data.AggregateNode : System.Data.ExpressionNode { // Fields private readonly System.Data.AggregateType _type; // 0x18 private readonly System.Data.Aggregate _aggregate; // 0x1c private readonly System.Boolean _local; // 0x20 private readonly System.String _relationName; // 0x28 private readonly System.String _columnName; // 0x30 private System.Data.DataTable _childTable; // 0x38 private System.Data.DataColumn _column; // 0x40 private System.Data.DataRelation _relation; // 0x48 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Data.FunctionId aggregateType, System.String columnName); // 0x3655358 internal System.Void .ctor(System.Data.DataTable table, System.Data.FunctionId aggregateType, System.String columnName, System.Boolean local, System.String relationName); // 0x3655364 internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x36554e4 internal static System.Void Bind(System.Data.DataRelation relation, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x3655890 internal override System.Object Eval(); // 0x3655a94 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3655aa8 internal override System.Object Eval(System.Int32[] records); // 0x3655dbc internal override System.Boolean IsConstant(); // 0x3655e80 internal override System.Boolean IsTableConstant(); // 0x3655e88 internal override System.Boolean HasLocalAggregate(); // 0x3655e90 internal override System.Boolean HasRemoteAggregate(); // 0x3655e98 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x3655ea8 internal override System.Data.ExpressionNode Optimize(); // 0x3655f40 } // System.Data.dll private enum System.Data.BinaryNode.DataTypePrecedence : { // Fields public System.Int32 value__; // 0x10 public const System.Data.BinaryNode.DataTypePrecedence SqlDateTime = 25; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence DateTimeOffset = 24; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence DateTime = 23; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence TimeSpan = 20; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlDouble = 19; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Double = 18; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlSingle = 17; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Single = 16; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlDecimal = 15; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Decimal = 14; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlMoney = 13; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence UInt64 = 12; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlInt64 = 11; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Int64 = 10; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence UInt32 = 9; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlInt32 = 8; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Int32 = 7; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence UInt16 = 6; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlInt16 = 5; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Int16 = 4; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Byte = 3; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlByte = 2; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SByte = 1; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Error = 0; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlBoolean = 4294967295; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Boolean = 4294967294; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlGuid = 4294967293; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlString = 4294967292; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence String = 4294967291; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlXml = 4294967290; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlChars = 4294967289; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence Char = 4294967288; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlBytes = 4294967287; // 0x0 public const System.Data.BinaryNode.DataTypePrecedence SqlBinary = 4294967286; // 0x0 // Methods } // System.Data.dll internal class System.Data.BinaryNode : System.Data.ExpressionNode { // Fields internal System.Int32 _op; // 0x18 internal System.Data.ExpressionNode _left; // 0x20 internal System.Data.ExpressionNode _right; // 0x28 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Int32 op, System.Data.ExpressionNode left, System.Data.ExpressionNode right); // 0x3655f44 internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x3655fac internal override System.Object Eval(); // 0x365601c internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3656030 internal override System.Object Eval(System.Int32[] recordNos); // 0x365b7b4 internal override System.Boolean IsConstant(); // 0x365b7d0 internal override System.Boolean IsTableConstant(); // 0x365b818 internal override System.Boolean HasLocalAggregate(); // 0x365b860 internal override System.Boolean HasRemoteAggregate(); // 0x365b8a8 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x365b8f0 internal override System.Data.ExpressionNode Optimize(); // 0x365b954 internal System.Void SetTypeMismatchError(System.Int32 op, System.Type left, System.Type right); // 0x365bf18 private static System.Object Eval(System.Data.ExpressionNode expr, System.Data.DataRow row, System.Data.DataRowVersion version, System.Int32[] recordNos); // 0x365c018 internal System.Int32 BinaryCompare(System.Object vLeft, System.Object vRight, System.Data.Common.StorageType resultType, System.Int32 op); // 0x365c048 internal System.Int32 BinaryCompare(System.Object vLeft, System.Object vRight, System.Data.Common.StorageType resultType, System.Int32 op, System.Globalization.CompareInfo comparer); // 0x365c050 private System.Object EvalBinaryOp(System.Int32 op, System.Data.ExpressionNode left, System.Data.ExpressionNode right, System.Data.DataRow row, System.Data.DataRowVersion version, System.Int32[] recordNos); // 0x365604c private System.Data.BinaryNode.DataTypePrecedence GetPrecedence(System.Data.Common.StorageType storageType); // 0x365dc48 private static System.Data.Common.StorageType GetPrecedenceType(System.Data.BinaryNode.DataTypePrecedence code); // 0x365dc6c private System.Boolean IsMixed(System.Data.Common.StorageType left, System.Data.Common.StorageType right); // 0x365dc90 private System.Boolean IsMixedSql(System.Data.Common.StorageType left, System.Data.Common.StorageType right); // 0x365dd74 internal System.Data.Common.StorageType ResultType(System.Data.Common.StorageType left, System.Data.Common.StorageType right, System.Boolean lc, System.Boolean rc, System.Int32 op); // 0x365d6ec internal System.Data.Common.StorageType ResultSqlType(System.Data.Common.StorageType left, System.Data.Common.StorageType right, System.Boolean lc, System.Boolean rc, System.Int32 op); // 0x365d308 private System.Int32 SqlResultType(System.Int32 typeCode); // 0x365df54 } // System.Data.dll internal sealed class System.Data.LikeNode : System.Data.BinaryNode { // Fields private System.Int32 _kind; // 0x30 private System.String _pattern; // 0x38 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Int32 op, System.Data.ExpressionNode left, System.Data.ExpressionNode right); // 0x365dfb4 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x365dfb8 internal System.String AnalyzePattern(System.String pat); // 0x365e51c } // System.Data.dll internal sealed class System.Data.ConstNode : System.Data.ExpressionNode { // Fields internal readonly System.Object _val; // 0x18 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Data.ValueType type, System.Object constant); // 0x365e84c internal System.Void .ctor(System.Data.DataTable table, System.Data.ValueType type, System.Object constant, System.Boolean fParseQuotes); // 0x365bbf4 internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x365f314 internal override System.Object Eval(); // 0x365f31c internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x365f324 internal override System.Object Eval(System.Int32[] recordNos); // 0x365f330 internal override System.Boolean IsConstant(); // 0x365f33c internal override System.Boolean IsTableConstant(); // 0x365f344 internal override System.Boolean HasLocalAggregate(); // 0x365f34c internal override System.Boolean HasRemoteAggregate(); // 0x365f354 internal override System.Data.ExpressionNode Optimize(); // 0x365f35c private System.Object SmallestDecimal(System.Object constant); // 0x365ee84 private System.Object SmallestNumeric(System.Object constant); // 0x365e854 } // System.Data.dll internal sealed class System.Data.DataExpression : System.Object, System.Data.IFilter { // Fields internal System.String _originalExpression; // 0x10 private System.Boolean _parsed; // 0x18 private System.Boolean _bound; // 0x19 private System.Data.ExpressionNode _expr; // 0x20 private System.Data.DataTable _table; // 0x28 private readonly System.Data.Common.StorageType _storageType; // 0x30 private readonly System.Type _dataType; // 0x38 private System.Data.DataColumn[] _dependency; // 0x40 // Methods internal System.Void .ctor(System.Data.DataTable table, System.String expression); // 0x3653794 internal System.Void .ctor(System.Data.DataTable table, System.String expression, System.Type type); // 0x365f360 internal System.String get_Expression(); // 0x3660590 internal System.Boolean get_HasValue(); // 0x36605e0 internal System.Void Bind(System.Data.DataTable table); // 0x3660458 internal System.Boolean DependsOn(System.Data.DataColumn column); // 0x3655f24 internal System.Object Evaluate(); // 0x36605f0 internal System.Object Evaluate(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x36605fc public System.Boolean Invoke(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x366087c internal System.Data.DataColumn[] GetDependency(); // 0x36609ec internal System.Boolean IsTableAggregate(); // 0x36609f4 internal static System.Boolean IsUnknown(System.Object value); // 0x3660a0c internal System.Boolean HasLocalAggregate(); // 0x3660a64 internal System.Boolean HasRemoteAggregate(); // 0x3660a7c internal static System.Boolean ToBoolean(System.Object value); // 0x365d084 } // System.Data.dll internal abstract class System.Data.ExpressionNode : System.Object { // Fields private System.Data.DataTable _table; // 0x10 // Methods protected System.Void .ctor(System.Data.DataTable table); // 0x3655464 internal System.IFormatProvider get_FormatProvider(); // 0x365d018 internal virtual System.Boolean get_IsSqlColumn(); // 0x3660a94 protected System.Data.DataTable get_table(); // 0x3660a9c protected System.Void BindTable(System.Data.DataTable table); // 0x3660aa4 internal abstract System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x1bd3c20 internal abstract System.Object Eval(); // 0x1bd219c internal abstract System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x1bd2368 internal abstract System.Object Eval(System.Int32[] recordNos); // 0x1bd22a0 internal abstract System.Boolean IsConstant(); // 0x1bd1824 internal abstract System.Boolean IsTableConstant(); // 0x1bd1824 internal abstract System.Boolean HasLocalAggregate(); // 0x1bd1824 internal abstract System.Boolean HasRemoteAggregate(); // 0x1bd1824 internal abstract System.Data.ExpressionNode Optimize(); // 0x1bd219c internal virtual System.Boolean DependsOn(System.Data.DataColumn column); // 0x3660aac internal static System.Boolean IsInteger(System.Data.Common.StorageType type); // 0x365de74 internal static System.Boolean IsIntegerSql(System.Data.Common.StorageType type); // 0x365dae8 internal static System.Boolean IsSigned(System.Data.Common.StorageType type); // 0x365dd24 internal static System.Boolean IsSignedSql(System.Data.Common.StorageType type); // 0x365de00 internal static System.Boolean IsUnsigned(System.Data.Common.StorageType type); // 0x365dd54 internal static System.Boolean IsUnsignedSql(System.Data.Common.StorageType type); // 0x365de2c internal static System.Boolean IsNumeric(System.Data.Common.StorageType type); // 0x365de54 internal static System.Boolean IsNumericSql(System.Data.Common.StorageType type); // 0x365df88 internal static System.Boolean IsFloat(System.Data.Common.StorageType type); // 0x3660ab4 internal static System.Boolean IsFloatSql(System.Data.Common.StorageType type); // 0x3660ac4 } // System.Data.dll internal enum System.Data.ValueType : { // Fields public System.Int32 value__; // 0x10 public const System.Data.ValueType Unknown = 4294967295; // 0x0 public const System.Data.ValueType Null = 0; // 0x0 public const System.Data.ValueType Bool = 1; // 0x0 public const System.Data.ValueType Numeric = 2; // 0x0 public const System.Data.ValueType Str = 3; // 0x0 public const System.Data.ValueType Float = 4; // 0x0 public const System.Data.ValueType Decimal = 5; // 0x0 public const System.Data.ValueType Object = 6; // 0x0 public const System.Data.ValueType Date = 7; // 0x0 // Methods } // System.Data.dll internal enum System.Data.Nodes : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Nodes Noop = 0; // 0x0 public const System.Data.Nodes Unop = 1; // 0x0 public const System.Data.Nodes UnopSpec = 2; // 0x0 public const System.Data.Nodes Binop = 3; // 0x0 public const System.Data.Nodes BinopSpec = 4; // 0x0 public const System.Data.Nodes Zop = 5; // 0x0 public const System.Data.Nodes Call = 6; // 0x0 public const System.Data.Nodes Const = 7; // 0x0 public const System.Data.Nodes Name = 8; // 0x0 public const System.Data.Nodes Paren = 9; // 0x0 public const System.Data.Nodes Conv = 10; // 0x0 // Methods } // System.Data.dll private struct System.Data.ExpressionParser.ReservedWords : { // Fields internal readonly System.String _word; // 0x10 internal readonly System.Data.Tokens _token; // 0x18 internal readonly System.Int32 _op; // 0x1c // Methods internal System.Void .ctor(System.String word, System.Data.Tokens token, System.Int32 op); // 0x366294c } // System.Data.dll internal sealed class System.Data.ExpressionParser : System.Object { // Fields private static readonly System.Data.ExpressionParser.ReservedWords[] s_reservedwords; // 0x0 private System.Char _escape; // 0x10 private System.Char _decimalSeparator; // 0x12 private System.Char _listSeparator; // 0x14 private System.Char _exponentL; // 0x16 private System.Char _exponentU; // 0x18 internal System.Char[] _text; // 0x20 internal System.Int32 _pos; // 0x28 internal System.Int32 _start; // 0x2c internal System.Data.Tokens _token; // 0x30 internal System.Int32 _op; // 0x34 internal System.Data.OperatorInfo[] _ops; // 0x38 internal System.Int32 _topOperator; // 0x40 internal System.Int32 _topNode; // 0x44 private readonly System.Data.DataTable _table; // 0x48 internal System.Data.ExpressionNode[] _nodeStack; // 0x50 internal System.Int32 _prevOperand; // 0x58 internal System.Data.ExpressionNode _expression; // 0x60 // Methods internal System.Void .ctor(System.Data.DataTable table); // 0x365f548 internal System.Void LoadExpression(System.String data); // 0x365f60c internal System.Void StartScan(); // 0x3660aec internal System.Data.ExpressionNode Parse(); // 0x365f780 private System.Data.ExpressionNode ParseAggregateArgument(System.Data.FunctionId aggregate); // 0x3661758 private System.Data.ExpressionNode NodePop(); // 0x366171c private System.Data.ExpressionNode NodePeek(); // 0x3661698 private System.Void NodePush(System.Data.ExpressionNode node); // 0x3661600 private System.Void BuildExpression(System.Int32 pri); // 0x3660ff0 internal System.Void CheckToken(System.Data.Tokens token); // 0x36614b8 internal System.Data.Tokens Scan(); // 0x3660bc0 private System.Void ScanNumeric(); // 0x3661fdc private System.Void ScanName(); // 0x3662340 private System.Void ScanName(System.Char chEnd, System.Char esc, System.String charsToEscape); // 0x3661ed0 private System.Void ScanDate(); // 0x3661d60 private System.Void ScanBinaryConstant(); // 0x3662108 private System.Void ScanReserved(); // 0x3662120 private System.Void ScanString(System.Char escape); // 0x3661e00 internal System.Void ScanToken(System.Data.Tokens token); // 0x366129c private System.Void ScanWhite(); // 0x3661d08 private System.Boolean IsWhiteSpace(System.Char ch); // 0x36624c4 private System.Boolean IsAlphaNumeric(System.Char ch); // 0x3662304 private System.Boolean IsDigit(System.Char ch); // 0x366210c private System.Boolean IsAlpha(System.Char ch); // 0x3662448 private static System.Void .cctor(); // 0x36624d8 } // System.Data.dll internal enum System.Data.Tokens : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Tokens None = 0; // 0x0 public const System.Data.Tokens Name = 1; // 0x0 public const System.Data.Tokens Numeric = 2; // 0x0 public const System.Data.Tokens Decimal = 3; // 0x0 public const System.Data.Tokens Float = 4; // 0x0 public const System.Data.Tokens BinaryConst = 5; // 0x0 public const System.Data.Tokens StringConst = 6; // 0x0 public const System.Data.Tokens Date = 7; // 0x0 public const System.Data.Tokens ListSeparator = 8; // 0x0 public const System.Data.Tokens LeftParen = 9; // 0x0 public const System.Data.Tokens RightParen = 10; // 0x0 public const System.Data.Tokens ZeroOp = 11; // 0x0 public const System.Data.Tokens UnaryOp = 12; // 0x0 public const System.Data.Tokens BinaryOp = 13; // 0x0 public const System.Data.Tokens Child = 14; // 0x0 public const System.Data.Tokens Parent = 15; // 0x0 public const System.Data.Tokens Dot = 16; // 0x0 public const System.Data.Tokens Unknown = 17; // 0x0 public const System.Data.Tokens EOS = 18; // 0x0 // Methods } // System.Data.dll internal sealed class System.Data.OperatorInfo : System.Object { // Fields internal System.Data.Nodes _type; // 0x10 internal System.Int32 _op; // 0x14 internal System.Int32 _priority; // 0x18 // Methods internal System.Void .ctor(System.Data.Nodes type, System.Int32 op, System.Int32 pri); // 0x3660b84 } // System.Data.dll [Serializable] public class System.Data.InvalidExpressionException : System.Data.DataException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3662978 public System.Void .ctor(); // 0x3662980 public System.Void .ctor(System.String s); // 0x3662988 } // System.Data.dll [Serializable] public class System.Data.EvaluateException : System.Data.InvalidExpressionException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3662990 public System.Void .ctor(); // 0x3662998 public System.Void .ctor(System.String s); // 0x36629a0 } // System.Data.dll [Serializable] public class System.Data.SyntaxErrorException : System.Data.InvalidExpressionException { // Fields // Methods protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36629a8 public System.Void .ctor(); // 0x36629b0 public System.Void .ctor(System.String s); // 0x36629b8 } // System.Data.dll internal sealed class System.Data.ExprException : System.Object { // Fields // Methods private static System.OverflowException _Overflow(System.String error); // 0x36629c0 private static System.Data.InvalidExpressionException _Expr(System.String error); // 0x3662a28 private static System.Data.SyntaxErrorException _Syntax(System.String error); // 0x3662a90 private static System.Data.EvaluateException _Eval(System.String error); // 0x3662af8 private static System.Data.EvaluateException _Eval(System.String error, System.Exception innerException); // 0x3662b60 public static System.Exception InvokeArgument(); // 0x3660958 public static System.Exception NYI(System.String moreinfo); // 0x3662bc8 public static System.Exception MissingOperand(System.Data.OperatorInfo before); // 0x3660f60 public static System.Exception MissingOperator(System.String token); // 0x366124c public static System.Exception TypeMismatch(System.String expr); // 0x3662c18 public static System.Exception FunctionArgumentOutOfRange(System.String arg, System.String func); // 0x3662c68 public static System.Exception ExpressionTooComplex(); // 0x3661bb8 public static System.Exception UnboundName(System.String name); // 0x3655840 public static System.Exception InvalidString(System.String str); // 0x3662474 public static System.Exception UndefinedFunction(System.String name); // 0x3655494 public static System.Exception SyntaxError(); // 0x36616dc public static System.Exception FunctionArgumentCount(System.String name); // 0x3662cd0 public static System.Exception MissingRightParen(); // 0x366120c public static System.Exception UnknownToken(System.String token, System.Int32 position); // 0x3661ad4 public static System.Exception UnknownToken(System.Data.Tokens tokExpected, System.Data.Tokens tokCurr, System.Int32 position); // 0x3661bf8 public static System.Exception DatatypeConvertion(System.Type type1, System.Type type2); // 0x3662d20 public static System.Exception DatavalueConvertion(System.Object value, System.Type type, System.Exception innerException); // 0x36607f0 public static System.Exception InvalidName(System.String name); // 0x3662dac public static System.Exception InvalidDate(System.String date); // 0x36623f8 public static System.Exception NonConstantArgument(); // 0x3662dfc public static System.Exception InvalidPattern(System.String pat); // 0x365e7fc public static System.Exception InWithoutParentheses(); // 0x365db14 public static System.Exception InWithoutList(); // 0x3662e3c public static System.Exception InvalidIsSyntax(); // 0x365bbb4 public static System.Exception Overflow(System.Type type); // 0x365dbd8 public static System.Exception ArgumentType(System.String function, System.Int32 arg, System.Type type); // 0x3662e7c public static System.Exception ArgumentTypeInteger(System.String function, System.Int32 arg); // 0x3662f44 public static System.Exception TypeMismatchInBinop(System.Int32 op, System.Type type1, System.Type type2); // 0x365bf48 public static System.Exception AmbiguousBinop(System.Int32 op, System.Type type1, System.Type type2); // 0x365de84 public static System.Exception UnsupportedOperator(System.Int32 op); // 0x365db54 public static System.Exception InvalidNameBracketing(System.String name); // 0x36623a8 public static System.Exception MissingOperandBefore(System.String op); // 0x3661a40 public static System.Exception TooManyRightParentheses(); // 0x3661a00 public static System.Exception UnresolvedRelation(System.String name, System.String expr); // 0x36557e0 internal static System.Data.EvaluateException BindFailure(System.String relationName); // 0x3662fe8 public static System.Exception AggregateArgument(); // 0x3661b78 public static System.Exception AggregateUnbound(System.String expr); // 0x3655790 public static System.Exception EvalNoContext(); // 0x3655d7c public static System.Exception ExpressionUnbound(System.String expr); // 0x3663038 public static System.Exception ComputeNotAggregate(System.String expr); // 0x3655e30 public static System.Exception FilterConvertion(System.String expr); // 0x366099c public static System.Exception LookupArgument(); // 0x36614fc public static System.Exception InvalidType(System.String typeName); // 0x3663088 public static System.Exception InvalidHoursArgument(); // 0x36630d8 public static System.Exception InvalidMinutesArgument(); // 0x3663118 public static System.Exception InvalidTimeZoneRange(); // 0x3663158 public static System.Exception MismatchKindandTimeSpan(); // 0x3663198 public static System.Exception UnsupportedDataType(System.Type type); // 0x365f70c } // System.Data.dll internal interface System.Data.IFilter : { // Fields // Methods public abstract System.Boolean Invoke(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x0 } // System.Data.dll internal sealed class System.Data.LookupNode : System.Data.ExpressionNode { // Fields private readonly System.String _relationName; // 0x18 private readonly System.String _columnName; // 0x20 private System.Data.DataColumn _column; // 0x28 private System.Data.DataRelation _relation; // 0x30 // Methods internal System.Void .ctor(System.Data.DataTable table, System.String columnName, System.String relationName); // 0x366153c internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x36631d8 internal override System.Object Eval(); // 0x3663470 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x3663494 internal override System.Object Eval(System.Int32[] recordNos); // 0x3663598 internal override System.Boolean IsConstant(); // 0x36635c8 internal override System.Boolean IsTableConstant(); // 0x36635d0 internal override System.Boolean HasLocalAggregate(); // 0x36635d8 internal override System.Boolean HasRemoteAggregate(); // 0x36635e0 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x36635e8 internal override System.Data.ExpressionNode Optimize(); // 0x36635f8 } // System.Data.dll internal sealed class System.Data.NameNode : System.Data.ExpressionNode { // Fields internal System.String _name; // 0x18 internal System.Boolean _found; // 0x20 internal System.Data.DataColumn _column; // 0x28 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Char[] text, System.Int32 start, System.Int32 pos); // 0x366159c internal System.Void .ctor(System.Data.DataTable table, System.String name); // 0x3661a90 internal override System.Boolean get_IsSqlColumn(); // 0x36635fc internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x3663618 internal override System.Object Eval(); // 0x3663884 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x36638a8 internal override System.Object Eval(System.Int32[] records); // 0x3663944 internal override System.Boolean IsConstant(); // 0x3663974 internal override System.Boolean IsTableConstant(); // 0x366397c internal override System.Boolean HasLocalAggregate(); // 0x36639d0 internal override System.Boolean HasRemoteAggregate(); // 0x3663a24 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x3663a78 internal override System.Data.ExpressionNode Optimize(); // 0x3663af4 internal static System.String ParseName(System.Char[] text, System.Int32 start, System.Int32 pos); // 0x36612c4 } // System.Data.dll internal sealed class System.Data.Operators : System.Object { // Fields private static readonly System.Int32[] s_priority; // 0x0 private static readonly System.String[] s_looks; // 0x8 // Methods internal static System.Boolean IsArithmetical(System.Int32 op); // 0x3663af8 internal static System.Boolean IsLogical(System.Int32 op); // 0x3663b1c internal static System.Boolean IsRelational(System.Int32 op); // 0x3663b48 internal static System.Int32 Priority(System.Int32 op); // 0x3663b58 internal static System.String ToString(System.Int32 op); // 0x3663c04 private static System.Void .cctor(); // 0x3663cc4 } // System.Data.dll internal sealed class System.Data.UnaryNode : System.Data.ExpressionNode { // Fields internal readonly System.Int32 _op; // 0x18 internal System.Data.ExpressionNode _right; // 0x20 // Methods internal System.Void .ctor(System.Data.DataTable table, System.Int32 op, System.Data.ExpressionNode right); // 0x3664558 internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x3664590 internal override System.Object Eval(); // 0x36645d8 internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x36645ec internal override System.Object Eval(System.Int32[] recordNos); // 0x3664e30 private System.Object EvalUnaryOp(System.Int32 op, System.Object vl); // 0x366462c internal override System.Boolean IsConstant(); // 0x3664e50 internal override System.Boolean IsTableConstant(); // 0x3664e70 internal override System.Boolean HasLocalAggregate(); // 0x3664e90 internal override System.Boolean HasRemoteAggregate(); // 0x3664eb0 internal override System.Boolean DependsOn(System.Data.DataColumn column); // 0x3664ed0 internal override System.Data.ExpressionNode Optimize(); // 0x3664ef4 } // System.Data.dll internal sealed class System.Data.ZeroOpNode : System.Data.ExpressionNode { // Fields internal readonly System.Int32 _op; // 0x18 // Methods internal System.Void .ctor(System.Int32 op); // 0x3664fbc internal override System.Void Bind(System.Data.DataTable table, System.Collections.Generic.List<System.Data.DataColumn> list); // 0x3664fe8 internal override System.Object Eval(); // 0x3664fec internal override System.Object Eval(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x36650a8 internal override System.Object Eval(System.Int32[] recordNos); // 0x36650b4 internal override System.Boolean IsConstant(); // 0x36650c0 internal override System.Boolean IsTableConstant(); // 0x36650c8 internal override System.Boolean HasLocalAggregate(); // 0x36650d0 internal override System.Boolean HasRemoteAggregate(); // 0x36650d8 internal override System.Data.ExpressionNode Optimize(); // 0x36650e0 } // System.Data.dll public class System.Data.ForeignKeyConstraint : System.Data.Constraint { // Fields internal System.Data.Rule _deleteRule; // 0x38 internal System.Data.Rule _updateRule; // 0x3c internal System.Data.AcceptRejectRule _acceptRejectRule; // 0x40 private System.Data.DataKey _childKey; // 0x48 private System.Data.DataKey _parentKey; // 0x50 internal System.String _constraintName; // 0x58 internal System.String[] _parentColumnNames; // 0x60 internal System.String[] _childColumnNames; // 0x68 internal System.String _parentTableName; // 0x70 // Methods public System.Void .ctor(System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns); // 0x36650e4 public System.Void .ctor(System.String constraintName, System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns); // 0x3665124 public System.Void .ctor(System.String constraintName, System.String parentTableName, System.String[] parentColumnNames, System.String[] childColumnNames, System.Data.AcceptRejectRule acceptRejectRule, System.Data.Rule deleteRule, System.Data.Rule updateRule); // 0x36652f0 internal System.Data.DataKey get_ChildKey(); // 0x3665398 public virtual System.Data.DataColumn[] get_Columns(); // 0x36653b4 public override System.Data.DataTable get_Table(); // 0x36653d4 internal System.String[] get_ParentColumnNames(); // 0x36653f4 internal System.String[] get_ChildColumnNames(); // 0x3665400 internal override System.Void CheckCanAddToCollection(System.Data.ConstraintCollection constraints); // 0x366540c internal override System.Boolean CanBeRemovedFromCollection(System.Data.ConstraintCollection constraints, System.Boolean fThrowException); // 0x3665534 internal System.Boolean IsKeyNull(System.Object[] values); // 0x366553c internal override System.Boolean IsConstraintViolated(); // 0x3665600 internal override System.Boolean CanEnableConstraint(); // 0x3665ad0 internal System.Void CascadeCommit(System.Data.DataRow row); // 0x3665c3c internal System.Void CascadeDelete(System.Data.DataRow row); // 0x3665d9c internal System.Void CascadeRollback(System.Data.DataRow row); // 0x36662cc internal System.Void CascadeUpdate(System.Data.DataRow row); // 0x36664b8 internal System.Void CheckCanClearParentTable(System.Data.DataTable table); // 0x3666950 internal System.Void CheckCanRemoveParentRow(System.Data.DataRow row); // 0x3666a2c internal System.Void CheckCascade(System.Data.DataRow row, System.Data.DataRowAction action); // 0x3666af4 internal override System.Void CheckConstraint(System.Data.DataRow childRow, System.Data.DataRowAction action); // 0x3666bf4 private System.Void NonVirtualCheckState(); // 0x3666ec8 internal override System.Void CheckState(); // 0x3667128 public virtual System.Data.AcceptRejectRule get_AcceptRejectRule(); // 0x366712c public virtual System.Void set_AcceptRejectRule(System.Data.AcceptRejectRule value); // 0x3667148 internal override System.Boolean ContainsColumn(System.Data.DataColumn column); // 0x366719c internal override System.Data.Constraint Clone(System.Data.DataSet destination); // 0x36671e4 internal override System.Data.Constraint Clone(System.Data.DataSet destination, System.Boolean ignorNSforTableLookup); // 0x36671f4 internal System.Data.ForeignKeyConstraint Clone(System.Data.DataTable destination); // 0x3667958 private System.Void Create(System.String relationName, System.Data.DataColumn[] parentColumns, System.Data.DataColumn[] childColumns); // 0x3665170 public virtual System.Data.Rule get_DeleteRule(); // 0x3667f6c public virtual System.Void set_DeleteRule(System.Data.Rule value); // 0x3667f88 public override System.Boolean Equals(System.Object key); // 0x3667fdc public override System.Int32 GetHashCode(); // 0x36680cc public virtual System.Data.DataColumn[] get_RelatedColumns(); // 0x36680d4 internal System.Data.DataColumn[] get_RelatedColumnsReference(); // 0x366793c internal System.Data.DataKey get_ParentKey(); // 0x3666ad8 internal System.Data.DataRelation FindParentRelation(); // 0x36680f4 public virtual System.Data.DataTable get_RelatedTable(); // 0x36681bc public virtual System.Data.Rule get_UpdateRule(); // 0x36681dc public virtual System.Void set_UpdateRule(System.Data.Rule value); // 0x36681f8 } // System.Data.dll public enum System.Data.MappingType : { // Fields public System.Int32 value__; // 0x10 public const System.Data.MappingType Element = 1; // 0x0 public const System.Data.MappingType Attribute = 2; // 0x0 public const System.Data.MappingType SimpleContent = 3; // 0x0 public const System.Data.MappingType Hidden = 4; // 0x0 // Methods } // System.Data.dll public class System.Data.MergeFailedEventArgs : System.EventArgs { // Fields private readonly System.Data.DataTable <Table>k__BackingField; // 0x10 private readonly System.String <Conflict>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Data.DataTable table, System.String conflict); // 0x366824c public System.String get_Conflict(); // 0x36682d4 } // System.Data.dll public sealed class System.Data.MergeFailedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x36682dc public virtual System.Void Invoke(System.Object sender, System.Data.MergeFailedEventArgs e); // 0x36683e8 } // System.Data.dll internal sealed class System.Data.Merger : System.Object { // Fields private System.Data.DataSet _dataSet; // 0x10 private System.Data.DataTable _dataTable; // 0x18 private System.Boolean _preserveChanges; // 0x20 private System.Data.MissingSchemaAction _missingSchemaAction; // 0x24 private System.Boolean _isStandAlonetable; // 0x28 private System.Boolean _IgnoreNSforTableLookup; // 0x29 // Methods internal System.Void .ctor(System.Data.DataSet dataSet, System.Boolean preserveChanges, System.Data.MissingSchemaAction missingSchemaAction); // 0x36683fc internal System.Void .ctor(System.Data.DataTable dataTable, System.Boolean preserveChanges, System.Data.MissingSchemaAction missingSchemaAction); // 0x3668450 internal System.Void MergeDataSet(System.Data.DataSet source); // 0x36684ac internal System.Void MergeTable(System.Data.DataTable src); // 0x366a0b0 private System.Void MergeTable(System.Data.DataTable src, System.Data.DataTable dst); // 0x366a2dc private System.Data.DataTable MergeSchema(System.Data.DataTable table); // 0x366a8e0 private System.Void MergeTableData(System.Data.DataTable src); // 0x36695a0 private System.Void MergeConstraints(System.Data.DataSet source); // 0x3669628 private System.Void MergeConstraints(System.Data.DataTable table); // 0x366b004 private System.Void MergeRelation(System.Data.DataRelation relation); // 0x3669698 private System.Void MergeExtendedProperties(System.Data.PropertyCollection src, System.Data.PropertyCollection dst); // 0x3669e5c private System.Data.DataKey GetSrcKey(System.Data.DataTable src, System.Data.DataTable dst); // 0x366a784 } // System.Data.dll public enum System.Data.MissingSchemaAction : { // Fields public System.Int32 value__; // 0x10 public const System.Data.MissingSchemaAction Add = 1; // 0x0 public const System.Data.MissingSchemaAction Ignore = 2; // 0x0 public const System.Data.MissingSchemaAction Error = 3; // 0x0 public const System.Data.MissingSchemaAction AddWithKey = 4; // 0x0 // Methods } // System.Data.dll internal sealed class System.Data.PrimaryKeyTypeConverter : System.ComponentModel.ReferenceConverter { // Fields // Methods public System.Void .ctor(); // 0x366b2b4 public override System.Boolean GetPropertiesSupported(System.ComponentModel.ITypeDescriptorContext context); // 0x366b368 public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x366b370 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x366b438 } // System.Data.dll [Serializable] public class System.Data.PropertyCollection : System.Collections.Hashtable, System.ICloneable { // Fields // Methods public System.Void .ctor(); // 0x366b5fc protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x366b604 public override System.Object Clone(); // 0x366b60c } // System.Data.dll internal struct System.Data.Range : { // Fields private System.Int32 _min; // 0x10 private System.Int32 _max; // 0x14 private System.Boolean _isNotNull; // 0x18 // Methods public System.Void .ctor(System.Int32 min, System.Int32 max); // 0x366b908 public System.Int32 get_Count(); // 0x3666268 public System.Boolean get_IsNull(); // 0x3665d8c public System.Int32 get_Min(); // 0x3666288 internal System.Void CheckNull(); // 0x366b954 } // System.Data.dll internal enum System.Data.RBTreeError : { // Fields public System.Int32 value__; // 0x10 public const System.Data.RBTreeError InvalidPageSize = 1; // 0x0 public const System.Data.RBTreeError PagePositionInSlotInUse = 3; // 0x0 public const System.Data.RBTreeError NoFreeSlots = 4; // 0x0 public const System.Data.RBTreeError InvalidStateinInsert = 5; // 0x0 public const System.Data.RBTreeError InvalidNextSizeInDelete = 7; // 0x0 public const System.Data.RBTreeError InvalidStateinDelete = 8; // 0x0 public const System.Data.RBTreeError InvalidNodeSizeinDelete = 9; // 0x0 public const System.Data.RBTreeError InvalidStateinEndDelete = 10; // 0x0 public const System.Data.RBTreeError CannotRotateInvalidsuccessorNodeinDelete = 11; // 0x0 public const System.Data.RBTreeError IndexOutOFRangeinGetNodeByIndex = 13; // 0x0 public const System.Data.RBTreeError RBDeleteFixup = 14; // 0x0 public const System.Data.RBTreeError UnsupportedAccessMethod1 = 15; // 0x0 public const System.Data.RBTreeError UnsupportedAccessMethod2 = 16; // 0x0 public const System.Data.RBTreeError UnsupportedAccessMethodInNonNillRootSubtree = 17; // 0x0 public const System.Data.RBTreeError AttachedNodeWithZerorbTreeNodeId = 18; // 0x0 public const System.Data.RBTreeError CompareNodeInDataRowTree = 19; // 0x0 public const System.Data.RBTreeError CompareSateliteTreeNodeInDataRowTree = 20; // 0x0 public const System.Data.RBTreeError NestedSatelliteTreeEnumerator = 21; // 0x0 // Methods } // System.Data.dll internal enum System.Data.TreeAccessMethod : { // Fields public System.Int32 value__; // 0x10 public const System.Data.TreeAccessMethod KEY_SEARCH_AND_INDEX = 1; // 0x0 public const System.Data.TreeAccessMethod INDEX_ONLY = 2; // 0x0 // Methods } // System.Data.dll private enum System.Data.RBTree.NodeColor<K> : { // Fields public System.Int32 value__; // 0x0 public const System.Data.RBTree.NodeColor<K> red = 0; // 0x0 public const System.Data.RBTree.NodeColor<K> black = 1; // 0x0 // Methods } // System.Data.dll private struct System.Data.RBTree.Node<K> : { // Fields internal System.Int32 _selfId; // 0x0 internal System.Int32 _leftId; // 0x0 internal System.Int32 _rightId; // 0x0 internal System.Int32 _parentId; // 0x0 internal System.Int32 _nextId; // 0x0 internal System.Int32 _subTreeSize; // 0x0 internal K _keyOfNode; // 0x0 internal System.Data.RBTree.NodeColor<K> _nodeColor; // 0x0 // Methods } // System.Data.dll private struct System.Data.RBTree.NodePath<K> : { // Fields internal readonly System.Int32 _nodeID; // 0x0 internal readonly System.Int32 _mainTreeNodeID; // 0x0 // Methods internal System.Void .ctor(System.Int32 nodeID, System.Int32 mainTreeNodeID); // 0x1bd3578 } // System.Data.dll private sealed class System.Data.RBTree.TreePage<K> : System.Object { // Fields internal readonly System.Data.RBTree.Node<K>[] _slots; // 0x0 internal readonly System.Int32[] _slotMap; // 0x0 private System.Int32 _inUseCount; // 0x0 private System.Int32 _pageId; // 0x0 private System.Int32 _nextFreeSlotLine; // 0x0 // Methods internal System.Void .ctor(System.Int32 size); // 0x1bd33a4 internal System.Int32 AllocSlot(System.Data.RBTree<K> tree); // 0x1bd1f2c internal System.Int32 get_InUseCount(); // 0x1bd1ddc internal System.Void set_InUseCount(System.Int32 value); // 0x1bd33a4 internal System.Int32 get_PageId(); // 0x1bd1ddc internal System.Void set_PageId(System.Int32 value); // 0x1bd33a4 } // System.Data.dll internal struct System.Data.RBTree.RBTreeEnumerator<K> : System.Collections.Generic.IEnumerator<K>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Data.RBTree<K> _tree; // 0x0 private readonly System.Int32 _version; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _mainTreeNodeId; // 0x0 private K _current; // 0x0 // Methods internal System.Void .ctor(System.Data.RBTree<K> tree); // 0x1bd3a1c internal System.Void .ctor(System.Data.RBTree<K> tree, System.Int32 position); // 0x1bd3b1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public K get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.Data.dll internal abstract class System.Data.RBTree<K> : System.Object, System.Collections.IEnumerable { // Fields private System.Data.RBTree.TreePage<K>[] _pageTable; // 0x0 private System.Int32[] _pageTableMap; // 0x0 private System.Int32 _inUsePageCount; // 0x0 private System.Int32 _nextFreePageLine; // 0x0 public System.Int32 root; // 0x0 private System.Int32 _version; // 0x0 private System.Int32 _inUseNodeCount; // 0x0 private System.Int32 _inUseSatelliteTreeCount; // 0x0 private readonly System.Data.TreeAccessMethod _accessMethod; // 0x0 // Methods protected abstract System.Int32 CompareNode(K record1, K record2); // 0x1ce0384 protected abstract System.Int32 CompareSateliteTreeNode(K record1, K record2); // 0x1ce0384 protected System.Void .ctor(System.Data.TreeAccessMethod accessMethod); // 0x1bd33a4 private System.Void InitTree(); // 0x1bd2ec0 private System.Void FreePage(System.Data.RBTree.TreePage<K> page); // 0x1bd3a1c private System.Data.RBTree.TreePage<K> AllocPage(System.Int32 size); // 0x1bd21c8 private System.Void MarkPageFull(System.Data.RBTree.TreePage<K> page); // 0x1bd3a1c private System.Void MarkPageFree(System.Data.RBTree.TreePage<K> page); // 0x1bd3a1c private static System.Int32 GetIntValueFromBitMap(System.UInt32 bitMap); // 0x1bdd69c private System.Void FreeNode(System.Int32 nodeId); // 0x1bd33a4 private System.Int32 GetIndexOfPageWithFreeSlot(System.Boolean allocatedPage); // 0x0 public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_HasDuplicates(); // 0x1bd1824 private System.Int32 GetNewNode(K key); // 0x1ce0384 private System.Int32 Successor(System.Int32 x_id); // 0x1bd1e08 private System.Boolean Successor(ref System.Int32& nodeId, ref System.Int32& mainTreeNodeId); // 0x0 private System.Int32 Minimum(System.Int32 x_id); // 0x1bd1e08 private System.Int32 LeftRotate(System.Int32 root_id, System.Int32 x_id, System.Int32 mainTreeNode); // 0x0 private System.Int32 RightRotate(System.Int32 root_id, System.Int32 x_id, System.Int32 mainTreeNode); // 0x0 private System.Int32 RBInsert(System.Int32 root_id, System.Int32 x_id, System.Int32 mainTreeNodeID, System.Int32 position, System.Boolean append); // 0x1ce0384 public System.Void UpdateNodeKey(K currentKey, K newKey); // 0x1ce0384 public K DeleteByIndex(System.Int32 i); // 0x1ce0384 public System.Int32 RBDelete(System.Int32 z_id); // 0x1bd1e08 private System.Int32 RBDeleteX(System.Int32 root_id, System.Int32 z_id, System.Int32 mainTreeNodeID); // 0x0 private System.Int32 RBDeleteFixup(System.Int32 root_id, System.Int32 x_id, System.Int32 px_id, System.Int32 mainTreeNodeID); // 0x1ce0384 private System.Int32 SearchSubTree(System.Int32 root_id, K key); // 0x1ce0384 public K get_Item(System.Int32 index); // 0x1ce0384 private System.Data.RBTree.NodePath<K> GetNodeByKey(K key); // 0x1ce0384 public System.Int32 GetIndexByKey(K key); // 0x1ce0384 public System.Int32 GetIndexByNode(System.Int32 node); // 0x1bd1e08 private System.Int32 GetIndexByNodePath(System.Data.RBTree.NodePath<K> path); // 0x1ce0384 private System.Int32 ComputeIndexByNode(System.Int32 nodeId); // 0x1bd1e08 private System.Int32 ComputeIndexWithSatelliteByNode(System.Int32 nodeId); // 0x1bd1e08 private System.Data.RBTree.NodePath<K> GetNodeByIndex(System.Int32 userIndex); // 0x1ce0384 private System.Int32 ComputeNodeByIndex(System.Int32 index, out System.Int32& satelliteRootId); // 0x1bd1ee4 private System.Int32 ComputeNodeByIndex(System.Int32 x_id, System.Int32 index); // 0x1bd1e4c public System.Int32 Insert(K item); // 0x1ce0384 public System.Int32 Add(K item); // 0x1ce0384 public System.Collections.IEnumerator GetEnumerator(); // 0x1bd219c public System.Int32 IndexOf(System.Int32 nodeId, K item); // 0x1ce0384 public System.Int32 Insert(System.Int32 position, K item); // 0x1ce0384 public System.Int32 InsertAt(System.Int32 position, K item, System.Boolean append); // 0x1ce0384 public System.Void RemoveAt(System.Int32 position); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c public System.Void CopyTo(K[] array, System.Int32 index); // 0x1bd3b1c private System.Void SetRight(System.Int32 nodeId, System.Int32 rightNodeId); // 0x1bd3578 private System.Void SetLeft(System.Int32 nodeId, System.Int32 leftNodeId); // 0x1bd3578 private System.Void SetParent(System.Int32 nodeId, System.Int32 parentNodeId); // 0x1bd3578 private System.Void SetColor(System.Int32 nodeId, System.Data.RBTree.NodeColor<K> color); // 0x1bd3578 private System.Void SetKey(System.Int32 nodeId, K key); // 0x1ce0384 private System.Void SetNext(System.Int32 nodeId, System.Int32 nextNodeId); // 0x1bd3578 private System.Void SetSubTreeSize(System.Int32 nodeId, System.Int32 size); // 0x1bd3578 private System.Void IncreaseSize(System.Int32 nodeId); // 0x1bd33a4 private System.Void RecomputeSize(System.Int32 nodeId); // 0x1bd33a4 private System.Void DecreaseSize(System.Int32 nodeId); // 0x1bd33a4 public System.Int32 Right(System.Int32 nodeId); // 0x1bd1e08 public System.Int32 Left(System.Int32 nodeId); // 0x1bd1e08 public System.Int32 Parent(System.Int32 nodeId); // 0x1bd1e08 private System.Data.RBTree.NodeColor<K> color(System.Int32 nodeId); // 0x1bd1e08 public System.Int32 Next(System.Int32 nodeId); // 0x1bd1e08 public System.Int32 SubTreeSize(System.Int32 nodeId); // 0x1bd1e08 public K Key(System.Int32 nodeId); // 0x1ce0384 } // System.Data.dll internal sealed class System.Data.RecordManager : System.Object { // Fields private readonly System.Data.DataTable _table; // 0x10 private System.Int32 _lastFreeRecord; // 0x18 private System.Int32 _minimumCapacity; // 0x1c private System.Int32 _recordCapacity; // 0x20 private readonly System.Collections.Generic.List<System.Int32> _freeRecordList; // 0x28 private System.Data.DataRow[] _rows; // 0x30 // Methods internal System.Void .ctor(System.Data.DataTable table); // 0x366b98c private System.Void GrowRecordCapacity(); // 0x366ba64 internal System.Int32 get_LastFreeRecord(); // 0x366bc50 internal System.Int32 get_MinimumCapacity(); // 0x366bc58 internal System.Void set_MinimumCapacity(System.Int32 value); // 0x366bc60 internal System.Int32 get_RecordCapacity(); // 0x366bca4 internal System.Void set_RecordCapacity(System.Int32 value); // 0x366bbc0 internal static System.Int32 NewCapacity(System.Int32 capacity); // 0x366bb74 private System.Int32 NormalizedMinimumCapacity(System.Int32 capacity); // 0x366bb88 internal System.Int32 NewRecordBase(); // 0x366bcac internal System.Void FreeRecord(ref System.Int32& record); // 0x366bd78 internal System.Void Clear(System.Boolean clearAll); // 0x366bf30 internal System.Data.DataRow get_Item(System.Int32 record); // 0x366c130 internal System.Void set_Item(System.Int32 record, System.Data.DataRow value); // 0x366bec8 internal System.Int32 ImportRecord(System.Data.DataTable src, System.Int32 record); // 0x366c160 internal System.Int32 CopyRecord(System.Data.DataTable src, System.Int32 record, System.Int32 copy); // 0x366c168 internal System.Void SetRowCache(System.Data.DataRow[] newRows); // 0x366c47c } // System.Data.dll internal sealed class System.Data.RelatedView : System.Data.DataView, System.Data.IFilter { // Fields private readonly System.Nullable<System.Data.DataKey> _parentKey; // 0xb8 private readonly System.Data.DataKey _childKey; // 0xc8 private readonly System.Data.DataRowView _parentRowView; // 0xd0 private readonly System.Object[] _filterValues; // 0xd8 // Methods public System.Void .ctor(System.Data.DataColumn[] columns, System.Object[] values); // 0x366c4bc public System.Void .ctor(System.Data.DataRowView parentRowView, System.Data.DataKey parentKey, System.Data.DataColumn[] childKeyColumns); // 0x366c5f8 private System.Object[] GetParentValues(); // 0x366c734 public System.Boolean Invoke(System.Data.DataRow row, System.Data.DataRowVersion version); // 0x366c7cc internal override System.Data.IFilter GetFilter(); // 0x366c954 public override System.Data.DataRowView AddNew(); // 0x366c958 internal override System.Void SetIndex(System.String newSort, System.Data.DataViewRowState newRowStates, System.Data.IFilter newRowFilter); // 0x366c9b8 } // System.Data.dll internal sealed class System.Data.RelationshipConverter : System.ComponentModel.ExpandableObjectConverter { // Fields // Methods public System.Void .ctor(); // 0x366c9dc public override System.Boolean CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Type destinationType); // 0x366c9e4 public override System.Object ConvertTo(System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value, System.Type destinationType); // 0x366caac } // System.Data.dll public enum System.Data.Rule : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Rule None = 0; // 0x0 public const System.Data.Rule Cascade = 1; // 0x0 public const System.Data.Rule SetNull = 2; // 0x0 public const System.Data.Rule SetDefault = 3; // 0x0 // Methods } // System.Data.dll public enum System.Data.SchemaSerializationMode : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SchemaSerializationMode IncludeSchema = 1; // 0x0 public const System.Data.SchemaSerializationMode ExcludeSchema = 2; // 0x0 // Methods } // System.Data.dll internal struct System.Data.IndexField : { // Fields public readonly System.Data.DataColumn Column; // 0x10 public readonly System.Boolean IsDescending; // 0x18 // Methods internal System.Void .ctor(System.Data.DataColumn column, System.Boolean isDescending); // 0x366d6bc public static System.Boolean op_Equality(System.Data.IndexField if1, System.Data.IndexField if2); // 0x366d6e4 public override System.Boolean Equals(System.Object obj); // 0x366d700 public override System.Int32 GetHashCode(); // 0x366d790 } // System.Data.dll private sealed class System.Data.Index.IndexTree : System.Data.RBTree<System.Int32> { // Fields private readonly System.Data.Index _index; // 0x40 // Methods internal System.Void .ctor(System.Data.Index index); // 0x3670014 protected override System.Int32 CompareNode(System.Int32 record1, System.Int32 record2); // 0x36708ec protected override System.Int32 CompareSateliteTreeNode(System.Int32 record1, System.Int32 record2); // 0x3670904 } // System.Data.dll [Serializable] private sealed class System.Data.Index.<>c : System.Object { // Fields public static readonly System.Data.Index.<>c <>9; // 0x0 public static System.Data.Listeners.Func<System.Data.DataViewListener,System.Data.DataViewListener,System.Boolean> <>9__22_0; // 0x8 public static System.Data.Listeners.Action<System.Data.DataViewListener,System.Data.DataViewListener,System.ComponentModel.ListChangedEventArgs,System.Boolean,System.Boolean> <>9__85_0; // 0x10 // Methods private static System.Void .cctor(); // 0x367091c public System.Void .ctor(); // 0x3670984 internal System.Boolean <.ctor>b__22_0(System.Data.DataViewListener listener); // 0x367098c internal System.Void <OnListChanged>b__85_0(System.Data.DataViewListener listener, System.ComponentModel.ListChangedEventArgs args, System.Boolean arg2, System.Boolean arg3); // 0x3670998 } // System.Data.dll private sealed class System.Data.Index.<>c__DisplayClass86_0 : System.Object { // Fields public System.ComponentModel.ListChangedType changedType; // 0x10 // Methods public System.Void .ctor(); // 0x3670194 internal System.Void <MaintainDataView>b__0(System.Data.DataViewListener listener, System.ComponentModel.ListChangedType type, System.Data.DataRow row, System.Boolean track); // 0x36709b4 } // System.Data.dll internal sealed class System.Data.Index : System.Object { // Fields private readonly System.Data.DataTable _table; // 0x10 internal readonly System.Data.IndexField[] _indexFields; // 0x18 private readonly System.Comparison<System.Data.DataRow> _comparison; // 0x20 private readonly System.Data.DataViewRowState _recordStates; // 0x28 private System.WeakReference _rowFilter; // 0x30 private System.Data.Index.IndexTree _records; // 0x38 private System.Int32 _recordCount; // 0x40 private System.Int32 _refCount; // 0x44 private System.Data.Listeners<System.Data.DataViewListener> _listeners; // 0x48 private System.Boolean _suspendEvents; // 0x50 private readonly System.Boolean _isSharable; // 0x51 private readonly System.Boolean _hasRemoteAggregate; // 0x52 private static System.Int32 s_objectTypeCount; // 0x0 private readonly System.Int32 _objectID; // 0x54 // Methods public System.Void .ctor(System.Data.DataTable table, System.Data.IndexField[] indexFields, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x366d810 public System.Void .ctor(System.Data.DataTable table, System.Comparison<System.Data.DataRow> comparison, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x366db38 private static System.Data.IndexField[] GetAllFields(System.Data.DataColumnCollection columns); // 0x366db90 private System.Void .ctor(System.Data.DataTable table, System.Data.IndexField[] indexFields, System.Comparison<System.Data.DataRow> comparison, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x366d820 public System.Boolean Equal(System.Data.IndexField[] indexDesc, System.Data.DataViewRowState recordStates, System.Data.IFilter rowFilter); // 0x366e08c internal System.Boolean get_HasRemoteAggregate(); // 0x366e134 internal System.Int32 get_ObjectID(); // 0x366e13c public System.Data.DataViewRowState get_RecordStates(); // 0x366e144 public System.Data.IFilter get_RowFilter(); // 0x366e14c public System.Int32 GetRecord(System.Int32 recordIndex); // 0x366e1c4 public System.Boolean get_HasDuplicates(); // 0x366e21c public System.Int32 get_RecordCount(); // 0x366e26c private System.Boolean AcceptRecord(System.Int32 record); // 0x366e274 private System.Boolean AcceptRecord(System.Int32 record, System.Data.IFilter filter); // 0x366e2a0 internal System.Void ListChangedAdd(System.Data.DataViewListener listener); // 0x366e434 internal System.Void ListChangedRemove(System.Data.DataViewListener listener); // 0x366e48c public System.Int32 get_RefCount(); // 0x366e4e4 public System.Void AddRef(); // 0x366e4ec public System.Int32 RemoveRef(); // 0x366e6e8 private System.Void ApplyChangeAction(System.Int32 record, System.Int32 action, System.Int32 changeRecord); // 0x366e8a4 public System.Boolean CheckUnique(); // 0x366ecd4 private System.Int32 CompareRecords(System.Int32 record1, System.Int32 record2); // 0x366ecec private System.Int32 CompareDataRows(System.Int32 record1, System.Int32 record2); // 0x366ee38 private System.Int32 CompareDuplicateRecords(System.Int32 record1, System.Int32 record2); // 0x366eea4 private System.Int32 CompareRecordToKey(System.Int32 record1, System.Object[] vals); // 0x366eff0 public System.Void DeleteRecordFromIndex(System.Int32 recordIndex); // 0x366f0c0 private System.Void DeleteRecord(System.Int32 recordIndex); // 0x366ec74 private System.Void DeleteRecord(System.Int32 recordIndex, System.Boolean fireEvent); // 0x366f0c8 public System.Data.RBTree.RBTreeEnumerator<System.Int32> GetEnumerator(System.Int32 startIndex); // 0x366f398 public System.Int32 GetIndex(System.Int32 record); // 0x366ec7c private System.Int32 GetIndex(System.Int32 record, System.Int32 changeRecord); // 0x366eb3c public System.Object[] GetUniqueKeyValues(); // 0x36657f8 private System.Int32 FindNodeByKey(System.Object originalKey); // 0x366f624 private System.Int32 FindNodeByKeys(System.Object[] originalKey); // 0x366f838 private System.Int32 FindNodeByKeyRecord(System.Int32 record); // 0x366fa7c private System.Data.Range GetRangeFromNode(System.Int32 nodeId); // 0x366fb70 public System.Data.Range FindRecords(System.Object key); // 0x366fc98 public System.Data.Range FindRecords(System.Object[] key); // 0x3665934 internal System.Void FireResetEvent(); // 0x366fcbc private System.Int32 GetChangeAction(System.Data.DataViewRowState oldState, System.Data.DataViewRowState newState); // 0x366ffa4 private static System.Int32 GetReplaceAction(System.Data.DataViewRowState oldState); // 0x366ffc0 public System.Data.DataRow GetRow(System.Int32 i); // 0x36662a0 public System.Data.DataRow[] GetRows(System.Object[] values); // 0x366ffe8 public System.Data.DataRow[] GetRows(System.Data.Range range); // 0x3665958 private System.Void InitRecords(System.Data.IFilter filter); // 0x366dc88 public System.Int32 InsertRecordToIndex(System.Int32 record); // 0x367007c private System.Int32 InsertRecord(System.Int32 record, System.Boolean fireEvent); // 0x366e948 public System.Boolean IsKeyInIndex(System.Object key); // 0x36700cc public System.Boolean IsKeyInIndex(System.Object[] key); // 0x366591c public System.Boolean IsKeyRecordInIndex(System.Int32 record); // 0x36700e4 private System.Boolean get_DoListChanged(); // 0x366fda4 private System.Void OnListChanged(System.ComponentModel.ListChangedType changedType, System.Int32 newIndex, System.Int32 oldIndex); // 0x36700fc private System.Void OnListChanged(System.ComponentModel.ListChangedType changedType, System.Int32 index); // 0x366f308 private System.Void OnListChanged(System.ComponentModel.ListChangedEventArgs e); // 0x366fe24 private System.Void MaintainDataView(System.ComponentModel.ListChangedType changedType, System.Int32 record, System.Boolean trackAddRemove); // 0x366f1ec public System.Void Reset(); // 0x367019c public System.Void RecordChanged(System.Int32 record); // 0x3670264 public System.Void RecordChanged(System.Int32 oldIndex, System.Int32 newIndex); // 0x3670348 public System.Void RecordStateChanged(System.Int32 record, System.Data.DataViewRowState oldState, System.Data.DataViewRowState newState); // 0x3670480 public System.Void RecordStateChanged(System.Int32 oldRecord, System.Data.DataViewRowState oldOldState, System.Data.DataViewRowState oldNewState, System.Int32 newRecord, System.Data.DataViewRowState newOldState, System.Data.DataViewRowState newNewState); // 0x3670580 internal System.Data.DataTable get_Table(); // 0x36708e4 private System.Void GetUniqueKeyValues(System.Collections.Generic.List<System.Object[]> list, System.Int32 curNodeId); // 0x366f400 internal static System.Int32 IndexOfReference(System.Collections.Generic.List<T> list, T item); // 0x1ce0384 } // System.Data.dll internal sealed class System.Data.Listeners.Action<TElem,T1,T2,T3,T4> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 } // System.Data.dll internal sealed class System.Data.Listeners.Func<TElem,T1,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1); // 0x1ce0384 } // System.Data.dll internal sealed class System.Data.Listeners<TElem> : System.Object { // Fields private readonly System.Collections.Generic.List<TElem> _listeners; // 0x0 private readonly System.Data.Listeners.Func<TElem,TElem,System.Boolean> _filter; // 0x0 private readonly System.Int32 _objectID; // 0x0 private System.Int32 _listenerReaderCount; // 0x0 // Methods internal System.Void .ctor(System.Int32 ObjectID, System.Data.Listeners.Func<TElem,TElem,System.Boolean> notifyFilter); // 0x1bd364c internal System.Boolean get_HasListeners(); // 0x1bd1824 internal System.Void Add(TElem listener); // 0x1ce0384 internal System.Int32 IndexOfReference(TElem listener); // 0x1ce0384 internal System.Void Remove(TElem listener); // 0x1ce0384 internal System.Void Notify(T1 arg1, T2 arg2, T3 arg3, System.Data.Listeners.Action<TElem,TElem,T1,T2,T3> action); // 0x1ce0384 private System.Void RemoveNullListeners(System.Int32 nullIndex); // 0x1bd33a4 } // System.Data.dll [Serializable] internal sealed class System.Data.SimpleType : System.Object, System.Runtime.Serialization.ISerializable { // Fields private System.String _baseType; // 0x10 private System.Data.SimpleType _baseSimpleType; // 0x18 private System.Xml.XmlQualifiedName _xmlBaseType; // 0x20 private System.String _name; // 0x28 private System.Int32 _length; // 0x30 private System.Int32 _minLength; // 0x34 private System.Int32 _maxLength; // 0x38 private System.String _pattern; // 0x40 private System.String _ns; // 0x48 private System.String _maxExclusive; // 0x50 private System.String _maxInclusive; // 0x58 private System.String _minExclusive; // 0x60 private System.String _minInclusive; // 0x68 internal System.String _enumeration; // 0x70 // Methods internal System.Void .ctor(System.String baseType); // 0x36709e4 internal System.Void .ctor(System.Xml.Schema.XmlSchemaSimpleType node); // 0x3670b18 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3671664 internal System.Void LoadTypeValues(System.Xml.Schema.XmlSchemaSimpleType node); // 0x3670cf0 internal System.Boolean IsPlainString(); // 0x367169c internal System.String get_BaseType(); // 0x36717d4 internal System.Xml.XmlQualifiedName get_XmlBaseType(); // 0x36717dc internal System.String get_Name(); // 0x36717e4 internal System.String get_Namespace(); // 0x36717ec internal System.Int32 get_Length(); // 0x36717f4 internal System.Int32 get_MaxLength(); // 0x36717fc internal System.Void set_MaxLength(System.Int32 value); // 0x3671804 internal System.Data.SimpleType get_BaseSimpleType(); // 0x367180c public System.String get_SimpleTypeQualifiedName(); // 0x3671814 internal System.String QualifiedName(System.String name); // 0x3671884 internal System.Xml.XmlNode ToNode(System.Xml.XmlDocument dc, System.Collections.Hashtable prefixes, System.Boolean inRemoting); // 0x3671900 internal static System.Data.SimpleType CreateEnumeratedType(System.String values); // 0x3671d6c internal static System.Data.SimpleType CreateByteArrayType(System.String encoding); // 0x3671df8 internal static System.Data.SimpleType CreateLimitedStringType(System.Int32 length); // 0x3671e60 internal static System.Data.SimpleType CreateSimpleType(System.Data.Common.StorageType typeCode, System.Type type); // 0x3671ee0 internal System.String HasConflictingDefinition(System.Data.SimpleType otherSimpleType); // 0x3671fd0 internal System.Boolean CanHaveMaxLength(); // 0x36720d0 internal System.Void ConvertToAnnonymousSimpleType(); // 0x3672134 } // System.Data.dll public class System.Data.UniqueConstraint : System.Data.Constraint { // Fields private System.Data.DataKey _key; // 0x38 private System.Data.Index _constraintIndex; // 0x40 internal System.Boolean _bPrimaryKey; // 0x48 internal System.String _constraintName; // 0x50 internal System.String[] _columnNames; // 0x58 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36721d8 public System.Void .ctor(System.String name, System.Data.DataColumn[] columns); // 0x367238c public System.Void .ctor(System.Data.DataColumn[] columns); // 0x36723c0 public System.Void .ctor(System.String name, System.String[] columnNames, System.Boolean isPrimaryKey); // 0x36723f0 public System.Void .ctor(System.String name, System.Data.DataColumn[] columns, System.Boolean isPrimaryKey); // 0x3672448 internal System.String[] get_ColumnNames(); // 0x367248c internal System.Data.Index get_ConstraintIndex(); // 0x3672498 internal System.Void ConstraintIndexClear(); // 0x36724a0 internal System.Void ConstraintIndexInitialize(); // 0x36724d0 internal override System.Void CheckState(); // 0x3672528 private System.Void NonVirtualCheckState(); // 0x3672534 internal override System.Void CheckCanAddToCollection(System.Data.ConstraintCollection constraints); // 0x3672540 internal override System.Boolean CanBeRemovedFromCollection(System.Data.ConstraintCollection constraints, System.Boolean fThrowException); // 0x3672544 internal override System.Boolean CanEnableConstraint(); // 0x36726b0 internal override System.Boolean IsConstraintViolated(); // 0x36726fc internal override System.Void CheckConstraint(System.Data.DataRow row, System.Data.DataRowAction action); // 0x367295c internal override System.Boolean ContainsColumn(System.Data.DataColumn column); // 0x3672a5c internal override System.Data.Constraint Clone(System.Data.DataSet destination); // 0x3672a68 internal override System.Data.Constraint Clone(System.Data.DataSet destination, System.Boolean ignorNSforTableLookup); // 0x3672a78 internal System.Data.UniqueConstraint Clone(System.Data.DataTable table); // 0x3672fd0 public virtual System.Data.DataColumn[] get_Columns(); // 0x367348c internal System.Data.DataColumn[] get_ColumnsReference(); // 0x3672a54 public System.Boolean get_IsPrimaryKey(); // 0x3673498 private System.Void Create(System.String constraintName, System.Data.DataColumn[] columns); // 0x3672294 public override System.Boolean Equals(System.Object key2); // 0x36734dc public override System.Int32 GetHashCode(); // 0x3673594 internal override System.Void set_InCollection(System.Boolean value); // 0x367359c internal System.Data.DataKey get_Key(); // 0x36735ec public override System.Data.DataTable get_Table(); // 0x36735f4 } // System.Data.dll private sealed class System.Data.XDRSchema.NameType : System.Object, System.IComparable { // Fields public System.String name; // 0x10 public System.Type type; // 0x18 // Methods public System.Void .ctor(System.String n, System.Type t); // 0x3677190 public System.Int32 CompareTo(System.Object obj); // 0x36771d4 } // System.Data.dll internal sealed class System.Data.XDRSchema : System.Data.XMLSchema { // Fields internal System.String _schemaName; // 0x10 internal System.String _schemaUri; // 0x18 internal System.Xml.XmlElement _schemaRoot; // 0x20 internal System.Data.DataSet _ds; // 0x28 private static readonly System.Char[] s_colonArray; // 0x0 private static System.Data.XDRSchema.NameType[] s_mapNameTypeXdr; // 0x8 private static System.Data.XDRSchema.NameType s_enumerationNameType; // 0x10 // Methods internal System.Void .ctor(System.Data.DataSet ds, System.Boolean fInline); // 0x3673628 internal System.Void LoadSchema(System.Xml.XmlElement schemaRoot, System.Data.DataSet ds); // 0x36736d4 internal System.Xml.XmlElement FindTypeNode(System.Xml.XmlElement node); // 0x3673b74 internal System.Boolean IsTextOnlyContent(System.Xml.XmlElement node); // 0x3673ea0 internal System.Boolean IsXDRField(System.Xml.XmlElement node, System.Xml.XmlElement typeNode); // 0x3674070 internal System.Data.DataTable HandleTable(System.Xml.XmlElement node); // 0x36739b4 private static System.Data.XDRSchema.NameType FindNameType(System.String name); // 0x3674acc private System.Type ParseDataType(System.String dt, System.String dtValues); // 0x3674ba0 internal System.String GetInstanceName(System.Xml.XmlElement node); // 0x3674cdc internal System.Void HandleColumn(System.Xml.XmlElement node, System.Data.DataTable table); // 0x3674e54 internal System.Void GetMinMax(System.Xml.XmlElement elNode, ref System.Int32& minOccurs, ref System.Int32& maxOccurs); // 0x36741c4 internal System.Void GetMinMax(System.Xml.XmlElement elNode, System.Boolean isAttribute, ref System.Int32& minOccurs, ref System.Int32& maxOccurs); // 0x3675818 internal System.Void HandleTypeNode(System.Xml.XmlElement typeNode, System.Data.DataTable table, System.Collections.ArrayList tableChildren); // 0x3675f9c internal System.Data.DataTable InstantiateTable(System.Data.DataSet dataSet, System.Xml.XmlElement node, System.Xml.XmlElement typeNode); // 0x36743fc internal System.Data.DataTable InstantiateSimpleTable(System.Data.DataSet dataSet, System.Xml.XmlElement node); // 0x36741d4 private static System.Void .cctor(); // 0x3676184 } // System.Data.dll internal sealed class System.Data.XMLDiffLoader : System.Object { // Fields private System.Collections.ArrayList _tables; // 0x10 private System.Data.DataSet _dataSet; // 0x18 private System.Data.DataTable _dataTable; // 0x20 // Methods internal System.Void LoadDiffGram(System.Data.DataSet ds, System.Xml.XmlReader dataTextReader); // 0x3677244 private System.Void CreateTablesHierarchy(System.Data.DataTable dt); // 0x3677a88 internal System.Void LoadDiffGram(System.Data.DataTable dt, System.Xml.XmlReader dataTextReader); // 0x3677e0c internal System.Void ProcessDiffs(System.Data.DataSet ds, System.Xml.XmlReader ssync); // 0x36773f8 internal System.Void ProcessDiffs(System.Collections.ArrayList tableList, System.Xml.XmlReader ssync); // 0x367801c internal System.Void ProcessErrors(System.Data.DataSet ds, System.Xml.XmlReader ssync); // 0x36776e8 internal System.Void ProcessErrors(System.Collections.ArrayList dt, System.Xml.XmlReader ssync); // 0x3678300 private System.Data.DataTable GetTable(System.String tableName, System.String ns); // 0x3679700 private System.Int32 ReadOldRowData(System.Data.DataSet ds, ref System.Data.DataTable& table, ref System.Int32& pos, System.Xml.XmlReader row); // 0x3678810 internal System.Void SkipWhitespaces(System.Xml.XmlReader reader); // 0x36787b0 public System.Void .ctor(); // 0x36798d4 } // System.Data.dll internal class System.Data.XMLSchema : System.Object { // Fields // Methods internal static System.ComponentModel.TypeConverter GetConverter(System.Type type); // 0x36798dc internal static System.Void SetProperties(System.Object instance, System.Xml.XmlAttributeCollection attrs); // 0x3675b50 internal static System.Boolean FEqualIdentity(System.Xml.XmlNode node, System.String name, System.String ns); // 0x3673940 internal static System.Boolean GetBooleanAttribute(System.Xml.XmlElement element, System.String attrName, System.String attrNS, System.Boolean defVal); // 0x3679934 internal static System.String GenUniqueColumnName(System.String proposedName, System.Data.DataTable table); // 0x36756f4 public System.Void .ctor(); // 0x36736cc } // System.Data.dll internal sealed class System.Data.ConstraintTable : System.Object { // Fields public System.Data.DataTable table; // 0x10 public System.Xml.Schema.XmlSchemaIdentityConstraint constraint; // 0x18 // Methods public System.Void .ctor(System.Data.DataTable t, System.Xml.Schema.XmlSchemaIdentityConstraint c); // 0x3679a84 } // System.Data.dll private sealed class System.Data.XSDSchema.NameType : System.Object, System.IComparable { // Fields public readonly System.String name; // 0x10 public readonly System.Type type; // 0x18 // Methods public System.Void .ctor(System.String n, System.Type t); // 0x368a0f4 public System.Int32 CompareTo(System.Object obj); // 0x368a138 } // System.Data.dll internal sealed class System.Data.XSDSchema : System.Data.XMLSchema { // Fields private System.Xml.Schema.XmlSchemaSet _schemaSet; // 0x10 private System.Xml.Schema.XmlSchemaElement _dsElement; // 0x18 private System.Data.DataSet _ds; // 0x20 private System.String _schemaName; // 0x28 private System.Collections.ArrayList _columnExpressions; // 0x30 private System.Collections.Hashtable _constraintNodes; // 0x38 private System.Collections.ArrayList _refTables; // 0x40 private System.Collections.ArrayList _complexTypes; // 0x48 private System.Xml.Schema.XmlSchemaObjectCollection _annotations; // 0x50 private System.Xml.Schema.XmlSchemaObjectCollection _elements; // 0x58 private System.Collections.Hashtable _attributes; // 0x60 private System.Collections.Hashtable _elementsTable; // 0x68 private System.Collections.Hashtable _attributeGroups; // 0x70 private System.Collections.Hashtable _schemaTypes; // 0x78 private System.Collections.Hashtable _expressions; // 0x80 private System.Collections.Generic.Dictionary<System.Data.DataTable,System.Collections.Generic.List<System.Data.DataTable>> _tableDictionary; // 0x88 private System.Collections.Hashtable _udSimpleTypes; // 0x90 private System.Collections.Hashtable _existingSimpleTypeMap; // 0x98 private System.Boolean _fromInference; // 0xa0 private static readonly System.Data.XSDSchema.NameType[] s_mapNameTypeXsd; // 0x0 // Methods internal System.Boolean get_FromInference(); // 0x3679ac8 internal System.Void set_FromInference(System.Boolean value); // 0x3679ad0 private System.Void CollectElementsAnnotations(System.Xml.Schema.XmlSchema schema); // 0x3679adc private System.Void CollectElementsAnnotations(System.Xml.Schema.XmlSchema schema, System.Collections.ArrayList schemaList); // 0x3679b64 internal static System.String QualifiedName(System.String name); // 0x367a630 internal static System.Void SetProperties(System.Object instance, System.Xml.XmlAttribute[] attrs); // 0x367a6ac private static System.Void SetExtProperties(System.Object instance, System.Xml.XmlAttribute[] attrs); // 0x367ac14 private System.Void HandleColumnExpression(System.Object instance, System.Xml.XmlAttribute[] attrs); // 0x367afa4 internal static System.String GetMsdataAttribute(System.Xml.Schema.XmlSchemaAnnotated node, System.String ln); // 0x367a518 private static System.Void SetExtProperties(System.Object instance, System.Xml.XmlAttributeCollection attrs); // 0x367b1a4 internal System.Void HandleRefTableProperties(System.Collections.ArrayList RefTables, System.Xml.Schema.XmlSchemaElement element); // 0x367b3e8 internal System.Void HandleRelation(System.Xml.XmlElement node, System.Boolean fNested); // 0x367b5a4 private System.Boolean HasAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes); // 0x367bdfc private System.Boolean IsDatasetParticle(System.Xml.Schema.XmlSchemaParticle pt); // 0x367c07c private System.Int32 DatasetElementCount(System.Xml.Schema.XmlSchemaObjectCollection elements); // 0x367caa4 private System.Xml.Schema.XmlSchemaElement FindDatasetElement(System.Xml.Schema.XmlSchemaObjectCollection elements); // 0x367ce3c public System.Void LoadSchema(System.Xml.Schema.XmlSchemaSet schemaSet, System.Data.DataTable dt); // 0x367d428 public System.Void LoadSchema(System.Xml.Schema.XmlSchemaSet schemaSet, System.Data.DataSet ds); // 0x367d44c private System.Void HandleRelations(System.Xml.Schema.XmlSchemaAnnotation ann, System.Boolean fNested); // 0x3680e44 internal System.Xml.Schema.XmlSchemaObjectCollection GetParticleItems(System.Xml.Schema.XmlSchemaParticle pt); // 0x367c628 internal System.Void HandleParticle(System.Xml.Schema.XmlSchemaParticle pt, System.Data.DataTable table, System.Collections.ArrayList tableChildren, System.Boolean isBase); // 0x3681170 internal System.Void HandleAttributes(System.Xml.Schema.XmlSchemaObjectCollection attributes, System.Data.DataTable table, System.Boolean isBase); // 0x3682858 private System.Void HandleAttributeGroup(System.Xml.Schema.XmlSchemaAttributeGroup attributeGroup, System.Data.DataTable table, System.Boolean isBase); // 0x368351c internal System.Void HandleComplexType(System.Xml.Schema.XmlSchemaComplexType ct, System.Data.DataTable table, System.Collections.ArrayList tableChildren, System.Boolean isNillable); // 0x3683904 internal System.Xml.Schema.XmlSchemaParticle GetParticle(System.Xml.Schema.XmlSchemaComplexType ct); // 0x367d30c internal System.Data.DataColumn FindField(System.Data.DataTable table, System.String field); // 0x3685014 internal System.Data.DataColumn[] BuildKey(System.Xml.Schema.XmlSchemaIdentityConstraint keyNode, System.Data.DataTable table); // 0x3685198 internal System.Boolean GetBooleanAttribute(System.Xml.Schema.XmlSchemaAnnotated element, System.String attrName, System.Boolean defVal); // 0x367cce4 internal System.String GetStringAttribute(System.Xml.Schema.XmlSchemaAnnotated element, System.String attrName, System.String defVal); // 0x367f6b4 internal static System.Data.AcceptRejectRule TranslateAcceptRejectRule(System.String strRule); // 0x368546c internal static System.Data.Rule TranslateRule(System.String strRule); // 0x36854f0 internal System.Void HandleKeyref(System.Xml.Schema.XmlSchemaKeyref keyref); // 0x36855dc internal System.Void HandleConstraint(System.Xml.Schema.XmlSchemaIdentityConstraint keyNode); // 0x3685ea4 internal System.Data.DataTable InstantiateSimpleTable(System.Xml.Schema.XmlSchemaElement node); // 0x36862dc internal System.String GetInstanceName(System.Xml.Schema.XmlSchemaAnnotated node); // 0x367b4cc internal System.Data.DataTable InstantiateTable(System.Xml.Schema.XmlSchemaElement node, System.Xml.Schema.XmlSchemaComplexType typeNode, System.Boolean isRef); // 0x3686e30 public static System.Type XsdtoClr(System.String xsdTypeName); // 0x36884b8 private static System.Data.XSDSchema.NameType FindNameType(System.String name); // 0x3688594 private System.Type ParseDataType(System.String dt); // 0x3688668 internal static System.Boolean IsXsdType(System.String name); // 0x36887d0 internal System.Xml.Schema.XmlSchemaAnnotated FindTypeNode(System.Xml.Schema.XmlSchemaAnnotated node); // 0x367f738 internal System.Void HandleSimpleTypeSimpleContentColumn(System.Xml.Schema.XmlSchemaSimpleType typeNode, System.String strType, System.Data.DataTable table, System.Boolean isBase, System.Xml.XmlAttribute[] attrs, System.Boolean isNillable); // 0x3684678 internal System.Void HandleSimpleContentColumn(System.String strType, System.Data.DataTable table, System.Boolean isBase, System.Xml.XmlAttribute[] attrs, System.Boolean isNillable); // 0x3683ef0 internal System.Void HandleAttributeColumn(System.Xml.Schema.XmlSchemaAttribute attrib, System.Data.DataTable table, System.Boolean isBase); // 0x3682b54 internal System.Void HandleElementColumn(System.Xml.Schema.XmlSchemaElement elem, System.Data.DataTable table, System.Boolean isBase); // 0x3681b3c internal System.Void HandleDataSet(System.Xml.Schema.XmlSchemaElement node, System.Boolean isNewDataSet); // 0x367fb5c private System.Void AddTablesToList(System.Collections.Generic.List<System.Data.DataTable> tableList, System.Data.DataTable dt); // 0x3688840 private System.String GetPrefix(System.String ns); // 0x3686a20 private System.String GetNamespaceFromPrefix(System.String prefix); // 0x3688a54 private System.String GetTableNamespace(System.Xml.Schema.XmlSchemaIdentityConstraint key); // 0x3688328 private System.String GetTableName(System.Xml.Schema.XmlSchemaIdentityConstraint key); // 0x3685d8c internal System.Boolean IsTable(System.Xml.Schema.XmlSchemaElement node); // 0x367c838 internal System.Data.DataTable HandleTable(System.Xml.Schema.XmlSchemaElement node); // 0x367f9e4 public System.Void .ctor(); // 0x3688e6c private static System.Void .cctor(); // 0x3688e74 } // System.Data.dll internal sealed class System.Data.XmlIgnoreNamespaceReader : System.Xml.XmlNodeReader { // Fields private System.Collections.Generic.List<System.String> _namespacesToIgnore; // 0x30 // Methods internal System.Void .ctor(System.Xml.XmlDocument xdoc, System.String[] namespacesToIgnore); // 0x368a1a8 public override System.Boolean MoveToFirstAttribute(); // 0x368a248 public override System.Boolean MoveToNextAttribute(); // 0x368a358 } // System.Data.dll internal sealed class System.Data.XmlDataLoader : System.Object { // Fields private System.Data.DataSet _dataSet; // 0x10 private System.Data.XmlToDatasetMap _nodeToSchemaMap; // 0x18 private System.Collections.Hashtable _nodeToRowMap; // 0x20 private System.Collections.Stack _childRowsStack; // 0x28 private System.Collections.Hashtable _htableExcludedNS; // 0x30 private System.Boolean _fIsXdr; // 0x38 internal System.Boolean _isDiffgram; // 0x39 private System.Xml.XmlElement _topMostNode; // 0x40 private System.Boolean _ignoreSchema; // 0x48 private System.Data.DataTable _dataTable; // 0x50 private System.Boolean _isTableLevel; // 0x58 private System.Boolean _fromInference; // 0x59 private System.Xml.XmlReader _dataReader; // 0x60 private System.Object _XSD_XMLNS_NS; // 0x68 private System.Object _XDR_SCHEMA; // 0x70 private System.Object _XDRNS; // 0x78 private System.Object _SQL_SYNC; // 0x80 private System.Object _UPDGNS; // 0x88 private System.Object _XSD_SCHEMA; // 0x90 private System.Object _XSDNS; // 0x98 private System.Object _DFFNS; // 0xa0 private System.Object _MSDNS; // 0xa8 private System.Object _DIFFID; // 0xb0 private System.Object _HASCHANGES; // 0xb8 private System.Object _ROWORDER; // 0xc0 // Methods internal System.Void .ctor(System.Data.DataSet dataset, System.Boolean IsXdr, System.Boolean ignoreSchema); // 0x368a464 internal System.Void .ctor(System.Data.DataSet dataset, System.Boolean IsXdr, System.Xml.XmlElement topNode, System.Boolean ignoreSchema); // 0x368a510 internal System.Void .ctor(System.Data.DataTable datatable, System.Boolean IsXdr, System.Boolean ignoreSchema); // 0x368a614 internal System.Void .ctor(System.Data.DataTable datatable, System.Boolean IsXdr, System.Xml.XmlElement topNode, System.Boolean ignoreSchema); // 0x368a6d8 internal System.Boolean get_FromInference(); // 0x368a7f4 internal System.Void set_FromInference(System.Boolean value); // 0x368a7fc private System.Void AttachRows(System.Data.DataRow parentRow, System.Xml.XmlNode parentElement); // 0x368a808 private System.Int32 CountNonNSAttributes(System.Xml.XmlNode node); // 0x368a9fc private System.String GetValueForTextOnlyColums(System.Xml.XmlNode n); // 0x368ab7c private System.String GetInitialTextFromNodes(ref System.Xml.XmlNode& n); // 0x368ada0 private System.Data.DataColumn GetTextOnlyColumn(System.Data.DataRow row); // 0x368afa8 internal System.Data.DataRow GetRowFromElement(System.Xml.XmlElement e); // 0x368a964 internal System.Boolean FColumnElement(System.Xml.XmlElement e); // 0x368b074 private System.Boolean FExcludedNamespace(System.String ns); // 0x368aaf0 private System.Boolean FIgnoreNamespace(System.Xml.XmlNode node); // 0x368b15c private System.Boolean FIgnoreNamespace(System.Xml.XmlReader node); // 0x368b420 internal System.Boolean IsTextLikeNode(System.Xml.XmlNodeType n); // 0x368ad4c internal System.Boolean IsTextOnly(System.Data.DataColumn c); // 0x368b040 internal System.Void LoadData(System.Xml.XmlDocument xdoc); // 0x368b4a8 private System.Void LoadRowData(System.Data.DataRow row, System.Xml.XmlElement rowElement); // 0x368b8fc private System.Void LoadRows(System.Data.DataRow parentRow, System.Xml.XmlNode parentElement); // 0x368c598 private System.Void SetRowValueFromXmlText(System.Data.DataRow row, System.Data.DataColumn col, System.String xmlText); // 0x368c8d8 private System.Void InitNameTable(); // 0x368c94c internal System.Void LoadData(System.Xml.XmlReader reader); // 0x368cc54 private System.Void LoadTopMostTable(System.Data.DataTable table); // 0x368d014 private System.Void LoadTable(System.Data.DataTable table, System.Boolean isNested); // 0x368dc84 private System.Void LoadColumn(System.Data.DataColumn column, System.Object[] foundColumns); // 0x368eae0 private System.Boolean ProcessXsdSchema(); // 0x368da64 } // System.Data.dll public enum System.Data.XmlReadMode : { // Fields public System.Int32 value__; // 0x10 public const System.Data.XmlReadMode Auto = 0; // 0x0 public const System.Data.XmlReadMode ReadSchema = 1; // 0x0 public const System.Data.XmlReadMode IgnoreSchema = 2; // 0x0 public const System.Data.XmlReadMode InferSchema = 3; // 0x0 public const System.Data.XmlReadMode DiffGram = 4; // 0x0 public const System.Data.XmlReadMode Fragment = 5; // 0x0 public const System.Data.XmlReadMode InferTypedSchema = 6; // 0x0 // Methods } // System.Data.dll private sealed class System.Data.XmlToDatasetMap.XmlNodeIdentety : System.Object { // Fields public System.String LocalName; // 0x10 public System.String NamespaceURI; // 0x18 // Methods public System.Void .ctor(System.String localName, System.String namespaceURI); // 0x3691578 public override System.Int32 GetHashCode(); // 0x3691fe8 public override System.Boolean Equals(System.Object obj); // 0x3692008 } // System.Data.dll internal sealed class System.Data.XmlToDatasetMap.XmlNodeIdHashtable : System.Collections.Hashtable { // Fields private System.Data.XmlToDatasetMap.XmlNodeIdentety _id; // 0x50 // Methods public System.Void .ctor(System.Int32 capacity); // 0x36920a4 public System.Object get_Item(System.Xml.XmlNode node); // 0x3692148 public System.Object get_Item(System.Xml.XmlReader dataReader); // 0x36921d8 public System.Object get_Item(System.Data.DataTable table); // 0x3692260 public System.Object get_Item(System.String name); // 0x36922e0 } // System.Data.dll private sealed class System.Data.XmlToDatasetMap.TableSchemaInfo : System.Object { // Fields public System.Data.DataTable TableSchema; // 0x10 public System.Data.XmlToDatasetMap.XmlNodeIdHashtable ColumnsSchemaMap; // 0x18 // Methods public System.Void .ctor(System.Data.DataTable tableSchema); // 0x369236c } // System.Data.dll internal sealed class System.Data.XmlToDatasetMap : System.Object { // Fields private System.Data.XmlToDatasetMap.XmlNodeIdHashtable _tableSchemaMap; // 0x10 private System.Data.XmlToDatasetMap.TableSchemaInfo _lastTableSchemaInfo; // 0x18 // Methods public System.Void .ctor(System.Data.DataSet dataSet, System.Xml.XmlNameTable nameTable); // 0x368b7d8 public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Data.DataSet dataSet); // 0x368cfac public System.Void .ctor(System.Data.DataTable dataTable, System.Xml.XmlNameTable nameTable); // 0x368b7a4 public System.Void .ctor(System.Xml.XmlNameTable nameTable, System.Data.DataTable dataTable); // 0x368cfe0 internal static System.Boolean IsMappedColumn(System.Data.DataColumn c); // 0x368c920 private System.Data.XmlToDatasetMap.TableSchemaInfo AddTableSchema(System.Data.DataTable table, System.Xml.XmlNameTable nameTable); // 0x3691454 private System.Data.XmlToDatasetMap.TableSchemaInfo AddTableSchema(System.Xml.XmlNameTable nameTable, System.Data.DataTable table); // 0x36915bc private System.Boolean AddColumnSchema(System.Data.DataColumn col, System.Xml.XmlNameTable nameTable, System.Data.XmlToDatasetMap.XmlNodeIdHashtable columns); // 0x3691748 private System.Boolean AddColumnSchema(System.Xml.XmlNameTable nameTable, System.Data.DataColumn col, System.Data.XmlToDatasetMap.XmlNodeIdHashtable columns); // 0x36919d8 private System.Void BuildIdentityMap(System.Data.DataSet dataSet, System.Xml.XmlNameTable nameTable); // 0x368f448 private System.Void BuildIdentityMap(System.Xml.XmlNameTable nameTable, System.Data.DataSet dataSet); // 0x368fa74 private System.Void BuildIdentityMap(System.Data.DataTable dataTable, System.Xml.XmlNameTable nameTable); // 0x36905cc private System.Void BuildIdentityMap(System.Xml.XmlNameTable nameTable, System.Data.DataTable dataTable); // 0x3690940 private System.Collections.ArrayList GetSelfAndDescendants(System.Data.DataTable dt); // 0x3691b9c public System.Object GetColumnSchema(System.Xml.XmlNode node, System.Boolean fIgnoreNamespace); // 0x368b23c public System.Object GetColumnSchema(System.Data.DataTable table, System.Xml.XmlReader dataReader, System.Boolean fIgnoreNamespace); // 0x368e998 public System.Object GetSchemaForNode(System.Xml.XmlNode node, System.Boolean fIgnoreNamespace); // 0x368b80c public System.Data.DataTable GetTableForNode(System.Xml.XmlReader node, System.Boolean fIgnoreNamespace); // 0x368d984 private System.Void HandleSpecialColumn(System.Data.DataColumn col, System.Xml.XmlNameTable nameTable, System.Data.XmlToDatasetMap.XmlNodeIdHashtable columns); // 0x369187c } // System.Data.dll public enum System.Data.XmlWriteMode : { // Fields public System.Int32 value__; // 0x10 public const System.Data.XmlWriteMode WriteSchema = 0; // 0x0 public const System.Data.XmlWriteMode IgnoreSchema = 1; // 0x0 public const System.Data.XmlWriteMode DiffGram = 2; // 0x0 // Methods } // System.Data.dll internal enum System.Data.SchemaFormat : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SchemaFormat Public = 1; // 0x0 public const System.Data.SchemaFormat Remoting = 2; // 0x0 public const System.Data.SchemaFormat WebService = 3; // 0x0 public const System.Data.SchemaFormat RemotingSkipSchema = 4; // 0x0 public const System.Data.SchemaFormat WebServiceSkipSchema = 5; // 0x0 // Methods } // System.Data.dll internal sealed class System.Data.XmlTreeGen : System.Object { // Fields private System.Collections.ArrayList _constraintNames; // 0x10 private System.Collections.Hashtable _namespaces; // 0x18 private System.Collections.Hashtable _autogenerated; // 0x20 private System.Collections.Hashtable _prefixes; // 0x28 private System.Data.DataSet _ds; // 0x30 private System.Collections.ArrayList _tables; // 0x38 private System.Collections.ArrayList _relations; // 0x40 private System.Xml.XmlDocument _dc; // 0x48 private System.Xml.XmlElement _sRoot; // 0x50 private System.Int32 _prefixCount; // 0x58 private System.Data.SchemaFormat _schFormat; // 0x5c private System.String _filePath; // 0x60 private System.String _fileName; // 0x68 private System.String _fileExt; // 0x70 private System.Xml.XmlElement _dsElement; // 0x78 private System.Xml.XmlElement _constraintSeparator; // 0x80 private System.Converter<System.Type,System.String> _targetConverter; // 0x88 // Methods internal System.Void .ctor(System.Data.SchemaFormat format); // 0x3692410 internal static System.Void AddExtendedProperties(System.Data.PropertyCollection props, System.Xml.XmlElement node); // 0x36924bc internal static System.Void AddExtendedProperties(System.Data.PropertyCollection props, System.Xml.XmlElement node, System.Type type); // 0x36924c4 internal System.Void AddXdoProperties(System.Object instance, System.Xml.XmlElement root, System.Xml.XmlDocument xd); // 0x3692c38 internal System.Void AddXdoProperty(System.ComponentModel.PropertyDescriptor pd, System.Object instance, System.Xml.XmlElement root, System.Xml.XmlDocument xd); // 0x3692de8 internal static System.String XmlDataTypeName(System.Type type); // 0x3693714 private System.Void GenerateConstraintNames(System.Data.DataTable table, System.Boolean fromTable); // 0x36945dc private System.Void GenerateConstraintNames(System.Collections.ArrayList tables); // 0x3694af8 private System.Void GenerateConstraintNames(System.Data.DataSet ds); // 0x3694bf0 private static System.Boolean _PropsNotEmpty(System.Data.PropertyCollection props); // 0x3694ed4 private System.Boolean HaveExtendedProperties(System.Data.DataSet ds); // 0x3694efc internal System.Void WriteSchemaRoot(System.Xml.XmlDocument xd, System.Xml.XmlElement rootSchema, System.String targetNamespace); // 0x3695080 internal static System.Void ValidateColumnMapping(System.Type columnType); // 0x36952e4 internal System.Void SetupAutoGenerated(System.Data.DataSet ds); // 0x369536c internal System.Void SetupAutoGenerated(System.Collections.ArrayList dt); // 0x3696084 internal System.Void SetupAutoGenerated(System.Data.DataTable dt); // 0x369564c private System.Void CreateTablesHierarchy(System.Data.DataTable dt); // 0x36967d0 private System.Void CreateRelations(System.Data.DataTable dt); // 0x3696b54 private System.Data.DataTable[] CreateToplevelTables(); // 0x3696eac internal System.Void SchemaTree(System.Xml.XmlDocument xd, System.Xml.XmlWriter xmlWriter, System.Data.DataSet ds, System.Data.DataTable dt, System.Boolean writeHierarchy); // 0x3697198 internal System.Xml.XmlElement SchemaTree(System.Xml.XmlDocument xd, System.Data.DataTable dt); // 0x369a5cc internal System.Xml.XmlElement FillDataSetElement(System.Xml.XmlDocument xd, System.Data.DataSet ds, System.Data.DataTable dt); // 0x3699928 internal System.Void SetPath(System.Xml.XmlWriter xw); // 0x369d4b0 internal System.Void Save(System.Data.DataSet ds, System.Xml.XmlWriter xw); // 0x369d778 internal System.Void Save(System.Data.DataTable dt, System.Xml.XmlWriter xw); // 0x369d798 internal System.Void Save(System.Data.DataSet ds, System.Data.DataTable dt, System.Xml.XmlWriter xw); // 0x369d78c internal System.Void Save(System.Data.DataSet ds, System.Data.DataTable dt, System.Xml.XmlWriter xw, System.Boolean writeHierarchy); // 0x369d858 internal System.Void Save(System.Data.DataSet ds, System.Data.DataTable dt, System.Xml.XmlWriter xw, System.Boolean writeHierarchy, System.Converter<System.Type,System.String> multipleTargetConverter); // 0x369d864 internal System.Xml.XmlElement HandleRelation(System.Data.DataRelation rel, System.Xml.XmlDocument dc); // 0x369a008 private static System.Xml.XmlElement FindSimpleType(System.Xml.XmlElement schema, System.String name); // 0x369d9c4 internal System.Xml.XmlElement GetSchema(System.String NamespaceURI); // 0x369dab8 internal System.Void HandleColumnType(System.Data.DataColumn col, System.Xml.XmlDocument dc, System.Xml.XmlElement root, System.Xml.XmlElement schema); // 0x369dd4c internal System.Void AddColumnProperties(System.Data.DataColumn col, System.Xml.XmlElement root); // 0x369e1d0 private System.String FindTargetNamespace(System.Data.DataTable table); // 0x369e7dc internal System.Xml.XmlElement HandleColumn(System.Data.DataColumn col, System.Xml.XmlDocument dc, System.Xml.XmlElement schema, System.Boolean fWriteOrdinal); // 0x369e8ec internal static System.String TranslateAcceptRejectRule(System.Data.AcceptRejectRule rule); // 0x369f5e4 internal static System.String TranslateRule(System.Data.Rule rule); // 0x369f654 internal System.Void AppendChildWithoutRef(System.Xml.XmlElement node, System.String Namespace, System.Xml.XmlElement el, System.String refString); // 0x3699f50 internal System.Xml.XmlElement FindTypeNode(System.Xml.XmlElement node, System.String strType); // 0x369f41c internal System.Xml.XmlElement HandleTable(System.Data.DataTable table, System.Xml.XmlDocument dc, System.Xml.XmlElement schema); // 0x3699f48 private System.Boolean HasMixedColumns(System.Data.DataTable table); // 0x369f70c internal static System.Boolean AutoGenerated(System.Data.DataColumn col); // 0x3696178 internal static System.Boolean AutoGenerated(System.Data.DataRelation rel); // 0x369fab0 internal static System.Boolean AutoGenerated(System.Data.UniqueConstraint unique); // 0x36966fc private System.Boolean AutoGenerated(System.Data.ForeignKeyConstraint fk); // 0x36966f0 internal static System.Boolean AutoGenerated(System.Data.ForeignKeyConstraint fk, System.Boolean checkRelation); // 0x369fb94 private System.Boolean IsAutoGenerated(System.Object o); // 0x369fcd4 internal System.Xml.XmlElement HandleTable(System.Data.DataTable table, System.Xml.XmlDocument dc, System.Xml.XmlElement schema, System.Boolean genNested); // 0x369aa98 private System.Void SetMSDataAttribute(System.Xml.XmlElement root, System.Type type); // 0x36943f8 } // System.Data.dll internal sealed class System.Data.NewDiffgramGen : System.Object { // Fields internal System.Xml.XmlDocument _doc; // 0x10 internal System.Data.DataSet _ds; // 0x18 internal System.Data.DataTable _dt; // 0x20 internal System.Xml.XmlWriter _xmlw; // 0x28 private System.Boolean _fBefore; // 0x30 private System.Boolean _fErrors; // 0x31 internal System.Collections.Hashtable _rowsOrder; // 0x38 private System.Collections.ArrayList _tables; // 0x40 private System.Boolean _writeHierarchy; // 0x48 // Methods internal System.Void .ctor(System.Data.DataSet ds); // 0x369fd80 internal System.Void .ctor(System.Data.DataTable dt, System.Boolean writeHierarchy); // 0x36a0138 private System.Void CreateTableHierarchy(System.Data.DataTable dt); // 0x36a025c private System.Void DoAssignments(System.Collections.ArrayList tables); // 0x369fec8 private System.Boolean EmptyData(); // 0x36a05e0 internal System.Void Save(System.Xml.XmlWriter xmlw); // 0x36a06d4 internal System.Void Save(System.Xml.XmlWriter xmlw, System.Data.DataTable table); // 0x36a06dc private System.Void GenerateTable(System.Data.DataTable table); // 0x36a1714 private System.Void GenerateTableErrors(System.Data.DataTable table); // 0x36a1790 private System.Void GenerateRow(System.Data.DataRow row); // 0x36a1cd0 private System.Void GenerateColumn(System.Data.DataRow row, System.Data.DataColumn col, System.Data.DataRowVersion version); // 0x36a2344 internal static System.String QualifiedName(System.String prefix, System.String name); // 0x369fd18 } // System.Data.dll internal sealed class System.Data.XmlDataTreeWriter : System.Object { // Fields private System.Xml.XmlWriter _xmlw; // 0x10 private System.Data.DataSet _ds; // 0x18 private System.Data.DataTable _dt; // 0x20 private System.Collections.ArrayList _dTables; // 0x28 private System.Data.DataTable[] _topLevelTables; // 0x30 private System.Boolean _fFromTable; // 0x38 private System.Boolean _isDiffgram; // 0x39 private System.Collections.Hashtable _rowsOrder; // 0x40 private System.Boolean _writeHierarchy; // 0x48 // Methods internal System.Void .ctor(System.Data.DataSet ds); // 0x36a13a8 internal System.Void .ctor(System.Data.DataTable dt, System.Boolean writeHierarchy); // 0x36a0b48 private System.Data.DataTable[] CreateToplevelTables(); // 0x36a3194 private System.Void CreateTablesHierarchy(System.Data.DataTable dt); // 0x36a2e10 internal static System.Boolean RowHasErrors(System.Data.DataRow row); // 0x36a227c internal System.Void SaveDiffgramData(System.Xml.XmlWriter xw, System.Collections.Hashtable rowsOrder); // 0x36a0ce0 internal System.Void Save(System.Xml.XmlWriter xw, System.Boolean writeSchema); // 0x36a4dcc private System.Collections.ArrayList GetNestedChildRelations(System.Data.DataRow row); // 0x36a56ac internal System.Void XmlDataRowWriter(System.Data.DataRow row, System.String encodedTableName); // 0x36a3480 internal static System.Boolean PreserveSpace(System.Object value); // 0x36a2d54 } // System.Data.dll internal sealed class System.Data.DataTextWriter : System.Xml.XmlWriter { // Fields private System.Xml.XmlWriter _xmltextWriter; // 0x18 // Methods internal static System.Xml.XmlWriter CreateWriter(System.Xml.XmlWriter xw); // 0x36a0ae0 private System.Void .ctor(System.Xml.XmlWriter w); // 0x36a59f4 internal System.IO.Stream get_BaseStream(); // 0x369d6e4 public override System.Void WriteStartDocument(); // 0x36a5a24 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x36a5a44 public override System.Void WriteEndDocument(); // 0x36a5a68 public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x36a5a88 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String ns); // 0x36a5aa8 public override System.Void WriteEndElement(); // 0x36a5ac8 public override System.Void WriteFullEndElement(); // 0x36a5ae8 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String ns); // 0x36a5b08 public override System.Void WriteEndAttribute(); // 0x36a5b2c public override System.Void WriteCData(System.String text); // 0x36a5b50 public override System.Void WriteComment(System.String text); // 0x36a5b74 public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x36a5b98 public override System.Void WriteEntityRef(System.String name); // 0x36a5bbc public override System.Void WriteCharEntity(System.Char ch); // 0x36a5be0 public override System.Void WriteWhitespace(System.String ws); // 0x36a5c04 public override System.Void WriteString(System.String text); // 0x36a5c28 public override System.Void WriteSurrogateCharEntity(System.Char lowChar, System.Char highChar); // 0x36a5c4c public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x36a5c70 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x36a5c94 public override System.Void WriteRaw(System.String data); // 0x36a5cb8 public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x36a5cdc public override System.Void WriteBinHex(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x36a5d00 public override System.Xml.WriteState get_WriteState(); // 0x36a5d24 public override System.Void Close(); // 0x36a5d48 public override System.Void Flush(); // 0x36a5d6c public override System.String LookupPrefix(System.String ns); // 0x36a5d90 } // System.Data.dll internal sealed class System.Data.DataTextReader : System.Xml.XmlReader { // Fields private System.Xml.XmlReader _xmlreader; // 0x10 // Methods internal static System.Xml.XmlReader CreateReader(System.Xml.XmlReader xr); // 0x36a5db4 private System.Void .ctor(System.Xml.XmlReader input); // 0x36a5e0c public override System.Xml.XmlReaderSettings get_Settings(); // 0x36a5e80 public override System.Xml.XmlNodeType get_NodeType(); // 0x36a5ea0 public override System.String get_Name(); // 0x36a5ec0 public override System.String get_LocalName(); // 0x36a5ee0 public override System.String get_NamespaceURI(); // 0x36a5f00 public override System.String get_Prefix(); // 0x36a5f20 public override System.String get_Value(); // 0x36a5f40 public override System.Int32 get_Depth(); // 0x36a5f60 public override System.String get_BaseURI(); // 0x36a5f80 public override System.Boolean get_IsEmptyElement(); // 0x36a5fa4 public override System.Boolean get_IsDefault(); // 0x36a5fc8 public override System.Char get_QuoteChar(); // 0x36a5fec public override System.Xml.XmlSpace get_XmlSpace(); // 0x36a6010 public override System.String get_XmlLang(); // 0x36a6034 public override System.Int32 get_AttributeCount(); // 0x36a6058 public override System.String GetAttribute(System.String name); // 0x36a607c public override System.String GetAttribute(System.String localName, System.String namespaceURI); // 0x36a60a0 public override System.String GetAttribute(System.Int32 i); // 0x36a60c4 public override System.Boolean MoveToAttribute(System.String name); // 0x36a60e8 public override System.Void MoveToAttribute(System.Int32 i); // 0x36a610c public override System.Boolean MoveToFirstAttribute(); // 0x36a6130 public override System.Boolean MoveToNextAttribute(); // 0x36a6154 public override System.Boolean MoveToElement(); // 0x36a6178 public override System.Boolean ReadAttributeValue(); // 0x36a619c public override System.Boolean Read(); // 0x36a61c0 public override System.Boolean get_EOF(); // 0x36a61e4 public override System.Void Close(); // 0x36a6208 public override System.Xml.ReadState get_ReadState(); // 0x36a622c public override System.Void Skip(); // 0x36a6250 public override System.Xml.XmlNameTable get_NameTable(); // 0x36a6274 public override System.String LookupNamespace(System.String prefix); // 0x36a6298 public override System.Boolean get_CanResolveEntity(); // 0x36a62bc public override System.Void ResolveEntity(); // 0x36a62e0 public override System.Boolean get_CanReadValueChunk(); // 0x36a6304 public override System.String ReadString(); // 0x36a6328 } // System.Data.dll internal static class System.Data.SqlTypes.SQLResource : System.Object { // Fields // Methods internal static System.String get_NullString(); // 0x36a634c internal static System.String get_ArithOverflowMessage(); // 0x36a638c internal static System.String get_DivideByZeroMessage(); // 0x36a63cc internal static System.String get_NullValueMessage(); // 0x36a640c internal static System.String get_TruncationMessage(); // 0x36a644c internal static System.String get_DateTimeOverflowMessage(); // 0x36a648c internal static System.String get_ConcatDiffCollationMessage(); // 0x36a64cc internal static System.String get_CompareDiffCollationMessage(); // 0x36a650c internal static System.String get_ConversionOverflowMessage(); // 0x36a654c internal static System.String get_TimeZoneSpecifiedMessage(); // 0x36a658c internal static System.String get_InvalidPrecScaleMessage(); // 0x36a65cc internal static System.String get_FormatMessage(); // 0x36a660c internal static System.String InvalidOpStreamClosed(System.String method); // 0x36a664c internal static System.String InvalidOpStreamNonWritable(System.String method); // 0x36a6698 internal static System.String InvalidOpStreamNonReadable(System.String method); // 0x36a66e4 internal static System.String InvalidOpStreamNonSeekable(System.String method); // 0x36a6730 } // System.Data.dll public interface System.Data.SqlTypes.INullable : { // Fields // Methods public abstract System.Boolean get_IsNull(); // 0x1bd1824 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlBinary : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Byte[] _value; // 0x10 public static readonly System.Data.SqlTypes.SqlBinary Null; // 0x0 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36a677c public System.Void .ctor(System.Byte[] value); // 0x36a6788 public System.Boolean get_IsNull(); // 0x36a6814 public System.Byte[] get_Value(); // 0x36a6824 public static System.Data.SqlTypes.SqlBinary op_Implicit(System.Byte[] x); // 0x36a68f8 public override System.String ToString(); // 0x36a6918 private static System.Data.SqlTypes.EComparison PerformCompareByte(System.Byte[] x, System.Byte[] y); // 0x36a6a2c public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlBinary x, System.Data.SqlTypes.SqlBinary y); // 0x36a6b28 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlBinary x, System.Data.SqlTypes.SqlBinary y); // 0x36a6c3c public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlBinary x, System.Data.SqlTypes.SqlBinary y); // 0x36a6d3c public System.Int32 CompareTo(System.Object value); // 0x36a6e3c public System.Int32 CompareTo(System.Data.SqlTypes.SqlBinary value); // 0x36a6f40 public override System.Boolean Equals(System.Object value); // 0x36a70e0 internal static System.Int32 HashByteArray(System.Byte[] rgbValue, System.Int32 length); // 0x36a726c public override System.Int32 GetHashCode(); // 0x36a72d4 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36a7398 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36a73a0 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36a7554 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36a7680 private static System.Void .cctor(); // 0x36a770c } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlBoolean : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Byte m_value; // 0x10 public static readonly System.Data.SqlTypes.SqlBoolean True; // 0x0 public static readonly System.Data.SqlTypes.SqlBoolean False; // 0x1 public static readonly System.Data.SqlTypes.SqlBoolean Null; // 0x2 public static readonly System.Data.SqlTypes.SqlBoolean Zero; // 0x3 public static readonly System.Data.SqlTypes.SqlBoolean One; // 0x4 // Methods public System.Void .ctor(System.Boolean value); // 0x36a6c28 public System.Void .ctor(System.Int32 value); // 0x36a7778 private System.Void .ctor(System.Int32 value, System.Boolean fNull); // 0x36a77e4 public System.Boolean get_IsNull(); // 0x36a7800 public System.Boolean get_Value(); // 0x36a7214 public System.Boolean get_IsTrue(); // 0x36a7810 public System.Boolean get_IsFalse(); // 0x36a7820 public static System.Data.SqlTypes.SqlBoolean op_Implicit(System.Boolean x); // 0x36a7830 public static System.Boolean op_True(System.Data.SqlTypes.SqlBoolean x); // 0x36a7084 public static System.Data.SqlTypes.SqlBoolean op_BitwiseAnd(System.Data.SqlTypes.SqlBoolean x, System.Data.SqlTypes.SqlBoolean y); // 0x36a7840 public static System.Data.SqlTypes.SqlBoolean op_BitwiseOr(System.Data.SqlTypes.SqlBoolean x, System.Data.SqlTypes.SqlBoolean y); // 0x36a78f8 public System.Byte get_ByteValue(); // 0x36a79b0 public override System.String ToString(); // 0x36a7a44 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlBoolean x, System.Data.SqlTypes.SqlBoolean y); // 0x36a7b28 public static System.Data.SqlTypes.SqlBoolean And(System.Data.SqlTypes.SqlBoolean x, System.Data.SqlTypes.SqlBoolean y); // 0x36a7bd8 public static System.Data.SqlTypes.SqlBoolean Or(System.Data.SqlTypes.SqlBoolean x, System.Data.SqlTypes.SqlBoolean y); // 0x36a7c44 public System.Int32 CompareTo(System.Object value); // 0x36a7cb0 public System.Int32 CompareTo(System.Data.SqlTypes.SqlBoolean value); // 0x36a7db4 public override System.Boolean Equals(System.Object value); // 0x36a7eb8 public override System.Int32 GetHashCode(); // 0x36a7fc4 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36a8080 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36a8088 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36a81ac public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36a82c4 private static System.Void .cctor(); // 0x36a8350 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlByte : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Byte m_value; // 0x11 private static readonly System.Int32 s_iBitNotByteMax; // 0x0 public static readonly System.Data.SqlTypes.SqlByte Null; // 0x4 public static readonly System.Data.SqlTypes.SqlByte Zero; // 0x6 public static readonly System.Data.SqlTypes.SqlByte MinValue; // 0x8 public static readonly System.Data.SqlTypes.SqlByte MaxValue; // 0xa // Methods private System.Void .ctor(System.Boolean fNull); // 0x36a8400 public System.Void .ctor(System.Byte value); // 0x36a8408 public System.Boolean get_IsNull(); // 0x36a8418 public System.Byte get_Value(); // 0x36a8428 public static System.Data.SqlTypes.SqlByte op_Implicit(System.Byte x); // 0x36a8474 public override System.String ToString(); // 0x36a8484 public static System.Data.SqlTypes.SqlByte op_Addition(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8520 public static System.Data.SqlTypes.SqlByte op_Subtraction(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a864c public static System.Data.SqlTypes.SqlByte op_Multiply(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8778 public static System.Data.SqlTypes.SqlByte op_Division(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a88a8 public static System.Data.SqlTypes.SqlByte op_Explicit(System.Data.SqlTypes.SqlInt64 x); // 0x36a89ac public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8b40 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8c08 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8cd0 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8d98 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlByte x, System.Data.SqlTypes.SqlByte y); // 0x36a8e04 public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36a8e70 public System.Data.SqlTypes.SqlInt64 ToSqlInt64(); // 0x36a8ecc public System.Int32 CompareTo(System.Object value); // 0x36a8f28 public System.Int32 CompareTo(System.Data.SqlTypes.SqlByte value); // 0x36a902c public override System.Boolean Equals(System.Object value); // 0x36a9174 public override System.Int32 GetHashCode(); // 0x36a92ac private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36a933c private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36a9344 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36a9464 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36a9594 private static System.Void .cctor(); // 0x36a9620 } // System.Data.dll internal enum System.Data.SqlTypes.SqlBytesCharsState : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SqlTypes.SqlBytesCharsState Null = 0; // 0x0 public const System.Data.SqlTypes.SqlBytesCharsState Buffer = 1; // 0x0 public const System.Data.SqlTypes.SqlBytesCharsState Stream = 3; // 0x0 // Methods } // System.Data.dll [Serializable] public sealed class System.Data.SqlTypes.SqlBytes : System.Object, System.Data.SqlTypes.INullable, System.Xml.Serialization.IXmlSerializable, System.Runtime.Serialization.ISerializable { // Fields internal System.Byte[] _rgbBuf; // 0x10 private System.Int64 _lCurLen; // 0x18 internal System.IO.Stream _stream; // 0x20 private System.Data.SqlTypes.SqlBytesCharsState _state; // 0x28 private System.Byte[] _rgbWorkBuf; // 0x30 // Methods public System.Void .ctor(); // 0x36a9698 public System.Void .ctor(System.Byte[] buffer); // 0x36a96f8 public System.Void .ctor(System.Data.SqlTypes.SqlBinary value); // 0x36a9770 public System.Boolean get_IsNull(); // 0x36a9808 public System.Byte[] get_Buffer(); // 0x36a9818 public System.Int64 get_Length(); // 0x36a99c0 public System.Byte[] get_Value(); // 0x36a9a64 public System.Void SetNull(); // 0x36a96cc private System.Void CopyStreamToBuffer(); // 0x36a9850 internal System.Boolean FStream(); // 0x36a9840 private System.Void SetBuffer(System.Byte[] buffer); // 0x36a9c68 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36a9cc8 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader r); // 0x36a9cd0 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36a9e94 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36a9fc8 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36aa054 public static System.Data.SqlTypes.SqlBytes get_Null(); // 0x36aa08c } // System.Data.dll [Serializable] public sealed class System.Data.SqlTypes.SqlChars : System.Object, System.Data.SqlTypes.INullable, System.Xml.Serialization.IXmlSerializable, System.Runtime.Serialization.ISerializable { // Fields internal System.Char[] _rgchBuf; // 0x10 private System.Int64 _lCurLen; // 0x18 internal System.Data.SqlTypes.SqlStreamChars _stream; // 0x20 private System.Data.SqlTypes.SqlBytesCharsState _state; // 0x28 private System.Char[] _rgchWorkBuf; // 0x30 // Methods public System.Void .ctor(); // 0x36aa0e0 public System.Void .ctor(System.Char[] buffer); // 0x36aa140 public System.Void .ctor(System.Data.SqlTypes.SqlString value); // 0x36aa1b8 public System.Boolean get_IsNull(); // 0x36aa2f0 public System.Char[] get_Buffer(); // 0x36aa300 public System.Int64 get_Length(); // 0x36aa4a0 public System.Char[] get_Value(); // 0x36aa50c public System.Void SetNull(); // 0x36aa114 internal System.Boolean FStream(); // 0x36aa328 private System.Void CopyStreamToBuffer(); // 0x36aa338 private System.Void SetBuffer(System.Char[] buffer); // 0x36aa6e0 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36aa740 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader r); // 0x36aa748 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36aa864 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36aa964 private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x36aa9f0 public static System.Data.SqlTypes.SqlChars get_Null(); // 0x36aaa28 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlDateTime : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Int32 m_day; // 0x14 private System.Int32 m_time; // 0x18 private static readonly System.Double s_SQLTicksPerMillisecond; // 0x0 public static readonly System.Int32 SQLTicksPerSecond; // 0x8 public static readonly System.Int32 SQLTicksPerMinute; // 0xc public static readonly System.Int32 SQLTicksPerHour; // 0x10 private static readonly System.Int32 s_SQLTicksPerDay; // 0x14 private static readonly System.Int64 s_ticksPerSecond; // 0x18 private static readonly System.DateTime s_SQLBaseDate; // 0x20 private static readonly System.Int64 s_SQLBaseDateTicks; // 0x28 private static readonly System.Int32 s_minYear; // 0x30 private static readonly System.Int32 s_maxYear; // 0x34 private static readonly System.Int32 s_minDay; // 0x38 private static readonly System.Int32 s_maxDay; // 0x3c private static readonly System.Int32 s_minTime; // 0x40 private static readonly System.Int32 s_maxTime; // 0x44 private static readonly System.Int32 s_dayBase; // 0x48 private static readonly System.Int32[] s_daysToMonth365; // 0x50 private static readonly System.Int32[] s_daysToMonth366; // 0x58 private static readonly System.DateTime s_minDateTime; // 0x60 private static readonly System.DateTime s_maxDateTime; // 0x68 private static readonly System.TimeSpan s_minTimeSpan; // 0x70 private static readonly System.TimeSpan s_maxTimeSpan; // 0x78 private static readonly System.String s_ISO8601_DateTimeFormat; // 0x80 private static readonly System.String[] s_dateTimeFormats; // 0x88 public static readonly System.Data.SqlTypes.SqlDateTime MinValue; // 0x90 public static readonly System.Data.SqlTypes.SqlDateTime MaxValue; // 0x9c public static readonly System.Data.SqlTypes.SqlDateTime Null; // 0xa8 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36aaa7c public System.Void .ctor(System.DateTime value); // 0x36aaa88 public System.Void .ctor(System.Int32 dayTicks, System.Int32 timeTicks); // 0x36aabd8 public System.Boolean get_IsNull(); // 0x36aad00 private static System.TimeSpan ToTimeSpan(System.Data.SqlTypes.SqlDateTime value); // 0x36aad10 private static System.DateTime ToDateTime(System.Data.SqlTypes.SqlDateTime value); // 0x36aadb8 private static System.Data.SqlTypes.SqlDateTime FromTimeSpan(System.TimeSpan value); // 0x36aae60 private static System.Data.SqlTypes.SqlDateTime FromDateTime(System.DateTime value); // 0x36aaaf4 public System.DateTime get_Value(); // 0x36ab05c public System.Int32 get_DayTicks(); // 0x36ab0f4 public System.Int32 get_TimeTicks(); // 0x36ab13c public static System.Data.SqlTypes.SqlDateTime op_Implicit(System.DateTime value); // 0x36ab184 public override System.String ToString(); // 0x36ab1b4 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlDateTime x, System.Data.SqlTypes.SqlDateTime y); // 0x36ab280 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlDateTime x, System.Data.SqlTypes.SqlDateTime y); // 0x36ab378 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlDateTime x, System.Data.SqlTypes.SqlDateTime y); // 0x36ab478 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlDateTime x, System.Data.SqlTypes.SqlDateTime y); // 0x36ab578 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlDateTime x, System.Data.SqlTypes.SqlDateTime y); // 0x36ab5fc public System.Int32 CompareTo(System.Object value); // 0x36ab680 public System.Int32 CompareTo(System.Data.SqlTypes.SqlDateTime value); // 0x36ab78c public override System.Boolean Equals(System.Object value); // 0x36ab900 public override System.Int32 GetHashCode(); // 0x36aba4c private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36abb04 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36abb0c private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36abd0c public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36abe68 private static System.Void .cctor(); // 0x36abef4 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlDecimal : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields internal System.Byte _bStatus; // 0x10 internal System.Byte _bLen; // 0x11 internal System.Byte _bPrec; // 0x12 internal System.Byte _bScale; // 0x13 internal System.UInt32 _data1; // 0x14 internal System.UInt32 _data2; // 0x18 internal System.UInt32 _data3; // 0x1c internal System.UInt32 _data4; // 0x20 private static readonly System.Byte s_NUMERIC_MAX_PRECISION; // 0x0 public static readonly System.Byte MaxPrecision; // 0x1 public static readonly System.Byte MaxScale; // 0x2 private static readonly System.Byte s_bNullMask; // 0x3 private static readonly System.Byte s_bIsNull; // 0x4 private static readonly System.Byte s_bNotNull; // 0x5 private static readonly System.Byte s_bReverseNullMask; // 0x6 private static readonly System.Byte s_bSignMask; // 0x7 private static readonly System.Byte s_bPositive; // 0x8 private static readonly System.Byte s_bNegative; // 0x9 private static readonly System.Byte s_bReverseSignMask; // 0xa private static readonly System.UInt32 s_uiZero; // 0xc private static readonly System.Int32 s_cNumeMax; // 0x10 private static readonly System.Int64 s_lInt32Base; // 0x18 private static readonly System.UInt64 s_ulInt32Base; // 0x20 private static readonly System.UInt64 s_ulInt32BaseForMod; // 0x28 internal static readonly System.UInt64 s_llMax; // 0x30 private static readonly System.UInt32 s_ulBase10; // 0x38 private static readonly System.Double s_DUINT_BASE; // 0x40 private static readonly System.Double s_DUINT_BASE2; // 0x48 private static readonly System.Double s_DUINT_BASE3; // 0x50 private static readonly System.Double s_DMAX_NUME; // 0x58 private static readonly System.UInt32 s_DBL_DIG; // 0x60 private static readonly System.Byte s_cNumeDivScaleMin; // 0x64 private static readonly System.UInt32[] s_rgulShiftBase; // 0x68 private static readonly System.UInt32[] s_decimalHelpersLo; // 0x70 private static readonly System.UInt32[] s_decimalHelpersMid; // 0x78 private static readonly System.UInt32[] s_decimalHelpersHi; // 0x80 private static readonly System.UInt32[] s_decimalHelpersHiHi; // 0x88 private static readonly System.Byte[] s_rgCLenFromPrec; // 0x90 private static readonly System.UInt32 s_ulT1; // 0x98 private static readonly System.UInt32 s_ulT2; // 0x9c private static readonly System.UInt32 s_ulT3; // 0xa0 private static readonly System.UInt32 s_ulT4; // 0xa4 private static readonly System.UInt32 s_ulT5; // 0xa8 private static readonly System.UInt32 s_ulT6; // 0xac private static readonly System.UInt32 s_ulT7; // 0xb0 private static readonly System.UInt32 s_ulT8; // 0xb4 private static readonly System.UInt32 s_ulT9; // 0xb8 private static readonly System.UInt64 s_dwlT10; // 0xc0 private static readonly System.UInt64 s_dwlT11; // 0xc8 private static readonly System.UInt64 s_dwlT12; // 0xd0 private static readonly System.UInt64 s_dwlT13; // 0xd8 private static readonly System.UInt64 s_dwlT14; // 0xe0 private static readonly System.UInt64 s_dwlT15; // 0xe8 private static readonly System.UInt64 s_dwlT16; // 0xf0 private static readonly System.UInt64 s_dwlT17; // 0xf8 private static readonly System.UInt64 s_dwlT18; // 0x100 private static readonly System.UInt64 s_dwlT19; // 0x108 public static readonly System.Data.SqlTypes.SqlDecimal Null; // 0x110 public static readonly System.Data.SqlTypes.SqlDecimal MinValue; // 0x124 public static readonly System.Data.SqlTypes.SqlDecimal MaxValue; // 0x138 // Methods private System.Byte CalculatePrecision(); // 0x36ac398 private System.Boolean VerifyPrecision(System.Byte precision); // 0x36ac5bc private System.Void .ctor(System.Boolean fNull); // 0x36ac7d8 public System.Void .ctor(System.Decimal value); // 0x36ac840 public System.Void .ctor(System.Int32 value); // 0x36ac9a4 public System.Void .ctor(System.Int64 value); // 0x36acbb0 private System.Void .ctor(System.UInt32[] rglData, System.Byte bLen, System.Byte bPrec, System.Byte bScale, System.Boolean fPositive); // 0x36acec0 public System.Boolean get_IsNull(); // 0x36ad184 public System.Decimal get_Value(); // 0x36ad1f4 public System.Boolean get_IsPositive(); // 0x36ad3a8 private System.Void SetPositive(); // 0x36ad11c private System.Void SetSignBit(System.Boolean fPositive); // 0x36ad464 public System.Byte get_Scale(); // 0x36ad4e8 public System.Int32[] get_Data(); // 0x36ad578 public override System.String ToString(); // 0x36ad670 public static System.Data.SqlTypes.SqlDecimal Parse(System.String s); // 0x36ada4c public System.Double ToDouble(); // 0x36ae2e0 private System.Decimal ToDecimal(); // 0x36ad248 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Decimal x); // 0x36ae428 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Int64 x); // 0x36ae440 public static System.Data.SqlTypes.SqlDecimal op_UnaryNegation(System.Data.SqlTypes.SqlDecimal x); // 0x36ae4a8 public static System.Data.SqlTypes.SqlDecimal op_Addition(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36ae5c0 public static System.Data.SqlTypes.SqlDecimal op_Subtraction(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36af09c public static System.Data.SqlTypes.SqlDecimal op_Multiply(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36af17c public static System.Data.SqlTypes.SqlDecimal op_Division(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36afabc public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b07a8 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36b0884 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Data.SqlTypes.SqlInt32 x); // 0x36b09b8 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Data.SqlTypes.SqlInt64 x); // 0x36b0b30 public static System.Data.SqlTypes.SqlDecimal op_Implicit(System.Data.SqlTypes.SqlMoney x); // 0x36b0c70 private static System.Void ZeroToMaxLen(System.UInt32[] rgulData, System.Int32 cUI4sCur); // 0x36b072c private System.Boolean FZero(); // 0x36ad0fc private System.Boolean FGt10_38(); // 0x36af034 private System.Boolean FGt10_38(System.UInt32[] rglData); // 0x36b0e78 private static System.Byte BGetPrecUI4(System.UInt32 value); // 0x36aca78 private static System.Byte BGetPrecUI8(System.UInt64 dwlVal); // 0x36acc7c private System.Void AddULong(System.UInt32 ulAdd); // 0x36ae12c private System.Void MultByULong(System.UInt32 uiMultiplier); // 0x36adf20 private System.UInt32 DivByULong(System.UInt32 iDivisor); // 0x36b0f48 internal System.Void AdjustScale(System.Int32 digits, System.Boolean fRound); // 0x36aebbc private System.Int32 LAbsCmp(System.Data.SqlTypes.SqlDecimal snumOp); // 0x36aeedc private static System.Void MpMove(System.UInt32[] rgulS, System.Int32 ciulS, System.UInt32[] rgulD, out System.Int32& ciulD); // 0x36b1128 private static System.Void MpSet(System.UInt32[] rgulD, out System.Int32& ciulD, System.UInt32 iulN); // 0x36b118c private static System.Void MpNormalize(System.UInt32[] rgulU, ref System.Int32& ciulU); // 0x36b11b8 private static System.Void MpMul1(System.UInt32[] piulD, ref System.Int32& ciulD, System.UInt32 iulX); // 0x36b1210 private static System.Void MpDiv1(System.UInt32[] rgulU, ref System.Int32& ciulU, System.UInt32 iulD, out System.UInt32& iulR); // 0x36ad96c internal static System.UInt64 DWL(System.UInt32 lo, System.UInt32 hi); // 0x36b1310 private static System.UInt32 HI(System.UInt64 x); // 0x36b1304 private static System.UInt32 LO(System.UInt64 x); // 0x36b130c private static System.Void MpDiv(System.UInt32[] rgulU, System.Int32 ciulU, System.UInt32[] rgulD, System.Int32 ciulD, System.UInt32[] rgulQ, out System.Int32& ciulQ, System.UInt32[] rgulR, out System.Int32& ciulR); // 0x36afef0 private System.Data.SqlTypes.EComparison CompareNm(System.Data.SqlTypes.SqlDecimal snumOp); // 0x36b131c private static System.Void CheckValidPrecScale(System.Byte bPrec, System.Byte bScale); // 0x36ad020 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36b1588 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36b16a8 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36b17c8 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36b18e8 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlDecimal x, System.Data.SqlTypes.SqlDecimal y); // 0x36b199c public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36b1a50 public System.Data.SqlTypes.SqlInt64 ToSqlInt64(); // 0x36b1b94 public System.Data.SqlTypes.SqlMoney ToSqlMoney(); // 0x36b1ddc private static System.Char ChFromDigit(System.UInt32 uiDigit); // 0x36ada44 private System.Void StoreFromWorkingArray(System.UInt32[] rguiData); // 0x36b0ef0 private System.Void SetToZero(); // 0x36adea8 public System.Int32 CompareTo(System.Object value); // 0x36b1f30 public System.Int32 CompareTo(System.Data.SqlTypes.SqlDecimal value); // 0x36b2058 public override System.Boolean Equals(System.Object value); // 0x36b2224 public override System.Int32 GetHashCode(); // 0x36b23b0 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b24b8 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b24c0 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b2624 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b273c private static System.Void .cctor(); // 0x36b27c8 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlDouble : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Double m_value; // 0x18 public static readonly System.Data.SqlTypes.SqlDouble Null; // 0x0 public static readonly System.Data.SqlTypes.SqlDouble Zero; // 0x10 public static readonly System.Data.SqlTypes.SqlDouble MinValue; // 0x20 public static readonly System.Data.SqlTypes.SqlDouble MaxValue; // 0x30 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b2b64 public System.Void .ctor(System.Double value); // 0x36b2b70 public System.Boolean get_IsNull(); // 0x36b2be4 public System.Double get_Value(); // 0x36b2bf4 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Double x); // 0x36b2c3c public override System.String ToString(); // 0x36b2c60 public static System.Data.SqlTypes.SqlDouble op_UnaryNegation(System.Data.SqlTypes.SqlDouble x); // 0x36b2cd4 public static System.Data.SqlTypes.SqlDouble op_Addition(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b2d7c public static System.Data.SqlTypes.SqlDouble op_Subtraction(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b2ea8 public static System.Data.SqlTypes.SqlDouble op_Multiply(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b2fd4 public static System.Data.SqlTypes.SqlDouble op_Division(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b3100 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b3264 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36b3338 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlInt32 x); // 0x36b3404 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlInt64 x); // 0x36b34cc public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlSingle x); // 0x36b3594 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlMoney x); // 0x36b36b4 public static System.Data.SqlTypes.SqlDouble op_Implicit(System.Data.SqlTypes.SqlDecimal x); // 0x36b1ad0 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b3808 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b38f4 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b39e0 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b3acc public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlDouble x, System.Data.SqlTypes.SqlDouble y); // 0x36b3b50 public System.Data.SqlTypes.SqlSingle ToSqlSingle(); // 0x36b3bd4 public System.Int32 CompareTo(System.Object value); // 0x36b3cf4 public System.Int32 CompareTo(System.Data.SqlTypes.SqlDouble value); // 0x36b3dfc public override System.Boolean Equals(System.Object value); // 0x36b3f64 public override System.Int32 GetHashCode(); // 0x36b40a8 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b413c private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b4144 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b4264 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b43a0 private static System.Void .cctor(); // 0x36b442c } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlGuid : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private static readonly System.Int32 s_sizeOfGuid; // 0x0 private static readonly System.Int32[] s_rgiGuidOrder; // 0x8 private System.Byte[] m_value; // 0x10 public static readonly System.Data.SqlTypes.SqlGuid Null; // 0x10 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b44bc public System.Void .ctor(System.Guid g); // 0x36b44c8 public System.Boolean get_IsNull(); // 0x36b4540 public System.Guid get_Value(); // 0x36b4550 public static System.Data.SqlTypes.SqlGuid op_Implicit(System.Guid x); // 0x36b45f4 public override System.String ToString(); // 0x36b4618 private static System.Data.SqlTypes.EComparison Compare(System.Data.SqlTypes.SqlGuid x, System.Data.SqlTypes.SqlGuid y); // 0x36b46c8 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlGuid x, System.Data.SqlTypes.SqlGuid y); // 0x36b47c0 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlGuid x, System.Data.SqlTypes.SqlGuid y); // 0x36b48b4 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlGuid x, System.Data.SqlTypes.SqlGuid y); // 0x36b49a8 public System.Int32 CompareTo(System.Object value); // 0x36b4a9c public System.Int32 CompareTo(System.Data.SqlTypes.SqlGuid value); // 0x36b4ba0 public override System.Boolean Equals(System.Object value); // 0x36b4cec public override System.Int32 GetHashCode(); // 0x36b4e24 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b4edc private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b4ee4 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b503c public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b5188 private static System.Void .cctor(); // 0x36b5214 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlInt16 : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Int16 m_value; // 0x12 private static readonly System.Int32 s_MASKI2; // 0x0 public static readonly System.Data.SqlTypes.SqlInt16 Null; // 0x4 public static readonly System.Data.SqlTypes.SqlInt16 Zero; // 0x8 public static readonly System.Data.SqlTypes.SqlInt16 MinValue; // 0xc public static readonly System.Data.SqlTypes.SqlInt16 MaxValue; // 0x10 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b52f0 public System.Void .ctor(System.Int16 value); // 0x36b52fc public System.Boolean get_IsNull(); // 0x36b0960 public System.Int16 get_Value(); // 0x36b0970 public static System.Data.SqlTypes.SqlInt16 op_Implicit(System.Int16 x); // 0x36b530c public override System.String ToString(); // 0x36b531c public static System.Data.SqlTypes.SqlInt16 op_UnaryNegation(System.Data.SqlTypes.SqlInt16 x); // 0x36b5390 public static System.Data.SqlTypes.SqlInt16 op_Addition(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b542c public static System.Data.SqlTypes.SqlInt16 op_Subtraction(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b553c public static System.Data.SqlTypes.SqlInt16 op_Multiply(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b564c public static System.Data.SqlTypes.SqlInt16 op_Division(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5798 public static System.Data.SqlTypes.SqlInt16 op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b58f8 public static System.Data.SqlTypes.SqlInt16 op_Explicit(System.Data.SqlTypes.SqlInt64 x); // 0x36b59c8 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5ae0 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5bb8 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5c90 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5d68 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlInt16 x, System.Data.SqlTypes.SqlInt16 y); // 0x36b5dd4 public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36b5e40 public System.Data.SqlTypes.SqlInt64 ToSqlInt64(); // 0x36b5e98 public System.Int32 CompareTo(System.Object value); // 0x36b5fb8 public System.Int32 CompareTo(System.Data.SqlTypes.SqlInt16 value); // 0x36b60bc public override System.Boolean Equals(System.Object value); // 0x36b620c public override System.Int32 GetHashCode(); // 0x36b634c private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b63dc private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b63e4 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b6504 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b6634 private static System.Void .cctor(); // 0x36b66c0 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlInt32 : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Int32 m_value; // 0x14 private static readonly System.Int64 s_iIntMin; // 0x0 private static readonly System.Int64 s_lBitNotIntMax; // 0x8 public static readonly System.Data.SqlTypes.SqlInt32 Null; // 0x10 public static readonly System.Data.SqlTypes.SqlInt32 Zero; // 0x18 public static readonly System.Data.SqlTypes.SqlInt32 MinValue; // 0x20 public static readonly System.Data.SqlTypes.SqlInt32 MaxValue; // 0x28 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b673c public System.Void .ctor(System.Int32 value); // 0x36b6748 public System.Boolean get_IsNull(); // 0x36b0a94 public System.Int32 get_Value(); // 0x36b0aa4 public static System.Data.SqlTypes.SqlInt32 op_Implicit(System.Int32 x); // 0x36b6758 public override System.String ToString(); // 0x36b6768 public static System.Data.SqlTypes.SqlInt32 op_UnaryNegation(System.Data.SqlTypes.SqlInt32 x); // 0x36b67dc public static System.Data.SqlTypes.SqlInt32 op_Addition(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b6878 public static System.Data.SqlTypes.SqlInt32 op_Subtraction(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b69bc public static System.Data.SqlTypes.SqlInt32 op_Multiply(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b6af4 public static System.Data.SqlTypes.SqlInt32 op_Division(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b6c40 public static System.Data.SqlTypes.SqlInt32 op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b6dac public static System.Data.SqlTypes.SqlInt32 op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36b6e7c public static System.Data.SqlTypes.SqlInt32 op_Explicit(System.Data.SqlTypes.SqlInt64 x); // 0x36b6f4c private static System.Boolean SameSignInt(System.Int32 x, System.Int32 y); // 0x36b69b0 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b7064 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b7140 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b721c public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b72f8 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlInt32 x, System.Data.SqlTypes.SqlInt32 y); // 0x36b7364 public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36b73d0 public System.Data.SqlTypes.SqlInt64 ToSqlInt64(); // 0x36b7428 public System.Int32 CompareTo(System.Object value); // 0x36b7548 public System.Int32 CompareTo(System.Data.SqlTypes.SqlInt32 value); // 0x36b764c public override System.Boolean Equals(System.Object value); // 0x36b7798 public override System.Int32 GetHashCode(); // 0x36b78d4 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b7964 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b796c private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b7a8c public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b7bbc private static System.Void .cctor(); // 0x36b7c48 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlInt64 : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean m_fNotNull; // 0x10 private System.Int64 m_value; // 0x18 private static readonly System.Int64 s_lLowIntMask; // 0x0 private static readonly System.Int64 s_lHighIntMask; // 0x8 public static readonly System.Data.SqlTypes.SqlInt64 Null; // 0x10 public static readonly System.Data.SqlTypes.SqlInt64 Zero; // 0x20 public static readonly System.Data.SqlTypes.SqlInt64 MinValue; // 0x30 public static readonly System.Data.SqlTypes.SqlInt64 MaxValue; // 0x40 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b7cc4 public System.Void .ctor(System.Int64 value); // 0x36b7cd0 public System.Boolean get_IsNull(); // 0x36b0c18 public System.Int64 get_Value(); // 0x36b0c28 public static System.Data.SqlTypes.SqlInt64 op_Implicit(System.Int64 x); // 0x36b7ce0 public override System.String ToString(); // 0x36b7cec public static System.Data.SqlTypes.SqlInt64 op_UnaryNegation(System.Data.SqlTypes.SqlInt64 x); // 0x36b7d60 public static System.Data.SqlTypes.SqlInt64 op_Addition(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b7dfc public static System.Data.SqlTypes.SqlInt64 op_Subtraction(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b7f48 public static System.Data.SqlTypes.SqlInt64 op_Multiply(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b8084 public static System.Data.SqlTypes.SqlInt64 op_Division(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b820c public static System.Data.SqlTypes.SqlInt64 op_Modulus(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b835c public static System.Data.SqlTypes.SqlInt64 op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b84b0 public static System.Data.SqlTypes.SqlInt64 op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36b5ef0 public static System.Data.SqlTypes.SqlInt64 op_Implicit(System.Data.SqlTypes.SqlInt32 x); // 0x36b7480 public static System.Data.SqlTypes.SqlInt64 op_Explicit(System.Data.SqlTypes.SqlDecimal x); // 0x36b1c14 private static System.Boolean SameSignLong(System.Int64 x, System.Int64 y); // 0x36b7f38 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b8578 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b865c public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b8740 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b8824 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlInt64 x, System.Data.SqlTypes.SqlInt64 y); // 0x36b88a8 public System.Data.SqlTypes.SqlByte ToSqlByte(); // 0x36b892c public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36b8994 public System.Data.SqlTypes.SqlInt16 ToSqlInt16(); // 0x36b89f0 public System.Data.SqlTypes.SqlInt32 ToSqlInt32(); // 0x36b8a54 public System.Data.SqlTypes.SqlDecimal ToSqlDecimal(); // 0x36b8ab0 public System.Int32 CompareTo(System.Object value); // 0x36b8b38 public System.Int32 CompareTo(System.Data.SqlTypes.SqlInt64 value); // 0x36b8c40 public override System.Boolean Equals(System.Object value); // 0x36b8da8 public override System.Int32 GetHashCode(); // 0x36b8eec private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36b8f7c private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36b8f84 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36b90a4 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36b91d4 private static System.Void .cctor(); // 0x36b9260 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlMoney : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean _fNotNull; // 0x10 private System.Int64 _value; // 0x18 internal static readonly System.Int32 s_iMoneyScale; // 0x0 private static readonly System.Int64 s_lTickBase; // 0x8 private static readonly System.Double s_dTickBase; // 0x10 private static readonly System.Int64 s_minLong; // 0x18 private static readonly System.Int64 s_maxLong; // 0x20 public static readonly System.Data.SqlTypes.SqlMoney Null; // 0x28 public static readonly System.Data.SqlTypes.SqlMoney Zero; // 0x38 public static readonly System.Data.SqlTypes.SqlMoney MinValue; // 0x48 public static readonly System.Data.SqlTypes.SqlMoney MaxValue; // 0x58 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36b92f8 internal System.Void .ctor(System.Int64 value, System.Int32 ignored); // 0x36b9304 public System.Void .ctor(System.Int32 value); // 0x36b9314 public System.Void .ctor(System.Int64 value); // 0x36b9390 public System.Void .ctor(System.Decimal value); // 0x36b948c public System.Boolean get_IsNull(); // 0x36b0d64 public System.Decimal get_Value(); // 0x36b95e8 public System.Decimal ToDecimal(); // 0x36b0d74 public System.Double ToDouble(); // 0x36b3778 public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Decimal x); // 0x36b9674 public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Int64 x); // 0x36b96a0 public override System.String ToString(); // 0x36b96fc public static System.Data.SqlTypes.SqlMoney op_UnaryNegation(System.Data.SqlTypes.SqlMoney x); // 0x36b97fc public static System.Data.SqlTypes.SqlMoney op_Addition(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36b98f8 public static System.Data.SqlTypes.SqlMoney op_Subtraction(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36b9aa8 public static System.Data.SqlTypes.SqlMoney op_Multiply(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36b9c54 public static System.Data.SqlTypes.SqlMoney op_Division(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36b9d90 public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36b9ecc public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36b9f9c public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Data.SqlTypes.SqlInt32 x); // 0x36ba064 public static System.Data.SqlTypes.SqlMoney op_Implicit(System.Data.SqlTypes.SqlInt64 x); // 0x36ba12c public static System.Data.SqlTypes.SqlMoney op_Explicit(System.Data.SqlTypes.SqlDecimal x); // 0x36b1e5c public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36ba1f4 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36ba2d8 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36ba3bc public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36ba4a0 public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlMoney x, System.Data.SqlTypes.SqlMoney y); // 0x36ba524 public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36ba5a8 public System.Data.SqlTypes.SqlDecimal ToSqlDecimal(); // 0x36ba604 public System.Int32 CompareTo(System.Object value); // 0x36ba68c public System.Int32 CompareTo(System.Data.SqlTypes.SqlMoney value); // 0x36ba794 public override System.Boolean Equals(System.Object value); // 0x36ba8fc public override System.Int32 GetHashCode(); // 0x36baa40 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36baab0 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36baab8 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36bac28 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36bad78 private static System.Void .cctor(); // 0x36bae04 } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlSingle : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.Boolean _fNotNull; // 0x10 private System.Single _value; // 0x14 public static readonly System.Data.SqlTypes.SqlSingle Null; // 0x0 public static readonly System.Data.SqlTypes.SqlSingle Zero; // 0x8 public static readonly System.Data.SqlTypes.SqlSingle MinValue; // 0x10 public static readonly System.Data.SqlTypes.SqlSingle MaxValue; // 0x18 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36baecc public System.Void .ctor(System.Single value); // 0x36baed8 public System.Void .ctor(System.Double value); // 0x36baf4c public System.Boolean get_IsNull(); // 0x36b365c public System.Single get_Value(); // 0x36b366c public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Single x); // 0x36bafb0 public override System.String ToString(); // 0x36bafcc public static System.Data.SqlTypes.SqlSingle op_UnaryNegation(System.Data.SqlTypes.SqlSingle x); // 0x36bb040 public static System.Data.SqlTypes.SqlSingle op_Addition(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bb0e0 public static System.Data.SqlTypes.SqlSingle op_Subtraction(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bb1fc public static System.Data.SqlTypes.SqlSingle op_Multiply(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bb318 public static System.Data.SqlTypes.SqlSingle op_Division(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bb434 public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlByte x); // 0x36bb588 public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlInt16 x); // 0x36bb65c public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlInt32 x); // 0x36bb728 public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlInt64 x); // 0x36bb7f0 public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlMoney x); // 0x36bb8b8 public static System.Data.SqlTypes.SqlSingle op_Implicit(System.Data.SqlTypes.SqlDecimal x); // 0x36bb97c public static System.Data.SqlTypes.SqlSingle op_Explicit(System.Data.SqlTypes.SqlDouble x); // 0x36b3c30 public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bba40 public static System.Data.SqlTypes.SqlBoolean op_LessThan(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bbb24 public static System.Data.SqlTypes.SqlBoolean op_GreaterThan(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bbc08 public static System.Data.SqlTypes.SqlBoolean LessThan(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bbcec public static System.Data.SqlTypes.SqlBoolean GreaterThan(System.Data.SqlTypes.SqlSingle x, System.Data.SqlTypes.SqlSingle y); // 0x36bbd58 public System.Data.SqlTypes.SqlDouble ToSqlDouble(); // 0x36bbdc4 public System.Int32 CompareTo(System.Object value); // 0x36bbe1c public System.Int32 CompareTo(System.Data.SqlTypes.SqlSingle value); // 0x36bbf20 public override System.Boolean Equals(System.Object value); // 0x36bc06c public override System.Int32 GetHashCode(); // 0x36bc1a8 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36bc238 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36bc240 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36bc360 public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36bc49c private static System.Void .cctor(); // 0x36bc528 } // System.Data.dll public enum System.Data.SqlTypes.SqlCompareOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SqlTypes.SqlCompareOptions None = 0; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions IgnoreCase = 1; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions IgnoreNonSpace = 2; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions IgnoreKanaType = 8; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions IgnoreWidth = 16; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions BinarySort = 32768; // 0x0 public const System.Data.SqlTypes.SqlCompareOptions BinarySort2 = 16384; // 0x0 // Methods } // System.Data.dll [Serializable] public struct System.Data.SqlTypes.SqlString : System.Data.SqlTypes.INullable, System.IComparable, System.Xml.Serialization.IXmlSerializable { // Fields private System.String m_value; // 0x10 private System.Globalization.CompareInfo m_cmpInfo; // 0x18 private System.Int32 m_lcid; // 0x20 private System.Data.SqlTypes.SqlCompareOptions m_flag; // 0x24 private System.Boolean m_fNotNull; // 0x28 public static readonly System.Data.SqlTypes.SqlString Null; // 0x0 internal static readonly System.Text.UnicodeEncoding s_unicodeEncoding; // 0x20 public static readonly System.Int32 IgnoreCase; // 0x28 public static readonly System.Int32 IgnoreWidth; // 0x2c public static readonly System.Int32 IgnoreNonSpace; // 0x30 public static readonly System.Int32 IgnoreKanaType; // 0x34 public static readonly System.Int32 BinarySort; // 0x38 public static readonly System.Int32 BinarySort2; // 0x3c private static readonly System.Data.SqlTypes.SqlCompareOptions s_iDefaultFlag; // 0x40 private static readonly System.Globalization.CompareOptions s_iValidCompareOptionMask; // 0x44 internal static readonly System.Data.SqlTypes.SqlCompareOptions s_iValidSqlCompareOptionMask; // 0x48 internal static readonly System.Int32 s_lcidUSEnglish; // 0x4c private static readonly System.Int32 s_lcidBinary; // 0x50 // Methods private System.Void .ctor(System.Boolean fNull); // 0x36bc5b8 public System.Void .ctor(System.String data, System.Int32 lcid, System.Data.SqlTypes.SqlCompareOptions compareOptions); // 0x36bc5ec public System.Void .ctor(System.String data); // 0x36bc750 private System.Void .ctor(System.Int32 lcid, System.Data.SqlTypes.SqlCompareOptions compareOptions, System.String data, System.Globalization.CompareInfo cmpInfo); // 0x36bc80c public System.Boolean get_IsNull(); // 0x36aa254 public System.String get_Value(); // 0x36aa264 private System.Void SetCompareInfo(); // 0x36bc8ec public static System.Data.SqlTypes.SqlString op_Implicit(System.String x); // 0x36bc988 public override System.String ToString(); // 0x36bc99c public static System.Data.SqlTypes.SqlString op_Addition(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y); // 0x36bca08 private static System.Int32 StringCompare(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y); // 0x36bcb50 private static System.Data.SqlTypes.SqlBoolean Compare(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y, System.Data.SqlTypes.EComparison ecExpectedResult); // 0x36bd16c public static System.Data.SqlTypes.SqlBoolean op_Equality(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y); // 0x36bd2d8 private static System.Void ValidateSqlCompareOptions(System.Data.SqlTypes.SqlCompareOptions compareOptions); // 0x36bc6a4 public static System.Globalization.CompareOptions CompareOptionsFromSqlCompareOptions(System.Data.SqlTypes.SqlCompareOptions compareOptions); // 0x36bd0c4 private System.Boolean FBinarySort(); // 0x36bd370 private static System.Int32 CompareBinary(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y); // 0x36bcd84 private static System.Int32 CompareBinary2(System.Data.SqlTypes.SqlString x, System.Data.SqlTypes.SqlString y); // 0x36bcf4c public System.Int32 CompareTo(System.Object value); // 0x36bd3dc public System.Int32 CompareTo(System.Data.SqlTypes.SqlString value); // 0x36bd4f4 public override System.Boolean Equals(System.Object value); // 0x36bd5f4 public override System.Int32 GetHashCode(); // 0x36bd7b0 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36bd9d4 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x36bd9dc private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36bdadc public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36bdbd8 private static System.Void .cctor(); // 0x36bdc64 } // System.Data.dll internal enum System.Data.SqlTypes.EComparison : { // Fields public System.Int32 value__; // 0x10 public const System.Data.SqlTypes.EComparison LT = 0; // 0x0 public const System.Data.SqlTypes.EComparison LE = 1; // 0x0 public const System.Data.SqlTypes.EComparison EQ = 2; // 0x0 public const System.Data.SqlTypes.EComparison GE = 3; // 0x0 public const System.Data.SqlTypes.EComparison GT = 4; // 0x0 public const System.Data.SqlTypes.EComparison NE = 5; // 0x0 // Methods } // System.Data.dll [Serializable] public class System.Data.SqlTypes.SqlTypeException : System.SystemException { // Fields // Methods public System.Void .ctor(); // 0x36bdd68 public System.Void .ctor(System.String message); // 0x36a9c40 public System.Void .ctor(System.String message, System.Exception e); // 0x36bddc8 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36bddec private static System.Runtime.Serialization.SerializationInfo SqlTypeExceptionSerialization(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36bde3c } // System.Data.dll [Serializable] public sealed class System.Data.SqlTypes.SqlNullValueException : System.Data.SqlTypes.SqlTypeException { // Fields // Methods public System.Void .ctor(); // 0x36a9a2c public System.Void .ctor(System.String message); // 0x36bdf38 public System.Void .ctor(System.String message, System.Exception e); // 0x36bdf14 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36bdf60 private static System.Runtime.Serialization.SerializationInfo SqlNullValueExceptionSerialization(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36bdfc0 } // System.Data.dll [Serializable] public sealed class System.Data.SqlTypes.SqlTruncateException : System.Data.SqlTypes.SqlTypeException { // Fields // Methods public System.Void .ctor(); // 0x36b10f0 public System.Void .ctor(System.String message); // 0x36be0bc public System.Void .ctor(System.String message, System.Exception e); // 0x36be098 private System.Void .ctor(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36be0e4 private static System.Runtime.Serialization.SerializationInfo SqlTruncateExceptionSerialization(System.Runtime.Serialization.SerializationInfo si, System.Runtime.Serialization.StreamingContext sc); // 0x36be144 } // System.Data.dll internal abstract class System.Data.SqlTypes.SqlStreamChars : System.Object { // Fields // Methods public abstract System.Int64 get_Length(); // 0x1bd1fac public abstract System.Int64 get_Position(); // 0x1bd1fac public abstract System.Int32 Read(System.Char[] buffer, System.Int32 offset, System.Int32 count); // 0x0 public abstract System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x0 } // System.Data.dll [Serializable] public sealed class System.Data.SqlTypes.SqlXml : System.Object, System.Data.SqlTypes.INullable, System.Xml.Serialization.IXmlSerializable { // Fields private static readonly System.Func<System.IO.Stream,System.Xml.XmlReaderSettings,System.Xml.XmlParserContext,System.Xml.XmlReader> s_sqlReaderDelegate; // 0x0 private static readonly System.Xml.XmlReaderSettings s_defaultXmlReaderSettings; // 0x8 private static readonly System.Xml.XmlReaderSettings s_defaultXmlReaderSettingsCloseInput; // 0x10 private static System.Reflection.MethodInfo s_createSqlReaderMethodInfo; // 0x18 private System.Reflection.MethodInfo _createSqlReaderMethodInfo; // 0x10 private System.Boolean _fNotNull; // 0x18 private System.IO.Stream _stream; // 0x20 private System.Boolean _firstCreateReader; // 0x28 // Methods public System.Void .ctor(); // 0x36be21c public System.Xml.XmlReader CreateReader(); // 0x36be27c internal static System.Xml.XmlReader CreateSqlXmlReader(System.IO.Stream stream, System.Boolean closeInput, System.Boolean throwTargetInvocationExceptions); // 0x36be598 private static System.Func<System.IO.Stream,System.Xml.XmlReaderSettings,System.Xml.XmlParserContext,System.Xml.XmlReader> CreateSqlReaderDelegate(); // 0x36be750 private static System.Reflection.MethodInfo get_CreateSqlReaderMethodInfo(); // 0x36be474 public System.Boolean get_IsNull(); // 0x36be3e4 private System.Void SetNull(); // 0x36be250 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x36be848 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader r); // 0x36be850 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x36bea3c public static System.Xml.XmlQualifiedName GetXsdType(System.Xml.Schema.XmlSchemaSet schemaSet); // 0x36beb8c private static System.Void .cctor(); // 0x36bec18 } // System.Data.dll internal sealed class System.Data.SqlTypes.SqlXmlStreamWrapper : System.IO.Stream { // Fields private System.IO.Stream _stream; // 0x28 private System.Int64 _lPosition; // 0x30 private System.Boolean _isClosed; // 0x38 // Methods internal System.Void .ctor(System.IO.Stream stream); // 0x36be3f4 public override System.Boolean get_CanRead(); // 0x36bed10 public override System.Boolean get_CanSeek(); // 0x36bedb8 public override System.Boolean get_CanWrite(); // 0x36bedf0 public override System.Int64 get_Length(); // 0x36bee28 public override System.Int64 get_Position(); // 0x36bef78 public override System.Void set_Position(System.Int64 value); // 0x36befd4 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x36bf0a8 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x36bf210 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x36bf444 public override System.Int32 ReadByte(); // 0x36bf678 public override System.Void WriteByte(System.Byte value); // 0x36bf78c public override System.Void SetLength(System.Int64 value); // 0x36bf870 public override System.Void Flush(); // 0x36bf904 protected override System.Void Dispose(System.Boolean disposing); // 0x36bf920 private System.Void ThrowIfStreamCannotSeek(System.String method); // 0x36beefc private System.Void ThrowIfStreamCannotRead(System.String method); // 0x36bf3c8 private System.Void ThrowIfStreamCannotWrite(System.String method); // 0x36bf5fc private System.Void ThrowIfStreamClosed(System.String method); // 0x36bee94 private System.Boolean IsStreamClosed(); // 0x36bed48 } // System.Data.dll private enum System.Data.Common.ObjectStorage.Families : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Common.ObjectStorage.Families DATETIME = 0; // 0x0 public const System.Data.Common.ObjectStorage.Families NUMBER = 1; // 0x0 public const System.Data.Common.ObjectStorage.Families STRING = 2; // 0x0 public const System.Data.Common.ObjectStorage.Families BOOLEAN = 3; // 0x0 public const System.Data.Common.ObjectStorage.Families ARRAY = 4; // 0x0 // Methods } // System.Data.dll private class System.Data.Common.ObjectStorage.TempAssemblyComparer : System.Object, System.Collections.Generic.IEqualityComparer<System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute>> { // Fields internal static readonly System.Collections.Generic.IEqualityComparer<System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute>> s_default; // 0x0 // Methods private System.Void .ctor(); // 0x36c3164 public System.Boolean Equals(System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute> x, System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute> y); // 0x36c316c public System.Int32 GetHashCode(System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute> obj); // 0x36c32b0 private static System.Void .cctor(); // 0x36c3338 } // System.Data.dll internal sealed class System.Data.Common.ObjectStorage : System.Data.Common.DataStorage { // Fields private static readonly System.Object s_defaultValue; // 0x0 private System.Object[] _values; // 0x50 private readonly System.Boolean _implementsIXmlSerializable; // 0x58 private static readonly System.Object s_tempAssemblyCacheLock; // 0x8 private static System.Collections.Generic.Dictionary<System.Collections.Generic.KeyValuePair<System.Type,System.Xml.Serialization.XmlRootAttribute>,System.Xml.Serialization.XmlSerializer> s_tempAssemblyCache; // 0x10 private static readonly System.Xml.Serialization.XmlSerializerFactory s_serializerFactory; // 0x18 // Methods internal System.Void .ctor(System.Data.DataColumn column, System.Type type); // 0x36bf934 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36bfadc public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36bfb0c public override System.Int32 CompareValueTo(System.Int32 recordNo1, System.Object value); // 0x36c015c private System.Int32 CompareTo(System.Object valueNo1, System.Object valueNo2); // 0x36c0340 private System.Int32 CompareWithFamilies(System.Object valueNo1, System.Object valueNo2); // 0x36bfcc0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c060c public override System.Object Get(System.Int32 recordNo); // 0x36c0684 private System.Data.Common.ObjectStorage.Families GetFamily(System.Type dataType); // 0x36c0518 public override System.Boolean IsNull(System.Int32 record); // 0x36c06c0 public override System.Void Set(System.Int32 recordNo, System.Object value); // 0x36c06f8 public override System.Void SetCapacity(System.Int32 capacity); // 0x36c0fe8 public override System.Object ConvertXmlToObject(System.String s); // 0x36c10a8 public override System.Object ConvertXmlToObject(System.Xml.XmlReader xmlReader, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36c1674 public override System.String ConvertObjectToXml(System.Object value); // 0x36c235c public override System.Void ConvertObjectToXml(System.Object value, System.Xml.XmlWriter xmlWriter, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36c29bc protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36c2b20 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36c2b68 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36c2d7c internal static System.Void VerifyIDynamicMetaObjectProvider(System.Type type); // 0x36c2f64 internal static System.Xml.Serialization.XmlSerializer GetXmlSerializer(System.Type type); // 0x36c1600 internal static System.Xml.Serialization.XmlSerializer GetXmlSerializer(System.Type type, System.Xml.Serialization.XmlRootAttribute attribute); // 0x36c1d64 private static System.Void .cctor(); // 0x36c3090 } // System.Data.dll internal static class System.Data.Common.ADP : System.Object { // Fields private static readonly System.Type s_stackOverflowType; // 0x0 private static readonly System.Type s_outOfMemoryType; // 0x8 private static readonly System.Type s_threadAbortType; // 0x10 private static readonly System.Type s_nullReferenceType; // 0x18 private static readonly System.Type s_accessViolationType; // 0x20 private static readonly System.Type s_securityType; // 0x28 internal static readonly System.String StrEmpty; // 0x30 internal static readonly System.String[] AzureSqlServerEndpoints; // 0x38 internal static readonly System.IntPtr PtrZero; // 0x40 internal static readonly System.Int32 PtrSize; // 0x48 // Methods private static System.Void TraceException(System.String trace, System.Exception e); // 0x36c33a0 internal static System.Void TraceExceptionAsReturnValue(System.Exception e); // 0x36c3438 internal static System.Void TraceExceptionWithoutRethrow(System.Exception e); // 0x36c34a4 internal static System.ArgumentException Argument(System.String error); // 0x36c3510 internal static System.ArgumentOutOfRangeException ArgumentOutOfRange(System.String parameterName); // 0x36c35a0 internal static System.ArgumentOutOfRangeException ArgumentOutOfRange(System.String message, System.String parameterName); // 0x36c3630 internal static System.InvalidOperationException InvalidOperation(System.String error); // 0x36c36c8 internal static System.NotSupportedException NotSupported(System.String error); // 0x36c3758 internal static System.Boolean IsCatchableExceptionType(System.Exception e); // 0x36c37e8 internal static System.Boolean IsCatchableOrSecurityExceptionType(System.Exception e); // 0x36c39f4 internal static System.ArgumentOutOfRangeException InvalidEnumerationValue(System.Type type, System.Int32 value); // 0x36c3bc8 internal static System.Exception InvalidSeekOrigin(System.String parameterName); // 0x36c3cdc internal static System.ArgumentOutOfRangeException InvalidAcceptRejectRule(System.Data.AcceptRejectRule value); // 0x36c3d48 internal static System.ArgumentOutOfRangeException InvalidMissingSchemaAction(System.Data.MissingSchemaAction value); // 0x36c3df8 internal static System.ArgumentOutOfRangeException InvalidRule(System.Data.Rule value); // 0x36c3ea8 internal static System.Exception WrongType(System.Type got, System.Type expected); // 0x36c3f58 private static System.Void .cctor(); // 0x36c401c } // System.Data.dll internal sealed class System.Data.Common.BigIntegerStorage : System.Data.Common.DataStorage { // Fields private System.Numerics.BigInteger[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c4394 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36c4568 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c4598 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36c4720 internal static System.Numerics.BigInteger ConvertToBigInteger(System.Object value, System.IFormatProvider formatProvider); // 0x36c4870 internal static System.Object ConvertFromBigInteger(System.Numerics.BigInteger value, System.Type type, System.IFormatProvider formatProvider); // 0x36c5044 public override System.Object ConvertValue(System.Object value); // 0x36c57d8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c5894 public override System.Object Get(System.Int32 record); // 0x36c5934 public override System.Void Set(System.Int32 record, System.Object value); // 0x36c5a28 public override System.Void SetCapacity(System.Int32 capacity); // 0x36c5b98 public override System.Object ConvertXmlToObject(System.String s); // 0x36c5cec public override System.String ConvertObjectToXml(System.Object value); // 0x36c5d9c protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36c5e8c protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36c5ed4 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36c5fe8 } // System.Data.dll internal sealed class System.Data.Common.BooleanStorage : System.Data.Common.DataStorage { // Fields private System.Boolean[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c60ac public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36c61a0 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c6550 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36c661c public override System.Object ConvertValue(System.Object value); // 0x36c6734 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c6888 public override System.Object Get(System.Int32 record); // 0x36c68dc public override System.Void Set(System.Int32 record, System.Object value); // 0x36c6978 public override System.Void SetCapacity(System.Int32 capacity); // 0x36c6b00 public override System.Object ConvertXmlToObject(System.String s); // 0x36c6bd0 public override System.String ConvertObjectToXml(System.Object value); // 0x36c6c60 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36c6cf8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36c6d40 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36c6e40 } // System.Data.dll internal sealed class System.Data.Common.ByteStorage : System.Data.Common.DataStorage { // Fields private System.Byte[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c6f04 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36c6ff8 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c77c0 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36c7830 public override System.Object ConvertValue(System.Object value); // 0x36c7934 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c7a84 public override System.Object Get(System.Int32 record); // 0x36c7ad8 public override System.Void Set(System.Int32 record, System.Object value); // 0x36c7b74 public override System.Void SetCapacity(System.Int32 capacity); // 0x36c7cf8 public override System.Object ConvertXmlToObject(System.String s); // 0x36c7dc8 public override System.String ConvertObjectToXml(System.Object value); // 0x36c7e54 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36c7eec protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36c7f34 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36c8034 } // System.Data.dll internal sealed class System.Data.Common.CharStorage : System.Data.Common.DataStorage { // Fields private System.Char[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c80f8 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36c81ec public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c8578 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36c8640 public override System.Object ConvertValue(System.Object value); // 0x36c8758 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c88a8 public override System.Object Get(System.Int32 record); // 0x36c88fc public override System.Void Set(System.Int32 record, System.Object value); // 0x36c8998 public override System.Void SetCapacity(System.Int32 capacity); // 0x36c8b78 public override System.Object ConvertXmlToObject(System.String s); // 0x36c8c48 public override System.String ConvertObjectToXml(System.Object value); // 0x36c8cd4 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36c8d6c protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36c8db4 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36c8eb4 } // System.Data.dll internal enum System.Data.Common.StorageType : { // Fields public System.Int32 value__; // 0x10 public const System.Data.Common.StorageType Empty = 0; // 0x0 public const System.Data.Common.StorageType Object = 1; // 0x0 public const System.Data.Common.StorageType DBNull = 2; // 0x0 public const System.Data.Common.StorageType Boolean = 3; // 0x0 public const System.Data.Common.StorageType Char = 4; // 0x0 public const System.Data.Common.StorageType SByte = 5; // 0x0 public const System.Data.Common.StorageType Byte = 6; // 0x0 public const System.Data.Common.StorageType Int16 = 7; // 0x0 public const System.Data.Common.StorageType UInt16 = 8; // 0x0 public const System.Data.Common.StorageType Int32 = 9; // 0x0 public const System.Data.Common.StorageType UInt32 = 10; // 0x0 public const System.Data.Common.StorageType Int64 = 11; // 0x0 public const System.Data.Common.StorageType UInt64 = 12; // 0x0 public const System.Data.Common.StorageType Single = 13; // 0x0 public const System.Data.Common.StorageType Double = 14; // 0x0 public const System.Data.Common.StorageType Decimal = 15; // 0x0 public const System.Data.Common.StorageType DateTime = 16; // 0x0 public const System.Data.Common.StorageType TimeSpan = 17; // 0x0 public const System.Data.Common.StorageType String = 18; // 0x0 public const System.Data.Common.StorageType Guid = 19; // 0x0 public const System.Data.Common.StorageType ByteArray = 20; // 0x0 public const System.Data.Common.StorageType CharArray = 21; // 0x0 public const System.Data.Common.StorageType Type = 22; // 0x0 public const System.Data.Common.StorageType DateTimeOffset = 23; // 0x0 public const System.Data.Common.StorageType BigInteger = 24; // 0x0 public const System.Data.Common.StorageType Uri = 25; // 0x0 public const System.Data.Common.StorageType SqlBinary = 26; // 0x0 public const System.Data.Common.StorageType SqlBoolean = 27; // 0x0 public const System.Data.Common.StorageType SqlByte = 28; // 0x0 public const System.Data.Common.StorageType SqlBytes = 29; // 0x0 public const System.Data.Common.StorageType SqlChars = 30; // 0x0 public const System.Data.Common.StorageType SqlDateTime = 31; // 0x0 public const System.Data.Common.StorageType SqlDecimal = 32; // 0x0 public const System.Data.Common.StorageType SqlDouble = 33; // 0x0 public const System.Data.Common.StorageType SqlGuid = 34; // 0x0 public const System.Data.Common.StorageType SqlInt16 = 35; // 0x0 public const System.Data.Common.StorageType SqlInt32 = 36; // 0x0 public const System.Data.Common.StorageType SqlInt64 = 37; // 0x0 public const System.Data.Common.StorageType SqlMoney = 38; // 0x0 public const System.Data.Common.StorageType SqlSingle = 39; // 0x0 public const System.Data.Common.StorageType SqlString = 40; // 0x0 // Methods } // System.Data.dll internal abstract class System.Data.Common.DataStorage : System.Object { // Fields private static readonly System.Type[] s_storageClassType; // 0x0 internal readonly System.Data.DataColumn _column; // 0x10 internal readonly System.Data.DataTable _table; // 0x18 internal readonly System.Type _dataType; // 0x20 internal readonly System.Data.Common.StorageType _storageTypeCode; // 0x28 private System.Collections.BitArray _dbNullBits; // 0x30 private readonly System.Object _defaultValue; // 0x38 internal readonly System.Object _nullValue; // 0x40 internal readonly System.Boolean _isCloneable; // 0x48 internal readonly System.Boolean _isCustomDefinedType; // 0x49 internal readonly System.Boolean _isStringType; // 0x4a internal readonly System.Boolean _isValueType; // 0x4b private static readonly System.Func<System.Type,System.Tuple<System.Boolean,System.Boolean,System.Boolean,System.Boolean>> s_inspectTypeForInterfaces; // 0x8 private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,System.Tuple<System.Boolean,System.Boolean,System.Boolean,System.Boolean>> s_typeImplementsInterface; // 0x10 // Methods protected System.Void .ctor(System.Data.DataColumn column, System.Type type, System.Object defaultValue, System.Data.Common.StorageType storageType); // 0x36c44d4 protected System.Void .ctor(System.Data.DataColumn column, System.Type type, System.Object defaultValue, System.Object nullValue, System.Data.Common.StorageType storageType); // 0x36c90cc protected System.Void .ctor(System.Data.DataColumn column, System.Type type, System.Object defaultValue, System.Object nullValue, System.Boolean isICloneable, System.Data.Common.StorageType storageType); // 0x36c8f78 internal System.Data.DataSetDateTime get_DateTimeMode(); // 0x36c9138 internal System.IFormatProvider get_FormatProvider(); // 0x36c5878 public virtual System.Object Aggregate(System.Int32[] recordNos, System.Data.AggregateType kind); // 0x36c653c public System.Object AggregateCount(System.Int32[] recordNos); // 0x36c9154 protected System.Int32 CompareBits(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36c46b0 public abstract System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x1bd1e4c public abstract System.Int32 CompareValueTo(System.Int32 recordNo1, System.Object value); // 0x1bd1ee4 public virtual System.Object ConvertValue(System.Object value); // 0x36c9220 protected System.Void CopyBits(System.Int32 srcRecordNo, System.Int32 dstRecordNo); // 0x36c58f4 public abstract System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x1bd3578 public abstract System.Object Get(System.Int32 recordNo); // 0x1bd21c8 protected System.Object GetBits(System.Int32 recordNo); // 0x36c59f0 public virtual System.Int32 GetStringLength(System.Int32 record); // 0x36c9228 protected System.Boolean HasValue(System.Int32 recordNo); // 0x36c4848 public virtual System.Boolean IsNull(System.Int32 recordNo); // 0x36c9230 public abstract System.Void Set(System.Int32 recordNo, System.Object value); // 0x1bd364c protected System.Void SetNullBit(System.Int32 recordNo, System.Boolean flag); // 0x36c5b78 public virtual System.Void SetCapacity(System.Int32 capacity); // 0x36c5c68 public abstract System.Object ConvertXmlToObject(System.String s); // 0x1bd22a0 public virtual System.Object ConvertXmlToObject(System.Xml.XmlReader xmlReader, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36c924c public abstract System.String ConvertObjectToXml(System.Object value); // 0x1bd22a0 public virtual System.Void ConvertObjectToXml(System.Object value, System.Xml.XmlWriter xmlWriter, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36c928c public static System.Data.Common.DataStorage CreateStorage(System.Data.DataColumn column, System.Type dataType, System.Data.Common.StorageType typeCode); // 0x36c92c8 internal static System.Data.Common.StorageType GetStorageType(System.Type dataType); // 0x36ca964 internal static System.Type GetTypeStorage(System.Data.Common.StorageType storageType); // 0x36caa80 internal static System.Boolean IsTypeCustomType(System.Type type); // 0x36caafc internal static System.Boolean IsTypeCustomType(System.Data.Common.StorageType typeCode); // 0x36c90d8 internal static System.Boolean IsSqlType(System.Data.Common.StorageType storageType); // 0x36cab74 public static System.Boolean IsSqlType(System.Type dataType); // 0x36cab80 private static System.Boolean DetermineIfValueType(System.Data.Common.StorageType typeCode, System.Type dataType); // 0x36c90fc internal static System.Void ImplementsInterfaces(System.Data.Common.StorageType typeCode, System.Type dataType, out System.Boolean& sqlType, out System.Boolean& nullable, out System.Boolean& xmlSerializable, out System.Boolean& changeTracking, out System.Boolean& revertibleChangeTracking); // 0x36cac7c private static System.Tuple<System.Boolean,System.Boolean,System.Boolean,System.Boolean> InspectTypeForInterfaces(System.Type dataType); // 0x36cadd0 internal static System.Boolean ImplementsINullableValue(System.Data.Common.StorageType typeCode, System.Type dataType); // 0x36caf88 public static System.Boolean IsObjectNull(System.Object value); // 0x36cb05c public static System.Boolean IsObjectSqlNull(System.Object value); // 0x36cb0fc internal System.Object GetEmptyStorageInternal(System.Int32 recordCount); // 0x36cb1b0 internal System.Void CopyValueInternal(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36cb1c0 internal System.Void SetStorageInternal(System.Object store, System.Collections.BitArray nullbits); // 0x36cb1d0 protected abstract System.Object GetEmptyStorage(System.Int32 recordCount); // 0x1bd21c8 protected abstract System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x0 protected abstract System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x1bd3c20 protected System.Void SetNullStorage(System.Collections.BitArray nullbits); // 0x36cb1e0 internal static System.Type GetType(System.String value); // 0x36cb1e8 internal static System.String GetQualifiedName(System.Type type); // 0x36cb324 private static System.Void .cctor(); // 0x36cb398 } // System.Data.dll internal sealed class System.Data.Common.DateTimeOffsetStorage : System.Data.Common.DataStorage { // Fields private static readonly System.DateTimeOffset s_defaultValue; // 0x0 private System.DateTimeOffset[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36ca15c public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36cc2d0 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36cc7b8 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36cc95c public override System.Object ConvertValue(System.Object value); // 0x36ccadc public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ccb80 public override System.Object Get(System.Int32 record); // 0x36ccbd4 public override System.Void Set(System.Int32 record, System.Object value); // 0x36ccce0 public override System.Void SetCapacity(System.Int32 capacity); // 0x36cce00 public override System.Object ConvertXmlToObject(System.String s); // 0x36cced0 public override System.String ConvertObjectToXml(System.Object value); // 0x36ccf5c protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36ccff8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36cd040 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36cd144 private static System.Void .cctor(); // 0x36cd208 } // System.Data.dll internal sealed class System.Data.Common.DateTimeStorage : System.Data.Common.DataStorage { // Fields private static readonly System.DateTime s_defaultValue; // 0x0 private System.DateTime[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36ca034 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36cd28c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36cd754 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36cd8cc public override System.Object ConvertValue(System.Object value); // 0x36cda30 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36cdb80 public override System.Object Get(System.Int32 record); // 0x36cdbd4 public override System.Void Set(System.Int32 record, System.Object value); // 0x36cdccc public override System.Void SetCapacity(System.Int32 capacity); // 0x36ce040 public override System.Object ConvertXmlToObject(System.String s); // 0x36ce110 public override System.String ConvertObjectToXml(System.Object value); // 0x36ce1c4 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36ce278 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36ce2c0 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36ce420 private static System.Void .cctor(); // 0x36ce63c } // System.Data.dll internal sealed class System.Data.Common.DecimalStorage : System.Data.Common.DataStorage { // Fields private static readonly System.Decimal s_defaultValue; // 0x0 private System.Decimal[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c9ef8 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36ce6b4 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36cf0d0 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36cf24c public override System.Object ConvertValue(System.Object value); // 0x36cf3b8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36cf530 public override System.Object Get(System.Int32 record); // 0x36cf584 public override System.Void Set(System.Int32 record, System.Object value); // 0x36cf648 public override System.Void SetCapacity(System.Int32 capacity); // 0x36cf7f0 public override System.Object ConvertXmlToObject(System.String s); // 0x36cf8c0 public override System.String ConvertObjectToXml(System.Object value); // 0x36cf974 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36cfa10 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36cfa58 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36cfb5c } // System.Data.dll internal sealed class System.Data.Common.DoubleStorage : System.Data.Common.DataStorage { // Fields private System.Double[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c9e04 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36cfc20 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d0358 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36d03d8 public override System.Object ConvertValue(System.Object value); // 0x36d04e0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d062c public override System.Object Get(System.Int32 record); // 0x36d0680 public override System.Void Set(System.Int32 record, System.Object value); // 0x36d0720 public override System.Void SetCapacity(System.Int32 capacity); // 0x36d08a4 public override System.Object ConvertXmlToObject(System.String s); // 0x36d0974 public override System.String ConvertObjectToXml(System.Object value); // 0x36d09fc protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36d0a94 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36d0adc protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36d0bdc } // System.Data.dll internal sealed class System.Data.Common.Int16Storage : System.Data.Common.DataStorage { // Fields private System.Int16[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c9b28 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36d0ca0 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d14e8 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36d1548 public override System.Object ConvertValue(System.Object value); // 0x36d1638 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d1788 public override System.Object Get(System.Int32 record); // 0x36d17dc public override System.Void Set(System.Int32 record, System.Object value); // 0x36d1878 public override System.Void SetCapacity(System.Int32 capacity); // 0x36d19fc public override System.Object ConvertXmlToObject(System.String s); // 0x36d1acc public override System.String ConvertObjectToXml(System.Object value); // 0x36d1b58 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36d1bf0 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36d1c38 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36d1d34 } // System.Data.dll internal sealed class System.Data.Common.Int32Storage : System.Data.Common.DataStorage { // Fields private System.Int32[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c9c1c public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36d1df8 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d2638 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36d26a4 public override System.Object ConvertValue(System.Object value); // 0x36d2794 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d28e4 public override System.Object Get(System.Int32 record); // 0x36d2938 public override System.Void Set(System.Int32 record, System.Object value); // 0x36d29d4 public override System.Void SetCapacity(System.Int32 capacity); // 0x36d2b58 public override System.Object ConvertXmlToObject(System.String s); // 0x36d2c28 public override System.String ConvertObjectToXml(System.Object value); // 0x36d2cb4 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36d2d4c protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36d2d94 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36d2e90 } // System.Data.dll internal sealed class System.Data.Common.Int64Storage : System.Data.Common.DataStorage { // Fields private System.Int64[] _values; // 0x50 // Methods internal System.Void .ctor(System.Data.DataColumn column); // 0x36c9d10 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36d2f54 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d3764 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36d37d0 public override System.Object ConvertValue(System.Object value); // 0x36d38c0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d3a10 public override System.Object Get(System.Int32 record); // 0x36d3a64 public override System.Void Set(System.Int32 record, System.Object value); // 0x36d3b00 public override System.Void SetCapacity(System.Int32 capacity); // 0x36d3c84 public override System.Object ConvertXmlToObject(System.String s); // 0x36d3d54 public override System.String ConvertObjectToXml(System.Object value); // 0x36d3de0 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36d3e78 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36d3ec0 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36d3fbc } // System.Data.dll internal sealed class System.Data.Common.SByteStorage : System.Data.Common.DataStorage { // Fields private System.SByte[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36c9a34 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36d4080 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d4870 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36d4928 public override System.Object ConvertValue(System.Object value); // 0x36d4a2c public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36d4b7c public override System.Object Get(System.Int32 record); // 0x36d4bd0 public override System.Void Set(System.Int32 record, System.Object value); // 0x36d4c80 public override System.Void SetCapacity(System.Int32 capacity); // 0x36d4e04 public override System.Object ConvertXmlToObject(System.String s); // 0x36d4ed4 public override System.String ConvertObjectToXml(System.Object value); // 0x36d4f60 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36d4ff8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36d5040 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36d5140 } // System.Data.dll internal static class System.Data.Common.SqlConvert : System.Object { // Fields // Methods public static System.Data.SqlTypes.SqlByte ConvertToSqlByte(System.Object value); // 0x36d5204 public static System.Data.SqlTypes.SqlInt16 ConvertToSqlInt16(System.Object value); // 0x36d53e0 public static System.Data.SqlTypes.SqlInt32 ConvertToSqlInt32(System.Object value); // 0x36d568c public static System.Data.SqlTypes.SqlInt64 ConvertToSqlInt64(System.Object value); // 0x36d5a58 public static System.Data.SqlTypes.SqlDouble ConvertToSqlDouble(System.Object value); // 0x36d5f48 public static System.Data.SqlTypes.SqlDecimal ConvertToSqlDecimal(System.Object value); // 0x36d6690 public static System.Data.SqlTypes.SqlSingle ConvertToSqlSingle(System.Object value); // 0x36d6d30 public static System.Data.SqlTypes.SqlMoney ConvertToSqlMoney(System.Object value); // 0x36d73f8 public static System.Data.SqlTypes.SqlDateTime ConvertToSqlDateTime(System.Object value); // 0x36d7a0c public static System.Data.SqlTypes.SqlBoolean ConvertToSqlBoolean(System.Object value); // 0x36d7bf4 public static System.Data.SqlTypes.SqlGuid ConvertToSqlGuid(System.Object value); // 0x36d7dbc public static System.Data.SqlTypes.SqlBinary ConvertToSqlBinary(System.Object value); // 0x36d7f98 public static System.Data.SqlTypes.SqlString ConvertToSqlString(System.Object value); // 0x36d8168 public static System.Data.SqlTypes.SqlChars ConvertToSqlChars(System.Object value); // 0x36d8340 public static System.Data.SqlTypes.SqlBytes ConvertToSqlBytes(System.Object value); // 0x36d8488 public static System.DateTimeOffset ConvertStringToDateTimeOffset(System.String value, System.IFormatProvider formatProvider); // 0x36d85d0 public static System.Object ChangeTypeForDefaultValue(System.Object value, System.Type type, System.IFormatProvider formatProvider); // 0x36d8638 public static System.Object ChangeType2(System.Object value, System.Data.Common.StorageType stype, System.Type type, System.IFormatProvider formatProvider); // 0x36d8814 public static System.Object ChangeTypeForXML(System.Object value, System.Type type); // 0x36d9df0 } // System.Data.dll internal sealed class System.Data.Common.SqlBinaryStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlBinary[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca28c public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36dbb08 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36dbd44 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36dbde4 public override System.Object ConvertValue(System.Object value); // 0x36dbea0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36dbf14 public override System.Object Get(System.Int32 record); // 0x36dbf58 public override System.Boolean IsNull(System.Int32 record); // 0x36dbfd8 public override System.Void Set(System.Int32 record, System.Object value); // 0x36dc054 public override System.Void SetCapacity(System.Int32 capacity); // 0x36dc0a0 public override System.Object ConvertXmlToObject(System.String s); // 0x36dc160 public override System.String ConvertObjectToXml(System.Object value); // 0x36dc448 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36dc6ec protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36dc734 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36dc83c } // System.Data.dll internal sealed class System.Data.Common.SqlByteStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlByte[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca3cc public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36dc8d8 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36dd720 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36dd7c0 public override System.Object ConvertValue(System.Object value); // 0x36dd87c public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36dd8f0 public override System.Object Get(System.Int32 record); // 0x36dd92c public override System.Boolean IsNull(System.Int32 record); // 0x36dd9ac public override System.Void Set(System.Int32 record, System.Object value); // 0x36dda28 public override System.Void SetCapacity(System.Int32 capacity); // 0x36dda6c public override System.Object ConvertXmlToObject(System.String s); // 0x36ddb2c public override System.String ConvertObjectToXml(System.Object value); // 0x36dde14 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36de0b8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36de100 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36de200 } // System.Data.dll internal sealed class System.Data.Common.SqlBytesStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlBytes[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca504 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36de29c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36de4b0 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36de4b8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36de4c0 public override System.Object Get(System.Int32 record); // 0x36de500 public override System.Boolean IsNull(System.Int32 record); // 0x36de530 public override System.Void Set(System.Int32 record, System.Object value); // 0x36de568 public override System.Void SetCapacity(System.Int32 capacity); // 0x36de660 public override System.Object ConvertXmlToObject(System.String s); // 0x36de720 public override System.String ConvertObjectToXml(System.Object value); // 0x36dea2c protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36decd0 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36ded18 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36dee20 } // System.Data.dll internal sealed class System.Data.Common.SqlCharsStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlChars[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca5e4 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36deebc public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36df0d0 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36df0d8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36df0e0 public override System.Object Get(System.Int32 record); // 0x36df120 public override System.Boolean IsNull(System.Int32 record); // 0x36df150 public override System.Void Set(System.Int32 record, System.Object value); // 0x36df188 public override System.Void SetCapacity(System.Int32 capacity); // 0x36df280 public override System.Object ConvertXmlToObject(System.String s); // 0x36df340 public override System.String ConvertObjectToXml(System.Object value); // 0x36df658 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36df8fc protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36df944 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36dfa4c } // System.Data.dll internal sealed class System.Data.Common.SqlDateTimeStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlDateTime[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca6c4 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36dfae8 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e00f8 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e01ac public override System.Object ConvertValue(System.Object value); // 0x36e0270 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e02e8 public override System.Object Get(System.Int32 record); // 0x36e0340 public override System.Boolean IsNull(System.Int32 record); // 0x36e03d0 public override System.Void Set(System.Int32 record, System.Object value); // 0x36e0450 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e04a0 public override System.Object ConvertXmlToObject(System.String s); // 0x36e0560 public override System.String ConvertObjectToXml(System.Object value); // 0x36e0854 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e0af8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e0b40 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e0c58 } // System.Data.dll internal sealed class System.Data.Common.SqlDecimalStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlDecimal[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ca814 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e0cf4 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e1c5c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e1d2c public override System.Object ConvertValue(System.Object value); // 0x36e1e08 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e1e88 public override System.Object Get(System.Int32 record); // 0x36e1ef0 public override System.Boolean IsNull(System.Int32 record); // 0x36e1f7c public override System.Void Set(System.Int32 record, System.Object value); // 0x36e1ffc public override System.Void SetCapacity(System.Int32 capacity); // 0x36e206c public override System.Object ConvertXmlToObject(System.String s); // 0x36e212c public override System.String ConvertObjectToXml(System.Object value); // 0x36e2420 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e26c4 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e270c protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e283c } // System.Data.dll internal sealed class System.Data.Common.SqlDoubleStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlDouble[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36e28d8 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e2a18 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e3730 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e37d8 public override System.Object ConvertValue(System.Object value); // 0x36e3894 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e390c public override System.Object Get(System.Int32 record); // 0x36e3948 public override System.Boolean IsNull(System.Int32 record); // 0x36e39cc public override System.Void Set(System.Int32 record, System.Object value); // 0x36e3a48 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e3a94 public override System.Object ConvertXmlToObject(System.String s); // 0x36e3b54 public override System.String ConvertObjectToXml(System.Object value); // 0x36e3e3c protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e40dc protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e4124 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e422c } // System.Data.dll internal sealed class System.Data.Common.SqlGuidStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlGuid[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36e42c8 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e4408 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e4644 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e46e4 public override System.Object ConvertValue(System.Object value); // 0x36e47a0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e4818 public override System.Object Get(System.Int32 record); // 0x36e485c public override System.Boolean IsNull(System.Int32 record); // 0x36e48dc public override System.Void Set(System.Int32 record, System.Object value); // 0x36e4958 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e49a8 public override System.Object ConvertXmlToObject(System.String s); // 0x36e4a68 public override System.String ConvertObjectToXml(System.Object value); // 0x36e4d50 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e4ff0 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e5038 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e5140 } // System.Data.dll internal sealed class System.Data.Common.SqlInt16Storage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlInt16[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36e51dc public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e5314 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e616c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e620c public override System.Object ConvertValue(System.Object value); // 0x36e62c8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e6340 public override System.Object Get(System.Int32 record); // 0x36e637c public override System.Boolean IsNull(System.Int32 record); // 0x36e63fc public override System.Void Set(System.Int32 record, System.Object value); // 0x36e6478 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e64c0 public override System.Object ConvertXmlToObject(System.String s); // 0x36e6580 public override System.String ConvertObjectToXml(System.Object value); // 0x36e6868 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e6b08 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e6b50 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e6c50 } // System.Data.dll internal sealed class System.Data.Common.SqlInt32Storage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlInt32[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36e6cec public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e6e2c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e7c4c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e7cec public override System.Object ConvertValue(System.Object value); // 0x36e7da8 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e7e20 public override System.Object Get(System.Int32 record); // 0x36e7e5c public override System.Boolean IsNull(System.Int32 record); // 0x36e7edc public override System.Void Set(System.Int32 record, System.Object value); // 0x36e7f58 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e7fa0 public override System.Object ConvertXmlToObject(System.String s); // 0x36e8060 public override System.String ConvertObjectToXml(System.Object value); // 0x36e8348 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36e85e8 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36e8630 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36e8730 } // System.Data.dll internal sealed class System.Data.Common.SqlInt64Storage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlInt64[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36e87cc public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36e890c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e97b0 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36e9858 public override System.Object ConvertValue(System.Object value); // 0x36e9914 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36e998c public override System.Object Get(System.Int32 record); // 0x36e99c8 public override System.Boolean IsNull(System.Int32 record); // 0x36e9a4c public override System.Void Set(System.Int32 record, System.Object value); // 0x36e9ac8 public override System.Void SetCapacity(System.Int32 capacity); // 0x36e9b14 public override System.Object ConvertXmlToObject(System.String s); // 0x36e9bd4 public override System.String ConvertObjectToXml(System.Object value); // 0x36e9ebc protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36ea15c protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36ea1a4 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36ea2ac } // System.Data.dll internal sealed class System.Data.Common.SqlMoneyStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlMoney[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ea348 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36ea488 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36eb38c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36eb434 public override System.Object ConvertValue(System.Object value); // 0x36eb4f0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36eb568 public override System.Object Get(System.Int32 record); // 0x36eb5a4 public override System.Boolean IsNull(System.Int32 record); // 0x36eb628 public override System.Void Set(System.Int32 record, System.Object value); // 0x36eb6a4 public override System.Void SetCapacity(System.Int32 capacity); // 0x36eb6f0 public override System.Object ConvertXmlToObject(System.String s); // 0x36eb7b0 public override System.String ConvertObjectToXml(System.Object value); // 0x36eba98 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36ebd38 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36ebd80 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36ebe88 } // System.Data.dll internal sealed class System.Data.Common.SqlSingleStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlSingle[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ebf24 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36ec064 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ece58 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36ecef8 public override System.Object ConvertValue(System.Object value); // 0x36ecfb4 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ed02c public override System.Object Get(System.Int32 record); // 0x36ed068 public override System.Boolean IsNull(System.Int32 record); // 0x36ed0e8 public override System.Void Set(System.Int32 record, System.Object value); // 0x36ed164 public override System.Void SetCapacity(System.Int32 capacity); // 0x36ed1ac public override System.Object ConvertXmlToObject(System.String s); // 0x36ed26c public override System.String ConvertObjectToXml(System.Object value); // 0x36ed554 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36ed7f4 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36ed83c protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36ed93c } // System.Data.dll internal sealed class System.Data.Common.SqlStringStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlString[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36ed9d8 public override System.Object Aggregate(System.Int32[] recordNos, System.Data.AggregateType kind); // 0x36edb18 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36edf34 public System.Int32 Compare(System.Data.SqlTypes.SqlString valueNo1, System.Data.SqlTypes.SqlString valueNo2); // 0x36edfa4 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36ee0e0 public override System.Object ConvertValue(System.Object value); // 0x36ee1a4 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ee224 public override System.Object Get(System.Int32 record); // 0x36ee284 public override System.Int32 GetStringLength(System.Int32 record); // 0x36ee308 public override System.Boolean IsNull(System.Int32 record); // 0x36ee3d4 public override System.Void Set(System.Int32 record, System.Object value); // 0x36ee454 public override System.Void SetCapacity(System.Int32 capacity); // 0x36ee4cc public override System.Object ConvertXmlToObject(System.String s); // 0x36ee58c public override System.String ConvertObjectToXml(System.Object value); // 0x36ee878 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36eeb18 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36eeb60 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36eec84 } // System.Data.dll internal sealed class System.Data.Common.SqlBooleanStorage : System.Data.Common.DataStorage { // Fields private System.Data.SqlTypes.SqlBoolean[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36eed20 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36eee60 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ef2e4 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36ef384 public override System.Object ConvertValue(System.Object value); // 0x36ef440 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36ef4b8 public override System.Object Get(System.Int32 record); // 0x36ef4f4 public override System.Boolean IsNull(System.Int32 record); // 0x36ef574 public override System.Void Set(System.Int32 record, System.Object value); // 0x36ef5f0 public override System.Void SetCapacity(System.Int32 capacity); // 0x36ef638 public override System.Object ConvertXmlToObject(System.String s); // 0x36ef6f8 public override System.String ConvertObjectToXml(System.Object value); // 0x36ef9e0 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36efc80 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36efcc8 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36efdc8 } // System.Data.dll internal sealed class System.Data.Common.SingleStorage : System.Data.Common.DataStorage { // Fields private System.Single[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36efe64 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36eff5c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f06b4 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f0738 public override System.Object ConvertValue(System.Object value); // 0x36f0840 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f0984 public override System.Object Get(System.Int32 record); // 0x36f09dc public override System.Void Set(System.Int32 record, System.Object value); // 0x36f0a80 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f0bf8 public override System.Object ConvertXmlToObject(System.String s); // 0x36f0ccc public override System.String ConvertObjectToXml(System.Object value); // 0x36f0d54 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f0dec protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f0e34 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f0f34 } // System.Data.dll private sealed class System.Data.Common.SqlUdtStorage.<>c__DisplayClass6_0 : System.Object { // Fields public System.Type type; // 0x10 // Methods public System.Void .ctor(); // 0x36f130c internal System.Object <GetStaticNullForUdtType>b__0(System.Type t); // 0x36f2730 } // System.Data.dll internal sealed class System.Data.Common.SqlUdtStorage : System.Data.Common.DataStorage { // Fields private System.Object[] _values; // 0x50 private readonly System.Boolean _implementsIXmlSerializable; // 0x58 private readonly System.Boolean _implementsIComparable; // 0x59 private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,System.Object> s_typeToNull; // 0x0 // Methods public System.Void .ctor(System.Data.DataColumn column, System.Type type); // 0x36f0ff8 private System.Void .ctor(System.Data.DataColumn column, System.Type type, System.Object nullValue); // 0x36f1184 internal static System.Object GetStaticNullForUdtType(System.Type type); // 0x36f1070 public override System.Boolean IsNull(System.Int32 record); // 0x36f1314 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36f1418 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f1448 public override System.Int32 CompareValueTo(System.Int32 recordNo1, System.Object value); // 0x36f1480 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f170c public override System.Object Get(System.Int32 recordNo); // 0x36f1794 public override System.Void Set(System.Int32 recordNo, System.Object value); // 0x36f17c4 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f1934 public override System.Object ConvertXmlToObject(System.String s); // 0x36f1a08 public override System.Object ConvertXmlToObject(System.Xml.XmlReader xmlReader, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36f1d54 public override System.String ConvertObjectToXml(System.Object value); // 0x36f1ff0 public override System.Void ConvertObjectToXml(System.Object value, System.Xml.XmlWriter xmlWriter, System.Xml.Serialization.XmlRootAttribute xmlAttrib); // 0x36f231c protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f2474 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f24bc protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f25fc private static System.Void .cctor(); // 0x36f2698 } // System.Data.dll internal sealed class System.Data.Common.StringStorage : System.Data.Common.DataStorage { // Fields private System.String[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36f2858 public override System.Object Aggregate(System.Int32[] recordNos, System.Data.AggregateType kind); // 0x36f293c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f2c2c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f2ca4 public override System.Object ConvertValue(System.Object value); // 0x36f2d78 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f2da8 public override System.Object Get(System.Int32 recordNo); // 0x36f2de8 public override System.Int32 GetStringLength(System.Int32 record); // 0x36f2e24 public override System.Boolean IsNull(System.Int32 record); // 0x36f2e64 public override System.Void Set(System.Int32 record, System.Object value); // 0x36f2e9c public override System.Void SetCapacity(System.Int32 capacity); // 0x36f2f1c public override System.Object ConvertXmlToObject(System.String s); // 0x36f2fdc public override System.String ConvertObjectToXml(System.Object value); // 0x36f2fe4 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f3044 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f308c protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f3194 } // System.Data.dll internal sealed class System.Data.Common.TimeSpanStorage : System.Data.Common.DataStorage { // Fields private static readonly System.TimeSpan s_defaultValue; // 0x0 private System.TimeSpan[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36f3230 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36f335c public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f3f90 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f410c private static System.TimeSpan ConvertToTimeSpan(System.Object value); // 0x36f4280 public override System.Object ConvertValue(System.Object value); // 0x36f44a4 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f4550 public override System.Object Get(System.Int32 record); // 0x36f45a8 public override System.Void Set(System.Int32 record, System.Object value); // 0x36f46a8 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f477c public override System.Object ConvertXmlToObject(System.String s); // 0x36f4850 public override System.String ConvertObjectToXml(System.Object value); // 0x36f48dc protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f4974 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f49bc protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f4abc private static System.Void .cctor(); // 0x36f4b80 } // System.Data.dll internal sealed class System.Data.Common.UInt16Storage : System.Data.Common.DataStorage { // Fields private static readonly System.UInt16 s_defaultValue; // 0x0 private System.UInt16[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36f4bf8 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36f4d10 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f556c public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f5628 public override System.Object ConvertValue(System.Object value); // 0x36f5744 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f588c public override System.Object Get(System.Int32 record); // 0x36f58e4 public override System.Void Set(System.Int32 record, System.Object value); // 0x36f59b4 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f5b4c public override System.Object ConvertXmlToObject(System.String s); // 0x36f5c20 public override System.String ConvertObjectToXml(System.Object value); // 0x36f5cac protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f5d44 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f5d8c protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f5e8c } // System.Data.dll internal sealed class System.Data.Common.UInt32Storage : System.Data.Common.DataStorage { // Fields private static readonly System.UInt32 s_defaultValue; // 0x0 private System.UInt32[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36f5f50 public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36f6068 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f68c8 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f6994 public override System.Object ConvertValue(System.Object value); // 0x36f6ab0 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f6bf8 public override System.Object Get(System.Int32 record); // 0x36f6c50 public override System.Void Set(System.Int32 record, System.Object value); // 0x36f6d20 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f6eb8 public override System.Object ConvertXmlToObject(System.String s); // 0x36f6f8c public override System.String ConvertObjectToXml(System.Object value); // 0x36f7018 protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f70b0 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f70f8 protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f71f8 } // System.Data.dll internal sealed class System.Data.Common.UInt64Storage : System.Data.Common.DataStorage { // Fields private static readonly System.UInt64 s_defaultValue; // 0x0 private System.UInt64[] _values; // 0x50 // Methods public System.Void .ctor(System.Data.DataColumn column); // 0x36f72bc public override System.Object Aggregate(System.Int32[] records, System.Data.AggregateType kind); // 0x36f73d4 public override System.Int32 Compare(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f7c20 public override System.Int32 CompareValueTo(System.Int32 recordNo, System.Object value); // 0x36f7d28 public override System.Object ConvertValue(System.Object value); // 0x36f7e44 public override System.Void Copy(System.Int32 recordNo1, System.Int32 recordNo2); // 0x36f7f8c public override System.Object Get(System.Int32 record); // 0x36f7fe4 public override System.Void Set(System.Int32 record, System.Object value); // 0x36f80b4 public override System.Void SetCapacity(System.Int32 capacity); // 0x36f824c public override System.Object ConvertXmlToObject(System.String s); // 0x36f8320 public override System.String ConvertObjectToXml(System.Object value); // 0x36f83ac protected override System.Object GetEmptyStorage(System.Int32 recordCount); // 0x36f8444 protected override System.Void CopyValue(System.Int32 record, System.Object store, System.Collections.BitArray nullbits, System.Int32 storeIndex); // 0x36f848c protected override System.Void SetStorage(System.Object store, System.Collections.BitArray nullbits); // 0x36f858c } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 : { // Fields // Methods } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 : { // Fields // Methods } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 : { // Fields // Methods } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 : { // Fields // Methods } // System.Data.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=176 : { // Fields // Methods } // System.Data.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 39A47A6A540EB845B37C85CE8C346359A0DB937D4AAF7A74A6C207205E0BC61E; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=38 540CD885F06B2760118EA5544E069ACE0C5D184B85D9D104417C14F1E536376D; // 0x98 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 5857EE4CE98BFABBD62B385C1098507DD0052FF3951043AAD6A1DABD495F18AA; // 0xbe internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 8D4DC488705859D6A837A660BDBA9E88D1BD229BC39DB97734072D04BD513ECD; // 0xf2 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 BA1E68F004F9EFDE72987E33682A8A5C579C4A609FBECE4F6EDBB844431D9226; // 0x116 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 C44E90B8C219817ECD3C403823D4770C0F744358EBF32A4282B3CE0338D4602E; // 0x1ae internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 D44900CF81FC3D53E7F8D2FCB6EF3B50B39ED1A857628FA737F5B4B7E0382939; // 0x246 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=176 E29424929B12EB1FDF4FD2E4911E09644CB58261C6033211F88022DDED785AE6; // 0x2de internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 F327BBE8D18E0318C5295B25F9A8BA9B3AFE1F44C3C244BB3921AFEB578F1591; // 0x38e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 FADB218011E7702BB9575D0C32A685DA10B5C72EB809BD9A955DB1C76E4D8315; // 0x3ce // Methods } // System.Core.dll internal class <Module> : { // Fields // Methods } // System.Core.dll internal static class SR : System.Object { // Fields // Methods internal static System.String GetString(System.String name); // 0x354af0c internal static System.String Format(System.String resourceFormat, System.Object[] args); // 0x354af10 internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x354af8c internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2); // 0x354affc internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2, System.Object p3); // 0x354b074 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14, T15 arg15); // 0x1ce0384 } // System.Core.dll public sealed class System.Action<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14, T15 arg15, T16 arg16); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14, T15 arg15); // 0x1ce0384 } // System.Core.dll public sealed class System.Func<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16,TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14, T15 arg15, T16 arg16); // 0x1ce0384 } // System.Core.dll public sealed class System.Security.Cryptography.AesManaged : System.Security.Cryptography.Aes { // Fields private System.Security.Cryptography.RijndaelManaged m_rijndael; // 0x48 // Methods public System.Void .ctor(); // 0x354b0fc public override System.Int32 get_FeedbackSize(); // 0x354b26c public override System.Void set_FeedbackSize(System.Int32 value); // 0x354b28c public override System.Byte[] get_IV(); // 0x354b2ac public override System.Void set_IV(System.Byte[] value); // 0x354b2cc public override System.Byte[] get_Key(); // 0x354b2ec public override System.Void set_Key(System.Byte[] value); // 0x354b30c public override System.Int32 get_KeySize(); // 0x354b330 public override System.Void set_KeySize(System.Int32 value); // 0x354b354 public override System.Security.Cryptography.CipherMode get_Mode(); // 0x354b378 public override System.Void set_Mode(System.Security.Cryptography.CipherMode value); // 0x354b39c public override System.Security.Cryptography.PaddingMode get_Padding(); // 0x354b41c public override System.Void set_Padding(System.Security.Cryptography.PaddingMode value); // 0x354b440 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(); // 0x354b464 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] key, System.Byte[] iv); // 0x354b488 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(); // 0x354b5c8 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] key, System.Byte[] iv); // 0x354b5ec protected override System.Void Dispose(System.Boolean disposing); // 0x354b72c public override System.Void GenerateIV(); // 0x354b85c public override System.Void GenerateKey(); // 0x354b880 } // System.Core.dll public sealed class System.Security.Cryptography.AesCryptoServiceProvider : System.Security.Cryptography.Aes { // Fields // Methods public System.Void .ctor(); // 0x354b8a4 public override System.Void GenerateIV(); // 0x354b908 public override System.Void GenerateKey(); // 0x354b934 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(System.Byte[] key, System.Byte[] iv); // 0x354b960 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(System.Byte[] key, System.Byte[] iv); // 0x354c14c public override System.Byte[] get_IV(); // 0x354c23c public override System.Void set_IV(System.Byte[] value); // 0x354c244 public override System.Byte[] get_Key(); // 0x354c24c public override System.Void set_Key(System.Byte[] value); // 0x354c254 public override System.Int32 get_KeySize(); // 0x354c25c public override System.Void set_KeySize(System.Int32 value); // 0x354c264 public override System.Int32 get_FeedbackSize(); // 0x354c26c public override System.Void set_FeedbackSize(System.Int32 value); // 0x354c274 public override System.Security.Cryptography.CipherMode get_Mode(); // 0x354c27c public override System.Void set_Mode(System.Security.Cryptography.CipherMode value); // 0x354c284 public override System.Security.Cryptography.PaddingMode get_Padding(); // 0x354c2e0 public override System.Void set_Padding(System.Security.Cryptography.PaddingMode value); // 0x354c2e8 public override System.Security.Cryptography.ICryptoTransform CreateDecryptor(); // 0x354c2f0 public override System.Security.Cryptography.ICryptoTransform CreateEncryptor(); // 0x354c340 protected override System.Void Dispose(System.Boolean disposing); // 0x354c390 } // System.Core.dll internal class System.Security.Cryptography.AesTransform : Mono.Security.Cryptography.SymmetricTransform { // Fields private System.UInt32[] expandedKey; // 0x58 private System.Int32 Nk; // 0x60 private System.Int32 Nr; // 0x64 private static readonly System.UInt32[] Rcon; // 0x0 private static readonly System.Byte[] SBox; // 0x8 private static readonly System.Byte[] iSBox; // 0x10 private static readonly System.UInt32[] T0; // 0x18 private static readonly System.UInt32[] T1; // 0x20 private static readonly System.UInt32[] T2; // 0x28 private static readonly System.UInt32[] T3; // 0x30 private static readonly System.UInt32[] iT0; // 0x38 private static readonly System.UInt32[] iT1; // 0x40 private static readonly System.UInt32[] iT2; // 0x48 private static readonly System.UInt32[] iT3; // 0x50 // Methods public System.Void .ctor(System.Security.Cryptography.Aes algo, System.Boolean encryption, System.Byte[] key, System.Byte[] iv); // 0x354ba50 protected override System.Void ECB(System.Byte[] input, System.Byte[] output); // 0x354c460 private System.UInt32 SubByte(System.UInt32 a); // 0x354c39c private System.Void Encrypt128(System.Byte[] indata, System.Byte[] outdata, System.UInt32[] ekey); // 0x354c474 private System.Void Decrypt128(System.Byte[] indata, System.Byte[] outdata, System.UInt32[] ekey); // 0x354e2a0 private static System.Void .cctor(); // 0x3550094 } // System.Core.dll public static class System.Security.Cryptography.X509Certificates.RSACertificateExtensions : System.Object { // Fields // Methods public static System.Security.Cryptography.RSA GetRSAPublicKey(System.Security.Cryptography.X509Certificates.X509Certificate2 certificate); // 0x3550408 } // System.Core.dll public interface System.Linq.IQueryable<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods } // System.Core.dll internal static class System.Linq.Error : System.Object { // Fields // Methods internal static System.Exception ArgumentNull(System.String s); // 0x35504e8 internal static System.Exception ArgumentOutOfRange(System.String s); // 0x3550544 internal static System.Exception MoreThanOneElement(); // 0x35505a0 internal static System.Exception MoreThanOneMatch(); // 0x355060c internal static System.Exception NoElements(); // 0x3550678 internal static System.Exception NoMatch(); // 0x35506e4 internal static System.Exception NotSupported(); // 0x3550750 } // System.Core.dll private abstract class System.Linq.Enumerable.Iterator<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 threadId; // 0x0 internal System.Int32 state; // 0x0 internal TSource current; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public TSource get_Current(); // 0x1ce0384 public abstract System.Linq.Enumerable.Iterator<TSource> Clone(); // 0x1bd219c public virtual System.Void Dispose(); // 0x1bd2ec0 public System.Collections.Generic.IEnumerator<TSource> GetEnumerator(); // 0x1bd219c public abstract System.Boolean MoveNext(); // 0x1bd1824 public abstract System.Collections.Generic.IEnumerable<TResult> Select(System.Func<TSource,TResult> selector); // 0x1bd22a0 public abstract System.Collections.Generic.IEnumerable<TSource> Where(System.Func<TSource,System.Boolean> predicate); // 0x1bd22a0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.Core.dll private class System.Linq.Enumerable.WhereEnumerableIterator<TSource> : System.Linq.Enumerable.Iterator<TSource> { // Fields private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Collections.Generic.IEnumerator<TSource> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bd3c20 public override System.Linq.Enumerable.Iterator<TSource> Clone(); // 0x1bd219c public override System.Void Dispose(); // 0x1bd2ec0 public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult> Select(System.Func<TSource,TResult> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TSource> Where(System.Func<TSource,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private class System.Linq.Enumerable.WhereArrayIterator<TSource> : System.Linq.Enumerable.Iterator<TSource> { // Fields private TSource[] source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Int32 index; // 0x0 // Methods public System.Void .ctor(TSource[] source, System.Func<TSource,System.Boolean> predicate); // 0x1bd3c20 public override System.Linq.Enumerable.Iterator<TSource> Clone(); // 0x1bd219c public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult> Select(System.Func<TSource,TResult> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TSource> Where(System.Func<TSource,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private class System.Linq.Enumerable.WhereListIterator<TSource> : System.Linq.Enumerable.Iterator<TSource> { // Fields private System.Collections.Generic.List<TSource> source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Collections.Generic.List.Enumerator<TSource> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.List<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bd3c20 public override System.Linq.Enumerable.Iterator<TSource> Clone(); // 0x1bd219c public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult> Select(System.Func<TSource,TResult> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TSource> Where(System.Func<TSource,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private class System.Linq.Enumerable.WhereSelectEnumerableIterator<TSource,TResult> : System.Linq.Enumerable.Iterator<TResult> { // Fields private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Func<TSource,TResult> selector; // 0x0 private System.Collections.Generic.IEnumerator<TSource> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate, System.Func<TSource,TResult> selector); // 0x1bd3d30 public override System.Linq.Enumerable.Iterator<TResult> Clone(); // 0x1bd219c public override System.Void Dispose(); // 0x1bd2ec0 public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult2> Select(System.Func<TResult,TResult2> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TResult> Where(System.Func<TResult,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private class System.Linq.Enumerable.WhereSelectArrayIterator<TSource,TResult> : System.Linq.Enumerable.Iterator<TResult> { // Fields private TSource[] source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Func<TSource,TResult> selector; // 0x0 private System.Int32 index; // 0x0 // Methods public System.Void .ctor(TSource[] source, System.Func<TSource,System.Boolean> predicate, System.Func<TSource,TResult> selector); // 0x1bd3d30 public override System.Linq.Enumerable.Iterator<TResult> Clone(); // 0x1bd219c public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult2> Select(System.Func<TResult,TResult2> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TResult> Where(System.Func<TResult,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private class System.Linq.Enumerable.WhereSelectListIterator<TSource,TResult> : System.Linq.Enumerable.Iterator<TResult> { // Fields private System.Collections.Generic.List<TSource> source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 private System.Func<TSource,TResult> selector; // 0x0 private System.Collections.Generic.List.Enumerator<TSource> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.List<TSource> source, System.Func<TSource,System.Boolean> predicate, System.Func<TSource,TResult> selector); // 0x1bd3d30 public override System.Linq.Enumerable.Iterator<TResult> Clone(); // 0x1bd219c public override System.Boolean MoveNext(); // 0x1bd1824 public override System.Collections.Generic.IEnumerable<TResult2> Select(System.Func<TResult,TResult2> selector); // 0x1bd22a0 public override System.Collections.Generic.IEnumerable<TResult> Where(System.Func<TResult,System.Boolean> predicate); // 0x1bd22a0 } // System.Core.dll private sealed class System.Linq.Enumerable.<WhereIterator>d__2<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,System.Boolean> predicate; // 0x0 public System.Func<TSource,System.Int32,System.Boolean> <>3__predicate; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SelectIterator>d__5<TSource,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,TResult> selector; // 0x0 public System.Func<TSource,System.Int32,TResult> <>3__selector; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<>c__DisplayClass6_0<TSource> : System.Object { // Fields public System.Func<TSource,System.Boolean> predicate1; // 0x0 public System.Func<TSource,System.Boolean> predicate2; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CombinePredicates>b__0(TSource x); // 0x1ce0384 } // System.Core.dll private sealed class System.Linq.Enumerable.<>c__DisplayClass7_0<TSource,TMiddle,TResult> : System.Object { // Fields public System.Func<TMiddle,TResult> selector2; // 0x0 public System.Func<TSource,TMiddle> selector1; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CombineSelectors>b__0(TSource x); // 0x1ce0384 } // System.Core.dll private sealed class System.Linq.Enumerable.<SelectManyIterator>d__17<TSource,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Collections.Generic.IEnumerable<TResult>> selector; // 0x0 public System.Func<TSource,System.Collections.Generic.IEnumerable<TResult>> <>3__selector; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 private System.Collections.Generic.IEnumerator<TResult> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SelectManyIterator>d__19<TSource,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TResult>> selector; // 0x0 public System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TResult>> <>3__selector; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 private System.Collections.Generic.IEnumerator<TResult> <>7__wrap3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SelectManyIterator>d__21<TSource,TCollection,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector; // 0x0 public System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TCollection>> <>3__collectionSelector; // 0x0 private System.Func<TSource,TCollection,TResult> resultSelector; // 0x0 public System.Func<TSource,TCollection,TResult> <>3__resultSelector; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 private TSource <element>5__4; // 0x0 private System.Collections.Generic.IEnumerator<TCollection> <>7__wrap4; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SelectManyIterator>d__23<TSource,TCollection,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector; // 0x0 public System.Func<TSource,System.Collections.Generic.IEnumerable<TCollection>> <>3__collectionSelector; // 0x0 private System.Func<TSource,TCollection,TResult> resultSelector; // 0x0 public System.Func<TSource,TCollection,TResult> <>3__resultSelector; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 private TSource <element>5__3; // 0x0 private System.Collections.Generic.IEnumerator<TCollection> <>7__wrap3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<TakeIterator>d__25<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Int32 count; // 0x0 public System.Int32 <>3__count; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<TakeWhileIterator>d__27<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 public System.Func<TSource,System.Boolean> <>3__predicate; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<TakeWhileIterator>d__29<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,System.Boolean> predicate; // 0x0 public System.Func<TSource,System.Int32,System.Boolean> <>3__predicate; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SkipIterator>d__31<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Int32 count; // 0x0 public System.Int32 <>3__count; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <e>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SkipWhileIterator>d__33<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Boolean> predicate; // 0x0 public System.Func<TSource,System.Boolean> <>3__predicate; // 0x0 private System.Boolean <yielding>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SkipWhileIterator>d__35<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Func<TSource,System.Int32,System.Boolean> predicate; // 0x0 public System.Func<TSource,System.Int32,System.Boolean> <>3__predicate; // 0x0 private System.Int32 <index>5__2; // 0x0 private System.Boolean <yielding>5__3; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<JoinIterator>d__38<TOuter,TInner,TKey,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TInner> inner; // 0x0 public System.Collections.Generic.IEnumerable<TInner> <>3__inner; // 0x0 private System.Func<TInner,TKey> innerKeySelector; // 0x0 public System.Func<TInner,TKey> <>3__innerKeySelector; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TKey> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TOuter> outer; // 0x0 public System.Collections.Generic.IEnumerable<TOuter> <>3__outer; // 0x0 private System.Func<TOuter,TKey> outerKeySelector; // 0x0 public System.Func<TOuter,TKey> <>3__outerKeySelector; // 0x0 private System.Func<TOuter,TInner,TResult> resultSelector; // 0x0 public System.Func<TOuter,TInner,TResult> <>3__resultSelector; // 0x0 private System.Linq.Lookup<TKey,TInner> <lookup>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TOuter> <>7__wrap2; // 0x0 private TOuter <item>5__4; // 0x0 private System.Linq.Lookup.Grouping<TKey,TInner> <g>5__5; // 0x0 private System.Int32 <i>5__6; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<GroupJoinIterator>d__41<TOuter,TInner,TKey,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TInner> inner; // 0x0 public System.Collections.Generic.IEnumerable<TInner> <>3__inner; // 0x0 private System.Func<TInner,TKey> innerKeySelector; // 0x0 public System.Func<TInner,TKey> <>3__innerKeySelector; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TKey> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TOuter> outer; // 0x0 public System.Collections.Generic.IEnumerable<TOuter> <>3__outer; // 0x0 private System.Func<TOuter,System.Collections.Generic.IEnumerable<TInner>,TResult> resultSelector; // 0x0 public System.Func<TOuter,System.Collections.Generic.IEnumerable<TInner>,TResult> <>3__resultSelector; // 0x0 private System.Func<TOuter,TKey> outerKeySelector; // 0x0 public System.Func<TOuter,TKey> <>3__outerKeySelector; // 0x0 private System.Linq.Lookup<TKey,TInner> <lookup>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TOuter> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<ConcatIterator>d__59<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> first; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__first; // 0x0 private System.Collections.Generic.IEnumerable<TSource> second; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__second; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<AppendIterator>d__61<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private TSource element; // 0x0 public TSource <>3__element; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<PrependIterator>d__63<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private TSource element; // 0x0 public TSource <>3__element; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<ZipIterator>d__65<TFirst,TSecond,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TFirst> first; // 0x0 public System.Collections.Generic.IEnumerable<TFirst> <>3__first; // 0x0 private System.Collections.Generic.IEnumerable<TSecond> second; // 0x0 public System.Collections.Generic.IEnumerable<TSecond> <>3__second; // 0x0 private System.Func<TFirst,TSecond,TResult> resultSelector; // 0x0 public System.Func<TFirst,TSecond,TResult> <>3__resultSelector; // 0x0 private System.Collections.Generic.IEnumerator<TFirst> <e1>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSecond> <e2>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<DistinctIterator>d__68<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEqualityComparer<TSource> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TSource> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Linq.Set<TSource> <set>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<UnionIterator>d__71<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEqualityComparer<TSource> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TSource> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TSource> first; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__first; // 0x0 private System.Collections.Generic.IEnumerable<TSource> second; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__second; // 0x0 private System.Linq.Set<TSource> <set>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<IntersectIterator>d__74<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEqualityComparer<TSource> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TSource> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TSource> second; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__second; // 0x0 private System.Collections.Generic.IEnumerable<TSource> first; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__first; // 0x0 private System.Linq.Set<TSource> <set>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<ExceptIterator>d__77<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEqualityComparer<TSource> comparer; // 0x0 public System.Collections.Generic.IEqualityComparer<TSource> <>3__comparer; // 0x0 private System.Collections.Generic.IEnumerable<TSource> second; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__second; // 0x0 private System.Collections.Generic.IEnumerable<TSource> first; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__first; // 0x0 private System.Linq.Set<TSource> <set>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<ReverseIterator>d__79<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Linq.Buffer<TSource> <buffer>5__2; // 0x0 private System.Int32 <i>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<DefaultIfEmptyIterator>d__95<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private TSource defaultValue; // 0x0 public TSource <>3__defaultValue; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <e>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<OfTypeIterator>d__97<TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.IEnumerable source; // 0x0 public System.Collections.IEnumerable <>3__source; // 0x0 private System.Collections.IEnumerator <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<CastIterator>d__99<TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.IEnumerable source; // 0x0 public System.Collections.IEnumerable <>3__source; // 0x0 private System.Collections.IEnumerator <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<RangeIterator>d__115 : System.Object, System.Collections.Generic.IEnumerable<System.Int32>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Int32>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Int32 <>2__current; // 0x14 private System.Int32 <>l__initialThreadId; // 0x18 private System.Int32 start; // 0x1c public System.Int32 <>3__start; // 0x20 private System.Int32 count; // 0x24 public System.Int32 <>3__count; // 0x28 private System.Int32 <i>5__2; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3550870 private System.Void System.IDisposable.Dispose(); // 0x35595e0 private System.Boolean MoveNext(); // 0x35595e4 private System.Int32 System.Collections.Generic.IEnumerator<System.Int32>.get_Current(); // 0x3559648 private System.Void System.Collections.IEnumerator.Reset(); // 0x3559650 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3559688 private System.Collections.Generic.IEnumerator<System.Int32> System.Collections.Generic.IEnumerable<System.Int32>.GetEnumerator(); // 0x35596e4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3559788 } // System.Core.dll private sealed class System.Linq.Enumerable.<RepeatIterator>d__117<TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private TResult element; // 0x0 public TResult <>3__element; // 0x0 private System.Int32 count; // 0x0 public System.Int32 <>3__count; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<SkipLastIterator>d__216<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Int32 count; // 0x0 public System.Int32 <>3__count; // 0x0 private System.Collections.Generic.Queue<TSource> <queue>5__2; // 0x0 private System.Collections.Generic.IEnumerator<TSource> <e>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Enumerable.<TakeLastIterator>d__218<TSource> : System.Object, System.Collections.Generic.IEnumerable<TSource>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TSource>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TSource <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 public System.Collections.Generic.IEnumerable<TSource> <>3__source; // 0x0 private System.Int32 count; // 0x0 public System.Int32 <>3__count; // 0x0 private System.Collections.Generic.Queue<TSource> <queue>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TSource System.Collections.Generic.IEnumerator<TSource>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TSource> System.Collections.Generic.IEnumerable<TSource>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll public static class System.Linq.Enumerable : System.Object { // Fields // Methods public static System.Collections.Generic.IEnumerable<TSource> Where(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Where(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> WhereIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> Select(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TResult> selector); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> Select(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,TResult> selector); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TResult> SelectIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,TResult> selector); // 0x1bdf514 private static System.Func<TSource,System.Boolean> CombinePredicates(System.Func<TSource,System.Boolean> predicate1, System.Func<TSource,System.Boolean> predicate2); // 0x1bdf514 private static System.Func<TSource,TResult> CombineSelectors(System.Func<TSource,TMiddle> selector1, System.Func<TMiddle,TResult> selector2); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> SelectMany(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Collections.Generic.IEnumerable<TResult>> selector); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TResult> SelectManyIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Collections.Generic.IEnumerable<TResult>> selector); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> SelectMany(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TResult>> selector); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TResult> SelectManyIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TResult>> selector); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> SelectMany(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector, System.Func<TSource,TCollection,TResult> resultSelector); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TResult> SelectManyIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector, System.Func<TSource,TCollection,TResult> resultSelector); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TResult> SelectMany(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector, System.Func<TSource,TCollection,TResult> resultSelector); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TResult> SelectManyIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Collections.Generic.IEnumerable<TCollection>> collectionSelector, System.Func<TSource,TCollection,TResult> resultSelector); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TSource> Take(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c private static System.Collections.Generic.IEnumerable<TSource> TakeIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c public static System.Collections.Generic.IEnumerable<TSource> TakeWhile(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> TakeWhileIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> TakeWhile(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> TakeWhileIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Skip(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c private static System.Collections.Generic.IEnumerable<TSource> SkipIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c public static System.Collections.Generic.IEnumerable<TSource> SkipWhile(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> SkipWhileIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> SkipWhile(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> SkipWhileIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32,System.Boolean> predicate); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TResult> Join(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,TInner,TResult> resultSelector); // 0x1bdf8fc public static System.Collections.Generic.IEnumerable<TResult> Join(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,TInner,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf934 private static System.Collections.Generic.IEnumerable<TResult> JoinIterator(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,TInner,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf934 public static System.Collections.Generic.IEnumerable<TResult> GroupJoin(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,System.Collections.Generic.IEnumerable<TInner>,TResult> resultSelector); // 0x1bdf8fc public static System.Collections.Generic.IEnumerable<TResult> GroupJoin(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,System.Collections.Generic.IEnumerable<TInner>,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf934 private static System.Collections.Generic.IEnumerable<TResult> GroupJoinIterator(System.Collections.Generic.IEnumerable<TOuter> outer, System.Collections.Generic.IEnumerable<TInner> inner, System.Func<TOuter,TKey> outerKeySelector, System.Func<TInner,TKey> innerKeySelector, System.Func<TOuter,System.Collections.Generic.IEnumerable<TInner>,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf934 public static System.Linq.IOrderedEnumerable<TSource> OrderBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Linq.IOrderedEnumerable<TSource> OrderBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer); // 0x1bdf7b4 public static System.Linq.IOrderedEnumerable<TSource> OrderByDescending(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Linq.IOrderedEnumerable<TSource> OrderByDescending(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer); // 0x1bdf7b4 public static System.Linq.IOrderedEnumerable<TSource> ThenBy(System.Linq.IOrderedEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Linq.IOrderedEnumerable<TSource> ThenBy(System.Linq.IOrderedEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer); // 0x1bdf7b4 public static System.Linq.IOrderedEnumerable<TSource> ThenByDescending(System.Linq.IOrderedEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Linq.IOrderedEnumerable<TSource> ThenByDescending(System.Linq.IOrderedEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TSource>> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TSource>> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TElement>> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TElement>> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8c0 public static System.Collections.Generic.IEnumerable<TResult> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TKey,System.Collections.Generic.IEnumerable<TSource>,TResult> resultSelector); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TResult> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector); // 0x1bdf8c0 public static System.Collections.Generic.IEnumerable<TResult> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TKey,System.Collections.Generic.IEnumerable<TSource>,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8c0 public static System.Collections.Generic.IEnumerable<TResult> GroupBy(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8fc public static System.Collections.Generic.IEnumerable<TSource> Concat(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> ConcatIterator(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Append(System.Collections.Generic.IEnumerable<TSource> source, TSource element); // 0x1ce0384 private static System.Collections.Generic.IEnumerable<TSource> AppendIterator(System.Collections.Generic.IEnumerable<TSource> source, TSource element); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<TSource> Prepend(System.Collections.Generic.IEnumerable<TSource> source, TSource element); // 0x1ce0384 private static System.Collections.Generic.IEnumerable<TSource> PrependIterator(System.Collections.Generic.IEnumerable<TSource> source, TSource element); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<TResult> Zip(System.Collections.Generic.IEnumerable<TFirst> first, System.Collections.Generic.IEnumerable<TSecond> second, System.Func<TFirst,TSecond,TResult> resultSelector); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TResult> ZipIterator(System.Collections.Generic.IEnumerable<TFirst> first, System.Collections.Generic.IEnumerable<TSecond> second, System.Func<TFirst,TSecond,TResult> resultSelector); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TSource> Distinct(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<TSource> Distinct(System.Collections.Generic.IEnumerable<TSource> source, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf514 private static System.Collections.Generic.IEnumerable<TSource> DistinctIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Union(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Union(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TSource> UnionIterator(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TSource> Intersect(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Intersect(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TSource> IntersectIterator(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TSource> Except(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<TSource> Except(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 private static System.Collections.Generic.IEnumerable<TSource> ExceptIterator(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<TSource> Reverse(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 private static System.Collections.Generic.IEnumerable<TSource> ReverseIterator(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Boolean SequenceEqual(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second); // 0x1bd6678 public static System.Boolean SequenceEqual(System.Collections.Generic.IEnumerable<TSource> first, System.Collections.Generic.IEnumerable<TSource> second, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bd6804 public static System.Collections.Generic.IEnumerable<TSource> AsEnumerable(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static TSource[] ToArray(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Collections.Generic.List<TSource> ToList(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Collections.Generic.Dictionary<TKey,TSource> ToDictionary(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Collections.Generic.Dictionary<TKey,TSource> ToDictionary(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf7b4 public static System.Collections.Generic.Dictionary<TKey,TElement> ToDictionary(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector); // 0x1bdf7b4 public static System.Collections.Generic.Dictionary<TKey,TElement> ToDictionary(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8c0 public static System.Linq.ILookup<TKey,TSource> ToLookup(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector); // 0x1bdf514 public static System.Linq.ILookup<TKey,TSource> ToLookup(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf7b4 public static System.Linq.ILookup<TKey,TElement> ToLookup(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector); // 0x1bdf7b4 public static System.Linq.ILookup<TKey,TElement> ToLookup(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8c0 public static System.Collections.Generic.IEnumerable<TSource> DefaultIfEmpty(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<TSource> DefaultIfEmpty(System.Collections.Generic.IEnumerable<TSource> source, TSource defaultValue); // 0x1ce0384 private static System.Collections.Generic.IEnumerable<TSource> DefaultIfEmptyIterator(System.Collections.Generic.IEnumerable<TSource> source, TSource defaultValue); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<TResult> OfType(System.Collections.IEnumerable source); // 0x1bdeb64 private static System.Collections.Generic.IEnumerable<TResult> OfTypeIterator(System.Collections.IEnumerable source); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<TResult> Cast(System.Collections.IEnumerable source); // 0x1bdeb64 private static System.Collections.Generic.IEnumerable<TResult> CastIterator(System.Collections.IEnumerable source); // 0x1bdeb64 public static TSource First(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource First(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource FirstOrDefault(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource FirstOrDefault(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource Last(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource Last(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource LastOrDefault(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource LastOrDefault(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource Single(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource Single(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource SingleOrDefault(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static TSource SingleOrDefault(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1ce0384 public static TSource ElementAt(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 index); // 0x1ce0384 public static TSource ElementAtOrDefault(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 index); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<System.Int32> Range(System.Int32 start, System.Int32 count); // 0x35507a4 private static System.Collections.Generic.IEnumerable<System.Int32> RangeIterator(System.Int32 start, System.Int32 count); // 0x35507f0 public static System.Collections.Generic.IEnumerable<TResult> Repeat(TResult element, System.Int32 count); // 0x1ce0384 private static System.Collections.Generic.IEnumerable<TResult> RepeatIterator(TResult element, System.Int32 count); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<TResult> Empty(); // 0x1bde8ac public static System.Boolean Any(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bd59c8 public static System.Boolean Any(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bd6678 public static System.Boolean All(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bd6678 public static System.Int32 Count(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bda74c public static System.Int32 Count(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x1bdb608 public static System.Int64 LongCount(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bde534 public static System.Int64 LongCount(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Boolean> predicate); // 0x0 public static System.Boolean Contains(System.Collections.Generic.IEnumerable<TSource> source, TSource value); // 0x1ce0384 public static System.Boolean Contains(System.Collections.Generic.IEnumerable<TSource> source, TSource value, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1ce0384 public static TSource Aggregate(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TSource,TSource> func); // 0x1ce0384 public static TAccumulate Aggregate(System.Collections.Generic.IEnumerable<TSource> source, TAccumulate seed, System.Func<TAccumulate,TSource,TAccumulate> func); // 0x1ce0384 public static TResult Aggregate(System.Collections.Generic.IEnumerable<TSource> source, TAccumulate seed, System.Func<TAccumulate,TSource,TAccumulate> func, System.Func<TAccumulate,TResult> resultSelector); // 0x1ce0384 public static System.Int32 Sum(System.Collections.Generic.IEnumerable<System.Int32> source); // 0x35508a4 public static System.Nullable<System.Int32> Sum(System.Collections.Generic.IEnumerable<System.Nullable<System.Int32>> source); // 0x3550bc0 public static System.Int64 Sum(System.Collections.Generic.IEnumerable<System.Int64> source); // 0x3550f48 public static System.Nullable<System.Int64> Sum(System.Collections.Generic.IEnumerable<System.Nullable<System.Int64>> source); // 0x355128c public static System.Single Sum(System.Collections.Generic.IEnumerable<System.Single> source); // 0x3551640 public static System.Nullable<System.Single> Sum(System.Collections.Generic.IEnumerable<System.Nullable<System.Single>> source); // 0x355195c public static System.Double Sum(System.Collections.Generic.IEnumerable<System.Double> source); // 0x3551cc8 public static System.Nullable<System.Double> Sum(System.Collections.Generic.IEnumerable<System.Nullable<System.Double>> source); // 0x3551fc8 public static System.Decimal Sum(System.Collections.Generic.IEnumerable<System.Decimal> source); // 0x355232c public static System.Nullable<System.Decimal> Sum(System.Collections.Generic.IEnumerable<System.Nullable<System.Decimal>> source); // 0x3552688 public static System.Int32 Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32> selector); // 0x1bdb608 public static System.Nullable<System.Int32> Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int32>> selector); // 0x1bd47a4 public static System.Int64 Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int64> selector); // 0x0 public static System.Nullable<System.Int64> Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int64>> selector); // 0x1ce0384 public static System.Single Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Single> selector); // 0x1be0dcc public static System.Nullable<System.Single> Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Single>> selector); // 0x1ce0384 public static System.Double Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Double> selector); // 0x1ce0384 public static System.Nullable<System.Double> Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Double>> selector); // 0x1ce0384 public static System.Decimal Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Decimal> selector); // 0x1ce0384 public static System.Nullable<System.Decimal> Sum(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Decimal>> selector); // 0x1ce0384 public static System.Int32 Min(System.Collections.Generic.IEnumerable<System.Int32> source); // 0x3552a78 public static System.Nullable<System.Int32> Min(System.Collections.Generic.IEnumerable<System.Nullable<System.Int32>> source); // 0x3552da0 public static System.Int64 Min(System.Collections.Generic.IEnumerable<System.Int64> source); // 0x35530e0 public static System.Nullable<System.Int64> Min(System.Collections.Generic.IEnumerable<System.Nullable<System.Int64>> source); // 0x3553408 public static System.Single Min(System.Collections.Generic.IEnumerable<System.Single> source); // 0x3553750 public static System.Nullable<System.Single> Min(System.Collections.Generic.IEnumerable<System.Nullable<System.Single>> source); // 0x3553ab4 public static System.Double Min(System.Collections.Generic.IEnumerable<System.Double> source); // 0x3553e78 public static System.Nullable<System.Double> Min(System.Collections.Generic.IEnumerable<System.Nullable<System.Double>> source); // 0x35541dc public static System.Decimal Min(System.Collections.Generic.IEnumerable<System.Decimal> source); // 0x3554594 public static System.Nullable<System.Decimal> Min(System.Collections.Generic.IEnumerable<System.Nullable<System.Decimal>> source); // 0x3554930 public static TSource Min(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static System.Int32 Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32> selector); // 0x1bdb608 public static System.Nullable<System.Int32> Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int32>> selector); // 0x1bd47a4 public static System.Int64 Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int64> selector); // 0x0 public static System.Nullable<System.Int64> Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int64>> selector); // 0x1ce0384 public static System.Single Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Single> selector); // 0x1be0dcc public static System.Nullable<System.Single> Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Single>> selector); // 0x1ce0384 public static System.Double Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Double> selector); // 0x1ce0384 public static System.Nullable<System.Double> Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Double>> selector); // 0x1ce0384 public static System.Decimal Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Decimal> selector); // 0x1ce0384 public static System.Nullable<System.Decimal> Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Decimal>> selector); // 0x1ce0384 public static TResult Min(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TResult> selector); // 0x1ce0384 public static System.Int32 Max(System.Collections.Generic.IEnumerable<System.Int32> source); // 0x3554d5c public static System.Nullable<System.Int32> Max(System.Collections.Generic.IEnumerable<System.Nullable<System.Int32>> source); // 0x3555084 public static System.Int64 Max(System.Collections.Generic.IEnumerable<System.Int64> source); // 0x35553c4 public static System.Nullable<System.Int64> Max(System.Collections.Generic.IEnumerable<System.Nullable<System.Int64>> source); // 0x35556ec public static System.Double Max(System.Collections.Generic.IEnumerable<System.Double> source); // 0x3555a34 public static System.Nullable<System.Double> Max(System.Collections.Generic.IEnumerable<System.Nullable<System.Double>> source); // 0x3555d88 public static System.Single Max(System.Collections.Generic.IEnumerable<System.Single> source); // 0x3556108 public static System.Nullable<System.Single> Max(System.Collections.Generic.IEnumerable<System.Nullable<System.Single>> source); // 0x3556460 public static System.Decimal Max(System.Collections.Generic.IEnumerable<System.Decimal> source); // 0x35567e4 public static System.Nullable<System.Decimal> Max(System.Collections.Generic.IEnumerable<System.Nullable<System.Decimal>> source); // 0x3556b80 public static TSource Max(System.Collections.Generic.IEnumerable<TSource> source); // 0x1ce0384 public static System.Int32 Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32> selector); // 0x1bdb608 public static System.Nullable<System.Int32> Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int32>> selector); // 0x1bd47a4 public static System.Int64 Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int64> selector); // 0x0 public static System.Nullable<System.Int64> Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int64>> selector); // 0x1ce0384 public static System.Single Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Single> selector); // 0x1be0dcc public static System.Nullable<System.Single> Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Single>> selector); // 0x1ce0384 public static System.Double Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Double> selector); // 0x1ce0384 public static System.Nullable<System.Double> Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Double>> selector); // 0x1ce0384 public static System.Decimal Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Decimal> selector); // 0x1ce0384 public static System.Nullable<System.Decimal> Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Decimal>> selector); // 0x1ce0384 public static TResult Max(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TResult> selector); // 0x1ce0384 public static System.Double Average(System.Collections.Generic.IEnumerable<System.Int32> source); // 0x3556fac public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<System.Nullable<System.Int32>> source); // 0x3557358 public static System.Double Average(System.Collections.Generic.IEnumerable<System.Int64> source); // 0x355774c public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<System.Nullable<System.Int64>> source); // 0x3557af4 public static System.Single Average(System.Collections.Generic.IEnumerable<System.Single> source); // 0x3557ee4 public static System.Nullable<System.Single> Average(System.Collections.Generic.IEnumerable<System.Nullable<System.Single>> source); // 0x355825c public static System.Double Average(System.Collections.Generic.IEnumerable<System.Double> source); // 0x355861c public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<System.Nullable<System.Double>> source); // 0x355898c public static System.Decimal Average(System.Collections.Generic.IEnumerable<System.Decimal> source); // 0x3558d40 public static System.Nullable<System.Decimal> Average(System.Collections.Generic.IEnumerable<System.Nullable<System.Decimal>> source); // 0x3559144 public static System.Double Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int32> selector); // 0x1ce0384 public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int32>> selector); // 0x1ce0384 public static System.Double Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Int64> selector); // 0x1ce0384 public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Int64>> selector); // 0x1ce0384 public static System.Single Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Single> selector); // 0x1be0dcc public static System.Nullable<System.Single> Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Single>> selector); // 0x1ce0384 public static System.Double Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Double> selector); // 0x1ce0384 public static System.Nullable<System.Double> Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Double>> selector); // 0x1ce0384 public static System.Decimal Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Decimal> selector); // 0x1ce0384 public static System.Nullable<System.Decimal> Average(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,System.Nullable<System.Decimal>> selector); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<TSource> SkipLast(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c private static System.Collections.Generic.IEnumerable<TSource> SkipLastIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c public static System.Collections.Generic.IEnumerable<TSource> TakeLast(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c private static System.Collections.Generic.IEnumerable<TSource> TakeLastIterator(System.Collections.Generic.IEnumerable<TSource> source, System.Int32 count); // 0x1bdf23c public static System.Collections.Generic.HashSet<TSource> ToHashSet(System.Collections.Generic.IEnumerable<TSource> source); // 0x1bdeb64 public static System.Collections.Generic.HashSet<TSource> ToHashSet(System.Collections.Generic.IEnumerable<TSource> source, System.Collections.Generic.IEqualityComparer<TSource> comparer); // 0x1bdf514 } // System.Core.dll internal class System.Linq.EmptyEnumerable<TElement> : System.Object { // Fields public static readonly TElement[] Instance; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // System.Core.dll [Serializable] private sealed class System.Linq.IdentityFunction.<>c<TElement> : System.Object { // Fields public static readonly System.Linq.IdentityFunction.<>c<TElement> <>9; // 0x0 public static System.Func<TElement,TElement> <>9__1_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal TElement <get_Instance>b__1_0(TElement x); // 0x1ce0384 } // System.Core.dll internal class System.Linq.IdentityFunction<TElement> : System.Object { // Fields // Methods public static System.Func<TElement,TElement> get_Instance(); // 0x1bde8ac } // System.Core.dll public interface System.Linq.IOrderedEnumerable<TElement> : System.Collections.Generic.IEnumerable<TElement>, System.Collections.IEnumerable { // Fields // Methods public abstract System.Linq.IOrderedEnumerable<TElement> CreateOrderedEnumerable(System.Func<TElement,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer, System.Boolean descending); // 0x0 } // System.Core.dll public interface System.Linq.IGrouping<TKey,TElement> : System.Collections.Generic.IEnumerable<TElement>, System.Collections.IEnumerable { // Fields // Methods public abstract TKey get_Key(); // 0x1ce0384 } // System.Core.dll public interface System.Linq.ILookup<TKey,TElement> : System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TElement>>, System.Collections.IEnumerable { // Fields // Methods } // System.Core.dll private sealed class System.Linq.Lookup.Grouping.<GetEnumerator>d__7<TKey,TElement> : System.Object, System.Collections.Generic.IEnumerator<TElement>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TElement <>2__current; // 0x0 public System.Linq.Lookup.Grouping<TKey,TElement> <>4__this; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TElement System.Collections.Generic.IEnumerator<TElement>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // System.Core.dll internal class System.Linq.Lookup.Grouping<TKey,TElement> : System.Object, System.Linq.IGrouping<TKey,TElement>, System.Collections.Generic.IEnumerable<TElement>, System.Collections.IEnumerable, System.Collections.Generic.IList<TElement>, System.Collections.Generic.ICollection<TElement> { // Fields internal TKey key; // 0x0 internal System.Int32 hashCode; // 0x0 internal TElement[] elements; // 0x0 internal System.Int32 count; // 0x0 internal System.Linq.Lookup.Grouping<TKey,TElement> hashNext; // 0x0 internal System.Linq.Lookup.Grouping<TKey,TElement> next; // 0x0 // Methods internal System.Void Add(TElement element); // 0x1ce0384 public System.Collections.Generic.IEnumerator<TElement> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public TKey get_Key(); // 0x1ce0384 private System.Int32 System.Collections.Generic.ICollection<TElement>.get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<TElement>.get_IsReadOnly(); // 0x1bd1824 private System.Void System.Collections.Generic.ICollection<TElement>.Add(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TElement>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TElement>.Contains(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TElement>.CopyTo(TElement[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Boolean System.Collections.Generic.ICollection<TElement>.Remove(TElement item); // 0x1ce0384 private System.Int32 System.Collections.Generic.IList<TElement>.IndexOf(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.Insert(System.Int32 index, TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.RemoveAt(System.Int32 index); // 0x1bd33a4 private TElement System.Collections.Generic.IList<TElement>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.set_Item(System.Int32 index, TElement value); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll private sealed class System.Linq.Lookup.<GetEnumerator>d__12<TKey,TElement> : System.Object, System.Collections.Generic.IEnumerator<System.Linq.IGrouping<TKey,TElement>>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private System.Linq.IGrouping<TKey,TElement> <>2__current; // 0x0 public System.Linq.Lookup<TKey,TElement> <>4__this; // 0x0 private System.Linq.Lookup.Grouping<TKey,TElement> <g>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Linq.IGrouping<TKey,TElement> System.Collections.Generic.IEnumerator<System.Linq.IGrouping<TKey,TElement>>.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.Lookup.<ApplyResultSelector>d__13<TKey,TElement,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<TResult>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TResult <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 public System.Linq.Lookup<TKey,TElement> <>4__this; // 0x0 private System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector; // 0x0 public System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> <>3__resultSelector; // 0x0 private System.Linq.Lookup.Grouping<TKey,TElement> <g>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TResult System.Collections.Generic.IEnumerator<TResult>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<TResult> System.Collections.Generic.IEnumerable<TResult>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll public class System.Linq.Lookup<TKey,TElement> : System.Object, System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TElement>>, System.Collections.IEnumerable, System.Linq.ILookup<TKey,TElement> { // Fields private System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 private System.Linq.Lookup.Grouping<TKey,TElement>[] groupings; // 0x0 private System.Linq.Lookup.Grouping<TKey,TElement> lastGrouping; // 0x0 private System.Int32 count; // 0x0 // Methods internal static System.Linq.Lookup<TKey,TElement> Create(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf8c0 internal static System.Linq.Lookup<TKey,TElement> CreateForJoin(System.Collections.Generic.IEnumerable<TElement> source, System.Func<TElement,TKey> keySelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bdf7b4 private System.Void .ctor(System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3a1c public System.Collections.Generic.IEnumerable<TElement> get_Item(TKey key); // 0x1ce0384 public System.Collections.Generic.IEnumerator<System.Linq.IGrouping<TKey,TElement>> GetEnumerator(); // 0x1bd219c public System.Collections.Generic.IEnumerable<TResult> ApplyResultSelector(System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector); // 0x1bd22a0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c internal System.Int32 InternalGetHashCode(TKey key); // 0x1ce0384 internal System.Linq.Lookup.Grouping<TKey,TElement> GetGrouping(TKey key, System.Boolean create); // 0x1ce0384 private System.Void Resize(); // 0x1bd2ec0 } // System.Core.dll internal struct System.Linq.Set.Slot<TElement> : { // Fields internal System.Int32 hashCode; // 0x0 internal TElement value; // 0x0 internal System.Int32 next; // 0x0 // Methods } // System.Core.dll internal class System.Linq.Set<TElement> : System.Object { // Fields private System.Int32[] buckets; // 0x0 private System.Linq.Set.Slot<TElement>[] slots; // 0x0 private System.Int32 count; // 0x0 private System.Int32 freeList; // 0x0 private System.Collections.Generic.IEqualityComparer<TElement> comparer; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TElement> comparer); // 0x1bd3a1c public System.Boolean Add(TElement value); // 0x1ce0384 public System.Boolean Remove(TElement value); // 0x1ce0384 private System.Boolean Find(TElement value, System.Boolean add); // 0x1ce0384 private System.Void Resize(); // 0x1bd2ec0 internal System.Int32 InternalGetHashCode(TElement value); // 0x1ce0384 } // System.Core.dll internal class System.Linq.GroupedEnumerable<TSource,TKey,TElement,TResult> : System.Object, System.Collections.Generic.IEnumerable<TResult>, System.Collections.IEnumerable { // Fields private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 private System.Func<TSource,TKey> keySelector; // 0x0 private System.Func<TSource,TElement> elementSelector; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 private System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Func<TKey,System.Collections.Generic.IEnumerable<TElement>,TResult> resultSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3da4 public System.Collections.Generic.IEnumerator<TResult> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll internal class System.Linq.GroupedEnumerable<TSource,TKey,TElement> : System.Object, System.Collections.Generic.IEnumerable<System.Linq.IGrouping<TKey,TElement>>, System.Collections.IEnumerable { // Fields private System.Collections.Generic.IEnumerable<TSource> source; // 0x0 private System.Func<TSource,TKey> keySelector; // 0x0 private System.Func<TSource,TElement> elementSelector; // 0x0 private System.Collections.Generic.IEqualityComparer<TKey> comparer; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IEnumerable<TSource> source, System.Func<TSource,TKey> keySelector, System.Func<TSource,TElement> elementSelector, System.Collections.Generic.IEqualityComparer<TKey> comparer); // 0x1bd3d68 public System.Collections.Generic.IEnumerator<System.Linq.IGrouping<TKey,TElement>> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // System.Core.dll private sealed class System.Linq.OrderedEnumerable.<GetEnumerator>d__1<TElement> : System.Object, System.Collections.Generic.IEnumerator<TElement>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private TElement <>2__current; // 0x0 public System.Linq.OrderedEnumerable<TElement> <>4__this; // 0x0 private System.Linq.Buffer<TElement> <buffer>5__2; // 0x0 private System.Int32[] <map>5__3; // 0x0 private System.Int32 <i>5__4; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private TElement System.Collections.Generic.IEnumerator<TElement>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // System.Core.dll internal abstract class System.Linq.OrderedEnumerable<TElement> : System.Object, System.Linq.IOrderedEnumerable<TElement>, System.Collections.Generic.IEnumerable<TElement>, System.Collections.IEnumerable { // Fields internal System.Collections.Generic.IEnumerable<TElement> source; // 0x0 // Methods public System.Collections.Generic.IEnumerator<TElement> GetEnumerator(); // 0x1bd219c internal abstract System.Linq.EnumerableSorter<TElement> GetEnumerableSorter(System.Linq.EnumerableSorter<TElement> next); // 0x1bd22a0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Linq.IOrderedEnumerable<TElement> System.Linq.IOrderedEnumerable<TElement>.CreateOrderedEnumerable(System.Func<TElement,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer, System.Boolean descending); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll internal class System.Linq.OrderedEnumerable<TElement,TKey> : System.Linq.OrderedEnumerable<TElement> { // Fields internal System.Linq.OrderedEnumerable<TElement> parent; // 0x0 internal System.Func<TElement,TKey> keySelector; // 0x0 internal System.Collections.Generic.IComparer<TKey> comparer; // 0x0 internal System.Boolean descending; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.IEnumerable<TElement> source, System.Func<TElement,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer, System.Boolean descending); // 0x0 internal override System.Linq.EnumerableSorter<TElement> GetEnumerableSorter(System.Linq.EnumerableSorter<TElement> next); // 0x1bd22a0 } // System.Core.dll internal abstract class System.Linq.EnumerableSorter<TElement> : System.Object { // Fields // Methods internal abstract System.Void ComputeKeys(TElement[] elements, System.Int32 count); // 0x1bd3b1c internal abstract System.Int32 CompareKeys(System.Int32 index1, System.Int32 index2); // 0x1bd1e4c internal System.Int32[] Sort(TElement[] elements, System.Int32 count); // 0x1bd2368 private System.Void QuickSort(System.Int32[] map, System.Int32 left, System.Int32 right); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll internal class System.Linq.EnumerableSorter<TElement,TKey> : System.Linq.EnumerableSorter<TElement> { // Fields internal System.Func<TElement,TKey> keySelector; // 0x0 internal System.Collections.Generic.IComparer<TKey> comparer; // 0x0 internal System.Boolean descending; // 0x0 internal System.Linq.EnumerableSorter<TElement> next; // 0x0 internal TKey[] keys; // 0x0 // Methods internal System.Void .ctor(System.Func<TElement,TKey> keySelector, System.Collections.Generic.IComparer<TKey> comparer, System.Boolean descending, System.Linq.EnumerableSorter<TElement> next); // 0x0 internal override System.Void ComputeKeys(TElement[] elements, System.Int32 count); // 0x1bd3b1c internal override System.Int32 CompareKeys(System.Int32 index1, System.Int32 index2); // 0x1bd1e4c } // System.Core.dll internal struct System.Linq.Buffer<TElement> : { // Fields internal TElement[] items; // 0x0 internal System.Int32 count; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.IEnumerable<TElement> source); // 0x1bd3a1c internal TElement[] ToArray(); // 0x1bd219c } // System.Core.dll internal static class System.Linq.Expressions.CachedReflectionInfo : System.Object { // Fields private static System.Reflection.MethodInfo s_CallSiteOps_SetNotMatched; // 0x0 private static System.Reflection.MethodInfo s_CallSiteOps_CreateMatchmaker; // 0x8 private static System.Reflection.MethodInfo s_CallSiteOps_GetMatch; // 0x10 private static System.Reflection.MethodInfo s_CallSiteOps_ClearMatch; // 0x18 private static System.Reflection.MethodInfo s_CallSiteOps_UpdateRules; // 0x20 private static System.Reflection.MethodInfo s_CallSiteOps_GetRules; // 0x28 private static System.Reflection.MethodInfo s_CallSiteOps_GetRuleCache; // 0x30 private static System.Reflection.MethodInfo s_CallSiteOps_GetCachedRules; // 0x38 private static System.Reflection.MethodInfo s_CallSiteOps_AddRule; // 0x40 private static System.Reflection.MethodInfo s_CallSiteOps_MoveRule; // 0x48 private static System.Reflection.MethodInfo s_CallSiteOps_Bind; // 0x50 private static System.Reflection.MethodInfo s_String_op_Equality_String_String; // 0x58 private static System.Reflection.MethodInfo s_Math_Pow_Double_Double; // 0x60 // Methods public static System.Reflection.MethodInfo get_CallSiteOps_SetNotMatched(); // 0x355978c public static System.Reflection.MethodInfo get_CallSiteOps_CreateMatchmaker(); // 0x355986c public static System.Reflection.MethodInfo get_CallSiteOps_GetMatch(); // 0x3559948 public static System.Reflection.MethodInfo get_CallSiteOps_ClearMatch(); // 0x3559a24 public static System.Reflection.MethodInfo get_CallSiteOps_UpdateRules(); // 0x3559b00 public static System.Reflection.MethodInfo get_CallSiteOps_GetRules(); // 0x3559bdc public static System.Reflection.MethodInfo get_CallSiteOps_GetRuleCache(); // 0x3559cb8 public static System.Reflection.MethodInfo get_CallSiteOps_GetCachedRules(); // 0x3559d94 public static System.Reflection.MethodInfo get_CallSiteOps_AddRule(); // 0x3559e70 public static System.Reflection.MethodInfo get_CallSiteOps_MoveRule(); // 0x3559f4c public static System.Reflection.MethodInfo get_CallSiteOps_Bind(); // 0x355a028 public static System.Reflection.MethodInfo get_String_op_Equality_String_String(); // 0x355a104 public static System.Reflection.MethodInfo get_Math_Pow_Double_Double(); // 0x355a2b8 } // System.Core.dll public class System.Linq.Expressions.BinaryExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.Expression <Right>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Left>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355a480 public override System.Boolean get_CanReduce(); // 0x355a510 private static System.Boolean IsOpAssignment(System.Linq.Expressions.ExpressionType op); // 0x355a534 public System.Linq.Expressions.Expression get_Right(); // 0x355a544 public System.Linq.Expressions.Expression get_Left(); // 0x355a54c public System.Reflection.MethodInfo get_Method(); // 0x355a554 internal virtual System.Reflection.MethodInfo GetMethod(); // 0x355a560 public System.Linq.Expressions.BinaryExpression Update(System.Linq.Expressions.Expression left, System.Linq.Expressions.LambdaExpression conversion, System.Linq.Expressions.Expression right); // 0x355a568 public override System.Linq.Expressions.Expression Reduce(); // 0x355b578 private static System.Linq.Expressions.ExpressionType GetBinaryOpFromAssignmentOp(System.Linq.Expressions.ExpressionType op); // 0x355bfac private System.Linq.Expressions.Expression ReduceVariable(); // 0x355bea8 private System.Linq.Expressions.Expression ReduceMember(); // 0x355b5f0 private System.Linq.Expressions.Expression ReduceIndex(); // 0x355ba4c public System.Linq.Expressions.LambdaExpression get_Conversion(); // 0x355a6cc internal virtual System.Linq.Expressions.LambdaExpression GetConversion(); // 0x355c810 public System.Boolean get_IsLifted(); // 0x355c818 public System.Boolean get_IsLiftedToNull(); // 0x355aabc protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x355c9ac internal static System.Linq.Expressions.BinaryExpression Create(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Type type, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x355c9d4 internal System.Boolean get_IsLiftedLogical(); // 0x355cc74 internal System.Boolean get_IsReferenceComparison(); // 0x355a6d8 internal System.Linq.Expressions.Expression ReduceUserdefinedLifted(); // 0x355cddc internal System.Void .ctor(); // 0x355dfac } // System.Core.dll internal sealed class System.Linq.Expressions.LogicalBinaryExpression : System.Linq.Expressions.BinaryExpression { // Fields private readonly System.Linq.Expressions.ExpressionType <NodeType>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355cc0c public sealed override System.Type get_Type(); // 0x355dfe4 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x355e050 } // System.Core.dll internal class System.Linq.Expressions.AssignBinaryExpression : System.Linq.Expressions.BinaryExpression { // Fields // Methods internal System.Void .ctor(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355e058 public sealed override System.Type get_Type(); // 0x355e05c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x355e07c } // System.Core.dll internal sealed class System.Linq.Expressions.CoalesceConversionBinaryExpression : System.Linq.Expressions.BinaryExpression { // Fields private readonly System.Linq.Expressions.LambdaExpression _conversion; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Linq.Expressions.LambdaExpression conversion); // 0x355cb88 internal override System.Linq.Expressions.LambdaExpression GetConversion(); // 0x355e084 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x355e08c public sealed override System.Type get_Type(); // 0x355e094 } // System.Core.dll internal sealed class System.Linq.Expressions.OpAssignMethodConversionBinaryExpression : System.Linq.Expressions.MethodBinaryExpression { // Fields private readonly System.Linq.Expressions.LambdaExpression _conversion; // 0x38 // Methods internal System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Type type, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x355e0b4 internal override System.Linq.Expressions.LambdaExpression GetConversion(); // 0x355e0e0 } // System.Core.dll internal class System.Linq.Expressions.SimpleBinaryExpression : System.Linq.Expressions.BinaryExpression { // Fields private readonly System.Linq.Expressions.ExpressionType <NodeType>k__BackingField; // 0x20 private readonly System.Type <Type>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Type type); // 0x355cc38 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x355e0e8 public sealed override System.Type get_Type(); // 0x355e0f0 } // System.Core.dll internal class System.Linq.Expressions.MethodBinaryExpression : System.Linq.Expressions.SimpleBinaryExpression { // Fields private readonly System.Reflection.MethodInfo _method; // 0x30 // Methods internal System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Type type, System.Reflection.MethodInfo method); // 0x355cbb4 internal override System.Reflection.MethodInfo GetMethod(); // 0x355e0f8 } // System.Core.dll internal class System.Linq.Expressions.Expression.BinaryExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.BlockExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.CatchBlockProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.ConditionalExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.ConstantExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.DebugInfoExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.DefaultExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.GotoExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.IndexExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.InvocationExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.LabelExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.LambdaExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.ListInitExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.LoopExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.MemberExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.MemberInitExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.MethodCallExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.NewArrayExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.NewExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.ParameterExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.RuntimeVariablesExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.SwitchCaseProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.SwitchExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.TryExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.TypeBinaryExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll internal class System.Linq.Expressions.Expression.UnaryExpressionProxy : System.Object { // Fields // Methods } // System.Core.dll private class System.Linq.Expressions.Expression.ExtensionInfo : System.Object { // Fields internal readonly System.Linq.Expressions.ExpressionType NodeType; // 0x10 internal readonly System.Type Type; // 0x18 // Methods public System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Type type); // 0x357dc28 } // System.Core.dll private enum System.Linq.Expressions.Expression.TryGetFuncActionArgsResult : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.Expression.TryGetFuncActionArgsResult Valid = 0; // 0x0 public const System.Linq.Expressions.Expression.TryGetFuncActionArgsResult ArgumentNull = 1; // 0x0 public const System.Linq.Expressions.Expression.TryGetFuncActionArgsResult ByRef = 2; // 0x0 public const System.Linq.Expressions.Expression.TryGetFuncActionArgsResult PointerOrVoid = 3; // 0x0 // Methods } // System.Core.dll [Serializable] private sealed class System.Linq.Expressions.Expression.<>c : System.Object { // Fields public static readonly System.Linq.Expressions.Expression.<>c <>9; // 0x0 public static System.Func<System.Reflection.ConstructorInfo,System.Boolean> <>9__358_0; // 0x8 // Methods private static System.Void .cctor(); // 0x357dc60 public System.Void .ctor(); // 0x357dcc8 internal System.Boolean <New>b__358_0(System.Reflection.ConstructorInfo c); // 0x357dcd0 } // System.Core.dll public abstract class System.Linq.Expressions.Expression : System.Object { // Fields private static readonly System.Dynamic.Utils.CacheDict<System.Type,System.Reflection.MethodInfo> s_lambdaDelegateCache; // 0x0 private static System.Dynamic.Utils.CacheDict<System.Type,System.Func<System.Linq.Expressions.Expression,System.String,System.Boolean,System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression>,System.Linq.Expressions.LambdaExpression>> s_lambdaFactories; // 0x8 private static System.Runtime.CompilerServices.ConditionalWeakTable<System.Linq.Expressions.Expression,System.Linq.Expressions.Expression.ExtensionInfo> s_legacyCtorSupportTable; // 0x10 // Methods public static System.Linq.Expressions.BinaryExpression Assign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355c1d8 private static System.Linq.Expressions.BinaryExpression GetUserDefinedBinaryOperator(System.Linq.Expressions.ExpressionType binaryType, System.String name, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull); // 0x355e350 private static System.Linq.Expressions.BinaryExpression GetMethodBasedBinaryOperator(System.Linq.Expressions.ExpressionType binaryType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Boolean liftToNull); // 0x355e95c private static System.Linq.Expressions.BinaryExpression GetMethodBasedAssignOperator(System.Linq.Expressions.ExpressionType binaryType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion, System.Boolean liftToNull); // 0x355f1ec private static System.Linq.Expressions.BinaryExpression GetUserDefinedBinaryOperatorOrThrow(System.Linq.Expressions.ExpressionType binaryType, System.String name, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull); // 0x355f6e4 private static System.Linq.Expressions.BinaryExpression GetUserDefinedAssignOperatorOrThrow(System.Linq.Expressions.ExpressionType binaryType, System.String name, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Linq.Expressions.LambdaExpression conversion, System.Boolean liftToNull); // 0x355f908 private static System.Reflection.MethodInfo GetUserDefinedBinaryOperator(System.Linq.Expressions.ExpressionType binaryType, System.Type leftType, System.Type rightType, System.String name); // 0x355e728 private static System.Boolean IsLiftingConditionalLogicalOperator(System.Type left, System.Type right, System.Reflection.MethodInfo method, System.Linq.Expressions.ExpressionType binaryType); // 0x355fb84 internal static System.Boolean ParameterIsAssignable(System.Reflection.ParameterInfo pi, System.Type argType); // 0x355f068 private static System.Void ValidateParamswithOperandsOrThrow(System.Type paramType, System.Type operandType, System.Linq.Expressions.ExpressionType exprType, System.String name); // 0x355f110 private static System.Void ValidateOperator(System.Reflection.MethodInfo method); // 0x355ef10 private static System.Void ValidateMethodInfo(System.Reflection.MethodInfo method, System.String paramName); // 0x355fc50 private static System.Boolean IsNullComparison(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355fce0 private static System.Boolean IsNullConstant(System.Linq.Expressions.Expression e); // 0x355fde0 private static System.Void ValidateUserDefinedConditionalLogicOperator(System.Linq.Expressions.ExpressionType nodeType, System.Type left, System.Type right, System.Reflection.MethodInfo method); // 0x355fe64 private static System.Void VerifyOpTrueFalse(System.Linq.Expressions.ExpressionType nodeType, System.Type left, System.Reflection.MethodInfo opTrue, System.String paramName); // 0x35605ac private static System.Boolean IsValidLiftedConditionalLogicalOperator(System.Type left, System.Type right, System.Reflection.ParameterInfo[] pms); // 0x35604a4 public static System.Linq.Expressions.BinaryExpression MakeBinary(System.Linq.Expressions.ExpressionType binaryType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3560774 public static System.Linq.Expressions.BinaryExpression MakeBinary(System.Linq.Expressions.ExpressionType binaryType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x355bff4 public static System.Linq.Expressions.BinaryExpression MakeBinary(System.Linq.Expressions.ExpressionType binaryType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x355ab48 public static System.Linq.Expressions.BinaryExpression Equal(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35665dc public static System.Linq.Expressions.BinaryExpression Equal(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x3563288 public static System.Linq.Expressions.BinaryExpression ReferenceEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355a7ac public static System.Linq.Expressions.BinaryExpression NotEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566a70 public static System.Linq.Expressions.BinaryExpression NotEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x35633b8 public static System.Linq.Expressions.BinaryExpression ReferenceNotEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x355a934 private static System.Linq.Expressions.BinaryExpression GetEqualityComparisonOperator(System.Linq.Expressions.ExpressionType binaryType, System.String opName, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull); // 0x3566648 public static System.Linq.Expressions.BinaryExpression GreaterThan(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566adc public static System.Linq.Expressions.BinaryExpression GreaterThan(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x3563028 public static System.Linq.Expressions.BinaryExpression LessThan(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566d98 public static System.Linq.Expressions.BinaryExpression LessThan(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x3562dc8 public static System.Linq.Expressions.BinaryExpression GreaterThanOrEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566e04 public static System.Linq.Expressions.BinaryExpression GreaterThanOrEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x3563158 public static System.Linq.Expressions.BinaryExpression LessThanOrEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566e70 public static System.Linq.Expressions.BinaryExpression LessThanOrEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull, System.Reflection.MethodInfo method); // 0x3562ef8 private static System.Linq.Expressions.BinaryExpression GetComparisonOperator(System.Linq.Expressions.ExpressionType binaryType, System.String opName, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftToNull); // 0x3566b48 public static System.Linq.Expressions.BinaryExpression AndAlso(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566edc public static System.Linq.Expressions.BinaryExpression AndAlso(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35620b0 public static System.Linq.Expressions.BinaryExpression OrElse(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566f44 public static System.Linq.Expressions.BinaryExpression OrElse(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35627fc public static System.Linq.Expressions.BinaryExpression Coalesce(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3566fac public static System.Linq.Expressions.BinaryExpression Coalesce(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Linq.Expressions.LambdaExpression conversion); // 0x356373c private static System.Type ValidateCoalesceArgTypes(System.Type left, System.Type right); // 0x3567014 public static System.Linq.Expressions.BinaryExpression Add(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567184 public static System.Linq.Expressions.BinaryExpression Add(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35607ec public static System.Linq.Expressions.BinaryExpression AddAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35671ec public static System.Linq.Expressions.BinaryExpression AddAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3567258 public static System.Linq.Expressions.BinaryExpression AddAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3564240 private static System.Void ValidateOpAssignConversionLambda(System.Linq.Expressions.LambdaExpression conversion, System.Linq.Expressions.Expression left, System.Reflection.MethodInfo method, System.Linq.Expressions.ExpressionType nodeType); // 0x355f468 public static System.Linq.Expressions.BinaryExpression AddAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35672c8 public static System.Linq.Expressions.BinaryExpression AddAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3567330 public static System.Linq.Expressions.BinaryExpression AddAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3565df0 public static System.Linq.Expressions.BinaryExpression AddChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35673a0 public static System.Linq.Expressions.BinaryExpression AddChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3560a3c public static System.Linq.Expressions.BinaryExpression Subtract(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567408 public static System.Linq.Expressions.BinaryExpression Subtract(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3560c90 public static System.Linq.Expressions.BinaryExpression SubtractAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567470 public static System.Linq.Expressions.BinaryExpression SubtractAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35674dc public static System.Linq.Expressions.BinaryExpression SubtractAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3565b4c public static System.Linq.Expressions.BinaryExpression SubtractAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x356754c public static System.Linq.Expressions.BinaryExpression SubtractAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35675b4 public static System.Linq.Expressions.BinaryExpression SubtractAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3566094 public static System.Linq.Expressions.BinaryExpression SubtractChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567624 public static System.Linq.Expressions.BinaryExpression SubtractChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3560ee4 public static System.Linq.Expressions.BinaryExpression Divide(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x356768c public static System.Linq.Expressions.BinaryExpression Divide(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35615e0 public static System.Linq.Expressions.BinaryExpression DivideAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35676f4 public static System.Linq.Expressions.BinaryExpression DivideAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3567760 public static System.Linq.Expressions.BinaryExpression DivideAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3564788 public static System.Linq.Expressions.BinaryExpression Modulo(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35677d0 public static System.Linq.Expressions.BinaryExpression Modulo(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3561834 public static System.Linq.Expressions.BinaryExpression ModuloAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567838 public static System.Linq.Expressions.BinaryExpression ModuloAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35678a4 public static System.Linq.Expressions.BinaryExpression ModuloAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3564f48 public static System.Linq.Expressions.BinaryExpression Multiply(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567914 public static System.Linq.Expressions.BinaryExpression Multiply(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3561138 public static System.Linq.Expressions.BinaryExpression MultiplyAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x356797c public static System.Linq.Expressions.BinaryExpression MultiplyAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35679e8 public static System.Linq.Expressions.BinaryExpression MultiplyAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x35651ec public static System.Linq.Expressions.BinaryExpression MultiplyAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567a58 public static System.Linq.Expressions.BinaryExpression MultiplyAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3567ac0 public static System.Linq.Expressions.BinaryExpression MultiplyAssignChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3566338 public static System.Linq.Expressions.BinaryExpression MultiplyChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567b30 public static System.Linq.Expressions.BinaryExpression MultiplyChecked(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x356138c private static System.Boolean IsSimpleShift(System.Type left, System.Type right); // 0x3567b98 private static System.Type GetResultTypeOfShift(System.Type left, System.Type right); // 0x3567c90 public static System.Linq.Expressions.BinaryExpression LeftShift(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567e04 public static System.Linq.Expressions.BinaryExpression LeftShift(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3564018 public static System.Linq.Expressions.BinaryExpression LeftShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567e6c public static System.Linq.Expressions.BinaryExpression LeftShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3567ed8 public static System.Linq.Expressions.BinaryExpression LeftShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3564cd0 public static System.Linq.Expressions.BinaryExpression RightShift(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567f48 public static System.Linq.Expressions.BinaryExpression RightShift(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3563df0 public static System.Linq.Expressions.BinaryExpression RightShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3567fb0 public static System.Linq.Expressions.BinaryExpression RightShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x356801c public static System.Linq.Expressions.BinaryExpression RightShiftAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x35658d4 public static System.Linq.Expressions.BinaryExpression And(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x356808c public static System.Linq.Expressions.BinaryExpression And(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3561e5c public static System.Linq.Expressions.BinaryExpression AndAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35680f4 public static System.Linq.Expressions.BinaryExpression AndAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3568160 public static System.Linq.Expressions.BinaryExpression AndAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x35644e4 public static System.Linq.Expressions.BinaryExpression Or(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35681d0 public static System.Linq.Expressions.BinaryExpression Or(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35625a8 public static System.Linq.Expressions.BinaryExpression OrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3568238 public static System.Linq.Expressions.BinaryExpression OrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35682a4 public static System.Linq.Expressions.BinaryExpression OrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3565490 public static System.Linq.Expressions.BinaryExpression ExclusiveOr(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3568314 public static System.Linq.Expressions.BinaryExpression ExclusiveOr(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35634e8 public static System.Linq.Expressions.BinaryExpression ExclusiveOrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x356837c public static System.Linq.Expressions.BinaryExpression ExclusiveOrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x35683e8 public static System.Linq.Expressions.BinaryExpression ExclusiveOrAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3564a2c public static System.Linq.Expressions.BinaryExpression Power(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x3568458 public static System.Linq.Expressions.BinaryExpression Power(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x3561a88 public static System.Linq.Expressions.BinaryExpression PowerAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35684c0 public static System.Linq.Expressions.BinaryExpression PowerAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method); // 0x356852c public static System.Linq.Expressions.BinaryExpression PowerAssign(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Reflection.MethodInfo method, System.Linq.Expressions.LambdaExpression conversion); // 0x3565734 public static System.Linq.Expressions.BinaryExpression ArrayIndex(System.Linq.Expressions.Expression array, System.Linq.Expressions.Expression index); // 0x3563bf8 public static System.Linq.Expressions.BlockExpression Block(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x356859c public static System.Linq.Expressions.BlockExpression Block(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3568658 public static System.Linq.Expressions.BlockExpression Block(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3568748 public static System.Linq.Expressions.BlockExpression Block(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x356886c public static System.Linq.Expressions.BlockExpression Block(System.Linq.Expressions.Expression[] expressions); // 0x35689bc public static System.Linq.Expressions.BlockExpression Block(System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> expressions); // 0x3569454 public static System.Linq.Expressions.BlockExpression Block(System.Type type, System.Linq.Expressions.Expression[] expressions); // 0x35694e0 public static System.Linq.Expressions.BlockExpression Block(System.Type type, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> expressions); // 0x3569568 public static System.Linq.Expressions.BlockExpression Block(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] expressions); // 0x3569830 public static System.Linq.Expressions.BlockExpression Block(System.Type type, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] expressions); // 0x3569894 public static System.Linq.Expressions.BlockExpression Block(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> expressions); // 0x355c600 public static System.Linq.Expressions.BlockExpression Block(System.Type type, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> expressions); // 0x3569604 private static System.Linq.Expressions.BlockExpression BlockCore(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> expressions); // 0x3569900 internal static System.Void ValidateVariables(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> varList, System.String collectionName); // 0x3569c88 private static System.Linq.Expressions.BlockExpression GetOptimizedBlockExpression(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> expressions); // 0x3568b90 public static System.Linq.Expressions.CatchBlock Catch(System.Type type, System.Linq.Expressions.Expression body); // 0x3569e30 public static System.Linq.Expressions.CatchBlock Catch(System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Expression body); // 0x356a128 public static System.Linq.Expressions.CatchBlock Catch(System.Type type, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression filter); // 0x356a1d8 public static System.Linq.Expressions.CatchBlock Catch(System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression filter); // 0x356a248 public static System.Linq.Expressions.CatchBlock MakeCatchBlock(System.Type type, System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression filter); // 0x3569e9c public static System.Linq.Expressions.ConditionalExpression Condition(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse); // 0x355ddb4 public static System.Linq.Expressions.ConditionalExpression Condition(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse, System.Type type); // 0x356a2fc public static System.Linq.Expressions.ConditionalExpression IfThen(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue); // 0x356a584 public static System.Linq.Expressions.ConditionalExpression IfThenElse(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse); // 0x356a6ec public static System.Linq.Expressions.ConstantExpression Constant(System.Object value); // 0x356a7b4 public static System.Linq.Expressions.ConstantExpression Constant(System.Object value, System.Type type); // 0x355db70 public static System.Linq.Expressions.DebugInfoExpression DebugInfo(System.Linq.Expressions.SymbolDocumentInfo document, System.Int32 startLine, System.Int32 startColumn, System.Int32 endLine, System.Int32 endColumn); // 0x356a810 public static System.Linq.Expressions.DebugInfoExpression ClearDebugInfo(System.Linq.Expressions.SymbolDocumentInfo document); // 0x356aa74 private static System.Void ValidateSpan(System.Int32 startLine, System.Int32 startColumn, System.Int32 endLine, System.Int32 endColumn); // 0x356a948 public static System.Linq.Expressions.DefaultExpression Empty(); // 0x356a644 public static System.Linq.Expressions.DefaultExpression Default(System.Type type); // 0x356aafc public static System.Linq.Expressions.ElementInit ElementInit(System.Reflection.MethodInfo addMethod, System.Linq.Expressions.Expression[] arguments); // 0x356abb8 public static System.Linq.Expressions.ElementInit ElementInit(System.Reflection.MethodInfo addMethod, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x356ac1c private static System.Void ValidateElementInitAddMethodInfo(System.Reflection.MethodInfo addMethod, System.String paramName); // 0x356ad64 protected System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Type type); // 0x356af6c protected System.Void .ctor(); // 0x355a508 public virtual System.Linq.Expressions.ExpressionType get_NodeType(); // 0x356b0c8 public virtual System.Type get_Type(); // 0x356b1bc public virtual System.Boolean get_CanReduce(); // 0x356b2b0 public virtual System.Linq.Expressions.Expression Reduce(); // 0x356b2b8 protected internal virtual System.Linq.Expressions.Expression VisitChildren(System.Linq.Expressions.ExpressionVisitor visitor); // 0x356b300 protected internal virtual System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x356b478 public System.Linq.Expressions.Expression ReduceAndCheck(); // 0x356b374 public System.Linq.Expressions.Expression ReduceExtensions(); // 0x356b4a0 public override System.String ToString(); // 0x356b4e4 private System.String get_DebugView(); // 0x356b4ec private static System.Void RequiresCanRead(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> items, System.String paramName); // 0x3568a48 private static System.Void RequiresCanWrite(System.Linq.Expressions.Expression expression, System.String paramName); // 0x355e100 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x356b6dc public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0); // 0x356b6e4 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x356b6ec public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x356b6f4 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x356b6fc public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression[] arguments); // 0x356b704 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x356b70c public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x356b714 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x356b71c public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x356b724 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x356b72c public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression[] arguments); // 0x356b734 public static System.Linq.Expressions.GotoExpression Break(System.Linq.Expressions.LabelTarget target); // 0x356b7a4 public static System.Linq.Expressions.GotoExpression Break(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value); // 0x356b948 public static System.Linq.Expressions.GotoExpression Break(System.Linq.Expressions.LabelTarget target, System.Type type); // 0x356ba04 public static System.Linq.Expressions.GotoExpression Break(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value, System.Type type); // 0x356ba70 public static System.Linq.Expressions.GotoExpression Continue(System.Linq.Expressions.LabelTarget target); // 0x356bae0 public static System.Linq.Expressions.GotoExpression Continue(System.Linq.Expressions.LabelTarget target, System.Type type); // 0x356bb98 public static System.Linq.Expressions.GotoExpression Return(System.Linq.Expressions.LabelTarget target); // 0x356bc04 public static System.Linq.Expressions.GotoExpression Return(System.Linq.Expressions.LabelTarget target, System.Type type); // 0x356bcbc public static System.Linq.Expressions.GotoExpression Return(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value); // 0x356bd28 public static System.Linq.Expressions.GotoExpression Return(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value, System.Type type); // 0x356bde4 public static System.Linq.Expressions.GotoExpression Goto(System.Linq.Expressions.LabelTarget target); // 0x356be54 public static System.Linq.Expressions.GotoExpression Goto(System.Linq.Expressions.LabelTarget target, System.Type type); // 0x356bf0c public static System.Linq.Expressions.GotoExpression Goto(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value); // 0x356bf78 public static System.Linq.Expressions.GotoExpression Goto(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value, System.Type type); // 0x356c034 public static System.Linq.Expressions.GotoExpression MakeGoto(System.Linq.Expressions.GotoExpressionKind kind, System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value, System.Type type); // 0x356b85c private static System.Void ValidateGoto(System.Linq.Expressions.LabelTarget target, ref System.Linq.Expressions.Expression& value, System.String targetParameter, System.String valueParameter, System.Type type); // 0x356c0a4 private static System.Void ValidateGotoType(System.Type expectedType, ref System.Linq.Expressions.Expression& value, System.String paramName); // 0x356c260 public static System.Linq.Expressions.IndexExpression MakeIndex(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x355c774 public static System.Linq.Expressions.IndexExpression ArrayAccess(System.Linq.Expressions.Expression array, System.Linq.Expressions.Expression[] indexes); // 0x356c954 public static System.Linq.Expressions.IndexExpression ArrayAccess(System.Linq.Expressions.Expression array, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> indexes); // 0x356c4a0 public static System.Linq.Expressions.IndexExpression Property(System.Linq.Expressions.Expression instance, System.String propertyName, System.Linq.Expressions.Expression[] arguments); // 0x356c9b8 private static System.Reflection.PropertyInfo FindInstanceProperty(System.Type type, System.String propertyName, System.Linq.Expressions.Expression[] arguments); // 0x356cacc private static System.String GetArgTypesString(System.Linq.Expressions.Expression[] arguments); // 0x356ce38 private static System.Reflection.PropertyInfo FindProperty(System.Type type, System.String propertyName, System.Linq.Expressions.Expression[] arguments, System.Reflection.BindingFlags flags); // 0x356cccc private static System.Boolean IsCompatible(System.Reflection.PropertyInfo pi, System.Linq.Expressions.Expression[] args); // 0x356cf88 public static System.Linq.Expressions.IndexExpression Property(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.Linq.Expressions.Expression[] arguments); // 0x356d1a4 public static System.Linq.Expressions.IndexExpression Property(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x356c3ec private static System.Linq.Expressions.IndexExpression MakeIndexProperty(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.String paramName, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> argList); // 0x356cc10 private static System.Void ValidateIndexedProperty(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.String paramName, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& argList); // 0x356d210 private static System.Void ValidateAccessor(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] indexes, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& arguments, System.String paramName); // 0x356d798 private static System.Void ValidateAccessorArgumentTypes(System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] indexes, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& arguments, System.String paramName); // 0x356da04 internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression); // 0x356de54 internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression arg0); // 0x355c07c internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x356e17c internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x356e330 internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x356e534 internal static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x356e790 public static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Linq.Expressions.Expression[] arguments); // 0x356ea44 public static System.Linq.Expressions.InvocationExpression Invoke(System.Linq.Expressions.Expression expression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x356eaa8 internal static System.Reflection.MethodInfo GetInvokeMethod(System.Linq.Expressions.Expression expression); // 0x356df58 public static System.Linq.Expressions.LabelExpression Label(System.Linq.Expressions.LabelTarget target); // 0x356f37c public static System.Linq.Expressions.LabelExpression Label(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression defaultValue); // 0x356f3d4 public static System.Linq.Expressions.LabelTarget Label(); // 0x356f4a8 public static System.Linq.Expressions.LabelTarget Label(System.String name); // 0x356f610 public static System.Linq.Expressions.LabelTarget Label(System.Type type); // 0x356f6c0 public static System.Linq.Expressions.LabelTarget Label(System.Type type, System.String name); // 0x356f54c internal static System.Linq.Expressions.LambdaExpression CreateLambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x356f718 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bdf514 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Linq.Expressions.ParameterExpression[] parameters); // 0x0 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bdf514 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x0 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.String name, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bdf7b4 public static System.Linq.Expressions.Expression<TDelegate> Lambda(System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bdf58c public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x356fbc8 public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Linq.Expressions.ParameterExpression[] parameters); // 0x356fca0 public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x356fd0c public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x356fc30 public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x35700e8 public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Linq.Expressions.ParameterExpression[] parameters); // 0x357023c public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x35702bc public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x3570330 public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.String name, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x35703b0 public static System.Linq.Expressions.LambdaExpression Lambda(System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x356fd78 public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.String name, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x3570420 public static System.Linq.Expressions.LambdaExpression Lambda(System.Type delegateType, System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x357015c private static System.Void ValidateLambdaArgs(System.Type delegateType, ref System.Linq.Expressions.Expression& body, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters, System.String paramName); // 0x35704f4 private static System.Linq.Expressions.Expression.TryGetFuncActionArgsResult ValidateTryGetFuncActionArgs(System.Type[] typeArgs); // 0x3570b90 public static System.Type GetFuncType(System.Type[] typeArgs); // 0x3570cc8 public static System.Boolean TryGetFuncType(System.Type[] typeArgs, out System.Type& funcType); // 0x3570e20 public static System.Type GetActionType(System.Type[] typeArgs); // 0x3570f20 public static System.Boolean TryGetActionType(System.Type[] typeArgs, out System.Type& actionType); // 0x3571078 public static System.Type GetDelegateType(System.Type[] typeArgs); // 0x3571178 public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Linq.Expressions.Expression[] initializers); // 0x357123c public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> initializers); // 0x35712a0 public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Reflection.MethodInfo addMethod, System.Linq.Expressions.Expression[] initializers); // 0x3571a30 public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Reflection.MethodInfo addMethod, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> initializers); // 0x3571748 public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Linq.Expressions.ElementInit[] initializers); // 0x3571bd0 public static System.Linq.Expressions.ListInitExpression ListInit(System.Linq.Expressions.NewExpression newExpression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ElementInit> initializers); // 0x3571a9c public static System.Linq.Expressions.LoopExpression Loop(System.Linq.Expressions.Expression body); // 0x3571dd8 public static System.Linq.Expressions.LoopExpression Loop(System.Linq.Expressions.Expression body, System.Linq.Expressions.LabelTarget break); // 0x3571e30 public static System.Linq.Expressions.LoopExpression Loop(System.Linq.Expressions.Expression body, System.Linq.Expressions.LabelTarget break, System.Linq.Expressions.LabelTarget continue); // 0x3571e98 public static System.Linq.Expressions.MemberAssignment Bind(System.Reflection.MemberInfo member, System.Linq.Expressions.Expression expression); // 0x3571fc4 public static System.Linq.Expressions.MemberAssignment Bind(System.Reflection.MethodInfo propertyAccessor, System.Linq.Expressions.Expression expression); // 0x357230c private static System.Void ValidateSettableFieldOrPropertyMember(System.Reflection.MemberInfo member, out System.Type& memberType); // 0x3572114 public static System.Linq.Expressions.MemberExpression Field(System.Linq.Expressions.Expression expression, System.Reflection.FieldInfo field); // 0x357262c public static System.Linq.Expressions.MemberExpression Field(System.Linq.Expressions.Expression expression, System.String fieldName); // 0x35727d4 public static System.Linq.Expressions.MemberExpression Field(System.Linq.Expressions.Expression expression, System.Type type, System.String fieldName); // 0x3572944 public static System.Linq.Expressions.MemberExpression Property(System.Linq.Expressions.Expression expression, System.String propertyName); // 0x355d53c public static System.Linq.Expressions.MemberExpression Property(System.Linq.Expressions.Expression expression, System.Type type, System.String propertyName); // 0x3572d10 public static System.Linq.Expressions.MemberExpression Property(System.Linq.Expressions.Expression expression, System.Reflection.PropertyInfo property); // 0x3572a5c public static System.Linq.Expressions.MemberExpression Property(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo propertyAccessor); // 0x3572e54 private static System.Reflection.PropertyInfo GetProperty(System.Reflection.MethodInfo mi, System.String paramName, System.Int32 index); // 0x35723d8 private static System.Boolean CheckMethod(System.Reflection.MethodInfo method, System.Reflection.MethodInfo propertyMethod); // 0x3572ef8 public static System.Linq.Expressions.MemberExpression PropertyOrField(System.Linq.Expressions.Expression expression, System.String propertyOrFieldName); // 0x3572fe0 public static System.Linq.Expressions.MemberExpression MakeMemberAccess(System.Linq.Expressions.Expression expression, System.Reflection.MemberInfo member); // 0x355c43c public static System.Linq.Expressions.MemberInitExpression MemberInit(System.Linq.Expressions.NewExpression newExpression, System.Linq.Expressions.MemberBinding[] bindings); // 0x35731e8 public static System.Linq.Expressions.MemberInitExpression MemberInit(System.Linq.Expressions.NewExpression newExpression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.MemberBinding> bindings); // 0x357324c public static System.Linq.Expressions.MemberListBinding ListBind(System.Reflection.MemberInfo member, System.Linq.Expressions.ElementInit[] initializers); // 0x3573500 public static System.Linq.Expressions.MemberListBinding ListBind(System.Reflection.MemberInfo member, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ElementInit> initializers); // 0x3573564 public static System.Linq.Expressions.MemberListBinding ListBind(System.Reflection.MethodInfo propertyAccessor, System.Linq.Expressions.ElementInit[] initializers); // 0x3573894 public static System.Linq.Expressions.MemberListBinding ListBind(System.Reflection.MethodInfo propertyAccessor, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ElementInit> initializers); // 0x35738f8 private static System.Void ValidateListInitArgs(System.Type listType, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> initializers, System.String listTypeParamName); // 0x3571c34 public static System.Linq.Expressions.MemberMemberBinding MemberBind(System.Reflection.MemberInfo member, System.Linq.Expressions.MemberBinding[] bindings); // 0x35739b8 public static System.Linq.Expressions.MemberMemberBinding MemberBind(System.Reflection.MemberInfo member, System.Collections.Generic.IEnumerable<System.Linq.Expressions.MemberBinding> bindings); // 0x3573a1c public static System.Linq.Expressions.MemberMemberBinding MemberBind(System.Reflection.MethodInfo propertyAccessor, System.Linq.Expressions.MemberBinding[] bindings); // 0x3573b48 public static System.Linq.Expressions.MemberMemberBinding MemberBind(System.Reflection.MethodInfo propertyAccessor, System.Collections.Generic.IEnumerable<System.Linq.Expressions.MemberBinding> bindings); // 0x3573bac private static System.Void ValidateGettableFieldOrPropertyMember(System.Reflection.MemberInfo member, out System.Type& memberType); // 0x3573694 private static System.Void ValidateMemberInitArgs(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> bindings); // 0x357337c internal static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method); // 0x3573c40 public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0); // 0x355d810 public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x355d958 public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3573da4 public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3573fbc public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x357423c public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression[] arguments); // 0x357452c public static System.Linq.Expressions.MethodCallExpression Call(System.Reflection.MethodInfo method, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x3574600 public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method); // 0x3574f8c public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Linq.Expressions.Expression[] arguments); // 0x3574594 internal static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0); // 0x3575098 public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x357521c public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x357540c public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.String methodName, System.Type[] typeArguments, System.Linq.Expressions.Expression[] arguments); // 0x355d6b0 public static System.Linq.Expressions.MethodCallExpression Call(System.Type type, System.String methodName, System.Type[] typeArguments, System.Linq.Expressions.Expression[] arguments); // 0x3575668 public static System.Linq.Expressions.MethodCallExpression Call(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x3574668 private static System.Reflection.ParameterInfo[] ValidateMethodAndGetParameters(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method); // 0x3573d10 private static System.Void ValidateStaticOrInstanceMethod(System.Linq.Expressions.Expression instance, System.Reflection.MethodInfo method); // 0x35757a8 private static System.Void ValidateCallInstanceType(System.Type instanceType, System.Reflection.MethodInfo method); // 0x356d948 private static System.Void ValidateArgumentTypes(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& arguments, System.String methodParamName); // 0x356af64 private static System.Reflection.ParameterInfo[] GetParametersForValidation(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind); // 0x356e160 private static System.Void ValidateArgumentCount(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, System.Int32 count, System.Reflection.ParameterInfo[] pis); // 0x356e168 private static System.Linq.Expressions.Expression ValidateOneArgument(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, System.Linq.Expressions.Expression arg, System.Reflection.ParameterInfo pi, System.String methodParamName, System.String argumentParamName); // 0x356e170 private static System.Boolean TryQuote(System.Type parameterType, ref System.Linq.Expressions.Expression& argument); // 0x356c3e4 private static System.Reflection.MethodInfo FindMethod(System.Type type, System.String methodName, System.Type[] typeArgs, System.Linq.Expressions.Expression[] args, System.Reflection.BindingFlags flags); // 0x35714f4 private static System.Boolean IsCompatible(System.Reflection.MethodBase m, System.Linq.Expressions.Expression[] arguments); // 0x3575944 private static System.Reflection.MethodInfo ApplyTypeArgs(System.Reflection.MethodInfo m, System.Type[] typeArgs); // 0x3575890 public static System.Linq.Expressions.MethodCallExpression ArrayIndex(System.Linq.Expressions.Expression array, System.Linq.Expressions.Expression[] indexes); // 0x3575b88 public static System.Linq.Expressions.MethodCallExpression ArrayIndex(System.Linq.Expressions.Expression array, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> indexes); // 0x3575bec public static System.Linq.Expressions.NewArrayExpression NewArrayInit(System.Type type, System.Linq.Expressions.Expression[] initializers); // 0x3575ec8 public static System.Linq.Expressions.NewArrayExpression NewArrayInit(System.Type type, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> initializers); // 0x3575f2c public static System.Linq.Expressions.NewArrayExpression NewArrayBounds(System.Type type, System.Linq.Expressions.Expression[] bounds); // 0x3576358 public static System.Linq.Expressions.NewArrayExpression NewArrayBounds(System.Type type, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> bounds); // 0x35763bc public static System.Linq.Expressions.NewExpression New(System.Reflection.ConstructorInfo constructor); // 0x3576660 public static System.Linq.Expressions.NewExpression New(System.Reflection.ConstructorInfo constructor, System.Linq.Expressions.Expression[] arguments); // 0x3576864 public static System.Linq.Expressions.NewExpression New(System.Reflection.ConstructorInfo constructor, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x35766b8 public static System.Linq.Expressions.NewExpression New(System.Reflection.ConstructorInfo constructor, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> members); // 0x3576914 public static System.Linq.Expressions.NewExpression New(System.Reflection.ConstructorInfo constructor, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments, System.Reflection.MemberInfo[] members); // 0x35773ac public static System.Linq.Expressions.NewExpression New(System.Type type); // 0x3577418 private static System.Void ValidateNewArgs(System.Reflection.ConstructorInfo constructor, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& arguments, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Reflection.MemberInfo>& members); // 0x3576ae8 private static System.Void ValidateAnonymousTypeMember(ref System.Reflection.MemberInfo& member, out System.Type& memberType, System.String paramName, System.Int32 index); // 0x357773c private static System.Void ValidateConstructor(System.Reflection.ConstructorInfo constructor, System.String paramName); // 0x35768c8 public static System.Linq.Expressions.ParameterExpression Parameter(System.Type type); // 0x35779f4 public static System.Linq.Expressions.ParameterExpression Variable(System.Type type); // 0x3577a4c public static System.Linq.Expressions.ParameterExpression Parameter(System.Type type, System.String name); // 0x355d490 public static System.Linq.Expressions.ParameterExpression Variable(System.Type type, System.String name); // 0x355c3c4 private static System.Void Validate(System.Type type, System.Boolean allowByRef); // 0x3577aa4 public static System.Linq.Expressions.RuntimeVariablesExpression RuntimeVariables(System.Linq.Expressions.ParameterExpression[] variables); // 0x3577bd0 public static System.Linq.Expressions.RuntimeVariablesExpression RuntimeVariables(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables); // 0x3577c24 public static System.Linq.Expressions.SwitchCase SwitchCase(System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression[] testValues); // 0x3577d54 public static System.Linq.Expressions.SwitchCase SwitchCase(System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> testValues); // 0x3577db8 public static System.Linq.Expressions.SwitchExpression Switch(System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.SwitchCase[] cases); // 0x3577ee0 public static System.Linq.Expressions.SwitchExpression Switch(System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Linq.Expressions.SwitchCase[] cases); // 0x3577fcc public static System.Linq.Expressions.SwitchExpression Switch(System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Reflection.MethodInfo comparison, System.Linq.Expressions.SwitchCase[] cases); // 0x357803c public static System.Linq.Expressions.SwitchExpression Switch(System.Type type, System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Reflection.MethodInfo comparison, System.Linq.Expressions.SwitchCase[] cases); // 0x35780b8 public static System.Linq.Expressions.SwitchExpression Switch(System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Reflection.MethodInfo comparison, System.Collections.Generic.IEnumerable<System.Linq.Expressions.SwitchCase> cases); // 0x3577f4c public static System.Linq.Expressions.SwitchExpression Switch(System.Type type, System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Reflection.MethodInfo comparison, System.Collections.Generic.IEnumerable<System.Linq.Expressions.SwitchCase> cases); // 0x357813c private static System.Void ValidateSwitchCaseType(System.Linq.Expressions.Expression case, System.Boolean customType, System.Type resultType, System.String parameterName); // 0x3578fdc public static System.Linq.Expressions.SymbolDocumentInfo SymbolDocument(System.String fileName); // 0x3579154 public static System.Linq.Expressions.SymbolDocumentInfo SymbolDocument(System.String fileName, System.Guid language); // 0x35791b0 public static System.Linq.Expressions.SymbolDocumentInfo SymbolDocument(System.String fileName, System.Guid language, System.Guid languageVendor); // 0x357921c public static System.Linq.Expressions.SymbolDocumentInfo SymbolDocument(System.String fileName, System.Guid language, System.Guid languageVendor, System.Guid documentType); // 0x3579290 public static System.Linq.Expressions.TryExpression TryFault(System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression fault); // 0x357930c public static System.Linq.Expressions.TryExpression TryFinally(System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression finally); // 0x35795b0 public static System.Linq.Expressions.TryExpression TryCatch(System.Linq.Expressions.Expression body, System.Linq.Expressions.CatchBlock[] handlers); // 0x3579620 public static System.Linq.Expressions.TryExpression TryCatchFinally(System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression finally, System.Linq.Expressions.CatchBlock[] handlers); // 0x3579690 public static System.Linq.Expressions.TryExpression MakeTry(System.Type type, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression finally, System.Linq.Expressions.Expression fault, System.Collections.Generic.IEnumerable<System.Linq.Expressions.CatchBlock> handlers); // 0x357937c private static System.Void ValidateTryAndCatchHaveSameType(System.Type type, System.Linq.Expressions.Expression tryBody, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.CatchBlock> handlers); // 0x3579704 public static System.Linq.Expressions.TypeBinaryExpression TypeIs(System.Linq.Expressions.Expression expression, System.Type type); // 0x357a0b0 public static System.Linq.Expressions.TypeBinaryExpression TypeEqual(System.Linq.Expressions.Expression expression, System.Type type); // 0x357a1b0 public static System.Linq.Expressions.UnaryExpression MakeUnary(System.Linq.Expressions.ExpressionType unaryType, System.Linq.Expressions.Expression operand, System.Type type); // 0x357a2b0 public static System.Linq.Expressions.UnaryExpression MakeUnary(System.Linq.Expressions.ExpressionType unaryType, System.Linq.Expressions.Expression operand, System.Type type, System.Reflection.MethodInfo method); // 0x357a320 private static System.Linq.Expressions.UnaryExpression GetUserDefinedUnaryOperatorOrThrow(System.Linq.Expressions.ExpressionType unaryType, System.String name, System.Linq.Expressions.Expression operand); // 0x357c514 private static System.Linq.Expressions.UnaryExpression GetUserDefinedUnaryOperator(System.Linq.Expressions.ExpressionType unaryType, System.String name, System.Linq.Expressions.Expression operand); // 0x357c69c private static System.Linq.Expressions.UnaryExpression GetMethodBasedUnaryOperator(System.Linq.Expressions.ExpressionType unaryType, System.Linq.Expressions.Expression operand, System.Reflection.MethodInfo method); // 0x357c9c4 private static System.Linq.Expressions.UnaryExpression GetUserDefinedCoercionOrThrow(System.Linq.Expressions.ExpressionType coercionType, System.Linq.Expressions.Expression expression, System.Type convertToType); // 0x357cd74 private static System.Linq.Expressions.UnaryExpression GetUserDefinedCoercion(System.Linq.Expressions.ExpressionType coercionType, System.Linq.Expressions.Expression expression, System.Type convertToType); // 0x357ce28 private static System.Linq.Expressions.UnaryExpression GetMethodBasedCoercionOperator(System.Linq.Expressions.ExpressionType unaryType, System.Linq.Expressions.Expression operand, System.Type convertToType, System.Reflection.MethodInfo method); // 0x357cf10 public static System.Linq.Expressions.UnaryExpression Negate(System.Linq.Expressions.Expression expression); // 0x357d2ac public static System.Linq.Expressions.UnaryExpression Negate(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357a86c public static System.Linq.Expressions.UnaryExpression UnaryPlus(System.Linq.Expressions.Expression expression); // 0x357d304 public static System.Linq.Expressions.UnaryExpression UnaryPlus(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357bcb8 public static System.Linq.Expressions.UnaryExpression NegateChecked(System.Linq.Expressions.Expression expression); // 0x357d35c public static System.Linq.Expressions.UnaryExpression NegateChecked(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357aa44 public static System.Linq.Expressions.UnaryExpression Not(System.Linq.Expressions.Expression expression); // 0x357d3b4 public static System.Linq.Expressions.UnaryExpression Not(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357ac1c public static System.Linq.Expressions.UnaryExpression IsFalse(System.Linq.Expressions.Expression expression); // 0x357d40c public static System.Linq.Expressions.UnaryExpression IsFalse(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357adf8 public static System.Linq.Expressions.UnaryExpression IsTrue(System.Linq.Expressions.Expression expression); // 0x357d464 public static System.Linq.Expressions.UnaryExpression IsTrue(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357af98 public static System.Linq.Expressions.UnaryExpression OnesComplement(System.Linq.Expressions.Expression expression); // 0x357d4bc public static System.Linq.Expressions.UnaryExpression OnesComplement(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357b138 public static System.Linq.Expressions.UnaryExpression TypeAs(System.Linq.Expressions.Expression expression, System.Type type); // 0x357ba38 public static System.Linq.Expressions.UnaryExpression Unbox(System.Linq.Expressions.Expression expression, System.Type type); // 0x357be58 public static System.Linq.Expressions.UnaryExpression Convert(System.Linq.Expressions.Expression expression, System.Type type); // 0x355db08 public static System.Linq.Expressions.UnaryExpression Convert(System.Linq.Expressions.Expression expression, System.Type type, System.Reflection.MethodInfo method); // 0x357b4b4 public static System.Linq.Expressions.UnaryExpression ConvertChecked(System.Linq.Expressions.Expression expression, System.Type type); // 0x357d514 public static System.Linq.Expressions.UnaryExpression ConvertChecked(System.Linq.Expressions.Expression expression, System.Type type, System.Reflection.MethodInfo method); // 0x357b6c4 public static System.Linq.Expressions.UnaryExpression ArrayLength(System.Linq.Expressions.Expression array); // 0x357b2d8 public static System.Linq.Expressions.UnaryExpression Quote(System.Linq.Expressions.Expression expression); // 0x357bba0 public static System.Linq.Expressions.UnaryExpression Rethrow(); // 0x357d57c public static System.Linq.Expressions.UnaryExpression Rethrow(System.Type type); // 0x357d67c public static System.Linq.Expressions.UnaryExpression Throw(System.Linq.Expressions.Expression value); // 0x357d5cc public static System.Linq.Expressions.UnaryExpression Throw(System.Linq.Expressions.Expression value, System.Type type); // 0x357b8f0 public static System.Linq.Expressions.UnaryExpression Increment(System.Linq.Expressions.Expression expression); // 0x357d6d4 public static System.Linq.Expressions.UnaryExpression Increment(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c034 public static System.Linq.Expressions.UnaryExpression Decrement(System.Linq.Expressions.Expression expression); // 0x357d72c public static System.Linq.Expressions.UnaryExpression Decrement(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c1d4 public static System.Linq.Expressions.UnaryExpression PreIncrementAssign(System.Linq.Expressions.Expression expression); // 0x357d784 public static System.Linq.Expressions.UnaryExpression PreIncrementAssign(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c374 public static System.Linq.Expressions.UnaryExpression PreDecrementAssign(System.Linq.Expressions.Expression expression); // 0x357da78 public static System.Linq.Expressions.UnaryExpression PreDecrementAssign(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c444 public static System.Linq.Expressions.UnaryExpression PostIncrementAssign(System.Linq.Expressions.Expression expression); // 0x357dad4 public static System.Linq.Expressions.UnaryExpression PostIncrementAssign(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c3dc public static System.Linq.Expressions.UnaryExpression PostDecrementAssign(System.Linq.Expressions.Expression expression); // 0x357db30 public static System.Linq.Expressions.UnaryExpression PostDecrementAssign(System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357c4ac private static System.Linq.Expressions.UnaryExpression MakeOpAssignUnary(System.Linq.Expressions.ExpressionType kind, System.Linq.Expressions.Expression expression, System.Reflection.MethodInfo method); // 0x357d7e0 private static System.Void .cctor(); // 0x357db8c } // System.Core.dll public class System.Linq.Expressions.BlockExpression : System.Linq.Expressions.Expression { // Fields // Methods public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Expressions(); // 0x357dd40 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> get_Variables(); // 0x357dd4c internal System.Void .ctor(); // 0x357dd5c protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x357ddb4 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x357dddc public override System.Type get_Type(); // 0x357dde4 internal virtual System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357de24 internal virtual System.Int32 get_ExpressionCount(); // 0x357de4c internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357de74 internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeVariables(); // 0x357de9c internal virtual System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357def4 internal static System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> ReturnReadOnlyExpressions(System.Linq.Expressions.BlockExpression provider, ref System.Object& collection); // 0x357df1c } // System.Core.dll internal sealed class System.Linq.Expressions.Block2 : System.Linq.Expressions.BlockExpression { // Fields private System.Object _arg0; // 0x10 private readonly System.Linq.Expressions.Expression _arg1; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x357e0a0 internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357e0e0 internal override System.Int32 get_ExpressionCount(); // 0x357e1d0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357e1d8 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357e1e0 } // System.Core.dll internal sealed class System.Linq.Expressions.Block3 : System.Linq.Expressions.BlockExpression { // Fields private System.Object _arg0; // 0x10 private readonly System.Linq.Expressions.Expression _arg1; // 0x18 private readonly System.Linq.Expressions.Expression _arg2; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x357e25c internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357e2b8 internal override System.Int32 get_ExpressionCount(); // 0x357e35c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357e364 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357e36c } // System.Core.dll internal sealed class System.Linq.Expressions.Block4 : System.Linq.Expressions.BlockExpression { // Fields private System.Object _arg0; // 0x10 private readonly System.Linq.Expressions.Expression _arg1; // 0x18 private readonly System.Linq.Expressions.Expression _arg2; // 0x20 private readonly System.Linq.Expressions.Expression _arg3; // 0x28 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x357e400 internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357e470 internal override System.Int32 get_ExpressionCount(); // 0x357e52c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357e534 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357e53c } // System.Core.dll internal sealed class System.Linq.Expressions.Block5 : System.Linq.Expressions.BlockExpression { // Fields private System.Object _arg0; // 0x10 private readonly System.Linq.Expressions.Expression _arg1; // 0x18 private readonly System.Linq.Expressions.Expression _arg2; // 0x20 private readonly System.Linq.Expressions.Expression _arg3; // 0x28 private readonly System.Linq.Expressions.Expression _arg4; // 0x30 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x357e5dc internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357e668 internal override System.Int32 get_ExpressionCount(); // 0x357e72c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357e734 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357e73c } // System.Core.dll internal class System.Linq.Expressions.BlockN : System.Linq.Expressions.BlockExpression { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _expressions; // 0x10 // Methods internal System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> expressions); // 0x357e7f4 internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357e820 internal override System.Int32 get_ExpressionCount(); // 0x357e8c8 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357e968 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357e9b0 } // System.Core.dll internal class System.Linq.Expressions.ScopeExpression : System.Linq.Expressions.BlockExpression { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> _variables; // 0x10 // Methods internal System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> variables); // 0x357ea14 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeVariables(); // 0x357ea40 protected System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> get_VariablesList(); // 0x357ea88 internal System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> ReuseOrValidateVariables(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables); // 0x357ea90 } // System.Core.dll internal sealed class System.Linq.Expressions.Scope1 : System.Linq.Expressions.ScopeExpression { // Fields private System.Object _body; // 0x18 // Methods internal System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression body); // 0x357eb1c private System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> variables, System.Object body); // 0x357eb20 internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357eb60 internal override System.Int32 get_ExpressionCount(); // 0x357ebdc internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357ebe4 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357ebec } // System.Core.dll internal class System.Linq.Expressions.ScopeN : System.Linq.Expressions.ScopeExpression { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _body; // 0x18 // Methods internal System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> variables, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> body); // 0x357eccc protected System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> get_Body(); // 0x357ed0c internal override System.Linq.Expressions.Expression GetExpression(System.Int32 index); // 0x357ed14 internal override System.Int32 get_ExpressionCount(); // 0x357edbc internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeExpressions(); // 0x357ee5c internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357eea4 } // System.Core.dll internal sealed class System.Linq.Expressions.ScopeWithType : System.Linq.Expressions.ScopeN { // Fields private readonly System.Type <Type>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> variables, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> expressions, System.Type type); // 0x357ef7c public sealed override System.Type get_Type(); // 0x357efa8 internal override System.Linq.Expressions.BlockExpression Rewrite(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables, System.Linq.Expressions.Expression[] args); // 0x357efb0 } // System.Core.dll private sealed class System.Linq.Expressions.BlockExpressionList.<GetEnumerator>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Linq.Expressions.Expression>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Linq.Expressions.Expression <>2__current; // 0x18 public System.Linq.Expressions.BlockExpressionList <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x357f4bc private System.Void System.IDisposable.Dispose(); // 0x357f4e8 private System.Boolean MoveNext(); // 0x357f4ec private System.Linq.Expressions.Expression System.Collections.Generic.IEnumerator<System.Linq.Expressions.Expression>.get_Current(); // 0x357f5cc private System.Void System.Collections.IEnumerator.Reset(); // 0x357f5d4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x357f60c } // System.Core.dll internal class System.Linq.Expressions.BlockExpressionList : System.Object, System.Collections.Generic.IList<System.Linq.Expressions.Expression>, System.Collections.Generic.ICollection<System.Linq.Expressions.Expression>, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression>, System.Collections.IEnumerable { // Fields private readonly System.Linq.Expressions.BlockExpression _block; // 0x10 private readonly System.Linq.Expressions.Expression _arg0; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.BlockExpression provider, System.Linq.Expressions.Expression arg0); // 0x357e05c public System.Int32 IndexOf(System.Linq.Expressions.Expression item); // 0x357f0ac public System.Void Insert(System.Int32 index, System.Linq.Expressions.Expression item); // 0x357f134 public System.Void RemoveAt(System.Int32 index); // 0x357f15c public System.Linq.Expressions.Expression get_Item(System.Int32 index); // 0x357f184 public System.Void set_Item(System.Int32 index, System.Linq.Expressions.Expression value); // 0x357f1b4 public System.Void Add(System.Linq.Expressions.Expression item); // 0x357f1dc public System.Void Clear(); // 0x357f204 public System.Boolean Contains(System.Linq.Expressions.Expression item); // 0x357f22c public System.Void CopyTo(System.Linq.Expressions.Expression[] array, System.Int32 index); // 0x357f244 public System.Int32 get_Count(); // 0x357f3e0 public System.Boolean get_IsReadOnly(); // 0x357f400 public System.Boolean Remove(System.Linq.Expressions.Expression item); // 0x357f428 public System.Collections.Generic.IEnumerator<System.Linq.Expressions.Expression> GetEnumerator(); // 0x357f450 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x357f4e4 } // System.Core.dll public sealed class System.Linq.Expressions.CatchBlock : System.Object { // Fields private readonly System.Linq.Expressions.ParameterExpression <Variable>k__BackingField; // 0x10 private readonly System.Type <Test>k__BackingField; // 0x18 private readonly System.Linq.Expressions.Expression <Body>k__BackingField; // 0x20 private readonly System.Linq.Expressions.Expression <Filter>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Type test, System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression filter); // 0x357f614 public System.Linq.Expressions.ParameterExpression get_Variable(); // 0x357f688 public System.Type get_Test(); // 0x357f690 public System.Linq.Expressions.Expression get_Body(); // 0x357f698 public System.Linq.Expressions.Expression get_Filter(); // 0x357f6a0 public override System.String ToString(); // 0x357f6a8 public System.Linq.Expressions.CatchBlock Update(System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Expression filter, System.Linq.Expressions.Expression body); // 0x357f728 } // System.Core.dll internal static class System.Linq.Expressions.ArrayBuilderExtensions : System.Object { // Fields // Methods public static System.Collections.ObjectModel.ReadOnlyCollection<T> ToReadOnly(System.Collections.Generic.ArrayBuilder<T> builder); // 0x1ce0384 } // System.Core.dll internal enum System.Linq.Expressions.AnalyzeTypeIsResult : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.AnalyzeTypeIsResult KnownFalse = 0; // 0x0 public const System.Linq.Expressions.AnalyzeTypeIsResult KnownTrue = 1; // 0x0 public const System.Linq.Expressions.AnalyzeTypeIsResult KnownAssignable = 2; // 0x0 public const System.Linq.Expressions.AnalyzeTypeIsResult Unknown = 3; // 0x0 // Methods } // System.Core.dll internal static class System.Linq.Expressions.ConstantCheck : System.Object { // Fields // Methods internal static System.Linq.Expressions.AnalyzeTypeIsResult AnalyzeTypeIs(System.Linq.Expressions.TypeBinaryExpression typeIs); // 0x357f7dc private static System.Linq.Expressions.AnalyzeTypeIsResult AnalyzeTypeIs(System.Linq.Expressions.Expression operand, System.Type testType); // 0x357f7f8 } // System.Core.dll public class System.Linq.Expressions.ConditionalExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.Expression <Test>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <IfTrue>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue); // 0x357f9b0 internal static System.Linq.Expressions.ConditionalExpression Make(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse, System.Type type); // 0x357fa38 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x357fcb0 public override System.Type get_Type(); // 0x357fcb8 public System.Linq.Expressions.Expression get_Test(); // 0x357fcd8 public System.Linq.Expressions.Expression get_IfTrue(); // 0x357fce0 public System.Linq.Expressions.Expression get_IfFalse(); // 0x357fce8 internal virtual System.Linq.Expressions.Expression GetFalse(); // 0x357fcf4 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x357fd4c public System.Linq.Expressions.ConditionalExpression Update(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse); // 0x357fd74 } // System.Core.dll internal class System.Linq.Expressions.FullConditionalExpression : System.Linq.Expressions.ConditionalExpression { // Fields private readonly System.Linq.Expressions.Expression _false; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse); // 0x357fc84 internal override System.Linq.Expressions.Expression GetFalse(); // 0x357fe48 } // System.Core.dll internal sealed class System.Linq.Expressions.FullConditionalExpressionWithType : System.Linq.Expressions.FullConditionalExpression { // Fields private readonly System.Type <Type>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression test, System.Linq.Expressions.Expression ifTrue, System.Linq.Expressions.Expression ifFalse, System.Type type); // 0x357fc44 public sealed override System.Type get_Type(); // 0x357fe50 } // System.Core.dll public class System.Linq.Expressions.ConstantExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Object <Value>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Object value); // 0x357fe58 public override System.Type get_Type(); // 0x357fecc public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x357ff54 public System.Object get_Value(); // 0x357ff5c protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x357ff64 } // System.Core.dll internal class System.Linq.Expressions.TypedConstantExpression : System.Linq.Expressions.ConstantExpression { // Fields private readonly System.Type <Type>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Object value, System.Type type); // 0x357ff8c public sealed override System.Type get_Type(); // 0x357ffb8 } // System.Core.dll public class System.Linq.Expressions.DebugInfoExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.SymbolDocumentInfo <Document>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Linq.Expressions.SymbolDocumentInfo document); // 0x357ffc0 public sealed override System.Type get_Type(); // 0x3580034 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x35800a0 public virtual System.Int32 get_StartLine(); // 0x35800a8 public virtual System.Int32 get_StartColumn(); // 0x35800d0 public virtual System.Int32 get_EndLine(); // 0x35800f8 public virtual System.Int32 get_EndColumn(); // 0x3580120 public System.Linq.Expressions.SymbolDocumentInfo get_Document(); // 0x3580148 public virtual System.Boolean get_IsClear(); // 0x3580150 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3580178 } // System.Core.dll internal sealed class System.Linq.Expressions.SpanDebugInfoExpression : System.Linq.Expressions.DebugInfoExpression { // Fields private readonly System.Int32 _startLine; // 0x18 private readonly System.Int32 _startColumn; // 0x1c private readonly System.Int32 _endLine; // 0x20 private readonly System.Int32 _endColumn; // 0x24 // Methods internal System.Void .ctor(System.Linq.Expressions.SymbolDocumentInfo document, System.Int32 startLine, System.Int32 startColumn, System.Int32 endLine, System.Int32 endColumn); // 0x35801a0 public override System.Int32 get_StartLine(); // 0x35801dc public override System.Int32 get_StartColumn(); // 0x35801e4 public override System.Int32 get_EndLine(); // 0x35801ec public override System.Int32 get_EndColumn(); // 0x35801f4 public override System.Boolean get_IsClear(); // 0x35801fc protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3580204 } // System.Core.dll internal sealed class System.Linq.Expressions.ClearDebugInfoExpression : System.Linq.Expressions.DebugInfoExpression { // Fields // Methods internal System.Void .ctor(System.Linq.Expressions.SymbolDocumentInfo document); // 0x358022c public override System.Boolean get_IsClear(); // 0x3580230 public override System.Int32 get_StartLine(); // 0x3580238 public override System.Int32 get_StartColumn(); // 0x3580244 public override System.Int32 get_EndLine(); // 0x358024c public override System.Int32 get_EndColumn(); // 0x3580258 } // System.Core.dll private enum System.Linq.Expressions.DebugViewWriter.Flow : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.DebugViewWriter.Flow None = 0; // 0x0 public const System.Linq.Expressions.DebugViewWriter.Flow Space = 1; // 0x0 public const System.Linq.Expressions.DebugViewWriter.Flow NewLine = 2; // 0x0 public const System.Linq.Expressions.DebugViewWriter.Flow Break = 32768; // 0x0 // Methods } // System.Core.dll internal sealed class System.Linq.Expressions.DebugViewWriter : System.Linq.Expressions.ExpressionVisitor { // Fields private readonly System.IO.TextWriter _out; // 0x10 private System.Int32 _column; // 0x18 private readonly System.Collections.Generic.Stack<System.Int32> _stack; // 0x20 private System.Int32 _delta; // 0x28 private System.Linq.Expressions.DebugViewWriter.Flow _flow; // 0x2c private System.Collections.Generic.Queue<System.Linq.Expressions.LambdaExpression> _lambdas; // 0x30 private System.Collections.Generic.Dictionary<System.Linq.Expressions.LambdaExpression,System.Int32> _lambdaIds; // 0x38 private System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Int32> _paramIds; // 0x40 private System.Collections.Generic.Dictionary<System.Linq.Expressions.LabelTarget,System.Int32> _labelIds; // 0x48 // Methods private System.Void .ctor(System.IO.TextWriter file); // 0x3580260 private System.Int32 get_Base(); // 0x3580304 private System.Int32 get_Delta(); // 0x358037c private System.Int32 get_Depth(); // 0x3580384 private System.Void Indent(); // 0x35803a0 private System.Void Dedent(); // 0x35803b0 private System.Void NewLine(); // 0x35803c0 private static System.Int32 GetId(T e, ref System.Collections.Generic.Dictionary<T,System.Int32>& ids); // 0x1ce0384 private System.Int32 GetLambdaId(System.Linq.Expressions.LambdaExpression le); // 0x35803cc private System.Int32 GetParamId(System.Linq.Expressions.ParameterExpression p); // 0x3580424 private System.Int32 GetLabelTargetId(System.Linq.Expressions.LabelTarget target); // 0x358047c internal static System.Void WriteTo(System.Linq.Expressions.Expression node, System.IO.TextWriter writer); // 0x35804d4 private System.Void WriteTo(System.Linq.Expressions.Expression node); // 0x3580544 private System.Void Out(System.String s); // 0x3580820 private System.Void Out(System.Linq.Expressions.DebugViewWriter.Flow before, System.String s); // 0x3580904 private System.Void Out(System.String s, System.Linq.Expressions.DebugViewWriter.Flow after); // 0x358090c private System.Void Out(System.Linq.Expressions.DebugViewWriter.Flow before, System.String s, System.Linq.Expressions.DebugViewWriter.Flow after); // 0x3580830 private System.Void WriteLine(); // 0x35807f0 private System.Void Write(System.String s); // 0x35809a8 private System.Linq.Expressions.DebugViewWriter.Flow GetFlow(System.Linq.Expressions.DebugViewWriter.Flow flow); // 0x358091c private System.Linq.Expressions.DebugViewWriter.Flow CheckBreak(System.Linq.Expressions.DebugViewWriter.Flow flow); // 0x35809f4 private System.Void VisitExpressions(System.Char open, System.Collections.Generic.IReadOnlyList<T> expressions); // 0x1ce0384 private System.Void VisitExpressions(System.Char open, System.Char separator, System.Collections.Generic.IReadOnlyList<T> expressions); // 0x1ce0384 private System.Void VisitDeclarations(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> expressions); // 0x3580a40 private System.Void VisitExpressions(System.Char open, System.Char separator, System.Collections.Generic.IReadOnlyList<T> expressions, System.Action<T> visit); // 0x1ce0384 protected internal override System.Linq.Expressions.Expression VisitBinary(System.Linq.Expressions.BinaryExpression node); // 0x3580af0 protected internal override System.Linq.Expressions.Expression VisitParameter(System.Linq.Expressions.ParameterExpression node); // 0x3581374 protected internal override System.Linq.Expressions.Expression VisitLambda(System.Linq.Expressions.Expression<T> node); // 0x1bd22a0 private static System.Boolean IsSimpleExpression(System.Linq.Expressions.Expression node); // 0x358149c protected internal override System.Linq.Expressions.Expression VisitConditional(System.Linq.Expressions.ConditionalExpression node); // 0x358156c protected internal override System.Linq.Expressions.Expression VisitConstant(System.Linq.Expressions.ConstantExpression node); // 0x3581728 private static System.String GetConstantValueSuffix(System.Type type); // 0x3581b40 protected internal override System.Linq.Expressions.Expression VisitRuntimeVariables(System.Linq.Expressions.RuntimeVariablesExpression node); // 0x3581dd0 private System.Void OutMember(System.Linq.Expressions.Expression node, System.Linq.Expressions.Expression instance, System.Reflection.MemberInfo member); // 0x3581e64 protected internal override System.Linq.Expressions.Expression VisitMember(System.Linq.Expressions.MemberExpression node); // 0x3581f64 protected internal override System.Linq.Expressions.Expression VisitInvocation(System.Linq.Expressions.InvocationExpression node); // 0x3581fc0 private static System.Boolean NeedsParentheses(System.Linq.Expressions.Expression parent, System.Linq.Expressions.Expression child); // 0x3581198 private static System.Int32 GetOperatorPrecedence(System.Linq.Expressions.Expression node); // 0x3582080 private System.Void ParenthesizedVisit(System.Linq.Expressions.Expression parent, System.Linq.Expressions.Expression nodeToVisit); // 0x35810cc protected internal override System.Linq.Expressions.Expression VisitMethodCall(System.Linq.Expressions.MethodCallExpression node); // 0x35820bc protected internal override System.Linq.Expressions.Expression VisitNewArray(System.Linq.Expressions.NewArrayExpression node); // 0x35822bc protected internal override System.Linq.Expressions.Expression VisitNew(System.Linq.Expressions.NewExpression node); // 0x35823d0 protected override System.Linq.Expressions.ElementInit VisitElementInit(System.Linq.Expressions.ElementInit node); // 0x35824e8 protected internal override System.Linq.Expressions.Expression VisitListInit(System.Linq.Expressions.ListInitExpression node); // 0x35825bc protected override System.Linq.Expressions.MemberAssignment VisitMemberAssignment(System.Linq.Expressions.MemberAssignment assignment); // 0x3582694 protected override System.Linq.Expressions.MemberListBinding VisitMemberListBinding(System.Linq.Expressions.MemberListBinding binding); // 0x3582738 protected override System.Linq.Expressions.MemberMemberBinding VisitMemberMemberBinding(System.Linq.Expressions.MemberMemberBinding binding); // 0x3582850 protected internal override System.Linq.Expressions.Expression VisitMemberInit(System.Linq.Expressions.MemberInitExpression node); // 0x3582968 protected internal override System.Linq.Expressions.Expression VisitTypeBinary(System.Linq.Expressions.TypeBinaryExpression node); // 0x3582a40 protected internal override System.Linq.Expressions.Expression VisitUnary(System.Linq.Expressions.UnaryExpression node); // 0x3582b14 protected internal override System.Linq.Expressions.Expression VisitBlock(System.Linq.Expressions.BlockExpression node); // 0x3582f88 protected internal override System.Linq.Expressions.Expression VisitDefault(System.Linq.Expressions.DefaultExpression node); // 0x358318c protected internal override System.Linq.Expressions.Expression VisitLabel(System.Linq.Expressions.LabelExpression node); // 0x3583244 protected internal override System.Linq.Expressions.Expression VisitGoto(System.Linq.Expressions.GotoExpression node); // 0x3583398 protected internal override System.Linq.Expressions.Expression VisitLoop(System.Linq.Expressions.LoopExpression node); // 0x3583590 protected override System.Linq.Expressions.SwitchCase VisitSwitchCase(System.Linq.Expressions.SwitchCase node); // 0x35836c4 protected internal override System.Linq.Expressions.Expression VisitSwitch(System.Linq.Expressions.SwitchExpression node); // 0x35839e8 protected override System.Linq.Expressions.CatchBlock VisitCatchBlock(System.Linq.Expressions.CatchBlock node); // 0x3583ba4 protected internal override System.Linq.Expressions.Expression VisitTry(System.Linq.Expressions.TryExpression node); // 0x3583d10 protected internal override System.Linq.Expressions.Expression VisitIndex(System.Linq.Expressions.IndexExpression node); // 0x3583ed8 protected internal override System.Linq.Expressions.Expression VisitExtension(System.Linq.Expressions.Expression node); // 0x3583fc4 protected internal override System.Linq.Expressions.Expression VisitDebugInfo(System.Linq.Expressions.DebugInfoExpression node); // 0x3584130 private System.Void DumpLabel(System.Linq.Expressions.LabelTarget target); // 0x35832ec private System.String GetLabelTargetName(System.Linq.Expressions.LabelTarget target); // 0x35834d8 private System.Void WriteLambda(System.Linq.Expressions.LambdaExpression lambda); // 0x3580670 private System.String GetLambdaName(System.Linq.Expressions.LambdaExpression lambda); // 0x35843f0 private static System.Boolean ContainsWhiteSpace(System.String name); // 0x35844e8 private static System.String QuoteName(System.String name); // 0x35845a0 private static System.String GetDisplayName(System.String name); // 0x3581474 private System.Void <VisitExpressions>b__37_0(T e); // 0x1ce0384 private System.Void <VisitDeclarations>b__38_0(System.Linq.Expressions.ParameterExpression variable); // 0x3584618 private System.Void <VisitListInit>b__58_0(System.Linq.Expressions.ElementInit e); // 0x3584708 private System.Void <VisitMemberListBinding>b__60_0(System.Linq.Expressions.ElementInit e); // 0x3584718 private System.Void <VisitMemberMemberBinding>b__61_0(System.Linq.Expressions.MemberBinding e); // 0x3584728 private System.Void <VisitMemberInit>b__62_0(System.Linq.Expressions.MemberBinding e); // 0x3584738 } // System.Core.dll public sealed class System.Linq.Expressions.DefaultExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Type type); // 0x3584748 public sealed override System.Type get_Type(); // 0x35847bc public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x35847c4 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35847cc } // System.Core.dll public class System.Linq.Expressions.DynamicExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IArgumentProvider { // Fields private readonly System.Runtime.CompilerServices.CallSiteBinder <Binder>k__BackingField; // 0x10 private readonly System.Type <DelegateType>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder); // 0x35847f4 public override System.Boolean get_CanReduce(); // 0x358487c public override System.Linq.Expressions.Expression Reduce(); // 0x3584884 internal static System.Linq.Expressions.DynamicExpression Make(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> arguments); // 0x3584974 internal static System.Linq.Expressions.DynamicExpression Make(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x3584b04 internal static System.Linq.Expressions.DynamicExpression Make(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x3584c94 internal static System.Linq.Expressions.DynamicExpression Make(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3584e40 internal static System.Linq.Expressions.DynamicExpression Make(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3585018 public override System.Type get_Type(); // 0x358521c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3585288 public System.Runtime.CompilerServices.CallSiteBinder get_Binder(); // 0x3585290 public System.Type get_DelegateType(); // 0x3585298 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x3584964 internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35852a0 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35852c8 internal virtual System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x358534c private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x3585374 private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x358539c public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression[] arguments); // 0x35853c4 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x35853cc public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0); // 0x35854b4 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x358569c public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3585910 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3585c10 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x3585f9c public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x3586630 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x3586824 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3586a74 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3586d28 } // System.Core.dll internal class System.Linq.Expressions.DynamicExpressionN : System.Linq.Expressions.DynamicExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x20 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> arguments); // 0x3584a90 private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x3587038 private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x35870e0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3587180 internal override System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x35871c8 } // System.Core.dll internal class System.Linq.Expressions.TypedDynamicExpressionN : System.Linq.Expressions.DynamicExpressionN { // Fields private readonly System.Type <Type>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Type returnType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> arguments); // 0x3584abc public sealed override System.Type get_Type(); // 0x35871e0 } // System.Core.dll internal class System.Linq.Expressions.DynamicExpression1 : System.Linq.Expressions.DynamicExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x3584c20 private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x35871e8 private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x3587280 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3587288 internal override System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x3587294 } // System.Core.dll internal sealed class System.Linq.Expressions.TypedDynamicExpression1 : System.Linq.Expressions.DynamicExpression1 { // Fields private readonly System.Type <Type>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Type retType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x3584c4c public sealed override System.Type get_Type(); // 0x35872c4 } // System.Core.dll internal class System.Linq.Expressions.DynamicExpression2 : System.Linq.Expressions.DynamicExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x3584dc4 private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x35872cc private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x358737c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3587384 internal override System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x3587390 } // System.Core.dll internal sealed class System.Linq.Expressions.TypedDynamicExpression2 : System.Linq.Expressions.DynamicExpression2 { // Fields private readonly System.Type <Type>k__BackingField; // 0x30 // Methods internal System.Void .ctor(System.Type retType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x3584e04 public sealed override System.Type get_Type(); // 0x35873c8 } // System.Core.dll internal class System.Linq.Expressions.DynamicExpression3 : System.Linq.Expressions.DynamicExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3584f7c private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x35873d0 private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x3587490 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3587498 internal override System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x35874a4 } // System.Core.dll internal sealed class System.Linq.Expressions.TypedDynamicExpression3 : System.Linq.Expressions.DynamicExpression3 { // Fields private readonly System.Type <Type>k__BackingField; // 0x38 // Methods internal System.Void .ctor(System.Type retType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3584fd8 public sealed override System.Type get_Type(); // 0x35874e8 } // System.Core.dll internal class System.Linq.Expressions.DynamicExpression4 : System.Linq.Expressions.DynamicExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 private readonly System.Linq.Expressions.Expression _arg3; // 0x38 // Methods internal System.Void .ctor(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3585168 private System.Linq.Expressions.Expression System.Linq.Expressions.IArgumentProvider.GetArgument(System.Int32 index); // 0x35874f0 private System.Int32 System.Linq.Expressions.IArgumentProvider.get_ArgumentCount(); // 0x35875c8 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35875d0 internal override System.Linq.Expressions.DynamicExpression Rewrite(System.Linq.Expressions.Expression[] args); // 0x35875dc } // System.Core.dll internal sealed class System.Linq.Expressions.TypedDynamicExpression4 : System.Linq.Expressions.DynamicExpression4 { // Fields private readonly System.Type <Type>k__BackingField; // 0x40 // Methods internal System.Void .ctor(System.Type retType, System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x35851d8 public sealed override System.Type get_Type(); // 0x3587628 } // System.Core.dll internal static class System.Linq.Expressions.ExpressionExtension : System.Object { // Fields // Methods public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression[] arguments); // 0x35871dc public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x3585fa0 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0); // 0x3586634 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x3586828 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3586a78 public static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3586d2c private static System.Reflection.MethodInfo GetValidMethodForDynamic(System.Type delegateType); // 0x35876b4 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression[] arguments); // 0x35853c8 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0); // 0x35854b8 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x35856a0 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3585914 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3585c14 public static System.Linq.Expressions.DynamicExpression Dynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x35853d0 private static System.Linq.Expressions.DynamicExpression MakeDynamic(System.Runtime.CompilerServices.CallSiteBinder binder, System.Type returnType, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> arguments); // 0x358788c private static System.Void ValidateDynamicArgument(System.Linq.Expressions.Expression arg, System.String paramName); // 0x3587800 private static System.Void ValidateDynamicArgument(System.Linq.Expressions.Expression arg, System.String paramName, System.Int32 index); // 0x3587b5c } // System.Core.dll public class System.Linq.Expressions.DynamicExpressionVisitor : System.Linq.Expressions.ExpressionVisitor { // Fields // Methods } // System.Core.dll public sealed class System.Linq.Expressions.ElementInit : System.Object, System.Linq.Expressions.IArgumentProvider { // Fields private readonly System.Reflection.MethodInfo <AddMethod>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> <Arguments>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Reflection.MethodInfo addMethod, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> arguments); // 0x3587d24 public System.Reflection.MethodInfo get_AddMethod(); // 0x3587d68 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x3587d70 public System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3587d78 public System.Int32 get_ArgumentCount(); // 0x3587dd0 public override System.String ToString(); // 0x3587e20 public System.Linq.Expressions.ElementInit Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x3587ea0 } // System.Core.dll internal static class System.Linq.Expressions.Error : System.Object { // Fields // Methods internal static System.Exception ReducibleMustOverrideReduce(); // 0x3587f20 internal static System.Exception ArgCntMustBeGreaterThanNameCnt(); // 0x3587fe4 internal static System.Exception InvalidMetaObjectCreated(System.Object p0); // 0x35880a8 internal static System.Exception AmbiguousMatchInExpandoObject(System.Object p0); // 0x3588160 internal static System.Exception SameKeyExistsInExpando(System.Object key); // 0x3588218 internal static System.Exception KeyDoesNotExistInExpando(System.Object p0); // 0x35882f0 internal static System.Exception CollectionModifiedWhileEnumerating(); // 0x35883a8 internal static System.Exception CollectionReadOnly(); // 0x358846c internal static System.Exception MustReduceToDifferent(); // 0x3588530 internal static System.Exception BinderNotCompatibleWithCallSite(System.Object p0, System.Object p1, System.Object p2); // 0x35885f4 internal static System.Exception DynamicBindingNeedsRestrictions(System.Object p0, System.Object p1); // 0x35886dc internal static System.Exception DynamicObjectResultNotAssignable(System.Object p0, System.Object p1, System.Object p2, System.Object p3); // 0x35887b4 internal static System.Exception DynamicBinderResultNotAssignable(System.Object p0, System.Object p1, System.Object p2); // 0x35889b8 internal static System.Exception BindingCannotBeNull(); // 0x3588aa0 internal static System.Exception ReducedNotCompatible(); // 0x3588b64 internal static System.Exception SetterHasNoParams(System.String paramName); // 0x3588c28 internal static System.Exception PropertyCannotHaveRefType(System.String paramName); // 0x3588cfc internal static System.Exception IndexesOfSetGetMustMatch(System.String paramName); // 0x3588dd0 internal static System.Exception TypeParameterIsNotDelegate(System.Object p0); // 0x3588ea4 internal static System.Exception FirstArgumentMustBeCallSite(); // 0x3587808 internal static System.Exception AccessorsCannotHaveVarArgs(System.String paramName); // 0x3588f9c private static System.Exception AccessorsCannotHaveByRefArgs(System.String paramName); // 0x3589070 internal static System.Exception AccessorsCannotHaveByRefArgs(System.String paramName, System.Int32 index); // 0x3589144 internal static System.Exception TypeMustBeDerivedFromSystemDelegate(); // 0x3587630 internal static System.Exception NoOrInvalidRuleProduced(); // 0x3589228 internal static System.Exception BoundsCannotBeLessThanOne(System.String paramName); // 0x35892ec internal static System.Exception TypeMustNotBeByRef(System.String paramName); // 0x35893c0 internal static System.Exception TypeMustNotBePointer(System.String paramName); // 0x3589494 internal static System.Exception SetterMustBeVoid(System.String paramName); // 0x3589568 internal static System.Exception PropertyTypeMustMatchGetter(System.String paramName); // 0x358963c internal static System.Exception PropertyTypeMustMatchSetter(System.String paramName); // 0x3589710 internal static System.Exception BothAccessorsMustBeStatic(System.String paramName); // 0x35897e4 internal static System.Exception OnlyStaticFieldsHaveNullInstance(System.String paramName); // 0x35898b8 internal static System.Exception OnlyStaticPropertiesHaveNullInstance(System.String paramName); // 0x358998c internal static System.Exception OnlyStaticMethodsHaveNullInstance(); // 0x3589a60 internal static System.Exception PropertyTypeCannotBeVoid(System.String paramName); // 0x3589b24 internal static System.Exception InvalidUnboxType(System.String paramName); // 0x3589bf8 internal static System.Exception ExpressionMustBeWriteable(System.String paramName); // 0x3589ccc internal static System.Exception ArgumentMustNotHaveValueType(System.String paramName); // 0x3589da0 internal static System.Exception MustBeReducible(); // 0x3589e74 internal static System.Exception AllTestValuesMustHaveSameType(System.String paramName); // 0x3589f38 internal static System.Exception AllCaseBodiesMustHaveSameType(System.String paramName); // 0x358a00c internal static System.Exception DefaultBodyMustBeSupplied(System.String paramName); // 0x358a0e0 internal static System.Exception LabelMustBeVoidOrHaveExpression(System.String paramName); // 0x358a1b4 internal static System.Exception LabelTypeMustBeVoid(System.String paramName); // 0x358a288 internal static System.Exception QuotedExpressionMustBeLambda(System.String paramName); // 0x358a35c internal static System.Exception VariableMustNotBeByRef(System.Object p0, System.Object p1, System.String paramName); // 0x358a430 internal static System.Exception VariableMustNotBeByRef(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358a510 private static System.Exception DuplicateVariable(System.Object p0, System.String paramName); // 0x358a544 internal static System.Exception DuplicateVariable(System.Object p0, System.String paramName, System.Int32 index); // 0x358a60c internal static System.Exception StartEndMustBeOrdered(); // 0x358a630 internal static System.Exception FaultCannotHaveCatchOrFinally(System.String paramName); // 0x358a6f4 internal static System.Exception TryMustHaveCatchFinallyOrFault(); // 0x358a7c8 internal static System.Exception BodyOfCatchMustHaveSameTypeAsBodyOfTry(); // 0x358a88c internal static System.Exception ExtensionNodeMustOverrideProperty(System.Object p0); // 0x358a950 internal static System.Exception UserDefinedOperatorMustBeStatic(System.Object p0, System.String paramName); // 0x358aa08 internal static System.Exception UserDefinedOperatorMustNotBeVoid(System.Object p0, System.String paramName); // 0x358aad0 internal static System.Exception CoercionOperatorNotDefined(System.Object p0, System.Object p1); // 0x358ab98 internal static System.Exception UnaryOperatorNotDefined(System.Object p0, System.Object p1); // 0x358ac70 internal static System.Exception BinaryOperatorNotDefined(System.Object p0, System.Object p1, System.Object p2); // 0x358ad48 internal static System.Exception ReferenceEqualityNotDefined(System.Object p0, System.Object p1); // 0x358ae30 internal static System.Exception OperandTypesDoNotMatchParameters(System.Object p0, System.Object p1); // 0x358af08 internal static System.Exception OverloadOperatorTypeDoesNotMatchConversionType(System.Object p0, System.Object p1); // 0x358afe0 internal static System.Exception ConversionIsNotSupportedForArithmeticTypes(); // 0x358b0b8 internal static System.Exception ArgumentTypeCannotBeVoid(); // 0x3587ca0 internal static System.Exception ArgumentMustBeArray(System.String paramName); // 0x358b1bc internal static System.Exception ArgumentMustBeBoolean(System.String paramName); // 0x358b290 internal static System.Exception EqualityMustReturnBoolean(System.Object p0, System.String paramName); // 0x358b364 internal static System.Exception ArgumentMustBeFieldInfoOrPropertyInfo(System.String paramName); // 0x358b42c private static System.Exception ArgumentMustBeFieldInfoOrPropertyInfoOrMethod(System.String paramName); // 0x358b500 internal static System.Exception ArgumentMustBeFieldInfoOrPropertyInfoOrMethod(System.String paramName, System.Int32 index); // 0x358b5d4 private static System.Exception ArgumentMustBeInstanceMember(System.String paramName); // 0x358b5e4 internal static System.Exception ArgumentMustBeInstanceMember(System.String paramName, System.Int32 index); // 0x358b6b8 private static System.Exception ArgumentMustBeInteger(System.String paramName); // 0x358b6c8 internal static System.Exception ArgumentMustBeInteger(System.String paramName, System.Int32 index); // 0x358b79c internal static System.Exception ArgumentMustBeArrayIndexType(System.String paramName); // 0x358b7ac internal static System.Exception ArgumentMustBeArrayIndexType(System.String paramName, System.Int32 index); // 0x358b880 internal static System.Exception ArgumentMustBeSingleDimensionalArrayType(System.String paramName); // 0x358b890 internal static System.Exception ArgumentTypesMustMatch(); // 0x358b964 internal static System.Exception ArgumentTypesMustMatch(System.String paramName); // 0x358ba28 internal static System.Exception CannotAutoInitializeValueTypeMemberThroughProperty(System.Object p0); // 0x358babc internal static System.Exception IncorrectTypeForTypeAs(System.Object p0, System.String paramName); // 0x358bb74 internal static System.Exception CoalesceUsedOnNonNullType(); // 0x358bc3c internal static System.Exception ExpressionTypeCannotInitializeArrayType(System.Object p0, System.Object p1); // 0x358bd00 private static System.Exception ArgumentTypeDoesNotMatchMember(System.Object p0, System.Object p1, System.String paramName); // 0x358bdd8 internal static System.Exception ArgumentTypeDoesNotMatchMember(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358beb8 private static System.Exception ArgumentMemberNotDeclOnType(System.Object p0, System.Object p1, System.String paramName); // 0x358beec internal static System.Exception ArgumentMemberNotDeclOnType(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358bfcc internal static System.Exception ExpressionTypeDoesNotMatchReturn(System.Object p0, System.Object p1); // 0x358c000 internal static System.Exception ExpressionTypeDoesNotMatchAssignment(System.Object p0, System.Object p1); // 0x358c0d8 internal static System.Exception ExpressionTypeDoesNotMatchLabel(System.Object p0, System.Object p1); // 0x358c1b0 internal static System.Exception ExpressionTypeNotInvocable(System.Object p0, System.String paramName); // 0x358c288 internal static System.Exception FieldNotDefinedForType(System.Object p0, System.Object p1); // 0x358c350 internal static System.Exception InstanceFieldNotDefinedForType(System.Object p0, System.Object p1); // 0x358c428 internal static System.Exception FieldInfoNotDefinedForType(System.Object p0, System.Object p1, System.Object p2); // 0x358c500 internal static System.Exception IncorrectNumberOfIndexes(); // 0x358c5e8 internal static System.Exception IncorrectNumberOfLambdaDeclarationParameters(); // 0x358c6ac internal static System.Exception IncorrectNumberOfMembersForGivenConstructor(); // 0x358c770 internal static System.Exception IncorrectNumberOfArgumentsForMembers(); // 0x358c834 internal static System.Exception LambdaTypeMustBeDerivedFromSystemDelegate(System.String paramName); // 0x358c8f8 internal static System.Exception MemberNotFieldOrProperty(System.Object p0, System.String paramName); // 0x358c9cc internal static System.Exception MethodContainsGenericParameters(System.Object p0, System.String paramName); // 0x358ca94 internal static System.Exception MethodIsGeneric(System.Object p0, System.String paramName); // 0x358cb5c private static System.Exception MethodNotPropertyAccessor(System.Object p0, System.Object p1, System.String paramName); // 0x358cc24 internal static System.Exception MethodNotPropertyAccessor(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358cd04 internal static System.Exception PropertyDoesNotHaveGetter(System.Object p0, System.String paramName); // 0x358cd38 internal static System.Exception PropertyDoesNotHaveGetter(System.Object p0, System.String paramName, System.Int32 index); // 0x358ce00 internal static System.Exception PropertyDoesNotHaveSetter(System.Object p0, System.String paramName); // 0x358ce24 internal static System.Exception PropertyDoesNotHaveAccessor(System.Object p0, System.String paramName); // 0x358ceec internal static System.Exception NotAMemberOfType(System.Object p0, System.Object p1, System.String paramName); // 0x358cfb4 internal static System.Exception NotAMemberOfType(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358d094 internal static System.Exception NotAMemberOfAnyType(System.Object p0, System.String paramName); // 0x358d0c8 internal static System.Exception ParameterExpressionNotValidAsDelegate(System.Object p0, System.Object p1); // 0x358d190 internal static System.Exception PropertyNotDefinedForType(System.Object p0, System.Object p1, System.String paramName); // 0x358d268 internal static System.Exception InstancePropertyNotDefinedForType(System.Object p0, System.Object p1, System.String paramName); // 0x358d348 internal static System.Exception InstancePropertyWithoutParameterNotDefinedForType(System.Object p0, System.Object p1); // 0x358d428 internal static System.Exception InstancePropertyWithSpecifiedParametersNotDefinedForType(System.Object p0, System.Object p1, System.Object p2, System.String paramName); // 0x358d500 internal static System.Exception InstanceAndMethodTypeMismatch(System.Object p0, System.Object p1, System.Object p2); // 0x358d5f8 internal static System.Exception TypeMissingDefaultConstructor(System.Object p0, System.String paramName); // 0x358d6e0 internal static System.Exception ElementInitializerMethodNotAdd(System.String paramName); // 0x358d7a8 internal static System.Exception ElementInitializerMethodNoRefOutParam(System.Object p0, System.Object p1, System.String paramName); // 0x358d87c internal static System.Exception ElementInitializerMethodWithZeroArgs(System.String paramName); // 0x358d95c internal static System.Exception ElementInitializerMethodStatic(System.String paramName); // 0x358da30 internal static System.Exception TypeNotIEnumerable(System.Object p0, System.String paramName); // 0x358db04 internal static System.Exception UnhandledBinary(System.Object p0, System.String paramName); // 0x358dbcc internal static System.Exception UnhandledBindingType(System.Object p0); // 0x358dc94 internal static System.Exception UnhandledUnary(System.Object p0, System.String paramName); // 0x358dd4c internal static System.Exception UnknownBindingType(System.Int32 index); // 0x358de14 internal static System.Exception UserDefinedOpMustHaveConsistentTypes(System.Object p0, System.Object p1); // 0x358df44 internal static System.Exception UserDefinedOpMustHaveValidReturnType(System.Object p0, System.Object p1); // 0x358e01c internal static System.Exception LogicalOperatorMustHaveBooleanOperators(System.Object p0, System.Object p1); // 0x358e0f4 internal static System.Exception MethodWithArgsDoesNotExistOnType(System.Object p0, System.Object p1); // 0x358e1cc internal static System.Exception GenericMethodWithArgsDoesNotExistOnType(System.Object p0, System.Object p1); // 0x358e2a4 internal static System.Exception MethodWithMoreThanOneMatch(System.Object p0, System.Object p1); // 0x358e37c internal static System.Exception PropertyWithMoreThanOneMatch(System.Object p0, System.Object p1); // 0x358e454 internal static System.Exception IncorrectNumberOfTypeArgsForFunc(System.String paramName); // 0x358e52c internal static System.Exception IncorrectNumberOfTypeArgsForAction(System.String paramName); // 0x358e600 internal static System.Exception ArgumentCannotBeOfTypeVoid(System.String paramName); // 0x358e6d4 internal static System.Exception OutOfRange(System.String paramName, System.Object p1); // 0x358e7a8 internal static System.Exception LabelTargetAlreadyDefined(System.Object p0); // 0x358e884 internal static System.Exception LabelTargetUndefined(System.Object p0); // 0x358e93c internal static System.Exception ControlCannotLeaveFinally(); // 0x358e9f4 internal static System.Exception ControlCannotLeaveFilterTest(); // 0x358eab8 internal static System.Exception AmbiguousJump(System.Object p0); // 0x358eb7c internal static System.Exception ControlCannotEnterTry(); // 0x358ec34 internal static System.Exception ControlCannotEnterExpression(); // 0x358ecf8 internal static System.Exception NonLocalJumpWithValue(System.Object p0); // 0x358edbc internal static System.Exception InvalidLvalue(System.Linq.Expressions.ExpressionType p0); // 0x358ee74 internal static System.Exception RethrowRequiresCatch(); // 0x358ef54 internal static System.Exception MustRewriteToSameNode(System.Object p0, System.Object p1, System.Object p2); // 0x358f018 internal static System.Exception MustRewriteChildToSameType(System.Object p0, System.Object p1, System.Object p2); // 0x358f100 internal static System.Exception MustRewriteWithoutMethod(System.Object p0, System.Object p1); // 0x358f1e8 internal static System.Exception TestValueTypeDoesNotMatchComparisonMethodParameter(System.Object p0, System.Object p1); // 0x358f2c0 internal static System.Exception SwitchValueTypeDoesNotMatchComparisonMethodParameter(System.Object p0, System.Object p1); // 0x358f398 internal static System.Exception ArgumentOutOfRange(System.String paramName); // 0x357e174 internal static System.Exception NotSupported(); // 0x358f470 internal static System.Exception NonStaticConstructorRequired(System.String paramName); // 0x358f4c4 internal static System.Exception NonAbstractConstructorRequired(); // 0x358f598 internal static System.Exception InvalidProgram(); // 0x358f65c internal static System.Exception EnumerationIsDone(); // 0x358f6b0 private static System.Exception TypeContainsGenericParameters(System.Object p0, System.String paramName); // 0x358f774 internal static System.Exception TypeContainsGenericParameters(System.Object p0, System.String paramName, System.Int32 index); // 0x358f83c internal static System.Exception TypeIsGeneric(System.Object p0, System.String paramName); // 0x358f860 internal static System.Exception TypeIsGeneric(System.Object p0, System.String paramName, System.Int32 index); // 0x358f928 internal static System.Exception IncorrectNumberOfConstructorArguments(); // 0x358f94c internal static System.Exception ExpressionTypeDoesNotMatchMethodParameter(System.Object p0, System.Object p1, System.Object p2, System.String paramName); // 0x358fa10 internal static System.Exception ExpressionTypeDoesNotMatchMethodParameter(System.Object p0, System.Object p1, System.Object p2, System.String paramName, System.Int32 index); // 0x358fb08 internal static System.Exception ExpressionTypeDoesNotMatchParameter(System.Object p0, System.Object p1, System.String paramName); // 0x358fb44 internal static System.Exception ExpressionTypeDoesNotMatchParameter(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358fc24 internal static System.Exception IncorrectNumberOfLambdaArguments(); // 0x358fc58 internal static System.Exception IncorrectNumberOfMethodCallArguments(System.Object p0, System.String paramName); // 0x358fd1c internal static System.Exception ExpressionTypeDoesNotMatchConstructorParameter(System.Object p0, System.Object p1, System.String paramName); // 0x358fde4 internal static System.Exception ExpressionTypeDoesNotMatchConstructorParameter(System.Object p0, System.Object p1, System.String paramName, System.Int32 index); // 0x358fec4 internal static System.Exception ExpressionMustBeReadable(System.String paramName); // 0x358fef8 internal static System.Exception ExpressionMustBeReadable(System.String paramName, System.Int32 index); // 0x358ffcc internal static System.Exception InvalidArgumentValue(System.String paramName); // 0x358ffdc internal static System.Exception NonEmptyCollectionRequired(System.String paramName); // 0x35900b0 internal static System.Exception InvalidNullValue(System.Type type, System.String paramName); // 0x3590184 internal static System.Exception InvalidTypeException(System.Object value, System.Type type, System.String paramName); // 0x359024c private static System.String GetParamName(System.String paramName, System.Int32 index); // 0x3589154 } // System.Core.dll internal sealed class System.Linq.Expressions.ExpressionStringBuilder : System.Linq.Expressions.ExpressionVisitor { // Fields private readonly System.Text.StringBuilder _out; // 0x10 private System.Collections.Generic.Dictionary<System.Object,System.Int32> _ids; // 0x18 // Methods private System.Void .ctor(); // 0x3590360 public override System.String ToString(); // 0x35903cc private System.Int32 GetLabelId(System.Linq.Expressions.LabelTarget label); // 0x35903ec private System.Int32 GetParamId(System.Linq.Expressions.ParameterExpression p); // 0x359050c private System.Int32 GetId(System.Object o); // 0x35903f0 private System.Void Out(System.String s); // 0x3590510 private System.Void Out(System.Char c); // 0x359052c internal static System.String ExpressionToString(System.Linq.Expressions.Expression node); // 0x3590548 internal static System.String CatchBlockToString(System.Linq.Expressions.CatchBlock node); // 0x357f6ac internal static System.String SwitchCaseToString(System.Linq.Expressions.SwitchCase node); // 0x35905c0 internal static System.String MemberBindingToString(System.Linq.Expressions.MemberBinding node); // 0x359063c internal static System.String ElementInitBindingToString(System.Linq.Expressions.ElementInit node); // 0x3587e24 private System.Void VisitExpressions(System.Char open, System.Collections.ObjectModel.ReadOnlyCollection<T> expressions, System.Char close); // 0x1ce0384 private System.Void VisitExpressions(System.Char open, System.Collections.ObjectModel.ReadOnlyCollection<T> expressions, System.Char close, System.String seperator); // 0x1ce0384 protected internal override System.Linq.Expressions.Expression VisitBinary(System.Linq.Expressions.BinaryExpression node); // 0x35906b8 protected internal override System.Linq.Expressions.Expression VisitParameter(System.Linq.Expressions.ParameterExpression node); // 0x3590cdc protected internal override System.Linq.Expressions.Expression VisitLambda(System.Linq.Expressions.Expression<T> node); // 0x1bd22a0 protected internal override System.Linq.Expressions.Expression VisitListInit(System.Linq.Expressions.ListInitExpression node); // 0x3590ddc protected internal override System.Linq.Expressions.Expression VisitConditional(System.Linq.Expressions.ConditionalExpression node); // 0x3590f24 protected internal override System.Linq.Expressions.Expression VisitConstant(System.Linq.Expressions.ConstantExpression node); // 0x3591024 protected internal override System.Linq.Expressions.Expression VisitDebugInfo(System.Linq.Expressions.DebugInfoExpression node); // 0x359119c protected internal override System.Linq.Expressions.Expression VisitRuntimeVariables(System.Linq.Expressions.RuntimeVariablesExpression node); // 0x3591460 private System.Void OutMember(System.Linq.Expressions.Expression instance, System.Reflection.MemberInfo member); // 0x35914c8 protected internal override System.Linq.Expressions.Expression VisitMember(System.Linq.Expressions.MemberExpression node); // 0x3591584 protected internal override System.Linq.Expressions.Expression VisitMemberInit(System.Linq.Expressions.MemberInitExpression node); // 0x35915d0 protected override System.Linq.Expressions.MemberAssignment VisitMemberAssignment(System.Linq.Expressions.MemberAssignment assignment); // 0x3591848 protected override System.Linq.Expressions.MemberListBinding VisitMemberListBinding(System.Linq.Expressions.MemberListBinding binding); // 0x35918f0 protected override System.Linq.Expressions.MemberMemberBinding VisitMemberMemberBinding(System.Linq.Expressions.MemberMemberBinding binding); // 0x3591a54 protected override System.Linq.Expressions.ElementInit VisitElementInit(System.Linq.Expressions.ElementInit initializer); // 0x3591bb8 protected internal override System.Linq.Expressions.Expression VisitInvocation(System.Linq.Expressions.InvocationExpression node); // 0x3591cc4 protected internal override System.Linq.Expressions.Expression VisitMethodCall(System.Linq.Expressions.MethodCallExpression node); // 0x3591df0 protected internal override System.Linq.Expressions.Expression VisitNewArray(System.Linq.Expressions.NewArrayExpression node); // 0x3591ff0 protected internal override System.Linq.Expressions.Expression VisitNew(System.Linq.Expressions.NewExpression node); // 0x3592118 protected internal override System.Linq.Expressions.Expression VisitTypeBinary(System.Linq.Expressions.TypeBinaryExpression node); // 0x359238c protected internal override System.Linq.Expressions.Expression VisitUnary(System.Linq.Expressions.UnaryExpression node); // 0x359249c protected internal override System.Linq.Expressions.Expression VisitBlock(System.Linq.Expressions.BlockExpression node); // 0x35928f0 protected internal override System.Linq.Expressions.Expression VisitDefault(System.Linq.Expressions.DefaultExpression node); // 0x3592c2c protected internal override System.Linq.Expressions.Expression VisitLabel(System.Linq.Expressions.LabelExpression node); // 0x3592ce0 protected internal override System.Linq.Expressions.Expression VisitGoto(System.Linq.Expressions.GotoExpression node); // 0x3592e20 protected internal override System.Linq.Expressions.Expression VisitLoop(System.Linq.Expressions.LoopExpression node); // 0x3592f78 protected override System.Linq.Expressions.SwitchCase VisitSwitchCase(System.Linq.Expressions.SwitchCase node); // 0x3592fd8 protected internal override System.Linq.Expressions.Expression VisitSwitch(System.Linq.Expressions.SwitchExpression node); // 0x3593090 protected override System.Linq.Expressions.CatchBlock VisitCatchBlock(System.Linq.Expressions.CatchBlock node); // 0x3593144 protected internal override System.Linq.Expressions.Expression VisitTry(System.Linq.Expressions.TryExpression node); // 0x3593250 protected internal override System.Linq.Expressions.Expression VisitIndex(System.Linq.Expressions.IndexExpression node); // 0x35932b0 protected internal override System.Linq.Expressions.Expression VisitExtension(System.Linq.Expressions.Expression node); // 0x359358c private System.Void DumpLabel(System.Linq.Expressions.LabelTarget target); // 0x3592d64 private static System.Boolean IsBool(System.Linq.Expressions.Expression node); // 0x3590bc0 } // System.Core.dll public enum System.Linq.Expressions.ExpressionType : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.ExpressionType Add = 0; // 0x0 public const System.Linq.Expressions.ExpressionType AddChecked = 1; // 0x0 public const System.Linq.Expressions.ExpressionType And = 2; // 0x0 public const System.Linq.Expressions.ExpressionType AndAlso = 3; // 0x0 public const System.Linq.Expressions.ExpressionType ArrayLength = 4; // 0x0 public const System.Linq.Expressions.ExpressionType ArrayIndex = 5; // 0x0 public const System.Linq.Expressions.ExpressionType Call = 6; // 0x0 public const System.Linq.Expressions.ExpressionType Coalesce = 7; // 0x0 public const System.Linq.Expressions.ExpressionType Conditional = 8; // 0x0 public const System.Linq.Expressions.ExpressionType Constant = 9; // 0x0 public const System.Linq.Expressions.ExpressionType Convert = 10; // 0x0 public const System.Linq.Expressions.ExpressionType ConvertChecked = 11; // 0x0 public const System.Linq.Expressions.ExpressionType Divide = 12; // 0x0 public const System.Linq.Expressions.ExpressionType Equal = 13; // 0x0 public const System.Linq.Expressions.ExpressionType ExclusiveOr = 14; // 0x0 public const System.Linq.Expressions.ExpressionType GreaterThan = 15; // 0x0 public const System.Linq.Expressions.ExpressionType GreaterThanOrEqual = 16; // 0x0 public const System.Linq.Expressions.ExpressionType Invoke = 17; // 0x0 public const System.Linq.Expressions.ExpressionType Lambda = 18; // 0x0 public const System.Linq.Expressions.ExpressionType LeftShift = 19; // 0x0 public const System.Linq.Expressions.ExpressionType LessThan = 20; // 0x0 public const System.Linq.Expressions.ExpressionType LessThanOrEqual = 21; // 0x0 public const System.Linq.Expressions.ExpressionType ListInit = 22; // 0x0 public const System.Linq.Expressions.ExpressionType MemberAccess = 23; // 0x0 public const System.Linq.Expressions.ExpressionType MemberInit = 24; // 0x0 public const System.Linq.Expressions.ExpressionType Modulo = 25; // 0x0 public const System.Linq.Expressions.ExpressionType Multiply = 26; // 0x0 public const System.Linq.Expressions.ExpressionType MultiplyChecked = 27; // 0x0 public const System.Linq.Expressions.ExpressionType Negate = 28; // 0x0 public const System.Linq.Expressions.ExpressionType UnaryPlus = 29; // 0x0 public const System.Linq.Expressions.ExpressionType NegateChecked = 30; // 0x0 public const System.Linq.Expressions.ExpressionType New = 31; // 0x0 public const System.Linq.Expressions.ExpressionType NewArrayInit = 32; // 0x0 public const System.Linq.Expressions.ExpressionType NewArrayBounds = 33; // 0x0 public const System.Linq.Expressions.ExpressionType Not = 34; // 0x0 public const System.Linq.Expressions.ExpressionType NotEqual = 35; // 0x0 public const System.Linq.Expressions.ExpressionType Or = 36; // 0x0 public const System.Linq.Expressions.ExpressionType OrElse = 37; // 0x0 public const System.Linq.Expressions.ExpressionType Parameter = 38; // 0x0 public const System.Linq.Expressions.ExpressionType Power = 39; // 0x0 public const System.Linq.Expressions.ExpressionType Quote = 40; // 0x0 public const System.Linq.Expressions.ExpressionType RightShift = 41; // 0x0 public const System.Linq.Expressions.ExpressionType Subtract = 42; // 0x0 public const System.Linq.Expressions.ExpressionType SubtractChecked = 43; // 0x0 public const System.Linq.Expressions.ExpressionType TypeAs = 44; // 0x0 public const System.Linq.Expressions.ExpressionType TypeIs = 45; // 0x0 public const System.Linq.Expressions.ExpressionType Assign = 46; // 0x0 public const System.Linq.Expressions.ExpressionType Block = 47; // 0x0 public const System.Linq.Expressions.ExpressionType DebugInfo = 48; // 0x0 public const System.Linq.Expressions.ExpressionType Decrement = 49; // 0x0 public const System.Linq.Expressions.ExpressionType Dynamic = 50; // 0x0 public const System.Linq.Expressions.ExpressionType Default = 51; // 0x0 public const System.Linq.Expressions.ExpressionType Extension = 52; // 0x0 public const System.Linq.Expressions.ExpressionType Goto = 53; // 0x0 public const System.Linq.Expressions.ExpressionType Increment = 54; // 0x0 public const System.Linq.Expressions.ExpressionType Index = 55; // 0x0 public const System.Linq.Expressions.ExpressionType Label = 56; // 0x0 public const System.Linq.Expressions.ExpressionType RuntimeVariables = 57; // 0x0 public const System.Linq.Expressions.ExpressionType Loop = 58; // 0x0 public const System.Linq.Expressions.ExpressionType Switch = 59; // 0x0 public const System.Linq.Expressions.ExpressionType Throw = 60; // 0x0 public const System.Linq.Expressions.ExpressionType Try = 61; // 0x0 public const System.Linq.Expressions.ExpressionType Unbox = 62; // 0x0 public const System.Linq.Expressions.ExpressionType AddAssign = 63; // 0x0 public const System.Linq.Expressions.ExpressionType AndAssign = 64; // 0x0 public const System.Linq.Expressions.ExpressionType DivideAssign = 65; // 0x0 public const System.Linq.Expressions.ExpressionType ExclusiveOrAssign = 66; // 0x0 public const System.Linq.Expressions.ExpressionType LeftShiftAssign = 67; // 0x0 public const System.Linq.Expressions.ExpressionType ModuloAssign = 68; // 0x0 public const System.Linq.Expressions.ExpressionType MultiplyAssign = 69; // 0x0 public const System.Linq.Expressions.ExpressionType OrAssign = 70; // 0x0 public const System.Linq.Expressions.ExpressionType PowerAssign = 71; // 0x0 public const System.Linq.Expressions.ExpressionType RightShiftAssign = 72; // 0x0 public const System.Linq.Expressions.ExpressionType SubtractAssign = 73; // 0x0 public const System.Linq.Expressions.ExpressionType AddAssignChecked = 74; // 0x0 public const System.Linq.Expressions.ExpressionType MultiplyAssignChecked = 75; // 0x0 public const System.Linq.Expressions.ExpressionType SubtractAssignChecked = 76; // 0x0 public const System.Linq.Expressions.ExpressionType PreIncrementAssign = 77; // 0x0 public const System.Linq.Expressions.ExpressionType PreDecrementAssign = 78; // 0x0 public const System.Linq.Expressions.ExpressionType PostIncrementAssign = 79; // 0x0 public const System.Linq.Expressions.ExpressionType PostDecrementAssign = 80; // 0x0 public const System.Linq.Expressions.ExpressionType TypeEqual = 81; // 0x0 public const System.Linq.Expressions.ExpressionType OnesComplement = 82; // 0x0 public const System.Linq.Expressions.ExpressionType IsTrue = 83; // 0x0 public const System.Linq.Expressions.ExpressionType IsFalse = 84; // 0x0 // Methods } // System.Core.dll public abstract class System.Linq.Expressions.ExpressionVisitor : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x35802fc public virtual System.Linq.Expressions.Expression Visit(System.Linq.Expressions.Expression node); // 0x359378c public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> Visit(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> nodes); // 0x35937b0 private System.Linq.Expressions.Expression[] VisitArguments(System.Linq.Expressions.IArgumentProvider nodes); // 0x3593a24 private System.Linq.Expressions.ParameterExpression[] VisitParameters(System.Linq.Expressions.IParameterProvider nodes, System.String callerName); // 0x3593a2c public static System.Collections.ObjectModel.ReadOnlyCollection<T> Visit(System.Collections.ObjectModel.ReadOnlyCollection<T> nodes, System.Func<T,T> elementVisitor); // 0x1bdf514 public T VisitAndConvert(T node, System.String callerName); // 0x1ce0384 public System.Collections.ObjectModel.ReadOnlyCollection<T> VisitAndConvert(System.Collections.ObjectModel.ReadOnlyCollection<T> nodes, System.String callerName); // 0x1bd23b0 protected internal virtual System.Linq.Expressions.Expression VisitBinary(System.Linq.Expressions.BinaryExpression node); // 0x3593a34 protected internal virtual System.Linq.Expressions.Expression VisitBlock(System.Linq.Expressions.BlockExpression node); // 0x3593c74 protected internal virtual System.Linq.Expressions.Expression VisitConditional(System.Linq.Expressions.ConditionalExpression node); // 0x3593d68 protected internal virtual System.Linq.Expressions.Expression VisitConstant(System.Linq.Expressions.ConstantExpression node); // 0x3593df4 protected internal virtual System.Linq.Expressions.Expression VisitDebugInfo(System.Linq.Expressions.DebugInfoExpression node); // 0x3593dfc protected internal virtual System.Linq.Expressions.Expression VisitDefault(System.Linq.Expressions.DefaultExpression node); // 0x3593e04 protected internal virtual System.Linq.Expressions.Expression VisitExtension(System.Linq.Expressions.Expression node); // 0x3593e0c protected internal virtual System.Linq.Expressions.Expression VisitGoto(System.Linq.Expressions.GotoExpression node); // 0x3593e34 protected internal virtual System.Linq.Expressions.Expression VisitInvocation(System.Linq.Expressions.InvocationExpression node); // 0x3593f4c protected virtual System.Linq.Expressions.LabelTarget VisitLabelTarget(System.Linq.Expressions.LabelTarget node); // 0x3593fcc protected internal virtual System.Linq.Expressions.Expression VisitLabel(System.Linq.Expressions.LabelExpression node); // 0x3593fd4 protected internal virtual System.Linq.Expressions.Expression VisitLambda(System.Linq.Expressions.Expression<T> node); // 0x1bd22a0 protected internal virtual System.Linq.Expressions.Expression VisitLoop(System.Linq.Expressions.LoopExpression node); // 0x35940c8 protected internal virtual System.Linq.Expressions.Expression VisitMember(System.Linq.Expressions.MemberExpression node); // 0x35941f8 protected internal virtual System.Linq.Expressions.Expression VisitIndex(System.Linq.Expressions.IndexExpression node); // 0x35942bc protected internal virtual System.Linq.Expressions.Expression VisitMethodCall(System.Linq.Expressions.MethodCallExpression node); // 0x35943ac protected internal virtual System.Linq.Expressions.Expression VisitNewArray(System.Linq.Expressions.NewArrayExpression node); // 0x3594450 protected internal virtual System.Linq.Expressions.Expression VisitNew(System.Linq.Expressions.NewExpression node); // 0x35945a0 protected internal virtual System.Linq.Expressions.Expression VisitParameter(System.Linq.Expressions.ParameterExpression node); // 0x35946a8 protected internal virtual System.Linq.Expressions.Expression VisitRuntimeVariables(System.Linq.Expressions.RuntimeVariablesExpression node); // 0x35946b0 protected virtual System.Linq.Expressions.SwitchCase VisitSwitchCase(System.Linq.Expressions.SwitchCase node); // 0x35947d8 protected internal virtual System.Linq.Expressions.Expression VisitSwitch(System.Linq.Expressions.SwitchExpression node); // 0x35948e0 protected virtual System.Linq.Expressions.CatchBlock VisitCatchBlock(System.Linq.Expressions.CatchBlock node); // 0x3594b54 protected internal virtual System.Linq.Expressions.Expression VisitTry(System.Linq.Expressions.TryExpression node); // 0x3594c10 protected internal virtual System.Linq.Expressions.Expression VisitTypeBinary(System.Linq.Expressions.TypeBinaryExpression node); // 0x3594d18 protected internal virtual System.Linq.Expressions.Expression VisitUnary(System.Linq.Expressions.UnaryExpression node); // 0x3594d4c protected internal virtual System.Linq.Expressions.Expression VisitMemberInit(System.Linq.Expressions.MemberInitExpression node); // 0x3594e98 protected internal virtual System.Linq.Expressions.Expression VisitListInit(System.Linq.Expressions.ListInitExpression node); // 0x3595048 protected virtual System.Linq.Expressions.ElementInit VisitElementInit(System.Linq.Expressions.ElementInit node); // 0x35951f8 protected virtual System.Linq.Expressions.MemberBinding VisitMemberBinding(System.Linq.Expressions.MemberBinding node); // 0x3595220 protected virtual System.Linq.Expressions.MemberAssignment VisitMemberAssignment(System.Linq.Expressions.MemberAssignment node); // 0x3595364 protected virtual System.Linq.Expressions.MemberMemberBinding VisitMemberMemberBinding(System.Linq.Expressions.MemberMemberBinding node); // 0x3595414 protected virtual System.Linq.Expressions.MemberListBinding VisitMemberListBinding(System.Linq.Expressions.MemberListBinding node); // 0x3595568 private static System.Linq.Expressions.UnaryExpression ValidateUnary(System.Linq.Expressions.UnaryExpression before, System.Linq.Expressions.UnaryExpression after); // 0x3594d8c private static System.Linq.Expressions.BinaryExpression ValidateBinary(System.Linq.Expressions.BinaryExpression before, System.Linq.Expressions.BinaryExpression after); // 0x3593b0c private static System.Linq.Expressions.SwitchExpression ValidateSwitch(System.Linq.Expressions.SwitchExpression before, System.Linq.Expressions.SwitchExpression after); // 0x3594acc private static System.Void ValidateChildType(System.Type before, System.Type after, System.String methodName); // 0x35956bc protected internal virtual System.Linq.Expressions.Expression VisitDynamic(System.Linq.Expressions.DynamicExpression node); // 0x3595788 } // System.Core.dll public enum System.Linq.Expressions.GotoExpressionKind : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.GotoExpressionKind Goto = 0; // 0x0 public const System.Linq.Expressions.GotoExpressionKind Return = 1; // 0x0 public const System.Linq.Expressions.GotoExpressionKind Break = 2; // 0x0 public const System.Linq.Expressions.GotoExpressionKind Continue = 3; // 0x0 // Methods } // System.Core.dll public sealed class System.Linq.Expressions.GotoExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Value>k__BackingField; // 0x18 private readonly System.Linq.Expressions.LabelTarget <Target>k__BackingField; // 0x20 private readonly System.Linq.Expressions.GotoExpressionKind <Kind>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Linq.Expressions.GotoExpressionKind kind, System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value, System.Type type); // 0x35957cc public sealed override System.Type get_Type(); // 0x3595878 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3595880 public System.Linq.Expressions.Expression get_Value(); // 0x3595888 public System.Linq.Expressions.LabelTarget get_Target(); // 0x3595890 public System.Linq.Expressions.GotoExpressionKind get_Kind(); // 0x3595898 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35958a0 public System.Linq.Expressions.GotoExpression Update(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression value); // 0x3593e90 } // System.Core.dll public interface System.Linq.Expressions.IArgumentProvider : { // Fields // Methods public abstract System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x1bd21c8 public abstract System.Int32 get_ArgumentCount(); // 0x1bd1ddc } // System.Core.dll internal interface System.Linq.Expressions.IParameterProvider : { // Fields // Methods public abstract System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 public abstract System.Int32 get_ParameterCount(); // 0x1bd1ddc } // System.Core.dll public sealed class System.Linq.Expressions.IndexExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x10 private readonly System.Linq.Expressions.Expression <Object>k__BackingField; // 0x18 private readonly System.Reflection.PropertyInfo <Indexer>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression instance, System.Reflection.PropertyInfo indexer, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> arguments); // 0x35958c8 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359597c public sealed override System.Type get_Type(); // 0x3595984 public System.Linq.Expressions.Expression get_Object(); // 0x35959e8 public System.Reflection.PropertyInfo get_Indexer(); // 0x35959f0 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x3583f7c public System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35934e4 public System.Int32 get_ArgumentCount(); // 0x3593444 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35959f8 internal System.Linq.Expressions.Expression Rewrite(System.Linq.Expressions.Expression instance, System.Linq.Expressions.Expression[] arguments); // 0x3594330 } // System.Core.dll public class System.Linq.Expressions.InvocationExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IArgumentProvider { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Expression>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression expression, System.Type returnType); // 0x3595a24 public sealed override System.Type get_Type(); // 0x3595aac public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3595ab4 public System.Linq.Expressions.Expression get_Expression(); // 0x3595abc public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x3582074 internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3595ac4 public virtual System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3595aec public virtual System.Int32 get_ArgumentCount(); // 0x3595b14 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3595b3c internal virtual System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3595b68 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpressionN : System.Linq.Expressions.InvocationExpression { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x20 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> arguments, System.Type returnType); // 0x3595b90 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3595bc0 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3595c08 public override System.Int32 get_ArgumentCount(); // 0x3595cb0 internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3595d50 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression0 : System.Linq.Expressions.InvocationExpression { // Fields // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType); // 0x3595dc4 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3595dc8 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3595e20 public override System.Int32 get_ArgumentCount(); // 0x3595e6c internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3595e74 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression1 : System.Linq.Expressions.InvocationExpression { // Fields private System.Object _arg0; // 0x20 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType, System.Linq.Expressions.Expression arg0); // 0x3595ecc internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3595ef8 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3595f04 public override System.Int32 get_ArgumentCount(); // 0x3595f9c internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3595fa4 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression2 : System.Linq.Expressions.InvocationExpression { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x359605c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x359609c public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35960a8 public override System.Int32 get_ArgumentCount(); // 0x3596158 internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3596160 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression3 : System.Linq.Expressions.InvocationExpression { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3596228 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3596284 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3596290 public override System.Int32 get_ArgumentCount(); // 0x3596350 internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3596358 } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression4 : System.Linq.Expressions.InvocationExpression { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 private readonly System.Linq.Expressions.Expression _arg3; // 0x38 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3596440 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35964b0 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35964bc public override System.Int32 get_ArgumentCount(); // 0x3596594 internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x359659c } // System.Core.dll internal sealed class System.Linq.Expressions.InvocationExpression5 : System.Linq.Expressions.InvocationExpression { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 private readonly System.Linq.Expressions.Expression _arg3; // 0x38 private readonly System.Linq.Expressions.Expression _arg4; // 0x40 // Methods public System.Void .ctor(System.Linq.Expressions.Expression lambda, System.Type returnType, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x3596698 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3596724 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3596730 public override System.Int32 get_ArgumentCount(); // 0x3596810 internal override System.Linq.Expressions.InvocationExpression Rewrite(System.Linq.Expressions.Expression lambda, System.Linq.Expressions.Expression[] arguments); // 0x3596818 } // System.Core.dll public sealed class System.Linq.Expressions.LabelExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.LabelTarget <Target>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <DefaultValue>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.LabelTarget label, System.Linq.Expressions.Expression defaultValue); // 0x3596930 public sealed override System.Type get_Type(); // 0x35969b8 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x35969d4 public System.Linq.Expressions.LabelTarget get_Target(); // 0x35969dc public System.Linq.Expressions.Expression get_DefaultValue(); // 0x35969e4 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35969ec public System.Linq.Expressions.LabelExpression Update(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Expression defaultValue); // 0x3594030 } // System.Core.dll public sealed class System.Linq.Expressions.LabelTarget : System.Object { // Fields private readonly System.String <Name>k__BackingField; // 0x10 private readonly System.Type <Type>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Type type, System.String name); // 0x3596a18 public System.String get_Name(); // 0x3596a5c public System.Type get_Type(); // 0x3596a64 public override System.String ToString(); // 0x3596a6c } // System.Core.dll public abstract class System.Linq.Expressions.LambdaExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IParameterProvider { // Fields private readonly System.Linq.Expressions.Expression _body; // 0x10 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression body); // 0x3596ac4 public sealed override System.Type get_Type(); // 0x3596b38 internal abstract System.Type get_TypeCore(); // 0x1bd219c internal abstract System.Type get_PublicType(); // 0x1bd219c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3596b44 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> get_Parameters(); // 0x35844c8 public System.String get_Name(); // 0x35844d8 internal virtual System.String get_NameCore(); // 0x3596b4c public System.Linq.Expressions.Expression get_Body(); // 0x3596b54 public System.Type get_ReturnType(); // 0x3596b5c public System.Boolean get_TailCall(); // 0x3596be4 internal virtual System.Boolean get_TailCallCore(); // 0x3596bf4 internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x3596bfc private System.Linq.Expressions.ParameterExpression System.Linq.Expressions.IParameterProvider.GetParameter(System.Int32 index); // 0x3596c24 internal virtual System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x3596c34 private System.Int32 System.Linq.Expressions.IParameterProvider.get_ParameterCount(); // 0x3596c5c internal virtual System.Int32 get_ParameterCount(); // 0x3596c6c } // System.Core.dll public class System.Linq.Expressions.Expression<TDelegate> : System.Linq.Expressions.LambdaExpression { // Fields // Methods internal System.Void .ctor(System.Linq.Expressions.Expression body); // 0x1bd3a1c internal sealed override System.Type get_TypeCore(); // 0x1bd219c internal override System.Type get_PublicType(); // 0x1bd219c public TDelegate Compile(); // 0x1ce0384 public TDelegate Compile(System.Boolean preferInterpretation); // 0x1ce0384 public System.Linq.Expressions.Expression<TDelegate> Update(System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd23b0 internal virtual System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal virtual System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x1bd22a0 public TDelegate Compile(System.Runtime.CompilerServices.DebugInfoGenerator debugInfoGenerator); // 0x1ce0384 internal System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll internal static class System.Linq.Expressions.ExpressionCreator<TDelegate> : System.Object { // Fields // Methods public static System.Linq.Expressions.LambdaExpression CreateExpressionFunc(System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bdf58c } // System.Core.dll internal sealed class System.Linq.Expressions.Expression0<TDelegate> : System.Linq.Expressions.Expression<TDelegate> { // Fields // Methods public System.Void .ctor(System.Linq.Expressions.Expression body); // 0x1bd3a1c internal override System.Int32 get_ParameterCount(); // 0x1bd1ddc internal override System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal override System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x1bd219c internal override System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 } // System.Core.dll internal sealed class System.Linq.Expressions.Expression1<TDelegate> : System.Linq.Expressions.Expression<TDelegate> { // Fields private System.Object _par0; // 0x0 // Methods public System.Void .ctor(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression par0); // 0x1bd3c20 internal override System.Int32 get_ParameterCount(); // 0x1bd1ddc internal override System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 internal override System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x1bd219c internal override System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 } // System.Core.dll internal sealed class System.Linq.Expressions.Expression2<TDelegate> : System.Linq.Expressions.Expression<TDelegate> { // Fields private System.Object _par0; // 0x0 private readonly System.Linq.Expressions.ParameterExpression _par1; // 0x0 // Methods public System.Void .ctor(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression par0, System.Linq.Expressions.ParameterExpression par1); // 0x1bd3d30 internal override System.Int32 get_ParameterCount(); // 0x1bd1ddc internal override System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 internal override System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x1bd219c internal override System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 } // System.Core.dll internal sealed class System.Linq.Expressions.Expression3<TDelegate> : System.Linq.Expressions.Expression<TDelegate> { // Fields private System.Object _par0; // 0x0 private readonly System.Linq.Expressions.ParameterExpression _par1; // 0x0 private readonly System.Linq.Expressions.ParameterExpression _par2; // 0x0 // Methods public System.Void .ctor(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression par0, System.Linq.Expressions.ParameterExpression par1, System.Linq.Expressions.ParameterExpression par2); // 0x1bd3d68 internal override System.Int32 get_ParameterCount(); // 0x1bd1ddc internal override System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 internal override System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x1bd219c internal override System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 } // System.Core.dll internal class System.Linq.Expressions.ExpressionN<TDelegate> : System.Linq.Expressions.Expression<TDelegate> { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> _parameters; // 0x0 // Methods public System.Void .ctor(System.Linq.Expressions.Expression body, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd3c20 internal override System.Int32 get_ParameterCount(); // 0x1bd1ddc internal override System.Linq.Expressions.ParameterExpression GetParameter(System.Int32 index); // 0x1bd21c8 internal override System.Boolean SameParameters(System.Collections.Generic.ICollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x1bd19a0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> GetOrMakeParameters(); // 0x1bd219c internal override System.Linq.Expressions.Expression<TDelegate> Rewrite(System.Linq.Expressions.Expression body, System.Linq.Expressions.ParameterExpression[] parameters); // 0x1bd23b0 } // System.Core.dll internal sealed class System.Linq.Expressions.FullExpression<TDelegate> : System.Linq.Expressions.ExpressionN<TDelegate> { // Fields private readonly System.String <NameCore>k__BackingField; // 0x0 private readonly System.Boolean <TailCallCore>k__BackingField; // 0x0 // Methods public System.Void .ctor(System.Linq.Expressions.Expression body, System.String name, System.Boolean tailCall, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.ParameterExpression> parameters); // 0x0 internal override System.String get_NameCore(); // 0x1bd219c internal override System.Boolean get_TailCallCore(); // 0x1bd1824 } // System.Core.dll public sealed class System.Linq.Expressions.ListInitExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.NewExpression <NewExpression>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> <Initializers>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.NewExpression newExpression, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> initializers); // 0x3596c94 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3596d1c public sealed override System.Type get_Type(); // 0x3596d24 public override System.Boolean get_CanReduce(); // 0x3596d44 public System.Linq.Expressions.NewExpression get_NewExpression(); // 0x3596d4c public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> get_Initializers(); // 0x3596d54 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3596d5c public override System.Linq.Expressions.Expression Reduce(); // 0x3596d88 public System.Linq.Expressions.ListInitExpression Update(System.Linq.Expressions.NewExpression newExpression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.ElementInit> initializers); // 0x3595140 } // System.Core.dll public sealed class System.Linq.Expressions.LoopExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.Expression <Body>k__BackingField; // 0x10 private readonly System.Linq.Expressions.LabelTarget <BreakLabel>k__BackingField; // 0x18 private readonly System.Linq.Expressions.LabelTarget <ContinueLabel>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression body, System.Linq.Expressions.LabelTarget break, System.Linq.Expressions.LabelTarget continue); // 0x3597098 public sealed override System.Type get_Type(); // 0x359713c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x35971c4 public System.Linq.Expressions.Expression get_Body(); // 0x35971cc public System.Linq.Expressions.LabelTarget get_BreakLabel(); // 0x35971d4 public System.Linq.Expressions.LabelTarget get_ContinueLabel(); // 0x35971dc protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35971e4 public System.Linq.Expressions.LoopExpression Update(System.Linq.Expressions.LabelTarget breakLabel, System.Linq.Expressions.LabelTarget continueLabel, System.Linq.Expressions.Expression body); // 0x359414c } // System.Core.dll public sealed class System.Linq.Expressions.MemberAssignment : System.Linq.Expressions.MemberBinding { // Fields private readonly System.Linq.Expressions.Expression _expression; // 0x20 // Methods internal System.Void .ctor(System.Reflection.MemberInfo member, System.Linq.Expressions.Expression expression); // 0x3597210 public System.Linq.Expressions.Expression get_Expression(); // 0x3597290 public System.Linq.Expressions.MemberAssignment Update(System.Linq.Expressions.Expression expression); // 0x3595394 internal override System.Void ValidateAsDefinedHere(System.Int32 index); // 0x3597298 } // System.Core.dll public enum System.Linq.Expressions.MemberBindingType : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.MemberBindingType Assignment = 0; // 0x0 public const System.Linq.Expressions.MemberBindingType MemberBinding = 1; // 0x0 public const System.Linq.Expressions.MemberBindingType ListBinding = 2; // 0x0 // Methods } // System.Core.dll public abstract class System.Linq.Expressions.MemberBinding : System.Object { // Fields private readonly System.Linq.Expressions.MemberBindingType <BindingType>k__BackingField; // 0x10 private readonly System.Reflection.MemberInfo <Member>k__BackingField; // 0x18 // Methods protected System.Void .ctor(System.Linq.Expressions.MemberBindingType type, System.Reflection.MemberInfo member); // 0x3597258 public System.Linq.Expressions.MemberBindingType get_BindingType(); // 0x359729c public System.Reflection.MemberInfo get_Member(); // 0x35972a4 public override System.String ToString(); // 0x35972ac internal virtual System.Void ValidateAsDefinedHere(System.Int32 index); // 0x35972b0 } // System.Core.dll public class System.Linq.Expressions.MemberExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.Expression <Expression>k__BackingField; // 0x10 // Methods public System.Reflection.MemberInfo get_Member(); // 0x3581fb4 public System.Linq.Expressions.Expression get_Expression(); // 0x35972d8 internal System.Void .ctor(System.Linq.Expressions.Expression expression); // 0x35972e0 internal static System.Linq.Expressions.PropertyExpression Make(System.Linq.Expressions.Expression expression, System.Reflection.PropertyInfo property); // 0x3597354 internal static System.Linq.Expressions.FieldExpression Make(System.Linq.Expressions.Expression expression, System.Reflection.FieldInfo field); // 0x35973f4 internal static System.Linq.Expressions.MemberExpression Make(System.Linq.Expressions.Expression expression, System.Reflection.MemberInfo member); // 0x3597494 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x35975a4 internal virtual System.Reflection.MemberInfo GetMember(); // 0x35975ac protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x35975d4 public System.Linq.Expressions.MemberExpression Update(System.Linq.Expressions.Expression expression); // 0x3594228 internal System.Void .ctor(); // 0x3597600 } // System.Core.dll internal sealed class System.Linq.Expressions.FieldExpression : System.Linq.Expressions.MemberExpression { // Fields private readonly System.Reflection.FieldInfo _field; // 0x18 // Methods public System.Void .ctor(System.Linq.Expressions.Expression expression, System.Reflection.FieldInfo member); // 0x3597468 internal override System.Reflection.MemberInfo GetMember(); // 0x3597638 public sealed override System.Type get_Type(); // 0x3597640 } // System.Core.dll internal sealed class System.Linq.Expressions.PropertyExpression : System.Linq.Expressions.MemberExpression { // Fields private readonly System.Reflection.PropertyInfo _property; // 0x18 // Methods public System.Void .ctor(System.Linq.Expressions.Expression expression, System.Reflection.PropertyInfo member); // 0x35973c8 internal override System.Reflection.MemberInfo GetMember(); // 0x3597664 public sealed override System.Type get_Type(); // 0x359766c } // System.Core.dll public sealed class System.Linq.Expressions.MemberInitExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.NewExpression <NewExpression>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> <Bindings>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.NewExpression newExpression, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> bindings); // 0x3597690 public sealed override System.Type get_Type(); // 0x3597718 public override System.Boolean get_CanReduce(); // 0x3597738 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3597740 public System.Linq.Expressions.NewExpression get_NewExpression(); // 0x3597748 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> get_Bindings(); // 0x3597750 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3597758 public override System.Linq.Expressions.Expression Reduce(); // 0x3597784 private static System.Linq.Expressions.Expression ReduceMemberInit(System.Linq.Expressions.Expression objExpression, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> bindings, System.Boolean keepOnStack); // 0x3597794 internal static System.Linq.Expressions.Expression ReduceListInit(System.Linq.Expressions.Expression listExpression, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> initializers, System.Boolean keepOnStack); // 0x3596d98 internal static System.Linq.Expressions.Expression ReduceMemberBinding(System.Linq.Expressions.ParameterExpression objVar, System.Linq.Expressions.MemberBinding binding); // 0x3597a68 public System.Linq.Expressions.MemberInitExpression Update(System.Linq.Expressions.NewExpression newExpression, System.Collections.Generic.IEnumerable<System.Linq.Expressions.MemberBinding> bindings); // 0x3594f90 } // System.Core.dll public sealed class System.Linq.Expressions.MemberListBinding : System.Linq.Expressions.MemberBinding { // Fields private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> <Initializers>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Reflection.MemberInfo member, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> initializers); // 0x3597bec public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> get_Initializers(); // 0x3597c38 public System.Linq.Expressions.MemberListBinding Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ElementInit> initializers); // 0x3595610 internal override System.Void ValidateAsDefinedHere(System.Int32 index); // 0x3597c40 } // System.Core.dll public sealed class System.Linq.Expressions.MemberMemberBinding : System.Linq.Expressions.MemberBinding { // Fields private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> <Bindings>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Reflection.MemberInfo member, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> bindings); // 0x3597c44 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> get_Bindings(); // 0x3597c90 public System.Linq.Expressions.MemberMemberBinding Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.MemberBinding> bindings); // 0x35954bc internal override System.Void ValidateAsDefinedHere(System.Int32 index); // 0x3597c98 } // System.Core.dll public class System.Linq.Expressions.MethodCallExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IArgumentProvider { // Fields private readonly System.Reflection.MethodInfo <Method>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Reflection.MethodInfo method); // 0x3597c9c internal virtual System.Linq.Expressions.Expression GetInstance(); // 0x3597d10 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3597d18 public sealed override System.Type get_Type(); // 0x3597d20 public System.Reflection.MethodInfo get_Method(); // 0x3597d44 public System.Linq.Expressions.Expression get_Object(); // 0x35822a0 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x35822ac internal virtual System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3597d4c protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3597d74 internal virtual System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3597da0 public virtual System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3597dc8 public virtual System.Int32 get_ArgumentCount(); // 0x3597df0 } // System.Core.dll internal class System.Linq.Expressions.InstanceMethodCallExpression : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private readonly System.Linq.Expressions.Expression _instance; // 0x18 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance); // 0x3597e18 internal override System.Linq.Expressions.Expression GetInstance(); // 0x3597e44 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpressionN : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x18 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3597e4c public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3597e78 public override System.Int32 get_ArgumentCount(); // 0x3597f20 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3597fc0 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598008 } // System.Core.dll internal sealed class System.Linq.Expressions.InstanceMethodCallExpressionN : System.Linq.Expressions.InstanceMethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x20 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598074 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35980b4 public override System.Int32 get_ArgumentCount(); // 0x359815c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35981fc internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598244 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression0 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields // Methods public System.Void .ctor(System.Reflection.MethodInfo method); // 0x35982c0 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35982c4 public override System.Int32 get_ArgumentCount(); // 0x3598310 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3598318 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598370 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression1 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x18 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0); // 0x35983cc public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35983f8 public override System.Int32 get_ArgumentCount(); // 0x3598490 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3598498 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x35984a4 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression2 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x18 private readonly System.Linq.Expressions.Expression _arg1; // 0x20 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x35985b0 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35985f0 public override System.Int32 get_ArgumentCount(); // 0x35986a0 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35986a8 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x35986b4 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression3 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x18 private readonly System.Linq.Expressions.Expression _arg1; // 0x20 private readonly System.Linq.Expressions.Expression _arg2; // 0x28 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x3598830 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x359888c public override System.Int32 get_ArgumentCount(); // 0x359894c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3598954 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598960 } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression4 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x18 private readonly System.Linq.Expressions.Expression _arg1; // 0x20 private readonly System.Linq.Expressions.Expression _arg2; // 0x28 private readonly System.Linq.Expressions.Expression _arg3; // 0x30 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3); // 0x3598b40 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3598bb0 public override System.Int32 get_ArgumentCount(); // 0x3598c88 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3598c90 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3598c9c } // System.Core.dll internal sealed class System.Linq.Expressions.MethodCallExpression5 : System.Linq.Expressions.MethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x18 private readonly System.Linq.Expressions.Expression _arg1; // 0x20 private readonly System.Linq.Expressions.Expression _arg2; // 0x28 private readonly System.Linq.Expressions.Expression _arg3; // 0x30 private readonly System.Linq.Expressions.Expression _arg4; // 0x38 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2, System.Linq.Expressions.Expression arg3, System.Linq.Expressions.Expression arg4); // 0x3598f0c public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3598f98 public override System.Int32 get_ArgumentCount(); // 0x3599078 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3599080 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x359908c } // System.Core.dll internal sealed class System.Linq.Expressions.InstanceMethodCallExpression0 : System.Linq.Expressions.InstanceMethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance); // 0x3599364 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3599390 public override System.Int32 get_ArgumentCount(); // 0x35993dc internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35993e4 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x359943c } // System.Core.dll internal sealed class System.Linq.Expressions.InstanceMethodCallExpression1 : System.Linq.Expressions.InstanceMethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance, System.Linq.Expressions.Expression arg0); // 0x35994a8 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35994e8 public override System.Int32 get_ArgumentCount(); // 0x3599580 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3599588 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3599594 } // System.Core.dll internal sealed class System.Linq.Expressions.InstanceMethodCallExpression2 : System.Linq.Expressions.InstanceMethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1); // 0x35996a8 public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x3599704 public override System.Int32 get_ArgumentCount(); // 0x35997b4 internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x35997bc internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x35997c8 } // System.Core.dll internal sealed class System.Linq.Expressions.InstanceMethodCallExpression3 : System.Linq.Expressions.InstanceMethodCallExpression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Object _arg0; // 0x20 private readonly System.Linq.Expressions.Expression _arg1; // 0x28 private readonly System.Linq.Expressions.Expression _arg2; // 0x30 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.Linq.Expressions.Expression instance, System.Linq.Expressions.Expression arg0, System.Linq.Expressions.Expression arg1, System.Linq.Expressions.Expression arg2); // 0x359994c public override System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35999bc public override System.Int32 get_ArgumentCount(); // 0x3599a7c internal override System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> GetOrMakeArguments(); // 0x3599a84 internal override System.Linq.Expressions.MethodCallExpression Rewrite(System.Linq.Expressions.Expression instance, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> args); // 0x3599a90 } // System.Core.dll public class System.Linq.Expressions.NewArrayExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> <Expressions>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> expressions); // 0x3599c80 internal static System.Linq.Expressions.NewArrayExpression Make(System.Linq.Expressions.ExpressionType nodeType, System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> expressions); // 0x3599d08 public sealed override System.Type get_Type(); // 0x3599da0 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Expressions(); // 0x3599da8 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3599db0 public System.Linq.Expressions.NewArrayExpression Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> expressions); // 0x3594478 } // System.Core.dll internal sealed class System.Linq.Expressions.NewArrayInitExpression : System.Linq.Expressions.NewArrayExpression { // Fields // Methods internal System.Void .ctor(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> expressions); // 0x3599d98 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3599ddc } // System.Core.dll internal sealed class System.Linq.Expressions.NewArrayBoundsExpression : System.Linq.Expressions.NewArrayExpression { // Fields // Methods internal System.Void .ctor(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> expressions); // 0x3599d9c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3599de4 } // System.Core.dll public class System.Linq.Expressions.NewExpression : System.Linq.Expressions.Expression, System.Linq.Expressions.IArgumentProvider { // Fields private System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> _arguments; // 0x10 private readonly System.Reflection.ConstructorInfo <Constructor>k__BackingField; // 0x18 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Reflection.MemberInfo> <Members>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Reflection.ConstructorInfo constructor, System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Expression> arguments, System.Collections.ObjectModel.ReadOnlyCollection<System.Reflection.MemberInfo> members); // 0x3599dec public override System.Type get_Type(); // 0x3599e90 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x3599eb4 public System.Reflection.ConstructorInfo get_Constructor(); // 0x3599ebc public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_Arguments(); // 0x35824a0 public System.Linq.Expressions.Expression GetArgument(System.Int32 index); // 0x35922e4 public System.Int32 get_ArgumentCount(); // 0x35917a8 public System.Collections.ObjectModel.ReadOnlyCollection<System.Reflection.MemberInfo> get_Members(); // 0x3599ec4 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x3599ecc public System.Linq.Expressions.NewExpression Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> arguments); // 0x35945d8 } // System.Core.dll internal sealed class System.Linq.Expressions.NewValueTypeExpression : System.Linq.Expressions.NewExpression { // Fields private readonly System.Type <Type>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Type type, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> arguments, System.Collections.ObjectModel.ReadOnlyCollection<System.Reflection.MemberInfo> members); // 0x3599ef8 public sealed override System.Type get_Type(); // 0x3599f28 } // System.Core.dll public class System.Linq.Expressions.ParameterExpression : System.Linq.Expressions.Expression { // Fields private readonly System.String <Name>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.String name); // 0x3599f30 internal static System.Linq.Expressions.ParameterExpression Make(System.Type type, System.String name, System.Boolean isByRef); // 0x3599fa4 public override System.Type get_Type(); // 0x359a68c public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359a6f8 public System.String get_Name(); // 0x359a700 public System.Boolean get_IsByRef(); // 0x35846fc internal virtual System.Boolean GetIsByRef(); // 0x359a708 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359a710 internal System.Void .ctor(); // 0x359a73c } // System.Core.dll internal sealed class System.Linq.Expressions.ByRefParameterExpression : System.Linq.Expressions.TypedParameterExpression { // Fields // Methods internal System.Void .ctor(System.Type type, System.String name); // 0x359a62c internal override System.Boolean GetIsByRef(); // 0x359a774 } // System.Core.dll internal class System.Linq.Expressions.TypedParameterExpression : System.Linq.Expressions.ParameterExpression { // Fields private readonly System.Type <Type>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Type type, System.String name); // 0x359a65c public sealed override System.Type get_Type(); // 0x359a77c } // System.Core.dll internal sealed class System.Linq.Expressions.PrimitiveParameterExpression<T> : System.Linq.Expressions.ParameterExpression { // Fields // Methods internal System.Void .ctor(System.String name); // 0x1bd3a1c public sealed override System.Type get_Type(); // 0x1bd219c } // System.Core.dll public sealed class System.Linq.Expressions.RuntimeVariablesExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> <Variables>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> variables); // 0x359a784 public sealed override System.Type get_Type(); // 0x359a7f8 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359a864 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> get_Variables(); // 0x359a86c protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359a874 public System.Linq.Expressions.RuntimeVariablesExpression Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> variables); // 0x359472c } // System.Core.dll [Serializable] private sealed class System.Linq.Expressions.StackGuard.<>c__3<T1,T2> : System.Object { // Fields public static readonly System.Linq.Expressions.StackGuard.<>c__3<T1,T2> <>9; // 0x0 public static System.Func<System.Object,System.Object> <>9__3_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <RunOnEmptyStack>b__3_0(System.Object s); // 0x1bd22a0 } // System.Core.dll internal sealed class System.Linq.Expressions.StackGuard : System.Object { // Fields private System.Int32 _executionStackCount; // 0x10 // Methods public System.Boolean TryEnterOnCurrentStack(); // 0x359a8a0 public System.Void RunOnEmptyStack(System.Action<T1,T2> action, T1 arg1, T2 arg2); // 0x1ce0384 private R RunOnEmptyStackCore(System.Func<System.Object,R> action, System.Object state); // 0x1ce0384 public System.Void .ctor(); // 0x359a900 } // System.Core.dll internal static class System.Linq.Expressions.Strings : System.Object { // Fields // Methods internal static System.String get_ReducibleMustOverrideReduce(); // 0x3587fa4 internal static System.String get_MustReduceToDifferent(); // 0x35885b4 internal static System.String get_ReducedNotCompatible(); // 0x3588be8 internal static System.String get_SetterHasNoParams(); // 0x3588cbc internal static System.String get_PropertyCannotHaveRefType(); // 0x3588d90 internal static System.String get_IndexesOfSetGetMustMatch(); // 0x3588e64 internal static System.String get_AccessorsCannotHaveVarArgs(); // 0x3589030 internal static System.String get_AccessorsCannotHaveByRefArgs(); // 0x3589104 internal static System.String get_BoundsCannotBeLessThanOne(); // 0x3589380 internal static System.String get_TypeMustNotBeByRef(); // 0x3589454 internal static System.String get_TypeMustNotBePointer(); // 0x3589528 internal static System.String get_SetterMustBeVoid(); // 0x35895fc internal static System.String get_PropertyTypeMustMatchGetter(); // 0x35896d0 internal static System.String get_PropertyTypeMustMatchSetter(); // 0x35897a4 internal static System.String get_BothAccessorsMustBeStatic(); // 0x3589878 internal static System.String get_OnlyStaticFieldsHaveNullInstance(); // 0x358994c internal static System.String get_OnlyStaticPropertiesHaveNullInstance(); // 0x3589a20 internal static System.String get_OnlyStaticMethodsHaveNullInstance(); // 0x3589ae4 internal static System.String get_PropertyTypeCannotBeVoid(); // 0x3589bb8 internal static System.String get_InvalidUnboxType(); // 0x3589c8c internal static System.String get_ExpressionMustBeWriteable(); // 0x3589d60 internal static System.String get_ArgumentMustNotHaveValueType(); // 0x3589e34 internal static System.String get_MustBeReducible(); // 0x3589ef8 internal static System.String get_AllTestValuesMustHaveSameType(); // 0x3589fcc internal static System.String get_AllCaseBodiesMustHaveSameType(); // 0x358a0a0 internal static System.String get_DefaultBodyMustBeSupplied(); // 0x358a174 internal static System.String get_LabelMustBeVoidOrHaveExpression(); // 0x358a248 internal static System.String get_LabelTypeMustBeVoid(); // 0x358a31c internal static System.String get_QuotedExpressionMustBeLambda(); // 0x358a3f0 internal static System.String get_CollectionModifiedWhileEnumerating(); // 0x358842c internal static System.String VariableMustNotBeByRef(System.Object p0, System.Object p1); // 0x358a4b4 internal static System.String get_CollectionReadOnly(); // 0x35884f0 internal static System.String AmbiguousMatchInExpandoObject(System.Object p0); // 0x35881cc internal static System.String SameKeyExistsInExpando(System.Object p0); // 0x35882a4 internal static System.String KeyDoesNotExistInExpando(System.Object p0); // 0x358835c internal static System.String get_ArgCntMustBeGreaterThanNameCnt(); // 0x3588068 internal static System.String InvalidMetaObjectCreated(System.Object p0); // 0x3588114 internal static System.String BinderNotCompatibleWithCallSite(System.Object p0, System.Object p1, System.Object p2); // 0x3588678 internal static System.String DynamicBindingNeedsRestrictions(System.Object p0, System.Object p1); // 0x3588758 internal static System.String DynamicObjectResultNotAssignable(System.Object p0, System.Object p1, System.Object p2, System.Object p3); // 0x3588848 internal static System.String DynamicBinderResultNotAssignable(System.Object p0, System.Object p1, System.Object p2); // 0x3588a3c internal static System.String get_BindingCannotBeNull(); // 0x3588b24 internal static System.String DuplicateVariable(System.Object p0); // 0x358a5c0 internal static System.String get_ArgumentTypeCannotBeVoid(); // 0x358b17c internal static System.String TypeParameterIsNotDelegate(System.Object p0); // 0x3588f10 internal static System.String get_NoOrInvalidRuleProduced(); // 0x35892ac internal static System.String get_TypeMustBeDerivedFromSystemDelegate(); // 0x35891e8 internal static System.String get_FirstArgumentMustBeCallSite(); // 0x3588f5c internal static System.String get_StartEndMustBeOrdered(); // 0x358a6b4 internal static System.String get_FaultCannotHaveCatchOrFinally(); // 0x358a788 internal static System.String get_TryMustHaveCatchFinallyOrFault(); // 0x358a84c internal static System.String get_BodyOfCatchMustHaveSameTypeAsBodyOfTry(); // 0x358a910 internal static System.String ExtensionNodeMustOverrideProperty(System.Object p0); // 0x358a9bc internal static System.String UserDefinedOperatorMustBeStatic(System.Object p0); // 0x358aa84 internal static System.String UserDefinedOperatorMustNotBeVoid(System.Object p0); // 0x358ab4c internal static System.String CoercionOperatorNotDefined(System.Object p0, System.Object p1); // 0x358ac14 internal static System.String UnaryOperatorNotDefined(System.Object p0, System.Object p1); // 0x358acec internal static System.String BinaryOperatorNotDefined(System.Object p0, System.Object p1, System.Object p2); // 0x358adcc internal static System.String ReferenceEqualityNotDefined(System.Object p0, System.Object p1); // 0x358aeac internal static System.String OperandTypesDoNotMatchParameters(System.Object p0, System.Object p1); // 0x358af84 internal static System.String OverloadOperatorTypeDoesNotMatchConversionType(System.Object p0, System.Object p1); // 0x358b05c internal static System.String get_ConversionIsNotSupportedForArithmeticTypes(); // 0x358b13c internal static System.String get_ArgumentMustBeArray(); // 0x358b250 internal static System.String get_ArgumentMustBeBoolean(); // 0x358b324 internal static System.String EqualityMustReturnBoolean(System.Object p0); // 0x358b3e0 internal static System.String get_ArgumentMustBeFieldInfoOrPropertyInfo(); // 0x358b4c0 internal static System.String get_ArgumentMustBeFieldInfoOrPropertyInfoOrMethod(); // 0x358b594 internal static System.String get_ArgumentMustBeInstanceMember(); // 0x358b678 internal static System.String get_ArgumentMustBeInteger(); // 0x358b75c internal static System.String get_ArgumentMustBeArrayIndexType(); // 0x358b840 internal static System.String get_ArgumentMustBeSingleDimensionalArrayType(); // 0x358b924 internal static System.String get_ArgumentTypesMustMatch(); // 0x358b9e8 internal static System.String CannotAutoInitializeValueTypeMemberThroughProperty(System.Object p0); // 0x358bb28 internal static System.String IncorrectTypeForTypeAs(System.Object p0); // 0x358bbf0 internal static System.String get_CoalesceUsedOnNonNullType(); // 0x358bcc0 internal static System.String ExpressionTypeCannotInitializeArrayType(System.Object p0, System.Object p1); // 0x358bd7c internal static System.String ArgumentTypeDoesNotMatchMember(System.Object p0, System.Object p1); // 0x358be5c internal static System.String ArgumentMemberNotDeclOnType(System.Object p0, System.Object p1); // 0x358bf70 internal static System.String ExpressionTypeDoesNotMatchReturn(System.Object p0, System.Object p1); // 0x358c07c internal static System.String ExpressionTypeDoesNotMatchAssignment(System.Object p0, System.Object p1); // 0x358c154 internal static System.String ExpressionTypeDoesNotMatchLabel(System.Object p0, System.Object p1); // 0x358c22c internal static System.String ExpressionTypeNotInvocable(System.Object p0); // 0x358c304 internal static System.String FieldNotDefinedForType(System.Object p0, System.Object p1); // 0x358c3cc internal static System.String InstanceFieldNotDefinedForType(System.Object p0, System.Object p1); // 0x358c4a4 internal static System.String FieldInfoNotDefinedForType(System.Object p0, System.Object p1, System.Object p2); // 0x358c584 internal static System.String get_IncorrectNumberOfIndexes(); // 0x358c66c internal static System.String get_IncorrectNumberOfLambdaDeclarationParameters(); // 0x358c730 internal static System.String get_IncorrectNumberOfMembersForGivenConstructor(); // 0x358c7f4 internal static System.String get_IncorrectNumberOfArgumentsForMembers(); // 0x358c8b8 internal static System.String get_LambdaTypeMustBeDerivedFromSystemDelegate(); // 0x358c98c internal static System.String MemberNotFieldOrProperty(System.Object p0); // 0x358ca48 internal static System.String MethodContainsGenericParameters(System.Object p0); // 0x358cb10 internal static System.String MethodIsGeneric(System.Object p0); // 0x358cbd8 internal static System.String MethodNotPropertyAccessor(System.Object p0, System.Object p1); // 0x358cca8 internal static System.String PropertyDoesNotHaveGetter(System.Object p0); // 0x358cdb4 internal static System.String PropertyDoesNotHaveSetter(System.Object p0); // 0x358cea0 internal static System.String PropertyDoesNotHaveAccessor(System.Object p0); // 0x358cf68 internal static System.String NotAMemberOfType(System.Object p0, System.Object p1); // 0x358d038 internal static System.String NotAMemberOfAnyType(System.Object p0); // 0x358d144 internal static System.String ParameterExpressionNotValidAsDelegate(System.Object p0, System.Object p1); // 0x358d20c internal static System.String PropertyNotDefinedForType(System.Object p0, System.Object p1); // 0x358d2ec internal static System.String InstancePropertyNotDefinedForType(System.Object p0, System.Object p1); // 0x358d3cc internal static System.String InstancePropertyWithoutParameterNotDefinedForType(System.Object p0, System.Object p1); // 0x358d4a4 internal static System.String InstancePropertyWithSpecifiedParametersNotDefinedForType(System.Object p0, System.Object p1, System.Object p2); // 0x358d594 internal static System.String InstanceAndMethodTypeMismatch(System.Object p0, System.Object p1, System.Object p2); // 0x358d67c internal static System.String TypeMissingDefaultConstructor(System.Object p0); // 0x358d75c internal static System.String get_ElementInitializerMethodNotAdd(); // 0x358d83c internal static System.String ElementInitializerMethodNoRefOutParam(System.Object p0, System.Object p1); // 0x358d900 internal static System.String get_ElementInitializerMethodWithZeroArgs(); // 0x358d9f0 internal static System.String get_ElementInitializerMethodStatic(); // 0x358dac4 internal static System.String TypeNotIEnumerable(System.Object p0); // 0x358db80 internal static System.String UnhandledBinary(System.Object p0); // 0x358dc48 internal static System.String UnhandledBindingType(System.Object p0); // 0x358dd00 internal static System.String UnhandledUnary(System.Object p0); // 0x358ddc8 internal static System.String get_UnknownBindingType(); // 0x358df04 internal static System.String UserDefinedOpMustHaveConsistentTypes(System.Object p0, System.Object p1); // 0x358dfc0 internal static System.String UserDefinedOpMustHaveValidReturnType(System.Object p0, System.Object p1); // 0x358e098 internal static System.String LogicalOperatorMustHaveBooleanOperators(System.Object p0, System.Object p1); // 0x358e170 internal static System.String MethodWithArgsDoesNotExistOnType(System.Object p0, System.Object p1); // 0x358e248 internal static System.String GenericMethodWithArgsDoesNotExistOnType(System.Object p0, System.Object p1); // 0x358e320 internal static System.String MethodWithMoreThanOneMatch(System.Object p0, System.Object p1); // 0x358e3f8 internal static System.String PropertyWithMoreThanOneMatch(System.Object p0, System.Object p1); // 0x358e4d0 internal static System.String get_IncorrectNumberOfTypeArgsForFunc(); // 0x358e5c0 internal static System.String get_IncorrectNumberOfTypeArgsForAction(); // 0x358e694 internal static System.String get_ArgumentCannotBeOfTypeVoid(); // 0x358e768 internal static System.String OutOfRange(System.Object p0, System.Object p1); // 0x358e828 internal static System.String LabelTargetAlreadyDefined(System.Object p0); // 0x358e8f0 internal static System.String LabelTargetUndefined(System.Object p0); // 0x358e9a8 internal static System.String get_ControlCannotLeaveFinally(); // 0x358ea78 internal static System.String get_ControlCannotLeaveFilterTest(); // 0x358eb3c internal static System.String AmbiguousJump(System.Object p0); // 0x358ebe8 internal static System.String get_ControlCannotEnterTry(); // 0x358ecb8 internal static System.String get_ControlCannotEnterExpression(); // 0x358ed7c internal static System.String NonLocalJumpWithValue(System.Object p0); // 0x358ee28 internal static System.String InvalidLvalue(System.Object p0); // 0x358ef08 internal static System.String get_RethrowRequiresCatch(); // 0x358efd8 internal static System.String MustRewriteToSameNode(System.Object p0, System.Object p1, System.Object p2); // 0x358f09c internal static System.String MustRewriteChildToSameType(System.Object p0, System.Object p1, System.Object p2); // 0x358f184 internal static System.String MustRewriteWithoutMethod(System.Object p0, System.Object p1); // 0x358f264 internal static System.String TestValueTypeDoesNotMatchComparisonMethodParameter(System.Object p0, System.Object p1); // 0x358f33c internal static System.String SwitchValueTypeDoesNotMatchComparisonMethodParameter(System.Object p0, System.Object p1); // 0x358f414 internal static System.String get_NonStaticConstructorRequired(); // 0x358f558 internal static System.String get_NonAbstractConstructorRequired(); // 0x358f61c internal static System.String get_ExpressionMustBeReadable(); // 0x358ff8c internal static System.String ExpressionTypeDoesNotMatchConstructorParameter(System.Object p0, System.Object p1); // 0x358fe68 internal static System.String get_EnumerationIsDone(); // 0x358f734 internal static System.String TypeContainsGenericParameters(System.Object p0); // 0x358f7f0 internal static System.String TypeIsGeneric(System.Object p0); // 0x358f8dc internal static System.String get_InvalidArgumentValue(); // 0x3590070 internal static System.String get_NonEmptyCollectionRequired(); // 0x3590144 internal static System.String InvalidNullValue(System.Object p0); // 0x3590200 internal static System.String InvalidObjectType(System.Object p0, System.Object p1); // 0x3590304 internal static System.String ExpressionTypeDoesNotMatchMethodParameter(System.Object p0, System.Object p1, System.Object p2); // 0x358faa4 internal static System.String ExpressionTypeDoesNotMatchParameter(System.Object p0, System.Object p1); // 0x358fbc8 internal static System.String IncorrectNumberOfMethodCallArguments(System.Object p0); // 0x358fd98 internal static System.String get_IncorrectNumberOfLambdaArguments(); // 0x358fcdc internal static System.String get_IncorrectNumberOfConstructorArguments(); // 0x358f9d0 } // System.Core.dll public sealed class System.Linq.Expressions.SwitchCase : System.Object { // Fields private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> <TestValues>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Body>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression body, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> testValues); // 0x359a908 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> get_TestValues(); // 0x359a94c public System.Linq.Expressions.Expression get_Body(); // 0x359a954 public override System.String ToString(); // 0x359a95c public System.Linq.Expressions.SwitchCase Update(System.Collections.Generic.IEnumerable<System.Linq.Expressions.Expression> testValues, System.Linq.Expressions.Expression body); // 0x3594828 } // System.Core.dll public sealed class System.Linq.Expressions.SwitchExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <SwitchValue>k__BackingField; // 0x18 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.SwitchCase> <Cases>k__BackingField; // 0x20 private readonly System.Linq.Expressions.Expression <DefaultBody>k__BackingField; // 0x28 private readonly System.Reflection.MethodInfo <Comparison>k__BackingField; // 0x30 // Methods internal System.Void .ctor(System.Type type, System.Linq.Expressions.Expression switchValue, System.Linq.Expressions.Expression defaultBody, System.Reflection.MethodInfo comparison, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.SwitchCase> cases); // 0x359a960 public sealed override System.Type get_Type(); // 0x359aa34 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359aa3c public System.Linq.Expressions.Expression get_SwitchValue(); // 0x359aa44 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.SwitchCase> get_Cases(); // 0x359aa4c public System.Linq.Expressions.Expression get_DefaultBody(); // 0x359aa54 public System.Reflection.MethodInfo get_Comparison(); // 0x359aa5c protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359aa64 public System.Linq.Expressions.SwitchExpression Update(System.Linq.Expressions.Expression switchValue, System.Collections.Generic.IEnumerable<System.Linq.Expressions.SwitchCase> cases, System.Linq.Expressions.Expression defaultBody); // 0x35949d4 } // System.Core.dll public class System.Linq.Expressions.SymbolDocumentInfo : System.Object { // Fields private readonly System.String <FileName>k__BackingField; // 0x10 internal static readonly System.Guid DocumentType_Text; // 0x0 // Methods internal System.Void .ctor(System.String fileName); // 0x359aa90 public System.String get_FileName(); // 0x359ab04 private static System.Void .cctor(); // 0x359ab0c } // System.Core.dll internal sealed class System.Linq.Expressions.SymbolDocumentWithGuids : System.Linq.Expressions.SymbolDocumentInfo { // Fields private readonly System.Guid <Language>k__BackingField; // 0x18 private readonly System.Guid <LanguageVendor>k__BackingField; // 0x28 private readonly System.Guid <DocumentType>k__BackingField; // 0x38 // Methods internal System.Void .ctor(System.String fileName, ref System.Guid& language); // 0x359abb0 internal System.Void .ctor(System.String fileName, ref System.Guid& language, ref System.Guid& vendor); // 0x359ac38 internal System.Void .ctor(System.String fileName, ref System.Guid& language, ref System.Guid& vendor, ref System.Guid& documentType); // 0x359acd4 } // System.Core.dll public sealed class System.Linq.Expressions.TryExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Body>k__BackingField; // 0x18 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.CatchBlock> <Handlers>k__BackingField; // 0x20 private readonly System.Linq.Expressions.Expression <Finally>k__BackingField; // 0x28 private readonly System.Linq.Expressions.Expression <Fault>k__BackingField; // 0x30 // Methods internal System.Void .ctor(System.Type type, System.Linq.Expressions.Expression body, System.Linq.Expressions.Expression finally, System.Linq.Expressions.Expression fault, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.CatchBlock> handlers); // 0x359ad6c public sealed override System.Type get_Type(); // 0x359ae40 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359ae48 public System.Linq.Expressions.Expression get_Body(); // 0x359ae50 public System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.CatchBlock> get_Handlers(); // 0x359ae58 public System.Linq.Expressions.Expression get_Finally(); // 0x359ae60 public System.Linq.Expressions.Expression get_Fault(); // 0x359ae68 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359ae70 public System.Linq.Expressions.TryExpression Update(System.Linq.Expressions.Expression body, System.Collections.Generic.IEnumerable<System.Linq.Expressions.CatchBlock> handlers, System.Linq.Expressions.Expression finally, System.Linq.Expressions.Expression fault); // 0x359ae9c } // System.Core.dll public sealed class System.Linq.Expressions.TypeBinaryExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Linq.Expressions.ExpressionType <NodeType>k__BackingField; // 0x10 private readonly System.Linq.Expressions.Expression <Expression>k__BackingField; // 0x18 private readonly System.Type <TypeOperand>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression expression, System.Type typeOperand, System.Linq.Expressions.ExpressionType nodeType); // 0x359af98 public sealed override System.Type get_Type(); // 0x359b034 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359b0a0 public System.Linq.Expressions.Expression get_Expression(); // 0x359b0a8 public System.Type get_TypeOperand(); // 0x359b0b0 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359b0b8 public System.Linq.Expressions.TypeBinaryExpression Update(System.Linq.Expressions.Expression expression); // 0x359b0e4 } // System.Core.dll public sealed class System.Linq.Expressions.UnaryExpression : System.Linq.Expressions.Expression { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.Linq.Expressions.ExpressionType <NodeType>k__BackingField; // 0x18 private readonly System.Linq.Expressions.Expression <Operand>k__BackingField; // 0x20 private readonly System.Reflection.MethodInfo <Method>k__BackingField; // 0x28 // Methods internal System.Void .ctor(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression expression, System.Type type, System.Reflection.MethodInfo method); // 0x359b194 public sealed override System.Type get_Type(); // 0x359b240 public sealed override System.Linq.Expressions.ExpressionType get_NodeType(); // 0x359b248 public System.Linq.Expressions.Expression get_Operand(); // 0x359b250 public System.Reflection.MethodInfo get_Method(); // 0x359b258 public System.Boolean get_IsLifted(); // 0x359b260 public System.Boolean get_IsLiftedToNull(); // 0x359b488 protected internal override System.Linq.Expressions.Expression Accept(System.Linq.Expressions.ExpressionVisitor visitor); // 0x359b514 public override System.Boolean get_CanReduce(); // 0x359b540 public override System.Linq.Expressions.Expression Reduce(); // 0x359b564 private System.Boolean get_IsPrefix(); // 0x359c478 private System.Linq.Expressions.UnaryExpression FunctionalOp(System.Linq.Expressions.Expression operand); // 0x359c4bc private System.Linq.Expressions.Expression ReduceVariable(); // 0x359c180 private System.Linq.Expressions.Expression ReduceMember(); // 0x359bc34 private System.Linq.Expressions.Expression ReduceIndex(); // 0x359b5d4 public System.Linq.Expressions.UnaryExpression Update(System.Linq.Expressions.Expression operand); // 0x359c588 internal System.Void .ctor(); // 0x359c648 } // System.Core.dll internal static class System.Linq.Expressions.Utils : System.Object { // Fields public static readonly System.Object BoxedFalse; // 0x0 public static readonly System.Object BoxedTrue; // 0x8 public static readonly System.Object BoxedIntM1; // 0x10 public static readonly System.Object BoxedInt0; // 0x18 public static readonly System.Object BoxedInt1; // 0x20 public static readonly System.Object BoxedInt2; // 0x28 public static readonly System.Object BoxedInt3; // 0x30 public static readonly System.Object BoxedDefaultSByte; // 0x38 public static readonly System.Object BoxedDefaultChar; // 0x40 public static readonly System.Object BoxedDefaultInt16; // 0x48 public static readonly System.Object BoxedDefaultInt64; // 0x50 public static readonly System.Object BoxedDefaultByte; // 0x58 public static readonly System.Object BoxedDefaultUInt16; // 0x60 public static readonly System.Object BoxedDefaultUInt32; // 0x68 public static readonly System.Object BoxedDefaultUInt64; // 0x70 public static readonly System.Object BoxedDefaultSingle; // 0x78 public static readonly System.Object BoxedDefaultDouble; // 0x80 public static readonly System.Object BoxedDefaultDecimal; // 0x88 public static readonly System.Object BoxedDefaultDateTime; // 0x90 private static readonly System.Linq.Expressions.ConstantExpression s_true; // 0x98 private static readonly System.Linq.Expressions.ConstantExpression s_false; // 0xa0 private static readonly System.Linq.Expressions.ConstantExpression s_m1; // 0xa8 private static readonly System.Linq.Expressions.ConstantExpression s_0; // 0xb0 private static readonly System.Linq.Expressions.ConstantExpression s_1; // 0xb8 private static readonly System.Linq.Expressions.ConstantExpression s_2; // 0xc0 private static readonly System.Linq.Expressions.ConstantExpression s_3; // 0xc8 public static readonly System.Linq.Expressions.DefaultExpression Empty; // 0xd0 public static readonly System.Linq.Expressions.ConstantExpression Null; // 0xd8 // Methods public static System.Linq.Expressions.ConstantExpression Constant(System.Boolean value); // 0x359c680 public static System.Linq.Expressions.ConstantExpression Constant(System.Int32 value); // 0x359c6ec private static System.Void .cctor(); // 0x359c86c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddInt16 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d2e4 public System.Void .ctor(); // 0x359d2a4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddInt32 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d440 public System.Void .ctor(); // 0x359d2ac } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddInt64 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d58c public System.Void .ctor(); // 0x359d2b4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddUInt16 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d6e8 public System.Void .ctor(); // 0x359d2bc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddUInt32 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d844 public System.Void .ctor(); // 0x359d2c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddUInt64 : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359d9a0 public System.Void .ctor(); // 0x359d2cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddSingle : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359dafc public System.Void .ctor(); // 0x359d2d4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddInstruction.AddDouble : System.Linq.Expressions.Interpreter.AddInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359dc58 public System.Void .ctor(); // 0x359d2dc } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.AddInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x359cecc public override System.Int32 get_ProducedStack(); // 0x359ced4 public override System.String get_InstructionName(); // 0x359cedc private System.Void .ctor(); // 0x359cf1c public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x359cf2c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfInt16 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359e100 public System.Void .ctor(); // 0x359e0d0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfInt32 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359e360 public System.Void .ctor(); // 0x359e0d8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfInt64 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359e58c public System.Void .ctor(); // 0x359e0e0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfUInt16 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359e788 public System.Void .ctor(); // 0x359e0e8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfUInt32 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359e9e8 public System.Void .ctor(); // 0x359e0f0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AddOvfInstruction.AddOvfUInt64 : System.Linq.Expressions.Interpreter.AddOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359ebc8 public System.Void .ctor(); // 0x359e0f8 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.AddOvfInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 // Methods public override System.Int32 get_ConsumedStack(); // 0x359ddb4 public override System.Int32 get_ProducedStack(); // 0x359ddbc public override System.String get_InstructionName(); // 0x359ddc4 private System.Void .ctor(); // 0x359de04 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x359de0c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndSByte : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359f20c public System.Void .ctor(); // 0x359f1c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndInt16 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359f460 public System.Void .ctor(); // 0x359f1cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndInt32 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359f608 public System.Void .ctor(); // 0x359f1d4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndInt64 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359f768 public System.Void .ctor(); // 0x359f1dc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndByte : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359f85c public System.Void .ctor(); // 0x359f1e4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndUInt16 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359fa04 public System.Void .ctor(); // 0x359f1ec } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndUInt32 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359fbac public System.Void .ctor(); // 0x359f1f4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndUInt64 : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359fca0 public System.Void .ctor(); // 0x359f1fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.AndInstruction.AndBoolean : System.Linq.Expressions.Interpreter.AndInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x359fd94 public System.Void .ctor(); // 0x359f204 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.AndInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x40 // Methods public override System.Int32 get_ConsumedStack(); // 0x359eda4 public override System.Int32 get_ProducedStack(); // 0x359edac public override System.String get_InstructionName(); // 0x359edb4 private System.Void .ctor(); // 0x359edf4 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x359edfc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NewArrayInitInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _elementType; // 0x10 private readonly System.Int32 _elementCount; // 0x18 // Methods internal System.Void .ctor(System.Type elementType, System.Int32 elementCount); // 0x359ffa4 public override System.Int32 get_ConsumedStack(); // 0x359ffe0 public override System.Int32 get_ProducedStack(); // 0x359ffe8 public override System.String get_InstructionName(); // 0x359fff0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a0030 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NewArrayInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _elementType; // 0x10 // Methods internal System.Void .ctor(System.Type elementType); // 0x35a00b0 public override System.Int32 get_ConsumedStack(); // 0x35a00e0 public override System.Int32 get_ProducedStack(); // 0x35a00e8 public override System.String get_InstructionName(); // 0x35a00f0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a0130 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NewArrayBoundsInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _elementType; // 0x10 private readonly System.Int32 _rank; // 0x18 // Methods internal System.Void .ctor(System.Type elementType, System.Int32 rank); // 0x35a026c public override System.Int32 get_ConsumedStack(); // 0x35a02a8 public override System.Int32 get_ProducedStack(); // 0x35a02b0 public override System.String get_InstructionName(); // 0x35a02b8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a02f8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.GetArrayItemInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.GetArrayItemInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a03f4 public override System.Int32 get_ConsumedStack(); // 0x35a03fc public override System.Int32 get_ProducedStack(); // 0x35a0404 public override System.String get_InstructionName(); // 0x35a040c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a044c private static System.Void .cctor(); // 0x35a04fc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.SetArrayItemInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.SetArrayItemInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a0564 public override System.Int32 get_ConsumedStack(); // 0x35a056c public override System.String get_InstructionName(); // 0x35a0574 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a05b4 private static System.Void .cctor(); // 0x35a0668 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ArrayLengthInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields public static readonly System.Linq.Expressions.Interpreter.ArrayLengthInstruction Instance; // 0x0 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a06d0 public override System.Int32 get_ProducedStack(); // 0x35a06d8 public override System.String get_InstructionName(); // 0x35a06e0 private System.Void .ctor(); // 0x35a0720 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a0728 private static System.Void .cctor(); // 0x35a07c4 } // System.Core.dll internal static class System.Linq.Expressions.Interpreter.ConvertHelper : System.Object { // Fields // Methods public static System.Int32 ToInt32NoNull(System.Object val); // 0x35a01b8 } // System.Core.dll internal struct System.Linq.Expressions.Interpreter.RuntimeLabel : { // Fields public readonly System.Int32 Index; // 0x10 public readonly System.Int32 StackDepth; // 0x14 public readonly System.Int32 ContinuationStackDepth; // 0x18 // Methods public System.Void .ctor(System.Int32 index, System.Int32 continuationStackDepth, System.Int32 stackDepth); // 0x35a082c public override System.String ToString(); // 0x35a0838 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.BranchLabel : System.Object { // Fields private System.Int32 _targetIndex; // 0x10 private System.Int32 _stackDepth; // 0x14 private System.Int32 _continuationStackDepth; // 0x18 private System.Collections.Generic.List<System.Int32> _forwardBranchFixups; // 0x20 private System.Int32 <LabelIndex>k__BackingField; // 0x28 // Methods internal System.Int32 get_LabelIndex(); // 0x35a0934 internal System.Void set_LabelIndex(System.Int32 value); // 0x35a093c internal System.Boolean get_HasRuntimeLabel(); // 0x35a0944 internal System.Int32 get_TargetIndex(); // 0x35a0958 internal System.Linq.Expressions.Interpreter.RuntimeLabel ToRuntimeLabel(); // 0x35a0960 internal System.Void Mark(System.Linq.Expressions.Interpreter.InstructionList instructions); // 0x35a096c internal System.Void AddBranch(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Int32 branchIndex); // 0x35a0b64 internal System.Void FixupBranch(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Int32 branchIndex); // 0x35a0b3c public System.Void .ctor(); // 0x35a0d78 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.CallInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields // Methods public abstract System.Int32 get_ArgumentCount(); // 0x1bd1ddc public override System.String get_InstructionName(); // 0x35a0d94 public static System.Linq.Expressions.Interpreter.CallInstruction Create(System.Reflection.MethodInfo info); // 0x35a0dd4 public static System.Linq.Expressions.Interpreter.CallInstruction Create(System.Reflection.MethodInfo info, System.Reflection.ParameterInfo[] parameters); // 0x35a0e38 private static System.Linq.Expressions.Interpreter.CallInstruction GetArrayAccessor(System.Reflection.MethodInfo info, System.Int32 argumentCount); // 0x35a0fd8 public static System.Void ArrayItemSetter1(System.Array array, System.Int32 index0, System.Object value); // 0x35a14e8 public static System.Void ArrayItemSetter2(System.Array array, System.Int32 index0, System.Int32 index1, System.Object value); // 0x35a1508 public static System.Void ArrayItemSetter3(System.Array array, System.Int32 index0, System.Int32 index1, System.Int32 index2, System.Object value); // 0x35a152c public override System.Int32 get_ConsumedStack(); // 0x35a1554 protected static System.Boolean TryGetLightLambdaTarget(System.Object instance, out System.Linq.Expressions.Interpreter.LightLambda& lightLambda); // 0x35a1560 protected System.Object InterpretLambdaInvoke(System.Linq.Expressions.Interpreter.LightLambda targetLambda, System.Object[] args); // 0x35a16b8 protected System.Void .ctor(); // 0x35a1718 } // System.Core.dll internal class System.Linq.Expressions.Interpreter.MethodInfoCallInstruction : System.Linq.Expressions.Interpreter.CallInstruction { // Fields protected readonly System.Reflection.MethodInfo _target; // 0x10 protected readonly System.Int32 _argumentCount; // 0x18 // Methods public override System.Int32 get_ArgumentCount(); // 0x35a1720 internal System.Void .ctor(System.Reflection.MethodInfo target, System.Int32 argumentCount); // 0x35a14ac public override System.Int32 get_ProducedStack(); // 0x35a1728 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a17d8 protected System.Object[] GetArgs(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Int32 first, System.Int32 skip); // 0x35a1ad8 public override System.String ToString(); // 0x35a1c84 } // System.Core.dll internal class System.Linq.Expressions.Interpreter.ByRefMethodInfoCallInstruction : System.Linq.Expressions.Interpreter.MethodInfoCallInstruction { // Fields private readonly System.Linq.Expressions.Interpreter.ByRefUpdater[] _byrefArgs; // 0x20 // Methods internal System.Void .ctor(System.Reflection.MethodInfo target, System.Int32 argumentCount, System.Linq.Expressions.Interpreter.ByRefUpdater[] byrefArgs); // 0x35a1d08 public override System.Int32 get_ProducedStack(); // 0x35a1d5c public sealed override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a1e0c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.OffsetInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields protected System.Int32 _offset; // 0x10 // Methods public abstract System.Linq.Expressions.Interpreter.Instruction[] get_Cache(); // 0x1bd219c public System.Linq.Expressions.Interpreter.Instruction Fixup(System.Int32 offset); // 0x35a22bc public override System.String ToDebugString(System.Int32 instructionIndex, System.Object cookie, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Object> objects); // 0x35a235c public override System.String ToString(); // 0x35a2424 protected System.Void .ctor(); // 0x35a24f0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.BranchFalseInstruction : System.Linq.Expressions.Interpreter.OffsetInstruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction[] s_cache; // 0x0 // Methods public override System.Linq.Expressions.Interpreter.Instruction[] get_Cache(); // 0x35a2500 public override System.String get_InstructionName(); // 0x35a2594 public override System.Int32 get_ConsumedStack(); // 0x35a25d4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a25dc public System.Void .ctor(); // 0x35a2668 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.BranchTrueInstruction : System.Linq.Expressions.Interpreter.OffsetInstruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction[] s_cache; // 0x0 // Methods public override System.Linq.Expressions.Interpreter.Instruction[] get_Cache(); // 0x35a2678 public override System.String get_InstructionName(); // 0x35a270c public override System.Int32 get_ConsumedStack(); // 0x35a274c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a2754 public System.Void .ctor(); // 0x35a27e0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.CoalescingBranchInstruction : System.Linq.Expressions.Interpreter.OffsetInstruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction[] s_cache; // 0x0 // Methods public override System.Linq.Expressions.Interpreter.Instruction[] get_Cache(); // 0x35a27f0 public override System.String get_InstructionName(); // 0x35a2884 public override System.Int32 get_ConsumedStack(); // 0x35a28c4 public override System.Int32 get_ProducedStack(); // 0x35a28cc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a28d4 public System.Void .ctor(); // 0x35a293c } // System.Core.dll internal class System.Linq.Expressions.Interpreter.BranchInstruction : System.Linq.Expressions.Interpreter.OffsetInstruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction[][][] s_caches; // 0x0 internal readonly System.Boolean _hasResult; // 0x14 internal readonly System.Boolean _hasValue; // 0x15 // Methods public override System.Linq.Expressions.Interpreter.Instruction[] get_Cache(); // 0x35a294c internal System.Void .ctor(); // 0x35a2ba4 public System.Void .ctor(System.Boolean hasResult, System.Boolean hasValue); // 0x35a2bc8 public override System.String get_InstructionName(); // 0x35a2c00 public override System.Int32 get_ConsumedStack(); // 0x35a2c40 public override System.Int32 get_ProducedStack(); // 0x35a2c48 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a2c50 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.IndexedBranchInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal readonly System.Int32 _labelIndex; // 0x10 // Methods public System.Void .ctor(System.Int32 labelIndex); // 0x35a2c58 public System.Linq.Expressions.Interpreter.RuntimeLabel GetLabel(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a2c80 public override System.String ToDebugString(System.Int32 instructionIndex, System.Object cookie, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Object> objects); // 0x35a2cc8 public override System.String ToString(); // 0x35a2da4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.GotoInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private static readonly System.Linq.Expressions.Interpreter.GotoInstruction[] s_cache; // 0x0 private readonly System.Boolean _hasResult; // 0x14 private readonly System.Boolean _hasValue; // 0x15 private readonly System.Boolean _labelTargetGetsValue; // 0x16 // Methods public override System.String get_InstructionName(); // 0x35a2e38 public override System.Int32 get_ConsumedStack(); // 0x35a2e78 public override System.Int32 get_ProducedStack(); // 0x35a2e80 private System.Void .ctor(System.Int32 targetIndex, System.Boolean hasResult, System.Boolean hasValue, System.Boolean labelTargetGetsValue); // 0x35a2e88 internal static System.Linq.Expressions.Interpreter.GotoInstruction Create(System.Int32 labelIndex, System.Boolean hasResult, System.Boolean hasValue, System.Boolean labelTargetGetsValue); // 0x35a2ed0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a3040 private static System.Void .cctor(); // 0x35a3248 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterTryCatchFinallyInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private readonly System.Boolean _hasFinally; // 0x14 private System.Linq.Expressions.Interpreter.TryCatchFinallyHandler _tryHandler; // 0x18 // Methods internal System.Void SetTryHandler(System.Linq.Expressions.Interpreter.TryCatchFinallyHandler tryHandler); // 0x35a32bc internal System.Linq.Expressions.Interpreter.TryCatchFinallyHandler get_Handler(); // 0x35a32c4 public override System.Int32 get_ProducedContinuations(); // 0x35a32cc private System.Void .ctor(System.Int32 targetIndex, System.Boolean hasFinally); // 0x35a32d4 internal static System.Linq.Expressions.Interpreter.EnterTryCatchFinallyInstruction CreateTryFinally(System.Int32 labelIndex); // 0x35a3304 internal static System.Linq.Expressions.Interpreter.EnterTryCatchFinallyInstruction CreateTryCatch(); // 0x35a3368 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a33c8 public override System.String get_InstructionName(); // 0x35a38ac public override System.String ToString(); // 0x35a3918 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterTryFaultInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private System.Linq.Expressions.Interpreter.TryFaultHandler _tryHandler; // 0x18 // Methods internal System.Void .ctor(System.Int32 targetIndex); // 0x35a39b8 public override System.String get_InstructionName(); // 0x35a39e0 public override System.Int32 get_ProducedContinuations(); // 0x35a3a20 internal System.Linq.Expressions.Interpreter.TryFaultHandler get_Handler(); // 0x35a3a28 internal System.Void SetTryHandler(System.Linq.Expressions.Interpreter.TryFaultHandler tryHandler); // 0x35a3a30 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a3a38 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterFinallyInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private static readonly System.Linq.Expressions.Interpreter.EnterFinallyInstruction[] s_cache; // 0x0 // Methods private System.Void .ctor(System.Int32 labelIndex); // 0x35a3c28 public override System.String get_InstructionName(); // 0x35a3c50 public override System.Int32 get_ProducedStack(); // 0x35a3c90 public override System.Int32 get_ConsumedContinuations(); // 0x35a3c98 internal static System.Linq.Expressions.Interpreter.EnterFinallyInstruction Create(System.Int32 labelIndex); // 0x35a3ca0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a3d9c private static System.Void .cctor(); // 0x35a3eb0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LeaveFinallyInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.Instruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a3f24 public override System.Int32 get_ConsumedStack(); // 0x35a3f2c public override System.String get_InstructionName(); // 0x35a3f34 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a3f74 private static System.Void .cctor(); // 0x35a41e0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterFaultInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private static readonly System.Linq.Expressions.Interpreter.EnterFaultInstruction[] s_cache; // 0x0 // Methods private System.Void .ctor(System.Int32 labelIndex); // 0x35a4248 public override System.String get_InstructionName(); // 0x35a4270 public override System.Int32 get_ProducedStack(); // 0x35a42b0 internal static System.Linq.Expressions.Interpreter.EnterFaultInstruction Create(System.Int32 labelIndex); // 0x35a42b8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a43b4 private static System.Void .cctor(); // 0x35a4400 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LeaveFaultInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.Instruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a4474 public override System.Int32 get_ConsumedStack(); // 0x35a447c public override System.Int32 get_ConsumedContinuations(); // 0x35a4484 public override System.String get_InstructionName(); // 0x35a448c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a44cc private static System.Void .cctor(); // 0x35a44ec } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterExceptionFilterInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.EnterExceptionFilterInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a4554 public override System.String get_InstructionName(); // 0x35a455c public override System.Int32 get_ProducedStack(); // 0x35a459c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a45a4 private static System.Void .cctor(); // 0x35a45ac } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LeaveExceptionFilterInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.LeaveExceptionFilterInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35a4614 public override System.String get_InstructionName(); // 0x35a461c public override System.Int32 get_ConsumedStack(); // 0x35a465c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a4664 private static System.Void .cctor(); // 0x35a466c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.EnterExceptionHandlerInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.EnterExceptionHandlerInstruction Void; // 0x0 internal static readonly System.Linq.Expressions.Interpreter.EnterExceptionHandlerInstruction NonVoid; // 0x8 private readonly System.Boolean _hasValue; // 0x10 // Methods private System.Void .ctor(System.Boolean hasValue); // 0x35a46d4 public override System.String get_InstructionName(); // 0x35a46fc public override System.Int32 get_ConsumedStack(); // 0x35a473c public override System.Int32 get_ProducedStack(); // 0x35a4744 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a474c private static System.Void .cctor(); // 0x35a4754 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LeaveExceptionHandlerInstruction : System.Linq.Expressions.Interpreter.IndexedBranchInstruction { // Fields private static readonly System.Linq.Expressions.Interpreter.LeaveExceptionHandlerInstruction[] s_cache; // 0x0 private readonly System.Boolean _hasValue; // 0x14 // Methods private System.Void .ctor(System.Int32 labelIndex, System.Boolean hasValue); // 0x35a47f0 public override System.String get_InstructionName(); // 0x35a4820 public override System.Int32 get_ConsumedStack(); // 0x35a4860 public override System.Int32 get_ProducedStack(); // 0x35a4868 internal static System.Linq.Expressions.Interpreter.LeaveExceptionHandlerInstruction Create(System.Int32 labelIndex, System.Boolean hasValue); // 0x35a4870 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a4994 private static System.Void .cctor(); // 0x35a49b8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ThrowInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.ThrowInstruction Throw; // 0x0 internal static readonly System.Linq.Expressions.Interpreter.ThrowInstruction VoidThrow; // 0x8 internal static readonly System.Linq.Expressions.Interpreter.ThrowInstruction Rethrow; // 0x10 internal static readonly System.Linq.Expressions.Interpreter.ThrowInstruction VoidRethrow; // 0x18 private readonly System.Boolean _hasResult; // 0x10 private readonly System.Boolean _rethrow; // 0x11 // Methods private System.Void .ctor(System.Boolean hasResult, System.Boolean isRethrow); // 0x35a4a2c public override System.String get_InstructionName(); // 0x35a4a5c public override System.Int32 get_ProducedStack(); // 0x35a4a9c public override System.Int32 get_ConsumedStack(); // 0x35a4aa4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a4aac private static System.Exception WrapThrownObject(System.Object thrown); // 0x35a4b30 private static System.Void .cctor(); // 0x35a4be0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.IntSwitchInstruction<T> : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Collections.Generic.Dictionary<T,System.Int32> _cases; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<T,System.Int32> cases); // 0x1bd3a1c public override System.String get_InstructionName(); // 0x1bd219c public override System.Int32 get_ConsumedStack(); // 0x1bd1ddc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x1bd1f2c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.StringSwitchInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Collections.Generic.Dictionary<System.String,System.Int32> _cases; // 0x10 private readonly System.Runtime.CompilerServices.StrongBox<System.Int32> _nullCase; // 0x18 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<System.String,System.Int32> cases, System.Runtime.CompilerServices.StrongBox<System.Int32> nullCase); // 0x35a4cdc public override System.String get_InstructionName(); // 0x35a4d20 public override System.Int32 get_ConsumedStack(); // 0x35a4d60 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a4d68 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementInt16 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5240 public System.Void .ctor(); // 0x35a5200 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementInt32 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a52d8 public System.Void .ctor(); // 0x35a5208 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementInt64 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5370 public System.Void .ctor(); // 0x35a5210 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementUInt16 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5418 public System.Void .ctor(); // 0x35a5218 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementUInt32 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a54b0 public System.Void .ctor(); // 0x35a5220 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementUInt64 : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5558 public System.Void .ctor(); // 0x35a5228 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementSingle : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5600 public System.Void .ctor(); // 0x35a5230 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DecrementInstruction.DecrementDouble : System.Linq.Expressions.Interpreter.DecrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a56ac public System.Void .ctor(); // 0x35a5238 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.DecrementInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a4e30 public override System.Int32 get_ProducedStack(); // 0x35a4e38 public override System.String get_InstructionName(); // 0x35a4e40 private System.Void .ctor(); // 0x35a4e80 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35a4e88 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.DefaultValueInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _type; // 0x10 // Methods internal System.Void .ctor(System.Type type); // 0x35a5758 public override System.Int32 get_ProducedStack(); // 0x35a5788 public override System.String get_InstructionName(); // 0x35a5790 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a57d0 public override System.String ToString(); // 0x35a5804 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivInt16 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5c80 public System.Void .ctor(); // 0x35a5c40 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivInt32 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5ddc public System.Void .ctor(); // 0x35a5c48 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivInt64 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a5f28 public System.Void .ctor(); // 0x35a5c50 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivUInt16 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a6084 public System.Void .ctor(); // 0x35a5c58 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivUInt32 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a61e0 public System.Void .ctor(); // 0x35a5c60 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivUInt64 : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a633c public System.Void .ctor(); // 0x35a5c68 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivSingle : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a6498 public System.Void .ctor(); // 0x35a5c70 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.DivInstruction.DivDouble : System.Linq.Expressions.Interpreter.DivInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a65f4 public System.Void .ctor(); // 0x35a5c78 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.DivInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a5870 public override System.Int32 get_ProducedStack(); // 0x35a5878 public override System.String get_InstructionName(); // 0x35a5880 private System.Void .ctor(); // 0x35a58c0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35a58c8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualBoolean : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7144 public System.Void .ctor(); // 0x35a70dc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualSByte : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7218 public System.Void .ctor(); // 0x35a70e4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt16 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a72ec public System.Void .ctor(); // 0x35a70ec } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualChar : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a73c0 public System.Void .ctor(); // 0x35a70f4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt32 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7494 public System.Void .ctor(); // 0x35a70fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt64 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7568 public System.Void .ctor(); // 0x35a7104 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualByte : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a763c public System.Void .ctor(); // 0x35a710c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt16 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7710 public System.Void .ctor(); // 0x35a7114 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt32 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a77e4 public System.Void .ctor(); // 0x35a711c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt64 : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a78b8 public System.Void .ctor(); // 0x35a7124 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualSingle : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a798c public System.Void .ctor(); // 0x35a712c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualDouble : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7a68 public System.Void .ctor(); // 0x35a7134 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualReference : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7b44 public System.Void .ctor(); // 0x35a713c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualBooleanLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7b8c public System.Void .ctor(); // 0x35a707c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualSByteLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7c64 public System.Void .ctor(); // 0x35a7084 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt16LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7d3c public System.Void .ctor(); // 0x35a708c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualCharLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7e14 public System.Void .ctor(); // 0x35a7094 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt32LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7eec public System.Void .ctor(); // 0x35a709c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualInt64LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a7fc4 public System.Void .ctor(); // 0x35a70a4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualByteLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a809c public System.Void .ctor(); // 0x35a70ac } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt16LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8174 public System.Void .ctor(); // 0x35a70b4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt32LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a824c public System.Void .ctor(); // 0x35a70bc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualUInt64LiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8324 public System.Void .ctor(); // 0x35a70c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualSingleLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a83fc public System.Void .ctor(); // 0x35a70cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.EqualInstruction.EqualDoubleLiftedToNull : System.Linq.Expressions.Interpreter.EqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a84dc public System.Void .ctor(); // 0x35a70d4 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.EqualInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_reference; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_BooleanLiftedToNull; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_SByteLiftedToNull; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_Int16LiftedToNull; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_CharLiftedToNull; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_Int32LiftedToNull; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_Int64LiftedToNull; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_ByteLiftedToNull; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16LiftedToNull; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32LiftedToNull; // 0xa8 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64LiftedToNull; // 0xb0 private static System.Linq.Expressions.Interpreter.Instruction s_SingleLiftedToNull; // 0xb8 private static System.Linq.Expressions.Interpreter.Instruction s_DoubleLiftedToNull; // 0xc0 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a6750 public override System.Int32 get_ProducedStack(); // 0x35a6758 public override System.String get_InstructionName(); // 0x35a6760 private System.Void .ctor(); // 0x35a67a0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35a67a8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrSByte : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8a24 public System.Void .ctor(); // 0x35a89dc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrInt16 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8b08 public System.Void .ctor(); // 0x35a89e4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrInt32 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8bec public System.Void .ctor(); // 0x35a89ec } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrInt64 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8cd0 public System.Void .ctor(); // 0x35a89f4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrByte : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8dc4 public System.Void .ctor(); // 0x35a89fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrUInt16 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8ea8 public System.Void .ctor(); // 0x35a8a04 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrUInt32 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a8f8c public System.Void .ctor(); // 0x35a8a0c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrUInt64 : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a9080 public System.Void .ctor(); // 0x35a8a14 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction.ExclusiveOrBoolean : System.Linq.Expressions.Interpreter.ExclusiveOrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a9174 public System.Void .ctor(); // 0x35a8a1c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.ExclusiveOrInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x40 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a85bc public override System.Int32 get_ProducedStack(); // 0x35a85c4 public override System.String get_InstructionName(); // 0x35a85cc private System.Void .ctor(); // 0x35a860c public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35a8614 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.FieldInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields protected readonly System.Reflection.FieldInfo _field; // 0x10 // Methods public System.Void .ctor(System.Reflection.FieldInfo field); // 0x35a925c public override System.String ToString(); // 0x35a928c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadStaticFieldInstruction : System.Linq.Expressions.Interpreter.FieldInstruction { // Fields // Methods public System.Void .ctor(System.Reflection.FieldInfo field); // 0x35a932c public override System.String get_InstructionName(); // 0x35a935c public override System.Int32 get_ProducedStack(); // 0x35a939c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a93a4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadFieldInstruction : System.Linq.Expressions.Interpreter.FieldInstruction { // Fields // Methods public System.Void .ctor(System.Reflection.FieldInfo field); // 0x35a93e8 public override System.String get_InstructionName(); // 0x35a9418 public override System.Int32 get_ConsumedStack(); // 0x35a9458 public override System.Int32 get_ProducedStack(); // 0x35a9460 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a9468 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.StoreFieldInstruction : System.Linq.Expressions.Interpreter.FieldInstruction { // Fields // Methods public System.Void .ctor(System.Reflection.FieldInfo field); // 0x35a94c4 public override System.String get_InstructionName(); // 0x35a94f4 public override System.Int32 get_ConsumedStack(); // 0x35a9534 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a953c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.StoreStaticFieldInstruction : System.Linq.Expressions.Interpreter.FieldInstruction { // Fields // Methods public System.Void .ctor(System.Reflection.FieldInfo field); // 0x35a9594 public override System.String get_InstructionName(); // 0x35a95c4 public override System.Int32 get_ConsumedStack(); // 0x35a9604 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35a960c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanSByte : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa144 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa354 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanInt16 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa174 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa430 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanChar : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa1a4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa50c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanInt32 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa1d4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa5e8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanInt64 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa204 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa6c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanByte : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa234 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa7a0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanUInt16 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa264 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa87c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanUInt32 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa294 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aa958 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanUInt64 : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa2c4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aaa34 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanSingle : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa2f4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aab10 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanInstruction.GreaterThanDouble : System.Linq.Expressions.Interpreter.GreaterThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35aa324 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aabf4 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.GreaterThanInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Object _nullValue; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSByte; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt16; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullChar; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt32; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt64; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullByte; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt16; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt32; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt64; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSingle; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullDouble; // 0xa8 // Methods public override System.Int32 get_ConsumedStack(); // 0x35a964c public override System.Int32 get_ProducedStack(); // 0x35a9654 public override System.String get_InstructionName(); // 0x35a965c private System.Void .ctor(System.Object nullValue); // 0x35a969c public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35a96cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualSByte : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab7d0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ab9e0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualInt16 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab800 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ababc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualChar : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab830 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abb98 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualInt32 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab860 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abc74 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualInt64 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab890 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abd50 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualByte : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab8c0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abe2c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualUInt16 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab8f0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abf08 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualUInt32 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab920 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35abfe4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualUInt64 : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab950 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac0c0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualSingle : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab980 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac19c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction.GreaterThanOrEqualDouble : System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35ab9b0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac280 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.GreaterThanOrEqualInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Object _nullValue; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSByte; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt16; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullChar; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt32; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt64; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullByte; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt16; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt32; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt64; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSingle; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullDouble; // 0xa8 // Methods public override System.Int32 get_ConsumedStack(); // 0x35aacd8 public override System.Int32 get_ProducedStack(); // 0x35aace0 public override System.String get_InstructionName(); // 0x35aace8 private System.Void .ctor(System.Object nullValue); // 0x35aad28 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35aad58 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementInt16 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac774 public System.Void .ctor(); // 0x35ac734 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementInt32 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac80c public System.Void .ctor(); // 0x35ac73c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementInt64 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac8a4 public System.Void .ctor(); // 0x35ac744 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementUInt16 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac94c public System.Void .ctor(); // 0x35ac74c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementUInt32 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ac9e4 public System.Void .ctor(); // 0x35ac754 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementUInt64 : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35aca8c public System.Void .ctor(); // 0x35ac75c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementSingle : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35acb34 public System.Void .ctor(); // 0x35ac764 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.IncrementInstruction.IncrementDouble : System.Linq.Expressions.Interpreter.IncrementInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35acbe0 public System.Void .ctor(); // 0x35ac76c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.IncrementInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35ac364 public override System.Int32 get_ProducedStack(); // 0x35ac36c public override System.String get_InstructionName(); // 0x35ac374 private System.Void .ctor(); // 0x35ac3b4 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35ac3bc } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.Instruction : System.Object { // Fields // Methods public virtual System.Int32 get_ConsumedStack(); // 0x35acc8c public virtual System.Int32 get_ProducedStack(); // 0x35acc94 public virtual System.Int32 get_ConsumedContinuations(); // 0x35acc9c public virtual System.Int32 get_ProducedContinuations(); // 0x35acca4 public System.Int32 get_StackBalance(); // 0x35accac public System.Int32 get_ContinuationsBalance(); // 0x35acce8 public abstract System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x1bd1f2c public abstract System.String get_InstructionName(); // 0x1bd219c public override System.String ToString(); // 0x35acd24 public virtual System.String ToDebugString(System.Int32 instructionIndex, System.Object cookie, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Object> objects); // 0x35acd7c protected static System.Void NullCheck(System.Object o); // 0x35a1c74 protected System.Void .ctor(); // 0x359cf24 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InstructionArray.DebugView : System.Object { // Fields private readonly System.Linq.Expressions.Interpreter.InstructionArray _array; // 0x10 // Methods public System.Void .ctor(System.Linq.Expressions.Interpreter.InstructionArray array); // 0x35acdf0 public System.Linq.Expressions.Interpreter.InstructionList.DebugView.InstructionView[] GetInstructionViews(System.Boolean includeDebugCookies); // 0x35acea8 private System.Int32 <GetInstructionViews>b__4_0(System.Int32 index); // 0x35ad53c } // System.Core.dll internal struct System.Linq.Expressions.Interpreter.InstructionArray : { // Fields internal readonly System.Int32 MaxStackDepth; // 0x10 internal readonly System.Int32 MaxContinuationDepth; // 0x14 internal readonly System.Linq.Expressions.Interpreter.Instruction[] Instructions; // 0x18 internal readonly System.Object[] Objects; // 0x20 internal readonly System.Linq.Expressions.Interpreter.RuntimeLabel[] Labels; // 0x28 internal readonly System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.Int32,System.Object>> DebugCookies; // 0x30 // Methods internal System.Void .ctor(System.Int32 maxStackDepth, System.Int32 maxContinuationDepth, System.Linq.Expressions.Interpreter.Instruction[] instructions, System.Object[] objects, System.Linq.Expressions.Interpreter.RuntimeLabel[] labels, System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.Int32,System.Object>> debugCookies); // 0x35acd88 } // System.Core.dll internal struct System.Linq.Expressions.Interpreter.InstructionList.DebugView.InstructionView : { // Fields private readonly System.Int32 _index; // 0x10 private readonly System.Int32 _stackDepth; // 0x14 private readonly System.Int32 _continuationsDepth; // 0x18 private readonly System.String _name; // 0x20 private readonly System.Linq.Expressions.Interpreter.Instruction _instruction; // 0x28 // Methods internal System.String GetValue(); // 0x35b2eb0 public System.Void .ctor(System.Linq.Expressions.Interpreter.Instruction instruction, System.String name, System.Int32 index, System.Int32 stackDepth, System.Int32 continuationsDepth); // 0x35b2e60 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InstructionList.DebugView : System.Object { // Fields // Methods internal static System.Linq.Expressions.Interpreter.InstructionList.DebugView.InstructionView[] GetInstructionViews(System.Collections.Generic.IReadOnlyList<System.Linq.Expressions.Interpreter.Instruction> instructions, System.Collections.Generic.IReadOnlyList<System.Object> objects, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Collections.Generic.KeyValuePair<System.Int32,System.Object>> debugCookies); // 0x35acf48 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InstructionList : System.Object { // Fields private readonly System.Collections.Generic.List<System.Linq.Expressions.Interpreter.Instruction> _instructions; // 0x10 private System.Collections.Generic.List<System.Object> _objects; // 0x18 private System.Int32 _currentStackDepth; // 0x20 private System.Int32 _maxStackDepth; // 0x24 private System.Int32 _currentContinuationsDepth; // 0x28 private System.Int32 _maxContinuationDepth; // 0x2c private System.Int32 _runtimeLabelCount; // 0x30 private System.Collections.Generic.List<System.Linq.Expressions.Interpreter.BranchLabel> _labels; // 0x38 private System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.Int32,System.Object>> _debugCookies; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_null; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_true; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_false; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction[] s_Ints; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction[] s_loadObjectCached; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction[] s_loadLocal; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction[] s_loadLocalBoxed; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction[] s_loadLocalFromClosure; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction[] s_loadLocalFromClosureBoxed; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction[] s_assignLocal; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction[] s_storeLocal; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction[] s_assignLocalBoxed; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction[] s_storeLocalBoxed; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction[] s_assignLocalToClosure; // 0x68 private static readonly System.Collections.Generic.Dictionary<System.Reflection.FieldInfo,System.Linq.Expressions.Interpreter.Instruction> s_loadFields; // 0x70 private static readonly System.Linq.Expressions.Interpreter.RuntimeLabel[] s_emptyRuntimeLabels; // 0x78 // Methods public System.Void Emit(System.Linq.Expressions.Interpreter.Instruction instruction); // 0x35ad570 private System.Void UpdateStackDepth(System.Linq.Expressions.Interpreter.Instruction instruction); // 0x35ad624 public System.Void UnEmit(); // 0x35ad6d0 public System.Int32 get_Count(); // 0x35a0af4 public System.Int32 get_CurrentStackDepth(); // 0x35ad7d8 public System.Int32 get_CurrentContinuationsDepth(); // 0x35ad7e0 internal System.Linq.Expressions.Interpreter.Instruction GetInstruction(System.Int32 index); // 0x35ad7e8 public System.Linq.Expressions.Interpreter.InstructionArray ToArray(); // 0x35ad840 public System.Void EmitLoad(System.Object value); // 0x35adb4c public System.Void EmitLoad(System.Boolean value); // 0x35ae0a8 public System.Void EmitLoad(System.Object value, System.Type type); // 0x35adb54 public System.Void EmitDup(); // 0x35ae21c public System.Void EmitPop(); // 0x35ae27c internal System.Void SwitchToBoxed(System.Int32 index, System.Int32 instructionIndex); // 0x35ae2dc public System.Void EmitLoadLocal(System.Int32 index); // 0x35ae400 public System.Void EmitLoadLocalBoxed(System.Int32 index); // 0x35ae5e0 internal static System.Linq.Expressions.Interpreter.Instruction LoadLocalBoxed(System.Int32 index); // 0x35ae64c public System.Void EmitLoadLocalFromClosure(System.Int32 index); // 0x35ae81c public System.Void EmitLoadLocalFromClosureBoxed(System.Int32 index); // 0x35ae9fc public System.Void EmitAssignLocal(System.Int32 index); // 0x35aebdc public System.Void EmitStoreLocal(System.Int32 index); // 0x35aedbc public System.Void EmitAssignLocalBoxed(System.Int32 index); // 0x35aef9c internal static System.Linq.Expressions.Interpreter.Instruction AssignLocalBoxed(System.Int32 index); // 0x35af008 public System.Void EmitStoreLocalBoxed(System.Int32 index); // 0x35af1d8 internal static System.Linq.Expressions.Interpreter.Instruction StoreLocalBoxed(System.Int32 index); // 0x35af244 public System.Void EmitAssignLocalToClosure(System.Int32 index); // 0x35af414 public System.Void EmitStoreLocalToClosure(System.Int32 index); // 0x35af5f4 public System.Void EmitInitializeLocal(System.Int32 index, System.Type type); // 0x35af60c internal System.Void EmitInitializeParameter(System.Int32 index); // 0x35af770 internal static System.Linq.Expressions.Interpreter.Instruction Parameter(System.Int32 index); // 0x35af7dc internal static System.Linq.Expressions.Interpreter.Instruction ParameterBox(System.Int32 index); // 0x35af838 internal static System.Linq.Expressions.Interpreter.Instruction InitReference(System.Int32 index); // 0x35af714 internal static System.Linq.Expressions.Interpreter.Instruction InitImmutableRefBox(System.Int32 index); // 0x35af894 public System.Void EmitNewRuntimeVariables(System.Int32 count); // 0x35af8f0 public System.Void EmitGetArrayItem(); // 0x35af95c public System.Void EmitSetArrayItem(); // 0x35af9bc public System.Void EmitNewArray(System.Type elementType); // 0x35afa1c public System.Void EmitNewArrayBounds(System.Type elementType, System.Int32 rank); // 0x35afa94 public System.Void EmitNewArrayInit(System.Type elementType, System.Int32 elementCount); // 0x35afb14 public System.Void EmitAdd(System.Type type, System.Boolean checked); // 0x35afb94 public System.Void EmitSub(System.Type type, System.Boolean checked); // 0x35afbc8 public System.Void EmitMul(System.Type type, System.Boolean checked); // 0x35afc00 public System.Void EmitDiv(System.Type type); // 0x35afc38 public System.Void EmitModulo(System.Type type); // 0x35afc58 public System.Void EmitExclusiveOr(System.Type type); // 0x35afc7c public System.Void EmitAnd(System.Type type); // 0x35afc9c public System.Void EmitOr(System.Type type); // 0x35afcbc public System.Void EmitLeftShift(System.Type type); // 0x35afce0 public System.Void EmitRightShift(System.Type type); // 0x35b0078 public System.Void EmitEqual(System.Type type, System.Boolean liftedToNull); // 0x35b009c public System.Void EmitNotEqual(System.Type type, System.Boolean liftedToNull); // 0x35b00c4 public System.Void EmitLessThan(System.Type type, System.Boolean liftedToNull); // 0x35b00f0 public System.Void EmitLessThanOrEqual(System.Type type, System.Boolean liftedToNull); // 0x35b0b90 public System.Void EmitGreaterThan(System.Type type, System.Boolean liftedToNull); // 0x35b1540 public System.Void EmitGreaterThanOrEqual(System.Type type, System.Boolean liftedToNull); // 0x35b1568 public System.Void EmitNumericConvertChecked(System.TypeCode from, System.TypeCode to, System.Boolean isLiftedToNull); // 0x35b1590 public System.Void EmitNumericConvertUnchecked(System.TypeCode from, System.TypeCode to, System.Boolean isLiftedToNull); // 0x35b1614 public System.Void EmitConvertToUnderlying(System.TypeCode to, System.Boolean isLiftedToNull); // 0x35b1698 public System.Void EmitCast(System.Type toType); // 0x35b170c public System.Void EmitCastToEnum(System.Type toType); // 0x35b1730 public System.Void EmitCastReferenceToEnum(System.Type toType); // 0x35b179c public System.Void EmitNot(System.Type type); // 0x35b1808 public System.Void EmitDefaultValue(System.Type type); // 0x35b182c public System.Void EmitNew(System.Reflection.ConstructorInfo constructorInfo, System.Reflection.ParameterInfo[] parameters); // 0x35b18a4 public System.Void EmitByRefNew(System.Reflection.ConstructorInfo constructorInfo, System.Reflection.ParameterInfo[] parameters, System.Linq.Expressions.Interpreter.ByRefUpdater[] updaters); // 0x35b1920 internal System.Void EmitCreateDelegate(System.Linq.Expressions.Interpreter.LightDelegateCreator creator); // 0x35b19a4 public System.Void EmitTypeEquals(); // 0x35b1a10 public System.Void EmitArrayLength(); // 0x35b1a70 public System.Void EmitNegate(System.Type type); // 0x35b1ad0 public System.Void EmitNegateChecked(System.Type type); // 0x35b1af4 public System.Void EmitIncrement(System.Type type); // 0x35b1b18 public System.Void EmitDecrement(System.Type type); // 0x35b1b38 public System.Void EmitTypeIs(System.Type type); // 0x35b1b58 public System.Void EmitTypeAs(System.Type type); // 0x35b1bc4 public System.Void EmitLoadField(System.Reflection.FieldInfo field); // 0x35b1c30 private System.Linq.Expressions.Interpreter.Instruction GetLoadField(System.Reflection.FieldInfo field); // 0x35b1c4c public System.Void EmitStoreField(System.Reflection.FieldInfo field); // 0x35b1e9c public System.Void EmitCall(System.Reflection.MethodInfo method); // 0x35b1f44 public System.Void EmitCall(System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] parameters); // 0x35b1fc0 public System.Void EmitByRefCall(System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] parameters, System.Linq.Expressions.Interpreter.ByRefUpdater[] byrefArgs); // 0x35b1fe4 public System.Void EmitNullableCall(System.Reflection.MethodInfo method, System.Reflection.ParameterInfo[] parameters); // 0x35b208c private System.Linq.Expressions.Interpreter.RuntimeLabel[] BuildRuntimeLabels(); // 0x35ad918 public System.Linq.Expressions.Interpreter.BranchLabel MakeLabel(); // 0x35b20e4 internal System.Void FixupBranch(System.Int32 branchIndex, System.Int32 offset); // 0x35a0c98 private System.Int32 EnsureLabelIndex(System.Linq.Expressions.Interpreter.BranchLabel label); // 0x35b2220 public System.Int32 MarkRuntimeLabel(); // 0x35b2258 public System.Void MarkLabel(System.Linq.Expressions.Interpreter.BranchLabel label); // 0x35b22a8 public System.Void EmitGoto(System.Linq.Expressions.Interpreter.BranchLabel label, System.Boolean hasResult, System.Boolean hasValue, System.Boolean labelTargetGetsValue); // 0x35b22c4 private System.Void EmitBranch(System.Linq.Expressions.Interpreter.OffsetInstruction instruction, System.Linq.Expressions.Interpreter.BranchLabel label); // 0x35b2378 public System.Void EmitBranch(System.Linq.Expressions.Interpreter.BranchLabel label); // 0x35b23b4 public System.Void EmitBranch(System.Linq.Expressions.Interpreter.BranchLabel label, System.Boolean hasResult, System.Boolean hasValue); // 0x35b242c public System.Void EmitCoalescingBranch(System.Linq.Expressions.Interpreter.BranchLabel leftNotNull); // 0x35b24c0 public System.Void EmitBranchTrue(System.Linq.Expressions.Interpreter.BranchLabel elseLabel); // 0x35b2534 public System.Void EmitBranchFalse(System.Linq.Expressions.Interpreter.BranchLabel elseLabel); // 0x35b25a8 public System.Void EmitThrow(); // 0x35b261c public System.Void EmitThrowVoid(); // 0x35b267c public System.Void EmitRethrow(); // 0x35b26dc public System.Void EmitRethrowVoid(); // 0x35b273c public System.Void EmitEnterTryFinally(System.Linq.Expressions.Interpreter.BranchLabel finallyStartLabel); // 0x35b279c public System.Void EmitEnterTryCatch(); // 0x35b27e0 public System.Linq.Expressions.Interpreter.EnterTryFaultInstruction EmitEnterTryFault(System.Linq.Expressions.Interpreter.BranchLabel tryEnd); // 0x35b27fc public System.Void EmitEnterFinally(System.Linq.Expressions.Interpreter.BranchLabel finallyStartLabel); // 0x35b2890 public System.Void EmitLeaveFinally(); // 0x35b291c public System.Void EmitEnterFault(System.Linq.Expressions.Interpreter.BranchLabel faultStartLabel); // 0x35b297c public System.Void EmitLeaveFault(); // 0x35b2a08 public System.Void EmitEnterExceptionFilter(); // 0x35b2a68 public System.Void EmitLeaveExceptionFilter(); // 0x35b2ac8 public System.Void EmitEnterExceptionHandlerNonVoid(); // 0x35b2b28 public System.Void EmitEnterExceptionHandlerVoid(); // 0x35b2b88 public System.Void EmitLeaveExceptionHandler(System.Boolean hasValue, System.Linq.Expressions.Interpreter.BranchLabel tryExpressionEndLabel); // 0x35b2be8 public System.Void EmitIntSwitch(System.Collections.Generic.Dictionary<T,System.Int32> cases); // 0x1bd3a1c public System.Void EmitStringSwitch(System.Collections.Generic.Dictionary<System.String,System.Int32> cases, System.Runtime.CompilerServices.StrongBox<System.Int32> nullCase); // 0x35b2c84 public System.Void .ctor(); // 0x35b2cf4 private static System.Void .cctor(); // 0x35b2d7c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.InterpretedFrame.<GetStackTraceDebugInfo>d__29 : System.Object, System.Collections.Generic.IEnumerable<System.Linq.Expressions.Interpreter.InterpretedFrameInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Linq.Expressions.Interpreter.InterpretedFrameInfo>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Linq.Expressions.Interpreter.InterpretedFrameInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x28 public System.Linq.Expressions.Interpreter.InterpretedFrame <>4__this; // 0x30 private System.Linq.Expressions.Interpreter.InterpretedFrame <frame>5__2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x35b3184 private System.Void System.IDisposable.Dispose(); // 0x35b3554 private System.Boolean MoveNext(); // 0x35b3558 private System.Linq.Expressions.Interpreter.InterpretedFrameInfo System.Collections.Generic.IEnumerator<System.Linq.Expressions.Interpreter.InterpretedFrameInfo>.get_Current(); // 0x35b3630 private System.Void System.Collections.IEnumerator.Reset(); // 0x35b363c private System.Object System.Collections.IEnumerator.get_Current(); // 0x35b3674 private System.Collections.Generic.IEnumerator<System.Linq.Expressions.Interpreter.InterpretedFrameInfo> System.Collections.Generic.IEnumerable<System.Linq.Expressions.Interpreter.InterpretedFrameInfo>.GetEnumerator(); // 0x35b36d0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x35b3774 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InterpretedFrame : System.Object { // Fields private static System.Linq.Expressions.Interpreter.InterpretedFrame s_currentFrame; // 0xffffffffffffffff internal readonly System.Linq.Expressions.Interpreter.Interpreter Interpreter; // 0x10 internal System.Linq.Expressions.Interpreter.InterpretedFrame _parent; // 0x18 private readonly System.Int32[] _continuations; // 0x20 private System.Int32 _continuationIndex; // 0x28 private System.Int32 _pendingContinuation; // 0x2c private System.Object _pendingValue; // 0x30 public readonly System.Object[] Data; // 0x38 public readonly System.Runtime.CompilerServices.IStrongBox[] Closure; // 0x40 public System.Int32 StackIndex; // 0x48 public System.Int32 InstructionIndex; // 0x4c // Methods internal System.Void .ctor(System.Linq.Expressions.Interpreter.Interpreter interpreter, System.Runtime.CompilerServices.IStrongBox[] closure); // 0x35b2eb8 public System.Linq.Expressions.Interpreter.DebugInfo GetDebugInfo(System.Int32 instructionIndex); // 0x35b2fe0 public System.String get_Name(); // 0x35b3050 public System.Void Push(System.Object value); // 0x359f32c public System.Void Push(System.Boolean value); // 0x359fed8 public System.Void Push(System.Int32 value); // 0x359f6ec public System.Void Push(System.Byte value); // 0x359f940 public System.Void Push(System.SByte value); // 0x359f39c public System.Void Push(System.Int16 value); // 0x359f544 public System.Void Push(System.UInt16 value); // 0x359fae8 public System.Object Pop(); // 0x359f2f0 internal System.Void SetStackDepth(System.Int32 depth); // 0x35a3e04 public System.Object Peek(); // 0x35a2904 public System.Void Dup(); // 0x35b306c public System.Linq.Expressions.Interpreter.InterpretedFrame get_Parent(); // 0x35b3100 public System.Collections.Generic.IEnumerable<System.Linq.Expressions.Interpreter.InterpretedFrameInfo> GetStackTraceDebugInfo(); // 0x35b3108 internal System.Void SaveTraceToException(System.Exception exception); // 0x35b31b8 internal System.Linq.Expressions.Interpreter.InterpretedFrame Enter(); // 0x35b3408 internal System.Void Leave(System.Linq.Expressions.Interpreter.InterpretedFrame prevFrame); // 0x35b3484 internal System.Boolean IsJumpHappened(); // 0x35a3df4 public System.Void RemoveContinuation(); // 0x35a3c18 public System.Void PushContinuation(System.Int32 continuation); // 0x35a3870 public System.Int32 YieldToCurrentContinuation(); // 0x35b34dc public System.Int32 YieldToPendingContinuation(); // 0x35a403c internal System.Void PushPendingContinuation(); // 0x35a3e28 internal System.Void PopPendingContinuation(); // 0x35a3fac public System.Int32 Goto(System.Int32 labelIndex, System.Object value, System.Boolean gotoExceptionHandler); // 0x35a3100 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.Interpreter : System.Object { // Fields internal static readonly System.Object NoValue; // 0x0 private readonly System.Linq.Expressions.Interpreter.InstructionArray _instructions; // 0x10 internal readonly System.Object[] _objects; // 0x38 internal readonly System.Linq.Expressions.Interpreter.RuntimeLabel[] _labels; // 0x40 internal readonly System.Linq.Expressions.Interpreter.DebugInfo[] _debugInfos; // 0x48 private readonly System.String <Name>k__BackingField; // 0x50 private readonly System.Int32 <LocalCount>k__BackingField; // 0x58 private readonly System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> <ClosureVariables>k__BackingField; // 0x60 // Methods internal System.Void .ctor(System.String name, System.Linq.Expressions.Interpreter.LocalVariables locals, System.Linq.Expressions.Interpreter.InstructionArray instructions, System.Linq.Expressions.Interpreter.DebugInfo[] debugInfos); // 0x35b3778 internal System.String get_Name(); // 0x35b3828 internal System.Int32 get_LocalCount(); // 0x35b3830 internal System.Int32 get_ClosureSize(); // 0x35b3838 internal System.Linq.Expressions.Interpreter.InstructionArray get_Instructions(); // 0x35b3890 internal System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> get_ClosureVariables(); // 0x35b38a4 public System.Void Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b38ac private static System.Void .cctor(); // 0x35b3918 } // System.Core.dll [Serializable] private sealed class System.Linq.Expressions.Interpreter.LabelInfo.<>c : System.Object { // Fields public static readonly System.Linq.Expressions.Interpreter.LabelInfo.<>c <>9; // 0x0 public static System.Func<System.Linq.Expressions.Interpreter.LabelScopeInfo,System.Linq.Expressions.Interpreter.LabelScopeInfo> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x35b4614 public System.Void .ctor(); // 0x35b467c internal System.Linq.Expressions.Interpreter.LabelScopeInfo <ValidateJump>b__9_0(System.Linq.Expressions.Interpreter.LabelScopeInfo b); // 0x35b4684 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LabelInfo : System.Object { // Fields private readonly System.Linq.Expressions.LabelTarget _node; // 0x10 private System.Linq.Expressions.Interpreter.BranchLabel _label; // 0x18 private System.Object _definitions; // 0x20 private readonly System.Collections.Generic.List<System.Linq.Expressions.Interpreter.LabelScopeInfo> _references; // 0x28 private System.Boolean _acrossBlockJump; // 0x30 // Methods internal System.Void .ctor(System.Linq.Expressions.LabelTarget node); // 0x35b3994 internal System.Linq.Expressions.Interpreter.BranchLabel GetLabel(System.Linq.Expressions.Interpreter.LightCompiler compiler); // 0x35b3a30 internal System.Void Reference(System.Linq.Expressions.Interpreter.LabelScopeInfo block); // 0x35b3a88 internal System.Void Define(System.Linq.Expressions.Interpreter.LabelScopeInfo block); // 0x35b3e04 private System.Void ValidateJump(System.Linq.Expressions.Interpreter.LabelScopeInfo reference); // 0x35b3b60 internal System.Void ValidateFinish(); // 0x35b4588 private System.Void EnsureLabel(System.Linq.Expressions.Interpreter.LightCompiler compiler); // 0x35b3a48 private System.Boolean DefinedIn(System.Linq.Expressions.Interpreter.LabelScopeInfo scope); // 0x35b42e8 private System.Boolean get_HasDefinitions(); // 0x35b3b50 private System.Linq.Expressions.Interpreter.LabelScopeInfo FirstDefinition(); // 0x35b43a8 private System.Void AddDefinition(System.Linq.Expressions.Interpreter.LabelScopeInfo scope); // 0x35b4074 private System.Boolean get_HasMultipleDefinitions(); // 0x35b426c internal static T CommonNode(T first, T second, System.Func<T,T> parent); // 0x1ce0384 } // System.Core.dll internal enum System.Linq.Expressions.Interpreter.LabelScopeKind : { // Fields public System.Int32 value__; // 0x10 public const System.Linq.Expressions.Interpreter.LabelScopeKind Statement = 0; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Block = 1; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Switch = 2; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Lambda = 3; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Try = 4; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Catch = 5; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Finally = 6; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Filter = 7; // 0x0 public const System.Linq.Expressions.Interpreter.LabelScopeKind Expression = 8; // 0x0 // Methods } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LabelScopeInfo : System.Object { // Fields private System.Linq.Expressions.Interpreter.HybridReferenceDictionary<System.Linq.Expressions.LabelTarget,System.Linq.Expressions.Interpreter.LabelInfo> _labels; // 0x10 internal readonly System.Linq.Expressions.Interpreter.LabelScopeKind Kind; // 0x18 internal readonly System.Linq.Expressions.Interpreter.LabelScopeInfo Parent; // 0x20 // Methods internal System.Void .ctor(System.Linq.Expressions.Interpreter.LabelScopeInfo parent, System.Linq.Expressions.Interpreter.LabelScopeKind kind); // 0x35b469c internal System.Boolean get_CanJumpInto(); // 0x35b4578 internal System.Boolean ContainsTarget(System.Linq.Expressions.LabelTarget target); // 0x35b4014 internal System.Boolean TryGetLabelInfo(System.Linq.Expressions.LabelTarget target, out System.Linq.Expressions.Interpreter.LabelInfo& info); // 0x35b46d8 internal System.Void AddLabelInfo(System.Linq.Expressions.LabelTarget target, System.Linq.Expressions.Interpreter.LabelInfo info); // 0x35b41b0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftSByte : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b47f8 public System.Void .ctor(); // 0x35b47b8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftInt16 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b48e0 public System.Void .ctor(); // 0x35b47c0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftInt32 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b49c8 public System.Void .ctor(); // 0x35b47c8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftInt64 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b4a9c public System.Void .ctor(); // 0x35b47d0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftByte : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b4b9c public System.Void .ctor(); // 0x35b47d8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftUInt16 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b4c84 public System.Void .ctor(); // 0x35b47e0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftUInt32 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b4d6c public System.Void .ctor(); // 0x35b47e8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LeftShiftInstruction.LeftShiftUInt64 : System.Linq.Expressions.Interpreter.LeftShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b4e6c public System.Void .ctor(); // 0x35b47f0 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.LeftShiftInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35b4760 public override System.Int32 get_ProducedStack(); // 0x35b4768 public override System.String get_InstructionName(); // 0x35b4770 private System.Void .ctor(); // 0x35b47b0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35afd00 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanSByte : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b4fec public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b51fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanInt16 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b501c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b52d8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanChar : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b504c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b53b4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanInt32 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b507c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5490 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanInt64 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b50ac public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b556c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanByte : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b50dc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5648 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanUInt16 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b510c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5724 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanUInt32 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b513c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5800 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanUInt64 : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b516c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b58dc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanSingle : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b519c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b59b8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanInstruction.LessThanDouble : System.Linq.Expressions.Interpreter.LessThanInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b51cc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5a9c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.LessThanInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Object _nullValue; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSByte; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt16; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullChar; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt32; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt64; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullByte; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt16; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt32; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt64; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSingle; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullDouble; // 0xa8 // Methods public override System.Int32 get_ConsumedStack(); // 0x35b4f6c public override System.Int32 get_ProducedStack(); // 0x35b4f74 public override System.String get_InstructionName(); // 0x35b4f7c private System.Void .ctor(System.Object nullValue); // 0x35b4fbc public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35b0118 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualSByte : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b5c00 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5c30 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualInt16 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b5d0c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5d14 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualChar : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b5e00 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5e08 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualInt32 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b5ef4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5efc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualInt64 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b5fe8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b5ff0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualByte : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b60dc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b60e4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualUInt16 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b61d0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b61d8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualUInt32 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b62c4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b62cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualUInt64 : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b63b8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b63c0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualSingle : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b64ac public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b64b4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction.LessThanOrEqualDouble : System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction { // Fields // Methods public System.Void .ctor(System.Object nullValue); // 0x35b65a8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35b65b0 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.LessThanOrEqualInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Object _nullValue; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSByte; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt16; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullChar; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt32; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullInt64; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullByte; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt16; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt32; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullUInt64; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullSingle; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_liftedToNullDouble; // 0xa8 // Methods public override System.Int32 get_ConsumedStack(); // 0x35b5b80 public override System.Int32 get_ProducedStack(); // 0x35b5b88 public override System.String get_InstructionName(); // 0x35b5b90 private System.Void .ctor(System.Object nullValue); // 0x35b5bd0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35b0bb8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ExceptionFilter : System.Object { // Fields public readonly System.Int32 LabelIndex; // 0x10 public readonly System.Int32 StartIndex; // 0x14 public readonly System.Int32 EndIndex; // 0x18 // Methods internal System.Void .ctor(System.Int32 labelIndex, System.Int32 start, System.Int32 end); // 0x35b66a4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ExceptionHandler : System.Object { // Fields private readonly System.Type _exceptionType; // 0x10 public readonly System.Int32 LabelIndex; // 0x18 public readonly System.Int32 HandlerStartIndex; // 0x1c public readonly System.Int32 HandlerEndIndex; // 0x20 public readonly System.Linq.Expressions.Interpreter.ExceptionFilter Filter; // 0x28 // Methods internal System.Void .ctor(System.Int32 labelIndex, System.Int32 handlerStartIndex, System.Int32 handlerEndIndex, System.Type exceptionType, System.Linq.Expressions.Interpreter.ExceptionFilter filter); // 0x35b66e0 public System.Boolean Matches(System.Type exceptionType); // 0x35b6748 public override System.String ToString(); // 0x35b676c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.TryCatchFinallyHandler : System.Object { // Fields internal readonly System.Int32 TryStartIndex; // 0x10 internal readonly System.Int32 TryEndIndex; // 0x14 internal readonly System.Int32 FinallyStartIndex; // 0x18 internal readonly System.Int32 FinallyEndIndex; // 0x1c internal readonly System.Int32 GotoEndTargetIndex; // 0x20 private readonly System.Linq.Expressions.Interpreter.ExceptionHandler[] _handlers; // 0x28 // Methods internal System.Boolean get_IsFinallyBlockExist(); // 0x35b686c internal System.Linq.Expressions.Interpreter.ExceptionHandler[] get_Handlers(); // 0x35b6880 internal System.Boolean get_IsCatchBlockExist(); // 0x35b6888 internal System.Void .ctor(System.Int32 tryStart, System.Int32 tryEnd, System.Int32 gotoEndTargetIndex, System.Linq.Expressions.Interpreter.ExceptionHandler[] handlers); // 0x35b6898 internal System.Void .ctor(System.Int32 tryStart, System.Int32 tryEnd, System.Int32 gotoEndLabelIndex, System.Int32 finallyStart, System.Int32 finallyEnd, System.Linq.Expressions.Interpreter.ExceptionHandler[] handlers); // 0x35b68ec internal System.Boolean HasHandler(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Exception exception, out System.Linq.Expressions.Interpreter.ExceptionHandler& handler, out System.Object& unwrappedException); // 0x35b694c private static System.Boolean FilterPasses(System.Linq.Expressions.Interpreter.InterpretedFrame frame, ref System.Object& exception, System.Linq.Expressions.Interpreter.ExceptionFilter filter); // 0x35b6ac0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.TryFaultHandler : System.Object { // Fields internal readonly System.Int32 TryStartIndex; // 0x10 internal readonly System.Int32 TryEndIndex; // 0x14 internal readonly System.Int32 FinallyStartIndex; // 0x18 internal readonly System.Int32 FinallyEndIndex; // 0x1c // Methods internal System.Void .ctor(System.Int32 tryStart, System.Int32 tryEnd, System.Int32 finallyStart, System.Int32 finallyEnd); // 0x35b6cd4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.RethrowException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x35b6d14 } // System.Core.dll private class System.Linq.Expressions.Interpreter.DebugInfo.DebugInfoComparer : System.Object, System.Collections.Generic.IComparer<System.Linq.Expressions.Interpreter.DebugInfo> { // Fields // Methods private System.Int32 System.Collections.Generic.IComparer<System.Linq.Expressions.Interpreter.DebugInfo>.Compare(System.Linq.Expressions.Interpreter.DebugInfo d1, System.Linq.Expressions.Interpreter.DebugInfo d2); // 0x35b7120 public System.Void .ctor(); // 0x35b7118 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.DebugInfo : System.Object { // Fields public System.Int32 StartLine; // 0x10 public System.Int32 EndLine; // 0x14 public System.Int32 Index; // 0x18 public System.String FileName; // 0x20 public System.Boolean IsClear; // 0x28 private static readonly System.Linq.Expressions.Interpreter.DebugInfo.DebugInfoComparer s_debugComparer; // 0x0 // Methods public static System.Linq.Expressions.Interpreter.DebugInfo GetMatchingDebugInfo(System.Linq.Expressions.Interpreter.DebugInfo[] debugInfos, System.Int32 index); // 0x35b6d6c public override System.String ToString(); // 0x35b6e58 public System.Void .ctor(); // 0x35b6e50 private static System.Void .cctor(); // 0x35b709c } // System.Core.dll internal struct System.Linq.Expressions.Interpreter.InterpretedFrameInfo : { // Fields private readonly System.String _methodName; // 0x10 private readonly System.Linq.Expressions.Interpreter.DebugInfo _debugInfo; // 0x18 // Methods public System.Void .ctor(System.String methodName, System.Linq.Expressions.Interpreter.DebugInfo info); // 0x35b7154 public override System.String ToString(); // 0x35b7184 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LightCompiler.QuoteVisitor : System.Linq.Expressions.ExpressionVisitor { // Fields private readonly System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Int32> _definedParameters; // 0x10 public readonly System.Collections.Generic.HashSet<System.Linq.Expressions.ParameterExpression> _hoistedParameters; // 0x18 // Methods protected internal override System.Linq.Expressions.Expression VisitParameter(System.Linq.Expressions.ParameterExpression node); // 0x35c4a68 protected internal override System.Linq.Expressions.Expression VisitBlock(System.Linq.Expressions.BlockExpression node); // 0x35c4af4 protected override System.Linq.Expressions.CatchBlock VisitCatchBlock(System.Linq.Expressions.CatchBlock node); // 0x35c5258 protected internal override System.Linq.Expressions.Expression VisitLambda(System.Linq.Expressions.Expression<T> node); // 0x1bd22a0 private System.Void PushParameters(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x35c4b5c private System.Void PopParameters(System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression> parameters); // 0x35c4ed8 public System.Void .ctor(); // 0x35c3ca4 } // System.Core.dll [Serializable] private sealed class System.Linq.Expressions.Interpreter.LightCompiler.<>c : System.Object { // Fields public static readonly System.Linq.Expressions.Interpreter.LightCompiler.<>c <>9; // 0x0 public static System.Func<System.Linq.Expressions.Expression,System.Boolean> <>9__56_1; // 0x8 public static System.Func<System.Linq.Expressions.SwitchCase,System.Boolean> <>9__56_0; // 0x10 public static System.Action<System.Linq.Expressions.Interpreter.LightCompiler,System.Linq.Expressions.Expression> <>9__101_0; // 0x18 // Methods private static System.Void .cctor(); // 0x35c53a0 public System.Void .ctor(); // 0x35c5408 internal System.Boolean <CompileSwitchExpression>b__56_0(System.Linq.Expressions.SwitchCase c); // 0x35c5410 internal System.Boolean <CompileSwitchExpression>b__56_1(System.Linq.Expressions.Expression t); // 0x35c5514 internal System.Void <CompileNoLabelPush>b__101_0(System.Linq.Expressions.Interpreter.LightCompiler this, System.Linq.Expressions.Expression e); // 0x35c558c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LightCompiler : System.Object { // Fields private readonly System.Linq.Expressions.Interpreter.InstructionList _instructions; // 0x10 private readonly System.Linq.Expressions.Interpreter.LocalVariables _locals; // 0x18 private readonly System.Collections.Generic.List<System.Linq.Expressions.Interpreter.DebugInfo> _debugInfos; // 0x20 private readonly System.Linq.Expressions.Interpreter.HybridReferenceDictionary<System.Linq.Expressions.LabelTarget,System.Linq.Expressions.Interpreter.LabelInfo> _treeLabels; // 0x28 private System.Linq.Expressions.Interpreter.LabelScopeInfo _labelBlock; // 0x30 private readonly System.Collections.Generic.Stack<System.Linq.Expressions.ParameterExpression> _exceptionForRethrowStack; // 0x38 private readonly System.Linq.Expressions.Interpreter.LightCompiler _parent; // 0x40 private readonly System.Linq.Expressions.StackGuard _guard; // 0x48 private static readonly System.Linq.Expressions.Interpreter.LocalDefinition[] s_emptyLocals; // 0x0 // Methods public System.Void .ctor(); // 0x35b71fc private System.Void .ctor(System.Linq.Expressions.Interpreter.LightCompiler parent); // 0x35b74a0 public System.Linq.Expressions.Interpreter.InstructionList get_Instructions(); // 0x35b74cc public System.Linq.Expressions.Interpreter.LightDelegateCreator CompileTop(System.Linq.Expressions.LambdaExpression node); // 0x35b74d4 private System.Linq.Expressions.Interpreter.Interpreter MakeInterpreter(System.String lambdaName); // 0x35b79a0 private System.Void CompileConstantExpression(System.Linq.Expressions.Expression expr); // 0x35b7d30 private System.Void CompileDefaultExpression(System.Linq.Expressions.Expression expr); // 0x35b7ddc private System.Void CompileDefaultExpression(System.Type type); // 0x35b7e10 private System.Linq.Expressions.Interpreter.LocalVariable EnsureAvailableForClosure(System.Linq.Expressions.ParameterExpression expr); // 0x35b7f3c private System.Linq.Expressions.Interpreter.LocalVariable ResolveLocal(System.Linq.Expressions.ParameterExpression variable); // 0x35b83a0 private System.Void CompileGetVariable(System.Linq.Expressions.ParameterExpression variable); // 0x35b83ec private System.Void EmitCopyValueType(System.Type valueType); // 0x35b8484 private System.Void LoadLocalNoValueTypeCopy(System.Linq.Expressions.ParameterExpression variable); // 0x35b842c private System.Boolean MaybeMutableValueType(System.Type type); // 0x35b8510 private System.Void CompileGetBoxedVariable(System.Linq.Expressions.ParameterExpression variable); // 0x35b856c private System.Void CompileSetVariable(System.Linq.Expressions.ParameterExpression variable, System.Boolean isVoid); // 0x35b85ac private System.Void CompileParameterExpression(System.Linq.Expressions.Expression expr); // 0x35b8640 private System.Void CompileBlockExpression(System.Linq.Expressions.Expression expr, System.Boolean asVoid); // 0x35b86c4 private System.Linq.Expressions.Interpreter.LocalDefinition[] CompileBlockStart(System.Linq.Expressions.BlockExpression node); // 0x35b8808 private System.Void CompileBlockEnd(System.Linq.Expressions.Interpreter.LocalDefinition[] locals); // 0x35b8ca4 private System.Void CompileIndexExpression(System.Linq.Expressions.Expression expr); // 0x35b8fa8 private System.Void EmitIndexGet(System.Linq.Expressions.IndexExpression index); // 0x35b907c private System.Void CompileIndexAssignment(System.Linq.Expressions.BinaryExpression node, System.Boolean asVoid); // 0x35b916c private System.Void CompileMemberAssignment(System.Linq.Expressions.BinaryExpression node, System.Boolean asVoid); // 0x35b9418 private System.Void CompileMemberAssignment(System.Boolean asVoid, System.Reflection.MemberInfo refMember, System.Linq.Expressions.Expression value, System.Boolean forBinding); // 0x35b94e0 private System.Void CompileVariableAssignment(System.Linq.Expressions.BinaryExpression node, System.Boolean asVoid); // 0x35b9878 private System.Void CompileAssignBinaryExpression(System.Linq.Expressions.Expression expr, System.Boolean asVoid); // 0x35b9924 private System.Void CompileBinaryExpression(System.Linq.Expressions.Expression expr); // 0x35b9a78 private System.Void CompileEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftedToNull); // 0x35baa94 private System.Void CompileNotEqual(System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right, System.Boolean liftedToNull); // 0x35bab00 private System.Void CompileComparison(System.Linq.Expressions.BinaryExpression node); // 0x35bab6c private System.Void CompileArithmetic(System.Linq.Expressions.ExpressionType nodeType, System.Linq.Expressions.Expression left, System.Linq.Expressions.Expression right); // 0x35ba848 private System.Void CompileConvertUnaryExpression(System.Linq.Expressions.Expression expr); // 0x35bad28 private System.Void CompileConvertToType(System.Type typeFrom, System.Type typeTo, System.Boolean isChecked, System.Boolean isLiftedToNull); // 0x35bbcd4 private System.Void CompileNotExpression(System.Linq.Expressions.UnaryExpression node); // 0x35bc258 private System.Void CompileUnaryExpression(System.Linq.Expressions.Expression expr); // 0x35bc2ac private System.Void EmitUnaryMethodCall(System.Linq.Expressions.UnaryExpression node); // 0x35bc5bc private System.Void EmitUnaryBoolCheck(System.Linq.Expressions.UnaryExpression node); // 0x35bc704 private System.Void CompileAndAlsoBinaryExpression(System.Linq.Expressions.Expression expr); // 0x35bc8f0 private System.Void CompileOrElseBinaryExpression(System.Linq.Expressions.Expression expr); // 0x35bcad8 private System.Void CompileLogicalBinaryExpression(System.Linq.Expressions.BinaryExpression b, System.Boolean andAlso); // 0x35bc978 private System.Void CompileMethodLogicalBinaryExpression(System.Linq.Expressions.BinaryExpression expr, System.Boolean andAlso); // 0x35bcb60 private System.Void CompileLiftedLogicalBinaryExpression(System.Linq.Expressions.BinaryExpression node, System.Boolean andAlso); // 0x35bccd8 private System.Void CompileUnliftedLogicalBinaryExpression(System.Linq.Expressions.BinaryExpression expr, System.Boolean andAlso); // 0x35bd424 private System.Void CompileConditionalExpression(System.Linq.Expressions.Expression expr, System.Boolean asVoid); // 0x35bd510 private System.Void CompileLoopExpression(System.Linq.Expressions.Expression expr); // 0x35bd728 private System.Void CompileSwitchExpression(System.Linq.Expressions.Expression expr); // 0x35bda08 private System.Void CompileIntSwitchExpression(System.Linq.Expressions.SwitchExpression node); // 0x1bd3a1c private System.Void CompileStringSwitchExpression(System.Linq.Expressions.SwitchExpression node); // 0x35be448 private System.Void CompileLabelExpression(System.Linq.Expressions.Expression expr); // 0x35beab4 private System.Void CompileGotoExpression(System.Linq.Expressions.Expression expr); // 0x35bec54 private System.Void PushLabelBlock(System.Linq.Expressions.Interpreter.LabelScopeKind type); // 0x35bd8e0 private System.Void PopLabelBlock(System.Linq.Expressions.Interpreter.LabelScopeKind kind); // 0x35bd9e8 private System.Linq.Expressions.Interpreter.LabelInfo EnsureLabel(System.Linq.Expressions.LabelTarget node); // 0x35bee6c private System.Linq.Expressions.Interpreter.LabelInfo ReferenceLabel(System.Linq.Expressions.LabelTarget node); // 0x35bee34 private System.Linq.Expressions.Interpreter.LabelInfo DefineLabel(System.Linq.Expressions.LabelTarget node); // 0x35bd958 private System.Boolean TryPushLabelBlock(System.Linq.Expressions.Expression node); // 0x35bef40 private System.Void DefineBlockLabels(System.Linq.Expressions.Expression node); // 0x35bf3d4 private System.Void CheckRethrow(); // 0x35bf50c private System.Void CompileThrowUnaryExpression(System.Linq.Expressions.Expression expr, System.Boolean asVoid); // 0x35bf560 private System.Void CompileTryExpression(System.Linq.Expressions.Expression expr); // 0x35bf668 private System.Void CompileTryFaultExpression(System.Linq.Expressions.TryExpression expr); // 0x35c0218 private System.Void CompileMethodCallExpression(System.Linq.Expressions.Expression expr); // 0x35c0470 private System.Void CompileMethodCallExpression(System.Linq.Expressions.Expression object, System.Reflection.MethodInfo method, System.Linq.Expressions.IArgumentProvider arguments); // 0x35c050c private System.Linq.Expressions.Interpreter.ByRefUpdater CompileArrayIndexAddress(System.Linq.Expressions.Expression array, System.Linq.Expressions.Expression index, System.Int32 argumentIndex); // 0x35c0a64 private System.Void EmitThisForMethodCall(System.Linq.Expressions.Expression node); // 0x35b9074 private static System.Boolean ShouldWritebackNode(System.Linq.Expressions.Expression node); // 0x35c0ce0 private System.Linq.Expressions.Interpreter.ByRefUpdater CompileAddress(System.Linq.Expressions.Expression node, System.Int32 index); // 0x35bb380 private System.Linq.Expressions.Interpreter.ByRefUpdater CompileMultiDimArrayAccess(System.Linq.Expressions.Expression array, System.Linq.Expressions.IArgumentProvider arguments, System.Int32 index); // 0x35c0f10 private System.Void CompileNewExpression(System.Linq.Expressions.Expression expr); // 0x35c13dc private System.Void CompileMemberExpression(System.Linq.Expressions.Expression expr); // 0x35c179c private System.Void CompileMember(System.Linq.Expressions.Expression from, System.Reflection.MemberInfo member, System.Boolean forBinding); // 0x35c183c private System.Void CompileNewArrayExpression(System.Linq.Expressions.Expression expr); // 0x35c1bbc private System.Void CompileDebugInfoExpression(System.Linq.Expressions.Expression expr); // 0x35c1f5c private System.Void CompileRuntimeVariablesExpression(System.Linq.Expressions.Expression expr); // 0x35c210c private System.Void CompileLambdaExpression(System.Linq.Expressions.Expression expr); // 0x35c2410 private System.Void CompileCoalesceBinaryExpression(System.Linq.Expressions.Expression expr); // 0x35c263c private System.Void CompileInvocationExpression(System.Linq.Expressions.Expression expr); // 0x35c2c04 private System.Void CompileListInitExpression(System.Linq.Expressions.Expression expr); // 0x35c2e70 private System.Void CompileListInit(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ElementInit> initializers); // 0x35c2eec private System.Void CompileMemberInitExpression(System.Linq.Expressions.Expression expr); // 0x35c32d8 private System.Void CompileMemberInit(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.MemberBinding> bindings); // 0x35c3354 private static System.Type GetMemberType(System.Reflection.MemberInfo member); // 0x35c386c private System.Void CompileQuoteUnaryExpression(System.Linq.Expressions.Expression expr); // 0x35c39e4 private System.Void CompileUnboxUnaryExpression(System.Linq.Expressions.Expression expr); // 0x35c3d80 private System.Void CompileTypeEqualExpression(System.Linq.Expressions.Expression expr); // 0x35c3ea8 private System.Void CompileTypeAsExpression(System.Linq.Expressions.UnaryExpression node); // 0x35bc6b4 private System.Void CompileTypeIsExpression(System.Linq.Expressions.Expression expr); // 0x35c40a8 private System.Void Compile(System.Linq.Expressions.Expression expr, System.Boolean asVoid); // 0x35b8c98 private System.Void CompileAsVoid(System.Linq.Expressions.Expression expr); // 0x35b8d40 private System.Void CompileNoLabelPush(System.Linq.Expressions.Expression expr); // 0x35c42fc private System.Void Compile(System.Linq.Expressions.Expression expr); // 0x35b7950 private static System.Void .cctor(); // 0x35c49b4 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.ByRefUpdater : System.Object { // Fields public readonly System.Int32 ArgumentIndex; // 0x10 // Methods public System.Void .ctor(System.Int32 argumentIndex); // 0x35c55a4 public abstract System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x1bd3c20 public virtual System.Void UndefineTemps(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Linq.Expressions.Interpreter.LocalVariables locals); // 0x35c55cc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ParameterByRefUpdater : System.Linq.Expressions.Interpreter.ByRefUpdater { // Fields private readonly System.Linq.Expressions.Interpreter.LocalVariable _parameter; // 0x18 // Methods public System.Void .ctor(System.Linq.Expressions.Interpreter.LocalVariable parameter, System.Int32 argumentIndex); // 0x35c0e64 public override System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x35c55d0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ArrayByRefUpdater : System.Linq.Expressions.Interpreter.ByRefUpdater { // Fields private readonly System.Linq.Expressions.Interpreter.LocalDefinition _array; // 0x18 private readonly System.Linq.Expressions.Interpreter.LocalDefinition _index; // 0x28 // Methods public System.Void .ctor(System.Linq.Expressions.Interpreter.LocalDefinition array, System.Linq.Expressions.Interpreter.LocalDefinition index, System.Int32 argumentIndex); // 0x35c0c74 public override System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x35c57bc public override System.Void UndefineTemps(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Linq.Expressions.Interpreter.LocalVariables locals); // 0x35c58c8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.FieldByRefUpdater : System.Linq.Expressions.Interpreter.ByRefUpdater { // Fields private readonly System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> _object; // 0x18 private readonly System.Reflection.FieldInfo _field; // 0x30 // Methods public System.Void .ctor(System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> obj, System.Reflection.FieldInfo field, System.Int32 argumentIndex); // 0x35c131c public override System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x35c5940 public override System.Void UndefineTemps(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Linq.Expressions.Interpreter.LocalVariables locals); // 0x35c59e4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.PropertyByRefUpdater : System.Linq.Expressions.Interpreter.ByRefUpdater { // Fields private readonly System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> _object; // 0x18 private readonly System.Reflection.PropertyInfo _property; // 0x30 // Methods public System.Void .ctor(System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> obj, System.Reflection.PropertyInfo property, System.Int32 argumentIndex); // 0x35c137c public override System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x35c5a7c public override System.Void UndefineTemps(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Linq.Expressions.Interpreter.LocalVariables locals); // 0x35c5bc8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.IndexMethodByRefUpdater : System.Linq.Expressions.Interpreter.ByRefUpdater { // Fields private readonly System.Reflection.MethodInfo _indexer; // 0x18 private readonly System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> _obj; // 0x20 private readonly System.Linq.Expressions.Interpreter.LocalDefinition[] _args; // 0x38 // Methods public System.Void .ctor(System.Nullable<System.Linq.Expressions.Interpreter.LocalDefinition> obj, System.Linq.Expressions.Interpreter.LocalDefinition[] args, System.Reflection.MethodInfo indexer, System.Int32 argumentIndex); // 0x35c0e9c public override System.Void Update(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Object value); // 0x35c5c60 public override System.Void UndefineTemps(System.Linq.Expressions.Interpreter.InstructionList instructions, System.Linq.Expressions.Interpreter.LocalVariables locals); // 0x35c5ecc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LightDelegateCreator : System.Object { // Fields private readonly System.Linq.Expressions.LambdaExpression _lambda; // 0x10 private readonly System.Linq.Expressions.Interpreter.Interpreter <Interpreter>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Interpreter.Interpreter interpreter, System.Linq.Expressions.LambdaExpression lambda); // 0x35b7cec internal System.Linq.Expressions.Interpreter.Interpreter get_Interpreter(); // 0x35c5fc8 public System.Delegate CreateDelegate(); // 0x35c5fd0 internal System.Delegate CreateDelegate(System.Runtime.CompilerServices.IStrongBox[] closure); // 0x35c5fd8 } // System.Core.dll private class System.Linq.Expressions.Interpreter.LightLambda.DebugViewPrinter : System.Object { // Fields private readonly System.Linq.Expressions.Interpreter.Interpreter _interpreter; // 0x10 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> _tryStart; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int32,System.String> _handlerEnter; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> _handlerExit; // 0x28 private System.String _indent; // 0x30 // Methods public System.Void .ctor(System.Linq.Expressions.Interpreter.Interpreter interpreter); // 0x35c6370 private System.Void Analyze(); // 0x35c7bd4 private System.Void AddTryStart(System.Int32 index); // 0x35c7e54 private System.Void AddHandlerExit(System.Int32 index); // 0x35c7f28 private System.Void Indent(); // 0x35c7fcc private System.Void Dedent(); // 0x35c800c public override System.String ToString(); // 0x35c804c private System.Void EmitExits(System.Text.StringBuilder sb, System.Int32 index); // 0x35c8528 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LightLambda.<>c__DisplayClass74_0 : System.Object { // Fields public System.Reflection.MethodInfo targetMethod; // 0x10 public System.Type delegateType; // 0x18 // Methods public System.Void .ctor(); // 0x35c6f00 internal System.Delegate <MakeRunDelegateCtor>b__0(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x35c85fc } // System.Core.dll internal class System.Linq.Expressions.Interpreter.LightLambda : System.Object { // Fields private readonly System.Runtime.CompilerServices.IStrongBox[] _closure; // 0x10 private readonly System.Linq.Expressions.Interpreter.Interpreter _interpreter; // 0x18 private static readonly System.Dynamic.Utils.CacheDict<System.Type,System.Func<System.Linq.Expressions.Interpreter.LightLambda,System.Delegate>> _runCache; // 0x0 private readonly System.Linq.Expressions.Interpreter.LightDelegateCreator _delegateCreator; // 0x20 // Methods internal TRet Run0(); // 0x1ce0384 internal System.Void RunVoid0(); // 0x35c6144 internal static System.Delegate MakeRun0(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid0(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x35c6288 internal TRet Run1(T0 arg0); // 0x1ce0384 internal System.Void RunVoid1(T0 arg0); // 0x1ce0384 internal static System.Delegate MakeRun1(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid1(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run2(T0 arg0, T1 arg1); // 0x1ce0384 internal System.Void RunVoid2(T0 arg0, T1 arg1); // 0x1ce0384 internal static System.Delegate MakeRun2(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid2(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run3(T0 arg0, T1 arg1, T2 arg2); // 0x1ce0384 internal System.Void RunVoid3(T0 arg0, T1 arg1, T2 arg2); // 0x1ce0384 internal static System.Delegate MakeRun3(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid3(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run4(T0 arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 internal System.Void RunVoid4(T0 arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 internal static System.Delegate MakeRun4(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid4(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run5(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 internal System.Void RunVoid5(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1ce0384 internal static System.Delegate MakeRun5(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid5(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run6(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5); // 0x1ce0384 internal System.Void RunVoid6(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5); // 0x1ce0384 internal static System.Delegate MakeRun6(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid6(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run7(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6); // 0x1ce0384 internal System.Void RunVoid7(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6); // 0x1ce0384 internal static System.Delegate MakeRun7(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid7(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run8(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7); // 0x1ce0384 internal System.Void RunVoid8(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7); // 0x1ce0384 internal static System.Delegate MakeRun8(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid8(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run9(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8); // 0x1ce0384 internal System.Void RunVoid9(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8); // 0x1ce0384 internal static System.Delegate MakeRun9(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid9(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run10(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9); // 0x1ce0384 internal System.Void RunVoid10(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9); // 0x1ce0384 internal static System.Delegate MakeRun10(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid10(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run11(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10); // 0x1ce0384 internal System.Void RunVoid11(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10); // 0x1ce0384 internal static System.Delegate MakeRun11(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid11(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run12(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11); // 0x1ce0384 internal System.Void RunVoid12(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11); // 0x1ce0384 internal static System.Delegate MakeRun12(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid12(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run13(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12); // 0x1ce0384 internal System.Void RunVoid13(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12); // 0x1ce0384 internal static System.Delegate MakeRun13(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid13(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run14(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13); // 0x1ce0384 internal System.Void RunVoid14(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13); // 0x1ce0384 internal static System.Delegate MakeRun14(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid14(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal TRet Run15(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14); // 0x1ce0384 internal System.Void RunVoid15(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10, T11 arg11, T12 arg12, T13 arg13, T14 arg14); // 0x1ce0384 internal static System.Delegate MakeRun15(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal static System.Delegate MakeRunVoid15(System.Linq.Expressions.Interpreter.LightLambda lambda); // 0x1bdeb64 internal System.Void .ctor(System.Linq.Expressions.Interpreter.LightDelegateCreator delegateCreator, System.Runtime.CompilerServices.IStrongBox[] closure); // 0x35c6060 internal System.String get_DebugView(); // 0x35c6304 private static System.Func<System.Linq.Expressions.Interpreter.LightLambda,System.Delegate> GetRunDelegateCtor(System.Type delegateType); // 0x35c64b8 private static System.Func<System.Linq.Expressions.Interpreter.LightLambda,System.Delegate> MakeRunDelegateCtor(System.Type delegateType); // 0x35c6638 private System.Delegate CreateCustomDelegate(System.Type delegateType); // 0x35c6f08 internal System.Delegate MakeDelegate(System.Type delegateType); // 0x35c60bc private System.Linq.Expressions.Interpreter.InterpretedFrame MakeFrame(); // 0x35c6224 internal System.Void RunVoidRef2(ref T0& arg0, ref T1& arg1); // 0x1bd3c20 public System.Object Run(System.Object[] arguments); // 0x35c7874 public System.Object RunVoid(System.Object[] arguments); // 0x35c79dc private static System.Void .cctor(); // 0x35c7b38 } // System.Core.dll internal interface System.Linq.Expressions.Interpreter.IBoxableInstruction : { // Fields // Methods public abstract System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x1bd21c8 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.LocalAccessInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal readonly System.Int32 _index; // 0x10 // Methods protected System.Void .ctor(System.Int32 index); // 0x35c862c public override System.String ToDebugString(System.Int32 instructionIndex, System.Object cookie, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Object> objects); // 0x35c8654 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadLocalInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c883c public override System.Int32 get_ProducedStack(); // 0x35c8864 public override System.String get_InstructionName(); // 0x35c886c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c88ac public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c893c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadLocalBoxedInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c89b4 public override System.Int32 get_ProducedStack(); // 0x35c89dc public override System.String get_InstructionName(); // 0x35c89e4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c8a24 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadLocalFromClosureInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c8b88 public override System.Int32 get_ProducedStack(); // 0x35c8bb0 public override System.String get_InstructionName(); // 0x35c8bb8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c8bf8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadLocalFromClosureBoxedInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c8d28 public override System.Int32 get_ProducedStack(); // 0x35c8d50 public override System.String get_InstructionName(); // 0x35c8d58 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c8d98 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.AssignLocalInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c8e30 public override System.Int32 get_ConsumedStack(); // 0x35c8e58 public override System.Int32 get_ProducedStack(); // 0x35c8e60 public override System.String get_InstructionName(); // 0x35c8e68 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c8ea8 public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c8f28 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.StoreLocalInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c8fa0 public override System.Int32 get_ConsumedStack(); // 0x35c8fc8 public override System.String get_InstructionName(); // 0x35c8fd0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9010 public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c9090 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.AssignLocalBoxedInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c9108 public override System.Int32 get_ConsumedStack(); // 0x35c9130 public override System.Int32 get_ProducedStack(); // 0x35c9138 public override System.String get_InstructionName(); // 0x35c9140 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9180 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.StoreLocalBoxedInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c92b4 public override System.Int32 get_ConsumedStack(); // 0x35c92dc public override System.String get_InstructionName(); // 0x35c92e4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9324 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.AssignLocalToClosureInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c9464 public override System.Int32 get_ConsumedStack(); // 0x35c948c public override System.Int32 get_ProducedStack(); // 0x35c9494 public override System.String get_InstructionName(); // 0x35c949c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c94dc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.ValueTypeCopyInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields public static readonly System.Linq.Expressions.Interpreter.ValueTypeCopyInstruction Instruction; // 0x0 // Methods public override System.Int32 get_ConsumedStack(); // 0x35c95c4 public override System.Int32 get_ProducedStack(); // 0x35c95cc public override System.String get_InstructionName(); // 0x35c95d4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9614 public System.Void .ctor(); // 0x35c9658 private static System.Void .cctor(); // 0x35c9660 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.Reference : System.Linq.Expressions.Interpreter.InitializeLocalInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c96f0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9718 public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c975c public override System.String get_InstructionName(); // 0x35c97d4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.ImmutableValue : System.Linq.Expressions.Interpreter.InitializeLocalInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields private readonly System.Object _defaultValue; // 0x18 // Methods internal System.Void .ctor(System.Int32 index, System.Object defaultValue); // 0x35c9814 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c984c public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c98c0 public override System.String get_InstructionName(); // 0x35c9980 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.ImmutableBox : System.Linq.Expressions.Interpreter.InitializeLocalInstruction { // Fields private readonly System.Object _defaultValue; // 0x18 // Methods internal System.Void .ctor(System.Int32 index, System.Object defaultValue); // 0x35c9948 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c99c0 public override System.String get_InstructionName(); // 0x35c9a98 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.ImmutableRefBox : System.Linq.Expressions.Interpreter.InitializeLocalInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c9ad8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9b00 public override System.String get_InstructionName(); // 0x35c9bc8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.ParameterBox : System.Linq.Expressions.Interpreter.InitializeLocalInstruction { // Fields // Methods public System.Void .ctor(System.Int32 index); // 0x35c9c08 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9c30 public override System.String get_InstructionName(); // 0x35c9d18 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.Parameter : System.Linq.Expressions.Interpreter.InitializeLocalInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c9d58 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9d80 public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c9d88 public override System.String get_InstructionName(); // 0x35c9e00 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.MutableValue : System.Linq.Expressions.Interpreter.InitializeLocalInstruction, System.Linq.Expressions.Interpreter.IBoxableInstruction { // Fields private readonly System.Type _type; // 0x18 // Methods internal System.Void .ctor(System.Int32 index, System.Type type); // 0x35c9e40 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35c9e78 public System.Linq.Expressions.Interpreter.Instruction BoxIfIndexMatches(System.Int32 index); // 0x35c9fa0 public override System.String get_InstructionName(); // 0x35ca060 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.InitializeLocalInstruction.MutableBox : System.Linq.Expressions.Interpreter.InitializeLocalInstruction { // Fields private readonly System.Type _type; // 0x18 // Methods internal System.Void .ctor(System.Int32 index, System.Type type); // 0x35ca028 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ca0a0 public override System.String get_InstructionName(); // 0x35ca224 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.InitializeLocalInstruction : System.Linq.Expressions.Interpreter.LocalAccessInstruction { // Fields // Methods internal System.Void .ctor(System.Int32 index); // 0x35c96c8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.RuntimeVariablesInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Int32 _count; // 0x10 // Methods public System.Void .ctor(System.Int32 count); // 0x35ca264 public override System.Int32 get_ProducedStack(); // 0x35ca28c public override System.Int32 get_ConsumedStack(); // 0x35ca294 public override System.String get_InstructionName(); // 0x35ca29c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ca2dc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LocalVariable : System.Object { // Fields public readonly System.Int32 Index; // 0x10 private System.Int32 _flags; // 0x14 // Methods public System.Boolean get_IsBoxed(); // 0x35b8124 public System.Void set_IsBoxed(System.Boolean value); // 0x35ca420 public System.Boolean get_InClosure(); // 0x35b8118 internal System.Void .ctor(System.Int32 index, System.Boolean closure); // 0x35ca430 public override System.String ToString(); // 0x35ca468 } // System.Core.dll internal struct System.Linq.Expressions.Interpreter.LocalDefinition : { // Fields private readonly System.Int32 <Index>k__BackingField; // 0x10 private readonly System.Linq.Expressions.ParameterExpression <Parameter>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Int32 localIndex, System.Linq.Expressions.ParameterExpression parameter); // 0x35ca568 public System.Int32 get_Index(); // 0x35ca578 public System.Linq.Expressions.ParameterExpression get_Parameter(); // 0x35ca580 public override System.Boolean Equals(System.Object obj); // 0x35ca588 public override System.Int32 GetHashCode(); // 0x35ca610 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.LocalVariables.VariableScope : System.Object { // Fields public readonly System.Int32 Start; // 0x10 public System.Int32 Stop; // 0x14 public readonly System.Linq.Expressions.Interpreter.LocalVariable Variable; // 0x18 public readonly System.Linq.Expressions.Interpreter.LocalVariables.VariableScope Parent; // 0x20 public System.Collections.Generic.List<System.Linq.Expressions.Interpreter.LocalVariables.VariableScope> ChildScopes; // 0x28 // Methods public System.Void .ctor(System.Linq.Expressions.Interpreter.LocalVariable variable, System.Int32 start, System.Linq.Expressions.Interpreter.LocalVariables.VariableScope parent); // 0x35ca658 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LocalVariables : System.Object { // Fields private readonly System.Linq.Expressions.Interpreter.HybridReferenceDictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariables.VariableScope> _variables; // 0x10 private System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> _closureVariables; // 0x18 private System.Int32 _localCount; // 0x20 private System.Int32 _maxLocalCount; // 0x24 // Methods public System.Linq.Expressions.Interpreter.LocalDefinition DefineLocal(System.Linq.Expressions.ParameterExpression variable, System.Int32 start); // 0x35b76cc public System.Void UndefineLocal(System.Linq.Expressions.Interpreter.LocalDefinition definition, System.Int32 end); // 0x35b8ed4 internal System.Void Box(System.Linq.Expressions.ParameterExpression variable, System.Linq.Expressions.Interpreter.InstructionList instructions); // 0x35b8130 public System.Int32 get_LocalCount(); // 0x35ca6b4 public System.Boolean TryGetLocalOrClosure(System.Linq.Expressions.ParameterExpression var, out System.Linq.Expressions.Interpreter.LocalVariable& local); // 0x35b803c internal System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> get_ClosureVariables(); // 0x35ca6bc internal System.Linq.Expressions.Interpreter.LocalVariable AddClosureVariable(System.Linq.Expressions.ParameterExpression variable); // 0x35b8284 public System.Void .ctor(); // 0x35b7418 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloInt16 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35caad4 public System.Void .ctor(); // 0x35caa94 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloInt32 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cac34 public System.Void .ctor(); // 0x35caa9c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloInt64 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cad84 public System.Void .ctor(); // 0x35caaa4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloUInt16 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35caee4 public System.Void .ctor(); // 0x35caaac } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloUInt32 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cb044 public System.Void .ctor(); // 0x35caab4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloUInt64 : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cb1a4 public System.Void .ctor(); // 0x35caabc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloSingle : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cb304 public System.Void .ctor(); // 0x35caac4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.ModuloInstruction.ModuloDouble : System.Linq.Expressions.Interpreter.ModuloInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cb464 public System.Void .ctor(); // 0x35caacc } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.ModuloInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35ca6c4 public override System.Int32 get_ProducedStack(); // 0x35ca6cc public override System.String get_InstructionName(); // 0x35ca6d4 private System.Void .ctor(); // 0x35ca714 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35ca71c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulInt16 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cb9d4 public System.Void .ctor(); // 0x35cb994 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulInt32 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cbb30 public System.Void .ctor(); // 0x35cb99c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulInt64 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cbc7c public System.Void .ctor(); // 0x35cb9a4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulUInt16 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cbdd8 public System.Void .ctor(); // 0x35cb9ac } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulUInt32 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cbf34 public System.Void .ctor(); // 0x35cb9b4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulUInt64 : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cc090 public System.Void .ctor(); // 0x35cb9bc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulSingle : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cc1ec public System.Void .ctor(); // 0x35cb9c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulInstruction.MulDouble : System.Linq.Expressions.Interpreter.MulInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cc348 public System.Void .ctor(); // 0x35cb9cc } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.MulInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35cb5c4 public override System.Int32 get_ProducedStack(); // 0x35cb5cc public override System.String get_InstructionName(); // 0x35cb5d4 private System.Void .ctor(); // 0x35cb614 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35cb61c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfInt16 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cc7f0 public System.Void .ctor(); // 0x35cc7c0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfInt32 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cca50 public System.Void .ctor(); // 0x35cc7c8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfInt64 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ccc7c public System.Void .ctor(); // 0x35cc7d0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfUInt16 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cce8c public System.Void .ctor(); // 0x35cc7d8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfUInt32 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd100 public System.Void .ctor(); // 0x35cc7e0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.MulOvfInstruction.MulOvfUInt64 : System.Linq.Expressions.Interpreter.MulOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd2e0 public System.Void .ctor(); // 0x35cc7e8 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.MulOvfInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 // Methods public override System.Int32 get_ConsumedStack(); // 0x35cc4a4 public override System.Int32 get_ProducedStack(); // 0x35cc4ac public override System.String get_InstructionName(); // 0x35cc4b4 private System.Void .ctor(); // 0x35cc4f4 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35cc4fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateInstruction.NegateInt16 : System.Linq.Expressions.Interpreter.NegateInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd7c0 public System.Void .ctor(); // 0x35cd7a0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateInstruction.NegateInt32 : System.Linq.Expressions.Interpreter.NegateInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd864 public System.Void .ctor(); // 0x35cd7a8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateInstruction.NegateInt64 : System.Linq.Expressions.Interpreter.NegateInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd908 public System.Void .ctor(); // 0x35cd7b0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateInstruction.NegateSingle : System.Linq.Expressions.Interpreter.NegateInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cd9b8 public System.Void .ctor(); // 0x35cd7b8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateInstruction.NegateDouble : System.Linq.Expressions.Interpreter.NegateInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cda68 public System.Void .ctor(); // 0x35cdb18 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NegateInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x20 // Methods public override System.Int32 get_ConsumedStack(); // 0x35cd4c0 public override System.Int32 get_ProducedStack(); // 0x35cd4c8 public override System.String get_InstructionName(); // 0x35cd4d0 private System.Void .ctor(); // 0x35cd510 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35cd518 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateCheckedInstruction.NegateCheckedInt32 : System.Linq.Expressions.Interpreter.NegateCheckedInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cde3c public System.Void .ctor(); // 0x35cde2c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateCheckedInstruction.NegateCheckedInt16 : System.Linq.Expressions.Interpreter.NegateCheckedInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cdf5c public System.Void .ctor(); // 0x35cde24 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NegateCheckedInstruction.NegateCheckedInt64 : System.Linq.Expressions.Interpreter.NegateCheckedInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ce098 public System.Void .ctor(); // 0x35cde34 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NegateCheckedInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 // Methods public override System.Int32 get_ConsumedStack(); // 0x35cdb20 public override System.Int32 get_ProducedStack(); // 0x35cdb28 public override System.String get_InstructionName(); // 0x35cdb30 private System.Void .ctor(); // 0x35cdb70 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35cdb78 } // System.Core.dll internal class System.Linq.Expressions.Interpreter.NewInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields protected readonly System.Reflection.ConstructorInfo _constructor; // 0x10 protected readonly System.Int32 _argumentCount; // 0x18 // Methods public System.Void .ctor(System.Reflection.ConstructorInfo constructor, System.Int32 argumentCount); // 0x35ce1b0 public override System.Int32 get_ConsumedStack(); // 0x35ce1ec public override System.Int32 get_ProducedStack(); // 0x35ce1f4 public override System.String get_InstructionName(); // 0x35ce1fc public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ce23c protected System.Object[] GetArgs(System.Linq.Expressions.Interpreter.InterpretedFrame frame, System.Int32 first); // 0x35ce390 public override System.String ToString(); // 0x35ce5ac } // System.Core.dll internal class System.Linq.Expressions.Interpreter.ByRefNewInstruction : System.Linq.Expressions.Interpreter.NewInstruction { // Fields private readonly System.Linq.Expressions.Interpreter.ByRefUpdater[] _byrefArgs; // 0x20 // Methods internal System.Void .ctor(System.Reflection.ConstructorInfo target, System.Int32 argumentCount, System.Linq.Expressions.Interpreter.ByRefUpdater[] byrefArgs); // 0x35ce724 public override System.String get_InstructionName(); // 0x35ce778 public sealed override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35ce7b8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualBoolean : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf37c public System.Void .ctor(); // 0x35cf314 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualSByte : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf460 public System.Void .ctor(); // 0x35cf31c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt16 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf544 public System.Void .ctor(); // 0x35cf324 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualChar : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf628 public System.Void .ctor(); // 0x35cf32c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt32 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf70c public System.Void .ctor(); // 0x35cf334 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt64 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf7f0 public System.Void .ctor(); // 0x35cf33c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualByte : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf8d4 public System.Void .ctor(); // 0x35cf344 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt16 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cf9b8 public System.Void .ctor(); // 0x35cf34c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt32 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfa9c public System.Void .ctor(); // 0x35cf354 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt64 : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfb80 public System.Void .ctor(); // 0x35cf35c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualSingle : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfc64 public System.Void .ctor(); // 0x35cf364 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualDouble : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfd50 public System.Void .ctor(); // 0x35cf36c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualReference : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfe3c public System.Void .ctor(); // 0x35cf374 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualSByteLiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cfe90 public System.Void .ctor(); // 0x35cf2bc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt16LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35cff78 public System.Void .ctor(); // 0x35cf2c4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualCharLiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0060 public System.Void .ctor(); // 0x35cf2cc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt32LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0148 public System.Void .ctor(); // 0x35cf2d4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualInt64LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0230 public System.Void .ctor(); // 0x35cf2dc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualByteLiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0318 public System.Void .ctor(); // 0x35cf2e4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt16LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0400 public System.Void .ctor(); // 0x35cf2ec } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt32LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d04e8 public System.Void .ctor(); // 0x35cf2f4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualUInt64LiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d05d0 public System.Void .ctor(); // 0x35cf2fc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualSingleLiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d06b8 public System.Void .ctor(); // 0x35cf304 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotEqualInstruction.NotEqualDoubleLiftedToNull : System.Linq.Expressions.Interpreter.NotEqualInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d07a8 public System.Void .ctor(); // 0x35cf30c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NotEqualInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_reference; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Char; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x40 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x48 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x50 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x58 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x60 private static System.Linq.Expressions.Interpreter.Instruction s_SByteLiftedToNull; // 0x68 private static System.Linq.Expressions.Interpreter.Instruction s_Int16LiftedToNull; // 0x70 private static System.Linq.Expressions.Interpreter.Instruction s_CharLiftedToNull; // 0x78 private static System.Linq.Expressions.Interpreter.Instruction s_Int32LiftedToNull; // 0x80 private static System.Linq.Expressions.Interpreter.Instruction s_Int64LiftedToNull; // 0x88 private static System.Linq.Expressions.Interpreter.Instruction s_ByteLiftedToNull; // 0x90 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16LiftedToNull; // 0x98 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32LiftedToNull; // 0xa0 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64LiftedToNull; // 0xa8 private static System.Linq.Expressions.Interpreter.Instruction s_SingleLiftedToNull; // 0xb0 private static System.Linq.Expressions.Interpreter.Instruction s_DoubleLiftedToNull; // 0xb8 // Methods public override System.Int32 get_ConsumedStack(); // 0x35ce9d0 public override System.Int32 get_ProducedStack(); // 0x35ce9d8 public override System.String get_InstructionName(); // 0x35ce9e0 private System.Void .ctor(); // 0x35cea20 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type, System.Boolean liftedToNull); // 0x35cea28 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotBoolean : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0cf4 public System.Void .ctor(); // 0x35d0cac } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotInt64 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0d9c public System.Void .ctor(); // 0x35d0cb4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotInt32 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0e4c public System.Void .ctor(); // 0x35d0cbc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotInt16 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0ef0 public System.Void .ctor(); // 0x35d0cc4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotUInt64 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d0f94 public System.Void .ctor(); // 0x35d0ccc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotUInt32 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d1044 public System.Void .ctor(); // 0x35d0cd4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotUInt16 : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d10f4 public System.Void .ctor(); // 0x35d0cdc } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotByte : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d1198 public System.Void .ctor(); // 0x35d0ce4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NotInstruction.NotSByte : System.Linq.Expressions.Interpreter.NotInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d123c public System.Void .ctor(); // 0x35d0cec } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NotInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields public static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x0 public static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x8 public static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 public static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x18 public static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x20 public static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x28 public static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x30 public static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x38 public static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x40 // Methods private System.Void .ctor(); // 0x35d0898 public override System.Int32 get_ConsumedStack(); // 0x35d08a0 public override System.Int32 get_ProducedStack(); // 0x35d08a8 public override System.String get_InstructionName(); // 0x35d08b0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35d08f0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NullCheckInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields public static readonly System.Linq.Expressions.Interpreter.Instruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35d12e0 public override System.Int32 get_ConsumedStack(); // 0x35d12e8 public override System.Int32 get_ProducedStack(); // 0x35d12f0 public override System.String get_InstructionName(); // 0x35d12f8 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d1338 private static System.Void .cctor(); // 0x35d1394 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NumericConvertInstruction.Unchecked : System.Linq.Expressions.Interpreter.NumericConvertInstruction { // Fields // Methods public override System.String get_InstructionName(); // 0x35d172c public System.Void .ctor(System.TypeCode from, System.TypeCode to, System.Boolean isLiftedToNull); // 0x35d176c protected override System.Object Convert(System.Object obj); // 0x35d17a8 private System.Object ConvertInt32(System.Int32 obj); // 0x35d1b0c private System.Object ConvertInt64(System.Int64 obj); // 0x35d1d64 private System.Object ConvertUInt64(System.UInt64 obj); // 0x35d1f90 private System.Object ConvertDouble(System.Double obj); // 0x35d21c0 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NumericConvertInstruction.Checked : System.Linq.Expressions.Interpreter.NumericConvertInstruction { // Fields // Methods public override System.String get_InstructionName(); // 0x35d2488 public System.Void .ctor(System.TypeCode from, System.TypeCode to, System.Boolean isLiftedToNull); // 0x35d24c8 protected override System.Object Convert(System.Object obj); // 0x35d2504 private System.Object ConvertInt32(System.Int32 obj); // 0x35d2868 private System.Object ConvertInt64(System.Int64 obj); // 0x35d2b08 private System.Object ConvertUInt64(System.UInt64 obj); // 0x35d2d94 private System.Object ConvertDouble(System.Double obj); // 0x35d3020 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.NumericConvertInstruction.ToUnderlying : System.Linq.Expressions.Interpreter.NumericConvertInstruction { // Fields // Methods public override System.String get_InstructionName(); // 0x35d3370 public System.Void .ctor(System.TypeCode to, System.Boolean isLiftedToNull); // 0x35d33b0 protected override System.Object Convert(System.Object obj); // 0x35d33e0 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NumericConvertInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal readonly System.TypeCode _from; // 0x10 internal readonly System.TypeCode _to; // 0x14 private readonly System.Boolean _isLiftedToNull; // 0x18 // Methods protected System.Void .ctor(System.TypeCode from, System.TypeCode to, System.Boolean isLiftedToNull); // 0x35d13fc public sealed override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d1438 protected abstract System.Object Convert(System.Object obj); // 0x1bd22a0 public override System.String get_InstructionName(); // 0x35d150c public override System.Int32 get_ConsumedStack(); // 0x35d154c public override System.Int32 get_ProducedStack(); // 0x35d1554 public override System.String ToString(); // 0x35d155c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrSByte : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3a94 public System.Void .ctor(); // 0x35d3a4c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrInt16 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3b88 public System.Void .ctor(); // 0x35d3a54 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrInt32 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3c7c public System.Void .ctor(); // 0x35d3a5c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrInt64 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3d70 public System.Void .ctor(); // 0x35d3a64 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrByte : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3e70 public System.Void .ctor(); // 0x35d3a6c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrUInt16 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d3f64 public System.Void .ctor(); // 0x35d3a74 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrUInt32 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4058 public System.Void .ctor(); // 0x35d3a7c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrUInt64 : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4158 public System.Void .ctor(); // 0x35d3a84 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.OrInstruction.OrBoolean : System.Linq.Expressions.Interpreter.OrInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4258 public System.Void .ctor(); // 0x35d3a8c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.OrInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x38 private static System.Linq.Expressions.Interpreter.Instruction s_Boolean; // 0x40 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d3638 public override System.Int32 get_ProducedStack(); // 0x35d3640 public override System.String get_InstructionName(); // 0x35d3648 private System.Void .ctor(); // 0x35d3688 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35d3690 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftSByte : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d47b0 public System.Void .ctor(); // 0x35d4770 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftInt16 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d48a8 public System.Void .ctor(); // 0x35d4778 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftInt32 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d49a0 public System.Void .ctor(); // 0x35d4780 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftInt64 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4a84 public System.Void .ctor(); // 0x35d4788 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftByte : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4b90 public System.Void .ctor(); // 0x35d4790 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftUInt16 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4c88 public System.Void .ctor(); // 0x35d4798 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftUInt32 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4d80 public System.Void .ctor(); // 0x35d47a0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.RightShiftInstruction.RightShiftUInt64 : System.Linq.Expressions.Interpreter.RightShiftInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d4e8c public System.Void .ctor(); // 0x35d47a8 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.RightShiftInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_SByte; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_Byte; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d43ac public override System.Int32 get_ProducedStack(); // 0x35d43b4 public override System.String get_InstructionName(); // 0x35d43bc private System.Void .ctor(); // 0x35d43fc public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35d4404 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.RuntimeVariables : System.Object, System.Runtime.CompilerServices.IRuntimeVariables { // Fields private readonly System.Runtime.CompilerServices.IStrongBox[] _boxes; // 0x10 // Methods private System.Void .ctor(System.Runtime.CompilerServices.IStrongBox[] boxes); // 0x35d4f98 internal static System.Runtime.CompilerServices.IRuntimeVariables Create(System.Runtime.CompilerServices.IStrongBox[] boxes); // 0x35d4fc8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadObjectInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Object _value; // 0x10 // Methods internal System.Void .ctor(System.Object value); // 0x35d5030 public override System.Int32 get_ProducedStack(); // 0x35d5060 public override System.String get_InstructionName(); // 0x35d5068 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d50a8 public override System.String ToString(); // 0x35d5124 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.LoadCachedObjectInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.UInt32 _index; // 0x10 // Methods internal System.Void .ctor(System.UInt32 index); // 0x35d51d0 public override System.Int32 get_ProducedStack(); // 0x35d51f8 public override System.String get_InstructionName(); // 0x35d5200 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d5240 public override System.String ToDebugString(System.Int32 instructionIndex, System.Object cookie, System.Func<System.Int32,System.Int32> labelIndexer, System.Collections.Generic.IReadOnlyList<System.Object> objects); // 0x35d52e0 public override System.String ToString(); // 0x35d5424 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.PopInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.PopInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35d54a0 public override System.Int32 get_ConsumedStack(); // 0x35d54a8 public override System.String get_InstructionName(); // 0x35d54b0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d54f0 private static System.Void .cctor(); // 0x35d5514 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.DupInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields internal static readonly System.Linq.Expressions.Interpreter.DupInstruction Instance; // 0x0 // Methods private System.Void .ctor(); // 0x35d557c public override System.Int32 get_ProducedStack(); // 0x35d5584 public override System.String get_InstructionName(); // 0x35d558c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d55cc private static System.Void .cctor(); // 0x35d55f0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubInt16 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d5a5c public System.Void .ctor(); // 0x35d5a1c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubInt32 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d5bb8 public System.Void .ctor(); // 0x35d5a24 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubInt64 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d5e48 public System.Void .ctor(); // 0x35d5a2c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubUInt16 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d5fa4 public System.Void .ctor(); // 0x35d5a34 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubUInt32 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d6100 public System.Void .ctor(); // 0x35d5a3c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubUInt64 : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d625c public System.Void .ctor(); // 0x35d5a44 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubSingle : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d63b8 public System.Void .ctor(); // 0x35d5a4c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubInstruction.SubDouble : System.Linq.Expressions.Interpreter.SubInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d6514 public System.Void .ctor(); // 0x35d5a54 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.SubInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 private static System.Linq.Expressions.Interpreter.Instruction s_Single; // 0x30 private static System.Linq.Expressions.Interpreter.Instruction s_Double; // 0x38 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d5658 public override System.Int32 get_ProducedStack(); // 0x35d5660 public override System.String get_InstructionName(); // 0x35d5668 private System.Void .ctor(); // 0x35d56a8 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35d56b0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfInt16 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d69b4 public System.Void .ctor(); // 0x35d6984 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfInt32 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d6c14 public System.Void .ctor(); // 0x35d698c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfInt64 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d6e3c public System.Void .ctor(); // 0x35d6994 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfUInt16 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d7034 public System.Void .ctor(); // 0x35d699c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfUInt32 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d7264 public System.Void .ctor(); // 0x35d69a4 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.SubOvfInstruction.SubOvfUInt64 : System.Linq.Expressions.Interpreter.SubOvfInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d7444 public System.Void .ctor(); // 0x35d69ac } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.SubOvfInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.Instruction s_Int16; // 0x0 private static System.Linq.Expressions.Interpreter.Instruction s_Int32; // 0x8 private static System.Linq.Expressions.Interpreter.Instruction s_Int64; // 0x10 private static System.Linq.Expressions.Interpreter.Instruction s_UInt16; // 0x18 private static System.Linq.Expressions.Interpreter.Instruction s_UInt32; // 0x20 private static System.Linq.Expressions.Interpreter.Instruction s_UInt64; // 0x28 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d6670 public override System.Int32 get_ProducedStack(); // 0x35d6678 public override System.String get_InstructionName(); // 0x35d6680 private System.Void .ctor(); // 0x35d66c0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type type); // 0x35d66c8 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.CreateDelegateInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Linq.Expressions.Interpreter.LightDelegateCreator _creator; // 0x10 // Methods internal System.Void .ctor(System.Linq.Expressions.Interpreter.LightDelegateCreator delegateCreator); // 0x35d7620 public override System.Int32 get_ConsumedStack(); // 0x35d7650 public override System.Int32 get_ProducedStack(); // 0x35d7674 public override System.String get_InstructionName(); // 0x35d767c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d76bc } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.TypeIsInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _type; // 0x10 // Methods internal System.Void .ctor(System.Type type); // 0x35d783c public override System.Int32 get_ConsumedStack(); // 0x35d786c public override System.Int32 get_ProducedStack(); // 0x35d7874 public override System.String get_InstructionName(); // 0x35d787c public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d78bc public override System.String ToString(); // 0x35d791c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.TypeAsInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Type _type; // 0x10 // Methods internal System.Void .ctor(System.Type type); // 0x35d7984 public override System.Int32 get_ConsumedStack(); // 0x35d79b4 public override System.Int32 get_ProducedStack(); // 0x35d79bc public override System.String get_InstructionName(); // 0x35d79c4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d7a04 public override System.String ToString(); // 0x35d7a70 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.TypeEqualsInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields public static readonly System.Linq.Expressions.Interpreter.TypeEqualsInstruction Instance; // 0x0 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d7ad8 public override System.Int32 get_ProducedStack(); // 0x35d7ae0 public override System.String get_InstructionName(); // 0x35d7ae8 private System.Void .ctor(); // 0x35d7b28 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d7b30 private static System.Void .cctor(); // 0x35d7b90 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.HasValue : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d80a8 public System.Void .ctor(); // 0x35d7fa0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.GetValue : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d80e4 public System.Void .ctor(); // 0x35d7fa8 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.GetValueOrDefault : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields private readonly System.Type _defaultValueType; // 0x10 // Methods public System.Void .ctor(System.Reflection.MethodInfo mi); // 0x35d7fc0 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d8154 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.GetValueOrDefault1 : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 get_ConsumedStack(); // 0x35d81b4 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d81bc public System.Void .ctor(); // 0x35d800c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.EqualsClass : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 get_ConsumedStack(); // 0x35d8210 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d8218 public System.Void .ctor(); // 0x35d7fb0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.ToStringClass : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d82e0 public System.Void .ctor(); // 0x35d8014 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction.GetHashCodeClass : System.Linq.Expressions.Interpreter.NullableMethodCallInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d8360 public System.Void .ctor(); // 0x35d7fb8 } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.NullableMethodCallInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_hasValue; // 0x0 private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_value; // 0x8 private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_equals; // 0x10 private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_getHashCode; // 0x18 private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_getValueOrDefault1; // 0x20 private static System.Linq.Expressions.Interpreter.NullableMethodCallInstruction s_toString; // 0x28 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d7bf8 public override System.Int32 get_ProducedStack(); // 0x35d7c00 public override System.String get_InstructionName(); // 0x35d7c08 private System.Void .ctor(); // 0x35d7c48 public static System.Linq.Expressions.Interpreter.Instruction Create(System.String method, System.Int32 argCount, System.Reflection.MethodInfo mi); // 0x35d7c50 public static System.Linq.Expressions.Interpreter.Instruction CreateGetValue(); // 0x35d801c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionT<T> : System.Linq.Expressions.Interpreter.CastInstruction { // Fields // Methods public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x1bd1f2c public System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionNoT.Ref : System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionNoT { // Fields // Methods public System.Void .ctor(System.Type t); // 0x35d8c80 protected override System.Void ConvertNull(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d920c } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionNoT.Value : System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionNoT { // Fields // Methods public System.Void .ctor(System.Type t); // 0x35d8c50 protected override System.Void ConvertNull(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d9228 } // System.Core.dll private abstract class System.Linq.Expressions.Interpreter.CastInstruction.CastInstructionNoT : System.Linq.Expressions.Interpreter.CastInstruction { // Fields private readonly System.Type _t; // 0x10 // Methods protected System.Void .ctor(System.Type t); // 0x35d8b54 public static System.Linq.Expressions.Interpreter.CastInstruction Create(System.Type t); // 0x35d8a84 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d8cb0 protected abstract System.Void ConvertNull(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x1bd3a1c } // System.Core.dll internal abstract class System.Linq.Expressions.Interpreter.CastInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private static System.Linq.Expressions.Interpreter.CastInstruction s_Boolean; // 0x0 private static System.Linq.Expressions.Interpreter.CastInstruction s_Byte; // 0x8 private static System.Linq.Expressions.Interpreter.CastInstruction s_Char; // 0x10 private static System.Linq.Expressions.Interpreter.CastInstruction s_DateTime; // 0x18 private static System.Linq.Expressions.Interpreter.CastInstruction s_Decimal; // 0x20 private static System.Linq.Expressions.Interpreter.CastInstruction s_Double; // 0x28 private static System.Linq.Expressions.Interpreter.CastInstruction s_Int16; // 0x30 private static System.Linq.Expressions.Interpreter.CastInstruction s_Int32; // 0x38 private static System.Linq.Expressions.Interpreter.CastInstruction s_Int64; // 0x40 private static System.Linq.Expressions.Interpreter.CastInstruction s_SByte; // 0x48 private static System.Linq.Expressions.Interpreter.CastInstruction s_Single; // 0x50 private static System.Linq.Expressions.Interpreter.CastInstruction s_String; // 0x58 private static System.Linq.Expressions.Interpreter.CastInstruction s_UInt16; // 0x60 private static System.Linq.Expressions.Interpreter.CastInstruction s_UInt32; // 0x68 private static System.Linq.Expressions.Interpreter.CastInstruction s_UInt64; // 0x70 // Methods public override System.Int32 get_ConsumedStack(); // 0x35d83b0 public override System.Int32 get_ProducedStack(); // 0x35d83b8 public override System.String get_InstructionName(); // 0x35d83c0 public static System.Linq.Expressions.Interpreter.Instruction Create(System.Type t); // 0x35d8400 protected System.Void .ctor(); // 0x35d8b4c } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.CastToEnumInstruction : System.Linq.Expressions.Interpreter.CastInstruction { // Fields private readonly System.Type _t; // 0x10 // Methods public System.Void .ctor(System.Type t); // 0x35d9260 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d9290 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.CastReferenceToEnumInstruction : System.Linq.Expressions.Interpreter.CastInstruction { // Fields private readonly System.Type _t; // 0x10 // Methods public System.Void .ctor(System.Type t); // 0x35d9330 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d9360 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.QuoteInstruction.ExpressionQuoter : System.Linq.Expressions.ExpressionVisitor { // Fields private readonly System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> _variables; // 0x10 private readonly System.Linq.Expressions.Interpreter.InterpretedFrame _frame; // 0x18 private readonly System.Collections.Generic.Stack<System.Collections.Generic.HashSet<System.Linq.Expressions.ParameterExpression>> _shadowedVars; // 0x20 // Methods internal System.Void .ctor(System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> hoistedVariables, System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d9958 protected internal override System.Linq.Expressions.Expression VisitLambda(System.Linq.Expressions.Expression<T> node); // 0x1bd22a0 protected internal override System.Linq.Expressions.Expression VisitBlock(System.Linq.Expressions.BlockExpression node); // 0x35d9a10 protected override System.Linq.Expressions.CatchBlock VisitCatchBlock(System.Linq.Expressions.CatchBlock node); // 0x35d9d60 protected internal override System.Linq.Expressions.Expression VisitRuntimeVariables(System.Linq.Expressions.RuntimeVariablesExpression node); // 0x35d9efc private static System.Runtime.CompilerServices.IRuntimeVariables MergeRuntimeVariables(System.Runtime.CompilerServices.IRuntimeVariables first, System.Runtime.CompilerServices.IRuntimeVariables second, System.Int32[] indexes); // 0x35da514 protected internal override System.Linq.Expressions.Expression VisitParameter(System.Linq.Expressions.ParameterExpression node); // 0x35da5e4 private System.Runtime.CompilerServices.IStrongBox GetBox(System.Linq.Expressions.ParameterExpression variable); // 0x35da3c4 } // System.Core.dll internal sealed class System.Linq.Expressions.Interpreter.QuoteInstruction : System.Linq.Expressions.Interpreter.Instruction { // Fields private readonly System.Linq.Expressions.Expression _operand; // 0x10 private readonly System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> _hoistedVariables; // 0x18 // Methods public System.Void .ctor(System.Linq.Expressions.Expression operand, System.Collections.Generic.Dictionary<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Interpreter.LocalVariable> hoistedVariables); // 0x35d9828 public override System.Int32 get_ProducedStack(); // 0x35d986c public override System.String get_InstructionName(); // 0x35d9874 public override System.Int32 Run(System.Linq.Expressions.Interpreter.InterpretedFrame frame); // 0x35d98b4 } // System.Core.dll [Serializable] private sealed class System.Linq.Expressions.Interpreter.DelegateHelpers.<>c : System.Object { // Fields public static readonly System.Linq.Expressions.Interpreter.DelegateHelpers.<>c <>9; // 0x0 public static System.Func<System.Type,System.Boolean> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x35dad24 public System.Void .ctor(); // 0x35dad8c internal System.Boolean <MakeDelegate>b__1_0(System.Type t); // 0x35dad94 } // System.Core.dll internal static class System.Linq.Expressions.Interpreter.DelegateHelpers : System.Object { // Fields // Methods internal static System.Type MakeDelegate(System.Type[] types); // 0x35da6b0 } // System.Core.dll internal static class System.Linq.Expressions.Interpreter.ScriptingRuntimeHelpers : System.Object { // Fields // Methods public static System.Object Int32ToObject(System.Int32 i); // 0x35d5d00 internal static System.Object GetPrimitiveDefaultValue(System.Type type); // 0x35dadac } // System.Core.dll internal static class System.Linq.Expressions.Interpreter.ExceptionHelpers : System.Object { // Fields // Methods public static System.Void UnwrapAndRethrow(System.Reflection.TargetInvocationException exception); // 0x35ce524 } // System.Core.dll private sealed class System.Linq.Expressions.Interpreter.HybridReferenceDictionary.<GetEnumeratorWorker>d__7<TKey,TValue> : System.Object, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private System.Collections.Generic.KeyValuePair<TKey,TValue> <>2__current; // 0x0 public System.Linq.Expressions.Interpreter.HybridReferenceDictionary<TKey,TValue> <>4__this; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Collections.Generic.KeyValuePair<TKey,TValue> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // System.Core.dll internal class System.Linq.Expressions.Interpreter.HybridReferenceDictionary<TKey,TValue> : System.Object { // Fields private System.Collections.Generic.KeyValuePair<TKey,TValue>[] _keysAndValues; // 0x0 private System.Collections.Generic.Dictionary<TKey,TValue> _dict; // 0x0 // Methods public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public System.Void Remove(TKey key); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumeratorWorker(); // 0x1bd219c public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll internal class System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo : System.Object { // Fields public System.Type DelegateType; // 0x10 public System.Collections.Generic.Dictionary<System.Type,System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo> TypeChain; // 0x18 // Methods public System.Void .ctor(); // 0x35db874 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate0<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate1<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate2<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate3<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2, ref System.Object& arg3); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate4<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2, ref System.Object& arg3, ref System.Object& arg4); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate5<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2, ref System.Object& arg3, ref System.Object& arg4, ref System.Object& arg5); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate6<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2, ref System.Object& arg3, ref System.Object& arg4, ref System.Object& arg5, ref System.Object& arg6); // 0x1ce0384 } // System.Core.dll public sealed class System.Linq.Expressions.Compiler.DelegateHelpers.VBCallSiteDelegate7<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Object Invoke(T callSite, System.Object instance, ref System.Object& arg1, ref System.Object& arg2, ref System.Object& arg3, ref System.Object& arg4, ref System.Object& arg5, ref System.Object& arg6, ref System.Object& arg7); // 0x1ce0384 } // System.Core.dll internal static class System.Linq.Expressions.Compiler.DelegateHelpers : System.Object { // Fields private static System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo _DelegateCache; // 0x0 // Methods internal static System.Type MakeDelegateType(System.Type[] types); // 0x35db0c4 internal static System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo NextTypeInfo(System.Type initialArg); // 0x35db620 internal static System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo GetNextTypeInfo(System.Type initialArg, System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo curTypeInfo); // 0x35db74c private static System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo NextTypeInfo(System.Type initialArg, System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo curTypeInfo); // 0x35db328 private static System.Type TryMakeVBStyledCallSite(System.Type[] types); // 0x35db87c internal static System.Type MakeNewDelegate(System.Type[] types); // 0x35db468 internal static System.Type GetFuncType(System.Type[] types); // 0x35dbf5c internal static System.Type GetActionType(System.Type[] types); // 0x35dbc38 internal static System.Type MakeCallSiteDelegate(System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> types, System.Type returnType); // 0x35dc264 internal static System.Type MakeDeferredSiteDelegate(System.Dynamic.DynamicMetaObject[] args, System.Type returnType); // 0x35dc84c private static System.Boolean IsByRef(System.Dynamic.DynamicMetaObject mo); // 0x35dcd3c private static System.Type MakeNewCustomDelegate(System.Type[] types); // 0x35dbc00 private static System.Void .cctor(); // 0x35dcdcc } // System.Core.dll internal static class System.Linq.Expressions.Compiler.TypeInfoExtensions : System.Object { // Fields // Methods public static System.Type MakeDelegateType(System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo info, System.Type retType, System.Linq.Expressions.Expression[] args); // 0x35dce48 public static System.Type MakeDelegateType(System.Linq.Expressions.Compiler.DelegateHelpers.TypeInfo info, System.Type retType, System.Collections.Generic.IList<System.Linq.Expressions.Expression> args); // 0x35dc528 } // System.Core.dll internal sealed class System.Runtime.CompilerServices.RuntimeOps.MergedRuntimeVariables : System.Object, System.Runtime.CompilerServices.IRuntimeVariables { // Fields private readonly System.Runtime.CompilerServices.IRuntimeVariables _first; // 0x10 private readonly System.Runtime.CompilerServices.IRuntimeVariables _second; // 0x18 private readonly System.Int32[] _indexes; // 0x20 // Methods internal System.Void .ctor(System.Runtime.CompilerServices.IRuntimeVariables first, System.Runtime.CompilerServices.IRuntimeVariables second, System.Int32[] indexes); // 0x35da584 } // System.Core.dll internal sealed class System.Runtime.CompilerServices.RuntimeOps.RuntimeVariables : System.Object, System.Runtime.CompilerServices.IRuntimeVariables { // Fields private readonly System.Runtime.CompilerServices.IStrongBox[] _boxes; // 0x10 // Methods internal System.Void .ctor(System.Runtime.CompilerServices.IStrongBox[] boxes); // 0x35da4e4 } // System.Core.dll public static class System.Runtime.CompilerServices.RuntimeOps : System.Object { // Fields // Methods public static System.Boolean ExpandoTryGetValue(System.Dynamic.ExpandoObject expando, System.Object indexClass, System.Int32 index, System.String name, System.Boolean ignoreCase, out System.Object& value); // 0x35dce4c public static System.Object ExpandoTrySetValue(System.Dynamic.ExpandoObject expando, System.Object indexClass, System.Int32 index, System.Object value, System.String name, System.Boolean ignoreCase); // 0x35dcf9c public static System.Boolean ExpandoTryDeleteValue(System.Dynamic.ExpandoObject expando, System.Object indexClass, System.Int32 index, System.String name, System.Boolean ignoreCase); // 0x35dd354 public static System.Boolean ExpandoCheckVersion(System.Dynamic.ExpandoObject expando, System.Object version); // 0x35dd6f4 public static System.Void ExpandoPromoteClass(System.Dynamic.ExpandoObject expando, System.Object oldClass, System.Object newClass); // 0x35dd738 } // System.Core.dll public class System.Runtime.CompilerServices.CallSite : System.Object { // Fields private static System.Dynamic.Utils.CacheDict<System.Type,System.Func<System.Runtime.CompilerServices.CallSiteBinder,System.Runtime.CompilerServices.CallSite>> s_siteCtors; // 0x0 internal readonly System.Runtime.CompilerServices.CallSiteBinder _binder; // 0x10 internal System.Boolean _match; // 0x18 // Methods internal System.Void .ctor(System.Runtime.CompilerServices.CallSiteBinder binder); // 0x35dd8ac public System.Runtime.CompilerServices.CallSiteBinder get_Binder(); // 0x35dd8dc public static System.Runtime.CompilerServices.CallSite Create(System.Type delegateType, System.Runtime.CompilerServices.CallSiteBinder binder); // 0x35dd8e4 } // System.Core.dll [Serializable] private sealed class System.Runtime.CompilerServices.CallSite.<>c<T> : System.Object { // Fields public static readonly System.Runtime.CompilerServices.CallSite.<>c<T> <>9; // 0x0 public static System.Converter<System.Reflection.ParameterInfo,System.Linq.Expressions.ParameterExpression> <>9__20_0; // 0x0 public static System.Converter<System.Linq.Expressions.ParameterExpression,System.Linq.Expressions.Expression> <>9__20_1; // 0x0 public static System.Converter<System.Reflection.ParameterInfo,System.Linq.Expressions.ParameterExpression> <>9__21_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Linq.Expressions.ParameterExpression <CreateCustomUpdateDelegate>b__20_0(System.Reflection.ParameterInfo p); // 0x1bd22a0 internal System.Linq.Expressions.Expression <CreateCustomUpdateDelegate>b__20_1(System.Linq.Expressions.ParameterExpression p); // 0x1bd22a0 internal System.Linq.Expressions.ParameterExpression <CreateCustomNoMatchDelegate>b__21_0(System.Reflection.ParameterInfo p); // 0x1bd22a0 } // System.Core.dll public class System.Runtime.CompilerServices.CallSite<T> : System.Runtime.CompilerServices.CallSite { // Fields public T Target; // 0x0 internal T[] Rules; // 0x0 private static T s_cachedUpdate; // 0x0 private static T s_cachedNoMatch; // 0x0 // Methods public T get_Update(); // 0x1ce0384 private System.Void .ctor(System.Runtime.CompilerServices.CallSiteBinder binder); // 0x1bd3a1c private System.Void .ctor(); // 0x1bd2ec0 internal System.Runtime.CompilerServices.CallSite<T> CreateMatchMaker(); // 0x1bd219c public static System.Runtime.CompilerServices.CallSite<T> Create(System.Runtime.CompilerServices.CallSiteBinder binder); // 0x1bdeb64 private T GetUpdateDelegate(); // 0x1ce0384 private T GetUpdateDelegate(ref T& addr); // 0x1ce0384 internal System.Void AddRule(T newRule); // 0x1ce0384 internal System.Void MoveRule(System.Int32 i); // 0x1bd33a4 internal T MakeUpdateDelegate(); // 0x1ce0384 private T CreateCustomUpdateDelegate(System.Reflection.MethodInfo invoke); // 0x1ce0384 private T CreateCustomNoMatchDelegate(System.Reflection.MethodInfo invoke); // 0x1ce0384 private static System.Linq.Expressions.Expression Convert(System.Linq.Expressions.Expression arg, System.Type type); // 0x1bdf514 } // System.Core.dll private sealed class System.Runtime.CompilerServices.CallSiteBinder.LambdaSignature<T> : System.Object { // Fields private static System.Runtime.CompilerServices.CallSiteBinder.LambdaSignature<T> s_instance; // 0x0 internal readonly System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> Parameters; // 0x0 internal readonly System.Linq.Expressions.LabelTarget ReturnLabel; // 0x0 // Methods internal static System.Runtime.CompilerServices.CallSiteBinder.LambdaSignature<T> get_Instance(); // 0x1bde8ac private System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll public abstract class System.Runtime.CompilerServices.CallSiteBinder : System.Object { // Fields internal System.Collections.Generic.Dictionary<System.Type,System.Object> Cache; // 0x10 private static readonly System.Linq.Expressions.LabelTarget <UpdateLabel>k__BackingField; // 0x0 // Methods protected System.Void .ctor(); // 0x35ddd78 public static System.Linq.Expressions.LabelTarget get_UpdateLabel(); // 0x35ddd80 public abstract System.Linq.Expressions.Expression Bind(System.Object[] args, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters, System.Linq.Expressions.LabelTarget returnLabel); // 0x1bd23ec public virtual T BindDelegate(System.Runtime.CompilerServices.CallSite<T> site, System.Object[] args); // 0x1ce0384 internal T BindCore(System.Runtime.CompilerServices.CallSite<T> site, System.Object[] args); // 0x1ce0384 protected System.Void CacheTarget(T target); // 0x1ce0384 private static System.Linq.Expressions.Expression<T> Stitch(System.Linq.Expressions.Expression binding, System.Runtime.CompilerServices.CallSiteBinder.LambdaSignature<T> signature); // 0x1bdf514 internal System.Runtime.CompilerServices.RuleCache<T> GetRuleCache(); // 0x1bd219c private static System.Void .cctor(); // 0x35dddd8 } // System.Core.dll public static class System.Runtime.CompilerServices.CallSiteOps : System.Object { // Fields // Methods public static System.Runtime.CompilerServices.CallSite<T> CreateMatchmaker(System.Runtime.CompilerServices.CallSite<T> site); // 0x1bdeb64 public static System.Boolean SetNotMatched(System.Runtime.CompilerServices.CallSite site); // 0x35dde70 public static System.Boolean GetMatch(System.Runtime.CompilerServices.CallSite site); // 0x35dde90 public static System.Void ClearMatch(System.Runtime.CompilerServices.CallSite site); // 0x35ddea8 public static System.Void AddRule(System.Runtime.CompilerServices.CallSite<T> site, T rule); // 0x1ce0384 public static System.Void UpdateRules(System.Runtime.CompilerServices.CallSite<T> this, System.Int32 matched); // 0x1be435c public static T[] GetRules(System.Runtime.CompilerServices.CallSite<T> site); // 0x1bdeb64 public static System.Runtime.CompilerServices.RuleCache<T> GetRuleCache(System.Runtime.CompilerServices.CallSite<T> site); // 0x1bdeb64 public static System.Void MoveRule(System.Runtime.CompilerServices.RuleCache<T> cache, T rule, System.Int32 i); // 0x1ce0384 public static T[] GetCachedRules(System.Runtime.CompilerServices.RuleCache<T> cache); // 0x1bdeb64 public static T Bind(System.Runtime.CompilerServices.CallSiteBinder binder, System.Runtime.CompilerServices.CallSite<T> site, System.Object[] args); // 0x1ce0384 } // System.Core.dll public abstract class System.Runtime.CompilerServices.DebugInfoGenerator : System.Object { // Fields // Methods } // System.Core.dll public interface System.Runtime.CompilerServices.IRuntimeVariables : { // Fields // Methods } // System.Core.dll [Serializable] private class System.Runtime.CompilerServices.ReadOnlyCollectionBuilder.Enumerator<T> : System.Object, System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private readonly System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<T> _builder; // 0x0 private readonly System.Int32 _version; // 0x0 private System.Int32 _index; // 0x0 private T _current; // 0x0 // Methods internal System.Void .ctor(System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<T> builder); // 0x1bd3a1c public T get_Current(); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.Core.dll [Serializable] public sealed class System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection { // Fields private T[] _items; // 0x0 private System.Int32 _size; // 0x0 private System.Int32 _version; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Count(); // 0x1bd1ddc public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 public System.Boolean Remove(T item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c public T[] ToArray(); // 0x1bd219c public System.Collections.ObjectModel.ReadOnlyCollection<T> ToReadOnlyCollection(); // 0x1bd219c private System.Void EnsureCapacity(System.Int32 min); // 0x1bd33a4 private static System.Boolean IsCompatibleObject(System.Object value); // 0x1bd59c8 private static System.Void ValidateNullValue(System.Object value, System.String argument); // 0x1be4e1c } // System.Core.dll public class System.Runtime.CompilerServices.RuleCache<T> : System.Object { // Fields private T[] _rules; // 0x0 private readonly System.Object _cacheLock; // 0x0 // Methods internal System.Void .ctor(); // 0x1bd2ec0 internal T[] GetRules(); // 0x1bd219c internal System.Void MoveRule(T rule, System.Int32 i); // 0x1ce0384 internal System.Void AddRule(T newRule); // 0x1ce0384 private static T[] AddOrInsert(T[] rules, T item); // 0x1ce0384 } // System.Core.dll internal sealed class System.Runtime.CompilerServices.TrueReadOnlyCollection<T> : System.Collections.ObjectModel.ReadOnlyCollection<T> { // Fields // Methods public System.Void .ctor(T[] list); // 0x1bd3a1c } // System.Core.dll public class System.Runtime.CompilerServices.StrongBox<T> : System.Object, System.Runtime.CompilerServices.IStrongBox { // Fields public T Value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(T value); // 0x1ce0384 private System.Object System.Runtime.CompilerServices.IStrongBox.get_Value(); // 0x1bd219c private System.Void System.Runtime.CompilerServices.IStrongBox.set_Value(System.Object value); // 0x1bd3a1c } // System.Core.dll public interface System.Runtime.CompilerServices.IStrongBox : { // Fields // Methods public abstract System.Object get_Value(); // 0x1bd219c public abstract System.Void set_Value(System.Object value); // 0x1bd3a1c } // System.Core.dll public sealed class System.Runtime.CompilerServices.DynamicAttribute : System.Attribute { // Fields private readonly System.Boolean[] _transformFlags; // 0x10 // Methods public System.Collections.Generic.IList<System.Boolean> get_TransformFlags(); // 0x35ddec4 } // System.Core.dll public abstract class System.Dynamic.BinaryOperationBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.Linq.Expressions.ExpressionType <Operation>k__BackingField; // 0x18 // Methods public System.Linq.Expressions.ExpressionType get_Operation(); // 0x35ddf0c public System.Dynamic.DynamicMetaObject FallbackBinaryOperation(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject arg); // 0x35ddf14 public abstract System.Dynamic.DynamicMetaObject FallbackBinaryOperation(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject arg, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35ddf24 } // System.Core.dll private struct System.Dynamic.BindingRestrictions.TestBuilder.AndNode : { // Fields internal System.Int32 Depth; // 0x10 internal System.Linq.Expressions.Expression Node; // 0x18 // Methods } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.TestBuilder : System.Object { // Fields private readonly System.Collections.Generic.HashSet<System.Dynamic.BindingRestrictions> _unique; // 0x10 private readonly System.Collections.Generic.Stack<System.Dynamic.BindingRestrictions.TestBuilder.AndNode> _tests; // 0x18 // Methods internal System.Void Append(System.Dynamic.BindingRestrictions restrictions); // 0x35deadc internal System.Linq.Expressions.Expression ToExpression(); // 0x35decbc private System.Void Push(System.Linq.Expressions.Expression node, System.Int32 depth); // 0x35deb68 public System.Void .ctor(); // 0x35ded90 } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.MergedRestriction : System.Dynamic.BindingRestrictions { // Fields internal readonly System.Dynamic.BindingRestrictions Left; // 0x10 internal readonly System.Dynamic.BindingRestrictions Right; // 0x18 // Methods internal System.Void .ctor(System.Dynamic.BindingRestrictions left, System.Dynamic.BindingRestrictions right); // 0x35de124 internal override System.Linq.Expressions.Expression GetExpression(); // 0x35dee6c } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.CustomRestriction : System.Dynamic.BindingRestrictions { // Fields private readonly System.Linq.Expressions.Expression _expression; // 0x10 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression expression); // 0x35de674 public override System.Boolean Equals(System.Object obj); // 0x35defb8 public override System.Int32 GetHashCode(); // 0x35df028 internal override System.Linq.Expressions.Expression GetExpression(); // 0x35df058 } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.TypeRestriction : System.Dynamic.BindingRestrictions { // Fields private readonly System.Linq.Expressions.Expression _expression; // 0x10 private readonly System.Type _type; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression parameter, System.Type type); // 0x35de25c public override System.Boolean Equals(System.Object obj); // 0x35df060 public override System.Int32 GetHashCode(); // 0x35df1c0 internal override System.Linq.Expressions.Expression GetExpression(); // 0x35df214 } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.InstanceRestriction : System.Dynamic.BindingRestrictions { // Fields private readonly System.Linq.Expressions.Expression _expression; // 0x10 private readonly System.Object _instance; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.Expression parameter, System.Object instance); // 0x35de4e8 public override System.Boolean Equals(System.Object obj); // 0x35df274 public override System.Int32 GetHashCode(); // 0x35df308 internal override System.Linq.Expressions.Expression GetExpression(); // 0x35df354 } // System.Core.dll private sealed class System.Dynamic.BindingRestrictions.BindingRestrictionsProxy : System.Object { // Fields // Methods } // System.Core.dll public abstract class System.Dynamic.BindingRestrictions : System.Object { // Fields public static readonly System.Dynamic.BindingRestrictions Empty; // 0x0 // Methods private System.Void .ctor(); // 0x35de030 internal abstract System.Linq.Expressions.Expression GetExpression(); // 0x1bd219c public System.Dynamic.BindingRestrictions Merge(System.Dynamic.BindingRestrictions restrictions); // 0x35de038 public static System.Dynamic.BindingRestrictions GetTypeRestriction(System.Linq.Expressions.Expression expression, System.Type type); // 0x35de1ac internal static System.Dynamic.BindingRestrictions GetTypeRestriction(System.Dynamic.DynamicMetaObject obj); // 0x35de2e4 public static System.Dynamic.BindingRestrictions GetInstanceRestriction(System.Linq.Expressions.Expression expression, System.Object instance); // 0x35de42c public static System.Dynamic.BindingRestrictions GetExpressionRestriction(System.Linq.Expressions.Expression expression); // 0x35de570 public static System.Dynamic.BindingRestrictions Combine(System.Collections.Generic.IList<System.Dynamic.DynamicMetaObject> contributingObjects); // 0x35de6e8 public System.Linq.Expressions.Expression ToExpression(); // 0x35dea1c private static System.Void .cctor(); // 0x35dea28 } // System.Core.dll public sealed class System.Dynamic.CallInfo : System.Object { // Fields private readonly System.Int32 <ArgumentCount>k__BackingField; // 0x10 private readonly System.Collections.ObjectModel.ReadOnlyCollection<System.String> <ArgumentNames>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Int32 argCount, System.Collections.Generic.IEnumerable<System.String> argNames); // 0x35df6fc public System.Int32 get_ArgumentCount(); // 0x35df814 public System.Collections.ObjectModel.ReadOnlyCollection<System.String> get_ArgumentNames(); // 0x35df81c public override System.Int32 GetHashCode(); // 0x35df824 public override System.Boolean Equals(System.Object obj); // 0x35df878 } // System.Core.dll public abstract class System.Dynamic.ConvertBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.Type <Type>k__BackingField; // 0x18 // Methods public System.Type get_Type(); // 0x35df91c public System.Dynamic.DynamicMetaObject FallbackConvert(System.Dynamic.DynamicMetaObject target); // 0x35df924 public abstract System.Dynamic.DynamicMetaObject FallbackConvert(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23b0 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35df934 } // System.Core.dll public abstract class System.Dynamic.CreateInstanceBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields // Methods public System.Dynamic.DynamicMetaObject FallbackCreateInstance(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35df9dc public abstract System.Dynamic.DynamicMetaObject FallbackCreateInstance(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35df9ec } // System.Core.dll public abstract class System.Dynamic.DeleteIndexBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields // Methods public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35dfaa8 public System.Dynamic.DynamicMetaObject FallbackDeleteIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes); // 0x35dfb60 public abstract System.Dynamic.DynamicMetaObject FallbackDeleteIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec } // System.Core.dll public abstract class System.Dynamic.DeleteMemberBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.String <Name>k__BackingField; // 0x18 private readonly System.Boolean <IgnoreCase>k__BackingField; // 0x20 // Methods public System.String get_Name(); // 0x35dfb70 public System.Boolean get_IgnoreCase(); // 0x35dfb78 public System.Dynamic.DynamicMetaObject FallbackDeleteMember(System.Dynamic.DynamicMetaObject target); // 0x35dfb80 public abstract System.Dynamic.DynamicMetaObject FallbackDeleteMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23b0 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35dfb90 } // System.Core.dll public class System.Dynamic.DynamicMetaObject : System.Object { // Fields public static readonly System.Dynamic.DynamicMetaObject[] EmptyMetaObjects; // 0x0 private static readonly System.Object s_noValueSentinel; // 0x8 private readonly System.Object _value; // 0x10 private readonly System.Linq.Expressions.Expression <Expression>k__BackingField; // 0x18 private readonly System.Dynamic.BindingRestrictions <Restrictions>k__BackingField; // 0x20 // Methods public System.Void .ctor(System.Linq.Expressions.Expression expression, System.Dynamic.BindingRestrictions restrictions); // 0x35dfc38 public System.Void .ctor(System.Linq.Expressions.Expression expression, System.Dynamic.BindingRestrictions restrictions, System.Object value); // 0x35dfd20 public System.Linq.Expressions.Expression get_Expression(); // 0x35dfd4c public System.Dynamic.BindingRestrictions get_Restrictions(); // 0x35dfd54 public System.Object get_Value(); // 0x35de3a0 public System.Boolean get_HasValue(); // 0x35de3c4 public System.Type get_RuntimeType(); // 0x35dfd5c public System.Type get_LimitType(); // 0x35de4b4 public virtual System.Dynamic.DynamicMetaObject BindConvert(System.Dynamic.ConvertBinder binder); // 0x35dfdd4 public virtual System.Dynamic.DynamicMetaObject BindGetMember(System.Dynamic.GetMemberBinder binder); // 0x35dfe48 public virtual System.Dynamic.DynamicMetaObject BindSetMember(System.Dynamic.SetMemberBinder binder, System.Dynamic.DynamicMetaObject value); // 0x35dfecc public virtual System.Dynamic.DynamicMetaObject BindDeleteMember(System.Dynamic.DeleteMemberBinder binder); // 0x35dff58 public virtual System.Dynamic.DynamicMetaObject BindGetIndex(System.Dynamic.GetIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes); // 0x35dffcc public virtual System.Dynamic.DynamicMetaObject BindSetIndex(System.Dynamic.SetIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject value); // 0x35e0058 public virtual System.Dynamic.DynamicMetaObject BindDeleteIndex(System.Dynamic.DeleteIndexBinder binder, System.Dynamic.DynamicMetaObject[] indexes); // 0x35e00f4 public virtual System.Dynamic.DynamicMetaObject BindInvokeMember(System.Dynamic.InvokeMemberBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x35e0170 public virtual System.Dynamic.DynamicMetaObject BindInvoke(System.Dynamic.InvokeBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x35e01fc public virtual System.Dynamic.DynamicMetaObject BindCreateInstance(System.Dynamic.CreateInstanceBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x35e0288 public virtual System.Dynamic.DynamicMetaObject BindUnaryOperation(System.Dynamic.UnaryOperationBinder binder); // 0x35e0304 public virtual System.Dynamic.DynamicMetaObject BindBinaryOperation(System.Dynamic.BinaryOperationBinder binder, System.Dynamic.DynamicMetaObject arg); // 0x35e0388 public virtual System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(); // 0x35e0404 internal static System.Linq.Expressions.Expression[] GetExpressions(System.Dynamic.DynamicMetaObject[] objects); // 0x35e0490 public static System.Dynamic.DynamicMetaObject Create(System.Object value, System.Linq.Expressions.Expression expression); // 0x35e05bc private static System.Void .cctor(); // 0x35e0774 } // System.Core.dll public abstract class System.Dynamic.DynamicMetaObjectBinder : System.Runtime.CompilerServices.CallSiteBinder { // Fields // Methods protected System.Void .ctor(); // 0x35e0864 public virtual System.Type get_ReturnType(); // 0x35e08bc public sealed override System.Linq.Expressions.Expression Bind(System.Object[] args, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters, System.Linq.Expressions.LabelTarget returnLabel); // 0x35e0928 private static System.Dynamic.DynamicMetaObject[] CreateArgumentMetaObjects(System.Object[] args, System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> parameters); // 0x35e0fdc public abstract System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x1bd23b0 public System.Linq.Expressions.Expression GetUpdateExpression(System.Type type); // 0x35e1180 public System.Dynamic.DynamicMetaObject Defer(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e1240 private System.Dynamic.DynamicMetaObject MakeDeferred(System.Dynamic.BindingRestrictions rs, System.Dynamic.DynamicMetaObject[] args); // 0x35e1390 internal virtual System.Boolean get_IsStandardBinder(); // 0x35e14ec } // System.Core.dll internal class System.Dynamic.ExpandoClass : System.Object { // Fields private readonly System.String[] _keys; // 0x10 private readonly System.Int32 _hashCode; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.WeakReference>> _transitions; // 0x20 internal static readonly System.Dynamic.ExpandoClass Empty; // 0x0 // Methods internal System.Void .ctor(); // 0x35e14f4 internal System.Void .ctor(System.String[] keys, System.Int32 hashCode); // 0x35e15a0 internal System.Dynamic.ExpandoClass FindNewClass(System.String newKey); // 0x35e15d8 private System.Collections.Generic.List<System.WeakReference> GetTransitionList(System.Int32 hashCode); // 0x35e19b0 internal System.Int32 GetValueIndex(System.String name, System.Boolean caseInsensitive, System.Dynamic.ExpandoObject obj); // 0x35e1ae8 internal System.Int32 GetValueIndexCaseSensitive(System.String name); // 0x35e1c74 private System.Int32 GetValueIndexCaseInsensitive(System.String name, System.Dynamic.ExpandoObject obj); // 0x35e1af8 internal System.String[] get_Keys(); // 0x35e1d88 private static System.Void .cctor(); // 0x35e1d90 } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.KeyCollectionDebugView : System.Object { // Fields // Methods } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.KeyCollection.<GetEnumerator>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.String>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.String <>2__current; // 0x18 public System.Dynamic.ExpandoObject.KeyCollection <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 private System.Int32 <n>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x35e3804 private System.Void System.IDisposable.Dispose(); // 0x35e3830 private System.Boolean MoveNext(); // 0x35e3834 private System.String System.Collections.Generic.IEnumerator<System.String>.get_Current(); // 0x35e3984 private System.Void System.Collections.IEnumerator.Reset(); // 0x35e398c private System.Object System.Collections.IEnumerator.get_Current(); // 0x35e39c4 } // System.Core.dll private class System.Dynamic.ExpandoObject.KeyCollection : System.Object, System.Collections.Generic.ICollection<System.String>, System.Collections.Generic.IEnumerable<System.String>, System.Collections.IEnumerable { // Fields private readonly System.Dynamic.ExpandoObject _expando; // 0x10 private readonly System.Int32 _expandoVersion; // 0x18 private readonly System.Int32 _expandoCount; // 0x1c private readonly System.Dynamic.ExpandoObject.ExpandoData _expandoData; // 0x20 // Methods internal System.Void .ctor(System.Dynamic.ExpandoObject expando); // 0x35e2374 private System.Void CheckVersion(); // 0x35e3330 public System.Void Add(System.String item); // 0x35e3390 public System.Void Clear(); // 0x35e33b8 public System.Boolean Contains(System.String item); // 0x35e33e0 public System.Void CopyTo(System.String[] array, System.Int32 arrayIndex); // 0x35e34d4 public System.Int32 get_Count(); // 0x35e3750 public System.Boolean get_IsReadOnly(); // 0x35e3768 public System.Boolean Remove(System.String item); // 0x35e3770 public System.Collections.Generic.IEnumerator<System.String> GetEnumerator(); // 0x35e3798 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x35e382c } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.ValueCollectionDebugView : System.Object { // Fields // Methods } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.ValueCollection.<GetEnumerator>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Dynamic.ExpandoObject.ValueCollection <>4__this; // 0x20 private System.Dynamic.ExpandoObject.ExpandoData <data>5__2; // 0x28 private System.Int32 <i>5__3; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x35e3f0c private System.Void System.IDisposable.Dispose(); // 0x35e3f38 private System.Boolean MoveNext(); // 0x35e3f3c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x35e4074 private System.Void System.Collections.IEnumerator.Reset(); // 0x35e407c private System.Object System.Collections.IEnumerator.get_Current(); // 0x35e40b4 } // System.Core.dll private class System.Dynamic.ExpandoObject.ValueCollection : System.Object, System.Collections.Generic.ICollection<System.Object>, System.Collections.Generic.IEnumerable<System.Object>, System.Collections.IEnumerable { // Fields private readonly System.Dynamic.ExpandoObject _expando; // 0x10 private readonly System.Int32 _expandoVersion; // 0x18 private readonly System.Int32 _expandoCount; // 0x1c private readonly System.Dynamic.ExpandoObject.ExpandoData _expandoData; // 0x20 // Methods internal System.Void .ctor(System.Dynamic.ExpandoObject expando); // 0x35e24d8 private System.Void CheckVersion(); // 0x35e39cc public System.Void Add(System.Object item); // 0x35e3a2c public System.Void Clear(); // 0x35e3a54 public System.Boolean Contains(System.Object item); // 0x35e3a7c public System.Void CopyTo(System.Object[] array, System.Int32 arrayIndex); // 0x35e3bdc public System.Int32 get_Count(); // 0x35e3e58 public System.Boolean get_IsReadOnly(); // 0x35e3e70 public System.Boolean Remove(System.Object item); // 0x35e3e78 public System.Collections.Generic.IEnumerator<System.Object> GetEnumerator(); // 0x35e3ea0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x35e3f34 } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.MetaExpando.<>c__DisplayClass3_0 : System.Object { // Fields public System.Dynamic.InvokeMemberBinder binder; // 0x10 public System.Dynamic.DynamicMetaObject[] args; // 0x18 // Methods public System.Void .ctor(); // 0x35e4cac internal System.Dynamic.DynamicMetaObject <BindInvokeMember>b__0(System.Dynamic.DynamicMetaObject value); // 0x35e5564 } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.MetaExpando.<GetDynamicMemberNames>d__6 : System.Object, System.Collections.Generic.IEnumerable<System.String>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.String>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.String <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Dynamic.ExpandoObject.MetaExpando <>4__this; // 0x28 private System.Dynamic.ExpandoObject.ExpandoData <expandoData>5__2; // 0x30 private System.Dynamic.ExpandoClass <klass>5__3; // 0x38 private System.Int32 <i>5__4; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x35e54dc private System.Void System.IDisposable.Dispose(); // 0x35e5590 private System.Boolean MoveNext(); // 0x35e5594 private System.String System.Collections.Generic.IEnumerator<System.String>.get_Current(); // 0x35e56f0 private System.Void System.Collections.IEnumerator.Reset(); // 0x35e56f8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x35e5730 private System.Collections.Generic.IEnumerator<System.String> System.Collections.Generic.IEnumerable<System.String>.GetEnumerator(); // 0x35e5738 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x35e57dc } // System.Core.dll private class System.Dynamic.ExpandoObject.MetaExpando : System.Dynamic.DynamicMetaObject { // Fields // Methods public System.Void .ctor(System.Linq.Expressions.Expression expression, System.Dynamic.ExpandoObject value); // 0x35e21b0 private System.Dynamic.DynamicMetaObject BindGetOrInvokeMember(System.Dynamic.DynamicMetaObjectBinder binder, System.String name, System.Boolean ignoreCase, System.Dynamic.DynamicMetaObject fallback, System.Func<System.Dynamic.DynamicMetaObject,System.Dynamic.DynamicMetaObject> fallbackInvoke); // 0x35e40bc public override System.Dynamic.DynamicMetaObject BindGetMember(System.Dynamic.GetMemberBinder binder); // 0x35e4acc public override System.Dynamic.DynamicMetaObject BindInvokeMember(System.Dynamic.InvokeMemberBinder binder, System.Dynamic.DynamicMetaObject[] args); // 0x35e4b64 public override System.Dynamic.DynamicMetaObject BindSetMember(System.Dynamic.SetMemberBinder binder, System.Dynamic.DynamicMetaObject value); // 0x35e4cb4 public override System.Dynamic.DynamicMetaObject BindDeleteMember(System.Dynamic.DeleteMemberBinder binder); // 0x35e51a8 public override System.Collections.Generic.IEnumerable<System.String> GetDynamicMemberNames(); // 0x35e5460 private System.Dynamic.DynamicMetaObject AddDynamicTestAndDefer(System.Dynamic.DynamicMetaObjectBinder binder, System.Dynamic.ExpandoClass klass, System.Dynamic.ExpandoClass originalClass, System.Dynamic.DynamicMetaObject succeeds); // 0x35e4828 private System.Dynamic.ExpandoClass GetClassEnsureIndex(System.String name, System.Boolean caseInsensitive, System.Dynamic.ExpandoObject obj, out System.Dynamic.ExpandoClass& klass, out System.Int32& index); // 0x35e50d8 private System.Linq.Expressions.Expression GetLimitedSelf(); // 0x35e4748 private System.Dynamic.BindingRestrictions GetRestrictions(); // 0x35e5510 public System.Dynamic.ExpandoObject get_Value(); // 0x35e46dc } // System.Core.dll private class System.Dynamic.ExpandoObject.ExpandoData : System.Object { // Fields internal static System.Dynamic.ExpandoObject.ExpandoData Empty; // 0x0 internal readonly System.Dynamic.ExpandoClass Class; // 0x10 private readonly System.Object[] _dataArray; // 0x18 private System.Int32 _version; // 0x20 // Methods internal System.Object get_Item(System.Int32 index); // 0x35e1e9c internal System.Void set_Item(System.Int32 index, System.Object value); // 0x35e1f10 internal System.Int32 get_Version(); // 0x35e57e0 internal System.Int32 get_Length(); // 0x35e1f84 private System.Void .ctor(); // 0x35e57e8 internal System.Void .ctor(System.Dynamic.ExpandoClass klass, System.Object[] data, System.Int32 version); // 0x35e58c8 internal System.Dynamic.ExpandoObject.ExpandoData UpdateClass(System.Dynamic.ExpandoClass newClass); // 0x35e1fa0 private static System.Int32 GetAlignedSize(System.Int32 len); // 0x35e5920 private static System.Void .cctor(); // 0x35e592c } // System.Core.dll private sealed class System.Dynamic.ExpandoObject.<GetExpandoEnumerator>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.Object>>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Collections.Generic.KeyValuePair<System.String,System.Object> <>2__current; // 0x18 public System.Dynamic.ExpandoObject <>4__this; // 0x28 public System.Int32 version; // 0x30 public System.Dynamic.ExpandoObject.ExpandoData data; // 0x38 private System.Int32 <i>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x35e30e8 private System.Void System.IDisposable.Dispose(); // 0x35e5990 private System.Boolean MoveNext(); // 0x35e5994 private System.Collections.Generic.KeyValuePair<System.String,System.Object> System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.get_Current(); // 0x35e5b44 private System.Void System.Collections.IEnumerator.Reset(); // 0x35e5b50 private System.Object System.Collections.IEnumerator.get_Current(); // 0x35e5b88 } // System.Core.dll public sealed class System.Dynamic.ExpandoObject : System.Object, System.Dynamic.IDynamicMetaObjectProvider, System.Collections.Generic.IDictionary<System.String,System.Object>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,System.Object>>, System.Collections.IEnumerable, System.ComponentModel.INotifyPropertyChanged { // Fields private static readonly System.Reflection.MethodInfo s_expandoTryGetValue; // 0x0 private static readonly System.Reflection.MethodInfo s_expandoTrySetValue; // 0x8 private static readonly System.Reflection.MethodInfo s_expandoTryDeleteValue; // 0x10 private static readonly System.Reflection.MethodInfo s_expandoPromoteClass; // 0x18 private static readonly System.Reflection.MethodInfo s_expandoCheckVersion; // 0x20 internal readonly System.Object LockObject; // 0x10 private System.Dynamic.ExpandoObject.ExpandoData _data; // 0x18 private System.Int32 _count; // 0x20 internal static readonly System.Object Uninitialized; // 0x28 private System.ComponentModel.PropertyChangedEventHandler _propertyChanged; // 0x28 // Methods public System.Void .ctor(); // 0x35e1df4 internal System.Boolean TryGetValue(System.Object indexClass, System.Int32 index, System.String name, System.Boolean ignoreCase, out System.Object& value); // 0x35dce60 internal System.Void TrySetValue(System.Object indexClass, System.Int32 index, System.Object value, System.String name, System.Boolean ignoreCase, System.Boolean add); // 0x35dcfc4 internal System.Boolean TryDeleteValue(System.Object indexClass, System.Int32 index, System.String name, System.Boolean ignoreCase, System.Object deleteValue); // 0x35dd3ec internal System.Boolean IsDeletedMember(System.Int32 index); // 0x35e1ce8 internal System.Dynamic.ExpandoClass get_Class(); // 0x35dd71c private System.Dynamic.ExpandoObject.ExpandoData PromoteClassCore(System.Dynamic.ExpandoClass oldClass, System.Dynamic.ExpandoClass newClass); // 0x35e1ecc internal System.Void PromoteClass(System.Object oldClass, System.Object newClass); // 0x35dd748 private System.Dynamic.DynamicMetaObject System.Dynamic.IDynamicMetaObjectProvider.GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x35e2148 private System.Void TryAddMember(System.String key, System.Object value); // 0x35e2260 private System.Boolean TryGetValueForKey(System.String key, out System.Object& value); // 0x35e22d8 private System.Boolean ExpandoContainsKey(System.String key); // 0x35e22f0 private System.Collections.Generic.ICollection<System.String> System.Collections.Generic.IDictionary<System.String,System.Object>.get_Keys(); // 0x35e231c private System.Collections.Generic.ICollection<System.Object> System.Collections.Generic.IDictionary<System.String,System.Object>.get_Values(); // 0x35e2480 private System.Object System.Collections.Generic.IDictionary<System.String,System.Object>.get_Item(System.String key); // 0x35e25e4 private System.Void System.Collections.Generic.IDictionary<System.String,System.Object>.set_Item(System.String key, System.Object value); // 0x35e2648 private System.Void System.Collections.Generic.IDictionary<System.String,System.Object>.Add(System.String key, System.Object value); // 0x35e26c0 private System.Boolean System.Collections.Generic.IDictionary<System.String,System.Object>.ContainsKey(System.String key); // 0x35e26c4 private System.Boolean System.Collections.Generic.IDictionary<System.String,System.Object>.Remove(System.String key); // 0x35e2790 private System.Boolean System.Collections.Generic.IDictionary<System.String,System.Object>.TryGetValue(System.String key, out System.Object& value); // 0x35e282c private System.Int32 System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.get_Count(); // 0x35e2844 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.get_IsReadOnly(); // 0x35e284c private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.Add(System.Collections.Generic.KeyValuePair<System.String,System.Object> item); // 0x35e2854 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.Clear(); // 0x35e28b4 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.Contains(System.Collections.Generic.KeyValuePair<System.String,System.Object> item); // 0x35e2ae4 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String,System.Object>[] array, System.Int32 arrayIndex); // 0x35e2b78 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.Remove(System.Collections.Generic.KeyValuePair<System.String,System.Object> item); // 0x35e2fb4 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.Object>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String,System.Object>>.GetEnumerator(); // 0x35e3020 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x35e30cc private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,System.Object>> GetExpandoEnumerator(System.Dynamic.ExpandoObject.ExpandoData data, System.Int32 version); // 0x35e303c private static System.Void .cctor(); // 0x35e3110 } // System.Core.dll public abstract class System.Dynamic.GetIndexBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields // Methods public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e5be4 public System.Dynamic.DynamicMetaObject FallbackGetIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes); // 0x35e0048 public abstract System.Dynamic.DynamicMetaObject FallbackGetIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec } // System.Core.dll public abstract class System.Dynamic.GetMemberBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.String <Name>k__BackingField; // 0x18 private readonly System.Boolean <IgnoreCase>k__BackingField; // 0x20 // Methods protected System.Void .ctor(System.String name, System.Boolean ignoreCase); // 0x35e5c9c public sealed override System.Type get_ReturnType(); // 0x35e5d18 public System.String get_Name(); // 0x35e5d84 public System.Boolean get_IgnoreCase(); // 0x35e5d8c public System.Dynamic.DynamicMetaObject FallbackGetMember(System.Dynamic.DynamicMetaObject target); // 0x35dfebc public abstract System.Dynamic.DynamicMetaObject FallbackGetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23b0 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e5d94 internal sealed override System.Boolean get_IsStandardBinder(); // 0x35e5e3c } // System.Core.dll public interface System.Dynamic.IDynamicMetaObjectProvider : { // Fields // Methods public abstract System.Dynamic.DynamicMetaObject GetMetaObject(System.Linq.Expressions.Expression parameter); // 0x1bd22a0 } // System.Core.dll public abstract class System.Dynamic.InvokeBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.Dynamic.CallInfo <CallInfo>k__BackingField; // 0x18 // Methods protected System.Void .ctor(System.Dynamic.CallInfo callInfo); // 0x35e5e44 public sealed override System.Type get_ReturnType(); // 0x35e5eb0 public System.Dynamic.DynamicMetaObject FallbackInvoke(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e0278 public abstract System.Dynamic.DynamicMetaObject FallbackInvoke(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e5f1c internal sealed override System.Boolean get_IsStandardBinder(); // 0x35e5fd4 } // System.Core.dll public abstract class System.Dynamic.InvokeMemberBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.String <Name>k__BackingField; // 0x18 private readonly System.Boolean <IgnoreCase>k__BackingField; // 0x20 // Methods public sealed override System.Type get_ReturnType(); // 0x35e5fdc public System.String get_Name(); // 0x35e6048 public System.Boolean get_IgnoreCase(); // 0x35e6050 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e6058 public System.Dynamic.DynamicMetaObject FallbackInvokeMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e01ec public abstract System.Dynamic.DynamicMetaObject FallbackInvokeMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec public abstract System.Dynamic.DynamicMetaObject FallbackInvoke(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec } // System.Core.dll public abstract class System.Dynamic.SetIndexBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields // Methods public sealed override System.Type get_ReturnType(); // 0x35e6110 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e617c public System.Dynamic.DynamicMetaObject FallbackSetIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject value); // 0x35e00e4 public abstract System.Dynamic.DynamicMetaObject FallbackSetIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject value, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd2428 } // System.Core.dll public abstract class System.Dynamic.SetMemberBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.String <Name>k__BackingField; // 0x18 private readonly System.Boolean <IgnoreCase>k__BackingField; // 0x20 // Methods protected System.Void .ctor(System.String name, System.Boolean ignoreCase); // 0x35e62a8 public sealed override System.Type get_ReturnType(); // 0x35e6324 public System.String get_Name(); // 0x35e6390 public System.Boolean get_IgnoreCase(); // 0x35e6398 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e63a0 internal sealed override System.Boolean get_IsStandardBinder(); // 0x35e6474 public System.Dynamic.DynamicMetaObject FallbackSetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject value); // 0x35dff48 public abstract System.Dynamic.DynamicMetaObject FallbackSetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject value, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23ec } // System.Core.dll public abstract class System.Dynamic.UnaryOperationBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly System.Linq.Expressions.ExpressionType <Operation>k__BackingField; // 0x18 // Methods public sealed override System.Type get_ReturnType(); // 0x35e647c public System.Linq.Expressions.ExpressionType get_Operation(); // 0x35e6518 public System.Dynamic.DynamicMetaObject FallbackUnaryOperation(System.Dynamic.DynamicMetaObject target); // 0x35e0378 public abstract System.Dynamic.DynamicMetaObject FallbackUnaryOperation(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x1bd23b0 public sealed override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x35e6520 } // System.Core.dll private sealed class System.Dynamic.Utils.CacheDict.Entry<TKey,TValue> : System.Object { // Fields internal readonly System.Int32 _hash; // 0x0 internal readonly TKey _key; // 0x0 internal readonly TValue _value; // 0x0 // Methods internal System.Void .ctor(System.Int32 hash, TKey key, TValue value); // 0x1ce0384 } // System.Core.dll internal sealed class System.Dynamic.Utils.CacheDict<TKey,TValue> : System.Object { // Fields private readonly System.Int32 _mask; // 0x0 private readonly System.Dynamic.Utils.CacheDict.Entry<TKey,TValue>[] _entries; // 0x0 // Methods internal System.Void .ctor(System.Int32 size); // 0x1bd33a4 private static System.Int32 AlignSize(System.Int32 size); // 0x1bda36c internal System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 internal System.Void Add(TKey key, TValue value); // 0x1ce0384 internal System.Void set_Item(TKey key, TValue value); // 0x1ce0384 } // System.Core.dll internal static class System.Dynamic.Utils.CollectionExtensions : System.Object { // Fields // Methods public static System.Runtime.CompilerServices.TrueReadOnlyCollection<T> AddFirst(System.Collections.ObjectModel.ReadOnlyCollection<T> list, T item); // 0x1ce0384 public static T[] AddFirst(T[] array, T item); // 0x1ce0384 public static T[] AddLast(T[] array, T item); // 0x1ce0384 public static T[] RemoveFirst(T[] array); // 0x1bdeb64 public static T[] RemoveLast(T[] array); // 0x1bdeb64 public static System.Collections.ObjectModel.ReadOnlyCollection<T> ToReadOnly(System.Collections.Generic.IEnumerable<T> enumerable); // 0x1bdeb64 public static System.Int32 ListHashCode(System.Collections.ObjectModel.ReadOnlyCollection<T> list); // 0x1bda74c public static System.Boolean ListEquals(System.Collections.ObjectModel.ReadOnlyCollection<T> first, System.Collections.ObjectModel.ReadOnlyCollection<T> second); // 0x1bd6678 } // System.Core.dll internal static class System.Dynamic.Utils.ContractUtils : System.Object { // Fields // Methods public static System.Exception get_Unreachable(); // 0x35ce540 public static System.Void Requires(System.Boolean precondition, System.String paramName); // 0x35ddffc public static System.Void RequiresNotNull(System.Object value, System.String paramName); // 0x35ddd2c public static System.Void RequiresNotNull(System.Object value, System.String paramName, System.Int32 index); // 0x35e65cc public static System.Void RequiresNotEmpty(System.Collections.Generic.ICollection<T> collection, System.String paramName); // 0x1be4e1c public static System.Void RequiresNotNullItems(System.Collections.Generic.IList<T> array, System.String arrayName); // 0x1be4e1c private static System.String GetParamName(System.String paramName, System.Int32 index); // 0x35e6624 public static System.Void RequiresArrayRange(System.Collections.Generic.IList<T> array, System.Int32 offset, System.Int32 count, System.String offsetName, System.String countName); // 0x0 } // System.Core.dll internal static class System.Dynamic.Utils.EmptyReadOnlyCollection<T> : System.Object { // Fields public static readonly System.Collections.ObjectModel.ReadOnlyCollection<T> Instance; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // System.Core.dll internal static class System.Dynamic.Utils.ExpressionUtils : System.Object { // Fields // Methods public static System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.ParameterExpression> ReturnReadOnly(System.Linq.Expressions.IParameterProvider provider, ref System.Object& collection); // 0x35e66b8 public static System.Collections.ObjectModel.ReadOnlyCollection<T> ReturnReadOnly(ref System.Collections.Generic.IReadOnlyList<T>& collection); // 0x1bdeb64 public static System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression> ReturnReadOnly(System.Linq.Expressions.IArgumentProvider provider, ref System.Object& collection); // 0x35e6870 public static T ReturnObject(System.Object collectionOrT); // 0x1ce0384 public static System.Void ValidateArgumentTypes(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, ref System.Collections.ObjectModel.ReadOnlyCollection<System.Linq.Expressions.Expression>& arguments, System.String methodParamName); // 0x35e6a28 public static System.Void ValidateArgumentCount(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, System.Int32 count, System.Reflection.ParameterInfo[] pis); // 0x35e6dc0 public static System.Linq.Expressions.Expression ValidateOneArgument(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind, System.Linq.Expressions.Expression arguments, System.Reflection.ParameterInfo pi, System.String methodParamName, System.String argumentParamName, System.Int32 index); // 0x35e6e6c public static System.Void RequiresCanRead(System.Linq.Expressions.Expression expression, System.String paramName); // 0x35e7454 public static System.Void RequiresCanRead(System.Linq.Expressions.Expression expression, System.String paramName, System.Int32 idx); // 0x35e7080 public static System.Boolean TryQuote(System.Type parameterType, ref System.Linq.Expressions.Expression& argument); // 0x35e7324 internal static System.Reflection.ParameterInfo[] GetParametersForValidation(System.Reflection.MethodBase method, System.Linq.Expressions.ExpressionType nodeKind); // 0x35e6d2c internal static System.Boolean SameElements(System.Collections.Generic.ICollection<T> replacement, System.Collections.Generic.IReadOnlyList<T> current); // 0x1bd6678 internal static System.Boolean SameElements(ref System.Collections.Generic.IEnumerable<T>& replacement, System.Collections.Generic.IReadOnlyList<T> current); // 0x1bd6678 private static System.Boolean SameElementsInCollection(System.Collections.Generic.ICollection<T> replacement, System.Collections.Generic.IReadOnlyList<T> current); // 0x1bd6678 public static System.Void ValidateArgumentCount(System.Linq.Expressions.LambdaExpression lambda); // 0x35e7608 } // System.Core.dll internal static class System.Dynamic.Utils.ExpressionVisitorUtils : System.Object { // Fields // Methods public static System.Linq.Expressions.Expression[] VisitBlockExpressions(System.Linq.Expressions.ExpressionVisitor visitor, System.Linq.Expressions.BlockExpression block); // 0x35d9ba0 public static System.Linq.Expressions.ParameterExpression[] VisitParameters(System.Linq.Expressions.ExpressionVisitor visitor, System.Linq.Expressions.IParameterProvider nodes, System.String callerName); // 0x35e76dc public static System.Linq.Expressions.Expression[] VisitArguments(System.Linq.Expressions.ExpressionVisitor visitor, System.Linq.Expressions.IArgumentProvider nodes); // 0x35e79a0 } // System.Core.dll private sealed class System.Dynamic.Utils.ListProvider.<GetEnumerator>d__20<T> : System.Object, System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 public System.Dynamic.Utils.ListProvider<T> <>4__this; // 0x0 private System.Int32 <i>5__2; // 0x0 private System.Int32 <n>5__3; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // System.Core.dll internal abstract class System.Dynamic.Utils.ListProvider<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields // Methods protected abstract T get_First(); // 0x1ce0384 protected abstract System.Int32 get_ElementCount(); // 0x1bd1ddc protected abstract T GetElement(System.Int32 index); // 0x1ce0384 public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 index); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public System.Boolean Remove(T item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c protected System.Void .ctor(); // 0x1bd2ec0 } // System.Core.dll internal sealed class System.Dynamic.Utils.ListArgumentProvider : System.Dynamic.Utils.ListProvider<System.Linq.Expressions.Expression> { // Fields private readonly System.Linq.Expressions.IArgumentProvider _provider; // 0x10 private readonly System.Linq.Expressions.Expression _arg0; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.IArgumentProvider provider, System.Linq.Expressions.Expression arg0); // 0x35e69b0 protected override System.Linq.Expressions.Expression get_First(); // 0x35e7c44 protected override System.Int32 get_ElementCount(); // 0x35e7c4c protected override System.Linq.Expressions.Expression GetElement(System.Int32 index); // 0x35e7cf0 } // System.Core.dll internal sealed class System.Dynamic.Utils.ListParameterProvider : System.Dynamic.Utils.ListProvider<System.Linq.Expressions.ParameterExpression> { // Fields private readonly System.Linq.Expressions.IParameterProvider _provider; // 0x10 private readonly System.Linq.Expressions.ParameterExpression _arg0; // 0x18 // Methods internal System.Void .ctor(System.Linq.Expressions.IParameterProvider provider, System.Linq.Expressions.ParameterExpression arg0); // 0x35e67f8 protected override System.Linq.Expressions.ParameterExpression get_First(); // 0x35e7d98 protected override System.Int32 get_ElementCount(); // 0x35e7da0 protected override System.Linq.Expressions.ParameterExpression GetElement(System.Int32 index); // 0x35e7e44 } // System.Core.dll internal static class System.Dynamic.Utils.TypeExtensions : System.Object { // Fields private static readonly System.Dynamic.Utils.CacheDict<System.Reflection.MethodBase,System.Reflection.ParameterInfo[]> s_paramInfoCache; // 0x0 // Methods public static System.Reflection.MethodInfo GetAnyStaticMethodValidated(System.Type type, System.String name, System.Type[] types); // 0x35e7eec private static System.Boolean MatchesArgumentTypes(System.Reflection.MethodInfo mi, System.Type[] argTypes); // 0x35e7f90 public static System.Type GetReturnType(System.Reflection.MethodBase mi); // 0x35e80dc public static System.TypeCode GetTypeCode(System.Type type); // 0x35cddcc internal static System.Reflection.ParameterInfo[] GetParametersCached(System.Reflection.MethodBase method); // 0x35e74f8 private static System.Void .cctor(); // 0x35e8184 } // System.Core.dll [Serializable] private sealed class System.Dynamic.Utils.TypeUtils.<>c : System.Object { // Fields public static readonly System.Dynamic.Utils.TypeUtils.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x35eaee8 public System.Void .ctor(); // 0x35eaf50 internal System.Boolean <.cctor>b__44_0(System.Type i); // 0x35eaf58 internal System.Type <.cctor>b__44_1(System.Type i); // 0x35eaf80 } // System.Core.dll internal static class System.Dynamic.Utils.TypeUtils : System.Object { // Fields private static readonly System.Type[] s_arrayAssignableInterfaces; // 0x0 // Methods public static System.Type GetNonNullableType(System.Type type); // 0x35cdd3c public static System.Type GetNullableType(System.Type type); // 0x35e8220 public static System.Boolean IsNullableType(System.Type type); // 0x35d8b84 public static System.Boolean IsNullableOrReferenceType(System.Type type); // 0x35e8370 public static System.Boolean IsBool(System.Type type); // 0x35e83ec public static System.Boolean IsNumeric(System.Type type); // 0x35e84a0 public static System.Boolean IsInteger(System.Type type); // 0x35e855c public static System.Boolean IsArithmetic(System.Type type); // 0x35e8618 public static System.Boolean IsUnsignedInt(System.Type type); // 0x35e86d4 public static System.Boolean IsIntegerOrBool(System.Type type); // 0x35e8794 public static System.Boolean IsNumericOrBool(System.Type type); // 0x35e8858 public static System.Boolean IsValidInstanceType(System.Reflection.MemberInfo member, System.Type instanceType); // 0x35e88d8 public static System.Boolean HasIdentityPrimitiveOrNullableConversionTo(System.Type source, System.Type dest); // 0x35d8fe0 public static System.Boolean HasReferenceConversionTo(System.Type source, System.Type dest); // 0x35d8df8 private static System.Boolean StrictHasReferenceConversionTo(System.Type source, System.Type dest, System.Boolean skipNonArray); // 0x35e91b4 private static System.Boolean HasArrayToInterfaceConversion(System.Type source, System.Type dest); // 0x35e94b4 private static System.Boolean HasInterfaceToArrayConversion(System.Type source, System.Type dest); // 0x35e9674 private static System.Boolean IsCovariant(System.Type t); // 0x35e9864 private static System.Boolean IsContravariant(System.Type t); // 0x35e988c private static System.Boolean IsInvariant(System.Type t); // 0x35e98b4 private static System.Boolean IsDelegate(System.Type t); // 0x35e98e0 public static System.Boolean IsLegalExplicitVariantDelegateConversion(System.Type source, System.Type dest); // 0x35e8eac public static System.Boolean IsConvertible(System.Type type); // 0x35e8df4 public static System.Boolean HasReferenceEquality(System.Type left, System.Type right); // 0x35e9978 public static System.Boolean HasBuiltInEqualityOperator(System.Type left, System.Type right); // 0x35e9a58 public static System.Boolean IsImplicitlyConvertibleTo(System.Type source, System.Type destination); // 0x35e9c3c public static System.Reflection.MethodInfo GetUserDefinedCoercionMethod(System.Type convertFrom, System.Type convertToType); // 0x35ea09c private static System.Reflection.MethodInfo FindConversionOperator(System.Reflection.MethodInfo[] methods, System.Type typeFrom, System.Type typeTo); // 0x35ea2b4 private static System.Boolean IsImplicitNumericConversion(System.Type source, System.Type destination); // 0x35e9d48 private static System.Boolean IsImplicitReferenceConversion(System.Type source, System.Type destination); // 0x35e9838 private static System.Boolean IsImplicitBoxingConversion(System.Type source, System.Type destination); // 0x35e9e84 private static System.Boolean IsImplicitNullableConversion(System.Type source, System.Type destination); // 0x35e9ff4 public static System.Type FindGenericType(System.Type definition, System.Type type); // 0x35ea48c public static System.Reflection.MethodInfo GetBooleanOperator(System.Type type, System.String name); // 0x35ea92c public static System.Type GetNonRefType(System.Type type); // 0x35eaaac public static System.Boolean AreEquivalent(System.Type t1, System.Type t2); // 0x35df120 public static System.Boolean AreReferenceAssignable(System.Type dest, System.Type src); // 0x35e0f14 public static System.Boolean IsSameOrSubclass(System.Type type, System.Type subType); // 0x35e745c public static System.Void ValidateType(System.Type type, System.String paramName); // 0x35eaaec public static System.Void ValidateType(System.Type type, System.String paramName, System.Boolean allowByRef, System.Boolean allowPointer); // 0x35e7238 public static System.Boolean ValidateType(System.Type type, System.String paramName, System.Int32 index); // 0x35eab58 public static System.Reflection.MethodInfo GetInvokeMethod(System.Type delegateType); // 0x35eac84 private static System.Void .cctor(); // 0x35eacdc } // System.Core.dll internal struct System.Collections.Generic.ArrayBuilder<T> : { // Fields private T[] _array; // 0x0 private System.Int32 _count; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public T[] ToArray(); // 0x1bd219c public System.Void UncheckedAdd(T item); // 0x1ce0384 } // System.Core.dll internal sealed class System.Collections.Generic.BitHelper : System.Object { // Fields private readonly System.Int32 _length; // 0x10 private readonly System.Int32* _arrayPtr; // 0x18 private readonly System.Int32[] _array; // 0x20 private readonly System.Boolean _useStackAlloc; // 0x28 // Methods internal System.Void .ctor(System.Int32* bitArrayPtr, System.Int32 length); // 0x35eafa8 internal System.Void .ctor(System.Int32[] bitArray, System.Int32 length); // 0x35eafe0 internal System.Void MarkBit(System.Int32 bitPosition); // 0x35eb01c internal System.Boolean IsMarked(System.Int32 bitPosition); // 0x35eb098 internal static System.Int32 ToIntArrayLength(System.Int32 n); // 0x35eb11c } // System.Core.dll internal struct System.Collections.Generic.HashSet.ElementCount<T> : { // Fields internal System.Int32 uniqueCount; // 0x0 internal System.Int32 unfoundCount; // 0x0 // Methods } // System.Core.dll internal struct System.Collections.Generic.HashSet.Slot<T> : { // Fields internal System.Int32 hashCode; // 0x0 internal System.Int32 next; // 0x0 internal T value; // 0x0 // Methods } // System.Core.dll [Serializable] public struct System.Collections.Generic.HashSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Collections.Generic.HashSet<T> _set; // 0x0 private System.Int32 _index; // 0x0 private System.Int32 _version; // 0x0 private T _current; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.HashSet<T> set); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 } // System.Core.dll [Serializable] public class System.Collections.Generic.HashSet<T> : System.Object, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.ISet<T>, System.Collections.Generic.IReadOnlyCollection<T>, System.Runtime.Serialization.ISerializable, System.Runtime.Serialization.IDeserializationCallback { // Fields private const System.Int32 Lower31BitMask; // 0x0 private const System.Int32 StackAllocThreshold; // 0x0 private const System.Int32 ShrinkThreshold; // 0x0 private const System.String CapacityName; // 0x0 private const System.String ElementsName; // 0x0 private const System.String ComparerName; // 0x0 private const System.String VersionName; // 0x0 private System.Int32[] _buckets; // 0x0 private System.Collections.Generic.HashSet.Slot<T>[] _slots; // 0x0 private System.Int32 _count; // 0x0 private System.Int32 _lastIndex; // 0x0 private System.Int32 _freeList; // 0x0 private System.Collections.Generic.IEqualityComparer<T> _comparer; // 0x0 private System.Int32 _version; // 0x0 private System.Runtime.Serialization.SerializationInfo _siInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bd3c20 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 private System.Void CopyFrom(System.Collections.Generic.HashSet<T> source); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bd364c private System.Void System.Collections.Generic.ICollection<T>.Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Boolean Remove(T item); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1bd1824 public System.Collections.Generic.HashSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x0 public virtual System.Void OnDeserialization(System.Object sender); // 0x1bd3a1c public System.Boolean Add(T item); // 0x1ce0384 public System.Boolean TryGetValue(T equalValue, out T& actualValue); // 0x1ce0384 public System.Void UnionWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Void IntersectWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Void ExceptWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Void SymmetricExceptWith(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c public System.Boolean IsSubsetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean IsProperSubsetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean IsSupersetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean IsProperSupersetOf(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean Overlaps(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Boolean SetEquals(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 public System.Void CopyTo(T[] array); // 0x1bd3a1c public System.Void CopyTo(T[] array, System.Int32 arrayIndex, System.Int32 count); // 0x0 public System.Int32 RemoveWhere(System.Predicate<T> match); // 0x1bd1f2c public System.Collections.Generic.IEqualityComparer<T> get_Comparer(); // 0x1bd219c public System.Int32 EnsureCapacity(System.Int32 capacity); // 0x1bd1e08 public System.Void TrimExcess(); // 0x1bd2ec0 public static System.Collections.Generic.IEqualityComparer<System.Collections.Generic.HashSet<T>> CreateSetComparer(); // 0x1bde8ac private System.Int32 Initialize(System.Int32 capacity); // 0x1bd1e08 private System.Void IncreaseCapacity(); // 0x1bd2ec0 private System.Void SetCapacity(System.Int32 newSize); // 0x1bd33a4 private System.Boolean AddIfNotPresent(T value); // 0x1ce0384 private System.Void AddValue(System.Int32 index, System.Int32 hashCode, T value); // 0x1ce0384 private System.Boolean ContainsAllElements(System.Collections.Generic.IEnumerable<T> other); // 0x1bd19a0 private System.Boolean IsSubsetOfHashSetWithSameEC(System.Collections.Generic.HashSet<T> other); // 0x1bd19a0 private System.Void IntersectWithHashSetWithSameEC(System.Collections.Generic.HashSet<T> other); // 0x1bd3a1c private System.Void IntersectWithEnumerable(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c private System.Int32 InternalIndexOf(T item); // 0x1ce0384 private System.Void SymmetricExceptWithUniqueHashSet(System.Collections.Generic.HashSet<T> other); // 0x1bd3a1c private System.Void SymmetricExceptWithEnumerable(System.Collections.Generic.IEnumerable<T> other); // 0x1bd3a1c private System.Boolean AddOrGetLocation(T value, out System.Int32& location); // 0x1ce0384 private System.Collections.Generic.HashSet.ElementCount<T> CheckUniqueAndUnfoundElements(System.Collections.Generic.IEnumerable<T> other, System.Boolean returnIfUnfound); // 0x1ce0384 internal static System.Boolean HashSetEquals(System.Collections.Generic.HashSet<T> set1, System.Collections.Generic.HashSet<T> set2, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bd6804 private static System.Boolean AreEqualityComparersEqual(System.Collections.Generic.HashSet<T> set1, System.Collections.Generic.HashSet<T> set2); // 0x1bd6678 private System.Int32 InternalGetHashCode(T item); // 0x1ce0384 } // System.Core.dll [Serializable] internal sealed class System.Collections.Generic.HashSetEqualityComparer<T> : System.Object, System.Collections.Generic.IEqualityComparer<System.Collections.Generic.HashSet<T>> { // Fields private readonly System.Collections.Generic.IEqualityComparer<T> _comparer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Boolean Equals(System.Collections.Generic.HashSet<T> x, System.Collections.Generic.HashSet<T> y); // 0x0 public System.Int32 GetHashCode(System.Collections.Generic.HashSet<T> obj); // 0x1bd1f2c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // System.Core.dll internal sealed class System.Collections.Generic.ICollectionDebugView<T> : System.Object { // Fields // Methods } // System.Core.dll public enum System.Threading.LockRecursionPolicy : { // Fields public System.Int32 value__; // 0x10 public const System.Threading.LockRecursionPolicy NoRecursion = 0; // 0x0 public const System.Threading.LockRecursionPolicy SupportsRecursion = 1; // 0x0 // Methods } // System.Core.dll internal class System.Threading.ReaderWriterCount : System.Object { // Fields public System.Int64 lockID; // 0x10 public System.Int32 readercount; // 0x18 public System.Int32 writercount; // 0x1c public System.Int32 upgradecount; // 0x20 public System.Threading.ReaderWriterCount next; // 0x28 // Methods public System.Void .ctor(); // 0x35eb144 } // System.Core.dll private struct System.Threading.ReaderWriterLockSlim.TimeoutTracker : { // Fields private System.Int32 m_total; // 0x10 private System.Int32 m_start; // 0x14 // Methods public System.Void .ctor(System.Int32 millisecondsTimeout); // 0x35eb3b8 public System.Int32 get_RemainingMilliseconds(); // 0x35ec210 public System.Boolean get_IsExpired(); // 0x35eb864 } // System.Core.dll public class System.Threading.ReaderWriterLockSlim : System.Object, System.IDisposable { // Fields private System.Boolean fIsReentrant; // 0x10 private System.Int32 myLock; // 0x14 private System.UInt32 numWriteWaiters; // 0x18 private System.UInt32 numReadWaiters; // 0x1c private System.UInt32 numWriteUpgradeWaiters; // 0x20 private System.UInt32 numUpgradeWaiters; // 0x24 private System.Boolean fNoWaiters; // 0x28 private System.Int32 upgradeLockOwnerId; // 0x2c private System.Int32 writeLockOwnerId; // 0x30 private System.Threading.EventWaitHandle writeEvent; // 0x38 private System.Threading.EventWaitHandle readEvent; // 0x40 private System.Threading.EventWaitHandle upgradeEvent; // 0x48 private System.Threading.EventWaitHandle waitUpgradeEvent; // 0x50 private static System.Int64 s_nextLockID; // 0x0 private System.Int64 lockID; // 0x58 private static System.Threading.ReaderWriterCount t_rwc; // 0xffffffffffffffff private System.Boolean fUpgradeThreadHoldingRead; // 0x60 private System.UInt32 owners; // 0x64 private System.Boolean fDisposed; // 0x68 // Methods private System.Void InitializeThreadCounts(); // 0x35eb14c public System.Void .ctor(); // 0x35eb158 public System.Void .ctor(System.Threading.LockRecursionPolicy recursionPolicy); // 0x35eb160 private static System.Boolean IsRWEntryEmpty(System.Threading.ReaderWriterCount rwc); // 0x35eb1e4 private System.Boolean IsRwHashEntryChanged(System.Threading.ReaderWriterCount lrwc); // 0x35eb224 private System.Threading.ReaderWriterCount GetThreadRWCount(System.Boolean dontAllocate); // 0x35eb248 public System.Void EnterWriteLock(); // 0x35eb384 public System.Boolean TryEnterWriteLock(System.Int32 millisecondsTimeout); // 0x35eb38c private System.Boolean TryEnterWriteLock(System.Threading.ReaderWriterLockSlim.TimeoutTracker timeout); // 0x35eb43c private System.Boolean TryEnterWriteLockCore(System.Threading.ReaderWriterLockSlim.TimeoutTracker timeout); // 0x35eb440 public System.Void EnterUpgradeableReadLock(); // 0x35ebb3c public System.Boolean TryEnterUpgradeableReadLock(System.Int32 millisecondsTimeout); // 0x35ebb44 private System.Boolean TryEnterUpgradeableReadLock(System.Threading.ReaderWriterLockSlim.TimeoutTracker timeout); // 0x35ebb70 private System.Boolean TryEnterUpgradeableReadLockCore(System.Threading.ReaderWriterLockSlim.TimeoutTracker timeout); // 0x35ebb74 public System.Void ExitWriteLock(); // 0x35ebed4 public System.Void ExitUpgradeableReadLock(); // 0x35ec058 private System.Void LazyCreateEvent(ref System.Threading.EventWaitHandle& waitEvent, System.Boolean makeAutoResetEvent); // 0x35eb914 private System.Boolean WaitOnEvent(System.Threading.EventWaitHandle waitEvent, ref System.UInt32& numWaiters, System.Threading.ReaderWriterLockSlim.TimeoutTracker timeout, System.Boolean isWriteWaiter); // 0x35eba18 private System.Void ExitAndWakeUpAppropriateWaiters(); // 0x35ec02c private System.Void ExitAndWakeUpAppropriateWaitersPreferringWriters(); // 0x35ec258 private System.Void ExitAndWakeUpAppropriateReadWaiters(); // 0x35ec2dc private System.Boolean IsWriterAcquired(); // 0x35eb838 private System.Void SetWriterAcquired(); // 0x35eb848 private System.Void ClearWriterAcquired(); // 0x35ec01c private System.Void SetWritersWaiting(); // 0x35ec1f0 private System.Void ClearWritersWaiting(); // 0x35ec370 private System.Void SetUpgraderWaiting(); // 0x35ec200 private System.Void ClearUpgraderWaiting(); // 0x35ec380 private System.UInt32 GetNumReaders(); // 0x35eb858 private System.Void EnterMyLock(); // 0x35ec390 private System.Void EnterMyLockSpin(); // 0x35ec3c4 private System.Void ExitMyLock(); // 0x35eb820 private static System.Void SpinWait(System.Int32 SpinCount); // 0x35eb87c public System.Void Dispose(); // 0x35ec49c private System.Void Dispose(System.Boolean disposing); // 0x35ec4a4 public System.Boolean get_IsReadLockHeld(); // 0x35ec624 public System.Boolean get_IsUpgradeableReadLockHeld(); // 0x35ec63c public System.Boolean get_IsWriteLockHeld(); // 0x35ec654 public System.Int32 get_RecursiveReadCount(); // 0x35ec66c public System.Int32 get_RecursiveUpgradeCount(); // 0x35ec6ec public System.Int32 get_RecursiveWriteCount(); // 0x35ec79c public System.Int32 get_WaitingReadCount(); // 0x35ec84c public System.Int32 get_WaitingUpgradeCount(); // 0x35ec854 public System.Int32 get_WaitingWriteCount(); // 0x35ec85c } // System.Core.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 : { // Fields // Methods } // System.Core.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // System.Core.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 : { // Fields // Methods } // System.Core.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 0270BFF41CB170C33C20788C368CB1B5A66B0FD0B98D638A827B783537583821; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 09FDC69AA887AC8D36E0C8284C7B1D53E580E4880B72A67FF80D7E38317115D9; // 0x400 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 0F4764044BF2E91EFEFAF3D4F1E81C10A2B7F0F45305489925CFC01198CF45B5; // 0x800 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 15A0E7628178B3FE6546E9B60F35E2B1C4864E020B16376866F38F72C74B45A9; // 0xc00 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 4CF8DC711CD3210D673D86981355E2609233025ED22E4DC7A1F9B8E75ADE35F4; // 0x1000 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 783FB0A44BE7670EB6EC170CF7F16BB2B6F23F4964B87B60C4EB506C7C6A286D; // 0x1400 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 914FCE8DC82DA59038745B264F743222527FBAE2E4A28E71C89760B7E3DBBA67; // 0x1800 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 93631B0726F6FE6629DAA743EE51B49F4477ED07391B68EEEA0672A4A90018AA; // 0x1878 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 C2D8E5EED6CBEBD8625FC18F81486A7733C04F9B0129FFBE974C68B90308B4F2; // 0x1978 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 C40A9A77EE05E10AF16DA9D1781A2053159EA8570ADA03637BB5FE3D076C9F89; // 0x1a78 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 E8058399671D13082C35B6B3CE7F9E282507EDD458CCFDD3BAD9F35D90016F62; // 0x1e78 // Methods } // System.Core.dll internal sealed class Unity.ThrowStub : System.ObjectDisposedException { // Fields // Methods public static System.Void ThrowNotSupportedException(); // 0x35ec864 } // Google.Protobuf.dll internal class <Module> : { // Fields // Methods } // Google.Protobuf.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x2ed0c80 } // Google.Protobuf.dll internal sealed class System.Runtime.CompilerServices.IsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x2ed0c88 } // Google.Protobuf.dll internal sealed class System.Runtime.CompilerServices.IsByRefLikeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x2ed0c90 } // Google.Protobuf.dll internal sealed class System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembersAttribute : System.Attribute { // Fields private readonly System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes <MemberTypes>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes memberTypes); // 0x2ed0c98 public System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes get_MemberTypes(); // 0x2ed0cc0 } // Google.Protobuf.dll internal enum System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes : { // Fields public System.Int32 value__; // 0x10 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes None = 0; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicParameterlessConstructor = 1; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicConstructors = 3; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicConstructors = 4; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicMethods = 8; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicMethods = 16; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicFields = 32; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicFields = 64; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicNestedTypes = 128; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicNestedTypes = 256; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicProperties = 512; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicProperties = 1024; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes PublicEvents = 2048; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes NonPublicEvents = 4096; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes Interfaces = 8192; // 0x0 public const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes All = 4294967295; // 0x0 // Methods } // Google.Protobuf.dll internal sealed class System.Diagnostics.CodeAnalysis.RequiresUnreferencedCodeAttribute : System.Attribute { // Fields private readonly System.String <Message>k__BackingField; // 0x10 private System.String <Url>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String message); // 0x2ed0cc8 public System.String get_Message(); // 0x2ed0cf8 public System.String get_Url(); // 0x2ed0d00 public System.Void set_Url(System.String value); // 0x2ed0d08 } // Google.Protobuf.dll internal sealed class System.Diagnostics.CodeAnalysis.UnconditionalSuppressMessageAttribute : System.Attribute { // Fields private readonly System.String <Category>k__BackingField; // 0x10 private readonly System.String <CheckId>k__BackingField; // 0x18 private System.String <Scope>k__BackingField; // 0x20 private System.String <Target>k__BackingField; // 0x28 private System.String <MessageId>k__BackingField; // 0x30 private System.String <Justification>k__BackingField; // 0x38 // Methods public System.Void .ctor(System.String category, System.String checkId); // 0x2ed0d10 public System.String get_Category(); // 0x2ed0d54 public System.String get_CheckId(); // 0x2ed0d5c public System.String get_Scope(); // 0x2ed0d64 public System.Void set_Scope(System.String value); // 0x2ed0d6c public System.String get_Target(); // 0x2ed0d74 public System.Void set_Target(System.String value); // 0x2ed0d7c public System.String get_MessageId(); // 0x2ed0d84 public System.Void set_MessageId(System.String value); // 0x2ed0d8c public System.String get_Justification(); // 0x2ed0d94 public System.Void set_Justification(System.String value); // 0x2ed0d9c } // Google.Protobuf.dll internal static class Google.Protobuf.ByteArray : System.Object { // Fields private const System.Int32 CopyThreshold; // 0x0 // Methods internal static System.Void Copy(System.Byte[] src, System.Int32 srcOffset, System.Byte[] dst, System.Int32 dstOffset, System.Int32 count); // 0x2ed0da4 internal static System.Void Reverse(System.Byte[] bytes); // 0x2ed0e24 } // Google.Protobuf.dll private sealed class Google.Protobuf.ByteString.ByteStringDebugView : System.Object { // Fields private readonly Google.Protobuf.ByteString data; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.ByteString data); // 0x2ed254c public System.Byte[] get_Items(); // 0x2ed257c } // Google.Protobuf.dll public sealed class Google.Protobuf.ByteString : System.Object, System.Collections.Generic.IEnumerable<System.Byte>, System.Collections.IEnumerable, System.IEquatable<Google.Protobuf.ByteString> { // Fields private static readonly Google.Protobuf.ByteString empty; // 0x0 private readonly System.ReadOnlyMemory<System.Byte> bytes; // 0x10 // Methods internal static Google.Protobuf.ByteString AttachBytes(System.ReadOnlyMemory<System.Byte> bytes); // 0x2ed0e9c internal static Google.Protobuf.ByteString AttachBytes(System.Byte[] bytes); // 0x2ed0f4c private System.Void .ctor(System.ReadOnlyMemory<System.Byte> bytes); // 0x2ed0f14 public static Google.Protobuf.ByteString get_Empty(); // 0x2ed0ff0 public System.Int32 get_Length(); // 0x2ed1048 public System.Boolean get_IsEmpty(); // 0x2ed1090 public System.ReadOnlySpan<System.Byte> get_Span(); // 0x2ed10a8 public System.ReadOnlyMemory<System.Byte> get_Memory(); // 0x2ed10f0 public System.Byte[] ToByteArray(); // 0x2ed10fc public System.String ToBase64(); // 0x2ed1144 public static Google.Protobuf.ByteString FromBase64(System.String bytes); // 0x2ed1278 public static Google.Protobuf.ByteString FromStream(System.IO.Stream stream); // 0x2ed13b0 public static System.Threading.Tasks.Task<Google.Protobuf.ByteString> FromStreamAsync(System.IO.Stream stream, System.Threading.CancellationToken cancellationToken); // 0x2ed1538 public static Google.Protobuf.ByteString CopyFrom(System.Byte[] bytes); // 0x2ed16c8 public static Google.Protobuf.ByteString CopyFrom(System.Byte[] bytes, System.Int32 offset, System.Int32 count); // 0x2ed17a4 public static Google.Protobuf.ByteString CopyFrom(System.ReadOnlySpan<System.Byte> bytes); // 0x2ed188c public static Google.Protobuf.ByteString CopyFrom(System.String text, System.Text.Encoding encoding); // 0x2ed194c public static Google.Protobuf.ByteString CopyFromUtf8(System.String text); // 0x2ed1a08 public System.Byte get_Item(System.Int32 index); // 0x2ed1a70 public System.String ToString(System.Text.Encoding encoding); // 0x2ed1ad8 public System.String ToStringUtf8(); // 0x2ed1bfc public System.Collections.Generic.IEnumerator<System.Byte> GetEnumerator(); // 0x2ed1c1c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x2ed1cdc public Google.Protobuf.CodedInputStream CreateCodedInput(); // 0x2ed1ce0 public static System.Boolean op_Equality(Google.Protobuf.ByteString lhs, Google.Protobuf.ByteString rhs); // 0x2ed202c public static System.Boolean op_Inequality(Google.Protobuf.ByteString lhs, Google.Protobuf.ByteString rhs); // 0x2ed20e8 public override System.Boolean Equals(System.Object obj); // 0x2ed2158 public override System.Int32 GetHashCode(); // 0x2ed21d8 public System.Boolean Equals(Google.Protobuf.ByteString other); // 0x2ed2264 public System.Void CopyTo(System.Byte[] array, System.Int32 position); // 0x2ed22c8 public System.Void WriteTo(System.IO.Stream outputStream); // 0x2ed2360 private static System.Void .cctor(); // 0x2ed2484 } // Google.Protobuf.dll private struct Google.Protobuf.ByteStringAsync.<FromStreamAsyncCore>d__0 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Google.Protobuf.ByteString> <>t__builder; // 0x18 public System.IO.Stream stream; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.IO.MemoryStream <memoryStream>5__2; // 0x40 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x2ed25d0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x2ed2a04 } // Google.Protobuf.dll internal static class Google.Protobuf.ByteStringAsync : System.Object { // Fields // Methods internal static System.Threading.Tasks.Task<Google.Protobuf.ByteString> FromStreamAsyncCore(System.IO.Stream stream, System.Threading.CancellationToken cancellationToken); // 0x2ed15b0 } // Google.Protobuf.dll public sealed class Google.Protobuf.CodedInputStream : System.Object, System.IDisposable { // Fields private readonly System.Boolean leaveOpen; // 0x10 private readonly System.Byte[] buffer; // 0x18 private readonly System.IO.Stream input; // 0x20 private Google.Protobuf.ParserInternalState state; // 0x28 internal const System.Int32 DefaultRecursionLimit; // 0x0 internal const System.Int32 DefaultSizeLimit; // 0x0 internal const System.Int32 BufferSize; // 0x0 // Methods public System.Void .ctor(System.Byte[] buffer); // 0x2ed1f9c public System.Void .ctor(System.Byte[] buffer, System.Int32 offset, System.Int32 length); // 0x2ed1e4c public System.Void .ctor(System.IO.Stream input); // 0x2ed2b94 public System.Void .ctor(System.IO.Stream input, System.Boolean leaveOpen); // 0x2ed2b9c internal System.Void .ctor(System.IO.Stream input, System.Byte[] buffer, System.Int32 bufferPos, System.Int32 bufferSize, System.Boolean leaveOpen); // 0x2ed2a80 internal System.Void .ctor(System.IO.Stream input, System.Byte[] buffer, System.Int32 bufferPos, System.Int32 bufferSize, System.Int32 sizeLimit, System.Int32 recursionLimit, System.Boolean leaveOpen); // 0x2ed2c58 public static Google.Protobuf.CodedInputStream CreateWithLimits(System.IO.Stream input, System.Int32 sizeLimit, System.Int32 recursionLimit); // 0x2ed2d20 public System.Int64 get_Position(); // 0x2ed2dd8 internal System.UInt32 get_LastTag(); // 0x2ed2e18 public System.Int32 get_SizeLimit(); // 0x2ed2e20 public System.Int32 get_RecursionLimit(); // 0x2ed2e28 internal System.Boolean get_DiscardUnknownFields(); // 0x2ed2e30 internal System.Void set_DiscardUnknownFields(System.Boolean value); // 0x2ed2e38 internal Google.Protobuf.ExtensionRegistry get_ExtensionRegistry(); // 0x2ed2e44 internal System.Void set_ExtensionRegistry(Google.Protobuf.ExtensionRegistry value); // 0x2ed2e4c internal System.Byte[] get_InternalBuffer(); // 0x2ed2e54 internal System.IO.Stream get_InternalInputStream(); // 0x2ed2e5c internal ref Google.Protobuf.ParserInternalState& get_InternalState(); // 0x2ed2e64 public System.Void Dispose(); // 0x2ed2e6c internal System.Void CheckReadEndOfStreamTag(); // 0x2ed2e98 public System.UInt32 PeekTag(); // 0x2ed2ef0 public System.UInt32 ReadTag(); // 0x2ed2f64 public System.Void SkipLastField(); // 0x2ed2fd8 internal System.Void SkipGroup(System.UInt32 startGroupTag); // 0x2ed3070 public System.Double ReadDouble(); // 0x2ed3110 public System.Single ReadFloat(); // 0x2ed3184 public System.UInt64 ReadUInt64(); // 0x2ed31f8 public System.Int64 ReadInt64(); // 0x2ed3270 public System.Int32 ReadInt32(); // 0x2ed3274 public System.UInt64 ReadFixed64(); // 0x2ed32ec public System.UInt32 ReadFixed32(); // 0x2ed3364 public System.Boolean ReadBool(); // 0x2ed33dc public System.String ReadString(); // 0x2ed33f4 public System.Void ReadMessage(Google.Protobuf.IMessage builder); // 0x2ed3480 public System.Void ReadGroup(Google.Protobuf.IMessage builder); // 0x2ed3620 public Google.Protobuf.ByteString ReadBytes(); // 0x2ed37a8 public System.UInt32 ReadUInt32(); // 0x2ed387c public System.Int32 ReadEnum(); // 0x2ed3880 public System.Int32 ReadSFixed32(); // 0x2ed3884 public System.Int64 ReadSFixed64(); // 0x2ed3888 public System.Int32 ReadSInt32(); // 0x2ed388c public System.Int64 ReadSInt64(); // 0x2ed38a0 public System.Int32 ReadLength(); // 0x2ed38b4 public System.Boolean MaybeConsumeTag(System.UInt32 tag); // 0x2ed3928 internal System.UInt32 ReadRawVarint32(); // 0x2ed3278 internal static System.UInt32 ReadRawVarint32(System.IO.Stream input); // 0x2ed39a8 internal System.UInt64 ReadRawVarint64(); // 0x2ed31fc internal System.UInt32 ReadRawLittleEndian32(); // 0x2ed3368 internal System.UInt64 ReadRawLittleEndian64(); // 0x2ed32f0 internal System.Int32 PushLimit(System.Int32 byteLimit); // 0x2ed39b0 internal System.Void PopLimit(System.Int32 oldLimit); // 0x2ed39bc internal System.Boolean get_ReachedLimit(); // 0x2ed39c8 public System.Boolean get_IsAtEnd(); // 0x2ed39d4 internal System.Byte[] ReadRawBytes(System.Int32 size); // 0x2ed3a70 public System.Void ReadRawMessage(Google.Protobuf.IMessage message); // 0x2ed3aec } // Google.Protobuf.dll public sealed class Google.Protobuf.CodedOutputStream.OutOfSpaceException : System.IO.IOException { // Fields // Methods internal System.Void .ctor(); // 0x2ed61e4 } // Google.Protobuf.dll public sealed class Google.Protobuf.CodedOutputStream : System.Object, System.IDisposable { // Fields private const System.Int32 LittleEndian64Size; // 0x0 private const System.Int32 LittleEndian32Size; // 0x0 internal const System.Int32 DoubleSize; // 0x0 internal const System.Int32 FloatSize; // 0x0 internal const System.Int32 BoolSize; // 0x0 public static readonly System.Int32 DefaultBufferSize; // 0x0 private readonly System.Boolean leaveOpen; // 0x10 private readonly System.Byte[] buffer; // 0x18 private Google.Protobuf.WriterInternalState state; // 0x20 private readonly System.IO.Stream output; // 0x38 private System.Boolean <Deterministic>k__BackingField; // 0x40 // Methods public static System.Int32 ComputeDoubleSize(System.Double value); // 0x2ed3c74 public static System.Int32 ComputeFloatSize(System.Single value); // 0x2ed3c7c public static System.Int32 ComputeUInt64Size(System.UInt64 value); // 0x2ed3c84 public static System.Int32 ComputeInt64Size(System.Int64 value); // 0x2ed3d68 public static System.Int32 ComputeInt32Size(System.Int32 value); // 0x2ed3dbc public static System.Int32 ComputeFixed64Size(System.UInt64 value); // 0x2ed3e9c public static System.Int32 ComputeFixed32Size(System.UInt32 value); // 0x2ed3ea4 public static System.Int32 ComputeBoolSize(System.Boolean value); // 0x2ed3eac public static System.Int32 ComputeStringSize(System.String value); // 0x2ed3eb4 public static System.Int32 ComputeGroupSize(Google.Protobuf.IMessage value); // 0x2ed3ff4 public static System.Int32 ComputeMessageSize(Google.Protobuf.IMessage value); // 0x2ed4094 public static System.Int32 ComputeBytesSize(Google.Protobuf.ByteString value); // 0x2ed4170 public static System.Int32 ComputeUInt32Size(System.UInt32 value); // 0x2ed41f0 public static System.Int32 ComputeEnumSize(System.Int32 value); // 0x2ed4280 public static System.Int32 ComputeSFixed32Size(System.Int32 value); // 0x2ed42d4 public static System.Int32 ComputeSFixed64Size(System.Int64 value); // 0x2ed42dc public static System.Int32 ComputeSInt32Size(System.Int32 value); // 0x2ed42e4 public static System.Int32 ComputeSInt64Size(System.Int64 value); // 0x2ed43ac public static System.Int32 ComputeLengthSize(System.Int32 length); // 0x2ed3f64 public static System.Int32 ComputeRawVarint32Size(System.UInt32 value); // 0x2ed3e58 public static System.Int32 ComputeRawVarint64Size(System.UInt64 value); // 0x2ed3cd8 public static System.Int32 ComputeTagSize(System.Int32 fieldNumber); // 0x2ed4438 public System.Void .ctor(System.Byte[] flatArray); // 0x2ed44e0 private System.Void .ctor(System.Byte[] buffer, System.Int32 offset, System.Int32 length); // 0x2ed44fc private System.Void .ctor(System.IO.Stream output, System.Byte[] buffer, System.Boolean leaveOpen); // 0x2ed45d8 public System.Void .ctor(System.IO.Stream output); // 0x2ed46c4 public System.Void .ctor(System.IO.Stream output, System.Int32 bufferSize); // 0x2ed47b0 public System.Void .ctor(System.IO.Stream output, System.Boolean leaveOpen); // 0x2ed481c public System.Void .ctor(System.IO.Stream output, System.Int32 bufferSize, System.Boolean leaveOpen); // 0x2ed4738 public System.Int64 get_Position(); // 0x2ed4894 public System.Boolean get_Deterministic(); // 0x2ed48c8 public System.Void set_Deterministic(System.Boolean value); // 0x2ed48d0 public System.Void WriteDouble(System.Double value); // 0x2ed48dc public System.Void WriteFloat(System.Single value); // 0x2ed4984 public System.Void WriteUInt64(System.UInt64 value); // 0x2ed4a2c public System.Void WriteInt64(System.Int64 value); // 0x2ed4acc public System.Void WriteInt32(System.Int32 value); // 0x2ed4b6c public System.Void WriteFixed64(System.UInt64 value); // 0x2ed4c0c public System.Void WriteFixed32(System.UInt32 value); // 0x2ed4cac public System.Void WriteBool(System.Boolean value); // 0x2ed4d4c public System.Void WriteString(System.String value); // 0x2ed4dec public System.Void WriteMessage(Google.Protobuf.IMessage value); // 0x2ed4e8c public System.Void WriteRawMessage(Google.Protobuf.IMessage value); // 0x2ed4fa8 public System.Void WriteGroup(Google.Protobuf.IMessage value); // 0x2ed50c4 public System.Void WriteBytes(Google.Protobuf.ByteString value); // 0x2ed51e0 public System.Void WriteUInt32(System.UInt32 value); // 0x2ed5280 public System.Void WriteEnum(System.Int32 value); // 0x2ed5320 public System.Void WriteSFixed32(System.Int32 value); // 0x2ed53c0 public System.Void WriteSFixed64(System.Int64 value); // 0x2ed5460 public System.Void WriteSInt32(System.Int32 value); // 0x2ed5500 public System.Void WriteSInt64(System.Int64 value); // 0x2ed55a0 public System.Void WriteLength(System.Int32 length); // 0x2ed5640 public System.Void WriteTag(System.Int32 fieldNumber, Google.Protobuf.WireFormat.WireType type); // 0x2ed56e0 public System.Void WriteTag(System.UInt32 tag); // 0x2ed5790 public System.Void WriteRawTag(System.Byte b1); // 0x2ed5830 public System.Void WriteRawTag(System.Byte b1, System.Byte b2); // 0x2ed58d0 public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3); // 0x2ed5980 public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4); // 0x2ed5a38 public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4, System.Byte b5); // 0x2ed5b00 internal System.Void WriteRawVarint32(System.UInt32 value); // 0x2ed5bd0 internal System.Void WriteRawVarint64(System.UInt64 value); // 0x2ed5c70 internal System.Void WriteRawLittleEndian32(System.UInt32 value); // 0x2ed5d10 internal System.Void WriteRawLittleEndian64(System.UInt64 value); // 0x2ed5db0 internal System.Void WriteRawBytes(System.Byte[] value); // 0x2ed5e50 internal System.Void WriteRawBytes(System.Byte[] value, System.Int32 offset, System.Int32 length); // 0x2ed5e6c public System.Void Dispose(); // 0x2ed5f24 public System.Void Flush(); // 0x2ed5f58 public System.Void CheckNoSpaceLeft(); // 0x2ed6058 public System.Int32 get_SpaceLeft(); // 0x2ed610c internal System.Byte[] get_InternalBuffer(); // 0x2ed6180 internal System.IO.Stream get_InternalOutputStream(); // 0x2ed6188 internal ref Google.Protobuf.WriterInternalState& get_InternalState(); // 0x2ed6190 private static System.Void .cctor(); // 0x2ed6198 } // Google.Protobuf.dll public abstract class Google.Protobuf.Extension : System.Object { // Fields private readonly System.Int32 <FieldNumber>k__BackingField; // 0x10 // Methods internal abstract System.Type get_TargetType(); // 0x1bd219c protected System.Void .ctor(System.Int32 fieldNumber); // 0x2ed6230 internal abstract Google.Protobuf.IExtensionValue CreateValue(); // 0x1bd219c public System.Int32 get_FieldNumber(); // 0x2ed6258 internal abstract System.Boolean get_IsRepeated(); // 0x1bd1824 } // Google.Protobuf.dll public sealed class Google.Protobuf.Extension<TTarget,TValue> : Google.Protobuf.Extension { // Fields private readonly Google.Protobuf.FieldCodec<TValue> codec; // 0x0 // Methods public System.Void .ctor(System.Int32 fieldNumber, Google.Protobuf.FieldCodec<TValue> codec); // 0x1bd364c internal TValue get_DefaultValue(); // 0x1ce0384 internal override System.Type get_TargetType(); // 0x1bd219c internal override System.Boolean get_IsRepeated(); // 0x1bd1824 internal override Google.Protobuf.IExtensionValue CreateValue(); // 0x1bd219c } // Google.Protobuf.dll public sealed class Google.Protobuf.RepeatedExtension<TTarget,TValue> : Google.Protobuf.Extension { // Fields private readonly Google.Protobuf.FieldCodec<TValue> codec; // 0x0 // Methods public System.Void .ctor(System.Int32 fieldNumber, Google.Protobuf.FieldCodec<TValue> codec); // 0x1bd364c internal override System.Type get_TargetType(); // 0x1bd219c internal override System.Boolean get_IsRepeated(); // 0x1bd1824 internal override Google.Protobuf.IExtensionValue CreateValue(); // 0x1bd219c } // Google.Protobuf.dll internal sealed class Google.Protobuf.ExtensionRegistry.ExtensionComparer : System.Object, System.Collections.Generic.IEqualityComparer<Google.Protobuf.Extension> { // Fields internal static Google.Protobuf.ExtensionRegistry.ExtensionComparer Instance; // 0x0 // Methods public System.Boolean Equals(Google.Protobuf.Extension a, Google.Protobuf.Extension b); // 0x2ed7188 public System.Int32 GetHashCode(Google.Protobuf.Extension a); // 0x2ed7264 public System.Void .ctor(); // 0x2ed7308 private static System.Void .cctor(); // 0x2ed7310 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.ExtensionRegistry.<>c : System.Object { // Fields public static readonly Google.Protobuf.ExtensionRegistry.<>c <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension>,Google.Protobuf.ObjectIntPair<System.Type>> <>9__3_0; // 0x8 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension>,Google.Protobuf.Extension> <>9__3_1; // 0x10 // Methods private static System.Void .cctor(); // 0x2ed7378 public System.Void .ctor(); // 0x2ed73e0 internal Google.Protobuf.ObjectIntPair<System.Type> <.ctor>b__3_0(System.Collections.Generic.KeyValuePair<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension> k); // 0x2ed73e8 internal Google.Protobuf.Extension <.ctor>b__3_1(System.Collections.Generic.KeyValuePair<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension> v); // 0x2ed7424 } // Google.Protobuf.dll public sealed class Google.Protobuf.ExtensionRegistry : System.Object, System.Collections.Generic.ICollection<Google.Protobuf.Extension>, System.Collections.Generic.IEnumerable<Google.Protobuf.Extension>, System.Collections.IEnumerable, Google.Protobuf.IDeepCloneable<Google.Protobuf.ExtensionRegistry> { // Fields private readonly System.Collections.Generic.IDictionary<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension> extensions; // 0x10 // Methods public System.Void .ctor(); // 0x2ed6260 private System.Void .ctor(System.Collections.Generic.IDictionary<Google.Protobuf.ObjectIntPair<System.Type>,Google.Protobuf.Extension> collection); // 0x2ed62e8 public System.Int32 get_Count(); // 0x2ed64a4 private System.Boolean System.Collections.Generic.ICollection<Google.Protobuf.Extension>.get_IsReadOnly(); // 0x2ed6544 internal System.Boolean ContainsInputField(System.UInt32 lastTag, System.Type target, out Google.Protobuf.Extension& extension); // 0x2ed654c public System.Void Add(Google.Protobuf.Extension extension); // 0x2ed6664 public System.Void AddRange(System.Collections.Generic.IEnumerable<Google.Protobuf.Extension> extensions); // 0x2ed67a8 public System.Void Clear(); // 0x2ed6ab4 public System.Boolean Contains(Google.Protobuf.Extension item); // 0x2ed6b58 private System.Void System.Collections.Generic.ICollection<Google.Protobuf.Extension>.CopyTo(Google.Protobuf.Extension[] array, System.Int32 arrayIndex); // 0x2ed6c9c public System.Collections.Generic.IEnumerator<Google.Protobuf.Extension> GetEnumerator(); // 0x2ed6ecc public System.Boolean Remove(Google.Protobuf.Extension item); // 0x2ed6fe4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x2ed7128 public Google.Protobuf.ExtensionRegistry Clone(); // 0x2ed712c } // Google.Protobuf.dll public static class Google.Protobuf.ExtensionSet : System.Object { // Fields // Methods private static System.Boolean TryGetValue(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.Extension extension, out Google.Protobuf.IExtensionValue& value); // 0x1bd6804 public static TValue Get(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.Extension<TTarget,TValue> extension); // 0x1ce0384 public static Google.Protobuf.Collections.RepeatedField<TValue> Get(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.RepeatedExtension<TTarget,TValue> extension); // 0x1bdf514 public static Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitialize(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.RepeatedExtension<TTarget,TValue> extension); // 0x1bdf514 public static System.Void Set(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.Extension<TTarget,TValue> extension, TValue value); // 0x1ce0384 public static System.Boolean Has(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.Extension<TTarget,TValue> extension); // 0x1bd6678 public static System.Void Clear(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.Extension<TTarget,TValue> extension); // 0x1be4e1c public static System.Void Clear(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.RepeatedExtension<TTarget,TValue> extension); // 0x1be4e1c public static System.Boolean TryMergeFieldFrom(ref Google.Protobuf.ExtensionSet<TTarget>& set, Google.Protobuf.CodedInputStream stream); // 0x1bd6678 public static System.Boolean TryMergeFieldFrom(ref Google.Protobuf.ExtensionSet<TTarget>& set, ref Google.Protobuf.ParseContext& ctx); // 0x1bd6678 public static System.Void MergeFrom(ref Google.Protobuf.ExtensionSet<TTarget>& first, Google.Protobuf.ExtensionSet<TTarget> second); // 0x1be4e1c public static Google.Protobuf.ExtensionSet<TTarget> Clone(Google.Protobuf.ExtensionSet<TTarget> set); // 0x1bdeb64 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.ExtensionSet.<>c<TTarget> : System.Object { // Fields public static readonly Google.Protobuf.ExtensionSet.<>c<TTarget> <>9; // 0x0 public static System.Func<Google.Protobuf.IExtensionValue,System.Boolean> <>9__8_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <IsInitialized>b__8_0(Google.Protobuf.IExtensionValue v); // 0x1bd19a0 } // Google.Protobuf.dll public sealed class Google.Protobuf.ExtensionSet<TTarget> : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,Google.Protobuf.IExtensionValue> <ValuesByNumber>k__BackingField; // 0x0 // Methods internal System.Collections.Generic.Dictionary<System.Int32,Google.Protobuf.IExtensionValue> get_ValuesByNumber(); // 0x1bd219c public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.Boolean Equals(System.Object other); // 0x1bd19a0 public System.Int32 CalculateSize(); // 0x1bd1ddc public System.Void WriteTo(Google.Protobuf.CodedOutputStream stream); // 0x1bd3a1c public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x1bd3a1c internal System.Boolean IsInitialized(); // 0x1bd1824 public System.Void .ctor(); // 0x1bd2ec0 } // Google.Protobuf.dll internal interface Google.Protobuf.IExtensionValue : System.IEquatable<Google.Protobuf.IExtensionValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.IExtensionValue> { // Fields // Methods public abstract System.Void MergeFrom(ref Google.Protobuf.ParseContext& ctx); // 0x1bd3a1c public abstract System.Void MergeFrom(Google.Protobuf.IExtensionValue value); // 0x1bd3a1c public abstract System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x1bd3a1c public abstract System.Int32 CalculateSize(); // 0x1bd1ddc public abstract System.Boolean IsInitialized(); // 0x1bd1824 public abstract System.Object GetValue(); // 0x1bd219c } // Google.Protobuf.dll internal sealed class Google.Protobuf.ExtensionValue<T> : System.Object, Google.Protobuf.IExtensionValue, System.IEquatable<Google.Protobuf.IExtensionValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.IExtensionValue> { // Fields private T field; // 0x0 private readonly Google.Protobuf.FieldCodec<T> codec; // 0x0 // Methods internal System.Void .ctor(Google.Protobuf.FieldCodec<T> codec); // 0x1bd3a1c public System.Int32 CalculateSize(); // 0x1bd1ddc public Google.Protobuf.IExtensionValue Clone(); // 0x1bd219c public System.Boolean Equals(Google.Protobuf.IExtensionValue other); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void MergeFrom(ref Google.Protobuf.ParseContext& ctx); // 0x1bd3a1c public System.Void MergeFrom(Google.Protobuf.IExtensionValue value); // 0x1bd3a1c public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x1bd3a1c public T GetValue(); // 0x1ce0384 private System.Object Google.Protobuf.IExtensionValue.GetValue(); // 0x1bd219c public System.Void SetValue(T value); // 0x1ce0384 public System.Boolean IsInitialized(); // 0x1bd1824 } // Google.Protobuf.dll internal sealed class Google.Protobuf.RepeatedExtensionValue<T> : System.Object, Google.Protobuf.IExtensionValue, System.IEquatable<Google.Protobuf.IExtensionValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.IExtensionValue> { // Fields private Google.Protobuf.Collections.RepeatedField<T> field; // 0x0 private readonly Google.Protobuf.FieldCodec<T> codec; // 0x0 // Methods internal System.Void .ctor(Google.Protobuf.FieldCodec<T> codec); // 0x1bd3a1c public System.Int32 CalculateSize(); // 0x1bd1ddc public Google.Protobuf.IExtensionValue Clone(); // 0x1bd219c public System.Boolean Equals(Google.Protobuf.IExtensionValue other); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void MergeFrom(ref Google.Protobuf.ParseContext& ctx); // 0x1bd3a1c public System.Void MergeFrom(Google.Protobuf.IExtensionValue value); // 0x1bd3a1c public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x1bd3a1c public Google.Protobuf.Collections.RepeatedField<T> GetValue(); // 0x1bd219c private System.Object Google.Protobuf.IExtensionValue.GetValue(); // 0x1bd219c public System.Boolean IsInitialized(); // 0x1bd1824 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.WrapperCodecs.<>c__DisplayClass3_0<T> : System.Object { // Fields public Google.Protobuf.FieldCodec<T> nestedCoded; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Nullable<T> <GetReader>b__0(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 } // Google.Protobuf.dll private static class Google.Protobuf.FieldCodec.WrapperCodecs : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Object> Codecs; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Object> Readers; // 0x8 // Methods internal static Google.Protobuf.FieldCodec<T> GetCodec(); // 0x1bde8ac internal static Google.Protobuf.ValueReader<System.Nullable<T>> GetReader(); // 0x1bde8ac internal static T Read(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.FieldCodec<T> codec); // 0x1ce0384 internal static System.Void Write(ref Google.Protobuf.WriteContext& ctx, T value, Google.Protobuf.FieldCodec<T> codec); // 0x1ce0384 internal static System.Int32 CalculateSize(T value, Google.Protobuf.FieldCodec<T> codec); // 0x1ce0384 private static System.Void .cctor(); // 0x2ed9330 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c <>9; // 0x0 public static Google.Protobuf.ValueReader<System.String> <>9__16_0; // 0x8 public static Google.Protobuf.ValueWriter<System.String> <>9__16_1; // 0x10 public static Google.Protobuf.ValueReader<Google.Protobuf.ByteString> <>9__17_0; // 0x18 public static Google.Protobuf.ValueWriter<Google.Protobuf.ByteString> <>9__17_1; // 0x20 public static Google.Protobuf.ValueReader<System.Boolean> <>9__18_0; // 0x28 public static Google.Protobuf.ValueWriter<System.Boolean> <>9__18_1; // 0x30 public static Google.Protobuf.ValueReader<System.Int32> <>9__19_0; // 0x38 public static Google.Protobuf.ValueWriter<System.Int32> <>9__19_1; // 0x40 public static Google.Protobuf.ValueReader<System.Int32> <>9__20_0; // 0x48 public static Google.Protobuf.ValueWriter<System.Int32> <>9__20_1; // 0x50 public static Google.Protobuf.ValueReader<System.UInt32> <>9__21_0; // 0x58 public static Google.Protobuf.ValueWriter<System.UInt32> <>9__21_1; // 0x60 public static Google.Protobuf.ValueReader<System.Int32> <>9__22_0; // 0x68 public static Google.Protobuf.ValueWriter<System.Int32> <>9__22_1; // 0x70 public static Google.Protobuf.ValueReader<System.UInt32> <>9__23_0; // 0x78 public static Google.Protobuf.ValueWriter<System.UInt32> <>9__23_1; // 0x80 public static Google.Protobuf.ValueReader<System.Int64> <>9__24_0; // 0x88 public static Google.Protobuf.ValueWriter<System.Int64> <>9__24_1; // 0x90 public static Google.Protobuf.ValueReader<System.Int64> <>9__25_0; // 0x98 public static Google.Protobuf.ValueWriter<System.Int64> <>9__25_1; // 0xa0 public static Google.Protobuf.ValueReader<System.UInt64> <>9__26_0; // 0xa8 public static Google.Protobuf.ValueWriter<System.UInt64> <>9__26_1; // 0xb0 public static Google.Protobuf.ValueReader<System.Int64> <>9__27_0; // 0xb8 public static Google.Protobuf.ValueWriter<System.Int64> <>9__27_1; // 0xc0 public static Google.Protobuf.ValueReader<System.UInt64> <>9__28_0; // 0xc8 public static Google.Protobuf.ValueWriter<System.UInt64> <>9__28_1; // 0xd0 public static Google.Protobuf.ValueReader<System.Single> <>9__29_0; // 0xd8 public static Google.Protobuf.ValueWriter<System.Single> <>9__29_1; // 0xe0 public static Google.Protobuf.ValueReader<System.Double> <>9__30_0; // 0xe8 public static Google.Protobuf.ValueWriter<System.Double> <>9__30_1; // 0xf0 // Methods private static System.Void .cctor(); // 0x2ed9af4 public System.Void .ctor(); // 0x2ed9b5c internal System.String <ForString>b__16_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9b64 internal System.Void <ForString>b__16_1(ref Google.Protobuf.WriteContext& ctx, System.String value); // 0x2ed9ba0 internal Google.Protobuf.ByteString <ForBytes>b__17_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9bb0 internal System.Void <ForBytes>b__17_1(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.ByteString value); // 0x2ed9c34 internal System.Boolean <ForBool>b__18_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9c44 internal System.Void <ForBool>b__18_1(ref Google.Protobuf.WriteContext& ctx, System.Boolean value); // 0x2ed9c68 internal System.Int32 <ForInt32>b__19_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9c7c internal System.Void <ForInt32>b__19_1(ref Google.Protobuf.WriteContext& output, System.Int32 value); // 0x2ed9c8c internal System.Int32 <ForSInt32>b__20_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9c9c internal System.Void <ForSInt32>b__20_1(ref Google.Protobuf.WriteContext& output, System.Int32 value); // 0x2ed9cbc internal System.UInt32 <ForFixed32>b__21_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9ccc internal System.Void <ForFixed32>b__21_1(ref Google.Protobuf.WriteContext& output, System.UInt32 value); // 0x2ed9cdc internal System.Int32 <ForSFixed32>b__22_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9cec internal System.Void <ForSFixed32>b__22_1(ref Google.Protobuf.WriteContext& output, System.Int32 value); // 0x2ed9cfc internal System.UInt32 <ForUInt32>b__23_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9d0c internal System.Void <ForUInt32>b__23_1(ref Google.Protobuf.WriteContext& output, System.UInt32 value); // 0x2ed9d1c internal System.Int64 <ForInt64>b__24_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9d2c internal System.Void <ForInt64>b__24_1(ref Google.Protobuf.WriteContext& output, System.Int64 value); // 0x2ed9d3c internal System.Int64 <ForSInt64>b__25_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9d4c internal System.Void <ForSInt64>b__25_1(ref Google.Protobuf.WriteContext& output, System.Int64 value); // 0x2ed9d6c internal System.UInt64 <ForFixed64>b__26_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9d7c internal System.Void <ForFixed64>b__26_1(ref Google.Protobuf.WriteContext& output, System.UInt64 value); // 0x2ed9d8c internal System.Int64 <ForSFixed64>b__27_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9d9c internal System.Void <ForSFixed64>b__27_1(ref Google.Protobuf.WriteContext& output, System.Int64 value); // 0x2ed9dac internal System.UInt64 <ForUInt64>b__28_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9dbc internal System.Void <ForUInt64>b__28_1(ref Google.Protobuf.WriteContext& output, System.UInt64 value); // 0x2ed9dcc internal System.Single <ForFloat>b__29_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9ddc internal System.Void <ForFloat>b__29_1(ref Google.Protobuf.WriteContext& output, System.Single value); // 0x2ed9dec internal System.Double <ForDouble>b__30_0(ref Google.Protobuf.ParseContext& ctx); // 0x2ed9df8 internal System.Void <ForDouble>b__30_1(ref Google.Protobuf.WriteContext& output, System.Double value); // 0x2ed9e08 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c__32<T> : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c__32<T> <>9; // 0x0 public static Google.Protobuf.ValueWriter<T> <>9__32_1; // 0x0 public static Google.Protobuf.FieldCodec.ValuesMerger<T> <>9__32_3; // 0x0 public static System.Func<T,System.Int32> <>9__32_4; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <ForMessage>b__32_1(ref Google.Protobuf.WriteContext& output, T value); // 0x1ce0384 internal System.Boolean <ForMessage>b__32_3(ref T& v, T v2); // 0x1ce0384 internal System.Int32 <ForMessage>b__32_4(T message); // 0x1ce0384 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c__33<T> : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c__33<T> <>9; // 0x0 public static Google.Protobuf.ValueWriter<T> <>9__33_1; // 0x0 public static Google.Protobuf.FieldCodec.ValuesMerger<T> <>9__33_3; // 0x0 public static System.Func<T,System.Int32> <>9__33_4; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <ForGroup>b__33_1(ref Google.Protobuf.WriteContext& output, T value); // 0x1ce0384 internal System.Boolean <ForGroup>b__33_3(ref T& v, T v2); // 0x1ce0384 internal System.Int32 <ForGroup>b__33_4(T message); // 0x1ce0384 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c__34<T> : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c__34<T> <>9; // 0x0 public static Google.Protobuf.FieldCodec.ValuesMerger<T> <>9__34_3; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ForClassWrapper>b__34_3(ref T& v, T v2); // 0x1ce0384 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c__35<T> : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c__35<T> <>9; // 0x0 public static Google.Protobuf.FieldCodec.ValuesMerger<System.Nullable<T>> <>9__35_2; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ForStructWrapper>b__35_2(ref System.Nullable<T>& v, System.Nullable<T> v2); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass31_0<T> : System.Object { // Fields public System.Func<System.Int32,T> fromInt32; // 0x0 public System.Func<T,System.Int32> toInt32; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <ForEnum>b__0(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 internal System.Void <ForEnum>b__1(ref Google.Protobuf.WriteContext& output, T value); // 0x1ce0384 internal System.Int32 <ForEnum>b__2(T value); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass32_0<T> : System.Object { // Fields public Google.Protobuf.MessageParser<T> parser; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <ForMessage>b__0(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 internal System.Void <ForMessage>b__2(ref Google.Protobuf.ParseContext& ctx, ref T& v); // 0x1bd3c20 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass33_0<T> : System.Object { // Fields public Google.Protobuf.MessageParser<T> parser; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <ForGroup>b__0(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 internal System.Void <ForGroup>b__2(ref Google.Protobuf.ParseContext& ctx, ref T& v); // 0x1bd3c20 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass34_0<T> : System.Object { // Fields public Google.Protobuf.FieldCodec<T> nestedCodec; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <ForClassWrapper>b__0(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 internal System.Void <ForClassWrapper>b__1(ref Google.Protobuf.WriteContext& output, T value); // 0x1ce0384 internal System.Void <ForClassWrapper>b__2(ref Google.Protobuf.ParseContext& ctx, ref T& v); // 0x1bd3c20 internal System.Int32 <ForClassWrapper>b__4(T value); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass35_0<T> : System.Object { // Fields public Google.Protobuf.FieldCodec<T> nestedCodec; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <ForStructWrapper>b__0(ref Google.Protobuf.WriteContext& output, System.Nullable<T> value); // 0x1ce0384 internal System.Void <ForStructWrapper>b__1(ref Google.Protobuf.ParseContext& ctx, ref System.Nullable<T>& v); // 0x1bd3c20 internal System.Int32 <ForStructWrapper>b__3(System.Nullable<T> value); // 0x1ce0384 } // Google.Protobuf.dll public static class Google.Protobuf.FieldCodec : System.Object { // Fields // Methods public static Google.Protobuf.FieldCodec<System.String> ForString(System.UInt32 tag); // 0x2ed7460 public static Google.Protobuf.FieldCodec<Google.Protobuf.ByteString> ForBytes(System.UInt32 tag); // 0x2ed76c4 public static Google.Protobuf.FieldCodec<System.Boolean> ForBool(System.UInt32 tag); // 0x2ed7970 public static Google.Protobuf.FieldCodec<System.Int32> ForInt32(System.UInt32 tag); // 0x2ed7b48 public static Google.Protobuf.FieldCodec<System.Int32> ForSInt32(System.UInt32 tag); // 0x2ed7d6c public static Google.Protobuf.FieldCodec<System.UInt32> ForFixed32(System.UInt32 tag); // 0x2ed7f90 public static Google.Protobuf.FieldCodec<System.Int32> ForSFixed32(System.UInt32 tag); // 0x2ed8168 public static Google.Protobuf.FieldCodec<System.UInt32> ForUInt32(System.UInt32 tag); // 0x2ed8340 public static Google.Protobuf.FieldCodec<System.Int64> ForInt64(System.UInt32 tag); // 0x2ed8564 public static Google.Protobuf.FieldCodec<System.Int64> ForSInt64(System.UInt32 tag); // 0x2ed8788 public static Google.Protobuf.FieldCodec<System.UInt64> ForFixed64(System.UInt32 tag); // 0x2ed89ac public static Google.Protobuf.FieldCodec<System.Int64> ForSFixed64(System.UInt32 tag); // 0x2ed8b84 public static Google.Protobuf.FieldCodec<System.UInt64> ForUInt64(System.UInt32 tag); // 0x2ed8d5c public static Google.Protobuf.FieldCodec<System.Single> ForFloat(System.UInt32 tag); // 0x2ed8f80 public static Google.Protobuf.FieldCodec<System.Double> ForDouble(System.UInt32 tag); // 0x2ed9158 public static Google.Protobuf.FieldCodec<T> ForEnum(System.UInt32 tag, System.Func<T,System.Int32> toInt32, System.Func<System.Int32,T> fromInt32); // 0x1ce0384 public static Google.Protobuf.FieldCodec<System.String> ForString(System.UInt32 tag, System.String defaultValue); // 0x2ed74a8 public static Google.Protobuf.FieldCodec<Google.Protobuf.ByteString> ForBytes(System.UInt32 tag, Google.Protobuf.ByteString defaultValue); // 0x2ed7754 public static Google.Protobuf.FieldCodec<System.Boolean> ForBool(System.UInt32 tag, System.Boolean defaultValue); // 0x2ed7978 public static Google.Protobuf.FieldCodec<System.Int32> ForInt32(System.UInt32 tag, System.Int32 defaultValue); // 0x2ed7b50 public static Google.Protobuf.FieldCodec<System.Int32> ForSInt32(System.UInt32 tag, System.Int32 defaultValue); // 0x2ed7d74 public static Google.Protobuf.FieldCodec<System.UInt32> ForFixed32(System.UInt32 tag, System.UInt32 defaultValue); // 0x2ed7f98 public static Google.Protobuf.FieldCodec<System.Int32> ForSFixed32(System.UInt32 tag, System.Int32 defaultValue); // 0x2ed8170 public static Google.Protobuf.FieldCodec<System.UInt32> ForUInt32(System.UInt32 tag, System.UInt32 defaultValue); // 0x2ed8348 public static Google.Protobuf.FieldCodec<System.Int64> ForInt64(System.UInt32 tag, System.Int64 defaultValue); // 0x2ed856c public static Google.Protobuf.FieldCodec<System.Int64> ForSInt64(System.UInt32 tag, System.Int64 defaultValue); // 0x2ed8790 public static Google.Protobuf.FieldCodec<System.UInt64> ForFixed64(System.UInt32 tag, System.UInt64 defaultValue); // 0x2ed89b4 public static Google.Protobuf.FieldCodec<System.Int64> ForSFixed64(System.UInt32 tag, System.Int64 defaultValue); // 0x2ed8b8c public static Google.Protobuf.FieldCodec<System.UInt64> ForUInt64(System.UInt32 tag, System.UInt64 defaultValue); // 0x2ed8d64 public static Google.Protobuf.FieldCodec<System.Single> ForFloat(System.UInt32 tag, System.Single defaultValue); // 0x2ed8f88 public static Google.Protobuf.FieldCodec<System.Double> ForDouble(System.UInt32 tag, System.Double defaultValue); // 0x2ed9160 public static Google.Protobuf.FieldCodec<T> ForEnum(System.UInt32 tag, System.Func<T,System.Int32> toInt32, System.Func<System.Int32,T> fromInt32, T defaultValue); // 0x1ce0384 public static Google.Protobuf.FieldCodec<T> ForMessage(System.UInt32 tag, Google.Protobuf.MessageParser<T> parser); // 0x1ce0384 public static Google.Protobuf.FieldCodec<T> ForGroup(System.UInt32 startTag, System.UInt32 endTag, Google.Protobuf.MessageParser<T> parser); // 0x1be0750 public static Google.Protobuf.FieldCodec<T> ForClassWrapper(System.UInt32 tag); // 0x0 public static Google.Protobuf.FieldCodec<System.Nullable<T>> ForStructWrapper(System.UInt32 tag); // 0x0 } // Google.Protobuf.dll internal sealed class Google.Protobuf.ValueReader<TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TValue Invoke(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref Google.Protobuf.ParseContext& ctx, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual TValue EndInvoke(ref Google.Protobuf.ParseContext& ctx, System.IAsyncResult result); // 0x1ce0384 } // Google.Protobuf.dll internal sealed class Google.Protobuf.ValueWriter<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref Google.Protobuf.WriteContext& ctx, T value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref Google.Protobuf.WriteContext& ctx, T value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref Google.Protobuf.WriteContext& ctx, System.IAsyncResult result); // 0x1bd3c20 } // Google.Protobuf.dll internal sealed class Google.Protobuf.FieldCodec.InputMerger<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref Google.Protobuf.ParseContext& ctx, ref T& value); // 0x1bd3c20 public virtual System.IAsyncResult BeginInvoke(ref Google.Protobuf.ParseContext& ctx, ref T& value, System.AsyncCallback callback, System.Object object); // 0x1bd2428 public virtual System.Void EndInvoke(ref Google.Protobuf.ParseContext& ctx, ref T& value, System.IAsyncResult result); // 0x1bd3d30 } // Google.Protobuf.dll internal sealed class Google.Protobuf.FieldCodec.ValuesMerger<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Boolean Invoke(ref T& value, T other); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref T& value, T other, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Boolean EndInvoke(ref T& value, System.IAsyncResult result); // 0x0 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.FieldCodec.<>c<T> : System.Object { // Fields public static readonly Google.Protobuf.FieldCodec.<>c<T> <>9; // 0x0 public static Google.Protobuf.FieldCodec.ValuesMerger<T> <>9__39_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <.ctor>b__39_1(ref T& v, T v2); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<T> : System.Object { // Fields public System.Int32 fixedSize; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Int32 <.ctor>b__0(T _); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<T> : System.Object { // Fields public Google.Protobuf.ValueReader<T> reader; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <.ctor>b__0(ref Google.Protobuf.ParseContext& ctx, ref T& v); // 0x1bd3c20 } // Google.Protobuf.dll public sealed class Google.Protobuf.FieldCodec<T> : System.Object { // Fields private static readonly System.Collections.Generic.EqualityComparer<T> EqualityComparer; // 0x0 private static readonly T DefaultDefault; // 0x0 private static readonly System.Boolean TypeSupportsPacking; // 0x0 private readonly System.Boolean <PackedRepeatedField>k__BackingField; // 0x0 private readonly Google.Protobuf.ValueWriter<T> <ValueWriter>k__BackingField; // 0x0 private readonly System.Func<T,System.Int32> <ValueSizeCalculator>k__BackingField; // 0x0 private readonly Google.Protobuf.ValueReader<T> <ValueReader>k__BackingField; // 0x0 private readonly Google.Protobuf.FieldCodec.InputMerger<T> <ValueMerger>k__BackingField; // 0x0 private readonly Google.Protobuf.FieldCodec.ValuesMerger<T> <FieldMerger>k__BackingField; // 0x0 private readonly System.Int32 <FixedSize>k__BackingField; // 0x0 private readonly System.UInt32 <Tag>k__BackingField; // 0x0 private readonly System.UInt32 <EndTag>k__BackingField; // 0x0 private readonly T <DefaultValue>k__BackingField; // 0x0 private readonly System.Int32 tagSize; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 internal static System.Boolean IsPackedRepeatedField(System.UInt32 tag); // 0x1bd8710 internal System.Boolean get_PackedRepeatedField(); // 0x1bd1824 internal Google.Protobuf.ValueWriter<T> get_ValueWriter(); // 0x1bd219c internal System.Func<T,System.Int32> get_ValueSizeCalculator(); // 0x1bd219c internal Google.Protobuf.ValueReader<T> get_ValueReader(); // 0x1bd219c internal Google.Protobuf.FieldCodec.InputMerger<T> get_ValueMerger(); // 0x1bd219c internal Google.Protobuf.FieldCodec.ValuesMerger<T> get_FieldMerger(); // 0x1bd219c internal System.Int32 get_FixedSize(); // 0x1bd1ddc internal System.UInt32 get_Tag(); // 0x1bd2bb0 internal System.UInt32 get_EndTag(); // 0x1bd2bb0 internal T get_DefaultValue(); // 0x1ce0384 internal System.Void .ctor(Google.Protobuf.ValueReader<T> reader, Google.Protobuf.ValueWriter<T> writer, System.Int32 fixedSize, System.UInt32 tag, T defaultValue); // 0x1ce0384 internal System.Void .ctor(Google.Protobuf.ValueReader<T> reader, Google.Protobuf.ValueWriter<T> writer, System.Func<T,System.Int32> sizeCalculator, System.UInt32 tag, T defaultValue); // 0x1ce0384 internal System.Void .ctor(Google.Protobuf.ValueReader<T> reader, Google.Protobuf.ValueWriter<T> writer, Google.Protobuf.FieldCodec.InputMerger<T> inputMerger, Google.Protobuf.FieldCodec.ValuesMerger<T> valuesMerger, System.Func<T,System.Int32> sizeCalculator, System.UInt32 tag, System.UInt32 endTag); // 0x1ce0384 internal System.Void .ctor(Google.Protobuf.ValueReader<T> reader, Google.Protobuf.ValueWriter<T> writer, Google.Protobuf.FieldCodec.InputMerger<T> inputMerger, Google.Protobuf.FieldCodec.ValuesMerger<T> valuesMerger, System.Func<T,System.Int32> sizeCalculator, System.UInt32 tag, System.UInt32 endTag, T defaultValue); // 0x1ce0384 public System.Void WriteTagAndValue(Google.Protobuf.CodedOutputStream output, T value); // 0x1ce0384 public System.Void WriteTagAndValue(ref Google.Protobuf.WriteContext& ctx, T value); // 0x1ce0384 public T Read(Google.Protobuf.CodedInputStream input); // 0x1ce0384 public T Read(ref Google.Protobuf.ParseContext& ctx); // 0x1ce0384 public System.Int32 CalculateSizeWithTag(T value); // 0x1ce0384 internal System.Int32 CalculateUnconditionalSizeWithTag(T value); // 0x1ce0384 private System.Boolean IsDefault(T value); // 0x1ce0384 } // Google.Protobuf.dll internal sealed class Google.Protobuf.FieldMaskTree.Node : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.String,Google.Protobuf.FieldMaskTree.Node> <Children>k__BackingField; // 0x10 // Methods public System.Collections.Generic.Dictionary<System.String,Google.Protobuf.FieldMaskTree.Node> get_Children(); // 0x2edbf24 public System.Void .ctor(); // 0x2ed9e7c } // Google.Protobuf.dll internal sealed class Google.Protobuf.FieldMaskTree : System.Object { // Fields private const System.Char FIELD_PATH_SEPARATOR; // 0x0 private readonly Google.Protobuf.FieldMaskTree.Node root; // 0x10 // Methods public System.Void .ctor(); // 0x2ed9e14 public System.Void .ctor(Google.Protobuf.WellKnownTypes.FieldMask mask); // 0x2ed9f04 public override System.String ToString(); // 0x2eda20c public Google.Protobuf.FieldMaskTree AddFieldPath(System.String path); // 0x2eda350 public Google.Protobuf.FieldMaskTree MergeFromFieldMask(Google.Protobuf.WellKnownTypes.FieldMask mask); // 0x2ed9f84 public Google.Protobuf.WellKnownTypes.FieldMask ToFieldMask(); // 0x2eda22c private System.Void GetFieldPaths(Google.Protobuf.FieldMaskTree.Node node, System.String path, System.Collections.Generic.List<System.String> paths); // 0x2eda53c public System.Void IntersectFieldPath(System.String path, Google.Protobuf.FieldMaskTree output); // 0x2eda790 public System.Void Merge(Google.Protobuf.IMessage source, Google.Protobuf.IMessage destination, Google.Protobuf.WellKnownTypes.FieldMask.MergeOptions options); // 0x2edaa80 private System.Void Merge(Google.Protobuf.FieldMaskTree.Node node, System.String path, Google.Protobuf.IMessage source, Google.Protobuf.IMessage destination, Google.Protobuf.WellKnownTypes.FieldMask.MergeOptions options); // 0x2edac68 } // Google.Protobuf.dll internal static class Google.Protobuf.FrameworkPortability : System.Object { // Fields internal static readonly System.Text.RegularExpressions.RegexOptions CompiledRegexWhereAvailable; // 0x0 // Methods private static System.Void .cctor(); // 0x2edbf2c } // Google.Protobuf.dll public interface Google.Protobuf.IBufferMessage : Google.Protobuf.IMessage { // Fields // Methods public abstract System.Void InternalMergeFrom(ref Google.Protobuf.ParseContext& ctx); // 0x1bd3a1c public abstract System.Void InternalWriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x1bd3a1c } // Google.Protobuf.dll public interface Google.Protobuf.ICustomDiagnosticMessage : Google.Protobuf.IMessage { // Fields // Methods public abstract System.String ToDiagnosticString(); // 0x1bd219c } // Google.Protobuf.dll public interface Google.Protobuf.IDeepCloneable<T> : { // Fields // Methods public abstract T Clone(); // 0x1ce0384 } // Google.Protobuf.dll public interface Google.Protobuf.IExtendableMessage<T> : Google.Protobuf.IMessage<T>, Google.Protobuf.IMessage, System.IEquatable<T>, Google.Protobuf.IDeepCloneable<T> { // Fields // Methods public abstract TValue GetExtension(Google.Protobuf.Extension<T,TValue> extension); // 0x1ce0384 public abstract Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<T,TValue> extension); // 0x1bd22a0 public abstract Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<T,TValue> extension); // 0x1bd22a0 public abstract System.Void SetExtension(Google.Protobuf.Extension<T,TValue> extension, TValue value); // 0x1ce0384 public abstract System.Boolean HasExtension(Google.Protobuf.Extension<T,TValue> extension); // 0x1bd19a0 public abstract System.Void ClearExtension(Google.Protobuf.Extension<T,TValue> extension); // 0x1bd3a1c public abstract System.Void ClearExtension(Google.Protobuf.RepeatedExtension<T,TValue> extension); // 0x1bd3a1c } // Google.Protobuf.dll public interface Google.Protobuf.IMessage : { // Fields // Methods public abstract System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1bd3a1c public abstract System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1bd3a1c public abstract System.Int32 CalculateSize(); // 0x1bd1ddc public abstract Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1bd219c } // Google.Protobuf.dll public interface Google.Protobuf.IMessage<T> : Google.Protobuf.IMessage, System.IEquatable<T>, Google.Protobuf.IDeepCloneable<T> { // Fields // Methods public abstract System.Void MergeFrom(T message); // 0x1ce0384 } // Google.Protobuf.dll public sealed class Google.Protobuf.InvalidJsonException : System.IO.IOException { // Fields // Methods internal System.Void .ctor(System.String message); // 0x2edc034 } // Google.Protobuf.dll public sealed class Google.Protobuf.InvalidProtocolBufferException : System.IO.IOException { // Fields // Methods internal System.Void .ctor(System.String message); // 0x2edac60 internal System.Void .ctor(System.String message, System.Exception innerException); // 0x2edc03c internal static Google.Protobuf.InvalidProtocolBufferException MoreDataAvailable(); // 0x2edc044 internal static Google.Protobuf.InvalidProtocolBufferException TruncatedMessage(); // 0x2edc0b0 internal static Google.Protobuf.InvalidProtocolBufferException NegativeSize(); // 0x2edc11c internal static Google.Protobuf.InvalidProtocolBufferException MalformedVarint(); // 0x2edc188 internal static Google.Protobuf.InvalidProtocolBufferException InvalidTag(); // 0x2edc1f4 internal static Google.Protobuf.InvalidProtocolBufferException InvalidWireType(); // 0x2edc260 internal static Google.Protobuf.InvalidProtocolBufferException InvalidBase64(System.Exception innerException); // 0x2edc2cc internal static Google.Protobuf.InvalidProtocolBufferException InvalidEndTag(); // 0x2edc348 internal static Google.Protobuf.InvalidProtocolBufferException RecursionLimitExceeded(); // 0x2edc3b4 internal static Google.Protobuf.InvalidProtocolBufferException JsonRecursionLimitExceeded(); // 0x2edc420 internal static Google.Protobuf.InvalidProtocolBufferException SizeLimitExceeded(); // 0x2edc48c internal static Google.Protobuf.InvalidProtocolBufferException InvalidMessageStreamTag(); // 0x2edc4f8 internal static Google.Protobuf.InvalidProtocolBufferException MissingFields(); // 0x2edc564 } // Google.Protobuf.dll public sealed class Google.Protobuf.JsonFormatter.Settings : System.Object { // Fields private static readonly Google.Protobuf.JsonFormatter.Settings <Default>k__BackingField; // 0x0 private readonly System.Boolean <FormatDefaultValues>k__BackingField; // 0x10 private readonly Google.Protobuf.Reflection.TypeRegistry <TypeRegistry>k__BackingField; // 0x18 private readonly System.Boolean <FormatEnumsAsIntegers>k__BackingField; // 0x20 private readonly System.Boolean <PreserveProtoFieldNames>k__BackingField; // 0x21 private readonly System.String <Indentation>k__BackingField; // 0x28 // Methods public static Google.Protobuf.JsonFormatter.Settings get_Default(); // 0x2ee3308 private static System.Void .cctor(); // 0x2ee3360 public System.Boolean get_FormatDefaultValues(); // 0x2ee3474 public Google.Protobuf.Reflection.TypeRegistry get_TypeRegistry(); // 0x2ee347c public System.Boolean get_FormatEnumsAsIntegers(); // 0x2ee3484 public System.Boolean get_PreserveProtoFieldNames(); // 0x2ee348c public System.String get_Indentation(); // 0x2ee3494 public System.Void .ctor(System.Boolean formatDefaultValues); // 0x2ee33c8 public System.Void .ctor(System.Boolean formatDefaultValues, Google.Protobuf.Reflection.TypeRegistry typeRegistry); // 0x2ee349c private System.Void .ctor(System.Boolean formatDefaultValues, Google.Protobuf.Reflection.TypeRegistry typeRegistry, System.Boolean formatEnumsAsIntegers, System.Boolean preserveProtoFieldNames, System.String indentation); // 0x2ee34b0 public Google.Protobuf.JsonFormatter.Settings WithFormatDefaultValues(System.Boolean formatDefaultValues); // 0x2ee35a0 public Google.Protobuf.JsonFormatter.Settings WithTypeRegistry(Google.Protobuf.Reflection.TypeRegistry typeRegistry); // 0x2ee362c public Google.Protobuf.JsonFormatter.Settings WithFormatEnumsAsIntegers(System.Boolean formatEnumsAsIntegers); // 0x2ee36b8 public Google.Protobuf.JsonFormatter.Settings WithPreserveProtoFieldNames(System.Boolean preserveProtoFieldNames); // 0x2ee3744 public Google.Protobuf.JsonFormatter.Settings WithIndentation(System.String indentation); // 0x2ee37d0 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.JsonFormatter.OriginalEnumValueHelper.<>c : System.Object { // Fields public static readonly Google.Protobuf.JsonFormatter.OriginalEnumValueHelper.<>c <>9; // 0x0 public static System.Func<System.Type,System.Collections.Generic.Dictionary<System.Object,System.String>> <>9__1_0; // 0x8 public static System.Func<System.Reflection.FieldInfo,System.Boolean> <>9__2_0; // 0x10 public static System.Func<System.Reflection.FieldInfo,System.Boolean> <>9__2_1; // 0x18 public static System.Func<System.Reflection.FieldInfo,System.Object> <>9__2_2; // 0x20 public static System.Func<System.Reflection.FieldInfo,System.String> <>9__2_3; // 0x28 // Methods private static System.Void .cctor(); // 0x2ee3c20 public System.Void .ctor(); // 0x2ee3c88 internal System.Collections.Generic.Dictionary<System.Object,System.String> <GetOriginalName>b__1_0(System.Type t); // 0x2ee3c90 internal System.Boolean <GetNameMapping>b__2_0(System.Reflection.FieldInfo f); // 0x2ee3ce4 internal System.Boolean <GetNameMapping>b__2_1(System.Reflection.FieldInfo f); // 0x2ee3cfc internal System.Object <GetNameMapping>b__2_2(System.Reflection.FieldInfo f); // 0x2ee3d84 internal System.String <GetNameMapping>b__2_3(System.Reflection.FieldInfo f); // 0x2ee3dac } // Google.Protobuf.dll private static class Google.Protobuf.JsonFormatter.OriginalEnumValueHelper : System.Object { // Fields private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,System.Collections.Generic.Dictionary<System.Object,System.String>> dictionaries; // 0x0 // Methods internal static System.String GetOriginalName(System.Object value); // 0x2ee1430 private static System.Collections.Generic.Dictionary<System.Object,System.String> GetNameMapping(System.Type enumType); // 0x2ee385c private static System.Void .cctor(); // 0x2ee3b88 } // Google.Protobuf.dll public sealed class Google.Protobuf.JsonFormatter : System.Object { // Fields internal const System.String AnyTypeUrlField; // 0x0 internal const System.String AnyDiagnosticValueField; // 0x0 internal const System.String AnyWellKnownTypeValueField; // 0x0 private const System.String NameValueSeparator; // 0x0 private const System.String ValueSeparator; // 0x0 private const System.String MultilineValueSeparator; // 0x0 private const System.Char ObjectOpenBracket; // 0x0 private const System.Char ObjectCloseBracket; // 0x0 private const System.Char ListBracketOpen; // 0x0 private const System.Char ListBracketClose; // 0x0 private static readonly Google.Protobuf.JsonFormatter <Default>k__BackingField; // 0x0 private static readonly Google.Protobuf.JsonFormatter diagnosticFormatter; // 0x8 private static readonly System.String[] CommonRepresentations; // 0x10 private readonly Google.Protobuf.JsonFormatter.Settings settings; // 0x10 private const System.String Hex; // 0x0 // Methods public static Google.Protobuf.JsonFormatter get_Default(); // 0x2edc5d0 private static System.Void .cctor(); // 0x2edc628 private System.Boolean get_DiagnosticOnly(); // 0x2ede04c public System.Void .ctor(Google.Protobuf.JsonFormatter.Settings settings); // 0x2eddfc4 public System.String Format(Google.Protobuf.IMessage message); // 0x2ede0b0 public System.String Format(Google.Protobuf.IMessage message, System.Int32 indentationLevel); // 0x2ede0b8 public System.Void Format(Google.Protobuf.IMessage message, System.IO.TextWriter writer); // 0x2ede324 public System.Void Format(Google.Protobuf.IMessage message, System.IO.TextWriter writer, System.Int32 indentationLevel); // 0x2ede144 public static System.String ToDiagnosticString(Google.Protobuf.IMessage message); // 0x2edeb54 private System.Void WriteMessage(System.IO.TextWriter writer, Google.Protobuf.IMessage message, System.Int32 indentationLevel); // 0x2ede9d4 private System.Boolean WriteMessageFields(System.IO.TextWriter writer, Google.Protobuf.IMessage message, System.Boolean assumeFirstFieldWritten, System.Int32 indentationLevel); // 0x2edeccc private System.Void MaybeWriteValueSeparator(System.IO.TextWriter writer, System.Boolean first); // 0x2edf510 private System.Boolean ShouldFormatFieldValue(Google.Protobuf.IMessage message, Google.Protobuf.Reflection.FieldDescriptor field, System.Object value); // 0x2edf3e0 internal static System.String ToJsonName(System.String name); // 0x2ee06b0 internal static System.String FromJsonName(System.String name); // 0x2ee07d4 private static System.Void WriteNull(System.IO.TextWriter writer); // 0x2edec00 private static System.Boolean IsDefaultValue(Google.Protobuf.Reflection.FieldDescriptor descriptor, System.Object value); // 0x2ee0208 public System.Void WriteValue(System.IO.TextWriter writer, System.Object value); // 0x2ee0904 public System.Void WriteValue(System.IO.TextWriter writer, System.Object value, System.Int32 indentationLevel); // 0x2edf960 private System.Void WriteWellKnownTypeValue(System.IO.TextWriter writer, Google.Protobuf.Reflection.MessageDescriptor descriptor, System.Object value, System.Int32 indentationLevel); // 0x2ede32c private System.Void WriteTimestamp(System.IO.TextWriter writer, Google.Protobuf.IMessage value); // 0x2ee15bc private System.Void WriteDuration(System.IO.TextWriter writer, Google.Protobuf.IMessage value); // 0x2ee18c4 private System.Void WriteFieldMask(System.IO.TextWriter writer, Google.Protobuf.IMessage value); // 0x2ee1bcc private System.Void WriteAny(System.IO.TextWriter writer, Google.Protobuf.IMessage value, System.Int32 indentationLevel); // 0x2ee2854 private System.Void WriteDiagnosticOnlyAny(System.IO.TextWriter writer, Google.Protobuf.IMessage value); // 0x2ee2d5c private System.Void WriteStruct(System.IO.TextWriter writer, Google.Protobuf.IMessage message, System.Int32 indentationLevel); // 0x2ee1db4 private System.Void WriteStructFieldValue(System.IO.TextWriter writer, Google.Protobuf.IMessage message, System.Int32 indentationLevel); // 0x2ee2430 internal System.Void WriteList(System.IO.TextWriter writer, System.Collections.IList list, System.Int32 indentationLevel); // 0x2ee10cc internal System.Void WriteDictionary(System.IO.TextWriter writer, System.Collections.IDictionary dictionary, System.Int32 indentationLevel); // 0x2ee090c internal static System.Void WriteString(System.IO.TextWriter writer, System.String text); // 0x2edf61c private static System.Void HexEncodeUtf16CodeUnit(System.IO.TextWriter writer, System.Char c); // 0x2ee3188 private System.Void WriteBracketOpen(System.IO.TextWriter writer, System.Char openChar); // 0x2edec5c private System.Void WriteBracketClose(System.IO.TextWriter writer, System.Char closeChar, System.Boolean hasFields, System.Int32 indentationLevel); // 0x2edf30c private System.Void MaybeWriteValueWhitespace(System.IO.TextWriter writer, System.Int32 indentationLevel); // 0x2edf5b8 private System.Void WriteIndentation(System.IO.TextWriter writer, System.Int32 indentationLevel); // 0x2ee32b0 } // Google.Protobuf.dll public sealed class Google.Protobuf.JsonParser.Settings : System.Object { // Fields private static readonly Google.Protobuf.JsonParser.Settings <Default>k__BackingField; // 0x0 private readonly System.Int32 <RecursionLimit>k__BackingField; // 0x10 private readonly Google.Protobuf.Reflection.TypeRegistry <TypeRegistry>k__BackingField; // 0x18 private readonly System.Boolean <IgnoreUnknownFields>k__BackingField; // 0x20 // Methods public static Google.Protobuf.JsonParser.Settings get_Default(); // 0x2ee98b8 private static System.Void .cctor(); // 0x2ee9910 public System.Int32 get_RecursionLimit(); // 0x2ee9a1c public Google.Protobuf.Reflection.TypeRegistry get_TypeRegistry(); // 0x2ee9a24 public System.Boolean get_IgnoreUnknownFields(); // 0x2ee9a2c private System.Void .ctor(System.Int32 recursionLimit, Google.Protobuf.Reflection.TypeRegistry typeRegistry, System.Boolean ignoreUnknownFields); // 0x2ee9a34 public System.Void .ctor(System.Int32 recursionLimit); // 0x2ee9978 public System.Void .ctor(System.Int32 recursionLimit, Google.Protobuf.Reflection.TypeRegistry typeRegistry); // 0x2ee9adc public Google.Protobuf.JsonParser.Settings WithIgnoreUnknownFields(System.Boolean ignoreUnknownFields); // 0x2ee9ae4 public Google.Protobuf.JsonParser.Settings WithRecursionLimit(System.Int32 recursionLimit); // 0x2ee9b58 public Google.Protobuf.JsonParser.Settings WithTypeRegistry(Google.Protobuf.Reflection.TypeRegistry typeRegistry); // 0x2ee9bcc } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.JsonParser.<>c : System.Object { // Fields public static readonly Google.Protobuf.JsonParser.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2ee9c88 public System.Void .ctor(); // 0x2ee9cf0 internal System.Boolean <.cctor>b__41_0(Google.Protobuf.Reflection.EnumDescriptor ed); // 0x2ee9cf8 internal System.Void <.cctor>b__41_1(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9d84 internal System.Void <.cctor>b__41_2(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9df8 internal System.Void <.cctor>b__41_3(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9e6c internal System.Void <.cctor>b__41_4(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9e88 internal System.Void <.cctor>b__41_5(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9f68 internal System.Void <.cctor>b__41_6(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9f84 internal System.Void <.cctor>b__41_7(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee9fa0 } // Google.Protobuf.dll public sealed class Google.Protobuf.JsonParser : System.Object { // Fields private static readonly System.Text.RegularExpressions.Regex TimestampRegex; // 0x0 private static readonly System.Text.RegularExpressions.Regex DurationRegex; // 0x8 private static readonly System.Int32[] SubsecondScalingFactors; // 0x10 private static readonly System.Char[] FieldMaskPathSeparators; // 0x18 private static readonly Google.Protobuf.Reflection.EnumDescriptor NullValueDescriptor; // 0x20 private static readonly Google.Protobuf.JsonParser defaultInstance; // 0x28 private static readonly System.Collections.Generic.Dictionary<System.String,System.Action<Google.Protobuf.JsonParser,Google.Protobuf.IMessage,Google.Protobuf.JsonTokenizer>> WellKnownTypeHandlers; // 0x30 private readonly Google.Protobuf.JsonParser.Settings settings; // 0x10 // Methods private static System.Void MergeWrapperField(Google.Protobuf.JsonParser parser, Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee3e50 public static Google.Protobuf.JsonParser get_Default(); // 0x2ee41a0 public System.Void .ctor(Google.Protobuf.JsonParser.Settings settings); // 0x2ee41f8 internal System.Void Merge(Google.Protobuf.IMessage message, System.String json); // 0x2ee4280 internal System.Void Merge(Google.Protobuf.IMessage message, System.IO.TextReader jsonReader); // 0x2ee42f4 private System.Void Merge(Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee4468 private System.Void MergeField(Google.Protobuf.IMessage message, Google.Protobuf.Reflection.FieldDescriptor field, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee3f30 private System.Void MergeRepeatedField(Google.Protobuf.IMessage message, Google.Protobuf.Reflection.FieldDescriptor field, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee4f98 private System.Void MergeMapField(Google.Protobuf.IMessage message, Google.Protobuf.Reflection.FieldDescriptor field, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee4c70 private static System.Boolean IsGoogleProtobufValueField(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2ee4a7c private static System.Boolean IsGoogleProtobufNullValueField(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2ee4b20 private System.Object ParseSingleValue(Google.Protobuf.Reflection.FieldDescriptor field, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee5244 public T Parse(System.String json); // 0x1ce0384 public T Parse(System.IO.TextReader jsonReader); // 0x1ce0384 public Google.Protobuf.IMessage Parse(System.String json, Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2ee6638 public Google.Protobuf.IMessage Parse(System.IO.TextReader jsonReader, Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2ee672c private System.Void MergeStructValue(Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee6828 private System.Void MergeStruct(Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee6dcc private System.Void MergeAny(Google.Protobuf.IMessage message, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee6f14 private System.Void MergeWellKnownTypeAnyBody(Google.Protobuf.IMessage body, Google.Protobuf.JsonTokenizer tokenizer); // 0x2ee74d0 private static System.Object ParseMapKey(Google.Protobuf.Reflection.FieldDescriptor field, System.String keyText); // 0x2ee55d8 private static System.Object ParseSingleNumberValue(Google.Protobuf.Reflection.FieldDescriptor field, Google.Protobuf.JsonToken token); // 0x2ee6090 private static System.Void CheckInteger(System.Double value); // 0x2ee75e8 private static System.Object ParseSingleStringValue(Google.Protobuf.Reflection.FieldDescriptor field, System.String text); // 0x2ee5a24 private static Google.Protobuf.IMessage NewMessageForField(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2ee59e8 private static T ParseNumericString(System.String text, System.Func<System.String,System.Globalization.NumberStyles,System.IFormatProvider,T> parser); // 0x1ce0384 private static System.Void ValidateInfinityAndNan(System.String text, System.Boolean isPositiveInfinity, System.Boolean isNegativeInfinity, System.Boolean isNaN); // 0x2ee76d0 private static System.Void MergeTimestamp(Google.Protobuf.IMessage message, Google.Protobuf.JsonToken token); // 0x2ee77e4 private static System.Void MergeDuration(Google.Protobuf.IMessage message, Google.Protobuf.JsonToken token); // 0x2ee81ac private static System.Void MergeFieldMask(Google.Protobuf.IMessage message, Google.Protobuf.JsonToken token); // 0x2ee88cc private static System.String ToSnakeCase(System.String text); // 0x2ee8bc0 private static System.Void .cctor(); // 0x2ee8d90 } // Google.Protobuf.dll internal enum Google.Protobuf.JsonToken.TokenType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.JsonToken.TokenType Null = 0; // 0x0 public const Google.Protobuf.JsonToken.TokenType False = 1; // 0x0 public const Google.Protobuf.JsonToken.TokenType True = 2; // 0x0 public const Google.Protobuf.JsonToken.TokenType StringValue = 3; // 0x0 public const Google.Protobuf.JsonToken.TokenType Number = 4; // 0x0 public const Google.Protobuf.JsonToken.TokenType Name = 5; // 0x0 public const Google.Protobuf.JsonToken.TokenType StartObject = 6; // 0x0 public const Google.Protobuf.JsonToken.TokenType EndObject = 7; // 0x0 public const Google.Protobuf.JsonToken.TokenType StartArray = 8; // 0x0 public const Google.Protobuf.JsonToken.TokenType EndArray = 9; // 0x0 public const Google.Protobuf.JsonToken.TokenType EndDocument = 10; // 0x0 // Methods } // Google.Protobuf.dll internal sealed class Google.Protobuf.JsonToken : System.Object, System.IEquatable<Google.Protobuf.JsonToken> { // Fields private static readonly Google.Protobuf.JsonToken <Null>k__BackingField; // 0x0 private static readonly Google.Protobuf.JsonToken <False>k__BackingField; // 0x8 private static readonly Google.Protobuf.JsonToken <True>k__BackingField; // 0x10 private static readonly Google.Protobuf.JsonToken <StartObject>k__BackingField; // 0x18 private static readonly Google.Protobuf.JsonToken <EndObject>k__BackingField; // 0x20 private static readonly Google.Protobuf.JsonToken <StartArray>k__BackingField; // 0x28 private static readonly Google.Protobuf.JsonToken <EndArray>k__BackingField; // 0x30 private static readonly Google.Protobuf.JsonToken <EndDocument>k__BackingField; // 0x38 private readonly Google.Protobuf.JsonToken.TokenType type; // 0x10 private readonly System.String stringValue; // 0x18 private readonly System.Double numberValue; // 0x20 // Methods internal static Google.Protobuf.JsonToken get_Null(); // 0x2eea014 internal static Google.Protobuf.JsonToken get_False(); // 0x2eea06c internal static Google.Protobuf.JsonToken get_True(); // 0x2eea0c4 internal static Google.Protobuf.JsonToken get_StartObject(); // 0x2eea11c internal static Google.Protobuf.JsonToken get_EndObject(); // 0x2eea174 internal static Google.Protobuf.JsonToken get_StartArray(); // 0x2eea1cc internal static Google.Protobuf.JsonToken get_EndArray(); // 0x2eea224 internal static Google.Protobuf.JsonToken get_EndDocument(); // 0x2eea27c internal static Google.Protobuf.JsonToken Name(System.String name); // 0x2eea2d4 internal static Google.Protobuf.JsonToken Value(System.String value); // 0x2eea394 internal static Google.Protobuf.JsonToken Value(System.Double value); // 0x2eea408 internal Google.Protobuf.JsonToken.TokenType get_Type(); // 0x2eea484 internal System.String get_StringValue(); // 0x2eea48c internal System.Double get_NumberValue(); // 0x2eea494 private System.Void .ctor(Google.Protobuf.JsonToken.TokenType type, System.String stringValue, System.Double numberValue); // 0x2eea348 public override System.Boolean Equals(System.Object obj); // 0x2eea49c public override System.Int32 GetHashCode(); // 0x2eea568 public override System.String ToString(); // 0x2eea5fc public System.Boolean Equals(Google.Protobuf.JsonToken other); // 0x2eea500 private static System.Void .cctor(); // 0x2eea83c } // Google.Protobuf.dll private class Google.Protobuf.JsonTokenizer.JsonReplayTokenizer : Google.Protobuf.JsonTokenizer { // Fields private readonly System.Collections.Generic.IList<Google.Protobuf.JsonToken> tokens; // 0x20 private readonly Google.Protobuf.JsonTokenizer nextTokenizer; // 0x28 private System.Int32 nextTokenIndex; // 0x30 // Methods internal System.Void .ctor(System.Collections.Generic.IList<Google.Protobuf.JsonToken> tokens, Google.Protobuf.JsonTokenizer nextTokenizer); // 0x2eeabac protected override Google.Protobuf.JsonToken NextImpl(); // 0x2eeac08 } // Google.Protobuf.dll private enum Google.Protobuf.JsonTokenizer.JsonTextTokenizer.ContainerType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.ContainerType Document = 0; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.ContainerType Object = 1; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.ContainerType Array = 2; // 0x0 // Methods } // Google.Protobuf.dll private enum Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State StartOfDocument = 1; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ExpectedEndOfDocument = 2; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ReaderExhausted = 4; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ObjectStart = 8; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ObjectBeforeColon = 16; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ObjectAfterColon = 32; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ObjectAfterProperty = 64; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ObjectAfterComma = 128; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ArrayStart = 256; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ArrayAfterValue = 512; // 0x0 public const Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ArrayAfterComma = 1024; // 0x0 // Methods } // Google.Protobuf.dll private class Google.Protobuf.JsonTokenizer.JsonTextTokenizer.PushBackReader : System.Object { // Fields private readonly System.IO.TextReader reader; // 0x10 private System.Nullable<System.Char> nextChar; // 0x18 // Methods internal System.Void .ctor(System.IO.TextReader reader); // 0x2eead4c internal System.Nullable<System.Char> Read(); // 0x2eeb5f8 internal System.Char ReadOrFail(System.String messageOnFailure); // 0x2eec0b8 internal System.Void PushBack(System.Char c); // 0x2eec43c internal Google.Protobuf.InvalidJsonException CreateException(System.String message); // 0x2eec05c } // Google.Protobuf.dll private sealed class Google.Protobuf.JsonTokenizer.JsonTextTokenizer : Google.Protobuf.JsonTokenizer { // Fields private static readonly Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State ValueStates; // 0x0 private readonly System.Collections.Generic.Stack<Google.Protobuf.JsonTokenizer.JsonTextTokenizer.ContainerType> containerStack; // 0x20 private readonly Google.Protobuf.JsonTokenizer.JsonTextTokenizer.PushBackReader reader; // 0x28 private Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State state; // 0x30 // Methods internal System.Void .ctor(System.IO.TextReader reader); // 0x2eeaa98 protected override Google.Protobuf.JsonToken NextImpl(); // 0x2eead7c private System.Void ValidateState(Google.Protobuf.JsonTokenizer.JsonTextTokenizer.State validStates, System.String errorPrefix); // 0x2eeb6a0 private System.String ReadString(); // 0x2eeb740 private System.Char ReadEscapedCharacter(); // 0x2eec154 private System.Char ReadUnicodeEscape(); // 0x2eec2f4 private System.Void ConsumeLiteral(System.String text); // 0x2eebb58 private System.Double ReadNumber(System.Char initialCharacter); // 0x2eebc80 private System.Nullable<System.Char> ReadInt(System.Text.StringBuilder builder); // 0x2eec500 private System.Nullable<System.Char> ReadFrac(System.Text.StringBuilder builder); // 0x2eec600 private System.Nullable<System.Char> ReadExp(System.Text.StringBuilder builder); // 0x2eec68c private System.Nullable<System.Char> ConsumeDigits(System.Text.StringBuilder builder, out System.Int32& count); // 0x2eec870 private System.Void ValidateAndModifyStateForValue(System.String errorPrefix); // 0x2eeb93c private System.Void PopContainer(); // 0x2eeba3c private static System.Void .cctor(); // 0x2eec958 } // Google.Protobuf.dll internal abstract class Google.Protobuf.JsonTokenizer : System.Object { // Fields private Google.Protobuf.JsonToken bufferedToken; // 0x10 private System.Int32 <ObjectDepth>k__BackingField; // 0x18 // Methods internal static Google.Protobuf.JsonTokenizer FromTextReader(System.IO.TextReader reader); // 0x2ee4410 internal static Google.Protobuf.JsonTokenizer FromReplayedTokens(System.Collections.Generic.IList<Google.Protobuf.JsonToken> tokens, Google.Protobuf.JsonTokenizer continuation); // 0x2ee7468 internal System.Int32 get_ObjectDepth(); // 0x2eeabf0 private System.Void set_ObjectDepth(System.Int32 value); // 0x2eeabf8 internal System.Void PushBack(Google.Protobuf.JsonToken token); // 0x2ee4bc8 internal Google.Protobuf.JsonToken Next(); // 0x2ee4998 protected abstract Google.Protobuf.JsonToken NextImpl(); // 0x1bd219c internal System.Void SkipValue(); // 0x2ee4a14 protected System.Void .ctor(); // 0x2eeac00 } // Google.Protobuf.dll internal sealed class Google.Protobuf.LimitedInputStream : System.IO.Stream { // Fields private readonly System.IO.Stream proxied; // 0x28 private System.Int32 bytesLeft; // 0x30 // Methods internal System.Void .ctor(System.IO.Stream proxied, System.Int32 size); // 0x2eec9a4 public override System.Boolean get_CanRead(); // 0x2eeca24 public override System.Boolean get_CanSeek(); // 0x2eeca2c public override System.Boolean get_CanWrite(); // 0x2eeca34 public override System.Void Flush(); // 0x2eeca3c public override System.Int64 get_Length(); // 0x2eeca40 public override System.Int64 get_Position(); // 0x2eeca78 public override System.Void set_Position(System.Int64 value); // 0x2eecab0 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2eecae8 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x2eecbb0 public override System.Void SetLength(System.Int64 value); // 0x2eecbe8 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2eecc20 } // Google.Protobuf.dll private sealed class Google.Protobuf.MessageExtensions.<>c__DisplayClass13_0 : System.Object { // Fields public Google.Protobuf.IMessage message; // 0x10 // Methods public System.Void .ctor(); // 0x2eedfc0 internal System.Boolean <IsInitialized>b__0(Google.Protobuf.Reflection.FieldDescriptor f); // 0x2eedfdc } // Google.Protobuf.dll public static class Google.Protobuf.MessageExtensions : System.Object { // Fields // Methods public static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Byte[] data); // 0x2eecc58 public static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Byte[] data, System.Int32 offset, System.Int32 length); // 0x2eecdec public static System.Void MergeFrom(Google.Protobuf.IMessage message, Google.Protobuf.ByteString data); // 0x2edbec8 public static System.Void MergeFrom(Google.Protobuf.IMessage message, System.IO.Stream input); // 0x2eed0f4 public static System.Void MergeFrom(Google.Protobuf.IMessage message, System.ReadOnlySpan<System.Byte> span); // 0x2eed28c public static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Buffers.ReadOnlySequence<System.Byte> sequence); // 0x2eed3b0 public static System.Void MergeDelimitedFrom(Google.Protobuf.IMessage message, System.IO.Stream input); // 0x2eed528 public static System.Byte[] ToByteArray(Google.Protobuf.IMessage message); // 0x2eed64c public static System.Void WriteTo(Google.Protobuf.IMessage message, System.IO.Stream output); // 0x2eed7f4 public static System.Void WriteDelimitedTo(Google.Protobuf.IMessage message, System.IO.Stream output); // 0x2eed958 public static Google.Protobuf.ByteString ToByteString(Google.Protobuf.IMessage message); // 0x2edbe24 public static System.Void WriteTo(Google.Protobuf.IMessage message, System.Buffers.IBufferWriter<System.Byte> output); // 0x2eedb24 public static System.Void WriteTo(Google.Protobuf.IMessage message, System.Span<System.Byte> output); // 0x2eedc50 public static System.Boolean IsInitialized(Google.Protobuf.IMessage message); // 0x2eedd40 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Byte[] data, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eecc64 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Byte[] data, System.Int32 offset, System.Int32 length, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eecdf8 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, Google.Protobuf.ByteString data, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eecf90 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, System.IO.Stream input, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eed100 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, System.Buffers.ReadOnlySequence<System.Byte> data, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eed3e4 internal static System.Void MergeFrom(Google.Protobuf.IMessage message, System.ReadOnlySpan<System.Byte> data, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eed298 internal static System.Void MergeDelimitedFrom(Google.Protobuf.IMessage message, System.IO.Stream input, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry registry); // 0x2eed534 } // Google.Protobuf.dll public class Google.Protobuf.MessageParser : System.Object { // Fields private readonly System.Func<Google.Protobuf.IMessage> factory; // 0x10 private readonly System.Boolean <DiscardUnknownFields>k__BackingField; // 0x18 private readonly Google.Protobuf.ExtensionRegistry <Extensions>k__BackingField; // 0x20 // Methods internal System.Boolean get_DiscardUnknownFields(); // 0x2eee4d0 internal Google.Protobuf.ExtensionRegistry get_Extensions(); // 0x2eee4d8 internal System.Void .ctor(System.Func<Google.Protobuf.IMessage> factory, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry extensions); // 0x2eee4e0 internal Google.Protobuf.IMessage CreateTemplate(); // 0x2edbe00 public Google.Protobuf.IMessage ParseFrom(System.Byte[] data); // 0x2eee534 public Google.Protobuf.IMessage ParseFrom(System.Byte[] data, System.Int32 offset, System.Int32 length); // 0x2eee584 public Google.Protobuf.IMessage ParseFrom(Google.Protobuf.ByteString data); // 0x2edbed4 public Google.Protobuf.IMessage ParseFrom(System.IO.Stream input); // 0x2eee5ec public Google.Protobuf.IMessage ParseFrom(System.Buffers.ReadOnlySequence<System.Byte> data); // 0x2eee63c public Google.Protobuf.IMessage ParseFrom(System.ReadOnlySpan<System.Byte> data); // 0x2eee6a4 public Google.Protobuf.IMessage ParseDelimitedFrom(System.IO.Stream input); // 0x2eee6fc public Google.Protobuf.IMessage ParseFrom(Google.Protobuf.CodedInputStream input); // 0x2eee74c public Google.Protobuf.IMessage ParseJson(System.String json); // 0x2eee904 internal System.Void MergeFrom(Google.Protobuf.IMessage message, Google.Protobuf.CodedInputStream codedInput); // 0x2eee79c public Google.Protobuf.MessageParser WithDiscardUnknownFields(System.Boolean discardUnknownFields); // 0x2eee9d4 public Google.Protobuf.MessageParser WithExtensionRegistry(Google.Protobuf.ExtensionRegistry registry); // 0x2eeea48 } // Google.Protobuf.dll private sealed class Google.Protobuf.MessageParser.<>c__DisplayClass2_0<T> : System.Object { // Fields public System.Func<T> factory; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal Google.Protobuf.IMessage <.ctor>b__0(); // 0x1bd219c } // Google.Protobuf.dll public sealed class Google.Protobuf.MessageParser<T> : Google.Protobuf.MessageParser { // Fields private readonly System.Func<T> factory; // 0x0 // Methods public System.Void .ctor(System.Func<T> factory); // 0x1bd3a1c internal System.Void .ctor(System.Func<T> factory, System.Boolean discardUnknownFields, Google.Protobuf.ExtensionRegistry extensions); // 0x0 internal T CreateTemplate(); // 0x1ce0384 public T ParseFrom(System.Byte[] data); // 0x1ce0384 public T ParseFrom(System.Byte[] data, System.Int32 offset, System.Int32 length); // 0x1ce0384 public T ParseFrom(Google.Protobuf.ByteString data); // 0x1ce0384 public T ParseFrom(System.IO.Stream input); // 0x1ce0384 public T ParseFrom(System.Buffers.ReadOnlySequence<System.Byte> data); // 0x1ce0384 public T ParseFrom(System.ReadOnlySpan<System.Byte> data); // 0x1ce0384 public T ParseDelimitedFrom(System.IO.Stream input); // 0x1ce0384 public T ParseFrom(Google.Protobuf.CodedInputStream input); // 0x1ce0384 public T ParseJson(System.String json); // 0x1ce0384 public Google.Protobuf.MessageParser<T> WithDiscardUnknownFields(System.Boolean discardUnknownFields); // 0x0 public Google.Protobuf.MessageParser<T> WithExtensionRegistry(Google.Protobuf.ExtensionRegistry registry); // 0x1bd22a0 } // Google.Protobuf.dll internal struct Google.Protobuf.ObjectIntPair<T> : System.IEquatable<Google.Protobuf.ObjectIntPair<T>> { // Fields private readonly System.Int32 number; // 0x0 private readonly T obj; // 0x0 // Methods internal System.Void .ctor(T obj, System.Int32 number); // 0x1ce0384 public System.Boolean Equals(Google.Protobuf.ObjectIntPair<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // Google.Protobuf.dll public struct Google.Protobuf.ParseContext : { // Fields internal const System.Int32 DefaultRecursionLimit; // 0x0 internal const System.Int32 DefaultSizeLimit; // 0x0 internal System.ReadOnlySpan<System.Byte> buffer; // 0x10 internal Google.Protobuf.ParserInternalState state; // 0x20 // Methods internal static System.Void Initialize(System.ReadOnlySpan<System.Byte> buffer, out Google.Protobuf.ParseContext& ctx); // 0x2eeeabc internal static System.Void Initialize(System.ReadOnlySpan<System.Byte> buffer, ref Google.Protobuf.ParserInternalState& state, out Google.Protobuf.ParseContext& ctx); // 0x2eeeb4c internal static System.Void Initialize(Google.Protobuf.CodedInputStream input, out Google.Protobuf.ParseContext& ctx); // 0x2eeeb7c internal static System.Void Initialize(System.Buffers.ReadOnlySequence<System.Byte> input, out Google.Protobuf.ParseContext& ctx); // 0x2eeebf8 internal static System.Void Initialize(System.Buffers.ReadOnlySequence<System.Byte> input, System.Int32 recursionLimit, out Google.Protobuf.ParseContext& ctx); // 0x2eeecac internal System.UInt32 get_LastTag(); // 0x2eeed58 internal System.Boolean get_DiscardUnknownFields(); // 0x2eeed60 internal System.Void set_DiscardUnknownFields(System.Boolean value); // 0x2eedfc8 internal Google.Protobuf.ExtensionRegistry get_ExtensionRegistry(); // 0x2eeed68 internal System.Void set_ExtensionRegistry(Google.Protobuf.ExtensionRegistry value); // 0x2eedfd4 public System.UInt32 ReadTag(); // 0x2eeed70 public System.Double ReadDouble(); // 0x2eeed7c public System.Single ReadFloat(); // 0x2eeed88 public System.UInt64 ReadUInt64(); // 0x2eeed94 public System.Int64 ReadInt64(); // 0x2eeeda0 public System.Int32 ReadInt32(); // 0x2eeedac public System.UInt64 ReadFixed64(); // 0x2eeedb8 public System.UInt32 ReadFixed32(); // 0x2eeedc4 public System.Boolean ReadBool(); // 0x2eeedd0 public System.String ReadString(); // 0x2eeedf0 public System.Void ReadMessage(Google.Protobuf.IMessage message); // 0x2eeee28 public System.Void ReadGroup(Google.Protobuf.IMessage message); // 0x2eeee90 public Google.Protobuf.ByteString ReadBytes(); // 0x2eeeef8 public System.UInt32 ReadUInt32(); // 0x2eeef7c public System.Int32 ReadEnum(); // 0x2eeef88 public System.Int32 ReadSFixed32(); // 0x2eeef94 public System.Int64 ReadSFixed64(); // 0x2eeefa0 public System.Int32 ReadSInt32(); // 0x2eeefac public System.Int64 ReadSInt64(); // 0x2eeefc8 public System.Int32 ReadLength(); // 0x2eeefe4 internal System.Void CopyStateTo(Google.Protobuf.CodedInputStream input); // 0x2eeeff0 internal System.Void LoadStateFrom(Google.Protobuf.CodedInputStream input); // 0x2eef024 } // Google.Protobuf.dll internal struct Google.Protobuf.ParserInternalState : { // Fields internal System.Int32 bufferPos; // 0x10 internal System.Int32 bufferSize; // 0x14 internal System.Int32 bufferSizeAfterLimit; // 0x18 internal System.Int32 currentLimit; // 0x1c internal System.Int32 totalBytesRetired; // 0x20 internal System.Int32 recursionDepth; // 0x24 internal Google.Protobuf.SegmentedBufferHelper segmentedBufferHelper; // 0x28 internal System.UInt32 lastTag; // 0x70 internal System.UInt32 nextTag; // 0x74 internal System.Boolean hasNextTag; // 0x78 internal System.Int32 sizeLimit; // 0x7c internal System.Int32 recursionLimit; // 0x80 private System.Boolean <DiscardUnknownFields>k__BackingField; // 0x84 private Google.Protobuf.ExtensionRegistry <ExtensionRegistry>k__BackingField; // 0x88 // Methods internal Google.Protobuf.CodedInputStream get_CodedInputStream(); // 0x2eef4fc internal System.Boolean get_DiscardUnknownFields(); // 0x2eef504 internal System.Void set_DiscardUnknownFields(System.Boolean value); // 0x2eef50c internal Google.Protobuf.ExtensionRegistry get_ExtensionRegistry(); // 0x2eef518 internal System.Void set_ExtensionRegistry(Google.Protobuf.ExtensionRegistry value); // 0x2eef520 } // Google.Protobuf.dll internal static class Google.Protobuf.ParsingPrimitives : System.Object { // Fields private const System.Int32 StackallocThreshold; // 0x0 // Methods public static System.Int32 ParseLength(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef528 public static System.UInt32 ParseTag(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef6a4 public static System.Boolean MaybeConsumeTag(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.UInt32 tag); // 0x2eef7b0 public static System.UInt32 PeekTag(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef808 public static System.UInt64 ParseRawVarint64(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef848 private static System.UInt64 ParseRawVarint64SlowPath(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef904 public static System.UInt32 ParseRawVarint32(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef52c private static System.UInt32 ParseRawVarint32SlowPath(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef9e0 public static System.UInt32 ParseRawLittleEndian32(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eefad0 private static System.UInt32 ParseRawLittleEndian32SlowPath(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eefbf4 public static System.UInt64 ParseRawLittleEndian64(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eefc5c private static System.UInt64 ParseRawLittleEndian64SlowPath(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eefd80 public static System.Double ParseDouble(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eefe48 public static System.Single ParseFloat(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eeff24 private static System.Single ParseFloatSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef0004 public static System.Byte[] ReadRawBytes(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef00bc private static System.Byte[] ReadRawBytesSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef0234 public static System.Void SkipRawBytes(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef0a64 public static System.String ReadString(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef0b10 public static Google.Protobuf.ByteString ReadBytes(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef0cc0 public static System.String ReadRawString(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 length); // 0x2ef0b3c private static System.String ReadStringSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 length); // 0x2ef0d48 private static System.Void ValidateCurrentLimit(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef0768 private static System.Byte ReadRawByte(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2eef980 public static System.UInt32 ReadRawVarint32(System.IO.Stream input); // 0x2ef10f0 public static System.Int32 DecodeZigZag32(System.UInt32 n); // 0x2ef11b4 public static System.Int64 DecodeZigZag64(System.UInt64 n); // 0x2ef11c4 public static System.Boolean IsDataAvailable(ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef10d4 private static System.Boolean IsDataAvailableInSource(ref Google.Protobuf.ParserInternalState& state, System.Int32 size); // 0x2ef07bc private static System.Void ReadRawBytesIntoSpan(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Int32 length, System.Span<System.Byte> byteSpan); // 0x2ef0894 } // Google.Protobuf.dll internal static class Google.Protobuf.ParsingPrimitivesMessages : System.Object { // Fields private static readonly System.Byte[] ZeroLengthMessageStreamData; // 0x0 // Methods public static System.Void SkipLastField(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef11d4 public static System.Void SkipGroup(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.UInt32 startGroupTag); // 0x2ef1350 public static System.Void ReadMessage(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.IMessage message); // 0x2ef14dc public static System.Collections.Generic.KeyValuePair<TKey,TValue> ReadMapEntry(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1ce0384 public static System.Void ReadGroup(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.IMessage message); // 0x2ef19bc public static System.Void ReadGroup(ref Google.Protobuf.ParseContext& ctx, System.Int32 fieldNumber, Google.Protobuf.UnknownFieldSet set); // 0x2ef1ac8 public static System.Void ReadRawMessage(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.IMessage message); // 0x2ef16a0 public static System.Void CheckReadEndOfStreamTag(ref Google.Protobuf.ParserInternalState& state); // 0x2ef1920 private static System.Void CheckLastTagWas(ref Google.Protobuf.ParserInternalState& state, System.UInt32 expectedTag); // 0x2ef1a8c private static System.Void .cctor(); // 0x2ef1bd4 } // Google.Protobuf.dll internal static class Google.Protobuf.ParsingPrimitivesWrappers : System.Object { // Fields // Methods internal static System.Nullable<System.Single> ReadFloatWrapperLittleEndian(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef1c48 internal static System.Nullable<System.Single> ReadFloatWrapperSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef1d3c internal static System.Nullable<System.Double> ReadDoubleWrapperLittleEndian(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef1e40 internal static System.Nullable<System.Double> ReadDoubleWrapperSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef1f34 internal static System.Nullable<System.Boolean> ReadBoolWrapper(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef2040 internal static System.Nullable<System.UInt32> ReadUInt32Wrapper(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef21ec internal static System.Nullable<System.UInt32> ReadUInt32WrapperSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef22f8 internal static System.Nullable<System.Int32> ReadInt32Wrapper(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef23f4 internal static System.Nullable<System.UInt64> ReadUInt64Wrapper(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef20d8 internal static System.Nullable<System.UInt64> ReadUInt64WrapperSlow(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef248c internal static System.Nullable<System.Int64> ReadInt64Wrapper(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef2590 internal static System.Nullable<System.Single> ReadFloatWrapperLittleEndian(ref Google.Protobuf.ParseContext& ctx); // 0x2ef2624 internal static System.Nullable<System.Single> ReadFloatWrapperSlow(ref Google.Protobuf.ParseContext& ctx); // 0x2ef262c internal static System.Nullable<System.Double> ReadDoubleWrapperLittleEndian(ref Google.Protobuf.ParseContext& ctx); // 0x2ef2634 internal static System.Nullable<System.Double> ReadDoubleWrapperSlow(ref Google.Protobuf.ParseContext& ctx); // 0x2ef263c internal static System.Nullable<System.Boolean> ReadBoolWrapper(ref Google.Protobuf.ParseContext& ctx); // 0x2ef2644 internal static System.Nullable<System.UInt32> ReadUInt32Wrapper(ref Google.Protobuf.ParseContext& ctx); // 0x2ef265c internal static System.Nullable<System.Int32> ReadInt32Wrapper(ref Google.Protobuf.ParseContext& ctx); // 0x2ef2664 internal static System.Nullable<System.UInt64> ReadUInt64Wrapper(ref Google.Protobuf.ParseContext& ctx); // 0x2ef266c internal static System.Nullable<System.UInt64> ReadUInt64WrapperSlow(ref Google.Protobuf.ParseContext& ctx); // 0x2ef2674 internal static System.Nullable<System.Int64> ReadInt64Wrapper(ref Google.Protobuf.ParseContext& ctx); // 0x2ef267c } // Google.Protobuf.dll public static class Google.Protobuf.ProtoPreconditions : System.Object { // Fields // Methods public static T CheckNotNull(T value, System.String name); // 0x1ce0384 internal static T CheckNotNullUnconstrained(T value, System.String name); // 0x1ce0384 } // Google.Protobuf.dll internal struct Google.Protobuf.SegmentedBufferHelper : { // Fields private System.Nullable<System.Int32> totalLength; // 0x10 private System.Buffers.ReadOnlySequence.Enumerator<System.Byte> readOnlySequenceEnumerator; // 0x18 private Google.Protobuf.CodedInputStream codedInputStream; // 0x50 // Methods public static System.Void Initialize(Google.Protobuf.CodedInputStream codedInputStream, out Google.Protobuf.SegmentedBufferHelper& instance); // 0x2ef2684 public static System.Void Initialize(System.Buffers.ReadOnlySequence<System.Byte> sequence, out Google.Protobuf.SegmentedBufferHelper& instance, out System.ReadOnlySpan<System.Byte>& firstSpan); // 0x2ef2730 public System.Boolean RefillBuffer(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Boolean mustSucceed); // 0x2ef0a4c public System.Nullable<System.Int32> get_TotalLength(); // 0x2ef2c58 public Google.Protobuf.CodedInputStream get_CodedInputStream(); // 0x2ef2c60 public static System.Int32 PushLimit(ref Google.Protobuf.ParserInternalState& state, System.Int32 byteLimit); // 0x2ef1618 public static System.Void PopLimit(ref Google.Protobuf.ParserInternalState& state, System.Int32 oldLimit); // 0x2ef1988 public static System.Boolean IsReachedLimit(ref Google.Protobuf.ParserInternalState& state); // 0x2ef1958 public static System.Boolean IsAtEnd(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state); // 0x2ef2c98 private System.Boolean RefillFromReadOnlySequence(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Boolean mustSucceed); // 0x2ef2ad8 private System.Boolean RefillFromCodedInputStream(ref System.ReadOnlySpan<System.Byte>& buffer, ref Google.Protobuf.ParserInternalState& state, System.Boolean mustSucceed); // 0x2ef296c private static System.Void RecomputeBufferSizeAfterLimit(ref Google.Protobuf.ParserInternalState& state); // 0x2ef2c68 private static System.Void CheckCurrentBufferIsEmpty(ref Google.Protobuf.ParserInternalState& state); // 0x2ef2cd4 } // Google.Protobuf.dll internal sealed class Google.Protobuf.UnknownField : System.Object { // Fields private System.Collections.Generic.List<System.UInt64> varintList; // 0x10 private System.Collections.Generic.List<System.UInt32> fixed32List; // 0x18 private System.Collections.Generic.List<System.UInt64> fixed64List; // 0x20 private System.Collections.Generic.List<Google.Protobuf.ByteString> lengthDelimitedList; // 0x28 private System.Collections.Generic.List<Google.Protobuf.UnknownFieldSet> groupList; // 0x30 // Methods public System.Void .ctor(); // 0x2ef2d34 public override System.Boolean Equals(System.Object other); // 0x2ef2d3c public override System.Int32 GetHashCode(); // 0x2ef2e6c internal System.Void WriteTo(System.Int32 fieldNumber, ref Google.Protobuf.WriteContext& output); // 0x2ef2f74 internal System.Int32 GetSerializedSize(System.Int32 fieldNumber); // 0x2ef3a10 internal Google.Protobuf.UnknownField MergeFrom(Google.Protobuf.UnknownField other); // 0x2ef4224 private static System.Collections.Generic.List<T> AddAll(System.Collections.Generic.List<T> current, System.Collections.Generic.IList<T> extras); // 0x1bdf514 internal Google.Protobuf.UnknownField AddVarint(System.UInt64 value); // 0x2ef4374 internal Google.Protobuf.UnknownField AddFixed32(System.UInt32 value); // 0x2ef43e8 internal Google.Protobuf.UnknownField AddFixed64(System.UInt64 value); // 0x2ef445c internal Google.Protobuf.UnknownField AddLengthDelimited(Google.Protobuf.ByteString value); // 0x2ef44d0 internal Google.Protobuf.UnknownField AddGroup(Google.Protobuf.UnknownFieldSet value); // 0x2ef4544 private static System.Collections.Generic.List<T> Add(System.Collections.Generic.List<T> list, T value); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.UnknownFieldSet.UnknownFieldSetDebugView : System.Object { // Fields private readonly Google.Protobuf.UnknownFieldSet set; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.UnknownFieldSet set); // 0x2ef5b90 public System.Collections.Generic.KeyValuePair<System.Int32,Google.Protobuf.UnknownField>[] get_Items(); // 0x2ef5bc0 } // Google.Protobuf.dll public sealed class Google.Protobuf.UnknownFieldSet : System.Object { // Fields private readonly System.Collections.Generic.IDictionary<System.Int32,Google.Protobuf.UnknownField> fields; // 0x10 private System.Int32 lastFieldNumber; // 0x18 private Google.Protobuf.UnknownField lastField; // 0x20 // Methods internal System.Void .ctor(); // 0x2ef45b8 internal System.Boolean HasField(System.Int32 field); // 0x2ef4640 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2ef46ec public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx); // 0x2ef370c public System.Int32 CalculateSize(); // 0x2ef3f20 public override System.Boolean Equals(System.Object other); // 0x2ef480c public override System.Int32 GetHashCode(); // 0x2ef4ce8 private Google.Protobuf.UnknownField GetOrAddField(System.Int32 number); // 0x2ef5020 internal Google.Protobuf.UnknownFieldSet AddOrReplaceField(System.Int32 number, Google.Protobuf.UnknownField field); // 0x2ef5160 private System.Boolean MergeFieldFrom(ref Google.Protobuf.ParseContext& ctx); // 0x2ef5284 internal System.Void MergeGroupFrom(ref Google.Protobuf.ParseContext& ctx); // 0x2ef1b94 public static Google.Protobuf.UnknownFieldSet MergeFieldFrom(Google.Protobuf.UnknownFieldSet unknownFields, Google.Protobuf.CodedInputStream input); // 0x2ef54a4 public static Google.Protobuf.UnknownFieldSet MergeFieldFrom(Google.Protobuf.UnknownFieldSet unknownFields, ref Google.Protobuf.ParseContext& ctx); // 0x2ef55e0 private Google.Protobuf.UnknownFieldSet MergeFrom(Google.Protobuf.UnknownFieldSet other); // 0x2ef56e4 public static Google.Protobuf.UnknownFieldSet MergeFrom(Google.Protobuf.UnknownFieldSet unknownFields, Google.Protobuf.UnknownFieldSet other); // 0x2ef5aa8 private Google.Protobuf.UnknownFieldSet MergeField(System.Int32 number, Google.Protobuf.UnknownField field); // 0x2ef59ec public static Google.Protobuf.UnknownFieldSet Clone(Google.Protobuf.UnknownFieldSet other); // 0x2ef5b1c } // Google.Protobuf.dll public static class Google.Protobuf.UnsafeByteOperations : System.Object { // Fields // Methods public static Google.Protobuf.ByteString UnsafeWrap(System.ReadOnlyMemory<System.Byte> bytes); // 0x2ef5c14 } // Google.Protobuf.dll public enum Google.Protobuf.WireFormat.WireType : { // Fields public System.UInt32 value__; // 0x10 public const Google.Protobuf.WireFormat.WireType Varint = 0; // 0x0 public const Google.Protobuf.WireFormat.WireType Fixed64 = 1; // 0x0 public const Google.Protobuf.WireFormat.WireType LengthDelimited = 2; // 0x0 public const Google.Protobuf.WireFormat.WireType StartGroup = 3; // 0x0 public const Google.Protobuf.WireFormat.WireType EndGroup = 4; // 0x0 public const Google.Protobuf.WireFormat.WireType Fixed32 = 5; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.WireFormat : System.Object { // Fields private const System.Int32 TagTypeBits; // 0x0 private const System.UInt32 TagTypeMask; // 0x0 // Methods public static Google.Protobuf.WireFormat.WireType GetTagWireType(System.UInt32 tag); // 0x2ef1348 public static System.Int32 GetTagFieldNumber(System.UInt32 tag); // 0x2eef7a8 public static System.UInt32 MakeTag(System.Int32 fieldNumber, Google.Protobuf.WireFormat.WireType wireType); // 0x2ef1a84 } // Google.Protobuf.dll internal struct Google.Protobuf.WriteBufferHelper : { // Fields private System.Buffers.IBufferWriter<System.Byte> bufferWriter; // 0x10 private Google.Protobuf.CodedOutputStream codedOutputStream; // 0x18 // Methods public Google.Protobuf.CodedOutputStream get_CodedOutputStream(); // 0x2ef5c7c public static System.Void Initialize(Google.Protobuf.CodedOutputStream codedOutputStream, out Google.Protobuf.WriteBufferHelper& instance); // 0x2ef5c84 public static System.Void Initialize(System.Buffers.IBufferWriter<System.Byte> bufferWriter, out Google.Protobuf.WriteBufferHelper& instance, out System.Span<System.Byte>& buffer); // 0x2ef5cbc public static System.Void InitializeNonRefreshable(out Google.Protobuf.WriteBufferHelper& instance); // 0x2ef5cfc public static System.Void CheckNoSpaceLeft(ref Google.Protobuf.WriterInternalState& state); // 0x2ef5d24 public static System.Int32 GetSpaceLeft(ref Google.Protobuf.WriterInternalState& state); // 0x2ef5dd8 public static System.Void RefreshBuffer(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state); // 0x2ef5e4c public static System.Void Flush(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state); // 0x2ef5fec } // Google.Protobuf.dll public struct Google.Protobuf.WriteContext : { // Fields internal System.Span<System.Byte> buffer; // 0x10 internal Google.Protobuf.WriterInternalState state; // 0x20 // Methods internal static System.Void Initialize(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, out Google.Protobuf.WriteContext& ctx); // 0x2ef60dc internal static System.Void Initialize(Google.Protobuf.CodedOutputStream output, out Google.Protobuf.WriteContext& ctx); // 0x2ef6100 internal static System.Void Initialize(System.Buffers.IBufferWriter<System.Byte> output, out Google.Protobuf.WriteContext& ctx); // 0x2ef6188 internal static System.Void Initialize(ref System.Span<System.Byte>& buffer, out Google.Protobuf.WriteContext& ctx); // 0x2ef61fc public System.Void WriteDouble(System.Double value); // 0x2ef626c public System.Void WriteFloat(System.Single value); // 0x2ef6348 public System.Void WriteUInt64(System.UInt64 value); // 0x2ef356c public System.Void WriteInt64(System.Int64 value); // 0x2ef6540 public System.Void WriteInt32(System.Int32 value); // 0x2ef6614 public System.Void WriteFixed64(System.UInt64 value); // 0x2ef363c public System.Void WriteFixed32(System.UInt32 value); // 0x2ef35d4 public System.Void WriteBool(System.Boolean value); // 0x2ef67e4 public System.Void WriteString(System.String value); // 0x2ef68b8 public System.Void WriteMessage(Google.Protobuf.IMessage value); // 0x2ef6b04 public System.Void WriteGroup(Google.Protobuf.IMessage value); // 0x2ef6b0c public System.Void WriteBytes(Google.Protobuf.ByteString value); // 0x2ef36a4 public System.Void WriteUInt32(System.UInt32 value); // 0x2ef6bbc public System.Void WriteEnum(System.Int32 value); // 0x2ef6c90 public System.Void WriteSFixed32(System.Int32 value); // 0x2ef6d64 public System.Void WriteSFixed64(System.Int64 value); // 0x2ef6e38 public System.Void WriteSInt32(System.Int32 value); // 0x2ef6f0c public System.Void WriteSInt64(System.Int64 value); // 0x2ef6fe4 public System.Void WriteLength(System.Int32 length); // 0x2ef70bc public System.Void WriteTag(System.Int32 fieldNumber, Google.Protobuf.WireFormat.WireType type); // 0x2ef34fc public System.Void WriteTag(System.UInt32 tag); // 0x2ef7208 public System.Void WriteRawTag(System.Byte b1); // 0x2ef72dc public System.Void WriteRawTag(System.Byte b1, System.Byte b2); // 0x2ef73b0 public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3); // 0x2ef7504 public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4); // 0x2ef769c public System.Void WriteRawTag(System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4, System.Byte b5); // 0x2ef7864 internal System.Void Flush(); // 0x2ef7a70 internal System.Void CheckNoSpaceLeft(); // 0x2ef7b54 internal System.Void CopyStateTo(Google.Protobuf.CodedOutputStream output); // 0x2ef7c08 internal System.Void LoadStateFrom(Google.Protobuf.CodedOutputStream output); // 0x2ef7c48 } // Google.Protobuf.dll internal struct Google.Protobuf.WriterInternalState : { // Fields internal System.Int32 limit; // 0x10 internal System.Int32 position; // 0x14 internal Google.Protobuf.WriteBufferHelper writeBufferHelper; // 0x18 // Methods internal Google.Protobuf.CodedOutputStream get_CodedOutputStream(); // 0x2ef7c84 } // Google.Protobuf.dll internal static class Google.Protobuf.WritingPrimitives : System.Object { // Fields internal static readonly System.Text.Encoding Utf8Encoding; // 0x0 // Methods public static System.Void WriteDouble(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Double value); // 0x2ef62d4 public static System.Void WriteFloat(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Single value); // 0x2ef63b0 private static System.Void WriteFloatSlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Single value); // 0x2ef7e04 public static System.Void WriteUInt64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt64 value); // 0x2ef64d4 public static System.Void WriteInt64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int64 value); // 0x2ef65a8 public static System.Void WriteInt32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 value); // 0x2ef667c public static System.Void WriteFixed64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt64 value); // 0x2ef670c public static System.Void WriteFixed32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 value); // 0x2ef6778 public static System.Void WriteBool(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Boolean value); // 0x2ef684c public static System.Void WriteString(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.String value); // 0x2ef6920 private static System.Void WriteAsciiStringToBuffer(System.Span<System.Byte> buffer, ref Google.Protobuf.WriterInternalState& state, System.String value, System.Int32 length); // 0x2ef84bc private static System.Void NarrowFourUtf16CharsToAsciiAndWriteToBuffer(ref System.Byte& outputBuffer, System.UInt64 value); // 0x2ef8764 private static System.Int32 WriteStringToBuffer(System.Span<System.Byte> buffer, ref Google.Protobuf.WriterInternalState& state, System.String value); // 0x2ef8368 public static System.Void WriteBytes(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, Google.Protobuf.ByteString value); // 0x2ef6b14 public static System.Void WriteUInt32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 value); // 0x2ef6c24 public static System.Void WriteEnum(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 value); // 0x2ef6cf8 public static System.Void WriteSFixed32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 value); // 0x2ef6dcc public static System.Void WriteSFixed64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int64 value); // 0x2ef6ea0 public static System.Void WriteSInt32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 value); // 0x2ef6f74 public static System.Void WriteSInt64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int64 value); // 0x2ef704c public static System.Void WriteLength(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 length); // 0x2ef7124 public static System.Void WriteRawVarint32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 value); // 0x2ef80c4 public static System.Void WriteRawVarint64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt64 value); // 0x2ef7f98 public static System.Void WriteRawLittleEndian32(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 value); // 0x2ef81f0 private static System.Void WriteRawLittleEndian32SlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 value); // 0x2ef8a14 public static System.Void WriteRawLittleEndian64(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt64 value); // 0x2ef7c8c public static System.Void WriteRawLittleEndian64SlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt64 value); // 0x2ef8ab0 private static System.Void WriteRawByte(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte value); // 0x2ef7f10 public static System.Void WriteRawBytes(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte[] value); // 0x2ef86d4 public static System.Void WriteRawBytes(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte[] value, System.Int32 offset, System.Int32 length); // 0x2ef8b8c public static System.Void WriteRawBytes(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.ReadOnlySpan<System.Byte> value); // 0x2ef8784 public static System.Void WriteTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Int32 fieldNumber, Google.Protobuf.WireFormat.WireType type); // 0x2ef7190 public static System.Void WriteTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.UInt32 tag); // 0x2ef7270 public static System.Void WriteRawTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1); // 0x2ef7344 public static System.Void WriteRawTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2); // 0x2ef7420 private static System.Void WriteRawTagSlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2); // 0x2ef8c60 public static System.Void WriteRawTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3); // 0x2ef7584 private static System.Void WriteRawTagSlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3); // 0x2ef8ce8 public static System.Void WriteRawTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4); // 0x2ef7724 private static System.Void WriteRawTagSlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4); // 0x2ef8d84 public static System.Void WriteRawTag(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4, System.Byte b5); // 0x2ef78fc private static System.Void WriteRawTagSlowPath(ref System.Span<System.Byte>& buffer, ref Google.Protobuf.WriterInternalState& state, System.Byte b1, System.Byte b2, System.Byte b3, System.Byte b4, System.Byte b5); // 0x2ef8e3c public static System.UInt32 EncodeZigZag32(System.Int32 n); // 0x2ef89fc public static System.UInt64 EncodeZigZag64(System.Int64 n); // 0x2ef8a08 private static System.Void .cctor(); // 0x2ef8f08 } // Google.Protobuf.dll internal static class Google.Protobuf.WritingPrimitivesMessages : System.Object { // Fields // Methods public static System.Void WriteMessage(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.IMessage value); // 0x2ef8f64 public static System.Void WriteGroup(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.IMessage value); // 0x2ef9054 public static System.Void WriteRawMessage(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.IMessage message); // 0x2ef905c } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.AnyReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2ef92d4 private static System.Void .cctor(); // 0x2ef932c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Any.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Any.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2efa68c public System.Void .ctor(); // 0x2efa6f4 internal Google.Protobuf.WellKnownTypes.Any <.cctor>b__41_0(); // 0x2efa6fc } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Any : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Any>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Any>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Any>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Any> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 TypeUrlFieldNumber; // 0x0 private System.String typeUrl_; // 0x18 public const System.Int32 ValueFieldNumber; // 0x0 private Google.Protobuf.ByteString value_; // 0x20 private const System.String DefaultPrefix; // 0x0 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Any> get_Parser(); // 0x2ef9744 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2ef979c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2ef98a0 public System.Void .ctor(); // 0x2ef98ec public System.Void .ctor(Google.Protobuf.WellKnownTypes.Any other); // 0x2ef99b8 public Google.Protobuf.WellKnownTypes.Any Clone(); // 0x2ef9a14 public System.String get_TypeUrl(); // 0x2ef9a6c public System.Void set_TypeUrl(System.String value); // 0x2ef9a74 public Google.Protobuf.ByteString get_Value(); // 0x2ef9af0 public System.Void set_Value(Google.Protobuf.ByteString value); // 0x2ef9af8 public override System.Boolean Equals(System.Object other); // 0x2ef9b74 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Any other); // 0x2ef9bd8 public override System.Int32 GetHashCode(); // 0x2ef9c98 public override System.String ToString(); // 0x2ef9d24 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2ef9d7c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2ef9d9c public System.Int32 CalculateSize(); // 0x2ef9e28 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Any other); // 0x2ef9ef4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2ef9f74 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2ef9f94 private static System.String GetTypeUrl(Google.Protobuf.Reflection.MessageDescriptor descriptor, System.String prefix); // 0x2efa0b0 public static System.String GetTypeName(System.String typeUrl); // 0x2efa13c public System.Boolean Is(Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2efa1fc public T Unpack(); // 0x1ce0384 public System.Boolean TryUnpack(out T& result); // 0x1bd19a0 public Google.Protobuf.IMessage Unpack(Google.Protobuf.Reflection.TypeRegistry registry); // 0x2efa2b4 public static Google.Protobuf.WellKnownTypes.Any Pack(Google.Protobuf.IMessage message); // 0x2efa364 public static Google.Protobuf.WellKnownTypes.Any Pack(Google.Protobuf.IMessage message, System.String typeUrlPrefix); // 0x2efa3d0 private static System.Void .cctor(); // 0x2efa574 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.ApiReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2efa74c private static System.Void .cctor(); // 0x2efa7a4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Api.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Api.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2efc880 public System.Void .ctor(); // 0x2efc8e8 internal Google.Protobuf.WellKnownTypes.Api <.cctor>b__57_0(); // 0x2efc8f0 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Api : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Api>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Api>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Api>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Api> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 MethodsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Method> _repeated_methods_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Method> methods_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x28 public const System.Int32 VersionFieldNumber; // 0x0 private System.String version_; // 0x30 public const System.Int32 SourceContextFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.SourceContext sourceContext_; // 0x38 public const System.Int32 MixinsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Mixin> _repeated_mixins_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Mixin> mixins_; // 0x40 public const System.Int32 SyntaxFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Syntax syntax_; // 0x48 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Api> get_Parser(); // 0x2efb374 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2efb3cc private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2efb4d0 public System.Void .ctor(); // 0x2efb51c public System.Void .ctor(Google.Protobuf.WellKnownTypes.Api other); // 0x2efb680 public Google.Protobuf.WellKnownTypes.Api Clone(); // 0x2efb814 public System.String get_Name(); // 0x2efb86c public System.Void set_Name(System.String value); // 0x2efb874 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Method> get_Methods(); // 0x2efb8f0 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2efb8f8 public System.String get_Version(); // 0x2efb900 public System.Void set_Version(System.String value); // 0x2efb908 public Google.Protobuf.WellKnownTypes.SourceContext get_SourceContext(); // 0x2efb984 public System.Void set_SourceContext(Google.Protobuf.WellKnownTypes.SourceContext value); // 0x2efb98c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Mixin> get_Mixins(); // 0x2efb994 public Google.Protobuf.WellKnownTypes.Syntax get_Syntax(); // 0x2efb99c public System.Void set_Syntax(Google.Protobuf.WellKnownTypes.Syntax value); // 0x2efb9a4 public override System.Boolean Equals(System.Object other); // 0x2efb9ac public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Api other); // 0x2efba10 public override System.Int32 GetHashCode(); // 0x2efbb44 public override System.String ToString(); // 0x2efbc58 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2efbcb0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2efbcd0 public System.Int32 CalculateSize(); // 0x2efbe94 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Api other); // 0x2efc0a0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2efc2cc private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2efc2ec private static System.Void .cctor(); // 0x2efc5a0 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Method.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Method.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2efda0c public System.Void .ctor(); // 0x2efda74 internal Google.Protobuf.WellKnownTypes.Method <.cctor>b__57_0(); // 0x2efda7c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Method : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Method>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Method>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Method>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Method> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 RequestTypeUrlFieldNumber; // 0x0 private System.String requestTypeUrl_; // 0x20 public const System.Int32 RequestStreamingFieldNumber; // 0x0 private System.Boolean requestStreaming_; // 0x28 public const System.Int32 ResponseTypeUrlFieldNumber; // 0x0 private System.String responseTypeUrl_; // 0x30 public const System.Int32 ResponseStreamingFieldNumber; // 0x0 private System.Boolean responseStreaming_; // 0x38 public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x40 public const System.Int32 SyntaxFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Syntax syntax_; // 0x48 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Method> get_Parser(); // 0x2efc940 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2efc998 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2efca9c public System.Void .ctor(); // 0x2efcae8 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Method other); // 0x2efcbb4 public Google.Protobuf.WellKnownTypes.Method Clone(); // 0x2efcc88 public System.String get_Name(); // 0x2efcce0 public System.Void set_Name(System.String value); // 0x2efcce8 public System.String get_RequestTypeUrl(); // 0x2efcd64 public System.Void set_RequestTypeUrl(System.String value); // 0x2efcd6c public System.Boolean get_RequestStreaming(); // 0x2efcde8 public System.Void set_RequestStreaming(System.Boolean value); // 0x2efcdf0 public System.String get_ResponseTypeUrl(); // 0x2efcdfc public System.Void set_ResponseTypeUrl(System.String value); // 0x2efce04 public System.Boolean get_ResponseStreaming(); // 0x2efce80 public System.Void set_ResponseStreaming(System.Boolean value); // 0x2efce88 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2efce94 public Google.Protobuf.WellKnownTypes.Syntax get_Syntax(); // 0x2efce9c public System.Void set_Syntax(Google.Protobuf.WellKnownTypes.Syntax value); // 0x2efcea4 public override System.Boolean Equals(System.Object other); // 0x2efceac public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Method other); // 0x2efcf10 public override System.Int32 GetHashCode(); // 0x2efd02c public override System.String ToString(); // 0x2efd198 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2efd1f0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2efd210 public System.Int32 CalculateSize(); // 0x2efd39c public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Method other); // 0x2efd544 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2efd63c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2efd65c private static System.Void .cctor(); // 0x2efd85c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Mixin.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Mixin.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2efe430 public System.Void .ctor(); // 0x2efe498 internal Google.Protobuf.WellKnownTypes.Mixin <.cctor>b__32_0(); // 0x2efe4a0 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Mixin : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Mixin>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Mixin>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Mixin>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Mixin> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 RootFieldNumber; // 0x0 private System.String root_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Mixin> get_Parser(); // 0x2efdacc public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2efdb24 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2efdc28 public System.Void .ctor(); // 0x2efdc74 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Mixin other); // 0x2efdcdc public Google.Protobuf.WellKnownTypes.Mixin Clone(); // 0x2efdd38 public System.String get_Name(); // 0x2efdd90 public System.Void set_Name(System.String value); // 0x2efdd98 public System.String get_Root(); // 0x2efde14 public System.Void set_Root(System.String value); // 0x2efde1c public override System.Boolean Equals(System.Object other); // 0x2efde98 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Mixin other); // 0x2efdefc public override System.Int32 GetHashCode(); // 0x2efdf70 public override System.String ToString(); // 0x2efdff0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2efe048 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2efe068 public System.Int32 CalculateSize(); // 0x2efe0f0 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Mixin other); // 0x2efe1bc public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2efe234 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2efe254 private static System.Void .cctor(); // 0x2efe318 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.DurationReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2efe4f0 private static System.Void .cctor(); // 0x2efe548 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Duration.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Duration.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2effccc public System.Void .ctor(); // 0x2effd34 internal Google.Protobuf.WellKnownTypes.Duration <.cctor>b__49_0(); // 0x2effd3c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Duration : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Duration>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Duration>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Duration>, Google.Protobuf.IBufferMessage, Google.Protobuf.ICustomDiagnosticMessage, System.IComparable<Google.Protobuf.WellKnownTypes.Duration> { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Duration> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 SecondsFieldNumber; // 0x0 private System.Int64 seconds_; // 0x18 public const System.Int32 NanosFieldNumber; // 0x0 private System.Int32 nanos_; // 0x20 public const System.Int32 NanosecondsPerSecond; // 0x0 public const System.Int32 NanosecondsPerTick; // 0x0 public const System.Int64 MaxSeconds; // 0x0 public const System.Int64 MinSeconds; // 0x0 internal const System.Int32 MaxNanoseconds; // 0x0 internal const System.Int32 MinNanoseconds; // 0x0 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Duration> get_Parser(); // 0x2efe994 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2efe9ec private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2efeaf0 public System.Void .ctor(); // 0x2efeb3c public System.Void .ctor(Google.Protobuf.WellKnownTypes.Duration other); // 0x2efeb44 public Google.Protobuf.WellKnownTypes.Duration Clone(); // 0x2efeb94 public System.Int64 get_Seconds(); // 0x2efebec public System.Void set_Seconds(System.Int64 value); // 0x2efebf4 public System.Int32 get_Nanos(); // 0x2efebfc public System.Void set_Nanos(System.Int32 value); // 0x2efec04 public override System.Boolean Equals(System.Object other); // 0x2efec0c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Duration other); // 0x2efec70 public override System.Int32 GetHashCode(); // 0x2efecbc public override System.String ToString(); // 0x2efed3c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2efed94 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2efedb4 public System.Int32 CalculateSize(); // 0x2efee28 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Duration other); // 0x2efeed8 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2efef20 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2efef40 internal static System.Boolean IsNormalized(System.Int64 seconds, System.Int32 nanoseconds); // 0x2efefd4 public System.TimeSpan ToTimeSpan(); // 0x2eff094 public static Google.Protobuf.WellKnownTypes.Duration FromTimeSpan(System.TimeSpan timeSpan); // 0x2eff20c public static Google.Protobuf.WellKnownTypes.Duration op_UnaryNegation(Google.Protobuf.WellKnownTypes.Duration value); // 0x2eff2d8 public static Google.Protobuf.WellKnownTypes.Duration op_Addition(Google.Protobuf.WellKnownTypes.Duration lhs, Google.Protobuf.WellKnownTypes.Duration rhs); // 0x2eff484 public static Google.Protobuf.WellKnownTypes.Duration op_Subtraction(Google.Protobuf.WellKnownTypes.Duration lhs, Google.Protobuf.WellKnownTypes.Duration rhs); // 0x2eff5b8 internal static Google.Protobuf.WellKnownTypes.Duration Normalize(System.Int64 seconds, System.Int32 nanoseconds); // 0x2eff3bc internal static System.String ToJson(System.Int64 seconds, System.Int32 nanoseconds, System.Boolean diagnosticOnly); // 0x2eff6f4 public System.String ToDiagnosticString(); // 0x2effb10 internal static System.Void AppendNanoseconds(System.Text.StringBuilder builder, System.Int32 nanos); // 0x2eff994 public System.Int32 CompareTo(Google.Protobuf.WellKnownTypes.Duration other); // 0x2effb74 private static System.Void .cctor(); // 0x2effbb4 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.EmptyReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2effd90 private static System.Void .cctor(); // 0x2effde8 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Empty.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Empty.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f00710 public System.Void .ctor(); // 0x2f00778 internal Google.Protobuf.WellKnownTypes.Empty <.cctor>b__22_0(); // 0x2f00780 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Empty : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Empty>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Empty>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Empty>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Empty> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Empty> get_Parser(); // 0x2f0018c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f001e4 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f002e8 public System.Void .ctor(); // 0x2f00334 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Empty other); // 0x2f0033c public Google.Protobuf.WellKnownTypes.Empty Clone(); // 0x2f0037c public override System.Boolean Equals(System.Object other); // 0x2f003d4 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Empty other); // 0x2f00458 public override System.Int32 GetHashCode(); // 0x2f00484 public override System.String ToString(); // 0x2f004b0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f00508 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f00528 public System.Int32 CalculateSize(); // 0x2f00538 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Empty other); // 0x2f00548 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f00578 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f00598 private static System.Void .cctor(); // 0x2f005f8 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.FieldMaskReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f007d4 private static System.Void .cctor(); // 0x2f0082c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.FieldMask.MergeOptions : System.Object { // Fields private System.Boolean <ReplaceMessageFields>k__BackingField; // 0x10 private System.Boolean <ReplaceRepeatedFields>k__BackingField; // 0x11 private System.Boolean <ReplacePrimitiveFields>k__BackingField; // 0x12 // Methods public System.Boolean get_ReplaceMessageFields(); // 0x2f023ac public System.Void set_ReplaceMessageFields(System.Boolean value); // 0x2f023b4 public System.Boolean get_ReplaceRepeatedFields(); // 0x2f023c0 public System.Void set_ReplaceRepeatedFields(System.Boolean value); // 0x2f023c8 public System.Boolean get_ReplacePrimitiveFields(); // 0x2f023d4 public System.Void set_ReplacePrimitiveFields(System.Boolean value); // 0x2f023dc public System.Void .ctor(); // 0x2f02268 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.FieldMask.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.FieldMask.<>c <>9; // 0x0 public static System.Func<System.String,System.Boolean> <>9__29_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f023e8 public System.Void .ctor(); // 0x2f02450 internal System.Boolean <ToJson>b__29_0(System.String p); // 0x2f02458 internal Google.Protobuf.WellKnownTypes.FieldMask <.cctor>b__47_0(); // 0x2f024b8 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.FieldMask : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.FieldMask>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.FieldMask>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.FieldMask>, Google.Protobuf.IBufferMessage, Google.Protobuf.ICustomDiagnosticMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.FieldMask> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 PathsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_paths_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.String> paths_; // 0x18 private const System.Char FIELD_PATH_SEPARATOR; // 0x0 private const System.Char FIELD_SEPARATOR_REGEX; // 0x0 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.FieldMask> get_Parser(); // 0x2f00c10 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f00c68 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f00d6c public System.Void .ctor(); // 0x2f00db8 public System.Void .ctor(Google.Protobuf.WellKnownTypes.FieldMask other); // 0x2f00e40 public Google.Protobuf.WellKnownTypes.FieldMask Clone(); // 0x2f00ec8 public Google.Protobuf.Collections.RepeatedField<System.String> get_Paths(); // 0x2f00f20 public override System.Boolean Equals(System.Object other); // 0x2f00f28 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.FieldMask other); // 0x2f00f8c public override System.Int32 GetHashCode(); // 0x2f0101c public override System.String ToString(); // 0x2f01068 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f010c0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f010e0 public System.Int32 CalculateSize(); // 0x2f01194 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.FieldMask other); // 0x2f01238 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f012bc private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f012dc internal static System.String ToJson(System.Collections.Generic.IList<System.String> paths, System.Boolean diagnosticOnly); // 0x2f013c0 public System.String ToDiagnosticString(); // 0x2f01744 public static Google.Protobuf.WellKnownTypes.FieldMask FromString(System.String value); // 0x2f017a0 public static Google.Protobuf.WellKnownTypes.FieldMask FromString(System.String value); // 0x1bdeb64 public static Google.Protobuf.WellKnownTypes.FieldMask FromStringEnumerable(System.Collections.Generic.IEnumerable<System.String> paths); // 0x1bdeb64 public static Google.Protobuf.WellKnownTypes.FieldMask FromFieldNumbers(System.Int32[] fieldNumbers); // 0x1bdeb64 public static Google.Protobuf.WellKnownTypes.FieldMask FromFieldNumbers(System.Collections.Generic.IEnumerable<System.Int32> fieldNumbers); // 0x1bdeb64 private static System.Boolean IsPathValid(System.String input); // 0x2f018ac public static System.Boolean IsValid(Google.Protobuf.WellKnownTypes.FieldMask fieldMask); // 0x1bd59c8 public static System.Boolean IsValid(Google.Protobuf.Reflection.MessageDescriptor descriptor, Google.Protobuf.WellKnownTypes.FieldMask fieldMask); // 0x2f0195c public static System.Boolean IsValid(System.String path); // 0x1bd59c8 public static System.Boolean IsValid(Google.Protobuf.Reflection.MessageDescriptor descriptor, System.String path); // 0x2f01c34 public Google.Protobuf.WellKnownTypes.FieldMask Normalize(); // 0x2f01d50 public Google.Protobuf.WellKnownTypes.FieldMask Union(Google.Protobuf.WellKnownTypes.FieldMask[] otherMasks); // 0x2f01db8 public Google.Protobuf.WellKnownTypes.FieldMask Intersection(Google.Protobuf.WellKnownTypes.FieldMask additionalMask); // 0x2f01e78 public System.Void Merge(Google.Protobuf.IMessage source, Google.Protobuf.IMessage destination, Google.Protobuf.WellKnownTypes.FieldMask.MergeOptions options); // 0x2f02164 public System.Void Merge(Google.Protobuf.IMessage source, Google.Protobuf.IMessage destination); // 0x2f021f4 private static System.Void .cctor(); // 0x2f02270 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.SourceContextReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f02508 private static System.Void .cctor(); // 0x2f02560 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.SourceContext.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.SourceContext.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f03044 public System.Void .ctor(); // 0x2f030ac internal Google.Protobuf.WellKnownTypes.SourceContext <.cctor>b__27_0(); // 0x2f030b4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.SourceContext : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.SourceContext>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.SourceContext>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.SourceContext>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.SourceContext> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 FileNameFieldNumber; // 0x0 private System.String fileName_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.SourceContext> get_Parser(); // 0x2f02978 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f029d0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f02ad4 public System.Void .ctor(); // 0x2efc214 public System.Void .ctor(Google.Protobuf.WellKnownTypes.SourceContext other); // 0x2f02b20 public Google.Protobuf.WellKnownTypes.SourceContext Clone(); // 0x2efb7bc public System.String get_FileName(); // 0x2f02b6c public System.Void set_FileName(System.String value); // 0x2f02b74 public override System.Boolean Equals(System.Object other); // 0x2f02bf0 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.SourceContext other); // 0x2f02c54 public override System.Int32 GetHashCode(); // 0x2f02cb4 public override System.String ToString(); // 0x2f02d14 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f02d6c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f02d8c public System.Int32 CalculateSize(); // 0x2f02dec public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.SourceContext other); // 0x2efc26c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f02e7c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f02e9c private static System.Void .cctor(); // 0x2f02f2c } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.StructReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f03104 private static System.Void .cctor(); // 0x2f0315c } // Google.Protobuf.dll public enum Google.Protobuf.WellKnownTypes.NullValue : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.WellKnownTypes.NullValue NullValue = 0; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Struct.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Struct.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0453c public System.Void .ctor(); // 0x2f045a4 internal Google.Protobuf.WellKnownTypes.Struct <.cctor>b__27_0(); // 0x2f045ac } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Struct : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Struct>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Struct>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Struct>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Struct> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 FieldsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.String,Google.Protobuf.WellKnownTypes.Value> _map_fields_codec; // 0x8 private readonly Google.Protobuf.Collections.MapField<System.String,Google.Protobuf.WellKnownTypes.Value> fields_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Struct> get_Parser(); // 0x2f03b5c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f03bb4 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f03cb8 public System.Void .ctor(); // 0x2f03d04 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Struct other); // 0x2f03d8c public Google.Protobuf.WellKnownTypes.Struct Clone(); // 0x2f03e14 public Google.Protobuf.Collections.MapField<System.String,Google.Protobuf.WellKnownTypes.Value> get_Fields(); // 0x2f03e6c public override System.Boolean Equals(System.Object other); // 0x2f03e74 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Struct other); // 0x2f03ed8 public override System.Int32 GetHashCode(); // 0x2f03f68 public override System.String ToString(); // 0x2f03fb4 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0400c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0402c public System.Int32 CalculateSize(); // 0x2f040e0 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Struct other); // 0x2f04184 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f04208 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f04228 private static System.Void .cctor(); // 0x2f0430c } // Google.Protobuf.dll public enum Google.Protobuf.WellKnownTypes.Value.KindOneofCase : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase None = 0; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase NullValue = 1; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase NumberValue = 2; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase StringValue = 3; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase BoolValue = 4; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase StructValue = 5; // 0x0 public const Google.Protobuf.WellKnownTypes.Value.KindOneofCase ListValue = 6; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Value.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Value.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f061bc public System.Void .ctor(); // 0x2f06224 internal Google.Protobuf.WellKnownTypes.Value <.cctor>b__70_0(); // 0x2f0622c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Value : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Value>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Value>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Value>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Value> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NullValueFieldNumber; // 0x0 public const System.Int32 NumberValueFieldNumber; // 0x0 public const System.Int32 StringValueFieldNumber; // 0x0 public const System.Int32 BoolValueFieldNumber; // 0x0 public const System.Int32 StructValueFieldNumber; // 0x0 public const System.Int32 ListValueFieldNumber; // 0x0 private System.Object kind_; // 0x18 private Google.Protobuf.WellKnownTypes.Value.KindOneofCase kindCase_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Value> get_Parser(); // 0x2f045fc public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f04654 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f04758 public System.Void .ctor(); // 0x2f047a4 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Value other); // 0x2f047ac public Google.Protobuf.WellKnownTypes.Value Clone(); // 0x2f04e7c public Google.Protobuf.WellKnownTypes.NullValue get_NullValue(); // 0x2f048e4 public System.Void set_NullValue(Google.Protobuf.WellKnownTypes.NullValue value); // 0x2f04968 public System.Boolean get_HasNullValue(); // 0x2f04ed4 public System.Void ClearNullValue(); // 0x2f04ee4 public System.Double get_NumberValue(); // 0x2f049dc public System.Void set_NumberValue(System.Double value); // 0x2f04a5c public System.Boolean get_HasNumberValue(); // 0x2f04f14 public System.Void ClearNumberValue(); // 0x2f04f24 public System.String get_StringValue(); // 0x2f04ad0 public System.Void set_StringValue(System.String value); // 0x2f04b50 public System.Boolean get_HasStringValue(); // 0x2f04f44 public System.Void ClearStringValue(); // 0x2f04f54 public System.Boolean get_BoolValue(); // 0x2f04bd8 public System.Void set_BoolValue(System.Boolean value); // 0x2f04c64 public System.Boolean get_HasBoolValue(); // 0x2f04f74 public System.Void ClearBoolValue(); // 0x2f04f84 public Google.Protobuf.WellKnownTypes.Struct get_StructValue(); // 0x2f04cdc public System.Void set_StructValue(Google.Protobuf.WellKnownTypes.Struct value); // 0x2f04d48 public Google.Protobuf.WellKnownTypes.ListValue get_ListValue(); // 0x2f04d80 public System.Void set_ListValue(Google.Protobuf.WellKnownTypes.ListValue value); // 0x2f04e44 public Google.Protobuf.WellKnownTypes.Value.KindOneofCase get_KindCase(); // 0x2f04fa4 public System.Void ClearKind(); // 0x2f04f04 public override System.Boolean Equals(System.Object other); // 0x2f04fac public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Value other); // 0x2f05010 public override System.Int32 GetHashCode(); // 0x2f051e0 public override System.String ToString(); // 0x2f053cc public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f05424 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f05444 public System.Int32 CalculateSize(); // 0x2f05584 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Value other); // 0x2f05704 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f059f0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f05a10 public static Google.Protobuf.WellKnownTypes.Value ForString(System.String value); // 0x2f05ce0 public static Google.Protobuf.WellKnownTypes.Value ForNumber(System.Double value); // 0x2f05d8c public static Google.Protobuf.WellKnownTypes.Value ForBool(System.Boolean value); // 0x2f05e00 public static Google.Protobuf.WellKnownTypes.Value ForNull(); // 0x2f05e6c public static Google.Protobuf.WellKnownTypes.Value ForList(Google.Protobuf.WellKnownTypes.Value[] values); // 0x2f05ed4 public static Google.Protobuf.WellKnownTypes.Value ForStruct(Google.Protobuf.WellKnownTypes.Struct value); // 0x2f05fe4 private static System.Void .cctor(); // 0x2f060a4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.ListValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.ListValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f06a7c public System.Void .ctor(); // 0x2f06ae4 internal Google.Protobuf.WellKnownTypes.ListValue <.cctor>b__27_0(); // 0x2f06aec } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.ListValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.ListValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.ListValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.ListValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.ListValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValuesFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Value> _repeated_values_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Value> values_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.ListValue> get_Parser(); // 0x2f06280 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f062d8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f063dc public System.Void .ctor(); // 0x2f058e4 public System.Void .ctor(Google.Protobuf.WellKnownTypes.ListValue other); // 0x2f06428 public Google.Protobuf.WellKnownTypes.ListValue Clone(); // 0x2f04dec public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Value> get_Values(); // 0x2f064b0 public override System.Boolean Equals(System.Object other); // 0x2f064b8 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.ListValue other); // 0x2f0651c public override System.Int32 GetHashCode(); // 0x2f065ac public override System.String ToString(); // 0x2f065f8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f06650 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f06670 public System.Int32 CalculateSize(); // 0x2f06724 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.ListValue other); // 0x2f0596c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f067c8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f067e8 private static System.Void .cctor(); // 0x2f068cc } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.TimeExtensions : System.Object { // Fields // Methods public static Google.Protobuf.WellKnownTypes.Timestamp ToTimestamp(System.DateTime dateTime); // 0x2f06b3c public static Google.Protobuf.WellKnownTypes.Timestamp ToTimestamp(System.DateTimeOffset dateTimeOffset); // 0x2f06d20 public static Google.Protobuf.WellKnownTypes.Duration ToDuration(System.TimeSpan timeSpan); // 0x2f06e1c } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.TimestampReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f06e70 private static System.Void .cctor(); // 0x2f06ec8 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Timestamp.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Timestamp.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f086e8 public System.Void .ctor(); // 0x2f08750 internal Google.Protobuf.WellKnownTypes.Timestamp <.cctor>b__55_0(); // 0x2f08758 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Timestamp : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Timestamp>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Timestamp>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Timestamp>, Google.Protobuf.IBufferMessage, Google.Protobuf.ICustomDiagnosticMessage, System.IComparable<Google.Protobuf.WellKnownTypes.Timestamp> { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Timestamp> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 SecondsFieldNumber; // 0x0 private System.Int64 seconds_; // 0x18 public const System.Int32 NanosFieldNumber; // 0x0 private System.Int32 nanos_; // 0x20 private static readonly System.DateTime UnixEpoch; // 0x8 private const System.Int64 BclSecondsAtUnixEpoch; // 0x0 internal const System.Int64 UnixSecondsAtBclMaxValue; // 0x0 internal const System.Int64 UnixSecondsAtBclMinValue; // 0x0 internal const System.Int32 MaxNanos; // 0x0 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Timestamp> get_Parser(); // 0x2f07314 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0736c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f07470 public System.Void .ctor(); // 0x2f074bc public System.Void .ctor(Google.Protobuf.WellKnownTypes.Timestamp other); // 0x2f074c4 public Google.Protobuf.WellKnownTypes.Timestamp Clone(); // 0x2f07514 public System.Int64 get_Seconds(); // 0x2f0756c public System.Void set_Seconds(System.Int64 value); // 0x2f07574 public System.Int32 get_Nanos(); // 0x2f0757c public System.Void set_Nanos(System.Int32 value); // 0x2f07584 public override System.Boolean Equals(System.Object other); // 0x2f0758c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Timestamp other); // 0x2f075f0 public override System.Int32 GetHashCode(); // 0x2f0763c public override System.String ToString(); // 0x2f076bc public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f07714 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f07734 public System.Int32 CalculateSize(); // 0x2f077a8 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Timestamp other); // 0x2f07858 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f07920 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f07940 private static System.Boolean IsNormalized(System.Int64 seconds, System.Int32 nanoseconds); // 0x2f079d4 public static Google.Protobuf.WellKnownTypes.Duration op_Subtraction(Google.Protobuf.WellKnownTypes.Timestamp lhs, Google.Protobuf.WellKnownTypes.Timestamp rhs); // 0x2f07a10 public static Google.Protobuf.WellKnownTypes.Timestamp op_Addition(Google.Protobuf.WellKnownTypes.Timestamp lhs, Google.Protobuf.WellKnownTypes.Duration rhs); // 0x2f07b4c public static Google.Protobuf.WellKnownTypes.Timestamp op_Subtraction(Google.Protobuf.WellKnownTypes.Timestamp lhs, Google.Protobuf.WellKnownTypes.Duration rhs); // 0x2f07d4c public System.DateTime ToDateTime(); // 0x2f07e9c public System.DateTimeOffset ToDateTimeOffset(); // 0x2f08000 public static Google.Protobuf.WellKnownTypes.Timestamp FromDateTime(System.DateTime dateTime); // 0x2f06b90 public static Google.Protobuf.WellKnownTypes.Timestamp FromDateTimeOffset(System.DateTimeOffset dateTimeOffset); // 0x2f06d84 internal static Google.Protobuf.WellKnownTypes.Timestamp Normalize(System.Int64 seconds, System.Int32 nanoseconds); // 0x2f07c94 internal static System.String ToJson(System.Int64 seconds, System.Int32 nanoseconds, System.Boolean diagnosticOnly); // 0x2f0808c public System.Int32 CompareTo(Google.Protobuf.WellKnownTypes.Timestamp other); // 0x2f0837c public static System.Boolean op_LessThan(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f0841c public static System.Boolean op_GreaterThan(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f08438 public static System.Boolean op_LessThanOrEqual(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f08458 public static System.Boolean op_GreaterThanOrEqual(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f08478 public static System.Boolean op_Equality(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f078fc public static System.Boolean op_Inequality(Google.Protobuf.WellKnownTypes.Timestamp a, Google.Protobuf.WellKnownTypes.Timestamp b); // 0x2f08498 public System.String ToDiagnosticString(); // 0x2f08528 private static System.Void .cctor(); // 0x2f0858c } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.TypeReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f087ac private static System.Void .cctor(); // 0x2f08804 } // Google.Protobuf.dll public enum Google.Protobuf.WellKnownTypes.Syntax : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.WellKnownTypes.Syntax Proto2 = 0; // 0x0 public const Google.Protobuf.WellKnownTypes.Syntax Proto3 = 1; // 0x0 public const Google.Protobuf.WellKnownTypes.Syntax Editions = 2; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Type.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Type.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0b0c8 public System.Void .ctor(); // 0x2f0b130 internal Google.Protobuf.WellKnownTypes.Type <.cctor>b__57_0(); // 0x2f0b138 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Type : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Type>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Type>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Type>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Type> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 FieldsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Field> _repeated_fields_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Field> fields_; // 0x20 public const System.Int32 OneofsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_oneofs_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.String> oneofs_; // 0x28 public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x30 public const System.Int32 SourceContextFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.SourceContext sourceContext_; // 0x38 public const System.Int32 SyntaxFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Syntax syntax_; // 0x40 public const System.Int32 EditionFieldNumber; // 0x0 private System.String edition_; // 0x48 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Type> get_Parser(); // 0x2f09d08 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f09d60 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f09e64 public System.Void .ctor(); // 0x2f09eb0 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Type other); // 0x2f0a014 public Google.Protobuf.WellKnownTypes.Type Clone(); // 0x2f0a158 public System.String get_Name(); // 0x2f0a1b0 public System.Void set_Name(System.String value); // 0x2f0a1b8 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Field> get_Fields(); // 0x2f0a234 public Google.Protobuf.Collections.RepeatedField<System.String> get_Oneofs(); // 0x2f0a23c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2f0a244 public Google.Protobuf.WellKnownTypes.SourceContext get_SourceContext(); // 0x2f0a24c public System.Void set_SourceContext(Google.Protobuf.WellKnownTypes.SourceContext value); // 0x2f0a254 public Google.Protobuf.WellKnownTypes.Syntax get_Syntax(); // 0x2f0a25c public System.Void set_Syntax(Google.Protobuf.WellKnownTypes.Syntax value); // 0x2f0a264 public System.String get_Edition(); // 0x2f0a26c public System.Void set_Edition(System.String value); // 0x2f0a274 public override System.Boolean Equals(System.Object other); // 0x2f0a2f0 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Type other); // 0x2f0a354 public override System.Int32 GetHashCode(); // 0x2f0a488 public override System.String ToString(); // 0x2f0a5a0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0a5f8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0a618 public System.Int32 CalculateSize(); // 0x2f0a7e8 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Type other); // 0x2f0a9e0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f0ab60 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f0ab80 private static System.Void .cctor(); // 0x2f0ae5c } // Google.Protobuf.dll public enum Google.Protobuf.WellKnownTypes.Field.Types.Kind : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeUnknown = 0; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeDouble = 1; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeFloat = 2; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeInt64 = 3; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeUint64 = 4; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeInt32 = 5; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeFixed64 = 6; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeFixed32 = 7; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeBool = 8; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeString = 9; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeGroup = 10; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeMessage = 11; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeBytes = 12; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeUint32 = 13; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeEnum = 14; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeSfixed32 = 15; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeSfixed64 = 16; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeSint32 = 17; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Kind TypeSint64 = 18; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.WellKnownTypes.Field.Types.Cardinality : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.WellKnownTypes.Field.Types.Cardinality Unknown = 0; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Cardinality Optional = 1; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Cardinality Required = 2; // 0x0 public const Google.Protobuf.WellKnownTypes.Field.Types.Cardinality Repeated = 3; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.Field.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Field.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Field.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0c5d4 public System.Void .ctor(); // 0x2f0c63c internal Google.Protobuf.WellKnownTypes.Field <.cctor>b__73_0(); // 0x2f0c644 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Field : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Field>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Field>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Field>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Field> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 KindFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Field.Types.Kind kind_; // 0x18 public const System.Int32 CardinalityFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Field.Types.Cardinality cardinality_; // 0x1c public const System.Int32 NumberFieldNumber; // 0x0 private System.Int32 number_; // 0x20 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x28 public const System.Int32 TypeUrlFieldNumber; // 0x0 private System.String typeUrl_; // 0x30 public const System.Int32 OneofIndexFieldNumber; // 0x0 private System.Int32 oneofIndex_; // 0x38 public const System.Int32 PackedFieldNumber; // 0x0 private System.Boolean packed_; // 0x3c public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x40 public const System.Int32 JsonNameFieldNumber; // 0x0 private System.String jsonName_; // 0x48 public const System.Int32 DefaultValueFieldNumber; // 0x0 private System.String defaultValue_; // 0x50 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Field> get_Parser(); // 0x2f0b188 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0b1e0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f0b2e4 public System.Void .ctor(); // 0x2f0b330 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Field other); // 0x2f0b40c public Google.Protobuf.WellKnownTypes.Field Clone(); // 0x2f0b4fc public Google.Protobuf.WellKnownTypes.Field.Types.Kind get_Kind(); // 0x2f0b554 public System.Void set_Kind(Google.Protobuf.WellKnownTypes.Field.Types.Kind value); // 0x2f0b55c public Google.Protobuf.WellKnownTypes.Field.Types.Cardinality get_Cardinality(); // 0x2f0b564 public System.Void set_Cardinality(Google.Protobuf.WellKnownTypes.Field.Types.Cardinality value); // 0x2f0b56c public System.Int32 get_Number(); // 0x2f0b574 public System.Void set_Number(System.Int32 value); // 0x2f0b57c public System.String get_Name(); // 0x2f0b584 public System.Void set_Name(System.String value); // 0x2f0b58c public System.String get_TypeUrl(); // 0x2f0b608 public System.Void set_TypeUrl(System.String value); // 0x2f0b610 public System.Int32 get_OneofIndex(); // 0x2f0b68c public System.Void set_OneofIndex(System.Int32 value); // 0x2f0b694 public System.Boolean get_Packed(); // 0x2f0b69c public System.Void set_Packed(System.Boolean value); // 0x2f0b6a4 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2f0b6b0 public System.String get_JsonName(); // 0x2f0b6b8 public System.Void set_JsonName(System.String value); // 0x2f0b6c0 public System.String get_DefaultValue(); // 0x2f0b73c public System.Void set_DefaultValue(System.String value); // 0x2f0b744 public override System.Boolean Equals(System.Object other); // 0x2f0b7c0 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Field other); // 0x2f0b824 public override System.Int32 GetHashCode(); // 0x2f0b964 public override System.String ToString(); // 0x2f0bb1c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0bb74 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0bb94 public System.Int32 CalculateSize(); // 0x2f0bdd4 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Field other); // 0x2f0c030 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f0c158 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f0c178 private static System.Void .cctor(); // 0x2f0c424 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Enum.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Enum.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0d864 public System.Void .ctor(); // 0x2f0d8cc internal Google.Protobuf.WellKnownTypes.Enum <.cctor>b__52_0(); // 0x2f0d8d4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Enum : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Enum>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Enum>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Enum>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Enum> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 EnumvalueFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.EnumValue> _repeated_enumvalue_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.EnumValue> enumvalue_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x28 public const System.Int32 SourceContextFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.SourceContext sourceContext_; // 0x30 public const System.Int32 SyntaxFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Syntax syntax_; // 0x38 public const System.Int32 EditionFieldNumber; // 0x0 private System.String edition_; // 0x40 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Enum> get_Parser(); // 0x2f0c694 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0c6ec private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f0c7f0 public System.Void .ctor(); // 0x2f0c83c public System.Void .ctor(Google.Protobuf.WellKnownTypes.Enum other); // 0x2f0c94c public Google.Protobuf.WellKnownTypes.Enum Clone(); // 0x2f0ca5c public System.String get_Name(); // 0x2f0cab4 public System.Void set_Name(System.String value); // 0x2f0cabc public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.EnumValue> get_Enumvalue(); // 0x2f0cb38 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2f0cb40 public Google.Protobuf.WellKnownTypes.SourceContext get_SourceContext(); // 0x2f0cb48 public System.Void set_SourceContext(Google.Protobuf.WellKnownTypes.SourceContext value); // 0x2f0cb50 public Google.Protobuf.WellKnownTypes.Syntax get_Syntax(); // 0x2f0cb58 public System.Void set_Syntax(Google.Protobuf.WellKnownTypes.Syntax value); // 0x2f0cb60 public System.String get_Edition(); // 0x2f0cb68 public System.Void set_Edition(System.String value); // 0x2f0cb70 public override System.Boolean Equals(System.Object other); // 0x2f0cbec public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Enum other); // 0x2f0cc50 public override System.Int32 GetHashCode(); // 0x2f0cd58 public override System.String ToString(); // 0x2f0ce48 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0cea0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0cec0 public System.Int32 CalculateSize(); // 0x2f0d05c public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Enum other); // 0x2f0d218 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f0d370 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f0d390 private static System.Void .cctor(); // 0x2f0d61c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.EnumValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.EnumValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0e544 public System.Void .ctor(); // 0x2f0e5ac internal Google.Protobuf.WellKnownTypes.EnumValue <.cctor>b__37_0(); // 0x2f0e5b4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.EnumValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.EnumValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.EnumValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.EnumValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.EnumValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 NumberFieldNumber; // 0x0 private System.Int32 number_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.WellKnownTypes.Option> _repeated_options_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> options_; // 0x28 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.EnumValue> get_Parser(); // 0x2f0d924 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0d97c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f0da80 public System.Void .ctor(); // 0x2f0dacc public System.Void .ctor(Google.Protobuf.WellKnownTypes.EnumValue other); // 0x2f0db78 public Google.Protobuf.WellKnownTypes.EnumValue Clone(); // 0x2f0dc20 public System.String get_Name(); // 0x2f0dc78 public System.Void set_Name(System.String value); // 0x2f0dc80 public System.Int32 get_Number(); // 0x2f0dcfc public System.Void set_Number(System.Int32 value); // 0x2f0dd04 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.WellKnownTypes.Option> get_Options(); // 0x2f0dd0c public override System.Boolean Equals(System.Object other); // 0x2f0dd14 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.EnumValue other); // 0x2f0dd78 public override System.Int32 GetHashCode(); // 0x2f0de2c public override System.String ToString(); // 0x2f0dec8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0df20 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0df40 public System.Int32 CalculateSize(); // 0x2f0e050 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.EnumValue other); // 0x2f0e178 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f0e224 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f0e244 private static System.Void .cctor(); // 0x2f0e394 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Option.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Option.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f0f00c public System.Void .ctor(); // 0x2f0f074 internal Google.Protobuf.WellKnownTypes.Option <.cctor>b__32_0(); // 0x2f0f07c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Option : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Option>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Option>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Option>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Option> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 ValueFieldNumber; // 0x0 private Google.Protobuf.WellKnownTypes.Any value_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Option> get_Parser(); // 0x2f0e604 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0e65c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f0e760 public System.Void .ctor(); // 0x2f0e7ac public System.Void .ctor(Google.Protobuf.WellKnownTypes.Option other); // 0x2f0e804 public Google.Protobuf.WellKnownTypes.Option Clone(); // 0x2f0e87c public System.String get_Name(); // 0x2f0e8d4 public System.Void set_Name(System.String value); // 0x2f0e8dc public Google.Protobuf.WellKnownTypes.Any get_Value(); // 0x2f0e958 public System.Void set_Value(Google.Protobuf.WellKnownTypes.Any value); // 0x2f0e960 public override System.Boolean Equals(System.Object other); // 0x2f0e968 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Option other); // 0x2f0e9cc public override System.Int32 GetHashCode(); // 0x2f0ea40 public override System.String ToString(); // 0x2f0eab8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f0eb10 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f0eb30 public System.Int32 CalculateSize(); // 0x2f0ebc4 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Option other); // 0x2f0ec8c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f0ed70 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f0ed90 private static System.Void .cctor(); // 0x2f0eef4 } // Google.Protobuf.dll public static class Google.Protobuf.WellKnownTypes.WrappersReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 internal const System.Int32 WrapperValueFieldNumber; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f0f0cc private static System.Void .cctor(); // 0x2f0f124 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.DoubleValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.DoubleValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f105e4 public System.Void .ctor(); // 0x2f1064c internal Google.Protobuf.WellKnownTypes.DoubleValue <.cctor>b__27_0(); // 0x2f10654 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.DoubleValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.DoubleValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.DoubleValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.DoubleValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.DoubleValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.Double value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.DoubleValue> get_Parser(); // 0x2f0fe48 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f0fea0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f0ffa4 public System.Void .ctor(); // 0x2f0fff0 public System.Void .ctor(Google.Protobuf.WellKnownTypes.DoubleValue other); // 0x2f0fff8 public Google.Protobuf.WellKnownTypes.DoubleValue Clone(); // 0x2f10044 public System.Double get_Value(); // 0x2f1009c public System.Void set_Value(System.Double value); // 0x2f100a4 public override System.Boolean Equals(System.Object other); // 0x2f100ac public System.Boolean Equals(Google.Protobuf.WellKnownTypes.DoubleValue other); // 0x2f10110 public override System.Int32 GetHashCode(); // 0x2f101fc public override System.String ToString(); // 0x2f102d4 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f1032c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f1034c public System.Int32 CalculateSize(); // 0x2f103b0 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.DoubleValue other); // 0x2f103e4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f10428 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f10448 private static System.Void .cctor(); // 0x2f104cc } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.FloatValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.FloatValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f10e44 public System.Void .ctor(); // 0x2f10eac internal Google.Protobuf.WellKnownTypes.FloatValue <.cctor>b__27_0(); // 0x2f10eb4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.FloatValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.FloatValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.FloatValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.FloatValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.FloatValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.Single value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.FloatValue> get_Parser(); // 0x2f106a8 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f10700 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f10804 public System.Void .ctor(); // 0x2f10850 public System.Void .ctor(Google.Protobuf.WellKnownTypes.FloatValue other); // 0x2f10858 public Google.Protobuf.WellKnownTypes.FloatValue Clone(); // 0x2f108a4 public System.Single get_Value(); // 0x2f108fc public System.Void set_Value(System.Single value); // 0x2f10904 public override System.Boolean Equals(System.Object other); // 0x2f1090c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.FloatValue other); // 0x2f10970 public override System.Int32 GetHashCode(); // 0x2f10a5c public override System.String ToString(); // 0x2f10b34 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f10b8c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f10bac public System.Int32 CalculateSize(); // 0x2f10c10 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.FloatValue other); // 0x2f10c44 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f10c88 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f10ca8 private static System.Void .cctor(); // 0x2f10d2c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Int64Value.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Int64Value.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f115bc public System.Void .ctor(); // 0x2f11624 internal Google.Protobuf.WellKnownTypes.Int64Value <.cctor>b__27_0(); // 0x2f1162c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Int64Value : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Int64Value>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Int64Value>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Int64Value>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Int64Value> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.Int64 value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Int64Value> get_Parser(); // 0x2f10f08 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f10f60 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f11064 public System.Void .ctor(); // 0x2f110b0 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Int64Value other); // 0x2f110b8 public Google.Protobuf.WellKnownTypes.Int64Value Clone(); // 0x2f11104 public System.Int64 get_Value(); // 0x2f1115c public System.Void set_Value(System.Int64 value); // 0x2f11164 public override System.Boolean Equals(System.Object other); // 0x2f1116c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Int64Value other); // 0x2f111d0 public override System.Int32 GetHashCode(); // 0x2f1120c public override System.String ToString(); // 0x2f11268 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f112c0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f112e0 public System.Int32 CalculateSize(); // 0x2f11340 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Int64Value other); // 0x2f113c0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f11400 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f11420 private static System.Void .cctor(); // 0x2f114a4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.UInt64Value.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.UInt64Value.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f11d34 public System.Void .ctor(); // 0x2f11d9c internal Google.Protobuf.WellKnownTypes.UInt64Value <.cctor>b__27_0(); // 0x2f11da4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.UInt64Value : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.UInt64Value>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.UInt64Value>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.UInt64Value>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.UInt64Value> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.UInt64 value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.UInt64Value> get_Parser(); // 0x2f11680 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f116d8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f117dc public System.Void .ctor(); // 0x2f11828 public System.Void .ctor(Google.Protobuf.WellKnownTypes.UInt64Value other); // 0x2f11830 public Google.Protobuf.WellKnownTypes.UInt64Value Clone(); // 0x2f1187c public System.UInt64 get_Value(); // 0x2f118d4 public System.Void set_Value(System.UInt64 value); // 0x2f118dc public override System.Boolean Equals(System.Object other); // 0x2f118e4 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.UInt64Value other); // 0x2f11948 public override System.Int32 GetHashCode(); // 0x2f11984 public override System.String ToString(); // 0x2f119e0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f11a38 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f11a58 public System.Int32 CalculateSize(); // 0x2f11ab8 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.UInt64Value other); // 0x2f11b38 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f11b78 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f11b98 private static System.Void .cctor(); // 0x2f11c1c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.Int32Value.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.Int32Value.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f124ac public System.Void .ctor(); // 0x2f12514 internal Google.Protobuf.WellKnownTypes.Int32Value <.cctor>b__27_0(); // 0x2f1251c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.Int32Value : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.Int32Value>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.Int32Value>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.Int32Value>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Int32Value> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.Int32 value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.Int32Value> get_Parser(); // 0x2f11df8 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f11e50 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f11f54 public System.Void .ctor(); // 0x2f11fa0 public System.Void .ctor(Google.Protobuf.WellKnownTypes.Int32Value other); // 0x2f11fa8 public Google.Protobuf.WellKnownTypes.Int32Value Clone(); // 0x2f11ff4 public System.Int32 get_Value(); // 0x2f1204c public System.Void set_Value(System.Int32 value); // 0x2f12054 public override System.Boolean Equals(System.Object other); // 0x2f1205c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.Int32Value other); // 0x2f120c0 public override System.Int32 GetHashCode(); // 0x2f120fc public override System.String ToString(); // 0x2f12158 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f121b0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f121d0 public System.Int32 CalculateSize(); // 0x2f12230 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.Int32Value other); // 0x2f122b0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f122f0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f12310 private static System.Void .cctor(); // 0x2f12394 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.UInt32Value.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.UInt32Value.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f12c24 public System.Void .ctor(); // 0x2f12c8c internal Google.Protobuf.WellKnownTypes.UInt32Value <.cctor>b__27_0(); // 0x2f12c94 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.UInt32Value : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.UInt32Value>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.UInt32Value>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.UInt32Value>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.UInt32Value> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.UInt32 value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.UInt32Value> get_Parser(); // 0x2f12570 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f125c8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f126cc public System.Void .ctor(); // 0x2f12718 public System.Void .ctor(Google.Protobuf.WellKnownTypes.UInt32Value other); // 0x2f12720 public Google.Protobuf.WellKnownTypes.UInt32Value Clone(); // 0x2f1276c public System.UInt32 get_Value(); // 0x2f127c4 public System.Void set_Value(System.UInt32 value); // 0x2f127cc public override System.Boolean Equals(System.Object other); // 0x2f127d4 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.UInt32Value other); // 0x2f12838 public override System.Int32 GetHashCode(); // 0x2f12874 public override System.String ToString(); // 0x2f128d0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f12928 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f12948 public System.Int32 CalculateSize(); // 0x2f129a8 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.UInt32Value other); // 0x2f12a28 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f12a68 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f12a88 private static System.Void .cctor(); // 0x2f12b0c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.BoolValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.BoolValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f1339c public System.Void .ctor(); // 0x2f13404 internal Google.Protobuf.WellKnownTypes.BoolValue <.cctor>b__27_0(); // 0x2f1340c } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.BoolValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.BoolValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.BoolValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.BoolValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.BoolValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.Boolean value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.BoolValue> get_Parser(); // 0x2f12ce8 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f12d40 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f12e44 public System.Void .ctor(); // 0x2f12e90 public System.Void .ctor(Google.Protobuf.WellKnownTypes.BoolValue other); // 0x2f12e98 public Google.Protobuf.WellKnownTypes.BoolValue Clone(); // 0x2f12ee4 public System.Boolean get_Value(); // 0x2f12f3c public System.Void set_Value(System.Boolean value); // 0x2f12f44 public override System.Boolean Equals(System.Object other); // 0x2f12f50 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.BoolValue other); // 0x2f12fb4 public override System.Int32 GetHashCode(); // 0x2f13000 public override System.String ToString(); // 0x2f13090 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f130e8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f13108 public System.Int32 CalculateSize(); // 0x2f13168 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.BoolValue other); // 0x2f13194 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f131d8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f131f8 private static System.Void .cctor(); // 0x2f13284 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.StringValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.StringValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f13c64 public System.Void .ctor(); // 0x2f13ccc internal Google.Protobuf.WellKnownTypes.StringValue <.cctor>b__27_0(); // 0x2f13cd4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.StringValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.StringValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.StringValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.StringValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.StringValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private System.String value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.StringValue> get_Parser(); // 0x2f13460 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f134b8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f135bc public System.Void .ctor(); // 0x2f13608 public System.Void .ctor(Google.Protobuf.WellKnownTypes.StringValue other); // 0x2f13660 public Google.Protobuf.WellKnownTypes.StringValue Clone(); // 0x2f136b0 public System.String get_Value(); // 0x2f13708 public System.Void set_Value(System.String value); // 0x2f13710 public override System.Boolean Equals(System.Object other); // 0x2f1378c public System.Boolean Equals(Google.Protobuf.WellKnownTypes.StringValue other); // 0x2f137f0 public override System.Int32 GetHashCode(); // 0x2f13850 public override System.String ToString(); // 0x2f138b0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f13908 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f13928 public System.Int32 CalculateSize(); // 0x2f13994 public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.StringValue other); // 0x2f13a28 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f13a8c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f13aac private static System.Void .cctor(); // 0x2f13b4c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.WellKnownTypes.BytesValue.<>c : System.Object { // Fields public static readonly Google.Protobuf.WellKnownTypes.BytesValue.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f14634 public System.Void .ctor(); // 0x2f1469c internal Google.Protobuf.WellKnownTypes.BytesValue <.cctor>b__27_0(); // 0x2f146a4 } // Google.Protobuf.dll public sealed class Google.Protobuf.WellKnownTypes.BytesValue : System.Object, Google.Protobuf.IMessage<Google.Protobuf.WellKnownTypes.BytesValue>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.WellKnownTypes.BytesValue>, Google.Protobuf.IDeepCloneable<Google.Protobuf.WellKnownTypes.BytesValue>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.BytesValue> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ValueFieldNumber; // 0x0 private Google.Protobuf.ByteString value_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.WellKnownTypes.BytesValue> get_Parser(); // 0x2f13d24 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f13d7c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f13e80 public System.Void .ctor(); // 0x2f13ecc public System.Void .ctor(Google.Protobuf.WellKnownTypes.BytesValue other); // 0x2f13f6c public Google.Protobuf.WellKnownTypes.BytesValue Clone(); // 0x2f13fbc public Google.Protobuf.ByteString get_Value(); // 0x2f14014 public System.Void set_Value(Google.Protobuf.ByteString value); // 0x2f1401c public override System.Boolean Equals(System.Object other); // 0x2f14098 public System.Boolean Equals(Google.Protobuf.WellKnownTypes.BytesValue other); // 0x2f140fc public override System.Int32 GetHashCode(); // 0x2f141a8 public override System.String ToString(); // 0x2f14214 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f1426c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f1428c public System.Int32 CalculateSize(); // 0x2f142fc public System.Void MergeFrom(Google.Protobuf.WellKnownTypes.BytesValue other); // 0x2f14398 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f14404 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f14424 private static System.Void .cctor(); // 0x2f1451c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.CustomOptions.CustomOptionsDebugView : System.Object { // Fields private readonly Google.Protobuf.Reflection.CustomOptions customOptions; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.Reflection.CustomOptions customOptions); // 0x2f14c74 public System.Collections.Generic.KeyValuePair<System.Int32,Google.Protobuf.IExtensionValue>[] get_Items(); // 0x2f14ca4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.CustomOptions.<>c__19<T> : System.Object { // Fields public static readonly Google.Protobuf.Reflection.CustomOptions.<>c__19<T> <>9; // 0x0 public static System.Func<T,Google.Protobuf.ByteString> <>9__19_0; // 0x0 public static System.Func<T,Google.Protobuf.ByteString,T> <>9__19_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal Google.Protobuf.ByteString <TryGetMessage>b__19_0(T v); // 0x1ce0384 internal T <TryGetMessage>b__19_1(T t, Google.Protobuf.ByteString b); // 0x1ce0384 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.CustomOptions : System.Object { // Fields private const System.String UnreferencedCodeMessage; // 0x0 private static readonly System.Object[] EmptyParameters; // 0x0 private readonly System.Collections.Generic.IDictionary<System.Int32,Google.Protobuf.IExtensionValue> values; // 0x10 // Methods internal System.Void .ctor(System.Collections.Generic.IDictionary<System.Int32,Google.Protobuf.IExtensionValue> values); // 0x2f146f4 public System.Boolean TryGetBool(System.Int32 field, out System.Boolean& value); // 0x2f14724 public System.Boolean TryGetInt32(System.Int32 field, out System.Int32& value); // 0x2f14784 public System.Boolean TryGetInt64(System.Int32 field, out System.Int64& value); // 0x2f147e4 public System.Boolean TryGetFixed32(System.Int32 field, out System.UInt32& value); // 0x2f14844 public System.Boolean TryGetFixed64(System.Int32 field, out System.UInt64& value); // 0x2f148a8 public System.Boolean TryGetSFixed32(System.Int32 field, out System.Int32& value); // 0x2f1490c public System.Boolean TryGetSFixed64(System.Int32 field, out System.Int64& value); // 0x2f14910 public System.Boolean TryGetSInt32(System.Int32 field, out System.Int32& value); // 0x2f14914 public System.Boolean TryGetSInt64(System.Int32 field, out System.Int64& value); // 0x2f14974 public System.Boolean TryGetUInt32(System.Int32 field, out System.UInt32& value); // 0x2f14848 public System.Boolean TryGetUInt64(System.Int32 field, out System.UInt64& value); // 0x2f148ac public System.Boolean TryGetFloat(System.Int32 field, out System.Single& value); // 0x2f149d4 public System.Boolean TryGetDouble(System.Int32 field, out System.Double& value); // 0x2f14a34 public System.Boolean TryGetString(System.Int32 field, out System.String& value); // 0x2f14a94 public System.Boolean TryGetBytes(System.Int32 field, out Google.Protobuf.ByteString& value); // 0x2f14af4 public System.Boolean TryGetMessage(System.Int32 field, out T& value); // 0x1bd1914 private System.Boolean TryGetPrimitiveValue(System.Int32 field, out T& value); // 0x1bd1914 private System.Int32 get_DebugCount(); // 0x2f14b54 private static System.Void .cctor(); // 0x2f14c00 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.DescriptorReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f14d2c private static System.Void .cctor(); // 0x2f14d84 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.Edition : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.Edition Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.Edition Proto2 = 998; // 0x0 public const Google.Protobuf.Reflection.Edition Proto3 = 999; // 0x0 public const Google.Protobuf.Reflection.Edition _2023 = 1000; // 0x0 public const Google.Protobuf.Reflection.Edition _1TestOnly = 1; // 0x0 public const Google.Protobuf.Reflection.Edition _2TestOnly = 2; // 0x0 public const Google.Protobuf.Reflection.Edition _99997TestOnly = 99997; // 0x0 public const Google.Protobuf.Reflection.Edition _99998TestOnly = 99998; // 0x0 public const Google.Protobuf.Reflection.Edition _99999TestOnly = 99999; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FileDescriptorSet.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FileDescriptorSet.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f1c44c public System.Void .ctor(); // 0x2f1c4b4 internal Google.Protobuf.Reflection.FileDescriptorSet <.cctor>b__27_0(); // 0x2f1c4bc } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FileDescriptorSet : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FileDescriptorSet>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FileDescriptorSet>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FileDescriptorSet>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileDescriptorSet> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 FileFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FileDescriptorProto> _repeated_file_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> file_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileDescriptorSet> get_Parser(); // 0x2f1bad4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f1bb2c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f1bc30 public System.Void .ctor(); // 0x2f1bc7c public System.Void .ctor(Google.Protobuf.Reflection.FileDescriptorSet other); // 0x2f1bd04 public Google.Protobuf.Reflection.FileDescriptorSet Clone(); // 0x2f1bd90 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> get_File(); // 0x2f1bde8 public override System.Boolean Equals(System.Object other); // 0x2f1bdf0 public System.Boolean Equals(Google.Protobuf.Reflection.FileDescriptorSet other); // 0x2f1be54 public override System.Int32 GetHashCode(); // 0x2f1bee4 public override System.String ToString(); // 0x2f1bf30 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f1bf88 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f1bfa8 public System.Int32 CalculateSize(); // 0x2f1c060 public System.Void MergeFrom(Google.Protobuf.Reflection.FileDescriptorSet other); // 0x2f1c108 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f1c190 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f1c1b0 private static System.Void .cctor(); // 0x2f1c29c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FileDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FileDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f1e6ac public System.Void .ctor(); // 0x2f1e714 internal Google.Protobuf.Reflection.FileDescriptorProto <.cctor>b__104_0(); // 0x2f1e71c } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FileDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FileDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FileDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FileDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x20 public const System.Int32 PackageFieldNumber; // 0x0 private static readonly System.String PackageDefaultValue; // 0x10 private System.String package_; // 0x28 public const System.Int32 DependencyFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_dependency_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<System.String> dependency_; // 0x30 public const System.Int32 PublicDependencyFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_publicDependency_codec; // 0x20 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> publicDependency_; // 0x38 public const System.Int32 WeakDependencyFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_weakDependency_codec; // 0x28 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> weakDependency_; // 0x40 public const System.Int32 MessageTypeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.DescriptorProto> _repeated_messageType_codec; // 0x30 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto> messageType_; // 0x48 public const System.Int32 EnumTypeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.EnumDescriptorProto> _repeated_enumType_codec; // 0x38 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto> enumType_; // 0x50 public const System.Int32 ServiceFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.ServiceDescriptorProto> _repeated_service_codec; // 0x40 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.ServiceDescriptorProto> service_; // 0x58 public const System.Int32 ExtensionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FieldDescriptorProto> _repeated_extension_codec; // 0x48 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> extension_; // 0x60 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.FileOptions options_; // 0x68 public const System.Int32 SourceCodeInfoFieldNumber; // 0x0 private Google.Protobuf.Reflection.SourceCodeInfo sourceCodeInfo_; // 0x70 public const System.Int32 SyntaxFieldNumber; // 0x0 private static readonly System.String SyntaxDefaultValue; // 0x50 private System.String syntax_; // 0x78 public const System.Int32 EditionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.Edition EditionDefaultValue; // 0x58 private Google.Protobuf.Reflection.Edition edition_; // 0x80 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileDescriptorProto> get_Parser(); // 0x2f1c50c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f1c564 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f1c668 public System.Void .ctor(); // 0x2f1c6b4 public System.Void .ctor(Google.Protobuf.Reflection.FileDescriptorProto other); // 0x2f1c8f4 public Google.Protobuf.Reflection.FileDescriptorProto Clone(); // 0x2f1cb34 public System.String get_Name(); // 0x2f1cb8c public System.Void set_Name(System.String value); // 0x2f1cbf0 public System.Boolean get_HasName(); // 0x2f1cc6c public System.Void ClearName(); // 0x2f1cc7c public System.String get_Package(); // 0x2f1cc88 public System.Void set_Package(System.String value); // 0x2f1ccec public System.Boolean get_HasPackage(); // 0x2f1cd68 public System.Void ClearPackage(); // 0x2f1cd78 public Google.Protobuf.Collections.RepeatedField<System.String> get_Dependency(); // 0x2f1cd84 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_PublicDependency(); // 0x2f1cd8c public Google.Protobuf.Collections.RepeatedField<System.Int32> get_WeakDependency(); // 0x2f1cd94 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto> get_MessageType(); // 0x2f1cd9c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto> get_EnumType(); // 0x2f1cda4 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.ServiceDescriptorProto> get_Service(); // 0x2f1cdac public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> get_Extension(); // 0x2f1cdb4 public Google.Protobuf.Reflection.FileOptions get_Options(); // 0x2f1cdbc public System.Void set_Options(Google.Protobuf.Reflection.FileOptions value); // 0x2f1cdc4 public Google.Protobuf.Reflection.SourceCodeInfo get_SourceCodeInfo(); // 0x2f1cdcc public System.Void set_SourceCodeInfo(Google.Protobuf.Reflection.SourceCodeInfo value); // 0x2f1cdd4 public System.String get_Syntax(); // 0x2f1cddc public System.Void set_Syntax(System.String value); // 0x2f1ce40 public System.Boolean get_HasSyntax(); // 0x2f1cebc public System.Void ClearSyntax(); // 0x2f1cecc public Google.Protobuf.Reflection.Edition get_Edition(); // 0x2f1ced8 public System.Void set_Edition(Google.Protobuf.Reflection.Edition value); // 0x2f1cf48 public System.Boolean get_HasEdition(); // 0x2f1cf5c public System.Void ClearEdition(); // 0x2f1cf68 public override System.Boolean Equals(System.Object other); // 0x2f1cf78 public System.Boolean Equals(Google.Protobuf.Reflection.FileDescriptorProto other); // 0x2f1cfdc public override System.Int32 GetHashCode(); // 0x2f1d21c public override System.String ToString(); // 0x2f1d410 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f1d468 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f1d488 public System.Int32 CalculateSize(); // 0x2f1d788 public System.Void MergeFrom(Google.Protobuf.Reflection.FileDescriptorProto other); // 0x2f1daf4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f1dd98 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f1ddb8 private static System.Void .cctor(); // 0x2f1e260 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f211f8 public System.Void .ctor(); // 0x2f21260 internal Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange <.cctor>b__46_0(); // 0x2f21268 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 StartFieldNumber; // 0x0 private static readonly System.Int32 StartDefaultValue; // 0x8 private System.Int32 start_; // 0x1c public const System.Int32 EndFieldNumber; // 0x0 private static readonly System.Int32 EndDefaultValue; // 0xc private System.Int32 end_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.ExtensionRangeOptions options_; // 0x28 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange> get_Parser(); // 0x2f20424 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f2047c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f20548 public System.Void .ctor(); // 0x2f20594 public System.Void .ctor(Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange other); // 0x2f2059c public Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange Clone(); // 0x2f2066c public System.Int32 get_Start(); // 0x2f206c4 public System.Void set_Start(System.Int32 value); // 0x2f20734 public System.Boolean get_HasStart(); // 0x2f20744 public System.Void ClearStart(); // 0x2f20750 public System.Int32 get_End(); // 0x2f20760 public System.Void set_End(System.Int32 value); // 0x2f207d0 public System.Boolean get_HasEnd(); // 0x2f207e4 public System.Void ClearEnd(); // 0x2f207f0 public Google.Protobuf.Reflection.ExtensionRangeOptions get_Options(); // 0x2f20800 public System.Void set_Options(Google.Protobuf.Reflection.ExtensionRangeOptions value); // 0x2f20808 public override System.Boolean Equals(System.Object other); // 0x2f20810 public System.Boolean Equals(Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange other); // 0x2f20874 public override System.Int32 GetHashCode(); // 0x2f2090c public override System.String ToString(); // 0x2f209b0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f20a08 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f20a28 public System.Int32 CalculateSize(); // 0x2f20ae8 public System.Void MergeFrom(Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange other); // 0x2f20bf4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f20f30 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f20f50 private static System.Void .cctor(); // 0x2f210d0 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f21bf4 public System.Void .ctor(); // 0x2f21c5c internal Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange <.cctor>b__41_0(); // 0x2f21c64 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 StartFieldNumber; // 0x0 private static readonly System.Int32 StartDefaultValue; // 0x8 private System.Int32 start_; // 0x1c public const System.Int32 EndFieldNumber; // 0x0 private static readonly System.Int32 EndDefaultValue; // 0xc private System.Int32 end_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange> get_Parser(); // 0x2f212bc public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f21314 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f213e0 public System.Void .ctor(); // 0x2f2142c public System.Void .ctor(Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange other); // 0x2f21434 public Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange Clone(); // 0x2f21488 public System.Int32 get_Start(); // 0x2f214e0 public System.Void set_Start(System.Int32 value); // 0x2f21550 public System.Boolean get_HasStart(); // 0x2f21560 public System.Void ClearStart(); // 0x2f2156c public System.Int32 get_End(); // 0x2f2157c public System.Void set_End(System.Int32 value); // 0x2f215ec public System.Boolean get_HasEnd(); // 0x2f21600 public System.Void ClearEnd(); // 0x2f2160c public override System.Boolean Equals(System.Object other); // 0x2f2161c public System.Boolean Equals(Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange other); // 0x2f21680 public override System.Int32 GetHashCode(); // 0x2f21704 public override System.String ToString(); // 0x2f21790 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f217e8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f21808 public System.Int32 CalculateSize(); // 0x2f218a0 public System.Void MergeFrom(Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange other); // 0x2f21978 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f219f4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f21a14 private static System.Void .cctor(); // 0x2f21acc } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.DescriptorProto.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.DescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.DescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f21cb8 public System.Void .ctor(); // 0x2f21d20 internal Google.Protobuf.Reflection.DescriptorProto <.cctor>b__77_0(); // 0x2f21d28 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.DescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.DescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.DescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.DescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x18 public const System.Int32 FieldFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FieldDescriptorProto> _repeated_field_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> field_; // 0x20 public const System.Int32 ExtensionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FieldDescriptorProto> _repeated_extension_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> extension_; // 0x28 public const System.Int32 NestedTypeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.DescriptorProto> _repeated_nestedType_codec; // 0x20 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto> nestedType_; // 0x30 public const System.Int32 EnumTypeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.EnumDescriptorProto> _repeated_enumType_codec; // 0x28 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto> enumType_; // 0x38 public const System.Int32 ExtensionRangeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange> _repeated_extensionRange_codec; // 0x30 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange> extensionRange_; // 0x40 public const System.Int32 OneofDeclFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.OneofDescriptorProto> _repeated_oneofDecl_codec; // 0x38 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.OneofDescriptorProto> oneofDecl_; // 0x48 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.MessageOptions options_; // 0x50 public const System.Int32 ReservedRangeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange> _repeated_reservedRange_codec; // 0x40 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange> reservedRange_; // 0x58 public const System.Int32 ReservedNameFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_reservedName_codec; // 0x48 private readonly Google.Protobuf.Collections.RepeatedField<System.String> reservedName_; // 0x60 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.DescriptorProto> get_Parser(); // 0x2f1e76c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f1e7c4 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f1e8c8 public System.Void .ctor(); // 0x2f1e914 public System.Void .ctor(Google.Protobuf.Reflection.DescriptorProto other); // 0x2f1eba0 public Google.Protobuf.Reflection.DescriptorProto Clone(); // 0x2f1edbc public System.String get_Name(); // 0x2f1ee14 public System.Void set_Name(System.String value); // 0x2f1ee78 public System.Boolean get_HasName(); // 0x2f1eef4 public System.Void ClearName(); // 0x2f1ef04 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> get_Field(); // 0x2f1ef10 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldDescriptorProto> get_Extension(); // 0x2f1ef18 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto> get_NestedType(); // 0x2f1ef20 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto> get_EnumType(); // 0x2f1ef28 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto.Types.ExtensionRange> get_ExtensionRange(); // 0x2f1ef30 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.OneofDescriptorProto> get_OneofDecl(); // 0x2f1ef38 public Google.Protobuf.Reflection.MessageOptions get_Options(); // 0x2f1ef40 public System.Void set_Options(Google.Protobuf.Reflection.MessageOptions value); // 0x2f1ef48 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.DescriptorProto.Types.ReservedRange> get_ReservedRange(); // 0x2f1ef50 public Google.Protobuf.Collections.RepeatedField<System.String> get_ReservedName(); // 0x2f1ef58 public override System.Boolean Equals(System.Object other); // 0x2f1ef60 public System.Boolean Equals(Google.Protobuf.Reflection.DescriptorProto other); // 0x2f1efc4 public override System.Int32 GetHashCode(); // 0x2f1f1b0 public override System.String ToString(); // 0x2f1f32c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f1f384 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f1f3a4 public System.Int32 CalculateSize(); // 0x2f1f620 public System.Void MergeFrom(Google.Protobuf.Reflection.DescriptorProto other); // 0x2f1f8f4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f1fb08 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f1fb28 private static System.Void .cctor(); // 0x2f1fef0 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState Declaration = 0; // 0x0 public const Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState Unverified = 1; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f23b20 public System.Void .ctor(); // 0x2f23b88 internal Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration <.cctor>b__68_0(); // 0x2f23b90 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NumberFieldNumber; // 0x0 private static readonly System.Int32 NumberDefaultValue; // 0x8 private System.Int32 number_; // 0x1c public const System.Int32 FullNameFieldNumber; // 0x0 private static readonly System.String FullNameDefaultValue; // 0x10 private System.String fullName_; // 0x20 public const System.Int32 TypeFieldNumber; // 0x0 private static readonly System.String TypeDefaultValue; // 0x18 private System.String type_; // 0x28 public const System.Int32 ReservedFieldNumber; // 0x0 private static readonly System.Boolean ReservedDefaultValue; // 0x20 private System.Boolean reserved_; // 0x30 public const System.Int32 RepeatedFieldNumber; // 0x0 private static readonly System.Boolean RepeatedDefaultValue; // 0x21 private System.Boolean repeated_; // 0x31 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration> get_Parser(); // 0x2f22b90 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f22be8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f22cb4 public System.Void .ctor(); // 0x2f22d00 public System.Void .ctor(Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration other); // 0x2f22d08 public Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration Clone(); // 0x2f22d84 public System.Int32 get_Number(); // 0x2f22ddc public System.Void set_Number(System.Int32 value); // 0x2f22e4c public System.Boolean get_HasNumber(); // 0x2f22e5c public System.Void ClearNumber(); // 0x2f22e68 public System.String get_FullName(); // 0x2f22e78 public System.Void set_FullName(System.String value); // 0x2f22edc public System.Boolean get_HasFullName(); // 0x2f22f58 public System.Void ClearFullName(); // 0x2f22f68 public System.String get_Type(); // 0x2f22f74 public System.Void set_Type(System.String value); // 0x2f22fd8 public System.Boolean get_HasType(); // 0x2f23054 public System.Void ClearType(); // 0x2f23064 public System.Boolean get_Reserved(); // 0x2f23070 public System.Void set_Reserved(System.Boolean value); // 0x2f230e0 public System.Boolean get_HasReserved(); // 0x2f230f8 public System.Void ClearReserved(); // 0x2f23104 public System.Boolean get_Repeated(); // 0x2f23114 public System.Void set_Repeated(System.Boolean value); // 0x2f23184 public System.Boolean get_HasRepeated(); // 0x2f2319c public System.Void ClearRepeated(); // 0x2f231a8 public override System.Boolean Equals(System.Object other); // 0x2f231b8 public System.Boolean Equals(Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration other); // 0x2f2321c public override System.Int32 GetHashCode(); // 0x2f2330c public override System.String ToString(); // 0x2f23468 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f234c0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f234e0 public System.Int32 CalculateSize(); // 0x2f23608 public System.Void MergeFrom(Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration other); // 0x2f2373c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f23818 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f23838 private static System.Void .cctor(); // 0x2f239b8 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.ExtensionRangeOptions.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.ExtensionRangeOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.ExtensionRangeOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f23be4 public System.Void .ctor(); // 0x2f23c4c internal Google.Protobuf.Reflection.ExtensionRangeOptions <.cctor>b__58_0(); // 0x2f23c54 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ExtensionRangeOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.ExtensionRangeOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.ExtensionRangeOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.ExtensionRangeOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.ExtensionRangeOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ExtensionRangeOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.ExtensionRangeOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x28 public const System.Int32 DeclarationFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration> _repeated_declaration_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration> declaration_; // 0x30 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x38 public const System.Int32 VerificationFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState VerificationDefaultValue; // 0x18 private Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState verification_; // 0x40 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.ExtensionRangeOptions> get__Extensions(); // 0x2f21d78 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ExtensionRangeOptions> get_Parser(); // 0x2f21d80 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f21dd8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f21edc public System.Void .ctor(); // 0x2f20cf4 public System.Void .ctor(Google.Protobuf.Reflection.ExtensionRangeOptions other); // 0x2f21f28 public Google.Protobuf.Reflection.ExtensionRangeOptions Clone(); // 0x2f20614 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f22050 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.ExtensionRangeOptions.Types.Declaration> get_Declaration(); // 0x2f22058 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f22060 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f22068 public Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState get_Verification(); // 0x2f22070 public System.Void set_Verification(Google.Protobuf.Reflection.ExtensionRangeOptions.Types.VerificationState value); // 0x2f220e0 public System.Boolean get_HasVerification(); // 0x2f220f4 public System.Void ClearVerification(); // 0x2f22100 public override System.Boolean Equals(System.Object other); // 0x2f22110 public System.Boolean Equals(Google.Protobuf.Reflection.ExtensionRangeOptions other); // 0x2f22174 public override System.Int32 GetHashCode(); // 0x2f22274 public override System.String ToString(); // 0x2f22340 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f22398 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f223b8 public System.Int32 CalculateSize(); // 0x2f2253c public System.Void MergeFrom(Google.Protobuf.Reflection.ExtensionRangeOptions other); // 0x2f20dd0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f226c4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f226e4 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ExtensionRangeOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f22934 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Double = 1; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Float = 2; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Int64 = 3; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Uint64 = 4; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Int32 = 5; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Fixed64 = 6; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Fixed32 = 7; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Bool = 8; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type String = 9; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Group = 10; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Message = 11; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Bytes = 12; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Uint32 = 13; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Enum = 14; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Sfixed32 = 15; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Sfixed64 = 16; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Sint32 = 17; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type Sint64 = 18; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label Optional = 1; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label Repeated = 3; // 0x0 public const Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label Required = 2; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.FieldDescriptorProto.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FieldDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FieldDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f25ce8 public System.Void .ctor(); // 0x2f25d50 internal Google.Protobuf.Reflection.FieldDescriptorProto <.cctor>b__119_0(); // 0x2f25d58 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FieldDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FieldDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FieldDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FieldDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x20 public const System.Int32 NumberFieldNumber; // 0x0 private static readonly System.Int32 NumberDefaultValue; // 0x10 private System.Int32 number_; // 0x28 public const System.Int32 LabelFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label LabelDefaultValue; // 0x14 private Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label label_; // 0x2c public const System.Int32 TypeFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type TypeDefaultValue; // 0x18 private Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type type_; // 0x30 public const System.Int32 TypeNameFieldNumber; // 0x0 private static readonly System.String TypeNameDefaultValue; // 0x20 private System.String typeName_; // 0x38 public const System.Int32 ExtendeeFieldNumber; // 0x0 private static readonly System.String ExtendeeDefaultValue; // 0x28 private System.String extendee_; // 0x40 public const System.Int32 DefaultValueFieldNumber; // 0x0 private static readonly System.String DefaultValueDefaultValue; // 0x30 private System.String defaultValue_; // 0x48 public const System.Int32 OneofIndexFieldNumber; // 0x0 private static readonly System.Int32 OneofIndexDefaultValue; // 0x38 private System.Int32 oneofIndex_; // 0x50 public const System.Int32 JsonNameFieldNumber; // 0x0 private static readonly System.String JsonNameDefaultValue; // 0x40 private System.String jsonName_; // 0x58 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.FieldOptions options_; // 0x60 public const System.Int32 Proto3OptionalFieldNumber; // 0x0 private static readonly System.Boolean Proto3OptionalDefaultValue; // 0x48 private System.Boolean proto3Optional_; // 0x68 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldDescriptorProto> get_Parser(); // 0x2f23ca8 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f23d00 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f23e04 public System.Void .ctor(); // 0x2f23e50 public System.Void .ctor(Google.Protobuf.Reflection.FieldDescriptorProto other); // 0x2f23e58 public Google.Protobuf.Reflection.FieldDescriptorProto Clone(); // 0x2f23f90 public System.String get_Name(); // 0x2f23fe8 public System.Void set_Name(System.String value); // 0x2f2404c public System.Boolean get_HasName(); // 0x2f240c8 public System.Void ClearName(); // 0x2f240d8 public System.Int32 get_Number(); // 0x2f240e4 public System.Void set_Number(System.Int32 value); // 0x2f24154 public System.Boolean get_HasNumber(); // 0x2f24168 public System.Void ClearNumber(); // 0x2f24174 public Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label get_Label(); // 0x2f24184 public System.Void set_Label(Google.Protobuf.Reflection.FieldDescriptorProto.Types.Label value); // 0x2f241f4 public System.Boolean get_HasLabel(); // 0x2f24208 public System.Void ClearLabel(); // 0x2f24214 public Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type get_Type(); // 0x2f24224 public System.Void set_Type(Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type value); // 0x2f24294 public System.Boolean get_HasType(); // 0x2f242a8 public System.Void ClearType(); // 0x2f242b4 public System.String get_TypeName(); // 0x2f242c4 public System.Void set_TypeName(System.String value); // 0x2f24328 public System.Boolean get_HasTypeName(); // 0x2f243a4 public System.Void ClearTypeName(); // 0x2f243b4 public System.String get_Extendee(); // 0x2f243c0 public System.Void set_Extendee(System.String value); // 0x2f24424 public System.Boolean get_HasExtendee(); // 0x2f244a0 public System.Void ClearExtendee(); // 0x2f244b0 public System.String get_DefaultValue(); // 0x2f244bc public System.Void set_DefaultValue(System.String value); // 0x2f24520 public System.Boolean get_HasDefaultValue(); // 0x2f2459c public System.Void ClearDefaultValue(); // 0x2f245ac public System.Int32 get_OneofIndex(); // 0x2f245b8 public System.Void set_OneofIndex(System.Int32 value); // 0x2f24628 public System.Boolean get_HasOneofIndex(); // 0x2f2463c public System.Void ClearOneofIndex(); // 0x2f24648 public System.String get_JsonName(); // 0x2f24658 public System.Void set_JsonName(System.String value); // 0x2f246bc public System.Boolean get_HasJsonName(); // 0x2f24738 public System.Void ClearJsonName(); // 0x2f24748 public Google.Protobuf.Reflection.FieldOptions get_Options(); // 0x2f24754 public System.Void set_Options(Google.Protobuf.Reflection.FieldOptions value); // 0x2f2475c public System.Boolean get_Proto3Optional(); // 0x2f24764 public System.Void set_Proto3Optional(System.Boolean value); // 0x2f247d4 public System.Boolean get_HasProto3Optional(); // 0x2f247ec public System.Void ClearProto3Optional(); // 0x2f247f8 public override System.Boolean Equals(System.Object other); // 0x2f24808 public System.Boolean Equals(Google.Protobuf.Reflection.FieldDescriptorProto other); // 0x2f2486c public override System.Int32 GetHashCode(); // 0x2f24a20 public override System.String ToString(); // 0x2f24c40 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f24c98 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f24cb8 public System.Int32 CalculateSize(); // 0x2f24f08 public System.Void MergeFrom(Google.Protobuf.Reflection.FieldDescriptorProto other); // 0x2f251d0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f257c0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f257e0 private static System.Void .cctor(); // 0x2f25b30 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.OneofDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.OneofDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f26a0c public System.Void .ctor(); // 0x2f26a74 internal Google.Protobuf.Reflection.OneofDescriptorProto <.cctor>b__36_0(); // 0x2f26a7c } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.OneofDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.OneofDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.OneofDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.OneofDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.OneofDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x18 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.OneofOptions options_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.OneofDescriptorProto> get_Parser(); // 0x2f25dac public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f25e04 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f25f08 public System.Void .ctor(); // 0x2f25f54 public System.Void .ctor(Google.Protobuf.Reflection.OneofDescriptorProto other); // 0x2f25f5c public Google.Protobuf.Reflection.OneofDescriptorProto Clone(); // 0x2f2602c public System.String get_Name(); // 0x2f26084 public System.Void set_Name(System.String value); // 0x2f260e8 public System.Boolean get_HasName(); // 0x2f26164 public System.Void ClearName(); // 0x2f26174 public Google.Protobuf.Reflection.OneofOptions get_Options(); // 0x2f26180 public System.Void set_Options(Google.Protobuf.Reflection.OneofOptions value); // 0x2f26188 public override System.Boolean Equals(System.Object other); // 0x2f26190 public System.Boolean Equals(Google.Protobuf.Reflection.OneofDescriptorProto other); // 0x2f261f4 public override System.Int32 GetHashCode(); // 0x2f2627c public override System.String ToString(); // 0x2f262f8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f26350 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f26370 public System.Int32 CalculateSize(); // 0x2f26400 public System.Void MergeFrom(Google.Protobuf.Reflection.OneofDescriptorProto other); // 0x2f264cc public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f2674c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f2676c private static System.Void .cctor(); // 0x2f268cc } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f28888 public System.Void .ctor(); // 0x2f288f0 internal Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange <.cctor>b__41_0(); // 0x2f288f8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 StartFieldNumber; // 0x0 private static readonly System.Int32 StartDefaultValue; // 0x8 private System.Int32 start_; // 0x1c public const System.Int32 EndFieldNumber; // 0x0 private static readonly System.Int32 EndDefaultValue; // 0xc private System.Int32 end_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange> get_Parser(); // 0x2f27f50 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f27fa8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f28074 public System.Void .ctor(); // 0x2f280c0 public System.Void .ctor(Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange other); // 0x2f280c8 public Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange Clone(); // 0x2f2811c public System.Int32 get_Start(); // 0x2f28174 public System.Void set_Start(System.Int32 value); // 0x2f281e4 public System.Boolean get_HasStart(); // 0x2f281f4 public System.Void ClearStart(); // 0x2f28200 public System.Int32 get_End(); // 0x2f28210 public System.Void set_End(System.Int32 value); // 0x2f28280 public System.Boolean get_HasEnd(); // 0x2f28294 public System.Void ClearEnd(); // 0x2f282a0 public override System.Boolean Equals(System.Object other); // 0x2f282b0 public System.Boolean Equals(Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange other); // 0x2f28314 public override System.Int32 GetHashCode(); // 0x2f28398 public override System.String ToString(); // 0x2f28424 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f2847c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f2849c public System.Int32 CalculateSize(); // 0x2f28534 public System.Void MergeFrom(Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange other); // 0x2f2860c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f28688 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f286a8 private static System.Void .cctor(); // 0x2f28760 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.EnumDescriptorProto.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.EnumDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.EnumDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f2894c public System.Void .ctor(); // 0x2f289b4 internal Google.Protobuf.Reflection.EnumDescriptorProto <.cctor>b__52_0(); // 0x2f289bc } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.EnumDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.EnumDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.EnumDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x18 public const System.Int32 ValueFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.EnumValueDescriptorProto> _repeated_value_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumValueDescriptorProto> value_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.EnumOptions options_; // 0x28 public const System.Int32 ReservedRangeFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange> _repeated_reservedRange_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange> reservedRange_; // 0x30 public const System.Int32 ReservedNameFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_reservedName_codec; // 0x20 private readonly Google.Protobuf.Collections.RepeatedField<System.String> reservedName_; // 0x38 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumDescriptorProto> get_Parser(); // 0x2f26ad0 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f26b28 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f26c2c public System.Void .ctor(); // 0x2f26c78 public System.Void .ctor(Google.Protobuf.Reflection.EnumDescriptorProto other); // 0x2f26da8 public Google.Protobuf.Reflection.EnumDescriptorProto Clone(); // 0x2f26f28 public System.String get_Name(); // 0x2f26f80 public System.Void set_Name(System.String value); // 0x2f26fe4 public System.Boolean get_HasName(); // 0x2f27060 public System.Void ClearName(); // 0x2f27070 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumValueDescriptorProto> get_Value(); // 0x2f2707c public Google.Protobuf.Reflection.EnumOptions get_Options(); // 0x2f27084 public System.Void set_Options(Google.Protobuf.Reflection.EnumOptions value); // 0x2f2708c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.EnumDescriptorProto.Types.EnumReservedRange> get_ReservedRange(); // 0x2f27094 public Google.Protobuf.Collections.RepeatedField<System.String> get_ReservedName(); // 0x2f2709c public override System.Boolean Equals(System.Object other); // 0x2f270a4 public System.Boolean Equals(Google.Protobuf.Reflection.EnumDescriptorProto other); // 0x2f27108 public override System.Int32 GetHashCode(); // 0x2f2722c public override System.String ToString(); // 0x2f272fc public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f27354 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f27374 public System.Int32 CalculateSize(); // 0x2f27500 public System.Void MergeFrom(Google.Protobuf.Reflection.EnumDescriptorProto other); // 0x2f276b0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f27a20 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f27a40 private static System.Void .cctor(); // 0x2f27cb4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.EnumValueDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.EnumValueDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f2987c public System.Void .ctor(); // 0x2f298e4 internal Google.Protobuf.Reflection.EnumValueDescriptorProto <.cctor>b__46_0(); // 0x2f298ec } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumValueDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.EnumValueDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.EnumValueDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.EnumValueDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumValueDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x20 public const System.Int32 NumberFieldNumber; // 0x0 private static readonly System.Int32 NumberDefaultValue; // 0x10 private System.Int32 number_; // 0x28 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.EnumValueOptions options_; // 0x30 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumValueDescriptorProto> get_Parser(); // 0x2f28a0c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f28a64 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f28b68 public System.Void .ctor(); // 0x2f28bb4 public System.Void .ctor(Google.Protobuf.Reflection.EnumValueDescriptorProto other); // 0x2f28bbc public Google.Protobuf.Reflection.EnumValueDescriptorProto Clone(); // 0x2f28ca0 public System.String get_Name(); // 0x2f28cf8 public System.Void set_Name(System.String value); // 0x2f28d5c public System.Boolean get_HasName(); // 0x2f28dd8 public System.Void ClearName(); // 0x2f28de8 public System.Int32 get_Number(); // 0x2f28df4 public System.Void set_Number(System.Int32 value); // 0x2f28e64 public System.Boolean get_HasNumber(); // 0x2f28e78 public System.Void ClearNumber(); // 0x2f28e84 public Google.Protobuf.Reflection.EnumValueOptions get_Options(); // 0x2f28e94 public System.Void set_Options(Google.Protobuf.Reflection.EnumValueOptions value); // 0x2f28e9c public override System.Boolean Equals(System.Object other); // 0x2f28ea4 public System.Boolean Equals(Google.Protobuf.Reflection.EnumValueDescriptorProto other); // 0x2f28f08 public override System.Int32 GetHashCode(); // 0x2f28fac public override System.String ToString(); // 0x2f29050 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f290a8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f290c8 public System.Int32 CalculateSize(); // 0x2f29188 public System.Void MergeFrom(Google.Protobuf.Reflection.EnumValueDescriptorProto other); // 0x2f29290 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f29578 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f29598 private static System.Void .cctor(); // 0x2f2972c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.ServiceDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.ServiceDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f2a910 public System.Void .ctor(); // 0x2f2a978 internal Google.Protobuf.Reflection.ServiceDescriptorProto <.cctor>b__41_0(); // 0x2f2a980 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ServiceDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.ServiceDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.ServiceDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.ServiceDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ServiceDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x18 public const System.Int32 MethodFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.MethodDescriptorProto> _repeated_method_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.MethodDescriptorProto> method_; // 0x20 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.ServiceOptions options_; // 0x28 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ServiceDescriptorProto> get_Parser(); // 0x2f29940 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f29998 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f29a9c public System.Void .ctor(); // 0x2f29ae8 public System.Void .ctor(Google.Protobuf.Reflection.ServiceDescriptorProto other); // 0x2f29b70 public Google.Protobuf.Reflection.ServiceDescriptorProto Clone(); // 0x2f29c88 public System.String get_Name(); // 0x2f29ce0 public System.Void set_Name(System.String value); // 0x2f29d44 public System.Boolean get_HasName(); // 0x2f29dc0 public System.Void ClearName(); // 0x2f29dd0 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.MethodDescriptorProto> get_Method(); // 0x2f29ddc public Google.Protobuf.Reflection.ServiceOptions get_Options(); // 0x2f29de4 public System.Void set_Options(Google.Protobuf.Reflection.ServiceOptions value); // 0x2f29dec public override System.Boolean Equals(System.Object other); // 0x2f29df4 public System.Boolean Equals(Google.Protobuf.Reflection.ServiceDescriptorProto other); // 0x2f29e58 public override System.Int32 GetHashCode(); // 0x2f29f24 public override System.String ToString(); // 0x2f29fbc public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f2a014 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f2a034 public System.Int32 CalculateSize(); // 0x2f2a144 public System.Void MergeFrom(Google.Protobuf.Reflection.ServiceDescriptorProto other); // 0x2f2a270 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f2a53c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f2a55c private static System.Void .cctor(); // 0x2f2a730 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.MethodDescriptorProto.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.MethodDescriptorProto.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f2be68 public System.Void .ctor(); // 0x2f2bed0 internal Google.Protobuf.Reflection.MethodDescriptorProto <.cctor>b__73_0(); // 0x2f2bed8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MethodDescriptorProto : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.MethodDescriptorProto>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.MethodDescriptorProto>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.MethodDescriptorProto>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MethodDescriptorProto> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x20 public const System.Int32 InputTypeFieldNumber; // 0x0 private static readonly System.String InputTypeDefaultValue; // 0x10 private System.String inputType_; // 0x28 public const System.Int32 OutputTypeFieldNumber; // 0x0 private static readonly System.String OutputTypeDefaultValue; // 0x18 private System.String outputType_; // 0x30 public const System.Int32 OptionsFieldNumber; // 0x0 private Google.Protobuf.Reflection.MethodOptions options_; // 0x38 public const System.Int32 ClientStreamingFieldNumber; // 0x0 private static readonly System.Boolean ClientStreamingDefaultValue; // 0x20 private System.Boolean clientStreaming_; // 0x40 public const System.Int32 ServerStreamingFieldNumber; // 0x0 private static readonly System.Boolean ServerStreamingDefaultValue; // 0x21 private System.Boolean serverStreaming_; // 0x41 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MethodDescriptorProto> get_Parser(); // 0x2f2a9d0 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f2aa28 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f2ab2c public System.Void .ctor(); // 0x2f2ab78 public System.Void .ctor(Google.Protobuf.Reflection.MethodDescriptorProto other); // 0x2f2ab80 public Google.Protobuf.Reflection.MethodDescriptorProto Clone(); // 0x2f2ac88 public System.String get_Name(); // 0x2f2ace0 public System.Void set_Name(System.String value); // 0x2f2ad44 public System.Boolean get_HasName(); // 0x2f2adc0 public System.Void ClearName(); // 0x2f2add0 public System.String get_InputType(); // 0x2f2addc public System.Void set_InputType(System.String value); // 0x2f2ae40 public System.Boolean get_HasInputType(); // 0x2f2aebc public System.Void ClearInputType(); // 0x2f2aecc public System.String get_OutputType(); // 0x2f2aed8 public System.Void set_OutputType(System.String value); // 0x2f2af3c public System.Boolean get_HasOutputType(); // 0x2f2afb8 public System.Void ClearOutputType(); // 0x2f2afc8 public Google.Protobuf.Reflection.MethodOptions get_Options(); // 0x2f2afd4 public System.Void set_Options(Google.Protobuf.Reflection.MethodOptions value); // 0x2f2afdc public System.Boolean get_ClientStreaming(); // 0x2f2afe4 public System.Void set_ClientStreaming(System.Boolean value); // 0x2f2b054 public System.Boolean get_HasClientStreaming(); // 0x2f2b06c public System.Void ClearClientStreaming(); // 0x2f2b078 public System.Boolean get_ServerStreaming(); // 0x2f2b088 public System.Void set_ServerStreaming(System.Boolean value); // 0x2f2b0f8 public System.Boolean get_HasServerStreaming(); // 0x2f2b110 public System.Void ClearServerStreaming(); // 0x2f2b11c public override System.Boolean Equals(System.Object other); // 0x2f2b12c public System.Boolean Equals(Google.Protobuf.Reflection.MethodDescriptorProto other); // 0x2f2b190 public override System.Int32 GetHashCode(); // 0x2f2b2a0 public override System.String ToString(); // 0x2f2b410 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f2b468 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f2b488 public System.Int32 CalculateSize(); // 0x2f2b5d8 public System.Void MergeFrom(Google.Protobuf.Reflection.MethodDescriptorProto other); // 0x2f2b738 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f2ba7c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f2ba9c private static System.Void .cctor(); // 0x2f2bcf0 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode Speed = 1; // 0x0 public const Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode CodeSize = 2; // 0x0 public const Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode LiteRuntime = 3; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.FileOptions.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FileOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FileOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f2f30c public System.Void .ctor(); // 0x2f2f374 internal Google.Protobuf.Reflection.FileOptions <.cctor>b__224_0(); // 0x2f2f37c } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FileOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.FileOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FileOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FileOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FileOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FileOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 JavaPackageFieldNumber; // 0x0 private static readonly System.String JavaPackageDefaultValue; // 0x8 private System.String javaPackage_; // 0x28 public const System.Int32 JavaOuterClassnameFieldNumber; // 0x0 private static readonly System.String JavaOuterClassnameDefaultValue; // 0x10 private System.String javaOuterClassname_; // 0x30 public const System.Int32 JavaMultipleFilesFieldNumber; // 0x0 private static readonly System.Boolean JavaMultipleFilesDefaultValue; // 0x18 private System.Boolean javaMultipleFiles_; // 0x38 public const System.Int32 JavaGenerateEqualsAndHashFieldNumber; // 0x0 private static readonly System.Boolean JavaGenerateEqualsAndHashDefaultValue; // 0x19 private System.Boolean javaGenerateEqualsAndHash_; // 0x39 public const System.Int32 JavaStringCheckUtf8FieldNumber; // 0x0 private static readonly System.Boolean JavaStringCheckUtf8DefaultValue; // 0x1a private System.Boolean javaStringCheckUtf8_; // 0x3a public const System.Int32 OptimizeForFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode OptimizeForDefaultValue; // 0x1c private Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode optimizeFor_; // 0x3c public const System.Int32 GoPackageFieldNumber; // 0x0 private static readonly System.String GoPackageDefaultValue; // 0x20 private System.String goPackage_; // 0x40 public const System.Int32 CcGenericServicesFieldNumber; // 0x0 private static readonly System.Boolean CcGenericServicesDefaultValue; // 0x28 private System.Boolean ccGenericServices_; // 0x48 public const System.Int32 JavaGenericServicesFieldNumber; // 0x0 private static readonly System.Boolean JavaGenericServicesDefaultValue; // 0x29 private System.Boolean javaGenericServices_; // 0x49 public const System.Int32 PyGenericServicesFieldNumber; // 0x0 private static readonly System.Boolean PyGenericServicesDefaultValue; // 0x2a private System.Boolean pyGenericServices_; // 0x4a public const System.Int32 PhpGenericServicesFieldNumber; // 0x0 private static readonly System.Boolean PhpGenericServicesDefaultValue; // 0x2b private System.Boolean phpGenericServices_; // 0x4b public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x2c private System.Boolean deprecated_; // 0x4c public const System.Int32 CcEnableArenasFieldNumber; // 0x0 private static readonly System.Boolean CcEnableArenasDefaultValue; // 0x2d private System.Boolean ccEnableArenas_; // 0x4d public const System.Int32 ObjcClassPrefixFieldNumber; // 0x0 private static readonly System.String ObjcClassPrefixDefaultValue; // 0x30 private System.String objcClassPrefix_; // 0x50 public const System.Int32 CsharpNamespaceFieldNumber; // 0x0 private static readonly System.String CsharpNamespaceDefaultValue; // 0x38 private System.String csharpNamespace_; // 0x58 public const System.Int32 SwiftPrefixFieldNumber; // 0x0 private static readonly System.String SwiftPrefixDefaultValue; // 0x40 private System.String swiftPrefix_; // 0x60 public const System.Int32 PhpClassPrefixFieldNumber; // 0x0 private static readonly System.String PhpClassPrefixDefaultValue; // 0x48 private System.String phpClassPrefix_; // 0x68 public const System.Int32 PhpNamespaceFieldNumber; // 0x0 private static readonly System.String PhpNamespaceDefaultValue; // 0x50 private System.String phpNamespace_; // 0x70 public const System.Int32 PhpMetadataNamespaceFieldNumber; // 0x0 private static readonly System.String PhpMetadataNamespaceDefaultValue; // 0x58 private System.String phpMetadataNamespace_; // 0x78 public const System.Int32 RubyPackageFieldNumber; // 0x0 private static readonly System.String RubyPackageDefaultValue; // 0x60 private System.String rubyPackage_; // 0x80 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x88 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x68 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x90 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FileOptions> get__Extensions(); // 0x2f2bf2c public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FileOptions> get_Parser(); // 0x2f2bf34 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f2bf8c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f2c090 public System.Void .ctor(); // 0x2f2c0dc public System.Void .ctor(Google.Protobuf.Reflection.FileOptions other); // 0x2f2c164 public Google.Protobuf.Reflection.FileOptions Clone(); // 0x2f2c340 public System.String get_JavaPackage(); // 0x2f2c398 public System.Void set_JavaPackage(System.String value); // 0x2f2c3fc public System.Boolean get_HasJavaPackage(); // 0x2f2c478 public System.Void ClearJavaPackage(); // 0x2f2c488 public System.String get_JavaOuterClassname(); // 0x2f2c494 public System.Void set_JavaOuterClassname(System.String value); // 0x2f2c4f8 public System.Boolean get_HasJavaOuterClassname(); // 0x2f2c574 public System.Void ClearJavaOuterClassname(); // 0x2f2c584 public System.Boolean get_JavaMultipleFiles(); // 0x2f2c590 public System.Void set_JavaMultipleFiles(System.Boolean value); // 0x2f2c600 public System.Boolean get_HasJavaMultipleFiles(); // 0x2f2c618 public System.Void ClearJavaMultipleFiles(); // 0x2f2c624 public System.Boolean get_JavaGenerateEqualsAndHash(); // 0x2f2c634 public System.Void set_JavaGenerateEqualsAndHash(System.Boolean value); // 0x2f2c6a4 public System.Boolean get_HasJavaGenerateEqualsAndHash(); // 0x2f2c6bc public System.Void ClearJavaGenerateEqualsAndHash(); // 0x2f2c6c8 public System.Boolean get_JavaStringCheckUtf8(); // 0x2f2c6d8 public System.Void set_JavaStringCheckUtf8(System.Boolean value); // 0x2f2c748 public System.Boolean get_HasJavaStringCheckUtf8(); // 0x2f2c760 public System.Void ClearJavaStringCheckUtf8(); // 0x2f2c76c public Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode get_OptimizeFor(); // 0x2f2c77c public System.Void set_OptimizeFor(Google.Protobuf.Reflection.FileOptions.Types.OptimizeMode value); // 0x2f2c7ec public System.Boolean get_HasOptimizeFor(); // 0x2f2c800 public System.Void ClearOptimizeFor(); // 0x2f2c80c public System.String get_GoPackage(); // 0x2f2c81c public System.Void set_GoPackage(System.String value); // 0x2f2c880 public System.Boolean get_HasGoPackage(); // 0x2f2c8fc public System.Void ClearGoPackage(); // 0x2f2c90c public System.Boolean get_CcGenericServices(); // 0x2f2c918 public System.Void set_CcGenericServices(System.Boolean value); // 0x2f2c988 public System.Boolean get_HasCcGenericServices(); // 0x2f2c9a0 public System.Void ClearCcGenericServices(); // 0x2f2c9ac public System.Boolean get_JavaGenericServices(); // 0x2f2c9bc public System.Void set_JavaGenericServices(System.Boolean value); // 0x2f2ca2c public System.Boolean get_HasJavaGenericServices(); // 0x2f2ca44 public System.Void ClearJavaGenericServices(); // 0x2f2ca50 public System.Boolean get_PyGenericServices(); // 0x2f2ca60 public System.Void set_PyGenericServices(System.Boolean value); // 0x2f2cad0 public System.Boolean get_HasPyGenericServices(); // 0x2f2cae8 public System.Void ClearPyGenericServices(); // 0x2f2caf4 public System.Boolean get_PhpGenericServices(); // 0x2f2cb04 public System.Void set_PhpGenericServices(System.Boolean value); // 0x2f2cb74 public System.Boolean get_HasPhpGenericServices(); // 0x2f2cb8c public System.Void ClearPhpGenericServices(); // 0x2f2cb98 public System.Boolean get_Deprecated(); // 0x2f2cba8 public System.Void set_Deprecated(System.Boolean value); // 0x2f2cc18 public System.Boolean get_HasDeprecated(); // 0x2f2cc30 public System.Void ClearDeprecated(); // 0x2f2cc3c public System.Boolean get_CcEnableArenas(); // 0x2f2cc4c public System.Void set_CcEnableArenas(System.Boolean value); // 0x2f2ccbc public System.Boolean get_HasCcEnableArenas(); // 0x2f2ccd4 public System.Void ClearCcEnableArenas(); // 0x2f2cce0 public System.String get_ObjcClassPrefix(); // 0x2f2ccf0 public System.Void set_ObjcClassPrefix(System.String value); // 0x2f2cd54 public System.Boolean get_HasObjcClassPrefix(); // 0x2f2cdd0 public System.Void ClearObjcClassPrefix(); // 0x2f2cde0 public System.String get_CsharpNamespace(); // 0x2f2cdec public System.Void set_CsharpNamespace(System.String value); // 0x2f2ce50 public System.Boolean get_HasCsharpNamespace(); // 0x2f2cecc public System.Void ClearCsharpNamespace(); // 0x2f2cedc public System.String get_SwiftPrefix(); // 0x2f2cee8 public System.Void set_SwiftPrefix(System.String value); // 0x2f2cf4c public System.Boolean get_HasSwiftPrefix(); // 0x2f2cfc8 public System.Void ClearSwiftPrefix(); // 0x2f2cfd8 public System.String get_PhpClassPrefix(); // 0x2f2cfe4 public System.Void set_PhpClassPrefix(System.String value); // 0x2f2d048 public System.Boolean get_HasPhpClassPrefix(); // 0x2f2d0c4 public System.Void ClearPhpClassPrefix(); // 0x2f2d0d4 public System.String get_PhpNamespace(); // 0x2f2d0e0 public System.Void set_PhpNamespace(System.String value); // 0x2f2d144 public System.Boolean get_HasPhpNamespace(); // 0x2f2d1c0 public System.Void ClearPhpNamespace(); // 0x2f2d1d0 public System.String get_PhpMetadataNamespace(); // 0x2f2d1dc public System.Void set_PhpMetadataNamespace(System.String value); // 0x2f2d240 public System.Boolean get_HasPhpMetadataNamespace(); // 0x2f2d2bc public System.Void ClearPhpMetadataNamespace(); // 0x2f2d2cc public System.String get_RubyPackage(); // 0x2f2d2d8 public System.Void set_RubyPackage(System.String value); // 0x2f2d33c public System.Boolean get_HasRubyPackage(); // 0x2f2d3b8 public System.Void ClearRubyPackage(); // 0x2f2d3c8 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f2d3d4 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f2d3dc public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f2d3e4 public override System.Boolean Equals(System.Object other); // 0x2f2d3ec public System.Boolean Equals(Google.Protobuf.Reflection.FileOptions other); // 0x2f2d450 public override System.Int32 GetHashCode(); // 0x2f2d7b0 public override System.String ToString(); // 0x2f2dc7c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f2dcd4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f2dcf4 public System.Int32 CalculateSize(); // 0x2f2e218 public System.Void MergeFrom(Google.Protobuf.Reflection.FileOptions other); // 0x2f2e638 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f2e9f4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f2ea14 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FileOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FileOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f2f05c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.MessageOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.MessageOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f308ec public System.Void .ctor(); // 0x2f30954 internal Google.Protobuf.Reflection.MessageOptions <.cctor>b__88_0(); // 0x2f3095c } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MessageOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.MessageOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.MessageOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.MessageOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.MessageOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MessageOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.MessageOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 MessageSetWireFormatFieldNumber; // 0x0 private static readonly System.Boolean MessageSetWireFormatDefaultValue; // 0x8 private System.Boolean messageSetWireFormat_; // 0x24 public const System.Int32 NoStandardDescriptorAccessorFieldNumber; // 0x0 private static readonly System.Boolean NoStandardDescriptorAccessorDefaultValue; // 0x9 private System.Boolean noStandardDescriptorAccessor_; // 0x25 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0xa private System.Boolean deprecated_; // 0x26 public const System.Int32 MapEntryFieldNumber; // 0x0 private static readonly System.Boolean MapEntryDefaultValue; // 0xb private System.Boolean mapEntry_; // 0x27 public const System.Int32 DeprecatedLegacyJsonFieldConflictsFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedLegacyJsonFieldConflictsDefaultValue; // 0xc private System.Boolean deprecatedLegacyJsonFieldConflicts_; // 0x28 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x30 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x38 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.MessageOptions> get__Extensions(); // 0x2f2f3cc public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MessageOptions> get_Parser(); // 0x2f2f3d4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f2f42c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f2f530 public System.Void .ctor(); // 0x2f2f57c public System.Void .ctor(Google.Protobuf.Reflection.MessageOptions other); // 0x2f2f604 public Google.Protobuf.Reflection.MessageOptions Clone(); // 0x2f2f718 public System.Boolean get_MessageSetWireFormat(); // 0x2f2f770 public System.Void set_MessageSetWireFormat(System.Boolean value); // 0x2f2f7e0 public System.Boolean get_HasMessageSetWireFormat(); // 0x2f2f7f8 public System.Void ClearMessageSetWireFormat(); // 0x2f2f804 public System.Boolean get_NoStandardDescriptorAccessor(); // 0x2f2f814 public System.Void set_NoStandardDescriptorAccessor(System.Boolean value); // 0x2f2f884 public System.Boolean get_HasNoStandardDescriptorAccessor(); // 0x2f2f89c public System.Void ClearNoStandardDescriptorAccessor(); // 0x2f2f8a8 public System.Boolean get_Deprecated(); // 0x2f2f8b8 public System.Void set_Deprecated(System.Boolean value); // 0x2f2f928 public System.Boolean get_HasDeprecated(); // 0x2f2f940 public System.Void ClearDeprecated(); // 0x2f2f94c public System.Boolean get_MapEntry(); // 0x2f2f95c public System.Void set_MapEntry(System.Boolean value); // 0x2f2f9cc public System.Boolean get_HasMapEntry(); // 0x2f2f9e4 public System.Void ClearMapEntry(); // 0x2f2f9f0 public System.Boolean get_DeprecatedLegacyJsonFieldConflicts(); // 0x2f2fa00 public System.Void set_DeprecatedLegacyJsonFieldConflicts(System.Boolean value); // 0x2f2fa70 public System.Boolean get_HasDeprecatedLegacyJsonFieldConflicts(); // 0x2f2fa88 public System.Void ClearDeprecatedLegacyJsonFieldConflicts(); // 0x2f2fa94 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f2faa4 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f2faac public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f2fab4 public override System.Boolean Equals(System.Object other); // 0x2f2fabc public System.Boolean Equals(Google.Protobuf.Reflection.MessageOptions other); // 0x2f2fb20 public override System.Int32 GetHashCode(); // 0x2f2fc64 public override System.String ToString(); // 0x2f2fe78 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f2fed0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f2fef0 public System.Int32 CalculateSize(); // 0x2f300fc public System.Void MergeFrom(Google.Protobuf.Reflection.MessageOptions other); // 0x2f3024c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3042c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3044c public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MessageOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MessageOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f3072c } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldOptions.Types.CType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldOptions.Types.CType String = 0; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.CType Cord = 1; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.CType StringPiece = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldOptions.Types.JSType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldOptions.Types.JSType JsNormal = 0; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.JSType JsString = 1; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.JSType JsNumber = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention RetentionUnknown = 0; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention RetentionRuntime = 1; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention RetentionSource = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeUnknown = 0; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeFile = 1; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeExtensionRange = 2; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeMessage = 3; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeField = 4; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeOneof = 5; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeEnum = 6; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeEnumEntry = 7; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeService = 8; // 0x0 public const Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType TargetTypeMethod = 9; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f33028 public System.Void .ctor(); // 0x2f33090 internal Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault <.cctor>b__41_0(); // 0x2f33098 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 EditionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.Edition EditionDefaultValue; // 0x8 private Google.Protobuf.Reflection.Edition edition_; // 0x1c public const System.Int32 ValueFieldNumber; // 0x0 private static readonly System.String ValueDefaultValue; // 0x10 private System.String value_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault> get_Parser(); // 0x2f3265c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f326b4 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f32780 public System.Void .ctor(); // 0x2f327cc public System.Void .ctor(Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault other); // 0x2f327d4 public Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault Clone(); // 0x2f32830 public Google.Protobuf.Reflection.Edition get_Edition(); // 0x2f32888 public System.Void set_Edition(Google.Protobuf.Reflection.Edition value); // 0x2f328f8 public System.Boolean get_HasEdition(); // 0x2f32908 public System.Void ClearEdition(); // 0x2f32914 public System.String get_Value(); // 0x2f32924 public System.Void set_Value(System.String value); // 0x2f32988 public System.Boolean get_HasValue(); // 0x2f32a04 public System.Void ClearValue(); // 0x2f32a14 public override System.Boolean Equals(System.Object other); // 0x2f32a20 public System.Boolean Equals(Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault other); // 0x2f32a84 public override System.Int32 GetHashCode(); // 0x2f32b14 public override System.String ToString(); // 0x2f32ba0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f32bf8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f32c18 public System.Int32 CalculateSize(); // 0x2f32cb0 public System.Void MergeFrom(Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault other); // 0x2f32d84 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f32dfc private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f32e1c private static System.Void .cctor(); // 0x2f32ee4 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.FieldOptions.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FieldOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FieldOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f330ec public System.Void .ctor(); // 0x2f33154 internal Google.Protobuf.Reflection.FieldOptions <.cctor>b__135_0(); // 0x2f3315c internal System.Int32 <.cctor>b__135_1(Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType x); // 0x2f331ac internal Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType <.cctor>b__135_2(System.Int32 x); // 0x2f331b4 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FieldOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.FieldOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FieldOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FieldOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FieldOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FieldOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 CtypeFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FieldOptions.Types.CType CtypeDefaultValue; // 0x8 private Google.Protobuf.Reflection.FieldOptions.Types.CType ctype_; // 0x24 public const System.Int32 PackedFieldNumber; // 0x0 private static readonly System.Boolean PackedDefaultValue; // 0xc private System.Boolean packed_; // 0x28 public const System.Int32 JstypeFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FieldOptions.Types.JSType JstypeDefaultValue; // 0x10 private Google.Protobuf.Reflection.FieldOptions.Types.JSType jstype_; // 0x2c public const System.Int32 LazyFieldNumber; // 0x0 private static readonly System.Boolean LazyDefaultValue; // 0x14 private System.Boolean lazy_; // 0x30 public const System.Int32 UnverifiedLazyFieldNumber; // 0x0 private static readonly System.Boolean UnverifiedLazyDefaultValue; // 0x15 private System.Boolean unverifiedLazy_; // 0x31 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x16 private System.Boolean deprecated_; // 0x32 public const System.Int32 WeakFieldNumber; // 0x0 private static readonly System.Boolean WeakDefaultValue; // 0x17 private System.Boolean weak_; // 0x33 public const System.Int32 DebugRedactFieldNumber; // 0x0 private static readonly System.Boolean DebugRedactDefaultValue; // 0x18 private System.Boolean debugRedact_; // 0x34 public const System.Int32 RetentionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention RetentionDefaultValue; // 0x1c private Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention retention_; // 0x38 public const System.Int32 TargetsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType> _repeated_targets_codec; // 0x20 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType> targets_; // 0x40 public const System.Int32 EditionDefaultsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault> _repeated_editionDefaults_codec; // 0x28 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault> editionDefaults_; // 0x48 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x50 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x30 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x58 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FieldOptions> get__Extensions(); // 0x2f309ac public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FieldOptions> get_Parser(); // 0x2f309b4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f30a0c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f30b10 public System.Void .ctor(); // 0x2f253d0 public System.Void .ctor(Google.Protobuf.Reflection.FieldOptions other); // 0x2f30b5c public Google.Protobuf.Reflection.FieldOptions Clone(); // 0x2f23f38 public Google.Protobuf.Reflection.FieldOptions.Types.CType get_Ctype(); // 0x2f30cf0 public System.Void set_Ctype(Google.Protobuf.Reflection.FieldOptions.Types.CType value); // 0x2f30d60 public System.Boolean get_HasCtype(); // 0x2f30d70 public System.Void ClearCtype(); // 0x2f30d7c public System.Boolean get_Packed(); // 0x2f30d8c public System.Void set_Packed(System.Boolean value); // 0x2f30dfc public System.Boolean get_HasPacked(); // 0x2f30e14 public System.Void ClearPacked(); // 0x2f30e20 public Google.Protobuf.Reflection.FieldOptions.Types.JSType get_Jstype(); // 0x2f30e30 public System.Void set_Jstype(Google.Protobuf.Reflection.FieldOptions.Types.JSType value); // 0x2f30ea0 public System.Boolean get_HasJstype(); // 0x2f30eb4 public System.Void ClearJstype(); // 0x2f30ec0 public System.Boolean get_Lazy(); // 0x2f30ed0 public System.Void set_Lazy(System.Boolean value); // 0x2f30f40 public System.Boolean get_HasLazy(); // 0x2f30f58 public System.Void ClearLazy(); // 0x2f30f64 public System.Boolean get_UnverifiedLazy(); // 0x2f30f74 public System.Void set_UnverifiedLazy(System.Boolean value); // 0x2f30fe4 public System.Boolean get_HasUnverifiedLazy(); // 0x2f30ffc public System.Void ClearUnverifiedLazy(); // 0x2f31008 public System.Boolean get_Deprecated(); // 0x2f31018 public System.Void set_Deprecated(System.Boolean value); // 0x2f31088 public System.Boolean get_HasDeprecated(); // 0x2f310a0 public System.Void ClearDeprecated(); // 0x2f310ac public System.Boolean get_Weak(); // 0x2f310bc public System.Void set_Weak(System.Boolean value); // 0x2f3112c public System.Boolean get_HasWeak(); // 0x2f31144 public System.Void ClearWeak(); // 0x2f31150 public System.Boolean get_DebugRedact(); // 0x2f31160 public System.Void set_DebugRedact(System.Boolean value); // 0x2f311d0 public System.Boolean get_HasDebugRedact(); // 0x2f311e8 public System.Void ClearDebugRedact(); // 0x2f311f4 public Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention get_Retention(); // 0x2f31204 public System.Void set_Retention(Google.Protobuf.Reflection.FieldOptions.Types.OptionRetention value); // 0x2f31274 public System.Boolean get_HasRetention(); // 0x2f31288 public System.Void ClearRetention(); // 0x2f31294 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldOptions.Types.OptionTargetType> get_Targets(); // 0x2f312a4 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FieldOptions.Types.EditionDefault> get_EditionDefaults(); // 0x2f312ac public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f312b4 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f312bc public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f312c4 public override System.Boolean Equals(System.Object other); // 0x2f312cc public System.Boolean Equals(Google.Protobuf.Reflection.FieldOptions other); // 0x2f31330 public override System.Int32 GetHashCode(); // 0x2f3153c public override System.String ToString(); // 0x2f31830 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f31888 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f318a8 public System.Int32 CalculateSize(); // 0x2f31c08 public System.Void MergeFrom(Google.Protobuf.Reflection.FieldOptions other); // 0x2f25500 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f31ea0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f31ec0 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FieldOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FieldOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f32308 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.OneofOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.OneofOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f33c48 public System.Void .ctor(); // 0x2f33cb0 internal Google.Protobuf.Reflection.OneofOptions <.cctor>b__42_0(); // 0x2f33cb8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.OneofOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.OneofOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.OneofOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.OneofOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.OneofOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.OneofOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.OneofOptions> _extensions; // 0x18 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x20 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x28 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.OneofOptions> get__Extensions(); // 0x2f331bc public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.OneofOptions> get_Parser(); // 0x2f331c4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3321c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f33320 public System.Void .ctor(); // 0x2f265ac public System.Void .ctor(Google.Protobuf.Reflection.OneofOptions other); // 0x2f3336c public Google.Protobuf.Reflection.OneofOptions Clone(); // 0x2f25fd4 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f33458 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f33460 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f33468 public override System.Boolean Equals(System.Object other); // 0x2f33470 public System.Boolean Equals(Google.Protobuf.Reflection.OneofOptions other); // 0x2f334d4 public override System.Int32 GetHashCode(); // 0x2f3358c public override System.String ToString(); // 0x2f33618 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f33670 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f33690 public System.Int32 CalculateSize(); // 0x2f33798 public System.Void MergeFrom(Google.Protobuf.Reflection.OneofOptions other); // 0x2f26634 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f338b4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f338d4 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.OneofOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.OneofOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f33a98 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.EnumOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.EnumOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f34c58 public System.Void .ctor(); // 0x2f34cc0 internal Google.Protobuf.Reflection.EnumOptions <.cctor>b__70_0(); // 0x2f34cc8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.EnumOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.EnumOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.EnumOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.EnumOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.EnumOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 AllowAliasFieldNumber; // 0x0 private static readonly System.Boolean AllowAliasDefaultValue; // 0x8 private System.Boolean allowAlias_; // 0x24 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x9 private System.Boolean deprecated_; // 0x25 public const System.Int32 DeprecatedLegacyJsonFieldConflictsFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedLegacyJsonFieldConflictsDefaultValue; // 0xa private System.Boolean deprecatedLegacyJsonFieldConflicts_; // 0x26 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x28 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x30 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.EnumOptions> get__Extensions(); // 0x2f33d08 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumOptions> get_Parser(); // 0x2f33d10 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f33d68 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f33e6c public System.Void .ctor(); // 0x2f27808 public System.Void .ctor(Google.Protobuf.Reflection.EnumOptions other); // 0x2f33eb8 public Google.Protobuf.Reflection.EnumOptions Clone(); // 0x2f26ed0 public System.Boolean get_AllowAlias(); // 0x2f33fbc public System.Void set_AllowAlias(System.Boolean value); // 0x2f3402c public System.Boolean get_HasAllowAlias(); // 0x2f34044 public System.Void ClearAllowAlias(); // 0x2f34050 public System.Boolean get_Deprecated(); // 0x2f34060 public System.Void set_Deprecated(System.Boolean value); // 0x2f340d0 public System.Boolean get_HasDeprecated(); // 0x2f340e8 public System.Void ClearDeprecated(); // 0x2f340f4 public System.Boolean get_DeprecatedLegacyJsonFieldConflicts(); // 0x2f34104 public System.Void set_DeprecatedLegacyJsonFieldConflicts(System.Boolean value); // 0x2f34174 public System.Boolean get_HasDeprecatedLegacyJsonFieldConflicts(); // 0x2f3418c public System.Void ClearDeprecatedLegacyJsonFieldConflicts(); // 0x2f34198 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f341a8 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f341b0 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f341b8 public override System.Boolean Equals(System.Object other); // 0x2f341c0 public System.Boolean Equals(Google.Protobuf.Reflection.EnumOptions other); // 0x2f34224 public override System.Int32 GetHashCode(); // 0x2f34330 public override System.String ToString(); // 0x2f344b0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f34508 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f34528 public System.Int32 CalculateSize(); // 0x2f346cc public System.Void MergeFrom(Google.Protobuf.Reflection.EnumOptions other); // 0x2f27890 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f34804 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f34824 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f34a98 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.EnumValueOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.EnumValueOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f35ae4 public System.Void .ctor(); // 0x2f35b4c internal Google.Protobuf.Reflection.EnumValueOptions <.cctor>b__61_0(); // 0x2f35b54 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumValueOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.EnumValueOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.EnumValueOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.EnumValueOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.EnumValueOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumValueOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.EnumValueOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x8 private System.Boolean deprecated_; // 0x24 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x28 public const System.Int32 DebugRedactFieldNumber; // 0x0 private static readonly System.Boolean DebugRedactDefaultValue; // 0x9 private System.Boolean debugRedact_; // 0x30 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x38 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.EnumValueOptions> get__Extensions(); // 0x2f34d18 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.EnumValueOptions> get_Parser(); // 0x2f34d20 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f34d78 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f34e7c public System.Void .ctor(); // 0x2f29390 public System.Void .ctor(Google.Protobuf.Reflection.EnumValueOptions other); // 0x2f34ec8 public Google.Protobuf.Reflection.EnumValueOptions Clone(); // 0x2f28c48 public System.Boolean get_Deprecated(); // 0x2f34fc8 public System.Void set_Deprecated(System.Boolean value); // 0x2f35038 public System.Boolean get_HasDeprecated(); // 0x2f35050 public System.Void ClearDeprecated(); // 0x2f3505c public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f3506c public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f35074 public System.Boolean get_DebugRedact(); // 0x2f3507c public System.Void set_DebugRedact(System.Boolean value); // 0x2f350ec public System.Boolean get_HasDebugRedact(); // 0x2f35104 public System.Void ClearDebugRedact(); // 0x2f35110 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f35120 public override System.Boolean Equals(System.Object other); // 0x2f35128 public System.Boolean Equals(Google.Protobuf.Reflection.EnumValueOptions other); // 0x2f3518c public override System.Int32 GetHashCode(); // 0x2f3527c public override System.String ToString(); // 0x2f353b4 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3540c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3542c public System.Int32 CalculateSize(); // 0x2f35594 public System.Void MergeFrom(Google.Protobuf.Reflection.EnumValueOptions other); // 0x2f29418 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f356c4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f356e4 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumValueOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f35928 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.ServiceOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.ServiceOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f367f4 public System.Void .ctor(); // 0x2f3685c internal Google.Protobuf.Reflection.ServiceOptions <.cctor>b__52_0(); // 0x2f36864 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ServiceOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.ServiceOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.ServiceOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.ServiceOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.ServiceOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ServiceOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.ServiceOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x28 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x8 private System.Boolean deprecated_; // 0x30 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x38 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.ServiceOptions> get__Extensions(); // 0x2f35ba4 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.ServiceOptions> get_Parser(); // 0x2f35bac public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f35c04 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f35d08 public System.Void .ctor(); // 0x2f2a378 public System.Void .ctor(Google.Protobuf.Reflection.ServiceOptions other); // 0x2f35d54 public Google.Protobuf.Reflection.ServiceOptions Clone(); // 0x2f29c30 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f35e4c public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f35e54 public System.Boolean get_Deprecated(); // 0x2f35e5c public System.Void set_Deprecated(System.Boolean value); // 0x2f35ecc public System.Boolean get_HasDeprecated(); // 0x2f35ee4 public System.Void ClearDeprecated(); // 0x2f35ef0 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f35f00 public override System.Boolean Equals(System.Object other); // 0x2f35f08 public System.Boolean Equals(Google.Protobuf.Reflection.ServiceOptions other); // 0x2f35f6c public override System.Int32 GetHashCode(); // 0x2f36040 public override System.String ToString(); // 0x2f36134 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3618c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f361ac public System.Int32 CalculateSize(); // 0x2f362ec public System.Void MergeFrom(Google.Protobuf.Reflection.ServiceOptions other); // 0x2f2a400 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f36418 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f36438 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ServiceOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f36638 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel IdempotencyUnknown = 0; // 0x0 public const Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel NoSideEffects = 1; // 0x0 public const Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel Idempotent = 2; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.MethodOptions.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.MethodOptions.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.MethodOptions.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f37694 public System.Void .ctor(); // 0x2f376fc internal Google.Protobuf.Reflection.MethodOptions <.cctor>b__62_0(); // 0x2f37704 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MethodOptions : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.MethodOptions>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.MethodOptions>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.MethodOptions>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.MethodOptions>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MethodOptions> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.MethodOptions> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 DeprecatedFieldNumber; // 0x0 private static readonly System.Boolean DeprecatedDefaultValue; // 0x8 private System.Boolean deprecated_; // 0x24 public const System.Int32 IdempotencyLevelFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel IdempotencyLevelDefaultValue; // 0xc private Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel idempotencyLevel_; // 0x28 public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x30 public const System.Int32 UninterpretedOptionFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption> _repeated_uninterpretedOption_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> uninterpretedOption_; // 0x38 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.MethodOptions> get__Extensions(); // 0x2f368b4 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.MethodOptions> get_Parser(); // 0x2f368bc public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f36914 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f36a18 public System.Void .ctor(); // 0x2f2b898 public System.Void .ctor(Google.Protobuf.Reflection.MethodOptions other); // 0x2f36a64 public Google.Protobuf.Reflection.MethodOptions Clone(); // 0x2f2ac30 public System.Boolean get_Deprecated(); // 0x2f36b60 public System.Void set_Deprecated(System.Boolean value); // 0x2f36bd0 public System.Boolean get_HasDeprecated(); // 0x2f36be8 public System.Void ClearDeprecated(); // 0x2f36bf4 public Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel get_IdempotencyLevel(); // 0x2f36c04 public System.Void set_IdempotencyLevel(Google.Protobuf.Reflection.MethodOptions.Types.IdempotencyLevel value); // 0x2f36c74 public System.Boolean get_HasIdempotencyLevel(); // 0x2f36c88 public System.Void ClearIdempotencyLevel(); // 0x2f36c94 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f36ca4 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f36cac public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption> get_UninterpretedOption(); // 0x2f36cb4 public override System.Boolean Equals(System.Object other); // 0x2f36cbc public System.Boolean Equals(Google.Protobuf.Reflection.MethodOptions other); // 0x2f36d20 public override System.Int32 GetHashCode(); // 0x2f36e10 public override System.String ToString(); // 0x2f36f30 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f36f88 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f36fa8 public System.Int32 CalculateSize(); // 0x2f3711c public System.Void MergeFrom(Google.Protobuf.Reflection.MethodOptions other); // 0x2f2b920 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f37278 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f37298 public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MethodOptions,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MethodOptions,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f374d4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f398f4 public System.Void .ctor(); // 0x2f3995c internal Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart <.cctor>b__41_0(); // 0x2f39964 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NamePart_FieldNumber; // 0x0 private static readonly System.String NamePart_DefaultValue; // 0x8 private System.String namePart_; // 0x20 public const System.Int32 IsExtensionFieldNumber; // 0x0 private static readonly System.Boolean IsExtensionDefaultValue; // 0x10 private System.Boolean isExtension_; // 0x28 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart> get_Parser(); // 0x2f38eec public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f38f44 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f39010 public System.Void .ctor(); // 0x2f3905c public System.Void .ctor(Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart other); // 0x2f39064 public Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart Clone(); // 0x2f390c8 public System.String get_NamePart_(); // 0x2f39120 public System.Void set_NamePart_(System.String value); // 0x2f39184 public System.Boolean get_HasNamePart_(); // 0x2f39200 public System.Void ClearNamePart_(); // 0x2f39210 public System.Boolean get_IsExtension(); // 0x2f3921c public System.Void set_IsExtension(System.Boolean value); // 0x2f3928c public System.Boolean get_HasIsExtension(); // 0x2f392a4 public System.Void ClearIsExtension(); // 0x2f392b0 public override System.Boolean Equals(System.Object other); // 0x2f392c0 public System.Boolean Equals(Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart other); // 0x2f39324 public override System.Int32 GetHashCode(); // 0x2f393b4 public override System.String ToString(); // 0x2f39480 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f394d8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f394f8 public System.Int32 CalculateSize(); // 0x2f39590 public System.Void MergeFrom(Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart other); // 0x2f39630 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f396b0 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f396d0 private static System.Void .cctor(); // 0x2f397a4 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.UninterpretedOption.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.UninterpretedOption.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.UninterpretedOption.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f399b8 public System.Void .ctor(); // 0x2f39a20 internal Google.Protobuf.Reflection.UninterpretedOption <.cctor>b__83_0(); // 0x2f39a28 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.UninterpretedOption : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.UninterpretedOption>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.UninterpretedOption>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.UninterpretedOption>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.UninterpretedOption> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 NameFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart> _repeated_name_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart> name_; // 0x20 public const System.Int32 IdentifierValueFieldNumber; // 0x0 private static readonly System.String IdentifierValueDefaultValue; // 0x10 private System.String identifierValue_; // 0x28 public const System.Int32 PositiveIntValueFieldNumber; // 0x0 private static readonly System.UInt64 PositiveIntValueDefaultValue; // 0x18 private System.UInt64 positiveIntValue_; // 0x30 public const System.Int32 NegativeIntValueFieldNumber; // 0x0 private static readonly System.Int64 NegativeIntValueDefaultValue; // 0x20 private System.Int64 negativeIntValue_; // 0x38 public const System.Int32 DoubleValueFieldNumber; // 0x0 private static readonly System.Double DoubleValueDefaultValue; // 0x28 private System.Double doubleValue_; // 0x40 public const System.Int32 StringValueFieldNumber; // 0x0 private static readonly Google.Protobuf.ByteString StringValueDefaultValue; // 0x30 private Google.Protobuf.ByteString stringValue_; // 0x48 public const System.Int32 AggregateValueFieldNumber; // 0x0 private static readonly System.String AggregateValueDefaultValue; // 0x38 private System.String aggregateValue_; // 0x50 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.UninterpretedOption> get_Parser(); // 0x2f37758 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f377b0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f378b4 public System.Void .ctor(); // 0x2f37900 public System.Void .ctor(Google.Protobuf.Reflection.UninterpretedOption other); // 0x2f37988 public Google.Protobuf.Reflection.UninterpretedOption Clone(); // 0x2f37a5c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.UninterpretedOption.Types.NamePart> get_Name(); // 0x2f37ab4 public System.String get_IdentifierValue(); // 0x2f37abc public System.Void set_IdentifierValue(System.String value); // 0x2f37b20 public System.Boolean get_HasIdentifierValue(); // 0x2f37b9c public System.Void ClearIdentifierValue(); // 0x2f37bac public System.UInt64 get_PositiveIntValue(); // 0x2f37bb8 public System.Void set_PositiveIntValue(System.UInt64 value); // 0x2f37c28 public System.Boolean get_HasPositiveIntValue(); // 0x2f37c3c public System.Void ClearPositiveIntValue(); // 0x2f37c48 public System.Int64 get_NegativeIntValue(); // 0x2f37c58 public System.Void set_NegativeIntValue(System.Int64 value); // 0x2f37cc8 public System.Boolean get_HasNegativeIntValue(); // 0x2f37cdc public System.Void ClearNegativeIntValue(); // 0x2f37ce8 public System.Double get_DoubleValue(); // 0x2f37cf8 public System.Void set_DoubleValue(System.Double value); // 0x2f37d68 public System.Boolean get_HasDoubleValue(); // 0x2f37d7c public System.Void ClearDoubleValue(); // 0x2f37d88 public Google.Protobuf.ByteString get_StringValue(); // 0x2f37d98 public System.Void set_StringValue(Google.Protobuf.ByteString value); // 0x2f37dfc public System.Boolean get_HasStringValue(); // 0x2f37e78 public System.Void ClearStringValue(); // 0x2f37ed8 public System.String get_AggregateValue(); // 0x2f37ee4 public System.Void set_AggregateValue(System.String value); // 0x2f37f48 public System.Boolean get_HasAggregateValue(); // 0x2f37fc4 public System.Void ClearAggregateValue(); // 0x2f37fd4 public override System.Boolean Equals(System.Object other); // 0x2f37fe0 public System.Boolean Equals(Google.Protobuf.Reflection.UninterpretedOption other); // 0x2f38044 public override System.Int32 GetHashCode(); // 0x2f3825c public override System.String ToString(); // 0x2f38424 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3847c private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3849c public System.Int32 CalculateSize(); // 0x2f38680 public System.Void MergeFrom(Google.Protobuf.Reflection.UninterpretedOption other); // 0x2f38880 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f389cc private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f389ec private static System.Void .cctor(); // 0x2f38c80 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence Explicit = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence Implicit = 2; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence LegacyRequired = 3; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.EnumType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.EnumType Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.EnumType Open = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.EnumType Closed = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding Packed = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding Expanded = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation None = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation Verify = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding LengthPrefixed = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding Delimited = 2; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat Unknown = 0; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat Allow = 1; // 0x0 public const Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat LegacyBestEffort = 2; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.FeatureSet.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FeatureSet.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FeatureSet.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3ac20 public System.Void .ctor(); // 0x2f3ac88 internal Google.Protobuf.Reflection.FeatureSet <.cctor>b__88_0(); // 0x2f3ac90 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FeatureSet : System.Object, Google.Protobuf.IExtendableMessage<Google.Protobuf.Reflection.FeatureSet>, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FeatureSet>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FeatureSet>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FeatureSet>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSet> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 internal Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FeatureSet> _extensions; // 0x18 private System.Int32 _hasBits0; // 0x20 public const System.Int32 FieldPresenceFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence FieldPresenceDefaultValue; // 0x8 private Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence fieldPresence_; // 0x24 public const System.Int32 EnumTypeFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.EnumType EnumTypeDefaultValue; // 0xc private Google.Protobuf.Reflection.FeatureSet.Types.EnumType enumType_; // 0x28 public const System.Int32 RepeatedFieldEncodingFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding RepeatedFieldEncodingDefaultValue; // 0x10 private Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding repeatedFieldEncoding_; // 0x2c public const System.Int32 Utf8ValidationFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation Utf8ValidationDefaultValue; // 0x14 private Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation utf8Validation_; // 0x30 public const System.Int32 MessageEncodingFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding MessageEncodingDefaultValue; // 0x18 private Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding messageEncoding_; // 0x34 public const System.Int32 JsonFormatFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat JsonFormatDefaultValue; // 0x1c private Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat jsonFormat_; // 0x38 // Methods private Google.Protobuf.ExtensionSet<Google.Protobuf.Reflection.FeatureSet> get__Extensions(); // 0x2f39a78 public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSet> get_Parser(); // 0x2f39a80 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f39ad8 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f39bdc public System.Void .ctor(); // 0x2f39c28 public System.Void .ctor(Google.Protobuf.Reflection.FeatureSet other); // 0x2f39c30 public Google.Protobuf.Reflection.FeatureSet Clone(); // 0x2f39cd4 public Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence get_FieldPresence(); // 0x2f39d2c public System.Void set_FieldPresence(Google.Protobuf.Reflection.FeatureSet.Types.FieldPresence value); // 0x2f39d9c public System.Boolean get_HasFieldPresence(); // 0x2f39dac public System.Void ClearFieldPresence(); // 0x2f39db8 public Google.Protobuf.Reflection.FeatureSet.Types.EnumType get_EnumType(); // 0x2f39dc8 public System.Void set_EnumType(Google.Protobuf.Reflection.FeatureSet.Types.EnumType value); // 0x2f39e38 public System.Boolean get_HasEnumType(); // 0x2f39e4c public System.Void ClearEnumType(); // 0x2f39e58 public Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding get_RepeatedFieldEncoding(); // 0x2f39e68 public System.Void set_RepeatedFieldEncoding(Google.Protobuf.Reflection.FeatureSet.Types.RepeatedFieldEncoding value); // 0x2f39ed8 public System.Boolean get_HasRepeatedFieldEncoding(); // 0x2f39eec public System.Void ClearRepeatedFieldEncoding(); // 0x2f39ef8 public Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation get_Utf8Validation(); // 0x2f39f08 public System.Void set_Utf8Validation(Google.Protobuf.Reflection.FeatureSet.Types.Utf8Validation value); // 0x2f39f78 public System.Boolean get_HasUtf8Validation(); // 0x2f39f8c public System.Void ClearUtf8Validation(); // 0x2f39f98 public Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding get_MessageEncoding(); // 0x2f39fa8 public System.Void set_MessageEncoding(Google.Protobuf.Reflection.FeatureSet.Types.MessageEncoding value); // 0x2f3a018 public System.Boolean get_HasMessageEncoding(); // 0x2f3a02c public System.Void ClearMessageEncoding(); // 0x2f3a038 public Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat get_JsonFormat(); // 0x2f3a048 public System.Void set_JsonFormat(Google.Protobuf.Reflection.FeatureSet.Types.JsonFormat value); // 0x2f3a0b8 public System.Boolean get_HasJsonFormat(); // 0x2f3a0cc public System.Void ClearJsonFormat(); // 0x2f3a0d8 public override System.Boolean Equals(System.Object other); // 0x2f3a0e8 public System.Boolean Equals(Google.Protobuf.Reflection.FeatureSet other); // 0x2f3a14c public override System.Int32 GetHashCode(); // 0x2f3a254 public override System.String ToString(); // 0x2f3a3a0 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3a3f8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3a418 public System.Int32 CalculateSize(); // 0x2f3a5c4 public System.Void MergeFrom(Google.Protobuf.Reflection.FeatureSet other); // 0x2f3a7cc public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3a91c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3a93c public TValue GetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<TValue> GetExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1bd22a0 public Google.Protobuf.Collections.RepeatedField<TValue> GetOrInitializeExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1bd22a0 public System.Void SetExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FeatureSet,TValue> extension, TValue value); // 0x1ce0384 public System.Boolean HasExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1bd19a0 public System.Void ClearExtension(Google.Protobuf.Extension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1bd3a1c public System.Void ClearExtension(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FeatureSet,TValue> extension); // 0x1bd3a1c private static System.Void .cctor(); // 0x2f3aaf4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3c36c public System.Void .ctor(); // 0x2f3c3d4 internal Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault <.cctor>b__37_0(); // 0x2f3c3dc } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 EditionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.Edition EditionDefaultValue; // 0x8 private Google.Protobuf.Reflection.Edition edition_; // 0x1c public const System.Int32 FeaturesFieldNumber; // 0x0 private Google.Protobuf.Reflection.FeatureSet features_; // 0x20 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault> get_Parser(); // 0x2f3b9d4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3ba2c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3baf8 public System.Void .ctor(); // 0x2f3bb44 public System.Void .ctor(Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault other); // 0x2f3bb4c public Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault Clone(); // 0x2f3bbbc public Google.Protobuf.Reflection.Edition get_Edition(); // 0x2f3bc14 public System.Void set_Edition(Google.Protobuf.Reflection.Edition value); // 0x2f3bc84 public System.Boolean get_HasEdition(); // 0x2f3bc94 public System.Void ClearEdition(); // 0x2f3bca0 public Google.Protobuf.Reflection.FeatureSet get_Features(); // 0x2f3bcb0 public System.Void set_Features(Google.Protobuf.Reflection.FeatureSet value); // 0x2f3bcb8 public override System.Boolean Equals(System.Object other); // 0x2f3bcc0 public System.Boolean Equals(Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault other); // 0x2f3bd24 public override System.Int32 GetHashCode(); // 0x2f3bda0 public override System.String ToString(); // 0x2f3be1c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3be74 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3be94 public System.Int32 CalculateSize(); // 0x2f3bf24 public System.Void MergeFrom(Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault other); // 0x2f3bff0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3c0d4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3c0f4 private static System.Void .cctor(); // 0x2f3c244 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.FeatureSetDefaults.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FeatureSetDefaults.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FeatureSetDefaults.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3c430 public System.Void .ctor(); // 0x2f3c498 internal Google.Protobuf.Reflection.FeatureSetDefaults <.cctor>b__47_0(); // 0x2f3c4a0 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FeatureSetDefaults : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.FeatureSetDefaults>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.FeatureSetDefaults>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.FeatureSetDefaults>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSetDefaults> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 DefaultsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault> _repeated_defaults_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault> defaults_; // 0x20 public const System.Int32 MinimumEditionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.Edition MinimumEditionDefaultValue; // 0x10 private Google.Protobuf.Reflection.Edition minimumEdition_; // 0x28 public const System.Int32 MaximumEditionFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.Edition MaximumEditionDefaultValue; // 0x14 private Google.Protobuf.Reflection.Edition maximumEdition_; // 0x2c // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.FeatureSetDefaults> get_Parser(); // 0x2f3ace4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3ad3c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3ae40 public System.Void .ctor(); // 0x2f3ae8c public System.Void .ctor(Google.Protobuf.Reflection.FeatureSetDefaults other); // 0x2f3af14 public Google.Protobuf.Reflection.FeatureSetDefaults Clone(); // 0x2f3afb0 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FeatureSetDefaults.Types.FeatureSetEditionDefault> get_Defaults(); // 0x2f3b008 public Google.Protobuf.Reflection.Edition get_MinimumEdition(); // 0x2f3b010 public System.Void set_MinimumEdition(Google.Protobuf.Reflection.Edition value); // 0x2f3b080 public System.Boolean get_HasMinimumEdition(); // 0x2f3b094 public System.Void ClearMinimumEdition(); // 0x2f3b0a0 public Google.Protobuf.Reflection.Edition get_MaximumEdition(); // 0x2f3b0b0 public System.Void set_MaximumEdition(Google.Protobuf.Reflection.Edition value); // 0x2f3b120 public System.Boolean get_HasMaximumEdition(); // 0x2f3b134 public System.Void ClearMaximumEdition(); // 0x2f3b140 public override System.Boolean Equals(System.Object other); // 0x2f3b150 public System.Boolean Equals(Google.Protobuf.Reflection.FeatureSetDefaults other); // 0x2f3b1b4 public override System.Int32 GetHashCode(); // 0x2f3b27c public override System.String ToString(); // 0x2f3b318 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3b370 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3b390 public System.Int32 CalculateSize(); // 0x2f3b4a8 public System.Void MergeFrom(Google.Protobuf.Reflection.FeatureSetDefaults other); // 0x2f3b5e0 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3b6a8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3b6c8 private static System.Void .cctor(); // 0x2f3b814 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.SourceCodeInfo.Types.Location.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.SourceCodeInfo.Types.Location.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3df40 public System.Void .ctor(); // 0x2f3dfa8 internal Google.Protobuf.Reflection.SourceCodeInfo.Types.Location <.cctor>b__55_0(); // 0x2f3dfb0 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.SourceCodeInfo.Types.Location : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 PathFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_path_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> path_; // 0x18 public const System.Int32 SpanFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_span_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> span_; // 0x20 public const System.Int32 LeadingCommentsFieldNumber; // 0x0 private static readonly System.String LeadingCommentsDefaultValue; // 0x18 private System.String leadingComments_; // 0x28 public const System.Int32 TrailingCommentsFieldNumber; // 0x0 private static readonly System.String TrailingCommentsDefaultValue; // 0x20 private System.String trailingComments_; // 0x30 public const System.Int32 LeadingDetachedCommentsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_leadingDetachedComments_codec; // 0x28 private readonly Google.Protobuf.Collections.RepeatedField<System.String> leadingDetachedComments_; // 0x38 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location> get_Parser(); // 0x2f3ce68 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3cec0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3cf8c public System.Void .ctor(); // 0x2f3cfd8 public System.Void .ctor(Google.Protobuf.Reflection.SourceCodeInfo.Types.Location other); // 0x2f3d0d8 public Google.Protobuf.Reflection.SourceCodeInfo.Types.Location Clone(); // 0x2f3d1d8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Path(); // 0x2f3d230 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Span(); // 0x2f3d238 public System.String get_LeadingComments(); // 0x2f3d240 public System.Void set_LeadingComments(System.String value); // 0x2f3d2a4 public System.Boolean get_HasLeadingComments(); // 0x2f3d320 public System.Void ClearLeadingComments(); // 0x2f3d330 public System.String get_TrailingComments(); // 0x2f3d33c public System.Void set_TrailingComments(System.String value); // 0x2f3d3a0 public System.Boolean get_HasTrailingComments(); // 0x2f3d41c public System.Void ClearTrailingComments(); // 0x2f3d42c public Google.Protobuf.Collections.RepeatedField<System.String> get_LeadingDetachedComments(); // 0x2f3d438 public override System.Boolean Equals(System.Object other); // 0x2f3d440 public System.Boolean Equals(Google.Protobuf.Reflection.SourceCodeInfo.Types.Location other); // 0x2f3d4a4 public override System.Int32 GetHashCode(); // 0x2f3d5c8 public override System.String ToString(); // 0x2f3d69c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3d6f4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3d714 public System.Int32 CalculateSize(); // 0x2f3d894 public System.Void MergeFrom(Google.Protobuf.Reflection.SourceCodeInfo.Types.Location other); // 0x2f3da3c public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3db38 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3db58 private static System.Void .cctor(); // 0x2f3dd80 } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.SourceCodeInfo.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.SourceCodeInfo.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.SourceCodeInfo.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3e000 public System.Void .ctor(); // 0x2f3e068 internal Google.Protobuf.Reflection.SourceCodeInfo <.cctor>b__28_0(); // 0x2f3e070 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.SourceCodeInfo : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.SourceCodeInfo>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.SourceCodeInfo>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.SourceCodeInfo>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.SourceCodeInfo> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 LocationFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location> _repeated_location_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location> location_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.SourceCodeInfo> get_Parser(); // 0x2f3c4f0 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3c548 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3c64c public System.Void .ctor(); // 0x2f3c698 public System.Void .ctor(Google.Protobuf.Reflection.SourceCodeInfo other); // 0x2f3c720 public Google.Protobuf.Reflection.SourceCodeInfo Clone(); // 0x2f3c7ac public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.SourceCodeInfo.Types.Location> get_Location(); // 0x2f3c804 public override System.Boolean Equals(System.Object other); // 0x2f3c80c public System.Boolean Equals(Google.Protobuf.Reflection.SourceCodeInfo other); // 0x2f3c870 public override System.Int32 GetHashCode(); // 0x2f3c900 public override System.String ToString(); // 0x2f3c94c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3c9a4 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3c9c4 public System.Int32 CalculateSize(); // 0x2f3ca7c public System.Void MergeFrom(Google.Protobuf.Reflection.SourceCodeInfo other); // 0x2f3cb24 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3cbac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3cbcc private static System.Void .cctor(); // 0x2f3ccb8 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic None = 0; // 0x0 public const Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic Set = 1; // 0x0 public const Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic Alias = 2; // 0x0 // Methods } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3faa4 public System.Void .ctor(); // 0x2f3fb0c internal Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation <.cctor>b__65_0(); // 0x2f3fb14 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 PathFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_path_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> path_; // 0x20 public const System.Int32 SourceFileFieldNumber; // 0x0 private static readonly System.String SourceFileDefaultValue; // 0x10 private System.String sourceFile_; // 0x28 public const System.Int32 BeginFieldNumber; // 0x0 private static readonly System.Int32 BeginDefaultValue; // 0x18 private System.Int32 begin_; // 0x30 public const System.Int32 EndFieldNumber; // 0x0 private static readonly System.Int32 EndDefaultValue; // 0x1c private System.Int32 end_; // 0x34 public const System.Int32 SemanticFieldNumber; // 0x0 private static readonly Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic SemanticDefaultValue; // 0x20 private Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic semantic_; // 0x38 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation> get_Parser(); // 0x2f3ea38 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3ea90 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3eb5c public System.Void .ctor(); // 0x2f3eba8 public System.Void .ctor(Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation other); // 0x2f3ec30 public Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation Clone(); // 0x2f3ece4 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Path(); // 0x2f3ed3c public System.String get_SourceFile(); // 0x2f3ed44 public System.Void set_SourceFile(System.String value); // 0x2f3eda8 public System.Boolean get_HasSourceFile(); // 0x2f3ee24 public System.Void ClearSourceFile(); // 0x2f3ee34 public System.Int32 get_Begin(); // 0x2f3ee40 public System.Void set_Begin(System.Int32 value); // 0x2f3eeb0 public System.Boolean get_HasBegin(); // 0x2f3eec4 public System.Void ClearBegin(); // 0x2f3eed0 public System.Int32 get_End(); // 0x2f3eee0 public System.Void set_End(System.Int32 value); // 0x2f3ef50 public System.Boolean get_HasEnd(); // 0x2f3ef64 public System.Void ClearEnd(); // 0x2f3ef70 public Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic get_Semantic(); // 0x2f3ef80 public System.Void set_Semantic(Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation.Types.Semantic value); // 0x2f3eff0 public System.Boolean get_HasSemantic(); // 0x2f3f004 public System.Void ClearSemantic(); // 0x2f3f010 public override System.Boolean Equals(System.Object other); // 0x2f3f020 public System.Boolean Equals(Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation other); // 0x2f3f084 public override System.Int32 GetHashCode(); // 0x2f3f190 public override System.String ToString(); // 0x2f3f280 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3f2d8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3f2f8 public System.Int32 CalculateSize(); // 0x2f3f47c public System.Void MergeFrom(Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation other); // 0x2f3f638 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3f748 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3f768 private static System.Void .cctor(); // 0x2f3f92c } // Google.Protobuf.dll public static class Google.Protobuf.Reflection.GeneratedCodeInfo.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.GeneratedCodeInfo.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.GeneratedCodeInfo.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f3fb64 public System.Void .ctor(); // 0x2f3fbcc internal Google.Protobuf.Reflection.GeneratedCodeInfo <.cctor>b__28_0(); // 0x2f3fbd4 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.GeneratedCodeInfo : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Reflection.GeneratedCodeInfo>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Reflection.GeneratedCodeInfo>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Reflection.GeneratedCodeInfo>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Reflection.GeneratedCodeInfo> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 AnnotationFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation> _repeated_annotation_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation> annotation_; // 0x18 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Reflection.GeneratedCodeInfo> get_Parser(); // 0x2f3e0c0 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f3e118 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f3e21c public System.Void .ctor(); // 0x2f3e268 public System.Void .ctor(Google.Protobuf.Reflection.GeneratedCodeInfo other); // 0x2f3e2f0 public Google.Protobuf.Reflection.GeneratedCodeInfo Clone(); // 0x2f3e37c public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.GeneratedCodeInfo.Types.Annotation> get_Annotation(); // 0x2f3e3d4 public override System.Boolean Equals(System.Object other); // 0x2f3e3dc public System.Boolean Equals(Google.Protobuf.Reflection.GeneratedCodeInfo other); // 0x2f3e440 public override System.Int32 GetHashCode(); // 0x2f3e4d0 public override System.String ToString(); // 0x2f3e51c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f3e574 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f3e594 public System.Int32 CalculateSize(); // 0x2f3e64c public System.Void MergeFrom(Google.Protobuf.Reflection.GeneratedCodeInfo other); // 0x2f3e6f4 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f3e77c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f3e79c private static System.Void .cctor(); // 0x2f3e888 } // Google.Protobuf.dll public abstract class Google.Protobuf.Reflection.DescriptorBase : System.Object, Google.Protobuf.Reflection.IDescriptor { // Fields private readonly System.Int32 <Index>k__BackingField; // 0x10 private readonly System.String <FullName>k__BackingField; // 0x18 private readonly Google.Protobuf.Reflection.FileDescriptor <File>k__BackingField; // 0x20 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.FileDescriptor file, System.String fullName, System.Int32 index); // 0x2f3fc24 public System.Int32 get_Index(); // 0x2f3fc7c public abstract System.String get_Name(); // 0x1bd219c public System.String get_FullName(); // 0x2f3fc84 public Google.Protobuf.Reflection.FileDescriptor get_File(); // 0x2f3fc8c public Google.Protobuf.Reflection.DescriptorDeclaration get_Declaration(); // 0x2f3fc94 internal virtual System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> GetNestedDescriptorListForField(System.Int32 fieldNumber); // 0x2f3fd40 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.DescriptorDeclaration : System.Object { // Fields private readonly Google.Protobuf.Reflection.IDescriptor <Descriptor>k__BackingField; // 0x10 private readonly System.Int32 <StartLine>k__BackingField; // 0x18 private readonly System.Int32 <StartColumn>k__BackingField; // 0x1c private readonly System.Int32 <EndLine>k__BackingField; // 0x20 private readonly System.Int32 <EndColumn>k__BackingField; // 0x24 private readonly System.String <LeadingComments>k__BackingField; // 0x28 private readonly System.String <TrailingComments>k__BackingField; // 0x30 private readonly System.Collections.Generic.IReadOnlyList<System.String> <LeadingDetachedComments>k__BackingField; // 0x38 // Methods public Google.Protobuf.Reflection.IDescriptor get_Descriptor(); // 0x2f3fd48 public System.Int32 get_StartLine(); // 0x2f3fd50 public System.Int32 get_StartColumn(); // 0x2f3fd58 public System.Int32 get_EndLine(); // 0x2f3fd60 public System.Int32 get_EndColumn(); // 0x2f3fd68 public System.String get_LeadingComments(); // 0x2f3fd70 public System.String get_TrailingComments(); // 0x2f3fd78 public System.Collections.Generic.IReadOnlyList<System.String> get_LeadingDetachedComments(); // 0x2f3fd80 private System.Void .ctor(Google.Protobuf.Reflection.IDescriptor descriptor, Google.Protobuf.Reflection.SourceCodeInfo.Types.Location location); // 0x2f3fd88 internal static Google.Protobuf.Reflection.DescriptorDeclaration FromProto(Google.Protobuf.Reflection.IDescriptor descriptor, Google.Protobuf.Reflection.SourceCodeInfo.Types.Location location); // 0x2f3ff40 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.DescriptorPool : System.Object { // Fields private readonly System.Collections.Generic.IDictionary<System.String,Google.Protobuf.Reflection.IDescriptor> descriptorsByName; // 0x10 private readonly System.Collections.Generic.IDictionary<Google.Protobuf.ObjectIntPair<Google.Protobuf.Reflection.IDescriptor>,Google.Protobuf.Reflection.FieldDescriptor> fieldsByNumber; // 0x18 private readonly System.Collections.Generic.IDictionary<Google.Protobuf.ObjectIntPair<Google.Protobuf.Reflection.IDescriptor>,Google.Protobuf.Reflection.EnumValueDescriptor> enumValuesByNumber; // 0x20 private readonly System.Collections.Generic.HashSet<Google.Protobuf.Reflection.FileDescriptor> dependencies; // 0x28 // Methods internal System.Void .ctor(System.Collections.Generic.IEnumerable<Google.Protobuf.Reflection.FileDescriptor> dependencyFiles); // 0x2f3ffa8 private System.Void ImportPublicDependencies(Google.Protobuf.Reflection.FileDescriptor file); // 0x2f40674 internal T FindSymbol(System.String fullName); // 0x1ce0384 internal System.Void AddPackage(System.String fullName, Google.Protobuf.Reflection.FileDescriptor file); // 0x2f409b0 internal System.Void AddSymbol(Google.Protobuf.Reflection.IDescriptor descriptor); // 0x2f40edc private static System.Void ValidateSymbolName(Google.Protobuf.Reflection.IDescriptor descriptor); // 0x2f41474 internal Google.Protobuf.Reflection.FieldDescriptor FindFieldByNumber(Google.Protobuf.Reflection.MessageDescriptor messageDescriptor, System.Int32 number); // 0x2f41754 internal Google.Protobuf.Reflection.EnumValueDescriptor FindEnumValueByNumber(Google.Protobuf.Reflection.EnumDescriptor enumDescriptor, System.Int32 number); // 0x2f41858 internal System.Void AddFieldByNumber(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2f4195c internal System.Void AddEnumValueByNumber(Google.Protobuf.Reflection.EnumValueDescriptor enumValue); // 0x2f41d38 internal Google.Protobuf.Reflection.IDescriptor LookupSymbol(System.String name, Google.Protobuf.Reflection.IDescriptor relativeTo); // 0x2f41ee0 internal static System.Boolean <ValidateSymbolName>g__IsAsciiLetter|9_0(System.Char c); // 0x2f4168c internal static System.Boolean <ValidateSymbolName>g__IsAsciiDigit|9_1(System.Char c); // 0x2f41740 internal static System.Void <ValidateSymbolName>g__ThrowInvalidSymbolNameException|9_2(Google.Protobuf.Reflection.IDescriptor descriptor); // 0x2f416a4 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.DescriptorUtil.IndexedConverter<TInput,TOutput> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TOutput Invoke(TInput element, System.Int32 index); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(TInput element, System.Int32 index, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual TOutput EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // Google.Protobuf.dll internal static class Google.Protobuf.Reflection.DescriptorUtil : System.Object { // Fields // Methods internal static System.Collections.Generic.IList<TOutput> ConvertAndMakeReadOnly(System.Collections.Generic.IList<TInput> input, Google.Protobuf.Reflection.DescriptorUtil.IndexedConverter<TInput,TOutput> converter); // 0x1bdf514 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.DescriptorValidationException : System.Exception { // Fields private readonly System.String <ProblemSymbolName>k__BackingField; // 0x90 private readonly System.String <Description>k__BackingField; // 0x98 // Methods public System.String get_ProblemSymbolName(); // 0x2f421dc public System.String get_Description(); // 0x2f421e4 internal System.Void .ctor(Google.Protobuf.Reflection.IDescriptor problemDescriptor, System.String description); // 0x2f40ce8 internal System.Void .ctor(Google.Protobuf.Reflection.IDescriptor problemDescriptor, System.String description, System.Exception cause); // 0x2f421ec } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.EnumDescriptor.<>c__DisplayClass0_0 : System.Object { // Fields public Google.Protobuf.Reflection.FileDescriptor file; // 0x10 public Google.Protobuf.Reflection.EnumDescriptor <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x2f42594 internal Google.Protobuf.Reflection.EnumValueDescriptor <.ctor>b__0(Google.Protobuf.Reflection.EnumValueDescriptorProto value, System.Int32 i); // 0x2f42890 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private readonly Google.Protobuf.Reflection.EnumDescriptorProto <Proto>k__BackingField; // 0x28 private readonly System.Type <ClrType>k__BackingField; // 0x30 private readonly Google.Protobuf.Reflection.MessageDescriptor <ContainingType>k__BackingField; // 0x38 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumValueDescriptor> <Values>k__BackingField; // 0x40 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.EnumDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 index, System.Type clrType); // 0x2f42388 internal Google.Protobuf.Reflection.EnumDescriptorProto get_Proto(); // 0x2f4264c public Google.Protobuf.Reflection.EnumDescriptorProto ToProto(); // 0x2f42654 public override System.String get_Name(); // 0x2f42670 internal override System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> GetNestedDescriptorListForField(System.Int32 fieldNumber); // 0x2f4268c public System.Type get_ClrType(); // 0x2f42704 public Google.Protobuf.Reflection.MessageDescriptor get_ContainingType(); // 0x2f4270c public System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumValueDescriptor> get_Values(); // 0x2f42714 public Google.Protobuf.Reflection.EnumValueDescriptor FindValueByNumber(System.Int32 number); // 0x2f4271c public Google.Protobuf.Reflection.EnumValueDescriptor FindValueByName(System.String name); // 0x2f42748 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f427d4 public Google.Protobuf.Reflection.EnumOptions GetOptions(); // 0x2f42864 public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumOptions,T> extension); // 0x1bd22a0 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.EnumValueDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private readonly Google.Protobuf.Reflection.EnumValueDescriptorProto <Proto>k__BackingField; // 0x28 private readonly Google.Protobuf.Reflection.EnumDescriptor <EnumDescriptor>k__BackingField; // 0x30 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.EnumValueDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.EnumDescriptor parent, System.Int32 index); // 0x2f42908 internal Google.Protobuf.Reflection.EnumValueDescriptorProto get_Proto(); // 0x2f429ec public Google.Protobuf.Reflection.EnumValueDescriptorProto ToProto(); // 0x2f429f4 public override System.String get_Name(); // 0x2f42a10 public System.Int32 get_Number(); // 0x2f41ec4 public Google.Protobuf.Reflection.EnumDescriptor get_EnumDescriptor(); // 0x2f42a2c public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f42a34 public Google.Protobuf.Reflection.EnumValueOptions GetOptions(); // 0x2f42ac4 public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.EnumValueOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.EnumValueOptions,T> extension); // 0x1bd22a0 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.ExtensionAccessor : System.Object, Google.Protobuf.Reflection.IFieldAccessor { // Fields private readonly Google.Protobuf.Extension extension; // 0x10 private readonly Google.Protobuf.Reflection.ReflectionUtil.IExtensionReflectionHelper helper; // 0x18 private readonly Google.Protobuf.Reflection.FieldDescriptor <Descriptor>k__BackingField; // 0x20 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f42af0 public Google.Protobuf.Reflection.FieldDescriptor get_Descriptor(); // 0x2f42dc8 public System.Void Clear(Google.Protobuf.IMessage message); // 0x2f42dd0 public System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x2f42e7c public System.Object GetValue(Google.Protobuf.IMessage message); // 0x2f42f28 public System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x2f42fd0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ExtensionCollection.ExtensionCollectionDebugView : System.Object { // Fields private readonly Google.Protobuf.Reflection.ExtensionCollection list; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.Reflection.ExtensionCollection list); // 0x2f43fa0 public Google.Protobuf.Reflection.FieldDescriptor[] get_Items(); // 0x2f43fd0 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.ExtensionCollection.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.ExtensionCollection.<>c <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>>,Google.Protobuf.Reflection.MessageDescriptor> <>9__9_0; // 0x8 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>>,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> <>9__9_1; // 0x10 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>>,Google.Protobuf.Reflection.MessageDescriptor> <>9__9_2; // 0x18 public static System.Func<Google.Protobuf.Reflection.FieldDescriptor,System.Int32> <>9__9_4; // 0x20 public static System.Func<System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>>,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> <>9__9_3; // 0x28 // Methods private static System.Void .cctor(); // 0x2f44024 public System.Void .ctor(); // 0x2f4408c internal Google.Protobuf.Reflection.MessageDescriptor <CrossLink>b__9_0(System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> kvp); // 0x2f44094 internal System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> <CrossLink>b__9_1(System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> kvp); // 0x2f440d0 internal Google.Protobuf.Reflection.MessageDescriptor <CrossLink>b__9_2(System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> kvp); // 0x2f44154 internal System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> <CrossLink>b__9_3(System.Collections.Generic.KeyValuePair<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> kvp); // 0x2f44190 internal System.Int32 <CrossLink>b__9_4(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2f44310 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ExtensionCollection.<>c__DisplayClass2_0 : System.Object { // Fields public Google.Protobuf.Extension[] extensions; // 0x10 public Google.Protobuf.Reflection.FileDescriptor file; // 0x18 // Methods public System.Void .ctor(); // 0x2f431b0 internal Google.Protobuf.Reflection.FieldDescriptor <.ctor>b__0(Google.Protobuf.Reflection.FieldDescriptorProto extension, System.Int32 i); // 0x2f44330 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ExtensionCollection.<>c__DisplayClass3_0 : System.Object { // Fields public Google.Protobuf.Extension[] extensions; // 0x10 public Google.Protobuf.Reflection.MessageDescriptor message; // 0x18 // Methods public System.Void .ctor(); // 0x2f432dc internal Google.Protobuf.Reflection.FieldDescriptor <.ctor>b__0(Google.Protobuf.Reflection.FieldDescriptorProto extension, System.Int32 i); // 0x2f44780 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ExtensionCollection : System.Object { // Fields private System.Collections.Generic.IDictionary<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> extensionsByTypeInDeclarationOrder; // 0x10 private System.Collections.Generic.IDictionary<Google.Protobuf.Reflection.MessageDescriptor,System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor>> extensionsByTypeInNumberOrder; // 0x18 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> <UnorderedExtensions>k__BackingField; // 0x20 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Extension[] extensions); // 0x2f4308c internal System.Void .ctor(Google.Protobuf.Reflection.MessageDescriptor message, Google.Protobuf.Extension[] extensions); // 0x2f431b8 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> get_UnorderedExtensions(); // 0x2f432e4 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> GetExtensionsInDeclarationOrder(Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2f432ec public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> GetExtensionsInNumberOrder(Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2f43394 internal System.Void CrossLink(); // 0x2f4343c } // Google.Protobuf.dll internal abstract class Google.Protobuf.Reflection.FieldAccessorBase : System.Object, Google.Protobuf.Reflection.IFieldAccessor { // Fields private readonly System.Func<Google.Protobuf.IMessage,System.Object> getValueDelegate; // 0x10 private readonly Google.Protobuf.Reflection.FieldDescriptor <Descriptor>k__BackingField; // 0x18 // Methods internal System.Void .ctor(System.Reflection.PropertyInfo property, Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f44878 public Google.Protobuf.Reflection.FieldDescriptor get_Descriptor(); // 0x2f44a34 public System.Object GetValue(Google.Protobuf.IMessage message); // 0x2f44a3c public abstract System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x1bd19a0 public abstract System.Void Clear(Google.Protobuf.IMessage message); // 0x1bd3a1c public abstract System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x1bd3c20 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FieldDescriptor : Google.Protobuf.Reflection.DescriptorBase, System.IComparable<Google.Protobuf.Reflection.FieldDescriptor> { // Fields private Google.Protobuf.Reflection.EnumDescriptor enumType; // 0x28 private Google.Protobuf.Reflection.MessageDescriptor extendeeType; // 0x30 private Google.Protobuf.Reflection.MessageDescriptor messageType; // 0x38 private Google.Protobuf.Reflection.FieldType fieldType; // 0x40 private Google.Protobuf.Reflection.IFieldAccessor accessor; // 0x48 private readonly Google.Protobuf.Reflection.MessageDescriptor <ContainingType>k__BackingField; // 0x50 private readonly Google.Protobuf.Reflection.OneofDescriptor <ContainingOneof>k__BackingField; // 0x58 private readonly System.String <JsonName>k__BackingField; // 0x60 private readonly System.String <PropertyName>k__BackingField; // 0x68 private readonly Google.Protobuf.Reflection.FieldDescriptorProto <Proto>k__BackingField; // 0x70 private readonly Google.Protobuf.Extension <Extension>k__BackingField; // 0x78 // Methods public Google.Protobuf.Reflection.MessageDescriptor get_ContainingType(); // 0x2f44a60 public Google.Protobuf.Reflection.OneofDescriptor get_ContainingOneof(); // 0x2f44a68 public Google.Protobuf.Reflection.OneofDescriptor get_RealContainingOneof(); // 0x2f44a70 public System.String get_JsonName(); // 0x2f44a90 public System.String get_PropertyName(); // 0x2f44a98 public System.Boolean get_HasPresence(); // 0x2f44aa0 internal Google.Protobuf.Reflection.FieldDescriptorProto get_Proto(); // 0x2f44b90 public Google.Protobuf.Reflection.FieldDescriptorProto ToProto(); // 0x2f44b98 public Google.Protobuf.Extension get_Extension(); // 0x2f44bb4 internal System.Void .ctor(Google.Protobuf.Reflection.FieldDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 index, System.String propertyName, Google.Protobuf.Extension extension); // 0x2f44410 public override System.String get_Name(); // 0x2f44c28 public Google.Protobuf.Reflection.IFieldAccessor get_Accessor(); // 0x2f44c44 private static Google.Protobuf.Reflection.FieldType GetFieldTypeFromProtoType(Google.Protobuf.Reflection.FieldDescriptorProto.Types.Type type); // 0x2f44bbc public System.Boolean get_IsRepeated(); // 0x2f44b24 public System.Boolean get_IsRequired(); // 0x2f44c4c public System.Boolean get_IsMap(); // 0x2f44b4c public System.Boolean get_IsPacked(); // 0x2f44c74 public System.Boolean get_IsExtension(); // 0x2f44cdc public Google.Protobuf.Reflection.FieldType get_FieldType(); // 0x2f44cf8 public System.Int32 get_FieldNumber(); // 0x2f41d1c public System.Int32 CompareTo(Google.Protobuf.Reflection.FieldDescriptor other); // 0x2f44d00 public Google.Protobuf.Reflection.EnumDescriptor get_EnumType(); // 0x2f44d9c public Google.Protobuf.Reflection.MessageDescriptor get_MessageType(); // 0x2f44e00 public Google.Protobuf.Reflection.MessageDescriptor get_ExtendeeType(); // 0x2f41ca8 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f44e68 public Google.Protobuf.Reflection.FieldOptions GetOptions(); // 0x2f44ef8 public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.FieldOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FieldOptions,T> extension); // 0x1bd22a0 internal System.Void CrossLink(); // 0x2f43b98 private Google.Protobuf.Reflection.IFieldAccessor CreateAccessor(); // 0x2f44f24 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.FieldType : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.FieldType Double = 0; // 0x0 public const Google.Protobuf.Reflection.FieldType Float = 1; // 0x0 public const Google.Protobuf.Reflection.FieldType Int64 = 2; // 0x0 public const Google.Protobuf.Reflection.FieldType UInt64 = 3; // 0x0 public const Google.Protobuf.Reflection.FieldType Int32 = 4; // 0x0 public const Google.Protobuf.Reflection.FieldType Fixed64 = 5; // 0x0 public const Google.Protobuf.Reflection.FieldType Fixed32 = 6; // 0x0 public const Google.Protobuf.Reflection.FieldType Bool = 7; // 0x0 public const Google.Protobuf.Reflection.FieldType String = 8; // 0x0 public const Google.Protobuf.Reflection.FieldType Group = 9; // 0x0 public const Google.Protobuf.Reflection.FieldType Message = 10; // 0x0 public const Google.Protobuf.Reflection.FieldType Bytes = 11; // 0x0 public const Google.Protobuf.Reflection.FieldType UInt32 = 12; // 0x0 public const Google.Protobuf.Reflection.FieldType SFixed32 = 13; // 0x0 public const Google.Protobuf.Reflection.FieldType SFixed64 = 14; // 0x0 public const Google.Protobuf.Reflection.FieldType SInt32 = 15; // 0x0 public const Google.Protobuf.Reflection.FieldType SInt64 = 16; // 0x0 public const Google.Protobuf.Reflection.FieldType Enum = 17; // 0x0 // Methods } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.Syntax : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.Syntax Proto2 = 0; // 0x0 public const Google.Protobuf.Reflection.Syntax Proto3 = 1; // 0x0 public const Google.Protobuf.Reflection.Syntax Unknown = 2; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.FileDescriptor.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.FileDescriptor.<>c <>9; // 0x0 public static System.Func<Google.Protobuf.Reflection.FileDescriptor,System.String> <>9__9_0; // 0x8 public static System.Func<Google.Protobuf.Reflection.GeneratedClrTypeInfo,System.Boolean> <>9__54_0; // 0x10 public static System.Func<Google.Protobuf.Reflection.FieldDescriptor,Google.Protobuf.Extension> <>9__55_0; // 0x18 public static System.Func<Google.Protobuf.Extension,System.Boolean> <>9__55_1; // 0x20 public static System.Func<Google.Protobuf.Reflection.FieldDescriptor,Google.Protobuf.Extension> <>9__56_0; // 0x28 public static System.Func<Google.Protobuf.Extension,System.Boolean> <>9__56_1; // 0x30 // Methods private static System.Void .cctor(); // 0x2f49428 public System.Void .ctor(); // 0x2f49490 internal System.String <DeterminePublicDependencies>b__9_0(Google.Protobuf.Reflection.FileDescriptor file); // 0x2f49498 internal System.Boolean <GetAllGeneratedExtensions>b__54_0(Google.Protobuf.Reflection.GeneratedClrTypeInfo t); // 0x2f494b8 internal Google.Protobuf.Extension <GetAllDependedExtensions>b__55_0(Google.Protobuf.Reflection.FieldDescriptor s); // 0x2f494c4 internal System.Boolean <GetAllDependedExtensions>b__55_1(Google.Protobuf.Extension e); // 0x2f494dc internal Google.Protobuf.Extension <GetAllDependedExtensionsFromMessage>b__56_0(Google.Protobuf.Reflection.FieldDescriptor s); // 0x2f494e8 internal System.Boolean <GetAllDependedExtensionsFromMessage>b__56_1(Google.Protobuf.Extension e); // 0x2f49500 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.FileDescriptor.<>c__DisplayClass2_0 : System.Object { // Fields public Google.Protobuf.Reflection.FileDescriptor <>4__this; // 0x10 public Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo; // 0x18 // Methods public System.Void .ctor(); // 0x2f45c38 internal Google.Protobuf.Reflection.MessageDescriptor <.ctor>b__0(Google.Protobuf.Reflection.DescriptorProto message, System.Int32 index); // 0x2f4950c internal Google.Protobuf.Reflection.EnumDescriptor <.ctor>b__1(Google.Protobuf.Reflection.EnumDescriptorProto enumType, System.Int32 index); // 0x2f49efc internal Google.Protobuf.Reflection.ServiceDescriptor <.ctor>b__2(Google.Protobuf.Reflection.ServiceDescriptorProto service, System.Int32 index); // 0x2f49fa8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.FileDescriptor : System.Object, Google.Protobuf.Reflection.IDescriptor { // Fields private readonly System.Lazy<System.Collections.Generic.Dictionary<Google.Protobuf.Reflection.IDescriptor,Google.Protobuf.Reflection.DescriptorDeclaration>> declarations; // 0x10 private readonly Google.Protobuf.Reflection.FileDescriptorProto <Proto>k__BackingField; // 0x18 private readonly Google.Protobuf.Reflection.Syntax <Syntax>k__BackingField; // 0x20 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.MessageDescriptor> <MessageTypes>k__BackingField; // 0x28 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumDescriptor> <EnumTypes>k__BackingField; // 0x30 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.ServiceDescriptor> <Services>k__BackingField; // 0x38 private readonly Google.Protobuf.Reflection.ExtensionCollection <Extensions>k__BackingField; // 0x40 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.FileDescriptor> <Dependencies>k__BackingField; // 0x48 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.FileDescriptor> <PublicDependencies>k__BackingField; // 0x50 private readonly Google.Protobuf.ByteString <SerializedData>k__BackingField; // 0x58 private readonly Google.Protobuf.Reflection.DescriptorPool <DescriptorPool>k__BackingField; // 0x60 // Methods private static System.Void .cctor(); // 0x2f456ac private System.Void .ctor(Google.Protobuf.ByteString descriptorData, Google.Protobuf.Reflection.FileDescriptorProto proto, System.Collections.Generic.IEnumerable<Google.Protobuf.Reflection.FileDescriptor> dependencies, Google.Protobuf.Reflection.DescriptorPool pool, System.Boolean allowUnknownDependencies, Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo); // 0x2f4576c private System.Collections.Generic.Dictionary<Google.Protobuf.Reflection.IDescriptor,Google.Protobuf.Reflection.DescriptorDeclaration> CreateDeclarationMap(); // 0x2f45fd8 private Google.Protobuf.Reflection.IDescriptor FindDescriptorForPath(System.Collections.Generic.IList<System.Int32> path); // 0x2f463c8 private Google.Protobuf.Reflection.DescriptorBase GetDescriptorFromList(System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> list, System.Int32 index); // 0x2f467bc private System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> GetNestedDescriptorListForField(System.Int32 fieldNumber); // 0x2f4671c internal Google.Protobuf.Reflection.DescriptorDeclaration GetDeclaration(Google.Protobuf.Reflection.IDescriptor descriptor); // 0x2f3fcb0 internal System.String ComputeFullName(Google.Protobuf.Reflection.MessageDescriptor parent, System.String name); // 0x2f4259c private static System.Collections.Generic.IList<Google.Protobuf.Reflection.FileDescriptor> DeterminePublicDependencies(Google.Protobuf.Reflection.FileDescriptor this, Google.Protobuf.Reflection.FileDescriptorProto proto, System.Collections.Generic.IEnumerable<Google.Protobuf.Reflection.FileDescriptor> dependencies, System.Boolean allowUnknownDependencies); // 0x2f45c40 internal Google.Protobuf.Reflection.FileDescriptorProto get_Proto(); // 0x2f4692c public Google.Protobuf.Reflection.FileDescriptorProto ToProto(); // 0x2f46934 public Google.Protobuf.Reflection.Syntax get_Syntax(); // 0x2f46950 public System.String get_Name(); // 0x2f40ccc public System.String get_Package(); // 0x2f40994 public System.Collections.Generic.IList<Google.Protobuf.Reflection.MessageDescriptor> get_MessageTypes(); // 0x2f46958 public System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumDescriptor> get_EnumTypes(); // 0x2f46960 public System.Collections.Generic.IList<Google.Protobuf.Reflection.ServiceDescriptor> get_Services(); // 0x2f46968 public Google.Protobuf.Reflection.ExtensionCollection get_Extensions(); // 0x2f46970 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FileDescriptor> get_Dependencies(); // 0x2f46978 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FileDescriptor> get_PublicDependencies(); // 0x2f46980 public Google.Protobuf.ByteString get_SerializedData(); // 0x2f46988 private System.String Google.Protobuf.Reflection.IDescriptor.get_FullName(); // 0x2f46990 private Google.Protobuf.Reflection.FileDescriptor Google.Protobuf.Reflection.IDescriptor.get_File(); // 0x2f469ac internal Google.Protobuf.Reflection.DescriptorPool get_DescriptorPool(); // 0x2f469b0 public T FindTypeByName(System.String name); // 0x1ce0384 private static Google.Protobuf.Reflection.FileDescriptor BuildFrom(Google.Protobuf.ByteString descriptorData, Google.Protobuf.Reflection.FileDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor[] dependencies, System.Boolean allowUnknownDependencies, Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo); // 0x2f469b8 private System.Void CrossLink(); // 0x2f46b18 public static Google.Protobuf.Reflection.FileDescriptor FromGeneratedCode(System.Byte[] descriptorData, Google.Protobuf.Reflection.FileDescriptor[] dependencies, Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo); // 0x2f47b24 private static System.Collections.Generic.IEnumerable<Google.Protobuf.Extension> GetAllExtensions(Google.Protobuf.Reflection.FileDescriptor[] dependencies, Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedInfo); // 0x2f47eb8 private static System.Collections.Generic.IEnumerable<Google.Protobuf.Extension> GetAllGeneratedExtensions(Google.Protobuf.Reflection.GeneratedClrTypeInfo generated); // 0x2f4800c private static System.Collections.Generic.IEnumerable<Google.Protobuf.Extension> GetAllDependedExtensions(Google.Protobuf.Reflection.FileDescriptor descriptor); // 0x2f481c0 private static System.Collections.Generic.IEnumerable<Google.Protobuf.Extension> GetAllDependedExtensionsFromMessage(Google.Protobuf.Reflection.MessageDescriptor descriptor); // 0x2f48518 public static System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.FileDescriptor> BuildFromByteStrings(System.Collections.Generic.IEnumerable<Google.Protobuf.ByteString> descriptorData, Google.Protobuf.ExtensionRegistry registry); // 0x2f48794 public static System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.FileDescriptor> BuildFromByteStrings(System.Collections.Generic.IEnumerable<Google.Protobuf.ByteString> descriptorData); // 0x2f49228 public override System.String ToString(); // 0x2f49280 public static Google.Protobuf.Reflection.FileDescriptor get_DescriptorProtoFileDescriptor(); // 0x2f492e4 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f4936c public Google.Protobuf.Reflection.FileOptions GetOptions(); // 0x2f493fc public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.FileOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.FileOptions,T> extension); // 0x1bd22a0 public static System.Void ForceReflectionInitialization(); // 0x1be1d28 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.GeneratedClrTypeInfo : System.Object { // Fields private static readonly System.String[] EmptyNames; // 0x0 private static readonly Google.Protobuf.Reflection.GeneratedClrTypeInfo[] EmptyCodeInfo; // 0x8 private static readonly Google.Protobuf.Extension[] EmptyExtensions; // 0x10 internal const System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes MessageAccessibility; // 0x0 private readonly System.Type <ClrType>k__BackingField; // 0x10 private readonly Google.Protobuf.MessageParser <Parser>k__BackingField; // 0x18 private readonly System.String[] <PropertyNames>k__BackingField; // 0x20 private readonly Google.Protobuf.Extension[] <Extensions>k__BackingField; // 0x28 private readonly System.String[] <OneofNames>k__BackingField; // 0x30 private readonly Google.Protobuf.Reflection.GeneratedClrTypeInfo[] <NestedTypes>k__BackingField; // 0x38 private readonly System.Type[] <NestedEnums>k__BackingField; // 0x40 // Methods public System.Type get_ClrType(); // 0x2f4a19c public Google.Protobuf.MessageParser get_Parser(); // 0x2f4a1a4 public System.String[] get_PropertyNames(); // 0x2f4a1ac public Google.Protobuf.Extension[] get_Extensions(); // 0x2f4a1b4 public System.String[] get_OneofNames(); // 0x2f4a1bc public Google.Protobuf.Reflection.GeneratedClrTypeInfo[] get_NestedTypes(); // 0x2f4a1c4 public System.Type[] get_NestedEnums(); // 0x2f4a1cc public System.Void .ctor(System.Type clrType, Google.Protobuf.MessageParser parser, System.String[] propertyNames, System.String[] oneofNames, System.Type[] nestedEnums, Google.Protobuf.Extension[] extensions, Google.Protobuf.Reflection.GeneratedClrTypeInfo[] nestedTypes); // 0x2f4a1d4 public System.Void .ctor(System.Type clrType, Google.Protobuf.MessageParser parser, System.String[] propertyNames, System.String[] oneofNames, System.Type[] nestedEnums, Google.Protobuf.Reflection.GeneratedClrTypeInfo[] nestedTypes); // 0x2f4a394 public System.Void .ctor(System.Type[] nestedEnums, Google.Protobuf.Extension[] extensions, Google.Protobuf.Reflection.GeneratedClrTypeInfo[] nestedTypes); // 0x2f4a3b4 public System.Void .ctor(System.Type[] nestedEnums, Google.Protobuf.Reflection.GeneratedClrTypeInfo[] nestedTypes); // 0x2f4a3e8 private static System.Void .cctor(); // 0x2f4a41c } // Google.Protobuf.dll public interface Google.Protobuf.Reflection.IDescriptor : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.String get_FullName(); // 0x1bd219c public abstract Google.Protobuf.Reflection.FileDescriptor get_File(); // 0x1bd219c } // Google.Protobuf.dll public interface Google.Protobuf.Reflection.IFieldAccessor : { // Fields // Methods public abstract Google.Protobuf.Reflection.FieldDescriptor get_Descriptor(); // 0x1bd219c public abstract System.Void Clear(Google.Protobuf.IMessage message); // 0x1bd3a1c public abstract System.Object GetValue(Google.Protobuf.IMessage message); // 0x1bd22a0 public abstract System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x1bd19a0 public abstract System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x1bd3c20 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.MapFieldAccessor : Google.Protobuf.Reflection.FieldAccessorBase { // Fields // Methods internal System.Void .ctor(System.Reflection.PropertyInfo property, Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f456a8 public override System.Void Clear(Google.Protobuf.IMessage message); // 0x2f4a508 public override System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x2f4a60c public override System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x2f4a658 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.MessageDescriptor.FieldCollection.FieldCollectionDebugView : System.Object { // Fields private readonly Google.Protobuf.Reflection.MessageDescriptor.FieldCollection collection; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.Reflection.MessageDescriptor.FieldCollection collection); // 0x2f4bb24 public Google.Protobuf.Reflection.FieldDescriptor[] get_Items(); // 0x2f4bb54 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MessageDescriptor.FieldCollection : System.Object { // Fields private readonly Google.Protobuf.Reflection.MessageDescriptor messageDescriptor; // 0x10 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.MessageDescriptor messageDescriptor); // 0x2f4acd0 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> InDeclarationOrder(); // 0x2f4ba00 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> InFieldNumberOrder(); // 0x2f4ba1c internal System.Collections.Generic.IDictionary<System.String,Google.Protobuf.Reflection.FieldDescriptor> ByJsonName(); // 0x2f4ba38 public Google.Protobuf.Reflection.FieldDescriptor get_Item(System.Int32 number); // 0x2f4ba54 public Google.Protobuf.Reflection.FieldDescriptor get_Item(System.String name); // 0x2f4babc } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.MessageDescriptor.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.MessageDescriptor.<>c <>9; // 0x0 public static System.Func<Google.Protobuf.Reflection.FieldDescriptor,System.Int32> <>9__5_4; // 0x8 // Methods private static System.Void .cctor(); // 0x2f4bbb0 public System.Void .ctor(); // 0x2f4bc18 internal System.Int32 <.ctor>b__5_4(Google.Protobuf.Reflection.FieldDescriptor field); // 0x2f4bc20 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.MessageDescriptor.<>c__DisplayClass5_0 : System.Object { // Fields public Google.Protobuf.Reflection.FileDescriptor file; // 0x10 public Google.Protobuf.Reflection.MessageDescriptor <>4__this; // 0x18 public Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo; // 0x20 // Methods public System.Void .ctor(); // 0x2f4a6a4 internal Google.Protobuf.Reflection.OneofDescriptor <.ctor>b__0(Google.Protobuf.Reflection.OneofDescriptorProto oneof, System.Int32 index); // 0x2f4bc40 internal Google.Protobuf.Reflection.MessageDescriptor <.ctor>b__1(Google.Protobuf.Reflection.DescriptorProto type, System.Int32 index); // 0x2f4be90 internal Google.Protobuf.Reflection.EnumDescriptor <.ctor>b__2(Google.Protobuf.Reflection.EnumDescriptorProto type, System.Int32 index); // 0x2f4bf48 internal Google.Protobuf.Reflection.FieldDescriptor <.ctor>b__3(Google.Protobuf.Reflection.FieldDescriptorProto field, System.Int32 index); // 0x2f4c000 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MessageDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private static readonly System.Collections.Generic.HashSet<System.String> WellKnownTypeNames; // 0x0 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> fieldsInDeclarationOrder; // 0x28 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> fieldsInNumberOrder; // 0x30 private readonly System.Collections.Generic.IDictionary<System.String,Google.Protobuf.Reflection.FieldDescriptor> jsonFieldMap; // 0x38 private System.Func<Google.Protobuf.IMessage,System.Boolean> extensionSetIsInitialized; // 0x40 private readonly Google.Protobuf.Reflection.DescriptorProto <Proto>k__BackingField; // 0x48 private readonly System.Type <ClrType>k__BackingField; // 0x50 private readonly Google.Protobuf.MessageParser <Parser>k__BackingField; // 0x58 private readonly Google.Protobuf.Reflection.MessageDescriptor <ContainingType>k__BackingField; // 0x60 private readonly Google.Protobuf.Reflection.MessageDescriptor.FieldCollection <Fields>k__BackingField; // 0x68 private readonly Google.Protobuf.Reflection.ExtensionCollection <Extensions>k__BackingField; // 0x70 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.MessageDescriptor> <NestedTypes>k__BackingField; // 0x78 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumDescriptor> <EnumTypes>k__BackingField; // 0x80 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.OneofDescriptor> <Oneofs>k__BackingField; // 0x88 private readonly System.Int32 <RealOneofCount>k__BackingField; // 0x90 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.DescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 typeIndex, Google.Protobuf.Reflection.GeneratedClrTypeInfo generatedCodeInfo); // 0x2f495b8 private static System.Collections.ObjectModel.ReadOnlyDictionary<System.String,Google.Protobuf.Reflection.FieldDescriptor> CreateJsonFieldMap(System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> fields); // 0x2f4a6ac public override System.String get_Name(); // 0x2f4ad00 internal override System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> GetNestedDescriptorListForField(System.Int32 fieldNumber); // 0x2f4ad1c internal Google.Protobuf.Reflection.DescriptorProto get_Proto(); // 0x2f4adbc public Google.Protobuf.Reflection.DescriptorProto ToProto(); // 0x2f4adc4 internal System.Boolean IsExtensionsInitialized(Google.Protobuf.IMessage message); // 0x2f4ade0 public System.Type get_ClrType(); // 0x2f4b070 public Google.Protobuf.MessageParser get_Parser(); // 0x2f4b078 internal System.Boolean get_IsWellKnownType(); // 0x2f4b080 internal System.Boolean get_IsWrapperType(); // 0x2f4b16c public Google.Protobuf.Reflection.MessageDescriptor get_ContainingType(); // 0x2f4b21c public Google.Protobuf.Reflection.MessageDescriptor.FieldCollection get_Fields(); // 0x2f4b224 public Google.Protobuf.Reflection.ExtensionCollection get_Extensions(); // 0x2f4b22c public System.Collections.Generic.IList<Google.Protobuf.Reflection.MessageDescriptor> get_NestedTypes(); // 0x2f4b234 public System.Collections.Generic.IList<Google.Protobuf.Reflection.EnumDescriptor> get_EnumTypes(); // 0x2f4b23c public System.Collections.Generic.IList<Google.Protobuf.Reflection.OneofDescriptor> get_Oneofs(); // 0x2f4b244 public System.Int32 get_RealOneofCount(); // 0x2f4b24c public Google.Protobuf.Reflection.FieldDescriptor FindFieldByName(System.String name); // 0x2f4b254 public Google.Protobuf.Reflection.FieldDescriptor FindFieldByNumber(System.Int32 number); // 0x2f4b2e0 public T FindDescriptor(System.String name); // 0x1ce0384 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f4b30c public Google.Protobuf.Reflection.MessageOptions GetOptions(); // 0x2f4b39c public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.MessageOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MessageOptions,T> extension); // 0x1bd22a0 internal System.Void CrossLink(); // 0x2f47074 private static System.Void .cctor(); // 0x2f4b7cc } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.MethodDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private readonly Google.Protobuf.Reflection.ServiceDescriptor <Service>k__BackingField; // 0x28 private Google.Protobuf.Reflection.MessageDescriptor <InputType>k__BackingField; // 0x30 private Google.Protobuf.Reflection.MessageDescriptor <OutputType>k__BackingField; // 0x38 private Google.Protobuf.Reflection.MethodDescriptorProto <Proto>k__BackingField; // 0x40 // Methods public Google.Protobuf.Reflection.ServiceDescriptor get_Service(); // 0x2f4c0bc public Google.Protobuf.Reflection.MessageDescriptor get_InputType(); // 0x2f4c0c4 private System.Void set_InputType(Google.Protobuf.Reflection.MessageDescriptor value); // 0x2f4c0cc public Google.Protobuf.Reflection.MessageDescriptor get_OutputType(); // 0x2f4c0d4 private System.Void set_OutputType(Google.Protobuf.Reflection.MessageDescriptor value); // 0x2f4c0dc public System.Boolean get_IsClientStreaming(); // 0x2f4c0e4 public System.Boolean get_IsServerStreaming(); // 0x2f4c100 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f4c11c public Google.Protobuf.Reflection.MethodOptions GetOptions(); // 0x2f4c1ac public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.MethodOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.MethodOptions,T> extension); // 0x1bd22a0 internal System.Void .ctor(Google.Protobuf.Reflection.MethodDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.ServiceDescriptor parent, System.Int32 index); // 0x2f4c1d8 internal Google.Protobuf.Reflection.MethodDescriptorProto get_Proto(); // 0x2f4c2ac private System.Void set_Proto(Google.Protobuf.Reflection.MethodDescriptorProto value); // 0x2f4c2b4 public Google.Protobuf.Reflection.MethodDescriptorProto ToProto(); // 0x2f4c2bc public override System.String get_Name(); // 0x2f4c2d8 internal System.Void CrossLink(); // 0x2f4c2f4 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.OneofAccessor.<>c__DisplayClass4_0 : System.Object { // Fields public Google.Protobuf.Reflection.OneofDescriptor descriptor; // 0x10 // Methods public System.Void .ctor(); // 0x2f4c954 internal System.Int32 <ForSyntheticOneof>b__0(Google.Protobuf.IMessage message); // 0x2f4c9dc internal System.Void <ForSyntheticOneof>b__1(Google.Protobuf.IMessage message); // 0x2f4cbac } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.OneofAccessor : System.Object { // Fields private readonly System.Func<Google.Protobuf.IMessage,System.Int32> caseDelegate; // 0x10 private readonly System.Action<Google.Protobuf.IMessage> clearDelegate; // 0x18 private readonly Google.Protobuf.Reflection.OneofDescriptor <Descriptor>k__BackingField; // 0x20 // Methods private System.Void .ctor(Google.Protobuf.Reflection.OneofDescriptor descriptor, System.Func<Google.Protobuf.IMessage,System.Int32> caseDelegate, System.Action<Google.Protobuf.IMessage> clearDelegate); // 0x2f4c484 internal static Google.Protobuf.Reflection.OneofAccessor ForRegularOneof(Google.Protobuf.Reflection.OneofDescriptor descriptor, System.Reflection.PropertyInfo caseProperty, System.Reflection.MethodInfo clearMethod); // 0x2f4c4e4 internal static Google.Protobuf.Reflection.OneofAccessor ForSyntheticOneof(Google.Protobuf.Reflection.OneofDescriptor descriptor); // 0x2f4c80c public Google.Protobuf.Reflection.OneofDescriptor get_Descriptor(); // 0x2f4c95c public System.Void Clear(Google.Protobuf.IMessage message); // 0x2f4c964 public Google.Protobuf.Reflection.FieldDescriptor GetCaseFieldDescriptor(Google.Protobuf.IMessage message); // 0x2f4c988 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.OneofDescriptor.<>c__DisplayClass3_0 : System.Object { // Fields public System.Int32 index; // 0x10 // Methods public System.Void .ctor(); // 0x2f4ccdc internal System.Boolean <.ctor>b__0(Google.Protobuf.Reflection.FieldDescriptorProto fieldProto); // 0x2f4d024 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.OneofDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private Google.Protobuf.Reflection.MessageDescriptor containingType; // 0x28 private System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> fields; // 0x30 private readonly Google.Protobuf.Reflection.OneofAccessor accessor; // 0x38 private readonly Google.Protobuf.Reflection.OneofDescriptorProto <Proto>k__BackingField; // 0x40 private readonly System.Boolean <IsSynthetic>k__BackingField; // 0x48 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.OneofDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 index, System.String clrName); // 0x2f4bcf8 public override System.String get_Name(); // 0x2f4cf08 internal Google.Protobuf.Reflection.OneofDescriptorProto get_Proto(); // 0x2f4cf24 public Google.Protobuf.Reflection.OneofDescriptorProto ToProto(); // 0x2f4cf2c public Google.Protobuf.Reflection.MessageDescriptor get_ContainingType(); // 0x2f4cf48 public System.Collections.Generic.IList<Google.Protobuf.Reflection.FieldDescriptor> get_Fields(); // 0x2f4cf50 public System.Boolean get_IsSynthetic(); // 0x2f4cf58 public Google.Protobuf.Reflection.OneofAccessor get_Accessor(); // 0x2f4cf60 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f4cf68 public Google.Protobuf.Reflection.OneofOptions GetOptions(); // 0x2f4cff8 public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.OneofOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.OneofOptions,T> extension); // 0x1bd22a0 internal System.Void CrossLink(); // 0x2f4b3c8 private Google.Protobuf.Reflection.OneofAccessor CreateAccessor(System.String clrName); // 0x2f4cce4 } // Google.Protobuf.dll public class Google.Protobuf.Reflection.OriginalNameAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Boolean <PreferredAlias>k__BackingField; // 0x18 // Methods public System.String get_Name(); // 0x2f4d078 public System.Void set_Name(System.String value); // 0x2f4d080 public System.Boolean get_PreferredAlias(); // 0x2f4d088 public System.Void set_PreferredAlias(System.Boolean value); // 0x2f4d090 public System.Void .ctor(System.String name); // 0x2f4d09c } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.PackageDescriptor : System.Object, Google.Protobuf.Reflection.IDescriptor { // Fields private readonly System.String <Name>k__BackingField; // 0x10 private readonly System.String <FullName>k__BackingField; // 0x18 private readonly Google.Protobuf.Reflection.FileDescriptor <File>k__BackingField; // 0x20 // Methods internal System.Void .ctor(System.String name, System.String fullName, Google.Protobuf.Reflection.FileDescriptor file); // 0x2f40e7c public System.String get_Name(); // 0x2f4d130 public System.String get_FullName(); // 0x2f4d138 public Google.Protobuf.Reflection.FileDescriptor get_File(); // 0x2f4d140 } // Google.Protobuf.dll private interface Google.Protobuf.Reflection.ReflectionUtil.IReflectionHelper : { // Fields // Methods public abstract System.Func<Google.Protobuf.IMessage,System.Int32> CreateFuncIMessageInt32(System.Reflection.MethodInfo method); // 0x1bd22a0 public abstract System.Action<Google.Protobuf.IMessage> CreateActionIMessage(System.Reflection.MethodInfo method); // 0x1bd22a0 public abstract System.Func<Google.Protobuf.IMessage,System.Object> CreateFuncIMessageObject(System.Reflection.MethodInfo method); // 0x1bd22a0 public abstract System.Action<Google.Protobuf.IMessage,System.Object> CreateActionIMessageObject(System.Reflection.MethodInfo method); // 0x1bd22a0 public abstract System.Func<Google.Protobuf.IMessage,System.Boolean> CreateFuncIMessageBool(System.Reflection.MethodInfo method); // 0x1bd22a0 } // Google.Protobuf.dll internal interface Google.Protobuf.Reflection.ReflectionUtil.IExtensionReflectionHelper : { // Fields // Methods public abstract System.Object GetExtension(Google.Protobuf.IMessage message); // 0x1bd22a0 public abstract System.Void SetExtension(Google.Protobuf.IMessage message, System.Object value); // 0x1bd3c20 public abstract System.Boolean HasExtension(Google.Protobuf.IMessage message); // 0x1bd19a0 public abstract System.Void ClearExtension(Google.Protobuf.IMessage message); // 0x1bd3a1c } // Google.Protobuf.dll private interface Google.Protobuf.Reflection.ReflectionUtil.IExtensionSetReflector : { // Fields // Methods public abstract System.Func<Google.Protobuf.IMessage,System.Boolean> CreateIsInitializedCaller(); // 0x1bd219c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass0_0<T1,T2> : System.Object { // Fields public System.Func<T1,System.Int32> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Int32 <CreateFuncIMessageInt32>b__0(Google.Protobuf.IMessage message); // 0x1bd1f2c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass0_1<T1,T2> : System.Object { // Fields public System.Func<T1,T2> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Int32 <CreateFuncIMessageInt32>b__1(Google.Protobuf.IMessage message); // 0x1bd1f2c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass1_0<T1,T2> : System.Object { // Fields public System.Action<T1> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateActionIMessage>b__0(Google.Protobuf.IMessage message); // 0x1bd3a1c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass2_0<T1,T2> : System.Object { // Fields public System.Func<T1,T2> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateFuncIMessageObject>b__0(Google.Protobuf.IMessage message); // 0x1bd22a0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass3_0<T1,T2> : System.Object { // Fields public System.Action<T1,T2> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateActionIMessageObject>b__0(Google.Protobuf.IMessage message, System.Object arg); // 0x1bd3c20 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper.<>c__DisplayClass4_0<T1,T2> : System.Object { // Fields public System.Func<T1,System.Boolean> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CreateFuncIMessageBool>b__0(Google.Protobuf.IMessage message); // 0x1bd19a0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ReflectionHelper<T1,T2> : System.Object, Google.Protobuf.Reflection.ReflectionUtil.IReflectionHelper { // Fields // Methods public System.Func<Google.Protobuf.IMessage,System.Int32> CreateFuncIMessageInt32(System.Reflection.MethodInfo method); // 0x1bd22a0 public System.Action<Google.Protobuf.IMessage> CreateActionIMessage(System.Reflection.MethodInfo method); // 0x1bd22a0 public System.Func<Google.Protobuf.IMessage,System.Object> CreateFuncIMessageObject(System.Reflection.MethodInfo method); // 0x1bd22a0 public System.Action<Google.Protobuf.IMessage,System.Object> CreateActionIMessageObject(System.Reflection.MethodInfo method); // 0x1bd22a0 public System.Func<Google.Protobuf.IMessage,System.Boolean> CreateFuncIMessageBool(System.Reflection.MethodInfo method); // 0x1bd22a0 public System.Void .ctor(); // 0x1bd2ec0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ExtensionReflectionHelper<T1,T3> : System.Object, Google.Protobuf.Reflection.ReflectionUtil.IExtensionReflectionHelper { // Fields private readonly Google.Protobuf.Extension extension; // 0x0 // Methods public System.Void .ctor(Google.Protobuf.Extension extension); // 0x1bd3a1c public System.Object GetExtension(Google.Protobuf.IMessage message); // 0x1bd22a0 public System.Boolean HasExtension(Google.Protobuf.IMessage message); // 0x1bd19a0 public System.Void SetExtension(Google.Protobuf.IMessage message, System.Object value); // 0x1bd3c20 public System.Void ClearExtension(Google.Protobuf.IMessage message); // 0x1bd3a1c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ExtensionSetReflector.<>c__DisplayClass0_0<T1> : System.Object { // Fields public System.Func<T1,Google.Protobuf.ExtensionSet<T1>> getFunc; // 0x0 public System.Func<Google.Protobuf.ExtensionSet<T1>,System.Boolean> initializedFunc; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <CreateIsInitializedCaller>b__0(Google.Protobuf.IMessage m); // 0x1bd19a0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ReflectionUtil.ExtensionSetReflector<T1> : System.Object, Google.Protobuf.Reflection.ReflectionUtil.IExtensionSetReflector { // Fields // Methods public System.Func<Google.Protobuf.IMessage,System.Boolean> CreateIsInitializedCaller(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // Google.Protobuf.dll public enum Google.Protobuf.Reflection.ReflectionUtil.SampleEnum : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Reflection.ReflectionUtil.SampleEnum X = 0; // 0x0 // Methods } // Google.Protobuf.dll internal static class Google.Protobuf.Reflection.ReflectionUtil : System.Object { // Fields internal static readonly System.Type[] EmptyTypes; // 0x0 private static readonly System.Boolean <CanConvertEnumFuncToInt32Func>k__BackingField; // 0x8 // Methods private static System.Void .cctor(); // 0x2f4d148 internal static System.Void ForceInitialize(); // 0x1be1d28 internal static System.Func<Google.Protobuf.IMessage,System.Object> CreateFuncIMessageObject(System.Reflection.MethodInfo method); // 0x2f44924 internal static System.Func<Google.Protobuf.IMessage,System.Int32> CreateFuncIMessageInt32(System.Reflection.MethodInfo method); // 0x2f4c5b0 internal static System.Action<Google.Protobuf.IMessage,System.Object> CreateActionIMessageObject(System.Reflection.MethodInfo method); // 0x2f4d6a0 internal static System.Action<Google.Protobuf.IMessage> CreateActionIMessage(System.Reflection.MethodInfo method); // 0x2f4c6bc internal static System.Func<Google.Protobuf.IMessage,System.Boolean> CreateFuncIMessageBool(System.Reflection.MethodInfo method); // 0x2f4d7d8 internal static System.Func<Google.Protobuf.IMessage,System.Boolean> CreateIsInitializedCaller(System.Type msg); // 0x2f4aeac internal static Google.Protobuf.Reflection.ReflectionUtil.IExtensionReflectionHelper CreateExtensionHelper(Google.Protobuf.Extension extension); // 0x2f42b94 private static Google.Protobuf.Reflection.ReflectionUtil.IReflectionHelper GetReflectionHelper(System.Type t1, System.Type t2); // 0x2f4d51c private static System.Boolean get_CanConvertEnumFuncToInt32Func(); // 0x2f4d8e8 private static System.Boolean CheckCanConvertEnumFuncToInt32Func(); // 0x2f4d3b0 public static Google.Protobuf.Reflection.ReflectionUtil.SampleEnum SampleEnumMethod(); // 0x2f4d514 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.RepeatedFieldAccessor : Google.Protobuf.Reflection.FieldAccessorBase { // Fields // Methods internal System.Void .ctor(System.Reflection.PropertyInfo property, Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f456a4 public override System.Void Clear(Google.Protobuf.IMessage message); // 0x2f4d940 public override System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x2f4da44 public override System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x2f4da90 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.ServiceDescriptor.<>c__DisplayClass0_0 : System.Object { // Fields public Google.Protobuf.Reflection.FileDescriptor file; // 0x10 public Google.Protobuf.Reflection.ServiceDescriptor <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x2f4dadc internal Google.Protobuf.Reflection.MethodDescriptor <.ctor>b__0(Google.Protobuf.Reflection.MethodDescriptorProto method, System.Int32 i); // 0x2f4dcec } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.ServiceDescriptor : Google.Protobuf.Reflection.DescriptorBase { // Fields private readonly Google.Protobuf.Reflection.ServiceDescriptorProto <Proto>k__BackingField; // 0x28 private readonly System.Collections.Generic.IList<Google.Protobuf.Reflection.MethodDescriptor> <Methods>k__BackingField; // 0x30 // Methods internal System.Void .ctor(Google.Protobuf.Reflection.ServiceDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, System.Int32 index); // 0x2f4a01c public override System.String get_Name(); // 0x2f4dae4 internal override System.Collections.Generic.IReadOnlyList<Google.Protobuf.Reflection.DescriptorBase> GetNestedDescriptorListForField(System.Int32 fieldNumber); // 0x2f4db00 internal Google.Protobuf.Reflection.ServiceDescriptorProto get_Proto(); // 0x2f4db78 public Google.Protobuf.Reflection.ServiceDescriptorProto ToProto(); // 0x2f4db80 public System.Collections.Generic.IList<Google.Protobuf.Reflection.MethodDescriptor> get_Methods(); // 0x2f4db9c public Google.Protobuf.Reflection.MethodDescriptor FindMethodByName(System.String name); // 0x2f4dba4 public Google.Protobuf.Reflection.CustomOptions get_CustomOptions(); // 0x2f4dc30 public Google.Protobuf.Reflection.ServiceOptions GetOptions(); // 0x2f4dcc0 public T GetOption(Google.Protobuf.Extension<Google.Protobuf.Reflection.ServiceOptions,T> extension); // 0x1ce0384 public Google.Protobuf.Collections.RepeatedField<T> GetOption(Google.Protobuf.RepeatedExtension<Google.Protobuf.Reflection.ServiceOptions,T> extension); // 0x1bd22a0 internal System.Void CrossLink(); // 0x2f47858 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.SingleFieldAccessor.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.SingleFieldAccessor.<>c <>9; // 0x0 public static System.Func<Google.Protobuf.IMessage,System.Boolean> <>9__3_4; // 0x8 // Methods private static System.Void .cctor(); // 0x2f4dfcc public System.Void .ctor(); // 0x2f4e034 internal System.Boolean <.ctor>b__3_4(Google.Protobuf.IMessage message); // 0x2f4e03c } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.SingleFieldAccessor.<>c__DisplayClass3_0 : System.Object { // Fields public Google.Protobuf.Reflection.SingleFieldAccessor <>4__this; // 0x10 public Google.Protobuf.Reflection.FieldDescriptor descriptor; // 0x18 // Methods public System.Void .ctor(); // 0x2f4dd64 internal System.Boolean <.ctor>b__0(Google.Protobuf.IMessage message); // 0x2f4e088 internal System.Void <.ctor>b__1(Google.Protobuf.IMessage message); // 0x2f4e0c0 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.SingleFieldAccessor.<>c__DisplayClass3_1 : System.Object { // Fields public Google.Protobuf.Reflection.OneofAccessor oneofAccessor; // 0x10 public Google.Protobuf.Reflection.SingleFieldAccessor.<>c__DisplayClass3_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x2f4dd6c internal System.Boolean <.ctor>b__2(Google.Protobuf.IMessage message); // 0x2f4e0e4 internal System.Void <.ctor>b__3(Google.Protobuf.IMessage message); // 0x2f4e118 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.SingleFieldAccessor.<>c__DisplayClass3_2 : System.Object { // Fields public System.Object defaultValue; // 0x10 public Google.Protobuf.Reflection.SingleFieldAccessor.<>c__DisplayClass3_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x2f4dd74 internal System.Void <.ctor>b__5(Google.Protobuf.IMessage message); // 0x2f4e184 } // Google.Protobuf.dll internal sealed class Google.Protobuf.Reflection.SingleFieldAccessor : Google.Protobuf.Reflection.FieldAccessorBase { // Fields private readonly System.Action<Google.Protobuf.IMessage,System.Object> setValueDelegate; // 0x20 private readonly System.Action<Google.Protobuf.IMessage> clearDelegate; // 0x28 private readonly System.Func<Google.Protobuf.IMessage,System.Boolean> hasDelegate; // 0x30 // Methods internal System.Void .ctor(System.Type messageType, System.Reflection.PropertyInfo property, Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f450d8 private static System.Object GetDefaultValue(Google.Protobuf.Reflection.FieldDescriptor descriptor); // 0x2f4dd7c public override System.Void Clear(Google.Protobuf.IMessage message); // 0x2f4df60 public override System.Boolean HasValue(Google.Protobuf.IMessage message); // 0x2f4df84 public override System.Void SetValue(Google.Protobuf.IMessage message, System.Object value); // 0x2f4dfa8 } // Google.Protobuf.dll private class Google.Protobuf.Reflection.TypeRegistry.Builder : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.String,Google.Protobuf.Reflection.MessageDescriptor> types; // 0x10 private readonly System.Collections.Generic.HashSet<System.String> fileDescriptorNames; // 0x18 // Methods internal System.Void .ctor(); // 0x2f4e638 internal System.Void AddFile(Google.Protobuf.Reflection.FileDescriptor fileDescriptor); // 0x2f4e714 private System.Void AddMessage(Google.Protobuf.Reflection.MessageDescriptor messageDescriptor); // 0x2f4efb0 internal Google.Protobuf.Reflection.TypeRegistry Build(); // 0x2f4ecc8 } // Google.Protobuf.dll private sealed class Google.Protobuf.Reflection.TypeRegistry.TypeRegistryDebugView : System.Object { // Fields private readonly Google.Protobuf.Reflection.TypeRegistry list; // 0x10 // Methods public System.Void .ctor(Google.Protobuf.Reflection.TypeRegistry list); // 0x2f4f2b4 public System.Collections.Generic.KeyValuePair<System.String,Google.Protobuf.Reflection.MessageDescriptor>[] get_Items(); // 0x2f4f2e4 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Reflection.TypeRegistry.<>c : System.Object { // Fields public static readonly Google.Protobuf.Reflection.TypeRegistry.<>c <>9; // 0x0 public static System.Func<Google.Protobuf.Reflection.MessageDescriptor,Google.Protobuf.Reflection.FileDescriptor> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f4f338 public System.Void .ctor(); // 0x2f4f3a0 internal Google.Protobuf.Reflection.FileDescriptor <FromMessages>b__9_0(Google.Protobuf.Reflection.MessageDescriptor md); // 0x2f4f3a8 } // Google.Protobuf.dll public sealed class Google.Protobuf.Reflection.TypeRegistry : System.Object { // Fields private static readonly Google.Protobuf.Reflection.TypeRegistry <Empty>k__BackingField; // 0x0 private readonly System.Collections.Generic.Dictionary<System.String,Google.Protobuf.Reflection.MessageDescriptor> fullNameToMessageMap; // 0x10 // Methods public static Google.Protobuf.Reflection.TypeRegistry get_Empty(); // 0x2f4e1b4 private System.Void .ctor(System.Collections.Generic.Dictionary<System.String,Google.Protobuf.Reflection.MessageDescriptor> fullNameToMessageMap); // 0x2f4e20c public Google.Protobuf.Reflection.MessageDescriptor Find(System.String fullName); // 0x2f4e23c public static Google.Protobuf.Reflection.TypeRegistry FromFiles(Google.Protobuf.Reflection.FileDescriptor[] fileDescriptors); // 0x2f4e2ac public static Google.Protobuf.Reflection.TypeRegistry FromFiles(System.Collections.Generic.IEnumerable<Google.Protobuf.Reflection.FileDescriptor> fileDescriptors); // 0x2f4e300 public static Google.Protobuf.Reflection.TypeRegistry FromMessages(Google.Protobuf.Reflection.MessageDescriptor[] messageDescriptors); // 0x2f4ed34 public static Google.Protobuf.Reflection.TypeRegistry FromMessages(System.Collections.Generic.IEnumerable<Google.Protobuf.Reflection.MessageDescriptor> messageDescriptors); // 0x2f4ed88 private static System.Void .cctor(); // 0x2f4eef4 } // Google.Protobuf.dll public static class Google.Protobuf.Compiler.PluginReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x2f4f3c0 private static System.Void .cctor(); // 0x2f4f418 } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Compiler.Version.<>c : System.Object { // Fields public static readonly Google.Protobuf.Compiler.Version.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f50f94 public System.Void .ctor(); // 0x2f50ffc internal Google.Protobuf.Compiler.Version <.cctor>b__59_0(); // 0x2f51004 } // Google.Protobuf.dll public sealed class Google.Protobuf.Compiler.Version : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Compiler.Version>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Compiler.Version>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Compiler.Version>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Compiler.Version> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 MajorFieldNumber; // 0x0 private static readonly System.Int32 MajorDefaultValue; // 0x8 private System.Int32 major_; // 0x1c public const System.Int32 MinorFieldNumber; // 0x0 private static readonly System.Int32 MinorDefaultValue; // 0xc private System.Int32 minor_; // 0x20 public const System.Int32 PatchFieldNumber; // 0x0 private static readonly System.Int32 PatchDefaultValue; // 0x10 private System.Int32 patch_; // 0x24 public const System.Int32 SuffixFieldNumber; // 0x0 private static readonly System.String SuffixDefaultValue; // 0x18 private System.String suffix_; // 0x28 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Compiler.Version> get_Parser(); // 0x2f50220 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f50278 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f5037c public System.Void .ctor(); // 0x2f503c8 public System.Void .ctor(Google.Protobuf.Compiler.Version other); // 0x2f503d0 public Google.Protobuf.Compiler.Version Clone(); // 0x2f5042c public System.Int32 get_Major(); // 0x2f50484 public System.Void set_Major(System.Int32 value); // 0x2f504f4 public System.Boolean get_HasMajor(); // 0x2f50504 public System.Void ClearMajor(); // 0x2f50510 public System.Int32 get_Minor(); // 0x2f50520 public System.Void set_Minor(System.Int32 value); // 0x2f50590 public System.Boolean get_HasMinor(); // 0x2f505a4 public System.Void ClearMinor(); // 0x2f505b0 public System.Int32 get_Patch(); // 0x2f505c0 public System.Void set_Patch(System.Int32 value); // 0x2f50630 public System.Boolean get_HasPatch(); // 0x2f50644 public System.Void ClearPatch(); // 0x2f50650 public System.String get_Suffix(); // 0x2f50660 public System.Void set_Suffix(System.String value); // 0x2f506c4 public System.Boolean get_HasSuffix(); // 0x2f50740 public System.Void ClearSuffix(); // 0x2f50750 public override System.Boolean Equals(System.Object other); // 0x2f5075c public System.Boolean Equals(Google.Protobuf.Compiler.Version other); // 0x2f507c0 public override System.Int32 GetHashCode(); // 0x2f50888 public override System.String ToString(); // 0x2f50960 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f509b8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f509d8 public System.Int32 CalculateSize(); // 0x2f50adc public System.Void MergeFrom(Google.Protobuf.Compiler.Version other); // 0x2f50c34 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f50cf8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f50d18 private static System.Void .cctor(); // 0x2f50e4c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Compiler.CodeGeneratorRequest.<>c : System.Object { // Fields public static readonly Google.Protobuf.Compiler.CodeGeneratorRequest.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f5217c public System.Void .ctor(); // 0x2f521e4 internal Google.Protobuf.Compiler.CodeGeneratorRequest <.cctor>b__51_0(); // 0x2f521ec } // Google.Protobuf.dll public sealed class Google.Protobuf.Compiler.CodeGeneratorRequest : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Compiler.CodeGeneratorRequest>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Compiler.CodeGeneratorRequest>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Compiler.CodeGeneratorRequest>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorRequest> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 FileToGenerateFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_fileToGenerate_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.String> fileToGenerate_; // 0x18 public const System.Int32 ParameterFieldNumber; // 0x0 private static readonly System.String ParameterDefaultValue; // 0x10 private System.String parameter_; // 0x20 public const System.Int32 ProtoFileFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FileDescriptorProto> _repeated_protoFile_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> protoFile_; // 0x28 public const System.Int32 SourceFileDescriptorsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Reflection.FileDescriptorProto> _repeated_sourceFileDescriptors_codec; // 0x20 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> sourceFileDescriptors_; // 0x30 public const System.Int32 CompilerVersionFieldNumber; // 0x0 private Google.Protobuf.Compiler.Version compilerVersion_; // 0x38 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorRequest> get_Parser(); // 0x2f51058 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f510b0 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f511b4 public System.Void .ctor(); // 0x2f51200 public System.Void .ctor(Google.Protobuf.Compiler.CodeGeneratorRequest other); // 0x2f51300 public Google.Protobuf.Compiler.CodeGeneratorRequest Clone(); // 0x2f51414 public Google.Protobuf.Collections.RepeatedField<System.String> get_FileToGenerate(); // 0x2f5146c public System.String get_Parameter(); // 0x2f51474 public System.Void set_Parameter(System.String value); // 0x2f514d8 public System.Boolean get_HasParameter(); // 0x2f51554 public System.Void ClearParameter(); // 0x2f51564 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> get_ProtoFile(); // 0x2f51570 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Reflection.FileDescriptorProto> get_SourceFileDescriptors(); // 0x2f51578 public Google.Protobuf.Compiler.Version get_CompilerVersion(); // 0x2f51580 public System.Void set_CompilerVersion(Google.Protobuf.Compiler.Version value); // 0x2f51588 public override System.Boolean Equals(System.Object other); // 0x2f51590 public System.Boolean Equals(Google.Protobuf.Compiler.CodeGeneratorRequest other); // 0x2f515f4 public override System.Int32 GetHashCode(); // 0x2f51704 public override System.String ToString(); // 0x2f517c8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f51820 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f51840 public System.Int32 CalculateSize(); // 0x2f519b8 public System.Void MergeFrom(Google.Protobuf.Compiler.CodeGeneratorRequest other); // 0x2f51b54 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f51c9c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f51cbc private static System.Void .cctor(); // 0x2f51f1c } // Google.Protobuf.dll public enum Google.Protobuf.Compiler.CodeGeneratorResponse.Types.Feature : { // Fields public System.Int32 value__; // 0x10 public const Google.Protobuf.Compiler.CodeGeneratorResponse.Types.Feature None = 0; // 0x0 public const Google.Protobuf.Compiler.CodeGeneratorResponse.Types.Feature Proto3Optional = 1; // 0x0 public const Google.Protobuf.Compiler.CodeGeneratorResponse.Types.Feature SupportsEditions = 2; // 0x0 // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File.<>c : System.Object { // Fields public static readonly Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f53ea0 public System.Void .ctor(); // 0x2f53f08 internal Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File <.cctor>b__54_0(); // 0x2f53f10 } // Google.Protobuf.dll public sealed class Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private static readonly System.String NameDefaultValue; // 0x8 private System.String name_; // 0x18 public const System.Int32 InsertionPointFieldNumber; // 0x0 private static readonly System.String InsertionPointDefaultValue; // 0x10 private System.String insertionPoint_; // 0x20 public const System.Int32 ContentFieldNumber; // 0x0 private static readonly System.String ContentDefaultValue; // 0x18 private System.String content_; // 0x28 public const System.Int32 GeneratedCodeInfoFieldNumber; // 0x0 private Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo_; // 0x30 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File> get_Parser(); // 0x2f52ff4 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f5304c private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f53118 public System.Void .ctor(); // 0x2f53164 public System.Void .ctor(Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File other); // 0x2f5316c public Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File Clone(); // 0x2f53204 public System.String get_Name(); // 0x2f5325c public System.Void set_Name(System.String value); // 0x2f532c0 public System.Boolean get_HasName(); // 0x2f5333c public System.Void ClearName(); // 0x2f5334c public System.String get_InsertionPoint(); // 0x2f53358 public System.Void set_InsertionPoint(System.String value); // 0x2f533bc public System.Boolean get_HasInsertionPoint(); // 0x2f53438 public System.Void ClearInsertionPoint(); // 0x2f53448 public System.String get_Content(); // 0x2f53454 public System.Void set_Content(System.String value); // 0x2f534b8 public System.Boolean get_HasContent(); // 0x2f53534 public System.Void ClearContent(); // 0x2f53544 public Google.Protobuf.Reflection.GeneratedCodeInfo get_GeneratedCodeInfo(); // 0x2f53550 public System.Void set_GeneratedCodeInfo(Google.Protobuf.Reflection.GeneratedCodeInfo value); // 0x2f53558 public override System.Boolean Equals(System.Object other); // 0x2f53560 public System.Boolean Equals(Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File other); // 0x2f535c4 public override System.Int32 GetHashCode(); // 0x2f5369c public override System.String ToString(); // 0x2f53760 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f537b8 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f537d8 public System.Int32 CalculateSize(); // 0x2f538cc public System.Void MergeFrom(Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File other); // 0x2f53a10 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f53b28 private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f53b48 private static System.Void .cctor(); // 0x2f53d38 } // Google.Protobuf.dll public static class Google.Protobuf.Compiler.CodeGeneratorResponse.Types : System.Object { // Fields // Methods } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Compiler.CodeGeneratorResponse.<>c : System.Object { // Fields public static readonly Google.Protobuf.Compiler.CodeGeneratorResponse.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x2f53f64 public System.Void .ctor(); // 0x2f53fcc internal Google.Protobuf.Compiler.CodeGeneratorResponse <.cctor>b__47_0(); // 0x2f53fd4 } // Google.Protobuf.dll public sealed class Google.Protobuf.Compiler.CodeGeneratorResponse : System.Object, Google.Protobuf.IMessage<Google.Protobuf.Compiler.CodeGeneratorResponse>, Google.Protobuf.IMessage, System.IEquatable<Google.Protobuf.Compiler.CodeGeneratorResponse>, Google.Protobuf.IDeepCloneable<Google.Protobuf.Compiler.CodeGeneratorResponse>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorResponse> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 private System.Int32 _hasBits0; // 0x18 public const System.Int32 ErrorFieldNumber; // 0x0 private static readonly System.String ErrorDefaultValue; // 0x8 private System.String error_; // 0x20 public const System.Int32 SupportedFeaturesFieldNumber; // 0x0 private static readonly System.UInt64 SupportedFeaturesDefaultValue; // 0x10 private System.UInt64 supportedFeatures_; // 0x28 public const System.Int32 FileFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File> _repeated_file_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File> file_; // 0x30 // Methods public static Google.Protobuf.MessageParser<Google.Protobuf.Compiler.CodeGeneratorResponse> get_Parser(); // 0x2f5223c public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x2f52294 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x2f52398 public System.Void .ctor(); // 0x2f523e4 public System.Void .ctor(Google.Protobuf.Compiler.CodeGeneratorResponse other); // 0x2f5246c public Google.Protobuf.Compiler.CodeGeneratorResponse Clone(); // 0x2f5251c public System.String get_Error(); // 0x2f52574 public System.Void set_Error(System.String value); // 0x2f525d8 public System.Boolean get_HasError(); // 0x2f52654 public System.Void ClearError(); // 0x2f52664 public System.UInt64 get_SupportedFeatures(); // 0x2f52670 public System.Void set_SupportedFeatures(System.UInt64 value); // 0x2f526e0 public System.Boolean get_HasSupportedFeatures(); // 0x2f526f4 public System.Void ClearSupportedFeatures(); // 0x2f52700 public Google.Protobuf.Collections.RepeatedField<Google.Protobuf.Compiler.CodeGeneratorResponse.Types.File> get_File(); // 0x2f52710 public override System.Boolean Equals(System.Object other); // 0x2f52718 public System.Boolean Equals(Google.Protobuf.Compiler.CodeGeneratorResponse other); // 0x2f5277c public override System.Int32 GetHashCode(); // 0x2f52850 public override System.String ToString(); // 0x2f528f8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x2f52950 private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x2f52970 public System.Int32 CalculateSize(); // 0x2f52a88 public System.Void MergeFrom(Google.Protobuf.Compiler.CodeGeneratorResponse other); // 0x2f52bc8 public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x2f52c8c private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x2f52cac private static System.Void .cctor(); // 0x2f52e08 } // Google.Protobuf.dll internal static class Google.Protobuf.Compatibility.PropertyInfoExtensions : System.Object { // Fields // Methods internal static System.Reflection.MethodInfo GetGetMethod(System.Reflection.PropertyInfo target); // 0x2f54028 internal static System.Reflection.MethodInfo GetSetMethod(System.Reflection.PropertyInfo target); // 0x2f54080 } // Google.Protobuf.dll internal static class Google.Protobuf.Compatibility.TypeExtensions : System.Object { // Fields // Methods internal static System.Boolean IsAssignableFrom(System.Type target, System.Type c); // 0x2f540d8 internal static System.Reflection.PropertyInfo GetProperty(System.Type target, System.String name); // 0x2f54124 internal static System.Reflection.MethodInfo GetMethod(System.Type target, System.String name); // 0x2f54274 } // Google.Protobuf.dll public static class Google.Protobuf.Collections.Lists : System.Object { // Fields // Methods public static System.Boolean Equals(System.Collections.Generic.List<T> left, System.Collections.Generic.List<T> right); // 0x1bd6678 public static System.Int32 GetHashCode(System.Collections.Generic.List<T> list); // 0x1bda74c } // Google.Protobuf.dll private class Google.Protobuf.Collections.MapField.DictionaryEnumerator<TKey,TValue> : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private readonly System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> enumerator; // 0x0 // Methods internal System.Void .ctor(System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> enumerator); // 0x1bd3a1c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public System.Object get_Current(); // 0x1bd219c public System.Collections.DictionaryEntry get_Entry(); // 0x0 public System.Object get_Key(); // 0x1bd219c public System.Object get_Value(); // 0x1bd219c } // Google.Protobuf.dll public sealed class Google.Protobuf.Collections.MapField.Codec<TKey,TValue> : System.Object { // Fields private readonly Google.Protobuf.FieldCodec<TKey> keyCodec; // 0x0 private readonly Google.Protobuf.FieldCodec<TValue> valueCodec; // 0x0 private readonly System.UInt32 mapTag; // 0x0 // Methods public System.Void .ctor(Google.Protobuf.FieldCodec<TKey> keyCodec, Google.Protobuf.FieldCodec<TValue> valueCodec, System.UInt32 mapTag); // 0x0 internal Google.Protobuf.FieldCodec<TKey> get_KeyCodec(); // 0x1bd219c internal Google.Protobuf.FieldCodec<TValue> get_ValueCodec(); // 0x1bd219c internal System.UInt32 get_MapTag(); // 0x1bd2bb0 } // Google.Protobuf.dll private class Google.Protobuf.Collections.MapField.MapView<TKey,TValue,T> : System.Object, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.ICollection { // Fields private readonly Google.Protobuf.Collections.MapField<TKey,TValue> parent; // 0x0 private readonly System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,T> projection; // 0x0 private readonly System.Func<T,System.Boolean> containsCheck; // 0x0 // Methods internal System.Void .ctor(Google.Protobuf.Collections.MapField<TKey,TValue> parent, System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,T> projection, System.Func<T,System.Boolean> containsCheck); // 0x1bd3d30 public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public System.Boolean get_IsSynchronized(); // 0x1bd1824 public System.Object get_SyncRoot(); // 0x1bd219c public System.Void Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c public System.Boolean Remove(T item); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Void CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c } // Google.Protobuf.dll private sealed class Google.Protobuf.Collections.MapField.MapFieldDebugView<TKey,TValue> : System.Object { // Fields private readonly Google.Protobuf.Collections.MapField<TKey,TValue> map; // 0x0 // Methods public System.Void .ctor(Google.Protobuf.Collections.MapField<TKey,TValue> map); // 0x1bd3a1c public System.Collections.Generic.KeyValuePair<TKey,TValue>[] get_Items(); // 0x1bd219c } // Google.Protobuf.dll [Serializable] private sealed class Google.Protobuf.Collections.MapField.<>c<TKey,TValue> : System.Object { // Fields public static readonly Google.Protobuf.Collections.MapField.<>c<TKey,TValue> <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,TKey> <>9__14_0; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,TValue> <>9__16_0; // 0x0 public static System.Comparison<System.Collections.Generic.KeyValuePair<TKey,TValue>> <>9__36_0; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<TKey,TValue>,System.Collections.DictionaryEntry> <>9__46_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal TKey <get_Keys>b__14_0(System.Collections.Generic.KeyValuePair<TKey,TValue> pair); // 0x1ce0384 internal TValue <get_Values>b__16_0(System.Collections.Generic.KeyValuePair<TKey,TValue> pair); // 0x1ce0384 internal System.Int32 <GetSortedListCopy>b__36_0(System.Collections.Generic.KeyValuePair<TKey,TValue> pair1, System.Collections.Generic.KeyValuePair<TKey,TValue> pair2); // 0x1ce0384 internal System.Collections.DictionaryEntry <System.Collections.ICollection.CopyTo>b__46_0(System.Collections.Generic.KeyValuePair<TKey,TValue> pair); // 0x1ce0384 } // Google.Protobuf.dll private sealed class Google.Protobuf.Collections.MapField.<>c__DisplayClass7_0<TKey,TValue> : System.Object { // Fields public TValue value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <ContainsValue>b__0(System.Collections.Generic.KeyValuePair<TKey,TValue> pair); // 0x1ce0384 } // Google.Protobuf.dll public sealed class Google.Protobuf.Collections.MapField<TKey,TValue> : System.Object, Google.Protobuf.IDeepCloneable<Google.Protobuf.Collections.MapField<TKey,TValue>>, System.Collections.Generic.IDictionary<TKey,TValue>, System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable, System.IEquatable<Google.Protobuf.Collections.MapField<TKey,TValue>>, System.Collections.IDictionary, System.Collections.ICollection, System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>, System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private static readonly System.Collections.Generic.EqualityComparer<TValue> ValueEqualityComparer; // 0x0 private static readonly System.Collections.Generic.EqualityComparer<TKey> KeyEqualityComparer; // 0x0 private readonly System.Collections.Generic.Dictionary<TKey,System.Collections.Generic.LinkedListNode<System.Collections.Generic.KeyValuePair<TKey,TValue>>> map; // 0x0 private readonly System.Collections.Generic.LinkedList<System.Collections.Generic.KeyValuePair<TKey,TValue>> list; // 0x0 // Methods public Google.Protobuf.Collections.MapField<TKey,TValue> Clone(); // 0x1bd219c public System.Void Add(TKey key, TValue value); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 private System.Boolean ContainsValue(TValue value); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Collections.Generic.ICollection<TKey> get_Keys(); // 0x1bd219c public System.Collections.Generic.ICollection<TValue> get_Values(); // 0x1bd219c public System.Void Add(System.Collections.Generic.IDictionary<TKey,TValue> entries); // 0x1bd3a1c public System.Void MergeFrom(System.Collections.Generic.IDictionary<TKey,TValue> entries); // 0x1bd3a1c public System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Contains(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.CopyTo(System.Collections.Generic.KeyValuePair<TKey,TValue>[] array, System.Int32 arrayIndex); // 0x1bd3b1c private System.Boolean System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Remove(System.Collections.Generic.KeyValuePair<TKey,TValue> item); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public override System.Boolean Equals(System.Object other); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Boolean Equals(Google.Protobuf.Collections.MapField<TKey,TValue> other); // 0x1bd19a0 public System.Void AddEntriesFrom(Google.Protobuf.CodedInputStream input, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1bd3c20 public System.Void AddEntriesFrom(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1bd3c20 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1bd3c20 internal System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> GetSortedListCopy(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> listToSort); // 0x1bd22a0 public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1bd3c20 private System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> listKvp); // 0x1bd3d30 public System.Int32 CalculateSize(Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec); // 0x1bd1f2c private static System.Int32 CalculateEntrySize(Google.Protobuf.Collections.MapField.Codec<TKey,TValue> codec, System.Collections.Generic.KeyValuePair<TKey,TValue> entry); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1bd3c20 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1bd19a0 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1bd219c private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1bd3a1c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1bd1824 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1bd219c private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1bd219c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1bd22a0 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1bd3c20 private System.Collections.Generic.IEnumerable<TKey> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Keys(); // 0x1bd219c private System.Collections.Generic.IEnumerable<TValue> System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.get_Values(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Google.Protobuf.dll private class Google.Protobuf.Collections.ProtobufEqualityComparers.BitwiseDoubleEqualityComparerImpl : System.Collections.Generic.EqualityComparer<System.Double> { // Fields // Methods public override System.Boolean Equals(System.Double x, System.Double y); // 0x2f5470c public override System.Int32 GetHashCode(System.Double obj); // 0x2f54720 public System.Void .ctor(); // 0x2f545ec } // Google.Protobuf.dll private class Google.Protobuf.Collections.ProtobufEqualityComparers.BitwiseSingleEqualityComparerImpl : System.Collections.Generic.EqualityComparer<System.Single> { // Fields // Methods public override System.Boolean Equals(System.Single x, System.Single y); // 0x2f5473c public override System.Int32 GetHashCode(System.Single obj); // 0x2f54758 public System.Void .ctor(); // 0x2f54634 } // Google.Protobuf.dll private class Google.Protobuf.Collections.ProtobufEqualityComparers.BitwiseNullableDoubleEqualityComparerImpl : System.Collections.Generic.EqualityComparer<System.Nullable<System.Double>> { // Fields // Methods public override System.Boolean Equals(System.Nullable<System.Double> x, System.Nullable<System.Double> y); // 0x2f54778 public override System.Int32 GetHashCode(System.Nullable<System.Double> obj); // 0x2f5489c public System.Void .ctor(); // 0x2f5467c } // Google.Protobuf.dll private class Google.Protobuf.Collections.ProtobufEqualityComparers.BitwiseNullableSingleEqualityComparerImpl : System.Collections.Generic.EqualityComparer<System.Nullable<System.Single>> { // Fields // Methods public override System.Boolean Equals(System.Nullable<System.Single> x, System.Nullable<System.Single> y); // 0x2f5498c public override System.Int32 GetHashCode(System.Nullable<System.Single> obj); // 0x2f54ab0 public System.Void .ctor(); // 0x2f546c4 } // Google.Protobuf.dll public static class Google.Protobuf.Collections.ProtobufEqualityComparers : System.Object { // Fields private static readonly System.Collections.Generic.EqualityComparer<System.Double> <BitwiseDoubleEqualityComparer>k__BackingField; // 0x0 private static readonly System.Collections.Generic.EqualityComparer<System.Single> <BitwiseSingleEqualityComparer>k__BackingField; // 0x8 private static readonly System.Collections.Generic.EqualityComparer<System.Nullable<System.Double>> <BitwiseNullableDoubleEqualityComparer>k__BackingField; // 0x10 private static readonly System.Collections.Generic.EqualityComparer<System.Nullable<System.Single>> <BitwiseNullableSingleEqualityComparer>k__BackingField; // 0x18 // Methods public static System.Collections.Generic.EqualityComparer<T> GetEqualityComparer(); // 0x1bde8ac public static System.Collections.Generic.EqualityComparer<System.Double> get_BitwiseDoubleEqualityComparer(); // 0x2f5435c public static System.Collections.Generic.EqualityComparer<System.Single> get_BitwiseSingleEqualityComparer(); // 0x2f543b4 public static System.Collections.Generic.EqualityComparer<System.Nullable<System.Double>> get_BitwiseNullableDoubleEqualityComparer(); // 0x2f5440c public static System.Collections.Generic.EqualityComparer<System.Nullable<System.Single>> get_BitwiseNullableSingleEqualityComparer(); // 0x2f54464 private static System.Void .cctor(); // 0x2f544bc } // Google.Protobuf.dll private sealed class Google.Protobuf.Collections.RepeatedField.RepeatedFieldDebugView<T> : System.Object { // Fields private readonly Google.Protobuf.Collections.RepeatedField<T> list; // 0x0 // Methods public System.Void .ctor(Google.Protobuf.Collections.RepeatedField<T> list); // 0x1bd3a1c public T[] get_Items(); // 0x1bd219c } // Google.Protobuf.dll private sealed class Google.Protobuf.Collections.RepeatedField.<GetEnumerator>d__28<T> : System.Object, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 public Google.Protobuf.Collections.RepeatedField<T> <>4__this; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Google.Protobuf.dll public sealed class Google.Protobuf.Collections.RepeatedField<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, Google.Protobuf.IDeepCloneable<Google.Protobuf.Collections.RepeatedField<T>>, System.IEquatable<Google.Protobuf.Collections.RepeatedField<T>>, System.Collections.Generic.IReadOnlyList<T>, System.Collections.Generic.IReadOnlyCollection<T> { // Fields private static readonly System.Collections.Generic.EqualityComparer<T> EqualityComparer; // 0x0 private static readonly T[] EmptyArray; // 0x0 private const System.Int32 MinArraySize; // 0x0 private T[] array; // 0x0 private System.Int32 count; // 0x0 // Methods public Google.Protobuf.Collections.RepeatedField<T> Clone(); // 0x1bd219c public System.Void AddEntriesFrom(Google.Protobuf.CodedInputStream input, Google.Protobuf.FieldCodec<T> codec); // 0x1bd3c20 public System.Void AddEntriesFrom(ref Google.Protobuf.ParseContext& ctx, Google.Protobuf.FieldCodec<T> codec); // 0x1bd3c20 public System.Int32 CalculateSize(Google.Protobuf.FieldCodec<T> codec); // 0x1bd1f2c private System.Int32 CalculatePackedDataSize(Google.Protobuf.FieldCodec<T> codec); // 0x1bd1f2c public System.Void WriteTo(Google.Protobuf.CodedOutputStream output, Google.Protobuf.FieldCodec<T> codec); // 0x1bd3c20 public System.Void WriteTo(ref Google.Protobuf.WriteContext& ctx, Google.Protobuf.FieldCodec<T> codec); // 0x1bd3c20 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 private System.Void EnsureSize(System.Int32 size); // 0x1bd33a4 private System.Void SetSize(System.Int32 size); // 0x1bd33a4 public System.Void Add(T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Boolean Remove(T item); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public System.Void AddRange(System.Collections.Generic.IEnumerable<T> values); // 0x1bd3a1c public System.Void Add(System.Collections.Generic.IEnumerable<T> values); // 0x1bd3a1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Boolean Equals(Google.Protobuf.Collections.RepeatedField<T> other); // 0x1bd19a0 public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public override System.String ToString(); // 0x1bd219c public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Google.Protobuf.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // Google.Protobuf.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 1EFF1891409D680B30DE202BD7A16F945ED09F02601C0E7B90FD917BE1162300; // 0x0 // Methods } // Unity.Collections.dll internal class <Module> : { // Fields // Methods } // Unity.Collections.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aa9038 } // Unity.Collections.dll internal sealed class System.Runtime.CompilerServices.IsUnmanagedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aa9040 } // Unity.Collections.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Collections.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3aa9048 public System.Void .ctor(); // 0x3aa9140 } // Unity.Collections.dll public sealed class Unity.Jobs.EarlyInitHelpers.EarlyInitFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3aa94b0 public virtual System.Void Invoke(); // 0x3aa954c public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x3aa9560 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3aa9580 } // Unity.Collections.dll public class Unity.Jobs.EarlyInitHelpers : System.Object { // Fields private static System.Collections.Generic.List<Unity.Jobs.EarlyInitHelpers.EarlyInitFunction> s_PendingDelegates; // 0x0 // Methods public static System.Void FlushEarlyInits(); // 0x3aa9148 public static System.Void AddEarlyInitFunction(Unity.Jobs.EarlyInitHelpers.EarlyInitFunction f); // 0x3aa92e0 public static System.Void JobReflectionDataCreationFailed(System.Exception ex, System.Type jobType); // 0x3aa940c public System.Void .ctor(); // 0x3aa94a8 } // Unity.Collections.dll public interface Unity.Jobs.IJobBurstSchedulable : { // Fields // Methods public abstract System.Void Execute(); // 0x1bd2ec0 } // Unity.Collections.dll internal sealed class Unity.Jobs.IJobBurstSchedulableExtensions.JobBurstSchedulableProducer.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref T& data, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.IAsyncResult result); // 0x1bd3d30 } // Unity.Collections.dll internal struct Unity.Jobs.IJobBurstSchedulableExtensions.JobBurstSchedulableProducer<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Jobs.IJobBurstSchedulableExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.Void CheckReflectionDataCorrect(System.IntPtr reflectionData); // 0x3aa958c public static Unity.Jobs.JobHandle Schedule(T jobData, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void Run(T jobData); // 0x1ce0384 } // Unity.Collections.dll public interface Unity.Jobs.IJobParallelForBatch : { // Fields // Methods public abstract System.Void Execute(System.Int32 startIndex, System.Int32 count); // 0x1bd3578 } // Unity.Collections.dll internal sealed class Unity.Jobs.IJobParallelForBatchExtensions.JobParallelForBatchProducer.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref T& jobData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.IAsyncResult result); // 0x1bd3d30 } // Unity.Collections.dll internal struct Unity.Jobs.IJobParallelForBatchExtensions.JobParallelForBatchProducer<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Jobs.IJobParallelForBatchExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.Void CheckReflectionDataCorrect(System.IntPtr reflectionData); // 0x3aa95f0 public static Unity.Jobs.JobHandle ScheduleBatch(T jobData, System.Int32 arrayLength, System.Int32 minIndicesPerJobCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void RunBatch(T jobData, System.Int32 arrayLength); // 0x1ce0384 } // Unity.Collections.dll public interface Unity.Jobs.IJobParallelForBurstSchedulable : { // Fields // Methods public abstract System.Void Execute(System.Int32 index); // 0x1bd33a4 } // Unity.Collections.dll internal sealed class Unity.Jobs.IJobParallelForExtensionsBurstSchedulable.JobParallelForBurstSchedulableProducer.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref T& data, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.IAsyncResult result); // 0x1bd3d30 } // Unity.Collections.dll internal struct Unity.Jobs.IJobParallelForExtensionsBurstSchedulable.JobParallelForBurstSchedulableProducer<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Jobs.IJobParallelForExtensionsBurstSchedulable : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.Void CheckReflectionDataCorrect(System.IntPtr reflectionData); // 0x3aa9654 public static Unity.Jobs.JobHandle Schedule(T jobData, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void Run(T jobData, System.Int32 arrayLength); // 0x1ce0384 } // Unity.Collections.dll public interface Unity.Jobs.IJobParallelForDefer : { // Fields // Methods public abstract System.Void Execute(System.Int32 index); // 0x1bd33a4 } // Unity.Collections.dll public sealed class Unity.Jobs.IJobParallelForDeferExtensions.JobParallelForDeferProducer.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref T& jobData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.IAsyncResult result); // 0x1bd3d30 } // Unity.Collections.dll internal struct Unity.Jobs.IJobParallelForDeferExtensions.JobParallelForDeferProducer<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods internal static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Jobs.IJobParallelForDeferExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.Void CheckReflectionDataCorrect(System.IntPtr reflectionData); // 0x3aa96b8 public static Unity.Jobs.JobHandle Schedule(T jobData, Unity.Collections.NativeList<U> list, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleByRef(ref T& jobData, Unity.Collections.NativeList<U> list, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static Unity.Jobs.JobHandle Schedule(T jobData, System.Int32* forEachCount, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleByRef(ref T& jobData, System.Int32* forEachCount, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 private static Unity.Jobs.JobHandle ScheduleInternal(ref T& jobData, System.Int32 innerloopBatchCount, System.Void* forEachListPtr, System.Void* atomicSafetyHandlePtr, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 } // Unity.Collections.dll public interface Unity.Jobs.IJobParallelForFilter : { // Fields // Methods public abstract System.Boolean Execute(System.Int32 index); // 0x1bd18d0 } // Unity.Collections.dll public struct Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T> : { // Fields public Unity.Collections.NativeList<System.Int32> outputIndices; // 0x0 public System.Int32 appendCount; // 0x0 public T JobData; // 0x0 // Methods } // Unity.Collections.dll public sealed class Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.ExecuteJobFunction<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.IAsyncResult result); // 0x1bd3d30 } // Unity.Collections.dll internal struct Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.IntPtr> jobReflectionData; // 0x0 // Methods public static System.Void Initialize(); // 0x1be1d28 public static System.Void Execute(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex); // 0x1be4b0c public static System.Void ExecuteAppend(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, System.IntPtr bufferRangePatchData); // 0x1be4a0c public static System.Void ExecuteFilter(ref Unity.Jobs.JobParallelIndexListExtensions.JobParallelForFilterProducer.JobWrapper<T>& jobWrapper, System.IntPtr bufferRangePatchData); // 0x1be4a0c private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Jobs.JobParallelIndexListExtensions : System.Object { // Fields // Methods public static System.Void EarlyJobInit(); // 0x1be1d28 private static System.Void CheckReflectionDataCorrect(System.IntPtr reflectionData); // 0x3aa971c public static Unity.Jobs.JobHandle ScheduleAppend(T jobData, Unity.Collections.NativeList<System.Int32> indices, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleFilter(T jobData, Unity.Collections.NativeList<System.Int32> indices, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn); // 0x1ce0384 public static System.Void RunAppend(T jobData, Unity.Collections.NativeList<System.Int32> indices, System.Int32 arrayLength); // 0x1ce0384 public static System.Void RunFilter(T jobData, Unity.Collections.NativeList<System.Int32> indices); // 0x1ce0384 } // Unity.Collections.dll public class Unity.Jobs.RegisterGenericJobTypeAttribute : System.Attribute { // Fields public System.Type ConcreteType; // 0x10 // Methods public System.Void .ctor(System.Type type); // 0x3aa9780 } // Unity.Collections.dll internal class Unity.Jobs.DOTSCompilerGeneratedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aa97b0 } // Unity.Collections.dll public sealed class Unity.Collections.AllocatorManager.TryFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3aaa4d8 public virtual System.Int32 Invoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaa578 public virtual System.IAsyncResult BeginInvoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block, System.AsyncCallback callback, System.Object object); // 0x3aaa58c public virtual System.Int32 EndInvoke(ref Unity.Collections.AllocatorManager.Block& block, System.IAsyncResult result); // 0x3aaa648 } // Unity.Collections.dll public struct Unity.Collections.AllocatorManager.AllocatorHandle : Unity.Collections.AllocatorManager.IAllocator, System.IDisposable { // Fields public System.UInt16 Index; // 0x10 public System.UInt16 Version; // 0x12 // Methods internal ref Unity.Collections.AllocatorManager.TableEntry& get_TableEntry(); // 0x3aa9a68 internal System.Boolean get_IsInstalled(); // 0x3aaa674 internal System.Void IncrementVersion(); // 0x3aaa774 internal System.Void Rewind(); // 0x3aaa778 internal System.Void Install(Unity.Collections.AllocatorManager.TableEntry tableEntry); // 0x3aaa008 public static Unity.Collections.AllocatorManager.AllocatorHandle op_Implicit(Unity.Collections.Allocator a); // 0x3aa9d94 public System.Int32 get_Value(); // 0x3aaa77c public System.Int32 TryAllocateBlock(out Unity.Collections.AllocatorManager.Block& block, System.Int32 items); // 0x0 public Unity.Collections.AllocatorManager.Block AllocateBlock(System.Int32 items); // 0x1ce0384 private static System.Void CheckAllocatedSuccessfully(System.Int32 error); // 0x3aaa784 public Unity.Collections.AllocatorManager.TryFunction get_Function(); // 0x3aaa804 public System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaa80c public Unity.Collections.AllocatorManager.AllocatorHandle get_Handle(); // 0x3aa9c10 public System.Void set_Handle(Unity.Collections.AllocatorManager.AllocatorHandle value); // 0x3aaa874 public Unity.Collections.Allocator get_ToAllocator(); // 0x3aaa87c public System.Boolean get_IsCustomAllocator(); // 0x3aaa884 public System.Void Dispose(); // 0x3aaa894 } // Unity.Collections.dll public struct Unity.Collections.AllocatorManager.BlockHandle : { // Fields public System.UInt16 Value; // 0x10 // Methods } // Unity.Collections.dll public struct Unity.Collections.AllocatorManager.Range : System.IDisposable { // Fields public System.IntPtr Pointer; // 0x10 public System.Int32 Items; // 0x18 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x1c // Methods public System.Void Dispose(); // 0x3aaa898 } // Unity.Collections.dll public struct Unity.Collections.AllocatorManager.Block : System.IDisposable { // Fields public Unity.Collections.AllocatorManager.Range Range; // 0x10 public System.Int32 BytesPerItem; // 0x20 public System.Int32 AllocatedItems; // 0x24 public System.Byte Log2Alignment; // 0x28 public System.Byte Padding0; // 0x29 public System.UInt16 Padding1; // 0x2a public System.UInt32 Padding2; // 0x2c // Methods public System.Int64 get_Bytes(); // 0x3aa9d70 public System.Int64 get_AllocatedBytes(); // 0x3aaa8d8 public System.Int32 get_Alignment(); // 0x3aa9d84 public System.Void set_Alignment(System.Int32 value); // 0x3aaa8e8 public System.Void Dispose(); // 0x3aaa8d4 public System.Int32 TryAllocate(); // 0x3aaa980 public System.Int32 TryFree(); // 0x3aaa928 public System.Void Allocate(); // 0x3aaa9d8 public System.Void Free(); // 0x3aaa9dc private System.Void CheckFailedToAllocate(System.Int32 error); // 0x3aaa9e0 private System.Void CheckFailedToFree(System.Int32 error); // 0x3aaaa90 } // Unity.Collections.dll public interface Unity.Collections.AllocatorManager.IAllocator : System.IDisposable { // Fields // Methods public abstract Unity.Collections.AllocatorManager.TryFunction get_Function(); // 0x1bd219c public abstract System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x1bd1f2c public abstract Unity.Collections.AllocatorManager.AllocatorHandle get_Handle(); // 0x1ce0384 public abstract System.Void set_Handle(Unity.Collections.AllocatorManager.AllocatorHandle value); // 0x1ce0384 public abstract Unity.Collections.Allocator get_ToAllocator(); // 0x1bd1ddc public abstract System.Boolean get_IsCustomAllocator(); // 0x1bd1824 } // Unity.Collections.dll public sealed class Unity.Collections.AllocatorManager.StackAllocator.Try_000000A2$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3aaae34 public virtual System.Int32 Invoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaaed4 public virtual System.IAsyncResult BeginInvoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block, System.AsyncCallback , System.Object ); // 0x3aaaee8 public virtual System.Int32 EndInvoke(System.IAsyncResult ); // 0x3aaafa4 } // Unity.Collections.dll internal static class Unity.Collections.AllocatorManager.StackAllocator.Try_000000A2$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3aaafcc private static System.IntPtr GetFunctionPointer(); // 0x3aab0e8 public static System.Void Constructor(); // 0x3aab144 public static System.Void Initialize(); // 0x3aaa47c private static System.Void .cctor(); // 0x3aab1ec public static System.Int32 Invoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaace8 } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.StackAllocator : Unity.Collections.AllocatorManager.IAllocator, System.IDisposable { // Fields internal Unity.Collections.AllocatorManager.AllocatorHandle m_handle; // 0x10 internal Unity.Collections.AllocatorManager.Block m_storage; // 0x18 internal System.Int64 m_top; // 0x38 // Methods public Unity.Collections.AllocatorManager.AllocatorHandle get_Handle(); // 0x3aaaba4 public System.Void set_Handle(Unity.Collections.AllocatorManager.AllocatorHandle value); // 0x3aaabac public Unity.Collections.Allocator get_ToAllocator(); // 0x3aaabb4 public System.Boolean get_IsCustomAllocator(); // 0x3aaabbc public System.Void Initialize(Unity.Collections.AllocatorManager.Block storage); // 0x3aaabcc public System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaabe0 public static System.Int32 Try(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaab40 public Unity.Collections.AllocatorManager.TryFunction get_Function(); // 0x3aaada8 public System.Void Dispose(); // 0x3aaae14 public static System.Int32 Try$BurstManaged(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aaae18 } // Unity.Collections.dll public sealed class Unity.Collections.AllocatorManager.SlabAllocator.Try_000000B0$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3aab778 public virtual System.Int32 Invoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aab818 public virtual System.IAsyncResult BeginInvoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block, System.AsyncCallback , System.Object ); // 0x3aab82c public virtual System.Int32 EndInvoke(System.IAsyncResult ); // 0x3aab8e8 } // Unity.Collections.dll internal static class Unity.Collections.AllocatorManager.SlabAllocator.Try_000000B0$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3aab910 private static System.IntPtr GetFunctionPointer(); // 0x3aaba2c public static System.Void Constructor(); // 0x3aaba88 public static System.Void Initialize(); // 0x3aaa4d4 private static System.Void .cctor(); // 0x3aabb30 public static System.Int32 Invoke(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aab62c } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.SlabAllocator : Unity.Collections.AllocatorManager.IAllocator, System.IDisposable { // Fields internal Unity.Collections.AllocatorManager.AllocatorHandle m_handle; // 0x10 internal Unity.Collections.AllocatorManager.Block Storage; // 0x18 internal System.Int32 Log2SlabSizeInBytes; // 0x38 internal Unity.Collections.FixedList4096Bytes<System.Int32> Occupied; // 0x3c internal System.Int64 budgetInBytes; // 0x1040 internal System.Int64 allocatedBytes; // 0x1048 // Methods public Unity.Collections.AllocatorManager.AllocatorHandle get_Handle(); // 0x3aab254 public System.Void set_Handle(Unity.Collections.AllocatorManager.AllocatorHandle value); // 0x3aab25c public Unity.Collections.Allocator get_ToAllocator(); // 0x3aab264 public System.Boolean get_IsCustomAllocator(); // 0x3aab26c public System.Int64 get_BudgetInBytes(); // 0x3aab27c public System.Int64 get_AllocatedBytes(); // 0x3aab284 internal System.Int32 get_SlabSizeInBytes(); // 0x3aab28c internal System.Void set_SlabSizeInBytes(System.Int32 value); // 0x3aab29c internal System.Int32 get_Slabs(); // 0x3aab2e0 internal System.Void Initialize(Unity.Collections.AllocatorManager.Block storage, System.Int32 slabSizeInBytes, System.Int64 budget); // 0x3aab2fc public System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aab3e4 public static System.Int32 Try(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aab1f0 public Unity.Collections.AllocatorManager.TryFunction get_Function(); // 0x3aab6ec public System.Void Dispose(); // 0x3aab758 public static System.Int32 Try$BurstManaged(System.IntPtr allocatorState, ref Unity.Collections.AllocatorManager.Block& block); // 0x3aab75c } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.TableEntry : { // Fields internal System.IntPtr function; // 0x10 internal System.IntPtr state; // 0x18 // Methods } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.Array16<T> : { // Fields internal T f0; // 0x0 internal T f1; // 0x0 internal T f2; // 0x0 internal T f3; // 0x0 internal T f4; // 0x0 internal T f5; // 0x0 internal T f6; // 0x0 internal T f7; // 0x0 internal T f8; // 0x0 internal T f9; // 0x0 internal T f10; // 0x0 internal T f11; // 0x0 internal T f12; // 0x0 internal T f13; // 0x0 internal T f14; // 0x0 internal T f15; // 0x0 // Methods } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.Array256<T> : { // Fields internal Unity.Collections.AllocatorManager.Array16<T> f0; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f1; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f2; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f3; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f4; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f5; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f6; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f7; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f8; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f9; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f10; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f11; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f12; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f13; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f14; // 0x0 internal Unity.Collections.AllocatorManager.Array16<T> f15; // 0x0 // Methods } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.Array4096<T> : { // Fields internal Unity.Collections.AllocatorManager.Array256<T> f0; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f1; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f2; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f3; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f4; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f5; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f6; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f7; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f8; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f9; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f10; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f11; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f12; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f13; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f14; // 0x0 internal Unity.Collections.AllocatorManager.Array256<T> f15; // 0x0 // Methods } // Unity.Collections.dll internal struct Unity.Collections.AllocatorManager.Array32768<T> : Unity.Collections.IIndexable<T> { // Fields internal Unity.Collections.AllocatorManager.Array4096<T> f0; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f1; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f2; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f3; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f4; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f5; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f6; // 0x0 internal Unity.Collections.AllocatorManager.Array4096<T> f7; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 } // Unity.Collections.dll internal sealed class Unity.Collections.AllocatorManager.SharedStatics.IsInstalled : System.Object { // Fields internal static readonly Unity.Burst.SharedStatic<Unity.Collections.Long1024> Ref; // 0x0 // Methods public System.Void .ctor(); // 0x3aabb3c private static System.Void .cctor(); // 0x3aabb44 } // Unity.Collections.dll internal sealed class Unity.Collections.AllocatorManager.SharedStatics.TableEntry : System.Object { // Fields internal static readonly Unity.Burst.SharedStatic<Unity.Collections.AllocatorManager.Array32768<Unity.Collections.AllocatorManager.TableEntry>> Ref; // 0x0 // Methods public System.Void .ctor(); // 0x3aabbc0 private static System.Void .cctor(); // 0x3aabbc8 } // Unity.Collections.dll internal sealed class Unity.Collections.AllocatorManager.SharedStatics : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3aabb34 } // Unity.Collections.dll internal static class Unity.Collections.AllocatorManager.Managed : System.Object { // Fields internal const System.Int32 kMaxNumCustomAllocator; // 0x0 internal static Unity.Collections.AllocatorManager.TryFunction[] TryFunctionDelegates; // 0x0 // Methods public static System.Void RegisterDelegate(System.Int32 index, Unity.Collections.AllocatorManager.TryFunction function); // 0x3aaa02c public static System.Void UnregisterDelegate(System.Int32 index); // 0x3aabc44 private static System.Void .cctor(); // 0x3aabd14 } // Unity.Collections.dll public static class Unity.Collections.AllocatorManager : System.Object { // Fields public static readonly Unity.Collections.AllocatorManager.AllocatorHandle Invalid; // 0x0 public static readonly Unity.Collections.AllocatorManager.AllocatorHandle None; // 0x4 public static readonly Unity.Collections.AllocatorManager.AllocatorHandle Temp; // 0x8 public static readonly Unity.Collections.AllocatorManager.AllocatorHandle TempJob; // 0xc public static readonly Unity.Collections.AllocatorManager.AllocatorHandle Persistent; // 0x10 public static readonly Unity.Collections.AllocatorManager.AllocatorHandle AudioKernel; // 0x14 public const System.Int32 kErrorNone; // 0x0 public const System.Int32 kErrorBufferOverflow; // 0x0 public const System.UInt16 FirstUserIndex; // 0x0 // Methods internal static Unity.Collections.AllocatorManager.Block AllocateBlock(ref T& t, System.Int32 sizeOf, System.Int32 alignOf, System.Int32 items); // 0x1ce0384 internal static Unity.Collections.AllocatorManager.Block AllocateBlock(ref T& t, U u, System.Int32 items); // 0x1ce0384 internal static System.Void* Allocate(ref T& t, System.Int32 sizeOf, System.Int32 alignOf, System.Int32 items); // 0x1ce0384 internal static U* Allocate(ref T& t, U u, System.Int32 items); // 0x1ce0384 internal static System.Void* AllocateStruct(ref T& t, U u, System.Int32 items); // 0x1ce0384 internal static System.Void FreeBlock(ref T& t, ref Unity.Collections.AllocatorManager.Block& block); // 0x1be4e1c internal static System.Void Free(ref T& t, System.Void* pointer, System.Int32 sizeOf, System.Int32 alignOf, System.Int32 items); // 0x1ce0384 internal static System.Void Free(ref T& t, U* pointer, System.Int32 items); // 0x1ce0384 public static System.Void* Allocate(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.Int32 itemSizeInBytes, System.Int32 alignmentInBytes, System.Int32 items); // 0x3aa97b8 public static T* Allocate(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.Int32 items); // 0x1ce0384 public static System.Void Free(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.Void* pointer, System.Int32 itemSizeInBytes, System.Int32 alignmentInBytes, System.Int32 items); // 0x3aa9850 public static System.Void Free(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.Void* pointer); // 0x3aa98f0 public static System.Void Free(Unity.Collections.AllocatorManager.AllocatorHandle handle, T* pointer, System.Int32 items); // 0x1ce0384 private static System.Void CheckDelegate(ref System.Boolean& useDelegate); // 0x3aa9974 private static System.Boolean UseDelegate(); // 0x3aa9980 private static System.Int32 allocate_block(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aa99d0 private static System.Void forward_mono_allocate_block(ref Unity.Collections.AllocatorManager.Block& block, ref System.Int32& error); // 0x3aa9b00 internal static Unity.Collections.Allocator LegacyOf(Unity.Collections.AllocatorManager.AllocatorHandle handle); // 0x3aa9c18 private static System.Int32 TryLegacy(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aa9c2c public static System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x3aa9d9c public static System.Void Initialize(); // 0x3aa9e78 internal static System.Void Install(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.IntPtr allocatorState, Unity.Burst.FunctionPointer<Unity.Collections.AllocatorManager.TryFunction> functionPointer, Unity.Collections.AllocatorManager.TryFunction function); // 0x3aa9e7c internal static System.Void Install(Unity.Collections.AllocatorManager.AllocatorHandle handle, System.IntPtr allocatorState, Unity.Collections.AllocatorManager.TryFunction function); // 0x3aaa100 internal static Unity.Collections.AllocatorManager.AllocatorHandle Register(System.IntPtr allocatorState, Unity.Burst.FunctionPointer<Unity.Collections.AllocatorManager.TryFunction> functionPointer); // 0x3aaa1d0 public static System.Void Register(ref T& t); // 0x1be313c public static System.Void UnmanagedUnregister(ref T& t); // 0x1be313c public static System.Void Unregister(ref T& t); // 0x1be313c internal static ref T& CreateAllocator(Unity.Collections.AllocatorManager.AllocatorHandle backingAllocator); // 0x1ce0384 internal static System.Void DestroyAllocator(ref T& t, Unity.Collections.AllocatorManager.AllocatorHandle backingAllocator); // 0x1ce0384 public static System.Void Shutdown(); // 0x3aaa2e0 internal static System.Boolean IsCustomAllocator(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3aaa2e4 internal static System.Void CheckFailedToAllocate(System.Int32 error); // 0x3aaa2f0 internal static System.Void CheckFailedToFree(System.Int32 error); // 0x3aaa344 internal static System.Void CheckValid(Unity.Collections.AllocatorManager.AllocatorHandle handle); // 0x3aaa398 private static System.Void .cctor(); // 0x3aaa39c public static System.Void Initialize$StackAllocator_Try_000000A2$BurstDirectCall(); // 0x3aaa428 public static System.Void Initialize$SlabAllocator_Try_000000B0$BurstDirectCall(); // 0x3aaa480 } // Unity.Collections.dll public struct Unity.Collections.AllocatorHelper<T> : System.IDisposable { // Fields private readonly T* m_allocator; // 0x0 private Unity.Collections.AllocatorManager.AllocatorHandle m_backingAllocator; // 0x0 // Methods public ref T& get_Allocator(); // 0x1bd219c public System.Void .ctor(Unity.Collections.AllocatorManager.AllocatorHandle backingAllocator); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 } // Unity.Collections.dll internal class Unity.Collections.CreatePropertyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aabd88 } // Unity.Collections.dll internal struct Unity.Collections.Bitwise : { // Fields // Methods internal static System.Int32 AlignDown(System.Int32 value, System.Int32 alignPow2); // 0x3aabd90 internal static System.Int32 AlignUp(System.Int32 value, System.Int32 alignPow2); // 0x3aabd9c internal static System.Int32 FromBool(System.Boolean value); // 0x3aabdb0 internal static System.UInt32 ExtractBits(System.UInt32 input, System.Int32 pos, System.UInt32 mask); // 0x3aabdb8 internal static System.UInt32 ReplaceBits(System.UInt32 input, System.Int32 pos, System.UInt32 mask, System.UInt32 value); // 0x3aabdc4 internal static System.UInt32 SetBits(System.UInt32 input, System.Int32 pos, System.UInt32 mask, System.Boolean value); // 0x3aabddc internal static System.UInt64 ExtractBits(System.UInt64 input, System.Int32 pos, System.UInt64 mask); // 0x3aabdf8 internal static System.UInt64 ReplaceBits(System.UInt64 input, System.Int32 pos, System.UInt64 mask, System.UInt64 value); // 0x3aabe04 internal static System.UInt64 SetBits(System.UInt64 input, System.Int32 pos, System.UInt64 mask, System.Boolean value); // 0x3aabe1c internal static System.Int32 lzcnt(System.Byte value); // 0x3aabe38 internal static System.Int32 tzcnt(System.Byte value); // 0x3aabe74 internal static System.Int32 lzcnt(System.UInt16 value); // 0x3aabebc internal static System.Int32 tzcnt(System.UInt16 value); // 0x3aabef8 private static System.Int32 FindUlong(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aabf40 private static System.Int32 FindUint(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac0f8 private static System.Int32 FindUshort(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac278 private static System.Int32 FindByte(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac42c private static System.Int32 FindUpto14bits(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac5e0 private static System.Int32 FindUpto6bits(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac774 internal static System.Int32 FindWithBeginEnd(System.UInt64* ptr, System.Int32 beginBit, System.Int32 endBit, System.Int32 numBits); // 0x3aac89c internal static System.Int32 Find(System.UInt64* ptr, System.Int32 pos, System.Int32 count, System.Int32 numBits); // 0x3aac9b0 } // Unity.Collections.dll public struct Unity.Collections.BitField32 : { // Fields public System.UInt32 Value; // 0x10 // Methods public System.Void .ctor(System.UInt32 initialValue); // 0x3aac9b8 public System.Void Clear(); // 0x3aac9c0 public System.Void SetBits(System.Int32 pos, System.Boolean value); // 0x3aac9c8 public System.Void SetBits(System.Int32 pos, System.Boolean value, System.Int32 numBits); // 0x3aac9ec public System.UInt32 GetBits(System.Int32 pos, System.Int32 numBits); // 0x3aaca1c public System.Boolean IsSet(System.Int32 pos); // 0x3aaca38 public System.Boolean TestNone(System.Int32 pos, System.Int32 numBits); // 0x3aaca48 public System.Boolean TestAny(System.Int32 pos, System.Int32 numBits); // 0x3aaca64 public System.Boolean TestAll(System.Int32 pos, System.Int32 numBits); // 0x3aaca80 public System.Int32 CountBits(); // 0x3aacaa0 public System.Int32 CountLeadingZeros(); // 0x3aacad8 public System.Int32 CountTrailingZeros(); // 0x3aacb14 private static System.Void CheckArgs(System.Int32 pos, System.Int32 numBits); // 0x3aacb54 } // Unity.Collections.dll internal sealed class Unity.Collections.BitField32DebugView : System.Object { // Fields private Unity.Collections.BitField32 BitField; // 0x10 // Methods public System.Void .ctor(Unity.Collections.BitField32 bitfield); // 0x3aacc18 public System.Boolean[] get_Bits(); // 0x3aacc40 } // Unity.Collections.dll public struct Unity.Collections.BitField64 : { // Fields public System.UInt64 Value; // 0x10 // Methods public System.Void .ctor(System.UInt64 initialValue); // 0x3aaccc8 public System.Void Clear(); // 0x3aaccd0 public System.Void SetBits(System.Int32 pos, System.Boolean value); // 0x3aaccd8 public System.Void SetBits(System.Int32 pos, System.Boolean value, System.Int32 numBits); // 0x3aaccfc public System.UInt64 GetBits(System.Int32 pos, System.Int32 numBits); // 0x3aacd2c public System.Boolean IsSet(System.Int32 pos); // 0x3aacd48 public System.Boolean TestNone(System.Int32 pos, System.Int32 numBits); // 0x3aacd58 public System.Boolean TestAny(System.Int32 pos, System.Int32 numBits); // 0x3aacd74 public System.Boolean TestAll(System.Int32 pos, System.Int32 numBits); // 0x3aacd90 public System.Int32 CountBits(); // 0x3aacdb0 public System.Int32 CountLeadingZeros(); // 0x3aacde8 public System.Int32 CountTrailingZeros(); // 0x3aace38 private static System.Void CheckArgs(System.Int32 pos, System.Int32 numBits); // 0x3aace90 } // Unity.Collections.dll internal sealed class Unity.Collections.BitField64DebugView : System.Object { // Fields private Unity.Collections.BitField64 Data; // 0x10 // Methods public System.Void .ctor(Unity.Collections.BitField64 data); // 0x3aacf54 public System.Boolean[] get_Bits(); // 0x3aacf7c } // Unity.Collections.dll public enum Unity.Collections.BurstCompatibleAttribute.BurstCompatibleCompileTarget : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.BurstCompatibleAttribute.BurstCompatibleCompileTarget Player = 0; // 0x0 public const Unity.Collections.BurstCompatibleAttribute.BurstCompatibleCompileTarget Editor = 1; // 0x0 public const Unity.Collections.BurstCompatibleAttribute.BurstCompatibleCompileTarget PlayerAndEditor = 2; // 0x0 // Methods } // Unity.Collections.dll public class Unity.Collections.BurstCompatibleAttribute : System.Attribute { // Fields private System.Type[] <GenericTypeArguments>k__BackingField; // 0x10 public System.String RequiredUnityDefine; // 0x18 public Unity.Collections.BurstCompatibleAttribute.BurstCompatibleCompileTarget CompileTarget; // 0x20 // Methods public System.Type[] get_GenericTypeArguments(); // 0x3aad004 public System.Void set_GenericTypeArguments(System.Type[] value); // 0x3aad00c public System.Void .ctor(); // 0x3aad014 } // Unity.Collections.dll public class Unity.Collections.NotBurstCompatibleAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aad01c } // Unity.Collections.dll public interface Unity.Collections.INativeDisposable : System.IDisposable { // Fields // Methods public abstract Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 } // Unity.Collections.dll internal struct Unity.Collections.CollectionHelper.LongDoubleUnion : { // Fields internal System.Int64 longValue; // 0x10 internal System.Double doubleValue; // 0x10 // Methods } // Unity.Collections.dll public static class Unity.Collections.CollectionHelper : System.Object { // Fields public const System.Int32 CacheLineSize; // 0x0 // Methods internal static System.Void CheckAllocator(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3aad024 public static System.Int32 Log2Floor(System.Int32 value); // 0x3aad0b4 public static System.Int32 Log2Ceil(System.Int32 value); // 0x3aad0ec public static System.Int32 Align(System.Int32 size, System.Int32 alignmentPowerOfTwo); // 0x3aad128 public static System.UInt64 Align(System.UInt64 size, System.UInt64 alignmentPowerOfTwo); // 0x3aad144 public static System.Boolean IsAligned(System.Void* p, System.Int32 alignmentPowerOfTwo); // 0x3aad160 public static System.Boolean IsAligned(System.UInt64 offset, System.Int32 alignmentPowerOfTwo); // 0x3aad174 public static System.Boolean IsPowerOfTwo(System.Int32 value); // 0x3aad188 public static System.UInt32 Hash(System.Void* ptr, System.Int32 bytes); // 0x3aad198 internal static System.Void WriteLayout(System.Type type); // 0x3aad1d8 internal static System.Boolean ShouldDeallocate(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3aad0a8 internal static System.Int32 AssumePositive(System.Int32 value); // 0x3aad434 internal static System.Void CheckIsUnmanaged(); // 0x1be1d28 internal static System.Void CheckIntPositivePowerOfTwo(System.Int32 value); // 0x3aad438 internal static System.Void CheckUlongPositivePowerOfTwo(System.UInt64 value); // 0x3aad4d8 internal static System.Void CheckIndexInRange(System.Int32 index, System.Int32 length); // 0x3aad56c internal static System.Void CheckCapacityInRange(System.Int32 capacity, System.Int32 length); // 0x3aad660 public static Unity.Collections.NativeArray<T> CreateNativeArray(System.Int32 length, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public static Unity.Collections.NativeArray<T> CreateNativeArray(System.Int32 length, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public static Unity.Collections.NativeArray<T> CreateNativeArray(Unity.Collections.NativeArray<T> array, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Collections.NativeArray<T> CreateNativeArray(T[] array, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Collections.NativeArray<T> CreateNativeArray(T[] array, ref U& allocator); // 0x1ce0384 public static Unity.Collections.NativeParallelHashMap<TKey,TValue> CreateNativeParallelHashMap(System.Int32 length, ref U& allocator); // 0x1ce0384 public static Unity.Collections.NativeHashMap<TKey,TValue> CreateNativeMultiHashMap(System.Int32 length, ref U& allocator); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.Long8 : { // Fields internal System.Int64 f0; // 0x10 internal System.Int64 f1; // 0x18 internal System.Int64 f2; // 0x20 internal System.Int64 f3; // 0x28 internal System.Int64 f4; // 0x30 internal System.Int64 f5; // 0x38 internal System.Int64 f6; // 0x40 internal System.Int64 f7; // 0x48 // Methods } // Unity.Collections.dll internal struct Unity.Collections.Long64 : { // Fields internal Unity.Collections.Long8 f0; // 0x10 internal Unity.Collections.Long8 f1; // 0x50 internal Unity.Collections.Long8 f2; // 0x90 internal Unity.Collections.Long8 f3; // 0xd0 internal Unity.Collections.Long8 f4; // 0x110 internal Unity.Collections.Long8 f5; // 0x150 internal Unity.Collections.Long8 f6; // 0x190 internal Unity.Collections.Long8 f7; // 0x1d0 // Methods } // Unity.Collections.dll internal struct Unity.Collections.Long512 : { // Fields internal Unity.Collections.Long64 f0; // 0x10 internal Unity.Collections.Long64 f1; // 0x210 internal Unity.Collections.Long64 f2; // 0x410 internal Unity.Collections.Long64 f3; // 0x610 internal Unity.Collections.Long64 f4; // 0x810 internal Unity.Collections.Long64 f5; // 0xa10 internal Unity.Collections.Long64 f6; // 0xc10 internal Unity.Collections.Long64 f7; // 0xe10 // Methods } // Unity.Collections.dll internal struct Unity.Collections.Long1024 : Unity.Collections.IIndexable<System.Int64> { // Fields internal Unity.Collections.Long512 f0; // 0x10 internal Unity.Collections.Long512 f1; // 0x1010 // Methods public System.Int32 get_Length(); // 0x3aaa2d8 public System.Void set_Length(System.Int32 value); // 0x3aad754 public ref System.Int64& ElementAt(System.Int32 index); // 0x3aaa734 } // Unity.Collections.dll internal class Unity.Collections.ConcurrentMask : System.Object { // Fields internal const System.Int32 ErrorFailedToFree; // 0x0 internal const System.Int32 ErrorFailedToAllocate; // 0x0 internal const System.Int32 EmptyBeforeAllocation; // 0x0 internal const System.Int32 EmptyAfterFree; // 0x0 // Methods internal static System.Void longestConsecutiveOnes(System.Int64 value, out System.Int32& offset, out System.Int32& count); // 0x3aad758 internal static System.Boolean foundAtLeastThisManyConsecutiveOnes(System.Int64 value, System.Int32 minimum, out System.Int32& offset, out System.Int32& count); // 0x3aad7cc internal static System.Boolean foundAtLeastThisManyConsecutiveZeroes(System.Int64 value, System.Int32 minimum, out System.Int32& offset, out System.Int32& count); // 0x3aad874 internal static System.Boolean Succeeded(System.Int32 error); // 0x3aa9ffc internal static System.Int64 MakeMask(System.Int32 offset, System.Int32 bits); // 0x3aad87c internal static System.Int32 TryAllocate(ref System.Int64& l, System.Int32 offset, System.Int32 bits); // 0x3aad890 internal static System.Int32 TryFree(ref System.Int64& l, System.Int32 offset, System.Int32 bits); // 0x3aad920 internal static System.Int32 TryAllocate(ref System.Int64& l, out System.Int32& offset, System.Int32 bits); // 0x3aad9c4 internal static System.Int32 TryAllocate(ref T& t, System.Int32 offset, System.Int32 bits); // 0x1bdb1f0 internal static System.Int32 TryFree(ref T& t, System.Int32 offset, System.Int32 bits); // 0x1bdb1f0 internal static System.Int32 TryAllocate(ref T& t, out System.Int32& offset, System.Int32 begin, System.Int32 end, System.Int32 bits); // 0x0 internal static System.Int32 TryAllocate(ref T& t, out System.Int32& offset, System.Int32 bits); // 0x0 public System.Void .ctor(); // 0x3aada84 } // Unity.Collections.dll internal struct Unity.Collections.Pair<Key,Value> : { // Fields public Key key; // 0x0 public Value value; // 0x0 // Methods public System.Void .ctor(Key k, Value v); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c } // Unity.Collections.dll internal struct Unity.Collections.ListPair<Key,Value> : { // Fields public Key key; // 0x0 public Value value; // 0x0 // Methods public System.Void .ctor(Key k, Value v); // 0x1ce0384 public override System.String ToString(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeMultiHashMapIterator<TKey> : { // Fields internal TKey key; // 0x0 internal System.Int32 NextEntryIndex; // 0x0 internal System.Int32 EntryIndex; // 0x0 // Methods public System.Int32 GetEntryIndex(); // 0x1bd1ddc } // Unity.Collections.dll public struct Unity.Collections.NativeHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<TKey,TValue> m_Writer; // 0x0 // Methods public System.Int32 get_m_ThreadIndex(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> m_HashMapData; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 private System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& item); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void CheckRead(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x1bd2ec0 private System.Void ThrowKeyNotPresent(TKey key); // 0x1ce0384 private System.Void ThrowKeyAlreadyAdded(TKey key); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeMultiHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.ParallelWriter<TKey,TValue> m_Writer; // 0x0 // Methods public System.Int32 get_m_ThreadIndex(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void Add(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeMultiHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.NativeMultiHashMap<TKey,TValue> hashmap; // 0x0 internal TKey key; // 0x0 internal System.Boolean isFirst; // 0x0 private TValue value; // 0x0 private Unity.Collections.NativeParallelMultiHashMapIterator<TKey> iterator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public Unity.Collections.NativeMultiHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeMultiHashMap.KeyValueEnumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeMultiHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> m_MultiHashMapData; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal System.Void Initialize(System.Int32 capacity, ref U& allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 private System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Int32 Remove(TKey key); // 0x1ce0384 public System.Void Remove(Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean TryGetFirstValue(TKey key, out TValue& item, out Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 public System.Boolean TryGetNextValue(out TValue& item, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Int32 CountValuesForKey(TKey key); // 0x1ce0384 public System.Boolean SetValue(TValue item, Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeMultiHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeMultiHashMap.Enumerator<TKey,TValue> GetValuesForKey(TKey key); // 0x1ce0384 public Unity.Collections.NativeMultiHashMap.KeyValueEnumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void CheckRead(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x1bd2ec0 } // Unity.Collections.dll public struct Unity.Collections.NativeHashSet.ParallelWriter<T> : { // Fields internal Unity.Collections.NativeParallelHashMap.ParallelWriter<T,System.Boolean> m_Data; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean Add(T item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeHashSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeHashSet<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal Unity.Collections.NativeParallelHashMap<T,System.Boolean> m_Data; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Add(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeHashSet.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeHashSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll [Serializable] internal struct Unity.Collections.FixedList<T,U> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T> { // Fields internal System.UInt16 length; // 0x0 internal U buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.FixedList : { // Fields // Methods internal static System.Int32 PaddingBytes(); // 0x1bd97f0 internal static System.Int32 StorageBytes(); // 0x1bd97f0 internal static System.Int32 Capacity(); // 0x1bd97f0 internal static System.Void CheckResize(System.Int32 newLength); // 0x1be2b74 } // Unity.Collections.dll public struct Unity.Collections.FixedList32<T> : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedList32Bytes.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.FixedList32Bytes<T> m_List; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.FixedList32Bytes<T>& list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedList32Bytes<T> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.FixedList32Bytes<T>>, System.IComparable<Unity.Collections.FixedList32Bytes<T>>, System.IEquatable<Unity.Collections.FixedList64Bytes<T>>, System.IComparable<Unity.Collections.FixedList64Bytes<T>>, System.IEquatable<Unity.Collections.FixedList128Bytes<T>>, System.IComparable<Unity.Collections.FixedList128Bytes<T>>, System.IEquatable<Unity.Collections.FixedList512Bytes<T>>, System.IComparable<Unity.Collections.FixedList512Bytes<T>>, System.IEquatable<Unity.Collections.FixedList4096Bytes<T>>, System.IComparable<Unity.Collections.FixedList4096Bytes<T>> { // Fields internal System.UInt16 length; // 0x0 internal Unity.Collections.FixedBytes30 buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList32Bytes<T> op_Implicit(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList32Bytes<T> op_Implicit(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList32Bytes<T> op_Implicit(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList32Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList32Bytes<T> op_Implicit(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public Unity.Collections.FixedList32Bytes.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.FixedList32BytesExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(ref Unity.Collections.FixedList32Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.FixedList32Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Remove(ref Unity.Collections.FixedList32Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(ref Unity.Collections.FixedList32Bytes<T>& list, U value); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.FixedList32BytesDebugView<T> : System.Object { // Fields private Unity.Collections.FixedList32Bytes<T> m_List; // 0x0 // Methods public System.Void .ctor(Unity.Collections.FixedList32Bytes<T> list); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.FixedList64<T> : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedList64Bytes.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.FixedList64Bytes<T> m_List; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.FixedList64Bytes<T>& list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedList64Bytes<T> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.FixedList32Bytes<T>>, System.IComparable<Unity.Collections.FixedList32Bytes<T>>, System.IEquatable<Unity.Collections.FixedList64Bytes<T>>, System.IComparable<Unity.Collections.FixedList64Bytes<T>>, System.IEquatable<Unity.Collections.FixedList128Bytes<T>>, System.IComparable<Unity.Collections.FixedList128Bytes<T>>, System.IEquatable<Unity.Collections.FixedList512Bytes<T>>, System.IComparable<Unity.Collections.FixedList512Bytes<T>>, System.IEquatable<Unity.Collections.FixedList4096Bytes<T>>, System.IComparable<Unity.Collections.FixedList4096Bytes<T>> { // Fields internal System.UInt16 length; // 0x0 internal Unity.Collections.FixedBytes62 buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList64Bytes<T> op_Implicit(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList64Bytes<T> op_Implicit(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList64Bytes<T> op_Implicit(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList64Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList64Bytes<T> op_Implicit(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public Unity.Collections.FixedList64Bytes.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.FixedList64BytesExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(ref Unity.Collections.FixedList64Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.FixedList64Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Remove(ref Unity.Collections.FixedList64Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(ref Unity.Collections.FixedList64Bytes<T>& list, U value); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.FixedList64BytesDebugView<T> : System.Object { // Fields private Unity.Collections.FixedList64Bytes<T> m_List; // 0x0 // Methods public System.Void .ctor(Unity.Collections.FixedList64Bytes<T> list); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.FixedList128<T> : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedList128Bytes.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.FixedList128Bytes<T> m_List; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.FixedList128Bytes<T>& list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedList128Bytes<T> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.FixedList32Bytes<T>>, System.IComparable<Unity.Collections.FixedList32Bytes<T>>, System.IEquatable<Unity.Collections.FixedList64Bytes<T>>, System.IComparable<Unity.Collections.FixedList64Bytes<T>>, System.IEquatable<Unity.Collections.FixedList128Bytes<T>>, System.IComparable<Unity.Collections.FixedList128Bytes<T>>, System.IEquatable<Unity.Collections.FixedList512Bytes<T>>, System.IComparable<Unity.Collections.FixedList512Bytes<T>>, System.IEquatable<Unity.Collections.FixedList4096Bytes<T>>, System.IComparable<Unity.Collections.FixedList4096Bytes<T>> { // Fields internal System.UInt16 length; // 0x0 internal Unity.Collections.FixedBytes126 buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList128Bytes<T> op_Implicit(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList128Bytes<T> op_Implicit(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList128Bytes<T> op_Implicit(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList128Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList128Bytes<T> op_Implicit(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public Unity.Collections.FixedList128Bytes.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.FixedList128BytesExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(ref Unity.Collections.FixedList128Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.FixedList128Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Remove(ref Unity.Collections.FixedList128Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(ref Unity.Collections.FixedList128Bytes<T>& list, U value); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.FixedList128BytesDebugView<T> : System.Object { // Fields private Unity.Collections.FixedList128Bytes<T> m_List; // 0x0 // Methods public System.Void .ctor(Unity.Collections.FixedList128Bytes<T> list); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.FixedList512<T> : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedList512Bytes.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.FixedList512Bytes<T> m_List; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.FixedList512Bytes<T>& list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedList512Bytes<T> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.FixedList32Bytes<T>>, System.IComparable<Unity.Collections.FixedList32Bytes<T>>, System.IEquatable<Unity.Collections.FixedList64Bytes<T>>, System.IComparable<Unity.Collections.FixedList64Bytes<T>>, System.IEquatable<Unity.Collections.FixedList128Bytes<T>>, System.IComparable<Unity.Collections.FixedList128Bytes<T>>, System.IEquatable<Unity.Collections.FixedList512Bytes<T>>, System.IComparable<Unity.Collections.FixedList512Bytes<T>>, System.IEquatable<Unity.Collections.FixedList4096Bytes<T>>, System.IComparable<Unity.Collections.FixedList4096Bytes<T>> { // Fields internal System.UInt16 length; // 0x0 internal Unity.Collections.FixedBytes510 buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList512Bytes<T> op_Implicit(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList512Bytes<T> op_Implicit(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList512Bytes<T> op_Implicit(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList512Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList512Bytes<T> op_Implicit(in Unity.Collections.FixedList4096Bytes<T>& other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public Unity.Collections.FixedList512Bytes.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.FixedList512BytesExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(ref Unity.Collections.FixedList512Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.FixedList512Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Remove(ref Unity.Collections.FixedList512Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(ref Unity.Collections.FixedList512Bytes<T>& list, U value); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.FixedList512BytesDebugView<T> : System.Object { // Fields private Unity.Collections.FixedList512Bytes<T> m_List; // 0x0 // Methods public System.Void .ctor(Unity.Collections.FixedList512Bytes<T> list); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.FixedList4096<T> : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedList4096Bytes.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.FixedList4096Bytes<T> m_List; // 0x0 private System.Int32 m_Index; // 0x0 // Methods public System.Void .ctor(ref Unity.Collections.FixedList4096Bytes<T>& list); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedList4096Bytes<T> : Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.IEquatable<Unity.Collections.FixedList32Bytes<T>>, System.IComparable<Unity.Collections.FixedList32Bytes<T>>, System.IEquatable<Unity.Collections.FixedList64Bytes<T>>, System.IComparable<Unity.Collections.FixedList64Bytes<T>>, System.IEquatable<Unity.Collections.FixedList128Bytes<T>>, System.IComparable<Unity.Collections.FixedList128Bytes<T>>, System.IEquatable<Unity.Collections.FixedList512Bytes<T>>, System.IComparable<Unity.Collections.FixedList512Bytes<T>>, System.IEquatable<Unity.Collections.FixedList4096Bytes<T>>, System.IComparable<Unity.Collections.FixedList4096Bytes<T>> { // Fields internal System.UInt16 length; // 0x0 internal Unity.Collections.FixedBytes4094 buffer; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerable<T> get_Elements(); // 0x1bd219c public System.Boolean get_IsEmpty(); // 0x1bd1824 internal System.Int32 get_LengthInBytes(); // 0x1bd1ddc internal System.Byte* get_Buffer(); // 0x1ce0384 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public override System.Int32 GetHashCode(); // 0x1bd1ddc public System.Void Add(in T& item); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddNoResize(in T& item); // 0x1bd3a1c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void Insert(System.Int32 index, in T& item); // 0x1bd364c public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList32Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList4096Bytes<T> op_Implicit(in Unity.Collections.FixedList32Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList64Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList4096Bytes<T> op_Implicit(in Unity.Collections.FixedList64Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList128Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList4096Bytes<T> op_Implicit(in Unity.Collections.FixedList128Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList512Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public System.Void .ctor(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd3a1c internal System.Int32 Initialize(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1bd1f2c public static Unity.Collections.FixedList4096Bytes<T> op_Implicit(in Unity.Collections.FixedList512Bytes<T>& other); // 0x1ce0384 public static System.Boolean op_Equality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public static System.Boolean op_Inequality(in Unity.Collections.FixedList4096Bytes<T>& a, in Unity.Collections.FixedList4096Bytes<T>& b); // 0x1bd6678 public System.Int32 CompareTo(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public Unity.Collections.FixedList4096Bytes.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.FixedList4096BytesExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(ref Unity.Collections.FixedList4096Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.FixedList4096Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean Remove(ref Unity.Collections.FixedList4096Bytes<T>& list, U value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(ref Unity.Collections.FixedList4096Bytes<T>& list, U value); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.FixedList4096BytesDebugView<T> : System.Object { // Fields private Unity.Collections.FixedList4096Bytes<T> m_List; // 0x0 // Methods public System.Void .ctor(Unity.Collections.FixedList4096Bytes<T> list); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListByte32 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListByte32DebugView : System.Object { // Fields private Unity.Collections.FixedList32Bytes<System.Byte> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList32Bytes<System.Byte> list); // 0x3aada8c public System.Byte[] get_Items(); // 0x3aadab8 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListByte64 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListByte64DebugView : System.Object { // Fields private Unity.Collections.FixedList64Bytes<System.Byte> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList64Bytes<System.Byte> list); // 0x3aadb00 public System.Byte[] get_Items(); // 0x3aadb34 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListByte128 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListByte128DebugView : System.Object { // Fields private Unity.Collections.FixedList128Bytes<System.Byte> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList128Bytes<System.Byte> list); // 0x3aadb7c public System.Byte[] get_Items(); // 0x3aadbb0 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListByte512 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListByte512DebugView : System.Object { // Fields private Unity.Collections.FixedList512Bytes<System.Byte> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList512Bytes<System.Byte> list); // 0x3aadbf8 public System.Byte[] get_Items(); // 0x3aadc2c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListByte4096 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListByte4096DebugView : System.Object { // Fields private Unity.Collections.FixedList4096Bytes<System.Byte> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList4096Bytes<System.Byte> list); // 0x3aadc74 public System.Byte[] get_Items(); // 0x3aadca8 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListInt32 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListInt32DebugView : System.Object { // Fields private Unity.Collections.FixedList32Bytes<System.Int32> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList32Bytes<System.Int32> list); // 0x3aadcf0 public System.Int32[] get_Items(); // 0x3aadd1c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListInt64 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListInt64DebugView : System.Object { // Fields private Unity.Collections.FixedList64Bytes<System.Int32> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList64Bytes<System.Int32> list); // 0x3aadd64 public System.Int32[] get_Items(); // 0x3aadd98 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListInt128 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListInt128DebugView : System.Object { // Fields private Unity.Collections.FixedList128Bytes<System.Int32> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList128Bytes<System.Int32> list); // 0x3aadde0 public System.Int32[] get_Items(); // 0x3aade14 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListInt512 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListInt512DebugView : System.Object { // Fields private Unity.Collections.FixedList512Bytes<System.Int32> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList512Bytes<System.Int32> list); // 0x3aade5c public System.Int32[] get_Items(); // 0x3aade90 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListInt4096 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListInt4096DebugView : System.Object { // Fields private Unity.Collections.FixedList4096Bytes<System.Int32> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList4096Bytes<System.Int32> list); // 0x3aaded8 public System.Int32[] get_Items(); // 0x3aadf0c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListFloat32 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListFloat32DebugView : System.Object { // Fields private Unity.Collections.FixedList32Bytes<System.Single> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList32Bytes<System.Single> list); // 0x3aadf54 public System.Single[] get_Items(); // 0x3aadf80 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListFloat64 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListFloat64DebugView : System.Object { // Fields private Unity.Collections.FixedList64Bytes<System.Single> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList64Bytes<System.Single> list); // 0x3aadfc8 public System.Single[] get_Items(); // 0x3aadffc } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListFloat128 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListFloat128DebugView : System.Object { // Fields private Unity.Collections.FixedList128Bytes<System.Single> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList128Bytes<System.Single> list); // 0x3aae044 public System.Single[] get_Items(); // 0x3aae078 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListFloat512 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListFloat512DebugView : System.Object { // Fields private Unity.Collections.FixedList512Bytes<System.Single> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList512Bytes<System.Single> list); // 0x3aae0c0 public System.Single[] get_Items(); // 0x3aae0f4 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedListFloat4096 : { // Fields // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.FixedListFloat4096DebugView : System.Object { // Fields private Unity.Collections.FixedList4096Bytes<System.Single> m_List; // 0x10 // Methods public System.Void .ctor(Unity.Collections.FixedList4096Bytes<System.Single> list); // 0x3aae13c public System.Single[] get_Items(); // 0x3aae170 } // Unity.Collections.dll public static class Unity.Collections.FixedListExtensions : System.Object { // Fields // Methods public static System.Void Sort(ref Unity.Collections.FixedList32Bytes<T>& list); // 0x1be313c public static System.Void Sort(ref Unity.Collections.FixedList32Bytes<T>& list, U comp); // 0x1ce0384 public static System.Void Sort(ref Unity.Collections.FixedList64Bytes<T>& list); // 0x1be313c public static System.Void Sort(ref Unity.Collections.FixedList64Bytes<T>& list, U comp); // 0x1ce0384 public static System.Void Sort(ref Unity.Collections.FixedList128Bytes<T>& list); // 0x1be313c public static System.Void Sort(ref Unity.Collections.FixedList128Bytes<T>& list, U comp); // 0x1ce0384 public static System.Void Sort(ref Unity.Collections.FixedList512Bytes<T>& list); // 0x1be313c public static System.Void Sort(ref Unity.Collections.FixedList512Bytes<T>& list, U comp); // 0x1ce0384 public static System.Void Sort(ref Unity.Collections.FixedList4096Bytes<T>& list); // 0x1be313c public static System.Void Sort(ref Unity.Collections.FixedList4096Bytes<T>& list, U comp); // 0x1ce0384 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes16 : { // Fields public System.Byte byte0000; // 0x10 public System.Byte byte0001; // 0x11 public System.Byte byte0002; // 0x12 public System.Byte byte0003; // 0x13 public System.Byte byte0004; // 0x14 public System.Byte byte0005; // 0x15 public System.Byte byte0006; // 0x16 public System.Byte byte0007; // 0x17 public System.Byte byte0008; // 0x18 public System.Byte byte0009; // 0x19 public System.Byte byte0010; // 0x1a public System.Byte byte0011; // 0x1b public System.Byte byte0012; // 0x1c public System.Byte byte0013; // 0x1d public System.Byte byte0014; // 0x1e public System.Byte byte0015; // 0x1f // Methods } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes30 : { // Fields public Unity.Collections.FixedBytes16 offset0000; // 0x10 public System.Byte byte0016; // 0x20 public System.Byte byte0017; // 0x21 public System.Byte byte0018; // 0x22 public System.Byte byte0019; // 0x23 public System.Byte byte0020; // 0x24 public System.Byte byte0021; // 0x25 public System.Byte byte0022; // 0x26 public System.Byte byte0023; // 0x27 public System.Byte byte0024; // 0x28 public System.Byte byte0025; // 0x29 public System.Byte byte0026; // 0x2a public System.Byte byte0027; // 0x2b public System.Byte byte0028; // 0x2c public System.Byte byte0029; // 0x2d // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString32 : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString32Bytes.Enumerator : System.Collections.IEnumerator { // Fields private Unity.Collections.FixedString32Bytes target; // 0x10 private System.Int32 offset; // 0x30 private Unity.Collections.Unicode.Rune current; // 0x34 // Methods public System.Void .ctor(Unity.Collections.FixedString32Bytes other); // 0x3aae324 public System.Void Dispose(); // 0x3aaf4b4 public System.Boolean MoveNext(); // 0x3aaf4b8 public System.Void Reset(); // 0x3aaf500 public Unity.Collections.Unicode.Rune get_Current(); // 0x3aaf508 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3aaf510 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedString32Bytes : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal const System.UInt16 utf8MaxLengthInBytes; // 0x0 internal System.UInt16 utf8LengthInBytes; // 0x10 internal Unity.Collections.FixedBytes30 bytes; // 0x12 // Methods public static System.Int32 get_UTF8MaxLengthInBytes(); // 0x3aae1b8 public System.String get_Value(); // 0x3aae1c0 public System.Byte* GetUnsafePtr(); // 0x3aae20c public System.Int32 get_Length(); // 0x3aae214 public System.Void set_Length(System.Int32 value); // 0x3aae21c public System.Int32 get_Capacity(); // 0x3aae22c public System.Void set_Capacity(System.Int32 value); // 0x3aae234 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3aae238 public System.Boolean get_IsEmpty(); // 0x3aae2b4 public System.Byte get_Item(System.Int32 index); // 0x3aae2c4 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3aae2d0 public ref System.Byte& ElementAt(System.Int32 index); // 0x3aae2dc public System.Void Clear(); // 0x3aae2e8 public System.Void Add(in System.Byte& value); // 0x3aae2f4 public Unity.Collections.FixedString32Bytes.Enumerator GetEnumerator(); // 0x3aae314 public System.Int32 CompareTo(System.String other); // 0x3aae334 public System.Boolean Equals(System.String other); // 0x3aae358 public ref Unity.Collections.FixedList32Bytes<System.Byte>& AsFixedList(); // 0x3aae3f0 public System.Void .ctor(System.String source); // 0x3aae42c internal System.Int32 Initialize(System.String source); // 0x3aae438 public System.Void .ctor(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3aae498 internal System.Int32 Initialize(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3aae4a8 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3aae510 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& other); // 0x3aae568 internal System.Int32 Initialize(in Unity.Collections.FixedString32Bytes& other); // 0x3aae574 public static System.Boolean op_Equality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3aae610 public static System.Boolean op_Inequality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3aae698 public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3aae6b0 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3aae6b4 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& other); // 0x3aae70c internal System.Int32 Initialize(in Unity.Collections.FixedString64Bytes& other); // 0x3aae718 public static System.Boolean op_Equality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3aae7b4 public static System.Boolean op_Inequality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3aae850 public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3aae868 public static Unity.Collections.FixedString64Bytes op_Implicit(in Unity.Collections.FixedString32Bytes& fs); // 0x3aae86c public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3aae894 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& other); // 0x3aae8ec internal System.Int32 Initialize(in Unity.Collections.FixedString128Bytes& other); // 0x3aae8f8 public static System.Boolean op_Equality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3aae994 public static System.Boolean op_Inequality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3aaea30 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3aaea48 public static Unity.Collections.FixedString128Bytes op_Implicit(in Unity.Collections.FixedString32Bytes& fs); // 0x3aaea4c public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3aaea84 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& other); // 0x3aaeadc internal System.Int32 Initialize(in Unity.Collections.FixedString512Bytes& other); // 0x3aaeae8 public static System.Boolean op_Equality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3aaeb84 public static System.Boolean op_Inequality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3aaec20 public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3aaec38 public static Unity.Collections.FixedString512Bytes op_Implicit(in Unity.Collections.FixedString32Bytes& fs); // 0x3aaec3c public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3aaeca0 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& other); // 0x3aaecf8 internal System.Int32 Initialize(in Unity.Collections.FixedString4096Bytes& other); // 0x3aaed04 public static System.Boolean op_Equality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3aaeda0 public static System.Boolean op_Inequality(in Unity.Collections.FixedString32Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3aaee3c public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3aaee54 public static Unity.Collections.FixedString4096Bytes op_Implicit(in Unity.Collections.FixedString32Bytes& fs); // 0x3aaee58 public static Unity.Collections.FixedString32Bytes op_Implicit(System.String b); // 0x3aaeebc public override System.String ToString(); // 0x3aae1c4 public override System.Int32 GetHashCode(); // 0x3aaeed0 public override System.Boolean Equals(System.Object obj); // 0x3aaef18 private System.Void CheckIndexInRange(System.Int32 index); // 0x3aaf13c private System.Void CheckLengthInRange(System.Int32 length); // 0x3aaf23c private System.Void CheckCapacityInRange(System.Int32 capacity); // 0x3aaf330 private static System.Void CheckCopyError(Unity.Collections.CopyError error, System.String source); // 0x3aaf3d8 private static System.Void CheckFormatError(Unity.Collections.FormatError error); // 0x3aaf460 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes62 : { // Fields public Unity.Collections.FixedBytes16 offset0000; // 0x10 public Unity.Collections.FixedBytes16 offset0016; // 0x20 public Unity.Collections.FixedBytes16 offset0032; // 0x30 public System.Byte byte0048; // 0x40 public System.Byte byte0049; // 0x41 public System.Byte byte0050; // 0x42 public System.Byte byte0051; // 0x43 public System.Byte byte0052; // 0x44 public System.Byte byte0053; // 0x45 public System.Byte byte0054; // 0x46 public System.Byte byte0055; // 0x47 public System.Byte byte0056; // 0x48 public System.Byte byte0057; // 0x49 public System.Byte byte0058; // 0x4a public System.Byte byte0059; // 0x4b public System.Byte byte0060; // 0x4c public System.Byte byte0061; // 0x4d // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString64 : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString64Bytes.Enumerator : System.Collections.IEnumerator { // Fields private Unity.Collections.FixedString64Bytes target; // 0x10 private System.Int32 offset; // 0x50 private Unity.Collections.Unicode.Rune current; // 0x54 // Methods public System.Void .ctor(Unity.Collections.FixedString64Bytes other); // 0x3aaf6e0 public System.Void Dispose(); // 0x3ab087c public System.Boolean MoveNext(); // 0x3ab0880 public System.Void Reset(); // 0x3ab08c8 public Unity.Collections.Unicode.Rune get_Current(); // 0x3ab08d0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ab08d8 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedString64Bytes : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal const System.UInt16 utf8MaxLengthInBytes; // 0x0 internal System.UInt16 utf8LengthInBytes; // 0x10 internal Unity.Collections.FixedBytes62 bytes; // 0x12 // Methods public static System.Int32 get_UTF8MaxLengthInBytes(); // 0x3aaf56c public System.String get_Value(); // 0x3aaf574 public System.Byte* GetUnsafePtr(); // 0x3aaf5c0 public System.Int32 get_Length(); // 0x3aaf5c8 public System.Void set_Length(System.Int32 value); // 0x3aaf5d0 public System.Int32 get_Capacity(); // 0x3aaf5e0 public System.Void set_Capacity(System.Int32 value); // 0x3aaf5e8 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3aaf5ec public System.Boolean get_IsEmpty(); // 0x3aaf668 public System.Byte get_Item(System.Int32 index); // 0x3aaf678 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3aaf684 public ref System.Byte& ElementAt(System.Int32 index); // 0x3aaf690 public System.Void Clear(); // 0x3aaf69c public System.Void Add(in System.Byte& value); // 0x3aaf6a8 public Unity.Collections.FixedString64Bytes.Enumerator GetEnumerator(); // 0x3aaf6c8 public System.Int32 CompareTo(System.String other); // 0x3aaf6f8 public System.Boolean Equals(System.String other); // 0x3aaf71c public ref Unity.Collections.FixedList64Bytes<System.Byte>& AsFixedList(); // 0x3aaf7b4 public System.Void .ctor(System.String source); // 0x3aaf7f0 internal System.Int32 Initialize(System.String source); // 0x3aaf800 public System.Void .ctor(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3aaf864 internal System.Int32 Initialize(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3aaf878 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3aaf8e4 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& other); // 0x3aae884 internal System.Int32 Initialize(in Unity.Collections.FixedString32Bytes& other); // 0x3aaf93c public static System.Boolean op_Equality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3aaf9dc public static System.Boolean op_Inequality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3aafa78 public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3aafa90 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3aafa94 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& other); // 0x3aafaec internal System.Int32 Initialize(in Unity.Collections.FixedString64Bytes& other); // 0x3aafafc public static System.Boolean op_Equality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3aafb9c public static System.Boolean op_Inequality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3aafc24 public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3aafc3c public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3aafc40 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& other); // 0x3aafc98 internal System.Int32 Initialize(in Unity.Collections.FixedString128Bytes& other); // 0x3aafca8 public static System.Boolean op_Equality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3aafd48 public static System.Boolean op_Inequality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3aafde4 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3aafdfc public static Unity.Collections.FixedString128Bytes op_Implicit(in Unity.Collections.FixedString64Bytes& fs); // 0x3aafe00 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3aafe38 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& other); // 0x3aafe90 internal System.Int32 Initialize(in Unity.Collections.FixedString512Bytes& other); // 0x3aafea0 public static System.Boolean op_Equality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3aaff40 public static System.Boolean op_Inequality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3aaffdc public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3aafff4 public static Unity.Collections.FixedString512Bytes op_Implicit(in Unity.Collections.FixedString64Bytes& fs); // 0x3aafff8 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ab005c public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab00b4 internal System.Int32 Initialize(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab00c4 public static System.Boolean op_Equality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab0164 public static System.Boolean op_Inequality(in Unity.Collections.FixedString64Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab0200 public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ab0218 public static Unity.Collections.FixedString4096Bytes op_Implicit(in Unity.Collections.FixedString64Bytes& fs); // 0x3ab021c public static Unity.Collections.FixedString64Bytes op_Implicit(System.String b); // 0x3ab0280 public override System.String ToString(); // 0x3aaf578 public override System.Int32 GetHashCode(); // 0x3ab0298 public override System.Boolean Equals(System.Object obj); // 0x3ab02e0 private System.Void CheckIndexInRange(System.Int32 index); // 0x3ab0504 private System.Void CheckLengthInRange(System.Int32 length); // 0x3ab0604 private System.Void CheckCapacityInRange(System.Int32 capacity); // 0x3ab06f8 private static System.Void CheckCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ab07a0 private static System.Void CheckFormatError(Unity.Collections.FormatError error); // 0x3ab0828 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes126 : { // Fields public Unity.Collections.FixedBytes16 offset0000; // 0x10 public Unity.Collections.FixedBytes16 offset0016; // 0x20 public Unity.Collections.FixedBytes16 offset0032; // 0x30 public Unity.Collections.FixedBytes16 offset0048; // 0x40 public Unity.Collections.FixedBytes16 offset0064; // 0x50 public Unity.Collections.FixedBytes16 offset0080; // 0x60 public Unity.Collections.FixedBytes16 offset0096; // 0x70 public System.Byte byte0112; // 0x80 public System.Byte byte0113; // 0x81 public System.Byte byte0114; // 0x82 public System.Byte byte0115; // 0x83 public System.Byte byte0116; // 0x84 public System.Byte byte0117; // 0x85 public System.Byte byte0118; // 0x86 public System.Byte byte0119; // 0x87 public System.Byte byte0120; // 0x88 public System.Byte byte0121; // 0x89 public System.Byte byte0122; // 0x8a public System.Byte byte0123; // 0x8b public System.Byte byte0124; // 0x8c public System.Byte byte0125; // 0x8d // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString128 : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString128Bytes.Enumerator : System.Collections.IEnumerator { // Fields private Unity.Collections.FixedString128Bytes target; // 0x10 private System.Int32 offset; // 0x90 private Unity.Collections.Unicode.Rune current; // 0x94 // Methods public System.Void .ctor(Unity.Collections.FixedString128Bytes other); // 0x3ab0ab0 public System.Void Dispose(); // 0x3ab1c70 public System.Boolean MoveNext(); // 0x3ab1c74 public System.Void Reset(); // 0x3ab1cbc public Unity.Collections.Unicode.Rune get_Current(); // 0x3ab1cc4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ab1ccc } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedString128Bytes : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal const System.UInt16 utf8MaxLengthInBytes; // 0x0 internal System.UInt16 utf8LengthInBytes; // 0x10 internal Unity.Collections.FixedBytes126 bytes; // 0x12 // Methods public static System.Int32 get_UTF8MaxLengthInBytes(); // 0x3ab0934 public System.String get_Value(); // 0x3ab093c public System.Byte* GetUnsafePtr(); // 0x3ab0988 public System.Int32 get_Length(); // 0x3ab0990 public System.Void set_Length(System.Int32 value); // 0x3ab0998 public System.Int32 get_Capacity(); // 0x3ab09a8 public System.Void set_Capacity(System.Int32 value); // 0x3ab09b0 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3ab09b4 public System.Boolean get_IsEmpty(); // 0x3ab0a30 public System.Byte get_Item(System.Int32 index); // 0x3ab0a40 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3ab0a4c public ref System.Byte& ElementAt(System.Int32 index); // 0x3ab0a58 public System.Void Clear(); // 0x3ab0a64 public System.Void Add(in System.Byte& value); // 0x3ab0a70 public Unity.Collections.FixedString128Bytes.Enumerator GetEnumerator(); // 0x3ab0a90 public System.Int32 CompareTo(System.String other); // 0x3ab0acc public System.Boolean Equals(System.String other); // 0x3ab0af0 public ref Unity.Collections.FixedList128Bytes<System.Byte>& AsFixedList(); // 0x3ab0b88 public System.Void .ctor(System.String source); // 0x3ab0bc4 internal System.Int32 Initialize(System.String source); // 0x3ab0bdc public System.Void .ctor(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab0c48 internal System.Int32 Initialize(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab0c64 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3ab0cd8 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& other); // 0x3aaea6c internal System.Int32 Initialize(in Unity.Collections.FixedString32Bytes& other); // 0x3ab0d30 public static System.Boolean op_Equality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab0dd8 public static System.Boolean op_Inequality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab0e74 public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3ab0e8c public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3ab0e90 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& other); // 0x3aafe20 internal System.Int32 Initialize(in Unity.Collections.FixedString64Bytes& other); // 0x3ab0ee8 public static System.Boolean op_Equality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab0f90 public static System.Boolean op_Inequality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab102c public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3ab1044 public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3ab1048 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& other); // 0x3ab10a0 internal System.Int32 Initialize(in Unity.Collections.FixedString128Bytes& other); // 0x3ab10b8 public static System.Boolean op_Equality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab1160 public static System.Boolean op_Inequality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab11e8 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ab1200 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ab1204 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& other); // 0x3ab125c internal System.Int32 Initialize(in Unity.Collections.FixedString512Bytes& other); // 0x3ab1274 public static System.Boolean op_Equality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab131c public static System.Boolean op_Inequality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab13b8 public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ab13d0 public static Unity.Collections.FixedString512Bytes op_Implicit(in Unity.Collections.FixedString128Bytes& fs); // 0x3ab13d4 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ab1438 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab1490 internal System.Int32 Initialize(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab14a8 public static System.Boolean op_Equality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab1550 public static System.Boolean op_Inequality(in Unity.Collections.FixedString128Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab15ec public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ab1604 public static Unity.Collections.FixedString4096Bytes op_Implicit(in Unity.Collections.FixedString128Bytes& fs); // 0x3ab1608 public static Unity.Collections.FixedString128Bytes op_Implicit(System.String b); // 0x3ab166c public override System.String ToString(); // 0x3ab0940 public override System.Int32 GetHashCode(); // 0x3ab168c public override System.Boolean Equals(System.Object obj); // 0x3ab16d4 private System.Void CheckIndexInRange(System.Int32 index); // 0x3ab18f8 private System.Void CheckLengthInRange(System.Int32 length); // 0x3ab19f8 private System.Void CheckCapacityInRange(System.Int32 capacity); // 0x3ab1aec private static System.Void CheckCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ab1b94 private static System.Void CheckFormatError(Unity.Collections.FormatError error); // 0x3ab1c1c } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes510 : { // Fields public Unity.Collections.FixedBytes16 offset0000; // 0x10 public Unity.Collections.FixedBytes16 offset0016; // 0x20 public Unity.Collections.FixedBytes16 offset0032; // 0x30 public Unity.Collections.FixedBytes16 offset0048; // 0x40 public Unity.Collections.FixedBytes16 offset0064; // 0x50 public Unity.Collections.FixedBytes16 offset0080; // 0x60 public Unity.Collections.FixedBytes16 offset0096; // 0x70 public Unity.Collections.FixedBytes16 offset0112; // 0x80 public Unity.Collections.FixedBytes16 offset0128; // 0x90 public Unity.Collections.FixedBytes16 offset0144; // 0xa0 public Unity.Collections.FixedBytes16 offset0160; // 0xb0 public Unity.Collections.FixedBytes16 offset0176; // 0xc0 public Unity.Collections.FixedBytes16 offset0192; // 0xd0 public Unity.Collections.FixedBytes16 offset0208; // 0xe0 public Unity.Collections.FixedBytes16 offset0224; // 0xf0 public Unity.Collections.FixedBytes16 offset0240; // 0x100 public Unity.Collections.FixedBytes16 offset0256; // 0x110 public Unity.Collections.FixedBytes16 offset0272; // 0x120 public Unity.Collections.FixedBytes16 offset0288; // 0x130 public Unity.Collections.FixedBytes16 offset0304; // 0x140 public Unity.Collections.FixedBytes16 offset0320; // 0x150 public Unity.Collections.FixedBytes16 offset0336; // 0x160 public Unity.Collections.FixedBytes16 offset0352; // 0x170 public Unity.Collections.FixedBytes16 offset0368; // 0x180 public Unity.Collections.FixedBytes16 offset0384; // 0x190 public Unity.Collections.FixedBytes16 offset0400; // 0x1a0 public Unity.Collections.FixedBytes16 offset0416; // 0x1b0 public Unity.Collections.FixedBytes16 offset0432; // 0x1c0 public Unity.Collections.FixedBytes16 offset0448; // 0x1d0 public Unity.Collections.FixedBytes16 offset0464; // 0x1e0 public Unity.Collections.FixedBytes16 offset0480; // 0x1f0 public System.Byte byte0496; // 0x200 public System.Byte byte0497; // 0x201 public System.Byte byte0498; // 0x202 public System.Byte byte0499; // 0x203 public System.Byte byte0500; // 0x204 public System.Byte byte0501; // 0x205 public System.Byte byte0502; // 0x206 public System.Byte byte0503; // 0x207 public System.Byte byte0504; // 0x208 public System.Byte byte0505; // 0x209 public System.Byte byte0506; // 0x20a public System.Byte byte0507; // 0x20b public System.Byte byte0508; // 0x20c public System.Byte byte0509; // 0x20d // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString512 : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString512Bytes.Enumerator : System.Collections.IEnumerator { // Fields private Unity.Collections.FixedString512Bytes target; // 0x10 private System.Int32 offset; // 0x210 private Unity.Collections.Unicode.Rune current; // 0x214 // Methods public System.Void .ctor(Unity.Collections.FixedString512Bytes other); // 0x3ab1ea4 public System.Void Dispose(); // 0x3ab3044 public System.Boolean MoveNext(); // 0x3ab3048 public System.Void Reset(); // 0x3ab3090 public Unity.Collections.Unicode.Rune get_Current(); // 0x3ab309c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ab30a4 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedString512Bytes : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal const System.UInt16 utf8MaxLengthInBytes; // 0x0 internal System.UInt16 utf8LengthInBytes; // 0x10 internal Unity.Collections.FixedBytes510 bytes; // 0x12 // Methods public static System.Int32 get_UTF8MaxLengthInBytes(); // 0x3ab1d28 public System.String get_Value(); // 0x3ab1d30 public System.Byte* GetUnsafePtr(); // 0x3ab1d7c public System.Int32 get_Length(); // 0x3ab1d84 public System.Void set_Length(System.Int32 value); // 0x3ab1d8c public System.Int32 get_Capacity(); // 0x3ab1d9c public System.Void set_Capacity(System.Int32 value); // 0x3ab1da4 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3ab1da8 public System.Boolean get_IsEmpty(); // 0x3ab1e24 public System.Byte get_Item(System.Int32 index); // 0x3ab1e34 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3ab1e40 public ref System.Byte& ElementAt(System.Int32 index); // 0x3ab1e4c public System.Void Clear(); // 0x3ab1e58 public System.Void Add(in System.Byte& value); // 0x3ab1e64 public Unity.Collections.FixedString512Bytes.Enumerator GetEnumerator(); // 0x3ab1e84 public System.Int32 CompareTo(System.String other); // 0x3ab1ec4 public System.Boolean Equals(System.String other); // 0x3ab1ee8 public ref Unity.Collections.FixedList512Bytes<System.Byte>& AsFixedList(); // 0x3ab1f80 public System.Void .ctor(System.String source); // 0x3ab1fbc internal System.Int32 Initialize(System.String source); // 0x3ab1fec public System.Void .ctor(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab2050 internal System.Int32 Initialize(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab2088 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3ab20f8 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& other); // 0x3aaec70 internal System.Int32 Initialize(in Unity.Collections.FixedString32Bytes& other); // 0x3ab2150 public static System.Boolean op_Equality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab21f4 public static System.Boolean op_Inequality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab2290 public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3ab22a8 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3ab22ac public System.Void .ctor(in Unity.Collections.FixedString64Bytes& other); // 0x3ab002c internal System.Int32 Initialize(in Unity.Collections.FixedString64Bytes& other); // 0x3ab2304 public static System.Boolean op_Equality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab23a8 public static System.Boolean op_Inequality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab2444 public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3ab245c public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3ab2460 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& other); // 0x3ab1408 internal System.Int32 Initialize(in Unity.Collections.FixedString128Bytes& other); // 0x3ab24b8 public static System.Boolean op_Equality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab255c public static System.Boolean op_Inequality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab25f8 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ab2610 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ab2614 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& other); // 0x3ab266c internal System.Int32 Initialize(in Unity.Collections.FixedString512Bytes& other); // 0x3ab269c public static System.Boolean op_Equality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab2740 public static System.Boolean op_Inequality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab27c8 public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ab27e0 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ab27e4 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab283c internal System.Int32 Initialize(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab286c public static System.Boolean op_Equality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab2910 public static System.Boolean op_Inequality(in Unity.Collections.FixedString512Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab29ac public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ab29c4 public static Unity.Collections.FixedString4096Bytes op_Implicit(in Unity.Collections.FixedString512Bytes& fs); // 0x3ab29c8 public static Unity.Collections.FixedString512Bytes op_Implicit(System.String b); // 0x3ab2a2c public override System.String ToString(); // 0x3ab1d34 public override System.Int32 GetHashCode(); // 0x3ab2a60 public override System.Boolean Equals(System.Object obj); // 0x3ab2aa8 private System.Void CheckIndexInRange(System.Int32 index); // 0x3ab2ccc private System.Void CheckLengthInRange(System.Int32 length); // 0x3ab2dcc private System.Void CheckCapacityInRange(System.Int32 capacity); // 0x3ab2ec0 private static System.Void CheckCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ab2f68 private static System.Void CheckFormatError(Unity.Collections.FormatError error); // 0x3ab2ff0 } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedBytes4094 : { // Fields public Unity.Collections.FixedBytes16 offset0000; // 0x10 public Unity.Collections.FixedBytes16 offset0016; // 0x20 public Unity.Collections.FixedBytes16 offset0032; // 0x30 public Unity.Collections.FixedBytes16 offset0048; // 0x40 public Unity.Collections.FixedBytes16 offset0064; // 0x50 public Unity.Collections.FixedBytes16 offset0080; // 0x60 public Unity.Collections.FixedBytes16 offset0096; // 0x70 public Unity.Collections.FixedBytes16 offset0112; // 0x80 public Unity.Collections.FixedBytes16 offset0128; // 0x90 public Unity.Collections.FixedBytes16 offset0144; // 0xa0 public Unity.Collections.FixedBytes16 offset0160; // 0xb0 public Unity.Collections.FixedBytes16 offset0176; // 0xc0 public Unity.Collections.FixedBytes16 offset0192; // 0xd0 public Unity.Collections.FixedBytes16 offset0208; // 0xe0 public Unity.Collections.FixedBytes16 offset0224; // 0xf0 public Unity.Collections.FixedBytes16 offset0240; // 0x100 public Unity.Collections.FixedBytes16 offset0256; // 0x110 public Unity.Collections.FixedBytes16 offset0272; // 0x120 public Unity.Collections.FixedBytes16 offset0288; // 0x130 public Unity.Collections.FixedBytes16 offset0304; // 0x140 public Unity.Collections.FixedBytes16 offset0320; // 0x150 public Unity.Collections.FixedBytes16 offset0336; // 0x160 public Unity.Collections.FixedBytes16 offset0352; // 0x170 public Unity.Collections.FixedBytes16 offset0368; // 0x180 public Unity.Collections.FixedBytes16 offset0384; // 0x190 public Unity.Collections.FixedBytes16 offset0400; // 0x1a0 public Unity.Collections.FixedBytes16 offset0416; // 0x1b0 public Unity.Collections.FixedBytes16 offset0432; // 0x1c0 public Unity.Collections.FixedBytes16 offset0448; // 0x1d0 public Unity.Collections.FixedBytes16 offset0464; // 0x1e0 public Unity.Collections.FixedBytes16 offset0480; // 0x1f0 public Unity.Collections.FixedBytes16 offset0496; // 0x200 public Unity.Collections.FixedBytes16 offset0512; // 0x210 public Unity.Collections.FixedBytes16 offset0528; // 0x220 public Unity.Collections.FixedBytes16 offset0544; // 0x230 public Unity.Collections.FixedBytes16 offset0560; // 0x240 public Unity.Collections.FixedBytes16 offset0576; // 0x250 public Unity.Collections.FixedBytes16 offset0592; // 0x260 public Unity.Collections.FixedBytes16 offset0608; // 0x270 public Unity.Collections.FixedBytes16 offset0624; // 0x280 public Unity.Collections.FixedBytes16 offset0640; // 0x290 public Unity.Collections.FixedBytes16 offset0656; // 0x2a0 public Unity.Collections.FixedBytes16 offset0672; // 0x2b0 public Unity.Collections.FixedBytes16 offset0688; // 0x2c0 public Unity.Collections.FixedBytes16 offset0704; // 0x2d0 public Unity.Collections.FixedBytes16 offset0720; // 0x2e0 public Unity.Collections.FixedBytes16 offset0736; // 0x2f0 public Unity.Collections.FixedBytes16 offset0752; // 0x300 public Unity.Collections.FixedBytes16 offset0768; // 0x310 public Unity.Collections.FixedBytes16 offset0784; // 0x320 public Unity.Collections.FixedBytes16 offset0800; // 0x330 public Unity.Collections.FixedBytes16 offset0816; // 0x340 public Unity.Collections.FixedBytes16 offset0832; // 0x350 public Unity.Collections.FixedBytes16 offset0848; // 0x360 public Unity.Collections.FixedBytes16 offset0864; // 0x370 public Unity.Collections.FixedBytes16 offset0880; // 0x380 public Unity.Collections.FixedBytes16 offset0896; // 0x390 public Unity.Collections.FixedBytes16 offset0912; // 0x3a0 public Unity.Collections.FixedBytes16 offset0928; // 0x3b0 public Unity.Collections.FixedBytes16 offset0944; // 0x3c0 public Unity.Collections.FixedBytes16 offset0960; // 0x3d0 public Unity.Collections.FixedBytes16 offset0976; // 0x3e0 public Unity.Collections.FixedBytes16 offset0992; // 0x3f0 public Unity.Collections.FixedBytes16 offset1008; // 0x400 public Unity.Collections.FixedBytes16 offset1024; // 0x410 public Unity.Collections.FixedBytes16 offset1040; // 0x420 public Unity.Collections.FixedBytes16 offset1056; // 0x430 public Unity.Collections.FixedBytes16 offset1072; // 0x440 public Unity.Collections.FixedBytes16 offset1088; // 0x450 public Unity.Collections.FixedBytes16 offset1104; // 0x460 public Unity.Collections.FixedBytes16 offset1120; // 0x470 public Unity.Collections.FixedBytes16 offset1136; // 0x480 public Unity.Collections.FixedBytes16 offset1152; // 0x490 public Unity.Collections.FixedBytes16 offset1168; // 0x4a0 public Unity.Collections.FixedBytes16 offset1184; // 0x4b0 public Unity.Collections.FixedBytes16 offset1200; // 0x4c0 public Unity.Collections.FixedBytes16 offset1216; // 0x4d0 public Unity.Collections.FixedBytes16 offset1232; // 0x4e0 public Unity.Collections.FixedBytes16 offset1248; // 0x4f0 public Unity.Collections.FixedBytes16 offset1264; // 0x500 public Unity.Collections.FixedBytes16 offset1280; // 0x510 public Unity.Collections.FixedBytes16 offset1296; // 0x520 public Unity.Collections.FixedBytes16 offset1312; // 0x530 public Unity.Collections.FixedBytes16 offset1328; // 0x540 public Unity.Collections.FixedBytes16 offset1344; // 0x550 public Unity.Collections.FixedBytes16 offset1360; // 0x560 public Unity.Collections.FixedBytes16 offset1376; // 0x570 public Unity.Collections.FixedBytes16 offset1392; // 0x580 public Unity.Collections.FixedBytes16 offset1408; // 0x590 public Unity.Collections.FixedBytes16 offset1424; // 0x5a0 public Unity.Collections.FixedBytes16 offset1440; // 0x5b0 public Unity.Collections.FixedBytes16 offset1456; // 0x5c0 public Unity.Collections.FixedBytes16 offset1472; // 0x5d0 public Unity.Collections.FixedBytes16 offset1488; // 0x5e0 public Unity.Collections.FixedBytes16 offset1504; // 0x5f0 public Unity.Collections.FixedBytes16 offset1520; // 0x600 public Unity.Collections.FixedBytes16 offset1536; // 0x610 public Unity.Collections.FixedBytes16 offset1552; // 0x620 public Unity.Collections.FixedBytes16 offset1568; // 0x630 public Unity.Collections.FixedBytes16 offset1584; // 0x640 public Unity.Collections.FixedBytes16 offset1600; // 0x650 public Unity.Collections.FixedBytes16 offset1616; // 0x660 public Unity.Collections.FixedBytes16 offset1632; // 0x670 public Unity.Collections.FixedBytes16 offset1648; // 0x680 public Unity.Collections.FixedBytes16 offset1664; // 0x690 public Unity.Collections.FixedBytes16 offset1680; // 0x6a0 public Unity.Collections.FixedBytes16 offset1696; // 0x6b0 public Unity.Collections.FixedBytes16 offset1712; // 0x6c0 public Unity.Collections.FixedBytes16 offset1728; // 0x6d0 public Unity.Collections.FixedBytes16 offset1744; // 0x6e0 public Unity.Collections.FixedBytes16 offset1760; // 0x6f0 public Unity.Collections.FixedBytes16 offset1776; // 0x700 public Unity.Collections.FixedBytes16 offset1792; // 0x710 public Unity.Collections.FixedBytes16 offset1808; // 0x720 public Unity.Collections.FixedBytes16 offset1824; // 0x730 public Unity.Collections.FixedBytes16 offset1840; // 0x740 public Unity.Collections.FixedBytes16 offset1856; // 0x750 public Unity.Collections.FixedBytes16 offset1872; // 0x760 public Unity.Collections.FixedBytes16 offset1888; // 0x770 public Unity.Collections.FixedBytes16 offset1904; // 0x780 public Unity.Collections.FixedBytes16 offset1920; // 0x790 public Unity.Collections.FixedBytes16 offset1936; // 0x7a0 public Unity.Collections.FixedBytes16 offset1952; // 0x7b0 public Unity.Collections.FixedBytes16 offset1968; // 0x7c0 public Unity.Collections.FixedBytes16 offset1984; // 0x7d0 public Unity.Collections.FixedBytes16 offset2000; // 0x7e0 public Unity.Collections.FixedBytes16 offset2016; // 0x7f0 public Unity.Collections.FixedBytes16 offset2032; // 0x800 public Unity.Collections.FixedBytes16 offset2048; // 0x810 public Unity.Collections.FixedBytes16 offset2064; // 0x820 public Unity.Collections.FixedBytes16 offset2080; // 0x830 public Unity.Collections.FixedBytes16 offset2096; // 0x840 public Unity.Collections.FixedBytes16 offset2112; // 0x850 public Unity.Collections.FixedBytes16 offset2128; // 0x860 public Unity.Collections.FixedBytes16 offset2144; // 0x870 public Unity.Collections.FixedBytes16 offset2160; // 0x880 public Unity.Collections.FixedBytes16 offset2176; // 0x890 public Unity.Collections.FixedBytes16 offset2192; // 0x8a0 public Unity.Collections.FixedBytes16 offset2208; // 0x8b0 public Unity.Collections.FixedBytes16 offset2224; // 0x8c0 public Unity.Collections.FixedBytes16 offset2240; // 0x8d0 public Unity.Collections.FixedBytes16 offset2256; // 0x8e0 public Unity.Collections.FixedBytes16 offset2272; // 0x8f0 public Unity.Collections.FixedBytes16 offset2288; // 0x900 public Unity.Collections.FixedBytes16 offset2304; // 0x910 public Unity.Collections.FixedBytes16 offset2320; // 0x920 public Unity.Collections.FixedBytes16 offset2336; // 0x930 public Unity.Collections.FixedBytes16 offset2352; // 0x940 public Unity.Collections.FixedBytes16 offset2368; // 0x950 public Unity.Collections.FixedBytes16 offset2384; // 0x960 public Unity.Collections.FixedBytes16 offset2400; // 0x970 public Unity.Collections.FixedBytes16 offset2416; // 0x980 public Unity.Collections.FixedBytes16 offset2432; // 0x990 public Unity.Collections.FixedBytes16 offset2448; // 0x9a0 public Unity.Collections.FixedBytes16 offset2464; // 0x9b0 public Unity.Collections.FixedBytes16 offset2480; // 0x9c0 public Unity.Collections.FixedBytes16 offset2496; // 0x9d0 public Unity.Collections.FixedBytes16 offset2512; // 0x9e0 public Unity.Collections.FixedBytes16 offset2528; // 0x9f0 public Unity.Collections.FixedBytes16 offset2544; // 0xa00 public Unity.Collections.FixedBytes16 offset2560; // 0xa10 public Unity.Collections.FixedBytes16 offset2576; // 0xa20 public Unity.Collections.FixedBytes16 offset2592; // 0xa30 public Unity.Collections.FixedBytes16 offset2608; // 0xa40 public Unity.Collections.FixedBytes16 offset2624; // 0xa50 public Unity.Collections.FixedBytes16 offset2640; // 0xa60 public Unity.Collections.FixedBytes16 offset2656; // 0xa70 public Unity.Collections.FixedBytes16 offset2672; // 0xa80 public Unity.Collections.FixedBytes16 offset2688; // 0xa90 public Unity.Collections.FixedBytes16 offset2704; // 0xaa0 public Unity.Collections.FixedBytes16 offset2720; // 0xab0 public Unity.Collections.FixedBytes16 offset2736; // 0xac0 public Unity.Collections.FixedBytes16 offset2752; // 0xad0 public Unity.Collections.FixedBytes16 offset2768; // 0xae0 public Unity.Collections.FixedBytes16 offset2784; // 0xaf0 public Unity.Collections.FixedBytes16 offset2800; // 0xb00 public Unity.Collections.FixedBytes16 offset2816; // 0xb10 public Unity.Collections.FixedBytes16 offset2832; // 0xb20 public Unity.Collections.FixedBytes16 offset2848; // 0xb30 public Unity.Collections.FixedBytes16 offset2864; // 0xb40 public Unity.Collections.FixedBytes16 offset2880; // 0xb50 public Unity.Collections.FixedBytes16 offset2896; // 0xb60 public Unity.Collections.FixedBytes16 offset2912; // 0xb70 public Unity.Collections.FixedBytes16 offset2928; // 0xb80 public Unity.Collections.FixedBytes16 offset2944; // 0xb90 public Unity.Collections.FixedBytes16 offset2960; // 0xba0 public Unity.Collections.FixedBytes16 offset2976; // 0xbb0 public Unity.Collections.FixedBytes16 offset2992; // 0xbc0 public Unity.Collections.FixedBytes16 offset3008; // 0xbd0 public Unity.Collections.FixedBytes16 offset3024; // 0xbe0 public Unity.Collections.FixedBytes16 offset3040; // 0xbf0 public Unity.Collections.FixedBytes16 offset3056; // 0xc00 public Unity.Collections.FixedBytes16 offset3072; // 0xc10 public Unity.Collections.FixedBytes16 offset3088; // 0xc20 public Unity.Collections.FixedBytes16 offset3104; // 0xc30 public Unity.Collections.FixedBytes16 offset3120; // 0xc40 public Unity.Collections.FixedBytes16 offset3136; // 0xc50 public Unity.Collections.FixedBytes16 offset3152; // 0xc60 public Unity.Collections.FixedBytes16 offset3168; // 0xc70 public Unity.Collections.FixedBytes16 offset3184; // 0xc80 public Unity.Collections.FixedBytes16 offset3200; // 0xc90 public Unity.Collections.FixedBytes16 offset3216; // 0xca0 public Unity.Collections.FixedBytes16 offset3232; // 0xcb0 public Unity.Collections.FixedBytes16 offset3248; // 0xcc0 public Unity.Collections.FixedBytes16 offset3264; // 0xcd0 public Unity.Collections.FixedBytes16 offset3280; // 0xce0 public Unity.Collections.FixedBytes16 offset3296; // 0xcf0 public Unity.Collections.FixedBytes16 offset3312; // 0xd00 public Unity.Collections.FixedBytes16 offset3328; // 0xd10 public Unity.Collections.FixedBytes16 offset3344; // 0xd20 public Unity.Collections.FixedBytes16 offset3360; // 0xd30 public Unity.Collections.FixedBytes16 offset3376; // 0xd40 public Unity.Collections.FixedBytes16 offset3392; // 0xd50 public Unity.Collections.FixedBytes16 offset3408; // 0xd60 public Unity.Collections.FixedBytes16 offset3424; // 0xd70 public Unity.Collections.FixedBytes16 offset3440; // 0xd80 public Unity.Collections.FixedBytes16 offset3456; // 0xd90 public Unity.Collections.FixedBytes16 offset3472; // 0xda0 public Unity.Collections.FixedBytes16 offset3488; // 0xdb0 public Unity.Collections.FixedBytes16 offset3504; // 0xdc0 public Unity.Collections.FixedBytes16 offset3520; // 0xdd0 public Unity.Collections.FixedBytes16 offset3536; // 0xde0 public Unity.Collections.FixedBytes16 offset3552; // 0xdf0 public Unity.Collections.FixedBytes16 offset3568; // 0xe00 public Unity.Collections.FixedBytes16 offset3584; // 0xe10 public Unity.Collections.FixedBytes16 offset3600; // 0xe20 public Unity.Collections.FixedBytes16 offset3616; // 0xe30 public Unity.Collections.FixedBytes16 offset3632; // 0xe40 public Unity.Collections.FixedBytes16 offset3648; // 0xe50 public Unity.Collections.FixedBytes16 offset3664; // 0xe60 public Unity.Collections.FixedBytes16 offset3680; // 0xe70 public Unity.Collections.FixedBytes16 offset3696; // 0xe80 public Unity.Collections.FixedBytes16 offset3712; // 0xe90 public Unity.Collections.FixedBytes16 offset3728; // 0xea0 public Unity.Collections.FixedBytes16 offset3744; // 0xeb0 public Unity.Collections.FixedBytes16 offset3760; // 0xec0 public Unity.Collections.FixedBytes16 offset3776; // 0xed0 public Unity.Collections.FixedBytes16 offset3792; // 0xee0 public Unity.Collections.FixedBytes16 offset3808; // 0xef0 public Unity.Collections.FixedBytes16 offset3824; // 0xf00 public Unity.Collections.FixedBytes16 offset3840; // 0xf10 public Unity.Collections.FixedBytes16 offset3856; // 0xf20 public Unity.Collections.FixedBytes16 offset3872; // 0xf30 public Unity.Collections.FixedBytes16 offset3888; // 0xf40 public Unity.Collections.FixedBytes16 offset3904; // 0xf50 public Unity.Collections.FixedBytes16 offset3920; // 0xf60 public Unity.Collections.FixedBytes16 offset3936; // 0xf70 public Unity.Collections.FixedBytes16 offset3952; // 0xf80 public Unity.Collections.FixedBytes16 offset3968; // 0xf90 public Unity.Collections.FixedBytes16 offset3984; // 0xfa0 public Unity.Collections.FixedBytes16 offset4000; // 0xfb0 public Unity.Collections.FixedBytes16 offset4016; // 0xfc0 public Unity.Collections.FixedBytes16 offset4032; // 0xfd0 public Unity.Collections.FixedBytes16 offset4048; // 0xfe0 public Unity.Collections.FixedBytes16 offset4064; // 0xff0 public System.Byte byte4080; // 0x1000 public System.Byte byte4081; // 0x1001 public System.Byte byte4082; // 0x1002 public System.Byte byte4083; // 0x1003 public System.Byte byte4084; // 0x1004 public System.Byte byte4085; // 0x1005 public System.Byte byte4086; // 0x1006 public System.Byte byte4087; // 0x1007 public System.Byte byte4088; // 0x1008 public System.Byte byte4089; // 0x1009 public System.Byte byte4090; // 0x100a public System.Byte byte4091; // 0x100b public System.Byte byte4092; // 0x100c public System.Byte byte4093; // 0x100d // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString4096 : { // Fields // Methods } // Unity.Collections.dll public struct Unity.Collections.FixedString4096Bytes.Enumerator : System.Collections.IEnumerator { // Fields private Unity.Collections.FixedString4096Bytes target; // 0x10 private System.Int32 offset; // 0x1010 private Unity.Collections.Unicode.Rune current; // 0x1014 // Methods public System.Void .ctor(Unity.Collections.FixedString4096Bytes other); // 0x3ab327c public System.Void Dispose(); // 0x3ab4388 public System.Boolean MoveNext(); // 0x3ab438c public System.Void Reset(); // 0x3ab43d8 public Unity.Collections.Unicode.Rune get_Current(); // 0x3ab43e4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ab43ec } // Unity.Collections.dll [Serializable] public struct Unity.Collections.FixedString4096Bytes : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal const System.UInt16 utf8MaxLengthInBytes; // 0x0 internal System.UInt16 utf8LengthInBytes; // 0x10 internal Unity.Collections.FixedBytes4094 bytes; // 0x12 // Methods public static System.Int32 get_UTF8MaxLengthInBytes(); // 0x3ab3100 public System.String get_Value(); // 0x3ab3108 public System.Byte* GetUnsafePtr(); // 0x3ab3154 public System.Int32 get_Length(); // 0x3ab315c public System.Void set_Length(System.Int32 value); // 0x3ab3164 public System.Int32 get_Capacity(); // 0x3ab3174 public System.Void set_Capacity(System.Int32 value); // 0x3ab317c public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3ab3180 public System.Boolean get_IsEmpty(); // 0x3ab31fc public System.Byte get_Item(System.Int32 index); // 0x3ab320c public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3ab3218 public ref System.Byte& ElementAt(System.Int32 index); // 0x3ab3224 public System.Void Clear(); // 0x3ab3230 public System.Void Add(in System.Byte& value); // 0x3ab323c public Unity.Collections.FixedString4096Bytes.Enumerator GetEnumerator(); // 0x3ab325c public System.Int32 CompareTo(System.String other); // 0x3ab329c public System.Boolean Equals(System.String other); // 0x3ab32c0 public ref Unity.Collections.FixedList4096Bytes<System.Byte>& AsFixedList(); // 0x3ab3358 public System.Void .ctor(System.String source); // 0x3ab3394 internal System.Int32 Initialize(System.String source); // 0x3ab33c4 public System.Void .ctor(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab3428 internal System.Int32 Initialize(Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x3ab3460 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3ab34d0 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& other); // 0x3aaee8c internal System.Int32 Initialize(in Unity.Collections.FixedString32Bytes& other); // 0x3ab3528 public static System.Boolean op_Equality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab35cc public static System.Boolean op_Inequality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ab3668 public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3ab3680 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3ab3684 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& other); // 0x3ab0250 internal System.Int32 Initialize(in Unity.Collections.FixedString64Bytes& other); // 0x3ab36dc public static System.Boolean op_Equality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab3780 public static System.Boolean op_Inequality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ab381c public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3ab3834 public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3ab3838 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& other); // 0x3ab163c internal System.Int32 Initialize(in Unity.Collections.FixedString128Bytes& other); // 0x3ab3890 public static System.Boolean op_Equality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab3934 public static System.Boolean op_Inequality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ab39d0 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ab39e8 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ab39ec public System.Void .ctor(in Unity.Collections.FixedString512Bytes& other); // 0x3ab29fc internal System.Int32 Initialize(in Unity.Collections.FixedString512Bytes& other); // 0x3ab3a44 public static System.Boolean op_Equality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab3ae8 public static System.Boolean op_Inequality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ab3b84 public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ab3b9c public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ab3ba0 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab3bf8 internal System.Int32 Initialize(in Unity.Collections.FixedString4096Bytes& other); // 0x3ab3c28 public static System.Boolean op_Equality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab3ccc public static System.Boolean op_Inequality(in Unity.Collections.FixedString4096Bytes& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ab3d54 public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ab3d6c public static Unity.Collections.FixedString4096Bytes op_Implicit(System.String b); // 0x3ab3d70 public override System.String ToString(); // 0x3ab310c public override System.Int32 GetHashCode(); // 0x3ab3da4 public override System.Boolean Equals(System.Object obj); // 0x3ab3dec private System.Void CheckIndexInRange(System.Int32 index); // 0x3ab4010 private System.Void CheckLengthInRange(System.Int32 length); // 0x3ab4110 private System.Void CheckCapacityInRange(System.Int32 capacity); // 0x3ab4204 private static System.Void CheckCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ab42ac private static System.Void CheckFormatError(Unity.Collections.FormatError error); // 0x3ab4334 } // Unity.Collections.dll public static class Unity.Collections.FixedStringMethods : System.Object { // Fields // Methods public static Unity.Collections.FormatError Append(ref T& fs, Unity.Collections.Unicode.Rune rune); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.Char ch); // 0x1ce0384 public static Unity.Collections.FormatError AppendRawByte(ref T& fs, System.Byte a); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, Unity.Collections.Unicode.Rune rune, System.Int32 count); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.Int64 input); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.Int32 input); // 0x1bdb1b0 public static Unity.Collections.FormatError Append(ref T& fs, System.UInt64 input); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.UInt32 input); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.Single input, System.Char decimalSeparator); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, in T2& input); // 0x1bdb608 public static Unity.Collections.CopyError CopyFrom(ref T& fs, in T2& input); // 0x1bdb608 public static Unity.Collections.FormatError Append(ref T& fs, System.Byte* utf8Bytes, System.Int32 utf8BytesLength); // 0x1ce0384 public static Unity.Collections.FormatError Append(ref T& fs, System.String s); // 0x1bdb608 public static Unity.Collections.CopyError CopyFrom(ref T& fs, System.String s); // 0x1bdb608 public static System.Void CopyFromTruncated(ref T& fs, System.String s); // 0x1be4e1c public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0); // 0x1be59f0 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1); // 0x1be5c7c public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2); // 0x1be5d8c public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3); // 0x1be5dc4 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4); // 0x1be5e00 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4, in T5& arg5); // 0x1be5e3c public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4, in T5& arg5, in T6& arg6); // 0x1be5e80 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4, in T5& arg5, in T6& arg6, in T7& arg7); // 0x1be5ec4 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4, in T5& arg5, in T6& arg6, in T7& arg7, in T8& arg8); // 0x1be5f10 public static System.Void AppendFormat(ref T& dest, in U& format, in T0& arg0, in T1& arg1, in T2& arg2, in T3& arg3, in T4& arg4, in T5& arg5, in T6& arg6, in T7& arg7, in T8& arg8, in T9& arg9); // 0x1be5f5c internal static Unity.Collections.FormatError Append(ref T& fs, System.Char a, System.Char b); // 0x1bdbfd0 internal static Unity.Collections.FormatError Append(ref T& fs, System.Char a, System.Char b, System.Char c); // 0x1ce0384 internal static Unity.Collections.FormatError Append(ref T& fs, System.Char a, System.Char b, System.Char c, System.Char d, System.Char e, System.Char f, System.Char g, System.Char h); // 0x1ce0384 internal static Unity.Collections.FormatError AppendScientific(ref T& fs, System.Char* source, System.Int32 sourceLength, System.Int32 decimalExponent, System.Char decimalSeparator); // 0x1ce0384 internal static System.Boolean Found(ref T& fs, ref System.Int32& offset, System.Char a, System.Char b, System.Char c); // 0x1ce0384 internal static System.Boolean Found(ref T& fs, ref System.Int32& offset, System.Char a, System.Char b, System.Char c, System.Char d, System.Char e, System.Char f, System.Char g, System.Char h); // 0x1ce0384 public static System.Int32 IndexOf(ref T& fs, System.Byte* bytes, System.Int32 bytesLen); // 0x1ce0384 public static System.Int32 IndexOf(ref T& fs, System.Byte* bytes, System.Int32 bytesLen, System.Int32 startIndex, System.Int32 distance); // 0x1ce0384 public static System.Int32 IndexOf(ref T& fs, in T2& other); // 0x1bdb608 public static System.Int32 IndexOf(ref T& fs, in T2& other, System.Int32 startIndex, System.Int32 distance); // 0x1bdb640 public static System.Boolean Contains(ref T& fs, in T2& other); // 0x1bd6678 public static System.Int32 LastIndexOf(ref T& fs, System.Byte* bytes, System.Int32 bytesLen); // 0x1ce0384 public static System.Int32 LastIndexOf(ref T& fs, System.Byte* bytes, System.Int32 bytesLen, System.Int32 startIndex, System.Int32 distance); // 0x1ce0384 public static System.Int32 LastIndexOf(ref T& fs, in T2& other); // 0x1bdb608 public static System.Int32 LastIndexOf(ref T& fs, in T2& other, System.Int32 startIndex, System.Int32 distance); // 0x1bdb640 public static System.Int32 CompareTo(ref T& fs, System.Byte* bytes, System.Int32 bytesLen); // 0x1ce0384 public static System.Int32 CompareTo(ref T& fs, in T2& other); // 0x1bdb608 public static System.Boolean Equals(ref T& fs, System.Byte* bytes, System.Int32 bytesLen); // 0x1ce0384 public static System.Boolean Equals(ref T& fs, in T2& other); // 0x1bd6678 public static Unity.Collections.Unicode.Rune Peek(ref T& fs, System.Int32 index); // 0x1ce0384 public static Unity.Collections.Unicode.Rune Read(ref T& fs, ref System.Int32& index); // 0x1ce0384 public static Unity.Collections.FormatError Write(ref T& fs, ref System.Int32& index, Unity.Collections.Unicode.Rune rune); // 0x1ce0384 public static System.String ConvertToString(ref T& fs); // 0x1bdeb64 public static System.Int32 ComputeHashCode(ref T& fs); // 0x1bda74c public static System.Int32 EffectiveSizeOf(ref T& fs); // 0x1bda74c internal static System.Boolean ParseLongInternal(ref T& fs, ref System.Int32& offset, out System.Int64& value); // 0x1bd6804 public static Unity.Collections.ParseError Parse(ref T& fs, ref System.Int32& offset, ref System.Int32& output); // 0x1bdb6d8 public static Unity.Collections.ParseError Parse(ref T& fs, ref System.Int32& offset, ref System.UInt32& output); // 0x1bdb6d8 public static Unity.Collections.ParseError Parse(ref T& fs, ref System.Int32& offset, ref System.Single& output, System.Char decimalSeparator); // 0x1ce0384 } // Unity.Collections.dll public static class Unity.Collections.FixedString : System.Object { // Fields // Methods public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4448 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab45a8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4728 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab489c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4a1c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4ba0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4d34 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab4ea8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Int32 arg2, System.Int32 arg3); // 0x3ab503c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Int32 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Single arg2, System.Int32 arg3); // 0x3ab51b0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5330 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Single arg2, System.Int32 arg3); // 0x3ab54b4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5648 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Single arg2, System.Int32 arg3); // 0x3ab57cc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5954 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5aec public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5c80 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Single arg2, System.Int32 arg3); // 0x3ab5e18 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Single arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.String arg2, System.Int32 arg3); // 0x3ab5fac public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.String arg2, System.Int32 arg3); // 0x3ab6120 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.String arg2, System.Int32 arg3); // 0x3ab62b4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.String arg2, System.Int32 arg3); // 0x3ab6428 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.String arg2, System.Int32 arg3); // 0x3ab65bc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.String arg2, System.Int32 arg3); // 0x3ab6754 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.String arg2, System.Int32 arg3); // 0x3ab68e8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.String arg2, System.Int32 arg3); // 0x3ab6a5c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.String arg2, System.Int32 arg3); // 0x3ab6bf0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.String arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, T1 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, T2 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, T3 arg2, System.Int32 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Int32 arg2, System.Single arg3); // 0x3ab6d64 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Int32 arg2, System.Single arg3); // 0x3ab6ee4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Int32 arg2, System.Single arg3); // 0x3ab7068 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Int32 arg2, System.Single arg3); // 0x3ab71fc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Int32 arg2, System.Single arg3); // 0x3ab7380 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Int32 arg2, System.Single arg3); // 0x3ab7508 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Int32 arg2, System.Single arg3); // 0x3ab76a0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Int32 arg2, System.Single arg3); // 0x3ab7834 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Int32 arg2, System.Single arg3); // 0x3ab79cc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Int32 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Single arg2, System.Single arg3); // 0x3ab7b60 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Single arg2, System.Single arg3); // 0x3ab7ce4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Single arg2, System.Single arg3); // 0x3ab7e6c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Single arg2, System.Single arg3); // 0x3ab8004 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3); // 0x3ab818c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Single arg2, System.Single arg3); // 0x3ab82fc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Single arg2, System.Single arg3); // 0x3ab8484 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Single arg2, System.Single arg3); // 0x3ab861c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Single arg2, System.Single arg3); // 0x3ab87a4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Single arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.String arg2, System.Single arg3); // 0x3ab8928 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.String arg2, System.Single arg3); // 0x3ab8abc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.String arg2, System.Single arg3); // 0x3ab8c54 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.String arg2, System.Single arg3); // 0x3ab8de8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.String arg2, System.Single arg3); // 0x3ab8f80 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.String arg2, System.Single arg3); // 0x3ab9108 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.String arg2, System.Single arg3); // 0x3ab928c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.String arg2, System.Single arg3); // 0x3ab9420 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.String arg2, System.Single arg3); // 0x3ab95a4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.String arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, T1 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, T2 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, T3 arg2, System.Single arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Int32 arg2, System.String arg3); // 0x3ab9724 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Int32 arg2, System.String arg3); // 0x3ab9898 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Int32 arg2, System.String arg3); // 0x3ab9a2c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Int32 arg2, System.String arg3); // 0x3ab9ba0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Int32 arg2, System.String arg3); // 0x3ab9d34 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Int32 arg2, System.String arg3); // 0x3ab9ecc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Int32 arg2, System.String arg3); // 0x3aba060 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Int32 arg2, System.String arg3); // 0x3aba1d4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Int32 arg2, System.String arg3); // 0x3aba368 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Int32 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Single arg2, System.String arg3); // 0x3aba4dc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Single arg2, System.String arg3); // 0x3aba670 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Single arg2, System.String arg3); // 0x3aba808 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Single arg2, System.String arg3); // 0x3aba99c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Single arg2, System.String arg3); // 0x3abab34 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Single arg2, System.String arg3); // 0x3abacbc public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Single arg2, System.String arg3); // 0x3abae40 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Single arg2, System.String arg3); // 0x3abafd4 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Single arg2, System.String arg3); // 0x3abb158 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Single arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.String arg2, System.String arg3); // 0x3abb2d8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.String arg2, System.String arg3); // 0x3abb44c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.String arg2, System.String arg3); // 0x3abb5e0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.String arg2, System.String arg3); // 0x3abb754 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.String arg2, System.String arg3); // 0x3abb8e8 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.String arg2, System.String arg3); // 0x3abba6c public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.String arg2, System.String arg3); // 0x3abbbec public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.String arg2, System.String arg3); // 0x3abbd60 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.String arg2, System.String arg3); // 0x3abbee0 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.String arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, T1 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, T2 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, T3 arg2, System.String arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Int32 arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Int32 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Int32 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.Single arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.Single arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.Single arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, System.String arg2, T1 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, System.String arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, System.String arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Int32 arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Int32 arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Int32 arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Int32 arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.Single arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.Single arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.Single arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.Single arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, System.String arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, System.String arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, System.String arg1, T1 arg2, T2 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, System.String arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Int32 arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.Single arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, System.String arg0, T1 arg1, T2 arg2, T3 arg3); // 0x1ce0384 public static Unity.Collections.FixedString512Bytes Format(Unity.Collections.FixedString512Bytes formatString, T1 arg0, T2 arg1, T3 arg2, T4 arg3); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Int32 arg2); // 0x3abc040 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Int32 arg1, System.Int32 arg2); // 0x3abc178 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Int32 arg1, System.Int32 arg2); // 0x3abc2d0 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Int32 arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Single arg1, System.Int32 arg2); // 0x3abc41c public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Single arg1, System.Int32 arg2); // 0x3abc574 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Single arg1, System.Int32 arg2); // 0x3abc6c8 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Single arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.String arg1, System.Int32 arg2); // 0x3abc834 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.String arg1, System.Int32 arg2); // 0x3abc980 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.String arg1, System.Int32 arg2); // 0x3abcaec public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.String arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, T1 arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, T1 arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, T1 arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, T2 arg1, System.Int32 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.Single arg2); // 0x3abcc38 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Int32 arg1, System.Single arg2); // 0x3abcd90 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Int32 arg1, System.Single arg2); // 0x3abcee4 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Int32 arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Single arg1, System.Single arg2); // 0x3abd050 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Single arg1, System.Single arg2); // 0x3abd1a4 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Single arg1, System.Single arg2); // 0x3abd2e8 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Single arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.String arg1, System.Single arg2); // 0x3abd43c public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.String arg1, System.Single arg2); // 0x3abd5a8 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.String arg1, System.Single arg2); // 0x3abd6fc public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.String arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, T1 arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, T1 arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, T1 arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, T2 arg1, System.Single arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Int32 arg1, System.String arg2); // 0x3abd854 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Int32 arg1, System.String arg2); // 0x3abd9a0 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Int32 arg1, System.String arg2); // 0x3abdb0c public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Int32 arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Single arg1, System.String arg2); // 0x3abdc58 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Single arg1, System.String arg2); // 0x3abddc4 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Single arg1, System.String arg2); // 0x3abdf18 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Single arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.String arg1, System.String arg2); // 0x3abe070 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.String arg1, System.String arg2); // 0x3abe1bc public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.String arg1, System.String arg2); // 0x3abe314 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.String arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, T1 arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, T1 arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, T1 arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, T2 arg1, System.String arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Int32 arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Int32 arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Int32 arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Int32 arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Single arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Single arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Single arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Single arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.String arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.String arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.String arg1, T1 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.String arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, T1 arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, T1 arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, T1 arg1, T2 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, T2 arg1, T3 arg2); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Int32 arg1); // 0x3abe44c public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Int32 arg1); // 0x3abe558 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Int32 arg1); // 0x3abe684 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Int32 arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.Single arg1); // 0x3abe7ac public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.Single arg1); // 0x3abe8d8 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.Single arg1); // 0x3abe9ec public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.Single arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, System.String arg1); // 0x3abeb18 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, System.String arg1); // 0x3abec40 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, System.String arg1); // 0x3abed6c public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, System.String arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0, T1 arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0, T1 arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0, T1 arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0, T2 arg1); // 0x1ce0384 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Int32 arg0); // 0x3abee78 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.Single arg0); // 0x3abef58 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, System.String arg0); // 0x3abf044 public static Unity.Collections.FixedString128Bytes Format(Unity.Collections.FixedString128Bytes formatString, T1 arg0); // 0x1ce0384 } // Unity.Collections.dll public interface Unity.Collections.IUTF8Bytes : { // Fields // Methods public abstract System.Boolean get_IsEmpty(); // 0x1bd1824 public abstract System.Byte* GetUnsafePtr(); // 0x1ce0384 public abstract System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x0 } // Unity.Collections.dll internal struct Unity.Collections.FixedStringUtils.UintFloatUnion : { // Fields public System.UInt32 uintValue; // 0x10 public System.Single floatValue; // 0x10 // Methods } // Unity.Collections.dll internal static class Unity.Collections.FixedStringUtils : System.Object { // Fields // Methods internal static Unity.Collections.ParseError Base10ToBase2(ref System.Single& output, System.UInt64 mantissa10, System.Int32 exponent10); // 0x3abf134 internal static System.Void Base2ToBase10(ref System.UInt64& mantissa10, ref System.Int32& exponent10, System.Single input); // 0x3abf210 } // Unity.Collections.dll public struct Unity.Collections.HeapString.Enumerator : System.Collections.Generic.IEnumerator<Unity.Collections.Unicode.Rune>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.HeapString target; // 0x10 private System.Int32 offset; // 0x20 private Unity.Collections.Unicode.Rune current; // 0x24 // Methods public System.Void .ctor(Unity.Collections.HeapString source); // 0x3abf8c8 public System.Void Dispose(); // 0x3ac0ab0 public System.Boolean MoveNext(); // 0x3ac0ab4 public System.Void Reset(); // 0x3ac0cd4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ac0cdc public Unity.Collections.Unicode.Rune get_Current(); // 0x3ac0d38 } // Unity.Collections.dll public struct Unity.Collections.HeapString : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, System.IDisposable, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.HeapString>, System.IEquatable<Unity.Collections.HeapString>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields private Unity.Collections.NativeList<System.Byte> m_Data; // 0x10 // Methods public System.Int32 get_Length(); // 0x3abf358 public System.Void set_Length(System.Int32 value); // 0x3abf3a8 public System.Int32 get_Capacity(); // 0x3abf42c public System.Void set_Capacity(System.Int32 value); // 0x3abf47c public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3abf4d4 public System.Boolean get_IsEmpty(); // 0x3abf4e8 public System.Boolean get_IsCreated(); // 0x3abf53c public System.Byte* GetUnsafePtr(); // 0x3abf584 public System.Byte get_Item(System.Int32 index); // 0x3abf5cc public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3abf624 public ref System.Byte& ElementAt(System.Int32 index); // 0x3abf684 public System.Void Clear(); // 0x3abf6dc public System.Void Add(in System.Byte& value); // 0x3abf6e4 public System.Int32 CompareTo(Unity.Collections.HeapString other); // 0x3abf720 public System.Boolean Equals(Unity.Collections.HeapString other); // 0x3abf77c public System.Void Dispose(); // 0x3abf7dc public System.String get_Value(); // 0x3abf824 public Unity.Collections.HeapString.Enumerator GetEnumerator(); // 0x3abf8b8 public System.Int32 CompareTo(System.String other); // 0x3abf8d4 public System.Boolean Equals(System.String other); // 0x3abf8f8 public System.Void .ctor(System.String source, Unity.Collections.Allocator allocator); // 0x3abf91c public System.Void .ctor(System.Int32 capacity, Unity.Collections.Allocator allocator); // 0x3abfa64 public System.Void .ctor(Unity.Collections.Allocator allocator); // 0x3abfaf4 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3abfb80 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& source, Unity.Collections.Allocator allocator); // 0x3abfbd8 public static System.Boolean op_Equality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString32Bytes& b); // 0x3abfcc8 public static System.Boolean op_Inequality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString32Bytes& b); // 0x3abfdac public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3abfdc4 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3abfdc8 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& source, Unity.Collections.Allocator allocator); // 0x3abfe20 public static System.Boolean op_Equality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString64Bytes& b); // 0x3abff10 public static System.Boolean op_Inequality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString64Bytes& b); // 0x3abffdc public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3abfff4 public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3abfff8 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac0050 public static System.Boolean op_Equality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac0140 public static System.Boolean op_Inequality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac020c public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ac0224 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ac0228 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac0280 public static System.Boolean op_Equality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac0370 public static System.Boolean op_Inequality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac043c public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ac0454 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ac0458 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac04b0 public static System.Boolean op_Equality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac05a0 public static System.Boolean op_Inequality(in Unity.Collections.HeapString& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac066c public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ac0684 public override System.String ToString(); // 0x3abf828 public override System.Int32 GetHashCode(); // 0x3ac0688 public override System.Boolean Equals(System.Object other); // 0x3ac06d0 private System.Void CheckIndexInRange(System.Int32 index); // 0x3ac092c private System.Void ThrowCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ac0a30 } // Unity.Collections.dll public static class Unity.Collections.ListExtensions : System.Object { // Fields // Methods public static System.Boolean RemoveSwapBack(System.Collections.Generic.List<T> list, T value); // 0x1ce0384 public static System.Boolean RemoveSwapBack(System.Collections.Generic.List<T> list, System.Predicate<T> matcher); // 0x1bd6678 public static System.Void RemoveAtSwapBack(System.Collections.Generic.List<T> list, System.Int32 index); // 0x1be435c public static Unity.Collections.NativeList<T> ToNativeList(System.Collections.Generic.List<T> list, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Collections.NativeArray<T> ToNativeArray(System.Collections.Generic.List<T> list, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.Memory.Unmanaged.Array : { // Fields // Methods private static System.Boolean IsCustom(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac0efc private static System.Void* CustomResize(System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int64 size, System.Int32 align); // 0x3ac0f08 internal static System.Void* Resize(System.Void* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int64 size, System.Int32 align); // 0x3ac0de4 internal static T* Resize(T* oldPointer, System.Int64 oldCount, System.Int64 newCount, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal static T* Allocate(System.Int64 count, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal static System.Void Free(T* pointer, System.Int64 count, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.Memory.Unmanaged : { // Fields // Methods internal static System.Void* Allocate(System.Int64 size, System.Int32 align, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac0dc8 internal static System.Void Free(System.Void* pointer, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac0edc internal static T* Allocate(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal static System.Void Free(T* pointer, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.Memory.Array : { // Fields // Methods internal static System.Void Set(T* pointer, System.Int64 count, T t); // 0x1ce0384 internal static System.Void Clear(T* pointer, System.Int64 count); // 0x1ce0384 internal static System.Void Copy(T* dest, T* src, System.Int64 count); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.Memory : { // Fields internal const System.Int64 k_MaximumRamSizeInBytes; // 0x0 // Methods internal static System.Void CheckByteCountIsReasonable(System.Int64 size); // 0x3ac0d40 } // Unity.Collections.dll public struct Unity.Collections.NativeArrayExtensions.NativeArrayStaticId<T> : { // Fields internal static readonly Unity.Burst.SharedStatic<System.Int32> s_staticSafetyId; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // Unity.Collections.dll public static class Unity.Collections.NativeArrayExtensions : System.Object { // Fields // Methods public static System.Boolean Contains(Unity.Collections.NativeArray<T> array, U value); // 0x1ce0384 public static System.Int32 IndexOf(Unity.Collections.NativeArray<T> array, U value); // 0x1ce0384 public static System.Boolean Contains(Unity.Collections.NativeArray.ReadOnly<T> array, U value); // 0x1ce0384 public static System.Int32 IndexOf(Unity.Collections.NativeArray.ReadOnly<T> array, U value); // 0x1ce0384 public static System.Boolean Contains(Unity.Collections.NativeList<T> list, U value); // 0x1ce0384 public static System.Int32 IndexOf(Unity.Collections.NativeList<T> list, U value); // 0x1ce0384 public static System.Boolean Contains(System.Void* ptr, System.Int32 length, U value); // 0x1ce0384 public static System.Int32 IndexOf(System.Void* ptr, System.Int32 length, U value); // 0x1ce0384 public static Unity.Collections.NativeArray<U> Reinterpret(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public static System.Boolean ArraysEqual(Unity.Collections.NativeArray<T> array, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Boolean ArraysEqual(Unity.Collections.NativeList<T> array, Unity.Collections.NativeArray<T> other); // 0x1ce0384 private static System.Void CheckReinterpretSize(ref Unity.Collections.NativeArray<T>& array); // 0x1be313c internal static System.Void Initialize(ref Unity.Collections.NativeArray<T>& array, System.Int32 length, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static System.Void Initialize(ref Unity.Collections.NativeArray<T>& array, System.Int32 length, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeBitArray : Unity.Collections.INativeDisposable, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeBitArray m_BitArray; // 0x10 // Methods public System.Void .ctor(System.Int32 numBits, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x3ac0fd8 private System.Void .ctor(System.Int32 numBits, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options, System.Int32 disposeSentinelStackDepth); // 0x3ac1008 public System.Boolean get_IsCreated(); // 0x3ac10cc public System.Void Dispose(); // 0x3ac10ec public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ac118c public System.Int32 get_Length(); // 0x3ac1258 public System.Void Clear(); // 0x3ac1264 public Unity.Collections.NativeArray<T> AsNativeArray(); // 0x1ce0384 public System.Void Set(System.Int32 pos, System.Boolean value); // 0x3ac12dc public System.Void SetBits(System.Int32 pos, System.Boolean value, System.Int32 numBits); // 0x3ac1394 public System.Void SetBits(System.Int32 pos, System.UInt64 value, System.Int32 numBits); // 0x3ac14c8 public System.UInt64 GetBits(System.Int32 pos, System.Int32 numBits); // 0x3ac159c public System.Boolean IsSet(System.Int32 pos); // 0x3ac1668 public System.Void Copy(System.Int32 dstPos, System.Int32 srcPos, System.Int32 numBits); // 0x3ac1698 public System.Void Copy(System.Int32 dstPos, ref Unity.Collections.NativeBitArray& srcBitArray, System.Int32 srcPos, System.Int32 numBits); // 0x3ac16d0 public System.Int32 Find(System.Int32 pos, System.Int32 numBits); // 0x3ac1948 public System.Int32 Find(System.Int32 pos, System.Int32 count, System.Int32 numBits); // 0x3ac1980 public System.Boolean TestNone(System.Int32 pos, System.Int32 numBits); // 0x3ac1998 public System.Boolean TestAny(System.Int32 pos, System.Int32 numBits); // 0x3ac1a30 public System.Boolean TestAll(System.Int32 pos, System.Int32 numBits); // 0x3ac1ac8 public System.Int32 CountBits(System.Int32 pos, System.Int32 numBits); // 0x3ac1b68 private System.Void CheckRead(); // 0x3ac1ccc private System.Void CheckReadBounds(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x3ac1cd0 } // Unity.Collections.dll public interface Unity.Collections.IIndexable<T> : { // Fields // Methods public abstract System.Int32 get_Length(); // 0x1bd1ddc public abstract System.Void set_Length(System.Int32 value); // 0x1bd33a4 public abstract ref T& ElementAt(System.Int32 index); // 0x1bd21c8 } // Unity.Collections.dll public interface Unity.Collections.INativeList<T> : Unity.Collections.IIndexable<T> { // Fields // Methods public abstract System.Int32 get_Capacity(); // 0x1bd1ddc public abstract System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_IsEmpty(); // 0x1bd1824 public abstract T get_Item(System.Int32 index); // 0x1ce0384 public abstract System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public abstract System.Void Clear(); // 0x1bd2ec0 } // Unity.Collections.dll public struct Unity.Collections.NativeList.ParallelWriter<T> : { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* ListData; // 0x0 // Methods public System.Void* get_Ptr(); // 0x1ce0384 internal System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* listData); // 0x1ce0384 public System.Void AddNoResize(T value); // 0x1ce0384 public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.NativeList<T> list); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeList<T> : Unity.Collections.INativeDisposable, System.IDisposable, Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* m_ListData; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_DeprecatedAllocator; // 0x0 // Methods public System.Void .ctor(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal System.Void Initialize(System.Int32 initialCapacity, ref U& allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 internal static Unity.Collections.NativeList<T> New(System.Int32 initialCapacity, ref U& allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 internal static Unity.Collections.NativeList<T> New(System.Int32 initialCapacity, ref U& allocator); // 0x1ce0384 private System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* GetUnsafeList(); // 0x1ce0384 public System.Void AddNoResize(T value); // 0x1ce0384 public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.NativeList<T> list); // 0x1ce0384 public System.Void Add(in T& value); // 0x1bd3a1c public System.Void AddRange(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public System.Void AddRange(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 internal System.Void Dispose(ref U& allocator); // 0x1bd3a1c public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public static Unity.Collections.NativeArray<T> op_Implicit(Unity.Collections.NativeList<T> nativeList); // 0x1ce0384 public Unity.Collections.NativeArray<T> AsArray(); // 0x1ce0384 public Unity.Collections.NativeArray<T> AsDeferredJobArray(); // 0x1ce0384 public T[] ToArray(); // 0x1bd219c public Unity.Collections.NativeArray<T> ToArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c public System.Void CopyFrom(T[] array); // 0x1bd3a1c public System.Void CopyFrom(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public System.Void Resize(System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x1bd3578 public System.Void ResizeUninitialized(System.Int32 length); // 0x1bd33a4 public System.Void SetCapacity(System.Int32 capacity); // 0x1bd33a4 public System.Void TrimExcess(); // 0x1bd2ec0 public Unity.Collections.NativeArray.ReadOnly<T> AsParallelReader(); // 0x1ce0384 public Unity.Collections.NativeList.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 private static System.Void CheckInitialCapacity(System.Int32 initialCapacity); // 0x1be2b74 private static System.Void CheckTotalSize(System.Int32 initialCapacity, System.Int64 totalSize); // 0x0 private static System.Void CheckSufficientCapacity(System.Int32 capacity, System.Int32 length); // 0x1be2c50 private static System.Void CheckIndexInRange(System.Int32 value, System.Int32 length); // 0x1be2c50 private static System.Void CheckArgPositive(System.Int32 value); // 0x1be2b74 private System.Void CheckHandleMatches(Unity.Collections.AllocatorManager.AllocatorHandle handle); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.NativeListDispose : { // Fields public Unity.Collections.LowLevel.Unsafe.UntypedUnsafeList* m_ListData; // 0x10 // Methods public System.Void Dispose(); // 0x3ac1cd4 } // Unity.Collections.dll internal struct Unity.Collections.NativeListDisposeJob : Unity.Jobs.IJob { // Fields internal Unity.Collections.NativeListDispose Data; // 0x10 // Methods public System.Void Execute(); // 0x3ac1d1c } // Unity.Collections.dll internal sealed class Unity.Collections.NativeListDebugView<T> : System.Object { // Fields private Unity.Collections.NativeList<T> m_Array; // 0x0 // Methods public System.Void .ctor(Unity.Collections.NativeList<T> array); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeKeyValueArrays<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable { // Fields public Unity.Collections.NativeArray<TKey> Keys; // 0x0 public Unity.Collections.NativeArray<TValue> Values; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void .ctor(System.Int32 length, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<TKey,TValue> m_Writer; // 0x0 // Methods public System.Int32 get_m_ThreadIndex(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> m_HashMapData; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 private System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& item); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeParallelHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeParallelHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void CheckRead(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x1bd2ec0 private System.Void ThrowKeyNotPresent(TKey key); // 0x1ce0384 private System.Void ThrowKeyAlreadyAdded(TKey key); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.NativeParallelHashMapDebuggerTypeProxy<TKey,TValue> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> m_Target; // 0x0 // Methods public System.Void .ctor(Unity.Collections.NativeParallelHashMap<TKey,TValue> target); // 0x1ce0384 public System.Collections.Generic.List<Unity.Collections.Pair<TKey,TValue>> get_Items(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.NativeParallelHashMapExtensions : System.Object { // Fields // Methods public static System.Int32 Unique(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public static System.ValueTuple<Unity.Collections.NativeArray<TKey>,System.Int32> GetUniqueKeyArray(Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> container, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.ValueTuple<Unity.Collections.NativeArray<TKey>,System.Int32> GetUniqueKeyArray(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> container, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafeHashMapBucketData GetBucketData(Unity.Collections.NativeParallelHashMap<TKey,TValue> container); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafeHashMapBucketData GetUnsafeBucketData(Unity.Collections.NativeParallelHashMap<TKey,TValue> container); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafeHashMapBucketData GetUnsafeBucketData(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> container); // 0x1ce0384 public static System.Void Remove(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> container, TKey key, TValue value); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashSet.ParallelWriter<T> : { // Fields internal Unity.Collections.NativeParallelHashMap.ParallelWriter<T,System.Boolean> m_Data; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean Add(T item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeParallelHashSet<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal Unity.Collections.NativeParallelHashMap<T,System.Boolean> m_Data; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Add(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeParallelHashSet.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeParallelHashSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll internal sealed class Unity.Collections.NativeHashSetDebuggerTypeProxy<T> : System.Object { // Fields private Unity.Collections.NativeParallelHashSet<T> Data; // 0x0 // Methods public System.Void .ctor(Unity.Collections.NativeParallelHashSet<T> data); // 0x1ce0384 public System.Collections.Generic.List<T> get_Items(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.HashSetExtensions : System.Object { // Fields // Methods public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelMultiHashMapIterator<TKey> : { // Fields internal TKey key; // 0x0 internal System.Int32 NextEntryIndex; // 0x0 internal System.Int32 EntryIndex; // 0x0 // Methods public System.Int32 GetEntryIndex(); // 0x1bd1ddc } // Unity.Collections.dll public struct Unity.Collections.NativeParallelMultiHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.ParallelWriter<TKey,TValue> m_Writer; // 0x0 // Methods public System.Int32 get_m_ThreadIndex(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void Add(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelMultiHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> hashmap; // 0x0 internal TKey key; // 0x0 internal System.Boolean isFirst; // 0x0 private TValue value; // 0x0 private Unity.Collections.NativeParallelMultiHashMapIterator<TKey> iterator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public Unity.Collections.NativeParallelMultiHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeParallelMultiHashMap.KeyValueEnumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> m_MultiHashMapData; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 internal System.Void Initialize(System.Int32 capacity, ref U& allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 private System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Int32 Remove(TKey key); // 0x1ce0384 public System.Void Remove(Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean TryGetFirstValue(TKey key, out TValue& item, out Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 public System.Boolean TryGetNextValue(out TValue& item, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Int32 CountValuesForKey(TKey key); // 0x1ce0384 public System.Boolean SetValue(TValue item, Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeParallelMultiHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.NativeParallelMultiHashMap.Enumerator<TKey,TValue> GetValuesForKey(TKey key); // 0x1ce0384 public Unity.Collections.NativeParallelMultiHashMap.KeyValueEnumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Void CheckRead(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x1bd2ec0 } // Unity.Collections.dll internal sealed class Unity.Collections.NativeParallelMultiHashMapDebuggerTypeProxy<TKey,TValue> : System.Object { // Fields private Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> m_Target; // 0x0 // Methods public System.Void .ctor(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> target); // 0x1ce0384 public System.Collections.Generic.List<Unity.Collections.ListPair<TKey,System.Collections.Generic.List<TValue>>> get_Items(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.NativeParallelMultiHashMapExtensions : System.Object { // Fields // Methods internal static System.Void Initialize(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& container, System.Int32 capacity, ref U& allocator, System.Int32 disposeSentinelStackDepth); // 0x1ce0384 } // Unity.Collections.dll internal struct Unity.Collections.NativeQueueBlockHeader : { // Fields public Unity.Collections.NativeQueueBlockHeader* m_NextBlock; // 0x10 public System.Int32 m_NumItems; // 0x18 // Methods } // Unity.Collections.dll internal struct Unity.Collections.NativeQueueBlockPoolData : { // Fields internal System.IntPtr m_FirstBlock; // 0x10 internal System.Int32 m_NumBlocks; // 0x18 internal System.Int32 m_MaxBlocks; // 0x1c internal const System.Int32 m_BlockSize; // 0x0 internal System.Int32 m_AllocLock; // 0x20 // Methods public Unity.Collections.NativeQueueBlockHeader* AllocateBlock(); // 0x3ac1d20 public System.Void FreeBlock(Unity.Collections.NativeQueueBlockHeader* block); // 0x3ac1e14 } // Unity.Collections.dll internal class Unity.Collections.NativeQueueBlockPool : System.Object { // Fields private static readonly Unity.Burst.SharedStatic<System.IntPtr> Data; // 0x0 // Methods internal static Unity.Collections.NativeQueueBlockPoolData* GetQueueBlockPool(); // 0x3ac1f24 private static System.Void AppDomainOnDomainUnload(); // 0x3ac2058 private static System.Void OnDomainUnload(System.Object sender, System.EventArgs e); // 0x3ac20e8 public System.Void .ctor(); // 0x3ac221c private static System.Void .cctor(); // 0x3ac2224 } // Unity.Collections.dll internal struct Unity.Collections.NativeQueueData : { // Fields public System.IntPtr m_FirstBlock; // 0x10 public System.IntPtr m_LastBlock; // 0x18 public System.Int32 m_MaxItems; // 0x20 public System.Int32 m_CurrentRead; // 0x24 public System.Byte* m_CurrentWriteBlockTLS; // 0x28 // Methods internal Unity.Collections.NativeQueueBlockHeader* GetCurrentWriteBlockTLS(System.Int32 threadIndex); // 0x3ac22a0 internal System.Void SetCurrentWriteBlockTLS(System.Int32 threadIndex, Unity.Collections.NativeQueueBlockHeader* currentWriteBlock); // 0x3ac22b0 public static Unity.Collections.NativeQueueBlockHeader* AllocateWriteBlockMT(Unity.Collections.NativeQueueData* data, Unity.Collections.NativeQueueBlockPoolData* pool, System.Int32 threadIndex); // 0x1ce0384 public static System.Void AllocateQueue(Unity.Collections.AllocatorManager.AllocatorHandle label, out Unity.Collections.NativeQueueData*& outBuf); // 0x1ce0384 public static System.Void DeallocateQueue(Unity.Collections.NativeQueueData* data, Unity.Collections.NativeQueueBlockPoolData* pool, Unity.Collections.AllocatorManager.AllocatorHandle allocation); // 0x3ac22c0 } // Unity.Collections.dll public struct Unity.Collections.NativeQueue.ParallelWriter<T> : { // Fields internal Unity.Collections.NativeQueueData* m_Buffer; // 0x0 internal Unity.Collections.NativeQueueBlockPoolData* m_QueuePool; // 0x0 internal System.Int32 m_ThreadIndex; // 0x0 // Methods public System.Void Enqueue(T value); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeQueue<T> : Unity.Collections.INativeDisposable, System.IDisposable { // Fields private Unity.Collections.NativeQueueData* m_Buffer; // 0x0 private Unity.Collections.NativeQueueBlockPoolData* m_QueuePool; // 0x0 private Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean IsEmpty(); // 0x1bd1824 public System.Int32 get_Count(); // 0x1bd1ddc internal static System.Int32 get_PersistentMemoryBlockCount(); // 0x1bd97f0 internal static System.Void set_PersistentMemoryBlockCount(System.Int32 value); // 0x1be2b74 internal static System.Int32 get_MemoryBlockSize(); // 0x1bd97f0 public T Peek(); // 0x1ce0384 public System.Void Enqueue(T value); // 0x1ce0384 public T Dequeue(); // 0x1ce0384 public System.Boolean TryDequeue(out T& item); // 0x1bd19a0 public Unity.Collections.NativeArray<T> ToArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeQueue.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 private System.Void CheckRead(); // 0x1bd2ec0 private System.Void CheckReadNotEmpty(); // 0x1bd2ec0 private System.Void CheckWrite(); // 0x1bd2ec0 private static System.Void ThrowEmpty(); // 0x1be1d28 } // Unity.Collections.dll internal struct Unity.Collections.NativeQueueDispose : { // Fields internal Unity.Collections.NativeQueueData* m_Buffer; // 0x10 internal Unity.Collections.NativeQueueBlockPoolData* m_QueuePool; // 0x18 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x20 // Methods public System.Void Dispose(); // 0x3ac234c } // Unity.Collections.dll internal struct Unity.Collections.NativeQueueDisposeJob : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeQueueDispose Data; // 0x10 // Methods public System.Void Execute(); // 0x3ac235c } // Unity.Collections.dll public struct Unity.Collections.NativeReference.ReadOnly<T> : { // Fields private readonly System.Void* m_Data; // 0x0 // Methods internal System.Void .ctor(System.Void* data); // 0x1ce0384 public T get_Value(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.NativeReference<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.IEquatable<Unity.Collections.NativeReference<T>> { // Fields internal System.Void* m_Data; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public System.Void .ctor(T value, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 private static System.Void Allocate(Unity.Collections.AllocatorManager.AllocatorHandle allocator, out Unity.Collections.NativeReference<T>& reference); // 0x1ce0384 public T get_Value(); // 0x1ce0384 public System.Void set_Value(T value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void CopyFrom(Unity.Collections.NativeReference<T> reference); // 0x1ce0384 public System.Void CopyTo(Unity.Collections.NativeReference<T> reference); // 0x1ce0384 public System.Boolean Equals(Unity.Collections.NativeReference<T> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public static System.Boolean op_Equality(Unity.Collections.NativeReference<T> left, Unity.Collections.NativeReference<T> right); // 0x1ce0384 public static System.Boolean op_Inequality(Unity.Collections.NativeReference<T> left, Unity.Collections.NativeReference<T> right); // 0x1ce0384 public static System.Void Copy(Unity.Collections.NativeReference<T> dst, Unity.Collections.NativeReference<T> src); // 0x1ce0384 public Unity.Collections.NativeReference.ReadOnly<T> AsReadOnly(); // 0x1ce0384 private System.Void CheckNotDisposed(); // 0x1bd2ec0 } // Unity.Collections.dll internal struct Unity.Collections.NativeReferenceDispose : { // Fields internal System.Void* m_Data; // 0x10 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x18 // Methods public System.Void Dispose(); // 0x3ac236c } // Unity.Collections.dll internal struct Unity.Collections.NativeReferenceDisposeJob : Unity.Jobs.IJob { // Fields internal Unity.Collections.NativeReferenceDispose Data; // 0x10 // Methods public System.Void Execute(); // 0x3ac2394 } // Unity.Collections.dll public struct Unity.Collections.NativeSortExtension.DefaultComparer<T> : System.Collections.Generic.IComparer<T> { // Fields // Methods public System.Int32 Compare(T x, T y); // 0x1ce0384 } // Unity.Collections.dll private struct Unity.Collections.NativeSortExtension.SegmentSort<T,U> : Unity.Jobs.IJobParallelFor { // Fields public T* Data; // 0x0 public U Comp; // 0x0 public System.Int32 Length; // 0x0 public System.Int32 SegmentWidth; // 0x0 // Methods public System.Void Execute(System.Int32 index); // 0x1bd33a4 } // Unity.Collections.dll private struct Unity.Collections.NativeSortExtension.SegmentSortMerge<T,U> : Unity.Jobs.IJob { // Fields public T* Data; // 0x0 public U Comp; // 0x0 public System.Int32 Length; // 0x0 public System.Int32 SegmentWidth; // 0x0 // Methods public System.Void Execute(); // 0x1bd2ec0 } // Unity.Collections.dll public static class Unity.Collections.NativeSortExtension : System.Object { // Fields private const System.Int32 k_IntrosortSizeThreshold; // 0x0 // Methods public static System.Void Sort(T* array, System.Int32 length); // 0x1ce0384 public static System.Void Sort(T* array, System.Int32 length, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(T* array, System.Int32 length, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(T* array, System.Int32 length); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(T* array, System.Int32 length, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(T* array, System.Int32 length, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(T* ptr, System.Int32 length, T value); // 0x1ce0384 public static System.Int32 BinarySearch(T* ptr, System.Int32 length, T value, U comp); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeArray<T> array, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeArray<T> array, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(Unity.Collections.NativeArray<T> array); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeArray<T> array, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(Unity.Collections.NativeArray<T> array, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeArray<T> array, T value); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeArray<T> array, T value, U comp); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeList<T> list); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeList<T> list, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeList<T> array, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(Unity.Collections.NativeList<T> list); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeList<T> list, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(Unity.Collections.NativeList<T> list, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeList<T> list, T value); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeList<T> list, T value, U comp); // 0x1ce0384 public static System.Void Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 public static System.Void Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, T value); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, T value, U comp); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeSlice<T> slice); // 0x1ce0384 public static System.Void Sort(Unity.Collections.NativeSlice<T> slice, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeSlice<T> slice, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(Unity.Collections.NativeSlice<T> slice); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.NativeSlice<T> slice, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(Unity.Collections.NativeSlice<T> slice, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeSlice<T> slice, T value); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.NativeSlice<T> slice, T value, U comp); // 0x1ce0384 internal static System.Void IntroSort(System.Void* array, System.Int32 length, U comp); // 0x1ce0384 private static System.Void IntroSort(System.Void* array, System.Int32 lo, System.Int32 hi, System.Int32 depth, U comp); // 0x1ce0384 private static System.Void InsertionSort(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Int32 Partition(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Void HeapSort(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Void Heapify(System.Void* array, System.Int32 i, System.Int32 n, System.Int32 lo, U comp); // 0x1ce0384 private static System.Void Swap(System.Void* array, System.Int32 lhs, System.Int32 rhs); // 0x1ce0384 private static System.Void SwapIfGreaterWithItems(System.Void* array, System.Int32 lhs, System.Int32 rhs, U comp); // 0x1ce0384 private static System.Void IntroSortStruct(System.Void* array, System.Int32 length, U comp); // 0x1ce0384 private static System.Void IntroSortStruct(System.Void* array, System.Int32 lo, System.Int32 hi, System.Int32 depth, U comp); // 0x1ce0384 private static System.Void InsertionSortStruct(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Int32 PartitionStruct(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Void HeapSortStruct(System.Void* array, System.Int32 lo, System.Int32 hi, U comp); // 0x1ce0384 private static System.Void HeapifyStruct(System.Void* array, System.Int32 i, System.Int32 n, System.Int32 lo, U comp); // 0x1ce0384 private static System.Void SwapStruct(System.Void* array, System.Int32 lhs, System.Int32 rhs); // 0x1ce0384 private static System.Void SwapIfGreaterWithItemsStruct(System.Void* array, System.Int32 lhs, System.Int32 rhs, U comp); // 0x1ce0384 private static System.Void CheckStrideMatchesSize(System.Int32 stride); // 0x1be2b74 } // Unity.Collections.dll private struct Unity.Collections.SortJob.SegmentSort<T,U> : Unity.Jobs.IJobParallelFor { // Fields public T* Data; // 0x0 public U Comp; // 0x0 public System.Int32 Length; // 0x0 public System.Int32 SegmentWidth; // 0x0 // Methods public System.Void Execute(System.Int32 index); // 0x1bd33a4 } // Unity.Collections.dll private struct Unity.Collections.SortJob.SegmentSortMerge<T,U> : Unity.Jobs.IJob { // Fields public T* Data; // 0x0 public U Comp; // 0x0 public System.Int32 Length; // 0x0 public System.Int32 SegmentWidth; // 0x0 // Methods public System.Void Execute(); // 0x1bd2ec0 } // Unity.Collections.dll public struct Unity.Collections.SortJob<T,U> : { // Fields public T* Data; // 0x0 public U Comp; // 0x0 public System.Int32 Length; // 0x0 // Methods public Unity.Jobs.JobHandle Schedule(Unity.Jobs.JobHandle inputDeps); // 0x0 } // Unity.Collections.dll private struct Unity.Collections.NativeStream.ConstructJobList : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeStream Container; // 0x10 public Unity.Collections.LowLevel.Unsafe.UntypedUnsafeList* List; // 0x20 // Methods public System.Void Execute(); // 0x3ac27f8 } // Unity.Collections.dll private struct Unity.Collections.NativeStream.ConstructJob : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeStream Container; // 0x10 public Unity.Collections.NativeArray<System.Int32> Length; // 0x20 // Methods public System.Void Execute(); // 0x3ac2814 } // Unity.Collections.dll public struct Unity.Collections.NativeStream.Writer : { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeStream.Writer m_Writer; // 0x10 // Methods internal System.Void .ctor(ref Unity.Collections.NativeStream& stream); // 0x3ac261c public System.Int32 get_ForEachCount(); // 0x3ac2850 public System.Void PatchMinMaxRange(System.Int32 foreEachIndex); // 0x3ac2888 public System.Void BeginForEachIndex(System.Int32 foreachIndex); // 0x3ac288c public System.Void EndForEachIndex(); // 0x3ac28c4 public System.Void Write(T value); // 0x1ce0384 public ref T& Allocate(); // 0x1bd219c public System.Byte* Allocate(System.Int32 size); // 0x3ac2924 private System.Void CheckBeginForEachIndex(System.Int32 foreachIndex); // 0x3ac29bc private System.Void CheckEndForEachIndex(); // 0x3ac29c0 private System.Void CheckAllocateSize(System.Int32 size); // 0x3ac29c4 } // Unity.Collections.dll public struct Unity.Collections.NativeStream.Reader : { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeStream.Reader m_Reader; // 0x10 // Methods internal System.Void .ctor(ref Unity.Collections.NativeStream& stream); // 0x3ac25e0 public System.Int32 BeginForEachIndex(System.Int32 foreachIndex); // 0x3ac29e0 public System.Void EndForEachIndex(); // 0x3ac2a30 public System.Int32 get_ForEachCount(); // 0x3ac2a38 public System.Int32 get_RemainingItemCount(); // 0x3ac2a70 public System.Byte* ReadUnsafePtr(System.Int32 size); // 0x3ac2a78 public ref T& Read(); // 0x1bd219c public ref T& Peek(); // 0x1bd219c public System.Int32 Count(); // 0x3ac2ad4 private System.Void CheckNotReadingOutOfBounds(System.Int32 size); // 0x3ac2b2c private System.Void CheckRead(); // 0x3ac2b30 private System.Void CheckReadSize(System.Int32 size); // 0x3ac2b34 private System.Void CheckBeginForEachIndex(System.Int32 forEachIndex); // 0x3ac2b38 private System.Void CheckEndForEachIndex(); // 0x3ac2b3c } // Unity.Collections.dll public struct Unity.Collections.NativeStream : System.IDisposable { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeStream m_Stream; // 0x10 // Methods public System.Void .ctor(System.Int32 bufferCount, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac23bc public static Unity.Jobs.JobHandle ScheduleConstruct(out Unity.Collections.NativeStream& stream, Unity.Collections.NativeList<T> bufferCount, Unity.Jobs.JobHandle dependency, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleConstruct(out Unity.Collections.NativeStream& stream, Unity.Collections.NativeArray<System.Int32> bufferCount, Unity.Jobs.JobHandle dependency, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2464 public System.Boolean IsEmpty(); // 0x3ac250c public System.Boolean get_IsCreated(); // 0x3ac2570 public System.Int32 get_ForEachCount(); // 0x3ac2590 public Unity.Collections.NativeStream.Reader AsReader(); // 0x3ac25c8 public Unity.Collections.NativeStream.Writer AsWriter(); // 0x3ac25f8 public System.Int32 Count(); // 0x3ac2640 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Void Dispose(); // 0x3ac2698 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ac26a0 private static System.Void AllocateBlock(out Unity.Collections.NativeStream& stream, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac23e8 private System.Void AllocateForEach(System.Int32 forEachCount); // 0x3ac2780 private static System.Void CheckForEachCountGreaterThanZero(System.Int32 forEachCount); // 0x3ac2784 private System.Void CheckReadAccess(); // 0x3ac27f4 } // Unity.Collections.dll public struct Unity.Collections.NativeText.Enumerator : System.Collections.Generic.IEnumerator<Unity.Collections.Unicode.Rune>, System.Collections.IEnumerator, System.IDisposable { // Fields private Unity.Collections.NativeText.ReadOnly target; // 0x10 private System.Int32 offset; // 0x18 private Unity.Collections.Unicode.Rune current; // 0x1c // Methods public System.Void .ctor(Unity.Collections.NativeText source); // 0x3ac361c public System.Void .ctor(Unity.Collections.NativeText.ReadOnly source); // 0x3ac4168 public System.Void Dispose(); // 0x3ac4170 public System.Boolean MoveNext(); // 0x3ac4174 public System.Void Reset(); // 0x3ac4208 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3ac4210 public Unity.Collections.Unicode.Rune get_Current(); // 0x3ac426c } // Unity.Collections.dll public struct Unity.Collections.NativeText.ReadOnly : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.NativeText>, System.IEquatable<Unity.Collections.NativeText>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeText* m_Data; // 0x10 // Methods internal System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeText* text); // 0x3ac4274 public System.Int32 get_Capacity(); // 0x3ac427c public System.Void set_Capacity(System.Int32 value); // 0x3ac4288 public System.Boolean get_IsEmpty(); // 0x3ac428c public System.Void set_IsEmpty(System.Boolean value); // 0x3ac42a4 public System.Int32 get_Length(); // 0x3ac41f0 public System.Void set_Length(System.Int32 value); // 0x3ac42a8 public System.Byte get_Item(System.Int32 index); // 0x3ac42ac public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3ac42c8 public System.Void Clear(); // 0x3ac42cc public ref System.Byte& ElementAt(System.Int32 index); // 0x3ac42d0 public System.Byte* GetUnsafePtr(); // 0x3ac41fc public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3ac431c internal static System.Void CheckNull(System.Void* dataPtr); // 0x3ac4324 private System.Void CheckRead(); // 0x3ac4378 private System.Void ErrorWrite(); // 0x3ac437c public System.Int32 CompareTo(System.String other); // 0x3ac4380 public System.Boolean Equals(System.String other); // 0x3ac43ac public System.Int32 CompareTo(Unity.Collections.NativeText.ReadOnly other); // 0x3ac43d8 public System.Boolean Equals(Unity.Collections.NativeText.ReadOnly other); // 0x3ac4430 public System.Int32 CompareTo(Unity.Collections.NativeText other); // 0x3ac4488 public System.Boolean Equals(Unity.Collections.NativeText other); // 0x3ac44e0 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3ac4538 public static System.Boolean op_Equality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ac4590 public static System.Boolean op_Inequality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ac464c public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3ac4664 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3ac4668 public static System.Boolean op_Equality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ac46c0 public static System.Boolean op_Inequality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ac477c public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3ac4794 public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3ac4798 public static System.Boolean op_Equality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac47f0 public static System.Boolean op_Inequality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac48ac public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ac48c4 public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ac48c8 public static System.Boolean op_Equality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac4920 public static System.Boolean op_Inequality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac49dc public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ac49f4 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ac49f8 public static System.Boolean op_Equality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac4a50 public static System.Boolean op_Inequality(in Unity.Collections.NativeText.ReadOnly& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac4b0c public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ac4b24 public override System.String ToString(); // 0x3ac4b28 public override System.Int32 GetHashCode(); // 0x3ac4b9c public override System.Boolean Equals(System.Object other); // 0x3ac4be4 public System.String get_Value(); // 0x3ac4e78 public Unity.Collections.NativeText.Enumerator GetEnumerator(); // 0x3ac4e7c } // Unity.Collections.dll public struct Unity.Collections.NativeText : Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte>, Unity.Collections.INativeDisposable, System.IDisposable, Unity.Collections.IUTF8Bytes, System.IComparable<System.String>, System.IEquatable<System.String>, System.IComparable<Unity.Collections.NativeText>, System.IEquatable<Unity.Collections.NativeText>, System.IComparable<Unity.Collections.FixedString32Bytes>, System.IEquatable<Unity.Collections.FixedString32Bytes>, System.IComparable<Unity.Collections.FixedString64Bytes>, System.IEquatable<Unity.Collections.FixedString64Bytes>, System.IComparable<Unity.Collections.FixedString128Bytes>, System.IEquatable<Unity.Collections.FixedString128Bytes>, System.IComparable<Unity.Collections.FixedString512Bytes>, System.IEquatable<Unity.Collections.FixedString512Bytes>, System.IComparable<Unity.Collections.FixedString4096Bytes>, System.IEquatable<Unity.Collections.FixedString4096Bytes> { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeText* m_Data; // 0x10 // Methods public System.Void .ctor(System.String source, Unity.Collections.Allocator allocator); // 0x3ac2bc4 public System.Void .ctor(System.String source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2bf8 private System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, System.Int32 disposeSentinelStackDepth); // 0x3ac2d5c public System.Void .ctor(System.Int32 capacity, Unity.Collections.Allocator allocator); // 0x3ac2e20 public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2d30 public System.Void .ctor(Unity.Collections.Allocator allocator); // 0x3ac2e54 public System.Void .ctor(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2e7c public System.Void .ctor(in Unity.Collections.FixedString32Bytes& source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2e88 public System.Void .ctor(in Unity.Collections.FixedString32Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac2f20 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac2f54 public System.Void .ctor(in Unity.Collections.FixedString64Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac2fec public System.Void .ctor(in Unity.Collections.FixedString128Bytes& source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac3020 public System.Void .ctor(in Unity.Collections.FixedString128Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac30b8 public System.Void .ctor(in Unity.Collections.FixedString512Bytes& source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac30ec public System.Void .ctor(in Unity.Collections.FixedString512Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac3184 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& source, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac31b8 public System.Void .ctor(in Unity.Collections.FixedString4096Bytes& source, Unity.Collections.Allocator allocator); // 0x3ac3250 public System.Int32 get_Length(); // 0x3ac3284 public System.Void set_Length(System.Int32 value); // 0x3ac2d38 public System.Int32 get_Capacity(); // 0x3ac2d50 public System.Void set_Capacity(System.Int32 value); // 0x3ac3290 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3ac329c public System.Boolean get_IsEmpty(); // 0x3ac32b8 public System.Boolean get_IsCreated(); // 0x3ac32d0 public System.Byte* GetUnsafePtr(); // 0x3ac2d44 public System.Byte get_Item(System.Int32 index); // 0x3ac32e0 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3ac32fc public ref System.Byte& ElementAt(System.Int32 index); // 0x3ac331c public System.Void Clear(); // 0x3ac3328 public System.Void Add(in System.Byte& value); // 0x3ac3338 public System.Int32 CompareTo(Unity.Collections.NativeText other); // 0x3ac3390 public System.Boolean Equals(Unity.Collections.NativeText other); // 0x3ac33e8 public System.Int32 CompareTo(Unity.Collections.NativeText.ReadOnly other); // 0x3ac3440 public System.Boolean Equals(Unity.Collections.NativeText.ReadOnly other); // 0x3ac349c public System.Void Dispose(); // 0x3ac34f4 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ac358c public System.String get_Value(); // 0x3ac3598 public Unity.Collections.NativeText.Enumerator GetEnumerator(); // 0x3ac3610 public System.Int32 CompareTo(System.String other); // 0x3ac3624 public System.Boolean Equals(System.String other); // 0x3ac3648 public System.Int32 CompareTo(Unity.Collections.FixedString32Bytes other); // 0x3ac366c public static System.Boolean op_Equality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ac36c4 public static System.Boolean op_Inequality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString32Bytes& b); // 0x3ac378c public System.Boolean Equals(Unity.Collections.FixedString32Bytes other); // 0x3ac37a4 public System.Int32 CompareTo(Unity.Collections.FixedString64Bytes other); // 0x3ac37a8 public static System.Boolean op_Equality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ac3800 public static System.Boolean op_Inequality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString64Bytes& b); // 0x3ac38c8 public System.Boolean Equals(Unity.Collections.FixedString64Bytes other); // 0x3ac38e0 public System.Int32 CompareTo(Unity.Collections.FixedString128Bytes other); // 0x3ac38e4 public static System.Boolean op_Equality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac393c public static System.Boolean op_Inequality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString128Bytes& b); // 0x3ac3a04 public System.Boolean Equals(Unity.Collections.FixedString128Bytes other); // 0x3ac3a1c public System.Int32 CompareTo(Unity.Collections.FixedString512Bytes other); // 0x3ac3a20 public static System.Boolean op_Equality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac3a78 public static System.Boolean op_Inequality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString512Bytes& b); // 0x3ac3b40 public System.Boolean Equals(Unity.Collections.FixedString512Bytes other); // 0x3ac3b58 public System.Int32 CompareTo(Unity.Collections.FixedString4096Bytes other); // 0x3ac3b5c public static System.Boolean op_Equality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac3bb4 public static System.Boolean op_Inequality(in Unity.Collections.NativeText& a, in Unity.Collections.FixedString4096Bytes& b); // 0x3ac3c7c public System.Boolean Equals(Unity.Collections.FixedString4096Bytes other); // 0x3ac3c94 public override System.String ToString(); // 0x3ac359c public override System.Int32 GetHashCode(); // 0x3ac3c98 public override System.Boolean Equals(System.Object other); // 0x3ac3ce0 internal static System.Void CheckNull(System.Void* dataPtr); // 0x3ac3f74 private System.Void CheckRead(); // 0x3ac3fc8 private System.Void CheckWrite(); // 0x3ac3fcc private System.Void CheckWriteAndBumpSecondaryVersion(); // 0x3ac3fd0 private System.Void CheckIndexInRange(System.Int32 index); // 0x3ac3fd4 private System.Void ThrowCopyError(Unity.Collections.CopyError error, System.String source); // 0x3ac40e0 public Unity.Collections.NativeText.ReadOnly AsReadOnly(); // 0x3ac4160 } // Unity.Collections.dll internal struct Unity.Collections.Spinner : { // Fields private System.Int32 m_value; // 0x10 // Methods public System.Void Lock(); // 0x3ac4e88 public System.Void Unlock(); // 0x3ac4eb4 } // Unity.Collections.dll internal struct Unity.Collections.UnmanagedArray<T> : System.IDisposable { // Fields private System.IntPtr m_pointer; // 0x0 private System.Int32 m_length; // 0x0 private Unity.Collections.AllocatorManager.AllocatorHandle m_allocator; // 0x0 // Methods public System.Void .ctor(System.Int32 length, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Void Dispose(); // 0x1bd2ec0 public T* GetUnsafePointer(); // 0x1ce0384 public ref T& get_Item(System.Int32 index); // 0x1bd21c8 } // Unity.Collections.dll internal struct Unity.Collections.RewindableAllocator.MemoryBlock : System.IDisposable { // Fields public const System.Int32 kMaximumAlignment; // 0x0 public System.Byte* m_pointer; // 0x10 public System.Int64 m_bytes; // 0x18 public System.Int64 m_current; // 0x20 public System.Int64 m_allocations; // 0x28 // Methods public System.Void .ctor(System.Int64 bytes); // 0x3ac5048 public System.Void Rewind(); // 0x3ac5290 public System.Void Dispose(); // 0x3ac5228 public System.Int32 TryAllocate(ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac5630 public System.Boolean Contains(System.IntPtr ptr); // 0x3ac5744 } // Unity.Collections.dll public sealed class Unity.Collections.RewindableAllocator.Try_000008B3$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3ac5888 public virtual System.Int32 Invoke(System.IntPtr state, ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac5928 public virtual System.IAsyncResult BeginInvoke(System.IntPtr state, ref Unity.Collections.AllocatorManager.Block& block, System.AsyncCallback , System.Object ); // 0x3ac593c public virtual System.Int32 EndInvoke(System.IAsyncResult ); // 0x3ac59f8 } // Unity.Collections.dll internal static class Unity.Collections.RewindableAllocator.Try_000008B3$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3ac5a20 private static System.IntPtr GetFunctionPointer(); // 0x3ac5b3c public static System.Void Constructor(); // 0x3ac5b98 public static System.Void Initialize(); // 0x3ac5c40 private static System.Void .cctor(); // 0x3ac5c44 public static System.Int32 Invoke(System.IntPtr state, ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac5784 } // Unity.Collections.dll public struct Unity.Collections.RewindableAllocator : Unity.Collections.AllocatorManager.IAllocator, System.IDisposable { // Fields private Unity.Collections.Spinner m_spinner; // 0x10 private Unity.Collections.AllocatorManager.AllocatorHandle m_handle; // 0x14 private Unity.Collections.UnmanagedArray<Unity.Collections.RewindableAllocator.MemoryBlock> m_block; // 0x18 private System.Int32 m_best; // 0x28 private System.Int32 m_last; // 0x2c private System.Int32 m_used; // 0x30 private System.Boolean m_enableBlockFree; // 0x34 // Methods public System.Void Initialize(System.Int32 initialSizeInBytes, System.Boolean enableBlockFree); // 0x3ac4f4c public System.Boolean get_EnableBlockFree(); // 0x3ac5094 public System.Void set_EnableBlockFree(System.Boolean value); // 0x3ac509c public System.Int32 get_BlocksAllocated(); // 0x3ac50a8 public System.Int32 get_InitialSizeInBytes(); // 0x3ac50b4 public System.Void Rewind(); // 0x3ac5108 public System.Void Dispose(); // 0x3ac5298 public Unity.Collections.AllocatorManager.TryFunction get_Function(); // 0x3ac5378 public System.Int32 Try(ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac53e8 internal static System.Int32 Try(System.IntPtr state, ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac4ee8 public Unity.Collections.AllocatorManager.AllocatorHandle get_Handle(); // 0x3ac5844 public System.Void set_Handle(Unity.Collections.AllocatorManager.AllocatorHandle value); // 0x3ac584c public Unity.Collections.Allocator get_ToAllocator(); // 0x3ac5854 public System.Boolean get_IsCustomAllocator(); // 0x3ac5860 public Unity.Collections.NativeArray<T> AllocateNativeArray(System.Int32 length); // 0x1ce0384 public Unity.Collections.NativeList<T> AllocateNativeList(System.Int32 capacity); // 0x1ce0384 public static System.Int32 Try$BurstManaged(System.IntPtr state, ref Unity.Collections.AllocatorManager.Block& block); // 0x3ac586c } // Unity.Collections.dll public enum Unity.Collections.FormatError : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.FormatError None = 0; // 0x0 public const Unity.Collections.FormatError Overflow = 1; // 0x0 // Methods } // Unity.Collections.dll public enum Unity.Collections.ParseError : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.ParseError None = 0; // 0x0 public const Unity.Collections.ParseError Syntax = 1; // 0x0 public const Unity.Collections.ParseError Overflow = 2; // 0x0 public const Unity.Collections.ParseError Underflow = 3; // 0x0 // Methods } // Unity.Collections.dll public enum Unity.Collections.CopyError : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.CopyError None = 0; // 0x0 public const Unity.Collections.CopyError Truncation = 1; // 0x0 // Methods } // Unity.Collections.dll public enum Unity.Collections.ConversionError : { // Fields public System.Int32 value__; // 0x10 public const Unity.Collections.ConversionError None = 0; // 0x0 public const Unity.Collections.ConversionError Overflow = 1; // 0x0 public const Unity.Collections.ConversionError Encoding = 2; // 0x0 public const Unity.Collections.ConversionError CodePoint = 3; // 0x0 // Methods } // Unity.Collections.dll public struct Unity.Collections.Unicode.Rune : { // Fields public System.Int32 value; // 0x10 // Methods public System.Void .ctor(System.Int32 codepoint); // 0x3ac605c public static Unity.Collections.Unicode.Rune op_Explicit(System.Char codepoint); // 0x3ac6064 public static System.Boolean IsDigit(Unity.Collections.Unicode.Rune r); // 0x3ac606c public System.Int32 LengthInUtf8Bytes(); // 0x3ac607c } // Unity.Collections.dll public struct Unity.Collections.Unicode : { // Fields public const System.Int32 kMaximumValidCodePoint; // 0x0 // Methods public static System.Boolean IsValidCodePoint(System.Int32 codepoint); // 0x3ac5c48 public static System.Boolean NotTrailer(System.Byte b); // 0x3ac5c54 public static Unity.Collections.Unicode.Rune get_ReplacementCharacter(); // 0x3ac5c64 public static Unity.Collections.Unicode.Rune get_BadRune(); // 0x3ac5c6c public static Unity.Collections.ConversionError Utf8ToUcs(out Unity.Collections.Unicode.Rune& rune, System.Byte* buffer, ref System.Int32& index, System.Int32 capacity); // 0x3ac0b28 private static System.Boolean IsLeadingSurrogate(System.Char c); // 0x3ac5c74 private static System.Boolean IsTrailingSurrogate(System.Char c); // 0x3ac5c84 public static Unity.Collections.ConversionError Utf16ToUcs(out Unity.Collections.Unicode.Rune& rune, System.Char* buffer, ref System.Int32& index, System.Int32 capacity); // 0x3ac5c94 public static Unity.Collections.ConversionError UcsToUtf8(System.Byte* buffer, ref System.Int32& index, System.Int32 capacity, Unity.Collections.Unicode.Rune rune); // 0x3ac5d1c public static Unity.Collections.ConversionError UcsToUtf16(System.Char* buffer, ref System.Int32& index, System.Int32 capacity, Unity.Collections.Unicode.Rune rune); // 0x3ac5e20 public static Unity.Collections.ConversionError Utf16ToUtf8(System.Char* utf16Buffer, System.Int32 utf16Length, System.Byte* utf8Buffer, out System.Int32& utf8Length, System.Int32 utf8Capacity); // 0x3ac5e98 public static Unity.Collections.ConversionError Utf8ToUtf8(System.Byte* srcBuffer, System.Int32 srcLength, System.Byte* destBuffer, out System.Int32& destLength, System.Int32 destCapacity); // 0x3ac5f20 public static Unity.Collections.ConversionError Utf8ToUtf16(System.Byte* utf8Buffer, System.Int32 utf8Length, System.Char* utf16Buffer, out System.Int32& utf16Length, System.Int32 utf16Capacity); // 0x3ac5fd4 } // Unity.Collections.dll internal struct Unity.Collections.UTF8ArrayUnsafeUtility.Comparison : { // Fields public System.Boolean terminates; // 0x10 public System.Int32 result; // 0x14 // Methods public System.Void .ctor(Unity.Collections.Unicode.Rune runeA, Unity.Collections.ConversionError errorA, Unity.Collections.Unicode.Rune runeB, Unity.Collections.ConversionError errorB); // 0x3ac641c } // Unity.Collections.dll public static class Unity.Collections.UTF8ArrayUnsafeUtility : System.Object { // Fields // Methods public static Unity.Collections.CopyError Copy(System.Byte* dest, out System.Int32& destLength, System.Int32 destUTF8MaxLengthInBytes, System.Char* src, System.Int32 srcLength); // 0x3abfa30 public static Unity.Collections.CopyError Copy(System.Byte* dest, out System.UInt16& destLength, System.UInt16 destUTF8MaxLengthInBytes, System.Char* src, System.Int32 srcLength); // 0x3ac60bc public static Unity.Collections.CopyError Copy(System.Byte* dest, out System.Int32& destLength, System.Int32 destUTF8MaxLengthInBytes, System.Byte* src, System.Int32 srcLength); // 0x3ac610c public static Unity.Collections.CopyError Copy(System.Byte* dest, out System.UInt16& destLength, System.UInt16 destUTF8MaxLengthInBytes, System.Byte* src, System.UInt16 srcLength); // 0x3ac6158 public static Unity.Collections.CopyError Copy(System.Char* dest, out System.Int32& destLength, System.Int32 destUCS2MaxLengthInChars, System.Byte* src, System.Int32 srcLength); // 0x3ac61a4 public static Unity.Collections.CopyError Copy(System.Char* dest, out System.UInt16& destLength, System.UInt16 destUCS2MaxLengthInChars, System.Byte* src, System.UInt16 srcLength); // 0x3ac61d8 public static Unity.Collections.FormatError AppendUTF8Bytes(System.Byte* dest, ref System.Int32& destLength, System.Int32 destCapacity, System.Byte* src, System.Int32 srcLength); // 0x3ac6224 public static Unity.Collections.CopyError Append(System.Byte* dest, ref System.UInt16& destLength, System.UInt16 destUTF8MaxLengthInBytes, System.Byte* src, System.UInt16 srcLength); // 0x3ac627c public static Unity.Collections.CopyError Append(System.Byte* dest, ref System.UInt16& destLength, System.UInt16 destUTF8MaxLengthInBytes, System.Char* src, System.Int32 srcLength); // 0x3ac62d4 public static Unity.Collections.CopyError Append(System.Char* dest, ref System.UInt16& destLength, System.UInt16 destUCS2MaxLengthInChars, System.Byte* src, System.UInt16 srcLength); // 0x3ac6330 public static System.Int32 StrCmp(System.Byte* utf8BufferA, System.Int32 utf8LengthInBytesA, System.Byte* utf8BufferB, System.Int32 utf8LengthInBytesB); // 0x3ac6388 public static System.Int32 StrCmp(System.Char* utf16BufferA, System.Int32 utf16LengthInCharsA, System.Char* utf16BufferB, System.Int32 utf16LengthInCharsB); // 0x3ac644c public static System.Boolean EqualsUTF8Bytes(System.Byte* aBytes, System.Int32 aLength, System.Byte* bBytes, System.Int32 bLength); // 0x3abfd94 public static System.Int32 StrCmp(System.Byte* utf8Buffer, System.Int32 utf8LengthInBytes, System.Char* utf16Buffer, System.Int32 utf16LengthInChars); // 0x3ac64e0 public static System.Int32 StrCmp(System.Char* utf16Buffer, System.Int32 utf16LengthInChars, System.Byte* utf8Buffer, System.Int32 utf8LengthInBytes); // 0x3ac6574 } // Unity.Collections.dll private struct Unity.Collections.xxHash3.ulong2 : { // Fields public System.UInt64 x; // 0x10 public System.UInt64 y; // 0x18 // Methods public System.Void .ctor(System.UInt64 x, System.UInt64 y); // 0x3ac8798 } // Unity.Collections.dll private struct Unity.Collections.xxHash3.StreamingState.StreamingStateData : { // Fields public System.UInt64 Acc; // 0x10 public System.Byte Buffer; // 0x50 public System.Int32 IsHash64; // 0x150 public System.Int32 BufferedSize; // 0x154 public System.Int32 NbStripesSoFar; // 0x158 public System.Int64 TotalLength; // 0x160 public System.UInt64 Seed; // 0x168 public System.Byte SecretKey; // 0x170 public System.Byte _PadEnd; // 0x22c // Methods } // Unity.Collections.dll public struct Unity.Collections.xxHash3.StreamingState : { // Fields private static readonly System.Int32 SECRET_LIMIT; // 0x0 private static readonly System.Int32 NB_STRIPES_PER_BLOCK; // 0x4 private static readonly System.Int32 INTERNAL_BUFFER_SIZE; // 0x8 private static readonly System.Int32 INTERNAL_BUFFER_STRIPES; // 0xc private Unity.Collections.xxHash3.StreamingState.StreamingStateData State; // 0x10 // Methods public System.Void .ctor(System.Boolean isHash64, System.UInt64 seed); // 0x3ac90e8 public System.Void Reset(System.Boolean isHash64, System.UInt64 seed); // 0x3ac9164 public System.Void Update(System.Void* input, System.Int32 length); // 0x3ac9324 public System.Void Update(in T& input); // 0x1bd3a1c public Unity.Mathematics.uint4 DigestHash128(); // 0x3ac977c public Unity.Mathematics.uint2 DigestHash64(); // 0x3ac9b30 private System.UInt64* get_Acc(); // 0x3ac9318 private System.Byte* get_Buffer(); // 0x3ac955c private System.Byte* get_SecretKey(); // 0x3ac931c private System.Void DigestLong(System.UInt64* acc, System.Byte* secret, System.Int32 isHash64); // 0x3ac9918 private System.Void ConsumeStripes(System.UInt64* acc, ref System.Int32& nbStripesSoFar, System.Byte* input, System.Int64 totalStripes, System.Byte* secret, System.Int32 isHash64); // 0x3ac9564 private System.Void CheckKeySize(System.Int32 isHash64); // 0x3ac9c84 private static System.Void .cctor(); // 0x3ac9d30 } // Unity.Collections.dll public sealed class Unity.Collections.xxHash3.Hash64Long_000008F4$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3ac9d80 public virtual System.UInt64 Invoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret); // 0x3ac9e34 public virtual System.IAsyncResult BeginInvoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, System.AsyncCallback , System.Object ); // 0x3ac9e48 public virtual System.UInt64 EndInvoke(System.IAsyncResult ); // 0x3ac9eec } // Unity.Collections.dll internal static class Unity.Collections.xxHash3.Hash64Long_000008F4$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3ac9f14 private static System.IntPtr GetFunctionPointer(); // 0x3aca030 public static System.Void Constructor(); // 0x3aca08c public static System.Void Initialize(); // 0x3aca134 private static System.Void .cctor(); // 0x3aca138 public static System.UInt64 Invoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret); // 0x3ac836c } // Unity.Collections.dll public sealed class Unity.Collections.xxHash3.Hash128Long_000008FB$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3aca13c public virtual System.Void Invoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, out Unity.Mathematics.uint4& result); // 0x3aca1f0 public virtual System.IAsyncResult BeginInvoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, out Unity.Mathematics.uint4& result, System.AsyncCallback , System.Object ); // 0x3aca204 public virtual System.Void EndInvoke(System.IAsyncResult ); // 0x3aca2dc } // Unity.Collections.dll internal static class Unity.Collections.xxHash3.Hash128Long_000008FB$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3aca2e8 private static System.IntPtr GetFunctionPointer(); // 0x3aca404 public static System.Void Constructor(); // 0x3aca460 public static System.Void Initialize(); // 0x3aca508 private static System.Void .cctor(); // 0x3aca50c public static System.Void Invoke(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, out Unity.Mathematics.uint4& result); // 0x3ac87a0 } // Unity.Collections.dll public static class Unity.Collections.xxHash3 : System.Object { // Fields private const System.Int32 STRIPE_LEN; // 0x0 private const System.Int32 ACC_NB; // 0x0 private const System.Int32 SECRET_CONSUME_RATE; // 0x0 private const System.Int32 SECRET_KEY_SIZE; // 0x0 private const System.Int32 SECRET_KEY_MIN_SIZE; // 0x0 private const System.Int32 SECRET_LASTACC_START; // 0x0 private const System.Int32 NB_ROUNDS; // 0x0 private const System.Int32 BLOCK_LEN; // 0x0 private const System.UInt32 PRIME32_1; // 0x0 private const System.UInt32 PRIME32_2; // 0x0 private const System.UInt32 PRIME32_3; // 0x0 private const System.UInt32 PRIME32_5; // 0x0 private const System.UInt64 PRIME64_1; // 0x0 private const System.UInt64 PRIME64_2; // 0x0 private const System.UInt64 PRIME64_3; // 0x0 private const System.UInt64 PRIME64_4; // 0x0 private const System.UInt64 PRIME64_5; // 0x0 private const System.Int32 MIDSIZE_MAX; // 0x0 private const System.Int32 MIDSIZE_STARTOFFSET; // 0x0 private const System.Int32 MIDSIZE_LASTOFFSET; // 0x0 private const System.Int32 SECRET_MERGEACCS_START; // 0x0 // Methods internal static System.Void Avx2HashLongInternalLoop(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, System.Int32 isHash64); // 0x3ac65a0 internal static System.Void Avx2ScrambleAcc(System.UInt64* acc, System.Byte* secret); // 0x3ac677c internal static System.Void Avx2Accumulate(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Byte* secret, System.Int64 nbStripes, System.Int32 isHash64); // 0x3ac66e8 internal static System.Void Avx2Accumulate512(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Byte* secret); // 0x3ac6b58 public static Unity.Mathematics.uint2 Hash64(System.Void* input, System.Int64 length); // 0x3ac6f3c public static Unity.Mathematics.uint2 Hash64(in T& input); // 0x1ce0384 public static Unity.Mathematics.uint2 Hash64(System.Void* input, System.Int64 length, System.UInt64 seed); // 0x3ac7174 public static Unity.Mathematics.uint4 Hash128(System.Void* input, System.Int64 length); // 0x3ac720c public static Unity.Mathematics.uint4 Hash128(in T& input); // 0x1ce0384 public static Unity.Mathematics.uint4 Hash128(System.Void* input, System.Void* destination, System.Int64 length); // 0x3ac7430 public static Unity.Mathematics.uint4 Hash128(System.Void* input, System.Int64 length, System.UInt64 seed); // 0x3ac74e0 public static Unity.Mathematics.uint4 Hash128(System.Void* input, System.Void* destination, System.Int64 length, System.UInt64 seed); // 0x3ac7590 internal static System.UInt64 Hash64Internal(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac6fd0 internal static System.Void Hash128Internal(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac72b8 private static System.UInt64 Hash64Len1To3(System.Byte* input, System.Int64 len, System.Byte* secret, System.UInt64 seed); // 0x3ac8214 private static System.UInt64 Hash64Len4To8(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac8280 private static System.UInt64 Hash64Len9To16(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac82d8 private static System.UInt64 Hash64Len0To16(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac764c private static System.UInt64 Hash64Len17To128(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac76b4 private static System.UInt64 Hash64Len129To240(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed); // 0x3ac78ec private static System.UInt64 Hash64Long(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret); // 0x3ac7a98 private static System.Void Hash128Len1To3(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac8540 private static System.Void Hash128Len4To8(System.Byte* input, System.Int64 len, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac85e0 private static System.Void Hash128Len9To16(System.Byte* input, System.Int64 len, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac868c private static System.Void Hash128Len0To16(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac7b14 private static System.Void Hash128Len17To128(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac7ba0 private static System.Void Hash128Len129To240(System.Byte* input, System.Int64 length, System.Byte* secret, System.UInt64 seed, out Unity.Mathematics.uint4& result); // 0x3ac7ea4 private static System.Void Hash128Long(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, out Unity.Mathematics.uint4& result); // 0x3ac8190 internal static Unity.Mathematics.uint2 ToUint2(System.UInt64 u); // 0x3ac7170 internal static Unity.Mathematics.uint4 ToUint4(System.UInt64 ul0, System.UInt64 ul1); // 0x3ac85dc internal static System.Void EncodeSecretKey(System.Byte* dst, System.Byte* secret, System.UInt64 seed); // 0x3ac7a64 private static System.UInt64 Read64LE(System.Void* addr); // 0x3ac888c private static System.UInt32 Read32LE(System.Void* addr); // 0x3ac8894 private static System.Void Write64LE(System.Void* addr, System.UInt64 value); // 0x3ac889c private static System.Void Read32LE(System.Void* addr, System.UInt32 value); // 0x3ac88a4 private static System.UInt64 Mul32To64(System.UInt32 x, System.UInt32 y); // 0x3ac88ac private static System.UInt64 Swap64(System.UInt64 x); // 0x3ac88b4 private static System.UInt32 Swap32(System.UInt32 x); // 0x3ac88bc private static System.UInt32 RotL32(System.UInt32 x, System.Int32 r); // 0x3ac88c4 private static System.UInt64 RotL64(System.UInt64 x, System.Int32 r); // 0x3ac88d0 private static System.UInt64 XorShift64(System.UInt64 v64, System.Int32 shift); // 0x3ac88dc private static System.UInt64 Mul128Fold64(System.UInt64 lhs, System.UInt64 rhs); // 0x3ac88e8 private static System.UInt64 Mix16(System.Byte* input, System.Byte* secret, System.UInt64 seed); // 0x3ac890c private static Unity.Collections.xxHash3.ulong2 Mix32(Unity.Collections.xxHash3.ulong2 acc, System.Byte* input_1, System.Byte* input_2, System.Byte* secret, System.UInt64 seed); // 0x3ac8948 private static System.UInt64 Avalanche(System.UInt64 h64); // 0x3ac8a08 private static System.UInt64 AvalancheH64(System.UInt64 h64); // 0x3ac8a28 private static System.UInt64 rrmxmx(System.UInt64 h64, System.UInt64 length); // 0x3ac8a60 private static System.UInt64 Mix2Acc(System.UInt64 acc0, System.UInt64 acc1, System.Byte* secret); // 0x3ac8a90 internal static System.UInt64 MergeAcc(System.UInt64* acc, System.Byte* secret, System.UInt64 start); // 0x3ac8ac0 private static System.Void DefaultHashLongInternalLoop(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, System.Int32 isHash64); // 0x3ac8bbc internal static System.Void DefaultAccumulate(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Byte* secret, System.Int64 nbStripes, System.Int32 isHash64); // 0x3ac8d24 internal static System.Void DefaultAccumulate512(System.UInt64* acc, System.Byte* input, System.Byte* dest, System.Byte* secret, System.Int32 isHash64); // 0x3ac8de0 internal static System.Void DefaultScrambleAcc(System.UInt64* acc, System.Byte* secret); // 0x3ac8dac public static System.UInt64 Hash64Long$BurstManaged(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret); // 0x3ac8e2c public static System.Void Hash128Long$BurstManaged(System.Byte* input, System.Byte* dest, System.Int64 length, System.Byte* secret, out Unity.Mathematics.uint4& result); // 0x3ac8f74 } // Unity.Collections.dll internal static class Unity.Collections.xxHashDefaultKey : System.Object { // Fields public static readonly System.Byte[] kSecret; // 0x0 // Methods private static System.Void .cctor(); // 0x3aca510 } // Unity.Collections.dll public static class Unity.Collections.NotBurstCompatible.Extensions : System.Object { // Fields // Methods public static T[] ToArray(Unity.Collections.NativeParallelHashSet<T> set); // 0x1ce0384 public static T[] ToArrayNBC(Unity.Collections.NativeList<T> list); // 0x1ce0384 public static System.Void CopyFromNBC(Unity.Collections.NativeList<T> list, T[] array); // 0x1ce0384 public static System.ValueTuple<Unity.Collections.NativeArray<TKey>,System.Int32> GetUniqueKeyArrayNBC(Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> hashmap, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static System.ValueTuple<Unity.Collections.NativeArray<TKey>,System.Int32> GetUniqueKeyArrayNBC(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> hashmap, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader : { // Fields public readonly System.Void* Ptr; // 0x10 public readonly System.Int32 Length; // 0x18 // Methods internal System.Void .ctor(System.Void* ptr, System.Int32 length); // 0x3acae5c public System.Int32 IndexOf(T value); // 0x1ce0384 public System.Boolean Contains(T value); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelWriter : { // Fields public readonly System.Void* Ptr; // 0x10 public Unity.Collections.LowLevel.Unsafe.UnsafeList* ListData; // 0x18 // Methods internal System.Void .ctor(System.Void* ptr, Unity.Collections.LowLevel.Unsafe.UnsafeList* listData); // 0x3acae74 public System.Void AddNoResize(T value); // 0x1ce0384 private System.Void AddRangeNoResize(System.Int32 sizeOf, System.Int32 alignOf, System.Void* ptr, System.Int32 length); // 0x3acb20c public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafeList list); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList : Unity.Collections.INativeDisposable, System.IDisposable { // Fields public System.Void* Ptr; // 0x10 public System.Int32 Length; // 0x18 public readonly System.Int32 unused; // 0x1c public System.Int32 Capacity; // 0x20 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x24 // Methods public System.Void .ctor(Unity.Collections.Allocator allocator); // 0x3aca5b0 public System.Void .ctor(System.Void* ptr, System.Int32 length); // 0x3aca5d8 internal System.Void Initialize(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static Unity.Collections.LowLevel.Unsafe.UnsafeList New(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public System.Void .ctor(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x3aca608 public System.Void .ctor(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options); // 0x3aca69c public static Unity.Collections.LowLevel.Unsafe.UnsafeList* Create(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options); // 0x3aca7a8 internal static Unity.Collections.LowLevel.Unsafe.UnsafeList* Create(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafeList* listData, ref U& allocator, System.Int32 sizeOf, System.Int32 alignOf); // 0x1ce0384 public static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafeList* listData); // 0x3aca8c4 public System.Boolean get_IsEmpty(); // 0x3aca9f0 public System.Boolean get_IsCreated(); // 0x3acaa10 public System.Void Dispose(); // 0x3aca954 internal System.Void Dispose(ref U& allocator, System.Int32 sizeOf, System.Int32 alignOf); // 0x0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3acaa20 public System.Void Clear(); // 0x3acab00 public System.Void Resize(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x3acab08 public System.Void Resize(System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x1bd3578 private System.Void Realloc(ref U& allocator, System.Int32 sizeOf, System.Int32 alignOf, System.Int32 capacity); // 0x0 private System.Void Realloc(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 capacity); // 0x3acab94 private System.Void SetCapacity(ref U& allocator, System.Int32 sizeOf, System.Int32 alignOf, System.Int32 capacity); // 0x0 private System.Void SetCapacity(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 capacity); // 0x3aca734 public System.Void SetCapacity(System.Int32 capacity); // 0x1bd33a4 public System.Void TrimExcess(); // 0x1bd2ec0 public System.Int32 IndexOf(T value); // 0x1ce0384 public System.Boolean Contains(T value); // 0x1ce0384 public System.Void AddNoResize(T value); // 0x1ce0384 private System.Void AddRangeNoResize(System.Int32 sizeOf, System.Void* ptr, System.Int32 length); // 0x3acac08 public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafeList list); // 0x1ce0384 public System.Void Add(T value); // 0x1ce0384 private System.Void AddRange(System.Int32 sizeOf, System.Int32 alignOf, System.Void* ptr, System.Int32 length); // 0x3acac58 public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddRange(Unity.Collections.LowLevel.Unsafe.UnsafeList list); // 0x1ce0384 private System.Void InsertRangeWithBeginEnd(System.Int32 sizeOf, System.Int32 alignOf, System.Int32 begin, System.Int32 end); // 0x3acacd0 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 private System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 sizeOf, System.Int32 begin, System.Int32 end); // 0x3acad78 public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 private System.Void RemoveRangeWithBeginEnd(System.Int32 sizeOf, System.Int32 begin, System.Int32 end); // 0x3acade4 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader AsParallelReader(); // 0x3acae4c public Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelWriter AsParallelWriter(); // 0x3acae68 internal static System.Void CheckNull(System.Void* listData); // 0x3acae7c private static System.Void CheckAllocator(Unity.Collections.Allocator a); // 0x3acaed0 private static System.Void CheckAllocator(Unity.Collections.AllocatorManager.AllocatorHandle a); // 0x3acaf3c private System.Void CheckBeginEnd(System.Int32 begin, System.Int32 end); // 0x3acafa0 private System.Void CheckNoResizeHasEnoughCapacity(System.Int32 length); // 0x3acb11c private System.Void CheckNoResizeHasEnoughCapacity(System.Int32 length, System.Int32 index); // 0x3acb120 } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.UnsafeListExtension : System.Object { // Fields // Methods internal static ref Unity.Collections.LowLevel.Unsafe.UnsafeList& ListData(ref Unity.Collections.LowLevel.Unsafe.UnsafeList<T>& from); // 0x1bdeb64 public static System.Void Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList list); // 0x1ce0384 public static System.Void Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList list, U comp); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList container, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,Unity.Collections.NativeSortExtension.DefaultComparer<T>> SortJob(Unity.Collections.LowLevel.Unsafe.UnsafeList list); // 0x1ce0384 public static Unity.Jobs.JobHandle Sort(Unity.Collections.LowLevel.Unsafe.UnsafeList container, U comp, Unity.Jobs.JobHandle inputDeps); // 0x1ce0384 public static Unity.Collections.SortJob<T,U> SortJob(Unity.Collections.LowLevel.Unsafe.UnsafeList list, U comp); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.LowLevel.Unsafe.UnsafeList container, T value); // 0x1ce0384 public static System.Int32 BinarySearch(Unity.Collections.LowLevel.Unsafe.UnsafeList container, T value, U comp); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelReader : { // Fields public readonly System.Void** Ptr; // 0x10 public readonly System.Int32 Length; // 0x18 // Methods internal System.Void .ctor(System.Void** ptr, System.Int32 length); // 0x3acbf1c public System.Int32 IndexOf(System.Void* value); // 0x3acbf3c public System.Boolean Contains(System.Void* value); // 0x3acbf74 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelWriter : { // Fields public readonly System.Void* Ptr; // 0x10 public Unity.Collections.LowLevel.Unsafe.UnsafeList* ListData; // 0x18 // Methods internal System.Void .ctor(System.Void* ptr, Unity.Collections.LowLevel.Unsafe.UnsafeList* listData); // 0x3acbf34 public System.Void AddNoResize(System.Void* value); // 0x3acbfbc public System.Void AddRangeNoResize(System.Void** ptr, System.Int32 length); // 0x3acc024 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafePtrList list); // 0x3acc084 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList : Unity.Collections.INativeDisposable, System.IDisposable, Unity.Collections.INativeList<System.IntPtr>, Unity.Collections.IIndexable<System.IntPtr>, System.Collections.Generic.IEnumerable<System.IntPtr>, System.Collections.IEnumerable { // Fields public readonly System.Void** Ptr; // 0x10 public readonly System.Int32 length; // 0x18 public readonly System.Int32 unused; // 0x1c public readonly System.Int32 capacity; // 0x20 public readonly Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x24 // Methods public System.Int32 get_Length(); // 0x3acb274 public System.Void set_Length(System.Int32 value); // 0x3acb27c public System.Int32 get_Capacity(); // 0x3acb280 public System.Void set_Capacity(System.Int32 value); // 0x3acb288 public System.IntPtr get_Item(System.Int32 index); // 0x3acb28c public System.Void set_Item(System.Int32 index, System.IntPtr value); // 0x3acb298 public ref System.IntPtr& ElementAt(System.Int32 index); // 0x3acb2c4 public System.Void .ctor(System.Void** ptr, System.Int32 length); // 0x3acb2d0 public System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x3acb350 public System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options); // 0x3acb46c public static Unity.Collections.LowLevel.Unsafe.UnsafePtrList* Create(System.Void** ptr, System.Int32 length); // 0x3acb540 public static Unity.Collections.LowLevel.Unsafe.UnsafePtrList* Create(System.Int32 initialCapacity, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options); // 0x3acb5fc public static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafePtrList* listData); // 0x3acb6d0 public System.Boolean get_IsEmpty(); // 0x3acb7c8 public System.Boolean get_IsCreated(); // 0x3acb7e8 public System.Void Dispose(); // 0x3acb7b8 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3acb7f8 public System.Void Clear(); // 0x3acb820 public System.Void Resize(System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x3acb834 public System.Void SetCapacity(System.Int32 capacity); // 0x3acb898 public System.Void TrimExcess(); // 0x3acb8f4 public System.Int32 IndexOf(System.Void* value); // 0x3acb940 public System.Boolean Contains(System.Void* value); // 0x3acb978 public System.Void AddNoResize(System.Void* value); // 0x3acb9c0 public System.Void AddRangeNoResize(System.Void** ptr, System.Int32 length); // 0x3acba30 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafePtrList list); // 0x3acba94 public System.Void Add(in System.IntPtr& value); // 0x3acbaf4 public System.Void Add(System.Void* value); // 0x3acbb50 public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x3acbbc0 public System.Void AddRange(Unity.Collections.LowLevel.Unsafe.UnsafePtrList list); // 0x3acbc24 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x3acbcb8 public System.Void RemoveAtSwapBack(System.Int32 index); // 0x3acbd1c public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x3acbd78 public System.Void RemoveAt(System.Int32 index); // 0x3acbddc public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x3acbe38 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3acbe9c private System.Collections.Generic.IEnumerator<System.IntPtr> System.Collections.Generic.IEnumerable<System.IntPtr>.GetEnumerator(); // 0x3acbed4 public Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelReader AsParallelReader(); // 0x3acbf0c public Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelWriter AsParallelWriter(); // 0x3acbf28 } // Unity.Collections.dll internal static class Unity.Collections.LowLevel.Unsafe.UnsafePtrListExtensions : System.Object { // Fields // Methods public static ref Unity.Collections.LowLevel.Unsafe.UnsafeList& ListData(ref Unity.Collections.LowLevel.Unsafe.UnsafePtrList& from); // 0x3acb424 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafePtrListDebugView : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafePtrList Data; // 0x10 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafePtrList data); // 0x3acc0e0 public System.IntPtr[] get_Items(); // 0x3acc114 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.WordStorageDebugView : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.WordStorage m_wordStorage; // 0x10 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.WordStorage wordStorage); // 0x3acc1b4 public Unity.Collections.FixedString128Bytes[] get_Table(); // 0x3acc1f0 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.WordStorageStatic.Thing : { // Fields public Unity.Collections.LowLevel.Unsafe.WordStorage Data; // 0x10 // Methods } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.WordStorageStatic : System.Object { // Fields public static Unity.Collections.LowLevel.Unsafe.WordStorageStatic.Thing Ref; // 0x0 // Methods private System.Void .ctor(); // 0x3acc2c0 private static System.Void .cctor(); // 0x3acc2c8 } // Unity.Collections.dll private struct Unity.Collections.LowLevel.Unsafe.WordStorage.Entry : { // Fields public System.Int32 offset; // 0x10 public System.Int32 length; // 0x14 // Methods } // Unity.Collections.dll [Serializable] private sealed class Unity.Collections.LowLevel.Unsafe.WordStorage.<>c : System.Object { // Fields public static readonly Unity.Collections.LowLevel.Unsafe.WordStorage.<>c <>9; // 0x0 public static System.EventHandler <>9__13_0; // 0x8 public static System.EventHandler <>9__13_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3acc8a4 public System.Void .ctor(); // 0x3acc90c internal System.Void <Initialize>b__13_0(System.Object _, System.EventArgs __); // 0x3acc914 internal System.Void <Initialize>b__13_1(System.Object _, System.EventArgs __); // 0x3acc918 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.WordStorage : { // Fields private Unity.Collections.NativeArray<System.Byte> buffer; // 0x10 private Unity.Collections.NativeArray<Unity.Collections.LowLevel.Unsafe.WordStorage.Entry> entry; // 0x20 private Unity.Collections.NativeParallelMultiHashMap<System.Int32,System.Int32> hash; // 0x30 private System.Int32 chars; // 0x40 private System.Int32 entries; // 0x44 private const System.Int32 kMaxEntries; // 0x0 private const System.Int32 kMaxChars; // 0x0 public const System.Int32 kMaxCharsPerEntry; // 0x0 // Methods public static ref Unity.Collections.LowLevel.Unsafe.WordStorage& get_Instance(); // 0x3acc2cc public System.Int32 get_Entries(); // 0x3acc5f0 public static System.Void Initialize(); // 0x3acc324 public static System.Void Shutdown(); // 0x3acc6d4 public static System.Void Clear(); // 0x3acc5f8 public static System.Void Setup(); // 0x3acc7e0 public System.Void GetFixedString(System.Int32 index, ref T& temp); // 0x1bd364c public System.Int32 GetIndexFromHashAndFixedString(System.Int32 h, ref T& temp); // 0x1bd1ee4 public System.Boolean Contains(ref T& value); // 0x1bd19a0 public System.Boolean Contains(System.String value); // 0x3acc7e4 public System.Int32 GetOrCreateIndex(ref T& value); // 0x1bd1f2c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.Words : { // Fields private System.Int32 Index; // 0x10 // Methods public System.Void ToFixedString(ref T& value); // 0x1bd3a1c public override System.String ToString(); // 0x3acc91c public System.Void SetFixedString(ref T& value); // 0x1bd3a1c public System.Void SetString(System.String value); // 0x3acc9b8 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.NumberedWords : { // Fields private System.Int32 Index; // 0x10 private System.Int32 Suffix; // 0x14 private const System.Int32 kPositiveNumericSuffixShift; // 0x0 private const System.Int32 kPositiveNumericSuffixBits; // 0x0 private const System.Int32 kMaxPositiveNumericSuffix; // 0x0 private const System.Int32 kPositiveNumericSuffixMask; // 0x0 private const System.Int32 kLeadingZeroesShift; // 0x0 private const System.Int32 kLeadingZeroesBits; // 0x0 private const System.Int32 kMaxLeadingZeroes; // 0x0 private const System.Int32 kLeadingZeroesMask; // 0x0 // Methods private System.Int32 get_LeadingZeroes(); // 0x3acca74 private System.Void set_LeadingZeroes(System.Int32 value); // 0x3acca80 private System.Int32 get_PositiveNumericSuffix(); // 0x3acca90 private System.Void set_PositiveNumericSuffix(System.Int32 value); // 0x3acca9c private System.Boolean get_HasPositiveNumericSuffix(); // 0x3accaac private System.String NewString(System.Char c, System.Int32 count); // 0x3accabc public System.Int32 ToFixedString(ref T& result); // 0x1bd1f2c public override System.String ToString(); // 0x3accb64 private System.Boolean IsDigit(System.Byte b); // 0x3accc00 public System.Void SetString(ref T& value); // 0x1bd3a1c public System.Void SetString(System.String value); // 0x3accc14 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UntypedUnsafeHashMap : { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x10 private Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x18 // Methods } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal System.Int32 m_ThreadIndex; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& item); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap<TKey,TValue> hashmap; // 0x0 internal TKey key; // 0x0 internal System.Boolean isFirst; // 0x0 private TValue value; // 0x0 private Unity.Collections.NativeParallelMultiHashMapIterator<TKey> iterator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal System.Int32 m_ThreadIndex; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void Add(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.KeyValueEnumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Int32 Remove(TKey key); // 0x1ce0384 public System.Void Remove(TKey key, TValueEQ value); // 0x1ce0384 public System.Void Remove(Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean TryGetFirstValue(TKey key, out TValue& item, out Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 public System.Boolean TryGetNextValue(out TValue& item, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Int32 CountValuesForKey(TKey key); // 0x1ce0384 public System.Boolean SetValue(TValue item, Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.Enumerator<TKey,TValue> GetValuesForKey(TKey key); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeMultiHashMap.KeyValueEnumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashSet.ParallelWriter<T> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<T,System.Boolean> m_Data; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean Add(T item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashSet<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<T,System.Boolean> m_Data; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Add(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeHashSet.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeHashSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.NativeBitArrayUnsafeUtility : System.Object { // Fields // Methods public static Unity.Collections.NativeBitArray ConvertExistingDataToNativeBitArray(System.Void* ptr, System.Int32 sizeInBytes, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3acccd0 } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.NativeListUnsafeUtility : System.Object { // Fields // Methods public static System.Void* GetUnsafePtr(Unity.Collections.NativeList<T> list); // 0x1ce0384 public static System.Void* GetUnsafeReadOnlyPtr(Unity.Collections.NativeList<T> list); // 0x1ce0384 public static System.Void* GetInternalListDataPtrUnchecked(ref Unity.Collections.NativeList<T>& list); // 0x1ce0384 } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.NativeReferenceUnsafeUtility : System.Object { // Fields // Methods public static System.Void* GetUnsafePtr(Unity.Collections.NativeReference<T> reference); // 0x1ce0384 public static System.Void* GetUnsafeReadOnlyPtr(Unity.Collections.NativeReference<T> reference); // 0x1ce0384 public static System.Void* GetUnsafePtrWithoutChecks(Unity.Collections.NativeReference<T> reference); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer.Reader : { // Fields public readonly System.Byte* Ptr; // 0x10 public readonly System.Int32 Size; // 0x18 public System.Int32 Offset; // 0x1c // Methods public System.Void .ctor(ref Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer& buffer); // 0x3acd0a4 public System.Void .ctor(System.Void* ptr, System.Int32 length); // 0x3acd150 public System.Boolean get_EndOfBuffer(); // 0x3acd15c public System.Void ReadNext(out T& value); // 0x1bd3a1c public T ReadNext(); // 0x1ce0384 public System.Void* ReadNext(System.Int32 structSize); // 0x3acd16c public System.Void ReadNext(out Unity.Collections.NativeArray<T>& value, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Void* ReadNextArray(out System.Int32& length); // 0x1ce0384 public System.Void ReadNext(out System.String& value); // 0x3acd1b4 private System.Void CheckBounds(System.Int32 structSize); // 0x3acd1bc } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer : Unity.Collections.INativeDisposable, System.IDisposable { // Fields public System.Byte* Ptr; // 0x10 public System.Int32 Length; // 0x18 public System.Int32 Capacity; // 0x1c public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x20 public readonly System.Int32 Alignment; // 0x24 // Methods public System.Void .ctor(System.Int32 initialCapacity, System.Int32 alignment, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3acccec public System.Void .ctor(System.Void* ptr, System.Int32 length); // 0x3accdbc public System.Boolean get_IsEmpty(); // 0x3acce38 public System.Boolean get_IsCreated(); // 0x3acce48 public System.Void Dispose(); // 0x3acce58 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3accef0 public System.Void Reset(); // 0x3accfb8 public System.Void SetCapacity(System.Int32 capacity); // 0x3acccf8 public System.Void ResizeUninitialized(System.Int32 length); // 0x3accfc0 public System.Void Add(T value); // 0x1ce0384 public System.Void Add(System.Void* ptr, System.Int32 structSize); // 0x3accfe4 public System.Void AddArray(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void Add(Unity.Collections.NativeArray<T> value); // 0x1ce0384 public System.Void Add(System.String value); // 0x3acd038 public T Pop(); // 0x1ce0384 public System.Void Pop(System.Void* ptr, System.Int32 structSize); // 0x3acd040 public System.Byte[] ToBytes(); // 0x3acd08c public Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer.Reader AsReader(); // 0x3acd094 private static System.Void CheckAlignment(System.Int32 alignment); // 0x3acd0b8 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeAtomicCounter32 : { // Fields public System.Int32* Counter; // 0x10 // Methods public System.Void .ctor(System.Void* ptr); // 0x3acd280 public System.Void Reset(System.Int32 value); // 0x3acd288 public System.Int32 Add(System.Int32 value); // 0x3acd294 public System.Int32 Sub(System.Int32 value); // 0x3acd2e4 public System.Int32 AddSat(System.Int32 value, System.Int32 max); // 0x3acd2ec public System.Int32 SubSat(System.Int32 value, System.Int32 min); // 0x3acd37c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeAtomicCounter64 : { // Fields public System.Int64* Counter; // 0x10 // Methods public System.Void .ctor(System.Void* ptr); // 0x3acd40c public System.Void Reset(System.Int64 value); // 0x3acd414 public System.Int64 Add(System.Int64 value); // 0x3acd420 public System.Int64 Sub(System.Int64 value); // 0x3acd470 public System.Int64 AddSat(System.Int64 value, System.Int64 max); // 0x3acd478 public System.Int64 SubSat(System.Int64 value, System.Int64 min); // 0x3acd508 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeBitArray : Unity.Collections.INativeDisposable, System.IDisposable { // Fields public System.UInt64* Ptr; // 0x10 public System.Int32 Length; // 0x18 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x1c // Methods public System.Void .ctor(System.Void* ptr, System.Int32 sizeInBytes, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3acccdc public System.Void .ctor(System.Int32 numBits, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x3ac1038 public System.Boolean get_IsCreated(); // 0x3ac10dc public System.Void Dispose(); // 0x3ac10f0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ac1190 public System.Void Clear(); // 0x3ac12a0 public System.Void Set(System.Int32 pos, System.Boolean value); // 0x3ac1338 public System.Void SetBits(System.Int32 pos, System.Boolean value, System.Int32 numBits); // 0x3ac139c public System.Void SetBits(System.Int32 pos, System.UInt64 value, System.Int32 numBits); // 0x3ac14cc public System.UInt64 GetBits(System.Int32 pos, System.Int32 numBits); // 0x3ac15a0 public System.Boolean IsSet(System.Int32 pos); // 0x3ac1680 internal System.Void CopyUlong(System.Int32 dstPos, ref Unity.Collections.LowLevel.Unsafe.UnsafeBitArray& srcBitArray, System.Int32 srcPos, System.Int32 numBits); // 0x3acd598 public System.Void Copy(System.Int32 dstPos, System.Int32 srcPos, System.Int32 numBits); // 0x3ac16b4 public System.Void Copy(System.Int32 dstPos, ref Unity.Collections.LowLevel.Unsafe.UnsafeBitArray& srcBitArray, System.Int32 srcPos, System.Int32 numBits); // 0x3ac16d4 public System.Int32 Find(System.Int32 pos, System.Int32 numBits); // 0x3ac1964 public System.Int32 Find(System.Int32 pos, System.Int32 count, System.Int32 numBits); // 0x3ac198c public System.Boolean TestNone(System.Int32 pos, System.Int32 numBits); // 0x3ac199c public System.Boolean TestAny(System.Int32 pos, System.Int32 numBits); // 0x3ac1a34 public System.Boolean TestAll(System.Int32 pos, System.Int32 numBits); // 0x3ac1acc public System.Int32 CountBits(System.Int32 pos, System.Int32 numBits); // 0x3ac1b6c private static System.Void CheckSizeMultipleOf8(System.Int32 sizeInBytes); // 0x3acd5d8 private System.Void CheckArgs(System.Int32 pos, System.Int32 numBits); // 0x3acd684 private System.Void CheckArgsPosCount(System.Int32 begin, System.Int32 count, System.Int32 numBits); // 0x3acd77c private System.Void CheckArgsUlong(System.Int32 pos, System.Int32 numBits); // 0x3acd8e4 private static System.Void CheckArgsCopy(ref Unity.Collections.LowLevel.Unsafe.UnsafeBitArray& dstBitArray, System.Int32 dstPos, ref Unity.Collections.LowLevel.Unsafe.UnsafeBitArray& srcBitArray, System.Int32 srcPos, System.Int32 numBits); // 0x3acda14 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeBitArrayDebugView : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeBitArray Data; // 0x10 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeBitArray data); // 0x3acdb78 public System.Boolean[] get_Bits(); // 0x3acdba4 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob : Unity.Jobs.IJob { // Fields public System.Void* Ptr; // 0x10 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x18 // Methods public System.Void Execute(); // 0x3acdc40 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UntypedUnsafeList : { // Fields public System.Void* Ptr; // 0x10 public System.Int32 m_length; // 0x18 public System.Int32 m_capacity; // 0x1c public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x20 internal System.Int32 obsolete_length; // 0x24 internal System.Int32 obsolete_capacity; // 0x28 // Methods } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader<T> : { // Fields public readonly T* Ptr; // 0x0 public readonly System.Int32 Length; // 0x0 // Methods internal System.Void .ctor(T* ptr, System.Int32 length); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelWriter<T> : { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* ListData; // 0x0 // Methods public System.Void* get_Ptr(); // 0x1ce0384 internal System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* listData); // 0x1ce0384 public System.Void AddNoResize(T value); // 0x1ce0384 public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields internal T* m_Ptr; // 0x0 internal System.Int32 m_Length; // 0x0 internal System.Int32 m_Index; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeList<T> : Unity.Collections.INativeDisposable, System.IDisposable, Unity.Collections.INativeList<T>, Unity.Collections.IIndexable<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields public T* Ptr; // 0x0 public System.Int32 m_length; // 0x0 public System.Int32 m_capacity; // 0x0 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x0 public System.Int32 length; // 0x0 public System.Int32 capacity; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public ref T& ElementAt(System.Int32 index); // 0x1bd21c8 public System.Void .ctor(T* ptr, System.Int32 length); // 0x1ce0384 public System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal System.Void Initialize(System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static Unity.Collections.LowLevel.Unsafe.UnsafeList<T> New(System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* Create(System.Int32 initialCapacity, ref U& allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 internal static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* listData, ref U& allocator); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* Create(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafeList<T>* listData); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Boolean get_IsCreated(); // 0x1bd1824 internal System.Void Dispose(ref U& allocator); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Void Resize(System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x1bd3578 private System.Void Realloc(ref U& allocator, System.Int32 newCapacity); // 0x1bd3b1c private System.Void Realloc(System.Int32 capacity); // 0x1bd33a4 private System.Void SetCapacity(ref U& allocator, System.Int32 capacity); // 0x1bd3b1c public System.Void SetCapacity(System.Int32 capacity); // 0x1bd33a4 public System.Void TrimExcess(); // 0x1bd2ec0 public System.Void AddNoResize(T value); // 0x1ce0384 public System.Void AddRangeNoResize(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 public System.Void Add(in T& value); // 0x1bd3a1c public System.Void AddRange(System.Void* ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRange(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list); // 0x1ce0384 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader<T> AsParallelReader(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 public System.Void CopyFrom(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> array); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeList.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c internal static System.Void CheckNull(System.Void* listData); // 0x1ce0384 private System.Void CheckIndexCount(System.Int32 index, System.Int32 count); // 0x1bd3578 private System.Void CheckBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 private System.Void CheckNoResizeHasEnoughCapacity(System.Int32 length); // 0x1bd33a4 private System.Void CheckNoResizeHasEnoughCapacity(System.Int32 length, System.Int32 index); // 0x1bd3578 } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.UnsafeListExtensions : System.Object { // Fields // Methods public static System.Int32 IndexOf(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, U value); // 0x1ce0384 public static System.Boolean Contains(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> list, U value); // 0x1ce0384 public static System.Int32 IndexOf(Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader<T> list, U value); // 0x1ce0384 public static System.Boolean Contains(Unity.Collections.LowLevel.Unsafe.UnsafeList.ParallelReader<T> list, U value); // 0x1ce0384 public static System.Boolean ArraysEqual(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> array, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeListTDebugView<T> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeList<T> Data; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeList<T> data); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelReader<T> : { // Fields public readonly T** Ptr; // 0x0 public readonly System.Int32 Length; // 0x0 // Methods internal System.Void .ctor(T** ptr, System.Int32 length); // 0x1ce0384 public System.Int32 IndexOf(System.Void* ptr); // 0x1ce0384 public System.Boolean Contains(System.Void* ptr); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelWriter<T> : { // Fields public readonly T** Ptr; // 0x0 public Unity.Collections.LowLevel.Unsafe.UnsafeList<System.IntPtr>* ListData; // 0x0 // Methods internal System.Void .ctor(T** ptr, Unity.Collections.LowLevel.Unsafe.UnsafeList<System.IntPtr>* listData); // 0x1ce0384 public System.Void AddNoResize(T* value); // 0x1ce0384 public System.Void AddRangeNoResize(T** ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> list); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<System.IntPtr>, System.Collections.IEnumerable { // Fields public readonly T** Ptr; // 0x0 public readonly System.Int32 m_length; // 0x0 public readonly System.Int32 m_capacity; // 0x0 public readonly Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x0 public System.Int32 length; // 0x0 public System.Int32 capacity; // 0x0 // Methods public System.Int32 get_Length(); // 0x1bd1ddc public System.Void set_Length(System.Int32 value); // 0x1bd33a4 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public T* get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T* value); // 0x1ce0384 public ref T*& ElementAt(System.Int32 index); // 0x1bd21c8 public System.Void .ctor(T** ptr, System.Int32 length); // 0x1ce0384 public System.Void .ctor(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T>* Create(T** ptr, System.Int32 length); // 0x1ce0384 public static Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T>* Create(System.Int32 initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public static System.Void Destroy(Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T>* listData); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Void Resize(System.Int32 length, Unity.Collections.NativeArrayOptions options); // 0x1bd3578 public System.Void SetCapacity(System.Int32 capacity); // 0x1bd33a4 public System.Void TrimExcess(); // 0x1bd2ec0 public System.Int32 IndexOf(System.Void* ptr); // 0x1ce0384 public System.Boolean Contains(System.Void* ptr); // 0x1ce0384 public System.Void AddNoResize(System.Void* value); // 0x1ce0384 public System.Void AddRangeNoResize(System.Void** ptr, System.Int32 count); // 0x1ce0384 public System.Void AddRangeNoResize(Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> list); // 0x1ce0384 public System.Void Add(in System.IntPtr& value); // 0x1bd3a1c public System.Void Add(System.Void* value); // 0x1ce0384 public System.Void AddRange(System.Void* ptr, System.Int32 length); // 0x1ce0384 public System.Void AddRange(Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> list); // 0x1ce0384 public System.Void InsertRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAtSwapBack(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRangeSwapBack(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeSwapBackWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void RemoveRangeWithBeginEnd(System.Int32 begin, System.Int32 end); // 0x1bd3578 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Collections.Generic.IEnumerator<System.IntPtr> System.Collections.Generic.IEnumerable<System.IntPtr>.GetEnumerator(); // 0x1bd219c public Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelReader<T> AsParallelReader(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafePtrList.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 } // Unity.Collections.dll internal static class Unity.Collections.LowLevel.Unsafe.UnsafePtrListTExtensions : System.Object { // Fields // Methods public static ref Unity.Collections.LowLevel.Unsafe.UnsafeList<System.IntPtr>& ListData(ref Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T>& from); // 0x1bdeb64 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafePtrListTDebugView<T> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> Data; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafePtrList<T> data); // 0x1ce0384 public T*[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeHashMapBucketData : { // Fields public readonly System.Byte* values; // 0x10 public readonly System.Byte* keys; // 0x18 public readonly System.Byte* next; // 0x20 public readonly System.Byte* buckets; // 0x28 public readonly System.Int32 bucketCapacityMask; // 0x30 // Methods internal System.Void .ctor(System.Byte* v, System.Byte* k, System.Byte* n, System.Byte* b, System.Int32 bcm); // 0x3acdca4 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.<firstFreeTLS>e__FixedBuffer : { // Fields public System.Int32 FixedElementField; // 0x10 // Methods } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData : { // Fields internal System.Byte* values; // 0x10 internal System.Byte* keys; // 0x18 internal System.Byte* next; // 0x20 internal System.Byte* buckets; // 0x28 internal System.Int32 keyCapacity; // 0x30 internal System.Int32 bucketCapacityMask; // 0x34 internal System.Int32 allocatedIndexLength; // 0x38 internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.<firstFreeTLS>e__FixedBuffer firstFreeTLS; // 0x50 internal const System.Int32 IntsPerCacheLine; // 0x0 // Methods internal static System.Int32 GetBucketSize(System.Int32 capacity); // 0x3acdcb4 internal static System.Int32 GrowCapacity(System.Int32 capacity); // 0x3acdcbc internal static System.Void AllocateHashMap(System.Int32 length, System.Int32 bucketLength, Unity.Collections.AllocatorManager.AllocatorHandle label, out Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData*& outBuf); // 0x1ce0384 internal static System.Void ReallocateHashMap(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, System.Int32 newCapacity, System.Int32 newBucketCapacity, Unity.Collections.AllocatorManager.AllocatorHandle label); // 0x1ce0384 internal static System.Void DeallocateHashMap(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3acdccc internal static System.Int32 CalculateDataSize(System.Int32 length, System.Int32 bucketLength, out System.Int32& keyOffset, out System.Int32& nextOffset, out System.Int32& bucketOffset); // 0x1ce0384 internal static System.Boolean IsEmpty(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data); // 0x3acdd4c internal static System.Int32 GetCount(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data); // 0x3acdda4 internal static System.Boolean MoveNext(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, ref System.Int32& bucketIndex, ref System.Int32& nextIndex, out System.Int32& index); // 0x3acde10 internal static System.Void GetKeyArray(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, Unity.Collections.NativeArray<TKey> result); // 0x1ce0384 internal static System.Void GetValueArray(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, Unity.Collections.NativeArray<TValue> result); // 0x1ce0384 internal static System.Void GetKeyValueArrays(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, Unity.Collections.NativeKeyValueArrays<TKey,TValue> result); // 0x1ce0384 internal Unity.Collections.LowLevel.Unsafe.UnsafeHashMapBucketData GetBucketData(); // 0x3acdea8 private static System.Void CheckHashMapReallocateDoesNotShrink(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, System.Int32 newCapacity); // 0x3acdec0 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataDispose : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x10 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x18 // Methods public System.Void Dispose(); // 0x3acdf28 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataDisposeJob : Unity.Jobs.IJob { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataDispose Data; // 0x10 // Methods public System.Void Execute(); // 0x3acdf38 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapBase<TKey,TValue> : { // Fields // Methods internal static System.Void Clear(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data); // 0x1ce0384 internal static System.Int32 AllocEntry(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, System.Int32 threadIndex); // 0x1ce0384 internal static System.Void FreeEntry(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, System.Int32 idx, System.Int32 threadIndex); // 0x1ce0384 internal static System.Boolean TryAddAtomic(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, TValue item, System.Int32 threadIndex); // 0x1ce0384 internal static System.Void AddAtomicMulti(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, TValue item, System.Int32 threadIndex); // 0x1ce0384 internal static System.Boolean TryAdd(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, TValue item, System.Boolean isMultiHashMap, Unity.Collections.AllocatorManager.AllocatorHandle allocation); // 0x1ce0384 internal static System.Int32 Remove(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, System.Boolean isMultiHashMap); // 0x1ce0384 internal static System.Void Remove(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 internal static System.Void RemoveKeyValue(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, TValueEQ value); // 0x1ce0384 internal static System.Boolean TryGetFirstValueAtomic(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, TKey key, out TValue& item, out Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 internal static System.Boolean TryGetNextValueAtomic(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, out TValue& item, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 internal static System.Boolean SetValue(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it, ref TValue& item); // 0x1ce0384 private static System.Void CheckOutOfCapacity(System.Int32 idx, System.Int32 keyCapacity); // 0x1be2c50 private static System.Void CheckIndexOutOfBounds(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, System.Int32 idx); // 0x1ce0384 private static System.Void ThrowFull(); // 0x1be1d28 private static System.Void ThrowInvalidIterator(); // 0x1be1d28 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal System.Int32 m_Index; // 0x0 internal System.Int32 m_Next; // 0x0 // Methods public static Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Null(); // 0x1ce0384 public TKey get_Key(); // 0x1ce0384 public ref TValue& get_Value(); // 0x1bd219c public System.Boolean GetKeyValue(out TKey& key, out TValue& value); // 0x0 } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x10 internal System.Int32 m_Index; // 0x18 internal System.Int32 m_BucketIndex; // 0x1c internal System.Int32 m_NextIndex; // 0x20 // Methods internal System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data); // 0x3acdf48 internal System.Boolean MoveNext(); // 0x3acdf60 internal System.Void Reset(); // 0x3acdf78 internal Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> GetCurrent(); // 0x1ce0384 internal TKey GetCurrentKey(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal System.Int32 m_ThreadIndex; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean TryAdd(TKey key, TValue item); // 0x1ce0384 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Boolean TryGetValue(TKey key, out TValue& item); // 0x1ce0384 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public TValue get_Item(TKey key); // 0x1ce0384 public System.Void set_Item(TKey key, TValue value); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDisposeJob : Unity.Jobs.IJob { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* Data; // 0x10 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x18 // Methods public System.Void Execute(); // 0x3acdf8c } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDebuggerTypeProxy<TKey,TValue> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> m_Target; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<TKey,TValue> target); // 0x1ce0384 public System.Collections.Generic.List<Unity.Collections.Pair<TKey,TValue>> get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UntypedUnsafeParallelHashMap : { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x10 private Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x18 // Methods } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet.ParallelWriter<T> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap.ParallelWriter<T,System.Boolean> m_Data; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean Add(T item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMap<T,System.Boolean> m_Data; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Add(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet.ParallelWriter<T> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet.Enumerator<T> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeHashSetDebuggerTypeProxy<T> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> Data; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> data); // 0x1ce0384 public System.Collections.Generic.List<T> get_Items(); // 0x1bd219c } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.HashSetExtensions : System.Object { // Fields // Methods public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.NativeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList128Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList32Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList4096Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList512Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.FixedList64Bytes<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeArray<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeParallelHashSet<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.NativeList<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> other); // 0x1ce0384 public static System.Void ExceptWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 public static System.Void IntersectWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 public static System.Void UnionWith(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> container, Unity.Collections.LowLevel.Unsafe.UnsafeList<T> other); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<TValue>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> hashmap; // 0x0 internal TKey key; // 0x0 internal System.Boolean isFirst; // 0x0 private TValue value; // 0x0 private Unity.Collections.NativeParallelMultiHashMapIterator<TKey> iterator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public TValue get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.Enumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.ParallelWriter<TKey,TValue> : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal System.Int32 m_ThreadIndex; // 0x0 // Methods public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void Add(TKey key, TValue item); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.KeyValueEnumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator m_Enumerator; // 0x0 // Methods public System.Void Dispose(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue> get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> : Unity.Collections.INativeDisposable, System.IDisposable, System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>, System.Collections.IEnumerable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* m_Buffer; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle m_AllocatorLabel; // 0x0 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 public System.Void Clear(); // 0x1bd2ec0 public System.Void Add(TKey key, TValue item); // 0x1ce0384 public System.Int32 Remove(TKey key); // 0x1ce0384 public System.Void Remove(TKey key, TValueEQ value); // 0x1ce0384 public System.Void Remove(Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean TryGetFirstValue(TKey key, out TValue& item, out Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x1ce0384 public System.Boolean TryGetNextValue(out TValue& item, ref Unity.Collections.NativeParallelMultiHashMapIterator<TKey>& it); // 0x0 public System.Boolean ContainsKey(TKey key); // 0x1ce0384 public System.Int32 CountValuesForKey(TKey key); // 0x1ce0384 public System.Boolean SetValue(TValue item, Unity.Collections.NativeParallelMultiHashMapIterator<TKey> it); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public Unity.Collections.NativeArray<TKey> GetKeyArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeArray<TValue> GetValueArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.NativeKeyValueArrays<TKey,TValue> GetKeyValueArrays(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.Enumerator<TKey,TValue> GetValuesForKey(TKey key); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.ParallelWriter<TKey,TValue> AsParallelWriter(); // 0x1ce0384 public Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap.KeyValueEnumerator<TKey,TValue> GetEnumerator(); // 0x1ce0384 private System.Collections.Generic.IEnumerator<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>> System.Collections.Generic.IEnumerable<Unity.Collections.LowLevel.Unsafe.KeyValue<TKey,TValue>>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMapDebuggerTypeProxy<TKey,TValue> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> m_Target; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue> target); // 0x1ce0384 public static System.ValueTuple<Unity.Collections.NativeArray<TKey>,System.Int32> GetUniqueKeyArray(ref Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMap<TKey,TValue>& hashMap, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public System.Collections.Generic.List<Unity.Collections.ListPair<TKey,System.Collections.Generic.List<TValue>>> get_Items(); // 0x1bd219c } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.RingControl : { // Fields internal readonly System.Int32 Capacity; // 0x10 internal System.Int32 Current; // 0x14 internal System.Int32 Write; // 0x18 internal System.Int32 Read; // 0x1c // Methods internal System.Void .ctor(System.Int32 capacity); // 0x3acdf9c internal System.Void Reset(); // 0x3acdfa8 internal System.Int32 Distance(System.Int32 from, System.Int32 to); // 0x3acdfb4 internal System.Int32 Available(); // 0x3acdfd8 internal System.Int32 Reserve(System.Int32 count); // 0x3ace008 internal System.Int32 Commit(System.Int32 count); // 0x3ace06c internal System.Int32 Consume(System.Int32 count); // 0x3ace0c0 internal System.Int32 get_Length(); // 0x3ace114 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeRingQueue<T> : Unity.Collections.INativeDisposable, System.IDisposable { // Fields public T* Ptr; // 0x0 public Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x0 internal Unity.Collections.LowLevel.Unsafe.RingControl Control; // 0x0 // Methods public System.Boolean get_IsEmpty(); // 0x1bd1824 public System.Int32 get_Length(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void .ctor(T* ptr, System.Int32 capacity); // 0x1ce0384 public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x0 public System.Boolean TryEnqueue(T value); // 0x1ce0384 private static System.Void ThrowQueueFull(); // 0x1be1d28 public System.Void Enqueue(T value); // 0x1ce0384 public System.Boolean TryDequeue(out T& item); // 0x1bd19a0 private static System.Void ThrowQueueEmpty(); // 0x1be1d28 public T Dequeue(); // 0x1ce0384 } // Unity.Collections.dll internal sealed class Unity.Collections.LowLevel.Unsafe.UnsafeRingQueueDebugView<T> : System.Object { // Fields private Unity.Collections.LowLevel.Unsafe.UnsafeRingQueue<T> Data; // 0x0 // Methods public System.Void .ctor(Unity.Collections.LowLevel.Unsafe.UnsafeRingQueue<T> data); // 0x1ce0384 public T[] get_Items(); // 0x1bd219c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeScratchAllocator : { // Fields private System.Void* m_Pointer; // 0x10 private System.Int32 m_LengthInBytes; // 0x18 private readonly System.Int32 m_CapacityInBytes; // 0x1c // Methods public System.Void .ctor(System.Void* ptr, System.Int32 capacityInBytes); // 0x3ace140 private System.Void CheckAllocationDoesNotExceedCapacity(System.UInt64 requestedSize); // 0x3ace14c public System.Void* Allocate(System.Int32 sizeInBytes, System.Int32 alignmentInBytes); // 0x3ace23c public System.Void* Allocate(System.Int32 count); // 0x1ce0384 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock.<Data>e__FixedBuffer : { // Fields public System.Byte FixedElementField; // 0x10 // Methods } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* Next; // 0x10 internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock.<Data>e__FixedBuffer Data; // 0x18 // Methods } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeStreamRange : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* Block; // 0x10 internal System.Int32 OffsetInFirstBlock; // 0x18 internal System.Int32 ElementCount; // 0x1c internal System.Int32 LastOffset; // 0x20 internal System.Int32 NumberOfBlocks; // 0x24 // Methods } // Unity.Collections.dll internal struct Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlockData : { // Fields internal const System.Int32 AllocationSize; // 0x0 internal Unity.Collections.AllocatorManager.AllocatorHandle Allocator; // 0x10 internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock** Blocks; // 0x18 internal System.Int32 BlockCount; // 0x20 internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* Free; // 0x28 internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamRange* Ranges; // 0x30 internal System.Int32 RangeCount; // 0x38 // Methods internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* Allocate(Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* oldBlock, System.Int32 threadIndex); // 0x3ace2cc } // Unity.Collections.dll private struct Unity.Collections.LowLevel.Unsafe.UnsafeStream.DisposeJob : Unity.Jobs.IJob { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeStream Container; // 0x10 // Methods public System.Void Execute(); // 0x3ace538 } // Unity.Collections.dll private struct Unity.Collections.LowLevel.Unsafe.UnsafeStream.ConstructJobList : Unity.Jobs.IJob { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeStream Container; // 0x10 public Unity.Collections.LowLevel.Unsafe.UntypedUnsafeList* List; // 0x20 // Methods public System.Void Execute(); // 0x3ace53c } // Unity.Collections.dll private struct Unity.Collections.LowLevel.Unsafe.UnsafeStream.ConstructJob : Unity.Jobs.IJob { // Fields public Unity.Collections.LowLevel.Unsafe.UnsafeStream Container; // 0x10 public Unity.Collections.NativeArray<System.Int32> Length; // 0x20 // Methods public System.Void Execute(); // 0x3ace558 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeStream.Writer : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlockData* m_BlockStream; // 0x10 private Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* m_CurrentBlock; // 0x18 private System.Byte* m_CurrentPtr; // 0x20 private System.Byte* m_CurrentBlockEnd; // 0x28 internal System.Int32 m_ForeachIndex; // 0x30 private System.Int32 m_ElementCount; // 0x34 private Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* m_FirstBlock; // 0x38 private System.Int32 m_FirstOffset; // 0x40 private System.Int32 m_NumberOfBlocks; // 0x44 private System.Int32 m_ThreadIndex; // 0x48 // Methods internal System.Void .ctor(ref Unity.Collections.LowLevel.Unsafe.UnsafeStream& stream); // 0x3ace41c public System.Int32 get_ForEachCount(); // 0x3ac286c public System.Void BeginForEachIndex(System.Int32 foreachIndex); // 0x3ac28a8 public System.Void EndForEachIndex(); // 0x3ac28c8 public System.Void Write(T value); // 0x1ce0384 public ref T& Allocate(); // 0x1bd219c public System.Byte* Allocate(System.Int32 size); // 0x3ac2928 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeStream.Reader : { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlockData* m_BlockStream; // 0x10 internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlock* m_CurrentBlock; // 0x18 internal System.Byte* m_CurrentPtr; // 0x20 internal System.Byte* m_CurrentBlockEnd; // 0x28 internal System.Int32 m_RemainingItemCount; // 0x30 internal System.Int32 m_LastBlockSize; // 0x34 // Methods internal System.Void .ctor(ref Unity.Collections.LowLevel.Unsafe.UnsafeStream& stream); // 0x3ace404 public System.Int32 BeginForEachIndex(System.Int32 foreachIndex); // 0x3ac29e4 public System.Void EndForEachIndex(); // 0x3ac2a34 public System.Int32 get_ForEachCount(); // 0x3ac2a54 public System.Int32 get_RemainingItemCount(); // 0x3ace564 public System.Byte* ReadUnsafePtr(System.Int32 size); // 0x3ace56c public ref T& Read(); // 0x1bd219c public ref T& Peek(); // 0x1bd219c public System.Int32 Count(); // 0x3ac2ad8 } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeStream : Unity.Collections.INativeDisposable, System.IDisposable { // Fields internal Unity.Collections.LowLevel.Unsafe.UnsafeStreamBlockData* m_Block; // 0x10 internal Unity.Collections.AllocatorManager.AllocatorHandle m_Allocator; // 0x18 // Methods public System.Void .ctor(System.Int32 bufferCount, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ace330 public static Unity.Jobs.JobHandle ScheduleConstruct(out Unity.Collections.LowLevel.Unsafe.UnsafeStream& stream, Unity.Collections.NativeList<T> bufferCount, Unity.Jobs.JobHandle dependency, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 public static Unity.Jobs.JobHandle ScheduleConstruct(out Unity.Collections.LowLevel.Unsafe.UnsafeStream& stream, Unity.Collections.NativeArray<System.Int32> bufferCount, Unity.Jobs.JobHandle dependency, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ace35c internal static System.Void AllocateBlock(out Unity.Collections.LowLevel.Unsafe.UnsafeStream& stream, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ac270c internal System.Void AllocateForEach(System.Int32 forEachCount); // 0x3ac23f0 public System.Boolean IsEmpty(); // 0x3ac2510 public System.Boolean get_IsCreated(); // 0x3ac2580 public System.Int32 get_ForEachCount(); // 0x3ac25ac public Unity.Collections.LowLevel.Unsafe.UnsafeStream.Reader AsReader(); // 0x3ac29c8 public Unity.Collections.LowLevel.Unsafe.UnsafeStream.Writer AsWriter(); // 0x3ac2820 public System.Int32 Count(); // 0x3ac2644 public Unity.Collections.NativeArray<T> ToNativeArray(Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x1ce0384 private System.Void Deallocate(); // 0x3ace440 public System.Void Dispose(); // 0x3ac269c public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ac26a4 } // Unity.Collections.dll internal static class Unity.Collections.LowLevel.Unsafe.UnsafeTextExtensions : System.Object { // Fields // Methods public static ref Unity.Collections.LowLevel.Unsafe.UnsafeList<System.Byte>& AsUnsafeListOfBytes(ref Unity.Collections.LowLevel.Unsafe.UnsafeText& text); // 0x3ace73c } // Unity.Collections.dll public struct Unity.Collections.LowLevel.Unsafe.UnsafeText : Unity.Collections.INativeDisposable, System.IDisposable, Unity.Collections.IUTF8Bytes, Unity.Collections.INativeList<System.Byte>, Unity.Collections.IIndexable<System.Byte> { // Fields internal Unity.Collections.LowLevel.Unsafe.UntypedUnsafeList m_UntypedListData; // 0x10 // Methods public System.Void .ctor(System.Int32 capacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator); // 0x3ace784 public System.Boolean get_IsCreated(); // 0x3ace8b0 public System.Void Dispose(); // 0x3ace8fc public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps); // 0x3ace948 public System.Boolean get_IsEmpty(); // 0x3ace9ac public System.Byte get_Item(System.Int32 index); // 0x3acea30 public System.Void set_Item(System.Int32 index, System.Byte value); // 0x3acea74 public ref System.Byte& ElementAt(System.Int32 index); // 0x3aceac4 public System.Void Clear(); // 0x3aceb08 public System.Byte* GetUnsafePtr(); // 0x3aceb10 public System.Boolean TryResize(System.Int32 newLength, Unity.Collections.NativeArrayOptions clearOptions); // 0x3aceb18 public System.Int32 get_Capacity(); // 0x3acebb8 public System.Void set_Capacity(System.Int32 value); // 0x3acec0c public System.Int32 get_Length(); // 0x3ace9dc public System.Void set_Length(System.Int32 value); // 0x3ace824 public override System.String ToString(); // 0x3acec68 private System.Void CheckIndexInRange(System.Int32 index); // 0x3acece0 private System.Void ThrowCopyError(Unity.Collections.CopyError error, System.String source); // 0x3acede4 private static System.Void CheckCapacityInRange(System.Int32 value, System.Int32 length); // 0x3acee64 } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.UnsafeUtilityExtensions : System.Object { // Fields // Methods internal static System.Void MemSwap(System.Void* ptr, System.Void* otherPtr, System.Int64 size); // 0x3acef58 public static T ReadArrayElementBoundsChecked(System.Void* source, System.Int32 index, System.Int32 capacity); // 0x1ce0384 public static System.Void WriteArrayElementBoundsChecked(System.Void* destination, System.Int32 index, T value, System.Int32 capacity); // 0x1ce0384 public static System.Void* AddressOf(in T& value); // 0x1ce0384 public static ref T& AsRef(in T& value); // 0x1bdeb64 private static System.Void CheckMemSwapOverlap(System.Byte* dst, System.Byte* src, System.Int64 size); // 0x3acf024 private static System.Void CheckIndexRange(System.Int32 index, System.Int32 capacity); // 0x3acf08c } // Unity.Collections.dll public static class Unity.Collections.LowLevel.Unsafe.NotBurstCompatible.Extensions : System.Object { // Fields // Methods public static T[] ToArray(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSet<T> set); // 0x1ce0384 public static System.Void AddNBC(ref Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer& buffer, System.String value); // 0x3acf160 public static System.Byte[] ToBytesNBC(ref Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer& buffer); // 0x3acf1ec public static System.Void ReadNextNBC(ref Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer.Reader& reader, out System.String& value); // 0x3acf268 } // Unity.Collections.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=192 : { // Fields // Methods } // Unity.Collections.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5954 : { // Fields // Methods } // Unity.Collections.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=14824 : { // Fields // Methods } // Unity.Collections.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=14824 0A8C24ABDE95B3FFDDE09CD4A8A135D7777AB5D34A157F5CCF30434A4C15A3E2; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=192 2CF2F88BF9B71283059B6DF53E5BCDE20ADBFD9E8D6CE2C1AB106262BB283BED; // 0x39e8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5954 AF8FF4D5ADE22EB9B91A3132F888BB32EC96DA7D7B47F88BAF82179971C73E7A; // 0x3aa8 // Methods } // Unity.Collections.dll internal class __JobReflectionRegistrationOutput__2455801228 : System.Object { // Fields // Methods public static System.Void CreateJobReflectionData(); // 0x3acf348 public static System.Void EarlyInit(); // 0x3acfd04 } // Unity.Collections.dll internal static class $BurstDirectCallInitializer : System.Object { // Fields // Methods private static System.Void Initialize(); // 0x3acfd08 } // Unity.TextMeshPro.dll internal class <Module> : { // Fields // Methods } // Unity.TextMeshPro.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.TextMeshPro.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3bf1f14 public System.Void .ctor(); // 0x3bf200c } // Unity.TextMeshPro.dll public class TMPro.FastAction : System.Object { // Fields private System.Collections.Generic.LinkedList<System.Action> delegates; // 0x10 private System.Collections.Generic.Dictionary<System.Action,System.Collections.Generic.LinkedListNode<System.Action>> lookup; // 0x18 // Methods public System.Void Add(System.Action rhs); // 0x3bf2014 public System.Void Remove(System.Action rhs); // 0x3bf20d4 public System.Void Call(); // 0x3bf2194 public System.Void .ctor(); // 0x3bf222c } // Unity.TextMeshPro.dll public class TMPro.FastAction<A> : System.Object { // Fields private System.Collections.Generic.LinkedList<System.Action<A>> delegates; // 0x0 private System.Collections.Generic.Dictionary<System.Action<A>,System.Collections.Generic.LinkedListNode<System.Action<A>>> lookup; // 0x0 // Methods public System.Void Add(System.Action<A> rhs); // 0x1bd3a1c public System.Void Remove(System.Action<A> rhs); // 0x1bd3a1c public System.Void Call(A a); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Unity.TextMeshPro.dll public class TMPro.FastAction<A,B> : System.Object { // Fields private System.Collections.Generic.LinkedList<System.Action<A,B>> delegates; // 0x0 private System.Collections.Generic.Dictionary<System.Action<A,B>,System.Collections.Generic.LinkedListNode<System.Action<A,B>>> lookup; // 0x0 // Methods public System.Void Add(System.Action<A,B> rhs); // 0x1bd3a1c public System.Void Remove(System.Action<A,B> rhs); // 0x1bd3a1c public System.Void Call(A a, B b); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Unity.TextMeshPro.dll public class TMPro.FastAction<A,B,C> : System.Object { // Fields private System.Collections.Generic.LinkedList<System.Action<A,B,C>> delegates; // 0x0 private System.Collections.Generic.Dictionary<System.Action<A,B,C>,System.Collections.Generic.LinkedListNode<System.Action<A,B,C>>> lookup; // 0x0 // Methods public System.Void Add(System.Action<A,B,C> rhs); // 0x1bd3a1c public System.Void Remove(System.Action<A,B,C> rhs); // 0x1bd3a1c public System.Void Call(A a, B b, C c); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Unity.TextMeshPro.dll public interface TMPro.ITextPreprocessor : { // Fields // Methods public abstract System.String PreprocessText(System.String text); // 0x1bd22a0 } // Unity.TextMeshPro.dll public class TMPro.MaterialReferenceManager : System.Object { // Fields private static TMPro.MaterialReferenceManager s_Instance; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.Material> m_FontMaterialReferenceLookup; // 0x10 private System.Collections.Generic.Dictionary<System.Int32,TMPro.TMP_FontAsset> m_FontAssetReferenceLookup; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,TMPro.TMP_SpriteAsset> m_SpriteAssetReferenceLookup; // 0x20 private System.Collections.Generic.Dictionary<System.Int32,TMPro.TMP_ColorGradient> m_ColorGradientReferenceLookup; // 0x28 // Methods public static TMPro.MaterialReferenceManager get_instance(); // 0x3bf2308 public static System.Void AddFontAsset(TMPro.TMP_FontAsset fontAsset); // 0x3bf2510 private System.Void AddFontAssetInternal(TMPro.TMP_FontAsset fontAsset); // 0x3bf2530 public static System.Void AddSpriteAsset(TMPro.TMP_SpriteAsset spriteAsset); // 0x3bf25f4 private System.Void AddSpriteAssetInternal(TMPro.TMP_SpriteAsset spriteAsset); // 0x3bf2614 public static System.Void AddSpriteAsset(System.Int32 hashCode, TMPro.TMP_SpriteAsset spriteAsset); // 0x3bf26d8 private System.Void AddSpriteAssetInternal(System.Int32 hashCode, TMPro.TMP_SpriteAsset spriteAsset); // 0x3bf2708 public static System.Void AddFontMaterial(System.Int32 hashCode, UnityEngine.Material material); // 0x3bf27dc private System.Void AddFontMaterialInternal(System.Int32 hashCode, UnityEngine.Material material); // 0x3bf280c public static System.Void AddColorGradientPreset(System.Int32 hashCode, TMPro.TMP_ColorGradient spriteAsset); // 0x3bf2874 private System.Void AddColorGradientPreset_Internal(System.Int32 hashCode, TMPro.TMP_ColorGradient spriteAsset); // 0x3bf28a4 public System.Boolean Contains(TMPro.TMP_FontAsset font); // 0x3bf2948 public System.Boolean Contains(TMPro.TMP_SpriteAsset sprite); // 0x3bf29a4 public static System.Boolean TryGetFontAsset(System.Int32 hashCode, out TMPro.TMP_FontAsset& fontAsset); // 0x3bf2a00 private System.Boolean TryGetFontAssetInternal(System.Int32 hashCode, out TMPro.TMP_FontAsset& fontAsset); // 0x3bf2a30 public static System.Boolean TryGetSpriteAsset(System.Int32 hashCode, out TMPro.TMP_SpriteAsset& spriteAsset); // 0x3bf2aa8 private System.Boolean TryGetSpriteAssetInternal(System.Int32 hashCode, out TMPro.TMP_SpriteAsset& spriteAsset); // 0x3bf2ad8 public static System.Boolean TryGetColorGradientPreset(System.Int32 hashCode, out TMPro.TMP_ColorGradient& gradientPreset); // 0x3bf2b50 private System.Boolean TryGetColorGradientPresetInternal(System.Int32 hashCode, out TMPro.TMP_ColorGradient& gradientPreset); // 0x3bf2b80 public static System.Boolean TryGetMaterial(System.Int32 hashCode, out UnityEngine.Material& material); // 0x3bf2bf8 private System.Boolean TryGetMaterialInternal(System.Int32 hashCode, out UnityEngine.Material& material); // 0x3bf2c28 public System.Void .ctor(); // 0x3bf238c } // Unity.TextMeshPro.dll public struct TMPro.TMP_MaterialReference : { // Fields public UnityEngine.Material material; // 0x10 public System.Int32 referenceCount; // 0x18 // Methods } // Unity.TextMeshPro.dll public struct TMPro.MaterialReference : { // Fields public System.Int32 index; // 0x10 public TMPro.TMP_FontAsset fontAsset; // 0x18 public TMPro.TMP_SpriteAsset spriteAsset; // 0x20 public UnityEngine.Material material; // 0x28 public System.Boolean isDefaultMaterial; // 0x30 public System.Boolean isFallbackMaterial; // 0x31 public UnityEngine.Material fallbackMaterial; // 0x38 public System.Single padding; // 0x40 public System.Int32 referenceCount; // 0x44 // Methods public System.Void .ctor(System.Int32 index, TMPro.TMP_FontAsset fontAsset, TMPro.TMP_SpriteAsset spriteAsset, UnityEngine.Material material, System.Single padding); // 0x3bf2ca0 public static System.Boolean Contains(TMPro.MaterialReference[] materialReferences, TMPro.TMP_FontAsset fontAsset); // 0x3bf2d5c public static System.Int32 AddMaterialReference(UnityEngine.Material material, TMPro.TMP_FontAsset fontAsset, ref TMPro.MaterialReference[]& materialReferences, System.Collections.Generic.Dictionary<System.Int32,System.Int32> materialReferenceIndexLookup); // 0x3bf2e58 public static System.Int32 AddMaterialReference(UnityEngine.Material material, TMPro.TMP_SpriteAsset spriteAsset, ref TMPro.MaterialReference[]& materialReferences, System.Collections.Generic.Dictionary<System.Int32,System.Int32> materialReferenceIndexLookup); // 0x3bf3088 } // Unity.TextMeshPro.dll public enum TMPro.TextContainerAnchors : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TextContainerAnchors TopLeft = 0; // 0x0 public const TMPro.TextContainerAnchors Top = 1; // 0x0 public const TMPro.TextContainerAnchors TopRight = 2; // 0x0 public const TMPro.TextContainerAnchors Left = 3; // 0x0 public const TMPro.TextContainerAnchors Middle = 4; // 0x0 public const TMPro.TextContainerAnchors Right = 5; // 0x0 public const TMPro.TextContainerAnchors BottomLeft = 6; // 0x0 public const TMPro.TextContainerAnchors Bottom = 7; // 0x0 public const TMPro.TextContainerAnchors BottomRight = 8; // 0x0 public const TMPro.TextContainerAnchors Custom = 9; // 0x0 // Methods } // Unity.TextMeshPro.dll public class TMPro.TextContainer : UnityEngine.EventSystems.UIBehaviour { // Fields private System.Boolean m_hasChanged; // 0x20 private UnityEngine.Vector2 m_pivot; // 0x24 private TMPro.TextContainerAnchors m_anchorPosition; // 0x2c private UnityEngine.Rect m_rect; // 0x30 private System.Boolean m_isDefaultWidth; // 0x40 private System.Boolean m_isDefaultHeight; // 0x41 private System.Boolean m_isAutoFitting; // 0x42 private UnityEngine.Vector3[] m_corners; // 0x48 private UnityEngine.Vector3[] m_worldCorners; // 0x50 private UnityEngine.Vector4 m_margins; // 0x58 private UnityEngine.RectTransform m_rectTransform; // 0x68 private static UnityEngine.Vector2 k_defaultSize; // 0x0 private TMPro.TextMeshPro m_textMeshPro; // 0x70 // Methods public System.Boolean get_hasChanged(); // 0x3bf3280 public System.Void set_hasChanged(System.Boolean value); // 0x3bf3288 public UnityEngine.Vector2 get_pivot(); // 0x3bf3294 public System.Void set_pivot(UnityEngine.Vector2 value); // 0x3bf329c public TMPro.TextContainerAnchors get_anchorPosition(); // 0x3bf34fc public System.Void set_anchorPosition(TMPro.TextContainerAnchors value); // 0x3bf3504 public UnityEngine.Rect get_rect(); // 0x3bf35b8 public System.Void set_rect(UnityEngine.Rect value); // 0x3bf35c4 public UnityEngine.Vector2 get_size(); // 0x3bf360c public System.Void set_size(UnityEngine.Vector2 value); // 0x3bf3614 public System.Single get_width(); // 0x3bf365c public System.Void set_width(System.Single value); // 0x3bf3664 public System.Single get_height(); // 0x3bf3678 public System.Void set_height(System.Single value); // 0x3bf3680 public System.Boolean get_isDefaultWidth(); // 0x3bf3694 public System.Boolean get_isDefaultHeight(); // 0x3bf369c public System.Boolean get_isAutoFitting(); // 0x3bf36a4 public System.Void set_isAutoFitting(System.Boolean value); // 0x3bf36ac public UnityEngine.Vector3[] get_corners(); // 0x3bf36b8 public UnityEngine.Vector3[] get_worldCorners(); // 0x3bf36c0 public UnityEngine.Vector4 get_margins(); // 0x3bf36c8 public System.Void set_margins(UnityEngine.Vector4 value); // 0x3bf36d4 public UnityEngine.RectTransform get_rectTransform(); // 0x3bf3730 public TMPro.TextMeshPro get_textMeshPro(); // 0x3bf37d8 protected override System.Void Awake(); // 0x3bf3880 protected override System.Void OnEnable(); // 0x3bf3948 protected override System.Void OnDisable(); // 0x3bf394c private System.Void OnContainerChanged(); // 0x3bf33ec protected override System.Void OnRectTransformDimensionsChange(); // 0x3bf3aa4 private System.Void SetRect(UnityEngine.Vector2 size); // 0x3bf3654 private System.Void UpdateCorners(); // 0x3bf3950 private UnityEngine.Vector2 GetPivot(TMPro.TextContainerAnchors anchor); // 0x3bf3540 private TMPro.TextContainerAnchors GetAnchorPosition(UnityEngine.Vector2 pivot); // 0x3bf32f4 public System.Void .ctor(); // 0x3bf3c08 private static System.Void .cctor(); // 0x3bf3c90 } // Unity.TextMeshPro.dll public class TMPro.TextMeshPro : TMPro.TMP_Text, UnityEngine.UI.ILayoutElement { // Fields internal System.Int32 _SortingLayer; // 0x6c8 internal System.Int32 _SortingLayerID; // 0x6cc internal System.Int32 _SortingOrder; // 0x6d0 private System.Action<TMPro.TMP_TextInfo> OnPreRenderText; // 0x6d8 private System.Boolean m_currentAutoSizeMode; // 0x6e0 private System.Boolean m_hasFontAssetChanged; // 0x6e1 private System.Single m_previousLossyScaleY; // 0x6e4 private UnityEngine.Renderer m_renderer; // 0x6e8 private UnityEngine.MeshFilter m_meshFilter; // 0x6f0 private System.Boolean m_isFirstAllocation; // 0x6f8 private System.Int32 m_max_characters; // 0x6fc private System.Int32 m_max_numberOfLines; // 0x700 private TMPro.TMP_SubMesh[] m_subTextObjects; // 0x708 private TMPro.MaskingTypes m_maskType; // 0x710 private UnityEngine.Matrix4x4 m_EnvMapMatrix; // 0x714 private UnityEngine.Vector3[] m_RectTransformCorners; // 0x758 private System.Boolean m_isRegisteredForEvents; // 0x760 private static Unity.Profiling.ProfilerMarker k_GenerateTextMarker; // 0x0 private static Unity.Profiling.ProfilerMarker k_SetArraySizesMarker; // 0x8 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIMarker; // 0x10 private static Unity.Profiling.ProfilerMarker k_ParseMarkupTextMarker; // 0x18 private static Unity.Profiling.ProfilerMarker k_CharacterLookupMarker; // 0x20 private static Unity.Profiling.ProfilerMarker k_HandleGPOSFeaturesMarker; // 0x28 private static Unity.Profiling.ProfilerMarker k_CalculateVerticesPositionMarker; // 0x30 private static Unity.Profiling.ProfilerMarker k_ComputeTextMetricsMarker; // 0x38 private static Unity.Profiling.ProfilerMarker k_HandleVisibleCharacterMarker; // 0x40 private static Unity.Profiling.ProfilerMarker k_HandleWhiteSpacesMarker; // 0x48 private static Unity.Profiling.ProfilerMarker k_HandleHorizontalLineBreakingMarker; // 0x50 private static Unity.Profiling.ProfilerMarker k_HandleVerticalLineBreakingMarker; // 0x58 private static Unity.Profiling.ProfilerMarker k_SaveGlyphVertexDataMarker; // 0x60 private static Unity.Profiling.ProfilerMarker k_ComputeCharacterAdvanceMarker; // 0x68 private static Unity.Profiling.ProfilerMarker k_HandleCarriageReturnMarker; // 0x70 private static Unity.Profiling.ProfilerMarker k_HandleLineTerminationMarker; // 0x78 private static Unity.Profiling.ProfilerMarker k_SavePageInfoMarker; // 0x80 private static Unity.Profiling.ProfilerMarker k_SaveProcessingStatesMarker; // 0x88 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIIMarker; // 0x90 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIIIMarker; // 0x98 // Methods public System.Int32 get_sortingLayerID(); // 0x3bf3ce0 public System.Void set_sortingLayerID(System.Int32 value); // 0x3bf3e14 public System.Int32 get_sortingOrder(); // 0x3bf3fd4 public System.Void set_sortingOrder(System.Int32 value); // 0x3bf4068 public override System.Boolean get_autoSizeTextContainer(); // 0x3bf4228 public override System.Void set_autoSizeTextContainer(System.Boolean value); // 0x3bf4230 public TMPro.TextContainer get_textContainer(); // 0x3bf42d0 public UnityEngine.Transform get_transform(); // 0x3bf42d8 public UnityEngine.Renderer get_renderer(); // 0x3bf3d74 public override UnityEngine.Mesh get_mesh(); // 0x3bf4378 public UnityEngine.MeshFilter get_meshFilter(); // 0x3bf4438 public TMPro.MaskingTypes get_maskType(); // 0x3bf455c public System.Void set_maskType(TMPro.MaskingTypes value); // 0x3bf4564 public System.Void SetMask(TMPro.MaskingTypes type, UnityEngine.Vector4 maskCoords); // 0x3bf46b4 public System.Void SetMask(TMPro.MaskingTypes type, UnityEngine.Vector4 maskCoords, System.Single softnessX, System.Single softnessY); // 0x3bf479c public override System.Void SetVerticesDirty(); // 0x3bf48ec public override System.Void SetLayoutDirty(); // 0x3bf499c public override System.Void SetMaterialDirty(); // 0x3bf4a6c public override System.Void SetAllDirty(); // 0x3bf4a7c public override System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3bf4ac0 protected override System.Void UpdateMaterial(); // 0x3bf4df0 public override System.Void UpdateMeshPadding(); // 0x3bf4f24 public override System.Void ForceMeshUpdate(System.Boolean ignoreActiveState, System.Boolean forceTextReparsing); // 0x3bf5024 public override TMPro.TMP_TextInfo GetTextInfo(System.String text); // 0x3bf5038 public override System.Void ClearMesh(System.Boolean updateMesh); // 0x3bf50a4 public override System.Void add_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3bf5164 public override System.Void remove_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3bf5218 public override System.Void UpdateGeometry(UnityEngine.Mesh mesh, System.Int32 index); // 0x3bf52cc public override System.Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags flags); // 0x3bf52e4 public override System.Void UpdateVertexData(); // 0x3bf5484 public System.Void UpdateFontAsset(); // 0x3bf5654 public System.Void CalculateLayoutInputHorizontal(); // 0x3bf5664 public System.Void CalculateLayoutInputVertical(); // 0x3bf5668 protected override System.Void Awake(); // 0x3bf566c protected override System.Void OnEnable(); // 0x3bf5aa0 protected override System.Void OnDisable(); // 0x3bf5b9c protected override System.Void OnDestroy(); // 0x3bf5c48 protected override System.Void LoadFontAsset(); // 0x3bf5d14 private System.Void UpdateEnvMapMatrix(); // 0x3bf636c private System.Void SetMask(TMPro.MaskingTypes maskType); // 0x3bf456c private System.Void SetMaskCoordinates(UnityEngine.Vector4 coords); // 0x3bf46fc private System.Void SetMaskCoordinates(UnityEngine.Vector4 coords, System.Single softX, System.Single softY); // 0x3bf47fc private System.Void EnableMasking(); // 0x3bf65e0 private System.Void DisableMasking(); // 0x3bf6758 private System.Void UpdateMask(); // 0x3bf66d8 protected override UnityEngine.Material GetMaterial(UnityEngine.Material mat); // 0x3bf6918 protected override UnityEngine.Material[] GetMaterials(UnityEngine.Material[] mats); // 0x3bf6a3c protected override System.Void SetSharedMaterial(UnityEngine.Material mat); // 0x3bf6c10 protected override UnityEngine.Material[] GetSharedMaterials(); // 0x3bf6c54 protected override System.Void SetSharedMaterials(UnityEngine.Material[] materials); // 0x3bf6e04 protected override System.Void SetOutlineThickness(System.Single thickness); // 0x3bf71a8 protected override System.Void SetFaceColor(UnityEngine.Color32 color); // 0x3bf72fc protected override System.Void SetOutlineColor(UnityEngine.Color32 color); // 0x3bf7434 private System.Void CreateMaterialInstance(); // 0x3bf684c protected override System.Void SetShaderDepth(); // 0x3bf756c protected override System.Void SetCulling(); // 0x3bf7660 private System.Void SetPerspectiveCorrection(); // 0x3bf78fc internal override System.Int32 SetArraySizes(TMPro.TMP_Text.UnicodeChar[] unicodeChars); // 0x3bf7980 public override System.Void ComputeMarginSize(); // 0x3bf97b0 protected override System.Void OnDidApplyAnimationProperties(); // 0x3bf98a0 protected override System.Void OnTransformParentChanged(); // 0x3bf98bc protected override System.Void OnRectTransformDimensionsChange(); // 0x3bf98ec internal override System.Void InternalUpdate(); // 0x3bf9a40 private System.Void OnPreRenderObject(); // 0x3bf4ba8 protected virtual System.Void GenerateTextMesh(); // 0x3be320c protected override UnityEngine.Vector3[] GetTextContainerLocalCorners(); // 0x3bf9d88 private System.Void SetMeshFilters(System.Boolean state); // 0x3bf9e2c protected override System.Void SetActiveSubMeshes(System.Boolean state); // 0x3bf9fec protected System.Void SetActiveSubTextObjectRenderers(System.Boolean state); // 0x3bf9c58 protected override System.Void DestroySubMeshObjects(); // 0x3bfa0fc internal System.Void UpdateSubMeshSortingLayerID(System.Int32 id); // 0x3bf3ec8 internal System.Void UpdateSubMeshSortingOrder(System.Int32 order); // 0x3bf411c protected override UnityEngine.Bounds GetCompoundBounds(); // 0x3bfa1d8 private System.Void UpdateSDFScale(System.Single scaleDelta); // 0x3bf9adc public System.Void .ctor(); // 0x3bfa3c8 private static System.Void .cctor(); // 0x3bfa4a0 } // Unity.TextMeshPro.dll private sealed class TMPro.TextMeshProUGUI.<DelayedGraphicRebuild>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TMPro.TextMeshProUGUI <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3bfae84 private System.Void System.IDisposable.Dispose(); // 0x3c020e8 private System.Boolean MoveNext(); // 0x3c020ec private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c021bc private System.Void System.Collections.IEnumerator.Reset(); // 0x3c021c4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c021fc } // Unity.TextMeshPro.dll private sealed class TMPro.TextMeshProUGUI.<DelayedMaterialRebuild>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TMPro.TextMeshProUGUI <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3bfaf18 private System.Void System.IDisposable.Dispose(); // 0x3c02204 private System.Boolean MoveNext(); // 0x3c02208 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c022e0 private System.Void System.Collections.IEnumerator.Reset(); // 0x3c022e8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c02320 } // Unity.TextMeshPro.dll public class TMPro.TextMeshProUGUI : TMPro.TMP_Text, UnityEngine.UI.ILayoutElement { // Fields private System.Boolean m_isRebuildingLayout; // 0x6c8 private UnityEngine.Coroutine m_DelayedGraphicRebuild; // 0x6d0 private UnityEngine.Coroutine m_DelayedMaterialRebuild; // 0x6d8 private UnityEngine.Rect m_ClipRect; // 0x6e0 private System.Boolean m_ValidRect; // 0x6f0 private System.Action<TMPro.TMP_TextInfo> OnPreRenderText; // 0x6f8 private System.Boolean m_hasFontAssetChanged; // 0x700 protected TMPro.TMP_SubMeshUI[] m_subTextObjects; // 0x708 private System.Single m_previousLossyScaleY; // 0x710 private UnityEngine.Vector3[] m_RectTransformCorners; // 0x718 private UnityEngine.CanvasRenderer m_canvasRenderer; // 0x720 private UnityEngine.Canvas m_canvas; // 0x728 private System.Single m_CanvasScaleFactor; // 0x730 private System.Boolean m_isFirstAllocation; // 0x734 private System.Int32 m_max_characters; // 0x738 private UnityEngine.Material m_baseMaterial; // 0x740 private System.Boolean m_isScrollRegionSet; // 0x748 private UnityEngine.Vector4 m_maskOffset; // 0x74c private UnityEngine.Matrix4x4 m_EnvMapMatrix; // 0x75c private System.Boolean m_isRegisteredForEvents; // 0x79c private static Unity.Profiling.ProfilerMarker k_GenerateTextMarker; // 0x0 private static Unity.Profiling.ProfilerMarker k_SetArraySizesMarker; // 0x8 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIMarker; // 0x10 private static Unity.Profiling.ProfilerMarker k_ParseMarkupTextMarker; // 0x18 private static Unity.Profiling.ProfilerMarker k_CharacterLookupMarker; // 0x20 private static Unity.Profiling.ProfilerMarker k_HandleGPOSFeaturesMarker; // 0x28 private static Unity.Profiling.ProfilerMarker k_CalculateVerticesPositionMarker; // 0x30 private static Unity.Profiling.ProfilerMarker k_ComputeTextMetricsMarker; // 0x38 private static Unity.Profiling.ProfilerMarker k_HandleVisibleCharacterMarker; // 0x40 private static Unity.Profiling.ProfilerMarker k_HandleWhiteSpacesMarker; // 0x48 private static Unity.Profiling.ProfilerMarker k_HandleHorizontalLineBreakingMarker; // 0x50 private static Unity.Profiling.ProfilerMarker k_HandleVerticalLineBreakingMarker; // 0x58 private static Unity.Profiling.ProfilerMarker k_SaveGlyphVertexDataMarker; // 0x60 private static Unity.Profiling.ProfilerMarker k_ComputeCharacterAdvanceMarker; // 0x68 private static Unity.Profiling.ProfilerMarker k_HandleCarriageReturnMarker; // 0x70 private static Unity.Profiling.ProfilerMarker k_HandleLineTerminationMarker; // 0x78 private static Unity.Profiling.ProfilerMarker k_SavePageInfoMarker; // 0x80 private static Unity.Profiling.ProfilerMarker k_SaveProcessingStatesMarker; // 0x88 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIIMarker; // 0x90 private static Unity.Profiling.ProfilerMarker k_GenerateTextPhaseIIIMarker; // 0x98 // Methods public override UnityEngine.Material get_materialForRendering(); // 0x3bfa95c public override System.Boolean get_autoSizeTextContainer(); // 0x3bfa9bc public override System.Void set_autoSizeTextContainer(System.Boolean value); // 0x3bfa9c4 public override UnityEngine.Mesh get_mesh(); // 0x3bfaa64 public UnityEngine.CanvasRenderer get_canvasRenderer(); // 0x3bfaa6c public System.Void CalculateLayoutInputHorizontal(); // 0x3bfab0c public System.Void CalculateLayoutInputVertical(); // 0x3bfab10 public override System.Void SetVerticesDirty(); // 0x3bfab14 public override System.Void SetLayoutDirty(); // 0x3bfabf8 public override System.Void SetMaterialDirty(); // 0x3bface8 public override System.Void SetAllDirty(); // 0x3bfadd4 private System.Collections.IEnumerator DelayedGraphicRebuild(); // 0x3bfae18 private System.Collections.IEnumerator DelayedMaterialRebuild(); // 0x3bfaeac public override System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3bfaf40 private System.Void UpdateSubObjectPivot(); // 0x3bfb2ac public override UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial); // 0x3bfb380 protected override System.Void UpdateMaterial(); // 0x3bfb490 public UnityEngine.Vector4 get_maskOffset(); // 0x3bfb57c public System.Void set_maskOffset(UnityEngine.Vector4 value); // 0x3bfb590 public override System.Void RecalculateClipping(); // 0x3bfb8d4 public override System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x3bfb8dc internal override System.Void UpdateCulling(); // 0x3bfbb58 public override System.Void UpdateMeshPadding(); // 0x3bfbd74 protected override System.Void InternalCrossFadeColor(UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha); // 0x3bfbe74 protected override System.Void InternalCrossFadeAlpha(System.Single alpha, System.Single duration, System.Boolean ignoreTimeScale); // 0x3bfbf40 public override System.Void ForceMeshUpdate(System.Boolean ignoreActiveState, System.Boolean forceTextReparsing); // 0x3bfbfdc public override TMPro.TMP_TextInfo GetTextInfo(System.String text); // 0x3bfc094 public override System.Void ClearMesh(); // 0x3bfc18c public override System.Void add_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3bfc27c public override System.Void remove_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3bfc330 public override System.Void UpdateGeometry(UnityEngine.Mesh mesh, System.Int32 index); // 0x3bfc3e4 public override System.Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags flags); // 0x3bfc45c public override System.Void UpdateVertexData(); // 0x3bfc640 public System.Void UpdateFontAsset(); // 0x3bfc854 protected override System.Void Awake(); // 0x3bfc864 protected override System.Void OnEnable(); // 0x3bfcc6c protected override System.Void OnDisable(); // 0x3bfcf0c protected override System.Void OnDestroy(); // 0x3bfd0b0 protected override System.Void LoadFontAsset(); // 0x3bfd21c private UnityEngine.Canvas GetCanvas(); // 0x3bfcda8 private System.Void UpdateEnvMapMatrix(); // 0x3bfd7e4 private System.Void EnableMasking(); // 0x3bfda58 private System.Void DisableMasking(); // 0x3bfdc1c private System.Void UpdateMask(); // 0x3bfb5bc protected override UnityEngine.Material GetMaterial(UnityEngine.Material mat); // 0x3bfdc20 protected override UnityEngine.Material[] GetMaterials(UnityEngine.Material[] mats); // 0x3bfdd78 protected override System.Void SetSharedMaterial(UnityEngine.Material mat); // 0x3bfdf54 protected override UnityEngine.Material[] GetSharedMaterials(); // 0x3bfdf98 protected override System.Void SetSharedMaterials(UnityEngine.Material[] materials); // 0x3bfe148 protected override System.Void SetOutlineThickness(System.Single thickness); // 0x3bfe520 protected override System.Void SetFaceColor(UnityEngine.Color32 color); // 0x3bfe700 protected override System.Void SetOutlineColor(UnityEngine.Color32 color); // 0x3bfe844 protected override System.Void SetShaderDepth(); // 0x3bfe988 protected override System.Void SetCulling(); // 0x3bfeab4 private System.Void SetPerspectiveCorrection(); // 0x3bfed7c private System.Void SetMeshArrays(System.Int32 size); // 0x3bfee00 internal override System.Int32 SetArraySizes(TMPro.TMP_Text.UnicodeChar[] unicodeChars); // 0x3bfeeac public override System.Void ComputeMarginSize(); // 0x3c00e00 protected override System.Void OnDidApplyAnimationProperties(); // 0x3c00ef0 protected override System.Void OnCanvasHierarchyChanged(); // 0x3c00f28 protected override System.Void OnTransformParentChanged(); // 0x3c01058 protected override System.Void OnRectTransformDimensionsChange(); // 0x3c010a8 internal override System.Void InternalUpdate(); // 0x3c01278 private System.Void OnPreRenderCanvas(); // 0x3bfb028 protected virtual System.Void GenerateTextMesh(); // 0x3bea71c protected override UnityEngine.Vector3[] GetTextContainerLocalCorners(); // 0x3c0151c protected override System.Void SetActiveSubMeshes(System.Boolean state); // 0x3c015c0 protected override System.Void DestroySubMeshObjects(); // 0x3c016d0 protected override UnityEngine.Bounds GetCompoundBounds(); // 0x3c017ac internal override UnityEngine.Rect GetCanvasSpaceClippingRect(); // 0x3c0199c private System.Void UpdateSDFScale(System.Single scaleDelta); // 0x3c01314 public System.Void .ctor(); // 0x3c01b5c private static System.Void .cctor(); // 0x3c01c2c } // Unity.TextMeshPro.dll public enum TMPro.Compute_DistanceTransform_EventTypes : { // Fields public System.Int32 value__; // 0x10 public const TMPro.Compute_DistanceTransform_EventTypes Processing = 0; // 0x0 public const TMPro.Compute_DistanceTransform_EventTypes Completed = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll public static class TMPro.TMPro_EventManager : System.Object { // Fields public static readonly TMPro.FastAction<System.Object,TMPro.Compute_DT_EventArgs> COMPUTE_DT_EVENT; // 0x0 public static readonly TMPro.FastAction<System.Boolean,UnityEngine.Material> MATERIAL_PROPERTY_EVENT; // 0x8 public static readonly TMPro.FastAction<System.Boolean,UnityEngine.Object> FONT_PROPERTY_EVENT; // 0x10 public static readonly TMPro.FastAction<System.Boolean,UnityEngine.Object> SPRITE_ASSET_PROPERTY_EVENT; // 0x18 public static readonly TMPro.FastAction<System.Boolean,UnityEngine.Object> TEXTMESHPRO_PROPERTY_EVENT; // 0x20 public static readonly TMPro.FastAction<UnityEngine.GameObject,UnityEngine.Material,UnityEngine.Material> DRAG_AND_DROP_MATERIAL_EVENT; // 0x28 public static readonly TMPro.FastAction<System.Boolean> TEXT_STYLE_PROPERTY_EVENT; // 0x30 public static readonly TMPro.FastAction<UnityEngine.Object> COLOR_GRADIENT_PROPERTY_EVENT; // 0x38 public static readonly TMPro.FastAction TMP_SETTINGS_PROPERTY_EVENT; // 0x40 public static readonly TMPro.FastAction RESOURCE_LOAD_EVENT; // 0x48 public static readonly TMPro.FastAction<System.Boolean,UnityEngine.Object> TEXTMESHPRO_UGUI_PROPERTY_EVENT; // 0x50 public static readonly TMPro.FastAction<UnityEngine.Object> TEXT_CHANGED_EVENT; // 0x58 // Methods public static System.Void ON_MATERIAL_PROPERTY_CHANGED(System.Boolean isChanged, UnityEngine.Material mat); // 0x3c02328 public static System.Void ON_FONT_PROPERTY_CHANGED(System.Boolean isChanged, UnityEngine.Object obj); // 0x3c023b8 public static System.Void ON_SPRITE_ASSET_PROPERTY_CHANGED(System.Boolean isChanged, UnityEngine.Object obj); // 0x3c02448 public static System.Void ON_TEXTMESHPRO_PROPERTY_CHANGED(System.Boolean isChanged, UnityEngine.Object obj); // 0x3c024d8 public static System.Void ON_DRAG_AND_DROP_MATERIAL_CHANGED(UnityEngine.GameObject sender, UnityEngine.Material currentMaterial, UnityEngine.Material newMaterial); // 0x3c02568 public static System.Void ON_TEXT_STYLE_PROPERTY_CHANGED(System.Boolean isChanged); // 0x3c02600 public static System.Void ON_COLOR_GRADIENT_PROPERTY_CHANGED(UnityEngine.Object obj); // 0x3c02680 public static System.Void ON_TEXT_CHANGED(UnityEngine.Object obj); // 0x3c02700 public static System.Void ON_TMP_SETTINGS_CHANGED(); // 0x3c02780 public static System.Void ON_RESOURCES_LOADED(); // 0x3c027e0 public static System.Void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(System.Boolean isChanged, UnityEngine.Object obj); // 0x3c02840 public static System.Void ON_COMPUTE_DT_EVENT(System.Object Sender, TMPro.Compute_DT_EventArgs e); // 0x3c028d0 private static System.Void .cctor(); // 0x3c02960 } // Unity.TextMeshPro.dll public class TMPro.Compute_DT_EventArgs : System.Object { // Fields public TMPro.Compute_DistanceTransform_EventTypes EventType; // 0x10 public System.Single ProgressPercentage; // 0x14 public UnityEngine.Color[] Colors; // 0x18 // Methods public System.Void .ctor(TMPro.Compute_DistanceTransform_EventTypes type, System.Single progress); // 0x3c02c9c public System.Void .ctor(TMPro.Compute_DistanceTransform_EventTypes type, UnityEngine.Color[] colors); // 0x3c02cd4 } // Unity.TextMeshPro.dll public static class TMPro.TMPro_ExtensionMethods : System.Object { // Fields // Methods public static System.Int32[] ToIntArray(System.String text); // 0x3c02d0c public static System.String ArrayToString(System.Char[] chars); // 0x3c02dc0 public static System.String IntToString(System.Int32[] unicodes); // 0x3c02ea8 internal static System.String UintToString(System.Collections.Generic.List<System.UInt32> unicodes); // 0x3c02f58 public static System.String IntToString(System.Int32[] unicodes, System.Int32 start, System.Int32 length); // 0x3c03030 public static System.Int32 FindInstanceID(System.Collections.Generic.List<T> list, T target); // 0x1ce0384 public static System.Boolean Compare(UnityEngine.Color32 a, UnityEngine.Color32 b); // 0x3c03140 public static System.Boolean CompareRGB(UnityEngine.Color32 a, UnityEngine.Color32 b); // 0x3c03150 public static System.Boolean Compare(UnityEngine.Color a, UnityEngine.Color b); // 0x3c03160 public static System.Boolean CompareRGB(UnityEngine.Color a, UnityEngine.Color b); // 0x3c03188 public static UnityEngine.Color32 Multiply(UnityEngine.Color32 c1, UnityEngine.Color32 c2); // 0x3c031a8 public static UnityEngine.Color32 Tint(UnityEngine.Color32 c1, UnityEngine.Color32 c2); // 0x3c03260 public static UnityEngine.Color32 Tint(UnityEngine.Color32 c1, System.Single tint); // 0x3c03318 public static UnityEngine.Color MinAlpha(UnityEngine.Color c1, UnityEngine.Color c2); // 0x3c033f4 public static System.Boolean Compare(UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, System.Int32 accuracy); // 0x3c03400 public static System.Boolean Compare(UnityEngine.Quaternion q1, UnityEngine.Quaternion q2, System.Int32 accuracy); // 0x3c03494 } // Unity.TextMeshPro.dll public static class TMPro.TMP_Math : System.Object { // Fields public const System.Single FLOAT_MAX; // 0x0 public const System.Single FLOAT_MIN; // 0x0 public const System.Int32 INT_MAX; // 0x0 public const System.Int32 INT_MIN; // 0x0 public const System.Single FLOAT_UNSET; // 0x0 public const System.Int32 INT_UNSET; // 0x0 public static UnityEngine.Vector2 MAX_16BIT; // 0x0 public static UnityEngine.Vector2 MIN_16BIT; // 0x8 // Methods public static System.Boolean Approximately(System.Single a, System.Single b); // 0x3c03554 public static System.Int32 Mod(System.Int32 a, System.Int32 b); // 0x3c03584 private static System.Void .cctor(); // 0x3c03598 } // Unity.TextMeshPro.dll public enum TMPro.TMP_VertexDataUpdateFlags : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_VertexDataUpdateFlags None = 0; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags Vertices = 1; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags Uv0 = 2; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags Uv2 = 4; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags Uv4 = 8; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags Colors32 = 16; // 0x0 public const TMPro.TMP_VertexDataUpdateFlags All = 255; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.VertexGradient : { // Fields public UnityEngine.Color topLeft; // 0x10 public UnityEngine.Color topRight; // 0x20 public UnityEngine.Color bottomLeft; // 0x30 public UnityEngine.Color bottomRight; // 0x40 // Methods public System.Void .ctor(UnityEngine.Color color); // 0x3c03604 public System.Void .ctor(UnityEngine.Color color0, UnityEngine.Color color1, UnityEngine.Color color2, UnityEngine.Color color3); // 0x3c03628 } // Unity.TextMeshPro.dll public struct TMPro.TMP_PageInfo : { // Fields public System.Int32 firstCharacterIndex; // 0x10 public System.Int32 lastCharacterIndex; // 0x14 public System.Single ascender; // 0x18 public System.Single baseLine; // 0x1c public System.Single descender; // 0x20 // Methods } // Unity.TextMeshPro.dll public struct TMPro.TMP_LinkInfo : { // Fields public TMPro.TMP_Text textComponent; // 0x10 public System.Int32 hashCode; // 0x18 public System.Int32 linkIdFirstCharacterIndex; // 0x1c public System.Int32 linkIdLength; // 0x20 public System.Int32 linkTextfirstCharacterIndex; // 0x24 public System.Int32 linkTextLength; // 0x28 internal System.Char[] linkID; // 0x30 // Methods internal System.Void SetLinkID(System.Char[] text, System.Int32 startIndex, System.Int32 length); // 0x3c03644 public System.String GetLinkText(); // 0x3c03728 public System.String GetLinkID(); // 0x3c03830 } // Unity.TextMeshPro.dll public struct TMPro.TMP_WordInfo : { // Fields public TMPro.TMP_Text textComponent; // 0x10 public System.Int32 firstCharacterIndex; // 0x18 public System.Int32 lastCharacterIndex; // 0x1c public System.Int32 characterCount; // 0x20 // Methods public System.String GetWord(); // 0x3c038d8 } // Unity.TextMeshPro.dll public struct TMPro.TMP_SpriteInfo : { // Fields public System.Int32 spriteIndex; // 0x10 public System.Int32 characterIndex; // 0x14 public System.Int32 vertexIndex; // 0x18 // Methods } // Unity.TextMeshPro.dll public struct TMPro.Extents : { // Fields internal static TMPro.Extents zero; // 0x0 internal static TMPro.Extents uninitialized; // 0x10 public UnityEngine.Vector2 min; // 0x10 public UnityEngine.Vector2 max; // 0x18 // Methods public System.Void .ctor(UnityEngine.Vector2 min, UnityEngine.Vector2 max); // 0x3c039e0 public override System.String ToString(); // 0x3c039ec private static System.Void .cctor(); // 0x3c03c14 } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.Mesh_Extents : { // Fields public UnityEngine.Vector2 min; // 0x10 public UnityEngine.Vector2 max; // 0x18 // Methods public System.Void .ctor(UnityEngine.Vector2 min, UnityEngine.Vector2 max); // 0x3c03ca8 public override System.String ToString(); // 0x3c03cb4 } // Unity.TextMeshPro.dll public struct TMPro.WordWrapState : { // Fields public System.Int32 previous_WordBreak; // 0x10 public System.Int32 total_CharacterCount; // 0x14 public System.Int32 visible_CharacterCount; // 0x18 public System.Int32 visible_SpriteCount; // 0x1c public System.Int32 visible_LinkCount; // 0x20 public System.Int32 firstCharacterIndex; // 0x24 public System.Int32 firstVisibleCharacterIndex; // 0x28 public System.Int32 lastCharacterIndex; // 0x2c public System.Int32 lastVisibleCharIndex; // 0x30 public System.Int32 lineNumber; // 0x34 public System.Single maxCapHeight; // 0x38 public System.Single maxAscender; // 0x3c public System.Single maxDescender; // 0x40 public System.Single startOfLineAscender; // 0x44 public System.Single maxLineAscender; // 0x48 public System.Single maxLineDescender; // 0x4c public System.Single pageAscender; // 0x50 public TMPro.HorizontalAlignmentOptions horizontalAlignment; // 0x54 public System.Single marginLeft; // 0x58 public System.Single marginRight; // 0x5c public System.Single xAdvance; // 0x60 public System.Single preferredWidth; // 0x64 public System.Single preferredHeight; // 0x68 public System.Single previousLineScale; // 0x6c public System.Int32 wordCount; // 0x70 public TMPro.FontStyles fontStyle; // 0x74 public System.Int32 italicAngle; // 0x78 public System.Single fontScaleMultiplier; // 0x7c public System.Single currentFontSize; // 0x80 public System.Single baselineOffset; // 0x84 public System.Single lineOffset; // 0x88 public System.Boolean isDrivenLineSpacing; // 0x8c public System.Single glyphHorizontalAdvanceAdjustment; // 0x90 public System.Single cSpace; // 0x94 public System.Single mSpace; // 0x98 public TMPro.TMP_TextInfo textInfo; // 0xa0 public TMPro.TMP_LineInfo lineInfo; // 0xa8 public UnityEngine.Color32 vertexColor; // 0x104 public UnityEngine.Color32 underlineColor; // 0x108 public UnityEngine.Color32 strikethroughColor; // 0x10c public UnityEngine.Color32 highlightColor; // 0x110 public TMPro.TMP_FontStyleStack basicStyleStack; // 0x114 public TMPro.TMP_TextProcessingStack<System.Int32> italicAngleStack; // 0x120 public TMPro.TMP_TextProcessingStack<UnityEngine.Color32> colorStack; // 0x140 public TMPro.TMP_TextProcessingStack<UnityEngine.Color32> underlineColorStack; // 0x160 public TMPro.TMP_TextProcessingStack<UnityEngine.Color32> strikethroughColorStack; // 0x180 public TMPro.TMP_TextProcessingStack<UnityEngine.Color32> highlightColorStack; // 0x1a0 public TMPro.TMP_TextProcessingStack<TMPro.HighlightState> highlightStateStack; // 0x1c0 public TMPro.TMP_TextProcessingStack<TMPro.TMP_ColorGradient> colorGradientStack; // 0x1f0 public TMPro.TMP_TextProcessingStack<System.Single> sizeStack; // 0x218 public TMPro.TMP_TextProcessingStack<System.Single> indentStack; // 0x238 public TMPro.TMP_TextProcessingStack<TMPro.FontWeight> fontWeightStack; // 0x258 public TMPro.TMP_TextProcessingStack<System.Int32> styleStack; // 0x278 public TMPro.TMP_TextProcessingStack<System.Single> baselineStack; // 0x298 public TMPro.TMP_TextProcessingStack<System.Int32> actionStack; // 0x2b8 public TMPro.TMP_TextProcessingStack<TMPro.MaterialReference> materialReferenceStack; // 0x2d8 public TMPro.TMP_TextProcessingStack<TMPro.HorizontalAlignmentOptions> lineJustificationStack; // 0x330 public System.Int32 spriteAnimationID; // 0x350 public TMPro.TMP_FontAsset currentFontAsset; // 0x358 public TMPro.TMP_SpriteAsset currentSpriteAsset; // 0x360 public UnityEngine.Material currentMaterial; // 0x368 public System.Int32 currentMaterialIndex; // 0x370 public TMPro.Extents meshExtents; // 0x374 public System.Boolean tagNoParsing; // 0x384 public System.Boolean isNonBreakingSpace; // 0x385 // Methods } // Unity.TextMeshPro.dll public struct TMPro.TagAttribute : { // Fields public System.Int32 startIndex; // 0x10 public System.Int32 length; // 0x14 public System.Int32 hashCode; // 0x18 // Methods } // Unity.TextMeshPro.dll public struct TMPro.RichTextTagAttribute : { // Fields public System.Int32 nameHashCode; // 0x10 public System.Int32 valueHashCode; // 0x14 public TMPro.TagValueType valueType; // 0x18 public System.Int32 valueStartIndex; // 0x1c public System.Int32 valueLength; // 0x20 public TMPro.TagUnitType unitType; // 0x24 // Methods } // Unity.TextMeshPro.dll [Serializable] public abstract class TMPro.TMP_Asset : UnityEngine.ScriptableObject { // Fields private System.Int32 m_InstanceID; // 0x18 public System.Int32 hashCode; // 0x1c public UnityEngine.Material material; // 0x20 public System.Int32 materialHashCode; // 0x28 // Methods public System.Int32 get_instanceID(); // 0x3c03edc protected System.Void .ctor(); // 0x3c03f04 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Character : TMPro.TMP_TextElement { // Fields // Methods public System.Void .ctor(); // 0x3c03f0c public System.Void .ctor(System.UInt32 unicode, UnityEngine.TextCore.Glyph glyph); // 0x3c03f34 public System.Void .ctor(System.UInt32 unicode, TMPro.TMP_FontAsset fontAsset, UnityEngine.TextCore.Glyph glyph); // 0x3c03fa4 internal System.Void .ctor(System.UInt32 unicode, System.UInt32 glyphIndex); // 0x3c04020 } // Unity.TextMeshPro.dll public struct TMPro.TMP_Vertex : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Vector2 uv; // 0x1c public UnityEngine.Vector2 uv2; // 0x24 public UnityEngine.Vector2 uv4; // 0x2c public UnityEngine.Color32 color; // 0x34 private static readonly TMPro.TMP_Vertex k_Zero; // 0x0 // Methods public static TMPro.TMP_Vertex get_zero(); // 0x3c0407c private static System.Void .cctor(); // 0x3c040e4 } // Unity.TextMeshPro.dll public struct TMPro.TMP_Offset : { // Fields private System.Single m_Left; // 0x10 private System.Single m_Right; // 0x14 private System.Single m_Top; // 0x18 private System.Single m_Bottom; // 0x1c private static readonly TMPro.TMP_Offset k_ZeroOffset; // 0x0 // Methods public System.Single get_left(); // 0x3c040e8 public System.Void set_left(System.Single value); // 0x3c040f0 public System.Single get_right(); // 0x3c040f8 public System.Void set_right(System.Single value); // 0x3c04100 public System.Single get_top(); // 0x3c04108 public System.Void set_top(System.Single value); // 0x3c04110 public System.Single get_bottom(); // 0x3c04118 public System.Void set_bottom(System.Single value); // 0x3c04120 public System.Single get_horizontal(); // 0x3c04128 public System.Void set_horizontal(System.Single value); // 0x3c04130 public System.Single get_vertical(); // 0x3c04138 public System.Void set_vertical(System.Single value); // 0x3c04140 public static TMPro.TMP_Offset get_zero(); // 0x3c04148 public System.Void .ctor(System.Single left, System.Single right, System.Single top, System.Single bottom); // 0x3c041a4 public System.Void .ctor(System.Single horizontal, System.Single vertical); // 0x3c041b0 public static System.Boolean op_Equality(TMPro.TMP_Offset lhs, TMPro.TMP_Offset rhs); // 0x3c041bc public static System.Boolean op_Inequality(TMPro.TMP_Offset lhs, TMPro.TMP_Offset rhs); // 0x3c041e4 public static TMPro.TMP_Offset op_Multiply(TMPro.TMP_Offset a, System.Single b); // 0x3c04294 public override System.Int32 GetHashCode(); // 0x3c042a8 public override System.Boolean Equals(System.Object obj); // 0x3c0430c public System.Boolean Equals(TMPro.TMP_Offset other); // 0x3c04384 private static System.Void .cctor(); // 0x3c0442c } // Unity.TextMeshPro.dll public struct TMPro.HighlightState : { // Fields public UnityEngine.Color32 color; // 0x10 public TMPro.TMP_Offset padding; // 0x14 // Methods public System.Void .ctor(UnityEngine.Color32 color, TMPro.TMP_Offset padding); // 0x3c04474 public static System.Boolean op_Equality(TMPro.HighlightState lhs, TMPro.HighlightState rhs); // 0x3c04484 public static System.Boolean op_Inequality(TMPro.HighlightState lhs, TMPro.HighlightState rhs); // 0x3c04550 public override System.Int32 GetHashCode(); // 0x3c04598 public override System.Boolean Equals(System.Object obj); // 0x3c04604 public System.Boolean Equals(TMPro.HighlightState other); // 0x3c04684 } // Unity.TextMeshPro.dll public struct TMPro.TMP_CharacterInfo : { // Fields public System.Char character; // 0x10 public System.Int32 index; // 0x14 public System.Int32 stringLength; // 0x18 public TMPro.TMP_TextElementType elementType; // 0x1c public TMPro.TMP_TextElement textElement; // 0x20 public TMPro.TMP_FontAsset fontAsset; // 0x28 public TMPro.TMP_SpriteAsset spriteAsset; // 0x30 public System.Int32 spriteIndex; // 0x38 public UnityEngine.Material material; // 0x40 public System.Int32 materialReferenceIndex; // 0x48 public System.Boolean isUsingAlternateTypeface; // 0x4c public System.Single pointSize; // 0x50 public System.Int32 lineNumber; // 0x54 public System.Int32 pageNumber; // 0x58 public System.Int32 vertexIndex; // 0x5c public TMPro.TMP_Vertex vertex_BL; // 0x60 public TMPro.TMP_Vertex vertex_TL; // 0x88 public TMPro.TMP_Vertex vertex_TR; // 0xb0 public TMPro.TMP_Vertex vertex_BR; // 0xd8 public UnityEngine.Vector3 topLeft; // 0x100 public UnityEngine.Vector3 bottomLeft; // 0x10c public UnityEngine.Vector3 topRight; // 0x118 public UnityEngine.Vector3 bottomRight; // 0x124 public System.Single origin; // 0x130 public System.Single xAdvance; // 0x134 public System.Single ascender; // 0x138 public System.Single baseLine; // 0x13c public System.Single descender; // 0x140 internal System.Single adjustedAscender; // 0x144 internal System.Single adjustedDescender; // 0x148 public System.Single aspectRatio; // 0x14c public System.Single scale; // 0x150 public UnityEngine.Color32 color; // 0x154 public UnityEngine.Color32 underlineColor; // 0x158 public System.Int32 underlineVertexIndex; // 0x15c public UnityEngine.Color32 strikethroughColor; // 0x160 public System.Int32 strikethroughVertexIndex; // 0x164 public UnityEngine.Color32 highlightColor; // 0x168 public TMPro.HighlightState highlightState; // 0x16c public TMPro.FontStyles style; // 0x180 public System.Boolean isVisible; // 0x184 // Methods } // Unity.TextMeshPro.dll public enum TMPro.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const TMPro.ColorMode Single = 0; // 0x0 public const TMPro.ColorMode HorizontalGradient = 1; // 0x0 public const TMPro.ColorMode VerticalGradient = 2; // 0x0 public const TMPro.ColorMode FourCornersGradient = 3; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_ColorGradient : UnityEngine.ScriptableObject { // Fields public TMPro.ColorMode colorMode; // 0x18 public UnityEngine.Color topLeft; // 0x1c public UnityEngine.Color topRight; // 0x2c public UnityEngine.Color bottomLeft; // 0x3c public UnityEngine.Color bottomRight; // 0x4c private const TMPro.ColorMode k_DefaultColorMode; // 0x0 private static readonly UnityEngine.Color k_DefaultColor; // 0x0 // Methods public System.Void .ctor(); // 0x3c04728 public System.Void .ctor(UnityEngine.Color color); // 0x3c047c4 public System.Void .ctor(UnityEngine.Color color0, UnityEngine.Color color1, UnityEngine.Color color2, UnityEngine.Color color3); // 0x3c04830 private static System.Void .cctor(); // 0x3c048d4 } // Unity.TextMeshPro.dll public enum TMPro.TMP_Compatibility.AnchorPositions : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_Compatibility.AnchorPositions TopLeft = 0; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions Top = 1; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions TopRight = 2; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions Left = 3; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions Center = 4; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions Right = 5; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions BottomLeft = 6; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions Bottom = 7; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions BottomRight = 8; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions BaseLine = 9; // 0x0 public const TMPro.TMP_Compatibility.AnchorPositions None = 10; // 0x0 // Methods } // Unity.TextMeshPro.dll public static class TMPro.TMP_Compatibility : System.Object { // Fields // Methods public static TMPro.TextAlignmentOptions ConvertTextAlignmentEnumValues(TMPro.TextAlignmentOptions oldValue); // 0x3c04920 } // Unity.TextMeshPro.dll internal interface TMPro.ITweenValue : { // Fields // Methods public abstract System.Void TweenValue(System.Single floatPercentage); // 0x1bd41d8 public abstract System.Boolean get_ignoreTimeScale(); // 0x1bd1824 public abstract System.Single get_duration(); // 0x1bd28c8 public abstract System.Boolean ValidTarget(); // 0x1bd1824 } // Unity.TextMeshPro.dll public enum TMPro.ColorTween.ColorTweenMode : { // Fields public System.Int32 value__; // 0x10 public const TMPro.ColorTween.ColorTweenMode All = 0; // 0x0 public const TMPro.ColorTween.ColorTweenMode RGB = 1; // 0x0 public const TMPro.ColorTween.ColorTweenMode Alpha = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll public class TMPro.ColorTween.ColorTweenCallback : UnityEngine.Events.UnityEvent<UnityEngine.Color> { // Fields // Methods public System.Void .ctor(); // 0x3c04b28 } // Unity.TextMeshPro.dll internal struct TMPro.ColorTween : TMPro.ITweenValue { // Fields private TMPro.ColorTween.ColorTweenCallback m_Target; // 0x10 private UnityEngine.Color m_StartColor; // 0x18 private UnityEngine.Color m_TargetColor; // 0x28 private TMPro.ColorTween.ColorTweenMode m_TweenMode; // 0x38 private System.Single m_Duration; // 0x3c private System.Boolean m_IgnoreTimeScale; // 0x40 // Methods public UnityEngine.Color get_startColor(); // 0x3c04944 public System.Void set_startColor(UnityEngine.Color value); // 0x3c04950 public UnityEngine.Color get_targetColor(); // 0x3c0495c public System.Void set_targetColor(UnityEngine.Color value); // 0x3c04968 public TMPro.ColorTween.ColorTweenMode get_tweenMode(); // 0x3c04974 public System.Void set_tweenMode(TMPro.ColorTween.ColorTweenMode value); // 0x3c0497c public System.Single get_duration(); // 0x3c04984 public System.Void set_duration(System.Single value); // 0x3c0498c public System.Boolean get_ignoreTimeScale(); // 0x3c04994 public System.Void set_ignoreTimeScale(System.Boolean value); // 0x3c0499c public System.Void TweenValue(System.Single floatPercentage); // 0x3c049a8 public System.Void AddOnChangedCallback(UnityEngine.Events.UnityAction<UnityEngine.Color> callback); // 0x3c04a94 public System.Boolean GetIgnoreTimescale(); // 0x3c04b70 public System.Single GetDuration(); // 0x3c04b78 public System.Boolean ValidTarget(); // 0x3c04a84 } // Unity.TextMeshPro.dll public class TMPro.FloatTween.FloatTweenCallback : UnityEngine.Events.UnityEvent<System.Single> { // Fields // Methods public System.Void .ctor(); // 0x3c04cf4 } // Unity.TextMeshPro.dll internal struct TMPro.FloatTween : TMPro.ITweenValue { // Fields private TMPro.FloatTween.FloatTweenCallback m_Target; // 0x10 private System.Single m_StartValue; // 0x18 private System.Single m_TargetValue; // 0x1c private System.Single m_Duration; // 0x20 private System.Boolean m_IgnoreTimeScale; // 0x24 // Methods public System.Single get_startValue(); // 0x3c04b80 public System.Void set_startValue(System.Single value); // 0x3c04b88 public System.Single get_targetValue(); // 0x3c04b90 public System.Void set_targetValue(System.Single value); // 0x3c04b98 public System.Single get_duration(); // 0x3c04ba0 public System.Void set_duration(System.Single value); // 0x3c04ba8 public System.Boolean get_ignoreTimeScale(); // 0x3c04bb0 public System.Void set_ignoreTimeScale(System.Boolean value); // 0x3c04bb8 public System.Void TweenValue(System.Single floatPercentage); // 0x3c04bc4 public System.Void AddOnChangedCallback(UnityEngine.Events.UnityAction<System.Single> callback); // 0x3c04c60 public System.Boolean GetIgnoreTimescale(); // 0x3c04d3c public System.Single GetDuration(); // 0x3c04d44 public System.Boolean ValidTarget(); // 0x3c04c50 } // Unity.TextMeshPro.dll private sealed class TMPro.TweenRunner.<Start>d__2<T> : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Object <>2__current; // 0x0 public T tweenInfo; // 0x0 private System.Single <elapsedTime>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // Unity.TextMeshPro.dll internal class TMPro.TweenRunner<T> : System.Object { // Fields protected UnityEngine.MonoBehaviour m_CoroutineContainer; // 0x0 protected System.Collections.IEnumerator m_Tween; // 0x0 // Methods private static System.Collections.IEnumerator Start(T tweenInfo); // 0x1ce0384 public System.Void Init(UnityEngine.MonoBehaviour coroutineContainer); // 0x1bd3a1c public System.Void StartTween(T info); // 0x1ce0384 public System.Void StopTween(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 } // Unity.TextMeshPro.dll public struct TMPro.TMP_DefaultControls.Resources : { // Fields public UnityEngine.Sprite standard; // 0x10 public UnityEngine.Sprite background; // 0x18 public UnityEngine.Sprite inputField; // 0x20 public UnityEngine.Sprite knob; // 0x28 public UnityEngine.Sprite checkmark; // 0x30 public UnityEngine.Sprite dropdown; // 0x38 public UnityEngine.Sprite mask; // 0x40 // Methods } // Unity.TextMeshPro.dll public static class TMPro.TMP_DefaultControls : System.Object { // Fields private const System.Single kWidth; // 0x0 private const System.Single kThickHeight; // 0x0 private const System.Single kThinHeight; // 0x0 private static UnityEngine.Vector2 s_TextElementSize; // 0x0 private static UnityEngine.Vector2 s_ThickElementSize; // 0x8 private static UnityEngine.Vector2 s_ThinElementSize; // 0x10 private static UnityEngine.Color s_DefaultSelectableColor; // 0x18 private static UnityEngine.Color s_TextColor; // 0x28 // Methods private static UnityEngine.GameObject CreateUIElementRoot(System.String name, UnityEngine.Vector2 size); // 0x3c04d4c private static UnityEngine.GameObject CreateUIObject(System.String name, UnityEngine.GameObject parent); // 0x3c04df4 private static System.Void SetDefaultTextValues(TMPro.TMP_Text lbl); // 0x3c04fb4 private static System.Void SetDefaultColorTransitionValues(UnityEngine.UI.Selectable slider); // 0x3c0503c private static System.Void SetParentAndAlign(UnityEngine.GameObject child, UnityEngine.GameObject parent); // 0x3c04eb4 private static System.Void SetLayerRecursively(UnityEngine.GameObject go, System.Int32 layer); // 0x3c0509c public static UnityEngine.GameObject CreateScrollbar(TMPro.TMP_DefaultControls.Resources resources); // 0x3c05180 public static UnityEngine.GameObject CreateButton(TMPro.TMP_DefaultControls.Resources resources); // 0x3c0544c public static UnityEngine.GameObject CreateText(TMPro.TMP_DefaultControls.Resources resources); // 0x3c0570c public static UnityEngine.GameObject CreateInputField(TMPro.TMP_DefaultControls.Resources resources); // 0x3c057ac public static UnityEngine.GameObject CreateDropdown(TMPro.TMP_DefaultControls.Resources resources); // 0x3c05fb0 private static System.Void .cctor(); // 0x3c070b8 } // Unity.TextMeshPro.dll protected internal class TMPro.TMP_Dropdown.DropdownItem : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private TMPro.TMP_Text m_Text; // 0x20 private UnityEngine.UI.Image m_Image; // 0x28 private UnityEngine.RectTransform m_RectTransform; // 0x30 private UnityEngine.UI.Toggle m_Toggle; // 0x38 // Methods public TMPro.TMP_Text get_text(); // 0x3c0a09c public System.Void set_text(TMPro.TMP_Text value); // 0x3c0a0a4 public UnityEngine.UI.Image get_image(); // 0x3c0a0ac public System.Void set_image(UnityEngine.UI.Image value); // 0x3c0a0b4 public UnityEngine.RectTransform get_rectTransform(); // 0x3c0a0bc public System.Void set_rectTransform(UnityEngine.RectTransform value); // 0x3c0a0c4 public UnityEngine.UI.Toggle get_toggle(); // 0x3c0a0cc public System.Void set_toggle(UnityEngine.UI.Toggle value); // 0x3c0a0d4 public virtual System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c0a0dc public virtual System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c0a158 public System.Void .ctor(); // 0x3c0a204 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Dropdown.OptionData : System.Object { // Fields private System.String m_Text; // 0x10 private UnityEngine.Sprite m_Image; // 0x18 // Methods public System.String get_text(); // 0x3c0a20c public System.Void set_text(System.String value); // 0x3c0a214 public UnityEngine.Sprite get_image(); // 0x3c0a21c public System.Void set_image(UnityEngine.Sprite value); // 0x3c0a224 public System.Void .ctor(); // 0x3c06e78 public System.Void .ctor(System.String text); // 0x3c07bd0 public System.Void .ctor(UnityEngine.Sprite image); // 0x3c07d64 public System.Void .ctor(System.String text, UnityEngine.Sprite image); // 0x3c0a22c } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Dropdown.OptionDataList : System.Object { // Fields private System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> m_Options; // 0x10 // Methods public System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> get_options(); // 0x3c0a270 public System.Void set_options(System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> value); // 0x3c0a278 public System.Void .ctor(); // 0x3c07530 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Dropdown.DropdownEvent : UnityEngine.Events.UnityEvent<System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3c075b8 } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_Dropdown.<>c__DisplayClass69_0 : System.Object { // Fields public TMPro.TMP_Dropdown.DropdownItem item; // 0x10 public TMPro.TMP_Dropdown <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3c092a0 internal System.Void <Show>b__0(System.Boolean x); // 0x3c0a280 } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_Dropdown.<DelayedDestroyDropdownList>d__81 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delay; // 0x20 public TMPro.TMP_Dropdown <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3c09ec4 private System.Void System.IDisposable.Dispose(); // 0x3c0a2a4 private System.Boolean MoveNext(); // 0x3c0a2a8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c0a35c private System.Void System.Collections.IEnumerator.Reset(); // 0x3c0a364 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c0a39c } // Unity.TextMeshPro.dll public class TMPro.TMP_Dropdown : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private UnityEngine.RectTransform m_Template; // 0x100 private TMPro.TMP_Text m_CaptionText; // 0x108 private UnityEngine.UI.Image m_CaptionImage; // 0x110 private UnityEngine.UI.Graphic m_Placeholder; // 0x118 private TMPro.TMP_Text m_ItemText; // 0x120 private UnityEngine.UI.Image m_ItemImage; // 0x128 private System.Int32 m_Value; // 0x130 private TMPro.TMP_Dropdown.OptionDataList m_Options; // 0x138 private TMPro.TMP_Dropdown.DropdownEvent m_OnValueChanged; // 0x140 private System.Single m_AlphaFadeSpeed; // 0x148 private UnityEngine.GameObject m_Dropdown; // 0x150 private UnityEngine.GameObject m_Blocker; // 0x158 private System.Collections.Generic.List<TMPro.TMP_Dropdown.DropdownItem> m_Items; // 0x160 private TMPro.TweenRunner<TMPro.FloatTween> m_AlphaTweenRunner; // 0x168 private System.Boolean validTemplate; // 0x170 private UnityEngine.Coroutine m_Coroutine; // 0x178 private static TMPro.TMP_Dropdown.OptionData s_NoOptionData; // 0x0 // Methods public UnityEngine.RectTransform get_template(); // 0x3c07148 public System.Void set_template(UnityEngine.RectTransform value); // 0x3c06dfc public TMPro.TMP_Text get_captionText(); // 0x3c07150 public System.Void set_captionText(TMPro.TMP_Text value); // 0x3c06e1c public UnityEngine.UI.Image get_captionImage(); // 0x3c07158 public System.Void set_captionImage(UnityEngine.UI.Image value); // 0x3c07160 public UnityEngine.UI.Graphic get_placeholder(); // 0x3c07180 public System.Void set_placeholder(UnityEngine.UI.Graphic value); // 0x3c07188 public TMPro.TMP_Text get_itemText(); // 0x3c071a8 public System.Void set_itemText(TMPro.TMP_Text value); // 0x3c06e3c public UnityEngine.UI.Image get_itemImage(); // 0x3c071b0 public System.Void set_itemImage(UnityEngine.UI.Image value); // 0x3c071b8 public System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> get_options(); // 0x3c06e5c public System.Void set_options(System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> value); // 0x3c071d8 public TMPro.TMP_Dropdown.DropdownEvent get_onValueChanged(); // 0x3c07200 public System.Void set_onValueChanged(TMPro.TMP_Dropdown.DropdownEvent value); // 0x3c07208 public System.Single get_alphaFadeSpeed(); // 0x3c07218 public System.Void set_alphaFadeSpeed(System.Single value); // 0x3c07220 public System.Int32 get_value(); // 0x3c07228 public System.Void set_value(System.Int32 value); // 0x3c07230 public System.Void SetValueWithoutNotify(System.Int32 input); // 0x3c073a0 private System.Void SetValue(System.Int32 value, System.Boolean sendCallback); // 0x3c07238 public System.Boolean get_IsExpanded(); // 0x3c073a8 protected System.Void .ctor(); // 0x3c07408 protected override System.Void Awake(); // 0x3c07600 protected override System.Void Start(); // 0x3c076fc protected override System.Void OnDisable(); // 0x3c077b0 public System.Void RefreshShownValue(); // 0x3c06e80 public System.Void AddOptions(System.Collections.Generic.List<TMPro.TMP_Dropdown.OptionData> options); // 0x3c07a04 public System.Void AddOptions(System.Collections.Generic.List<System.String> options); // 0x3c07a6c public System.Void AddOptions(System.Collections.Generic.List<UnityEngine.Sprite> options); // 0x3c07c00 public System.Void ClearOptions(); // 0x3c07d94 private System.Void SetupTemplate(); // 0x3c07e44 private static T GetOrAddComponent(UnityEngine.GameObject go); // 0x1ce0384 public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c084e0 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c09164 public virtual System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c09168 public System.Void Show(); // 0x3c084e4 protected virtual UnityEngine.GameObject CreateBlocker(UnityEngine.Canvas rootCanvas); // 0x3c096b4 protected virtual System.Void DestroyBlocker(UnityEngine.GameObject blocker); // 0x3c09b88 protected virtual UnityEngine.GameObject CreateDropdownList(UnityEngine.GameObject template); // 0x3c09be0 protected virtual System.Void DestroyDropdownList(UnityEngine.GameObject dropdownList); // 0x3c09c4c protected virtual TMPro.TMP_Dropdown.DropdownItem CreateItem(TMPro.TMP_Dropdown.DropdownItem itemTemplate); // 0x3c09ca4 protected virtual System.Void DestroyItem(TMPro.TMP_Dropdown.DropdownItem item); // 0x3c09d10 private TMPro.TMP_Dropdown.DropdownItem AddItem(TMPro.TMP_Dropdown.OptionData data, System.Boolean selected, TMPro.TMP_Dropdown.DropdownItem itemTemplate, System.Collections.Generic.List<TMPro.TMP_Dropdown.DropdownItem> items); // 0x3c092a8 private System.Void AlphaFadeList(System.Single duration, System.Single alpha); // 0x3c09d14 private System.Void AlphaFadeList(System.Single duration, System.Single start, System.Single end); // 0x3c09598 private System.Void SetAlpha(System.Single alpha); // 0x3c09d94 public System.Void Hide(); // 0x3c0916c private System.Collections.IEnumerator DelayedDestroyDropdownList(System.Single delay); // 0x3c09e48 private System.Void ImmediateDestroyDropdownList(); // 0x3c07854 private System.Void OnSelectItem(UnityEngine.UI.Toggle toggle); // 0x3c09eec private static System.Void .cctor(); // 0x3c0a020 } // Unity.TextMeshPro.dll public enum TMPro.AtlasPopulationMode : { // Fields public System.Int32 value__; // 0x10 public const TMPro.AtlasPopulationMode Static = 0; // 0x0 public const TMPro.AtlasPopulationMode Dynamic = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.TMP_FontAsset.<>c : System.Object { // Fields public static readonly TMPro.TMP_FontAsset.<>c <>9; // 0x0 public static System.Func<TMPro.TMP_Character,System.UInt32> <>9__124_0; // 0x8 public static System.Func<UnityEngine.TextCore.Glyph,System.UInt32> <>9__125_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3c12ee0 public System.Void .ctor(); // 0x3c12f48 internal System.UInt32 <SortCharacterTable>b__124_0(TMPro.TMP_Character c); // 0x3c12f50 internal System.UInt32 <SortGlyphTable>b__125_0(UnityEngine.TextCore.Glyph c); // 0x3c12f68 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_FontAsset : TMPro.TMP_Asset { // Fields private System.String m_Version; // 0x30 internal System.String m_SourceFontFileGUID; // 0x38 private UnityEngine.Font m_SourceFontFile; // 0x40 private TMPro.AtlasPopulationMode m_AtlasPopulationMode; // 0x48 internal UnityEngine.TextCore.FaceInfo m_FaceInfo; // 0x50 internal System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphTable; // 0xb0 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Glyph> m_GlyphLookupDictionary; // 0xb8 internal System.Collections.Generic.List<TMPro.TMP_Character> m_CharacterTable; // 0xc0 internal System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_Character> m_CharacterLookupDictionary; // 0xc8 internal UnityEngine.Texture2D m_AtlasTexture; // 0xd0 internal UnityEngine.Texture2D[] m_AtlasTextures; // 0xd8 internal System.Int32 m_AtlasTextureIndex; // 0xe0 private System.Boolean m_IsMultiAtlasTexturesEnabled; // 0xe4 private System.Boolean m_ClearDynamicDataOnBuild; // 0xe5 private System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> m_UsedGlyphRects; // 0xe8 private System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> m_FreeGlyphRects; // 0xf0 private TMPro.FaceInfo_Legacy m_fontInfo; // 0xf8 public UnityEngine.Texture2D atlas; // 0x100 internal System.Int32 m_AtlasWidth; // 0x108 internal System.Int32 m_AtlasHeight; // 0x10c internal System.Int32 m_AtlasPadding; // 0x110 internal UnityEngine.TextCore.LowLevel.GlyphRenderMode m_AtlasRenderMode; // 0x114 internal System.Collections.Generic.List<TMPro.TMP_Glyph> m_glyphInfoList; // 0x118 internal TMPro.KerningTable m_KerningTable; // 0x120 internal TMPro.TMP_FontFeatureTable m_FontFeatureTable; // 0x128 private System.Collections.Generic.List<TMPro.TMP_FontAsset> fallbackFontAssets; // 0x130 internal System.Collections.Generic.List<TMPro.TMP_FontAsset> m_FallbackFontAssetTable; // 0x138 internal TMPro.FontAssetCreationSettings m_CreationSettings; // 0x140 private TMPro.TMP_FontWeightPair[] m_FontWeightTable; // 0x198 private TMPro.TMP_FontWeightPair[] fontWeights; // 0x1a0 public System.Single normalStyle; // 0x1a8 public System.Single normalSpacingOffset; // 0x1ac public System.Single boldStyle; // 0x1b0 public System.Single boldSpacing; // 0x1b4 public System.Byte italicStyle; // 0x1b8 public System.Byte tabSize; // 0x1b9 internal System.Boolean IsFontAssetLookupTablesDirty; // 0x1ba private static Unity.Profiling.ProfilerMarker k_ReadFontAssetDefinitionMarker; // 0x0 private static Unity.Profiling.ProfilerMarker k_AddSynthesizedCharactersMarker; // 0x8 private static Unity.Profiling.ProfilerMarker k_TryAddCharacterMarker; // 0x10 private static Unity.Profiling.ProfilerMarker k_TryAddCharactersMarker; // 0x18 private static Unity.Profiling.ProfilerMarker k_UpdateGlyphAdjustmentRecordsMarker; // 0x20 private static Unity.Profiling.ProfilerMarker k_ClearFontAssetDataMarker; // 0x28 private static Unity.Profiling.ProfilerMarker k_UpdateFontAssetDataMarker; // 0x30 private static System.String s_DefaultMaterialSuffix; // 0x38 internal System.Collections.Generic.HashSet<System.Int32> FallbackSearchQueryLookup; // 0x1c0 private static System.Collections.Generic.HashSet<System.Int32> k_SearchedFontAssetLookup; // 0x40 private static System.Collections.Generic.List<TMPro.TMP_FontAsset> k_FontAssets_FontFeaturesUpdateQueue; // 0x48 private static System.Collections.Generic.HashSet<System.Int32> k_FontAssets_FontFeaturesUpdateQueueLookup; // 0x50 private static System.Collections.Generic.List<TMPro.TMP_FontAsset> k_FontAssets_AtlasTexturesUpdateQueue; // 0x58 private static System.Collections.Generic.HashSet<System.Int32> k_FontAssets_AtlasTexturesUpdateQueueLookup; // 0x60 private System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphsToRender; // 0x1c8 private System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphsRendered; // 0x1d0 private System.Collections.Generic.List<System.UInt32> m_GlyphIndexList; // 0x1d8 private System.Collections.Generic.List<System.UInt32> m_GlyphIndexListNewlyAdded; // 0x1e0 internal System.Collections.Generic.List<System.UInt32> m_GlyphsToAdd; // 0x1e8 internal System.Collections.Generic.HashSet<System.UInt32> m_GlyphsToAddLookup; // 0x1f0 internal System.Collections.Generic.List<TMPro.TMP_Character> m_CharactersToAdd; // 0x1f8 internal System.Collections.Generic.HashSet<System.UInt32> m_CharactersToAddLookup; // 0x200 internal System.Collections.Generic.List<System.UInt32> s_MissingCharacterList; // 0x208 internal System.Collections.Generic.HashSet<System.UInt32> m_MissingUnicodesFromFontFile; // 0x210 internal static System.UInt32[] k_GlyphIndexArray; // 0x68 // Methods public System.String get_version(); // 0x3c0a3a4 internal System.Void set_version(System.String value); // 0x3c0a3ac public UnityEngine.Font get_sourceFontFile(); // 0x3c0a3b4 internal System.Void set_sourceFontFile(UnityEngine.Font value); // 0x3c0a3bc public TMPro.AtlasPopulationMode get_atlasPopulationMode(); // 0x3c0a3c4 public System.Void set_atlasPopulationMode(TMPro.AtlasPopulationMode value); // 0x3c0a3cc public UnityEngine.TextCore.FaceInfo get_faceInfo(); // 0x3c0a3d4 public System.Void set_faceInfo(UnityEngine.TextCore.FaceInfo value); // 0x3c0a3e4 public System.Collections.Generic.List<UnityEngine.TextCore.Glyph> get_glyphTable(); // 0x3c0a408 internal System.Void set_glyphTable(System.Collections.Generic.List<UnityEngine.TextCore.Glyph> value); // 0x3c0a410 public System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Glyph> get_glyphLookupTable(); // 0x3c0a418 public System.Collections.Generic.List<TMPro.TMP_Character> get_characterTable(); // 0x3c0a674 internal System.Void set_characterTable(System.Collections.Generic.List<TMPro.TMP_Character> value); // 0x3c0a67c public System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_Character> get_characterLookupTable(); // 0x3c0a684 public UnityEngine.Texture2D get_atlasTexture(); // 0x3c0a6a8 public UnityEngine.Texture2D[] get_atlasTextures(); // 0x3c0a748 public System.Void set_atlasTextures(UnityEngine.Texture2D[] value); // 0x3c0a750 public System.Int32 get_atlasTextureCount(); // 0x3c0a758 public System.Boolean get_isMultiAtlasTexturesEnabled(); // 0x3c0a764 public System.Void set_isMultiAtlasTexturesEnabled(System.Boolean value); // 0x3c0a76c internal System.Boolean get_clearDynamicDataOnBuild(); // 0x3c0a778 internal System.Void set_clearDynamicDataOnBuild(System.Boolean value); // 0x3c0a780 internal System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> get_usedGlyphRects(); // 0x3c0a78c internal System.Void set_usedGlyphRects(System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> value); // 0x3c0a794 internal System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> get_freeGlyphRects(); // 0x3c0a79c internal System.Void set_freeGlyphRects(System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> value); // 0x3c0a7a4 public TMPro.FaceInfo_Legacy get_fontInfo(); // 0x3c0a7ac public System.Int32 get_atlasWidth(); // 0x3c0a7b4 internal System.Void set_atlasWidth(System.Int32 value); // 0x3c0a7bc public System.Int32 get_atlasHeight(); // 0x3c0a7c4 internal System.Void set_atlasHeight(System.Int32 value); // 0x3c0a7cc public System.Int32 get_atlasPadding(); // 0x3c0a7d4 internal System.Void set_atlasPadding(System.Int32 value); // 0x3c0a7dc public UnityEngine.TextCore.LowLevel.GlyphRenderMode get_atlasRenderMode(); // 0x3c0a7e4 internal System.Void set_atlasRenderMode(UnityEngine.TextCore.LowLevel.GlyphRenderMode value); // 0x3c0a7ec public TMPro.TMP_FontFeatureTable get_fontFeatureTable(); // 0x3c0a7f4 internal System.Void set_fontFeatureTable(TMPro.TMP_FontFeatureTable value); // 0x3c0a7fc public System.Collections.Generic.List<TMPro.TMP_FontAsset> get_fallbackFontAssetTable(); // 0x3c0a80c public System.Void set_fallbackFontAssetTable(System.Collections.Generic.List<TMPro.TMP_FontAsset> value); // 0x3c0a814 public TMPro.FontAssetCreationSettings get_creationSettings(); // 0x3c0a824 public System.Void set_creationSettings(TMPro.FontAssetCreationSettings value); // 0x3c0a834 public TMPro.TMP_FontWeightPair[] get_fontWeightTable(); // 0x3c0a858 internal System.Void set_fontWeightTable(TMPro.TMP_FontWeightPair[] value); // 0x3c0a860 public static TMPro.TMP_FontAsset CreateFontAsset(UnityEngine.Font font); // 0x3c0a870 public static TMPro.TMP_FontAsset CreateFontAsset(UnityEngine.Font font, System.Int32 samplingPointSize, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight, TMPro.AtlasPopulationMode atlasPopulationMode, System.Boolean enableMultiAtlasSupport); // 0x3c0a8ec private System.Void Awake(); // 0x3c0ae44 public System.Void ReadFontAssetDefinition(); // 0x3c0a43c internal System.Void InitializeDictionaryLookupTables(); // 0x3c0bb10 internal System.Void InitializeGlyphLookupDictionary(); // 0x3c0be3c internal System.Void InitializeCharacterLookupDictionary(); // 0x3c0c0fc internal System.Void InitializeGlyphPaidAdjustmentRecordsLookupDictionary(); // 0x3c0c34c internal System.Void AddSynthesizedCharactersAndFaceMetrics(); // 0x3c0bb30 private System.Void AddSynthesizedCharacter(System.UInt32 unicode, System.Boolean isFontFaceLoaded, System.Boolean addImmediately); // 0x3c0c89c internal System.Void AddCharacterToLookupCache(System.UInt32 unicode, TMPro.TMP_Character character); // 0x3c0cab4 internal System.Void SortCharacterTable(); // 0x3c0cb6c internal System.Void SortGlyphTable(); // 0x3c0ccc0 internal System.Void SortFontFeatureTable(); // 0x3c0ce14 internal System.Void SortAllTables(); // 0x3c0d044 public System.Boolean HasCharacter(System.Int32 character); // 0x3c0d06c public System.Boolean HasCharacter(System.Char character, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3c0d0cc private System.Boolean HasCharacter_Internal(System.UInt32 character, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3c0de90 public System.Boolean HasCharacters(System.String text, out System.Collections.Generic.List<System.Char>& missingCharacters); // 0x3c0e0ac public System.Boolean HasCharacters(System.String text, out System.UInt32[]& missingCharacters, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3c0e264 public System.Boolean HasCharacters(System.String text); // 0x3c0e868 public static System.String GetCharacters(TMPro.TMP_FontAsset fontAsset); // 0x3c0e92c public static System.Int32[] GetCharactersArray(TMPro.TMP_FontAsset fontAsset); // 0x3c0ea38 internal System.UInt32 GetGlyphIndex(System.UInt32 unicode); // 0x3c0eb1c internal static System.Void RegisterFontAssetForFontFeatureUpdate(TMPro.TMP_FontAsset fontAsset); // 0x3c0ec34 internal static System.Void UpdateFontFeaturesForFontAssetsInQueue(); // 0x3c0ed78 internal static System.Void RegisterFontAssetForAtlasTextureUpdate(TMPro.TMP_FontAsset fontAsset); // 0x3c0f20c internal static System.Void UpdateAtlasTexturesForFontAssetsInQueue(); // 0x3c0f350 public System.Boolean TryAddCharacters(System.UInt32[] unicodes, System.Boolean includeFontFeatures); // 0x3c0f4bc public System.Boolean TryAddCharacters(System.UInt32[] unicodes, out System.UInt32[]& missingUnicodes, System.Boolean includeFontFeatures); // 0x3c0f4dc public System.Boolean TryAddCharacters(System.String characters, System.Boolean includeFontFeatures); // 0x3c10600 public System.Boolean TryAddCharacters(System.String characters, out System.String& missingCharacters, System.Boolean includeFontFeatures); // 0x3c10620 internal System.Boolean TryAddCharacterInternal(System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c0d5a8 internal System.Boolean TryGetCharacter_and_QueueRenderToTexture(System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c11480 internal System.Void TryAddGlyphsToAtlasTextures(); // 0x3c0f4b8 private System.Boolean TryAddGlyphsToNewAtlasTexture(); // 0x3c10158 private System.Void SetupNewAtlasTexture(); // 0x3c11268 internal System.Void UpdateAtlasTexture(); // 0x3c11a70 internal System.Void UpdateGlyphAdjustmentRecords(); // 0x3c0eee4 internal System.Void UpdateGlyphAdjustmentRecords(System.UInt32[] glyphIndexes); // 0x3c11d78 internal System.Void UpdateGlyphAdjustmentRecords(System.Collections.Generic.List<System.UInt32> glyphIndexes); // 0x3c12078 internal System.Void UpdateGlyphAdjustmentRecords(System.Collections.Generic.List<System.UInt32> newGlyphIndexes, System.Collections.Generic.List<System.UInt32> allGlyphIndexes); // 0x3c1207c private System.Void CopyListDataToArray(System.Collections.Generic.List<T> srcList, ref T[]& dstArray); // 0x1bd3c20 public System.Void ClearFontAssetData(System.Boolean setAtlasSizeToZero); // 0x3c12080 internal System.Void ClearFontAssetDataInternal(); // 0x3c12624 internal System.Void UpdateFontAssetData(); // 0x3c12640 internal System.Void ClearFontAssetTables(); // 0x3c120b0 internal System.Void ClearAtlasTextures(System.Boolean setAtlasSizeToZero); // 0x3c122c0 internal System.Void UpgradeFontAsset(); // 0x3c0aecc private System.Void UpgradeGlyphAdjustmentTableToFontFeatureTable(); // 0x3c0c51c public System.Void .ctor(); // 0x3c127c8 private static System.Void .cctor(); // 0x3c12bec } // Unity.TextMeshPro.dll [Serializable] public class TMPro.FaceInfo_Legacy : System.Object { // Fields public System.String Name; // 0x10 public System.Single PointSize; // 0x18 public System.Single Scale; // 0x1c public System.Int32 CharacterCount; // 0x20 public System.Single LineHeight; // 0x24 public System.Single Baseline; // 0x28 public System.Single Ascender; // 0x2c public System.Single CapHeight; // 0x30 public System.Single Descender; // 0x34 public System.Single CenterLine; // 0x38 public System.Single SuperscriptOffset; // 0x3c public System.Single SubscriptOffset; // 0x40 public System.Single SubSize; // 0x44 public System.Single Underline; // 0x48 public System.Single UnderlineThickness; // 0x4c public System.Single strikethrough; // 0x50 public System.Single strikethroughThickness; // 0x54 public System.Single TabWidth; // 0x58 public System.Single Padding; // 0x5c public System.Single AtlasWidth; // 0x60 public System.Single AtlasHeight; // 0x64 // Methods public System.Void .ctor(); // 0x3c12f80 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Glyph : TMPro.TMP_TextElement_Legacy { // Fields // Methods public static TMPro.TMP_Glyph Clone(TMPro.TMP_Glyph source); // 0x3c12f88 public System.Void .ctor(); // 0x3c13004 } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.FontAssetCreationSettings : { // Fields public System.String sourceFontFileName; // 0x10 public System.String sourceFontFileGUID; // 0x18 public System.Int32 pointSizeSamplingMode; // 0x20 public System.Int32 pointSize; // 0x24 public System.Int32 padding; // 0x28 public System.Int32 packingMode; // 0x2c public System.Int32 atlasWidth; // 0x30 public System.Int32 atlasHeight; // 0x34 public System.Int32 characterSetSelectionMode; // 0x38 public System.String characterSequence; // 0x40 public System.String referencedFontAssetGUID; // 0x48 public System.String referencedTextAssetGUID; // 0x50 public System.Int32 fontStyle; // 0x58 public System.Single fontStyleModifier; // 0x5c public System.Int32 renderMode; // 0x60 public System.Boolean includeFontFeatures; // 0x64 // Methods internal System.Void .ctor(System.String sourceFontFileGUID, System.Int32 pointSize, System.Int32 pointSizeSamplingMode, System.Int32 padding, System.Int32 packingMode, System.Int32 atlasWidth, System.Int32 atlasHeight, System.Int32 characterSelectionMode, System.String characterSet, System.Int32 renderMode); // 0x3c1300c } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.TMP_FontWeightPair : { // Fields public TMPro.TMP_FontAsset regularTypeface; // 0x10 public TMPro.TMP_FontAsset italicTypeface; // 0x18 // Methods } // Unity.TextMeshPro.dll public struct TMPro.KerningPairKey : { // Fields public System.UInt32 ascii_Left; // 0x10 public System.UInt32 ascii_Right; // 0x14 public System.UInt32 key; // 0x18 // Methods public System.Void .ctor(System.UInt32 ascii_left, System.UInt32 ascii_right); // 0x3c13128 } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.GlyphValueRecord_Legacy : { // Fields public System.Single xPlacement; // 0x10 public System.Single yPlacement; // 0x14 public System.Single xAdvance; // 0x18 public System.Single yAdvance; // 0x1c // Methods internal System.Void .ctor(UnityEngine.TextCore.LowLevel.GlyphValueRecord valueRecord); // 0x3c13138 public static TMPro.GlyphValueRecord_Legacy op_Addition(TMPro.GlyphValueRecord_Legacy a, TMPro.GlyphValueRecord_Legacy b); // 0x3c13198 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.KerningPair : System.Object { // Fields private System.UInt32 m_FirstGlyph; // 0x10 private TMPro.GlyphValueRecord_Legacy m_FirstGlyphAdjustments; // 0x14 private System.UInt32 m_SecondGlyph; // 0x24 private TMPro.GlyphValueRecord_Legacy m_SecondGlyphAdjustments; // 0x28 public System.Single xOffset; // 0x38 internal static TMPro.KerningPair empty; // 0x0 private System.Boolean m_IgnoreSpacingAdjustments; // 0x3c // Methods public System.UInt32 get_firstGlyph(); // 0x3c131ac public System.Void set_firstGlyph(System.UInt32 value); // 0x3c131b4 public TMPro.GlyphValueRecord_Legacy get_firstGlyphAdjustments(); // 0x3c131bc public System.UInt32 get_secondGlyph(); // 0x3c131c8 public System.Void set_secondGlyph(System.UInt32 value); // 0x3c131d0 public TMPro.GlyphValueRecord_Legacy get_secondGlyphAdjustments(); // 0x3c131d8 public System.Boolean get_ignoreSpacingAdjustments(); // 0x3c131e4 public System.Void .ctor(); // 0x3c131ec public System.Void .ctor(System.UInt32 left, System.UInt32 right, System.Single offset); // 0x3c13210 public System.Void .ctor(System.UInt32 firstGlyph, TMPro.GlyphValueRecord_Legacy firstGlyphAdjustments, System.UInt32 secondGlyph, TMPro.GlyphValueRecord_Legacy secondGlyphAdjustments); // 0x3c13250 internal System.Void ConvertLegacyKerningData(); // 0x3c132d0 private static System.Void .cctor(); // 0x3c132dc } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.KerningTable.<>c : System.Object { // Fields public static readonly TMPro.KerningTable.<>c <>9; // 0x0 public static System.Func<TMPro.KerningPair,System.UInt32> <>9__7_0; // 0x8 public static System.Func<TMPro.KerningPair,System.UInt32> <>9__7_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3c13c78 public System.Void .ctor(); // 0x3c13ce0 internal System.UInt32 <SortKerningPairs>b__7_0(TMPro.KerningPair s); // 0x3c13ce8 internal System.UInt32 <SortKerningPairs>b__7_1(TMPro.KerningPair s); // 0x3c13d00 } // Unity.TextMeshPro.dll private sealed class TMPro.KerningTable.<>c__DisplayClass3_0 : System.Object { // Fields public System.UInt32 first; // 0x10 public System.UInt32 second; // 0x14 // Methods public System.Void .ctor(); // 0x3c136e4 internal System.Boolean <AddKerningPair>b__0(TMPro.KerningPair item); // 0x3c13d18 } // Unity.TextMeshPro.dll private sealed class TMPro.KerningTable.<>c__DisplayClass4_0 : System.Object { // Fields public System.UInt32 first; // 0x10 public System.UInt32 second; // 0x14 // Methods public System.Void .ctor(); // 0x3c138dc internal System.Boolean <AddGlyphPairAdjustmentRecord>b__0(TMPro.KerningPair item); // 0x3c13d54 } // Unity.TextMeshPro.dll private sealed class TMPro.KerningTable.<>c__DisplayClass5_0 : System.Object { // Fields public System.Int32 left; // 0x10 public System.Int32 right; // 0x14 // Methods public System.Void .ctor(); // 0x3c13a00 internal System.Boolean <RemoveKerningPair>b__0(TMPro.KerningPair item); // 0x3c13d90 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.KerningTable : System.Object { // Fields public System.Collections.Generic.List<TMPro.KerningPair> kerningPairs; // 0x10 // Methods public System.Void .ctor(); // 0x3c12b64 public System.Void AddKerningPair(); // 0x3c13358 public System.Int32 AddKerningPair(System.UInt32 first, System.UInt32 second, System.Single offset); // 0x3c13534 public System.Int32 AddGlyphPairAdjustmentRecord(System.UInt32 first, TMPro.GlyphValueRecord_Legacy firstAdjustments, System.UInt32 second, TMPro.GlyphValueRecord_Legacy secondAdjustments); // 0x3c136ec public System.Void RemoveKerningPair(System.Int32 left, System.Int32 right); // 0x3c138e4 public System.Void RemoveKerningPair(System.Int32 index); // 0x3c13a08 public System.Void SortKerningPairs(); // 0x3c13a60 } // Unity.TextMeshPro.dll public static class TMPro.TMP_FontUtilities : System.Object { // Fields private static System.Collections.Generic.List<System.Int32> k_searchedFontAssets; // 0x0 // Methods public static TMPro.TMP_FontAsset SearchForCharacter(TMPro.TMP_FontAsset font, System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c13dcc public static TMPro.TMP_FontAsset SearchForCharacter(System.Collections.Generic.List<TMPro.TMP_FontAsset> fonts, System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c14154 private static TMPro.TMP_FontAsset SearchForCharacterInternal(TMPro.TMP_FontAsset font, System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c13ebc private static TMPro.TMP_FontAsset SearchForCharacterInternal(System.Collections.Generic.List<TMPro.TMP_FontAsset> fonts, System.UInt32 unicode, out TMPro.TMP_Character& character); // 0x3c14158 } // Unity.TextMeshPro.dll public class TMPro.TMP_FontAssetUtilities : System.Object { // Fields private static readonly TMPro.TMP_FontAssetUtilities s_Instance; // 0x0 private static System.Collections.Generic.HashSet<System.Int32> k_SearchedAssets; // 0x8 private static System.Boolean k_IsFontEngineInitialized; // 0x10 // Methods private static System.Void .cctor(); // 0x3c14254 public static TMPro.TMP_FontAssetUtilities get_instance(); // 0x3c142c4 public static TMPro.TMP_Character GetCharacterFromFontAsset(System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3c1431c private static TMPro.TMP_Character GetCharacterFromFontAsset_Internal(System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3c14478 public static TMPro.TMP_Character GetCharacterFromFontAssets(System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Collections.Generic.List<TMPro.TMP_FontAsset> fontAssets, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3c1483c public static TMPro.TMP_SpriteCharacter GetSpriteCharacterFromSpriteAsset(System.UInt32 unicode, TMPro.TMP_SpriteAsset spriteAsset, System.Boolean includeFallbacks); // 0x3c14aa0 private static TMPro.TMP_SpriteCharacter GetSpriteCharacterFromSpriteAsset_Internal(System.UInt32 unicode, TMPro.TMP_SpriteAsset spriteAsset, System.Boolean includeFallbacks); // 0x3c14db0 public System.Void .ctor(); // 0x3c142bc } // Unity.TextMeshPro.dll public enum TMPro.FontFeatureLookupFlags : { // Fields public System.Int32 value__; // 0x10 public const TMPro.FontFeatureLookupFlags None = 0; // 0x0 public const TMPro.FontFeatureLookupFlags IgnoreLigatures = 4; // 0x0 public const TMPro.FontFeatureLookupFlags IgnoreSpacingAdjustments = 256; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.TMP_GlyphValueRecord : { // Fields internal System.Single m_XPlacement; // 0x10 internal System.Single m_YPlacement; // 0x14 internal System.Single m_XAdvance; // 0x18 internal System.Single m_YAdvance; // 0x1c // Methods public System.Single get_xPlacement(); // 0x3c14f8c public System.Void set_xPlacement(System.Single value); // 0x3c14f94 public System.Single get_yPlacement(); // 0x3c14f9c public System.Void set_yPlacement(System.Single value); // 0x3c14fa4 public System.Single get_xAdvance(); // 0x3c14fac public System.Void set_xAdvance(System.Single value); // 0x3c14fb4 public System.Single get_yAdvance(); // 0x3c14fbc public System.Void set_yAdvance(System.Single value); // 0x3c14fc4 public System.Void .ctor(System.Single xPlacement, System.Single yPlacement, System.Single xAdvance, System.Single yAdvance); // 0x3c12764 internal System.Void .ctor(TMPro.GlyphValueRecord_Legacy valueRecord); // 0x3c14fcc internal System.Void .ctor(UnityEngine.TextCore.LowLevel.GlyphValueRecord valueRecord); // 0x3c14fd8 public static TMPro.TMP_GlyphValueRecord op_Addition(TMPro.TMP_GlyphValueRecord a, TMPro.TMP_GlyphValueRecord b); // 0x3c15038 } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.TMP_GlyphAdjustmentRecord : { // Fields internal System.UInt32 m_GlyphIndex; // 0x10 internal TMPro.TMP_GlyphValueRecord m_GlyphValueRecord; // 0x14 // Methods public System.UInt32 get_glyphIndex(); // 0x3c1504c public System.Void set_glyphIndex(System.UInt32 value); // 0x3c15054 public TMPro.TMP_GlyphValueRecord get_glyphValueRecord(); // 0x3c1505c public System.Void set_glyphValueRecord(TMPro.TMP_GlyphValueRecord value); // 0x3c15068 public System.Void .ctor(System.UInt32 glyphIndex, TMPro.TMP_GlyphValueRecord glyphValueRecord); // 0x3c12770 internal System.Void .ctor(UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord adjustmentRecord); // 0x3c15074 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_GlyphPairAdjustmentRecord : System.Object { // Fields internal TMPro.TMP_GlyphAdjustmentRecord m_FirstAdjustmentRecord; // 0x10 internal TMPro.TMP_GlyphAdjustmentRecord m_SecondAdjustmentRecord; // 0x24 internal TMPro.FontFeatureLookupFlags m_FeatureLookupFlags; // 0x38 // Methods public TMPro.TMP_GlyphAdjustmentRecord get_firstAdjustmentRecord(); // 0x3c150c8 public System.Void set_firstAdjustmentRecord(TMPro.TMP_GlyphAdjustmentRecord value); // 0x3c150dc public TMPro.TMP_GlyphAdjustmentRecord get_secondAdjustmentRecord(); // 0x3c150f0 public System.Void set_secondAdjustmentRecord(TMPro.TMP_GlyphAdjustmentRecord value); // 0x3c15104 public TMPro.FontFeatureLookupFlags get_featureLookupFlags(); // 0x3c15118 public System.Void set_featureLookupFlags(TMPro.FontFeatureLookupFlags value); // 0x3c15120 public System.Void .ctor(TMPro.TMP_GlyphAdjustmentRecord firstAdjustmentRecord, TMPro.TMP_GlyphAdjustmentRecord secondAdjustmentRecord); // 0x3c12780 internal System.Void .ctor(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord glyphPairAdjustmentRecord); // 0x3c11cc4 } // Unity.TextMeshPro.dll public struct TMPro.GlyphPairKey : { // Fields public System.UInt32 firstGlyphIndex; // 0x10 public System.UInt32 secondGlyphIndex; // 0x14 public System.UInt32 key; // 0x18 // Methods public System.Void .ctor(System.UInt32 firstGlyphIndex, System.UInt32 secondGlyphIndex); // 0x3c15128 internal System.Void .ctor(TMPro.TMP_GlyphPairAdjustmentRecord record); // 0x3c0c874 } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.TMP_FontFeatureTable.<>c : System.Object { // Fields public static readonly TMPro.TMP_FontFeatureTable.<>c <>9; // 0x0 public static System.Func<TMPro.TMP_GlyphPairAdjustmentRecord,System.UInt32> <>9__6_0; // 0x8 public static System.Func<TMPro.TMP_GlyphPairAdjustmentRecord,System.UInt32> <>9__6_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3c15148 public System.Void .ctor(); // 0x3c151b0 internal System.UInt32 <SortGlyphPairAdjustmentRecords>b__6_0(TMPro.TMP_GlyphPairAdjustmentRecord s); // 0x3c151b8 internal System.UInt32 <SortGlyphPairAdjustmentRecords>b__6_1(TMPro.TMP_GlyphPairAdjustmentRecord s); // 0x3c151d0 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_FontFeatureTable : System.Object { // Fields internal System.Collections.Generic.List<TMPro.TMP_GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecords; // 0x10 internal System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecordLookupDictionary; // 0x18 // Methods public System.Collections.Generic.List<TMPro.TMP_GlyphPairAdjustmentRecord> get_glyphPairAdjustmentRecords(); // 0x3c15138 public System.Void set_glyphPairAdjustmentRecords(System.Collections.Generic.List<TMPro.TMP_GlyphPairAdjustmentRecord> value); // 0x3c15140 public System.Void .ctor(); // 0x3c11be8 public System.Void SortGlyphPairAdjustmentRecords(); // 0x3c0ce2c } // Unity.TextMeshPro.dll public enum TMPro.TMP_InputField.ContentType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_InputField.ContentType Standard = 0; // 0x0 public const TMPro.TMP_InputField.ContentType Autocorrected = 1; // 0x0 public const TMPro.TMP_InputField.ContentType IntegerNumber = 2; // 0x0 public const TMPro.TMP_InputField.ContentType DecimalNumber = 3; // 0x0 public const TMPro.TMP_InputField.ContentType Alphanumeric = 4; // 0x0 public const TMPro.TMP_InputField.ContentType Name = 5; // 0x0 public const TMPro.TMP_InputField.ContentType EmailAddress = 6; // 0x0 public const TMPro.TMP_InputField.ContentType Password = 7; // 0x0 public const TMPro.TMP_InputField.ContentType Pin = 8; // 0x0 public const TMPro.TMP_InputField.ContentType Custom = 9; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TMP_InputField.InputType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_InputField.InputType Standard = 0; // 0x0 public const TMPro.TMP_InputField.InputType AutoCorrect = 1; // 0x0 public const TMPro.TMP_InputField.InputType Password = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TMP_InputField.CharacterValidation : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_InputField.CharacterValidation None = 0; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Digit = 1; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Integer = 2; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Decimal = 3; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Alphanumeric = 4; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Name = 5; // 0x0 public const TMPro.TMP_InputField.CharacterValidation Regex = 6; // 0x0 public const TMPro.TMP_InputField.CharacterValidation EmailAddress = 7; // 0x0 public const TMPro.TMP_InputField.CharacterValidation CustomValidator = 8; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TMP_InputField.LineType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_InputField.LineType SingleLine = 0; // 0x0 public const TMPro.TMP_InputField.LineType MultiLineSubmit = 1; // 0x0 public const TMPro.TMP_InputField.LineType MultiLineNewline = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll public sealed class TMPro.TMP_InputField.OnValidateInput : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c36b48 public virtual System.Char Invoke(System.String text, System.Int32 charIndex, System.Char addedChar); // 0x3c36bfc public virtual System.IAsyncResult BeginInvoke(System.String text, System.Int32 charIndex, System.Char addedChar, System.AsyncCallback callback, System.Object object); // 0x3c36c10 public virtual System.Char EndInvoke(System.IAsyncResult result); // 0x3c36cd0 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_InputField.SubmitEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3c36cf8 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_InputField.OnChangeEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3c36d40 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_InputField.SelectionEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3c36d88 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_InputField.TextSelectionEvent : UnityEngine.Events.UnityEvent<System.String,System.Int32,System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3c36dd0 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_InputField.TouchScreenKeyboardEvent : UnityEngine.Events.UnityEvent<UnityEngine.TouchScreenKeyboard.Status> { // Fields // Methods public System.Void .ctor(); // 0x3c36e18 } // Unity.TextMeshPro.dll protected enum TMPro.TMP_InputField.EditState : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_InputField.EditState Continue = 0; // 0x0 public const TMPro.TMP_InputField.EditState Finish = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_InputField.<CaretBlink>d__276 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TMPro.TMP_InputField <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3c36e60 private System.Void System.IDisposable.Dispose(); // 0x3c36e88 private System.Boolean MoveNext(); // 0x3c36e8c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c36fb0 private System.Void System.Collections.IEnumerator.Reset(); // 0x3c36fb8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c36ff0 } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_InputField.<MouseDragOutsideRect>d__294 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TMPro.TMP_InputField <>4__this; // 0x20 public UnityEngine.EventSystems.PointerEventData eventData; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3c36ff8 private System.Void System.IDisposable.Dispose(); // 0x3c37020 private System.Boolean MoveNext(); // 0x3c37024 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c3726c private System.Void System.Collections.IEnumerator.Reset(); // 0x3c37274 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c372ac } // Unity.TextMeshPro.dll public class TMPro.TMP_InputField : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IUpdateSelectedHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.UI.ICanvasElement, UnityEngine.UI.ILayoutElement, UnityEngine.EventSystems.IScrollHandler { // Fields protected UnityEngine.TouchScreenKeyboard m_SoftKeyboard; // 0x100 private static readonly System.Char[] kSeparators; // 0x0 protected UnityEngine.RectTransform m_RectTransform; // 0x108 protected UnityEngine.RectTransform m_TextViewport; // 0x110 protected UnityEngine.UI.RectMask2D m_TextComponentRectMask; // 0x118 protected UnityEngine.UI.RectMask2D m_TextViewportRectMask; // 0x120 private UnityEngine.Rect m_CachedViewportRect; // 0x128 protected TMPro.TMP_Text m_TextComponent; // 0x138 protected UnityEngine.RectTransform m_TextComponentRectTransform; // 0x140 protected UnityEngine.UI.Graphic m_Placeholder; // 0x148 protected UnityEngine.UI.Scrollbar m_VerticalScrollbar; // 0x150 protected TMPro.TMP_ScrollbarEventHandler m_VerticalScrollbarEventHandler; // 0x158 private System.Boolean m_IsDrivenByLayoutComponents; // 0x160 private UnityEngine.UI.LayoutGroup m_LayoutGroup; // 0x168 private UnityEngine.EventSystems.IScrollHandler m_IScrollHandlerParent; // 0x170 private System.Single m_ScrollPosition; // 0x178 protected System.Single m_ScrollSensitivity; // 0x17c private TMPro.TMP_InputField.ContentType m_ContentType; // 0x180 private TMPro.TMP_InputField.InputType m_InputType; // 0x184 private System.Char m_AsteriskChar; // 0x188 private UnityEngine.TouchScreenKeyboardType m_KeyboardType; // 0x18c private TMPro.TMP_InputField.LineType m_LineType; // 0x190 private System.Boolean m_HideMobileInput; // 0x194 private System.Boolean m_HideSoftKeyboard; // 0x195 private TMPro.TMP_InputField.CharacterValidation m_CharacterValidation; // 0x198 private System.String m_RegexValue; // 0x1a0 private System.Single m_GlobalPointSize; // 0x1a8 private System.Int32 m_CharacterLimit; // 0x1ac private TMPro.TMP_InputField.SubmitEvent m_OnEndEdit; // 0x1b0 private TMPro.TMP_InputField.SubmitEvent m_OnSubmit; // 0x1b8 private TMPro.TMP_InputField.SelectionEvent m_OnSelect; // 0x1c0 private TMPro.TMP_InputField.SelectionEvent m_OnDeselect; // 0x1c8 private TMPro.TMP_InputField.TextSelectionEvent m_OnTextSelection; // 0x1d0 private TMPro.TMP_InputField.TextSelectionEvent m_OnEndTextSelection; // 0x1d8 private TMPro.TMP_InputField.OnChangeEvent m_OnValueChanged; // 0x1e0 private TMPro.TMP_InputField.TouchScreenKeyboardEvent m_OnTouchScreenKeyboardStatusChanged; // 0x1e8 private TMPro.TMP_InputField.OnValidateInput m_OnValidateInput; // 0x1f0 private UnityEngine.Color m_CaretColor; // 0x1f8 private System.Boolean m_CustomCaretColor; // 0x208 private UnityEngine.Color m_SelectionColor; // 0x20c protected System.String m_Text; // 0x220 private System.Single m_CaretBlinkRate; // 0x228 private System.Int32 m_CaretWidth; // 0x22c private System.Boolean m_ReadOnly; // 0x230 private System.Boolean m_RichText; // 0x231 protected System.Int32 m_StringPosition; // 0x234 protected System.Int32 m_StringSelectPosition; // 0x238 protected System.Int32 m_CaretPosition; // 0x23c protected System.Int32 m_CaretSelectPosition; // 0x240 private UnityEngine.RectTransform caretRectTrans; // 0x248 protected UnityEngine.UIVertex[] m_CursorVerts; // 0x250 private UnityEngine.CanvasRenderer m_CachedInputRenderer; // 0x258 private UnityEngine.Vector2 m_LastPosition; // 0x260 protected UnityEngine.Mesh m_Mesh; // 0x268 private System.Boolean m_AllowInput; // 0x270 private System.Boolean m_ShouldActivateNextUpdate; // 0x271 private System.Boolean m_UpdateDrag; // 0x272 private System.Boolean m_DragPositionOutOfBounds; // 0x273 private const System.Single kHScrollSpeed; // 0x0 private const System.Single kVScrollSpeed; // 0x0 protected System.Boolean m_CaretVisible; // 0x274 private UnityEngine.Coroutine m_BlinkCoroutine; // 0x278 private System.Single m_BlinkStartTime; // 0x280 private UnityEngine.Coroutine m_DragCoroutine; // 0x288 private System.String m_OriginalText; // 0x290 private System.Boolean m_WasCanceled; // 0x298 private System.Boolean m_HasDoneFocusTransition; // 0x299 private UnityEngine.WaitForSecondsRealtime m_WaitForSecondsRealtime; // 0x2a0 private System.Boolean m_PreventCallback; // 0x2a8 private System.Boolean m_TouchKeyboardAllowsInPlaceEditing; // 0x2a9 private System.Boolean m_IsTextComponentUpdateRequired; // 0x2aa private System.Boolean m_isLastKeyBackspace; // 0x2ab private System.Single m_PointerDownClickStartTime; // 0x2ac private System.Single m_KeyDownStartTime; // 0x2b0 private System.Single m_DoubleClickDelay; // 0x2b4 private const System.String kEmailSpecialCharacters; // 0x0 private System.Boolean m_IsCompositionActive; // 0x2b8 private System.Boolean m_ShouldUpdateIMEWindowPosition; // 0x2b9 private System.Int32 m_PreviousIMEInsertionLine; // 0x2bc protected TMPro.TMP_FontAsset m_GlobalFontAsset; // 0x2c0 protected System.Boolean m_OnFocusSelectAll; // 0x2c8 protected System.Boolean m_isSelectAll; // 0x2c9 protected System.Boolean m_ResetOnDeActivation; // 0x2ca private System.Boolean m_SelectionStillActive; // 0x2cb private System.Boolean m_ReleaseSelection; // 0x2cc private UnityEngine.GameObject m_PreviouslySelectedObject; // 0x2d0 private System.Boolean m_RestoreOriginalTextOnEscape; // 0x2d8 protected System.Boolean m_isRichTextEditingAllowed; // 0x2d9 protected System.Int32 m_LineLimit; // 0x2dc protected TMPro.TMP_InputValidator m_InputValidator; // 0x2e0 private System.Boolean m_isSelected; // 0x2e8 private System.Boolean m_IsStringPositionDirty; // 0x2e9 private System.Boolean m_IsCaretPositionDirty; // 0x2ea private System.Boolean m_forceRectTransformAdjustment; // 0x2eb private UnityEngine.Event m_ProcessingEvent; // 0x2f0 // Methods private UnityEngine.EventSystems.BaseInput get_inputSystem(); // 0x3c151e8 private System.String get_compositionString(); // 0x3c152f8 private System.Int32 get_compositionLength(); // 0x3c1538c protected System.Void .ctor(); // 0x3c153b8 protected UnityEngine.Mesh get_mesh(); // 0x3c15750 public System.Boolean get_shouldHideMobileInput(); // 0x3c157f8 public System.Void set_shouldHideMobileInput(System.Boolean value); // 0x3c15880 public System.Boolean get_shouldHideSoftKeyboard(); // 0x3c1593c public System.Void set_shouldHideSoftKeyboard(System.Boolean value); // 0x3c15a34 private System.Boolean isKeyboardUsingEvents(); // 0x3c15bb0 public System.String get_text(); // 0x3c15c48 public System.Void set_text(System.String value); // 0x3c15c50 public System.Void SetTextWithoutNotify(System.String input); // 0x3c15d98 private System.Void SetText(System.String value, System.Boolean sendCallback); // 0x3c15c58 public System.Boolean get_isFocused(); // 0x3c162c8 public System.Single get_caretBlinkRate(); // 0x3c162d0 public System.Void set_caretBlinkRate(System.Single value); // 0x3c162d8 public System.Int32 get_caretWidth(); // 0x3c163c4 public System.Void set_caretWidth(System.Int32 value); // 0x3c163cc public UnityEngine.RectTransform get_textViewport(); // 0x3c16498 public System.Void set_textViewport(UnityEngine.RectTransform value); // 0x3c05e0c public TMPro.TMP_Text get_textComponent(); // 0x3c164a0 public System.Void set_textComponent(TMPro.TMP_Text value); // 0x3c05e64 public UnityEngine.UI.Graphic get_placeholder(); // 0x3c164a8 public System.Void set_placeholder(UnityEngine.UI.Graphic value); // 0x3c05ed8 public UnityEngine.UI.Scrollbar get_verticalScrollbar(); // 0x3c164b0 public System.Void set_verticalScrollbar(UnityEngine.UI.Scrollbar value); // 0x3c164b8 public System.Single get_scrollSensitivity(); // 0x3c1666c public System.Void set_scrollSensitivity(System.Single value); // 0x3c16674 public UnityEngine.Color get_caretColor(); // 0x3c166e8 public System.Void set_caretColor(UnityEngine.Color value); // 0x3c1672c public System.Boolean get_customCaretColor(); // 0x3c16758 public System.Void set_customCaretColor(System.Boolean value); // 0x3c16760 public UnityEngine.Color get_selectionColor(); // 0x3c1677c public System.Void set_selectionColor(UnityEngine.Color value); // 0x3c16790 public TMPro.TMP_InputField.SubmitEvent get_onEndEdit(); // 0x3c167bc public System.Void set_onEndEdit(TMPro.TMP_InputField.SubmitEvent value); // 0x3c167c4 public TMPro.TMP_InputField.SubmitEvent get_onSubmit(); // 0x3c1681c public System.Void set_onSubmit(TMPro.TMP_InputField.SubmitEvent value); // 0x3c16824 public TMPro.TMP_InputField.SelectionEvent get_onSelect(); // 0x3c1687c public System.Void set_onSelect(TMPro.TMP_InputField.SelectionEvent value); // 0x3c16884 public TMPro.TMP_InputField.SelectionEvent get_onDeselect(); // 0x3c168dc public System.Void set_onDeselect(TMPro.TMP_InputField.SelectionEvent value); // 0x3c168e4 public TMPro.TMP_InputField.TextSelectionEvent get_onTextSelection(); // 0x3c1693c public System.Void set_onTextSelection(TMPro.TMP_InputField.TextSelectionEvent value); // 0x3c16944 public TMPro.TMP_InputField.TextSelectionEvent get_onEndTextSelection(); // 0x3c1699c public System.Void set_onEndTextSelection(TMPro.TMP_InputField.TextSelectionEvent value); // 0x3c169a4 public TMPro.TMP_InputField.OnChangeEvent get_onValueChanged(); // 0x3c169fc public System.Void set_onValueChanged(TMPro.TMP_InputField.OnChangeEvent value); // 0x3c16a04 public TMPro.TMP_InputField.TouchScreenKeyboardEvent get_onTouchScreenKeyboardStatusChanged(); // 0x3c16a5c public System.Void set_onTouchScreenKeyboardStatusChanged(TMPro.TMP_InputField.TouchScreenKeyboardEvent value); // 0x3c16a64 public TMPro.TMP_InputField.OnValidateInput get_onValidateInput(); // 0x3c16abc public System.Void set_onValidateInput(TMPro.TMP_InputField.OnValidateInput value); // 0x3c16ac4 public System.Int32 get_characterLimit(); // 0x3c16b1c public System.Void set_characterLimit(System.Int32 value); // 0x3c16b24 public System.Single get_pointSize(); // 0x3c16be4 public System.Void set_pointSize(System.Single value); // 0x3c16bec public TMPro.TMP_FontAsset get_fontAsset(); // 0x3c16d88 public System.Void set_fontAsset(TMPro.TMP_FontAsset value); // 0x3c05f30 public System.Boolean get_onFocusSelectAll(); // 0x3c16e70 public System.Void set_onFocusSelectAll(System.Boolean value); // 0x3c16e78 public System.Boolean get_resetOnDeActivation(); // 0x3c16e84 public System.Void set_resetOnDeActivation(System.Boolean value); // 0x3c16e8c public System.Boolean get_restoreOriginalTextOnEscape(); // 0x3c16e98 public System.Void set_restoreOriginalTextOnEscape(System.Boolean value); // 0x3c16ea0 public System.Boolean get_isRichTextEditingAllowed(); // 0x3c16eac public System.Void set_isRichTextEditingAllowed(System.Boolean value); // 0x3c16eb4 public TMPro.TMP_InputField.ContentType get_contentType(); // 0x3c16ec0 public System.Void set_contentType(TMPro.TMP_InputField.ContentType value); // 0x3c16ec8 public TMPro.TMP_InputField.LineType get_lineType(); // 0x3c16ff8 public System.Void set_lineType(TMPro.TMP_InputField.LineType value); // 0x3c17000 public System.Int32 get_lineLimit(); // 0x3c17124 public System.Void set_lineLimit(System.Int32 value); // 0x3c1712c public TMPro.TMP_InputField.InputType get_inputType(); // 0x3c17198 public System.Void set_inputType(TMPro.TMP_InputField.InputType value); // 0x3c171a0 public UnityEngine.TouchScreenKeyboardType get_keyboardType(); // 0x3c1723c public System.Void set_keyboardType(UnityEngine.TouchScreenKeyboardType value); // 0x3c17244 public TMPro.TMP_InputField.CharacterValidation get_characterValidation(); // 0x3c172c8 public System.Void set_characterValidation(TMPro.TMP_InputField.CharacterValidation value); // 0x3c172d0 public TMPro.TMP_InputValidator get_inputValidator(); // 0x3c17354 public System.Void set_inputValidator(TMPro.TMP_InputValidator value); // 0x3c1735c public System.Boolean get_readOnly(); // 0x3c173f8 public System.Void set_readOnly(System.Boolean value); // 0x3c17400 public System.Boolean get_richText(); // 0x3c1740c public System.Void set_richText(System.Boolean value); // 0x3c17414 public System.Boolean get_multiLine(); // 0x3c174a8 public System.Char get_asteriskChar(); // 0x3c174bc public System.Void set_asteriskChar(System.Char value); // 0x3c174c4 public System.Boolean get_wasCanceled(); // 0x3c17538 protected System.Void ClampStringPos(ref System.Int32& pos); // 0x3c17540 protected System.Void ClampCaretPos(ref System.Int32& pos); // 0x3c17578 protected System.Int32 get_caretPositionInternal(); // 0x3c175bc protected System.Void set_caretPositionInternal(System.Int32 value); // 0x3c175d4 protected System.Int32 get_stringPositionInternal(); // 0x3c175e4 protected System.Void set_stringPositionInternal(System.Int32 value); // 0x3c175fc protected System.Int32 get_caretSelectPositionInternal(); // 0x3c17634 protected System.Void set_caretSelectPositionInternal(System.Int32 value); // 0x3c1764c protected System.Int32 get_stringSelectPositionInternal(); // 0x3c1765c protected System.Void set_stringSelectPositionInternal(System.Int32 value); // 0x3c17674 private System.Boolean get_hasSelection(); // 0x3c176ac public System.Int32 get_caretPosition(); // 0x3c176e8 public System.Void set_caretPosition(System.Int32 value); // 0x3c17700 public System.Int32 get_selectionAnchorPosition(); // 0x3c177ac public System.Void set_selectionAnchorPosition(System.Int32 value); // 0x3c17734 public System.Int32 get_selectionFocusPosition(); // 0x3c177c4 public System.Void set_selectionFocusPosition(System.Int32 value); // 0x3c17770 public System.Int32 get_stringPosition(); // 0x3c177dc public System.Void set_stringPosition(System.Int32 value); // 0x3c177f4 public System.Int32 get_selectionStringAnchorPosition(); // 0x3c178d8 public System.Void set_selectionStringAnchorPosition(System.Int32 value); // 0x3c17828 public System.Int32 get_selectionStringFocusPosition(); // 0x3c178f0 public System.Void set_selectionStringFocusPosition(System.Int32 value); // 0x3c17880 protected override System.Void OnEnable(); // 0x3c17908 protected override System.Void OnDisable(); // 0x3c185d8 private System.Void ON_TEXT_CHANGED(UnityEngine.Object obj); // 0x3c18ae0 private System.Collections.IEnumerator CaretBlink(); // 0x3c18d60 private System.Void SetCaretVisible(); // 0x3c18dd4 private System.Void SetCaretActive(); // 0x3c16354 protected System.Void OnFocus(); // 0x3c18e0c protected System.Void SelectAll(); // 0x3c18e1c public System.Void MoveTextEnd(System.Boolean shift); // 0x3c18e54 public System.Void MoveTextStart(System.Boolean shift); // 0x3c18fec public System.Void MoveToEndOfLine(System.Boolean shift, System.Boolean ctrl); // 0x3c19128 public System.Void MoveToStartOfLine(System.Boolean shift, System.Boolean ctrl); // 0x3c192a8 private static System.String get_clipboard(); // 0x3c19438 private static System.Void set_clipboard(System.String value); // 0x3c19488 private System.Boolean InPlaceEditing(); // 0x3c194e0 private System.Void UpdateStringPositionFromKeyboard(); // 0x3c195e4 protected virtual System.Void LateUpdate(); // 0x3c1972c private System.Boolean MayDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1aa68 public virtual System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1ab40 public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1ab60 private System.Collections.IEnumerator MouseDragOutsideRect(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1ae04 public virtual System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1ae94 public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1aeb0 protected TMPro.TMP_InputField.EditState KeyPressed(UnityEngine.Event evt); // 0x3c1b5e8 protected virtual System.Boolean IsValidChar(System.Char c); // 0x3c1caac public System.Void ProcessEvent(UnityEngine.Event e); // 0x3c1cacc public virtual System.Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c1cad0 public virtual System.Void OnScroll(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c1cccc private System.Single GetScrollPositionRelativeToViewport(); // 0x3c1ce84 private System.String GetSelectedString(); // 0x3c1bff8 private System.Int32 FindNextWordBegin(); // 0x3c1d0fc private System.Void MoveRight(System.Boolean shift, System.Boolean ctrl); // 0x3c1c680 private System.Int32 FindPrevWordBegin(); // 0x3c1d1d0 private System.Void MoveLeft(System.Boolean shift, System.Boolean ctrl); // 0x3c1c2d0 private System.Int32 LineUpCharacterPosition(System.Int32 originalPos, System.Boolean goToFirstChar); // 0x3c1d288 private System.Int32 LineDownCharacterPosition(System.Int32 originalPos, System.Boolean goToLastChar); // 0x3c1d3d8 private System.Int32 PageUpCharacterPosition(System.Int32 originalPos, System.Boolean goToFirstChar); // 0x3c1d524 private System.Int32 PageDownCharacterPosition(System.Int32 originalPos, System.Boolean goToLastChar); // 0x3c1d708 private System.Void MoveDown(System.Boolean shift); // 0x3c1ca88 private System.Void MoveDown(System.Boolean shift, System.Boolean goToLastChar); // 0x3c1d8f4 private System.Void MoveUp(System.Boolean shift); // 0x3c1ca7c private System.Void MoveUp(System.Boolean shift, System.Boolean goToFirstChar); // 0x3c1dab8 private System.Void MovePageUp(System.Boolean shift); // 0x3c1ca94 private System.Void MovePageUp(System.Boolean shift, System.Boolean goToFirstChar); // 0x3c1dc68 private System.Void MovePageDown(System.Boolean shift); // 0x3c1caa0 private System.Void MovePageDown(System.Boolean shift, System.Boolean goToLastChar); // 0x3c1df14 private System.Void Delete(); // 0x3c1c0b8 private System.Void DeleteKey(); // 0x3c1bdb4 private System.Void Backspace(); // 0x3c1ba0c protected virtual System.Void Append(System.String input); // 0x3c1e1d0 protected virtual System.Void Append(System.Char input); // 0x3c1e280 private System.Void Insert(System.Char c); // 0x3c1e4bc private System.Void UpdateTouchKeyboardFromEditChanges(); // 0x3c1c294 private System.Void SendOnValueChangedAndUpdateLabel(); // 0x3c1aa50 private System.Void SendOnValueChanged(); // 0x3c1626c protected System.Void SendOnEndEdit(); // 0x3c1e5dc protected System.Void SendOnSubmit(); // 0x3c1cc70 protected System.Void SendOnFocus(); // 0x3c1e638 protected System.Void SendOnFocusLost(); // 0x3c1e694 protected System.Void SendOnTextSelection(); // 0x3c1e6f0 protected System.Void SendOnEndTextSelection(); // 0x3c1e798 protected System.Void SendTouchScreenKeyboardStatusChanged(); // 0x3c1a1dc protected System.Void UpdateLabel(); // 0x3c15da0 private System.Void UpdateScrollbar(); // 0x3c18c88 private System.Void OnScrollbarValueChange(System.Single value); // 0x3c1e82c private System.Void UpdateMaskRegions(); // 0x3c185d4 private System.Void AdjustTextPositionRelativeToViewport(System.Single relativePosition); // 0x3c1cf64 private System.Int32 GetCaretPositionFromStringIndex(System.Int32 stringIndex); // 0x3c18c18 private System.Int32 GetMinCaretPositionFromStringIndex(System.Int32 stringIndex); // 0x3c1e868 private System.Int32 GetMaxCaretPositionFromStringIndex(System.Int32 stringIndex); // 0x3c1e8dc private System.Int32 GetStringIndexFromCaretPosition(System.Int32 caretPosition); // 0x3c18f8c public System.Void ForceLabelUpdate(); // 0x3c1e94c private System.Void MarkGeometryAsDirty(); // 0x3c16440 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3c1e950 public virtual System.Void LayoutComplete(); // 0x3c1ea14 public virtual System.Void GraphicUpdateComplete(); // 0x3c1ea18 private System.Void UpdateGeometry(); // 0x3c1e960 private System.Void AssignPositioningIfNeeded(); // 0x3c180d4 private System.Void OnFillVBO(UnityEngine.Mesh vbo); // 0x3c1ea1c private System.Void GenerateCaret(UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset); // 0x3c1ed84 private System.Void CreateCursorVerts(); // 0x3c1f93c private System.Void GenerateHightlight(UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset); // 0x3c1f368 private System.Void AdjustRectTransformRelativeToViewport(UnityEngine.Vector2 startPosition, System.Single height, System.Boolean isCharVisible); // 0x3c1fa9c protected System.Char Validate(System.String text, System.Int32 pos, System.Char ch); // 0x3c1a250 public System.Void ActivateInputField(); // 0x3c1ff1c private System.Void ActivateInputFieldInternal(); // 0x3c19dac public override System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c20030 public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c20054 public System.Void OnControlClick(); // 0x3c20078 public System.Void ReleaseSelection(); // 0x3c1a1a0 public System.Void DeactivateInputField(System.Boolean clearSelection); // 0x3c18914 public override System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c2007c public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c200b4 private System.Void EnforceContentType(); // 0x3c16f3c private System.Void SetTextComponentWrapMode(); // 0x3c156bc private System.Void SetTextComponentRichTextMode(); // 0x3c17420 private System.Void SetToCustomIfContentTypeIsNot(TMPro.TMP_InputField.ContentType[] allowedContentTypes); // 0x3c170c0 private System.Void SetToCustom(); // 0x3c17224 private System.Void SetToCustom(TMPro.TMP_InputField.CharacterValidation characterValidation); // 0x3c173e0 protected override System.Void DoStateTransition(UnityEngine.UI.Selectable.SelectionState state, System.Boolean instant); // 0x3c20108 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3c20134 public virtual System.Void CalculateLayoutInputVertical(); // 0x3c20138 public virtual System.Single get_minWidth(); // 0x3c2013c public virtual System.Single get_preferredWidth(); // 0x3c20144 public virtual System.Single get_flexibleWidth(); // 0x3c20274 public virtual System.Single get_minHeight(); // 0x3c2027c public virtual System.Single get_preferredHeight(); // 0x3c20284 public virtual System.Single get_flexibleHeight(); // 0x3c203b4 public virtual System.Int32 get_layoutPriority(); // 0x3c203bc public System.Void SetGlobalPointSize(System.Single pointSize); // 0x3c16ca0 public System.Void SetGlobalFontAsset(TMPro.TMP_FontAsset fontAsset); // 0x3c16d90 private static System.Void .cctor(); // 0x3c203c4 private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3c20464 } // Unity.TextMeshPro.dll internal static class TMPro.SetPropertyUtility : System.Object { // Fields // Methods public static System.Boolean SetColor(ref UnityEngine.Color& currentValue, UnityEngine.Color newValue); // 0x3c372b4 public static System.Boolean SetEquatableStruct(ref T& currentValue, T newValue); // 0x1ce0384 public static System.Boolean SetStruct(ref T& currentValue, T newValue); // 0x1ce0384 public static System.Boolean SetClass(ref T& currentValue, T newValue); // 0x1ce0384 } // Unity.TextMeshPro.dll [Serializable] public abstract class TMPro.TMP_InputValidator : UnityEngine.ScriptableObject { // Fields // Methods public abstract System.Char Validate(ref System.String& text, ref System.Int32& pos, System.Char ch); // 0x0 protected System.Void .ctor(); // 0x3c372fc } // Unity.TextMeshPro.dll public struct TMPro.TMP_LineInfo : { // Fields internal System.Int32 controlCharacterCount; // 0x10 public System.Int32 characterCount; // 0x14 public System.Int32 visibleCharacterCount; // 0x18 public System.Int32 spaceCount; // 0x1c public System.Int32 wordCount; // 0x20 public System.Int32 firstCharacterIndex; // 0x24 public System.Int32 firstVisibleCharacterIndex; // 0x28 public System.Int32 lastCharacterIndex; // 0x2c public System.Int32 lastVisibleCharacterIndex; // 0x30 public System.Single length; // 0x34 public System.Single lineHeight; // 0x38 public System.Single ascender; // 0x3c public System.Single baseline; // 0x40 public System.Single descender; // 0x44 public System.Single maxAdvance; // 0x48 public System.Single width; // 0x4c public System.Single marginLeft; // 0x50 public System.Single marginRight; // 0x54 public TMPro.HorizontalAlignmentOptions alignment; // 0x58 public TMPro.Extents lineExtents; // 0x5c // Methods } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.TMP_ListPool.<>c<T> : System.Object { // Fields public static readonly TMPro.TMP_ListPool.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <.cctor>b__3_0(System.Collections.Generic.List<T> l); // 0x1bd3a1c } // Unity.TextMeshPro.dll internal static class TMPro.TMP_ListPool<T> : System.Object { // Fields private static readonly TMPro.TMP_ObjectPool<System.Collections.Generic.List<T>> s_ListPool; // 0x0 // Methods public static System.Collections.Generic.List<T> Get(); // 0x1bde8ac public static System.Void Release(System.Collections.Generic.List<T> toRelease); // 0x1be313c private static System.Void .cctor(); // 0x1be1d28 } // Unity.TextMeshPro.dll private class TMPro.TMP_MaterialManager.FallbackMaterial : System.Object { // Fields public System.Int64 fallbackID; // 0x10 public UnityEngine.Material sourceMaterial; // 0x18 internal System.Int32 sourceMaterialCRC; // 0x20 public UnityEngine.Material fallbackMaterial; // 0x28 public System.Int32 count; // 0x30 // Methods public System.Void .ctor(); // 0x3c3a104 } // Unity.TextMeshPro.dll private class TMPro.TMP_MaterialManager.MaskingMaterial : System.Object { // Fields public UnityEngine.Material baseMaterial; // 0x10 public UnityEngine.Material stencilMaterial; // 0x18 public System.Int32 count; // 0x20 public System.Int32 stencilID; // 0x24 // Methods public System.Void .ctor(); // 0x3c38634 } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_MaterialManager.<>c__DisplayClass11_0 : System.Object { // Fields public UnityEngine.Material stencilMaterial; // 0x10 // Methods public System.Void .ctor(); // 0x3c38d20 internal System.Boolean <AddMaskingMaterial>b__0(TMPro.TMP_MaterialManager.MaskingMaterial item); // 0x3c3aa6c } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_MaterialManager.<>c__DisplayClass12_0 : System.Object { // Fields public UnityEngine.Material stencilMaterial; // 0x10 // Methods public System.Void .ctor(); // 0x3c38e90 internal System.Boolean <RemoveStencilMaterial>b__0(TMPro.TMP_MaterialManager.MaskingMaterial item); // 0x3c3aadc } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_MaterialManager.<>c__DisplayClass13_0 : System.Object { // Fields public UnityEngine.Material baseMaterial; // 0x10 // Methods public System.Void .ctor(); // 0x3c3937c internal System.Boolean <ReleaseBaseMaterial>b__0(TMPro.TMP_MaterialManager.MaskingMaterial item); // 0x3c3ab4c } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_MaterialManager.<>c__DisplayClass9_0 : System.Object { // Fields public UnityEngine.Material stencilMaterial; // 0x10 // Methods public System.Void .ctor(); // 0x3c38998 internal System.Boolean <GetBaseMaterial>b__0(TMPro.TMP_MaterialManager.MaskingMaterial item); // 0x3c3abbc } // Unity.TextMeshPro.dll public static class TMPro.TMP_MaterialManager : System.Object { // Fields private static System.Collections.Generic.List<TMPro.TMP_MaterialManager.MaskingMaterial> m_materialList; // 0x0 private static System.Collections.Generic.Dictionary<System.Int64,TMPro.TMP_MaterialManager.FallbackMaterial> m_fallbackMaterials; // 0x8 private static System.Collections.Generic.Dictionary<System.Int32,System.Int64> m_fallbackMaterialLookup; // 0x10 private static System.Collections.Generic.List<TMPro.TMP_MaterialManager.FallbackMaterial> m_fallbackCleanupList; // 0x18 private static System.Boolean isFallbackListDirty; // 0x20 // Methods private static System.Void .cctor(); // 0x3c37304 private static System.Void OnPreRender(); // 0x3c374f4 public static UnityEngine.Material GetStencilMaterial(UnityEngine.Material baseMaterial, System.Int32 stencilID); // 0x3c37780 public static System.Void ReleaseStencilMaterial(UnityEngine.Material stencilMaterial); // 0x3c3863c public static UnityEngine.Material GetBaseMaterial(UnityEngine.Material stencilMaterial); // 0x3c3882c public static UnityEngine.Material SetStencil(UnityEngine.Material material, System.Int32 stencilID); // 0x3c389a0 public static System.Void AddMaskingMaterial(UnityEngine.Material baseMaterial, UnityEngine.Material stencilMaterial, System.Int32 stencilID); // 0x3c38a5c public static System.Void RemoveStencilMaterial(UnityEngine.Material stencilMaterial); // 0x3c38d28 public static System.Void ReleaseBaseMaterial(UnityEngine.Material baseMaterial); // 0x3c38e98 public static System.Void ClearMaterials(); // 0x3c39384 public static System.Int32 GetStencilID(UnityEngine.GameObject obj); // 0x3c39540 public static UnityEngine.Material GetMaterialForRendering(UnityEngine.UI.MaskableGraphic graphic, UnityEngine.Material baseMaterial); // 0x3c399ac private static UnityEngine.Transform FindRootSortOverrideCanvas(UnityEngine.Transform start); // 0x3c3980c internal static UnityEngine.Material GetFallbackMaterial(TMPro.TMP_FontAsset fontAsset, UnityEngine.Material sourceMaterial, System.Int32 atlasIndex); // 0x3c39ba8 public static UnityEngine.Material GetFallbackMaterial(UnityEngine.Material sourceMaterial, UnityEngine.Material targetMaterial); // 0x3c3a10c public static System.Void AddFallbackMaterialReference(UnityEngine.Material targetMaterial); // 0x3c3a558 public static System.Void RemoveFallbackMaterialReference(UnityEngine.Material targetMaterial); // 0x3c3a69c public static System.Void CleanupFallbackMaterials(); // 0x3c3756c public static System.Void ReleaseFallbackMaterial(UnityEngine.Material fallbackMaterial); // 0x3c3a874 public static System.Void CopyMaterialPresetProperties(UnityEngine.Material source, UnityEngine.Material destination); // 0x3c39e98 } // Unity.TextMeshPro.dll public enum TMPro.VertexSortingOrder : { // Fields public System.Int32 value__; // 0x10 public const TMPro.VertexSortingOrder Normal = 0; // 0x0 public const TMPro.VertexSortingOrder Reverse = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll public struct TMPro.TMP_MeshInfo : { // Fields private static readonly UnityEngine.Color32 s_DefaultColor; // 0x0 private static readonly UnityEngine.Vector3 s_DefaultNormal; // 0x4 private static readonly UnityEngine.Vector4 s_DefaultTangent; // 0x10 private static readonly UnityEngine.Bounds s_DefaultBounds; // 0x20 public UnityEngine.Mesh mesh; // 0x10 public System.Int32 vertexCount; // 0x18 public UnityEngine.Vector3[] vertices; // 0x20 public UnityEngine.Vector3[] normals; // 0x28 public UnityEngine.Vector4[] tangents; // 0x30 public UnityEngine.Vector2[] uvs0; // 0x38 public UnityEngine.Vector2[] uvs2; // 0x40 public UnityEngine.Color32[] colors32; // 0x48 public System.Int32[] triangles; // 0x50 public UnityEngine.Material material; // 0x58 // Methods public System.Void .ctor(UnityEngine.Mesh mesh, System.Int32 size); // 0x3c3ac2c public System.Void .ctor(UnityEngine.Mesh mesh, System.Int32 size, System.Boolean isVolumetric); // 0x3c3b1c8 public System.Void ResizeMeshInfo(System.Int32 size); // 0x3c3b9fc public System.Void ResizeMeshInfo(System.Int32 size, System.Boolean isVolumetric); // 0x3c3be70 public System.Void Clear(); // 0x3c3c748 public System.Void Clear(System.Boolean uploadChanges); // 0x3c3c7ec public System.Void ClearUnusedVertices(); // 0x3c3c924 public System.Void ClearUnusedVertices(System.Int32 startIndex); // 0x3c3c960 public System.Void ClearUnusedVertices(System.Int32 startIndex, System.Boolean updateMesh); // 0x3c3c994 public System.Void SortGeometry(TMPro.VertexSortingOrder order); // 0x3c3ca58 public System.Void SortGeometry(System.Collections.Generic.IList<System.Int32> sortingOrder); // 0x3c3d098 public System.Void SwapVertexData(System.Int32 src, System.Int32 dst); // 0x3c3cb0c private static System.Void .cctor(); // 0x3c3d290 } // Unity.TextMeshPro.dll internal class TMPro.TMP_ObjectPool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> m_Stack; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnGet; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnRelease; // 0x0 private System.Int32 <countAll>k__BackingField; // 0x0 // Methods public System.Int32 get_countAll(); // 0x1bd1ddc private System.Void set_countAll(System.Int32 value); // 0x1bd33a4 public System.Int32 get_countActive(); // 0x1bd1ddc public System.Int32 get_countInactive(); // 0x1bd1ddc public System.Void .ctor(UnityEngine.Events.UnityAction<T> actionOnGet, UnityEngine.Events.UnityAction<T> actionOnRelease); // 0x1bd3c20 public T Get(); // 0x1ce0384 public System.Void Release(T element); // 0x1ce0384 } // Unity.TextMeshPro.dll public class TMPro.TMP_ResourceManager : System.Object { // Fields private static readonly TMPro.TMP_ResourceManager s_instance; // 0x0 private static TMPro.TMP_Settings s_TextSettings; // 0x8 private static readonly System.Collections.Generic.List<TMPro.TMP_FontAsset> s_FontAssetReferences; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.Int32,TMPro.TMP_FontAsset> s_FontAssetReferenceLookup; // 0x18 // Methods private static System.Void .cctor(); // 0x3c3d310 internal static TMPro.TMP_Settings GetTextSettings(); // 0x3c3d430 public static System.Void AddFontAsset(TMPro.TMP_FontAsset fontAsset); // 0x3c3d540 public static System.Boolean TryGetFontAsset(System.Int32 hashcode, out TMPro.TMP_FontAsset& fontAsset); // 0x3c3d69c internal static System.Void RebuildFontAssetCache(System.Int32 instanceID); // 0x3c3d73c public System.Void .ctor(); // 0x3c3d428 } // Unity.TextMeshPro.dll internal enum TMPro.MarkupTag : { // Fields public System.Int32 value__; // 0x10 public const TMPro.MarkupTag BOLD = 66; // 0x0 public const TMPro.MarkupTag SLASH_BOLD = 1613; // 0x0 public const TMPro.MarkupTag ITALIC = 73; // 0x0 public const TMPro.MarkupTag SLASH_ITALIC = 1606; // 0x0 public const TMPro.MarkupTag UNDERLINE = 85; // 0x0 public const TMPro.MarkupTag SLASH_UNDERLINE = 1626; // 0x0 public const TMPro.MarkupTag STRIKETHROUGH = 83; // 0x0 public const TMPro.MarkupTag SLASH_STRIKETHROUGH = 1628; // 0x0 public const TMPro.MarkupTag MARK = 2699125; // 0x0 public const TMPro.MarkupTag SLASH_MARK = 57644506; // 0x0 public const TMPro.MarkupTag SUBSCRIPT = 92132; // 0x0 public const TMPro.MarkupTag SLASH_SUBSCRIPT = 1770219; // 0x0 public const TMPro.MarkupTag SUPERSCRIPT = 92150; // 0x0 public const TMPro.MarkupTag SLASH_SUPERSCRIPT = 1770233; // 0x0 public const TMPro.MarkupTag COLOR = 81999901; // 0x0 public const TMPro.MarkupTag SLASH_COLOR = 1909026194; // 0x0 public const TMPro.MarkupTag ALPHA = 75165780; // 0x0 public const TMPro.MarkupTag A = 65; // 0x0 public const TMPro.MarkupTag SLASH_A = 1614; // 0x0 public const TMPro.MarkupTag SIZE = 3061285; // 0x0 public const TMPro.MarkupTag SLASH_SIZE = 58429962; // 0x0 public const TMPro.MarkupTag SPRITE = 3303439849; // 0x0 public const TMPro.MarkupTag NO_BREAK = 2856657; // 0x0 public const TMPro.MarkupTag SLASH_NO_BREAK = 57477502; // 0x0 public const TMPro.MarkupTag STYLE = 100252951; // 0x0 public const TMPro.MarkupTag SLASH_STYLE = 1927738392; // 0x0 public const TMPro.MarkupTag FONT = 2586451; // 0x0 public const TMPro.MarkupTag SLASH_FONT = 57747708; // 0x0 public const TMPro.MarkupTag SLASH_MATERIAL = 3194259044; // 0x0 public const TMPro.MarkupTag LINK = 2656128; // 0x0 public const TMPro.MarkupTag SLASH_LINK = 57686191; // 0x0 public const TMPro.MarkupTag FONT_WEIGHT = 2405071134; // 0x0 public const TMPro.MarkupTag SLASH_FONT_WEIGHT = 3536990865; // 0x0 public const TMPro.MarkupTag NO_PARSE = 3886955700; // 0x0 public const TMPro.MarkupTag SLASH_NO_PARSE = 4000871483; // 0x0 public const TMPro.MarkupTag POSITION = 85420; // 0x0 public const TMPro.MarkupTag SLASH_POSITION = 1777699; // 0x0 public const TMPro.MarkupTag VERTICAL_OFFSET = 1952379995; // 0x0 public const TMPro.MarkupTag SLASH_VERTICAL_OFFSET = 4283859348; // 0x0 public const TMPro.MarkupTag SPACE = 100083556; // 0x0 public const TMPro.MarkupTag SLASH_SPACE = 1927873067; // 0x0 public const TMPro.MarkupTag PAGE = 2808691; // 0x0 public const TMPro.MarkupTag SLASH_PAGE = 58683868; // 0x0 public const TMPro.MarkupTag ALIGN = 75138797; // 0x0 public const TMPro.MarkupTag SLASH_ALIGN = 1916026786; // 0x0 public const TMPro.MarkupTag WIDTH = 105793766; // 0x0 public const TMPro.MarkupTag SLASH_WIDTH = 1923459625; // 0x0 public const TMPro.MarkupTag GRADIENT = 2295207398; // 0x0 public const TMPro.MarkupTag SLASH_GRADIENT = 2440475337; // 0x0 public const TMPro.MarkupTag CHARACTER_SPACE = 2710585287; // 0x0 public const TMPro.MarkupTag SLASH_CHARACTER_SPACE = 2900540584; // 0x0 public const TMPro.MarkupTag MONOSPACE = 2954745353; // 0x0 public const TMPro.MarkupTag SLASH_MONOSPACE = 2656101734; // 0x0 public const TMPro.MarkupTag CLASS = 82115566; // 0x0 public const TMPro.MarkupTag INDENT = 2780844220; // 0x0 public const TMPro.MarkupTag SLASH_INDENT = 2798077907; // 0x0 public const TMPro.MarkupTag LINE_INDENT = 3450662175; // 0x0 public const TMPro.MarkupTag SLASH_LINE_INDENT = 93886352; // 0x0 public const TMPro.MarkupTag MARGIN = 2939353246; // 0x0 public const TMPro.MarkupTag SLASH_MARGIN = 2645322993; // 0x0 public const TMPro.MarkupTag MARGIN_LEFT = 4022033640; // 0x0 public const TMPro.MarkupTag MARGIN_RIGHT = 3847550707; // 0x0 public const TMPro.MarkupTag LINE_HEIGHT = 3495885404; // 0x0 public const TMPro.MarkupTag SLASH_LINE_HEIGHT = 200452819; // 0x0 public const TMPro.MarkupTag ACTION = 2467447966; // 0x0 public const TMPro.MarkupTag SLASH_ACTION = 3107749617; // 0x0 public const TMPro.MarkupTag SCALE = 100553336; // 0x0 public const TMPro.MarkupTag SLASH_SCALE = 1928413879; // 0x0 public const TMPro.MarkupTag ROTATE = 3294959513; // 0x0 public const TMPro.MarkupTag SLASH_ROTATE = 3530271734; // 0x0 public const TMPro.MarkupTag LOWERCASE = 2788067607; // 0x0 public const TMPro.MarkupTag SLASH_LOWERCASE = 2843682712; // 0x0 public const TMPro.MarkupTag ALLCAPS = 218273952; // 0x0 public const TMPro.MarkupTag SLASH_ALLCAPS = 3497529647; // 0x0 public const TMPro.MarkupTag UPPERCASE = 3989557878; // 0x0 public const TMPro.MarkupTag SLASH_UPPERCASE = 3712599097; // 0x0 public const TMPro.MarkupTag SMALLCAPS = 3528905182; // 0x0 public const TMPro.MarkupTag SLASH_SMALLCAPS = 199921873; // 0x0 public const TMPro.MarkupTag LIGA = 2655971; // 0x0 public const TMPro.MarkupTag SLASH_LIGA = 57686604; // 0x0 public const TMPro.MarkupTag FRAC = 2598518; // 0x0 public const TMPro.MarkupTag SLASH_FRAC = 57774681; // 0x0 public const TMPro.MarkupTag NAME = 2875623; // 0x0 public const TMPro.MarkupTag INDEX = 84268030; // 0x0 public const TMPro.MarkupTag TINT = 2960519; // 0x0 public const TMPro.MarkupTag ANIM = 2283339; // 0x0 public const TMPro.MarkupTag MATERIAL = 825491659; // 0x0 public const TMPro.MarkupTag HREF = 2535353; // 0x0 public const TMPro.MarkupTag ANGLE = 75347905; // 0x0 public const TMPro.MarkupTag RED = 91635; // 0x0 public const TMPro.MarkupTag GREEN = 87065851; // 0x0 public const TMPro.MarkupTag BLUE = 2457214; // 0x0 public const TMPro.MarkupTag YELLOW = 3412522628; // 0x0 public const TMPro.MarkupTag ORANGE = 3186379376; // 0x0 public const TMPro.MarkupTag BLACK = 81074727; // 0x0 public const TMPro.MarkupTag WHITE = 105680263; // 0x0 public const TMPro.MarkupTag PURPLE = 3044745166; // 0x0 public const TMPro.MarkupTag BR = 2256; // 0x0 public const TMPro.MarkupTag ZWSP = 3288238; // 0x0 public const TMPro.MarkupTag NBSP = 2869039; // 0x0 public const TMPro.MarkupTag SHY = 92674; // 0x0 public const TMPro.MarkupTag LEFT = 2660507; // 0x0 public const TMPro.MarkupTag RIGHT = 99937376; // 0x0 public const TMPro.MarkupTag CENTER = 2703854027; // 0x0 public const TMPro.MarkupTag JUSTIFIED = 817091359; // 0x0 public const TMPro.MarkupTag FLUSH = 85552164; // 0x0 public const TMPro.MarkupTag NONE = 2857034; // 0x0 public const TMPro.MarkupTag PLUS = 43; // 0x0 public const TMPro.MarkupTag MINUS = 45; // 0x0 public const TMPro.MarkupTag PX = 2568; // 0x0 public const TMPro.MarkupTag PLUS_PX = 49507; // 0x0 public const TMPro.MarkupTag MINUS_PX = 47461; // 0x0 public const TMPro.MarkupTag EM = 2216; // 0x0 public const TMPro.MarkupTag PLUS_EM = 49091; // 0x0 public const TMPro.MarkupTag MINUS_EM = 46789; // 0x0 public const TMPro.MarkupTag PCT = 85031; // 0x0 public const TMPro.MarkupTag PLUS_PCT = 1634348; // 0x0 public const TMPro.MarkupTag MINUS_PCT = 1567082; // 0x0 public const TMPro.MarkupTag PERCENTAGE = 37; // 0x0 public const TMPro.MarkupTag PLUS_PERCENTAGE = 1454; // 0x0 public const TMPro.MarkupTag MINUS_PERCENTAGE = 1512; // 0x0 public const TMPro.MarkupTag TRUE = 2932022; // 0x0 public const TMPro.MarkupTag FALSE = 85422813; // 0x0 public const TMPro.MarkupTag INVALID = 1585415185; // 0x0 public const TMPro.MarkupTag NORMAL = 3111473395; // 0x0 public const TMPro.MarkupTag DEFAULT = 3673993291; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TagValueType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TagValueType None = 0; // 0x0 public const TMPro.TagValueType NumericalValue = 1; // 0x0 public const TMPro.TagValueType StringValue = 2; // 0x0 public const TMPro.TagValueType ColorValue = 4; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TagUnitType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TagUnitType Pixels = 0; // 0x0 public const TMPro.TagUnitType FontUnits = 1; // 0x0 public const TMPro.TagUnitType Percentage = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll internal static class TMPro.CodePoint : System.Object { // Fields public const System.UInt32 SPACE; // 0x0 public const System.UInt32 DOUBLE_QUOTE; // 0x0 public const System.UInt32 NUMBER_SIGN; // 0x0 public const System.UInt32 PERCENTAGE; // 0x0 public const System.UInt32 PLUS; // 0x0 public const System.UInt32 MINUS; // 0x0 public const System.UInt32 PERIOD; // 0x0 public const System.UInt32 HYPHEN_MINUS; // 0x0 public const System.UInt32 SOFT_HYPHEN; // 0x0 public const System.UInt32 HYPHEN; // 0x0 public const System.UInt32 NON_BREAKING_HYPHEN; // 0x0 public const System.UInt32 ZERO_WIDTH_SPACE; // 0x0 public const System.UInt32 RIGHT_SINGLE_QUOTATION; // 0x0 public const System.UInt32 APOSTROPHE; // 0x0 public const System.UInt32 WORD_JOINER; // 0x0 public const System.UInt32 HIGH_SURROGATE_START; // 0x0 public const System.UInt32 HIGH_SURROGATE_END; // 0x0 public const System.UInt32 LOW_SURROGATE_START; // 0x0 public const System.UInt32 LOW_SURROGATE_END; // 0x0 public const System.UInt32 UNICODE_PLANE01_START; // 0x0 // Methods } // Unity.TextMeshPro.dll public class TMPro.TMP_ScrollbarEventHandler : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ISelectHandler, UnityEngine.EventSystems.IDeselectHandler { // Fields public System.Boolean isSelected; // 0x20 // Methods public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3c3d854 public System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c3d8bc public System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3c3d934 public System.Void .ctor(); // 0x3c3d9a8 } // Unity.TextMeshPro.dll public class TMPro.TMP_SelectionCaret : UnityEngine.UI.MaskableGraphic { // Fields // Methods public override System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x3c3d9b0 protected override System.Void UpdateGeometry(); // 0x3c3da80 public System.Void .ctor(); // 0x3c3da84 } // Unity.TextMeshPro.dll public class TMPro.TMP_Settings.LineBreakingTable : System.Object { // Fields public System.Collections.Generic.Dictionary<System.Int32,System.Char> leadingCharacters; // 0x10 public System.Collections.Generic.Dictionary<System.Int32,System.Char> followingCharacters; // 0x18 // Methods public System.Void .ctor(); // 0x3c3e418 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Settings : UnityEngine.ScriptableObject { // Fields private static TMPro.TMP_Settings s_Instance; // 0x0 private System.Boolean m_enableWordWrapping; // 0x18 private System.Boolean m_enableKerning; // 0x19 private System.Boolean m_enableExtraPadding; // 0x1a private System.Boolean m_enableTintAllSprites; // 0x1b private System.Boolean m_enableParseEscapeCharacters; // 0x1c private System.Boolean m_EnableRaycastTarget; // 0x1d private System.Boolean m_GetFontFeaturesAtRuntime; // 0x1e private System.Int32 m_missingGlyphCharacter; // 0x20 private System.Boolean m_warningsDisabled; // 0x24 private TMPro.TMP_FontAsset m_defaultFontAsset; // 0x28 private System.String m_defaultFontAssetPath; // 0x30 private System.Single m_defaultFontSize; // 0x38 private System.Single m_defaultAutoSizeMinRatio; // 0x3c private System.Single m_defaultAutoSizeMaxRatio; // 0x40 private UnityEngine.Vector2 m_defaultTextMeshProTextContainerSize; // 0x44 private UnityEngine.Vector2 m_defaultTextMeshProUITextContainerSize; // 0x4c private System.Boolean m_autoSizeTextContainer; // 0x54 private System.Boolean m_IsTextObjectScaleStatic; // 0x55 private System.Collections.Generic.List<TMPro.TMP_FontAsset> m_fallbackFontAssets; // 0x58 private System.Boolean m_matchMaterialPreset; // 0x60 private TMPro.TMP_SpriteAsset m_defaultSpriteAsset; // 0x68 private System.String m_defaultSpriteAssetPath; // 0x70 private System.Boolean m_enableEmojiSupport; // 0x78 private System.UInt32 m_MissingCharacterSpriteUnicode; // 0x7c private System.String m_defaultColorGradientPresetsPath; // 0x80 private TMPro.TMP_StyleSheet m_defaultStyleSheet; // 0x88 private System.String m_StyleSheetsResourcePath; // 0x90 private UnityEngine.TextAsset m_leadingCharacters; // 0x98 private UnityEngine.TextAsset m_followingCharacters; // 0xa0 private TMPro.TMP_Settings.LineBreakingTable m_linebreakingRules; // 0xa8 private System.Boolean m_UseModernHangulLineBreakingRules; // 0xb0 // Methods public static System.String get_version(); // 0x3c3da8c public static System.Boolean get_enableWordWrapping(); // 0x3c3dacc public static System.Boolean get_enableKerning(); // 0x3c3dbc4 public static System.Boolean get_enableExtraPadding(); // 0x3c3dbe0 public static System.Boolean get_enableTintAllSprites(); // 0x3c3dbfc public static System.Boolean get_enableParseEscapeCharacters(); // 0x3c3dc18 public static System.Boolean get_enableRaycastTarget(); // 0x3c3dc34 public static System.Boolean get_getFontFeaturesAtRuntime(); // 0x3c3dc50 public static System.Int32 get_missingGlyphCharacter(); // 0x3c3dc6c public static System.Void set_missingGlyphCharacter(System.Int32 value); // 0x3c3dc88 public static System.Boolean get_warningsDisabled(); // 0x3c3dca8 public static TMPro.TMP_FontAsset get_defaultFontAsset(); // 0x3c3dcc4 public static System.String get_defaultFontAssetPath(); // 0x3c3dce0 public static System.Single get_defaultFontSize(); // 0x3c3dcfc public static System.Single get_defaultTextAutoSizingMinRatio(); // 0x3c3dd18 public static System.Single get_defaultTextAutoSizingMaxRatio(); // 0x3c3dd34 public static UnityEngine.Vector2 get_defaultTextMeshProTextContainerSize(); // 0x3c3dd50 public static UnityEngine.Vector2 get_defaultTextMeshProUITextContainerSize(); // 0x3c3dd6c public static System.Boolean get_autoSizeTextContainer(); // 0x3c3dd88 public static System.Boolean get_isTextObjectScaleStatic(); // 0x3c3dda4 public static System.Void set_isTextObjectScaleStatic(System.Boolean value); // 0x3c3ddc0 public static System.Collections.Generic.List<TMPro.TMP_FontAsset> get_fallbackFontAssets(); // 0x3c3dde4 public static System.Boolean get_matchMaterialPreset(); // 0x3c3de00 public static TMPro.TMP_SpriteAsset get_defaultSpriteAsset(); // 0x3c3de1c public static System.String get_defaultSpriteAssetPath(); // 0x3c3de38 public static System.Boolean get_enableEmojiSupport(); // 0x3c3de54 public static System.Void set_enableEmojiSupport(System.Boolean value); // 0x3c3de70 public static System.UInt32 get_missingCharacterSpriteUnicode(); // 0x3c3de94 public static System.Void set_missingCharacterSpriteUnicode(System.UInt32 value); // 0x3c3deb0 public static System.String get_defaultColorGradientPresetsPath(); // 0x3c3ded0 public static TMPro.TMP_StyleSheet get_defaultStyleSheet(); // 0x3c3deec public static System.String get_styleSheetsResourcePath(); // 0x3c3df08 public static UnityEngine.TextAsset get_leadingCharacters(); // 0x3c3df24 public static UnityEngine.TextAsset get_followingCharacters(); // 0x3c3df40 public static TMPro.TMP_Settings.LineBreakingTable get_linebreakingRules(); // 0x3c3df5c public static System.Boolean get_useModernHangulLineBreakingRules(); // 0x3c3e0c8 public static System.Void set_useModernHangulLineBreakingRules(System.Boolean value); // 0x3c3e0e4 public static TMPro.TMP_Settings get_instance(); // 0x3c3dae8 public static TMPro.TMP_Settings LoadDefaultSettings(); // 0x3c3e108 public static TMPro.TMP_Settings GetSettings(); // 0x3c3e210 public static TMPro.TMP_FontAsset GetFontAsset(); // 0x3c3e28c public static TMPro.TMP_SpriteAsset GetSpriteAsset(); // 0x3c3e310 public static TMPro.TMP_StyleSheet GetStyleSheet(); // 0x3c3e394 public static System.Void LoadLinebreakingRules(); // 0x3c3df8c private static System.Collections.Generic.Dictionary<System.Int32,System.Char> GetCharacters(UnityEngine.TextAsset file); // 0x3c3e420 public System.Void .ctor(); // 0x3c3e544 } // Unity.TextMeshPro.dll public static class TMPro.ShaderUtilities : System.Object { // Fields public static System.Int32 ID_MainTex; // 0x0 public static System.Int32 ID_FaceTex; // 0x4 public static System.Int32 ID_FaceColor; // 0x8 public static System.Int32 ID_FaceDilate; // 0xc public static System.Int32 ID_Shininess; // 0x10 public static System.Int32 ID_UnderlayColor; // 0x14 public static System.Int32 ID_UnderlayOffsetX; // 0x18 public static System.Int32 ID_UnderlayOffsetY; // 0x1c public static System.Int32 ID_UnderlayDilate; // 0x20 public static System.Int32 ID_UnderlaySoftness; // 0x24 public static System.Int32 ID_UnderlayOffset; // 0x28 public static System.Int32 ID_UnderlayIsoPerimeter; // 0x2c public static System.Int32 ID_WeightNormal; // 0x30 public static System.Int32 ID_WeightBold; // 0x34 public static System.Int32 ID_OutlineTex; // 0x38 public static System.Int32 ID_OutlineWidth; // 0x3c public static System.Int32 ID_OutlineSoftness; // 0x40 public static System.Int32 ID_OutlineColor; // 0x44 public static System.Int32 ID_Outline2Color; // 0x48 public static System.Int32 ID_Outline2Width; // 0x4c public static System.Int32 ID_Padding; // 0x50 public static System.Int32 ID_GradientScale; // 0x54 public static System.Int32 ID_ScaleX; // 0x58 public static System.Int32 ID_ScaleY; // 0x5c public static System.Int32 ID_PerspectiveFilter; // 0x60 public static System.Int32 ID_Sharpness; // 0x64 public static System.Int32 ID_TextureWidth; // 0x68 public static System.Int32 ID_TextureHeight; // 0x6c public static System.Int32 ID_BevelAmount; // 0x70 public static System.Int32 ID_GlowColor; // 0x74 public static System.Int32 ID_GlowOffset; // 0x78 public static System.Int32 ID_GlowPower; // 0x7c public static System.Int32 ID_GlowOuter; // 0x80 public static System.Int32 ID_GlowInner; // 0x84 public static System.Int32 ID_LightAngle; // 0x88 public static System.Int32 ID_EnvMap; // 0x8c public static System.Int32 ID_EnvMatrix; // 0x90 public static System.Int32 ID_EnvMatrixRotation; // 0x94 public static System.Int32 ID_MaskCoord; // 0x98 public static System.Int32 ID_ClipRect; // 0x9c public static System.Int32 ID_MaskSoftnessX; // 0xa0 public static System.Int32 ID_MaskSoftnessY; // 0xa4 public static System.Int32 ID_VertexOffsetX; // 0xa8 public static System.Int32 ID_VertexOffsetY; // 0xac public static System.Int32 ID_UseClipRect; // 0xb0 public static System.Int32 ID_StencilID; // 0xb4 public static System.Int32 ID_StencilOp; // 0xb8 public static System.Int32 ID_StencilComp; // 0xbc public static System.Int32 ID_StencilReadMask; // 0xc0 public static System.Int32 ID_StencilWriteMask; // 0xc4 public static System.Int32 ID_ShaderFlags; // 0xc8 public static System.Int32 ID_ScaleRatio_A; // 0xcc public static System.Int32 ID_ScaleRatio_B; // 0xd0 public static System.Int32 ID_ScaleRatio_C; // 0xd4 public static System.String Keyword_Bevel; // 0xd8 public static System.String Keyword_Glow; // 0xe0 public static System.String Keyword_Underlay; // 0xe8 public static System.String Keyword_Ratios; // 0xf0 public static System.String Keyword_MASK_SOFT; // 0xf8 public static System.String Keyword_MASK_HARD; // 0x100 public static System.String Keyword_MASK_TEX; // 0x108 public static System.String Keyword_Outline; // 0x110 public static System.String ShaderTag_ZTestMode; // 0x118 public static System.String ShaderTag_CullMode; // 0x120 private static System.Single m_clamp; // 0x128 public static System.Boolean isInitialized; // 0x12c private static UnityEngine.Shader k_ShaderRef_MobileSDF; // 0x130 private static UnityEngine.Shader k_ShaderRef_MobileBitmap; // 0x138 // Methods internal static UnityEngine.Shader get_ShaderRef_MobileSDF(); // 0x3c3e554 internal static UnityEngine.Shader get_ShaderRef_MobileBitmap(); // 0x3c3e654 private static System.Void .cctor(); // 0x3c3e754 public static System.Void GetShaderPropertyIDs(); // 0x3c37b4c public static System.Void UpdateShaderRatios(UnityEngine.Material mat); // 0x3c3e968 public static UnityEngine.Vector4 GetFontExtent(UnityEngine.Material material); // 0x3c3edc4 public static System.Boolean IsMaskingEnabled(UnityEngine.Material material); // 0x3c3ee08 public static System.Single GetPadding(UnityEngine.Material material, System.Boolean enableExtraPadding, System.Boolean isBold); // 0x3c3efa4 public static System.Single GetPadding(UnityEngine.Material[] materials, System.Boolean enableExtraPadding, System.Boolean isBold); // 0x3c3f64c } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Sprite : TMPro.TMP_TextElement_Legacy { // Fields public System.String name; // 0x38 public System.Int32 hashCode; // 0x40 public System.Int32 unicode; // 0x44 public UnityEngine.Vector2 pivot; // 0x48 public UnityEngine.Sprite sprite; // 0x50 // Methods public System.Void .ctor(); // 0x3c3ff3c } // Unity.TextMeshPro.dll private sealed class TMPro.TMP_SpriteAnimator.<DoSpriteAnimationInternal>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TMPro.TMP_SpriteAnimator <>4__this; // 0x20 public System.Int32 start; // 0x28 public System.Int32 end; // 0x2c public TMPro.TMP_SpriteAsset spriteAsset; // 0x30 public System.Int32 currentCharacter; // 0x38 public System.Int32 framerate; // 0x3c private System.Int32 <currentFrame>5__2; // 0x40 private TMPro.TMP_CharacterInfo <charInfo>5__3; // 0x48 private System.Int32 <materialIndex>5__4; // 0x1c0 private System.Int32 <vertexIndex>5__5; // 0x1c4 private TMPro.TMP_MeshInfo <meshInfo>5__6; // 0x1c8 private System.Single <baseSpriteScale>5__7; // 0x218 private System.Single <elapsedTime>5__8; // 0x21c private System.Single <targetTime>5__9; // 0x220 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3c401a4 private System.Void System.IDisposable.Dispose(); // 0x3c40258 private System.Boolean MoveNext(); // 0x3c4025c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3c40bc4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3c40bcc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3c40c04 } // Unity.TextMeshPro.dll public class TMPro.TMP_SpriteAnimator : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.Dictionary<System.Int32,System.Boolean> m_animations; // 0x20 private TMPro.TMP_Text m_TextComponent; // 0x28 // Methods private System.Void Awake(); // 0x3c3ff4c private System.Void OnEnable(); // 0x3c3ffa4 private System.Void OnDisable(); // 0x3c3ffa8 public System.Void StopAllAnimations(); // 0x3c3ffac public System.Void DoSpriteAnimation(System.Int32 currentCharacter, TMPro.TMP_SpriteAsset spriteAsset, System.Int32 start, System.Int32 end, System.Int32 framerate); // 0x3c40008 private System.Collections.IEnumerator DoSpriteAnimationInternal(System.Int32 currentCharacter, TMPro.TMP_SpriteAsset spriteAsset, System.Int32 start, System.Int32 end, System.Int32 framerate); // 0x3c400f0 public System.Void .ctor(); // 0x3c401cc } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.TMP_SpriteAsset.<>c : System.Object { // Fields public static readonly TMPro.TMP_SpriteAsset.<>c <>9; // 0x0 public static System.Func<TMPro.TMP_SpriteGlyph,System.UInt32> <>9__40_0; // 0x8 public static System.Func<TMPro.TMP_SpriteCharacter,System.UInt32> <>9__41_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3c428bc public System.Void .ctor(); // 0x3c42924 internal System.UInt32 <SortGlyphTable>b__40_0(TMPro.TMP_SpriteGlyph item); // 0x3c4292c internal System.UInt32 <SortCharacterTable>b__41_0(TMPro.TMP_SpriteCharacter c); // 0x3c42944 } // Unity.TextMeshPro.dll public class TMPro.TMP_SpriteAsset : TMPro.TMP_Asset { // Fields internal System.Collections.Generic.Dictionary<System.Int32,System.Int32> m_NameLookup; // 0x30 internal System.Collections.Generic.Dictionary<System.UInt32,System.Int32> m_GlyphIndexLookup; // 0x38 private System.String m_Version; // 0x40 internal UnityEngine.TextCore.FaceInfo m_FaceInfo; // 0x48 public UnityEngine.Texture spriteSheet; // 0xa8 private System.Collections.Generic.List<TMPro.TMP_SpriteCharacter> m_SpriteCharacterTable; // 0xb0 internal System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_SpriteCharacter> m_SpriteCharacterLookup; // 0xb8 private System.Collections.Generic.List<TMPro.TMP_SpriteGlyph> m_SpriteGlyphTable; // 0xc0 internal System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_SpriteGlyph> m_SpriteGlyphLookup; // 0xc8 public System.Collections.Generic.List<TMPro.TMP_Sprite> spriteInfoList; // 0xd0 public System.Collections.Generic.List<TMPro.TMP_SpriteAsset> fallbackSpriteAssets; // 0xd8 internal System.Boolean m_IsSpriteAssetLookupTablesDirty; // 0xe0 private static System.Collections.Generic.HashSet<System.Int32> k_searchedSpriteAssets; // 0x0 // Methods public System.String get_version(); // 0x3c40c0c internal System.Void set_version(System.String value); // 0x3c40c14 public UnityEngine.TextCore.FaceInfo get_faceInfo(); // 0x3c40c1c internal System.Void set_faceInfo(UnityEngine.TextCore.FaceInfo value); // 0x3c40c2c public System.Collections.Generic.List<TMPro.TMP_SpriteCharacter> get_spriteCharacterTable(); // 0x3c40ba0 internal System.Void set_spriteCharacterTable(System.Collections.Generic.List<TMPro.TMP_SpriteCharacter> value); // 0x3c411a8 public System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_SpriteCharacter> get_spriteCharacterLookupTable(); // 0x3c411b0 internal System.Void set_spriteCharacterLookupTable(System.Collections.Generic.Dictionary<System.UInt32,TMPro.TMP_SpriteCharacter> value); // 0x3c411d4 public System.Collections.Generic.List<TMPro.TMP_SpriteGlyph> get_spriteGlyphTable(); // 0x3c411dc internal System.Void set_spriteGlyphTable(System.Collections.Generic.List<TMPro.TMP_SpriteGlyph> value); // 0x3c411e4 private System.Void Awake(); // 0x3c411ec private UnityEngine.Material GetDefaultSpriteMaterial(); // 0x3c41784 public System.Void UpdateLookupTables(); // 0x3c40c50 public System.Int32 GetSpriteIndexFromHashcode(System.Int32 hashCode); // 0x3c4186c public System.Int32 GetSpriteIndexFromUnicode(System.UInt32 unicode); // 0x3c418f4 public System.Int32 GetSpriteIndexFromName(System.String name); // 0x3c41988 public static TMPro.TMP_SpriteAsset SearchForSpriteByUnicode(TMPro.TMP_SpriteAsset spriteAsset, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3c41a68 private static TMPro.TMP_SpriteAsset SearchForSpriteByUnicodeInternal(System.Collections.Generic.List<TMPro.TMP_SpriteAsset> spriteAssets, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3c41c9c private static TMPro.TMP_SpriteAsset SearchForSpriteByUnicodeInternal(TMPro.TMP_SpriteAsset spriteAsset, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3c41e3c public static TMPro.TMP_SpriteAsset SearchForSpriteByHashCode(TMPro.TMP_SpriteAsset spriteAsset, System.Int32 hashCode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3c41eec private static TMPro.TMP_SpriteAsset SearchForSpriteByHashCodeInternal(System.Collections.Generic.List<TMPro.TMP_SpriteAsset> spriteAssets, System.Int32 hashCode, System.Boolean searchFallbacks, out System.Int32& spriteIndex); // 0x3c42218 private static TMPro.TMP_SpriteAsset SearchForSpriteByHashCodeInternal(TMPro.TMP_SpriteAsset spriteAsset, System.Int32 hashCode, System.Boolean searchFallbacks, out System.Int32& spriteIndex); // 0x3c423b8 public System.Void SortGlyphTable(); // 0x3c42468 internal System.Void SortCharacterTable(); // 0x3c425b8 internal System.Void SortGlyphAndCharacterTables(); // 0x3c4270c private System.Void UpgradeSpriteAsset(); // 0x3c41274 public System.Void .ctor(); // 0x3c427e0 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_SpriteCharacter : TMPro.TMP_TextElement { // Fields private System.String m_Name; // 0x30 private System.Int32 m_HashCode; // 0x38 // Methods public System.String get_name(); // 0x3c4295c public System.Void set_name(System.String value); // 0x3c4274c public System.Int32 get_hashCode(); // 0x3c429d0 public System.Void .ctor(); // 0x3c4272c public System.Void .ctor(System.UInt32 unicode, TMPro.TMP_SpriteGlyph glyph); // 0x3c429e0 public System.Void .ctor(System.UInt32 unicode, TMPro.TMP_SpriteAsset spriteAsset, TMPro.TMP_SpriteGlyph glyph); // 0x3c42a44 internal System.Void .ctor(System.UInt32 unicode, System.UInt32 glyphIndex); // 0x3c42ac0 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_SpriteGlyph : UnityEngine.TextCore.Glyph { // Fields public UnityEngine.Sprite sprite; // 0x48 // Methods public System.Void .ctor(); // 0x3c42724 public System.Void .ctor(System.UInt32 index, UnityEngine.TextCore.GlyphMetrics metrics, UnityEngine.TextCore.GlyphRect glyphRect, System.Single scale, System.Int32 atlasIndex); // 0x3c42b1c public System.Void .ctor(System.UInt32 index, UnityEngine.TextCore.GlyphMetrics metrics, UnityEngine.TextCore.GlyphRect glyphRect, System.Single scale, System.Int32 atlasIndex, UnityEngine.Sprite sprite); // 0x3c42bd8 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_Style : System.Object { // Fields internal static TMPro.TMP_Style k_NormalStyle; // 0x0 private System.String m_Name; // 0x10 private System.Int32 m_HashCode; // 0x18 private System.String m_OpeningDefinition; // 0x20 private System.String m_ClosingDefinition; // 0x28 private System.Int32[] m_OpeningTagArray; // 0x30 private System.Int32[] m_ClosingTagArray; // 0x38 internal System.UInt32[] m_OpeningTagUnicodeArray; // 0x40 internal System.UInt32[] m_ClosingTagUnicodeArray; // 0x48 // Methods public static TMPro.TMP_Style get_NormalStyle(); // 0x3c42ca8 public System.String get_name(); // 0x3c42e24 public System.Void set_name(System.String value); // 0x3c42e2c public System.Int32 get_hashCode(); // 0x3c42e78 public System.Void set_hashCode(System.Int32 value); // 0x3c42e80 public System.String get_styleOpeningDefinition(); // 0x3c42e94 public System.String get_styleClosingDefinition(); // 0x3c42e9c public System.Int32[] get_styleOpeningTagArray(); // 0x3c42ea4 public System.Int32[] get_styleClosingTagArray(); // 0x3c42eac internal System.Void .ctor(System.String styleName, System.String styleOpeningDefinition, System.String styleClosingDefinition); // 0x3c42d6c public System.Void RefreshStyle(); // 0x3c42f70 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_StyleSheet : UnityEngine.ScriptableObject { // Fields private System.Collections.Generic.List<TMPro.TMP_Style> m_StyleList; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,TMPro.TMP_Style> m_StyleLookupDictionary; // 0x20 // Methods internal System.Collections.Generic.List<TMPro.TMP_Style> get_styles(); // 0x3c43198 private System.Void Reset(); // 0x3c431a0 public TMPro.TMP_Style GetStyle(System.Int32 hashCode); // 0x3c434cc public TMPro.TMP_Style GetStyle(System.String name); // 0x3c43554 public System.Void RefreshStyles(); // 0x3c4360c private System.Void LoadStyleDictionaryInternal(); // 0x3c431a4 public System.Void .ctor(); // 0x3c43610 } // Unity.TextMeshPro.dll public class TMPro.TMP_SubMesh : UnityEngine.MonoBehaviour { // Fields private TMPro.TMP_FontAsset m_fontAsset; // 0x20 private TMPro.TMP_SpriteAsset m_spriteAsset; // 0x28 private UnityEngine.Material m_material; // 0x30 private UnityEngine.Material m_sharedMaterial; // 0x38 private UnityEngine.Material m_fallbackMaterial; // 0x40 private UnityEngine.Material m_fallbackSourceMaterial; // 0x48 private System.Boolean m_isDefaultMaterial; // 0x50 private System.Single m_padding; // 0x54 private UnityEngine.Renderer m_renderer; // 0x58 private UnityEngine.MeshFilter m_meshFilter; // 0x60 private UnityEngine.Mesh m_mesh; // 0x68 private TMPro.TextMeshPro m_TextComponent; // 0x70 private System.Boolean m_isRegisteredForEvents; // 0x78 // Methods public TMPro.TMP_FontAsset get_fontAsset(); // 0x3c4369c public System.Void set_fontAsset(TMPro.TMP_FontAsset value); // 0x3c436a4 public TMPro.TMP_SpriteAsset get_spriteAsset(); // 0x3c436ac public System.Void set_spriteAsset(TMPro.TMP_SpriteAsset value); // 0x3c436b4 public UnityEngine.Material get_material(); // 0x3c436bc public System.Void set_material(UnityEngine.Material value); // 0x3c43814 public UnityEngine.Material get_sharedMaterial(); // 0x3c439dc public System.Void set_sharedMaterial(UnityEngine.Material value); // 0x3c439e4 public UnityEngine.Material get_fallbackMaterial(); // 0x3c43a10 public System.Void set_fallbackMaterial(UnityEngine.Material value); // 0x3c43a18 public UnityEngine.Material get_fallbackSourceMaterial(); // 0x3c43b60 public System.Void set_fallbackSourceMaterial(UnityEngine.Material value); // 0x3c43b68 public System.Boolean get_isDefaultMaterial(); // 0x3c43b70 public System.Void set_isDefaultMaterial(System.Boolean value); // 0x3c43b78 public System.Single get_padding(); // 0x3c43b84 public System.Void set_padding(System.Single value); // 0x3c43b8c public UnityEngine.Renderer get_renderer(); // 0x3c43b94 public UnityEngine.MeshFilter get_meshFilter(); // 0x3c43c3c public UnityEngine.Mesh get_mesh(); // 0x3c43d60 public System.Void set_mesh(UnityEngine.Mesh value); // 0x3c43e1c public TMPro.TMP_Text get_textComponent(); // 0x3c43e24 public static TMPro.TMP_SubMesh AddSubTextObject(TMPro.TextMeshPro textComponent, TMPro.MaterialReference materialReference); // 0x3c43ecc private System.Void OnEnable(); // 0x3c442a8 private System.Void OnDisable(); // 0x3c443d4 private System.Void OnDestroy(); // 0x3c4449c public System.Void DestroySelf(); // 0x3c44600 private UnityEngine.Material GetMaterial(UnityEngine.Material mat); // 0x3c436c4 private UnityEngine.Material CreateMaterialInstance(UnityEngine.Material source); // 0x3c44670 private UnityEngine.Material GetSharedMaterial(); // 0x3c44730 private System.Void SetSharedMaterial(UnityEngine.Material mat); // 0x3c439e8 public System.Single GetPaddingForMaterial(); // 0x3c438b4 public System.Void UpdateMeshPadding(System.Boolean isExtraPadding, System.Boolean isUsingBold); // 0x3c447e4 public System.Void SetVerticesDirty(); // 0x3c43928 public System.Void SetMaterialDirty(); // 0x3c439d8 protected System.Void UpdateMaterial(); // 0x3c44858 public System.Void .ctor(); // 0x3c449c8 } // Unity.TextMeshPro.dll public class TMPro.TMP_SubMeshUI : UnityEngine.UI.MaskableGraphic { // Fields private TMPro.TMP_FontAsset m_fontAsset; // 0xd8 private TMPro.TMP_SpriteAsset m_spriteAsset; // 0xe0 private UnityEngine.Material m_material; // 0xe8 private UnityEngine.Material m_sharedMaterial; // 0xf0 private UnityEngine.Material m_fallbackMaterial; // 0xf8 private UnityEngine.Material m_fallbackSourceMaterial; // 0x100 private System.Boolean m_isDefaultMaterial; // 0x108 private System.Single m_padding; // 0x10c private UnityEngine.Mesh m_mesh; // 0x110 private TMPro.TextMeshProUGUI m_TextComponent; // 0x118 private System.Boolean m_isRegisteredForEvents; // 0x120 private System.Boolean m_materialDirty; // 0x121 private System.Int32 m_materialReferenceIndex; // 0x124 private UnityEngine.Transform m_RootCanvasTransform; // 0x128 // Methods public TMPro.TMP_FontAsset get_fontAsset(); // 0x3c449d0 public System.Void set_fontAsset(TMPro.TMP_FontAsset value); // 0x3c449d8 public TMPro.TMP_SpriteAsset get_spriteAsset(); // 0x3c449e0 public System.Void set_spriteAsset(TMPro.TMP_SpriteAsset value); // 0x3c449e8 public override UnityEngine.Texture get_mainTexture(); // 0x3c449f0 public override UnityEngine.Material get_material(); // 0x3c44aac public override System.Void set_material(UnityEngine.Material value); // 0x3c44bc0 public UnityEngine.Material get_sharedMaterial(); // 0x3c44d3c public System.Void set_sharedMaterial(UnityEngine.Material value); // 0x3c44d44 public UnityEngine.Material get_fallbackMaterial(); // 0x3c44d9c public System.Void set_fallbackMaterial(UnityEngine.Material value); // 0x3c44da4 public UnityEngine.Material get_fallbackSourceMaterial(); // 0x3c44eec public System.Void set_fallbackSourceMaterial(UnityEngine.Material value); // 0x3c44ef4 public override UnityEngine.Material get_materialForRendering(); // 0x3c44f04 public System.Boolean get_isDefaultMaterial(); // 0x3c44f60 public System.Void set_isDefaultMaterial(System.Boolean value); // 0x3c44f68 public System.Single get_padding(); // 0x3c44f74 public System.Void set_padding(System.Single value); // 0x3c44f7c public UnityEngine.Mesh get_mesh(); // 0x3c44f84 public System.Void set_mesh(UnityEngine.Mesh value); // 0x3c45044 public TMPro.TMP_Text get_textComponent(); // 0x3c45054 public static TMPro.TMP_SubMeshUI AddSubTextObject(TMPro.TextMeshProUGUI textComponent, TMPro.MaterialReference materialReference); // 0x3c450f4 protected override System.Void OnEnable(); // 0x3c454b0 protected override System.Void OnDisable(); // 0x3c45520 protected override System.Void OnDestroy(); // 0x3c455dc protected override System.Void OnTransformParentChanged(); // 0x3c45798 public override UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial); // 0x3c457ec public System.Single GetPaddingForMaterial(); // 0x3c44cc8 public System.Single GetPaddingForMaterial(UnityEngine.Material mat); // 0x3c458fc public System.Void UpdateMeshPadding(System.Boolean isExtraPadding, System.Boolean isUsingBold); // 0x3c45970 public override System.Void SetAllDirty(); // 0x3c459e4 public override System.Void SetVerticesDirty(); // 0x3c459e8 public override System.Void SetLayoutDirty(); // 0x3c45a9c public override System.Void SetMaterialDirty(); // 0x3c45aa0 public System.Void SetPivotDirty(); // 0x3c45ae4 private UnityEngine.Transform GetRootCanvasTransform(); // 0x3c45b4c public override System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x3c45bf8 protected override System.Void UpdateGeometry(); // 0x3c45bfc public override System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3c45c00 public System.Void RefreshMaterial(); // 0x3c45c38 protected override System.Void UpdateMaterial(); // 0x3c45c48 public override System.Void RecalculateClipping(); // 0x3c45dc8 private UnityEngine.Material GetMaterial(); // 0x3c45dd0 private UnityEngine.Material GetMaterial(UnityEngine.Material mat); // 0x3c44ab4 private UnityEngine.Material CreateMaterialInstance(UnityEngine.Material source); // 0x3c45dd8 private UnityEngine.Material GetSharedMaterial(); // 0x3c45e98 private System.Void SetSharedMaterial(UnityEngine.Material mat); // 0x3c44d48 public System.Void .ctor(); // 0x3c45eb8 } // Unity.TextMeshPro.dll public interface TMPro.ITextElement : { // Fields // Methods public abstract UnityEngine.Material get_sharedMaterial(); // 0x1bd219c public abstract System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x1bd33a4 public abstract System.Int32 GetInstanceID(); // 0x1bd1ddc } // Unity.TextMeshPro.dll public enum TMPro.TextAlignmentOptions : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TextAlignmentOptions TopLeft = 257; // 0x0 public const TMPro.TextAlignmentOptions Top = 258; // 0x0 public const TMPro.TextAlignmentOptions TopRight = 260; // 0x0 public const TMPro.TextAlignmentOptions TopJustified = 264; // 0x0 public const TMPro.TextAlignmentOptions TopFlush = 272; // 0x0 public const TMPro.TextAlignmentOptions TopGeoAligned = 288; // 0x0 public const TMPro.TextAlignmentOptions Left = 513; // 0x0 public const TMPro.TextAlignmentOptions Center = 514; // 0x0 public const TMPro.TextAlignmentOptions Right = 516; // 0x0 public const TMPro.TextAlignmentOptions Justified = 520; // 0x0 public const TMPro.TextAlignmentOptions Flush = 528; // 0x0 public const TMPro.TextAlignmentOptions CenterGeoAligned = 544; // 0x0 public const TMPro.TextAlignmentOptions BottomLeft = 1025; // 0x0 public const TMPro.TextAlignmentOptions Bottom = 1026; // 0x0 public const TMPro.TextAlignmentOptions BottomRight = 1028; // 0x0 public const TMPro.TextAlignmentOptions BottomJustified = 1032; // 0x0 public const TMPro.TextAlignmentOptions BottomFlush = 1040; // 0x0 public const TMPro.TextAlignmentOptions BottomGeoAligned = 1056; // 0x0 public const TMPro.TextAlignmentOptions BaselineLeft = 2049; // 0x0 public const TMPro.TextAlignmentOptions Baseline = 2050; // 0x0 public const TMPro.TextAlignmentOptions BaselineRight = 2052; // 0x0 public const TMPro.TextAlignmentOptions BaselineJustified = 2056; // 0x0 public const TMPro.TextAlignmentOptions BaselineFlush = 2064; // 0x0 public const TMPro.TextAlignmentOptions BaselineGeoAligned = 2080; // 0x0 public const TMPro.TextAlignmentOptions MidlineLeft = 4097; // 0x0 public const TMPro.TextAlignmentOptions Midline = 4098; // 0x0 public const TMPro.TextAlignmentOptions MidlineRight = 4100; // 0x0 public const TMPro.TextAlignmentOptions MidlineJustified = 4104; // 0x0 public const TMPro.TextAlignmentOptions MidlineFlush = 4112; // 0x0 public const TMPro.TextAlignmentOptions MidlineGeoAligned = 4128; // 0x0 public const TMPro.TextAlignmentOptions CaplineLeft = 8193; // 0x0 public const TMPro.TextAlignmentOptions Capline = 8194; // 0x0 public const TMPro.TextAlignmentOptions CaplineRight = 8196; // 0x0 public const TMPro.TextAlignmentOptions CaplineJustified = 8200; // 0x0 public const TMPro.TextAlignmentOptions CaplineFlush = 8208; // 0x0 public const TMPro.TextAlignmentOptions CaplineGeoAligned = 8224; // 0x0 public const TMPro.TextAlignmentOptions Converted = 65535; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.HorizontalAlignmentOptions : { // Fields public System.Int32 value__; // 0x10 public const TMPro.HorizontalAlignmentOptions Left = 1; // 0x0 public const TMPro.HorizontalAlignmentOptions Center = 2; // 0x0 public const TMPro.HorizontalAlignmentOptions Right = 4; // 0x0 public const TMPro.HorizontalAlignmentOptions Justified = 8; // 0x0 public const TMPro.HorizontalAlignmentOptions Flush = 16; // 0x0 public const TMPro.HorizontalAlignmentOptions Geometry = 32; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.VerticalAlignmentOptions : { // Fields public System.Int32 value__; // 0x10 public const TMPro.VerticalAlignmentOptions Top = 256; // 0x0 public const TMPro.VerticalAlignmentOptions Middle = 512; // 0x0 public const TMPro.VerticalAlignmentOptions Bottom = 1024; // 0x0 public const TMPro.VerticalAlignmentOptions Baseline = 2048; // 0x0 public const TMPro.VerticalAlignmentOptions Geometry = 4096; // 0x0 public const TMPro.VerticalAlignmentOptions Capline = 8192; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TextRenderFlags : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TextRenderFlags DontRender = 0; // 0x0 public const TMPro.TextRenderFlags Render = 255; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TMP_TextElementType : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_TextElementType Character = 0; // 0x0 public const TMPro.TMP_TextElementType Sprite = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.MaskingTypes : { // Fields public System.Int32 value__; // 0x10 public const TMPro.MaskingTypes MaskOff = 0; // 0x0 public const TMPro.MaskingTypes MaskHard = 1; // 0x0 public const TMPro.MaskingTypes MaskSoft = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TextOverflowModes : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TextOverflowModes Overflow = 0; // 0x0 public const TMPro.TextOverflowModes Ellipsis = 1; // 0x0 public const TMPro.TextOverflowModes Masking = 2; // 0x0 public const TMPro.TextOverflowModes Truncate = 3; // 0x0 public const TMPro.TextOverflowModes ScrollRect = 4; // 0x0 public const TMPro.TextOverflowModes Page = 5; // 0x0 public const TMPro.TextOverflowModes Linked = 6; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.MaskingOffsetMode : { // Fields public System.Int32 value__; // 0x10 public const TMPro.MaskingOffsetMode Percentage = 0; // 0x0 public const TMPro.MaskingOffsetMode Pixel = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.TextureMappingOptions : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TextureMappingOptions Character = 0; // 0x0 public const TMPro.TextureMappingOptions Line = 1; // 0x0 public const TMPro.TextureMappingOptions Paragraph = 2; // 0x0 public const TMPro.TextureMappingOptions MatchAspect = 3; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.FontStyles : { // Fields public System.Int32 value__; // 0x10 public const TMPro.FontStyles Normal = 0; // 0x0 public const TMPro.FontStyles Bold = 1; // 0x0 public const TMPro.FontStyles Italic = 2; // 0x0 public const TMPro.FontStyles Underline = 4; // 0x0 public const TMPro.FontStyles LowerCase = 8; // 0x0 public const TMPro.FontStyles UpperCase = 16; // 0x0 public const TMPro.FontStyles SmallCaps = 32; // 0x0 public const TMPro.FontStyles Strikethrough = 64; // 0x0 public const TMPro.FontStyles Superscript = 128; // 0x0 public const TMPro.FontStyles Subscript = 256; // 0x0 public const TMPro.FontStyles Highlight = 512; // 0x0 // Methods } // Unity.TextMeshPro.dll public enum TMPro.FontWeight : { // Fields public System.Int32 value__; // 0x10 public const TMPro.FontWeight Thin = 100; // 0x0 public const TMPro.FontWeight ExtraLight = 200; // 0x0 public const TMPro.FontWeight Light = 300; // 0x0 public const TMPro.FontWeight Regular = 400; // 0x0 public const TMPro.FontWeight Medium = 500; // 0x0 public const TMPro.FontWeight SemiBold = 600; // 0x0 public const TMPro.FontWeight Bold = 700; // 0x0 public const TMPro.FontWeight Heavy = 800; // 0x0 public const TMPro.FontWeight Black = 900; // 0x0 // Methods } // Unity.TextMeshPro.dll protected struct TMPro.TMP_Text.CharacterSubstitution : { // Fields public System.Int32 index; // 0x10 public System.UInt32 unicode; // 0x14 // Methods public System.Void .ctor(System.Int32 index, System.UInt32 unicode); // 0x3c45ec0 } // Unity.TextMeshPro.dll internal enum TMPro.TMP_Text.TextInputSources : { // Fields public System.Int32 value__; // 0x10 public const TMPro.TMP_Text.TextInputSources TextInputBox = 0; // 0x0 public const TMPro.TMP_Text.TextInputSources SetText = 1; // 0x0 public const TMPro.TMP_Text.TextInputSources SetTextArray = 2; // 0x0 public const TMPro.TMP_Text.TextInputSources TextString = 3; // 0x0 // Methods } // Unity.TextMeshPro.dll internal struct TMPro.TMP_Text.UnicodeChar : { // Fields public System.Int32 unicode; // 0x10 public System.Int32 stringIndex; // 0x14 public System.Int32 length; // 0x18 // Methods } // Unity.TextMeshPro.dll protected struct TMPro.TMP_Text.SpecialCharacter : { // Fields public TMPro.TMP_Character character; // 0x10 public TMPro.TMP_FontAsset fontAsset; // 0x18 public UnityEngine.Material material; // 0x20 public System.Int32 materialIndex; // 0x28 // Methods public System.Void .ctor(TMPro.TMP_Character character, System.Int32 materialIndex); // 0x3c45ec8 } // Unity.TextMeshPro.dll private struct TMPro.TMP_Text.TextBackingContainer : { // Fields private System.UInt32[] m_Array; // 0x10 private System.Int32 m_Count; // 0x18 // Methods public System.Int32 get_Capacity(); // 0x3c46014 public System.Int32 get_Count(); // 0x3c46030 public System.Void set_Count(System.Int32 value); // 0x3c46038 public System.UInt32 get_Item(System.Int32 index); // 0x3c46040 public System.Void set_Item(System.Int32 index, System.UInt32 value); // 0x3c46070 public System.Void .ctor(System.Int32 size); // 0x3c46134 public System.Void Resize(System.Int32 size); // 0x3c460d0 } // Unity.TextMeshPro.dll [Serializable] private sealed class TMPro.TMP_Text.<>c : System.Object { // Fields public static readonly TMPro.TMP_Text.<>c <>9; // 0x0 public static System.Action<TMPro.TMP_TextInfo> <>9__622_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3c461a0 public System.Void .ctor(); // 0x3c46208 internal System.Void <.ctor>b__622_0(TMPro.TMP_TextInfo <p0>); // 0x3c46210 } // Unity.TextMeshPro.dll public abstract class TMPro.TMP_Text : UnityEngine.UI.MaskableGraphic { // Fields protected System.String m_text; // 0xd8 private System.Boolean m_IsTextBackingStringDirty; // 0xe0 protected TMPro.ITextPreprocessor m_TextPreprocessor; // 0xe8 protected System.Boolean m_isRightToLeft; // 0xf0 protected TMPro.TMP_FontAsset m_fontAsset; // 0xf8 protected TMPro.TMP_FontAsset m_currentFontAsset; // 0x100 protected System.Boolean m_isSDFShader; // 0x108 protected UnityEngine.Material m_sharedMaterial; // 0x110 protected UnityEngine.Material m_currentMaterial; // 0x118 protected static TMPro.MaterialReference[] m_materialReferences; // 0x0 protected static System.Collections.Generic.Dictionary<System.Int32,System.Int32> m_materialReferenceIndexLookup; // 0x8 protected static TMPro.TMP_TextProcessingStack<TMPro.MaterialReference> m_materialReferenceStack; // 0x10 protected System.Int32 m_currentMaterialIndex; // 0x120 protected UnityEngine.Material[] m_fontSharedMaterials; // 0x128 protected UnityEngine.Material m_fontMaterial; // 0x130 protected UnityEngine.Material[] m_fontMaterials; // 0x138 protected System.Boolean m_isMaterialDirty; // 0x140 protected UnityEngine.Color32 m_fontColor32; // 0x144 protected UnityEngine.Color m_fontColor; // 0x148 protected static UnityEngine.Color32 s_colorWhite; // 0x68 protected UnityEngine.Color32 m_underlineColor; // 0x158 protected UnityEngine.Color32 m_strikethroughColor; // 0x15c protected System.Boolean m_enableVertexGradient; // 0x160 protected TMPro.ColorMode m_colorMode; // 0x164 protected TMPro.VertexGradient m_fontColorGradient; // 0x168 protected TMPro.TMP_ColorGradient m_fontColorGradientPreset; // 0x1a8 protected TMPro.TMP_SpriteAsset m_spriteAsset; // 0x1b0 protected System.Boolean m_tintAllSprites; // 0x1b8 protected System.Boolean m_tintSprite; // 0x1b9 protected UnityEngine.Color32 m_spriteColor; // 0x1bc protected TMPro.TMP_StyleSheet m_StyleSheet; // 0x1c0 internal TMPro.TMP_Style m_TextStyle; // 0x1c8 protected System.Int32 m_TextStyleHashCode; // 0x1d0 protected System.Boolean m_overrideHtmlColors; // 0x1d4 protected UnityEngine.Color32 m_faceColor; // 0x1d8 protected UnityEngine.Color32 m_outlineColor; // 0x1dc protected System.Single m_outlineWidth; // 0x1e0 protected System.Single m_fontSize; // 0x1e4 protected System.Single m_currentFontSize; // 0x1e8 protected System.Single m_fontSizeBase; // 0x1ec protected TMPro.TMP_TextProcessingStack<System.Single> m_sizeStack; // 0x1f0 protected TMPro.FontWeight m_fontWeight; // 0x210 protected TMPro.FontWeight m_FontWeightInternal; // 0x214 protected TMPro.TMP_TextProcessingStack<TMPro.FontWeight> m_FontWeightStack; // 0x218 protected System.Boolean m_enableAutoSizing; // 0x238 protected System.Single m_maxFontSize; // 0x23c protected System.Single m_minFontSize; // 0x240 protected System.Int32 m_AutoSizeIterationCount; // 0x244 protected System.Int32 m_AutoSizeMaxIterationCount; // 0x248 protected System.Boolean m_IsAutoSizePointSizeSet; // 0x24c protected System.Single m_fontSizeMin; // 0x250 protected System.Single m_fontSizeMax; // 0x254 protected TMPro.FontStyles m_fontStyle; // 0x258 protected TMPro.FontStyles m_FontStyleInternal; // 0x25c protected TMPro.TMP_FontStyleStack m_fontStyleStack; // 0x260 protected System.Boolean m_isUsingBold; // 0x26a protected TMPro.HorizontalAlignmentOptions m_HorizontalAlignment; // 0x26c protected TMPro.VerticalAlignmentOptions m_VerticalAlignment; // 0x270 protected TMPro.TextAlignmentOptions m_textAlignment; // 0x274 protected TMPro.HorizontalAlignmentOptions m_lineJustification; // 0x278 protected TMPro.TMP_TextProcessingStack<TMPro.HorizontalAlignmentOptions> m_lineJustificationStack; // 0x280 protected UnityEngine.Vector3[] m_textContainerLocalCorners; // 0x2a0 protected System.Single m_characterSpacing; // 0x2a8 protected System.Single m_cSpacing; // 0x2ac protected System.Single m_monoSpacing; // 0x2b0 protected System.Single m_wordSpacing; // 0x2b4 protected System.Single m_lineSpacing; // 0x2b8 protected System.Single m_lineSpacingDelta; // 0x2bc protected System.Single m_lineHeight; // 0x2c0 protected System.Boolean m_IsDrivenLineSpacing; // 0x2c4 protected System.Single m_lineSpacingMax; // 0x2c8 protected System.Single m_paragraphSpacing; // 0x2cc protected System.Single m_charWidthMaxAdj; // 0x2d0 protected System.Single m_charWidthAdjDelta; // 0x2d4 protected System.Boolean m_enableWordWrapping; // 0x2d8 protected System.Boolean m_isCharacterWrappingEnabled; // 0x2d9 protected System.Boolean m_isNonBreakingSpace; // 0x2da protected System.Boolean m_isIgnoringAlignment; // 0x2db protected System.Single m_wordWrappingRatios; // 0x2dc protected TMPro.TextOverflowModes m_overflowMode; // 0x2e0 protected System.Int32 m_firstOverflowCharacterIndex; // 0x2e4 protected TMPro.TMP_Text m_linkedTextComponent; // 0x2e8 internal TMPro.TMP_Text parentLinkedComponent; // 0x2f0 protected System.Boolean m_isTextTruncated; // 0x2f8 protected System.Boolean m_enableKerning; // 0x2f9 protected System.Single m_GlyphHorizontalAdvanceAdjustment; // 0x2fc protected System.Boolean m_enableExtraPadding; // 0x300 protected System.Boolean checkPaddingRequired; // 0x301 protected System.Boolean m_isRichText; // 0x302 protected System.Boolean m_parseCtrlCharacters; // 0x303 protected System.Boolean m_isOverlay; // 0x304 protected System.Boolean m_isOrthographic; // 0x305 protected System.Boolean m_isCullingEnabled; // 0x306 protected System.Boolean m_isMaskingEnabled; // 0x307 protected System.Boolean isMaskUpdateRequired; // 0x308 protected System.Boolean m_ignoreCulling; // 0x309 protected TMPro.TextureMappingOptions m_horizontalMapping; // 0x30c protected TMPro.TextureMappingOptions m_verticalMapping; // 0x310 protected System.Single m_uvLineOffset; // 0x314 protected TMPro.TextRenderFlags m_renderMode; // 0x318 protected TMPro.VertexSortingOrder m_geometrySortingOrder; // 0x31c protected System.Boolean m_IsTextObjectScaleStatic; // 0x320 protected System.Boolean m_VertexBufferAutoSizeReduction; // 0x321 protected System.Int32 m_firstVisibleCharacter; // 0x324 protected System.Int32 m_maxVisibleCharacters; // 0x328 protected System.Int32 m_maxVisibleWords; // 0x32c protected System.Int32 m_maxVisibleLines; // 0x330 protected System.Boolean m_useMaxVisibleDescender; // 0x334 protected System.Int32 m_pageToDisplay; // 0x338 protected System.Boolean m_isNewPage; // 0x33c protected UnityEngine.Vector4 m_margin; // 0x340 protected System.Single m_marginLeft; // 0x350 protected System.Single m_marginRight; // 0x354 protected System.Single m_marginWidth; // 0x358 protected System.Single m_marginHeight; // 0x35c protected System.Single m_width; // 0x360 protected TMPro.TMP_TextInfo m_textInfo; // 0x368 protected System.Boolean m_havePropertiesChanged; // 0x370 protected System.Boolean m_isUsingLegacyAnimationComponent; // 0x371 protected UnityEngine.Transform m_transform; // 0x378 protected UnityEngine.RectTransform m_rectTransform; // 0x380 protected UnityEngine.Vector2 m_PreviousRectTransformSize; // 0x388 protected UnityEngine.Vector2 m_PreviousPivotPosition; // 0x390 private System.Boolean <autoSizeTextContainer>k__BackingField; // 0x398 protected System.Boolean m_autoSizeTextContainer; // 0x399 protected UnityEngine.Mesh m_mesh; // 0x3a0 protected System.Boolean m_isVolumetricText; // 0x3a8 private static System.Func<System.Int32,System.String,TMPro.TMP_FontAsset> OnFontAssetRequest; // 0x70 private static System.Func<System.Int32,System.String,TMPro.TMP_SpriteAsset> OnSpriteAssetRequest; // 0x78 private System.Action<TMPro.TMP_TextInfo> OnPreRenderText; // 0x3b0 protected TMPro.TMP_SpriteAnimator m_spriteAnimator; // 0x3b8 protected System.Single m_flexibleHeight; // 0x3c0 protected System.Single m_flexibleWidth; // 0x3c4 protected System.Single m_minWidth; // 0x3c8 protected System.Single m_minHeight; // 0x3cc protected System.Single m_maxWidth; // 0x3d0 protected System.Single m_maxHeight; // 0x3d4 protected UnityEngine.UI.LayoutElement m_LayoutElement; // 0x3d8 protected System.Single m_preferredWidth; // 0x3e0 protected System.Single m_renderedWidth; // 0x3e4 protected System.Boolean m_isPreferredWidthDirty; // 0x3e8 protected System.Single m_preferredHeight; // 0x3ec protected System.Single m_renderedHeight; // 0x3f0 protected System.Boolean m_isPreferredHeightDirty; // 0x3f4 protected System.Boolean m_isCalculatingPreferredValues; // 0x3f5 protected System.Int32 m_layoutPriority; // 0x3f8 protected System.Boolean m_isLayoutDirty; // 0x3fc protected System.Boolean m_isAwake; // 0x3fd internal System.Boolean m_isWaitingOnResourceLoad; // 0x3fe internal TMPro.TMP_Text.TextInputSources m_inputSource; // 0x400 protected System.Single m_fontScaleMultiplier; // 0x404 private static System.Char[] m_htmlTag; // 0x80 private static TMPro.RichTextTagAttribute[] m_xmlAttribute; // 0x88 private static System.Single[] m_attributeParameterValues; // 0x90 protected System.Single tag_LineIndent; // 0x408 protected System.Single tag_Indent; // 0x40c protected TMPro.TMP_TextProcessingStack<System.Single> m_indentStack; // 0x410 protected System.Boolean tag_NoParsing; // 0x430 protected System.Boolean m_isParsingText; // 0x431 protected UnityEngine.Matrix4x4 m_FXMatrix; // 0x434 protected System.Boolean m_isFXMatrixSet; // 0x474 internal TMPro.TMP_Text.UnicodeChar[] m_TextProcessingArray; // 0x478 internal System.Int32 m_InternalTextProcessingArraySize; // 0x480 private TMPro.TMP_CharacterInfo[] m_internalCharacterInfo; // 0x488 protected System.Int32 m_totalCharacterCount; // 0x490 protected static TMPro.WordWrapState m_SavedWordWrapState; // 0x98 protected static TMPro.WordWrapState m_SavedLineState; // 0x410 protected static TMPro.WordWrapState m_SavedEllipsisState; // 0x788 protected static TMPro.WordWrapState m_SavedLastValidState; // 0xb00 protected static TMPro.WordWrapState m_SavedSoftLineBreakState; // 0xe78 internal static TMPro.TMP_TextProcessingStack<TMPro.WordWrapState> m_EllipsisInsertionCandidateStack; // 0x11f0 protected System.Int32 m_characterCount; // 0x494 protected System.Int32 m_firstCharacterOfLine; // 0x498 protected System.Int32 m_firstVisibleCharacterOfLine; // 0x49c protected System.Int32 m_lastCharacterOfLine; // 0x4a0 protected System.Int32 m_lastVisibleCharacterOfLine; // 0x4a4 protected System.Int32 m_lineNumber; // 0x4a8 protected System.Int32 m_lineVisibleCharacterCount; // 0x4ac protected System.Int32 m_pageNumber; // 0x4b0 protected System.Single m_PageAscender; // 0x4b4 protected System.Single m_maxTextAscender; // 0x4b8 protected System.Single m_maxCapHeight; // 0x4bc protected System.Single m_ElementAscender; // 0x4c0 protected System.Single m_ElementDescender; // 0x4c4 protected System.Single m_maxLineAscender; // 0x4c8 protected System.Single m_maxLineDescender; // 0x4cc protected System.Single m_startOfLineAscender; // 0x4d0 protected System.Single m_startOfLineDescender; // 0x4d4 protected System.Single m_lineOffset; // 0x4d8 protected TMPro.Extents m_meshExtents; // 0x4dc protected UnityEngine.Color32 m_htmlColor; // 0x4ec protected TMPro.TMP_TextProcessingStack<UnityEngine.Color32> m_colorStack; // 0x4f0 protected TMPro.TMP_TextProcessingStack<UnityEngine.Color32> m_underlineColorStack; // 0x510 protected TMPro.TMP_TextProcessingStack<UnityEngine.Color32> m_strikethroughColorStack; // 0x530 protected TMPro.TMP_TextProcessingStack<TMPro.HighlightState> m_HighlightStateStack; // 0x550 protected TMPro.TMP_ColorGradient m_colorGradientPreset; // 0x580 protected TMPro.TMP_TextProcessingStack<TMPro.TMP_ColorGradient> m_colorGradientStack; // 0x588 protected System.Boolean m_colorGradientPresetIsTinted; // 0x5b0 protected System.Single m_tabSpacing; // 0x5b4 protected System.Single m_spacing; // 0x5b8 protected TMPro.TMP_TextProcessingStack<System.Int32>[] m_TextStyleStacks; // 0x5c0 protected System.Int32 m_TextStyleStackDepth; // 0x5c8 protected TMPro.TMP_TextProcessingStack<System.Int32> m_ItalicAngleStack; // 0x5d0 protected System.Int32 m_ItalicAngle; // 0x5f0 protected TMPro.TMP_TextProcessingStack<System.Int32> m_actionStack; // 0x5f8 protected System.Single m_padding; // 0x618 protected System.Single m_baselineOffset; // 0x61c protected TMPro.TMP_TextProcessingStack<System.Single> m_baselineOffsetStack; // 0x620 protected System.Single m_xAdvance; // 0x640 protected TMPro.TMP_TextElementType m_textElementType; // 0x644 protected TMPro.TMP_TextElement m_cached_TextElement; // 0x648 protected TMPro.TMP_Text.SpecialCharacter m_Ellipsis; // 0x650 protected TMPro.TMP_Text.SpecialCharacter m_Underline; // 0x670 protected TMPro.TMP_SpriteAsset m_defaultSpriteAsset; // 0x690 protected TMPro.TMP_SpriteAsset m_currentSpriteAsset; // 0x698 protected System.Int32 m_spriteCount; // 0x6a0 protected System.Int32 m_spriteIndex; // 0x6a4 protected System.Int32 m_spriteAnimationID; // 0x6a8 private static Unity.Profiling.ProfilerMarker k_ParseTextMarker; // 0x1588 private static Unity.Profiling.ProfilerMarker k_InsertNewLineMarker; // 0x1590 protected System.Boolean m_ignoreActiveState; // 0x6ac private TMPro.TMP_Text.TextBackingContainer m_TextBackingArray; // 0x6b0 private readonly System.Decimal[] k_Power; // 0x6c0 protected static UnityEngine.Vector2 k_LargePositiveVector2; // 0x1598 protected static UnityEngine.Vector2 k_LargeNegativeVector2; // 0x15a0 protected static System.Single k_LargePositiveFloat; // 0x15a8 protected static System.Single k_LargeNegativeFloat; // 0x15ac protected static System.Int32 k_LargePositiveInt; // 0x15b0 protected static System.Int32 k_LargeNegativeInt; // 0x15b4 // Methods public virtual System.String get_text(); // 0x3c2046c public virtual System.Void set_text(System.String value); // 0x3c20554 public TMPro.ITextPreprocessor get_textPreprocessor(); // 0x3c205f8 public System.Void set_textPreprocessor(TMPro.ITextPreprocessor value); // 0x3c20600 public System.Boolean get_isRightToLeftText(); // 0x3c20608 public System.Void set_isRightToLeftText(System.Boolean value); // 0x3c20610 public TMPro.TMP_FontAsset get_font(); // 0x3c20664 public System.Void set_font(TMPro.TMP_FontAsset value); // 0x3c2066c public virtual UnityEngine.Material get_fontSharedMaterial(); // 0x3c20744 public virtual System.Void set_fontSharedMaterial(UnityEngine.Material value); // 0x3c2074c public virtual UnityEngine.Material[] get_fontSharedMaterials(); // 0x3c20814 public virtual System.Void set_fontSharedMaterials(UnityEngine.Material[] value); // 0x3c20824 public UnityEngine.Material get_fontMaterial(); // 0x3c20870 public System.Void set_fontMaterial(UnityEngine.Material value); // 0x3c20884 public virtual UnityEngine.Material[] get_fontMaterials(); // 0x3c20990 public virtual System.Void set_fontMaterials(UnityEngine.Material[] value); // 0x3c209a4 public override UnityEngine.Color get_color(); // 0x3c209f0 public override System.Void set_color(UnityEngine.Color value); // 0x3c20a04 public System.Single get_alpha(); // 0x3c20a7c public System.Void set_alpha(System.Single value); // 0x3c20a84 public System.Boolean get_enableVertexGradient(); // 0x3c20ab0 public System.Void set_enableVertexGradient(System.Boolean value); // 0x3c20ab8 public TMPro.VertexGradient get_colorGradient(); // 0x3c20ae8 public System.Void set_colorGradient(TMPro.VertexGradient value); // 0x3c20b00 public TMPro.TMP_ColorGradient get_colorGradientPreset(); // 0x3c20b2c public System.Void set_colorGradientPreset(TMPro.TMP_ColorGradient value); // 0x3c20b34 public TMPro.TMP_SpriteAsset get_spriteAsset(); // 0x3c20b68 public System.Void set_spriteAsset(TMPro.TMP_SpriteAsset value); // 0x3c20b70 public System.Boolean get_tintAllSprites(); // 0x3c20bb8 public System.Void set_tintAllSprites(System.Boolean value); // 0x3c20bc0 public TMPro.TMP_StyleSheet get_styleSheet(); // 0x3c20bf0 public System.Void set_styleSheet(TMPro.TMP_StyleSheet value); // 0x3c20bf8 public TMPro.TMP_Style get_textStyle(); // 0x3c20c40 public System.Void set_textStyle(TMPro.TMP_Style value); // 0x3c20d94 public System.Boolean get_overrideColorTags(); // 0x3c20df0 public System.Void set_overrideColorTags(System.Boolean value); // 0x3c20df8 public UnityEngine.Color32 get_faceColor(); // 0x3c20e28 public System.Void set_faceColor(UnityEngine.Color32 value); // 0x3c20ef0 public UnityEngine.Color32 get_outlineColor(); // 0x3c20f78 public System.Void set_outlineColor(UnityEngine.Color32 value); // 0x3c21040 public System.Single get_outlineWidth(); // 0x3c210b4 public System.Void set_outlineWidth(System.Single value); // 0x3c21170 public System.Single get_fontSize(); // 0x3c211d0 public System.Void set_fontSize(System.Single value); // 0x3c211d8 public TMPro.FontWeight get_fontWeight(); // 0x3c21238 public System.Void set_fontWeight(TMPro.FontWeight value); // 0x3c21240 public System.Single get_pixelsPerUnit(); // 0x3c21290 public System.Boolean get_enableAutoSizing(); // 0x3c21400 public System.Void set_enableAutoSizing(System.Boolean value); // 0x3c21408 public System.Single get_fontSizeMin(); // 0x3c21454 public System.Void set_fontSizeMin(System.Single value); // 0x3c2145c public System.Single get_fontSizeMax(); // 0x3c214a4 public System.Void set_fontSizeMax(System.Single value); // 0x3c214ac public TMPro.FontStyles get_fontStyle(); // 0x3c214f4 public System.Void set_fontStyle(TMPro.FontStyles value); // 0x3c214fc public System.Boolean get_isUsingBold(); // 0x3c2154c public TMPro.HorizontalAlignmentOptions get_horizontalAlignment(); // 0x3c21554 public System.Void set_horizontalAlignment(TMPro.HorizontalAlignmentOptions value); // 0x3c2155c public TMPro.VerticalAlignmentOptions get_verticalAlignment(); // 0x3c21588 public System.Void set_verticalAlignment(TMPro.VerticalAlignmentOptions value); // 0x3c21590 public TMPro.TextAlignmentOptions get_alignment(); // 0x3c215bc public System.Void set_alignment(TMPro.TextAlignmentOptions value); // 0x3c215cc public System.Single get_characterSpacing(); // 0x3c21610 public System.Void set_characterSpacing(System.Single value); // 0x3c21618 public System.Single get_wordSpacing(); // 0x3c21668 public System.Void set_wordSpacing(System.Single value); // 0x3c21670 public System.Single get_lineSpacing(); // 0x3c216c0 public System.Void set_lineSpacing(System.Single value); // 0x3c216c8 public System.Single get_lineSpacingAdjustment(); // 0x3c21718 public System.Void set_lineSpacingAdjustment(System.Single value); // 0x3c21720 public System.Single get_paragraphSpacing(); // 0x3c21770 public System.Void set_paragraphSpacing(System.Single value); // 0x3c21778 public System.Single get_characterWidthAdjustment(); // 0x3c217c8 public System.Void set_characterWidthAdjustment(System.Single value); // 0x3c217d0 public System.Boolean get_enableWordWrapping(); // 0x3c21820 public System.Void set_enableWordWrapping(System.Boolean value); // 0x3c21828 public System.Single get_wordWrappingRatios(); // 0x3c2187c public System.Void set_wordWrappingRatios(System.Single value); // 0x3c21884 public TMPro.TextOverflowModes get_overflowMode(); // 0x3c218d4 public System.Void set_overflowMode(TMPro.TextOverflowModes value); // 0x3c218dc public System.Boolean get_isTextOverflowing(); // 0x3c2192c public System.Int32 get_firstOverflowCharacterIndex(); // 0x3c2193c public TMPro.TMP_Text get_linkedTextComponent(); // 0x3c21944 public System.Void set_linkedTextComponent(TMPro.TMP_Text value); // 0x3c2194c public System.Boolean get_isTextTruncated(); // 0x3c21c74 public System.Boolean get_enableKerning(); // 0x3c21c7c public System.Void set_enableKerning(System.Boolean value); // 0x3c21c84 public System.Boolean get_extraPadding(); // 0x3c21cd8 public System.Void set_extraPadding(System.Boolean value); // 0x3c21ce0 public System.Boolean get_richText(); // 0x3c21d34 public System.Void set_richText(System.Boolean value); // 0x3c21d3c public System.Boolean get_parseCtrlCharacters(); // 0x3c21d90 public System.Void set_parseCtrlCharacters(System.Boolean value); // 0x3c21d98 public System.Boolean get_isOverlay(); // 0x3c21dec public System.Void set_isOverlay(System.Boolean value); // 0x3c21df4 public System.Boolean get_isOrthographic(); // 0x3c21e48 public System.Void set_isOrthographic(System.Boolean value); // 0x3c21e50 public System.Boolean get_enableCulling(); // 0x3c21e80 public System.Void set_enableCulling(System.Boolean value); // 0x3c21e88 public System.Boolean get_ignoreVisibility(); // 0x3c21ec4 public System.Void set_ignoreVisibility(System.Boolean value); // 0x3c21ecc public TMPro.TextureMappingOptions get_horizontalMapping(); // 0x3c21eec public System.Void set_horizontalMapping(TMPro.TextureMappingOptions value); // 0x3c21ef4 public TMPro.TextureMappingOptions get_verticalMapping(); // 0x3c21f20 public System.Void set_verticalMapping(TMPro.TextureMappingOptions value); // 0x3c21f28 public System.Single get_mappingUvLineOffset(); // 0x3c21f54 public System.Void set_mappingUvLineOffset(System.Single value); // 0x3c21f5c public TMPro.TextRenderFlags get_renderMode(); // 0x3c21f88 public System.Void set_renderMode(TMPro.TextRenderFlags value); // 0x3c21f90 public TMPro.VertexSortingOrder get_geometrySortingOrder(); // 0x3c21fac public System.Void set_geometrySortingOrder(TMPro.VertexSortingOrder value); // 0x3c21fb4 public System.Boolean get_isTextObjectScaleStatic(); // 0x3c21fd0 public System.Void set_isTextObjectScaleStatic(System.Boolean value); // 0x3c21fd8 public System.Boolean get_vertexBufferAutoSizeReduction(); // 0x3c22058 public System.Void set_vertexBufferAutoSizeReduction(System.Boolean value); // 0x3c22060 public System.Int32 get_firstVisibleCharacter(); // 0x3c22080 public System.Void set_firstVisibleCharacter(System.Int32 value); // 0x3c22088 public System.Int32 get_maxVisibleCharacters(); // 0x3c220b4 public System.Void set_maxVisibleCharacters(System.Int32 value); // 0x3c220bc public System.Int32 get_maxVisibleWords(); // 0x3c220e8 public System.Void set_maxVisibleWords(System.Int32 value); // 0x3c220f0 public System.Int32 get_maxVisibleLines(); // 0x3c2211c public System.Void set_maxVisibleLines(System.Int32 value); // 0x3c22124 public System.Boolean get_useMaxVisibleDescender(); // 0x3c22150 public System.Void set_useMaxVisibleDescender(System.Boolean value); // 0x3c22158 public System.Int32 get_pageToDisplay(); // 0x3c22188 public System.Void set_pageToDisplay(System.Int32 value); // 0x3c22190 public virtual UnityEngine.Vector4 get_margin(); // 0x3c221bc public virtual System.Void set_margin(UnityEngine.Vector4 value); // 0x3c221d0 public TMPro.TMP_TextInfo get_textInfo(); // 0x3c2226c public System.Boolean get_havePropertiesChanged(); // 0x3c22274 public System.Void set_havePropertiesChanged(System.Boolean value); // 0x3c2227c public System.Boolean get_isUsingLegacyAnimationComponent(); // 0x3c222a4 public System.Void set_isUsingLegacyAnimationComponent(System.Boolean value); // 0x3c222ac public UnityEngine.Transform get_transform(); // 0x3c222b8 public UnityEngine.RectTransform get_rectTransform(); // 0x3c22358 public virtual System.Boolean get_autoSizeTextContainer(); // 0x3c223f8 public virtual System.Void set_autoSizeTextContainer(System.Boolean value); // 0x3c22400 public virtual UnityEngine.Mesh get_mesh(); // 0x3c2240c public System.Boolean get_isVolumetricText(); // 0x3c22414 public System.Void set_isVolumetricText(System.Boolean value); // 0x3c2241c public UnityEngine.Bounds get_bounds(); // 0x3c22484 public UnityEngine.Bounds get_textBounds(); // 0x3c22534 public static System.Void add_OnFontAssetRequest(System.Func<System.Int32,System.String,TMPro.TMP_FontAsset> value); // 0x3c22724 public static System.Void remove_OnFontAssetRequest(System.Func<System.Int32,System.String,TMPro.TMP_FontAsset> value); // 0x3c22818 public static System.Void add_OnSpriteAssetRequest(System.Func<System.Int32,System.String,TMPro.TMP_SpriteAsset> value); // 0x3c2290c public static System.Void remove_OnSpriteAssetRequest(System.Func<System.Int32,System.String,TMPro.TMP_SpriteAsset> value); // 0x3c22a00 public virtual System.Void add_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3c22af4 public virtual System.Void remove_OnPreRenderText(System.Action<TMPro.TMP_TextInfo> value); // 0x3c22ba8 protected TMPro.TMP_SpriteAnimator get_spriteAnimator(); // 0x3c22c5c public System.Single get_flexibleHeight(); // 0x3c22d6c public System.Single get_flexibleWidth(); // 0x3c22d74 public System.Single get_minWidth(); // 0x3c22d7c public System.Single get_minHeight(); // 0x3c22d84 public System.Single get_maxWidth(); // 0x3c22d8c public System.Single get_maxHeight(); // 0x3c22d94 protected UnityEngine.UI.LayoutElement get_layoutElement(); // 0x3c22d9c public virtual System.Single get_preferredWidth(); // 0x3c22e3c public virtual System.Single get_preferredHeight(); // 0x3c22f90 public virtual System.Single get_renderedWidth(); // 0x3c23120 public virtual System.Single get_renderedHeight(); // 0x3c23168 public System.Int32 get_layoutPriority(); // 0x3c231b0 protected virtual System.Void LoadFontAsset(); // 0x3c231b8 protected virtual System.Void SetSharedMaterial(UnityEngine.Material mat); // 0x3c231bc protected virtual UnityEngine.Material GetMaterial(UnityEngine.Material mat); // 0x3c231c0 protected virtual System.Void SetFontBaseMaterial(UnityEngine.Material mat); // 0x3c231c8 protected virtual UnityEngine.Material[] GetSharedMaterials(); // 0x3c231cc protected virtual System.Void SetSharedMaterials(UnityEngine.Material[] materials); // 0x3c231d4 protected virtual UnityEngine.Material[] GetMaterials(UnityEngine.Material[] mats); // 0x3c231d8 protected virtual UnityEngine.Material CreateMaterialInstance(UnityEngine.Material source); // 0x3c231e0 protected System.Void SetVertexColorGradient(TMPro.TMP_ColorGradient gradient); // 0x3c232a0 protected System.Void SetTextSortingOrder(TMPro.VertexSortingOrder order); // 0x3c2335c protected System.Void SetTextSortingOrder(System.Int32[] order); // 0x3c23360 protected virtual System.Void SetFaceColor(UnityEngine.Color32 color); // 0x3c23364 protected virtual System.Void SetOutlineColor(UnityEngine.Color32 color); // 0x3c23368 protected virtual System.Void SetOutlineThickness(System.Single thickness); // 0x3c2336c protected virtual System.Void SetShaderDepth(); // 0x3c23370 protected virtual System.Void SetCulling(); // 0x3c23374 internal virtual System.Void UpdateCulling(); // 0x3c23378 protected virtual System.Single GetPaddingForMaterial(); // 0x3c2337c protected virtual System.Single GetPaddingForMaterial(UnityEngine.Material mat); // 0x3c2349c protected virtual UnityEngine.Vector3[] GetTextContainerLocalCorners(); // 0x3c2359c public virtual System.Void ForceMeshUpdate(System.Boolean ignoreActiveState, System.Boolean forceTextReparsing); // 0x3c235a4 public virtual System.Void UpdateGeometry(UnityEngine.Mesh mesh, System.Int32 index); // 0x3c235a8 public virtual System.Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags flags); // 0x3c235ac public virtual System.Void UpdateVertexData(); // 0x3c235b0 public virtual System.Void SetVertices(UnityEngine.Vector3[] vertices); // 0x3c235b4 public virtual System.Void UpdateMeshPadding(); // 0x3c235b8 public override System.Void CrossFadeColor(UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha); // 0x3c235bc public override System.Void CrossFadeAlpha(System.Single alpha, System.Single duration, System.Boolean ignoreTimeScale); // 0x3c23644 protected virtual System.Void InternalCrossFadeColor(UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha); // 0x3c23698 protected virtual System.Void InternalCrossFadeAlpha(System.Single alpha, System.Single duration, System.Boolean ignoreTimeScale); // 0x3c2369c protected System.Void ParseInputText(); // 0x3c236a0 private System.Void PopulateTextBackingArray(System.String sourceText); // 0x3c237b8 private System.Void PopulateTextBackingArray(System.String sourceText, System.Int32 start, System.Int32 length); // 0x3c24240 private System.Void PopulateTextBackingArray(System.Text.StringBuilder sourceText, System.Int32 start, System.Int32 length); // 0x3c24338 private System.Void PopulateTextBackingArray(System.Char[] sourceText, System.Int32 start, System.Int32 length); // 0x3c24460 private System.Void PopulateTextProcessingArray(); // 0x3c237d0 private System.Void SetTextInternal(System.String sourceText); // 0x3c257f4 public System.Void SetText(System.String sourceText, System.Boolean syncTextInputBox); // 0x3c25840 public System.Void SetText(System.String sourceText, System.Single arg0); // 0x3c258c8 public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1); // 0x3c25ba8 public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2); // 0x3c25bc4 public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3); // 0x3c25bdc public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3, System.Single arg4); // 0x3c25bf0 public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3, System.Single arg4, System.Single arg5); // 0x3c25c00 public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3, System.Single arg4, System.Single arg5, System.Single arg6); // 0x3c25c0c public System.Void SetText(System.String sourceText, System.Single arg0, System.Single arg1, System.Single arg2, System.Single arg3, System.Single arg4, System.Single arg5, System.Single arg6, System.Single arg7); // 0x3c258e8 public System.Void SetText(System.Text.StringBuilder sourceText); // 0x3c25ef0 private System.Void SetText(System.Text.StringBuilder sourceText, System.Int32 start, System.Int32 length); // 0x3c25f34 public System.Void SetText(System.Char[] sourceText); // 0x3c25f90 public System.Void SetText(System.Char[] sourceText, System.Int32 start, System.Int32 length); // 0x3c26004 public System.Void SetCharArray(System.Char[] sourceText); // 0x3c26008 public System.Void SetCharArray(System.Char[] sourceText, System.Int32 start, System.Int32 length); // 0x3c25fa8 private TMPro.TMP_Style GetStyle(System.Int32 hashCode); // 0x3c20ca4 private System.Boolean ReplaceOpeningStyleTag(ref TMPro.TMP_Text.TextBackingContainer& sourceText, System.Int32 srcIndex, out System.Int32& srcOffset, ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c24c28 private System.Boolean ReplaceOpeningStyleTag(ref System.Int32[]& sourceText, System.Int32 srcIndex, out System.Int32& srcOffset, ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c26438 private System.Void ReplaceClosingStyleTag(ref TMPro.TMP_Text.TextBackingContainer& sourceText, System.Int32 srcIndex, ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c25044 private System.Void ReplaceClosingStyleTag(ref System.Int32[]& sourceText, System.Int32 srcIndex, ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c26854 private System.Boolean InsertOpeningStyleTag(TMPro.TMP_Style style, System.Int32 srcIndex, ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c24574 private System.Void InsertClosingStyleTag(ref TMPro.TMP_Text.UnicodeChar[]& charBuffer, ref System.Int32& writeIndex); // 0x3c25430 private System.Int32 GetMarkupTagHashCode(System.Int32[] tagDefinition, System.Int32 readIndex); // 0x3c2631c private System.Int32 GetMarkupTagHashCode(TMPro.TMP_Text.TextBackingContainer tagDefinition, System.Int32 readIndex); // 0x3c24b1c private System.Int32 GetStyleHashCode(ref System.Int32[]& text, System.Int32 index, out System.Int32& closeIndex); // 0x3c26c40 private System.Int32 GetStyleHashCode(ref TMPro.TMP_Text.TextBackingContainer& text, System.Int32 index, out System.Int32& closeIndex); // 0x3c26020 private System.Void ResizeInternalArray(ref T[]& array); // 0x1bd3a1c private System.Void ResizeInternalArray(ref T[]& array, System.Int32 size); // 0x1bd3b1c private System.Void AddFloatToInternalTextBackingArray(System.Single value, System.Int32 padding, System.Int32 precision, ref System.Int32& writeIndex); // 0x3c25c14 private System.Void AddIntegerToInternalTextBackingArray(System.Double number, System.Int32 padding, ref System.Int32& writeIndex); // 0x3c26d1c private System.String InternalTextBackingArrayToString(); // 0x3c20480 internal virtual System.Int32 SetArraySizes(TMPro.TMP_Text.UnicodeChar[] unicodeChars); // 0x3c26e4c public UnityEngine.Vector2 GetPreferredValues(); // 0x3c26e54 public UnityEngine.Vector2 GetPreferredValues(System.Single width, System.Single height); // 0x3c26ea0 public UnityEngine.Vector2 GetPreferredValues(System.String text); // 0x3c27054 public UnityEngine.Vector2 GetPreferredValues(System.String text, System.Single width, System.Single height); // 0x3c2717c protected System.Single GetPreferredWidth(); // 0x3c22e54 private System.Single GetPreferredWidth(UnityEngine.Vector2 margin); // 0x3c26f4c protected System.Single GetPreferredHeight(); // 0x3c22fa8 private System.Single GetPreferredHeight(UnityEngine.Vector2 margin); // 0x3c26fa8 public UnityEngine.Vector2 GetRenderedValues(); // 0x3c27240 public UnityEngine.Vector2 GetRenderedValues(System.Boolean onlyVisibleCharacters); // 0x3c27268 private System.Single GetRenderedWidth(); // 0x3c23144 protected System.Single GetRenderedWidth(System.Boolean onlyVisibleCharacters); // 0x3c2749c private System.Single GetRenderedHeight(); // 0x3c2318c protected System.Single GetRenderedHeight(System.Boolean onlyVisibleCharacters); // 0x3c274c4 protected virtual UnityEngine.Vector2 CalculatePreferredValues(ref System.Single& fontSize, UnityEngine.Vector2 marginSize, System.Boolean isTextAutoSizingEnabled, System.Boolean isWordWrappingEnabled); // 0x3c274ec protected virtual UnityEngine.Bounds GetCompoundBounds(); // 0x3c2f9f0 internal virtual UnityEngine.Rect GetCanvasSpaceClippingRect(); // 0x3c2f9fc protected UnityEngine.Bounds GetTextBounds(); // 0x3c22578 protected UnityEngine.Bounds GetTextBounds(System.Boolean onlyVisibleCharacters); // 0x3c27294 protected System.Void AdjustLineOffset(System.Int32 startIndex, System.Int32 endIndex, System.Single offset); // 0x3c2fa04 protected System.Void ResizeLineExtents(System.Int32 size); // 0x3c2fbbc public virtual TMPro.TMP_TextInfo GetTextInfo(System.String text); // 0x3c2fd6c public virtual System.Void ComputeMarginSize(); // 0x3c2fd74 protected System.Void InsertNewLine(System.Int32 i, System.Single baseScale, System.Single currentElementScale, System.Single currentEmScale, System.Single glyphAdjustment, System.Single boldSpacingAdjustment, System.Single characterSpacingAdjustment, System.Single width, System.Single lineGap, ref System.Boolean& isMaxVisibleDescenderSet, ref System.Single& maxVisibleDescender); // 0x3c2fd78 protected System.Void SaveWordWrappingState(ref TMPro.WordWrapState& state, System.Int32 index, System.Int32 count); // 0x3c2f694 protected System.Int32 RestoreWordWrappingState(ref TMPro.WordWrapState& state); // 0x3c2f300 protected virtual System.Void SaveGlyphVertexInfo(System.Single padding, System.Single style_padding, UnityEngine.Color32 vertexColor); // 0x3c30248 protected virtual System.Void SaveSpriteVertexInfo(UnityEngine.Color32 vertexColor); // 0x3c30dc0 protected virtual System.Void FillCharacterVertexBuffers(System.Int32 i, System.Int32 index_X4); // 0x3c31520 protected virtual System.Void FillCharacterVertexBuffers(System.Int32 i, System.Int32 index_X4, System.Boolean isVolumetric); // 0x3c31c40 protected virtual System.Void FillSpriteVertexBuffers(System.Int32 i, System.Int32 index_X4); // 0x3c32770 protected virtual System.Void DrawUnderlineMesh(UnityEngine.Vector3 start, UnityEngine.Vector3 end, ref System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor); // 0x3c32e90 protected virtual System.Void DrawTextHighlight(UnityEngine.Vector3 start, UnityEngine.Vector3 end, ref System.Int32& index, UnityEngine.Color32 highlightColor); // 0x3c33ed0 protected System.Void LoadDefaultSettings(); // 0x3c343f8 protected System.Void GetSpecialCharacters(TMPro.TMP_FontAsset fontAsset); // 0x3c34684 protected System.Void GetEllipsisSpecialCharacter(TMPro.TMP_FontAsset fontAsset); // 0x3c346ac protected System.Void GetUnderlineSpecialCharacter(TMPro.TMP_FontAsset fontAsset); // 0x3c33d14 protected System.Void ReplaceTagWithCharacter(System.Int32[] chars, System.Int32 insertionIndex, System.Int32 tagLength, System.Char c); // 0x3c348fc protected TMPro.TMP_FontAsset GetFontAssetForWeight(System.Int32 fontWeight); // 0x3c34970 internal TMPro.TMP_TextElement GetTextElement(System.UInt32 unicode, TMPro.TMP_FontAsset fontAsset, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, out System.Boolean& isUsingAlternativeTypeface); // 0x3c349ec protected virtual System.Void SetActiveSubMeshes(System.Boolean state); // 0x3c34dd8 protected virtual System.Void DestroySubMeshObjects(); // 0x3c34ddc public virtual System.Void ClearMesh(); // 0x3c34de0 public virtual System.Void ClearMesh(System.Boolean uploadGeometry); // 0x3c34de4 public virtual System.String GetParsedText(); // 0x3c34de8 internal System.Boolean IsSelfOrLinkedAncestor(TMPro.TMP_Text targetTextComponent); // 0x3c21b94 internal System.Void ReleaseLinkedTextComponent(TMPro.TMP_Text targetTextComponent); // 0x3c21a64 protected UnityEngine.Vector2 PackUV(System.Single x, System.Single y, System.Single scale); // 0x3c33e70 protected System.Single PackUV(System.Single x, System.Single y); // 0x3c34ee0 internal virtual System.Void InternalUpdate(); // 0x3c34f40 protected System.Int32 HexToInt(System.Char hex); // 0x3c34f44 protected System.Int32 GetUTF16(System.String text, System.Int32 i); // 0x3c34f70 protected System.Int32 GetUTF16(System.Int32[] text, System.Int32 i); // 0x3c2612c internal System.Int32 GetUTF16(System.UInt32[] text, System.Int32 i); // 0x3c35018 protected System.Int32 GetUTF16(System.Text.StringBuilder text, System.Int32 i); // 0x3c350c0 private System.Int32 GetUTF16(TMPro.TMP_Text.TextBackingContainer text, System.Int32 i); // 0x3c2493c protected System.Int32 GetUTF32(System.String text, System.Int32 i); // 0x3c35168 protected System.Int32 GetUTF32(System.Int32[] text, System.Int32 i); // 0x3c261d4 internal System.Int32 GetUTF32(System.UInt32[] text, System.Int32 i); // 0x3c352a0 protected System.Int32 GetUTF32(System.Text.StringBuilder text, System.Int32 i); // 0x3c353e8 private System.Int32 GetUTF32(TMPro.TMP_Text.TextBackingContainer text, System.Int32 i); // 0x3c249e4 protected UnityEngine.Color32 HexCharsToColor(System.Char[] hexChars, System.Int32 tagCount); // 0x3c35520 protected UnityEngine.Color32 HexCharsToColor(System.Char[] hexChars, System.Int32 startIndex, System.Int32 length); // 0x3c35934 private System.Int32 GetAttributeParameters(System.Char[] chars, System.Int32 startIndex, System.Int32 length, ref System.Single[]& parameters); // 0x3c35b80 protected System.Single ConvertToFloat(System.Char[] chars, System.Int32 startIndex, System.Int32 length); // 0x3c35dac protected System.Single ConvertToFloat(System.Char[] chars, System.Int32 startIndex, System.Int32 length, out System.Int32& lastIndex); // 0x3c35c2c internal System.Boolean ValidateHtmlTag(TMPro.TMP_Text.UnicodeChar[] chars, System.Int32 startIndex, out System.Int32& endIndex); // 0x3c296f8 protected System.Void .ctor(); // 0x3c35dc4 private static System.Void .cctor(); // 0x3c367c4 } // Unity.TextMeshPro.dll public enum TMPro.TextElementType : { // Fields public System.Byte value__; // 0x10 public const TMPro.TextElementType Character = 1; // 0x0 public const TMPro.TextElementType Sprite = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_TextElement : System.Object { // Fields protected TMPro.TextElementType m_ElementType; // 0x10 internal System.UInt32 m_Unicode; // 0x14 internal TMPro.TMP_Asset m_TextAsset; // 0x18 internal UnityEngine.TextCore.Glyph m_Glyph; // 0x20 internal System.UInt32 m_GlyphIndex; // 0x28 internal System.Single m_Scale; // 0x2c // Methods public TMPro.TextElementType get_elementType(); // 0x3c46214 public System.UInt32 get_unicode(); // 0x3c4621c public System.Void set_unicode(System.UInt32 value); // 0x3c46224 public TMPro.TMP_Asset get_textAsset(); // 0x3c4622c public System.Void set_textAsset(TMPro.TMP_Asset value); // 0x3c46234 public UnityEngine.TextCore.Glyph get_glyph(); // 0x3c4623c public System.Void set_glyph(UnityEngine.TextCore.Glyph value); // 0x3c46244 public System.UInt32 get_glyphIndex(); // 0x3c4624c public System.Void set_glyphIndex(System.UInt32 value); // 0x3c46254 public System.Single get_scale(); // 0x3c4625c public System.Void set_scale(System.Single value); // 0x3c46264 public System.Void .ctor(); // 0x3c429d8 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_TextElement_Legacy : System.Object { // Fields public System.Int32 id; // 0x10 public System.Single x; // 0x14 public System.Single y; // 0x18 public System.Single width; // 0x1c public System.Single height; // 0x20 public System.Single xOffset; // 0x24 public System.Single yOffset; // 0x28 public System.Single xAdvance; // 0x2c public System.Single scale; // 0x30 // Methods public System.Void .ctor(); // 0x3c3ff44 } // Unity.TextMeshPro.dll [Serializable] public class TMPro.TMP_TextInfo : System.Object { // Fields internal static UnityEngine.Vector2 k_InfinityVectorPositive; // 0x0 internal static UnityEngine.Vector2 k_InfinityVectorNegative; // 0x8 public TMPro.TMP_Text textComponent; // 0x10 public System.Int32 characterCount; // 0x18 public System.Int32 spriteCount; // 0x1c public System.Int32 spaceCount; // 0x20 public System.Int32 wordCount; // 0x24 public System.Int32 linkCount; // 0x28 public System.Int32 lineCount; // 0x2c public System.Int32 pageCount; // 0x30 public System.Int32 materialCount; // 0x34 public TMPro.TMP_CharacterInfo[] characterInfo; // 0x38 public TMPro.TMP_WordInfo[] wordInfo; // 0x40 public TMPro.TMP_LinkInfo[] linkInfo; // 0x48 public TMPro.TMP_LineInfo[] lineInfo; // 0x50 public TMPro.TMP_PageInfo[] pageInfo; // 0x58 public TMPro.TMP_MeshInfo[] meshInfo; // 0x60 private TMPro.TMP_MeshInfo[] m_CachedMeshInfo; // 0x68 // Methods public System.Void .ctor(); // 0x3c4626c internal System.Void .ctor(System.Int32 characterCount); // 0x3c463d8 public System.Void .ctor(TMPro.TMP_Text textComponent); // 0x3c46548 public System.Void Clear(); // 0x3c46718 internal System.Void ClearAllData(); // 0x3c46774 public System.Void ClearMeshInfo(System.Boolean updateMesh); // 0x3c468e4 public System.Void ClearAllMeshInfo(); // 0x3c4699c public System.Void ResetVertexLayout(System.Boolean isVolumetric); // 0x3c46a4c public System.Void ClearUnusedVertices(TMPro.MaterialReference[] materials); // 0x3c46b08 public System.Void ClearLineInfo(); // 0x3c46bb8 internal System.Void ClearPageInfo(); // 0x3c46d48 public TMPro.TMP_MeshInfo[] CopyMeshInfoVertexData(); // 0x3c46df0 public static System.Void Resize(ref T[]& array, System.Int32 size); // 0x1be435c public static System.Void Resize(ref T[]& array, System.Int32 size, System.Boolean isBlockAllocated); // 0x1be4398 private static System.Void .cctor(); // 0x3c4720c } // Unity.TextMeshPro.dll public class TMPro.TMP_TextParsingUtilities : System.Object { // Fields private static readonly TMPro.TMP_TextParsingUtilities s_Instance; // 0x0 private const System.String k_LookupStringL; // 0x0 private const System.String k_LookupStringU; // 0x0 // Methods private static System.Void .cctor(); // 0x3c47278 public static TMPro.TMP_TextParsingUtilities get_instance(); // 0x3c472e8 public static System.Int32 GetHashCode(System.String s); // 0x3c42eb4 public static System.Int32 GetHashCodeCaseSensitive(System.String s); // 0x3c42964 public static System.Char ToLowerASCIIFast(System.Char c); // 0x3c473b4 public static System.Char ToUpperASCIIFast(System.Char c); // 0x3c47340 public static System.UInt32 ToUpperASCIIFast(System.UInt32 c); // 0x3c47428 public static System.UInt32 ToLowerASCIIFast(System.UInt32 c); // 0x3c4749c public static System.Boolean IsHighSurrogate(System.UInt32 c); // 0x3c47510 public static System.Boolean IsLowSurrogate(System.UInt32 c); // 0x3c47524 internal static System.UInt32 ConvertToUTF32(System.UInt32 highSurrogate, System.UInt32 lowSurrogate); // 0x3c47538 public System.Void .ctor(); // 0x3c472e0 } // Unity.TextMeshPro.dll public struct TMPro.TMP_FontStyleStack : { // Fields public System.Byte bold; // 0x10 public System.Byte italic; // 0x11 public System.Byte underline; // 0x12 public System.Byte strikethrough; // 0x13 public System.Byte highlight; // 0x14 public System.Byte superscript; // 0x15 public System.Byte subscript; // 0x16 public System.Byte uppercase; // 0x17 public System.Byte lowercase; // 0x18 public System.Byte smallcaps; // 0x19 // Methods public System.Void Clear(); // 0x3c4754c public System.Byte Add(TMPro.FontStyles style); // 0x3c47558 public System.Byte Remove(TMPro.FontStyles style); // 0x3c47654 } // Unity.TextMeshPro.dll public struct TMPro.TMP_TextProcessingStack<T> : { // Fields public T[] itemStack; // 0x0 public System.Int32 index; // 0x0 private T m_DefaultItem; // 0x0 private System.Int32 m_Capacity; // 0x0 private System.Int32 m_RolloverSize; // 0x0 private System.Int32 m_Count; // 0x0 private const System.Int32 k_DefaultCapacity; // 0x0 // Methods public System.Void .ctor(T[] stack); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Int32 capacity, System.Int32 rolloverSize); // 0x1bd3578 public System.Int32 get_Count(); // 0x1bd1ddc public T get_current(); // 0x1ce0384 public System.Int32 get_rolloverSize(); // 0x1bd1ddc public System.Void set_rolloverSize(System.Int32 value); // 0x1bd33a4 internal static System.Void SetDefault(TMPro.TMP_TextProcessingStack<T>[] stack, T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void SetDefault(T item); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public T Remove(); // 0x1ce0384 public System.Void Push(T item); // 0x1ce0384 public T Pop(); // 0x1ce0384 public T Peek(); // 0x1ce0384 public T CurrentItem(); // 0x1ce0384 public T PreviousItem(); // 0x1ce0384 } // Unity.TextMeshPro.dll public enum TMPro.CaretPosition : { // Fields public System.Int32 value__; // 0x10 public const TMPro.CaretPosition None = 0; // 0x0 public const TMPro.CaretPosition Left = 1; // 0x0 public const TMPro.CaretPosition Right = 2; // 0x0 // Methods } // Unity.TextMeshPro.dll public struct TMPro.CaretInfo : { // Fields public System.Int32 index; // 0x10 public TMPro.CaretPosition position; // 0x14 // Methods public System.Void .ctor(System.Int32 index, TMPro.CaretPosition position); // 0x3c47798 } // Unity.TextMeshPro.dll private struct TMPro.TMP_TextUtilities.LineSegment : { // Fields public UnityEngine.Vector3 Point1; // 0x10 public UnityEngine.Vector3 Point2; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 p1, UnityEngine.Vector3 p2); // 0x3c4a630 } // Unity.TextMeshPro.dll public static class TMPro.TMP_TextUtilities : System.Object { // Fields private static UnityEngine.Vector3[] m_rectWorldCorners; // 0x0 private const System.String k_lookupStringL; // 0x0 private const System.String k_lookupStringU; // 0x0 // Methods public static System.Int32 GetCursorIndexFromPosition(TMPro.TMP_Text textComponent, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c477a0 public static System.Int32 GetCursorIndexFromPosition(TMPro.TMP_Text textComponent, UnityEngine.Vector3 position, UnityEngine.Camera camera, out TMPro.CaretPosition& cursor); // 0x3c47f50 public static System.Int32 FindNearestLine(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c48130 public static System.Int32 FindNearestCharacterOnLine(TMPro.TMP_Text text, UnityEngine.Vector3 position, System.Int32 line, UnityEngine.Camera camera, System.Boolean visibleOnly); // 0x3c482b0 public static System.Boolean IsIntersectingRectTransform(UnityEngine.RectTransform rectTransform, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c487a4 public static System.Int32 FindIntersectingCharacter(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera, System.Boolean visibleOnly); // 0x3c488c0 public static System.Int32 FindNearestCharacter(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera, System.Boolean visibleOnly); // 0x3c47904 public static System.Int32 FindIntersectingWord(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c48ac8 public static System.Int32 FindNearestWord(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c48ed8 public static System.Int32 FindIntersectingLine(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c4949c public static System.Int32 FindIntersectingLink(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c495f4 public static System.Int32 FindNearestLink(TMPro.TMP_Text text, UnityEngine.Vector3 position, UnityEngine.Camera camera); // 0x3c49934 private static System.Boolean PointIntersectRectangle(UnityEngine.Vector3 m, UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 c, UnityEngine.Vector3 d); // 0x3c4861c public static System.Boolean ScreenPointToWorldPointInRectangle(UnityEngine.Transform transform, UnityEngine.Vector2 screenPoint, UnityEngine.Camera cam, out UnityEngine.Vector3& worldPoint); // 0x3c47c2c private static System.Boolean IntersectLinePlane(TMPro.TMP_TextUtilities.LineSegment line, UnityEngine.Vector3 point, UnityEngine.Vector3 normal, out UnityEngine.Vector3& intersectingPoint); // 0x3c4a048 public static System.Single DistanceToLine(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 point); // 0x3c486dc public static System.Char ToLowerFast(System.Char c); // 0x3c4a1b8 public static System.Char ToUpperFast(System.Char c); // 0x3c4a22c internal static System.UInt32 ToUpperASCIIFast(System.UInt32 c); // 0x3c4a2a0 public static System.Int32 GetHashCode(System.String s); // 0x3c4a314 public static System.Int32 GetSimpleHashCode(System.String s); // 0x3c419fc public static System.UInt32 GetSimpleHashCodeLowercase(System.String s); // 0x3c4a3d0 public static System.Int32 HexToInt(System.Char hex); // 0x3c4a48c public static System.Int32 StringHexToInt(System.String s); // 0x3c4a4b8 private static System.Void .cctor(); // 0x3c4a5bc } // Unity.TextMeshPro.dll public class TMPro.TMP_UpdateManager : System.Object { // Fields private static TMPro.TMP_UpdateManager s_Instance; // 0x0 private readonly System.Collections.Generic.HashSet<System.Int32> m_LayoutQueueLookup; // 0x10 private readonly System.Collections.Generic.List<TMPro.TMP_Text> m_LayoutRebuildQueue; // 0x18 private readonly System.Collections.Generic.HashSet<System.Int32> m_GraphicQueueLookup; // 0x20 private readonly System.Collections.Generic.List<TMPro.TMP_Text> m_GraphicRebuildQueue; // 0x28 private readonly System.Collections.Generic.HashSet<System.Int32> m_InternalUpdateLookup; // 0x30 private readonly System.Collections.Generic.List<TMPro.TMP_Text> m_InternalUpdateQueue; // 0x38 private readonly System.Collections.Generic.HashSet<System.Int32> m_CullingUpdateLookup; // 0x40 private readonly System.Collections.Generic.List<TMPro.TMP_Text> m_CullingUpdateQueue; // 0x48 private static Unity.Profiling.ProfilerMarker k_RegisterTextObjectForUpdateMarker; // 0x8 private static Unity.Profiling.ProfilerMarker k_RegisterTextElementForGraphicRebuildMarker; // 0x10 private static Unity.Profiling.ProfilerMarker k_RegisterTextElementForCullingUpdateMarker; // 0x18 private static Unity.Profiling.ProfilerMarker k_UnregisterTextObjectForUpdateMarker; // 0x20 private static Unity.Profiling.ProfilerMarker k_UnregisterTextElementForGraphicRebuildMarker; // 0x28 // Methods private static TMPro.TMP_UpdateManager get_instance(); // 0x3c4a640 private System.Void .ctor(); // 0x3c4a6f0 internal static System.Void RegisterTextObjectForUpdate(TMPro.TMP_Text textObject); // 0x3c4a8fc private System.Void InternalRegisterTextObjectForUpdate(TMPro.TMP_Text textObject); // 0x3c4a95c public static System.Void RegisterTextElementForLayoutRebuild(TMPro.TMP_Text element); // 0x3c4aa80 private System.Void InternalRegisterTextElementForLayoutRebuild(TMPro.TMP_Text element); // 0x3c4aae0 public static System.Void RegisterTextElementForGraphicRebuild(TMPro.TMP_Text element); // 0x3c4ac04 private System.Void InternalRegisterTextElementForGraphicRebuild(TMPro.TMP_Text element); // 0x3c4ac64 public static System.Void RegisterTextElementForCullingUpdate(TMPro.TMP_Text element); // 0x3c4ad88 private System.Void InternalRegisterTextElementForCullingUpdate(TMPro.TMP_Text element); // 0x3c4ade8 private System.Void OnCameraPreCull(); // 0x3c4af0c private System.Void DoRebuilds(); // 0x3c4af10 internal static System.Void UnRegisterTextObjectForUpdate(TMPro.TMP_Text textObject); // 0x3c4b164 public static System.Void UnRegisterTextElementForRebuild(TMPro.TMP_Text element); // 0x3c4b25c private System.Void InternalUnRegisterTextElementForGraphicRebuild(TMPro.TMP_Text element); // 0x3c4b2dc private System.Void InternalUnRegisterTextElementForLayoutRebuild(TMPro.TMP_Text element); // 0x3c4b374 private System.Void InternalUnRegisterTextObjectForUpdate(TMPro.TMP_Text textObject); // 0x3c4b1c4 private static System.Void .cctor(); // 0x3c4b40c } // Unity.TextMeshPro.dll public class TMPro.TMP_UpdateRegistry : System.Object { // Fields private static TMPro.TMP_UpdateRegistry s_Instance; // 0x0 private readonly System.Collections.Generic.List<UnityEngine.UI.ICanvasElement> m_LayoutRebuildQueue; // 0x10 private System.Collections.Generic.HashSet<System.Int32> m_LayoutQueueLookup; // 0x18 private readonly System.Collections.Generic.List<UnityEngine.UI.ICanvasElement> m_GraphicRebuildQueue; // 0x20 private System.Collections.Generic.HashSet<System.Int32> m_GraphicQueueLookup; // 0x28 // Methods public static TMPro.TMP_UpdateRegistry get_instance(); // 0x3c4b570 protected System.Void .ctor(); // 0x3c4b5f4 public static System.Void RegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4b770 private System.Boolean InternalRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4b790 public static System.Void RegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4b8f4 private System.Boolean InternalRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4b914 private System.Void PerformUpdateForCanvasRendererObjects(); // 0x3c4ba78 private System.Void PerformUpdateForMeshRendererObjects(); // 0x3c4bcd4 public static System.Void UnRegisterCanvasElementForRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4bd3c private System.Void InternalUnRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4bd6c private System.Void InternalUnRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3c4be48 } // Unity.TextMeshPro.dll public enum TMPro.SpriteAssetUtilities.SpriteAssetImportFormats : { // Fields public System.Int32 value__; // 0x10 public const TMPro.SpriteAssetUtilities.SpriteAssetImportFormats None = 0; // 0x0 public const TMPro.SpriteAssetUtilities.SpriteAssetImportFormats TexturePackerJsonArray = 1; // 0x0 // Methods } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteFrame : { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single w; // 0x18 public System.Single h; // 0x1c // Methods public override System.String ToString(); // 0x3c4bf2c } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteSize : { // Fields public System.Single w; // 0x10 public System.Single h; // 0x14 // Methods public override System.String ToString(); // 0x3c4c134 } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.Frame : { // Fields public System.String filename; // 0x10 public TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteFrame frame; // 0x18 public System.Boolean rotated; // 0x28 public System.Boolean trimmed; // 0x29 public TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteFrame spriteSourceSize; // 0x2c public TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteSize sourceSize; // 0x3c public UnityEngine.Vector2 pivot; // 0x44 // Methods } // Unity.TextMeshPro.dll [Serializable] public struct TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.Meta : { // Fields public System.String app; // 0x10 public System.String version; // 0x18 public System.String image; // 0x20 public System.String format; // 0x28 public TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteSize size; // 0x30 public System.Single scale; // 0x38 public System.String smartupdate; // 0x40 // Methods } // Unity.TextMeshPro.dll [Serializable] public class TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.SpriteDataObject : System.Object { // Fields public System.Collections.Generic.List<TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.Frame> frames; // 0x10 public TMPro.SpriteAssetUtilities.TexturePacker_JsonArray.Meta meta; // 0x18 // Methods public System.Void .ctor(); // 0x3c4c1e0 } // Unity.TextMeshPro.dll public class TMPro.SpriteAssetUtilities.TexturePacker_JsonArray : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3c4bf24 } // Unity.TextMeshPro.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // Unity.TextMeshPro.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3551 : { // Fields // Methods } // Unity.TextMeshPro.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5236 : { // Fields // Methods } // Unity.TextMeshPro.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 1C3635C112D556F4C11A4FE6BDE6ED3F126C4B2B546811BDB64DE7BDED3A05CB; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5236 28151F9F060FF60EEF78172E7E7E46DEA49A59E4122A3E5F52BB749EDC98756F; // 0xc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3551 8888F405A0F13565CE61E72C16289D7F52D50B6F9F074009144957058CC0160C; // 0x1480 // Methods } // Sirenix.Serialization.dll internal class <Module> : { // Fields // Methods } // Sirenix.Serialization.dll internal sealed class <>f__AnonymousType0<<Assembly>j__TPar,<Attribute>j__TPar> : System.Object { // Fields private readonly <Assembly>j__TPar <Assembly>i__Field; // 0x0 private readonly <Attribute>j__TPar <Attribute>i__Field; // 0x0 // Methods public <Assembly>j__TPar get_Assembly(); // 0x1ce0384 public <Attribute>j__TPar get_Attribute(); // 0x1ce0384 public System.Void .ctor(<Assembly>j__TPar Assembly, <Attribute>j__TPar Attribute); // 0x1ce0384 public override System.Boolean Equals(System.Object value); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc public override System.String ToString(); // 0x1bd219c } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedBehaviour : UnityEngine.Behaviour, UnityEngine.ISerializationCallbackReceiver, Sirenix.Serialization.ISupportsPrefabSerialization { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x18 // Methods private Sirenix.Serialization.SerializationData Sirenix.Serialization.ISupportsPrefabSerialization.get_SerializationData(); // 0x3468020 private System.Void Sirenix.Serialization.ISupportsPrefabSerialization.set_SerializationData(Sirenix.Serialization.SerializationData value); // 0x346803c private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x3468064 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x34680d4 protected virtual System.Void OnAfterDeserialize(); // 0x3468148 protected virtual System.Void OnBeforeSerialize(); // 0x346814c protected System.Void .ctor(); // 0x3468150 } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedComponent : UnityEngine.Component, UnityEngine.ISerializationCallbackReceiver, Sirenix.Serialization.ISupportsPrefabSerialization { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x18 // Methods private Sirenix.Serialization.SerializationData Sirenix.Serialization.ISupportsPrefabSerialization.get_SerializationData(); // 0x3468158 private System.Void Sirenix.Serialization.ISupportsPrefabSerialization.set_SerializationData(Sirenix.Serialization.SerializationData value); // 0x3468174 private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x346819c private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x346820c protected virtual System.Void OnAfterDeserialize(); // 0x3468280 protected virtual System.Void OnBeforeSerialize(); // 0x3468284 protected System.Void .ctor(); // 0x3468288 } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedMonoBehaviour : UnityEngine.MonoBehaviour, UnityEngine.ISerializationCallbackReceiver, Sirenix.Serialization.ISupportsPrefabSerialization { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x20 // Methods private Sirenix.Serialization.SerializationData Sirenix.Serialization.ISupportsPrefabSerialization.get_SerializationData(); // 0x3468290 private System.Void Sirenix.Serialization.ISupportsPrefabSerialization.set_SerializationData(Sirenix.Serialization.SerializationData value); // 0x34682a4 private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x34682c4 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3468334 protected virtual System.Void OnAfterDeserialize(); // 0x34683a8 protected virtual System.Void OnBeforeSerialize(); // 0x34683ac protected System.Void .ctor(); // 0x34683b0 } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedScriptableObject : UnityEngine.ScriptableObject, UnityEngine.ISerializationCallbackReceiver { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x18 // Methods private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x34683b8 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3468428 protected virtual System.Void OnAfterDeserialize(); // 0x346849c protected virtual System.Void OnBeforeSerialize(); // 0x34684a0 protected System.Void .ctor(); // 0x34684a4 } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedStateMachineBehaviour : UnityEngine.StateMachineBehaviour, UnityEngine.ISerializationCallbackReceiver { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x18 // Methods private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x34684ac private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3468520 protected virtual System.Void OnAfterDeserialize(); // 0x3468598 protected virtual System.Void OnBeforeSerialize(); // 0x346859c protected System.Void .ctor(); // 0x34685a0 } // Sirenix.Serialization.dll public abstract class Sirenix.OdinInspector.SerializedUnityObject : UnityEngine.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private Sirenix.Serialization.SerializationData serializationData; // 0x18 // Methods private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x34685a8 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3468618 protected virtual System.Void OnAfterDeserialize(); // 0x346868c protected virtual System.Void OnBeforeSerialize(); // 0x3468690 protected System.Void .ctor(); // 0x3468694 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.MethodInfoFormatter.<>c<T> : System.Object { // Fields public static readonly Sirenix.Serialization.MethodInfoFormatter.<>c<T> <>9; // 0x0 public static System.Func<System.Type,System.String> <>9__3_0; // 0x0 public static System.Func<System.Type,System.String> <>9__3_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.String <DeserializeImplementation>b__3_0(System.Type p); // 0x1bd22a0 internal System.String <DeserializeImplementation>b__3_1(System.Type p); // 0x1bd22a0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.MethodInfoFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields private static readonly Sirenix.Serialization.Serializer<System.String> StringSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Type> TypeSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Type[]> TypeArraySerializer; // 0x0 // Methods protected override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected override T GetUninitializedObject(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll public class Sirenix.Serialization.QueueFormatter<TQueue,TValue> : Sirenix.Serialization.BaseFormatter<TQueue> { // Fields private static readonly Sirenix.Serialization.Serializer<TValue> TSerializer; // 0x0 private static readonly System.Boolean IsPlainQueue; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override TQueue GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref TQueue& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref TQueue& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.ReflectionOrEmittedBaseFormatter<T> : Sirenix.Serialization.ReflectionFormatter<T> { // Fields // Methods protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public class Sirenix.Serialization.StackFormatter<TStack,TValue> : Sirenix.Serialization.BaseFormatter<TStack> { // Fields private static readonly Sirenix.Serialization.Serializer<TValue> TSerializer; // 0x0 private static readonly System.Boolean IsPlainStack; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override TStack GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref TStack& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref TStack& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.VersionFormatter : Sirenix.Serialization.MinimalBaseFormatter<System.Version> { // Fields // Methods protected override System.Version GetUninitializedObject(); // 0x34686ec protected override System.Void Read(ref System.Version& value, Sirenix.Serialization.IDataReader reader); // 0x34686f4 protected override System.Void Write(ref System.Version& value, Sirenix.Serialization.IDataWriter writer); // 0x3468998 public System.Void .ctor(); // 0x3468ba8 } // Sirenix.Serialization.dll public class Sirenix.Serialization.AllowDeserializeInvalidDataAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3468c14 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.ArchitectureInfo : System.Object { // Fields public static System.Boolean Architecture_Supports_Unaligned_Float32_Reads; // 0x0 public static System.Boolean Architecture_Supports_All_Unaligned_ReadWrites; // 0x1 // Methods private static System.Void .cctor(); // 0x3468c1c internal static System.Void SetRuntimePlatform(UnityEngine.RuntimePlatform platform); // 0x3468ca4 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IOverridesSerializationPolicy : { // Fields // Methods public abstract Sirenix.Serialization.ISerializationPolicy get_SerializationPolicy(); // 0x1bd219c public abstract System.Boolean get_OdinSerializesUnityFields(); // 0x1bd1824 } // Sirenix.Serialization.dll internal class Sirenix.Serialization.ArrayFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x346900c public System.Void .ctor(); // 0x3469328 } // Sirenix.Serialization.dll internal class Sirenix.Serialization.DelegateFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x3469330 public System.Void .ctor(); // 0x3469514 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IAskIfCanFormatTypes : { // Fields // Methods public abstract System.Boolean CanFormatType(System.Type type); // 0x1bd19a0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IFormatterLocator : { // Fields // Methods public abstract System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x0 } // Sirenix.Serialization.dll public enum Sirenix.Serialization.FormatterLocationStep : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.FormatterLocationStep BeforeRegisteredFormatters = 0; // 0x0 public const Sirenix.Serialization.FormatterLocationStep AfterRegisteredFormatters = 1; // 0x0 // Methods } // Sirenix.Serialization.dll internal class Sirenix.Serialization.GenericCollectionFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x346951c public System.Void .ctor(); // 0x3469710 } // Sirenix.Serialization.dll internal class Sirenix.Serialization.ISerializableFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x3469718 public System.Void .ctor(); // 0x346990c } // Sirenix.Serialization.dll public class Sirenix.Serialization.RegisterFormatterAttribute : System.Attribute { // Fields private System.Type <FormatterType>k__BackingField; // 0x10 private System.Int32 <Priority>k__BackingField; // 0x18 // Methods public System.Type get_FormatterType(); // 0x3469914 private System.Void set_FormatterType(System.Type value); // 0x346991c public System.Int32 get_Priority(); // 0x3469924 private System.Void set_Priority(System.Int32 value); // 0x346992c public System.Void .ctor(System.Type formatterType, System.Int32 priority); // 0x3469934 } // Sirenix.Serialization.dll public class Sirenix.Serialization.RegisterFormatterLocatorAttribute : System.Attribute { // Fields private System.Type <FormatterLocatorType>k__BackingField; // 0x10 private System.Int32 <Priority>k__BackingField; // 0x18 // Methods public System.Type get_FormatterLocatorType(); // 0x3469970 private System.Void set_FormatterLocatorType(System.Type value); // 0x3469978 public System.Int32 get_Priority(); // 0x3469980 private System.Void set_Priority(System.Int32 value); // 0x3469988 public System.Void .ctor(System.Type formatterLocatorType, System.Int32 priority); // 0x3469990 } // Sirenix.Serialization.dll internal class Sirenix.Serialization.SelfFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x34699cc public System.Void .ctor(); // 0x3469c14 } // Sirenix.Serialization.dll internal class Sirenix.Serialization.TypeFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x3469c1c public System.Void .ctor(); // 0x3469d0c } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.BaseDataReader : Sirenix.Serialization.BaseDataReaderWriter, Sirenix.Serialization.IDataReader, System.IDisposable { // Fields private Sirenix.Serialization.DeserializationContext context; // 0x20 private System.IO.Stream stream; // 0x28 // Methods protected System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x3469d14 public System.Int32 get_CurrentNodeId(); // 0x3469dd0 public System.Int32 get_CurrentNodeDepth(); // 0x3469e8c public System.String get_CurrentNodeName(); // 0x3469e94 public virtual System.IO.Stream get_Stream(); // 0x3469eb4 public virtual System.Void set_Stream(System.IO.Stream value); // 0x3469ebc public Sirenix.Serialization.DeserializationContext get_Context(); // 0x3469f78 public System.Void set_Context(Sirenix.Serialization.DeserializationContext value); // 0x3469fe8 public abstract System.Boolean EnterNode(out System.Type& type); // 0x1bd19a0 public abstract System.Boolean ExitNode(); // 0x1bd1824 public abstract System.Boolean EnterArray(out System.Int64& length); // 0x1bd19a0 public abstract System.Boolean ExitArray(); // 0x1bd1824 public abstract System.Boolean ReadPrimitiveArray(out T[]& array); // 0x1bd19a0 public abstract Sirenix.Serialization.EntryType PeekEntry(out System.String& name); // 0x1bd19a0 public abstract System.Boolean ReadInternalReference(out System.Int32& id); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.Int32& index); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.Guid& guid); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.String& id); // 0x1bd19a0 public abstract System.Boolean ReadChar(out System.Char& value); // 0x1bd19a0 public abstract System.Boolean ReadString(out System.String& value); // 0x1bd19a0 public abstract System.Boolean ReadGuid(out System.Guid& value); // 0x1bd19a0 public abstract System.Boolean ReadSByte(out System.SByte& value); // 0x1bd19a0 public abstract System.Boolean ReadInt16(out System.Int16& value); // 0x1bd19a0 public abstract System.Boolean ReadInt32(out System.Int32& value); // 0x1bd19a0 public abstract System.Boolean ReadInt64(out System.Int64& value); // 0x1bd19a0 public abstract System.Boolean ReadByte(out System.Byte& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt16(out System.UInt16& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt32(out System.UInt32& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt64(out System.UInt64& value); // 0x1bd19a0 public abstract System.Boolean ReadDecimal(out System.Decimal& value); // 0x1bd19a0 public abstract System.Boolean ReadSingle(out System.Single& value); // 0x1bd19a0 public abstract System.Boolean ReadDouble(out System.Double& value); // 0x1bd19a0 public abstract System.Boolean ReadBoolean(out System.Boolean& value); // 0x1bd19a0 public abstract System.Boolean ReadNull(); // 0x1bd1824 public virtual System.Void SkipEntry(); // 0x3469ff0 public abstract System.Void Dispose(); // 0x1bd2ec0 public virtual System.Void PrepareNewSerializationSession(); // 0x346a524 public abstract System.String GetDataDump(); // 0x1bd219c protected abstract Sirenix.Serialization.EntryType PeekEntry(); // 0x1bd1824 protected abstract Sirenix.Serialization.EntryType ReadToNextEntry(); // 0x1bd1824 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.BaseDataReaderWriter : System.Object { // Fields private Sirenix.Serialization.NodeInfo[] nodes; // 0x10 private System.Int32 nodesLength; // 0x18 // Methods public Sirenix.Serialization.TwoWaySerializationBinder get_Binder(); // 0x346a534 public System.Void set_Binder(Sirenix.Serialization.TwoWaySerializationBinder value); // 0x346a704 public System.Boolean get_IsInArrayNode(); // 0x346a888 protected System.Int32 get_NodeDepth(); // 0x346a8d8 protected Sirenix.Serialization.NodeInfo get_CurrentNode(); // 0x3469df0 protected System.Void PushNode(Sirenix.Serialization.NodeInfo node); // 0x346a8e0 protected System.Void PushNode(System.String name, System.Int32 id, System.Type type); // 0x346aa90 protected System.Void PushArray(); // 0x346ab60 private System.Void ExpandNodes(); // 0x346a990 protected System.Void PopNode(System.String name); // 0x346ac7c protected System.Void PopArray(); // 0x346ace0 protected System.Void ClearNodes(); // 0x346a52c protected System.Void .ctor(); // 0x3469d6c } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.BaseDataWriter : Sirenix.Serialization.BaseDataReaderWriter, Sirenix.Serialization.IDataWriter, System.IDisposable { // Fields private Sirenix.Serialization.SerializationContext context; // 0x20 private System.IO.Stream stream; // 0x28 // Methods protected System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.SerializationContext context); // 0x346ad90 public virtual System.IO.Stream get_Stream(); // 0x346ade8 public virtual System.Void set_Stream(System.IO.Stream value); // 0x346adf0 public Sirenix.Serialization.SerializationContext get_Context(); // 0x346aeac public System.Void set_Context(Sirenix.Serialization.SerializationContext value); // 0x346af1c public virtual System.Void FlushToStream(); // 0x346af24 public abstract System.Void BeginReferenceNode(System.String name, System.Type type, System.Int32 id); // 0x1bd3c5c public abstract System.Void BeginStructNode(System.String name, System.Type type); // 0x1bd3c20 public abstract System.Void EndNode(System.String name); // 0x1bd3a1c public abstract System.Void BeginArrayNode(System.Int64 length); // 0x1bd38b4 public abstract System.Void EndArrayNode(); // 0x1bd2ec0 public abstract System.Void WritePrimitiveArray(T[] array); // 0x1bd3a1c public abstract System.Void WriteNull(System.String name); // 0x1bd3a1c public abstract System.Void WriteInternalReference(System.String name, System.Int32 id); // 0x1bd3b1c public abstract System.Void WriteExternalReference(System.String name, System.Int32 index); // 0x1bd3b1c public abstract System.Void WriteExternalReference(System.String name, System.Guid guid); // 0x0 public abstract System.Void WriteExternalReference(System.String name, System.String id); // 0x1bd3c20 public abstract System.Void WriteChar(System.String name, System.Char value); // 0x0 public abstract System.Void WriteString(System.String name, System.String value); // 0x1bd3c20 public abstract System.Void WriteGuid(System.String name, System.Guid value); // 0x0 public abstract System.Void WriteSByte(System.String name, System.SByte value); // 0x0 public abstract System.Void WriteInt16(System.String name, System.Int16 value); // 0x0 public abstract System.Void WriteInt32(System.String name, System.Int32 value); // 0x1bd3b1c public abstract System.Void WriteInt64(System.String name, System.Int64 value); // 0x0 public abstract System.Void WriteByte(System.String name, System.Byte value); // 0x1bd3a50 public abstract System.Void WriteUInt16(System.String name, System.UInt16 value); // 0x0 public abstract System.Void WriteUInt32(System.String name, System.UInt32 value); // 0x0 public abstract System.Void WriteUInt64(System.String name, System.UInt64 value); // 0x0 public abstract System.Void WriteDecimal(System.String name, System.Decimal value); // 0x0 public abstract System.Void WriteSingle(System.String name, System.Single value); // 0x0 public abstract System.Void WriteDouble(System.String name, System.Double value); // 0x0 public abstract System.Void WriteBoolean(System.String name, System.Boolean value); // 0x1bd3a50 public abstract System.Void Dispose(); // 0x1bd2ec0 public virtual System.Void PrepareNewSerializationSession(); // 0x346af54 public abstract System.String GetDataDump(); // 0x1bd219c } // Sirenix.Serialization.dll private struct Sirenix.Serialization.BinaryDataReader.Struct256Bit : { // Fields public System.Decimal d1; // 0x10 public System.Decimal d2; // 0x20 // Methods } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.BinaryDataReader.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.BinaryDataReader.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x34708f8 public System.Void .ctor(); // 0x3470960 internal System.Char <.cctor>b__64_0(System.Byte[] b, System.Int32 i); // 0x3470968 internal System.Byte <.cctor>b__64_1(System.Byte[] b, System.Int32 i); // 0x34709d0 internal System.SByte <.cctor>b__64_2(System.Byte[] b, System.Int32 i); // 0x34709fc internal System.Boolean <.cctor>b__64_3(System.Byte[] b, System.Int32 i); // 0x3470a28 } // Sirenix.Serialization.dll public class Sirenix.Serialization.BinaryDataReader : Sirenix.Serialization.BaseDataReader { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Delegate> PrimitiveFromByteMethods; // 0x0 private System.Byte[] internalBufferBackup; // 0x30 private System.Byte[] buffer; // 0x38 private System.Int32 bufferIndex; // 0x40 private System.Int32 bufferEnd; // 0x44 private System.Nullable<Sirenix.Serialization.EntryType> peekedEntryType; // 0x48 private Sirenix.Serialization.BinaryEntryType peekedBinaryEntryType; // 0x4a private System.String peekedEntryName; // 0x50 private System.Collections.Generic.Dictionary<System.Int32,System.Type> types; // 0x58 // Methods public System.Void .ctor(); // 0x346af5c public System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x346b03c public override System.Void Dispose(); // 0x346b124 public override Sirenix.Serialization.EntryType PeekEntry(out System.String& name); // 0x346b128 public override System.Boolean EnterArray(out System.Int64& length); // 0x346b89c public override System.Boolean EnterNode(out System.Type& type); // 0x346bb04 public override System.Boolean ExitArray(); // 0x346bc9c public override System.Boolean ExitNode(); // 0x346bde0 public override System.Boolean ReadPrimitiveArray(out T[]& array); // 0x1bd19a0 public override System.Boolean ReadBoolean(out System.Boolean& value); // 0x346bf30 public override System.Boolean ReadSByte(out System.SByte& value); // 0x346c054 public override System.Boolean ReadByte(out System.Byte& value); // 0x346c164 public override System.Boolean ReadInt16(out System.Int16& value); // 0x346c274 public override System.Boolean ReadUInt16(out System.UInt16& value); // 0x346c384 public override System.Boolean ReadInt32(out System.Int32& value); // 0x346c494 public override System.Boolean ReadUInt32(out System.UInt32& value); // 0x346c5a8 public override System.Boolean ReadInt64(out System.Int64& value); // 0x346c6b8 public override System.Boolean ReadUInt64(out System.UInt64& value); // 0x346cc48 public override System.Boolean ReadChar(out System.Char& value); // 0x346d1a0 public override System.Boolean ReadSingle(out System.Single& value); // 0x346d308 public override System.Boolean ReadDouble(out System.Double& value); // 0x346d6ec public override System.Boolean ReadDecimal(out System.Decimal& value); // 0x346dac8 public override System.Boolean ReadExternalReference(out System.Guid& guid); // 0x346dfc8 public override System.Boolean ReadGuid(out System.Guid& value); // 0x346e08c public override System.Boolean ReadExternalReference(out System.Int32& index); // 0x346e150 public override System.Boolean ReadExternalReference(out System.String& id); // 0x346e270 public override System.Boolean ReadNull(); // 0x346e354 public override System.Boolean ReadInternalReference(out System.Int32& id); // 0x346e3fc public override System.Boolean ReadString(out System.String& value); // 0x346e51c public override System.Void PrepareNewSerializationSession(); // 0x346e600 public override System.String GetDataDump(); // 0x346e684 private System.String ReadStringValue(); // 0x346e780 private System.Void SkipStringValue(); // 0x346e95c private System.Void SkipPeekedEntryContent(); // 0x346ea2c private System.Boolean SkipBuffer(System.Int32 amount); // 0x346ed34 private System.Type ReadTypeEntry(); // 0x346ed54 private System.Void MarkEntryContentConsumed(); // 0x346f304 protected override Sirenix.Serialization.EntryType PeekEntry(); // 0x346f32c protected override Sirenix.Serialization.EntryType ReadToNextEntry(); // 0x346f350 private System.Boolean UNSAFE_Read_1_Byte(out System.Byte& value); // 0x346f388 private System.Boolean UNSAFE_Read_1_SByte(out System.SByte& value); // 0x346f404 private System.Boolean UNSAFE_Read_2_Int16(out System.Int16& value); // 0x346f480 private System.Boolean UNSAFE_Read_2_UInt16(out System.UInt16& value); // 0x346f4fc private System.Boolean UNSAFE_Read_2_Char(out System.Char& value); // 0x346f578 private System.Boolean UNSAFE_Read_4_Int32(out System.Int32& value); // 0x346f5f4 private System.Boolean UNSAFE_Read_4_UInt32(out System.UInt32& value); // 0x346f678 private System.Boolean UNSAFE_Read_4_Float32(out System.Single& value); // 0x346f6fc private System.Boolean UNSAFE_Read_8_Int64(out System.Int64& value); // 0x346f7c8 private System.Boolean UNSAFE_Read_8_UInt64(out System.UInt64& value); // 0x346f8d4 private System.Boolean UNSAFE_Read_8_Float64(out System.Double& value); // 0x346f9e0 private System.Boolean UNSAFE_Read_16_Decimal(out System.Decimal& value); // 0x346faec private System.Boolean UNSAFE_Read_16_Guid(out System.Guid& value); // 0x346fc2c private System.Boolean HasBufferData(System.Int32 amount); // 0x346fd4c private System.Void ReadEntireStreamToBuffer(); // 0x346fd8c private static System.Void .cctor(); // 0x34700b0 } // Sirenix.Serialization.dll private struct Sirenix.Serialization.BinaryDataWriter.Struct256Bit : { // Fields public System.Decimal d1; // 0x10 public System.Decimal d2; // 0x20 // Methods } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.BinaryDataWriter.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.BinaryDataWriter.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x34796c0 public System.Void .ctor(); // 0x3479728 internal System.Void <.cctor>b__70_0(System.Byte[] b, System.Int32 i, System.Char v); // 0x3479730 internal System.Void <.cctor>b__70_1(System.Byte[] b, System.Int32 i, System.Byte v); // 0x34797a0 internal System.Void <.cctor>b__70_2(System.Byte[] b, System.Int32 i, System.SByte v); // 0x34797cc internal System.Void <.cctor>b__70_3(System.Byte[] b, System.Int32 i, System.Boolean v); // 0x34797f8 } // Sirenix.Serialization.dll public class Sirenix.Serialization.BinaryDataWriter : Sirenix.Serialization.BaseDataWriter { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Delegate> PrimitiveGetBytesMethods; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Int32> PrimitiveSizes; // 0x8 private readonly System.Byte[] small_buffer; // 0x30 private readonly System.Byte[] buffer; // 0x38 private System.Int32 bufferIndex; // 0x40 private readonly System.Collections.Generic.Dictionary<System.Type,System.Int32> types; // 0x48 public System.Boolean CompressStringsTo8BitWhenPossible; // 0x50 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Action<Sirenix.Serialization.BinaryDataWriter,System.Object>> PrimitiveArrayWriters; // 0x10 // Methods public System.Void .ctor(); // 0x3470a5c public System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.SerializationContext context); // 0x3470b78 public override System.Void BeginArrayNode(System.Int64 length); // 0x3470c9c public override System.Void BeginReferenceNode(System.String name, System.Type type, System.Int32 id); // 0x3470e14 public override System.Void BeginStructNode(System.String name, System.Type type); // 0x34717ec public override System.Void Dispose(); // 0x347190c public override System.Void EndArrayNode(); // 0x347191c public override System.Void EndNode(System.String name); // 0x34719e8 private static System.Void WritePrimitiveArray_byte(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3471ab4 private static System.Void WritePrimitiveArray_sbyte(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3471c7c private static System.Void WritePrimitiveArray_bool(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x34720a8 private static System.Void WritePrimitiveArray_char(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x34724d4 private static System.Void WritePrimitiveArray_short(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3472910 private static System.Void WritePrimitiveArray_int(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3472d4c private static System.Void WritePrimitiveArray_long(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3473188 private static System.Void WritePrimitiveArray_ushort(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x34735c4 private static System.Void WritePrimitiveArray_uint(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3473a00 private static System.Void WritePrimitiveArray_ulong(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3473e3c private static System.Void WritePrimitiveArray_decimal(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3474278 private static System.Void WritePrimitiveArray_float(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x34746b4 private static System.Void WritePrimitiveArray_double(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3474af0 private static System.Void WritePrimitiveArray_Guid(Sirenix.Serialization.BinaryDataWriter writer, System.Object o); // 0x3474f2c public override System.Void WritePrimitiveArray(T[] array); // 0x1bd3a1c public override System.Void WriteBoolean(System.String name, System.Boolean value); // 0x3475368 public override System.Void WriteByte(System.String name, System.Byte value); // 0x3475530 public override System.Void WriteChar(System.String name, System.Char value); // 0x34756f4 public override System.Void WriteDecimal(System.String name, System.Decimal value); // 0x34758c4 public override System.Void WriteDouble(System.String name, System.Double value); // 0x3475b34 public override System.Void WriteGuid(System.String name, System.Guid value); // 0x3475d64 public override System.Void WriteExternalReference(System.String name, System.Guid guid); // 0x3475fb4 public override System.Void WriteExternalReference(System.String name, System.Int32 index); // 0x3476204 public override System.Void WriteExternalReference(System.String name, System.String id); // 0x34763d8 public override System.Void WriteInt32(System.String name, System.Int32 value); // 0x3476520 public override System.Void WriteInt64(System.String name, System.Int64 value); // 0x34766f4 public override System.Void WriteNull(System.String name); // 0x3476920 public override System.Void WriteInternalReference(System.String name, System.Int32 id); // 0x3476a20 public override System.Void WriteSByte(System.String name, System.SByte value); // 0x3476bf4 public override System.Void WriteInt16(System.String name, System.Int16 value); // 0x3476db8 public override System.Void WriteSingle(System.String name, System.Single value); // 0x3476f88 public override System.Void WriteString(System.String name, System.String value); // 0x3477258 public override System.Void WriteUInt32(System.String name, System.UInt32 value); // 0x3477360 public override System.Void WriteUInt64(System.String name, System.UInt64 value); // 0x3477534 public override System.Void WriteUInt16(System.String name, System.UInt16 value); // 0x3477760 public override System.Void PrepareNewSerializationSession(); // 0x3477930 public override System.String GetDataDump(); // 0x347798c private System.Void WriteType(System.Type type); // 0x3477b9c private System.Void WriteStringFast(System.String value); // 0x3470fac public override System.Void FlushToStream(); // 0x3477ecc private System.Void UNSAFE_WriteToBuffer_2_Char(System.Char value); // 0x3477f28 private System.Void UNSAFE_WriteToBuffer_2_Int16(System.Int16 value); // 0x3477f58 private System.Void UNSAFE_WriteToBuffer_2_UInt16(System.UInt16 value); // 0x3477f88 private System.Void UNSAFE_WriteToBuffer_4_Int32(System.Int32 value); // 0x3477fb8 private System.Void UNSAFE_WriteToBuffer_4_UInt32(System.UInt32 value); // 0x3477fec private System.Void UNSAFE_WriteToBuffer_4_Float32(System.Single value); // 0x3478020 private System.Void UNSAFE_WriteToBuffer_8_Int64(System.Int64 value); // 0x34780ec private System.Void UNSAFE_WriteToBuffer_8_UInt64(System.UInt64 value); // 0x34781a4 private System.Void UNSAFE_WriteToBuffer_8_Float64(System.Double value); // 0x347825c private System.Void UNSAFE_WriteToBuffer_16_Decimal(System.Decimal value); // 0x3478318 private System.Void UNSAFE_WriteToBuffer_16_Guid(System.Guid value); // 0x347840c private System.Void EnsureBufferSpace(System.Int32 space); // 0x34784e0 private System.Boolean TryEnsureBufferSpace(System.Int32 space); // 0x3478570 private static System.Void .cctor(); // 0x34785c0 } // Sirenix.Serialization.dll public enum Sirenix.Serialization.BinaryEntryType : { // Fields public System.Byte value__; // 0x10 public const Sirenix.Serialization.BinaryEntryType Invalid = 0; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedStartOfReferenceNode = 1; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedStartOfReferenceNode = 2; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedStartOfStructNode = 3; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedStartOfStructNode = 4; // 0x0 public const Sirenix.Serialization.BinaryEntryType EndOfNode = 5; // 0x0 public const Sirenix.Serialization.BinaryEntryType StartOfArray = 6; // 0x0 public const Sirenix.Serialization.BinaryEntryType EndOfArray = 7; // 0x0 public const Sirenix.Serialization.BinaryEntryType PrimitiveArray = 8; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedInternalReference = 9; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedInternalReference = 10; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedExternalReferenceByIndex = 11; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedExternalReferenceByIndex = 12; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedExternalReferenceByGuid = 13; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedExternalReferenceByGuid = 14; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedSByte = 15; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedSByte = 16; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedByte = 17; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedByte = 18; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedShort = 19; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedShort = 20; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedUShort = 21; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedUShort = 22; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedInt = 23; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedInt = 24; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedUInt = 25; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedUInt = 26; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedLong = 27; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedLong = 28; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedULong = 29; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedULong = 30; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedFloat = 31; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedFloat = 32; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedDouble = 33; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedDouble = 34; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedDecimal = 35; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedDecimal = 36; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedChar = 37; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedChar = 38; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedString = 39; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedString = 40; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedGuid = 41; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedGuid = 42; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedBoolean = 43; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedBoolean = 44; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedNull = 45; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedNull = 46; // 0x0 public const Sirenix.Serialization.BinaryEntryType TypeName = 47; // 0x0 public const Sirenix.Serialization.BinaryEntryType TypeID = 48; // 0x0 public const Sirenix.Serialization.BinaryEntryType EndOfStream = 49; // 0x0 public const Sirenix.Serialization.BinaryEntryType NamedExternalReferenceByString = 50; // 0x0 public const Sirenix.Serialization.BinaryEntryType UnnamedExternalReferenceByString = 51; // 0x0 // Methods } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IDataReader : System.IDisposable { // Fields // Methods public abstract Sirenix.Serialization.TwoWaySerializationBinder get_Binder(); // 0x1bd219c public abstract System.Void set_Binder(Sirenix.Serialization.TwoWaySerializationBinder value); // 0x1bd3a1c public abstract System.IO.Stream get_Stream(); // 0x1bd219c public abstract System.Void set_Stream(System.IO.Stream value); // 0x1bd3a1c public abstract System.Boolean get_IsInArrayNode(); // 0x1bd1824 public abstract System.String get_CurrentNodeName(); // 0x1bd219c public abstract System.Int32 get_CurrentNodeId(); // 0x1bd1ddc public abstract System.Int32 get_CurrentNodeDepth(); // 0x1bd1ddc public abstract Sirenix.Serialization.DeserializationContext get_Context(); // 0x1bd219c public abstract System.Void set_Context(Sirenix.Serialization.DeserializationContext value); // 0x1bd3a1c public abstract System.String GetDataDump(); // 0x1bd219c public abstract System.Boolean EnterNode(out System.Type& type); // 0x1bd19a0 public abstract System.Boolean ExitNode(); // 0x1bd1824 public abstract System.Boolean EnterArray(out System.Int64& length); // 0x1bd19a0 public abstract System.Boolean ExitArray(); // 0x1bd1824 public abstract System.Boolean ReadPrimitiveArray(out T[]& array); // 0x1bd19a0 public abstract Sirenix.Serialization.EntryType PeekEntry(out System.String& name); // 0x1bd19a0 public abstract System.Boolean ReadInternalReference(out System.Int32& id); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.Int32& index); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.Guid& guid); // 0x1bd19a0 public abstract System.Boolean ReadExternalReference(out System.String& id); // 0x1bd19a0 public abstract System.Boolean ReadChar(out System.Char& value); // 0x1bd19a0 public abstract System.Boolean ReadString(out System.String& value); // 0x1bd19a0 public abstract System.Boolean ReadGuid(out System.Guid& value); // 0x1bd19a0 public abstract System.Boolean ReadSByte(out System.SByte& value); // 0x1bd19a0 public abstract System.Boolean ReadInt16(out System.Int16& value); // 0x1bd19a0 public abstract System.Boolean ReadInt32(out System.Int32& value); // 0x1bd19a0 public abstract System.Boolean ReadInt64(out System.Int64& value); // 0x1bd19a0 public abstract System.Boolean ReadByte(out System.Byte& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt16(out System.UInt16& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt32(out System.UInt32& value); // 0x1bd19a0 public abstract System.Boolean ReadUInt64(out System.UInt64& value); // 0x1bd19a0 public abstract System.Boolean ReadDecimal(out System.Decimal& value); // 0x1bd19a0 public abstract System.Boolean ReadSingle(out System.Single& value); // 0x1bd19a0 public abstract System.Boolean ReadDouble(out System.Double& value); // 0x1bd19a0 public abstract System.Boolean ReadBoolean(out System.Boolean& value); // 0x1bd19a0 public abstract System.Boolean ReadNull(); // 0x1bd1824 public abstract System.Void SkipEntry(); // 0x1bd2ec0 public abstract System.Void PrepareNewSerializationSession(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IDataWriter : System.IDisposable { // Fields // Methods public abstract Sirenix.Serialization.TwoWaySerializationBinder get_Binder(); // 0x1bd219c public abstract System.Void set_Binder(Sirenix.Serialization.TwoWaySerializationBinder value); // 0x1bd3a1c public abstract System.IO.Stream get_Stream(); // 0x1bd219c public abstract System.Void set_Stream(System.IO.Stream value); // 0x1bd3a1c public abstract System.Boolean get_IsInArrayNode(); // 0x1bd1824 public abstract Sirenix.Serialization.SerializationContext get_Context(); // 0x1bd219c public abstract System.Void set_Context(Sirenix.Serialization.SerializationContext value); // 0x1bd3a1c public abstract System.String GetDataDump(); // 0x1bd219c public abstract System.Void FlushToStream(); // 0x1bd2ec0 public abstract System.Void BeginReferenceNode(System.String name, System.Type type, System.Int32 id); // 0x1bd3c5c public abstract System.Void BeginStructNode(System.String name, System.Type type); // 0x1bd3c20 public abstract System.Void EndNode(System.String name); // 0x1bd3a1c public abstract System.Void BeginArrayNode(System.Int64 length); // 0x1bd38b4 public abstract System.Void EndArrayNode(); // 0x1bd2ec0 public abstract System.Void WritePrimitiveArray(T[] array); // 0x1bd3a1c public abstract System.Void WriteNull(System.String name); // 0x1bd3a1c public abstract System.Void WriteInternalReference(System.String name, System.Int32 id); // 0x1bd3b1c public abstract System.Void WriteExternalReference(System.String name, System.Int32 index); // 0x1bd3b1c public abstract System.Void WriteExternalReference(System.String name, System.Guid guid); // 0x0 public abstract System.Void WriteExternalReference(System.String name, System.String id); // 0x1bd3c20 public abstract System.Void WriteChar(System.String name, System.Char value); // 0x0 public abstract System.Void WriteString(System.String name, System.String value); // 0x1bd3c20 public abstract System.Void WriteGuid(System.String name, System.Guid value); // 0x0 public abstract System.Void WriteSByte(System.String name, System.SByte value); // 0x0 public abstract System.Void WriteInt16(System.String name, System.Int16 value); // 0x0 public abstract System.Void WriteInt32(System.String name, System.Int32 value); // 0x1bd3b1c public abstract System.Void WriteInt64(System.String name, System.Int64 value); // 0x0 public abstract System.Void WriteByte(System.String name, System.Byte value); // 0x1bd3a50 public abstract System.Void WriteUInt16(System.String name, System.UInt16 value); // 0x0 public abstract System.Void WriteUInt32(System.String name, System.UInt32 value); // 0x0 public abstract System.Void WriteUInt64(System.String name, System.UInt64 value); // 0x0 public abstract System.Void WriteDecimal(System.String name, System.Decimal value); // 0x0 public abstract System.Void WriteSingle(System.String name, System.Single value); // 0x0 public abstract System.Void WriteDouble(System.String name, System.Double value); // 0x0 public abstract System.Void WriteBoolean(System.String name, System.Boolean value); // 0x1bd3a50 public abstract System.Void PrepareNewSerializationSession(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.JsonConfig : System.Object { // Fields public const System.String ID_SIG; // 0x0 public const System.String TYPE_SIG; // 0x0 public const System.String REGULAR_ARRAY_LENGTH_SIG; // 0x0 public const System.String PRIMITIVE_ARRAY_LENGTH_SIG; // 0x0 public const System.String REGULAR_ARRAY_CONTENT_SIG; // 0x0 public const System.String PRIMITIVE_ARRAY_CONTENT_SIG; // 0x0 public const System.String INTERNAL_REF_SIG; // 0x0 public const System.String EXTERNAL_INDEX_REF_SIG; // 0x0 public const System.String EXTERNAL_GUID_REF_SIG; // 0x0 public const System.String EXTERNAL_STRING_REF_SIG; // 0x0 // Methods } // Sirenix.Serialization.dll public class Sirenix.Serialization.JsonDataReader : Sirenix.Serialization.BaseDataReader { // Fields private Sirenix.Serialization.JsonTextReader reader; // 0x30 private System.Nullable<Sirenix.Serialization.EntryType> peekedEntryType; // 0x38 private System.String peekedEntryName; // 0x40 private System.String peekedEntryContent; // 0x48 private System.Collections.Generic.Dictionary<System.Int32,System.Type> seenTypes; // 0x50 private readonly System.Collections.Generic.Dictionary<System.Type,System.Delegate> primitiveArrayReaders; // 0x58 // Methods public System.Void .ctor(); // 0x3479828 public System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x3479834 public override System.IO.Stream get_Stream(); // 0x347a074 public override System.Void set_Stream(System.IO.Stream value); // 0x347a07c public override System.Void Dispose(); // 0x347a110 public override Sirenix.Serialization.EntryType PeekEntry(out System.String& name); // 0x347a12c public override System.Boolean EnterNode(out System.Type& type); // 0x347a218 public override System.Boolean ExitNode(); // 0x347a85c public override System.Boolean EnterArray(out System.Int64& length); // 0x347a984 public override System.Boolean ExitArray(); // 0x347abd4 public override System.Boolean ReadPrimitiveArray(out T[]& array); // 0x1bd19a0 public override System.Boolean ReadBoolean(out System.Boolean& value); // 0x347ace8 public override System.Boolean ReadInternalReference(out System.Int32& id); // 0x347ae18 public override System.Boolean ReadExternalReference(out System.Int32& index); // 0x347b108 public override System.Boolean ReadExternalReference(out System.Guid& guid); // 0x347b220 public override System.Boolean ReadExternalReference(out System.String& id); // 0x347b4ec public override System.Boolean ReadChar(out System.Char& value); // 0x347b684 public override System.Boolean ReadString(out System.String& value); // 0x347b7a8 public override System.Boolean ReadGuid(out System.Guid& value); // 0x347b8ec public override System.Boolean ReadSByte(out System.SByte& value); // 0x347bb48 public override System.Boolean ReadInt16(out System.Int16& value); // 0x347bc58 public override System.Boolean ReadInt32(out System.Int32& value); // 0x347bd68 public override System.Boolean ReadInt64(out System.Int64& value); // 0x347be7c public override System.Boolean ReadByte(out System.Byte& value); // 0x347c050 public override System.Boolean ReadUInt16(out System.UInt16& value); // 0x347c160 public override System.Boolean ReadUInt32(out System.UInt32& value); // 0x347c270 public override System.Boolean ReadUInt64(out System.UInt64& value); // 0x347c380 public override System.Boolean ReadDecimal(out System.Decimal& value); // 0x347c554 public override System.Boolean ReadSingle(out System.Single& value); // 0x347c75c public override System.Boolean ReadDouble(out System.Double& value); // 0x347c938 public override System.Boolean ReadNull(); // 0x347cb14 public override System.Void PrepareNewSerializationSession(); // 0x347cbb8 public override System.String GetDataDump(); // 0x347cc44 protected override Sirenix.Serialization.EntryType PeekEntry(); // 0x347ce1c protected override Sirenix.Serialization.EntryType ReadToNextEntry(); // 0x347ce40 private System.Void MarkEntryConsumed(); // 0x347b61c private System.Boolean ReadAnyIntReference(out System.Int32& value); // 0x347af30 private System.Char <.ctor>b__7_0(); // 0x347ce68 private System.SByte <.ctor>b__7_1(); // 0x347ce90 private System.Int16 <.ctor>b__7_2(); // 0x347ceb8 private System.Int32 <.ctor>b__7_3(); // 0x347cee0 private System.Int64 <.ctor>b__7_4(); // 0x347cf08 private System.Byte <.ctor>b__7_5(); // 0x347cf30 private System.UInt16 <.ctor>b__7_6(); // 0x347cf58 private System.UInt32 <.ctor>b__7_7(); // 0x347cf80 private System.UInt64 <.ctor>b__7_8(); // 0x347cfa8 private System.Decimal <.ctor>b__7_9(); // 0x347cfd0 private System.Boolean <.ctor>b__7_10(); // 0x347d020 private System.Single <.ctor>b__7_11(); // 0x347d048 private System.Double <.ctor>b__7_12(); // 0x347d070 private System.Guid <.ctor>b__7_13(); // 0x347d098 } // Sirenix.Serialization.dll public class Sirenix.Serialization.JsonDataWriter : Sirenix.Serialization.BaseDataWriter { // Fields private static readonly System.UInt32[] ByteToHexCharLookup; // 0x0 private static readonly System.String NEW_LINE; // 0x8 private System.Boolean justStarted; // 0x30 private System.Boolean forceNoSeparatorNextLine; // 0x31 private System.Collections.Generic.Dictionary<System.Type,System.Delegate> primitiveTypeWriters; // 0x38 private System.Collections.Generic.Dictionary<System.Type,System.Int32> seenTypes; // 0x40 private System.Byte[] buffer; // 0x48 private System.Int32 bufferIndex; // 0x50 public System.Boolean FormatAsReadable; // 0x54 public System.Boolean EnableTypeOptimization; // 0x55 // Methods public System.Void .ctor(); // 0x347deb4 public System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.SerializationContext context, System.Boolean formatAsReadable); // 0x347dec4 public System.Void MarkJustStarted(); // 0x347e674 public override System.Void FlushToStream(); // 0x347e680 public override System.Void BeginReferenceNode(System.String name, System.Type type, System.Int32 id); // 0x347e6e0 public override System.Void BeginStructNode(System.String name, System.Type type); // 0x347ebb4 public override System.Void EndNode(System.String name); // 0x347ec50 public override System.Void BeginArrayNode(System.Int64 length); // 0x347ef00 public override System.Void EndArrayNode(); // 0x347efb8 public override System.Void WritePrimitiveArray(T[] array); // 0x1bd3a1c public override System.Void WriteBoolean(System.String name, System.Boolean value); // 0x347f01c public override System.Void WriteByte(System.String name, System.Byte value); // 0x347f09c public override System.Void WriteChar(System.String name, System.Char value); // 0x347f0b0 public override System.Void WriteDecimal(System.String name, System.Decimal value); // 0x347f170 public override System.Void WriteDouble(System.String name, System.Double value); // 0x347f264 public override System.Void WriteInt32(System.String name, System.Int32 value); // 0x347f304 public override System.Void WriteInt64(System.String name, System.Int64 value); // 0x347f318 public override System.Void WriteNull(System.String name); // 0x347f3b8 public override System.Void WriteInternalReference(System.String name, System.Int32 id); // 0x347f410 public override System.Void WriteSByte(System.String name, System.SByte value); // 0x347f4d8 public override System.Void WriteInt16(System.String name, System.Int16 value); // 0x347f4ec public override System.Void WriteSingle(System.String name, System.Single value); // 0x347f500 public override System.Void WriteString(System.String name, System.String value); // 0x347f5a0 public override System.Void WriteGuid(System.String name, System.Guid value); // 0x347fd0c public override System.Void WriteUInt32(System.String name, System.UInt32 value); // 0x347fde0 public override System.Void WriteUInt64(System.String name, System.UInt64 value); // 0x347fdf4 public override System.Void WriteExternalReference(System.String name, System.Int32 index); // 0x347fe94 public override System.Void WriteExternalReference(System.String name, System.Guid guid); // 0x347ff5c public override System.Void WriteExternalReference(System.String name, System.String id); // 0x3480058 public override System.Void WriteUInt16(System.String name, System.UInt16 value); // 0x3480110 public override System.Void Dispose(); // 0x3480124 public override System.Void PrepareNewSerializationSession(); // 0x3480128 public override System.String GetDataDump(); // 0x3480190 private System.Void WriteEntry(System.String name, System.String contents); // 0x347e7bc private System.Void WriteEntry(System.String name, System.String contents, System.Char surroundContentsWith); // 0x3480384 private System.Void WriteTypeEntry(System.Type type); // 0x347e998 private System.Void StartNewLine(System.Boolean noSeparator); // 0x347ecb4 private System.Void EnsureBufferSpace(System.Int32 space); // 0x347ee70 private System.Void Buffer_WriteString_WithEscape(System.String str); // 0x347f78c private static System.UInt32[] CreateByteToHexLookup(); // 0x34807b4 private static System.Void .cctor(); // 0x34808d0 } // Sirenix.Serialization.dll public class Sirenix.Serialization.JsonTextReader : System.Object, System.IDisposable { // Fields private static readonly System.Collections.Generic.Dictionary<System.Char,System.Nullable<Sirenix.Serialization.EntryType>> EntryDelineators; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Char,System.Char> UnescapeDictionary; // 0x8 private System.IO.StreamReader reader; // 0x10 private System.Int32 bufferIndex; // 0x18 private System.Char[] buffer; // 0x20 private System.Nullable<System.Char> lastReadChar; // 0x28 private System.Nullable<System.Char> peekedChar; // 0x2c private System.Collections.Generic.Queue<System.Char> emergencyPlayback; // 0x30 private Sirenix.Serialization.DeserializationContext <Context>k__BackingField; // 0x38 // Methods public Sirenix.Serialization.DeserializationContext get_Context(); // 0x3480948 private System.Void set_Context(Sirenix.Serialization.DeserializationContext value); // 0x3480950 public System.Void .ctor(System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x3480958 public System.Void Reset(); // 0x3480ad0 public System.Void Dispose(); // 0x3480b2c public System.Void ReadToNextEntry(out System.String& name, out System.String& valueContent, out Sirenix.Serialization.EntryType& entry); // 0x3480b30 private System.Void ParseEntryFromBuffer(out System.String& name, out System.String& valueContent, out Sirenix.Serialization.EntryType& entry, System.Int32 valueSeparatorIndex, System.Nullable<Sirenix.Serialization.EntryType> hintEntry); // 0x3481ea0 private System.Boolean IsHex(System.Char c); // 0x3481a50 private System.UInt32 ParseSingleChar(System.Char c, System.UInt32 multiplier); // 0x34827c4 private System.Char ParseHexChar(System.Char c1, System.Char c2, System.Char c3, System.Char c4); // 0x3481a8c private System.Char ReadCharIntoBuffer(); // 0x3481d80 private System.Nullable<Sirenix.Serialization.EntryType> GuessPrimitiveType(System.String content); // 0x34825d4 private System.Char PeekChar(); // 0x34817d4 private System.Void SkipChar(); // 0x34818e0 private System.Char ConsumeChar(); // 0x3481988 private static System.Void .cctor(); // 0x348281c } // Sirenix.Serialization.dll [Serializable] public struct Sirenix.Serialization.SerializationNode : { // Fields public System.String Name; // 0x10 public Sirenix.Serialization.EntryType Entry; // 0x18 public System.String Data; // 0x20 // Methods } // Sirenix.Serialization.dll public class Sirenix.Serialization.SerializationNodeDataReader : Sirenix.Serialization.BaseDataReader { // Fields private System.String peekedEntryName; // 0x30 private System.Nullable<Sirenix.Serialization.EntryType> peekedEntryType; // 0x38 private System.String peekedEntryData; // 0x40 private System.Int32 currentIndex; // 0x48 private System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> nodes; // 0x50 private System.Collections.Generic.Dictionary<System.Type,System.Delegate> primitiveTypeReaders; // 0x58 // Methods public System.Void .ctor(Sirenix.Serialization.DeserializationContext context); // 0x3482aa0 private System.Boolean get_IndexIsValid(); // 0x3483298 public System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> get_Nodes(); // 0x34832f4 public System.Void set_Nodes(System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> value); // 0x3483378 public override System.IO.Stream get_Stream(); // 0x34833c0 public override System.Void set_Stream(System.IO.Stream value); // 0x348340c public override System.Void Dispose(); // 0x3483458 public override System.Void PrepareNewSerializationSession(); // 0x3483480 public override Sirenix.Serialization.EntryType PeekEntry(out System.String& name); // 0x34834a0 public override System.Boolean EnterArray(out System.Int64& length); // 0x3483640 public override System.Boolean EnterNode(out System.Type& type); // 0x348382c public override System.Boolean ExitArray(); // 0x3483c48 public override System.Boolean ExitNode(); // 0x3483d60 public override System.Boolean ReadBoolean(out System.Boolean& value); // 0x3483e88 public override System.Boolean ReadByte(out System.Byte& value); // 0x3483fb8 public override System.Boolean ReadChar(out System.Char& value); // 0x34840c8 public override System.Boolean ReadDecimal(out System.Decimal& value); // 0x34843a4 public override System.Boolean ReadDouble(out System.Double& value); // 0x34845bc public override System.Boolean ReadExternalReference(out System.Guid& guid); // 0x34847a8 public override System.Boolean ReadExternalReference(out System.String& id); // 0x3484a7c public override System.Boolean ReadExternalReference(out System.Int32& index); // 0x3484b4c public override System.Boolean ReadGuid(out System.Guid& value); // 0x3484d30 public override System.Boolean ReadInt16(out System.Int16& value); // 0x3485004 public override System.Boolean ReadInt32(out System.Int32& value); // 0x3485114 public override System.Boolean ReadInt64(out System.Int64& value); // 0x3485228 public override System.Boolean ReadInternalReference(out System.Int32& id); // 0x348540c public override System.Boolean ReadNull(); // 0x34855f0 public override System.Boolean ReadPrimitiveArray(out T[]& array); // 0x1bd19a0 public override System.Boolean ReadSByte(out System.SByte& value); // 0x3485694 public override System.Boolean ReadSingle(out System.Single& value); // 0x34857a4 public override System.Boolean ReadString(out System.String& value); // 0x3485990 public override System.Boolean ReadUInt16(out System.UInt16& value); // 0x3485a60 public override System.Boolean ReadUInt32(out System.UInt32& value); // 0x3485b70 public override System.Boolean ReadUInt64(out System.UInt64& value); // 0x3485c80 public override System.String GetDataDump(); // 0x3485e64 private System.Void ConsumeCurrentEntry(); // 0x34837c4 protected override Sirenix.Serialization.EntryType PeekEntry(); // 0x348607c protected override Sirenix.Serialization.EntryType ReadToNextEntry(); // 0x34860a0 private System.Char <.ctor>b__6_0(); // 0x34860d8 private System.SByte <.ctor>b__6_1(); // 0x3486100 private System.Int16 <.ctor>b__6_2(); // 0x3486128 private System.Int32 <.ctor>b__6_3(); // 0x3486150 private System.Int64 <.ctor>b__6_4(); // 0x3486178 private System.Byte <.ctor>b__6_5(); // 0x34861a0 private System.UInt16 <.ctor>b__6_6(); // 0x34861c8 private System.UInt32 <.ctor>b__6_7(); // 0x34861f0 private System.UInt64 <.ctor>b__6_8(); // 0x3486218 private System.Decimal <.ctor>b__6_9(); // 0x3486240 private System.Boolean <.ctor>b__6_10(); // 0x3486290 private System.Single <.ctor>b__6_11(); // 0x34862b8 private System.Double <.ctor>b__6_12(); // 0x34862e0 private System.Guid <.ctor>b__6_13(); // 0x3486308 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.SerializationNodeDataReaderWriterConfig : System.Object { // Fields public const System.String NodeIdSeparator; // 0x0 // Methods } // Sirenix.Serialization.dll public class Sirenix.Serialization.SerializationNodeDataWriter : Sirenix.Serialization.BaseDataWriter { // Fields private System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> nodes; // 0x30 private System.Collections.Generic.Dictionary<System.Type,System.Delegate> primitiveTypeWriters; // 0x38 // Methods public System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> get_Nodes(); // 0x3486338 public System.Void set_Nodes(System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> value); // 0x34863bc public System.Void .ctor(Sirenix.Serialization.SerializationContext context); // 0x3486404 public override System.IO.Stream get_Stream(); // 0x3486b18 public override System.Void set_Stream(System.IO.Stream value); // 0x3486b64 public override System.Void BeginArrayNode(System.Int64 length); // 0x3486bb0 public override System.Void BeginReferenceNode(System.String name, System.Type type, System.Int32 id); // 0x3486d4c public override System.Void BeginStructNode(System.String name, System.Type type); // 0x3486f6c public override System.Void Dispose(); // 0x3487138 public override System.Void EndArrayNode(); // 0x3487144 public override System.Void EndNode(System.String name); // 0x34872a8 public override System.Void PrepareNewSerializationSession(); // 0x348741c public override System.Void WriteBoolean(System.String name, System.Boolean value); // 0x3487424 public override System.Void WriteByte(System.String name, System.Byte value); // 0x3487598 public override System.Void WriteChar(System.String name, System.Char value); // 0x3487728 public override System.Void WriteDecimal(System.String name, System.Decimal value); // 0x34878cc public override System.Void WriteSingle(System.String name, System.Single value); // 0x3487aa8 public override System.Void WriteDouble(System.String name, System.Double value); // 0x3487c38 public override System.Void WriteExternalReference(System.String name, System.Guid guid); // 0x3487dc8 public override System.Void WriteExternalReference(System.String name, System.String id); // 0x3487f84 public override System.Void WriteExternalReference(System.String name, System.Int32 index); // 0x34880c0 public override System.Void WriteGuid(System.String name, System.Guid value); // 0x3488250 public override System.Void WriteInt16(System.String name, System.Int16 value); // 0x348840c public override System.Void WriteInt32(System.String name, System.Int32 value); // 0x348859c public override System.Void WriteInt64(System.String name, System.Int64 value); // 0x348872c public override System.Void WriteInternalReference(System.String name, System.Int32 id); // 0x34888bc public override System.Void WriteNull(System.String name); // 0x3488a4c public override System.Void WritePrimitiveArray(T[] array); // 0x1bd3a1c public override System.Void WriteSByte(System.String name, System.SByte value); // 0x3488ba0 public override System.Void WriteString(System.String name, System.String value); // 0x3488d30 public override System.Void WriteUInt16(System.String name, System.UInt16 value); // 0x3488e6c public override System.Void WriteUInt32(System.String name, System.UInt32 value); // 0x3488ffc public override System.Void WriteUInt64(System.String name, System.UInt64 value); // 0x348918c public override System.Void FlushToStream(); // 0x348931c public override System.String GetDataDump(); // 0x3489320 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.ArrayFormatter<T> : Sirenix.Serialization.BaseFormatter<T[]> { // Fields private static Sirenix.Serialization.Serializer<T> valueReaderWriter; // 0x0 // Methods protected override T[] GetUninitializedObject(); // 0x1bd219c protected override System.Void DeserializeImplementation(ref T[]& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T[]& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll public class Sirenix.Serialization.ArrayListFormatter : Sirenix.Serialization.BaseFormatter<System.Collections.ArrayList> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Object> ObjectSerializer; // 0x0 // Methods protected override System.Collections.ArrayList GetUninitializedObject(); // 0x34894f8 protected override System.Void DeserializeImplementation(ref System.Collections.ArrayList& value, Sirenix.Serialization.IDataReader reader); // 0x3489500 protected override System.Void SerializeImplementation(ref System.Collections.ArrayList& value, Sirenix.Serialization.IDataWriter writer); // 0x3489da0 public System.Void .ctor(); // 0x348a3b0 private static System.Void .cctor(); // 0x348a41c } // Sirenix.Serialization.dll protected sealed class Sirenix.Serialization.BaseFormatter.SerializationCallback<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref T& value, System.Runtime.Serialization.StreamingContext context); // 0x0 public virtual System.IAsyncResult BeginInvoke(ref T& value, System.Runtime.Serialization.StreamingContext context, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref T& value, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.BaseFormatter.<>c__DisplayClass11_0<T> : System.Object { // Fields public System.Reflection.MethodInfo info; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateCallback>b__0(ref T& value, System.Runtime.Serialization.StreamingContext context); // 0x0 internal System.Void <CreateCallback>b__1(ref T& value, System.Runtime.Serialization.StreamingContext context); // 0x0 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.BaseFormatter<T> : System.Object, Sirenix.Serialization.IFormatter<T>, Sirenix.Serialization.IFormatter { // Fields protected static readonly Sirenix.Serialization.BaseFormatter.SerializationCallback<T>[] OnSerializingCallbacks; // 0x0 protected static readonly Sirenix.Serialization.BaseFormatter.SerializationCallback<T>[] OnSerializedCallbacks; // 0x0 protected static readonly Sirenix.Serialization.BaseFormatter.SerializationCallback<T>[] OnDeserializingCallbacks; // 0x0 protected static readonly Sirenix.Serialization.BaseFormatter.SerializationCallback<T>[] OnDeserializedCallbacks; // 0x0 protected static readonly System.Boolean IsValueType; // 0x0 protected static readonly System.Boolean ImplementsISerializationCallbackReceiver; // 0x0 protected static readonly System.Boolean ImplementsIDeserializationCallback; // 0x0 protected static readonly System.Boolean ImplementsIObjectReference; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 private static Sirenix.Serialization.BaseFormatter.SerializationCallback<T>[] GetCallbacks(System.Reflection.MethodInfo[] methods, System.Type callbackAttribute, ref System.Collections.Generic.List<Sirenix.Serialization.BaseFormatter.SerializationCallback<T>>& list); // 0x1bdf7b4 private static Sirenix.Serialization.BaseFormatter.SerializationCallback<T> CreateCallback(System.Reflection.MethodInfo info); // 0x1bdeb64 public System.Type get_SerializedType(); // 0x1bd219c private System.Void Sirenix.Serialization.IFormatter.Serialize(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 private System.Object Sirenix.Serialization.IFormatter.Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 public T Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 public System.Void Serialize(T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 protected virtual T GetUninitializedObject(); // 0x1ce0384 protected System.Void RegisterReferenceID(T value, Sirenix.Serialization.IDataReader reader); // 0x1ce0384 protected System.Void InvokeOnDeserializingCallbacks(T value, Sirenix.Serialization.DeserializationContext context); // 0x1ce0384 protected System.Void InvokeOnDeserializingCallbacks(ref T& value, Sirenix.Serialization.DeserializationContext context); // 0x1bd3c20 protected abstract System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected abstract System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DateTimeFormatter : Sirenix.Serialization.MinimalBaseFormatter<System.DateTime> { // Fields // Methods protected override System.Void Read(ref System.DateTime& value, Sirenix.Serialization.IDataReader reader); // 0x348a4b0 protected override System.Void Write(ref System.DateTime& value, Sirenix.Serialization.IDataWriter writer); // 0x348a60c public System.Void .ctor(); // 0x348a6f4 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DateTimeOffsetFormatter : Sirenix.Serialization.MinimalBaseFormatter<System.DateTimeOffset> { // Fields // Methods protected override System.Void Read(ref System.DateTimeOffset& value, Sirenix.Serialization.IDataReader reader); // 0x348a760 protected override System.Void Write(ref System.DateTimeOffset& value, Sirenix.Serialization.IDataWriter writer); // 0x348a8bc public System.Void .ctor(); // 0x348a9f4 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.DelegateFormatter.<>c<T> : System.Object { // Fields public static readonly Sirenix.Serialization.DelegateFormatter.<>c<T> <>9; // 0x0 public static System.Func<System.Type,System.String> <>9__6_0; // 0x0 public static System.Func<System.Type,System.String> <>9__6_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.String <DeserializeImplementation>b__6_0(System.Type p); // 0x1bd22a0 internal System.String <DeserializeImplementation>b__6_1(System.Type p); // 0x1bd22a0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DelegateFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Object> ObjectSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.String> StringSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Type> TypeSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Type[]> TypeArraySerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Delegate[]> DelegateArraySerializer; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 protected override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected override T GetUninitializedObject(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.DerivedDictionaryFormatter<TDictionary,TKey,TValue> : Sirenix.Serialization.BaseFormatter<TDictionary> { // Fields private static readonly System.Boolean KeyIsValueType; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Collections.Generic.IEqualityComparer<TKey>> EqualityComparerSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<TKey> KeyReaderWriter; // 0x0 private static readonly Sirenix.Serialization.Serializer<TValue> ValueReaderWriter; // 0x0 private static readonly System.Reflection.ConstructorInfo ComparerConstructor; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override TDictionary GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref TDictionary& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref TDictionary& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DictionaryFormatter<TKey,TValue> : Sirenix.Serialization.BaseFormatter<System.Collections.Generic.Dictionary<TKey,TValue>> { // Fields private static readonly System.Boolean KeyIsValueType; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Collections.Generic.IEqualityComparer<TKey>> EqualityComparerSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<TKey> KeyReaderWriter; // 0x0 private static readonly Sirenix.Serialization.Serializer<TValue> ValueReaderWriter; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override System.Collections.Generic.Dictionary<TKey,TValue> GetUninitializedObject(); // 0x1bd219c protected override System.Void DeserializeImplementation(ref System.Collections.Generic.Dictionary<TKey,TValue>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref System.Collections.Generic.Dictionary<TKey,TValue>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.DoubleLookupDictionaryFormatter<TPrimary,TSecondary,TValue> : Sirenix.Serialization.BaseFormatter<Sirenix.Serialization.Utilities.DoubleLookupDictionary<TPrimary,TSecondary,TValue>> { // Fields private static readonly Sirenix.Serialization.Serializer<TPrimary> PrimaryReaderWriter; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Collections.Generic.Dictionary<TSecondary,TValue>> InnerReaderWriter; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override Sirenix.Serialization.Utilities.DoubleLookupDictionary<TPrimary,TSecondary,TValue> GetUninitializedObject(); // 0x1bd219c protected override System.Void SerializeImplementation(ref Sirenix.Serialization.Utilities.DoubleLookupDictionary<TPrimary,TSecondary,TValue>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected override System.Void DeserializeImplementation(ref Sirenix.Serialization.Utilities.DoubleLookupDictionary<TPrimary,TSecondary,TValue>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.EasyBaseFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields // Methods protected sealed override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected sealed override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected abstract System.Void ReadDataEntry(ref T& value, System.String entryName, Sirenix.Serialization.EntryType entryType, Sirenix.Serialization.IDataReader reader); // 0x0 protected abstract System.Void WriteDataEntries(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public class Sirenix.Serialization.EmittedFormatterAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x348aa60 } // Sirenix.Serialization.dll public class Sirenix.Serialization.EmptyTypeFormatter<T> : Sirenix.Serialization.EasyBaseFormatter<T> { // Fields // Methods protected override System.Void ReadDataEntry(ref T& value, System.String entryName, Sirenix.Serialization.EntryType entryType, Sirenix.Serialization.IDataReader reader); // 0x0 protected override System.Void WriteDataEntries(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.FormatterEmitter.AOTEmittedFormatter<T> : Sirenix.Serialization.EasyBaseFormatter<T> { // Fields // Methods protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.FormatterEmitter.EmptyAOTEmittedFormatter<T> : Sirenix.Serialization.FormatterEmitter.AOTEmittedFormatter<T> { // Fields // Methods protected override System.Void ReadDataEntry(ref T& value, System.String entryName, Sirenix.Serialization.EntryType entryType, Sirenix.Serialization.IDataReader reader); // 0x0 protected override System.Void WriteDataEntries(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.FormatterEmitter : System.Object { // Fields public const System.String PRE_EMITTED_ASSEMBLY_NAME; // 0x0 public const System.String RUNTIME_EMITTED_ASSEMBLY_NAME; // 0x0 // Methods public static Sirenix.Serialization.IFormatter GetEmittedFormatter(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x348aa68 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.GenericCollectionFormatter : System.Object { // Fields // Methods public static System.Boolean CanFormat(System.Type type, out System.Type& elementType); // 0x348aad8 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.GenericCollectionFormatter<TCollection,TElement> : Sirenix.Serialization.BaseFormatter<TCollection> { // Fields private static Sirenix.Serialization.Serializer<TElement> valueReaderWriter; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override TCollection GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref TCollection& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref TCollection& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public class Sirenix.Serialization.HashSetFormatter<T> : Sirenix.Serialization.BaseFormatter<System.Collections.Generic.HashSet<T>> { // Fields private static readonly Sirenix.Serialization.Serializer<T> TSerializer; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override System.Collections.Generic.HashSet<T> GetUninitializedObject(); // 0x1bd219c protected override System.Void DeserializeImplementation(ref System.Collections.Generic.HashSet<T>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref System.Collections.Generic.HashSet<T>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IFormatter : { // Fields // Methods public abstract System.Type get_SerializedType(); // 0x1bd219c public abstract System.Void Serialize(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public abstract System.Object Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IFormatter<T> : Sirenix.Serialization.IFormatter { // Fields // Methods public abstract System.Void Serialize(T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 public abstract T Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.KeyValuePairFormatter<TKey,TValue> : Sirenix.Serialization.BaseFormatter<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private static readonly Sirenix.Serialization.Serializer<TKey> KeySerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<TValue> ValueSerializer; // 0x0 // Methods protected override System.Void SerializeImplementation(ref System.Collections.Generic.KeyValuePair<TKey,TValue>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected override System.Void DeserializeImplementation(ref System.Collections.Generic.KeyValuePair<TKey,TValue>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll public class Sirenix.Serialization.ListFormatter<T> : Sirenix.Serialization.BaseFormatter<System.Collections.Generic.List<T>> { // Fields private static readonly Sirenix.Serialization.Serializer<T> TSerializer; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override System.Collections.Generic.List<T> GetUninitializedObject(); // 0x1bd219c protected override System.Void DeserializeImplementation(ref System.Collections.Generic.List<T>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref System.Collections.Generic.List<T>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.MinimalBaseFormatter<T> : System.Object, Sirenix.Serialization.IFormatter<T>, Sirenix.Serialization.IFormatter { // Fields protected static readonly System.Boolean IsValueType; // 0x0 // Methods public System.Type get_SerializedType(); // 0x1bd219c public T Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 public System.Void Serialize(T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 private System.Void Sirenix.Serialization.IFormatter.Serialize(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 private System.Object Sirenix.Serialization.IFormatter.Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 protected virtual T GetUninitializedObject(); // 0x1ce0384 protected abstract System.Void Read(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected abstract System.Void Write(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 protected System.Void RegisterReferenceID(T value, Sirenix.Serialization.IDataReader reader); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.MultiDimensionalArrayFormatter.<>c__DisplayClass6_0<TArray,TElement> : System.Object { // Fields public Sirenix.Serialization.IDataReader reader; // 0x0 public System.String name; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.MultiDimensionalArrayFormatter.<>c__DisplayClass6_1<TArray,TElement> : System.Object { // Fields public System.Int32 elements; // 0x0 public System.Int64 length; // 0x0 public Sirenix.Serialization.MultiDimensionalArrayFormatter.<>c__DisplayClass6_0<TArray,TElement> CS$<>8__locals1; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TElement <DeserializeImplementation>b__0(); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.MultiDimensionalArrayFormatter.<>c__DisplayClass7_0<TArray,TElement> : System.Object { // Fields public Sirenix.Serialization.IDataWriter writer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <SerializeImplementation>b__0(TElement v); // 0x1ce0384 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.MultiDimensionalArrayFormatter<TArray,TElement> : Sirenix.Serialization.BaseFormatter<TArray> { // Fields private const System.String RANKS_NAME; // 0x0 private const System.Char RANKS_SEPARATOR; // 0x0 private static readonly System.Int32 ArrayRank; // 0x0 private static readonly Sirenix.Serialization.Serializer<TElement> ValueReaderWriter; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 protected override TArray GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref TArray& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref TArray& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 private System.Void IterateArrayWrite(System.Array a, System.Func<TElement> write); // 0x1bd3c20 private System.Void IterateArrayWrite(System.Array a, System.Int32 rank, System.Int32[] indices, System.Func<TElement> write); // 0x1ce0384 private System.Void IterateArrayRead(System.Array a, System.Action<TElement> read); // 0x1bd3c20 private System.Void IterateArrayRead(System.Array a, System.Int32 rank, System.Int32[] indices, System.Action<TElement> read); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.NullableFormatter<T> : Sirenix.Serialization.BaseFormatter<System.Nullable<T>> { // Fields private static readonly Sirenix.Serialization.Serializer<T> TSerializer; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 protected override System.Void DeserializeImplementation(ref System.Nullable<T>& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref System.Nullable<T>& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.PrimitiveArrayFormatter<T> : Sirenix.Serialization.MinimalBaseFormatter<T[]> { // Fields // Methods protected override T[] GetUninitializedObject(); // 0x1bd219c protected override System.Void Read(ref T[]& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void Write(ref T[]& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public class Sirenix.Serialization.ReflectionFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields private Sirenix.Serialization.ISerializationPolicy <OverridePolicy>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(Sirenix.Serialization.ISerializationPolicy overridePolicy); // 0x1bd3a1c public Sirenix.Serialization.ISerializationPolicy get_OverridePolicy(); // 0x1bd219c private System.Void set_OverridePolicy(Sirenix.Serialization.ISerializationPolicy value); // 0x1bd3a1c protected override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.SelfFormatterFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields // Methods protected override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.SerializableFormatter.<>c__DisplayClass2_0<T> : System.Object { // Fields public System.Reflection.ConstructorInfo constructor; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal T <.cctor>b__0(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x1ce0384 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.SerializableFormatter<T> : Sirenix.Serialization.BaseFormatter<T> { // Fields private static readonly System.Func<System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext,T> ISerializableConstructor; // 0x0 private static readonly Sirenix.Serialization.ReflectionFormatter<T> ReflectionFormatter; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 protected override T GetUninitializedObject(); // 0x1ce0384 protected override System.Void DeserializeImplementation(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void SerializeImplementation(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 private System.Runtime.Serialization.SerializationInfo ReadSerializationInfo(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 private System.Void WriteSerializationInfo(System.Runtime.Serialization.SerializationInfo info, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.TimeSpanFormatter : Sirenix.Serialization.MinimalBaseFormatter<System.TimeSpan> { // Fields // Methods protected override System.Void Read(ref System.TimeSpan& value, Sirenix.Serialization.IDataReader reader); // 0x348acc4 protected override System.Void Write(ref System.TimeSpan& value, Sirenix.Serialization.IDataWriter writer); // 0x348adf0 public System.Void .ctor(); // 0x348aecc } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.TypeFormatter : Sirenix.Serialization.MinimalBaseFormatter<System.Type> { // Fields // Methods protected override System.Void Read(ref System.Type& value, Sirenix.Serialization.IDataReader reader); // 0x348af38 protected override System.Void Write(ref System.Type& value, Sirenix.Serialization.IDataWriter writer); // 0x348b198 protected override System.Type GetUninitializedObject(); // 0x348b344 public System.Void .ctor(); // 0x348b34c } // Sirenix.Serialization.dll public class Sirenix.Serialization.CustomSerializationPolicy : System.Object, Sirenix.Serialization.ISerializationPolicy { // Fields private System.String id; // 0x10 private System.Boolean allowNonSerializableTypes; // 0x18 private System.Func<System.Reflection.MemberInfo,System.Boolean> shouldSerializeFunc; // 0x20 // Methods public System.Void .ctor(System.String id, System.Boolean allowNonSerializableTypes, System.Func<System.Reflection.MemberInfo,System.Boolean> shouldSerializeFunc); // 0x348b3b8 public System.String get_ID(); // 0x348b480 public System.Boolean get_AllowNonSerializableTypes(); // 0x348b488 public System.Boolean ShouldSerializeMember(System.Reflection.MemberInfo member); // 0x348b490 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.AlwaysFormatsSelfAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x348b4b4 } // Sirenix.Serialization.dll public class Sirenix.Serialization.CustomFormatterAttribute : System.Attribute { // Fields public readonly System.Int32 Priority; // 0x10 // Methods public System.Void .ctor(); // 0x348b4bc public System.Void .ctor(System.Int32 priority); // 0x348b4d8 } // Sirenix.Serialization.dll public class Sirenix.Serialization.CustomGenericFormatterAttribute : Sirenix.Serialization.CustomFormatterAttribute { // Fields public readonly System.Type SerializedGenericTypeDefinition; // 0x18 // Methods public System.Void .ctor(System.Type serializedGenericTypeDefinition, System.Int32 priority); // 0x348b500 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.BindTypeNameToTypeAttribute : System.Attribute { // Fields internal readonly System.Type NewType; // 0x10 internal readonly System.String OldTypeName; // 0x18 // Methods public System.Void .ctor(System.String oldFullTypeName, System.Type newType); // 0x348b60c } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.DefaultSerializationBinder.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.DefaultSerializationBinder.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x348e3f8 public System.Void .ctor(); // 0x348e460 internal System.Void <.cctor>b__12_0(System.Object sender, System.AssemblyLoadEventArgs args); // 0x348e468 } // Sirenix.Serialization.dll public class Sirenix.Serialization.DefaultSerializationBinder : Sirenix.Serialization.TwoWaySerializationBinder { // Fields private static readonly System.Object ASSEMBLY_LOOKUP_LOCK; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.String,System.Reflection.Assembly> assemblyNameLookUp; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.String,System.Type> customTypeNameToTypeBindings; // 0x10 private static readonly System.Object TYPETONAME_LOCK; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.Type,System.String> nameMap; // 0x20 private static readonly System.Object NAMETOTYPE_LOCK; // 0x28 private static readonly System.Collections.Generic.Dictionary<System.String,System.Type> typeMap; // 0x30 private static readonly System.Collections.Generic.List<System.String> genericArgNamesList; // 0x38 private static readonly System.Collections.Generic.List<System.Type> genericArgTypesList; // 0x40 private static readonly System.Object ASSEMBLY_REGISTER_QUEUE_LOCK; // 0x48 private static readonly System.Collections.Generic.List<System.Reflection.Assembly> assembliesQueuedForRegister; // 0x50 private static readonly System.Collections.Generic.List<System.AssemblyLoadEventArgs> assemblyLoadEventsQueuedForRegister; // 0x58 // Methods private static System.Void .cctor(); // 0x348b650 private static System.Void RegisterAllQueuedAssembliesRepeating(); // 0x348bc00 private static System.Boolean RegisterQueuedAssemblies(); // 0x348bc64 private static System.Boolean RegisterQueuedAssemblyLoadEvents(); // 0x348be80 private static System.Void RegisterAssembly(System.Reflection.Assembly assembly); // 0x348c124 public override System.String BindToName(System.Type type, Sirenix.Serialization.DebugContext debugContext); // 0x348c600 public override System.Boolean ContainsType(System.String typeName); // 0x348cd54 public override System.Type BindToType(System.String typeName, Sirenix.Serialization.DebugContext debugContext); // 0x348ce88 private System.Type ParseTypeName(System.String typeName, Sirenix.Serialization.DebugContext debugContext); // 0x348d0dc private static System.Void ParseName(System.String fullName, out System.String& typeName, out System.String& assemblyName); // 0x348dcf0 private System.Type ParseGenericAndOrArrayType(System.String typeName, Sirenix.Serialization.DebugContext debugContext); // 0x348d6e8 private static System.Boolean TryParseGenericAndOrArrayTypeName(System.String typeName, out System.String& actualTypeName, out System.Boolean& isGeneric, out System.Collections.Generic.List<System.String>& genericArgNames, out System.Boolean& isArray, out System.Int32& arrayRank); // 0x348dea4 private static System.Char Peek(System.String str, System.Int32 i, System.Int32 ahead); // 0x348e260 private static System.Boolean ReadGenericArg(System.String typeName, ref System.Int32& i, out System.String& argName); // 0x348e294 public System.Void .ctor(); // 0x348e398 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DeserializationContext : System.Object, Sirenix.Serialization.Utilities.ICacheNotificationReceiver { // Fields private Sirenix.Serialization.SerializationConfig config; // 0x10 private System.Collections.Generic.Dictionary<System.Int32,System.Object> internalIdReferenceMap; // 0x18 private System.Runtime.Serialization.StreamingContext streamingContext; // 0x20 private System.Runtime.Serialization.IFormatterConverter formatterConverter; // 0x30 private Sirenix.Serialization.TwoWaySerializationBinder binder; // 0x38 private Sirenix.Serialization.IExternalStringReferenceResolver <StringReferenceResolver>k__BackingField; // 0x40 private Sirenix.Serialization.IExternalGuidReferenceResolver <GuidReferenceResolver>k__BackingField; // 0x48 private Sirenix.Serialization.IExternalIndexReferenceResolver <IndexReferenceResolver>k__BackingField; // 0x50 // Methods public System.Void .ctor(); // 0x348e5e4 public System.Void .ctor(System.Runtime.Serialization.StreamingContext context); // 0x348e760 public System.Void .ctor(System.Runtime.Serialization.FormatterConverter formatterConverter); // 0x348e7d4 public System.Void .ctor(System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.FormatterConverter formatterConverter); // 0x348e648 public Sirenix.Serialization.TwoWaySerializationBinder get_Binder(); // 0x3483bd4 public System.Void set_Binder(Sirenix.Serialization.TwoWaySerializationBinder value); // 0x348e880 public Sirenix.Serialization.IExternalStringReferenceResolver get_StringReferenceResolver(); // 0x348e888 public System.Void set_StringReferenceResolver(Sirenix.Serialization.IExternalStringReferenceResolver value); // 0x348e890 public Sirenix.Serialization.IExternalGuidReferenceResolver get_GuidReferenceResolver(); // 0x348e898 public System.Void set_GuidReferenceResolver(Sirenix.Serialization.IExternalGuidReferenceResolver value); // 0x348e8a0 public Sirenix.Serialization.IExternalIndexReferenceResolver get_IndexReferenceResolver(); // 0x348e8a8 public System.Void set_IndexReferenceResolver(Sirenix.Serialization.IExternalIndexReferenceResolver value); // 0x348e8b0 public System.Runtime.Serialization.StreamingContext get_StreamingContext(); // 0x348e8b8 public System.Runtime.Serialization.IFormatterConverter get_FormatterConverter(); // 0x348e8c4 public Sirenix.Serialization.SerializationConfig get_Config(); // 0x3481bcc public System.Void set_Config(Sirenix.Serialization.SerializationConfig value); // 0x348e940 public System.Void RegisterInternalReference(System.Int32 id, System.Object reference); // 0x348e948 public System.Object GetInternalReference(System.Int32 id); // 0x348e9b0 public System.Object GetExternalObject(System.Int32 index); // 0x348ea20 public System.Object GetExternalObject(System.Guid guid); // 0x348ebcc public System.Object GetExternalObject(System.String id); // 0x348edec public System.Void Reset(); // 0x348e7e4 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnFreed(); // 0x348f0a0 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnClaimed(); // 0x348f0a4 } // Sirenix.Serialization.dll public enum Sirenix.Serialization.EntryType : { // Fields public System.Byte value__; // 0x10 public const Sirenix.Serialization.EntryType Invalid = 0; // 0x0 public const Sirenix.Serialization.EntryType String = 1; // 0x0 public const Sirenix.Serialization.EntryType Guid = 2; // 0x0 public const Sirenix.Serialization.EntryType Integer = 3; // 0x0 public const Sirenix.Serialization.EntryType FloatingPoint = 4; // 0x0 public const Sirenix.Serialization.EntryType Boolean = 5; // 0x0 public const Sirenix.Serialization.EntryType Null = 6; // 0x0 public const Sirenix.Serialization.EntryType StartOfNode = 7; // 0x0 public const Sirenix.Serialization.EntryType EndOfNode = 8; // 0x0 public const Sirenix.Serialization.EntryType InternalReference = 9; // 0x0 public const Sirenix.Serialization.EntryType ExternalReferenceByIndex = 10; // 0x0 public const Sirenix.Serialization.EntryType ExternalReferenceByGuid = 11; // 0x0 public const Sirenix.Serialization.EntryType StartOfArray = 12; // 0x0 public const Sirenix.Serialization.EntryType EndOfArray = 13; // 0x0 public const Sirenix.Serialization.EntryType PrimitiveArray = 14; // 0x0 public const Sirenix.Serialization.EntryType EndOfStream = 15; // 0x0 public const Sirenix.Serialization.EntryType ExternalReferenceByString = 16; // 0x0 // Methods } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.ExcludeDataFromInspectorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x348f0a8 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IExternalGuidReferenceResolver : { // Fields // Methods public abstract Sirenix.Serialization.IExternalGuidReferenceResolver get_NextResolver(); // 0x1bd219c public abstract System.Void set_NextResolver(Sirenix.Serialization.IExternalGuidReferenceResolver value); // 0x1bd3a1c public abstract System.Boolean TryResolveReference(System.Guid guid, out System.Object& value); // 0x0 public abstract System.Boolean CanReference(System.Object value, out System.Guid& guid); // 0x0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IExternalIndexReferenceResolver : { // Fields // Methods public abstract System.Boolean TryResolveReference(System.Int32 index, out System.Object& value); // 0x1bd1914 public abstract System.Boolean CanReference(System.Object value, out System.Int32& index); // 0x0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IExternalStringReferenceResolver : { // Fields // Methods public abstract Sirenix.Serialization.IExternalStringReferenceResolver get_NextResolver(); // 0x1bd219c public abstract System.Void set_NextResolver(Sirenix.Serialization.IExternalStringReferenceResolver value); // 0x1bd3a1c public abstract System.Boolean TryResolveReference(System.String id, out System.Object& value); // 0x0 public abstract System.Boolean CanReference(System.Object value, out System.String& id); // 0x0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.ISelfFormatter : { // Fields // Methods public abstract System.Void Serialize(Sirenix.Serialization.IDataWriter writer); // 0x1bd3a1c public abstract System.Void Deserialize(Sirenix.Serialization.IDataReader reader); // 0x1bd3a1c } // Sirenix.Serialization.dll public interface Sirenix.Serialization.ISerializationPolicy : { // Fields // Methods public abstract System.String get_ID(); // 0x1bd219c public abstract System.Boolean get_AllowNonSerializableTypes(); // 0x1bd1824 public abstract System.Boolean ShouldSerializeMember(System.Reflection.MemberInfo member); // 0x1bd19a0 } // Sirenix.Serialization.dll public struct Sirenix.Serialization.NodeInfo : { // Fields public static readonly Sirenix.Serialization.NodeInfo Empty; // 0x0 public readonly System.String Name; // 0x10 public readonly System.Int32 Id; // 0x18 public readonly System.Type Type; // 0x20 public readonly System.Boolean IsArray; // 0x28 public readonly System.Boolean IsEmpty; // 0x29 // Methods public System.Void .ctor(System.String name, System.Int32 id, System.Type type, System.Boolean isArray); // 0x348f0b0 private System.Void .ctor(System.Boolean parameter); // 0x348f100 public static System.Boolean op_Equality(Sirenix.Serialization.NodeInfo a, Sirenix.Serialization.NodeInfo b); // 0x348f13c public static System.Boolean op_Inequality(Sirenix.Serialization.NodeInfo a, Sirenix.Serialization.NodeInfo b); // 0x348f1b8 public override System.Boolean Equals(System.Object obj); // 0x348f250 public override System.Int32 GetHashCode(); // 0x348f318 private static System.Void .cctor(); // 0x348f3ec } // Sirenix.Serialization.dll public class Sirenix.Serialization.PreviouslySerializedAsAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 // Methods public System.String get_Name(); // 0x348f48c private System.Void set_Name(System.String value); // 0x348f494 public System.Void .ctor(System.String name); // 0x348f49c } // Sirenix.Serialization.dll public class Sirenix.Serialization.SerializationAbortException : System.Exception { // Fields // Methods public System.Void .ctor(System.String message); // 0x348f4cc public System.Void .ctor(System.String message, System.Exception innerException); // 0x348f534 } // Sirenix.Serialization.dll public class Sirenix.Serialization.SerializationConfig : System.Object { // Fields private readonly System.Object LOCK; // 0x10 private Sirenix.Serialization.ISerializationPolicy serializationPolicy; // 0x18 private Sirenix.Serialization.DebugContext debugContext; // 0x20 public System.Boolean AllowDeserializeInvalidData; // 0x28 // Methods public System.Void .ctor(); // 0x348e8cc public Sirenix.Serialization.ISerializationPolicy get_SerializationPolicy(); // 0x348f5a4 public System.Void set_SerializationPolicy(Sirenix.Serialization.ISerializationPolicy value); // 0x348fa38 public Sirenix.Serialization.DebugContext get_DebugContext(); // 0x348069c public System.Void set_DebugContext(Sirenix.Serialization.DebugContext value); // 0x348fb5c public System.Void ResetToDefault(); // 0x348efbc } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DebugContext : System.Object { // Fields private readonly System.Object LOCK; // 0x10 private Sirenix.Serialization.ILogger logger; // 0x18 private Sirenix.Serialization.LoggingPolicy loggingPolicy; // 0x20 private Sirenix.Serialization.ErrorHandlingPolicy errorHandlingPolicy; // 0x24 // Methods public Sirenix.Serialization.ILogger get_Logger(); // 0x348fcd8 public System.Void set_Logger(Sirenix.Serialization.ILogger value); // 0x348fe00 public Sirenix.Serialization.LoggingPolicy get_LoggingPolicy(); // 0x348feb8 public System.Void set_LoggingPolicy(Sirenix.Serialization.LoggingPolicy value); // 0x348fed0 public Sirenix.Serialization.ErrorHandlingPolicy get_ErrorHandlingPolicy(); // 0x348fef4 public System.Void set_ErrorHandlingPolicy(Sirenix.Serialization.ErrorHandlingPolicy value); // 0x348ff0c public System.Void LogWarning(System.String message); // 0x348425c public System.Void LogError(System.String message); // 0x3481c38 public System.Void LogException(System.Exception exception); // 0x348a1a8 public System.Void ResetToDefault(); // 0x348fc14 public System.Void .ctor(); // 0x348faf0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.SerializationContext : System.Object, Sirenix.Serialization.Utilities.ICacheNotificationReceiver { // Fields private Sirenix.Serialization.SerializationConfig config; // 0x10 private System.Collections.Generic.Dictionary<System.Object,System.Int32> internalReferenceIdMap; // 0x18 private System.Runtime.Serialization.StreamingContext streamingContext; // 0x20 private System.Runtime.Serialization.IFormatterConverter formatterConverter; // 0x30 private Sirenix.Serialization.TwoWaySerializationBinder binder; // 0x38 private Sirenix.Serialization.IExternalIndexReferenceResolver <IndexReferenceResolver>k__BackingField; // 0x40 private Sirenix.Serialization.IExternalStringReferenceResolver <StringReferenceResolver>k__BackingField; // 0x48 private Sirenix.Serialization.IExternalGuidReferenceResolver <GuidReferenceResolver>k__BackingField; // 0x50 // Methods public System.Void .ctor(); // 0x348ff30 public System.Void .ctor(System.Runtime.Serialization.StreamingContext context); // 0x34900e0 public System.Void .ctor(System.Runtime.Serialization.FormatterConverter formatterConverter); // 0x3490154 public System.Void .ctor(System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.FormatterConverter formatterConverter); // 0x348ff94 public Sirenix.Serialization.TwoWaySerializationBinder get_Binder(); // 0x34805bc public System.Void set_Binder(Sirenix.Serialization.TwoWaySerializationBinder value); // 0x3490200 public System.Runtime.Serialization.StreamingContext get_StreamingContext(); // 0x3490208 public System.Runtime.Serialization.IFormatterConverter get_FormatterConverter(); // 0x3490214 public Sirenix.Serialization.IExternalIndexReferenceResolver get_IndexReferenceResolver(); // 0x349021c public System.Void set_IndexReferenceResolver(Sirenix.Serialization.IExternalIndexReferenceResolver value); // 0x3490224 public Sirenix.Serialization.IExternalStringReferenceResolver get_StringReferenceResolver(); // 0x349022c public System.Void set_StringReferenceResolver(Sirenix.Serialization.IExternalStringReferenceResolver value); // 0x3490234 public Sirenix.Serialization.IExternalGuidReferenceResolver get_GuidReferenceResolver(); // 0x349023c public System.Void set_GuidReferenceResolver(Sirenix.Serialization.IExternalGuidReferenceResolver value); // 0x3490244 public Sirenix.Serialization.SerializationConfig get_Config(); // 0x3480630 public System.Void set_Config(Sirenix.Serialization.SerializationConfig value); // 0x349024c public System.Boolean TryGetInternalReferenceId(System.Object reference, out System.Int32& id); // 0x3490254 public System.Boolean TryRegisterInternalReference(System.Object reference, out System.Int32& id); // 0x34902bc public System.Boolean TryRegisterExternalReference(System.Object obj, out System.Int32& index); // 0x349038c public System.Boolean TryRegisterExternalReference(System.Object obj, out System.Guid& guid); // 0x3490460 public System.Boolean TryRegisterExternalReference(System.Object obj, out System.String& id); // 0x34905c4 public System.Void ResetInternalReferences(); // 0x3490700 public System.Void ResetToDefault(); // 0x3490164 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnFreed(); // 0x3490750 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnClaimed(); // 0x3490754 } // Sirenix.Serialization.dll public class Sirenix.Serialization.OdinSerializeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3490758 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.TwoWaySerializationBinder : System.Object { // Fields public static readonly Sirenix.Serialization.TwoWaySerializationBinder Default; // 0x0 // Methods public abstract System.String BindToName(System.Type type, Sirenix.Serialization.DebugContext debugContext); // 0x1bd23b0 public abstract System.Type BindToType(System.String typeName, Sirenix.Serialization.DebugContext debugContext); // 0x1bd23b0 public abstract System.Boolean ContainsType(System.String typeName); // 0x1bd19a0 protected System.Void .ctor(); // 0x348e3f0 private static System.Void .cctor(); // 0x3490760 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.SerializationPolicies.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.SerializationPolicies.<>c <>9; // 0x0 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__6_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__10_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3490e78 public System.Void .ctor(); // 0x3490ee0 internal System.Boolean <get_Everything>b__6_0(System.Reflection.MemberInfo member); // 0x3490ee8 internal System.Boolean <get_Strict>b__10_0(System.Reflection.MemberInfo member); // 0x3490fb8 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.SerializationPolicies.<>c__DisplayClass8_0 : System.Object { // Fields public System.Type tupleInterface; // 0x10 // Methods public System.Void .ctor(); // 0x3490df4 internal System.Boolean <get_Unity>b__0(System.Reflection.MemberInfo member); // 0x3491210 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.SerializationPolicies : System.Object { // Fields private static readonly System.Object LOCK; // 0x0 private static Sirenix.Serialization.ISerializationPolicy everythingPolicy; // 0x8 private static Sirenix.Serialization.ISerializationPolicy unityPolicy; // 0x10 private static Sirenix.Serialization.ISerializationPolicy strictPolicy; // 0x18 // Methods public static System.Boolean TryGetByID(System.String name, out Sirenix.Serialization.ISerializationPolicy& policy); // 0x34907d8 public static Sirenix.Serialization.ISerializationPolicy get_Everything(); // 0x349090c public static Sirenix.Serialization.ISerializationPolicy get_Unity(); // 0x348f6c8 public static Sirenix.Serialization.ISerializationPolicy get_Strict(); // 0x3490b80 private static System.Void .cctor(); // 0x3490dfc } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.BooleanSerializer : Sirenix.Serialization.Serializer<System.Boolean> { // Fields // Methods public override System.Boolean ReadValue(Sirenix.Serialization.IDataReader reader); // 0x34914f0 public override System.Void WriteValue(System.String name, System.Boolean value, Sirenix.Serialization.IDataWriter writer); // 0x3491974 public System.Void .ctor(); // 0x3491a2c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.ByteSerializer : Sirenix.Serialization.Serializer<System.Byte> { // Fields // Methods public override System.Byte ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3491a74 public override System.Void WriteValue(System.String name, System.Byte value, Sirenix.Serialization.IDataWriter writer); // 0x3491ef0 public System.Void .ctor(); // 0x3491fa8 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.CharSerializer : Sirenix.Serialization.Serializer<System.Char> { // Fields // Methods public override System.Char ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3491ff0 public override System.Void WriteValue(System.String name, System.Char value, Sirenix.Serialization.IDataWriter writer); // 0x349246c public System.Void .ctor(); // 0x3492524 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.ComplexTypeSerializer<T> : Sirenix.Serialization.Serializer<T> { // Fields private static readonly System.Boolean ComplexTypeMayBeBoxedValueType; // 0x0 private static readonly System.Boolean ComplexTypeIsAbstract; // 0x0 private static readonly System.Boolean ComplexTypeIsNullable; // 0x0 private static readonly System.Boolean ComplexTypeIsValueType; // 0x0 private static readonly System.Type TypeOf_T; // 0x0 private static readonly System.Boolean AllowDeserializeInvalidDataForT; // 0x0 private static readonly System.Collections.Generic.Dictionary<Sirenix.Serialization.ISerializationPolicy,Sirenix.Serialization.IFormatter<T>> FormattersByPolicy; // 0x0 private static readonly System.Object FormattersByPolicy_LOCK; // 0x0 private static readonly Sirenix.Serialization.ISerializationPolicy UnityPolicy; // 0x0 private static readonly Sirenix.Serialization.ISerializationPolicy StrictPolicy; // 0x0 private static readonly Sirenix.Serialization.ISerializationPolicy EverythingPolicy; // 0x0 private static Sirenix.Serialization.IFormatter<T> UnityPolicyFormatter; // 0x0 private static Sirenix.Serialization.IFormatter<T> StrictPolicyFormatter; // 0x0 private static Sirenix.Serialization.IFormatter<T> EverythingPolicyFormatter; // 0x0 // Methods public override T ReadValue(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 private static Sirenix.Serialization.IFormatter<T> GetBaseFormatter(Sirenix.Serialization.ISerializationPolicy serializationPolicy); // 0x1bdeb64 public override System.Void WriteValue(System.String name, T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DecimalSerializer : Sirenix.Serialization.Serializer<System.Decimal> { // Fields // Methods public override System.Decimal ReadValue(Sirenix.Serialization.IDataReader reader); // 0x349256c public override System.Void WriteValue(System.String name, System.Decimal value, Sirenix.Serialization.IDataWriter writer); // 0x3492a48 public System.Void .ctor(); // 0x3492b08 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.DoubleSerializer : Sirenix.Serialization.Serializer<System.Double> { // Fields // Methods public override System.Double ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3492b50 public override System.Void WriteValue(System.String name, System.Double value, Sirenix.Serialization.IDataWriter writer); // 0x349303c public System.Void .ctor(); // 0x34930f4 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.EnumSerializer<T> : Sirenix.Serialization.Serializer<T> { // Fields // Methods private static System.Void .cctor(); // 0x1be1d28 public override T ReadValue(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 public override System.Void WriteValue(System.String name, T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.GuidSerializer : Sirenix.Serialization.Serializer<System.Guid> { // Fields // Methods public override System.Guid ReadValue(Sirenix.Serialization.IDataReader reader); // 0x349313c public override System.Void WriteValue(System.String name, System.Guid value, Sirenix.Serialization.IDataWriter writer); // 0x34935bc public System.Void .ctor(); // 0x349367c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Int16Serializer : Sirenix.Serialization.Serializer<System.Int16> { // Fields // Methods public override System.Int16 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x34936c4 public override System.Void WriteValue(System.String name, System.Int16 value, Sirenix.Serialization.IDataWriter writer); // 0x3493b40 public System.Void .ctor(); // 0x3493bf8 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Int32Serializer : Sirenix.Serialization.Serializer<System.Int32> { // Fields // Methods public override System.Int32 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3493c40 public override System.Void WriteValue(System.String name, System.Int32 value, Sirenix.Serialization.IDataWriter writer); // 0x34940bc public System.Void .ctor(); // 0x3494174 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Int64Serializer : Sirenix.Serialization.Serializer<System.Int64> { // Fields // Methods public override System.Int64 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x34941bc public override System.Void WriteValue(System.String name, System.Int64 value, Sirenix.Serialization.IDataWriter writer); // 0x3494634 public System.Void .ctor(); // 0x34946ec } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.IntPtrSerializer : Sirenix.Serialization.Serializer<System.IntPtr> { // Fields // Methods public override System.IntPtr ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3494734 public override System.Void WriteValue(System.String name, System.IntPtr value, Sirenix.Serialization.IDataWriter writer); // 0x3494bc0 public System.Void .ctor(); // 0x3494c88 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.SByteSerializer : Sirenix.Serialization.Serializer<System.SByte> { // Fields // Methods public override System.SByte ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3494cd0 public override System.Void WriteValue(System.String name, System.SByte value, Sirenix.Serialization.IDataWriter writer); // 0x349514c public System.Void .ctor(); // 0x3495204 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.Serializer : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Type> PrimitiveReaderWriterTypes; // 0x0 private static readonly System.Object LOCK; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.Type,Sirenix.Serialization.Serializer> ReaderWriterCache; // 0x10 // Methods protected static System.Void FireOnSerializedType(System.Type type); // 0x349524c public static Sirenix.Serialization.Serializer GetForValue(System.Object value); // 0x3495250 public static Sirenix.Serialization.Serializer<T> Get(); // 0x1bde8ac public static Sirenix.Serialization.Serializer Get(System.Type type); // 0x3495308 public abstract System.Object ReadValueWeak(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 public System.Void WriteValueWeak(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x34959fc public abstract System.Void WriteValueWeak(System.String name, System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3d30 private static Sirenix.Serialization.Serializer Create(System.Type type); // 0x34954dc private static System.Void LogAOTError(System.Type type, System.ExecutionEngineException ex); // 0x3495a14 protected System.Void .ctor(); // 0x3495ba4 private static System.Void .cctor(); // 0x3495bac } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.Serializer<T> : Sirenix.Serialization.Serializer { // Fields // Methods public override System.Object ReadValueWeak(Sirenix.Serialization.IDataReader reader); // 0x1bd22a0 public override System.Void WriteValueWeak(System.String name, System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3d30 public abstract T ReadValue(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 public System.Void WriteValue(T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 public abstract System.Void WriteValue(System.String name, T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 protected static System.Void FireOnSerializedType(); // 0x1be1d28 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.SingleSerializer : Sirenix.Serialization.Serializer<System.Single> { // Fields // Methods public override System.Single ReadValue(Sirenix.Serialization.IDataReader reader); // 0x349637c public override System.Void WriteValue(System.String name, System.Single value, Sirenix.Serialization.IDataWriter writer); // 0x349686c public System.Void .ctor(); // 0x3496924 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.StringSerializer : Sirenix.Serialization.Serializer<System.String> { // Fields // Methods public override System.String ReadValue(Sirenix.Serialization.IDataReader reader); // 0x349696c public override System.Void WriteValue(System.String name, System.String value, Sirenix.Serialization.IDataWriter writer); // 0x3496f9c public System.Void .ctor(); // 0x34970b8 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.UInt16Serializer : Sirenix.Serialization.Serializer<System.UInt16> { // Fields // Methods public override System.UInt16 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3497100 public override System.Void WriteValue(System.String name, System.UInt16 value, Sirenix.Serialization.IDataWriter writer); // 0x349757c public System.Void .ctor(); // 0x3497634 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.UInt32Serializer : Sirenix.Serialization.Serializer<System.UInt32> { // Fields // Methods public override System.UInt32 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x349767c public override System.Void WriteValue(System.String name, System.UInt32 value, Sirenix.Serialization.IDataWriter writer); // 0x3497af8 public System.Void .ctor(); // 0x3497bb0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.UInt64Serializer : Sirenix.Serialization.Serializer<System.UInt64> { // Fields // Methods public override System.UInt64 ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3497bf8 public override System.Void WriteValue(System.String name, System.UInt64 value, Sirenix.Serialization.IDataWriter writer); // 0x3498070 public System.Void .ctor(); // 0x3498128 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.UIntPtrSerializer : Sirenix.Serialization.Serializer<System.UIntPtr> { // Fields // Methods public override System.UIntPtr ReadValue(Sirenix.Serialization.IDataReader reader); // 0x3498170 public override System.Void WriteValue(System.String name, System.UIntPtr value, Sirenix.Serialization.IDataWriter writer); // 0x34985fc public System.Void .ctor(); // 0x34986c4 } // Sirenix.Serialization.dll public class Sirenix.Serialization.AnimationCurveFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.AnimationCurve> { // Fields private static readonly Sirenix.Serialization.Serializer<UnityEngine.Keyframe[]> KeyframeSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<UnityEngine.WrapMode> WrapModeSerializer; // 0x8 // Methods protected override UnityEngine.AnimationCurve GetUninitializedObject(); // 0x349870c protected override System.Void Read(ref UnityEngine.AnimationCurve& value, Sirenix.Serialization.IDataReader reader); // 0x3498714 protected override System.Void Write(ref UnityEngine.AnimationCurve& value, Sirenix.Serialization.IDataWriter writer); // 0x3498844 public System.Void .ctor(); // 0x3498968 private static System.Void .cctor(); // 0x34989d4 } // Sirenix.Serialization.dll public class Sirenix.Serialization.BoundsFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Bounds> { // Fields private static readonly Sirenix.Serialization.Serializer<UnityEngine.Vector3> Vector3Serializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Bounds& value, Sirenix.Serialization.IDataReader reader); // 0x3498a9c protected override System.Void Write(ref UnityEngine.Bounds& value, Sirenix.Serialization.IDataWriter writer); // 0x3498b5c public System.Void .ctor(); // 0x3498c20 private static System.Void .cctor(); // 0x3498c8c } // Sirenix.Serialization.dll public class Sirenix.Serialization.Color32Formatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Color32> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Byte> ByteSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Color32& value, Sirenix.Serialization.IDataReader reader); // 0x3498d20 protected override System.Void Write(ref UnityEngine.Color32& value, Sirenix.Serialization.IDataWriter writer); // 0x3498e10 public System.Void .ctor(); // 0x3498f00 private static System.Void .cctor(); // 0x3498f6c } // Sirenix.Serialization.dll public class Sirenix.Serialization.ColorBlockFormatterLocator : System.Object, Sirenix.Serialization.IFormatterLocator { // Fields // Methods public System.Boolean TryGetFormatter(System.Type type, Sirenix.Serialization.FormatterLocationStep step, Sirenix.Serialization.ISerializationPolicy policy, out Sirenix.Serialization.IFormatter& formatter); // 0x3499000 public System.Void .ctor(); // 0x34991d8 } // Sirenix.Serialization.dll public class Sirenix.Serialization.ColorBlockFormatter<T> : Sirenix.Serialization.MinimalBaseFormatter<T> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<UnityEngine.Color> ColorSerializer; // 0x0 private static readonly System.Reflection.PropertyInfo normalColor; // 0x0 private static readonly System.Reflection.PropertyInfo highlightedColor; // 0x0 private static readonly System.Reflection.PropertyInfo pressedColor; // 0x0 private static readonly System.Reflection.PropertyInfo disabledColor; // 0x0 private static readonly System.Reflection.PropertyInfo colorMultiplier; // 0x0 private static readonly System.Reflection.PropertyInfo fadeDuration; // 0x0 // Methods protected override System.Void Read(ref T& value, Sirenix.Serialization.IDataReader reader); // 0x1bd3c20 protected override System.Void Write(ref T& value, Sirenix.Serialization.IDataWriter writer); // 0x1bd3c20 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll public class Sirenix.Serialization.ColorFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Color> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Color& value, Sirenix.Serialization.IDataReader reader); // 0x34991e0 protected override System.Void Write(ref UnityEngine.Color& value, Sirenix.Serialization.IDataWriter writer); // 0x34992d0 public System.Void .ctor(); // 0x34993c0 private static System.Void .cctor(); // 0x349942c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.CoroutineFormatter : System.Object, Sirenix.Serialization.IFormatter<UnityEngine.Coroutine>, Sirenix.Serialization.IFormatter { // Fields // Methods public System.Type get_SerializedType(); // 0x34994c0 private System.Object Sirenix.Serialization.IFormatter.Deserialize(Sirenix.Serialization.IDataReader reader); // 0x349952c public UnityEngine.Coroutine Deserialize(Sirenix.Serialization.IDataReader reader); // 0x3499534 public System.Void Serialize(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x349953c public System.Void Serialize(UnityEngine.Coroutine value, Sirenix.Serialization.IDataWriter writer); // 0x3499540 public System.Void .ctor(); // 0x3499544 } // Sirenix.Serialization.dll public abstract class Sirenix.Serialization.BaseDictionaryKeyPathProvider<T> : System.Object, Sirenix.Serialization.IDictionaryKeyPathProvider<T>, Sirenix.Serialization.IDictionaryKeyPathProvider, System.Collections.Generic.IComparer<T> { // Fields // Methods public abstract System.String get_ProviderID(); // 0x1bd219c public abstract T GetKeyFromPathString(System.String pathStr); // 0x1ce0384 public abstract System.String GetPathStringFromKey(T key); // 0x1ce0384 public abstract System.Int32 Compare(T x, T y); // 0x1ce0384 private System.Int32 Sirenix.Serialization.IDictionaryKeyPathProvider.Compare(System.Object x, System.Object y); // 0x0 private System.Object Sirenix.Serialization.IDictionaryKeyPathProvider.GetKeyFromPathString(System.String pathStr); // 0x1bd22a0 private System.String Sirenix.Serialization.IDictionaryKeyPathProvider.GetPathStringFromKey(System.Object key); // 0x1bd22a0 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IDictionaryKeyPathProvider : { // Fields // Methods public abstract System.String get_ProviderID(); // 0x1bd219c public abstract System.String GetPathStringFromKey(System.Object key); // 0x1bd22a0 public abstract System.Object GetKeyFromPathString(System.String pathStr); // 0x1bd22a0 public abstract System.Int32 Compare(System.Object x, System.Object y); // 0x0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IDictionaryKeyPathProvider<T> : Sirenix.Serialization.IDictionaryKeyPathProvider { // Fields // Methods public abstract System.String GetPathStringFromKey(T key); // 0x1ce0384 public abstract T GetKeyFromPathString(System.String pathStr); // 0x1ce0384 public abstract System.Int32 Compare(T x, T y); // 0x1ce0384 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.RegisterDictionaryKeyPathProviderAttribute : System.Attribute { // Fields public readonly System.Type ProviderType; // 0x10 // Methods public System.Void .ctor(System.Type providerType); // 0x349954c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Vector2DictionaryKeyPathProvider : Sirenix.Serialization.BaseDictionaryKeyPathProvider<UnityEngine.Vector2> { // Fields // Methods public override System.String get_ProviderID(); // 0x349957c public override System.Int32 Compare(UnityEngine.Vector2 x, UnityEngine.Vector2 y); // 0x34995bc public override UnityEngine.Vector2 GetKeyFromPathString(System.String pathStr); // 0x3499600 public override System.String GetPathStringFromKey(UnityEngine.Vector2 key); // 0x34996b0 public System.Void .ctor(); // 0x349988c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Vector3DictionaryKeyPathProvider : Sirenix.Serialization.BaseDictionaryKeyPathProvider<UnityEngine.Vector3> { // Fields // Methods public override System.String get_ProviderID(); // 0x34998d4 public override System.Int32 Compare(UnityEngine.Vector3 x, UnityEngine.Vector3 y); // 0x3499914 public override UnityEngine.Vector3 GetKeyFromPathString(System.String pathStr); // 0x349997c public override System.String GetPathStringFromKey(UnityEngine.Vector3 key); // 0x3499a88 public System.Void .ctor(); // 0x3499cdc } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Vector4DictionaryKeyPathProvider : Sirenix.Serialization.BaseDictionaryKeyPathProvider<UnityEngine.Vector4> { // Fields // Methods public override System.String get_ProviderID(); // 0x3499d24 public override System.Int32 Compare(UnityEngine.Vector4 x, UnityEngine.Vector4 y); // 0x3499d64 public override UnityEngine.Vector4 GetKeyFromPathString(System.String pathStr); // 0x3499dec public override System.String GetPathStringFromKey(UnityEngine.Vector4 key); // 0x3499f5c public System.Void .ctor(); // 0x349a214 } // Sirenix.Serialization.dll public class Sirenix.Serialization.GradientAlphaKeyFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.GradientAlphaKey> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.GradientAlphaKey& value, Sirenix.Serialization.IDataReader reader); // 0x349a25c protected override System.Void Write(ref UnityEngine.GradientAlphaKey& value, Sirenix.Serialization.IDataWriter writer); // 0x349a304 public System.Void .ctor(); // 0x349a3b4 private static System.Void .cctor(); // 0x349a420 } // Sirenix.Serialization.dll public class Sirenix.Serialization.GradientColorKeyFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.GradientColorKey> { // Fields private static readonly Sirenix.Serialization.Serializer<UnityEngine.Color> ColorSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x8 // Methods protected override System.Void Read(ref UnityEngine.GradientColorKey& value, Sirenix.Serialization.IDataReader reader); // 0x349a4b4 protected override System.Void Write(ref UnityEngine.GradientColorKey& value, Sirenix.Serialization.IDataWriter writer); // 0x349a560 public System.Void .ctor(); // 0x349a628 private static System.Void .cctor(); // 0x349a694 } // Sirenix.Serialization.dll public class Sirenix.Serialization.GradientFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Gradient> { // Fields private static readonly Sirenix.Serialization.Serializer<UnityEngine.GradientAlphaKey[]> AlphaKeysSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<UnityEngine.GradientColorKey[]> ColorKeysSerializer; // 0x8 private static readonly System.Reflection.PropertyInfo ModeProperty; // 0x10 private static readonly Sirenix.Serialization.Serializer<System.Object> EnumSerializer; // 0x18 // Methods protected override UnityEngine.Gradient GetUninitializedObject(); // 0x349a75c protected override System.Void Read(ref UnityEngine.Gradient& value, Sirenix.Serialization.IDataReader reader); // 0x349a7b0 protected override System.Void Write(ref UnityEngine.Gradient& value, Sirenix.Serialization.IDataWriter writer); // 0x349ab28 public System.Void .ctor(); // 0x349adc4 private static System.Void .cctor(); // 0x349ae30 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.IOverridesSerializationFormat : { // Fields // Methods public abstract Sirenix.Serialization.DataFormat GetFormatToSerializeAs(System.Boolean isPlayer); // 0x0 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.ISupportsPrefabSerialization : { // Fields // Methods public abstract Sirenix.Serialization.SerializationData get_SerializationData(); // 0x0 public abstract System.Void set_SerializationData(Sirenix.Serialization.SerializationData value); // 0x1ce0384 } // Sirenix.Serialization.dll public class Sirenix.Serialization.KeyframeFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Keyframe> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 private static readonly Sirenix.Serialization.Serializer<System.Int32> IntSerializer; // 0x8 private static readonly System.Boolean Is_In_2018_1_Or_Above; // 0x10 private static Sirenix.Serialization.IFormatter<UnityEngine.Keyframe> Formatter; // 0x18 // Methods private static System.Void .cctor(); // 0x349aff0 protected override System.Void Read(ref UnityEngine.Keyframe& value, Sirenix.Serialization.IDataReader reader); // 0x349b248 protected override System.Void Write(ref UnityEngine.Keyframe& value, Sirenix.Serialization.IDataWriter writer); // 0x349b61c public System.Void .ctor(); // 0x349b914 } // Sirenix.Serialization.dll public class Sirenix.Serialization.LayerMaskFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.LayerMask> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Int32> IntSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.LayerMask& value, Sirenix.Serialization.IDataReader reader); // 0x349b980 protected override System.Void Write(ref UnityEngine.LayerMask& value, Sirenix.Serialization.IDataWriter writer); // 0x349ba0c public System.Void .ctor(); // 0x349baac private static System.Void .cctor(); // 0x349bb18 } // Sirenix.Serialization.dll public class Sirenix.Serialization.QuaternionFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Quaternion> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Quaternion& value, Sirenix.Serialization.IDataReader reader); // 0x349bbac protected override System.Void Write(ref UnityEngine.Quaternion& value, Sirenix.Serialization.IDataWriter writer); // 0x349bc9c public System.Void .ctor(); // 0x349bd8c private static System.Void .cctor(); // 0x349bdf8 } // Sirenix.Serialization.dll public class Sirenix.Serialization.RectFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Rect> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Rect& value, Sirenix.Serialization.IDataReader reader); // 0x349be8c protected override System.Void Write(ref UnityEngine.Rect& value, Sirenix.Serialization.IDataWriter writer); // 0x349bf7c public System.Void .ctor(); // 0x349c06c private static System.Void .cctor(); // 0x349c0d8 } // Sirenix.Serialization.dll [Serializable] public struct Sirenix.Serialization.SerializationData : { // Fields public const System.String PrefabModificationsReferencedUnityObjectsFieldName; // 0x0 public const System.String PrefabModificationsFieldName; // 0x0 public const System.String PrefabFieldName; // 0x0 public Sirenix.Serialization.DataFormat SerializedFormat; // 0x10 public System.Byte[] SerializedBytes; // 0x18 public System.Collections.Generic.List<UnityEngine.Object> ReferencedUnityObjects; // 0x20 public System.String SerializedBytesString; // 0x28 public UnityEngine.Object Prefab; // 0x30 public System.Collections.Generic.List<UnityEngine.Object> PrefabModificationsReferencedUnityObjects; // 0x38 public System.Collections.Generic.List<System.String> PrefabModifications; // 0x40 public System.Collections.Generic.List<Sirenix.Serialization.SerializationNode> SerializationNodes; // 0x48 // Methods public System.Boolean get_HasEditorData(); // 0x349c16c public System.Boolean get_ContainsData(); // 0x349c25c public System.Void Reset(); // 0x349c28c } // Sirenix.Serialization.dll public class Sirenix.Serialization.UnityEventFormatter<T> : Sirenix.Serialization.ReflectionFormatter<T> { // Fields // Methods protected override T GetUninitializedObject(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.UnityReferenceResolver : System.Object, Sirenix.Serialization.IExternalIndexReferenceResolver, Sirenix.Serialization.Utilities.ICacheNotificationReceiver { // Fields private System.Collections.Generic.Dictionary<UnityEngine.Object,System.Int32> referenceIndexMapping; // 0x10 private System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects; // 0x18 // Methods public System.Void .ctor(); // 0x349c464 public System.Void .ctor(System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x349c578 public System.Collections.Generic.List<UnityEngine.Object> GetReferencedUnityObjects(); // 0x349c7e0 public System.Void SetReferencedUnityObjects(System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x349c648 public System.Boolean CanReference(System.Object value, out System.Int32& index); // 0x349c7e8 public System.Boolean TryResolveReference(System.Int32 index, out System.Object& value); // 0x349c9d0 public System.Void Reset(); // 0x349ca74 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnFreed(); // 0x349cad4 private System.Void Sirenix.Serialization.Utilities.ICacheNotificationReceiver.OnClaimed(); // 0x349cad8 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.UnitySerializationInitializer : System.Object { // Fields private static readonly System.Object LOCK; // 0x0 private static System.Boolean initialized; // 0x8 private static UnityEngine.RuntimePlatform <CurrentPlatform>k__BackingField; // 0xc // Methods public static System.Boolean get_Initialized(); // 0x349cadc public static UnityEngine.RuntimePlatform get_CurrentPlatform(); // 0x349cb34 private static System.Void set_CurrentPlatform(UnityEngine.RuntimePlatform value); // 0x349cb8c public static System.Void Initialize(); // 0x349cbe8 private static System.Void InitializeRuntime(); // 0x349cee0 private static System.Void .cctor(); // 0x349cf2c } // Sirenix.Serialization.dll public class Sirenix.Serialization.Vector2Formatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Vector2> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Vector2& value, Sirenix.Serialization.IDataReader reader); // 0x349cfb8 protected override System.Void Write(ref UnityEngine.Vector2& value, Sirenix.Serialization.IDataWriter writer); // 0x349d060 public System.Void .ctor(); // 0x349d110 private static System.Void .cctor(); // 0x349d17c } // Sirenix.Serialization.dll public class Sirenix.Serialization.Vector3Formatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Vector3> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Vector3& value, Sirenix.Serialization.IDataReader reader); // 0x349d210 protected override System.Void Write(ref UnityEngine.Vector3& value, Sirenix.Serialization.IDataWriter writer); // 0x349d2dc public System.Void .ctor(); // 0x349d3ac private static System.Void .cctor(); // 0x349d418 } // Sirenix.Serialization.dll public class Sirenix.Serialization.Vector4Formatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Vector4> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Single> FloatSerializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Vector4& value, Sirenix.Serialization.IDataReader reader); // 0x349d4ac protected override System.Void Write(ref UnityEngine.Vector4& value, Sirenix.Serialization.IDataWriter writer); // 0x349d59c public System.Void .ctor(); // 0x349d68c private static System.Void .cctor(); // 0x349d6f8 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Buffer<T> : System.Object, System.IDisposable { // Fields private static readonly System.Object LOCK; // 0x0 private static readonly System.Collections.Generic.List<Sirenix.Serialization.Buffer<T>> FreeBuffers; // 0x0 private System.Int32 count; // 0x0 private T[] array; // 0x0 private System.Boolean isFree; // 0x0 // Methods private System.Void .ctor(System.Int32 count); // 0x1bd33a4 public System.Int32 get_Count(); // 0x1bd1ddc public T[] get_Array(); // 0x1bd219c public System.Boolean get_IsFree(); // 0x1bd1824 public static Sirenix.Serialization.Buffer<T> Claim(System.Int32 minimumCapacity); // 0x0 public static System.Void Free(Sirenix.Serialization.Buffer<T> buffer); // 0x1be313c public System.Void Free(); // 0x1bd2ec0 public System.Void Dispose(); // 0x1bd2ec0 private static System.Int32 NextPowerOfTwo(System.Int32 v); // 0x1bda36c private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.CachedMemoryStream : System.Object, Sirenix.Serialization.Utilities.ICacheNotificationReceiver { // Fields public static System.Int32 InitialCapacity; // 0x0 public static System.Int32 MaxCapacity; // 0x4 private System.IO.MemoryStream memoryStream; // 0x10 // Methods public System.IO.MemoryStream get_MemoryStream(); // 0x349d78c public System.Void .ctor(); // 0x349d844 public System.Void OnFreed(); // 0x349d8e4 public System.Void OnClaimed(); // 0x349d9e4 public static Sirenix.Serialization.Utilities.Cache<Sirenix.Serialization.CachedMemoryStream> Claim(System.Int32 minCapacity); // 0x349da2c public static Sirenix.Serialization.Utilities.Cache<Sirenix.Serialization.CachedMemoryStream> Claim(System.Byte[] bytes); // 0x349daf4 private static System.Void .cctor(); // 0x349dbc4 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.EmittedAssemblyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x349dc14 } // Sirenix.Serialization.dll private struct Sirenix.Serialization.FormatterLocator.FormatterInfo : { // Fields public System.Type FormatterType; // 0x10 public System.Type TargetType; // 0x18 public System.Boolean AskIfCanFormatTypes; // 0x20 public System.Int32 Priority; // 0x24 // Methods } // Sirenix.Serialization.dll private struct Sirenix.Serialization.FormatterLocator.FormatterLocatorInfo : { // Fields public Sirenix.Serialization.IFormatterLocator LocatorInstance; // 0x10 public System.Int32 Priority; // 0x18 // Methods } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.FormatterLocator.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.FormatterLocator.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x34a14c0 public System.Void .ctor(); // 0x34a1528 internal System.Int32 <.cctor>b__7_0(Sirenix.Serialization.FormatterLocator.FormatterInfo a, Sirenix.Serialization.FormatterLocator.FormatterInfo b); // 0x34a1530 internal System.Int32 <.cctor>b__7_1(Sirenix.Serialization.FormatterLocator.FormatterLocatorInfo a, Sirenix.Serialization.FormatterLocator.FormatterLocatorInfo b); // 0x34a15c0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.FormatterLocator.<GetAllPossibleMissingAOTTypes>d__14 : System.Object, System.Collections.Generic.IEnumerable<System.String>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.String>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.String <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Type <arg>5__1; // 0x38 private System.Type[] <>7__wrap1; // 0x40 private System.Int32 <>7__wrap2; // 0x48 private System.Collections.Generic.IEnumerator<System.String> <>7__wrap3; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34a0288 private System.Void System.IDisposable.Dispose(); // 0x34a1668 private System.Boolean MoveNext(); // 0x34a1684 private System.Void <>m__Finally1(); // 0x34a1c4c private System.String System.Collections.Generic.IEnumerator<System.String>.get_Current(); // 0x34a1cfc private System.Void System.Collections.IEnumerator.Reset(); // 0x34a1d04 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34a1d3c private System.Collections.Generic.IEnumerator<System.String> System.Collections.Generic.IEnumerable<System.String>.GetEnumerator(); // 0x34a1d44 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34a1dec } // Sirenix.Serialization.dll public static class Sirenix.Serialization.FormatterLocator : System.Object { // Fields private static readonly System.Object LOCK; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,Sirenix.Serialization.IFormatter> FormatterInstances; // 0x8 private static readonly Sirenix.Serialization.Utilities.DoubleLookupDictionary<System.Type,Sirenix.Serialization.ISerializationPolicy,Sirenix.Serialization.IFormatter> TypeFormatterMap; // 0x10 private static readonly System.Collections.Generic.List<Sirenix.Serialization.FormatterLocator.FormatterLocatorInfo> FormatterLocators; // 0x18 private static readonly System.Collections.Generic.List<Sirenix.Serialization.FormatterLocator.FormatterInfo> FormatterInfos; // 0x20 // Methods private static System.Void .cctor(); // 0x349dc1c public static System.Void add_FormatterResolve(System.Func<System.Type,Sirenix.Serialization.IFormatter> value); // 0x349edd0 public static System.Void remove_FormatterResolve(System.Func<System.Type,Sirenix.Serialization.IFormatter> value); // 0x349ee08 public static Sirenix.Serialization.IFormatter<T> GetFormatter(Sirenix.Serialization.ISerializationPolicy policy); // 0x1bdeb64 public static Sirenix.Serialization.IFormatter GetFormatter(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x349ee40 private static System.Void LogAOTError(System.Type type, System.Exception ex); // 0x349ffc8 private static System.Collections.Generic.IEnumerable<System.String> GetAllPossibleMissingAOTTypes(System.Type type); // 0x34a0218 internal static System.Collections.Generic.List<Sirenix.Serialization.IFormatter> GetAllCompatiblePredefinedFormatters(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x34a02cc private static Sirenix.Serialization.IFormatter CreateFormatter(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x349f304 private static Sirenix.Serialization.IFormatter GetFormatterInstance(System.Type type); // 0x34a11f8 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.FormatterUtilities.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.FormatterUtilities.<>c <>9; // 0x0 public static System.Func<System.Reflection.MemberInfo,System.String> <>9__15_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Reflection.MemberInfo> <>9__15_1; // 0x10 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__16_0; // 0x18 // Methods private static System.Void .cctor(); // 0x34a4384 public System.Void .ctor(); // 0x34a43ec internal System.String <FindSerializableMembersMap>b__15_0(System.Reflection.MemberInfo n); // 0x34a43f4 internal System.Reflection.MemberInfo <FindSerializableMembersMap>b__15_1(System.Reflection.MemberInfo n); // 0x34a441c internal System.Boolean <FindSerializableMembers>b__16_0(System.Reflection.MemberInfo n); // 0x34a4424 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.FormatterUtilities.<>c__DisplayClass16_0 : System.Object { // Fields public System.Reflection.MemberInfo member; // 0x10 // Methods public System.Void .ctor(); // 0x34a3ea8 internal System.Boolean <FindSerializableMembers>b__1(System.Reflection.MemberInfo n); // 0x34a44dc } // Sirenix.Serialization.dll public static class Sirenix.Serialization.FormatterUtilities : System.Object { // Fields private static readonly Sirenix.Serialization.Utilities.DoubleLookupDictionary<Sirenix.Serialization.ISerializationPolicy,System.Type,System.Reflection.MemberInfo[]> MemberArrayCache; // 0x0 private static readonly Sirenix.Serialization.Utilities.DoubleLookupDictionary<Sirenix.Serialization.ISerializationPolicy,System.Type,System.Collections.Generic.Dictionary<System.String,System.Reflection.MemberInfo>> MemberMapCache; // 0x8 private static readonly System.Object LOCK; // 0x10 private static readonly System.Collections.Generic.HashSet<System.Type> PrimitiveArrayTypes; // 0x18 private static readonly System.Reflection.FieldInfo UnityObjectRuntimeErrorStringField; // 0x20 private const System.String UnityObjectRuntimeErrorString; // 0x0 // Methods private static System.Void .cctor(); // 0x34a1df0 public static System.Collections.Generic.Dictionary<System.String,System.Reflection.MemberInfo> GetSerializableMembersMap(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x34a229c public static System.Reflection.MemberInfo[] GetSerializableMembers(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x34a2b24 public static UnityEngine.Object CreateUnityNull(System.Type nullType, System.Type owningType); // 0x34a3564 public static System.Boolean IsPrimitiveType(System.Type type); // 0x34a10cc public static System.Boolean IsPrimitiveArrayType(System.Type type); // 0x34a391c public static System.Type GetContainedType(System.Reflection.MemberInfo member); // 0x34a399c public static System.Object GetMemberValue(System.Reflection.MemberInfo member, System.Object obj); // 0x34a3ae4 public static System.Void SetMemberValue(System.Reflection.MemberInfo member, System.Object obj, System.Object value); // 0x34a3c5c private static System.Collections.Generic.Dictionary<System.String,System.Reflection.MemberInfo> FindSerializableMembersMap(System.Type type, Sirenix.Serialization.ISerializationPolicy policy); // 0x34a2480 private static System.Void FindSerializableMembers(System.Type type, System.Collections.Generic.List<System.Reflection.MemberInfo> members, Sirenix.Serialization.ISerializationPolicy policy); // 0x34a2d80 internal static System.Reflection.MemberInfo GetPrivateMemberAlias(System.Reflection.MemberInfo member, System.String prefixString, System.String separatorString); // 0x34a4028 private static System.Boolean MemberIsPrivate(System.Reflection.MemberInfo member); // 0x34a3eb0 } // Sirenix.Serialization.dll private class Sirenix.Serialization.DictionaryKeyUtility.UnityObjectKeyComparer<T> : System.Object, System.Collections.Generic.IComparer<T> { // Fields // Methods public System.Int32 Compare(T x, T y); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll private class Sirenix.Serialization.DictionaryKeyUtility.FallbackKeyComparer<T> : System.Object, System.Collections.Generic.IComparer<T> { // Fields // Methods public System.Int32 Compare(T x, T y); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public class Sirenix.Serialization.DictionaryKeyUtility.KeyComparer<T> : System.Object, System.Collections.Generic.IComparer<T> { // Fields public static readonly Sirenix.Serialization.DictionaryKeyUtility.KeyComparer<T> Default; // 0x0 private readonly System.Collections.Generic.IComparer<T> actualComparer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Int32 Compare(T x, T y); // 0x1ce0384 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.DictionaryKeyUtility.<>c__DisplayClass12_0 : System.Object { // Fields public System.Reflection.Assembly ass; // 0x10 // Methods public System.Void .ctor(); // 0x34a88f8 internal <>f__AnonymousType0<System.Reflection.Assembly,Sirenix.Serialization.RegisterDictionaryKeyPathProviderAttribute> <.cctor>b__1(System.Object attr); // 0x34a8900 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.DictionaryKeyUtility.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.DictionaryKeyUtility.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x34a89b8 public System.Void .ctor(); // 0x34a8a20 internal System.Collections.Generic.IEnumerable<<>f__AnonymousType0<System.Reflection.Assembly,Sirenix.Serialization.RegisterDictionaryKeyPathProviderAttribute>> <.cctor>b__12_0(System.Reflection.Assembly ass); // 0x34a8a28 internal System.Boolean <.cctor>b__12_2(<>f__AnonymousType0<System.Reflection.Assembly,Sirenix.Serialization.RegisterDictionaryKeyPathProviderAttribute> n); // 0x34a8ba0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.DictionaryKeyUtility.<GetPersistentPathKeyTypes>d__14 : System.Object, System.Collections.Generic.IEnumerable<System.Type>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Type>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Type <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.HashSet.Enumerator<System.Type> <>7__wrap1; // 0x28 private System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.Type,Sirenix.Serialization.IDictionaryKeyPathProvider> <>7__wrap2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34a6588 private System.Void System.IDisposable.Dispose(); // 0x34a8bf4 private System.Boolean MoveNext(); // 0x34a8c28 private System.Void <>m__Finally1(); // 0x34a8f08 private System.Void <>m__Finally2(); // 0x34a8f58 private System.Type System.Collections.Generic.IEnumerator<System.Type>.get_Current(); // 0x34a8fa8 private System.Void System.Collections.IEnumerator.Reset(); // 0x34a8fb0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34a8fe8 private System.Collections.Generic.IEnumerator<System.Type> System.Collections.Generic.IEnumerable<System.Type>.GetEnumerator(); // 0x34a8ff0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34a9080 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.DictionaryKeyUtility : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Boolean> GetSupportedDictionaryKeyTypesResults; // 0x0 private static readonly System.Collections.Generic.HashSet<System.Type> BaseSupportedDictionaryKeyTypes; // 0x8 private static readonly System.Collections.Generic.HashSet<System.Char> AllowedSpecialKeyStrChars; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.Type,Sirenix.Serialization.IDictionaryKeyPathProvider> TypeToKeyPathProviders; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.String,Sirenix.Serialization.IDictionaryKeyPathProvider> IDToKeyPathProviders; // 0x20 private static readonly System.Collections.Generic.Dictionary<Sirenix.Serialization.IDictionaryKeyPathProvider,System.String> ProviderToID; // 0x28 private static readonly System.Collections.Generic.Dictionary<System.Object,System.String> ObjectsToTempKeys; // 0x30 private static readonly System.Collections.Generic.Dictionary<System.String,System.Object> TempKeysToObjects; // 0x38 private static System.Int64 tempKeyCounter; // 0x40 // Methods private static System.Void .cctor(); // 0x34a4538 private static System.Void LogInvalidKeyPathProvider(System.Type type, System.Reflection.Assembly assembly, System.String reason); // 0x34a6350 public static System.Collections.Generic.IEnumerable<System.Type> GetPersistentPathKeyTypes(); // 0x34a6534 public static System.Boolean KeyTypeSupportsPersistentPaths(System.Type type); // 0x34a65cc private static System.Boolean PrivateIsSupportedDictionaryKeyType(System.Type type); // 0x34a66b8 public static System.String GetDictionaryKeyString(System.Object key); // 0x34a67a8 public static System.Object GetDictionaryKeyValue(System.String keyStr, System.Type expectedType); // 0x34a7db8 private static System.String FromTo(System.String str, System.Int32 from, System.Int32 to); // 0x34a88e0 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.PrefabModification.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.PrefabModification.<>c <>9; // 0x0 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__13_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Boolean> <>9__16_0; // 0x10 // Methods private static System.Void .cctor(); // 0x34ac608 public System.Void .ctor(); // 0x34ac670 internal System.Boolean <GetInstanceOfStep>b__13_0(System.Reflection.MemberInfo n); // 0x34ac678 internal System.Boolean <TrySetInstanceOfStep>b__16_0(System.Reflection.MemberInfo n); // 0x34ac730 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.PrefabModification : System.Object { // Fields public Sirenix.Serialization.PrefabModificationType ModificationType; // 0x10 public System.String Path; // 0x18 public System.Collections.Generic.List<System.String> ReferencePaths; // 0x20 public System.Object ModifiedValue; // 0x28 public System.Int32 NewLength; // 0x30 public System.Object[] DictionaryKeysAdded; // 0x38 public System.Object[] DictionaryKeysRemoved; // 0x40 // Methods public System.Void Apply(UnityEngine.Object unityObject); // 0x34a9084 private System.Void ApplyValue(UnityEngine.Object unityObject); // 0x34a9144 private System.Void ApplyListLength(UnityEngine.Object unityObject); // 0x34a92d0 private System.Void ApplyDictionaryModifications(UnityEngine.Object unityObject); // 0x34a9c68 private static System.Void ReplaceAllReferencesInGraph(System.Object graph, System.Object oldReference, System.Object newReference, System.Collections.Generic.HashSet<System.Object> processedReferences); // 0x34aa2bc private static System.Object GetInstanceFromPath(System.String path, System.Object instance); // 0x34aa130 private static System.Object GetInstanceOfStep(System.String step, System.Object instance); // 0x34aa7bc private static System.Void SetInstanceToPath(System.String path, System.Object instance, System.Object value); // 0x34aa208 private static System.Void SetInstanceToPath(System.String path, System.String[] steps, System.Int32 index, System.Object instance, System.Object value, out System.Boolean& setParentInstance); // 0x34ab520 private static System.Boolean TrySetInstanceOfStep(System.String step, System.Object instance, System.Object value, out System.Boolean& setParentInstance); // 0x34ab608 public System.Void .ctor(); // 0x34ac600 } // Sirenix.Serialization.dll public enum Sirenix.Serialization.PrefabModificationType : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.PrefabModificationType Value = 0; // 0x0 public const Sirenix.Serialization.PrefabModificationType ListLength = 1; // 0x0 public const Sirenix.Serialization.PrefabModificationType Dictionary = 2; // 0x0 // Methods } // Sirenix.Serialization.dll private struct Sirenix.Serialization.ProperBitConverter.SingleByteUnion : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Single Value; // 0x10 // Methods } // Sirenix.Serialization.dll private struct Sirenix.Serialization.ProperBitConverter.DoubleByteUnion : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.Double Value; // 0x10 // Methods } // Sirenix.Serialization.dll private struct Sirenix.Serialization.ProperBitConverter.DecimalByteUnion : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.Byte Byte8; // 0x18 public System.Byte Byte9; // 0x19 public System.Byte Byte10; // 0x1a public System.Byte Byte11; // 0x1b public System.Byte Byte12; // 0x1c public System.Byte Byte13; // 0x1d public System.Byte Byte14; // 0x1e public System.Byte Byte15; // 0x1f public System.Decimal Value; // 0x10 // Methods } // Sirenix.Serialization.dll private struct Sirenix.Serialization.ProperBitConverter.GuidByteUnion : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.Byte Byte8; // 0x18 public System.Byte Byte9; // 0x19 public System.Byte Byte10; // 0x1a public System.Byte Byte11; // 0x1b public System.Byte Byte12; // 0x1c public System.Byte Byte13; // 0x1d public System.Byte Byte14; // 0x1e public System.Byte Byte15; // 0x1f public System.Guid Value; // 0x10 // Methods } // Sirenix.Serialization.dll public static class Sirenix.Serialization.ProperBitConverter : System.Object { // Fields private static readonly System.UInt32[] ByteToHexCharLookupLowerCase; // 0x0 private static readonly System.UInt32[] ByteToHexCharLookupUpperCase; // 0x8 private static readonly System.Byte[] HexToByteLookup; // 0x10 // Methods private static System.UInt32[] CreateByteToHexLookup(System.Boolean upperCase); // 0x34ac7e8 public static System.String BytesToHexString(System.Byte[] bytes, System.Boolean lowerCaseHexChars); // 0x34ac9b4 public static System.Byte[] HexStringToBytes(System.String hex); // 0x34acae0 public static System.Int16 ToInt16(System.Byte[] buffer, System.Int32 index); // 0x34ad5b4 public static System.UInt16 ToUInt16(System.Byte[] buffer, System.Int32 index); // 0x34ad5f4 public static System.Int32 ToInt32(System.Byte[] buffer, System.Int32 index); // 0x34ad634 public static System.UInt32 ToUInt32(System.Byte[] buffer, System.Int32 index); // 0x34ad6a0 public static System.Int64 ToInt64(System.Byte[] buffer, System.Int32 index); // 0x34ad70c public static System.UInt64 ToUInt64(System.Byte[] buffer, System.Int32 index); // 0x34ad7cc public static System.Single ToSingle(System.Byte[] buffer, System.Int32 index); // 0x34ad88c public static System.Double ToDouble(System.Byte[] buffer, System.Int32 index); // 0x34ad8f8 public static System.Decimal ToDecimal(System.Byte[] buffer, System.Int32 index); // 0x34ad9b4 public static System.Guid ToGuid(System.Byte[] buffer, System.Int32 index); // 0x34adb28 public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Int16 value); // 0x34adc9c public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.UInt16 value); // 0x34adce4 public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Int32 value); // 0x34add2c public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.UInt32 value); // 0x34addac public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Int64 value); // 0x34ade2c public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.UInt64 value); // 0x34adf1c public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Single value); // 0x34ae00c public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Double value); // 0x34ae090 public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Decimal value); // 0x34ae184 public static System.Void GetBytes(System.Byte[] buffer, System.Int32 index, System.Guid value); // 0x34ae350 private static System.Void .cctor(); // 0x34ae51c } // Sirenix.Serialization.dll public static class Sirenix.Serialization.SerializationUtility : System.Object { // Fields // Methods public static Sirenix.Serialization.IDataWriter CreateWriter(System.IO.Stream stream, Sirenix.Serialization.SerializationContext context, Sirenix.Serialization.DataFormat format); // 0x34ae5f8 public static Sirenix.Serialization.IDataReader CreateReader(System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context, Sirenix.Serialization.DataFormat format); // 0x34ae7c4 private static Sirenix.Serialization.IDataWriter GetCachedWriter(out System.IDisposable& cache, Sirenix.Serialization.DataFormat format, System.IO.Stream stream, Sirenix.Serialization.SerializationContext context); // 0x34ae98c private static Sirenix.Serialization.IDataReader GetCachedReader(out System.IDisposable& cache, Sirenix.Serialization.DataFormat format, System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x34aeba0 public static System.Void SerializeValueWeak(System.Object value, Sirenix.Serialization.IDataWriter writer); // 0x34aedb4 public static System.Void SerializeValueWeak(System.Object value, Sirenix.Serialization.IDataWriter writer, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects); // 0x34aeea4 public static System.Void SerializeValue(T value, Sirenix.Serialization.IDataWriter writer); // 0x1ce0384 public static System.Void SerializeValue(T value, Sirenix.Serialization.IDataWriter writer, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects); // 0x1ce0384 public static System.Void SerializeValueWeak(System.Object value, System.IO.Stream stream, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.SerializationContext context); // 0x34af1c4 public static System.Void SerializeValueWeak(System.Object value, System.IO.Stream stream, Sirenix.Serialization.DataFormat format, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects, Sirenix.Serialization.SerializationContext context); // 0x34af594 public static System.Void SerializeValue(T value, System.IO.Stream stream, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.SerializationContext context); // 0x1ce0384 public static System.Void SerializeValue(T value, System.IO.Stream stream, Sirenix.Serialization.DataFormat format, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects, Sirenix.Serialization.SerializationContext context); // 0x1ce0384 public static System.Byte[] SerializeValueWeak(System.Object value, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.SerializationContext context); // 0x34af970 public static System.Byte[] SerializeValueWeak(System.Object value, Sirenix.Serialization.DataFormat format, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects); // 0x34afb74 public static System.Byte[] SerializeValue(T value, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.SerializationContext context); // 0x1ce0384 public static System.Byte[] SerializeValue(T value, Sirenix.Serialization.DataFormat format, out System.Collections.Generic.List<UnityEngine.Object>& unityObjects, Sirenix.Serialization.SerializationContext context); // 0x1ce0384 public static System.Object DeserializeValueWeak(Sirenix.Serialization.IDataReader reader); // 0x34afd7c public static System.Object DeserializeValueWeak(Sirenix.Serialization.IDataReader reader, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x34afdfc public static T DeserializeValue(Sirenix.Serialization.IDataReader reader); // 0x1ce0384 public static T DeserializeValue(Sirenix.Serialization.IDataReader reader, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x1ce0384 public static System.Object DeserializeValueWeak(System.IO.Stream stream, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x34b00c0 public static System.Object DeserializeValueWeak(System.IO.Stream stream, Sirenix.Serialization.DataFormat format, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects, Sirenix.Serialization.DeserializationContext context); // 0x34b04a4 public static T DeserializeValue(System.IO.Stream stream, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x1ce0384 public static T DeserializeValue(System.IO.Stream stream, Sirenix.Serialization.DataFormat format, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects, Sirenix.Serialization.DeserializationContext context); // 0x1ce0384 public static System.Object DeserializeValueWeak(System.Byte[] bytes, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x34b0894 public static System.Object DeserializeValueWeak(System.Byte[] bytes, Sirenix.Serialization.DataFormat format, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x34b0a5c public static T DeserializeValue(System.Byte[] bytes, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x1ce0384 public static T DeserializeValue(System.Byte[] bytes, Sirenix.Serialization.DataFormat format, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects, Sirenix.Serialization.DeserializationContext context); // 0x1ce0384 public static System.Object CreateCopy(System.Object obj); // 0x34b0c28 } // Sirenix.Serialization.dll private struct Sirenix.Serialization.UnitySerializationUtility.CachedSerializationBackendResult : { // Fields public System.Boolean HasCalculatedSerializeUnityFieldsTrueResult; // 0x10 public System.Boolean HasCalculatedSerializeUnityFieldsFalseResult; // 0x11 public System.Boolean SerializeUnityFieldsTrueResult; // 0x12 public System.Boolean SerializeUnityFieldsFalseResult; // 0x13 // Methods } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.UnitySerializationUtility.<>c : System.Object { // Fields public static readonly Sirenix.Serialization.UnitySerializationUtility.<>c <>9; // 0x0 public static System.Comparison<Sirenix.Serialization.PrefabModification> <>9__33_0; // 0x8 // Methods private static System.Void .cctor(); // 0x34bb9f4 public System.Void .ctor(); // 0x34bba5c internal System.Int32 <SerializePrefabModifications>b__33_0(Sirenix.Serialization.PrefabModification a, Sirenix.Serialization.PrefabModification b); // 0x34bba64 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.UnitySerializationUtility.<>c__DisplayClass39_0 : System.Object { // Fields public System.Reflection.MemberInfo member; // 0x10 // Methods public System.Void .ctor(); // 0x34bbae0 internal System.Object <GetCachedUnityMemberGetter>b__0(ref System.Object& instance); // 0x34bbae8 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.UnitySerializationUtility.<>c__DisplayClass40_0 : System.Object { // Fields public System.Reflection.MemberInfo member; // 0x10 // Methods public System.Void .ctor(); // 0x34bbb58 internal System.Void <GetCachedUnityMemberSetter>b__0(ref System.Object& instance, System.Object value); // 0x34bbb60 } // Sirenix.Serialization.dll public static class Sirenix.Serialization.UnitySerializationUtility : System.Object { // Fields public static readonly System.Type SerializeReferenceAttributeType; // 0x0 private static readonly System.Reflection.Assembly String_Assembly; // 0x8 private static readonly System.Reflection.Assembly HashSet_Assembly; // 0x10 private static readonly System.Reflection.Assembly LinkedList_Assembly; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.Utilities.WeakValueGetter> UnityMemberGetters; // 0x20 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.Utilities.WeakValueSetter> UnityMemberSetters; // 0x28 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,System.Boolean> UnityWillSerializeMembersCache; // 0x30 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Boolean> UnityWillSerializeTypesCache; // 0x38 private static readonly System.Collections.Generic.HashSet<System.Type> UnityNeverSerializesTypes; // 0x40 private static readonly System.Collections.Generic.HashSet<System.String> UnityNeverSerializesTypeNames; // 0x48 private static readonly Sirenix.Serialization.ISerializationPolicy UnityPolicy; // 0x50 private static readonly Sirenix.Serialization.ISerializationPolicy EverythingPolicy; // 0x58 private static readonly Sirenix.Serialization.ISerializationPolicy StrictPolicy; // 0x60 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.UnitySerializationUtility.CachedSerializationBackendResult> OdinWillSerializeCache_UnityPolicy; // 0x68 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.UnitySerializationUtility.CachedSerializationBackendResult> OdinWillSerializeCache_EverythingPolicy; // 0x70 private static readonly System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.UnitySerializationUtility.CachedSerializationBackendResult> OdinWillSerializeCache_StrictPolicy; // 0x78 private static readonly System.Collections.Generic.Dictionary<Sirenix.Serialization.ISerializationPolicy,System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,Sirenix.Serialization.UnitySerializationUtility.CachedSerializationBackendResult>> OdinWillSerializeCache_CustomPolicies; // 0x80 // Methods public static System.Boolean OdinWillSerialize(System.Reflection.MemberInfo member, System.Boolean serializeUnityFields, Sirenix.Serialization.ISerializationPolicy policy); // 0x34b13ac private static System.Boolean CalculateOdinWillSerialize(System.Reflection.MemberInfo member, System.Boolean serializeUnityFields, Sirenix.Serialization.ISerializationPolicy policy); // 0x34b1934 public static System.Boolean GuessIfUnityWillSerialize(System.Reflection.MemberInfo member); // 0x34b1c1c private static System.Boolean GuessIfUnityWillSerializePrivate(System.Reflection.MemberInfo member); // 0x34b1e04 public static System.Boolean GuessIfUnityWillSerialize(System.Type type); // 0x34b20c8 private static System.Boolean GuessIfUnityWillSerializePrivate(System.Type type); // 0x34b22b0 public static System.Void SerializeUnityObject(UnityEngine.Object unityObject, ref Sirenix.Serialization.SerializationData& data, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context); // 0x34b2d54 public static System.Void SerializeUnityObject(UnityEngine.Object unityObject, ref System.String& base64Bytes, ref System.Collections.Generic.List<UnityEngine.Object>& referencedUnityObjects, Sirenix.Serialization.DataFormat format, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context); // 0x34b3fb8 public static System.Void SerializeUnityObject(UnityEngine.Object unityObject, ref System.Byte[]& bytes, ref System.Collections.Generic.List<UnityEngine.Object>& referencedUnityObjects, Sirenix.Serialization.DataFormat format, System.Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context); // 0x34b30cc public static System.Void SerializeUnityObject(UnityEngine.Object unityObject, Sirenix.Serialization.IDataWriter writer, System.Boolean serializeUnityFields); // 0x34b4344 public static System.Void DeserializeUnityObject(UnityEngine.Object unityObject, ref Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context); // 0x34b4fd8 private static System.Void DeserializeUnityObject(UnityEngine.Object unityObject, ref Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List<UnityEngine.Object> prefabInstanceUnityObjects); // 0x34b504c public static System.Void DeserializeUnityObject(UnityEngine.Object unityObject, ref System.String& base64Bytes, ref System.Collections.Generic.List<UnityEngine.Object>& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x34b848c public static System.Void DeserializeUnityObject(UnityEngine.Object unityObject, ref System.Byte[]& bytes, ref System.Collections.Generic.List<UnityEngine.Object>& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context); // 0x34b61dc public static System.Void DeserializeUnityObject(UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader); // 0x34b736c public static System.Collections.Generic.List<System.String> SerializePrefabModifications(System.Collections.Generic.List<Sirenix.Serialization.PrefabModification> modifications, ref System.Collections.Generic.List<UnityEngine.Object>& referencedUnityObjects); // 0x34b8c28 private static System.String GetStringFromStreamAndReset(System.IO.Stream stream); // 0x34b9b68 public static System.Collections.Generic.List<Sirenix.Serialization.PrefabModification> DeserializePrefabModifications(System.Collections.Generic.List<System.String> modifications, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x34b9c50 public static System.Object CreateDefaultUnityInitializedObject(System.Type type); // 0x34bacd0 private static System.Object CreateDefaultUnityInitializedObject(System.Type type, System.Int32 depth); // 0x34bad28 private static System.Void ApplyPrefabModifications(UnityEngine.Object unityObject, System.Collections.Generic.List<System.String> modificationData, System.Collections.Generic.List<UnityEngine.Object> referencedUnityObjects); // 0x34b70d8 private static Sirenix.Serialization.Utilities.WeakValueGetter GetCachedUnityMemberGetter(System.Reflection.MemberInfo member); // 0x34b4c74 private static Sirenix.Serialization.Utilities.WeakValueSetter GetCachedUnityMemberSetter(System.Reflection.MemberInfo member); // 0x34b88c4 private static Sirenix.Serialization.Utilities.ICache GetCachedUnityWriter(Sirenix.Serialization.DataFormat format, System.IO.Stream stream, Sirenix.Serialization.SerializationContext context); // 0x34b4098 private static Sirenix.Serialization.Utilities.ICache GetCachedUnityReader(Sirenix.Serialization.DataFormat format, System.IO.Stream stream, Sirenix.Serialization.DeserializationContext context); // 0x34b8618 private static System.Void .cctor(); // 0x34bb3b0 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.FieldInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsAliasField(System.Reflection.FieldInfo fieldInfo); // 0x34bbbd8 public static System.Reflection.FieldInfo DeAliasField(System.Reflection.FieldInfo fieldInfo, System.Boolean throwOnNotAliased); // 0x34bbc34 } // Sirenix.Serialization.dll public struct Sirenix.Serialization.Utilities.GarbageFreeIterators.ListIterator<T> : System.IDisposable { // Fields private System.Boolean isNull; // 0x0 private System.Collections.Generic.List<T> list; // 0x0 private System.Collections.Generic.List.Enumerator<T> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.List<T> list); // 0x1bd3a1c public Sirenix.Serialization.Utilities.GarbageFreeIterators.ListIterator<T> GetEnumerator(); // 0x1ce0384 public T get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public struct Sirenix.Serialization.Utilities.GarbageFreeIterators.HashsetIterator<T> : System.IDisposable { // Fields private System.Boolean isNull; // 0x0 private System.Collections.Generic.HashSet<T> hashset; // 0x0 private System.Collections.Generic.HashSet.Enumerator<T> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.HashSet<T> hashset); // 0x1bd3a1c public Sirenix.Serialization.Utilities.GarbageFreeIterators.HashsetIterator<T> GetEnumerator(); // 0x1ce0384 public T get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public struct Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> : System.IDisposable { // Fields private System.Collections.Generic.Dictionary<T1,T2> dictionary; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<T1,T2> enumerator; // 0x0 private System.Boolean isNull; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1bd3a1c public Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> GetEnumerator(); // 0x1ce0384 public System.Collections.Generic.KeyValuePair<T1,T2> get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Serialization.dll public struct Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> : System.IDisposable { // Fields private System.Collections.Generic.Dictionary<T1,T2> dictionary; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<T1,T2> enumerator; // 0x0 private System.Boolean isNull; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1bd3a1c public Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> GetEnumerator(); // 0x1ce0384 public T2 get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.GarbageFreeIterators : System.Object { // Fields // Methods public static Sirenix.Serialization.Utilities.GarbageFreeIterators.ListIterator<T> GFIterator(System.Collections.Generic.List<T> list); // 0x1ce0384 public static Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> GFIterator(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1ce0384 public static Sirenix.Serialization.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> GFValueIterator(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1ce0384 public static Sirenix.Serialization.Utilities.GarbageFreeIterators.HashsetIterator<T> GFIterator(System.Collections.Generic.HashSet<T> hashset); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.LinqExtensions.<Append>d__2<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerable<T> append; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.LinqExtensions : System.Object { // Fields // Methods public static System.Collections.Generic.IEnumerable<T> ForEach(System.Collections.Generic.IEnumerable<T> source, System.Action<T> action); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> ForEach(System.Collections.Generic.IEnumerable<T> source, System.Action<T,System.Int32> action); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> Append(System.Collections.Generic.IEnumerable<T> source, System.Collections.Generic.IEnumerable<T> append); // 0x1bdf514 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.MemberInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsDefined(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1bd5e80 public static System.Boolean IsDefined(System.Reflection.ICustomAttributeProvider member); // 0x1bd59c8 public static T GetAttribute(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1ce0384 public static T GetAttribute(System.Reflection.ICustomAttributeProvider member); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> GetAttributes(System.Reflection.ICustomAttributeProvider member); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<T> GetAttributes(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1bdeeb0 public static System.Attribute[] GetAttributes(System.Reflection.ICustomAttributeProvider member); // 0x34bbdb4 public static System.Attribute[] GetAttributes(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x34bbea8 public static System.String GetNiceName(System.Reflection.MemberInfo member); // 0x34bbd24 public static System.Boolean IsStatic(System.Reflection.MemberInfo member); // 0x34bc180 public static System.Boolean IsAlias(System.Reflection.MemberInfo memberInfo); // 0x34bc510 public static System.Reflection.MemberInfo DeAlias(System.Reflection.MemberInfo memberInfo, System.Boolean throwOnNotAliased); // 0x34bc5b0 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.MethodInfoExtensions : System.Object { // Fields // Methods public static System.String GetFullName(System.Reflection.MethodBase method, System.String extensionMethodPrefix); // 0x34bc6cc public static System.String GetParamsNames(System.Reflection.MethodBase method); // 0x34bc8dc public static System.String GetFullName(System.Reflection.MethodBase method); // 0x34bbfb0 public static System.Boolean IsExtensionMethod(System.Reflection.MethodBase method); // 0x34bc7e8 public static System.Boolean IsAliasMethod(System.Reflection.MethodInfo methodInfo); // 0x34bcbd0 public static System.Reflection.MethodInfo DeAliasMethod(System.Reflection.MethodInfo methodInfo, System.Boolean throwOnNotAliased); // 0x34bcc2c } // Sirenix.Serialization.dll internal enum Sirenix.Serialization.Utilities.Operator : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.Utilities.Operator Equality = 0; // 0x0 public const Sirenix.Serialization.Utilities.Operator Inequality = 1; // 0x0 public const Sirenix.Serialization.Utilities.Operator Addition = 2; // 0x0 public const Sirenix.Serialization.Utilities.Operator Subtraction = 3; // 0x0 public const Sirenix.Serialization.Utilities.Operator Multiply = 4; // 0x0 public const Sirenix.Serialization.Utilities.Operator Division = 5; // 0x0 public const Sirenix.Serialization.Utilities.Operator LessThan = 6; // 0x0 public const Sirenix.Serialization.Utilities.Operator GreaterThan = 7; // 0x0 public const Sirenix.Serialization.Utilities.Operator LessThanOrEqual = 8; // 0x0 public const Sirenix.Serialization.Utilities.Operator GreaterThanOrEqual = 9; // 0x0 public const Sirenix.Serialization.Utilities.Operator Modulus = 10; // 0x0 public const Sirenix.Serialization.Utilities.Operator RightShift = 11; // 0x0 public const Sirenix.Serialization.Utilities.Operator LeftShift = 12; // 0x0 public const Sirenix.Serialization.Utilities.Operator BitwiseAnd = 13; // 0x0 public const Sirenix.Serialization.Utilities.Operator BitwiseOr = 14; // 0x0 public const Sirenix.Serialization.Utilities.Operator ExclusiveOr = 15; // 0x0 public const Sirenix.Serialization.Utilities.Operator BitwiseComplement = 16; // 0x0 public const Sirenix.Serialization.Utilities.Operator LogicalAnd = 17; // 0x0 public const Sirenix.Serialization.Utilities.Operator LogicalOr = 18; // 0x0 public const Sirenix.Serialization.Utilities.Operator LogicalNot = 19; // 0x0 // Methods } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.PathUtilities : System.Object { // Fields // Methods public static System.Boolean HasSubDirectory(System.IO.DirectoryInfo parentDir, System.IO.DirectoryInfo subDir); // 0x34bcd1c } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.PropertyInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsAutoProperty(System.Reflection.PropertyInfo propInfo, System.Boolean allowVirtual); // 0x34bce70 public static System.Boolean IsAliasProperty(System.Reflection.PropertyInfo propertyInfo); // 0x34bd050 public static System.Reflection.PropertyInfo DeAliasProperty(System.Reflection.PropertyInfo propertyInfo, System.Boolean throwOnNotAliased); // 0x34bd0ac } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.StringExtensions : System.Object { // Fields // Methods public static System.String ToTitleCase(System.String input); // 0x34bbff8 public static System.Boolean IsNullOrWhitespace(System.String str); // 0x34bd19c } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<>c__DisplayClass29_0 : System.Object { // Fields public System.Reflection.MethodInfo method; // 0x10 // Methods public System.Void .ctor(); // 0x34becac internal System.Object <GetCastMethodDelegate>b__0(System.Object obj); // 0x34c65b4 } // Sirenix.Serialization.dll [Serializable] private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<>c__35<T> : System.Object { // Fields public static readonly Sirenix.Serialization.Utilities.TypeExtensions.<>c__35<T> <>9; // 0x0 public static System.Func<T,T,System.Boolean> <>9__35_0; // 0x0 public static System.Func<T,T,System.Boolean> <>9__35_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <GetEqualityComparerDelegate>b__35_0(T a, T b); // 0x1ce0384 internal System.Boolean <GetEqualityComparerDelegate>b__35_1(T a, T b); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<>c__DisplayClass45_0 : System.Object { // Fields public System.String methodName; // 0x10 // Methods public System.Void .ctor(); // 0x34bfdf8 internal System.Boolean <GetOperatorMethod>b__0(System.Reflection.MethodInfo m); // 0x34c6670 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<>c__DisplayClass46_0 : System.Object { // Fields public System.String methodName; // 0x10 // Methods public System.Void .ctor(); // 0x34c01bc internal System.Boolean <GetOperatorMethods>b__0(System.Reflection.MethodInfo x); // 0x34c66a8 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<GetAllMembers>d__47 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.MemberInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Reflection.BindingFlags flags; // 0x38 public System.Reflection.BindingFlags <>3__flags; // 0x3c private System.Type <currentType>5__1; // 0x40 private System.Reflection.MemberInfo[] <>7__wrap1; // 0x48 private System.Int32 <>7__wrap2; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34c0244 private System.Void System.IDisposable.Dispose(); // 0x34c66e0 private System.Boolean MoveNext(); // 0x34c66e4 private System.Reflection.MemberInfo System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>.get_Current(); // 0x34c68b8 private System.Void System.Collections.IEnumerator.Reset(); // 0x34c68c0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34c68f8 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>.GetEnumerator(); // 0x34c6900 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34c69b0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<GetAllMembers>d__48 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.MemberInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Reflection.BindingFlags flags; // 0x38 public System.Reflection.BindingFlags <>3__flags; // 0x3c private System.String name; // 0x40 public System.String <>3__name; // 0x48 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> <>7__wrap1; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34c031c private System.Void System.IDisposable.Dispose(); // 0x34c69b4 private System.Boolean MoveNext(); // 0x34c69d0 private System.Void <>m__Finally1(); // 0x34c6cf4 private System.Reflection.MemberInfo System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>.get_Current(); // 0x34c6da4 private System.Void System.Collections.IEnumerator.Reset(); // 0x34c6dac private System.Object System.Collections.IEnumerator.get_Current(); // 0x34c6de4 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>.GetEnumerator(); // 0x34c6dec private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34c6eac } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<GetAllMembers>d__49<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Type type; // 0x0 public System.Type <>3__type; // 0x0 private System.Reflection.BindingFlags flags; // 0x0 public System.Reflection.BindingFlags <>3__flags; // 0x0 private System.Type <currentType>5__1; // 0x0 private System.Reflection.MemberInfo[] <>7__wrap1; // 0x0 private System.Int32 <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<GetBaseClasses>d__53 : System.Object, System.Collections.Generic.IEnumerable<System.Type>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Type>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Type <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Boolean includeSelf; // 0x38 public System.Boolean <>3__includeSelf; // 0x39 private System.Type <current>5__1; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34c08f4 private System.Void System.IDisposable.Dispose(); // 0x34c6eb0 private System.Boolean MoveNext(); // 0x34c6eb4 private System.Type System.Collections.Generic.IEnumerator<System.Type>.get_Current(); // 0x34c6fbc private System.Void System.Collections.IEnumerator.Reset(); // 0x34c6fc4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34c6ffc private System.Collections.Generic.IEnumerator<System.Type> System.Collections.Generic.IEnumerable<System.Type>.GetEnumerator(); // 0x34c7004 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34c70b4 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.TypeExtensions.<GetCustomAttributes>d__62<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Type type; // 0x0 public System.Type <>3__type; // 0x0 private System.Boolean inherit; // 0x0 public System.Boolean <>3__inherit; // 0x0 private System.Object[] <attrs>5__1; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.TypeExtensions : System.Object { // Fields private static readonly System.Func<System.Single,System.Single,System.Boolean> FloatEqualityComparerFunc; // 0x0 private static readonly System.Func<System.Double,System.Double,System.Boolean> DoubleEqualityComparerFunc; // 0x8 private static readonly System.Func<UnityEngine.Quaternion,UnityEngine.Quaternion,System.Boolean> QuaternionEqualityComparerFunc; // 0x10 private static readonly System.Object GenericConstraintsSatisfaction_LOCK; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Type> GenericConstraintsSatisfactionInferredParameters; // 0x20 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Type> GenericConstraintsSatisfactionResolvedMap; // 0x28 private static readonly System.Collections.Generic.HashSet<System.Type> GenericConstraintsSatisfactionProcessedParams; // 0x30 private static readonly System.Type GenericListInterface; // 0x38 private static readonly System.Type GenericCollectionInterface; // 0x40 private static readonly System.Object WeaklyTypedTypeCastDelegates_LOCK; // 0x48 private static readonly System.Object StronglyTypedTypeCastDelegates_LOCK; // 0x50 private static readonly Sirenix.Serialization.Utilities.DoubleLookupDictionary<System.Type,System.Type,System.Func<System.Object,System.Object>> WeaklyTypedTypeCastDelegates; // 0x58 private static readonly Sirenix.Serialization.Utilities.DoubleLookupDictionary<System.Type,System.Type,System.Delegate> StronglyTypedTypeCastDelegates; // 0x60 private static readonly System.Type[] TwoLengthTypeArray_Cached; // 0x68 private static readonly System.Collections.Generic.Stack<System.Type> GenericArgumentsContainsTypes_ArgsToCheckCached; // 0x70 private static System.Collections.Generic.HashSet<System.String> ReservedCSharpKeywords; // 0x78 public static readonly System.Collections.Generic.Dictionary<System.String,System.String> TypeNameAlternatives; // 0x80 private static readonly System.Object CachedNiceNames_LOCK; // 0x88 private static readonly System.Collections.Generic.Dictionary<System.Type,System.String> CachedNiceNames; // 0x90 private static readonly System.Type VoidPointerType; // 0x98 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Collections.Generic.HashSet<System.Type>> PrimitiveImplicitCasts; // 0xa0 private static readonly System.Collections.Generic.HashSet<System.Type> ExplicitCastIntegrals; // 0xa8 // Methods private static System.String GetCachedNiceName(System.Type type); // 0x34bd270 private static System.String CreateNiceName(System.Type type); // 0x34bd40c internal static System.Boolean HasCastDefined(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34bda34 public static System.Boolean IsValidIdentifier(System.String identifier); // 0x34be700 private static System.Boolean IsValidIdentifierStartCharacter(System.Char c); // 0x34be910 private static System.Boolean IsValidIdentifierPartCharacter(System.Char c); // 0x34be9a0 public static System.Boolean IsCastableTo(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34bde10 public static System.Func<System.Object,System.Object> GetCastMethodDelegate(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34bea44 public static System.Func<TFrom,TTo> GetCastMethodDelegate(System.Boolean requireImplicitCast); // 0x0 public static System.Reflection.MethodInfo GetCastMethod(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34bdf24 private static System.Boolean FloatEqualityComparer(System.Single a, System.Single b); // 0x34becb4 private static System.Boolean DoubleEqualityComparer(System.Double a, System.Double b); // 0x34becf4 private static System.Boolean QuaternionEqualityComparer(UnityEngine.Quaternion a, UnityEngine.Quaternion b); // 0x34bed34 public static System.Func<T,T,System.Boolean> GetEqualityComparerDelegate(); // 0x1bde8ac public static T GetAttribute(System.Type type, System.Boolean inherit); // 0x1ce0384 public static System.Boolean ImplementsOrInherits(System.Type type, System.Type to); // 0x34bed5c public static System.Boolean ImplementsOpenGenericType(System.Type candidateType, System.Type openGenericType); // 0x34bed88 public static System.Boolean ImplementsOpenGenericInterface(System.Type candidateType, System.Type openGenericInterfaceType); // 0x34bee10 public static System.Boolean ImplementsOpenGenericClass(System.Type candidateType, System.Type openGenericType); // 0x34bef30 public static System.Type[] GetArgumentsOfInheritedOpenGenericType(System.Type candidateType, System.Type openGenericType); // 0x34beff8 public static System.Type[] GetArgumentsOfInheritedOpenGenericClass(System.Type candidateType, System.Type openGenericType); // 0x34bf2b8 public static System.Type[] GetArgumentsOfInheritedOpenGenericInterface(System.Type candidateType, System.Type openGenericInterfaceType); // 0x34bf080 public static System.Reflection.MethodInfo GetOperatorMethod(System.Type type, Sirenix.Serialization.Utilities.Operator op, System.Type leftOperand, System.Type rightOperand); // 0x34bf38c public static System.Reflection.MethodInfo GetOperatorMethod(System.Type type, Sirenix.Serialization.Utilities.Operator op); // 0x34bfa64 public static System.Reflection.MethodInfo[] GetOperatorMethods(System.Type type, Sirenix.Serialization.Utilities.Operator op); // 0x34bfe00 public static System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> GetAllMembers(System.Type type, System.Reflection.BindingFlags flags); // 0x34c01c4 public static System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> GetAllMembers(System.Type type, System.String name, System.Reflection.BindingFlags flags); // 0x34c0288 public static System.Collections.Generic.IEnumerable<T> GetAllMembers(System.Type type, System.Reflection.BindingFlags flags); // 0x1bdf23c public static System.Type GetGenericBaseType(System.Type type, System.Type baseType); // 0x34c0360 public static System.Type GetGenericBaseType(System.Type type, System.Type baseType, out System.Int32& depthCount); // 0x34c03d0 public static System.Collections.Generic.IEnumerable<System.Type> GetBaseTypes(System.Type type, System.Boolean includeSelf); // 0x34c0734 public static System.Collections.Generic.IEnumerable<System.Type> GetBaseClasses(System.Type type, System.Boolean includeSelf); // 0x34c0870 private static System.String TypeNameGauntlet(System.Type type); // 0x34bd950 public static System.String GetNiceName(System.Type type); // 0x34bcadc public static System.String GetNiceFullName(System.Type type); // 0x34c0938 public static System.String GetCompilableNiceName(System.Type type); // 0x34c0a74 public static System.String GetCompilableNiceFullName(System.Type type); // 0x34c0b48 public static T GetCustomAttribute(System.Type type, System.Boolean inherit); // 0x1ce0384 public static T GetCustomAttribute(System.Type type); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> GetCustomAttributes(System.Type type); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<T> GetCustomAttributes(System.Type type, System.Boolean inherit); // 0x1bdeeb0 public static System.Boolean IsDefined(System.Type type); // 0x1bd59c8 public static System.Boolean IsDefined(System.Type type, System.Boolean inherit); // 0x1bd5e80 public static System.Boolean InheritsFrom(System.Type type); // 0x1bd59c8 public static System.Boolean InheritsFrom(System.Type type, System.Type baseType); // 0x34bd80c public static System.Int32 GetInheritanceDistance(System.Type type, System.Type baseType); // 0x34c0c1c public static System.Boolean HasParamaters(System.Reflection.MethodInfo methodInfo, System.Collections.Generic.IList<System.Type> paramTypes, System.Boolean inherit); // 0x34c0f20 public static System.Type GetReturnType(System.Reflection.MemberInfo memberInfo); // 0x34c11a0 public static System.Object GetMemberValue(System.Reflection.MemberInfo member, System.Object obj); // 0x34c12f8 public static System.Void SetMemberValue(System.Reflection.MemberInfo member, System.Object obj, System.Object value); // 0x34c1470 public static System.Boolean TryInferGenericParameters(System.Type genericTypeDefinition, out System.Type[]& inferredParams, System.Type[] knownParameters); // 0x34c16bc public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Type genericType, System.Type[] parameters); // 0x34c2308 public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Reflection.MethodBase genericMethod, System.Type[] parameters); // 0x34c263c public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Type[] definitions, System.Type[] parameters); // 0x34c243c public static System.Boolean GenericParameterIsFulfilledBy(System.Type genericParameterDefinition, System.Type parameterType); // 0x34c2efc private static System.Boolean GenericParameterIsFulfilledBy(System.Type genericParameterDefinition, System.Type parameterType, System.Collections.Generic.Dictionary<System.Type,System.Type> resolvedMap, System.Collections.Generic.HashSet<System.Type> processedParams); // 0x34c2770 public static System.String GetGenericConstraintsString(System.Type type, System.Boolean useFullTypeNames); // 0x34c3054 public static System.String GetGenericParameterConstraintsString(System.Type type, System.Boolean useFullTypeNames); // 0x34c3284 public static System.Boolean GenericArgumentsContainsTypes(System.Type type, System.Type[] types); // 0x34c36f0 public static System.Boolean IsFullyConstructedGenericType(System.Type type); // 0x34c2148 public static System.Boolean IsNullableType(System.Type type); // 0x34c3bc0 public static System.UInt64 GetEnumBitmask(System.Object value, System.Type enumType); // 0x34c3c18 public static System.Type[] SafeGetTypes(System.Reflection.Assembly assembly); // 0x34c3ddc public static System.Boolean SafeIsDefined(System.Reflection.Assembly assembly, System.Type attribute, System.Boolean inherit); // 0x34c3ea0 public static System.Object[] SafeGetCustomAttributes(System.Reflection.Assembly assembly, System.Type type, System.Boolean inherit); // 0x34c3f44 private static System.Void .cctor(); // 0x34c3ff4 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.UnityExtensions : System.Object { // Fields private static readonly Sirenix.Serialization.Utilities.ValueGetter<UnityEngine.Object,System.IntPtr> UnityObjectCachedPtrFieldGetter; // 0x0 // Methods private static System.Void .cctor(); // 0x34c70b8 public static System.Boolean SafeIsUnityNull(UnityEngine.Object obj); // 0x34c71b4 } // Sirenix.Serialization.dll public interface Sirenix.Serialization.Utilities.ICache : System.IDisposable { // Fields // Methods public abstract System.Object get_Value(); // 0x1bd219c } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Utilities.Cache<T> : System.Object, Sirenix.Serialization.Utilities.ICache, System.IDisposable { // Fields private static readonly System.Boolean IsNotificationReceiver; // 0x0 private static System.Object[] FreeValues; // 0x0 private System.Boolean isFree; // 0x0 private static System.Int32 THREAD_LOCK_TOKEN; // 0x0 private static System.Int32 maxCacheSize; // 0x0 public T Value; // 0x0 // Methods public static System.Int32 get_MaxCacheSize(); // 0x1bd97f0 public static System.Void set_MaxCacheSize(System.Int32 value); // 0x1be2b74 private System.Void .ctor(); // 0x1bd2ec0 public System.Boolean get_IsFree(); // 0x1bd1824 private System.Object Sirenix.Serialization.Utilities.ICache.get_Value(); // 0x1bd219c public static Sirenix.Serialization.Utilities.Cache<T> Claim(); // 0x1bde8ac public static System.Void Release(Sirenix.Serialization.Utilities.Cache<T> cache); // 0x1be313c public static T op_Implicit(Sirenix.Serialization.Utilities.Cache<T> cache); // 0x1ce0384 public System.Void Release(); // 0x1bd2ec0 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll [Serializable] internal class Sirenix.Serialization.Utilities.DoubleLookupDictionary<TFirstKey,TSecondKey,TValue> : System.Collections.Generic.Dictionary<TFirstKey,System.Collections.Generic.Dictionary<TSecondKey,TValue>> { // Fields private readonly System.Collections.Generic.IEqualityComparer<TSecondKey> secondKeyComparer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TFirstKey> firstKeyComparer, System.Collections.Generic.IEqualityComparer<TSecondKey> secondKeyComparer); // 0x1bd3c20 public System.Collections.Generic.Dictionary<TSecondKey,TValue> get_Item(TFirstKey firstKey); // 0x1ce0384 public System.Int32 InnerCount(TFirstKey firstKey); // 0x1ce0384 public System.Int32 TotalInnerCount(); // 0x1bd1ddc public System.Boolean ContainsKeys(TFirstKey firstKey, TSecondKey secondKey); // 0x1ce0384 public System.Boolean TryGetInnerValue(TFirstKey firstKey, TSecondKey secondKey, out TValue& value); // 0x1ce0384 public TValue AddInner(TFirstKey firstKey, TSecondKey secondKey, TValue value); // 0x1ce0384 public System.Boolean RemoveInner(TFirstKey firstKey, TSecondKey secondKey); // 0x1ce0384 public System.Void RemoveWhere(System.Func<TValue,System.Boolean> predicate); // 0x1bd3a1c } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.WeakValueGetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34c72b0 public virtual System.Object Invoke(ref System.Object& instance); // 0x34c7360 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.AsyncCallback callback, System.Object object); // 0x34c7374 public virtual System.Object EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x34c7398 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.WeakValueSetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34c73b4 public virtual System.Void Invoke(ref System.Object& instance, System.Object value); // 0x34c7468 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.Object value, System.AsyncCallback callback, System.Object object); // 0x34c747c public virtual System.Void EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x34c74a8 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.WeakValueGetter<FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual FieldType Invoke(ref System.Object& instance); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual FieldType EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x1ce0384 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.WeakValueSetter<FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref System.Object& instance, FieldType value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, FieldType value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.ValueGetter<InstanceType,FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual FieldType Invoke(ref InstanceType& instance); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual FieldType EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1ce0384 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.ValueSetter<InstanceType,FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref InstanceType& instance, FieldType value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, FieldType value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Utilities.EmitUtilities.InstanceRefMethodCaller<InstanceType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref InstanceType& instance); // 0x1bd3a1c public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual System.Void EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Serialization.dll public sealed class Sirenix.Serialization.Utilities.EmitUtilities.InstanceRefMethodCaller<InstanceType,TArg1> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref InstanceType& instance, TArg1 arg1); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, TArg1 arg1, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass2_0<FieldType> : System.Object { // Fields public FieldType value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateStaticFieldGetter>b__0(); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass2_1<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateStaticFieldGetter>b__1(); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass3_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c7638 internal System.Object <CreateWeakStaticFieldGetter>b__0(); // 0x34c8304 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass4_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateStaticFieldSetter>b__0(FieldType value); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass5_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c77ac internal System.Void <CreateWeakStaticFieldSetter>b__0(System.Object value); // 0x34c832c } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass6_0<InstanceType,FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateInstanceFieldGetter>b__0(ref InstanceType& classInstance); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass7_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateWeakInstanceFieldGetter>b__0(ref System.Object& classInstance); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass8_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c7944 internal System.Object <CreateWeakInstanceFieldGetter>b__0(ref System.Object& classInstance); // 0x34c8350 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass9_0<InstanceType,FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstanceFieldSetter>b__0(ref InstanceType& classInstance, FieldType value); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass10_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakInstanceFieldSetter>b__0(ref System.Object& classInstance, FieldType value); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass11_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c7adc internal System.Void <CreateWeakInstanceFieldSetter>b__0(ref System.Object& classInstance, System.Object value); // 0x34c8378 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass12_0 : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c7cf4 internal System.Object <CreateWeakInstancePropertyGetter>b__0(ref System.Object& classInstance); // 0x34c8398 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass13_0 : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c7eec internal System.Void <CreateWeakInstancePropertySetter>b__0(ref System.Object& classInstance, System.Object value); // 0x34c83c4 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass14_0<PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateStaticPropertySetter>b__0(PropType value); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass15_0<PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal PropType <CreateStaticPropertyGetter>b__0(); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass16_0<InstanceType,PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstancePropertySetter>b__0(ref InstanceType& classInstance, PropType value); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass17_0<InstanceType,PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal PropType <CreateInstancePropertyGetter>b__0(ref InstanceType& classInstance); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass20_0<TArg1> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance, TArg1 arg); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass21_0 : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34c82fc internal System.Void <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance); // 0x34c83f0 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass22_0<TResult,TArg1> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance, TArg1 arg1); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass23_0<TResult> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCallerFunc>b__0(System.Object classInstance); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass24_0<TArg,TResult> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCallerFunc>b__0(System.Object classInstance, TArg arg); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass29_0<InstanceType> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstanceRefMethodCaller>b__0(ref InstanceType& instance); // 0x1bd3a1c } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.EmitUtilities.<>c__DisplayClass30_0<InstanceType,Arg1> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstanceRefMethodCaller>b__0(ref InstanceType& instance, Arg1 arg1); // 0x1ce0384 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.EmitUtilities : System.Object { // Fields // Methods public static System.Boolean get_CanEmit(); // 0x34c74c4 public static System.Func<FieldType> CreateStaticFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static System.Func<System.Object> CreateWeakStaticFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x34c74cc public static System.Action<FieldType> CreateStaticFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static System.Action<System.Object> CreateWeakStaticFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x34c7640 public static Sirenix.Serialization.Utilities.ValueGetter<InstanceType,FieldType> CreateInstanceFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.WeakValueGetter<FieldType> CreateWeakInstanceFieldGetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x1bdf514 public static Sirenix.Serialization.Utilities.WeakValueGetter CreateWeakInstanceFieldGetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x34c77b4 public static Sirenix.Serialization.Utilities.ValueSetter<InstanceType,FieldType> CreateInstanceFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.WeakValueSetter<FieldType> CreateWeakInstanceFieldSetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x1bdf514 public static Sirenix.Serialization.Utilities.WeakValueSetter CreateWeakInstanceFieldSetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x34c794c public static Sirenix.Serialization.Utilities.WeakValueGetter CreateWeakInstancePropertyGetter(System.Type instanceType, System.Reflection.PropertyInfo propertyInfo); // 0x34c7ae4 public static Sirenix.Serialization.Utilities.WeakValueSetter CreateWeakInstancePropertySetter(System.Type instanceType, System.Reflection.PropertyInfo propertyInfo); // 0x34c7cfc public static System.Action<PropType> CreateStaticPropertySetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static System.Func<PropType> CreateStaticPropertyGetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.ValueSetter<InstanceType,PropType> CreateInstancePropertySetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.ValueGetter<InstanceType,PropType> CreateInstancePropertyGetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static System.Func<InstanceType,ReturnType> CreateMethodReturner(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action CreateStaticMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x34c7ef4 public static System.Action<System.Object,TArg1> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<System.Object> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x34c80e8 public static System.Func<System.Object,TArg1,TResult> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Func<System.Object,TResult> CreateWeakInstanceMethodCallerFunc(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Func<System.Object,TArg,TResult> CreateWeakInstanceMethodCallerFunc(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<InstanceType> CreateInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<InstanceType,Arg1> CreateInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.EmitUtilities.InstanceRefMethodCaller<InstanceType> CreateInstanceRefMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static Sirenix.Serialization.Utilities.EmitUtilities.InstanceRefMethodCaller<InstanceType,Arg1> CreateInstanceRefMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 } // Sirenix.Serialization.dll public class Sirenix.Serialization.Utilities.FastTypeComparer : System.Object, System.Collections.Generic.IEqualityComparer<System.Type> { // Fields public static readonly Sirenix.Serialization.Utilities.FastTypeComparer Instance; // 0x0 // Methods public System.Boolean Equals(System.Type x, System.Type y); // 0x34c8410 public System.Int32 GetHashCode(System.Type obj); // 0x34c841c public System.Void .ctor(); // 0x34c8440 private static System.Void .cctor(); // 0x34c8448 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.Flags : System.Object { // Fields public const System.Reflection.BindingFlags AnyVisibility; // 0x0 public const System.Reflection.BindingFlags InstancePublic; // 0x0 public const System.Reflection.BindingFlags InstancePrivate; // 0x0 public const System.Reflection.BindingFlags InstanceAnyVisibility; // 0x0 public const System.Reflection.BindingFlags StaticPublic; // 0x0 public const System.Reflection.BindingFlags StaticPrivate; // 0x0 public const System.Reflection.BindingFlags StaticAnyVisibility; // 0x0 public const System.Reflection.BindingFlags InstancePublicDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags InstancePrivateDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags InstanceAnyDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticPublicDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticPrivateDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticAnyDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticInstanceAnyVisibility; // 0x0 public const System.Reflection.BindingFlags AllMembers; // 0x0 // Methods } // Sirenix.Serialization.dll public interface Sirenix.Serialization.Utilities.ICacheNotificationReceiver : { // Fields // Methods public abstract System.Void OnFreed(); // 0x1bd2ec0 public abstract System.Void OnClaimed(); // 0x1bd2ec0 } // Sirenix.Serialization.dll internal interface Sirenix.Serialization.Utilities.IImmutableList : System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection { // Fields // Methods } // Sirenix.Serialization.dll internal interface Sirenix.Serialization.Utilities.IImmutableList<T> : Sirenix.Serialization.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T> { // Fields // Methods public abstract T get_Item(System.Int32 index); // 0x1ce0384 } // Sirenix.Serialization.dll private sealed class Sirenix.Serialization.Utilities.ImmutableList.<System-Collections-Generic-IEnumerable<System-Object>-GetEnumerator>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Sirenix.Serialization.Utilities.ImmutableList <>4__this; // 0x20 private System.Collections.IEnumerator <>7__wrap1; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34c8ce4 private System.Void System.IDisposable.Dispose(); // 0x34c90b0 private System.Boolean MoveNext(); // 0x34c90cc private System.Void <>m__Finally1(); // 0x34c9364 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x34c9420 private System.Void System.Collections.IEnumerator.Reset(); // 0x34c9428 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34c9460 } // Sirenix.Serialization.dll [Serializable] internal sealed class Sirenix.Serialization.Utilities.ImmutableList : System.Object, Sirenix.Serialization.Utilities.IImmutableList<System.Object>, Sirenix.Serialization.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<System.Object>, System.Collections.Generic.ICollection<System.Object>, System.Collections.Generic.IEnumerable<System.Object> { // Fields private System.Collections.IList innerList; // 0x10 // Methods public System.Void .ctor(System.Collections.IList innerList); // 0x34c84b0 public System.Int32 get_Count(); // 0x34c852c public System.Boolean get_IsFixedSize(); // 0x34c85d0 public System.Boolean get_IsReadOnly(); // 0x34c85d8 public System.Boolean get_IsSynchronized(); // 0x34c85e0 public System.Object get_SyncRoot(); // 0x34c8684 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x34c8728 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x34c87d0 private System.Object System.Collections.Generic.IList<System.Object>.get_Item(System.Int32 index); // 0x34c881c private System.Void System.Collections.Generic.IList<System.Object>.set_Item(System.Int32 index, System.Object value); // 0x34c88c4 public System.Object get_Item(System.Int32 index); // 0x34c8910 public System.Boolean Contains(System.Object value); // 0x34c89b8 public System.Void CopyTo(System.Object[] array, System.Int32 arrayIndex); // 0x34c8a64 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x34c8b1c public System.Collections.IEnumerator GetEnumerator(); // 0x34c8bd4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34c8c74 private System.Collections.Generic.IEnumerator<System.Object> System.Collections.Generic.IEnumerable<System.Object>.GetEnumerator(); // 0x34c8c78 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x34c8d0c private System.Void System.Collections.IList.Clear(); // 0x34c8d58 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x34c8da4 private System.Void System.Collections.IList.Remove(System.Object value); // 0x34c8df0 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x34c8e3c public System.Int32 IndexOf(System.Object value); // 0x34c8e88 private System.Void System.Collections.Generic.IList<System.Object>.RemoveAt(System.Int32 index); // 0x34c8f34 private System.Void System.Collections.Generic.IList<System.Object>.Insert(System.Int32 index, System.Object item); // 0x34c8f80 private System.Void System.Collections.Generic.ICollection<System.Object>.Add(System.Object item); // 0x34c8fcc private System.Void System.Collections.Generic.ICollection<System.Object>.Clear(); // 0x34c9018 private System.Boolean System.Collections.Generic.ICollection<System.Object>.Remove(System.Object item); // 0x34c9064 } // Sirenix.Serialization.dll [Serializable] public sealed class Sirenix.Serialization.Utilities.ImmutableList<T> : System.Object, Sirenix.Serialization.Utilities.IImmutableList<T>, Sirenix.Serialization.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T> { // Fields private System.Collections.Generic.IList<T> innerList; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IList<T> innerList); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 public System.Boolean get_IsReadOnly(); // 0x1bd1824 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private T System.Collections.Generic.IList<T>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.set_Item(System.Int32 index, T value); // 0x1ce0384 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.Generic.ICollection<T>.Add(T item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<T>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<T>.Remove(T item); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Void System.Collections.Generic.IList<T>.Insert(System.Int32 index, T item); // 0x1ce0384 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Int32 IndexOf(T item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.RemoveAt(System.Int32 index); // 0x1bd33a4 } // Sirenix.Serialization.dll [Serializable] public sealed class Sirenix.Serialization.Utilities.ImmutableList<TList,TElement> : System.Object, Sirenix.Serialization.Utilities.IImmutableList<TElement>, Sirenix.Serialization.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<TElement>, System.Collections.Generic.ICollection<TElement>, System.Collections.Generic.IEnumerable<TElement> { // Fields private TList innerList; // 0x0 // Methods public System.Void .ctor(TList innerList); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 public System.Boolean get_IsReadOnly(); // 0x1bd1824 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private TElement System.Collections.Generic.IList<TElement>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.set_Item(System.Int32 index, TElement value); // 0x1ce0384 public TElement get_Item(System.Int32 index); // 0x1ce0384 public System.Boolean Contains(TElement item); // 0x1ce0384 public System.Void CopyTo(TElement[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<TElement> GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.Generic.ICollection<TElement>.Add(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TElement>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TElement>.Remove(TElement item); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Void System.Collections.Generic.IList<TElement>.Insert(System.Int32 index, TElement item); // 0x1ce0384 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Int32 IndexOf(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.RemoveAt(System.Int32 index); // 0x1bd33a4 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.MemberAliasFieldInfo : System.Reflection.FieldInfo { // Fields private const System.String FAKE_NAME_SEPARATOR_STRING; // 0x0 private System.Reflection.FieldInfo aliasedField; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.FieldInfo field, System.String namePrefix); // 0x34c9468 public System.Void .ctor(System.Reflection.FieldInfo field, System.String namePrefix, System.String separatorString); // 0x34c9514 public System.Reflection.FieldInfo get_AliasedField(); // 0x34c9598 public override System.Reflection.Module get_Module(); // 0x34c95a0 public override System.Int32 get_MetadataToken(); // 0x34c95c4 public override System.String get_Name(); // 0x34c95e8 public override System.Type get_DeclaringType(); // 0x34c95f0 public override System.Type get_ReflectedType(); // 0x34c9614 public override System.Type get_FieldType(); // 0x34c9638 public override System.RuntimeFieldHandle get_FieldHandle(); // 0x34c965c public override System.Reflection.FieldAttributes get_Attributes(); // 0x34c9680 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34c96a4 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34c96cc public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34c96f4 public override System.Object GetValue(System.Object obj); // 0x34c971c public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x34c9740 } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.MemberAliasMethodInfo : System.Reflection.MethodInfo { // Fields private const System.String FAKE_NAME_SEPARATOR_STRING; // 0x0 private System.Reflection.MethodInfo aliasedMethod; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.String namePrefix); // 0x34c9764 public System.Void .ctor(System.Reflection.MethodInfo method, System.String namePrefix, System.String separatorString); // 0x34c9810 public System.Reflection.MethodInfo get_AliasedMethod(); // 0x34c9894 public override System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x34c989c public override System.RuntimeMethodHandle get_MethodHandle(); // 0x34c98c0 public override System.Reflection.MethodAttributes get_Attributes(); // 0x34c98e4 public override System.Type get_ReturnType(); // 0x34c9908 public override System.Type get_DeclaringType(); // 0x34c992c public override System.String get_Name(); // 0x34c9950 public override System.Type get_ReflectedType(); // 0x34c9958 public override System.Reflection.MethodInfo GetBaseDefinition(); // 0x34c997c public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34c99a0 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34c99c8 public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x34c99f0 public override System.Reflection.ParameterInfo[] GetParameters(); // 0x34c9a14 public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x34c9a38 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34c9a5c } // Sirenix.Serialization.dll internal sealed class Sirenix.Serialization.Utilities.MemberAliasPropertyInfo : System.Reflection.PropertyInfo { // Fields private const System.String FakeNameSeparatorString; // 0x0 private System.Reflection.PropertyInfo aliasedProperty; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.PropertyInfo prop, System.String namePrefix); // 0x34c9a84 public System.Void .ctor(System.Reflection.PropertyInfo prop, System.String namePrefix, System.String separatorString); // 0x34c9b30 public System.Reflection.PropertyInfo get_AliasedProperty(); // 0x34c9bb4 public override System.Reflection.Module get_Module(); // 0x34c9bbc public override System.Int32 get_MetadataToken(); // 0x34c9be0 public override System.String get_Name(); // 0x34c9c04 public override System.Type get_DeclaringType(); // 0x34c9c0c public override System.Type get_ReflectedType(); // 0x34c9c30 public override System.Type get_PropertyType(); // 0x34c9c54 public override System.Reflection.PropertyAttributes get_Attributes(); // 0x34c9c78 public override System.Boolean get_CanRead(); // 0x34c9c9c public override System.Boolean get_CanWrite(); // 0x34c9cc0 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34c9ce4 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34c9d0c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34c9d34 public override System.Reflection.MethodInfo[] GetAccessors(System.Boolean nonPublic); // 0x34c9d5c public override System.Reflection.MethodInfo GetGetMethod(System.Boolean nonPublic); // 0x34c9d84 public override System.Reflection.ParameterInfo[] GetIndexParameters(); // 0x34c9dac public override System.Reflection.MethodInfo GetSetMethod(System.Boolean nonPublic); // 0x34c9dd0 public override System.Object GetValue(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x34c9df8 public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x34c9e1c } // Sirenix.Serialization.dll internal class Sirenix.Serialization.Utilities.ReferenceEqualityComparer<T> : System.Object, System.Collections.Generic.IEqualityComparer<T> { // Fields public static readonly Sirenix.Serialization.Utilities.ReferenceEqualityComparer<T> Default; // 0x0 // Methods public System.Boolean Equals(T x, T y); // 0x1ce0384 public System.Int32 GetHashCode(T obj); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.UnityVersion : System.Object { // Fields public static readonly System.Int32 Major; // 0x0 public static readonly System.Int32 Minor; // 0x4 // Methods private static System.Void .cctor(); // 0x34c9e40 private static System.Void EnsureLoaded(); // 0x34ca248 public static System.Boolean IsVersionOrGreater(System.Int32 major, System.Int32 minor); // 0x34ca24c } // Sirenix.Serialization.dll private struct Sirenix.Serialization.Utilities.Unsafe.UnsafeUtilities.Struct256Bit : { // Fields public System.Decimal d1; // 0x10 public System.Decimal d2; // 0x20 // Methods } // Sirenix.Serialization.dll internal static class Sirenix.Serialization.Utilities.Unsafe.UnsafeUtilities : System.Object { // Fields // Methods public static T[] StructArrayFromBytes(System.Byte[] bytes, System.Int32 byteLength); // 0x1bdf23c public static T[] StructArrayFromBytes(System.Byte[] bytes, System.Int32 byteLength, System.Int32 byteOffset); // 0x1bdf27c public static System.Byte[] StructArrayToBytes(T[] array); // 0x1bdeb64 public static System.Byte[] StructArrayToBytes(T[] array, ref System.Byte[]& bytes, System.Int32 byteOffset); // 0x1bdf654 public static System.String StringFromBytes(System.Byte[] buffer, System.Int32 charLength, System.Boolean needs16BitSupport); // 0x34ca30c public static System.Int32 StringToBytes(System.Byte[] buffer, System.String value, System.Boolean needs16BitSupport); // 0x34ca700 public static System.Void MemoryCopy(System.Void* from, System.Void* to, System.Int32 bytes); // 0x34caac4 public static System.Void MemoryCopy(System.Object from, System.Object to, System.Int32 byteCount, System.Int32 fromByteOffset, System.Int32 toByteOffset); // 0x34cab1c } // Sirenix.Serialization.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // Sirenix.Serialization.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 3CDA7449B0586AB873C75C04BB11D4864F5D7392; // 0x0 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x34cad8c } // Cinemachine.dll internal class <Module> : { // Fields // Methods } // Cinemachine.dll public class CinemachineCameraOffset : Cinemachine.CinemachineExtension { // Fields public UnityEngine.Vector3 m_Offset; // 0x30 public Cinemachine.CinemachineCore.Stage m_ApplyAfter; // 0x3c public System.Boolean m_PreserveComposition; // 0x40 // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f20e14 public System.Void .ctor(); // 0x1f21048 } // Cinemachine.dll public class CinemachineRecomposer : Cinemachine.CinemachineExtension { // Fields public Cinemachine.CinemachineCore.Stage m_ApplyAfter; // 0x30 public System.Single m_Tilt; // 0x34 public System.Single m_Pan; // 0x38 public System.Single m_Dutch; // 0x3c public System.Single m_ZoomScale; // 0x40 public System.Single m_FollowAttachment; // 0x44 public System.Single m_LookAtAttachment; // 0x48 // Methods private System.Void Reset(); // 0x1f210b0 private System.Void OnValidate(); // 0x1f210d0 public override System.Void PrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBase vcam, ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f21110 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f2112c public System.Void .ctor(); // 0x1f213e0 } // Cinemachine.dll public class CinemachineTouchInputMapper : UnityEngine.MonoBehaviour { // Fields public System.Single TouchSensitivityX; // 0x20 public System.Single TouchSensitivityY; // 0x24 public System.String TouchXInputMapTo; // 0x28 public System.String TouchYInputMapTo; // 0x30 // Methods private System.Void Start(); // 0x1f213e8 private System.Single GetInputAxis(System.String axisName); // 0x1f21494 public System.Void .ctor(); // 0x1f21558 } // Cinemachine.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Cinemachine.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1f215e4 public System.Void .ctor(); // 0x1f216dc } // Cinemachine.dll public class Cinemachine.Cinemachine3rdPersonAim : Cinemachine.CinemachineExtension { // Fields public UnityEngine.LayerMask AimCollisionFilter; // 0x30 public System.String IgnoreTag; // 0x38 public System.Single AimDistance; // 0x40 public UnityEngine.RectTransform AimTargetReticle; // 0x48 private UnityEngine.Vector3 <AimTarget>k__BackingField; // 0x50 // Methods public UnityEngine.Vector3 get_AimTarget(); // 0x1f216e4 private System.Void set_AimTarget(UnityEngine.Vector3 value); // 0x1f216f0 private System.Void OnValidate(); // 0x1f216fc private System.Void Reset(); // 0x1f21710 public override System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f2178c private System.Void DrawReticle(Cinemachine.CinemachineBrain brain); // 0x1f218bc private UnityEngine.Vector3 ComputeLookAtPoint(UnityEngine.Vector3 camPos, UnityEngine.Transform player); // 0x1f21ddc private UnityEngine.Vector3 ComputeAimTarget(UnityEngine.Vector3 cameraLookAt, UnityEngine.Transform player); // 0x1f220e8 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f222e0 public System.Void .ctor(); // 0x1f224a0 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineBlendListCamera.Instruction : { // Fields public Cinemachine.CinemachineVirtualCameraBase m_VirtualCamera; // 0x10 public System.Single m_Hold; // 0x18 public Cinemachine.CinemachineBlendDefinition m_Blend; // 0x20 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineBlendListCamera : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 public UnityEngine.Transform m_Follow; // 0xb0 public System.Boolean m_ShowDebugText; // 0xb8 public System.Boolean m_Loop; // 0xb9 internal Cinemachine.CinemachineVirtualCameraBase[] m_ChildCameras; // 0xc0 public Cinemachine.CinemachineBlendListCamera.Instruction[] m_Instructions; // 0xc8 private Cinemachine.ICinemachineCamera <LiveChild>k__BackingField; // 0xd0 private Cinemachine.ICinemachineCamera m_TransitioningFrom; // 0xd8 private Cinemachine.CameraState m_State; // 0xe0 private System.Single mActivationTime; // 0x1c8 private System.Int32 mCurrentInstruction; // 0x1cc private Cinemachine.CinemachineBlend mActiveBlend; // 0x1d0 // Methods public override System.String get_Description(); // 0x1f22500 private System.Void Reset(); // 0x1f22660 public Cinemachine.ICinemachineCamera get_LiveChild(); // 0x1f226ac public System.Void set_LiveChild(Cinemachine.ICinemachineCamera value); // 0x1f226b4 public override System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f226bc public override Cinemachine.CameraState get_State(); // 0x1f226e0 public override UnityEngine.Transform get_LookAt(); // 0x1f226f0 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f226fc public override UnityEngine.Transform get_Follow(); // 0x1f22704 public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f22710 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f22718 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f22a04 public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f22af0 public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f22c0c protected override System.Void OnEnable(); // 0x1f23270 protected override System.Void OnDisable(); // 0x1f23460 private System.Void OnTransformChildrenChanged(); // 0x1f2355c private System.Void OnGuiHandler(); // 0x1f23584 public Cinemachine.CinemachineVirtualCameraBase[] get_ChildCameras(); // 0x1f23718 public System.Boolean get_IsBlending(); // 0x1f23730 private System.Void InvalidateListOfChildren(); // 0x1f23438 private System.Void UpdateListOfChildren(); // 0x1f227d8 internal System.Void ValidateInstructions(); // 0x1f23740 private System.Void AdvanceCurrentInstruction(System.Single deltaTime); // 0x1f230e0 public System.Void .ctor(); // 0x1f2390c } // Cinemachine.dll public interface Cinemachine.ICameraOverrideStack : { // Fields // Methods public abstract System.Int32 SetCameraOverride(System.Int32 overrideId, Cinemachine.ICinemachineCamera camA, Cinemachine.ICinemachineCamera camB, System.Single weightB, System.Single deltaTime); // 0x1ce0384 public abstract System.Void ReleaseCameraOverride(System.Int32 overrideId); // 0x1bd33a4 public abstract UnityEngine.Vector3 get_DefaultWorldUp(); // 0x0 } // Cinemachine.dll public enum Cinemachine.CinemachineBrain.UpdateMethod : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineBrain.UpdateMethod FixedUpdate = 0; // 0x0 public const Cinemachine.CinemachineBrain.UpdateMethod LateUpdate = 1; // 0x0 public const Cinemachine.CinemachineBrain.UpdateMethod SmartUpdate = 2; // 0x0 public const Cinemachine.CinemachineBrain.UpdateMethod ManualUpdate = 3; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineBrain.BrainUpdateMethod : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineBrain.BrainUpdateMethod FixedUpdate = 0; // 0x0 public const Cinemachine.CinemachineBrain.BrainUpdateMethod LateUpdate = 1; // 0x0 // Methods } // Cinemachine.dll [Serializable] public class Cinemachine.CinemachineBrain.BrainEvent : UnityEngine.Events.UnityEvent<Cinemachine.CinemachineBrain> { // Fields // Methods public System.Void .ctor(); // 0x1f272d4 } // Cinemachine.dll [Serializable] public class Cinemachine.CinemachineBrain.VcamActivatedEvent : UnityEngine.Events.UnityEvent<Cinemachine.ICinemachineCamera,Cinemachine.ICinemachineCamera> { // Fields // Methods public System.Void .ctor(); // 0x1f2731c } // Cinemachine.dll private class Cinemachine.CinemachineBrain.BrainFrame : System.Object { // Fields public System.Int32 id; // 0x10 public Cinemachine.CinemachineBlend blend; // 0x18 public Cinemachine.CinemachineBlend workingBlend; // 0x20 public Cinemachine.BlendSourceVirtualCamera workingBlendSource; // 0x28 public System.Single deltaTimeOverride; // 0x30 public System.Single blendStartPosition; // 0x34 // Methods public System.Boolean get_Active(); // 0x1f2618c public System.Void .ctor(); // 0x1f240e4 } // Cinemachine.dll private sealed class Cinemachine.CinemachineBrain.<AfterPhysics>d__38 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Cinemachine.CinemachineBrain <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f25108 private System.Void System.IDisposable.Dispose(); // 0x1f273cc private System.Boolean MoveNext(); // 0x1f273d0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f274d4 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f274dc private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f27514 } // Cinemachine.dll public class Cinemachine.CinemachineBrain : UnityEngine.MonoBehaviour, Cinemachine.ICameraOverrideStack { // Fields public System.Boolean m_ShowDebugText; // 0x20 public System.Boolean m_ShowCameraFrustum; // 0x21 public System.Boolean m_IgnoreTimeScale; // 0x22 public UnityEngine.Transform m_WorldUpOverride; // 0x28 public Cinemachine.CinemachineBrain.UpdateMethod m_UpdateMethod; // 0x30 public Cinemachine.CinemachineBrain.BrainUpdateMethod m_BlendUpdateMethod; // 0x34 public Cinemachine.CinemachineBlendDefinition m_DefaultBlend; // 0x38 public Cinemachine.CinemachineBlenderSettings m_CustomBlends; // 0x48 private UnityEngine.Camera m_OutputCamera; // 0x50 private UnityEngine.GameObject m_TargetOverride; // 0x58 public Cinemachine.CinemachineBrain.BrainEvent m_CameraCutEvent; // 0x60 public Cinemachine.CinemachineBrain.VcamActivatedEvent m_CameraActivatedEvent; // 0x68 private static Cinemachine.ICinemachineCamera mSoloCamera; // 0x0 private UnityEngine.Coroutine mPhysicsCoroutine; // 0x70 private System.Int32 m_LastFrameUpdated; // 0x78 private UnityEngine.WaitForFixedUpdate mWaitForFixedUpdate; // 0x80 private System.Collections.Generic.List<Cinemachine.CinemachineBrain.BrainFrame> mFrameStack; // 0x88 private System.Int32 mNextFrameId; // 0x90 private Cinemachine.CinemachineBlend mCurrentLiveCameras; // 0x98 private static readonly UnityEngine.AnimationCurve mDefaultLinearAnimationCurve; // 0x8 private Cinemachine.ICinemachineCamera mActiveCameraPreviousFrame; // 0xa0 private UnityEngine.GameObject mActiveCameraPreviousFrameGameObject; // 0xa8 private Cinemachine.CameraState <CurrentCameraState>k__BackingField; // 0xb0 // Methods public UnityEngine.Camera get_OutputCamera(); // 0x1f21d04 public UnityEngine.GameObject get_ControlledObject(); // 0x1f239b8 public System.Void set_ControlledObject(UnityEngine.GameObject value); // 0x1f23a38 public static Cinemachine.ICinemachineCamera get_SoloCamera(); // 0x1f23abc public static System.Void set_SoloCamera(Cinemachine.ICinemachineCamera value); // 0x1f23b14 public static UnityEngine.Color GetSoloGUIColor(); // 0x1f23cac public UnityEngine.Vector3 get_DefaultWorldUp(); // 0x1f23cc8 private System.Void OnEnable(); // 0x1f23d90 private System.Void OnDisable(); // 0x1f2424c private System.Void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x1f24498 private System.Void OnSceneUnloaded(UnityEngine.SceneManagement.Scene scene); // 0x1f24764 private System.Void Awake(); // 0x1f247d8 private System.Void Start(); // 0x1f24830 private System.Void OnGuiHandler(); // 0x1f24b2c private System.Collections.IEnumerator AfterPhysics(); // 0x1f241e0 private System.Void LateUpdate(); // 0x1f25130 public System.Void ManualUpdate(); // 0x1f2450c private System.Single GetEffectiveDeltaTime(System.Boolean fixedDelta); // 0x1f25144 private System.Void UpdateVirtualCameras(Cinemachine.CinemachineCore.UpdateFilter updateFilter, System.Single deltaTime); // 0x1f24844 public Cinemachine.ICinemachineCamera get_ActiveVirtualCamera(); // 0x1f25014 private static Cinemachine.ICinemachineCamera DeepCamBFromBlend(Cinemachine.CinemachineBlend blend); // 0x1f261a8 public System.Boolean IsLiveInBlend(Cinemachine.ICinemachineCamera vcam); // 0x1f262b0 public System.Boolean get_IsBlending(); // 0x1f24f14 public Cinemachine.CinemachineBlend get_ActiveBlend(); // 0x1f24f2c public System.Void set_ActiveBlend(Cinemachine.CinemachineBlend value); // 0x1f26450 private System.Int32 GetBrainFrame(System.Int32 withId); // 0x1f264d8 public System.Int32 SetCameraOverride(System.Int32 overrideId, Cinemachine.ICinemachineCamera camA, Cinemachine.ICinemachineCamera camB, System.Single weightB, System.Single deltaTime); // 0x1f26634 public System.Void ReleaseCameraOverride(System.Int32 overrideId); // 0x1f26868 private System.Void ProcessActiveCamera(System.Single deltaTime); // 0x1f25bb0 private System.Void UpdateFrame0(System.Single deltaTime); // 0x1f25330 public System.Void ComputeCurrentBlend(ref Cinemachine.CinemachineBlend& outputBlend, System.Int32 numTopLayersToExclude); // 0x1f257d4 public System.Boolean IsLive(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f21a70 public Cinemachine.CameraState get_CurrentCameraState(); // 0x1f26f34 private System.Void set_CurrentCameraState(Cinemachine.CameraState value); // 0x1f26f44 protected virtual Cinemachine.ICinemachineCamera TopCameraFromPriorityQueue(); // 0x1f26f68 private Cinemachine.CinemachineBlendDefinition LookupBlend(Cinemachine.ICinemachineCamera fromKey, Cinemachine.ICinemachineCamera toKey); // 0x1f26cec private System.Void PushStateToUnityCamera(ref Cinemachine.CameraState& state); // 0x1f26934 public System.Void .ctor(); // 0x1f27100 private static System.Void .cctor(); // 0x1f27364 } // Cinemachine.dll private struct Cinemachine.CinemachineClearShot.Pair : { // Fields public System.Int32 a; // 0x10 public System.Single b; // 0x14 // Methods } // Cinemachine.dll [Serializable] private sealed class Cinemachine.CinemachineClearShot.<>c : System.Object { // Fields public static readonly Cinemachine.CinemachineClearShot.<>c <>9; // 0x0 public static System.Comparison<Cinemachine.CinemachineClearShot.Pair> <>9__49_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f29058 public System.Void .ctor(); // 0x1f290c0 internal System.Int32 <Randomize>b__49_0(Cinemachine.CinemachineClearShot.Pair p1, Cinemachine.CinemachineClearShot.Pair p2); // 0x1f290c8 } // Cinemachine.dll public class Cinemachine.CinemachineClearShot : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 public UnityEngine.Transform m_Follow; // 0xb0 public System.Boolean m_ShowDebugText; // 0xb8 internal Cinemachine.CinemachineVirtualCameraBase[] m_ChildCameras; // 0xc0 public System.Single m_ActivateAfter; // 0xc8 public System.Single m_MinDuration; // 0xcc public System.Boolean m_RandomizeChoice; // 0xd0 public Cinemachine.CinemachineBlendDefinition m_DefaultBlend; // 0xd8 public Cinemachine.CinemachineBlenderSettings m_CustomBlends; // 0xe8 private Cinemachine.ICinemachineCamera <LiveChild>k__BackingField; // 0xf0 private Cinemachine.CameraState m_State; // 0xf8 private System.Single mActivationTime; // 0x1e0 private System.Single mPendingActivationTime; // 0x1e4 private Cinemachine.ICinemachineCamera mPendingCamera; // 0x1e8 private Cinemachine.CinemachineBlend mActiveBlend; // 0x1f0 private System.Boolean mRandomizeNow; // 0x1f8 private Cinemachine.CinemachineVirtualCameraBase[] m_RandomizedChilden; // 0x200 private Cinemachine.ICinemachineCamera m_TransitioningFrom; // 0x208 // Methods public override System.String get_Description(); // 0x1f2751c public Cinemachine.ICinemachineCamera get_LiveChild(); // 0x1f2767c public System.Void set_LiveChild(Cinemachine.ICinemachineCamera value); // 0x1f27684 public override Cinemachine.CameraState get_State(); // 0x1f2768c public override System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f2769c public override UnityEngine.Transform get_LookAt(); // 0x1f276c0 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f276cc public override UnityEngine.Transform get_Follow(); // 0x1f276d4 public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f276e0 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f276e8 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f279fc public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f27ae8 protected override System.Void OnEnable(); // 0x1f2870c protected override System.Void OnDisable(); // 0x1f288e0 public System.Void OnTransformChildrenChanged(); // 0x1f289dc private System.Void OnGuiHandler(); // 0x1f289f4 public System.Boolean get_IsBlending(); // 0x1f28b88 public Cinemachine.CinemachineBlend get_ActiveBlend(); // 0x1f28b98 public Cinemachine.CinemachineVirtualCameraBase[] get_ChildCameras(); // 0x1f28ba0 private System.Void InvalidateListOfChildren(); // 0x1f288a8 public System.Void ResetRandomization(); // 0x1f28bb8 private System.Void UpdateListOfChildren(); // 0x1f277a8 private Cinemachine.ICinemachineCamera ChooseCurrentCamera(UnityEngine.Vector3 worldUp); // 0x1f27eb4 private Cinemachine.CinemachineVirtualCameraBase[] Randomize(Cinemachine.CinemachineVirtualCameraBase[] src); // 0x1f28be0 private Cinemachine.CinemachineBlendDefinition LookupBlend(Cinemachine.ICinemachineCamera fromKey, Cinemachine.ICinemachineCamera toKey); // 0x1f284c4 public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f28ec4 public System.Void .ctor(); // 0x1f28f88 } // Cinemachine.dll public enum Cinemachine.CinemachineCollider.ResolutionStrategy : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineCollider.ResolutionStrategy PullCameraForward = 0; // 0x0 public const Cinemachine.CinemachineCollider.ResolutionStrategy PreserveCameraHeight = 1; // 0x0 public const Cinemachine.CinemachineCollider.ResolutionStrategy PreserveCameraDistance = 2; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.CinemachineCollider.VcamExtraState : System.Object { // Fields public UnityEngine.Vector3 previousDisplacement; // 0x10 public UnityEngine.Vector3 previousCameraOffset; // 0x1c public UnityEngine.Vector3 previousCameraPosition; // 0x28 public System.Single previousDampTime; // 0x34 public System.Boolean targetObscured; // 0x38 public System.Single occlusionStartTime; // 0x3c public System.Collections.Generic.List<UnityEngine.Vector3> debugResolutionPath; // 0x40 private System.Single m_SmoothedDistance; // 0x48 private System.Single m_SmoothedTime; // 0x4c // Methods public System.Void AddPointToDebugPath(UnityEngine.Vector3 p); // 0x1f2ba18 public System.Single ApplyDistanceSmoothing(System.Single distance, System.Single smoothingTime); // 0x1f2a48c public System.Void UpdateDistanceSmoothing(System.Single distance); // 0x1f2a40c public System.Void ResetDistanceSmoothing(System.Single smoothingTime); // 0x1f2a530 public System.Void .ctor(); // 0x1f2da24 } // Cinemachine.dll public class Cinemachine.CinemachineCollider : Cinemachine.CinemachineExtension { // Fields public UnityEngine.LayerMask m_CollideAgainst; // 0x30 public System.String m_IgnoreTag; // 0x38 public UnityEngine.LayerMask m_TransparentLayers; // 0x40 public System.Single m_MinimumDistanceFromTarget; // 0x44 public System.Boolean m_AvoidObstacles; // 0x48 public System.Single m_DistanceLimit; // 0x4c public System.Single m_MinimumOcclusionTime; // 0x50 public System.Single m_CameraRadius; // 0x54 public Cinemachine.CinemachineCollider.ResolutionStrategy m_Strategy; // 0x58 public System.Int32 m_MaximumEffort; // 0x5c public System.Single m_SmoothingTime; // 0x60 public System.Single m_Damping; // 0x64 public System.Single m_DampingWhenOccluded; // 0x68 public System.Single m_OptimalTargetDistance; // 0x6c private const System.Single k_PrecisionSlush; // 0x0 private UnityEngine.RaycastHit[] m_CornerBuffer; // 0x70 private const System.Single k_AngleThreshold; // 0x0 private static UnityEngine.Collider[] s_ColliderBuffer; // 0x0 // Methods public System.Boolean IsTargetObscured(Cinemachine.ICinemachineCamera vcam); // 0x1f29104 public System.Boolean CameraWasDisplaced(Cinemachine.ICinemachineCamera vcam); // 0x1f2916c public System.Single GetCameraDisplacementDistance(Cinemachine.ICinemachineCamera vcam); // 0x1f29184 private System.Void OnValidate(); // 0x1f29254 protected override System.Void OnDestroy(); // 0x1f29298 public System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector3>> get_DebugPaths(); // 0x1f292f8 public override System.Single GetMaxDampTime(); // 0x1f29548 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f29564 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f29654 private UnityEngine.Vector3 PreserveLineOfSight(ref Cinemachine.CameraState& state, ref Cinemachine.CinemachineCollider.VcamExtraState& extra); // 0x1f2a00c private UnityEngine.Vector3 PullCameraInFrontOfNearestObstacle(UnityEngine.Vector3 cameraPos, UnityEngine.Vector3 lookAtPos, System.Int32 layerMask, ref UnityEngine.RaycastHit& hitInfo); // 0x1f2b5f0 private UnityEngine.Vector3 PushCameraBack(UnityEngine.Vector3 currentPos, UnityEngine.Vector3 pushDir, UnityEngine.RaycastHit obstacle, UnityEngine.Vector3 lookAtPos, UnityEngine.Plane startPlane, System.Single targetDistance, System.Int32 iterations, ref Cinemachine.CinemachineCollider.VcamExtraState& extra); // 0x1f2ba1c private System.Boolean GetWalkingDirection(UnityEngine.Vector3 pos, UnityEngine.Vector3 pushDir, UnityEngine.RaycastHit obstacle, ref UnityEngine.Vector3& outDir); // 0x1f2c28c private System.Single GetPushBackDistance(UnityEngine.Ray ray, UnityEngine.Plane startPlane, System.Single targetDistance, UnityEngine.Vector3 lookAtPos); // 0x1f2ca54 private static System.Single ClampRayToBounds(UnityEngine.Ray ray, System.Single distance, UnityEngine.Bounds bounds); // 0x1f2cc60 private UnityEngine.Vector3 RespectCameraRadius(UnityEngine.Vector3 cameraPos, UnityEngine.Vector3 lookAtPos); // 0x1f2a5a8 private System.Boolean CheckForTargetObstructions(Cinemachine.CameraState state); // 0x1f2b30c private static System.Boolean IsTargetOffscreen(Cinemachine.CameraState state); // 0x1f2b010 public System.Void .ctor(); // 0x1f2d8d8 private static System.Void .cctor(); // 0x1f2d9b0 } // Cinemachine.dll public enum Cinemachine.CinemachineConfiner.Mode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineConfiner.Mode Confine2D = 0; // 0x0 public const Cinemachine.CinemachineConfiner.Mode Confine3D = 1; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.CinemachineConfiner.VcamExtraState : System.Object { // Fields public UnityEngine.Vector3 m_previousDisplacement; // 0x10 public System.Single confinerDisplacement; // 0x1c // Methods public System.Void .ctor(); // 0x1f2ecc8 } // Cinemachine.dll public class Cinemachine.CinemachineConfiner : Cinemachine.CinemachineExtension { // Fields public Cinemachine.CinemachineConfiner.Mode m_ConfineMode; // 0x30 public UnityEngine.Collider m_BoundingVolume; // 0x38 public UnityEngine.Collider2D m_BoundingShape2D; // 0x40 private UnityEngine.Collider2D m_BoundingShape2DCache; // 0x48 public System.Boolean m_ConfineScreenEdges; // 0x50 public System.Single m_Damping; // 0x54 private System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector2>> m_pathCache; // 0x58 private System.Int32 m_pathTotalPointCount; // 0x60 // Methods public System.Boolean CameraWasDisplaced(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f2da2c public System.Single GetCameraDisplacementDistance(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f2da44 private System.Void OnValidate(); // 0x1f2daac protected override System.Void ConnectToVcam(System.Boolean connect); // 0x1f2dac0 public System.Boolean get_IsValid(); // 0x1f2dacc public override System.Single GetMaxDampTime(); // 0x1f2dbec protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f2dbf4 public System.Void InvalidatePathCache(); // 0x1f2e560 private System.Boolean ValidatePathCache(); // 0x1f2e588 private UnityEngine.Vector3 ConfinePoint(UnityEngine.Vector3 camPos); // 0x1f2e224 private UnityEngine.Vector3 ConfineScreenEdges(ref Cinemachine.CameraState& state); // 0x1f2de08 public System.Void .ctor(); // 0x1f2ecb8 } // Cinemachine.dll private class Cinemachine.CinemachineConfiner2D.VcamExtraState : System.Object { // Fields public UnityEngine.Vector3 m_PreviousDisplacement; // 0x10 public UnityEngine.Vector3 m_DampedDisplacement; // 0x1c public Cinemachine.ConfinerOven.BakedSolution m_BakedSolution; // 0x28 public Cinemachine.CinemachineVirtualCameraBase m_vcam; // 0x30 // Methods public System.Void .ctor(); // 0x1f2faf8 } // Cinemachine.dll private struct Cinemachine.CinemachineConfiner2D.ShapeCache : { // Fields public Cinemachine.ConfinerOven m_confinerOven; // 0x10 public System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector2>> m_OriginalPath; // 0x18 public UnityEngine.Matrix4x4 m_DeltaWorldToBaked; // 0x20 public UnityEngine.Matrix4x4 m_DeltaBakedToWorld; // 0x60 private System.Single m_aspectRatio; // 0xa0 private System.Single m_maxWindowSize; // 0xa4 private System.Single m_skeletonPadding; // 0xa8 internal System.Single m_maxComputationTimePerFrameInSeconds; // 0xac private UnityEngine.Matrix4x4 m_bakedToWorld; // 0xb0 private UnityEngine.Collider2D m_boundingShape2D; // 0xf0 // Methods public System.Void Invalidate(); // 0x1f2ecd8 public System.Boolean ValidateCache(UnityEngine.Collider2D boundingShape2D, System.Single maxWindowSize, System.Single aspectRatio, System.Single skeletonPadding, out System.Boolean& confinerStateChanged); // 0x1f2edc4 private System.Boolean IsValid(in UnityEngine.Collider2D& boundingShape2D, in System.Single& aspectRatio, in System.Single& maxOrthoSize, in System.Single& padding); // 0x1f2fb00 private System.Void CalculateDeltaTransformationMatrix(); // 0x1f2fc38 } // Cinemachine.dll public class Cinemachine.CinemachineConfiner2D : Cinemachine.CinemachineExtension { // Fields public UnityEngine.Collider2D m_BoundingShape2D; // 0x30 public System.Single m_Damping; // 0x38 public System.Single m_MaxWindowSize; // 0x3c public System.Single m_Padding; // 0x40 private System.Single m_MaxComputationTimePerFrameInSeconds; // 0x44 private const System.Single k_cornerAngleTreshold; // 0x0 private Cinemachine.CinemachineConfiner2D.ShapeCache m_shapeCache; // 0x48 // Methods public System.Void InvalidateCache(); // 0x1f2ecd0 public System.Boolean ValidateCache(System.Single cameraAspectRatio); // 0x1f2ed98 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f2f528 private System.Single CalculateHalfFrustumHeight(in Cinemachine.CameraState& state, in System.Single& cameraPosLocalZ); // 0x1f2f9f4 private System.Void OnValidate(); // 0x1f2fab8 private System.Void Reset(); // 0x1f2fad4 public System.Void .ctor(); // 0x1f2fae4 } // Cinemachine.dll public enum Cinemachine.CinemachineDollyCart.UpdateMethod : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineDollyCart.UpdateMethod Update = 0; // 0x0 public const Cinemachine.CinemachineDollyCart.UpdateMethod FixedUpdate = 1; // 0x0 public const Cinemachine.CinemachineDollyCart.UpdateMethod LateUpdate = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineDollyCart : UnityEngine.MonoBehaviour { // Fields public Cinemachine.CinemachinePathBase m_Path; // 0x20 public Cinemachine.CinemachineDollyCart.UpdateMethod m_UpdateMethod; // 0x28 public Cinemachine.CinemachinePathBase.PositionUnits m_PositionUnits; // 0x2c public System.Single m_Speed; // 0x30 public System.Single m_Position; // 0x34 // Methods private System.Void FixedUpdate(); // 0x1f2fd64 private System.Void Update(); // 0x1f2fef0 private System.Void LateUpdate(); // 0x1f2ff8c private System.Void SetCartPosition(System.Single distanceAlongPath); // 0x1f2fdac public System.Void .ctor(); // 0x1f3002c } // Cinemachine.dll public class Cinemachine.CinemachineExternalCamera : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 private UnityEngine.Camera m_Camera; // 0xb0 private Cinemachine.CameraState m_State; // 0xb8 private UnityEngine.Transform <Follow>k__BackingField; // 0x1a0 public Cinemachine.CinemachineVirtualCameraBase.BlendHint m_BlendHint; // 0x1a8 // Methods public override Cinemachine.CameraState get_State(); // 0x1f3003c public override UnityEngine.Transform get_LookAt(); // 0x1f3004c public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f30054 public override UnityEngine.Transform get_Follow(); // 0x1f3005c public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f30064 public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f30074 public System.Void .ctor(); // 0x1f3050c } // Cinemachine.dll private class Cinemachine.CinemachineFollowZoom.VcamExtraState : System.Object { // Fields public System.Single m_previousFrameZoom; // 0x10 // Methods public System.Void .ctor(); // 0x1f308dc } // Cinemachine.dll public class Cinemachine.CinemachineFollowZoom : Cinemachine.CinemachineExtension { // Fields public System.Single m_Width; // 0x30 public System.Single m_Damping; // 0x34 public System.Single m_MinFOV; // 0x38 public System.Single m_MaxFOV; // 0x3c // Methods private System.Void OnValidate(); // 0x1f305b0 public override System.Single GetMaxDampTime(); // 0x1f305f4 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f305fc public System.Void .ctor(); // 0x1f308c8 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineFreeLook.Orbit : { // Fields public System.Single m_Height; // 0x10 public System.Single m_Radius; // 0x14 // Methods public System.Void .ctor(System.Single h, System.Single r); // 0x1f348d8 } // Cinemachine.dll public sealed class Cinemachine.CinemachineFreeLook.CreateRigDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f34910 public virtual Cinemachine.CinemachineVirtualCamera Invoke(Cinemachine.CinemachineFreeLook vcam, System.String name, Cinemachine.CinemachineVirtualCamera copyFrom); // 0x1f34a1c public virtual System.IAsyncResult BeginInvoke(Cinemachine.CinemachineFreeLook vcam, System.String name, Cinemachine.CinemachineVirtualCamera copyFrom, System.AsyncCallback callback, System.Object object); // 0x1f34a30 public virtual Cinemachine.CinemachineVirtualCamera EndInvoke(System.IAsyncResult result); // 0x1f34a5c } // Cinemachine.dll public sealed class Cinemachine.CinemachineFreeLook.DestroyRigDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f34a68 public virtual System.Void Invoke(UnityEngine.GameObject rig); // 0x1f34b18 public virtual System.IAsyncResult BeginInvoke(UnityEngine.GameObject rig, System.AsyncCallback callback, System.Object object); // 0x1f34b2c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f34b4c } // Cinemachine.dll private struct Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_0 : { // Fields public Cinemachine.CinemachineFreeLook <>4__this; // 0x10 public UnityEngine.Vector3 cameraOffset; // 0x18 // Methods } // Cinemachine.dll private struct Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_1 : { // Fields public System.Single bestAngle; // 0x10 public System.Single best; // 0x14 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineFreeLook : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 public UnityEngine.Transform m_Follow; // 0xb0 public System.Boolean m_CommonLens; // 0xb8 public Cinemachine.LensSettings m_Lens; // 0xbc public Cinemachine.CinemachineVirtualCameraBase.TransitionParams m_Transitions; // 0xf0 private Cinemachine.CinemachineVirtualCameraBase.BlendHint m_LegacyBlendHint; // 0x100 public Cinemachine.AxisState m_YAxis; // 0x108 public Cinemachine.AxisState.Recentering m_YAxisRecentering; // 0x178 public Cinemachine.AxisState m_XAxis; // 0x198 public Cinemachine.CinemachineOrbitalTransposer.Heading m_Heading; // 0x208 public Cinemachine.AxisState.Recentering m_RecenterToTargetHeading; // 0x214 public Cinemachine.CinemachineTransposer.BindingMode m_BindingMode; // 0x234 public System.Single m_SplineCurvature; // 0x238 public Cinemachine.CinemachineFreeLook.Orbit[] m_Orbits; // 0x240 private System.Single m_LegacyHeadingBias; // 0x248 private System.Boolean mUseLegacyRigDefinitions; // 0x24c private System.Boolean mIsDestroyed; // 0x24d private Cinemachine.CameraState m_State; // 0x250 private Cinemachine.CinemachineVirtualCamera[] m_Rigs; // 0x338 private Cinemachine.CinemachineOrbitalTransposer[] mOrbitals; // 0x340 private Cinemachine.CinemachineBlend mBlendA; // 0x348 private Cinemachine.CinemachineBlend mBlendB; // 0x350 public static Cinemachine.CinemachineFreeLook.CreateRigDelegate CreateRigOverride; // 0x0 public static Cinemachine.CinemachineFreeLook.DestroyRigDelegate DestroyRigOverride; // 0x8 private System.Single m_CachedXAxisHeading; // 0x358 private System.Single m_LastHeadingUpdateFrame; // 0x35c private Cinemachine.CinemachineFreeLook.Orbit[] m_CachedOrbits; // 0x360 private System.Single m_CachedTension; // 0x368 private UnityEngine.Vector4[] m_CachedKnots; // 0x370 private UnityEngine.Vector4[] m_CachedCtrl1; // 0x378 private UnityEngine.Vector4[] m_CachedCtrl2; // 0x380 // Methods protected override System.Void OnValidate(); // 0x1f308e4 public Cinemachine.CinemachineVirtualCamera GetRig(System.Int32 i); // 0x1f30a00 internal System.Boolean get_RigsAreCreated(); // 0x1f30d48 public static System.String[] get_RigNames(); // 0x1f30d68 protected override System.Void OnEnable(); // 0x1f30e58 public System.Void UpdateInputAxisProvider(); // 0x1f30e88 protected override System.Void OnDestroy(); // 0x1f30f14 private System.Void OnTransformChildrenChanged(); // 0x1f31044 private System.Void Reset(); // 0x1f31058 public override System.Boolean get_PreviousStateIsValid(); // 0x1f31778 public override System.Void set_PreviousStateIsValid(System.Boolean value); // 0x1f31780 public override Cinemachine.CameraState get_State(); // 0x1f31870 public override UnityEngine.Transform get_LookAt(); // 0x1f31880 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f3188c public override UnityEngine.Transform get_Follow(); // 0x1f31894 public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f318a0 public override System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f318a8 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f319cc public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f31a8c public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f32444 public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f32900 internal override System.Boolean RequiresUserInput(); // 0x1f32c94 private System.Single GetYAxisClosestValue(UnityEngine.Vector3 cameraPos, UnityEngine.Vector3 up); // 0x1f31c4c private System.Single SteepestDescent(UnityEngine.Vector3 cameraOffset); // 0x1f32c9c private System.Void InvalidateRigCache(); // 0x1f309ec private System.Void DestroyRigs(); // 0x1f31070 private Cinemachine.CinemachineVirtualCamera[] CreateRigs(Cinemachine.CinemachineVirtualCamera[] copyFrom); // 0x1f32f80 private System.Boolean UpdateRigCache(); // 0x1f30a58 private System.Collections.Generic.List<Cinemachine.CinemachineVirtualCamera> LocateExistingRigs(System.Boolean forceOrbital); // 0x1f33870 private System.Single UpdateXAxisHeading(Cinemachine.CinemachineOrbitalTransposer orbital, System.Single deltaTime, UnityEngine.Vector3 up); // 0x1f33ed0 private System.Void PushSettingsToRigs(); // 0x1f3200c private System.Single GetYAxisValue(); // 0x1f319a0 private Cinemachine.CameraState CalculateNewState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f327b0 public UnityEngine.Vector3 GetLocalPositionForCameraFromInput(System.Single t); // 0x1f3404c private System.Void UpdateCachedSpline(); // 0x1f34174 internal override System.Void OnBeforeSerialize(); // 0x1f344d4 public System.Void .ctor(); // 0x1f34588 private System.Single <SteepestDescent>g__AngleFunction|47_0(System.Single input, ref Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_0& ); // 0x1f32e68 private System.Single <SteepestDescent>g__SlopeOfAngleFunction|47_1(System.Single input, ref Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_0& ); // 0x1f32f1c private System.Single <SteepestDescent>g__InitialGuess|47_2(ref Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_0& ); // 0x1f32db0 private System.Void <SteepestDescent>g__ChooseBestAngle|47_3(System.Single referenceAngle, ref Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_0& , ref Cinemachine.CinemachineFreeLook.<>c__DisplayClass47_1& ); // 0x1f348e0 } // Cinemachine.dll public class Cinemachine.CinemachineMixingCamera : Cinemachine.CinemachineVirtualCameraBase { // Fields public const System.Int32 MaxCameras; // 0x0 public System.Single m_Weight0; // 0xa4 public System.Single m_Weight1; // 0xa8 public System.Single m_Weight2; // 0xac public System.Single m_Weight3; // 0xb0 public System.Single m_Weight4; // 0xb4 public System.Single m_Weight5; // 0xb8 public System.Single m_Weight6; // 0xbc public System.Single m_Weight7; // 0xc0 private Cinemachine.CameraState m_State; // 0xc8 private Cinemachine.ICinemachineCamera <LiveChild>k__BackingField; // 0x1b0 private UnityEngine.Transform <LookAt>k__BackingField; // 0x1b8 private UnityEngine.Transform <Follow>k__BackingField; // 0x1c0 private Cinemachine.CinemachineVirtualCameraBase[] m_ChildCameras; // 0x1c8 private System.Collections.Generic.Dictionary<Cinemachine.CinemachineVirtualCameraBase,System.Int32> m_indexMap; // 0x1d0 // Methods public System.Single GetWeight(System.Int32 index); // 0x1f34b58 public System.Void SetWeight(System.Int32 index, System.Single w); // 0x1f34c68 public System.Single GetWeight(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f34d78 public System.Void SetWeight(Cinemachine.CinemachineVirtualCameraBase vcam, System.Single w); // 0x1f3517c private Cinemachine.ICinemachineCamera get_LiveChild(); // 0x1f352d0 private System.Void set_LiveChild(Cinemachine.ICinemachineCamera value); // 0x1f352d8 public override Cinemachine.CameraState get_State(); // 0x1f352e8 public override UnityEngine.Transform get_LookAt(); // 0x1f352f8 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f35300 public override UnityEngine.Transform get_Follow(); // 0x1f35310 public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f35318 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f35328 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f353e8 protected override System.Void OnEnable(); // 0x1f354d4 public System.Void OnTransformChildrenChanged(); // 0x1f3552c protected override System.Void OnValidate(); // 0x1f35530 public override System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f35588 public Cinemachine.CinemachineVirtualCameraBase[] get_ChildCameras(); // 0x1f35644 protected System.Void InvalidateListOfChildren(); // 0x1f354f0 protected System.Void ValidateListOfChildren(); // 0x1f34ec8 public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f3565c public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f35754 public System.Void .ctor(); // 0x1f359a0 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachinePath.Waypoint : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Vector3 tangent; // 0x1c public System.Single roll; // 0x28 // Methods } // Cinemachine.dll public class Cinemachine.CinemachinePath : Cinemachine.CinemachinePathBase { // Fields public System.Boolean m_Looped; // 0x50 public Cinemachine.CinemachinePath.Waypoint[] m_Waypoints; // 0x58 // Methods public override System.Single get_MinPos(); // 0x1f35a50 public override System.Single get_MaxPos(); // 0x1f35a58 public override System.Boolean get_Looped(); // 0x1f35a98 private System.Void Reset(); // 0x1f35aa0 private System.Void OnValidate(); // 0x1f35b8c public override System.Int32 get_DistanceCacheSampleStepsPerSegment(); // 0x1f35b9c private System.Single GetBoundingIndices(System.Single pos, out System.Int32& indexA, out System.Int32& indexB); // 0x1f35ba4 public override UnityEngine.Vector3 EvaluateLocalPosition(System.Single pos); // 0x1f35dcc public override UnityEngine.Vector3 EvaluateLocalTangent(System.Single pos); // 0x1f35f14 public override UnityEngine.Quaternion EvaluateLocalOrientation(System.Single pos); // 0x1f3605c internal System.Single GetRoll(System.Int32 indexA, System.Int32 indexB, System.Single standardizedPos); // 0x1f361f8 private static UnityEngine.Quaternion RollAroundForward(System.Single angle); // 0x1f362b8 public System.Void .ctor(); // 0x1f362f0 } // Cinemachine.dll public sealed class Cinemachine.CinemachinePipeline : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1f36394 } // Cinemachine.dll public class Cinemachine.CinemachinePixelPerfect : Cinemachine.CinemachineExtension { // Fields // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f3639c public System.Void .ctor(); // 0x1f3652c } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineSmoothPath.Waypoint : { // Fields public UnityEngine.Vector3 position; // 0x10 public System.Single roll; // 0x1c // Methods internal UnityEngine.Vector4 get_AsVector4(); // 0x1f36924 internal static Cinemachine.CinemachineSmoothPath.Waypoint FromVector4(UnityEngine.Vector4 v); // 0x1f36930 } // Cinemachine.dll public class Cinemachine.CinemachineSmoothPath : Cinemachine.CinemachinePathBase { // Fields public System.Boolean m_Looped; // 0x50 public Cinemachine.CinemachineSmoothPath.Waypoint[] m_Waypoints; // 0x58 internal Cinemachine.CinemachineSmoothPath.Waypoint[] m_ControlPoints1; // 0x60 internal Cinemachine.CinemachineSmoothPath.Waypoint[] m_ControlPoints2; // 0x68 private System.Boolean m_IsLoopedCache; // 0x70 // Methods public override System.Single get_MinPos(); // 0x1f36534 public override System.Single get_MaxPos(); // 0x1f3653c public override System.Boolean get_Looped(); // 0x1f3657c public override System.Int32 get_DistanceCacheSampleStepsPerSegment(); // 0x1f36584 private System.Void OnValidate(); // 0x1f3658c private System.Void Reset(); // 0x1f3659c public override System.Void InvalidateDistanceCache(); // 0x1f36678 internal System.Void UpdateControlPoints(); // 0x1f366ac private System.Single GetBoundingIndices(System.Single pos, out System.Int32& indexA, out System.Int32& indexB); // 0x1f36934 public override UnityEngine.Vector3 EvaluateLocalPosition(System.Single pos); // 0x1f36a5c public override UnityEngine.Vector3 EvaluateLocalTangent(System.Single pos); // 0x1f36bbc public override UnityEngine.Quaternion EvaluateLocalOrientation(System.Single pos); // 0x1f36d34 private static UnityEngine.Quaternion RollAroundForward(System.Single angle); // 0x1f36f78 public System.Void .ctor(); // 0x1f36fb0 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineStateDrivenCamera.Instruction : { // Fields public System.Int32 m_FullHash; // 0x10 public Cinemachine.CinemachineVirtualCameraBase m_VirtualCamera; // 0x18 public System.Single m_ActivateAfter; // 0x20 public System.Single m_MinDuration; // 0x24 // Methods } // Cinemachine.dll [Serializable] internal struct Cinemachine.CinemachineStateDrivenCamera.ParentHash : { // Fields public System.Int32 m_Hash; // 0x10 public System.Int32 m_ParentHash; // 0x14 // Methods public System.Void .ctor(System.Int32 h, System.Int32 p); // 0x1f38fbc } // Cinemachine.dll private struct Cinemachine.CinemachineStateDrivenCamera.HashPair : { // Fields public System.Int32 parentHash; // 0x10 public System.Int32 hash; // 0x14 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineStateDrivenCamera : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 public UnityEngine.Transform m_Follow; // 0xb0 public UnityEngine.Animator m_AnimatedTarget; // 0xb8 public System.Int32 m_LayerIndex; // 0xc0 public System.Boolean m_ShowDebugText; // 0xc4 internal Cinemachine.CinemachineVirtualCameraBase[] m_ChildCameras; // 0xc8 public Cinemachine.CinemachineStateDrivenCamera.Instruction[] m_Instructions; // 0xd0 public Cinemachine.CinemachineBlendDefinition m_DefaultBlend; // 0xd8 public Cinemachine.CinemachineBlenderSettings m_CustomBlends; // 0xe8 internal Cinemachine.CinemachineStateDrivenCamera.ParentHash[] m_ParentHash; // 0xf0 private Cinemachine.ICinemachineCamera <LiveChild>k__BackingField; // 0xf8 private Cinemachine.ICinemachineCamera m_TransitioningFrom; // 0x100 private Cinemachine.CameraState m_State; // 0x108 private System.Collections.Generic.Dictionary<UnityEngine.AnimationClip,System.Collections.Generic.List<Cinemachine.CinemachineStateDrivenCamera.HashPair>> mHashCache; // 0x1f0 private System.Single mActivationTime; // 0x1f8 private Cinemachine.CinemachineStateDrivenCamera.Instruction mActiveInstruction; // 0x200 private System.Single mPendingActivationTime; // 0x218 private Cinemachine.CinemachineStateDrivenCamera.Instruction mPendingInstruction; // 0x220 private Cinemachine.CinemachineBlend mActiveBlend; // 0x238 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> mInstructionDictionary; // 0x240 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> mStateParentLookup; // 0x248 private System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> m_clipInfoList; // 0x250 // Methods public override System.String get_Description(); // 0x1f37054 public Cinemachine.ICinemachineCamera get_LiveChild(); // 0x1f371b4 public System.Void set_LiveChild(Cinemachine.ICinemachineCamera value); // 0x1f371bc public override System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f371c4 public override Cinemachine.CameraState get_State(); // 0x1f371e8 public override UnityEngine.Transform get_LookAt(); // 0x1f371f8 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f37204 public override UnityEngine.Transform get_Follow(); // 0x1f3720c public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f37218 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f37220 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f3751c public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f37608 public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f3769c protected override System.Void OnEnable(); // 0x1f38264 protected override System.Void OnDisable(); // 0x1f38440 public System.Void OnTransformChildrenChanged(); // 0x1f3853c private System.Void OnGuiHandler(); // 0x1f38564 public Cinemachine.CinemachineVirtualCameraBase[] get_ChildCameras(); // 0x1f386f8 public System.Boolean get_IsBlending(); // 0x1f38710 public Cinemachine.CinemachineBlend get_ActiveBlend(); // 0x1f38720 public static System.Int32 CreateFakeHash(System.Int32 parentHash, UnityEngine.AnimationClip clip); // 0x1f38728 private System.Int32 LookupFakeHash(System.Int32 parentHash, UnityEngine.AnimationClip clip); // 0x1f387b4 private System.Void InvalidateListOfChildren(); // 0x1f38418 private System.Void UpdateListOfChildren(); // 0x1f372e0 internal System.Void ValidateInstructions(); // 0x1f38a2c private Cinemachine.CinemachineVirtualCameraBase ChooseCurrentCamera(); // 0x1f37b08 private System.Int32 GetClipHash(System.Int32 hash, System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clips); // 0x1f38d2c private Cinemachine.CinemachineBlendDefinition LookupBlend(Cinemachine.ICinemachineCamera fromKey, Cinemachine.ICinemachineCamera toKey); // 0x1f3801c public System.Void .ctor(); // 0x1f38ea0 } // Cinemachine.dll public enum Cinemachine.CinemachineStoryboard.FillStrategy : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineStoryboard.FillStrategy BestFit = 0; // 0x0 public const Cinemachine.CinemachineStoryboard.FillStrategy CropImageToFit = 1; // 0x0 public const Cinemachine.CinemachineStoryboard.FillStrategy StretchToFit = 2; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.CinemachineStoryboard.CanvasInfo : System.Object { // Fields public UnityEngine.GameObject mCanvas; // 0x10 public UnityEngine.Canvas mCanvasComponent; // 0x18 public Cinemachine.CinemachineBrain mCanvasParent; // 0x20 public UnityEngine.RectTransform mViewport; // 0x28 public UnityEngine.UI.RawImage mRawImage; // 0x30 // Methods public System.Void .ctor(); // 0x1f39d0c } // Cinemachine.dll public enum Cinemachine.CinemachineStoryboard.StoryboardRenderMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineStoryboard.StoryboardRenderMode ScreenSpaceOverlay = 0; // 0x0 public const Cinemachine.CinemachineStoryboard.StoryboardRenderMode ScreenSpaceCamera = 1; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineStoryboard : Cinemachine.CinemachineExtension { // Fields public static System.Boolean s_StoryboardGlobalMute; // 0x0 public System.Boolean m_ShowImage; // 0x30 public UnityEngine.Texture m_Image; // 0x38 public Cinemachine.CinemachineStoryboard.FillStrategy m_Aspect; // 0x40 public System.Single m_Alpha; // 0x44 public UnityEngine.Vector2 m_Center; // 0x48 public UnityEngine.Vector3 m_Rotation; // 0x50 public UnityEngine.Vector2 m_Scale; // 0x5c public System.Boolean m_SyncScale; // 0x64 public System.Boolean m_MuteCamera; // 0x65 public System.Single m_SplitView; // 0x68 public Cinemachine.CinemachineStoryboard.StoryboardRenderMode m_RenderMode; // 0x6c public System.Int32 m_SortingOrder; // 0x70 public System.Single m_PlaneDistance; // 0x74 private System.Collections.Generic.List<Cinemachine.CinemachineStoryboard.CanvasInfo> mCanvasInfo; // 0x78 // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f38fc4 private System.Void UpdateRenderCanvas(); // 0x1f390dc protected override System.Void ConnectToVcam(System.Boolean connect); // 0x1f39280 private System.String get_CanvasName(); // 0x1f39628 private System.Void CameraUpdatedCallback(Cinemachine.CinemachineBrain brain); // 0x1f396a8 private Cinemachine.CinemachineStoryboard.CanvasInfo LocateMyCanvas(Cinemachine.CinemachineBrain parent, System.Boolean createIfNotFound); // 0x1f39888 private System.Void CreateCanvas(Cinemachine.CinemachineStoryboard.CanvasInfo ci); // 0x1f39d14 private System.Void DestroyCanvas(); // 0x1f393e8 private System.Void PlaceImage(Cinemachine.CinemachineStoryboard.CanvasInfo ci, System.Single alpha); // 0x1f3a1b8 private static System.Void StaticBlendingHandler(Cinemachine.CinemachineBrain brain); // 0x1f3a6ec private static System.Void InitializeModule(); // 0x1f3a904 public System.Void .ctor(); // 0x1f3aa20 } // Cinemachine.dll public interface Cinemachine.ICinemachineTargetGroup : { // Fields // Methods public abstract UnityEngine.Transform get_Transform(); // 0x1bd219c public abstract UnityEngine.Bounds get_BoundingBox(); // 0x0 public abstract UnityEngine.BoundingSphere get_Sphere(); // 0x0 public abstract System.Boolean get_IsEmpty(); // 0x1bd1824 public abstract UnityEngine.Bounds GetViewSpaceBoundingBox(UnityEngine.Matrix4x4 observer); // 0x0 public abstract System.Void GetViewSpaceAngularBounds(UnityEngine.Matrix4x4 observer, out UnityEngine.Vector2& minAngles, out UnityEngine.Vector2& maxAngles, out UnityEngine.Vector2& zRange); // 0x0 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineTargetGroup.Target : { // Fields public UnityEngine.Transform target; // 0x10 public System.Single weight; // 0x18 public System.Single radius; // 0x1c // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineTargetGroup.PositionMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTargetGroup.PositionMode GroupCenter = 0; // 0x0 public const Cinemachine.CinemachineTargetGroup.PositionMode GroupAverage = 1; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineTargetGroup.RotationMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTargetGroup.RotationMode Manual = 0; // 0x0 public const Cinemachine.CinemachineTargetGroup.RotationMode GroupAverage = 1; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineTargetGroup.UpdateMethod : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTargetGroup.UpdateMethod Update = 0; // 0x0 public const Cinemachine.CinemachineTargetGroup.UpdateMethod FixedUpdate = 1; // 0x0 public const Cinemachine.CinemachineTargetGroup.UpdateMethod LateUpdate = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineTargetGroup : UnityEngine.MonoBehaviour, Cinemachine.ICinemachineTargetGroup { // Fields public Cinemachine.CinemachineTargetGroup.PositionMode m_PositionMode; // 0x20 public Cinemachine.CinemachineTargetGroup.RotationMode m_RotationMode; // 0x24 public Cinemachine.CinemachineTargetGroup.UpdateMethod m_UpdateMethod; // 0x28 public Cinemachine.CinemachineTargetGroup.Target[] m_Targets; // 0x30 private System.Single m_MaxWeight; // 0x38 private System.Single m_WeightSum; // 0x3c private UnityEngine.Vector3 m_AveragePos; // 0x40 private UnityEngine.Bounds m_BoundingBox; // 0x4c private UnityEngine.BoundingSphere m_BoundingSphere; // 0x64 private System.Int32 m_LastUpdateFrame; // 0x74 private System.Collections.Generic.List<System.Int32> m_ValidMembers; // 0x78 private System.Collections.Generic.List<System.Boolean> m_MemberValidity; // 0x80 // Methods private System.Void OnValidate(); // 0x1f3ab68 private System.Void Reset(); // 0x1f3abc8 public UnityEngine.Transform get_Transform(); // 0x1f3ac6c public UnityEngine.Bounds get_BoundingBox(); // 0x1f3ac74 private System.Void set_BoundingBox(UnityEngine.Bounds value); // 0x1f3adc8 public UnityEngine.BoundingSphere get_Sphere(); // 0x1f3addc private System.Void set_Sphere(UnityEngine.BoundingSphere value); // 0x1f3ae18 public System.Boolean get_IsEmpty(); // 0x1f3ae24 public System.Void AddMember(UnityEngine.Transform t, System.Single weight, System.Single radius); // 0x1f3ae90 public System.Void RemoveMember(UnityEngine.Transform t); // 0x1f3af94 public System.Int32 FindMember(UnityEngine.Transform t); // 0x1f3b06c public UnityEngine.BoundingSphere GetWeightedBoundsForMember(System.Int32 index); // 0x1f3b120 public UnityEngine.Bounds GetViewSpaceBoundingBox(UnityEngine.Matrix4x4 observer); // 0x1f3b340 private System.Boolean get_CachedCountIsValid(); // 0x1f3b6c8 private System.Boolean IndexIsValid(System.Int32 index); // 0x1f3b1fc private static UnityEngine.BoundingSphere WeightedMemberBoundsForValidMember(ref Cinemachine.CinemachineTargetGroup.Target& t, UnityEngine.Vector3 avgPos, System.Single maxWeight); // 0x1f3b220 public System.Void DoUpdate(); // 0x1f3acbc private System.Void UpdateMemberValidity(); // 0x1f3b724 private UnityEngine.Vector3 CalculateAveragePosition(); // 0x1f3ba64 private UnityEngine.Bounds CalculateBoundingBox(); // 0x1f3bbc0 private UnityEngine.BoundingSphere CalculateBoundingSphere(); // 0x1f3beac private UnityEngine.Quaternion CalculateAverageOrientation(); // 0x1f3c0cc private System.Void FixedUpdate(); // 0x1f3c3bc private System.Void Update(); // 0x1f3c3d0 private System.Void LateUpdate(); // 0x1f3c444 public System.Void GetViewSpaceAngularBounds(UnityEngine.Matrix4x4 observer, out UnityEngine.Vector2& minAngles, out UnityEngine.Vector2& maxAngles, out UnityEngine.Vector2& zRange); // 0x1f3c458 public System.Void .ctor(); // 0x1f3c954 } // Cinemachine.dll public sealed class Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f3f280 public virtual UnityEngine.Transform Invoke(Cinemachine.CinemachineVirtualCamera vcam, System.String name, Cinemachine.CinemachineComponentBase[] copyFrom); // 0x1f3f38c public virtual System.IAsyncResult BeginInvoke(Cinemachine.CinemachineVirtualCamera vcam, System.String name, Cinemachine.CinemachineComponentBase[] copyFrom, System.AsyncCallback callback, System.Object object); // 0x1f3f3a0 public virtual UnityEngine.Transform EndInvoke(System.IAsyncResult result); // 0x1f3f3cc } // Cinemachine.dll public sealed class Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f3f3d8 public virtual System.Void Invoke(UnityEngine.GameObject pipeline); // 0x1f3f488 public virtual System.IAsyncResult BeginInvoke(UnityEngine.GameObject pipeline, System.AsyncCallback callback, System.Object object); // 0x1f3f49c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f3f4bc } // Cinemachine.dll [Serializable] private sealed class Cinemachine.CinemachineVirtualCamera.<>c : System.Object { // Fields public static readonly Cinemachine.CinemachineVirtualCamera.<>c <>9; // 0x0 public static System.Comparison<Cinemachine.CinemachineComponentBase> <>9__37_0; // 0x8 public static System.Func<Cinemachine.CinemachineComponentBase,System.Boolean> <>9__46_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1f3f4c8 public System.Void .ctor(); // 0x1f3f530 internal System.Int32 <UpdateComponentPipeline>b__37_0(Cinemachine.CinemachineComponentBase c1, Cinemachine.CinemachineComponentBase c2); // 0x1f3f538 internal System.Boolean <RequiresUserInput>b__46_0(Cinemachine.CinemachineComponentBase c); // 0x1f3f588 } // Cinemachine.dll public class Cinemachine.CinemachineVirtualCamera : Cinemachine.CinemachineVirtualCameraBase { // Fields public UnityEngine.Transform m_LookAt; // 0xa8 public UnityEngine.Transform m_Follow; // 0xb0 public Cinemachine.LensSettings m_Lens; // 0xb8 public Cinemachine.CinemachineVirtualCameraBase.TransitionParams m_Transitions; // 0xf0 private Cinemachine.CinemachineVirtualCameraBase.BlendHint m_LegacyBlendHint; // 0x100 public const System.String PipelineName; // 0x0 public static Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate CreatePipelineOverride; // 0x0 public static Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate DestroyPipelineOverride; // 0x8 private Cinemachine.CameraState m_State; // 0x108 private Cinemachine.CinemachineComponentBase[] m_ComponentPipeline; // 0x1f0 private UnityEngine.Transform m_ComponentOwner; // 0x1f8 private UnityEngine.Transform mCachedLookAtTarget; // 0x200 private Cinemachine.CinemachineVirtualCameraBase mCachedLookAtTargetVcam; // 0x208 // Methods public override Cinemachine.CameraState get_State(); // 0x1f3caa8 public override UnityEngine.Transform get_LookAt(); // 0x1f3cab8 public override System.Void set_LookAt(UnityEngine.Transform value); // 0x1f3cac4 public override UnityEngine.Transform get_Follow(); // 0x1f3cacc public override System.Void set_Follow(UnityEngine.Transform value); // 0x1f3cad8 public override System.Single GetMaxDampTime(); // 0x1f3cae0 public override System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f3d214 protected override System.Void OnEnable(); // 0x1f3d8a4 protected override System.Void OnDestroy(); // 0x1f3db74 protected override System.Void OnValidate(); // 0x1f3defc private System.Void OnTransformChildrenChanged(); // 0x1f3df78 private System.Void Reset(); // 0x1f3df8c internal System.Void DestroyPipeline(); // 0x1f3dfa4 internal UnityEngine.Transform CreatePipeline(Cinemachine.CinemachineVirtualCamera copyFrom); // 0x1f3e658 public System.Void InvalidateComponentPipeline(); // 0x1f3dad4 public UnityEngine.Transform GetComponentOwner(); // 0x1f3e854 public Cinemachine.CinemachineComponentBase[] GetComponentPipeline(); // 0x1f3e83c public Cinemachine.CinemachineComponentBase GetCinemachineComponent(Cinemachine.CinemachineCore.Stage stage); // 0x1f3dae8 public T GetCinemachineComponent(); // 0x1ce0384 public T AddCinemachineComponent(); // 0x1ce0384 public System.Void DestroyCinemachineComponent(); // 0x1bd2ec0 private System.Void UpdateComponentPipeline(); // 0x1f3cb6c internal static System.Void SetFlagsForHiddenChild(UnityEngine.GameObject child); // 0x1f3e86c private Cinemachine.CameraState CalculateNewState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f3d3ec public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f3e93c public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f3eab8 internal System.Void SetStateRawPosition(UnityEngine.Vector3 pos); // 0x1f3ec00 public override System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f3ec10 internal override System.Boolean RequiresUserInput(); // 0x1f3efb4 internal override System.Void OnBeforeSerialize(); // 0x1f3f0e0 public System.Void .ctor(); // 0x1f3f194 } // Cinemachine.dll public class Cinemachine.Cinemachine3rdPersonFollow : Cinemachine.CinemachineComponentBase { // Fields public UnityEngine.Vector3 Damping; // 0x28 public UnityEngine.Vector3 ShoulderOffset; // 0x34 public System.Single VerticalArmLength; // 0x40 public System.Single CameraSide; // 0x44 public System.Single CameraDistance; // 0x48 public UnityEngine.LayerMask CameraCollisionFilter; // 0x4c public System.String IgnoreTag; // 0x50 public System.Single CameraRadius; // 0x58 public System.Single DampingIntoCollision; // 0x5c public System.Single DampingFromCollision; // 0x60 private UnityEngine.Vector3 m_PreviousFollowTargetPosition; // 0x64 private UnityEngine.Vector3 m_DampingCorrection; // 0x70 private System.Single m_CamPosCollisionCorrection; // 0x7c // Methods private System.Void OnValidate(); // 0x1f3f614 private System.Void Reset(); // 0x1f3f678 private System.Void OnDestroy(); // 0x1f3f6d0 public override System.Boolean get_IsValid(); // 0x1f3f720 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f3f7b0 public override System.Single GetMaxDampTime(); // 0x1f3f7b8 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f3f7e8 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f3fb88 private System.Void PositionCamera(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f3f86c public System.Void GetRigPositions(out UnityEngine.Vector3& root, out UnityEngine.Vector3& shoulder, out UnityEngine.Vector3& hand); // 0x1f401cc internal static UnityEngine.Quaternion GetHeading(UnityEngine.Quaternion targetRot, UnityEngine.Vector3 up); // 0x1f3fc5c private System.Void GetRawRigPositions(UnityEngine.Vector3 root, UnityEngine.Quaternion targetRot, UnityEngine.Quaternion heading, out UnityEngine.Vector3& shoulder, out UnityEngine.Vector3& hand); // 0x1f3fdf8 private UnityEngine.Vector3 ResolveCollisions(UnityEngine.Vector3 root, UnityEngine.Vector3 tip, System.Single deltaTime, System.Single cameraRadius, ref System.Single& collisionCorrection); // 0x1f3fee8 public System.Void .ctor(); // 0x1f40300 } // Cinemachine.dll public class Cinemachine.CinemachineBasicMultiChannelPerlin : Cinemachine.CinemachineComponentBase { // Fields public Cinemachine.NoiseSettings m_NoiseProfile; // 0x28 public UnityEngine.Vector3 m_PivotOffset; // 0x30 public System.Single m_AmplitudeGain; // 0x3c public System.Single m_FrequencyGain; // 0x40 private System.Boolean mInitialized; // 0x44 private System.Single mNoiseTime; // 0x48 private UnityEngine.Vector3 mNoiseOffsets; // 0x4c // Methods public override System.Boolean get_IsValid(); // 0x1f40360 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f403e0 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f403e8 public System.Void ReSeed(); // 0x1f40994 private System.Void Initialize(); // 0x1f408a0 public System.Void .ctor(); // 0x1f40a04 } // Cinemachine.dll private struct Cinemachine.CinemachineComposer.FovCache : { // Fields public UnityEngine.Rect mFovSoftGuideRect; // 0x10 public UnityEngine.Rect mFovHardGuideRect; // 0x20 public System.Single mFovH; // 0x30 public System.Single mFov; // 0x34 private System.Single mOrthoSizeOverDistance; // 0x38 private System.Single mAspect; // 0x3c private UnityEngine.Rect mSoftGuideRect; // 0x40 private UnityEngine.Rect mHardGuideRect; // 0x50 // Methods public System.Void UpdateCache(Cinemachine.LensSettings lens, UnityEngine.Rect softGuide, UnityEngine.Rect hardGuide, System.Single targetDistance); // 0x1f4166c private UnityEngine.Rect ScreenToFOV(UnityEngine.Rect rScreen, System.Single fov, System.Single fovH, System.Single aspect); // 0x1f4201c } // Cinemachine.dll public class Cinemachine.CinemachineComposer : Cinemachine.CinemachineComponentBase { // Fields public UnityEngine.Vector3 m_TrackedObjectOffset; // 0x28 public System.Single m_LookaheadTime; // 0x34 public System.Single m_LookaheadSmoothing; // 0x38 public System.Boolean m_LookaheadIgnoreY; // 0x3c public System.Single m_HorizontalDamping; // 0x40 public System.Single m_VerticalDamping; // 0x44 public System.Single m_ScreenX; // 0x48 public System.Single m_ScreenY; // 0x4c public System.Single m_DeadZoneWidth; // 0x50 public System.Single m_DeadZoneHeight; // 0x54 public System.Single m_SoftZoneWidth; // 0x58 public System.Single m_SoftZoneHeight; // 0x5c public System.Single m_BiasX; // 0x60 public System.Single m_BiasY; // 0x64 public System.Boolean m_CenterOnActivate; // 0x68 public System.Single m_SoftZoneHysteresisDegrees; // 0x6c private UnityEngine.Vector3 <TrackedPoint>k__BackingField; // 0x70 private UnityEngine.Vector3 m_CameraPosPrevFrame; // 0x7c private UnityEngine.Vector3 m_LookAtPrevFrame; // 0x88 private UnityEngine.Vector2 m_ScreenOffsetPrevFrame; // 0x94 private UnityEngine.Quaternion m_CameraOrientationPrevFrame; // 0x9c internal Cinemachine.Utility.PositionPredictor m_Predictor; // 0xb0 private System.Boolean m_HystActiveVert; // 0xb8 private System.Boolean m_HystActiveHoriz; // 0xb9 private Cinemachine.CinemachineComposer.FovCache mCache; // 0xbc // Methods public override System.Boolean get_IsValid(); // 0x1f40a80 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f40b10 public UnityEngine.Vector3 get_TrackedPoint(); // 0x1f40b18 private System.Void set_TrackedPoint(UnityEngine.Vector3 value); // 0x1f40b24 protected virtual UnityEngine.Vector3 GetLookAtPointAndSetTrackedPoint(UnityEngine.Vector3 lookAt, UnityEngine.Vector3 up, System.Single deltaTime); // 0x1f40b30 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f40cf0 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f40df8 public override System.Single GetMaxDampTime(); // 0x1f40e5c public override System.Void PrePipelineMutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f40e6c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f40f1c internal UnityEngine.Rect get_SoftGuideRect(); // 0x1f4161c internal System.Void set_SoftGuideRect(UnityEngine.Rect value); // 0x1f41c48 internal UnityEngine.Rect get_HardGuideRect(); // 0x1f4163c internal System.Void set_HardGuideRect(UnityEngine.Rect value); // 0x1f41cc0 private static System.Void ApplyAxisSoftHysteresis(System.Single raw, System.Single min, System.Single max, System.Single padDeg, ref System.Boolean& active, ref System.Single& rotAxis); // 0x1f41d00 private System.Void RotateToScreenBounds(ref Cinemachine.CameraState& state, UnityEngine.Rect screenRect, UnityEngine.Vector3 trackedPoint, ref UnityEngine.Quaternion& rigOrientation, System.Single fov, System.Single fovH, System.Single deltaTime, System.Boolean useSoftHysteresis); // 0x1f41998 private System.Boolean ClampVerticalBounds(ref UnityEngine.Rect& r, UnityEngine.Vector3 dir, UnityEngine.Vector3 up, System.Single fov); // 0x1f41ddc public System.Void .ctor(); // 0x1f41ebc } // Cinemachine.dll public enum Cinemachine.CinemachineFramingTransposer.FramingMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineFramingTransposer.FramingMode Horizontal = 0; // 0x0 public const Cinemachine.CinemachineFramingTransposer.FramingMode Vertical = 1; // 0x0 public const Cinemachine.CinemachineFramingTransposer.FramingMode HorizontalAndVertical = 2; // 0x0 public const Cinemachine.CinemachineFramingTransposer.FramingMode None = 3; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineFramingTransposer.AdjustmentMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineFramingTransposer.AdjustmentMode ZoomOnly = 0; // 0x0 public const Cinemachine.CinemachineFramingTransposer.AdjustmentMode DollyOnly = 1; // 0x0 public const Cinemachine.CinemachineFramingTransposer.AdjustmentMode DollyThenZoom = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineFramingTransposer : Cinemachine.CinemachineComponentBase { // Fields public UnityEngine.Vector3 m_TrackedObjectOffset; // 0x28 public System.Single m_LookaheadTime; // 0x34 public System.Single m_LookaheadSmoothing; // 0x38 public System.Boolean m_LookaheadIgnoreY; // 0x3c public System.Single m_XDamping; // 0x40 public System.Single m_YDamping; // 0x44 public System.Single m_ZDamping; // 0x48 public System.Boolean m_TargetMovementOnly; // 0x4c public System.Single m_ScreenX; // 0x50 public System.Single m_ScreenY; // 0x54 public System.Single m_CameraDistance; // 0x58 public System.Single m_DeadZoneWidth; // 0x5c public System.Single m_DeadZoneHeight; // 0x60 public System.Single m_DeadZoneDepth; // 0x64 public System.Boolean m_UnlimitedSoftZone; // 0x68 public System.Single m_SoftZoneWidth; // 0x6c public System.Single m_SoftZoneHeight; // 0x70 public System.Single m_BiasX; // 0x74 public System.Single m_BiasY; // 0x78 public System.Boolean m_CenterOnActivate; // 0x7c public Cinemachine.CinemachineFramingTransposer.FramingMode m_GroupFramingMode; // 0x80 public Cinemachine.CinemachineFramingTransposer.AdjustmentMode m_AdjustmentMode; // 0x84 public System.Single m_GroupFramingSize; // 0x88 public System.Single m_MaxDollyIn; // 0x8c public System.Single m_MaxDollyOut; // 0x90 public System.Single m_MinimumDistance; // 0x94 public System.Single m_MaximumDistance; // 0x98 public System.Single m_MinimumFOV; // 0x9c public System.Single m_MaximumFOV; // 0xa0 public System.Single m_MinimumOrthoSize; // 0xa4 public System.Single m_MaximumOrthoSize; // 0xa8 private const System.Single kMinimumCameraDistance; // 0x0 private const System.Single kMinimumGroupSize; // 0x0 private UnityEngine.Vector3 m_PreviousCameraPosition; // 0xac internal Cinemachine.Utility.PositionPredictor m_Predictor; // 0xb8 private UnityEngine.Vector3 <TrackedPoint>k__BackingField; // 0xc0 private System.Boolean m_InheritingPosition; // 0xcc private System.Single m_prevFOV; // 0xd0 private UnityEngine.Quaternion m_prevRotation; // 0xd4 private UnityEngine.Bounds <LastBounds>k__BackingField; // 0xe4 private UnityEngine.Matrix4x4 <LastBoundsMatrix>k__BackingField; // 0xfc // Methods internal UnityEngine.Rect get_SoftGuideRect(); // 0x1f4242c internal System.Void set_SoftGuideRect(UnityEngine.Rect value); // 0x1f4244c internal UnityEngine.Rect get_HardGuideRect(); // 0x1f424c4 internal System.Void set_HardGuideRect(UnityEngine.Rect value); // 0x1f424f8 private System.Void OnValidate(); // 0x1f42538 public override System.Boolean get_IsValid(); // 0x1f425d0 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f42660 public override System.Boolean get_BodyAppliesAfterAim(); // 0x1f42668 public UnityEngine.Vector3 get_TrackedPoint(); // 0x1f42670 private System.Void set_TrackedPoint(UnityEngine.Vector3 value); // 0x1f4267c public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f42688 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f4278c public override System.Single GetMaxDampTime(); // 0x1f427f0 public override System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime, ref Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams); // 0x1f4280c private UnityEngine.Rect ScreenToOrtho(UnityEngine.Rect rScreen, System.Single orthoSize, System.Single aspect); // 0x1f429d8 private UnityEngine.Vector3 OrthoOffsetToScreenBounds(UnityEngine.Vector3 targetPos2D, UnityEngine.Rect screenRect); // 0x1f42a2c public UnityEngine.Bounds get_LastBounds(); // 0x1f42ae8 private System.Void set_LastBounds(UnityEngine.Bounds value); // 0x1f42afc public UnityEngine.Matrix4x4 get_LastBoundsMatrix(); // 0x1f42b10 private System.Void set_LastBoundsMatrix(UnityEngine.Matrix4x4 value); // 0x1f42b2c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f42b48 private System.Single GetTargetHeight(UnityEngine.Vector2 boundsSize); // 0x1f43c94 private UnityEngine.Vector3 ComputeGroupBounds(Cinemachine.ICinemachineTargetGroup group, ref Cinemachine.CameraState& curState); // 0x1f43838 private static UnityEngine.Bounds GetScreenSpaceGroupBoundingBox(Cinemachine.ICinemachineTargetGroup group, ref UnityEngine.Vector3& pos, UnityEngine.Quaternion orientation); // 0x1f43da4 public System.Void .ctor(); // 0x1f44228 } // Cinemachine.dll public enum Cinemachine.CinemachineGroupComposer.FramingMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineGroupComposer.FramingMode Horizontal = 0; // 0x0 public const Cinemachine.CinemachineGroupComposer.FramingMode Vertical = 1; // 0x0 public const Cinemachine.CinemachineGroupComposer.FramingMode HorizontalAndVertical = 2; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineGroupComposer.AdjustmentMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineGroupComposer.AdjustmentMode ZoomOnly = 0; // 0x0 public const Cinemachine.CinemachineGroupComposer.AdjustmentMode DollyOnly = 1; // 0x0 public const Cinemachine.CinemachineGroupComposer.AdjustmentMode DollyThenZoom = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineGroupComposer : Cinemachine.CinemachineComposer { // Fields public System.Single m_GroupFramingSize; // 0x10c public Cinemachine.CinemachineGroupComposer.FramingMode m_FramingMode; // 0x110 public System.Single m_FrameDamping; // 0x114 public Cinemachine.CinemachineGroupComposer.AdjustmentMode m_AdjustmentMode; // 0x118 public System.Single m_MaxDollyIn; // 0x11c public System.Single m_MaxDollyOut; // 0x120 public System.Single m_MinimumDistance; // 0x124 public System.Single m_MaximumDistance; // 0x128 public System.Single m_MinimumFOV; // 0x12c public System.Single m_MaximumFOV; // 0x130 public System.Single m_MinimumOrthoSize; // 0x134 public System.Single m_MaximumOrthoSize; // 0x138 private System.Single m_prevFramingDistance; // 0x13c private System.Single m_prevFOV; // 0x140 private UnityEngine.Bounds <LastBounds>k__BackingField; // 0x144 private UnityEngine.Matrix4x4 <LastBoundsMatrix>k__BackingField; // 0x15c // Methods private System.Void OnValidate(); // 0x1f44340 public UnityEngine.Bounds get_LastBounds(); // 0x1f443e0 private System.Void set_LastBounds(UnityEngine.Bounds value); // 0x1f443f8 public UnityEngine.Matrix4x4 get_LastBoundsMatrix(); // 0x1f44410 private System.Void set_LastBoundsMatrix(UnityEngine.Matrix4x4 value); // 0x1f44428 public override System.Single GetMaxDampTime(); // 0x1f44440 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f4445c private System.Single GetTargetHeight(UnityEngine.Vector2 boundsSize); // 0x1f45320 private static UnityEngine.Bounds GetScreenSpaceGroupBoundingBox(Cinemachine.ICinemachineTargetGroup group, UnityEngine.Matrix4x4 observer, out UnityEngine.Vector3& newFwd); // 0x1f45044 public System.Void .ctor(); // 0x1f45460 } // Cinemachine.dll public class Cinemachine.CinemachineHardLockToTarget : Cinemachine.CinemachineComponentBase { // Fields public System.Single m_Damping; // 0x28 private UnityEngine.Vector3 m_PreviousTargetPosition; // 0x2c // Methods public override System.Boolean get_IsValid(); // 0x1f45498 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f45528 public override System.Single GetMaxDampTime(); // 0x1f45530 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f45538 public System.Void .ctor(); // 0x1f45604 } // Cinemachine.dll public class Cinemachine.CinemachineHardLookAt : Cinemachine.CinemachineComponentBase { // Fields // Methods public override System.Boolean get_IsValid(); // 0x1f4560c public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f4569c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f456a4 public System.Void .ctor(); // 0x1f45960 } // Cinemachine.dll public enum Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition PositionDelta = 0; // 0x0 public const Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition Velocity = 1; // 0x0 public const Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition TargetForward = 2; // 0x0 public const Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition WorldForward = 3; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineOrbitalTransposer.Heading : { // Fields public Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition m_Definition; // 0x10 public System.Int32 m_VelocityFilterStrength; // 0x14 public System.Single m_Bias; // 0x18 // Methods public System.Void .ctor(Cinemachine.CinemachineOrbitalTransposer.Heading.HeadingDefinition def, System.Int32 filterStrength, System.Single bias); // 0x1f47040 } // Cinemachine.dll internal sealed class Cinemachine.CinemachineOrbitalTransposer.UpdateHeadingDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f4704c public virtual System.Single Invoke(Cinemachine.CinemachineOrbitalTransposer orbital, System.Single deltaTime, UnityEngine.Vector3 up); // 0x1f47158 public virtual System.IAsyncResult BeginInvoke(Cinemachine.CinemachineOrbitalTransposer orbital, System.Single deltaTime, UnityEngine.Vector3 up, System.AsyncCallback callback, System.Object object); // 0x1f4716c public virtual System.Single EndInvoke(System.IAsyncResult result); // 0x1f47230 } // Cinemachine.dll [Serializable] private sealed class Cinemachine.CinemachineOrbitalTransposer.<>c : System.Object { // Fields public static readonly Cinemachine.CinemachineOrbitalTransposer.<>c <>9; // 0x0 public static Cinemachine.CinemachineOrbitalTransposer.UpdateHeadingDelegate <>9__30_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f47258 public System.Void .ctor(); // 0x1f472c0 internal System.Single <.ctor>b__30_0(Cinemachine.CinemachineOrbitalTransposer orbital, System.Single deltaTime, UnityEngine.Vector3 up); // 0x1f472c8 } // Cinemachine.dll public class Cinemachine.CinemachineOrbitalTransposer : Cinemachine.CinemachineTransposer { // Fields public Cinemachine.CinemachineOrbitalTransposer.Heading m_Heading; // 0xa0 public Cinemachine.AxisState.Recentering m_RecenterToTargetHeading; // 0xac public Cinemachine.AxisState m_XAxis; // 0xd0 private System.Single m_LegacyRadius; // 0x140 private System.Single m_LegacyHeightOffset; // 0x144 private System.Single m_LegacyHeadingBias; // 0x148 public System.Boolean m_HeadingIsSlave; // 0x14c internal Cinemachine.CinemachineOrbitalTransposer.UpdateHeadingDelegate HeadingUpdater; // 0x150 private UnityEngine.Vector3 m_LastTargetPosition; // 0x158 private Cinemachine.Utility.HeadingTracker mHeadingTracker; // 0x168 private UnityEngine.Rigidbody m_TargetRigidBody; // 0x170 private UnityEngine.Transform m_PreviousTarget; // 0x178 private UnityEngine.Vector3 m_LastCameraPosition; // 0x180 private System.Single m_LastHeading; // 0x18c // Methods protected override System.Void OnValidate(); // 0x1f45968 public System.Single UpdateHeading(System.Single deltaTime, UnityEngine.Vector3 up, ref Cinemachine.AxisState& axis); // 0x1f45a48 public System.Single UpdateHeading(System.Single deltaTime, UnityEngine.Vector3 up, ref Cinemachine.AxisState& axis, ref Cinemachine.AxisState.Recentering& recentering, System.Boolean isLive); // 0x1f45a54 private System.Void OnEnable(); // 0x1f45f7c public System.Void UpdateInputAxisProvider(); // 0x1f45fe8 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f460bc public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f461a8 public override System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime, ref Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams); // 0x1f46508 public System.Single GetAxisClosestValue(UnityEngine.Vector3 cameraPos, UnityEngine.Vector3 up); // 0x1f46240 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f466a0 public override UnityEngine.Vector3 GetTargetCameraPosition(UnityEngine.Vector3 worldUp); // 0x1f46c64 public override System.Boolean get_RequiresUserInput(); // 0x1f46e30 private System.Single GetTargetHeading(System.Single currentHeading, UnityEngine.Quaternion targetOrientation); // 0x1f45ba0 public System.Void .ctor(); // 0x1f46e38 } // Cinemachine.dll public enum Cinemachine.CinemachinePOV.RecenterTargetMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachinePOV.RecenterTargetMode None = 0; // 0x0 public const Cinemachine.CinemachinePOV.RecenterTargetMode FollowTargetForward = 1; // 0x0 public const Cinemachine.CinemachinePOV.RecenterTargetMode LookAtTargetForward = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachinePOV : Cinemachine.CinemachineComponentBase { // Fields public Cinemachine.CinemachinePOV.RecenterTargetMode m_RecenterTarget; // 0x28 public Cinemachine.AxisState m_VerticalAxis; // 0x30 public Cinemachine.AxisState.Recentering m_VerticalRecentering; // 0xa0 public Cinemachine.AxisState m_HorizontalAxis; // 0xc0 public Cinemachine.AxisState.Recentering m_HorizontalRecentering; // 0x130 public System.Boolean m_ApplyBeforeBody; // 0x150 private UnityEngine.Quaternion m_PreviousCameraRotation; // 0x154 // Methods public override System.Boolean get_IsValid(); // 0x1f4739c public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f473a4 private System.Void OnValidate(); // 0x1f473ac private System.Void OnEnable(); // 0x1f473e8 public System.Void UpdateInputAxisProvider(); // 0x1f473ec public override System.Void PrePipelineMutateCameraState(ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f474f4 public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f474f8 public UnityEngine.Vector2 GetRecenterTarget(); // 0x1f47930 private static System.Single NormalizeAngle(System.Single angle); // 0x1f47b94 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f47bc4 public override System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime, ref Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams); // 0x1f47f18 public override System.Boolean get_RequiresUserInput(); // 0x1f480a8 private System.Void SetAxesForRotation(UnityEngine.Quaternion targetRot); // 0x1f47bd8 public System.Void .ctor(); // 0x1f480b0 } // Cinemachine.dll public class Cinemachine.CinemachineSameAsFollowTarget : Cinemachine.CinemachineComponentBase { // Fields public System.Single m_Damping; // 0x28 private UnityEngine.Quaternion m_PreviousReferenceOrientation; // 0x2c // Methods public override System.Boolean get_IsValid(); // 0x1f483d0 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f48504 public override System.Single GetMaxDampTime(); // 0x1f4850c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f48514 public System.Void .ctor(); // 0x1f48964 } // Cinemachine.dll public enum Cinemachine.CinemachineTrackedDolly.CameraUpMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTrackedDolly.CameraUpMode Default = 0; // 0x0 public const Cinemachine.CinemachineTrackedDolly.CameraUpMode Path = 1; // 0x0 public const Cinemachine.CinemachineTrackedDolly.CameraUpMode PathNoRoll = 2; // 0x0 public const Cinemachine.CinemachineTrackedDolly.CameraUpMode FollowTarget = 3; // 0x0 public const Cinemachine.CinemachineTrackedDolly.CameraUpMode FollowTargetNoRoll = 4; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineTrackedDolly.AutoDolly : { // Fields public System.Boolean m_Enabled; // 0x10 public System.Single m_PositionOffset; // 0x14 public System.Int32 m_SearchRadius; // 0x18 public System.Int32 m_SearchResolution; // 0x1c // Methods public System.Void .ctor(System.Boolean enabled, System.Single positionOffset, System.Int32 searchRadius, System.Int32 stepsPerSegment); // 0x1f49af8 } // Cinemachine.dll public class Cinemachine.CinemachineTrackedDolly : Cinemachine.CinemachineComponentBase { // Fields public Cinemachine.CinemachinePathBase m_Path; // 0x28 public System.Single m_PathPosition; // 0x30 public Cinemachine.CinemachinePathBase.PositionUnits m_PositionUnits; // 0x34 public UnityEngine.Vector3 m_PathOffset; // 0x38 public System.Single m_XDamping; // 0x44 public System.Single m_YDamping; // 0x48 public System.Single m_ZDamping; // 0x4c public Cinemachine.CinemachineTrackedDolly.CameraUpMode m_CameraUp; // 0x50 public System.Single m_PitchDamping; // 0x54 public System.Single m_YawDamping; // 0x58 public System.Single m_RollDamping; // 0x5c public Cinemachine.CinemachineTrackedDolly.AutoDolly m_AutoDolly; // 0x60 private System.Single m_PreviousPathPosition; // 0x70 private UnityEngine.Quaternion m_PreviousOrientation; // 0x74 private UnityEngine.Vector3 m_PreviousCameraPosition; // 0x84 // Methods public override System.Boolean get_IsValid(); // 0x1f489c4 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f48a44 public override System.Single GetMaxDampTime(); // 0x1f48a4c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f48b14 private UnityEngine.Quaternion GetCameraOrientationAtPathPoint(UnityEngine.Quaternion pathOrientation, UnityEngine.Vector3 up); // 0x1f497f8 private UnityEngine.Vector3 get_AngularDamping(); // 0x1f48a90 public System.Void .ctor(); // 0x1f499ec } // Cinemachine.dll public enum Cinemachine.CinemachineTransposer.BindingMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTransposer.BindingMode LockToTargetOnAssign = 0; // 0x0 public const Cinemachine.CinemachineTransposer.BindingMode LockToTargetWithWorldUp = 1; // 0x0 public const Cinemachine.CinemachineTransposer.BindingMode LockToTargetNoRoll = 2; // 0x0 public const Cinemachine.CinemachineTransposer.BindingMode LockToTarget = 3; // 0x0 public const Cinemachine.CinemachineTransposer.BindingMode WorldSpace = 4; // 0x0 public const Cinemachine.CinemachineTransposer.BindingMode SimpleFollowWithWorldUp = 5; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineTransposer.AngularDampingMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTransposer.AngularDampingMode Euler = 0; // 0x0 public const Cinemachine.CinemachineTransposer.AngularDampingMode Quaternion = 1; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineTransposer : Cinemachine.CinemachineComponentBase { // Fields public Cinemachine.CinemachineTransposer.BindingMode m_BindingMode; // 0x28 public UnityEngine.Vector3 m_FollowOffset; // 0x2c public System.Single m_XDamping; // 0x38 public System.Single m_YDamping; // 0x3c public System.Single m_ZDamping; // 0x40 public Cinemachine.CinemachineTransposer.AngularDampingMode m_AngularDampingMode; // 0x44 public System.Single m_PitchDamping; // 0x48 public System.Single m_YawDamping; // 0x4c public System.Single m_RollDamping; // 0x50 public System.Single m_AngularDamping; // 0x54 private System.Boolean <HideOffsetInInspector>k__BackingField; // 0x58 private UnityEngine.Vector3 m_PreviousTargetPosition; // 0x5c private UnityEngine.Quaternion m_PreviousReferenceOrientation; // 0x68 private UnityEngine.Quaternion m_targetOrientationOnAssign; // 0x78 private UnityEngine.Vector3 m_PreviousOffset; // 0x88 private UnityEngine.Transform m_previousTarget; // 0x98 // Methods protected virtual System.Void OnValidate(); // 0x1f49b0c public System.Boolean get_HideOffsetInInspector(); // 0x1f49b64 public System.Void set_HideOffsetInInspector(System.Boolean value); // 0x1f49b6c public UnityEngine.Vector3 get_EffectiveOffset(); // 0x1f49b3c public override System.Boolean get_IsValid(); // 0x1f49b78 public override Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1f49c04 public override System.Single GetMaxDampTime(); // 0x1f49c0c public override System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f49d24 public override System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f4ab24 public override System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f4abe4 protected System.Void InitPrevFrameStateInfo(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f49f44 protected System.Void TrackTarget(System.Single deltaTime, UnityEngine.Vector3 up, UnityEngine.Vector3 desiredCameraOffset, out UnityEngine.Vector3& outTargetPosition, out UnityEngine.Quaternion& outTargetOrient); // 0x1f4a06c protected UnityEngine.Vector3 GetOffsetForMinimumTargetDistance(UnityEngine.Vector3 dampedTargetPos, UnityEngine.Vector3 cameraOffset, UnityEngine.Vector3 cameraFwd, UnityEngine.Vector3 up, UnityEngine.Vector3 actualTargetPos); // 0x1f4a780 protected UnityEngine.Vector3 get_Damping(); // 0x1f49c6c protected UnityEngine.Vector3 get_AngularDamping(); // 0x1f49c88 public virtual UnityEngine.Vector3 GetTargetCameraPosition(UnityEngine.Vector3 worldUp); // 0x1f4b1cc public UnityEngine.Quaternion GetReferenceOrientation(UnityEngine.Vector3 worldUp); // 0x1f4ace4 public System.Void .ctor(); // 0x1f4b2ac } // Cinemachine.dll public enum Cinemachine.AxisState.SpeedMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.AxisState.SpeedMode MaxSpeed = 0; // 0x0 public const Cinemachine.AxisState.SpeedMode InputValueGain = 1; // 0x0 // Methods } // Cinemachine.dll public interface Cinemachine.AxisState.IInputAxisProvider : { // Fields // Methods public abstract System.Single GetAxisValue(System.Int32 axis); // 0x1bd28f4 } // Cinemachine.dll [Serializable] public struct Cinemachine.AxisState.Recentering : { // Fields public System.Boolean m_enabled; // 0x10 public System.Single m_WaitTime; // 0x14 public System.Single m_RecenteringTime; // 0x18 private System.Single m_LastUpdateTime; // 0x1c private System.Single mLastAxisInputTime; // 0x20 private System.Single mRecenteringVelocity; // 0x24 private System.Int32 m_LegacyHeadingDefinition; // 0x28 private System.Int32 m_LegacyVelocityFilterStrength; // 0x2c // Methods public System.Void .ctor(System.Boolean enabled, System.Single waitTime, System.Single recenteringTime); // 0x1f4b44c public System.Void Validate(); // 0x1f4bb78 public System.Void CopyStateFrom(ref Cinemachine.AxisState.Recentering& other); // 0x1f4bb90 public System.Void CancelRecentering(); // 0x1f4bbac public System.Void RecenterNow(); // 0x1f4bbcc public System.Void DoRecentering(ref Cinemachine.AxisState& axis, System.Single deltaTime, System.Single recenterTarget); // 0x1f4bbd8 internal System.Boolean LegacyUpgrade(ref System.Int32& heading, ref System.Int32& velocityFilter); // 0x1f4be10 } // Cinemachine.dll [Serializable] public struct Cinemachine.AxisState : { // Fields public System.Single Value; // 0x10 public Cinemachine.AxisState.SpeedMode m_SpeedMode; // 0x14 public System.Single m_MaxSpeed; // 0x18 public System.Single m_AccelTime; // 0x1c public System.Single m_DecelTime; // 0x20 public System.String m_InputAxisName; // 0x28 public System.Single m_InputAxisValue; // 0x30 public System.Boolean m_InvertInput; // 0x34 public System.Single m_MinValue; // 0x38 public System.Single m_MaxValue; // 0x3c public System.Boolean m_Wrap; // 0x40 public Cinemachine.AxisState.Recentering m_Recentering; // 0x44 private System.Single m_CurrentSpeed; // 0x64 private System.Single m_LastUpdateTime; // 0x68 private System.Int32 m_LastUpdateFrame; // 0x6c private const System.Single Epsilon; // 0x0 private Cinemachine.AxisState.IInputAxisProvider m_InputAxisProvider; // 0x70 private System.Int32 m_InputAxisIndex; // 0x78 private System.Boolean <ValueRangeLocked>k__BackingField; // 0x7c private System.Boolean <HasRecentering>k__BackingField; // 0x7d // Methods public System.Void .ctor(System.Single minValue, System.Single maxValue, System.Boolean wrap, System.Boolean rangeLocked, System.Single maxSpeed, System.Single accelTime, System.Single decelTime, System.String name, System.Boolean invert); // 0x1f4b3a8 public System.Void Validate(); // 0x1f4b46c public System.Void Reset(); // 0x1f4b4ac public System.Void SetInputAxisProvider(System.Int32 axis, Cinemachine.AxisState.IInputAxisProvider provider); // 0x1f4b4bc public System.Boolean get_HasInputProvider(); // 0x1f4b4cc public System.Boolean Update(System.Single deltaTime); // 0x1f4b4dc private System.Single ClampValue(System.Single v); // 0x1f4ba58 private System.Boolean MaxSpeedUpdate(System.Single input, System.Single deltaTime); // 0x1f4b8bc private System.Single GetMaxSpeed(); // 0x1f4bac4 public System.Boolean get_ValueRangeLocked(); // 0x1f4bb50 public System.Void set_ValueRangeLocked(System.Boolean value); // 0x1f4bb58 public System.Boolean get_HasRecentering(); // 0x1f4bb64 public System.Void set_HasRecentering(System.Boolean value); // 0x1f4bb6c } // Cinemachine.dll public enum Cinemachine.CameraState.BlendHintValue : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CameraState.BlendHintValue Nothing = 0; // 0x0 public const Cinemachine.CameraState.BlendHintValue NoPosition = 1; // 0x0 public const Cinemachine.CameraState.BlendHintValue NoOrientation = 2; // 0x0 public const Cinemachine.CameraState.BlendHintValue NoTransform = 3; // 0x0 public const Cinemachine.CameraState.BlendHintValue SphericalPositionBlend = 4; // 0x0 public const Cinemachine.CameraState.BlendHintValue CylindricalPositionBlend = 8; // 0x0 public const Cinemachine.CameraState.BlendHintValue RadialAimBlend = 16; // 0x0 public const Cinemachine.CameraState.BlendHintValue IgnoreLookAtTarget = 32; // 0x0 public const Cinemachine.CameraState.BlendHintValue NoLens = 64; // 0x0 // Methods } // Cinemachine.dll public struct Cinemachine.CameraState.CustomBlendable : { // Fields public UnityEngine.Object m_Custom; // 0x10 public System.Single m_Weight; // 0x18 // Methods public System.Void .ctor(UnityEngine.Object custom, System.Single weight); // 0x1f4c43c } // Cinemachine.dll public struct Cinemachine.CameraState : { // Fields public Cinemachine.LensSettings Lens; // 0x10 public UnityEngine.Vector3 ReferenceUp; // 0x44 public UnityEngine.Vector3 ReferenceLookAt; // 0x50 public static UnityEngine.Vector3 kNoPoint; // 0x0 public UnityEngine.Vector3 RawPosition; // 0x5c public UnityEngine.Quaternion RawOrientation; // 0x68 public UnityEngine.Vector3 PositionDampingBypass; // 0x78 public System.Single ShotQuality; // 0x84 public UnityEngine.Vector3 PositionCorrection; // 0x88 public UnityEngine.Quaternion OrientationCorrection; // 0x94 public Cinemachine.CameraState.BlendHintValue BlendHint; // 0xa4 private Cinemachine.CameraState.CustomBlendable mCustom0; // 0xa8 private Cinemachine.CameraState.CustomBlendable mCustom1; // 0xb8 private Cinemachine.CameraState.CustomBlendable mCustom2; // 0xc8 private Cinemachine.CameraState.CustomBlendable mCustom3; // 0xd8 private System.Collections.Generic.List<Cinemachine.CameraState.CustomBlendable> m_CustomOverflow; // 0xe8 private System.Int32 <NumCustomBlendables>k__BackingField; // 0xf0 // Methods public System.Boolean get_HasLookAt(); // 0x1f4be4c public UnityEngine.Vector3 get_CorrectedPosition(); // 0x1f4be84 public UnityEngine.Quaternion get_CorrectedOrientation(); // 0x1f4bea4 public UnityEngine.Vector3 get_FinalPosition(); // 0x1f4bf28 public UnityEngine.Quaternion get_FinalOrientation(); // 0x1f4bf48 public static Cinemachine.CameraState get_Default(); // 0x1f4c0a8 public System.Int32 get_NumCustomBlendables(); // 0x1f4c34c private System.Void set_NumCustomBlendables(System.Int32 value); // 0x1f4c354 public Cinemachine.CameraState.CustomBlendable GetCustomBlendable(System.Int32 index); // 0x1f4c35c private System.Int32 FindCustomBlendable(UnityEngine.Object custom); // 0x1f4c464 public System.Void AddCustomBlendable(Cinemachine.CameraState.CustomBlendable b); // 0x1f4c600 public static Cinemachine.CameraState Lerp(Cinemachine.CameraState stateA, Cinemachine.CameraState stateB, System.Single t); // 0x1f4c864 private static System.Single InterpolateFOV(System.Single fovA, System.Single fovB, System.Single dA, System.Single dB, System.Single t); // 0x1f4d854 private static UnityEngine.Vector3 ApplyPosBlendHint(UnityEngine.Vector3 posA, Cinemachine.CameraState.BlendHintValue hintA, UnityEngine.Vector3 posB, Cinemachine.CameraState.BlendHintValue hintB, UnityEngine.Vector3 original, UnityEngine.Vector3 blended); // 0x1f4d7a0 private static UnityEngine.Quaternion ApplyRotBlendHint(UnityEngine.Quaternion rotA, Cinemachine.CameraState.BlendHintValue hintA, UnityEngine.Quaternion rotB, Cinemachine.CameraState.BlendHintValue hintB, UnityEngine.Quaternion original, UnityEngine.Quaternion blended); // 0x1f4d7e0 private UnityEngine.Vector3 InterpolatePosition(UnityEngine.Vector3 posA, UnityEngine.Vector3 pivotA, UnityEngine.Vector3 posB, UnityEngine.Vector3 pivotB, System.Single t); // 0x1f4d948 private static System.Void .cctor(); // 0x1f4dc24 } // Cinemachine.dll public class Cinemachine.CinemachineBlend : System.Object { // Fields public Cinemachine.ICinemachineCamera CamA; // 0x10 public Cinemachine.ICinemachineCamera CamB; // 0x18 public UnityEngine.AnimationCurve BlendCurve; // 0x20 public System.Single TimeInBlend; // 0x28 public System.Single Duration; // 0x2c // Methods public System.Single get_BlendWeight(); // 0x1f4dc78 public System.Boolean get_IsValid(); // 0x1f4dd24 public System.Boolean get_IsComplete(); // 0x1f4dcf8 public System.String get_Description(); // 0x1f4de44 public System.Boolean Uses(Cinemachine.ICinemachineCamera cam); // 0x1f4e194 public System.Void .ctor(Cinemachine.ICinemachineCamera a, Cinemachine.ICinemachineCamera b, UnityEngine.AnimationCurve curve, System.Single duration, System.Single t); // 0x1f4e294 public System.Void UpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4e30c public Cinemachine.CameraState get_State(); // 0x1f4e538 } // Cinemachine.dll public enum Cinemachine.CinemachineBlendDefinition.Style : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineBlendDefinition.Style Cut = 0; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style EaseInOut = 1; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style EaseIn = 2; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style EaseOut = 3; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style HardIn = 4; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style HardOut = 5; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style Linear = 6; // 0x0 public const Cinemachine.CinemachineBlendDefinition.Style Custom = 7; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineBlendDefinition : { // Fields public Cinemachine.CinemachineBlendDefinition.Style m_Style; // 0x10 public System.Single m_Time; // 0x14 public UnityEngine.AnimationCurve m_CustomCurve; // 0x18 private static UnityEngine.AnimationCurve[] sStandardCurves; // 0x0 // Methods public System.Single get_BlendTime(); // 0x1f4e904 public System.Void .ctor(Cinemachine.CinemachineBlendDefinition.Style style, System.Single time); // 0x1f4e91c private System.Void CreateStandardCurves(); // 0x1f4e930 public UnityEngine.AnimationCurve get_BlendCurve(); // 0x1f4ee8c } // Cinemachine.dll internal class Cinemachine.StaticPointVirtualCamera : System.Object, Cinemachine.ICinemachineCamera { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Int32 <Priority>k__BackingField; // 0x18 private UnityEngine.Transform <LookAt>k__BackingField; // 0x20 private UnityEngine.Transform <Follow>k__BackingField; // 0x28 private Cinemachine.CameraState <State>k__BackingField; // 0x30 // Methods public System.Void .ctor(Cinemachine.CameraState state, System.String name); // 0x1f4ef54 public System.Void SetState(Cinemachine.CameraState state); // 0x1f4efa4 public System.String get_Name(); // 0x1f4efc8 private System.Void set_Name(System.String value); // 0x1f4efd0 public System.String get_Description(); // 0x1f4efd8 public System.Int32 get_Priority(); // 0x1f4f018 public System.Void set_Priority(System.Int32 value); // 0x1f4f020 public UnityEngine.Transform get_LookAt(); // 0x1f4f028 public System.Void set_LookAt(UnityEngine.Transform value); // 0x1f4f030 public UnityEngine.Transform get_Follow(); // 0x1f4f038 public System.Void set_Follow(UnityEngine.Transform value); // 0x1f4f040 public Cinemachine.CameraState get_State(); // 0x1f4f048 private System.Void set_State(Cinemachine.CameraState value); // 0x1f4f058 public UnityEngine.GameObject get_VirtualCameraGameObject(); // 0x1f4f07c public System.Boolean get_IsValid(); // 0x1f4f084 public Cinemachine.ICinemachineCamera get_ParentCamera(); // 0x1f4f08c public System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f4f094 public System.Void UpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f09c public System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f0a0 public System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f0a4 public System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f4f0a8 } // Cinemachine.dll internal class Cinemachine.BlendSourceVirtualCamera : System.Object, Cinemachine.ICinemachineCamera { // Fields private Cinemachine.CinemachineBlend <Blend>k__BackingField; // 0x10 private System.Int32 <Priority>k__BackingField; // 0x18 private UnityEngine.Transform <LookAt>k__BackingField; // 0x20 private UnityEngine.Transform <Follow>k__BackingField; // 0x28 private Cinemachine.CameraState <State>k__BackingField; // 0x30 // Methods public System.Void .ctor(Cinemachine.CinemachineBlend blend); // 0x1f4f0ac public Cinemachine.CinemachineBlend get_Blend(); // 0x1f4f0dc public System.Void set_Blend(Cinemachine.CinemachineBlend value); // 0x1f4f0e4 public System.String get_Name(); // 0x1f4f0ec public System.String get_Description(); // 0x1f4f12c public System.Int32 get_Priority(); // 0x1f4f184 public System.Void set_Priority(System.Int32 value); // 0x1f4f18c public UnityEngine.Transform get_LookAt(); // 0x1f4f194 public System.Void set_LookAt(UnityEngine.Transform value); // 0x1f4f19c public UnityEngine.Transform get_Follow(); // 0x1f4f1a4 public System.Void set_Follow(UnityEngine.Transform value); // 0x1f4f1ac public Cinemachine.CameraState get_State(); // 0x1f4f1b4 private System.Void set_State(Cinemachine.CameraState value); // 0x1f4f1c4 public UnityEngine.GameObject get_VirtualCameraGameObject(); // 0x1f4f1e8 public System.Boolean get_IsValid(); // 0x1f4f1f0 public Cinemachine.ICinemachineCamera get_ParentCamera(); // 0x1f4f200 public System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f4f208 public Cinemachine.CameraState CalculateNewState(System.Single deltaTime); // 0x1f4f23c public System.Void UpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f258 public System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f2c0 public System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f4f2c4 public System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f4f2c8 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineBlenderSettings.CustomBlend : { // Fields public System.String m_From; // 0x10 public System.String m_To; // 0x18 public Cinemachine.CinemachineBlendDefinition m_Blend; // 0x20 // Methods } // Cinemachine.dll [Serializable] public sealed class Cinemachine.CinemachineBlenderSettings : UnityEngine.ScriptableObject { // Fields public Cinemachine.CinemachineBlenderSettings.CustomBlend[] m_CustomBlends; // 0x18 public const System.String kBlendFromAnyCameraLabel; // 0x0 // Methods public Cinemachine.CinemachineBlendDefinition GetBlendForVirtualCameras(System.String fromCameraName, System.String toCameraName, Cinemachine.CinemachineBlendDefinition defaultBlend); // 0x1f4f2cc public System.Void .ctor(); // 0x1f4f4f0 } // Cinemachine.dll public abstract class Cinemachine.CinemachineComponentBase : UnityEngine.MonoBehaviour { // Fields protected const System.Single Epsilon; // 0x0 private Cinemachine.CinemachineVirtualCameraBase m_vcamOwner; // 0x20 // Methods public Cinemachine.CinemachineVirtualCameraBase get_VirtualCamera(); // 0x1f487e0 public UnityEngine.Transform get_FollowTarget(); // 0x1f4845c public UnityEngine.Transform get_LookAtTarget(); // 0x1f4f608 public Cinemachine.ICinemachineTargetGroup get_AbstractFollowTargetGroup(); // 0x1f4f7c0 public Cinemachine.CinemachineTargetGroup get_FollowTargetGroup(); // 0x1f4f848 public UnityEngine.Vector3 get_FollowTargetPosition(); // 0x1f494ac public UnityEngine.Quaternion get_FollowTargetRotation(); // 0x1f48680 public Cinemachine.ICinemachineTargetGroup get_AbstractLookAtTargetGroup(); // 0x1f4fd98 public Cinemachine.CinemachineTargetGroup get_LookAtTargetGroup(); // 0x1f4fdb4 public UnityEngine.Vector3 get_LookAtTargetPosition(); // 0x1f4fe40 public UnityEngine.Quaternion get_LookAtTargetRotation(); // 0x1f4ffbc public Cinemachine.CameraState get_VcamState(); // 0x1f4b0e4 public abstract System.Boolean get_IsValid(); // 0x1bd1824 public virtual System.Void PrePipelineMutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f5011c public abstract Cinemachine.CinemachineCore.Stage get_Stage(); // 0x1bd1ddc public virtual System.Boolean get_BodyAppliesAfterAim(); // 0x1f50120 public abstract System.Void MutateCameraState(ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x0 public virtual System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime, ref Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams); // 0x1f50128 public virtual System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f4abe0 public virtual System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f4ace0 public virtual System.Single GetMaxDampTime(); // 0x1f50130 public virtual System.Boolean get_RequiresUserInput(); // 0x1f50138 protected System.Void .ctor(); // 0x1f489bc } // Cinemachine.dll internal static class Cinemachine.Documentation : System.Object { // Fields public const System.String BaseURL; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineCore.Stage : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineCore.Stage Body = 0; // 0x0 public const Cinemachine.CinemachineCore.Stage Aim = 1; // 0x0 public const Cinemachine.CinemachineCore.Stage Noise = 2; // 0x0 public const Cinemachine.CinemachineCore.Stage Finalize = 3; // 0x0 // Methods } // Cinemachine.dll public sealed class Cinemachine.CinemachineCore.AxisInputDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f520f4 public virtual System.Single Invoke(System.String axisName); // 0x1f521a4 public virtual System.IAsyncResult BeginInvoke(System.String axisName, System.AsyncCallback callback, System.Object object); // 0x1f521b8 public virtual System.Single EndInvoke(System.IAsyncResult result); // 0x1f521d8 } // Cinemachine.dll public sealed class Cinemachine.CinemachineCore.GetBlendOverrideDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f52200 public virtual Cinemachine.CinemachineBlendDefinition Invoke(Cinemachine.ICinemachineCamera fromVcam, Cinemachine.ICinemachineCamera toVcam, Cinemachine.CinemachineBlendDefinition defaultBlend, UnityEngine.MonoBehaviour owner); // 0x1f5230c public virtual System.IAsyncResult BeginInvoke(Cinemachine.ICinemachineCamera fromVcam, Cinemachine.ICinemachineCamera toVcam, Cinemachine.CinemachineBlendDefinition defaultBlend, UnityEngine.MonoBehaviour owner, System.AsyncCallback callback, System.Object object); // 0x1f52320 public virtual Cinemachine.CinemachineBlendDefinition EndInvoke(System.IAsyncResult result); // 0x1f523c8 } // Cinemachine.dll private class Cinemachine.CinemachineCore.UpdateStatus : System.Object { // Fields public System.Int32 lastUpdateFrame; // 0x10 public System.Int32 lastUpdateFixedFrame; // 0x14 public Cinemachine.UpdateTracker.UpdateClock lastUpdateMode; // 0x18 public System.Single lastUpdateDeltaTime; // 0x1c // Methods public System.Void .ctor(); // 0x1f5189c } // Cinemachine.dll internal enum Cinemachine.CinemachineCore.UpdateFilter : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineCore.UpdateFilter Fixed = 0; // 0x0 public const Cinemachine.CinemachineCore.UpdateFilter Late = 1; // 0x0 public const Cinemachine.CinemachineCore.UpdateFilter Smart = 8; // 0x0 public const Cinemachine.CinemachineCore.UpdateFilter SmartFixed = 8; // 0x0 public const Cinemachine.CinemachineCore.UpdateFilter SmartLate = 9; // 0x0 // Methods } // Cinemachine.dll [Serializable] private sealed class Cinemachine.CinemachineCore.<>c : System.Object { // Fields public static readonly Cinemachine.CinemachineCore.<>c <>9; // 0x0 public static System.Comparison<Cinemachine.CinemachineVirtualCameraBase> <>9__30_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f523f4 public System.Void .ctor(); // 0x1f5245c internal System.Int32 <GetVirtualCamera>b__30_0(Cinemachine.CinemachineVirtualCameraBase x, Cinemachine.CinemachineVirtualCameraBase y); // 0x1f52464 } // Cinemachine.dll public sealed class Cinemachine.CinemachineCore : System.Object { // Fields public static readonly System.Int32 kStreamingVersion; // 0x0 private static Cinemachine.CinemachineCore sInstance; // 0x8 public static System.Boolean sShowHiddenObjects; // 0x10 public static Cinemachine.CinemachineCore.AxisInputDelegate GetInputAxis; // 0x18 public static System.Single UniformDeltaTimeOverride; // 0x20 public static System.Single CurrentTimeOverride; // 0x24 public static Cinemachine.CinemachineCore.GetBlendOverrideDelegate GetBlendOverride; // 0x28 public static Cinemachine.CinemachineBrain.BrainEvent CameraUpdatedEvent; // 0x30 public static Cinemachine.CinemachineBrain.BrainEvent CameraCutEvent; // 0x38 private System.Collections.Generic.List<Cinemachine.CinemachineBrain> mActiveBrains; // 0x10 internal static System.Boolean FrameDeltaCompensationEnabled; // 0x40 private System.Collections.Generic.List<Cinemachine.CinemachineVirtualCameraBase> mActiveCameras; // 0x18 private System.Boolean m_ActiveCamerasAreSorted; // 0x20 private System.Int32 m_ActivationSequence; // 0x24 private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.CinemachineVirtualCameraBase>> mAllCameras; // 0x28 private Cinemachine.CinemachineVirtualCameraBase mRoundRobinVcamLastFrame; // 0x30 private static System.Single s_LastUpdateTime; // 0x44 private static System.Int32 s_FixedFrameCount; // 0x48 private System.Collections.Generic.Dictionary<Cinemachine.CinemachineVirtualCameraBase,Cinemachine.CinemachineCore.UpdateStatus> mUpdateStatus; // 0x38 internal Cinemachine.CinemachineCore.UpdateFilter m_CurrentUpdateFilter; // 0x40 // Methods public static Cinemachine.CinemachineCore get_Instance(); // 0x1f50140 public static System.Single get_DeltaTime(); // 0x1f50318 public static System.Single get_CurrentTime(); // 0x1f503a0 public System.Int32 get_BrainCount(); // 0x1f50428 public Cinemachine.CinemachineBrain GetActiveBrain(System.Int32 index); // 0x1f50470 internal System.Void AddActiveBrain(Cinemachine.CinemachineBrain brain); // 0x1f504c8 internal System.Void RemoveActiveBrain(Cinemachine.CinemachineBrain brain); // 0x1f50530 public System.Int32 get_VirtualCameraCount(); // 0x1f50588 public Cinemachine.CinemachineVirtualCameraBase GetVirtualCamera(System.Int32 index); // 0x1f505d0 internal System.Void AddActiveCamera(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f50730 internal System.Void RemoveActiveCamera(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f507f4 internal System.Void CameraDestroyed(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f50884 internal System.Void CameraEnabled(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f50968 internal System.Void CameraDisabled(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f50c48 internal System.Void UpdateAllActiveVirtualCameras(System.Int32 layerMask, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f50d5c internal System.Void UpdateVirtualCamera(Cinemachine.CinemachineVirtualCameraBase vcam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f511f4 private static System.Void InitializeModule(); // 0x1f518a4 private static UnityEngine.Transform GetUpdateTarget(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f51584 internal Cinemachine.UpdateTracker.UpdateClock GetVcamUpdateStatus(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f5194c public System.Boolean IsLive(Cinemachine.ICinemachineCamera vcam); // 0x1f51118 public System.Boolean IsLiveInBlend(Cinemachine.ICinemachineCamera vcam); // 0x1f519d0 public System.Void GenerateCameraActivationEvent(Cinemachine.ICinemachineCamera vcam, Cinemachine.ICinemachineCamera vcamFrom); // 0x1f51aa8 public System.Void GenerateCameraCutEvent(Cinemachine.ICinemachineCamera vcam); // 0x1f51bb0 public Cinemachine.CinemachineBrain FindPotentialTargetBrain(Cinemachine.CinemachineVirtualCameraBase vcam); // 0x1f51d10 public System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f51f18 public System.Void .ctor(); // 0x1f501e8 private static System.Void .cctor(); // 0x1f51fac } // Cinemachine.dll public abstract class Cinemachine.CinemachineExtension : UnityEngine.MonoBehaviour { // Fields protected const System.Single Epsilon; // 0x0 private Cinemachine.CinemachineVirtualCameraBase m_vcamOwner; // 0x20 private System.Collections.Generic.Dictionary<Cinemachine.ICinemachineCamera,System.Object> mExtraState; // 0x28 // Methods public Cinemachine.CinemachineVirtualCameraBase get_VirtualCamera(); // 0x1f524ac protected virtual System.Void Awake(); // 0x1f52554 protected virtual System.Void OnEnable(); // 0x1f52564 protected virtual System.Void OnDestroy(); // 0x1f52568 internal System.Void EnsureStarted(); // 0x1f52578 protected virtual System.Void ConnectToVcam(System.Boolean connect); // 0x1f52588 public virtual System.Void PrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBase vcam, ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1f526c4 public System.Void InvokePostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f526c8 protected abstract System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x0 public virtual System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f526d4 public virtual System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f526d8 public virtual System.Boolean OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f526dc public virtual System.Single GetMaxDampTime(); // 0x1f526e4 public virtual System.Boolean get_RequiresUserInput(); // 0x1f526ec protected T GetExtraState(Cinemachine.ICinemachineCamera vcam); // 0x1ce0384 protected System.Collections.Generic.List<T> GetAllExtraStates(); // 0x1bd219c protected System.Void .ctor(); // 0x1f526f4 } // Cinemachine.dll [Serializable] public struct Cinemachine.AxisBase : { // Fields public System.Single m_Value; // 0x10 public System.Single m_MinValue; // 0x14 public System.Single m_MaxValue; // 0x18 public System.Boolean m_Wrap; // 0x1c // Methods public System.Void Validate(); // 0x1f526fc } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineInputAxisDriver : { // Fields public System.Single multiplier; // 0x10 public System.Single accelTime; // 0x14 public System.Single decelTime; // 0x18 public System.String name; // 0x20 public System.Single inputValue; // 0x28 private System.Single mCurrentSpeed; // 0x2c private const System.Single Epsilon; // 0x0 // Methods public System.Void Validate(); // 0x1f52710 public System.Boolean Update(System.Single deltaTime, ref Cinemachine.AxisBase& axis); // 0x1f52728 public System.Boolean Update(System.Single deltaTime, ref Cinemachine.AxisState& axis); // 0x1f52a10 private System.Single ClampValue(ref Cinemachine.AxisBase& axis, System.Single v); // 0x1f529a4 } // Cinemachine.dll [Serializable] public class Cinemachine.CinemachinePathBase.Appearance : System.Object { // Fields public UnityEngine.Color pathColor; // 0x10 public UnityEngine.Color inactivePathColor; // 0x20 public System.Single width; // 0x30 // Methods public System.Void .ctor(); // 0x1f53708 } // Cinemachine.dll public enum Cinemachine.CinemachinePathBase.PositionUnits : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachinePathBase.PositionUnits PathUnits = 0; // 0x0 public const Cinemachine.CinemachinePathBase.PositionUnits Distance = 1; // 0x0 public const Cinemachine.CinemachinePathBase.PositionUnits Normalized = 2; // 0x0 // Methods } // Cinemachine.dll public abstract class Cinemachine.CinemachinePathBase : UnityEngine.MonoBehaviour { // Fields public System.Int32 m_Resolution; // 0x20 public Cinemachine.CinemachinePathBase.Appearance m_Appearance; // 0x28 private System.Single[] m_DistanceToPos; // 0x30 private System.Single[] m_PosToDistance; // 0x38 private System.Int32 m_CachedSampleSteps; // 0x40 private System.Single m_PathLength; // 0x44 private System.Single m_cachedPosStepSize; // 0x48 private System.Single m_cachedDistanceStepSize; // 0x4c // Methods public abstract System.Single get_MinPos(); // 0x1bd28c8 public abstract System.Single get_MaxPos(); // 0x1bd28c8 public abstract System.Boolean get_Looped(); // 0x1bd1824 public virtual System.Single StandardizePos(System.Single pos); // 0x1f52a5c public virtual UnityEngine.Vector3 EvaluatePosition(System.Single pos); // 0x1f52b08 public virtual UnityEngine.Vector3 EvaluateTangent(System.Single pos); // 0x1f52b5c public virtual UnityEngine.Quaternion EvaluateOrientation(System.Single pos); // 0x1f52bb0 public abstract UnityEngine.Vector3 EvaluateLocalPosition(System.Single pos); // 0x0 public abstract UnityEngine.Vector3 EvaluateLocalTangent(System.Single pos); // 0x0 public abstract UnityEngine.Quaternion EvaluateLocalOrientation(System.Single pos); // 0x0 public virtual System.Single FindClosestPoint(UnityEngine.Vector3 p, System.Int32 startSegment, System.Int32 searchRadius, System.Int32 stepsPerSegment); // 0x1f52c8c public System.Single MinUnit(Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f53040 public System.Single MaxUnit(Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f49790 public virtual System.Single StandardizeUnit(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f530c0 public UnityEngine.Vector3 EvaluatePositionAtUnit(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f497d8 public UnityEngine.Vector3 EvaluateTangentAtUnit(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f531cc public UnityEngine.Quaternion EvaluateOrientationAtUnit(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f497b8 public abstract System.Int32 get_DistanceCacheSampleStepsPerSegment(); // 0x1bd1ddc public virtual System.Void InvalidateDistanceCache(); // 0x1f531ec public System.Boolean DistanceCacheIsValid(); // 0x1f5321c public System.Single get_PathLength(); // 0x1f53060 public System.Single StandardizePathDistance(System.Single distance); // 0x1f53148 public System.Single ToNativePathUnits(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f49318 public System.Single FromPathNativeUnits(System.Single pos, Cinemachine.CinemachinePathBase.PositionUnits units); // 0x1f49628 private System.Void ResamplePath(System.Int32 stepsPerSegment); // 0x1f532b0 protected System.Void .ctor(); // 0x1f53674 } // Cinemachine.dll public sealed class Cinemachine.AxisStatePropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53730 } // Cinemachine.dll public sealed class Cinemachine.OrbitalTransposerHeadingPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53738 } // Cinemachine.dll public sealed class Cinemachine.LensSettingsPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53740 } // Cinemachine.dll public sealed class Cinemachine.VcamTargetPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53748 } // Cinemachine.dll public sealed class Cinemachine.CinemachineBlendDefinitionPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53750 } // Cinemachine.dll public sealed class Cinemachine.SaveDuringPlayAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x1f53758 } // Cinemachine.dll public sealed class Cinemachine.NoSaveDuringPlayAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53760 } // Cinemachine.dll public sealed class Cinemachine.TagFieldAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53768 } // Cinemachine.dll public sealed class Cinemachine.NoiseSettingsPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f53770 } // Cinemachine.dll public sealed class Cinemachine.CinemachineEmbeddedAssetPropertyAttribute : UnityEngine.PropertyAttribute { // Fields public System.Boolean WarnIfNull; // 0x14 // Methods public System.Void .ctor(System.Boolean warnIfNull); // 0x1f53778 } // Cinemachine.dll public enum Cinemachine.DocumentationSortingAttribute.Level : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.DocumentationSortingAttribute.Level Undoc = 0; // 0x0 public const Cinemachine.DocumentationSortingAttribute.Level API = 1; // 0x0 public const Cinemachine.DocumentationSortingAttribute.Level UserRef = 2; // 0x0 // Methods } // Cinemachine.dll public sealed class Cinemachine.DocumentationSortingAttribute : System.Attribute { // Fields private Cinemachine.DocumentationSortingAttribute.Level <Category>k__BackingField; // 0x10 // Methods public Cinemachine.DocumentationSortingAttribute.Level get_Category(); // 0x1f537a0 private System.Void set_Category(Cinemachine.DocumentationSortingAttribute.Level value); // 0x1f537a8 public System.Void .ctor(Cinemachine.DocumentationSortingAttribute.Level category); // 0x1f537b0 } // Cinemachine.dll public enum Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode Never = 0; // 0x0 public const Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode Always = 1; // 0x0 public const Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode RoundRobin = 2; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineVirtualCameraBase.BlendHint : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineVirtualCameraBase.BlendHint None = 0; // 0x0 public const Cinemachine.CinemachineVirtualCameraBase.BlendHint SphericalPosition = 1; // 0x0 public const Cinemachine.CinemachineVirtualCameraBase.BlendHint CylindricalPosition = 2; // 0x0 public const Cinemachine.CinemachineVirtualCameraBase.BlendHint ScreenSpaceAimWhenTargetsDiffer = 3; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineVirtualCameraBase.TransitionParams : { // Fields public Cinemachine.CinemachineVirtualCameraBase.BlendHint m_BlendHint; // 0x10 public System.Boolean m_InheritPosition; // 0x14 public Cinemachine.CinemachineBrain.VcamActivatedEvent m_OnCameraLive; // 0x18 // Methods } // Cinemachine.dll [Serializable] private sealed class Cinemachine.CinemachineVirtualCameraBase.<>c : System.Object { // Fields public static readonly Cinemachine.CinemachineVirtualCameraBase.<>c <>9; // 0x0 public static System.Func<Cinemachine.CinemachineExtension,System.Boolean> <>9__66_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f55a44 public System.Void .ctor(); // 0x1f55aac internal System.Boolean <RequiresUserInput>b__66_0(Cinemachine.CinemachineExtension extension); // 0x1f55ab4 } // Cinemachine.dll public abstract class Cinemachine.CinemachineVirtualCameraBase : UnityEngine.MonoBehaviour, Cinemachine.ICinemachineCamera, UnityEngine.ISerializationCallbackReceiver { // Fields public System.String[] m_ExcludedPropertiesInInspector; // 0x20 public Cinemachine.CinemachineCore.Stage[] m_LockStageInInspector; // 0x28 private System.Int32 m_ValidatingStreamVersion; // 0x30 private System.Boolean m_OnValidateCalled; // 0x34 private System.Int32 m_StreamingVersion; // 0x38 public System.Int32 m_Priority; // 0x3c internal System.Int32 m_ActivationId; // 0x40 public System.Single FollowTargetAttachment; // 0x44 public System.Single LookAtTargetAttachment; // 0x48 public Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode m_StandbyUpdate; // 0x4c private System.Collections.Generic.List<Cinemachine.CinemachineExtension> <mExtensions>k__BackingField; // 0x50 private System.Boolean <PreviousStateIsValid>k__BackingField; // 0x58 private System.Boolean m_WasStarted; // 0x59 private System.Boolean mSlaveStatusUpdated; // 0x5a private Cinemachine.CinemachineVirtualCameraBase m_parentVcam; // 0x60 private System.Int32 m_QueuePriority; // 0x68 private System.Single m_blendStartPosition; // 0x6c private UnityEngine.Transform m_CachedFollowTarget; // 0x70 private Cinemachine.CinemachineVirtualCameraBase m_CachedFollowTargetVcam; // 0x78 private Cinemachine.ICinemachineTargetGroup m_CachedFollowTargetGroup; // 0x80 private UnityEngine.Transform m_CachedLookAtTarget; // 0x88 private Cinemachine.CinemachineVirtualCameraBase m_CachedLookAtTargetVcam; // 0x90 private Cinemachine.ICinemachineTargetGroup m_CachedLookAtTargetGroup; // 0x98 private System.Boolean <FollowTargetChanged>k__BackingField; // 0xa0 private System.Boolean <LookAtTargetChanged>k__BackingField; // 0xa1 // Methods public System.Int32 get_ValidatingStreamVersion(); // 0x1f537d8 private System.Void set_ValidatingStreamVersion(System.Int32 value); // 0x1f53844 public virtual System.Single GetMaxDampTime(); // 0x1f5384c public System.Single DetachedFollowTargetDamp(System.Single initial, System.Single dampTime, System.Single deltaTime); // 0x1f4892c public UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3 initial, UnityEngine.Vector3 dampTime, System.Single deltaTime); // 0x1f4afec public UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3 initial, System.Single dampTime, System.Single deltaTime); // 0x1f538fc public System.Single DetachedLookAtTargetDamp(System.Single initial, System.Single dampTime, System.Single deltaTime); // 0x1f53934 public UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3 initial, UnityEngine.Vector3 dampTime, System.Single deltaTime); // 0x1f5396c public UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3 initial, System.Single dampTime, System.Single deltaTime); // 0x1f53a64 public virtual System.Void AddExtension(Cinemachine.CinemachineExtension extension); // 0x1f53a9c public virtual System.Void RemoveExtension(Cinemachine.CinemachineExtension extension); // 0x1f53bc0 internal System.Collections.Generic.List<Cinemachine.CinemachineExtension> get_mExtensions(); // 0x1f53c20 private System.Void set_mExtensions(System.Collections.Generic.List<Cinemachine.CinemachineExtension> value); // 0x1f53c28 protected System.Void InvokePostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& newState, System.Single deltaTime); // 0x1f53c30 protected System.Void InvokePrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBase vcam, ref Cinemachine.CameraState& newState, System.Single deltaTime); // 0x1f53dfc protected System.Boolean InvokeOnTransitionInExtensions(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f53fc4 public System.String get_Name(); // 0x1f54138 public virtual System.String get_Description(); // 0x1f54140 public System.Int32 get_Priority(); // 0x1f54180 public System.Void set_Priority(System.Int32 value); // 0x1f54188 protected System.Void ApplyPositionBlendMethod(ref Cinemachine.CameraState& state, Cinemachine.CinemachineVirtualCameraBase.BlendHint hint); // 0x1f54190 public UnityEngine.GameObject get_VirtualCameraGameObject(); // 0x1f541b8 public System.Boolean get_IsValid(); // 0x1f54234 public abstract Cinemachine.CameraState get_State(); // 0x0 public Cinemachine.ICinemachineCamera get_ParentCamera(); // 0x1f50bd8 public virtual System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x1f54370 public abstract UnityEngine.Transform get_LookAt(); // 0x1bd219c public abstract System.Void set_LookAt(UnityEngine.Transform value); // 0x1bd3a1c public abstract UnityEngine.Transform get_Follow(); // 0x1bd219c public abstract System.Void set_Follow(UnityEngine.Transform value); // 0x1bd3a1c public virtual System.Boolean get_PreviousStateIsValid(); // 0x1f54378 public virtual System.Void set_PreviousStateIsValid(System.Boolean value); // 0x1f54380 public System.Void UpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f5438c public abstract System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x0 public virtual System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x1f5441c protected virtual System.Void OnDestroy(); // 0x1f54464 protected virtual System.Void OnTransformParentChanged(); // 0x1f544c4 protected virtual System.Void Start(); // 0x1f5461c internal virtual System.Boolean RequiresUserInput(); // 0x1f54628 internal System.Void EnsureStarted(); // 0x1f5473c public Cinemachine.AxisState.IInputAxisProvider GetInputAxisProvider(); // 0x1f547ec protected virtual System.Void OnValidate(); // 0x1f548a8 protected virtual System.Void OnEnable(); // 0x1f54918 protected virtual System.Void OnDisable(); // 0x1f54bbc protected virtual System.Void Update(); // 0x1f54c24 private System.Void UpdateSlaveStatus(); // 0x1f5429c public UnityEngine.Transform ResolveLookAt(UnityEngine.Transform localLookAt); // 0x1f4f6b0 public UnityEngine.Transform ResolveFollow(UnityEngine.Transform localFollow); // 0x1f4f4f8 private System.Void UpdateVcamPoolStatus(); // 0x1f54544 public System.Void MoveToTopOfPrioritySubqueue(); // 0x1f54c3c public virtual System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x1f54c40 public virtual System.Void ForceCameraPosition(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f54d08 private System.Boolean GetInheritPosition(Cinemachine.ICinemachineCamera cam); // 0x1f54df0 protected Cinemachine.CinemachineBlend CreateBlend(Cinemachine.ICinemachineCamera camA, Cinemachine.ICinemachineCamera camB, Cinemachine.CinemachineBlendDefinition blendDef, Cinemachine.CinemachineBlend activeBlend); // 0x1f54eac protected Cinemachine.CameraState PullStateFromVirtualCamera(UnityEngine.Vector3 worldUp, ref Cinemachine.LensSettings& lens); // 0x1f550b8 private System.Void InvalidateCachedTargets(); // 0x1f54b54 public System.Boolean get_FollowTargetChanged(); // 0x1f554f4 private System.Void set_FollowTargetChanged(System.Boolean value); // 0x1f554fc public System.Boolean get_LookAtTargetChanged(); // 0x1f55508 private System.Void set_LookAtTargetChanged(System.Boolean value); // 0x1f55510 protected System.Void UpdateTargetCache(); // 0x1f5551c public Cinemachine.ICinemachineTargetGroup get_AbstractFollowTargetGroup(); // 0x1f55770 public Cinemachine.CinemachineVirtualCameraBase get_FollowTargetAsVcam(); // 0x1f55778 public Cinemachine.ICinemachineTargetGroup get_AbstractLookAtTargetGroup(); // 0x1f55780 public Cinemachine.CinemachineVirtualCameraBase get_LookAtTargetAsVcam(); // 0x1f55788 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x1f55790 private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x1f557a0 protected internal virtual System.Void LegacyUpgrade(System.Int32 streamedVersion); // 0x1f55840 internal virtual System.Void OnBeforeSerialize(); // 0x1f55844 public System.Void CancelDamping(System.Boolean updateNow); // 0x1f55848 protected System.Void .ctor(); // 0x1f5598c } // Cinemachine.dll private sealed class Cinemachine.ConfinerOven.BakedSolution.<>c__DisplayClass9_0 : System.Object { // Fields public Cinemachine.ClipperLib.IntPoint point; // 0x10 // Methods public System.Void .ctor(); // 0x1f57b80 internal System.Boolean <ConfinePoint>b__4(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> t); // 0x1f57b88 } // Cinemachine.dll public class Cinemachine.ConfinerOven.BakedSolution : System.Object { // Fields private System.Single m_FrustumSizeIntSpace; // 0x10 private readonly Cinemachine.ConfinerOven.AspectStretcher m_AspectStretcher; // 0x14 private readonly System.Boolean m_HasBones; // 0x20 private readonly System.Double m_SqrPolygonDiagonal; // 0x28 private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> m_OriginalPolygon; // 0x30 private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> m_Solution; // 0x38 private const System.Double k_ClipperEpsilon; // 0x0 // Methods public System.Void .ctor(System.Single aspectRatio, System.Single frustumHeight, System.Boolean hasBones, UnityEngine.Rect polygonBounds, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> originalPolygon, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> solution); // 0x1f56610 public System.Boolean IsValid(); // 0x1f571b4 public UnityEngine.Vector2 ConfinePoint(in UnityEngine.Vector2& pointToConfine); // 0x1f571c4 private static System.Int32 FindIntersection(in Cinemachine.ClipperLib.IntPoint& p1, in Cinemachine.ClipperLib.IntPoint& p2, in Cinemachine.ClipperLib.IntPoint& p3, in Cinemachine.ClipperLib.IntPoint& p4); // 0x1f57a00 internal static Cinemachine.ClipperLib.IntPoint <ConfinePoint>g__IntPointLerp|9_0(Cinemachine.ClipperLib.IntPoint a, Cinemachine.ClipperLib.IntPoint b, System.Single lerp); // 0x1f57620 private System.Boolean <ConfinePoint>g__IsInsideOriginal|9_1(Cinemachine.ClipperLib.IntPoint point); // 0x1f574e0 internal static System.Single <ConfinePoint>g__ClosestPointOnSegment|9_2(Cinemachine.ClipperLib.IntPoint point, Cinemachine.ClipperLib.IntPoint s0, Cinemachine.ClipperLib.IntPoint s1); // 0x1f575b8 private System.Boolean <ConfinePoint>g__DoesIntersectOriginal|9_3(Cinemachine.ClipperLib.IntPoint l1, Cinemachine.ClipperLib.IntPoint l2); // 0x1f577f0 internal static System.Double <FindIntersection>g__IntPointDiffSqrMagnitude|10_0(Cinemachine.ClipperLib.IntPoint point1, Cinemachine.ClipperLib.IntPoint point2); // 0x1f57b60 } // Cinemachine.dll private struct Cinemachine.ConfinerOven.AspectStretcher : { // Fields private readonly System.Single <Aspect>k__BackingField; // 0x10 private readonly System.Single m_InverseAspect; // 0x14 private readonly System.Single m_CenterX; // 0x18 // Methods public System.Single get_Aspect(); // 0x1f57bb4 public System.Void .ctor(System.Single aspect, System.Single centerX); // 0x1f55c18 public UnityEngine.Vector2 Stretch(UnityEngine.Vector2 p); // 0x1f56840 public UnityEngine.Vector2 Unstretch(UnityEngine.Vector2 p); // 0x1f579e8 } // Cinemachine.dll private struct Cinemachine.ConfinerOven.PolygonSolution : { // Fields public System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> polygons; // 0x10 public System.Single frustumHeight; // 0x18 // Methods public System.Boolean StateChanged(in System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>>& paths); // 0x1f56d44 public System.Boolean get_IsNull(); // 0x1f56e44 } // Cinemachine.dll public enum Cinemachine.ConfinerOven.BakingState : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ConfinerOven.BakingState BAKING = 0; // 0x0 public const Cinemachine.ConfinerOven.BakingState BAKED = 1; // 0x0 public const Cinemachine.ConfinerOven.BakingState TIMEOUT = 2; // 0x0 // Methods } // Cinemachine.dll private struct Cinemachine.ConfinerOven.BakingStateCache : { // Fields public Cinemachine.ClipperLib.ClipperOffset offsetter; // 0x10 public System.Collections.Generic.List<Cinemachine.ConfinerOven.PolygonSolution> solutions; // 0x18 public Cinemachine.ConfinerOven.PolygonSolution rightCandidate; // 0x20 public Cinemachine.ConfinerOven.PolygonSolution leftCandidate; // 0x30 public System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> maxCandidate; // 0x40 public System.Single stepSize; // 0x48 public System.Single maxFrustumHeight; // 0x4c public System.Single userSetMaxFrustumHeight; // 0x50 public System.Single theoriticalMaxFrustumHeight; // 0x54 public System.Single currentFrustumHeight; // 0x58 public System.Single bakeTime; // 0x5c // Methods } // Cinemachine.dll internal class Cinemachine.ConfinerOven : System.Object { // Fields private System.Single m_MinFrustumHeightWithBones; // 0x10 private System.Single m_SkeletonPadding; // 0x14 private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> m_OriginalPolygon; // 0x18 private Cinemachine.ClipperLib.IntPoint m_MidPoint; // 0x20 private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> m_Skeleton; // 0x30 private const System.Int64 k_FloatToIntScaler; // 0x0 private const System.Single k_IntToFloatScaler; // 0x0 private const System.Single k_MinStepSize; // 0x0 private UnityEngine.Rect m_PolygonRect; // 0x38 private Cinemachine.ConfinerOven.AspectStretcher m_AspectStretcher; // 0x48 private System.Single m_MaxComputationTimeForFullSkeletonBakeInSeconds; // 0x54 private Cinemachine.ConfinerOven.BakingState <State>k__BackingField; // 0x58 public System.Single bakeProgress; // 0x5c private Cinemachine.ConfinerOven.BakingStateCache m_Cache; // 0x60 // Methods public System.Void .ctor(in System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector2>>& inputPath, in System.Single& aspectRatio, System.Single maxFrustumHeight, System.Single skeletonPadding); // 0x1f55b40 public Cinemachine.ConfinerOven.BakedSolution GetBakedSolution(System.Single frustumHeight); // 0x1f56234 public Cinemachine.ConfinerOven.BakingState get_State(); // 0x1f566dc private System.Void set_State(Cinemachine.ConfinerOven.BakingState value); // 0x1f566e4 private System.Void Initialize(in System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector2>>& inputPath, in System.Single& aspectRatio, System.Single maxFrustumHeight, System.Single skeletonPadding); // 0x1f55c2c public System.Void BakeConfiner(System.Single maxComputationTimePerFrameInSeconds); // 0x1f568a4 internal static UnityEngine.Rect <Initialize>g__GetPolygonBoundingBox|24_0(in System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Vector2>>& polygons); // 0x1f566ec internal static Cinemachine.ClipperLib.IntPoint <Initialize>g__MidPointOfIntRect|24_1(Cinemachine.ClipperLib.IntRect bounds); // 0x1f56854 private System.Void <BakeConfiner>g__ComputeSkeleton|25_0(in System.Collections.Generic.List<Cinemachine.ConfinerOven.PolygonSolution>& solutions); // 0x1f56e54 } // Cinemachine.dll public interface Cinemachine.ICinemachineCamera : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.String get_Description(); // 0x1bd219c public abstract System.Int32 get_Priority(); // 0x1bd1ddc public abstract System.Void set_Priority(System.Int32 value); // 0x1bd33a4 public abstract UnityEngine.Transform get_LookAt(); // 0x1bd219c public abstract System.Void set_LookAt(UnityEngine.Transform value); // 0x1bd3a1c public abstract UnityEngine.Transform get_Follow(); // 0x1bd219c public abstract System.Void set_Follow(UnityEngine.Transform value); // 0x1bd3a1c public abstract Cinemachine.CameraState get_State(); // 0x0 public abstract UnityEngine.GameObject get_VirtualCameraGameObject(); // 0x1bd219c public abstract System.Boolean get_IsValid(); // 0x1bd1824 public abstract Cinemachine.ICinemachineCamera get_ParentCamera(); // 0x1bd219c public abstract System.Boolean IsLiveChild(Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly); // 0x0 public abstract System.Void UpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x0 public abstract System.Void InternalUpdateCameraState(UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x0 public abstract System.Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera fromCam, UnityEngine.Vector3 worldUp, System.Single deltaTime); // 0x0 public abstract System.Void OnTargetObjectWarped(UnityEngine.Transform target, UnityEngine.Vector3 positionDelta); // 0x0 } // Cinemachine.dll public enum Cinemachine.LensSettings.OverrideModes : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.LensSettings.OverrideModes None = 0; // 0x0 public const Cinemachine.LensSettings.OverrideModes Orthographic = 1; // 0x0 public const Cinemachine.LensSettings.OverrideModes Perspective = 2; // 0x0 public const Cinemachine.LensSettings.OverrideModes Physical = 3; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.LensSettings : { // Fields public static Cinemachine.LensSettings Default; // 0x0 public System.Single FieldOfView; // 0x10 public System.Single OrthographicSize; // 0x14 public System.Single NearClipPlane; // 0x18 public System.Single FarClipPlane; // 0x1c public System.Single Dutch; // 0x20 public Cinemachine.LensSettings.OverrideModes ModeOverride; // 0x24 public UnityEngine.Vector2 LensShift; // 0x28 public UnityEngine.Camera.GateFitMode GateFit; // 0x30 public System.Single FocusDistance; // 0x34 private UnityEngine.Vector2 m_SensorSize; // 0x38 private System.Boolean m_OrthoFromCamera; // 0x40 private System.Boolean m_PhysicalFromCamera; // 0x41 // Methods public System.Boolean get_Orthographic(); // 0x1f4d824 public System.Void set_Orthographic(System.Boolean value); // 0x1f57bbc public UnityEngine.Vector2 get_SensorSize(); // 0x1f57bd4 public System.Void set_SensorSize(UnityEngine.Vector2 value); // 0x1f57bdc public System.Single get_Aspect(); // 0x1f57be4 public System.Boolean get_IsPhysicalCamera(); // 0x1f57c60 public System.Void set_IsPhysicalCamera(System.Boolean value); // 0x1f57c90 public static Cinemachine.LensSettings FromCamera(UnityEngine.Camera fromCamera); // 0x1f57ca8 public System.Void SnapshotCameraReadOnlyProperties(UnityEngine.Camera camera); // 0x1f552d4 public System.Void SnapshotCameraReadOnlyProperties(ref Cinemachine.LensSettings& lens); // 0x1f57e10 public System.Void .ctor(System.Single verticalFOV, System.Single orthographicSize, System.Single nearClip, System.Single farClip, System.Single dutch); // 0x1f57f2c public static Cinemachine.LensSettings Lerp(Cinemachine.LensSettings lensA, Cinemachine.LensSettings lensB, System.Single t); // 0x1f4d6e8 public System.Void Validate(); // 0x1f57f5c private static System.Void .cctor(); // 0x1f57fc4 } // Cinemachine.dll [Serializable] public struct Cinemachine.NoiseSettings.NoiseParams : { // Fields public System.Single Frequency; // 0x10 public System.Single Amplitude; // 0x14 public System.Boolean Constant; // 0x18 // Methods public System.Single GetValueAt(System.Single time, System.Single timeOffset); // 0x1f5837c } // Cinemachine.dll [Serializable] public struct Cinemachine.NoiseSettings.TransformNoiseParams : { // Fields public Cinemachine.NoiseSettings.NoiseParams X; // 0x10 public Cinemachine.NoiseSettings.NoiseParams Y; // 0x1c public Cinemachine.NoiseSettings.NoiseParams Z; // 0x28 // Methods public UnityEngine.Vector3 GetValueAt(System.Single time, UnityEngine.Vector3 timeOffsets); // 0x1f5811c } // Cinemachine.dll public sealed class Cinemachine.NoiseSettings : Cinemachine.SignalSourceAsset { // Fields public Cinemachine.NoiseSettings.TransformNoiseParams[] PositionNoise; // 0x18 public Cinemachine.NoiseSettings.TransformNoiseParams[] OrientationNoise; // 0x20 // Methods public static UnityEngine.Vector3 GetCombinedFilterResults(Cinemachine.NoiseSettings.TransformNoiseParams[] noiseParams, System.Single time, UnityEngine.Vector3 timeOffsets); // 0x1f58030 public override System.Single get_SignalDuration(); // 0x1f58180 public override System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f58188 public System.Void .ctor(); // 0x1f58274 } // Cinemachine.dll public static class Cinemachine.RuntimeUtility : System.Object { // Fields private static UnityEngine.RaycastHit[] s_HitBuffer; // 0x0 private static System.Int32[] s_PenetrationIndexBuffer; // 0x8 private static UnityEngine.SphereCollider s_ScratchCollider; // 0x10 private static UnityEngine.GameObject s_ScratchColliderGameObject; // 0x18 // Methods public static System.Void DestroyObject(UnityEngine.Object obj); // 0x1f583e0 public static System.Boolean IsPrefab(UnityEngine.GameObject gameObject); // 0x1f58468 public static System.Boolean RaycastIgnoreTag(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo, System.Single rayLength, System.Int32 layerMask, in System.String& ignoreTag); // 0x1f58470 public static System.Boolean SphereCastIgnoreTag(UnityEngine.Vector3 rayStart, System.Single radius, UnityEngine.Vector3 dir, out UnityEngine.RaycastHit& hitInfo, System.Single rayLength, System.Int32 layerMask, in System.String& ignoreTag); // 0x1f587a8 internal static UnityEngine.SphereCollider GetScratchCollider(); // 0x1f59034 internal static System.Void DestroyScratchCollider(); // 0x1f59298 public static UnityEngine.AnimationCurve NormalizeCurve(UnityEngine.AnimationCurve curve, System.Boolean normalizeX, System.Boolean normalizeY); // 0x1f593e0 private static System.Void .cctor(); // 0x1f59640 } // Cinemachine.dll public interface Cinemachine.ISignalSource6D : { // Fields // Methods public abstract System.Single get_SignalDuration(); // 0x1bd28c8 public abstract System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x0 } // Cinemachine.dll public abstract class Cinemachine.SignalSourceAsset : UnityEngine.ScriptableObject, Cinemachine.ISignalSource6D { // Fields // Methods public abstract System.Single get_SignalDuration(); // 0x1bd28c8 public abstract System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x0 protected System.Void .ctor(); // 0x1f58374 } // Cinemachine.dll public enum Cinemachine.TargetPositionCache.Mode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.TargetPositionCache.Mode Disabled = 0; // 0x0 public const Cinemachine.TargetPositionCache.Mode Record = 1; // 0x0 public const Cinemachine.TargetPositionCache.Mode Playback = 2; // 0x0 // Methods } // Cinemachine.dll public struct Cinemachine.TargetPositionCache.CacheCurve.Item : { // Fields public UnityEngine.Vector3 Pos; // 0x10 public UnityEngine.Quaternion Rot; // 0x1c // Methods public static Cinemachine.TargetPositionCache.CacheCurve.Item Lerp(Cinemachine.TargetPositionCache.CacheCurve.Item a, Cinemachine.TargetPositionCache.CacheCurve.Item b, System.Single t); // 0x1f5a6f8 public static Cinemachine.TargetPositionCache.CacheCurve.Item get_Empty(); // 0x1f5a770 } // Cinemachine.dll private class Cinemachine.TargetPositionCache.CacheCurve : System.Object { // Fields public System.Single StartTime; // 0x10 public System.Single StepSize; // 0x14 private System.Collections.Generic.List<Cinemachine.TargetPositionCache.CacheCurve.Item> m_Cache; // 0x18 // Methods public System.Int32 get_Count(); // 0x1f5a378 public System.Void .ctor(System.Single startTime, System.Single endTime, System.Single stepSize); // 0x1f5a3c0 public System.Void Add(Cinemachine.TargetPositionCache.CacheCurve.Item item); // 0x1f5a4cc public System.Void AddUntil(Cinemachine.TargetPositionCache.CacheCurve.Item item, System.Single time, System.Boolean isCut); // 0x1f5a5b4 public Cinemachine.TargetPositionCache.CacheCurve.Item Evaluate(System.Single time); // 0x1f5a1b0 } // Cinemachine.dll private struct Cinemachine.TargetPositionCache.CacheEntry.RecordingItem : { // Fields public System.Single Time; // 0x10 public System.Boolean IsCut; // 0x14 public Cinemachine.TargetPositionCache.CacheCurve.Item Item; // 0x18 // Methods } // Cinemachine.dll private class Cinemachine.TargetPositionCache.CacheEntry : System.Object { // Fields public Cinemachine.TargetPositionCache.CacheCurve Curve; // 0x10 private System.Collections.Generic.List<Cinemachine.TargetPositionCache.CacheEntry.RecordingItem> RawItems; // 0x18 // Methods public System.Void AddRawItem(System.Single time, System.Boolean isCut, UnityEngine.Transform target); // 0x1f59ecc public System.Void CreateCurves(); // 0x1f59bd8 public System.Void .ctor(); // 0x1f59e44 } // Cinemachine.dll public struct Cinemachine.TargetPositionCache.TimeRange : { // Fields public System.Single Start; // 0x10 public System.Single End; // 0x14 // Methods public System.Boolean get_IsEmpty(); // 0x1f59b48 public System.Boolean Contains(System.Single time); // 0x1f59ba0 public static Cinemachine.TargetPositionCache.TimeRange get_Empty(); // 0x1f59bc4 public System.Void Include(System.Single time); // 0x1f5a194 } // Cinemachine.dll internal class Cinemachine.TargetPositionCache : System.Object { // Fields public static System.Boolean UseCache; // 0x0 public const System.Single CacheStepSize; // 0x0 private static Cinemachine.TargetPositionCache.Mode m_CacheMode; // 0x4 public static System.Single CurrentTime; // 0x8 public static System.Int32 CurrentFrame; // 0xc public static System.Boolean IsCameraCut; // 0x10 private static System.Collections.Generic.Dictionary<UnityEngine.Transform,Cinemachine.TargetPositionCache.CacheEntry> m_Cache; // 0x18 private static Cinemachine.TargetPositionCache.TimeRange m_CacheTimeRange; // 0x20 private const System.Single kWraparoundSlush; // 0x0 // Methods public static Cinemachine.TargetPositionCache.Mode get_CacheMode(); // 0x1f596f4 public static System.Void set_CacheMode(Cinemachine.TargetPositionCache.Mode value); // 0x1f5973c public static System.Boolean get_IsRecording(); // 0x1f599d0 public static System.Boolean get_CurrentPlaybackTimeValid(); // 0x1f59a30 public static System.Boolean get_IsEmpty(); // 0x1f59b00 public static Cinemachine.TargetPositionCache.TimeRange get_CacheTimeRange(); // 0x1f59b58 public static System.Boolean get_HasCurrentTime(); // 0x1f59a98 public static System.Void ClearCache(); // 0x1f597bc private static System.Void CreatePlaybackCurves(); // 0x1f598a0 public static UnityEngine.Vector3 GetTargetPosition(UnityEngine.Transform target); // 0x1f4f8c8 public static UnityEngine.Quaternion GetTargetRotation(UnityEngine.Transform target); // 0x1f4fb30 public System.Void .ctor(); // 0x1f5a370 } // Cinemachine.dll public enum Cinemachine.UpdateTracker.UpdateClock : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.UpdateTracker.UpdateClock Fixed = 0; // 0x0 public const Cinemachine.UpdateTracker.UpdateClock Late = 1; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.UpdateTracker.UpdateStatus : System.Object { // Fields private const System.Int32 kWindowSize; // 0x0 private System.Int32 windowStart; // 0x10 private System.Int32 numWindowLateUpdateMoves; // 0x14 private System.Int32 numWindowFixedUpdateMoves; // 0x18 private System.Int32 numWindows; // 0x1c private System.Int32 lastFrameUpdated; // 0x20 private UnityEngine.Matrix4x4 lastPos; // 0x24 private Cinemachine.UpdateTracker.UpdateClock <PreferredUpdate>k__BackingField; // 0x64 // Methods public Cinemachine.UpdateTracker.UpdateClock get_PreferredUpdate(); // 0x1f5ad40 private System.Void set_PreferredUpdate(Cinemachine.UpdateTracker.UpdateClock value); // 0x1f5ad48 public System.Void .ctor(System.Int32 currentFrame, UnityEngine.Matrix4x4 pos); // 0x1f5ad50 public System.Void OnUpdate(System.Int32 currentFrame, Cinemachine.UpdateTracker.UpdateClock currentClock, UnityEngine.Matrix4x4 pos); // 0x1f5ada8 } // Cinemachine.dll internal class Cinemachine.UpdateTracker : System.Object { // Fields private static System.Collections.Generic.Dictionary<UnityEngine.Transform,Cinemachine.UpdateTracker.UpdateStatus> mUpdateStatus; // 0x0 private static System.Collections.Generic.List<UnityEngine.Transform> sToDelete; // 0x8 private static System.Single mLastUpdateTime; // 0x10 // Methods private static System.Void InitializeModule(); // 0x1f5a7e0 private static System.Void UpdateTargets(Cinemachine.UpdateTracker.UpdateClock currentClock); // 0x1f5a858 public static Cinemachine.UpdateTracker.UpdateClock GetPreferredUpdate(UnityEngine.Transform target); // 0x1f516c8 public static System.Void OnUpdate(Cinemachine.UpdateTracker.UpdateClock currentClock); // 0x1f5ab84 public System.Void .ctor(); // 0x1f5ac48 private static System.Void .cctor(); // 0x1f5ac50 } // Cinemachine.dll public class Cinemachine.CinemachineInputProvider : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1f5aec8 } // Cinemachine.dll public enum Cinemachine.CinemachineTriggerAction.ActionSettings.Mode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode Custom = 0; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode PriorityBoost = 1; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode Activate = 2; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode Deactivate = 3; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode Enable = 4; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.Mode Disable = 5; // 0x0 // Methods } // Cinemachine.dll [Serializable] public class Cinemachine.CinemachineTriggerAction.ActionSettings.TriggerEvent : UnityEngine.Events.UnityEvent { // Fields // Methods public System.Void .ctor(); // 0x1f5b6e8 } // Cinemachine.dll public enum Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode FromStart = 0; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode FromEnd = 1; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode BeforeNow = 2; // 0x0 public const Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode AfterNow = 3; // 0x0 // Methods } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineTriggerAction.ActionSettings : { // Fields public Cinemachine.CinemachineTriggerAction.ActionSettings.Mode m_Action; // 0x10 public UnityEngine.Object m_Target; // 0x18 public System.Int32 m_BoostAmount; // 0x20 public System.Single m_StartTime; // 0x24 public Cinemachine.CinemachineTriggerAction.ActionSettings.TimeMode m_Mode; // 0x28 public Cinemachine.CinemachineTriggerAction.ActionSettings.TriggerEvent m_Event; // 0x30 // Methods public System.Void .ctor(Cinemachine.CinemachineTriggerAction.ActionSettings.Mode action); // 0x1f5b660 public System.Void Invoke(); // 0x1f5b00c } // Cinemachine.dll public class Cinemachine.CinemachineTriggerAction : UnityEngine.MonoBehaviour { // Fields public UnityEngine.LayerMask m_LayerMask; // 0x20 public System.String m_WithTag; // 0x28 public System.String m_WithoutTag; // 0x30 public System.Int32 m_SkipFirst; // 0x38 public System.Boolean m_Repeating; // 0x3c public Cinemachine.CinemachineTriggerAction.ActionSettings m_OnObjectEnter; // 0x40 public Cinemachine.CinemachineTriggerAction.ActionSettings m_OnObjectExit; // 0x68 private System.Collections.Generic.HashSet<UnityEngine.GameObject> m_ActiveTriggerObjects; // 0x90 // Methods private System.Boolean Filter(UnityEngine.GameObject other); // 0x1f5aed0 private System.Void InternalDoTriggerEnter(UnityEngine.GameObject other); // 0x1f5af74 private System.Void InternalDoTriggerExit(UnityEngine.GameObject other); // 0x1f5b2f8 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1f5b3a0 private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1f5b3cc private System.Void OnCollisionEnter(UnityEngine.Collision other); // 0x1f5b3f8 private System.Void OnCollisionExit(UnityEngine.Collision other); // 0x1f5b424 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D other); // 0x1f5b450 private System.Void OnTriggerExit2D(UnityEngine.Collider2D other); // 0x1f5b47c private System.Void OnCollisionEnter2D(UnityEngine.Collision2D other); // 0x1f5b4a8 private System.Void OnCollisionExit2D(UnityEngine.Collision2D other); // 0x1f5b4d4 private System.Void OnEnable(); // 0x1f5b500 public System.Void .ctor(); // 0x1f5b504 } // Cinemachine.dll public class Cinemachine.GroupWeightManipulator : UnityEngine.MonoBehaviour { // Fields public System.Single m_Weight0; // 0x20 public System.Single m_Weight1; // 0x24 public System.Single m_Weight2; // 0x28 public System.Single m_Weight3; // 0x2c public System.Single m_Weight4; // 0x30 public System.Single m_Weight5; // 0x34 public System.Single m_Weight6; // 0x38 public System.Single m_Weight7; // 0x3c private Cinemachine.CinemachineTargetGroup m_group; // 0x40 // Methods private System.Void Start(); // 0x1f5b6f0 private System.Void OnValidate(); // 0x1f5b748 private System.Void Update(); // 0x1f5b790 private System.Void UpdateWeights(); // 0x1f5b808 public System.Void .ctor(); // 0x1f5b89c } // Cinemachine.dll public class Cinemachine.CinemachineCollisionImpulseSource : Cinemachine.CinemachineImpulseSource { // Fields public UnityEngine.LayerMask m_LayerMask; // 0x34 public System.String m_IgnoreTag; // 0x38 public System.Boolean m_UseImpactDirection; // 0x40 public System.Boolean m_ScaleImpactWithMass; // 0x41 public System.Boolean m_ScaleImpactWithSpeed; // 0x42 private UnityEngine.Rigidbody mRigidBody; // 0x48 private UnityEngine.Rigidbody2D mRigidBody2D; // 0x50 // Methods private System.Void Start(); // 0x1f5b8ac private System.Void OnEnable(); // 0x1f5b93c private System.Void OnCollisionEnter(UnityEngine.Collision c); // 0x1f5b940 private System.Void OnTriggerEnter(UnityEngine.Collider c); // 0x1f5bc70 private System.Single GetMassAndVelocity(UnityEngine.Collider other, ref UnityEngine.Vector3& vel); // 0x1f5bccc private System.Void GenerateImpactEvent(UnityEngine.Collider other, UnityEngine.Vector3 vel); // 0x1f5b988 private System.Void OnCollisionEnter2D(UnityEngine.Collision2D c); // 0x1f5bf54 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D c); // 0x1f5c288 private System.Single GetMassAndVelocity2D(UnityEngine.Collider2D other2d, ref UnityEngine.Vector3& vel); // 0x1f5c2e4 private System.Void GenerateImpactEvent2D(UnityEngine.Collider2D other2d, UnityEngine.Vector3 vel); // 0x1f5bfa0 public System.Void .ctor(); // 0x1f5c4fc } // Cinemachine.dll public class Cinemachine.CinemachineFixedSignal : Cinemachine.SignalSourceAsset { // Fields public UnityEngine.AnimationCurve m_XCurve; // 0x18 public UnityEngine.AnimationCurve m_YCurve; // 0x20 public UnityEngine.AnimationCurve m_ZCurve; // 0x28 // Methods public override System.Single get_SignalDuration(); // 0x1f5c610 private System.Single AxisDuration(UnityEngine.AnimationCurve axis); // 0x1f5c658 public override System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5c718 private System.Single AxisValue(UnityEngine.AnimationCurve axis, System.Single time); // 0x1f5c7c0 public System.Void .ctor(); // 0x1f5c80c } // Cinemachine.dll public sealed class Cinemachine.CinemachineImpulseDefinitionPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f5c814 } // Cinemachine.dll public enum Cinemachine.CinemachineImpulseDefinition.ImpulseShapes : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineImpulseDefinition.ImpulseShapes Custom = 0; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseShapes Recoil = 1; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseShapes Bump = 2; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseShapes Explosion = 3; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseShapes Rumble = 4; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineImpulseDefinition.ImpulseTypes : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineImpulseDefinition.ImpulseTypes Uniform = 0; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseTypes Dissipating = 1; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseTypes Propagating = 2; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.ImpulseTypes Legacy = 3; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineImpulseDefinition.RepeatMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineImpulseDefinition.RepeatMode Stretch = 0; // 0x0 public const Cinemachine.CinemachineImpulseDefinition.RepeatMode Loop = 1; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.CinemachineImpulseDefinition.SignalSource : System.Object, Cinemachine.ISignalSource6D { // Fields private Cinemachine.CinemachineImpulseDefinition m_Def; // 0x10 private UnityEngine.Vector3 m_Velocity; // 0x18 // Methods public System.Void .ctor(Cinemachine.CinemachineImpulseDefinition def, UnityEngine.Vector3 velocity); // 0x1f5dd8c public System.Single get_SignalDuration(); // 0x1f5e0e8 public System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5e104 } // Cinemachine.dll private class Cinemachine.CinemachineImpulseDefinition.LegacySignalSource : System.Object, Cinemachine.ISignalSource6D { // Fields private Cinemachine.CinemachineImpulseDefinition m_Def; // 0x10 private UnityEngine.Vector3 m_Velocity; // 0x18 private System.Single m_StartTimeOffset; // 0x24 // Methods public System.Void .ctor(Cinemachine.CinemachineImpulseDefinition def, UnityEngine.Vector3 velocity); // 0x1f5df3c public System.Single get_SignalDuration(); // 0x1f5e1b4 public System.Void GetSignal(System.Single timeSinceSignalStart, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5e1dc } // Cinemachine.dll [Serializable] public class Cinemachine.CinemachineImpulseDefinition : System.Object { // Fields public System.Int32 m_ImpulseChannel; // 0x10 public Cinemachine.CinemachineImpulseDefinition.ImpulseShapes m_ImpulseShape; // 0x14 public UnityEngine.AnimationCurve m_CustomImpulseShape; // 0x18 public System.Single m_ImpulseDuration; // 0x20 public Cinemachine.CinemachineImpulseDefinition.ImpulseTypes m_ImpulseType; // 0x24 public System.Single m_DissipationRate; // 0x28 public Cinemachine.SignalSourceAsset m_RawSignal; // 0x30 public System.Single m_AmplitudeGain; // 0x38 public System.Single m_FrequencyGain; // 0x3c public Cinemachine.CinemachineImpulseDefinition.RepeatMode m_RepeatMode; // 0x40 public System.Boolean m_Randomize; // 0x44 public Cinemachine.CinemachineImpulseManager.EnvelopeDefinition m_TimeEnvelope; // 0x48 public System.Single m_ImpactRadius; // 0x68 public Cinemachine.CinemachineImpulseManager.ImpulseEvent.DirectionMode m_DirectionMode; // 0x6c public Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode m_DissipationMode; // 0x70 public System.Single m_DissipationDistance; // 0x74 public System.Single m_PropagationSpeed; // 0x78 private static UnityEngine.AnimationCurve[] sStandardShapes; // 0x0 // Methods public System.Void OnValidate(); // 0x1f5c81c private static System.Void CreateStandardShapes(); // 0x1f5c910 internal static UnityEngine.AnimationCurve GetStandardCurve(Cinemachine.CinemachineImpulseDefinition.ImpulseShapes shape); // 0x1f5d6fc internal UnityEngine.AnimationCurve get_ImpulseCurve(); // 0x1f5d77c public System.Void CreateEvent(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity); // 0x1f5d7cc public Cinemachine.CinemachineImpulseManager.ImpulseEvent CreateAndReturnEvent(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity); // 0x1f5d7d0 private Cinemachine.CinemachineImpulseManager.ImpulseEvent LegacyCreateAndReturnEvent(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity); // 0x1f5d9e8 public System.Void .ctor(); // 0x1f5dfe4 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineImpulseListener.ImpulseReaction : { // Fields public Cinemachine.NoiseSettings m_SecondaryNoise; // 0x10 public System.Single m_AmplitudeGain; // 0x18 public System.Single m_FrequencyGain; // 0x1c public System.Single m_Duration; // 0x20 private System.Single m_CurrentAmount; // 0x24 private System.Single m_CurrentTime; // 0x28 private System.Single m_CurrentDamping; // 0x2c private System.Boolean m_Initialized; // 0x30 private UnityEngine.Vector3 m_NoiseOffsets; // 0x34 // Methods public System.Void ReSeed(); // 0x1f5ef80 public System.Boolean GetReaction(System.Single deltaTime, UnityEngine.Vector3 impulsePos, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5ebe0 } // Cinemachine.dll public class Cinemachine.CinemachineImpulseListener : Cinemachine.CinemachineExtension { // Fields public Cinemachine.CinemachineCore.Stage m_ApplyAfter; // 0x30 public System.Int32 m_ChannelMask; // 0x34 public System.Single m_Gain; // 0x38 public System.Boolean m_Use2DDistance; // 0x3c public System.Boolean m_UseCameraSpace; // 0x3d public Cinemachine.CinemachineImpulseListener.ImpulseReaction m_ReactionSettings; // 0x40 // Methods private System.Void Reset(); // 0x1f5e494 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f5e4d8 public System.Void .ctor(); // 0x1f5ef70 } // Cinemachine.dll public sealed class Cinemachine.CinemachineImpulseEnvelopePropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f5eff0 } // Cinemachine.dll public sealed class Cinemachine.CinemachineImpulseChannelPropertyAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1f5eff8 } // Cinemachine.dll [Serializable] public struct Cinemachine.CinemachineImpulseManager.EnvelopeDefinition : { // Fields public UnityEngine.AnimationCurve m_AttackShape; // 0x10 public UnityEngine.AnimationCurve m_DecayShape; // 0x18 public System.Single m_AttackTime; // 0x20 public System.Single m_SustainTime; // 0x24 public System.Single m_DecayTime; // 0x28 public System.Boolean m_ScaleWithImpact; // 0x2c public System.Boolean m_HoldForever; // 0x2d // Methods public static Cinemachine.CinemachineImpulseManager.EnvelopeDefinition Default(); // 0x1f5e0c0 public System.Single get_Duration(); // 0x1f5df18 public System.Single GetValueAt(System.Single offset); // 0x1f5f7c4 public System.Void ChangeStopTime(System.Single offset, System.Boolean forceNoDecay); // 0x1f5f8e8 public System.Void Clear(); // 0x1f5f918 public System.Void Validate(); // 0x1f5c8ec } // Cinemachine.dll public enum Cinemachine.CinemachineImpulseManager.ImpulseEvent.DirectionMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineImpulseManager.ImpulseEvent.DirectionMode Fixed = 0; // 0x0 public const Cinemachine.CinemachineImpulseManager.ImpulseEvent.DirectionMode RotateTowardSource = 1; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode LinearDecay = 0; // 0x0 public const Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode SoftDecay = 1; // 0x0 public const Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode ExponentialDecay = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.CinemachineImpulseManager.ImpulseEvent : System.Object { // Fields public System.Single m_StartTime; // 0x10 public Cinemachine.CinemachineImpulseManager.EnvelopeDefinition m_Envelope; // 0x18 public Cinemachine.ISignalSource6D m_SignalSource; // 0x38 public UnityEngine.Vector3 m_Position; // 0x40 public System.Single m_Radius; // 0x4c public Cinemachine.CinemachineImpulseManager.ImpulseEvent.DirectionMode m_DirectionMode; // 0x50 public System.Int32 m_Channel; // 0x54 public Cinemachine.CinemachineImpulseManager.ImpulseEvent.DissipationMode m_DissipationMode; // 0x58 public System.Single m_DissipationDistance; // 0x5c public System.Single m_CustomDissipation; // 0x60 public System.Single m_PropagationSpeed; // 0x64 // Methods public System.Boolean get_Expired(); // 0x1f5f1bc public System.Void Cancel(System.Single time, System.Boolean forceNoDecay); // 0x1f5f94c public System.Single DistanceDecay(System.Single distance); // 0x1f5f988 public System.Boolean GetDecayedSignal(UnityEngine.Vector3 listenerPosition, System.Boolean use2D, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5f2f4 public System.Void Clear(); // 0x1f5f248 internal System.Void .ctor(); // 0x1f5f7bc } // Cinemachine.dll public class Cinemachine.CinemachineImpulseManager : System.Object { // Fields private static Cinemachine.CinemachineImpulseManager sInstance; // 0x0 private const System.Single Epsilon; // 0x0 private System.Collections.Generic.List<Cinemachine.CinemachineImpulseManager.ImpulseEvent> m_ExpiredEvents; // 0x10 private System.Collections.Generic.List<Cinemachine.CinemachineImpulseManager.ImpulseEvent> m_ActiveEvents; // 0x18 public System.Boolean IgnoreTimeScale; // 0x20 // Methods private System.Void .ctor(); // 0x1f5f000 public static Cinemachine.CinemachineImpulseManager get_Instance(); // 0x1f5dc28 private static System.Void InitializeModule(); // 0x1f5f008 internal static System.Single EvaluateDissipationScale(System.Single spread, System.Single normalizedDistance); // 0x1f5f120 public System.Boolean GetImpulseAt(UnityEngine.Vector3 listenerLocation, System.Boolean distance2D, System.Int32 channelMask, out UnityEngine.Vector3& pos, out UnityEngine.Quaternion& rot); // 0x1f5e7d8 public System.Single get_CurrentTime(); // 0x1f5f750 public Cinemachine.CinemachineImpulseManager.ImpulseEvent NewImpulseEvent(); // 0x1f5dcb0 public System.Void AddImpulseEvent(Cinemachine.CinemachineImpulseManager.ImpulseEvent e); // 0x1f5dde4 public System.Void Clear(); // 0x1f5f060 } // Cinemachine.dll public class Cinemachine.CinemachineImpulseSource : UnityEngine.MonoBehaviour { // Fields public Cinemachine.CinemachineImpulseDefinition m_ImpulseDefinition; // 0x20 public UnityEngine.Vector3 m_DefaultVelocity; // 0x28 // Methods private System.Void OnValidate(); // 0x1f5fa54 private System.Void Reset(); // 0x1f5fa6c public System.Void GenerateImpulseAtPositionWithVelocity(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity); // 0x1f5fb78 public System.Void GenerateImpulseWithVelocity(UnityEngine.Vector3 velocity); // 0x1f5beec public System.Void GenerateImpulseWithForce(System.Single force); // 0x1f5fb88 public System.Void GenerateImpulse(); // 0x1f5fbe4 public System.Void GenerateImpulseAt(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity); // 0x1f5fbf0 public System.Void GenerateImpulse(UnityEngine.Vector3 velocity); // 0x1f5fc00 public System.Void GenerateImpulse(System.Single force); // 0x1f5fc04 public System.Void .ctor(); // 0x1f5c568 } // Cinemachine.dll public class Cinemachine.CinemachineIndependentImpulseListener : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Vector3 impulsePosLastFrame; // 0x20 private UnityEngine.Quaternion impulseRotLastFrame; // 0x2c public System.Int32 m_ChannelMask; // 0x3c public System.Single m_Gain; // 0x40 public System.Boolean m_Use2DDistance; // 0x44 public System.Boolean m_UseLocalSpace; // 0x45 public Cinemachine.CinemachineImpulseListener.ImpulseReaction m_ReactionSettings; // 0x48 // Methods private System.Void Reset(); // 0x1f5fc08 private System.Void OnEnable(); // 0x1f5fc48 private System.Void Update(); // 0x1f5fcd8 private System.Void LateUpdate(); // 0x1f5fe04 public System.Void .ctor(); // 0x1f600ec } // Cinemachine.dll public struct Cinemachine.ClipperLib.DoublePoint : { // Fields public System.Double X; // 0x10 public System.Double Y; // 0x18 // Methods public System.Void .ctor(System.Double x, System.Double y); // 0x1f600f4 public System.Void .ctor(Cinemachine.ClipperLib.DoublePoint dp); // 0x1f600fc public System.Void .ctor(Cinemachine.ClipperLib.IntPoint ip); // 0x1f60104 } // Cinemachine.dll public class Cinemachine.ClipperLib.PolyTree : Cinemachine.ClipperLib.PolyNode { // Fields internal System.Collections.Generic.List<Cinemachine.ClipperLib.PolyNode> m_AllPolys; // 0x40 // Methods public System.Void Clear(); // 0x1f60114 public Cinemachine.ClipperLib.PolyNode GetFirst(); // 0x1f601fc public System.Int32 get_Total(); // 0x1f60278 public System.Void .ctor(); // 0x1f60320 } // Cinemachine.dll public class Cinemachine.ClipperLib.PolyNode : System.Object { // Fields internal Cinemachine.ClipperLib.PolyNode m_Parent; // 0x10 internal System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> m_polygon; // 0x18 internal System.Int32 m_Index; // 0x20 internal Cinemachine.ClipperLib.JoinType m_jointype; // 0x24 internal Cinemachine.ClipperLib.EndType m_endtype; // 0x28 internal System.Collections.Generic.List<Cinemachine.ClipperLib.PolyNode> m_Childs; // 0x30 private System.Boolean <IsOpen>k__BackingField; // 0x38 // Methods private System.Boolean IsHoleNode(); // 0x1f60480 public System.Int32 get_ChildCount(); // 0x1f6049c public System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> get_Contour(); // 0x1f604e4 internal System.Void AddChild(Cinemachine.ClipperLib.PolyNode Child); // 0x1f604ec public Cinemachine.ClipperLib.PolyNode GetNext(); // 0x1f605b8 internal Cinemachine.ClipperLib.PolyNode GetNextSiblingUp(); // 0x1f60634 public System.Collections.Generic.List<Cinemachine.ClipperLib.PolyNode> get_Childs(); // 0x1f606d4 public Cinemachine.ClipperLib.PolyNode get_Parent(); // 0x1f606dc public System.Boolean get_IsHole(); // 0x1f606e4 public System.Boolean get_IsOpen(); // 0x1f60700 public System.Void set_IsOpen(System.Boolean value); // 0x1f60708 public System.Void .ctor(); // 0x1f603a4 } // Cinemachine.dll internal struct Cinemachine.ClipperLib.Int128 : { // Fields private System.Int64 hi; // 0x10 private System.UInt64 lo; // 0x18 // Methods public System.Void .ctor(System.Int64 _lo); // 0x1f60714 public System.Void .ctor(System.Int64 _hi, System.UInt64 _lo); // 0x1f60720 public System.Void .ctor(Cinemachine.ClipperLib.Int128 val); // 0x1f60728 public System.Boolean IsNegative(); // 0x1f60730 public static System.Boolean op_Equality(Cinemachine.ClipperLib.Int128 val1, Cinemachine.ClipperLib.Int128 val2); // 0x1f6073c public static System.Boolean op_Inequality(Cinemachine.ClipperLib.Int128 val1, Cinemachine.ClipperLib.Int128 val2); // 0x1f607e8 public override System.Boolean Equals(System.Object obj); // 0x1f60800 public override System.Int32 GetHashCode(); // 0x1f60888 public static System.Boolean op_GreaterThan(Cinemachine.ClipperLib.Int128 val1, Cinemachine.ClipperLib.Int128 val2); // 0x1f608bc public static System.Boolean op_LessThan(Cinemachine.ClipperLib.Int128 val1, Cinemachine.ClipperLib.Int128 val2); // 0x1f608d4 public static Cinemachine.ClipperLib.Int128 op_Addition(Cinemachine.ClipperLib.Int128 lhs, Cinemachine.ClipperLib.Int128 rhs); // 0x1f608ec public static Cinemachine.ClipperLib.Int128 op_Subtraction(Cinemachine.ClipperLib.Int128 lhs, Cinemachine.ClipperLib.Int128 rhs); // 0x1f608fc public static Cinemachine.ClipperLib.Int128 op_UnaryNegation(Cinemachine.ClipperLib.Int128 val); // 0x1f60920 public static System.Double op_Explicit(Cinemachine.ClipperLib.Int128 val); // 0x1f60938 public static Cinemachine.ClipperLib.Int128 Int128Mul(System.Int64 lhs, System.Int64 rhs); // 0x1f60998 } // Cinemachine.dll public struct Cinemachine.ClipperLib.IntPoint : { // Fields public System.Int64 X; // 0x10 public System.Int64 Y; // 0x18 // Methods public System.Void .ctor(System.Int64 X, System.Int64 Y); // 0x1f609f4 public System.Void .ctor(System.Double x, System.Double y); // 0x1f609fc public System.Void .ctor(Cinemachine.ClipperLib.IntPoint pt); // 0x1f60a28 public static System.Boolean op_Equality(Cinemachine.ClipperLib.IntPoint a, Cinemachine.ClipperLib.IntPoint b); // 0x1f60a30 public static System.Boolean op_Inequality(Cinemachine.ClipperLib.IntPoint a, Cinemachine.ClipperLib.IntPoint b); // 0x1f60a48 public override System.Boolean Equals(System.Object obj); // 0x1f60a60 public override System.Int32 GetHashCode(); // 0x1f60ae8 } // Cinemachine.dll public struct Cinemachine.ClipperLib.IntRect : { // Fields public System.Int64 left; // 0x10 public System.Int64 top; // 0x18 public System.Int64 right; // 0x20 public System.Int64 bottom; // 0x28 // Methods public System.Void .ctor(System.Int64 l, System.Int64 t, System.Int64 r, System.Int64 b); // 0x1f60b4c public System.Void .ctor(Cinemachine.ClipperLib.IntRect ir); // 0x1f60b58 } // Cinemachine.dll public enum Cinemachine.ClipperLib.ClipType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.ClipType ctIntersection = 0; // 0x0 public const Cinemachine.ClipperLib.ClipType ctUnion = 1; // 0x0 public const Cinemachine.ClipperLib.ClipType ctDifference = 2; // 0x0 public const Cinemachine.ClipperLib.ClipType ctXor = 3; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.ClipperLib.PolyType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.PolyType ptSubject = 0; // 0x0 public const Cinemachine.ClipperLib.PolyType ptClip = 1; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.ClipperLib.PolyFillType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.PolyFillType pftEvenOdd = 0; // 0x0 public const Cinemachine.ClipperLib.PolyFillType pftNonZero = 1; // 0x0 public const Cinemachine.ClipperLib.PolyFillType pftPositive = 2; // 0x0 public const Cinemachine.ClipperLib.PolyFillType pftNegative = 3; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.ClipperLib.JoinType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.JoinType jtSquare = 0; // 0x0 public const Cinemachine.ClipperLib.JoinType jtRound = 1; // 0x0 public const Cinemachine.ClipperLib.JoinType jtMiter = 2; // 0x0 // Methods } // Cinemachine.dll public enum Cinemachine.ClipperLib.EndType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.EndType etClosedPolygon = 0; // 0x0 public const Cinemachine.ClipperLib.EndType etClosedLine = 1; // 0x0 public const Cinemachine.ClipperLib.EndType etOpenButt = 2; // 0x0 public const Cinemachine.ClipperLib.EndType etOpenSquare = 3; // 0x0 public const Cinemachine.ClipperLib.EndType etOpenRound = 4; // 0x0 // Methods } // Cinemachine.dll internal enum Cinemachine.ClipperLib.EdgeSide : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.EdgeSide esLeft = 0; // 0x0 public const Cinemachine.ClipperLib.EdgeSide esRight = 1; // 0x0 // Methods } // Cinemachine.dll internal enum Cinemachine.ClipperLib.Direction : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.Direction dRightToLeft = 0; // 0x0 public const Cinemachine.ClipperLib.Direction dLeftToRight = 1; // 0x0 // Methods } // Cinemachine.dll internal class Cinemachine.ClipperLib.TEdge : System.Object { // Fields internal Cinemachine.ClipperLib.IntPoint Bot; // 0x10 internal Cinemachine.ClipperLib.IntPoint Curr; // 0x20 internal Cinemachine.ClipperLib.IntPoint Top; // 0x30 internal Cinemachine.ClipperLib.IntPoint Delta; // 0x40 internal System.Double Dx; // 0x50 internal Cinemachine.ClipperLib.PolyType PolyTyp; // 0x58 internal Cinemachine.ClipperLib.EdgeSide Side; // 0x5c internal System.Int32 WindDelta; // 0x60 internal System.Int32 WindCnt; // 0x64 internal System.Int32 WindCnt2; // 0x68 internal System.Int32 OutIdx; // 0x6c internal Cinemachine.ClipperLib.TEdge Next; // 0x70 internal Cinemachine.ClipperLib.TEdge Prev; // 0x78 internal Cinemachine.ClipperLib.TEdge NextInLML; // 0x80 internal Cinemachine.ClipperLib.TEdge NextInAEL; // 0x88 internal Cinemachine.ClipperLib.TEdge PrevInAEL; // 0x90 internal Cinemachine.ClipperLib.TEdge NextInSEL; // 0x98 internal Cinemachine.ClipperLib.TEdge PrevInSEL; // 0xa0 // Methods public System.Void .ctor(); // 0x1f60b7c } // Cinemachine.dll public class Cinemachine.ClipperLib.IntersectNode : System.Object { // Fields internal Cinemachine.ClipperLib.TEdge Edge1; // 0x10 internal Cinemachine.ClipperLib.TEdge Edge2; // 0x18 internal Cinemachine.ClipperLib.IntPoint Pt; // 0x20 // Methods public System.Void .ctor(); // 0x1f60b84 } // Cinemachine.dll public class Cinemachine.ClipperLib.MyIntersectNodeSort : System.Object, System.Collections.Generic.IComparer<Cinemachine.ClipperLib.IntersectNode> { // Fields // Methods public System.Int32 Compare(Cinemachine.ClipperLib.IntersectNode node1, Cinemachine.ClipperLib.IntersectNode node2); // 0x1f60b8c public System.Void .ctor(); // 0x1f60bc4 } // Cinemachine.dll internal class Cinemachine.ClipperLib.LocalMinima : System.Object { // Fields internal System.Int64 Y; // 0x10 internal Cinemachine.ClipperLib.TEdge LeftBound; // 0x18 internal Cinemachine.ClipperLib.TEdge RightBound; // 0x20 internal Cinemachine.ClipperLib.LocalMinima Next; // 0x28 // Methods public System.Void .ctor(); // 0x1f60bcc } // Cinemachine.dll internal class Cinemachine.ClipperLib.Scanbeam : System.Object { // Fields internal System.Int64 Y; // 0x10 internal Cinemachine.ClipperLib.Scanbeam Next; // 0x18 // Methods public System.Void .ctor(); // 0x1f60bd4 } // Cinemachine.dll internal class Cinemachine.ClipperLib.Maxima : System.Object { // Fields internal System.Int64 X; // 0x10 internal Cinemachine.ClipperLib.Maxima Next; // 0x18 internal Cinemachine.ClipperLib.Maxima Prev; // 0x20 // Methods public System.Void .ctor(); // 0x1f60bdc } // Cinemachine.dll internal class Cinemachine.ClipperLib.OutRec : System.Object { // Fields internal System.Int32 Idx; // 0x10 internal System.Boolean IsHole; // 0x14 internal System.Boolean IsOpen; // 0x15 internal Cinemachine.ClipperLib.OutRec FirstLeft; // 0x18 internal Cinemachine.ClipperLib.OutPt Pts; // 0x20 internal Cinemachine.ClipperLib.OutPt BottomPt; // 0x28 internal Cinemachine.ClipperLib.PolyNode PolyNode; // 0x30 // Methods public System.Void .ctor(); // 0x1f60be4 } // Cinemachine.dll internal class Cinemachine.ClipperLib.OutPt : System.Object { // Fields internal System.Int32 Idx; // 0x10 internal Cinemachine.ClipperLib.IntPoint Pt; // 0x18 internal Cinemachine.ClipperLib.OutPt Next; // 0x28 internal Cinemachine.ClipperLib.OutPt Prev; // 0x30 // Methods public System.Void .ctor(); // 0x1f60bec } // Cinemachine.dll internal class Cinemachine.ClipperLib.Join : System.Object { // Fields internal Cinemachine.ClipperLib.OutPt OutPt1; // 0x10 internal Cinemachine.ClipperLib.OutPt OutPt2; // 0x18 internal Cinemachine.ClipperLib.IntPoint OffPt; // 0x20 // Methods public System.Void .ctor(); // 0x1f60bf4 } // Cinemachine.dll public class Cinemachine.ClipperLib.ClipperBase : System.Object { // Fields internal const System.Double horizontal; // 0x0 internal const System.Int32 Skip; // 0x0 internal const System.Int32 Unassigned; // 0x0 internal const System.Double tolerance; // 0x0 public const System.Int64 loRange; // 0x0 public const System.Int64 hiRange; // 0x0 internal Cinemachine.ClipperLib.LocalMinima m_MinimaList; // 0x10 internal Cinemachine.ClipperLib.LocalMinima m_CurrentLM; // 0x18 internal System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.TEdge>> m_edges; // 0x20 internal Cinemachine.ClipperLib.Scanbeam m_Scanbeam; // 0x28 internal System.Collections.Generic.List<Cinemachine.ClipperLib.OutRec> m_PolyOuts; // 0x30 internal Cinemachine.ClipperLib.TEdge m_ActiveEdges; // 0x38 internal System.Boolean m_UseFullRange; // 0x40 internal System.Boolean m_HasOpenPaths; // 0x41 private System.Boolean <PreserveCollinear>k__BackingField; // 0x42 // Methods internal static System.Boolean near_zero(System.Double val); // 0x1f60bfc public System.Boolean get_PreserveCollinear(); // 0x1f60c24 public System.Void set_PreserveCollinear(System.Boolean value); // 0x1f60c2c public System.Void Swap(ref System.Int64& val1, ref System.Int64& val2); // 0x1f60c38 internal static System.Boolean IsHorizontal(Cinemachine.ClipperLib.TEdge e); // 0x1f60c4c internal System.Boolean PointIsVertex(Cinemachine.ClipperLib.IntPoint pt, Cinemachine.ClipperLib.OutPt pp); // 0x1f60c6c internal System.Boolean PointOnLineSegment(Cinemachine.ClipperLib.IntPoint pt, Cinemachine.ClipperLib.IntPoint linePt1, Cinemachine.ClipperLib.IntPoint linePt2, System.Boolean UseFullRange); // 0x1f60cc4 internal System.Boolean PointOnPolygon(Cinemachine.ClipperLib.IntPoint pt, Cinemachine.ClipperLib.OutPt pp, System.Boolean UseFullRange); // 0x1f60dec internal static System.Boolean SlopesEqual(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2, System.Boolean UseFullRange); // 0x1f60e60 internal static System.Boolean SlopesEqual(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2, Cinemachine.ClipperLib.IntPoint pt3, System.Boolean UseFullRange); // 0x1f60ee4 internal static System.Boolean SlopesEqual(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2, Cinemachine.ClipperLib.IntPoint pt3, Cinemachine.ClipperLib.IntPoint pt4, System.Boolean UseFullRange); // 0x1f60f78 internal System.Void .ctor(); // 0x1f61010 public virtual System.Void Clear(); // 0x1f610c0 private System.Void DisposeLocalMinimaList(); // 0x1f6122c private System.Void RangeTest(Cinemachine.ClipperLib.IntPoint Pt, ref System.Boolean& useFullRange); // 0x1f61288 private System.Void InitEdge(Cinemachine.ClipperLib.TEdge e, Cinemachine.ClipperLib.TEdge eNext, Cinemachine.ClipperLib.TEdge ePrev, Cinemachine.ClipperLib.IntPoint pt); // 0x1f6135c private System.Void InitEdge2(Cinemachine.ClipperLib.TEdge e, Cinemachine.ClipperLib.PolyType polyType); // 0x1f613bc private Cinemachine.ClipperLib.TEdge FindNextLocMin(Cinemachine.ClipperLib.TEdge E); // 0x1f61478 private Cinemachine.ClipperLib.TEdge ProcessBound(Cinemachine.ClipperLib.TEdge E, System.Boolean LeftBoundIsForward); // 0x1f61570 public System.Boolean AddPath(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> pg, Cinemachine.ClipperLib.PolyType polyType, System.Boolean Closed); // 0x1f61a5c public System.Boolean AddPaths(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> ppg, Cinemachine.ClipperLib.PolyType polyType, System.Boolean closed); // 0x1f625c8 internal System.Boolean Pt2IsBetweenPt1AndPt3(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2, Cinemachine.ClipperLib.IntPoint pt3); // 0x1f62560 private Cinemachine.ClipperLib.TEdge RemoveEdge(Cinemachine.ClipperLib.TEdge e); // 0x1f624fc private System.Void SetDx(Cinemachine.ClipperLib.TEdge e); // 0x1f6142c private System.Void InsertLocalMinima(Cinemachine.ClipperLib.LocalMinima newLm); // 0x1f619b0 internal System.Boolean PopLocalMinima(System.Int64 Y, out Cinemachine.ClipperLib.LocalMinima& current); // 0x1f62694 private System.Void ReverseHorizontal(Cinemachine.ClipperLib.TEdge e); // 0x1f61a38 internal virtual System.Void Reset(); // 0x1f626f0 public static Cinemachine.ClipperLib.IntRect GetBounds(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> paths); // 0x1f628ec internal System.Void InsertScanbeam(System.Int64 Y); // 0x1f62798 internal System.Boolean PopScanbeam(out System.Int64& Y); // 0x1f62b9c internal System.Boolean LocalMinimaPending(); // 0x1f62bd4 internal Cinemachine.ClipperLib.OutRec CreateOutRec(); // 0x1f62be4 internal System.Void DisposeOutRec(System.Int32 index); // 0x1f62d28 internal System.Void UpdateEdgeIntoAEL(ref Cinemachine.ClipperLib.TEdge& e); // 0x1f62dbc internal System.Void SwapPositionsInAEL(Cinemachine.ClipperLib.TEdge edge1, Cinemachine.ClipperLib.TEdge edge2); // 0x1f62f00 internal System.Void DeleteFromAEL(Cinemachine.ClipperLib.TEdge e); // 0x1f6313c } // Cinemachine.dll internal enum Cinemachine.ClipperLib.Clipper.NodeType : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.ClipperLib.Clipper.NodeType ntAny = 0; // 0x0 public const Cinemachine.ClipperLib.Clipper.NodeType ntOpen = 1; // 0x0 public const Cinemachine.ClipperLib.Clipper.NodeType ntClosed = 2; // 0x0 // Methods } // Cinemachine.dll public class Cinemachine.ClipperLib.Clipper : Cinemachine.ClipperLib.ClipperBase { // Fields public const System.Int32 ioReverseSolution; // 0x0 public const System.Int32 ioStrictlySimple; // 0x0 public const System.Int32 ioPreserveCollinear; // 0x0 private Cinemachine.ClipperLib.ClipType m_ClipType; // 0x44 private Cinemachine.ClipperLib.Maxima m_Maxima; // 0x48 private Cinemachine.ClipperLib.TEdge m_SortedEdges; // 0x50 private System.Collections.Generic.List<Cinemachine.ClipperLib.IntersectNode> m_IntersectList; // 0x58 private System.Collections.Generic.IComparer<Cinemachine.ClipperLib.IntersectNode> m_IntersectNodeComparer; // 0x60 private System.Boolean m_ExecuteLocked; // 0x68 private Cinemachine.ClipperLib.PolyFillType m_ClipFillType; // 0x6c private Cinemachine.ClipperLib.PolyFillType m_SubjFillType; // 0x70 private System.Collections.Generic.List<Cinemachine.ClipperLib.Join> m_Joins; // 0x78 private System.Collections.Generic.List<Cinemachine.ClipperLib.Join> m_GhostJoins; // 0x80 private System.Boolean m_UsingPolyTree; // 0x88 private System.Boolean <ReverseSolution>k__BackingField; // 0x89 private System.Boolean <StrictlySimple>k__BackingField; // 0x8a // Methods public System.Void .ctor(System.Int32 InitOptions); // 0x1f631e0 private System.Void InsertMaxima(System.Int64 X); // 0x1f633dc public System.Boolean get_ReverseSolution(); // 0x1f63530 public System.Void set_ReverseSolution(System.Boolean value); // 0x1f63538 public System.Boolean get_StrictlySimple(); // 0x1f63544 public System.Void set_StrictlySimple(System.Boolean value); // 0x1f6354c public System.Boolean Execute(Cinemachine.ClipperLib.ClipType clipType, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> solution, Cinemachine.ClipperLib.PolyFillType FillType); // 0x1f63558 public System.Boolean Execute(Cinemachine.ClipperLib.ClipType clipType, Cinemachine.ClipperLib.PolyTree polytree, Cinemachine.ClipperLib.PolyFillType FillType); // 0x1f636f8 public System.Boolean Execute(Cinemachine.ClipperLib.ClipType clipType, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> solution, Cinemachine.ClipperLib.PolyFillType subjFillType, Cinemachine.ClipperLib.PolyFillType clipFillType); // 0x1f63560 public System.Boolean Execute(Cinemachine.ClipperLib.ClipType clipType, Cinemachine.ClipperLib.PolyTree polytree, Cinemachine.ClipperLib.PolyFillType subjFillType, Cinemachine.ClipperLib.PolyFillType clipFillType); // 0x1f63700 internal System.Void FixHoleLinkage(Cinemachine.ClipperLib.OutRec outRec); // 0x1f642a0 private System.Boolean ExecuteInternal(); // 0x1f637e4 private System.Void DisposeAllPolyPts(); // 0x1f654ec private System.Void AddJoin(Cinemachine.ClipperLib.OutPt Op1, Cinemachine.ClipperLib.OutPt Op2, Cinemachine.ClipperLib.IntPoint OffPt); // 0x1f65590 private System.Void AddGhostJoin(Cinemachine.ClipperLib.OutPt Op, Cinemachine.ClipperLib.IntPoint OffPt); // 0x1f656b4 private System.Void InsertLocalMinimaIntoAEL(System.Int64 botY); // 0x1f64308 private System.Void InsertEdgeIntoAEL(Cinemachine.ClipperLib.TEdge edge, Cinemachine.ClipperLib.TEdge startEdge); // 0x1f657c4 private System.Boolean E2InsertsBeforeE1(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2); // 0x1f6667c private System.Boolean IsEvenOddFillType(Cinemachine.ClipperLib.TEdge edge); // 0x1f66758 private System.Boolean IsEvenOddAltFillType(Cinemachine.ClipperLib.TEdge edge); // 0x1f6678c private System.Boolean IsContributing(Cinemachine.ClipperLib.TEdge edge); // 0x1f65b14 private System.Void SetWindingCount(Cinemachine.ClipperLib.TEdge edge); // 0x1f658c4 private System.Void AddEdgeToSEL(Cinemachine.ClipperLib.TEdge edge); // 0x1f6602c internal System.Boolean PopEdgeFromSEL(out Cinemachine.ClipperLib.TEdge& e); // 0x1f667c0 private System.Void CopyAELToSEL(); // 0x1f66848 private System.Void SwapPositionsInSEL(Cinemachine.ClipperLib.TEdge edge1, Cinemachine.ClipperLib.TEdge edge2); // 0x1f66890 private System.Void AddLocalMaxPoly(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2, Cinemachine.ClipperLib.IntPoint pt); // 0x1f66ad4 private Cinemachine.ClipperLib.OutPt AddLocalMinPoly(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2, Cinemachine.ClipperLib.IntPoint pt); // 0x1f65e98 private Cinemachine.ClipperLib.OutPt AddOutPt(Cinemachine.ClipperLib.TEdge e, Cinemachine.ClipperLib.IntPoint pt); // 0x1f65c80 private Cinemachine.ClipperLib.OutPt GetLastOutPt(Cinemachine.ClipperLib.TEdge e); // 0x1f66fe8 internal System.Void SwapPoints(ref Cinemachine.ClipperLib.IntPoint& pt1, ref Cinemachine.ClipperLib.IntPoint& pt2); // 0x1f67060 private System.Boolean HorzSegmentsOverlap(System.Int64 seg1a, System.Int64 seg1b, System.Int64 seg2a, System.Int64 seg2b); // 0x1f660cc private System.Void SetHoleState(Cinemachine.ClipperLib.TEdge e, Cinemachine.ClipperLib.OutRec outRec); // 0x1f66eec private System.Double GetDx(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2); // 0x1f67074 private System.Boolean FirstIsBottomPt(Cinemachine.ClipperLib.OutPt btmPt1, Cinemachine.ClipperLib.OutPt btmPt2); // 0x1f6709c private Cinemachine.ClipperLib.OutPt GetBottomPt(Cinemachine.ClipperLib.OutPt pp); // 0x1f67394 private Cinemachine.ClipperLib.OutRec GetLowermostRec(Cinemachine.ClipperLib.OutRec outRec1, Cinemachine.ClipperLib.OutRec outRec2); // 0x1f67490 private System.Boolean OutRec1RightOfOutRec2(Cinemachine.ClipperLib.OutRec outRec1, Cinemachine.ClipperLib.OutRec outRec2); // 0x1f67584 private Cinemachine.ClipperLib.OutRec GetOutRec(System.Int32 idx); // 0x1f675b0 private System.Void AppendPolygon(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2); // 0x1f66b80 private System.Void ReversePolyPtLinks(Cinemachine.ClipperLib.OutPt pp); // 0x1f64c38 private static System.Void SwapSides(Cinemachine.ClipperLib.TEdge edge1, Cinemachine.ClipperLib.TEdge edge2); // 0x1f67650 private static System.Void SwapPolyIndexes(Cinemachine.ClipperLib.TEdge edge1, Cinemachine.ClipperLib.TEdge edge2); // 0x1f67678 private System.Void IntersectEdges(Cinemachine.ClipperLib.TEdge e1, Cinemachine.ClipperLib.TEdge e2, Cinemachine.ClipperLib.IntPoint pt); // 0x1f660fc private System.Void DeleteFromSEL(Cinemachine.ClipperLib.TEdge e); // 0x1f676a0 private System.Void ProcessHorizontals(); // 0x1f646cc private System.Void GetHorzDirection(Cinemachine.ClipperLib.TEdge HorzEdge, out Cinemachine.ClipperLib.Direction& Dir, out System.Int64& Left, out System.Int64& Right); // 0x1f67d0c private System.Void ProcessHorizontal(Cinemachine.ClipperLib.TEdge horzEdge); // 0x1f67744 private Cinemachine.ClipperLib.TEdge GetNextInAEL(Cinemachine.ClipperLib.TEdge e, Cinemachine.ClipperLib.Direction Direction); // 0x1f67dbc private System.Boolean IsMinima(Cinemachine.ClipperLib.TEdge e); // 0x1f67de4 private System.Boolean IsMaxima(Cinemachine.ClipperLib.TEdge e, System.Double Y); // 0x1f67e28 private System.Boolean IsIntermediate(Cinemachine.ClipperLib.TEdge e, System.Double Y); // 0x1f67e54 internal Cinemachine.ClipperLib.TEdge GetMaximaPair(Cinemachine.ClipperLib.TEdge e); // 0x1f67d4c internal Cinemachine.ClipperLib.TEdge GetMaximaPairEx(Cinemachine.ClipperLib.TEdge e); // 0x1f67e8c private System.Boolean ProcessIntersections(System.Int64 topY); // 0x1f6470c private System.Void BuildIntersectList(System.Int64 topY); // 0x1f67ec8 private System.Boolean EdgesAdjacent(Cinemachine.ClipperLib.IntersectNode inode); // 0x1f686d8 private static System.Int32 IntersectNodeSort(Cinemachine.ClipperLib.IntersectNode node1, Cinemachine.ClipperLib.IntersectNode node2); // 0x1f68718 private System.Boolean FixupIntersectionOrder(); // 0x1f680dc private System.Void ProcessIntersectList(); // 0x1f682c8 internal static System.Int64 Round(System.Double value); // 0x1f6873c private static System.Int64 TopX(Cinemachine.ClipperLib.TEdge edge, System.Int64 currentY); // 0x1f666e8 private System.Void IntersectPoint(Cinemachine.ClipperLib.TEdge edge1, Cinemachine.ClipperLib.TEdge edge2, out Cinemachine.ClipperLib.IntPoint& ip); // 0x1f683b0 private System.Void ProcessEdgesAtTopOfScanbeam(System.Int64 topY); // 0x1f6489c private System.Void DoMaxima(Cinemachine.ClipperLib.TEdge e); // 0x1f68770 public static System.Void ReversePaths(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> polys); // 0x1f688f4 public static System.Boolean Orientation(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> poly); // 0x1f68a5c private System.Int32 PointCount(Cinemachine.ClipperLib.OutPt pts); // 0x1f68b84 private System.Void BuildResult(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> polyg); // 0x1f63d04 private System.Void BuildResult2(Cinemachine.ClipperLib.PolyTree polytree); // 0x1f63f7c private System.Void FixupOutPolyline(Cinemachine.ClipperLib.OutRec outrec); // 0x1f65014 private System.Void FixupOutPolygon(Cinemachine.ClipperLib.OutRec outRec); // 0x1f650dc private Cinemachine.ClipperLib.OutPt DupOutPt(Cinemachine.ClipperLib.OutPt outPt, System.Boolean InsertAfter); // 0x1f68bb4 private System.Boolean GetOverlap(System.Int64 a1, System.Int64 a2, System.Int64 b1, System.Int64 b2, out System.Int64& Left, out System.Int64& Right); // 0x1f68cc8 private System.Boolean JoinHorz(Cinemachine.ClipperLib.OutPt op1, Cinemachine.ClipperLib.OutPt op1b, Cinemachine.ClipperLib.OutPt op2, Cinemachine.ClipperLib.OutPt op2b, Cinemachine.ClipperLib.IntPoint Pt, System.Boolean DiscardLeft); // 0x1f68de0 private System.Boolean JoinPoints(Cinemachine.ClipperLib.Join j, Cinemachine.ClipperLib.OutRec outRec1, Cinemachine.ClipperLib.OutRec outRec2); // 0x1f6912c public static System.Int32 PointInPolygon(Cinemachine.ClipperLib.IntPoint pt, System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path); // 0x1f69740 private static System.Int32 PointInPolygon(Cinemachine.ClipperLib.IntPoint pt, Cinemachine.ClipperLib.OutPt op); // 0x1f698d4 private static System.Boolean Poly2ContainsPoly1(Cinemachine.ClipperLib.OutPt outPt1, Cinemachine.ClipperLib.OutPt outPt2); // 0x1f699cc private System.Void FixupFirstLefts1(Cinemachine.ClipperLib.OutRec OldOutRec, Cinemachine.ClipperLib.OutRec NewOutRec); // 0x1f69a20 private System.Void FixupFirstLefts2(Cinemachine.ClipperLib.OutRec innerOutRec, Cinemachine.ClipperLib.OutRec outerOutRec); // 0x1f69be4 private System.Void FixupFirstLefts3(Cinemachine.ClipperLib.OutRec OldOutRec, Cinemachine.ClipperLib.OutRec NewOutRec); // 0x1f69e18 private static Cinemachine.ClipperLib.OutRec ParseFirstLeft(Cinemachine.ClipperLib.OutRec FirstLeft); // 0x1f69bcc private System.Void JoinCommonEdges(); // 0x1f64c90 private System.Void UpdateOutPtIdxs(Cinemachine.ClipperLib.OutRec outrec); // 0x1f69f98 private System.Void DoSimplePolygons(); // 0x1f65254 public static System.Double Area(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> poly); // 0x1f68a74 internal System.Double Area(Cinemachine.ClipperLib.OutRec outRec); // 0x1f64c20 internal System.Double Area(Cinemachine.ClipperLib.OutPt op); // 0x1f67338 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> SimplifyPolygon(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> poly, Cinemachine.ClipperLib.PolyFillType fillType); // 0x1f69fcc public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> SimplifyPolygons(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> polys, Cinemachine.ClipperLib.PolyFillType fillType); // 0x1f6a0b0 private static System.Double DistanceSqrd(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2); // 0x1f6a194 private static System.Double DistanceFromLineSqrd(Cinemachine.ClipperLib.IntPoint pt, Cinemachine.ClipperLib.IntPoint ln1, Cinemachine.ClipperLib.IntPoint ln2); // 0x1f6a1bc private static System.Boolean SlopesNearCollinear(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2, Cinemachine.ClipperLib.IntPoint pt3, System.Double distSqrd); // 0x1f6a210 private static System.Boolean PointsAreClose(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2, System.Double distSqrd); // 0x1f6a35c private static Cinemachine.ClipperLib.OutPt ExcludeOp(Cinemachine.ClipperLib.OutPt op); // 0x1f6a38c public static System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> CleanPolygon(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path, System.Double distance); // 0x1f6a3e0 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> CleanPolygons(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> polys, System.Double distance); // 0x1f6a7ac internal static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> Minkowski(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> pattern, System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path, System.Boolean IsSum, System.Boolean IsClosed); // 0x1f6a904 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> MinkowskiSum(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> pattern, System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path, System.Boolean pathIsClosed); // 0x1f6b248 private static System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> TranslatePath(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path, Cinemachine.ClipperLib.IntPoint delta); // 0x1f6b300 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> MinkowskiSum(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> pattern, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> paths, System.Boolean pathIsClosed); // 0x1f6b474 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> MinkowskiDiff(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> poly1, System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> poly2); // 0x1f6b634 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> PolyTreeToPaths(Cinemachine.ClipperLib.PolyTree polytree); // 0x1f6b6e8 internal static System.Void AddPolyNodeToPaths(Cinemachine.ClipperLib.PolyNode polynode, Cinemachine.ClipperLib.Clipper.NodeType nt, System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> paths); // 0x1f6b7a4 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> OpenPathsFromPolyTree(Cinemachine.ClipperLib.PolyTree polytree); // 0x1f6b9a4 public static System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> ClosedPathsFromPolyTree(Cinemachine.ClipperLib.PolyTree polytree); // 0x1f6bb30 } // Cinemachine.dll public class Cinemachine.ClipperLib.ClipperOffset : System.Object { // Fields private System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> m_destPolys; // 0x10 private System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> m_srcPoly; // 0x18 private System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> m_destPoly; // 0x20 private System.Collections.Generic.List<Cinemachine.ClipperLib.DoublePoint> m_normals; // 0x28 private System.Double m_delta; // 0x30 private System.Double m_sinA; // 0x38 private System.Double m_sin; // 0x40 private System.Double m_cos; // 0x48 private System.Double m_miterLim; // 0x50 private System.Double m_StepsPerRad; // 0x58 private Cinemachine.ClipperLib.IntPoint m_lowest; // 0x60 private Cinemachine.ClipperLib.PolyNode m_polyNodes; // 0x70 private System.Double <ArcTolerance>k__BackingField; // 0x78 private System.Double <MiterLimit>k__BackingField; // 0x80 private const System.Double two_pi; // 0x0 private const System.Double def_arc_tolerance; // 0x0 // Methods public System.Double get_ArcTolerance(); // 0x1f6bbec public System.Void set_ArcTolerance(System.Double value); // 0x1f6bbf4 public System.Double get_MiterLimit(); // 0x1f6bbfc public System.Void set_MiterLimit(System.Double value); // 0x1f6bc04 public System.Void .ctor(System.Double miterLimit, System.Double arcTolerance); // 0x1f6bc0c public System.Void Clear(); // 0x1f6bcec internal static System.Int64 Round(System.Double value); // 0x1f6bd64 public System.Void AddPath(System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint> path, Cinemachine.ClipperLib.JoinType joinType, Cinemachine.ClipperLib.EndType endType); // 0x1f6bd98 public System.Void AddPaths(System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>> paths, Cinemachine.ClipperLib.JoinType joinType, Cinemachine.ClipperLib.EndType endType); // 0x1f6c228 private System.Void FixOrientations(); // 0x1f6c37c internal static Cinemachine.ClipperLib.DoublePoint GetUnitNormal(Cinemachine.ClipperLib.IntPoint pt1, Cinemachine.ClipperLib.IntPoint pt2); // 0x1f6c508 private System.Void DoOffset(System.Double delta); // 0x1f6c5d4 public System.Void Execute(ref System.Collections.Generic.List<System.Collections.Generic.List<Cinemachine.ClipperLib.IntPoint>>& solution, System.Double delta); // 0x1f6e894 public System.Void Execute(ref Cinemachine.ClipperLib.PolyTree& solution, System.Double delta); // 0x1f6ec74 private System.Void OffsetPoint(System.Int32 j, ref System.Int32& k, Cinemachine.ClipperLib.JoinType jointype); // 0x1f6d8a0 internal System.Void DoSquare(System.Int32 j, System.Int32 k); // 0x1f6dfec internal System.Void DoMiter(System.Int32 j, System.Int32 k, System.Double r); // 0x1f6f194 internal System.Void DoRound(System.Int32 j, System.Int32 k); // 0x1f6e45c } // Cinemachine.dll private class Cinemachine.ClipperLib.ClipperException : System.Exception { // Fields // Methods public System.Void .ctor(System.String description); // 0x1f6f3b8 } // Cinemachine.dll internal static class Cinemachine.ClipperLib : System.Object { // Fields // Methods } // Cinemachine.dll public enum Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode : { // Fields public System.Int32 value__; // 0x10 public const Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode None = 0; // 0x0 public const Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode LookAtTarget = 1; // 0x0 public const Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode FollowTarget = 2; // 0x0 public const Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode CustomTarget = 3; // 0x0 public const Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode Camera = 4; // 0x0 // Methods } // Cinemachine.dll private class Cinemachine.PostFX.CinemachinePostProcessing.VcamExtraState : System.Object { // Fields public UnityEngine.Rendering.PostProcessing.PostProcessProfile mProfileCopy; // 0x10 // Methods public System.Void CreateProfileCopy(UnityEngine.Rendering.PostProcessing.PostProcessProfile source); // 0x1f6fa58 public System.Void DestroyProfileCopy(); // 0x1f6f56c public System.Void .ctor(); // 0x1f70c68 } // Cinemachine.dll [Serializable] private sealed class Cinemachine.PostFX.CinemachinePostProcessing.<>c : System.Object { // Fields public static readonly Cinemachine.PostFX.CinemachinePostProcessing.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene> <>9__22_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f70c70 public System.Void .ctor(); // 0x1f70cd8 internal System.Void <InitializeModule>b__22_0(UnityEngine.SceneManagement.Scene scene); // 0x1f70ce0 } // Cinemachine.dll public class Cinemachine.PostFX.CinemachinePostProcessing : Cinemachine.CinemachineExtension { // Fields public static System.Single s_VolumePriority; // 0x0 public System.Boolean m_FocusTracksTarget; // 0x30 public Cinemachine.PostFX.CinemachinePostProcessing.FocusTrackingMode m_FocusTracking; // 0x34 public UnityEngine.Transform m_FocusTarget; // 0x38 public System.Single m_FocusOffset; // 0x40 public UnityEngine.Rendering.PostProcessing.PostProcessProfile m_Profile; // 0x48 private static System.String sVolumeOwnerName; // 0x8 private static System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> sVolumes; // 0x10 private static System.Collections.Generic.Dictionary<Cinemachine.CinemachineBrain,UnityEngine.Rendering.PostProcessing.PostProcessLayer> mBrainToLayer; // 0x18 // Methods public System.Boolean get_IsValid(); // 0x1f6f420 public System.Void InvalidateCachedProfile(); // 0x1f6f4bc protected override System.Void OnEnable(); // 0x1f6f614 protected override System.Void OnDestroy(); // 0x1f6f6c8 protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1f6f6e4 private static System.Void OnCameraCut(Cinemachine.CinemachineBrain brain); // 0x1f6fcf0 private static System.Void ApplyPostFX(Cinemachine.CinemachineBrain brain); // 0x1f70050 private static System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> GetDynamicBrainVolumes(Cinemachine.CinemachineBrain brain, UnityEngine.Rendering.PostProcessing.PostProcessLayer ppLayer, System.Int32 minVolumes); // 0x1f703b0 private static UnityEngine.Rendering.PostProcessing.PostProcessLayer GetPPLayer(Cinemachine.CinemachineBrain brain); // 0x1f6fdb4 private static System.Void CleanupLookupTable(); // 0x1f70774 private static System.Void InitializeModule(); // 0x1f70958 public System.Void .ctor(); // 0x1f70b48 private static System.Void .cctor(); // 0x1f70b50 } // Cinemachine.dll public class Cinemachine.PostFX.CinemachineVolumeSettings : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1f70d2c } // Cinemachine.dll public sealed class Cinemachine.Utility.CinemachineDebug.OnGUIDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f71318 public virtual System.Void Invoke(); // 0x1f713b4 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1f713c8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f713e8 } // Cinemachine.dll public class Cinemachine.Utility.CinemachineDebug : System.Object { // Fields private static System.Collections.Generic.HashSet<UnityEngine.Object> mClients; // 0x0 public static Cinemachine.Utility.CinemachineDebug.OnGUIDelegate OnGUIHandlers; // 0x8 private static System.Collections.Generic.List<System.Text.StringBuilder> mAvailableStringBuilders; // 0x10 // Methods public static System.Void ReleaseScreenPos(UnityEngine.Object client); // 0x1f70d34 public static UnityEngine.Rect GetScreenPos(UnityEngine.Object client, System.String text, UnityEngine.GUIStyle style); // 0x1f70de4 public static System.Text.StringBuilder SBFromPool(); // 0x1f710e8 public static System.Void ReturnToPool(System.Text.StringBuilder sb); // 0x1f711ec public System.Void .ctor(); // 0x1f71310 } // Cinemachine.dll internal abstract class Cinemachine.Utility.GaussianWindow1d<T> : System.Object { // Fields protected T[] mData; // 0x0 protected System.Single[] mKernel; // 0x0 protected System.Int32 mCurrentPos; // 0x0 private System.Single <Sigma>k__BackingField; // 0x0 // Methods public System.Single get_Sigma(); // 0x1bd28c8 private System.Void set_Sigma(System.Single value); // 0x1bd41d8 public System.Int32 get_KernelSize(); // 0x1bd1ddc private System.Void GenerateKernel(System.Single sigma, System.Int32 maxKernelRadius); // 0x0 protected abstract T Compute(System.Int32 windowPos); // 0x1ce0384 public System.Void .ctor(System.Single sigma, System.Int32 maxKernelRadius); // 0x0 public System.Void Reset(); // 0x1bd2ec0 public System.Boolean IsEmpty(); // 0x1bd1824 public System.Void AddValue(T v); // 0x1ce0384 public T Filter(T v); // 0x1ce0384 public T Value(); // 0x1ce0384 public System.Int32 get_BufferLength(); // 0x1bd1ddc public System.Void SetBufferValue(System.Int32 index, T value); // 0x1ce0384 public T GetBufferValue(System.Int32 index); // 0x1ce0384 } // Cinemachine.dll internal class Cinemachine.Utility.GaussianWindow1D_Vector3 : Cinemachine.Utility.GaussianWindow1d<UnityEngine.Vector3> { // Fields // Methods public System.Void .ctor(System.Single sigma, System.Int32 maxKernelRadius); // 0x1f713f4 protected override UnityEngine.Vector3 Compute(System.Int32 windowPos); // 0x1f7145c } // Cinemachine.dll internal class Cinemachine.Utility.GaussianWindow1D_Quaternion : Cinemachine.Utility.GaussianWindow1d<UnityEngine.Quaternion> { // Fields // Methods public System.Void .ctor(System.Single sigma, System.Int32 maxKernelRadius); // 0x1f715b4 protected override UnityEngine.Quaternion Compute(System.Int32 windowPos); // 0x1f7161c } // Cinemachine.dll internal class Cinemachine.Utility.GaussianWindow1D_CameraRotation : Cinemachine.Utility.GaussianWindow1d<UnityEngine.Vector2> { // Fields // Methods public System.Void .ctor(System.Single sigma, System.Int32 maxKernelRadius); // 0x1f719a4 protected override UnityEngine.Vector2 Compute(System.Int32 windowPos); // 0x1f71a0c } // Cinemachine.dll public class Cinemachine.Utility.PositionPredictor : System.Object { // Fields private UnityEngine.Vector3 m_Velocity; // 0x10 private UnityEngine.Vector3 m_SmoothDampVelocity; // 0x1c private UnityEngine.Vector3 m_Pos; // 0x28 private System.Boolean m_HavePos; // 0x34 public System.Single Smoothing; // 0x38 // Methods public System.Boolean IsEmpty(); // 0x1f71bb4 public System.Void ApplyTransformDelta(UnityEngine.Vector3 positionDelta); // 0x1f71bc4 public System.Void Reset(); // 0x1f71be4 public System.Void AddPosition(UnityEngine.Vector3 pos, System.Single deltaTime, System.Single lookaheadTime); // 0x1f71c54 public UnityEngine.Vector3 PredictPositionDelta(System.Single lookaheadTime); // 0x1f71d4c public UnityEngine.Vector3 PredictPosition(System.Single lookaheadTime); // 0x1f71d68 public System.Void .ctor(); // 0x1f71d90 } // Cinemachine.dll public static class Cinemachine.Utility.Damper : System.Object { // Fields private const System.Single Epsilon; // 0x0 public const System.Single kNegligibleResidual; // 0x0 private const System.Single kLogNegligibleResidual; // 0x0 // Methods private static System.Single DecayConstant(System.Single time, System.Single residual); // 0x1f71d98 private static System.Single DecayedRemainder(System.Single initial, System.Single decayConstant, System.Single deltaTime); // 0x1f71dc0 public static System.Single Damp(System.Single initial, System.Single dampTime, System.Single deltaTime); // 0x1f71de4 public static UnityEngine.Vector3 Damp(UnityEngine.Vector3 initial, UnityEngine.Vector3 dampTime, System.Single deltaTime); // 0x1f71e4c public static UnityEngine.Vector3 Damp(UnityEngine.Vector3 initial, System.Single dampTime, System.Single deltaTime); // 0x1f71fd4 } // Cinemachine.dll private struct Cinemachine.Utility.HeadingTracker.Item : { // Fields public UnityEngine.Vector3 velocity; // 0x10 public System.Single weight; // 0x1c public System.Single time; // 0x20 // Methods } // Cinemachine.dll public class Cinemachine.Utility.HeadingTracker : System.Object { // Fields private Cinemachine.Utility.HeadingTracker.Item[] mHistory; // 0x10 private System.Int32 mTop; // 0x18 private System.Int32 mBottom; // 0x1c private System.Int32 mCount; // 0x20 private UnityEngine.Vector3 mHeadingSum; // 0x24 private System.Single mWeightSum; // 0x30 private System.Single mWeightTime; // 0x34 private UnityEngine.Vector3 mLastGoodHeading; // 0x38 private static System.Single mDecayExponent; // 0x0 // Methods public System.Void .ctor(System.Int32 filterSize); // 0x1f72158 public System.Int32 get_FilterSize(); // 0x1f722ac private System.Void ClearHistory(); // 0x1f72248 private static System.Single Decay(System.Single time); // 0x1f722c8 public System.Void Add(UnityEngine.Vector3 velocity); // 0x1f72320 private System.Void PopBottom(); // 0x1f72538 public System.Void DecayHistory(); // 0x1f72680 public UnityEngine.Vector3 GetReliableHeading(); // 0x1f72770 } // Cinemachine.dll public static class Cinemachine.Utility.SplineHelpers : System.Object { // Fields // Methods public static UnityEngine.Vector3 Bezier3(System.Single t, UnityEngine.Vector3 p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2, UnityEngine.Vector3 p3); // 0x1f728f0 public static UnityEngine.Vector3 BezierTangent3(System.Single t, UnityEngine.Vector3 p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2, UnityEngine.Vector3 p3); // 0x1f72998 public static System.Void BezierTangentWeights3(UnityEngine.Vector3 p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2, UnityEngine.Vector3 p3, out UnityEngine.Vector3& w0, out UnityEngine.Vector3& w1, out UnityEngine.Vector3& w2); // 0x1f72a90 public static System.Single Bezier1(System.Single t, System.Single p0, System.Single p1, System.Single p2, System.Single p3); // 0x1f72b78 public static System.Single BezierTangent1(System.Single t, System.Single p0, System.Single p1, System.Single p2, System.Single p3); // 0x1f72bd8 public static System.Void ComputeSmoothControlPoints(ref UnityEngine.Vector4[]& knot, ref UnityEngine.Vector4[]& ctrl1, ref UnityEngine.Vector4[]& ctrl2); // 0x1f72c4c public static System.Void ComputeSmoothControlPointsLooped(ref UnityEngine.Vector4[]& knot, ref UnityEngine.Vector4[]& ctrl1, ref UnityEngine.Vector4[]& ctrl2); // 0x1f73770 } // Cinemachine.dll public static class Cinemachine.Utility.UnityVectorExtensions : System.Object { // Fields public const System.Single Epsilon; // 0x0 // Methods public static System.Boolean IsNaN(UnityEngine.Vector2 v); // 0x1f73a14 public static System.Boolean IsNaN(UnityEngine.Vector3 v); // 0x1f73a40 public static System.Single ClosestPointOnSegment(UnityEngine.Vector3 p, UnityEngine.Vector3 s0, UnityEngine.Vector3 s1); // 0x1f73a84 public static System.Single ClosestPointOnSegment(UnityEngine.Vector2 p, UnityEngine.Vector2 s0, UnityEngine.Vector2 s1); // 0x1f73afc public static UnityEngine.Vector3 ProjectOntoPlane(UnityEngine.Vector3 vector, UnityEngine.Vector3 planeNormal); // 0x1f73b54 public static UnityEngine.Vector2 SquareNormalize(UnityEngine.Vector2 v); // 0x1f73b84 public static System.Int32 FindIntersection(in UnityEngine.Vector2& p1, in UnityEngine.Vector2& p2, in UnityEngine.Vector2& q1, in UnityEngine.Vector2& q2, out UnityEngine.Vector2& intersection); // 0x1f73bf0 private static System.Single Cross(UnityEngine.Vector2 v1, UnityEngine.Vector2 v2); // 0x1f73e88 public static UnityEngine.Vector2 Abs(UnityEngine.Vector2 v); // 0x1f73e98 public static UnityEngine.Vector3 Abs(UnityEngine.Vector3 v); // 0x1f73ea4 public static System.Boolean IsUniform(UnityEngine.Vector2 v); // 0x1f73eb4 public static System.Boolean IsUniform(UnityEngine.Vector3 v); // 0x1f73f24 public static System.Boolean AlmostZero(UnityEngine.Vector3 v); // 0x1f728c8 internal static System.Void ConservativeSetPositionAndRotation(UnityEngine.Transform t, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1f73fc4 public static System.Single Angle(UnityEngine.Vector3 v1, UnityEngine.Vector3 v2); // 0x1f740dc public static System.Single SignedAngle(UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, UnityEngine.Vector3 up); // 0x1f7431c public static UnityEngine.Quaternion SafeFromToRotation(UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, UnityEngine.Vector3 up); // 0x1f743cc public static UnityEngine.Vector3 SlerpWithReferenceUp(UnityEngine.Vector3 vA, UnityEngine.Vector3 vB, System.Single t, UnityEngine.Vector3 up); // 0x1f74454 } // Cinemachine.dll public static class Cinemachine.Utility.UnityQuaternionExtensions : System.Object { // Fields // Methods public static UnityEngine.Quaternion SlerpWithReferenceUp(UnityEngine.Quaternion qA, UnityEngine.Quaternion qB, System.Single t, UnityEngine.Vector3 up); // 0x1f746d4 public static UnityEngine.Quaternion Normalized(UnityEngine.Quaternion q); // 0x1f74b7c public static UnityEngine.Vector2 GetCameraRotationToTarget(UnityEngine.Quaternion orient, UnityEngine.Vector3 lookAtDir, UnityEngine.Vector3 worldUp); // 0x1f74c5c public static UnityEngine.Quaternion ApplyCameraRotation(UnityEngine.Quaternion orient, UnityEngine.Vector2 rot, UnityEngine.Vector3 worldUp); // 0x1f74ff4 } // Cinemachine.dll public static class Cinemachine.Utility.UnityRectExtensions : System.Object { // Fields // Methods public static UnityEngine.Rect Inflated(UnityEngine.Rect r, UnityEngine.Vector2 delta); // 0x1f751d0 } // Cinemachine.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // Cinemachine.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5820 : { // Fields // Methods } // Cinemachine.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=7176 : { // Fields // Methods } // Cinemachine.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5820 8BD81A4A536EC927129CCEF47D85ACE3BE52A0FA3145EEADEAB65B6F01AC7E32; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 AA5072B96927F710758B3E5237A84AC68E397BC4E1BF7E864A950696D743CC32; // 0x16bc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=7176 C7315577BBD2D426175706C669F06E1AF2746DA63E03B6138ECE674A325D0412; // 0x16c8 // Methods } // Unity.Burst.dll internal class <Module> : { // Fields // Methods } // Unity.Burst.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a706b8 } // Unity.Burst.dll internal sealed class System.Runtime.CompilerServices.IsUnmanagedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a706c0 } // Unity.Burst.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Burst.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3a706c8 public System.Void .ctor(); // 0x3a707c0 } // Unity.Burst.dll public enum Unity.Burst.OptimizeFor : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.OptimizeFor Default = 0; // 0x0 public const Unity.Burst.OptimizeFor Performance = 1; // 0x0 public const Unity.Burst.OptimizeFor Size = 2; // 0x0 public const Unity.Burst.OptimizeFor FastCompilation = 3; // 0x0 public const Unity.Burst.OptimizeFor Balanced = 4; // 0x0 // Methods } // Unity.Burst.dll public enum Unity.Burst.FloatMode : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.FloatMode Default = 0; // 0x0 public const Unity.Burst.FloatMode Strict = 1; // 0x0 public const Unity.Burst.FloatMode Deterministic = 2; // 0x0 public const Unity.Burst.FloatMode Fast = 3; // 0x0 // Methods } // Unity.Burst.dll public enum Unity.Burst.FloatPrecision : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.FloatPrecision Standard = 0; // 0x0 public const Unity.Burst.FloatPrecision High = 1; // 0x0 public const Unity.Burst.FloatPrecision Medium = 2; // 0x0 public const Unity.Burst.FloatPrecision Low = 3; // 0x0 // Methods } // Unity.Burst.dll public class Unity.Burst.BurstCompileAttribute : System.Attribute { // Fields private Unity.Burst.FloatMode <FloatMode>k__BackingField; // 0x10 private Unity.Burst.FloatPrecision <FloatPrecision>k__BackingField; // 0x14 internal System.Nullable<System.Boolean> _compileSynchronously; // 0x18 internal System.Nullable<System.Boolean> _debug; // 0x1a internal System.Nullable<System.Boolean> _disableSafetyChecks; // 0x1c internal System.Nullable<System.Boolean> _disableDirectCall; // 0x1e private Unity.Burst.OptimizeFor <OptimizeFor>k__BackingField; // 0x20 private System.String[] <Options>k__BackingField; // 0x28 // Methods public Unity.Burst.FloatMode get_FloatMode(); // 0x3a707c8 public System.Void set_FloatMode(Unity.Burst.FloatMode value); // 0x3a707d0 public Unity.Burst.FloatPrecision get_FloatPrecision(); // 0x3a707d8 public System.Void set_FloatPrecision(Unity.Burst.FloatPrecision value); // 0x3a707e0 public System.Boolean get_CompileSynchronously(); // 0x3a707e8 public System.Void set_CompileSynchronously(System.Boolean value); // 0x3a70854 public System.Boolean get_Debug(); // 0x3a708bc public System.Void set_Debug(System.Boolean value); // 0x3a70928 public System.Boolean get_DisableSafetyChecks(); // 0x3a70990 public System.Void set_DisableSafetyChecks(System.Boolean value); // 0x3a709fc public System.Boolean get_DisableDirectCall(); // 0x3a70a64 public System.Void set_DisableDirectCall(System.Boolean value); // 0x3a70ad0 public Unity.Burst.OptimizeFor get_OptimizeFor(); // 0x3a70b38 public System.Void set_OptimizeFor(Unity.Burst.OptimizeFor value); // 0x3a70b40 internal System.String[] get_Options(); // 0x3a70b48 internal System.Void set_Options(System.String[] value); // 0x3a70b50 public System.Void .ctor(); // 0x3a70b58 public System.Void .ctor(Unity.Burst.FloatPrecision floatPrecision, Unity.Burst.FloatMode floatMode); // 0x3a70b60 internal System.Void .ctor(System.String[] options); // 0x3a70b8c } // Unity.Burst.dll private class Unity.Burst.BurstCompiler.CommandBuilder : System.Object { // Fields private System.Text.StringBuilder _builder; // 0x10 private System.Boolean _hasArgs; // 0x18 // Methods public System.Void .ctor(); // 0x3a70d84 public Unity.Burst.BurstCompiler.CommandBuilder Begin(System.String cmd); // 0x3a70df8 public Unity.Burst.BurstCompiler.CommandBuilder With(System.String arg); // 0x3a72208 public Unity.Burst.BurstCompiler.CommandBuilder With(System.IntPtr arg); // 0x3a7244c public Unity.Burst.BurstCompiler.CommandBuilder And(System.Char sep); // 0x3a72514 public System.String SendToCompiler(); // 0x3a72264 } // Unity.Burst.dll internal class Unity.Burst.BurstCompiler.StaticTypeReinitAttribute : System.Attribute { // Fields public readonly System.Type reinitType; // 0x10 // Methods public System.Void .ctor(System.Type toReinit); // 0x3a7253c } // Unity.Burst.dll private sealed class Unity.Burst.BurstCompiler.BurstCompilerHelper.IsBurstEnabledDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3a726ec public virtual System.Boolean Invoke(); // 0x3a72788 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x3a7279c public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x3a727bc } // Unity.Burst.dll internal static class Unity.Burst.BurstCompiler.BurstCompilerHelper : System.Object { // Fields private static readonly Unity.Burst.BurstCompiler.BurstCompilerHelper.IsBurstEnabledDelegate IsBurstEnabledImpl; // 0x0 public static readonly System.Boolean IsBurstGenerated; // 0x8 // Methods private static System.Boolean IsBurstEnabled(); // 0x3a7256c private static System.Void DiscardedMethod(ref System.Boolean& value); // 0x3a725bc private static System.Boolean IsCompiledByBurst(System.Delegate del); // 0x3a725c4 private static System.Void .cctor(); // 0x3a7262c } // Unity.Burst.dll private class Unity.Burst.BurstCompiler.FakeDelegate : System.Object { // Fields private readonly System.Reflection.MethodInfo <Method>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.Reflection.MethodInfo method); // 0x3a710b0 public System.Reflection.MethodInfo get_Method(); // 0x3a727e4 } // Unity.Burst.dll [Serializable] private sealed class Unity.Burst.BurstCompiler.<>c : System.Object { // Fields public static readonly Unity.Burst.BurstCompiler.<>c <>9; // 0x0 public static System.Func<System.Attribute,System.Boolean> <>9__22_0; // 0x8 public static System.Func<System.Attribute,System.Boolean> <>9__29_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3a727ec public System.Void .ctor(); // 0x3a72854 internal System.Boolean <Compile>b__22_0(System.Attribute s); // 0x3a7285c internal System.Boolean <TriggerUnsafeStaticMethodRecompilation>b__29_0(System.Attribute x); // 0x3a728cc } // Unity.Burst.dll public static class Unity.Burst.BurstCompiler : System.Object { // Fields private static Unity.Burst.BurstCompiler.CommandBuilder _cmdBuilder; // 0xffffffffffffffff internal static System.Boolean _IsEnabled; // 0x0 public static readonly Unity.Burst.BurstCompilerOptions Options; // 0x8 internal static System.Action OnCompileILPPMethod2; // 0x10 private static readonly System.Reflection.MethodInfo DummyMethodInfo; // 0x18 // Methods public static System.Boolean IsLoadAdditionalLibrarySupported(); // 0x3a70bbc private static Unity.Burst.BurstCompiler.CommandBuilder BeginCompilerCommand(System.String cmd); // 0x3a70cac public static System.Boolean get_IsEnabled(); // 0x3a70e44 public static System.Void SetExecutionMode(Unity.Burst.BurstExecutionEnvironment mode); // 0x3a70ee0 public static Unity.Burst.BurstExecutionEnvironment GetExecutionMode(); // 0x3a70ee8 internal static T CompileDelegate(T delegateMethod); // 0x1ce0384 private static System.Void VerifyDelegateIsNotMulticast(T delegateMethod); // 0x1ce0384 private static System.Void VerifyDelegateHasCorrectUnmanagedFunctionPointerAttribute(T delegateMethod); // 0x1ce0384 public static System.IntPtr CompileILPPMethod(System.RuntimeMethodHandle burstMethodHandle, System.RuntimeMethodHandle managedMethodHandle, System.RuntimeTypeHandle delegateTypeHandle); // 0x3a70ef0 public static System.IntPtr CompileILPPMethod2(System.RuntimeMethodHandle burstMethodHandle); // 0x3a70f28 public static System.Void* GetILPPMethodFunctionPointer(System.IntPtr ilppMethod); // 0x3a71528 public static System.Void* GetILPPMethodFunctionPointer2(System.IntPtr ilppMethod, System.RuntimeMethodHandle managedMethodHandle, System.RuntimeTypeHandle delegateTypeHandle); // 0x3a71560 public static System.Void* CompileUnsafeStaticMethod(System.RuntimeMethodHandle handle); // 0x3a71644 public static Unity.Burst.FunctionPointer<T> CompileFunctionPointer(T delegateMethod); // 0x1ce0384 private static System.Void* Compile(System.Object delegateObj, System.Boolean isFunctionPointer); // 0x3a7167c private static System.Void* Compile(System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing); // 0x3a710e0 internal static System.Void Shutdown(); // 0x3a71854 internal static System.Void Cancel(); // 0x3a71858 internal static System.Boolean IsCurrentCompilationDone(); // 0x3a7185c internal static System.Void Enable(); // 0x3a71864 internal static System.Void Disable(); // 0x3a71868 internal static System.Boolean IsHostEditorArm(); // 0x3a7186c internal static System.Void TriggerUnsafeStaticMethodRecompilation(); // 0x3a71874 internal static System.Void TriggerRecompilation(); // 0x3a71d8c internal static System.Void UnloadAdditionalLibraries(); // 0x3a71d90 internal static System.Void InitialiseDebuggerHooks(); // 0x3a71ec0 internal static System.Boolean IsApiAvailable(System.String apiName); // 0x3a70c20 internal static System.Int32 RequestSetProtocolVersion(System.Int32 version); // 0x3a71f98 internal static System.Void Initialize(System.String[] assemblyFolders, System.String[] ignoreAssemblies); // 0x3a72100 internal static System.Void NotifyCompilationStarted(System.String[] assemblyFolders, System.String[] ignoreAssemblies); // 0x3a72104 internal static System.Void NotifyAssemblyCompilationNotRequired(System.String assemblyName); // 0x3a72108 internal static System.Void NotifyAssemblyCompilationFinished(System.String assemblyName, System.String[] defines); // 0x3a7210c internal static System.Void NotifyCompilationFinished(); // 0x3a72110 internal static System.String AotCompilation(System.String[] assemblyFolders, System.String[] assemblyRoots, System.String options); // 0x3a72114 internal static System.Void SetProfilerCallbacks(); // 0x3a72154 private static System.String SendRawCommandToCompiler(System.String command); // 0x3a72158 private static System.String SendCommandToCompiler(System.String commandName, System.String commandArgs); // 0x3a71df8 private static System.Void DummyMethod(); // 0x3a722d8 private static System.Void .cctor(); // 0x3a722dc } // Unity.Burst.dll internal enum Unity.Burst.GlobalSafetyChecksSettingKind : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.GlobalSafetyChecksSettingKind Off = 0; // 0x0 public const Unity.Burst.GlobalSafetyChecksSettingKind On = 1; // 0x0 public const Unity.Burst.GlobalSafetyChecksSettingKind ForceOn = 2; // 0x0 // Methods } // Unity.Burst.dll public sealed class Unity.Burst.BurstCompilerOptions : System.Object { // Fields private const System.String DisableCompilationArg; // 0x0 private const System.String ForceSynchronousCompilationArg; // 0x0 internal const System.String DefaultLibraryName; // 0x0 internal const System.String BurstInitializeName; // 0x0 internal const System.String BurstInitializeExternalsName; // 0x0 internal const System.String BurstInitializeStaticsName; // 0x0 internal const System.String OptionBurstcSwitch; // 0x0 internal const System.String OptionGroup; // 0x0 internal const System.String OptionPlatform; // 0x0 internal const System.String OptionBackend; // 0x0 internal const System.String OptionGlobalSafetyChecksSetting; // 0x0 internal const System.String OptionDisableSafetyChecks; // 0x0 internal const System.String OptionDisableOpt; // 0x0 internal const System.String OptionFastMath; // 0x0 internal const System.String OptionTarget; // 0x0 internal const System.String OptionOptLevel; // 0x0 internal const System.String OptionLogTimings; // 0x0 internal const System.String OptionOptForSize; // 0x0 internal const System.String OptionFloatPrecision; // 0x0 internal const System.String OptionFloatMode; // 0x0 internal const System.String OptionBranchProtection; // 0x0 internal const System.String OptionDisableWarnings; // 0x0 internal const System.String OptionAssemblyDefines; // 0x0 internal const System.String OptionDump; // 0x0 internal const System.String OptionFormat; // 0x0 internal const System.String OptionDebugTrap; // 0x0 internal const System.String OptionDisableVectors; // 0x0 internal const System.String OptionDebug; // 0x0 internal const System.String OptionDebugMode; // 0x0 internal const System.String OptionStaticLinkage; // 0x0 internal const System.String OptionJobMarshalling; // 0x0 internal const System.String OptionTempDirectory; // 0x0 internal const System.String OptionEnableDirectExternalLinking; // 0x0 internal const System.String OptionLinkerOptions; // 0x0 internal const System.String OptionEnableAutoLayoutFallbackCheck; // 0x0 internal const System.String OptionGenerateLinkXml; // 0x0 internal const System.String OptionMetaDataGeneration; // 0x0 internal const System.String OptionDisableStringInterpolationInExceptionMessages; // 0x0 internal const System.String OptionPlatformConfiguration; // 0x0 internal const System.String OptionStackProtector; // 0x0 internal const System.String OptionStackProtectorBufferSize; // 0x0 internal const System.String OptionCacheDirectory; // 0x0 internal const System.String OptionJitDisableFunctionCaching; // 0x0 internal const System.String OptionJitDisableAssemblyCaching; // 0x0 internal const System.String OptionJitEnableAssemblyCachingLogs; // 0x0 internal const System.String OptionJitEnableSynchronousCompilation; // 0x0 internal const System.String OptionJitCompilationPriority; // 0x0 internal const System.String OptionJitIsForFunctionPointer; // 0x0 internal const System.String OptionJitManagedFunctionPointer; // 0x0 internal const System.String OptionJitManagedDelegateHandle; // 0x0 internal const System.String OptionEnableInterpreter; // 0x0 internal const System.String OptionAotAssemblyFolder; // 0x0 internal const System.String OptionRootAssembly; // 0x0 internal const System.String OptionIncludeRootAssemblyReferences; // 0x0 internal const System.String OptionAotMethod; // 0x0 internal const System.String OptionAotType; // 0x0 internal const System.String OptionAotAssembly; // 0x0 internal const System.String OptionAotOutputPath; // 0x0 internal const System.String OptionAotKeepIntermediateFiles; // 0x0 internal const System.String OptionAotNoLink; // 0x0 internal const System.String OptionAotOnlyStaticMethods; // 0x0 internal const System.String OptionMethodPrefix; // 0x0 internal const System.String OptionAotNoNativeToolchain; // 0x0 internal const System.String OptionAotEmitLlvmObjects; // 0x0 internal const System.String OptionAotKeyFolder; // 0x0 internal const System.String OptionAotDecodeFolder; // 0x0 internal const System.String OptionVerbose; // 0x0 internal const System.String OptionValidateExternalToolChain; // 0x0 internal const System.String OptionCompilerThreads; // 0x0 internal const System.String OptionChunkSize; // 0x0 internal const System.String OptionPrintLogOnMissingPInvokeCallbackAttribute; // 0x0 internal const System.String OptionOutputMode; // 0x0 internal const System.String OptionAlwaysCreateOutput; // 0x0 internal const System.String OptionAotPdbSearchPaths; // 0x0 internal const System.String OptionSafetyChecks; // 0x0 internal const System.String OptionLibraryOutputMode; // 0x0 internal const System.String OptionCompilationId; // 0x0 internal const System.String OptionTargetFramework; // 0x0 internal const System.String OptionDiscardAssemblies; // 0x0 internal const System.String OptionSaveExtraContext; // 0x0 internal const System.String CompilerCommandShutdown; // 0x0 internal const System.String CompilerCommandCancel; // 0x0 internal const System.String CompilerCommandEnableCompiler; // 0x0 internal const System.String CompilerCommandDisableCompiler; // 0x0 internal const System.String CompilerCommandSetDefaultOptions; // 0x0 internal const System.String CompilerCommandTriggerSetupRecompilation; // 0x0 internal const System.String CompilerCommandIsCurrentCompilationDone; // 0x0 internal const System.String CompilerCommandTriggerRecompilation; // 0x0 internal const System.String CompilerCommandInitialize; // 0x0 internal const System.String CompilerCommandDomainReload; // 0x0 internal const System.String CompilerCommandVersionNotification; // 0x0 internal const System.String CompilerCommandGetTargetCpuFromHost; // 0x0 internal const System.String CompilerCommandSetProfileCallbacks; // 0x0 internal const System.String CompilerCommandUnloadBurstNatives; // 0x0 internal const System.String CompilerCommandIsNativeApiAvailable; // 0x0 internal const System.String CompilerCommandILPPCompilation; // 0x0 internal const System.String CompilerCommandIsArmTestEnv; // 0x0 internal const System.String CompilerCommandNotifyAssemblyCompilationNotRequired; // 0x0 internal const System.String CompilerCommandNotifyAssemblyCompilationFinished; // 0x0 internal const System.String CompilerCommandNotifyCompilationStarted; // 0x0 internal const System.String CompilerCommandNotifyCompilationFinished; // 0x0 internal const System.String CompilerCommandAotCompilation; // 0x0 internal const System.String CompilerCommandRequestInitialiseDebuggerCommmand; // 0x0 internal const System.String CompilerCommandInitialiseDebuggerCommmand; // 0x0 internal const System.String CompilerCommandRequestSetProtocolVersionEditor; // 0x0 internal const System.String CompilerCommandSetProtocolVersionBurst; // 0x0 internal static readonly System.Boolean ForceDisableBurstCompilation; // 0x0 private static readonly System.Boolean ForceBurstCompilationSynchronously; // 0x1 internal static readonly System.Boolean IsSecondaryUnityProcess; // 0x2 private System.Boolean _enableBurstCompilation; // 0x10 private System.Boolean _enableBurstCompileSynchronously; // 0x11 private System.Boolean _enableBurstSafetyChecks; // 0x12 private System.Boolean _enableBurstTimings; // 0x13 private System.Boolean _enableBurstDebug; // 0x14 private System.Boolean _forceEnableBurstSafetyChecks; // 0x15 private readonly System.Boolean <IsGlobal>k__BackingField; // 0x16 private System.Action <OptionsChanged>k__BackingField; // 0x18 // Methods internal static System.String SerialiseCompilationOptionsSafe(System.String[] roots, System.String[] folders, System.String options); // 0x3a7293c internal static System.ValueTuple<System.String[],System.String[],System.String> DeserialiseCompilationOptionsSafe(System.String from); // 0x3a72b68 private System.Void .ctor(); // 0x3a72ea4 internal System.Void .ctor(System.Boolean isGlobal); // 0x3a723e4 private System.Boolean get_IsGlobal(); // 0x3a73004 public System.Boolean get_IsEnabled(); // 0x3a7300c public System.Boolean get_EnableBurstCompilation(); // 0x3a73080 public System.Void set_EnableBurstCompilation(System.Boolean value); // 0x3a72eac public System.Boolean get_EnableBurstCompileSynchronously(); // 0x3a730a4 public System.Void set_EnableBurstCompileSynchronously(System.Boolean value); // 0x3a730ac public System.Boolean get_EnableBurstSafetyChecks(); // 0x3a730dc public System.Void set_EnableBurstSafetyChecks(System.Boolean value); // 0x3a72fd4 public System.Boolean get_ForceEnableBurstSafetyChecks(); // 0x3a730e8 public System.Void set_ForceEnableBurstSafetyChecks(System.Boolean value); // 0x3a730f0 public System.Boolean get_EnableBurstDebug(); // 0x3a73120 public System.Void set_EnableBurstDebug(System.Boolean value); // 0x3a73128 public System.Boolean get_DisableOptimizations(); // 0x3a73158 public System.Void set_DisableOptimizations(System.Boolean value); // 0x3a73160 public System.Boolean get_EnableFastMath(); // 0x3a73164 public System.Void set_EnableFastMath(System.Boolean value); // 0x3a7316c internal System.Boolean get_EnableBurstTimings(); // 0x3a73170 internal System.Void set_EnableBurstTimings(System.Boolean value); // 0x3a73178 internal System.Boolean get_RequiresSynchronousCompilation(); // 0x3a731a8 internal System.Action get_OptionsChanged(); // 0x3a7321c internal System.Void set_OptionsChanged(System.Action value); // 0x3a73224 internal Unity.Burst.BurstCompilerOptions Clone(); // 0x3a7322c private static System.Boolean TryGetAttribute(System.Reflection.MemberInfo member, out Unity.Burst.BurstCompileAttribute& attribute); // 0x3a73374 private static System.Boolean TryGetAttribute(System.Reflection.Assembly assembly, out Unity.Burst.BurstCompileAttribute& attribute); // 0x3a73844 private static Unity.Burst.BurstCompileAttribute GetBurstCompileAttribute(System.Reflection.MemberInfo memberInfo); // 0x3a73418 internal static System.Boolean HasBurstCompileAttribute(System.Reflection.MemberInfo member); // 0x3a71794 internal static System.Void MergeAttributes(ref Unity.Burst.BurstCompileAttribute& memberAttribute, in Unity.Burst.BurstCompileAttribute& assemblyAttribute); // 0x3a738dc internal System.Boolean TryGetOptions(System.Reflection.MemberInfo member, out System.String& flagsOut, System.Boolean isForILPostProcessing, System.Boolean isForCompilerClient); // 0x3a73a04 internal System.String GetOptions(Unity.Burst.BurstCompileAttribute attr, System.Boolean isForILPostProcessing, System.Boolean isForCompilerClient); // 0x3a73b3c private static System.Void AddOption(System.Text.StringBuilder builder, System.String option); // 0x3a74284 internal static System.String GetOption(System.String optionName, System.Object value); // 0x3a741a0 private System.Void OnOptionsChanged(); // 0x3a73088 private System.Void MaybeTriggerRecompilation(); // 0x3a730e4 private static System.Void .cctor(); // 0x3a742d0 private static System.Boolean CheckIsSecondaryUnityProcess(); // 0x3a74448 } // Unity.Burst.dll internal enum Unity.Burst.BurstTargetCpu : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.BurstTargetCpu Auto = 0; // 0x0 public const Unity.Burst.BurstTargetCpu X86_SSE2 = 1; // 0x0 public const Unity.Burst.BurstTargetCpu X86_SSE4 = 2; // 0x0 public const Unity.Burst.BurstTargetCpu X64_SSE2 = 3; // 0x0 public const Unity.Burst.BurstTargetCpu X64_SSE4 = 4; // 0x0 public const Unity.Burst.BurstTargetCpu AVX = 5; // 0x0 public const Unity.Burst.BurstTargetCpu AVX2 = 6; // 0x0 public const Unity.Burst.BurstTargetCpu WASM32 = 7; // 0x0 public const Unity.Burst.BurstTargetCpu ARMV7A_NEON32 = 8; // 0x0 public const Unity.Burst.BurstTargetCpu ARMV8A_AARCH64 = 9; // 0x0 public const Unity.Burst.BurstTargetCpu THUMB2_NEON32 = 10; // 0x0 public const Unity.Burst.BurstTargetCpu ARMV8A_AARCH64_HALFFP = 11; // 0x0 public const Unity.Burst.BurstTargetCpu ARMV9A = 12; // 0x0 // Methods } // Unity.Burst.dll internal enum Unity.Burst.NativeDumpFlags : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.NativeDumpFlags None = 0; // 0x0 public const Unity.Burst.NativeDumpFlags IL = 1; // 0x0 public const Unity.Burst.NativeDumpFlags Unused = 2; // 0x0 public const Unity.Burst.NativeDumpFlags IR = 4; // 0x0 public const Unity.Burst.NativeDumpFlags IROptimized = 8; // 0x0 public const Unity.Burst.NativeDumpFlags Asm = 16; // 0x0 public const Unity.Burst.NativeDumpFlags Function = 32; // 0x0 public const Unity.Burst.NativeDumpFlags Analysis = 64; // 0x0 public const Unity.Burst.NativeDumpFlags IRPassAnalysis = 128; // 0x0 public const Unity.Burst.NativeDumpFlags ILPre = 256; // 0x0 public const Unity.Burst.NativeDumpFlags IRPerEntryPoint = 512; // 0x0 public const Unity.Burst.NativeDumpFlags All = 1021; // 0x0 // Methods } // Unity.Burst.dll internal enum Unity.Burst.CompilationPriority : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.CompilationPriority EagerCompilationSynchronous = 0; // 0x0 public const Unity.Burst.CompilationPriority Asynchronous = 1; // 0x0 public const Unity.Burst.CompilationPriority ILPP = 2; // 0x0 public const Unity.Burst.CompilationPriority EagerCompilationAsynchronous = 3; // 0x0 // Methods } // Unity.Burst.dll public enum Unity.Burst.BurstExecutionEnvironment : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.BurstExecutionEnvironment Default = 0; // 0x0 public const Unity.Burst.BurstExecutionEnvironment NonDeterministic = 0; // 0x0 public const Unity.Burst.BurstExecutionEnvironment Deterministic = 1; // 0x0 // Methods } // Unity.Burst.dll private struct Unity.Burst.BurstRuntime.HashCode32<T> : { // Fields public static readonly System.Int32 Value; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // Unity.Burst.dll private struct Unity.Burst.BurstRuntime.HashCode64<T> : { // Fields public static readonly System.Int64 Value; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 } // Unity.Burst.dll internal class Unity.Burst.BurstRuntime.PreserveAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a74908 } // Unity.Burst.dll public static class Unity.Burst.BurstRuntime : System.Object { // Fields // Methods public static System.Int32 GetHashCode32(); // 0x1bd97f0 public static System.Int32 GetHashCode32(System.Type type); // 0x3a74450 public static System.Int64 GetHashCode64(); // 0x1bde4d0 public static System.Int64 GetHashCode64(System.Type type); // 0x3a744f8 internal static System.Int32 HashStringWithFNV1A32(System.String text); // 0x3a74474 internal static System.Int64 HashStringWithFNV1A64(System.String text); // 0x3a7451c public static System.Boolean LoadAdditionalLibrary(System.String pathToLibBurstGenerated); // 0x3a745a8 internal static System.Boolean LoadAdditionalLibraryInternal(System.String pathToLibBurstGenerated); // 0x3a74614 internal static System.Void RuntimeLog(System.Byte* message, System.Int32 logType, System.Byte* fileName, System.Int32 lineNumber); // 0x3a7477c internal static System.Void Initialize(); // 0x3a74794 internal static System.Void PreventRequiredAttributeStrip(); // 0x3a74798 internal static System.Void Log(System.Byte* message, System.Int32 logType, System.Byte* fileName, System.Int32 lineNumber); // 0x3a748a4 public static System.Byte* GetUTF8LiteralPointer(System.String str, out System.Int32& byteCount); // 0x3a748bc } // Unity.Burst.dll internal class Unity.Burst.BurstString.PreserveAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a78b98 } // Unity.Burst.dll private enum Unity.Burst.BurstString.NumberBufferKind : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.BurstString.NumberBufferKind Integer = 0; // 0x0 public const Unity.Burst.BurstString.NumberBufferKind Float = 1; // 0x0 // Methods } // Unity.Burst.dll private struct Unity.Burst.BurstString.NumberBuffer : { // Fields private readonly System.Byte* _buffer; // 0x10 public Unity.Burst.BurstString.NumberBufferKind Kind; // 0x18 public System.Int32 DigitsCount; // 0x1c public System.Int32 Scale; // 0x20 public readonly System.Boolean IsNegative; // 0x24 // Methods public System.Void .ctor(Unity.Burst.BurstString.NumberBufferKind kind, System.Byte* buffer, System.Int32 digitsCount, System.Int32 scale, System.Boolean isNegative); // 0x3a75df4 public System.Byte* GetDigitsPointer(); // 0x3a78ba0 } // Unity.Burst.dll public enum Unity.Burst.BurstString.NumberFormatKind : { // Fields public System.Byte value__; // 0x10 public const Unity.Burst.BurstString.NumberFormatKind General = 0; // 0x0 public const Unity.Burst.BurstString.NumberFormatKind Decimal = 1; // 0x0 public const Unity.Burst.BurstString.NumberFormatKind DecimalForceSigned = 2; // 0x0 public const Unity.Burst.BurstString.NumberFormatKind Hexadecimal = 3; // 0x0 // Methods } // Unity.Burst.dll public struct Unity.Burst.BurstString.FormatOptions : { // Fields public Unity.Burst.BurstString.NumberFormatKind Kind; // 0x10 public System.SByte AlignAndSize; // 0x11 public System.Byte Specifier; // 0x12 public System.Boolean Lowercase; // 0x13 // Methods public System.Void .ctor(Unity.Burst.BurstString.NumberFormatKind kind, System.SByte alignAndSize, System.Byte specifier, System.Boolean lowercase); // 0x3a76b34 public System.Boolean get_Uppercase(); // 0x3a75da0 public System.Int32 EncodeToRaw(); // 0x3a78ba8 public System.Int32 GetBase(); // 0x3a75d88 public override System.String ToString(); // 0x3a78bb0 } // Unity.Burst.dll public struct Unity.Burst.BurstString.tBigInt.<m_blocks>e__FixedBuffer : { // Fields public System.UInt32 FixedElementField; // 0x10 // Methods } // Unity.Burst.dll public struct Unity.Burst.BurstString.tBigInt : { // Fields private const System.Int32 c_BigInt_MaxBlocks; // 0x0 public System.Int32 m_length; // 0x10 public Unity.Burst.BurstString.tBigInt.<m_blocks>e__FixedBuffer m_blocks; // 0x14 // Methods public System.Int32 GetLength(); // 0x3a78f0c public System.UInt32 GetBlock(System.Int32 idx); // 0x3a781a8 public System.Void SetZero(); // 0x3a78f14 public System.Boolean IsZero(); // 0x3a781b4 public System.Void SetU64(System.UInt64 val); // 0x3a78178 public System.Void SetU32(System.UInt32 val); // 0x3a774c0 public System.UInt32 GetU32(); // 0x3a78f1c } // Unity.Burst.dll public enum Unity.Burst.BurstString.CutoffMode : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.BurstString.CutoffMode Unique = 0; // 0x0 public const Unity.Burst.BurstString.CutoffMode TotalLength = 1; // 0x0 public const Unity.Burst.BurstString.CutoffMode FractionLength = 2; // 0x0 // Methods } // Unity.Burst.dll public enum Unity.Burst.BurstString.PrintFloatFormat : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.BurstString.PrintFloatFormat Positional = 0; // 0x0 public const Unity.Burst.BurstString.PrintFloatFormat Scientific = 1; // 0x0 // Methods } // Unity.Burst.dll public struct Unity.Burst.BurstString.tFloatUnion32 : { // Fields public System.Single m_floatingPoint; // 0x10 public System.UInt32 m_integer; // 0x10 // Methods public System.Boolean IsNegative(); // 0x3a78990 public System.UInt32 GetExponent(); // 0x3a78978 public System.UInt32 GetMantissa(); // 0x3a78984 } // Unity.Burst.dll public struct Unity.Burst.BurstString.tFloatUnion64 : { // Fields public System.Double m_floatingPoint; // 0x10 public System.UInt64 m_integer; // 0x10 // Methods public System.Boolean IsNegative(); // 0x3a789b4 public System.UInt32 GetExponent(); // 0x3a7899c public System.UInt64 GetMantissa(); // 0x3a789a8 } // Unity.Burst.dll internal static class Unity.Burst.BurstString : System.Object { // Fields private static readonly System.Char[] SplitByColon; // 0x0 private static readonly System.Byte[] logTable; // 0x8 private static readonly System.UInt32[] g_PowerOf10_U32; // 0x10 private static readonly System.Byte[] InfinityString; // 0x18 private static readonly System.Byte[] NanString; // 0x20 private const System.Int32 SinglePrecision; // 0x0 private const System.Int32 DoublePrecision; // 0x0 internal const System.Int32 SingleNumberBufferLength; // 0x0 internal const System.Int32 DoubleNumberBufferLength; // 0x0 private const System.Int32 SinglePrecisionCustomFormat; // 0x0 private const System.Int32 DoublePrecisionCustomFormat; // 0x0 // Methods public static System.Void CopyFixedString(System.Byte* dest, System.Int32 destLength, System.Byte* src, System.Int32 srcLength); // 0x3a74910 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Byte* src, System.Int32 srcLength, System.Int32 formatOptionsRaw); // 0x3a74934 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Single value, System.Int32 formatOptionsRaw); // 0x3a74b78 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Double value, System.Int32 formatOptionsRaw); // 0x3a74e84 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Boolean value, System.Int32 formatOptionsRaw); // 0x3a7518c public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Char value, System.Int32 formatOptionsRaw); // 0x3a7535c public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Byte value, System.Int32 formatOptionsRaw); // 0x3a75554 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.UInt16 value, System.Int32 formatOptionsRaw); // 0x3a7565c public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.UInt32 value, System.Int32 formatOptionsRaw); // 0x3a756e0 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.UInt64 value, System.Int32 formatOptionsRaw); // 0x3a755d8 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.SByte value, System.Int32 formatOptionsRaw); // 0x3a75908 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int16 value, System.Int32 formatOptionsRaw); // 0x3a75b74 public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int32 value, System.Int32 formatOptionsRaw); // 0x3a75c2c public static System.Void Format(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int64 value, System.Int32 formatOptionsRaw); // 0x3a75ce4 private static System.Void ConvertUnsignedIntegerToString(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.UInt64 value, Unity.Burst.BurstString.FormatOptions options); // 0x3a75764 private static System.Int32 GetLengthIntegerToString(System.Int64 value, System.Int32 basis, System.Int32 zeroPadding); // 0x3a76080 private static System.Void ConvertIntegerToString(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int64 value, Unity.Burst.BurstString.FormatOptions options); // 0x3a759c0 private static System.Void FormatNumber(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, ref Unity.Burst.BurstString.NumberBuffer& number, System.Int32 nMaxDigits, Unity.Burst.BurstString.FormatOptions options); // 0x3a75e0c private static System.Void FormatDecimalOrHexadecimal(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, ref Unity.Burst.BurstString.NumberBuffer& number, System.Int32 zeroPadding, System.Boolean outputPositiveSign); // 0x3a760ac private static System.Byte ValueToIntegerChar(System.Int32 value, System.Boolean uppercase); // 0x3a75db0 private static System.Void OptsSplit(System.String fullFormat, out System.String& padding, out System.String& format); // 0x3a765c0 public static Unity.Burst.BurstString.FormatOptions ParseFormatToFormatOptions(System.String fullFormat); // 0x3a76780 private static System.Boolean AlignRight(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int32 align, System.Int32 length); // 0x3a74ab0 private static System.Boolean AlignLeft(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Int32 align, System.Int32 length); // 0x3a74a64 private static System.Int32 GetLengthForFormatGeneral(ref Unity.Burst.BurstString.NumberBuffer& number, System.Int32 nMaxDigits); // 0x3a76284 private static System.Void FormatGeneral(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, ref Unity.Burst.BurstString.NumberBuffer& number, System.Int32 nMaxDigits, System.Byte expChar); // 0x3a763cc private static System.Void RoundNumber(ref Unity.Burst.BurstString.NumberBuffer& number, System.Int32 pos, System.Boolean isCorrectlyRounded); // 0x3a7614c private static System.Boolean ShouldRoundUp(System.Byte* dig, System.Int32 i, System.Boolean isCorrectlyRounded); // 0x3a76b4c private static System.UInt32 LogBase2(System.UInt32 val); // 0x3a76b70 private static System.Int32 BigInt_Compare(in Unity.Burst.BurstString.tBigInt& lhs, in Unity.Burst.BurstString.tBigInt& rhs); // 0x3a76c94 private static System.Void BigInt_Add(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& lhs, in Unity.Burst.BurstString.tBigInt& rhs); // 0x3a76ce4 private static System.Void BigInt_Add_internal(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& pLarge, in Unity.Burst.BurstString.tBigInt& pSmall); // 0x3a76d6c private static System.Void BigInt_Multiply(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& lhs, in Unity.Burst.BurstString.tBigInt& rhs); // 0x3a76e14 private static System.Void BigInt_Multiply_internal(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& pLarge, in Unity.Burst.BurstString.tBigInt& pSmall); // 0x3a76e9c private static System.Void BigInt_Multiply(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& lhs, System.UInt32 rhs); // 0x3a76f90 private static System.Void BigInt_Multiply2(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& input); // 0x3a76ff0 private static System.Void BigInt_Multiply2(ref Unity.Burst.BurstString.tBigInt& pResult); // 0x3a7704c private static System.Void BigInt_Multiply10(ref Unity.Burst.BurstString.tBigInt& pResult); // 0x3a770a8 private static Unity.Burst.BurstString.tBigInt g_PowerOf10_Big(System.Int32 i); // 0x3a77104 private static System.Void BigInt_Pow10(out Unity.Burst.BurstString.tBigInt& pResult, System.UInt32 exponent); // 0x3a7734c private static System.Void BigInt_MultiplyPow10(out Unity.Burst.BurstString.tBigInt& pResult, in Unity.Burst.BurstString.tBigInt& input, System.UInt32 exponent); // 0x3a774dc private static System.Void BigInt_Pow2(out Unity.Burst.BurstString.tBigInt& pResult, System.UInt32 exponent); // 0x3a77668 private static System.UInt32 BigInt_DivideWithRemainder_MaxQuotient9(ref Unity.Burst.BurstString.tBigInt& pDividend, in Unity.Burst.BurstString.tBigInt& divisor); // 0x3a776c4 private static System.Void BigInt_ShiftLeft(ref Unity.Burst.BurstString.tBigInt& pResult, System.UInt32 shift); // 0x3a7788c private static System.UInt32 Dragon4(System.UInt64 mantissa, System.Int32 exponent, System.UInt32 mantissaHighBitIdx, System.Boolean hasUnequalMargins, Unity.Burst.BurstString.CutoffMode cutoffMode, System.UInt32 cutoffNumber, System.Byte* pOutBuffer, System.UInt32 bufferSize, out System.Int32& pOutExponent); // 0x3a779a0 private static System.Int32 FormatPositional(System.Byte* pOutBuffer, System.UInt32 bufferSize, System.UInt64 mantissa, System.Int32 exponent, System.UInt32 mantissaHighBitIdx, System.Boolean hasUnequalMargins, System.Int32 precision); // 0x3a781c4 private static System.Int32 FormatScientific(System.Byte* pOutBuffer, System.UInt32 bufferSize, System.UInt64 mantissa, System.Int32 exponent, System.UInt32 mantissaHighBitIdx, System.Boolean hasUnequalMargins, System.Int32 precision); // 0x3a784fc private static System.Void FormatInfinityNaN(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.UInt64 mantissa, System.Boolean isNegative, Unity.Burst.BurstString.FormatOptions formatOptions); // 0x3a7877c private static System.Void ConvertFloatToString(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Single value, Unity.Burst.BurstString.FormatOptions formatOptions); // 0x3a74c04 private static System.Void ConvertDoubleToString(System.Byte* dest, ref System.Int32& destIndex, System.Int32 destLength, System.Double value, Unity.Burst.BurstString.FormatOptions formatOptions); // 0x3a74f10 private static System.Void .cctor(); // 0x3a789c0 } // Unity.Burst.dll internal enum Unity.Burst.DiagnosticId : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.DiagnosticId ERR_InternalCompilerErrorInBackend = 100; // 0x0 public const Unity.Burst.DiagnosticId ERR_InternalCompilerErrorInFunction = 101; // 0x0 public const Unity.Burst.DiagnosticId ERR_InternalCompilerErrorInInstruction = 102; // 0x0 public const Unity.Burst.DiagnosticId ERR_OnlyStaticMethodsAllowed = 1000; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToAccessManagedMethod = 1001; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToFindInterfaceMethod = 1002; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnexpectedEmptyMethodBody = 1003; // 0x0 public const Unity.Burst.DiagnosticId ERR_ManagedArgumentsNotSupported = 1004; // 0x0 public const Unity.Burst.DiagnosticId ERR_CatchConstructionNotSupported = 1006; // 0x0 public const Unity.Burst.DiagnosticId ERR_CatchAndFilterConstructionNotSupported = 1007; // 0x0 public const Unity.Burst.DiagnosticId ERR_LdfldaWithFixedArrayExpected = 1008; // 0x0 public const Unity.Burst.DiagnosticId ERR_PointerExpected = 1009; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFieldFromManagedObjectNotSupported = 1010; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFieldWithManagedTypeNotSupported = 1011; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingArgumentWithManagedTypeNotSupported = 1012; // 0x0 public const Unity.Burst.DiagnosticId ERR_CallingBurstDiscardMethodWithReturnValueNotSupported = 1015; // 0x0 public const Unity.Burst.DiagnosticId ERR_CallingManagedMethodNotSupported = 1016; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionUnboxNotSupported = 1019; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionBoxNotSupported = 1020; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionNewobjWithManagedTypeNotSupported = 1021; // 0x0 public const Unity.Burst.DiagnosticId ERR_AccessingManagedArrayNotSupported = 1022; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdtokenFieldNotSupported = 1023; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdtokenMethodNotSupported = 1024; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdtokenTypeNotSupported = 1025; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdtokenNotSupported = 1026; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdvirtftnNotSupported = 1027; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionNewarrNotSupported = 1028; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionRethrowNotSupported = 1029; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionCastclassNotSupported = 1030; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdftnNotSupported = 1032; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdstrNotSupported = 1033; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionStsfldNotSupported = 1034; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionEndfilterNotSupported = 1035; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionEndfinallyNotSupported = 1036; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLeaveNotSupported = 1037; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionNotSupported = 1038; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFromStaticFieldNotSupported = 1039; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFromNonReadonlyStaticFieldNotSupported = 1040; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFromManagedStaticFieldNotSupported = 1041; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoadingFromManagedNonReadonlyStaticFieldNotSupported = 1042; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionStfldToManagedObjectNotSupported = 1043; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionLdlenNonConstantLengthNotSupported = 1044; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructWithAutoLayoutNotSupported = 1045; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructWithGenericParametersAndExplicitLayoutNotSupported = 1047; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructSizeNotSupported = 1048; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructZeroSizeNotSupported = 1049; // 0x0 public const Unity.Burst.DiagnosticId ERR_MarshalAsOnFieldNotSupported = 1050; // 0x0 public const Unity.Burst.DiagnosticId ERR_TypeNotSupported = 1051; // 0x0 public const Unity.Burst.DiagnosticId ERR_RequiredTypeModifierNotSupported = 1052; // 0x0 public const Unity.Burst.DiagnosticId ERR_ErrorWhileProcessingVariable = 1053; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToResolveType = 1054; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToResolveMethod = 1055; // 0x0 public const Unity.Burst.DiagnosticId ERR_ConstructorNotSupported = 1056; // 0x0 public const Unity.Burst.DiagnosticId ERR_FunctionPointerMethodMissingBurstCompileAttribute = 1057; // 0x0 public const Unity.Burst.DiagnosticId ERR_FunctionPointerTypeMissingBurstCompileAttribute = 1058; // 0x0 public const Unity.Burst.DiagnosticId ERR_FunctionPointerMethodAndTypeMissingBurstCompileAttribute = 1059; // 0x0 public const Unity.Burst.DiagnosticId INF_FunctionPointerMethodAndTypeMissingMonoPInvokeCallbackAttribute = 10590; // 0x0 public const Unity.Burst.DiagnosticId ERR_MarshalAsOnParameterNotSupported = 1061; // 0x0 public const Unity.Burst.DiagnosticId ERR_MarshalAsOnReturnTypeNotSupported = 1062; // 0x0 public const Unity.Burst.DiagnosticId ERR_TypeNotBlittableForFunctionPointer = 1063; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructByValueNotSupported = 1064; // 0x0 public const Unity.Burst.DiagnosticId ERR_StructsWithNonUnicodeCharsNotSupported = 1066; // 0x0 public const Unity.Burst.DiagnosticId ERR_VectorsByValueNotSupported = 1067; // 0x0 public const Unity.Burst.DiagnosticId ERR_MissingExternBindings = 1068; // 0x0 public const Unity.Burst.DiagnosticId ERR_MarshalAsNativeTypeOnReturnTypeNotSupported = 1069; // 0x0 public const Unity.Burst.DiagnosticId ERR_AssertTypeNotSupported = 1071; // 0x0 public const Unity.Burst.DiagnosticId ERR_StoringToReadOnlyFieldNotAllowed = 1072; // 0x0 public const Unity.Burst.DiagnosticId ERR_StoringToFieldInReadOnlyParameterNotAllowed = 1073; // 0x0 public const Unity.Burst.DiagnosticId ERR_StoringToReadOnlyParameterNotAllowed = 1074; // 0x0 public const Unity.Burst.DiagnosticId ERR_TypeManagerStaticFieldNotCompatible = 1075; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToFindTypeIndexForTypeManagerType = 1076; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToFindFieldForTypeManager = 1077; // 0x0 public const Unity.Burst.DiagnosticId ERR_CircularStaticConstructorUsage = 1090; // 0x0 public const Unity.Burst.DiagnosticId ERR_ExternalInternalCallsInStaticConstructorsNotSupported = 1091; // 0x0 public const Unity.Burst.DiagnosticId ERR_PlatformNotSupported = 1092; // 0x0 public const Unity.Burst.DiagnosticId ERR_InitModuleVerificationError = 1093; // 0x0 public const Unity.Burst.DiagnosticId ERR_ModuleVerificationError = 1094; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToFindTypeRequiredForTypeManager = 1095; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnexpectedIntegerTypesForBinaryOperation = 1096; // 0x0 public const Unity.Burst.DiagnosticId ERR_BinaryOperationNotSupported = 1097; // 0x0 public const Unity.Burst.DiagnosticId ERR_CalliWithThisNotSupported = 1098; // 0x0 public const Unity.Burst.DiagnosticId ERR_CalliNonCCallingConventionNotSupported = 1099; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringLiteralTooBig = 1100; // 0x0 public const Unity.Burst.DiagnosticId ERR_LdftnNonCCallingConventionNotSupported = 1101; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnableToCallMethodOnInterfaceObject = 1102; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnsupportedCpuDependentBranch = 1199; // 0x0 public const Unity.Burst.DiagnosticId ERR_InstructionTargetCpuFeatureNotAllowedInThisBlock = 1200; // 0x0 public const Unity.Burst.DiagnosticId ERR_AssumeRangeTypeMustBeInteger = 1201; // 0x0 public const Unity.Burst.DiagnosticId ERR_AssumeRangeTypeMustBeSameSign = 1202; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnsupportedSpillTransform = 1300; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnsupportedSpillTransformTooManyUsers = 1301; // 0x0 public const Unity.Burst.DiagnosticId ERR_MethodNotSupported = 1302; // 0x0 public const Unity.Burst.DiagnosticId ERR_VectorsLoadFieldIsAddress = 1303; // 0x0 public const Unity.Burst.DiagnosticId ERR_ConstantExpressionRequired = 1304; // 0x0 public const Unity.Burst.DiagnosticId ERR_PointerArgumentsUnexpectedAliasing = 1310; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoopIntrinsicMustBeCalledInsideLoop = 1320; // 0x0 public const Unity.Burst.DiagnosticId ERR_LoopUnexpectedAutoVectorization = 1321; // 0x0 public const Unity.Burst.DiagnosticId WRN_LoopIntrinsicCalledButLoopOptimizedAway = 1322; // 0x0 public const Unity.Burst.DiagnosticId ERR_AssertArgTypesDiffer = 1330; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInternalCompilerFixedStringTooManyUsers = 1340; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidFormatMissingClosingBrace = 1341; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidIntegerForArgumentIndex = 1342; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidFormatForArgument = 1343; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArgumentIndexOutOfRange = 1344; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidArgumentType = 1345; // 0x0 public const Unity.Burst.DiagnosticId ERR_DebugLogNotSupported = 1346; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidNonLiteralFormat = 1347; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidStringFormatMethod = 1348; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringInvalidArgument = 1349; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArrayInvalidArrayCreation = 1350; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArrayInvalidArraySize = 1351; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArrayInvalidControlFlow = 1352; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArrayInvalidArrayIndex = 1353; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringArrayInvalidArrayIndexOutOfRange = 1354; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnmanagedStringMethodMissing = 1355; // 0x0 public const Unity.Burst.DiagnosticId ERR_UnmanagedStringMethodInvalid = 1356; // 0x0 public const Unity.Burst.DiagnosticId ERR_ManagedStaticConstructor = 1360; // 0x0 public const Unity.Burst.DiagnosticId ERR_StaticConstantArrayInStaticConstructor = 1361; // 0x0 public const Unity.Burst.DiagnosticId WRN_ExceptionThrownInNonSafetyCheckGuardedFunction = 1370; // 0x0 public const Unity.Burst.DiagnosticId WRN_ACallToMethodHasBeenDiscarded = 1371; // 0x0 public const Unity.Burst.DiagnosticId ERR_AccessingNestedManagedArrayNotSupported = 1380; // 0x0 public const Unity.Burst.DiagnosticId ERR_LdobjFromANonPointerNonReference = 1381; // 0x0 public const Unity.Burst.DiagnosticId ERR_StringLiteralRequired = 1382; // 0x0 public const Unity.Burst.DiagnosticId ERR_MultiDimensionalArrayUnsupported = 1383; // 0x0 public const Unity.Burst.DiagnosticId ERR_NonBlittableAndNonManagedSequentialStructNotSupported = 1384; // 0x0 public const Unity.Burst.DiagnosticId ERR_VarArgFunctionNotSupported = 1385; // 0x0 // Methods } // Unity.Burst.dll public interface Unity.Burst.IFunctionPointer : { // Fields // Methods public abstract Unity.Burst.IFunctionPointer FromIntPtr(System.IntPtr ptr); // 0x1ce0384 } // Unity.Burst.dll public struct Unity.Burst.FunctionPointer<T> : Unity.Burst.IFunctionPointer { // Fields private readonly System.IntPtr _ptr; // 0x0 // Methods public System.Void .ctor(System.IntPtr ptr); // 0x0 public System.IntPtr get_Value(); // 0x1bd20a8 private System.Void CheckIsCreated(); // 0x1bd2ec0 public T get_Invoke(); // 0x1ce0384 public System.Boolean get_IsCreated(); // 0x1bd1824 private Unity.Burst.IFunctionPointer Unity.Burst.IFunctionPointer.FromIntPtr(System.IntPtr ptr); // 0x1ce0384 } // Unity.Burst.dll public class Unity.Burst.NoAliasAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a78f34 } // Unity.Burst.dll internal static class Unity.Burst.SafeStringArrayHelper : System.Object { // Fields // Methods public static System.String SerialiseStringArraySafe(System.String[] array); // 0x3a72a14 public static System.String[] DeserialiseStringArraySafe(System.String input); // 0x3a72c14 } // Unity.Burst.dll public struct Unity.Burst.SharedStatic<T> : { // Fields private readonly System.Void* _buffer; // 0x0 private const System.UInt32 DefaultAlignment; // 0x0 // Methods private System.Void .ctor(System.Void* buffer); // 0x1ce0384 public ref T& get_Data(); // 0x1bd219c public System.Void* get_UnsafeDataPointer(); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreate(System.UInt32 alignment); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreate(System.UInt32 alignment); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreateUnsafe(System.UInt32 alignment, System.Int64 hashCode, System.Int64 subHashCode); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreatePartiallyUnsafeWithHashCode(System.UInt32 alignment, System.Int64 hashCode); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreatePartiallyUnsafeWithSubHashCode(System.UInt32 alignment, System.Int64 subHashCode); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreate(System.Type contextType, System.UInt32 alignment); // 0x1ce0384 public static Unity.Burst.SharedStatic<T> GetOrCreate(System.Type contextType, System.Type subContextType, System.UInt32 alignment); // 0x1ce0384 private static System.Void CheckIf_T_IsUnmanagedOrThrow(); // 0x1be1d28 } // Unity.Burst.dll internal class Unity.Burst.SharedStatic.PreserveAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a7904c } // Unity.Burst.dll internal static class Unity.Burst.SharedStatic : System.Object { // Fields // Methods private static System.Void CheckSizeOf(System.UInt32 sizeOf); // 0x3a78f3c private static System.Void CheckResult(System.Void* result); // 0x3a78fa8 public static System.Void* GetOrCreateSharedStaticInternal(System.Int64 getHashCode64, System.Int64 getSubHashCode64, System.UInt32 sizeOf, System.UInt32 alignment); // 0x3a78ffc } // Unity.Burst.dll public class Unity.Burst.Intrinsics.Arm.Neon : System.Object { // Fields // Methods public static System.Boolean get_IsNeonSupported(); // 0x3a79054 public static Unity.Burst.Intrinsics.v64 vadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7905c public static Unity.Burst.Intrinsics.v128 vaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79094 public static Unity.Burst.Intrinsics.v64 vadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a790cc public static Unity.Burst.Intrinsics.v128 vaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79104 public static Unity.Burst.Intrinsics.v64 vadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7913c public static Unity.Burst.Intrinsics.v128 vaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79174 public static Unity.Burst.Intrinsics.v64 vadd_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a791ac public static Unity.Burst.Intrinsics.v128 vaddq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a791e4 public static Unity.Burst.Intrinsics.v64 vadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7921c public static Unity.Burst.Intrinsics.v128 vaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79224 public static Unity.Burst.Intrinsics.v64 vadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7922c public static Unity.Burst.Intrinsics.v128 vaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79234 public static Unity.Burst.Intrinsics.v64 vadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7923c public static Unity.Burst.Intrinsics.v128 vaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79244 public static Unity.Burst.Intrinsics.v64 vadd_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7924c public static Unity.Burst.Intrinsics.v128 vaddq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79254 public static Unity.Burst.Intrinsics.v64 vadd_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7925c public static Unity.Burst.Intrinsics.v128 vaddq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79294 public static Unity.Burst.Intrinsics.v128 vaddl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a792cc public static Unity.Burst.Intrinsics.v128 vaddl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79304 public static Unity.Burst.Intrinsics.v128 vaddl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7933c public static Unity.Burst.Intrinsics.v128 vaddl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79374 public static Unity.Burst.Intrinsics.v128 vaddl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a793ac public static Unity.Burst.Intrinsics.v128 vaddl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a793e4 public static Unity.Burst.Intrinsics.v128 vaddw_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7941c public static Unity.Burst.Intrinsics.v128 vaddw_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79454 public static Unity.Burst.Intrinsics.v128 vaddw_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7948c public static Unity.Burst.Intrinsics.v128 vaddw_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a794c4 public static Unity.Burst.Intrinsics.v128 vaddw_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a794fc public static Unity.Burst.Intrinsics.v128 vaddw_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79534 public static Unity.Burst.Intrinsics.v64 vhadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7956c public static Unity.Burst.Intrinsics.v128 vhaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a795a4 public static Unity.Burst.Intrinsics.v64 vhadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a795dc public static Unity.Burst.Intrinsics.v128 vhaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79614 public static Unity.Burst.Intrinsics.v64 vhadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7964c public static Unity.Burst.Intrinsics.v128 vhaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79684 public static Unity.Burst.Intrinsics.v64 vhadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a796bc public static Unity.Burst.Intrinsics.v128 vhaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a796f4 public static Unity.Burst.Intrinsics.v64 vhadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7972c public static Unity.Burst.Intrinsics.v128 vhaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79764 public static Unity.Burst.Intrinsics.v64 vhadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7979c public static Unity.Burst.Intrinsics.v128 vhaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a797d4 public static Unity.Burst.Intrinsics.v64 vrhadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7980c public static Unity.Burst.Intrinsics.v128 vrhaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79844 public static Unity.Burst.Intrinsics.v64 vrhadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7987c public static Unity.Burst.Intrinsics.v128 vrhaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a798b4 public static Unity.Burst.Intrinsics.v64 vrhadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a798ec public static Unity.Burst.Intrinsics.v128 vrhaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79924 public static Unity.Burst.Intrinsics.v64 vrhadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7995c public static Unity.Burst.Intrinsics.v128 vrhaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79994 public static Unity.Burst.Intrinsics.v64 vrhadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a799cc public static Unity.Burst.Intrinsics.v128 vrhaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79a04 public static Unity.Burst.Intrinsics.v64 vrhadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79a3c public static Unity.Burst.Intrinsics.v128 vrhaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79a74 public static Unity.Burst.Intrinsics.v64 vqadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79aac public static Unity.Burst.Intrinsics.v128 vqaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79ae4 public static Unity.Burst.Intrinsics.v64 vqadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79b1c public static Unity.Burst.Intrinsics.v128 vqaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79b54 public static Unity.Burst.Intrinsics.v64 vqadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79b8c public static Unity.Burst.Intrinsics.v128 vqaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79bc4 public static Unity.Burst.Intrinsics.v64 vqadd_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79bfc public static Unity.Burst.Intrinsics.v128 vqaddq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79c34 public static Unity.Burst.Intrinsics.v64 vqadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79c6c public static Unity.Burst.Intrinsics.v128 vqaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79ca4 public static Unity.Burst.Intrinsics.v64 vqadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79cdc public static Unity.Burst.Intrinsics.v128 vqaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79d14 public static Unity.Burst.Intrinsics.v64 vqadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79d4c public static Unity.Burst.Intrinsics.v128 vqaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79d84 public static Unity.Burst.Intrinsics.v64 vqadd_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79dbc public static Unity.Burst.Intrinsics.v128 vqaddq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79df4 public static Unity.Burst.Intrinsics.v64 vaddhn_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79e2c public static Unity.Burst.Intrinsics.v64 vaddhn_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79e64 public static Unity.Burst.Intrinsics.v64 vaddhn_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79e9c public static Unity.Burst.Intrinsics.v64 vaddhn_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79ed4 public static Unity.Burst.Intrinsics.v64 vaddhn_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79edc public static Unity.Burst.Intrinsics.v64 vaddhn_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79ee4 public static Unity.Burst.Intrinsics.v64 vraddhn_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79eec public static Unity.Burst.Intrinsics.v64 vraddhn_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79f24 public static Unity.Burst.Intrinsics.v64 vraddhn_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79f5c public static Unity.Burst.Intrinsics.v64 vraddhn_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79f94 public static Unity.Burst.Intrinsics.v64 vraddhn_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79f9c public static Unity.Burst.Intrinsics.v64 vraddhn_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79fa4 public static Unity.Burst.Intrinsics.v64 vmul_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a79fac public static Unity.Burst.Intrinsics.v128 vmulq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a79fe4 public static Unity.Burst.Intrinsics.v64 vmul_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a01c public static Unity.Burst.Intrinsics.v128 vmulq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a054 public static Unity.Burst.Intrinsics.v64 vmul_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a08c public static Unity.Burst.Intrinsics.v128 vmulq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a0c4 public static Unity.Burst.Intrinsics.v64 vmul_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a0fc public static Unity.Burst.Intrinsics.v128 vmulq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a104 public static Unity.Burst.Intrinsics.v64 vmul_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a10c public static Unity.Burst.Intrinsics.v128 vmulq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a114 public static Unity.Burst.Intrinsics.v64 vmul_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a11c public static Unity.Burst.Intrinsics.v128 vmulq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a124 public static Unity.Burst.Intrinsics.v64 vmul_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a12c public static Unity.Burst.Intrinsics.v128 vmulq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a164 public static Unity.Burst.Intrinsics.v64 vmla_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a19c public static Unity.Burst.Intrinsics.v128 vmlaq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a1d4 public static Unity.Burst.Intrinsics.v64 vmla_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a20c public static Unity.Burst.Intrinsics.v128 vmlaq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a244 public static Unity.Burst.Intrinsics.v64 vmla_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a27c public static Unity.Burst.Intrinsics.v128 vmlaq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a2b4 public static Unity.Burst.Intrinsics.v64 vmla_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a2ec public static Unity.Burst.Intrinsics.v128 vmlaq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a2f4 public static Unity.Burst.Intrinsics.v64 vmla_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a2fc public static Unity.Burst.Intrinsics.v128 vmlaq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a304 public static Unity.Burst.Intrinsics.v64 vmla_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a30c public static Unity.Burst.Intrinsics.v128 vmlaq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a314 public static Unity.Burst.Intrinsics.v64 vmla_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a31c public static Unity.Burst.Intrinsics.v128 vmlaq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a354 public static Unity.Burst.Intrinsics.v128 vmlal_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a38c public static Unity.Burst.Intrinsics.v128 vmlal_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a3c4 public static Unity.Burst.Intrinsics.v128 vmlal_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a3fc public static Unity.Burst.Intrinsics.v128 vmlal_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a434 public static Unity.Burst.Intrinsics.v128 vmlal_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a46c public static Unity.Burst.Intrinsics.v128 vmlal_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a4a4 public static Unity.Burst.Intrinsics.v64 vmls_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a4dc public static Unity.Burst.Intrinsics.v128 vmlsq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a514 public static Unity.Burst.Intrinsics.v64 vmls_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a54c public static Unity.Burst.Intrinsics.v128 vmlsq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a584 public static Unity.Burst.Intrinsics.v64 vmls_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a5bc public static Unity.Burst.Intrinsics.v128 vmlsq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a5f4 public static Unity.Burst.Intrinsics.v64 vmls_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a62c public static Unity.Burst.Intrinsics.v128 vmlsq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a634 public static Unity.Burst.Intrinsics.v64 vmls_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a63c public static Unity.Burst.Intrinsics.v128 vmlsq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a644 public static Unity.Burst.Intrinsics.v64 vmls_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a64c public static Unity.Burst.Intrinsics.v128 vmlsq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a654 public static Unity.Burst.Intrinsics.v64 vmls_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a65c public static Unity.Burst.Intrinsics.v128 vmlsq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a694 public static Unity.Burst.Intrinsics.v128 vmlsl_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a6cc public static Unity.Burst.Intrinsics.v128 vmlsl_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a704 public static Unity.Burst.Intrinsics.v128 vmlsl_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a73c public static Unity.Burst.Intrinsics.v128 vmlsl_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a774 public static Unity.Burst.Intrinsics.v128 vmlsl_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a7ac public static Unity.Burst.Intrinsics.v128 vmlsl_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a7e4 public static Unity.Burst.Intrinsics.v64 vfma_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a81c public static Unity.Burst.Intrinsics.v128 vfmaq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a854 public static Unity.Burst.Intrinsics.v64 vfms_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7a88c public static Unity.Burst.Intrinsics.v128 vfmsq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7a8c4 public static Unity.Burst.Intrinsics.v64 vqdmulh_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a8fc public static Unity.Burst.Intrinsics.v128 vqdmulhq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a934 public static Unity.Burst.Intrinsics.v64 vqdmulh_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a96c public static Unity.Burst.Intrinsics.v128 vqdmulhq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7a9a4 public static Unity.Burst.Intrinsics.v64 vqrdmulh_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7a9dc public static Unity.Burst.Intrinsics.v128 vqrdmulhq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7aa14 public static Unity.Burst.Intrinsics.v64 vqrdmulh_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7aa4c public static Unity.Burst.Intrinsics.v128 vqrdmulhq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7aa84 public static Unity.Burst.Intrinsics.v128 vqdmlal_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7aabc public static Unity.Burst.Intrinsics.v128 vqdmlal_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7aaf4 public static Unity.Burst.Intrinsics.v128 vqdmlsl_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7ab2c public static Unity.Burst.Intrinsics.v128 vqdmlsl_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7ab64 public static Unity.Burst.Intrinsics.v128 vmull_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ab9c public static Unity.Burst.Intrinsics.v128 vmull_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7abd4 public static Unity.Burst.Intrinsics.v128 vmull_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ac0c public static Unity.Burst.Intrinsics.v128 vmull_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ac44 public static Unity.Burst.Intrinsics.v128 vmull_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ac7c public static Unity.Burst.Intrinsics.v128 vmull_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7acb4 public static Unity.Burst.Intrinsics.v128 vqdmull_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7acec public static Unity.Burst.Intrinsics.v128 vqdmull_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ad24 public static Unity.Burst.Intrinsics.v64 vsub_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ad5c public static Unity.Burst.Intrinsics.v128 vsubq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ad94 public static Unity.Burst.Intrinsics.v64 vsub_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7adcc public static Unity.Burst.Intrinsics.v128 vsubq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ae04 public static Unity.Burst.Intrinsics.v64 vsub_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ae3c public static Unity.Burst.Intrinsics.v128 vsubq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ae74 public static Unity.Burst.Intrinsics.v64 vsub_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7aeac public static Unity.Burst.Intrinsics.v128 vsubq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7aee4 public static Unity.Burst.Intrinsics.v64 vsub_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7af1c public static Unity.Burst.Intrinsics.v128 vsubq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7af24 public static Unity.Burst.Intrinsics.v64 vsub_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7af2c public static Unity.Burst.Intrinsics.v128 vsubq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7af34 public static Unity.Burst.Intrinsics.v64 vsub_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7af3c public static Unity.Burst.Intrinsics.v128 vsubq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7af44 public static Unity.Burst.Intrinsics.v64 vsub_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7af4c public static Unity.Burst.Intrinsics.v128 vsubq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7af54 public static Unity.Burst.Intrinsics.v64 vsub_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7af5c public static Unity.Burst.Intrinsics.v128 vsubq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7af94 public static Unity.Burst.Intrinsics.v128 vsubl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7afcc public static Unity.Burst.Intrinsics.v128 vsubl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b004 public static Unity.Burst.Intrinsics.v128 vsubl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b03c public static Unity.Burst.Intrinsics.v128 vsubl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b074 public static Unity.Burst.Intrinsics.v128 vsubl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b0ac public static Unity.Burst.Intrinsics.v128 vsubl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b0e4 public static Unity.Burst.Intrinsics.v128 vsubw_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b11c public static Unity.Burst.Intrinsics.v128 vsubw_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b154 public static Unity.Burst.Intrinsics.v128 vsubw_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b18c public static Unity.Burst.Intrinsics.v128 vsubw_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b1c4 public static Unity.Burst.Intrinsics.v128 vsubw_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b1fc public static Unity.Burst.Intrinsics.v128 vsubw_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b234 public static Unity.Burst.Intrinsics.v64 vhsub_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b26c public static Unity.Burst.Intrinsics.v128 vhsubq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b2a4 public static Unity.Burst.Intrinsics.v64 vhsub_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b2dc public static Unity.Burst.Intrinsics.v128 vhsubq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b314 public static Unity.Burst.Intrinsics.v64 vhsub_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b34c public static Unity.Burst.Intrinsics.v128 vhsubq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b384 public static Unity.Burst.Intrinsics.v64 vhsub_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b3bc public static Unity.Burst.Intrinsics.v128 vhsubq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b3f4 public static Unity.Burst.Intrinsics.v64 vhsub_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b42c public static Unity.Burst.Intrinsics.v128 vhsubq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b464 public static Unity.Burst.Intrinsics.v64 vhsub_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b49c public static Unity.Burst.Intrinsics.v128 vhsubq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b4d4 public static Unity.Burst.Intrinsics.v64 vqsub_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b50c public static Unity.Burst.Intrinsics.v128 vqsubq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b544 public static Unity.Burst.Intrinsics.v64 vqsub_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b57c public static Unity.Burst.Intrinsics.v128 vqsubq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b5b4 public static Unity.Burst.Intrinsics.v64 vqsub_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b5ec public static Unity.Burst.Intrinsics.v128 vqsubq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b624 public static Unity.Burst.Intrinsics.v64 vqsub_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b65c public static Unity.Burst.Intrinsics.v128 vqsubq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b694 public static Unity.Burst.Intrinsics.v64 vqsub_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b6cc public static Unity.Burst.Intrinsics.v128 vqsubq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b704 public static Unity.Burst.Intrinsics.v64 vqsub_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b73c public static Unity.Burst.Intrinsics.v128 vqsubq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b774 public static Unity.Burst.Intrinsics.v64 vqsub_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b7ac public static Unity.Burst.Intrinsics.v128 vqsubq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b7e4 public static Unity.Burst.Intrinsics.v64 vqsub_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7b81c public static Unity.Burst.Intrinsics.v128 vqsubq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b854 public static Unity.Burst.Intrinsics.v64 vsubhn_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b88c public static Unity.Burst.Intrinsics.v64 vsubhn_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b8c4 public static Unity.Burst.Intrinsics.v64 vsubhn_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b8fc public static Unity.Burst.Intrinsics.v64 vsubhn_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b934 public static Unity.Burst.Intrinsics.v64 vsubhn_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b93c public static Unity.Burst.Intrinsics.v64 vsubhn_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b944 public static Unity.Burst.Intrinsics.v64 vrsubhn_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b94c public static Unity.Burst.Intrinsics.v64 vrsubhn_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b984 public static Unity.Burst.Intrinsics.v64 vrsubhn_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b9bc public static Unity.Burst.Intrinsics.v64 vrsubhn_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b9f4 public static Unity.Burst.Intrinsics.v64 vrsubhn_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7b9fc public static Unity.Burst.Intrinsics.v64 vrsubhn_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ba04 public static Unity.Burst.Intrinsics.v64 vceq_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ba0c public static Unity.Burst.Intrinsics.v128 vceqq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ba44 public static Unity.Burst.Intrinsics.v64 vceq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ba7c public static Unity.Burst.Intrinsics.v128 vceqq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bab4 public static Unity.Burst.Intrinsics.v64 vceq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7baec public static Unity.Burst.Intrinsics.v128 vceqq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bb24 public static Unity.Burst.Intrinsics.v64 vceq_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bb5c public static Unity.Burst.Intrinsics.v128 vceqq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bb64 public static Unity.Burst.Intrinsics.v64 vceq_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bb6c public static Unity.Burst.Intrinsics.v128 vceqq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bb74 public static Unity.Burst.Intrinsics.v64 vceq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bb7c public static Unity.Burst.Intrinsics.v128 vceqq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bb84 public static Unity.Burst.Intrinsics.v64 vceq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bb8c public static Unity.Burst.Intrinsics.v128 vceqq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bbc4 public static Unity.Burst.Intrinsics.v64 vcge_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bbfc public static Unity.Burst.Intrinsics.v128 vcgeq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bc34 public static Unity.Burst.Intrinsics.v64 vcge_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bc6c public static Unity.Burst.Intrinsics.v128 vcgeq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bca4 public static Unity.Burst.Intrinsics.v64 vcge_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bcdc public static Unity.Burst.Intrinsics.v128 vcgeq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bd14 public static Unity.Burst.Intrinsics.v64 vcge_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bd4c public static Unity.Burst.Intrinsics.v128 vcgeq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bd84 public static Unity.Burst.Intrinsics.v64 vcge_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bdbc public static Unity.Burst.Intrinsics.v128 vcgeq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bdf4 public static Unity.Burst.Intrinsics.v64 vcge_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7be2c public static Unity.Burst.Intrinsics.v128 vcgeq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7be64 public static Unity.Burst.Intrinsics.v64 vcge_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7be9c public static Unity.Burst.Intrinsics.v128 vcgeq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bed4 public static Unity.Burst.Intrinsics.v64 vcle_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bf0c public static Unity.Burst.Intrinsics.v128 vcleq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bf44 public static Unity.Burst.Intrinsics.v64 vcle_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bf7c public static Unity.Burst.Intrinsics.v128 vcleq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7bfb4 public static Unity.Burst.Intrinsics.v64 vcle_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7bfec public static Unity.Burst.Intrinsics.v128 vcleq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c024 public static Unity.Burst.Intrinsics.v64 vcle_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c05c public static Unity.Burst.Intrinsics.v128 vcleq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c094 public static Unity.Burst.Intrinsics.v64 vcle_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c0cc public static Unity.Burst.Intrinsics.v128 vcleq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c104 public static Unity.Burst.Intrinsics.v64 vcle_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c13c public static Unity.Burst.Intrinsics.v128 vcleq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c174 public static Unity.Burst.Intrinsics.v64 vcle_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c1ac public static Unity.Burst.Intrinsics.v128 vcleq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c1e4 public static Unity.Burst.Intrinsics.v64 vcgt_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c21c public static Unity.Burst.Intrinsics.v128 vcgtq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c254 public static Unity.Burst.Intrinsics.v64 vcgt_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c28c public static Unity.Burst.Intrinsics.v128 vcgtq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c2c4 public static Unity.Burst.Intrinsics.v64 vcgt_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c2fc public static Unity.Burst.Intrinsics.v128 vcgtq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c334 public static Unity.Burst.Intrinsics.v64 vcgt_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c36c public static Unity.Burst.Intrinsics.v128 vcgtq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c3a4 public static Unity.Burst.Intrinsics.v64 vcgt_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c3dc public static Unity.Burst.Intrinsics.v128 vcgtq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c414 public static Unity.Burst.Intrinsics.v64 vcgt_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c44c public static Unity.Burst.Intrinsics.v128 vcgtq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c484 public static Unity.Burst.Intrinsics.v64 vcgt_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c4bc public static Unity.Burst.Intrinsics.v128 vcgtq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c4f4 public static Unity.Burst.Intrinsics.v64 vclt_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c52c public static Unity.Burst.Intrinsics.v128 vcltq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c564 public static Unity.Burst.Intrinsics.v64 vclt_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c59c public static Unity.Burst.Intrinsics.v128 vcltq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c5d4 public static Unity.Burst.Intrinsics.v64 vclt_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c60c public static Unity.Burst.Intrinsics.v128 vcltq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c644 public static Unity.Burst.Intrinsics.v64 vclt_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c67c public static Unity.Burst.Intrinsics.v128 vcltq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c6b4 public static Unity.Burst.Intrinsics.v64 vclt_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c6ec public static Unity.Burst.Intrinsics.v128 vcltq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c724 public static Unity.Burst.Intrinsics.v64 vclt_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c75c public static Unity.Burst.Intrinsics.v128 vcltq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c794 public static Unity.Burst.Intrinsics.v64 vclt_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c7cc public static Unity.Burst.Intrinsics.v128 vcltq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c804 public static Unity.Burst.Intrinsics.v64 vcage_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c83c public static Unity.Burst.Intrinsics.v128 vcageq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c874 public static Unity.Burst.Intrinsics.v64 vcale_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c8ac public static Unity.Burst.Intrinsics.v128 vcaleq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c8e4 public static Unity.Burst.Intrinsics.v64 vcagt_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c91c public static Unity.Burst.Intrinsics.v128 vcagtq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c954 public static Unity.Burst.Intrinsics.v64 vcalt_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c98c public static Unity.Burst.Intrinsics.v128 vcaltq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7c9c4 public static Unity.Burst.Intrinsics.v64 vtst_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7c9fc public static Unity.Burst.Intrinsics.v128 vtstq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ca34 public static Unity.Burst.Intrinsics.v64 vtst_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ca6c public static Unity.Burst.Intrinsics.v128 vtstq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7caa4 public static Unity.Burst.Intrinsics.v64 vtst_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cadc public static Unity.Burst.Intrinsics.v128 vtstq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cb14 public static Unity.Burst.Intrinsics.v64 vtst_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cb4c public static Unity.Burst.Intrinsics.v128 vtstq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cb54 public static Unity.Burst.Intrinsics.v64 vtst_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cb5c public static Unity.Burst.Intrinsics.v128 vtstq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cb64 public static Unity.Burst.Intrinsics.v64 vtst_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cb6c public static Unity.Burst.Intrinsics.v128 vtstq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cb74 public static Unity.Burst.Intrinsics.v64 vabd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cb7c public static Unity.Burst.Intrinsics.v128 vabdq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cbb4 public static Unity.Burst.Intrinsics.v64 vabd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cbec public static Unity.Burst.Intrinsics.v128 vabdq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cc24 public static Unity.Burst.Intrinsics.v64 vabd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cc5c public static Unity.Burst.Intrinsics.v128 vabdq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cc94 public static Unity.Burst.Intrinsics.v64 vabd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cccc public static Unity.Burst.Intrinsics.v128 vabdq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cd04 public static Unity.Burst.Intrinsics.v64 vabd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cd3c public static Unity.Burst.Intrinsics.v128 vabdq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cd74 public static Unity.Burst.Intrinsics.v64 vabd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cdac public static Unity.Burst.Intrinsics.v128 vabdq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7cde4 public static Unity.Burst.Intrinsics.v64 vabd_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ce1c public static Unity.Burst.Intrinsics.v128 vabdq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7ce54 public static Unity.Burst.Intrinsics.v128 vabdl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7ce8c public static Unity.Burst.Intrinsics.v128 vabdl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cec4 public static Unity.Burst.Intrinsics.v128 vabdl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cefc public static Unity.Burst.Intrinsics.v128 vabdl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cf34 public static Unity.Burst.Intrinsics.v128 vabdl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cf6c public static Unity.Burst.Intrinsics.v128 vabdl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7cfa4 public static Unity.Burst.Intrinsics.v64 vaba_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7cfdc public static Unity.Burst.Intrinsics.v128 vabaq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d014 public static Unity.Burst.Intrinsics.v64 vaba_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d04c public static Unity.Burst.Intrinsics.v128 vabaq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d084 public static Unity.Burst.Intrinsics.v64 vaba_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d0bc public static Unity.Burst.Intrinsics.v128 vabaq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d0f4 public static Unity.Burst.Intrinsics.v64 vaba_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d12c public static Unity.Burst.Intrinsics.v128 vabaq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d164 public static Unity.Burst.Intrinsics.v64 vaba_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d19c public static Unity.Burst.Intrinsics.v128 vabaq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d1d4 public static Unity.Burst.Intrinsics.v64 vaba_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d20c public static Unity.Burst.Intrinsics.v128 vabaq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a7d244 public static Unity.Burst.Intrinsics.v128 vabal_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d27c public static Unity.Burst.Intrinsics.v128 vabal_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d2b4 public static Unity.Burst.Intrinsics.v128 vabal_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d2ec public static Unity.Burst.Intrinsics.v128 vabal_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d324 public static Unity.Burst.Intrinsics.v128 vabal_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d35c public static Unity.Burst.Intrinsics.v128 vabal_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a7d394 public static Unity.Burst.Intrinsics.v64 vmax_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d3cc public static Unity.Burst.Intrinsics.v128 vmaxq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d404 public static Unity.Burst.Intrinsics.v64 vmax_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d43c public static Unity.Burst.Intrinsics.v128 vmaxq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d474 public static Unity.Burst.Intrinsics.v64 vmax_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d4ac public static Unity.Burst.Intrinsics.v128 vmaxq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d4e4 public static Unity.Burst.Intrinsics.v64 vmax_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d51c public static Unity.Burst.Intrinsics.v128 vmaxq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d554 public static Unity.Burst.Intrinsics.v64 vmax_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d58c public static Unity.Burst.Intrinsics.v128 vmaxq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d5c4 public static Unity.Burst.Intrinsics.v64 vmax_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d5fc public static Unity.Burst.Intrinsics.v128 vmaxq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d634 public static Unity.Burst.Intrinsics.v64 vmax_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d66c public static Unity.Burst.Intrinsics.v128 vmaxq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d6a4 public static Unity.Burst.Intrinsics.v64 vmin_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d6dc public static Unity.Burst.Intrinsics.v128 vminq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d714 public static Unity.Burst.Intrinsics.v64 vmin_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d74c public static Unity.Burst.Intrinsics.v128 vminq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d784 public static Unity.Burst.Intrinsics.v64 vmin_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d7bc public static Unity.Burst.Intrinsics.v128 vminq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d7f4 public static Unity.Burst.Intrinsics.v64 vmin_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d82c public static Unity.Burst.Intrinsics.v128 vminq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d864 public static Unity.Burst.Intrinsics.v64 vmin_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d89c public static Unity.Burst.Intrinsics.v128 vminq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d8d4 public static Unity.Burst.Intrinsics.v64 vmin_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d90c public static Unity.Burst.Intrinsics.v128 vminq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d944 public static Unity.Burst.Intrinsics.v64 vmin_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d97c public static Unity.Burst.Intrinsics.v128 vminq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7d9b4 public static Unity.Burst.Intrinsics.v64 vshl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7d9ec public static Unity.Burst.Intrinsics.v128 vshlq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7da24 public static Unity.Burst.Intrinsics.v64 vshl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7da5c public static Unity.Burst.Intrinsics.v128 vshlq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7da94 public static Unity.Burst.Intrinsics.v64 vshl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dacc public static Unity.Burst.Intrinsics.v128 vshlq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7db04 public static Unity.Burst.Intrinsics.v64 vshl_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7db3c public static Unity.Burst.Intrinsics.v128 vshlq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7db74 public static Unity.Burst.Intrinsics.v64 vshl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dbac public static Unity.Burst.Intrinsics.v128 vshlq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dbe4 public static Unity.Burst.Intrinsics.v64 vshl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dc1c public static Unity.Burst.Intrinsics.v128 vshlq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dc54 public static Unity.Burst.Intrinsics.v64 vshl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dc8c public static Unity.Burst.Intrinsics.v128 vshlq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dcc4 public static Unity.Burst.Intrinsics.v64 vshl_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dcfc public static Unity.Burst.Intrinsics.v128 vshlq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dd34 public static Unity.Burst.Intrinsics.v64 vqshl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dd6c public static Unity.Burst.Intrinsics.v128 vqshlq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dda4 public static Unity.Burst.Intrinsics.v64 vqshl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7dddc public static Unity.Burst.Intrinsics.v128 vqshlq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7de14 public static Unity.Burst.Intrinsics.v64 vqshl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7de4c public static Unity.Burst.Intrinsics.v128 vqshlq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7de84 public static Unity.Burst.Intrinsics.v64 vqshl_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7debc public static Unity.Burst.Intrinsics.v128 vqshlq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7def4 public static Unity.Burst.Intrinsics.v64 vqshl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7df2c public static Unity.Burst.Intrinsics.v128 vqshlq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7df64 public static Unity.Burst.Intrinsics.v64 vqshl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7df9c public static Unity.Burst.Intrinsics.v128 vqshlq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7dfd4 public static Unity.Burst.Intrinsics.v64 vqshl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e00c public static Unity.Burst.Intrinsics.v128 vqshlq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e044 public static Unity.Burst.Intrinsics.v64 vqshl_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e07c public static Unity.Burst.Intrinsics.v128 vqshlq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e0b4 public static Unity.Burst.Intrinsics.v64 vrshl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e0ec public static Unity.Burst.Intrinsics.v128 vrshlq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e124 public static Unity.Burst.Intrinsics.v64 vrshl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e15c public static Unity.Burst.Intrinsics.v128 vrshlq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e194 public static Unity.Burst.Intrinsics.v64 vrshl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e1cc public static Unity.Burst.Intrinsics.v128 vrshlq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e204 public static Unity.Burst.Intrinsics.v64 vrshl_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e23c public static Unity.Burst.Intrinsics.v128 vrshlq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e274 public static Unity.Burst.Intrinsics.v64 vrshl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e2ac public static Unity.Burst.Intrinsics.v128 vrshlq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e2e4 public static Unity.Burst.Intrinsics.v64 vrshl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e31c public static Unity.Burst.Intrinsics.v128 vrshlq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e354 public static Unity.Burst.Intrinsics.v64 vrshl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e38c public static Unity.Burst.Intrinsics.v128 vrshlq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e3c4 public static Unity.Burst.Intrinsics.v64 vrshl_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e3fc public static Unity.Burst.Intrinsics.v128 vrshlq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e434 public static Unity.Burst.Intrinsics.v64 vqrshl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e46c public static Unity.Burst.Intrinsics.v128 vqrshlq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e4a4 public static Unity.Burst.Intrinsics.v64 vqrshl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e4dc public static Unity.Burst.Intrinsics.v128 vqrshlq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e514 public static Unity.Burst.Intrinsics.v64 vqrshl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e54c public static Unity.Burst.Intrinsics.v128 vqrshlq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e584 public static Unity.Burst.Intrinsics.v64 vqrshl_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e5bc public static Unity.Burst.Intrinsics.v128 vqrshlq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e5f4 public static Unity.Burst.Intrinsics.v64 vqrshl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e62c public static Unity.Burst.Intrinsics.v128 vqrshlq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e664 public static Unity.Burst.Intrinsics.v64 vqrshl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e69c public static Unity.Burst.Intrinsics.v128 vqrshlq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e6d4 public static Unity.Burst.Intrinsics.v64 vqrshl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e70c public static Unity.Burst.Intrinsics.v128 vqrshlq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e744 public static Unity.Burst.Intrinsics.v64 vqrshl_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a7e77c public static Unity.Burst.Intrinsics.v128 vqrshlq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a7e7b4 public static Unity.Burst.Intrinsics.v64 vshr_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7e7ec public static Unity.Burst.Intrinsics.v128 vshrq_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7e824 public static Unity.Burst.Intrinsics.v64 vshr_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7e85c public static Unity.Burst.Intrinsics.v128 vshrq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7e894 public static Unity.Burst.Intrinsics.v64 vshr_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7e8cc public static Unity.Burst.Intrinsics.v128 vshrq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7e904 public static Unity.Burst.Intrinsics.v64 vshr_n_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7e93c public static Unity.Burst.Intrinsics.v128 vshrq_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7e974 public static Unity.Burst.Intrinsics.v64 vshr_n_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7e9ac public static Unity.Burst.Intrinsics.v128 vshrq_n_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7e9e4 public static Unity.Burst.Intrinsics.v64 vshr_n_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ea1c public static Unity.Burst.Intrinsics.v128 vshrq_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ea54 public static Unity.Burst.Intrinsics.v64 vshr_n_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ea8c public static Unity.Burst.Intrinsics.v128 vshrq_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7eac4 public static Unity.Burst.Intrinsics.v64 vshr_n_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7eafc public static Unity.Burst.Intrinsics.v128 vshrq_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7eb34 public static Unity.Burst.Intrinsics.v64 vshl_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7eb6c public static Unity.Burst.Intrinsics.v128 vshlq_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7eba4 public static Unity.Burst.Intrinsics.v64 vshl_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ebdc public static Unity.Burst.Intrinsics.v128 vshlq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ec14 public static Unity.Burst.Intrinsics.v64 vshl_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ec4c public static Unity.Burst.Intrinsics.v128 vshlq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ec84 public static Unity.Burst.Intrinsics.v64 vshl_n_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ecbc public static Unity.Burst.Intrinsics.v128 vshlq_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ecf4 public static Unity.Burst.Intrinsics.v64 vshl_n_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ed2c public static Unity.Burst.Intrinsics.v128 vshlq_n_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ed64 public static Unity.Burst.Intrinsics.v64 vshl_n_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ed9c public static Unity.Burst.Intrinsics.v128 vshlq_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7edd4 public static Unity.Burst.Intrinsics.v64 vshl_n_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ee0c public static Unity.Burst.Intrinsics.v128 vshlq_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ee44 public static Unity.Burst.Intrinsics.v64 vshl_n_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ee7c public static Unity.Burst.Intrinsics.v128 vshlq_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7eeb4 public static Unity.Burst.Intrinsics.v64 vrshr_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7eeec public static Unity.Burst.Intrinsics.v128 vrshrq_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ef08 public static Unity.Burst.Intrinsics.v64 vrshr_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ef28 public static Unity.Burst.Intrinsics.v128 vrshrq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ef44 public static Unity.Burst.Intrinsics.v64 vrshr_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ef64 public static Unity.Burst.Intrinsics.v128 vrshrq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ef80 public static Unity.Burst.Intrinsics.v64 vrshr_n_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7efa0 public static Unity.Burst.Intrinsics.v128 vrshrq_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7efc0 public static Unity.Burst.Intrinsics.v64 vrshr_n_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7efe4 public static Unity.Burst.Intrinsics.v128 vrshrq_n_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f000 public static Unity.Burst.Intrinsics.v64 vrshr_n_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f020 public static Unity.Burst.Intrinsics.v128 vrshrq_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f03c public static Unity.Burst.Intrinsics.v64 vrshr_n_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f05c public static Unity.Burst.Intrinsics.v128 vrshrq_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f078 public static Unity.Burst.Intrinsics.v64 vrshr_n_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f098 public static Unity.Burst.Intrinsics.v128 vrshrq_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f0b8 public static Unity.Burst.Intrinsics.v64 vsra_n_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f0dc public static Unity.Burst.Intrinsics.v128 vsraq_n_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f114 public static Unity.Burst.Intrinsics.v64 vsra_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f14c public static Unity.Burst.Intrinsics.v128 vsraq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f184 public static Unity.Burst.Intrinsics.v64 vsra_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f1bc public static Unity.Burst.Intrinsics.v128 vsraq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f1f4 public static Unity.Burst.Intrinsics.v64 vsra_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f22c public static Unity.Burst.Intrinsics.v128 vsraq_n_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f264 public static Unity.Burst.Intrinsics.v64 vsra_n_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f29c public static Unity.Burst.Intrinsics.v128 vsraq_n_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f2d4 public static Unity.Burst.Intrinsics.v64 vsra_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f30c public static Unity.Burst.Intrinsics.v128 vsraq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f344 public static Unity.Burst.Intrinsics.v64 vsra_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f37c public static Unity.Burst.Intrinsics.v128 vsraq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f3b4 public static Unity.Burst.Intrinsics.v64 vsra_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f3ec public static Unity.Burst.Intrinsics.v128 vsraq_n_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f424 public static Unity.Burst.Intrinsics.v64 vrsra_n_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f45c public static Unity.Burst.Intrinsics.v128 vrsraq_n_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f468 public static Unity.Burst.Intrinsics.v64 vrsra_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f47c public static Unity.Burst.Intrinsics.v128 vrsraq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f488 public static Unity.Burst.Intrinsics.v64 vrsra_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f49c public static Unity.Burst.Intrinsics.v128 vrsraq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f4a8 public static Unity.Burst.Intrinsics.v64 vrsra_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f4bc public static Unity.Burst.Intrinsics.v128 vrsraq_n_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f4c8 public static Unity.Burst.Intrinsics.v64 vrsra_n_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f4dc public static Unity.Burst.Intrinsics.v128 vrsraq_n_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f4e8 public static Unity.Burst.Intrinsics.v64 vrsra_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f4fc public static Unity.Burst.Intrinsics.v128 vrsraq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f508 public static Unity.Burst.Intrinsics.v64 vrsra_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f51c public static Unity.Burst.Intrinsics.v128 vrsraq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f528 public static Unity.Burst.Intrinsics.v64 vrsra_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a7f53c public static Unity.Burst.Intrinsics.v128 vrsraq_n_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a7f548 public static Unity.Burst.Intrinsics.v64 vqshl_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f55c public static Unity.Burst.Intrinsics.v128 vqshlq_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f574 public static Unity.Burst.Intrinsics.v64 vqshl_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f594 public static Unity.Burst.Intrinsics.v128 vqshlq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f5ac public static Unity.Burst.Intrinsics.v64 vqshl_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f5cc public static Unity.Burst.Intrinsics.v128 vqshlq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f5e4 public static Unity.Burst.Intrinsics.v64 vqshl_n_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f604 public static Unity.Burst.Intrinsics.v128 vqshlq_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f620 public static Unity.Burst.Intrinsics.v64 vqshl_n_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f640 public static Unity.Burst.Intrinsics.v128 vqshlq_n_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f658 public static Unity.Burst.Intrinsics.v64 vqshl_n_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f678 public static Unity.Burst.Intrinsics.v128 vqshlq_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f690 public static Unity.Burst.Intrinsics.v64 vqshl_n_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f6b0 public static Unity.Burst.Intrinsics.v128 vqshlq_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f6c8 public static Unity.Burst.Intrinsics.v64 vqshl_n_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f6e8 public static Unity.Burst.Intrinsics.v128 vqshlq_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f704 public static Unity.Burst.Intrinsics.v64 vqshlu_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f724 public static Unity.Burst.Intrinsics.v128 vqshluq_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f75c public static Unity.Burst.Intrinsics.v64 vqshlu_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f794 public static Unity.Burst.Intrinsics.v128 vqshluq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f7cc public static Unity.Burst.Intrinsics.v64 vqshlu_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f804 public static Unity.Burst.Intrinsics.v128 vqshluq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f83c public static Unity.Burst.Intrinsics.v64 vqshlu_n_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7f874 public static Unity.Burst.Intrinsics.v128 vqshluq_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f8ac public static Unity.Burst.Intrinsics.v64 vshrn_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f8e4 public static Unity.Burst.Intrinsics.v64 vshrn_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f91c public static Unity.Burst.Intrinsics.v64 vshrn_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f954 public static Unity.Burst.Intrinsics.v64 vshrn_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f98c public static Unity.Burst.Intrinsics.v64 vshrn_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f9c4 public static Unity.Burst.Intrinsics.v64 vshrn_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7f9fc public static Unity.Burst.Intrinsics.v64 vqshrun_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fa34 public static Unity.Burst.Intrinsics.v64 vqshrun_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fa6c public static Unity.Burst.Intrinsics.v64 vqshrun_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7faa4 public static Unity.Burst.Intrinsics.v64 vqrshrun_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fadc public static Unity.Burst.Intrinsics.v64 vqrshrun_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fb14 public static Unity.Burst.Intrinsics.v64 vqrshrun_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fb4c public static Unity.Burst.Intrinsics.v64 vqshrn_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fb84 public static Unity.Burst.Intrinsics.v64 vqshrn_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fbbc public static Unity.Burst.Intrinsics.v64 vqshrn_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fbf4 public static Unity.Burst.Intrinsics.v64 vqshrn_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fc2c public static Unity.Burst.Intrinsics.v64 vqshrn_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fc64 public static Unity.Burst.Intrinsics.v64 vqshrn_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fc9c public static Unity.Burst.Intrinsics.v64 vrshrn_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fcd4 public static Unity.Burst.Intrinsics.v64 vrshrn_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fd0c public static Unity.Burst.Intrinsics.v64 vrshrn_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fd44 public static Unity.Burst.Intrinsics.v64 vrshrn_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fd7c public static Unity.Burst.Intrinsics.v64 vrshrn_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fdb4 public static Unity.Burst.Intrinsics.v64 vrshrn_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fdec public static Unity.Burst.Intrinsics.v64 vqrshrn_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fe24 public static Unity.Burst.Intrinsics.v64 vqrshrn_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fe5c public static Unity.Burst.Intrinsics.v64 vqrshrn_n_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fe94 public static Unity.Burst.Intrinsics.v64 vqrshrn_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7fecc public static Unity.Burst.Intrinsics.v64 vqrshrn_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ff04 public static Unity.Burst.Intrinsics.v64 vqrshrn_n_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a7ff3c public static Unity.Burst.Intrinsics.v128 vshll_n_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ff74 public static Unity.Burst.Intrinsics.v128 vshll_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ffac public static Unity.Burst.Intrinsics.v128 vshll_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a7ffe4 public static Unity.Burst.Intrinsics.v128 vshll_n_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8001c public static Unity.Burst.Intrinsics.v128 vshll_n_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a80054 public static Unity.Burst.Intrinsics.v128 vshll_n_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8008c public static Unity.Burst.Intrinsics.v64 vsri_n_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a800c4 public static Unity.Burst.Intrinsics.v128 vsriq_n_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a800fc public static Unity.Burst.Intrinsics.v64 vsri_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80134 public static Unity.Burst.Intrinsics.v128 vsriq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8016c public static Unity.Burst.Intrinsics.v64 vsri_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a801a4 public static Unity.Burst.Intrinsics.v128 vsriq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a801dc public static Unity.Burst.Intrinsics.v64 vsri_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80214 public static Unity.Burst.Intrinsics.v128 vsriq_n_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8024c public static Unity.Burst.Intrinsics.v64 vsri_n_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80284 public static Unity.Burst.Intrinsics.v128 vsriq_n_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a802bc public static Unity.Burst.Intrinsics.v64 vsri_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a802f4 public static Unity.Burst.Intrinsics.v128 vsriq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8032c public static Unity.Burst.Intrinsics.v64 vsri_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80364 public static Unity.Burst.Intrinsics.v128 vsriq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8039c public static Unity.Burst.Intrinsics.v64 vsri_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a803d4 public static Unity.Burst.Intrinsics.v128 vsriq_n_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8040c public static Unity.Burst.Intrinsics.v64 vsli_n_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80444 public static Unity.Burst.Intrinsics.v128 vsliq_n_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8047c public static Unity.Burst.Intrinsics.v64 vsli_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a804b4 public static Unity.Burst.Intrinsics.v128 vsliq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a804ec public static Unity.Burst.Intrinsics.v64 vsli_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80524 public static Unity.Burst.Intrinsics.v128 vsliq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8055c public static Unity.Burst.Intrinsics.v64 vsli_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80594 public static Unity.Burst.Intrinsics.v128 vsliq_n_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a805cc public static Unity.Burst.Intrinsics.v64 vsli_n_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80604 public static Unity.Burst.Intrinsics.v128 vsliq_n_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8063c public static Unity.Burst.Intrinsics.v64 vsli_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80674 public static Unity.Burst.Intrinsics.v128 vsliq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a806ac public static Unity.Burst.Intrinsics.v64 vsli_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a806e4 public static Unity.Burst.Intrinsics.v128 vsliq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8071c public static Unity.Burst.Intrinsics.v64 vsli_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a80754 public static Unity.Burst.Intrinsics.v128 vsliq_n_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8078c public static Unity.Burst.Intrinsics.v64 vcvt_s32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a807c4 public static Unity.Burst.Intrinsics.v128 vcvtq_s32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a807fc public static Unity.Burst.Intrinsics.v64 vcvt_u32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a80834 public static Unity.Burst.Intrinsics.v128 vcvtq_u32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8086c public static Unity.Burst.Intrinsics.v64 vcvt_n_s32_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a808a4 public static Unity.Burst.Intrinsics.v128 vcvtq_n_s32_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a808dc public static Unity.Burst.Intrinsics.v64 vcvt_n_u32_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a80914 public static Unity.Burst.Intrinsics.v128 vcvtq_n_u32_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8094c public static Unity.Burst.Intrinsics.v64 vcvt_f32_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a80984 public static Unity.Burst.Intrinsics.v128 vcvtq_f32_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a809bc public static Unity.Burst.Intrinsics.v64 vcvt_f32_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a809f4 public static Unity.Burst.Intrinsics.v128 vcvtq_f32_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80a2c public static Unity.Burst.Intrinsics.v64 vcvt_n_f32_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a80a64 public static Unity.Burst.Intrinsics.v128 vcvtq_n_f32_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a80a9c public static Unity.Burst.Intrinsics.v64 vcvt_n_f32_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a80ad4 public static Unity.Burst.Intrinsics.v128 vcvtq_n_f32_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a80b0c public static Unity.Burst.Intrinsics.v64 vmovn_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a80b44 public static Unity.Burst.Intrinsics.v64 vmovn_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80b7c public static Unity.Burst.Intrinsics.v64 vmovn_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a80bb4 public static Unity.Burst.Intrinsics.v64 vmovn_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a80bec public static Unity.Burst.Intrinsics.v64 vmovn_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80bf4 public static Unity.Burst.Intrinsics.v64 vmovn_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a80bfc public static Unity.Burst.Intrinsics.v128 vmovn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80c04 public static Unity.Burst.Intrinsics.v128 vmovn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80c3c public static Unity.Burst.Intrinsics.v128 vmovn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80c74 public static Unity.Burst.Intrinsics.v128 vmovn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80cac public static Unity.Burst.Intrinsics.v128 vmovn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80cb4 public static Unity.Burst.Intrinsics.v128 vmovn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a80cbc public static Unity.Burst.Intrinsics.v128 vmovl_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a80cc4 public static Unity.Burst.Intrinsics.v128 vmovl_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a80cfc public static Unity.Burst.Intrinsics.v128 vmovl_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a80d34 public static Unity.Burst.Intrinsics.v128 vmovl_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a80d6c public static Unity.Burst.Intrinsics.v128 vmovl_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a80da4 public static Unity.Burst.Intrinsics.v128 vmovl_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a80ddc public static Unity.Burst.Intrinsics.v64 vqmovn_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a80e14 public static Unity.Burst.Intrinsics.v64 vqmovn_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80e4c public static Unity.Burst.Intrinsics.v64 vqmovn_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a80e84 public static Unity.Burst.Intrinsics.v64 vqmovn_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a80ebc public static Unity.Burst.Intrinsics.v64 vqmovn_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80ef4 public static Unity.Burst.Intrinsics.v64 vqmovn_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a80f2c public static Unity.Burst.Intrinsics.v64 vqmovun_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a80f64 public static Unity.Burst.Intrinsics.v64 vqmovun_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a80f9c public static Unity.Burst.Intrinsics.v64 vqmovun_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a80fd4 public static Unity.Burst.Intrinsics.v64 vmla_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8100c public static Unity.Burst.Intrinsics.v128 vmlaq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81044 public static Unity.Burst.Intrinsics.v64 vmla_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8107c public static Unity.Burst.Intrinsics.v128 vmlaq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a810b4 public static Unity.Burst.Intrinsics.v64 vmla_lane_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a810ec public static Unity.Burst.Intrinsics.v128 vmlaq_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81124 public static Unity.Burst.Intrinsics.v64 vmla_lane_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8115c public static Unity.Burst.Intrinsics.v128 vmlaq_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81194 public static Unity.Burst.Intrinsics.v64 vmla_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a811cc public static Unity.Burst.Intrinsics.v128 vmlaq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81204 public static Unity.Burst.Intrinsics.v128 vmlal_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8123c public static Unity.Burst.Intrinsics.v128 vmlal_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81274 public static Unity.Burst.Intrinsics.v128 vmlal_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a812ac public static Unity.Burst.Intrinsics.v128 vmlal_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a812e4 public static Unity.Burst.Intrinsics.v128 vqdmlal_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8131c public static Unity.Burst.Intrinsics.v128 vqdmlal_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81354 public static Unity.Burst.Intrinsics.v64 vmls_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8138c public static Unity.Burst.Intrinsics.v128 vmlsq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a813c4 public static Unity.Burst.Intrinsics.v64 vmls_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a813fc public static Unity.Burst.Intrinsics.v128 vmlsq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81434 public static Unity.Burst.Intrinsics.v64 vmls_lane_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8146c public static Unity.Burst.Intrinsics.v128 vmlsq_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a814a4 public static Unity.Burst.Intrinsics.v64 vmls_lane_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a814dc public static Unity.Burst.Intrinsics.v128 vmlsq_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81514 public static Unity.Burst.Intrinsics.v64 vmls_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8154c public static Unity.Burst.Intrinsics.v128 vmlsq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81584 public static Unity.Burst.Intrinsics.v128 vmlsl_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a815bc public static Unity.Burst.Intrinsics.v128 vmlsl_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a815f4 public static Unity.Burst.Intrinsics.v128 vmlsl_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8162c public static Unity.Burst.Intrinsics.v128 vmlsl_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a81664 public static Unity.Burst.Intrinsics.v128 vqdmlsl_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8169c public static Unity.Burst.Intrinsics.v128 vqdmlsl_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a816d4 public static Unity.Burst.Intrinsics.v64 vmul_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int16 a1); // 0x3a8170c public static Unity.Burst.Intrinsics.v128 vmulq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int16 a1); // 0x3a81744 public static Unity.Burst.Intrinsics.v64 vmul_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8177c public static Unity.Burst.Intrinsics.v128 vmulq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a817b4 public static Unity.Burst.Intrinsics.v64 vmul_n_u16(Unity.Burst.Intrinsics.v64 a0, System.UInt16 a1); // 0x3a817ec public static Unity.Burst.Intrinsics.v128 vmulq_n_u16(Unity.Burst.Intrinsics.v128 a0, System.UInt16 a1); // 0x3a81824 public static Unity.Burst.Intrinsics.v64 vmul_n_u32(Unity.Burst.Intrinsics.v64 a0, System.UInt32 a1); // 0x3a8185c public static Unity.Burst.Intrinsics.v128 vmulq_n_u32(Unity.Burst.Intrinsics.v128 a0, System.UInt32 a1); // 0x3a81894 public static Unity.Burst.Intrinsics.v64 vmul_n_f32(Unity.Burst.Intrinsics.v64 a0, System.Single a1); // 0x3a818cc public static Unity.Burst.Intrinsics.v128 vmulq_n_f32(Unity.Burst.Intrinsics.v128 a0, System.Single a1); // 0x3a81904 public static Unity.Burst.Intrinsics.v64 vmul_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8193c public static Unity.Burst.Intrinsics.v128 vmulq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81974 public static Unity.Burst.Intrinsics.v64 vmul_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a819ac public static Unity.Burst.Intrinsics.v128 vmulq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a819e4 public static Unity.Burst.Intrinsics.v64 vmul_lane_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81a1c public static Unity.Burst.Intrinsics.v128 vmulq_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81a54 public static Unity.Burst.Intrinsics.v64 vmul_lane_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81a8c public static Unity.Burst.Intrinsics.v128 vmulq_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81ac4 public static Unity.Burst.Intrinsics.v64 vmul_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81afc public static Unity.Burst.Intrinsics.v128 vmulq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81b34 public static Unity.Burst.Intrinsics.v128 vmull_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int16 a1); // 0x3a81b6c public static Unity.Burst.Intrinsics.v128 vmull_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a81ba4 public static Unity.Burst.Intrinsics.v128 vmull_n_u16(Unity.Burst.Intrinsics.v64 a0, System.UInt16 a1); // 0x3a81bdc public static Unity.Burst.Intrinsics.v128 vmull_n_u32(Unity.Burst.Intrinsics.v64 a0, System.UInt32 a1); // 0x3a81c14 public static Unity.Burst.Intrinsics.v128 vmull_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81c4c public static Unity.Burst.Intrinsics.v128 vmull_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81c84 public static Unity.Burst.Intrinsics.v128 vmull_lane_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81cbc public static Unity.Burst.Intrinsics.v128 vmull_lane_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81cf4 public static Unity.Burst.Intrinsics.v128 vqdmull_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int16 a1); // 0x3a81d2c public static Unity.Burst.Intrinsics.v128 vqdmull_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a81d64 public static Unity.Burst.Intrinsics.v128 vqdmull_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81d9c public static Unity.Burst.Intrinsics.v128 vqdmull_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81dd4 public static Unity.Burst.Intrinsics.v64 vqdmulh_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int16 a1); // 0x3a81e0c public static Unity.Burst.Intrinsics.v128 vqdmulhq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int16 a1); // 0x3a81e44 public static Unity.Burst.Intrinsics.v64 vqdmulh_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a81e7c public static Unity.Burst.Intrinsics.v128 vqdmulhq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a81eb4 public static Unity.Burst.Intrinsics.v64 vqdmulh_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81eec public static Unity.Burst.Intrinsics.v128 vqdmulhq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81f24 public static Unity.Burst.Intrinsics.v64 vqdmulh_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81f5c public static Unity.Burst.Intrinsics.v128 vqdmulhq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a81f94 public static Unity.Burst.Intrinsics.v64 vqrdmulh_n_s16(Unity.Burst.Intrinsics.v64 a0, System.Int16 a1); // 0x3a81fcc public static Unity.Burst.Intrinsics.v128 vqrdmulhq_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int16 a1); // 0x3a82004 public static Unity.Burst.Intrinsics.v64 vqrdmulh_n_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8203c public static Unity.Burst.Intrinsics.v128 vqrdmulhq_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a82074 public static Unity.Burst.Intrinsics.v64 vqrdmulh_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a820ac public static Unity.Burst.Intrinsics.v128 vqrdmulhq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a820e4 public static Unity.Burst.Intrinsics.v64 vqrdmulh_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8211c public static Unity.Burst.Intrinsics.v128 vqrdmulhq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a82154 public static Unity.Burst.Intrinsics.v64 vmla_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a8218c public static Unity.Burst.Intrinsics.v128 vmlaq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a821c4 public static Unity.Burst.Intrinsics.v64 vmla_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a821fc public static Unity.Burst.Intrinsics.v128 vmlaq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a82234 public static Unity.Burst.Intrinsics.v64 vmla_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt16 a2); // 0x3a8226c public static Unity.Burst.Intrinsics.v128 vmlaq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt16 a2); // 0x3a822a4 public static Unity.Burst.Intrinsics.v64 vmla_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt32 a2); // 0x3a822dc public static Unity.Burst.Intrinsics.v128 vmlaq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt32 a2); // 0x3a82314 public static Unity.Burst.Intrinsics.v64 vmla_n_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Single a2); // 0x3a8234c public static Unity.Burst.Intrinsics.v128 vmlaq_n_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Single a2); // 0x3a82384 public static Unity.Burst.Intrinsics.v128 vmlal_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a823bc public static Unity.Burst.Intrinsics.v128 vmlal_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a823f4 public static Unity.Burst.Intrinsics.v128 vmlal_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt16 a2); // 0x3a8242c public static Unity.Burst.Intrinsics.v128 vmlal_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt32 a2); // 0x3a82464 public static Unity.Burst.Intrinsics.v128 vqdmlal_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a8249c public static Unity.Burst.Intrinsics.v128 vqdmlal_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a824d4 public static Unity.Burst.Intrinsics.v64 vmls_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a8250c public static Unity.Burst.Intrinsics.v128 vmlsq_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a82544 public static Unity.Burst.Intrinsics.v64 vmls_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8257c public static Unity.Burst.Intrinsics.v128 vmlsq_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a825b4 public static Unity.Burst.Intrinsics.v64 vmls_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt16 a2); // 0x3a825ec public static Unity.Burst.Intrinsics.v128 vmlsq_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt16 a2); // 0x3a82624 public static Unity.Burst.Intrinsics.v64 vmls_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt32 a2); // 0x3a8265c public static Unity.Burst.Intrinsics.v128 vmlsq_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt32 a2); // 0x3a82694 public static Unity.Burst.Intrinsics.v64 vmls_n_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Single a2); // 0x3a826cc public static Unity.Burst.Intrinsics.v128 vmlsq_n_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Single a2); // 0x3a82704 public static Unity.Burst.Intrinsics.v128 vmlsl_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a8273c public static Unity.Burst.Intrinsics.v128 vmlsl_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a82774 public static Unity.Burst.Intrinsics.v128 vmlsl_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt16 a2); // 0x3a827ac public static Unity.Burst.Intrinsics.v128 vmlsl_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.UInt32 a2); // 0x3a827e4 public static Unity.Burst.Intrinsics.v128 vqdmlsl_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int16 a2); // 0x3a8281c public static Unity.Burst.Intrinsics.v128 vqdmlsl_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a82854 public static Unity.Burst.Intrinsics.v64 vabs_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a8288c public static Unity.Burst.Intrinsics.v128 vabsq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a828c4 public static Unity.Burst.Intrinsics.v64 vabs_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a828fc public static Unity.Burst.Intrinsics.v128 vabsq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a82934 public static Unity.Burst.Intrinsics.v64 vabs_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8296c public static Unity.Burst.Intrinsics.v128 vabsq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a829a4 public static Unity.Burst.Intrinsics.v64 vabs_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a829dc public static Unity.Burst.Intrinsics.v128 vabsq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82a14 public static Unity.Burst.Intrinsics.v64 vqabs_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a82a4c public static Unity.Burst.Intrinsics.v128 vqabsq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a82a84 public static Unity.Burst.Intrinsics.v64 vqabs_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a82abc public static Unity.Burst.Intrinsics.v128 vqabsq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a82af4 public static Unity.Burst.Intrinsics.v64 vqabs_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a82b2c public static Unity.Burst.Intrinsics.v128 vqabsq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82b64 public static Unity.Burst.Intrinsics.v64 vneg_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a82b9c public static Unity.Burst.Intrinsics.v128 vnegq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a82bd4 public static Unity.Burst.Intrinsics.v64 vneg_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a82c0c public static Unity.Burst.Intrinsics.v128 vnegq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a82c44 public static Unity.Burst.Intrinsics.v64 vneg_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a82c7c public static Unity.Burst.Intrinsics.v128 vnegq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82cb4 public static Unity.Burst.Intrinsics.v64 vneg_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a82cec public static Unity.Burst.Intrinsics.v128 vnegq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82d24 public static Unity.Burst.Intrinsics.v64 vqneg_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a82d5c public static Unity.Burst.Intrinsics.v128 vqnegq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a82d94 public static Unity.Burst.Intrinsics.v64 vqneg_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a82dcc public static Unity.Burst.Intrinsics.v128 vqnegq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a82e04 public static Unity.Burst.Intrinsics.v64 vqneg_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a82e3c public static Unity.Burst.Intrinsics.v128 vqnegq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82e74 public static Unity.Burst.Intrinsics.v64 vcls_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a82eac public static Unity.Burst.Intrinsics.v128 vclsq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a82ee4 public static Unity.Burst.Intrinsics.v64 vcls_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a82f1c public static Unity.Burst.Intrinsics.v128 vclsq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a82f54 public static Unity.Burst.Intrinsics.v64 vcls_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a82f8c public static Unity.Burst.Intrinsics.v128 vclsq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a82fc4 public static Unity.Burst.Intrinsics.v64 vclz_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a82ffc public static Unity.Burst.Intrinsics.v128 vclzq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a83034 public static Unity.Burst.Intrinsics.v64 vclz_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8306c public static Unity.Burst.Intrinsics.v128 vclzq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a830a4 public static Unity.Burst.Intrinsics.v64 vclz_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a830dc public static Unity.Burst.Intrinsics.v128 vclzq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83114 public static Unity.Burst.Intrinsics.v64 vclz_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a8314c public static Unity.Burst.Intrinsics.v128 vclzq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a83154 public static Unity.Burst.Intrinsics.v64 vclz_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8315c public static Unity.Burst.Intrinsics.v128 vclzq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a83164 public static Unity.Burst.Intrinsics.v64 vclz_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8316c public static Unity.Burst.Intrinsics.v128 vclzq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83174 public static Unity.Burst.Intrinsics.v64 vcnt_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a8317c public static Unity.Burst.Intrinsics.v128 vcntq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a831b4 public static Unity.Burst.Intrinsics.v64 vcnt_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a831ec public static Unity.Burst.Intrinsics.v128 vcntq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a831f4 public static Unity.Burst.Intrinsics.v64 vrecpe_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a831fc public static Unity.Burst.Intrinsics.v128 vrecpeq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83234 public static Unity.Burst.Intrinsics.v64 vrecpe_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8326c public static Unity.Burst.Intrinsics.v128 vrecpeq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a832a4 public static Unity.Burst.Intrinsics.v64 vrecps_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a832dc public static Unity.Burst.Intrinsics.v128 vrecpsq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83314 public static Unity.Burst.Intrinsics.v64 vrsqrte_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8334c public static Unity.Burst.Intrinsics.v128 vrsqrteq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83384 public static Unity.Burst.Intrinsics.v64 vrsqrte_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a833bc public static Unity.Burst.Intrinsics.v128 vrsqrteq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a833f4 public static Unity.Burst.Intrinsics.v64 vrsqrts_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8342c public static Unity.Burst.Intrinsics.v128 vrsqrtsq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83464 public static Unity.Burst.Intrinsics.v64 vmvn_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a8349c public static Unity.Burst.Intrinsics.v128 vmvnq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a834d4 public static Unity.Burst.Intrinsics.v64 vmvn_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8350c public static Unity.Burst.Intrinsics.v128 vmvnq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a83514 public static Unity.Burst.Intrinsics.v64 vmvn_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8351c public static Unity.Burst.Intrinsics.v128 vmvnq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83524 public static Unity.Burst.Intrinsics.v64 vmvn_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a8352c public static Unity.Burst.Intrinsics.v128 vmvnq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a83534 public static Unity.Burst.Intrinsics.v64 vmvn_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8353c public static Unity.Burst.Intrinsics.v128 vmvnq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a83544 public static Unity.Burst.Intrinsics.v64 vmvn_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8354c public static Unity.Burst.Intrinsics.v128 vmvnq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a83554 public static Unity.Burst.Intrinsics.v64 vand_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8355c public static Unity.Burst.Intrinsics.v128 vandq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83594 public static Unity.Burst.Intrinsics.v64 vand_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a835cc public static Unity.Burst.Intrinsics.v128 vandq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a835d4 public static Unity.Burst.Intrinsics.v64 vand_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a835dc public static Unity.Burst.Intrinsics.v128 vandq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a835e4 public static Unity.Burst.Intrinsics.v64 vand_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a835ec public static Unity.Burst.Intrinsics.v128 vandq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a835f4 public static Unity.Burst.Intrinsics.v64 vand_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a835fc public static Unity.Burst.Intrinsics.v128 vandq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83604 public static Unity.Burst.Intrinsics.v64 vand_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8360c public static Unity.Burst.Intrinsics.v128 vandq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83614 public static Unity.Burst.Intrinsics.v64 vand_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8361c public static Unity.Burst.Intrinsics.v128 vandq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83624 public static Unity.Burst.Intrinsics.v64 vand_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8362c public static Unity.Burst.Intrinsics.v128 vandq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83634 public static Unity.Burst.Intrinsics.v64 vorr_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8363c public static Unity.Burst.Intrinsics.v128 vorrq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83674 public static Unity.Burst.Intrinsics.v64 vorr_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836ac public static Unity.Burst.Intrinsics.v128 vorrq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a836b4 public static Unity.Burst.Intrinsics.v64 vorr_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836bc public static Unity.Burst.Intrinsics.v128 vorrq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a836c4 public static Unity.Burst.Intrinsics.v64 vorr_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836cc public static Unity.Burst.Intrinsics.v128 vorrq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a836d4 public static Unity.Burst.Intrinsics.v64 vorr_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836dc public static Unity.Burst.Intrinsics.v128 vorrq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a836e4 public static Unity.Burst.Intrinsics.v64 vorr_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836ec public static Unity.Burst.Intrinsics.v128 vorrq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a836f4 public static Unity.Burst.Intrinsics.v64 vorr_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a836fc public static Unity.Burst.Intrinsics.v128 vorrq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83704 public static Unity.Burst.Intrinsics.v64 vorr_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8370c public static Unity.Burst.Intrinsics.v128 vorrq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83714 public static Unity.Burst.Intrinsics.v64 veor_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8371c public static Unity.Burst.Intrinsics.v128 veorq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83754 public static Unity.Burst.Intrinsics.v64 veor_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8378c public static Unity.Burst.Intrinsics.v128 veorq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83794 public static Unity.Burst.Intrinsics.v64 veor_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8379c public static Unity.Burst.Intrinsics.v128 veorq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837a4 public static Unity.Burst.Intrinsics.v64 veor_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837ac public static Unity.Burst.Intrinsics.v128 veorq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837b4 public static Unity.Burst.Intrinsics.v64 veor_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837bc public static Unity.Burst.Intrinsics.v128 veorq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837c4 public static Unity.Burst.Intrinsics.v64 veor_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837cc public static Unity.Burst.Intrinsics.v128 veorq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837d4 public static Unity.Burst.Intrinsics.v64 veor_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837dc public static Unity.Burst.Intrinsics.v128 veorq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837e4 public static Unity.Burst.Intrinsics.v64 veor_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837ec public static Unity.Burst.Intrinsics.v128 veorq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a837f4 public static Unity.Burst.Intrinsics.v64 vbic_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a837fc public static Unity.Burst.Intrinsics.v128 vbicq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83834 public static Unity.Burst.Intrinsics.v64 vbic_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8386c public static Unity.Burst.Intrinsics.v128 vbicq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83874 public static Unity.Burst.Intrinsics.v64 vbic_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8387c public static Unity.Burst.Intrinsics.v128 vbicq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83884 public static Unity.Burst.Intrinsics.v64 vbic_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8388c public static Unity.Burst.Intrinsics.v128 vbicq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83894 public static Unity.Burst.Intrinsics.v64 vbic_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8389c public static Unity.Burst.Intrinsics.v128 vbicq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a838a4 public static Unity.Burst.Intrinsics.v64 vbic_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a838ac public static Unity.Burst.Intrinsics.v128 vbicq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a838b4 public static Unity.Burst.Intrinsics.v64 vbic_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a838bc public static Unity.Burst.Intrinsics.v128 vbicq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a838c4 public static Unity.Burst.Intrinsics.v64 vbic_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a838cc public static Unity.Burst.Intrinsics.v128 vbicq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a838d4 public static Unity.Burst.Intrinsics.v64 vorn_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a838dc public static Unity.Burst.Intrinsics.v128 vornq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83914 public static Unity.Burst.Intrinsics.v64 vorn_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8394c public static Unity.Burst.Intrinsics.v128 vornq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83954 public static Unity.Burst.Intrinsics.v64 vorn_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8395c public static Unity.Burst.Intrinsics.v128 vornq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83964 public static Unity.Burst.Intrinsics.v64 vorn_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8396c public static Unity.Burst.Intrinsics.v128 vornq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83974 public static Unity.Burst.Intrinsics.v64 vorn_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8397c public static Unity.Burst.Intrinsics.v128 vornq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83984 public static Unity.Burst.Intrinsics.v64 vorn_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8398c public static Unity.Burst.Intrinsics.v128 vornq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a83994 public static Unity.Burst.Intrinsics.v64 vorn_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8399c public static Unity.Burst.Intrinsics.v128 vornq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a839a4 public static Unity.Burst.Intrinsics.v64 vorn_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a839ac public static Unity.Burst.Intrinsics.v128 vornq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a839b4 public static Unity.Burst.Intrinsics.v64 vbsl_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a839bc public static Unity.Burst.Intrinsics.v128 vbslq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a839f4 public static Unity.Burst.Intrinsics.v64 vbsl_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a2c public static Unity.Burst.Intrinsics.v128 vbslq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a34 public static Unity.Burst.Intrinsics.v64 vbsl_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a3c public static Unity.Burst.Intrinsics.v128 vbslq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a44 public static Unity.Burst.Intrinsics.v64 vbsl_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a4c public static Unity.Burst.Intrinsics.v128 vbslq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a54 public static Unity.Burst.Intrinsics.v64 vbsl_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a5c public static Unity.Burst.Intrinsics.v128 vbslq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a64 public static Unity.Burst.Intrinsics.v64 vbsl_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a6c public static Unity.Burst.Intrinsics.v128 vbslq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a74 public static Unity.Burst.Intrinsics.v64 vbsl_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a7c public static Unity.Burst.Intrinsics.v128 vbslq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a84 public static Unity.Burst.Intrinsics.v64 vbsl_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a8c public static Unity.Burst.Intrinsics.v128 vbslq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83a94 public static Unity.Burst.Intrinsics.v64 vbsl_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a83a9c public static Unity.Burst.Intrinsics.v128 vbslq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a83aa4 public static Unity.Burst.Intrinsics.v64 vdup_lane_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83aac public static Unity.Burst.Intrinsics.v128 vdupq_lane_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83ae4 public static Unity.Burst.Intrinsics.v64 vdup_lane_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83b1c public static Unity.Burst.Intrinsics.v128 vdupq_lane_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83b54 public static Unity.Burst.Intrinsics.v64 vdup_lane_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83b8c public static Unity.Burst.Intrinsics.v128 vdupq_lane_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83bc4 public static Unity.Burst.Intrinsics.v64 vdup_lane_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83bfc public static Unity.Burst.Intrinsics.v128 vdupq_lane_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83c00 public static Unity.Burst.Intrinsics.v64 vdup_lane_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83c50 public static Unity.Burst.Intrinsics.v128 vdupq_lane_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83c88 public static Unity.Burst.Intrinsics.v64 vdup_lane_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83cc0 public static Unity.Burst.Intrinsics.v128 vdupq_lane_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83cf8 public static Unity.Burst.Intrinsics.v64 vdup_lane_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83d30 public static Unity.Burst.Intrinsics.v128 vdupq_lane_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83d68 public static Unity.Burst.Intrinsics.v64 vdup_lane_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83da0 public static Unity.Burst.Intrinsics.v128 vdupq_lane_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83da4 public static Unity.Burst.Intrinsics.v64 vdup_lane_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83df4 public static Unity.Burst.Intrinsics.v128 vdupq_lane_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a83e2c public static Unity.Burst.Intrinsics.v64 vpadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83e64 public static Unity.Burst.Intrinsics.v64 vpadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83e9c public static Unity.Burst.Intrinsics.v64 vpadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83ed4 public static Unity.Burst.Intrinsics.v64 vpadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83f0c public static Unity.Burst.Intrinsics.v64 vpadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83f14 public static Unity.Burst.Intrinsics.v64 vpadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83f1c public static Unity.Burst.Intrinsics.v64 vpadd_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a83f24 public static Unity.Burst.Intrinsics.v64 vpaddl_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a83f5c public static Unity.Burst.Intrinsics.v128 vpaddlq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a83f94 public static Unity.Burst.Intrinsics.v64 vpaddl_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a83fcc public static Unity.Burst.Intrinsics.v128 vpaddlq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84004 public static Unity.Burst.Intrinsics.v64 vpaddl_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8403c public static Unity.Burst.Intrinsics.v128 vpaddlq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a84074 public static Unity.Burst.Intrinsics.v64 vpaddl_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a840ac public static Unity.Burst.Intrinsics.v128 vpaddlq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a840e4 public static Unity.Burst.Intrinsics.v64 vpaddl_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8411c public static Unity.Burst.Intrinsics.v128 vpaddlq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84154 public static Unity.Burst.Intrinsics.v64 vpaddl_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8418c public static Unity.Burst.Intrinsics.v128 vpaddlq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a841c4 public static Unity.Burst.Intrinsics.v64 vpadal_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a841fc public static Unity.Burst.Intrinsics.v128 vpadalq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a84234 public static Unity.Burst.Intrinsics.v64 vpadal_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8426c public static Unity.Burst.Intrinsics.v128 vpadalq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a842a4 public static Unity.Burst.Intrinsics.v64 vpadal_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a842dc public static Unity.Burst.Intrinsics.v128 vpadalq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a84314 public static Unity.Burst.Intrinsics.v64 vpadal_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8434c public static Unity.Burst.Intrinsics.v128 vpadalq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a84384 public static Unity.Burst.Intrinsics.v64 vpadal_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a843bc public static Unity.Burst.Intrinsics.v128 vpadalq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a843f4 public static Unity.Burst.Intrinsics.v64 vpadal_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8442c public static Unity.Burst.Intrinsics.v128 vpadalq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a84464 public static Unity.Burst.Intrinsics.v64 vpmax_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8449c public static Unity.Burst.Intrinsics.v64 vpmax_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a844d4 public static Unity.Burst.Intrinsics.v64 vpmax_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8450c public static Unity.Burst.Intrinsics.v64 vpmax_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84544 public static Unity.Burst.Intrinsics.v64 vpmax_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8457c public static Unity.Burst.Intrinsics.v64 vpmax_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a845b4 public static Unity.Burst.Intrinsics.v64 vpmax_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a845ec public static Unity.Burst.Intrinsics.v64 vpmin_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84624 public static Unity.Burst.Intrinsics.v64 vpmin_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8465c public static Unity.Burst.Intrinsics.v64 vpmin_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84694 public static Unity.Burst.Intrinsics.v64 vpmin_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a846cc public static Unity.Burst.Intrinsics.v64 vpmin_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84704 public static Unity.Burst.Intrinsics.v64 vpmin_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8473c public static Unity.Burst.Intrinsics.v64 vpmin_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84774 public static Unity.Burst.Intrinsics.v64 vext_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a847ac public static Unity.Burst.Intrinsics.v128 vextq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a847e4 public static Unity.Burst.Intrinsics.v64 vext_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8481c public static Unity.Burst.Intrinsics.v128 vextq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84854 public static Unity.Burst.Intrinsics.v64 vext_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8488c public static Unity.Burst.Intrinsics.v128 vextq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a848c4 public static Unity.Burst.Intrinsics.v64 vext_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a848fc public static Unity.Burst.Intrinsics.v128 vextq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84900 public static Unity.Burst.Intrinsics.v64 vext_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a84938 public static Unity.Burst.Intrinsics.v128 vextq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84970 public static Unity.Burst.Intrinsics.v64 vext_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a849a8 public static Unity.Burst.Intrinsics.v128 vextq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a849e0 public static Unity.Burst.Intrinsics.v64 vext_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a84a18 public static Unity.Burst.Intrinsics.v128 vextq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84a50 public static Unity.Burst.Intrinsics.v64 vext_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a84a88 public static Unity.Burst.Intrinsics.v128 vextq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84a8c public static Unity.Burst.Intrinsics.v64 vext_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a84ac4 public static Unity.Burst.Intrinsics.v128 vextq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a84afc public static Unity.Burst.Intrinsics.v64 vrev64_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84b34 public static Unity.Burst.Intrinsics.v128 vrev64q_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84b6c public static Unity.Burst.Intrinsics.v64 vrev64_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a84ba4 public static Unity.Burst.Intrinsics.v128 vrev64q_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84bdc public static Unity.Burst.Intrinsics.v64 vrev64_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a84c14 public static Unity.Burst.Intrinsics.v128 vrev64q_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a84c4c public static Unity.Burst.Intrinsics.v64 vrev64_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84c84 public static Unity.Burst.Intrinsics.v128 vrev64q_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84c8c public static Unity.Burst.Intrinsics.v64 vrev64_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a84c94 public static Unity.Burst.Intrinsics.v128 vrev64q_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84c9c public static Unity.Burst.Intrinsics.v64 vrev64_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a84ca4 public static Unity.Burst.Intrinsics.v128 vrev64q_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a84cac public static Unity.Burst.Intrinsics.v64 vrev64_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a84cb4 public static Unity.Burst.Intrinsics.v128 vrev64q_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a84cbc public static Unity.Burst.Intrinsics.v64 vrev32_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84cc4 public static Unity.Burst.Intrinsics.v128 vrev32q_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84cfc public static Unity.Burst.Intrinsics.v64 vrev32_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a84d34 public static Unity.Burst.Intrinsics.v128 vrev32q_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84d6c public static Unity.Burst.Intrinsics.v64 vrev32_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84da4 public static Unity.Burst.Intrinsics.v128 vrev32q_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84dac public static Unity.Burst.Intrinsics.v64 vrev32_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a84db4 public static Unity.Burst.Intrinsics.v128 vrev32q_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a84dbc public static Unity.Burst.Intrinsics.v64 vrev16_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84dc4 public static Unity.Burst.Intrinsics.v128 vrev16q_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84dfc public static Unity.Burst.Intrinsics.v64 vrev16_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a84e34 public static Unity.Burst.Intrinsics.v128 vrev16q_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a84e3c public static Unity.Burst.Intrinsics.v64 vtbl1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84e44 public static Unity.Burst.Intrinsics.v64 vtbl1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a84e7c public static Unity.Burst.Intrinsics.v64 vtbx1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a84e84 public static Unity.Burst.Intrinsics.v64 vtbx1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a84ebc public static System.Byte vget_lane_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84ec4 public static System.UInt16 vget_lane_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84efc public static System.UInt32 vget_lane_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84f34 public static System.UInt64 vget_lane_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84f6c public static System.SByte vget_lane_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84f70 public static System.Int16 vget_lane_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84fa8 public static System.Int32 vget_lane_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a84fe0 public static System.Int64 vget_lane_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a85018 public static System.Single vget_lane_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8501c public static System.Byte vgetq_lane_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a85054 public static System.UInt16 vgetq_lane_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8508c public static System.UInt32 vgetq_lane_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a850c4 public static System.UInt64 vgetq_lane_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a850fc public static System.SByte vgetq_lane_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a85134 public static System.Int16 vgetq_lane_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8516c public static System.Int32 vgetq_lane_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a851a4 public static System.Int64 vgetq_lane_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a851dc public static System.Single vgetq_lane_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a85214 public static Unity.Burst.Intrinsics.v64 vset_lane_u8(System.Byte a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8524c public static Unity.Burst.Intrinsics.v64 vset_lane_u16(System.UInt16 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a85284 public static Unity.Burst.Intrinsics.v64 vset_lane_u32(System.UInt32 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a852bc public static Unity.Burst.Intrinsics.v64 vset_lane_u64(System.UInt64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a852f4 public static Unity.Burst.Intrinsics.v64 vset_lane_s8(System.SByte a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a85318 public static Unity.Burst.Intrinsics.v64 vset_lane_s16(System.Int16 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a85350 public static Unity.Burst.Intrinsics.v64 vset_lane_s32(System.Int32 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a85388 public static Unity.Burst.Intrinsics.v64 vset_lane_s64(System.Int64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a853c0 public static Unity.Burst.Intrinsics.v64 vset_lane_f32(System.Single a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a853e4 public static Unity.Burst.Intrinsics.v128 vsetq_lane_u8(System.Byte a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8541c public static Unity.Burst.Intrinsics.v128 vsetq_lane_u16(System.UInt16 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a85454 public static Unity.Burst.Intrinsics.v128 vsetq_lane_u32(System.UInt32 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8548c public static Unity.Burst.Intrinsics.v128 vsetq_lane_u64(System.UInt64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a854c4 public static Unity.Burst.Intrinsics.v128 vsetq_lane_s8(System.SByte a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a854fc public static Unity.Burst.Intrinsics.v128 vsetq_lane_s16(System.Int16 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a85534 public static Unity.Burst.Intrinsics.v128 vsetq_lane_s32(System.Int32 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8556c public static Unity.Burst.Intrinsics.v128 vsetq_lane_s64(System.Int64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a855a4 public static Unity.Burst.Intrinsics.v128 vsetq_lane_f32(System.Single a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a855dc public static Unity.Burst.Intrinsics.v64 vfma_n_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Single a2); // 0x3a85614 public static Unity.Burst.Intrinsics.v128 vfmaq_n_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Single a2); // 0x3a8564c public static System.Boolean get_IsNeonArmv82FeaturesSupported(); // 0x3a85684 public static Unity.Burst.Intrinsics.v64 vadd_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8568c public static Unity.Burst.Intrinsics.v128 vaddq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a856c4 public static System.Int64 vaddd_s64(System.Int64 a0, System.Int64 a1); // 0x3a856fc public static System.UInt64 vaddd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a85734 public static Unity.Burst.Intrinsics.v128 vaddl_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8576c public static Unity.Burst.Intrinsics.v128 vaddl_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a857a4 public static Unity.Burst.Intrinsics.v128 vaddl_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a857dc public static Unity.Burst.Intrinsics.v128 vaddl_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85814 public static Unity.Burst.Intrinsics.v128 vaddl_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8584c public static Unity.Burst.Intrinsics.v128 vaddl_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85884 public static Unity.Burst.Intrinsics.v128 vaddw_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a858bc public static Unity.Burst.Intrinsics.v128 vaddw_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a858f4 public static Unity.Burst.Intrinsics.v128 vaddw_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8592c public static Unity.Burst.Intrinsics.v128 vaddw_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85964 public static Unity.Burst.Intrinsics.v128 vaddw_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8599c public static Unity.Burst.Intrinsics.v128 vaddw_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a859d4 public static System.SByte vqaddb_s8(System.SByte a0, System.SByte a1); // 0x3a85a0c public static System.Int16 vqaddh_s16(System.Int16 a0, System.Int16 a1); // 0x3a85a44 public static System.Int32 vqadds_s32(System.Int32 a0, System.Int32 a1); // 0x3a85a7c public static System.Int64 vqaddd_s64(System.Int64 a0, System.Int64 a1); // 0x3a85ab4 public static System.Byte vqaddb_u8(System.Byte a0, System.Byte a1); // 0x3a85aec public static System.UInt16 vqaddh_u16(System.UInt16 a0, System.UInt16 a1); // 0x3a85b24 public static System.UInt32 vqadds_u32(System.UInt32 a0, System.UInt32 a1); // 0x3a85b5c public static System.UInt64 vqaddd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a85b94 public static Unity.Burst.Intrinsics.v64 vuqadd_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85bcc public static Unity.Burst.Intrinsics.v128 vuqaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85c04 public static Unity.Burst.Intrinsics.v64 vuqadd_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85c3c public static Unity.Burst.Intrinsics.v128 vuqaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85c74 public static Unity.Burst.Intrinsics.v64 vuqadd_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85cac public static Unity.Burst.Intrinsics.v128 vuqaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85ce4 public static Unity.Burst.Intrinsics.v64 vuqadd_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85d1c public static Unity.Burst.Intrinsics.v128 vuqaddq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85d54 public static System.SByte vuqaddb_s8(System.SByte a0, System.Byte a1); // 0x3a85d8c public static System.Int16 vuqaddh_s16(System.Int16 a0, System.UInt16 a1); // 0x3a85dc4 public static System.Int32 vuqadds_s32(System.Int32 a0, System.UInt32 a1); // 0x3a85dfc public static System.Int64 vuqaddd_s64(System.Int64 a0, System.UInt64 a1); // 0x3a85e34 public static Unity.Burst.Intrinsics.v64 vsqadd_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85e6c public static Unity.Burst.Intrinsics.v128 vsqaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85ea4 public static Unity.Burst.Intrinsics.v64 vsqadd_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85edc public static Unity.Burst.Intrinsics.v128 vsqaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85f14 public static Unity.Burst.Intrinsics.v64 vsqadd_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85f4c public static Unity.Burst.Intrinsics.v128 vsqaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85f84 public static Unity.Burst.Intrinsics.v64 vsqadd_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a85fbc public static Unity.Burst.Intrinsics.v128 vsqaddq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a85ff4 public static System.Byte vsqaddb_u8(System.Byte a0, System.SByte a1); // 0x3a8602c public static System.UInt16 vsqaddh_u16(System.UInt16 a0, System.Int16 a1); // 0x3a86064 public static System.UInt32 vsqadds_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8609c public static System.UInt64 vsqaddd_u64(System.UInt64 a0, System.Int64 a1); // 0x3a860d4 public static Unity.Burst.Intrinsics.v128 vaddhn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8610c public static Unity.Burst.Intrinsics.v128 vaddhn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86144 public static Unity.Burst.Intrinsics.v128 vaddhn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8617c public static Unity.Burst.Intrinsics.v128 vaddhn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a861b4 public static Unity.Burst.Intrinsics.v128 vaddhn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a861bc public static Unity.Burst.Intrinsics.v128 vaddhn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a861c4 public static Unity.Burst.Intrinsics.v128 vraddhn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a861cc public static Unity.Burst.Intrinsics.v128 vraddhn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86204 public static Unity.Burst.Intrinsics.v128 vraddhn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8623c public static Unity.Burst.Intrinsics.v128 vraddhn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86274 public static Unity.Burst.Intrinsics.v128 vraddhn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8627c public static Unity.Burst.Intrinsics.v128 vraddhn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86284 public static Unity.Burst.Intrinsics.v64 vmul_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8628c public static Unity.Burst.Intrinsics.v128 vmulq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a862c4 public static Unity.Burst.Intrinsics.v64 vmulx_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a862fc public static Unity.Burst.Intrinsics.v128 vmulxq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a86334 public static Unity.Burst.Intrinsics.v64 vmulx_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8636c public static Unity.Burst.Intrinsics.v128 vmulxq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a863a4 public static System.Single vmulxs_f32(System.Single a0, System.Single a1); // 0x3a863dc public static System.Double vmulxd_f64(System.Double a0, System.Double a1); // 0x3a86414 public static Unity.Burst.Intrinsics.v64 vmulx_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8644c public static Unity.Burst.Intrinsics.v128 vmulxq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a86484 public static Unity.Burst.Intrinsics.v64 vmulx_lane_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a864bc public static Unity.Burst.Intrinsics.v128 vmulxq_lane_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a864c4 public static System.Single vmulxs_lane_f32(System.Single a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a864fc public static System.Double vmulxd_lane_f64(System.Double a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a86534 public static Unity.Burst.Intrinsics.v64 vmulx_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8653c public static Unity.Burst.Intrinsics.v128 vmulxq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a86574 public static Unity.Burst.Intrinsics.v64 vmulx_laneq_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a865ac public static Unity.Burst.Intrinsics.v128 vmulxq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a865e4 public static System.Single vmulxs_laneq_f32(System.Single a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8661c public static System.Double vmulxd_laneq_f64(System.Double a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a86654 public static Unity.Burst.Intrinsics.v64 vdiv_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8668c public static Unity.Burst.Intrinsics.v128 vdivq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a866c4 public static Unity.Burst.Intrinsics.v64 vdiv_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a866fc public static Unity.Burst.Intrinsics.v128 vdivq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a86734 public static Unity.Burst.Intrinsics.v64 vmla_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a8676c public static Unity.Burst.Intrinsics.v128 vmlaq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a867a4 public static Unity.Burst.Intrinsics.v128 vmlal_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a867dc public static Unity.Burst.Intrinsics.v128 vmlal_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86814 public static Unity.Burst.Intrinsics.v128 vmlal_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8684c public static Unity.Burst.Intrinsics.v128 vmlal_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86884 public static Unity.Burst.Intrinsics.v128 vmlal_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a868bc public static Unity.Burst.Intrinsics.v128 vmlal_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a868f4 public static Unity.Burst.Intrinsics.v64 vmls_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a8692c public static Unity.Burst.Intrinsics.v128 vmlsq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86964 public static Unity.Burst.Intrinsics.v128 vmlsl_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8699c public static Unity.Burst.Intrinsics.v128 vmlsl_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a869d4 public static Unity.Burst.Intrinsics.v128 vmlsl_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86a0c public static Unity.Burst.Intrinsics.v128 vmlsl_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86a44 public static Unity.Burst.Intrinsics.v128 vmlsl_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86a7c public static Unity.Burst.Intrinsics.v128 vmlsl_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86ab4 public static Unity.Burst.Intrinsics.v64 vfma_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a86aec public static Unity.Burst.Intrinsics.v128 vfmaq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86b24 public static Unity.Burst.Intrinsics.v64 vfma_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86b5c public static Unity.Burst.Intrinsics.v128 vfmaq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86b94 public static Unity.Burst.Intrinsics.v64 vfma_lane_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86bcc public static Unity.Burst.Intrinsics.v128 vfmaq_lane_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86bd4 public static System.Single vfmas_lane_f32(System.Single a0, System.Single a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86c0c public static System.Double vfmad_lane_f64(System.Double a0, System.Double a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86c44 public static Unity.Burst.Intrinsics.v64 vfma_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86c7c public static Unity.Burst.Intrinsics.v128 vfmaq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86cb4 public static Unity.Burst.Intrinsics.v64 vfma_laneq_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86cec public static Unity.Burst.Intrinsics.v128 vfmaq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86d24 public static System.Single vfmas_laneq_f32(System.Single a0, System.Single a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86d5c public static System.Double vfmad_laneq_f64(System.Double a0, System.Double a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86d94 public static Unity.Burst.Intrinsics.v64 vfms_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a86dcc public static Unity.Burst.Intrinsics.v128 vfmsq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a86e04 public static Unity.Burst.Intrinsics.v64 vfms_lane_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86e3c public static Unity.Burst.Intrinsics.v128 vfmsq_lane_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86e74 public static Unity.Burst.Intrinsics.v64 vfms_lane_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86eac public static Unity.Burst.Intrinsics.v128 vfmsq_lane_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86eb4 public static System.Single vfmss_lane_f32(System.Single a0, System.Single a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86eec public static System.Double vfmsd_lane_f64(System.Double a0, System.Double a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a86f24 public static Unity.Burst.Intrinsics.v64 vfms_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86f5c public static Unity.Burst.Intrinsics.v128 vfmsq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86f94 public static Unity.Burst.Intrinsics.v64 vfms_laneq_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a86fcc public static Unity.Burst.Intrinsics.v128 vfmsq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a87004 public static System.Single vfmss_laneq_f32(System.Single a0, System.Single a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8703c public static System.Double vfmsd_laneq_f64(System.Double a0, System.Double a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a87074 public static System.Int16 vqdmulhh_s16(System.Int16 a0, System.Int16 a1); // 0x3a870ac public static System.Int32 vqdmulhs_s32(System.Int32 a0, System.Int32 a1); // 0x3a870e4 public static System.Int16 vqrdmulhh_s16(System.Int16 a0, System.Int16 a1); // 0x3a8711c public static System.Int32 vqrdmulhs_s32(System.Int32 a0, System.Int32 a1); // 0x3a87154 public static System.Int32 vqdmlalh_s16(System.Int32 a0, System.Int16 a1, System.Int16 a2); // 0x3a8718c public static System.Int64 vqdmlals_s32(System.Int64 a0, System.Int32 a1, System.Int32 a2); // 0x3a871c4 public static Unity.Burst.Intrinsics.v128 vqdmlal_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a871fc public static Unity.Burst.Intrinsics.v128 vqdmlal_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87234 public static System.Int32 vqdmlslh_s16(System.Int32 a0, System.Int16 a1, System.Int16 a2); // 0x3a8726c public static System.Int64 vqdmlsls_s32(System.Int64 a0, System.Int32 a1, System.Int32 a2); // 0x3a872a4 public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a872dc public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87314 public static Unity.Burst.Intrinsics.v128 vmull_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8734c public static Unity.Burst.Intrinsics.v128 vmull_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87384 public static Unity.Burst.Intrinsics.v128 vmull_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a873bc public static Unity.Burst.Intrinsics.v128 vmull_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a873f4 public static Unity.Burst.Intrinsics.v128 vmull_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8742c public static Unity.Burst.Intrinsics.v128 vmull_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87464 public static System.Int32 vqdmullh_s16(System.Int16 a0, System.Int16 a1); // 0x3a8749c public static System.Int64 vqdmulls_s32(System.Int32 a0, System.Int32 a1); // 0x3a874d4 public static Unity.Burst.Intrinsics.v128 vqdmull_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8750c public static Unity.Burst.Intrinsics.v128 vqdmull_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87544 public static Unity.Burst.Intrinsics.v64 vsub_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8757c public static Unity.Burst.Intrinsics.v128 vsubq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a875b4 public static System.Int64 vsubd_s64(System.Int64 a0, System.Int64 a1); // 0x3a875ec public static System.UInt64 vsubd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a87624 public static Unity.Burst.Intrinsics.v128 vsubl_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8765c public static Unity.Burst.Intrinsics.v128 vsubl_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87694 public static Unity.Burst.Intrinsics.v128 vsubl_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a876cc public static Unity.Burst.Intrinsics.v128 vsubl_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87704 public static Unity.Burst.Intrinsics.v128 vsubl_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8773c public static Unity.Burst.Intrinsics.v128 vsubl_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87774 public static Unity.Burst.Intrinsics.v128 vsubw_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a877ac public static Unity.Burst.Intrinsics.v128 vsubw_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a877e4 public static Unity.Burst.Intrinsics.v128 vsubw_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8781c public static Unity.Burst.Intrinsics.v128 vsubw_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87854 public static Unity.Burst.Intrinsics.v128 vsubw_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8788c public static Unity.Burst.Intrinsics.v128 vsubw_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a878c4 public static System.SByte vqsubb_s8(System.SByte a0, System.SByte a1); // 0x3a878fc public static System.Int16 vqsubh_s16(System.Int16 a0, System.Int16 a1); // 0x3a87934 public static System.Int32 vqsubs_s32(System.Int32 a0, System.Int32 a1); // 0x3a8796c public static System.Int64 vqsubd_s64(System.Int64 a0, System.Int64 a1); // 0x3a879a4 public static System.Byte vqsubb_u8(System.Byte a0, System.Byte a1); // 0x3a879dc public static System.UInt16 vqsubh_u16(System.UInt16 a0, System.UInt16 a1); // 0x3a87a14 public static System.UInt32 vqsubs_u32(System.UInt32 a0, System.UInt32 a1); // 0x3a87a4c public static System.UInt64 vqsubd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a87a84 public static Unity.Burst.Intrinsics.v128 vsubhn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87abc public static Unity.Burst.Intrinsics.v128 vsubhn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87af4 public static Unity.Burst.Intrinsics.v128 vsubhn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87b2c public static Unity.Burst.Intrinsics.v128 vsubhn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87b64 public static Unity.Burst.Intrinsics.v128 vsubhn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87b6c public static Unity.Burst.Intrinsics.v128 vsubhn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87b74 public static Unity.Burst.Intrinsics.v128 vrsubhn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87b7c public static Unity.Burst.Intrinsics.v128 vrsubhn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87bb4 public static Unity.Burst.Intrinsics.v128 vrsubhn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87bec public static Unity.Burst.Intrinsics.v128 vrsubhn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87c24 public static Unity.Burst.Intrinsics.v128 vrsubhn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87c2c public static Unity.Burst.Intrinsics.v128 vrsubhn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a87c34 public static Unity.Burst.Intrinsics.v64 vceq_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a87c3c public static Unity.Burst.Intrinsics.v128 vceqq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87c74 public static Unity.Burst.Intrinsics.v64 vceq_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a87cac public static Unity.Burst.Intrinsics.v128 vceqq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87cb4 public static Unity.Burst.Intrinsics.v64 vceq_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a87cbc public static Unity.Burst.Intrinsics.v128 vceqq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a87cf4 public static System.UInt64 vceqd_s64(System.Int64 a0, System.Int64 a1); // 0x3a87d2c public static System.UInt64 vceqd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a87d64 public static System.UInt32 vceqs_f32(System.Single a0, System.Single a1); // 0x3a87d9c public static System.UInt64 vceqd_f64(System.Double a0, System.Double a1); // 0x3a87dd4 public static Unity.Burst.Intrinsics.v64 vceqz_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a87e0c public static Unity.Burst.Intrinsics.v128 vceqzq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a87e44 public static Unity.Burst.Intrinsics.v64 vceqz_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a87e7c public static Unity.Burst.Intrinsics.v128 vceqzq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a87eb4 public static Unity.Burst.Intrinsics.v64 vceqz_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a87eec public static Unity.Burst.Intrinsics.v128 vceqzq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a87f24 public static Unity.Burst.Intrinsics.v64 vceqz_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a87f5c public static Unity.Burst.Intrinsics.v128 vceqzq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a87f64 public static Unity.Burst.Intrinsics.v64 vceqz_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a87f6c public static Unity.Burst.Intrinsics.v128 vceqzq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a87f74 public static Unity.Burst.Intrinsics.v64 vceqz_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a87f7c public static Unity.Burst.Intrinsics.v128 vceqzq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a87f84 public static Unity.Burst.Intrinsics.v64 vceqz_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a87f8c public static Unity.Burst.Intrinsics.v128 vceqzq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a87fc4 public static Unity.Burst.Intrinsics.v64 vceqz_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a87ffc public static Unity.Burst.Intrinsics.v128 vceqzq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88034 public static Unity.Burst.Intrinsics.v64 vceqz_u64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8806c public static Unity.Burst.Intrinsics.v128 vceqzq_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88074 public static Unity.Burst.Intrinsics.v64 vceqz_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8807c public static Unity.Burst.Intrinsics.v128 vceqzq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a880b4 public static System.UInt64 vceqzd_s64(System.Int64 a0); // 0x3a880ec public static System.UInt64 vceqzd_u64(System.UInt64 a0); // 0x3a88124 public static System.UInt32 vceqzs_f32(System.Single a0); // 0x3a8815c public static System.UInt64 vceqzd_f64(System.Double a0); // 0x3a88194 public static Unity.Burst.Intrinsics.v64 vcge_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a881cc public static Unity.Burst.Intrinsics.v128 vcgeq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a88204 public static Unity.Burst.Intrinsics.v64 vcge_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8823c public static Unity.Burst.Intrinsics.v128 vcgeq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a88274 public static Unity.Burst.Intrinsics.v64 vcge_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a882ac public static Unity.Burst.Intrinsics.v128 vcgeq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a882e4 public static System.UInt64 vcged_s64(System.Int64 a0, System.Int64 a1); // 0x3a8831c public static System.UInt64 vcged_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a88354 public static System.UInt32 vcges_f32(System.Single a0, System.Single a1); // 0x3a8838c public static System.UInt64 vcged_f64(System.Double a0, System.Double a1); // 0x3a883c4 public static Unity.Burst.Intrinsics.v64 vcgez_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a883fc public static Unity.Burst.Intrinsics.v128 vcgezq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a88434 public static Unity.Burst.Intrinsics.v64 vcgez_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a8846c public static Unity.Burst.Intrinsics.v128 vcgezq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a884a4 public static Unity.Burst.Intrinsics.v64 vcgez_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a884dc public static Unity.Burst.Intrinsics.v128 vcgezq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a88514 public static Unity.Burst.Intrinsics.v64 vcgez_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8854c public static Unity.Burst.Intrinsics.v128 vcgezq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88584 public static Unity.Burst.Intrinsics.v64 vcgez_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a885bc public static Unity.Burst.Intrinsics.v128 vcgezq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a885f4 public static Unity.Burst.Intrinsics.v64 vcgez_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8862c public static Unity.Burst.Intrinsics.v128 vcgezq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88664 public static System.UInt64 vcgezd_s64(System.Int64 a0); // 0x3a8869c public static System.UInt32 vcgezs_f32(System.Single a0); // 0x3a886d4 public static System.UInt64 vcgezd_f64(System.Double a0); // 0x3a8870c public static Unity.Burst.Intrinsics.v64 vcle_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a88744 public static Unity.Burst.Intrinsics.v128 vcleq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8877c public static Unity.Burst.Intrinsics.v64 vcle_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a887b4 public static Unity.Burst.Intrinsics.v128 vcleq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a887ec public static Unity.Burst.Intrinsics.v64 vcle_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a88824 public static Unity.Burst.Intrinsics.v128 vcleq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8885c public static System.UInt64 vcled_s64(System.Int64 a0, System.Int64 a1); // 0x3a88894 public static System.UInt64 vcled_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a888cc public static System.UInt32 vcles_f32(System.Single a0, System.Single a1); // 0x3a88904 public static System.UInt64 vcled_f64(System.Double a0, System.Double a1); // 0x3a8893c public static Unity.Burst.Intrinsics.v64 vclez_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a88974 public static Unity.Burst.Intrinsics.v128 vclezq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a889ac public static Unity.Burst.Intrinsics.v64 vclez_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a889e4 public static Unity.Burst.Intrinsics.v128 vclezq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a88a1c public static Unity.Burst.Intrinsics.v64 vclez_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a88a54 public static Unity.Burst.Intrinsics.v128 vclezq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a88a8c public static Unity.Burst.Intrinsics.v64 vclez_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a88ac4 public static Unity.Burst.Intrinsics.v128 vclezq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88afc public static Unity.Burst.Intrinsics.v64 vclez_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a88b34 public static Unity.Burst.Intrinsics.v128 vclezq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a88b6c public static Unity.Burst.Intrinsics.v64 vclez_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a88ba4 public static Unity.Burst.Intrinsics.v128 vclezq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a88bdc public static System.UInt64 vclezd_s64(System.Int64 a0); // 0x3a88c14 public static System.UInt32 vclezs_f32(System.Single a0); // 0x3a88c4c public static System.UInt64 vclezd_f64(System.Double a0); // 0x3a88c84 public static Unity.Burst.Intrinsics.v64 vcgt_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a88cbc public static Unity.Burst.Intrinsics.v128 vcgtq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a88cf4 public static Unity.Burst.Intrinsics.v64 vcgt_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a88d2c public static Unity.Burst.Intrinsics.v128 vcgtq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a88d64 public static Unity.Burst.Intrinsics.v64 vcgt_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a88d9c public static Unity.Burst.Intrinsics.v128 vcgtq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a88dd4 public static System.UInt64 vcgtd_s64(System.Int64 a0, System.Int64 a1); // 0x3a88e0c public static System.UInt64 vcgtd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a88e44 public static System.UInt32 vcgts_f32(System.Single a0, System.Single a1); // 0x3a88e7c public static System.UInt64 vcgtd_f64(System.Double a0, System.Double a1); // 0x3a88eb4 public static Unity.Burst.Intrinsics.v64 vcgtz_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a88eec public static Unity.Burst.Intrinsics.v128 vcgtzq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a88f24 public static Unity.Burst.Intrinsics.v64 vcgtz_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a88f5c public static Unity.Burst.Intrinsics.v128 vcgtzq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a88f94 public static Unity.Burst.Intrinsics.v64 vcgtz_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a88fcc public static Unity.Burst.Intrinsics.v128 vcgtzq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a89004 public static Unity.Burst.Intrinsics.v64 vcgtz_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8903c public static Unity.Burst.Intrinsics.v128 vcgtzq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a89074 public static Unity.Burst.Intrinsics.v64 vcgtz_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a890ac public static Unity.Burst.Intrinsics.v128 vcgtzq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a890e4 public static Unity.Burst.Intrinsics.v64 vcgtz_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8911c public static Unity.Burst.Intrinsics.v128 vcgtzq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a89154 public static System.UInt64 vcgtzd_s64(System.Int64 a0); // 0x3a8918c public static System.UInt32 vcgtzs_f32(System.Single a0); // 0x3a891c4 public static System.UInt64 vcgtzd_f64(System.Double a0); // 0x3a891fc public static Unity.Burst.Intrinsics.v64 vclt_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89234 public static Unity.Burst.Intrinsics.v128 vcltq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8926c public static Unity.Burst.Intrinsics.v64 vclt_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a892a4 public static Unity.Burst.Intrinsics.v128 vcltq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a892dc public static Unity.Burst.Intrinsics.v64 vclt_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89314 public static Unity.Burst.Intrinsics.v128 vcltq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8934c public static System.UInt64 vcltd_s64(System.Int64 a0, System.Int64 a1); // 0x3a89384 public static System.UInt64 vcltd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a893bc public static System.UInt32 vclts_f32(System.Single a0, System.Single a1); // 0x3a893f4 public static System.UInt64 vcltd_f64(System.Double a0, System.Double a1); // 0x3a8942c public static Unity.Burst.Intrinsics.v64 vcltz_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a89464 public static Unity.Burst.Intrinsics.v128 vcltzq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a8949c public static Unity.Burst.Intrinsics.v64 vcltz_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a894d4 public static Unity.Burst.Intrinsics.v128 vcltzq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a8950c public static Unity.Burst.Intrinsics.v64 vcltz_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a89544 public static Unity.Burst.Intrinsics.v128 vcltzq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8957c public static Unity.Burst.Intrinsics.v64 vcltz_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a895b4 public static Unity.Burst.Intrinsics.v128 vcltzq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a895ec public static Unity.Burst.Intrinsics.v64 vcltz_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a89624 public static Unity.Burst.Intrinsics.v128 vcltzq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8965c public static Unity.Burst.Intrinsics.v64 vcltz_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a89694 public static Unity.Burst.Intrinsics.v128 vcltzq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a896cc public static System.UInt64 vcltzd_s64(System.Int64 a0); // 0x3a89704 public static System.UInt32 vcltzs_f32(System.Single a0); // 0x3a8973c public static System.UInt64 vcltzd_f64(System.Double a0); // 0x3a89774 public static Unity.Burst.Intrinsics.v64 vcage_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a897ac public static Unity.Burst.Intrinsics.v128 vcageq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a897e4 public static System.UInt32 vcages_f32(System.Single a0, System.Single a1); // 0x3a8981c public static System.UInt64 vcaged_f64(System.Double a0, System.Double a1); // 0x3a89854 public static Unity.Burst.Intrinsics.v64 vcale_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8988c public static Unity.Burst.Intrinsics.v128 vcaleq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a898c4 public static System.UInt32 vcales_f32(System.Single a0, System.Single a1); // 0x3a898fc public static System.UInt64 vcaled_f64(System.Double a0, System.Double a1); // 0x3a89934 public static Unity.Burst.Intrinsics.v64 vcagt_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8996c public static Unity.Burst.Intrinsics.v128 vcagtq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a899a4 public static System.UInt32 vcagts_f32(System.Single a0, System.Single a1); // 0x3a899dc public static System.UInt64 vcagtd_f64(System.Double a0, System.Double a1); // 0x3a89a14 public static Unity.Burst.Intrinsics.v64 vcalt_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89a4c public static Unity.Burst.Intrinsics.v128 vcaltq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89a84 public static System.UInt32 vcalts_f32(System.Single a0, System.Single a1); // 0x3a89abc public static System.UInt64 vcaltd_f64(System.Double a0, System.Double a1); // 0x3a89af4 public static Unity.Burst.Intrinsics.v64 vtst_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89b2c public static Unity.Burst.Intrinsics.v128 vtstq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89b64 public static Unity.Burst.Intrinsics.v64 vtst_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89b9c public static Unity.Burst.Intrinsics.v128 vtstq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89ba4 public static System.UInt64 vtstd_s64(System.Int64 a0, System.Int64 a1); // 0x3a89bac public static System.UInt64 vtstd_u64(System.UInt64 a0, System.UInt64 a1); // 0x3a89be4 public static Unity.Burst.Intrinsics.v64 vabd_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89c1c public static Unity.Burst.Intrinsics.v128 vabdq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89c54 public static System.Single vabds_f32(System.Single a0, System.Single a1); // 0x3a89c8c public static System.Double vabdd_f64(System.Double a0, System.Double a1); // 0x3a89cc4 public static Unity.Burst.Intrinsics.v128 vabdl_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89cfc public static Unity.Burst.Intrinsics.v128 vabdl_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89d34 public static Unity.Burst.Intrinsics.v128 vabdl_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89d6c public static Unity.Burst.Intrinsics.v128 vabdl_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89da4 public static Unity.Burst.Intrinsics.v128 vabdl_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89ddc public static Unity.Burst.Intrinsics.v128 vabdl_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89e14 public static Unity.Burst.Intrinsics.v128 vabal_high_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89e4c public static Unity.Burst.Intrinsics.v128 vabal_high_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89e84 public static Unity.Burst.Intrinsics.v128 vabal_high_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89ebc public static Unity.Burst.Intrinsics.v128 vabal_high_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89ef4 public static Unity.Burst.Intrinsics.v128 vabal_high_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89f2c public static Unity.Burst.Intrinsics.v128 vabal_high_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a89f64 public static Unity.Burst.Intrinsics.v64 vmax_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a89f9c public static Unity.Burst.Intrinsics.v128 vmaxq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a89fd4 public static Unity.Burst.Intrinsics.v64 vmin_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8a00c public static Unity.Burst.Intrinsics.v128 vminq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8a044 public static Unity.Burst.Intrinsics.v64 vmaxnm_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8a07c public static Unity.Burst.Intrinsics.v128 vmaxnmq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8a0b4 public static Unity.Burst.Intrinsics.v64 vmaxnm_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8a0ec public static Unity.Burst.Intrinsics.v128 vmaxnmq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8a124 public static Unity.Burst.Intrinsics.v64 vminnm_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8a15c public static Unity.Burst.Intrinsics.v128 vminnmq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8a194 public static Unity.Burst.Intrinsics.v64 vminnm_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8a1cc public static Unity.Burst.Intrinsics.v128 vminnmq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8a204 public static System.Int64 vshld_s64(System.Int64 a0, System.Int64 a1); // 0x3a8a23c public static System.UInt64 vshld_u64(System.UInt64 a0, System.Int64 a1); // 0x3a8a274 public static System.SByte vqshlb_s8(System.SByte a0, System.SByte a1); // 0x3a8a2ac public static System.Int16 vqshlh_s16(System.Int16 a0, System.Int16 a1); // 0x3a8a2e4 public static System.Int32 vqshls_s32(System.Int32 a0, System.Int32 a1); // 0x3a8a31c public static System.Int64 vqshld_s64(System.Int64 a0, System.Int64 a1); // 0x3a8a354 public static System.Byte vqshlb_u8(System.Byte a0, System.SByte a1); // 0x3a8a38c public static System.UInt16 vqshlh_u16(System.UInt16 a0, System.Int16 a1); // 0x3a8a3c4 public static System.UInt32 vqshls_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8a3fc public static System.UInt64 vqshld_u64(System.UInt64 a0, System.Int64 a1); // 0x3a8a434 public static System.Int64 vrshld_s64(System.Int64 a0, System.Int64 a1); // 0x3a8a46c public static System.UInt64 vrshld_u64(System.UInt64 a0, System.Int64 a1); // 0x3a8a4a4 public static System.SByte vqrshlb_s8(System.SByte a0, System.SByte a1); // 0x3a8a4dc public static System.Int16 vqrshlh_s16(System.Int16 a0, System.Int16 a1); // 0x3a8a514 public static System.Int32 vqrshls_s32(System.Int32 a0, System.Int32 a1); // 0x3a8a54c public static System.Int64 vqrshld_s64(System.Int64 a0, System.Int64 a1); // 0x3a8a584 public static System.Byte vqrshlb_u8(System.Byte a0, System.SByte a1); // 0x3a8a5bc public static System.UInt16 vqrshlh_u16(System.UInt16 a0, System.Int16 a1); // 0x3a8a5f4 public static System.UInt32 vqrshls_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8a62c public static System.UInt64 vqrshld_u64(System.UInt64 a0, System.Int64 a1); // 0x3a8a664 public static System.Int64 vshrd_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8a69c public static System.UInt64 vshrd_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8a6a4 public static System.Int64 vshld_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8a6ac public static System.UInt64 vshld_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8a6b4 public static System.Int64 vrshrd_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8a6bc public static System.UInt64 vrshrd_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8a6f4 public static System.Int64 vsrad_n_s64(System.Int64 a0, System.Int64 a1, System.Int32 a2); // 0x3a8a72c public static System.UInt64 vsrad_n_u64(System.UInt64 a0, System.UInt64 a1, System.Int32 a2); // 0x3a8a738 public static System.Int64 vrsrad_n_s64(System.Int64 a0, System.Int64 a1, System.Int32 a2); // 0x3a8a744 public static System.UInt64 vrsrad_n_u64(System.UInt64 a0, System.UInt64 a1, System.Int32 a2); // 0x3a8a77c public static System.SByte vqshlb_n_s8(System.SByte a0, System.Int32 a1); // 0x3a8a7b4 public static System.Int16 vqshlh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8a7ec public static System.Int32 vqshls_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8a824 public static System.Int64 vqshld_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8a85c public static System.Byte vqshlb_n_u8(System.Byte a0, System.Int32 a1); // 0x3a8a894 public static System.UInt16 vqshlh_n_u16(System.UInt16 a0, System.Int32 a1); // 0x3a8a8cc public static System.UInt32 vqshls_n_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8a904 public static System.UInt64 vqshld_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8a93c public static System.Byte vqshlub_n_s8(System.SByte a0, System.Int32 a1); // 0x3a8a974 public static System.UInt16 vqshluh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8a9ac public static System.UInt32 vqshlus_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8a9e4 public static System.UInt64 vqshlud_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8aa1c public static Unity.Burst.Intrinsics.v128 vshrn_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8aa54 public static Unity.Burst.Intrinsics.v128 vshrn_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8aa8c public static Unity.Burst.Intrinsics.v128 vshrn_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8aac4 public static Unity.Burst.Intrinsics.v128 vshrn_high_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8aafc public static Unity.Burst.Intrinsics.v128 vshrn_high_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ab34 public static Unity.Burst.Intrinsics.v128 vshrn_high_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ab6c public static System.Byte vqshrunh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8aba4 public static System.UInt16 vqshruns_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8abdc public static System.UInt32 vqshrund_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8ac14 public static Unity.Burst.Intrinsics.v128 vqshrun_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ac4c public static Unity.Burst.Intrinsics.v128 vqshrun_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ac84 public static Unity.Burst.Intrinsics.v128 vqshrun_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8acbc public static System.Byte vqrshrunh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8acf4 public static System.UInt16 vqrshruns_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8ad2c public static System.UInt32 vqrshrund_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8ad64 public static Unity.Burst.Intrinsics.v128 vqrshrun_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ad9c public static Unity.Burst.Intrinsics.v128 vqrshrun_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8add4 public static Unity.Burst.Intrinsics.v128 vqrshrun_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ae0c public static System.SByte vqshrnh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8ae44 public static System.Int16 vqshrns_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8ae7c public static System.Int32 vqshrnd_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8aeb4 public static System.Byte vqshrnh_n_u16(System.UInt16 a0, System.Int32 a1); // 0x3a8aeec public static System.UInt16 vqshrns_n_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8af24 public static System.UInt32 vqshrnd_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8af5c public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8af94 public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8afcc public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b004 public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b03c public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b074 public static Unity.Burst.Intrinsics.v128 vqshrn_high_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b0ac public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b0e4 public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b11c public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b154 public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b18c public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b1c4 public static Unity.Burst.Intrinsics.v128 vrshrn_high_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b1fc public static System.SByte vqrshrnh_n_s16(System.Int16 a0, System.Int32 a1); // 0x3a8b234 public static System.Int16 vqrshrns_n_s32(System.Int32 a0, System.Int32 a1); // 0x3a8b26c public static System.Int32 vqrshrnd_n_s64(System.Int64 a0, System.Int32 a1); // 0x3a8b2a4 public static System.Byte vqrshrnh_n_u16(System.UInt16 a0, System.Int32 a1); // 0x3a8b2dc public static System.UInt16 vqrshrns_n_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8b314 public static System.UInt32 vqrshrnd_n_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8b34c public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b384 public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b3bc public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b3f4 public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b42c public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b464 public static Unity.Burst.Intrinsics.v128 vqrshrn_high_n_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8b49c public static Unity.Burst.Intrinsics.v128 vshll_high_n_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b4d4 public static Unity.Burst.Intrinsics.v128 vshll_high_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b50c public static Unity.Burst.Intrinsics.v128 vshll_high_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b544 public static Unity.Burst.Intrinsics.v128 vshll_high_n_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b57c public static Unity.Burst.Intrinsics.v128 vshll_high_n_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b5b4 public static Unity.Burst.Intrinsics.v128 vshll_high_n_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8b5ec public static System.Int64 vsrid_n_s64(System.Int64 a0, System.Int64 a1, System.Int32 a2); // 0x3a8b624 public static System.UInt64 vsrid_n_u64(System.UInt64 a0, System.UInt64 a1, System.Int32 a2); // 0x3a8b65c public static System.Int64 vslid_n_s64(System.Int64 a0, System.Int64 a1, System.Int32 a2); // 0x3a8b694 public static System.UInt64 vslid_n_u64(System.UInt64 a0, System.UInt64 a1, System.Int32 a2); // 0x3a8b6cc public static Unity.Burst.Intrinsics.v64 vcvtn_s32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b704 public static Unity.Burst.Intrinsics.v128 vcvtnq_s32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b73c public static Unity.Burst.Intrinsics.v64 vcvtn_u32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b774 public static Unity.Burst.Intrinsics.v128 vcvtnq_u32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b7ac public static Unity.Burst.Intrinsics.v64 vcvtm_s32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b7e4 public static Unity.Burst.Intrinsics.v128 vcvtmq_s32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b81c public static Unity.Burst.Intrinsics.v64 vcvtm_u32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b854 public static Unity.Burst.Intrinsics.v128 vcvtmq_u32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b88c public static Unity.Burst.Intrinsics.v64 vcvtp_s32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b8c4 public static Unity.Burst.Intrinsics.v128 vcvtpq_s32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b8fc public static Unity.Burst.Intrinsics.v64 vcvtp_u32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b934 public static Unity.Burst.Intrinsics.v128 vcvtpq_u32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b96c public static Unity.Burst.Intrinsics.v64 vcvta_s32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8b9a4 public static Unity.Burst.Intrinsics.v128 vcvtaq_s32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8b9dc public static Unity.Burst.Intrinsics.v64 vcvta_u32_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8ba14 public static Unity.Burst.Intrinsics.v128 vcvtaq_u32_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8ba4c public static System.Int32 vcvts_s32_f32(System.Single a0); // 0x3a8ba84 public static System.UInt32 vcvts_u32_f32(System.Single a0); // 0x3a8babc public static System.Int32 vcvtns_s32_f32(System.Single a0); // 0x3a8baf4 public static System.UInt32 vcvtns_u32_f32(System.Single a0); // 0x3a8bb2c public static System.Int32 vcvtms_s32_f32(System.Single a0); // 0x3a8bb64 public static System.UInt32 vcvtms_u32_f32(System.Single a0); // 0x3a8bb9c public static System.Int32 vcvtps_s32_f32(System.Single a0); // 0x3a8bbd4 public static System.UInt32 vcvtps_u32_f32(System.Single a0); // 0x3a8bc0c public static System.Int32 vcvtas_s32_f32(System.Single a0); // 0x3a8bc44 public static System.UInt32 vcvtas_u32_f32(System.Single a0); // 0x3a8bc7c public static Unity.Burst.Intrinsics.v64 vcvt_s64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bcb4 public static Unity.Burst.Intrinsics.v128 vcvtq_s64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bcec public static Unity.Burst.Intrinsics.v64 vcvt_u64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bd24 public static Unity.Burst.Intrinsics.v128 vcvtq_u64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bd5c public static Unity.Burst.Intrinsics.v64 vcvtn_s64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bd94 public static Unity.Burst.Intrinsics.v128 vcvtnq_s64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bdcc public static Unity.Burst.Intrinsics.v64 vcvtn_u64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8be04 public static Unity.Burst.Intrinsics.v128 vcvtnq_u64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8be3c public static Unity.Burst.Intrinsics.v64 vcvtm_s64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8be74 public static Unity.Burst.Intrinsics.v128 vcvtmq_s64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8beac public static Unity.Burst.Intrinsics.v64 vcvtm_u64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bee4 public static Unity.Burst.Intrinsics.v128 vcvtmq_u64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bf1c public static Unity.Burst.Intrinsics.v64 vcvtp_s64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bf54 public static Unity.Burst.Intrinsics.v128 vcvtpq_s64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bf8c public static Unity.Burst.Intrinsics.v64 vcvtp_u64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8bfc4 public static Unity.Burst.Intrinsics.v128 vcvtpq_u64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8bffc public static Unity.Burst.Intrinsics.v64 vcvta_s64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8c034 public static Unity.Burst.Intrinsics.v128 vcvtaq_s64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c06c public static Unity.Burst.Intrinsics.v64 vcvta_u64_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8c0a4 public static Unity.Burst.Intrinsics.v128 vcvtaq_u64_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c0dc public static System.Int64 vcvtd_s64_f64(System.Double a0); // 0x3a8c114 public static System.UInt64 vcvtd_u64_f64(System.Double a0); // 0x3a8c14c public static System.Int64 vcvtnd_s64_f64(System.Double a0); // 0x3a8c184 public static System.UInt64 vcvtnd_u64_f64(System.Double a0); // 0x3a8c1bc public static System.Int64 vcvtmd_s64_f64(System.Double a0); // 0x3a8c1f4 public static System.UInt64 vcvtmd_u64_f64(System.Double a0); // 0x3a8c22c public static System.Int64 vcvtpd_s64_f64(System.Double a0); // 0x3a8c264 public static System.UInt64 vcvtpd_u64_f64(System.Double a0); // 0x3a8c29c public static System.Int64 vcvtad_s64_f64(System.Double a0); // 0x3a8c2d4 public static System.UInt64 vcvtad_u64_f64(System.Double a0); // 0x3a8c30c public static System.Int32 vcvts_n_s32_f32(System.Single a0, System.Int32 a1); // 0x3a8c344 public static System.UInt32 vcvts_n_u32_f32(System.Single a0, System.Int32 a1); // 0x3a8c37c public static Unity.Burst.Intrinsics.v64 vcvt_n_s64_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8c3b4 public static Unity.Burst.Intrinsics.v128 vcvtq_n_s64_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8c3ec public static Unity.Burst.Intrinsics.v64 vcvt_n_u64_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8c424 public static Unity.Burst.Intrinsics.v128 vcvtq_n_u64_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8c45c public static System.Int64 vcvtd_n_s64_f64(System.Double a0, System.Int32 a1); // 0x3a8c494 public static System.UInt64 vcvtd_n_u64_f64(System.Double a0, System.Int32 a1); // 0x3a8c4cc public static System.Single vcvts_f32_s32(System.Int32 a0); // 0x3a8c504 public static System.Single vcvts_f32_u32(System.UInt32 a0); // 0x3a8c53c public static Unity.Burst.Intrinsics.v64 vcvt_f64_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8c574 public static Unity.Burst.Intrinsics.v128 vcvtq_f64_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c5ac public static Unity.Burst.Intrinsics.v64 vcvt_f64_u64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8c5e4 public static Unity.Burst.Intrinsics.v128 vcvtq_f64_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c61c public static System.Double vcvtd_f64_s64(System.Int64 a0); // 0x3a8c654 public static System.Double vcvtd_f64_u64(System.UInt64 a0); // 0x3a8c68c public static System.Single vcvts_n_f32_s32(System.Int32 a0, System.Int32 a1); // 0x3a8c6c4 public static System.Single vcvts_n_f32_u32(System.UInt32 a0, System.Int32 a1); // 0x3a8c6fc public static Unity.Burst.Intrinsics.v64 vcvt_n_f64_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8c734 public static Unity.Burst.Intrinsics.v128 vcvtq_n_f64_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8c76c public static Unity.Burst.Intrinsics.v64 vcvt_n_f64_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a8c7a4 public static Unity.Burst.Intrinsics.v128 vcvtq_n_f64_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8c7dc public static System.Double vcvtd_n_f64_s64(System.Int64 a0, System.Int32 a1); // 0x3a8c814 public static System.Double vcvtd_n_f64_u64(System.UInt64 a0, System.Int32 a1); // 0x3a8c84c public static Unity.Burst.Intrinsics.v64 vcvt_f32_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c884 public static Unity.Burst.Intrinsics.v128 vcvt_high_f32_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8c8bc public static Unity.Burst.Intrinsics.v128 vcvt_f64_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8c8f4 public static Unity.Burst.Intrinsics.v128 vcvt_high_f64_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c92c public static Unity.Burst.Intrinsics.v64 vcvtx_f32_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8c964 public static System.Single vcvtxd_f32_f64(System.Double a0); // 0x3a8c99c public static Unity.Burst.Intrinsics.v128 vcvtx_high_f32_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8c9d4 public static Unity.Burst.Intrinsics.v64 vrnd_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8ca0c public static Unity.Burst.Intrinsics.v128 vrndq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8ca44 public static Unity.Burst.Intrinsics.v64 vrnd_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8ca7c public static Unity.Burst.Intrinsics.v128 vrndq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cab4 public static Unity.Burst.Intrinsics.v64 vrndn_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8caec public static Unity.Burst.Intrinsics.v128 vrndnq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cb24 public static Unity.Burst.Intrinsics.v64 vrndn_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cb5c public static Unity.Burst.Intrinsics.v128 vrndnq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cb94 public static System.Single vrndns_f32(System.Single a0); // 0x3a8cbcc public static Unity.Burst.Intrinsics.v64 vrndm_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cc04 public static Unity.Burst.Intrinsics.v128 vrndmq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cc3c public static Unity.Burst.Intrinsics.v64 vrndm_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cc74 public static Unity.Burst.Intrinsics.v128 vrndmq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8ccac public static Unity.Burst.Intrinsics.v64 vrndp_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cce4 public static Unity.Burst.Intrinsics.v128 vrndpq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cd1c public static Unity.Burst.Intrinsics.v64 vrndp_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cd54 public static Unity.Burst.Intrinsics.v128 vrndpq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cd8c public static Unity.Burst.Intrinsics.v64 vrnda_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cdc4 public static Unity.Burst.Intrinsics.v128 vrndaq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cdfc public static Unity.Burst.Intrinsics.v64 vrnda_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8ce34 public static Unity.Burst.Intrinsics.v128 vrndaq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8ce6c public static Unity.Burst.Intrinsics.v64 vrndi_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cea4 public static Unity.Burst.Intrinsics.v128 vrndiq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cedc public static Unity.Burst.Intrinsics.v64 vrndi_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cf14 public static Unity.Burst.Intrinsics.v128 vrndiq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cf4c public static Unity.Burst.Intrinsics.v64 vrndx_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cf84 public static Unity.Burst.Intrinsics.v128 vrndxq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8cfbc public static Unity.Burst.Intrinsics.v64 vrndx_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8cff4 public static Unity.Burst.Intrinsics.v128 vrndxq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d02c public static Unity.Burst.Intrinsics.v128 vmovl_high_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d064 public static Unity.Burst.Intrinsics.v128 vmovl_high_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d09c public static Unity.Burst.Intrinsics.v128 vmovl_high_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d0d4 public static Unity.Burst.Intrinsics.v128 vmovl_high_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d10c public static Unity.Burst.Intrinsics.v128 vmovl_high_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d144 public static Unity.Burst.Intrinsics.v128 vmovl_high_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8d17c public static System.SByte vqmovnh_s16(System.Int16 a0); // 0x3a8d1b4 public static System.Int16 vqmovns_s32(System.Int32 a0); // 0x3a8d1ec public static System.Int32 vqmovnd_s64(System.Int64 a0); // 0x3a8d224 public static System.Byte vqmovnh_u16(System.UInt16 a0); // 0x3a8d25c public static System.UInt16 vqmovns_u32(System.UInt32 a0); // 0x3a8d294 public static System.UInt32 vqmovnd_u64(System.UInt64 a0); // 0x3a8d2cc public static Unity.Burst.Intrinsics.v128 vqmovn_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d304 public static Unity.Burst.Intrinsics.v128 vqmovn_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d33c public static Unity.Burst.Intrinsics.v128 vqmovn_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d374 public static Unity.Burst.Intrinsics.v128 vqmovn_high_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d3ac public static Unity.Burst.Intrinsics.v128 vqmovn_high_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d3e4 public static Unity.Burst.Intrinsics.v128 vqmovn_high_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d41c public static System.Byte vqmovunh_s16(System.Int16 a0); // 0x3a8d454 public static System.UInt16 vqmovuns_s32(System.Int32 a0); // 0x3a8d48c public static System.UInt32 vqmovund_s64(System.Int64 a0); // 0x3a8d4c4 public static Unity.Burst.Intrinsics.v128 vqmovun_high_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d4fc public static Unity.Burst.Intrinsics.v128 vqmovun_high_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d534 public static Unity.Burst.Intrinsics.v128 vqmovun_high_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8d56c public static Unity.Burst.Intrinsics.v64 vmla_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d5a4 public static Unity.Burst.Intrinsics.v128 vmlaq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d5dc public static Unity.Burst.Intrinsics.v64 vmla_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d614 public static Unity.Burst.Intrinsics.v128 vmlaq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d64c public static Unity.Burst.Intrinsics.v64 vmla_laneq_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d684 public static Unity.Burst.Intrinsics.v128 vmlaq_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d6bc public static Unity.Burst.Intrinsics.v64 vmla_laneq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d6f4 public static Unity.Burst.Intrinsics.v128 vmlaq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d72c public static Unity.Burst.Intrinsics.v64 vmla_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d764 public static Unity.Burst.Intrinsics.v128 vmlaq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d79c public static Unity.Burst.Intrinsics.v128 vmlal_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8d7d4 public static Unity.Burst.Intrinsics.v128 vmlal_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8d80c public static Unity.Burst.Intrinsics.v128 vmlal_high_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8d844 public static Unity.Burst.Intrinsics.v128 vmlal_high_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8d87c public static Unity.Burst.Intrinsics.v128 vmlal_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d8b4 public static Unity.Burst.Intrinsics.v128 vmlal_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d8ec public static Unity.Burst.Intrinsics.v128 vmlal_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d924 public static Unity.Burst.Intrinsics.v128 vmlal_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d95c public static Unity.Burst.Intrinsics.v128 vmlal_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d994 public static Unity.Burst.Intrinsics.v128 vmlal_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8d9cc public static Unity.Burst.Intrinsics.v128 vmlal_high_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8da04 public static Unity.Burst.Intrinsics.v128 vmlal_high_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8da3c public static System.Int32 vqdmlalh_lane_s16(System.Int32 a0, System.Int16 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8da74 public static System.Int64 vqdmlals_lane_s32(System.Int64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8daac public static Unity.Burst.Intrinsics.v128 vqdmlal_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8dae4 public static Unity.Burst.Intrinsics.v128 vqdmlal_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8db1c public static Unity.Burst.Intrinsics.v128 vqdmlal_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8db54 public static Unity.Burst.Intrinsics.v128 vqdmlal_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8db8c public static System.Int32 vqdmlalh_laneq_s16(System.Int32 a0, System.Int16 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dbc4 public static System.Int64 vqdmlals_laneq_s32(System.Int64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dbfc public static Unity.Burst.Intrinsics.v128 vqdmlal_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dc34 public static Unity.Burst.Intrinsics.v128 vqdmlal_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dc6c public static Unity.Burst.Intrinsics.v64 vmls_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dca4 public static Unity.Burst.Intrinsics.v128 vmlsq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dcdc public static Unity.Burst.Intrinsics.v64 vmls_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dd14 public static Unity.Burst.Intrinsics.v128 vmlsq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dd4c public static Unity.Burst.Intrinsics.v64 vmls_laneq_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dd84 public static Unity.Burst.Intrinsics.v128 vmlsq_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8ddbc public static Unity.Burst.Intrinsics.v64 vmls_laneq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8ddf4 public static Unity.Burst.Intrinsics.v128 vmlsq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8de2c public static Unity.Burst.Intrinsics.v64 vmls_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8de64 public static Unity.Burst.Intrinsics.v128 vmlsq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8de9c public static Unity.Burst.Intrinsics.v128 vmlsl_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8ded4 public static Unity.Burst.Intrinsics.v128 vmlsl_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8df0c public static Unity.Burst.Intrinsics.v128 vmlsl_high_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8df44 public static Unity.Burst.Intrinsics.v128 vmlsl_high_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8df7c public static Unity.Burst.Intrinsics.v128 vmlsl_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dfb4 public static Unity.Burst.Intrinsics.v128 vmlsl_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8dfec public static Unity.Burst.Intrinsics.v128 vmlsl_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e024 public static Unity.Burst.Intrinsics.v128 vmlsl_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e05c public static Unity.Burst.Intrinsics.v128 vmlsl_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e094 public static Unity.Burst.Intrinsics.v128 vmlsl_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e0cc public static Unity.Burst.Intrinsics.v128 vmlsl_high_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e104 public static Unity.Burst.Intrinsics.v128 vmlsl_high_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e13c public static System.Int32 vqdmlslh_lane_s16(System.Int32 a0, System.Int16 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8e174 public static System.Int64 vqdmlsls_lane_s32(System.Int64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8e1ac public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8e1e4 public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8e21c public static Unity.Burst.Intrinsics.v128 vqdmlsl_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e254 public static Unity.Burst.Intrinsics.v128 vqdmlsl_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e28c public static System.Int32 vqdmlslh_laneq_s16(System.Int32 a0, System.Int16 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e2c4 public static System.Int64 vqdmlsls_laneq_s32(System.Int64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e2fc public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e334 public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a8e36c public static Unity.Burst.Intrinsics.v64 vmul_n_f64(Unity.Burst.Intrinsics.v64 a0, System.Double a1); // 0x3a8e3a4 public static Unity.Burst.Intrinsics.v128 vmulq_n_f64(Unity.Burst.Intrinsics.v128 a0, System.Double a1); // 0x3a8e3dc public static Unity.Burst.Intrinsics.v64 vmul_lane_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e414 public static Unity.Burst.Intrinsics.v128 vmulq_lane_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e41c public static System.Single vmuls_lane_f32(System.Single a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e454 public static System.Double vmuld_lane_f64(System.Double a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e48c public static Unity.Burst.Intrinsics.v64 vmul_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e498 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e4d0 public static Unity.Burst.Intrinsics.v64 vmul_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e508 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e540 public static Unity.Burst.Intrinsics.v64 vmul_laneq_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e578 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e5b0 public static Unity.Burst.Intrinsics.v64 vmul_laneq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e5e8 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e620 public static Unity.Burst.Intrinsics.v64 vmul_laneq_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e658 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e690 public static Unity.Burst.Intrinsics.v64 vmul_laneq_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e6c8 public static Unity.Burst.Intrinsics.v128 vmulq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e700 public static System.Single vmuls_laneq_f32(System.Single a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e738 public static System.Double vmuld_laneq_f64(System.Double a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e770 public static Unity.Burst.Intrinsics.v128 vmull_high_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int16 a1); // 0x3a8e7a8 public static Unity.Burst.Intrinsics.v128 vmull_high_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8e7e0 public static Unity.Burst.Intrinsics.v128 vmull_high_n_u16(Unity.Burst.Intrinsics.v128 a0, System.UInt16 a1); // 0x3a8e818 public static Unity.Burst.Intrinsics.v128 vmull_high_n_u32(Unity.Burst.Intrinsics.v128 a0, System.UInt32 a1); // 0x3a8e850 public static Unity.Burst.Intrinsics.v128 vmull_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e888 public static Unity.Burst.Intrinsics.v128 vmull_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e8c0 public static Unity.Burst.Intrinsics.v128 vmull_high_lane_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e8f8 public static Unity.Burst.Intrinsics.v128 vmull_high_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8e930 public static Unity.Burst.Intrinsics.v128 vmull_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e968 public static Unity.Burst.Intrinsics.v128 vmull_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e9a0 public static Unity.Burst.Intrinsics.v128 vmull_laneq_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8e9d8 public static Unity.Burst.Intrinsics.v128 vmull_laneq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ea10 public static Unity.Burst.Intrinsics.v128 vmull_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ea48 public static Unity.Burst.Intrinsics.v128 vmull_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ea80 public static Unity.Burst.Intrinsics.v128 vmull_high_laneq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8eab8 public static Unity.Burst.Intrinsics.v128 vmull_high_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8eaf0 public static Unity.Burst.Intrinsics.v128 vqdmull_high_n_s16(Unity.Burst.Intrinsics.v128 a0, System.Int16 a1); // 0x3a8eb28 public static Unity.Burst.Intrinsics.v128 vqdmull_high_n_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a8eb60 public static System.Int32 vqdmullh_lane_s16(System.Int16 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8eb98 public static System.Int64 vqdmulls_lane_s32(System.Int32 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8ebd0 public static Unity.Burst.Intrinsics.v128 vqdmull_high_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8ec08 public static Unity.Burst.Intrinsics.v128 vqdmull_high_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8ec40 public static Unity.Burst.Intrinsics.v128 vqdmull_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ec78 public static Unity.Burst.Intrinsics.v128 vqdmull_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ecb0 public static System.Int32 vqdmullh_laneq_s16(System.Int16 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ece8 public static System.Int64 vqdmulls_laneq_s32(System.Int32 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ed20 public static Unity.Burst.Intrinsics.v128 vqdmull_high_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ed58 public static Unity.Burst.Intrinsics.v128 vqdmull_high_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ed90 public static System.Int16 vqdmulhh_lane_s16(System.Int16 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8edc8 public static System.Int32 vqdmulhs_lane_s32(System.Int32 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8ee00 public static Unity.Burst.Intrinsics.v64 vqdmulh_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ee38 public static Unity.Burst.Intrinsics.v128 vqdmulhq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ee70 public static Unity.Burst.Intrinsics.v64 vqdmulh_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8eea8 public static Unity.Burst.Intrinsics.v128 vqdmulhq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8eee0 public static System.Int16 vqdmulhh_laneq_s16(System.Int16 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ef18 public static System.Int32 vqdmulhs_laneq_s32(System.Int32 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8ef50 public static System.Int16 vqrdmulhh_lane_s16(System.Int16 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8ef88 public static System.Int32 vqrdmulhs_lane_s32(System.Int32 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a8efc0 public static Unity.Burst.Intrinsics.v64 vqrdmulh_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8eff8 public static Unity.Burst.Intrinsics.v128 vqrdmulhq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f030 public static Unity.Burst.Intrinsics.v64 vqrdmulh_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f068 public static Unity.Burst.Intrinsics.v128 vqrdmulhq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f0a0 public static System.Int16 vqrdmulhh_laneq_s16(System.Int16 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f0d8 public static System.Int32 vqrdmulhs_laneq_s32(System.Int32 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f110 public static Unity.Burst.Intrinsics.v128 vmlal_high_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a8f148 public static Unity.Burst.Intrinsics.v128 vmlal_high_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f180 public static Unity.Burst.Intrinsics.v128 vmlal_high_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt16 a2); // 0x3a8f1b8 public static Unity.Burst.Intrinsics.v128 vmlal_high_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt32 a2); // 0x3a8f1f0 public static Unity.Burst.Intrinsics.v128 vqdmlal_high_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a8f228 public static Unity.Burst.Intrinsics.v128 vqdmlal_high_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f260 public static Unity.Burst.Intrinsics.v128 vmlsl_high_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a8f298 public static Unity.Burst.Intrinsics.v128 vmlsl_high_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f2d0 public static Unity.Burst.Intrinsics.v128 vmlsl_high_n_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt16 a2); // 0x3a8f308 public static Unity.Burst.Intrinsics.v128 vmlsl_high_n_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.UInt32 a2); // 0x3a8f340 public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_n_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int16 a2); // 0x3a8f378 public static Unity.Burst.Intrinsics.v128 vqdmlsl_high_n_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a8f3b0 public static Unity.Burst.Intrinsics.v64 vabs_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f3e8 public static System.Int64 vabsd_s64(System.Int64 a0); // 0x3a8f420 public static Unity.Burst.Intrinsics.v128 vabsq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f458 public static Unity.Burst.Intrinsics.v64 vabs_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f490 public static Unity.Burst.Intrinsics.v128 vabsq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f4c8 public static Unity.Burst.Intrinsics.v64 vqabs_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f500 public static Unity.Burst.Intrinsics.v128 vqabsq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f538 public static System.SByte vqabsb_s8(System.SByte a0); // 0x3a8f570 public static System.Int16 vqabsh_s16(System.Int16 a0); // 0x3a8f5a8 public static System.Int32 vqabss_s32(System.Int32 a0); // 0x3a8f5e0 public static System.Int64 vqabsd_s64(System.Int64 a0); // 0x3a8f618 public static Unity.Burst.Intrinsics.v64 vneg_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f650 public static System.Int64 vnegd_s64(System.Int64 a0); // 0x3a8f688 public static Unity.Burst.Intrinsics.v128 vnegq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f6c0 public static Unity.Burst.Intrinsics.v64 vneg_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f6f8 public static Unity.Burst.Intrinsics.v128 vnegq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f730 public static Unity.Burst.Intrinsics.v64 vqneg_s64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f768 public static Unity.Burst.Intrinsics.v128 vqnegq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f7a0 public static System.SByte vqnegb_s8(System.SByte a0); // 0x3a8f7d8 public static System.Int16 vqnegh_s16(System.Int16 a0); // 0x3a8f810 public static System.Int32 vqnegs_s32(System.Int32 a0); // 0x3a8f848 public static System.Int64 vqnegd_s64(System.Int64 a0); // 0x3a8f880 public static Unity.Burst.Intrinsics.v64 vrecpe_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8f8b8 public static Unity.Burst.Intrinsics.v128 vrecpeq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8f8f0 public static System.Single vrecpes_f32(System.Single a0); // 0x3a8f928 public static System.Double vrecped_f64(System.Double a0); // 0x3a8f960 public static Unity.Burst.Intrinsics.v64 vrecps_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8f998 public static Unity.Burst.Intrinsics.v128 vrecpsq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8f9d0 public static System.Single vrecpss_f32(System.Single a0, System.Single a1); // 0x3a8fa08 public static System.Double vrecpsd_f64(System.Double a0, System.Double a1); // 0x3a8fa40 public static Unity.Burst.Intrinsics.v64 vsqrt_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a8fa78 public static Unity.Burst.Intrinsics.v128 vsqrtq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a8fab0 public static Unity.Burst.Intrinsics.v64 vsqrt_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8fae8 public static Unity.Burst.Intrinsics.v128 vsqrtq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8fb20 public static Unity.Burst.Intrinsics.v64 vrsqrte_f64(Unity.Burst.Intrinsics.v64 a0); // 0x3a8fb58 public static Unity.Burst.Intrinsics.v128 vrsqrteq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a8fb90 public static System.Single vrsqrtes_f32(System.Single a0); // 0x3a8fbc8 public static System.Double vrsqrted_f64(System.Double a0); // 0x3a8fc00 public static Unity.Burst.Intrinsics.v64 vrsqrts_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a8fc38 public static Unity.Burst.Intrinsics.v128 vrsqrtsq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a8fc70 public static System.Single vrsqrtss_f32(System.Single a0, System.Single a1); // 0x3a8fca8 public static System.Double vrsqrtsd_f64(System.Double a0, System.Double a1); // 0x3a8fce0 public static Unity.Burst.Intrinsics.v64 vbsl_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a8fd18 public static Unity.Burst.Intrinsics.v128 vbslq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a8fd20 public static Unity.Burst.Intrinsics.v64 vcopy_lane_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fd28 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fd60 public static Unity.Burst.Intrinsics.v64 vcopy_lane_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fd98 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fdd0 public static Unity.Burst.Intrinsics.v64 vcopy_lane_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fe08 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fe40 public static Unity.Burst.Intrinsics.v64 vcopy_lane_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fe78 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fe80 public static Unity.Burst.Intrinsics.v64 vcopy_lane_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8feb8 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8fef0 public static Unity.Burst.Intrinsics.v64 vcopy_lane_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8ff28 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8ff60 public static Unity.Burst.Intrinsics.v64 vcopy_lane_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8ff98 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a8ffd0 public static Unity.Burst.Intrinsics.v64 vcopy_lane_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a90008 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a90010 public static Unity.Burst.Intrinsics.v64 vcopy_lane_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a90048 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a90080 public static Unity.Burst.Intrinsics.v64 vcopy_lane_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a900b8 public static Unity.Burst.Intrinsics.v128 vcopyq_lane_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a900c0 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a900f8 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90130 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90168 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a901a0 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a901d8 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90210 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90248 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90280 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a902b8 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a902f0 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90328 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90360 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90398 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a903d0 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90408 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90440 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90478 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a904b0 public static Unity.Burst.Intrinsics.v64 vcopy_laneq_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a904e8 public static Unity.Burst.Intrinsics.v128 vcopyq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a90520 public static Unity.Burst.Intrinsics.v64 vrbit_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a90558 public static Unity.Burst.Intrinsics.v128 vrbitq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a90590 public static Unity.Burst.Intrinsics.v64 vrbit_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a905c8 public static Unity.Burst.Intrinsics.v128 vrbitq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a905d0 public static Unity.Burst.Intrinsics.v64 vdup_lane_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a905d8 public static Unity.Burst.Intrinsics.v128 vdupq_lane_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a905dc public static Unity.Burst.Intrinsics.v64 vdup_laneq_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9062c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90664 public static Unity.Burst.Intrinsics.v64 vdup_laneq_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9069c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a906d4 public static Unity.Burst.Intrinsics.v64 vdup_laneq_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9070c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90744 public static Unity.Burst.Intrinsics.v64 vdup_laneq_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9077c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a907b4 public static Unity.Burst.Intrinsics.v64 vdup_laneq_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a907ec public static Unity.Burst.Intrinsics.v128 vdupq_laneq_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90824 public static Unity.Burst.Intrinsics.v64 vdup_laneq_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9085c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90894 public static Unity.Burst.Intrinsics.v64 vdup_laneq_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a908cc public static Unity.Burst.Intrinsics.v128 vdupq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90904 public static Unity.Burst.Intrinsics.v64 vdup_laneq_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a9093c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90974 public static Unity.Burst.Intrinsics.v64 vdup_laneq_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a909ac public static Unity.Burst.Intrinsics.v128 vdupq_laneq_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a909e4 public static Unity.Burst.Intrinsics.v64 vdup_laneq_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90a1c public static Unity.Burst.Intrinsics.v128 vdupq_laneq_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90a54 public static System.SByte vdupb_lane_s8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90a8c public static System.Int16 vduph_lane_s16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90ac4 public static System.Int32 vdups_lane_s32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90afc public static System.Int64 vdupd_lane_s64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90b34 public static System.Byte vdupb_lane_u8(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90b38 public static System.UInt16 vduph_lane_u16(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90b70 public static System.UInt32 vdups_lane_u32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90ba8 public static System.UInt64 vdupd_lane_u64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90be0 public static System.Single vdups_lane_f32(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90be4 public static System.Double vdupd_lane_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a90c1c public static System.SByte vdupb_laneq_s8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90c24 public static System.Int16 vduph_laneq_s16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90c5c public static System.Int32 vdups_laneq_s32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90c94 public static System.Int64 vdupd_laneq_s64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90ccc public static System.Byte vdupb_laneq_u8(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90d04 public static System.UInt16 vduph_laneq_u16(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90d3c public static System.UInt32 vdups_laneq_u32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90d74 public static System.UInt64 vdupd_laneq_u64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90dac public static System.Single vdups_laneq_f32(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90de4 public static System.Double vdupd_laneq_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a90e1c public static Unity.Burst.Intrinsics.v128 vpaddq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90e54 public static Unity.Burst.Intrinsics.v128 vpaddq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90e8c public static Unity.Burst.Intrinsics.v128 vpaddq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90ec4 public static Unity.Burst.Intrinsics.v128 vpaddq_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90efc public static Unity.Burst.Intrinsics.v128 vpaddq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f34 public static Unity.Burst.Intrinsics.v128 vpaddq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f3c public static Unity.Burst.Intrinsics.v128 vpaddq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f44 public static Unity.Burst.Intrinsics.v128 vpaddq_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f4c public static Unity.Burst.Intrinsics.v128 vpaddq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f54 public static Unity.Burst.Intrinsics.v128 vpaddq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90f8c public static Unity.Burst.Intrinsics.v128 vpmaxq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90fc4 public static Unity.Burst.Intrinsics.v128 vpmaxq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a90ffc public static Unity.Burst.Intrinsics.v128 vpmaxq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a91034 public static Unity.Burst.Intrinsics.v128 vpmaxq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9106c public static Unity.Burst.Intrinsics.v128 vpmaxq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a910a4 public static Unity.Burst.Intrinsics.v128 vpmaxq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a910dc public static Unity.Burst.Intrinsics.v128 vpmaxq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a91114 public static Unity.Burst.Intrinsics.v128 vpmaxq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9114c public static Unity.Burst.Intrinsics.v128 vpminq_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a91184 public static Unity.Burst.Intrinsics.v128 vpminq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a911bc public static Unity.Burst.Intrinsics.v128 vpminq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a911f4 public static Unity.Burst.Intrinsics.v128 vpminq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9122c public static Unity.Burst.Intrinsics.v128 vpminq_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a91264 public static Unity.Burst.Intrinsics.v128 vpminq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9129c public static Unity.Burst.Intrinsics.v128 vpminq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a912d4 public static Unity.Burst.Intrinsics.v128 vpminq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9130c public static Unity.Burst.Intrinsics.v64 vpmaxnm_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a91344 public static Unity.Burst.Intrinsics.v128 vpmaxnmq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9137c public static Unity.Burst.Intrinsics.v128 vpmaxnmq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a913b4 public static Unity.Burst.Intrinsics.v64 vpminnm_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a913ec public static Unity.Burst.Intrinsics.v128 vpminnmq_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a91424 public static Unity.Burst.Intrinsics.v128 vpminnmq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9145c public static System.Int64 vpaddd_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a91494 public static System.UInt64 vpaddd_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a914cc public static System.Single vpadds_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91504 public static System.Double vpaddd_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a9153c public static System.Single vpmaxs_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91574 public static System.Double vpmaxqd_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a915ac public static System.Single vpmins_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a915e4 public static System.Double vpminqd_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a9161c public static System.Single vpmaxnms_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91654 public static System.Double vpmaxnmqd_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a9168c public static System.Single vpminnms_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a916c4 public static System.Double vpminnmqd_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a916fc public static System.SByte vaddv_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a91734 public static System.SByte vaddvq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a9176c public static System.Int16 vaddv_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a917a4 public static System.Int16 vaddvq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a917dc public static System.Int32 vaddv_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91814 public static System.Int32 vaddvq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a9184c public static System.Int64 vaddvq_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a91884 public static System.Byte vaddv_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a918bc public static System.Byte vaddvq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a918f4 public static System.UInt16 vaddv_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a9192c public static System.UInt16 vaddvq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a91964 public static System.UInt32 vaddv_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a9199c public static System.UInt32 vaddvq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a919d4 public static System.UInt64 vaddvq_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a91a0c public static System.Single vaddv_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91a44 public static System.Single vaddvq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a91a7c public static System.Double vaddvq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a91ab4 public static System.Int16 vaddlv_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a91aec public static System.Int16 vaddlvq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a91b24 public static System.Int32 vaddlv_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a91b5c public static System.Int32 vaddlvq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a91b94 public static System.Int64 vaddlv_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91bcc public static System.Int64 vaddlvq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a91c04 public static System.UInt16 vaddlv_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a91c3c public static System.UInt16 vaddlvq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a91c74 public static System.UInt32 vaddlv_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a91cac public static System.UInt32 vaddlvq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a91ce4 public static System.UInt64 vaddlv_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91d1c public static System.UInt64 vaddlvq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a91d54 public static System.SByte vmaxv_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a91d8c public static System.SByte vmaxvq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a91dc4 public static System.Int16 vmaxv_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a91dfc public static System.Int16 vmaxvq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a91e34 public static System.Int32 vmaxv_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91e6c public static System.Int32 vmaxvq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a91ea4 public static System.Byte vmaxv_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a91edc public static System.Byte vmaxvq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a91f14 public static System.UInt16 vmaxv_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a91f4c public static System.UInt16 vmaxvq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a91f84 public static System.UInt32 vmaxv_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a91fbc public static System.UInt32 vmaxvq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a91ff4 public static System.Single vmaxv_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a9202c public static System.Single vmaxvq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a92064 public static System.Double vmaxvq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a9209c public static System.SByte vminv_s8(Unity.Burst.Intrinsics.v64 a0); // 0x3a920d4 public static System.SByte vminvq_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a9210c public static System.Int16 vminv_s16(Unity.Burst.Intrinsics.v64 a0); // 0x3a92144 public static System.Int16 vminvq_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a9217c public static System.Int32 vminv_s32(Unity.Burst.Intrinsics.v64 a0); // 0x3a921b4 public static System.Int32 vminvq_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a921ec public static System.Byte vminv_u8(Unity.Burst.Intrinsics.v64 a0); // 0x3a92224 public static System.Byte vminvq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a9225c public static System.UInt16 vminv_u16(Unity.Burst.Intrinsics.v64 a0); // 0x3a92294 public static System.UInt16 vminvq_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a922cc public static System.UInt32 vminv_u32(Unity.Burst.Intrinsics.v64 a0); // 0x3a92304 public static System.UInt32 vminvq_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a9233c public static System.Single vminv_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a92374 public static System.Single vminvq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a923ac public static System.Double vminvq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a923e4 public static System.Single vmaxnmv_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a9241c public static System.Single vmaxnmvq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a92454 public static System.Double vmaxnmvq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a9248c public static System.Single vminnmv_f32(Unity.Burst.Intrinsics.v64 a0); // 0x3a924c4 public static System.Single vminnmvq_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a924fc public static System.Double vminnmvq_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a92534 public static Unity.Burst.Intrinsics.v64 vext_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a9256c public static Unity.Burst.Intrinsics.v128 vextq_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a92570 public static Unity.Burst.Intrinsics.v64 vzip1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a925a8 public static Unity.Burst.Intrinsics.v128 vzip1q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a925e0 public static Unity.Burst.Intrinsics.v64 vzip1_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92618 public static Unity.Burst.Intrinsics.v128 vzip1q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92650 public static Unity.Burst.Intrinsics.v64 vzip1_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92688 public static Unity.Burst.Intrinsics.v128 vzip1q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a926c0 public static Unity.Burst.Intrinsics.v128 vzip1q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a926f8 public static Unity.Burst.Intrinsics.v64 vzip1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92730 public static Unity.Burst.Intrinsics.v128 vzip1q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92738 public static Unity.Burst.Intrinsics.v64 vzip1_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92740 public static Unity.Burst.Intrinsics.v128 vzip1q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92748 public static Unity.Burst.Intrinsics.v64 vzip1_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92750 public static Unity.Burst.Intrinsics.v128 vzip1q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92758 public static Unity.Burst.Intrinsics.v128 vzip1q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92760 public static Unity.Burst.Intrinsics.v64 vzip1_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92768 public static Unity.Burst.Intrinsics.v128 vzip1q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92770 public static Unity.Burst.Intrinsics.v128 vzip1q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92778 public static Unity.Burst.Intrinsics.v64 vzip2_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92780 public static Unity.Burst.Intrinsics.v128 vzip2q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a927b8 public static Unity.Burst.Intrinsics.v64 vzip2_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a927f0 public static Unity.Burst.Intrinsics.v128 vzip2q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92828 public static Unity.Burst.Intrinsics.v64 vzip2_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92860 public static Unity.Burst.Intrinsics.v128 vzip2q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92898 public static Unity.Burst.Intrinsics.v128 vzip2q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a928d0 public static Unity.Burst.Intrinsics.v64 vzip2_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92908 public static Unity.Burst.Intrinsics.v128 vzip2q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92910 public static Unity.Burst.Intrinsics.v64 vzip2_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92918 public static Unity.Burst.Intrinsics.v128 vzip2q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92920 public static Unity.Burst.Intrinsics.v64 vzip2_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92928 public static Unity.Burst.Intrinsics.v128 vzip2q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92930 public static Unity.Burst.Intrinsics.v128 vzip2q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92938 public static Unity.Burst.Intrinsics.v64 vzip2_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92940 public static Unity.Burst.Intrinsics.v128 vzip2q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92948 public static Unity.Burst.Intrinsics.v128 vzip2q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92950 public static Unity.Burst.Intrinsics.v64 vuzp1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92958 public static Unity.Burst.Intrinsics.v128 vuzp1q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92990 public static Unity.Burst.Intrinsics.v64 vuzp1_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a929c8 public static Unity.Burst.Intrinsics.v128 vuzp1q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92a00 public static Unity.Burst.Intrinsics.v64 vuzp1_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92a38 public static Unity.Burst.Intrinsics.v128 vuzp1q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92a70 public static Unity.Burst.Intrinsics.v128 vuzp1q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92aa8 public static Unity.Burst.Intrinsics.v64 vuzp1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92ae0 public static Unity.Burst.Intrinsics.v128 vuzp1q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ae8 public static Unity.Burst.Intrinsics.v64 vuzp1_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92af0 public static Unity.Burst.Intrinsics.v128 vuzp1q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92af8 public static Unity.Burst.Intrinsics.v64 vuzp1_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92b00 public static Unity.Burst.Intrinsics.v128 vuzp1q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92b08 public static Unity.Burst.Intrinsics.v128 vuzp1q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92b10 public static Unity.Burst.Intrinsics.v64 vuzp1_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92b18 public static Unity.Burst.Intrinsics.v128 vuzp1q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92b20 public static Unity.Burst.Intrinsics.v128 vuzp1q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92b28 public static Unity.Burst.Intrinsics.v64 vuzp2_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92b30 public static Unity.Burst.Intrinsics.v128 vuzp2q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92b68 public static Unity.Burst.Intrinsics.v64 vuzp2_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92ba0 public static Unity.Burst.Intrinsics.v128 vuzp2q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92bd8 public static Unity.Burst.Intrinsics.v64 vuzp2_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92c10 public static Unity.Burst.Intrinsics.v128 vuzp2q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92c48 public static Unity.Burst.Intrinsics.v128 vuzp2q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92c80 public static Unity.Burst.Intrinsics.v64 vuzp2_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92cb8 public static Unity.Burst.Intrinsics.v128 vuzp2q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92cc0 public static Unity.Burst.Intrinsics.v64 vuzp2_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92cc8 public static Unity.Burst.Intrinsics.v128 vuzp2q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92cd0 public static Unity.Burst.Intrinsics.v64 vuzp2_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92cd8 public static Unity.Burst.Intrinsics.v128 vuzp2q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ce0 public static Unity.Burst.Intrinsics.v128 vuzp2q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ce8 public static Unity.Burst.Intrinsics.v64 vuzp2_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92cf0 public static Unity.Burst.Intrinsics.v128 vuzp2q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92cf8 public static Unity.Burst.Intrinsics.v128 vuzp2q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92d00 public static Unity.Burst.Intrinsics.v64 vtrn1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92d08 public static Unity.Burst.Intrinsics.v128 vtrn1q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92d40 public static Unity.Burst.Intrinsics.v64 vtrn1_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92d78 public static Unity.Burst.Intrinsics.v128 vtrn1q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92db0 public static Unity.Burst.Intrinsics.v64 vtrn1_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92de8 public static Unity.Burst.Intrinsics.v128 vtrn1q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92e20 public static Unity.Burst.Intrinsics.v128 vtrn1q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92e58 public static Unity.Burst.Intrinsics.v64 vtrn1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92e90 public static Unity.Burst.Intrinsics.v128 vtrn1q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92e98 public static Unity.Burst.Intrinsics.v64 vtrn1_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92ea0 public static Unity.Burst.Intrinsics.v128 vtrn1q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ea8 public static Unity.Burst.Intrinsics.v64 vtrn1_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92eb0 public static Unity.Burst.Intrinsics.v128 vtrn1q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92eb8 public static Unity.Burst.Intrinsics.v128 vtrn1q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ec0 public static Unity.Burst.Intrinsics.v64 vtrn1_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92ec8 public static Unity.Burst.Intrinsics.v128 vtrn1q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ed0 public static Unity.Burst.Intrinsics.v128 vtrn1q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ed8 public static Unity.Burst.Intrinsics.v64 vtrn2_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92ee0 public static Unity.Burst.Intrinsics.v128 vtrn2q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92f18 public static Unity.Burst.Intrinsics.v64 vtrn2_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92f50 public static Unity.Burst.Intrinsics.v128 vtrn2q_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92f88 public static Unity.Burst.Intrinsics.v64 vtrn2_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a92fc0 public static Unity.Burst.Intrinsics.v128 vtrn2q_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a92ff8 public static Unity.Burst.Intrinsics.v128 vtrn2q_s64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93030 public static Unity.Burst.Intrinsics.v64 vtrn2_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a93068 public static Unity.Burst.Intrinsics.v128 vtrn2q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93070 public static Unity.Burst.Intrinsics.v64 vtrn2_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a93078 public static Unity.Burst.Intrinsics.v128 vtrn2q_u16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93080 public static Unity.Burst.Intrinsics.v64 vtrn2_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a93088 public static Unity.Burst.Intrinsics.v128 vtrn2q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93090 public static Unity.Burst.Intrinsics.v128 vtrn2q_u64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93098 public static Unity.Burst.Intrinsics.v64 vtrn2_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a930a0 public static Unity.Burst.Intrinsics.v128 vtrn2q_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a930a8 public static Unity.Burst.Intrinsics.v128 vtrn2q_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a930b0 public static Unity.Burst.Intrinsics.v64 vqtbl1_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a930b8 public static Unity.Burst.Intrinsics.v128 vqtbl1q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a930f0 public static Unity.Burst.Intrinsics.v64 vqtbl1_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a93128 public static Unity.Burst.Intrinsics.v128 vqtbl1q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93130 public static Unity.Burst.Intrinsics.v64 vqtbx1_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93138 public static Unity.Burst.Intrinsics.v128 vqtbx1q_s8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93170 public static Unity.Burst.Intrinsics.v64 vqtbx1_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a931a8 public static Unity.Burst.Intrinsics.v128 vqtbx1q_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a931b0 public static System.Double vget_lane_f64(Unity.Burst.Intrinsics.v64 a0, System.Int32 a1); // 0x3a931b8 public static System.Double vgetq_lane_f64(Unity.Burst.Intrinsics.v128 a0, System.Int32 a1); // 0x3a931c0 public static Unity.Burst.Intrinsics.v64 vset_lane_f64(System.Double a0, Unity.Burst.Intrinsics.v64 a1, System.Int32 a2); // 0x3a931f8 public static Unity.Burst.Intrinsics.v128 vsetq_lane_f64(System.Double a0, Unity.Burst.Intrinsics.v128 a1, System.Int32 a2); // 0x3a93218 public static System.Single vrecpxs_f32(System.Single a0); // 0x3a93250 public static System.Double vrecpxd_f64(System.Double a0); // 0x3a93288 public static Unity.Burst.Intrinsics.v64 vfms_n_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Single a2); // 0x3a932c0 public static Unity.Burst.Intrinsics.v128 vfmsq_n_f32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Single a2); // 0x3a932f8 public static Unity.Burst.Intrinsics.v64 vfma_n_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Double a2); // 0x3a93330 public static Unity.Burst.Intrinsics.v128 vfmaq_n_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Double a2); // 0x3a93368 public static Unity.Burst.Intrinsics.v64 vfms_n_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, System.Double a2); // 0x3a933a0 public static Unity.Burst.Intrinsics.v128 vfmsq_n_f64(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, System.Double a2); // 0x3a933d8 public static System.Boolean get_IsNeonCryptoSupported(); // 0x3a93410 public static Unity.Burst.Intrinsics.v128 vsha1cq_u32(Unity.Burst.Intrinsics.v128 a0, System.UInt32 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93418 public static Unity.Burst.Intrinsics.v128 vsha1pq_u32(Unity.Burst.Intrinsics.v128 a0, System.UInt32 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93450 public static Unity.Burst.Intrinsics.v128 vsha1mq_u32(Unity.Burst.Intrinsics.v128 a0, System.UInt32 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93488 public static System.UInt32 vsha1h_u32(System.UInt32 a0); // 0x3a934c0 public static Unity.Burst.Intrinsics.v128 vsha1su0q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a934f8 public static Unity.Burst.Intrinsics.v128 vsha1su1q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93530 public static Unity.Burst.Intrinsics.v128 vsha256hq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93568 public static Unity.Burst.Intrinsics.v128 vsha256h2q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a935a0 public static Unity.Burst.Intrinsics.v128 vsha256su0q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a935d8 public static Unity.Burst.Intrinsics.v128 vsha256su1q_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93610 public static System.UInt32 __crc32b(System.UInt32 a0, System.Byte a1); // 0x3a93648 public static System.UInt32 __crc32h(System.UInt32 a0, System.UInt16 a1); // 0x3a93680 public static System.UInt32 __crc32w(System.UInt32 a0, System.UInt32 a1); // 0x3a936b8 public static System.UInt32 __crc32d(System.UInt32 a0, System.UInt64 a1); // 0x3a936f0 public static System.UInt32 __crc32cb(System.UInt32 a0, System.Byte a1); // 0x3a93728 public static System.UInt32 __crc32ch(System.UInt32 a0, System.UInt16 a1); // 0x3a93760 public static System.UInt32 __crc32cw(System.UInt32 a0, System.UInt32 a1); // 0x3a93798 public static System.UInt32 __crc32cd(System.UInt32 a0, System.UInt64 a1); // 0x3a937d0 public static Unity.Burst.Intrinsics.v128 vaeseq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93808 public static Unity.Burst.Intrinsics.v128 vaesdq_u8(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a93840 public static Unity.Burst.Intrinsics.v128 vaesmcq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a93878 public static Unity.Burst.Intrinsics.v128 vaesimcq_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a938b0 public static System.Boolean get_IsNeonDotProdSupported(); // 0x3a938e8 public static Unity.Burst.Intrinsics.v64 vdot_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a938f0 public static Unity.Burst.Intrinsics.v64 vdot_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93928 public static Unity.Burst.Intrinsics.v128 vdotq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93960 public static Unity.Burst.Intrinsics.v128 vdotq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93998 public static Unity.Burst.Intrinsics.v64 vdot_lane_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a939d0 public static Unity.Burst.Intrinsics.v64 vdot_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93a08 public static Unity.Burst.Intrinsics.v128 vdotq_laneq_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93a40 public static Unity.Burst.Intrinsics.v128 vdotq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93a78 public static Unity.Burst.Intrinsics.v64 vdot_laneq_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93ab0 public static Unity.Burst.Intrinsics.v64 vdot_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93ae8 public static Unity.Burst.Intrinsics.v128 vdotq_lane_u32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93b20 public static Unity.Burst.Intrinsics.v128 vdotq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93b58 public static System.Boolean get_IsNeonRDMASupported(); // 0x3a93b90 public static Unity.Burst.Intrinsics.v64 vqrdmlah_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93b98 public static Unity.Burst.Intrinsics.v64 vqrdmlah_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93bd0 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93c08 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93c40 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93c78 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2); // 0x3a93cb0 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93ce8 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2); // 0x3a93d20 public static Unity.Burst.Intrinsics.v64 vqrdmlah_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93d58 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93d90 public static Unity.Burst.Intrinsics.v64 vqrdmlah_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93dc8 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93e00 public static Unity.Burst.Intrinsics.v64 vqrdmlah_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93e38 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93e70 public static Unity.Burst.Intrinsics.v64 vqrdmlah_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93ea8 public static Unity.Burst.Intrinsics.v128 vqrdmlahq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93ee0 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_lane_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93f18 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_lane_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93f50 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_laneq_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93f88 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_laneq_s16(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a93fc0 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_lane_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a93ff8 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_lane_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a94030 public static Unity.Burst.Intrinsics.v64 vqrdmlsh_laneq_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a94068 public static Unity.Burst.Intrinsics.v128 vqrdmlshq_laneq_s32(Unity.Burst.Intrinsics.v128 a0, Unity.Burst.Intrinsics.v128 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a940a0 public static System.Int16 vqrdmlahh_s16(System.Int16 a0, System.Int16 a1, System.Int16 a2); // 0x3a940d8 public static System.Int32 vqrdmlahs_s32(System.Int32 a0, System.Int32 a1, System.Int32 a2); // 0x3a94110 public static System.Int16 vqrdmlshh_s16(System.Int16 a0, System.Int16 a1, System.Int16 a2); // 0x3a94148 public static System.Int32 vqrdmlshs_s32(System.Int32 a0, System.Int32 a1, System.Int32 a2); // 0x3a94180 public static System.Int16 vqrdmlahh_lane_s16(System.Int16 a0, System.Int16 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a941b8 public static System.Int16 vqrdmlahh_laneq_s16(System.Int16 a0, System.Int16 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a941f0 public static System.Int32 vqrdmlahs_lane_s32(System.Int32 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a94228 public static System.Int16 vqrdmlshh_lane_s16(System.Int16 a0, System.Int16 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a94260 public static System.Int16 vqrdmlshh_laneq_s16(System.Int16 a0, System.Int16 a1, Unity.Burst.Intrinsics.v128 a2, System.Int32 a3); // 0x3a94298 public static System.Int32 vqrdmlshs_lane_s32(System.Int32 a0, System.Int32 a1, Unity.Burst.Intrinsics.v64 a2, System.Int32 a3); // 0x3a942d0 public static Unity.Burst.Intrinsics.v64 vcreate_s8(System.UInt64 a0); // 0x3a94308 public static Unity.Burst.Intrinsics.v64 vcreate_s16(System.UInt64 a0); // 0x3a9432c public static Unity.Burst.Intrinsics.v64 vcreate_s32(System.UInt64 a0); // 0x3a94350 public static Unity.Burst.Intrinsics.v64 vcreate_s64(System.UInt64 a0); // 0x3a94374 public static Unity.Burst.Intrinsics.v64 vcreate_u8(System.UInt64 a0); // 0x3a94398 public static Unity.Burst.Intrinsics.v64 vcreate_u16(System.UInt64 a0); // 0x3a943bc public static Unity.Burst.Intrinsics.v64 vcreate_u32(System.UInt64 a0); // 0x3a943e0 public static Unity.Burst.Intrinsics.v64 vcreate_u64(System.UInt64 a0); // 0x3a94404 public static Unity.Burst.Intrinsics.v64 vcreate_f16(System.UInt64 a0); // 0x3a94428 public static Unity.Burst.Intrinsics.v64 vcreate_f32(System.UInt64 a0); // 0x3a9444c public static Unity.Burst.Intrinsics.v64 vcreate_f64(System.UInt64 a0); // 0x3a94470 public static Unity.Burst.Intrinsics.v64 vdup_n_s8(System.SByte a0); // 0x3a94494 public static Unity.Burst.Intrinsics.v128 vdupq_n_s8(System.SByte a0); // 0x3a944b8 public static Unity.Burst.Intrinsics.v64 vdup_n_s16(System.Int16 a0); // 0x3a94504 public static Unity.Burst.Intrinsics.v128 vdupq_n_s16(System.Int16 a0); // 0x3a94528 public static Unity.Burst.Intrinsics.v64 vdup_n_s32(System.Int32 a0); // 0x3a94574 public static Unity.Burst.Intrinsics.v128 vdupq_n_s32(System.Int32 a0); // 0x3a94598 public static Unity.Burst.Intrinsics.v64 vdup_n_s64(System.Int64 a0); // 0x3a945e4 public static Unity.Burst.Intrinsics.v128 vdupq_n_s64(System.Int64 a0); // 0x3a94608 public static Unity.Burst.Intrinsics.v64 vdup_n_u8(System.Byte a0); // 0x3a94654 public static Unity.Burst.Intrinsics.v128 vdupq_n_u8(System.Byte a0); // 0x3a94678 public static Unity.Burst.Intrinsics.v64 vdup_n_u16(System.UInt16 a0); // 0x3a946c4 public static Unity.Burst.Intrinsics.v128 vdupq_n_u16(System.UInt16 a0); // 0x3a946e8 public static Unity.Burst.Intrinsics.v64 vdup_n_u32(System.UInt32 a0); // 0x3a94734 public static Unity.Burst.Intrinsics.v128 vdupq_n_u32(System.UInt32 a0); // 0x3a94758 public static Unity.Burst.Intrinsics.v64 vdup_n_u64(System.UInt64 a0); // 0x3a947a4 public static Unity.Burst.Intrinsics.v128 vdupq_n_u64(System.UInt64 a0); // 0x3a947c8 public static Unity.Burst.Intrinsics.v64 vdup_n_f32(System.Single a0); // 0x3a94814 public static Unity.Burst.Intrinsics.v128 vdupq_n_f32(System.Single a0); // 0x3a94834 public static Unity.Burst.Intrinsics.v64 vdup_n_f64(System.Double a0); // 0x3a9487c public static Unity.Burst.Intrinsics.v128 vdupq_n_f64(System.Double a0); // 0x3a9489c public static Unity.Burst.Intrinsics.v64 vmov_n_s8(System.SByte a0); // 0x3a948e4 public static Unity.Burst.Intrinsics.v128 vmovq_n_s8(System.SByte a0); // 0x3a94908 public static Unity.Burst.Intrinsics.v64 vmov_n_s16(System.Int16 a0); // 0x3a94954 public static Unity.Burst.Intrinsics.v128 vmovq_n_s16(System.Int16 a0); // 0x3a94978 public static Unity.Burst.Intrinsics.v64 vmov_n_s32(System.Int32 a0); // 0x3a949c4 public static Unity.Burst.Intrinsics.v128 vmovq_n_s32(System.Int32 a0); // 0x3a949e8 public static Unity.Burst.Intrinsics.v64 vmov_n_s64(System.Int64 a0); // 0x3a94a34 public static Unity.Burst.Intrinsics.v128 vmovq_n_s64(System.Int64 a0); // 0x3a94a58 public static Unity.Burst.Intrinsics.v64 vmov_n_u8(System.Byte a0); // 0x3a94aa4 public static Unity.Burst.Intrinsics.v128 vmovq_n_u8(System.Byte a0); // 0x3a94ac8 public static Unity.Burst.Intrinsics.v64 vmov_n_u16(System.UInt16 a0); // 0x3a94b14 public static Unity.Burst.Intrinsics.v128 vmovq_n_u16(System.UInt16 a0); // 0x3a94b38 public static Unity.Burst.Intrinsics.v64 vmov_n_u32(System.UInt32 a0); // 0x3a94b84 public static Unity.Burst.Intrinsics.v128 vmovq_n_u32(System.UInt32 a0); // 0x3a94ba8 public static Unity.Burst.Intrinsics.v64 vmov_n_u64(System.UInt64 a0); // 0x3a94bf4 public static Unity.Burst.Intrinsics.v128 vmovq_n_u64(System.UInt64 a0); // 0x3a94c18 public static Unity.Burst.Intrinsics.v64 vmov_n_f32(System.Single a0); // 0x3a94c64 public static Unity.Burst.Intrinsics.v128 vmovq_n_f32(System.Single a0); // 0x3a94c84 public static Unity.Burst.Intrinsics.v64 vmov_n_f64(System.Double a0); // 0x3a94ccc public static Unity.Burst.Intrinsics.v128 vmovq_n_f64(System.Double a0); // 0x3a94cec public static Unity.Burst.Intrinsics.v128 vcombine_s8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94d34 public static Unity.Burst.Intrinsics.v128 vcombine_s16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94d84 public static Unity.Burst.Intrinsics.v128 vcombine_s32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94dd4 public static Unity.Burst.Intrinsics.v128 vcombine_s64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94e24 public static Unity.Burst.Intrinsics.v128 vcombine_u8(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94e74 public static Unity.Burst.Intrinsics.v128 vcombine_u16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94ec4 public static Unity.Burst.Intrinsics.v128 vcombine_u32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94f14 public static Unity.Burst.Intrinsics.v128 vcombine_u64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94f64 public static Unity.Burst.Intrinsics.v128 vcombine_f16(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a94fb4 public static Unity.Burst.Intrinsics.v128 vcombine_f32(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95004 public static Unity.Burst.Intrinsics.v128 vcombine_f64(Unity.Burst.Intrinsics.v64 a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95054 public static Unity.Burst.Intrinsics.v64 vget_high_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a950a4 public static Unity.Burst.Intrinsics.v64 vget_high_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a950ac public static Unity.Burst.Intrinsics.v64 vget_high_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a950b4 public static Unity.Burst.Intrinsics.v64 vget_high_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a950bc public static Unity.Burst.Intrinsics.v64 vget_high_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a950c4 public static Unity.Burst.Intrinsics.v64 vget_high_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a950cc public static Unity.Burst.Intrinsics.v64 vget_high_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a950d4 public static Unity.Burst.Intrinsics.v64 vget_high_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a950dc public static Unity.Burst.Intrinsics.v64 vget_high_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a950e4 public static Unity.Burst.Intrinsics.v64 vget_high_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a950ec public static Unity.Burst.Intrinsics.v64 vget_low_s8(Unity.Burst.Intrinsics.v128 a0); // 0x3a950f4 public static Unity.Burst.Intrinsics.v64 vget_low_s16(Unity.Burst.Intrinsics.v128 a0); // 0x3a950f8 public static Unity.Burst.Intrinsics.v64 vget_low_s32(Unity.Burst.Intrinsics.v128 a0); // 0x3a950fc public static Unity.Burst.Intrinsics.v64 vget_low_s64(Unity.Burst.Intrinsics.v128 a0); // 0x3a95100 public static Unity.Burst.Intrinsics.v64 vget_low_u8(Unity.Burst.Intrinsics.v128 a0); // 0x3a95104 public static Unity.Burst.Intrinsics.v64 vget_low_u16(Unity.Burst.Intrinsics.v128 a0); // 0x3a95108 public static Unity.Burst.Intrinsics.v64 vget_low_u32(Unity.Burst.Intrinsics.v128 a0); // 0x3a9510c public static Unity.Burst.Intrinsics.v64 vget_low_u64(Unity.Burst.Intrinsics.v128 a0); // 0x3a95110 public static Unity.Burst.Intrinsics.v64 vget_low_f32(Unity.Burst.Intrinsics.v128 a0); // 0x3a95114 public static Unity.Burst.Intrinsics.v64 vget_low_f64(Unity.Burst.Intrinsics.v128 a0); // 0x3a95118 public static Unity.Burst.Intrinsics.v64 vld1_s8(System.SByte* a0); // 0x3a9511c public static Unity.Burst.Intrinsics.v128 vld1q_s8(System.SByte* a0); // 0x3a95124 public static Unity.Burst.Intrinsics.v64 vld1_s16(System.Int16* a0); // 0x3a95130 public static Unity.Burst.Intrinsics.v128 vld1q_s16(System.Int16* a0); // 0x3a95138 public static Unity.Burst.Intrinsics.v64 vld1_s32(System.Int32* a0); // 0x3a95144 public static Unity.Burst.Intrinsics.v128 vld1q_s32(System.Int32* a0); // 0x3a9514c public static Unity.Burst.Intrinsics.v64 vld1_s64(System.Int64* a0); // 0x3a95158 public static Unity.Burst.Intrinsics.v128 vld1q_s64(System.Int64* a0); // 0x3a95160 public static Unity.Burst.Intrinsics.v64 vld1_u8(System.Byte* a0); // 0x3a9516c public static Unity.Burst.Intrinsics.v128 vld1q_u8(System.Byte* a0); // 0x3a95174 public static Unity.Burst.Intrinsics.v64 vld1_u16(System.UInt16* a0); // 0x3a95180 public static Unity.Burst.Intrinsics.v128 vld1q_u16(System.UInt16* a0); // 0x3a95188 public static Unity.Burst.Intrinsics.v64 vld1_u32(System.UInt32* a0); // 0x3a95194 public static Unity.Burst.Intrinsics.v128 vld1q_u32(System.UInt32* a0); // 0x3a9519c public static Unity.Burst.Intrinsics.v64 vld1_u64(System.UInt64* a0); // 0x3a951a8 public static Unity.Burst.Intrinsics.v128 vld1q_u64(System.UInt64* a0); // 0x3a951b0 public static Unity.Burst.Intrinsics.v64 vld1_f32(System.Single* a0); // 0x3a951bc public static Unity.Burst.Intrinsics.v128 vld1q_f32(System.Single* a0); // 0x3a951c4 public static Unity.Burst.Intrinsics.v64 vld1_f64(System.Double* a0); // 0x3a951d0 public static Unity.Burst.Intrinsics.v128 vld1q_f64(System.Double* a0); // 0x3a951d8 public static System.Void vst1_s8(System.SByte* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a951e4 public static System.Void vst1q_s8(System.SByte* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a951ec public static System.Void vst1_s16(System.Int16* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a951f4 public static System.Void vst1q_s16(System.Int16* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a951fc public static System.Void vst1_s32(System.Int32* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95204 public static System.Void vst1q_s32(System.Int32* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9520c public static System.Void vst1_s64(System.Int64* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95214 public static System.Void vst1q_s64(System.Int64* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9521c public static System.Void vst1_u8(System.Byte* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95224 public static System.Void vst1q_u8(System.Byte* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9522c public static System.Void vst1_u16(System.UInt16* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95234 public static System.Void vst1q_u16(System.UInt16* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9523c public static System.Void vst1_u32(System.UInt32* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95244 public static System.Void vst1q_u32(System.UInt32* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9524c public static System.Void vst1_u64(System.UInt64* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95254 public static System.Void vst1q_u64(System.UInt64* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9525c public static System.Void vst1_f32(System.Single* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95264 public static System.Void vst1q_f32(System.Single* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9526c public static System.Void vst1_f64(System.Double* a0, Unity.Burst.Intrinsics.v64 a1); // 0x3a95274 public static System.Void vst1q_f64(System.Double* a0, Unity.Burst.Intrinsics.v128 a1); // 0x3a9527c public System.Void .ctor(); // 0x3a95284 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.Arm : System.Object { // Fields // Methods } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.Common : System.Object { // Fields // Methods public static System.Void Pause(); // 0x3a952dc public static System.UInt64 umul128(System.UInt64 x, System.UInt64 y, out System.UInt64& high); // 0x3a952e0 } // Unity.Burst.dll internal sealed class Unity.Burst.Intrinsics.BurstTargetCpuAttribute : System.Attribute { // Fields public readonly Unity.Burst.BurstTargetCpu TargetCpu; // 0x10 // Methods public System.Void .ctor(Unity.Burst.BurstTargetCpu TargetCpu); // 0x3a9531c } // Unity.Burst.dll internal class Unity.Burst.Intrinsics.V64DebugView : System.Object { // Fields private Unity.Burst.Intrinsics.v64 m_Value; // 0x10 // Methods public System.Void .ctor(Unity.Burst.Intrinsics.v64 value); // 0x3a95344 public System.Byte[] get_Byte(); // 0x3a9536c public System.SByte[] get_SByte(); // 0x3a95444 public System.UInt16[] get_UShort(); // 0x3a9551c public System.Int16[] get_SShort(); // 0x3a955b4 public System.UInt32[] get_UInt(); // 0x3a9564c public System.Int32[] get_SInt(); // 0x3a956c4 public System.Single[] get_Float(); // 0x3a9573c public System.Int64[] get_SLong(); // 0x3a957b4 public System.UInt64[] get_ULong(); // 0x3a9581c public System.Double[] get_Double(); // 0x3a95884 } // Unity.Burst.dll internal class Unity.Burst.Intrinsics.V128DebugView : System.Object { // Fields private Unity.Burst.Intrinsics.v128 m_Value; // 0x10 // Methods public System.Void .ctor(Unity.Burst.Intrinsics.v128 value); // 0x3a958ec public System.Byte[] get_Byte(); // 0x3a95918 public System.SByte[] get_SByte(); // 0x3a95a70 public System.UInt16[] get_UShort(); // 0x3a95bc8 public System.Int16[] get_SShort(); // 0x3a95ca0 public System.UInt32[] get_UInt(); // 0x3a95d78 public System.Int32[] get_SInt(); // 0x3a95e10 public System.Single[] get_Float(); // 0x3a95ea8 public System.Int64[] get_SLong(); // 0x3a95f40 public System.UInt64[] get_ULong(); // 0x3a95fb8 public System.Double[] get_Double(); // 0x3a96030 } // Unity.Burst.dll internal class Unity.Burst.Intrinsics.V256DebugView : System.Object { // Fields private Unity.Burst.Intrinsics.v256 m_Value; // 0x10 // Methods public System.Void .ctor(Unity.Burst.Intrinsics.v256 value); // 0x3a960a8 public System.Byte[] get_Byte(); // 0x3a960d4 public System.SByte[] get_SByte(); // 0x3a9632c public System.UInt16[] get_UShort(); // 0x3a96584 public System.Int16[] get_SShort(); // 0x3a966dc public System.UInt32[] get_UInt(); // 0x3a96834 public System.Int32[] get_SInt(); // 0x3a9690c public System.Single[] get_Float(); // 0x3a969e4 public System.Int64[] get_SLong(); // 0x3a96abc public System.UInt64[] get_ULong(); // 0x3a96b54 public System.Double[] get_Double(); // 0x3a96bec } // Unity.Burst.dll public struct Unity.Burst.Intrinsics.v128 : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.Byte Byte8; // 0x18 public System.Byte Byte9; // 0x19 public System.Byte Byte10; // 0x1a public System.Byte Byte11; // 0x1b public System.Byte Byte12; // 0x1c public System.Byte Byte13; // 0x1d public System.Byte Byte14; // 0x1e public System.Byte Byte15; // 0x1f public System.SByte SByte0; // 0x10 public System.SByte SByte1; // 0x11 public System.SByte SByte2; // 0x12 public System.SByte SByte3; // 0x13 public System.SByte SByte4; // 0x14 public System.SByte SByte5; // 0x15 public System.SByte SByte6; // 0x16 public System.SByte SByte7; // 0x17 public System.SByte SByte8; // 0x18 public System.SByte SByte9; // 0x19 public System.SByte SByte10; // 0x1a public System.SByte SByte11; // 0x1b public System.SByte SByte12; // 0x1c public System.SByte SByte13; // 0x1d public System.SByte SByte14; // 0x1e public System.SByte SByte15; // 0x1f public System.UInt16 UShort0; // 0x10 public System.UInt16 UShort1; // 0x12 public System.UInt16 UShort2; // 0x14 public System.UInt16 UShort3; // 0x16 public System.UInt16 UShort4; // 0x18 public System.UInt16 UShort5; // 0x1a public System.UInt16 UShort6; // 0x1c public System.UInt16 UShort7; // 0x1e public System.Int16 SShort0; // 0x10 public System.Int16 SShort1; // 0x12 public System.Int16 SShort2; // 0x14 public System.Int16 SShort3; // 0x16 public System.Int16 SShort4; // 0x18 public System.Int16 SShort5; // 0x1a public System.Int16 SShort6; // 0x1c public System.Int16 SShort7; // 0x1e public System.UInt32 UInt0; // 0x10 public System.UInt32 UInt1; // 0x14 public System.UInt32 UInt2; // 0x18 public System.UInt32 UInt3; // 0x1c public System.Int32 SInt0; // 0x10 public System.Int32 SInt1; // 0x14 public System.Int32 SInt2; // 0x18 public System.Int32 SInt3; // 0x1c public System.UInt64 ULong0; // 0x10 public System.UInt64 ULong1; // 0x18 public System.Int64 SLong0; // 0x10 public System.Int64 SLong1; // 0x18 public System.Single Float0; // 0x10 public System.Single Float1; // 0x14 public System.Single Float2; // 0x18 public System.Single Float3; // 0x1c public System.Double Double0; // 0x10 public System.Double Double1; // 0x18 public Unity.Burst.Intrinsics.v64 Lo64; // 0x10 public Unity.Burst.Intrinsics.v64 Hi64; // 0x18 // Methods public System.Void .ctor(System.Byte b); // 0x3a96c84 public System.Void .ctor(System.Byte a, System.Byte b, System.Byte c, System.Byte d, System.Byte e, System.Byte f, System.Byte g, System.Byte h, System.Byte i, System.Byte j, System.Byte k, System.Byte l, System.Byte m, System.Byte n, System.Byte o, System.Byte p); // 0x3a96c98 public System.Void .ctor(System.SByte b); // 0x3a96d00 public System.Void .ctor(System.SByte a, System.SByte b, System.SByte c, System.SByte d, System.SByte e, System.SByte f, System.SByte g, System.SByte h, System.SByte i, System.SByte j, System.SByte k, System.SByte l, System.SByte m, System.SByte n, System.SByte o, System.SByte p); // 0x3a96d14 public System.Void .ctor(System.Int16 v); // 0x3a96d7c public System.Void .ctor(System.Int16 a, System.Int16 b, System.Int16 c, System.Int16 d, System.Int16 e, System.Int16 f, System.Int16 g, System.Int16 h); // 0x3a96d88 public System.Void .ctor(System.UInt16 v); // 0x3a96db0 public System.Void .ctor(System.UInt16 a, System.UInt16 b, System.UInt16 c, System.UInt16 d, System.UInt16 e, System.UInt16 f, System.UInt16 g, System.UInt16 h); // 0x3a96dbc public System.Void .ctor(System.Int32 v); // 0x3a96de4 public System.Void .ctor(System.Int32 a, System.Int32 b, System.Int32 c, System.Int32 d); // 0x3a96df0 public System.Void .ctor(System.UInt32 v); // 0x3a96dfc public System.Void .ctor(System.UInt32 a, System.UInt32 b, System.UInt32 c, System.UInt32 d); // 0x3a96e08 public System.Void .ctor(System.Single f); // 0x3a96e14 public System.Void .ctor(System.Single a, System.Single b, System.Single c, System.Single d); // 0x3a96e20 public System.Void .ctor(System.Double f); // 0x3a96e2c public System.Void .ctor(System.Double a, System.Double b); // 0x3a96e34 public System.Void .ctor(System.Int64 f); // 0x3a96e3c public System.Void .ctor(System.Int64 a, System.Int64 b); // 0x3a96e44 public System.Void .ctor(System.UInt64 f); // 0x3a96e4c public System.Void .ctor(System.UInt64 a, System.UInt64 b); // 0x3a96e54 public System.Void .ctor(Unity.Burst.Intrinsics.v64 lo, Unity.Burst.Intrinsics.v64 hi); // 0x3a96e5c } // Unity.Burst.dll public struct Unity.Burst.Intrinsics.v256 : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.Byte Byte8; // 0x18 public System.Byte Byte9; // 0x19 public System.Byte Byte10; // 0x1a public System.Byte Byte11; // 0x1b public System.Byte Byte12; // 0x1c public System.Byte Byte13; // 0x1d public System.Byte Byte14; // 0x1e public System.Byte Byte15; // 0x1f public System.Byte Byte16; // 0x20 public System.Byte Byte17; // 0x21 public System.Byte Byte18; // 0x22 public System.Byte Byte19; // 0x23 public System.Byte Byte20; // 0x24 public System.Byte Byte21; // 0x25 public System.Byte Byte22; // 0x26 public System.Byte Byte23; // 0x27 public System.Byte Byte24; // 0x28 public System.Byte Byte25; // 0x29 public System.Byte Byte26; // 0x2a public System.Byte Byte27; // 0x2b public System.Byte Byte28; // 0x2c public System.Byte Byte29; // 0x2d public System.Byte Byte30; // 0x2e public System.Byte Byte31; // 0x2f public System.SByte SByte0; // 0x10 public System.SByte SByte1; // 0x11 public System.SByte SByte2; // 0x12 public System.SByte SByte3; // 0x13 public System.SByte SByte4; // 0x14 public System.SByte SByte5; // 0x15 public System.SByte SByte6; // 0x16 public System.SByte SByte7; // 0x17 public System.SByte SByte8; // 0x18 public System.SByte SByte9; // 0x19 public System.SByte SByte10; // 0x1a public System.SByte SByte11; // 0x1b public System.SByte SByte12; // 0x1c public System.SByte SByte13; // 0x1d public System.SByte SByte14; // 0x1e public System.SByte SByte15; // 0x1f public System.SByte SByte16; // 0x20 public System.SByte SByte17; // 0x21 public System.SByte SByte18; // 0x22 public System.SByte SByte19; // 0x23 public System.SByte SByte20; // 0x24 public System.SByte SByte21; // 0x25 public System.SByte SByte22; // 0x26 public System.SByte SByte23; // 0x27 public System.SByte SByte24; // 0x28 public System.SByte SByte25; // 0x29 public System.SByte SByte26; // 0x2a public System.SByte SByte27; // 0x2b public System.SByte SByte28; // 0x2c public System.SByte SByte29; // 0x2d public System.SByte SByte30; // 0x2e public System.SByte SByte31; // 0x2f public System.UInt16 UShort0; // 0x10 public System.UInt16 UShort1; // 0x12 public System.UInt16 UShort2; // 0x14 public System.UInt16 UShort3; // 0x16 public System.UInt16 UShort4; // 0x18 public System.UInt16 UShort5; // 0x1a public System.UInt16 UShort6; // 0x1c public System.UInt16 UShort7; // 0x1e public System.UInt16 UShort8; // 0x20 public System.UInt16 UShort9; // 0x22 public System.UInt16 UShort10; // 0x24 public System.UInt16 UShort11; // 0x26 public System.UInt16 UShort12; // 0x28 public System.UInt16 UShort13; // 0x2a public System.UInt16 UShort14; // 0x2c public System.UInt16 UShort15; // 0x2e public System.Int16 SShort0; // 0x10 public System.Int16 SShort1; // 0x12 public System.Int16 SShort2; // 0x14 public System.Int16 SShort3; // 0x16 public System.Int16 SShort4; // 0x18 public System.Int16 SShort5; // 0x1a public System.Int16 SShort6; // 0x1c public System.Int16 SShort7; // 0x1e public System.Int16 SShort8; // 0x20 public System.Int16 SShort9; // 0x22 public System.Int16 SShort10; // 0x24 public System.Int16 SShort11; // 0x26 public System.Int16 SShort12; // 0x28 public System.Int16 SShort13; // 0x2a public System.Int16 SShort14; // 0x2c public System.Int16 SShort15; // 0x2e public System.UInt32 UInt0; // 0x10 public System.UInt32 UInt1; // 0x14 public System.UInt32 UInt2; // 0x18 public System.UInt32 UInt3; // 0x1c public System.UInt32 UInt4; // 0x20 public System.UInt32 UInt5; // 0x24 public System.UInt32 UInt6; // 0x28 public System.UInt32 UInt7; // 0x2c public System.Int32 SInt0; // 0x10 public System.Int32 SInt1; // 0x14 public System.Int32 SInt2; // 0x18 public System.Int32 SInt3; // 0x1c public System.Int32 SInt4; // 0x20 public System.Int32 SInt5; // 0x24 public System.Int32 SInt6; // 0x28 public System.Int32 SInt7; // 0x2c public System.UInt64 ULong0; // 0x10 public System.UInt64 ULong1; // 0x18 public System.UInt64 ULong2; // 0x20 public System.UInt64 ULong3; // 0x28 public System.Int64 SLong0; // 0x10 public System.Int64 SLong1; // 0x18 public System.Int64 SLong2; // 0x20 public System.Int64 SLong3; // 0x28 public System.Single Float0; // 0x10 public System.Single Float1; // 0x14 public System.Single Float2; // 0x18 public System.Single Float3; // 0x1c public System.Single Float4; // 0x20 public System.Single Float5; // 0x24 public System.Single Float6; // 0x28 public System.Single Float7; // 0x2c public System.Double Double0; // 0x10 public System.Double Double1; // 0x18 public System.Double Double2; // 0x20 public System.Double Double3; // 0x28 public Unity.Burst.Intrinsics.v128 Lo128; // 0x10 public Unity.Burst.Intrinsics.v128 Hi128; // 0x20 // Methods public System.Void .ctor(System.Byte b); // 0x3a96e64 public System.Void .ctor(System.Byte a, System.Byte b, System.Byte c, System.Byte d, System.Byte e, System.Byte f, System.Byte g, System.Byte h, System.Byte i, System.Byte j, System.Byte k, System.Byte l, System.Byte m, System.Byte n, System.Byte o, System.Byte p, System.Byte q, System.Byte r, System.Byte s, System.Byte t, System.Byte u, System.Byte v, System.Byte w, System.Byte x, System.Byte y, System.Byte z, System.Byte A, System.Byte B, System.Byte C, System.Byte D, System.Byte E, System.Byte F); // 0x3a96e7c public System.Void .ctor(System.SByte b); // 0x3a96f64 public System.Void .ctor(System.SByte a, System.SByte b, System.SByte c, System.SByte d, System.SByte e, System.SByte f, System.SByte g, System.SByte h, System.SByte i, System.SByte j, System.SByte k, System.SByte l, System.SByte m, System.SByte n, System.SByte o, System.SByte p, System.SByte q, System.SByte r, System.SByte s, System.SByte t, System.SByte u, System.SByte v, System.SByte w, System.SByte x, System.SByte y, System.SByte z, System.SByte A, System.SByte B, System.SByte C, System.SByte D, System.SByte E, System.SByte F); // 0x3a96f7c public System.Void .ctor(System.Int16 v); // 0x3a97064 public System.Void .ctor(System.Int16 a, System.Int16 b, System.Int16 c, System.Int16 d, System.Int16 e, System.Int16 f, System.Int16 g, System.Int16 h, System.Int16 i, System.Int16 j, System.Int16 k, System.Int16 l, System.Int16 m, System.Int16 n, System.Int16 o, System.Int16 p); // 0x3a97070 public System.Void .ctor(System.UInt16 v); // 0x3a970d8 public System.Void .ctor(System.UInt16 a, System.UInt16 b, System.UInt16 c, System.UInt16 d, System.UInt16 e, System.UInt16 f, System.UInt16 g, System.UInt16 h, System.UInt16 i, System.UInt16 j, System.UInt16 k, System.UInt16 l, System.UInt16 m, System.UInt16 n, System.UInt16 o, System.UInt16 p); // 0x3a970e4 public System.Void .ctor(System.Int32 v); // 0x3a9714c public System.Void .ctor(System.Int32 a, System.Int32 b, System.Int32 c, System.Int32 d, System.Int32 e, System.Int32 f, System.Int32 g, System.Int32 h); // 0x3a97158 public System.Void .ctor(System.UInt32 v); // 0x3a97170 public System.Void .ctor(System.UInt32 a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 e, System.UInt32 f, System.UInt32 g, System.UInt32 h); // 0x3a9717c public System.Void .ctor(System.Single f); // 0x3a97194 public System.Void .ctor(System.Single a, System.Single b, System.Single c, System.Single d, System.Single e, System.Single f, System.Single g, System.Single h); // 0x3a971a0 public System.Void .ctor(System.Double f); // 0x3a971b4 public System.Void .ctor(System.Double a, System.Double b, System.Double c, System.Double d); // 0x3a971c0 public System.Void .ctor(System.Int64 f); // 0x3a971cc public System.Void .ctor(System.Int64 a, System.Int64 b, System.Int64 c, System.Int64 d); // 0x3a971d8 public System.Void .ctor(System.UInt64 f); // 0x3a971e4 public System.Void .ctor(System.UInt64 a, System.UInt64 b, System.UInt64 c, System.UInt64 d); // 0x3a971f0 public System.Void .ctor(Unity.Burst.Intrinsics.v128 lo, Unity.Burst.Intrinsics.v128 hi); // 0x3a971fc } // Unity.Burst.dll public struct Unity.Burst.Intrinsics.v64 : { // Fields public System.Byte Byte0; // 0x10 public System.Byte Byte1; // 0x11 public System.Byte Byte2; // 0x12 public System.Byte Byte3; // 0x13 public System.Byte Byte4; // 0x14 public System.Byte Byte5; // 0x15 public System.Byte Byte6; // 0x16 public System.Byte Byte7; // 0x17 public System.SByte SByte0; // 0x10 public System.SByte SByte1; // 0x11 public System.SByte SByte2; // 0x12 public System.SByte SByte3; // 0x13 public System.SByte SByte4; // 0x14 public System.SByte SByte5; // 0x15 public System.SByte SByte6; // 0x16 public System.SByte SByte7; // 0x17 public System.UInt16 UShort0; // 0x10 public System.UInt16 UShort1; // 0x12 public System.UInt16 UShort2; // 0x14 public System.UInt16 UShort3; // 0x16 public System.Int16 SShort0; // 0x10 public System.Int16 SShort1; // 0x12 public System.Int16 SShort2; // 0x14 public System.Int16 SShort3; // 0x16 public System.UInt32 UInt0; // 0x10 public System.UInt32 UInt1; // 0x14 public System.Int32 SInt0; // 0x10 public System.Int32 SInt1; // 0x14 public System.UInt64 ULong0; // 0x10 public System.Int64 SLong0; // 0x10 public System.Single Float0; // 0x10 public System.Single Float1; // 0x14 public System.Double Double0; // 0x10 // Methods public System.Void .ctor(System.Byte b); // 0x3a97208 public System.Void .ctor(System.Byte a, System.Byte b, System.Byte c, System.Byte d, System.Byte e, System.Byte f, System.Byte g, System.Byte h); // 0x3a97214 public System.Void .ctor(System.SByte b); // 0x3a9723c public System.Void .ctor(System.SByte a, System.SByte b, System.SByte c, System.SByte d, System.SByte e, System.SByte f, System.SByte g, System.SByte h); // 0x3a97248 public System.Void .ctor(System.Int16 v); // 0x3a97270 public System.Void .ctor(System.Int16 a, System.Int16 b, System.Int16 c, System.Int16 d); // 0x3a9727c public System.Void .ctor(System.UInt16 v); // 0x3a97290 public System.Void .ctor(System.UInt16 a, System.UInt16 b, System.UInt16 c, System.UInt16 d); // 0x3a9729c public System.Void .ctor(System.Int32 v); // 0x3a972b0 public System.Void .ctor(System.Int32 a, System.Int32 b); // 0x3a972b8 public System.Void .ctor(System.UInt32 v); // 0x3a972c0 public System.Void .ctor(System.UInt32 a, System.UInt32 b); // 0x3a972c8 public System.Void .ctor(System.Single f); // 0x3a972d0 public System.Void .ctor(System.Single a, System.Single b); // 0x3a972d8 public System.Void .ctor(System.Double a); // 0x3a972e0 public System.Void .ctor(System.Int64 a); // 0x3a972e8 public System.Void .ctor(System.UInt64 a); // 0x3a972f0 } // Unity.Burst.dll public enum Unity.Burst.Intrinsics.X86.Avx.CMP : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.Intrinsics.X86.Avx.CMP EQ_OQ = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP LT_OS = 1; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP LE_OS = 2; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP UNORD_Q = 3; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NEQ_UQ = 4; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NLT_US = 5; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NLE_US = 6; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP ORD_Q = 7; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP EQ_UQ = 8; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NGE_US = 9; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NGT_US = 10; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP FALSE_OQ = 11; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NEQ_OQ = 12; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP GE_OS = 13; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP GT_OS = 14; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP TRUE_UQ = 15; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP EQ_OS = 16; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP LT_OQ = 17; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP LE_OQ = 18; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP UNORD_S = 19; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NEQ_US = 20; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NLT_UQ = 21; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NLE_UQ = 22; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP ORD_S = 23; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP EQ_US = 24; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NGE_UQ = 25; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NGT_UQ = 26; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP FALSE_OS = 27; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP NEQ_OS = 28; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP GE_OQ = 29; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP GT_OQ = 30; // 0x0 public const Unity.Burst.Intrinsics.X86.Avx.CMP TRUE_US = 31; // 0x0 // Methods } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Avx : System.Object { // Fields // Methods public static System.Boolean get_IsAvxSupported(); // 0x3a973e0 public static Unity.Burst.Intrinsics.v256 mm256_add_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a973e8 public static Unity.Burst.Intrinsics.v256 mm256_add_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97448 public static Unity.Burst.Intrinsics.v256 mm256_addsub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a974e8 public static Unity.Burst.Intrinsics.v256 mm256_addsub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97548 public static Unity.Burst.Intrinsics.v256 mm256_and_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a975a8 public static Unity.Burst.Intrinsics.v256 mm256_and_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97608 public static Unity.Burst.Intrinsics.v256 mm256_andnot_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9762c public static Unity.Burst.Intrinsics.v256 mm256_andnot_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9768c public static Unity.Burst.Intrinsics.v256 mm256_blend_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a976b0 public static Unity.Burst.Intrinsics.v256 mm256_blend_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a97720 public static Unity.Burst.Intrinsics.v256 mm256_blendv_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 mask); // 0x3a97790 public static Unity.Burst.Intrinsics.v256 mm256_blendv_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 mask); // 0x3a977fc public static Unity.Burst.Intrinsics.v256 mm256_div_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97868 public static Unity.Burst.Intrinsics.v256 mm256_div_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a978c8 public static Unity.Burst.Intrinsics.v256 mm256_dp_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a97968 public static Unity.Burst.Intrinsics.v256 mm256_hadd_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a979d4 public static Unity.Burst.Intrinsics.v256 mm256_hadd_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97a34 public static Unity.Burst.Intrinsics.v256 mm256_hsub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97a94 public static Unity.Burst.Intrinsics.v256 mm256_hsub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97af4 public static Unity.Burst.Intrinsics.v256 mm256_max_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97b54 public static Unity.Burst.Intrinsics.v256 mm256_max_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97bb4 public static Unity.Burst.Intrinsics.v256 mm256_min_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97cfc public static Unity.Burst.Intrinsics.v256 mm256_min_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97d5c public static Unity.Burst.Intrinsics.v256 mm256_mul_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97ea4 public static Unity.Burst.Intrinsics.v256 mm256_mul_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97f04 public static Unity.Burst.Intrinsics.v256 mm256_or_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a97fa4 public static Unity.Burst.Intrinsics.v256 mm256_or_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a98004 public static Unity.Burst.Intrinsics.v256 mm256_shuffle_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a98028 public static Unity.Burst.Intrinsics.v256 mm256_shuffle_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a98098 public static Unity.Burst.Intrinsics.v256 mm256_sub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a98174 public static Unity.Burst.Intrinsics.v256 mm256_sub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a981d4 public static Unity.Burst.Intrinsics.v256 mm256_xor_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a98274 public static Unity.Burst.Intrinsics.v256 mm256_xor_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a982d4 public static Unity.Burst.Intrinsics.v128 cmp_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a982f8 public static Unity.Burst.Intrinsics.v256 mm256_cmp_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a985f8 public static Unity.Burst.Intrinsics.v128 cmp_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a9865c public static Unity.Burst.Intrinsics.v256 mm256_cmp_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a98c90 public static Unity.Burst.Intrinsics.v128 cmp_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a98cf4 public static Unity.Burst.Intrinsics.v128 cmp_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a98d0c public static Unity.Burst.Intrinsics.v256 mm256_cvtepi32_pd(Unity.Burst.Intrinsics.v128 a); // 0x3a98d38 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi32_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a98d5c public static Unity.Burst.Intrinsics.v128 mm256_cvtpd_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a98da8 public static Unity.Burst.Intrinsics.v256 mm256_cvtps_epi32(Unity.Burst.Intrinsics.v256 a); // 0x3a98de4 public static Unity.Burst.Intrinsics.v256 mm256_cvtps_pd(Unity.Burst.Intrinsics.v128 a); // 0x3a98e30 public static Unity.Burst.Intrinsics.v128 mm256_cvttpd_epi32(Unity.Burst.Intrinsics.v256 a); // 0x3a98e48 public static Unity.Burst.Intrinsics.v128 mm256_cvtpd_epi32(Unity.Burst.Intrinsics.v256 a); // 0x3a98ea4 public static Unity.Burst.Intrinsics.v256 mm256_cvttps_epi32(Unity.Burst.Intrinsics.v256 a); // 0x3a98ee0 public static System.Single mm256_cvtss_f32(Unity.Burst.Intrinsics.v256 a); // 0x3a98f2c public static Unity.Burst.Intrinsics.v128 mm256_extractf128_ps(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a98f34 public static Unity.Burst.Intrinsics.v128 mm256_extractf128_pd(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a98f58 public static Unity.Burst.Intrinsics.v128 mm256_extractf128_si256(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a98f7c public static System.Void mm256_zeroall(); // 0x3a98fa0 public static System.Void mm256_zeroupper(); // 0x3a98fa4 public static Unity.Burst.Intrinsics.v128 permutevar_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98fa8 public static Unity.Burst.Intrinsics.v256 mm256_permutevar_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9901c public static Unity.Burst.Intrinsics.v128 permute_ps(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3a99074 public static Unity.Burst.Intrinsics.v256 mm256_permute_ps(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9907c public static Unity.Burst.Intrinsics.v128 permutevar_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a990dc public static Unity.Burst.Intrinsics.v256 mm256_permutevar_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99140 public static Unity.Burst.Intrinsics.v256 mm256_permute_pd(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a991d8 public static Unity.Burst.Intrinsics.v128 permute_pd(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3a99278 private static Unity.Burst.Intrinsics.v128 Select4(Unity.Burst.Intrinsics.v256 src1, Unity.Burst.Intrinsics.v256 src2, System.Int32 control); // 0x3a992d8 public static Unity.Burst.Intrinsics.v256 mm256_permute2f128_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a99328 public static Unity.Burst.Intrinsics.v256 mm256_permute2f128_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a993ac public static Unity.Burst.Intrinsics.v256 mm256_permute2f128_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a99430 public static Unity.Burst.Intrinsics.v256 mm256_broadcast_ss(System.Void* ptr); // 0x3a994b4 public static Unity.Burst.Intrinsics.v128 broadcast_ss(System.Void* ptr); // 0x3a994c0 public static Unity.Burst.Intrinsics.v256 mm256_broadcast_sd(System.Void* ptr); // 0x3a994d0 public static Unity.Burst.Intrinsics.v256 mm256_broadcast_ps(System.Void* ptr); // 0x3a994e0 public static Unity.Burst.Intrinsics.v256 mm256_broadcast_pd(System.Void* ptr); // 0x3a994fc public static Unity.Burst.Intrinsics.v256 mm256_insertf128_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a9950c public static Unity.Burst.Intrinsics.v256 mm256_insertf128_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a99538 public static Unity.Burst.Intrinsics.v256 mm256_insertf128_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a99560 public static Unity.Burst.Intrinsics.v256 mm256_load_ps(System.Void* ptr); // 0x3a99588 public static System.Void mm256_store_ps(System.Void* ptr, Unity.Burst.Intrinsics.v256 val); // 0x3a99594 public static Unity.Burst.Intrinsics.v256 mm256_load_pd(System.Void* ptr); // 0x3a995a0 public static System.Void mm256_store_pd(System.Void* ptr, Unity.Burst.Intrinsics.v256 a); // 0x3a995ac public static Unity.Burst.Intrinsics.v256 mm256_loadu_pd(System.Void* ptr); // 0x3a995b8 public static System.Void mm256_storeu_pd(System.Void* ptr, Unity.Burst.Intrinsics.v256 a); // 0x3a995c4 public static Unity.Burst.Intrinsics.v256 mm256_loadu_ps(System.Void* ptr); // 0x3a995d0 public static System.Void mm256_storeu_ps(System.Void* ptr, Unity.Burst.Intrinsics.v256 a); // 0x3a995dc public static Unity.Burst.Intrinsics.v256 mm256_load_si256(System.Void* ptr); // 0x3a995e8 public static System.Void mm256_store_si256(System.Void* ptr, Unity.Burst.Intrinsics.v256 v); // 0x3a995f4 public static Unity.Burst.Intrinsics.v256 mm256_loadu_si256(System.Void* ptr); // 0x3a99600 public static System.Void mm256_storeu_si256(System.Void* ptr, Unity.Burst.Intrinsics.v256 v); // 0x3a9960c public static Unity.Burst.Intrinsics.v256 mm256_loadu2_m128(System.Void* hiaddr, System.Void* loaddr); // 0x3a99618 public static Unity.Burst.Intrinsics.v256 mm256_loadu2_m128d(System.Void* hiaddr, System.Void* loaddr); // 0x3a99634 public static Unity.Burst.Intrinsics.v256 mm256_loadu2_m128i(System.Void* hiaddr, System.Void* loaddr); // 0x3a99644 public static Unity.Burst.Intrinsics.v256 mm256_set_m128(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a99628 public static System.Void mm256_storeu2_m128(System.Void* hiaddr, System.Void* loaddr, Unity.Burst.Intrinsics.v256 val); // 0x3a99654 public static System.Void mm256_storeu2_m128d(System.Void* hiaddr, System.Void* loaddr, Unity.Burst.Intrinsics.v256 val); // 0x3a99670 public static System.Void mm256_storeu2_m128i(System.Void* hiaddr, System.Void* loaddr, Unity.Burst.Intrinsics.v256 val); // 0x3a99684 public static Unity.Burst.Intrinsics.v128 maskload_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask); // 0x3a99698 public static Unity.Burst.Intrinsics.v256 mm256_maskload_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask); // 0x3a996c0 public static System.Void maskstore_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask, Unity.Burst.Intrinsics.v128 a); // 0x3a99714 public static System.Void mm256_maskstore_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask, Unity.Burst.Intrinsics.v256 a); // 0x3a99730 public static Unity.Burst.Intrinsics.v128 maskload_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask); // 0x3a9977c public static Unity.Burst.Intrinsics.v256 mm256_maskload_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask); // 0x3a997cc public static System.Void maskstore_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask, Unity.Burst.Intrinsics.v128 a); // 0x3a9981c public static System.Void mm256_maskstore_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask, Unity.Burst.Intrinsics.v256 a); // 0x3a9985c public static Unity.Burst.Intrinsics.v256 mm256_movehdup_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a99898 public static Unity.Burst.Intrinsics.v256 mm256_moveldup_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a998bc public static Unity.Burst.Intrinsics.v256 mm256_movedup_pd(Unity.Burst.Intrinsics.v256 a); // 0x3a998e0 public static Unity.Burst.Intrinsics.v256 mm256_lddqu_si256(System.Void* mem_addr); // 0x3a998f4 public static System.Void mm256_stream_si256(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 a); // 0x3a99900 public static System.Void mm256_stream_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 a); // 0x3a9990c public static System.Void mm256_stream_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 a); // 0x3a99918 public static Unity.Burst.Intrinsics.v256 mm256_rcp_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a99924 public static Unity.Burst.Intrinsics.v256 mm256_rsqrt_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a999a4 public static Unity.Burst.Intrinsics.v256 mm256_sqrt_pd(Unity.Burst.Intrinsics.v256 a); // 0x3a99a80 public static Unity.Burst.Intrinsics.v256 mm256_sqrt_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a99acc public static Unity.Burst.Intrinsics.v256 mm256_round_pd(Unity.Burst.Intrinsics.v256 a, System.Int32 rounding); // 0x3a99b9c public static Unity.Burst.Intrinsics.v256 mm256_ceil_pd(Unity.Burst.Intrinsics.v256 val); // 0x3a99bfc public static Unity.Burst.Intrinsics.v256 mm256_floor_pd(Unity.Burst.Intrinsics.v256 val); // 0x3a99c60 public static Unity.Burst.Intrinsics.v256 mm256_round_ps(Unity.Burst.Intrinsics.v256 a, System.Int32 rounding); // 0x3a99cc4 public static Unity.Burst.Intrinsics.v256 mm256_ceil_ps(Unity.Burst.Intrinsics.v256 val); // 0x3a99d24 public static Unity.Burst.Intrinsics.v256 mm256_floor_ps(Unity.Burst.Intrinsics.v256 val); // 0x3a99d88 public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99dec public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99e4c public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99eac public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99ef4 public static System.Int32 mm256_testz_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99f38 public static System.Int32 mm256_testc_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99f84 public static System.Int32 mm256_testnzc_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a99fd0 public static System.Int32 mm256_testz_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a064 public static System.Int32 mm256_testc_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a094 public static System.Int32 mm256_testnzc_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a0c4 public static System.Int32 testz_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a188 public static System.Int32 testc_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a1fc public static System.Int32 testnzc_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a270 public static System.Int32 mm256_testz_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a2f8 public static System.Int32 mm256_testc_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a328 public static System.Int32 mm256_testnzc_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9a358 public static System.Int32 testz_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a41c public static System.Int32 testc_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a48c public static System.Int32 testnzc_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9a4fc public static System.Int32 mm256_movemask_pd(Unity.Burst.Intrinsics.v256 a); // 0x3a9a550 public static System.Int32 mm256_movemask_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a9a588 public static Unity.Burst.Intrinsics.v256 mm256_setzero_pd(); // 0x3a9a608 public static Unity.Burst.Intrinsics.v256 mm256_setzero_ps(); // 0x3a9a614 public static Unity.Burst.Intrinsics.v256 mm256_setzero_si256(); // 0x3a9a620 public static Unity.Burst.Intrinsics.v256 mm256_set_pd(System.Double d, System.Double c, System.Double b, System.Double a); // 0x3a9a62c public static Unity.Burst.Intrinsics.v256 mm256_set_ps(System.Single e7, System.Single e6, System.Single e5, System.Single e4, System.Single e3, System.Single e2, System.Single e1, System.Single e0); // 0x3a9a638 public static Unity.Burst.Intrinsics.v256 mm256_set_epi8(System.Byte e31_, System.Byte e30_, System.Byte e29_, System.Byte e28_, System.Byte e27_, System.Byte e26_, System.Byte e25_, System.Byte e24_, System.Byte e23_, System.Byte e22_, System.Byte e21_, System.Byte e20_, System.Byte e19_, System.Byte e18_, System.Byte e17_, System.Byte e16_, System.Byte e15_, System.Byte e14_, System.Byte e13_, System.Byte e12_, System.Byte e11_, System.Byte e10_, System.Byte e9_, System.Byte e8_, System.Byte e7_, System.Byte e6_, System.Byte e5_, System.Byte e4_, System.Byte e3_, System.Byte e2_, System.Byte e1_, System.Byte e0_); // 0x3a9a64c public static Unity.Burst.Intrinsics.v256 mm256_set_epi16(System.Int16 e15_, System.Int16 e14_, System.Int16 e13_, System.Int16 e12_, System.Int16 e11_, System.Int16 e10_, System.Int16 e9_, System.Int16 e8_, System.Int16 e7_, System.Int16 e6_, System.Int16 e5_, System.Int16 e4_, System.Int16 e3_, System.Int16 e2_, System.Int16 e1_, System.Int16 e0_); // 0x3a9a730 public static Unity.Burst.Intrinsics.v256 mm256_set_epi32(System.Int32 e7, System.Int32 e6, System.Int32 e5, System.Int32 e4, System.Int32 e3, System.Int32 e2, System.Int32 e1, System.Int32 e0); // 0x3a9a794 public static Unity.Burst.Intrinsics.v256 mm256_set_epi64x(System.Int64 e3, System.Int64 e2, System.Int64 e1, System.Int64 e0); // 0x3a9a7a8 public static Unity.Burst.Intrinsics.v256 mm256_set_m128d(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a9a7b4 public static Unity.Burst.Intrinsics.v256 mm256_set_m128i(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a9a7c0 public static Unity.Burst.Intrinsics.v256 mm256_setr_pd(System.Double d, System.Double c, System.Double b, System.Double a); // 0x3a9a7cc public static Unity.Burst.Intrinsics.v256 mm256_setr_ps(System.Single e7, System.Single e6, System.Single e5, System.Single e4, System.Single e3, System.Single e2, System.Single e1, System.Single e0); // 0x3a9a7d8 public static Unity.Burst.Intrinsics.v256 mm256_setr_epi8(System.Byte e31_, System.Byte e30_, System.Byte e29_, System.Byte e28_, System.Byte e27_, System.Byte e26_, System.Byte e25_, System.Byte e24_, System.Byte e23_, System.Byte e22_, System.Byte e21_, System.Byte e20_, System.Byte e19_, System.Byte e18_, System.Byte e17_, System.Byte e16_, System.Byte e15_, System.Byte e14_, System.Byte e13_, System.Byte e12_, System.Byte e11_, System.Byte e10_, System.Byte e9_, System.Byte e8_, System.Byte e7_, System.Byte e6_, System.Byte e5_, System.Byte e4_, System.Byte e3_, System.Byte e2_, System.Byte e1_, System.Byte e0_); // 0x3a9a7ec public static Unity.Burst.Intrinsics.v256 mm256_setr_epi16(System.Int16 e15_, System.Int16 e14_, System.Int16 e13_, System.Int16 e12_, System.Int16 e11_, System.Int16 e10_, System.Int16 e9_, System.Int16 e8_, System.Int16 e7_, System.Int16 e6_, System.Int16 e5_, System.Int16 e4_, System.Int16 e3_, System.Int16 e2_, System.Int16 e1_, System.Int16 e0_); // 0x3a9a8d0 public static Unity.Burst.Intrinsics.v256 mm256_setr_epi32(System.Int32 e7, System.Int32 e6, System.Int32 e5, System.Int32 e4, System.Int32 e3, System.Int32 e2, System.Int32 e1, System.Int32 e0); // 0x3a9a934 public static Unity.Burst.Intrinsics.v256 mm256_setr_epi64x(System.Int64 e3, System.Int64 e2, System.Int64 e1, System.Int64 e0); // 0x3a9a948 public static Unity.Burst.Intrinsics.v256 mm256_setr_m128(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a9a954 public static Unity.Burst.Intrinsics.v256 mm256_setr_m128d(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a9a960 public static Unity.Burst.Intrinsics.v256 mm256_setr_m128i(Unity.Burst.Intrinsics.v128 hi, Unity.Burst.Intrinsics.v128 lo); // 0x3a9a96c public static Unity.Burst.Intrinsics.v256 mm256_set1_pd(System.Double a); // 0x3a9a978 public static Unity.Burst.Intrinsics.v256 mm256_set1_ps(System.Single a); // 0x3a9a984 public static Unity.Burst.Intrinsics.v256 mm256_set1_epi8(System.Byte a); // 0x3a9a990 public static Unity.Burst.Intrinsics.v256 mm256_set1_epi16(System.Int16 a); // 0x3a9a9a8 public static Unity.Burst.Intrinsics.v256 mm256_set1_epi32(System.Int32 a); // 0x3a9a9b4 public static Unity.Burst.Intrinsics.v256 mm256_set1_epi64x(System.Int64 a); // 0x3a9a9c0 public static Unity.Burst.Intrinsics.v256 mm256_castpd_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a9a9cc public static Unity.Burst.Intrinsics.v256 mm256_castps_pd(Unity.Burst.Intrinsics.v256 a); // 0x3a9a9d8 public static Unity.Burst.Intrinsics.v256 mm256_castps_si256(Unity.Burst.Intrinsics.v256 a); // 0x3a9a9e4 public static Unity.Burst.Intrinsics.v256 mm256_castpd_si256(Unity.Burst.Intrinsics.v256 a); // 0x3a9a9f0 public static Unity.Burst.Intrinsics.v256 mm256_castsi256_ps(Unity.Burst.Intrinsics.v256 a); // 0x3a9a9fc public static Unity.Burst.Intrinsics.v256 mm256_castsi256_pd(Unity.Burst.Intrinsics.v256 a); // 0x3a9aa08 public static Unity.Burst.Intrinsics.v128 mm256_castps256_ps128(Unity.Burst.Intrinsics.v256 a); // 0x3a9aa14 public static Unity.Burst.Intrinsics.v128 mm256_castpd256_pd128(Unity.Burst.Intrinsics.v256 a); // 0x3a9aa20 public static Unity.Burst.Intrinsics.v128 mm256_castsi256_si128(Unity.Burst.Intrinsics.v256 a); // 0x3a9aa2c public static Unity.Burst.Intrinsics.v256 mm256_castps128_ps256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aa38 public static Unity.Burst.Intrinsics.v256 mm256_castpd128_pd256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aa50 public static Unity.Burst.Intrinsics.v256 mm256_castsi128_si256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aa5c public static Unity.Burst.Intrinsics.v128 undefined_ps(); // 0x3a9aa68 public static Unity.Burst.Intrinsics.v128 undefined_pd(); // 0x3a9aa74 public static Unity.Burst.Intrinsics.v128 undefined_si128(); // 0x3a9aa80 public static Unity.Burst.Intrinsics.v256 mm256_undefined_ps(); // 0x3a9aa8c public static Unity.Burst.Intrinsics.v256 mm256_undefined_pd(); // 0x3a9aa98 public static Unity.Burst.Intrinsics.v256 mm256_undefined_si256(); // 0x3a9aaa4 public static Unity.Burst.Intrinsics.v256 mm256_zextps128_ps256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aab0 public static Unity.Burst.Intrinsics.v256 mm256_zextpd128_pd256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aabc public static Unity.Burst.Intrinsics.v256 mm256_zextsi128_si256(Unity.Burst.Intrinsics.v128 a); // 0x3a9aac8 public static Unity.Burst.Intrinsics.v256 mm256_insert_epi8(Unity.Burst.Intrinsics.v256 a, System.Int32 i, System.Int32 index); // 0x3a9aad4 public static Unity.Burst.Intrinsics.v256 mm256_insert_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 i, System.Int32 index); // 0x3a9ab24 public static Unity.Burst.Intrinsics.v256 mm256_insert_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 i, System.Int32 index); // 0x3a9ab78 public static Unity.Burst.Intrinsics.v256 mm256_insert_epi64(Unity.Burst.Intrinsics.v256 a, System.Int64 i, System.Int32 index); // 0x3a9abcc public static System.Int32 mm256_extract_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 index); // 0x3a9ac20 public static System.Int64 mm256_extract_epi64(Unity.Burst.Intrinsics.v256 a, System.Int32 index); // 0x3a9ac30 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Avx2 : System.Object { // Fields // Methods public static System.Boolean get_IsAvx2Supported(); // 0x3a9ac40 public static System.Int32 mm256_movemask_epi8(Unity.Burst.Intrinsics.v256 a); // 0x3a9ac48 public static System.Int32 mm256_extract_epi8(Unity.Burst.Intrinsics.v256 a, System.Int32 index); // 0x3a9ac7c public static System.Int32 mm256_extract_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 index); // 0x3a9ac88 public static System.Double mm256_cvtsd_f64(Unity.Burst.Intrinsics.v256 a); // 0x3a9ac98 public static System.Int32 mm256_cvtsi256_si32(Unity.Burst.Intrinsics.v256 a); // 0x3a9aca0 public static System.Int64 mm256_cvtsi256_si64(Unity.Burst.Intrinsics.v256 a); // 0x3a9aca8 public static Unity.Burst.Intrinsics.v256 mm256_cmpeq_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9acb0 public static Unity.Burst.Intrinsics.v256 mm256_cmpeq_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9ad10 public static Unity.Burst.Intrinsics.v256 mm256_cmpeq_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9ad70 public static Unity.Burst.Intrinsics.v256 mm256_cmpeq_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9add0 public static Unity.Burst.Intrinsics.v256 mm256_cmpgt_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9ae30 public static Unity.Burst.Intrinsics.v256 mm256_cmpgt_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9ae90 public static Unity.Burst.Intrinsics.v256 mm256_cmpgt_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9aef0 public static Unity.Burst.Intrinsics.v256 mm256_cmpgt_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9af50 public static Unity.Burst.Intrinsics.v256 mm256_max_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9affc public static Unity.Burst.Intrinsics.v256 mm256_max_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b05c public static Unity.Burst.Intrinsics.v256 mm256_max_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b0bc public static Unity.Burst.Intrinsics.v256 mm256_max_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b11c public static Unity.Burst.Intrinsics.v256 mm256_max_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b17c public static Unity.Burst.Intrinsics.v256 mm256_max_epu32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b1dc public static Unity.Burst.Intrinsics.v256 mm256_min_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b23c public static Unity.Burst.Intrinsics.v256 mm256_min_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b29c public static Unity.Burst.Intrinsics.v256 mm256_min_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b2fc public static Unity.Burst.Intrinsics.v256 mm256_min_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b35c public static Unity.Burst.Intrinsics.v256 mm256_min_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b3bc public static Unity.Burst.Intrinsics.v256 mm256_min_epu32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b41c public static Unity.Burst.Intrinsics.v256 mm256_and_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b47c public static Unity.Burst.Intrinsics.v256 mm256_andnot_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b4dc public static Unity.Burst.Intrinsics.v256 mm256_or_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b53c public static Unity.Burst.Intrinsics.v256 mm256_xor_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b59c public static Unity.Burst.Intrinsics.v256 mm256_abs_epi8(Unity.Burst.Intrinsics.v256 a); // 0x3a9b5fc public static Unity.Burst.Intrinsics.v256 mm256_abs_epi16(Unity.Burst.Intrinsics.v256 a); // 0x3a9b648 public static Unity.Burst.Intrinsics.v256 mm256_abs_epi32(Unity.Burst.Intrinsics.v256 a); // 0x3a9b694 public static Unity.Burst.Intrinsics.v256 mm256_add_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b6e0 public static Unity.Burst.Intrinsics.v256 mm256_add_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b740 public static Unity.Burst.Intrinsics.v256 mm256_add_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b7a0 public static Unity.Burst.Intrinsics.v256 mm256_add_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b800 public static Unity.Burst.Intrinsics.v256 mm256_adds_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b860 public static Unity.Burst.Intrinsics.v256 mm256_adds_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b8c0 public static Unity.Burst.Intrinsics.v256 mm256_adds_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b920 public static Unity.Burst.Intrinsics.v256 mm256_adds_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b980 public static Unity.Burst.Intrinsics.v256 mm256_sub_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9b9e0 public static Unity.Burst.Intrinsics.v256 mm256_sub_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9ba40 public static Unity.Burst.Intrinsics.v256 mm256_sub_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9baa0 public static Unity.Burst.Intrinsics.v256 mm256_sub_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bb00 public static Unity.Burst.Intrinsics.v256 mm256_subs_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bb60 public static Unity.Burst.Intrinsics.v256 mm256_subs_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bbc0 public static Unity.Burst.Intrinsics.v256 mm256_subs_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bc20 public static Unity.Burst.Intrinsics.v256 mm256_subs_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bc80 public static Unity.Burst.Intrinsics.v256 mm256_avg_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bce0 public static Unity.Burst.Intrinsics.v256 mm256_avg_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bd40 public static Unity.Burst.Intrinsics.v256 mm256_hadd_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bda0 public static Unity.Burst.Intrinsics.v256 mm256_hadd_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9be00 public static Unity.Burst.Intrinsics.v256 mm256_hadds_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9be60 public static Unity.Burst.Intrinsics.v256 mm256_hsub_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bec0 public static Unity.Burst.Intrinsics.v256 mm256_hsub_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bf20 public static Unity.Burst.Intrinsics.v256 mm256_hsubs_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bf80 public static Unity.Burst.Intrinsics.v256 mm256_madd_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9bfe0 public static Unity.Burst.Intrinsics.v256 mm256_maddubs_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c040 public static Unity.Burst.Intrinsics.v256 mm256_mulhi_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c0a0 public static Unity.Burst.Intrinsics.v256 mm256_mulhi_epu16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c100 public static Unity.Burst.Intrinsics.v256 mm256_mullo_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c160 public static Unity.Burst.Intrinsics.v256 mm256_mullo_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c1c0 public static Unity.Burst.Intrinsics.v256 mm256_mul_epu32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c220 public static Unity.Burst.Intrinsics.v256 mm256_mul_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c280 public static Unity.Burst.Intrinsics.v256 mm256_sign_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c2e0 public static Unity.Burst.Intrinsics.v256 mm256_sign_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c340 public static Unity.Burst.Intrinsics.v256 mm256_sign_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c3a0 public static Unity.Burst.Intrinsics.v256 mm256_mulhrs_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c400 public static Unity.Burst.Intrinsics.v256 mm256_sad_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9c460 public static Unity.Burst.Intrinsics.v256 mm256_mpsadbw_epu8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a9c4c0 public static Unity.Burst.Intrinsics.v256 mm256_slli_si256(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c530 public static Unity.Burst.Intrinsics.v256 mm256_bslli_epi128(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c590 public static Unity.Burst.Intrinsics.v256 mm256_srli_si256(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c5f0 public static Unity.Burst.Intrinsics.v256 mm256_bsrli_epi128(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c650 public static Unity.Burst.Intrinsics.v256 mm256_sll_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9c6b0 public static Unity.Burst.Intrinsics.v256 mm256_sll_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9c71c public static Unity.Burst.Intrinsics.v256 mm256_sll_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9c788 public static Unity.Burst.Intrinsics.v256 mm256_slli_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c7f4 public static Unity.Burst.Intrinsics.v256 mm256_slli_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c854 public static Unity.Burst.Intrinsics.v256 mm256_slli_epi64(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9c8b4 public static Unity.Burst.Intrinsics.v256 mm256_sllv_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 count); // 0x3a9c914 public static Unity.Burst.Intrinsics.v256 mm256_sllv_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 count); // 0x3a9c9ec public static Unity.Burst.Intrinsics.v128 sllv_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9c96c public static Unity.Burst.Intrinsics.v128 sllv_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9ca44 public static Unity.Burst.Intrinsics.v256 mm256_sra_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9caac public static Unity.Burst.Intrinsics.v256 mm256_sra_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9cb18 public static Unity.Burst.Intrinsics.v256 mm256_srai_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9cb84 public static Unity.Burst.Intrinsics.v256 mm256_srai_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9cbe4 public static Unity.Burst.Intrinsics.v256 mm256_srav_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 count); // 0x3a9cc44 public static Unity.Burst.Intrinsics.v128 srav_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9cc9c public static Unity.Burst.Intrinsics.v256 mm256_srl_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9cd88 public static Unity.Burst.Intrinsics.v256 mm256_srl_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9cdf4 public static Unity.Burst.Intrinsics.v256 mm256_srl_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9ce60 public static Unity.Burst.Intrinsics.v256 mm256_srli_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9cecc public static Unity.Burst.Intrinsics.v256 mm256_srli_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9cf2c public static Unity.Burst.Intrinsics.v256 mm256_srli_epi64(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9cf8c public static Unity.Burst.Intrinsics.v256 mm256_srlv_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 count); // 0x3a9cfec public static Unity.Burst.Intrinsics.v256 mm256_srlv_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 count); // 0x3a9d0c4 public static Unity.Burst.Intrinsics.v128 srlv_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9d044 public static Unity.Burst.Intrinsics.v128 srlv_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3a9d11c public static Unity.Burst.Intrinsics.v128 blend_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a9d184 public static Unity.Burst.Intrinsics.v256 mm256_blend_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a9d18c public static Unity.Burst.Intrinsics.v256 mm256_alignr_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a9d1f8 public static Unity.Burst.Intrinsics.v256 mm256_blendv_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 mask); // 0x3a9d264 public static Unity.Burst.Intrinsics.v256 mm256_blend_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a9d2d0 public static Unity.Burst.Intrinsics.v256 mm256_packs_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d33c public static Unity.Burst.Intrinsics.v256 mm256_packs_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d39c public static Unity.Burst.Intrinsics.v256 mm256_packus_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d3fc public static Unity.Burst.Intrinsics.v256 mm256_packus_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d45c public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d4bc public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d51c public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d57c public static Unity.Burst.Intrinsics.v256 mm256_unpackhi_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d5dc public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d63c public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_epi16(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d69c public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d6fc public static Unity.Burst.Intrinsics.v256 mm256_unpacklo_epi64(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d75c public static Unity.Burst.Intrinsics.v256 mm256_shuffle_epi8(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b); // 0x3a9d7bc public static Unity.Burst.Intrinsics.v256 mm256_shuffle_epi32(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9d81c public static Unity.Burst.Intrinsics.v256 mm256_shufflehi_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9d87c public static Unity.Burst.Intrinsics.v256 mm256_shufflelo_epi16(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9d8dc public static Unity.Burst.Intrinsics.v128 mm256_extracti128_si256(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9d93c public static Unity.Burst.Intrinsics.v256 mm256_inserti128_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a9d960 public static Unity.Burst.Intrinsics.v128 broadcastss_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9d988 public static Unity.Burst.Intrinsics.v256 mm256_broadcastss_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9d998 public static Unity.Burst.Intrinsics.v128 broadcastsd_pd(Unity.Burst.Intrinsics.v128 a); // 0x3a9d9ac public static Unity.Burst.Intrinsics.v256 mm256_broadcastsd_pd(Unity.Burst.Intrinsics.v128 a); // 0x3a9d9b4 public static Unity.Burst.Intrinsics.v128 broadcastb_epi8(Unity.Burst.Intrinsics.v128 a); // 0x3a9d9c0 public static Unity.Burst.Intrinsics.v128 broadcastw_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3a9d9d4 public static Unity.Burst.Intrinsics.v128 broadcastd_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9d9f0 public static Unity.Burst.Intrinsics.v128 broadcastq_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9da00 public static Unity.Burst.Intrinsics.v256 mm256_broadcastb_epi8(Unity.Burst.Intrinsics.v128 a); // 0x3a9da08 public static Unity.Burst.Intrinsics.v256 mm256_broadcastw_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3a9da20 public static Unity.Burst.Intrinsics.v256 mm256_broadcastd_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9da64 public static Unity.Burst.Intrinsics.v256 mm256_broadcastq_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9da78 public static Unity.Burst.Intrinsics.v256 mm256_broadcastsi128_si256(Unity.Burst.Intrinsics.v128 a); // 0x3a9da84 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi8_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3a9da90 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi8_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9daf8 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi8_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9db60 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi16_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9dbc8 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi16_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9dc30 public static Unity.Burst.Intrinsics.v256 mm256_cvtepi32_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9dc98 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu8_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3a9dd00 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu8_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9dd68 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu8_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9ddd0 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu16_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3a9de38 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu16_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9dea0 public static Unity.Burst.Intrinsics.v256 mm256_cvtepu32_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3a9df08 public static Unity.Burst.Intrinsics.v128 maskload_epi32(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask); // 0x3a9df70 public static Unity.Burst.Intrinsics.v128 maskload_epi64(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask); // 0x3a9dfd8 public static System.Void maskstore_epi32(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask, Unity.Burst.Intrinsics.v128 a); // 0x3a9e048 public static System.Void maskstore_epi64(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 mask, Unity.Burst.Intrinsics.v128 a); // 0x3a9e0ac public static Unity.Burst.Intrinsics.v256 mm256_maskload_epi32(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask); // 0x3a9e118 public static Unity.Burst.Intrinsics.v256 mm256_maskload_epi64(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask); // 0x3a9e180 public static System.Void mm256_maskstore_epi32(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask, Unity.Burst.Intrinsics.v256 a); // 0x3a9e1e8 public static System.Void mm256_maskstore_epi64(System.Void* mem_addr, Unity.Burst.Intrinsics.v256 mask, Unity.Burst.Intrinsics.v256 a); // 0x3a9e20c public static Unity.Burst.Intrinsics.v256 mm256_permutevar8x32_epi32(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 idx); // 0x3a9e230 public static Unity.Burst.Intrinsics.v256 mm256_permutevar8x32_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 idx); // 0x3a9e29c public static Unity.Burst.Intrinsics.v256 mm256_permute4x64_epi64(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9e320 public static Unity.Burst.Intrinsics.v256 mm256_permute4x64_pd(Unity.Burst.Intrinsics.v256 a, System.Int32 imm8); // 0x3a9e38c public static Unity.Burst.Intrinsics.v256 mm256_permute2x128_si256(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, System.Int32 imm8); // 0x3a9e404 public static Unity.Burst.Intrinsics.v256 mm256_stream_load_si256(System.Void* mem_addr); // 0x3a9e488 private static System.Void EmulatedGather(T* dptr, System.Void* base_addr, System.Int64* indexPtr, System.Int32 scale, System.Int32 n, U* mask); // 0x1ce0384 private static System.Void EmulatedGather(T* dptr, System.Void* base_addr, System.Int32* indexPtr, System.Int32 scale, System.Int32 n, U* mask); // 0x1ce0384 public static Unity.Burst.Intrinsics.v256 mm256_i32gather_epi32(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9e494 public static Unity.Burst.Intrinsics.v256 mm256_i32gather_pd(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9e548 public static Unity.Burst.Intrinsics.v256 mm256_i32gather_ps(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9e5fc public static Unity.Burst.Intrinsics.v256 mm256_i64gather_pd(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9e6b0 public static Unity.Burst.Intrinsics.v128 mm256_i64gather_ps(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9e764 public static Unity.Burst.Intrinsics.v128 i32gather_pd(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9e80c public static Unity.Burst.Intrinsics.v128 i32gather_ps(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9e8ac public static Unity.Burst.Intrinsics.v128 i64gather_pd(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9e94c public static Unity.Burst.Intrinsics.v128 i64gather_ps(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9e9ec public static Unity.Burst.Intrinsics.v256 mm256_i32gather_epi64(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9ea8c public static Unity.Burst.Intrinsics.v128 mm256_i64gather_epi32(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9eb40 public static Unity.Burst.Intrinsics.v256 mm256_i64gather_epi64(System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, System.Int32 scale); // 0x3a9ebe8 public static Unity.Burst.Intrinsics.v128 i32gather_epi32(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9ec9c public static Unity.Burst.Intrinsics.v128 i32gather_epi64(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9ed3c public static Unity.Burst.Intrinsics.v128 i64gather_epi32(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9eddc public static Unity.Burst.Intrinsics.v128 i64gather_epi64(System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, System.Int32 scale); // 0x3a9ee7c public static Unity.Burst.Intrinsics.v256 mm256_mask_i32gather_pd(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9ef1c public static Unity.Burst.Intrinsics.v256 mm256_mask_i32gather_ps(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9efe0 public static Unity.Burst.Intrinsics.v256 mm256_mask_i64gather_pd(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9f0a4 public static Unity.Burst.Intrinsics.v128 mm256_mask_i64gather_ps(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f168 public static Unity.Burst.Intrinsics.v256 mm256_mask_i32gather_epi32(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9f224 public static Unity.Burst.Intrinsics.v256 mm256_mask_i32gather_epi64(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9f2e8 public static Unity.Burst.Intrinsics.v256 mm256_mask_i64gather_epi64(Unity.Burst.Intrinsics.v256 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v256 mask, System.Int32 scale); // 0x3a9f3ac public static Unity.Burst.Intrinsics.v128 mm256_mask_i64gather_epi32(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v256 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f470 public static Unity.Burst.Intrinsics.v128 mask_i32gather_pd(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f52c public static Unity.Burst.Intrinsics.v128 mask_i32gather_ps(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f5e0 public static Unity.Burst.Intrinsics.v128 mask_i64gather_pd(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f694 public static Unity.Burst.Intrinsics.v128 mask_i64gather_ps(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f748 public static Unity.Burst.Intrinsics.v128 mask_i32gather_epi32(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f7f8 public static Unity.Burst.Intrinsics.v128 mask_i32gather_epi64(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f8ac public static Unity.Burst.Intrinsics.v128 mask_i64gather_epi32(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9f960 public static Unity.Burst.Intrinsics.v128 mask_i64gather_epi64(Unity.Burst.Intrinsics.v128 src, System.Void* base_addr, Unity.Burst.Intrinsics.v128 vindex, Unity.Burst.Intrinsics.v128 mask, System.Int32 scale); // 0x3a9fa10 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Bmi1 : System.Object { // Fields // Methods public static System.Boolean get_IsBmi1Supported(); // 0x3a9fac4 public static System.UInt32 andn_u32(System.UInt32 a, System.UInt32 b); // 0x3a9facc public static System.UInt64 andn_u64(System.UInt64 a, System.UInt64 b); // 0x3a9fad4 public static System.UInt32 bextr_u32(System.UInt32 a, System.UInt32 start, System.UInt32 len); // 0x3a9fadc public static System.UInt64 bextr_u64(System.UInt64 a, System.UInt32 start, System.UInt32 len); // 0x3a9fb0c public static System.UInt32 bextr2_u32(System.UInt32 a, System.UInt32 control); // 0x3a9fb3c public static System.UInt64 bextr2_u64(System.UInt64 a, System.UInt64 control); // 0x3a9fb70 public static System.UInt32 blsi_u32(System.UInt32 a); // 0x3a9fba4 public static System.UInt64 blsi_u64(System.UInt64 a); // 0x3a9fbb0 public static System.UInt32 blsmsk_u32(System.UInt32 a); // 0x3a9fbbc public static System.UInt64 blsmsk_u64(System.UInt64 a); // 0x3a9fbc8 public static System.UInt32 blsr_u32(System.UInt32 a); // 0x3a9fbd4 public static System.UInt64 blsr_u64(System.UInt64 a); // 0x3a9fbe0 public static System.UInt32 tzcnt_u32(System.UInt32 a); // 0x3a9fbec public static System.UInt64 tzcnt_u64(System.UInt64 a); // 0x3a9fc44 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Bmi2 : System.Object { // Fields // Methods public static System.Boolean get_IsBmi2Supported(); // 0x3a9fca8 public static System.UInt32 bzhi_u32(System.UInt32 a, System.UInt32 index); // 0x3a9fcb0 public static System.UInt64 bzhi_u64(System.UInt64 a, System.UInt64 index); // 0x3a9fcc8 public static System.UInt32 mulx_u32(System.UInt32 a, System.UInt32 b, out System.UInt32& hi); // 0x3a9fce0 public static System.UInt64 mulx_u64(System.UInt64 a, System.UInt64 b, out System.UInt64& hi); // 0x3a9fcf0 public static System.UInt32 pdep_u32(System.UInt32 a, System.UInt32 mask); // 0x3a9fd2c public static System.UInt64 pdep_u64(System.UInt64 a, System.UInt64 mask); // 0x3a9fd68 public static System.UInt32 pext_u32(System.UInt32 a, System.UInt32 mask); // 0x3a9fda4 public static System.UInt64 pext_u64(System.UInt64 a, System.UInt64 mask); // 0x3a9fde0 } // Unity.Burst.dll public enum Unity.Burst.Intrinsics.X86.MXCSRBits : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.Intrinsics.X86.MXCSRBits FlushToZero = 32768; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits RoundingControlMask = 24576; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits RoundToNearest = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits RoundDown = 8192; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits RoundUp = 16384; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits RoundTowardZero = 24576; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits PrecisionMask = 4096; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits UnderflowMask = 2048; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits OverflowMask = 1024; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits DivideByZeroMask = 512; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits DenormalOperationMask = 256; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits InvalidOperationMask = 128; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits ExceptionMask = 8064; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits DenormalsAreZeroes = 64; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits PrecisionFlag = 32; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits UnderflowFlag = 16; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits OverflowFlag = 8; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits DivideByZeroFlag = 4; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits DenormalFlag = 2; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits InvalidOperationFlag = 1; // 0x0 public const Unity.Burst.Intrinsics.X86.MXCSRBits FlagMask = 63; // 0x0 // Methods } // Unity.Burst.dll public enum Unity.Burst.Intrinsics.X86.RoundingMode : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TO_NEAREST_INT = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TO_NEG_INF = 1; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TO_POS_INF = 2; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TO_ZERO = 3; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_CUR_DIRECTION = 4; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_RAISE_EXC = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_NO_EXC = 8; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_NINT = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_FLOOR = 1; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_CEIL = 2; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TRUNC = 3; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_RINT = 4; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_NEARBYINT = 12; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_NINT_NOEXC = 8; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_FLOOR_NOEXC = 9; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_CEIL_NOEXC = 10; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_TRUNC_NOEXC = 11; // 0x0 public const Unity.Burst.Intrinsics.X86.RoundingMode FROUND_RINT_NOEXC = 12; // 0x0 // Methods } // Unity.Burst.dll internal struct Unity.Burst.Intrinsics.X86.RoundingScope : System.IDisposable { // Fields private Unity.Burst.Intrinsics.X86.MXCSRBits OldBits; // 0x10 // Methods public System.Void .ctor(Unity.Burst.Intrinsics.X86.MXCSRBits roundingMode); // 0x3a9fe1c public System.Void Dispose(); // 0x3a9fe24 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.F16C : System.Object { // Fields private static readonly System.UInt16[] BaseTable; // 0x0 private static readonly System.SByte[] ShiftTable; // 0x8 // Methods public static System.Boolean get_IsF16CSupported(); // 0x3a9fe28 private static System.UInt32 HalfToFloat(System.UInt16 h); // 0x3a9fe30 public static Unity.Burst.Intrinsics.v128 cvtph_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9fe8c public static Unity.Burst.Intrinsics.v256 mm256_cvtph_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9ff30 private static System.UInt16 FloatToHalf(System.UInt32 f, System.Int32 rounding); // 0x3aa0024 public static Unity.Burst.Intrinsics.v128 cvtps_ph(Unity.Burst.Intrinsics.v128 a, System.Int32 rounding); // 0x3aa01f4 public static Unity.Burst.Intrinsics.v128 mm256_cvtps_ph(Unity.Burst.Intrinsics.v256 a, System.Int32 rounding); // 0x3aa02c0 private static System.Void .cctor(); // 0x3aa0404 } // Unity.Burst.dll private struct Unity.Burst.Intrinsics.X86.Fma.Union : { // Fields public System.Single f; // 0x10 public System.UInt32 u; // 0x10 // Methods } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Fma : System.Object { // Fields // Methods public static System.Boolean get_IsFmaSupported(); // 0x3aa0504 private static System.Single FmaHelper(System.Single a, System.Single b, System.Single c); // 0x3aa050c private static System.Single FnmaHelper(System.Single a, System.Single b, System.Single c); // 0x3aa0528 public static Unity.Burst.Intrinsics.v128 fmadd_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0544 public static Unity.Burst.Intrinsics.v256 mm256_fmadd_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0590 public static Unity.Burst.Intrinsics.v128 fmadd_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa05dc public static Unity.Burst.Intrinsics.v256 mm256_fmadd_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0660 public static Unity.Burst.Intrinsics.v128 fmadd_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa06e0 public static Unity.Burst.Intrinsics.v128 fmadd_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa072c public static Unity.Burst.Intrinsics.v128 fmaddsub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0760 public static Unity.Burst.Intrinsics.v256 mm256_fmaddsub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa07ac public static Unity.Burst.Intrinsics.v128 fmaddsub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa07f8 public static Unity.Burst.Intrinsics.v256 mm256_fmaddsub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa087c public static Unity.Burst.Intrinsics.v128 fmsub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0934 public static Unity.Burst.Intrinsics.v256 mm256_fmsub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0980 public static Unity.Burst.Intrinsics.v128 fmsub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa09cc public static Unity.Burst.Intrinsics.v256 mm256_fmsub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0a50 public static Unity.Burst.Intrinsics.v128 fmsub_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0ad0 public static Unity.Burst.Intrinsics.v128 fmsub_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0b1c public static Unity.Burst.Intrinsics.v128 fmsubadd_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0b50 public static Unity.Burst.Intrinsics.v256 mm256_fmsubadd_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0b9c public static Unity.Burst.Intrinsics.v128 fmsubadd_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0be8 public static Unity.Burst.Intrinsics.v256 mm256_fmsubadd_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0c6c public static Unity.Burst.Intrinsics.v128 fnmadd_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0d14 public static Unity.Burst.Intrinsics.v256 mm256_fnmadd_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0d60 public static Unity.Burst.Intrinsics.v128 fnmadd_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0dac public static Unity.Burst.Intrinsics.v256 mm256_fnmadd_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0e30 public static Unity.Burst.Intrinsics.v128 fnmadd_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0eb0 public static Unity.Burst.Intrinsics.v128 fnmadd_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0efc public static Unity.Burst.Intrinsics.v128 fnmsub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0f30 public static Unity.Burst.Intrinsics.v256 mm256_fnmsub_pd(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa0f7c public static Unity.Burst.Intrinsics.v128 fnmsub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa0fc8 public static Unity.Burst.Intrinsics.v256 mm256_fnmsub_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, Unity.Burst.Intrinsics.v256 c); // 0x3aa1054 public static Unity.Burst.Intrinsics.v128 fnmsub_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa10dc public static Unity.Burst.Intrinsics.v128 fnmsub_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 c); // 0x3aa1128 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Popcnt : System.Object { // Fields // Methods public static System.Boolean get_IsPopcntSupported(); // 0x3aa1160 public static System.Int32 popcnt_u32(System.UInt32 v); // 0x3aa11b0 public static System.Int32 popcnt_u64(System.UInt64 v); // 0x3aa11d0 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Sse : System.Object { // Fields // Methods public static System.Boolean get_IsSseSupported(); // 0x3a973cc public static Unity.Burst.Intrinsics.v128 load_ps(System.Void* ptr); // 0x3aa11f0 public static Unity.Burst.Intrinsics.v128 loadu_ps(System.Void* ptr); // 0x3a994f0 public static System.Void store_ps(System.Void* ptr, Unity.Burst.Intrinsics.v128 val); // 0x3aa11fc public static System.Void storeu_ps(System.Void* ptr, Unity.Burst.Intrinsics.v128 val); // 0x3a99668 public static System.Void stream_ps(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa1204 public static Unity.Burst.Intrinsics.v128 cvtsi32_ss(Unity.Burst.Intrinsics.v128 a, System.Int32 b); // 0x3aa120c public static Unity.Burst.Intrinsics.v128 cvtsi64_ss(Unity.Burst.Intrinsics.v128 a, System.Int64 b); // 0x3aa1220 public static Unity.Burst.Intrinsics.v128 add_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1234 public static Unity.Burst.Intrinsics.v128 add_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a974a0 public static Unity.Burst.Intrinsics.v128 sub_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1250 public static Unity.Burst.Intrinsics.v128 sub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9822c public static Unity.Burst.Intrinsics.v128 mul_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa126c public static Unity.Burst.Intrinsics.v128 mul_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a97f5c public static Unity.Burst.Intrinsics.v128 div_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1288 public static Unity.Burst.Intrinsics.v128 div_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a97920 public static Unity.Burst.Intrinsics.v128 sqrt_ss(Unity.Burst.Intrinsics.v128 a); // 0x3aa12a4 public static Unity.Burst.Intrinsics.v128 sqrt_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a99b10 public static Unity.Burst.Intrinsics.v128 rcp_ss(Unity.Burst.Intrinsics.v128 a); // 0x3aa1318 public static Unity.Burst.Intrinsics.v128 rcp_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9996c public static Unity.Burst.Intrinsics.v128 rsqrt_ss(Unity.Burst.Intrinsics.v128 a); // 0x3aa1334 public static Unity.Burst.Intrinsics.v128 rsqrt_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a999e8 public static Unity.Burst.Intrinsics.v128 min_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa13b0 public static Unity.Burst.Intrinsics.v128 min_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a97db4 public static Unity.Burst.Intrinsics.v128 max_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1430 public static Unity.Burst.Intrinsics.v128 max_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a97c0c public static Unity.Burst.Intrinsics.v128 and_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a97620 public static Unity.Burst.Intrinsics.v128 andnot_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a976a4 public static Unity.Burst.Intrinsics.v128 or_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a9801c public static Unity.Burst.Intrinsics.v128 xor_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a982ec public static Unity.Burst.Intrinsics.v128 cmpeq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa14b0 public static Unity.Burst.Intrinsics.v128 cmpeq_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a988d8 public static Unity.Burst.Intrinsics.v128 cmplt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa14d0 public static Unity.Burst.Intrinsics.v128 cmplt_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98944 public static Unity.Burst.Intrinsics.v128 cmple_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa14f0 public static Unity.Burst.Intrinsics.v128 cmple_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a989b0 public static Unity.Burst.Intrinsics.v128 cmpgt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1510 public static Unity.Burst.Intrinsics.v128 cmpgt_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98c74 public static Unity.Burst.Intrinsics.v128 cmpge_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1534 public static Unity.Burst.Intrinsics.v128 cmpge_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98c58 public static Unity.Burst.Intrinsics.v128 cmpneq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1558 public static Unity.Burst.Intrinsics.v128 cmpneq_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98a7c public static Unity.Burst.Intrinsics.v128 cmpnlt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1578 public static Unity.Burst.Intrinsics.v128 cmpnlt_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98ae8 public static Unity.Burst.Intrinsics.v128 cmpnle_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1598 public static Unity.Burst.Intrinsics.v128 cmpnle_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98b54 public static Unity.Burst.Intrinsics.v128 cmpngt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa15b8 public static Unity.Burst.Intrinsics.v128 cmpngt_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98c3c public static Unity.Burst.Intrinsics.v128 cmpnge_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa15dc public static Unity.Burst.Intrinsics.v128 cmpnge_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98c20 public static Unity.Burst.Intrinsics.v128 cmpord_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1600 public static Unity.Burst.Intrinsics.v128 cmpord_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98bc0 public static Unity.Burst.Intrinsics.v128 cmpunord_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa163c public static Unity.Burst.Intrinsics.v128 cmpunord_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a98a1c public static System.Int32 comieq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1678 public static System.Int32 comilt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa168c public static System.Int32 comile_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa16a0 public static System.Int32 comigt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa16b4 public static System.Int32 comige_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa16c8 public static System.Int32 comineq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa16dc public static System.Int32 ucomieq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa16f0 public static System.Int32 ucomilt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1704 public static System.Int32 ucomile_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1718 public static System.Int32 ucomigt_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa172c public static System.Int32 ucomige_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1740 public static System.Int32 ucomineq_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1754 public static System.Int32 cvtss_si32(Unity.Burst.Intrinsics.v128 a); // 0x3aa1768 public static System.Int32 cvt_ss2si(Unity.Burst.Intrinsics.v128 a); // 0x3aa176c public static System.Int64 cvtss_si64(Unity.Burst.Intrinsics.v128 a); // 0x3aa181c public static System.Single cvtss_f32(Unity.Burst.Intrinsics.v128 a); // 0x3aa18cc public static System.Int32 cvttss_si32(Unity.Burst.Intrinsics.v128 a); // 0x3aa18d4 public static System.Int32 cvtt_ss2si(Unity.Burst.Intrinsics.v128 a); // 0x3aa18f4 public static System.Int64 cvttss_si64(Unity.Burst.Intrinsics.v128 a); // 0x3aa1914 public static Unity.Burst.Intrinsics.v128 set_ss(System.Single a); // 0x3aa1934 public static Unity.Burst.Intrinsics.v128 set1_ps(System.Single a); // 0x3aa1940 public static Unity.Burst.Intrinsics.v128 set_ps1(System.Single a); // 0x3aa1950 public static Unity.Burst.Intrinsics.v128 set_ps(System.Single e3, System.Single e2, System.Single e1, System.Single e0); // 0x3aa1960 public static Unity.Burst.Intrinsics.v128 setr_ps(System.Single e3, System.Single e2, System.Single e1, System.Single e0); // 0x3aa197c public static Unity.Burst.Intrinsics.v128 move_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1998 public static System.Int32 SHUFFLE(System.Int32 d, System.Int32 c, System.Int32 b, System.Int32 a); // 0x3aa19a0 public static Unity.Burst.Intrinsics.v128 shuffle_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3a980fc public static Unity.Burst.Intrinsics.v128 unpackhi_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a99ee0 public static Unity.Burst.Intrinsics.v128 unpacklo_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3a99f28 public static Unity.Burst.Intrinsics.v128 movehl_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa19b4 public static Unity.Burst.Intrinsics.v128 movelh_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa19bc public static System.Int32 movemask_ps(Unity.Burst.Intrinsics.v128 a); // 0x3a9a5e0 public static System.Void TRANSPOSE4_PS(ref Unity.Burst.Intrinsics.v128& row0, ref Unity.Burst.Intrinsics.v128& row1, ref Unity.Burst.Intrinsics.v128& row2, ref Unity.Burst.Intrinsics.v128& row3); // 0x3aa19c4 public static Unity.Burst.Intrinsics.v128 setzero_ps(); // 0x3a9aa44 public static Unity.Burst.Intrinsics.v128 loadu_si16(System.Void* mem_addr); // 0x3aa1ac4 public static System.Void storeu_si16(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa1ad0 public static Unity.Burst.Intrinsics.v128 loadu_si64(System.Void* mem_addr); // 0x3aa1ad8 public static System.Void storeu_si64(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa1ae4 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Sse2 : System.Object { // Fields // Methods public static System.Boolean get_IsSse2Supported(); // 0x3aa1aec public static System.Int32 SHUFFLE2(System.Int32 x, System.Int32 y); // 0x3aa1af4 public static System.Void stream_si32(System.Int32* mem_addr, System.Int32 a); // 0x3aa1afc public static System.Void stream_si64(System.Int64* mem_addr, System.Int64 a); // 0x3aa1b04 public static System.Void stream_pd(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa1b0c public static System.Void stream_si128(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa1b14 public static Unity.Burst.Intrinsics.v128 add_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1b1c public static Unity.Burst.Intrinsics.v128 add_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1b8c public static Unity.Burst.Intrinsics.v128 add_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1bfc public static Unity.Burst.Intrinsics.v128 add_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1c28 public static Unity.Burst.Intrinsics.v128 adds_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1c34 public static Unity.Burst.Intrinsics.v128 adds_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1cbc public static Unity.Burst.Intrinsics.v128 adds_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1d44 public static Unity.Burst.Intrinsics.v128 adds_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1dcc public static Unity.Burst.Intrinsics.v128 avg_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1e54 public static Unity.Burst.Intrinsics.v128 avg_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1ecc public static Unity.Burst.Intrinsics.v128 madd_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1f44 public static Unity.Burst.Intrinsics.v128 max_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa1fc8 public static Unity.Burst.Intrinsics.v128 max_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa209c public static Unity.Burst.Intrinsics.v128 min_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2170 public static Unity.Burst.Intrinsics.v128 min_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2244 public static Unity.Burst.Intrinsics.v128 mulhi_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2318 public static Unity.Burst.Intrinsics.v128 mulhi_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa238c public static Unity.Burst.Intrinsics.v128 mullo_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2400 public static Unity.Burst.Intrinsics.v128 mul_epu32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2470 public static Unity.Burst.Intrinsics.v128 sad_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa247c public static Unity.Burst.Intrinsics.v128 sub_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa25d0 public static Unity.Burst.Intrinsics.v128 sub_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2640 public static Unity.Burst.Intrinsics.v128 sub_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa26b0 public static Unity.Burst.Intrinsics.v128 sub_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2720 public static Unity.Burst.Intrinsics.v128 subs_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2764 public static Unity.Burst.Intrinsics.v128 subs_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa27ec public static Unity.Burst.Intrinsics.v128 subs_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa2874 public static Unity.Burst.Intrinsics.v128 subs_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa28fc public static Unity.Burst.Intrinsics.v128 slli_si128(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2984 public static Unity.Burst.Intrinsics.v128 bslli_si128(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2ab4 public static Unity.Burst.Intrinsics.v128 bsrli_si128(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2ab8 public static Unity.Burst.Intrinsics.v128 slli_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2bec public static Unity.Burst.Intrinsics.v128 sll_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa2c64 public static Unity.Burst.Intrinsics.v128 slli_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2d38 public static Unity.Burst.Intrinsics.v128 sll_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa2e0c public static Unity.Burst.Intrinsics.v128 slli_epi64(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa2ee0 public static Unity.Burst.Intrinsics.v128 sll_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa2fbc public static Unity.Burst.Intrinsics.v128 srai_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa3098 public static Unity.Burst.Intrinsics.v128 sra_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa3178 public static Unity.Burst.Intrinsics.v128 srai_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa3258 public static Unity.Burst.Intrinsics.v128 sra_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa3338 public static Unity.Burst.Intrinsics.v128 srli_si128(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa3418 public static Unity.Burst.Intrinsics.v128 srli_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa341c public static Unity.Burst.Intrinsics.v128 srl_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa34fc public static Unity.Burst.Intrinsics.v128 srli_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa35dc public static Unity.Burst.Intrinsics.v128 srl_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa36bc public static Unity.Burst.Intrinsics.v128 srli_epi64(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa379c public static Unity.Burst.Intrinsics.v128 srl_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 count); // 0x3aa3868 public static Unity.Burst.Intrinsics.v128 and_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3938 public static Unity.Burst.Intrinsics.v128 andnot_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3944 public static Unity.Burst.Intrinsics.v128 or_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3950 public static Unity.Burst.Intrinsics.v128 xor_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa395c public static Unity.Burst.Intrinsics.v128 cmpeq_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3968 public static Unity.Burst.Intrinsics.v128 cmpeq_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa39dc public static Unity.Burst.Intrinsics.v128 cmpeq_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3a50 public static Unity.Burst.Intrinsics.v128 cmpgt_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3ac4 public static Unity.Burst.Intrinsics.v128 cmpgt_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3b38 public static Unity.Burst.Intrinsics.v128 cmpgt_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3bac public static Unity.Burst.Intrinsics.v128 cmplt_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3c20 public static Unity.Burst.Intrinsics.v128 cmplt_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3c3c public static Unity.Burst.Intrinsics.v128 cmplt_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3c58 public static Unity.Burst.Intrinsics.v128 cvtepi32_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa3c74 public static Unity.Burst.Intrinsics.v128 cvtsi32_sd(Unity.Burst.Intrinsics.v128 a, System.Int32 b); // 0x3aa3c8c public static Unity.Burst.Intrinsics.v128 cvtsi64_sd(Unity.Burst.Intrinsics.v128 a, System.Int64 b); // 0x3aa3c98 public static Unity.Burst.Intrinsics.v128 cvtsi64x_sd(Unity.Burst.Intrinsics.v128 a, System.Int64 b); // 0x3aa3ca4 public static Unity.Burst.Intrinsics.v128 cvtepi32_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa3cb0 public static Unity.Burst.Intrinsics.v128 cvtsi32_si128(System.Int32 a); // 0x3aa3ce4 public static Unity.Burst.Intrinsics.v128 cvtsi64_si128(System.Int64 a); // 0x3aa3cf0 public static Unity.Burst.Intrinsics.v128 cvtsi64x_si128(System.Int64 a); // 0x3aa3cf8 public static System.Int32 cvtsi128_si32(Unity.Burst.Intrinsics.v128 a); // 0x3aa3d00 public static System.Int64 cvtsi128_si64(Unity.Burst.Intrinsics.v128 a); // 0x3aa3d04 public static System.Int64 cvtsi128_si64x(Unity.Burst.Intrinsics.v128 a); // 0x3aa3d08 public static Unity.Burst.Intrinsics.v128 set_epi64x(System.Int64 e1, System.Int64 e0); // 0x3aa3d0c public static Unity.Burst.Intrinsics.v128 set_epi32(System.Int32 e3, System.Int32 e2, System.Int32 e1, System.Int32 e0); // 0x3aa3d1c public static Unity.Burst.Intrinsics.v128 set_epi16(System.Int16 e7, System.Int16 e6, System.Int16 e5, System.Int16 e4, System.Int16 e3, System.Int16 e2, System.Int16 e1, System.Int16 e0); // 0x3aa3d34 public static Unity.Burst.Intrinsics.v128 set_epi8(System.SByte e15_, System.SByte e14_, System.SByte e13_, System.SByte e12_, System.SByte e11_, System.SByte e10_, System.SByte e9_, System.SByte e8_, System.SByte e7_, System.SByte e6_, System.SByte e5_, System.SByte e4_, System.SByte e3_, System.SByte e2_, System.SByte e1_, System.SByte e0_); // 0x3aa3d68 public static Unity.Burst.Intrinsics.v128 set1_epi64x(System.Int64 a); // 0x3aa3de4 public static Unity.Burst.Intrinsics.v128 set1_epi32(System.Int32 a); // 0x3aa3dec public static Unity.Burst.Intrinsics.v128 set1_epi16(System.Int16 a); // 0x3aa3dfc public static Unity.Burst.Intrinsics.v128 set1_epi8(System.SByte a); // 0x3aa3e50 public static Unity.Burst.Intrinsics.v128 setr_epi32(System.Int32 e3, System.Int32 e2, System.Int32 e1, System.Int32 e0); // 0x3aa3ea4 public static Unity.Burst.Intrinsics.v128 setr_epi16(System.Int16 e7, System.Int16 e6, System.Int16 e5, System.Int16 e4, System.Int16 e3, System.Int16 e2, System.Int16 e1, System.Int16 e0); // 0x3aa3ebc public static Unity.Burst.Intrinsics.v128 setr_epi8(System.SByte e15_, System.SByte e14_, System.SByte e13_, System.SByte e12_, System.SByte e11_, System.SByte e10_, System.SByte e9_, System.SByte e8_, System.SByte e7_, System.SByte e6_, System.SByte e5_, System.SByte e4_, System.SByte e3_, System.SByte e2_, System.SByte e1_, System.SByte e0_); // 0x3aa3eec public static Unity.Burst.Intrinsics.v128 setzero_si128(); // 0x3aa3f64 public static Unity.Burst.Intrinsics.v128 move_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa3f70 public static Unity.Burst.Intrinsics.v128 packs_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa3f78 public static Unity.Burst.Intrinsics.v128 packs_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4020 public static Unity.Burst.Intrinsics.v128 packus_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa40c8 public static System.UInt16 extract_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa4170 public static Unity.Burst.Intrinsics.v128 insert_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 i, System.Int32 imm8); // 0x3aa41b8 public static System.Int32 movemask_epi8(Unity.Burst.Intrinsics.v128 a); // 0x3aa4204 public static Unity.Burst.Intrinsics.v128 shuffle_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa4270 public static Unity.Burst.Intrinsics.v128 shufflehi_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa42f0 public static Unity.Burst.Intrinsics.v128 shufflelo_epi16(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa4384 public static Unity.Burst.Intrinsics.v128 unpackhi_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4418 public static Unity.Burst.Intrinsics.v128 unpackhi_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4494 public static Unity.Burst.Intrinsics.v128 unpackhi_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4510 public static Unity.Burst.Intrinsics.v128 unpackhi_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4524 public static Unity.Burst.Intrinsics.v128 unpacklo_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4530 public static Unity.Burst.Intrinsics.v128 unpacklo_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa45a4 public static Unity.Burst.Intrinsics.v128 unpacklo_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4618 public static Unity.Burst.Intrinsics.v128 unpacklo_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4628 public static Unity.Burst.Intrinsics.v128 add_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4630 public static Unity.Burst.Intrinsics.v128 add_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4644 public static Unity.Burst.Intrinsics.v128 div_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4668 public static Unity.Burst.Intrinsics.v128 div_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa467c public static Unity.Burst.Intrinsics.v128 max_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa46a0 public static Unity.Burst.Intrinsics.v128 max_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4718 public static Unity.Burst.Intrinsics.v128 min_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa47b0 public static Unity.Burst.Intrinsics.v128 min_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4828 public static Unity.Burst.Intrinsics.v128 mul_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa48c0 public static Unity.Burst.Intrinsics.v128 mul_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa48d4 public static Unity.Burst.Intrinsics.v128 sqrt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa48f8 public static Unity.Burst.Intrinsics.v128 sqrt_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa4964 public static Unity.Burst.Intrinsics.v128 sub_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa49d8 public static Unity.Burst.Intrinsics.v128 sub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa49ec public static Unity.Burst.Intrinsics.v128 and_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a10 public static Unity.Burst.Intrinsics.v128 andnot_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a1c public static Unity.Burst.Intrinsics.v128 or_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a28 public static Unity.Burst.Intrinsics.v128 xor_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a34 public static Unity.Burst.Intrinsics.v128 cmpeq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a40 public static Unity.Burst.Intrinsics.v128 cmplt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a54 public static Unity.Burst.Intrinsics.v128 cmple_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a68 public static Unity.Burst.Intrinsics.v128 cmpgt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a7c public static Unity.Burst.Intrinsics.v128 cmpge_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4a94 public static Unity.Burst.Intrinsics.v128 cmpord_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4aac public static Unity.Burst.Intrinsics.v128 cmpunord_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4af4 public static Unity.Burst.Intrinsics.v128 cmpneq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4b3c public static Unity.Burst.Intrinsics.v128 cmpnlt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4b50 public static Unity.Burst.Intrinsics.v128 cmpnle_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4b64 public static Unity.Burst.Intrinsics.v128 cmpngt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4b78 public static Unity.Burst.Intrinsics.v128 cmpnge_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4b90 public static Unity.Burst.Intrinsics.v128 cmpeq_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4ba8 public static Unity.Burst.Intrinsics.v128 cmplt_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4bcc public static Unity.Burst.Intrinsics.v128 cmple_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4bf0 public static Unity.Burst.Intrinsics.v128 cmpgt_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4c14 public static Unity.Burst.Intrinsics.v128 cmpge_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4c38 public static Unity.Burst.Intrinsics.v128 cmpord_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4c5c public static Unity.Burst.Intrinsics.v128 cmpunord_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4d08 public static Unity.Burst.Intrinsics.v128 cmpneq_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4dac public static Unity.Burst.Intrinsics.v128 cmpnlt_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4dd0 public static Unity.Burst.Intrinsics.v128 cmpnle_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4df4 public static Unity.Burst.Intrinsics.v128 cmpngt_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e18 public static Unity.Burst.Intrinsics.v128 cmpnge_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e3c public static System.Int32 comieq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e60 public static System.Int32 comilt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e74 public static System.Int32 comile_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e88 public static System.Int32 comigt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4e9c public static System.Int32 comige_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4eb0 public static System.Int32 comineq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4ec4 public static System.Int32 ucomieq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4ed8 public static System.Int32 ucomilt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4eec public static System.Int32 ucomile_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4f00 public static System.Int32 ucomigt_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4f14 public static System.Int32 ucomige_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4f28 public static System.Int32 ucomineq_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa4f3c public static Unity.Burst.Intrinsics.v128 cvtpd_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa4f50 public static Unity.Burst.Intrinsics.v128 cvtps_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa4f74 public static Unity.Burst.Intrinsics.v128 cvtpd_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa4f94 public static System.Int32 cvtsd_si32(Unity.Burst.Intrinsics.v128 a); // 0x3aa5104 public static System.Int64 cvtsd_si64(Unity.Burst.Intrinsics.v128 a); // 0x3aa51e0 public static System.Int64 cvtsd_si64x(Unity.Burst.Intrinsics.v128 a); // 0x3aa52bc public static Unity.Burst.Intrinsics.v128 cvtsd_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa52c0 public static System.Double cvtsd_f64(Unity.Burst.Intrinsics.v128 a); // 0x3aa52d8 public static Unity.Burst.Intrinsics.v128 cvtss_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa52e0 public static Unity.Burst.Intrinsics.v128 cvttpd_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa52fc public static System.Int32 cvttsd_si32(Unity.Burst.Intrinsics.v128 a); // 0x3aa533c public static System.Int64 cvttsd_si64(Unity.Burst.Intrinsics.v128 a); // 0x3aa535c public static System.Int64 cvttsd_si64x(Unity.Burst.Intrinsics.v128 a); // 0x3aa537c public static Unity.Burst.Intrinsics.v128 cvtps_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa539c public static Unity.Burst.Intrinsics.v128 cvttps_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa5630 public static Unity.Burst.Intrinsics.v128 set_sd(System.Double a); // 0x3aa569c public static Unity.Burst.Intrinsics.v128 set1_pd(System.Double a); // 0x3aa56a8 public static Unity.Burst.Intrinsics.v128 set_pd1(System.Double a); // 0x3aa56b4 public static Unity.Burst.Intrinsics.v128 set_pd(System.Double e1, System.Double e0); // 0x3aa56c0 public static Unity.Burst.Intrinsics.v128 setr_pd(System.Double e1, System.Double e0); // 0x3aa56cc public static Unity.Burst.Intrinsics.v128 unpackhi_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa56d8 public static Unity.Burst.Intrinsics.v128 unpacklo_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa56e4 public static System.Int32 movemask_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa56ec public static Unity.Burst.Intrinsics.v128 shuffle_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa5700 public static Unity.Burst.Intrinsics.v128 move_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa575c public static Unity.Burst.Intrinsics.v128 loadu_si32(System.Void* mem_addr); // 0x3aa5764 public static System.Void storeu_si32(System.Void* mem_addr, Unity.Burst.Intrinsics.v128 a); // 0x3aa57bc public static Unity.Burst.Intrinsics.v128 load_si128(System.Void* ptr); // 0x3aa57c4 public static Unity.Burst.Intrinsics.v128 loadu_si128(System.Void* ptr); // 0x3aa57cc public static System.Void store_si128(System.Void* ptr, Unity.Burst.Intrinsics.v128 val); // 0x3aa57d4 public static System.Void storeu_si128(System.Void* ptr, Unity.Burst.Intrinsics.v128 val); // 0x3aa57dc public static System.Void clflush(System.Void* ptr); // 0x3aa57e4 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Sse3 : System.Object { // Fields // Methods public static System.Boolean get_IsSse3Supported(); // 0x3aa57e8 public static Unity.Burst.Intrinsics.v128 addsub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa57f0 public static Unity.Burst.Intrinsics.v128 addsub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa5838 public static Unity.Burst.Intrinsics.v128 hadd_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa585c public static Unity.Burst.Intrinsics.v128 hadd_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa5880 public static Unity.Burst.Intrinsics.v128 hsub_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa58c8 public static Unity.Burst.Intrinsics.v128 hsub_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa58ec public static Unity.Burst.Intrinsics.v128 movedup_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa5934 public static Unity.Burst.Intrinsics.v128 movehdup_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa593c public static Unity.Burst.Intrinsics.v128 moveldup_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa5948 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Sse4_1 : System.Object { // Fields // Methods public static System.Boolean get_IsSse41Supported(); // 0x3aa595c public static Unity.Burst.Intrinsics.v128 stream_load_si128(System.Void* mem_addr); // 0x3aa5964 public static Unity.Burst.Intrinsics.v128 blend_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa596c public static Unity.Burst.Intrinsics.v128 blend_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa59e8 public static Unity.Burst.Intrinsics.v128 blendv_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 mask); // 0x3aa5a64 public static Unity.Burst.Intrinsics.v128 blendv_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 mask); // 0x3aa5ae8 public static Unity.Burst.Intrinsics.v128 blendv_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, Unity.Burst.Intrinsics.v128 mask); // 0x3aa5b64 public static Unity.Burst.Intrinsics.v128 blend_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa5be0 public static Unity.Burst.Intrinsics.v128 dp_pd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa5c5c public static Unity.Burst.Intrinsics.v128 dp_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa5ca4 public static System.Int32 extract_ps(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa5d58 public static System.Single extractf_ps(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa5da0 public static System.Byte extract_epi8(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa5de8 public static System.Int32 extract_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa5e2c public static System.Int64 extract_epi64(Unity.Burst.Intrinsics.v128 a, System.Int32 imm8); // 0x3aa5e74 public static Unity.Burst.Intrinsics.v128 insert_ps(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa5ebc public static Unity.Burst.Intrinsics.v128 insert_epi8(Unity.Burst.Intrinsics.v128 a, System.Byte i, System.Int32 imm8); // 0x3aa5f70 public static Unity.Burst.Intrinsics.v128 insert_epi32(Unity.Burst.Intrinsics.v128 a, System.Int32 i, System.Int32 imm8); // 0x3aa5fb8 public static Unity.Burst.Intrinsics.v128 insert_epi64(Unity.Burst.Intrinsics.v128 a, System.Int64 i, System.Int32 imm8); // 0x3aa6004 public static Unity.Burst.Intrinsics.v128 max_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6050 public static Unity.Burst.Intrinsics.v128 max_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6124 public static Unity.Burst.Intrinsics.v128 max_epu32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa61f8 public static Unity.Burst.Intrinsics.v128 max_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa62cc public static Unity.Burst.Intrinsics.v128 min_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa63a0 public static Unity.Burst.Intrinsics.v128 min_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6474 public static Unity.Burst.Intrinsics.v128 min_epu32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6548 public static Unity.Burst.Intrinsics.v128 min_epu16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa661c public static Unity.Burst.Intrinsics.v128 packus_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa66f0 public static Unity.Burst.Intrinsics.v128 cmpeq_epi64(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa67d0 public static Unity.Burst.Intrinsics.v128 cvtepi8_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3aa67e4 public static Unity.Burst.Intrinsics.v128 cvtepi8_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa6844 public static Unity.Burst.Intrinsics.v128 cvtepi8_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa68a4 public static Unity.Burst.Intrinsics.v128 cvtepi16_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa68e4 public static Unity.Burst.Intrinsics.v128 cvtepi16_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa6944 public static Unity.Burst.Intrinsics.v128 cvtepi32_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa6984 public static Unity.Burst.Intrinsics.v128 cvtepu8_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3aa69c4 public static Unity.Burst.Intrinsics.v128 cvtepu8_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa6a24 public static Unity.Burst.Intrinsics.v128 cvtepu8_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa6a84 public static Unity.Burst.Intrinsics.v128 cvtepu16_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa6ac4 public static Unity.Burst.Intrinsics.v128 cvtepu16_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa6b24 public static Unity.Burst.Intrinsics.v128 cvtepu32_epi64(Unity.Burst.Intrinsics.v128 a); // 0x3aa6b64 public static Unity.Burst.Intrinsics.v128 mul_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6ba4 public static Unity.Burst.Intrinsics.v128 mullo_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6bb0 public static System.Int32 testz_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6c20 public static System.Int32 testc_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6c38 public static System.Int32 testnzc_si128(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa6c54 public static System.Int32 test_all_zeros(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 mask); // 0x3aa6c84 public static System.Int32 test_mix_ones_zeroes(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 mask); // 0x3aa6c9c public static System.Int32 test_all_ones(Unity.Burst.Intrinsics.v128 a); // 0x3aa6ccc private static System.Double RoundDImpl(System.Double d, System.Int32 roundingMode); // 0x3aa6d08 public static Unity.Burst.Intrinsics.v128 round_pd(Unity.Burst.Intrinsics.v128 a, System.Int32 rounding); // 0x3aa6f08 public static Unity.Burst.Intrinsics.v128 floor_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa6f48 public static Unity.Burst.Intrinsics.v128 ceil_pd(Unity.Burst.Intrinsics.v128 a); // 0x3aa6f84 public static Unity.Burst.Intrinsics.v128 round_ps(Unity.Burst.Intrinsics.v128 a, System.Int32 rounding); // 0x3aa6fc0 public static Unity.Burst.Intrinsics.v128 floor_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa7064 public static Unity.Burst.Intrinsics.v128 ceil_ps(Unity.Burst.Intrinsics.v128 a); // 0x3aa706c public static Unity.Burst.Intrinsics.v128 round_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 rounding); // 0x3aa7074 public static Unity.Burst.Intrinsics.v128 floor_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa7098 public static Unity.Burst.Intrinsics.v128 ceil_sd(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa70bc public static Unity.Burst.Intrinsics.v128 round_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 rounding); // 0x3aa70e0 public static Unity.Burst.Intrinsics.v128 floor_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa711c public static Unity.Burst.Intrinsics.v128 ceil_ss(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa7158 public static Unity.Burst.Intrinsics.v128 minpos_epu16(Unity.Burst.Intrinsics.v128 a); // 0x3aa7194 public static Unity.Burst.Intrinsics.v128 mpsadbw_epu8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7208 public static System.Int32 MK_INSERTPS_NDX(System.Int32 srcField, System.Int32 dstField, System.Int32 zeroMask); // 0x3aa7330 } // Unity.Burst.dll public enum Unity.Burst.Intrinsics.X86.Sse4_2.SIDD : { // Fields public System.Int32 value__; // 0x10 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD UBYTE_OPS = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD UWORD_OPS = 1; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD SBYTE_OPS = 2; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD SWORD_OPS = 3; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD CMP_EQUAL_ANY = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD CMP_RANGES = 4; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD CMP_EQUAL_EACH = 8; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD CMP_EQUAL_ORDERED = 12; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD POSITIVE_POLARITY = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD NEGATIVE_POLARITY = 16; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD MASKED_POSITIVE_POLARITY = 32; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD MASKED_NEGATIVE_POLARITY = 48; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD LEAST_SIGNIFICANT = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD MOST_SIGNIFICANT = 64; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD BIT_MASK = 0; // 0x0 public const Unity.Burst.Intrinsics.X86.Sse4_2.SIDD UNIT_MASK = 64; // 0x0 // Methods } // Unity.Burst.dll public struct Unity.Burst.Intrinsics.X86.Sse4_2.StrBoolArray.<Bits>e__FixedBuffer : { // Fields public System.UInt16 FixedElementField; // 0x10 // Methods } // Unity.Burst.dll private struct Unity.Burst.Intrinsics.X86.Sse4_2.StrBoolArray : { // Fields public Unity.Burst.Intrinsics.X86.Sse4_2.StrBoolArray.<Bits>e__FixedBuffer Bits; // 0x10 // Methods public System.Void SetBit(System.Int32 aindex, System.Int32 bindex, System.Boolean val); // 0x3aa8710 public System.Boolean GetBit(System.Int32 aindex, System.Int32 bindex); // 0x3aa8734 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Sse4_2 : System.Object { // Fields private static readonly System.UInt32[] crctab; // 0x0 // Methods public static System.Boolean get_IsSse42Supported(); // 0x3aa7340 private static Unity.Burst.Intrinsics.v128 cmpistrm_emulation(T* a, T* b, System.Int32 len, System.Int32 imm8, System.Int32 allOnes, T allOnesT); // 0x1ce0384 private static Unity.Burst.Intrinsics.v128 cmpestrm_emulation(T* a, System.Int32 alen, T* b, System.Int32 blen, System.Int32 len, System.Int32 imm8, System.Int32 allOnes, T allOnesT); // 0x1ce0384 private static Unity.Burst.Intrinsics.v128 ComputeStrmOutput(System.Int32 len, System.Int32 imm8, T allOnesT, System.Int32 intRes2); // 0x1ce0384 private static System.Int32 cmpistri_emulation(T* a, T* b, System.Int32 len, System.Int32 imm8, System.Int32 allOnes, T allOnesT); // 0x1ce0384 private static System.Int32 cmpestri_emulation(T* a, System.Int32 alen, T* b, System.Int32 blen, System.Int32 len, System.Int32 imm8, System.Int32 allOnes, T allOnesT); // 0x1ce0384 private static System.Int32 ComputeStriOutput(System.Int32 len, System.Int32 imm8, System.Int32 intRes2); // 0x3aa7348 private static System.Int32 ComputeStringLength(T* ptr, System.Int32 max); // 0x1ce0384 private static System.Int32 ComputeStrCmpIntRes2(T* a, System.Int32 alen, T* b, System.Int32 blen, System.Int32 len, System.Int32 imm8, System.Int32 allOnes); // 0x1ce0384 public static Unity.Burst.Intrinsics.v128 cmpistrm(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7390 public static System.Int32 cmpistri(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7510 public static Unity.Burst.Intrinsics.v128 cmpestrm(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa7690 public static System.Int32 cmpestri(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa7850 public static System.Int32 cmpistrz(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7a10 public static System.Int32 cmpistrc(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7b00 public static System.Int32 cmpistrs(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7bac public static System.Int32 cmpistro(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7c9c public static System.Int32 cmpistra(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 imm8); // 0x3aa7ee8 public static System.Int32 cmpestrz(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa7f90 public static System.Int32 cmpestrc(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa7fac public static System.Int32 cmpestrs(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa8154 public static System.Int32 cmpestro(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa8170 public static System.Int32 cmpestra(Unity.Burst.Intrinsics.v128 a, System.Int32 la, Unity.Burst.Intrinsics.v128 b, System.Int32 lb, System.Int32 imm8); // 0x3aa8314 public static Unity.Burst.Intrinsics.v128 cmpgt_epi64(Unity.Burst.Intrinsics.v128 val1, Unity.Burst.Intrinsics.v128 val2); // 0x3aa83d8 public static System.UInt32 crc32_u32(System.UInt32 crc, System.UInt32 v); // 0x3aa83ec public static System.UInt32 crc32_u8(System.UInt32 crc, System.Byte v); // 0x3aa8468 public static System.UInt32 crc32_u16(System.UInt32 crc, System.UInt16 v); // 0x3aa84fc public static System.UInt64 crc32_u64(System.UInt64 crc_ul, System.Int64 v); // 0x3aa8568 public static System.UInt64 crc32_u64(System.UInt64 crc_ul, System.UInt64 v); // 0x3aa85cc private static System.Void .cctor(); // 0x3aa8670 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86.Ssse3 : System.Object { // Fields // Methods public static System.Boolean get_IsSsse3Supported(); // 0x3aa8744 public static Unity.Burst.Intrinsics.v128 abs_epi8(Unity.Burst.Intrinsics.v128 a); // 0x3aa874c public static Unity.Burst.Intrinsics.v128 abs_epi16(Unity.Burst.Intrinsics.v128 a); // 0x3aa8804 public static Unity.Burst.Intrinsics.v128 abs_epi32(Unity.Burst.Intrinsics.v128 a); // 0x3aa88bc public static Unity.Burst.Intrinsics.v128 shuffle_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8974 public static Unity.Burst.Intrinsics.v128 alignr_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b, System.Int32 count); // 0x3aa89f4 public static Unity.Burst.Intrinsics.v128 hadd_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8a94 public static Unity.Burst.Intrinsics.v128 hadds_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8b20 public static Unity.Burst.Intrinsics.v128 hadd_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8bcc public static Unity.Burst.Intrinsics.v128 hsub_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8bf8 public static Unity.Burst.Intrinsics.v128 hsubs_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8c84 public static Unity.Burst.Intrinsics.v128 hsub_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8d30 public static Unity.Burst.Intrinsics.v128 maddubs_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8d5c public static Unity.Burst.Intrinsics.v128 mulhrs_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8df8 public static Unity.Burst.Intrinsics.v128 sign_epi8(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8e74 public static Unity.Burst.Intrinsics.v128 sign_epi16(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8ef4 public static Unity.Burst.Intrinsics.v128 sign_epi32(Unity.Burst.Intrinsics.v128 a, Unity.Burst.Intrinsics.v128 b); // 0x3aa8f74 } // Unity.Burst.dll public static class Unity.Burst.Intrinsics.X86 : System.Object { // Fields // Methods private static Unity.Burst.Intrinsics.v128 GenericCSharpLoad(System.Void* ptr); // 0x3a972f8 private static System.Void GenericCSharpStore(System.Void* ptr, Unity.Burst.Intrinsics.v128 val); // 0x3a97304 private static System.SByte Saturate_To_Int8(System.Int32 val); // 0x3a9730c private static System.Byte Saturate_To_UnsignedInt8(System.Int32 val); // 0x3a9732c private static System.Int16 Saturate_To_Int16(System.Int32 val); // 0x3a97344 private static System.UInt16 Saturate_To_UnsignedInt16(System.Int32 val); // 0x3a97368 private static System.Boolean IsNaN(System.UInt32 v); // 0x3a97380 private static System.Boolean IsNaN(System.UInt64 v); // 0x3a97394 private static System.Void BurstIntrinsicSetCSRFromManaged(System.Int32 _); // 0x3a973a8 private static System.Int32 BurstIntrinsicGetCSRFromManaged(); // 0x3a973ac internal static System.Int32 getcsr_raw(); // 0x3a973b4 internal static System.Void setcsr_raw(System.Int32 bits); // 0x3a973c4 private static System.Void DoSetCSRTrampoline(System.Int32 bits); // 0x3a973c8 private static System.Int32 DoGetCSRTrampoline(); // 0x3a973bc public static Unity.Burst.Intrinsics.X86.MXCSRBits get_MXCSR(); // 0x3a973d4 public static System.Void set_MXCSR(Unity.Burst.Intrinsics.X86.MXCSRBits value); // 0x3a973dc } // Unity.Burst.dll public static class Unity.Burst.CompilerServices.Aliasing : System.Object { // Fields // Methods public static System.Void ExpectAliased(System.Void* a, System.Void* b); // 0x3aa8ff4 public static System.Void ExpectAliased(in A& a, in B& b); // 0x1be4e1c public static System.Void ExpectAliased(System.Void* a, in B& b); // 0x1ce0384 public static System.Void ExpectAliased(in A& a, System.Void* b); // 0x1ce0384 public static System.Void ExpectNotAliased(System.Void* a, System.Void* b); // 0x3aa8ff8 public static System.Void ExpectNotAliased(in A& a, in B& b); // 0x1be4e1c public static System.Void ExpectNotAliased(System.Void* a, in B& b); // 0x1ce0384 public static System.Void ExpectNotAliased(in A& a, System.Void* b); // 0x1ce0384 } // Unity.Burst.dll public class Unity.Burst.CompilerServices.AssumeRangeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Int64 min, System.Int64 max); // 0x3aa8ffc public System.Void .ctor(System.UInt64 min, System.UInt64 max); // 0x3aa9004 } // Unity.Burst.dll public static class Unity.Burst.CompilerServices.Constant : System.Object { // Fields // Methods public static System.Boolean IsConstantExpression(T t); // 0x1ce0384 public static System.Boolean IsConstantExpression(System.Void* t); // 0x3aa900c } // Unity.Burst.dll public static class Unity.Burst.CompilerServices.Hint : System.Object { // Fields // Methods public static System.Boolean Likely(System.Boolean condition); // 0x3aa9014 public static System.Boolean Unlikely(System.Boolean condition); // 0x3aa901c public static System.Void Assume(System.Boolean condition); // 0x3aa9024 } // Unity.Burst.dll public class Unity.Burst.CompilerServices.IgnoreWarningAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Int32 warning); // 0x3aa9028 } // Unity.Burst.dll public class Unity.Burst.CompilerServices.SkipLocalsInitAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3aa9030 } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=512 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3068 : { // Fields // Methods } // Unity.Burst.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3580 : { // Fields // Methods } // Unity.Burst.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 07DB995E8ED2CFB0AB71EBA69F3A3EC07D5C6AC10C0C64F33E94ED2949B348AA; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3068 18DEC2780C55CB9A28CFC322874C570E2EAF1C4618EAB8DFA0FC662098626154; // 0x100 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 6AC12597E10FFB084DEE014EEBFD52580EB845FD6B5CCA643AEAC527F7B02F2A; // 0xcfc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1024 80E69247CBC7E738ECDB10A5DCF3EF62BB27B3AB61C6ECF146B2C57CEFFB212F; // 0x10fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=512 A199F717FBA4D1378A33D65E9660E45ADC176876A3450BACF2A80DA985FBDF14; // 0x14fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3580 B6EEE9EB277AC8DB2549A0E3B7076938FD9BD5E0DA706181BE7DC82CC7D88B4D; // 0x16fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 C69994AC61B52FBCEA582D6CCCD595C12E00BDB18F0C6F593FB6B393CAEDB08C; // 0x24f8 internal static readonly System.Int64 D0067CAD9A63E0813759A2BB841051CA73570C0DA2E08E840A8EB45DB6A7A010; // 0x2518 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 D5B592C05DC25B5032553F1B27F4139BE95E881F73DB33B02B05AB20C3F9981E; // 0x2520 // Methods } // LSDK.dll internal class <Module> : { // Fields // Methods } // LSDK.dll private sealed class LSDK_StringCallback.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f74a60 internal System.Void <createCallback>b__0(System.String result); // 0x2f74c74 } // LSDK.dll private sealed class LSDK_StringCallback.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f74c40 internal System.Void <createCallbackWithoutNoDestory>b__0(System.String result); // 0x2f74c98 } // LSDK.dll private sealed class LSDK_StringCallback.<>c__DisplayClass7_0<T> : System.Object { // Fields public System.Action<T> callback; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateCallback>b__0(System.String s); // 0x1bd3a1c } // LSDK.dll public class LSDK_StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 internal const System.String METHOD; // 0x0 // Methods internal System.Void OnResult(System.String data); // 0x2f7470c private System.Void Awake(); // 0x2f7481c internal static LSDK_StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2f74888 internal static LSDK_StringCallback createCallbackWithoutNoDestory(System.String tag, System.Action<System.String> callback); // 0x2f74a68 public static LSDK_StringCallback CreateCallback(System.String tag, System.Action<T> callback); // 0x1bdf514 public System.Void .ctor(); // 0x2f74c48 } // LSDK.dll private sealed class LAllianceBattleCN.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f74f30 internal System.Void <createCallback>b__0(System.String result); // 0x2f757d0 } // LSDK.dll internal class LAllianceBattleCN : System.Object, LAllianceBattleInf { // Fields private UnityEngine.AndroidJavaClass mJavaCls; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f74cbc private System.String createCallback(System.String tag, System.Action<System.String> callback); // 0x2f74d44 public System.Void getPlanetList(System.Action<System.String> callback); // 0x2f74f38 public System.Void getPlanetWarRank(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f75078 public System.Void getPlanetWarRivalInfo(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f75228 public System.Void setPlanetWarResult(System.String planet_id, System.String max_count, System.String is_win, System.Action<System.String> callback); // 0x2f753d8 public System.Void fetchRankByType(System.String type, System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f755d0 public System.Void .ctor(); // 0x2f757c8 } // LSDK.dll private sealed class LAllianceBlessCN.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f75a68 internal System.Void <createCallback>b__0(System.String result); // 0x2f75fe8 } // LSDK.dll internal class LAllianceBlessCN : System.Object, LAllianceBlessInf { // Fields private UnityEngine.AndroidJavaClass mJavaCls; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f757f4 private System.String createCallback(System.String tag, System.Action<System.String> callback); // 0x2f7587c public System.Void blessPublish(System.String bless_content, System.Action<System.String> callback); // 0x2f75a70 public System.Void blessPray(System.String bless_id, System.Action<System.String> callback); // 0x2f75be8 public System.Void blessList(System.Action<System.String> callback); // 0x2f75d60 public System.Void blessBeenWs(System.Action<System.String> callback); // 0x2f75ea0 public System.Void .ctor(); // 0x2f75fe0 } // LSDK.dll private sealed class LAllianceBlessEditor.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f762a8 internal System.Void <blessPublish>b__0(System.String result); // 0x2f76a34 } // LSDK.dll private sealed class LAllianceBlessEditor.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7654c internal System.Void <blessPray>b__0(System.String result); // 0x2f76a58 } // LSDK.dll private sealed class LAllianceBlessEditor.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f767b8 internal System.Void <blessList>b__0(System.String result); // 0x2f76a7c } // LSDK.dll private sealed class LAllianceBlessEditor.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f76a24 internal System.Void <blessBeenWs>b__0(System.String result); // 0x2f76aa0 } // LSDK.dll public class LAllianceBlessEditor : System.Object, LAllianceBlessInf { // Fields // Methods public System.Void blessPublish(System.String bless_content, System.Action<System.String> callback); // 0x2f7600c public System.Void blessPray(System.String bless_id, System.Action<System.String> callback); // 0x2f762b0 public System.Void blessList(System.Action<System.String> callback); // 0x2f76554 public System.Void blessBeenWs(System.Action<System.String> callback); // 0x2f767c0 public System.Void .ctor(); // 0x2f76a2c } // LSDK.dll public interface LAllianceBlessInf : { // Fields // Methods public abstract System.Void blessPublish(System.String bless_content, System.Action<System.String> callback); // 0x1bd3c20 public abstract System.Void blessPray(System.String bless_id, System.Action<System.String> callback); // 0x1bd3c20 public abstract System.Void blessList(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.Void blessBeenWs(System.Action<System.String> callback); // 0x1bd3a1c } // LSDK.dll public class LAllianceBlessModule : System.Object { // Fields private static LAllianceBlessInf mImpl; // 0x0 // Methods private static LAllianceBlessInf get_Impl(); // 0x2f76ac4 public static System.Void blessPublish(System.String bless_content, System.Action<System.String> callback); // 0x2f76ba8 public static System.Void blessPray(System.String bless_id, System.Action<System.String> callback); // 0x2f76c58 public static System.Void blessList(System.Action<System.String> callback); // 0x2f76d0c public static System.Void blessBeenWs(System.Action<System.String> callback); // 0x2f76db8 public System.Void .ctor(); // 0x2f76e64 } // LSDK.dll private sealed class LAllianceBattleEditor.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f770d0 internal System.Void <getPlanetList>b__0(System.String result); // 0x2f77d0c } // LSDK.dll private sealed class LAllianceBattleEditor.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f773b4 internal System.Void <getPlanetWarRank>b__0(System.String result); // 0x2f77d30 } // LSDK.dll private sealed class LAllianceBattleEditor.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f77698 internal System.Void <getPlanetWarRivalInfo>b__0(System.String result); // 0x2f77d54 } // LSDK.dll private sealed class LAllianceBattleEditor.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f779e0 internal System.Void <setPlanetWarResult>b__0(System.String result); // 0x2f77d78 } // LSDK.dll private sealed class LAllianceBattleEditor.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f77cfc internal System.Void <fetchRankByType>b__0(System.String result); // 0x2f77d9c } // LSDK.dll public class LAllianceBattleEditor : System.Object, LAllianceBattleInf { // Fields // Methods public System.Void getPlanetList(System.Action<System.String> callback); // 0x2f76e6c public System.Void getPlanetWarRank(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f770d8 public System.Void getPlanetWarRivalInfo(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f773bc public System.Void setPlanetWarResult(System.String planet_id, System.String max_count, System.String is_win, System.Action<System.String> callback); // 0x2f776a0 public System.Void fetchRankByType(System.String type, System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f779e8 public System.Void .ctor(); // 0x2f77d04 } // LSDK.dll public interface LAllianceBattleInf : { // Fields // Methods public abstract System.Void getPlanetList(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.Void getPlanetWarRank(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x1bd3d30 public abstract System.Void getPlanetWarRivalInfo(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x1bd3d30 public abstract System.Void setPlanetWarResult(System.String planet_id, System.String max_count, System.String is_win, System.Action<System.String> callback); // 0x1bd3d68 public abstract System.Void fetchRankByType(System.String type, System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x1bd3d68 } // LSDK.dll public class LAllianceBattleModule : System.Object { // Fields private static LAllianceBattleInf mImpl; // 0x0 // Methods private static LAllianceBattleInf get_Impl(); // 0x2f77dc0 public static System.Void getPlanetList(System.Action<System.String> callback); // 0x2f77ea4 public static System.Void getPlanetWarRank(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f77f4c public static System.Void getPlanetWarRivalInfo(System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f78010 public static System.Void setPlanetWarResult(System.String planet_id, System.String max_count, System.String is_win, System.Action<System.String> callback); // 0x2f780d4 public static System.Void fetchRankByType(System.String type, System.String planet_id, System.String alliance_id, System.Action<System.String> callback); // 0x2f781a0 public System.Void .ctor(); // 0x2f7826c } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f785bc internal System.Void <createAlliance>b__0(System.String result); // 0x2f7da40 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7a328 internal System.Void <upgradeAlliance>b__0(System.String result); // 0x2f7da64 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass11_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7a68c internal System.Void <updateAllianceInfo>b__0(System.String result); // 0x2f7da88 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass12_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7ac3c internal System.Void <updateAllianceInfoMulti>b__0(System.String result); // 0x2f7daac } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7af8c internal System.Void <modifyAllianceInfo>b__0(System.String result); // 0x2f7dad0 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass14_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7b264 internal System.Void <uploadEnterGameStatus>b__0(System.String result); // 0x2f7daf4 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7b53c internal System.Void <uploadExitGameStaus>b__0(System.String result); // 0x2f7db18 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7b814 internal System.Void <getAllianceDynamicInfo>b__0(System.String result); // 0x2f7db3c } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7bb38 internal System.Void <changeAlliancePosition>b__0(System.String result); // 0x2f7db60 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass18_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7be10 internal System.Void <intentAlliancePresident>b__0(System.String result); // 0x2f7db84 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass19_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7c0e8 internal System.Void <getIntentAlliancePresidentInfo>b__0(System.String result); // 0x2f7dba8 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f78828 internal System.Void <getAllAlliance>b__0(System.String result); // 0x2f7dbcc } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass20_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7c354 internal System.Void <queryUserAllianceId>b__0(System.String result); // 0x2f7dbf0 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass21_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7c62c internal System.Void <queryAllianceRedPackInfo>b__0(System.String result); // 0x2f7dc14 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass22_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7c97c internal System.Void <uploadOpenAllianceRedPack>b__0(System.String result); // 0x2f7dc38 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass23_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7cc20 internal System.Void <queryRoleInfo>b__0(System.String result); // 0x2f7dc5c } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7cef8 internal System.Void <getAllianceOnlineInfo>b__0(System.String result); // 0x2f7dc80 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass25_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7d19c internal System.Void <uploadLikeSomeoneEvent>b__0(System.String result); // 0x2f7dca4 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass26_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7d4ec internal System.Void <addAllianceSystemMessage>b__0(System.String result); // 0x2f7dcc8 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass27_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7d7c4 internal System.Void <getAllianceSystemMessages>b__0(System.String result); // 0x2f7dcec } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass28_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7da30 internal System.Void <queryChatServerId>b__0(System.String result); // 0x2f7dd10 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f78acc internal System.Void <queryAllianceByName>b__0(System.String result); // 0x2f7dd34 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f78da4 internal System.Void <queryAllianceById>b__0(System.String result); // 0x2f7dd58 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7907c internal System.Void <getAllianceUsers>b__0(System.String result); // 0x2f7dd7c } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f793f4 internal System.Void <intentJoinAlliance>b__0(System.String result); // 0x2f7dda0 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f796cc internal System.Void <getIntentJoinAllianceDatas>b__0(System.String result); // 0x2f7ddc4 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f79a30 internal System.Void <accessJoinAlliance>b__0(System.String result); // 0x2f7dde8 } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f79d40 internal System.Void <refuseJoinAlliance>b__0(System.String result); // 0x2f7de0c } // LSDK.dll private sealed class LAllianceEditor.<>c__DisplayClass9_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7a050 internal System.Void <leaveAlliance>b__0(System.String result); // 0x2f7de30 } // LSDK.dll internal class LAllianceEditor : System.Object, LAllianceInf { // Fields // Methods public System.Void createAlliance(System.String allianceName, System.String allianceIconName, System.Int32 allianceFightLimitMin, System.Action<System.String> callback); // 0x2f78274 public System.Void getAllAlliance(System.Action<System.String> callback); // 0x2f785c4 public System.Void queryAllianceByName(System.String allianceName, System.Action<System.String> callback); // 0x2f78830 public System.Void queryAllianceById(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f78ad4 public System.Void getAllianceUsers(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f78dac public System.Void intentJoinAlliance(System.Int32 allianceId, System.Int32 userLevel, System.Int32 userFight, System.Action<System.String> callback); // 0x2f79084 public System.Void getIntentJoinAllianceDatas(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f793fc public System.Void accessJoinAlliance(System.Int32 allianceId, System.String accesserUid, System.Int32 accesserFight, System.Action<System.String> callback); // 0x2f796d4 public System.Void refuseJoinAlliance(System.Int32 allianceId, System.String refuseUid, System.Action<System.String> callback); // 0x2f79a38 public System.Void leaveAlliance(System.Int32 allianceId, System.String accesserUid, System.Action<System.String> callback); // 0x2f79d48 public System.Void upgradeAlliance(System.Int32 allianceId, System.Int32 currentAllianceLevel, System.Action<System.String> callback); // 0x2f7a058 public System.Void updateAllianceInfo(System.Int32 allianceId, System.String updateType, System.Int32 updateNum, System.Action<System.String> callback); // 0x2f7a330 public System.Void updateAllianceInfoMulti(System.Int32 allianceId, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2f7a694 public System.Void modifyAllianceInfo(System.Int32 allianceId, System.String modifyType, System.String modifyContent, System.Action<System.String> callback); // 0x2f7ac44 public System.Void uploadEnterGameStatus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7af94 public System.Void uploadExitGameStaus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7b26c public System.Void getAllianceDynamicInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7b544 public System.Void changeAlliancePosition(System.Int32 allianceId, System.Int32 type, System.String targetUserId, System.Action<System.String> callback); // 0x2f7b81c public System.Void intentAlliancePresident(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7bb40 public System.Void getIntentAlliancePresidentInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7be18 public System.Void queryUserAllianceId(System.Action<System.String> callback); // 0x2f7c0f0 public System.Void queryAllianceRedPackInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7c35c public System.Void uploadOpenAllianceRedPack(System.Int32 allianceId, System.String redPackOwnerUID, System.String redPackPublishTime, System.Action<System.String> callback); // 0x2f7c634 public System.Void queryRoleInfo(System.String roleId, System.Action<System.String> callback); // 0x2f7c984 public System.Void getAllianceOnlineInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7cc28 public System.Void uploadLikeSomeoneEvent(System.String targetUserId, System.Action<System.String> callback); // 0x2f7cf00 public System.Void addAllianceSystemMessage(System.Int32 allianceId, System.String type, System.String message, System.Action<System.String> callback); // 0x2f7d1a4 public System.Void getAllianceSystemMessages(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7d4f4 public System.Void queryChatServerId(System.Action<System.String> callback); // 0x2f7d7cc public System.Void .ctor(); // 0x2f7da38 } // LSDK.dll private sealed class LAllianceAndroid.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f7e0c8 internal System.Void <createCallback>b__0(System.String result); // 0x2f81634 } // LSDK.dll internal class LAllianceAndroid : System.Object, LAllianceInf { // Fields private UnityEngine.AndroidJavaClass mJavaCls; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f7de54 private System.String createCallback(System.String tag, System.Action<System.String> callback); // 0x2f7dedc public System.Void createAlliance(System.String allianceName, System.String allianceIconName, System.Int32 allianceFightLimitMin, System.Action<System.String> callback); // 0x2f7e0d0 public System.Void getAllAlliance(System.Action<System.String> callback); // 0x2f7e2e0 public System.Void queryAllianceByName(System.String allianceName, System.Action<System.String> callback); // 0x2f7e420 public System.Void queryAllianceById(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7e598 public System.Void getAllianceUsers(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7e738 public System.Void intentJoinAlliance(System.Int32 allianceId, System.Int32 userLevel, System.Int32 userFight, System.Action<System.String> callback); // 0x2f7e8d8 public System.Void getIntentJoinAllianceDatas(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7eb1c public System.Void accessJoinAlliance(System.Int32 allianceId, System.String accesserUid, System.Int32 accesserFight, System.Action<System.String> callback); // 0x2f7ecbc public System.Void refuseJoinAlliance(System.Int32 allianceId, System.String refuseUid, System.Action<System.String> callback); // 0x2f7eeec public System.Void leaveAlliance(System.Int32 allianceId, System.String accesserUid, System.Action<System.String> callback); // 0x2f7f0c4 public System.Void upgradeAlliance(System.Int32 allianceId, System.Int32 currentAllianceLevel, System.Action<System.String> callback); // 0x2f7f29c public System.Void updateAllianceInfo(System.Int32 allianceId, System.String updateType, System.Int32 updateNum, System.Action<System.String> callback); // 0x2f7f488 public System.Void updateAllianceInfoMulti(System.Int32 allianceId, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2f7f6b8 public System.Void modifyAllianceInfo(System.Int32 allianceId, System.String modifyType, System.String modifyContent, System.Action<System.String> callback); // 0x2f7fb38 public System.Void uploadEnterGameStatus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7fd54 public System.Void uploadExitGameStaus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f7fef4 public System.Void getAllianceDynamicInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f80094 public System.Void changeAlliancePosition(System.Int32 allianceId, System.Int32 type, System.String targetUserId, System.Action<System.String> callback); // 0x2f80234 public System.Void intentAlliancePresident(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f80464 public System.Void getIntentAlliancePresidentInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f80604 public System.Void queryUserAllianceId(System.Action<System.String> callback); // 0x2f807a4 public System.Void queryAllianceRedPackInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f808e4 public System.Void uploadOpenAllianceRedPack(System.Int32 allianceId, System.String redPackOwnerUID, System.String redPackPublishTime, System.Action<System.String> callback); // 0x2f80a84 public System.Void queryRoleInfo(System.String roleId, System.Action<System.String> callback); // 0x2f80ca0 public System.Void getAllianceOnlineInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f80e18 public System.Void uploadLikeSomeoneEvent(System.String targetUserId, System.Action<System.String> callback); // 0x2f80fb8 public System.Void addAllianceSystemMessage(System.Int32 allianceId, System.String type, System.String message, System.Action<System.String> callback); // 0x2f81130 public System.Void getAllianceSystemMessages(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f8134c public System.Void queryChatServerId(System.Action<System.String> callback); // 0x2f814ec public System.Void .ctor(); // 0x2f8162c } // LSDK.dll public class LAllianceAPI : System.Object { // Fields private static LAllianceInf mAllianceAPI; // 0x0 // Methods public static LAllianceInf get_Instance(); // 0x2f81658 public System.Void .ctor(); // 0x2f8173c } // LSDK.dll internal class LAllianceDef : System.Object, LAllianceInf { // Fields // Methods public System.Void createAlliance(System.String allianceName, System.String allianceIconName, System.Int32 allianceFightLimitMin, System.Action<System.String> callback); // 0x2f81744 public System.Void getAllAlliance(System.Action<System.String> callback); // 0x2f817e8 public System.Void queryAllianceByName(System.String allianceName, System.Action<System.String> callback); // 0x2f8188c public System.Void queryAllianceById(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f81930 public System.Void getAllianceUsers(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f819d4 public System.Void intentJoinAlliance(System.Int32 allianceId, System.Int32 userLevel, System.Int32 userFight, System.Action<System.String> callback); // 0x2f81a78 public System.Void getIntentJoinAllianceDatas(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f81b1c public System.Void accessJoinAlliance(System.Int32 allianceId, System.String accesserUid, System.Int32 accesserFight, System.Action<System.String> callback); // 0x2f81bc0 public System.Void refuseJoinAlliance(System.Int32 allianceId, System.String refuseUid, System.Action<System.String> callback); // 0x2f81c64 public System.Void leaveAlliance(System.Int32 allianceId, System.String accesserUid, System.Action<System.String> callback); // 0x2f81d08 public System.Void upgradeAlliance(System.Int32 allianceId, System.Int32 currentAllianceLevel, System.Action<System.String> callback); // 0x2f81dac public System.Void updateAllianceInfo(System.Int32 allianceId, System.String updateType, System.Int32 updateNum, System.Action<System.String> callback); // 0x2f81e50 public System.Void modifyAllianceInfo(System.Int32 allianceId, System.String modifyType, System.String modifyContent, System.Action<System.String> callback); // 0x2f81ef4 public System.Void uploadEnterGameStatus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f81f98 public System.Void uploadExitGameStaus(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f8203c public System.Void getAllianceDynamicInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f820e0 public System.Void changeAlliancePosition(System.Int32 allianceId, System.Int32 type, System.String targetUserId, System.Action<System.String> callback); // 0x2f82184 public System.Void intentAlliancePresident(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f82228 public System.Void getIntentAlliancePresidentInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f822cc public System.Void queryUserAllianceId(System.Action<System.String> callback); // 0x2f82370 public System.Void queryAllianceRedPackInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f82414 public System.Void uploadOpenAllianceRedPack(System.Int32 allianceId, System.String redPackOwnerUID, System.String redPackPublishTime, System.Action<System.String> callback); // 0x2f824b8 public System.Void queryRoleInfo(System.String roleId, System.Action<System.String> callback); // 0x2f8255c public System.Void getAllianceOnlineInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f82600 public System.Void uploadLikeSomeoneEvent(System.String targetUserId, System.Action<System.String> callback); // 0x2f826a4 public System.Void addAllianceSystemMessage(System.Int32 allianceId, System.String type, System.String message, System.Action<System.String> callback); // 0x2f82748 public System.Void getAllianceSystemMessages(System.Int32 allianceId, System.Action<System.String> callback); // 0x2f827ec public System.Void queryChatServerId(System.Action<System.String> callback); // 0x2f82890 public System.Void updateAllianceInfoMulti(System.Int32 allianceId, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2f82934 public System.Void .ctor(); // 0x2f829d8 } // LSDK.dll public class CompressFileUtil : System.Object { // Fields // Methods public static System.Void CompressFileLZMA(System.String inFile, System.String outFile); // 0x2f829e0 public static System.Void DecompressFileLZMA(System.String inFile, System.String outFile); // 0x2f82b4c public System.Void .ctor(); // 0x2f82d10 } // LSDK.dll public class LGameDataChanedEvent : LGameEvent { // Fields public System.Int32 dataId; // 0x18 internal const System.String EVENT_TAG; // 0x0 // Methods public System.Void .ctor(System.Int32 dataId); // 0x2f82d18 } // LSDK.dll public static class LGameDataManager.GameDatakeys : System.Object { // Fields public const System.Int32 FLAG_NOT_CLEAR_GAMEING; // 0x0 // Methods } // LSDK.dll public class LGameDataManager : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int32,GameDataItem> Items_Gaming; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,GameDataItem> Items_Full; // 0x8 private static LGameDataChanedEvent mDataChangedEvt; // 0x10 private static System.Collections.Generic.List<System.Int32> listenerDataChanged; // 0x18 private static System.Collections.Generic.List<System.Int32> printWhenChanged; // 0x20 // Methods public static System.Void PrintMsgWhenDataChanged(System.Int32 dataId); // 0x2f82db8 public static System.Void addListener(System.Int32 dataId, OnEvent evt); // 0x2f82ec8 public static System.Void removeListener(System.Int32 dataId, OnEvent evt); // 0x2f8343c public static System.Void OnStartGame(); // 0x2f83838 public static System.Void setVal(System.Int32 key, System.Int32 val); // 0x2f838b0 public static System.Void addVal(System.Int32 key, System.Int32 val); // 0x2f83c44 public static System.Void setVal(System.Int32 key, System.Single val); // 0x2f83cd4 public static System.Void addVal(System.Int32 key, System.Single val); // 0x2f83d6c public static System.Void setVal(System.Int32 key, System.String val); // 0x2f83e1c public static System.Int32 getVali(System.Int32 key); // 0x2f83ea4 public static System.Single getValf(System.Int32 key); // 0x2f83f28 public static System.String getValstr(System.Int32 key); // 0x2f83fb4 private static System.Void CheckEvent(System.Int32 dataId); // 0x2f83ac8 private static GameDataItem GetData(System.Int32 dataId, System.Boolean autoAdd); // 0x2f83930 public static System.Void setVal(System.Int32 type, System.Int32 index, System.Int32 num); // 0x2f8494c public static System.Void addVal(System.Int32 type, System.Int32 index, System.Int32 num); // 0x2f84af8 public static System.Int32 getVali(System.Int32 type, System.Int32 index); // 0x2f84ca4 public static System.Void setVal(System.Int32 type, System.Int32 index, System.Single num); // 0x2f84d78 public static System.Void addVal(System.Int32 type, System.Int32 index, System.Single num); // 0x2f84f28 public static System.Single getValf(System.Int32 type, System.Int32 index); // 0x2f850e4 public System.Void .ctor(); // 0x2f851b4 private static System.Void .cctor(); // 0x2f851bc } // LSDK.dll public class GamingRoleInfo : System.Object { // Fields public System.Int32 roleId; // 0x10 public System.Int32 petId; // 0x14 public System.Int32 riderId; // 0x18 // Methods public System.Void .ctor(); // 0x2f85338 } // LSDK.dll internal class GameDataItem : System.Object { // Fields private System.Int32 iVal; // 0x10 private System.Single fVal; // 0x14 private System.String sVal; // 0x18 public System.Collections.Generic.List<GameDataItem> list; // 0x20 private System.Int32 FLAG; // 0x28 // Methods public System.Void .ctor(); // 0x2f8491c public System.Void Reset(); // 0x2f85340 public System.Void setVal(System.Int32 val); // 0x2f83ab8 private System.Int32 get_Ival(); // 0x2f85474 private System.Void set_Ival(System.Int32 value); // 0x2f85450 private System.Single get_Fval(); // 0x2f85484 private System.Void set_Fval(System.Single value); // 0x2f85460 public System.Void addVal(System.Int32 val); // 0x2f83cc4 public System.Void setVal(System.Single val); // 0x2f83d58 public System.Void addVal(System.Single val); // 0x2f83dfc public System.Void setVal(System.String val); // 0x2f83e9c public System.Single getValf(); // 0x2f83fa0 public System.Int32 getVali(); // 0x2f83f18 public System.String getValstr(); // 0x2f84034 } // LSDK.dll public class LItemManager : System.Object { // Fields private System.Collections.Generic.Dictionary<System.Int32,LItem> itemMaps; // 0x10 private LItemCountChangeEvent mItemCountChangeEvent; // 0x18 private LItemUpgradeEvent mItemUpgradeEvent; // 0x20 private static LItemManager instance; // 0x0 // Methods public static LItemManager get_Instance(); // 0x2f85498 private System.Void .ctor(); // 0x2f85518 internal System.Void Intialize(); // 0x2f85710 private System.Void LoadConfig(); // 0x2f85714 public LItem GetItem(System.Int32 itemId); // 0x2f8596c public LItem CloneItem(System.Int32 itemId, System.Int32 count, System.Int32 level); // 0x2f85a00 public System.Void AddItem(System.Int32 itemId, System.Int32 num); // 0x2f85df4 public System.Boolean UseItem(System.Int32 itemId, System.Int32 num, LogData logData); // 0x2f85f78 private System.Boolean DealChangeItem(System.Int32 itemId, System.Int32 nums, LogData logData); // 0x2f85dfc public System.Void UpgradeItem(System.Int32 itemId, System.Int32 upgradeLevel); // 0x2f86104 public System.Void UpgradeItemTo(System.Int32 itemId, System.Int32 levelTo); // 0x2f861b8 public System.Collections.Generic.List<LItem> getItemsByTag(System.String tag); // 0x2f861f4 public System.String GetItemDataString(); // 0x2f86480 public System.Collections.Generic.Dictionary<System.Int32,LItem> getItems(); // 0x2f86830 public System.Void SaveItemJsonData(System.Int32 itemId, System.String jsonData); // 0x2f86838 public System.String GetItemJsonData(System.Int32 itemId, System.String defaultVal); // 0x2f868e0 public System.Void SynchronizeItem(System.Int32 itemId, System.Int32 count, System.Int32 level); // 0x2f86988 } // LSDK.dll public class LItemCountChangeEvent : LGameEvent { // Fields public const System.String EVENT_TAG; // 0x0 public System.Int32 itemId; // 0x18 public System.Boolean isConsume; // 0x1c public System.Int32 nums; // 0x20 public LogData mLogData; // 0x28 // Methods public System.Void .ctor(System.Int32 itemId, System.Int32 nums, System.Boolean isConsume); // 0x2f85620 } // LSDK.dll public class LItemUpgradeEvent : LGameEvent { // Fields public const System.String EVENT_TAG; // 0x0 public System.Int32 itemId; // 0x18 // Methods public System.Void .ctor(System.Int32 itemId); // 0x2f856a0 } // LSDK.dll public interface LAllianceInf : { // Fields // Methods public abstract System.Void createAlliance(System.String allianceName, System.String allianceIconName, System.Int32 allianceFightLimitMin, System.Action<System.String> callback); // 0x0 public abstract System.Void getAllAlliance(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.Void queryAllianceByName(System.String allianceName, System.Action<System.String> callback); // 0x1bd3c20 public abstract System.Void queryAllianceById(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void getAllianceUsers(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void intentJoinAlliance(System.Int32 allianceId, System.Int32 userLevel, System.Int32 userFight, System.Action<System.String> callback); // 0x1ce0384 public abstract System.Void getIntentJoinAllianceDatas(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void accessJoinAlliance(System.Int32 allianceId, System.String accesserUid, System.Int32 accesserFight, System.Action<System.String> callback); // 0x1ce0384 public abstract System.Void refuseJoinAlliance(System.Int32 allianceId, System.String refuseUid, System.Action<System.String> callback); // 0x0 public abstract System.Void leaveAlliance(System.Int32 allianceId, System.String accesserUid, System.Action<System.String> callback); // 0x0 public abstract System.Void upgradeAlliance(System.Int32 allianceId, System.Int32 currentAllianceLevel, System.Action<System.String> callback); // 0x1bd35c0 public abstract System.Void updateAllianceInfo(System.Int32 allianceId, System.String updateType, System.Int32 updateNum, System.Action<System.String> callback); // 0x1ce0384 public abstract System.Void updateAllianceInfoMulti(System.Int32 allianceId, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x0 public abstract System.Void modifyAllianceInfo(System.Int32 allianceId, System.String modifyType, System.String modifyContent, System.Action<System.String> callback); // 0x0 public abstract System.Void uploadEnterGameStatus(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void uploadExitGameStaus(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void getAllianceDynamicInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void changeAlliancePosition(System.Int32 allianceId, System.Int32 type, System.String targetUserId, System.Action<System.String> callback); // 0x1ce0384 public abstract System.Void intentAlliancePresident(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void getIntentAlliancePresidentInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void queryUserAllianceId(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.Void queryAllianceRedPackInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void uploadOpenAllianceRedPack(System.Int32 allianceId, System.String redPackOwnerUID, System.String redPackPublishTime, System.Action<System.String> callback); // 0x0 public abstract System.Void queryRoleInfo(System.String roleId, System.Action<System.String> callback); // 0x1bd3c20 public abstract System.Void getAllianceOnlineInfo(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void uploadLikeSomeoneEvent(System.String targetUserId, System.Action<System.String> callback); // 0x1bd3c20 public abstract System.Void addAllianceSystemMessage(System.Int32 allianceId, System.String type, System.String message, System.Action<System.String> callback); // 0x0 public abstract System.Void getAllianceSystemMessages(System.Int32 allianceId, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void queryChatServerId(System.Action<System.String> callback); // 0x1bd3a1c } // LSDK.dll private sealed class InternalHelper.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f86bc0 internal System.Void <createCallback>b__0(System.String result); // 0x2f86bd0 } // LSDK.dll internal class InternalHelper : System.Object { // Fields // Methods internal static System.String createCallback(System.String tag, System.Action<System.String> callback); // 0x2f869d4 public System.Void .ctor(); // 0x2f86bc8 } // LSDK.dll private sealed class LMonthGiftManager.MonthGiftInner.<>c__DisplayClass29_0 : System.Object { // Fields public System.Action<System.Boolean,System.Boolean> callback; // 0x10 public System.Action<System.Boolean,System.Boolean> _cb; // 0x18 // Methods public System.Void .ctor(); // 0x2f89904 internal System.Void <OnBuyMonthGiftButtonClick>b__0(PayResult result, System.Int32 p1, System.Int32 p2); // 0x2f899a4 } // LSDK.dll internal static class LMonthGiftManager.MonthGiftInner : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.GameObject> monthGiftBtns; // 0x0 // Methods public static System.Int32 get_AlreadyBuyMontyGiftPriceType(); // 0x2f87514 public static System.Void set_AlreadyBuyMontyGiftPriceType(System.Int32 value); // 0x2f875f8 public static System.Int32 get_VIPStatusFromServer(); // 0x2f8771c public static System.Void set_VIPStatusFromServer(System.Int32 value); // 0x2f877d8 public static MonthGiftTypeEnum get_MonthGiftType(); // 0x2f879fc public static System.Boolean get_CanShowMonthGift(); // 0x2f87bfc public static MonthGiftStatusType get_MonthGiftStatus(); // 0x2f87310 public static System.Int32 get_MonthGiftGetTimes(); // 0x2f872a8 internal static System.Void set_MonthGiftGetTimes(System.Int32 value); // 0x2f87664 public static System.Void SetMontyGiftGet(); // 0x2f88ea4 public static System.DateTime get_LastMonthGiftGetTime(); // 0x2f89240 public static System.Boolean get_IsMonthGiftHasGetToday(); // 0x2f88ca4 private static System.DateTime GetNow(); // 0x2f89110 public static System.Void BuyMonthGift(System.Action<PayResult,System.Int32,System.Int32> callback); // 0x2f89424 public static System.Void AddMonthGiftUIButton(UnityEngine.GameObject monthGiftBtnObj); // 0x2f86c48 public static System.Void RemoveMonthGiftUIButton(UnityEngine.GameObject monthGiftBtnObj); // 0x2f86dfc public static System.Void RefreshMonthGiftText(); // 0x2f89784 public static System.Void RefreshMonthGiftButtons(); // 0x2f896f0 private static System.Void SetText(System.String textContent); // 0x2f89900 private static System.Void SetBtnStatus(System.Boolean visiable); // 0x2f89788 public static System.Void OnBuyMonthGiftButtonClick(System.Action<System.Boolean,System.Boolean> _cb); // 0x2f86f20 internal static System.Void SetInt(System.String key, System.Int32 value); // 0x2f88b10 internal static System.Int32 GetInt(System.String key, System.Int32 defaultVal); // 0x2f88a30 internal static System.Void SetString(System.String key, System.String value); // 0x2f89160 internal static System.String GetString(System.String key, System.String defaultVal); // 0x2f89344 private static System.Void .cctor(); // 0x2f8990c } // LSDK.dll [Serializable] private sealed class LMonthGiftManager.<>c : System.Object { // Fields public static readonly LMonthGiftManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,System.String> <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f89af0 public System.Void .ctor(); // 0x2f89b58 internal System.Void <Initialize>b__27_0(System.Boolean ret, System.String data); // 0x2f89b60 } // LSDK.dll public static class LMonthGiftManager : System.Object { // Fields private static System.Collections.Generic.Dictionary<MonthGiftTypeEnum,System.Collections.Generic.List<System.Int32>> chargeIdMaps; // 0x0 internal static System.Action<System.Boolean,System.Boolean> OnMonthGiftRewardCallback; // 0x8 internal static System.Action<MonthGiftCallbackParam> OnMonthGiftUIShowCallback; // 0x10 private static System.Action<MonthGiftCallOriChargeParam> mCallOriChargeCallback; // 0x18 // Methods public static System.Void AddMonthGiftUIButton(UnityEngine.GameObject monthGiftBtnObj); // 0x2f86bf4 public static System.Void RemoveMonthGiftUIButton(UnityEngine.GameObject monthGiftBtnObj); // 0x2f86da8 internal static System.Void OnBuyMonthGiftButtonClick(System.Action<System.Boolean,System.Boolean> callback); // 0x2f86ecc public static System.Void OnBuyMonthGiftButtonClick(); // 0x2f871dc public static System.Int32 GetMonthGiftGetTimes(); // 0x2f8722c public static System.Boolean GetIsMonthGiftHasBuy(); // 0x2f87470 public static System.Int32 get_AlreadyBuyMontyGiftPriceType(); // 0x2f874c8 internal static System.Void set_AlreadyBuyMontyGiftPriceType(System.Int32 value); // 0x2f8757c public static System.Int32 get_VIPStatusFromServer(); // 0x2f876d0 internal static System.Void set_VIPStatusFromServer(System.Int32 value); // 0x2f87784 public static System.Int32 get_MonthGiftPriceUse(); // 0x2f87844 public static MonthGiftTypeEnum get_MonthGiftType(); // 0x2f879b0 public static System.Boolean GetHasMonthGift(); // 0x2f87bb0 public static MonthGiftStatusType get_MonthGiftStatus(); // 0x2f87d00 public static System.Boolean IsMonthGiftCharge(System.Int32 chargeId); // 0x2f87d4c public static System.Int32 GetMonthGiftChargeId(MonthGiftTypeEnum type, System.Int32 index); // 0x2f87fac public static System.Void SetMonthGiftChargeId(MonthGiftTypeEnum type, System.Int32 chargeId); // 0x2f88108 public static System.Void SetMonthGiftChargeId(MonthGiftTypeEnum type, System.Collections.Generic.List<System.Int32> chargeIds); // 0x2f882d0 public static System.Void Initialize(System.Action<System.Boolean,System.Boolean> ___OnMonthGiftRewardCallback, System.Action<MonthGiftCallbackParam> ___OnMonthGiftUIShowCallback); // 0x2f88360 public static System.Void Register_CancelMontyCharge_ConfirmOriCharge_Callback(System.Action<MonthGiftCallOriChargeParam> callback); // 0x2f8869c internal static System.Void CallBuyOriChargeConfirm(MonthGiftTypeEnum type, LChargeItem oriCInfo, LChargeItem monthCInfo, System.Action<System.Boolean> callback); // 0x2f886fc internal static System.Void CallGameMonthUI(MonthGiftCallbackParam param); // 0x2f88850 public static System.Void SetMonthGiftHasGetTimes(MonthGiftTypeEnum type, System.Int32 times); // 0x2f888c4 private static System.Void .cctor(); // 0x2f88998 } // LSDK.dll public class MonthGiftCallbackParam : System.Object { // Fields public System.Int32 reqCode; // 0x10 public System.Int32 chargeId; // 0x14 public System.Boolean isGiftCharge; // 0x18 public System.String title; // 0x20 public System.Int32 monthPriceType; // 0x28 public System.Int32 pageId; // 0x2c public System.String param; // 0x30 public MonthGiftTypeEnum giftType; // 0x38 public System.Action<System.Boolean> OnPlayerCallback; // 0x40 // Methods public System.Void .ctor(); // 0x2f89dc0 } // LSDK.dll public class MonthGiftCallOriChargeParam : System.Object { // Fields public LChargeItem oriCInfo; // 0x10 public LChargeItem monthCInfo; // 0x18 public MonthGiftTypeEnum giftType; // 0x20 public System.Action<System.Boolean> OnPlayerCallback; // 0x28 // Methods public System.Void .ctor(); // 0x2f88848 } // LSDK.dll public enum MonthGiftStatusType : { // Fields public System.Int32 value__; // 0x10 public const MonthGiftStatusType 未订购 = 0; // 0x0 public const MonthGiftStatusType 可领取 = 1; // 0x0 public const MonthGiftStatusType 已领取 = 2; // 0x0 // Methods } // LSDK.dll public enum MonthGiftTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const MonthGiftTypeEnum 无 = 0; // 0x0 public const MonthGiftTypeEnum 电信 = 1; // 0x0 public const MonthGiftTypeEnum 联通 = 2; // 0x0 public const MonthGiftTypeEnum 移动 = 3; // 0x0 // Methods } // LSDK.dll public interface LOnStartPayListener : { // Fields // Methods public abstract System.Boolean OnStart(System.Int32 chargeId, System.Action<System.Boolean,System.Boolean> callback); // 0x1bd1914 public abstract System.Boolean OnShowGift(System.Int32 chargeId, System.String title, System.String message, System.Action<System.Boolean> callback); // 0x0 public abstract System.Void ShowLittleChargeGift(); // 0x1bd2ec0 } // LSDK.dll public class LRewardItem : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.Int32 count; // 0x14 public LRewardType type; // 0x18 // Methods public System.Void .ctor(); // 0x2f89dc8 } // LSDK.dll public enum LRewardType : { // Fields public System.Int32 value__; // 0x10 public const LRewardType 添加物品 = 0; // 0x0 public const LRewardType 升级物品 = 1; // 0x0 public const LRewardType 解锁关卡 = 2; // 0x0 // Methods } // LSDK.dll public class LSDK_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String PLAT; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x2f89dd0 } // LSDK.dll public class LUtil : System.Object { // Fields // Methods public static System.Collections.Generic.List<FileItem> unZipFile(System.String path, ref System.Boolean& validate); // 0x2f89dd8 public static System.Boolean zipFile(System.String archivePath, System.Collections.Generic.List<System.String> paths, System.String outPath); // 0x2f8a7ec public static System.Boolean zipFile(System.Collections.Generic.Dictionary<System.String,ArchiveFile> files, System.String outPath); // 0x2f8b074 public static System.Collections.Generic.Dictionary<System.String,ArchiveFile> unZipFile(System.Boolean hasBinFile, System.String zipPath); // 0x2f8bb60 public System.Void .ctor(); // 0x2f8c9f4 } // LSDK.dll public class ArchiveFile : System.Object { // Fields public System.String key; // 0x10 public System.String path; // 0x18 // Methods public System.Void .ctor(); // 0x2f8c9ec } // LSDK.dll public class FileItem : System.Object { // Fields public System.String fileName; // 0x10 public System.String path; // 0x18 public System.Int64 size; // 0x20 public System.Boolean isArchive; // 0x28 // Methods public System.Void .ctor(); // 0x2f8a7e4 } // LSDK.dll private sealed class LServerTest.<getFromServer>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.String> datas; // 0x28 public System.Action<System.String> callback; // 0x30 public LServerTest <>4__this; // 0x38 private UnityEngine.WWWForm <form>5__1; // 0x40 private UnityEngine.WWW <www>5__2; // 0x48 private System.Collections.Generic.IEnumerator<System.String> <it>5__3; // 0x50 private System.String <key>5__4; // 0x58 private System.String <value>5__5; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x2f8cc8c private System.Void System.IDisposable.Dispose(); // 0x2f8cd2c private System.Boolean MoveNext(); // 0x2f8cd30 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x2f8d264 private System.Void System.Collections.IEnumerator.Reset(); // 0x2f8d26c private System.Object System.Collections.IEnumerator.get_Current(); // 0x2f8d2a4 } // LSDK.dll public class LServerTest : UnityEngine.MonoBehaviour { // Fields public System.String version; // 0x20 private static LServerTest _instance; // 0x0 // Methods public static LServerTest get_Instance(); // 0x2f8c9fc private System.Void Awake(); // 0x2f8cafc public System.Collections.IEnumerator getFromServer(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2f8cbd4 public System.Void getFromServer_(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2f8ccb4 public System.Void .ctor(); // 0x2f8ccd4 } // LSDK.dll [Serializable] public enum SDKType : { // Fields public System.Int32 value__; // 0x10 public const SDKType 安卓 = 0; // 0x0 public const SDKType 国内IOS = 1; // 0x0 public const SDKType 海外IOS = 2; // 0x0 // Methods } // LSDK.dll public class LPhoneScreenInfo : System.Object { // Fields public System.Int32 width; // 0x10 public System.Int32 height; // 0x14 public System.Int32 densityDpi; // 0x18 public System.Single density; // 0x1c // Methods public System.Void .ctor(); // 0x2f8d2ac } // LSDK.dll public sealed class CallBack_Void : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d2b4 public virtual System.Void Invoke(); // 0x2f8d350 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x2f8d364 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8d384 } // LSDK.dll public sealed class CallBack_I_Void : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d390 public virtual System.Int32 Invoke(); // 0x2f8d42c public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x2f8d440 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x2f8d460 } // LSDK.dll public sealed class CallBack_Void_B : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d488 public virtual System.Void Invoke(System.Boolean param); // 0x2f8d528 public virtual System.IAsyncResult BeginInvoke(System.Boolean param, System.AsyncCallback callback, System.Object object); // 0x2f8d540 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8d5c8 } // LSDK.dll public sealed class CallBack_Void_BII : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d5d4 public virtual System.Void Invoke(System.Boolean param1, System.Int32 param2, System.Int32 param3); // 0x2f8d674 public virtual System.IAsyncResult BeginInvoke(System.Boolean param1, System.Int32 param2, System.Int32 param3, System.AsyncCallback callback, System.Object object); // 0x2f8d68c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8d764 } // LSDK.dll public sealed class CallBack_Void_S : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d770 public virtual System.Void Invoke(System.String param); // 0x2f8d820 public virtual System.IAsyncResult BeginInvoke(System.String param, System.AsyncCallback callback, System.Object object); // 0x2f8d834 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8d854 } // LSDK.dll public class Constants : System.Object { // Fields public const System.Int32 COIN; // 0x0 public const System.Int32 DIAMOND; // 0x0 public const System.String PKG_PATH; // 0x0 // Methods public System.Void .ctor(); // 0x2f8d860 } // LSDK.dll public class LGameEvent : System.Object { // Fields public System.String _TAG; // 0x10 // Methods public System.Void .ctor(System.String tag); // 0x2f82d88 } // LSDK.dll public class LGameEventDispatcher : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<OnEvent>> events; // 0x0 private static System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.String,OnEvent>> cacheRemove; // 0x8 private static System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.String,OnEvent>> cacheadd; // 0x10 private static System.Boolean isDispatching; // 0x18 private static System.Object lockObj; // 0x20 // Methods public static System.Void dispatcherEvent(System.Object sender, LGameEvent evt); // 0x2f8403c public static System.Void addListener(System.String tag, OnEvent evt); // 0x2f8302c public static System.Void removeListener(System.String tag, OnEvent evt); // 0x2f8350c public System.Void .ctor(); // 0x2f8d868 private static System.Void .cctor(); // 0x2f8d870 } // LSDK.dll public sealed class OnEvent : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8d9d0 public virtual System.Void Invoke(System.Object sender, LGameEvent evt); // 0x2f8dadc public virtual System.IAsyncResult BeginInvoke(System.Object sender, LGameEvent evt, System.AsyncCallback callback, System.Object object); // 0x2f8daf0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8db18 } // LSDK.dll public interface LIOSInf : { // Fields // Methods public abstract System.Void OnIOSPayFail(System.String message); // 0x1bd3a1c public abstract System.Void OnIOSPaySuccess(System.Int32 chargeId, System.Int32 param1, System.String productIdentifier); // 0x1bd35c0 } // LSDK.dll public class LJavaInterface : UnityEngine.MonoBehaviour { // Fields public static LJavaInterface self; // 0x0 private OnPayHandleResult onPayResultHandle; // 0x20 // Methods public System.Void add_OnPayResultHandle(OnPayHandleResult value); // 0x2f8db24 public System.Void remove_OnPayResultHandle(OnPayHandleResult value); // 0x2f8dbb4 internal System.Void testSuccess(System.Int32 chargeId); // 0x2f8dc44 private System.Void Awake(); // 0x2f8dcb4 public System.Void handleResult(System.String result); // 0x2f8dd58 public System.Void .ctor(); // 0x2f8df44 } // LSDK.dll public sealed class OnPayHandleResult : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2f8df4c public virtual System.Void Invoke(System.Int32 resultCode, System.Int32 charId, System.Int32 price); // 0x2f8dfec public virtual System.IAsyncResult BeginInvoke(System.Int32 resultCode, System.Int32 charId, System.Int32 price, System.AsyncCallback callback, System.Object object); // 0x2f8e000 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2f8e0b4 } // LSDK.dll public class LBaseData : System.Object { // Fields public static System.Boolean isNeedCurrencyConfirm; // 0x0 public static System.Int32 appId; // 0x4 public static LGameChannel gameChannel; // 0x8 public static System.Boolean isOpenChannelIcon; // 0xc public static System.String serverControlData; // 0x10 internal static System.Collections.Generic.Dictionary<System.String,System.String> serverDynamicData; // 0x18 // Methods public static System.Boolean GetServerParamB(System.String key, System.Boolean defaultVal); // 0x2f88bf0 public static System.Int32 GetServerParamI(System.String key, System.Int32 deaultVal); // 0x2f878f8 public static System.Single GetServerParamF(System.String key, System.Single deaultVal); // 0x2f8e0c0 public static System.String GetServerParamS(System.String key, System.String defaultVal); // 0x2f8e180 public System.Void .ctor(); // 0x2f8e238 private static System.Void .cctor(); // 0x2f8e240 } // LSDK.dll public enum LGameChannel : { // Fields public System.Int32 value__; // 0x10 public const LGameChannel 默认 = 0; // 0x0 public const LGameChannel 奇虎360 = 1; // 0x0 public const LGameChannel 腾讯 = 2; // 0x0 public const LGameChannel 腾讯专版 = 3; // 0x0 public const LGameChannel 百度 = 4; // 0x0 public const LGameChannel 移动 = 5; // 0x0 public const LGameChannel 移动MM = 7; // 0x0 public const LGameChannel 联通 = 9; // 0x0 public const LGameChannel 电信 = 10; // 0x0 public const LGameChannel 悠悠村 = 12; // 0x0 public const LGameChannel PPS = 13; // 0x0 public const LGameChannel 小米纯净包 = 14; // 0x0 public const LGameChannel 安智包 = 15; // 0x0 public const LGameChannel 陌陌包 = 16; // 0x0 public const LGameChannel 乐视 = 17; // 0x0 // Methods } // LSDK.dll [Serializable] public class LItem : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.String name; // 0x18 public System.String description; // 0x20 public System.String spriteName; // 0x28 internal System.Boolean isCopy; // 0x30 public System.String tag; // 0x38 private System.String CountStr; // 0x40 private System.String LevelStr; // 0x48 private const System.String KEY_COUNT; // 0x0 private const System.String KEY_LEVEL; // 0x0 // Methods public virtual System.Void Init(); // 0x2f8e308 public System.Int32 get_Count(); // 0x2f85c04 public System.Void set_Count(System.Int32 value); // 0x2f85db4 public System.Int32 get_Level(); // 0x2f85b88 public System.Void set_Level(System.Int32 value); // 0x2f85bc4 public System.Void Save(); // 0x2f8601c public System.Void .ctor(); // 0x2f85b0c } // LSDK.dll [Serializable] private sealed class LJoymeng.<>c : System.Object { // Fields public static readonly LJoymeng.<>c <>9; // 0x0 public static System.Action<SDKAccount> <>9__59_0; // 0x8 public static System.Action<System.String> <>9__183_0; // 0x10 // Methods private static System.Void .cctor(); // 0x2fc2a98 public System.Void .ctor(); // 0x2fc2b00 internal System.Void <initSDK>b__59_0(SDKAccount account); // 0x2fc2b08 internal System.Void <GetGameParam>b__183_0(System.String s); // 0x2fc2c24 } // LSDK.dll private sealed class LJoymeng.<>c__DisplayClass212_0 : System.Object { // Fields public System.Action<LSDK.LResModel> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fc2c28 internal System.Void <getResVersion>b__0(System.String s); // 0x2fc2c30 } // LSDK.dll private sealed class LJoymeng.<>c__DisplayClass54_0 : System.Object { // Fields public System.Action<System.Int32,System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fc2c6c internal System.Void <doPlatLogin>b__0(System.String s); // 0x2fc2c74 } // LSDK.dll private sealed class LJoymeng.<>c__DisplayClass55_0 : System.Object { // Fields public System.Action<System.Int32,System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fc2edc internal System.Void <doAutoPlatLogin>b__0(System.String s); // 0x2fc2ee4 } // LSDK.dll private sealed class LJoymeng.<>c__DisplayClass56_0 : System.Object { // Fields public System.Action<SDKAccount> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fc3098 internal System.Void <doGameServerLogin>b__0(System.String s); // 0x2fc30a0 } // LSDK.dll private sealed class LJoymeng.<>c__DisplayClass85_0 : System.Object { // Fields public LJoymeng <>4__this; // 0x10 public System.Action<System.Boolean,System.Collections.Generic.List<LRewardItem>> callback; // 0x18 public System.Action<System.String> cb; // 0x20 // Methods public System.Void .ctor(); // 0x2fc3624 internal System.Void <GetCDKeyDataAndDealByGame>b__0(System.String s); // 0x2fc362c internal System.Void <GetCDKeyDataAndDealByGame>b__1(System.Boolean r, System.String s); // 0x2fc3848 } // LSDK.dll public class LJoymeng : UnityEngine.MonoBehaviour { // Fields public System.Int32 appId; // 0x20 public System.Boolean forceCheckGG; // 0x24 public System.String testParamKey; // 0x28 public System.String testParamValue; // 0x30 public System.Boolean testInternetPC; // 0x38 public System.String testUidOnPC; // 0x40 public System.String chanelId; // 0x48 public LSDKInf mInf; // 0x50 private static LJoymeng _instance; // 0x0 public LLogSender logSender; // 0x58 private static System.Action<System.String> __onGuestPlayTimeLimitEvent; // 0x8 private static System.String _guestPlayTimeLimitValue; // 0x10 private static System.Action onGotPackageData; // 0x18 private static System.Boolean isAlreadyGotPacksData; // 0x20 private static System.Action onInit; // 0x28 private static System.Boolean isAlreadyInited; // 0x30 private static System.Action<System.String> _onActivityJump; // 0x38 private static System.Action<System.Boolean,System.Int32> _onSDKDialogShowEvent2; // 0x40 private static System.Int32 _dialogCount; // 0x48 private static System.Action<System.String,System.String,System.Int32> _onRealNameCallbackForVersion; // 0x50 private static System.Boolean isInitialize; // 0x58 private System.Action<System.Boolean,System.String> mValidateVIPStatusCallback; // 0x60 private System.Action<System.Boolean,System.String> mUpdateNicknameCallback; // 0x68 private System.Action<System.Boolean,System.String> mGotCDKeyResult; // 0x70 private System.Boolean isCDKeyByGame; // 0x78 private System.Action<System.Int32> mMailCountEvent; // 0x80 private System.Action<System.String> OnGetMailResultCallback; // 0x88 private System.Action<System.String> OnGotActivityPageDataCB; // 0x90 private System.Action<System.Boolean> mOnCallDiscountCallback; // 0x98 private System.Boolean isCallDiscount; // 0xa0 private System.Int32 reqCode; // 0xa4 private System.String rewardItem; // 0xa8 private System.Action<System.String> OnGotRankDataCB; // 0xb0 private System.Action<System.String> mOnGotTotelPriceFromServerCB; // 0xb8 private static System.Action<System.Boolean> _onChannelLoginListener; // 0x60 private System.Action<System.String> mOnGotClipboardCallback; // 0xc0 private System.Action<System.Boolean,System.String> OnGameArchiveCB; // 0xc8 private System.Action<System.String> mOnGetGameArchiveCallback; // 0xd0 private System.Action<System.String> OnAddPvpScoreResultCallback; // 0xd8 private System.Action<System.String> OnGetPvpUserListResultCallback; // 0xe0 private System.Action<System.String> OnGetPvpRankResultCallback; // 0xe8 private System.Action<System.String> OnGetPvpUserDataResultCallback; // 0xf0 private System.Action<System.String> OnGetPlanetWarRewardListResultCallback; // 0xf8 private System.Action<System.String> OnSave3V3ScoreResultCallback; // 0x100 private System.Action<System.String> OnGet3V3RankResultCallback; // 0x108 private System.Action<System.String> OnGet3V3RandomByRangeResultCallback; // 0x110 private System.Action<System.String> OnGet3V3Top10ResultCallback; // 0x118 private System.Action<System.String> OnGetAllRanksResultCallback; // 0x120 private System.Action<System.String> OnSetAllRanksResultCallback; // 0x128 private System.Action<System.String> OnCheckHeartResultCallback; // 0x130 private static System.Action<SDKAccount,SDKAccount> _onAccountChangedListener; // 0x68 private System.Action<System.String> mDelMailCallback; // 0x138 // Methods internal System.Boolean get_isLandscape(); // 0x2f8e468 public static LJoymeng get_Instance(); // 0x2f884e4 public static System.Void add_OnGuestPlayTimeLimitEvent(System.Action<System.String> value); // 0x2f8e490 public static System.Void remove_OnGuestPlayTimeLimitEvent(System.Action<System.String> value); // 0x2f8e5dc public static System.Void add_OnGotPackageListData(System.Action value); // 0x2f8e6cc public static System.Void remove_OnGotPackageListData(System.Action value); // 0x2f8e7c8 public static System.Void add_OnInit(System.Action value); // 0x2f8e88c public static System.Void remove_OnInit(System.Action value); // 0x2f8e984 public static System.Void add_OnActivityJumpEvent(System.Action<System.String> value); // 0x2f8ea48 public static System.Void remove_OnActivityJumpEvent(System.Action<System.String> value); // 0x2f8eb38 public static System.Void add_OnSDKDialogShowEvent2(System.Action<System.Boolean,System.Int32> value); // 0x2f8ec28 public static System.Void remove_OnSDKDialogShowEvent2(System.Action<System.Boolean,System.Int32> value); // 0x2f8ed18 public static System.Void add_OnRealNameCallbackForVersion(System.Action<System.String,System.String,System.Int32> value); // 0x2f8ee08 public static System.Void remove_OnRealNameCallbackForVersion(System.Action<System.String,System.String,System.Int32> value); // 0x2f8eef8 private System.Void SDKDialogShow(System.String s); // 0x2f8efe8 private System.Void CertificatioinCallback(System.String s); // 0x2f8f16c public System.Boolean get_Is307Offline(); // 0x2f8f454 public System.Boolean get_Is307Online(); // 0x2f8f490 private System.Void SetParamJson(); // 0x2f8f4b8 public System.Boolean get_IsHaveInternet(); // 0x2f89668 private System.Void Awake(); // 0x2f8f760 public System.Void doInit(System.Int32 logType, System.Action<SDKAccount> callback); // 0x2f8f924 private System.Void doPlatLogin(System.Int32 logType, System.Action<System.Int32,System.String> callback); // 0x2f8f960 private System.Void doAutoPlatLogin(System.Int32 lastLgType, System.Action<System.Int32,System.String> callback); // 0x2f8fa44 private System.Void doGameServerLogin(System.String serverId, System.String guid, System.Action<SDKAccount> callback); // 0x2f8fb28 private System.Void Start(); // 0x2f8fc1c public System.Void RegisterSDKInf(LSDKInf inf); // 0x2f8fda8 internal System.Void initSDK(); // 0x2f8fc20 private System.Void test(); // 0x2f90374 private System.Void initAPI(); // 0x2f8fe30 public System.Void ValidateVIPStatus(System.Action<System.Boolean,System.String> callback); // 0x2f885f4 private System.Void OnGotValidateVIPStatusData(System.String data); // 0x2f90378 public System.Void getPackageListData(); // 0x2f902d4 internal System.Void onGotPackageListData(System.String data); // 0x2f905cc private System.Void ParseParam(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2f90ca4 private System.Void PrintLog(System.String s); // 0x2f90c38 private System.Boolean get_OpenLog(); // 0x2f91588 public System.String getChannelID(); // 0x2f91640 public System.Void OpenKefu(); // 0x2f91664 public System.String get_UID(); // 0x2f8d23c public System.String get_NickName(); // 0x2f9168c public System.Void UpdateNickName(System.String nickName, System.String phoneNum, System.Action<System.Boolean,System.String> callback); // 0x2f916b4 private System.Void IsNameOK(System.String res); // 0x2f91864 public System.Boolean get_IsNicknameMofifed(); // 0x2f91d00 public System.Void GetCDKeyData(System.String cdKey, System.Action<System.Boolean,System.String> callback); // 0x2f91d78 public System.Void GetCDKeyDataAndDealByGame(System.String cdKey, System.Action<System.Boolean,System.Collections.Generic.List<LRewardItem>> callback); // 0x2f91f90 private System.Void OnGotCDKeyData(System.String data); // 0x2f921a8 public System.Void GetAdPage(); // 0x2f928e8 public System.Void OpenWebPage(System.String data, System.String linkType); // 0x2f92914 private System.String getParamJson(System.String linkType); // 0x2f92a4c public System.Void SetMailCountListener(System.Action<System.Int32> listener); // 0x2f92e8c public System.Void ShowMailDialog(System.String linkType); // 0x2f92edc private System.Int32 GetUnReadMailNum(); // 0x2f92f10 internal System.Void GetNeverReadMailNum(); // 0x2f92ea8 private System.Void addUserItem(System.String data); // 0x2f92f38 public System.Void getMailList(System.Action<System.String> callback); // 0x2f92f3c private System.Void OnGetMailResult(System.String data); // 0x2f92ff4 public System.Void RestartGame(); // 0x2f930b0 private System.Void reduceUserItems(System.String value); // 0x2f930d8 private System.Void AddItem(System.String data); // 0x2f93424 public System.Void giveUserReward(System.String data); // 0x2f924a0 private System.Void ParseReward(System.Object[] datas); // 0x2f93428 private System.Collections.Generic.List<LRewardItem> ParseReward(System.Object[] datas, System.Boolean giveReward); // 0x2f93430 public System.Boolean ShowActivityPage(System.Boolean autoAlertTip); // 0x2f93e04 public System.Void GetActivityPageData(System.Action<System.String> callback); // 0x2f93f68 private System.Void OnGotActivityPageData(System.String data); // 0x2f94020 public System.Void CallDiscount(System.String data, System.Action<System.Boolean> callback); // 0x2f9403c public System.Void discount(System.String data); // 0x2f94074 private System.Void DealDiscount(System.String data, System.Action<PayResult,System.Int32,System.Int32> onPayResult); // 0x2f940fc private System.Void OnPayResult(PayResult result, System.Int32 param1, System.Int32 param2); // 0x2f943cc private System.Void FeedBackPayResult(System.Boolean result); // 0x2f944bc private System.Void ParseReward(System.String data); // 0x2f94428 public System.Void IsCanDoCharge(System.String data); // 0x2f94500 internal System.Void GetGameRank(System.Action<System.String> callBack); // 0x2f94530 private System.Void OnGotRankInfo(System.String data); // 0x2f94688 internal System.Void submitRankScore(System.Int32 score); // 0x2f946a4 public System.Void GetTotelPriceFromServer(System.DateTime start, System.DateTime end, System.Action<System.String> _getTotalPriceCallback); // 0x2f9491c private System.Void OnGotTotelPriceFromServer(System.String data); // 0x2f94b80 internal System.Void initLogFlag(System.Action<System.String> callback); // 0x2f94e80 public System.Boolean IsShowLottery(); // 0x2f94eb0 public System.Int32 GetSignedDay(); // 0x2f94f18 public System.Boolean UseValidateUI(); // 0x2f94f20 internal System.Boolean get_IsForceValidateUIChannel(); // 0x2f94f94 public static System.Void add_OnChannelLoginListener(System.Action<System.Boolean> value); // 0x2f94fd4 public static System.Void remove_OnChannelLoginListener(System.Action<System.Boolean> value); // 0x2f950c4 private System.Void LeShiLoginStatus(System.String status); // 0x2f951b4 private System.Void LoginQHSuccess(); // 0x2f95280 private System.Void LoginAZSuccess(); // 0x2f95288 private System.Void OnChannelLoginResult(System.Boolean isLoginSuccess); // 0x2f951e4 public System.Boolean IsPackageInstalled(System.String pkgName); // 0x2f95290 public System.Void OpenApp(System.String pkgName); // 0x2f952c0 public System.Void GetClipboardContent(System.Action<System.String> callback); // 0x2f952f0 private System.Void OnGotClipboardResult(System.String result); // 0x2f953a8 public System.String DesEncrypt(System.String text); // 0x2f953c4 private System.Void JumpActivity(System.String url); // 0x2f953f4 public System.Void GameArchive(System.String data, System.Action<System.Boolean,System.String> callback); // 0x2f95490 private System.Void OnGameArchiveResult(System.String data); // 0x2f95558 public System.Void getGameArchive(System.String archive_type, System.Action<System.String> callback); // 0x2f95784 private System.Void OnGetGameArchiveResult(System.String data); // 0x2f9584c public System.Void resetUserArchives(System.Action<System.String> callback); // 0x2f95868 public System.Void addPvpScore(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x2f95898 private System.Void OnAddPvpScoreResult(System.String data); // 0x2f95980 public System.Void getPvpUserList(System.Action<System.String> callback); // 0x2f9599c private System.Void OnGetPvpUserListResult(System.String data); // 0x2f95a54 public System.Void getPvpRank(System.Int32 limit, System.Action<System.String> callback); // 0x2f95a70 private System.Void OnGetPvpRankResult(System.String data); // 0x2f95b38 public System.Void getPvpUserData(System.String fuid, System.Action<System.String> callback); // 0x2f95b54 private System.Void OnGetPvpUserDataResult(System.String data); // 0x2f95c1c public System.Void getPVPWarRewardList(System.String type, System.Action<System.String> callback); // 0x2f95c38 private System.Void OnGetPVPWarRewardListResult(System.String data); // 0x2f95c84 public System.Void save3V3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x2f95ca0 private System.Void OnSave3V3ScoreResult(System.String data); // 0x2f95d70 public System.Void get3V3Rank(System.Int32 limit, System.Action<System.String> callback); // 0x2f95d8c private System.Void OnGet3V3RankResult(System.String data); // 0x2f95e54 public System.Void get3V3RandomByRange(System.Action<System.String> callback); // 0x2f95e70 private System.Void OnGet3V3RandomByRangeResult(System.String data); // 0x2f95f28 public System.Void get3V3Top10(System.Action<System.String> callback); // 0x2f95f44 private System.Void OnGet3V3Top10Result(System.String data); // 0x2f95ffc public System.Void GetGameParam(System.String json, System.Action<System.String> callback); // 0x2f96018 public System.Void GetGameParam(System.String json); // 0x2f960c8 public System.Void getAllRanks(System.String type, System.Action<System.String> callback); // 0x2f9621c private System.Void OnGetAllRanksResult(System.String data); // 0x2f962e4 public System.Void setAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x2f96300 private System.Void OnSetAllRanksResult(System.String data); // 0x2f963d0 public System.String getBasicWebParams(); // 0x2f963ec public System.Void checkHeart(System.Action<System.String> callback); // 0x2f96414 private System.Void OnCheckHeartResult(System.String data); // 0x2f964cc private System.Void showLoginUI(System.Action<SDKAccount> loginResult); // 0x2f964e8 private static System.Void add_OnAccountChangedListener(System.Action<SDKAccount,SDKAccount> value); // 0x2f96518 private static System.Void remove_OnAccountChangedListener(System.Action<SDKAccount,SDKAccount> value); // 0x2f96608 private System.Void OnUIDChanged(System.String data); // 0x2f966f8 public System.Void delMail(System.Collections.Generic.List<System.String> ids, System.Action<System.String> callback); // 0x2f96938 private System.Void OnDelMailResultCallback(System.String data); // 0x2f96ad8 public System.Void jumpOPPOGameCenter(System.Action<System.Boolean> callback); // 0x2f96af4 public System.Void jumpUserprivacyPage(); // 0x2f96b24 public System.Void jumpUserServerPage(); // 0x2f96b4c public LPhoneScreenInfo getPhoneScreenInfo(); // 0x2f96b74 public System.String getDeviceId(); // 0x2f96c30 public System.Boolean isInstallDY(); // 0x2f96c58 public System.Boolean isInstallQQ(); // 0x2f96c80 public System.Boolean isInstallWX(); // 0x2f96ca8 internal System.Void OnGuestPlayTimeLimit(System.String s); // 0x2f96cd0 public System.Void getResVersion(System.String name, System.String resVersion, System.Action<LSDK.LResModel> callback); // 0x2f96ea0 public System.Boolean isFormGameCenter(); // 0x2f96f98 public System.Void launchGameCenter(); // 0x2f96fc0 public System.Void checkInvalidWord(System.String content, System.Action<System.Boolean> callback); // 0x2f96fe8 public System.Void onGameLoginResultForVersion(System.String username); // 0x2f97028 public System.Void setUserCertificationInfo(System.String username, System.Boolean isRealName, System.Int32 age, System.Int32 gameTime); // 0x2f97058 public System.Int32 getGameTime(); // 0x2f970b0 public System.Void jumpToMarket(); // 0x2f970d8 public System.Void submitComments(System.String content); // 0x2f97100 public System.String get307H5UrlOversea(); // 0x2f97130 public System.Void .ctor(); // 0x2f97158 private static System.Void .cctor(); // 0x2f972f0 } // LSDK.dll public class SDKAccount : System.Object { // Fields public static System.Int32 USER_CACHE; // 0x0 public static System.Int32 USER_GUEST; // 0x4 public static System.Int32 USER_ACCOUNT; // 0x8 public static System.Int32 USER_THIRD; // 0xc public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int32 userType; // 0x20 public System.Boolean isUIDChanged; // 0x24 public System.String archiveJson; // 0x28 public System.Int32 isBlack; // 0x30 public System.Int32 loginStatus; // 0x34 // Methods public static SDKAccount Parse(System.String data); // 0x2fc31f4 public System.Void .ctor(); // 0x2fc3614 private static System.Void .cctor(); // 0x2fc3878 } // LSDK.dll public static class LChannelID : System.Object { // Fields // Methods public static System.String get_Current(); // 0x2fc38c8 public static System.Boolean get_IsQihoo(); // 0x2fc3928 public static System.Boolean get_IsBaidu(); // 0x2fc3970 public static System.Boolean get_IsOppo(); // 0x2fc3a1c public static System.Boolean get_IsCM(); // 0x2fc3a9c public static System.Boolean get_IsCMMM(); // 0x2fc3ae4 public static System.Boolean get_IsCU(); // 0x2fc3b2c public static System.Boolean get_IsCT(); // 0x2fc3b74 public static System.Boolean get_Is4399(); // 0x2fc3bf4 public static System.Boolean get_IsHuawei(); // 0x2fc3c74 public static System.Boolean get_IsVIVO(); // 0x2fc3cbc public static System.Boolean get_IsPPS(); // 0x2fc3d04 public static System.Boolean get_IsAliOS(); // 0x2fc3dfc public static System.Boolean get_IsOperators(); // 0x2fc3e44 } // LSDK.dll public static class LRank : System.Object { // Fields internal static System.Int32 highestScore; // 0x0 internal static System.Int32 highestDistance; // 0x4 private static LRankData mData; // 0x8 private static System.Action<LRankData> OnGotRankDataCB; // 0x10 // Methods internal static System.Void Initialize(); // 0x2fc3e74 private static System.Void Read(); // 0x2fc3e78 private static System.Boolean SaveScore(System.Int32 score); // 0x2fc4960 public static System.Single get_MaxScore(); // 0x2fc4bfc internal static System.Void set_MaxScore(System.Single value); // 0x2fc4c64 public static System.Single get_MaxDistance(); // 0x2fc4e34 internal static System.Void set_MaxDistance(System.Single value); // 0x2fc4e9c public static System.Boolean SaveDistance(System.Int32 dis); // 0x2fc4f10 public static System.Void HandlePlayerScoreOnGameOver(System.Int32 score); // 0x2fc5138 public static System.Void GetGameRank(System.Action<LRankData> callBack); // 0x2fc5270 private static System.Void OnGotRankData(System.String data); // 0x2fc53a4 private static System.String GetTimeFormatStr(System.Int32 time); // 0x2fc5e90 } // LSDK.dll public class LRankData : System.Object { // Fields public System.String overTime; // 0x10 public System.String userCount; // 0x18 public System.String imageUrl; // 0x20 public LRankUser mSelf; // 0x28 public System.Collections.Generic.List<LRankUser> rankUsers; // 0x30 // Methods public System.Void .ctor(); // 0x2fc539c } // LSDK.dll public class LRankUser : System.Object { // Fields public System.String nickName; // 0x10 public System.String userId; // 0x18 public System.String score; // 0x20 public System.Int32 rank; // 0x28 public System.Boolean mySelf; // 0x2c // Methods public System.Void LogShow(); // 0x2fc6194 public System.Void .ctor(); // 0x2fc60e4 } // LSDK.dll public class LLog : System.Object { // Fields private static System.Boolean isShownDebug; // 0x0 private static System.Boolean isShownWarning; // 0x1 private static System.Boolean isShowError; // 0x2 // Methods public static System.Void SetPrintLogTypes(PrintLogLevel type); // 0x2fc6380 public static System.Void d(System.String message); // 0x2fc2e38 public static System.Void e(System.String message); // 0x2fc2b8c public static System.Void w(System.String message); // 0x2fc63f4 public static System.Void e(System.Exception e); // 0x2fc648c public static System.Void printTestLog(System.String message); // 0x2fc6548 public System.Void .ctor(); // 0x2fc654c private static System.Void .cctor(); // 0x2fc6554 } // LSDK.dll public enum PrintLogLevel : { // Fields public System.Int32 value__; // 0x10 public const PrintLogLevel NONE = 0; // 0x0 public const PrintLogLevel Debug = 1; // 0x0 public const PrintLogLevel Warining = 2; // 0x0 public const PrintLogLevel Error = 4; // 0x0 public const PrintLogLevel ALL = 7; // 0x0 // Methods } // LSDK.dll public class LLogSender : System.Object { // Fields // Methods internal System.Void Initialize(); // 0x2fc65a8 private System.Void InitLog(LLogType type); // 0x2fc68c4 private System.Void SendLog(LLogType type); // 0x2fc68f0 public System.Void SendStartGameLog(); // 0x2fc691c public System.Void sendPlayLog(System.Boolean isWin, System.Int32 revieveCount, System.Single distance, System.Single score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2fc6c90 private System.Void sendPlayLog(System.Int32 code, System.Int32 revieveCount, System.Single distance, System.Single score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2fc6938 public System.Void sendConsumeLog(System.Int32 costCoinOrDiamondCount, System.Int32 costItemId, LogData data); // 0x2fc6ca4 public System.Void sendPaymentLog(System.Int32 chargeId, LogData data); // 0x2fc74a8 internal System.Void SendPageShownLog(System.Collections.Generic.Dictionary<System.Int32,System.Int32> data); // 0x2fc7e34 public System.Void SendPageLog(System.Boolean isPage, System.String from, System.String to, System.String mark); // 0x2fc7e38 private System.String GetData(LogData data); // 0x2fc7408 public System.Void send307ConsumeLog(LPayReason costType, System.Int32 costForItem, System.Int32 costCount, System.Int32 costItemId, System.Int32 countAfterCost, System.Int32 levelAfterCost, System.Int32 pageId); // 0x2fc80e0 public System.Void send307PlayLog(System.Int32 result, System.Int32 costItemId, System.Int32 itemCostCount, System.Int32 modeName, System.Int32 diamondNumRemain, System.String roleIds, System.Int32 playerLevel, System.Int32 gameTimeSeconds); // 0x2fc8398 public System.Void send307ProductLog(System.Int32 type, System.String items, System.String param1, System.String param2); // 0x2fc8664 private System.Void OnPayResult(System.Boolean result, System.Int32 charId, System.Single money, LogData data); // 0x2fc87b0 private System.Void OnItemCountChanged(System.Object sender, LGameEvent evt); // 0x2fc87c4 private System.Void OnItemCountChangeEvt(System.Int32 itemId, System.Int32 changeNum, LogData data); // 0x2fc8874 public System.Void .ctor(); // 0x2fc8898 } // LSDK.dll internal enum LLogType : { // Fields public System.Int32 value__; // 0x10 public const LLogType 死亡日志 = 1; // 0x0 public const LLogType 消费日志 = 2; // 0x0 public const LLogType 计费日志 = 3; // 0x0 public const LLogType 产出日志 = 5; // 0x0 public const LLogType 临时日志 = 6; // 0x0 public const LLogType 点击日志 = 7; // 0x0 public const LLogType 页面跳转日志 = 8; // 0x0 public const LLogType 界面展示日志 = 10; // 0x0 // Methods } // LSDK.dll public enum LPayReason : { // Fields public System.Int32 value__; // 0x10 public const LPayReason 购买物品 = 1; // 0x0 public const LPayReason 升级物品 = 4; // 0x0 // Methods } // LSDK.dll public class LMD5Code : System.Object { // Fields // Methods public static System.String Encode(System.String source); // 0x2fc41e4 public static System.String Decode(System.String source); // 0x2fc4688 public System.Void .ctor(); // 0x2fc88a0 } // LSDK.dll public class LLogPage : UnityEngine.MonoBehaviour { // Fields public System.Int32 pageId; // 0x20 public System.String CN_Name; // 0x28 // Methods public System.Void .ctor(); // 0x2fc88a8 } // LSDK.dll public class LLogPageManager : UnityEngine.MonoBehaviour { // Fields internal static System.Boolean isNewSDK; // 0x0 private static LLogPageManager _instance; // 0x8 private System.Int32 _curTopPage; // 0x20 // Methods private System.Int32 get_curTopPage(); // 0x2fc8900 private System.Void set_curTopPage(System.Int32 value); // 0x2fc8908 public static LLogPageManager get_Instance(); // 0x2fc8910 private System.Void Awake(); // 0x2fc8a3c public System.Int32 get_TopPageId(); // 0x2fc8ad0 public System.Void Flush(); // 0x2fc8ad8 public System.Void .ctor(); // 0x2fc8a2c } // LSDK.dll public class LPayLogicManager : System.Object { // Fields private static LPayItem _payItem; // 0x0 private static System.Int32 _itemId; // 0x8 private static DealPayReason _reason; // 0xc private static System.Int32 _buyCount; // 0x10 private static System.Boolean _needCheckConfirm; // 0x14 private static LogData _logData; // 0x18 private static System.Action<PayResult,System.Int32,System.Int32> _callback; // 0x20 // Methods public static System.Void dealBuy(LPayItem payItem, System.Int32 itemId, System.Int32 buyCount, System.Boolean needCheckConfirm, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc8adc public static System.Void dealBuy(LPayItem payItem, System.Int32 itemId, System.Int32 buyCount, System.Int32 pageId, System.Boolean needCheckConfirm, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc8b40 public static System.Void dealUpgrade(LPayItem payItem, System.Int32 itemId, System.Int32 toLevel, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc9d0c public static System.Void dealUpgrade(LPayItem payItem, System.Int32 itemId, System.Int32 toLevel, System.Int32 pageId, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc9d5c public static System.Void dealQuickUpgrade(LPayItem payItem, System.Int32 itemId, System.Int32 maxLevel, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc9f04 public static System.Void dealQuickUpgrade(LPayItem payItem, System.Int32 itemId, System.Int32 maxLevel, System.Int32 pageId, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean checkMonth); // 0x2fc9f54 private static System.Void dealPay(LPayItem payItem, System.Int32 itemId, System.Int32 count, DealPayReason reason, LogData logData, System.Action<PayResult,System.Int32,System.Int32> callback, System.Boolean force, System.Int32 param1, System.Int32 parma2, System.Boolean needCheckConfirm, System.Boolean checkMonth); // 0x2fc9118 private static System.Void OnPayResult(PayResult result, System.Int32 param1, System.Int32 param2); // 0x2fca408 public System.Void .ctor(); // 0x2fca4dc } // LSDK.dll public enum DealPayReason : { // Fields public System.Int32 value__; // 0x10 public const DealPayReason 升级 = 0; // 0x0 public const DealPayReason 购买 = 1; // 0x0 public const DealPayReason 一键满级 = 2; // 0x0 // Methods } // LSDK.dll public enum PayType : { // Fields public System.Int32 value__; // 0x10 public const PayType 无 = 0; // 0x0 public const PayType 金币 = 1; // 0x0 public const PayType 钻石 = 2; // 0x0 public const PayType 材料 = 3; // 0x0 public const PayType 计费点 = 4; // 0x0 // Methods } // LSDK.dll public enum PayResultCode : { // Fields public System.Int32 value__; // 0x10 public const PayResultCode 计费成功 = 1; // 0x0 public const PayResultCode 计费中 = 2; // 0x0 public const PayResultCode 配置未找到 = 3; // 0x0 public const PayResultCode 计费失败 = 4; // 0x0 // Methods } // LSDK.dll public class PayResult : System.Object { // Fields public PayResultCode code; // 0x10 public System.String message; // 0x18 // Methods public System.Void .ctor(); // 0x2fc8d0c } // LSDK.dll public class LSDKInstance : System.Object { // Fields // Methods public virtual System.Void Login(); // 0x2fca4e4 public virtual System.Void SwitchAccount(); // 0x2fca4e8 public virtual System.Void ExitGame(); // 0x2fca4ec public virtual System.Void OnGamePause(); // 0x2fca530 public System.Void .ctor(); // 0x2fca534 } // LSDK.dll public enum LSDKType : { // Fields public System.Int32 value__; // 0x10 public const LSDKType None = 0; // 0x0 public const LSDKType Qihoo = 1; // 0x0 public const LSDKType Baidu = 2; // 0x0 public const LSDKType QQ = 3; // 0x0 public const LSDKType PPS = 4; // 0x0 public const LSDKType AnZhi = 5; // 0x0 public const LSDKType Momo = 6; // 0x0 public const LSDKType LeTV = 7; // 0x0 // Methods } // LSDK.dll public class LSDKManager : UnityEngine.MonoBehaviour { // Fields private static LSDKManager instance; // 0x0 public LSDKInstance sdkInstance; // 0x20 public System.String scriptDefineSymbol; // 0x28 public System.Boolean lowDevice; // 0x30 // Methods public static LSDKManager get_Instance(); // 0x2fca53c private System.Void Awake(); // 0x2fca658 public System.String GetChannelSymbol(LGameChannel type); // 0x2fca6f4 public System.Void Initialize(); // 0x2fca734 public System.Void .ctor(); // 0x2fca834 } // LSDK.dll public class LPathConfig : System.Object { // Fields private static System.String PATH_DIR_LOCAL; // 0x0 private static System.String PATH_DIR_EXTERN; // 0x8 private static System.String PATH_DIR_TEMP; // 0x10 // Methods public static System.String getDirPath(ConfigType type); // 0x2fca8a4 public static System.String getFilePath(ConfigType type, System.String fileName, System.Boolean external); // 0x2fcaa10 public static System.String getTmpDirPath(ConfigType type); // 0x2fcab84 public static System.String getTmpFilePath(ConfigType type, System.String fileName); // 0x2fcacf0 public System.Void .ctor(); // 0x2fcae54 private static System.Void .cctor(); // 0x2fcae5c } // LSDK.dll public enum ConfigType : { // Fields public System.Int32 value__; // 0x10 public const ConfigType NONE = 0; // 0x0 public const ConfigType XML = 1; // 0x0 public const ConfigType PREFAB = 2; // 0x0 public const ConfigType TEXT = 3; // 0x0 public const ConfigType IMAGE = 4; // 0x0 // Methods } // LSDK.dll private sealed class LPayment.<>c__DisplayClass38_0 : System.Object { // Fields public LPayment <>4__this; // 0x10 public LPayItem payItem; // 0x18 public System.Action<PayResult,System.Int32,System.Int32> callback; // 0x20 public LogData logData; // 0x28 // Methods public System.Void .ctor(); // 0x2fcc220 internal System.Void <StartPayment>b__0(System.Boolean result); // 0x2fcf0ac } // LSDK.dll private sealed class LPayment.<>c__DisplayClass39_0 : System.Object { // Fields public LPayment <>4__this; // 0x10 public System.Int32 chargeId; // 0x18 public System.Action<System.Boolean,System.Boolean> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x2fcc728 internal System.Void <StartBuyCharge>b__0(System.Boolean isContinue, System.Boolean isGet); // 0x2fcf0f8 } // LSDK.dll private sealed class LPayment.<>c__DisplayClass43_0 : System.Object { // Fields public LPayment <>4__this; // 0x10 public System.Int32 itemId; // 0x18 public System.Int32 count; // 0x1c public System.Action<PayResult,System.Int32,System.Int32> callback; // 0x20 public LogData logData; // 0x28 public LPayItem payItem; // 0x30 // Methods public System.Void .ctor(); // 0x2fcd938 internal System.Void <CancelGiftMonthPage>b__0(System.Boolean __ret); // 0x2fcf13c } // LSDK.dll private sealed class LPayment.<>c__DisplayClass44_0 : System.Object { // Fields public LPayment <>4__this; // 0x10 public LChargeItem config; // 0x18 public System.Int32 chargeId; // 0x20 public MonthGiftCallbackParam param; // 0x28 public System.Action<PayResult,System.Int32,System.Int32> _callback; // 0x30 public LPayItem _curItem; // 0x38 public LogData _curLog; // 0x40 public System.Action<System.Boolean> <>9__3; // 0x48 public System.Action <>9__1; // 0x50 // Methods public System.Void .ctor(); // 0x2fcd998 internal System.Void <ShowMonthGiftUI>b__0(System.Boolean isConfirmBuyMontyGift); // 0x2fcf280 internal System.Void <ShowMonthGiftUI>b__1(); // 0x2fcf41c internal System.Void <ShowMonthGiftUI>b__3(System.Boolean __ret); // 0x2fcf6f4 } // LSDK.dll private sealed class LPayment.<>c__DisplayClass44_1 : System.Object { // Fields public System.Action continuePreChargeId; // 0x10 public LPayment.<>c__DisplayClass44_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x2fcf414 internal System.Void <ShowMonthGiftUI>b__2(System.Boolean __result, System.Boolean __isBuy); // 0x2fcf738 } // LSDK.dll private sealed class LPayment.<>c__DisplayClass45_0 : System.Object { // Fields public LPayment <>4__this; // 0x10 public LChargeItem config; // 0x18 // Methods public System.Void .ctor(); // 0x2fcd9a0 internal System.Void <ShowChargeGiftUI>b__0(System.Boolean isContinue); // 0x2fcf7f4 } // LSDK.dll public class LPayment : UnityEngine.MonoBehaviour { // Fields public static System.Boolean keepSpecialFunc; // 0x0 private static LPayment _instance; // 0x8 public LPaymentSDK paySDK; // 0x20 private System.Action<System.Boolean,System.Int32,System.Single,LogData> onPayEvent; // 0x28 private System.Boolean _isPlaying; // 0x30 private System.DateTime lastPayTime; // 0x38 private System.Action<PayResult,System.Int32,System.Int32> mPayCallback; // 0x40 private LPayItem mCurPayItem; // 0x48 internal LogData mCurLogData; // 0x50 private LOnStartPayListener mPayListener; // 0x58 internal static System.Action<System.Boolean,System.Int32> onPayTriggerEvent; // 0x10 internal LIOSInf mIOSInf; // 0x60 // Methods public static LPayment get_Instance(); // 0x2fc674c public System.Void add_OnPayEvent(System.Action<System.Boolean,System.Int32,System.Single,LogData> value); // 0x2fc681c public System.Void remove_OnPayEvent(System.Action<System.Boolean,System.Int32,System.Single,LogData> value); // 0x2fcaf3c private System.Boolean get_isPaying(); // 0x2fcafe4 private System.Void set_isPaying(System.Boolean value); // 0x2fcb13c public static System.Void add_OnPayTriggerEvent(System.Action<System.Boolean,System.Int32> value); // 0x2fcb244 public static System.Void remove_OnPayTriggerEvent(System.Action<System.Boolean,System.Int32> value); // 0x2fcb324 public System.Void SetPaymentListener(LOnStartPayListener listener); // 0x2fcb404 private System.Void Awake(); // 0x2fcb40c private System.Void Start(); // 0x2fcb584 public System.Void SetIOSInf(LIOSInf inf); // 0x2fcb630 public System.Single get_TotalPay(); // 0x2fcb638 internal System.Void set_TotalPay(System.Single value); // 0x2fcb6a0 public System.Single get_TodayPay(); // 0x2fcb714 internal System.Void set_TodayPay(System.Single value); // 0x2fcb918 public System.Boolean get_IsCanPay(); // 0x2fc8cf4 public System.Void StartBuyItem(System.Int32 itemId, System.Int32 count, System.Action<PayResult,System.Int32,System.Int32> callback, LogData logData, System.Boolean needCheckConfirm, System.Boolean checkMonth); // 0x2fca0fc public System.Void StartUpgarde(System.Int32 itemId, System.Int32 level, System.Action<PayResult,System.Int32,System.Int32> callback, LogData logData); // 0x2fca130 public System.Void StartQuickUpgarde(System.Int32 itemId, System.Int32 level, System.Action<PayResult,System.Int32,System.Int32> callback, LogData logData); // 0x2fca15c private System.Void StartPayment(System.Int32 itemId, System.Int32 count, DealPayReason reason, System.Boolean needCheckConfirm, System.Action<PayResult,System.Int32,System.Int32> callback, LogData logData, System.Boolean checkMonth); // 0x2fcbb28 public System.Void StartBuyCharge(System.Int32 chargeId, System.Action<PayResult,System.Int32,System.Int32> callback, LPayItem payItem, LogData logData, System.Boolean checkMonth); // 0x2fcc344 public System.Void StartBuyChargeWithExt(System.Int32 chargeId, System.Action<PayResult,System.Int32,System.Int32> callback, System.String ext); // 0x2fcd0d4 private System.Void PrintOnTest(System.String message); // 0x2fcd34c public System.Boolean IsNeedShowMonthGiftUI(System.Single money); // 0x2fcc730 public System.Void CancelGiftMonthPage(System.Int32 itemId, System.Int32 count, System.Action<PayResult,System.Int32,System.Int32> callback, LogData logData); // 0x2fcd408 private System.Void ShowMonthGiftUI(LChargeItem config, System.Int32 pageId); // 0x2fccc08 private System.Boolean ShowChargeGiftUI(LChargeItem config); // 0x2fccea0 public System.Boolean IsNeedShowChargeGiftUI(System.Boolean isGiftCharge); // 0x2fcce10 private System.Void OnCancel(System.Int32 code); // 0x2fcd9a8 private System.Void SetPaySuccessTimes(System.Int32 chargeId); // 0x2fcdf78 public System.Int32 GetPaySuccessTimes(System.Int32 chargeId); // 0x2fce028 public System.Void BuySubscribePayment(System.Int32 chargeId, System.String ext, System.Action<PayResult,System.Int32,System.Int32> onPayResult); // 0x2fce0c8 public System.Void StartLargePayment(System.Int32 chargeId, System.Action<PayResult,System.Int32,System.Int32> onPayResult, LogData logData, System.String channel); // 0x2fce2c8 public System.Boolean HasLargeCharge(); // 0x2fce5a4 public System.Void setReceivePayResult(); // 0x2fce5e4 public System.Void setGivePayReward(); // 0x2fce664 public System.Void setPayLogEvent(System.String tag, System.String value); // 0x2fce64c internal System.Void OnPayHandleResult(System.Int32 resultCode, System.Int32 cid1, System.Int32 _price); // 0x2fcd9ac public System.Void .ctor(); // 0x2fce788 private System.Void <Awake>b__23_0(); // 0x2fce830 } // LSDK.dll public class LogData : System.Object { // Fields internal System.Int32 pageName; // 0x10 public System.Int32 type; // 0x14 public System.Int32 forItemId; // 0x18 public System.Int32 itemCount; // 0x1c // Methods private System.Void .ctor(); // 0x2fcf834 public static LogData Get(LPayReason type, System.Int32 forItemId, System.Int32 count, System.Int32 pageName); // 0x2fc7320 public static System.Boolean IsNullOrEmpty(LogData data); // 0x2fc7224 } // LSDK.dll public class LPaymentConfigManager : System.Object { // Fields private const System.String CFG_NAME; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,LPayConfigItem> configs; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,LChargeItem> charges; // 0x8 // Methods internal static System.Void Initialize(); // 0x2fce900 private static LPayConfigs Parse(System.String content); // 0x2fcf840 public static LPayConfigItem GetPayConfig(System.Int32 itemId); // 0x2fd00e4 public static LPayItem GetPayConfigItem(System.Int32 itemId, System.Int32 count, DealPayReason reason, System.Boolean forceMath); // 0x2fc8e04 public static LPayItem GetPayConfigItemByChargeId(System.Int32 chargeId); // 0x2fd093c public static LChargeItem GetCharge(System.Int32 chargeId); // 0x2fc7aa4 public System.Void .ctor(); // 0x2fd0b98 private static System.Void .cctor(); // 0x2fd0ba0 } // LSDK.dll [Serializable] public class LPayConfigs : System.Object { // Fields public System.Collections.Generic.List<LPayConfigItem> items; // 0x10 public System.Collections.Generic.List<LChargeItem> charges; // 0x18 // Methods public System.Void .ctor(); // 0x2fd0000 } // LSDK.dll [Serializable] public class LPayConfigItem : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.String content; // 0x18 // Methods public System.Collections.Generic.List<LPayItem> parseContent(); // 0x2fd017c internal System.Void Init(); // 0x2fcf83c public System.Void .ctor(); // 0x2fd00dc } // LSDK.dll [Serializable] public class LPayItem : System.Object, System.IComparable<LPayItem> { // Fields public System.Int32 id; // 0x10 public System.Int32 isBuy; // 0x14 public System.Int32 count; // 0x18 public System.Int32 priceInCoin; // 0x1c public System.Int32 priceInDiamond; // 0x20 public System.Collections.Generic.List<LItem> priceInFragments; // 0x28 public System.Single priceInRMB; // 0x30 public System.Int32 priceInLess; // 0x34 public System.Int32 chargeId; // 0x38 public System.String giveReward; // 0x40 // Methods public System.Collections.Generic.List<LPayRewardInfo> GetRewards(); // 0x2fd0ca0 public System.Void GiveReward(); // 0x2fca188 public System.Int32 CompareTo(LPayItem other); // 0x2fd0f6c public override System.String ToString(); // 0x2fd0fa0 public System.Void .ctor(); // 0x2fd0c90 } // LSDK.dll public class LPayRewardInfo : System.Object { // Fields public System.Int32 type; // 0x10 public System.Int32 itemId; // 0x14 public System.Int32 count; // 0x18 public System.String key; // 0x20 public System.String value; // 0x28 // Methods public static LPayRewardInfo Parse(System.String data); // 0x2fd0e1c public System.Void .ctor(); // 0x2fd15f0 } // LSDK.dll public enum LPayRewardType : { // Fields public System.Int32 value__; // 0x10 public const LPayRewardType 添加物品 = 1; // 0x0 public const LPayRewardType 升级物品 = 2; // 0x0 public const LPayRewardType 保存键值 = 3; // 0x0 // Methods } // LSDK.dll public class LChargeItem : System.Object { // Fields private System.Int32 <cId>k__BackingField; // 0x10 public System.String moneyStr; // 0x18 private System.String <desc>k__BackingField; // 0x20 private System.Boolean <isGift>k__BackingField; // 0x28 private System.String <param>k__BackingField; // 0x30 private System.Boolean <skipMonth>k__BackingField; // 0x38 // Methods public System.Int32 get_cId(); // 0x2fd1668 public System.Void set_cId(System.Int32 value); // 0x2fd1670 public System.Single get_money(); // 0x2fc7e00 public System.Void set_money(System.Single value); // 0x2fd1678 public System.String get_desc(); // 0x2fd16f0 public System.Void set_desc(System.String value); // 0x2fd16f8 public System.Boolean get_isGift(); // 0x2fd1700 public System.Void set_isGift(System.Boolean value); // 0x2fd1708 public System.String get_param(); // 0x2fd1714 public System.Void set_param(System.String value); // 0x2fd171c public System.Boolean get_skipMonth(); // 0x2fd1724 public System.Void set_skipMonth(System.Boolean value); // 0x2fd172c public System.Void .ctor(); // 0x2fcd940 } // LSDK.dll public class LPlayerUtils : System.Object { // Fields private static System.String imei; // 0x0 // Methods private static System.Void .cctor(); // 0x2fd1738 public static System.String GetSavedImei(); // 0x2fd1790 private static System.Void Save(); // 0x2fd1840 private System.String GetKey(System.String key); // 0x2fd1848 public static System.Void Save(System.String key, System.String value); // 0x2fc455c public static System.String GetString(System.String key, System.String defaultValue); // 0x2fc45f4 public static System.Void Save(System.String key, System.Int32 value); // 0x2fc4140 public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x2fc4088 public static System.Void Save(System.String key, System.Single value); // 0x2fc4d90 public static System.Single GetFloat(System.String key, System.Single defaultValue); // 0x2fc4cd8 public static System.Boolean HasKey(System.String key); // 0x2fd18b0 public System.Void .ctor(); // 0x2fd1920 } // LSDK.dll public interface LSDKInf : { // Fields // Methods public abstract System.Void ShowAlertTip(System.String tip); // 0x1bd3a1c public abstract System.String getPackageData(); // 0x1bd219c public abstract System.Boolean ChangeItemCount(System.Int32 itemId, System.Int32 count, System.Boolean isBasicDataAlreadyChanged); // 0x0 public abstract System.Void UpgradeItem(System.Int32 itemId, System.Int32 changeLevel, System.Boolean isBasicDataAlreadyChanged); // 0x0 public abstract System.Int32 GetGameLevel(System.Boolean isMaxLevel); // 0x0 public abstract System.Void OpenLevel(System.Int32 levelCount, LOpenLevelType type); // 0x1bd3578 public abstract System.Void OnConfirmBuyCurrenty(System.Int32 itemId, System.Int32 count, System.Int32 chargeId, System.Single moeny, System.Action<System.Boolean> callback); // 0x0 public abstract System.Void OnGotServerItemReward(System.String serverData); // 0x1bd3a1c } // LSDK.dll public enum LOpenLevelType : { // Fields public System.Int32 value__; // 0x10 public const LOpenLevelType 解锁到指定关卡 = 0; // 0x0 public const LOpenLevelType 解锁后面关卡 = 1; // 0x0 public const LOpenLevelType 开启全关卡 = 2; // 0x0 // Methods } // LSDK.dll public class LPaymentSDK : UnityEngine.MonoBehaviour { // Fields public System.Boolean mIsCTCardPC; // 0x20 public System.Boolean mIsCMUserPC; // 0x21 public System.Boolean mIsCUCardPC; // 0x22 public System.Boolean mIsSpecialUserPC; // 0x23 public System.Boolean mNeedShowSmallGiftPushPC; // 0x24 public System.Boolean useTestPayConfirmPC; // 0x25 public System.Boolean mIsMonthlyStatusPC; // 0x26 private System.Int32 _curChargeId; // 0x28 // Methods internal System.Void initPaymentSDK(); // 0x2fcf088 public System.Void InitOperator(); // 0x2fd1928 public System.Void SetMobileNet(System.Boolean isOpen); // 0x2fd194c public System.Void setPayLogEvent(System.String tag, System.String value); // 0x2fce6cc internal System.Int32 get_curChargeId(); // 0x2fc8d14 internal System.Void set_curChargeId(System.Int32 value); // 0x2fd1978 internal System.Void startPayment(System.Int32 _chargeIndex); // 0x2fcd07c internal System.Void startPayment(System.Int32 _chargeIndex, System.String ext); // 0x2fcd210 internal System.Void startSubscribePayment(System.Int32 _chargeIndex, System.String ext); // 0x2fce224 internal System.Void exitGame(); // 0x2fca50c public System.Boolean HaveMoreGame(); // 0x2fd1a70 public System.Void StartMoreGame(); // 0x2fd1a94 public System.Boolean IsOpenMusic(); // 0x2fd1ab8 public System.String GetAbout(); // 0x2fd1adc public System.String GetHelp(); // 0x2fd1b04 public System.Boolean get_IsCTCard(); // 0x2fd1b2c public System.Boolean get_IsCMCard(); // 0x2fd1b54 public System.Boolean get_IsCUCard(); // 0x2fd1b7c private System.String GetPhoneCardSymbol(); // 0x2fd1c08 internal System.Void StartLargePayment(System.Int32 chargeId, System.String channel); // 0x2fce478 internal System.Boolean HasLargeCharge(); // 0x2fce5bc public System.String get_BwcCode(); // 0x2fd1c30 public System.Boolean get_IsSpecialUser(); // 0x2fcc228 public System.Boolean get_NeedShowSmallGiftPush(); // 0x2fd1c58 public System.Boolean get_MonthlyStatus(); // 0x2fd1d60 public System.Void .ctor(); // 0x2fd1d88 } // LSDK.dll public class LPaymentResultCode : System.Object { // Fields public const System.Int32 PAYMENT_SUCCESS; // 0x0 public const System.Int32 PAYMENT_FAILED; // 0x0 public const System.Int32 PAYMENT_NORESULT; // 0x0 public const System.Int32 PAYMENT_CANCEL; // 0x0 public const System.Int32 PAYMENT_OPERATORE_CANCEL; // 0x0 // Methods public System.Void .ctor(); // 0x2fd1da0 } // LSDK.dll public sealed class LFileUtil.OnLoadResResult<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T ret, System.Boolean isNewVerResDirty); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T ret, System.Boolean isNewVerResDirty, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // LSDK.dll public class LFileUtil : UnityEngine.MonoBehaviour { // Fields private static LFileUtil instance; // 0x0 public System.Collections.Generic.List<LReplaceCfgItem> replaceCfgNames; // 0x20 private System.Collections.Generic.Dictionary<System.String,LReplaceCfgItem> replaceCfgMap; // 0x28 private static System.Collections.Generic.Dictionary<System.String,System.Action<System.String>> updateCallbacks; // 0x8 // Methods private System.Void Awake(); // 0x2fd1da8 public static System.Void makesureFileExist(System.String path, System.Boolean isDir); // 0x2fd1f20 public static System.Void getImg(System.String fileName, LFileUtil.OnLoadResResult<UnityEngine.Texture> call); // 0x2fd1ff8 public static System.Boolean getPackageResource(System.String fileName, ref T& result); // 0x1bd6678 public static System.Boolean getResourceAtPath(System.String path, ref T& result); // 0x1bd6678 public static System.Boolean loadConfig(System.String fileName, ref T& result, System.Action<System.String> onUpdateCallback, System.Boolean isDefault); // 0x1ce0384 public static System.Void ReloadConfig(System.String fileName); // 0x2fd245c public static System.Void parseToConfig(System.String content, ref T& result); // 0x1be4e1c public static System.Void writeConfigToFile(System.String fileName, T info, System.Boolean encrypt); // 0x1ce0384 public static System.Void writeConfigToPath(System.String filePath, T info, System.Boolean encrypt); // 0x1ce0384 public static System.Void writeToFile(System.Byte[] data, System.String filePath); // 0x2fd2630 public static System.Void writeConfigToTmpFile(System.String fileName, T info, System.Boolean encrypt); // 0x1ce0384 public static System.Void MoveFile(System.String scrPath, System.String destPath); // 0x2fd2888 public static System.String CheckReplaceFile(System.String oriFileName); // 0x2fd2890 public static System.Boolean HasCfg(System.String cfgName); // 0x2fd2a64 public static System.String GetRootDir(); // 0x2fd2be0 public static System.String EncryptStr(System.String pToEncrypt, System.String sKey); // 0x2fd2c30 public static System.String DecryptStr(System.String pToDecrypt, System.String sKey); // 0x2fd2e28 public System.Void .ctor(); // 0x2fd3018 private static System.Void .cctor(); // 0x2fd30f4 } // LSDK.dll [Serializable] public class LReplaceCfgItem : System.Object { // Fields public System.String oriFileName; // 0x10 public System.String replacedFileName; // 0x18 public System.Boolean enable; // 0x20 // Methods public System.Void .ctor(); // 0x2fd3184 } // LSDK.dll public class LTimerTick : UnityEngine.MonoBehaviour { // Fields private System.Single time; // 0x20 private System.Single tickTime; // 0x24 private System.Boolean isLoop; // 0x28 private System.Boolean canUpdate; // 0x29 private System.Single curTickTime; // 0x2c private System.Single curTime; // 0x30 private System.Int32 loopTimes; // 0x34 private System.Single pauseTime; // 0x38 private OnTimeTick mCallback; // 0x40 // Methods private System.Void add_mCallback(OnTimeTick value); // 0x2fd3194 private System.Void remove_mCallback(OnTimeTick value); // 0x2fd3230 public static LTimerTick Get(System.String name); // 0x2fd32cc public System.Void Begin(System.Single time, System.Single tickTime, System.Boolean isLoop, OnTimeTick callback); // 0x2fd3348 public System.Void Pause(System.Single time); // 0x2fd338c public System.Void Resume(); // 0x2fd33a0 private System.Void Update(); // 0x2fd33b0 public System.Void Exit(); // 0x2fd34a4 public System.Void .ctor(); // 0x2fd3514 } // LSDK.dll public sealed class OnTimeTick : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x2fd352c public virtual System.Void Invoke(System.Int32 loopTimes, System.Boolean isEnd); // 0x2fd35cc public virtual System.IAsyncResult BeginInvoke(System.Int32 loopTimes, System.Boolean isEnd, System.AsyncCallback callback, System.Object object); // 0x2fd35e4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x2fd36a4 } // LSDK.dll private enum LMiniJSON.Json.Parser.TOKEN : { // Fields public System.Int32 value__; // 0x10 public const LMiniJSON.Json.Parser.TOKEN NONE = 0; // 0x0 public const LMiniJSON.Json.Parser.TOKEN CURLY_OPEN = 1; // 0x0 public const LMiniJSON.Json.Parser.TOKEN CURLY_CLOSE = 2; // 0x0 public const LMiniJSON.Json.Parser.TOKEN SQUARED_OPEN = 3; // 0x0 public const LMiniJSON.Json.Parser.TOKEN SQUARED_CLOSE = 4; // 0x0 public const LMiniJSON.Json.Parser.TOKEN COLON = 5; // 0x0 public const LMiniJSON.Json.Parser.TOKEN COMMA = 6; // 0x0 public const LMiniJSON.Json.Parser.TOKEN STRING = 7; // 0x0 public const LMiniJSON.Json.Parser.TOKEN NUMBER = 8; // 0x0 public const LMiniJSON.Json.Parser.TOKEN TRUE = 9; // 0x0 public const LMiniJSON.Json.Parser.TOKEN FALSE = 10; // 0x0 public const LMiniJSON.Json.Parser.TOKEN NULL = 11; // 0x0 // Methods } // LSDK.dll private sealed class LMiniJSON.Json.Parser : System.Object, System.IDisposable { // Fields private const System.String WORD_BREAK; // 0x0 private System.IO.StringReader json; // 0x10 // Methods public static System.Boolean IsWordBreak(System.Char c); // 0x2fd3914 private System.Void .ctor(System.String jsonString); // 0x2fd39b0 public static System.Object Parse(System.String jsonString); // 0x2fd36b0 public System.Void Dispose(); // 0x2fd3a7c private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x2fd3aac private System.Collections.Generic.List<System.Object> ParseArray(); // 0x2fd4014 private System.Object ParseValue(); // 0x2fd3a60 private System.Object ParseByToken(LMiniJSON.Json.Parser.TOKEN token); // 0x2fd4140 private System.String ParseString(); // 0x2fd3d94 private System.Object ParseNumber(); // 0x2fd4230 private System.Void EatWhitespace(); // 0x2fd442c private System.Char get_PeekChar(); // 0x2fd44d0 private System.Char get_NextChar(); // 0x2fd4300 private System.String get_NextWord(); // 0x2fd4378 private LMiniJSON.Json.Parser.TOKEN get_NextToken(); // 0x2fd3bd0 } // LSDK.dll private sealed class LMiniJSON.Json.Serializer : System.Object { // Fields public System.Text.StringBuilder builder; // 0x10 // Methods private System.Void .ctor(); // 0x2fd4548 public static System.String Serialize(System.Object obj); // 0x2fd3858 private System.Void SerializeValue(System.Object value); // 0x2fd4550 private System.Void SerializeObject(System.Collections.IDictionary obj); // 0x2fd4f3c private System.Void SerializeArray(System.Collections.IList anArray); // 0x2fd4bdc private System.Void SerializeString(System.String str); // 0x2fd4920 private System.Void SerializeOther(System.Object value); // 0x2fd53c8 } // LSDK.dll public static class LMiniJSON.Json : System.Object { // Fields // Methods public static System.Object Deserialize(System.String json); // 0x2fc2ed0 public static System.String Serialize(System.Object obj); // 0x2fc3874 } // LSDK.dll internal class SevenZip.CRC : System.Object { // Fields public static readonly System.UInt32[] Table; // 0x0 private System.UInt32 _value; // 0x10 // Methods private static System.Void .cctor(); // 0x2fd564c public System.Void Init(); // 0x2fd5728 public System.Void UpdateByte(System.Byte b); // 0x2fd5734 public System.Void Update(System.Byte[] data, System.UInt32 offset, System.UInt32 size); // 0x2fd57d0 public System.UInt32 GetDigest(); // 0x2fd589c private static System.UInt32 CalculateDigest(System.Byte[] data, System.UInt32 offset, System.UInt32 size); // 0x2fd58a8 private static System.Boolean VerifyDigest(System.UInt32 digest, System.Byte[] data, System.UInt32 offset, System.UInt32 size); // 0x2fd5940 public System.Void .ctor(); // 0x2fd5930 } // LSDK.dll public class SevenZip.CDoubleStream : System.IO.Stream { // Fields public System.IO.Stream s1; // 0x28 public System.IO.Stream s2; // 0x30 public System.Int32 fileIndex; // 0x38 public System.Int64 skipSize; // 0x40 // Methods public override System.Boolean get_CanRead(); // 0x2fd59c4 public override System.Boolean get_CanWrite(); // 0x2fd59cc public override System.Boolean get_CanSeek(); // 0x2fd59d4 public override System.Int64 get_Length(); // 0x2fd59dc public override System.Int64 get_Position(); // 0x2fd5a34 public override System.Void set_Position(System.Int64 value); // 0x2fd5a3c public override System.Void Flush(); // 0x2fd5a40 public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2fd5a44 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2fd5afc public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x2fd5b48 public override System.Void SetLength(System.Int64 value); // 0x2fd5b94 public System.Void .ctor(); // 0x2fd5be0 } // LSDK.dll private enum SevenZip.LzmaAlone.Key : { // Fields public System.Int32 value__; // 0x10 public const SevenZip.LzmaAlone.Key Help1 = 0; // 0x0 public const SevenZip.LzmaAlone.Key Help2 = 1; // 0x0 public const SevenZip.LzmaAlone.Key Mode = 2; // 0x0 public const SevenZip.LzmaAlone.Key Dictionary = 3; // 0x0 public const SevenZip.LzmaAlone.Key FastBytes = 4; // 0x0 public const SevenZip.LzmaAlone.Key LitContext = 5; // 0x0 public const SevenZip.LzmaAlone.Key LitPos = 6; // 0x0 public const SevenZip.LzmaAlone.Key PosBits = 7; // 0x0 public const SevenZip.LzmaAlone.Key MatchFinder = 8; // 0x0 public const SevenZip.LzmaAlone.Key EOS = 9; // 0x0 public const SevenZip.LzmaAlone.Key StdIn = 10; // 0x0 public const SevenZip.LzmaAlone.Key StdOut = 11; // 0x0 public const SevenZip.LzmaAlone.Key Train = 12; // 0x0 // Methods } // LSDK.dll internal class SevenZip.LzmaAlone : System.Object { // Fields // Methods private static System.Void PrintHelp(); // 0x2fd5c38 private static System.Boolean GetNumber(System.String s, out System.Int32& v); // 0x2fd5ca0 private static System.Int32 IncorrectCommand(); // 0x2fd5d3c private static System.Int32 Main2(System.String[] args); // 0x2fd5d88 private static System.Int32 Main(System.String[] args); // 0x2fd71fc public System.Void .ctor(); // 0x2fd72b4 } // LSDK.dll private class SevenZip.LzmaBench.CRandomGenerator : System.Object { // Fields private System.UInt32 A1; // 0x10 private System.UInt32 A2; // 0x14 // Methods public System.Void .ctor(); // 0x2fd9384 public System.Void Init(); // 0x2fd93a8 public System.UInt32 GetRnd(); // 0x2fd93b8 } // LSDK.dll private class SevenZip.LzmaBench.CBitRandomGenerator : System.Object { // Fields private SevenZip.LzmaBench.CRandomGenerator RG; // 0x10 private System.UInt32 Value; // 0x18 private System.Int32 NumBits; // 0x1c // Methods public System.Void Init(); // 0x2fd93ec public System.UInt32 GetRnd(System.Int32 numBits); // 0x2fd93f4 public System.Void .ctor(); // 0x2fd9498 } // LSDK.dll private class SevenZip.LzmaBench.CBenchRandomGenerator : System.Object { // Fields private SevenZip.LzmaBench.CBitRandomGenerator RG; // 0x10 private System.UInt32 Pos; // 0x18 private System.UInt32 Rep0; // 0x1c public System.UInt32 BufferSize; // 0x20 public System.Byte[] Buffer; // 0x28 // Methods public System.Void .ctor(); // 0x2fd8934 public System.Void Set(System.UInt32 bufferSize); // 0x2fd89ac private System.UInt32 GetRndBit(); // 0x2fd9510 private System.UInt32 GetLogRandBits(System.Int32 numBits); // 0x2fd952c private System.UInt32 GetOffset(); // 0x2fd955c private System.UInt32 GetLen1(); // 0x2fd95ac private System.UInt32 GetLen2(); // 0x2fd95d8 public System.Void Generate(); // 0x2fd8a1c } // LSDK.dll private class SevenZip.LzmaBench.CrcOutStream : System.IO.Stream { // Fields public SevenZip.CRC CRC; // 0x28 // Methods public System.Void Init(); // 0x2fd8d90 public System.UInt32 GetDigest(); // 0x2fd9360 public override System.Boolean get_CanRead(); // 0x2fd9604 public override System.Boolean get_CanSeek(); // 0x2fd960c public override System.Boolean get_CanWrite(); // 0x2fd9614 public override System.Int64 get_Length(); // 0x2fd961c public override System.Int64 get_Position(); // 0x2fd9624 public override System.Void set_Position(System.Int64 value); // 0x2fd962c public override System.Void Flush(); // 0x2fd9630 public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin); // 0x2fd9634 public override System.Void SetLength(System.Int64 value); // 0x2fd963c public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2fd9640 public override System.Void WriteByte(System.Byte b); // 0x2fd9648 public override System.Void Write(System.Byte[] buffer, System.Int32 offset, System.Int32 count); // 0x2fd9664 public System.Void .ctor(); // 0x2fd8b74 } // LSDK.dll private class SevenZip.LzmaBench.CProgressInfo : System.Object, SevenZip.ICodeProgress { // Fields public System.Int64 ApprovedStart; // 0x10 public System.Int64 InSize; // 0x18 public System.DateTime Time; // 0x20 // Methods public System.Void Init(); // 0x2fd8c0c public System.Void SetProgress(System.Int64 inSize, System.Int64 outSize); // 0x2fd9680 public System.Void .ctor(); // 0x2fd8b6c } // LSDK.dll internal abstract class SevenZip.LzmaBench : System.Object { // Fields private const System.UInt32 kAdditionalSize; // 0x0 private const System.UInt32 kCompressedAdditionalSize; // 0x0 private const System.UInt32 kMaxLzmaPropSize; // 0x0 private const System.Int32 kSubBits; // 0x0 // Methods private static System.UInt32 GetLogSize(System.UInt32 size); // 0x2fd72bc private static System.UInt64 MyMultDiv64(System.UInt64 value, System.UInt64 elapsedTime); // 0x2fd7314 private static System.UInt64 GetCompressRating(System.UInt32 dictionarySize, System.UInt64 elapsedTime, System.UInt64 size); // 0x2fd7334 private static System.UInt64 GetDecompressRating(System.UInt64 elapsedTime, System.UInt64 outSize, System.UInt64 inSize); // 0x2fd73bc private static System.UInt64 GetTotalRating(System.UInt32 dictionarySize, System.UInt64 elapsedTimeEn, System.UInt64 sizeEn, System.UInt64 elapsedTimeDe, System.UInt64 inSizeDe, System.UInt64 outSizeDe); // 0x2fd73ec private static System.Void PrintValue(System.UInt64 v); // 0x2fd7444 private static System.Void PrintRating(System.UInt64 rating); // 0x2fd7504 private static System.Void PrintResults(System.UInt32 dictionarySize, System.UInt64 elapsedTime, System.UInt64 size, System.Boolean decompressMode, System.UInt64 secondSize); // 0x2fd758c public static System.Int32 LzmaBenchmark(System.Int32 numIterations, System.UInt32 dictionarySize); // 0x2fd7678 protected System.Void .ctor(); // 0x2fd937c } // LSDK.dll internal class SevenZip.DataErrorException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x2fd96f4 } // LSDK.dll internal class SevenZip.InvalidParamException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x2fd9740 } // LSDK.dll public interface SevenZip.ICodeProgress : { // Fields // Methods public abstract System.Void SetProgress(System.Int64 inSize, System.Int64 outSize); // 0x0 } // LSDK.dll public interface SevenZip.ICoder : { // Fields // Methods public abstract System.Void Code(System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress); // 0x1ce0384 } // LSDK.dll public enum SevenZip.CoderPropID : { // Fields public System.Int32 value__; // 0x10 public const SevenZip.CoderPropID DefaultProp = 0; // 0x0 public const SevenZip.CoderPropID DictionarySize = 1; // 0x0 public const SevenZip.CoderPropID UsedMemorySize = 2; // 0x0 public const SevenZip.CoderPropID Order = 3; // 0x0 public const SevenZip.CoderPropID BlockSize = 4; // 0x0 public const SevenZip.CoderPropID PosStateBits = 5; // 0x0 public const SevenZip.CoderPropID LitContextBits = 6; // 0x0 public const SevenZip.CoderPropID LitPosBits = 7; // 0x0 public const SevenZip.CoderPropID NumFastBytes = 8; // 0x0 public const SevenZip.CoderPropID MatchFinder = 9; // 0x0 public const SevenZip.CoderPropID MatchFinderCycles = 10; // 0x0 public const SevenZip.CoderPropID NumPasses = 11; // 0x0 public const SevenZip.CoderPropID Algorithm = 12; // 0x0 public const SevenZip.CoderPropID NumThreads = 13; // 0x0 public const SevenZip.CoderPropID EndMarker = 14; // 0x0 // Methods } // LSDK.dll public interface SevenZip.ISetCoderProperties : { // Fields // Methods public abstract System.Void SetCoderProperties(SevenZip.CoderPropID[] propIDs, System.Object[] properties); // 0x1bd3c20 } // LSDK.dll public interface SevenZip.IWriteCoderProperties : { // Fields // Methods public abstract System.Void WriteCoderProperties(System.IO.Stream outStream); // 0x1bd3a1c } // LSDK.dll public interface SevenZip.ISetDecoderProperties : { // Fields // Methods public abstract System.Void SetDecoderProperties(System.Byte[] properties); // 0x1bd3a1c } // LSDK.dll internal class SevenZip.Compression.RangeCoder.Encoder : System.Object { // Fields public const System.UInt32 kTopValue; // 0x0 private System.IO.Stream Stream; // 0x10 public System.UInt64 Low; // 0x18 public System.UInt32 Range; // 0x20 private System.UInt32 _cacheSize; // 0x24 private System.Byte _cache; // 0x28 private System.Int64 StartPosition; // 0x30 // Methods public System.Void SetStream(System.IO.Stream stream); // 0x2fd978c public System.Void ReleaseStream(); // 0x2fd9794 public System.Void Init(); // 0x2fd97a0 public System.Void FlushData(); // 0x2fd97e0 public System.Void FlushStream(); // 0x2fd98a0 public System.Void CloseStream(); // 0x2fd98c4 public System.Void Encode(System.UInt32 start, System.UInt32 size, System.UInt32 total); // 0x2fd98e8 public System.Void ShiftLow(); // 0x2fd980c public System.Void EncodeDirectBits(System.UInt32 v, System.Int32 numTotalBits); // 0x2fd993c public System.Void EncodeBit(System.UInt32 size0, System.Int32 numTotalBits, System.UInt32 symbol); // 0x2fd99a0 public System.Int64 GetProcessedSizeAdd(); // 0x2fd99f8 public System.Void .ctor(); // 0x2fd9a3c } // LSDK.dll internal class SevenZip.Compression.RangeCoder.Decoder : System.Object { // Fields public const System.UInt32 kTopValue; // 0x0 public System.UInt32 Range; // 0x10 public System.UInt32 Code; // 0x14 public System.IO.Stream Stream; // 0x18 // Methods public System.Void Init(System.IO.Stream stream); // 0x2fd9a44 public System.Void ReleaseStream(); // 0x2fd9ab4 public System.Void CloseStream(); // 0x2fd9ac0 public System.Void Normalize(); // 0x2fd9ae4 public System.Void Normalize2(); // 0x2fd9b3c public System.UInt32 GetThreshold(System.UInt32 total); // 0x2fd9b8c public System.Void Decode(System.UInt32 start, System.UInt32 size, System.UInt32 total); // 0x2fd9ba4 public System.UInt32 DecodeDirectBits(System.Int32 numTotalBits); // 0x2fd9bb8 public System.UInt32 DecodeBit(System.UInt32 size0, System.Int32 numTotalBits); // 0x2fd9c68 public System.Void .ctor(); // 0x2fd9ca8 } // LSDK.dll internal struct SevenZip.Compression.RangeCoder.BitEncoder : { // Fields public const System.Int32 kNumBitModelTotalBits; // 0x0 public const System.UInt32 kBitModelTotal; // 0x0 private const System.Int32 kNumMoveBits; // 0x0 private const System.Int32 kNumMoveReducingBits; // 0x0 public const System.Int32 kNumBitPriceShiftBits; // 0x0 private System.UInt32 Prob; // 0x10 private static System.UInt32[] ProbPrices; // 0x0 // Methods public System.Void Init(); // 0x2fd9cb0 public System.Void UpdateModel(System.UInt32 symbol); // 0x2fd9cbc public System.Void Encode(SevenZip.Compression.RangeCoder.Encoder encoder, System.UInt32 symbol); // 0x2fd9ce0 private static System.Void .cctor(); // 0x2fd9d54 public System.UInt32 GetPrice(System.UInt32 symbol); // 0x2fd9e58 public System.UInt32 GetPrice0(); // 0x2fd9f00 public System.UInt32 GetPrice1(); // 0x2fd9f84 } // LSDK.dll internal struct SevenZip.Compression.RangeCoder.BitDecoder : { // Fields public const System.Int32 kNumBitModelTotalBits; // 0x0 public const System.UInt32 kBitModelTotal; // 0x0 private const System.Int32 kNumMoveBits; // 0x0 private System.UInt32 Prob; // 0x10 // Methods public System.Void UpdateModel(System.Int32 numMoveBits, System.UInt32 symbol); // 0x2fda010 public System.Void Init(); // 0x2fda03c public System.UInt32 Decode(SevenZip.Compression.RangeCoder.Decoder rangeDecoder); // 0x2fda048 } // LSDK.dll internal struct SevenZip.Compression.RangeCoder.BitTreeEncoder : { // Fields private SevenZip.Compression.RangeCoder.BitEncoder[] Models; // 0x10 private System.Int32 NumBitLevels; // 0x18 // Methods public System.Void .ctor(System.Int32 numBitLevels); // 0x2fda11c public System.Void Init(); // 0x2fda188 public System.Void Encode(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.UInt32 symbol); // 0x2fda240 public System.Void ReverseEncode(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.UInt32 symbol); // 0x2fda30c public System.UInt32 GetPrice(System.UInt32 symbol); // 0x2fda3e4 public System.UInt32 ReverseGetPrice(System.UInt32 symbol); // 0x2fda4bc public static System.UInt32 ReverseGetPrice(SevenZip.Compression.RangeCoder.BitEncoder[] Models, System.UInt32 startIndex, System.Int32 NumBitLevels, System.UInt32 symbol); // 0x2fda598 public static System.Void ReverseEncode(SevenZip.Compression.RangeCoder.BitEncoder[] Models, System.UInt32 startIndex, SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.Int32 NumBitLevels, System.UInt32 symbol); // 0x2fda678 } // LSDK.dll internal struct SevenZip.Compression.RangeCoder.BitTreeDecoder : { // Fields private SevenZip.Compression.RangeCoder.BitDecoder[] Models; // 0x10 private System.Int32 NumBitLevels; // 0x18 // Methods public System.Void .ctor(System.Int32 numBitLevels); // 0x2fda744 public System.Void Init(); // 0x2fda7b0 public System.UInt32 Decode(SevenZip.Compression.RangeCoder.Decoder rangeDecoder); // 0x2fda814 public System.UInt32 ReverseDecode(SevenZip.Compression.RangeCoder.Decoder rangeDecoder); // 0x2fda8a0 public static System.UInt32 ReverseDecode(SevenZip.Compression.RangeCoder.BitDecoder[] Models, System.UInt32 startIndex, SevenZip.Compression.RangeCoder.Decoder rangeDecoder, System.Int32 NumBitLevels); // 0x2fda930 } // LSDK.dll internal interface SevenZip.Compression.LZ.IInWindowStream : { // Fields // Methods public abstract System.Void SetStream(System.IO.Stream inStream); // 0x1bd3a1c public abstract System.Void Init(); // 0x1bd2ec0 public abstract System.Void ReleaseStream(); // 0x1bd2ec0 public abstract System.Byte GetIndexByte(System.Int32 index); // 0x1bd18d0 public abstract System.UInt32 GetMatchLen(System.Int32 index, System.UInt32 distance, System.UInt32 limit); // 0x0 public abstract System.UInt32 GetNumAvailableBytes(); // 0x1bd2bb0 } // LSDK.dll internal interface SevenZip.Compression.LZ.IMatchFinder : SevenZip.Compression.LZ.IInWindowStream { // Fields // Methods public abstract System.Void Create(System.UInt32 historySize, System.UInt32 keepAddBufferBefore, System.UInt32 matchMaxLen, System.UInt32 keepAddBufferAfter); // 0x0 public abstract System.UInt32 GetMatches(System.UInt32[] distances); // 0x1bd2c68 public abstract System.Void Skip(System.UInt32 num); // 0x1bd4314 } // LSDK.dll public class SevenZip.Compression.LZ.BinTree : SevenZip.Compression.LZ.InWindow, SevenZip.Compression.LZ.IMatchFinder, SevenZip.Compression.LZ.IInWindowStream { // Fields private System.UInt32 _cyclicBufferPos; // 0x44 private System.UInt32 _cyclicBufferSize; // 0x48 private System.UInt32 _matchMaxLen; // 0x4c private System.UInt32[] _son; // 0x50 private System.UInt32[] _hash; // 0x58 private System.UInt32 _cutValue; // 0x60 private System.UInt32 _hashMask; // 0x64 private System.UInt32 _hashSizeSum; // 0x68 private System.Boolean HASH_ARRAY; // 0x6c private const System.UInt32 kHash2Size; // 0x0 private const System.UInt32 kHash3Size; // 0x0 private const System.UInt32 kBT2HashSize; // 0x0 private const System.UInt32 kStartMaxLen; // 0x0 private const System.UInt32 kHash3Offset; // 0x0 private const System.UInt32 kEmptyHashValue; // 0x0 private const System.UInt32 kMaxValForNormalize; // 0x0 private System.UInt32 kNumHashDirectBytes; // 0x70 private System.UInt32 kMinMatchCheck; // 0x74 private System.UInt32 kFixHashSize; // 0x78 // Methods public System.Void SetType(System.Int32 numHashBytes); // 0x2fda9c8 public System.Void SetStream(System.IO.Stream stream); // 0x2fdaa0c public System.Void ReleaseStream(); // 0x2fdaa1c public System.Void Init(); // 0x2fdaa34 public System.Void MovePos(); // 0x2fdab20 public System.Byte GetIndexByte(System.Int32 index); // 0x2fdac2c public System.UInt32 GetMatchLen(System.Int32 index, System.UInt32 distance, System.UInt32 limit); // 0x2fdaca0 public System.UInt32 GetNumAvailableBytes(); // 0x2fdad50 public System.Void Create(System.UInt32 historySize, System.UInt32 keepAddBufferBefore, System.UInt32 matchMaxLen, System.UInt32 keepAddBufferAfter); // 0x2fdad70 public System.UInt32 GetMatches(System.UInt32[] distances); // 0x2fdafac public System.Void Skip(System.UInt32 num); // 0x2fdb6a0 private System.Void NormalizeLinks(System.UInt32[] items, System.UInt32 numItems, System.UInt32 subValue); // 0x2fdbaf4 private System.Void Normalize(); // 0x2fdabb8 public System.Void SetCutValue(System.UInt32 cutValue); // 0x2fdbb44 public System.Void .ctor(); // 0x2fdbb4c } // LSDK.dll public class SevenZip.Compression.LZ.InWindow : System.Object { // Fields public System.Byte[] _bufferBase; // 0x10 private System.IO.Stream _stream; // 0x18 private System.UInt32 _posLimit; // 0x20 private System.Boolean _streamEndWasReached; // 0x24 private System.UInt32 _pointerToLastSafePosition; // 0x28 public System.UInt32 _bufferOffset; // 0x2c public System.UInt32 _blockSize; // 0x30 public System.UInt32 _pos; // 0x34 private System.UInt32 _keepSizeBefore; // 0x38 private System.UInt32 _keepSizeAfter; // 0x3c public System.UInt32 _streamPos; // 0x40 // Methods public System.Void MoveBlock(); // 0x2fdbbc4 public virtual System.Void ReadBlock(); // 0x2fdbc50 private System.Void Free(); // 0x2fdbcfc public System.Void Create(System.UInt32 keepSizeBefore, System.UInt32 keepSizeAfter, System.UInt32 keepSizeReserv); // 0x2fdaef8 public System.Void SetStream(System.IO.Stream stream); // 0x2fdaa14 public System.Void ReleaseStream(); // 0x2fdaa28 public System.Void Init(); // 0x2fdaad0 public System.Void MovePos(); // 0x2fdab64 public System.Byte GetIndexByte(System.Int32 index); // 0x2fdac30 public System.UInt32 GetMatchLen(System.Int32 index, System.UInt32 distance, System.UInt32 limit); // 0x2fdaca4 public System.UInt32 GetNumAvailableBytes(); // 0x2fdad60 public System.Void ReduceOffsets(System.Int32 subValue); // 0x2fdaaec public System.Void .ctor(); // 0x2fdbba0 } // LSDK.dll public class SevenZip.Compression.LZ.OutWindow : System.Object { // Fields private System.Byte[] _buffer; // 0x10 private System.UInt32 _pos; // 0x18 private System.UInt32 _windowSize; // 0x1c private System.UInt32 _streamPos; // 0x20 private System.IO.Stream _stream; // 0x28 public System.UInt32 TrainSize; // 0x30 // Methods public System.Void Create(System.UInt32 windowSize); // 0x2fdbd08 public System.Void Init(System.IO.Stream stream, System.Boolean solid); // 0x2fdbd7c public System.Boolean Train(System.IO.Stream stream); // 0x2fdbdfc public System.Void ReleaseStream(); // 0x2fdbddc public System.Void Flush(); // 0x2fdbed8 public System.Void CopyBlock(System.UInt32 distance, System.UInt32 len); // 0x2fdbf30 public System.Void PutByte(System.Byte b); // 0x2fdbfe4 public System.Byte GetByte(System.UInt32 distance); // 0x2fdc034 public System.Void .ctor(); // 0x2fdc07c } // LSDK.dll public struct SevenZip.Compression.LZMA.Base.State : { // Fields public System.UInt32 Index; // 0x10 // Methods public System.Void Init(); // 0x2fdc0c4 public System.Void UpdateChar(); // 0x2fdc0cc public System.Void UpdateMatch(); // 0x2fdc0fc public System.Void UpdateRep(); // 0x2fdc118 public System.Void UpdateShortRep(); // 0x2fdc134 public System.Boolean IsCharState(); // 0x2fdc150 } // LSDK.dll internal abstract class SevenZip.Compression.LZMA.Base : System.Object { // Fields public const System.UInt32 kNumRepDistances; // 0x0 public const System.UInt32 kNumStates; // 0x0 public const System.Int32 kNumPosSlotBits; // 0x0 public const System.Int32 kDicLogSizeMin; // 0x0 public const System.Int32 kNumLenToPosStatesBits; // 0x0 public const System.UInt32 kNumLenToPosStates; // 0x0 public const System.UInt32 kMatchMinLen; // 0x0 public const System.Int32 kNumAlignBits; // 0x0 public const System.UInt32 kAlignTableSize; // 0x0 public const System.UInt32 kAlignMask; // 0x0 public const System.UInt32 kStartPosModelIndex; // 0x0 public const System.UInt32 kEndPosModelIndex; // 0x0 public const System.UInt32 kNumPosModels; // 0x0 public const System.UInt32 kNumFullDistances; // 0x0 public const System.UInt32 kNumLitPosStatesBitsEncodingMax; // 0x0 public const System.UInt32 kNumLitContextBitsMax; // 0x0 public const System.Int32 kNumPosStatesBitsMax; // 0x0 public const System.UInt32 kNumPosStatesMax; // 0x0 public const System.Int32 kNumPosStatesBitsEncodingMax; // 0x0 public const System.UInt32 kNumPosStatesEncodingMax; // 0x0 public const System.Int32 kNumLowLenBits; // 0x0 public const System.Int32 kNumMidLenBits; // 0x0 public const System.Int32 kNumHighLenBits; // 0x0 public const System.UInt32 kNumLowLenSymbols; // 0x0 public const System.UInt32 kNumMidLenSymbols; // 0x0 public const System.UInt32 kNumLenSymbols; // 0x0 public const System.UInt32 kMatchMaxLen; // 0x0 // Methods public static System.UInt32 GetLenToPosState(System.UInt32 len); // 0x2fdc0a8 protected System.Void .ctor(); // 0x2fdc0bc } // LSDK.dll private class SevenZip.Compression.LZMA.Decoder.LenDecoder : System.Object { // Fields private SevenZip.Compression.RangeCoder.BitDecoder m_Choice; // 0x10 private SevenZip.Compression.RangeCoder.BitDecoder m_Choice2; // 0x14 private SevenZip.Compression.RangeCoder.BitTreeDecoder[] m_LowCoder; // 0x18 private SevenZip.Compression.RangeCoder.BitTreeDecoder[] m_MidCoder; // 0x20 private SevenZip.Compression.RangeCoder.BitTreeDecoder m_HighCoder; // 0x28 private System.UInt32 m_NumPosStates; // 0x38 // Methods public System.Void Create(System.UInt32 numPosStates); // 0x2fdc494 public System.Void Init(); // 0x2fdc780 public System.UInt32 Decode(SevenZip.Compression.RangeCoder.Decoder rangeDecoder, System.UInt32 posState); // 0x2fdc8c0 public System.Void .ctor(); // 0x2fdc160 } // LSDK.dll private struct SevenZip.Compression.LZMA.Decoder.LiteralDecoder.Decoder2 : { // Fields private SevenZip.Compression.RangeCoder.BitDecoder[] m_Decoders; // 0x10 // Methods public System.Void Create(); // 0x2fdc990 public System.Void Init(); // 0x2fdc9e8 public System.Byte DecodeNormal(SevenZip.Compression.RangeCoder.Decoder rangeDecoder); // 0x2fdca54 public System.Byte DecodeWithMatchByte(SevenZip.Compression.RangeCoder.Decoder rangeDecoder, System.Byte matchByte); // 0x2fdcab0 } // LSDK.dll private class SevenZip.Compression.LZMA.Decoder.LiteralDecoder : System.Object { // Fields private SevenZip.Compression.LZMA.Decoder.LiteralDecoder.Decoder2[] m_Coders; // 0x10 private System.Int32 m_NumPrevBits; // 0x18 private System.Int32 m_NumPosBits; // 0x1c private System.UInt32 m_PosMask; // 0x20 // Methods public System.Void Create(System.Int32 numPosBits, System.Int32 numPrevBits); // 0x2fdc31c public System.Void Init(); // 0x2fdc718 private System.UInt32 GetState(System.UInt32 pos, System.Byte prevByte); // 0x2fdca2c public System.Byte DecodeNormal(SevenZip.Compression.RangeCoder.Decoder rangeDecoder, System.UInt32 pos, System.Byte prevByte); // 0x2fdc814 public System.Byte DecodeWithMatchByte(SevenZip.Compression.RangeCoder.Decoder rangeDecoder, System.UInt32 pos, System.Byte prevByte, System.Byte matchByte); // 0x2fdc868 public System.Void .ctor(); // 0x2fdc218 } // LSDK.dll public class SevenZip.Compression.LZMA.Decoder : System.Object, SevenZip.ICoder, SevenZip.ISetDecoderProperties { // Fields private SevenZip.Compression.LZ.OutWindow m_OutWindow; // 0x10 private SevenZip.Compression.RangeCoder.Decoder m_RangeDecoder; // 0x18 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsMatchDecoders; // 0x20 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsRepDecoders; // 0x28 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsRepG0Decoders; // 0x30 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsRepG1Decoders; // 0x38 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsRepG2Decoders; // 0x40 private SevenZip.Compression.RangeCoder.BitDecoder[] m_IsRep0LongDecoders; // 0x48 private SevenZip.Compression.RangeCoder.BitTreeDecoder[] m_PosSlotDecoder; // 0x50 private SevenZip.Compression.RangeCoder.BitDecoder[] m_PosDecoders; // 0x58 private SevenZip.Compression.RangeCoder.BitTreeDecoder m_PosAlignDecoder; // 0x60 private SevenZip.Compression.LZMA.Decoder.LenDecoder m_LenDecoder; // 0x70 private SevenZip.Compression.LZMA.Decoder.LenDecoder m_RepLenDecoder; // 0x78 private SevenZip.Compression.LZMA.Decoder.LiteralDecoder m_LiteralDecoder; // 0x80 private System.UInt32 m_DictionarySize; // 0x88 private System.UInt32 m_DictionarySizeCheck; // 0x8c private System.UInt32 m_PosStateMask; // 0x90 private System.Boolean _solid; // 0x94 // Methods public System.Void .ctor(); // 0x2fd829c private System.Void SetDictionarySize(System.UInt32 dictionarySize); // 0x2fdc220 private System.Void SetLiteralProperties(System.Int32 lp, System.Int32 lc); // 0x2fdc2c4 private System.Void SetPosBitsProperties(System.Int32 pb); // 0x2fdc410 private System.Void Init(System.IO.Stream inStream, System.IO.Stream outStream); // 0x2fdc56c public System.Void Code(System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress); // 0x2fd8eb8 public System.Void SetDecoderProperties(System.Byte[] properties); // 0x2fd8dac public System.Boolean Train(System.IO.Stream stream); // 0x2fdc96c } // LSDK.dll private enum SevenZip.Compression.LZMA.Encoder.EMatchFinderType : { // Fields public System.Int32 value__; // 0x10 public const SevenZip.Compression.LZMA.Encoder.EMatchFinderType BT2 = 0; // 0x0 public const SevenZip.Compression.LZMA.Encoder.EMatchFinderType BT4 = 1; // 0x0 // Methods } // LSDK.dll public struct SevenZip.Compression.LZMA.Encoder.LiteralEncoder.Encoder2 : { // Fields private SevenZip.Compression.RangeCoder.BitEncoder[] m_Encoders; // 0x10 // Methods public System.Void Create(); // 0x2fe1334 public System.Void Init(); // 0x2fe138c public System.Void Encode(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.Byte symbol); // 0x2fe0bec public System.Void EncodeMatched(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.Byte matchByte, System.Byte symbol); // 0x2fe0cac public System.UInt32 GetPrice(System.Boolean matchMode, System.Byte matchByte, System.Byte symbol); // 0x2fdfbd4 } // LSDK.dll private class SevenZip.Compression.LZMA.Encoder.LiteralEncoder : System.Object { // Fields private SevenZip.Compression.LZMA.Encoder.LiteralEncoder.Encoder2[] m_Coders; // 0x10 private System.Int32 m_NumPrevBits; // 0x18 private System.Int32 m_NumPosBits; // 0x1c private System.UInt32 m_PosMask; // 0x20 // Methods public System.Void Create(System.Int32 numPosBits, System.Int32 numPrevBits); // 0x2fdd0d0 public System.Void Init(); // 0x2fdd488 public SevenZip.Compression.LZMA.Encoder.LiteralEncoder.Encoder2 GetSubCoder(System.UInt32 pos, System.Byte prevByte); // 0x2fdfb80 public System.Void .ctor(); // 0x2fdd240 } // LSDK.dll private class SevenZip.Compression.LZMA.Encoder.LenEncoder : System.Object { // Fields private SevenZip.Compression.RangeCoder.BitEncoder _choice; // 0x10 private SevenZip.Compression.RangeCoder.BitEncoder _choice2; // 0x14 private SevenZip.Compression.RangeCoder.BitTreeEncoder[] _lowCoder; // 0x18 private SevenZip.Compression.RangeCoder.BitTreeEncoder[] _midCoder; // 0x20 private SevenZip.Compression.RangeCoder.BitTreeEncoder _highCoder; // 0x28 // Methods public System.Void .ctor(); // 0x2fe141c public System.Void Init(System.UInt32 numPosStates); // 0x2fdd4f0 public System.Void Encode(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.UInt32 symbol, System.UInt32 posState); // 0x2fe1570 public System.Void SetPrices(System.UInt32 posState, System.UInt32 numSymbols, System.UInt32[] prices, System.UInt32 st); // 0x2fe16c0 } // LSDK.dll private class SevenZip.Compression.LZMA.Encoder.LenPriceTableEncoder : SevenZip.Compression.LZMA.Encoder.LenEncoder { // Fields private System.UInt32[] _prices; // 0x38 private System.UInt32 _tableSize; // 0x40 private System.UInt32[] _counters; // 0x48 // Methods public System.Void SetTableSize(System.UInt32 tableSize); // 0x2fe1220 public System.UInt32 GetPrice(System.UInt32 symbol, System.UInt32 posState); // 0x2fdda94 private System.Void UpdateTable(System.UInt32 posState); // 0x2fe18b4 public System.Void UpdateTables(System.UInt32 numPosStates); // 0x2fe1228 public System.Void Encode(SevenZip.Compression.RangeCoder.Encoder rangeEncoder, System.UInt32 symbol, System.UInt32 posState); // 0x2fdfec4 public System.Void .ctor(); // 0x2fdd1c4 } // LSDK.dll private class SevenZip.Compression.LZMA.Encoder.Optimal : System.Object { // Fields public SevenZip.Compression.LZMA.Base.State State; // 0x10 public System.Boolean Prev1IsChar; // 0x14 public System.Boolean Prev2; // 0x15 public System.UInt32 PosPrev2; // 0x18 public System.UInt32 BackPrev2; // 0x1c public System.UInt32 Price; // 0x20 public System.UInt32 PosPrev; // 0x24 public System.UInt32 BackPrev; // 0x28 public System.UInt32 Backs0; // 0x2c public System.UInt32 Backs1; // 0x30 public System.UInt32 Backs2; // 0x34 public System.UInt32 Backs3; // 0x38 // Methods public System.Void MakeAsChar(); // 0x2fddcbc public System.Void MakeAsShortRep(); // 0x2fdfd40 public System.Boolean IsShortRep(); // 0x2fdfd4c public System.Void .ctor(); // 0x2fdd248 } // LSDK.dll public class SevenZip.Compression.LZMA.Encoder : System.Object, SevenZip.ICoder, SevenZip.ISetCoderProperties, SevenZip.IWriteCoderProperties { // Fields private const System.UInt32 kIfinityPrice; // 0x0 private static System.Byte[] g_FastPos; // 0x0 private SevenZip.Compression.LZMA.Base.State _state; // 0x10 private System.Byte _previousByte; // 0x14 private System.UInt32[] _repDistances; // 0x18 private const System.Int32 kDefaultDictionaryLogSize; // 0x0 private const System.UInt32 kNumFastBytesDefault; // 0x0 private const System.UInt32 kNumLenSpecSymbols; // 0x0 private const System.UInt32 kNumOpts; // 0x0 private SevenZip.Compression.LZMA.Encoder.Optimal[] _optimum; // 0x20 private SevenZip.Compression.LZ.IMatchFinder _matchFinder; // 0x28 private SevenZip.Compression.RangeCoder.Encoder _rangeEncoder; // 0x30 private SevenZip.Compression.RangeCoder.BitEncoder[] _isMatch; // 0x38 private SevenZip.Compression.RangeCoder.BitEncoder[] _isRep; // 0x40 private SevenZip.Compression.RangeCoder.BitEncoder[] _isRepG0; // 0x48 private SevenZip.Compression.RangeCoder.BitEncoder[] _isRepG1; // 0x50 private SevenZip.Compression.RangeCoder.BitEncoder[] _isRepG2; // 0x58 private SevenZip.Compression.RangeCoder.BitEncoder[] _isRep0Long; // 0x60 private SevenZip.Compression.RangeCoder.BitTreeEncoder[] _posSlotEncoder; // 0x68 private SevenZip.Compression.RangeCoder.BitEncoder[] _posEncoders; // 0x70 private SevenZip.Compression.RangeCoder.BitTreeEncoder _posAlignEncoder; // 0x78 private SevenZip.Compression.LZMA.Encoder.LenPriceTableEncoder _lenEncoder; // 0x88 private SevenZip.Compression.LZMA.Encoder.LenPriceTableEncoder _repMatchLenEncoder; // 0x90 private SevenZip.Compression.LZMA.Encoder.LiteralEncoder _literalEncoder; // 0x98 private System.UInt32[] _matchDistances; // 0xa0 private System.UInt32 _numFastBytes; // 0xa8 private System.UInt32 _longestMatchLength; // 0xac private System.UInt32 _numDistancePairs; // 0xb0 private System.UInt32 _additionalOffset; // 0xb4 private System.UInt32 _optimumEndIndex; // 0xb8 private System.UInt32 _optimumCurrentIndex; // 0xbc private System.Boolean _longestMatchWasFound; // 0xc0 private System.UInt32[] _posSlotPrices; // 0xc8 private System.UInt32[] _distancesPrices; // 0xd0 private System.UInt32[] _alignPrices; // 0xd8 private System.UInt32 _alignPriceCount; // 0xe0 private System.UInt32 _distTableSize; // 0xe4 private System.Int32 _posStateBits; // 0xe8 private System.UInt32 _posStateMask; // 0xec private System.Int32 _numLiteralPosStateBits; // 0xf0 private System.Int32 _numLiteralContextBits; // 0xf4 private System.UInt32 _dictionarySize; // 0xf8 private System.UInt32 _dictionarySizePrev; // 0xfc private System.UInt32 _numFastBytesPrev; // 0x100 private System.Int64 nowPos64; // 0x108 private System.Boolean _finished; // 0x110 private System.IO.Stream _inStream; // 0x118 private SevenZip.Compression.LZMA.Encoder.EMatchFinderType _matchFinderType; // 0x120 private System.Boolean _writeEndMark; // 0x124 private System.Boolean _needReleaseMFStream; // 0x125 private System.UInt32[] reps; // 0x128 private System.UInt32[] repLens; // 0x130 private const System.Int32 kPropSize; // 0x0 private System.Byte[] properties; // 0x138 private System.UInt32[] tempPrices; // 0x140 private System.UInt32 _matchPriceCount; // 0x148 private static System.String[] kMatchFinderIDs; // 0x8 private System.UInt32 _trainSize; // 0x14c // Methods private static System.Void .cctor(); // 0x2fdcb6c private static System.UInt32 GetPosSlot(System.UInt32 pos); // 0x2fdcd30 private static System.UInt32 GetPosSlot2(System.UInt32 pos); // 0x2fdce1c private System.Void BaseInit(); // 0x2fdcf04 private System.Void Create(); // 0x2fdcf4c public System.Void .ctor(); // 0x2fd7dd0 private System.Void SetWriteEndMarkerMode(System.Boolean writeEndMarker); // 0x2fdd250 private System.Void Init(); // 0x2fdd25c private System.Void ReadMatchDistances(out System.UInt32& lenRes, out System.UInt32& numDistancePairs); // 0x2fdd5b8 private System.Void MovePos(System.UInt32 num); // 0x2fdd77c private System.UInt32 GetRepLen1Price(SevenZip.Compression.LZMA.Base.State state, System.UInt32 posState); // 0x2fdd83c private System.UInt32 GetPureRepPrice(System.UInt32 repIndex, SevenZip.Compression.LZMA.Base.State state, System.UInt32 posState); // 0x2fdd8f0 private System.UInt32 GetRepPrice(System.UInt32 repIndex, System.UInt32 len, SevenZip.Compression.LZMA.Base.State state, System.UInt32 posState); // 0x2fdda34 private System.UInt32 GetPosLenPrice(System.UInt32 pos, System.UInt32 len, System.UInt32 posState); // 0x2fddacc private System.UInt32 Backward(out System.UInt32& backRes, System.UInt32 cur); // 0x2fddbe0 private System.UInt32 GetOptimum(System.UInt32 position, out System.UInt32& backRes); // 0x2fddccc private System.Boolean ChangePair(System.UInt32 smallDist, System.UInt32 bigDist); // 0x2fdfd5c private System.Void WriteEndMarker(System.UInt32 posState); // 0x2fdfd78 private System.Void Flush(System.UInt32 nowPos); // 0x2fdff28 public System.Void CodeOneBlock(out System.Int64& inSize, out System.Int64& outSize, out System.Boolean& finished); // 0x2fe0044 private System.Void ReleaseMFStream(); // 0x2fdff94 private System.Void SetOutStream(System.IO.Stream outStream); // 0x2fe10e4 private System.Void ReleaseOutStream(); // 0x2fe1100 private System.Void ReleaseStreams(); // 0x2fe1120 private System.Void SetStreams(System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize); // 0x2fe1138 public System.Void Code(System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress); // 0x2fd8c14 public System.Void WriteCoderProperties(System.IO.Stream outStream); // 0x2fd8894 private System.Void FillDistancesPrices(); // 0x2fe0db0 private System.Void FillAlignPrices(); // 0x2fe107c private static System.Int32 FindMatchFinder(System.String s); // 0x2fe1264 public System.Void SetCoderProperties(SevenZip.CoderPropID[] propIDs, System.Object[] properties); // 0x2fd859c public System.Void SetTrainSize(System.UInt32 trainSize); // 0x2fe132c } // LSDK.dll public class SevenZip.Buffer.InBuffer : System.Object { // Fields private System.Byte[] m_Buffer; // 0x10 private System.UInt32 m_Pos; // 0x18 private System.UInt32 m_Limit; // 0x1c private System.UInt32 m_BufferSize; // 0x20 private System.IO.Stream m_Stream; // 0x28 private System.Boolean m_StreamWasExhausted; // 0x30 private System.UInt64 m_ProcessedSize; // 0x38 // Methods public System.Void .ctor(System.UInt32 bufferSize); // 0x2fe190c public System.Void Init(System.IO.Stream stream); // 0x2fe1984 public System.Boolean ReadBlock(); // 0x2fe19ac public System.Void ReleaseStream(); // 0x2fe1a18 public System.Boolean ReadByte(System.Byte b); // 0x2fe1a24 public System.Byte ReadByte(); // 0x2fe1a80 public System.UInt64 GetProcessedSize(); // 0x2fe1ae0 } // LSDK.dll public class SevenZip.Buffer.OutBuffer : System.Object { // Fields private System.Byte[] m_Buffer; // 0x10 private System.UInt32 m_Pos; // 0x18 private System.UInt32 m_BufferSize; // 0x1c private System.IO.Stream m_Stream; // 0x20 private System.UInt64 m_ProcessedSize; // 0x28 // Methods public System.Void .ctor(System.UInt32 bufferSize); // 0x2fe1af0 public System.Void SetStream(System.IO.Stream stream); // 0x2fe1b68 public System.Void FlushStream(); // 0x2fe1b70 public System.Void CloseStream(); // 0x2fe1b94 public System.Void ReleaseStream(); // 0x2fe1bb8 public System.Void Init(); // 0x2fe1bc4 public System.Void WriteByte(System.Byte b); // 0x2fe1bd0 public System.Void FlushData(); // 0x2fe1c20 public System.UInt64 GetProcessedSize(); // 0x2fe1c60 } // LSDK.dll public enum SevenZip.CommandLineParser.SwitchType : { // Fields public System.Int32 value__; // 0x10 public const SevenZip.CommandLineParser.SwitchType Simple = 0; // 0x0 public const SevenZip.CommandLineParser.SwitchType PostMinus = 1; // 0x0 public const SevenZip.CommandLineParser.SwitchType LimitedPostString = 2; // 0x0 public const SevenZip.CommandLineParser.SwitchType UnLimitedPostString = 3; // 0x0 public const SevenZip.CommandLineParser.SwitchType PostChar = 4; // 0x0 // Methods } // LSDK.dll public class SevenZip.CommandLineParser.SwitchForm : System.Object { // Fields public System.String IDString; // 0x10 public SevenZip.CommandLineParser.SwitchType Type; // 0x18 public System.Boolean Multi; // 0x1c public System.Int32 MinLen; // 0x20 public System.Int32 MaxLen; // 0x24 public System.String PostCharSet; // 0x28 // Methods public System.Void .ctor(System.String idString, SevenZip.CommandLineParser.SwitchType type, System.Boolean multi, System.Int32 minLen, System.Int32 maxLen, System.String postCharSet); // 0x2fe1c70 public System.Void .ctor(System.String idString, SevenZip.CommandLineParser.SwitchType type, System.Boolean multi, System.Int32 minLen); // 0x2fe1ce0 public System.Void .ctor(System.String idString, SevenZip.CommandLineParser.SwitchType type, System.Boolean multi); // 0x2fe1d5c } // LSDK.dll public class SevenZip.CommandLineParser.SwitchResult : System.Object { // Fields public System.Boolean ThereIs; // 0x10 public System.Boolean WithMinus; // 0x11 public System.Collections.ArrayList PostStrings; // 0x18 public System.Int32 PostCharIndex; // 0x20 // Methods public System.Void .ctor(); // 0x2fe1d68 } // LSDK.dll public class SevenZip.CommandLineParser.Parser : System.Object { // Fields public System.Collections.ArrayList NonSwitchStrings; // 0x10 private SevenZip.CommandLineParser.SwitchResult[] _switches; // 0x18 private const System.Char kSwitchID1; // 0x0 private const System.Char kSwitchID2; // 0x0 private const System.Char kSwitchMinus; // 0x0 private const System.String kStopSwitchParsing; // 0x0 // Methods public System.Void .ctor(System.Int32 numSwitches); // 0x2fe1ddc private System.Boolean ParseString(System.String srcString, SevenZip.CommandLineParser.SwitchForm[] switchForms); // 0x2fe1f28 public System.Void ParseStrings(SevenZip.CommandLineParser.SwitchForm[] switchForms, System.String[] commandStrings); // 0x2fe2358 public SevenZip.CommandLineParser.SwitchResult get_Item(System.Int32 index); // 0x2fe2478 public static System.Int32 ParseCommand(SevenZip.CommandLineParser.CommandForm[] commandForms, System.String commandString, out System.String& postString); // 0x2fe24a8 private static System.Boolean ParseSubCharsCommand(System.Int32 numForms, SevenZip.CommandLineParser.CommandSubCharsSet[] forms, System.String commandString, System.Collections.ArrayList indices); // 0x2fe25d0 private static System.Boolean IsItSwitchChar(System.Char c); // 0x2fe2344 } // LSDK.dll public class SevenZip.CommandLineParser.CommandForm : System.Object { // Fields public System.String IDString; // 0x10 public System.Boolean PostStringMode; // 0x18 // Methods public System.Void .ctor(System.String idString, System.Boolean postStringMode); // 0x2fe2784 } // LSDK.dll internal class SevenZip.CommandLineParser.CommandSubCharsSet : System.Object { // Fields public System.String Chars; // 0x10 public System.Boolean EmptyAllowed; // 0x18 // Methods public System.Void .ctor(); // 0x2fe2810 } // LSDK.dll public class LSDK_SERVERDATA.ServerData_CN_IOS : System.Object, LSDK_SERVERDATA.IServerData { // Fields // Methods public System.Boolean GetBoolParam(System.String key, System.Boolean defaultVal); // 0x2fe286c public System.Int32 GetIntParam(System.String key, System.Int32 deaultVal); // 0x2fe2994 public System.Single GetFloatParam(System.String key, System.Single deaultVal); // 0x2fe2ab0 public System.String GetStringParam(System.String key, System.String defaultVal); // 0x2fe2bd4 public System.Void .ctor(); // 0x2fe2cd8 } // LSDK.dll public interface LSDK_SERVERDATA.IServerData : { // Fields // Methods public abstract System.Boolean GetBoolParam(System.String key, System.Boolean defaultVal); // 0x0 public abstract System.Int32 GetIntParam(System.String key, System.Int32 deaultVal); // 0x0 public abstract System.Single GetFloatParam(System.String key, System.Single deaultVal); // 0x0 public abstract System.String GetStringParam(System.String key, System.String defaultVal); // 0x1bd23b0 } // LSDK.dll public class LSDK_SERVERDATA.ServerData_Editor : System.Object, LSDK_SERVERDATA.IServerData { // Fields // Methods public System.Boolean GetBoolParam(System.String key, System.Boolean defaultVal); // 0x2fe2ce0 public System.Int32 GetIntParam(System.String key, System.Int32 deaultVal); // 0x2fe2e08 public System.Single GetFloatParam(System.String key, System.Single deaultVal); // 0x2fe2f24 public System.String GetStringParam(System.String key, System.String defaultVal); // 0x2fe3048 public System.Void .ctor(); // 0x2fe312c } // LSDK.dll internal class LSDK_PAY.PAY_CN : LSDK_PAY.IPay { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods internal override System.Void doInitPay(); // 0x2fe3134 internal override System.Void InitOperator(); // 0x2fe3528 internal override System.Void SetMobileNet(System.Boolean isOpen); // 0x2fe38e0 internal override System.Void startPayment(System.Int32 _chargeIndex, System.String ext); // 0x2fe3d18 internal override System.Void exitGame(); // 0x2fe3ee0 internal override System.Boolean HaveMoreGame(); // 0x2fe4298 internal override System.Void StartMoreGame(); // 0x2fe4374 internal override System.Boolean IsOpenMusic(); // 0x2fe472c internal override System.String GetAbout(); // 0x2fe4808 internal override System.String GetHelp(); // 0x2fe48f8 internal override System.Boolean GetIsCTCard(); // 0x2fe49e8 internal override System.Boolean GetIsCMCard(); // 0x2fe4ac4 internal override System.String GetPhoneCardSymbol(); // 0x2fe4ba0 internal override System.Void StartLargePayment(System.Int32 chargeId, System.String channel); // 0x2fe4fb0 internal override System.Boolean HasLargeCharge(); // 0x2fe50ec internal override System.String GetBwcCode(); // 0x2fe51f0 internal override System.Boolean GetMonthlyStatus(); // 0x2fe52e0 internal override System.Void setPayLogEvent(System.String tag, System.String value); // 0x2fe52e8 internal override System.Void startSubscribePayment(System.Int32 _chargeIndex, System.String ext); // 0x2fe53f0 public System.Void .ctor(); // 0x2fe552c } // LSDK.dll internal abstract class LSDK_PAY.IPay : System.Object { // Fields // Methods internal abstract System.Void doInitPay(); // 0x1bd2ec0 internal virtual System.Void InitOperator(); // 0x2fe5558 internal virtual System.Void SetMobileNet(System.Boolean isOpen); // 0x2fe555c internal abstract System.Void startPayment(System.Int32 _chargeIndex, System.String ext); // 0x1bd364c internal abstract System.Void startSubscribePayment(System.Int32 _chargeIndex, System.String ext); // 0x1bd364c internal virtual System.Void exitGame(); // 0x2fe5560 internal virtual System.Boolean HaveMoreGame(); // 0x2fe5564 internal virtual System.Void StartMoreGame(); // 0x2fe556c internal virtual System.Boolean IsOpenMusic(); // 0x2fe5570 internal abstract System.String GetAbout(); // 0x1bd219c internal abstract System.String GetHelp(); // 0x1bd219c internal virtual System.Boolean GetIsCTCard(); // 0x2fe5578 internal virtual System.Boolean GetIsCMCard(); // 0x2fe5580 internal virtual System.String GetPhoneCardSymbol(); // 0x2fe5588 internal virtual System.Void StartLargePayment(System.Int32 chargeId, System.String channel); // 0x2fe55c8 internal virtual System.Boolean HasLargeCharge(); // 0x2fe55cc internal virtual System.String GetBwcCode(); // 0x2fe55d4 internal virtual System.Boolean GetMonthlyStatus(); // 0x2fe5614 internal virtual System.Void setPayLogEvent(System.String tag, System.String value); // 0x2fe561c protected System.Void .ctor(); // 0x2fe5550 } // LSDK.dll [Serializable] private sealed class LSDK_PAY.PAY_Editor.<>c : System.Object { // Fields public static readonly LSDK_PAY.PAY_Editor.<>c <>9; // 0x0 public static System.Action<System.String> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2fe5bf8 public System.Void .ctor(); // 0x2fe5c60 internal System.Void <startPayment>b__1_0(System.String s); // 0x2fe5c68 } // LSDK.dll internal class LSDK_PAY.PAY_Editor : LSDK_PAY.IPay { // Fields // Methods internal override System.Void doInitPay(); // 0x2fe5620 internal override System.Void startPayment(System.Int32 _chargeIndex, System.String ext); // 0x2fe5624 private System.Void PcPay(System.String productId, System.String payload, System.Action<System.String> callback); // 0x2fe58ac internal override System.String GetAbout(); // 0x2fe5b04 internal override System.String GetHelp(); // 0x2fe5b44 internal override System.Void StartLargePayment(System.Int32 chargeId, System.String channel); // 0x2fe5b84 internal override System.Boolean HasLargeCharge(); // 0x2fe5be4 internal override System.Void startSubscribePayment(System.Int32 _chargeIndex, System.String ext); // 0x2fe5bec public System.Void .ctor(); // 0x2fe5bf0 } // LSDK.dll internal class LSDK_LOG.Log_CN : LSDK_LOG.ILog { // Fields private UnityEngine.AndroidJavaClass mLogJavaCls; // 0x10 // Methods internal override System.Void doInitLog(); // 0x2fe5d60 internal override System.Void InitLog(LLogType type); // 0x2fe5e5c internal override System.Void SendLog(LLogType type); // 0x2fe5f58 internal override System.Void CallMethod(System.String method, System.String param); // 0x2fe60a4 internal override System.Void CallMethod(System.String method, System.Int32 param); // 0x2fe626c internal override System.Void CallMethod(System.String method, System.Single param); // 0x2fe6454 public System.Void .ctor(); // 0x2fe664c } // LSDK.dll internal abstract class LSDK_LOG.ILog : System.Object { // Fields // Methods internal abstract System.Void doInitLog(); // 0x1bd2ec0 internal abstract System.Void InitLog(LLogType type); // 0x1bd33a4 internal abstract System.Void SendLog(LLogType type); // 0x1bd33a4 internal virtual System.Void CallMethod(System.String method, System.String param); // 0x2fe665c internal virtual System.Void CallMethod(System.String method, System.Int32 param); // 0x2fe6660 internal virtual System.Void CallMethod(System.String method, System.Single param); // 0x2fe6664 internal virtual System.Void sendPlayLog(System.Int32 code, System.Int32 revieveCount, System.Int32 distance, System.Int32 level, System.Int32 score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2fe6668 internal virtual System.Void sendConsumeLog(System.Boolean isBuyItem, System.String baseData, System.Int32 costItemId, System.Int32 itemFor, System.Int32 curLv, System.Int32 costCoinOrDiamondCount, System.Int32 pageName, System.Int32 maxLv); // 0x2fe666c internal virtual System.Void sendPaymentLog(System.Int32 chargeId, System.String baseData, System.Single money, System.Int32 curLv, System.Int32 pageName, System.Int32 maxLv); // 0x2fe6670 internal virtual System.Void SendPageLog(System.Boolean isPage, System.String from, System.String to, System.String mark); // 0x2fe6674 internal virtual System.Void send307ConsumeLog(System.Boolean isBuyItem, System.String detail, System.Int32 costForItem, System.Int32 costCount, System.Int32 costItemId, System.Int32 countAfterCost, System.Int32 levelAfterCost, System.Int32 pageId); // 0x2fe6678 internal virtual System.Void send307PlayLog(System.Int32 result, System.Int32 costItemId, System.Int32 itemCostCount, System.Int32 modeName, System.Int32 diamondNumRemain, System.String roleIds, System.Int32 playerLevel, System.Int32 gameTimeSeconds); // 0x2fe667c internal virtual System.Void send307ProductLog(System.Int32 type, System.String items, System.String param1, System.String param2); // 0x2fe6680 protected System.Void .ctor(); // 0x2fe6654 } // LSDK.dll internal class LSDK_LOG.Log_Editor : LSDK_LOG.ILog { // Fields private System.Collections.Generic.Dictionary<System.String,System.Object> logData; // 0x10 // Methods internal override System.Void doInitLog(); // 0x2fe6684 internal override System.Void InitLog(LLogType type); // 0x2fe6688 internal override System.Void SendLog(LLogType type); // 0x2fe6704 internal override System.Void CallMethod(System.String method, System.String param); // 0x2fe67c8 internal override System.Void CallMethod(System.String method, System.Int32 param); // 0x2fe6830 internal override System.Void CallMethod(System.String method, System.Single param); // 0x2fe68cc public System.Void .ctor(); // 0x2fe6970 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fe80c0 internal System.Void <doGameServerLogin>b__0(System.String result); // 0x2fedea8 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass53_0 : System.Object { // Fields public System.Action<SDKAccount> callback; // 0x10 public LSDK_JOY.Joy_CN <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x2feb2dc internal System.Void <showLoginUI>b__0(System.String result); // 0x2fedec4 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass55_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2feb5b8 internal System.Void <jumpOPPOGameCenter>b__0(System.String ret); // 0x2fedf78 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass68_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fec480 internal System.Void <getResVersion>b__0(System.String result); // 0x2fedff4 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass71_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fec908 internal System.Void <checkInvalidWord>b__0(System.String result); // 0x2fee018 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass7_0 : System.Object { // Fields public LSDK_JOY.Joy_CN <>4__this; // 0x10 public System.Action<SDKAccount> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2fe7728 internal System.Void <doInit>b__0(System.String result); // 0x2fee17c } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fe7b84 internal System.Void <doPlatLogin>b__0(System.String result); // 0x2fee2e4 } // LSDK.dll private sealed class LSDK_JOY.Joy_CN.<>c__DisplayClass9_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fe7e08 internal System.Void <doAutoPlatLogin>b__0(System.String result); // 0x2fee300 } // LSDK.dll internal class LSDK_JOY.Joy_CN : LSDK_JOY.IJoy { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 private UnityEngine.AndroidJavaClass _onLineAccountJavaCls; // 0x18 // Methods private UnityEngine.AndroidJavaClass getJoyCls(); // 0x2fe6978 private UnityEngine.AndroidJavaClass get_OnLineAccountJava(); // 0x2fe6a00 internal override System.Void doInitJoy(); // 0x2fe6b04 internal override System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2fe71d4 internal override System.Void doInit(System.Int32 logType, System.Action<SDKAccount> callback); // 0x2fe74a8 internal override System.Void doPlatLogin(System.Int32 logType, System.Action<System.String> callback); // 0x2fe7908 internal override System.Void doAutoPlatLogin(System.Int32 logType, System.Action<System.String> callback); // 0x2fe7b8c internal override System.Void doGameServerLogin(System.String serverId, System.String guid, System.Action<System.String> callback); // 0x2fe7e10 internal override System.Void ValidateVIPStatus(System.Action<System.Boolean,System.String> callback); // 0x2fe80c8 internal override System.Void getPackageListData(System.Action<System.String> callback); // 0x2fe81f8 internal override System.String getChannelID(); // 0x2fe82e4 internal override System.Void OpenKefu(); // 0x2fe83d4 internal override System.String getUID(); // 0x2fe8498 internal override System.String GetNickName(); // 0x2fe8588 internal override System.Void UpdateNickName(System.String nickName, System.String phoneNum, System.Action<System.String> callback); // 0x2fe8678 internal override System.Void GetCDKeyData(System.String cdKey, System.Action<System.String> callback); // 0x2fe87e0 internal override System.Void GetAdPage(); // 0x2fe8910 internal override System.Void OpenWebPage(System.String data, System.String linkType, System.String lindData); // 0x2fe8a0c internal override System.Void ShowMailDialog(System.String linkType); // 0x2fe8a94 internal override System.Int32 GetUnReadMailNum(); // 0x2fe8adc internal override System.Void getMailList(System.Action<System.String> callback); // 0x2fe8bb8 internal override System.Void RestartGame(); // 0x2fe8ca4 internal override System.Boolean ShowActivityPage(); // 0x2fe8da0 internal override System.Void GetActivityPageData(System.Action<System.String> callback); // 0x2fe8e7c internal override System.Void IsCanDoCharge(System.String data); // 0x2fe8f68 private System.Boolean CheckChargeValidate(System.String validateStr); // 0x2fe9110 internal override System.Void GetGameRank(System.Action<System.String> callBack); // 0x2fe943c internal override System.Void submitRankScore(System.String data); // 0x2fe9578 internal override System.Void GetTotelPriceFromServer(System.String start, System.String end, System.Action<System.String> callback); // 0x2fe96a8 internal override System.Boolean IsPackageInstalled(System.String pkgName); // 0x2fe9810 internal override System.Void OpenApp(System.String pkgName); // 0x2fe9908 internal override System.Void GetClipboardContent(System.Action<System.String> callback); // 0x2fe99e8 internal override System.String DesEncrypt(System.String text); // 0x2fe9ad4 internal override System.Void GameArchive(System.String data, System.Action<System.String> callback); // 0x2fe9be0 internal override System.Void getGameArchive(System.String archive_type, System.Action<System.String> callback); // 0x2fe9d00 internal override System.Void resetUserArchives(System.Action<System.String> callback); // 0x2fe9e20 internal override System.Void addPvpScore(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x2fe9f6c internal override System.Void getPvpUserList(System.Action<System.String> callback); // 0x2fea1d0 internal override System.Void getPvpRank(System.Int32 limit, System.Action<System.String> callback); // 0x2fea2bc internal override System.Void getPvpUserData(System.String fuid, System.Action<System.String> callback); // 0x2fea418 internal override System.Void getPVPWarRewardList(System.String type, System.Action<System.String> callback); // 0x2fea548 internal override System.Void save3V3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x2fea678 internal override System.Void get3V3Rank(System.Int32 limit, System.Action<System.String> callback); // 0x2fea840 internal override System.Void get3V3RandomByRange(System.Action<System.String> callback); // 0x2fea98c internal override System.Void get3V3Top10(System.Action<System.String> callback); // 0x2feaa78 internal override System.Void GetGameParam(System.String json, System.String objectName, System.String methodName); // 0x2feab64 internal override System.Void getAllRanks(System.String type, System.Action<System.String> callback); // 0x2feacb4 internal override System.Void setAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x2feade4 internal override System.String getBasicWebParams(); // 0x2feaf4c internal override System.Void checkHeart(System.Action<System.String> callback); // 0x2feb03c internal override System.Void showLoginUI(System.Action<SDKAccount> callback); // 0x2feb128 internal override System.Void delMail(System.String mail_ids, System.Action<System.String> callback); // 0x2feb2e4 internal override System.Void jumpOPPOGameCenter(System.Action<System.Boolean> callback); // 0x2feb414 private System.Void CallMethod(System.String method); // 0x2fe8958 private System.Void CallMethod(System.String method, System.String param); // 0x2fe73d8 private System.Void CallMethod(System.String method, System.Int32 param); // 0x2fe72e4 private System.Void CallMethod(System.String method, System.Single param); // 0x2feb5c0 public SDKAccount getAccount(); // 0x2feb6bc internal override System.Void jumpUserprivacyPage(); // 0x2feb7dc internal override System.Void jumpUserServerPage(); // 0x2feb898 internal override LPhoneScreenInfo getPhoneScreenInfo(); // 0x2feb954 internal override System.String getDeviceId(); // 0x2febda4 internal override System.Boolean isInstallDY(); // 0x2febee0 internal override System.Boolean isInstallQQ(); // 0x2febfb8 internal override System.Boolean isInstallWX(); // 0x2fec090 internal override System.Void getResVersion(System.String name, System.String resVersion, System.Action<System.String> callback); // 0x2fec168 internal override System.Boolean isFormGameCenter(); // 0x2fec488 internal override System.Void launchGameCenter(); // 0x2fec564 internal override System.Void checkInvalidWord(System.String content, System.Action<System.Boolean> callback); // 0x2fec628 internal override System.Void onGameLoginResultForVersion(System.String name); // 0x2fec910 internal override System.Void setUserCertificationInfo(System.String username, System.Boolean isCertification, System.Int32 age, System.Int32 gameTime); // 0x2fecd20 internal override System.Int32 getGameTime(); // 0x2fecf54 internal override System.Void jumpToMarket(); // 0x2fed064 internal override System.Void submitComments(System.String content); // 0x2fed128 internal override System.String get307H5UrlOversea(); // 0x2fed208 internal override System.Boolean getNewServerActivityConfig(System.String callbackName, System.String methodName); // 0x2fed2f8 internal override System.Boolean getNewServerRanks(System.String rankType, System.String callbackName, System.String methodName); // 0x2fed658 internal override System.Boolean uploadNewServerRankResult(System.String rankType, System.Int32 value, System.String callbackName, System.String methodName); // 0x2feda0c public System.Void .ctor(); // 0x2fede48 } // LSDK.dll private sealed class LSDK_JOY.IJoy.<>c__DisplayClass52_0 : System.Object { // Fields public System.Action<System.Boolean,System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fee800 internal System.Void <createCallback>b__0(System.String result); // 0x2feea04 } // LSDK.dll private sealed class LSDK_JOY.IJoy.<>c__DisplayClass53_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fee808 internal System.Void <createCallback>b__0(System.String result); // 0x2feeb8c } // LSDK.dll internal abstract class LSDK_JOY.IJoy : System.Object { // Fields protected static System.String CALLBACK_NAME; // 0x0 protected static System.String METHOD_CALLBACK; // 0x8 // Methods internal abstract System.Void doInitJoy(); // 0x1bd2ec0 internal virtual System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2fee31c internal virtual System.Void doPlatLogin(System.Int32 logType, System.Action<System.String> callback); // 0x2fee320 internal virtual System.Void doAutoPlatLogin(System.Int32 logType, System.Action<System.String> callback); // 0x2fee428 internal virtual System.Void doGameServerLogin(System.String serverId, System.String guid, System.Action<System.String> callback); // 0x2fee530 internal virtual System.Void doInit(System.Int32 logType, System.Action<SDKAccount> callback); // 0x2fee534 internal virtual System.Void ValidateVIPStatus(System.Action<System.Boolean,System.String> callback); // 0x2fee538 internal virtual System.Void getPackageListData(System.Action<System.String> callback); // 0x2fee53c internal abstract System.String getChannelID(); // 0x1bd219c internal virtual System.Void OpenKefu(); // 0x2fee540 internal abstract System.String getUID(); // 0x1bd219c internal abstract System.String GetNickName(); // 0x1bd219c internal abstract System.Void UpdateNickName(System.String nickName, System.String phoneNum, System.Action<System.String> callback); // 0x1bd3d30 internal abstract System.Void GetCDKeyData(System.String cdKey, System.Action<System.String> callback); // 0x1bd3c20 internal virtual System.Void GetCDKeyDataWithCallback(System.String cdKey, System.Action<System.String> callback); // 0x2fee544 internal virtual System.Void GetAdPage(); // 0x2fee548 internal virtual System.Void OpenWebPage(System.String data, System.String linkType, System.String lindData); // 0x2fee54c internal abstract System.Void ShowMailDialog(System.String linkType); // 0x1bd3a1c internal abstract System.Int32 GetUnReadMailNum(); // 0x1bd1ddc internal virtual System.Void getMailList(System.Action<System.String> callback); // 0x2fee550 internal virtual System.Void RestartGame(); // 0x2fee554 internal virtual System.Boolean ShowActivityPage(); // 0x2fee558 internal virtual System.Void GetActivityPageData(System.Action<System.String> callback); // 0x2fee560 internal virtual System.Void IsCanDoCharge(System.String data); // 0x2fee564 internal virtual System.Void GetGameRank(System.Action<System.String> callBack); // 0x2fee568 internal virtual System.Void submitRankScore(System.String data); // 0x2fee56c internal virtual System.Void GetTotelPriceFromServer(System.String start, System.String end, System.Action<System.String> callback); // 0x2fee570 internal virtual System.Void initLogFlag(System.Action<System.String> callback); // 0x2fee574 internal virtual System.Boolean IsPackageInstalled(System.String pkgName); // 0x2fee578 internal virtual System.Void OpenApp(System.String pkgName); // 0x2fee580 internal virtual System.Void GetClipboardContent(System.Action<System.String> callback); // 0x2fee584 internal virtual System.String DesEncrypt(System.String text); // 0x2fee588 internal virtual System.Void GameArchive(System.String data, System.Action<System.String> callback); // 0x2fee590 internal virtual System.Void getGameArchive(System.String archive_type, System.Action<System.String> callback); // 0x2fee594 internal virtual System.Void resetUserArchives(System.Action<System.String> callback); // 0x2fee598 internal virtual System.Void addPvpScore(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x2fee59c internal virtual System.Void getPvpUserList(System.Action<System.String> callback); // 0x2fee5a0 internal virtual System.Void getPvpRank(System.Int32 limit, System.Action<System.String> callback); // 0x2fee5a4 internal virtual System.Void getPvpUserData(System.String fuid, System.Action<System.String> callback); // 0x2fee5a8 internal virtual System.Void getPVPWarRewardList(System.String type, System.Action<System.String> callback); // 0x2fee5ac internal virtual System.Void save3V3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x2fee5b0 internal virtual System.Void get3V3Rank(System.Int32 limit, System.Action<System.String> callback); // 0x2fee5b4 internal virtual System.Void get3V3RandomByRange(System.Action<System.String> callback); // 0x2fee5b8 internal virtual System.Void get3V3Top10(System.Action<System.String> callback); // 0x2fee5bc internal virtual System.Void GetGameParam(System.String json, System.String callbackName, System.String methodName); // 0x2fee5c0 internal virtual System.Void getAllRanks(System.String type, System.Action<System.String> callback); // 0x2fee5c4 internal virtual System.Void setAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x2fee5c8 internal virtual System.String getBasicWebParams(); // 0x2fee5cc internal virtual System.Void checkHeart(System.Action<System.String> callback); // 0x2fee60c internal virtual System.Void showLoginUI(System.Action<SDKAccount> callback); // 0x2fee610 internal virtual System.Void delMail(System.String mail_ids, System.Action<System.String> callback); // 0x2fee614 internal virtual System.Void jumpOPPOGameCenter(System.Action<System.Boolean> callback); // 0x2fee618 protected LSDK_StringCallback createCallback(System.String tag, System.Action<System.Boolean,System.String> callback); // 0x2fee61c protected LSDK_StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2fe7730 internal virtual System.Void jumpUserServerPage(); // 0x2fee810 internal virtual System.Void jumpUserprivacyPage(); // 0x2fee814 internal virtual LPhoneScreenInfo getPhoneScreenInfo(); // 0x2fee818 internal virtual System.String getDeviceId(); // 0x2fee820 internal virtual System.Boolean isInstallDY(); // 0x2fee860 internal virtual System.Boolean isInstallQQ(); // 0x2fee868 internal virtual System.Boolean isInstallWX(); // 0x2fee870 internal virtual System.Void getResVersion(System.String name, System.String resVersion, System.Action<System.String> callback); // 0x2fee878 internal virtual System.Boolean isFormGameCenter(); // 0x2fee8d0 internal virtual System.Void launchGameCenter(); // 0x2fee8d8 internal virtual System.Void checkInvalidWord(System.String content, System.Action<System.Boolean> callback); // 0x2fee8dc internal virtual System.Void onGameLoginResultForVersion(System.String name); // 0x2fee8f8 internal virtual System.Void setUserCertificationInfo(System.String username, System.Boolean isCertification, System.Int32 age, System.Int32 gameTime); // 0x2fee8fc internal virtual System.Int32 getGameTime(); // 0x2fee900 internal virtual System.Void jumpToMarket(); // 0x2fee908 internal virtual System.Void submitComments(System.String content); // 0x2fee90c internal virtual System.String get307H5UrlOversea(); // 0x2fee910 internal virtual System.Boolean getNewServerActivityConfig(System.String callbackName, System.String methodName); // 0x2fee950 internal virtual System.Boolean uploadNewServerRankResult(System.String rankType, System.Int32 value, System.String callbackName, System.String methodName); // 0x2fee958 internal virtual System.Boolean getNewServerRanks(System.String rankType, System.String callbackName, System.String methodName); // 0x2fee960 protected System.Void .ctor(); // 0x2fedea0 private static System.Void .cctor(); // 0x2fee968 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass14_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff0078 internal System.Void <getMailList>b__0(System.String result); // 0x2ff3cdc } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff0690 internal System.Void <delMail>b__0(System.String result); // 0x2ff3d00 internal System.Void <delMail>b__1(System.String result); // 0x2ff3d24 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff0a58 internal System.Void <checkHeart>b__0(System.String result); // 0x2ff3d48 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass21_0 : System.Object { // Fields public System.String callbackName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2ff0f64 internal System.Void <getNewServerActivityConfig>b__0(System.String s); // 0x2ff3d6c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass22_0 : System.Object { // Fields public System.String callbackName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2ff1194 internal System.Void <uploadNewServerRankResult>b__0(System.String s); // 0x2ff3e1c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass23_0 : System.Object { // Fields public System.String callbackName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2ff1360 internal System.Void <getNewServerRanks>b__0(System.String s); // 0x2ff3ecc } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff1558 internal System.Void <getResVersion>b__0(System.String result); // 0x2ff3f7c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass25_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff1800 internal System.Void <GameArchive>b__0(System.String result); // 0x2ff3fa0 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass26_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff1aa8 internal System.Void <getGameArchive>b__0(System.String result); // 0x2ff3fc4 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass27_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff1d58 internal System.Void <resetUserArchives>b__0(System.String result); // 0x2ff3fe8 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass28_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff2140 internal System.Void <addPvpScore>b__0(System.String result); // 0x2ff400c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass29_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff23b0 internal System.Void <getPvpUserList>b__0(System.String result); // 0x2ff4030 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass2_0 : System.Object { // Fields public System.String callbackName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2feef30 internal System.Void <GetGameParam>b__0(System.String s); // 0x2ff4054 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass30_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff268c internal System.Void <getPvpRank>b__0(System.String result); // 0x2ff4104 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass31_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff2934 internal System.Void <getPvpUserData>b__0(System.String result); // 0x2ff4128 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass32_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff2bdc internal System.Void <getPVPWarRewardList>b__0(System.String result); // 0x2ff414c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass33_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff2f30 internal System.Void <save3V3Score>b__0(System.String result); // 0x2ff4170 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass34_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff320c internal System.Void <get3V3Rank>b__0(System.String result); // 0x2ff4194 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass35_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff347c internal System.Void <get3V3RandomByRange>b__0(System.String result); // 0x2ff41b8 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass36_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff36ec internal System.Void <get3V3Top10>b__0(System.String result); // 0x2ff41dc } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass37_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff3994 internal System.Void <getAllRanks>b__0(System.String result); // 0x2ff4200 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass38_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff3c7c internal System.Void <setAllRanks>b__0(System.String result); // 0x2ff4224 } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fef374 internal System.Void <getPackageListData>b__0(System.String result); // 0x2ff4248 internal System.Void <getPackageListData>b__1(System.String result); // 0x2ff426c } // LSDK.dll private sealed class LSDK_JOY.Joy_Editor.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fef59c internal System.Void <GetActivityPageData>b__0(System.String s); // 0x2ff4290 } // LSDK.dll internal class LSDK_JOY.Joy_Editor : LSDK_JOY.IJoy { // Fields // Methods internal override System.Void doInitJoy(); // 0x2feeba8 internal override System.Void doInit(System.Int32 logType, System.Action<SDKAccount> callback); // 0x2feebac internal override System.Void GetGameParam(System.String json, System.String callbackName, System.String methodName); // 0x2feecb8 internal override System.Void getPackageListData(System.Action<System.String> callback); // 0x2feef38 internal override System.Void GetActivityPageData(System.Action<System.String> callback); // 0x2fef37c internal override System.String getChannelID(); // 0x2fef5a4 internal override System.String getUID(); // 0x2fef604 internal override System.String GetNickName(); // 0x2fef6c8 internal override System.Void UpdateNickName(System.String nickName, System.String phoneNum, System.Action<System.String> callback); // 0x2fef76c internal override System.Void GetCDKeyData(System.String cdKey, System.Action<System.String> callback); // 0x2fef8c0 internal override System.Void GetCDKeyDataWithCallback(System.String cdKey, System.Action<System.String> callback); // 0x2fef9cc internal override System.Void OpenWebPage(System.String data, System.String linkType, System.String lindData); // 0x2fefad8 internal override System.Void ShowMailDialog(System.String linkType); // 0x2fefc24 internal override System.Int32 GetUnReadMailNum(); // 0x2fefc8c internal override System.Void getMailList(System.Action<System.String> callback); // 0x2fefc94 internal override System.Void delMail(System.String mail_ids, System.Action<System.String> callback); // 0x2ff0080 internal override System.Void checkHeart(System.Action<System.String> callback); // 0x2ff0698 internal override System.Void GetGameRank(System.Action<System.String> callBack); // 0x2ff0a60 internal override System.String getDeviceId(); // 0x2ff0ac0 private UnityEngine.WWWForm GetBasicForm(); // 0x2ff0b00 internal override System.String get307H5UrlOversea(); // 0x2ff0d9c internal override System.Boolean getNewServerActivityConfig(System.String callbackName, System.String methodName); // 0x2ff0ddc internal override System.Boolean uploadNewServerRankResult(System.String rankType, System.Int32 value, System.String callbackName, System.String methodName); // 0x2ff0f6c internal override System.Boolean getNewServerRanks(System.String rankType, System.String callbackName, System.String methodName); // 0x2ff119c internal override System.Void getResVersion(System.String name, System.String resVersion, System.Action<System.String> callback); // 0x2ff1368 internal override System.Void GameArchive(System.String data, System.Action<System.String> callback); // 0x2ff1560 internal override System.Void getGameArchive(System.String archive_type, System.Action<System.String> callback); // 0x2ff1808 internal override System.Void resetUserArchives(System.Action<System.String> callback); // 0x2ff1ab0 internal override System.Void addPvpScore(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x2ff1d60 internal override System.Void getPvpUserList(System.Action<System.String> callback); // 0x2ff2148 internal override System.Void getPvpRank(System.Int32 limit, System.Action<System.String> callback); // 0x2ff23b8 internal override System.Void getPvpUserData(System.String fuid, System.Action<System.String> callback); // 0x2ff2694 internal override System.Void getPVPWarRewardList(System.String type, System.Action<System.String> callback); // 0x2ff293c internal override System.Void save3V3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x2ff2be4 internal override System.Void get3V3Rank(System.Int32 limit, System.Action<System.String> callback); // 0x2ff2f38 internal override System.Void get3V3RandomByRange(System.Action<System.String> callback); // 0x2ff3214 internal override System.Void get3V3Top10(System.Action<System.String> callback); // 0x2ff3484 internal override System.Void getAllRanks(System.String type, System.Action<System.String> callback); // 0x2ff36f4 internal override System.Void setAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x2ff399c public System.Void .ctor(); // 0x2ff3c84 } // LSDK.dll public class LSDK.LResModel : System.Object { // Fields public System.Int32 status; // 0x10 public System.String jsonData; // 0x18 public System.Collections.Generic.List<LSDK.LResModelItem> models; // 0x20 // Methods public static LSDK.LResModel parse(System.String s); // 0x2ff4524 public System.Void .ctor(); // 0x2ff4b3c } // LSDK.dll public class LSDK.LResModelItem : System.Object { // Fields public System.String name; // 0x10 public System.String version; // 0x18 public System.String url; // 0x20 // Methods public System.Void .ctor(); // 0x2ff4b44 } // LSDK.dll internal class LSDK.LSDKControl : System.Object { // Fields private static LSDK_PAY.IPay mPayImpl; // 0x0 private static LSDK_SERVERDATA.IServerData mServerDataImpl; // 0x8 private static LSDK_LOG.ILog mLogImpl; // 0x10 private static LSDK_JOY.IJoy mJoyImpl; // 0x18 // Methods private static System.Boolean get_Is100100(); // 0x2ff4b4c internal static LSDK_PAY.IPay getPay(); // 0x2ff4bbc internal static LSDK_SERVERDATA.IServerData getServerData(); // 0x2ff4cbc internal static LSDK_LOG.ILog getLog(); // 0x2ff4d9c internal static LSDK_JOY.IJoy getJoy(); // 0x2ff4e7c public System.Void .ctor(); // 0x2ff4f68 } // LSDK.dll public class LSDK.LTool : System.Object { // Fields // Methods public static System.Boolean OpenSerializedInfo(System.String path, ref T& result); // 0x1bd6678 public static System.Boolean OpenSerializedInfoByContent(System.String content, ref T& result); // 0x1bd6678 public static System.Boolean SerializeInfo(T info, System.String path, System.Boolean encrypt); // 0x1ce0384 public static System.Void EncryptFile(System.String filePath); // 0x2ff4f70 public static System.String DecryptFile(System.String filePath); // 0x2ff5390 public System.Void .ctor(); // 0x2ff5970 } // LSDK.dll private sealed class LSDK.Utils.LUCR.<_doCheckResultFailUpload>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private System.Exception <e>5__1; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x2ff5d24 private System.Void System.IDisposable.Dispose(); // 0x2ff5d54 private System.Boolean MoveNext(); // 0x2ff5d58 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x2ff5ea8 private System.Void System.Collections.IEnumerator.Reset(); // 0x2ff5eb0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x2ff5ee8 } // LSDK.dll internal class LSDK.Utils.LUCR : System.Object { // Fields internal static System.Boolean isOpening; // 0x0 // Methods public static extern System.Int32 _smc(System.String s); // 0x2ff5978 public static extern System.Int32 _check(System.String s); // 0x2ff5a0c public static extern System.Void _vl(); // 0x2ff5aa0 public static System.Void doLogic(); // 0x2ff5b00 private static System.Void doCheckResultFailUpload(); // 0x2ff5c24 private static System.Collections.IEnumerator _doCheckResultFailUpload(); // 0x2ff5ccc public System.Void .ctor(); // 0x2ff5d4c } // LSDK.dll public static class LSDK.Utils.ReadXML : System.Object { // Fields private static System.String path; // 0x0 // Methods private static System.Void .cctor(); // 0x2ff5ef0 private static System.Void SetXmlPath(System.String p); // 0x2ff5ef4 private static System.Xml.Linq.XElement LoadXML(); // 0x2ff5f5c public static LPayConfigs ReadElements(System.String path); // 0x2ff6040 private static System.Collections.Generic.List<LPayConfigItem> parseAsConfigItems(System.Xml.Linq.XElement element); // 0x2ff649c private static System.Collections.Generic.List<LChargeItem> parseAsCharges(System.Xml.Linq.XElement element); // 0x2ff6c04 } // LSDK.dll private sealed class LSDK.NewServerActivity.LNewServerActivityAPI.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.String,LSDK.NewServerActivity.LServerActivityConfig> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff7584 internal System.Void <getNewServerActivityConfig>b__0(System.String s); // 0x2ff78a4 } // LSDK.dll private sealed class LSDK.NewServerActivity.LNewServerActivityAPI.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<System.String,System.Boolean,System.Int32,LSDK.NewServerActivity.NewServerActivityRankData> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff7710 internal System.Void <uploadRank>b__0(System.String s); // 0x2ff8024 } // LSDK.dll private sealed class LSDK.NewServerActivity.LNewServerActivityAPI.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String,LSDK.NewServerActivity.NewServerActivityRankData> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ff7894 internal System.Void <getRanks>b__0(System.String s); // 0x2ff8480 } // LSDK.dll public class LSDK.NewServerActivity.LNewServerActivityAPI : System.Object { // Fields // Methods public static System.Void getNewServerActivityConfig(System.Action<System.String,LSDK.NewServerActivity.LServerActivityConfig> callback); // 0x2ff741c public static System.Void uploadRank(System.String type, System.Int32 score, System.Action<System.String,System.Boolean,System.Int32,LSDK.NewServerActivity.NewServerActivityRankData> callback); // 0x2ff758c public static System.Void getRanks(System.String type, System.Action<System.String,LSDK.NewServerActivity.NewServerActivityRankData> callback); // 0x2ff7718 public System.Void .ctor(); // 0x2ff789c } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfig : System.Object { // Fields private LSDK.NewServerActivity.LServerActivityConfigTotalPayItem <TotalPayActivity>k__BackingField; // 0x10 private LSDK.NewServerActivity.LServerActivityConfigLittleGiftItem <LittleGiftActivity>k__BackingField; // 0x18 private LSDK.NewServerActivity.LServerActivityConfigLuckyLotteryItem <LuckyLotteryActivity>k__BackingField; // 0x20 private LSDK.NewServerActivity.LServerActivityConfigExchangeItem <ExchangeActivity>k__BackingField; // 0x28 private LSDK.NewServerActivity.LServerActivityConfigWishingItem <WishingActivity>k__BackingField; // 0x30 private LSDK.NewServerActivity.LServerActivityConfigTotalConsumeItem <TotalConsumeActivity>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigRankItem> <RankActivities>k__BackingField; // 0x40 // Methods internal System.Void set_TotalPayActivity(LSDK.NewServerActivity.LServerActivityConfigTotalPayItem value); // 0x2ff8598 public LSDK.NewServerActivity.LServerActivityConfigTotalPayItem get_TotalPayActivity(); // 0x2ff85a0 internal System.Void set_LittleGiftActivity(LSDK.NewServerActivity.LServerActivityConfigLittleGiftItem value); // 0x2ff85a8 public LSDK.NewServerActivity.LServerActivityConfigLittleGiftItem get_LittleGiftActivity(); // 0x2ff85b0 internal System.Void set_LuckyLotteryActivity(LSDK.NewServerActivity.LServerActivityConfigLuckyLotteryItem value); // 0x2ff85b8 public LSDK.NewServerActivity.LServerActivityConfigLuckyLotteryItem get_LuckyLotteryActivity(); // 0x2ff85c0 internal System.Void set_ExchangeActivity(LSDK.NewServerActivity.LServerActivityConfigExchangeItem value); // 0x2ff85c8 public LSDK.NewServerActivity.LServerActivityConfigExchangeItem get_ExchangeActivity(); // 0x2ff85d0 internal System.Void set_WishingActivity(LSDK.NewServerActivity.LServerActivityConfigWishingItem value); // 0x2ff85d8 public LSDK.NewServerActivity.LServerActivityConfigWishingItem get_WishingActivity(); // 0x2ff85e0 internal System.Void set_TotalConsumeActivity(LSDK.NewServerActivity.LServerActivityConfigTotalConsumeItem value); // 0x2ff85e8 public LSDK.NewServerActivity.LServerActivityConfigTotalConsumeItem get_TotalConsumeActivity(); // 0x2ff85f0 internal System.Void set_RankActivities(System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigRankItem> value); // 0x2ff85f8 public System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigRankItem> get_RankActivities(); // 0x2ff8600 public static LSDK.NewServerActivity.LServerActivityConfig Parse(System.String s); // 0x2ff78fc public System.Void .ctor(); // 0x2ff8608 } // LSDK.dll public abstract class LSDK.NewServerActivity.LServerActivityConfigItem : System.Object { // Fields public System.String EndTime; // 0x10 public System.String StartTime; // 0x18 // Methods internal abstract System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1bd19a0 protected System.Void .ctor(); // 0x2ff8898 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigRewardSplitItem : System.Object { // Fields public System.Int32 from; // 0x10 public System.Int32 to; // 0x14 public System.Collections.Generic.List<System.String> rewards; // 0x18 // Methods public System.Void .ctor(); // 0x2ff88a0 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigTotalPayItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields public System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigRewardSplitItem> Datas; // 0x20 // Methods internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff8928 public System.Void .ctor(); // 0x2ff8610 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigLittleGiftItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields private System.Boolean <IsOpen>k__BackingField; // 0x20 // Methods internal System.Void set_IsOpen(System.Boolean value); // 0x2ff8d08 public System.Boolean get_IsOpen(); // 0x2ff8d14 internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff8d1c public System.Void .ctor(); // 0x2ff8698 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigLuckyLotteryItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields public System.Collections.Generic.List<System.String> RewardsList; // 0x20 public System.Collections.Generic.List<System.Collections.Generic.List<System.String>> SpecialRewardsList; // 0x28 // Methods internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff8d30 public System.Void .ctor(); // 0x2ff86a0 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigTotalConsumeItem : LSDK.NewServerActivity.LServerActivityConfigTotalPayItem { // Fields // Methods public System.Void .ctor(); // 0x2ff877c } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigExchangeItem.LServerActivityConfigExchangeConfigItem : System.Object { // Fields public System.Int32 fromItemId; // 0x10 public System.Int32 fromItemCoun; // 0x14 public System.Int32 toItemId; // 0x18 public System.Int32 toItemCount; // 0x1c public System.Int32 allowExchangeTimes; // 0x20 // Methods public System.Void .ctor(); // 0x2ff94b0 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigExchangeItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields public System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigExchangeItem.LServerActivityConfigExchangeConfigItem> ConfigList; // 0x20 // Methods internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff91a8 public System.Void .ctor(); // 0x2ff8788 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigWishingItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields private System.Boolean <IsOpen>k__BackingField; // 0x20 // Methods internal System.Void set_IsOpen(System.Boolean value); // 0x2ff94b8 public System.Boolean get_IsOpen(); // 0x2ff94c4 internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff94cc public System.Void .ctor(); // 0x2ff8780 } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigRankItem.LServerActivityConfigRankLvItem : System.Object { // Fields public System.Int32 value; // 0x10 public System.Collections.Generic.List<System.String> rewards; // 0x18 public System.Collections.Generic.List<System.String> firstRewards; // 0x20 // Methods public System.Void .ctor(); // 0x2ff99ec } // LSDK.dll public class LSDK.NewServerActivity.LServerActivityConfigRankItem : LSDK.NewServerActivity.LServerActivityConfigItem { // Fields public System.Collections.Generic.List<LSDK.NewServerActivity.LServerActivityConfigRankItem.LServerActivityConfigRankLvItem> Values; // 0x20 public LSDK.NewServerActivity.LServerActivityRankType RankType; // 0x28 // Methods internal override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff94e0 public System.Void .ctor(); // 0x2ff8810 } // LSDK.dll public enum LSDK.NewServerActivity.LServerActivityType : { // Fields public System.Int32 value__; // 0x10 public const LSDK.NewServerActivity.LServerActivityType 累充活动 = 1; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 小额礼包活动 = 2; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 幸运翻牌活动 = 3; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 累计消耗活动 = 4; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 许愿活动 = 5; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 物品兑换活动 = 6; // 0x0 public const LSDK.NewServerActivity.LServerActivityType 冲榜活动 = 7; // 0x0 // Methods } // LSDK.dll public enum LSDK.NewServerActivity.LServerActivityRankType : { // Fields public System.Int32 value__; // 0x10 public const LSDK.NewServerActivity.LServerActivityRankType 总战力活动 = 1; // 0x0 public const LSDK.NewServerActivity.LServerActivityRankType 角色总星级活动 = 2; // 0x0 public const LSDK.NewServerActivity.LServerActivityRankType 玩家等级活动 = 3; // 0x0 public const LSDK.NewServerActivity.LServerActivityRankType 能量活动 = 4; // 0x0 // Methods } // LSDK.dll public class LSDK.NewServerActivity.NewServerActivityRankData : System.Object { // Fields public System.Collections.Generic.Dictionary<System.Int32,LSDK.NewServerActivity.NewServerActivityRankItem> ranks; // 0x10 // Methods public static LSDK.NewServerActivity.NewServerActivityRankData Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff81c4 public System.Void .ctor(); // 0x2ff9a98 } // LSDK.dll public class LSDK.NewServerActivity.NewServerActivityRankItem : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Object> json; // 0x10 public System.String uid; // 0x18 public System.Int32 score; // 0x20 public System.String baseArchive; // 0x28 public System.String time; // 0x30 public System.Int32 rankType; // 0x38 // Methods public static LSDK.NewServerActivity.NewServerActivityRankItem Parse(System.Int32 rankType, System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ff9b20 public System.Void .ctor(); // 0x2ff9c98 } // LSDK.dll internal class LSDK.Scripts.utils.CommonUtil : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.Object> GetBasicParameter(System.Collections.Generic.Dictionary<System.String,System.Object> param); // 0x2ff9ca0 public System.Void .ctor(); // 0x2ffa078 } // LSDK.dll internal class LSDK.Scripts.utils.EncryptUtils : System.Object { // Fields internal static System.String PubKey; // 0x0 // Methods public static System.String EncryptDES(System.String plainText, System.String key); // 0x2ffa080 public static System.String DecryptDES(System.String cipherText, System.String key); // 0x2ffa888 public static System.String Encrypt2(System.String text, System.String key); // 0x2ffb078 private static System.String EncryptRsa(System.String text); // 0x2ffb130 private static System.Security.Cryptography.RSAParameters DecodeX509PublicKey(System.Byte[] x509Key); // 0x2ffb728 private static System.String FormatRsaResult(System.String str); // 0x2ffb4d0 public System.Void .ctor(); // 0x2ffbc7c private static System.Void .cctor(); // 0x2ffbc84 } // LSDK.dll private sealed class LSDK.Scripts.utils.NetUtil.<>c__DisplayClass0_0 : System.Object { // Fields public System.String url; // 0x10 public System.Action<System.String> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2ffc11c internal System.Void <DoPost>b__0(System.String s); // 0x2ffc938 } // LSDK.dll private sealed class LSDK.Scripts.utils.NetUtil.<>c__DisplayClass1_0 : System.Object { // Fields public System.String desKey; // 0x10 public System.String url; // 0x18 public System.Action<System.String> callback; // 0x20 // Methods public System.Void .ctor(); // 0x2ffc70c internal System.Void <DoPost2>b__0(System.String s); // 0x2ffca38 } // LSDK.dll private sealed class LSDK.Scripts.utils.NetUtil.<getFromServer>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.String> datas; // 0x28 public System.Action<System.String> callback; // 0x30 private UnityEngine.WWWForm <form>5__1; // 0x38 private System.Collections.Generic.IEnumerator<System.String> <it>5__2; // 0x40 private System.String <key>5__3; // 0x48 private System.String <value>5__4; // 0x50 private UnityEngine.WWW <www>5__5; // 0x58 private System.String <rs>5__6; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x2ffc8a0 private System.Void System.IDisposable.Dispose(); // 0x2ffcb28 private System.Boolean MoveNext(); // 0x2ffcb44 private System.Void <>m__Finally1(); // 0x2ffd088 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x2ffd138 private System.Void System.Collections.IEnumerator.Reset(); // 0x2ffd140 private System.Object System.Collections.IEnumerator.get_Current(); // 0x2ffd178 } // LSDK.dll public class LSDK.Scripts.utils.NetUtil : System.Object { // Fields // Methods public static System.Void DoPost(System.String url, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<System.String> callback); // 0x2ffbcf0 public static System.Void DoPost2(System.String url, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<System.String> callback); // 0x2ffc2e0 private static System.Void getFromServer_(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2ffc124 private static System.Collections.IEnumerator getFromServer(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x2ffc804 private System.Void AddField(System.Collections.Generic.Dictionary<System.String,System.String> json, System.String key, System.String value); // 0x2ffc8c8 private static System.String getRndString(System.Int32 len); // 0x2ffc714 public System.Void .ctor(); // 0x2ffc930 } // LSDK.dll public class LSDK.Scripts.Models.UploadReCallResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <TotalScore>k__BackingField; // 0x28 // Methods private System.Void set_TotalScore(System.Int32 value); // 0x2ffd180 public System.Int32 get_TotalScore(); // 0x2ffd188 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2ffd190 public System.Void .ctor(); // 0x2ffd23c } // LSDK.dll internal interface LSDK.Sensitivity.ISensitivity : { // Fields // Methods public abstract System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x0 public abstract System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x0 public abstract System.Boolean getSensitivityResult(System.String callbackname); // 0x1bd19a0 public abstract System.Boolean notifyAccepted(System.String content, System.String callback); // 0x0 } // LSDK.dll internal class LSDK.Sensitivity.SensitivityAndCN : System.Object, LSDK.Sensitivity.ISensitivity { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_JAVA(); // 0x2ffd244 public System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x2ffd2cc public System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x2ffd460 public System.Boolean getSensitivityResult(System.String callbackname); // 0x2ffd6e4 public System.Boolean notifyAccepted(System.String content, System.String callbackname); // 0x2ffd80c public System.Void .ctor(); // 0x2ffd9a0 } // LSDK.dll private sealed class LSDK.Sensitivity.SensitivityAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ffdc44 internal System.Void <modifyNickName>b__0(System.String s); // 0x2ffe274 } // LSDK.dll private sealed class LSDK.Sensitivity.SensitivityAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ffdea4 internal System.Void <modifyAllianceName>b__0(System.String s); // 0x2ffe41c } // LSDK.dll private sealed class LSDK.Sensitivity.SensitivityAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Collections.Generic.List<LSDK.Sensitivity.SensitivityCheckResultItem> list; // 0x10 public System.Action<System.Collections.Generic.List<LSDK.Sensitivity.SensitivityCheckResultItem>> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2ffe0a8 internal System.Void <getSensitivityResult>b__0(System.String s); // 0x2ffe5c4 } // LSDK.dll private sealed class LSDK.Sensitivity.SensitivityAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ffe264 internal System.Void <notifyAccepted>b__0(System.String s); // 0x2ffec80 } // LSDK.dll public class LSDK.Sensitivity.SensitivityAPI : System.Object { // Fields private static LSDK.Sensitivity.ISensitivity __impl__; // 0x0 // Methods private static LSDK.Sensitivity.ISensitivity get_Impl(); // 0x2ffd9a8 public static System.Void modifyNickName(System.String nickname, System.Action<System.Boolean> callback); // 0x2ffda94 public static System.Void modifyAllianceName(System.String name, System.String allianceId, System.Action<System.Boolean> callback); // 0x2ffdc4c public static System.Void getSensitivityResult(System.Action<System.Collections.Generic.List<LSDK.Sensitivity.SensitivityCheckResultItem>> callback); // 0x2ffdeac public static System.Void notifyAccepted(System.String content, System.Action<System.Boolean> callback); // 0x2ffe0b0 public System.Void .ctor(); // 0x2ffe26c } // LSDK.dll public class LSDK.Sensitivity.SensitivityCheckResultItem : System.Object { // Fields public System.String data; // 0x10 public System.String content; // 0x18 public LSDK.Sensitivity.SensitivityCheckResult is_sensitivity; // 0x20 public System.String msg; // 0x28 public LSDK.Sensitivity.SensitivityCheckType type; // 0x30 // Methods public System.Void .ctor(); // 0x2ffec10 } // LSDK.dll public enum LSDK.Sensitivity.SensitivityCheckType : { // Fields public System.Int32 value__; // 0x10 public const LSDK.Sensitivity.SensitivityCheckType NONE = 0; // 0x0 public const LSDK.Sensitivity.SensitivityCheckType 用户昵称 = 1; // 0x0 public const LSDK.Sensitivity.SensitivityCheckType 公会名称 = 2; // 0x0 // Methods } // LSDK.dll public enum LSDK.Sensitivity.SensitivityCheckResult : { // Fields public System.Int32 value__; // 0x10 public const LSDK.Sensitivity.SensitivityCheckResult 审核通过 = 0; // 0x0 public const LSDK.Sensitivity.SensitivityCheckResult 审核未通过 = 1; // 0x0 public const LSDK.Sensitivity.SensitivityCheckResult 审核中 = 2; // 0x0 // Methods } // LSDK.dll internal class LSDK.Sensitivity.SensitivityEditor : System.Object, LSDK.Sensitivity.ISensitivity { // Fields // Methods public System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x2ffee28 public System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x2fff01c public System.Boolean getSensitivityResult(System.String callbackname); // 0x2fff494 public System.Boolean notifyAccepted(System.String content, System.String callbackname); // 0x2fff650 public System.Void .ctor(); // 0x2ffda8c } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3000af0 internal System.Void <breakDownReward>b__0(System.String s); // 0x3000af8 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass11_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3000c5c internal System.Void <getMyAuctionBids>b__0(System.String s); // 0x3000c64 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x300153c internal System.Void <openBox>b__0(System.String s); // 0x3001544 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x30019ac internal System.Void <getOpendBoxRewardList>b__0(System.String s); // 0x30019b4 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3001dd8 internal System.Void <getOpendBoxRewardToLoal>b__0(System.String s); // 0x3001de0 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3001f44 internal System.Void <auctionOpendBoxReward>b__0(System.String s); // 0x3001f4c } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x30020b0 internal System.Void <cancelAction>b__0(System.String s); // 0x30020b8 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x300221c internal System.Void <bidding>b__0(System.String s); // 0x3002224 } // LSDK.dll private sealed class LSDK.Auction.AuctionAPI.<>c__DisplayClass9_0 : System.Object { // Fields public System.Action<System.String,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3002388 internal System.Void <getAuctionList>b__0(System.String s); // 0x3002390 } // LSDK.dll public class LSDK.Auction.AuctionAPI : System.Object { // Fields private static LSDK.Auction.IAuction _impl; // 0x0 // Methods private static LSDK.Auction.IAuction get_Impl(); // 0x2fff844 public static System.Void openBox(System.String boxType, System.Action<System.String,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback); // 0x2fff93c public static System.Void getOpendBoxRewardList(System.Action<System.String,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback); // 0x2fffb24 public static System.Void getOpendBoxRewardToLoal(System.String boxId, System.Action<System.String,System.Int32,System.Boolean> callback); // 0x2fffd04 public static System.Void auctionOpendBoxReward(System.String boxId, System.Single price, System.Single maxPrice, System.Action<System.String,System.Int32,System.Boolean> callback); // 0x2fffef0 public static System.Void cancelAction(System.String boxId, System.Action<System.String,System.Int32,System.Boolean> callback); // 0x30000f8 public static System.Void bidding(System.Boolean isBreakPrice, System.String boxId, System.Single price, System.Action<System.String,System.Int32,System.Boolean> callback); // 0x30002e4 public static System.Void getAuctionList(System.Int32 type, System.Int32 page, System.String filter_type, System.String filter_value, System.Action<System.String,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback); // 0x30004f8 public static System.Void breakDownReward(System.String boxId, System.Action<System.String,System.Int32,System.Boolean> callback); // 0x3000714 public static System.Void getMyAuctionBids(System.Action<System.String,System.Int32,System.Int32,System.Collections.Generic.List<LSDK.Auction.BoxItem>> callback); // 0x3000900 public System.Void .ctor(); // 0x3000ae8 } // LSDK.dll internal interface LSDK.Auction.IAuction : { // Fields // Methods public abstract System.Boolean openBox(System.String boxType, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean getOpendBoxRewardList(System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean getOpendBoxRewardToLoal(System.String boxId, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean auctionOpendBoxReward(System.String boxId, System.Single price, System.Single maxPrice, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean cancelAction(System.String boxId, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean bidding(System.Boolean isBreakPrice, System.String boxId, System.Single price, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean getAuctionList(System.Int32 type, System.Int32 page, System.String filter_type, System.String filter_value, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean breakDownReward(System.String boxId, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean getMyAuctionBids(System.String objectName, System.String methodName); // 0x0 } // LSDK.dll public class LSDK.Auction.BoxItem : System.Object { // Fields public System.String ownerId; // 0x10 public System.String ownerNickName; // 0x18 public System.Int32 rewardNum; // 0x20 public System.String rewardContent; // 0x28 public System.Int32 itemType; // 0x30 public System.String boxType; // 0x38 public System.Int64 openTime; // 0x40 public System.String boxId; // 0x48 public System.Int32 rarity; // 0x50 public System.String status; // 0x58 public System.Int64 auctionTs; // 0x60 public System.Int64 countdownSeconds; // 0x68 public System.Single price; // 0x70 public System.Single breakPrice; // 0x74 public System.String biddingUserNickname; // 0x78 public System.String biddingUserID; // 0x80 public System.Int64 remain_seconds; // 0x88 // Methods public static LSDK.Auction.BoxItem parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x30010c0 public System.Void .ctor(); // 0x3002868 } // LSDK.dll public class LSDK.Auction.Plat.Auction_CN : System.Object, LSDK.Auction.IAuction { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_JAVA(); // 0x3002870 public System.Boolean openBox(System.String boxType, System.String objectName, System.String methodName); // 0x30028f8 public System.Boolean getOpendBoxRewardList(System.String objectName, System.String methodName); // 0x3002a68 public System.Boolean getOpendBoxRewardToLoal(System.String boxId, System.String objectName, System.String methodName); // 0x3002b98 public System.Boolean auctionOpendBoxReward(System.String boxId, System.Single price, System.Single maxPrice, System.String objectName, System.String methodName); // 0x3002d08 public System.Boolean cancelAction(System.String boxId, System.String objectName, System.String methodName); // 0x3002f34 public System.Boolean bidding(System.Boolean isBreakPrice, System.String boxId, System.Single price, System.String objectName, System.String methodName); // 0x30030a4 public System.Boolean getAuctionList(System.Int32 type, System.Int32 page, System.String filter_type, System.String filter_value, System.String objectName, System.String methodName); // 0x30032f8 public System.Boolean breakDownReward(System.String boxId, System.String objectName, System.String methodName); // 0x3003564 public System.Boolean getMyAuctionBids(System.String objectName, System.String methodName); // 0x30036d4 public System.Void .ctor(); // 0x3003804 } // LSDK.dll internal class LSDK.Auction.Plat.Auction_Editor : System.Object, LSDK.Auction.IAuction { // Fields // Methods public System.Boolean openBox(System.String boxType, System.String objectName, System.String methodName); // 0x300380c public System.Boolean getOpendBoxRewardList(System.String objectName, System.String methodName); // 0x30039a0 public System.Boolean getOpendBoxRewardToLoal(System.String boxId, System.String objectName, System.String methodName); // 0x3003afc public System.Boolean auctionOpendBoxReward(System.String boxId, System.Single price, System.Single maxPrice, System.String objectName, System.String methodName); // 0x3003c90 public System.Boolean cancelAction(System.String boxId, System.String objectName, System.String methodName); // 0x3003ed8 public System.Boolean bidding(System.Boolean isBreakPrice, System.String boxId, System.Single price, System.String objectName, System.String methodName); // 0x300406c public System.Boolean getAuctionList(System.Int32 type, System.Int32 page, System.String filter_type, System.String filter_value, System.String objectName, System.String methodName); // 0x30042c8 public System.Boolean breakDownReward(System.String boxId, System.String objectName, System.String methodName); // 0x3004550 public System.Boolean getMyAuctionBids(System.String objectName, System.String methodName); // 0x30046e4 public System.Void .ctor(); // 0x3004840 } // LSDK.dll public class LSDK.Account.AccountAPI : System.Object { // Fields // Methods public System.Void test(); // 0x3004848 public System.Void .ctor(); // 0x300484c } // LSDK.dll public class LSDK.Account.GamePlatLoginResult : System.Object { // Fields public System.Int32 status; // 0x10 public System.String black_uid; // 0x18 public System.Collections.Generic.Dictionary<System.String,System.String> userAccountMap; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.String>> userMultiAccountMap; // 0x28 public System.Collections.Generic.List<LSDK.Account.GameServeritem> servers; // 0x30 public LSDK.Account.GameServeritem lastLoginServer; // 0x38 // Methods public static LSDK.Account.GamePlatLoginResult Parse(System.Int32 status, System.String msg, System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x3004854 public System.Void .ctor(); // 0x30052f0 } // LSDK.dll public class LSDK.Account.GameServeritem : System.Object { // Fields public System.Int32 id; // 0x10 public System.String name; // 0x18 public System.Int32 status; // 0x20 // Methods public static LSDK.Account.GameServeritem Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x30052f8 public System.Void .ctor(); // 0x3005560 } // LSDK.dll public class LSDK.Account.GameServerLoginResult : System.Object { // Fields public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int64 regTime; // 0x20 public System.String archiveTime; // 0x28 public System.Int64 serverTime; // 0x30 public System.Single PaySum; // 0x38 public System.Int64 SkipAdTs; // 0x40 private System.Int32 <ArchiveUploadCtrl>k__BackingField; // 0x48 public System.Boolean isGuestBindMode; // 0x4c public System.String socketHost; // 0x50 public System.Int32 socketPort; // 0x58 public System.Int32 Aid; // 0x5c public System.String pvpSocketHost; // 0x60 public System.Int32 pvpSocketPort; // 0x68 // Methods private System.Void set_ArchiveUploadCtrl(System.Int32 value); // 0x3005568 private System.Int32 get_ArchiveUploadCtrl(); // 0x3005570 public System.Boolean get_IsUploadArchiveImmediately(); // 0x3005578 public static LSDK.Account.GameServerLoginResult Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x3005588 public System.Void .ctor(); // 0x3005960 } // LSDK.dll internal interface LSDK.Account.IAccount : { // Fields // Methods public abstract System.Boolean doGameLogin(System.String callbackname); // 0x1bd19a0 public abstract System.Boolean doGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x0 } // LSDK.dll internal class LSDK.Account.Plat.AccountCN : System.Object, LSDK.Account.IAccount { // Fields private UnityEngine.AndroidJavaClass _java; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x3005970 public System.Boolean doGameLogin(System.String callbackname); // 0x30059f8 public System.Boolean doGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x3005af0 public System.Void .ctor(); // 0x3005c60 } // LSDK.dll internal class LSDK.Account.Plat.AccountEditor : System.Object, LSDK.Account.IAccount { // Fields // Methods public System.Boolean doGameLogin(System.String callbackname); // 0x3005c68 public System.Boolean doGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x3005d8c public System.Boolean doGuestGameLogin(System.String callbackname); // 0x3005f20 public System.Boolean doGuestGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x3006044 public System.Boolean doBindUserAccount(System.String serverid, System.String guid, System.String callbackname); // 0x30061d8 public System.Boolean checkHasGuestUIDInLocal(); // 0x300636c public System.Void .ctor(); // 0x3006374 } // LSDK.dll internal class LSDK.Properties.Resources : System.Object { // Fields private static System.Resources.ResourceManager resourceMan; // 0x0 private static System.Globalization.CultureInfo resourceCulture; // 0x8 // Methods internal System.Void .ctor(); // 0x300637c internal static System.Resources.ResourceManager get_ResourceManager(); // 0x3006384 internal static System.Globalization.CultureInfo get_Culture(); // 0x30064a4 internal static System.Void set_Culture(System.Globalization.CultureInfo value); // 0x30064ec } // LSDK.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // LSDK.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 C88A5FD712C368135DFC00B43FD6EB1D8EC948B243FA4ACE7BC0709A59863639; // 0x0 // Methods } // UnityEngine.UI.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UI.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // UnityEngine.UI.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3dae53c public System.Void .ctor(); // 0x3dae634 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.AnimationTriggers : System.Object { // Fields private const System.String kDefaultNormalAnimName; // 0x0 private const System.String kDefaultHighlightedAnimName; // 0x0 private const System.String kDefaultPressedAnimName; // 0x0 private const System.String kDefaultSelectedAnimName; // 0x0 private const System.String kDefaultDisabledAnimName; // 0x0 private System.String m_NormalTrigger; // 0x10 private System.String m_HighlightedTrigger; // 0x18 private System.String m_PressedTrigger; // 0x20 private System.String m_SelectedTrigger; // 0x28 private System.String m_DisabledTrigger; // 0x30 // Methods public System.String get_normalTrigger(); // 0x3dae63c public System.Void set_normalTrigger(System.String value); // 0x3dae644 public System.String get_highlightedTrigger(); // 0x3dae64c public System.Void set_highlightedTrigger(System.String value); // 0x3dae654 public System.String get_pressedTrigger(); // 0x3dae65c public System.Void set_pressedTrigger(System.String value); // 0x3dae664 public System.String get_selectedTrigger(); // 0x3dae66c public System.Void set_selectedTrigger(System.String value); // 0x3dae674 public System.String get_disabledTrigger(); // 0x3dae67c public System.Void set_disabledTrigger(System.String value); // 0x3dae684 public System.Void .ctor(); // 0x3dae68c } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Button.ButtonClickedEvent : UnityEngine.Events.UnityEvent { // Fields // Methods public System.Void .ctor(); // 0x3dae81c } // UnityEngine.UI.dll private sealed class UnityEngine.UI.Button.<OnFinishSubmit>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.UI.Button <>4__this; // 0x20 private System.Single <fadeTime>5__2; // 0x28 private System.Single <elapsedTime>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3dae9dc private System.Void System.IDisposable.Dispose(); // 0x3daea04 private System.Boolean MoveNext(); // 0x3daea08 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3daeb08 private System.Void System.Collections.IEnumerator.Reset(); // 0x3daeb10 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3daeb48 } // UnityEngine.UI.dll public class UnityEngine.UI.Button : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ISubmitHandler { // Fields private UnityEngine.UI.Button.ButtonClickedEvent m_OnClick; // 0x100 // Methods protected System.Void .ctor(); // 0x3dae784 public UnityEngine.UI.Button.ButtonClickedEvent get_onClick(); // 0x3dae824 public System.Void set_onClick(UnityEngine.UI.Button.ButtonClickedEvent value); // 0x3dae82c private System.Void Press(); // 0x3dae83c public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3dae8d4 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3dae8f8 private System.Collections.IEnumerator OnFinishSubmit(); // 0x3dae970 } // UnityEngine.UI.dll public enum UnityEngine.UI.CanvasUpdate : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.CanvasUpdate Prelayout = 0; // 0x0 public const UnityEngine.UI.CanvasUpdate Layout = 1; // 0x0 public const UnityEngine.UI.CanvasUpdate PostLayout = 2; // 0x0 public const UnityEngine.UI.CanvasUpdate PreRender = 3; // 0x0 public const UnityEngine.UI.CanvasUpdate LatePreRender = 4; // 0x0 public const UnityEngine.UI.CanvasUpdate MaxUpdateValue = 5; // 0x0 // Methods } // UnityEngine.UI.dll public interface UnityEngine.UI.ICanvasElement : { // Fields // Methods public abstract System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x1bd33a4 public abstract UnityEngine.Transform get_transform(); // 0x1bd219c public abstract System.Void LayoutComplete(); // 0x1bd2ec0 public abstract System.Void GraphicUpdateComplete(); // 0x1bd2ec0 public abstract System.Boolean IsDestroyed(); // 0x1bd1824 } // UnityEngine.UI.dll public class UnityEngine.UI.CanvasUpdateRegistry : System.Object { // Fields private static UnityEngine.UI.CanvasUpdateRegistry s_Instance; // 0x0 private System.Boolean m_PerformingLayoutUpdate; // 0x10 private System.Boolean m_PerformingGraphicUpdate; // 0x11 private System.String[] m_CanvasUpdateProfilerStrings; // 0x18 private const System.String m_CullingUpdateProfilerString; // 0x0 private readonly UnityEngine.UI.Collections.IndexedSet<UnityEngine.UI.ICanvasElement> m_LayoutRebuildQueue; // 0x20 private readonly UnityEngine.UI.Collections.IndexedSet<UnityEngine.UI.ICanvasElement> m_GraphicRebuildQueue; // 0x28 private static readonly System.Comparison<UnityEngine.UI.ICanvasElement> s_SortLayoutFunction; // 0x8 // Methods protected System.Void .ctor(); // 0x3daeb50 public static UnityEngine.UI.CanvasUpdateRegistry get_instance(); // 0x3daed90 private System.Boolean ObjectValidForUpdate(UnityEngine.UI.ICanvasElement element); // 0x3daee40 private System.Void CleanInvalidItems(); // 0x3daef10 private System.Void PerformUpdate(); // 0x3daf1f4 private static System.Int32 ParentCount(UnityEngine.Transform child); // 0x3daf9c4 private static System.Int32 SortLayoutList(UnityEngine.UI.ICanvasElement x, UnityEngine.UI.ICanvasElement y); // 0x3dafa80 public static System.Void RegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafbd0 public static System.Boolean TryRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafcc8 private System.Boolean InternalRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafc30 public static System.Void RegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafd28 public static System.Boolean TryRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafe58 private System.Boolean InternalRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafd88 public static System.Void UnRegisterCanvasElementForRebuild(UnityEngine.UI.ICanvasElement element); // 0x3dafeb8 public static System.Void DisableCanvasElementForRebuild(UnityEngine.UI.ICanvasElement element); // 0x3db01f0 private System.Void InternalUnRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3daff28 private System.Void InternalUnRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3db008c private System.Void InternalDisableCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement element); // 0x3db0260 private System.Void InternalDisableCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement element); // 0x3db03c4 public static System.Boolean IsRebuildingLayout(); // 0x3db0528 public static System.Boolean IsRebuildingGraphics(); // 0x3db0584 private static System.Void .cctor(); // 0x3db05e0 } // UnityEngine.UI.dll [Serializable] public struct UnityEngine.UI.ColorBlock : System.IEquatable<UnityEngine.UI.ColorBlock> { // Fields private UnityEngine.Color m_NormalColor; // 0x10 private UnityEngine.Color m_HighlightedColor; // 0x20 private UnityEngine.Color m_PressedColor; // 0x30 private UnityEngine.Color m_SelectedColor; // 0x40 private UnityEngine.Color m_DisabledColor; // 0x50 private System.Single m_ColorMultiplier; // 0x60 private System.Single m_FadeDuration; // 0x64 public static UnityEngine.UI.ColorBlock defaultColorBlock; // 0x0 // Methods public UnityEngine.Color get_normalColor(); // 0x3db0678 public System.Void set_normalColor(UnityEngine.Color value); // 0x3db0684 public UnityEngine.Color get_highlightedColor(); // 0x3db0690 public System.Void set_highlightedColor(UnityEngine.Color value); // 0x3db069c public UnityEngine.Color get_pressedColor(); // 0x3db06a8 public System.Void set_pressedColor(UnityEngine.Color value); // 0x3db06b4 public UnityEngine.Color get_selectedColor(); // 0x3db06c0 public System.Void set_selectedColor(UnityEngine.Color value); // 0x3db06cc public UnityEngine.Color get_disabledColor(); // 0x3db06d8 public System.Void set_disabledColor(UnityEngine.Color value); // 0x3db06e4 public System.Single get_colorMultiplier(); // 0x3db06f0 public System.Void set_colorMultiplier(System.Single value); // 0x3db06f8 public System.Single get_fadeDuration(); // 0x3db0700 public System.Void set_fadeDuration(System.Single value); // 0x3db0708 private static System.Void .cctor(); // 0x3db0710 public override System.Boolean Equals(System.Object obj); // 0x3db0788 public System.Boolean Equals(UnityEngine.UI.ColorBlock other); // 0x3db0848 public static System.Boolean op_Equality(UnityEngine.UI.ColorBlock point1, UnityEngine.UI.ColorBlock point2); // 0x3db0a40 public static System.Boolean op_Inequality(UnityEngine.UI.ColorBlock point1, UnityEngine.UI.ColorBlock point2); // 0x3db0ad4 public override System.Int32 GetHashCode(); // 0x3db0b6c } // UnityEngine.UI.dll public class UnityEngine.UI.ClipperRegistry : System.Object { // Fields private static UnityEngine.UI.ClipperRegistry s_Instance; // 0x0 private readonly UnityEngine.UI.Collections.IndexedSet<UnityEngine.UI.IClipper> m_Clippers; // 0x10 // Methods protected System.Void .ctor(); // 0x3db0bd8 public static UnityEngine.UI.ClipperRegistry get_instance(); // 0x3daf834 public System.Void Cull(); // 0x3daf8b8 public static System.Void Register(UnityEngine.UI.IClipper c); // 0x3db0c60 public static System.Void Unregister(UnityEngine.UI.IClipper c); // 0x3db0cd0 public static System.Void Disable(UnityEngine.UI.IClipper c); // 0x3db0d2c } // UnityEngine.UI.dll public static class UnityEngine.UI.Clipping : System.Object { // Fields // Methods public static UnityEngine.Rect FindCullAndClipWorldRect(System.Collections.Generic.List<UnityEngine.UI.RectMask2D> rectMaskParents, out System.Boolean& validRect); // 0x3db0d88 } // UnityEngine.UI.dll public interface UnityEngine.UI.IClipper : { // Fields // Methods public abstract System.Void PerformClipping(); // 0x1bd2ec0 } // UnityEngine.UI.dll public interface UnityEngine.UI.IClippable : { // Fields // Methods public abstract UnityEngine.GameObject get_gameObject(); // 0x1bd219c public abstract System.Void RecalculateClipping(); // 0x1bd2ec0 public abstract UnityEngine.RectTransform get_rectTransform(); // 0x1bd219c public abstract System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x0 public abstract System.Void SetClipRect(UnityEngine.Rect value, System.Boolean validRect); // 0x0 public abstract System.Void SetClipSoftness(UnityEngine.Vector2 clipSoftness); // 0x0 } // UnityEngine.UI.dll internal class UnityEngine.UI.RectangularVertexClipper : System.Object { // Fields private readonly UnityEngine.Vector3[] m_WorldCorners; // 0x10 private readonly UnityEngine.Vector3[] m_CanvasCorners; // 0x18 // Methods public UnityEngine.Rect GetCanvasRect(UnityEngine.RectTransform t, UnityEngine.Canvas c); // 0x3db0f60 public System.Void .ctor(); // 0x3db10b8 } // UnityEngine.UI.dll public interface UnityEngine.UI.DefaultControls.IFactoryControls : { // Fields // Methods public abstract UnityEngine.GameObject CreateGameObject(System.String name, System.Type[] components); // 0x1bd23b0 } // UnityEngine.UI.dll private class UnityEngine.UI.DefaultControls.DefaultRuntimeFactory : System.Object, UnityEngine.UI.DefaultControls.IFactoryControls { // Fields public static UnityEngine.UI.DefaultControls.IFactoryControls Default; // 0x0 // Methods public UnityEngine.GameObject CreateGameObject(System.String name, System.Type[] components); // 0x3db5cf4 public System.Void .ctor(); // 0x3db5d60 private static System.Void .cctor(); // 0x3db5d68 } // UnityEngine.UI.dll public struct UnityEngine.UI.DefaultControls.Resources : { // Fields public UnityEngine.Sprite standard; // 0x10 public UnityEngine.Sprite background; // 0x18 public UnityEngine.Sprite inputField; // 0x20 public UnityEngine.Sprite knob; // 0x28 public UnityEngine.Sprite checkmark; // 0x30 public UnityEngine.Sprite dropdown; // 0x38 public UnityEngine.Sprite mask; // 0x40 // Methods } // UnityEngine.UI.dll public static class UnityEngine.UI.DefaultControls : System.Object { // Fields private static UnityEngine.UI.DefaultControls.IFactoryControls m_CurrentFactory; // 0x0 private const System.Single kWidth; // 0x0 private const System.Single kThickHeight; // 0x0 private const System.Single kThinHeight; // 0x0 private static UnityEngine.Vector2 s_ThickElementSize; // 0x8 private static UnityEngine.Vector2 s_ThinElementSize; // 0x10 private static UnityEngine.Vector2 s_ImageElementSize; // 0x18 private static UnityEngine.Color s_DefaultSelectableColor; // 0x20 private static UnityEngine.Color s_PanelColor; // 0x30 private static UnityEngine.Color s_TextColor; // 0x40 // Methods public static UnityEngine.UI.DefaultControls.IFactoryControls get_factory(); // 0x3db1138 private static UnityEngine.GameObject CreateUIElementRoot(System.String name, UnityEngine.Vector2 size, System.Type[] components); // 0x3db1190 private static UnityEngine.GameObject CreateUIObject(System.String name, UnityEngine.GameObject parent, System.Type[] components); // 0x3db12f0 private static System.Void SetDefaultTextValues(UnityEngine.UI.Text lbl); // 0x3db1518 private static System.Void SetDefaultColorTransitionValues(UnityEngine.UI.Selectable slider); // 0x3db15f4 private static System.Void SetParentAndAlign(UnityEngine.GameObject child, UnityEngine.GameObject parent); // 0x3db1418 private static System.Void SetLayerRecursively(UnityEngine.GameObject go, System.Int32 layer); // 0x3db1654 public static UnityEngine.GameObject CreatePanel(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db1738 public static UnityEngine.GameObject CreateButton(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db1d44 public static UnityEngine.GameObject CreateText(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db215c public static UnityEngine.GameObject CreateImage(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db2308 public static UnityEngine.GameObject CreateRawImage(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db2450 public static UnityEngine.GameObject CreateSlider(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db2598 public static UnityEngine.GameObject CreateScrollbar(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db2c9c public static UnityEngine.GameObject CreateToggle(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db3150 public static UnityEngine.GameObject CreateInputField(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db3700 public static UnityEngine.GameObject CreateDropdown(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db3d54 public static UnityEngine.GameObject CreateScrollView(UnityEngine.UI.DefaultControls.Resources resources); // 0x3db52e8 private static System.Void .cctor(); // 0x3db5c10 } // UnityEngine.UI.dll protected internal class UnityEngine.UI.Dropdown.DropdownItem : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private UnityEngine.UI.Text m_Text; // 0x20 private UnityEngine.UI.Image m_Image; // 0x28 private UnityEngine.RectTransform m_RectTransform; // 0x30 private UnityEngine.UI.Toggle m_Toggle; // 0x38 // Methods public UnityEngine.UI.Text get_text(); // 0x3db8c34 public System.Void set_text(UnityEngine.UI.Text value); // 0x3db8c3c public UnityEngine.UI.Image get_image(); // 0x3db8c44 public System.Void set_image(UnityEngine.UI.Image value); // 0x3db8c4c public UnityEngine.RectTransform get_rectTransform(); // 0x3db8c54 public System.Void set_rectTransform(UnityEngine.RectTransform value); // 0x3db8c5c public UnityEngine.UI.Toggle get_toggle(); // 0x3db8c64 public System.Void set_toggle(UnityEngine.UI.Toggle value); // 0x3db8c6c public virtual System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x3db8c74 public virtual System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3db8cf0 public System.Void .ctor(); // 0x3db8d9c } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Dropdown.OptionData : System.Object { // Fields private System.String m_Text; // 0x10 private UnityEngine.Sprite m_Image; // 0x18 // Methods public System.String get_text(); // 0x3db8da4 public System.Void set_text(System.String value); // 0x3db8dac public UnityEngine.Sprite get_image(); // 0x3db8db4 public System.Void set_image(UnityEngine.Sprite value); // 0x3db8dbc public System.Void .ctor(); // 0x3db5104 public System.Void .ctor(System.String text); // 0x3db6770 public System.Void .ctor(UnityEngine.Sprite image); // 0x3db6908 public System.Void .ctor(System.String text, UnityEngine.Sprite image); // 0x3db8dc4 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Dropdown.OptionDataList : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> m_Options; // 0x10 // Methods public System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> get_options(); // 0x3db8e08 public System.Void set_options(System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> value); // 0x3db8e10 public System.Void .ctor(); // 0x3db60fc } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Dropdown.DropdownEvent : UnityEngine.Events.UnityEvent<System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3db6184 } // UnityEngine.UI.dll private sealed class UnityEngine.UI.Dropdown.<>c__DisplayClass63_0 : System.Object { // Fields public UnityEngine.UI.Dropdown.DropdownItem item; // 0x10 public UnityEngine.UI.Dropdown <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x3db7dc8 internal System.Void <Show>b__0(System.Boolean x); // 0x3db8e18 } // UnityEngine.UI.dll private sealed class UnityEngine.UI.Dropdown.<DelayedDestroyDropdownList>d__75 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delay; // 0x20 public UnityEngine.UI.Dropdown <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3db8a5c private System.Void System.IDisposable.Dispose(); // 0x3db8e3c private System.Boolean MoveNext(); // 0x3db8e40 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3db8ef4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3db8efc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3db8f34 } // UnityEngine.UI.dll public class UnityEngine.UI.Dropdown : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private UnityEngine.RectTransform m_Template; // 0x100 private UnityEngine.UI.Text m_CaptionText; // 0x108 private UnityEngine.UI.Image m_CaptionImage; // 0x110 private UnityEngine.UI.Text m_ItemText; // 0x118 private UnityEngine.UI.Image m_ItemImage; // 0x120 private System.Int32 m_Value; // 0x128 private UnityEngine.UI.Dropdown.OptionDataList m_Options; // 0x130 private UnityEngine.UI.Dropdown.DropdownEvent m_OnValueChanged; // 0x138 private System.Single m_AlphaFadeSpeed; // 0x140 private UnityEngine.GameObject m_Dropdown; // 0x148 private UnityEngine.GameObject m_Blocker; // 0x150 private System.Collections.Generic.List<UnityEngine.UI.Dropdown.DropdownItem> m_Items; // 0x158 private UnityEngine.UI.CoroutineTween.TweenRunner<UnityEngine.UI.CoroutineTween.FloatTween> m_AlphaTweenRunner; // 0x160 private System.Boolean validTemplate; // 0x168 private const System.Int32 kHighSortingLayer; // 0x0 private static UnityEngine.UI.Dropdown.OptionData s_NoOptionData; // 0x0 // Methods public UnityEngine.RectTransform get_template(); // 0x3db5dd0 public System.Void set_template(UnityEngine.RectTransform value); // 0x3db5088 public UnityEngine.UI.Text get_captionText(); // 0x3db5dd8 public System.Void set_captionText(UnityEngine.UI.Text value); // 0x3db50a8 public UnityEngine.UI.Image get_captionImage(); // 0x3db5de0 public System.Void set_captionImage(UnityEngine.UI.Image value); // 0x3db5de8 public UnityEngine.UI.Text get_itemText(); // 0x3db5e08 public System.Void set_itemText(UnityEngine.UI.Text value); // 0x3db50c8 public UnityEngine.UI.Image get_itemImage(); // 0x3db5e10 public System.Void set_itemImage(UnityEngine.UI.Image value); // 0x3db5e18 public System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> get_options(); // 0x3db50e8 public System.Void set_options(System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> value); // 0x3db5e38 public UnityEngine.UI.Dropdown.DropdownEvent get_onValueChanged(); // 0x3db5e60 public System.Void set_onValueChanged(UnityEngine.UI.Dropdown.DropdownEvent value); // 0x3db5e68 public System.Single get_alphaFadeSpeed(); // 0x3db5e78 public System.Void set_alphaFadeSpeed(System.Single value); // 0x3db5e80 public System.Int32 get_value(); // 0x3db5e88 public System.Void set_value(System.Int32 value); // 0x3db5e90 public System.Void SetValueWithoutNotify(System.Int32 input); // 0x3db5fcc private System.Void Set(System.Int32 value, System.Boolean sendCallback); // 0x3db5e98 protected System.Void .ctor(); // 0x3db5fd4 protected override System.Void Awake(); // 0x3db61cc protected override System.Void Start(); // 0x3db62c8 protected override System.Void OnDisable(); // 0x3db637c public System.Void RefreshShownValue(); // 0x3db510c public System.Void AddOptions(System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData> options); // 0x3db65a0 public System.Void AddOptions(System.Collections.Generic.List<System.String> options); // 0x3db6608 public System.Void AddOptions(System.Collections.Generic.List<UnityEngine.Sprite> options); // 0x3db67a0 public System.Void ClearOptions(); // 0x3db6938 private System.Void SetupTemplate(UnityEngine.Canvas rootCanvas); // 0x3db69b0 private static T GetOrAddComponent(UnityEngine.GameObject go); // 0x1ce0384 public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3db7074 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3db7cb4 public virtual System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3db7cb8 public System.Void Show(); // 0x3db7078 protected virtual UnityEngine.GameObject CreateBlocker(UnityEngine.Canvas rootCanvas); // 0x3db81dc protected virtual System.Void DestroyBlocker(UnityEngine.GameObject blocker); // 0x3db8720 protected virtual UnityEngine.GameObject CreateDropdownList(UnityEngine.GameObject template); // 0x3db8778 protected virtual System.Void DestroyDropdownList(UnityEngine.GameObject dropdownList); // 0x3db87e4 protected virtual UnityEngine.UI.Dropdown.DropdownItem CreateItem(UnityEngine.UI.Dropdown.DropdownItem itemTemplate); // 0x3db883c protected virtual System.Void DestroyItem(UnityEngine.UI.Dropdown.DropdownItem item); // 0x3db88a8 private UnityEngine.UI.Dropdown.DropdownItem AddItem(UnityEngine.UI.Dropdown.OptionData data, System.Boolean selected, UnityEngine.UI.Dropdown.DropdownItem itemTemplate, System.Collections.Generic.List<UnityEngine.UI.Dropdown.DropdownItem> items); // 0x3db7dd0 private System.Void AlphaFadeList(System.Single duration, System.Single alpha); // 0x3db88ac private System.Void AlphaFadeList(System.Single duration, System.Single start, System.Single end); // 0x3db80bc private System.Void SetAlpha(System.Single alpha); // 0x3db892c public System.Void Hide(); // 0x3db7cbc private System.Collections.IEnumerator DelayedDestroyDropdownList(System.Single delay); // 0x3db89e0 private System.Void ImmediateDestroyDropdownList(); // 0x3db6420 private System.Void OnSelectItem(UnityEngine.UI.Toggle toggle); // 0x3db8a84 private static System.Void .cctor(); // 0x3db8bb8 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.FontData : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.Font m_Font; // 0x10 private System.Int32 m_FontSize; // 0x18 private UnityEngine.FontStyle m_FontStyle; // 0x1c private System.Boolean m_BestFit; // 0x20 private System.Int32 m_MinSize; // 0x24 private System.Int32 m_MaxSize; // 0x28 private UnityEngine.TextAnchor m_Alignment; // 0x2c private System.Boolean m_AlignByGeometry; // 0x30 private System.Boolean m_RichText; // 0x31 private UnityEngine.HorizontalWrapMode m_HorizontalOverflow; // 0x34 private UnityEngine.VerticalWrapMode m_VerticalOverflow; // 0x38 private System.Single m_LineSpacing; // 0x3c // Methods public static UnityEngine.UI.FontData get_defaultFontData(); // 0x3db8f3c public UnityEngine.Font get_font(); // 0x3db8fd4 public System.Void set_font(UnityEngine.Font value); // 0x3db8fdc public System.Int32 get_fontSize(); // 0x3db8fe4 public System.Void set_fontSize(System.Int32 value); // 0x3db8fec public UnityEngine.FontStyle get_fontStyle(); // 0x3db8ff4 public System.Void set_fontStyle(UnityEngine.FontStyle value); // 0x3db8ffc public System.Boolean get_bestFit(); // 0x3db9004 public System.Void set_bestFit(System.Boolean value); // 0x3db900c public System.Int32 get_minSize(); // 0x3db9018 public System.Void set_minSize(System.Int32 value); // 0x3db9020 public System.Int32 get_maxSize(); // 0x3db9028 public System.Void set_maxSize(System.Int32 value); // 0x3db9030 public UnityEngine.TextAnchor get_alignment(); // 0x3db9038 public System.Void set_alignment(UnityEngine.TextAnchor value); // 0x3db9040 public System.Boolean get_alignByGeometry(); // 0x3db9048 public System.Void set_alignByGeometry(System.Boolean value); // 0x3db9050 public System.Boolean get_richText(); // 0x3db905c public System.Void set_richText(System.Boolean value); // 0x3db9064 public UnityEngine.HorizontalWrapMode get_horizontalOverflow(); // 0x3db9070 public System.Void set_horizontalOverflow(UnityEngine.HorizontalWrapMode value); // 0x3db9078 public UnityEngine.VerticalWrapMode get_verticalOverflow(); // 0x3db9080 public System.Void set_verticalOverflow(UnityEngine.VerticalWrapMode value); // 0x3db9088 public System.Single get_lineSpacing(); // 0x3db9090 public System.Void set_lineSpacing(System.Single value); // 0x3db9098 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3db90a0 private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x3db90a4 public System.Void .ctor(); // 0x3db8fcc } // UnityEngine.UI.dll public static class UnityEngine.UI.FontUpdateTracker : System.Object { // Fields private static System.Collections.Generic.Dictionary<UnityEngine.Font,System.Collections.Generic.HashSet<UnityEngine.UI.Text>> m_Tracked; // 0x0 // Methods public static System.Void TrackText(UnityEngine.UI.Text t); // 0x3db90e8 private static System.Void RebuildForFont(UnityEngine.Font f); // 0x3db9330 public static System.Void UntrackText(UnityEngine.UI.Text t); // 0x3db94d4 private static System.Void .cctor(); // 0x3db96dc } // UnityEngine.UI.dll public abstract class UnityEngine.UI.Graphic : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.ICanvasElement { // Fields protected static UnityEngine.Material s_DefaultUI; // 0x0 protected static UnityEngine.Texture2D s_WhiteTexture; // 0x8 protected UnityEngine.Material m_Material; // 0x20 private UnityEngine.Color m_Color; // 0x28 protected System.Boolean m_SkipLayoutUpdate; // 0x38 protected System.Boolean m_SkipMaterialUpdate; // 0x39 private System.Boolean m_RaycastTarget; // 0x3a private System.Boolean m_RaycastTargetCache; // 0x3b private UnityEngine.Vector4 m_RaycastPadding; // 0x3c private UnityEngine.RectTransform m_RectTransform; // 0x50 private UnityEngine.CanvasRenderer m_CanvasRenderer; // 0x58 private UnityEngine.Canvas m_Canvas; // 0x60 private System.Boolean m_VertsDirty; // 0x68 private System.Boolean m_MaterialDirty; // 0x69 protected UnityEngine.Events.UnityAction m_OnDirtyLayoutCallback; // 0x70 protected UnityEngine.Events.UnityAction m_OnDirtyVertsCallback; // 0x78 protected UnityEngine.Events.UnityAction m_OnDirtyMaterialCallback; // 0x80 protected static UnityEngine.Mesh s_Mesh; // 0x10 private static readonly UnityEngine.UI.VertexHelper s_VertexHelper; // 0x18 protected UnityEngine.Mesh m_CachedMesh; // 0x88 protected UnityEngine.Vector2[] m_CachedUvs; // 0x90 private readonly UnityEngine.UI.CoroutineTween.TweenRunner<UnityEngine.UI.CoroutineTween.ColorTween> m_ColorTweenRunner; // 0x98 private System.Boolean <useLegacyMeshGeneration>k__BackingField; // 0xa0 // Methods public static UnityEngine.Material get_defaultGraphicMaterial(); // 0x3db9774 public virtual UnityEngine.Color get_color(); // 0x3db9860 public virtual System.Void set_color(UnityEngine.Color value); // 0x3db986c public virtual System.Boolean get_raycastTarget(); // 0x3db98a4 public virtual System.Void set_raycastTarget(System.Boolean value); // 0x3db98ac public UnityEngine.Vector4 get_raycastPadding(); // 0x3db9d64 public System.Void set_raycastPadding(UnityEngine.Vector4 value); // 0x3db9d70 protected System.Boolean get_useLegacyMeshGeneration(); // 0x3db9d7c protected System.Void set_useLegacyMeshGeneration(System.Boolean value); // 0x3db9d84 protected System.Void .ctor(); // 0x3db9d90 public virtual System.Void SetAllDirty(); // 0x3db9e5c public virtual System.Void SetLayoutDirty(); // 0x3db9fa4 public virtual System.Void SetVerticesDirty(); // 0x3dba0b0 public virtual System.Void SetMaterialDirty(); // 0x3dba144 public System.Void SetRaycastDirty(); // 0x3db9ecc protected override System.Void OnRectTransformDimensionsChange(); // 0x3dba1d8 protected override System.Void OnBeforeTransformParentChanged(); // 0x3dba284 protected override System.Void OnTransformParentChanged(); // 0x3dba4d0 public System.Int32 get_depth(); // 0x3dba914 public UnityEngine.RectTransform get_rectTransform(); // 0x3dba044 public UnityEngine.Canvas get_canvas(); // 0x3db9988 private System.Void CacheCanvas(); // 0x3dba590 public UnityEngine.CanvasRenderer get_canvasRenderer(); // 0x3dba930 public virtual UnityEngine.Material get_defaultMaterial(); // 0x3dba9e4 public virtual UnityEngine.Material get_material(); // 0x3dbaa30 public virtual System.Void set_material(UnityEngine.Material value); // 0x3dbaab8 public virtual UnityEngine.Material get_materialForRendering(); // 0x3dbab60 public virtual UnityEngine.Texture get_mainTexture(); // 0x3dbad24 protected override System.Void OnEnable(); // 0x3dbad7c protected override System.Void OnDisable(); // 0x3dbaeb4 protected override System.Void OnDestroy(); // 0x3dbb17c protected override System.Void OnCanvasHierarchyChanged(); // 0x3dbb290 public virtual System.Void OnCullingChanged(); // 0x3dbb3d4 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3dbb460 public virtual System.Void LayoutComplete(); // 0x3dbb544 public virtual System.Void GraphicUpdateComplete(); // 0x3dbb548 protected virtual System.Void UpdateMaterial(); // 0x3dbb54c protected virtual System.Void UpdateGeometry(); // 0x3dbb604 private System.Void DoMeshGeneration(); // 0x3dbb97c private System.Void DoLegacyMeshGeneration(); // 0x3dbb614 protected static UnityEngine.Mesh get_workerMesh(); // 0x3dbbd18 protected virtual System.Void OnFillVBO(System.Collections.Generic.List<UnityEngine.UIVertex> vbo); // 0x3dbbe48 protected virtual System.Void OnPopulateMesh(UnityEngine.Mesh m); // 0x3dbbe4c protected virtual System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper vh); // 0x3dbbee4 protected override System.Void OnDidApplyAnimationProperties(); // 0x3dbc16c public virtual System.Void SetNativeSize(); // 0x3dbc17c public virtual System.Boolean Raycast(UnityEngine.Vector2 sp, UnityEngine.Camera eventCamera); // 0x3dbc180 public UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2 point); // 0x3dbc60c public UnityEngine.Rect GetPixelAdjustedRect(); // 0x3dbc040 public virtual System.Void CrossFadeColor(UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha); // 0x3dbc74c public virtual System.Void CrossFadeColor(UnityEngine.Color targetColor, System.Single duration, System.Boolean ignoreTimeScale, System.Boolean useAlpha, System.Boolean useRGB); // 0x3dbc768 private static UnityEngine.Color CreateColorFromAlpha(System.Single alpha); // 0x3dbc9f4 public virtual System.Void CrossFadeAlpha(System.Single alpha, System.Single duration, System.Boolean ignoreTimeScale); // 0x3dbca08 public System.Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction action); // 0x3dbcaa4 public System.Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction action); // 0x3dbcb34 public System.Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction action); // 0x3dbcbc4 public System.Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction action); // 0x3dbcc54 public System.Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction action); // 0x3dbcce4 public System.Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction action); // 0x3dbcd74 private static System.Void .cctor(); // 0x3dbce04 private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3dbcea8 } // UnityEngine.UI.dll public enum UnityEngine.UI.GraphicRaycaster.BlockingObjects : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.GraphicRaycaster.BlockingObjects None = 0; // 0x0 public const UnityEngine.UI.GraphicRaycaster.BlockingObjects TwoD = 1; // 0x0 public const UnityEngine.UI.GraphicRaycaster.BlockingObjects ThreeD = 2; // 0x0 public const UnityEngine.UI.GraphicRaycaster.BlockingObjects All = 3; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] private sealed class UnityEngine.UI.GraphicRaycaster.<>c : System.Object { // Fields public static readonly UnityEngine.UI.GraphicRaycaster.<>c <>9; // 0x0 public static System.Comparison<UnityEngine.UI.Graphic> <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3dbe4b0 public System.Void .ctor(); // 0x3dbe518 internal System.Int32 <Raycast>b__27_0(UnityEngine.UI.Graphic g1, UnityEngine.UI.Graphic g2); // 0x3dbe520 } // UnityEngine.UI.dll public class UnityEngine.UI.GraphicRaycaster : UnityEngine.EventSystems.BaseRaycaster { // Fields protected const System.Int32 kNoEventMaskSet; // 0x0 private System.Boolean m_IgnoreReversedGraphics; // 0x28 private UnityEngine.UI.GraphicRaycaster.BlockingObjects m_BlockingObjects; // 0x2c protected UnityEngine.LayerMask m_BlockingMask; // 0x30 private UnityEngine.Canvas m_Canvas; // 0x38 private System.Collections.Generic.List<UnityEngine.UI.Graphic> m_RaycastResults; // 0x40 private static readonly System.Collections.Generic.List<UnityEngine.UI.Graphic> s_SortedGraphics; // 0x0 // Methods public override System.Int32 get_sortOrderPriority(); // 0x3dbceb0 public override System.Int32 get_renderOrderPriority(); // 0x3dbcfa0 public System.Boolean get_ignoreReversedGraphics(); // 0x3dbcff4 public System.Void set_ignoreReversedGraphics(System.Boolean value); // 0x3dbcffc public UnityEngine.UI.GraphicRaycaster.BlockingObjects get_blockingObjects(); // 0x3dbd008 public System.Void set_blockingObjects(UnityEngine.UI.GraphicRaycaster.BlockingObjects value); // 0x3dbd010 public UnityEngine.LayerMask get_blockingMask(); // 0x3dbd018 public System.Void set_blockingMask(UnityEngine.LayerMask value); // 0x3dbd020 protected System.Void .ctor(); // 0x3dbd028 private UnityEngine.Canvas get_canvas(); // 0x3dbcef8 public override System.Void Raycast(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> resultAppendList); // 0x3dbd0c8 public override UnityEngine.Camera get_eventCamera(); // 0x3dbe350 private static System.Void Raycast(UnityEngine.Canvas canvas, UnityEngine.Camera eventCamera, UnityEngine.Vector2 pointerPosition, System.Collections.Generic.IList<UnityEngine.UI.Graphic> foundGraphics, System.Collections.Generic.List<UnityEngine.UI.Graphic> results); // 0x3dbddd0 private static System.Void .cctor(); // 0x3dbe418 } // UnityEngine.UI.dll public class UnityEngine.UI.GraphicRegistry : System.Object { // Fields private static UnityEngine.UI.GraphicRegistry s_Instance; // 0x0 private readonly System.Collections.Generic.Dictionary<UnityEngine.Canvas,UnityEngine.UI.Collections.IndexedSet<UnityEngine.UI.Graphic>> m_Graphics; // 0x10 private readonly System.Collections.Generic.Dictionary<UnityEngine.Canvas,UnityEngine.UI.Collections.IndexedSet<UnityEngine.UI.Graphic>> m_RaycastableGraphics; // 0x18 private static readonly System.Collections.Generic.List<UnityEngine.UI.Graphic> s_EmptyList; // 0x8 // Methods protected System.Void .ctor(); // 0x3dbe568 public static UnityEngine.UI.GraphicRegistry get_instance(); // 0x3dbe728 public static System.Void RegisterGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3dba728 public static System.Void RegisterRaycastGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3db9b78 public static System.Void UnregisterGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3dba32c public static System.Void UnregisterRaycastGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3db99fc public static System.Void DisableGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3dbaffc public static System.Void DisableRaycastGraphicForCanvas(UnityEngine.Canvas c, UnityEngine.UI.Graphic graphic); // 0x3dbe7d8 public static System.Collections.Generic.IList<UnityEngine.UI.Graphic> GetGraphicsForCanvas(UnityEngine.Canvas canvas); // 0x3dbe958 public static System.Collections.Generic.IList<UnityEngine.UI.Graphic> GetRaycastableGraphicsForCanvas(UnityEngine.Canvas canvas); // 0x3dbdd14 private static System.Void .cctor(); // 0x3dbea14 } // UnityEngine.UI.dll internal interface UnityEngine.UI.IGraphicEnabledDisabled : { // Fields // Methods public abstract System.Void OnSiblingGraphicEnabledDisabled(); // 0x1bd2ec0 } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.Type : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.Type Simple = 0; // 0x0 public const UnityEngine.UI.Image.Type Sliced = 1; // 0x0 public const UnityEngine.UI.Image.Type Tiled = 2; // 0x0 public const UnityEngine.UI.Image.Type Filled = 3; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.FillMethod : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.FillMethod Horizontal = 0; // 0x0 public const UnityEngine.UI.Image.FillMethod Vertical = 1; // 0x0 public const UnityEngine.UI.Image.FillMethod Radial90 = 2; // 0x0 public const UnityEngine.UI.Image.FillMethod Radial180 = 3; // 0x0 public const UnityEngine.UI.Image.FillMethod Radial360 = 4; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.OriginHorizontal : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.OriginHorizontal Left = 0; // 0x0 public const UnityEngine.UI.Image.OriginHorizontal Right = 1; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.OriginVertical : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.OriginVertical Bottom = 0; // 0x0 public const UnityEngine.UI.Image.OriginVertical Top = 1; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.Origin90 : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.Origin90 BottomLeft = 0; // 0x0 public const UnityEngine.UI.Image.Origin90 TopLeft = 1; // 0x0 public const UnityEngine.UI.Image.Origin90 TopRight = 2; // 0x0 public const UnityEngine.UI.Image.Origin90 BottomRight = 3; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.Origin180 : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.Origin180 Bottom = 0; // 0x0 public const UnityEngine.UI.Image.Origin180 Left = 1; // 0x0 public const UnityEngine.UI.Image.Origin180 Top = 2; // 0x0 public const UnityEngine.UI.Image.Origin180 Right = 3; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.Image.Origin360 : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Image.Origin360 Bottom = 0; // 0x0 public const UnityEngine.UI.Image.Origin360 Right = 1; // 0x0 public const UnityEngine.UI.Image.Origin360 Top = 2; // 0x0 public const UnityEngine.UI.Image.Origin360 Left = 3; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.Image : UnityEngine.UI.MaskableGraphic, UnityEngine.ISerializationCallbackReceiver, UnityEngine.UI.ILayoutElement, UnityEngine.ICanvasRaycastFilter { // Fields protected static UnityEngine.Material s_ETC1DefaultUI; // 0x0 private UnityEngine.Sprite m_Sprite; // 0xd8 private UnityEngine.Sprite m_OverrideSprite; // 0xe0 private UnityEngine.UI.Image.Type m_Type; // 0xe8 private System.Boolean m_PreserveAspect; // 0xec private System.Boolean m_FillCenter; // 0xed private UnityEngine.UI.Image.FillMethod m_FillMethod; // 0xf0 private System.Single m_FillAmount; // 0xf4 private System.Boolean m_FillClockwise; // 0xf8 private System.Int32 m_FillOrigin; // 0xfc private System.Single m_AlphaHitTestMinimumThreshold; // 0x100 private System.Boolean m_Tracked; // 0x104 private System.Boolean m_UseSpriteMesh; // 0x105 private System.Single m_PixelsPerUnitMultiplier; // 0x108 private System.Single m_CachedReferencePixelsPerUnit; // 0x10c private static readonly UnityEngine.Vector2[] s_VertScratch; // 0x8 private static readonly UnityEngine.Vector2[] s_UVScratch; // 0x10 private static readonly UnityEngine.Vector3[] s_Xy; // 0x18 private static readonly UnityEngine.Vector3[] s_Uv; // 0x20 private static System.Collections.Generic.List<UnityEngine.UI.Image> m_TrackedTexturelessImages; // 0x28 private static System.Boolean s_Initialized; // 0x30 // Methods public UnityEngine.Sprite get_sprite(); // 0x3dbeaa4 public System.Void set_sprite(UnityEngine.Sprite value); // 0x3db1a00 public System.Void DisableSpriteOptimizations(); // 0x3dbec28 public UnityEngine.Sprite get_overrideSprite(); // 0x3dbec30 public System.Void set_overrideSprite(UnityEngine.Sprite value); // 0x3dbecac private UnityEngine.Sprite get_activeSprite(); // 0x3dbec34 public UnityEngine.UI.Image.Type get_type(); // 0x3dbed34 public System.Void set_type(UnityEngine.UI.Image.Type value); // 0x3db1cc4 public System.Boolean get_preserveAspect(); // 0x3dbed3c public System.Void set_preserveAspect(System.Boolean value); // 0x3dbed44 public System.Boolean get_fillCenter(); // 0x3dbedc4 public System.Void set_fillCenter(System.Boolean value); // 0x3dbedcc public UnityEngine.UI.Image.FillMethod get_fillMethod(); // 0x3dbee4c public System.Void set_fillMethod(UnityEngine.UI.Image.FillMethod value); // 0x3dbee54 public System.Single get_fillAmount(); // 0x3dbeecc public System.Void set_fillAmount(System.Single value); // 0x3dbeed4 public System.Boolean get_fillClockwise(); // 0x3dbef64 public System.Void set_fillClockwise(System.Boolean value); // 0x3dbef6c public System.Int32 get_fillOrigin(); // 0x3dbefec public System.Void set_fillOrigin(System.Int32 value); // 0x3dbeff4 public System.Single get_eventAlphaThreshold(); // 0x3dbf074 public System.Void set_eventAlphaThreshold(System.Single value); // 0x3dbf084 public System.Single get_alphaHitTestMinimumThreshold(); // 0x3dbf1d0 public System.Void set_alphaHitTestMinimumThreshold(System.Single value); // 0x3dbf090 public System.Boolean get_useSpriteMesh(); // 0x3dbf1d8 public System.Void set_useSpriteMesh(System.Boolean value); // 0x3dbf1e0 protected System.Void .ctor(); // 0x3dbf260 public static UnityEngine.Material get_defaultETC1GraphicMaterial(); // 0x3dbf2a0 public override UnityEngine.Texture get_mainTexture(); // 0x3dbf38c public System.Boolean get_hasBorder(); // 0x3dbf504 public System.Single get_pixelsPerUnitMultiplier(); // 0x3dbf5bc public System.Void set_pixelsPerUnitMultiplier(System.Single value); // 0x3dbf5c4 public System.Single get_pixelsPerUnit(); // 0x3dbf5e4 protected System.Single get_multipliedPixelsPerUnit(); // 0x3dbf6d8 public override UnityEngine.Material get_material(); // 0x3dbf6f4 public override System.Void set_material(UnityEngine.Material value); // 0x3dbf820 public virtual System.Void OnBeforeSerialize(); // 0x3dbf824 public virtual System.Void OnAfterDeserialize(); // 0x3dbf828 private System.Void PreserveSpriteAspectRatio(ref UnityEngine.Rect& rect, UnityEngine.Vector2 spriteSize); // 0x3dbf878 private UnityEngine.Vector4 GetDrawingDimensions(System.Boolean shouldPreserveAspect); // 0x3dbf90c public override System.Void SetNativeSize(); // 0x3dbfcbc protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x3dbfdfc private System.Void TrackSprite(); // 0x3dbeb3c protected override System.Void OnEnable(); // 0x3dc2244 protected override System.Void OnDisable(); // 0x3dc2260 protected override System.Void UpdateMaterial(); // 0x3dc2354 protected override System.Void OnCanvasHierarchyChanged(); // 0x3dc2448 private System.Void GenerateSimpleSprite(UnityEngine.UI.VertexHelper vh, System.Boolean lPreserveAspect); // 0x3dbff40 private System.Void GenerateSprite(UnityEngine.UI.VertexHelper vh, System.Boolean lPreserveAspect); // 0x3dc0204 private System.Void GenerateSlicedSprite(UnityEngine.UI.VertexHelper toFill); // 0x3dc04e4 private System.Void GenerateTiledSprite(UnityEngine.UI.VertexHelper toFill); // 0x3dc0aa4 private static System.Void AddQuad(UnityEngine.UI.VertexHelper vertexHelper, UnityEngine.Vector3[] quadPositions, UnityEngine.Color32 color, UnityEngine.Vector3[] quadUVs); // 0x3dc2764 private static System.Void AddQuad(UnityEngine.UI.VertexHelper vertexHelper, UnityEngine.Vector2 posMin, UnityEngine.Vector2 posMax, UnityEngine.Color32 color, UnityEngine.Vector2 uvMin, UnityEngine.Vector2 uvMax); // 0x3dc2610 private UnityEngine.Vector4 GetAdjustedBorders(UnityEngine.Vector4 border, UnityEngine.Rect adjustedRect); // 0x3dc2550 private System.Void GenerateFilledSprite(UnityEngine.UI.VertexHelper toFill, System.Boolean preserveAspect); // 0x3dc17fc private static System.Boolean RadialCut(UnityEngine.Vector3[] xy, UnityEngine.Vector3[] uv, System.Single fill, System.Boolean invert, System.Int32 corner); // 0x3dc2848 private static System.Void RadialCut(UnityEngine.Vector3[] xy, System.Single cos, System.Single sin, System.Boolean invert, System.Int32 corner); // 0x3dc2968 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3dc2d94 public virtual System.Void CalculateLayoutInputVertical(); // 0x3dc2d98 public virtual System.Single get_minWidth(); // 0x3dc2d9c public virtual System.Single get_preferredWidth(); // 0x3dc2da4 public virtual System.Single get_flexibleWidth(); // 0x3dc2e6c public virtual System.Single get_minHeight(); // 0x3dc2e74 public virtual System.Single get_preferredHeight(); // 0x3dc2e7c public virtual System.Single get_flexibleHeight(); // 0x3dc2f44 public virtual System.Int32 get_layoutPriority(); // 0x3dc2f4c public virtual System.Boolean IsRaycastLocationValid(UnityEngine.Vector2 screenPoint, UnityEngine.Camera eventCamera); // 0x3dc2f54 private UnityEngine.Vector2 MapCoordinate(UnityEngine.Vector2 local, UnityEngine.Rect rect); // 0x3dc32e0 private static System.Void RebuildImage(UnityEngine.U2D.SpriteAtlas spriteAtlas); // 0x3dc3538 private static System.Void TrackImage(UnityEngine.UI.Image g); // 0x3dc20e4 private static System.Void UnTrackImage(UnityEngine.UI.Image g); // 0x3dc22d4 protected override System.Void OnDidApplyAnimationProperties(); // 0x3dc36e0 private static System.Void .cctor(); // 0x3dc3718 private System.Void <set_sprite>g__ResetAlphaHitThresholdIfNeeded|11_0(); // 0x3dbeaac private System.Boolean <set_sprite>g__SpriteSupportsAlphaHitTest|11_1(); // 0x3dc3884 } // UnityEngine.UI.dll public interface UnityEngine.UI.IMask : { // Fields // Methods public abstract System.Boolean Enabled(); // 0x1bd1824 public abstract UnityEngine.RectTransform get_rectTransform(); // 0x1bd219c } // UnityEngine.UI.dll public interface UnityEngine.UI.IMaskable : { // Fields // Methods public abstract System.Void RecalculateMasking(); // 0x1bd2ec0 } // UnityEngine.UI.dll public enum UnityEngine.UI.InputField.ContentType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.InputField.ContentType Standard = 0; // 0x0 public const UnityEngine.UI.InputField.ContentType Autocorrected = 1; // 0x0 public const UnityEngine.UI.InputField.ContentType IntegerNumber = 2; // 0x0 public const UnityEngine.UI.InputField.ContentType DecimalNumber = 3; // 0x0 public const UnityEngine.UI.InputField.ContentType Alphanumeric = 4; // 0x0 public const UnityEngine.UI.InputField.ContentType Name = 5; // 0x0 public const UnityEngine.UI.InputField.ContentType EmailAddress = 6; // 0x0 public const UnityEngine.UI.InputField.ContentType Password = 7; // 0x0 public const UnityEngine.UI.InputField.ContentType Pin = 8; // 0x0 public const UnityEngine.UI.InputField.ContentType Custom = 9; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.InputField.InputType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.InputField.InputType Standard = 0; // 0x0 public const UnityEngine.UI.InputField.InputType AutoCorrect = 1; // 0x0 public const UnityEngine.UI.InputField.InputType Password = 2; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.InputField.CharacterValidation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.InputField.CharacterValidation None = 0; // 0x0 public const UnityEngine.UI.InputField.CharacterValidation Integer = 1; // 0x0 public const UnityEngine.UI.InputField.CharacterValidation Decimal = 2; // 0x0 public const UnityEngine.UI.InputField.CharacterValidation Alphanumeric = 3; // 0x0 public const UnityEngine.UI.InputField.CharacterValidation Name = 4; // 0x0 public const UnityEngine.UI.InputField.CharacterValidation EmailAddress = 5; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.InputField.LineType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.InputField.LineType SingleLine = 0; // 0x0 public const UnityEngine.UI.InputField.LineType MultiLineSubmit = 1; // 0x0 public const UnityEngine.UI.InputField.LineType MultiLineNewline = 2; // 0x0 // Methods } // UnityEngine.UI.dll public sealed class UnityEngine.UI.InputField.OnValidateInput : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f179bc public virtual System.Char Invoke(System.String text, System.Int32 charIndex, System.Char addedChar); // 0x3f208ec public virtual System.IAsyncResult BeginInvoke(System.String text, System.Int32 charIndex, System.Char addedChar, System.AsyncCallback callback, System.Object object); // 0x3f20900 public virtual System.Char EndInvoke(System.IAsyncResult result); // 0x3f209c0 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.InputField.SubmitEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3f17274 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.InputField.EndEditEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3f172bc } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.InputField.OnChangeEvent : UnityEngine.Events.UnityEvent<System.String> { // Fields // Methods public System.Void .ctor(); // 0x3f17304 } // UnityEngine.UI.dll protected enum UnityEngine.UI.InputField.EditState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.InputField.EditState Continue = 0; // 0x0 public const UnityEngine.UI.InputField.EditState Finish = 1; // 0x0 // Methods } // UnityEngine.UI.dll private sealed class UnityEngine.UI.InputField.<CaretBlink>d__172 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.UI.InputField <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3f195d4 private System.Void System.IDisposable.Dispose(); // 0x3f209e8 private System.Boolean MoveNext(); // 0x3f209ec private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3f20b10 private System.Void System.Collections.IEnumerator.Reset(); // 0x3f20b18 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3f20b50 } // UnityEngine.UI.dll private sealed class UnityEngine.UI.InputField.<MouseDragOutsideRect>d__196 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.EventSystems.PointerEventData eventData; // 0x20 public UnityEngine.UI.InputField <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3f1c06c private System.Void System.IDisposable.Dispose(); // 0x3f20b58 private System.Boolean MoveNext(); // 0x3f20b5c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3f20de4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3f20dec private System.Object System.Collections.IEnumerator.get_Current(); // 0x3f20e24 } // UnityEngine.UI.dll public class UnityEngine.UI.InputField : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IUpdateSelectedHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.UI.ICanvasElement, UnityEngine.UI.ILayoutElement { // Fields protected UnityEngine.TouchScreenKeyboard m_Keyboard; // 0x100 private static readonly System.Char[] kSeparators; // 0x0 private static System.Boolean s_IsQuestDeviceEvaluated; // 0x8 private static System.Boolean s_IsQuestDevice; // 0x9 protected UnityEngine.UI.Text m_TextComponent; // 0x108 protected UnityEngine.UI.Graphic m_Placeholder; // 0x110 private UnityEngine.UI.InputField.ContentType m_ContentType; // 0x118 private UnityEngine.UI.InputField.InputType m_InputType; // 0x11c private System.Char m_AsteriskChar; // 0x120 private UnityEngine.TouchScreenKeyboardType m_KeyboardType; // 0x124 private UnityEngine.UI.InputField.LineType m_LineType; // 0x128 private System.Boolean m_HideMobileInput; // 0x12c private UnityEngine.UI.InputField.CharacterValidation m_CharacterValidation; // 0x130 private System.Int32 m_CharacterLimit; // 0x134 private UnityEngine.UI.InputField.SubmitEvent m_OnSubmit; // 0x138 private UnityEngine.UI.InputField.EndEditEvent m_OnDidEndEdit; // 0x140 private UnityEngine.UI.InputField.OnChangeEvent m_OnValueChanged; // 0x148 private UnityEngine.UI.InputField.OnValidateInput m_OnValidateInput; // 0x150 private UnityEngine.Color m_CaretColor; // 0x158 private System.Boolean m_CustomCaretColor; // 0x168 private UnityEngine.Color m_SelectionColor; // 0x16c protected System.String m_Text; // 0x180 private System.Single m_CaretBlinkRate; // 0x188 private System.Int32 m_CaretWidth; // 0x18c private System.Boolean m_ReadOnly; // 0x190 private System.Boolean m_ShouldActivateOnSelect; // 0x191 protected System.Int32 m_CaretPosition; // 0x194 protected System.Int32 m_CaretSelectPosition; // 0x198 private UnityEngine.RectTransform caretRectTrans; // 0x1a0 protected UnityEngine.UIVertex[] m_CursorVerts; // 0x1a8 private UnityEngine.TextGenerator m_InputTextCache; // 0x1b0 private UnityEngine.CanvasRenderer m_CachedInputRenderer; // 0x1b8 private System.Boolean m_PreventFontCallback; // 0x1c0 protected UnityEngine.Mesh m_Mesh; // 0x1c8 private System.Boolean m_AllowInput; // 0x1d0 private System.Boolean m_ShouldActivateNextUpdate; // 0x1d1 private System.Boolean m_UpdateDrag; // 0x1d2 private System.Boolean m_DragPositionOutOfBounds; // 0x1d3 private const System.Single kHScrollSpeed; // 0x0 private const System.Single kVScrollSpeed; // 0x0 protected System.Boolean m_CaretVisible; // 0x1d4 private UnityEngine.Coroutine m_BlinkCoroutine; // 0x1d8 private System.Single m_BlinkStartTime; // 0x1e0 protected System.Int32 m_DrawStart; // 0x1e4 protected System.Int32 m_DrawEnd; // 0x1e8 private UnityEngine.Coroutine m_DragCoroutine; // 0x1f0 private System.String m_OriginalText; // 0x1f8 private System.Boolean m_WasCanceled; // 0x200 private System.Boolean m_HasDoneFocusTransition; // 0x201 private UnityEngine.WaitForSecondsRealtime m_WaitForSecondsRealtime; // 0x208 private System.Boolean m_TouchKeyboardAllowsInPlaceEditing; // 0x210 private System.Boolean m_IsCompositionActive; // 0x211 private const System.String kEmailSpecialCharacters; // 0x0 private const System.String kOculusQuestDeviceModel; // 0x0 private UnityEngine.Event m_ProcessingEvent; // 0x218 private const System.Int32 k_MaxTextLength; // 0x0 // Methods private UnityEngine.EventSystems.BaseInput get_input(); // 0x3f16ef0 private System.String get_compositionString(); // 0x3f17000 protected System.Void .ctor(); // 0x3f17094 protected UnityEngine.Mesh get_mesh(); // 0x3f173e0 protected UnityEngine.TextGenerator get_cachedInputTextGenerator(); // 0x3f17488 public System.Void set_shouldHideMobileInput(System.Boolean value); // 0x3f174fc public System.Boolean get_shouldHideMobileInput(); // 0x3f17554 public virtual System.Void set_shouldActivateOnSelect(System.Boolean value); // 0x3f175dc public virtual System.Boolean get_shouldActivateOnSelect(); // 0x3f175e8 public System.String get_text(); // 0x3f17658 public System.Void set_text(System.String value); // 0x3f17660 public System.Void SetTextWithoutNotify(System.String input); // 0x3f179b4 private System.Void SetText(System.String value, System.Boolean sendCallback); // 0x3f17668 public System.Boolean get_isFocused(); // 0x3f17ee8 public System.Single get_caretBlinkRate(); // 0x3f17ef0 public System.Void set_caretBlinkRate(System.Single value); // 0x3f17ef8 public System.Int32 get_caretWidth(); // 0x3f17fe4 public System.Void set_caretWidth(System.Int32 value); // 0x3f17fec public UnityEngine.UI.Text get_textComponent(); // 0x3f180b8 public System.Void set_textComponent(UnityEngine.UI.Text value); // 0x3f180c0 public UnityEngine.UI.Graphic get_placeholder(); // 0x3f18340 public System.Void set_placeholder(UnityEngine.UI.Graphic value); // 0x3f18348 public UnityEngine.Color get_caretColor(); // 0x3f183a0 public System.Void set_caretColor(UnityEngine.Color value); // 0x3f183e4 public System.Boolean get_customCaretColor(); // 0x3f18410 public System.Void set_customCaretColor(System.Boolean value); // 0x3f18418 public UnityEngine.Color get_selectionColor(); // 0x3f18434 public System.Void set_selectionColor(UnityEngine.Color value); // 0x3f18448 public UnityEngine.UI.InputField.EndEditEvent get_onEndEdit(); // 0x3f18474 public System.Void set_onEndEdit(UnityEngine.UI.InputField.EndEditEvent value); // 0x3f1847c public UnityEngine.UI.InputField.SubmitEvent get_onSubmit(); // 0x3f184d4 public System.Void set_onSubmit(UnityEngine.UI.InputField.SubmitEvent value); // 0x3f184dc public UnityEngine.UI.InputField.OnChangeEvent get_onValueChange(); // 0x3f18534 public System.Void set_onValueChange(UnityEngine.UI.InputField.OnChangeEvent value); // 0x3f1853c public UnityEngine.UI.InputField.OnChangeEvent get_onValueChanged(); // 0x3f18598 public System.Void set_onValueChanged(UnityEngine.UI.InputField.OnChangeEvent value); // 0x3f18540 public UnityEngine.UI.InputField.OnValidateInput get_onValidateInput(); // 0x3f185a0 public System.Void set_onValidateInput(UnityEngine.UI.InputField.OnValidateInput value); // 0x3f185a8 public System.Int32 get_characterLimit(); // 0x3f18600 public System.Void set_characterLimit(System.Int32 value); // 0x3f18608 public UnityEngine.UI.InputField.ContentType get_contentType(); // 0x3f186c8 public System.Void set_contentType(UnityEngine.UI.InputField.ContentType value); // 0x3f186d0 public UnityEngine.UI.InputField.LineType get_lineType(); // 0x3f18800 public System.Void set_lineType(UnityEngine.UI.InputField.LineType value); // 0x3f18808 public UnityEngine.UI.InputField.InputType get_inputType(); // 0x3f1892c public System.Void set_inputType(UnityEngine.UI.InputField.InputType value); // 0x3f18934 public UnityEngine.TouchScreenKeyboard get_touchScreenKeyboard(); // 0x3f189d0 public UnityEngine.TouchScreenKeyboardType get_keyboardType(); // 0x3f189d8 public System.Void set_keyboardType(UnityEngine.TouchScreenKeyboardType value); // 0x3f189e0 public UnityEngine.UI.InputField.CharacterValidation get_characterValidation(); // 0x3f18a64 public System.Void set_characterValidation(UnityEngine.UI.InputField.CharacterValidation value); // 0x3f18a6c public System.Boolean get_readOnly(); // 0x3f18af0 public System.Void set_readOnly(System.Boolean value); // 0x3f18af8 public System.Boolean get_multiLine(); // 0x3f18b04 public System.Char get_asteriskChar(); // 0x3f18b18 public System.Void set_asteriskChar(System.Char value); // 0x3f18b20 public System.Boolean get_wasCanceled(); // 0x3f18b94 protected System.Void ClampPos(ref System.Int32& pos); // 0x3f18b9c protected System.Int32 get_caretPositionInternal(); // 0x3f18bd4 protected System.Void set_caretPositionInternal(System.Int32 value); // 0x3f18bf8 protected System.Int32 get_caretSelectPositionInternal(); // 0x3f18c30 protected System.Void set_caretSelectPositionInternal(System.Int32 value); // 0x3f18c54 private System.Boolean get_hasSelection(); // 0x3f18c8c public System.Int32 get_caretPosition(); // 0x3f18cbc public System.Void set_caretPosition(System.Int32 value); // 0x3f18ce0 public System.Int32 get_selectionAnchorPosition(); // 0x3f18dc0 public System.Void set_selectionAnchorPosition(System.Int32 value); // 0x3f18d08 public System.Int32 get_selectionFocusPosition(); // 0x3f18de4 public System.Void set_selectionFocusPosition(System.Int32 value); // 0x3f18d64 protected override System.Void Awake(); // 0x3f18e08 protected override System.Void OnEnable(); // 0x3f18ec8 protected override System.Void OnDisable(); // 0x3f19134 protected override System.Void OnDestroy(); // 0x3f19504 private System.Collections.IEnumerator CaretBlink(); // 0x3f19568 private System.Void SetCaretVisible(); // 0x3f195fc private System.Void SetCaretActive(); // 0x3f17f74 private System.Void UpdateCaretMaterial(); // 0x3f19634 protected System.Void OnFocus(); // 0x3f19744 protected System.Void SelectAll(); // 0x3f19774 public System.Void MoveTextEnd(System.Boolean shift); // 0x3f197a4 public System.Void MoveTextStart(System.Boolean shift); // 0x3f19804 private static System.String get_clipboard(); // 0x3f19880 private static System.Void set_clipboard(System.String value); // 0x3f198d0 private System.Boolean TouchScreenKeyboardShouldBeUsed(); // 0x3f19928 private System.Boolean InPlaceEditing(); // 0x3f199e0 private System.Boolean InPlaceEditingChanged(); // 0x3f19a10 private UnityEngine.RangeInt GetInternalSelection(); // 0x3f19a90 private System.Void UpdateKeyboardCaret(); // 0x3f19b44 private System.Void UpdateCaretFromKeyboard(); // 0x3f19c0c protected virtual System.Void LateUpdate(); // 0x3f19cf0 public UnityEngine.Vector2 ScreenToLocal(UnityEngine.Vector2 screen); // 0x3f1b348 private System.Int32 GetUnclampedCharacterLineFromPosition(UnityEngine.Vector2 pos, UnityEngine.TextGenerator generator); // 0x3f1b6e0 protected System.Int32 GetCharacterIndexFromPosition(UnityEngine.Vector2 pos); // 0x3f1b8f0 private System.Boolean MayDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1bce8 public virtual System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1bdc0 public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1bde0 private System.Collections.IEnumerator MouseDragOutsideRect(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1bfe4 public virtual System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1c094 public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f1c0b0 protected UnityEngine.UI.InputField.EditState KeyPressed(UnityEngine.Event evt); // 0x3f1c2a0 private System.Boolean IsValidChar(System.Char c); // 0x3f1cda0 public System.Void ProcessEvent(UnityEngine.Event e); // 0x3f1ce10 public virtual System.Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f1ce14 private System.String GetSelectedString(); // 0x3f1c86c private System.Int32 FindtNextWordBegin(); // 0x3f1cfb4 private System.Void MoveRight(System.Boolean shift, System.Boolean ctrl); // 0x3f1cc5c private System.Int32 FindtPrevWordBegin(); // 0x3f1d070 private System.Void MoveLeft(System.Boolean shift, System.Boolean ctrl); // 0x3f1cb30 private System.Int32 DetermineCharacterLine(System.Int32 charPos, UnityEngine.TextGenerator generator); // 0x3f1d110 private System.Int32 LineUpCharacterPosition(System.Int32 originalPos, System.Boolean goToFirstChar); // 0x3f1d220 private System.Int32 LineDownCharacterPosition(System.Int32 originalPos, System.Boolean goToLastChar); // 0x3f1d578 private System.Void MoveDown(System.Boolean shift); // 0x3f1cd94 private System.Void MoveDown(System.Boolean shift, System.Boolean goToLastChar); // 0x3f1d82c private System.Void MoveUp(System.Boolean shift); // 0x3f1cd88 private System.Void MoveUp(System.Boolean shift, System.Boolean goToFirstChar); // 0x3f1d950 private System.Void Delete(); // 0x3f1c914 private System.Void ForwardSpace(); // 0x3f1c7b8 private System.Void Backspace(); // 0x3f1c6a4 private System.Void Insert(System.Char c); // 0x3f1daa8 private System.Void UpdateTouchKeyboardFromEditChanges(); // 0x3f1cae8 private System.Void SendOnValueChangedAndUpdateLabel(); // 0x3f1b330 private System.Void SendOnValueChanged(); // 0x3f17a70 protected System.Void SendOnEndEdit(); // 0x3f1dbd8 protected System.Void SendOnSubmit(); // 0x3f1ab94 protected virtual System.Void Append(System.String input); // 0x3f1dc58 protected virtual System.Void Append(System.Char input); // 0x3f1dd14 protected System.Void UpdateLabel(); // 0x3f17af0 private System.Boolean IsSelectionVisible(); // 0x3f1eac0 private static System.Int32 GetLineStartPosition(UnityEngine.TextGenerator gen, System.Int32 line); // 0x3f1eb2c private static System.Int32 GetLineEndPosition(UnityEngine.TextGenerator gen, System.Int32 line); // 0x3f1bb84 private System.Void SetDrawRangeToContainCaretPosition(System.Int32 caretPos); // 0x3f1df84 public System.Void ForceLabelUpdate(); // 0x3f1ec7c private System.Void MarkGeometryAsDirty(); // 0x3f18060 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x3f1ec80 public virtual System.Void LayoutComplete(); // 0x3f1f0f0 public virtual System.Void GraphicUpdateComplete(); // 0x3f1f0f4 private System.Void UpdateGeometry(); // 0x3f1ec90 private System.Void AssignPositioningIfNeeded(); // 0x3f1a694 private System.Void OnFillVBO(UnityEngine.Mesh vbo); // 0x3f1f0f8 private System.Void GenerateCaret(UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset); // 0x3f1f380 private System.Void CreateCursorVerts(); // 0x3f20200 private System.Void GenerateHighlight(UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset); // 0x3f1fa98 protected System.Char Validate(System.String text, System.Int32 pos, System.Char ch); // 0x3f1ac14 public System.Void ActivateInputField(); // 0x3f20360 private System.Void ActivateInputFieldInternal(); // 0x3f1a338 public override System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f20480 public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f204bc public System.Void DeactivateInputField(); // 0x3f19378 public override System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f204e0 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f2050c private System.Void EnforceContentType(); // 0x3f18744 private System.Void EnforceTextHOverflow(); // 0x3f1734c private System.Void SetToCustomIfContentTypeIsNot(UnityEngine.UI.InputField.ContentType[] allowedContentTypes); // 0x3f188c8 private System.Void SetToCustom(); // 0x3f189b8 protected override System.Void DoStateTransition(UnityEngine.UI.Selectable.SelectionState state, System.Boolean instant); // 0x3f20554 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3f20580 public virtual System.Void CalculateLayoutInputVertical(); // 0x3f20584 public virtual System.Single get_minWidth(); // 0x3f20588 public virtual System.Single get_preferredWidth(); // 0x3f20590 public virtual System.Single get_flexibleWidth(); // 0x3f206dc public virtual System.Single get_minHeight(); // 0x3f206e4 public virtual System.Single get_preferredHeight(); // 0x3f206ec public virtual System.Single get_flexibleHeight(); // 0x3f20824 public virtual System.Int32 get_layoutPriority(); // 0x3f2082c private static System.Void .cctor(); // 0x3f20834 private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3f208e4 } // UnityEngine.UI.dll public enum UnityEngine.UI.AspectRatioFitter.AspectMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.AspectRatioFitter.AspectMode None = 0; // 0x0 public const UnityEngine.UI.AspectRatioFitter.AspectMode WidthControlsHeight = 1; // 0x0 public const UnityEngine.UI.AspectRatioFitter.AspectMode HeightControlsWidth = 2; // 0x0 public const UnityEngine.UI.AspectRatioFitter.AspectMode FitInParent = 3; // 0x0 public const UnityEngine.UI.AspectRatioFitter.AspectMode EnvelopeParent = 4; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.AspectRatioFitter : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.ILayoutSelfController, UnityEngine.UI.ILayoutController { // Fields private UnityEngine.UI.AspectRatioFitter.AspectMode m_AspectMode; // 0x20 private System.Single m_AspectRatio; // 0x24 private UnityEngine.RectTransform m_Rect; // 0x28 private System.Boolean m_DelayedSetDirty; // 0x30 private System.Boolean m_DoesParentExist; // 0x31 private UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x32 // Methods public UnityEngine.UI.AspectRatioFitter.AspectMode get_aspectMode(); // 0x3f20e2c public System.Void set_aspectMode(UnityEngine.UI.AspectRatioFitter.AspectMode value); // 0x3f20e34 public System.Single get_aspectRatio(); // 0x3f20eac public System.Void set_aspectRatio(System.Single value); // 0x3f20eb4 private UnityEngine.RectTransform get_rectTransform(); // 0x3f20f28 protected System.Void .ctor(); // 0x3f20fd0 protected override System.Void OnEnable(); // 0x3f20fe0 protected override System.Void Start(); // 0x3f21078 protected override System.Void OnDisable(); // 0x3f211bc protected override System.Void OnTransformParentChanged(); // 0x3f21638 protected virtual System.Void Update(); // 0x3f216d0 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f216e4 private System.Void UpdateRect(); // 0x3f216e8 private System.Single GetSizeDeltaToProduceSize(System.Single size, System.Int32 axis); // 0x3f21acc private UnityEngine.Vector2 GetParentSize(); // 0x3f219d4 public virtual System.Void SetLayoutHorizontal(); // 0x3f21bc0 public virtual System.Void SetLayoutVertical(); // 0x3f21bc4 protected System.Void SetDirty(); // 0x3f20ea8 public System.Boolean IsComponentValidOnObject(); // 0x3f210c8 public System.Boolean IsAspectModeValid(); // 0x3f21194 private System.Boolean DoesParentExists(); // 0x3f21bc8 } // UnityEngine.UI.dll public enum UnityEngine.UI.CanvasScaler.ScaleMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.CanvasScaler.ScaleMode ConstantPixelSize = 0; // 0x0 public const UnityEngine.UI.CanvasScaler.ScaleMode ScaleWithScreenSize = 1; // 0x0 public const UnityEngine.UI.CanvasScaler.ScaleMode ConstantPhysicalSize = 2; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.CanvasScaler.ScreenMatchMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.CanvasScaler.ScreenMatchMode MatchWidthOrHeight = 0; // 0x0 public const UnityEngine.UI.CanvasScaler.ScreenMatchMode Expand = 1; // 0x0 public const UnityEngine.UI.CanvasScaler.ScreenMatchMode Shrink = 2; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.CanvasScaler.Unit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.CanvasScaler.Unit Centimeters = 0; // 0x0 public const UnityEngine.UI.CanvasScaler.Unit Millimeters = 1; // 0x0 public const UnityEngine.UI.CanvasScaler.Unit Inches = 2; // 0x0 public const UnityEngine.UI.CanvasScaler.Unit Points = 3; // 0x0 public const UnityEngine.UI.CanvasScaler.Unit Picas = 4; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.CanvasScaler : UnityEngine.EventSystems.UIBehaviour { // Fields private UnityEngine.UI.CanvasScaler.ScaleMode m_UiScaleMode; // 0x20 protected System.Single m_ReferencePixelsPerUnit; // 0x24 protected System.Single m_ScaleFactor; // 0x28 protected UnityEngine.Vector2 m_ReferenceResolution; // 0x2c protected UnityEngine.UI.CanvasScaler.ScreenMatchMode m_ScreenMatchMode; // 0x34 protected System.Single m_MatchWidthOrHeight; // 0x38 private const System.Single kLogBase; // 0x0 protected UnityEngine.UI.CanvasScaler.Unit m_PhysicalUnit; // 0x3c protected System.Single m_FallbackScreenDPI; // 0x40 protected System.Single m_DefaultSpriteDPI; // 0x44 protected System.Single m_DynamicPixelsPerUnit; // 0x48 private UnityEngine.Canvas m_Canvas; // 0x50 private System.Single m_PrevScaleFactor; // 0x58 private System.Single m_PrevReferencePixelsPerUnit; // 0x5c protected System.Boolean m_PresetInfoIsWorld; // 0x60 // Methods public UnityEngine.UI.CanvasScaler.ScaleMode get_uiScaleMode(); // 0x3f21bd0 public System.Void set_uiScaleMode(UnityEngine.UI.CanvasScaler.ScaleMode value); // 0x3f21bd8 public System.Single get_referencePixelsPerUnit(); // 0x3f21be0 public System.Void set_referencePixelsPerUnit(System.Single value); // 0x3f21be8 public System.Single get_scaleFactor(); // 0x3f21bf0 public System.Void set_scaleFactor(System.Single value); // 0x3f21bf8 public UnityEngine.Vector2 get_referenceResolution(); // 0x3f21c0c public System.Void set_referenceResolution(UnityEngine.Vector2 value); // 0x3f21c14 public UnityEngine.UI.CanvasScaler.ScreenMatchMode get_screenMatchMode(); // 0x3f21c78 public System.Void set_screenMatchMode(UnityEngine.UI.CanvasScaler.ScreenMatchMode value); // 0x3f21c80 public System.Single get_matchWidthOrHeight(); // 0x3f21c88 public System.Void set_matchWidthOrHeight(System.Single value); // 0x3f21c90 public UnityEngine.UI.CanvasScaler.Unit get_physicalUnit(); // 0x3f21c98 public System.Void set_physicalUnit(UnityEngine.UI.CanvasScaler.Unit value); // 0x3f21ca0 public System.Single get_fallbackScreenDPI(); // 0x3f21ca8 public System.Void set_fallbackScreenDPI(System.Single value); // 0x3f21cb0 public System.Single get_defaultSpriteDPI(); // 0x3f21cb8 public System.Void set_defaultSpriteDPI(System.Single value); // 0x3f21cc0 public System.Single get_dynamicPixelsPerUnit(); // 0x3f21cd0 public System.Void set_dynamicPixelsPerUnit(System.Single value); // 0x3f21cd8 protected System.Void .ctor(); // 0x3f21ce0 protected override System.Void OnEnable(); // 0x3f21d28 private System.Void Canvas_preWillRenderCanvases(); // 0x3f21df8 protected override System.Void OnDisable(); // 0x3f21e08 protected virtual System.Void Handle(); // 0x3f21f30 protected virtual System.Void HandleWorldCanvas(); // 0x3f2202c protected virtual System.Void HandleConstantPixelSize(); // 0x3f2204c protected virtual System.Void HandleScaleWithScreenSize(); // 0x3f2206c protected virtual System.Void HandleConstantPhysicalSize(); // 0x3f222a0 protected System.Void SetScaleFactor(System.Single scaleFactor); // 0x3f21eb0 protected System.Void SetReferencePixelsPerUnit(System.Single referencePixelsPerUnit); // 0x3f21ef0 } // UnityEngine.UI.dll public enum UnityEngine.UI.ContentSizeFitter.FitMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.ContentSizeFitter.FitMode Unconstrained = 0; // 0x0 public const UnityEngine.UI.ContentSizeFitter.FitMode MinSize = 1; // 0x0 public const UnityEngine.UI.ContentSizeFitter.FitMode PreferredSize = 2; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.ContentSizeFitter : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.ILayoutSelfController, UnityEngine.UI.ILayoutController { // Fields protected UnityEngine.UI.ContentSizeFitter.FitMode m_HorizontalFit; // 0x20 protected UnityEngine.UI.ContentSizeFitter.FitMode m_VerticalFit; // 0x24 private UnityEngine.RectTransform m_Rect; // 0x28 private UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x30 // Methods public UnityEngine.UI.ContentSizeFitter.FitMode get_horizontalFit(); // 0x3f22308 public System.Void set_horizontalFit(UnityEngine.UI.ContentSizeFitter.FitMode value); // 0x3f22310 public UnityEngine.UI.ContentSizeFitter.FitMode get_verticalFit(); // 0x3f22408 public System.Void set_verticalFit(UnityEngine.UI.ContentSizeFitter.FitMode value); // 0x3f22410 private UnityEngine.RectTransform get_rectTransform(); // 0x3f22484 protected System.Void .ctor(); // 0x3f2252c protected override System.Void OnEnable(); // 0x3f22534 protected override System.Void OnDisable(); // 0x3f22550 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f225cc private System.Void HandleSelfFittingAlongAxis(System.Int32 axis); // 0x3f225d0 public virtual System.Void SetLayoutHorizontal(); // 0x3f226cc public virtual System.Void SetLayoutVertical(); // 0x3f226f0 protected System.Void SetDirty(); // 0x3f22384 } // UnityEngine.UI.dll public enum UnityEngine.UI.GridLayoutGroup.Corner : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.GridLayoutGroup.Corner UpperLeft = 0; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Corner UpperRight = 1; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Corner LowerLeft = 2; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Corner LowerRight = 3; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.GridLayoutGroup.Axis : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.GridLayoutGroup.Axis Horizontal = 0; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Axis Vertical = 1; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.GridLayoutGroup.Constraint : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.GridLayoutGroup.Constraint Flexible = 0; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Constraint FixedColumnCount = 1; // 0x0 public const UnityEngine.UI.GridLayoutGroup.Constraint FixedRowCount = 2; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.GridLayoutGroup : UnityEngine.UI.LayoutGroup { // Fields protected UnityEngine.UI.GridLayoutGroup.Corner m_StartCorner; // 0x60 protected UnityEngine.UI.GridLayoutGroup.Axis m_StartAxis; // 0x64 protected UnityEngine.Vector2 m_CellSize; // 0x68 protected UnityEngine.Vector2 m_Spacing; // 0x70 protected UnityEngine.UI.GridLayoutGroup.Constraint m_Constraint; // 0x78 protected System.Int32 m_ConstraintCount; // 0x7c // Methods public UnityEngine.UI.GridLayoutGroup.Corner get_startCorner(); // 0x3f226f8 public System.Void set_startCorner(UnityEngine.UI.GridLayoutGroup.Corner value); // 0x3f22700 public UnityEngine.UI.GridLayoutGroup.Axis get_startAxis(); // 0x3f2275c public System.Void set_startAxis(UnityEngine.UI.GridLayoutGroup.Axis value); // 0x3f22764 public UnityEngine.Vector2 get_cellSize(); // 0x3f227c0 public System.Void set_cellSize(UnityEngine.Vector2 value); // 0x3f227c8 public UnityEngine.Vector2 get_spacing(); // 0x3f2282c public System.Void set_spacing(UnityEngine.Vector2 value); // 0x3f22834 public UnityEngine.UI.GridLayoutGroup.Constraint get_constraint(); // 0x3f22898 public System.Void set_constraint(UnityEngine.UI.GridLayoutGroup.Constraint value); // 0x3f228a0 public System.Int32 get_constraintCount(); // 0x3f228fc public System.Void set_constraintCount(System.Int32 value); // 0x3f22904 protected System.Void .ctor(); // 0x3f22964 public override System.Void CalculateLayoutInputHorizontal(); // 0x3f22b28 public override System.Void CalculateLayoutInputVertical(); // 0x3f23138 public override System.Void SetLayoutHorizontal(); // 0x3f233e8 public override System.Void SetLayoutVertical(); // 0x3f23b7c private System.Void SetCellsAlongAxis(System.Int32 axis); // 0x3f233f0 } // UnityEngine.UI.dll public class UnityEngine.UI.HorizontalLayoutGroup : UnityEngine.UI.HorizontalOrVerticalLayoutGroup { // Fields // Methods protected System.Void .ctor(); // 0x3f23d7c public override System.Void CalculateLayoutInputHorizontal(); // 0x3f23d94 public override System.Void CalculateLayoutInputVertical(); // 0x3f24054 public override System.Void SetLayoutHorizontal(); // 0x3f24060 public override System.Void SetLayoutVertical(); // 0x3f246bc } // UnityEngine.UI.dll public abstract class UnityEngine.UI.HorizontalOrVerticalLayoutGroup : UnityEngine.UI.LayoutGroup { // Fields protected System.Single m_Spacing; // 0x60 protected System.Boolean m_ChildForceExpandWidth; // 0x64 protected System.Boolean m_ChildForceExpandHeight; // 0x65 protected System.Boolean m_ChildControlWidth; // 0x66 protected System.Boolean m_ChildControlHeight; // 0x67 protected System.Boolean m_ChildScaleWidth; // 0x68 protected System.Boolean m_ChildScaleHeight; // 0x69 protected System.Boolean m_ReverseArrangement; // 0x6a // Methods public System.Single get_spacing(); // 0x3f246c8 public System.Void set_spacing(System.Single value); // 0x3f246d0 public System.Boolean get_childForceExpandWidth(); // 0x3f2472c public System.Void set_childForceExpandWidth(System.Boolean value); // 0x3f24734 public System.Boolean get_childForceExpandHeight(); // 0x3f24790 public System.Void set_childForceExpandHeight(System.Boolean value); // 0x3f24798 public System.Boolean get_childControlWidth(); // 0x3f247f4 public System.Void set_childControlWidth(System.Boolean value); // 0x3f247fc public System.Boolean get_childControlHeight(); // 0x3f24858 public System.Void set_childControlHeight(System.Boolean value); // 0x3f24860 public System.Boolean get_childScaleWidth(); // 0x3f248bc public System.Void set_childScaleWidth(System.Boolean value); // 0x3f248c4 public System.Boolean get_childScaleHeight(); // 0x3f24920 public System.Void set_childScaleHeight(System.Boolean value); // 0x3f24928 public System.Boolean get_reverseArrangement(); // 0x3f24984 public System.Void set_reverseArrangement(System.Boolean value); // 0x3f2498c protected System.Void CalcAlongAxis(System.Int32 axis, System.Boolean isVertical); // 0x3f23db4 protected System.Void SetChildrenAlongAxis(System.Int32 axis, System.Boolean isVertical); // 0x3f2406c private System.Void GetChildSizes(UnityEngine.RectTransform child, System.Int32 axis, System.Boolean controlSize, System.Boolean childForceExpand, out System.Single& min, out System.Single& preferred, out System.Single& flexible); // 0x3f249e8 protected System.Void .ctor(); // 0x3f23d88 } // UnityEngine.UI.dll public interface UnityEngine.UI.ILayoutElement : { // Fields // Methods public abstract System.Void CalculateLayoutInputHorizontal(); // 0x1bd2ec0 public abstract System.Void CalculateLayoutInputVertical(); // 0x1bd2ec0 public abstract System.Single get_minWidth(); // 0x1bd28c8 public abstract System.Single get_preferredWidth(); // 0x1bd28c8 public abstract System.Single get_flexibleWidth(); // 0x1bd28c8 public abstract System.Single get_minHeight(); // 0x1bd28c8 public abstract System.Single get_preferredHeight(); // 0x1bd28c8 public abstract System.Single get_flexibleHeight(); // 0x1bd28c8 public abstract System.Int32 get_layoutPriority(); // 0x1bd1ddc } // UnityEngine.UI.dll public interface UnityEngine.UI.ILayoutController : { // Fields // Methods public abstract System.Void SetLayoutHorizontal(); // 0x1bd2ec0 public abstract System.Void SetLayoutVertical(); // 0x1bd2ec0 } // UnityEngine.UI.dll public interface UnityEngine.UI.ILayoutGroup : UnityEngine.UI.ILayoutController { // Fields // Methods } // UnityEngine.UI.dll public interface UnityEngine.UI.ILayoutSelfController : UnityEngine.UI.ILayoutController { // Fields // Methods } // UnityEngine.UI.dll public interface UnityEngine.UI.ILayoutIgnorer : { // Fields // Methods public abstract System.Boolean get_ignoreLayout(); // 0x1bd1824 } // UnityEngine.UI.dll public class UnityEngine.UI.LayoutElement : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.ILayoutElement, UnityEngine.UI.ILayoutIgnorer { // Fields private System.Boolean m_IgnoreLayout; // 0x20 private System.Single m_MinWidth; // 0x24 private System.Single m_MinHeight; // 0x28 private System.Single m_PreferredWidth; // 0x2c private System.Single m_PreferredHeight; // 0x30 private System.Single m_FlexibleWidth; // 0x34 private System.Single m_FlexibleHeight; // 0x38 private System.Int32 m_LayoutPriority; // 0x3c // Methods public virtual System.Boolean get_ignoreLayout(); // 0x3f25144 public virtual System.Void set_ignoreLayout(System.Boolean value); // 0x3f2514c public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3f25278 public virtual System.Void CalculateLayoutInputVertical(); // 0x3f2527c public virtual System.Single get_minWidth(); // 0x3f25280 public virtual System.Void set_minWidth(System.Single value); // 0x3f25288 public virtual System.Single get_minHeight(); // 0x3f252fc public virtual System.Void set_minHeight(System.Single value); // 0x3f25304 public virtual System.Single get_preferredWidth(); // 0x3f25378 public virtual System.Void set_preferredWidth(System.Single value); // 0x3f25380 public virtual System.Single get_preferredHeight(); // 0x3f253f4 public virtual System.Void set_preferredHeight(System.Single value); // 0x3f253fc public virtual System.Single get_flexibleWidth(); // 0x3f25470 public virtual System.Void set_flexibleWidth(System.Single value); // 0x3f25478 public virtual System.Single get_flexibleHeight(); // 0x3f254ec public virtual System.Void set_flexibleHeight(System.Single value); // 0x3f254f4 public virtual System.Int32 get_layoutPriority(); // 0x3f25568 public virtual System.Void set_layoutPriority(System.Int32 value); // 0x3f25570 protected System.Void .ctor(); // 0x3f255e4 protected override System.Void OnEnable(); // 0x3f25604 protected override System.Void OnTransformParentChanged(); // 0x3f25620 protected override System.Void OnDisable(); // 0x3f25624 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f25640 protected override System.Void OnBeforeTransformParentChanged(); // 0x3f25644 protected System.Void SetDirty(); // 0x3f251c0 } // UnityEngine.UI.dll private sealed class UnityEngine.UI.LayoutGroup.<DelayedSetDirty>d__56 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.RectTransform rectTransform; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3f25b40 private System.Void System.IDisposable.Dispose(); // 0x3f25b68 private System.Boolean MoveNext(); // 0x3f25b6c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3f25c08 private System.Void System.Collections.IEnumerator.Reset(); // 0x3f25c10 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3f25c48 } // UnityEngine.UI.dll public abstract class UnityEngine.UI.LayoutGroup : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.ILayoutElement, UnityEngine.UI.ILayoutGroup, UnityEngine.UI.ILayoutController { // Fields protected UnityEngine.RectOffset m_Padding; // 0x20 protected UnityEngine.TextAnchor m_ChildAlignment; // 0x28 private UnityEngine.RectTransform m_Rect; // 0x30 protected UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x38 private UnityEngine.Vector2 m_TotalMinSize; // 0x3c private UnityEngine.Vector2 m_TotalPreferredSize; // 0x44 private UnityEngine.Vector2 m_TotalFlexibleSize; // 0x4c private System.Collections.Generic.List<UnityEngine.RectTransform> m_RectChildren; // 0x58 // Methods public UnityEngine.RectOffset get_padding(); // 0x3f25648 public System.Void set_padding(UnityEngine.RectOffset value); // 0x3f25650 public UnityEngine.TextAnchor get_childAlignment(); // 0x3f256ac public System.Void set_childAlignment(UnityEngine.TextAnchor value); // 0x3f256b4 protected UnityEngine.RectTransform get_rectTransform(); // 0x3f23340 protected System.Collections.Generic.List<UnityEngine.RectTransform> get_rectChildren(); // 0x3f25710 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3f22cf4 public abstract System.Void CalculateLayoutInputVertical(); // 0x1bd2ec0 public virtual System.Single get_minWidth(); // 0x3f25718 public virtual System.Single get_preferredWidth(); // 0x3f25720 public virtual System.Single get_flexibleWidth(); // 0x3f25728 public virtual System.Single get_minHeight(); // 0x3f25730 public virtual System.Single get_preferredHeight(); // 0x3f25738 public virtual System.Single get_flexibleHeight(); // 0x3f25740 public virtual System.Int32 get_layoutPriority(); // 0x3f25748 public abstract System.Void SetLayoutHorizontal(); // 0x1bd2ec0 public abstract System.Void SetLayoutVertical(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x3f229cc protected override System.Void OnEnable(); // 0x3f25750 protected override System.Void OnDisable(); // 0x3f25840 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f258bc protected System.Single GetTotalMinSize(System.Int32 axis); // 0x3f250c8 protected System.Single GetTotalPreferredSize(System.Int32 axis); // 0x3f24fe8 protected System.Single GetTotalFlexibleSize(System.Int32 axis); // 0x3f25058 protected System.Single GetStartOffset(System.Int32 axis, System.Single requiredSpaceWithoutPadding); // 0x3f23b84 protected System.Single GetAlignmentOnAxis(System.Int32 axis); // 0x3f24afc protected System.Void SetLayoutInputForAxis(System.Single totalMin, System.Single totalPreferred, System.Single totalFlexible, System.Int32 axis); // 0x3f230b8 protected System.Void SetChildAlongAxis(UnityEngine.RectTransform rect, System.Int32 axis, System.Single pos); // 0x3f258c0 protected System.Void SetChildAlongAxisWithScale(UnityEngine.RectTransform rect, System.Int32 axis, System.Single pos, System.Single scaleFactor); // 0x3f24dbc protected System.Void SetChildAlongAxis(UnityEngine.RectTransform rect, System.Int32 axis, System.Single pos, System.Single size); // 0x3f23ccc protected System.Void SetChildAlongAxisWithScale(UnityEngine.RectTransform rect, System.Int32 axis, System.Single pos, System.Single size, System.Single scaleFactor); // 0x3f24b48 private System.Boolean get_isRootLayoutGroup(); // 0x3f25968 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f25aa0 protected virtual System.Void OnTransformChildrenChanged(); // 0x3f25ad0 protected System.Void SetProperty(ref T& currentValue, T newValue); // 0x1ce0384 protected System.Void SetDirty(); // 0x3f2576c private System.Collections.IEnumerator DelayedSetDirty(UnityEngine.RectTransform rectTransform); // 0x3f25ad4 } // UnityEngine.UI.dll [Serializable] private sealed class UnityEngine.UI.LayoutRebuilder.<>c : System.Object { // Fields public static readonly UnityEngine.UI.LayoutRebuilder.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.Component> <>9__10_0; // 0x8 public static UnityEngine.Events.UnityAction<UnityEngine.Component> <>9__12_0; // 0x10 public static UnityEngine.Events.UnityAction<UnityEngine.Component> <>9__12_1; // 0x18 public static UnityEngine.Events.UnityAction<UnityEngine.Component> <>9__12_2; // 0x20 public static UnityEngine.Events.UnityAction<UnityEngine.Component> <>9__12_3; // 0x28 // Methods private static System.Void .cctor(); // 0x3f26f10 public System.Void .ctor(); // 0x3f26f78 internal UnityEngine.UI.LayoutRebuilder <.cctor>b__5_0(); // 0x3f26f80 internal System.Void <.cctor>b__5_1(UnityEngine.UI.LayoutRebuilder x); // 0x3f26fd4 internal System.Boolean <StripDisabledBehavioursFromList>b__10_0(UnityEngine.Component e); // 0x3f27000 internal System.Void <Rebuild>b__12_0(UnityEngine.Component e); // 0x3f2708c internal System.Void <Rebuild>b__12_1(UnityEngine.Component e); // 0x3f27148 internal System.Void <Rebuild>b__12_2(UnityEngine.Component e); // 0x3f27204 internal System.Void <Rebuild>b__12_3(UnityEngine.Component e); // 0x3f272c4 } // UnityEngine.UI.dll public class UnityEngine.UI.LayoutRebuilder : System.Object, UnityEngine.UI.ICanvasElement { // Fields private UnityEngine.RectTransform m_ToRebuild; // 0x10 private System.Int32 m_CachedHashFromTransform; // 0x18 private static UnityEngine.Pool.ObjectPool<UnityEngine.UI.LayoutRebuilder> s_Rebuilders; // 0x0 // Methods private System.Void Initialize(UnityEngine.RectTransform controller); // 0x3f25c50 private System.Void Clear(); // 0x3f25c90 private static System.Void .cctor(); // 0x3f25cb4 private static System.Void ReapplyDrivenProperties(UnityEngine.RectTransform driven); // 0x3f25ea0 public UnityEngine.Transform get_transform(); // 0x3f25ef4 public System.Boolean IsDestroyed(); // 0x3f25efc private static System.Void StripDisabledBehavioursFromList(System.Collections.Generic.List<UnityEngine.Component> components); // 0x3f25f5c public static System.Void ForceRebuildLayoutImmediate(UnityEngine.RectTransform layoutRoot); // 0x3f2605c public System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x3f26124 private System.Void PerformLayoutControl(UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction<UnityEngine.Component> action); // 0x3f266c0 private System.Void PerformLayoutCalculation(UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction<UnityEngine.Component> action); // 0x3f263f0 public static System.Void MarkLayoutForRebuild(UnityEngine.RectTransform rect); // 0x3f21238 private static System.Boolean ValidController(UnityEngine.RectTransform layoutRoot, System.Collections.Generic.List<UnityEngine.Component> comps); // 0x3f26a88 private static System.Void MarkLayoutRootForRebuild(UnityEngine.RectTransform controller); // 0x3f26c7c public System.Void LayoutComplete(); // 0x3f26dc0 public System.Void GraphicUpdateComplete(); // 0x3f26e40 public override System.Int32 GetHashCode(); // 0x3f26e44 public override System.Boolean Equals(System.Object obj); // 0x3f26e4c public override System.String ToString(); // 0x3f26e9c public System.Void .ctor(); // 0x3f26f08 } // UnityEngine.UI.dll [Serializable] private sealed class UnityEngine.UI.LayoutUtility.<>c : System.Object { // Fields public static readonly UnityEngine.UI.LayoutUtility.<>c <>9; // 0x0 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__3_0; // 0x8 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__4_0; // 0x10 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__4_1; // 0x18 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__5_0; // 0x20 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__6_0; // 0x28 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__7_0; // 0x30 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__7_1; // 0x38 public static System.Func<UnityEngine.UI.ILayoutElement,System.Single> <>9__8_0; // 0x40 // Methods private static System.Void .cctor(); // 0x3f27de0 public System.Void .ctor(); // 0x3f27e48 internal System.Single <GetMinWidth>b__3_0(UnityEngine.UI.ILayoutElement e); // 0x3f27e50 internal System.Single <GetPreferredWidth>b__4_0(UnityEngine.UI.ILayoutElement e); // 0x3f27ef0 internal System.Single <GetPreferredWidth>b__4_1(UnityEngine.UI.ILayoutElement e); // 0x3f27f90 internal System.Single <GetFlexibleWidth>b__5_0(UnityEngine.UI.ILayoutElement e); // 0x3f28030 internal System.Single <GetMinHeight>b__6_0(UnityEngine.UI.ILayoutElement e); // 0x3f280d0 internal System.Single <GetPreferredHeight>b__7_0(UnityEngine.UI.ILayoutElement e); // 0x3f28170 internal System.Single <GetPreferredHeight>b__7_1(UnityEngine.UI.ILayoutElement e); // 0x3f28210 internal System.Single <GetFlexibleHeight>b__8_0(UnityEngine.UI.ILayoutElement e); // 0x3f282b0 } // UnityEngine.UI.dll public static class UnityEngine.UI.LayoutUtility : System.Object { // Fields // Methods public static System.Single GetMinSize(UnityEngine.RectTransform rect, System.Int32 axis); // 0x3f226b4 public static System.Single GetPreferredSize(UnityEngine.RectTransform rect, System.Int32 axis); // 0x3f226c0 public static System.Single GetFlexibleSize(UnityEngine.RectTransform rect, System.Int32 axis); // 0x3f25138 public static System.Single GetMinWidth(UnityEngine.RectTransform rect); // 0x3f27474 public static System.Single GetPreferredWidth(UnityEngine.RectTransform rect); // 0x3f2770c public static System.Single GetFlexibleWidth(UnityEngine.RectTransform rect); // 0x3f279a4 public static System.Single GetMinHeight(UnityEngine.RectTransform rect); // 0x3f27384 public static System.Single GetPreferredHeight(UnityEngine.RectTransform rect); // 0x3f27564 public static System.Single GetFlexibleHeight(UnityEngine.RectTransform rect); // 0x3f278b4 public static System.Single GetLayoutProperty(UnityEngine.RectTransform rect, System.Func<UnityEngine.UI.ILayoutElement,System.Single> property, System.Single defaultValue); // 0x3f27a94 public static System.Single GetLayoutProperty(UnityEngine.RectTransform rect, System.Func<UnityEngine.UI.ILayoutElement,System.Single> property, System.Single defaultValue, out UnityEngine.UI.ILayoutElement& source); // 0x3f27aac } // UnityEngine.UI.dll public class UnityEngine.UI.VerticalLayoutGroup : UnityEngine.UI.HorizontalOrVerticalLayoutGroup { // Fields // Methods protected System.Void .ctor(); // 0x3f28350 public override System.Void CalculateLayoutInputHorizontal(); // 0x3f2835c public override System.Void CalculateLayoutInputVertical(); // 0x3f2837c public override System.Void SetLayoutHorizontal(); // 0x3f28388 public override System.Void SetLayoutVertical(); // 0x3f28394 } // UnityEngine.UI.dll public class UnityEngine.UI.Mask : UnityEngine.EventSystems.UIBehaviour, UnityEngine.ICanvasRaycastFilter, UnityEngine.UI.IMaterialModifier { // Fields private UnityEngine.RectTransform m_RectTransform; // 0x20 private System.Boolean m_ShowMaskGraphic; // 0x28 private UnityEngine.UI.Graphic m_Graphic; // 0x30 private UnityEngine.Material m_MaskMaterial; // 0x38 private UnityEngine.Material m_UnmaskMaterial; // 0x40 // Methods public UnityEngine.RectTransform get_rectTransform(); // 0x3f283a0 public System.Boolean get_showMaskGraphic(); // 0x3f28410 public System.Void set_showMaskGraphic(System.Boolean value); // 0x3f28418 public UnityEngine.UI.Graphic get_graphic(); // 0x3f284c8 protected System.Void .ctor(); // 0x3f28538 public virtual System.Boolean MaskEnabled(); // 0x3f28548 public virtual System.Void OnSiblingGraphicEnabledDisabled(); // 0x3f285d8 protected override System.Void OnEnable(); // 0x3f285dc protected override System.Void OnDisable(); // 0x3f289ac public virtual System.Boolean IsRaycastLocationValid(UnityEngine.Vector2 sp, UnityEngine.Camera eventCamera); // 0x3f28b90 public virtual UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial); // 0x3f28c3c } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.MaskableGraphic.CullStateChangedEvent : UnityEngine.Events.UnityEvent<System.Boolean> { // Fields // Methods public System.Void .ctor(); // 0x3f2a13c } // UnityEngine.UI.dll public abstract class UnityEngine.UI.MaskableGraphic : UnityEngine.UI.Graphic, UnityEngine.UI.IClippable, UnityEngine.UI.IMaskable, UnityEngine.UI.IMaterialModifier { // Fields protected System.Boolean m_ShouldRecalculateStencil; // 0xa1 protected UnityEngine.Material m_MaskMaterial; // 0xa8 private UnityEngine.UI.RectMask2D m_ParentMask; // 0xb0 private System.Boolean m_Maskable; // 0xb8 private System.Boolean m_IsMaskingGraphic; // 0xb9 protected System.Boolean m_IncludeForMasking; // 0xba private UnityEngine.UI.MaskableGraphic.CullStateChangedEvent m_OnCullStateChanged; // 0xc0 protected System.Boolean m_ShouldRecalculate; // 0xc8 protected System.Int32 m_StencilValue; // 0xcc private readonly UnityEngine.Vector3[] m_Corners; // 0xd0 // Methods public UnityEngine.UI.MaskableGraphic.CullStateChangedEvent get_onCullStateChanged(); // 0x3f29330 public System.Void set_onCullStateChanged(UnityEngine.UI.MaskableGraphic.CullStateChangedEvent value); // 0x3f29338 public System.Boolean get_maskable(); // 0x3f29340 public System.Void set_maskable(System.Boolean value); // 0x3f29348 public System.Boolean get_isMaskingGraphic(); // 0x3f29378 public System.Void set_isMaskingGraphic(System.Boolean value); // 0x3f2873c public virtual UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial); // 0x3f29380 public virtual System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x3f29490 private System.Void UpdateCull(System.Boolean cull); // 0x3f29718 public virtual System.Void SetClipRect(UnityEngine.Rect clipRect, System.Boolean validRect); // 0x3f297fc public virtual System.Void SetClipSoftness(UnityEngine.Vector2 clipSoftness); // 0x3f29868 protected override System.Void OnEnable(); // 0x3f298a0 protected override System.Void OnDisable(); // 0x3f29a50 protected override System.Void OnTransformParentChanged(); // 0x3f29b18 public virtual System.Void ParentMaskStateChanged(); // 0x3f29b68 protected override System.Void OnCanvasHierarchyChanged(); // 0x3f29b6c private UnityEngine.Rect get_rootCanvasRect(); // 0x3f29560 private System.Void UpdateClipParent(); // 0x3f298f0 public virtual System.Void RecalculateClipping(); // 0x3f29fd0 public virtual System.Void RecalculateMasking(); // 0x3f29fd4 protected System.Void .ctor(); // 0x3f2a068 private UnityEngine.GameObject UnityEngine.UI.IClippable.get_gameObject(); // 0x3f2a184 } // UnityEngine.UI.dll public class UnityEngine.UI.MaskUtilities : System.Object { // Fields // Methods public static System.Void Notify2DMaskStateChanged(UnityEngine.Component mask); // 0x3f2a18c public static System.Void NotifyStencilStateChanged(UnityEngine.Component mask); // 0x3f28754 public static UnityEngine.Transform FindRootSortOverrideCanvas(UnityEngine.Transform start); // 0x3f28f08 public static System.Int32 GetStencilDepth(UnityEngine.Transform transform, UnityEngine.Transform stopAfter); // 0x3f290a8 public static System.Boolean IsDescendantOrSelf(UnityEngine.Transform father, UnityEngine.Transform child); // 0x3f2a3e8 public static UnityEngine.UI.RectMask2D GetRectMaskForClippable(UnityEngine.UI.IClippable clippable); // 0x3f29bbc public static System.Void GetRectMasksForClip(UnityEngine.UI.RectMask2D clipper, System.Collections.Generic.List<UnityEngine.UI.RectMask2D> masks); // 0x3f2a540 public System.Void .ctor(); // 0x3f2a8a4 } // UnityEngine.UI.dll public interface UnityEngine.UI.IMaterialModifier : { // Fields // Methods public abstract UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial); // 0x1bd22a0 } // UnityEngine.UI.dll internal static class UnityEngine.UI.Misc : System.Object { // Fields // Methods public static System.Void Destroy(UnityEngine.Object obj); // 0x3f2a8ac public static System.Void DestroyImmediate(UnityEngine.Object obj); // 0x3f2a9d0 } // UnityEngine.UI.dll internal static class UnityEngine.UI.MultipleDisplayUtilities : System.Object { // Fields // Methods public static System.Boolean GetRelativeMousePositionForDrag(UnityEngine.EventSystems.PointerEventData eventData, ref UnityEngine.Vector2& position); // 0x3f2aa9c internal static UnityEngine.Vector3 GetRelativeMousePositionForRaycast(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2ae64 public static UnityEngine.Vector3 RelativeMouseAtScaled(UnityEngine.Vector2 position, System.Int32 displayIndex); // 0x3f2ab08 } // UnityEngine.UI.dll public enum UnityEngine.UI.Navigation.Mode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Navigation.Mode None = 0; // 0x0 public const UnityEngine.UI.Navigation.Mode Horizontal = 1; // 0x0 public const UnityEngine.UI.Navigation.Mode Vertical = 2; // 0x0 public const UnityEngine.UI.Navigation.Mode Automatic = 3; // 0x0 public const UnityEngine.UI.Navigation.Mode Explicit = 4; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] public struct UnityEngine.UI.Navigation : System.IEquatable<UnityEngine.UI.Navigation> { // Fields private UnityEngine.UI.Navigation.Mode m_Mode; // 0x10 private System.Boolean m_WrapAround; // 0x14 private UnityEngine.UI.Selectable m_SelectOnUp; // 0x18 private UnityEngine.UI.Selectable m_SelectOnDown; // 0x20 private UnityEngine.UI.Selectable m_SelectOnLeft; // 0x28 private UnityEngine.UI.Selectable m_SelectOnRight; // 0x30 // Methods public UnityEngine.UI.Navigation.Mode get_mode(); // 0x3f2af2c public System.Void set_mode(UnityEngine.UI.Navigation.Mode value); // 0x3f2af34 public System.Boolean get_wrapAround(); // 0x3f2af3c public System.Void set_wrapAround(System.Boolean value); // 0x3f2af44 public UnityEngine.UI.Selectable get_selectOnUp(); // 0x3f2af50 public System.Void set_selectOnUp(UnityEngine.UI.Selectable value); // 0x3f2af58 public UnityEngine.UI.Selectable get_selectOnDown(); // 0x3f2af60 public System.Void set_selectOnDown(UnityEngine.UI.Selectable value); // 0x3f2af68 public UnityEngine.UI.Selectable get_selectOnLeft(); // 0x3f2af70 public System.Void set_selectOnLeft(UnityEngine.UI.Selectable value); // 0x3f2af78 public UnityEngine.UI.Selectable get_selectOnRight(); // 0x3f2af80 public System.Void set_selectOnRight(UnityEngine.UI.Selectable value); // 0x3f2af88 public static UnityEngine.UI.Navigation get_defaultNavigation(); // 0x3f2af90 public System.Boolean Equals(UnityEngine.UI.Navigation other); // 0x3f2afb0 } // UnityEngine.UI.dll public class UnityEngine.UI.RawImage : UnityEngine.UI.MaskableGraphic { // Fields private UnityEngine.Texture m_Texture; // 0xd8 private UnityEngine.Rect m_UVRect; // 0xe0 // Methods protected System.Void .ctor(); // 0x3f2b0c8 public override UnityEngine.Texture get_mainTexture(); // 0x3f2b0f0 public UnityEngine.Texture get_texture(); // 0x3f2b248 public System.Void set_texture(UnityEngine.Texture value); // 0x3f2b250 public UnityEngine.Rect get_uvRect(); // 0x3f2b30c public System.Void set_uvRect(UnityEngine.Rect value); // 0x3f2b318 public override System.Void SetNativeSize(); // 0x3f2b364 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper vh); // 0x3f2b618 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f2bc9c } // UnityEngine.UI.dll public class UnityEngine.UI.RectMask2D : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.IClipper, UnityEngine.ICanvasRaycastFilter { // Fields private readonly UnityEngine.UI.RectangularVertexClipper m_VertexClipper; // 0x20 private UnityEngine.RectTransform m_RectTransform; // 0x28 private System.Collections.Generic.HashSet<UnityEngine.UI.MaskableGraphic> m_MaskableTargets; // 0x30 private System.Collections.Generic.HashSet<UnityEngine.UI.IClippable> m_ClipTargets; // 0x38 private System.Boolean m_ShouldRecalculateClipRects; // 0x40 private System.Collections.Generic.List<UnityEngine.UI.RectMask2D> m_Clippers; // 0x48 private UnityEngine.Rect m_LastClipRectCanvasSpace; // 0x50 private System.Boolean m_ForceClip; // 0x60 private UnityEngine.Vector4 m_Padding; // 0x64 private UnityEngine.Vector2Int m_Softness; // 0x74 private UnityEngine.Canvas m_Canvas; // 0x80 private UnityEngine.Vector3[] m_Corners; // 0x88 // Methods public UnityEngine.Vector4 get_padding(); // 0x3f2bcd8 public System.Void set_padding(UnityEngine.Vector4 value); // 0x3f2bce4 public UnityEngine.Vector2Int get_softness(); // 0x3f2bcf4 public System.Void set_softness(UnityEngine.Vector2Int value); // 0x3f2bcfc internal UnityEngine.Canvas get_Canvas(); // 0x3f2bd14 public UnityEngine.Rect get_canvasRect(); // 0x3f2be94 public UnityEngine.RectTransform get_rectTransform(); // 0x3f2bed8 protected System.Void .ctor(); // 0x3f2bf48 protected override System.Void OnEnable(); // 0x3f2c0e8 protected override System.Void OnDisable(); // 0x3f2c11c protected override System.Void OnDestroy(); // 0x3f2c1ec public virtual System.Boolean IsRaycastLocationValid(UnityEngine.Vector2 sp, UnityEngine.Camera eventCamera); // 0x3f2c20c private UnityEngine.Rect get_rootCanvasRect(); // 0x3f2c2e8 public virtual System.Void PerformClipping(); // 0x3f2c3e4 public virtual System.Void UpdateClipSoftness(); // 0x3f2cc00 public System.Void AddClippable(UnityEngine.UI.IClippable clippable); // 0x3f2cef8 public System.Void RemoveClippable(UnityEngine.UI.IClippable clippable); // 0x3f2d00c protected override System.Void OnTransformParentChanged(); // 0x3f2d1ac protected override System.Void OnCanvasHierarchyChanged(); // 0x3f2d1dc } // UnityEngine.UI.dll public enum UnityEngine.UI.Scrollbar.Direction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Scrollbar.Direction LeftToRight = 0; // 0x0 public const UnityEngine.UI.Scrollbar.Direction RightToLeft = 1; // 0x0 public const UnityEngine.UI.Scrollbar.Direction BottomToTop = 2; // 0x0 public const UnityEngine.UI.Scrollbar.Direction TopToBottom = 3; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Scrollbar.ScrollEvent : UnityEngine.Events.UnityEvent<System.Single> { // Fields // Methods public System.Void .ctor(); // 0x3f2d680 } // UnityEngine.UI.dll private enum UnityEngine.UI.Scrollbar.Axis : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Scrollbar.Axis Horizontal = 0; // 0x0 public const UnityEngine.UI.Scrollbar.Axis Vertical = 1; // 0x0 // Methods } // UnityEngine.UI.dll private sealed class UnityEngine.UI.Scrollbar.<ClickRepeat>d__58 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.UI.Scrollbar <>4__this; // 0x20 public UnityEngine.Vector2 screenPosition; // 0x28 public UnityEngine.Camera camera; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3f2e788 private System.Void System.IDisposable.Dispose(); // 0x3f2f05c private System.Boolean MoveNext(); // 0x3f2f060 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3f2f2c4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3f2f2cc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3f2f304 } // UnityEngine.UI.dll public class UnityEngine.UI.Scrollbar : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IInitializePotentialDragHandler, UnityEngine.UI.ICanvasElement { // Fields private UnityEngine.RectTransform m_HandleRect; // 0x100 private UnityEngine.UI.Scrollbar.Direction m_Direction; // 0x108 private System.Single m_Value; // 0x10c private System.Single m_Size; // 0x110 private System.Int32 m_NumberOfSteps; // 0x114 private UnityEngine.UI.Scrollbar.ScrollEvent m_OnValueChanged; // 0x118 private UnityEngine.RectTransform m_ContainerRect; // 0x120 private UnityEngine.Vector2 m_Offset; // 0x128 private UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x130 private UnityEngine.Coroutine m_PointerDownRepeat; // 0x138 private System.Boolean isPointerDownAndNotDragging; // 0x140 private System.Boolean m_DelayedUpdateVisuals; // 0x141 // Methods public UnityEngine.RectTransform get_handleRect(); // 0x3f2d20c public System.Void set_handleRect(UnityEngine.RectTransform value); // 0x3f2d214 public UnityEngine.UI.Scrollbar.Direction get_direction(); // 0x3f2d538 public System.Void set_direction(UnityEngine.UI.Scrollbar.Direction value); // 0x3f2d540 protected System.Void .ctor(); // 0x3f2d5b4 public System.Single get_value(); // 0x3f2d808 public System.Void set_value(System.Single value); // 0x3f2d8c0 public virtual System.Void SetValueWithoutNotify(System.Single input); // 0x3f2d98c public System.Single get_size(); // 0x3f2d994 public System.Void set_size(System.Single value); // 0x3f2d99c public System.Int32 get_numberOfSteps(); // 0x3f2da20 public System.Void set_numberOfSteps(System.Int32 value); // 0x3f2da28 public UnityEngine.UI.Scrollbar.ScrollEvent get_onValueChanged(); // 0x3f2daac public System.Void set_onValueChanged(UnityEngine.UI.Scrollbar.ScrollEvent value); // 0x3f2dab4 private System.Single get_stepSize(); // 0x3f2dac4 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x3f2daf0 public virtual System.Void LayoutComplete(); // 0x3f2daf4 public virtual System.Void GraphicUpdateComplete(); // 0x3f2daf8 protected override System.Void OnEnable(); // 0x3f2dafc protected override System.Void OnDisable(); // 0x3f2ddfc protected virtual System.Void Update(); // 0x3f2df54 private System.Void UpdateCachedReferences(); // 0x3f2d290 private System.Void Set(System.Single input, System.Boolean sendCallback); // 0x3f2d8c8 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f2df68 private UnityEngine.UI.Scrollbar.Axis get_axis(); // 0x3f2dfa0 private System.Boolean get_reverseValue(); // 0x3f2dfb0 private System.Void UpdateVisuals(); // 0x3f2d380 private System.Void UpdateDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2dfc4 private System.Void DoUpdateDrag(UnityEngine.Vector2 handleCorner, System.Single remainingSize); // 0x3f2e1d4 private System.Boolean MayDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e23c public virtual System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e2a0 public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e454 public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e4e4 protected System.Collections.IEnumerator ClickRepeat(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e748 protected System.Collections.IEnumerator ClickRepeat(UnityEngine.Vector2 screenPosition, UnityEngine.Camera camera); // 0x3f2e6ac public override System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e7b0 public override System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x3f2e7f0 public override UnityEngine.UI.Selectable FindSelectableOnLeft(); // 0x3f2eac4 public override UnityEngine.UI.Selectable FindSelectableOnRight(); // 0x3f2ebc0 public override UnityEngine.UI.Selectable FindSelectableOnUp(); // 0x3f2ecbc public override UnityEngine.UI.Selectable FindSelectableOnDown(); // 0x3f2edb8 public virtual System.Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2eeb4 public System.Void SetDirection(UnityEngine.UI.Scrollbar.Direction direction, System.Boolean includeRectLayouts); // 0x3f2eecc private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3f2f054 } // UnityEngine.UI.dll public enum UnityEngine.UI.ScrollRect.MovementType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.ScrollRect.MovementType Unrestricted = 0; // 0x0 public const UnityEngine.UI.ScrollRect.MovementType Elastic = 1; // 0x0 public const UnityEngine.UI.ScrollRect.MovementType Clamped = 2; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.UI.ScrollRect.ScrollbarVisibility : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.ScrollRect.ScrollbarVisibility Permanent = 0; // 0x0 public const UnityEngine.UI.ScrollRect.ScrollbarVisibility AutoHide = 1; // 0x0 public const UnityEngine.UI.ScrollRect.ScrollbarVisibility AutoHideAndExpandViewport = 2; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.ScrollRect.ScrollRectEvent : UnityEngine.Events.UnityEvent<UnityEngine.Vector2> { // Fields // Methods public System.Void .ctor(); // 0x3f2fb74 } // UnityEngine.UI.dll public class UnityEngine.UI.ScrollRect : UnityEngine.EventSystems.UIBehaviour, UnityEngine.EventSystems.IInitializePotentialDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IScrollHandler, UnityEngine.UI.ICanvasElement, UnityEngine.UI.ILayoutElement, UnityEngine.UI.ILayoutGroup, UnityEngine.UI.ILayoutController { // Fields private UnityEngine.RectTransform m_Content; // 0x20 private System.Boolean m_Horizontal; // 0x28 private System.Boolean m_Vertical; // 0x29 private UnityEngine.UI.ScrollRect.MovementType m_MovementType; // 0x2c private System.Single m_Elasticity; // 0x30 private System.Boolean m_Inertia; // 0x34 private System.Single m_DecelerationRate; // 0x38 private System.Single m_ScrollSensitivity; // 0x3c private UnityEngine.RectTransform m_Viewport; // 0x40 private UnityEngine.UI.Scrollbar m_HorizontalScrollbar; // 0x48 private UnityEngine.UI.Scrollbar m_VerticalScrollbar; // 0x50 private UnityEngine.UI.ScrollRect.ScrollbarVisibility m_HorizontalScrollbarVisibility; // 0x58 private UnityEngine.UI.ScrollRect.ScrollbarVisibility m_VerticalScrollbarVisibility; // 0x5c private System.Single m_HorizontalScrollbarSpacing; // 0x60 private System.Single m_VerticalScrollbarSpacing; // 0x64 private UnityEngine.UI.ScrollRect.ScrollRectEvent m_OnValueChanged; // 0x68 private UnityEngine.Vector2 m_PointerStartLocalCursor; // 0x70 protected UnityEngine.Vector2 m_ContentStartPosition; // 0x78 private UnityEngine.RectTransform m_ViewRect; // 0x80 protected UnityEngine.Bounds m_ContentBounds; // 0x88 private UnityEngine.Bounds m_ViewBounds; // 0xa0 private UnityEngine.Vector2 m_Velocity; // 0xb8 private System.Boolean m_Dragging; // 0xc0 private System.Boolean m_Scrolling; // 0xc1 private UnityEngine.Vector2 m_PrevPosition; // 0xc4 private UnityEngine.Bounds m_PrevContentBounds; // 0xcc private UnityEngine.Bounds m_PrevViewBounds; // 0xe4 private System.Boolean m_HasRebuiltLayout; // 0xfc private System.Boolean m_HSliderExpand; // 0xfd private System.Boolean m_VSliderExpand; // 0xfe private System.Single m_HSliderHeight; // 0x100 private System.Single m_VSliderWidth; // 0x104 private UnityEngine.RectTransform m_Rect; // 0x108 private UnityEngine.RectTransform m_HorizontalScrollbarRect; // 0x110 private UnityEngine.RectTransform m_VerticalScrollbarRect; // 0x118 private UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x120 private readonly UnityEngine.Vector3[] m_Corners; // 0x128 // Methods public UnityEngine.RectTransform get_content(); // 0x3f2f30c public System.Void set_content(UnityEngine.RectTransform value); // 0x3f2f314 public System.Boolean get_horizontal(); // 0x3f2f31c public System.Void set_horizontal(System.Boolean value); // 0x3f2f324 public System.Boolean get_vertical(); // 0x3f2f330 public System.Void set_vertical(System.Boolean value); // 0x3f2f338 public UnityEngine.UI.ScrollRect.MovementType get_movementType(); // 0x3f2f344 public System.Void set_movementType(UnityEngine.UI.ScrollRect.MovementType value); // 0x3f2f34c public System.Single get_elasticity(); // 0x3f2f354 public System.Void set_elasticity(System.Single value); // 0x3f2f35c public System.Boolean get_inertia(); // 0x3f2f364 public System.Void set_inertia(System.Boolean value); // 0x3f2f36c public System.Single get_decelerationRate(); // 0x3f2f378 public System.Void set_decelerationRate(System.Single value); // 0x3f2f380 public System.Single get_scrollSensitivity(); // 0x3f2f388 public System.Void set_scrollSensitivity(System.Single value); // 0x3f2f390 public UnityEngine.RectTransform get_viewport(); // 0x3f2f398 public System.Void set_viewport(UnityEngine.RectTransform value); // 0x3f2f3a0 public UnityEngine.UI.Scrollbar get_horizontalScrollbar(); // 0x3f2f484 public System.Void set_horizontalScrollbar(UnityEngine.UI.Scrollbar value); // 0x3f2f48c public UnityEngine.UI.Scrollbar get_verticalScrollbar(); // 0x3f2f624 public System.Void set_verticalScrollbar(UnityEngine.UI.Scrollbar value); // 0x3f2f62c public UnityEngine.UI.ScrollRect.ScrollbarVisibility get_horizontalScrollbarVisibility(); // 0x3f2f7c4 public System.Void set_horizontalScrollbarVisibility(UnityEngine.UI.ScrollRect.ScrollbarVisibility value); // 0x3f2f7cc public UnityEngine.UI.ScrollRect.ScrollbarVisibility get_verticalScrollbarVisibility(); // 0x3f2f7d4 public System.Void set_verticalScrollbarVisibility(UnityEngine.UI.ScrollRect.ScrollbarVisibility value); // 0x3f2f7dc public System.Single get_horizontalScrollbarSpacing(); // 0x3f2f7e4 public System.Void set_horizontalScrollbarSpacing(System.Single value); // 0x3f2f7ec public System.Single get_verticalScrollbarSpacing(); // 0x3f2f87c public System.Void set_verticalScrollbarSpacing(System.Single value); // 0x3f2f884 public UnityEngine.UI.ScrollRect.ScrollRectEvent get_onValueChanged(); // 0x3f2f88c public System.Void set_onValueChanged(UnityEngine.UI.ScrollRect.ScrollRectEvent value); // 0x3f2f894 protected UnityEngine.RectTransform get_viewRect(); // 0x3f2f89c public UnityEngine.Vector2 get_velocity(); // 0x3f2f9ac public System.Void set_velocity(UnityEngine.Vector2 value); // 0x3f2f9b4 private UnityEngine.RectTransform get_rectTransform(); // 0x3f2f9bc protected System.Void .ctor(); // 0x3f2fa5c public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x3f2fbbc public virtual System.Void LayoutComplete(); // 0x3f3056c public virtual System.Void GraphicUpdateComplete(); // 0x3f30570 private System.Void UpdateCachedData(); // 0x3f2fc44 protected override System.Void OnEnable(); // 0x3f30574 protected override System.Void OnDisable(); // 0x3f30730 public override System.Boolean IsActive(); // 0x3f30960 private System.Void EnsureLayoutHasRebuilt(); // 0x3f309e0 public virtual System.Void StopMovement(); // 0x3f30a54 public virtual System.Void OnScroll(UnityEngine.EventSystems.PointerEventData data); // 0x3f30aa4 public virtual System.Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f30c40 public virtual System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f30ca0 public virtual System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f30dcc public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f30dec protected virtual System.Void SetContentAnchoredPosition(UnityEngine.Vector2 position); // 0x3f31020 protected virtual System.Void LateUpdate(); // 0x3f310d4 protected System.Void UpdatePrevData(); // 0x3f30494 private System.Void UpdateScrollbars(UnityEngine.Vector2 offset); // 0x3f30314 public UnityEngine.Vector2 get_normalizedPosition(); // 0x3f316ac public System.Void set_normalizedPosition(UnityEngine.Vector2 value); // 0x3f3191c public System.Single get_horizontalNormalizedPosition(); // 0x3f3171c public System.Void set_horizontalNormalizedPosition(System.Single value); // 0x3f31964 public System.Single get_verticalNormalizedPosition(); // 0x3f3181c public System.Void set_verticalNormalizedPosition(System.Single value); // 0x3f31978 private System.Void SetHorizontalNormalizedPosition(System.Single value); // 0x3f3198c private System.Void SetVerticalNormalizedPosition(System.Single value); // 0x3f319a0 protected virtual System.Void SetNormalizedPosition(System.Single value, System.Int32 axis); // 0x3f319b4 private static System.Single RubberDelta(System.Single overStretching, System.Single viewSize); // 0x3f30fe8 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f31c4c private System.Boolean get_hScrollingNeeded(); // 0x3f31c50 private System.Boolean get_vScrollingNeeded(); // 0x3f31cd8 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3f31d60 public virtual System.Void CalculateLayoutInputVertical(); // 0x3f31d64 public virtual System.Single get_minWidth(); // 0x3f31d68 public virtual System.Single get_preferredWidth(); // 0x3f31d70 public virtual System.Single get_flexibleWidth(); // 0x3f31d78 public virtual System.Single get_minHeight(); // 0x3f31d80 public virtual System.Single get_preferredHeight(); // 0x3f31d88 public virtual System.Single get_flexibleHeight(); // 0x3f31d90 public virtual System.Int32 get_layoutPriority(); // 0x3f31d98 public virtual System.Void SetLayoutHorizontal(); // 0x3f31da0 public virtual System.Void SetLayoutVertical(); // 0x3f32378 private System.Void UpdateScrollbarVisibility(); // 0x3f316dc private static System.Void UpdateOneScrollbarVisibility(System.Boolean xScrollingNeeded, System.Boolean xAxisEnabled, UnityEngine.UI.ScrollRect.ScrollbarVisibility scrollbarVisibility, UnityEngine.UI.Scrollbar scrollbar); // 0x3f32684 private System.Void UpdateScrollbarLayout(); // 0x3f32430 protected System.Void UpdateBounds(); // 0x3f2ffbc internal static System.Void AdjustBounds(ref UnityEngine.Bounds& viewBounds, ref UnityEngine.Vector2& contentPivot, ref UnityEngine.Vector3& contentSize, ref UnityEngine.Vector3& contentPos); // 0x3f32788 private UnityEngine.Bounds GetBounds(); // 0x3f32284 internal static UnityEngine.Bounds InternalGetBounds(UnityEngine.Vector3[] corners, ref UnityEngine.Matrix4x4& viewWorldToLocalMatrix); // 0x3f32804 private UnityEngine.Vector2 CalculateOffset(UnityEngine.Vector2 delta); // 0x3f30c10 internal static UnityEngine.Vector2 InternalCalculateOffset(ref UnityEngine.Bounds& viewBounds, ref UnityEngine.Bounds& contentBounds, System.Boolean horizontal, System.Boolean vertical, UnityEngine.UI.ScrollRect.MovementType movementType, ref UnityEngine.Vector2& delta); // 0x3f32994 protected System.Void SetDirty(); // 0x3f2f7f4 protected System.Void SetDirtyCaching(); // 0x3f2f3bc private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3f32ad8 } // UnityEngine.UI.dll public enum UnityEngine.UI.Selectable.Transition : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Selectable.Transition None = 0; // 0x0 public const UnityEngine.UI.Selectable.Transition ColorTint = 1; // 0x0 public const UnityEngine.UI.Selectable.Transition SpriteSwap = 2; // 0x0 public const UnityEngine.UI.Selectable.Transition Animation = 3; // 0x0 // Methods } // UnityEngine.UI.dll protected enum UnityEngine.UI.Selectable.SelectionState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Selectable.SelectionState Normal = 0; // 0x0 public const UnityEngine.UI.Selectable.SelectionState Highlighted = 1; // 0x0 public const UnityEngine.UI.Selectable.SelectionState Pressed = 2; // 0x0 public const UnityEngine.UI.Selectable.SelectionState Selected = 3; // 0x0 public const UnityEngine.UI.Selectable.SelectionState Disabled = 4; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.Selectable : UnityEngine.EventSystems.UIBehaviour, UnityEngine.EventSystems.IMoveHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.ISelectHandler, UnityEngine.EventSystems.IDeselectHandler { // Fields protected static UnityEngine.UI.Selectable[] s_Selectables; // 0x0 protected static System.Int32 s_SelectableCount; // 0x8 private System.Boolean m_EnableCalled; // 0x20 private UnityEngine.UI.Navigation m_Navigation; // 0x28 private UnityEngine.UI.Selectable.Transition m_Transition; // 0x50 private UnityEngine.UI.ColorBlock m_Colors; // 0x54 private UnityEngine.UI.SpriteState m_SpriteState; // 0xb0 private UnityEngine.UI.AnimationTriggers m_AnimationTriggers; // 0xd0 private System.Boolean m_Interactable; // 0xd8 private UnityEngine.UI.Graphic m_TargetGraphic; // 0xe0 private System.Boolean m_GroupsAllowInteraction; // 0xe8 protected System.Int32 m_CurrentIndex; // 0xec private System.Boolean <isPointerInside>k__BackingField; // 0xf0 private System.Boolean <isPointerDown>k__BackingField; // 0xf1 private System.Boolean <hasSelection>k__BackingField; // 0xf2 private readonly System.Collections.Generic.List<UnityEngine.CanvasGroup> m_CanvasGroupCache; // 0xf8 // Methods public static UnityEngine.UI.Selectable[] get_allSelectablesArray(); // 0x3f32ae0 public static System.Int32 get_allSelectableCount(); // 0x3f32b7c public static System.Collections.Generic.List<UnityEngine.UI.Selectable> get_allSelectables(); // 0x3f32bd4 public static System.Int32 AllSelectablesNoAlloc(UnityEngine.UI.Selectable[] selectables); // 0x3f32c70 public UnityEngine.UI.Navigation get_navigation(); // 0x3f32d2c public System.Void set_navigation(UnityEngine.UI.Navigation value); // 0x3f32d44 public UnityEngine.UI.Selectable.Transition get_transition(); // 0x3f32e30 public System.Void set_transition(UnityEngine.UI.Selectable.Transition value); // 0x3f32e38 public UnityEngine.UI.ColorBlock get_colors(); // 0x3f32eac public System.Void set_colors(UnityEngine.UI.ColorBlock value); // 0x3f32ebc public UnityEngine.UI.SpriteState get_spriteState(); // 0x3f32f54 public System.Void set_spriteState(UnityEngine.UI.SpriteState value); // 0x3f32f60 public UnityEngine.UI.AnimationTriggers get_animationTriggers(); // 0x3f32fdc public System.Void set_animationTriggers(UnityEngine.UI.AnimationTriggers value); // 0x3f32fe4 public UnityEngine.UI.Graphic get_targetGraphic(); // 0x3f33058 public System.Void set_targetGraphic(UnityEngine.UI.Graphic value); // 0x3f33060 public System.Boolean get_interactable(); // 0x3f330d4 public System.Void set_interactable(System.Boolean value); // 0x3f330dc private System.Boolean get_isPointerInside(); // 0x3f3324c private System.Void set_isPointerInside(System.Boolean value); // 0x3f33254 private System.Boolean get_isPointerDown(); // 0x3f33260 private System.Void set_isPointerDown(System.Boolean value); // 0x3f33268 private System.Boolean get_hasSelection(); // 0x3f33274 private System.Void set_hasSelection(System.Boolean value); // 0x3f3327c protected System.Void .ctor(); // 0x3f2d6c8 public UnityEngine.UI.Image get_image(); // 0x3f33288 public System.Void set_image(UnityEngine.UI.Image value); // 0x3f33304 public UnityEngine.Animator get_animator(); // 0x3f3330c protected override System.Void Awake(); // 0x3f33354 protected override System.Void OnCanvasGroupChanged(); // 0x3f33404 private System.Boolean ParentGroupAllowsInteraction(); // 0x3f33438 public virtual System.Boolean IsInteractable(); // 0x3f335b0 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f335d0 protected override System.Void OnEnable(); // 0x3f2db2c protected override System.Void OnTransformParentChanged(); // 0x3f33624 private System.Void OnSetProperty(); // 0x3f32dcc protected override System.Void OnDisable(); // 0x3f2de1c private System.Void OnApplicationFocus(System.Boolean hasFocus); // 0x3f3364c protected UnityEngine.UI.Selectable.SelectionState get_currentSelectionState(); // 0x3f335d4 protected virtual System.Void InstantClearState(); // 0x3f336f4 protected virtual System.Void DoStateTransition(UnityEngine.UI.Selectable.SelectionState state, System.Boolean instant); // 0x3f33aa4 public UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3 dir); // 0x3f33d18 private static UnityEngine.Vector3 GetPointOnRectEdge(UnityEngine.RectTransform rect, UnityEngine.Vector2 dir); // 0x3f341cc private System.Void Navigate(UnityEngine.EventSystems.AxisEventData eventData, UnityEngine.UI.Selectable sel); // 0x3f3434c public virtual UnityEngine.UI.Selectable FindSelectableOnLeft(); // 0x3f2eae8 public virtual UnityEngine.UI.Selectable FindSelectableOnRight(); // 0x3f2ebe4 public virtual UnityEngine.UI.Selectable FindSelectableOnUp(); // 0x3f2ece0 public virtual UnityEngine.UI.Selectable FindSelectableOnDown(); // 0x3f2eddc public virtual System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x3f2ea38 private System.Void StartColorTween(UnityEngine.Color targetColor, System.Boolean instant); // 0x3f33764 private System.Void DoSpriteSwap(UnityEngine.Sprite newSprite); // 0x3f33874 private System.Void TriggerAnimation(System.String triggername); // 0x3f3391c protected System.Boolean IsHighlighted(); // 0x3f34404 protected System.Boolean IsPressed(); // 0x3f336a8 private System.Void EvaluateAndTransitionToSelectionState(); // 0x3f34460 public virtual System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e57c public virtual System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f2e7c8 public virtual System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f344f8 public virtual System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f34504 public virtual System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f3450c public virtual System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f34518 public virtual System.Void Select(); // 0x3f34520 private static System.Void .cctor(); // 0x3f34624 } // UnityEngine.UI.dll internal static class UnityEngine.UI.SetPropertyUtility : System.Object { // Fields // Methods public static System.Boolean SetColor(ref UnityEngine.Color& currentValue, UnityEngine.Color newValue); // 0x3f346a8 public static System.Boolean SetStruct(ref T& currentValue, T newValue); // 0x1ce0384 public static System.Boolean SetClass(ref T& currentValue, T newValue); // 0x1ce0384 } // UnityEngine.UI.dll public enum UnityEngine.UI.Slider.Direction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Slider.Direction LeftToRight = 0; // 0x0 public const UnityEngine.UI.Slider.Direction RightToLeft = 1; // 0x0 public const UnityEngine.UI.Slider.Direction BottomToTop = 2; // 0x0 public const UnityEngine.UI.Slider.Direction TopToBottom = 3; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Slider.SliderEvent : UnityEngine.Events.UnityEvent<System.Single> { // Fields // Methods public System.Void .ctor(); // 0x3f35348 } // UnityEngine.UI.dll private enum UnityEngine.UI.Slider.Axis : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Slider.Axis Horizontal = 0; // 0x0 public const UnityEngine.UI.Slider.Axis Vertical = 1; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.Slider : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IInitializePotentialDragHandler, UnityEngine.UI.ICanvasElement { // Fields private UnityEngine.RectTransform m_FillRect; // 0x100 private UnityEngine.RectTransform m_HandleRect; // 0x108 private UnityEngine.UI.Slider.Direction m_Direction; // 0x110 private System.Single m_MinValue; // 0x114 private System.Single m_MaxValue; // 0x118 private System.Boolean m_WholeNumbers; // 0x11c protected System.Single m_Value; // 0x120 private UnityEngine.UI.Slider.SliderEvent m_OnValueChanged; // 0x128 private UnityEngine.UI.Image m_FillImage; // 0x130 private UnityEngine.Transform m_FillTransform; // 0x138 private UnityEngine.RectTransform m_FillContainerRect; // 0x140 private UnityEngine.Transform m_HandleTransform; // 0x148 private UnityEngine.RectTransform m_HandleContainerRect; // 0x150 private UnityEngine.Vector2 m_Offset; // 0x158 private UnityEngine.DrivenRectTransformTracker m_Tracker; // 0x160 private System.Boolean m_DelayedUpdateVisuals; // 0x161 // Methods public UnityEngine.RectTransform get_fillRect(); // 0x3f346f0 public System.Void set_fillRect(UnityEngine.RectTransform value); // 0x3f346f8 public UnityEngine.RectTransform get_handleRect(); // 0x3f34d90 public System.Void set_handleRect(UnityEngine.RectTransform value); // 0x3f34d98 public UnityEngine.UI.Slider.Direction get_direction(); // 0x3f34e14 public System.Void set_direction(UnityEngine.UI.Slider.Direction value); // 0x3f34e1c public System.Single get_minValue(); // 0x3f34e90 public System.Void set_minValue(System.Single value); // 0x3f34e98 public System.Single get_maxValue(); // 0x3f34f28 public System.Void set_maxValue(System.Single value); // 0x3f34f30 public System.Boolean get_wholeNumbers(); // 0x3f34fc0 public System.Void set_wholeNumbers(System.Boolean value); // 0x3f34fc8 public virtual System.Single get_value(); // 0x3f35058 public virtual System.Void set_value(System.Single value); // 0x3f350f8 public virtual System.Void SetValueWithoutNotify(System.Single input); // 0x3f3510c public System.Single get_normalizedValue(); // 0x3f35120 public System.Void set_normalizedValue(System.Single value); // 0x3f35204 public UnityEngine.UI.Slider.SliderEvent get_onValueChanged(); // 0x3f3523c public System.Void set_onValueChanged(UnityEngine.UI.Slider.SliderEvent value); // 0x3f35244 private System.Single get_stepSize(); // 0x3f35254 protected System.Void .ctor(); // 0x3f35280 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x3f35390 public virtual System.Void LayoutComplete(); // 0x3f35394 public virtual System.Void GraphicUpdateComplete(); // 0x3f35398 protected override System.Void OnEnable(); // 0x3f3539c protected override System.Void OnDisable(); // 0x3f353d8 protected virtual System.Void Update(); // 0x3f353f8 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f35438 private System.Void UpdateCachedReferences(); // 0x3f34774 private System.Single ClampValue(System.Single input); // 0x3f35620 protected virtual System.Void Set(System.Single input, System.Boolean sendCallback); // 0x3f356f8 protected override System.Void OnRectTransformDimensionsChange(); // 0x3f357bc private UnityEngine.UI.Slider.Axis get_axis(); // 0x3f356e8 private System.Boolean get_reverseValue(); // 0x3f356d4 private System.Void UpdateVisuals(); // 0x3f34aac private System.Void UpdateDrag(UnityEngine.EventSystems.PointerEventData eventData, UnityEngine.Camera cam); // 0x3f357f4 private System.Boolean MayDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f359ec public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f35a50 public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f35c08 public override System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x3f35c58 public override UnityEngine.UI.Selectable FindSelectableOnLeft(); // 0x3f35ea4 public override UnityEngine.UI.Selectable FindSelectableOnRight(); // 0x3f35ec8 public override UnityEngine.UI.Selectable FindSelectableOnUp(); // 0x3f35eec public override UnityEngine.UI.Selectable FindSelectableOnDown(); // 0x3f35f10 public virtual System.Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f35f34 public System.Void SetDirection(UnityEngine.UI.Slider.Direction direction, System.Boolean includeRectLayouts); // 0x3f35f4c private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3f360d4 } // UnityEngine.UI.dll [Serializable] public struct UnityEngine.UI.SpriteState : System.IEquatable<UnityEngine.UI.SpriteState> { // Fields private UnityEngine.Sprite m_HighlightedSprite; // 0x10 private UnityEngine.Sprite m_PressedSprite; // 0x18 private UnityEngine.Sprite m_SelectedSprite; // 0x20 private UnityEngine.Sprite m_DisabledSprite; // 0x28 // Methods public UnityEngine.Sprite get_highlightedSprite(); // 0x3f360dc public System.Void set_highlightedSprite(UnityEngine.Sprite value); // 0x3f360e4 public UnityEngine.Sprite get_pressedSprite(); // 0x3f360ec public System.Void set_pressedSprite(UnityEngine.Sprite value); // 0x3f360f4 public UnityEngine.Sprite get_selectedSprite(); // 0x3f360fc public System.Void set_selectedSprite(UnityEngine.Sprite value); // 0x3f36104 public UnityEngine.Sprite get_disabledSprite(); // 0x3f3610c public System.Void set_disabledSprite(UnityEngine.Sprite value); // 0x3f36114 public System.Boolean Equals(UnityEngine.UI.SpriteState other); // 0x3f3611c } // UnityEngine.UI.dll private class UnityEngine.UI.StencilMaterial.MatEntry : System.Object { // Fields public UnityEngine.Material baseMat; // 0x10 public UnityEngine.Material customMat; // 0x18 public System.Int32 count; // 0x20 public System.Int32 stencilId; // 0x24 public UnityEngine.Rendering.StencilOp operation; // 0x28 public UnityEngine.Rendering.CompareFunction compareFunction; // 0x2c public System.Int32 readMask; // 0x30 public System.Int32 writeMask; // 0x34 public System.Boolean useAlphaClip; // 0x38 public UnityEngine.Rendering.ColorWriteMask colorMask; // 0x3c // Methods public System.Void .ctor(); // 0x3f36d58 } // UnityEngine.UI.dll public static class UnityEngine.UI.StencilMaterial : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.UI.StencilMaterial.MatEntry> m_List; // 0x0 // Methods public static UnityEngine.Material Add(UnityEngine.Material baseMat, System.Int32 stencilID); // 0x3f36224 public static UnityEngine.Material Add(UnityEngine.Material baseMat, System.Int32 stencilID, UnityEngine.Rendering.StencilOp operation, UnityEngine.Rendering.CompareFunction compareFunction, UnityEngine.Rendering.ColorWriteMask colorWriteMask); // 0x3f3622c private static System.Void LogWarningWhenNotInBatchmode(System.String warning, UnityEngine.Object context); // 0x3f36cb0 public static UnityEngine.Material Add(UnityEngine.Material baseMat, System.Int32 stencilID, UnityEngine.Rendering.StencilOp operation, UnityEngine.Rendering.CompareFunction compareFunction, UnityEngine.Rendering.ColorWriteMask colorWriteMask, System.Int32 readMask, System.Int32 writeMask); // 0x3f362b8 public static System.Void Remove(UnityEngine.Material customMat); // 0x3f36d68 public static System.Void ClearAll(); // 0x3f36f34 private static System.Void .cctor(); // 0x3f37060 } // UnityEngine.UI.dll public class UnityEngine.UI.Text : UnityEngine.UI.MaskableGraphic, UnityEngine.UI.ILayoutElement { // Fields private UnityEngine.UI.FontData m_FontData; // 0xd8 protected System.String m_Text; // 0xe0 private UnityEngine.TextGenerator m_TextCache; // 0xe8 private UnityEngine.TextGenerator m_TextCacheForLayout; // 0xf0 protected static UnityEngine.Material s_DefaultText; // 0x0 protected System.Boolean m_DisableFontTextureRebuiltCallback; // 0xf8 private readonly UnityEngine.UIVertex[] m_TempVerts; // 0x100 // Methods protected System.Void .ctor(); // 0x3f370f8 public UnityEngine.TextGenerator get_cachedTextGenerator(); // 0x3f371b0 public UnityEngine.TextGenerator get_cachedTextGeneratorForLayout(); // 0x3f37248 public override UnityEngine.Texture get_mainTexture(); // 0x3f372b8 public System.Void FontTextureChanged(); // 0x3f3747c public UnityEngine.Font get_font(); // 0x3f37460 public System.Void set_font(UnityEngine.Font value); // 0x3f37588 public virtual System.String get_text(); // 0x3f376a4 public virtual System.Void set_text(System.String value); // 0x3f376ac public System.Boolean get_supportRichText(); // 0x3f3778c public System.Void set_supportRichText(System.Boolean value); // 0x3f377a8 public System.Boolean get_resizeTextForBestFit(); // 0x3f37808 public System.Void set_resizeTextForBestFit(System.Boolean value); // 0x3f37824 public System.Int32 get_resizeTextMinSize(); // 0x3f37884 public System.Void set_resizeTextMinSize(System.Int32 value); // 0x3f378a0 public System.Int32 get_resizeTextMaxSize(); // 0x3f378f4 public System.Void set_resizeTextMaxSize(System.Int32 value); // 0x3f37910 public UnityEngine.TextAnchor get_alignment(); // 0x3f37964 public System.Void set_alignment(UnityEngine.TextAnchor value); // 0x3f37980 public System.Boolean get_alignByGeometry(); // 0x3f379d4 public System.Void set_alignByGeometry(System.Boolean value); // 0x3f379f0 public System.Int32 get_fontSize(); // 0x3f37a38 public System.Void set_fontSize(System.Int32 value); // 0x3f37a54 public UnityEngine.HorizontalWrapMode get_horizontalOverflow(); // 0x3f37aa8 public System.Void set_horizontalOverflow(UnityEngine.HorizontalWrapMode value); // 0x3f37ac4 public UnityEngine.VerticalWrapMode get_verticalOverflow(); // 0x3f37b18 public System.Void set_verticalOverflow(UnityEngine.VerticalWrapMode value); // 0x3f37b34 public System.Single get_lineSpacing(); // 0x3f37b88 public System.Void set_lineSpacing(System.Single value); // 0x3f37ba4 public UnityEngine.FontStyle get_fontStyle(); // 0x3f37bf8 public System.Void set_fontStyle(UnityEngine.FontStyle value); // 0x3f37c14 public System.Single get_pixelsPerUnit(); // 0x3f37c68 protected override System.Void OnEnable(); // 0x3f37db0 protected override System.Void OnDisable(); // 0x3f37e2c protected override System.Void UpdateGeometry(); // 0x3f37e90 internal System.Void AssignDefaultFont(); // 0x3f37f18 internal System.Void AssignDefaultFontIfNecessary(); // 0x3f37f88 public UnityEngine.TextGenerationSettings GetGenerationSettings(UnityEngine.Vector2 extents); // 0x3f38044 public static UnityEngine.Vector2 GetTextAnchorPivot(UnityEngine.TextAnchor anchor); // 0x3f381d8 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x3f38244 public virtual System.Void CalculateLayoutInputHorizontal(); // 0x3f38930 public virtual System.Void CalculateLayoutInputVertical(); // 0x3f38934 public virtual System.Single get_minWidth(); // 0x3f38938 public virtual System.Single get_preferredWidth(); // 0x3f38940 public virtual System.Single get_flexibleWidth(); // 0x3f38a1c public virtual System.Single get_minHeight(); // 0x3f38a24 public virtual System.Single get_preferredHeight(); // 0x3f38a2c public virtual System.Single get_flexibleHeight(); // 0x3f38ae4 public virtual System.Int32 get_layoutPriority(); // 0x3f38aec } // UnityEngine.UI.dll public enum UnityEngine.UI.Toggle.ToggleTransition : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.Toggle.ToggleTransition None = 0; // 0x0 public const UnityEngine.UI.Toggle.ToggleTransition Fade = 1; // 0x0 // Methods } // UnityEngine.UI.dll [Serializable] public class UnityEngine.UI.Toggle.ToggleEvent : UnityEngine.Events.UnityEvent<System.Boolean> { // Fields // Methods public System.Void .ctor(); // 0x3f38dd0 } // UnityEngine.UI.dll public class UnityEngine.UI.Toggle : UnityEngine.UI.Selectable, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.UI.ICanvasElement { // Fields public UnityEngine.UI.Toggle.ToggleTransition toggleTransition; // 0x100 public UnityEngine.UI.Graphic graphic; // 0x108 private UnityEngine.UI.ToggleGroup m_Group; // 0x110 public UnityEngine.UI.Toggle.ToggleEvent onValueChanged; // 0x118 private System.Boolean m_IsOn; // 0x120 // Methods public UnityEngine.UI.ToggleGroup get_group(); // 0x3f38af4 public System.Void set_group(UnityEngine.UI.ToggleGroup value); // 0x3f38afc protected System.Void .ctor(); // 0x3f38d38 public virtual System.Void Rebuild(UnityEngine.UI.CanvasUpdate executing); // 0x3f38e18 public virtual System.Void LayoutComplete(); // 0x3f38e1c public virtual System.Void GraphicUpdateComplete(); // 0x3f38e20 protected override System.Void OnDestroy(); // 0x3f38e24 protected override System.Void OnEnable(); // 0x3f39294 protected override System.Void OnDisable(); // 0x3f392c0 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f392e0 private System.Void SetToggleGroup(UnityEngine.UI.ToggleGroup newGroup, System.Boolean setMemberValue); // 0x3f38b1c public System.Boolean get_isOn(); // 0x3f397f8 public System.Void set_isOn(System.Boolean value); // 0x3f39800 public System.Void SetIsOnWithoutNotify(System.Boolean value); // 0x3f3980c private System.Void Set(System.Boolean value, System.Boolean sendCallback); // 0x3f39404 private System.Void PlayEffect(System.Boolean instant); // 0x3f38c74 protected override System.Void Start(); // 0x3f39958 private System.Void InternalToggle(); // 0x3f39960 public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f399b4 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f399d8 private UnityEngine.Transform UnityEngine.UI.ICanvasElement.get_transform(); // 0x3f399dc } // UnityEngine.UI.dll [Serializable] private sealed class UnityEngine.UI.ToggleGroup.<>c : System.Object { // Fields public static readonly UnityEngine.UI.ToggleGroup.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.UI.Toggle> <>9__13_0; // 0x8 public static System.Func<UnityEngine.UI.Toggle,System.Boolean> <>9__14_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3f39e84 public System.Void .ctor(); // 0x3f39eec internal System.Boolean <AnyTogglesOn>b__13_0(UnityEngine.UI.Toggle x); // 0x3f39ef4 internal System.Boolean <ActiveToggles>b__14_0(UnityEngine.UI.Toggle x); // 0x3f39f0c } // UnityEngine.UI.dll public class UnityEngine.UI.ToggleGroup : UnityEngine.EventSystems.UIBehaviour { // Fields private System.Boolean m_AllowSwitchOff; // 0x20 protected System.Collections.Generic.List<UnityEngine.UI.Toggle> m_Toggles; // 0x28 // Methods public System.Boolean get_allowSwitchOff(); // 0x3f399e4 public System.Void set_allowSwitchOff(System.Boolean value); // 0x3f399ec protected System.Void .ctor(); // 0x3f399f8 protected override System.Void Start(); // 0x3f39a80 protected override System.Void OnEnable(); // 0x3f39a9c private System.Void ValidateToggleIsInGroup(UnityEngine.UI.Toggle toggle); // 0x3f39ab8 public System.Void NotifyToggleOn(UnityEngine.UI.Toggle toggle, System.Boolean sendCallback); // 0x3f396ec public System.Void UnregisterToggle(UnityEngine.UI.Toggle toggle); // 0x3f39578 public System.Void RegisterToggle(UnityEngine.UI.Toggle toggle); // 0x3f39608 public System.Void EnsureValidState(); // 0x3f38ea4 public System.Boolean AnyTogglesOn(); // 0x3f39818 public System.Collections.Generic.IEnumerable<UnityEngine.UI.Toggle> ActiveToggles(); // 0x3f39c08 public UnityEngine.UI.Toggle GetFirstActiveToggle(); // 0x3f39d04 public System.Void SetAllTogglesOff(System.Boolean sendCallback); // 0x3f39d8c } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.Raycast3DCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3ad4c public virtual System.Boolean Invoke(UnityEngine.Ray r, out UnityEngine.RaycastHit& hit, System.Single f, System.Int32 i); // 0x3f3adec public virtual System.IAsyncResult BeginInvoke(UnityEngine.Ray r, out UnityEngine.RaycastHit& hit, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3ae2c public virtual System.Boolean EndInvoke(out UnityEngine.RaycastHit& hit, System.IAsyncResult result); // 0x3f3af50 } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.RaycastAllCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3af7c public virtual UnityEngine.RaycastHit[] Invoke(UnityEngine.Ray r, System.Single f, System.Int32 i); // 0x3f3b01c public virtual System.IAsyncResult BeginInvoke(UnityEngine.Ray r, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3b058 public virtual UnityEngine.RaycastHit[] EndInvoke(System.IAsyncResult result); // 0x3f3b148 } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.GetRaycastNonAllocCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3b154 public virtual System.Int32 Invoke(UnityEngine.Ray r, UnityEngine.RaycastHit[] results, System.Single f, System.Int32 i); // 0x3f3b1f4 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Ray r, UnityEngine.RaycastHit[] results, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3b230 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x3f3b324 } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.Raycast2DCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3b34c public virtual UnityEngine.RaycastHit2D Invoke(UnityEngine.Vector2 p1, UnityEngine.Vector2 p2, System.Single f, System.Int32 i); // 0x3f3b3ec public virtual System.IAsyncResult BeginInvoke(UnityEngine.Vector2 p1, UnityEngine.Vector2 p2, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3b400 public virtual UnityEngine.RaycastHit2D EndInvoke(System.IAsyncResult result); // 0x3f3b504 } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.GetRayIntersectionAllCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3b53c public virtual UnityEngine.RaycastHit2D[] Invoke(UnityEngine.Ray r, System.Single f, System.Int32 i); // 0x3f3b5dc public virtual System.IAsyncResult BeginInvoke(UnityEngine.Ray r, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3b618 public virtual UnityEngine.RaycastHit2D[] EndInvoke(System.IAsyncResult result); // 0x3f3b708 } // UnityEngine.UI.dll public sealed class UnityEngine.UI.ReflectionMethodsCache.GetRayIntersectionAllNonAllocCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f3b714 public virtual System.Int32 Invoke(UnityEngine.Ray r, UnityEngine.RaycastHit2D[] results, System.Single f, System.Int32 i); // 0x3f3b7b4 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Ray r, UnityEngine.RaycastHit2D[] results, System.Single f, System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x3f3b7f0 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x3f3b8e4 } // UnityEngine.UI.dll internal class UnityEngine.UI.ReflectionMethodsCache : System.Object { // Fields public UnityEngine.UI.ReflectionMethodsCache.Raycast3DCallback raycast3D; // 0x10 public UnityEngine.UI.ReflectionMethodsCache.RaycastAllCallback raycast3DAll; // 0x18 public UnityEngine.UI.ReflectionMethodsCache.GetRaycastNonAllocCallback getRaycastNonAlloc; // 0x20 public UnityEngine.UI.ReflectionMethodsCache.Raycast2DCallback raycast2D; // 0x28 public UnityEngine.UI.ReflectionMethodsCache.GetRayIntersectionAllCallback getRayIntersectionAll; // 0x30 public UnityEngine.UI.ReflectionMethodsCache.GetRayIntersectionAllNonAllocCallback getRayIntersectionAllNonAlloc; // 0x38 private static UnityEngine.UI.ReflectionMethodsCache s_ReflectionMethodsCache; // 0x0 // Methods public System.Void .ctor(); // 0x3f39f24 public static UnityEngine.UI.ReflectionMethodsCache get_Singleton(); // 0x3f3acc8 } // UnityEngine.UI.dll public class UnityEngine.UI.VertexHelper : System.Object, System.IDisposable { // Fields private System.Collections.Generic.List<UnityEngine.Vector3> m_Positions; // 0x10 private System.Collections.Generic.List<UnityEngine.Color32> m_Colors; // 0x18 private System.Collections.Generic.List<UnityEngine.Vector4> m_Uv0S; // 0x20 private System.Collections.Generic.List<UnityEngine.Vector4> m_Uv1S; // 0x28 private System.Collections.Generic.List<UnityEngine.Vector4> m_Uv2S; // 0x30 private System.Collections.Generic.List<UnityEngine.Vector4> m_Uv3S; // 0x38 private System.Collections.Generic.List<UnityEngine.Vector3> m_Normals; // 0x40 private System.Collections.Generic.List<UnityEngine.Vector4> m_Tangents; // 0x48 private System.Collections.Generic.List<System.Int32> m_Indices; // 0x50 private static readonly UnityEngine.Vector4 s_DefaultTangent; // 0x0 private static readonly UnityEngine.Vector3 s_DefaultNormal; // 0x10 private System.Boolean m_ListsInitalized; // 0x58 // Methods public System.Void .ctor(); // 0x3f3b90c public System.Void .ctor(UnityEngine.Mesh m); // 0x3f3b914 private System.Void InitializeListIfRequired(); // 0x3f3bb50 public System.Void Dispose(); // 0x3f3bd44 public System.Void Clear(); // 0x3f2b8e0 public System.Int32 get_currentVertCount(); // 0x3f3bfac public System.Int32 get_currentIndexCount(); // 0x3f3bff8 public System.Void PopulateUIVertex(ref UnityEngine.UIVertex& vertex, System.Int32 i); // 0x3f3c044 public System.Void SetUIVertex(UnityEngine.UIVertex vertex, System.Int32 i); // 0x3f3c1a4 public System.Void FillMesh(UnityEngine.Mesh mesh); // 0x3f3c300 public System.Void AddVert(UnityEngine.Vector3 position, UnityEngine.Color32 color, UnityEngine.Vector4 uv0, UnityEngine.Vector4 uv1, UnityEngine.Vector4 uv2, UnityEngine.Vector4 uv3, UnityEngine.Vector3 normal, UnityEngine.Vector4 tangent); // 0x3f3c460 public System.Void AddVert(UnityEngine.Vector3 position, UnityEngine.Color32 color, UnityEngine.Vector4 uv0, UnityEngine.Vector4 uv1, UnityEngine.Vector3 normal, UnityEngine.Vector4 tangent); // 0x3f3c8fc public System.Void AddVert(UnityEngine.Vector3 position, UnityEngine.Color32 color, UnityEngine.Vector4 uv0); // 0x3f2b9fc public System.Void AddVert(UnityEngine.UIVertex v); // 0x3f3c9f4 public System.Void AddTriangle(System.Int32 idx0, System.Int32 idx1, System.Int32 idx2); // 0x3f2bb2c public System.Void AddUIVertexQuad(UnityEngine.UIVertex[] verts); // 0x3f38820 public System.Void AddUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<System.Int32> indices); // 0x3f3ca88 public System.Void AddUIVertexTriangleStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts); // 0x3f3cb34 public System.Void GetUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> stream); // 0x3f3cb84 private static System.Void .cctor(); // 0x3f3cbd4 } // UnityEngine.UI.dll public abstract class UnityEngine.UI.BaseVertexEffect : System.Object { // Fields // Methods public abstract System.Void ModifyVertices(System.Collections.Generic.List<UnityEngine.UIVertex> vertices); // 0x1bd3a1c protected System.Void .ctor(); // 0x3f3cc6c } // UnityEngine.UI.dll public abstract class UnityEngine.UI.BaseMeshEffect : UnityEngine.EventSystems.UIBehaviour, UnityEngine.UI.IMeshModifier { // Fields private UnityEngine.UI.Graphic m_Graphic; // 0x20 // Methods protected UnityEngine.UI.Graphic get_graphic(); // 0x3f3cc74 protected override System.Void OnEnable(); // 0x3f3cd1c protected override System.Void OnDisable(); // 0x3f3cdc4 protected override System.Void OnDidApplyAnimationProperties(); // 0x3f3ce60 public virtual System.Void ModifyMesh(UnityEngine.Mesh mesh); // 0x3f3cefc public abstract System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x1bd3a1c protected System.Void .ctor(); // 0x3f3d0ac } // UnityEngine.UI.dll public interface UnityEngine.UI.IVertexModifier : { // Fields // Methods public abstract System.Void ModifyVertices(System.Collections.Generic.List<UnityEngine.UIVertex> verts); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.UI.IMeshModifier : { // Fields // Methods public abstract System.Void ModifyMesh(UnityEngine.Mesh mesh); // 0x1bd3a1c public abstract System.Void ModifyMesh(UnityEngine.UI.VertexHelper verts); // 0x1bd3a1c } // UnityEngine.UI.dll public class UnityEngine.UI.Outline : UnityEngine.UI.Shadow { // Fields // Methods protected System.Void .ctor(); // 0x3f3d0b4 public override System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x3f3d0bc } // UnityEngine.UI.dll public class UnityEngine.UI.PositionAsUV1 : UnityEngine.UI.BaseMeshEffect { // Fields // Methods protected System.Void .ctor(); // 0x3f3d2fc public override System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x3f3d304 } // UnityEngine.UI.dll public class UnityEngine.UI.Shadow : UnityEngine.UI.BaseMeshEffect { // Fields private UnityEngine.Color m_EffectColor; // 0x28 private UnityEngine.Vector2 m_EffectDistance; // 0x38 private System.Boolean m_UseGraphicAlpha; // 0x40 private const System.Single kMaxEffectDistance; // 0x0 // Methods protected System.Void .ctor(); // 0x3f3d3c0 public UnityEngine.Color get_effectColor(); // 0x3f3d3e8 public System.Void set_effectColor(UnityEngine.Color value); // 0x3f3d3f4 public UnityEngine.Vector2 get_effectDistance(); // 0x3f3d4c8 public System.Void set_effectDistance(UnityEngine.Vector2 value); // 0x3f3d4d0 public System.Boolean get_useGraphicAlpha(); // 0x3f3d5d4 public System.Void set_useGraphicAlpha(System.Boolean value); // 0x3f3d5dc protected System.Void ApplyShadowZeroAlloc(System.Collections.Generic.List<UnityEngine.UIVertex> verts, UnityEngine.Color32 color, System.Int32 start, System.Int32 end, System.Single x, System.Single y); // 0x3f3d694 protected System.Void ApplyShadow(System.Collections.Generic.List<UnityEngine.UIVertex> verts, UnityEngine.Color32 color, System.Int32 start, System.Int32 end, System.Single x, System.Single y); // 0x3f3d98c public override System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x3f3d994 } // UnityEngine.UI.dll internal class UnityEngine.UI.Collections.IndexedSet<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<T> m_List; // 0x0 private System.Collections.Generic.Dictionary<T,System.Int32> m_Dictionary; // 0x0 private System.Int32 m_EnabledObjectCount; // 0x0 // Methods public System.Void Add(T item); // 0x1ce0384 public System.Void Add(T item, System.Boolean isActive); // 0x1ce0384 public System.Boolean AddUnique(T item, System.Boolean isActive); // 0x1ce0384 public System.Boolean EnableItem(T item); // 0x1ce0384 public System.Boolean DisableItem(T item); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Void Clear(); // 0x1bd2ec0 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Int32 get_Count(); // 0x1bd1ddc public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Boolean get_IsReadOnly(); // 0x1bd1824 public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 private System.Void Swap(System.Int32 index1, System.Int32 index2); // 0x1bd3578 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Void set_Item(System.Int32 index, T value); // 0x1ce0384 public System.Void RemoveAll(System.Predicate<T> match); // 0x1bd3a1c public System.Void Sort(System.Comparison<T> sortLayoutFunction); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UI.dll internal interface UnityEngine.UI.CoroutineTween.ITweenValue : { // Fields // Methods public abstract System.Void TweenValue(System.Single floatPercentage); // 0x1bd41d8 public abstract System.Boolean get_ignoreTimeScale(); // 0x1bd1824 public abstract System.Single get_duration(); // 0x1bd28c8 public abstract System.Boolean ValidTarget(); // 0x1bd1824 } // UnityEngine.UI.dll public enum UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode All = 0; // 0x0 public const UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode RGB = 1; // 0x0 public const UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode Alpha = 2; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenCallback : UnityEngine.Events.UnityEvent<UnityEngine.Color> { // Fields // Methods public System.Void .ctor(); // 0x3f3dc98 } // UnityEngine.UI.dll internal struct UnityEngine.UI.CoroutineTween.ColorTween : UnityEngine.UI.CoroutineTween.ITweenValue { // Fields private UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenCallback m_Target; // 0x10 private UnityEngine.Color m_StartColor; // 0x18 private UnityEngine.Color m_TargetColor; // 0x28 private UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode m_TweenMode; // 0x38 private System.Single m_Duration; // 0x3c private System.Boolean m_IgnoreTimeScale; // 0x40 // Methods public UnityEngine.Color get_startColor(); // 0x3f3dab4 public System.Void set_startColor(UnityEngine.Color value); // 0x3f3dac0 public UnityEngine.Color get_targetColor(); // 0x3f3dacc public System.Void set_targetColor(UnityEngine.Color value); // 0x3f3dad8 public UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode get_tweenMode(); // 0x3f3dae4 public System.Void set_tweenMode(UnityEngine.UI.CoroutineTween.ColorTween.ColorTweenMode value); // 0x3f3daec public System.Single get_duration(); // 0x3f3daf4 public System.Void set_duration(System.Single value); // 0x3f3dafc public System.Boolean get_ignoreTimeScale(); // 0x3f3db04 public System.Void set_ignoreTimeScale(System.Boolean value); // 0x3f3db0c public System.Void TweenValue(System.Single floatPercentage); // 0x3f3db18 public System.Void AddOnChangedCallback(UnityEngine.Events.UnityAction<UnityEngine.Color> callback); // 0x3f3dc04 public System.Boolean GetIgnoreTimescale(); // 0x3f3dce0 public System.Single GetDuration(); // 0x3f3dce8 public System.Boolean ValidTarget(); // 0x3f3dbf4 } // UnityEngine.UI.dll public class UnityEngine.UI.CoroutineTween.FloatTween.FloatTweenCallback : UnityEngine.Events.UnityEvent<System.Single> { // Fields // Methods public System.Void .ctor(); // 0x3f3de64 } // UnityEngine.UI.dll internal struct UnityEngine.UI.CoroutineTween.FloatTween : UnityEngine.UI.CoroutineTween.ITweenValue { // Fields private UnityEngine.UI.CoroutineTween.FloatTween.FloatTweenCallback m_Target; // 0x10 private System.Single m_StartValue; // 0x18 private System.Single m_TargetValue; // 0x1c private System.Single m_Duration; // 0x20 private System.Boolean m_IgnoreTimeScale; // 0x24 // Methods public System.Single get_startValue(); // 0x3f3dcf0 public System.Void set_startValue(System.Single value); // 0x3f3dcf8 public System.Single get_targetValue(); // 0x3f3dd00 public System.Void set_targetValue(System.Single value); // 0x3f3dd08 public System.Single get_duration(); // 0x3f3dd10 public System.Void set_duration(System.Single value); // 0x3f3dd18 public System.Boolean get_ignoreTimeScale(); // 0x3f3dd20 public System.Void set_ignoreTimeScale(System.Boolean value); // 0x3f3dd28 public System.Void TweenValue(System.Single floatPercentage); // 0x3f3dd34 public System.Void AddOnChangedCallback(UnityEngine.Events.UnityAction<System.Single> callback); // 0x3f3ddd0 public System.Boolean GetIgnoreTimescale(); // 0x3f3deac public System.Single GetDuration(); // 0x3f3deb4 public System.Boolean ValidTarget(); // 0x3f3ddc0 } // UnityEngine.UI.dll private sealed class UnityEngine.UI.CoroutineTween.TweenRunner.<Start>d__2<T> : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Object <>2__current; // 0x0 public T tweenInfo; // 0x0 private System.Single <elapsedTime>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1bd219c private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // UnityEngine.UI.dll internal class UnityEngine.UI.CoroutineTween.TweenRunner<T> : System.Object { // Fields protected UnityEngine.MonoBehaviour m_CoroutineContainer; // 0x0 protected System.Collections.IEnumerator m_Tween; // 0x0 // Methods private static System.Collections.IEnumerator Start(T tweenInfo); // 0x1ce0384 public System.Void Init(UnityEngine.MonoBehaviour coroutineContainer); // 0x1bd3a1c public System.Void StartTween(T info); // 0x1ce0384 public System.Void StopTween(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.UI.dll private enum UnityEngine.UIElements.PanelEventHandler.PointerEventType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UIElements.PanelEventHandler.PointerEventType Default = 0; // 0x0 public const UnityEngine.UIElements.PanelEventHandler.PointerEventType Down = 1; // 0x0 public const UnityEngine.UIElements.PanelEventHandler.PointerEventType Up = 2; // 0x0 // Methods } // UnityEngine.UI.dll private class UnityEngine.UIElements.PanelEventHandler.PointerEvent : System.Object, UnityEngine.UIElements.IPointerEvent { // Fields private System.Int32 <pointerId>k__BackingField; // 0x10 private System.String <pointerType>k__BackingField; // 0x18 private System.Boolean <isPrimary>k__BackingField; // 0x20 private System.Int32 <button>k__BackingField; // 0x24 private System.Int32 <pressedButtons>k__BackingField; // 0x28 private UnityEngine.Vector3 <position>k__BackingField; // 0x2c private UnityEngine.Vector3 <localPosition>k__BackingField; // 0x38 private UnityEngine.Vector3 <deltaPosition>k__BackingField; // 0x44 private System.Single <deltaTime>k__BackingField; // 0x50 private System.Int32 <clickCount>k__BackingField; // 0x54 private System.Single <pressure>k__BackingField; // 0x58 private System.Single <tangentialPressure>k__BackingField; // 0x5c private System.Single <altitudeAngle>k__BackingField; // 0x60 private System.Single <azimuthAngle>k__BackingField; // 0x64 private System.Single <twist>k__BackingField; // 0x68 private UnityEngine.Vector2 <tilt>k__BackingField; // 0x6c private UnityEngine.PenStatus <penStatus>k__BackingField; // 0x74 private UnityEngine.Vector2 <radius>k__BackingField; // 0x78 private UnityEngine.Vector2 <radiusVariance>k__BackingField; // 0x80 private UnityEngine.EventModifiers <modifiers>k__BackingField; // 0x88 // Methods public System.Int32 get_pointerId(); // 0x3f408a0 private System.Void set_pointerId(System.Int32 value); // 0x3f408a8 public System.String get_pointerType(); // 0x3f408b0 private System.Void set_pointerType(System.String value); // 0x3f408b8 public System.Boolean get_isPrimary(); // 0x3f408c0 private System.Void set_isPrimary(System.Boolean value); // 0x3f408c8 public System.Int32 get_button(); // 0x3f408d4 private System.Void set_button(System.Int32 value); // 0x3f408dc public System.Int32 get_pressedButtons(); // 0x3f408e4 private System.Void set_pressedButtons(System.Int32 value); // 0x3f408ec public UnityEngine.Vector3 get_position(); // 0x3f408f4 private System.Void set_position(UnityEngine.Vector3 value); // 0x3f40900 public UnityEngine.Vector3 get_localPosition(); // 0x3f4090c private System.Void set_localPosition(UnityEngine.Vector3 value); // 0x3f40918 public UnityEngine.Vector3 get_deltaPosition(); // 0x3f40924 private System.Void set_deltaPosition(UnityEngine.Vector3 value); // 0x3f40930 public System.Single get_deltaTime(); // 0x3f4093c private System.Void set_deltaTime(System.Single value); // 0x3f40944 public System.Int32 get_clickCount(); // 0x3f4094c private System.Void set_clickCount(System.Int32 value); // 0x3f40954 public System.Single get_pressure(); // 0x3f4095c private System.Void set_pressure(System.Single value); // 0x3f40964 public System.Single get_tangentialPressure(); // 0x3f4096c private System.Void set_tangentialPressure(System.Single value); // 0x3f40974 public System.Single get_altitudeAngle(); // 0x3f4097c private System.Void set_altitudeAngle(System.Single value); // 0x3f40984 public System.Single get_azimuthAngle(); // 0x3f4098c private System.Void set_azimuthAngle(System.Single value); // 0x3f40994 public System.Single get_twist(); // 0x3f4099c private System.Void set_twist(System.Single value); // 0x3f409a4 public UnityEngine.Vector2 get_tilt(); // 0x3f409ac private System.Void set_tilt(UnityEngine.Vector2 value); // 0x3f409b4 public UnityEngine.PenStatus get_penStatus(); // 0x3f409bc private System.Void set_penStatus(UnityEngine.PenStatus value); // 0x3f409c4 public UnityEngine.Vector2 get_radius(); // 0x3f409cc private System.Void set_radius(UnityEngine.Vector2 value); // 0x3f409d4 public UnityEngine.Vector2 get_radiusVariance(); // 0x3f409dc private System.Void set_radiusVariance(UnityEngine.Vector2 value); // 0x3f409e4 public UnityEngine.EventModifiers get_modifiers(); // 0x3f409ec private System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x3f409f4 public System.Boolean get_shiftKey(); // 0x3f409fc public System.Boolean get_ctrlKey(); // 0x3f40a08 public System.Boolean get_commandKey(); // 0x3f40a14 public System.Boolean get_altKey(); // 0x3f40a20 public System.Boolean get_actionKey(); // 0x3f40a2c public System.Void Read(UnityEngine.UIElements.PanelEventHandler self, UnityEngine.EventSystems.PointerEventData eventData, UnityEngine.UIElements.PanelEventHandler.PointerEventType eventType); // 0x3f402fc public System.Void SetPosition(UnityEngine.Vector3 positionOverride, UnityEngine.Vector3 deltaOverride); // 0x3f407cc public System.Void .ctor(); // 0x3f40890 internal static System.Boolean <Read>g__InRange|90_0(System.Int32 i, System.Int32 start, System.Int32 count); // 0x3f40ac0 } // UnityEngine.UI.dll public class UnityEngine.UIElements.PanelEventHandler : UnityEngine.EventSystems.UIBehaviour, UnityEngine.EventSystems.IPointerMoveHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.EventSystems.ICancelHandler, UnityEngine.EventSystems.IMoveHandler, UnityEngine.EventSystems.IScrollHandler, UnityEngine.EventSystems.ISelectHandler, UnityEngine.EventSystems.IDeselectHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.UIElements.IRuntimePanelComponent, UnityEngine.EventSystems.IPointerClickHandler { // Fields private UnityEngine.UIElements.BaseRuntimePanel m_Panel; // 0x20 private readonly UnityEngine.UIElements.PanelEventHandler.PointerEvent m_PointerEvent; // 0x28 private System.Single m_LastClickTime; // 0x30 private System.Boolean m_Selecting; // 0x34 private UnityEngine.Event m_Event; // 0x38 private static UnityEngine.EventModifiers s_Modifiers; // 0x0 // Methods public UnityEngine.UIElements.IPanel get_panel(); // 0x3f3debc public System.Void set_panel(UnityEngine.UIElements.IPanel value); // 0x3f3dec4 private UnityEngine.GameObject get_selectableGameObject(); // 0x3f3e2e0 private UnityEngine.EventSystems.EventSystem get_eventSystem(); // 0x3f3e2f8 private System.Boolean get_isCurrentFocusedPanel(); // 0x3f3e3cc private UnityEngine.UIElements.Focusable get_currentFocusedElement(); // 0x3f3e494 protected override System.Void OnEnable(); // 0x3f3e4cc protected override System.Void OnDisable(); // 0x3f3e4d4 private System.Void RegisterCallbacks(); // 0x3f3e12c private System.Void UnregisterCallbacks(); // 0x3f3df78 private System.Void OnPanelDestroyed(); // 0x3f3e4dc private System.Void OnElementFocus(UnityEngine.UIElements.FocusEvent e); // 0x3f3e4e4 private System.Void OnElementBlur(UnityEngine.UIElements.BlurEvent e); // 0x3f3e5cc public System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f3e5d0 public System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f3e648 public System.Void OnPointerMove(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3e65c public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3e9ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3ebc8 public System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3ee54 public System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3f17c public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3f1d0 public System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f3f1ec public System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f3f544 public System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x3f3f754 public System.Void OnScroll(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f3f988 private System.Void SendEvent(UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData); // 0x3f3e948 private System.Void SendEvent(UnityEngine.UIElements.EventBase e, UnityEngine.Event sourceEvent); // 0x3f3fb7c internal System.Void Update(); // 0x3f3fb9c private System.Void LateUpdate(); // 0x3f3fbf8 private System.Void ProcessImguiEvents(UnityEngine.UIElements.Focusable target); // 0x3f3f3fc private System.Void ProcessKeyboardEvent(UnityEngine.Event e, UnityEngine.UIElements.Focusable target); // 0x3f3fc00 private System.Void ProcessTabEvent(UnityEngine.Event e, UnityEngine.UIElements.Focusable target); // 0x3f3fc80 private System.Void SendTabEvent(UnityEngine.Event e, UnityEngine.UIElements.NavigationMoveEvent.Direction direction, UnityEngine.UIElements.Focusable target); // 0x3f40108 private System.Void SendKeyUpEvent(UnityEngine.Event e, UnityEngine.UIElements.Focusable target); // 0x3f3fce8 private System.Void SendKeyDownEvent(UnityEngine.Event e, UnityEngine.UIElements.Focusable target); // 0x3f3fef8 private System.Boolean ReadPointerData(UnityEngine.UIElements.PanelEventHandler.PointerEvent pe, UnityEngine.EventSystems.PointerEventData eventData, UnityEngine.UIElements.PanelEventHandler.PointerEventType eventType); // 0x3f3e808 public System.Void .ctor(); // 0x3f407e4 } // UnityEngine.UI.dll public class UnityEngine.UIElements.PanelRaycaster : UnityEngine.EventSystems.BaseRaycaster, UnityEngine.UIElements.IRuntimePanelComponent { // Fields private UnityEngine.UIElements.BaseRuntimePanel m_Panel; // 0x28 // Methods public UnityEngine.UIElements.IPanel get_panel(); // 0x3f40adc public System.Void set_panel(UnityEngine.UIElements.IPanel value); // 0x3f40ae4 private System.Void RegisterCallbacks(); // 0x3f40c28 private System.Void UnregisterCallbacks(); // 0x3f40b98 private System.Void OnPanelDestroyed(); // 0x3f40cb8 private UnityEngine.GameObject get_selectableGameObject(); // 0x3f40cc0 public override System.Int32 get_sortOrderPriority(); // 0x3f40cd8 public override System.Int32 get_renderOrderPriority(); // 0x3f40d54 public override System.Void Raycast(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> resultAppendList); // 0x3f40dc8 public override UnityEngine.Camera get_eventCamera(); // 0x3f41288 public System.Void .ctor(); // 0x3f41290 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.AxisEventData : UnityEngine.EventSystems.BaseEventData { // Fields private UnityEngine.Vector2 <moveVector>k__BackingField; // 0x20 private UnityEngine.EventSystems.MoveDirection <moveDir>k__BackingField; // 0x28 // Methods public UnityEngine.Vector2 get_moveVector(); // 0x3f412a0 public System.Void set_moveVector(UnityEngine.Vector2 value); // 0x3f412a8 public UnityEngine.EventSystems.MoveDirection get_moveDir(); // 0x3f412b0 public System.Void set_moveDir(UnityEngine.EventSystems.MoveDirection value); // 0x3f412b8 public System.Void .ctor(UnityEngine.EventSystems.EventSystem eventSystem); // 0x3f412c0 } // UnityEngine.UI.dll public abstract class UnityEngine.EventSystems.AbstractEventData : System.Object { // Fields protected System.Boolean m_Used; // 0x10 // Methods public virtual System.Void Reset(); // 0x3f41364 public virtual System.Void Use(); // 0x3f4136c public virtual System.Boolean get_used(); // 0x3f41378 protected System.Void .ctor(); // 0x3f41380 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.BaseEventData : UnityEngine.EventSystems.AbstractEventData { // Fields private readonly UnityEngine.EventSystems.EventSystem m_EventSystem; // 0x18 // Methods public System.Void .ctor(UnityEngine.EventSystems.EventSystem eventSystem); // 0x3f41334 public UnityEngine.EventSystems.BaseInputModule get_currentInputModule(); // 0x3f41388 public UnityEngine.GameObject get_selectedObject(); // 0x3f413a4 public System.Void set_selectedObject(UnityEngine.GameObject value); // 0x3f413c0 } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.PointerEventData.InputButton : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.PointerEventData.InputButton Left = 0; // 0x0 public const UnityEngine.EventSystems.PointerEventData.InputButton Right = 1; // 0x0 public const UnityEngine.EventSystems.PointerEventData.InputButton Middle = 2; // 0x0 // Methods } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.PointerEventData.FramePressState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.PointerEventData.FramePressState Pressed = 0; // 0x0 public const UnityEngine.EventSystems.PointerEventData.FramePressState Released = 1; // 0x0 public const UnityEngine.EventSystems.PointerEventData.FramePressState PressedAndReleased = 2; // 0x0 public const UnityEngine.EventSystems.PointerEventData.FramePressState NotChanged = 3; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.EventSystems.PointerEventData : UnityEngine.EventSystems.BaseEventData { // Fields private UnityEngine.GameObject <pointerEnter>k__BackingField; // 0x20 private UnityEngine.GameObject m_PointerPress; // 0x28 private UnityEngine.GameObject <lastPress>k__BackingField; // 0x30 private UnityEngine.GameObject <rawPointerPress>k__BackingField; // 0x38 private UnityEngine.GameObject <pointerDrag>k__BackingField; // 0x40 private UnityEngine.GameObject <pointerClick>k__BackingField; // 0x48 private UnityEngine.EventSystems.RaycastResult <pointerCurrentRaycast>k__BackingField; // 0x50 private UnityEngine.EventSystems.RaycastResult <pointerPressRaycast>k__BackingField; // 0xa0 public System.Collections.Generic.List<UnityEngine.GameObject> hovered; // 0xf0 private System.Boolean <eligibleForClick>k__BackingField; // 0xf8 private System.Int32 <displayIndex>k__BackingField; // 0xfc private System.Int32 <pointerId>k__BackingField; // 0x100 private UnityEngine.Vector2 <position>k__BackingField; // 0x104 private UnityEngine.Vector2 <delta>k__BackingField; // 0x10c private UnityEngine.Vector2 <pressPosition>k__BackingField; // 0x114 private UnityEngine.Vector3 <worldPosition>k__BackingField; // 0x11c private UnityEngine.Vector3 <worldNormal>k__BackingField; // 0x128 private System.Single <clickTime>k__BackingField; // 0x134 private System.Int32 <clickCount>k__BackingField; // 0x138 private UnityEngine.Vector2 <scrollDelta>k__BackingField; // 0x13c private System.Boolean <useDragThreshold>k__BackingField; // 0x144 private System.Boolean <dragging>k__BackingField; // 0x145 private UnityEngine.EventSystems.PointerEventData.InputButton <button>k__BackingField; // 0x148 private System.Single <pressure>k__BackingField; // 0x14c private System.Single <tangentialPressure>k__BackingField; // 0x150 private System.Single <altitudeAngle>k__BackingField; // 0x154 private System.Single <azimuthAngle>k__BackingField; // 0x158 private System.Single <twist>k__BackingField; // 0x15c private UnityEngine.Vector2 <tilt>k__BackingField; // 0x160 private UnityEngine.PenStatus <penStatus>k__BackingField; // 0x168 private UnityEngine.Vector2 <radius>k__BackingField; // 0x16c private UnityEngine.Vector2 <radiusVariance>k__BackingField; // 0x174 private System.Boolean <fullyExited>k__BackingField; // 0x17c private System.Boolean <reentered>k__BackingField; // 0x17d // Methods public UnityEngine.GameObject get_pointerEnter(); // 0x3f41614 public System.Void set_pointerEnter(UnityEngine.GameObject value); // 0x3f4161c public UnityEngine.GameObject get_lastPress(); // 0x3f41624 private System.Void set_lastPress(UnityEngine.GameObject value); // 0x3f4162c public UnityEngine.GameObject get_rawPointerPress(); // 0x3f41634 public System.Void set_rawPointerPress(UnityEngine.GameObject value); // 0x3f4163c public UnityEngine.GameObject get_pointerDrag(); // 0x3f41644 public System.Void set_pointerDrag(UnityEngine.GameObject value); // 0x3f4164c public UnityEngine.GameObject get_pointerClick(); // 0x3f41654 public System.Void set_pointerClick(UnityEngine.GameObject value); // 0x3f4165c public UnityEngine.EventSystems.RaycastResult get_pointerCurrentRaycast(); // 0x3f41664 public System.Void set_pointerCurrentRaycast(UnityEngine.EventSystems.RaycastResult value); // 0x3f41674 public UnityEngine.EventSystems.RaycastResult get_pointerPressRaycast(); // 0x3f41698 public System.Void set_pointerPressRaycast(UnityEngine.EventSystems.RaycastResult value); // 0x3f416a8 public System.Boolean get_eligibleForClick(); // 0x3f416cc public System.Void set_eligibleForClick(System.Boolean value); // 0x3f416d4 public System.Int32 get_displayIndex(); // 0x3f416e0 public System.Void set_displayIndex(System.Int32 value); // 0x3f416e8 public System.Int32 get_pointerId(); // 0x3f416f0 public System.Void set_pointerId(System.Int32 value); // 0x3f416f8 public UnityEngine.Vector2 get_position(); // 0x3f41700 public System.Void set_position(UnityEngine.Vector2 value); // 0x3f4170c public UnityEngine.Vector2 get_delta(); // 0x3f41718 public System.Void set_delta(UnityEngine.Vector2 value); // 0x3f41724 public UnityEngine.Vector2 get_pressPosition(); // 0x3f41730 public System.Void set_pressPosition(UnityEngine.Vector2 value); // 0x3f4173c public UnityEngine.Vector3 get_worldPosition(); // 0x3f41748 public System.Void set_worldPosition(UnityEngine.Vector3 value); // 0x3f41758 public UnityEngine.Vector3 get_worldNormal(); // 0x3f41768 public System.Void set_worldNormal(UnityEngine.Vector3 value); // 0x3f41778 public System.Single get_clickTime(); // 0x3f41788 public System.Void set_clickTime(System.Single value); // 0x3f41790 public System.Int32 get_clickCount(); // 0x3f41798 public System.Void set_clickCount(System.Int32 value); // 0x3f417a0 public UnityEngine.Vector2 get_scrollDelta(); // 0x3f417a8 public System.Void set_scrollDelta(UnityEngine.Vector2 value); // 0x3f417b4 public System.Boolean get_useDragThreshold(); // 0x3f417c0 public System.Void set_useDragThreshold(System.Boolean value); // 0x3f417c8 public System.Boolean get_dragging(); // 0x3f417d4 public System.Void set_dragging(System.Boolean value); // 0x3f417dc public UnityEngine.EventSystems.PointerEventData.InputButton get_button(); // 0x3f417e8 public System.Void set_button(UnityEngine.EventSystems.PointerEventData.InputButton value); // 0x3f417f0 public System.Single get_pressure(); // 0x3f417f8 public System.Void set_pressure(System.Single value); // 0x3f41800 public System.Single get_tangentialPressure(); // 0x3f41808 public System.Void set_tangentialPressure(System.Single value); // 0x3f41810 public System.Single get_altitudeAngle(); // 0x3f41818 public System.Void set_altitudeAngle(System.Single value); // 0x3f41820 public System.Single get_azimuthAngle(); // 0x3f41828 public System.Void set_azimuthAngle(System.Single value); // 0x3f41830 public System.Single get_twist(); // 0x3f41838 public System.Void set_twist(System.Single value); // 0x3f41840 public UnityEngine.Vector2 get_tilt(); // 0x3f41848 public System.Void set_tilt(UnityEngine.Vector2 value); // 0x3f41854 public UnityEngine.PenStatus get_penStatus(); // 0x3f41860 public System.Void set_penStatus(UnityEngine.PenStatus value); // 0x3f41868 public UnityEngine.Vector2 get_radius(); // 0x3f41870 public System.Void set_radius(UnityEngine.Vector2 value); // 0x3f4187c public UnityEngine.Vector2 get_radiusVariance(); // 0x3f41888 public System.Void set_radiusVariance(UnityEngine.Vector2 value); // 0x3f41894 public System.Boolean get_fullyExited(); // 0x3f418a0 public System.Void set_fullyExited(System.Boolean value); // 0x3f418a8 public System.Boolean get_reentered(); // 0x3f418b4 public System.Void set_reentered(System.Boolean value); // 0x3f418bc public System.Void .ctor(UnityEngine.EventSystems.EventSystem eventSystem); // 0x3f418c8 public System.Boolean IsPointerMoving(); // 0x3f41a10 public System.Boolean IsScrolling(); // 0x3f41a30 public UnityEngine.Camera get_enterEventCamera(); // 0x3f41a50 public UnityEngine.Camera get_pressEventCamera(); // 0x3f41ae0 public UnityEngine.GameObject get_pointerPress(); // 0x3f41b70 public System.Void set_pointerPress(UnityEngine.GameObject value); // 0x3f41b78 public override System.String ToString(); // 0x3f41c1c } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.EventHandle : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.EventHandle Unused = 0; // 0x0 public const UnityEngine.EventSystems.EventHandle Used = 1; // 0x0 // Methods } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IEventSystemHandler : { // Fields // Methods } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerMoveHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerMove(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerEnterHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerExitHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerDownHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerUpHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IPointerClickHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IBeginDragHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IInitializePotentialDragHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IDragHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IEndDragHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IDropHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnDrop(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IScrollHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnScroll(UnityEngine.EventSystems.PointerEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IUpdateSelectedHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.ISelectHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IDeselectHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.IMoveHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.ISubmitHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll public interface UnityEngine.EventSystems.ICancelHandler : UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public abstract System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x1bd3a1c } // UnityEngine.UI.dll private struct UnityEngine.EventSystems.EventSystem.UIToolkitOverrideConfig : { // Fields public UnityEngine.EventSystems.EventSystem activeEventSystem; // 0x10 public System.Boolean sendEvents; // 0x18 public System.Boolean createPanelGameObjectsOnStart; // 0x19 // Methods } // UnityEngine.UI.dll private sealed class UnityEngine.EventSystems.EventSystem.<>c__DisplayClass56_0 : System.Object { // Fields public UnityEngine.GameObject go; // 0x10 // Methods public System.Void .ctor(); // 0x3f43e50 internal System.Void <CreateUIToolkitPanelGameObject>b__0(); // 0x3f447e0 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.EventSystem : UnityEngine.EventSystems.UIBehaviour { // Fields private System.Collections.Generic.List<UnityEngine.EventSystems.BaseInputModule> m_SystemInputModules; // 0x20 private UnityEngine.EventSystems.BaseInputModule m_CurrentInputModule; // 0x28 private static System.Collections.Generic.List<UnityEngine.EventSystems.EventSystem> m_EventSystems; // 0x0 private UnityEngine.GameObject m_FirstSelected; // 0x30 private System.Boolean m_sendNavigationEvents; // 0x38 private System.Int32 m_DragThreshold; // 0x3c private UnityEngine.GameObject m_CurrentSelected; // 0x40 private System.Boolean m_HasFocus; // 0x48 private System.Boolean m_SelectionGuard; // 0x49 private UnityEngine.EventSystems.BaseEventData m_DummyData; // 0x50 private static readonly System.Comparison<UnityEngine.EventSystems.RaycastResult> s_RaycastComparer; // 0x8 private static UnityEngine.EventSystems.EventSystem.UIToolkitOverrideConfig s_UIToolkitOverride; // 0x10 private System.Boolean m_Started; // 0x58 private System.Boolean m_IsTrackingUIToolkitPanels; // 0x59 // Methods public static UnityEngine.EventSystems.EventSystem get_current(); // 0x3f428f8 public static System.Void set_current(UnityEngine.EventSystems.EventSystem value); // 0x3f429bc public System.Boolean get_sendNavigationEvents(); // 0x3f42b50 public System.Void set_sendNavigationEvents(System.Boolean value); // 0x3f42b58 public System.Int32 get_pixelDragThreshold(); // 0x3f42b64 public System.Void set_pixelDragThreshold(System.Int32 value); // 0x3f42b6c public UnityEngine.EventSystems.BaseInputModule get_currentInputModule(); // 0x3f42b74 public UnityEngine.GameObject get_firstSelectedGameObject(); // 0x3f42b7c public System.Void set_firstSelectedGameObject(UnityEngine.GameObject value); // 0x3f42b84 public UnityEngine.GameObject get_currentSelectedGameObject(); // 0x3f42b8c public UnityEngine.GameObject get_lastSelectedGameObject(); // 0x3f42b94 public System.Boolean get_isFocused(); // 0x3f42b9c protected System.Void .ctor(); // 0x3f42ba4 public System.Void UpdateModules(); // 0x3f42c40 public System.Boolean get_alreadySelecting(); // 0x3f42d80 public System.Void SetSelectedGameObject(UnityEngine.GameObject selected, UnityEngine.EventSystems.BaseEventData pointer); // 0x3f413dc private UnityEngine.EventSystems.BaseEventData get_baseEventDataCache(); // 0x3f42d88 public System.Void SetSelectedGameObject(UnityEngine.GameObject selected); // 0x3f3e5a0 private static System.Int32 RaycastComparer(UnityEngine.EventSystems.RaycastResult lhs, UnityEngine.EventSystems.RaycastResult rhs); // 0x3f42e0c public System.Void RaycastAll(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> raycastResults); // 0x3f43290 public System.Boolean IsPointerOverGameObject(); // 0x3f43480 public System.Boolean IsPointerOverGameObject(System.Int32 pointerId); // 0x3f43488 private System.Boolean get_isUIToolkitActiveEventSystem(); // 0x3f4352c private System.Boolean get_sendUIToolkitEvents(); // 0x3f4361c private System.Boolean get_createUIToolkitPanelGameObjectsOnStart(); // 0x3f43690 public static System.Void SetUITookitEventSystemOverride(UnityEngine.EventSystems.EventSystem activeEventSystem, System.Boolean sendEvents, System.Boolean createPanelGameObjectsOnStart); // 0x3f43704 private System.Void StartTrackingUIToolkitPanels(); // 0x3f438ac private System.Void StopTrackingUIToolkitPanels(); // 0x3f43da4 private System.Void CreateUIToolkitPanelGameObject(UnityEngine.UIElements.BaseRuntimePanel panel); // 0x3f43ae4 protected override System.Void Start(); // 0x3f43e58 protected override System.Void OnEnable(); // 0x3f43e68 protected override System.Void OnDisable(); // 0x3f43f98 private System.Void TickModules(); // 0x3f440c0 protected virtual System.Void OnApplicationFocus(System.Boolean hasFocus); // 0x3f441c0 protected virtual System.Void Update(); // 0x3f441d4 private System.Void ChangeEventModule(UnityEngine.EventSystems.BaseInputModule module); // 0x3f4443c public override System.String ToString(); // 0x3f4454c private static System.Void .cctor(); // 0x3f446a4 } // UnityEngine.UI.dll [Serializable] public class UnityEngine.EventSystems.EventTrigger.TriggerEvent : UnityEngine.Events.UnityEvent<UnityEngine.EventSystems.BaseEventData> { // Fields // Methods public System.Void .ctor(); // 0x3f44a8c } // UnityEngine.UI.dll [Serializable] public class UnityEngine.EventSystems.EventTrigger.Entry : System.Object { // Fields public UnityEngine.EventSystems.EventTriggerType eventID; // 0x10 public UnityEngine.EventSystems.EventTrigger.TriggerEvent callback; // 0x18 // Methods public System.Void .ctor(); // 0x3f44ad4 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.EventTrigger : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IInitializePotentialDragHandler, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IDropHandler, UnityEngine.EventSystems.IScrollHandler, UnityEngine.EventSystems.IUpdateSelectedHandler, UnityEngine.EventSystems.ISelectHandler, UnityEngine.EventSystems.IDeselectHandler, UnityEngine.EventSystems.IMoveHandler, UnityEngine.EventSystems.ISubmitHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> m_Delegates; // 0x20 // Methods public System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> get_delegates(); // 0x3f4483c public System.Void set_delegates(System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> value); // 0x3f448c4 protected System.Void .ctor(); // 0x3f448cc public System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> get_triggers(); // 0x3f44840 public System.Void set_triggers(System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> value); // 0x3f448d4 private System.Void Execute(UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f448dc public virtual System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449c0 public virtual System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449cc public virtual System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449d8 public virtual System.Void OnDrop(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449e4 public virtual System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449f0 public virtual System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f449fc public virtual System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f44a08 public virtual System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44a14 public virtual System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44a20 public virtual System.Void OnScroll(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f44a2c public virtual System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData); // 0x3f44a38 public virtual System.Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44a44 public virtual System.Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f44a50 public virtual System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f44a5c public virtual System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x3f44a68 public virtual System.Void OnSubmit(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44a74 public virtual System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44a80 } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.EventTriggerType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.EventTriggerType PointerEnter = 0; // 0x0 public const UnityEngine.EventSystems.EventTriggerType PointerExit = 1; // 0x0 public const UnityEngine.EventSystems.EventTriggerType PointerDown = 2; // 0x0 public const UnityEngine.EventSystems.EventTriggerType PointerUp = 3; // 0x0 public const UnityEngine.EventSystems.EventTriggerType PointerClick = 4; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Drag = 5; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Drop = 6; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Scroll = 7; // 0x0 public const UnityEngine.EventSystems.EventTriggerType UpdateSelected = 8; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Select = 9; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Deselect = 10; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Move = 11; // 0x0 public const UnityEngine.EventSystems.EventTriggerType InitializePotentialDrag = 12; // 0x0 public const UnityEngine.EventSystems.EventTriggerType BeginDrag = 13; // 0x0 public const UnityEngine.EventSystems.EventTriggerType EndDrag = 14; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Submit = 15; // 0x0 public const UnityEngine.EventSystems.EventTriggerType Cancel = 16; // 0x0 // Methods } // UnityEngine.UI.dll public sealed class UnityEngine.EventSystems.ExecuteEvents.EventFunction<T1> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T1 handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T1 handler, UnityEngine.EventSystems.BaseEventData eventData, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // UnityEngine.UI.dll public static class UnityEngine.EventSystems.ExecuteEvents : System.Object { // Fields private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerMoveHandler> s_PointerMoveHandler; // 0x0 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerEnterHandler> s_PointerEnterHandler; // 0x8 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerExitHandler> s_PointerExitHandler; // 0x10 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerDownHandler> s_PointerDownHandler; // 0x18 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerUpHandler> s_PointerUpHandler; // 0x20 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerClickHandler> s_PointerClickHandler; // 0x28 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler> s_InitializePotentialDragHandler; // 0x30 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IBeginDragHandler> s_BeginDragHandler; // 0x38 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDragHandler> s_DragHandler; // 0x40 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IEndDragHandler> s_EndDragHandler; // 0x48 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDropHandler> s_DropHandler; // 0x50 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IScrollHandler> s_ScrollHandler; // 0x58 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler> s_UpdateSelectedHandler; // 0x60 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISelectHandler> s_SelectHandler; // 0x68 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDeselectHandler> s_DeselectHandler; // 0x70 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IMoveHandler> s_MoveHandler; // 0x78 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISubmitHandler> s_SubmitHandler; // 0x80 private static readonly UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ICancelHandler> s_CancelHandler; // 0x88 private static readonly System.Collections.Generic.List<UnityEngine.Transform> s_InternalTransformList; // 0x90 // Methods public static T ValidateEventData(UnityEngine.EventSystems.BaseEventData data); // 0x1ce0384 private static System.Void Execute(UnityEngine.EventSystems.IPointerMoveHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44b44 private static System.Void Execute(UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44c38 private static System.Void Execute(UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44d2c private static System.Void Execute(UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44e20 private static System.Void Execute(UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f44f14 private static System.Void Execute(UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f45008 private static System.Void Execute(UnityEngine.EventSystems.IInitializePotentialDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f450fc private static System.Void Execute(UnityEngine.EventSystems.IBeginDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f451f0 private static System.Void Execute(UnityEngine.EventSystems.IDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f452e4 private static System.Void Execute(UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f453d8 private static System.Void Execute(UnityEngine.EventSystems.IDropHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f454cc private static System.Void Execute(UnityEngine.EventSystems.IScrollHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f455c0 private static System.Void Execute(UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f456b4 private static System.Void Execute(UnityEngine.EventSystems.ISelectHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f45758 private static System.Void Execute(UnityEngine.EventSystems.IDeselectHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f457fc private static System.Void Execute(UnityEngine.EventSystems.IMoveHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f458a0 private static System.Void Execute(UnityEngine.EventSystems.ISubmitHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f45994 private static System.Void Execute(UnityEngine.EventSystems.ICancelHandler handler, UnityEngine.EventSystems.BaseEventData eventData); // 0x3f45a38 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerMoveHandler> get_pointerMoveHandler(); // 0x3f45adc public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerEnterHandler> get_pointerEnterHandler(); // 0x3f45b34 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerExitHandler> get_pointerExitHandler(); // 0x3f45b8c public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerDownHandler> get_pointerDownHandler(); // 0x3f45be4 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerUpHandler> get_pointerUpHandler(); // 0x3f45c3c public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerClickHandler> get_pointerClickHandler(); // 0x3f45c94 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler> get_initializePotentialDrag(); // 0x3f45cec public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IBeginDragHandler> get_beginDragHandler(); // 0x3f45d44 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDragHandler> get_dragHandler(); // 0x3f45d9c public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IEndDragHandler> get_endDragHandler(); // 0x3f45df4 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDropHandler> get_dropHandler(); // 0x3f45e4c public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IScrollHandler> get_scrollHandler(); // 0x3f45ea4 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler> get_updateSelectedHandler(); // 0x3f45efc public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISelectHandler> get_selectHandler(); // 0x3f45f54 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDeselectHandler> get_deselectHandler(); // 0x3f45fac public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IMoveHandler> get_moveHandler(); // 0x3f46004 public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISubmitHandler> get_submitHandler(); // 0x3f4605c public static UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ICancelHandler> get_cancelHandler(); // 0x3f460b4 private static System.Void GetEventChain(UnityEngine.GameObject root, System.Collections.Generic.IList<UnityEngine.Transform> eventChain); // 0x3f4610c public static System.Boolean Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents.EventFunction<T> functor); // 0x1bd6804 public static UnityEngine.GameObject ExecuteHierarchy(UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents.EventFunction<T> callbackFunction); // 0x1bdf7b4 private static System.Boolean ShouldSendToComponent(UnityEngine.Component component); // 0x1bd59c8 private static System.Void GetEventList(UnityEngine.GameObject go, System.Collections.Generic.IList<UnityEngine.EventSystems.IEventSystemHandler> results); // 0x1be4e1c public static System.Boolean CanHandleEvent(UnityEngine.GameObject go); // 0x1bd59c8 public static UnityEngine.GameObject GetEventHandler(UnityEngine.GameObject root); // 0x1bdeb64 private static System.Void .cctor(); // 0x3f462a0 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.BaseInput : UnityEngine.EventSystems.UIBehaviour { // Fields // Methods public virtual System.String get_compositionString(); // 0x3f46984 public virtual UnityEngine.IMECompositionMode get_imeCompositionMode(); // 0x3f4698c public virtual System.Void set_imeCompositionMode(UnityEngine.IMECompositionMode value); // 0x3f46994 public virtual UnityEngine.Vector2 get_compositionCursorPos(); // 0x3f469a0 public virtual System.Void set_compositionCursorPos(UnityEngine.Vector2 value); // 0x3f469a8 public virtual System.Boolean get_mousePresent(); // 0x3f469b0 public virtual System.Boolean GetMouseButtonDown(System.Int32 button); // 0x3f469b8 public virtual System.Boolean GetMouseButtonUp(System.Int32 button); // 0x3f469c4 public virtual System.Boolean GetMouseButton(System.Int32 button); // 0x3f469d0 public virtual UnityEngine.Vector2 get_mousePosition(); // 0x3f469dc public virtual UnityEngine.Vector2 get_mouseScrollDelta(); // 0x3f469e4 public virtual System.Boolean get_touchSupported(); // 0x3f469ec public virtual System.Int32 get_touchCount(); // 0x3f469f4 public virtual UnityEngine.Touch GetTouch(System.Int32 index); // 0x3f469fc public virtual System.Single GetAxisRaw(System.String axisName); // 0x3f46a34 public virtual System.Boolean GetButtonDown(System.String buttonName); // 0x3f46a40 public System.Void .ctor(); // 0x3f46a4c } // UnityEngine.UI.dll public abstract class UnityEngine.EventSystems.BaseInputModule : UnityEngine.EventSystems.UIBehaviour { // Fields protected System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> m_RaycastResultCache; // 0x20 private System.Boolean m_SendPointerHoverToParent; // 0x28 private UnityEngine.EventSystems.AxisEventData m_AxisEventData; // 0x30 private UnityEngine.EventSystems.EventSystem m_EventSystem; // 0x38 private UnityEngine.EventSystems.BaseEventData m_BaseEventData; // 0x40 protected UnityEngine.EventSystems.BaseInput m_InputOverride; // 0x48 private UnityEngine.EventSystems.BaseInput m_DefaultInput; // 0x50 // Methods internal System.Boolean get_sendPointerHoverToParent(); // 0x3f46a54 internal System.Void set_sendPointerHoverToParent(System.Boolean value); // 0x3f46a5c public UnityEngine.EventSystems.BaseInput get_input(); // 0x3f46a68 public UnityEngine.EventSystems.BaseInput get_inputOverride(); // 0x3f46c98 public System.Void set_inputOverride(UnityEngine.EventSystems.BaseInput value); // 0x3f46ca0 protected UnityEngine.EventSystems.EventSystem get_eventSystem(); // 0x3f46ca8 protected override System.Void OnEnable(); // 0x3f46cb0 protected override System.Void OnDisable(); // 0x3f46d18 public abstract System.Void Process(); // 0x1bd2ec0 protected static UnityEngine.EventSystems.RaycastResult FindFirstRaycast(System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> candidates); // 0x3f46d30 protected static UnityEngine.EventSystems.MoveDirection DetermineMoveDirection(System.Single x, System.Single y); // 0x3f46e44 protected static UnityEngine.EventSystems.MoveDirection DetermineMoveDirection(System.Single x, System.Single y, System.Single deadZone); // 0x3f46e98 protected static UnityEngine.GameObject FindCommonRoot(UnityEngine.GameObject g1, UnityEngine.GameObject g2); // 0x3f46ee8 protected System.Void HandlePointerExitAndEnter(UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget); // 0x3f4705c protected virtual UnityEngine.EventSystems.AxisEventData GetAxisEventData(System.Single x, System.Single y, System.Single moveDeadZone); // 0x3f47b18 protected virtual UnityEngine.EventSystems.BaseEventData GetBaseEventData(); // 0x3f47c30 public virtual System.Boolean IsPointerOverGameObject(System.Int32 pointerId); // 0x3f47cd8 public virtual System.Boolean ShouldActivateModule(); // 0x3f47ce0 public virtual System.Void DeactivateModule(); // 0x3f47d20 public virtual System.Void ActivateModule(); // 0x3f47d24 public virtual System.Void UpdateModule(); // 0x3f47d28 public virtual System.Boolean IsModuleSupported(); // 0x3f47d2c public virtual System.Int32 ConvertUIToolkitPointerId(UnityEngine.EventSystems.PointerEventData sourcePointerData); // 0x3f47d34 protected System.Void .ctor(); // 0x3f47db0 } // UnityEngine.UI.dll protected class UnityEngine.EventSystems.PointerInputModule.ButtonState : System.Object { // Fields private UnityEngine.EventSystems.PointerEventData.InputButton m_Button; // 0x10 private UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData m_EventData; // 0x18 // Methods public UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData get_eventData(); // 0x3f49208 public System.Void set_eventData(UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData value); // 0x3f49210 public UnityEngine.EventSystems.PointerEventData.InputButton get_button(); // 0x3f49218 public System.Void set_button(UnityEngine.EventSystems.PointerEventData.InputButton value); // 0x3f49220 public System.Void .ctor(); // 0x3f49228 } // UnityEngine.UI.dll protected class UnityEngine.EventSystems.PointerInputModule.MouseState : System.Object { // Fields private System.Collections.Generic.List<UnityEngine.EventSystems.PointerInputModule.ButtonState> m_TrackedButtons; // 0x10 // Methods public System.Boolean AnyPressesThisFrame(); // 0x3f49230 public System.Boolean AnyReleasesThisFrame(); // 0x3f492fc public UnityEngine.EventSystems.PointerInputModule.ButtonState GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton button); // 0x3f493d0 public System.Void SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton button, UnityEngine.EventSystems.PointerEventData.FramePressState stateForMouseButton, UnityEngine.EventSystems.PointerEventData data); // 0x3f4877c public System.Void .ctor(); // 0x3f49180 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData : System.Object { // Fields public UnityEngine.EventSystems.PointerEventData.FramePressState buttonState; // 0x10 public UnityEngine.EventSystems.PointerEventData buttonData; // 0x18 // Methods public System.Boolean PressedThisFrame(); // 0x3f492ec public System.Boolean ReleasedThisFrame(); // 0x3f493bc public System.Void .ctor(); // 0x3f49578 } // UnityEngine.UI.dll public abstract class UnityEngine.EventSystems.PointerInputModule : UnityEngine.EventSystems.BaseInputModule { // Fields public const System.Int32 kMouseLeftId; // 0x0 public const System.Int32 kMouseRightId; // 0x0 public const System.Int32 kMouseMiddleId; // 0x0 public const System.Int32 kFakeTouchesId; // 0x0 protected System.Collections.Generic.Dictionary<System.Int32,UnityEngine.EventSystems.PointerEventData> m_PointerData; // 0x58 private readonly UnityEngine.EventSystems.PointerInputModule.MouseState m_MouseState; // 0x60 // Methods protected System.Boolean GetPointerData(System.Int32 id, out UnityEngine.EventSystems.PointerEventData& data, System.Boolean create); // 0x3f47e40 protected System.Void RemovePointerData(UnityEngine.EventSystems.PointerEventData data); // 0x3f47f38 protected UnityEngine.EventSystems.PointerEventData GetTouchPointerEventData(UnityEngine.Touch input, out System.Boolean& pressed, out System.Boolean& released); // 0x3f47f94 protected System.Void CopyFromTo(UnityEngine.EventSystems.PointerEventData from, UnityEngine.EventSystems.PointerEventData to); // 0x3f48324 protected UnityEngine.EventSystems.PointerEventData.FramePressState StateForMouseButton(System.Int32 buttonId); // 0x3f483c4 protected virtual UnityEngine.EventSystems.PointerInputModule.MouseState GetMousePointerEventData(); // 0x3f48440 protected virtual UnityEngine.EventSystems.PointerInputModule.MouseState GetMousePointerEventData(System.Int32 id); // 0x3f48454 protected UnityEngine.EventSystems.PointerEventData GetLastPointerEventData(System.Int32 id); // 0x3f487b8 private static System.Boolean ShouldStartDrag(UnityEngine.Vector2 pressPos, UnityEngine.Vector2 currentPos, System.Single threshold, System.Boolean useDragThreshold); // 0x3f487d8 protected virtual System.Void ProcessMove(UnityEngine.EventSystems.PointerEventData pointerEvent); // 0x3f48808 protected virtual System.Void ProcessDrag(UnityEngine.EventSystems.PointerEventData pointerEvent); // 0x3f4884c public override System.Boolean IsPointerOverGameObject(System.Int32 pointerId); // 0x3f48b18 protected System.Void ClearSelection(); // 0x3f48bb4 public override System.String ToString(); // 0x3f48d74 protected System.Void DeselectIfSelectionChanged(UnityEngine.GameObject currentOverGo, UnityEngine.EventSystems.BaseEventData pointerEvent); // 0x3f48fdc protected System.Void .ctor(); // 0x3f490c8 } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.StandaloneInputModule.InputMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.StandaloneInputModule.InputMode Mouse = 0; // 0x0 public const UnityEngine.EventSystems.StandaloneInputModule.InputMode Buttons = 1; // 0x0 // Methods } // UnityEngine.UI.dll public class UnityEngine.EventSystems.StandaloneInputModule : UnityEngine.EventSystems.PointerInputModule { // Fields private System.Single m_PrevActionTime; // 0x68 private UnityEngine.Vector2 m_LastMoveVector; // 0x6c private System.Int32 m_ConsecutiveMoveCount; // 0x74 private UnityEngine.Vector2 m_LastMousePosition; // 0x78 private UnityEngine.Vector2 m_MousePosition; // 0x80 private UnityEngine.GameObject m_CurrentFocusedGameObject; // 0x88 private UnityEngine.EventSystems.PointerEventData m_InputPointerEvent; // 0x90 private const System.Single doubleClickTime; // 0x0 private System.String m_HorizontalAxis; // 0x98 private System.String m_VerticalAxis; // 0xa0 private System.String m_SubmitButton; // 0xa8 private System.String m_CancelButton; // 0xb0 private System.Single m_InputActionsPerSecond; // 0xb8 private System.Single m_RepeatDelay; // 0xbc private System.Boolean m_ForceModuleActive; // 0xc0 // Methods protected System.Void .ctor(); // 0x3f49580 public UnityEngine.EventSystems.StandaloneInputModule.InputMode get_inputMode(); // 0x3f4965c public System.Boolean get_allowActivationOnMobileDevice(); // 0x3f49664 public System.Void set_allowActivationOnMobileDevice(System.Boolean value); // 0x3f4966c public System.Boolean get_forceModuleActive(); // 0x3f49678 public System.Void set_forceModuleActive(System.Boolean value); // 0x3f49680 public System.Single get_inputActionsPerSecond(); // 0x3f4968c public System.Void set_inputActionsPerSecond(System.Single value); // 0x3f49694 public System.Single get_repeatDelay(); // 0x3f4969c public System.Void set_repeatDelay(System.Single value); // 0x3f496a4 public System.String get_horizontalAxis(); // 0x3f496ac public System.Void set_horizontalAxis(System.String value); // 0x3f496b4 public System.String get_verticalAxis(); // 0x3f496bc public System.Void set_verticalAxis(System.String value); // 0x3f496c4 public System.String get_submitButton(); // 0x3f496cc public System.Void set_submitButton(System.String value); // 0x3f496d4 public System.String get_cancelButton(); // 0x3f496dc public System.Void set_cancelButton(System.String value); // 0x3f496e4 private System.Boolean ShouldIgnoreEventsOnNoFocus(); // 0x3f496ec public override System.Void UpdateModule(); // 0x3f496f4 private System.Void ReleaseMouse(UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo); // 0x3f497d8 public override System.Boolean ShouldActivateModule(); // 0x3f49b7c public override System.Void ActivateModule(); // 0x3f49db4 public override System.Void DeactivateModule(); // 0x3f49eb4 public override System.Void Process(); // 0x3f49eb8 private System.Boolean ProcessTouchEvents(); // 0x3f4a0a4 protected System.Void ProcessTouchPress(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released); // 0x3f4a684 protected System.Boolean SendSubmitEventToSelectedObject(); // 0x3f4a470 private UnityEngine.Vector2 GetRawMoveVector(); // 0x3f4adac protected System.Boolean SendMoveEventToSelectedObject(); // 0x3f4a210 protected System.Void ProcessMouseEvent(); // 0x3f4a208 protected virtual System.Boolean ForceAutoSelect(); // 0x3f4b168 protected System.Void ProcessMouseEvent(System.Int32 id); // 0x3f4aeb8 protected System.Boolean SendUpdateEventToSelectedObject(); // 0x3f49f5c protected System.Void ProcessMousePress(UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData data); // 0x3f4b170 protected UnityEngine.GameObject GetCurrentFocusedGameObject(); // 0x3f4b52c } // UnityEngine.UI.dll public class UnityEngine.EventSystems.TouchInputModule : UnityEngine.EventSystems.PointerInputModule { // Fields private UnityEngine.Vector2 m_LastMousePosition; // 0x68 private UnityEngine.Vector2 m_MousePosition; // 0x70 private UnityEngine.EventSystems.PointerEventData m_InputPointerEvent; // 0x78 private System.Boolean m_ForceModuleActive; // 0x80 // Methods protected System.Void .ctor(); // 0x3f4b534 public System.Boolean get_allowActivationOnStandalone(); // 0x3f4b538 public System.Void set_allowActivationOnStandalone(System.Boolean value); // 0x3f4b540 public System.Boolean get_forceModuleActive(); // 0x3f4b54c public System.Void set_forceModuleActive(System.Boolean value); // 0x3f4b554 public override System.Void UpdateModule(); // 0x3f4b560 public override System.Boolean IsModuleSupported(); // 0x3f4b6c8 public override System.Boolean ShouldActivateModule(); // 0x3f4b700 private System.Boolean UseFakeInput(); // 0x3f4b7a4 public override System.Void Process(); // 0x3f4b7d4 private System.Void FakeTouches(); // 0x3f4b7fc private System.Void ProcessTouchEvents(); // 0x3f4b924 protected System.Void ProcessTouchPress(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released); // 0x3f4ba6c public override System.Void DeactivateModule(); // 0x3f4c18c public override System.String ToString(); // 0x3f4c190 } // UnityEngine.UI.dll public enum UnityEngine.EventSystems.MoveDirection : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventSystems.MoveDirection Left = 0; // 0x0 public const UnityEngine.EventSystems.MoveDirection Up = 1; // 0x0 public const UnityEngine.EventSystems.MoveDirection Right = 2; // 0x0 public const UnityEngine.EventSystems.MoveDirection Down = 3; // 0x0 public const UnityEngine.EventSystems.MoveDirection None = 4; // 0x0 // Methods } // UnityEngine.UI.dll public static class UnityEngine.EventSystems.RaycasterManager : System.Object { // Fields private static readonly System.Collections.Generic.List<UnityEngine.EventSystems.BaseRaycaster> s_Raycasters; // 0x0 // Methods internal static System.Void AddRaycaster(UnityEngine.EventSystems.BaseRaycaster baseRaycaster); // 0x3f4c3d8 public static System.Collections.Generic.List<UnityEngine.EventSystems.BaseRaycaster> GetRaycasters(); // 0x3f4c4fc internal static System.Void RemoveRaycasters(UnityEngine.EventSystems.BaseRaycaster baseRaycaster); // 0x3f4c554 private static System.Void .cctor(); // 0x3f4c624 } // UnityEngine.UI.dll public abstract class UnityEngine.EventSystems.BaseRaycaster : UnityEngine.EventSystems.UIBehaviour { // Fields private UnityEngine.EventSystems.BaseRaycaster m_RootRaycaster; // 0x20 // Methods public abstract System.Void Raycast(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> resultAppendList); // 0x1bd3c20 public abstract UnityEngine.Camera get_eventCamera(); // 0x1bd219c public virtual System.Int32 get_priority(); // 0x3f4c6bc public virtual System.Int32 get_sortOrderPriority(); // 0x3f4c6c4 public virtual System.Int32 get_renderOrderPriority(); // 0x3f4c6cc public UnityEngine.EventSystems.BaseRaycaster get_rootRaycaster(); // 0x3f431c4 public override System.String ToString(); // 0x3f4c6d4 protected override System.Void OnEnable(); // 0x3f4c920 protected override System.Void OnDisable(); // 0x3f4c974 protected override System.Void OnCanvasHierarchyChanged(); // 0x3f4c9c8 protected override System.Void OnTransformParentChanged(); // 0x3f4c9d8 protected System.Void .ctor(); // 0x3f41298 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.Physics2DRaycaster : UnityEngine.EventSystems.PhysicsRaycaster { // Fields private UnityEngine.RaycastHit2D[] m_Hits; // 0x48 // Methods protected System.Void .ctor(); // 0x3f4c9e8 public override System.Void Raycast(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> resultAppendList); // 0x3f4ca38 } // UnityEngine.UI.dll private class UnityEngine.EventSystems.PhysicsRaycaster.RaycastHitComparer : System.Object, System.Collections.Generic.IComparer<UnityEngine.RaycastHit> { // Fields public static UnityEngine.EventSystems.PhysicsRaycaster.RaycastHitComparer instance; // 0x0 // Methods public System.Int32 Compare(UnityEngine.RaycastHit x, UnityEngine.RaycastHit y); // 0x3f4db4c public System.Void .ctor(); // 0x3f4db8c private static System.Void .cctor(); // 0x3f4db94 } // UnityEngine.UI.dll public class UnityEngine.EventSystems.PhysicsRaycaster : UnityEngine.EventSystems.BaseRaycaster { // Fields protected const System.Int32 kNoEventMaskSet; // 0x0 protected UnityEngine.Camera m_EventCamera; // 0x28 protected UnityEngine.LayerMask m_EventMask; // 0x30 protected System.Int32 m_MaxRayIntersections; // 0x34 protected System.Int32 m_LastMaxRayIntersections; // 0x38 private UnityEngine.RaycastHit[] m_Hits; // 0x40 // Methods protected System.Void .ctor(); // 0x3f4ca10 public override UnityEngine.Camera get_eventCamera(); // 0x3f4d544 public virtual System.Int32 get_depth(); // 0x3f4d628 public System.Int32 get_finalEventMask(); // 0x3f4d480 public UnityEngine.LayerMask get_eventMask(); // 0x3f4d6ec public System.Void set_eventMask(UnityEngine.LayerMask value); // 0x3f4d6f4 public System.Int32 get_maxRayIntersections(); // 0x3f4d6fc public System.Void set_maxRayIntersections(System.Int32 value); // 0x3f4d704 protected System.Boolean ComputeRayAndDistance(UnityEngine.EventSystems.PointerEventData eventData, ref UnityEngine.Ray& ray, ref System.Int32& eventDisplayIndex, ref System.Single& distanceToClipPlane); // 0x3f4d184 public override System.Void Raycast(UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> resultAppendList); // 0x3f4d70c } // UnityEngine.UI.dll public struct UnityEngine.EventSystems.RaycastResult : { // Fields private UnityEngine.GameObject m_GameObject; // 0x10 public UnityEngine.EventSystems.BaseRaycaster module; // 0x18 public System.Single distance; // 0x20 public System.Single index; // 0x24 public System.Int32 depth; // 0x28 public System.Int32 sortingGroupID; // 0x2c public System.Int32 sortingGroupOrder; // 0x30 public System.Int32 sortingLayer; // 0x34 public System.Int32 sortingOrder; // 0x38 public UnityEngine.Vector3 worldPosition; // 0x3c public UnityEngine.Vector3 worldNormal; // 0x48 public UnityEngine.Vector2 screenPosition; // 0x54 public System.Int32 displayIndex; // 0x5c // Methods public UnityEngine.GameObject get_gameObject(); // 0x3f4dbfc public System.Void set_gameObject(UnityEngine.GameObject value); // 0x3f4dc04 public System.Boolean get_isValid(); // 0x3f4dc0c public System.Void Clear(); // 0x3f4dca4 public override System.String ToString(); // 0x3f42354 } // UnityEngine.UI.dll public abstract class UnityEngine.EventSystems.UIBehaviour : UnityEngine.MonoBehaviour { // Fields // Methods protected virtual System.Void Awake(); // 0x3f4dd68 protected virtual System.Void OnEnable(); // 0x3f3e4d0 protected virtual System.Void Start(); // 0x3f43e64 protected virtual System.Void OnDisable(); // 0x3f3e4d8 protected virtual System.Void OnDestroy(); // 0x3f4dd6c public virtual System.Boolean IsActive(); // 0x3f4dd70 protected virtual System.Void OnRectTransformDimensionsChange(); // 0x3f4dd78 protected virtual System.Void OnBeforeTransformParentChanged(); // 0x3f4dd7c protected virtual System.Void OnTransformParentChanged(); // 0x3f4c9e4 protected virtual System.Void OnDidApplyAnimationProperties(); // 0x3f4dd80 protected virtual System.Void OnCanvasGroupChanged(); // 0x3f4dd84 protected virtual System.Void OnCanvasHierarchyChanged(); // 0x3f4c9d4 public System.Boolean IsDestroyed(); // 0x3f4dd88 protected System.Void .ctor(); // 0x3f40898 } // UnityEngine.UI.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // UnityEngine.UI.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5527 : { // Fields // Methods } // UnityEngine.UI.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=7141 : { // Fields // Methods } // UnityEngine.UI.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 1C3635C112D556F4C11A4FE6BDE6ED3F126C4B2B546811BDB64DE7BDED3A05CB; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5527 7C777EEED2359F9E03B1E9BA3FE7218E75A8BA42A33894ABBE8BB2022DDED720; // 0xc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=7141 F8E13B9278EE691BEBE612B17CB7B9E4D3E7E27D94AF464B25288A45134C990D; // 0x15a3 // Methods } // Microsoft.CSharp.dll internal class <Module> : { // Fields // Methods } // Microsoft.CSharp.dll internal static class SR : System.Object { // Fields // Methods internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x3042494 } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.ArgumentObject : { // Fields internal readonly System.Object Value; // 0x10 internal readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Info; // 0x18 internal readonly System.Type Type; // 0x20 // Methods public System.Void .ctor(System.Object value, Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo info, System.Type type); // 0x3042504 } // Microsoft.CSharp.dll public static class Microsoft.CSharp.RuntimeBinder.Binder : System.Object { // Fields // Methods public static System.Runtime.CompilerServices.CallSiteBinder GetMember(Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags flags, System.String name, System.Type context, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> argumentInfo); // 0x3042548 public static System.Runtime.CompilerServices.CallSiteBinder SetMember(Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags flags, System.String name, System.Type context, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> argumentInfo); // 0x3042694 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.BinderHelper : System.Object { // Fields private static System.Reflection.MethodInfo s_DoubleIsNaN; // 0x0 private static System.Reflection.MethodInfo s_SingleIsNaN; // 0x8 // Methods internal static System.Dynamic.DynamicMetaObject Bind(Microsoft.CSharp.RuntimeBinder.ICSharpBinder action, Microsoft.CSharp.RuntimeBinder.RuntimeBinder binder, System.Dynamic.DynamicMetaObject[] args, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> arginfos, System.Dynamic.DynamicMetaObject onBindingError); // 0x30427f4 public static System.Void ValidateBindArgument(System.Dynamic.DynamicMetaObject argument, System.String paramName); // 0x3043d08 public static System.Void ValidateBindArgument(System.Dynamic.DynamicMetaObject[] arguments, System.String paramName); // 0x3043e30 private static System.Boolean IsTypeOfStaticCall(System.Int32 parameterIndex, Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder callPayload); // 0x3043f00 private static System.Boolean IsComObject(System.Object obj); // 0x3043fb0 private static System.Boolean IsTransparentProxy(System.Object obj); // 0x304401c private static System.Boolean IsDynamicallyTypedRuntimeProxy(System.Dynamic.DynamicMetaObject argument, Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo info); // 0x3044024 private static System.Dynamic.BindingRestrictions DeduceArgumentRestriction(System.Int32 parameterIndex, Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder callPayload, System.Dynamic.DynamicMetaObject argument, Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo info); // 0x30435e8 private static System.Linq.Expressions.Expression ConvertResult(System.Linq.Expressions.Expression binding, Microsoft.CSharp.RuntimeBinder.ICSharpBinder action); // 0x3043848 private static System.Type GetTypeForErrorMetaObject(Microsoft.CSharp.RuntimeBinder.ICSharpBinder action, System.Dynamic.DynamicMetaObject[] args); // 0x3043bc8 private static System.Boolean IsIncrementOrDecrementActionOnLocal(Microsoft.CSharp.RuntimeBinder.ICSharpBinder action); // 0x3043568 internal static T[] Cons(T sourceHead, T[] sourceTail); // 0x1ce0384 internal static T[] Cons(T sourceHead, T[] sourceMiddle, T sourceLast); // 0x1ce0384 internal static T[] ToArray(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 internal static System.Dynamic.CallInfo CreateCallInfo(ref System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo>& argInfos, System.Int32 discard); // 0x30440e8 internal static System.String GetCLROperatorName(System.Linq.Expressions.ExpressionType p); // 0x3044298 } // Microsoft.CSharp.dll public sealed class Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo : System.Object { // Fields internal static readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo None; // 0x0 private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags <Flags>k__BackingField; // 0x10 private readonly System.String <Name>k__BackingField; // 0x18 // Methods private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags get_Flags(); // 0x304455c internal System.String get_Name(); // 0x3044564 private System.Void .ctor(Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags flags, System.String name); // 0x304456c public static Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Create(Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags flags, System.String name); // 0x30445a4 internal System.Boolean get_UseCompileTimeType(); // 0x3044074 internal System.Boolean get_LiteralConstant(); // 0x30436ec internal System.Boolean get_NamedArgument(); // 0x304428c internal System.Boolean get_IsByRefOrOut(); // 0x304461c internal System.Boolean get_IsOut(); // 0x304462c internal System.Boolean get_IsStaticType(); // 0x3044638 private static System.Void .cctor(); // 0x3044644 } // Microsoft.CSharp.dll public enum Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags UseCompileTimeType = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags Constant = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags NamedArgument = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags IsRef = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags IsOut = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfoFlags IsStaticType = 32; // 0x0 // Methods } // Microsoft.CSharp.dll public enum Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags CheckedContext = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags InvokeSimpleName = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags InvokeSpecialName = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags BinaryOperationLogical = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags ConvertExplicit = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags ConvertArrayIndex = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags ResultIndexed = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags ValueFromCompoundAssignment = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpBinderFlags ResultDiscarded = 256; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.CSharpCallFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.CSharpCallFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpCallFlags SimpleNameCall = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpCallFlags EventHookup = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.CSharpCallFlags ResultDiscarded = 4; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpGetMemberBinder : System.Dynamic.GetMemberBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x28 private readonly System.Boolean <ResultIndexed>k__BackingField; // 0x30 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x38 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x30446c0 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x30446c8 public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x3044d80 public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x3045220 private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Microsoft.CSharp.RuntimeBinder.ICSharpBinder.GetArgumentInfo(System.Int32 index); // 0x3045228 public System.Void .ctor(System.String name, System.Boolean resultIndexed, System.Type callingContext, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> argumentInfo); // 0x30425cc public override System.Dynamic.DynamicMetaObject FallbackGetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3045464 private System.String Microsoft.CSharp.RuntimeBinder.ICSharpBinder.get_Name(); // 0x3045550 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpInvokeBinder : System.Dynamic.InvokeBinder, Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly Microsoft.CSharp.RuntimeBinder.CSharpCallFlags _flags; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x30 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x3045558 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x3045560 public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x3045674 public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x3045b78 private System.Boolean Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_StaticCall(); // 0x3045b80 private System.String Microsoft.CSharp.RuntimeBinder.ICSharpBinder.get_Name(); // 0x3045bbc private System.Type[] Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_TypeArguments(); // 0x3045bfc private Microsoft.CSharp.RuntimeBinder.CSharpCallFlags Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_Flags(); // 0x3045c88 private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Microsoft.CSharp.RuntimeBinder.ICSharpBinder.GetArgumentInfo(System.Int32 index); // 0x3045c90 private System.Boolean Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_ResultDiscarded(); // 0x3045cc0 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.CSharpCallFlags flags, System.Type callingContext, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> argumentInfo); // 0x3045ccc public override System.Dynamic.DynamicMetaObject FallbackInvoke(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3045d9c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpInvokeConstructorBinder : System.Dynamic.DynamicMetaObjectBinder { // Fields private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x20 // Methods public override System.Dynamic.DynamicMetaObject Bind(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args); // 0x3045e6c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpInvokeMemberBinder : System.Dynamic.InvokeMemberBinder, Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly Microsoft.CSharp.RuntimeBinder.CSharpCallFlags <Flags>k__BackingField; // 0x24 private readonly System.Type <CallingContext>k__BackingField; // 0x28 private readonly System.Type[] <TypeArguments>k__BackingField; // 0x30 private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x38 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x40 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x3045f30 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x3045f38 public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x3045fb8 public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x3046024 private System.Boolean Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_StaticCall(); // 0x304602c public Microsoft.CSharp.RuntimeBinder.CSharpCallFlags get_Flags(); // 0x3046068 public System.Type get_CallingContext(); // 0x3046070 public System.Type[] get_TypeArguments(); // 0x3046078 public Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo GetArgumentInfo(System.Int32 index); // 0x3046080 public Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] ArgumentInfoArray(); // 0x30460b0 private System.Boolean Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder.get_ResultDiscarded(); // 0x304612c public override System.Dynamic.DynamicMetaObject FallbackInvokeMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3046138 public override System.Dynamic.DynamicMetaObject FallbackInvoke(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] args, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3046208 private System.String Microsoft.CSharp.RuntimeBinder.ICSharpBinder.get_Name(); // 0x30462a0 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpSetIndexBinder : System.Dynamic.SetIndexBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly System.Boolean <IsCompoundAssignment>k__BackingField; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x28 // Methods public System.String get_Name(); // 0x30462a8 public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x30462e8 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x30462f0 public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x304662c public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x30466b4 internal System.Boolean get_IsCompoundAssignment(); // 0x30466bc private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Microsoft.CSharp.RuntimeBinder.ICSharpBinder.GetArgumentInfo(System.Int32 index); // 0x30466c4 public override System.Dynamic.DynamicMetaObject FallbackSetIndex(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject[] indexes, System.Dynamic.DynamicMetaObject value, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x30466f4 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpSetMemberBinder : System.Dynamic.SetMemberBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly System.Boolean <IsCompoundAssignment>k__BackingField; // 0x21 private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x30 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x30467f4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x30467fc public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x304687c public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x30468f8 internal System.Boolean get_IsCompoundAssignment(); // 0x3046900 private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Microsoft.CSharp.RuntimeBinder.ICSharpBinder.GetArgumentInfo(System.Int32 index); // 0x3046908 public System.Void .ctor(System.String name, System.Boolean isCompoundAssignment, System.Boolean isChecked, System.Type callingContext, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo> argumentInfo); // 0x3042720 public override System.Dynamic.DynamicMetaObject FallbackSetMember(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject value, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3046938 private System.String Microsoft.CSharp.RuntimeBinder.ICSharpBinder.get_Name(); // 0x3046a84 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.CSharpUnaryOperationBinder : System.Dynamic.UnaryOperationBinder, Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields private readonly Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo[] _argumentInfo; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinder _binder; // 0x28 // Methods public System.String get_Name(); // 0x3046a8c public Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x3046a94 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x3046a9c public System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x3046d88 public System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x3046e0c private Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo Microsoft.CSharp.RuntimeBinder.ICSharpBinder.GetArgumentInfo(System.Int32 index); // 0x3046e14 public override System.Dynamic.DynamicMetaObject FallbackUnaryOperation(System.Dynamic.DynamicMetaObject target, System.Dynamic.DynamicMetaObject errorSuggestion); // 0x3046e44 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Error : System.Object { // Fields // Methods internal static System.Exception InternalCompilerError(); // 0x3046f30 internal static System.Exception BindPropertyFailedMethodGroup(System.Object p0); // 0x3047000 internal static System.Exception BindPropertyFailedEvent(System.Object p0); // 0x30470f0 internal static System.Exception BindInvokeFailedNonDelegate(); // 0x3047178 internal static System.Exception BindStaticRequiresType(System.String paramName); // 0x30471e0 internal static System.Exception NullReferenceOnMemberException(); // 0x304725c internal static System.Exception BindCallToConditionalMethod(System.Object p0); // 0x30472c4 internal static System.Exception BindToVoidMethodButExpectResult(); // 0x3044080 internal static System.Exception ArgumentNull(System.String paramName); // 0x3043d58 internal static System.Exception DynamicArgumentNeedsValue(System.String paramName); // 0x3043db4 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.ExpressionTreeCallRewriter.ExpressionExpr : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields public readonly System.Linq.Expressions.Expression Expression; // 0x40 // Methods public System.Void .ctor(System.Linq.Expressions.Expression e); // 0x3049404 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.ExpressionTreeCallRewriter : Microsoft.CSharp.RuntimeBinder.Semantics.ExprVisitorBase { // Fields private readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall,System.Linq.Expressions.Expression> _DictionaryOfParameters; // 0x10 private readonly System.Linq.Expressions.Expression[] _ListOfParameters; // 0x18 private System.Int32 _currentParameterIndex; // 0x20 // Methods private System.Void .ctor(System.Linq.Expressions.Expression[] listOfParameters); // 0x304734c public static System.Linq.Expressions.Expression Rewrite(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp binOp, System.Linq.Expressions.Expression[] listOfParameters); // 0x30473e8 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSAVE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30474d4 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCALL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3047598 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitWRAP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap pExpr); // 0x3049438 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateLambda(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3047738 private System.Linq.Expressions.Expression GenerateCall(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30477ac private System.Linq.Expressions.Expression GenerateArrayIndex(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3047980 private System.Linq.Expressions.Expression GenerateConvert(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3047af8 private System.Linq.Expressions.Expression GenerateProperty(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3047e64 private System.Linq.Expressions.Expression GenerateField(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3048034 private System.Linq.Expressions.Expression GenerateInvoke(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30481e0 private System.Linq.Expressions.Expression GenerateNew(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30482d0 private static System.Linq.Expressions.Expression GenerateConstantType(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3049244 private System.Linq.Expressions.Expression GenerateAssignment(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3049344 private System.Linq.Expressions.Expression GenerateBinaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30483e8 private System.Linq.Expressions.Expression GenerateUserDefinedBinaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30488fc private System.Linq.Expressions.Expression GenerateUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3048f5c private System.Linq.Expressions.Expression GenerateUserDefinedUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x3049064 private System.Linq.Expressions.Expression GetExpression(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x30494c4 private System.Linq.Expressions.Expression[] GetArgumentsFromArrayInit(Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit arrinit); // 0x30497e0 } // Microsoft.CSharp.dll internal interface Microsoft.CSharp.RuntimeBinder.ICSharpBinder : { // Fields // Methods public abstract Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo GetArgumentInfo(System.Int32 index); // 0x1bd21c8 public abstract System.Boolean get_IsBinderThatCanHaveRefReceiver(); // 0x1bd1824 public abstract System.Void PopulateSymbolTableWithName(System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x1bd3c20 public abstract Microsoft.CSharp.RuntimeBinder.Semantics.Expr DispatchPayload(Microsoft.CSharp.RuntimeBinder.RuntimeBinder runtimeBinder, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x0 public abstract Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag get_BindingFlags(); // 0x1bd1ddc public abstract System.String get_Name(); // 0x1bd219c public abstract System.Type get_ReturnType(); // 0x1bd219c } // Microsoft.CSharp.dll internal interface Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder : Microsoft.CSharp.RuntimeBinder.ICSharpBinder { // Fields // Methods public abstract System.Boolean get_StaticCall(); // 0x1bd1824 public abstract System.Boolean get_ResultDiscarded(); // 0x1bd1824 public abstract Microsoft.CSharp.RuntimeBinder.CSharpCallFlags get_Flags(); // 0x1bd1ddc public abstract System.Type[] get_TypeArguments(); // 0x1bd219c } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.RuntimeBinder : { // Fields private static readonly System.Object s_bindLock; // 0x0 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _binder; // 0x10 // Methods public System.Void .ctor(System.Type contextType, System.Boolean isChecked); // 0x3045258 public System.Linq.Expressions.Expression Bind(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, System.Linq.Expressions.Expression[] parameters, System.Dynamic.DynamicMetaObject[] args, out System.Dynamic.DynamicMetaObject& deferredBinding); // 0x30436f8 private System.Linq.Expressions.Expression BindCore(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, System.Linq.Expressions.Expression[] parameters, System.Dynamic.DynamicMetaObject[] args, out System.Dynamic.DynamicMetaObject& deferredBinding); // 0x3049a24 private System.Boolean DeferBinding(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, System.Dynamic.DynamicMetaObject[] args, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals, out System.Dynamic.DynamicMetaObject& deferredBinding); // 0x304a200 private static System.Linq.Expressions.Expression CreateExpressionTreeFromResult(System.Linq.Expressions.Expression[] parameters, Microsoft.CSharp.RuntimeBinder.Semantics.Scope pScope, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pResult); // 0x304a5d4 private System.Type GetArgumentType(Microsoft.CSharp.RuntimeBinder.ICSharpBinder p, Microsoft.CSharp.RuntimeBinder.CSharpArgumentInfo argInfo, System.Linq.Expressions.Expression param, System.Dynamic.DynamicMetaObject arg, System.Int32 index); // 0x304ab2c private Microsoft.CSharp.RuntimeBinder.ArgumentObject[] CreateArgumentArray(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, System.Linq.Expressions.Expression[] parameters, System.Dynamic.DynamicMetaObject[] args); // 0x3049c50 internal static System.Void PopulateSymbolTableWithPayloadInformation(Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder callOrInvoke, System.Type callingType, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x30456e0 private static System.Void AddConversionsForArguments(Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments); // 0x3049e6c internal Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs DispatchPayload(Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x30455e0 private static Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] PopulateLocalScope(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, Microsoft.CSharp.RuntimeBinder.Semantics.Scope pScope, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, System.Linq.Expressions.Expression[] parameterExpressions); // 0x3049f10 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda GenerateBoundLambda(Microsoft.CSharp.RuntimeBinder.Semantics.Scope pScope, Microsoft.CSharp.RuntimeBinder.Semantics.Expr call); // 0x304aaf8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateLocal(System.Type type, System.Boolean isOut, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol local); // 0x304ba6c internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateArgumentListEXPR(Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals, System.Int32 startIndex, System.Int32 endIndex); // 0x304bcb8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateArgumentEXPR(Microsoft.CSharp.RuntimeBinder.ArgumentObject argument, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol local); // 0x304bdf8 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup CreateMemberGroupExpr(System.String Name, System.Type[] typeArguments, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND kind); // 0x304c01c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateProperty(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag flags); // 0x304cbe4 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs CreateIndexer(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags); // 0x304d1cc private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateArray(Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalIndexerArguments); // 0x304d70c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateField(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject); // 0x304d8fc private Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateCallingObjectForCall(Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x304a65c private Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs BindCall(Microsoft.CSharp.RuntimeBinder.ICSharpInvokeOrInvokeMemberBinder payload, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x304ae10 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs BindWinRTEventAccessor(Microsoft.CSharp.RuntimeBinder.Semantics.EventWithType ewt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals, System.Boolean isAddAccessor); // 0x304e088 private static System.Void CheckForConditionalMethodError(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall call); // 0x304e6b4 private System.Void ReorderArgumentsForNamedAndOptional(Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs result); // 0x304d46c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr StripNamedArgument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArg); // 0x304eb10 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr StripNamedArguments(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArg); // 0x304ebe4 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindUnaryOperation(Microsoft.CSharp.RuntimeBinder.CSharpUnaryOperationBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x3046b1c private static Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind GetOperatorKind(System.Linq.Expressions.ExpressionType p); // 0x304ecf8 private static Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind GetOperatorKind(System.Linq.Expressions.ExpressionType p, System.Boolean bIsLogical); // 0x304fa70 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindProperty(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject argument, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol local, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalIndexerArguments); // 0x3044790 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindImplicitConversion(Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, System.Type returnType, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals, System.Boolean bIsArrayCreationConversion); // 0x304df00 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindAssignment(Microsoft.CSharp.RuntimeBinder.ICSharpBinder payload, Microsoft.CSharp.RuntimeBinder.ArgumentObject[] arguments, Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol[] locals); // 0x3046370 private static System.Void .cctor(); // 0x30500b4 } // Microsoft.CSharp.dll [Serializable] public class Microsoft.CSharp.RuntimeBinder.RuntimeBinderException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3050130 public System.Void .ctor(System.String message); // 0x3047088 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3050188 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions.<>c__DisplayClass5_0 : System.Object { // Fields public System.Reflection.MemberInfo member1; // 0x10 public System.Reflection.MemberInfo member2; // 0x18 // Methods public System.Void .ctor(); // 0x305131c internal System.Boolean <IsGenericallyEquivalentTo>b__0(System.Type ta1, System.Type ta2); // 0x30517e4 } // Microsoft.CSharp.dll [Serializable] private sealed class Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions.<>c : System.Object { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions.<>c <>9; // 0x0 public static System.Func<System.Boolean,System.Boolean> <>9__5_1; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Reflection.MemberInfo,System.Boolean> <>9__11_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3051858 public System.Void .ctor(); // 0x30518c0 internal System.Boolean <IsGenericallyEquivalentTo>b__5_1(System.Boolean x); // 0x30518c8 internal System.Boolean <.cctor>b__11_0(System.Reflection.MemberInfo m1, System.Reflection.MemberInfo m2); // 0x30518d0 internal System.Boolean <.cctor>b__11_1(System.Reflection.MemberInfo m1param, System.Reflection.MemberInfo m2param); // 0x305202c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions.<>c__DisplayClass10_0 : System.Object { // Fields public System.String name; // 0x10 // Methods public System.Void .ctor(); // 0x305170c internal System.Boolean <GetTypeIndexerName>b__0(System.Reflection.PropertyInfo p); // 0x3052090 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions : System.Object { // Fields private static System.Func<System.Reflection.MemberInfo,System.Reflection.MemberInfo,System.Boolean> s_MemberEquivalence; // 0x0 // Methods public static System.Boolean IsNullableType(System.Type type); // 0x3050208 public static System.Boolean IsEquivalentTo(System.Reflection.MemberInfo mi1, System.Reflection.MemberInfo mi2); // 0x30502d4 private static System.Boolean AreParametersEquivalent(System.Reflection.MethodBase method1, System.Reflection.MethodBase method2); // 0x30510f8 private static System.Boolean IsEquivalentTo(System.Reflection.ParameterInfo pi1, System.Reflection.ParameterInfo pi2, System.Reflection.MethodBase method1, System.Reflection.MethodBase method2); // 0x3051234 private static System.Boolean IsGenericallyEqual(System.Type t1, System.Type t2); // 0x3050970 private static System.Boolean IsGenericallyEquivalentTo(System.Type t1, System.Type t2, System.Reflection.MemberInfo member1, System.Reflection.MemberInfo member2); // 0x3050b44 private static System.Boolean IsTypeParameterEquivalentToTypeInst(System.Type typeParam, System.Type typeInst, System.Reflection.MemberInfo member); // 0x3051324 public static System.String GetIndexerName(System.Type type); // 0x30514b8 private static System.String GetTypeIndexerName(System.Type type); // 0x30515b0 private static System.Void .cctor(); // 0x3051714 } // Microsoft.CSharp.dll [Serializable] public class Microsoft.CSharp.RuntimeBinder.RuntimeBinderInternalCompilerException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3052104 public System.Void .ctor(System.String message); // 0x3046f98 protected System.Void .ctor(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x305215c } // Microsoft.CSharp.dll private struct Microsoft.CSharp.RuntimeBinder.SymbolTable.NameHashKey : System.IEquatable<Microsoft.CSharp.RuntimeBinder.SymbolTable.NameHashKey> { // Fields private readonly System.Type <Type>k__BackingField; // 0x10 private readonly System.String <Name>k__BackingField; // 0x18 // Methods internal System.Type get_Type(); // 0x3059b20 internal System.String get_Name(); // 0x3059b28 public System.Void .ctor(System.Type type, System.String name); // 0x30521dc public System.Boolean Equals(Microsoft.CSharp.RuntimeBinder.SymbolTable.NameHashKey other); // 0x3059b30 public override System.Boolean Equals(System.Object obj); // 0x3059b8c public override System.Int32 GetHashCode(); // 0x3059c04 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass7_0 : System.Object { // Fields public System.String name; // 0x10 // Methods public System.Void .ctor(); // 0x305320c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass7_1 : System.Object { // Fields public System.Type type; // 0x10 public Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass7_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x3053214 internal System.Boolean <AddNamesInInheritanceHierarchy>b__0(System.Reflection.MemberInfo member); // 0x3059c4c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass22_0 : System.Object { // Fields public System.Reflection.MethodBase methodBase; // 0x10 public System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x3057058 internal System.Boolean <BuildDeclarationChain>b__0(System.Reflection.MethodInfo m); // 0x3059d1c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass42_0 : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Syntax.Name property; // 0x10 // Methods public System.Void .ctor(); // 0x30576cc internal System.Boolean <AddPredefinedPropertyToSymbolTable>b__0(System.Reflection.PropertyInfo x); // 0x3059d48 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass44_0 : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Syntax.Name methodName; // 0x10 public System.Type t; // 0x18 // Methods public System.Void .ctor(); // 0x30580e8 internal System.Boolean <AddPredefinedMethodToSymbolTable>b__0(System.Reflection.MethodInfo m); // 0x3059d88 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.SymbolTable : System.Object { // Fields private static readonly System.Collections.Generic.HashSet<System.Type> s_typesWithConversionsLoaded; // 0x0 private static readonly System.Collections.Generic.HashSet<Microsoft.CSharp.RuntimeBinder.SymbolTable.NameHashKey> s_namesLoadedForEachType; // 0x8 private static readonly System.Type s_Sentinel; // 0x10 private static System.Type s_EventRegistrationTokenType; // 0x18 private static System.Type s_WindowsRuntimeMarshal; // 0x20 private static System.Type s_EventRegistrationTokenTable; // 0x28 // Methods internal static System.Void PopulateSymbolTableWithName(System.String name, System.Collections.Generic.IEnumerable<System.Type> typeArguments, System.Type callingType); // 0x3044dfc internal static Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType LookupMember(System.String name, Microsoft.CSharp.RuntimeBinder.Semantics.Expr callingObject, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol context, System.Int32 arity, Microsoft.CSharp.RuntimeBinder.Semantics.MemberLookup mem, System.Boolean allowSpecialNames, System.Boolean requireInvocable); // 0x304a928 private static System.Void AddParameterConversions(System.Reflection.MethodBase method); // 0x30522f0 private static System.Void AddNamesOnType(Microsoft.CSharp.RuntimeBinder.SymbolTable.NameHashKey key); // 0x305220c private static System.Void AddNamesInInheritanceHierarchy(System.String name, System.Collections.Generic.List<System.Type> inheritance); // 0x3052914 private static System.Collections.Generic.List<System.Type> CreateInheritanceHierarchyList(System.Type type); // 0x30523c4 private static Microsoft.CSharp.RuntimeBinder.Syntax.Name GetName(System.String p); // 0x3052278 private static Microsoft.CSharp.RuntimeBinder.Syntax.Name GetName(System.Type type); // 0x3054934 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetMethodTypeParameters(System.Reflection.MethodInfo method, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol parent); // 0x3054a78 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetAggregateTypeParameters(System.Type type, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg); // 0x3054e44 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType LoadClassTypeParameter(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent, System.Type t); // 0x30551c8 private static System.Boolean AreTypeParametersEquivalent(System.Type t1, System.Type t2); // 0x3055388 private static System.Type GetOriginalTypeParameterType(System.Type t); // 0x3055628 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType LoadMethodTypeParameter(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol parent, System.Type t); // 0x3054d3c private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType AddTypeParameterToSymbolTable(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, System.Type t, System.Boolean bIsAggregate); // 0x3055468 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType LoadSymbolsFromType(System.Type type); // 0x30544b8 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType ProcessMethodTypeParameter(System.Reflection.MethodInfo methinfo, System.Type t, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent); // 0x3056d4c private static Microsoft.CSharp.RuntimeBinder.Semantics.CType GetConstructedType(System.Type type, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg); // 0x3056b00 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType ProcessSpecialTypeInChain(Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol parent, System.Type t); // 0x3056044 private static System.Collections.Generic.List<System.Object> BuildDeclarationChain(System.Type callingType); // 0x30558d4 private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol FindSymForType(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, System.Type t); // 0x3055f60 private static Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol AddNamespaceToSymbolTable(Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol parent, System.String sz); // 0x3056dfc internal static Microsoft.CSharp.RuntimeBinder.Semantics.CType[] GetCTypeArrayFromTypes(System.Type[] types); // 0x304ca4c internal static Microsoft.CSharp.RuntimeBinder.Semantics.CType GetCTypeFromType(System.Type type); // 0x3049938 private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol AddAggregateToSymbolTable(Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol parent, System.Type type); // 0x30562c8 private static System.Void SetInterfacesOnAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate, System.Type type); // 0x3057060 private static Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol AddFieldToSymbolTable(System.Reflection.FieldInfo fieldInfo, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate); // 0x3053d60 internal static System.Type get_EventRegistrationTokenType(); // 0x304e7a4 internal static System.Type get_WindowsRuntimeMarshalType(); // 0x304e814 private static System.Type get_EventRegistrationTokenTableType(); // 0x3057280 private static System.Type GetTypeByName(ref System.Type& cachedResult, System.String name); // 0x3057178 private static System.Void AddEventToSymbolTable(System.Reflection.EventInfo eventInfo, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate, Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol addedField); // 0x3053fc0 internal static System.Void AddPredefinedPropertyToSymbolTable(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol type, Microsoft.CSharp.RuntimeBinder.Syntax.Name property); // 0x30572f0 private static System.Void AddPropertyToSymbolTable(System.Reflection.PropertyInfo property, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate); // 0x305365c internal static System.Void AddPredefinedMethodToSymbolTable(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol type, Microsoft.CSharp.RuntimeBinder.Syntax.Name methodName); // 0x3057bc8 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol AddMethodToSymbolTable(System.Reflection.MethodBase member, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol callingAggregate, Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum kind); // 0x305321c private static System.Void SetParameterDataForMethProp(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol methProp, System.Reflection.ParameterInfo[] parameters); // 0x30579fc private static System.Void SetParameterAttributes(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol methProp, System.Reflection.ParameterInfo[] parameters, System.Int32 i); // 0x3058778 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol FindMatchingMethod(System.Reflection.MemberInfo method, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol callingAggregate); // 0x3056ef8 private static System.UInt32 GetCountOfModOpts(System.Reflection.ParameterInfo[] parameters); // 0x3058770 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray CreateParameterArray(System.Reflection.MemberInfo associatedInfo, System.Reflection.ParameterInfo[] parameters); // 0x30576d4 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType GetTypeOfParameter(System.Reflection.ParameterInfo p, System.Reflection.MemberInfo m); // 0x3059084 private static System.Boolean DoesMethodHaveParameterArray(System.Reflection.ParameterInfo[] parameters); // 0x3057924 private static Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType GetSlotForOverride(System.Reflection.MethodInfo method); // 0x3058620 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol FindMethodFromMemberInfo(System.Reflection.MemberInfo baseMemberInfo); // 0x3059220 internal static System.Boolean AggregateContainsMethod(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg, System.String szName, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t mask); // 0x304c9cc internal static System.Void AddConversionsForType(System.Type type); // 0x304ad10 private static System.Void AddConversionsForOneType(System.Type type); // 0x3059394 private static System.Boolean IsOperator(System.Reflection.MethodInfo method); // 0x30580f0 private static System.Void .cctor(); // 0x305998c } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Syntax.NameManager : System.Object { // Fields private static readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name[] s_predefinedNames; // 0x0 private static readonly Microsoft.CSharp.RuntimeBinder.Syntax.NameTable s_names; // 0x8 // Methods private static Microsoft.CSharp.RuntimeBinder.Syntax.NameTable GetKnownNames(); // 0x3059e4c internal static Microsoft.CSharp.RuntimeBinder.Syntax.Name Add(System.String key); // 0x304b9e0 internal static Microsoft.CSharp.RuntimeBinder.Syntax.Name Add(System.String key, System.Int32 length); // 0x3054a00 internal static Microsoft.CSharp.RuntimeBinder.Syntax.Name GetPredefinedName(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName id); // 0x304c950 private static System.Void .cctor(); // 0x305a1e8 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Syntax.NameTable.Entry : System.Object { // Fields public readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name Name; // 0x10 public readonly System.Int32 HashCode; // 0x18 public Microsoft.CSharp.RuntimeBinder.Syntax.NameTable.Entry Next; // 0x20 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, System.Int32 hashCode, Microsoft.CSharp.RuntimeBinder.Syntax.NameTable.Entry next); // 0x305cf44 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Syntax.NameTable : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Syntax.NameTable.Entry[] _entries; // 0x10 private System.Int32 _count; // 0x18 private System.Int32 _mask; // 0x1c // Methods internal System.Void .ctor(); // 0x3059f20 public Microsoft.CSharp.RuntimeBinder.Syntax.Name Add(System.String key); // 0x3059fc4 public Microsoft.CSharp.RuntimeBinder.Syntax.Name Add(System.String key, System.Int32 length); // 0x305a0c4 internal System.Void Add(Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x3059f8c private static System.Int32 ComputeHashCode(System.String key); // 0x305ccdc private static System.Int32 ComputeHashCode(System.String key, System.Int32 length); // 0x305ce30 private static System.Boolean Equals(System.String candidate, System.String key, System.Int32 length); // 0x305cea8 private Microsoft.CSharp.RuntimeBinder.Syntax.Name AddEntry(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, System.Int32 hashCode); // 0x305cd44 private System.Void Grow(); // 0x305cf98 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Syntax.Name : System.Object { // Fields private readonly System.String <Text>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String text); // 0x305ccac public System.String get_Text(); // 0x305d0cc public override System.String ToString(); // 0x305d0d4 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind : { // Fields public System.UInt32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_NONE = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ASSIGN = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ADDEQ = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_SUBEQ = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_MULEQ = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_DIVEQ = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_MODEQ = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ANDEQ = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_XOREQ = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_OREQ = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LSHIFTEQ = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_RSHIFTEQ = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_QUESTION = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_VALORDEF = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LOGOR = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LOGAND = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_BITOR = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_BITXOR = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_BITAND = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_EQ = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_NEQ = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LT = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LE = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_GT = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_GE = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_IS = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_AS = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LSHIFT = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_RSHIFT = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ADD = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_SUB = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_MUL = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_DIV = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_MOD = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_NOP = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_UPLUS = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_NEG = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_BITNOT = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LOGNOT = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_PREINC = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_PREDEC = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_TYPEOF = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_CHECKED = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_UNCHECKED = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_MAKEREFANY = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_REFVALUE = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_REFTYPE = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ARGS = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_CAST = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_INDIR = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_ADDR = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_COLON = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_THIS = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_BASE = 53; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_NULL = 54; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_TRUE = 55; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_FALSE = 56; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_CALL = 57; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_DEREF = 58; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_PAREN = 59; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_POSTINC = 60; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_POSTDEC = 61; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_DOT = 62; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_IMPLICIT = 63; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_EXPLICIT = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_EQUALS = 65; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_COMPARE = 66; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_DEFAULT = 67; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind OP_LAST = 68; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CTOR = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_DTOR = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_STATCTOR = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_PTR = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NUB = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OUTPARAM = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_REFPARAM = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ARRAY0 = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ARRAY1 = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ARRAY2 = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GARRAY0 = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GARRAY1 = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GARRAY2 = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_INVOKE = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_LENGTH = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_INDEXER = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_INDEXERINTERNAL = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_COMBINE = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_REMOVE = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPEXPLICITMN = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPIMPLICITMN = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPUNARYPLUS = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPUNARYMINUS = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPCOMPLEMENT = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPINCREMENT = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPDECREMENT = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPPLUS = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPMINUS = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPMULTIPLY = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPDIVISION = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPMODULUS = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPXOR = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPBITWISEAND = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPBITWISEOR = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPLEFTSHIFT = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPRIGHTSHIFT = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPEQUALS = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPCOMPARE = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPEQUALITY = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPINEQUALITY = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPGREATERTHAN = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPLESSTHAN = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPGREATERTHANOREQUAL = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPLESSTHANOREQUAL = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPTRUE = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPFALSE = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OPNEGATION = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CONCAT = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ADD = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GETLENGTH = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GETCHARS = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CREATEDELEGATE = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_FIXEDELEMENT = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_HASVALUE = 53; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GETHASVALUE = 54; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CAP_VALUE = 55; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GETVALUE = 56; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GET_VALUE_OR_DEF = 57; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_MISSING = 58; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_MISSINGSYM = 59; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_LAMBDA = 60; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_PARAMETER = 61; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CONSTANT = 62; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CONVERT = 63; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CONVERTCHECKED = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ADDCHECKED = 65; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_DIVIDE = 66; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_MODULO = 67; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_MULTIPLY = 68; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_MULTIPLYCHECKED = 69; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_SUBTRACT = 70; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_SUBTRACTCHECKED = 71; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_AND = 72; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_OR = 73; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_EXCLUSIVEOR = 74; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_LEFTSHIFT = 75; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_RIGHTSHIFT = 76; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ANDALSO = 77; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ORELSE = 78; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_EQUAL = 79; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NOTEQUAL = 80; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GREATERTHANOREQUAL = 81; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GREATERTHAN = 82; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_LESSTHAN = 83; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_LESSTHANOREQUAL = 84; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ARRAYINDEX = 85; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ASSIGN = 86; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CONDITION = 87; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CAP_FIELD = 88; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_CALL = 89; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NEW = 90; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_QUOTE = 91; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ARRAYLENGTH = 92; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_PLUS = 93; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NEGATE = 94; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NEGATECHECKED = 95; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NOT = 96; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_NEWARRAYINIT = 97; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_EXPRESSION_PROPERTY = 98; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_ADDEVENTHANDLER = 99; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_REMOVEEVENTHANDLER = 100; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_INVOCATIONLIST = 101; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_GETORCREATEEVENTREGISTRATIONTOKENTABLE = 102; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_VOID = 103; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_EMPTY = 104; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName PN_COUNT = 105; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType : { // Fields public System.UInt32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_BYTE = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_SHORT = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_INT = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_LONG = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_FLOAT = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_DOUBLE = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_DECIMAL = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_CHAR = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_BOOL = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_SBYTE = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_USHORT = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_UINT = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_ULONG = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType FirstNonSimpleType = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_INTPTR = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_UINTPTR = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_OBJECT = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_STRING = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_DELEGATE = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_MULTIDEL = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_ARRAY = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_TYPE = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_VALUE = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_ENUM = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_DATETIME = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_IENUMERABLE = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_IENUMERABLE = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_OPTIONAL = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_IQUERYABLE = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_ICOLLECTION = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_ILIST = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_EXPRESSION = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_EXPRESSION = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_BINARYEXPRESSION = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_UNARYEXPRESSION = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_CONSTANTEXPRESSION = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_PARAMETEREXPRESSION = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_MEMBEREXPRESSION = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_METHODCALLEXPRESSION = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_NEWEXPRESSION = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_NEWARRAYEXPRESSION = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_INVOCATIONEXPRESSION = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_FIELDINFO = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_METHODINFO = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_CONSTRUCTORINFO = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_PROPERTYINFO = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_MISSING = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_IREADONLYLIST = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_G_IREADONLYCOLLECTION = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_FUNC = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_COUNT = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_VOID = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType PT_UNDEFINEDINDEX = 4294967295; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Syntax.TokenFacts : System.Object { // Fields // Methods internal static System.String GetText(Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind kind); // 0x305d0dc } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind : { // Fields public System.Byte value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind ArgList = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind MakeRef = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind RefType = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind RefValue = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind As = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Base = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Checked = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Explicit = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind False = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Implicit = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Is = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Null = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind This = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind True = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind TypeOf = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Unchecked = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Void = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Equal = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind PlusEqual = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind MinusEqual = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind SplatEqual = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind SlashEqual = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind PercentEqual = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind AndEqual = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind HatEqual = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind BarEqual = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LeftShiftEqual = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind RightShiftEqual = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Question = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Colon = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind ColonColon = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LogicalOr = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LogicalAnd = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Bar = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Hat = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Ampersand = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind EqualEqual = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind NotEqual = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LessThan = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LessThanEqual = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind GreaterThan = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind GreaterThanEqual = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind LeftShift = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind RightShift = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Plus = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Minus = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Splat = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Slash = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Percent = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Tilde = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Bang = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind PlusPlus = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind MinusMinus = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Dot = 53; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind QuestionQuestion = 54; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind Unknown = 55; // 0x0 // Methods } // Microsoft.CSharp.dll private class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.BinOpSig : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt1; // 0x10 public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt2; // 0x14 public Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask mask; // 0x18 public System.Int32 cbosSkip; // 0x1c public Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindBinOp pfn; // 0x20 public Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags grfos; // 0x28 public Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind fnkind; // 0x2c // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt1, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt2, Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask mask, System.Int32 cbosSkip, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindBinOp pfn, Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags grfos, Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind fnkind); // 0x3069af0 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.ConversionFunc : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3069b60 public virtual System.Boolean Invoke(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDestinationType, System.Boolean needsExprDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppDestinationExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x3069c6c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.ExplicitConversion : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _binder; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _exprSrc; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeSrc; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeDest; // 0x30 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _exprDest; // 0x38 private readonly System.Boolean _needsExprDest; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE _flags; // 0x44 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, System.Boolean needsExprDest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x3069c84 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_ExprDest(); // 0x3069d30 public System.Boolean Bind(); // 0x3069d38 private System.Boolean bindExplicitConversionFromNub(); // 0x3069f84 private System.Boolean bindExplicitConversionFromArrayToIList(); // 0x306a1c0 private System.Boolean bindExplicitConversionFromIListToArray(Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType arrayDest); // 0x306aaa8 private System.Boolean bindExplicitConversionFromArrayToArray(Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType arraySrc, Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType arrayDest); // 0x306ac38 private System.Boolean bindExplicitConversionToArray(Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType arrayDest); // 0x306a37c private System.Boolean bindExplicitConversionToPointer(); // 0x306a4a4 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionFromEnumToAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306ad24 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionFromDecimalToEnum(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306b0f8 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionFromEnumToDecimal(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306aed0 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionToEnum(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306b270 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionBetweenSimpleTypes(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306b4f4 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionBetweenAggregates(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306b714 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionFromPointerToInt(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306bb68 private Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult bindExplicitConversionToAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeDest); // 0x306a598 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindBinOp : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x306bc64 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr Invoke(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x306bd04 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindUnaOp : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x306bd18 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr Invoke(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op); // 0x306bdb8 } // Microsoft.CSharp.dll public enum Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind Positioning = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind NonTrailing = 2; // 0x0 // Methods } // Microsoft.CSharp.dll private enum Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder.Result : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder.Result Success = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder.Result Failure_SearchForExpanded = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder.Result Failure_NoSearchForExpanded = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _pExprBinder; // 0x10 private System.Boolean _fCandidatesUnsupported; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag _fBindFlags; // 0x24 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup _pGroup; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos _pArguments; // 0x30 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos _pOriginalArguments; // 0x38 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind _namedArgumentsKind; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _pCurrentType; // 0x48 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol _pCurrentSym; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _pCurrentTypeArgs; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _pCurrentParameters; // 0x60 private System.Int32 _nArgBest; // 0x68 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinderResult _results; // 0x70 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember> _methList; // 0x78 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst _mpwiParamTypeConstraints; // 0x80 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst _mpwiBogus; // 0x88 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst _misnamed; // 0x90 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst _mpwiCantInferInstArg; // 0x98 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType _mwtBadArity; // 0xa0 private Microsoft.CSharp.RuntimeBinder.Syntax.Name _pInvalidSpecifiedName; // 0xa8 private Microsoft.CSharp.RuntimeBinder.Syntax.Name _pNameUsedInPositionalArgument; // 0xb0 private Microsoft.CSharp.RuntimeBinder.Syntax.Name _pDuplicateSpecifiedName; // 0xb8 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CType> _HiddenTypes; // 0xc0 private System.Boolean _bArgumentsChangedForNamedOrOptionalArguments; // 0xc8 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder exprBinder, Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup grp, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos args, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos originalArgs, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind namedArgumentsKind); // 0x306bdcc public System.Void Bind(); // 0x306c154 public Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinderResult GetResultsOfBind(); // 0x306d848 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType GetTypeQualifier(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pGroup); // 0x306d850 private System.Void LookForCandidates(); // 0x306c198 private static System.Void CopyArgInfos(Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos src, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos dst); // 0x306dbfc private System.Boolean GetResultOfBind(); // 0x306c824 private System.Boolean ReOrderArgsForNamedArguments(); // 0x306dd60 internal static System.Boolean ReOrderArgsForNamedArguments(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol methprop, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pCurrentParameters, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pCurrentType, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pGroup, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos pArguments); // 0x306ec24 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateOptionalArgument(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol methprop, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, System.Int32 index); // 0x306f3e0 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol FindMostDerivedMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol pMethProp, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pObject); // 0x306ea0c public static Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol FindMostDerivedMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol pMethProp, Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x306fb90 private System.Boolean HasOptionalParameters(); // 0x306de08 private System.Boolean AddArgumentsForOptionalParameters(); // 0x306de4c private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr FindArgumentWithName(Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos pArguments, Microsoft.CSharp.RuntimeBinder.Syntax.Name pName); // 0x306f314 private System.Boolean NamedArgumentNamesAppearInParameterList(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol methprop); // 0x306ea18 private System.Boolean GetNextSym(Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults.CMethodIterator iterator); // 0x306da78 private System.Boolean ConstructExpandedParameters(); // 0x306d93c private Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinder.Result DetermineCurrentTypeArgs(); // 0x306e418 private System.Boolean ArgumentsAreConvertible(); // 0x306e5b8 private System.Void UpdateArguments(); // 0x306ff20 private static System.Boolean DoesTypeArgumentsContainErrorSym(Microsoft.CSharp.RuntimeBinder.Semantics.CType var); // 0x30700ec private System.Void ReportErrorsOnSuccess(); // 0x306e954 private Microsoft.CSharp.RuntimeBinder.RuntimeBinderException ReportErrorsOnFailure(); // 0x306cc4c private Microsoft.CSharp.RuntimeBinder.RuntimeBinderException ReportErrorsForBestMatching(System.Boolean bUseDelegateErrors); // 0x30701b8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinderResult : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst <BestResult>k__BackingField; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst <AmbiguousResult>k__BackingField; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst <InaccessibleResult>k__BackingField; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst <UninferableResult>k__BackingField; // 0x28 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst get_BestResult(); // 0x30702cc public System.Void set_BestResult(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst value); // 0x30702d4 public System.Void set_AmbiguousResult(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst value); // 0x30702dc public Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst get_InaccessibleResult(); // 0x30702e4 public Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst get_UninferableResult(); // 0x30702ec public System.Void .ctor(); // 0x306c07c private static System.Int32 NumberOfErrorTypes(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pTypeArgs); // 0x30702f4 private static System.Boolean IsBetterThanCurrent(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pTypeArgs1, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pTypeArgs2); // 0x3070368 public System.Boolean IsBetterUninferableResult(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pTypeArguments); // 0x306fee4 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.ImplicitConversion : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _exprDest; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _binder; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Expr _exprSrc; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeSrc; // 0x30 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeDest; // 0x38 private readonly System.Boolean _needsExprDest; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE _flags; // 0x44 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, System.Boolean needsExprDest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x30704a8 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_ExprDest(); // 0x3070554 public System.Boolean Bind(); // 0x307055c private System.Boolean BindNubConversion(Microsoft.CSharp.RuntimeBinder.Semantics.NullableType nubDst); // 0x30708ec private System.Boolean bindImplicitConversionFromNull(); // 0x3071114 private System.Boolean bindImplicitConversionFromNullable(Microsoft.CSharp.RuntimeBinder.Semantics.NullableType nubSrc); // 0x3070f14 private System.Boolean bindImplicitConversionFromArray(); // 0x30711f0 private System.Boolean bindImplicitConversionFromPointer(); // 0x30713d4 private System.Boolean bindImplicitConversionFromAgg(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeSrc); // 0x30714dc private System.Boolean bindImplicitConversionToBase(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource); // 0x3071cf8 private System.Boolean bindImplicitConversionFromEnum(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeSrc); // 0x30718ac private System.Boolean bindImplicitConversionToEnum(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeSrc); // 0x3071984 private System.Boolean bindImplicitConversionBetweenSimpleTypes(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType aggTypeSrc); // 0x3071a88 } // Microsoft.CSharp.dll private class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpSig : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask grfuom; // 0x14 public System.Int32 cuosSkip; // 0x18 public Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindUnaOp pfn; // 0x20 public Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind fnkind; // 0x28 // Methods protected System.Void .ctor(); // 0x307201c public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask grfuom, System.Int32 cuosSkip, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindUnaOp pfn, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind fnkind); // 0x3072024 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig : Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpSig { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags _grflt; // 0x2c private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _type; // 0x30 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.PfnBindUnaOp pfn, Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags grflt, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind fnkind); // 0x3072084 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder fnc, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpSig uos); // 0x30720ec public System.Boolean FPreDef(); // 0x30721b4 public System.Boolean isLifted(); // 0x30721c4 public System.Boolean Convert(); // 0x30721d4 public Microsoft.CSharp.RuntimeBinder.Semantics.CType GetType(); // 0x30721e0 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.<>c__DisplayClass78_0 : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.CType pDestType; // 0x20 public Microsoft.CSharp.RuntimeBinder.Semantics.CType pIntType; // 0x28 // Methods public System.Void .ctor(); // 0x30721e8 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr <BindArrayIndexCore>b__0(Microsoft.CSharp.RuntimeBinder.Semantics.Expr x); // 0x30721f0 } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder : { // Fields private static readonly System.Byte[][] s_betterConversionTable; // 0x0 private static readonly System.Byte[][] s_simpleTypeConversions; // 0x8 private static readonly System.Byte[][] s_simpleTypeBetter; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.BindingContext <Context>k__BackingField; // 0x10 private static readonly Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType[] s_rgptIntOp; // 0x18 private static readonly Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName[] s_EK2NAME; // 0x20 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.BinOpSig[] s_binopSignatures; // 0x28 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpSig[] s_rguos; // 0x30 // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichMethodIsBetterTieBreaker(Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember node1, Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember node2, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeThrough, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos args); // 0x305d3dc private static Microsoft.CSharp.RuntimeBinder.Semantics.BetterType CompareTypes(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray ta1, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray ta2); // 0x305d940 private static System.Int32 FindName(System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Syntax.Name> names, Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x305db98 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray RearrangeNamedArguments(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pta, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeThrough, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos args); // 0x305d5a4 private Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichMethodIsBetter(Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember node1, Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember node2, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeThrough, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos args); // 0x305dbf0 private Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichConversionIsBetter(Microsoft.CSharp.RuntimeBinder.Semantics.CType argType, Microsoft.CSharp.RuntimeBinder.Semantics.CType p1, Microsoft.CSharp.RuntimeBinder.Semantics.CType p2); // 0x305dee8 private Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember FindBestMethod(System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember> list, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeThrough, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos args, out Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember& methAmbig1, out Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember& methAmbig2); // 0x305e10c private static System.Void RoundToFloat(System.Double d, out System.Single& f); // 0x305e4ec private static System.Int64 I64(System.Int64 x); // 0x305e4f8 private static System.Int64 I64(System.UInt64 x); // 0x305e4fc private static Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind GetConvKind(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptSrc, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptDst); // 0x305e500 private static System.Boolean isUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptSrc, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptDst); // 0x305e5e0 private Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichSimpleConversionIsBetter(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt1, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt2); // 0x305e690 private Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichTypeIsBetter(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt1, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt2, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeGiven); // 0x305e730 private Microsoft.CSharp.RuntimeBinder.Semantics.BetterType WhichTypeIsBetter(Microsoft.CSharp.RuntimeBinder.Semantics.CType type1, Microsoft.CSharp.RuntimeBinder.Semantics.CType type2, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeGiven); // 0x305e894 private System.Boolean canConvert(Microsoft.CSharp.RuntimeBinder.Semantics.CType src, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305ea8c public System.Boolean canConvert(Microsoft.CSharp.RuntimeBinder.Semantics.CType src, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x305e09c private System.Boolean canConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x305ebc0 private System.Boolean canConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305ec30 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustConvertCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType destExpr); // 0x305ecb4 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustConvertCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305ed24 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr tryConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x304bbd8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr tryConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305f2c4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x304de90 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305f390 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustCastCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305f40c private static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException CantConvert(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x305fb98 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustCast(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest); // 0x304bc48 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr mustCast(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x304ff9c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr MustCastInUncheckedContext(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305fcd0 private System.Boolean canCast(Microsoft.CSharp.RuntimeBinder.Semantics.CType src, Microsoft.CSharp.RuntimeBinder.Semantics.CType dest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305f244 private System.Boolean BindImplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305eb0c private System.Boolean BindImplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppDestinationExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305f110 private System.Boolean BindImplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, System.Boolean needsExprDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppDestinationExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305fe3c private System.Boolean BindExplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, System.Boolean needsExprDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppDestinationExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305ff24 private System.Boolean BindExplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppDestinationExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305fa00 private System.Boolean BindExplicitConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pSourceExpr, Microsoft.CSharp.RuntimeBinder.Semantics.CType pSourceType, Microsoft.CSharp.RuntimeBinder.Semantics.CType destinationType, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305fd88 private System.Boolean bindUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst, System.Boolean needExprDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pexprDst, System.Boolean fImplicitOnly); // 0x306000c private static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException HandleAmbiguity(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst, System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.UdConvInfo> prguci, System.Int32 iuciBestSrc, System.Int32 iuciBestDst); // 0x30615dc private static System.Void MarkAsIntermediateConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x30617ac private Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindUDConversionCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pFrom, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeFrom, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeTo, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeDestination, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst mwiBest); // 0x3061860 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindUDConversionCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pFrom, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeFrom, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeTo, Microsoft.CSharp.RuntimeBinder.Semantics.CType pTypeDestination, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst mwiBest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppTransformedArgument); // 0x3061900 private Microsoft.CSharp.RuntimeBinder.Semantics.ConstCastResult bindConstantCast(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, System.Boolean needExprDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pexprDest, System.Boolean explicitConversion); // 0x30619f0 private System.Int32 CompareSrcTypesBased(Microsoft.CSharp.RuntimeBinder.Semantics.CType type1, System.Boolean fImplicit1, Microsoft.CSharp.RuntimeBinder.Semantics.CType type2, System.Boolean fImplicit2); // 0x306142c private System.Int32 CompareDstTypesBased(Microsoft.CSharp.RuntimeBinder.Semantics.CType type1, System.Boolean fImplicit1, Microsoft.CSharp.RuntimeBinder.Semantics.CType type2, System.Boolean fImplicit2); // 0x3061504 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindDecimalConstCast(Microsoft.CSharp.RuntimeBinder.Semantics.CType destType, Microsoft.CSharp.RuntimeBinder.Semantics.CType srcType, Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant src); // 0x3061ee8 private System.Boolean CanExplicitConversionBeBoundInUncheckedContext(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE flags); // 0x305fad4 public Microsoft.CSharp.RuntimeBinder.Semantics.BindingContext get_Context(); // 0x3062b44 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.BindingContext context); // 0x3062b50 private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetPredefindType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x305e88c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateAssignmentConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2, System.Boolean allowExplicit); // 0x3062b5c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindAssignment(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2, System.Boolean allowExplicit); // 0x3050018 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindArrayIndexCore(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOp1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOp2); // 0x304d778 private System.Void bindSimpleCast(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pexprDest); // 0x3062e0c private System.Void bindSimpleCast(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pexprDest, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG exprFlags); // 0x3062e8c private Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall BindToMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst mwi, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArguments, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pMemGroup, Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags flags); // 0x3063044 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindToField(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOptionalObject, Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType fwt, Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags); // 0x304d9f8 internal Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty BindToProperty(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pObject, Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType pwt, Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr args, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pMemGroup); // 0x304cd38 internal Microsoft.CSharp.RuntimeBinder.Semantics.Expr bindUDUnop(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x304f2bc private Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall BindLiftedUDUnop(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeArg, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi); // 0x3063978 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall BindUDUnopCall(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeArg, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi); // 0x3063bf8 private Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.GroupToArgsBinderResult BindMethodGroupToArgumentsCore(Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup grp, Microsoft.CSharp.RuntimeBinder.Semantics.Expr args, System.Int32 carg, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind namedArgumentsKind); // 0x3063d88 internal Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs BindMethodGroupToArguments(Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag bindFlags, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup grp, Microsoft.CSharp.RuntimeBinder.Semantics.Expr args); // 0x304d2e8 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.NamedArgumentsKind FindNamedArgumentsType(Microsoft.CSharp.RuntimeBinder.Semantics.Expr args); // 0x3063ed0 private static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException BadOperatorTypesError(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOperand1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOperand2); // 0x3063fb0 private static Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode GetStandardLvalueError(Microsoft.CSharp.RuntimeBinder.Semantics.CheckLvalueKind kind); // 0x30641a0 private System.Void CheckLvalueProp(Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty prop); // 0x30641b4 private System.Void CheckPropertyAccess(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType mwt, Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType pwtSlot, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3064240 private System.Void CheckLvalue(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, Microsoft.CSharp.RuntimeBinder.Semantics.CheckLvalueKind kind); // 0x3062bf0 private static System.Void PostBindMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst pMWI); // 0x30631f8 private static System.Void PostBindProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType pwt, out Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType& pmwtGet, out Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType& pmwtSet); // 0x30636f8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr AdjustMemberObject(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pObject); // 0x30632dc private static System.Boolean IsMatchingStatic(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pObject); // 0x3064484 private System.Void verifyMethodArgs(Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs call, Microsoft.CSharp.RuntimeBinder.Semantics.CType callingObjectType); // 0x3063598 private System.Void AdjustCallArgumentsForParams(Microsoft.CSharp.RuntimeBinder.Semantics.CType callingObjectType, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol mp, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pTypeArgs, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argsPtr, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& newArgs); // 0x306453c internal Microsoft.CSharp.RuntimeBinder.Semantics.CType ChooseArrayIndexType(Microsoft.CSharp.RuntimeBinder.Semantics.Expr args); // 0x304fb9c internal static System.Void FillInArgInfoFromArgList(Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos argInfo, Microsoft.CSharp.RuntimeBinder.Semantics.Expr args); // 0x304e8f4 private static System.Boolean TryGetExpandedParams(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray params, System.Int32 count, out Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray& ppExpandedParams); // 0x3064db8 public static System.Boolean IsMethPropCallable(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol sym, System.Boolean requireUC); // 0x3064ff0 private static System.Boolean IsConvInTable(System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.UdConvInfo> convTable, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats, System.Boolean fSrc, System.Boolean fDst); // 0x3061250 private static System.Boolean isConstantInRange(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest); // 0x306503c private static System.Boolean isConstantInRange(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant exprSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDest, System.Boolean realsOk); // 0x30627ac private static Microsoft.CSharp.RuntimeBinder.Syntax.Name ExpressionKindName(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek); // 0x30638d0 private static System.Void CheckUnsafe(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x305f1e4 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol get_ContextForMemberLookup(); // 0x306387c private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprAssignment GenerateOptimizedAssignment(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x3062e04 internal static System.Int32 CountArguments(Microsoft.CSharp.RuntimeBinder.Semantics.Expr args); // 0x304e884 private static System.Boolean IsNullableConstructor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, out Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall& call); // 0x30650a4 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindNubValue(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc); // 0x306515c private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall BindNubNew(Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprSrc); // 0x30652f8 private System.Void LiftArgument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument, Microsoft.CSharp.RuntimeBinder.Semantics.CType pParameterType, System.Boolean bConvertBeforeLift, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppLiftedArgument, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppNonLiftedArgument); // 0x3065458 private static System.ValueTuple<Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind,Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind,Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG> CalculateExprAndUnaryOpKinds(Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind op, System.Boolean bChecked); // 0x30655cc public Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindStandardUnaryOperator(Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind op, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument); // 0x304ed50 private Microsoft.CSharp.RuntimeBinder.Semantics.UnaryOperatorSignatureFindResult PopulateSignatureList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind unaryOpKind, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask unaryOpMask, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind exprKind, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig> pSignatures, out Microsoft.CSharp.RuntimeBinder.Semantics.Expr& ppResult); // 0x3065724 private System.Boolean FindApplicableSignatures(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument, Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask unaryOpMask, System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig> pSignatures); // 0x3065ab0 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindLiftedStandardUnop(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs); // 0x30663f0 private System.Int32 WhichUofsIsBetter(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs1, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs2, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeArg); // 0x3065ffc private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindIntBinOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x30665bc private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindIntUnaOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x3066798 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindRealBinOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG _, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x3066848 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindRealUnaOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG _, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x3066968 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindIncOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs); // 0x30662e4 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindIncOpCore(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprVal, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3066c88 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr LScalar(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr exprVal, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal cv, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeTmp); // 0x3067024 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti BindNonliftedIncOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs); // 0x3066b80 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti BindLiftedIncOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder.UnaOpFullSig uofs); // 0x30669d0 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp BindDecBinOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x306714c private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp BindDecUnaOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x3067204 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindStrBinOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x30672b8 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp BindShiftOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x3067328 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp BindBoolBinOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x306737c private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindLiftedBoolBitwiseOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr2); // 0x30673fc private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindBoolUnaOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x3067404 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp BindStrCmpOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x3067518 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr BindEnumUnaOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg); // 0x3067730 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindIntOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptOp); // 0x3066670 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindIntegerNeg(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType ptOp); // 0x3067868 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator BindFloatOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x30668b4 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConcat BindStringConcat(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x3067320 private static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException AmbiguousOperatorError(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x30660f4 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp CreateBinopForPredefMethodCall(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH predefMeth, Microsoft.CSharp.RuntimeBinder.Semantics.CType RetType, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x30675ac private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp CreateUnaryOpForPredefMethodCall(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ek, Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH predefMeth, Microsoft.CSharp.RuntimeBinder.Semantics.CType pRetType, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArg); // 0x3066ea8 private static System.Void .cctor(); // 0x306798c } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Add = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Sub = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Mul = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Shift = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Equal = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Compare = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Bitwise = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask BitXor = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Logical = 256; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Integer = 247; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Real = 55; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask BoolNorm = 144; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Delegate = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask Enum = 242; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask EnumUnder = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpMask UnderEnum = 1; // 0x0 // Methods } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.Semantics.BindingContext : { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol <ContextForMemberLookup>k__BackingField; // 0x10 private readonly System.Boolean <Checked>k__BackingField; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, System.Boolean isChecked); // 0x3072304 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.BindingContext parent); // 0x307232c public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol get_ContextForMemberLookup(); // 0x3072348 public System.Boolean get_Checked(); // 0x3072350 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_RVALUEREQUIRED = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_MEMBERSET = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_FIXEDVALUE = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_ARGUMENTS = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_BASECALL = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_USINGVALUE = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_STMTEXPRONLY = 256; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_TYPEOK = 512; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_MAYBECONFUSEDNEGATIVECAST = 1024; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_METHODNOTOK = 2048; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_DECLNOTOK = 4096; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_NOPARAMS = 8192; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BindingFlag BIND_SPECULATIVELY = 16384; // 0x0 // Methods } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.Operators.OperatorInfo : System.Object { // Fields public readonly Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind TokenKind; // 0x10 public readonly Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName MethodName; // 0x14 public readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ExpressionKind; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.TokenKind kind, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName pn, Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind e); // 0x3073930 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.Operators : System.Object { // Fields private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.Operators.OperatorInfo[] s_operatorInfos; // 0x0 private static System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Syntax.Name,System.String> s_operatorsByName; // 0x8 // Methods private static System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Syntax.Name,System.String> GetOperatorByName(); // 0x3072358 private static Microsoft.CSharp.RuntimeBinder.Semantics.Operators.OperatorInfo GetInfo(Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind op); // 0x3072540 public static System.String OperatorOfMethodName(Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x30725bc public static System.String GetDisplayName(Microsoft.CSharp.RuntimeBinder.Syntax.OperatorKind op); // 0x3072670 private static System.Void .cctor(); // 0x30726d8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.CandidateFunctionMember : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray params; // 0x18 public System.Byte ctypeLift; // 0x20 public System.Boolean fExpanded; // 0x21 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray params, System.Byte ctypeLift, System.Boolean fExpanded); // 0x306e8f4 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Int = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Double = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Long = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind String = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Decimal = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind IntPtr = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Float = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind Boolean = 7; // 0x0 // Methods } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal : { // Fields private static readonly System.Object s_false; // 0x0 private static readonly System.Object s_true; // 0x8 private static readonly System.Object s_zeroInt32; // 0x10 private readonly System.Object <ObjectVal>k__BackingField; // 0x10 // Methods private System.Void .ctor(System.Object value); // 0x307396c public System.Object get_ObjectVal(); // 0x3073974 public System.Boolean get_BooleanVal(); // 0x307397c public System.SByte get_SByteVal(); // 0x30739e8 public System.Byte get_ByteVal(); // 0x3073a54 public System.Int16 get_Int16Val(); // 0x3073ac0 public System.UInt16 get_UInt16Val(); // 0x3073b2c public System.Int32 get_Int32Val(); // 0x3073b98 public System.UInt32 get_UInt32Val(); // 0x3073c04 public System.Int64 get_Int64Val(); // 0x306f7d0 public System.UInt64 get_UInt64Val(); // 0x3073c70 public System.Single get_SingleVal(); // 0x3073cdc public System.Double get_DoubleVal(); // 0x3073d48 public System.Decimal get_DecimalVal(); // 0x3073db4 public System.Char get_CharVal(); // 0x3073e20 public System.String get_StringVal(); // 0x3073e8c public System.Boolean get_IsNullRef(); // 0x306f8c8 public System.Boolean IsZero(Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind kind); // 0x3073ef8 private static T SpecialUnbox(System.Object o); // 0x1ce0384 private static System.Boolean IsDefault(System.Object o); // 0x3073fc8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal GetDefaultValue(Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind kind); // 0x3071e94 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Boolean value); // 0x3074274 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Int32 value); // 0x30742f4 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.UInt32 value); // 0x3074394 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Decimal value); // 0x3074400 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.String value); // 0x3074498 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Single value); // 0x30744b8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Double value); // 0x307452c public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Int64 value); // 0x30745a0 public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.UInt64 value); // 0x307460c public static Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal Get(System.Object p); // 0x306f83c private static System.Void .cctor(); // 0x3074678 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind Identity = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind Implicit = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind Explicit = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind Unknown = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConvKind None = 5; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE NOUDC = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE STANDARD = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE ISEXPLICIT = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE CHECKOVERFLOW = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE FORCECAST = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CONVERTTYPE STANDARDANDNOUDC = 3; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.BetterType : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.BetterType Same = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BetterType Left = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BetterType Right = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BetterType Neither = 3; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.ListExtensions : System.Object { // Fields // Methods public static System.Boolean IsEmpty(System.Collections.Generic.List<T> list); // 0x1bd59c8 public static T Head(System.Collections.Generic.List<T> list); // 0x1ce0384 public static System.Collections.Generic.List<T> Tail(System.Collections.Generic.List<T> list); // 0x1bdeb64 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.CConversions : System.Object { // Fields // Methods public static System.Boolean FImpRefConv(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst); // 0x307476c public static System.Boolean FExpRefConv(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst); // 0x306a658 public static System.Boolean HasGenericDelegateExplicitReferenceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType source, Microsoft.CSharp.RuntimeBinder.Semantics.CType target); // 0x30747c0 public static System.Boolean HasGenericDelegateExplicitReferenceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pTarget); // 0x306b954 public static System.Boolean FWrappingConv(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst); // 0x30715b8 public static System.Boolean FUnwrappingConv(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst); // 0x3071840 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.EXPRExtensions.<ToEnumerable>d__1 : System.Object, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.Expr>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.Expr>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr; // 0x28 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr <>3__expr; // 0x30 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprList <list>5__2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3074ce8 private System.Void System.IDisposable.Dispose(); // 0x3074e68 private System.Boolean MoveNext(); // 0x3074e6c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.Expr>.get_Current(); // 0x3074f84 private System.Void System.Collections.IEnumerator.Reset(); // 0x3074f8c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3074fc4 private System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.Expr> System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.Expr>.GetEnumerator(); // 0x3074fcc private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3075070 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.EXPRExtensions : System.Object { // Fields // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.Expr Map(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr, System.Func<Microsoft.CSharp.RuntimeBinder.Semantics.Expr,Microsoft.CSharp.RuntimeBinder.Semantics.Expr> f); // 0x3074830 public static System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.Expr> ToEnumerable(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3074b88 public static System.Boolean isLvalue(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3074d1c public static System.Boolean isChecked(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3074d2c public static System.Boolean isNull(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3074d3c public static System.Boolean IsZero(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3071e28 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GetSeqVal(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3074df0 public static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GetConst(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x306b054 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_BINOP = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CTOR = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_NEEDSRET = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ASLEAVE = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ISFAULT = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_HASHTABLESWITCH = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_BOX = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ARRAYCONST = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_MEMBERSET = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_OPENTYPE = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_LABELREFERENCED = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_GENERATEDQMARK = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_INDEXER = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_GOTOCASE = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_REMOVEFINALLY = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_UNBOX = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ARRAYALLCONST = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CTORPREAMBLE = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_USERLABEL = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_OPERATOR = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ISPOSTOP = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_FINALLYBLOCKED = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_REFCHECK = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_WRAPASTEMP = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_LITERALCONST = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_BADGOTO = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_RETURNISYIELD = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ISFINALLY = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_NEWOBJCALL = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_INDEXEXPR = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_REPLACEWRAP = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_UNREALIZEDGOTO = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CONSTRAINED = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_FORCE_BOX = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_SIMPLENAME = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ASFINALLYLEAVE = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_BASECALL = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_FORCE_UNBOX = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ADDRNOCONV = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_GOTONOTBLOCKED = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_DELEGATE = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_STATIC_CAST = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_USERCALLABLE = 256; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_UNBOXRUNTIME = 256; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_NEWSTRUCTASSG = 512; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_GENERATEDSTMT = 512; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_IMPLICITSTRUCTASSG = 1024; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_MARKING = 1024; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_UNREACHABLEBEGIN = 2048; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_UNREACHABLEEND = 4096; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_USEORIGDEBUGINFO = 8192; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_LASTBRACEDEBUGINFO = 16384; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_NODEBUGINFO = 32768; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_IMPLICITTHIS = 65536; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CANTBENULL = 131072; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CHECKOVERFLOW = 262144; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_PUSH_OP_FIRST = 1048576; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_ASSGOP = 2097152; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_LVALUE = 4194304; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_SAMENAMETYPE = 8388608; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_MASK_ANY = 16250880; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG EXF_CAST_ALL = 254; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.ExprFactory : System.Object { // Fields // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall CreateCall(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup memberGroup, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x30717b4 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprField CreateField(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalObject, Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType field); // 0x306fb0c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit CreateArrayInit(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argumentDimensions, System.Int32[] dimSizes, System.Int32 dimSize); // 0x3075074 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty CreateProperty(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalObjectThrough, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup memberGroup, Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType property, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType setMethod); // 0x3075100 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup CreateMemGroup(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs, Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND symKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType parentType, Microsoft.CSharp.RuntimeBinder.Semantics.Expr obj, Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults memberLookupResults); // 0x307519c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup CreateMemGroup(Microsoft.CSharp.RuntimeBinder.Semantics.Expr obj, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst method); // 0x3071624 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserDefinedConversion CreateUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.Expr call, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x307528c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCast CreateCast(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argument); // 0x306fb80 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCast CreateCast(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argument); // 0x3072290 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprLocal CreateLocal(Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol local); // 0x3075300 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda CreateAnonymousMethod(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType delegateType, Microsoft.CSharp.RuntimeBinder.Semantics.Scope argumentScope, Microsoft.CSharp.RuntimeBinder.Semantics.Expr expression); // 0x307535c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMethodInfo CreateMethodInfo(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mwi); // 0x30753d0 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMethodInfo CreateMethodInfo(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol method, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType methodType, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray methodParameters); // 0x3075414 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprPropertyInfo CreatePropertyInfo(Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol prop, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType propertyType); // 0x30754f4 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprFieldInfo CreateFieldInfo(Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol field, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType fieldType); // 0x30755ac public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprTypeOf CreateTypeOf(Microsoft.CSharp.RuntimeBinder.Semantics.CType sourceType); // 0x3075664 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConcat CreateConcat(Microsoft.CSharp.RuntimeBinder.Semantics.Expr first, Microsoft.CSharp.RuntimeBinder.Semantics.Expr second); // 0x307570c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant CreateStringConstant(System.String str); // 0x3075778 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMultiGet CreateMultiGet(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti multi); // 0x3075834 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti CreateMulti(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr left, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op); // 0x30758a8 public static Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateZeroInit(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x306f980 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant CreateConstant(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal constVal); // 0x306f85c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant CreateIntegerConstant(System.Int32 x); // 0x307592c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant CreateBoolConstant(System.Boolean b); // 0x30759d4 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayIndex CreateArrayIndex(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr array, Microsoft.CSharp.RuntimeBinder.Semantics.Expr index); // 0x3075a7c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp CreateBinop(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind exprKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr left, Microsoft.CSharp.RuntimeBinder.Semantics.Expr right); // 0x3075af0 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp CreateUnaryOp(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind exprKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr operand); // 0x3075b74 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator CreateOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind exprKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x3075be8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp CreateUserDefinedUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind exprKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr operand, Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall call, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst userMethod); // 0x3075c94 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp CreateNeg(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr operand); // 0x3075d20 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp CreateSequence(Microsoft.CSharp.RuntimeBinder.Semantics.Expr first, Microsoft.CSharp.RuntimeBinder.Semantics.Expr second); // 0x3075d58 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprAssignment CreateAssignment(Microsoft.CSharp.RuntimeBinder.Semantics.Expr left, Microsoft.CSharp.RuntimeBinder.Semantics.Expr right); // 0x3075d7c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprNamedArgumentSpecification CreateNamedArgumentSpecification(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3075de8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap CreateWrap(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expression); // 0x3075e54 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp CreateSave(Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap wrap); // 0x3075eb0 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant CreateNull(); // 0x306f924 public static System.Void AppendItemToList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr newItem, ref Microsoft.CSharp.RuntimeBinder.Semantics.Expr& first, ref Microsoft.CSharp.RuntimeBinder.Semantics.Expr& last); // 0x3074c04 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprList CreateList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2); // 0x3075eec public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprList CreateList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op3); // 0x3075f58 public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprList CreateList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr op1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op2, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op3, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op4); // 0x3075f7c public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprClass CreateClass(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3075fb8 } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.Semantics.UdConvInfo : { // Fields public readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType Meth; // 0x10 public readonly System.Boolean SrcImplicit; // 0x18 public readonly System.Boolean DstImplicit; // 0x19 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType mwt, System.Boolean srcImplicit, System.Boolean dstImplicit); // 0x3076014 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos : System.Object { // Fields public System.Int32 carg; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray types; // 0x18 public System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.Expr> prgexpr; // 0x20 // Methods public System.Void .ctor(); // 0x3076044 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ConstCastResult : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstCastResult Success = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstCastResult Failure = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ConstCastResult CheckFailure = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult Success = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult Failure = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggCastResult Abort = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.UnaryOperatorSignatureFindResult : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaryOperatorSignatureFindResult Match = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaryOperatorSignatureFindResult Continue = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaryOperatorSignatureFindResult Return = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind Plus = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind Minus = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind Tilde = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind Bang = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind IncDec = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpKind Lim = 5; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Plus = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Minus = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Tilde = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Bang = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask IncDec = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Signed = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Unsigned = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Real = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpMask Bool = 8; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags Convert = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags CanLift = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags AutoLift = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags Value = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags Reference = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.OpSigFlags BoolBit = 3; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags Lift1 = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags Lift2 = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags Convert1 = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.LiftFlags Convert2 = 8; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.CheckLvalueKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.CheckLvalueKind Assignment = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CheckLvalueKind Increment = 1; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind BoolBinOp = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind BoolBitwiseOp = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind DecBinOp = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind DelBinOp = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind EnumBinOp = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind IntBinOp = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind RealBinOp = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind RefCmpOp = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind ShiftOp = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind StrBinOp = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind StrCmpOp = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.BinOpFuncKind None = 11; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind BoolUnaOp = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind DecUnaOp = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind EnumUnaOp = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind IntUnaOp = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind RealUnaOp = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind LiftedIncOpCore = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.UnaOpFuncKind None = 6; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind NoOp = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BinaryOp = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind UnaryOp = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Assignment = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind List = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ArrayIndex = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Call = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Field = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Local = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Constant = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Class = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Property = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Multi = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind MultiGet = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Wrap = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Concat = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ArrayInit = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Cast = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind UserDefinedConversion = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind TypeOf = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ZeroInit = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind UserLogicalOp = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind MemberGroup = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BoundLambda = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind FieldInfo = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind MethodInfo = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind PropertyInfo = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind NamedArgumentSpecification = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind ExpressionKindCount = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind EqualsParam = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind FirstOp = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Compare = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind True = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind False = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Inc = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Dec = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LogicalNot = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Eq = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind RelationalMin = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind NotEq = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LessThan = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LessThanOrEqual = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind GreaterThan = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind GreaterThanOrEqual = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind RelationalMax = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Add = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Subtract = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Multiply = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Divide = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Modulo = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Negate = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind UnaryPlus = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BitwiseAnd = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BitwiseOr = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BitwiseExclusiveOr = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind BitwiseNot = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LeftShirt = 53; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind RightShift = 54; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LogicalAnd = 55; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind LogicalOr = 56; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Sequence = 57; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Save = 58; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Swap = 59; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Indir = 60; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind Addr = 61; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind StringEq = 62; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind StringNotEq = 63; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DelegateEq = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DelegateNotEq = 65; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DelegateAdd = 66; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DelegateSubtract = 67; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DecimalNegate = 68; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DecimalInc = 69; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind DecimalDec = 70; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind MultiOffset = 71; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind TypeLimit = 28; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKindExtensions : System.Object { // Fields // Methods public static System.Boolean IsRelational(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind); // 0x307604c public static System.Boolean IsUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind); // 0x3075c38 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_NONE = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_I1 = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_I2 = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_I4 = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_U1 = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_U2 = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_U4 = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_LASTNONLONG = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_I8 = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_U8 = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_LASTINTEGRAL = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_R4 = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_R8 = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_LASTNUMERIC = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_REF = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_STRUCT = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_PTR = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_VAR = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FT_COUNT = 15; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags : { // Fields public System.UInt32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags Ctor = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags NewObj = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags Operator = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags Indexer = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags UserCallable = 256; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags BaseCall = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags MustBeInvocable = 536870912; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags All = 536871262; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MemberLookup : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeSrc; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.CType _typeQual; // 0x18 private Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol _symWhere; // 0x20 private Microsoft.CSharp.RuntimeBinder.Syntax.Name _name; // 0x28 private System.Int32 _arity; // 0x30 private Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags _flags; // 0x34 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType> _rgtypeStart; // 0x38 private System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType> _prgtype; // 0x40 private System.Int32 _csym; // 0x48 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtFirst; // 0x50 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithType> _methPropWithTypeList; // 0x58 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtAmbig; // 0x60 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtInaccess; // 0x68 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtBad; // 0x70 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtBogus; // 0x78 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType _swtBadArity; // 0x80 private System.Boolean _fMulti; // 0x88 // Methods private System.Void RecordType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x307605c private System.Boolean SearchSingleType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeCur, out System.Boolean& pfHideByName); // 0x30761d4 private static System.Boolean IsDynamicMember(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x3076af8 private System.Boolean LookupInClass(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeStart, ref Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType& ptypeEnd); // 0x3076e60 private System.Boolean LookupInInterfaces(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeStart, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray types); // 0x3076f10 private static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException ReportBogus(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt); // 0x3077154 private static System.Boolean IsDelegateType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSrcType, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pAggType); // 0x3076a78 public System.Void .ctor(); // 0x30774f0 public System.Boolean Lookup(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.Expr obj, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol symWhere, Microsoft.CSharp.RuntimeBinder.Syntax.Name name, System.Int32 arity, Microsoft.CSharp.RuntimeBinder.Semantics.MemLookFlags flags); // 0x30776b8 private System.Boolean FError(); // 0x3077900 public Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType SwtFirst(); // 0x3077934 public System.Exception ReportErrors(); // 0x307793c } // Microsoft.CSharp.dll public class Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults.CMethodIterator : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol _context; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _containingTypes; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType _qualifyingType; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name _name; // 0x28 private readonly System.Int32 _arity; // 0x30 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t _mask; // 0x38 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG _flags; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos _nonTrailingNamedArguments; // 0x48 private System.Int32 _currentTypeIndex; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol <CurrentSymbol>k__BackingField; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <CurrentType>k__BackingField; // 0x60 private System.Boolean <IsCurrentSymbolInaccessible>k__BackingField; // 0x68 private System.Boolean <IsCurrentSymbolBogus>k__BackingField; // 0x69 private System.Boolean <IsCurrentSymbolMisnamed>k__BackingField; // 0x6a // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray containingTypes, Microsoft.CSharp.RuntimeBinder.Semantics.CType qualifyingType, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, System.Int32 arity, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t mask, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos nonTrailingNamedArguments); // 0x307805c public Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol get_CurrentSymbol(); // 0x307810c private System.Void set_CurrentSymbol(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol value); // 0x3078114 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_CurrentType(); // 0x307811c private System.Void set_CurrentType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType value); // 0x3078124 public System.Boolean get_IsCurrentSymbolInaccessible(); // 0x307812c private System.Void set_IsCurrentSymbolInaccessible(System.Boolean value); // 0x3078134 public System.Boolean get_IsCurrentSymbolBogus(); // 0x3078140 private System.Void set_IsCurrentSymbolBogus(System.Boolean value); // 0x3078148 public System.Boolean get_IsCurrentSymbolMisnamed(); // 0x3078154 private System.Void set_IsCurrentSymbolMisnamed(System.Boolean value); // 0x307815c public System.Boolean MoveNext(); // 0x306fd9c public System.Boolean get_AtEnd(); // 0x306fdd0 public System.Boolean get_CanUseCurrentSymbol(); // 0x306e244 private System.Boolean CheckArgumentNames(); // 0x3078310 private System.Boolean FindNextMethod(); // 0x3078228 private System.Boolean FindNextTypeForInstanceMethods(); // 0x3078168 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray <ContainingTypes>k__BackingField; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name _pName; // 0x18 // Methods private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_ContainingTypes(); // 0x3078054 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray containingTypes, Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x3075248 public Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults.CMethodIterator GetMethodIterator(Microsoft.CSharp.RuntimeBinder.Semantics.CType qualifyingType, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, System.Int32 arity, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t mask, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos nonTrailingNamedArguments); // 0x306d88c } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Constructor = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Destructor = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum PropAccessor = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum EventAccessor = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum ExplicitConv = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum ImplicitConv = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Anonymous = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Invoke = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum BeginInvoke = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum EndInvoke = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum AnonymousTypeToString = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum AnonymousTypeEquals = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum AnonymousTypeGetHashCode = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorDispose = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorReset = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorGetEnumerator = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorGetEnumeratorDelegating = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorMoveNext = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Latent = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum Actual = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum IteratorFinally = 21; // 0x0 // Methods } // Microsoft.CSharp.dll private enum Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult InferenceFailed = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult MadeProgress = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult NoProgress = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult Success = 3; // 0x0 // Methods } // Microsoft.CSharp.dll private enum Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency Unknown = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency NotDependent = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency DependsMask = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency Indirect = 18; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder _binder; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _pMethodTypeParameters; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _pMethodFormalParameterTypes; // 0x28 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos _pMethodArguments; // 0x30 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CType>[] _pExactBounds; // 0x38 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CType>[] _pUpperBounds; // 0x40 private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.CType>[] _pLowerBounds; // 0x48 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType[] _pFixedResults; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.Dependency[][] _ppDependencies; // 0x58 private System.Boolean _dependenciesDirty; // 0x60 // Methods public static System.Boolean Infer(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder binder, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol pMethod, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pMethodFormalParameterTypes, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos pMethodArguments, out Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray& ppInferredTypeArguments); // 0x306fde0 private System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionBinder exprBinder, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pMethodFormalParameterTypes, Microsoft.CSharp.RuntimeBinder.Semantics.ArgInfos pMethodArguments, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pMethodTypeParameters); // 0x3078458 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetResults(); // 0x3078778 private System.Boolean IsUnfixed(System.Int32 iParam); // 0x30787d4 private System.Boolean IsUnfixed(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType pParam); // 0x307880c private System.Boolean AllFixed(); // 0x3078838 private System.Void AddLowerBound(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType pParam, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBound); // 0x3078898 private System.Void AddUpperBound(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType pParam, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBound); // 0x30789dc private System.Void AddExactBound(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType pParam, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBound); // 0x3078b20 private System.Boolean HasBound(System.Int32 iParam); // 0x3078c64 private System.Boolean InferTypeArgs(); // 0x3078760 private static System.Boolean IsReallyAType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x3078ec4 private System.Void InferTypeArgsFirstPhase(); // 0x3078d40 private System.Boolean InferTypeArgsSecondPhase(); // 0x3078e94 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult DoSecondPhase(); // 0x3079148 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult FixNondependentParameters(); // 0x3079188 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodTypeInferrer.NewInferenceResult FixDependentParameters(); // 0x30792d8 private System.Void InitializeDependencies(); // 0x3079034 private System.Boolean DependsOn(System.Int32 iParam, System.Int32 jParam); // 0x307a41c private System.Boolean DependsTransitivelyOn(System.Int32 iParam, System.Int32 jParam); // 0x307a548 private System.Void DeduceAllDependencies(); // 0x307a3f4 private System.Boolean DeduceDependencies(); // 0x307a624 private System.Void SetUnknownsToNotDependent(); // 0x307a730 private System.Void SetIndirectsToUnknown(); // 0x307a494 private System.Void UpdateDependenciesAfterFix(System.Int32 iParam); // 0x307a7ec private System.Boolean DependsOnAny(System.Int32 iParam); // 0x3079428 private System.Boolean AnyDependsOn(System.Int32 iParam); // 0x307a384 private System.Void ExactInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3078f64 private System.Boolean ExactTypeParameterInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307a8b4 private System.Boolean ExactArrayInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307a958 private System.Boolean ExactNullableInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307aa20 private System.Boolean ExactConstructedInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307aab4 private System.Void ExactTypeArgumentInference(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x307ab58 private System.Void LowerBoundInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3078fcc private System.Boolean LowerBoundTypeParameterInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307abf8 private System.Boolean LowerBoundArrayInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307ac9c private System.Boolean LowerBoundConstructedInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307ae74 private System.Boolean LowerBoundClassInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x307b178 private System.Boolean LowerBoundInterfaceInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x307b268 private System.Void LowerBoundTypeArgumentInference(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x307afa4 private System.Void UpperBoundInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307b3f0 private System.Boolean UpperBoundTypeParameterInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307b458 private System.Boolean UpperBoundArrayInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307b4fc private System.Boolean UpperBoundConstructedInference(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307b6d4 private System.Boolean UpperBoundClassInference(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307b9d8 private System.Boolean UpperBoundInterfaceInference(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x307bacc private System.Void UpperBoundTypeArgumentInference(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x307b804 private System.Boolean Fix(System.Int32 iParam); // 0x3079498 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind NotLifted = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind Operator = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind EqualityOperator = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind InequalityOperator = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind UserDefinedConversion = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind NullableConversion = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind NullableConversionConstructor = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind NullableIntermediateConversion = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind NotLiftedIntermediateConversion = 8; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DECIMAL_OPDECREMENT = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DECIMAL_OPINCREMENT = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DECIMAL_OPUNARYMINUS = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DELEGATE_COMBINE = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DELEGATE_OPEQUALITY = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DELEGATE_OPINEQUALITY = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_DELEGATE_REMOVE = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ADD = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ADD_USER_DEFINED = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ADDCHECKED = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ADDCHECKED_USER_DEFINED = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_AND = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_AND_USER_DEFINED = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ANDALSO = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ANDALSO_USER_DEFINED = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ARRAYINDEX = 15; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ARRAYINDEX2 = 16; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ASSIGN = 17; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CONSTANT_OBJECT_TYPE = 18; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CONVERT = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CONVERT_USER_DEFINED = 20; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CONVERTCHECKED = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CONVERTCHECKED_USER_DEFINED = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_DIVIDE = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_DIVIDE_USER_DEFINED = 24; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_EQUAL = 25; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_EQUAL_USER_DEFINED = 26; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_EXCLUSIVEOR = 27; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_EXCLUSIVEOR_USER_DEFINED = 28; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_FIELD = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_GREATERTHAN = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_GREATERTHAN_USER_DEFINED = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_GREATERTHANOREQUAL = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_GREATERTHANOREQUAL_USER_DEFINED = 33; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LAMBDA = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LEFTSHIFT = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LEFTSHIFT_USER_DEFINED = 36; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LESSTHAN = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LESSTHAN_USER_DEFINED = 38; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LESSTHANOREQUAL = 39; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_LESSTHANOREQUAL_USER_DEFINED = 40; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MODULO = 41; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MODULO_USER_DEFINED = 42; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MULTIPLY = 43; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MULTIPLY_USER_DEFINED = 44; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MULTIPLYCHECKED = 45; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_MULTIPLYCHECKED_USER_DEFINED = 46; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NOTEQUAL = 47; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NOTEQUAL_USER_DEFINED = 48; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_OR = 49; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_OR_USER_DEFINED = 50; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ORELSE = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_ORELSE_USER_DEFINED = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_PARAMETER = 53; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_RIGHTSHIFT = 54; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_RIGHTSHIFT_USER_DEFINED = 55; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_SUBTRACT = 56; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_SUBTRACT_USER_DEFINED = 57; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_SUBTRACTCHECKED = 58; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_SUBTRACTCHECKED_USER_DEFINED = 59; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_UNARYPLUS_USER_DEFINED = 60; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEGATE = 61; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEGATE_USER_DEFINED = 62; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEGATECHECKED = 63; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEGATECHECKED_USER_DEFINED = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_CALL = 65; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEW = 66; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEW_TYPE = 67; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_QUOTE = 68; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NOT = 69; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NOT_USER_DEFINED = 70; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_NEWARRAYINIT = 71; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_PROPERTY = 72; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_EXPRESSION_INVOKE = 73; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_G_OPTIONAL_CTOR = 74; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_G_OPTIONAL_GETVALUE = 75; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_STRING_CONCAT_OBJECT_2 = 76; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_STRING_CONCAT_OBJECT_3 = 77; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_STRING_CONCAT_STRING_2 = 78; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_STRING_OPEQUALITY = 79; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_STRING_OPINEQUALITY = 80; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH PM_COUNT = 81; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP PP_G_OPTIONAL_VALUE = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP PP_COUNT = 1; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum Static = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum Virtual = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum Instance = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.MethodSignatureEnum : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodSignatureEnum SIG_CLASS_TYVAR = 51; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodSignatureEnum SIG_METH_TYVAR = 52; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.MethodSignatureEnum SIG_SZ_ARRAY = 53; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMethodInfo : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH method; // 0x10 public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type; // 0x14 public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName name; // 0x18 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum callingConvention; // 0x1c public Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS access; // 0x20 public System.Int32 cTypeVars; // 0x24 public System.Int32[] signature; // 0x28 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH method, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName name, Microsoft.CSharp.RuntimeBinder.Semantics.MethodCallingConventionEnum callingConvention, Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS access, System.Int32 cTypeVars, System.Int32[] signature); // 0x307bc5c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedPropertyInfo : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property; // 0x10 public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName name; // 0x14 public Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH getter; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedName name, Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH getter); // 0x307bcc8 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers : System.Object { // Fields private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol[] _methods; // 0x0 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol[] _properties; // 0x8 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedPropertyInfo[] s_predefinedProperties; // 0x10 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMethodInfo[] s_predefinedMethods; // 0x18 // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol LoadProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property); // 0x307bd04 private static Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol LoadProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP predefProp, Microsoft.CSharp.RuntimeBinder.Syntax.Name propertyName, Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH propertyGetter); // 0x307be24 private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetPredefAgg(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x307bf58 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType LoadTypeFromSignature(System.Int32[] signature, ref System.Int32& indexIntoSignatures, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray classTyVars); // 0x307c040 private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray LoadTypeArrayFromSignature(System.Int32[] signature, ref System.Int32& indexIntoSignatures, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray classTyVars); // 0x307c3e0 public static Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol GetProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property); // 0x307c54c public static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol GetMethod(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH method); // 0x307bf60 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol LoadMethod(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol type, System.Int32[] signature, System.Int32 cMethodTyVars, Microsoft.CSharp.RuntimeBinder.Syntax.Name methodName, Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS methodAccess, System.Boolean isStatic, System.Boolean isVirtual); // 0x307c730 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol LookupMethodWhileLoading(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol type, System.Int32 cMethodTyVars, Microsoft.CSharp.RuntimeBinder.Syntax.Name methodName, Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS methodAccess, System.Boolean isStatic, System.Boolean isVirtual, Microsoft.CSharp.RuntimeBinder.Semantics.CType returnType, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray argumentTypes); // 0x307c888 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol LoadMethod(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH method); // 0x307c650 private static Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH GetPropGetter(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property); // 0x307ca94 private static Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType GetPropPredefType(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property); // 0x307bef0 private static Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedPropertyInfo GetPropInfo(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFPROP property); // 0x307bda8 private static Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMethodInfo GetMethInfo(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH method); // 0x307ca18 private static System.Void .cctor(); // 0x307caf8 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR ACCESSERROR_NOACCESS = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR ACCESSERROR_NOACCESSTHRU = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR ACCESSERROR_NOERROR = 2; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.CSemanticChecker : System.Object { // Fields // Methods public static System.Void CheckForStaticClass(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x307f188 public static Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR CheckAccess2(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symCheck, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCheck, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symWhere, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeThru); // 0x307f234 public static System.Boolean CheckTypeAccess(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symWhere); // 0x307f6a4 private static Microsoft.CSharp.RuntimeBinder.Semantics.ACCESSERROR CheckAccessCore(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symCheck, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCheck, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symWhere, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeThru); // 0x307f31c public static System.Boolean CheckBogus(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x307fa60 public static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException ReportAccessError(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swtBad, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symWhere, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeQual); // 0x307fae4 public static System.Boolean CheckAccess(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symCheck, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCheck, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symWhere, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeThru); // 0x307fcb8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext : System.Object { // Fields public readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType[] ClassTypes; // 0x10 public readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType[] MethodTypes; // 0x18 public readonly System.Boolean DenormMeth; // 0x20 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, System.Boolean denormMeth); // 0x307fcd0 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type); // 0x307fe10 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x307fe34 private System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, System.Boolean denormMeth); // 0x307fe24 public System.Boolean get_IsNop(); // 0x307fe44 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol { // Fields public System.Type AssociatedSystemType; // 0x48 public System.Reflection.Assembly AssociatedAssembly; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _atsInst; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _pBaseClass; // 0x60 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _pUnderlyingType; // 0x68 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _ifaces; // 0x70 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _ifacesAll; // 0x78 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _typeVarsThis; // 0x80 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _typeVarsAll; // 0x88 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol _pConvFirst; // 0x90 private Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum _aggKind; // 0x98 private System.Boolean _isPredefined; // 0x9c private Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType _iPredef; // 0xa0 private System.Boolean _isAbstract; // 0xa4 private System.Boolean _isSealed; // 0xa5 private System.Boolean _hasPubNoArgCtor; // 0xa6 private System.Boolean _isSkipUDOps; // 0xa7 private System.Nullable<System.Boolean> _hasConversion; // 0xa8 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetBaseAgg(); // 0x307fe78 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType getThisType(); // 0x307fe90 public System.Boolean FindBaseAgg(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg); // 0x307fa30 public System.Boolean isNested(); // 0x307ff48 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetOuterAgg(); // 0x307f894 public System.Boolean isPredefAgg(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x30800c8 public Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum AggKind(); // 0x30800e8 public System.Void SetAggKind(Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum aggKind); // 0x30800f0 public System.Boolean IsClass(); // 0x3080108 public System.Boolean IsDelegate(); // 0x3080118 public System.Boolean IsInterface(); // 0x3080128 public System.Boolean IsStruct(); // 0x3080138 public System.Boolean IsEnum(); // 0x3080148 public System.Boolean IsValueType(); // 0x3080158 public System.Boolean IsRefType(); // 0x308016c public System.Boolean IsStatic(); // 0x3080180 public System.Boolean IsAbstract(); // 0x30801a0 public System.Void SetAbstract(System.Boolean abstract); // 0x30801a8 public System.Boolean IsPredefined(); // 0x30801b4 public System.Void SetPredefined(System.Boolean predefined); // 0x30801bc public Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType GetPredefType(); // 0x30801c8 public System.Void SetPredefType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType predef); // 0x30801d0 public System.Boolean IsSealed(); // 0x30801d8 public System.Void SetSealed(System.Boolean sealed); // 0x30801e0 public System.Boolean HasConversion(); // 0x30801ec public System.Void SetHasConversion(); // 0x30802dc public System.Boolean HasPubNoArgCtor(); // 0x3080340 public System.Void SetHasPubNoArgCtor(System.Boolean hasPubNoArgCtor); // 0x3080348 public System.Boolean IsSkipUDOps(); // 0x3080354 public System.Void SetSkipUDOps(System.Boolean skipUDOps); // 0x308035c public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetTypeVars(); // 0x3080368 public System.Void SetTypeVars(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeVars); // 0x3080370 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetTypeVarsAll(); // 0x3080550 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetBaseClass(); // 0x3080558 public System.Void SetBaseClass(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType baseClass); // 0x3080560 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetUnderlyingType(); // 0x3080568 public System.Void SetUnderlyingType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType underlyingType); // 0x3080570 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetIfaces(); // 0x3080578 public System.Void SetIfaces(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray ifaces); // 0x3080580 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetIfacesAll(); // 0x3080588 public System.Void SetIfacesAll(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray ifacesAll); // 0x3080590 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol GetFirstUDConversion(); // 0x3080598 public System.Void SetFirstUDConversion(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol conv); // 0x30805a0 public System.Boolean InternalsVisibleTo(System.Reflection.Assembly assembly); // 0x30805a8 public System.Void .ctor(); // 0x30809a8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.Symbol { // Fields public System.Reflection.EventInfo AssociatedEventInfo; // 0x38 public System.Boolean isStatic; // 0x40 public System.Boolean isOverride; // 0x41 public Microsoft.CSharp.RuntimeBinder.Semantics.CType type; // 0x48 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol methAdd; // 0x50 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol methRemove; // 0x58 private System.Boolean <IsWindowsRuntimeEvent>k__BackingField; // 0x60 // Methods public System.Boolean get_IsWindowsRuntimeEvent(); // 0x30809b8 public System.Void set_IsWindowsRuntimeEvent(System.Boolean value); // 0x30809c0 public System.Void .ctor(); // 0x30809cc } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.VariableSymbol { // Fields public System.Boolean isStatic; // 0x40 public System.Boolean isReadOnly; // 0x41 public System.Boolean isEvent; // 0x42 public System.Reflection.FieldInfo AssociatedFieldInfo; // 0x48 // Methods public System.Void SetType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x30809dc public Microsoft.CSharp.RuntimeBinder.Semantics.CType GetType(); // 0x30809e4 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol getClass(); // 0x30809ec public Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol getEvent(); // 0x3080a68 public System.Void .ctor(); // 0x3080b44 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.IndexerSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol { // Fields // Methods public System.Void .ctor(); // 0x3080b54 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.VariableSymbol { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap wrap; // 0x40 // Methods public System.Void SetType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x3080b5c public Microsoft.CSharp.RuntimeBinder.Semantics.CType GetType(); // 0x3080b64 public System.Void .ctor(); // 0x3080b6c } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol : Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol { // Fields public System.UInt32 modOptCount; // 0x48 public System.Boolean isStatic; // 0x4c public System.Boolean isOverride; // 0x4d public System.Boolean isOperator; // 0x4e public System.Boolean isParamArray; // 0x4f public System.Boolean isHideByName; // 0x50 private System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Syntax.Name> <ParameterNames>k__BackingField; // 0x58 private System.Boolean[] _optionalParameterIndex; // 0x60 private System.Boolean[] _defaultParameterIndex; // 0x68 private Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal[] _defaultParameters; // 0x70 private Microsoft.CSharp.RuntimeBinder.Semantics.CType[] _defaultParameterConstValTypes; // 0x78 private System.Boolean[] _marshalAsIndex; // 0x80 private System.Runtime.InteropServices.UnmanagedType[] _marshalAsBuffer; // 0x88 public Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swtSlot; // 0x90 public Microsoft.CSharp.RuntimeBinder.Semantics.CType RetType; // 0x98 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _Params; // 0xa0 // Methods public System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Syntax.Name> get_ParameterNames(); // 0x3080b74 private System.Void set_ParameterNames(System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Syntax.Name> value); // 0x3080b7c public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_Params(); // 0x3080b84 public System.Void set_Params(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray value); // 0x3080b8c public System.Void .ctor(); // 0x3080ec8 public System.Boolean IsParameterOptional(System.Int32 index); // 0x3080f58 public System.Void SetOptionalParameter(System.Int32 index); // 0x3080f94 public System.Boolean HasOptionalParameters(); // 0x3080fc8 public System.Boolean HasDefaultParameterValue(System.Int32 index); // 0x3081020 public System.Void SetDefaultParameterValue(System.Int32 index, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal cv); // 0x3081050 public Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal GetDefaultParameterValue(System.Int32 index); // 0x308110c public Microsoft.CSharp.RuntimeBinder.Semantics.CType GetDefaultParameterValueConstValType(System.Int32 index); // 0x308113c private System.Boolean IsMarshalAsParameter(System.Int32 index); // 0x308116c public System.Void SetMarshalAsParameter(System.Int32 index, System.Runtime.InteropServices.UnmanagedType umt); // 0x308119c private System.Runtime.InteropServices.UnmanagedType GetMarshalAsParameterValue(System.Int32 index); // 0x30811f0 public System.Boolean MarshalAsObject(System.Int32 index); // 0x3081220 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol getClass(); // 0x3081270 public System.Boolean IsExpImpl(); // 0x30812ec } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum _methKind; // 0xa8 private System.Boolean _inferenceMustFail; // 0xac private System.Boolean _checkedInfMustFail; // 0xad private Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol _convNext; // 0xb0 private Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol _prop; // 0xb8 private Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol _evt; // 0xc0 public System.Boolean isVirtual; // 0xc8 public System.Reflection.MemberInfo AssociatedMemberInfo; // 0xd0 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeVars; // 0xd8 // Methods public System.Boolean InferenceMustFail(); // 0x30812fc public Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum get_MethKind(); // 0x3081590 public System.Boolean IsConstructor(); // 0x3081598 public System.Boolean IsNullableConstructor(); // 0x30815a8 public System.Boolean isPropertyAccessor(); // 0x3081658 public System.Boolean isEventAccessor(); // 0x3081668 public System.Boolean isImplicit(); // 0x3081678 public System.Void SetMethKind(Microsoft.CSharp.RuntimeBinder.Semantics.MethodKindEnum mk); // 0x3081688 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol ConvNext(); // 0x3081690 public System.Void SetConvNext(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol conv); // 0x3081698 public Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol getProperty(); // 0x30816a0 public System.Void SetProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol prop); // 0x30816a8 public Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol getEvent(); // 0x30816b0 public System.Void SetEvent(Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol evt); // 0x30816b8 public System.Boolean isUserCallable(); // 0x30816c0 private System.Boolean isAnyAccessor(); // 0x30816e4 public System.Boolean isSetAccessor(); // 0x30816f8 public System.Void .ctor(); // 0x3081724 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol { // Fields // Methods protected System.Void .ctor(); // 0x30809b0 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol Root; // 0x0 // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol GetRootNamespaceSymbol(); // 0x3081728 public System.Void .ctor(); // 0x30817c8 private static System.Void .cctor(); // 0x30817d0 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.Symbol { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol firstChild; // 0x38 private Microsoft.CSharp.RuntimeBinder.Semantics.Symbol _lastChild; // 0x40 // Methods public System.Void AddToChildList(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x3081828 protected System.Void .ctor(); // 0x3080f50 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol : Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol <GetterMethod>k__BackingField; // 0xa8 private Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol <SetterMethod>k__BackingField; // 0xb0 private System.Reflection.PropertyInfo <AssociatedPropertyInfo>k__BackingField; // 0xb8 private System.Boolean <Bogus>k__BackingField; // 0xc0 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol get_GetterMethod(); // 0x30818b8 public System.Void set_GetterMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol value); // 0x30818c0 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol get_SetterMethod(); // 0x30818c8 public System.Void set_SetterMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol value); // 0x30818d0 public System.Reflection.PropertyInfo get_AssociatedPropertyInfo(); // 0x30818d8 public System.Void set_AssociatedPropertyInfo(System.Reflection.PropertyInfo value); // 0x30818e0 public System.Boolean get_Bogus(); // 0x30818e8 public System.Void set_Bogus(System.Boolean value); // 0x30818f0 public System.Void .ctor(); // 0x3080b58 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.Scope : Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol { // Fields // Methods public System.Void .ctor(); // 0x30818fc } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.SymFactory : System.Object { // Fields // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.Symbol NewBasicSymbol(Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND kind, Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent); // 0x3081904 public static Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol CreateNamespace(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceSymbol parent); // 0x3081b74 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol CreateAggregate(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.NamespaceOrAggregateSymbol parent); // 0x3081bec public static Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol CreateMemberVar(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent); // 0x3081cc8 public static Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol CreateLocalVar(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.Scope parent, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3081d54 public static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol CreateMethod(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent); // 0x3081e00 public static Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol CreateProperty(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent); // 0x3081e68 public static Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol CreateEvent(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent); // 0x3081ef4 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol CreateMethodTypeParameter(Microsoft.CSharp.RuntimeBinder.Syntax.Name pName, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol pParent, System.Int32 index, System.Int32 indexTotal); // 0x3081f5c public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol CreateClassTypeParameter(Microsoft.CSharp.RuntimeBinder.Syntax.Name pName, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol pParent, System.Int32 index, System.Int32 indexTotal); // 0x3081fec public static Microsoft.CSharp.RuntimeBinder.Semantics.Scope CreateScope(); // 0x308207c public static Microsoft.CSharp.RuntimeBinder.Semantics.IndexerSymbol CreateIndexer(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent); // 0x30820d8 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_UNKNOWN = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_PRIVATE = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_INTERNAL_AND_PROTECTED = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_INTERNAL = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_PROTECTED = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_INTERNALPROTECTED = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS ACC_PUBLIC = 6; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Unknown = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Class = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Delegate = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Interface = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Struct = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Enum = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.AggKindEnum Lim = 6; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons New = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons Ref = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons Val = 4; // 0x0 // Methods } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.Symbol : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND _kind; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS _access; // 0x14 public Microsoft.CSharp.RuntimeBinder.Syntax.Name name; // 0x18 public Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent; // 0x20 public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol nextChild; // 0x28 public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol nextSameName; // 0x30 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol LookupNext(Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t kindmask); // 0x3082158 public Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS GetAccess(); // 0x3082190 public System.Void SetAccess(Microsoft.CSharp.RuntimeBinder.Semantics.ACCESS access); // 0x3082198 public Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND getKind(); // 0x30821a0 public System.Void setKind(Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND kind); // 0x30821a8 public Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t mask(); // 0x308217c public Microsoft.CSharp.RuntimeBinder.Semantics.CType getType(); // 0x307f53c public System.Boolean get_isStatic(); // 0x307f910 private System.Reflection.Assembly GetAssembly(); // 0x30821b0 private System.Boolean InternalsVisibleTo(System.Reflection.Assembly assembly); // 0x3082264 public System.Boolean SameAssemOrFriend(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x307f838 public System.Boolean IsOverride(); // 0x3082328 public System.Boolean IsHideByName(); // 0x30823f8 public System.Boolean isUserCallable(); // 0x30824d4 protected System.Void .ctor(); // 0x30809d4 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_NamespaceSymbol = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_AggregateSymbol = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_TypeParameterSymbol = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_FieldSymbol = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_LocalVariableSymbol = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_MethodSymbol = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_PropertySymbol = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_EventSymbol = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_Scope = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND SK_IndexerSymbol = 9; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.SymbolLoader : System.Object { // Fields // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetPredefAgg(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x3082550 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetPredefindType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x30825f8 public static Microsoft.CSharp.RuntimeBinder.Semantics.Symbol LookupAggMember(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t mask); // 0x3080ad8 private static System.Boolean IsBaseInterface(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsDer, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pBase); // 0x3082730 public static System.Boolean IsBaseClassOfClass(Microsoft.CSharp.RuntimeBinder.Semantics.CType pDerived, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBase); // 0x30829f8 private static System.Boolean IsBaseClass(Microsoft.CSharp.RuntimeBinder.Semantics.CType pDerived, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBase); // 0x3082a48 private static System.Boolean HasCovariantArrayConversion(Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType pDest); // 0x3082b3c public static System.Boolean HasIdentityOrImplicitReferenceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3082e50 private static System.Boolean AreTypesEqualForConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType1, Microsoft.CSharp.RuntimeBinder.Semantics.CType pType2); // 0x308288c private static System.Boolean HasArrayConversionToInterface(Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3082e9c private static System.Boolean HasImplicitReferenceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3082b98 private static System.Boolean HasAnyBaseInterfaceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pDerived, Microsoft.CSharp.RuntimeBinder.Semantics.CType pBase); // 0x3082fac private static System.Boolean HasInterfaceConversion(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x30830e0 private static System.Boolean HasDelegateConversion(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x30830e4 private static System.Boolean HasVariantConversion(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType pDest); // 0x30830e8 private static System.Boolean HasImplicitBoxingConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x30832c0 public static System.Boolean HasBaseConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType pSource, Microsoft.CSharp.RuntimeBinder.Semantics.CType pDest); // 0x3083380 public static System.Boolean IsBaseAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol derived, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol base); // 0x3083424 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t : { // Fields public System.Int64 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_NamespaceSymbol = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_AggregateSymbol = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_TypeParameterSymbol = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_FieldSymbol = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_MethodSymbol = 32; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_PropertySymbol = 64; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_EventSymbol = 128; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_ALL = 18446744073709551615; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t MASK_Member = 232; // 0x0 // Methods } // Microsoft.CSharp.dll private struct Microsoft.CSharp.RuntimeBinder.Semantics.SymbolStore.Key : System.IEquatable<Microsoft.CSharp.RuntimeBinder.Semantics.SymbolStore.Key> { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name _name; // 0x10 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol _parent; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent); // 0x3083534 public System.Boolean Equals(Microsoft.CSharp.RuntimeBinder.Semantics.SymbolStore.Key other); // 0x30837b0 public override System.Boolean Equals(System.Object obj); // 0x30837d4 public override System.Int32 GetHashCode(); // 0x308385c } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.SymbolStore : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.SymbolStore.Key,Microsoft.CSharp.RuntimeBinder.Semantics.Symbol> s_dictionary; // 0x0 // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.Symbol LookupSym(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t kindmask); // 0x3082610 public static System.Void InsertChild(Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol parent, Microsoft.CSharp.RuntimeBinder.Semantics.Symbol child); // 0x3081b04 private static System.Void InsertChildNoGrow(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol child); // 0x3083598 private static Microsoft.CSharp.RuntimeBinder.Semantics.Symbol FindCorrectKind(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.symbmask_t kindmask); // 0x3083564 private static System.Void .cctor(); // 0x3083718 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.Symbol { // Fields private System.Boolean _bIsMethodTypeParameter; // 0x38 private Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons _constraints; // 0x3c private Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType _pTypeParameterType; // 0x40 private System.Int32 _nIndexInOwnParameters; // 0x48 private System.Int32 _nIndexInTotalParameters; // 0x4c private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _pBounds; // 0x50 public System.Boolean Covariant; // 0x58 public System.Boolean Contravariant; // 0x59 // Methods public System.Boolean get_Invariant(); // 0x30838a4 public System.Void SetTypeParameterType(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType pType); // 0x30838c4 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType GetTypeParameterType(); // 0x30838cc public System.Boolean IsMethodTypeParameter(); // 0x30838d4 public System.Void SetIsMethodTypeParameter(System.Boolean b); // 0x30838dc public System.Int32 GetIndexInOwnParameters(); // 0x30838e8 public System.Void SetIndexInOwnParameters(System.Int32 index); // 0x30838f0 public System.Int32 GetIndexInTotalParameters(); // 0x30838f8 public System.Void SetIndexInTotalParameters(System.Int32 index); // 0x3083900 public System.Void SetBounds(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pBounds); // 0x3083908 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray GetBounds(); // 0x3083910 public System.Void SetConstraints(Microsoft.CSharp.RuntimeBinder.Semantics.SpecCons constraints); // 0x3083918 public System.Boolean IsValueType(); // 0x3083920 public System.Boolean IsReferenceType(); // 0x308392c public System.Boolean IsNonNullableValueType(); // 0x3083938 public System.Boolean HasNewConstraint(); // 0x3083944 public System.Boolean HasRefConstraint(); // 0x3083950 public System.Boolean HasValConstraint(); // 0x308395c public System.Void .ctor(); // 0x3081afc } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.VariableSymbol : Microsoft.CSharp.RuntimeBinder.Semantics.Symbol { // Fields protected Microsoft.CSharp.RuntimeBinder.Semantics.CType type; // 0x38 // Methods protected System.Void .ctor(); // 0x3080b4c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayIndex : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Array>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Index>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr array, Microsoft.CSharp.RuntimeBinder.Semantics.Expr index); // 0x3083968 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Array(); // 0x3083a14 public System.Void set_Array(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083a1c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Index(); // 0x3083a24 public System.Void set_Index(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083a2c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalArguments>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalArgumentDimensions>k__BackingField; // 0x48 private readonly System.Int32[] <DimensionSizes>k__BackingField; // 0x50 private System.Int32 <DimensionSize>k__BackingField; // 0x58 private System.Boolean <GeneratedForParamArray>k__BackingField; // 0x5c // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argumentDimensions, System.Int32[] dimensionSizes, System.Int32 dimensionSize); // 0x3083a34 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalArguments(); // 0x3083ac4 public System.Void set_OptionalArguments(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083acc public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalArgumentDimensions(); // 0x3083ad4 public System.Void set_OptionalArgumentDimensions(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083adc public System.Int32[] get_DimensionSizes(); // 0x3083ae4 public System.Void set_DimensionSize(System.Int32 value); // 0x3083aec public System.Boolean get_GeneratedForParamArray(); // 0x3083af4 public System.Void set_GeneratedForParamArray(System.Boolean value); // 0x3083afc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprAssignment : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _lhs; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <RHS>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr lhs, Microsoft.CSharp.RuntimeBinder.Semantics.Expr rhs); // 0x3083b08 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_LHS(); // 0x3083bbc public System.Void set_LHS(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083b84 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_RHS(); // 0x3083bc4 public System.Void set_RHS(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083bcc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp : Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalLeftChild>k__BackingField; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalRightChild>k__BackingField; // 0x60 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr left, Microsoft.CSharp.RuntimeBinder.Semantics.Expr right); // 0x3083bd4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalLeftChild(); // 0x3083c7c public System.Void set_OptionalLeftChild(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083c84 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalRightChild(); // 0x3083c8c public System.Void set_OptionalRightChild(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083c94 public System.Void SetAssignment(); // 0x3083c9c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Expression>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Scope <ArgumentScope>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type, Microsoft.CSharp.RuntimeBinder.Semantics.Scope argumentScope, Microsoft.CSharp.RuntimeBinder.Semantics.Expr expression); // 0x3083cac public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Expression(); // 0x3083d14 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_DelegateType(); // 0x3083d1c public Microsoft.CSharp.RuntimeBinder.Semantics.Scope get_ArgumentScope(); // 0x3083d7c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst <MethWithInst>k__BackingField; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH <PredefinedMethod>k__BackingField; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind <NullableCallLiftKind>k__BackingField; // 0x5c private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <PConversions>k__BackingField; // 0x60 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <CastOfNonLiftedResultToLiftedType>k__BackingField; // 0x68 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arguments, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup member, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x3083d84 public Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst get_MethWithInst(); // 0x3083e54 public System.Void set_MethWithInst(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst value); // 0x3083e5c public Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH get_PredefinedMethod(); // 0x3083e64 public System.Void set_PredefinedMethod(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH value); // 0x3083e6c public Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind get_NullableCallLiftKind(); // 0x3083e74 public System.Void set_NullableCallLiftKind(Microsoft.CSharp.RuntimeBinder.Semantics.NullableCallLiftKind value); // 0x3083e7c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_PConversions(); // 0x3083e84 public System.Void set_PConversions(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083e8c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_CastOfNonLiftedResultToLiftedType(); // 0x3083e94 public System.Void set_CastOfNonLiftedResultToLiftedType(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083e9c public override Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType GetSymWithType(); // 0x3083ea4 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprCast : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Argument>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr argument); // 0x3083eac public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Argument(); // 0x3083f0c public System.Void set_Argument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3083f14 public System.Boolean get_IsBoxingCast(); // 0x3083f1c public override System.Object get_Object(); // 0x3083f30 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprClass : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3083f98 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprMultiGet : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti <OptionalMulti>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti multi); // 0x3083fd0 public Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti get_OptionalMulti(); // 0x308402c public System.Void set_OptionalMulti(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti value); // 0x3084034 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Left>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Operator>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Semantics.Expr left, Microsoft.CSharp.RuntimeBinder.Semantics.Expr op); // 0x308403c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Left(); // 0x30840ac public System.Void set_Left(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30840b4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Operator(); // 0x30840bc public System.Void set_Operator(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30840c4 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprConcat : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <FirstArgument>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <SecondArgument>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr first, Microsoft.CSharp.RuntimeBinder.Semantics.Expr second); // 0x30840cc private static Microsoft.CSharp.RuntimeBinder.Semantics.CType TypeFromOperands(Microsoft.CSharp.RuntimeBinder.Semantics.Expr first, Microsoft.CSharp.RuntimeBinder.Semantics.Expr second); // 0x3084144 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_FirstArgument(); // 0x3084194 public System.Void set_FirstArgument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x308419c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_SecondArgument(); // 0x30841a4 public System.Void set_SecondArgument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30841ac } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalConstructorCall>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal <Val>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal value); // 0x30841b4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalConstructorCall(); // 0x3084200 public System.Void set_OptionalConstructorCall(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3084208 public System.Boolean get_IsZero(); // 0x3084210 public Microsoft.CSharp.RuntimeBinder.Semantics.ConstVal get_Val(); // 0x308429c public System.UInt64 get_UInt64Value(); // 0x30842a4 public System.Int64 get_Int64Value(); // 0x3084310 public override System.Object get_Object(); // 0x30843ec } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.Expr : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.CType _type; // 0x10 private System.Object <RuntimeObject>k__BackingField; // 0x18 private Microsoft.CSharp.RuntimeBinder.Semantics.CType <RuntimeObjectActualType>k__BackingField; // 0x20 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind <Kind>k__BackingField; // 0x28 private Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG <Flags>k__BackingField; // 0x2c private System.Boolean <IsOptionalArgument>k__BackingField; // 0x30 private System.String <ErrorString>k__BackingField; // 0x38 // Methods protected System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind); // 0x3083b5c internal System.Object get_RuntimeObject(); // 0x3084974 internal System.Void set_RuntimeObject(System.Object value); // 0x308497c internal Microsoft.CSharp.RuntimeBinder.Semantics.CType get_RuntimeObjectActualType(); // 0x3084984 internal System.Void set_RuntimeObjectActualType(Microsoft.CSharp.RuntimeBinder.Semantics.CType value); // 0x308498c public Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind get_Kind(); // 0x3084994 public Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG get_Flags(); // 0x308499c public System.Void set_Flags(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG value); // 0x30849a4 public System.Boolean get_IsOptionalArgument(); // 0x30849ac public System.Void set_IsOptionalArgument(System.Boolean value); // 0x30849b4 public System.String get_ErrorString(); // 0x30849c0 public System.Void set_ErrorString(System.String value); // 0x30849c8 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_Type(); // 0x30849d0 protected System.Void set_Type(Microsoft.CSharp.RuntimeBinder.Semantics.CType value); // 0x30849d8 public virtual System.Object get_Object(); // 0x30849e0 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalUserDefinedCall>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst <PredefinedMethodToCall>k__BackingField; // 0x48 private Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst <UserDefinedCallMethod>k__BackingField; // 0x50 // Methods protected System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3083c44 protected System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr call, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst userDefinedMethod); // 0x3084a08 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalUserDefinedCall(); // 0x3084a70 public Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst get_PredefinedMethodToCall(); // 0x3084a78 public System.Void set_PredefinedMethodToCall(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst value); // 0x3084a80 public Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst get_UserDefinedCallMethod(); // 0x3084a88 public System.Void set_UserDefinedCallMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst value); // 0x3084a90 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup <MemberGroup>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalArguments>k__BackingField; // 0x48 // Methods protected System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3083e1c public Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup get_MemberGroup(); // 0x3084a98 public System.Void set_MemberGroup(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup value); // 0x3084aa0 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalArguments(); // 0x3084aa8 public System.Void set_OptionalArguments(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3084ab0 public abstract Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType GetSymWithType(); // 0x1bd219c } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields // Methods protected System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x30839dc protected static System.Boolean TypesAreEqual(System.Type t1, System.Type t2); // 0x3084ab8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionIterator : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.ExprList _pList; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _pCurrent; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x3084b58 public System.Boolean AtEnd(); // 0x3084c34 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr Current(); // 0x3084c54 public System.Void MoveNext(); // 0x3084c5c public static System.Int32 Count(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x3084c98 private System.Void Init(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x3084b84 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprField : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalObject>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType <FieldWithType>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalObject, Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType field); // 0x3084d28 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalObject(); // 0x3084e34 public System.Void set_OptionalObject(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3084e3c public Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType get_FieldWithType(); // 0x3084e44 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprFieldInfo : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol <Field>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <FieldType>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol field, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType fieldType, Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3084e4c public Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol get_Field(); // 0x3084eb4 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_FieldType(); // 0x3084ebc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprList : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalElement>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalNextListNode>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalElement, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalNextListNode); // 0x3084ec4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalElement(); // 0x3084f10 public System.Void set_OptionalElement(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3084f18 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalNextListNode(); // 0x3084f20 public System.Void set_OptionalNextListNode(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3084f28 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprLocal : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol <Local>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol local); // 0x3084f30 public Microsoft.CSharp.RuntimeBinder.Semantics.LocalVariableSymbol get_Local(); // 0x3084f88 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name <Name>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray <TypeArgs>k__BackingField; // 0x48 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND <SymKind>k__BackingField; // 0x50 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalObject>k__BackingField; // 0x58 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalLHS>k__BackingField; // 0x60 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults <MemberLookupResults>k__BackingField; // 0x68 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <ParentType>k__BackingField; // 0x70 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.EXPRFLAG flags, Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs, Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND symKind, Microsoft.CSharp.RuntimeBinder.Semantics.CType parentType, Microsoft.CSharp.RuntimeBinder.Semantics.Expr optionalObject, Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults memberLookupResults); // 0x3084f90 public Microsoft.CSharp.RuntimeBinder.Syntax.Name get_Name(); // 0x30850d4 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_TypeArgs(); // 0x30850dc public Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND get_SymKind(); // 0x30850e4 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalObject(); // 0x30850ec public System.Void set_OptionalObject(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30850f4 public System.Void set_OptionalLHS(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30850fc public Microsoft.CSharp.RuntimeBinder.Semantics.CMemberLookupResults get_MemberLookupResults(); // 0x3085104 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_ParentType(); // 0x308510c public System.Boolean get_IsDelegate(); // 0x3085114 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprMethodInfo : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst <Method>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol method, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType methodType, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray methodParameters); // 0x3085120 public Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst get_Method(); // 0x3085224 public System.Reflection.MethodInfo get_MethodInfo(); // 0x308522c public System.Reflection.ConstructorInfo get_ConstructorInfo(); // 0x3085a78 public override System.Object get_Object(); // 0x3085d9c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprNamedArgumentSpecification : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _value; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Syntax.Name <Name>k__BackingField; // 0x48 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.Name name, Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3085da0 public Microsoft.CSharp.RuntimeBinder.Syntax.Name get_Name(); // 0x3085e20 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Value(); // 0x3085e28 public System.Void set_Value(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3085de8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithArgs { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalObjectThrough>k__BackingField; // 0x50 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType <PropWithTypeSlot>k__BackingField; // 0x58 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType <MethWithTypeSet>k__BackingField; // 0x60 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOptionalObjectThrough, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pOptionalArguments, Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pMemberGroup, Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType pwtSlot, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType mwtSet); // 0x3085e30 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalObjectThrough(); // 0x3085f18 public Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType get_PropWithTypeSlot(); // 0x3085f20 public Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType get_MethWithTypeSet(); // 0x3085f28 public override Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType GetSymWithType(); // 0x3085f30 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprPropertyInfo : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType <Property>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol propertySymbol, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType propertyType); // 0x3085f38 public Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType get_Property(); // 0x3086028 public System.Reflection.PropertyInfo get_PropertyInfo(); // 0x3086030 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.Expr <OptionalExpression>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expression); // 0x3086334 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_OptionalExpression(); // 0x3086394 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprTypeOf : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <SourceType>k__BackingField; // 0x40 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.CType sourceType); // 0x308639c public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_SourceType(); // 0x30863f0 public override System.Object get_Object(); // 0x30863f8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp : Microsoft.CSharp.RuntimeBinder.Semantics.ExprOperator { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Child>k__BackingField; // 0x58 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr operand); // 0x3086418 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionKind kind, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.Expr operand, Microsoft.CSharp.RuntimeBinder.Semantics.Expr call, Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst userMethod); // 0x308646c public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Child(); // 0x30864a0 public System.Void set_Child(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x30864a8 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserDefinedConversion : Microsoft.CSharp.RuntimeBinder.Semantics.Expr { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr _userDefinedCall; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <Argument>k__BackingField; // 0x48 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst <UserDefinedCallMethod>k__BackingField; // 0x50 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Expr argument, Microsoft.CSharp.RuntimeBinder.Semantics.Expr call, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x30864b0 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_Argument(); // 0x308654c public System.Void set_Argument(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3086554 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_UserDefinedCall(); // 0x308655c public System.Void set_UserDefinedCall(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3086514 public Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst get_UserDefinedCallMethod(); // 0x3086564 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserLogicalOp : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <TrueFalseCall>k__BackingField; // 0x40 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall <OperatorCall>k__BackingField; // 0x48 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr <FirstOperandToExamine>k__BackingField; // 0x50 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_TrueFalseCall(); // 0x308656c public System.Void set_TrueFalseCall(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3086574 public Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall get_OperatorCall(); // 0x308657c public System.Void set_OperatorCall(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall value); // 0x3086584 public Microsoft.CSharp.RuntimeBinder.Semantics.Expr get_FirstOperandToExamine(); // 0x308658c public System.Void set_FirstOperandToExamine(Microsoft.CSharp.RuntimeBinder.Semantics.Expr value); // 0x3086594 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.ExprVisitorBase : System.Object { // Fields // Methods protected Microsoft.CSharp.RuntimeBinder.Semantics.Expr Visit(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x308659c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr Dispatch(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x30865b4 private System.Void VisitChildren(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x3086f50 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitEXPR(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr); // 0x3087530 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBINOP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087548 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLIST(Microsoft.CSharp.RuntimeBinder.Semantics.ExprList pExpr); // 0x3087554 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitASSIGNMENT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprAssignment pExpr); // 0x3087560 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitARRAYINDEX(Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayIndex pExpr); // 0x308756c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUNARYOP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087578 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUSERLOGOP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserLogicalOp pExpr); // 0x3087584 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitTYPEOF(Microsoft.CSharp.RuntimeBinder.Semantics.ExprTypeOf pExpr); // 0x3087590 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCAST(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCast pExpr); // 0x308759c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUSERDEFINEDCONVERSION(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserDefinedConversion pExpr); // 0x30875a8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitZEROINIT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprZeroInit pExpr); // 0x30875b4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMEMGRP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMemberGroup pExpr); // 0x30875c0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCALL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall pExpr); // 0x30875cc protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitPROP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty pExpr); // 0x30875d8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitFIELD(Microsoft.CSharp.RuntimeBinder.Semantics.ExprField pExpr); // 0x30875e4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLOCAL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprLocal pExpr); // 0x30875f0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCONSTANT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant pExpr); // 0x30875fc protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMULTIGET(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMultiGet pExpr); // 0x3087608 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMULTI(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti pExpr); // 0x3087614 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitWRAP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprWrap pExpr); // 0x3087620 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCONCAT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConcat pExpr); // 0x308762c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitARRINIT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit pExpr); // 0x3087638 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitFIELDINFO(Microsoft.CSharp.RuntimeBinder.Semantics.ExprFieldInfo pExpr); // 0x3087644 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMETHODINFO(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMethodInfo pExpr); // 0x3087650 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitEQUALS(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x308765c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCOMPARE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087668 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitEQ(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087674 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitNE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087680 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x308768c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitGE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087698 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitADD(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876a4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSUB(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876b0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDIV(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876bc protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBITAND(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876c8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBITOR(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876d4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLSHIFT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876e0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLOGAND(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876ec protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSEQUENCE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30876f8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSAVE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087704 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitINDIR(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087710 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSTRINGEQ(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x308771c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDELEGATEEQ(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087728 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDELEGATEADD(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087734 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087740 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMUL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x308774c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBITXOR(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087758 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitRSHIFT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087764 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLOGOR(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087770 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSTRINGNE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x308777c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDELEGATENE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087788 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitGT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x3087794 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMOD(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30877a0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitSWAP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30877ac protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDELEGATESUB(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp pExpr); // 0x30877b8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitTRUE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x30877c4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitINC(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x30877d0 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLOGNOT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x30877dc protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitNEG(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x30877e8 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBITNOT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x30877f4 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitADDR(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087800 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDECIMALNEG(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x308780c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDECIMALDEC(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087818 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitFALSE(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087824 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDEC(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087830 protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUPLUS(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x308783c protected virtual Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitDECIMALINC(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3087848 protected System.Void .ctor(); // 0x3087854 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionTreeRewriter : Microsoft.CSharp.RuntimeBinder.Semantics.ExprVisitorBase { // Fields // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp Rewrite(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda expr); // 0x308785c protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr Dispatch(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3087b58 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitASSIGNMENT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprAssignment assignment); // 0x3087b98 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMULTIGET(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMultiGet pExpr); // 0x30880dc protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitMULTI(Microsoft.CSharp.RuntimeBinder.Semantics.ExprMulti pExpr); // 0x3088114 private Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp VisitBoundLambda(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda anonmeth); // 0x30878c8 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCONSTANT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConstant expr); // 0x3088408 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitLOCAL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprLocal local); // 0x30884cc protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitFIELD(Microsoft.CSharp.RuntimeBinder.Semantics.ExprField expr); // 0x30884ec protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUSERDEFINEDCONVERSION(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserDefinedConversion expr); // 0x308855c protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCAST(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCast pExpr); // 0x3088728 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCONCAT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprConcat expr); // 0x30888c0 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitBINOP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp expr); // 0x30889c8 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitUNARYOP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp pExpr); // 0x3089108 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitARRAYINDEX(Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayIndex pExpr); // 0x308942c protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitCALL(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall expr); // 0x30895e4 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitPROP(Microsoft.CSharp.RuntimeBinder.Semantics.ExprProperty expr); // 0x3089928 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitARRINIT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit expr); // 0x30899f8 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitZEROINIT(Microsoft.CSharp.RuntimeBinder.Semantics.ExprZeroInit expr); // 0x3089a98 protected override Microsoft.CSharp.RuntimeBinder.Semantics.Expr VisitTYPEOF(Microsoft.CSharp.RuntimeBinder.Semantics.ExprTypeOf expr); // 0x3089aa0 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateDelegateInvoke(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall expr); // 0x30898b8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateBuiltInBinaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp expr); // 0x3088cd8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateBuiltInUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp expr); // 0x3089344 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedBinaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp expr); // 0x30889f4 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedUnaryOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUnaryOp expr); // 0x3089134 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedComparisonOperator(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp expr); // 0x3089c70 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType CType, System.Boolean bChecked); // 0x308883c private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateConversionWithSource(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pTarget, Microsoft.CSharp.RuntimeBinder.Semantics.CType pType, System.Boolean bChecked); // 0x308a224 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateValueAccessConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument); // 0x308a264 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x3089818 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType CType, Microsoft.CSharp.RuntimeBinder.Semantics.Expr target, Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst method); // 0x308a2c8 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateUserDefinedConversion(Microsoft.CSharp.RuntimeBinder.Semantics.ExprUserDefinedConversion pExpr, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pArgument); // 0x3088574 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateParameter(System.String name, Microsoft.CSharp.RuntimeBinder.Semantics.CType CType); // 0x308a6a8 private static Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol GetPreDefMethod(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH pdm); // 0x3088180 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprTypeOf CreateTypeOf(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x3089a90 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr CreateWraps(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBoundLambda anonmeth); // 0x3088324 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateConstructor(Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall expr); // 0x3089864 private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateArgsList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr oldArgs); // 0x3087ccc private Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateIndexList(Microsoft.CSharp.RuntimeBinder.Semantics.Expr oldIndices); // 0x30894e0 private static Microsoft.CSharp.RuntimeBinder.Semantics.Expr GenerateConstant(Microsoft.CSharp.RuntimeBinder.Semantics.Expr expr); // 0x3088410 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall GenerateCall(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH pdm, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1); // 0x3089b68 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall GenerateCall(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH pdm, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2); // 0x3087fb4 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall GenerateCall(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH pdm, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg3); // 0x3087e84 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprCall GenerateCall(Microsoft.CSharp.RuntimeBinder.Semantics.PREDEFMETH pdm, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg1, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg2, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg3, Microsoft.CSharp.RuntimeBinder.Semantics.Expr arg4); // 0x308a0e4 private static Microsoft.CSharp.RuntimeBinder.Semantics.ExprArrayInit GenerateParamsArray(Microsoft.CSharp.RuntimeBinder.Semantics.Expr args, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x3087d94 private static System.Void FixLiftedUserDefinedBinaryOperators(Microsoft.CSharp.RuntimeBinder.Semantics.ExprBinOp expr, ref Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pp1, ref Microsoft.CSharp.RuntimeBinder.Semantics.Expr& pp2); // 0x3089e50 private static System.Boolean IsNullableValueType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x308a554 private static System.Boolean IsNullableValueAccess(Microsoft.CSharp.RuntimeBinder.Semantics.Expr pExpr, Microsoft.CSharp.RuntimeBinder.Semantics.Expr pObject); // 0x308a600 private static System.Boolean isEnumToDecimalConversion(Microsoft.CSharp.RuntimeBinder.Semantics.CType argtype, Microsoft.CSharp.RuntimeBinder.Semantics.CType desttype); // 0x308a4e4 public System.Void .ctor(); // 0x30878c0 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ExprZeroInit : Microsoft.CSharp.RuntimeBinder.Semantics.ExprWithType { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x308a7ec public override System.Object get_Object(); // 0x308a824 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags Outer = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags NoErrors = 4; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.TypeBind : System.Object { // Fields // Methods public static System.Boolean CheckConstraints(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags flags); // 0x308a84c public static System.Void CheckMethConstraints(Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst mwi); // 0x308ac08 private static System.Boolean CheckConstraintsCore(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symErr, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeVars, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags flags); // 0x308ab04 private static System.Boolean CheckSingleConstraint(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol symErr, Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType var, Microsoft.CSharp.RuntimeBinder.Semantics.CType arg, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, Microsoft.CSharp.RuntimeBinder.Semantics.CheckConstraintsFlags flags); // 0x308acb0 private static System.Boolean SatisfiesBound(Microsoft.CSharp.RuntimeBinder.Semantics.CType arg, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeBnd); // 0x308b478 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType.<get_TypeHierarchy>d__17 : System.Object, System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <>4__this; // 0x28 private Microsoft.CSharp.RuntimeBinder.Semantics.CType[] <>7__wrap1; // 0x30 private System.Int32 <>7__wrap2; // 0x38 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <agg>5__4; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x308b7f4 private System.Void System.IDisposable.Dispose(); // 0x308c704 private System.Boolean MoveNext(); // 0x308c708 private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType>.get_Current(); // 0x308ca34 private System.Void System.Collections.IEnumerator.Reset(); // 0x308ca3c private System.Object System.Collections.IEnumerator.get_Current(); // 0x308ca74 private System.Collections.Generic.IEnumerator<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType> System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType>.GetEnumerator(); // 0x308ca7c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x308cb20 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _baseType; // 0x18 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _ifacesAll; // 0x20 private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray _winrtifacesAll; // 0x28 private System.Type _associatedSystemType; // 0x30 public System.Nullable<System.Boolean> ConstraintError; // 0x38 public System.Boolean AllHidden; // 0x3a public System.Boolean DiffHidden; // 0x3b private readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType <OuterType>k__BackingField; // 0x40 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol <OwningAggregate>k__BackingField; // 0x48 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray <TypeArgsThis>k__BackingField; // 0x50 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray <TypeArgsAll>k__BackingField; // 0x58 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol parent, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsThis, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType outerType); // 0x308b5bc public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_OuterType(); // 0x308b6ac public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol get_OwningAggregate(); // 0x308b6b4 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_BaseClass(); // 0x30828a8 public System.Collections.Generic.IEnumerable<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType> get_TypeHierarchy(); // 0x308b778 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_TypeArgsThis(); // 0x308b828 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_TypeArgsAll(); // 0x308b830 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_IfacesAll(); // 0x30827f8 private System.Boolean get_IsCollectionType(); // 0x308b8a0 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_WinRTCollectionIfacesAll(); // 0x308bc70 public override System.Boolean get_IsReferenceType(); // 0x308be5c public override System.Boolean get_IsNonNullableValueType(); // 0x308be84 public override System.Boolean get_IsValueType(); // 0x308be94 public override System.Boolean get_IsStaticClass(); // 0x308bebc public override System.Boolean get_IsPredefined(); // 0x308bef0 public override Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType get_PredefinedType(); // 0x308bf0c public override System.Boolean IsPredefType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308bf28 public override System.Boolean get_IsDelegateType(); // 0x308bf5c public override System.Boolean get_IsSimpleType(); // 0x308bf80 public override System.Boolean get_IsSimpleOrEnum(); // 0x308c004 public override System.Boolean get_IsSimpleOrEnumOrString(); // 0x308c084 public override System.Boolean get_IsNumericType(); // 0x308c110 public override System.Boolean get_IsStructType(); // 0x308c1bc public override System.Boolean get_IsEnumType(); // 0x308c1e0 public override System.Boolean get_IsInterfaceType(); // 0x308c204 public override System.Boolean get_IsClassType(); // 0x308c228 public override Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_UnderlyingEnumType(); // 0x308c24c public override System.Type get_AssociatedSystemType(); // 0x308c268 private System.Type CalculateAssociatedSystemType(); // 0x308c2a8 public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308c4a8 public override Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308c5d4 public override Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAts(); // 0x308c700 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ArgumentListType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.ArgumentListType Instance; // 0x0 // Methods private System.Void .ctor(); // 0x308cb24 private static System.Void .cctor(); // 0x308cb44 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private readonly System.Int32 <Rank>k__BackingField; // 0x14 private readonly System.Boolean <IsSZArray>k__BackingField; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <ElementType>k__BackingField; // 0x20 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Int32 rank, System.Boolean isSZArray); // 0x308cbb4 public System.Int32 get_Rank(); // 0x308cc00 public System.Boolean get_IsSZArray(); // 0x308cc08 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_ElementType(); // 0x308cc10 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseElementType(); // 0x308cc18 public override System.Boolean get_IsReferenceType(); // 0x308cc74 public override System.Boolean IsUnsafe(); // 0x308cc7c public override System.Type get_AssociatedSystemType(); // 0x308ccd8 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseOrParameterOrElementType(); // 0x308cd34 public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308cd3c public override Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308cd44 public override Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAts(); // 0x308cd4c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MethodGroupType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.MethodGroupType Instance; // 0x0 // Methods private System.Void .ctor(); // 0x308cd54 private static System.Void .cctor(); // 0x308cd74 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.NullType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.NullType Instance; // 0x0 // Methods private System.Void .ctor(); // 0x308cde4 public override System.Boolean get_IsReferenceType(); // 0x308ce04 public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308ce0c public override Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308ce14 private static System.Void .cctor(); // 0x308ce1c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.NullableType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _ats; // 0x18 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <UnderlyingType>k__BackingField; // 0x20 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType underlyingType); // 0x308ce8c public override Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAts(); // 0x308cec4 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType StripNubs(); // 0x308d190 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType StripNubs(out System.Boolean& wasNullable); // 0x308d198 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_UnderlyingType(); // 0x308d1a8 public override System.Boolean get_IsValueType(); // 0x308d1b0 public override System.Boolean get_IsStructType(); // 0x308d1b8 public override System.Type get_AssociatedSystemType(); // 0x308d1c0 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseOrParameterOrElementType(); // 0x308d2e4 public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308d2ec public override Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308d2f4 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.ParameterModifierType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private readonly System.Boolean <IsOut>k__BackingField; // 0x14 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <ParameterType>k__BackingField; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType parameterType, System.Boolean isOut); // 0x308d2fc public System.Boolean get_IsOut(); // 0x308d340 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_ParameterType(); // 0x308d348 public override System.Type get_AssociatedSystemType(); // 0x308d350 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseOrParameterOrElementType(); // 0x308d384 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.PointerType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType <ReferentType>k__BackingField; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType referentType); // 0x308d38c public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_ReferentType(); // 0x308d3c4 public override System.Boolean IsUnsafe(); // 0x308d3cc public override System.Type get_AssociatedSystemType(); // 0x308d3d4 public override Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseOrParameterOrElementType(); // 0x308d408 public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308d410 public override Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308d418 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedTypes : System.Object { // Fields private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol[] s_predefSymbols; // 0x0 // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol DelayLoadPredefSym(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308d420 internal static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol InitializePredefinedType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol sym, Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308d598 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetPredefinedAggregate(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308c930 private static System.String GetNiceName(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308d5e4 public static System.String GetNiceName(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol type); // 0x308d7f4 private static System.Void .cctor(); // 0x308d86c } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedTypeFacts.PredefinedTypeInfo : System.Object { // Fields public readonly System.String Name; // 0x10 public readonly Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE FundType; // 0x18 public readonly System.Type AssociatedSystemType; // 0x20 // Methods internal System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type, System.Type associatedSystemType, System.String name, Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE fundType); // 0x308f210 internal System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type, System.Type associatedSystemType, System.String name); // 0x308f264 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedTypeFacts : System.Object { // Fields private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedTypeFacts.PredefinedTypeInfo[] s_types; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.String,Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType> s_typesByName; // 0x8 // Methods internal static Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE GetFundType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type); // 0x308c550 internal static System.Type GetAssociatedSystemType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type); // 0x308d514 internal static System.Boolean IsSimpleType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type); // 0x308bff8 internal static System.Boolean IsNumericType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type); // 0x308c19c internal static System.String GetNiceName(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType type); // 0x308d638 public static Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType TryGetPredefTypeIndex(System.String name); // 0x308d8e0 private static System.Collections.Generic.Dictionary<System.String,Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType> CreatePredefinedTypeFacts(); // 0x308d980 private static System.Void .cctor(); // 0x308da80 } // Microsoft.CSharp.dll internal abstract class Microsoft.CSharp.RuntimeBinder.Semantics.CType : System.Object { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind <TypeKind>k__BackingField; // 0x10 // Methods internal System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind kind); // 0x308b684 public System.Boolean get_IsWindowsRuntimeType(); // 0x308f26c public virtual System.Type get_AssociatedSystemType(); // 0x308f298 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind get_TypeKind(); // 0x308f2c0 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.CType get_BaseOrParameterOrElementType(); // 0x308f2c8 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x308f2d0 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.ConstValKind get_ConstValKind(); // 0x308f2d8 public Microsoft.CSharp.RuntimeBinder.Semantics.CType GetNakedType(System.Boolean fStripNub); // 0x307f7c0 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.CType StripNubs(); // 0x308f2e0 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.CType StripNubs(out System.Boolean& wasNullable); // 0x308f2e4 public virtual System.Boolean get_IsDelegateType(); // 0x308f2ec public virtual System.Boolean get_IsSimpleType(); // 0x308f2f4 public virtual System.Boolean get_IsSimpleOrEnum(); // 0x308f2fc public virtual System.Boolean get_IsSimpleOrEnumOrString(); // 0x308f304 public virtual System.Boolean get_IsNumericType(); // 0x308f30c public virtual System.Boolean get_IsStructType(); // 0x308f314 public virtual System.Boolean get_IsEnumType(); // 0x308f31c public virtual System.Boolean get_IsInterfaceType(); // 0x308f324 public virtual System.Boolean get_IsClassType(); // 0x308f32c public virtual Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_UnderlyingEnumType(); // 0x308f334 public virtual System.Boolean IsUnsafe(); // 0x308f35c public virtual System.Boolean IsPredefType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x308f364 public virtual System.Boolean get_IsPredefined(); // 0x308f36c public virtual Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType get_PredefinedType(); // 0x308f374 public virtual System.Boolean get_IsStaticClass(); // 0x308f39c public virtual System.Boolean get_IsValueType(); // 0x308f3a4 public virtual System.Boolean get_IsNonNullableValueType(); // 0x308f3ac public virtual System.Boolean get_IsReferenceType(); // 0x308f3b4 public virtual Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAts(); // 0x308f3bc } // Microsoft.CSharp.dll private struct Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray.TypeArrayKey : System.IEquatable<Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray.TypeArrayKey> { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType[] _types; // 0x10 private readonly System.Int32 _hashCode; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType[] types); // 0x308f510 public System.Boolean Equals(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray.TypeArrayKey other); // 0x308f6d8 public override System.Boolean Equals(System.Object obj); // 0x308f778 public override System.Int32 GetHashCode(); // 0x308f7f0 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray.TypeArrayKey,Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray> s_tableTypeArrays; // 0x0 public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray Empty; // 0x8 private readonly Microsoft.CSharp.RuntimeBinder.Semantics.CType[] <Items>k__BackingField; // 0x10 // Methods private System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType[] types); // 0x308f3c4 public System.Int32 get_Count(); // 0x307f620 public Microsoft.CSharp.RuntimeBinder.Semantics.CType[] get_Items(); // 0x308f3f4 public Microsoft.CSharp.RuntimeBinder.Semantics.CType get_Item(System.Int32 i); // 0x307f808 public System.Void CopyItems(System.Int32 i, System.Int32 c, Microsoft.CSharp.RuntimeBinder.Semantics.CType[] dest); // 0x308f3fc public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray Allocate(System.Int32 ctype, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray array, System.Int32 offset); // 0x308f414 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray Allocate(Microsoft.CSharp.RuntimeBinder.Semantics.CType[] types); // 0x30881d8 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray Concat(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pta1, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray pta2); // 0x308045c private static System.Void .cctor(); // 0x308f5a4 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_AggregateType = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_VoidType = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_NullType = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_MethodGroupType = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_ArgumentListType = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_ArrayType = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_PointerType = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_ParameterModifierType = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_NullableType = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Semantics.TypeKind TK_TypeParameterType = 9; // 0x0 // Methods } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager.StdTypeVarColl : System.Object { // Fields private readonly System.Collections.Generic.List<Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType> prgptvs; // 0x10 // Methods public System.Void .ctor(); // 0x3091a50 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType GetTypeVarSym(System.Int32 iv, System.Boolean fMeth); // 0x3091238 } // Microsoft.CSharp.dll private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager.<>c__DisplayClass38_0 : System.Object { // Fields public System.Reflection.AssemblyName assyName; // 0x10 // Methods public System.Void .ctor(); // 0x3091978 internal System.Boolean <InternalsVisibleTo>b__1(System.Reflection.AssemblyName an); // 0x3091ad8 } // Microsoft.CSharp.dll [Serializable] private sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager.<>c : System.Object { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager.<>c <>9; // 0x0 public static System.Func<System.Runtime.CompilerServices.InternalsVisibleToAttribute,System.Reflection.AssemblyName> <>9__38_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3091aec public System.Void .ctor(); // 0x3091b54 internal System.Reflection.AssemblyName <InternalsVisibleTo>b__38_0(System.Runtime.CompilerServices.InternalsVisibleToAttribute ivta); // 0x3091b5c } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.ValueTuple<System.Reflection.Assembly,System.Reflection.Assembly>,System.Boolean> s_internalsVisibleToCache; // 0x0 private static readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeManager.StdTypeVarColl s_stvcMethod; // 0x8 // Methods public static Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType GetArray(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Int32 args, System.Boolean isSZArray); // 0x308a6fc public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsOuter, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs); // 0x307ffc4 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol agg, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsAll); // 0x308d044 public static Microsoft.CSharp.RuntimeBinder.Semantics.PointerType GetPointer(Microsoft.CSharp.RuntimeBinder.Semantics.CType baseType); // 0x308fbc8 public static Microsoft.CSharp.RuntimeBinder.Semantics.NullableType GetNullable(Microsoft.CSharp.RuntimeBinder.Semantics.CType pUnderlyingType); // 0x3089aa8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ParameterModifierType GetParameterModifier(Microsoft.CSharp.RuntimeBinder.Semantics.CType paramType, System.Boolean isOut); // 0x308fed8 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetNullable(); // 0x308cff4 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, System.Boolean denormMeth); // 0x3090154 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls); // 0x308b6bc private static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x3090648 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray SubstTypeArray(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext ctx); // 0x30906b8 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray SubstTypeArray(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x308b394 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray SubstTypeArray(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls); // 0x308b838 private static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType SubstTypeCore(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType type, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext ctx); // 0x3090580 private static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstTypeCore(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3090224 public static System.Boolean SubstEqualTypes(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth, System.Boolean denormMeth); // 0x3090914 public static System.Boolean SubstEqualTypeArrays(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taDst, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x3090d0c private static System.Boolean SubstEqualTypesCore(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeDst, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3090a10 public static System.Boolean TypeContainsType(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeFind); // 0x3081448 public static System.Boolean TypeContainsTyVars(Microsoft.CSharp.RuntimeBinder.Semantics.CType type, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeVars); // 0x3090e84 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol GetPredefAgg(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x30825a4 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext ctx); // 0x3091034 public static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x30910b0 public static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCls); // 0x307f63c public static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x3085a04 public static Microsoft.CSharp.RuntimeBinder.Semantics.CType SubstType(Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x309112c public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray SubstTypeArray(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCls, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgsMeth); // 0x3085990 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray SubstTypeArray(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray taSrc, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType atsCls); // 0x3085d34 public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType GetStdMethTypeVar(System.Int32 iv); // 0x30911cc public static Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType GetTypeParameter(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol pSymbol); // 0x30913b0 internal static Microsoft.CSharp.RuntimeBinder.Semantics.CType GetBestAccessibleType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, Microsoft.CSharp.RuntimeBinder.Semantics.CType typeSrc); // 0x3091458 private static System.Boolean TryVarianceAdjustmentToGetAccessibleType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType typeSrc, out Microsoft.CSharp.RuntimeBinder.Semantics.CType& typeDst); // 0x3091600 private static System.Boolean TryArrayVarianceAdjustmentToGetAccessibleType(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol context, Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType typeSrc, out Microsoft.CSharp.RuntimeBinder.Semantics.CType& typeDst); // 0x30918b0 internal static System.Boolean InternalsVisibleTo(System.Reflection.Assembly assemblyThatDefinesAttribute, System.Reflection.Assembly assemblyToCheck); // 0x3080610 private static System.Void .cctor(); // 0x3091980 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields private readonly Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol <Symbol>k__BackingField; // 0x18 // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol symbol); // 0x3091408 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeParameterSymbol get_Symbol(); // 0x3091bc4 public Microsoft.CSharp.RuntimeBinder.Semantics.ParentSymbol get_OwningSymbol(); // 0x3091bcc public Microsoft.CSharp.RuntimeBinder.Syntax.Name get_Name(); // 0x3091be8 public System.Boolean get_Covariant(); // 0x3083288 public System.Boolean get_Invariant(); // 0x3083254 public System.Boolean get_Contravariant(); // 0x30832a4 public override System.Boolean get_IsValueType(); // 0x3091c04 public override System.Boolean get_IsReferenceType(); // 0x3091c24 public override System.Boolean get_IsNonNullableValueType(); // 0x3091c44 public System.Boolean get_HasNewConstraint(); // 0x308b59c public System.Boolean get_HasRefConstraint(); // 0x308b358 public System.Boolean get_HasValConstraint(); // 0x308b458 public System.Boolean get_IsMethodTypeParameter(); // 0x3091c64 public System.Int32 get_IndexInOwnParameters(); // 0x3091c80 public System.Int32 get_IndexInTotalParameters(); // 0x3091018 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_Bounds(); // 0x308b378 public override System.Type get_AssociatedSystemType(); // 0x3091c9c public override Microsoft.CSharp.RuntimeBinder.Semantics.FUNDTYPE get_FundamentalType(); // 0x3091de4 } // Microsoft.CSharp.dll private struct Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<TKey1,TKey2> : System.IEquatable<Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<TKey1,TKey2>> { // Fields private readonly TKey1 _pKey1; // 0x0 private readonly TKey2 _pKey2; // 0x0 // Methods public System.Void .ctor(TKey1 pKey1, TKey2 pKey2); // 0x1ce0384 public System.Boolean Equals(Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<TKey1,TKey2> other); // 0x1ce0384 public override System.Boolean Equals(System.Object obj); // 0x1bd19a0 public override System.Int32 GetHashCode(); // 0x1bd1ddc } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol,Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType,Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray>>,Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType> s_aggregateTable; // 0x0 private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<Microsoft.CSharp.RuntimeBinder.Semantics.CType,System.Int32>,Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType> s_arrayTable; // 0x8 private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<Microsoft.CSharp.RuntimeBinder.Semantics.CType,System.Boolean>,Microsoft.CSharp.RuntimeBinder.Semantics.ParameterModifierType> s_parameterModifierTable; // 0x10 private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.CType,Microsoft.CSharp.RuntimeBinder.Semantics.PointerType> s_pointerTable; // 0x18 private static readonly System.Collections.Generic.Dictionary<Microsoft.CSharp.RuntimeBinder.Semantics.CType,Microsoft.CSharp.RuntimeBinder.Semantics.NullableType> s_nullableTable; // 0x20 // Methods private static Microsoft.CSharp.RuntimeBinder.Semantics.TypeTable.KeyPair<TKey1,TKey2> MakeKey(TKey1 key1, TKey2 key2); // 0x1ce0384 public static Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType LookupAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType outer, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray args); // 0x308f998 public static System.Void InsertAggregate(Microsoft.CSharp.RuntimeBinder.Semantics.AggregateSymbol aggregate, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType outer, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray args, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x308fab0 public static Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType LookupArray(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Int32 rankNum); // 0x308f7f8 public static System.Void InsertArray(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Int32 rankNum, Microsoft.CSharp.RuntimeBinder.Semantics.ArrayType pArray); // 0x308f8c8 public static Microsoft.CSharp.RuntimeBinder.Semantics.ParameterModifierType LookupParameterModifier(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Boolean isOut); // 0x308ffb4 public static System.Void InsertParameterModifier(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, System.Boolean isOut, Microsoft.CSharp.RuntimeBinder.Semantics.ParameterModifierType parameterModifier); // 0x3090084 public static Microsoft.CSharp.RuntimeBinder.Semantics.PointerType LookupPointer(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType); // 0x308fc88 public static System.Void InsertPointer(Microsoft.CSharp.RuntimeBinder.Semantics.CType elementType, Microsoft.CSharp.RuntimeBinder.Semantics.PointerType pointer); // 0x308fd20 public static Microsoft.CSharp.RuntimeBinder.Semantics.NullableType LookupNullable(Microsoft.CSharp.RuntimeBinder.Semantics.CType underlyingType); // 0x308fdb0 public static System.Void InsertNullable(Microsoft.CSharp.RuntimeBinder.Semantics.CType underlyingType, Microsoft.CSharp.RuntimeBinder.Semantics.NullableType nullable); // 0x308fe48 private static System.Void .cctor(); // 0x3091dec } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.VoidType : Microsoft.CSharp.RuntimeBinder.Semantics.CType { // Fields public static readonly Microsoft.CSharp.RuntimeBinder.Semantics.VoidType Instance; // 0x0 // Methods private System.Void .ctor(); // 0x3091fdc public override System.Boolean IsPredefType(Microsoft.CSharp.RuntimeBinder.Syntax.PredefinedType pt); // 0x3091ffc private static System.Void .cctor(); // 0x3092008 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType : System.Object { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType _ats; // 0x10 private Microsoft.CSharp.RuntimeBinder.Semantics.Symbol _sym; // 0x18 // Methods public System.Void .ctor(); // 0x3092078 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x3092080 public virtual System.Void Clear(); // 0x3092100 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType get_Ats(); // 0x3092128 public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol get_Sym(); // 0x3092130 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType GetType(); // 0x307fcb0 public static System.Boolean op_Equality(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt1, Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt2); // 0x3092138 public static System.Boolean op_Inequality(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt1, Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt2); // 0x3085f00 public override System.Boolean Equals(System.Object obj); // 0x30921a0 public override System.Int32 GetHashCode(); // 0x3092240 public static System.Boolean op_Implicit(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt); // 0x3092290 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol MethProp(); // 0x30922a4 public Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol Meth(); // 0x3085930 public Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol Prop(); // 0x30862b8 public Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol Field(); // 0x3084db8 public Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol Event(); // 0x3092320 public System.Void Set(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x30920cc } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithType : Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType { // Fields // Methods public System.Void .ctor(); // 0x3092380 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol mps, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x3092388 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MethWithType : Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithType { // Fields // Methods public System.Void .ctor(); // 0x30923d4 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x30923dc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.PropWithType : Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithType { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol prop, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x3085fdc public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt); // 0x3092428 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.EventWithType : Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.EventSymbol event, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x30924dc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.FieldWithType : Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.FieldSymbol field, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x3092528 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst : Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithType { // Fields private Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray <TypeArgs>k__BackingField; // 0x20 // Methods public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray get_TypeArgs(); // 0x3092574 private System.Void set_TypeArgs(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray value); // 0x309257c public System.Void .ctor(); // 0x3092584 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol mps, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x30925f4 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol mps, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs); // 0x309262c public override System.Void Clear(); // 0x3092670 public System.Void Set(Microsoft.CSharp.RuntimeBinder.Semantics.MethodOrPropertySymbol mps, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs); // 0x30925ac } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Semantics.MethWithInst : Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats); // 0x308a6f4 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats, Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs); // 0x30851cc public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi); // 0x30926a8 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadBinaryOps = 19; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadIndexLHS = 21; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadIndexCount = 22; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadUnaryOp = 23; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NoImplicitConv = 29; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NoExplicitConv = 30; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ConstOutOfRange = 31; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AmbigBinaryOps = 34; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AmbigUnaryOp = 35; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ValueCantBeNull = 37; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NoSuchMember = 117; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ObjectRequired = 120; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AmbigCall = 121; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadAccess = 122; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AssgLvalueExpected = 131; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NoConstructors = 143; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_PropertyLacksGet = 154; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ObjectProhibited = 176; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AssgReadonly = 191; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AssgReadonlyStatic = 198; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AssgReadonlyProp = 200; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_UnsafeNeeded = 214; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadBoolOp = 217; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_MustHaveOpTF = 218; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ConstOutOfRangeChecked = 221; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AmbigMember = 229; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NoImplicitConvCast = 266; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_InaccessibleGetter = 271; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_InaccessibleSetter = 272; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadArity = 305; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_TypeArgsNotAllowed = 307; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_HasNoTypeVars = 308; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NewConstraintNotSatisfied = 310; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_GenericConstraintNotSatisfiedRefType = 311; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_GenericConstraintNotSatisfiedNullableEnum = 312; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_GenericConstraintNotSatisfiedNullableInterface = 313; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_GenericConstraintNotSatisfiedValType = 315; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_CantInferMethTypeArgs = 411; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_RefConstraintNotSatisfied = 452; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ValConstraintNotSatisfied = 453; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_AmbigUDConv = 457; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BindToBogus = 570; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_CantCallSpecialMethod = 571; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_ConvertToStaticClass = 716; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_IncrementLvalueExpected = 1059; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadArgCount = 1501; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadArgTypes = 1502; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadProtectedAccess = 1540; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BindToBogusProp2 = 1545; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BindToBogusProp1 = 1546; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadDelArgCount = 1593; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadDelArgTypes = 1594; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadCtorArgCount = 1729; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadNamedArgument = 1739; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_DuplicateNamedArgument = 1740; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NamedArgumentUsedInPositional = 1744; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadNamedArgumentForDelegateInvoke = 1746; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_NonInvocableMemberCalled = 1955; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode ERR_BadNonTrailingNamedArgument = 8323; // 0x0 // Methods } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Errors.ErrorFacts : System.Object { // Fields // Methods public static System.String GetMessage(Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode code); // 0x309273c public static System.String GetMessage(Microsoft.CSharp.RuntimeBinder.Errors.MessageID id); // 0x3092ee8 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind Int = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind SymKind = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind Sym = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind Type = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind Name = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind Str = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind SymWithType = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind MethWithInst = 7; // 0x0 // Methods } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags None = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags NoStr = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags Unique = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags UseGetErrorInfo = 8; // 0x0 // Methods } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Errors.SymWithTypeMemo : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats; // 0x18 // Methods public System.Void .ctor(); // 0x3092f4c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Errors.MethPropWithInstMemo : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym; // 0x10 public Microsoft.CSharp.RuntimeBinder.Semantics.AggregateType ats; // 0x18 public Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray typeArgs; // 0x20 // Methods public System.Void .ctor(); // 0x3092f54 } // Microsoft.CSharp.dll internal class Microsoft.CSharp.RuntimeBinder.Errors.ErrArg : System.Object { // Fields public Microsoft.CSharp.RuntimeBinder.Errors.ErrArgKind eak; // 0x10 public Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags eaf; // 0x14 internal System.Int32 n; // 0x18 internal Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND sk; // 0x1c internal Microsoft.CSharp.RuntimeBinder.Syntax.Name name; // 0x20 internal Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym; // 0x28 internal System.String psz; // 0x30 internal Microsoft.CSharp.RuntimeBinder.Semantics.CType pType; // 0x38 internal Microsoft.CSharp.RuntimeBinder.Errors.MethPropWithInstMemo mpwiMemo; // 0x40 internal Microsoft.CSharp.RuntimeBinder.Errors.SymWithTypeMemo swtMemo; // 0x48 // Methods public System.Void .ctor(); // 0x3092f5c public System.Void .ctor(System.Int32 n); // 0x3092f64 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x3092f90 public System.Void .ctor(System.String psz); // 0x3092fcc public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x3093008 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType, Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags eaf); // 0x3093044 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol pSym); // 0x3093080 private System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol pSym, Microsoft.CSharp.RuntimeBinder.Errors.ErrArgFlags eaf); // 0x30930bc public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt); // 0x30930f8 public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi); // 0x30931ac public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(System.Int32 n); // 0x3093274 public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(Microsoft.CSharp.RuntimeBinder.Semantics.CType type); // 0x30932d4 public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(System.String psz); // 0x3093348 public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x30933bc public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol pSym); // 0x3093430 public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(Microsoft.CSharp.RuntimeBinder.Semantics.SymWithType swt); // 0x30934a4 public static Microsoft.CSharp.RuntimeBinder.Errors.ErrArg op_Implicit(Microsoft.CSharp.RuntimeBinder.Semantics.MethPropWithInst mpwi); // 0x30934fc } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Errors.ErrArgRefOnly : Microsoft.CSharp.RuntimeBinder.Errors.ErrArg { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x3093554 } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Errors.ErrArgNoRef : Microsoft.CSharp.RuntimeBinder.Errors.ErrArg { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType); // 0x309359c } // Microsoft.CSharp.dll internal sealed class Microsoft.CSharp.RuntimeBinder.Errors.ErrArgSymKind : Microsoft.CSharp.RuntimeBinder.Errors.ErrArg { // Fields // Methods public System.Void .ctor(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym); // 0x30935d8 } // Microsoft.CSharp.dll internal static class Microsoft.CSharp.RuntimeBinder.Errors.ErrorHandling : System.Object { // Fields // Methods public static Microsoft.CSharp.RuntimeBinder.RuntimeBinderException Error(Microsoft.CSharp.RuntimeBinder.Errors.ErrorCode id, Microsoft.CSharp.RuntimeBinder.Errors.ErrArg[] args); // 0x3093618 } // Microsoft.CSharp.dll internal enum Microsoft.CSharp.RuntimeBinder.Errors.MessageID : { // Fields public System.Int32 value__; // 0x10 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_METHOD = 0; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_CLASS = 1; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_NAMESPACE = 2; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_FIELD = 3; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_PROPERTY = 4; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_UNKNOWN = 5; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_VARIABLE = 6; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_EVENT = 7; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_TYVAR = 8; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID SK_ALIAS = 9; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID ERRORSYM = 10; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID NULL = 11; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID GlobalNamespace = 12; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID MethodGroup = 13; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID AnonMethod = 14; // 0x0 public const Microsoft.CSharp.RuntimeBinder.Errors.MessageID Lambda = 15; // 0x0 // Methods } // Microsoft.CSharp.dll internal struct Microsoft.CSharp.RuntimeBinder.Errors.UserStringBuilder : { // Fields private System.Text.StringBuilder _strBuilder; // 0x10 // Methods private System.Void BeginString(); // 0x3093e18 private System.String EndString(); // 0x3093e8c private static System.String ErrSK(Microsoft.CSharp.RuntimeBinder.Semantics.SYMKIND sk); // 0x3093ed0 private System.Void ErrAppendParamList(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray params, System.Boolean isParamArray); // 0x3093efc private System.Void ErrAppendString(System.String str); // 0x3094008 private System.Void ErrAppendChar(System.Char ch); // 0x309459c private System.Void ErrAppendPrintf(System.String format, System.Object[] args); // 0x30945b8 private System.Void ErrAppendName(Microsoft.CSharp.RuntimeBinder.Syntax.Name name); // 0x3094648 private System.Void ErrAppendParentSym(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x30946f4 private System.Void ErrAppendParentCore(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol parent, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x309470c private System.Void ErrAppendTypeParameters(Microsoft.CSharp.RuntimeBinder.Semantics.TypeArray params, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3094888 private System.Void ErrAppendMethod(Microsoft.CSharp.RuntimeBinder.Semantics.MethodSymbol meth, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx, System.Boolean fArgs); // 0x30949c0 private System.Void ErrAppendIndexer(Microsoft.CSharp.RuntimeBinder.Semantics.IndexerSymbol indexer, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x30951a0 private System.Void ErrAppendProperty(Microsoft.CSharp.RuntimeBinder.Semantics.PropertySymbol prop, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3095264 private System.Void ErrAppendId(Microsoft.CSharp.RuntimeBinder.Errors.MessageID id); // 0x3095400 private System.Void ErrAppendSym(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3094880 private System.Void ErrAppendSym(Microsoft.CSharp.RuntimeBinder.Semantics.Symbol sym, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx, System.Boolean fArgs); // 0x3094dd4 private System.Void ErrAppendType(Microsoft.CSharp.RuntimeBinder.Semantics.CType pType, Microsoft.CSharp.RuntimeBinder.Semantics.SubstContext pctx); // 0x3094024 public System.Boolean ErrArgToString(out System.String& psz, Microsoft.CSharp.RuntimeBinder.Errors.ErrArg parg, out System.Boolean& fUserStrings); // 0x3093bc8 private static System.String ErrId(Microsoft.CSharp.RuntimeBinder.Errors.MessageID id); // 0x3093ef4 } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // Microsoft.CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=104 : { // Fields // Methods } // Microsoft.CSharp.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 034D030BD7197B721DA1D187CFD785685B3F4500C4A8D5A7223C8035E35D3C1E; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 0DA448AA9DED052D58C85210C00363AD29EE2907F087602390E847A8010EC53D; // 0x10 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 12C2775C237DA26C40C0B29CB19BFD0591CDC52FAFE7CCDB4463CACB76093FF3; // 0x1d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 17C131F147289F6A672BA1B1685D8DCDFD6FD46E2FB6638590CCF2A79C7E6B02; // 0x31 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 17E5CB0FC3BC91DCA7C649F41AB01179CFE186E71880AC8C1963A883820029AA; // 0x3e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 19B1EC888021A1A6F736CFF4613677B95B05561C5C6B67D0D4E407846D90E372; // 0x52 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 1A97721D5256FDF84045CA7BDFF99C9885B125988B23EDB8182FE33126B20385; // 0x62 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 1B5B0585EA86D9EA80CF3DB34CE0FDEC42AFACB2C672435F8842F4D619E97752; // 0x72 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 1D59D5E662F9B020C1CF2A8C3E7401936E8F5F3C496E859776FAC22DE73BCC0B; // 0x8a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 246FFE5A442AD743A5B5E3472C0ECADD52C388FA25D68953C6B26AB7B7983C67; // 0x9a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 30A0D507FF8CF1D222815B1A3EFAC84E44F9C871E1806ADF1DD0D2FA8B14C0EF; // 0xaa internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 31139A56109E614AF3CA3536E15983A7923CEEA5840BE86461D02D747C29E119; // 0xba internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 32E1AD6B715B7E2DC9D66677A979C3BC75CC4ECA8FC69EE3249E353D31B29F8C; // 0xc7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 3330D942AD1AB27B829DC6A61CFCEF3AD52A02E03C1BB61599E0741E937A0BEC; // 0xd7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 34DD0347F04D9E6BF8FDF2537BA7D21B0AF1CAD4171F32B277EEFEC89BC14B78; // 0xef internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 3C17C766E4B620E0FF63BC53A7809BBB41FAA78E130EB79E8B105DA63EF3174E; // 0xfc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 45F635A25F9F2C4E25E541913BC9CF28CF6582231B94A33CFAA7FF3AE55D7475; // 0x10c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 46E897BC5EFA3225C2B532AC0AA33307F10B550F93FDD70A8BE4C23915C8871A; // 0x11c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 47C0B7AC0C4F34BD9A10D05B1CC67F6C56300DF2F9E35713ED90C1AB149B5EF3; // 0x12c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 4AEFF5B11A69B2257D073940530E6A8B8BBE9B77E3CB5EF439EACAF9D25D48FE; // 0x13c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 5BF250E3DA986D808C3A0DA7E10FBD0CBDEE2B2F7FBD61F29A96428BB1C6D0A2; // 0x148 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 5DC6C3D67FD0728C2362F26B6C6345DB844E436450ED25C09C14316CE77D95FE; // 0x155 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 61E45330EE173D3BB95B93FE3770037DF509B8C210FEFD61D73C143A0AC4F867; // 0x165 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 63433F38081FDF59F5342EB4E0D6A7BC1B3F1F8080BA3022245A1172EE6A9990; // 0x179 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 6399F6D863B08F4652B342C2E1350B4C01E291332D9D84D84B575BF7272897D2; // 0x186 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 6432E60951DDFD258FF5DF58BCA93C084C7E6DFCB09B13AC8AEC28C8998BE099; // 0x196 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 6778C7AF4C93F6924B9CB9FD4A500B1F24DF8032163EBF8326093D566CCD3EC1; // 0x1a6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 699F92256642985AB5AAB4F2128EE26AC34762A1211AC80A9F85B141B2601A6C; // 0x1ba internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 6D86F0518ACE4CDF07BA3BB1423E611DCF324F2CA8286C789CB5871E4D09879C; // 0x1c7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 6EDFA2BDF2DBC53266B39D958DD044FCD2B0E3E689A1DE0D2A86736865D33F26; // 0x1d3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 70908135495C7CD1A313BC7C4183A8AB42AF577C8DB66DB961DA296156BCBB97; // 0x1e3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 73E59D8EA98D70030C290852357D239EF3D33D95DC20E8DE9FF8E0BE8B879AFB; // 0x1f3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 7547CC0BF2910A105C900FEA82DE6C448B58B89BAF0A16ABA28C7B2BEE4753D6; // 0x203 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 7616BEF852546E7EAAD05CDD01939807C1D442DC2911E2F9CEA1669A126B40B9; // 0x213 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 78A5655D9954BD7AC11C240F390FF5093B3BEC3B92F1E28A735DBEEBDA88B425; // 0x223 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 7A3ABABAEB798FD4AD32ADB6712E0DE33797B0282FCC5B2A74A776A67398A1FE; // 0x237 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 7AF2C69D370561267BDE57B1A865572CB8E8DC13B708E9C38FA77F8D622DA46C; // 0x24b internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 7EE21C8076FBA02D529FB3825DCA57ACF9BBDB96726E939BA8C4C3E7A44A2B03; // 0x25b internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 85C1E57CE0C651A8AB17A61A5FF22A91C012020CE2CD14F252B6143542E3F4DF; // 0x277 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 885BA5B304997D24CCE18C89B907F3DD8D318DFE771CFEC286E447ED17C4572F; // 0x287 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 8EC26989CC6187FC2D86BF90DD75F110034505F6F4A1514876EAE9C96D256996; // 0x297 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 926C0F6F68E9E4F28668D1D10493DC21384192BEF61058ED3B3C9744A150A009; // 0x2a3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 986117A9A20258FBF5CF91A1FAA6F05C6FC2743E2F7D3622D86687747E261C3D; // 0x2b7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 988E02E7D808CAD2352A2C9D7B2797E377DAD2FE6AFD9DEA3B3DC35474C726CB; // 0x2c7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 AB8B116D23EF1F49DEFB9A150F8F43667E4E9A044C3D6CC3C0F1B9257D0997F0; // 0x2d7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 B2E45C7CE6E73FBC15003F551F553642A47FDA214684842566BC9D226AAC66D9; // 0x2e7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 B447A916688D505C505AE1C0AFDD6205F027A0709135BD41D0BD18D1D1F7A281; // 0x2f7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 B613A50A82D1C1405EF684F7D8C59FBF6F58D269A507934D23057A86E08151B2; // 0x307 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 B9EC039786088F79B2B33DDB8F2A9BB419186D64075D86CB7BF27D34877195BA; // 0x317 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 BA88C39BAA8B7A710D50DFF6E66005CA384FDC8693000C03F6DA89F8C8455525; // 0x327 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 BF50E0215BB1F0E5EBCAA51EBC4DA7F15EFA825042831AA8E1B75ACB6739F931; // 0x337 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 C03AAD9561D1E2378A7C7CA6E44FB3E10831B2DBC9E0DA0FD28BD6466C8AAA82; // 0x344 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 C3D5071A3268CF5213E0D529D42DE78749565D8D31322BB1F18DC707136314E7; // 0x351 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=104 C93CEDF33C42465BF6B93ED66FC9147EFCDE83274B61A58782B4E323D343AE3B; // 0x35e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 D67262609353ACE69492197ABFB4F57FE7427D40BC49DB44D6B06E3729956B07; // 0x3c6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 E2DFFCDC926B5ABB5F5464AF0BC98191ABF7CFA9C82E842EA9FCB13156BBF392; // 0x3d6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E3603D0FF3BF9E9E3F67089C42FF5A665385E0AC167D0B6E2B90B33D9A17766D; // 0x3e3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E9DAC2B9A141E1F7FC567FFF66DB5FCC958A00659E470DCF4C26DE24F42D10FC; // 0x3f3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E9F7B7DCDB9A93CAA4F3895DE850A402E39F8AF9B535A0A3B20C9158CBAF39B6; // 0x403 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 EAADCC247F3E55A444DD0189FA65D149487442F401A767704E260701779C90B1; // 0x413 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 EAD5B8F76D6EA7196A94318DB1FAABA159A6FD852C225A2DEAEE55B959E91D8A; // 0x420 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 EEBB65AB40B02015D93622254C2D2D689C24980CAE49E79BC7F4B2252898408C; // 0x430 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 F2BA572E088BCD61F80A2AFF88A98BC8F15FBC8645AFED9EA25F4C2D616507CA; // 0x440 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 F5B7EBE088B4E5232C939E146D89CE153E6A7D29F0970A4A20F57ABD525655C4; // 0x450 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 FA21BC0C20EAF602393046370AE33E94EB9BD9ADC85F06CC0B4B97A37B29E18B; // 0x460 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 FE10EEAE9B94C49AE6B836A83969554AA1833686180EDEF55EF0A8457AC3BDC0; // 0x470 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x3095434 } // UnityEngine.TextCoreTextEngineModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.Character : UnityEngine.TextCore.Text.TextElement { // Fields // Methods public System.Void .ctor(); // 0x3d781b4 public System.Void .ctor(System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset fontAsset, UnityEngine.TextCore.Glyph glyph); // 0x3d781ec internal System.Void .ctor(System.UInt32 unicode, System.UInt32 glyphIndex); // 0x3d78288 } // UnityEngine.TextCoreTextEngineModule.dll internal static class UnityEngine.TextCore.Text.ColorUtilities : System.Object { // Fields // Methods internal static System.Boolean CompareColors(UnityEngine.Color32 a, UnityEngine.Color32 b); // 0x3d782e4 internal static UnityEngine.Color32 MultiplyColors(UnityEngine.Color32 c1, UnityEngine.Color32 c2); // 0x3d782f4 } // UnityEngine.TextCoreTextEngineModule.dll public enum UnityEngine.TextCore.Text.TextFontWeight : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextFontWeight Thin = 100; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight ExtraLight = 200; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Light = 300; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Regular = 400; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Medium = 500; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight SemiBold = 600; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Bold = 700; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Heavy = 800; // 0x0 public const UnityEngine.TextCore.Text.TextFontWeight Black = 900; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public struct UnityEngine.TextCore.Text.FontWeightPair : { // Fields public UnityEngine.TextCore.Text.FontAsset regularTypeface; // 0x10 public UnityEngine.TextCore.Text.FontAsset italicTypeface; // 0x18 // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public struct UnityEngine.TextCore.Text.FontAssetCreationEditorSettings : { // Fields public System.String sourceFontFileGUID; // 0x10 public System.Int32 faceIndex; // 0x18 public System.Int32 pointSizeSamplingMode; // 0x1c public System.Int32 pointSize; // 0x20 public System.Int32 padding; // 0x24 public System.Int32 paddingMode; // 0x28 public System.Int32 packingMode; // 0x2c public System.Int32 atlasWidth; // 0x30 public System.Int32 atlasHeight; // 0x34 public System.Int32 characterSetSelectionMode; // 0x38 public System.String characterSequence; // 0x40 public System.String referencedFontAssetGUID; // 0x48 public System.String referencedTextAssetGUID; // 0x50 public System.Int32 fontStyle; // 0x58 public System.Single fontStyleModifier; // 0x5c public System.Int32 renderMode; // 0x60 public System.Boolean includeFontFeatures; // 0x64 // Methods } // UnityEngine.TextCoreTextEngineModule.dll public enum UnityEngine.TextCore.Text.AtlasPopulationMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.AtlasPopulationMode Static = 0; // 0x0 public const UnityEngine.TextCore.Text.AtlasPopulationMode Dynamic = 1; // 0x0 public const UnityEngine.TextCore.Text.AtlasPopulationMode DynamicOS = 2; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] private sealed class UnityEngine.TextCore.Text.FontAsset.<>c : System.Object { // Fields public static readonly UnityEngine.TextCore.Text.FontAsset.<>c <>9; // 0x0 public static System.Func<UnityEngine.TextCore.Text.Character,System.UInt32> <>9__151_0; // 0x8 public static System.Func<UnityEngine.TextCore.Glyph,System.UInt32> <>9__152_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3d81e68 public System.Void .ctor(); // 0x3d81ed0 internal System.UInt32 <SortCharacterTable>b__151_0(UnityEngine.TextCore.Text.Character c); // 0x3d81ed8 internal System.UInt32 <SortGlyphTable>b__152_0(UnityEngine.TextCore.Glyph c); // 0x3d81ef0 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.FontAsset : UnityEngine.TextCore.Text.TextAsset { // Fields internal System.String m_SourceFontFileGUID; // 0x38 internal UnityEngine.TextCore.Text.FontAssetCreationEditorSettings m_fontAssetCreationEditorSettings; // 0x40 private UnityEngine.Font m_SourceFontFile; // 0x98 private System.String m_SourceFontFilePath; // 0xa0 private UnityEngine.TextCore.Text.AtlasPopulationMode m_AtlasPopulationMode; // 0xa8 internal System.Boolean InternalDynamicOS; // 0xac internal UnityEngine.TextCore.FaceInfo m_FaceInfo; // 0xb0 private System.Int32 m_FamilyNameHashCode; // 0x110 private System.Int32 m_StyleNameHashCode; // 0x114 internal System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphTable; // 0x118 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Glyph> m_GlyphLookupDictionary; // 0x120 internal System.Collections.Generic.List<UnityEngine.TextCore.Text.Character> m_CharacterTable; // 0x128 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.Character> m_CharacterLookupDictionary; // 0x130 internal UnityEngine.Texture2D m_AtlasTexture; // 0x138 internal UnityEngine.Texture2D[] m_AtlasTextures; // 0x140 internal System.Int32 m_AtlasTextureIndex; // 0x148 private System.Boolean m_IsMultiAtlasTexturesEnabled; // 0x14c private System.Boolean m_ClearDynamicDataOnBuild; // 0x14d internal System.Int32 m_AtlasWidth; // 0x150 internal System.Int32 m_AtlasHeight; // 0x154 internal System.Int32 m_AtlasPadding; // 0x158 internal UnityEngine.TextCore.LowLevel.GlyphRenderMode m_AtlasRenderMode; // 0x15c private System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> m_UsedGlyphRects; // 0x160 private System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> m_FreeGlyphRects; // 0x168 internal UnityEngine.TextCore.Text.FontFeatureTable m_FontFeatureTable; // 0x170 internal System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> m_FallbackFontAssetTable; // 0x178 private UnityEngine.TextCore.Text.FontWeightPair[] m_FontWeightTable; // 0x180 internal System.Single m_RegularStyleWeight; // 0x188 internal System.Single m_RegularStyleSpacing; // 0x18c internal System.Single m_BoldStyleWeight; // 0x190 internal System.Single m_BoldStyleSpacing; // 0x194 internal System.Byte m_ItalicStyleSlant; // 0x198 internal System.Byte m_TabMultiple; // 0x199 internal System.Boolean IsFontAssetLookupTablesDirty; // 0x19a private static Unity.Profiling.ProfilerMarker k_ReadFontAssetDefinitionMarker; // 0x0 private static Unity.Profiling.ProfilerMarker k_AddSynthesizedCharactersMarker; // 0x8 private static Unity.Profiling.ProfilerMarker k_TryAddCharacterMarker; // 0x10 private static Unity.Profiling.ProfilerMarker k_TryAddCharactersMarker; // 0x18 private static Unity.Profiling.ProfilerMarker k_UpdateGlyphAdjustmentRecordsMarker; // 0x20 private static Unity.Profiling.ProfilerMarker k_UpdateDiacriticalMarkAdjustmentRecordsMarker; // 0x28 private static Unity.Profiling.ProfilerMarker k_ClearFontAssetDataMarker; // 0x30 private static Unity.Profiling.ProfilerMarker k_UpdateFontAssetDataMarker; // 0x38 private static Unity.Profiling.ProfilerMarker k_TryAddGlyphMarker; // 0x40 private static System.String s_DefaultMaterialSuffix; // 0x48 private static System.Collections.Generic.HashSet<System.Int32> k_SearchedFontAssetLookup; // 0x50 private static System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> k_FontAssets_FontFeaturesUpdateQueue; // 0x58 private static System.Collections.Generic.HashSet<System.Int32> k_FontAssets_FontFeaturesUpdateQueueLookup; // 0x60 private static System.Collections.Generic.List<UnityEngine.Texture2D> k_FontAssets_AtlasTexturesUpdateQueue; // 0x68 private static System.Collections.Generic.HashSet<System.Int32> k_FontAssets_AtlasTexturesUpdateQueueLookup; // 0x70 private System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphsToRender; // 0x1a0 private System.Collections.Generic.List<UnityEngine.TextCore.Glyph> m_GlyphsRendered; // 0x1a8 private System.Collections.Generic.List<System.UInt32> m_GlyphIndexList; // 0x1b0 private System.Collections.Generic.List<System.UInt32> m_GlyphIndexListNewlyAdded; // 0x1b8 internal System.Collections.Generic.List<System.UInt32> m_GlyphsToAdd; // 0x1c0 internal System.Collections.Generic.HashSet<System.UInt32> m_GlyphsToAddLookup; // 0x1c8 internal System.Collections.Generic.List<UnityEngine.TextCore.Text.Character> m_CharactersToAdd; // 0x1d0 internal System.Collections.Generic.HashSet<System.UInt32> m_CharactersToAddLookup; // 0x1d8 internal System.Collections.Generic.List<System.UInt32> s_MissingCharacterList; // 0x1e0 internal System.Collections.Generic.HashSet<System.UInt32> m_MissingUnicodesFromFontFile; // 0x1e8 internal static System.UInt32[] k_GlyphIndexArray; // 0x78 // Methods public UnityEngine.TextCore.Text.FontAssetCreationEditorSettings get_fontAssetCreationEditorSettings(); // 0x3d783ac public System.Void set_fontAssetCreationEditorSettings(UnityEngine.TextCore.Text.FontAssetCreationEditorSettings value); // 0x3d783c8 public UnityEngine.Font get_sourceFontFile(); // 0x3d783ec internal System.Void set_sourceFontFile(UnityEngine.Font value); // 0x3d783f4 public UnityEngine.TextCore.Text.AtlasPopulationMode get_atlasPopulationMode(); // 0x3d783fc public System.Void set_atlasPopulationMode(UnityEngine.TextCore.Text.AtlasPopulationMode value); // 0x3d78404 public UnityEngine.TextCore.FaceInfo get_faceInfo(); // 0x3d7840c public System.Void set_faceInfo(UnityEngine.TextCore.FaceInfo value); // 0x3d78428 internal System.Int32 get_familyNameHashCode(); // 0x3d7844c internal System.Void set_familyNameHashCode(System.Int32 value); // 0x3d7847c internal System.Int32 get_styleNameHashCode(); // 0x3d78484 internal System.Void set_styleNameHashCode(System.Int32 value); // 0x3d784b4 public System.Collections.Generic.List<UnityEngine.TextCore.Glyph> get_glyphTable(); // 0x3d784bc internal System.Void set_glyphTable(System.Collections.Generic.List<UnityEngine.TextCore.Glyph> value); // 0x3d784c4 public System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Glyph> get_glyphLookupTable(); // 0x3d784d4 public System.Collections.Generic.List<UnityEngine.TextCore.Text.Character> get_characterTable(); // 0x3d78898 internal System.Void set_characterTable(System.Collections.Generic.List<UnityEngine.TextCore.Text.Character> value); // 0x3d788a0 public System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.Character> get_characterLookupTable(); // 0x3d788b0 public UnityEngine.Texture2D get_atlasTexture(); // 0x3d788d4 public UnityEngine.Texture2D[] get_atlasTextures(); // 0x3d7896c public System.Void set_atlasTextures(UnityEngine.Texture2D[] value); // 0x3d78974 public System.Int32 get_atlasTextureCount(); // 0x3d78984 public System.Boolean get_isMultiAtlasTexturesEnabled(); // 0x3d78990 public System.Void set_isMultiAtlasTexturesEnabled(System.Boolean value); // 0x3d78998 internal System.Boolean get_clearDynamicDataOnBuild(); // 0x3d789a4 internal System.Void set_clearDynamicDataOnBuild(System.Boolean value); // 0x3d789ac public System.Int32 get_atlasWidth(); // 0x3d789b8 internal System.Void set_atlasWidth(System.Int32 value); // 0x3d789c0 public System.Int32 get_atlasHeight(); // 0x3d789c8 internal System.Void set_atlasHeight(System.Int32 value); // 0x3d789d0 public System.Int32 get_atlasPadding(); // 0x3d789d8 internal System.Void set_atlasPadding(System.Int32 value); // 0x3d789e0 public UnityEngine.TextCore.LowLevel.GlyphRenderMode get_atlasRenderMode(); // 0x3d789e8 internal System.Void set_atlasRenderMode(UnityEngine.TextCore.LowLevel.GlyphRenderMode value); // 0x3d789f0 internal System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> get_usedGlyphRects(); // 0x3d789f8 internal System.Void set_usedGlyphRects(System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> value); // 0x3d78a00 internal System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> get_freeGlyphRects(); // 0x3d78a10 internal System.Void set_freeGlyphRects(System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> value); // 0x3d78a18 public UnityEngine.TextCore.Text.FontFeatureTable get_fontFeatureTable(); // 0x3d78a28 internal System.Void set_fontFeatureTable(UnityEngine.TextCore.Text.FontFeatureTable value); // 0x3d78a30 public System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> get_fallbackFontAssetTable(); // 0x3d78a40 public System.Void set_fallbackFontAssetTable(System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> value); // 0x3d78a48 public UnityEngine.TextCore.Text.FontWeightPair[] get_fontWeightTable(); // 0x3d78a58 internal System.Void set_fontWeightTable(UnityEngine.TextCore.Text.FontWeightPair[] value); // 0x3d78a60 public System.Single get_regularStyleWeight(); // 0x3d78a70 public System.Void set_regularStyleWeight(System.Single value); // 0x3d78a78 public System.Single get_regularStyleSpacing(); // 0x3d78a80 public System.Void set_regularStyleSpacing(System.Single value); // 0x3d78a88 public System.Single get_boldStyleWeight(); // 0x3d78a90 public System.Void set_boldStyleWeight(System.Single value); // 0x3d78a98 public System.Single get_boldStyleSpacing(); // 0x3d78aa0 public System.Void set_boldStyleSpacing(System.Single value); // 0x3d78aa8 public System.Byte get_italicStyleSlant(); // 0x3d78ab0 public System.Void set_italicStyleSlant(System.Byte value); // 0x3d78ab8 public System.Byte get_tabMultiple(); // 0x3d78ac0 public System.Void set_tabMultiple(System.Byte value); // 0x3d78ac8 public static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(System.String familyName, System.String styleName, System.Int32 pointSize); // 0x3d78ad0 public static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(System.String fontFilePath, System.Int32 faceIndex, System.Int32 samplingPointSize, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight); // 0x3d78e84 private static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(System.String fontFilePath, System.Int32 faceIndex, System.Int32 samplingPointSize, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight, UnityEngine.TextCore.Text.AtlasPopulationMode atlasPopulationMode, System.Boolean enableMultiAtlasSupport); // 0x3d78d00 public static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(UnityEngine.Font font); // 0x3d79404 public static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(UnityEngine.Font font, System.Int32 samplingPointSize, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight, UnityEngine.TextCore.Text.AtlasPopulationMode atlasPopulationMode, System.Boolean enableMultiAtlasSupport); // 0x3d79480 private static UnityEngine.TextCore.Text.FontAsset CreateFontAsset(UnityEngine.Font font, System.Int32 faceIndex, System.Int32 samplingPointSize, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight, UnityEngine.TextCore.Text.AtlasPopulationMode atlasPopulationMode, System.Boolean enableMultiAtlasSupport); // 0x3d79540 private static UnityEngine.TextCore.Text.FontAsset CreateFontAssetInstance(UnityEngine.Font font, System.Int32 atlasPadding, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, System.Int32 atlasWidth, System.Int32 atlasHeight, UnityEngine.TextCore.Text.AtlasPopulationMode atlasPopulationMode, System.Boolean enableMultiAtlasSupport); // 0x3d78f38 private System.Void Awake(); // 0x3d79770 private System.Void OnDestroy(); // 0x3d79774 public System.Void ReadFontAssetDefinition(); // 0x3d784f8 internal System.Void InitializeDictionaryLookupTables(); // 0x3d7989c internal System.Void InitializeGlyphLookupDictionary(); // 0x3d79aac internal System.Void InitializeCharacterLookupDictionary(); // 0x3d79d6c internal System.Void InitializeLigatureSubstitutionLookupDictionary(); // 0x3d79f34 internal System.Void InitializeGlyphPaidAdjustmentRecordsLookupDictionary(); // 0x3d7a26c internal System.Void InitializeMarkToBaseAdjustmentRecordsLookupDictionary(); // 0x3d7a4b0 internal System.Void InitializeMarkToMarkAdjustmentRecordsLookupDictionary(); // 0x3d7a69c internal System.Void AddSynthesizedCharactersAndFaceMetrics(); // 0x3d798d4 private System.Void AddSynthesizedCharacter(System.UInt32 unicode, System.Boolean isFontFaceLoaded, System.Boolean addImmediately); // 0x3d7aa1c internal System.Void AddCharacterToLookupCache(System.UInt32 unicode, UnityEngine.TextCore.Text.Character character); // 0x3d7ac34 private UnityEngine.TextCore.LowLevel.FontEngineError LoadFontFace(); // 0x3d7a890 internal System.Void SortCharacterTable(); // 0x3d7ac9c internal System.Void SortGlyphTable(); // 0x3d7adf4 internal System.Void SortFontFeatureTable(); // 0x3d7af4c internal System.Void SortAllTables(); // 0x3d7b5c8 public System.Boolean HasCharacter(System.Int32 character); // 0x3d7b5e8 public System.Boolean HasCharacter(System.Char character, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3d7b648 public System.Boolean HasCharacter(System.UInt32 character, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3d7b658 private System.Boolean HasCharacter_Internal(System.UInt32 character, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3d7c290 public System.Boolean HasCharacters(System.String text, out System.Collections.Generic.List<System.Char>& missingCharacters); // 0x3d7c4b4 public System.Boolean HasCharacters(System.String text, out System.UInt32[]& missingCharacters, System.Boolean searchFallbacks, System.Boolean tryAddCharacter); // 0x3d7c66c public System.Boolean HasCharacters(System.String text); // 0x3d7cab8 public static System.String GetCharacters(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3d7cb7c public static System.Int32[] GetCharactersArray(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3d7cc88 internal System.UInt32 GetGlyphIndex(System.UInt32 unicode); // 0x3d7cd6c internal static System.Void RegisterFontAssetForFontFeatureUpdate(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3d7ce48 internal static System.Void UpdateFontFeaturesForFontAssetsInQueue(); // 0x3d7cfb4 internal static System.Void RegisterAtlasTextureForApply(UnityEngine.Texture2D texture); // 0x3d7d178 internal static System.Void UpdateAtlasTexturesInQueue(); // 0x3d7d2b4 internal static System.Void UpdateFontAssetsInUpdateQueue(); // 0x3d7d42c public System.Boolean TryAddCharacters(System.UInt32[] unicodes, System.Boolean includeFontFeatures); // 0x3d7d47c public System.Boolean TryAddCharacters(System.UInt32[] unicodes, out System.UInt32[]& missingUnicodes, System.Boolean includeFontFeatures); // 0x3d7d49c public System.Boolean TryAddCharacters(System.String characters, System.Boolean includeFontFeatures); // 0x3d7e5b0 public System.Boolean TryAddCharacters(System.String characters, out System.String& missingCharacters, System.Boolean includeFontFeatures); // 0x3d7e5d0 internal System.Boolean TryAddGlyphInternal(System.UInt32 glyphIndex, out UnityEngine.TextCore.Glyph& glyph); // 0x3d7f204 internal System.Boolean TryAddCharacterInternal(System.UInt32 unicode, out UnityEngine.TextCore.Text.Character& character, System.Boolean shouldGetFontFeatures); // 0x3d7b974 internal System.Boolean TryGetCharacter_and_QueueRenderToTexture(System.UInt32 unicode, out UnityEngine.TextCore.Text.Character& character, System.Boolean shouldGetFontFeatures); // 0x3d7fdf4 internal System.Void TryAddGlyphsToAtlasTextures(); // 0x3d80390 private System.Boolean TryAddGlyphsToNewAtlasTexture(); // 0x3d7e108 private System.Void SetupNewAtlasTexture(); // 0x3d7fbdc private System.Void UpdateAllFontFeatures(); // 0x3d7d120 internal System.Void UpdateGlyphAdjustmentRecords(); // 0x3d80394 internal System.Void UpdateGlyphAdjustmentRecords(System.UInt32[] glyphIndexes); // 0x3d80b04 internal System.Void UpdateGlyphAdjustmentRecords(System.Collections.Generic.List<System.UInt32> glyphIndexes); // 0x3d80f90 internal System.Void UpdateGlyphAdjustmentRecords(System.Collections.Generic.List<System.UInt32> newGlyphIndexes, System.Collections.Generic.List<System.UInt32> allGlyphIndexes); // 0x3d80f94 private System.Void CopyListDataToArray(System.Collections.Generic.List<T> srcList, ref T[]& dstArray); // 0x1bd3c20 public System.Void ClearFontAssetData(System.Boolean setAtlasSizeToZero); // 0x3d80f98 internal System.Void ClearFontAssetDataInternal(System.Boolean clearFontFeatures); // 0x3d81558 internal System.Void UpdateFontAssetData(); // 0x3d81578 internal System.Void ClearFontAssetTables(System.Boolean clearFontFeatures); // 0x3d810d8 internal System.Void ClearAtlasTextures(System.Boolean setAtlasSizeToZero); // 0x3d81360 private System.Void DestroyAtlasTextures(); // 0x3d797d8 public System.Void .ctor(); // 0x3d817b4 private static System.Void .cctor(); // 0x3d81adc } // UnityEngine.TextCoreTextEngineModule.dll internal static class UnityEngine.TextCore.Text.FontAssetUtilities : System.Object { // Fields private static System.Collections.Generic.HashSet<System.Int32> k_SearchedAssets; // 0x0 // Methods internal static UnityEngine.TextCore.Text.Character GetCharacterFromFontAsset(System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3d81f08 private static UnityEngine.TextCore.Text.Character GetCharacterFromFontAsset_Internal(System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3d82018 public static UnityEngine.TextCore.Text.Character GetCharacterFromFontAssets(System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> fontAssets, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, out System.Boolean& isAlternativeTypeface); // 0x3d82468 public static UnityEngine.TextCore.Text.SpriteCharacter GetSpriteCharacterFromSpriteAsset(System.UInt32 unicode, UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.Boolean includeFallbacks); // 0x3d82628 private static UnityEngine.TextCore.Text.SpriteCharacter GetSpriteCharacterFromSpriteAsset_Internal(System.UInt32 unicode, UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.Boolean includeFallbacks); // 0x3d828f8 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] private sealed class UnityEngine.TextCore.Text.FontFeatureTable.<>c : System.Object { // Fields public static readonly UnityEngine.TextCore.Text.FontFeatureTable.<>c <>9; // 0x0 public static System.Func<UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord,System.UInt32> <>9__25_0; // 0x8 public static System.Func<UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord,System.UInt32> <>9__25_1; // 0x10 public static System.Func<UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord,System.UInt32> <>9__26_0; // 0x18 public static System.Func<UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord,System.UInt32> <>9__26_1; // 0x20 public static System.Func<UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord,System.UInt32> <>9__27_0; // 0x28 public static System.Func<UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord,System.UInt32> <>9__27_1; // 0x30 // Methods private static System.Void .cctor(); // 0x3d82ab8 public System.Void .ctor(); // 0x3d82b20 internal System.UInt32 <SortGlyphPairAdjustmentRecords>b__25_0(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord s); // 0x3d82b28 internal System.UInt32 <SortGlyphPairAdjustmentRecords>b__25_1(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord s); // 0x3d82b70 internal System.UInt32 <SortMarkToBaseAdjustmentRecords>b__26_0(UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord s); // 0x3d82bb8 internal System.UInt32 <SortMarkToBaseAdjustmentRecords>b__26_1(UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord s); // 0x3d82bc4 internal System.UInt32 <SortMarkToMarkAdjustmentRecords>b__27_0(UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord s); // 0x3d82bd0 internal System.UInt32 <SortMarkToMarkAdjustmentRecords>b__27_1(UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord s); // 0x3d82bdc } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.FontFeatureTable : System.Object { // Fields internal System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.MultipleSubstitutionRecord> m_MultipleSubstitutionRecords; // 0x10 internal System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord> m_LigatureSubstitutionRecords; // 0x18 internal System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecords; // 0x20 internal System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord> m_MarkToBaseAdjustmentRecords; // 0x28 internal System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord> m_MarkToMarkAdjustmentRecords; // 0x30 internal System.Collections.Generic.Dictionary<System.UInt32,System.Collections.Generic.List<UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord>> m_LigatureSubstitutionRecordLookup; // 0x38 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecordLookup; // 0x40 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord> m_MarkToBaseAdjustmentRecordLookup; // 0x48 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord> m_MarkToMarkAdjustmentRecordLookup; // 0x50 // Methods internal System.Void .ctor(); // 0x3d80850 public System.Void SortGlyphPairAdjustmentRecords(); // 0x3d7af80 public System.Void SortMarkToBaseAdjustmentRecords(); // 0x3d7b198 public System.Void SortMarkToMarkAdjustmentRecords(); // 0x3d7b3b0 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.Extents : { // Fields public UnityEngine.Vector2 min; // 0x10 public UnityEngine.Vector2 max; // 0x18 // Methods public override System.String ToString(); // 0x3d82be8 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.LineInfo : { // Fields internal System.Int32 controlCharacterCount; // 0x10 public System.Int32 characterCount; // 0x14 public System.Int32 visibleCharacterCount; // 0x18 public System.Int32 spaceCount; // 0x1c public System.Int32 visibleSpaceCount; // 0x20 public System.Int32 wordCount; // 0x24 public System.Int32 firstCharacterIndex; // 0x28 public System.Int32 firstVisibleCharacterIndex; // 0x2c public System.Int32 lastCharacterIndex; // 0x30 public System.Int32 lastVisibleCharacterIndex; // 0x34 public System.Single length; // 0x38 public System.Single lineHeight; // 0x3c public System.Single ascender; // 0x40 public System.Single baseline; // 0x44 public System.Single descender; // 0x48 public System.Single maxAdvance; // 0x4c public System.Single width; // 0x50 public System.Single marginLeft; // 0x54 public System.Single marginRight; // 0x58 public UnityEngine.TextCore.Text.TextAlignment alignment; // 0x5c public UnityEngine.TextCore.Text.Extents lineExtents; // 0x60 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.LinkInfo : { // Fields public System.Int32 hashCode; // 0x10 public System.Int32 linkIdFirstCharacterIndex; // 0x14 public System.Int32 linkIdLength; // 0x18 public System.Int32 linkTextfirstCharacterIndex; // 0x1c public System.Int32 linkTextLength; // 0x20 internal System.Char[] linkId; // 0x28 private System.String m_LinkIdString; // 0x30 private System.String m_LinkTextString; // 0x38 // Methods internal System.Void SetLinkId(System.Char[] text, System.Int32 startIndex, System.Int32 length); // 0x3d82e10 public System.String GetLinkText(UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d82f18 public System.String GetLinkId(); // 0x3d83024 } // UnityEngine.TextCoreTextEngineModule.dll internal static class UnityEngine.TextCore.Text.MaterialManager : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int64,UnityEngine.Material> s_FallbackMaterials; // 0x0 // Methods public static UnityEngine.Material GetFallbackMaterial(UnityEngine.Material sourceMaterial, UnityEngine.Material targetMaterial); // 0x3d8307c public static UnityEngine.Material GetFallbackMaterial(UnityEngine.TextCore.Text.FontAsset fontAsset, UnityEngine.Material sourceMaterial, System.Int32 atlasIndex); // 0x3d836cc private static System.Void CopyMaterialPresetProperties(UnityEngine.Material source, UnityEngine.Material destination); // 0x3d83444 private static System.Void .cctor(); // 0x3d838ec } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.MaterialReference : { // Fields public System.Int32 index; // 0x10 public UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x18 public UnityEngine.TextCore.Text.SpriteAsset spriteAsset; // 0x20 public UnityEngine.Material material; // 0x28 public System.Boolean isDefaultMaterial; // 0x30 public System.Boolean isFallbackMaterial; // 0x31 public UnityEngine.Material fallbackMaterial; // 0x38 public System.Single padding; // 0x40 public System.Int32 referenceCount; // 0x44 // Methods public System.Void .ctor(System.Int32 index, UnityEngine.TextCore.Text.FontAsset fontAsset, UnityEngine.TextCore.Text.SpriteAsset spriteAsset, UnityEngine.Material material, System.Single padding); // 0x3d83984 public static System.Int32 AddMaterialReference(UnityEngine.Material material, UnityEngine.TextCore.Text.FontAsset fontAsset, ref UnityEngine.TextCore.Text.MaterialReference[]& materialReferences, System.Collections.Generic.Dictionary<System.Int32,System.Int32> materialReferenceIndexLookup); // 0x3d83a40 public static System.Int32 AddMaterialReference(UnityEngine.Material material, UnityEngine.TextCore.Text.SpriteAsset spriteAsset, ref UnityEngine.TextCore.Text.MaterialReference[]& materialReferences, System.Collections.Generic.Dictionary<System.Int32,System.Int32> materialReferenceIndexLookup); // 0x3d83c70 } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.MaterialReferenceManager : System.Object { // Fields private static UnityEngine.TextCore.Text.MaterialReferenceManager s_Instance; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.Material> m_FontMaterialReferenceLookup; // 0x10 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.FontAsset> m_FontAssetReferenceLookup; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.SpriteAsset> m_SpriteAssetReferenceLookup; // 0x20 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.TextColorGradient> m_ColorGradientReferenceLookup; // 0x28 // Methods public static UnityEngine.TextCore.Text.MaterialReferenceManager get_instance(); // 0x3d83e68 public static System.Void AddFontAsset(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3d8406c private System.Void AddFontAssetInternal(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3d8408c public static System.Void AddSpriteAsset(System.Int32 hashCode, UnityEngine.TextCore.Text.SpriteAsset spriteAsset); // 0x3d8423c private System.Void AddSpriteAssetInternal(System.Int32 hashCode, UnityEngine.TextCore.Text.SpriteAsset spriteAsset); // 0x3d8426c public static System.Void AddFontMaterial(System.Int32 hashCode, UnityEngine.Material material); // 0x3d84340 private System.Void AddFontMaterialInternal(System.Int32 hashCode, UnityEngine.Material material); // 0x3d84370 public static System.Void AddColorGradientPreset(System.Int32 hashCode, UnityEngine.TextCore.Text.TextColorGradient spriteAsset); // 0x3d843d8 private System.Void AddColorGradientPreset_Internal(System.Int32 hashCode, UnityEngine.TextCore.Text.TextColorGradient spriteAsset); // 0x3d84408 public static System.Boolean TryGetFontAsset(System.Int32 hashCode, out UnityEngine.TextCore.Text.FontAsset& fontAsset); // 0x3d844ac private System.Boolean TryGetFontAssetInternal(System.Int32 hashCode, out UnityEngine.TextCore.Text.FontAsset& fontAsset); // 0x3d844dc public static System.Boolean TryGetSpriteAsset(System.Int32 hashCode, out UnityEngine.TextCore.Text.SpriteAsset& spriteAsset); // 0x3d84554 private System.Boolean TryGetSpriteAssetInternal(System.Int32 hashCode, out UnityEngine.TextCore.Text.SpriteAsset& spriteAsset); // 0x3d84584 public static System.Boolean TryGetColorGradientPreset(System.Int32 hashCode, out UnityEngine.TextCore.Text.TextColorGradient& gradientPreset); // 0x3d845fc private System.Boolean TryGetColorGradientPresetInternal(System.Int32 hashCode, out UnityEngine.TextCore.Text.TextColorGradient& gradientPreset); // 0x3d8462c public static System.Boolean TryGetMaterial(System.Int32 hashCode, out UnityEngine.Material& material); // 0x3d846a4 private System.Boolean TryGetMaterialInternal(System.Int32 hashCode, out UnityEngine.Material& material); // 0x3d846d4 public System.Void .ctor(); // 0x3d83ee8 } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.VertexSortingOrder : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.VertexSortingOrder Normal = 0; // 0x0 public const UnityEngine.TextCore.Text.VertexSortingOrder Reverse = 1; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.MeshInfo : { // Fields private static readonly UnityEngine.Color32 k_DefaultColor; // 0x0 private static readonly UnityEngine.Vector3 k_DefaultNormal; // 0x4 private static readonly UnityEngine.Vector4 k_DefaultTangent; // 0x10 public System.Int32 vertexCount; // 0x10 public UnityEngine.Vector3[] vertices; // 0x18 public UnityEngine.Vector3[] normals; // 0x20 public UnityEngine.Vector4[] tangents; // 0x28 public UnityEngine.Vector4[] uvs0; // 0x30 public UnityEngine.Vector2[] uvs2; // 0x38 public UnityEngine.Color32[] colors32; // 0x40 public System.Int32[] triangles; // 0x48 public UnityEngine.Material material; // 0x50 internal UnityEngine.TextCore.LowLevel.GlyphRenderMode glyphRenderMode; // 0x58 // Methods public System.Void .ctor(System.Int32 size); // 0x3d8474c internal System.Void ResizeMeshInfo(System.Int32 size); // 0x3d84c08 internal System.Void Clear(System.Boolean uploadChanges); // 0x3d84e00 internal System.Void ClearUnusedVertices(); // 0x3d84e2c internal System.Void SortGeometry(UnityEngine.TextCore.Text.VertexSortingOrder order); // 0x3d84e68 internal System.Void SwapVertexData(System.Int32 src, System.Int32 dst); // 0x3d84f1c private static System.Void .cctor(); // 0x3d854a8 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] private sealed class UnityEngine.TextCore.Text.SpriteAsset.<>c : System.Object { // Fields public static readonly UnityEngine.TextCore.Text.SpriteAsset.<>c <>9; // 0x0 public static System.Func<UnityEngine.TextCore.Text.SpriteGlyph,System.UInt32> <>9__37_0; // 0x8 public static System.Func<UnityEngine.TextCore.Text.SpriteCharacter,System.UInt32> <>9__38_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3d86988 public System.Void .ctor(); // 0x3d869f0 internal System.UInt32 <SortGlyphTable>b__37_0(UnityEngine.TextCore.Text.SpriteGlyph item); // 0x3d869f8 internal System.UInt32 <SortCharacterTable>b__38_0(UnityEngine.TextCore.Text.SpriteCharacter c); // 0x3d86a10 } // UnityEngine.TextCoreTextEngineModule.dll public class UnityEngine.TextCore.Text.SpriteAsset : UnityEngine.TextCore.Text.TextAsset { // Fields internal System.Collections.Generic.Dictionary<System.Int32,System.Int32> m_NameLookup; // 0x38 internal System.Collections.Generic.Dictionary<System.UInt32,System.Int32> m_GlyphIndexLookup; // 0x40 internal UnityEngine.TextCore.FaceInfo m_FaceInfo; // 0x48 internal UnityEngine.Texture m_SpriteAtlasTexture; // 0xa8 private System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteCharacter> m_SpriteCharacterTable; // 0xb0 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.SpriteCharacter> m_SpriteCharacterLookup; // 0xb8 private System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteGlyph> m_SpriteGlyphTable; // 0xc0 internal System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.SpriteGlyph> m_SpriteGlyphLookup; // 0xc8 public System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> fallbackSpriteAssets; // 0xd0 internal System.Boolean m_IsSpriteAssetLookupTablesDirty; // 0xd8 private static System.Collections.Generic.HashSet<System.Int32> k_searchedSpriteAssets; // 0x0 // Methods public UnityEngine.TextCore.FaceInfo get_faceInfo(); // 0x3d8551c internal System.Void set_faceInfo(UnityEngine.TextCore.FaceInfo value); // 0x3d85538 public UnityEngine.Texture get_spriteSheet(); // 0x3d8555c internal System.Void set_spriteSheet(UnityEngine.Texture value); // 0x3d85564 public System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteCharacter> get_spriteCharacterTable(); // 0x3d8556c internal System.Void set_spriteCharacterTable(System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteCharacter> value); // 0x3d85aa0 public System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.SpriteCharacter> get_spriteCharacterLookupTable(); // 0x3d828d4 internal System.Void set_spriteCharacterLookupTable(System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Text.SpriteCharacter> value); // 0x3d85aa8 public System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteGlyph> get_spriteGlyphTable(); // 0x3d85ab0 internal System.Void set_spriteGlyphTable(System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteGlyph> value); // 0x3d85ab8 private System.Void Awake(); // 0x3d85ac0 public System.Void UpdateLookupTables(); // 0x3d85590 public System.Int32 GetSpriteIndexFromHashcode(System.Int32 hashCode); // 0x3d85acc public System.Int32 GetSpriteIndexFromUnicode(System.UInt32 unicode); // 0x3d85b54 public System.Int32 GetSpriteIndexFromName(System.String name); // 0x3d85be8 public static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByUnicode(UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3d85c28 private static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByUnicodeInternal(System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> spriteAssets, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3d85dfc private static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByUnicodeInternal(UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.UInt32 unicode, System.Boolean includeFallbacks, out System.Int32& spriteIndex); // 0x3d85f9c public static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByHashCode(UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.Int32 hashCode, System.Boolean includeFallbacks, out System.Int32& spriteIndex, UnityEngine.TextCore.Text.TextSettings textSettings); // 0x3d8604c private static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByHashCodeInternal(System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> spriteAssets, System.Int32 hashCode, System.Boolean searchFallbacks, out System.Int32& spriteIndex); // 0x3d86394 private static UnityEngine.TextCore.Text.SpriteAsset SearchForSpriteByHashCodeInternal(UnityEngine.TextCore.Text.SpriteAsset spriteAsset, System.Int32 hashCode, System.Boolean searchFallbacks, out System.Int32& spriteIndex); // 0x3d8653c public System.Void SortGlyphTable(); // 0x3d865ec internal System.Void SortCharacterTable(); // 0x3d8673c internal System.Void SortGlyphAndCharacterTables(); // 0x3d86890 public System.Void .ctor(); // 0x3d868a8 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.SpriteCharacter : UnityEngine.TextCore.Text.TextElement { // Fields private System.String m_Name; // 0x30 // Methods public System.String get_name(); // 0x3d85ac4 public System.Void .ctor(); // 0x3d86a28 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.SpriteGlyph : UnityEngine.TextCore.Glyph { // Fields public UnityEngine.Sprite sprite; // 0x48 // Methods public System.Void .ctor(); // 0x3d86a48 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public abstract class UnityEngine.TextCore.Text.TextAsset : UnityEngine.ScriptableObject { // Fields internal System.String m_Version; // 0x18 internal System.Int32 m_InstanceID; // 0x20 internal System.Int32 m_HashCode; // 0x24 internal UnityEngine.Material m_Material; // 0x28 internal System.Int32 m_MaterialHashCode; // 0x30 // Methods public System.String get_version(); // 0x3d86a50 internal System.Void set_version(System.String value); // 0x3d86a58 public System.Int32 get_instanceID(); // 0x3d7cf8c public System.Int32 get_hashCode(); // 0x3d84174 public System.Void set_hashCode(System.Int32 value); // 0x3d86a60 public UnityEngine.Material get_material(); // 0x3d86a68 public System.Void set_material(UnityEngine.Material value); // 0x3d86a70 public System.Int32 get_materialHashCode(); // 0x3d841a4 public System.Void set_materialHashCode(System.Int32 value); // 0x3d86a78 protected System.Void .ctor(); // 0x3d81ad4 } // UnityEngine.TextCoreTextEngineModule.dll public enum UnityEngine.TextCore.Text.ColorGradientMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.ColorGradientMode Single = 0; // 0x0 public const UnityEngine.TextCore.Text.ColorGradientMode HorizontalGradient = 1; // 0x0 public const UnityEngine.TextCore.Text.ColorGradientMode VerticalGradient = 2; // 0x0 public const UnityEngine.TextCore.Text.ColorGradientMode FourCornersGradient = 3; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.TextColorGradient : UnityEngine.ScriptableObject { // Fields public UnityEngine.TextCore.Text.ColorGradientMode colorMode; // 0x18 public UnityEngine.Color topLeft; // 0x1c public UnityEngine.Color topRight; // 0x2c public UnityEngine.Color bottomLeft; // 0x3c public UnityEngine.Color bottomRight; // 0x4c private const UnityEngine.TextCore.Text.ColorGradientMode k_DefaultColorMode; // 0x0 private static readonly UnityEngine.Color k_DefaultColor; // 0x0 // Methods public System.Void .ctor(); // 0x3d86a80 public System.Void .ctor(UnityEngine.Color color); // 0x3d86b1c public System.Void .ctor(UnityEngine.Color color0, UnityEngine.Color color1, UnityEngine.Color color2, UnityEngine.Color color3); // 0x3d86b88 private static System.Void .cctor(); // 0x3d86c2c } // UnityEngine.TextCoreTextEngineModule.dll public enum UnityEngine.TextCore.Text.TextElementType : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.TextCore.Text.TextElementType Character = 1; // 0x0 public const UnityEngine.TextCore.Text.TextElementType Sprite = 2; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public abstract class UnityEngine.TextCore.Text.TextElement : System.Object { // Fields protected UnityEngine.TextCore.Text.TextElementType m_ElementType; // 0x10 internal System.UInt32 m_Unicode; // 0x14 internal UnityEngine.TextCore.Text.TextAsset m_TextAsset; // 0x18 internal UnityEngine.TextCore.Glyph m_Glyph; // 0x20 internal System.UInt32 m_GlyphIndex; // 0x28 internal System.Single m_Scale; // 0x2c // Methods public UnityEngine.TextCore.Text.TextElementType get_elementType(); // 0x3d86c78 public System.UInt32 get_unicode(); // 0x3d7a888 public System.Void set_unicode(System.UInt32 value); // 0x3d78268 public UnityEngine.TextCore.Text.TextAsset get_textAsset(); // 0x3d82460 public System.Void set_textAsset(UnityEngine.TextCore.Text.TextAsset value); // 0x3d78270 public UnityEngine.TextCore.Glyph get_glyph(); // 0x3d86c80 public System.Void set_glyph(UnityEngine.TextCore.Glyph value); // 0x3d78278 public System.UInt32 get_glyphIndex(); // 0x3d79aa4 public System.Void set_glyphIndex(System.UInt32 value); // 0x3d78280 public System.Single get_scale(); // 0x3d86c88 public System.Void set_scale(System.Single value); // 0x3d781e4 protected System.Void .ctor(); // 0x3d781dc } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.TextVertex : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Vector4 uv; // 0x1c public UnityEngine.Vector2 uv2; // 0x2c public UnityEngine.Color32 color; // 0x34 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.TextElementInfo : { // Fields public System.Char character; // 0x10 public System.Int32 index; // 0x14 public UnityEngine.TextCore.Text.TextElementType elementType; // 0x18 public System.Int32 stringLength; // 0x1c public UnityEngine.TextCore.Text.TextElement textElement; // 0x20 public UnityEngine.TextCore.Glyph alternativeGlyph; // 0x28 public UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x30 public UnityEngine.TextCore.Text.SpriteAsset spriteAsset; // 0x38 public System.Int32 spriteIndex; // 0x40 public UnityEngine.Material material; // 0x48 public System.Int32 materialReferenceIndex; // 0x50 public System.Boolean isUsingAlternateTypeface; // 0x54 public System.Single pointSize; // 0x58 public System.Int32 lineNumber; // 0x5c public System.Int32 pageNumber; // 0x60 public System.Int32 vertexIndex; // 0x64 public UnityEngine.TextCore.Text.TextVertex vertexTopLeft; // 0x68 public UnityEngine.TextCore.Text.TextVertex vertexBottomLeft; // 0x90 public UnityEngine.TextCore.Text.TextVertex vertexTopRight; // 0xb8 public UnityEngine.TextCore.Text.TextVertex vertexBottomRight; // 0xe0 public UnityEngine.Vector3 topLeft; // 0x108 public UnityEngine.Vector3 bottomLeft; // 0x114 public UnityEngine.Vector3 topRight; // 0x120 public UnityEngine.Vector3 bottomRight; // 0x12c public System.Single origin; // 0x138 public System.Single ascender; // 0x13c public System.Single baseLine; // 0x140 public System.Single descender; // 0x144 internal System.Single adjustedAscender; // 0x148 internal System.Single adjustedDescender; // 0x14c internal System.Single adjustedHorizontalAdvance; // 0x150 public System.Single xAdvance; // 0x154 public System.Single aspectRatio; // 0x158 public System.Single scale; // 0x15c public UnityEngine.Color32 color; // 0x160 public UnityEngine.Color32 underlineColor; // 0x164 public System.Int32 underlineVertexIndex; // 0x168 public UnityEngine.Color32 strikethroughColor; // 0x16c public System.Int32 strikethroughVertexIndex; // 0x170 public UnityEngine.Color32 highlightColor; // 0x174 public UnityEngine.TextCore.Text.HighlightState highlightState; // 0x178 public UnityEngine.TextCore.Text.FontStyles style; // 0x18c public System.Boolean isVisible; // 0x190 // Methods public override System.String ToString(); // 0x3d86c90 } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.TextGenerationSettings : System.Object, System.IEquatable<UnityEngine.TextCore.Text.TextGenerationSettings> { // Fields public System.String text; // 0x10 public UnityEngine.Rect screenRect; // 0x18 public UnityEngine.Vector4 margins; // 0x28 public System.Single scale; // 0x38 public UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x40 public UnityEngine.Material material; // 0x48 public UnityEngine.TextCore.Text.SpriteAsset spriteAsset; // 0x50 public UnityEngine.TextCore.Text.TextStyleSheet styleSheet; // 0x58 public UnityEngine.TextCore.Text.FontStyles fontStyle; // 0x60 public UnityEngine.TextCore.Text.TextSettings textSettings; // 0x68 public UnityEngine.TextCore.Text.TextAlignment textAlignment; // 0x70 public UnityEngine.TextCore.Text.TextOverflowMode overflowMode; // 0x74 public System.Boolean wordWrap; // 0x78 public System.Single wordWrappingRatio; // 0x7c public UnityEngine.Color color; // 0x80 public UnityEngine.TextCore.Text.TextColorGradient fontColorGradient; // 0x90 public UnityEngine.TextCore.Text.TextColorGradient fontColorGradientPreset; // 0x98 public System.Boolean tintSprites; // 0xa0 public System.Boolean overrideRichTextColors; // 0xa1 public System.Boolean shouldConvertToLinearSpace; // 0xa2 public System.Single fontSize; // 0xa4 public System.Boolean autoSize; // 0xa8 public System.Single fontSizeMin; // 0xac public System.Single fontSizeMax; // 0xb0 public System.Boolean enableKerning; // 0xb4 public System.Boolean richText; // 0xb5 public System.Boolean isRightToLeft; // 0xb6 public System.Single extraPadding; // 0xb8 public System.Boolean parseControlCharacters; // 0xbc public System.Boolean isOrthographic; // 0xbd public System.Boolean tagNoParsing; // 0xbe public System.Single characterSpacing; // 0xc0 public System.Single wordSpacing; // 0xc4 public System.Single lineSpacing; // 0xc8 public System.Single paragraphSpacing; // 0xcc public System.Single lineSpacingMax; // 0xd0 public UnityEngine.TextCore.Text.TextWrappingMode textWrappingMode; // 0xd4 public System.Int32 maxVisibleCharacters; // 0xd8 public System.Int32 maxVisibleWords; // 0xdc public System.Int32 maxVisibleLines; // 0xe0 public System.Int32 firstVisibleCharacter; // 0xe4 public System.Boolean useMaxVisibleDescender; // 0xe8 public UnityEngine.TextCore.Text.TextFontWeight fontWeight; // 0xec public System.Int32 pageToDisplay; // 0xf0 public UnityEngine.TextCore.Text.TextureMapping horizontalMapping; // 0xf4 public UnityEngine.TextCore.Text.TextureMapping verticalMapping; // 0xf8 public System.Single uvLineOffset; // 0xfc public UnityEngine.TextCore.Text.VertexSortingOrder geometrySortingOrder; // 0x100 public System.Boolean inverseYAxis; // 0x104 public System.Single charWidthMaxAdj; // 0x108 internal UnityEngine.TextCore.Text.TextInputSource inputSource; // 0x10c // Methods public System.Boolean Equals(UnityEngine.TextCore.Text.TextGenerationSettings other); // 0x3d8883c public override System.Boolean Equals(System.Object obj); // 0x3d88ce4 public override System.Int32 GetHashCode(); // 0x3d88df0 public static System.Boolean op_Equality(UnityEngine.TextCore.Text.TextGenerationSettings left, UnityEngine.TextCore.Text.TextGenerationSettings right); // 0x3d892c0 public override System.String ToString(); // 0x3d892c8 public System.Void .ctor(); // 0x3d8b304 } // UnityEngine.TextCoreTextEngineModule.dll public sealed class UnityEngine.TextCore.Text.TextGenerator.MissingCharacterEventCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3da0a30 public virtual System.Void Invoke(System.UInt32 unicode, System.Int32 stringIndex, UnityEngine.TextCore.Text.TextInfo text, UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3da0ad0 } // UnityEngine.TextCoreTextEngineModule.dll protected struct UnityEngine.TextCore.Text.TextGenerator.SpecialCharacter : { // Fields public UnityEngine.TextCore.Text.Character character; // 0x10 public UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x18 public UnityEngine.Material material; // 0x20 public System.Int32 materialIndex; // 0x28 // Methods public System.Void .ctor(UnityEngine.TextCore.Text.Character character, System.Int32 materialIndex); // 0x3da0ae4 } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.TextGenerator : System.Object { // Fields private static UnityEngine.TextCore.Text.TextGenerator s_TextGenerator; // 0x0 private UnityEngine.TextCore.Text.TextBackingContainer m_TextBackingArray; // 0x10 internal UnityEngine.TextCore.Text.TextProcessingElement[] m_TextProcessingArray; // 0x20 internal System.Int32 m_InternalTextProcessingArraySize; // 0x28 protected System.Boolean m_VertexBufferAutoSizeReduction; // 0x2c private System.Char[] m_HtmlTag; // 0x30 internal UnityEngine.TextCore.Text.HighlightState m_HighlightState; // 0x38 protected System.Boolean m_IsIgnoringAlignment; // 0x4c protected static System.Boolean m_IsTextTruncated; // 0x8 private static UnityEngine.TextCore.Text.TextGenerator.MissingCharacterEventCallback OnMissingCharacter; // 0x10 private UnityEngine.Vector3[] m_RectTransformCorners; // 0x50 private System.Single m_MarginWidth; // 0x58 private System.Single m_MarginHeight; // 0x5c private System.Single m_PreferredWidth; // 0x60 private System.Single m_PreferredHeight; // 0x64 private UnityEngine.TextCore.Text.FontAsset m_CurrentFontAsset; // 0x68 private UnityEngine.Material m_CurrentMaterial; // 0x70 private System.Int32 m_CurrentMaterialIndex; // 0x78 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.MaterialReference> m_MaterialReferenceStack; // 0x80 private System.Single m_Padding; // 0xd8 private UnityEngine.TextCore.Text.SpriteAsset m_CurrentSpriteAsset; // 0xe0 private System.Int32 m_TotalCharacterCount; // 0xe8 private System.Single m_FontSize; // 0xec private System.Single m_FontScaleMultiplier; // 0xf0 private System.Single m_CurrentFontSize; // 0xf4 private UnityEngine.TextCore.Text.TextProcessingStack<System.Single> m_SizeStack; // 0xf8 protected UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[] m_TextStyleStacks; // 0x118 protected System.Int32 m_TextStyleStackDepth; // 0x120 private UnityEngine.TextCore.Text.FontStyles m_FontStyleInternal; // 0x124 private UnityEngine.TextCore.Text.FontStyleStack m_FontStyleStack; // 0x128 private UnityEngine.TextCore.Text.TextFontWeight m_FontWeightInternal; // 0x134 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextFontWeight> m_FontWeightStack; // 0x138 private UnityEngine.TextCore.Text.TextAlignment m_LineJustification; // 0x158 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextAlignment> m_LineJustificationStack; // 0x160 private System.Single m_BaselineOffset; // 0x180 private UnityEngine.TextCore.Text.TextProcessingStack<System.Single> m_BaselineOffsetStack; // 0x188 private UnityEngine.Color32 m_FontColor32; // 0x1a8 private UnityEngine.Color32 m_HtmlColor; // 0x1ac private UnityEngine.Color32 m_UnderlineColor; // 0x1b0 private UnityEngine.Color32 m_StrikethroughColor; // 0x1b4 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> m_ColorStack; // 0x1b8 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> m_UnderlineColorStack; // 0x1d8 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> m_StrikethroughColorStack; // 0x1f8 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> m_HighlightColorStack; // 0x218 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.HighlightState> m_HighlightStateStack; // 0x238 private UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> m_ItalicAngleStack; // 0x268 private UnityEngine.TextCore.Text.TextColorGradient m_ColorGradientPreset; // 0x288 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextColorGradient> m_ColorGradientStack; // 0x290 private System.Boolean m_ColorGradientPresetIsTinted; // 0x2b8 private UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> m_ActionStack; // 0x2c0 private System.Single m_LineOffset; // 0x2e0 private System.Single m_LineHeight; // 0x2e4 private System.Boolean m_IsDrivenLineSpacing; // 0x2e8 private System.Single m_CSpacing; // 0x2ec private System.Single m_MonoSpacing; // 0x2f0 private System.Single m_XAdvance; // 0x2f4 private System.Single m_TagLineIndent; // 0x2f8 private System.Single m_TagIndent; // 0x2fc private UnityEngine.TextCore.Text.TextProcessingStack<System.Single> m_IndentStack; // 0x300 private System.Boolean m_TagNoParsing; // 0x320 private System.Int32 m_CharacterCount; // 0x324 private System.Int32 m_FirstCharacterOfLine; // 0x328 private System.Int32 m_LastCharacterOfLine; // 0x32c private System.Int32 m_FirstVisibleCharacterOfLine; // 0x330 private System.Int32 m_LastVisibleCharacterOfLine; // 0x334 private System.Single m_MaxLineAscender; // 0x338 private System.Single m_MaxLineDescender; // 0x33c private System.Int32 m_LineNumber; // 0x340 private System.Int32 m_LineVisibleCharacterCount; // 0x344 private System.Int32 m_LineVisibleSpaceCount; // 0x348 private System.Int32 m_FirstOverflowCharacterIndex; // 0x34c private System.Int32 m_PageNumber; // 0x350 private System.Single m_MarginLeft; // 0x354 private System.Single m_MarginRight; // 0x358 private System.Single m_Width; // 0x35c private UnityEngine.TextCore.Text.Extents m_MeshExtents; // 0x360 private System.Single m_MaxCapHeight; // 0x370 private System.Single m_MaxAscender; // 0x374 private System.Single m_MaxDescender; // 0x378 private System.Boolean m_IsNewPage; // 0x37c private System.Boolean m_IsNonBreakingSpace; // 0x37d private UnityEngine.TextCore.Text.WordWrapState m_SavedWordWrapState; // 0x380 private UnityEngine.TextCore.Text.WordWrapState m_SavedLineState; // 0x718 private UnityEngine.TextCore.Text.WordWrapState m_SavedEllipsisState; // 0xab0 private UnityEngine.TextCore.Text.WordWrapState m_SavedLastValidState; // 0xe48 private UnityEngine.TextCore.Text.WordWrapState m_SavedSoftLineBreakState; // 0x11e0 private UnityEngine.TextCore.Text.TextElementType m_TextElementType; // 0x1578 private System.Boolean m_isTextLayoutPhase; // 0x1579 private System.Int32 m_SpriteIndex; // 0x157c private UnityEngine.Color32 m_SpriteColor; // 0x1580 private UnityEngine.TextCore.Text.TextElement m_CachedTextElement; // 0x1588 private UnityEngine.Color32 m_HighlightColor; // 0x1590 private System.Single m_CharWidthAdjDelta; // 0x1594 private System.Single m_MaxFontSize; // 0x1598 private System.Single m_MinFontSize; // 0x159c private System.Int32 m_AutoSizeIterationCount; // 0x15a0 private System.Int32 m_AutoSizeMaxIterationCount; // 0x15a4 private System.Boolean m_IsAutoSizePointSizeSet; // 0x15a8 private System.Single m_StartOfLineAscender; // 0x15ac private System.Single m_LineSpacingDelta; // 0x15b0 private UnityEngine.TextCore.Text.MaterialReference[] m_MaterialReferences; // 0x15b8 private System.Int32 m_SpriteCount; // 0x15c0 private UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> m_StyleStack; // 0x15c8 private UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.WordWrapState> m_EllipsisInsertionCandidateStack; // 0x15e8 private System.Int32 m_SpriteAnimationId; // 0x19a0 private System.Int32 m_ItalicAngle; // 0x19a4 private UnityEngine.Vector3 m_FXScale; // 0x19a8 private UnityEngine.Quaternion m_FXRotation; // 0x19b4 private System.Int32 m_LastBaseGlyphIndex; // 0x19c4 private System.Single m_PageAscender; // 0x19c8 private UnityEngine.TextCore.Text.RichTextTagAttribute[] m_XmlAttribute; // 0x19d0 private System.Single[] m_AttributeParameterValues; // 0x19d8 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> m_MaterialReferenceIndexLookup; // 0x19e0 private System.Boolean m_IsCalculatingPreferredValues; // 0x19e8 private UnityEngine.TextCore.Text.SpriteAsset m_DefaultSpriteAsset; // 0x19f0 private System.Boolean m_TintSprite; // 0x19f8 protected UnityEngine.TextCore.Text.TextGenerator.SpecialCharacter m_Ellipsis; // 0x1a00 protected UnityEngine.TextCore.Text.TextGenerator.SpecialCharacter m_Underline; // 0x1a20 private UnityEngine.TextCore.Text.TextElementInfo[] m_InternalTextElementInfo; // 0x1a40 // Methods private static UnityEngine.TextCore.Text.TextGenerator GetTextGenerator(); // 0x3d92d0c public static System.Void GenerateText(UnityEngine.TextCore.Text.TextGenerationSettings settings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9352c public static UnityEngine.Vector2 GetPreferredValues(UnityEngine.TextCore.Text.TextGenerationSettings settings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d93794 public static System.Boolean get_isTextTruncated(); // 0x3d93a00 private System.Void Prepare(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d936a0 private System.Void GenerateTextMesh(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d8b380 private System.Void SaveWordWrappingState(ref UnityEngine.TextCore.Text.WordWrapState& state, System.Int32 index, System.Int32 count, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d95e20 protected System.Int32 RestoreWordWrappingState(ref UnityEngine.TextCore.Text.WordWrapState& state, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9617c protected System.Boolean ValidateHtmlTag(UnityEngine.TextCore.Text.TextProcessingElement[] chars, System.Int32 startIndex, out System.Int32& endIndex, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d964e8 private System.Void SaveGlyphVertexInfo(System.Single padding, System.Single stylePadding, UnityEngine.Color32 vertexColor, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9adb8 private System.Void SaveSpriteVertexInfo(UnityEngine.Color32 vertexColor, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9b924 private System.Void DrawUnderlineMesh(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9c14c private System.Void DrawTextHighlight(UnityEngine.Vector3 start, UnityEngine.Vector3 end, UnityEngine.Color32 highlightColor, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9cd88 private static System.Void ClearMesh(System.Boolean updateMesh, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9d304 internal System.Int32 SetArraySizes(UnityEngine.TextCore.Text.TextProcessingElement[] textProcessingArray, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d94850 internal UnityEngine.TextCore.Text.TextElement GetTextElement(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset fontAsset, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, out System.Boolean& isUsingAlternativeTypeface); // 0x3d9d4d0 private System.Void ComputeMarginSize(UnityEngine.Rect rect, UnityEngine.Vector4 margins); // 0x3d93a70 protected System.Void GetSpecialCharacters(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings); // 0x3d93a48 protected System.Void GetEllipsisSpecialCharacter(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings); // 0x3d9d324 protected System.Void GetUnderlineSpecialCharacter(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings); // 0x3d9ccf4 private UnityEngine.Vector2 GetPreferredValuesInternal(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d938c4 protected virtual UnityEngine.Vector2 CalculatePreferredValues(ref System.Single& fontSize, UnityEngine.Vector2 marginSize, System.Boolean isTextAutoSizingEnabled, UnityEngine.TextCore.Text.TextWrappingMode textWrapMode, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9d860 private System.Void PopulateTextBackingArray(System.String sourceText); // 0x3d93ad8 private System.Void PopulateTextBackingArray(System.String sourceText, System.Int32 start, System.Int32 length); // 0x3da0430 private System.Void PopulateTextProcessingArray(UnityEngine.TextCore.Text.TextGenerationSettings generationSettings); // 0x3d93af0 private System.Void InsertNewLine(System.Int32 i, System.Single baseScale, System.Single currentElementScale, System.Single currentEmScale, System.Single boldSpacingAdjustment, System.Single characterSpacingAdjustment, System.Single width, System.Single lineGap, ref System.Boolean& isMaxVisibleDescenderSet, ref System.Single& maxVisibleDescender, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3da0524 protected System.Void DoMissingGlyphCallback(System.UInt32 unicode, System.Int32 stringIndex, UnityEngine.TextCore.Text.FontAsset fontAsset, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3d9d7c4 private System.Void ClearMarkupTagAttributes(); // 0x3d9ad54 public System.Void .ctor(); // 0x3d92d8c } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextAlignment : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextAlignment TopLeft = 257; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment TopCenter = 258; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment TopRight = 260; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment TopJustified = 264; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment TopFlush = 272; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment TopGeoAligned = 288; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleLeft = 513; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleCenter = 514; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleRight = 516; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleJustified = 520; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleFlush = 528; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MiddleGeoAligned = 544; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomLeft = 1025; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomCenter = 1026; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomRight = 1028; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomJustified = 1032; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomFlush = 1040; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BottomGeoAligned = 1056; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineLeft = 2049; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineCenter = 2050; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineRight = 2052; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineJustified = 2056; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineFlush = 2064; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment BaselineGeoAligned = 2080; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineLeft = 4097; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineCenter = 4098; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineRight = 4100; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineJustified = 4104; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineFlush = 4112; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment MidlineGeoAligned = 4128; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineLeft = 8193; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineCenter = 8194; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineRight = 8196; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineJustified = 8200; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineFlush = 8208; // 0x0 public const UnityEngine.TextCore.Text.TextAlignment CaplineGeoAligned = 8224; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll public enum UnityEngine.TextCore.Text.FontStyles : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.FontStyles Normal = 0; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Bold = 1; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Italic = 2; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Underline = 4; // 0x0 public const UnityEngine.TextCore.Text.FontStyles LowerCase = 8; // 0x0 public const UnityEngine.TextCore.Text.FontStyles UpperCase = 16; // 0x0 public const UnityEngine.TextCore.Text.FontStyles SmallCaps = 32; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Strikethrough = 64; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Superscript = 128; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Subscript = 256; // 0x0 public const UnityEngine.TextCore.Text.FontStyles Highlight = 512; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextOverflowMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextOverflowMode Overflow = 0; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode Ellipsis = 1; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode Masking = 2; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode Truncate = 3; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode ScrollRect = 4; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode Page = 5; // 0x0 public const UnityEngine.TextCore.Text.TextOverflowMode Linked = 6; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextureMapping : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextureMapping Character = 0; // 0x0 public const UnityEngine.TextCore.Text.TextureMapping Line = 1; // 0x0 public const UnityEngine.TextCore.Text.TextureMapping Paragraph = 2; // 0x0 public const UnityEngine.TextCore.Text.TextureMapping MatchAspect = 3; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextWrappingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextWrappingMode NoWrap = 0; // 0x0 public const UnityEngine.TextCore.Text.TextWrappingMode Normal = 1; // 0x0 public const UnityEngine.TextCore.Text.TextWrappingMode PreserveWhitespace = 2; // 0x0 public const UnityEngine.TextCore.Text.TextWrappingMode PreserveWhitespaceNoWrap = 3; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextInputSource : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextInputSource TextInputBox = 0; // 0x0 public const UnityEngine.TextCore.Text.TextInputSource SetText = 1; // 0x0 public const UnityEngine.TextCore.Text.TextInputSource SetTextArray = 2; // 0x0 public const UnityEngine.TextCore.Text.TextInputSource TextString = 3; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.RichTextTagAttribute : { // Fields public System.Int32 nameHashCode; // 0x10 public System.Int32 valueHashCode; // 0x14 public UnityEngine.TextCore.Text.TagValueType valueType; // 0x18 public System.Int32 valueStartIndex; // 0x1c public System.Int32 valueLength; // 0x20 public UnityEngine.TextCore.Text.TagUnitType unitType; // 0x24 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.TextProcessingElement : { // Fields public UnityEngine.TextCore.Text.TextProcessingElementType elementType; // 0x10 public System.UInt32 unicode; // 0x14 public System.Int32 stringIndex; // 0x18 public System.Int32 length; // 0x1c // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.TextBackingContainer : { // Fields private System.UInt32[] m_Array; // 0x10 private System.Int32 m_Count; // 0x18 // Methods public System.Int32 get_Capacity(); // 0x3da0c38 public System.Int32 get_Count(); // 0x3da0c54 public System.Void set_Count(System.Int32 value); // 0x3da0c5c public System.UInt32 get_Item(System.Int32 index); // 0x3da0c64 public System.Void set_Item(System.Int32 index, System.UInt32 value); // 0x3da0c94 public System.Void .ctor(System.Int32 size); // 0x3da0d58 public System.Void Resize(System.Int32 size); // 0x3da0cf4 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.CharacterSubstitution : { // Fields public System.Int32 index; // 0x10 public System.UInt32 unicode; // 0x14 // Methods public System.Void .ctor(System.Int32 index, System.UInt32 unicode); // 0x3da0dc4 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.Offset : { // Fields private System.Single m_Left; // 0x10 private System.Single m_Right; // 0x14 private System.Single m_Top; // 0x18 private System.Single m_Bottom; // 0x1c private static readonly UnityEngine.TextCore.Text.Offset k_ZeroOffset; // 0x0 // Methods public System.Single get_left(); // 0x3da0dcc public System.Single get_right(); // 0x3da0dd4 public System.Single get_top(); // 0x3da0ddc public System.Single get_bottom(); // 0x3da0de4 public static UnityEngine.TextCore.Text.Offset get_zero(); // 0x3da0dec public System.Void .ctor(System.Single left, System.Single right, System.Single top, System.Single bottom); // 0x3da0e48 public static System.Boolean op_Equality(UnityEngine.TextCore.Text.Offset lhs, UnityEngine.TextCore.Text.Offset rhs); // 0x3da0e54 public static UnityEngine.TextCore.Text.Offset op_Multiply(UnityEngine.TextCore.Text.Offset a, System.Single b); // 0x3da0e84 public override System.Int32 GetHashCode(); // 0x3da0e98 public override System.Boolean Equals(System.Object obj); // 0x3da0efc private static System.Void .cctor(); // 0x3da0f74 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.HighlightState : { // Fields public UnityEngine.Color32 color; // 0x10 public UnityEngine.TextCore.Text.Offset padding; // 0x14 // Methods public System.Void .ctor(UnityEngine.Color32 color, UnityEngine.TextCore.Text.Offset padding); // 0x3da0fbc public static System.Boolean op_Equality(UnityEngine.TextCore.Text.HighlightState lhs, UnityEngine.TextCore.Text.HighlightState rhs); // 0x3da0fcc public static System.Boolean op_Inequality(UnityEngine.TextCore.Text.HighlightState lhs, UnityEngine.TextCore.Text.HighlightState rhs); // 0x3da10c0 public override System.Int32 GetHashCode(); // 0x3da1108 public override System.Boolean Equals(System.Object obj); // 0x3da1174 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.WordWrapState : { // Fields public System.Int32 previousWordBreak; // 0x10 public System.Int32 totalCharacterCount; // 0x14 public System.Int32 visibleCharacterCount; // 0x18 public System.Int32 visibleSpaceCount; // 0x1c public System.Int32 visibleSpriteCount; // 0x20 public System.Int32 visibleLinkCount; // 0x24 public System.Int32 firstCharacterIndex; // 0x28 public System.Int32 firstVisibleCharacterIndex; // 0x2c public System.Int32 lastCharacterIndex; // 0x30 public System.Int32 lastVisibleCharIndex; // 0x34 public System.Int32 lineNumber; // 0x38 public System.Single maxCapHeight; // 0x3c public System.Single maxAscender; // 0x40 public System.Single maxDescender; // 0x44 public System.Single maxLineAscender; // 0x48 public System.Single maxLineDescender; // 0x4c public System.Single startOfLineAscender; // 0x50 public System.Single xAdvance; // 0x54 public System.Single preferredWidth; // 0x58 public System.Single preferredHeight; // 0x5c public System.Single previousLineScale; // 0x60 public System.Single pageAscender; // 0x64 public System.Int32 wordCount; // 0x68 public UnityEngine.TextCore.Text.FontStyles fontStyle; // 0x6c public System.Single fontScale; // 0x70 public System.Single fontScaleMultiplier; // 0x74 public System.Int32 italicAngle; // 0x78 public System.Single currentFontSize; // 0x7c public System.Single baselineOffset; // 0x80 public System.Single lineOffset; // 0x84 public UnityEngine.TextCore.Text.TextInfo textInfo; // 0x88 public UnityEngine.TextCore.Text.LineInfo lineInfo; // 0x90 public UnityEngine.Color32 vertexColor; // 0xf0 public UnityEngine.Color32 underlineColor; // 0xf4 public UnityEngine.Color32 strikethroughColor; // 0xf8 public UnityEngine.Color32 highlightColor; // 0xfc public UnityEngine.TextCore.Text.HighlightState highlightState; // 0x100 public UnityEngine.TextCore.Text.FontStyleStack basicStyleStack; // 0x114 public UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> italicAngleStack; // 0x120 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> colorStack; // 0x140 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> underlineColorStack; // 0x160 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> strikethroughColorStack; // 0x180 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.Color32> highlightColorStack; // 0x1a0 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.HighlightState> highlightStateStack; // 0x1c0 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextColorGradient> colorGradientStack; // 0x1f0 public UnityEngine.TextCore.Text.TextProcessingStack<System.Single> sizeStack; // 0x218 public UnityEngine.TextCore.Text.TextProcessingStack<System.Single> indentStack; // 0x238 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextFontWeight> fontWeightStack; // 0x258 public UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> styleStack; // 0x278 public UnityEngine.TextCore.Text.TextProcessingStack<System.Single> baselineStack; // 0x298 public UnityEngine.TextCore.Text.TextProcessingStack<System.Int32> actionStack; // 0x2b8 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.MaterialReference> materialReferenceStack; // 0x2d8 public UnityEngine.TextCore.Text.TextProcessingStack<UnityEngine.TextCore.Text.TextAlignment> lineJustificationStack; // 0x330 public System.Int32 lastBaseGlyphIndex; // 0x350 public System.Int32 spriteAnimationId; // 0x354 public UnityEngine.TextCore.Text.FontAsset currentFontAsset; // 0x358 public UnityEngine.TextCore.Text.SpriteAsset currentSpriteAsset; // 0x360 public UnityEngine.Material currentMaterial; // 0x368 public System.Int32 currentMaterialIndex; // 0x370 public UnityEngine.TextCore.Text.Extents meshExtents; // 0x374 public System.Boolean tagNoParsing; // 0x384 public System.Boolean isNonBreakingSpace; // 0x385 public System.Boolean isDrivenLineSpacing; // 0x386 public UnityEngine.Vector3 fxScale; // 0x388 public UnityEngine.Quaternion fxRotation; // 0x394 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal static class UnityEngine.TextCore.Text.TextGeneratorUtilities : System.Object { // Fields public static readonly UnityEngine.Vector2 largePositiveVector2; // 0x0 public static readonly UnityEngine.Vector2 largeNegativeVector2; // 0x8 // Methods public static System.Boolean Approximately(System.Single a, System.Single b); // 0x3da11f4 public static UnityEngine.Color32 HexCharsToColor(System.Char[] hexChars, System.Int32 tagCount); // 0x3da1224 public static UnityEngine.Color32 HexCharsToColor(System.Char[] hexChars, System.Int32 startIndex, System.Int32 length); // 0x3da1858 public static System.UInt32 HexToInt(System.Char hex); // 0x3da182c public static System.Single ConvertToFloat(System.Char[] chars, System.Int32 startIndex, System.Int32 length); // 0x3da1ae4 public static System.Single ConvertToFloat(System.Char[] chars, System.Int32 startIndex, System.Int32 length, out System.Int32& lastIndex); // 0x3da1b64 public static UnityEngine.Vector2 PackUV(System.Single x, System.Single y, System.Single scale); // 0x3da1cc4 public static System.Void ResizeInternalArray(ref T[]& array); // 0x1be313c public static System.Void ResizeInternalArray(ref T[]& array, System.Int32 size); // 0x1be435c internal static System.Void InsertOpeningTextStyle(UnityEngine.TextCore.Text.TextStyle style, ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da1d24 internal static System.Void InsertClosingTextStyle(UnityEngine.TextCore.Text.TextStyle style, ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da22c0 public static System.Boolean ReplaceOpeningStyleTag(ref UnityEngine.TextCore.Text.TextBackingContainer& sourceText, System.Int32 srcIndex, out System.Int32& srcOffset, ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da23c0 private static System.Boolean ReplaceOpeningStyleTag(ref System.UInt32[]& sourceText, System.Int32 srcIndex, out System.Int32& srcOffset, ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da26e8 public static System.Void ReplaceClosingStyleTag(ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da2918 internal static System.Void InsertOpeningStyleTag(UnityEngine.TextCore.Text.TextStyle style, ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da2a44 internal static System.Void InsertClosingStyleTag(ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da2b1c private static System.Void InsertTextStyleInTextProcessingArray(ref UnityEngine.TextCore.Text.TextProcessingElement[]& charBuffer, ref System.Int32& writeIndex, System.UInt32[] styleDefinition, ref System.Int32& textStyleStackDepth, ref UnityEngine.TextCore.Text.TextProcessingStack<System.Int32>[]& textStyleStacks, ref UnityEngine.TextCore.Text.TextGenerationSettings& generationSettings); // 0x3da1e2c public static UnityEngine.TextCore.Text.TextStyle GetStyle(UnityEngine.TextCore.Text.TextGenerationSettings generationSetting, System.Int32 hashCode); // 0x3da2604 public static System.Int32 GetStyleHashCode(ref System.UInt32[]& text, System.Int32 index, out System.Int32& closeIndex); // 0x3da2840 public static System.Int32 GetStyleHashCode(ref UnityEngine.TextCore.Text.TextBackingContainer& text, System.Int32 index, out System.Int32& closeIndex); // 0x3da2518 public static System.UInt32 GetUTF16(System.UInt32[] text, System.Int32 i); // 0x3da2c00 public static System.UInt32 GetUTF16(UnityEngine.TextCore.Text.TextBackingContainer text, System.Int32 i); // 0x3da307c public static System.UInt32 GetUTF32(System.UInt32[] text, System.Int32 i); // 0x3da2ce8 public static System.UInt32 GetUTF32(UnityEngine.TextCore.Text.TextBackingContainer text, System.Int32 i); // 0x3da3138 public static System.Void FillCharacterVertexBuffers(System.Int32 i, System.Boolean convertToLinearSpace, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3da3244 public static System.Void FillSpriteVertexBuffers(System.Int32 i, System.Boolean convertToLinearSpace, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3da3c7c public static System.Void AdjustLineOffset(System.Int32 startIndex, System.Int32 endIndex, System.Single offset, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3da451c public static System.Void ResizeLineExtents(System.Int32 size, UnityEngine.TextCore.Text.TextInfo textInfo); // 0x3da469c public static UnityEngine.TextCore.Text.FontStyles LegacyStyleToNewStyle(UnityEngine.FontStyle fontStyle); // 0x3da4854 public static UnityEngine.TextCore.Text.TextAlignment LegacyAlignmentToNewAlignment(UnityEngine.TextAnchor anchor); // 0x3da4864 public static System.UInt32 ConvertToUTF32(System.UInt32 highSurrogate, System.UInt32 lowSurrogate); // 0x3da4888 public static System.Int32 GetMarkupTagHashCode(UnityEngine.TextCore.Text.TextBackingContainer styleDefinition, System.Int32 readIndex); // 0x3da489c public static System.Int32 GetMarkupTagHashCode(System.UInt32[] styleDefinition, System.Int32 readIndex); // 0x3da2e68 public static System.Char ToUpperASCIIFast(System.Char c); // 0x3da3008 public static System.UInt32 ToUpperASCIIFast(System.UInt32 c); // 0x3da49a0 public static System.Char ToUpperFast(System.Char c); // 0x3da4a14 public static System.Int32 GetAttributeParameters(System.Char[] chars, System.Int32 startIndex, System.Int32 length, ref System.Single[]& parameters); // 0x3da4a88 public static System.Boolean IsBitmapRendering(UnityEngine.TextCore.LowLevel.GlyphRenderMode glyphRenderMode); // 0x3da4b6c public static System.Boolean IsBaseGlyph(System.UInt32 c); // 0x3da4bac public static UnityEngine.Color MinAlpha(UnityEngine.Color c1, UnityEngine.Color c2); // 0x3da4cd4 internal static UnityEngine.Color32 GammaToLinear(UnityEngine.Color32 c); // 0x3da3be0 private static System.Byte GammaToLinear(System.Byte value); // 0x3da4ce0 public static System.Boolean IsValidUTF16(UnityEngine.TextCore.Text.TextBackingContainer text, System.Int32 index); // 0x3da4d90 public static System.Boolean IsValidUTF32(UnityEngine.TextCore.Text.TextBackingContainer text, System.Int32 index); // 0x3da4e2c internal static System.Boolean IsHangul(System.UInt32 c); // 0x3da4ec8 internal static System.Boolean IsCJK(System.UInt32 c); // 0x3da4f38 private static System.Void .cctor(); // 0x3da50f0 } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.TextHandle : System.Object { // Fields private UnityEngine.Vector2 m_PreferredSize; // 0x10 private UnityEngine.TextCore.Text.TextInfo m_TextInfo; // 0x18 private static UnityEngine.TextCore.Text.TextInfo m_LayoutTextInfo; // 0x0 private System.Int32 m_PreviousGenerationSettingsHash; // 0x20 protected UnityEngine.TextCore.Text.TextGenerationSettings textGenerationSettings; // 0x28 protected static UnityEngine.TextCore.Text.TextGenerationSettings s_LayoutSettings; // 0x8 private System.Boolean isDirty; // 0x30 // Methods public System.Void .ctor(); // 0x3da5154 internal UnityEngine.TextCore.Text.TextInfo get_textInfo(); // 0x3da51c0 internal static UnityEngine.TextCore.Text.TextInfo get_layoutTextInfo(); // 0x3da53ac public System.Boolean IsDirty(); // 0x3da5474 public UnityEngine.Vector2 GetCursorPositionFromStringIndexUsingCharacterHeight(System.Int32 index, System.Boolean inverseYAxis); // 0x3da54c4 public UnityEngine.Vector2 GetCursorPositionFromStringIndexUsingLineHeight(System.Int32 index, System.Boolean useXAdvance, System.Boolean inverseYAxis); // 0x3da5614 public System.Int32 GetCursorIndexFromPosition(UnityEngine.Vector2 position, System.Boolean inverseYAxis); // 0x3da57a0 public System.Int32 LineDownCharacterPosition(System.Int32 originalPos); // 0x3da5c48 public System.Int32 LineUpCharacterPosition(System.Int32 originalPos); // 0x3da5e24 public System.Int32 FindNearestLine(UnityEngine.Vector2 position); // 0x3da58b8 public System.Int32 FindNearestCharacterOnLine(UnityEngine.Vector2 position, System.Int32 line, System.Boolean visibleOnly); // 0x3da5988 public System.Int32 FindIntersectingLink(UnityEngine.Vector3 position, System.Boolean inverseYAxis); // 0x3da6174 private static System.Boolean PointIntersectRectangle(UnityEngine.Vector3 m, UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 c, UnityEngine.Vector3 d); // 0x3da5fec private static System.Single DistanceToLine(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 point); // 0x3da60ac public System.Int32 GetLineNumber(System.Int32 index); // 0x3da6438 public System.Single GetLineHeight(System.Int32 lineNumber); // 0x3da64c8 public System.Single GetLineHeightFromCharacterIndex(System.Int32 index); // 0x3da6558 public System.Single GetCharacterHeightFromIndex(System.Int32 index); // 0x3da65ec public System.Boolean IsElided(); // 0x3da6684 public System.String Substring(System.Int32 startIndex, System.Int32 length); // 0x3da66c4 public System.Int32 IndexOf(System.Char value, System.Int32 startIndex); // 0x3da67fc public System.Int32 LastIndexOf(System.Char value, System.Int32 startIndex); // 0x3da68e4 protected System.Single ComputeTextWidth(UnityEngine.TextCore.Text.TextGenerationSettings tgs); // 0x3da69b0 protected System.Single ComputeTextHeight(UnityEngine.TextCore.Text.TextGenerationSettings tgs); // 0x3da6a3c protected System.Void UpdatePreferredValues(UnityEngine.TextCore.Text.TextGenerationSettings tgs); // 0x3da69c8 protected UnityEngine.TextCore.Text.TextInfo Update(UnityEngine.TextCore.Text.TextGenerationSettings tgs); // 0x3da6a54 private static System.Void .cctor(); // 0x3da6acc } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.PageInfo : { // Fields public System.Int32 firstCharacterIndex; // 0x10 public System.Int32 lastCharacterIndex; // 0x14 public System.Single ascender; // 0x18 public System.Single baseLine; // 0x1c public System.Single descender; // 0x20 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.WordInfo : { // Fields public System.Int32 firstCharacterIndex; // 0x10 public System.Int32 lastCharacterIndex; // 0x14 public System.Int32 characterCount; // 0x18 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.TextInfo : System.Object { // Fields private static UnityEngine.Vector2 s_InfinityVectorPositive; // 0x0 private static UnityEngine.Vector2 s_InfinityVectorNegative; // 0x8 public System.Int32 characterCount; // 0x10 public System.Int32 spriteCount; // 0x14 public System.Int32 spaceCount; // 0x18 public System.Int32 wordCount; // 0x1c public System.Int32 linkCount; // 0x20 public System.Int32 lineCount; // 0x24 public System.Int32 pageCount; // 0x28 public System.Int32 materialCount; // 0x2c public UnityEngine.TextCore.Text.TextElementInfo[] textElementInfo; // 0x30 public UnityEngine.TextCore.Text.WordInfo[] wordInfo; // 0x38 public UnityEngine.TextCore.Text.LinkInfo[] linkInfo; // 0x40 public UnityEngine.TextCore.Text.LineInfo[] lineInfo; // 0x48 public UnityEngine.TextCore.Text.PageInfo[] pageInfo; // 0x50 public UnityEngine.TextCore.Text.MeshInfo[] meshInfo; // 0x58 public System.Boolean isDirty; // 0x60 public System.Boolean hasMultipleColors; // 0x61 // Methods public System.Void .ctor(); // 0x3da522c internal System.Void Clear(); // 0x3da6b40 internal System.Void ClearMeshInfo(System.Boolean updateMesh); // 0x3da6ba0 internal System.Void ClearLineInfo(); // 0x3da6c5c internal System.Void ClearPageInfo(); // 0x3da6dd8 internal static System.Void Resize(ref T[]& array, System.Int32 size); // 0x1be435c internal static System.Void Resize(ref T[]& array, System.Int32 size, System.Boolean isBlockAllocated); // 0x1be4398 private static System.Void .cctor(); // 0x3da6e80 } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.MarkupTag : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.MarkupTag BOLD = 66; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_BOLD = 1613; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ITALIC = 73; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_ITALIC = 1606; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag UNDERLINE = 85; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_UNDERLINE = 1626; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag STRIKETHROUGH = 83; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_STRIKETHROUGH = 1628; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MARK = 2699125; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_MARK = 57644506; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SUBSCRIPT = 92132; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SUBSCRIPT = 1770219; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SUPERSCRIPT = 92150; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SUPERSCRIPT = 1770233; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag COLOR = 81999901; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_COLOR = 1909026194; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ALPHA = 75165780; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag A = 65; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_A = 1614; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SIZE = 3061285; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SIZE = 58429962; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SPRITE = 3303439849; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NO_BREAK = 2856657; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_NO_BREAK = 57477502; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag STYLE = 100252951; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_STYLE = 1927738392; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FONT = 2586451; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_FONT = 57747708; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_MATERIAL = 3194259044; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LINK = 2656128; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_LINK = 57686191; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FONT_WEIGHT = 2405071134; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_FONT_WEIGHT = 3536990865; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NO_PARSE = 3886955700; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_NO_PARSE = 4000871483; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag POSITION = 85420; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_POSITION = 1777699; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag VERTICAL_OFFSET = 1952379995; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_VERTICAL_OFFSET = 4283859348; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SPACE = 100083556; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SPACE = 1927873067; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PAGE = 2808691; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_PAGE = 58683868; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ALIGN = 75138797; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_ALIGN = 1916026786; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag WIDTH = 105793766; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_WIDTH = 1923459625; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag GRADIENT = 2295207398; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_GRADIENT = 2440475337; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag CHARACTER_SPACE = 2710585287; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_CHARACTER_SPACE = 2900540584; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MONOSPACE = 2954745353; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_MONOSPACE = 2656101734; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag CLASS = 82115566; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag INDENT = 2780844220; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_INDENT = 2798077907; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LINE_INDENT = 3450662175; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_LINE_INDENT = 93886352; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MARGIN = 2939353246; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_MARGIN = 2645322993; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MARGIN_LEFT = 4022033640; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MARGIN_RIGHT = 3847550707; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LINE_HEIGHT = 3495885404; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_LINE_HEIGHT = 200452819; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ACTION = 2467447966; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_ACTION = 3107749617; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SCALE = 100553336; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SCALE = 1928413879; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ROTATE = 3294959513; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_ROTATE = 3530271734; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TABLE = 226476955; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_TABLE = 3315849076; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TH = 5862489; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_TH = 193346070; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TR = 5862467; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_TR = 193346060; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TD = 5862485; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_TD = 193346074; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LOWERCASE = 2788067607; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_LOWERCASE = 2843682712; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ALLCAPS = 218273952; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_ALLCAPS = 3497529647; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag UPPERCASE = 3989557878; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_UPPERCASE = 3712599097; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SMALLCAPS = 3528905182; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_SMALLCAPS = 199921873; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LIGA = 2655971; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_LIGA = 57686604; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FRAC = 2598518; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SLASH_FRAC = 57774681; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NAME = 2875623; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag INDEX = 84268030; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TINT = 2960519; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ANIM = 2283339; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MATERIAL = 825491659; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag HREF = 2535353; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ANGLE = 75347905; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PADDING = 2150398833; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FAMILYNAME = 704251153; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag STYLENAME = 3087885360; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag RED = 91635; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag GREEN = 87065851; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag BLUE = 2457214; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag YELLOW = 3412522628; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ORANGE = 3186379376; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag BLACK = 81074727; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag WHITE = 105680263; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PURPLE = 3044745166; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag BR = 2256; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag CR = 2289; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ZWSP = 3288238; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag ZWJ = 99623; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NBSP = 2869039; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag SHY = 92674; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag LEFT = 2660507; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag RIGHT = 99937376; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag CENTER = 2703854027; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag JUSTIFIED = 817091359; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FLUSH = 85552164; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NONE = 2857034; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PLUS = 43; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MINUS = 45; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PX = 2568; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PLUS_PX = 49507; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MINUS_PX = 47461; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag EM = 2216; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PLUS_EM = 49091; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MINUS_EM = 46789; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PCT = 85031; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PLUS_PCT = 1634348; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MINUS_PCT = 1567082; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PERCENTAGE = 37; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag PLUS_PERCENTAGE = 1454; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag MINUS_PERCENTAGE = 1512; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag TRUE = 2932022; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag FALSE = 85422813; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag INVALID = 1585415185; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NOTDEF = 612146780; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag NORMAL = 3111473395; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag DEFAULT = 3673993291; // 0x0 public const UnityEngine.TextCore.Text.MarkupTag REGULAR = 1291372090; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TagValueType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TagValueType None = 0; // 0x0 public const UnityEngine.TextCore.Text.TagValueType NumericalValue = 1; // 0x0 public const UnityEngine.TextCore.Text.TagValueType StringValue = 2; // 0x0 public const UnityEngine.TextCore.Text.TagValueType ColorValue = 4; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TagUnitType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TagUnitType Pixels = 0; // 0x0 public const UnityEngine.TextCore.Text.TagUnitType FontUnits = 1; // 0x0 public const UnityEngine.TextCore.Text.TagUnitType Percentage = 2; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal enum UnityEngine.TextCore.Text.TextProcessingElementType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.Text.TextProcessingElementType Undefined = 0; // 0x0 public const UnityEngine.TextCore.Text.TextProcessingElementType TextCharacterElement = 1; // 0x0 public const UnityEngine.TextCore.Text.TextProcessingElementType TextMarkupElement = 2; // 0x0 // Methods } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.FontStyleStack : { // Fields public System.Byte bold; // 0x10 public System.Byte italic; // 0x11 public System.Byte underline; // 0x12 public System.Byte strikethrough; // 0x13 public System.Byte highlight; // 0x14 public System.Byte superscript; // 0x15 public System.Byte subscript; // 0x16 public System.Byte uppercase; // 0x17 public System.Byte lowercase; // 0x18 public System.Byte smallcaps; // 0x19 // Methods public System.Void Clear(); // 0x3da6eec public System.Byte Add(UnityEngine.TextCore.Text.FontStyles style); // 0x3da6ef8 public System.Byte Remove(UnityEngine.TextCore.Text.FontStyles style); // 0x3da6ff4 } // UnityEngine.TextCoreTextEngineModule.dll internal struct UnityEngine.TextCore.Text.TextProcessingStack<T> : { // Fields public T[] itemStack; // 0x0 public System.Int32 index; // 0x0 private T m_DefaultItem; // 0x0 private System.Int32 m_Capacity; // 0x0 private System.Int32 m_RolloverSize; // 0x0 private System.Int32 m_Count; // 0x0 // Methods public System.Void .ctor(T[] stack); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 public System.Void .ctor(System.Int32 capacity, System.Int32 rolloverSize); // 0x1bd3578 public System.Int32 get_Count(); // 0x1bd1ddc public T get_current(); // 0x1ce0384 internal static System.Void SetDefault(UnityEngine.TextCore.Text.TextProcessingStack<T>[] stack, T item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void SetDefault(T item); // 0x1ce0384 public System.Void Add(T item); // 0x1ce0384 public T Remove(); // 0x1ce0384 public System.Void Push(T item); // 0x1ce0384 public T Pop(); // 0x1ce0384 public T Peek(); // 0x1ce0384 public T CurrentItem(); // 0x1ce0384 } // UnityEngine.TextCoreTextEngineModule.dll private struct UnityEngine.TextCore.Text.TextResourceManager.FontAssetRef : { // Fields public System.Int32 nameHashCode; // 0x10 public System.Int32 familyNameHashCode; // 0x14 public System.Int32 styleNameHashCode; // 0x18 public System.Int64 familyNameAndStyleHashCode; // 0x20 public readonly UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x28 // Methods public System.Void .ctor(System.Int32 nameHashCode, System.Int32 familyNameHashCode, System.Int32 styleNameHashCode, UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3da766c } // UnityEngine.TextCoreTextEngineModule.dll internal class UnityEngine.TextCore.Text.TextResourceManager : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.TextResourceManager.FontAssetRef> s_FontAssetReferences; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.FontAsset> s_FontAssetNameReferenceLookup; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.Int64,UnityEngine.TextCore.Text.FontAsset> s_FontAssetFamilyNameAndStyleReferenceLookup; // 0x10 private static readonly System.Collections.Generic.List<System.Int32> s_FontAssetRemovalList; // 0x18 private static readonly System.Int32 k_RegularStyleHashCode; // 0x20 // Methods internal static System.Void AddFontAsset(UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3da7138 private static System.Void .cctor(); // 0x3da7694 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] private struct UnityEngine.TextCore.Text.TextSettings.FontReferenceMap : { // Fields public UnityEngine.Font font; // 0x10 public UnityEngine.TextCore.Text.FontAsset fontAsset; // 0x18 // Methods public System.Void .ctor(UnityEngine.Font font, UnityEngine.TextCore.Text.FontAsset fontAsset); // 0x3da8260 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.TextSettings : UnityEngine.ScriptableObject { // Fields protected System.String m_Version; // 0x18 protected UnityEngine.TextCore.Text.FontAsset m_DefaultFontAsset; // 0x20 protected System.String m_DefaultFontAssetPath; // 0x28 protected System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> m_FallbackFontAssets; // 0x30 protected System.Boolean m_MatchMaterialPreset; // 0x38 protected System.Int32 m_MissingCharacterUnicode; // 0x3c protected System.Boolean m_ClearDynamicDataOnBuild; // 0x40 protected UnityEngine.TextCore.Text.SpriteAsset m_DefaultSpriteAsset; // 0x48 protected System.String m_DefaultSpriteAssetPath; // 0x50 protected System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> m_FallbackSpriteAssets; // 0x58 protected System.UInt32 m_MissingSpriteCharacterUnicode; // 0x60 protected UnityEngine.TextCore.Text.TextStyleSheet m_DefaultStyleSheet; // 0x68 protected System.String m_StyleSheetsResourcePath; // 0x70 protected System.String m_DefaultColorGradientPresetsPath; // 0x78 protected UnityEngine.TextCore.Text.UnicodeLineBreakingRules m_UnicodeLineBreakingRules; // 0x80 private System.Boolean m_UseModernHangulLineBreakingRules; // 0x88 protected System.Boolean m_DisplayWarnings; // 0x89 internal System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.FontAsset> m_FontLookup; // 0x90 private System.Collections.Generic.List<UnityEngine.TextCore.Text.TextSettings.FontReferenceMap> m_FontReferences; // 0x98 // Methods public System.String get_version(); // 0x3da78d4 internal System.Void set_version(System.String value); // 0x3da78dc public UnityEngine.TextCore.Text.FontAsset get_defaultFontAsset(); // 0x3da78e4 public System.Void set_defaultFontAsset(UnityEngine.TextCore.Text.FontAsset value); // 0x3da78ec public System.String get_defaultFontAssetPath(); // 0x3da78f4 public System.Void set_defaultFontAssetPath(System.String value); // 0x3da78fc public System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> get_fallbackFontAssets(); // 0x3da7904 public System.Void set_fallbackFontAssets(System.Collections.Generic.List<UnityEngine.TextCore.Text.FontAsset> value); // 0x3da790c public System.Boolean get_matchMaterialPreset(); // 0x3da7914 public System.Void set_matchMaterialPreset(System.Boolean value); // 0x3da791c public System.Int32 get_missingCharacterUnicode(); // 0x3da7928 public System.Void set_missingCharacterUnicode(System.Int32 value); // 0x3da7930 public System.Boolean get_clearDynamicDataOnBuild(); // 0x3da7938 public System.Void set_clearDynamicDataOnBuild(System.Boolean value); // 0x3da7940 public UnityEngine.TextCore.Text.SpriteAsset get_defaultSpriteAsset(); // 0x3da794c public System.Void set_defaultSpriteAsset(UnityEngine.TextCore.Text.SpriteAsset value); // 0x3da7954 public System.String get_defaultSpriteAssetPath(); // 0x3da795c public System.Void set_defaultSpriteAssetPath(System.String value); // 0x3da7964 public System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> get_fallbackSpriteAssets(); // 0x3da796c public System.Void set_fallbackSpriteAssets(System.Collections.Generic.List<UnityEngine.TextCore.Text.SpriteAsset> value); // 0x3da7974 public System.UInt32 get_missingSpriteCharacterUnicode(); // 0x3da797c public System.Void set_missingSpriteCharacterUnicode(System.UInt32 value); // 0x3da7984 public UnityEngine.TextCore.Text.TextStyleSheet get_defaultStyleSheet(); // 0x3da798c public System.Void set_defaultStyleSheet(UnityEngine.TextCore.Text.TextStyleSheet value); // 0x3da7994 public System.String get_styleSheetsResourcePath(); // 0x3da799c public System.Void set_styleSheetsResourcePath(System.String value); // 0x3da79a4 public System.String get_defaultColorGradientPresetsPath(); // 0x3da79ac public System.Void set_defaultColorGradientPresetsPath(System.String value); // 0x3da79b4 public UnityEngine.TextCore.Text.UnicodeLineBreakingRules get_lineBreakingRules(); // 0x3da79bc public System.Void set_lineBreakingRules(UnityEngine.TextCore.Text.UnicodeLineBreakingRules value); // 0x3da7c68 public System.Boolean get_useModernHangulLineBreakingRules(); // 0x3da7c70 public System.Void set_useModernHangulLineBreakingRules(System.Boolean value); // 0x3da7c78 public System.Boolean get_displayWarnings(); // 0x3da7c84 public System.Void set_displayWarnings(System.Boolean value); // 0x3da7c8c private System.Void OnEnable(); // 0x3da7c98 protected System.Void InitializeFontReferenceLookup(); // 0x3da7cb0 protected UnityEngine.TextCore.Text.FontAsset GetCachedFontAssetInternal(UnityEngine.Font font); // 0x3da7ef4 public System.Void .ctor(); // 0x3da8290 } // UnityEngine.TextCoreTextEngineModule.dll public static class UnityEngine.TextCore.Text.TextShaderUtilities : System.Object { // Fields public static System.Int32 ID_MainTex; // 0x0 public static System.Int32 ID_FaceTex; // 0x4 public static System.Int32 ID_FaceColor; // 0x8 public static System.Int32 ID_FaceDilate; // 0xc public static System.Int32 ID_Shininess; // 0x10 public static System.Int32 ID_OutlineOffset1; // 0x14 public static System.Int32 ID_OutlineOffset2; // 0x18 public static System.Int32 ID_OutlineOffset3; // 0x1c public static System.Int32 ID_OutlineMode; // 0x20 public static System.Int32 ID_IsoPerimeter; // 0x24 public static System.Int32 ID_Softness; // 0x28 public static System.Int32 ID_UnderlayColor; // 0x2c public static System.Int32 ID_UnderlayOffsetX; // 0x30 public static System.Int32 ID_UnderlayOffsetY; // 0x34 public static System.Int32 ID_UnderlayDilate; // 0x38 public static System.Int32 ID_UnderlaySoftness; // 0x3c public static System.Int32 ID_UnderlayOffset; // 0x40 public static System.Int32 ID_UnderlayIsoPerimeter; // 0x44 public static System.Int32 ID_WeightNormal; // 0x48 public static System.Int32 ID_WeightBold; // 0x4c public static System.Int32 ID_OutlineTex; // 0x50 public static System.Int32 ID_OutlineWidth; // 0x54 public static System.Int32 ID_OutlineSoftness; // 0x58 public static System.Int32 ID_OutlineColor; // 0x5c public static System.Int32 ID_Outline2Color; // 0x60 public static System.Int32 ID_Outline2Width; // 0x64 public static System.Int32 ID_Padding; // 0x68 public static System.Int32 ID_GradientScale; // 0x6c public static System.Int32 ID_ScaleX; // 0x70 public static System.Int32 ID_ScaleY; // 0x74 public static System.Int32 ID_PerspectiveFilter; // 0x78 public static System.Int32 ID_Sharpness; // 0x7c public static System.Int32 ID_TextureWidth; // 0x80 public static System.Int32 ID_TextureHeight; // 0x84 public static System.Int32 ID_BevelAmount; // 0x88 public static System.Int32 ID_GlowColor; // 0x8c public static System.Int32 ID_GlowOffset; // 0x90 public static System.Int32 ID_GlowPower; // 0x94 public static System.Int32 ID_GlowOuter; // 0x98 public static System.Int32 ID_GlowInner; // 0x9c public static System.Int32 ID_LightAngle; // 0xa0 public static System.Int32 ID_EnvMap; // 0xa4 public static System.Int32 ID_EnvMatrix; // 0xa8 public static System.Int32 ID_EnvMatrixRotation; // 0xac public static System.Int32 ID_MaskCoord; // 0xb0 public static System.Int32 ID_ClipRect; // 0xb4 public static System.Int32 ID_MaskSoftnessX; // 0xb8 public static System.Int32 ID_MaskSoftnessY; // 0xbc public static System.Int32 ID_VertexOffsetX; // 0xc0 public static System.Int32 ID_VertexOffsetY; // 0xc4 public static System.Int32 ID_UseClipRect; // 0xc8 public static System.Int32 ID_StencilID; // 0xcc public static System.Int32 ID_StencilOp; // 0xd0 public static System.Int32 ID_StencilComp; // 0xd4 public static System.Int32 ID_StencilReadMask; // 0xd8 public static System.Int32 ID_StencilWriteMask; // 0xdc public static System.Int32 ID_ShaderFlags; // 0xe0 public static System.Int32 ID_ScaleRatio_A; // 0xe4 public static System.Int32 ID_ScaleRatio_B; // 0xe8 public static System.Int32 ID_ScaleRatio_C; // 0xec public static System.String Keyword_Bevel; // 0xf0 public static System.String Keyword_Glow; // 0xf8 public static System.String Keyword_Underlay; // 0x100 public static System.String Keyword_Ratios; // 0x108 public static System.String Keyword_MASK_SOFT; // 0x110 public static System.String Keyword_MASK_HARD; // 0x118 public static System.String Keyword_MASK_TEX; // 0x120 public static System.String Keyword_Outline; // 0x128 public static System.String ShaderTag_ZTestMode; // 0x130 public static System.String ShaderTag_CullMode; // 0x138 private static System.Single m_clamp; // 0x140 public static System.Boolean isInitialized; // 0x144 private static UnityEngine.Shader k_ShaderRef_MobileSDF; // 0x148 private static UnityEngine.Shader k_ShaderRef_MobileBitmap; // 0x150 // Methods internal static UnityEngine.Shader get_ShaderRef_MobileSDF(); // 0x3da83c4 internal static UnityEngine.Shader get_ShaderRef_MobileBitmap(); // 0x3da85d8 private static System.Void .cctor(); // 0x3da87ec internal static System.Void GetShaderPropertyIDs(); // 0x3da8a0c } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.TextStyle : System.Object { // Fields internal static UnityEngine.TextCore.Text.TextStyle k_NormalStyle; // 0x0 private System.String m_Name; // 0x10 private System.Int32 m_HashCode; // 0x18 private System.String m_OpeningDefinition; // 0x20 private System.String m_ClosingDefinition; // 0x28 private System.UInt32[] m_OpeningTagArray; // 0x30 private System.UInt32[] m_ClosingTagArray; // 0x38 internal System.UInt32[] m_OpeningTagUnicodeArray; // 0x40 internal System.UInt32[] m_ClosingTagUnicodeArray; // 0x48 // Methods public System.Int32 get_hashCode(); // 0x3da1e1c public System.UInt32[] get_styleOpeningTagArray(); // 0x3da1e24 public System.UInt32[] get_styleClosingTagArray(); // 0x3da23b8 internal System.Void .ctor(System.String styleName, System.String styleOpeningDefinition, System.String styleClosingDefinition); // 0x3da94d4 public System.Void RefreshStyle(); // 0x3da9548 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.TextStyleSheet : UnityEngine.ScriptableObject { // Fields private System.Collections.Generic.List<UnityEngine.TextCore.Text.TextStyle> m_StyleList; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TextCore.Text.TextStyle> m_StyleLookupDictionary; // 0x20 // Methods internal System.Collections.Generic.List<UnityEngine.TextCore.Text.TextStyle> get_styles(); // 0x3da972c private System.Void Reset(); // 0x3da9734 public UnityEngine.TextCore.Text.TextStyle GetStyle(System.Int32 hashCode); // 0x3da2f80 public UnityEngine.TextCore.Text.TextStyle GetStyle(System.String name); // 0x3da9a30 public System.Void RefreshStyles(); // 0x3da9ac4 private System.Void LoadStyleDictionaryInternal(); // 0x3da9738 public System.Void .ctor(); // 0x3da9ac8 } // UnityEngine.TextCoreTextEngineModule.dll internal static class UnityEngine.TextCore.Text.TextUtilities : System.Object { // Fields // Methods internal static System.Char ToUpperFast(System.Char c); // 0x3da9b54 public static System.Int32 GetHashCodeCaseInSensitive(System.String s); // 0x3da7864 internal static System.String UintToString(System.Collections.Generic.List<System.UInt32> unicodes); // 0x3da9bc8 } // UnityEngine.TextCoreTextEngineModule.dll [Serializable] public class UnityEngine.TextCore.Text.UnicodeLineBreakingRules : System.Object { // Fields private UnityEngine.TextAsset m_UnicodeLineBreakingRules; // 0x10 private UnityEngine.TextAsset m_LeadingCharacters; // 0x18 private UnityEngine.TextAsset m_FollowingCharacters; // 0x20 private System.Boolean m_UseModernHangulLineBreakingRules; // 0x28 private System.Collections.Generic.HashSet<System.UInt32> m_LeadingCharactersLookup; // 0x30 private System.Collections.Generic.HashSet<System.UInt32> m_FollowingCharactersLookup; // 0x38 // Methods public UnityEngine.TextAsset get_leadingCharacters(); // 0x3da9ca0 public UnityEngine.TextAsset get_followingCharacters(); // 0x3da9ca8 internal System.Collections.Generic.HashSet<System.UInt32> get_leadingCharactersLookup(); // 0x3da9cb0 internal System.Collections.Generic.HashSet<System.UInt32> get_followingCharactersLookup(); // 0x3da9ed4 public System.Boolean get_useModernHangulLineBreakingRules(); // 0x3da9efc internal System.Void LoadLineBreakingRules(); // 0x3da7a44 internal System.Void LoadLineBreakingRules(UnityEngine.TextAsset leadingRules, UnityEngine.TextAsset followingRules); // 0x3da9cd8 private static System.Collections.Generic.HashSet<System.UInt32> GetCharacters(UnityEngine.TextAsset file); // 0x3da9f04 public System.Void .ctor(); // 0x3da7a3c } // spine-csharp.dll internal class <Module> : { // Fields // Methods } // spine-csharp.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // spine-csharp.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x34e1884 public System.Void .ctor(); // 0x34e197c } // spine-csharp.dll public enum SharpJson.Lexer.Token : { // Fields public System.Int32 value__; // 0x10 public const SharpJson.Lexer.Token None = 0; // 0x0 public const SharpJson.Lexer.Token Null = 1; // 0x0 public const SharpJson.Lexer.Token True = 2; // 0x0 public const SharpJson.Lexer.Token False = 3; // 0x0 public const SharpJson.Lexer.Token Colon = 4; // 0x0 public const SharpJson.Lexer.Token Comma = 5; // 0x0 public const SharpJson.Lexer.Token String = 6; // 0x0 public const SharpJson.Lexer.Token Number = 7; // 0x0 public const SharpJson.Lexer.Token CurlyOpen = 8; // 0x0 public const SharpJson.Lexer.Token CurlyClose = 9; // 0x0 public const SharpJson.Lexer.Token SquaredOpen = 10; // 0x0 public const SharpJson.Lexer.Token SquaredClose = 11; // 0x0 // Methods } // spine-csharp.dll internal class SharpJson.Lexer : System.Object { // Fields private System.Int32 <lineNumber>k__BackingField; // 0x10 private System.Boolean <parseNumbersAsFloat>k__BackingField; // 0x14 private System.Char[] json; // 0x18 private System.Int32 index; // 0x20 private System.Boolean success; // 0x24 private System.Char[] stringBuffer; // 0x28 // Methods public System.Boolean get_hasError(); // 0x34e1984 public System.Int32 get_lineNumber(); // 0x34e1994 private System.Void set_lineNumber(System.Int32 value); // 0x34e199c public System.Boolean get_parseNumbersAsFloat(); // 0x34e19a4 public System.Void set_parseNumbersAsFloat(System.Boolean value); // 0x34e19ac public System.Void .ctor(System.String text); // 0x34e19b8 public System.Void Reset(); // 0x34e1a68 public System.String ParseString(); // 0x34e1a7c private System.String GetNumberString(); // 0x34e1f8c public System.Single ParseFloatNumber(); // 0x34e2054 public System.Double ParseDoubleNumber(); // 0x34e20f0 private System.Int32 GetLastIndexOfNumber(System.Int32 index); // 0x34e1fd4 private System.Void SkipWhiteSpaces(); // 0x34e1ed8 public SharpJson.Lexer.Token LookAhead(); // 0x34e218c public SharpJson.Lexer.Token NextToken(); // 0x34e2410 private static SharpJson.Lexer.Token NextToken(System.Char[] json, ref System.Int32& index); // 0x34e21bc } // spine-csharp.dll public class SharpJson.JsonDecoder : System.Object { // Fields private System.String <errorMessage>k__BackingField; // 0x10 private System.Boolean <parseNumbersAsFloat>k__BackingField; // 0x18 private SharpJson.Lexer lexer; // 0x20 // Methods public System.String get_errorMessage(); // 0x34e242c private System.Void set_errorMessage(System.String value); // 0x34e2434 public System.Boolean get_parseNumbersAsFloat(); // 0x34e243c public System.Void set_parseNumbersAsFloat(System.Boolean value); // 0x34e2444 public System.Void .ctor(); // 0x34e2450 public System.Object Decode(System.String text); // 0x34e247c public static System.Object DecodeText(System.String text); // 0x34e2728 private System.Collections.Generic.IDictionary<System.String,System.Object> ParseObject(); // 0x34e2798 private System.Collections.Generic.IList<System.Object> ParseArray(); // 0x34e2a38 private System.Object ParseValue(); // 0x34e2518 private System.Void TriggerError(System.String message); // 0x34e2990 private T EvalLexer(T value); // 0x1ce0384 } // spine-csharp.dll public class Spine.Animation : System.Object { // Fields internal System.String name; // 0x10 internal Spine.ExposedList<Spine.Timeline> timelines; // 0x18 internal System.Collections.Generic.HashSet<System.String> timelineIds; // 0x20 internal System.Single duration; // 0x28 // Methods public System.Void .ctor(System.String name, Spine.ExposedList<Spine.Timeline> timelines, System.Single duration); // 0x34e2bf4 public Spine.ExposedList<Spine.Timeline> get_Timelines(); // 0x34e2ee8 public System.Void set_Timelines(Spine.ExposedList<Spine.Timeline> value); // 0x34e2ef0 public System.Void SetTimelines(Spine.ExposedList<Spine.Timeline> timelines); // 0x34e2ca8 public System.Single get_Duration(); // 0x34e2ef4 public System.Void set_Duration(System.Single value); // 0x34e2efc public System.String get_Name(); // 0x34e2f04 public System.Boolean HasTimeline(System.String[] propertyIds); // 0x34e2f0c public System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, System.Boolean loop, Spine.ExposedList<Spine.Event> events, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e2fc4 public override System.String ToString(); // 0x34e3124 } // spine-csharp.dll public enum Spine.MixBlend : { // Fields public System.Int32 value__; // 0x10 public const Spine.MixBlend Setup = 0; // 0x0 public const Spine.MixBlend First = 1; // 0x0 public const Spine.MixBlend Replace = 2; // 0x0 public const Spine.MixBlend Add = 3; // 0x0 // Methods } // spine-csharp.dll public enum Spine.MixDirection : { // Fields public System.Int32 value__; // 0x10 public const Spine.MixDirection In = 0; // 0x0 public const Spine.MixDirection Out = 1; // 0x0 // Methods } // spine-csharp.dll internal enum Spine.Property : { // Fields public System.Int32 value__; // 0x10 public const Spine.Property Rotate = 0; // 0x0 public const Spine.Property X = 1; // 0x0 public const Spine.Property Y = 2; // 0x0 public const Spine.Property ScaleX = 3; // 0x0 public const Spine.Property ScaleY = 4; // 0x0 public const Spine.Property ShearX = 5; // 0x0 public const Spine.Property ShearY = 6; // 0x0 public const Spine.Property RGB = 7; // 0x0 public const Spine.Property Alpha = 8; // 0x0 public const Spine.Property RGB2 = 9; // 0x0 public const Spine.Property Attachment = 10; // 0x0 public const Spine.Property Deform = 11; // 0x0 public const Spine.Property Event = 12; // 0x0 public const Spine.Property DrawOrder = 13; // 0x0 public const Spine.Property IkConstraint = 14; // 0x0 public const Spine.Property TransformConstraint = 15; // 0x0 public const Spine.Property PathConstraintPosition = 16; // 0x0 public const Spine.Property PathConstraintSpacing = 17; // 0x0 public const Spine.Property PathConstraintMix = 18; // 0x0 public const Spine.Property Sequence = 19; // 0x0 // Methods } // spine-csharp.dll public abstract class Spine.Timeline : System.Object { // Fields private readonly System.String[] propertyIds; // 0x10 internal readonly System.Single[] frames; // 0x18 // Methods public System.Void .ctor(System.Int32 frameCount, System.String[] propertyIds); // 0x34e312c public System.String[] get_PropertyIds(); // 0x34e3224 public System.Single[] get_Frames(); // 0x34e322c public virtual System.Int32 get_FrameEntries(); // 0x34e3234 public System.Int32 get_FrameCount(); // 0x34e323c public System.Single get_Duration(); // 0x34e3268 public abstract System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> events, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x0 internal static System.Int32 Search(System.Single[] frames, System.Single time); // 0x34e32a8 internal static System.Int32 Search(System.Single[] frames, System.Single time, System.Int32 step); // 0x34e32fc } // spine-csharp.dll public interface Spine.IBoneTimeline : { // Fields // Methods public abstract System.Int32 get_BoneIndex(); // 0x1bd1ddc } // spine-csharp.dll public interface Spine.ISlotTimeline : { // Fields // Methods public abstract System.Int32 get_SlotIndex(); // 0x1bd1ddc } // spine-csharp.dll public abstract class Spine.CurveTimeline : Spine.Timeline { // Fields public const System.Int32 LINEAR; // 0x0 public const System.Int32 STEPPED; // 0x0 public const System.Int32 BEZIER; // 0x0 public const System.Int32 BEZIER_SIZE; // 0x0 internal System.Single[] curves; // 0x20 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.String[] propertyIds); // 0x34e3354 public System.Void SetLinear(System.Int32 frame); // 0x34e340c public System.Void SetStepped(System.Int32 frame); // 0x34e343c public System.Single GetCurveType(System.Int32 frame); // 0x34e3470 public System.Void Shrink(System.Int32 bezierCount); // 0x34e34c0 public System.Void SetBezier(System.Int32 bezier, System.Int32 frame, System.Int32 value, System.Single time1, System.Single value1, System.Single cx1, System.Single cy1, System.Single cx2, System.Single cy2, System.Single time2, System.Single value2); // 0x34e358c public System.Single GetBezierValue(System.Single time, System.Int32 frameIndex, System.Int32 valueOffset, System.Int32 i); // 0x34e373c } // spine-csharp.dll public abstract class Spine.CurveTimeline1 : Spine.CurveTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 internal const System.Int32 VALUE; // 0x0 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.String propertyId); // 0x34e38d8 public override System.Int32 get_FrameEntries(); // 0x34e3978 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single value); // 0x34e3980 public System.Single GetCurveValue(System.Single time); // 0x34e39cc } // spine-csharp.dll public abstract class Spine.CurveTimeline2 : Spine.CurveTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 internal const System.Int32 VALUE1; // 0x0 internal const System.Int32 VALUE2; // 0x0 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.String propertyId1, System.String propertyId2); // 0x34e3afc public override System.Int32 get_FrameEntries(); // 0x34e3bc0 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single value1, System.Single value2); // 0x34e3bc8 } // spine-csharp.dll public class Spine.RotateTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e3c24 public System.Int32 get_BoneIndex(); // 0x34e3cd0 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e3cd8 } // spine-csharp.dll public class Spine.TranslateTimeline : Spine.CurveTimeline2, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e3df4 public System.Int32 get_BoneIndex(); // 0x34e3ee4 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e3eec public System.Void GetCurveValue(out System.Single& x, out System.Single& y, System.Single time); // 0x34e4048 } // spine-csharp.dll public class Spine.TranslateXTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e421c public System.Int32 get_BoneIndex(); // 0x34e42cc public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e42d4 } // spine-csharp.dll public class Spine.TranslateYTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e43f0 public System.Int32 get_BoneIndex(); // 0x34e44a0 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e44a8 } // spine-csharp.dll public class Spine.ScaleTimeline : Spine.CurveTimeline2, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e45c4 public System.Int32 get_BoneIndex(); // 0x34e46b4 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e46bc } // spine-csharp.dll public class Spine.ScaleXTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e4ba8 public System.Int32 get_BoneIndex(); // 0x34e4c58 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e4c60 } // spine-csharp.dll public class Spine.ScaleYTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e4e80 public System.Int32 get_BoneIndex(); // 0x34e4f30 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e4f38 } // spine-csharp.dll public class Spine.ShearTimeline : Spine.CurveTimeline2, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e5158 public System.Int32 get_BoneIndex(); // 0x34e5248 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e5250 } // spine-csharp.dll public class Spine.ShearXTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e554c public System.Int32 get_BoneIndex(); // 0x34e55fc public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e5604 } // spine-csharp.dll public class Spine.ShearYTimeline : Spine.CurveTimeline1, Spine.IBoneTimeline { // Fields private readonly System.Int32 boneIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 boneIndex); // 0x34e5720 public System.Int32 get_BoneIndex(); // 0x34e57d0 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e57d8 } // spine-csharp.dll public class Spine.RGBATimeline : Spine.CurveTimeline, Spine.ISlotTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 protected const System.Int32 R; // 0x0 protected const System.Int32 G; // 0x0 protected const System.Int32 B; // 0x0 protected const System.Int32 A; // 0x0 private readonly System.Int32 slotIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex); // 0x34e58f4 public override System.Int32 get_FrameEntries(); // 0x34e5a4c public System.Int32 get_SlotIndex(); // 0x34e5a54 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single r, System.Single g, System.Single b, System.Single a); // 0x34e5a5c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e5ae0 } // spine-csharp.dll public class Spine.RGBTimeline : Spine.CurveTimeline, Spine.ISlotTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 protected const System.Int32 R; // 0x0 protected const System.Int32 G; // 0x0 protected const System.Int32 B; // 0x0 private readonly System.Int32 slotIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex); // 0x34e5edc public override System.Int32 get_FrameEntries(); // 0x34e5fd4 public System.Int32 get_SlotIndex(); // 0x34e5fdc public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single r, System.Single g, System.Single b); // 0x34e5fe4 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e6058 } // spine-csharp.dll public class Spine.AlphaTimeline : Spine.CurveTimeline1, Spine.ISlotTimeline { // Fields private readonly System.Int32 slotIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex); // 0x34e63cc public System.Int32 get_SlotIndex(); // 0x34e647c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e6484 } // spine-csharp.dll public class Spine.RGBA2Timeline : Spine.CurveTimeline, Spine.ISlotTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 protected const System.Int32 R; // 0x0 protected const System.Int32 G; // 0x0 protected const System.Int32 B; // 0x0 protected const System.Int32 A; // 0x0 protected const System.Int32 R2; // 0x0 protected const System.Int32 G2; // 0x0 protected const System.Int32 B2; // 0x0 private readonly System.Int32 slotIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex); // 0x34e659c public override System.Int32 get_FrameEntries(); // 0x34e674c public System.Int32 get_SlotIndex(); // 0x34e6754 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single r, System.Single g, System.Single b, System.Single a, System.Single r2, System.Single g2, System.Single b2); // 0x34e675c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e6824 } // spine-csharp.dll public class Spine.RGB2Timeline : Spine.CurveTimeline, Spine.ISlotTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 protected const System.Int32 R; // 0x0 protected const System.Int32 G; // 0x0 protected const System.Int32 B; // 0x0 protected const System.Int32 R2; // 0x0 protected const System.Int32 G2; // 0x0 protected const System.Int32 B2; // 0x0 private readonly System.Int32 slotIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex); // 0x34e6e04 public override System.Int32 get_FrameEntries(); // 0x34e6f5c public System.Int32 get_SlotIndex(); // 0x34e6f64 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single r, System.Single g, System.Single b, System.Single r2, System.Single g2, System.Single b2); // 0x34e6f6c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e701c } // spine-csharp.dll public class Spine.AttachmentTimeline : Spine.Timeline, Spine.ISlotTimeline { // Fields private readonly System.Int32 slotIndex; // 0x20 private readonly System.String[] attachmentNames; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 slotIndex); // 0x34e75a0 public System.Int32 get_SlotIndex(); // 0x34e76ac public System.String[] get_AttachmentNames(); // 0x34e76b4 public System.Void SetFrame(System.Int32 frame, System.Single time, System.String attachmentName); // 0x34e76bc public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e7710 private System.Void SetAttachment(Spine.Skeleton skeleton, Spine.Slot slot, System.String attachmentName); // 0x34e7804 } // spine-csharp.dll public class Spine.DeformTimeline : Spine.CurveTimeline, Spine.ISlotTimeline { // Fields private readonly System.Int32 slotIndex; // 0x28 private readonly Spine.VertexAttachment attachment; // 0x30 internal System.Single[][] vertices; // 0x38 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 slotIndex, Spine.VertexAttachment attachment); // 0x34e7850 public System.Int32 get_SlotIndex(); // 0x34e7a4c public Spine.VertexAttachment get_Attachment(); // 0x34e7a54 public System.Single[][] get_Vertices(); // 0x34e7a5c public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single[] vertices); // 0x34e7a64 public System.Void setBezier(System.Int32 bezier, System.Int32 frame, System.Int32 value, System.Single time1, System.Single value1, System.Single cx1, System.Single cy1, System.Single cx2, System.Single cy2, System.Single time2, System.Single value2); // 0x34e7ab8 private System.Single GetCurvePercent(System.Single time, System.Int32 frame); // 0x34e7c74 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e7ea4 } // spine-csharp.dll public class Spine.EventTimeline : Spine.Timeline { // Fields private static readonly System.String[] propertyIds; // 0x0 private readonly Spine.Event[] events; // 0x20 // Methods public System.Void .ctor(System.Int32 frameCount); // 0x34e89d0 public Spine.Event[] get_Events(); // 0x34e8a70 public System.Void SetFrame(System.Int32 frame, Spine.Event e); // 0x34e8a78 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e8b0c private static System.Void .cctor(); // 0x34e8d20 } // spine-csharp.dll public class Spine.DrawOrderTimeline : Spine.Timeline { // Fields private static readonly System.String[] propertyIds; // 0x0 private readonly System.Int32[][] drawOrders; // 0x20 // Methods public System.Void .ctor(System.Int32 frameCount); // 0x34e8dd4 public System.Int32[][] get_DrawOrders(); // 0x34e8e74 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Int32[] drawOrder); // 0x34e8e7c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e8ed0 private static System.Void .cctor(); // 0x34e90a0 } // spine-csharp.dll public class Spine.IkConstraintTimeline : Spine.CurveTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 private const System.Int32 MIX; // 0x0 private const System.Int32 SOFTNESS; // 0x0 private const System.Int32 BEND_DIRECTION; // 0x0 private const System.Int32 COMPRESS; // 0x0 private const System.Int32 STRETCH; // 0x0 private readonly System.Int32 ikConstraintIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 ikConstraintIndex); // 0x34e9154 public override System.Int32 get_FrameEntries(); // 0x34e924c public System.Int32 get_IkConstraintIndex(); // 0x34e9254 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single mix, System.Single softness, System.Int32 bendDirection, System.Boolean compress, System.Boolean stretch); // 0x34e925c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e9318 } // spine-csharp.dll public class Spine.TransformConstraintTimeline : Spine.CurveTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 private const System.Int32 ROTATE; // 0x0 private const System.Int32 X; // 0x0 private const System.Int32 Y; // 0x0 private const System.Int32 SCALEX; // 0x0 private const System.Int32 SCALEY; // 0x0 private const System.Int32 SHEARY; // 0x0 private readonly System.Int32 transformConstraintIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 transformConstraintIndex); // 0x34e9684 public override System.Int32 get_FrameEntries(); // 0x34e977c public System.Int32 get_TransformConstraintIndex(); // 0x34e9784 public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single mixRotate, System.Single mixX, System.Single mixY, System.Single mixScaleX, System.Single mixScaleY, System.Single mixShearY); // 0x34e978c public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e983c public System.Void GetCurveValue(out System.Single& rotate, out System.Single& x, out System.Single& y, out System.Single& scaleX, out System.Single& scaleY, out System.Single& shearY, System.Single time); // 0x34e9a08 } // spine-csharp.dll public class Spine.PathConstraintPositionTimeline : Spine.CurveTimeline1 { // Fields private readonly System.Int32 pathConstraintIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 pathConstraintIndex); // 0x34e9dd4 public System.Int32 get_PathConstraintIndex(); // 0x34e9e84 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34e9e8c } // spine-csharp.dll public class Spine.PathConstraintSpacingTimeline : Spine.CurveTimeline1 { // Fields private readonly System.Int32 pathConstraintIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 pathConstraintIndex); // 0x34e9f78 public System.Int32 get_PathConstraintIndex(); // 0x34ea028 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> events, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34ea030 } // spine-csharp.dll public class Spine.PathConstraintMixTimeline : Spine.CurveTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 private const System.Int32 ROTATE; // 0x0 private const System.Int32 X; // 0x0 private const System.Int32 Y; // 0x0 private readonly System.Int32 pathConstraintIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 bezierCount, System.Int32 pathConstraintIndex); // 0x34ea11c public override System.Int32 get_FrameEntries(); // 0x34ea214 public System.Int32 get_PathConstraintIndex(); // 0x34ea21c public System.Void SetFrame(System.Int32 frame, System.Single time, System.Single mixRotate, System.Single mixX, System.Single mixY); // 0x34ea224 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34ea298 } // spine-csharp.dll public class Spine.SequenceTimeline : Spine.Timeline, Spine.ISlotTimeline { // Fields public const System.Int32 ENTRIES; // 0x0 private const System.Int32 MODE; // 0x0 private const System.Int32 DELAY; // 0x0 private readonly System.Int32 slotIndex; // 0x20 private readonly Spine.IHasTextureRegion attachment; // 0x28 // Methods public System.Void .ctor(System.Int32 frameCount, System.Int32 slotIndex, Spine.Attachment attachment); // 0x34ea5f0 public override System.Int32 get_FrameEntries(); // 0x34ea8a0 public System.Int32 get_SlotIndex(); // 0x34ea8a8 public Spine.Attachment get_Attachment(); // 0x34ea8b0 public System.Void SetFrame(System.Int32 frame, System.Single time, Spine.SequenceMode mode, System.Int32 index, System.Single delay); // 0x34ea928 public override System.Void Apply(Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList<Spine.Event> firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction); // 0x34ea98c } // spine-csharp.dll public sealed class Spine.AnimationState.TrackEntryDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34ee7d4 public virtual System.Void Invoke(Spine.TrackEntry trackEntry); // 0x34ee8dc public virtual System.IAsyncResult BeginInvoke(Spine.TrackEntry trackEntry, System.AsyncCallback callback, System.Object object); // 0x34ee8f0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x34ee910 } // spine-csharp.dll public sealed class Spine.AnimationState.TrackEntryEventDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34ee91c public virtual System.Void Invoke(Spine.TrackEntry trackEntry, Spine.Event e); // 0x34eea28 public virtual System.IAsyncResult BeginInvoke(Spine.TrackEntry trackEntry, Spine.Event e, System.AsyncCallback callback, System.Object object); // 0x34eea3c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x34eea64 } // spine-csharp.dll public class Spine.AnimationState : System.Object { // Fields internal static readonly Spine.Animation EmptyAnimation; // 0x0 internal const System.Int32 Subsequent; // 0x0 internal const System.Int32 First; // 0x0 internal const System.Int32 HoldSubsequent; // 0x0 internal const System.Int32 HoldFirst; // 0x0 internal const System.Int32 HoldMix; // 0x0 internal const System.Int32 Setup; // 0x0 internal const System.Int32 Current; // 0x0 protected Spine.AnimationStateData data; // 0x10 private readonly Spine.ExposedList<Spine.TrackEntry> tracks; // 0x18 private readonly Spine.ExposedList<Spine.Event> events; // 0x20 private Spine.AnimationState.TrackEntryDelegate Start; // 0x28 private Spine.AnimationState.TrackEntryDelegate Interrupt; // 0x30 private Spine.AnimationState.TrackEntryDelegate End; // 0x38 private Spine.AnimationState.TrackEntryDelegate Dispose; // 0x40 private Spine.AnimationState.TrackEntryDelegate Complete; // 0x48 private Spine.AnimationState.TrackEntryEventDelegate Event; // 0x50 private readonly Spine.EventQueue queue; // 0x58 private readonly System.Collections.Generic.HashSet<System.String> propertyIds; // 0x60 private System.Boolean animationsChanged; // 0x68 private System.Single timeScale; // 0x6c private System.Int32 unkeyedState; // 0x70 private readonly Spine.Pool<Spine.TrackEntry> trackEntryPool; // 0x78 // Methods internal System.Void OnStart(Spine.TrackEntry entry); // 0x34ead44 internal System.Void OnInterrupt(Spine.TrackEntry entry); // 0x34ead60 internal System.Void OnEnd(Spine.TrackEntry entry); // 0x34ead7c internal System.Void OnDispose(Spine.TrackEntry entry); // 0x34ead98 internal System.Void OnComplete(Spine.TrackEntry entry); // 0x34eadb4 internal System.Void OnEvent(Spine.TrackEntry entry, Spine.Event e); // 0x34eadd0 public System.Void add_Start(Spine.AnimationState.TrackEntryDelegate value); // 0x34eadec public System.Void remove_Start(Spine.AnimationState.TrackEntryDelegate value); // 0x34eae88 public System.Void add_Interrupt(Spine.AnimationState.TrackEntryDelegate value); // 0x34eaf24 public System.Void remove_Interrupt(Spine.AnimationState.TrackEntryDelegate value); // 0x34eafc0 public System.Void add_End(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb05c public System.Void remove_End(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb0f8 public System.Void add_Dispose(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb194 public System.Void remove_Dispose(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb230 public System.Void add_Complete(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb2cc public System.Void remove_Complete(Spine.AnimationState.TrackEntryDelegate value); // 0x34eb368 public System.Void add_Event(Spine.AnimationState.TrackEntryEventDelegate value); // 0x34eb404 public System.Void remove_Event(Spine.AnimationState.TrackEntryEventDelegate value); // 0x34eb4a0 public System.Void AssignEventSubscribersFrom(Spine.AnimationState src); // 0x34eb53c public System.Void AddEventSubscribersFrom(Spine.AnimationState src); // 0x34eb5b8 public System.Void .ctor(Spine.AnimationStateData data); // 0x34eb61c public System.Void Update(System.Single delta); // 0x34eb8b0 private System.Boolean UpdateMixingFrom(Spine.TrackEntry to, System.Single delta); // 0x34ebcb8 public System.Boolean Apply(Spine.Skeleton skeleton); // 0x34ebdb4 public System.Boolean ApplyEventTimelinesOnly(Spine.Skeleton skeleton, System.Boolean issueEvents); // 0x34ed170 private System.Single ApplyMixingFrom(Spine.TrackEntry to, Spine.Skeleton skeleton, Spine.MixBlend blend); // 0x34ec458 private System.Single ApplyMixingFromEventTimelinesOnly(Spine.TrackEntry to, Spine.Skeleton skeleton, System.Boolean issueEvents); // 0x34ed3f4 private System.Void ApplyAttachmentTimeline(Spine.AttachmentTimeline timeline, Spine.Skeleton skeleton, System.Single time, Spine.MixBlend blend, System.Boolean attachments); // 0x34ecb1c private System.Void SetAttachment(Spine.Skeleton skeleton, Spine.Slot slot, System.String attachmentName, System.Boolean attachments); // 0x34ed5e0 private static System.Void ApplyRotateTimeline(Spine.RotateTimeline timeline, Spine.Skeleton skeleton, System.Single time, System.Single alpha, Spine.MixBlend blend, System.Single[] timelinesRotation, System.Int32 i, System.Boolean firstFrame); // 0x34ecc3c private System.Void QueueEvents(Spine.TrackEntry entry, System.Single animationTime); // 0x34ecff4 public System.Void ClearTracks(); // 0x34ed65c public System.Void ClearTrack(System.Int32 trackIndex); // 0x34ed710 private System.Void SetCurrent(System.Int32 index, Spine.TrackEntry current, System.Boolean interrupt); // 0x34ebabc public Spine.TrackEntry SetAnimation(System.Int32 trackIndex, System.String animationName, System.Boolean loop); // 0x34ed8c0 public Spine.TrackEntry SetAnimation(System.Int32 trackIndex, Spine.Animation animation, System.Boolean loop); // 0x34ed988 public Spine.TrackEntry AddAnimation(System.Int32 trackIndex, System.String animationName, System.Boolean loop, System.Single delay); // 0x34edc38 public Spine.TrackEntry AddAnimation(System.Int32 trackIndex, Spine.Animation animation, System.Boolean loop, System.Single delay); // 0x34edd10 public Spine.TrackEntry SetEmptyAnimation(System.Int32 trackIndex, System.Single mixDuration); // 0x34eded0 public Spine.TrackEntry AddEmptyAnimation(System.Int32 trackIndex, System.Single mixDuration, System.Single delay); // 0x34edf64 public System.Void SetEmptyAnimations(System.Single mixDuration); // 0x34ee024 private Spine.TrackEntry ExpandToIndex(System.Int32 index); // 0x34ed830 private Spine.TrackEntry NewTrackEntry(System.Int32 trackIndex, Spine.Animation animation, System.Boolean loop, Spine.TrackEntry last); // 0x34edb28 public System.Void ClearNext(Spine.TrackEntry entry); // 0x34ebc64 private System.Void AnimationsChanged(); // 0x34ec378 private System.Void ComputeHold(Spine.TrackEntry entry); // 0x34ee0d8 public Spine.TrackEntry GetCurrent(System.Int32 trackIndex); // 0x34ee488 public System.Void ClearListenerNotifications(); // 0x34ee4d4 public System.Single get_TimeScale(); // 0x34ee4f0 public System.Void set_TimeScale(System.Single value); // 0x34ee4f8 public Spine.AnimationStateData get_Data(); // 0x34ee500 public System.Void set_Data(Spine.AnimationStateData value); // 0x34ee508 public Spine.ExposedList<Spine.TrackEntry> get_Tracks(); // 0x34ee584 public override System.String ToString(); // 0x34ee58c private static System.Void .cctor(); // 0x34ee6e4 private System.Void <.ctor>b__45_0(); // 0x34ee7c8 } // spine-csharp.dll public class Spine.TrackEntry : System.Object, Spine.Pool.IPoolable<Spine.TrackEntry> { // Fields internal Spine.Animation animation; // 0x10 internal Spine.TrackEntry previous; // 0x18 internal Spine.TrackEntry next; // 0x20 internal Spine.TrackEntry mixingFrom; // 0x28 internal Spine.TrackEntry mixingTo; // 0x30 private Spine.AnimationState.TrackEntryDelegate Start; // 0x38 private Spine.AnimationState.TrackEntryDelegate Interrupt; // 0x40 private Spine.AnimationState.TrackEntryDelegate End; // 0x48 private Spine.AnimationState.TrackEntryDelegate Dispose; // 0x50 private Spine.AnimationState.TrackEntryDelegate Complete; // 0x58 private Spine.AnimationState.TrackEntryEventDelegate Event; // 0x60 internal System.Int32 trackIndex; // 0x68 internal System.Boolean loop; // 0x6c internal System.Boolean holdPrevious; // 0x6d internal System.Boolean reverse; // 0x6e internal System.Boolean shortestRotation; // 0x6f internal System.Single eventThreshold; // 0x70 internal System.Single attachmentThreshold; // 0x74 internal System.Single drawOrderThreshold; // 0x78 internal System.Single animationStart; // 0x7c internal System.Single animationEnd; // 0x80 internal System.Single animationLast; // 0x84 internal System.Single nextAnimationLast; // 0x88 internal System.Single delay; // 0x8c internal System.Single trackTime; // 0x90 internal System.Single trackLast; // 0x94 internal System.Single nextTrackLast; // 0x98 internal System.Single trackEnd; // 0x9c internal System.Single timeScale; // 0xa0 internal System.Single alpha; // 0xa4 internal System.Single mixTime; // 0xa8 internal System.Single mixDuration; // 0xac internal System.Single interruptAlpha; // 0xb0 internal System.Single totalAlpha; // 0xb4 internal Spine.MixBlend mixBlend; // 0xb8 internal readonly Spine.ExposedList<System.Int32> timelineMode; // 0xc0 internal readonly Spine.ExposedList<Spine.TrackEntry> timelineHoldMix; // 0xc8 internal readonly Spine.ExposedList<System.Single> timelinesRotation; // 0xd0 // Methods public System.Void add_Start(Spine.AnimationState.TrackEntryDelegate value); // 0x34eea70 public System.Void remove_Start(Spine.AnimationState.TrackEntryDelegate value); // 0x34eeb0c public System.Void add_Interrupt(Spine.AnimationState.TrackEntryDelegate value); // 0x34eeba8 public System.Void remove_Interrupt(Spine.AnimationState.TrackEntryDelegate value); // 0x34eec44 public System.Void add_End(Spine.AnimationState.TrackEntryDelegate value); // 0x34eece0 public System.Void remove_End(Spine.AnimationState.TrackEntryDelegate value); // 0x34eed7c public System.Void add_Dispose(Spine.AnimationState.TrackEntryDelegate value); // 0x34eee18 public System.Void remove_Dispose(Spine.AnimationState.TrackEntryDelegate value); // 0x34eeeb4 public System.Void add_Complete(Spine.AnimationState.TrackEntryDelegate value); // 0x34eef50 public System.Void remove_Complete(Spine.AnimationState.TrackEntryDelegate value); // 0x34eefec public System.Void add_Event(Spine.AnimationState.TrackEntryEventDelegate value); // 0x34ef088 public System.Void remove_Event(Spine.AnimationState.TrackEntryEventDelegate value); // 0x34ef124 internal System.Void OnStart(); // 0x34ef1c0 internal System.Void OnInterrupt(); // 0x34ef1e0 internal System.Void OnEnd(); // 0x34ef200 internal System.Void OnDispose(); // 0x34ef220 internal System.Void OnComplete(); // 0x34ef240 internal System.Void OnEvent(Spine.Event e); // 0x34ef260 public System.Void Reset(); // 0x34ef288 public System.Int32 get_TrackIndex(); // 0x34ef3e0 public Spine.Animation get_Animation(); // 0x34ef3e8 public System.Boolean get_Loop(); // 0x34ef3f0 public System.Void set_Loop(System.Boolean value); // 0x34ef3f8 public System.Single get_Delay(); // 0x34ef404 public System.Void set_Delay(System.Single value); // 0x34ef40c public System.Single get_TrackTime(); // 0x34ef414 public System.Void set_TrackTime(System.Single value); // 0x34ef41c public System.Single get_TrackEnd(); // 0x34ef424 public System.Void set_TrackEnd(System.Single value); // 0x34ef42c public System.Single get_TrackComplete(); // 0x34ede6c public System.Single get_AnimationStart(); // 0x34ef434 public System.Void set_AnimationStart(System.Single value); // 0x34ef43c public System.Single get_AnimationEnd(); // 0x34ef444 public System.Void set_AnimationEnd(System.Single value); // 0x34ef44c public System.Single get_AnimationLast(); // 0x34ef454 public System.Void set_AnimationLast(System.Single value); // 0x34ef45c public System.Single get_AnimationTime(); // 0x34eca58 public System.Single get_TimeScale(); // 0x34ef464 public System.Void set_TimeScale(System.Single value); // 0x34ef46c public System.Single get_Alpha(); // 0x34ef474 public System.Void set_Alpha(System.Single value); // 0x34ef47c public System.Single get_InterruptAlpha(); // 0x34ef484 public System.Single get_EventThreshold(); // 0x34ef48c public System.Void set_EventThreshold(System.Single value); // 0x34ef494 public System.Single get_AttachmentThreshold(); // 0x34ef49c public System.Void set_AttachmentThreshold(System.Single value); // 0x34ef4a4 public System.Single get_DrawOrderThreshold(); // 0x34ef4ac public System.Void set_DrawOrderThreshold(System.Single value); // 0x34ef4b4 public Spine.TrackEntry get_Next(); // 0x34ef4bc public Spine.TrackEntry get_Previous(); // 0x34ef4c4 public System.Boolean get_IsComplete(); // 0x34ef4cc public System.Single get_MixTime(); // 0x34ef4e4 public System.Void set_MixTime(System.Single value); // 0x34ef4ec public System.Single get_MixDuration(); // 0x34ef4f4 public System.Void set_MixDuration(System.Single value); // 0x34ef4fc public Spine.MixBlend get_MixBlend(); // 0x34ef504 public System.Void set_MixBlend(Spine.MixBlend value); // 0x34ef50c public Spine.TrackEntry get_MixingFrom(); // 0x34ef514 public Spine.TrackEntry get_MixingTo(); // 0x34ef51c public System.Boolean get_HoldPrevious(); // 0x34ef524 public System.Void set_HoldPrevious(System.Boolean value); // 0x34ef52c public System.Boolean get_Reverse(); // 0x34ef538 public System.Void set_Reverse(System.Boolean value); // 0x34ef540 public System.Boolean get_ShortestRotation(); // 0x34ef54c public System.Void set_ShortestRotation(System.Boolean value); // 0x34ef554 public System.Boolean get_IsEmptyAnimation(); // 0x34ef560 public System.Void ResetRotationDirections(); // 0x34ef5c8 public override System.String ToString(); // 0x34ef61c public System.Void AllowImmediateQueue(); // 0x34ef670 public System.Void .ctor(); // 0x34ef684 } // spine-csharp.dll private struct Spine.EventQueue.EventQueueEntry : { // Fields public Spine.EventQueue.EventType type; // 0x10 public Spine.TrackEntry entry; // 0x18 public Spine.Event e; // 0x20 // Methods public System.Void .ctor(Spine.EventQueue.EventType eventType, Spine.TrackEntry trackEntry, Spine.Event e); // 0x34efaf8 } // spine-csharp.dll private enum Spine.EventQueue.EventType : { // Fields public System.Int32 value__; // 0x10 public const Spine.EventQueue.EventType Start = 0; // 0x0 public const Spine.EventQueue.EventType Interrupt = 1; // 0x0 public const Spine.EventQueue.EventType End = 2; // 0x0 public const Spine.EventQueue.EventType Dispose = 3; // 0x0 public const Spine.EventQueue.EventType Complete = 4; // 0x0 public const Spine.EventQueue.EventType Event = 5; // 0x0 // Methods } // spine-csharp.dll internal class Spine.EventQueue : System.Object { // Fields private readonly System.Collections.Generic.List<Spine.EventQueue.EventQueueEntry> eventQueueEntries; // 0x10 internal System.Boolean drainDisabled; // 0x18 private readonly Spine.AnimationState state; // 0x20 private readonly Spine.Pool<Spine.TrackEntry> trackEntryPool; // 0x28 private System.Action AnimationsChanged; // 0x30 // Methods internal System.Void add_AnimationsChanged(System.Action value); // 0x34ef7c4 internal System.Void remove_AnimationsChanged(System.Action value); // 0x34ef860 internal System.Void .ctor(Spine.AnimationState state, System.Action HandleAnimationsChanged, Spine.Pool<Spine.TrackEntry> trackEntryPool); // 0x34ef8fc internal System.Void Start(Spine.TrackEntry entry); // 0x34ef9c4 internal System.Void Interrupt(Spine.TrackEntry entry); // 0x34efb30 internal System.Void End(Spine.TrackEntry entry); // 0x34efc4c internal System.Void Dispose(Spine.TrackEntry entry); // 0x34efd88 internal System.Void Complete(Spine.TrackEntry entry); // 0x34efea4 internal System.Void Event(Spine.TrackEntry entry, Spine.Event e); // 0x34effc0 internal System.Void Drain(); // 0x34f00e8 internal System.Void Clear(); // 0x34f0330 } // spine-csharp.dll public interface Spine.Pool.IPoolable<T> : { // Fields // Methods public abstract System.Void Reset(); // 0x1bd2ec0 } // spine-csharp.dll internal class Spine.Pool<T> : System.Object { // Fields public readonly System.Int32 max; // 0x0 private readonly System.Collections.Generic.Stack<T> freeObjects; // 0x0 private System.Int32 <Peak>k__BackingField; // 0x0 // Methods public System.Int32 get_Count(); // 0x1bd1ddc public System.Int32 get_Peak(); // 0x1bd1ddc private System.Void set_Peak(System.Int32 value); // 0x1bd33a4 public System.Void .ctor(System.Int32 initialCapacity, System.Int32 max); // 0x1bd3578 public T Obtain(); // 0x1ce0384 public System.Void Free(T obj); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 protected System.Void Reset(T obj); // 0x1ce0384 } // spine-csharp.dll public static class Spine.HashSetExtensions : System.Object { // Fields // Methods public static System.Boolean AddAll(System.Collections.Generic.HashSet<T> set, T[] addSet); // 0x1bd6678 } // spine-csharp.dll public struct Spine.AnimationStateData.AnimationPair : { // Fields public readonly Spine.Animation a1; // 0x10 public readonly Spine.Animation a2; // 0x18 // Methods public System.Void .ctor(Spine.Animation a1, Spine.Animation a2); // 0x34f0768 public override System.String ToString(); // 0x34f08e0 } // spine-csharp.dll public class Spine.AnimationStateData.AnimationPairComparer : System.Object, System.Collections.Generic.IEqualityComparer<Spine.AnimationStateData.AnimationPair> { // Fields public static readonly Spine.AnimationStateData.AnimationPairComparer Instance; // 0x0 // Methods private System.Boolean System.Collections.Generic.IEqualityComparer<Spine.AnimationStateData.AnimationPair>.Equals(Spine.AnimationStateData.AnimationPair x, Spine.AnimationStateData.AnimationPair y); // 0x34f0944 private System.Int32 System.Collections.Generic.IEqualityComparer<Spine.AnimationStateData.AnimationPair>.GetHashCode(Spine.AnimationStateData.AnimationPair obj); // 0x34f095c public System.Void .ctor(); // 0x34f09b0 private static System.Void .cctor(); // 0x34f09b8 } // spine-csharp.dll public class Spine.AnimationStateData : System.Object { // Fields internal Spine.SkeletonData skeletonData; // 0x10 private readonly System.Collections.Generic.Dictionary<Spine.AnimationStateData.AnimationPair,System.Single> animationToMixTime; // 0x18 internal System.Single defaultMix; // 0x20 // Methods public Spine.SkeletonData get_SkeletonData(); // 0x34f03a0 public System.Single get_DefaultMix(); // 0x34f03a8 public System.Void set_DefaultMix(System.Single value); // 0x34f03b0 public System.Void .ctor(Spine.SkeletonData skeletonData); // 0x34f03b8 public System.Void SetMix(System.String fromName, System.String toName, System.Single duration); // 0x34f04e8 public System.Void SetMix(Spine.Animation from, Spine.Animation to, System.Single duration); // 0x34f0604 public System.Single GetMix(Spine.Animation from, Spine.Animation to); // 0x34f0798 } // spine-csharp.dll private sealed class Spine.Atlas.<>c__DisplayClass10_0 : System.Object { // Fields public Spine.AtlasPage page; // 0x10 public System.String[] entry; // 0x18 public Spine.AtlasRegion region; // 0x20 // Methods public System.Void .ctor(); // 0x34f1cc4 internal System.Void <.ctor>b__0(); // 0x34f212c internal System.Void <.ctor>b__1(); // 0x34f21fc internal System.Void <.ctor>b__2(); // 0x34f231c internal System.Void <.ctor>b__3(); // 0x34f249c internal System.Void <.ctor>b__4(); // 0x34f2534 internal System.Void <.ctor>b__5(); // 0x34f25b0 internal System.Void <.ctor>b__6(); // 0x34f2680 internal System.Void <.ctor>b__7(); // 0x34f2750 internal System.Void <.ctor>b__8(); // 0x34f2898 internal System.Void <.ctor>b__9(); // 0x34f2970 internal System.Void <.ctor>b__10(); // 0x34f2a40 internal System.Void <.ctor>b__11(); // 0x34f2b90 internal System.Void <.ctor>b__12(); // 0x34f2c84 } // spine-csharp.dll public class Spine.Atlas : System.Object, System.Collections.Generic.IEnumerable<Spine.AtlasRegion>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<Spine.AtlasPage> pages; // 0x10 private System.Collections.Generic.List<Spine.AtlasRegion> regions; // 0x18 private Spine.TextureLoader textureLoader; // 0x20 // Methods public System.Collections.Generic.IEnumerator<Spine.AtlasRegion> GetEnumerator(); // 0x34f0a20 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34f0ab0 public System.Collections.Generic.List<Spine.AtlasRegion> get_Regions(); // 0x34f0b40 public System.Collections.Generic.List<Spine.AtlasPage> get_Pages(); // 0x34f0b48 public System.Void .ctor(System.Collections.Generic.List<Spine.AtlasPage> pages, System.Collections.Generic.List<Spine.AtlasRegion> regions); // 0x34f0b50 public System.Void .ctor(System.IO.TextReader reader, System.String imagesDir, Spine.TextureLoader textureLoader); // 0x34f0d08 private static System.Int32 ReadEntry(System.String[] entry, System.String line); // 0x34f1ccc public System.Void FlipV(); // 0x34f1e7c public Spine.AtlasRegion FindRegion(System.String name); // 0x34f1f34 public System.Void Dispose(); // 0x34f2008 } // spine-csharp.dll public enum Spine.Format : { // Fields public System.Int32 value__; // 0x10 public const Spine.Format Alpha = 0; // 0x0 public const Spine.Format Intensity = 1; // 0x0 public const Spine.Format LuminanceAlpha = 2; // 0x0 public const Spine.Format RGB565 = 3; // 0x0 public const Spine.Format RGBA4444 = 4; // 0x0 public const Spine.Format RGB888 = 5; // 0x0 public const Spine.Format RGBA8888 = 6; // 0x0 // Methods } // spine-csharp.dll public enum Spine.TextureFilter : { // Fields public System.Int32 value__; // 0x10 public const Spine.TextureFilter Nearest = 0; // 0x0 public const Spine.TextureFilter Linear = 1; // 0x0 public const Spine.TextureFilter MipMap = 2; // 0x0 public const Spine.TextureFilter MipMapNearestNearest = 3; // 0x0 public const Spine.TextureFilter MipMapLinearNearest = 4; // 0x0 public const Spine.TextureFilter MipMapNearestLinear = 5; // 0x0 public const Spine.TextureFilter MipMapLinearLinear = 6; // 0x0 // Methods } // spine-csharp.dll public enum Spine.TextureWrap : { // Fields public System.Int32 value__; // 0x10 public const Spine.TextureWrap MirroredRepeat = 0; // 0x0 public const Spine.TextureWrap ClampToEdge = 1; // 0x0 public const Spine.TextureWrap Repeat = 2; // 0x0 // Methods } // spine-csharp.dll public class Spine.AtlasPage : System.Object { // Fields public System.String name; // 0x10 public System.Int32 width; // 0x18 public System.Int32 height; // 0x1c public Spine.Format format; // 0x20 public Spine.TextureFilter minFilter; // 0x24 public Spine.TextureFilter magFilter; // 0x28 public Spine.TextureWrap uWrap; // 0x2c public Spine.TextureWrap vWrap; // 0x30 public System.Boolean pma; // 0x34 public System.Object rendererObject; // 0x38 // Methods public Spine.AtlasPage Clone(); // 0x34f2d18 public System.Void .ctor(); // 0x34f1e5c } // spine-csharp.dll public class Spine.AtlasRegion : Spine.TextureRegion { // Fields public Spine.AtlasPage page; // 0x28 public System.String name; // 0x30 public System.Int32 x; // 0x38 public System.Int32 y; // 0x3c public System.Single offsetX; // 0x40 public System.Single offsetY; // 0x44 public System.Int32 originalWidth; // 0x48 public System.Int32 originalHeight; // 0x4c public System.Int32 degrees; // 0x50 public System.Boolean rotate; // 0x54 public System.Int32 index; // 0x58 public System.String[] names; // 0x60 public System.Int32[][] values; // 0x68 // Methods public System.Int32 get_packedWidth(); // 0x34f2d9c public System.Void set_packedWidth(System.Int32 value); // 0x34f2da4 public System.Int32 get_packedHeight(); // 0x34f2dac public System.Void set_packedHeight(System.Int32 value); // 0x34f2db4 public override System.Int32 get_OriginalWidth(); // 0x34f2dbc public override System.Int32 get_OriginalHeight(); // 0x34f2dc4 public Spine.AtlasRegion Clone(); // 0x34f2dcc public System.Void .ctor(); // 0x34f1e74 } // spine-csharp.dll public interface Spine.TextureLoader : { // Fields // Methods public abstract System.Void Load(Spine.AtlasPage page, System.String path); // 0x1bd3c20 public abstract System.Void Unload(System.Object texture); // 0x1bd3a1c } // spine-csharp.dll public class Spine.AtlasAttachmentLoader : System.Object, Spine.AttachmentLoader { // Fields private Spine.Atlas[] atlasArray; // 0x10 // Methods public System.Void .ctor(Spine.Atlas[] atlasArray); // 0x34f2e50 private System.Void LoadSequence(System.String name, System.String basePath, Spine.Sequence sequence); // 0x34f2ee0 public Spine.RegionAttachment NewRegionAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x34f319c public Spine.MeshAttachment NewMeshAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x34f3344 public Spine.BoundingBoxAttachment NewBoundingBoxAttachment(Spine.Skin skin, System.String name); // 0x34f3530 public Spine.PathAttachment NewPathAttachment(Spine.Skin skin, System.String name); // 0x34f35ec public Spine.PointAttachment NewPointAttachment(Spine.Skin skin, System.String name); // 0x34f36a8 public Spine.ClippingAttachment NewClippingAttachment(Spine.Skin skin, System.String name); // 0x34f3704 public Spine.AtlasRegion FindRegion(System.String name); // 0x34f3130 } // spine-csharp.dll public abstract class Spine.Attachment : System.Object { // Fields private readonly System.String <Name>k__BackingField; // 0x10 // Methods public System.String get_Name(); // 0x34f37c0 protected System.Void .ctor(System.String name); // 0x34f37c8 protected System.Void .ctor(Spine.Attachment other); // 0x34f3858 public override System.String ToString(); // 0x34f3890 public abstract Spine.Attachment Copy(); // 0x1bd219c } // spine-csharp.dll public interface Spine.AttachmentLoader : { // Fields // Methods public abstract Spine.RegionAttachment NewRegionAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x1bd2428 public abstract Spine.MeshAttachment NewMeshAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x1bd2428 public abstract Spine.BoundingBoxAttachment NewBoundingBoxAttachment(Spine.Skin skin, System.String name); // 0x1bd23b0 public abstract Spine.PathAttachment NewPathAttachment(Spine.Skin skin, System.String name); // 0x1bd23b0 public abstract Spine.PointAttachment NewPointAttachment(Spine.Skin skin, System.String name); // 0x1bd23b0 public abstract Spine.ClippingAttachment NewClippingAttachment(Spine.Skin skin, System.String name); // 0x1bd23b0 } // spine-csharp.dll public enum Spine.AttachmentType : { // Fields public System.Int32 value__; // 0x10 public const Spine.AttachmentType Region = 0; // 0x0 public const Spine.AttachmentType Boundingbox = 1; // 0x0 public const Spine.AttachmentType Mesh = 2; // 0x0 public const Spine.AttachmentType Linkedmesh = 3; // 0x0 public const Spine.AttachmentType Path = 4; // 0x0 public const Spine.AttachmentType Point = 5; // 0x0 public const Spine.AttachmentType Clipping = 6; // 0x0 public const Spine.AttachmentType Sequence = 7; // 0x0 // Methods } // spine-csharp.dll public class Spine.BoundingBoxAttachment : Spine.VertexAttachment { // Fields // Methods public System.Void .ctor(System.String name); // 0x34f3588 protected System.Void .ctor(Spine.BoundingBoxAttachment other); // 0x34f39d4 public override Spine.Attachment Copy(); // 0x34f3c6c } // spine-csharp.dll public class Spine.ClippingAttachment : Spine.VertexAttachment { // Fields internal Spine.SlotData endSlot; // 0x40 // Methods public Spine.SlotData get_EndSlot(); // 0x34f3cc4 public System.Void set_EndSlot(Spine.SlotData value); // 0x34f3ccc public System.Void .ctor(System.String name); // 0x34f375c protected System.Void .ctor(Spine.ClippingAttachment other); // 0x34f3cd4 public override Spine.Attachment Copy(); // 0x34f3d50 } // spine-csharp.dll public interface Spine.IHasTextureRegion : { // Fields // Methods public abstract System.String get_Path(); // 0x1bd219c public abstract System.Void set_Path(System.String value); // 0x1bd3a1c public abstract Spine.TextureRegion get_Region(); // 0x1bd219c public abstract System.Void set_Region(Spine.TextureRegion value); // 0x1bd3a1c public abstract System.Void UpdateRegion(); // 0x1bd2ec0 public abstract System.Single get_R(); // 0x1bd28c8 public abstract System.Void set_R(System.Single value); // 0x1bd41d8 public abstract System.Single get_G(); // 0x1bd28c8 public abstract System.Void set_G(System.Single value); // 0x1bd41d8 public abstract System.Single get_B(); // 0x1bd28c8 public abstract System.Void set_B(System.Single value); // 0x1bd41d8 public abstract System.Single get_A(); // 0x1bd28c8 public abstract System.Void set_A(System.Single value); // 0x1bd41d8 public abstract Spine.Sequence get_Sequence(); // 0x1bd219c public abstract System.Void set_Sequence(Spine.Sequence value); // 0x1bd3a1c } // spine-csharp.dll public class Spine.MeshAttachment : Spine.VertexAttachment, Spine.IHasTextureRegion { // Fields internal Spine.TextureRegion region; // 0x40 internal System.String path; // 0x48 internal System.Single[] regionUVs; // 0x50 internal System.Single[] uvs; // 0x58 internal System.Int32[] triangles; // 0x60 internal System.Single r; // 0x68 internal System.Single g; // 0x6c internal System.Single b; // 0x70 internal System.Single a; // 0x74 internal System.Int32 hullLength; // 0x78 private Spine.MeshAttachment parentMesh; // 0x80 private Spine.Sequence sequence; // 0x88 private System.Int32[] <Edges>k__BackingField; // 0x90 private System.Single <Width>k__BackingField; // 0x98 private System.Single <Height>k__BackingField; // 0x9c // Methods public Spine.TextureRegion get_Region(); // 0x34f3da8 public System.Void set_Region(Spine.TextureRegion value); // 0x34f34b8 public System.Int32 get_HullLength(); // 0x34f3db0 public System.Void set_HullLength(System.Int32 value); // 0x34f3db8 public System.Single[] get_RegionUVs(); // 0x34f3dc0 public System.Void set_RegionUVs(System.Single[] value); // 0x34f3dc8 public System.Single[] get_UVs(); // 0x34f3dd0 public System.Void set_UVs(System.Single[] value); // 0x34f3dd8 public System.Int32[] get_Triangles(); // 0x34f3de0 public System.Void set_Triangles(System.Int32[] value); // 0x34f3de8 public System.Single get_R(); // 0x34f3df0 public System.Void set_R(System.Single value); // 0x34f3df8 public System.Single get_G(); // 0x34f3e00 public System.Void set_G(System.Single value); // 0x34f3e08 public System.Single get_B(); // 0x34f3e10 public System.Void set_B(System.Single value); // 0x34f3e18 public System.Single get_A(); // 0x34f3e20 public System.Void set_A(System.Single value); // 0x34f3e28 public System.String get_Path(); // 0x34f3e30 public System.Void set_Path(System.String value); // 0x34f3e38 public Spine.Sequence get_Sequence(); // 0x34f3e40 public System.Void set_Sequence(Spine.Sequence value); // 0x34f3e48 public Spine.MeshAttachment get_ParentMesh(); // 0x34f3e50 public System.Void set_ParentMesh(Spine.MeshAttachment value); // 0x34f3e58 public System.Int32[] get_Edges(); // 0x34f3ee8 public System.Void set_Edges(System.Int32[] value); // 0x34f3ef0 public System.Single get_Width(); // 0x34f3ef8 public System.Void set_Width(System.Single value); // 0x34f3f00 public System.Single get_Height(); // 0x34f3f08 public System.Void set_Height(System.Single value); // 0x34f3f10 public System.Void .ctor(System.String name); // 0x34f344c protected System.Void .ctor(Spine.MeshAttachment other); // 0x34f3f18 public System.Void UpdateRegion(); // 0x34f4354 public override System.Void ComputeWorldVertices(Spine.Slot slot, System.Int32 start, System.Int32 count, System.Single[] worldVertices, System.Int32 offset, System.Int32 stride); // 0x34f4768 public Spine.MeshAttachment NewLinkedMesh(); // 0x34f4dd8 public override Spine.Attachment Copy(); // 0x34f4e9c } // spine-csharp.dll public class Spine.PathAttachment : Spine.VertexAttachment { // Fields internal System.Single[] lengths; // 0x40 internal System.Boolean closed; // 0x48 internal System.Boolean constantSpeed; // 0x49 // Methods public System.Single[] get_Lengths(); // 0x34f4f0c public System.Void set_Lengths(System.Single[] value); // 0x34f4f14 public System.Boolean get_Closed(); // 0x34f4f1c public System.Void set_Closed(System.Boolean value); // 0x34f4f24 public System.Boolean get_ConstantSpeed(); // 0x34f4f30 public System.Void set_ConstantSpeed(System.Boolean value); // 0x34f4f38 public System.Void .ctor(System.String name); // 0x34f3644 protected System.Void .ctor(Spine.PathAttachment other); // 0x34f4f44 public override Spine.Attachment Copy(); // 0x34f5020 } // spine-csharp.dll public class Spine.PointAttachment : Spine.Attachment { // Fields internal System.Single x; // 0x18 internal System.Single y; // 0x1c internal System.Single rotation; // 0x20 // Methods public System.Single get_X(); // 0x34f5078 public System.Void set_X(System.Single value); // 0x34f5080 public System.Single get_Y(); // 0x34f5088 public System.Void set_Y(System.Single value); // 0x34f5090 public System.Single get_Rotation(); // 0x34f5098 public System.Void set_Rotation(System.Single value); // 0x34f50a0 public System.Void .ctor(System.String name); // 0x34f3700 protected System.Void .ctor(Spine.PointAttachment other); // 0x34f50a8 public System.Void ComputeWorldPosition(Spine.Bone bone, out System.Single& ox, out System.Single& oy); // 0x34f50e0 public System.Single ComputeWorldRotation(Spine.Bone bone); // 0x34f516c public override Spine.Attachment Copy(); // 0x34f5370 } // spine-csharp.dll public class Spine.RegionAttachment : Spine.Attachment, Spine.IHasTextureRegion { // Fields public const System.Int32 BLX; // 0x0 public const System.Int32 BLY; // 0x0 public const System.Int32 ULX; // 0x0 public const System.Int32 ULY; // 0x0 public const System.Int32 URX; // 0x0 public const System.Int32 URY; // 0x0 public const System.Int32 BRX; // 0x0 public const System.Int32 BRY; // 0x0 internal Spine.TextureRegion region; // 0x18 internal System.Single x; // 0x20 internal System.Single y; // 0x24 internal System.Single rotation; // 0x28 internal System.Single scaleX; // 0x2c internal System.Single scaleY; // 0x30 internal System.Single width; // 0x34 internal System.Single height; // 0x38 internal System.Single[] offset; // 0x40 internal System.Single[] uvs; // 0x48 internal System.Single r; // 0x50 internal System.Single g; // 0x54 internal System.Single b; // 0x58 internal System.Single a; // 0x5c internal Spine.Sequence sequence; // 0x60 private System.String <Path>k__BackingField; // 0x68 // Methods public System.Single get_X(); // 0x34f53c8 public System.Void set_X(System.Single value); // 0x34f53d0 public System.Single get_Y(); // 0x34f53d8 public System.Void set_Y(System.Single value); // 0x34f53e0 public System.Single get_Rotation(); // 0x34f53e8 public System.Void set_Rotation(System.Single value); // 0x34f53f0 public System.Single get_ScaleX(); // 0x34f53f8 public System.Void set_ScaleX(System.Single value); // 0x34f5400 public System.Single get_ScaleY(); // 0x34f5408 public System.Void set_ScaleY(System.Single value); // 0x34f5410 public System.Single get_Width(); // 0x34f5418 public System.Void set_Width(System.Single value); // 0x34f5420 public System.Single get_Height(); // 0x34f5428 public System.Void set_Height(System.Single value); // 0x34f5430 public System.Single get_R(); // 0x34f5438 public System.Void set_R(System.Single value); // 0x34f5440 public System.Single get_G(); // 0x34f5448 public System.Void set_G(System.Single value); // 0x34f5450 public System.Single get_B(); // 0x34f5458 public System.Void set_B(System.Single value); // 0x34f5460 public System.Single get_A(); // 0x34f5468 public System.Void set_A(System.Single value); // 0x34f5470 public System.String get_Path(); // 0x34f5478 public System.Void set_Path(System.String value); // 0x34f5480 public Spine.TextureRegion get_Region(); // 0x34f5488 public System.Void set_Region(Spine.TextureRegion value); // 0x34f5490 public System.Single[] get_Offset(); // 0x34f5498 public System.Single[] get_UVs(); // 0x34f54a0 public Spine.Sequence get_Sequence(); // 0x34f54a8 public System.Void set_Sequence(Spine.Sequence value); // 0x34f54b0 public System.Void .ctor(System.String name); // 0x34f32a8 public System.Void .ctor(Spine.RegionAttachment other); // 0x34f54b8 public System.Void UpdateRegion(); // 0x34f5620 public System.Void ComputeWorldVertices(Spine.Slot slot, System.Single[] worldVertices, System.Int32 offset, System.Int32 stride); // 0x34f5954 public override Spine.Attachment Copy(); // 0x34f5b08 } // spine-csharp.dll public class Spine.Sequence : System.Object { // Fields private static System.Int32 nextID; // 0x0 private static readonly System.Object nextIdLock; // 0x8 internal readonly System.Int32 id; // 0x10 internal readonly Spine.TextureRegion[] regions; // 0x18 internal System.Int32 start; // 0x20 internal System.Int32 digits; // 0x24 internal System.Int32 setupIndex; // 0x28 // Methods public System.Int32 get_Start(); // 0x34f5b60 public System.Void set_Start(System.Int32 value); // 0x34f5b68 public System.Int32 get_Digits(); // 0x34f5b70 public System.Void set_Digits(System.Int32 value); // 0x34f5b78 public System.Int32 get_SetupIndex(); // 0x34f5b80 public System.Void set_SetupIndex(System.Int32 value); // 0x34f5b88 public Spine.TextureRegion[] get_Regions(); // 0x34f5b90 public System.Int32 get_Id(); // 0x34f5b98 public System.Void .ctor(System.Int32 count); // 0x34f5ba0 public System.Void .ctor(Spine.Sequence other); // 0x34f41ac public System.Void Apply(Spine.Slot slot, Spine.IHasTextureRegion attachment); // 0x34f47d8 public System.String GetPath(System.String basePath, System.Int32 index); // 0x34f3028 private static System.Void .cctor(); // 0x34f5d04 } // spine-csharp.dll public enum Spine.SequenceMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.SequenceMode Hold = 0; // 0x0 public const Spine.SequenceMode Once = 1; // 0x0 public const Spine.SequenceMode Loop = 2; // 0x0 public const Spine.SequenceMode Pingpong = 3; // 0x0 public const Spine.SequenceMode OnceReverse = 4; // 0x0 public const Spine.SequenceMode LoopReverse = 5; // 0x0 public const Spine.SequenceMode PingpongReverse = 6; // 0x0 // Methods } // spine-csharp.dll public abstract class Spine.VertexAttachment : Spine.Attachment { // Fields private static System.Int32 nextID; // 0x0 private static readonly System.Object nextIdLock; // 0x8 internal readonly System.Int32 id; // 0x18 internal Spine.VertexAttachment timelineAttachment; // 0x20 internal System.Int32[] bones; // 0x28 internal System.Single[] vertices; // 0x30 internal System.Int32 worldVerticesLength; // 0x38 // Methods public System.Int32 get_Id(); // 0x34f5d84 public System.Int32[] get_Bones(); // 0x34f5d8c public System.Void set_Bones(System.Int32[] value); // 0x34f5d94 public System.Single[] get_Vertices(); // 0x34f5d9c public System.Void set_Vertices(System.Single[] value); // 0x34f5da4 public System.Int32 get_WorldVerticesLength(); // 0x34f5dac public System.Void set_WorldVerticesLength(System.Int32 value); // 0x34f5db4 public Spine.VertexAttachment get_TimelineAttachment(); // 0x34f5dbc public System.Void set_TimelineAttachment(Spine.VertexAttachment value); // 0x34f5dc4 public System.Void .ctor(System.String name); // 0x34f3898 public System.Void .ctor(Spine.VertexAttachment other); // 0x34f3a38 public System.Void ComputeWorldVertices(Spine.Slot slot, System.Single[] worldVertices); // 0x34f5dcc public virtual System.Void ComputeWorldVertices(Spine.Slot slot, System.Int32 start, System.Int32 count, System.Single[] worldVertices, System.Int32 offset, System.Int32 stride); // 0x34f499c private static System.Void .cctor(); // 0x34f5dec } // spine-csharp.dll public enum Spine.BlendMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.BlendMode Normal = 0; // 0x0 public const Spine.BlendMode Additive = 1; // 0x0 public const Spine.BlendMode Multiply = 2; // 0x0 public const Spine.BlendMode Screen = 3; // 0x0 // Methods } // spine-csharp.dll public class Spine.Bone : System.Object, Spine.IUpdatable { // Fields public static System.Boolean yDown; // 0x0 internal Spine.BoneData data; // 0x10 internal Spine.Skeleton skeleton; // 0x18 internal Spine.Bone parent; // 0x20 internal Spine.ExposedList<Spine.Bone> children; // 0x28 internal System.Single x; // 0x30 internal System.Single y; // 0x34 internal System.Single rotation; // 0x38 internal System.Single scaleX; // 0x3c internal System.Single scaleY; // 0x40 internal System.Single shearX; // 0x44 internal System.Single shearY; // 0x48 internal System.Single ax; // 0x4c internal System.Single ay; // 0x50 internal System.Single arotation; // 0x54 internal System.Single ascaleX; // 0x58 internal System.Single ascaleY; // 0x5c internal System.Single ashearX; // 0x60 internal System.Single ashearY; // 0x64 internal System.Single a; // 0x68 internal System.Single b; // 0x6c internal System.Single worldX; // 0x70 internal System.Single c; // 0x74 internal System.Single d; // 0x78 internal System.Single worldY; // 0x7c internal System.Boolean sorted; // 0x80 internal System.Boolean active; // 0x81 // Methods public Spine.BoneData get_Data(); // 0x34f5e6c public Spine.Skeleton get_Skeleton(); // 0x34f5e74 public Spine.Bone get_Parent(); // 0x34f5e7c public Spine.ExposedList<Spine.Bone> get_Children(); // 0x34f5e84 public System.Boolean get_Active(); // 0x34f5e8c public System.Single get_X(); // 0x34f5e94 public System.Void set_X(System.Single value); // 0x34f5e9c public System.Single get_Y(); // 0x34f5ea4 public System.Void set_Y(System.Single value); // 0x34f5eac public System.Single get_Rotation(); // 0x34f5eb4 public System.Void set_Rotation(System.Single value); // 0x34f5ebc public System.Single get_ScaleX(); // 0x34f5ec4 public System.Void set_ScaleX(System.Single value); // 0x34f5ecc public System.Single get_ScaleY(); // 0x34f5ed4 public System.Void set_ScaleY(System.Single value); // 0x34f5edc public System.Single get_ShearX(); // 0x34f5ee4 public System.Void set_ShearX(System.Single value); // 0x34f5eec public System.Single get_ShearY(); // 0x34f5ef4 public System.Void set_ShearY(System.Single value); // 0x34f5efc public System.Single get_AppliedRotation(); // 0x34f5f04 public System.Void set_AppliedRotation(System.Single value); // 0x34f5f0c public System.Single get_AX(); // 0x34f5f14 public System.Void set_AX(System.Single value); // 0x34f5f1c public System.Single get_AY(); // 0x34f5f24 public System.Void set_AY(System.Single value); // 0x34f5f2c public System.Single get_AScaleX(); // 0x34f5f34 public System.Void set_AScaleX(System.Single value); // 0x34f5f3c public System.Single get_AScaleY(); // 0x34f5f44 public System.Void set_AScaleY(System.Single value); // 0x34f5f4c public System.Single get_AShearX(); // 0x34f5f54 public System.Void set_AShearX(System.Single value); // 0x34f5f5c public System.Single get_AShearY(); // 0x34f5f64 public System.Void set_AShearY(System.Single value); // 0x34f5f6c public System.Single get_A(); // 0x34f5f74 public System.Void set_A(System.Single value); // 0x34f5f7c public System.Single get_B(); // 0x34f5f84 public System.Void set_B(System.Single value); // 0x34f5f8c public System.Single get_C(); // 0x34f5f94 public System.Void set_C(System.Single value); // 0x34f5f9c public System.Single get_D(); // 0x34f5fa4 public System.Void set_D(System.Single value); // 0x34f5fac public System.Single get_WorldX(); // 0x34f5fb4 public System.Void set_WorldX(System.Single value); // 0x34f5fbc public System.Single get_WorldY(); // 0x34f5fc4 public System.Void set_WorldY(System.Single value); // 0x34f5fcc public System.Single get_WorldRotationX(); // 0x34f5fd4 public System.Single get_WorldRotationY(); // 0x34f604c public System.Single get_WorldScaleX(); // 0x34f60c4 public System.Single get_WorldScaleY(); // 0x34f6134 public System.Void .ctor(Spine.BoneData data, Spine.Skeleton skeleton, Spine.Bone parent); // 0x34f61a4 public System.Void .ctor(Spine.Bone bone, Spine.Skeleton skeleton, Spine.Bone parent); // 0x34f633c public System.Void Update(); // 0x34f64b8 public System.Void UpdateWorldTransform(); // 0x34f6ce0 public System.Void UpdateWorldTransform(System.Single x, System.Single y, System.Single rotation, System.Single scaleX, System.Single scaleY, System.Single shearX, System.Single shearY); // 0x34f64cc public System.Void SetToSetupPose(); // 0x34f630c public System.Void UpdateAppliedTransform(); // 0x34f6e18 public System.Void WorldToLocal(System.Single worldX, System.Single worldY, out System.Single& localX, out System.Single& localY); // 0x34f7118 public System.Void LocalToWorld(System.Single localX, System.Single localY, out System.Single& worldX, out System.Single& worldY); // 0x34f5130 public System.Single get_WorldToLocalRotationX(); // 0x34f7164 public System.Single get_WorldToLocalRotationY(); // 0x34f7214 public System.Single WorldToLocalRotation(System.Single worldRotation); // 0x34f72c4 public System.Single LocalToWorldRotation(System.Single localRotation); // 0x34f7374 public System.Void RotateWorld(System.Single degrees); // 0x34f7424 public override System.String ToString(); // 0x34f74d0 } // spine-csharp.dll public class Spine.BoneData : System.Object { // Fields internal System.Int32 index; // 0x10 internal System.String name; // 0x18 internal Spine.BoneData parent; // 0x20 internal System.Single length; // 0x28 internal System.Single x; // 0x2c internal System.Single y; // 0x30 internal System.Single rotation; // 0x34 internal System.Single scaleX; // 0x38 internal System.Single scaleY; // 0x3c internal System.Single shearX; // 0x40 internal System.Single shearY; // 0x44 internal Spine.TransformMode transformMode; // 0x48 internal System.Boolean skinRequired; // 0x4c // Methods public System.Int32 get_Index(); // 0x34f74ec public System.String get_Name(); // 0x34f74f4 public Spine.BoneData get_Parent(); // 0x34f74fc public System.Single get_Length(); // 0x34f7504 public System.Void set_Length(System.Single value); // 0x34f750c public System.Single get_X(); // 0x34f7514 public System.Void set_X(System.Single value); // 0x34f751c public System.Single get_Y(); // 0x34f7524 public System.Void set_Y(System.Single value); // 0x34f752c public System.Single get_Rotation(); // 0x34f7534 public System.Void set_Rotation(System.Single value); // 0x34f753c public System.Single get_ScaleX(); // 0x34f7544 public System.Void set_ScaleX(System.Single value); // 0x34f754c public System.Single get_ScaleY(); // 0x34f7554 public System.Void set_ScaleY(System.Single value); // 0x34f755c public System.Single get_ShearX(); // 0x34f7564 public System.Void set_ShearX(System.Single value); // 0x34f756c public System.Single get_ShearY(); // 0x34f7574 public System.Void set_ShearY(System.Single value); // 0x34f757c public Spine.TransformMode get_TransformMode(); // 0x34f7584 public System.Void set_TransformMode(Spine.TransformMode value); // 0x34f758c public System.Boolean get_SkinRequired(); // 0x34f7594 public System.Void set_SkinRequired(System.Boolean value); // 0x34f759c public System.Void .ctor(System.Int32 index, System.String name, Spine.BoneData parent); // 0x34f75a8 public override System.String ToString(); // 0x34f76b0 } // spine-csharp.dll public enum Spine.TransformMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.TransformMode Normal = 0; // 0x0 public const Spine.TransformMode OnlyTranslation = 7; // 0x0 public const Spine.TransformMode NoRotationOrReflection = 1; // 0x0 public const Spine.TransformMode NoScale = 2; // 0x0 public const Spine.TransformMode NoScaleOrReflection = 6; // 0x0 // Methods } // spine-csharp.dll public abstract class Spine.ConstraintData : System.Object { // Fields internal readonly System.String name; // 0x10 internal System.Int32 order; // 0x18 internal System.Boolean skinRequired; // 0x1c // Methods public System.Void .ctor(System.String name); // 0x34f76b8 public System.String get_Name(); // 0x34f7748 public System.Int32 get_Order(); // 0x34f7750 public System.Void set_Order(System.Int32 value); // 0x34f7758 public System.Boolean get_SkinRequired(); // 0x34f7760 public System.Void set_SkinRequired(System.Boolean value); // 0x34f7768 public override System.String ToString(); // 0x34f7774 } // spine-csharp.dll public class Spine.Event : System.Object { // Fields internal readonly Spine.EventData data; // 0x10 internal readonly System.Single time; // 0x18 internal System.Int32 intValue; // 0x1c internal System.Single floatValue; // 0x20 internal System.String stringValue; // 0x28 internal System.Single volume; // 0x30 internal System.Single balance; // 0x34 // Methods public Spine.EventData get_Data(); // 0x34f777c public System.Single get_Time(); // 0x34f7784 public System.Int32 get_Int(); // 0x34f778c public System.Void set_Int(System.Int32 value); // 0x34f7794 public System.Single get_Float(); // 0x34f779c public System.Void set_Float(System.Single value); // 0x34f77a4 public System.String get_String(); // 0x34f77ac public System.Void set_String(System.String value); // 0x34f77b4 public System.Single get_Volume(); // 0x34f77bc public System.Void set_Volume(System.Single value); // 0x34f77c4 public System.Single get_Balance(); // 0x34f77cc public System.Void set_Balance(System.Single value); // 0x34f77d4 public System.Void .ctor(System.Single time, Spine.EventData data); // 0x34f77dc public override System.String ToString(); // 0x34f787c } // spine-csharp.dll public class Spine.EventData : System.Object { // Fields internal System.String name; // 0x10 private System.Int32 <Int>k__BackingField; // 0x18 private System.Single <Float>k__BackingField; // 0x1c private System.String <String>k__BackingField; // 0x20 private System.String <AudioPath>k__BackingField; // 0x28 private System.Single <Volume>k__BackingField; // 0x30 private System.Single <Balance>k__BackingField; // 0x34 // Methods public System.String get_Name(); // 0x34f7898 public System.Int32 get_Int(); // 0x34f78a0 public System.Void set_Int(System.Int32 value); // 0x34f78a8 public System.Single get_Float(); // 0x34f78b0 public System.Void set_Float(System.Single value); // 0x34f78b8 public System.String get_String(); // 0x34f78c0 public System.Void set_String(System.String value); // 0x34f78c8 public System.String get_AudioPath(); // 0x34f78d0 public System.Void set_AudioPath(System.String value); // 0x34f78d8 public System.Single get_Volume(); // 0x34f78e0 public System.Void set_Volume(System.Single value); // 0x34f78e8 public System.Single get_Balance(); // 0x34f78f0 public System.Void set_Balance(System.Single value); // 0x34f78f8 public System.Void .ctor(System.String name); // 0x34f7900 public override System.String ToString(); // 0x34f7990 } // spine-csharp.dll public struct Spine.ExposedList.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private Spine.ExposedList<T> l; // 0x0 private System.Int32 next; // 0x0 private System.Int32 ver; // 0x0 private T current; // 0x0 // Methods internal System.Void .ctor(Spine.ExposedList<T> l); // 0x1bd3a1c public System.Void Dispose(); // 0x1bd2ec0 private System.Void VerifyState(); // 0x1bd2ec0 public System.Boolean MoveNext(); // 0x1bd1824 public T get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c } // spine-csharp.dll public class Spine.ExposedList<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields public T[] Items; // 0x0 public System.Int32 Count; // 0x0 private const System.Int32 DefaultCapacity; // 0x0 private static readonly T[] EmptyArray; // 0x0 private System.Int32 version; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void .ctor(System.Int32 capacity); // 0x1bd33a4 internal System.Void .ctor(T[] data, System.Int32 size); // 0x1bd3b1c public System.Void Add(T item); // 0x1ce0384 public System.Void GrowIfNeeded(System.Int32 addedCount); // 0x1bd33a4 public Spine.ExposedList<T> Resize(System.Int32 newSize); // 0x1bd21c8 public System.Void EnsureCapacity(System.Int32 min); // 0x1bd33a4 private System.Void CheckRange(System.Int32 index, System.Int32 count); // 0x1bd3578 private System.Void AddCollection(System.Collections.Generic.ICollection<T> collection); // 0x1bd3a1c private System.Void AddEnumerable(System.Collections.Generic.IEnumerable<T> enumerable); // 0x1bd3a1c public System.Void AddRange(Spine.ExposedList<T> list); // 0x1bd3a1c public System.Void AddRange(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Int32 BinarySearch(T item); // 0x1ce0384 public System.Int32 BinarySearch(T item, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 public System.Int32 BinarySearch(System.Int32 index, System.Int32 count, T item, System.Collections.Generic.IComparer<T> comparer); // 0x1ce0384 public System.Void Clear(System.Boolean clearArray); // 0x1bd3130 public System.Boolean Contains(T item); // 0x1ce0384 public Spine.ExposedList<TOutput> ConvertAll(System.Converter<T,TOutput> converter); // 0x1bd22a0 public System.Void CopyTo(T[] array); // 0x1bd3a1c public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Void CopyTo(System.Int32 index, T[] array, System.Int32 arrayIndex, System.Int32 count); // 0x0 public System.Boolean Exists(System.Predicate<T> match); // 0x1bd19a0 public T Find(System.Predicate<T> match); // 0x1ce0384 private static System.Void CheckMatch(System.Predicate<T> match); // 0x1be313c public Spine.ExposedList<T> FindAll(System.Predicate<T> match); // 0x1bd22a0 private Spine.ExposedList<T> FindAllList(System.Predicate<T> match); // 0x1bd22a0 public System.Int32 FindIndex(System.Predicate<T> match); // 0x1bd1f2c public System.Int32 FindIndex(System.Int32 startIndex, System.Predicate<T> match); // 0x1bd1ee4 public System.Int32 FindIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 private System.Int32 GetIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 public T FindLast(System.Predicate<T> match); // 0x1ce0384 public System.Int32 FindLastIndex(System.Predicate<T> match); // 0x1bd1f2c public System.Int32 FindLastIndex(System.Int32 startIndex, System.Predicate<T> match); // 0x1bd1ee4 public System.Int32 FindLastIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 private System.Int32 GetLastIndex(System.Int32 startIndex, System.Int32 count, System.Predicate<T> match); // 0x1ce0384 public System.Void ForEach(System.Action<T> action); // 0x1bd3a1c public Spine.ExposedList.Enumerator<T> GetEnumerator(); // 0x1ce0384 public Spine.ExposedList<T> GetRange(System.Int32 index, System.Int32 count); // 0x0 public System.Int32 IndexOf(T item); // 0x1ce0384 public System.Int32 IndexOf(T item, System.Int32 index); // 0x1ce0384 public System.Int32 IndexOf(T item, System.Int32 index, System.Int32 count); // 0x1ce0384 private System.Void Shift(System.Int32 start, System.Int32 delta); // 0x1bd3578 private System.Void CheckIndex(System.Int32 index); // 0x1bd33a4 public System.Void Insert(System.Int32 index, T item); // 0x1ce0384 private System.Void CheckCollection(System.Collections.Generic.IEnumerable<T> collection); // 0x1bd3a1c public System.Void InsertRange(System.Int32 index, System.Collections.Generic.IEnumerable<T> collection); // 0x1bd364c private System.Void InsertCollection(System.Int32 index, System.Collections.Generic.ICollection<T> collection); // 0x1bd364c private System.Void InsertEnumeration(System.Int32 index, System.Collections.Generic.IEnumerable<T> enumerable); // 0x1bd364c public System.Int32 LastIndexOf(T item); // 0x1ce0384 public System.Int32 LastIndexOf(T item, System.Int32 index); // 0x1ce0384 public System.Int32 LastIndexOf(T item, System.Int32 index, System.Int32 count); // 0x1ce0384 public System.Boolean Remove(T item); // 0x1ce0384 public System.Int32 RemoveAll(System.Predicate<T> match); // 0x1bd1f2c public System.Void RemoveAt(System.Int32 index); // 0x1bd33a4 public T Pop(); // 0x1ce0384 public System.Void RemoveRange(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void Reverse(); // 0x1bd2ec0 public System.Void Reverse(System.Int32 index, System.Int32 count); // 0x1bd3578 public System.Void Sort(); // 0x1bd2ec0 public System.Void Sort(System.Collections.Generic.IComparer<T> comparer); // 0x1bd3a1c public System.Void Sort(System.Comparison<T> comparison); // 0x1bd3a1c public System.Void Sort(System.Int32 index, System.Int32 count, System.Collections.Generic.IComparer<T> comparer); // 0x1bd35c0 public T[] ToArray(); // 0x1bd219c public System.Void TrimExcess(); // 0x1bd2ec0 public System.Boolean TrueForAll(System.Predicate<T> match); // 0x1bd19a0 public System.Int32 get_Capacity(); // 0x1bd1ddc public System.Void set_Capacity(System.Int32 value); // 0x1bd33a4 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private static System.Void .cctor(); // 0x1be1d28 } // spine-csharp.dll public class Spine.IkConstraint : System.Object, Spine.IUpdatable { // Fields internal readonly Spine.IkConstraintData data; // 0x10 internal readonly Spine.ExposedList<Spine.Bone> bones; // 0x18 internal Spine.Bone target; // 0x20 internal System.Int32 bendDirection; // 0x28 internal System.Boolean compress; // 0x2c internal System.Boolean stretch; // 0x2d internal System.Single mix; // 0x30 internal System.Single softness; // 0x34 internal System.Boolean active; // 0x38 // Methods public System.Void .ctor(Spine.IkConstraintData data, Spine.Skeleton skeleton); // 0x34f7998 public System.Void .ctor(Spine.IkConstraint constraint, Spine.Skeleton skeleton); // 0x34f7d10 public System.Void Update(); // 0x34f8078 public Spine.ExposedList<Spine.Bone> get_Bones(); // 0x34f8ec8 public Spine.Bone get_Target(); // 0x34f8ed0 public System.Void set_Target(Spine.Bone value); // 0x34f8ed8 public System.Single get_Mix(); // 0x34f8ee0 public System.Void set_Mix(System.Single value); // 0x34f8ee8 public System.Single get_Softness(); // 0x34f8ef0 public System.Void set_Softness(System.Single value); // 0x34f8ef8 public System.Int32 get_BendDirection(); // 0x34f8f00 public System.Void set_BendDirection(System.Int32 value); // 0x34f8f08 public System.Boolean get_Compress(); // 0x34f8f10 public System.Void set_Compress(System.Boolean value); // 0x34f8f18 public System.Boolean get_Stretch(); // 0x34f8f24 public System.Void set_Stretch(System.Boolean value); // 0x34f8f2c public System.Boolean get_Active(); // 0x34f8f38 public Spine.IkConstraintData get_Data(); // 0x34f8f40 public override System.String ToString(); // 0x34f8f48 public static System.Void Apply(Spine.Bone bone, System.Single targetX, System.Single targetY, System.Boolean compress, System.Boolean stretch, System.Boolean uniform, System.Single alpha); // 0x34f8144 public static System.Void Apply(Spine.Bone parent, Spine.Bone child, System.Single targetX, System.Single targetY, System.Int32 bendDir, System.Boolean stretch, System.Boolean uniform, System.Single softness, System.Single alpha); // 0x34f8504 } // spine-csharp.dll public class Spine.IkConstraintData : Spine.ConstraintData { // Fields internal Spine.ExposedList<Spine.BoneData> bones; // 0x20 internal Spine.BoneData target; // 0x28 internal System.Int32 bendDirection; // 0x30 internal System.Boolean compress; // 0x34 internal System.Boolean stretch; // 0x35 internal System.Boolean uniform; // 0x36 internal System.Single mix; // 0x38 internal System.Single softness; // 0x3c // Methods public System.Void .ctor(System.String name); // 0x34f8f64 public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x34f9000 public Spine.BoneData get_Target(); // 0x34f9008 public System.Void set_Target(Spine.BoneData value); // 0x34f9010 public System.Single get_Mix(); // 0x34f9018 public System.Void set_Mix(System.Single value); // 0x34f9020 public System.Single get_Softness(); // 0x34f9028 public System.Void set_Softness(System.Single value); // 0x34f9030 public System.Int32 get_BendDirection(); // 0x34f9038 public System.Void set_BendDirection(System.Int32 value); // 0x34f9040 public System.Boolean get_Compress(); // 0x34f9048 public System.Void set_Compress(System.Boolean value); // 0x34f9050 public System.Boolean get_Stretch(); // 0x34f905c public System.Void set_Stretch(System.Boolean value); // 0x34f9064 public System.Boolean get_Uniform(); // 0x34f9070 public System.Void set_Uniform(System.Boolean value); // 0x34f9078 } // spine-csharp.dll public interface Spine.IUpdatable : { // Fields // Methods public abstract System.Void Update(); // 0x1bd2ec0 public abstract System.Boolean get_Active(); // 0x1bd1824 } // spine-csharp.dll public static class Spine.Json : System.Object { // Fields // Methods public static System.Object Deserialize(System.IO.TextReader text); // 0x34f9084 } // spine-csharp.dll public static class Spine.MathUtils : System.Object { // Fields public const System.Single PI; // 0x0 public const System.Single PI2; // 0x0 public const System.Single RadDeg; // 0x0 public const System.Single DegRad; // 0x0 private static System.Random random; // 0x0 // Methods public static System.Single Sin(System.Single radians); // 0x34f6db4 public static System.Single Cos(System.Single radians); // 0x34f6d50 public static System.Single SinDeg(System.Single degrees); // 0x34f5294 public static System.Single CosDeg(System.Single degrees); // 0x34f5224 public static System.Single Atan2(System.Single y, System.Single x); // 0x34f5304 public static System.Single Clamp(System.Single value, System.Single min, System.Single max); // 0x34f910c public static System.Single RandomTriangle(System.Single min, System.Single max); // 0x34f912c public static System.Single RandomTriangle(System.Single min, System.Single max, System.Single mode); // 0x34f919c private static System.Void .cctor(); // 0x34f92a0 } // spine-csharp.dll public abstract class Spine.IInterpolation : System.Object { // Fields public static Spine.IInterpolation Pow2; // 0x0 public static Spine.IInterpolation Pow2Out; // 0x8 // Methods protected abstract System.Single Apply(System.Single a); // 0x1bd2980 public System.Single Apply(System.Single start, System.Single end, System.Single a); // 0x34f931c protected System.Void .ctor(); // 0x34f9354 private static System.Void .cctor(); // 0x34f935c } // spine-csharp.dll public class Spine.Pow : Spine.IInterpolation { // Fields private System.Single <Power>k__BackingField; // 0x10 // Methods public System.Single get_Power(); // 0x34f948c public System.Void set_Power(System.Single value); // 0x34f9494 public System.Void .ctor(System.Single power); // 0x34f941c protected override System.Single Apply(System.Single a); // 0x34f949c } // spine-csharp.dll public class Spine.PowOut : Spine.Pow { // Fields // Methods public System.Void .ctor(System.Single power); // 0x34f9488 protected override System.Single Apply(System.Single a); // 0x34f9580 } // spine-csharp.dll public class Spine.PathConstraint : System.Object, Spine.IUpdatable { // Fields private const System.Int32 NONE; // 0x0 private const System.Int32 BEFORE; // 0x0 private const System.Int32 AFTER; // 0x0 private const System.Single Epsilon; // 0x0 internal readonly Spine.PathConstraintData data; // 0x10 internal readonly Spine.ExposedList<Spine.Bone> bones; // 0x18 internal Spine.Slot target; // 0x20 internal System.Single position; // 0x28 internal System.Single spacing; // 0x2c internal System.Single mixRotate; // 0x30 internal System.Single mixX; // 0x34 internal System.Single mixY; // 0x38 internal System.Boolean active; // 0x3c internal readonly Spine.ExposedList<System.Single> spaces; // 0x40 internal readonly Spine.ExposedList<System.Single> positions; // 0x48 internal readonly Spine.ExposedList<System.Single> world; // 0x50 internal readonly Spine.ExposedList<System.Single> curves; // 0x58 internal readonly Spine.ExposedList<System.Single> lengths; // 0x60 internal readonly System.Single[] segments; // 0x68 // Methods public System.Void .ctor(Spine.PathConstraintData data, Spine.Skeleton skeleton); // 0x34f9624 public System.Void .ctor(Spine.PathConstraint constraint, Spine.Skeleton skeleton); // 0x34f9a54 public static System.Void ArraysFill(System.Single[] a, System.Int32 fromIndex, System.Int32 toIndex, System.Single val); // 0x34f9e78 public System.Void Update(); // 0x34f9ec4 private System.Single[] ComputeWorldPositions(Spine.PathAttachment path, System.Int32 spacesCount, System.Boolean tangents); // 0x34fa7d0 private static System.Void AddBeforePosition(System.Single p, System.Single[] temp, System.Int32 i, System.Single[] output, System.Int32 o); // 0x34fb500 private static System.Void AddAfterPosition(System.Single p, System.Single[] temp, System.Int32 i, System.Single[] output, System.Int32 o); // 0x34fb650 private static System.Void AddCurvePosition(System.Single p, System.Single x1, System.Single y1, System.Single cx1, System.Single cy1, System.Single cx2, System.Single cy2, System.Single x2, System.Single y2, System.Single[] output, System.Int32 o, System.Boolean tangents); // 0x34fb7a0 public System.Single get_Position(); // 0x34fb9e8 public System.Void set_Position(System.Single value); // 0x34fb9f0 public System.Single get_Spacing(); // 0x34fb9f8 public System.Void set_Spacing(System.Single value); // 0x34fba00 public System.Single get_MixRotate(); // 0x34fba08 public System.Void set_MixRotate(System.Single value); // 0x34fba10 public System.Single get_MixX(); // 0x34fba18 public System.Void set_MixX(System.Single value); // 0x34fba20 public System.Single get_MixY(); // 0x34fba28 public System.Void set_MixY(System.Single value); // 0x34fba30 public Spine.ExposedList<Spine.Bone> get_Bones(); // 0x34fba38 public Spine.Slot get_Target(); // 0x34fba40 public System.Void set_Target(Spine.Slot value); // 0x34fba48 public System.Boolean get_Active(); // 0x34fba50 public Spine.PathConstraintData get_Data(); // 0x34fba58 public override System.String ToString(); // 0x34fba60 } // spine-csharp.dll public class Spine.PathConstraintData : Spine.ConstraintData { // Fields internal Spine.ExposedList<Spine.BoneData> bones; // 0x20 internal Spine.SlotData target; // 0x28 internal Spine.PositionMode positionMode; // 0x30 internal Spine.SpacingMode spacingMode; // 0x34 internal Spine.RotateMode rotateMode; // 0x38 internal System.Single offsetRotation; // 0x3c internal System.Single position; // 0x40 internal System.Single spacing; // 0x44 internal System.Single mixRotate; // 0x48 internal System.Single mixX; // 0x4c internal System.Single mixY; // 0x50 // Methods public System.Void .ctor(System.String name); // 0x34fba7c public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x34fbb08 public Spine.SlotData get_Target(); // 0x34fbb10 public System.Void set_Target(Spine.SlotData value); // 0x34fbb18 public Spine.PositionMode get_PositionMode(); // 0x34fbb20 public System.Void set_PositionMode(Spine.PositionMode value); // 0x34fbb28 public Spine.SpacingMode get_SpacingMode(); // 0x34fbb30 public System.Void set_SpacingMode(Spine.SpacingMode value); // 0x34fbb38 public Spine.RotateMode get_RotateMode(); // 0x34fbb40 public System.Void set_RotateMode(Spine.RotateMode value); // 0x34fbb48 public System.Single get_OffsetRotation(); // 0x34fbb50 public System.Void set_OffsetRotation(System.Single value); // 0x34fbb58 public System.Single get_Position(); // 0x34fbb60 public System.Void set_Position(System.Single value); // 0x34fbb68 public System.Single get_Spacing(); // 0x34fbb70 public System.Void set_Spacing(System.Single value); // 0x34fbb78 public System.Single get_RotateMix(); // 0x34fbb80 public System.Void set_RotateMix(System.Single value); // 0x34fbb88 public System.Single get_MixX(); // 0x34fbb90 public System.Void set_MixX(System.Single value); // 0x34fbb98 public System.Single get_MixY(); // 0x34fbba0 public System.Void set_MixY(System.Single value); // 0x34fbba8 } // spine-csharp.dll public enum Spine.PositionMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.PositionMode Fixed = 0; // 0x0 public const Spine.PositionMode Percent = 1; // 0x0 // Methods } // spine-csharp.dll public enum Spine.SpacingMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.SpacingMode Length = 0; // 0x0 public const Spine.SpacingMode Fixed = 1; // 0x0 public const Spine.SpacingMode Percent = 2; // 0x0 public const Spine.SpacingMode Proportional = 3; // 0x0 // Methods } // spine-csharp.dll public enum Spine.RotateMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.RotateMode Tangent = 0; // 0x0 public const Spine.RotateMode Chain = 1; // 0x0 public const Spine.RotateMode ChainScale = 2; // 0x0 // Methods } // spine-csharp.dll public class Spine.Skeleton : System.Object { // Fields internal Spine.SkeletonData data; // 0x10 internal Spine.ExposedList<Spine.Bone> bones; // 0x18 internal Spine.ExposedList<Spine.Slot> slots; // 0x20 internal Spine.ExposedList<Spine.Slot> drawOrder; // 0x28 internal Spine.ExposedList<Spine.IkConstraint> ikConstraints; // 0x30 internal Spine.ExposedList<Spine.TransformConstraint> transformConstraints; // 0x38 internal Spine.ExposedList<Spine.PathConstraint> pathConstraints; // 0x40 internal Spine.ExposedList<Spine.SpringConstraint> springConstraints; // 0x48 internal Spine.ExposedList<Spine.IUpdatable> updateCache; // 0x50 internal Spine.Skin skin; // 0x58 internal System.Single r; // 0x60 internal System.Single g; // 0x64 internal System.Single b; // 0x68 internal System.Single a; // 0x6c private System.Single scaleX; // 0x70 private System.Single scaleY; // 0x74 internal System.Single x; // 0x78 internal System.Single y; // 0x7c // Methods public Spine.SkeletonData get_Data(); // 0x34fbbb0 public Spine.ExposedList<Spine.Bone> get_Bones(); // 0x34fbbb8 public Spine.ExposedList<Spine.IUpdatable> get_UpdateCacheList(); // 0x34fbbc0 public Spine.ExposedList<Spine.Slot> get_Slots(); // 0x34fbbc8 public Spine.ExposedList<Spine.Slot> get_DrawOrder(); // 0x34fbbd0 public Spine.ExposedList<Spine.IkConstraint> get_IkConstraints(); // 0x34fbbd8 public Spine.ExposedList<Spine.PathConstraint> get_PathConstraints(); // 0x34fbbe0 public Spine.ExposedList<Spine.SpringConstraint> get_SpringConstraints(); // 0x34fbbe8 public Spine.ExposedList<Spine.TransformConstraint> get_TransformConstraints(); // 0x34fbbec public Spine.Skin get_Skin(); // 0x34fbbf4 public System.Void set_Skin(Spine.Skin value); // 0x34fbbfc public System.Single get_R(); // 0x34fbd00 public System.Void set_R(System.Single value); // 0x34fbd08 public System.Single get_G(); // 0x34fbd10 public System.Void set_G(System.Single value); // 0x34fbd18 public System.Single get_B(); // 0x34fbd20 public System.Void set_B(System.Single value); // 0x34fbd28 public System.Single get_A(); // 0x34fbd30 public System.Void set_A(System.Single value); // 0x34fbd38 public System.Single get_X(); // 0x34fbd40 public System.Void set_X(System.Single value); // 0x34fbd48 public System.Single get_Y(); // 0x34fbd50 public System.Void set_Y(System.Single value); // 0x34fbd58 public System.Single get_ScaleX(); // 0x34fbd60 public System.Void set_ScaleX(System.Single value); // 0x34fbd68 public System.Single get_ScaleY(); // 0x34f6cf4 public System.Void set_ScaleY(System.Single value); // 0x34fbd70 public System.Boolean get_FlipX(); // 0x34fbd78 public System.Void set_FlipX(System.Boolean value); // 0x34fbd88 public System.Boolean get_FlipY(); // 0x34fbdb0 public System.Void set_FlipY(System.Boolean value); // 0x34fbdc0 public Spine.Bone get_RootBone(); // 0x34fbde8 public System.Void .ctor(Spine.SkeletonData data); // 0x34fbe28 public System.Void .ctor(Spine.Skeleton skeleton); // 0x34fcf30 public System.Void UpdateCache(); // 0x34fcbd8 private System.Void SortIkConstraint(Spine.IkConstraint constraint); // 0x34fde40 private System.Void SortTransformConstraint(Spine.TransformConstraint constraint); // 0x34fdff0 private System.Void SortPathConstraint(Spine.PathConstraint constraint); // 0x34fe218 private System.Void SortPathConstraintAttachment(Spine.Skin skin, System.Int32 slotIndex, Spine.Bone slotBone); // 0x34fe7bc private System.Void SortPathConstraintAttachment(Spine.Attachment attachment, Spine.Bone slotBone); // 0x34feacc private System.Void SortSpringConstraint(Spine.SpringConstraint constraint); // 0x34fe47c private System.Void SortBone(Spine.Bone bone); // 0x34fe6b4 private static System.Void SortReset(Spine.ExposedList<Spine.Bone> bones); // 0x34fe73c public System.Void UpdateWorldTransform(); // 0x34fec48 public System.Void UpdateWorldTransform(Spine.Bone parent); // 0x34fed90 public System.Void SetToSetupPose(); // 0x34ff02c public System.Void SetBonesToSetupPose(); // 0x34ff044 public System.Void SetSlotsToSetupPose(); // 0x34ff244 public Spine.Bone FindBone(System.String boneName); // 0x34ff2d0 public Spine.Slot FindSlot(System.String slotName); // 0x34ff3c0 public System.Void SetSkin(System.String skinName); // 0x34ff4b0 public System.Void SetSkin(Spine.Skin newSkin); // 0x34fbc00 public Spine.Attachment GetAttachment(System.String slotName, System.String attachmentName); // 0x34ff554 public Spine.Attachment GetAttachment(System.Int32 slotIndex, System.String attachmentName); // 0x34ff594 public System.Void SetAttachment(System.String slotName, System.String attachmentName); // 0x34ff65c public Spine.IkConstraint FindIkConstraint(System.String constraintName); // 0x34ff808 public Spine.TransformConstraint FindTransformConstraint(System.String constraintName); // 0x34ff8f8 public Spine.PathConstraint FindPathConstraint(System.String constraintName); // 0x34ff9e8 public Spine.SpringConstraint FindSpringConstraint(System.String constraintName); // 0x34ffadc public System.Void GetBounds(out System.Single& x, out System.Single& y, out System.Single& width, out System.Single& height, ref System.Single[]& vertexBuffer); // 0x34ffbd0 } // spine-csharp.dll internal class Spine.SkeletonBinary.Vertices : System.Object { // Fields public System.Int32[] bones; // 0x10 public System.Single[] vertices; // 0x18 // Methods public System.Void .ctor(); // 0x3506508 } // spine-csharp.dll internal class Spine.SkeletonBinary.SkeletonInput : System.Object { // Fields private System.Byte[] chars; // 0x10 private System.Byte[] bytesBigEndian; // 0x18 internal System.String[] strings; // 0x20 private System.IO.Stream input; // 0x28 // Methods public System.Void .ctor(System.IO.Stream input); // 0x350182c public System.Int32 Read(); // 0x3506510 public System.Byte ReadByte(); // 0x3505f74 public System.SByte ReadSByte(); // 0x35022a4 public System.Boolean ReadBoolean(); // 0x35020d4 public System.Single ReadFloat(); // 0x3501fd4 public System.Int32 ReadInt(); // 0x35021d4 public System.Int64 ReadLong(); // 0x3501e2c public System.Int32 ReadInt(System.Boolean optimizePositive); // 0x3502104 public System.String ReadString(); // 0x3501ef0 public System.String ReadStringRef(); // 0x3502258 public System.Void ReadFully(System.Byte[] buffer, System.Int32 offset, System.Int32 length); // 0x35069cc public System.String GetVersionString(); // 0x35018c8 public System.String GetVersionStringOld3X(); // 0x3506a74 } // spine-csharp.dll public class Spine.SkeletonBinary : Spine.SkeletonLoader { // Fields public const System.Int32 BONE_ROTATE; // 0x0 public const System.Int32 BONE_TRANSLATE; // 0x0 public const System.Int32 BONE_TRANSLATEX; // 0x0 public const System.Int32 BONE_TRANSLATEY; // 0x0 public const System.Int32 BONE_SCALE; // 0x0 public const System.Int32 BONE_SCALEX; // 0x0 public const System.Int32 BONE_SCALEY; // 0x0 public const System.Int32 BONE_SHEAR; // 0x0 public const System.Int32 BONE_SHEARX; // 0x0 public const System.Int32 BONE_SHEARY; // 0x0 public const System.Int32 SLOT_ATTACHMENT; // 0x0 public const System.Int32 SLOT_RGBA; // 0x0 public const System.Int32 SLOT_RGB; // 0x0 public const System.Int32 SLOT_RGBA2; // 0x0 public const System.Int32 SLOT_RGB2; // 0x0 public const System.Int32 SLOT_ALPHA; // 0x0 public const System.Int32 ATTACHMENT_DEFORM; // 0x0 public const System.Int32 ATTACHMENT_SEQUENCE; // 0x0 public const System.Int32 PATH_POSITION; // 0x0 public const System.Int32 PATH_SPACING; // 0x0 public const System.Int32 PATH_MIX; // 0x0 public const System.Int32 CURVE_LINEAR; // 0x0 public const System.Int32 CURVE_STEPPED; // 0x0 public const System.Int32 CURVE_BEZIER; // 0x0 public static readonly Spine.TransformMode[] TransformModeValues; // 0x0 // Methods public System.Void .ctor(Spine.AttachmentLoader attachmentLoader); // 0x34fff10 public System.Void .ctor(Spine.Atlas[] atlasArray); // 0x34fff18 public override Spine.SkeletonData ReadSkeletonData(System.String path); // 0x34fff20 public static System.String GetVersionString(System.IO.Stream file); // 0x3501780 public Spine.SkeletonData ReadSkeletonData(System.IO.Stream file); // 0x350011c private Spine.Skin ReadSkin(Spine.SkeletonBinary.SkeletonInput input, Spine.SkeletonData skeletonData, System.Boolean defaultSkin, System.Boolean nonessential); // 0x3502308 private Spine.Attachment ReadAttachment(Spine.SkeletonBinary.SkeletonInput input, Spine.SkeletonData skeletonData, Spine.Skin skin, System.Int32 slotIndex, System.String attachmentName, System.Boolean nonessential); // 0x35053d8 private Spine.Sequence ReadSequence(Spine.SkeletonBinary.SkeletonInput input); // 0x3505f9c private Spine.SkeletonBinary.Vertices ReadVertices(Spine.SkeletonBinary.SkeletonInput input, System.Int32 vertexCount); // 0x350606c private System.Single[] ReadFloatArray(Spine.SkeletonBinary.SkeletonInput input, System.Int32 n, System.Single scale); // 0x3506308 private System.Int32[] ReadShortArray(Spine.SkeletonBinary.SkeletonInput input); // 0x3506410 private Spine.Animation ReadAnimation(System.String name, Spine.SkeletonBinary.SkeletonInput input, Spine.SkeletonData skeletonData); // 0x35028e0 private Spine.Timeline ReadTimeline(Spine.SkeletonBinary.SkeletonInput input, Spine.CurveTimeline1 timeline, System.Single scale); // 0x3506604 private Spine.Timeline ReadTimeline(Spine.SkeletonBinary.SkeletonInput input, Spine.CurveTimeline2 timeline, System.Single scale); // 0x3506768 private System.Void SetBezier(Spine.SkeletonBinary.SkeletonInput input, Spine.CurveTimeline timeline, System.Int32 bezier, System.Int32 frame, System.Int32 value, System.Single time1, System.Single time2, System.Single value1, System.Single value2, System.Single scale); // 0x3506534 private static System.Void .cctor(); // 0x350692c } // spine-csharp.dll public class Spine.SkeletonBounds : System.Object { // Fields private Spine.ExposedList<Spine.Polygon> polygonPool; // 0x10 private System.Single minX; // 0x18 private System.Single minY; // 0x1c private System.Single maxX; // 0x20 private System.Single maxY; // 0x24 private Spine.ExposedList<Spine.BoundingBoxAttachment> <BoundingBoxes>k__BackingField; // 0x28 private Spine.ExposedList<Spine.Polygon> <Polygons>k__BackingField; // 0x30 // Methods public Spine.ExposedList<Spine.BoundingBoxAttachment> get_BoundingBoxes(); // 0x3506bb4 private System.Void set_BoundingBoxes(Spine.ExposedList<Spine.BoundingBoxAttachment> value); // 0x3506bbc public Spine.ExposedList<Spine.Polygon> get_Polygons(); // 0x3506bc4 private System.Void set_Polygons(Spine.ExposedList<Spine.Polygon> value); // 0x3506bcc public System.Single get_MinX(); // 0x3506bd4 public System.Void set_MinX(System.Single value); // 0x3506bdc public System.Single get_MinY(); // 0x3506be4 public System.Void set_MinY(System.Single value); // 0x3506bec public System.Single get_MaxX(); // 0x3506bf4 public System.Void set_MaxX(System.Single value); // 0x3506bfc public System.Single get_MaxY(); // 0x3506c04 public System.Void set_MaxY(System.Single value); // 0x3506c0c public System.Single get_Width(); // 0x3506c14 public System.Single get_Height(); // 0x3506c24 public System.Void .ctor(); // 0x3506c34 public System.Void Update(Spine.Skeleton skeleton, System.Boolean updateAabb); // 0x3506d34 private System.Void AabbCompute(); // 0x3507094 public System.Boolean AabbContainsPoint(System.Single x, System.Single y); // 0x3507238 public System.Boolean AabbIntersectsSegment(System.Single x1, System.Single y1, System.Single x2, System.Single y2); // 0x3507274 public System.Boolean AabbIntersectsSkeleton(Spine.SkeletonBounds bounds); // 0x3507350 public System.Boolean ContainsPoint(Spine.Polygon polygon, System.Single x, System.Single y); // 0x35073ac public Spine.BoundingBoxAttachment ContainsPoint(System.Single x, System.Single y); // 0x3507494 public Spine.BoundingBoxAttachment IntersectsSegment(System.Single x1, System.Single y1, System.Single x2, System.Single y2); // 0x3507548 public System.Boolean IntersectsSegment(Spine.Polygon polygon, System.Single x1, System.Single y1, System.Single x2, System.Single y2); // 0x3507614 public Spine.Polygon GetPolygon(Spine.BoundingBoxAttachment attachment); // 0x3507784 } // spine-csharp.dll public class Spine.Polygon : System.Object { // Fields private System.Single[] <Vertices>k__BackingField; // 0x10 private System.Int32 <Count>k__BackingField; // 0x18 // Methods public System.Single[] get_Vertices(); // 0x3507818 public System.Void set_Vertices(System.Single[] value); // 0x3507820 public System.Int32 get_Count(); // 0x3507828 public System.Void set_Count(System.Int32 value); // 0x3507830 public System.Void .ctor(); // 0x3507030 } // spine-csharp.dll public class Spine.SkeletonClipping : System.Object { // Fields internal readonly Spine.Triangulator triangulator; // 0x10 internal readonly Spine.ExposedList<System.Single> clippingPolygon; // 0x18 internal readonly Spine.ExposedList<System.Single> clipOutput; // 0x20 internal readonly Spine.ExposedList<System.Single> clippedVertices; // 0x28 internal readonly Spine.ExposedList<System.Int32> clippedTriangles; // 0x30 internal readonly Spine.ExposedList<System.Single> clippedUVs; // 0x38 internal readonly Spine.ExposedList<System.Single> scratch; // 0x40 internal Spine.ClippingAttachment clipAttachment; // 0x48 internal Spine.ExposedList<Spine.ExposedList<System.Single>> clippingPolygons; // 0x50 // Methods public Spine.ExposedList<System.Single> get_ClippedVertices(); // 0x3507838 public Spine.ExposedList<System.Int32> get_ClippedTriangles(); // 0x3507840 public Spine.ExposedList<System.Single> get_ClippedUVs(); // 0x3507848 public System.Boolean get_IsClipping(); // 0x3507850 public System.Int32 ClipStart(Spine.Slot slot, Spine.ClippingAttachment clip); // 0x3507860 public System.Void ClipEnd(Spine.Slot slot); // 0x3507c64 public System.Void ClipEnd(); // 0x3507c98 public System.Void ClipTriangles(System.Single[] vertices, System.Int32 verticesLength, System.Int32[] triangles, System.Int32 trianglesLength, System.Single[] uvs); // 0x3507d60 internal System.Boolean Clip(System.Single x1, System.Single y1, System.Single x2, System.Single y2, System.Single x3, System.Single y3, Spine.ExposedList<System.Single> clippingArea, Spine.ExposedList<System.Single> output); // 0x35084d8 public static System.Void MakeClockwise(Spine.ExposedList<System.Single> polygon); // 0x3507b1c public System.Void .ctor(); // 0x3508aa8 } // spine-csharp.dll public class Spine.SkeletonData : System.Object { // Fields internal System.String name; // 0x10 internal Spine.ExposedList<Spine.BoneData> bones; // 0x18 internal Spine.ExposedList<Spine.SlotData> slots; // 0x20 internal Spine.ExposedList<Spine.Skin> skins; // 0x28 internal Spine.Skin defaultSkin; // 0x30 internal Spine.ExposedList<Spine.EventData> events; // 0x38 internal Spine.ExposedList<Spine.Animation> animations; // 0x40 internal Spine.ExposedList<Spine.IkConstraintData> ikConstraints; // 0x48 internal Spine.ExposedList<Spine.TransformConstraintData> transformConstraints; // 0x50 internal Spine.ExposedList<Spine.PathConstraintData> pathConstraints; // 0x58 internal Spine.ExposedList<Spine.SpringConstraintData> springConstraints; // 0x60 internal System.Single x; // 0x68 internal System.Single y; // 0x6c internal System.Single width; // 0x70 internal System.Single height; // 0x74 internal System.String version; // 0x78 internal System.String hash; // 0x80 internal System.Single fps; // 0x88 internal System.String imagesPath; // 0x90 internal System.String audioPath; // 0x98 // Methods public System.String get_Name(); // 0x3508c78 public System.Void set_Name(System.String value); // 0x3508c80 public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x3508c88 public Spine.ExposedList<Spine.SlotData> get_Slots(); // 0x3508c90 public Spine.ExposedList<Spine.Skin> get_Skins(); // 0x3508c98 public System.Void set_Skins(Spine.ExposedList<Spine.Skin> value); // 0x3508ca0 public Spine.Skin get_DefaultSkin(); // 0x3508ca8 public System.Void set_DefaultSkin(Spine.Skin value); // 0x3508cb0 public Spine.ExposedList<Spine.EventData> get_Events(); // 0x3508cb8 public System.Void set_Events(Spine.ExposedList<Spine.EventData> value); // 0x3508cc0 public Spine.ExposedList<Spine.Animation> get_Animations(); // 0x3508cc8 public System.Void set_Animations(Spine.ExposedList<Spine.Animation> value); // 0x3508cd0 public Spine.ExposedList<Spine.IkConstraintData> get_IkConstraints(); // 0x3508cd8 public System.Void set_IkConstraints(Spine.ExposedList<Spine.IkConstraintData> value); // 0x3508ce0 public Spine.ExposedList<Spine.TransformConstraintData> get_TransformConstraints(); // 0x3508ce8 public System.Void set_TransformConstraints(Spine.ExposedList<Spine.TransformConstraintData> value); // 0x3508cf0 public Spine.ExposedList<Spine.PathConstraintData> get_PathConstraints(); // 0x3508cf8 public System.Void set_PathConstraints(Spine.ExposedList<Spine.PathConstraintData> value); // 0x3508d00 public System.Single get_X(); // 0x3508d08 public System.Void set_X(System.Single value); // 0x3508d10 public System.Single get_Y(); // 0x3508d18 public System.Void set_Y(System.Single value); // 0x3508d20 public System.Single get_Width(); // 0x3508d28 public System.Void set_Width(System.Single value); // 0x3508d30 public System.Single get_Height(); // 0x3508d38 public System.Void set_Height(System.Single value); // 0x3508d40 public System.String get_Version(); // 0x3508d48 public System.Void set_Version(System.String value); // 0x3508d50 public System.String get_Hash(); // 0x3508d58 public System.Void set_Hash(System.String value); // 0x3508d60 public System.String get_ImagesPath(); // 0x3508d68 public System.Void set_ImagesPath(System.String value); // 0x3508d70 public System.String get_AudioPath(); // 0x3508d78 public System.Void set_AudioPath(System.String value); // 0x3508d80 public System.Single get_Fps(); // 0x3508d88 public System.Void set_Fps(System.Single value); // 0x3508d90 public Spine.BoneData FindBone(System.String boneName); // 0x3508d98 public Spine.SlotData FindSlot(System.String slotName); // 0x3508e80 public Spine.Skin FindSkin(System.String skinName); // 0x3502724 public Spine.EventData FindEvent(System.String eventDataName); // 0x3508f68 public Spine.Animation FindAnimation(System.String animationName); // 0x3509124 public Spine.IkConstraintData FindIkConstraint(System.String constraintName); // 0x350920c public Spine.TransformConstraintData FindTransformConstraint(System.String constraintName); // 0x35092f4 public Spine.PathConstraintData FindPathConstraint(System.String constraintName); // 0x35093dc public Spine.SpringConstraintData FindSpringConstraint(System.String constraintName); // 0x35094c8 public override System.String ToString(); // 0x350961c public System.Void .ctor(); // 0x3501b2c } // spine-csharp.dll public class Spine.SkeletonJson : Spine.SkeletonLoader { // Fields // Methods public System.Void .ctor(Spine.AttachmentLoader attachmentLoader); // 0x3509634 public System.Void .ctor(Spine.Atlas[] atlasArray); // 0x350963c public override Spine.SkeletonData ReadSkeletonData(System.String path); // 0x3509644 public Spine.SkeletonData ReadSkeletonData(System.IO.TextReader reader); // 0x350986c private Spine.Attachment ReadAttachment(System.Collections.Generic.Dictionary<System.String,System.Object> map, Spine.Skin skin, System.Int32 slotIndex, System.String name, Spine.SkeletonData skeletonData); // 0x350e128 public static Spine.Sequence ReadSequence(System.Object sequenceJson); // 0x3514cec private System.Void ReadVertices(System.Collections.Generic.Dictionary<System.String,System.Object> map, Spine.VertexAttachment attachment, System.Int32 verticesLength); // 0x3514e44 private System.Int32 FindSlotIndex(Spine.SkeletonData skeletonData, System.String slotName); // 0x350e04c private System.Void ReadAnimation(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, Spine.SkeletonData skeletonData); // 0x350ee6c private static Spine.Timeline ReadTimeline(ref System.Collections.Generic.List.Enumerator<System.Object>& keyMapEnumerator, Spine.CurveTimeline1 timeline, System.Single defaultValue, System.Single scale); // 0x3515900 private static Spine.Timeline ReadTimeline(ref System.Collections.Generic.List.Enumerator<System.Object>& keyMapEnumerator, Spine.CurveTimeline2 timeline, System.String name1, System.String name2, System.Single defaultValue, System.Single scale); // 0x3515bc0 private static System.Int32 ReadCurve(System.Object curve, Spine.CurveTimeline timeline, System.Int32 bezier, System.Int32 frame, System.Int32 value, System.Single time1, System.Single time2, System.Single value1, System.Single value2, System.Single scale); // 0x3515684 private static System.Void SetBezier(Spine.CurveTimeline timeline, System.Int32 frame, System.Int32 value, System.Int32 bezier, System.Single time1, System.Single value1, System.Single cx1, System.Single cy1, System.Single cx2, System.Single cy2, System.Single time2, System.Single value2); // 0x3515ee8 private static System.Single[] GetFloatArray(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, System.Single scale); // 0x3515194 private static System.Int32[] GetIntArray(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name); // 0x35153b0 private static System.Single GetFloat(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, System.Single defaultValue); // 0x350dbac private static System.Int32 GetInt(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, System.Int32 defaultValue); // 0x350df64 private static System.Int32 GetInt(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name); // 0x3515558 private static System.Boolean GetBoolean(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, System.Boolean defaultValue); // 0x350dd44 private static System.String GetString(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String name, System.String defaultValue); // 0x350dc7c private static System.Single ToColor(System.String hexString, System.Int32 colorIndex, System.Int32 expectedLength); // 0x350de1c } // spine-csharp.dll protected class Spine.SkeletonLoader.LinkedMesh : System.Object { // Fields internal System.String parent; // 0x10 internal System.String skin; // 0x18 internal System.Int32 slotIndex; // 0x20 internal Spine.MeshAttachment mesh; // 0x28 internal System.Boolean inheritTimelines; // 0x30 // Methods public System.Void .ctor(Spine.MeshAttachment mesh, System.String skin, System.Int32 slotIndex, System.String parent, System.Boolean inheritTimelines); // 0x3516170 } // spine-csharp.dll public abstract class Spine.SkeletonLoader : System.Object { // Fields protected readonly Spine.AttachmentLoader attachmentLoader; // 0x10 protected System.Single scale; // 0x18 protected readonly System.Collections.Generic.List<Spine.SkeletonLoader.LinkedMesh> linkedMeshes; // 0x20 // Methods public System.Void .ctor(Spine.Atlas[] atlasArray); // 0x3515f0c public System.Void .ctor(Spine.AttachmentLoader attachmentLoader); // 0x3515fe4 public System.Single get_Scale(); // 0x35160e8 public System.Void set_Scale(System.Single value); // 0x35160f0 public abstract Spine.SkeletonData ReadSkeletonData(System.String path); // 0x1bd22a0 } // spine-csharp.dll public struct Spine.Skin.SkinEntry : { // Fields internal readonly System.Int32 slotIndex; // 0x10 internal readonly System.String name; // 0x18 internal readonly Spine.Attachment attachment; // 0x20 // Methods public System.Void .ctor(System.Int32 slotIndex, System.String name, Spine.Attachment attachment); // 0x3516654 public System.Int32 get_SlotIndex(); // 0x35177ec public System.String get_Name(); // 0x35177f4 public Spine.Attachment get_Attachment(); // 0x35177fc } // spine-csharp.dll private struct Spine.Skin.SkinKey : { // Fields internal readonly System.Int32 slotIndex; // 0x10 internal readonly System.String name; // 0x18 internal readonly System.Int32 hashCode; // 0x20 // Methods public System.Void .ctor(System.Int32 slotIndex, System.String name); // 0x3516570 } // spine-csharp.dll private class Spine.Skin.SkinKeyComparer : System.Object, System.Collections.Generic.IEqualityComparer<Spine.Skin.SkinKey> { // Fields internal static readonly Spine.Skin.SkinKeyComparer Instance; // 0x0 // Methods private System.Boolean System.Collections.Generic.IEqualityComparer<Spine.Skin.SkinKey>.Equals(Spine.Skin.SkinKey e1, Spine.Skin.SkinKey e2); // 0x3517804 private System.Int32 System.Collections.Generic.IEqualityComparer<Spine.Skin.SkinKey>.GetHashCode(Spine.Skin.SkinKey e); // 0x3517830 public System.Void .ctor(); // 0x3517838 private static System.Void .cctor(); // 0x3517840 } // spine-csharp.dll public class Spine.Skin : System.Object { // Fields internal System.String name; // 0x10 private System.Collections.Generic.Dictionary<Spine.Skin.SkinKey,Spine.Skin.SkinEntry> attachments; // 0x18 internal readonly Spine.ExposedList<Spine.BoneData> bones; // 0x20 internal readonly Spine.ExposedList<Spine.ConstraintData> constraints; // 0x28 // Methods public System.String get_Name(); // 0x35161ec public System.Collections.Generic.ICollection<Spine.Skin.SkinEntry> get_Attachments(); // 0x35161f4 public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x3516244 public Spine.ExposedList<Spine.ConstraintData> get_Constraints(); // 0x351624c public System.Void .ctor(System.String name); // 0x3516254 public System.Void SetAttachment(System.Int32 slotIndex, System.String name, Spine.Attachment attachment); // 0x351642c public System.Void AddSkin(Spine.Skin skin); // 0x351668c public System.Void CopySkin(Spine.Skin skin); // 0x3516af8 public Spine.Attachment GetAttachment(System.Int32 slotIndex, System.String name); // 0x3517010 public System.Void RemoveAttachment(System.Int32 slotIndex, System.String name); // 0x35170c4 public System.Void GetAttachments(System.Int32 slotIndex, System.Collections.Generic.List<Spine.Skin.SkinEntry> attachments); // 0x3517160 public System.Void Clear(); // 0x351746c public override System.String ToString(); // 0x351750c internal System.Void AttachAll(Spine.Skeleton skeleton, Spine.Skin oldSkin); // 0x3517514 } // spine-csharp.dll public class Spine.Slot : System.Object { // Fields internal Spine.SlotData data; // 0x10 internal Spine.Bone bone; // 0x18 internal System.Single r; // 0x20 internal System.Single g; // 0x24 internal System.Single b; // 0x28 internal System.Single a; // 0x2c internal System.Single r2; // 0x30 internal System.Single g2; // 0x34 internal System.Single b2; // 0x38 internal System.Boolean hasSecondColor; // 0x3c internal Spine.Attachment attachment; // 0x40 internal System.Int32 sequenceIndex; // 0x48 internal Spine.ExposedList<System.Single> deform; // 0x50 internal System.Int32 attachmentState; // 0x58 // Methods public System.Void .ctor(Spine.SlotData data, Spine.Bone bone); // 0x35178a8 public System.Void .ctor(Spine.Slot slot, Spine.Bone bone); // 0x3517aa4 public Spine.SlotData get_Data(); // 0x3517c68 public Spine.Bone get_Bone(); // 0x3517c70 public Spine.Skeleton get_Skeleton(); // 0x3517c78 public System.Single get_R(); // 0x3517c94 public System.Void set_R(System.Single value); // 0x3517c9c public System.Single get_G(); // 0x3517ca4 public System.Void set_G(System.Single value); // 0x3517cac public System.Single get_B(); // 0x3517cb4 public System.Void set_B(System.Single value); // 0x3517cbc public System.Single get_A(); // 0x3517cc4 public System.Void set_A(System.Single value); // 0x3517ccc public System.Void ClampColor(); // 0x3517cd4 public System.Single get_R2(); // 0x3517d9c public System.Void set_R2(System.Single value); // 0x3517da4 public System.Single get_G2(); // 0x3517dac public System.Void set_G2(System.Single value); // 0x3517db4 public System.Single get_B2(); // 0x3517dbc public System.Void set_B2(System.Single value); // 0x3517dc4 public System.Boolean get_HasSecondColor(); // 0x3517dcc public System.Void set_HasSecondColor(System.Boolean value); // 0x3517de8 public System.Void ClampSecondColor(); // 0x3517e08 public Spine.Attachment get_Attachment(); // 0x3517eb4 public System.Void set_Attachment(Spine.Attachment value); // 0x35176f0 public System.Int32 get_SequenceIndex(); // 0x3517ebc public System.Void set_SequenceIndex(System.Int32 value); // 0x3517ec4 public Spine.ExposedList<System.Single> get_Deform(); // 0x3517ecc public System.Void set_Deform(Spine.ExposedList<System.Single> value); // 0x3517ed4 public System.Void SetToSetupPose(); // 0x3517a0c public override System.String ToString(); // 0x3517f50 } // spine-csharp.dll public class Spine.SlotData : System.Object { // Fields internal System.Int32 index; // 0x10 internal System.String name; // 0x18 internal Spine.BoneData boneData; // 0x20 internal System.Single r; // 0x28 internal System.Single g; // 0x2c internal System.Single b; // 0x30 internal System.Single a; // 0x34 internal System.Single r2; // 0x38 internal System.Single g2; // 0x3c internal System.Single b2; // 0x40 internal System.Boolean hasSecondColor; // 0x44 internal System.String attachmentName; // 0x48 internal Spine.BlendMode blendMode; // 0x50 // Methods public System.Int32 get_Index(); // 0x3517f6c public System.String get_Name(); // 0x3517f74 public Spine.BoneData get_BoneData(); // 0x3517f7c public System.Single get_R(); // 0x3517f84 public System.Void set_R(System.Single value); // 0x3517f8c public System.Single get_G(); // 0x3517f94 public System.Void set_G(System.Single value); // 0x3517f9c public System.Single get_B(); // 0x3517fa4 public System.Void set_B(System.Single value); // 0x3517fac public System.Single get_A(); // 0x3517fb4 public System.Void set_A(System.Single value); // 0x3517fbc public System.Single get_R2(); // 0x3517fc4 public System.Void set_R2(System.Single value); // 0x3517fcc public System.Single get_G2(); // 0x3517fd4 public System.Void set_G2(System.Single value); // 0x3517fdc public System.Single get_B2(); // 0x3517fe4 public System.Void set_B2(System.Single value); // 0x3517fec public System.Boolean get_HasSecondColor(); // 0x3517ff4 public System.Void set_HasSecondColor(System.Boolean value); // 0x3517ffc public System.String get_AttachmentName(); // 0x3518008 public System.Void set_AttachmentName(System.String value); // 0x3518010 public Spine.BlendMode get_BlendMode(); // 0x3518018 public System.Void set_BlendMode(Spine.BlendMode value); // 0x3518020 public System.Void .ctor(System.Int32 index, System.String name, Spine.BoneData boneData); // 0x3518028 public override System.String ToString(); // 0x3518164 } // spine-csharp.dll public class Spine.SpringConstraint : System.Object, Spine.IUpdatable { // Fields internal readonly Spine.SpringConstraintData data; // 0x10 internal readonly Spine.ExposedList<Spine.Bone> bones; // 0x18 internal System.Single mix; // 0x20 internal System.Single friction; // 0x24 internal System.Single gravity; // 0x28 internal System.Single wind; // 0x2c internal System.Single stiffness; // 0x30 internal System.Single damping; // 0x34 internal System.Boolean rope; // 0x38 internal System.Boolean stretch; // 0x39 internal System.Boolean active; // 0x3a // Methods public System.Void .ctor(Spine.SpringConstraintData data, Spine.Skeleton skeleton); // 0x351816c public System.Void .ctor(Spine.SpringConstraint constraint, Spine.Skeleton skeleton); // 0x3518458 public System.Void Update(); // 0x351875c public System.Single get_Mix(); // 0x3518760 public System.Void set_Mix(System.Single value); // 0x3518768 public System.Single get_Friction(); // 0x3518770 public System.Void set_Friction(System.Single value); // 0x3518778 public System.Single get_Gravity(); // 0x3518780 public System.Void set_Gravity(System.Single value); // 0x3518788 public System.Single get_Wind(); // 0x3518790 public System.Void set_Wind(System.Single value); // 0x3518798 public System.Single get_Stiffness(); // 0x35187a0 public System.Void set_Stiffness(System.Single value); // 0x35187a8 public System.Single get_Damping(); // 0x35187b0 public System.Void set_Damping(System.Single value); // 0x35187b8 public System.Boolean get_Rope(); // 0x35187c0 public System.Void set_Rope(System.Boolean value); // 0x35187c8 public System.Boolean get_Stretch(); // 0x35187d4 public System.Void set_Stretch(System.Boolean value); // 0x35187dc public System.Boolean get_Active(); // 0x35187e8 public Spine.SpringConstraintData get_Data(); // 0x35187f0 public override System.String ToString(); // 0x35187f8 } // spine-csharp.dll public class Spine.SpringConstraintData : Spine.ConstraintData { // Fields internal Spine.ExposedList<Spine.BoneData> bones; // 0x20 internal System.Single mix; // 0x28 internal System.Single friction; // 0x2c internal System.Single gravity; // 0x30 internal System.Single wind; // 0x34 internal System.Single stiffness; // 0x38 internal System.Single damping; // 0x3c internal System.Boolean rope; // 0x40 internal System.Boolean stretch; // 0x41 // Methods public System.Void .ctor(System.String name); // 0x3518814 public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x35188a4 public System.Single get_Mix(); // 0x35188ac public System.Void set_Mix(System.Single value); // 0x35188b4 public System.Single get_Friction(); // 0x35188bc public System.Void set_Friction(System.Single value); // 0x35188c4 public System.Single get_Gravity(); // 0x35188cc public System.Void set_Gravity(System.Single value); // 0x35188d4 public System.Single get_Wind(); // 0x35188dc public System.Void set_Wind(System.Single value); // 0x35188e4 public System.Single get_Stiffness(); // 0x35188ec public System.Void set_Stiffness(System.Single value); // 0x35188f4 public System.Single get_Damping(); // 0x35188fc public System.Void set_Damping(System.Single value); // 0x3518904 public System.Boolean get_Rope(); // 0x351890c public System.Void set_Rope(System.Boolean value); // 0x3518914 public System.Boolean get_Stretch(); // 0x3518920 public System.Void set_Stretch(System.Boolean value); // 0x3518928 } // spine-csharp.dll public class Spine.TextureRegion : System.Object { // Fields public System.Int32 width; // 0x10 public System.Int32 height; // 0x14 public System.Single u; // 0x18 public System.Single v; // 0x1c public System.Single u2; // 0x20 public System.Single v2; // 0x24 // Methods public virtual System.Int32 get_OriginalWidth(); // 0x3518934 public virtual System.Int32 get_OriginalHeight(); // 0x351893c public System.Void .ctor(); // 0x3518944 } // spine-csharp.dll public class Spine.TransformConstraint : System.Object, Spine.IUpdatable { // Fields internal readonly Spine.TransformConstraintData data; // 0x10 internal readonly Spine.ExposedList<Spine.Bone> bones; // 0x18 internal Spine.Bone target; // 0x20 internal System.Single mixRotate; // 0x28 internal System.Single mixX; // 0x2c internal System.Single mixY; // 0x30 internal System.Single mixScaleX; // 0x34 internal System.Single mixScaleY; // 0x38 internal System.Single mixShearY; // 0x3c internal System.Boolean active; // 0x40 // Methods public System.Void .ctor(Spine.TransformConstraintData data, Spine.Skeleton skeleton); // 0x351894c public System.Void .ctor(Spine.TransformConstraint constraint, Spine.Skeleton skeleton); // 0x3518c60 public System.Void Update(); // 0x3518f78 private System.Void ApplyAbsoluteWorld(); // 0x3519800 private System.Void ApplyRelativeWorld(); // 0x3519370 private System.Void ApplyAbsoluteLocal(); // 0x351913c private System.Void ApplyRelativeLocal(); // 0x3519000 public Spine.ExposedList<Spine.Bone> get_Bones(); // 0x3519d3c public Spine.Bone get_Target(); // 0x3519d44 public System.Void set_Target(Spine.Bone value); // 0x3519d4c public System.Single get_MixRotate(); // 0x3519d54 public System.Void set_MixRotate(System.Single value); // 0x3519d5c public System.Single get_MixX(); // 0x3519d64 public System.Void set_MixX(System.Single value); // 0x3519d6c public System.Single get_MixY(); // 0x3519d74 public System.Void set_MixY(System.Single value); // 0x3519d7c public System.Single get_MixScaleX(); // 0x3519d84 public System.Void set_MixScaleX(System.Single value); // 0x3519d8c public System.Single get_MixScaleY(); // 0x3519d94 public System.Void set_MixScaleY(System.Single value); // 0x3519d9c public System.Single get_MixShearY(); // 0x3519da4 public System.Void set_MixShearY(System.Single value); // 0x3519dac public System.Boolean get_Active(); // 0x3519db4 public Spine.TransformConstraintData get_Data(); // 0x3519dbc public override System.String ToString(); // 0x3519dc4 } // spine-csharp.dll public class Spine.TransformConstraintData : Spine.ConstraintData { // Fields internal Spine.ExposedList<Spine.BoneData> bones; // 0x20 internal Spine.BoneData target; // 0x28 internal System.Single mixRotate; // 0x30 internal System.Single mixX; // 0x34 internal System.Single mixY; // 0x38 internal System.Single mixScaleX; // 0x3c internal System.Single mixScaleY; // 0x40 internal System.Single mixShearY; // 0x44 internal System.Single offsetRotation; // 0x48 internal System.Single offsetX; // 0x4c internal System.Single offsetY; // 0x50 internal System.Single offsetScaleX; // 0x54 internal System.Single offsetScaleY; // 0x58 internal System.Single offsetShearY; // 0x5c internal System.Boolean relative; // 0x60 internal System.Boolean local; // 0x61 // Methods public Spine.ExposedList<Spine.BoneData> get_Bones(); // 0x3519de0 public Spine.BoneData get_Target(); // 0x3519de8 public System.Void set_Target(Spine.BoneData value); // 0x3519df0 public System.Single get_MixRotate(); // 0x3519df8 public System.Void set_MixRotate(System.Single value); // 0x3519e00 public System.Single get_MixX(); // 0x3519e08 public System.Void set_MixX(System.Single value); // 0x3519e10 public System.Single get_MixY(); // 0x3519e18 public System.Void set_MixY(System.Single value); // 0x3519e20 public System.Single get_MixScaleX(); // 0x3519e28 public System.Void set_MixScaleX(System.Single value); // 0x3519e30 public System.Single get_MixScaleY(); // 0x3519e38 public System.Void set_MixScaleY(System.Single value); // 0x3519e40 public System.Single get_MixShearY(); // 0x3519e48 public System.Void set_MixShearY(System.Single value); // 0x3519e50 public System.Single get_OffsetRotation(); // 0x3519e58 public System.Void set_OffsetRotation(System.Single value); // 0x3519e60 public System.Single get_OffsetX(); // 0x3519e68 public System.Void set_OffsetX(System.Single value); // 0x3519e70 public System.Single get_OffsetY(); // 0x3519e78 public System.Void set_OffsetY(System.Single value); // 0x3519e80 public System.Single get_OffsetScaleX(); // 0x3519e88 public System.Void set_OffsetScaleX(System.Single value); // 0x3519e90 public System.Single get_OffsetScaleY(); // 0x3519e98 public System.Void set_OffsetScaleY(System.Single value); // 0x3519ea0 public System.Single get_OffsetShearY(); // 0x3519ea8 public System.Void set_OffsetShearY(System.Single value); // 0x3519eb0 public System.Boolean get_Relative(); // 0x3519eb8 public System.Void set_Relative(System.Boolean value); // 0x3519ec0 public System.Boolean get_Local(); // 0x3519ecc public System.Void set_Local(System.Boolean value); // 0x3519ed4 public System.Void .ctor(System.String name); // 0x3519ee0 } // spine-csharp.dll public class Spine.Triangulator : System.Object { // Fields private readonly Spine.ExposedList<Spine.ExposedList<System.Single>> convexPolygons; // 0x10 private readonly Spine.ExposedList<Spine.ExposedList<System.Int32>> convexPolygonsIndices; // 0x18 private readonly Spine.ExposedList<System.Int32> indicesArray; // 0x20 private readonly Spine.ExposedList<System.Boolean> isConcaveArray; // 0x28 private readonly Spine.ExposedList<System.Int32> triangles; // 0x30 private readonly Spine.Pool<Spine.ExposedList<System.Single>> polygonPool; // 0x38 private readonly Spine.Pool<Spine.ExposedList<System.Int32>> polygonIndicesPool; // 0x40 // Methods public Spine.ExposedList<System.Int32> Triangulate(Spine.ExposedList<System.Single> verticesArray); // 0x3519f70 public Spine.ExposedList<Spine.ExposedList<System.Single>> Decompose(Spine.ExposedList<System.Single> verticesArray, Spine.ExposedList<System.Int32> triangles); // 0x351a6b4 private static System.Boolean IsConcave(System.Int32 index, System.Int32 vertexCount, System.Single[] vertices, System.Int32[] indices); // 0x351a570 private static System.Boolean PositiveArea(System.Single p1x, System.Single p1y, System.Single p2x, System.Single p2y, System.Single p3x, System.Single p3y); // 0x351a688 private static System.Int32 Winding(System.Single p1x, System.Single p1y, System.Single p2x, System.Single p2y, System.Single p3x, System.Single p3y); // 0x351b174 public System.Void .ctor(); // 0x351b1a8 } // spine-csharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // spine-csharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2553 : { // Fields // Methods } // spine-csharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3284 : { // Fields // Methods } // spine-csharp.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2553 26AB7C5F282647C1AD1E1C29442584B054117B99AFD6B407EC3FD7A6384F6526; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3284 37CFD1F137AE6A3BD1F4646DC0E69E03C70898E869350C13B1E402D17F878A66; // 0x9f9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 ADCCF6F914B86A7EF3FFAA75A291E94CBA3B3DFBF16E94206A5A932D18E28891; // 0x16cd // Methods } // spine-unity.dll internal class <Module> : { // Fields // Methods } // spine-unity.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // spine-unity.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x351b3f8 public System.Void .ctor(); // 0x351b4f0 } // spine-unity.dll public class ProvisGames.Core.SpineSupport.SkeletonGraphicRespectRectTransform : UnityEngine.MonoBehaviour { // Fields private Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x20 private System.Boolean m_preserveAspectRatio; // 0x28 private System.Boolean m_SetToSetupPoseWhenScaling; // 0x29 public System.Boolean m_isEditorUpdateStopped; // 0x2a private UnityEngine.Rect m_initialRectWithBounds; // 0x2c private UnityEngine.Vector2 m_initialSpineSkeletonScale; // 0x3c private System.Boolean m_isInitialized; // 0x44 // Methods private System.Void Reset(); // 0x351b4f8 private System.Void Start(); // 0x351b654 private System.Void Update(); // 0x351b694 private System.Void Initialize(System.Boolean overwrite); // 0x351b65c public System.Boolean RespectRectTranform(); // 0x351b708 private UnityEngine.Vector2 PreserveAspectRatio(UnityEngine.Rect rect, UnityEngine.Rect spine); // 0x351bbb4 private System.Void SetScale(System.Single x, System.Single y); // 0x351b568 public System.Boolean CacheRectTransformWithBounds(); // 0x351b620 private System.Void CacheSize(); // 0x351bd74 private System.Boolean MatchRectTransformWithBounds_lowVersionCompatablity(Spine.Unity.SkeletonGraphic skeletonGraphic); // 0x351bc00 public System.Void .ctor(); // 0x351be68 } // spine-unity.dll public struct Spine.BoneMatrix : { // Fields public System.Single a; // 0x10 public System.Single b; // 0x14 public System.Single c; // 0x18 public System.Single d; // 0x1c public System.Single x; // 0x20 public System.Single y; // 0x24 // Methods public static Spine.BoneMatrix CalculateSetupWorld(Spine.BoneData boneData); // 0x351be78 private static Spine.BoneMatrix GetInheritedInternal(Spine.BoneData boneData, Spine.BoneMatrix parentMatrix); // 0x351bf04 public System.Void .ctor(Spine.BoneData boneData); // 0x351c530 public System.Void .ctor(Spine.Bone bone); // 0x351c618 public Spine.BoneMatrix TransformMatrix(Spine.BoneMatrix local); // 0x351c700 } // spine-unity.dll public static class Spine.SpineSkeletonExtensions : System.Object { // Fields // Methods public static System.Boolean IsWeighted(Spine.VertexAttachment va); // 0x351c758 public static System.Boolean InheritsRotation(Spine.TransformMode mode); // 0x351c788 public static System.Boolean InheritsScale(Spine.TransformMode mode); // 0x351c794 } // spine-unity.dll public class Spine.Unity.AnimationReferenceAsset : UnityEngine.ScriptableObject, Spine.Unity.IHasSkeletonDataAsset, Spine.Unity.ISpineComponent { // Fields private const System.Boolean QuietSkeletonData; // 0x0 protected Spine.Unity.SkeletonDataAsset skeletonDataAsset; // 0x18 protected System.String animationName; // 0x20 private Spine.Animation animation; // 0x28 // Methods public Spine.Unity.SkeletonDataAsset get_SkeletonDataAsset(); // 0x351c7a0 public Spine.Animation get_Animation(); // 0x351c7a8 public System.Void Clear(); // 0x351c980 public System.Void Initialize(); // 0x351c7cc public static Spine.Animation op_Implicit(Spine.Unity.AnimationReferenceAsset asset); // 0x351cf84 public System.Void .ctor(); // 0x351cfb0 } // spine-unity.dll public abstract class Spine.Unity.AtlasAssetBase : UnityEngine.ScriptableObject { // Fields // Methods public abstract UnityEngine.Material get_PrimaryMaterial(); // 0x1bd219c public abstract System.Collections.Generic.IEnumerable<UnityEngine.Material> get_Materials(); // 0x1bd219c public abstract System.Int32 get_MaterialCount(); // 0x1bd1ddc public abstract System.Boolean get_IsLoaded(); // 0x1bd1824 public abstract System.Void Clear(); // 0x1bd2ec0 public abstract Spine.Atlas GetAtlas(System.Boolean onlyMetaData); // 0x0 protected System.Void .ctor(); // 0x351cfb8 } // spine-unity.dll [Serializable] public class Spine.Unity.BlendModeMaterials.ReplacementMaterial : System.Object { // Fields public System.String pageName; // 0x10 public UnityEngine.Material material; // 0x18 // Methods public System.Void .ctor(); // 0x351dd98 } // spine-unity.dll [Serializable] public class Spine.Unity.BlendModeMaterials : System.Object { // Fields protected System.Boolean requiresBlendModeMaterials; // 0x10 public System.Boolean applyAdditiveMaterial; // 0x11 public System.Collections.Generic.List<Spine.Unity.BlendModeMaterials.ReplacementMaterial> additiveMaterials; // 0x18 public System.Collections.Generic.List<Spine.Unity.BlendModeMaterials.ReplacementMaterial> multiplyMaterials; // 0x20 public System.Collections.Generic.List<Spine.Unity.BlendModeMaterials.ReplacementMaterial> screenMaterials; // 0x28 // Methods public System.Boolean get_RequiresBlendModeMaterials(); // 0x351cfc0 public System.Void set_RequiresBlendModeMaterials(System.Boolean value); // 0x351cfc8 public Spine.BlendMode BlendModeForMaterial(UnityEngine.Material material); // 0x351cfd4 public System.Void ApplyMaterials(Spine.SkeletonData skeletonData); // 0x351d33c protected Spine.AtlasRegion CloneAtlasRegionWithMaterial(Spine.AtlasRegion originalRegion, System.Collections.Generic.List<Spine.Unity.BlendModeMaterials.ReplacementMaterial> replacementMaterials); // 0x351dae4 public System.Void .ctor(); // 0x351dcc8 } // spine-unity.dll public class Spine.Unity.EventDataReferenceAsset : UnityEngine.ScriptableObject { // Fields private const System.Boolean QuietSkeletonData; // 0x0 protected Spine.Unity.SkeletonDataAsset skeletonDataAsset; // 0x18 protected System.String eventName; // 0x20 private Spine.EventData eventData; // 0x28 // Methods public Spine.EventData get_EventData(); // 0x351dda0 public System.Void Initialize(); // 0x351ddc4 public static Spine.EventData op_Implicit(Spine.Unity.EventDataReferenceAsset asset); // 0x351df70 public System.Void .ctor(); // 0x351df9c } // spine-unity.dll public class Spine.Unity.RegionlessAttachmentLoader : System.Object, Spine.AttachmentLoader { // Fields private static Spine.AtlasRegion emptyRegion; // 0x0 // Methods private static Spine.AtlasRegion get_EmptyRegion(); // 0x351dfa4 public Spine.RegionAttachment NewRegionAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x351e160 public Spine.MeshAttachment NewMeshAttachment(Spine.Skin skin, System.String name, System.String path, Spine.Sequence sequence); // 0x351e1d8 public Spine.BoundingBoxAttachment NewBoundingBoxAttachment(Spine.Skin skin, System.String name); // 0x351e250 public Spine.PathAttachment NewPathAttachment(Spine.Skin skin, System.String name); // 0x351e2ac public Spine.PointAttachment NewPointAttachment(Spine.Skin skin, System.String name); // 0x351e308 public Spine.ClippingAttachment NewClippingAttachment(Spine.Skin skin, System.String name); // 0x351e364 public System.Void .ctor(); // 0x351e3c0 } // spine-unity.dll public class Spine.Unity.SkeletonDataAsset : UnityEngine.ScriptableObject { // Fields public Spine.Unity.AtlasAssetBase[] atlasAssets; // 0x18 public System.Single scale; // 0x20 public UnityEngine.TextAsset skeletonJSON; // 0x28 public System.Boolean isUpgradingBlendModeMaterials; // 0x30 public Spine.Unity.BlendModeMaterials blendModeMaterials; // 0x38 public System.Collections.Generic.List<Spine.Unity.SkeletonDataModifierAsset> skeletonDataModifiers; // 0x40 public System.String[] fromAnimation; // 0x48 public System.String[] toAnimation; // 0x50 public System.Single[] duration; // 0x58 public System.Single defaultMix; // 0x60 public UnityEngine.RuntimeAnimatorController controller; // 0x68 private Spine.SkeletonData skeletonData; // 0x70 private Spine.AnimationStateData stateData; // 0x78 // Methods public System.Boolean get_IsLoaded(); // 0x351e3c8 private System.Void Reset(); // 0x351e3d8 public static Spine.Unity.SkeletonDataAsset CreateRuntimeInstance(UnityEngine.TextAsset skeletonDataFile, Spine.Unity.AtlasAssetBase atlasAsset, System.Boolean initialize, System.Single scale); // 0x351e428 public static Spine.Unity.SkeletonDataAsset CreateRuntimeInstance(UnityEngine.TextAsset skeletonDataFile, Spine.Unity.AtlasAssetBase[] atlasAssets, System.Boolean initialize, System.Single scale); // 0x351e4ec public System.Void Clear(); // 0x351e400 public Spine.AnimationStateData GetAnimationStateData(); // 0x351e5b4 public Spine.SkeletonData GetSkeletonData(System.Boolean quiet); // 0x351c98c internal System.Void InitializeWithData(Spine.SkeletonData sd); // 0x351ea3c public System.Void FillStateData(System.Boolean quiet); // 0x351ead0 internal Spine.Atlas[] GetAtlasArray(); // 0x351e5dc internal static Spine.SkeletonData ReadSkeletonData(System.Byte[] bytes, Spine.AttachmentLoader attachmentLoader, System.Single scale); // 0x351e780 internal static Spine.SkeletonData ReadSkeletonData(System.String text, Spine.AttachmentLoader attachmentLoader, System.Single scale); // 0x351e97c public System.Void .ctor(); // 0x351eba4 } // spine-unity.dll public enum Spine.Unity.SkeletonDataCompatibility.SourceType : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.SkeletonDataCompatibility.SourceType Json = 0; // 0x0 public const Spine.Unity.SkeletonDataCompatibility.SourceType Binary = 1; // 0x0 // Methods } // spine-unity.dll [Serializable] public class Spine.Unity.SkeletonDataCompatibility.VersionInfo : System.Object { // Fields public System.String rawVersion; // 0x10 public System.Int32[] version; // 0x18 public Spine.Unity.SkeletonDataCompatibility.SourceType sourceType; // 0x20 // Methods public System.Void .ctor(); // 0x351ed28 } // spine-unity.dll [Serializable] public class Spine.Unity.SkeletonDataCompatibility.CompatibilityProblemInfo : System.Object { // Fields public Spine.Unity.SkeletonDataCompatibility.VersionInfo actualVersion; // 0x10 public System.Int32[][] compatibleVersions; // 0x18 public System.String explicitProblemDescription; // 0x20 // Methods public System.String DescriptionString(); // 0x351ed30 public System.Void .ctor(); // 0x351f040 } // spine-unity.dll public static class Spine.Unity.SkeletonDataCompatibility : System.Object { // Fields // Methods } // spine-unity.dll public abstract class Spine.Unity.SkeletonDataModifierAsset : UnityEngine.ScriptableObject { // Fields // Methods public abstract System.Void Apply(Spine.SkeletonData skeletonData); // 0x1bd3a1c protected System.Void .ctor(); // 0x351f048 } // spine-unity.dll public class Spine.Unity.SpineAtlasAsset : Spine.Unity.AtlasAssetBase { // Fields public UnityEngine.TextAsset atlasFile; // 0x18 public UnityEngine.Material[] materials; // 0x20 public Spine.TextureLoader customTextureLoader; // 0x28 protected Spine.Atlas atlas; // 0x30 // Methods public override System.Boolean get_IsLoaded(); // 0x351f050 public override System.Collections.Generic.IEnumerable<UnityEngine.Material> get_Materials(); // 0x351f060 public override System.Int32 get_MaterialCount(); // 0x351f068 public override UnityEngine.Material get_PrimaryMaterial(); // 0x351f080 public static Spine.Unity.SpineAtlasAsset CreateRuntimeInstance(UnityEngine.TextAsset atlasText, UnityEngine.Material[] materials, System.Boolean initialize, System.Func<Spine.Unity.SpineAtlasAsset,Spine.TextureLoader> newCustomTextureLoader); // 0x351f0a8 public static Spine.Unity.SpineAtlasAsset CreateRuntimeInstance(UnityEngine.TextAsset atlasText, UnityEngine.Texture2D[] textures, UnityEngine.Material materialPropertySource, System.Boolean initialize, System.Func<Spine.Unity.SpineAtlasAsset,Spine.TextureLoader> newCustomTextureLoader); // 0x351f194 public static Spine.Unity.SpineAtlasAsset CreateRuntimeInstance(UnityEngine.TextAsset atlasText, UnityEngine.Texture2D[] textures, UnityEngine.Shader shader, System.Boolean initialize, System.Func<Spine.Unity.SpineAtlasAsset,Spine.TextureLoader> newCustomTextureLoader); // 0x351f5ac private System.Void Reset(); // 0x351f188 public override System.Void Clear(); // 0x351f694 public override Spine.Atlas GetAtlas(System.Boolean onlyMetaData); // 0x351f6a0 public UnityEngine.Mesh GenerateMesh(System.String name, UnityEngine.Mesh mesh, out UnityEngine.Material& material, System.Single scale); // 0x351fb38 public System.Void .ctor(); // 0x351ff48 } // spine-unity.dll public class Spine.Unity.NoOpTextureLoader : System.Object, Spine.TextureLoader { // Fields // Methods public System.Void Load(Spine.AtlasPage page, System.String path); // 0x351ff50 public System.Void Unload(System.Object texture); // 0x351ff54 public System.Void .ctor(); // 0x351fb30 } // spine-unity.dll public class Spine.Unity.MaterialsTextureLoader : System.Object, Spine.TextureLoader { // Fields private Spine.Unity.SpineAtlasAsset atlasAsset; // 0x10 // Methods public System.Void .ctor(Spine.Unity.SpineAtlasAsset atlasAsset); // 0x351fb00 public System.Void Load(Spine.AtlasPage page, System.String path); // 0x351ff58 public System.Void Unload(System.Object texture); // 0x3520234 } // spine-unity.dll [Serializable] protected class Spine.Unity.SpineSpriteAtlasAsset.SavedRegionInfo : System.Object { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single width; // 0x18 public System.Single height; // 0x1c public UnityEngine.SpritePackingRotation packingRotation; // 0x20 // Methods public System.Void .ctor(); // 0x3520fc4 } // spine-unity.dll public class Spine.Unity.SpineSpriteAtlasAsset : Spine.Unity.AtlasAssetBase { // Fields public UnityEngine.U2D.SpriteAtlas spriteAtlasFile; // 0x18 public UnityEngine.Material[] materials; // 0x20 protected Spine.Atlas atlas; // 0x28 public System.Boolean updateRegionsInPlayMode; // 0x30 protected Spine.Unity.SpineSpriteAtlasAsset.SavedRegionInfo[] savedRegions; // 0x38 // Methods public override System.Boolean get_IsLoaded(); // 0x3520238 public override System.Collections.Generic.IEnumerable<UnityEngine.Material> get_Materials(); // 0x3520248 public override System.Int32 get_MaterialCount(); // 0x3520250 public override UnityEngine.Material get_PrimaryMaterial(); // 0x3520268 public static Spine.Unity.SpineSpriteAtlasAsset CreateRuntimeInstance(UnityEngine.U2D.SpriteAtlas spriteAtlasFile, UnityEngine.Material[] materials, System.Boolean initialize); // 0x3520290 private System.Void Reset(); // 0x352033c public override System.Void Clear(); // 0x3520348 public override Spine.Atlas GetAtlas(System.Boolean onlyMetaData); // 0x3520354 protected System.Void AssignRegionsFromSavedRegions(UnityEngine.Sprite[] sprites, Spine.Atlas usedAtlas); // 0x3520b0c private Spine.Atlas LoadAtlas(UnityEngine.U2D.SpriteAtlas spriteAtlas); // 0x3520690 public static UnityEngine.Texture2D AccessPackedTexture(UnityEngine.Sprite[] sprites); // 0x3520f08 public static UnityEngine.Sprite[] AccessPackedSprites(UnityEngine.U2D.SpriteAtlas spriteAtlas); // 0x3520f34 public System.Void .ctor(); // 0x3520fbc } // spine-unity.dll public enum Spine.Unity.BoneFollower.AxisOrientation : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.BoneFollower.AxisOrientation XAxis = 1; // 0x0 public const Spine.Unity.BoneFollower.AxisOrientation YAxis = 2; // 0x0 // Methods } // spine-unity.dll public class Spine.Unity.BoneFollower : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 public System.String boneName; // 0x28 public System.Boolean followXYPosition; // 0x30 public System.Boolean followZPosition; // 0x31 public System.Boolean followBoneRotation; // 0x32 public System.Boolean followSkeletonFlip; // 0x33 public System.Boolean followLocalScale; // 0x34 public System.Boolean followParentWorldScale; // 0x35 public Spine.Unity.BoneFollower.AxisOrientation maintainedAxisOrientation; // 0x38 public System.Boolean initializeOnAwake; // 0x3c public System.Boolean valid; // 0x3d public Spine.Bone bone; // 0x40 private UnityEngine.Transform skeletonTransform; // 0x48 private System.Boolean skeletonTransformIsParent; // 0x50 // Methods public Spine.Unity.SkeletonRenderer get_SkeletonRenderer(); // 0x3520fcc public System.Void set_SkeletonRenderer(Spine.Unity.SkeletonRenderer value); // 0x3520fd4 public System.Boolean SetBone(System.String name); // 0x35211c0 public System.Void Awake(); // 0x35212a8 public System.Void HandleRebuildRenderer(Spine.Unity.SkeletonRenderer skeletonRenderer); // 0x35212b8 public System.Void Initialize(); // 0x3520ff0 private System.Void OnDestroy(); // 0x35212bc public System.Void LateUpdate(); // 0x352138c public System.Void .ctor(); // 0x35218e8 } // spine-unity.dll public class Spine.Unity.BoneFollowerGraphic : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x20 public System.Boolean initializeOnAwake; // 0x28 public System.String boneName; // 0x30 public System.Boolean followBoneRotation; // 0x38 public System.Boolean followSkeletonFlip; // 0x39 public System.Boolean followLocalScale; // 0x3a public System.Boolean followParentWorldScale; // 0x3b public System.Boolean followXYPosition; // 0x3c public System.Boolean followZPosition; // 0x3d public Spine.Unity.BoneFollower.AxisOrientation maintainedAxisOrientation; // 0x40 public Spine.Bone bone; // 0x48 private UnityEngine.Transform skeletonTransform; // 0x50 private System.Boolean skeletonTransformIsParent; // 0x58 public System.Boolean valid; // 0x59 // Methods public Spine.Unity.SkeletonGraphic get_SkeletonGraphic(); // 0x3521904 public System.Void set_SkeletonGraphic(Spine.Unity.SkeletonGraphic value); // 0x352190c public System.Boolean SetBone(System.String name); // 0x3521a68 public System.Void Awake(); // 0x3521b5c public System.Void Initialize(); // 0x3521928 public System.Void LateUpdate(); // 0x3521b7c public System.Void .ctor(); // 0x3522198 } // spine-unity.dll public class Spine.Unity.BoundingBoxFollower : UnityEngine.MonoBehaviour { // Fields internal static System.Boolean DebugMessages; // 0x0 public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 public System.String slotName; // 0x28 public System.Boolean isTrigger; // 0x30 public System.Boolean usedByEffector; // 0x31 public System.Boolean usedByComposite; // 0x32 public System.Boolean clearStateOnDisable; // 0x33 private Spine.Slot slot; // 0x38 private Spine.BoundingBoxAttachment currentAttachment; // 0x40 private System.String currentAttachmentName; // 0x48 private UnityEngine.PolygonCollider2D currentCollider; // 0x50 public readonly System.Collections.Generic.Dictionary<Spine.BoundingBoxAttachment,UnityEngine.PolygonCollider2D> colliderTable; // 0x58 public readonly System.Collections.Generic.Dictionary<Spine.BoundingBoxAttachment,System.String> nameTable; // 0x60 // Methods public Spine.Slot get_Slot(); // 0x35221b8 public Spine.BoundingBoxAttachment get_CurrentAttachment(); // 0x35221c0 public System.String get_CurrentAttachmentName(); // 0x35221c8 public UnityEngine.PolygonCollider2D get_CurrentCollider(); // 0x35221d0 public System.Boolean get_IsTrigger(); // 0x35221d8 private System.Void Start(); // 0x35221e0 private System.Void OnEnable(); // 0x352270c private System.Void HandleRebuild(Spine.Unity.SkeletonRenderer sr); // 0x3522818 public System.Void Initialize(System.Boolean overwrite); // 0x35221e8 private System.Void AddCollidersForSkin(Spine.Skin skin, System.Int32 slotIndex, UnityEngine.PolygonCollider2D[] previousColliders, ref System.Int32& collidersCount); // 0x3522820 private System.Void OnDisable(); // 0x3522da8 public System.Void ClearState(); // 0x3522e88 private System.Void DisposeExcessCollidersAfter(System.Int32 requiredCount); // 0x3522cb8 private System.Void LateUpdate(); // 0x3523028 private System.Void MatchAttachment(Spine.Attachment attachment); // 0x3523048 public System.Void .ctor(); // 0x35233a4 private static System.Void .cctor(); // 0x3523488 } // spine-unity.dll public class Spine.Unity.BoundingBoxFollowerGraphic : UnityEngine.MonoBehaviour { // Fields internal static System.Boolean DebugMessages; // 0x0 public Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x20 public System.String slotName; // 0x28 public System.Boolean isTrigger; // 0x30 public System.Boolean usedByEffector; // 0x31 public System.Boolean usedByComposite; // 0x32 public System.Boolean clearStateOnDisable; // 0x33 private Spine.Slot slot; // 0x38 private Spine.BoundingBoxAttachment currentAttachment; // 0x40 private System.String currentAttachmentName; // 0x48 private UnityEngine.PolygonCollider2D currentCollider; // 0x50 public readonly System.Collections.Generic.Dictionary<Spine.BoundingBoxAttachment,UnityEngine.PolygonCollider2D> colliderTable; // 0x58 public readonly System.Collections.Generic.Dictionary<Spine.BoundingBoxAttachment,System.String> nameTable; // 0x60 // Methods public Spine.Slot get_Slot(); // 0x35234d4 public Spine.BoundingBoxAttachment get_CurrentAttachment(); // 0x35234dc public System.String get_CurrentAttachmentName(); // 0x35234e4 public UnityEngine.PolygonCollider2D get_CurrentCollider(); // 0x35234ec public System.Boolean get_IsTrigger(); // 0x35234f4 private System.Void Start(); // 0x35234fc private System.Void OnEnable(); // 0x3523af4 private System.Void HandleRebuild(Spine.Unity.SkeletonGraphic sr); // 0x3523d38 public System.Void Initialize(System.Boolean overwrite); // 0x3523504 private System.Void AddCollidersForSkin(Spine.Skin skin, System.Int32 slotIndex, UnityEngine.PolygonCollider2D[] previousColliders, System.Single scale, ref System.Int32& collidersCount); // 0x3523d40 private System.Void OnDisable(); // 0x35242d4 public System.Void ClearState(); // 0x35243b0 private System.Void DisposeExcessCollidersAfter(System.Int32 requiredCount); // 0x35241e4 private System.Void LateUpdate(); // 0x3524550 private System.Void MatchAttachment(Spine.Attachment attachment); // 0x3524570 public System.Void .ctor(); // 0x35248cc private static System.Void .cctor(); // 0x35249b0 } // spine-unity.dll public class Spine.Unity.PointFollower : UnityEngine.MonoBehaviour, Spine.Unity.IHasSkeletonRenderer, Spine.Unity.ISpineComponent, Spine.Unity.IHasSkeletonComponent { // Fields public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 public System.String slotName; // 0x28 public System.String pointAttachmentName; // 0x30 public System.Boolean followRotation; // 0x38 public System.Boolean followSkeletonFlip; // 0x39 public System.Boolean followSkeletonZPosition; // 0x3a private UnityEngine.Transform skeletonTransform; // 0x40 private System.Boolean skeletonTransformIsParent; // 0x48 private Spine.PointAttachment point; // 0x50 private Spine.Bone bone; // 0x58 private System.Boolean valid; // 0x60 // Methods public Spine.Unity.SkeletonRenderer get_SkeletonRenderer(); // 0x35249fc public Spine.Unity.ISkeletonComponent get_SkeletonComponent(); // 0x3524a04 public System.Boolean get_IsValid(); // 0x3524a0c public System.Void Initialize(); // 0x3524a14 private System.Void HandleRebuildRenderer(Spine.Unity.SkeletonRenderer skeletonRenderer); // 0x3524ce4 private System.Void UpdateReferences(); // 0x3524aa8 private System.Void OnDestroy(); // 0x3524ce8 public System.Void LateUpdate(); // 0x3524db8 public System.Void .ctor(); // 0x35250d0 } // spine-unity.dll public class Spine.Unity.SkeletonSubmeshGraphic : UnityEngine.UI.MaskableGraphic { // Fields // Methods public override System.Void SetMaterialDirty(); // 0x35250e0 public override System.Void SetVerticesDirty(); // 0x35250e4 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper vh); // 0x35250e8 public System.Void .ctor(); // 0x3525100 } // spine-unity.dll public class Spine.Unity.SkeletonMecanimRootMotion : Spine.Unity.SkeletonRootMotionBase { // Fields private const System.Int32 DefaultMecanimLayerFlags; // 0x0 public System.Int32 mecanimLayerFlags; // 0xdc protected UnityEngine.Vector2 movementDelta; // 0xe0 protected System.Single rotationDelta; // 0xe8 private Spine.Unity.SkeletonMecanim skeletonMecanim; // 0xf0 // Methods public Spine.Unity.SkeletonMecanim get_SkeletonMecanim(); // 0x3525108 public override UnityEngine.Vector2 GetRemainingRootMotion(System.Int32 layerIndex); // 0x35251b8 public override Spine.Unity.SkeletonRootMotionBase.RootMotionInfo GetRootMotionInfo(System.Int32 layerIndex); // 0x3525854 protected override System.Void Reset(); // 0x3525b48 protected override System.Void Start(); // 0x3525b68 private System.Void OnClipApplied(Spine.Animation animation, System.Int32 layerIndex, System.Single weight, System.Single time, System.Single lastTime, System.Boolean playsBackward); // 0x3525ec0 protected override UnityEngine.Vector2 CalculateAnimationsMovementDelta(); // 0x3526414 protected override System.Single CalculateAnimationsRotationDelta(); // 0x3526478 public System.Void .ctor(); // 0x3526484 } // spine-unity.dll public class Spine.Unity.SkeletonRootMotion : Spine.Unity.SkeletonRootMotionBase { // Fields private const System.Int32 DefaultAnimationTrackFlags; // 0x0 public System.Int32 animationTrackFlags; // 0xdc private Spine.AnimationState animationState; // 0xe0 private UnityEngine.Canvas canvas; // 0xe8 // Methods public override UnityEngine.Vector2 GetRemainingRootMotion(System.Int32 trackIndex); // 0x35266d4 public override Spine.Unity.SkeletonRootMotionBase.RootMotionInfo GetRootMotionInfo(System.Int32 trackIndex); // 0x352675c protected override System.Single get_AdditionalScale(); // 0x35267d8 protected override System.Void Reset(); // 0x352685c protected override System.Void Start(); // 0x3526878 protected override UnityEngine.Vector2 CalculateAnimationsMovementDelta(); // 0x35269fc protected override System.Single CalculateAnimationsRotationDelta(); // 0x3526bd8 private System.Void ApplyMixAlphaToDelta(ref UnityEngine.Vector2& currentDelta, Spine.TrackEntry next, Spine.TrackEntry track); // 0x3526ba0 private System.Void ApplyMixAlphaToDelta(ref System.Single& currentDelta, Spine.TrackEntry next, Spine.TrackEntry track); // 0x3526ce4 private System.Void GetMixAlpha(ref System.Single& cumulatedMixAlpha, Spine.TrackEntry next, Spine.TrackEntry track); // 0x3526d1c public System.Void .ctor(); // 0x3526db8 } // spine-unity.dll public struct Spine.Unity.SkeletonRootMotionBase.RootMotionInfo : { // Fields public UnityEngine.Vector2 start; // 0x10 public UnityEngine.Vector2 current; // 0x18 public UnityEngine.Vector2 mid; // 0x20 public UnityEngine.Vector2 end; // 0x28 public System.Boolean timeIsPastMid; // 0x30 // Methods } // spine-unity.dll private sealed class Spine.Unity.SkeletonRootMotionBase.<>c__DisplayClass66_0 : System.Object { // Fields public System.Int32 constraintIndex; // 0x10 // Methods public System.Void .ctor(); // 0x35288b0 internal System.Boolean <GetConstraintLastPosIndex>b__0(System.Int32 addedIndex); // 0x3529520 } // spine-unity.dll public abstract class Spine.Unity.SkeletonRootMotionBase : UnityEngine.MonoBehaviour { // Fields protected System.String rootMotionBoneName; // 0x20 public System.Boolean transformPositionX; // 0x28 public System.Boolean transformPositionY; // 0x29 public System.Boolean transformRotation; // 0x2a public System.Single rootMotionScaleX; // 0x2c public System.Single rootMotionScaleY; // 0x30 public System.Single rootMotionTranslateXPerY; // 0x34 public System.Single rootMotionTranslateYPerX; // 0x38 public UnityEngine.Rigidbody2D rigidBody2D; // 0x40 public System.Boolean applyRigidbody2DGravity; // 0x48 public UnityEngine.Rigidbody rigidBody; // 0x50 protected Spine.Unity.ISkeletonComponent skeletonComponent; // 0x58 protected Spine.Bone rootMotionBone; // 0x60 protected System.Int32 rootMotionBoneIndex; // 0x68 protected System.Collections.Generic.List<System.Int32> transformConstraintIndices; // 0x70 protected System.Collections.Generic.List<UnityEngine.Vector2> transformConstraintLastPos; // 0x78 protected System.Collections.Generic.List<System.Single> transformConstraintLastRotation; // 0x80 protected System.Collections.Generic.List<Spine.Bone> topLevelBones; // 0x88 protected UnityEngine.Vector2 initialOffset; // 0x90 protected UnityEngine.Vector2 tempSkeletonDisplacement; // 0x98 protected UnityEngine.Vector3 rigidbodyDisplacement; // 0xa0 protected UnityEngine.Vector3 previousRigidbodyRootMotion; // 0xac protected UnityEngine.Vector2 additionalRigidbody2DMovement; // 0xb8 protected UnityEngine.Quaternion rigidbodyRotation; // 0xc0 protected System.Single rigidbody2DRotation; // 0xd0 protected System.Single initialOffsetRotation; // 0xd4 protected System.Single tempSkeletonRotation; // 0xd8 // Methods public System.Boolean get_UsesRigidbody(); // 0x3526dc4 public UnityEngine.Vector2 get_PreviousRigidbodyRootMotion2D(); // 0x3526e5c public UnityEngine.Vector3 get_PreviousRigidbodyRootMotion3D(); // 0x3526e64 public UnityEngine.Vector2 get_AdditionalRigidbody2DMovement(); // 0x3526e70 public System.Void set_AdditionalRigidbody2DMovement(UnityEngine.Vector2 value); // 0x3526e78 protected System.Boolean get_SkeletonAnimationUsesFixedUpdate(); // 0x3526e80 protected virtual System.Void Reset(); // 0x3525b64 protected virtual System.Void Start(); // 0x3525ccc protected virtual System.Void FixedUpdate(); // 0x3527504 protected virtual System.Void PhysicsUpdate(System.Boolean skeletonAnimationUsesFixedUpdate); // 0x3527544 protected virtual System.Void OnDisable(); // 0x3527bec protected System.Void FindRigidbodyComponent(); // 0x3526f38 protected virtual System.Single get_AdditionalScale(); // 0x3527bf0 protected abstract UnityEngine.Vector2 CalculateAnimationsMovementDelta(); // 0x0 protected virtual System.Single CalculateAnimationsRotationDelta(); // 0x3527bf8 public abstract UnityEngine.Vector2 GetRemainingRootMotion(System.Int32 trackIndex); // 0x0 public abstract Spine.Unity.SkeletonRootMotionBase.RootMotionInfo GetRootMotionInfo(System.Int32 trackIndex); // 0x1ce0384 public Spine.Unity.ISkeletonComponent get_TargetSkeletonComponent(); // 0x3527c00 public Spine.Unity.ISkeletonAnimation get_TargetSkeletonAnimationComponent(); // 0x3527c6c public System.Void SetRootMotionBone(System.String name); // 0x3527380 public System.Void AdjustRootMotionToDistance(UnityEngine.Vector2 distanceToTarget, System.Int32 trackIndex, System.Boolean adjustX, System.Boolean adjustY, System.Single minX, System.Single maxX, System.Single minY, System.Single maxY, System.Boolean allowXTranslation, System.Boolean allowYTranslation); // 0x3527f3c public UnityEngine.Vector2 GetAnimationRootMotion(Spine.Animation animation); // 0x3528144 public UnityEngine.Vector2 GetAnimationRootMotion(System.Single startTime, System.Single endTime, Spine.Animation animation); // 0x3525274 public System.Single GetAnimationRootMotionRotation(Spine.Animation animation); // 0x352844c public System.Single GetAnimationRootMotionRotation(System.Single startTime, System.Single endTime, Spine.Animation animation); // 0x3525fc8 private System.Void ApplyConstraintToPos(Spine.Animation animation, Spine.TransformConstraint constraint, System.Int32 constraintIndex, System.Single time, System.Boolean useLastConstraintPos, ref UnityEngine.Vector2& pos); // 0x3528160 private System.Void ApplyConstraintToRotation(Spine.Animation animation, Spine.TransformConstraint constraint, System.Int32 constraintIndex, System.Single time, System.Boolean useLastConstraintRotation, ref System.Single& rotation); // 0x3528468 private System.Void UpdateLastConstraintPos(Spine.TransformConstraint[] transformConstraintsItems); // 0x352827c private System.Void UpdateLastConstraintRotation(Spine.TransformConstraint[] transformConstraintsItems); // 0x3528568 public Spine.Unity.SkeletonRootMotionBase.RootMotionInfo GetAnimationRootMotionInfo(Spine.Animation animation, System.Single currentTime); // 0x3525910 private System.Int32 GetConstraintLastPosIndex(System.Int32 constraintIndex); // 0x3528738 private System.Void FindTransformConstraintsAffectingBone(); // 0x3527cb8 private UnityEngine.Vector2 GetTimelineMovementDelta(System.Single startTime, System.Single endTime, Spine.TranslateXTimeline xTimeline, Spine.TranslateYTimeline yTimeline, Spine.Animation animation); // 0x35288b8 private System.Void GatherTopLevelBones(); // 0x35270e4 private System.Void HandleUpdateLocal(Spine.Unity.ISkeletonAnimation animatedSkeletonComponent); // 0x3528a04 private System.Void ApplyRootMotion(UnityEngine.Vector2 skeletonTranslationDelta, System.Single skeletonRotationDelta, UnityEngine.Vector2 parentBoneScale, System.Boolean skeletonAnimationUsesFixedUpdate); // 0x3528b6c private System.Void ApplyTransformConstraints(); // 0x3529300 private UnityEngine.Vector2 GetScaleAffectingRootMotion(); // 0x352812c private UnityEngine.Vector2 GetScaleAffectingRootMotion(out UnityEngine.Vector2& parentBoneScale); // 0x352794c private UnityEngine.Vector2 GetSkeletonSpaceMovementDelta(UnityEngine.Vector2 boneLocalDelta, out UnityEngine.Vector2& parentBoneScale, out UnityEngine.Vector2& totalScale); // 0x3528ae0 private System.Single GetSkeletonSpaceRotationDelta(System.Single boneLocalDelta, UnityEngine.Vector2 totalScaleAffectingRootMotion); // 0x3528b58 private System.Void SetEffectiveBoneOffsetsTo(UnityEngine.Vector2 displacementSkeletonSpace, System.Single rotationSkeletonSpace, UnityEngine.Vector2 parentBoneScale); // 0x3528eb4 private System.Void ClearEffectiveBoneOffsets(UnityEngine.Vector2 parentBoneScale); // 0x3527ae0 private System.Void ClearRigidbodyTempMovement(); // 0x3527b4c protected System.Void .ctor(); // 0x3526490 } // spine-unity.dll public class Spine.Unity.SkeletonAnimation : Spine.Unity.SkeletonRenderer, Spine.Unity.ISkeletonAnimation, Spine.Unity.ISpineComponent, Spine.Unity.IAnimationStateComponent { // Fields public Spine.AnimationState state; // 0xe8 private System.Boolean wasUpdatedAfterInit; // 0xf0 private Spine.Unity.ISkeletonAnimationDelegate _OnAnimationRebuild; // 0xf8 private Spine.Unity.UpdateBonesDelegate _BeforeApply; // 0x100 private Spine.Unity.UpdateBonesDelegate _UpdateLocal; // 0x108 private Spine.Unity.UpdateBonesDelegate _UpdateWorld; // 0x110 private Spine.Unity.UpdateBonesDelegate _UpdateComplete; // 0x118 protected Spine.Unity.UpdateTiming updateTiming; // 0x120 protected System.Boolean unscaledTime; // 0x124 private System.String _animationName; // 0x128 public System.Boolean loop; // 0x130 public System.Single timeScale; // 0x134 // Methods public Spine.AnimationState get_AnimationState(); // 0x3529530 protected System.Void add__OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x3529558 protected System.Void remove__OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x35295f4 protected System.Void add__BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x3529690 protected System.Void remove__BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x3529730 protected System.Void add__UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x35297d0 protected System.Void remove__UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x3529870 protected System.Void add__UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x3529910 protected System.Void remove__UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x35299b0 protected System.Void add__UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x3529a50 protected System.Void remove__UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x3529af0 public System.Void add_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x3529b90 public System.Void remove_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x3529b94 public System.Void add_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x3529b98 public System.Void remove_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x3529b9c public System.Void add_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x3529ba0 public System.Void remove_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x3529ba4 public System.Void add_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x3529ba8 public System.Void remove_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x3529bac public System.Void add_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x3529bb0 public System.Void remove_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x3529bb4 public Spine.Unity.UpdateTiming get_UpdateTiming(); // 0x3529bb8 public System.Void set_UpdateTiming(Spine.Unity.UpdateTiming value); // 0x3529bc0 public System.Boolean get_UnscaledTime(); // 0x3529bc8 public System.Void set_UnscaledTime(System.Boolean value); // 0x3529bd0 public System.String get_AnimationName(); // 0x3529bdc public System.Void set_AnimationName(System.String value); // 0x3529c24 public static Spine.Unity.SkeletonAnimation AddToGameObject(UnityEngine.GameObject gameObject, Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.Boolean quiet); // 0x3529d18 public static Spine.Unity.SkeletonAnimation NewSkeletonAnimationGameObject(Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.Boolean quiet); // 0x3529d9c public override System.Void ClearState(); // 0x3529e18 public override System.Void Initialize(System.Boolean overwrite, System.Boolean quiet); // 0x3529e44 protected virtual System.Void Update(); // 0x3529f88 protected virtual System.Void FixedUpdate(); // 0x352a040 public System.Void Update(System.Single deltaTime); // 0x3529fcc protected System.Void UpdateAnimationStatus(System.Single deltaTime); // 0x352a084 protected System.Void ApplyAnimation(); // 0x352a0ac public override System.Void LateUpdate(); // 0x352a184 public override System.Void OnBecameVisible(); // 0x352a1b0 public System.Void .ctor(); // 0x352a20c } // spine-unity.dll public sealed class Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x352edd4 public virtual System.Void Invoke(UnityEngine.Mesh mesh, UnityEngine.Material graphicMaterial, UnityEngine.Texture texture); // 0x352ee88 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Mesh mesh, UnityEngine.Material graphicMaterial, UnityEngine.Texture texture, System.AsyncCallback callback, System.Object object); // 0x352ee9c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x352eec8 } // spine-unity.dll public sealed class Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x352eed4 public virtual System.Void Invoke(System.Int32 meshCount, UnityEngine.Mesh[] meshes, UnityEngine.Material[] graphicMaterials, UnityEngine.Texture[] textures); // 0x352ef74 public virtual System.IAsyncResult BeginInvoke(System.Int32 meshCount, UnityEngine.Mesh[] meshes, UnityEngine.Material[] graphicMaterials, UnityEngine.Texture[] textures, System.AsyncCallback callback, System.Object object); // 0x352ef88 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x352f034 } // spine-unity.dll public sealed class Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x352f040 public virtual System.Void Invoke(Spine.Unity.SkeletonGraphic skeletonGraphic); // 0x352f148 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.SkeletonGraphic skeletonGraphic, System.AsyncCallback callback, System.Object object); // 0x352f15c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x352f17c } // spine-unity.dll public sealed class Spine.Unity.SkeletonGraphic.InstructionDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x352f188 public virtual System.Void Invoke(Spine.Unity.SkeletonRendererInstruction instruction); // 0x352f290 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.SkeletonRendererInstruction instruction, System.AsyncCallback callback, System.Object object); // 0x352f2a4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x352f2c4 } // spine-unity.dll public class Spine.Unity.SkeletonGraphic : UnityEngine.UI.MaskableGraphic, Spine.Unity.ISkeletonComponent, Spine.Unity.ISpineComponent, Spine.Unity.IAnimationStateComponent, Spine.Unity.ISkeletonAnimation, Spine.Unity.IHasSkeletonDataAsset { // Fields public Spine.Unity.SkeletonDataAsset skeletonDataAsset; // 0xd8 public UnityEngine.Material additiveMaterial; // 0xe0 public UnityEngine.Material multiplyMaterial; // 0xe8 public UnityEngine.Material screenMaterial; // 0xf0 public System.String initialSkinName; // 0xf8 public System.Boolean initialFlipX; // 0x100 public System.Boolean initialFlipY; // 0x101 public System.String startingAnimation; // 0x108 public System.Boolean startingLoop; // 0x110 public System.Single timeScale; // 0x114 public System.Boolean freeze; // 0x118 protected Spine.Unity.UpdateMode updateMode; // 0x11c public Spine.Unity.UpdateMode updateWhenInvisible; // 0x120 public System.Boolean allowMultipleCanvasRenderers; // 0x124 public System.Collections.Generic.List<UnityEngine.CanvasRenderer> canvasRenderers; // 0x128 protected System.Collections.Generic.List<Spine.Unity.SkeletonSubmeshGraphic> submeshGraphics; // 0x130 protected System.Int32 usedRenderersCount; // 0x138 public const System.String SeparatorPartGameObjectName; // 0x0 protected System.String[] separatorSlotNames; // 0x140 public readonly System.Collections.Generic.List<Spine.Slot> separatorSlots; // 0x148 public System.Boolean enableSeparatorSlots; // 0x150 protected System.Collections.Generic.List<UnityEngine.Transform> separatorParts; // 0x158 public System.Boolean updateSeparatorPartLocation; // 0x160 private System.Boolean wasUpdatedAfterInit; // 0x161 private UnityEngine.Texture baseTexture; // 0x168 public System.Boolean disableMeshAssignmentOnOverride; // 0x170 private Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle assignMeshOverrideSingle; // 0x178 private Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple assignMeshOverrideMultiple; // 0x180 private readonly System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.Texture> customTextureOverride; // 0x188 private readonly System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.Material> customMaterialOverride; // 0x190 private UnityEngine.Texture overrideTexture; // 0x198 protected Spine.Skeleton skeleton; // 0x1a0 private Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate OnRebuild; // 0x1a8 private Spine.Unity.SkeletonGraphic.InstructionDelegate OnInstructionsPrepared; // 0x1b0 private Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate OnMeshAndMaterialsUpdated; // 0x1b8 protected Spine.AnimationState state; // 0x1c0 protected Spine.Unity.MeshGenerator meshGenerator; // 0x1c8 private Spine.Unity.DoubleBuffered<Spine.Unity.MeshRendererBuffers.SmartMesh> meshBuffers; // 0x1d0 private Spine.Unity.SkeletonRendererInstruction currentInstructions; // 0x1d8 private readonly Spine.ExposedList<UnityEngine.Mesh> meshes; // 0x1e0 private readonly Spine.ExposedList<UnityEngine.Material> usedMaterials; // 0x1e8 private readonly Spine.ExposedList<UnityEngine.Texture> usedTextures; // 0x1f0 private Spine.Unity.ISkeletonAnimationDelegate OnAnimationRebuild; // 0x1f8 private Spine.Unity.UpdateBonesDelegate BeforeApply; // 0x200 private Spine.Unity.UpdateBonesDelegate UpdateLocal; // 0x208 private Spine.Unity.UpdateBonesDelegate UpdateWorld; // 0x210 private Spine.Unity.UpdateBonesDelegate UpdateComplete; // 0x218 protected Spine.Unity.UpdateTiming updateTiming; // 0x220 protected System.Boolean unscaledTime; // 0x224 private Spine.Unity.MeshGeneratorDelegate OnPostProcessVertices; // 0x228 // Methods public Spine.Unity.SkeletonDataAsset get_SkeletonDataAsset(); // 0x352a278 public Spine.Unity.UpdateMode get_UpdateMode(); // 0x352a280 public System.Void set_UpdateMode(Spine.Unity.UpdateMode value); // 0x352a288 public System.Collections.Generic.List<UnityEngine.Transform> get_SeparatorParts(); // 0x352a290 public static Spine.Unity.SkeletonGraphic NewSkeletonGraphicGameObject(Spine.Unity.SkeletonDataAsset skeletonDataAsset, UnityEngine.Transform parent, UnityEngine.Material material); // 0x352a298 public static Spine.Unity.SkeletonGraphic AddSkeletonGraphicComponent(UnityEngine.GameObject gameObject, Spine.Unity.SkeletonDataAsset skeletonDataAsset, UnityEngine.Material material); // 0x352a398 private System.Void add_assignMeshOverrideSingle(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle value); // 0x352a4d4 private System.Void remove_assignMeshOverrideSingle(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle value); // 0x352a574 private System.Void add_assignMeshOverrideMultiple(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple value); // 0x352a614 private System.Void remove_assignMeshOverrideMultiple(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple value); // 0x352a6b4 public System.Void add_AssignMeshOverrideSingleRenderer(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle value); // 0x352a754 public System.Void remove_AssignMeshOverrideSingleRenderer(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle value); // 0x352a788 public System.Void add_AssignMeshOverrideMultipleRenderers(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple value); // 0x352a7bc public System.Void remove_AssignMeshOverrideMultipleRenderers(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple value); // 0x352a7f0 public System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.Texture> get_CustomTextureOverride(); // 0x352a824 public System.Collections.Generic.Dictionary<UnityEngine.Texture,UnityEngine.Material> get_CustomMaterialOverride(); // 0x352a82c public UnityEngine.Texture get_OverrideTexture(); // 0x352a834 public System.Void set_OverrideTexture(UnityEngine.Texture value); // 0x352a83c public override UnityEngine.Texture get_mainTexture(); // 0x352a898 protected override System.Void Awake(); // 0x352a910 protected override System.Void OnDestroy(); // 0x352ad00 public override System.Void Rebuild(UnityEngine.UI.CanvasUpdate update); // 0x352ae38 protected override System.Void OnDisable(); // 0x352af54 public virtual System.Void Update(); // 0x352b0ac protected virtual System.Void FixedUpdate(); // 0x352b104 public virtual System.Void Update(System.Single deltaTime); // 0x352b15c protected System.Void SyncSubmeshGraphicsWithCanvasRenderers(); // 0x352aa04 protected System.Void UpdateAnimationStatus(System.Single deltaTime); // 0x352b1c8 protected System.Void ApplyAnimation(); // 0x352b1f0 public System.Void LateUpdate(); // 0x352b2c8 protected System.Void OnCullStateChanged(System.Boolean culled); // 0x352b4b4 public System.Void OnBecameVisible(); // 0x352b4d8 public System.Void OnBecameInvisible(); // 0x352b4cc public System.Void ReapplySeparatorSlotNames(); // 0x352b4e4 public Spine.Skeleton get_Skeleton(); // 0x351bbe4 public System.Void set_Skeleton(Spine.Skeleton value); // 0x352b884 public Spine.SkeletonData get_SkeletonData(); // 0x352b894 public System.Boolean get_IsValid(); // 0x3521b6c public System.Void add_OnRebuild(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate value); // 0x3523c98 public System.Void remove_OnRebuild(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate value); // 0x3523bf8 public System.Void add_OnInstructionsPrepared(Spine.Unity.SkeletonGraphic.InstructionDelegate value); // 0x352b8ac public System.Void remove_OnInstructionsPrepared(Spine.Unity.SkeletonGraphic.InstructionDelegate value); // 0x352b94c public System.Void add_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate value); // 0x352b9ec public System.Void remove_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate value); // 0x352ba8c public Spine.AnimationState get_AnimationState(); // 0x352bb2c public Spine.Unity.MeshGenerator get_MeshGenerator(); // 0x352bb48 public Spine.ExposedList<UnityEngine.Mesh> get_MeshesMultipleCanvasRenderers(); // 0x352bb50 public Spine.ExposedList<UnityEngine.Material> get_MaterialsMultipleCanvasRenderers(); // 0x352bb58 public Spine.ExposedList<UnityEngine.Texture> get_TexturesMultipleCanvasRenderers(); // 0x352bb60 public UnityEngine.Mesh GetLastMesh(); // 0x351be0c public System.Boolean MatchRectTransformWithBounds(); // 0x352bb68 protected System.Boolean MatchRectTransformSingleRenderer(); // 0x352bbc0 protected System.Boolean MatchRectTransformMultipleRenderers(); // 0x352bcdc private System.Void SetRectTransformBounds(UnityEngine.Bounds combinedBounds); // 0x352c000 public System.Void add_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352c20c public System.Void remove_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352c2ac public System.Void add_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352c34c public System.Void remove_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352c3ec public System.Void add_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352c48c public System.Void remove_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352c52c public System.Void add_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352c5cc public System.Void remove_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352c66c public System.Void add_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352c70c public System.Void remove_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352c7ac public Spine.Unity.UpdateTiming get_UpdateTiming(); // 0x352c84c public System.Void set_UpdateTiming(Spine.Unity.UpdateTiming value); // 0x352c854 public System.Boolean get_UnscaledTime(); // 0x352c85c public System.Void set_UnscaledTime(System.Boolean value); // 0x352c864 public System.Void add_OnPostProcessVertices(Spine.Unity.MeshGeneratorDelegate value); // 0x352c870 public System.Void remove_OnPostProcessVertices(Spine.Unity.MeshGeneratorDelegate value); // 0x352c910 public System.Void Clear(); // 0x352ad1c public System.Void TrimRenderers(); // 0x352cbd8 public System.Void Initialize(System.Boolean overwrite); // 0x351b7c0 public System.Void PrepareInstructionsAndRenderers(); // 0x352b348 public System.Void UpdateMesh(); // 0x351bdf4 public System.Void UpdateMeshToInstructions(); // 0x352aeb4 public System.Boolean HasMultipleSubmeshInstructions(); // 0x352e99c protected System.Void InitMeshBuffers(); // 0x352cf0c protected System.Void DisposeMeshBuffers(); // 0x352cb40 protected System.Void UpdateMeshSingleCanvasRenderer(Spine.Unity.SkeletonRendererInstruction currentInstructions); // 0x352dc68 protected System.Void UpdateMaterialsMultipleCanvasRenderers(Spine.Unity.SkeletonRendererInstruction currentInstructions); // 0x352e050 protected System.Void UpdateMeshMultipleCanvasRenderers(Spine.Unity.SkeletonRendererInstruction currentInstructions); // 0x352e4ac protected System.Void EnsureCanvasRendererCount(System.Int32 targetCount); // 0x352d098 protected System.Void PrepareRendererGameObjects(Spine.Unity.SkeletonRendererInstruction currentInstructions); // 0x352d8e8 protected System.Void DisableUnusedCanvasRenderers(System.Int32 usedCount); // 0x352cfdc protected System.Void EnsureMeshesCount(System.Int32 targetCount); // 0x352d440 protected System.Void EnsureUsedTexturesAndMaterialsCount(System.Int32 targetCount); // 0x352d4f0 protected System.Void DestroyMeshes(); // 0x352c9b0 protected System.Void EnsureSeparatorPartCount(); // 0x352d5e4 protected System.Void UpdateSeparatorPartParents(); // 0x352b678 public System.Void .ctor(); // 0x352ea0c } // spine-unity.dll public sealed class Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x35329e4 public virtual System.Void Invoke(Spine.Animation clip, System.Int32 layerIndex, System.Single weight, System.Single time, System.Single lastTime, System.Boolean playsBackward); // 0x3532af0 public virtual System.IAsyncResult BeginInvoke(Spine.Animation clip, System.Int32 layerIndex, System.Single weight, System.Single time, System.Single lastTime, System.Boolean playsBackward, System.AsyncCallback callback, System.Object object); // 0x3532b08 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3532c34 } // spine-unity.dll public enum Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode AlwaysMix = 0; // 0x0 public const Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode MixNext = 1; // 0x0 public const Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode Hard = 2; // 0x0 // Methods } // spine-unity.dll protected class Spine.Unity.SkeletonMecanim.MecanimTranslator.ClipInfos : System.Object { // Fields public System.Boolean isInterruptionActive; // 0x10 public System.Boolean isLastFrameOfInterruption; // 0x11 public System.Int32 clipInfoCount; // 0x14 public System.Int32 nextClipInfoCount; // 0x18 public System.Int32 interruptingClipInfoCount; // 0x1c public readonly System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clipInfos; // 0x20 public readonly System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> nextClipInfos; // 0x28 public readonly System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> interruptingClipInfos; // 0x30 public UnityEngine.AnimatorStateInfo stateInfo; // 0x38 public UnityEngine.AnimatorStateInfo nextStateInfo; // 0x5c public UnityEngine.AnimatorStateInfo interruptingStateInfo; // 0x80 public System.Single interruptingClipTimeAddition; // 0xa4 // Methods public System.Void .ctor(); // 0x3532914 } // spine-unity.dll private class Spine.Unity.SkeletonMecanim.MecanimTranslator.AnimationClipEqualityComparer : System.Object, System.Collections.Generic.IEqualityComparer<UnityEngine.AnimationClip> { // Fields internal static readonly System.Collections.Generic.IEqualityComparer<UnityEngine.AnimationClip> Instance; // 0x0 // Methods public System.Boolean Equals(UnityEngine.AnimationClip x, UnityEngine.AnimationClip y); // 0x3532c40 public System.Int32 GetHashCode(UnityEngine.AnimationClip o); // 0x3532c88 public System.Void .ctor(); // 0x3532ca0 private static System.Void .cctor(); // 0x3532ca8 } // spine-unity.dll private class Spine.Unity.SkeletonMecanim.MecanimTranslator.IntEqualityComparer : System.Object, System.Collections.Generic.IEqualityComparer<System.Int32> { // Fields internal static readonly System.Collections.Generic.IEqualityComparer<System.Int32> Instance; // 0x0 // Methods public System.Boolean Equals(System.Int32 x, System.Int32 y); // 0x3532d10 public System.Int32 GetHashCode(System.Int32 o); // 0x3532d1c public System.Void .ctor(); // 0x3532d24 private static System.Void .cctor(); // 0x3532d2c } // spine-unity.dll [Serializable] public class Spine.Unity.SkeletonMecanim.MecanimTranslator : System.Object { // Fields private const System.Single WeightEpsilon; // 0x0 public System.Boolean autoReset; // 0x10 public System.Boolean useCustomMixMode; // 0x11 public Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode[] layerMixModes; // 0x18 public Spine.MixBlend[] layerBlendModes; // 0x20 private Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate _OnClipApplied; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,Spine.Animation> animationTable; // 0x30 private readonly System.Collections.Generic.Dictionary<UnityEngine.AnimationClip,System.Int32> clipNameHashCodeTable; // 0x38 private readonly System.Collections.Generic.List<Spine.Animation> previousAnimations; // 0x40 protected Spine.Unity.SkeletonMecanim.MecanimTranslator.ClipInfos[] layerClipInfos; // 0x48 private UnityEngine.Animator animator; // 0x50 // Methods protected System.Void add__OnClipApplied(Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate value); // 0x353165c protected System.Void remove__OnClipApplied(Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate value); // 0x35316f8 public System.Void add_OnClipApplied(Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate value); // 0x3531794 public System.Void remove_OnClipApplied(Spine.Unity.SkeletonMecanim.MecanimTranslator.OnClipAppliedDelegate value); // 0x3531798 public UnityEngine.Animator get_Animator(); // 0x353179c public System.Int32 get_MecanimLayerCount(); // 0x35317a4 public System.String[] get_MecanimLayerNames(); // 0x3531828 public System.Void Initialize(UnityEngine.Animator animator, Spine.Unity.SkeletonDataAsset skeletonDataAsset); // 0x3530044 private System.Boolean ApplyAnimation(Spine.Skeleton skeleton, UnityEngine.AnimatorClipInfo info, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, System.Single layerWeight, Spine.MixBlend layerBlendMode, System.Boolean useClipWeight1); // 0x3531ab4 private System.Boolean ApplyInterruptionAnimation(Spine.Skeleton skeleton, System.Boolean interpolateWeightTo1, UnityEngine.AnimatorClipInfo info, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, System.Single layerWeight, Spine.MixBlend layerBlendMode, System.Single interruptingClipTimeAddition, System.Boolean useClipWeight1); // 0x3531ef0 private System.Void OnClipAppliedCallback(Spine.Animation clip, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, System.Single time, System.Boolean isLooping, System.Single weight); // 0x3531e04 public System.Void Apply(Spine.Skeleton skeleton); // 0x35303e0 public System.Collections.Generic.KeyValuePair<Spine.Animation,System.Single> GetActiveAnimationAndTime(System.Int32 layer); // 0x3532714 private static System.Single AnimationTime(System.Single normalizedTime, System.Single clipLength, System.Boolean loop, System.Boolean reversed); // 0x3531da8 private static System.Single AnimationTime(System.Single normalizedTime, System.Single clipLength, System.Boolean reversed); // 0x35320d8 private System.Void InitClipInfosForLayers(); // 0x3532118 private System.Void ClearClipInfosForLayers(); // 0x3531964 private Spine.Unity.SkeletonMecanim.MecanimTranslator.MixMode GetMixMode(System.Int32 layer, Spine.MixBlend layerBlendMode); // 0x35326b8 private System.Void GetStateUpdatesFromAnimator(System.Int32 layer); // 0x353226c private System.Void GetAnimatorClipInfos(System.Int32 layer, out System.Boolean& isInterruptionActive, out System.Int32& clipInfoCount, out System.Int32& nextClipInfoCount, out System.Int32& interruptingClipInfoCount, out System.Collections.Generic.IList<UnityEngine.AnimatorClipInfo>& clipInfo, out System.Collections.Generic.IList<UnityEngine.AnimatorClipInfo>& nextClipInfo, out System.Collections.Generic.IList<UnityEngine.AnimatorClipInfo>& interruptingClipInfo, out System.Boolean& shallInterpolateWeightTo1); // 0x3532574 private System.Void GetAnimatorStateInfos(System.Int32 layer, out System.Boolean& isInterruptionActive, out UnityEngine.AnimatorStateInfo& stateInfo, out UnityEngine.AnimatorStateInfo& nextStateInfo, out UnityEngine.AnimatorStateInfo& interruptingStateInfo, out System.Single& interruptingClipTimeAddition); // 0x353262c private Spine.Animation GetAnimation(UnityEngine.AnimationClip clip); // 0x3531cb4 public System.Void .ctor(); // 0x352fe0c } // spine-unity.dll public class Spine.Unity.SkeletonMecanim : Spine.Unity.SkeletonRenderer, Spine.Unity.ISkeletonAnimation, Spine.Unity.ISpineComponent { // Fields protected Spine.Unity.SkeletonMecanim.MecanimTranslator translator; // 0xe8 private System.Boolean wasUpdatedAfterInit; // 0xf0 private Spine.Unity.ISkeletonAnimationDelegate _OnAnimationRebuild; // 0xf8 private Spine.Unity.UpdateBonesDelegate _BeforeApply; // 0x100 private Spine.Unity.UpdateBonesDelegate _UpdateLocal; // 0x108 private Spine.Unity.UpdateBonesDelegate _UpdateWorld; // 0x110 private Spine.Unity.UpdateBonesDelegate _UpdateComplete; // 0x118 protected Spine.Unity.UpdateTiming updateTiming; // 0x120 // Methods public Spine.Unity.SkeletonMecanim.MecanimTranslator get_Translator(); // 0x352f2d0 protected System.Void add__OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352f2d8 protected System.Void remove__OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352f374 protected System.Void add__BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352f410 protected System.Void remove__BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352f4b0 protected System.Void add__UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352f550 protected System.Void remove__UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352f5f0 protected System.Void add__UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352f690 protected System.Void remove__UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352f730 protected System.Void add__UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352f7d0 protected System.Void remove__UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352f870 public System.Void add_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352f910 public System.Void remove_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x352f914 public System.Void add_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352f918 public System.Void remove_BeforeApply(Spine.Unity.UpdateBonesDelegate value); // 0x352f91c public System.Void add_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352f920 public System.Void remove_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x352f924 public System.Void add_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352f928 public System.Void remove_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x352f92c public System.Void add_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352f930 public System.Void remove_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x352f934 public Spine.Unity.UpdateTiming get_UpdateTiming(); // 0x352f938 public System.Void set_UpdateTiming(Spine.Unity.UpdateTiming value); // 0x352f940 public override System.Void Initialize(System.Boolean overwrite, System.Boolean quiet); // 0x352f948 public virtual System.Void Update(); // 0x35302ac public virtual System.Void FixedUpdate(); // 0x35302f8 protected System.Void UpdateAnimation(); // 0x35302dc protected System.Void ApplyAnimation(); // 0x3530328 public override System.Void LateUpdate(); // 0x35312c8 public override System.Void OnBecameVisible(); // 0x3531340 public System.Void .ctor(); // 0x35313a4 } // spine-unity.dll [Serializable] public class Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials : System.Object { // Fields public UnityEngine.Material[] materialsMaskDisabled; // 0x10 public UnityEngine.Material[] materialsInsideMask; // 0x18 public UnityEngine.Material[] materialsOutsideMask; // 0x20 // Methods public System.Boolean get_AnyMaterialCreated(); // 0x35370c4 public System.Void .ctor(); // 0x3537110 } // spine-unity.dll public sealed class Spine.Unity.SkeletonRenderer.InstructionDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3538448 public virtual System.Void Invoke(Spine.Unity.SkeletonRendererInstruction instruction); // 0x3538550 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.SkeletonRendererInstruction instruction, System.AsyncCallback callback, System.Object object); // 0x3538564 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3538584 } // spine-unity.dll public sealed class Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3538590 public virtual System.Void Invoke(Spine.Unity.SkeletonRenderer skeletonRenderer); // 0x3538698 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.SkeletonRenderer skeletonRenderer, System.AsyncCallback callback, System.Object object); // 0x35386ac public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x35386cc } // spine-unity.dll private sealed class Spine.Unity.SkeletonRenderer.<>c__DisplayClass76_0 : System.Object { // Fields public System.String startsWith; // 0x10 // Methods public System.Void .ctor(); // 0x3537888 internal System.Boolean <FindAndApplySeparatorSlots>b__0(System.String slotName); // 0x35386d8 } // spine-unity.dll public class Spine.Unity.SkeletonRenderer : UnityEngine.MonoBehaviour, Spine.Unity.ISkeletonComponent, Spine.Unity.ISpineComponent, Spine.Unity.IHasSkeletonDataAsset { // Fields public Spine.Unity.SkeletonDataAsset skeletonDataAsset; // 0x20 public System.String initialSkinName; // 0x28 public System.Boolean initialFlipX; // 0x30 public System.Boolean initialFlipY; // 0x31 protected Spine.Unity.UpdateMode updateMode; // 0x34 public Spine.Unity.UpdateMode updateWhenInvisible; // 0x38 protected System.String[] separatorSlotNames; // 0x40 public readonly System.Collections.Generic.List<Spine.Slot> separatorSlots; // 0x48 public System.Single zSpacing; // 0x50 public System.Boolean useClipping; // 0x54 public System.Boolean immutableTriangles; // 0x55 public System.Boolean pmaVertexColors; // 0x56 public System.Boolean clearStateOnDisable; // 0x57 public System.Boolean tintBlack; // 0x58 public System.Boolean singleSubmesh; // 0x59 public System.Boolean fixDrawOrder; // 0x5a public System.Boolean addNormals; // 0x5b public System.Boolean calculateTangents; // 0x5c public UnityEngine.SpriteMaskInteraction maskInteraction; // 0x60 public Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials maskMaterials; // 0x68 public static readonly System.Int32 STENCIL_COMP_PARAM_ID; // 0x0 public const UnityEngine.Rendering.CompareFunction STENCIL_COMP_MASKINTERACTION_NONE; // 0x0 public const UnityEngine.Rendering.CompareFunction STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE; // 0x0 public const UnityEngine.Rendering.CompareFunction STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE; // 0x0 public System.Boolean disableRenderingOnOverride; // 0x70 private Spine.Unity.SkeletonRenderer.InstructionDelegate generateMeshOverride; // 0x78 private Spine.Unity.MeshGeneratorDelegate OnPostProcessVertices; // 0x80 private readonly System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> customMaterialOverride; // 0x88 private readonly System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> customSlotMaterials; // 0x90 private readonly Spine.Unity.SkeletonRendererInstruction currentInstructions; // 0x98 private readonly Spine.Unity.MeshGenerator meshGenerator; // 0xa0 private readonly Spine.Unity.MeshRendererBuffers rendererBuffers; // 0xa8 private UnityEngine.MeshRenderer meshRenderer; // 0xb0 private UnityEngine.MeshFilter meshFilter; // 0xb8 public System.Boolean valid; // 0xc0 public Spine.Skeleton skeleton; // 0xc8 private Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate OnRebuild; // 0xd0 private Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate OnMeshAndMaterialsUpdated; // 0xd8 private UnityEngine.MaterialPropertyBlock reusedPropertyBlock; // 0xe0 public static readonly System.Int32 SUBMESH_DUMMY_PARAM_ID; // 0x4 // Methods public Spine.Unity.UpdateMode get_UpdateMode(); // 0x3532d94 public System.Void set_UpdateMode(Spine.Unity.UpdateMode value); // 0x3532d9c private System.Void add_generateMeshOverride(Spine.Unity.SkeletonRenderer.InstructionDelegate value); // 0x3532da4 private System.Void remove_generateMeshOverride(Spine.Unity.SkeletonRenderer.InstructionDelegate value); // 0x3532e40 public System.Void add_GenerateMeshOverride(Spine.Unity.SkeletonRenderer.InstructionDelegate value); // 0x3532edc public System.Void remove_GenerateMeshOverride(Spine.Unity.SkeletonRenderer.InstructionDelegate value); // 0x3532f98 public System.Void add_OnPostProcessVertices(Spine.Unity.MeshGeneratorDelegate value); // 0x3533054 public System.Void remove_OnPostProcessVertices(Spine.Unity.MeshGeneratorDelegate value); // 0x35330f0 public System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> get_CustomMaterialOverride(); // 0x353318c public System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> get_CustomSlotMaterials(); // 0x3533194 public Spine.Skeleton get_Skeleton(); // 0x353319c public System.Void add_OnRebuild(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x35331c4 public System.Void remove_OnRebuild(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x3533260 public System.Void add_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x35332fc public System.Void remove_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x3533398 public Spine.Unity.SkeletonDataAsset get_SkeletonDataAsset(); // 0x3533434 public static T NewSpineGameObject(Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.Boolean quiet); // 0x1ce0384 public static T AddSpineComponent(UnityEngine.GameObject gameObject, Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.Boolean quiet); // 0x1ce0384 public System.Void SetMeshSettings(Spine.Unity.MeshGenerator.Settings settings); // 0x353343c public virtual System.Void Awake(); // 0x353348c private System.Void OnDisable(); // 0x35334b8 private System.Void OnDestroy(); // 0x35334d8 public virtual System.Void ClearState(); // 0x3533500 public System.Void EnsureMeshGeneratorCapacity(System.Int32 minimumVertexCount); // 0x35335d8 public virtual System.Void Initialize(System.Boolean overwrite, System.Boolean quiet); // 0x352fa40 public virtual System.Void LateUpdate(); // 0x353131c public virtual System.Void LateUpdateMesh(); // 0x3533960 public virtual System.Void OnBecameVisible(); // 0x3537754 public System.Void OnBecameInvisible(); // 0x3537778 public System.Void FindAndApplySeparatorSlots(System.String startsWith, System.Boolean clearExistingSeparators, System.Boolean updateStringArray); // 0x3537784 public System.Void FindAndApplySeparatorSlots(System.Func<System.String,System.Boolean> slotNamePredicate, System.Boolean clearExistingSeparators, System.Boolean updateStringArray); // 0x3537890 public System.Void ReapplySeparatorSlotNames(); // 0x3537d98 private System.Void AssignSpriteMaskMaterials(); // 0x3537354 private System.Boolean InitSpriteMaskMaterialsInsideMask(); // 0x3537ee0 private System.Boolean InitSpriteMaskMaterialsOutsideMask(); // 0x3537f08 private System.Boolean InitSpriteMaskMaterialsForMaskType(UnityEngine.Rendering.CompareFunction maskFunction, ref UnityEngine.Material[]& materialsToFill); // 0x3537f30 private System.Void SetMaterialSettingsToFixDrawOrder(); // 0x353755c public System.Void .ctor(); // 0x3531404 private static System.Void .cctor(); // 0x35383ac } // spine-unity.dll [Serializable] public struct Spine.Unity.SkeletonGraphicCustomMaterials.AtlasMaterialOverride : System.IEquatable<Spine.Unity.SkeletonGraphicCustomMaterials.AtlasMaterialOverride> { // Fields public System.Boolean overrideEnabled; // 0x10 public UnityEngine.Texture originalTexture; // 0x18 public UnityEngine.Material replacementMaterial; // 0x20 // Methods public System.Boolean Equals(Spine.Unity.SkeletonGraphicCustomMaterials.AtlasMaterialOverride other); // 0x3539008 } // spine-unity.dll [Serializable] public struct Spine.Unity.SkeletonGraphicCustomMaterials.AtlasTextureOverride : System.IEquatable<Spine.Unity.SkeletonGraphicCustomMaterials.AtlasTextureOverride> { // Fields public System.Boolean overrideEnabled; // 0x10 public UnityEngine.Texture originalTexture; // 0x18 public UnityEngine.Texture replacementTexture; // 0x20 // Methods public System.Boolean Equals(Spine.Unity.SkeletonGraphicCustomMaterials.AtlasTextureOverride other); // 0x35390cc } // spine-unity.dll public class Spine.Unity.SkeletonGraphicCustomMaterials : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x20 protected System.Collections.Generic.List<Spine.Unity.SkeletonGraphicCustomMaterials.AtlasMaterialOverride> customMaterialOverrides; // 0x28 protected System.Collections.Generic.List<Spine.Unity.SkeletonGraphicCustomMaterials.AtlasTextureOverride> customTextureOverrides; // 0x30 // Methods private System.Void SetCustomMaterialOverrides(); // 0x35386fc private System.Void RemoveCustomMaterialOverrides(); // 0x3538858 private System.Void SetCustomTextureOverrides(); // 0x3538a14 private System.Void RemoveCustomTextureOverrides(); // 0x3538b70 private System.Void OnEnable(); // 0x3538d2c private System.Void OnDisable(); // 0x3538e6c public System.Void .ctor(); // 0x3538f2c } // spine-unity.dll [Serializable] public struct Spine.Unity.SkeletonRendererCustomMaterials.SlotMaterialOverride : System.IEquatable<Spine.Unity.SkeletonRendererCustomMaterials.SlotMaterialOverride> { // Fields public System.Boolean overrideDisabled; // 0x10 public System.String slotName; // 0x18 public UnityEngine.Material material; // 0x20 // Methods public System.Boolean Equals(Spine.Unity.SkeletonRendererCustomMaterials.SlotMaterialOverride other); // 0x3539b1c } // spine-unity.dll [Serializable] public struct Spine.Unity.SkeletonRendererCustomMaterials.AtlasMaterialOverride : System.IEquatable<Spine.Unity.SkeletonRendererCustomMaterials.AtlasMaterialOverride> { // Fields public System.Boolean overrideDisabled; // 0x10 public UnityEngine.Material originalMaterial; // 0x18 public UnityEngine.Material replacementMaterial; // 0x20 // Methods public System.Boolean Equals(Spine.Unity.SkeletonRendererCustomMaterials.AtlasMaterialOverride other); // 0x3539bbc } // spine-unity.dll public class Spine.Unity.SkeletonRendererCustomMaterials : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 protected System.Collections.Generic.List<Spine.Unity.SkeletonRendererCustomMaterials.SlotMaterialOverride> customSlotMaterials; // 0x28 protected System.Collections.Generic.List<Spine.Unity.SkeletonRendererCustomMaterials.AtlasMaterialOverride> customMaterialOverrides; // 0x30 // Methods private System.Void SetCustomSlotMaterials(); // 0x3539190 private System.Void RemoveCustomSlotMaterials(); // 0x3539330 private System.Void SetCustomMaterialOverrides(); // 0x3539520 private System.Void RemoveCustomMaterialOverrides(); // 0x353967c private System.Void OnEnable(); // 0x3539838 private System.Void OnDisable(); // 0x3539980 public System.Void .ctor(); // 0x3539a40 } // spine-unity.dll public sealed class Spine.Unity.SkeletonPartsRenderer.SkeletonPartsRendererDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x353a468 public virtual System.Void Invoke(Spine.Unity.SkeletonPartsRenderer skeletonPartsRenderer); // 0x353a570 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.SkeletonPartsRenderer skeletonPartsRenderer, System.AsyncCallback callback, System.Object object); // 0x353a584 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x353a5a4 } // spine-unity.dll public class Spine.Unity.SkeletonPartsRenderer : UnityEngine.MonoBehaviour { // Fields private Spine.Unity.MeshGenerator meshGenerator; // 0x20 private UnityEngine.MeshRenderer meshRenderer; // 0x28 private UnityEngine.MeshFilter meshFilter; // 0x30 private Spine.Unity.SkeletonPartsRenderer.SkeletonPartsRendererDelegate OnMeshAndMaterialsUpdated; // 0x38 private Spine.Unity.MeshRendererBuffers buffers; // 0x40 private Spine.Unity.SkeletonRendererInstruction currentInstructions; // 0x48 // Methods public Spine.Unity.MeshGenerator get_MeshGenerator(); // 0x3539c80 public UnityEngine.MeshRenderer get_MeshRenderer(); // 0x3539dd4 public UnityEngine.MeshFilter get_MeshFilter(); // 0x3539dec public System.Void add_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonPartsRenderer.SkeletonPartsRendererDelegate value); // 0x3539e04 public System.Void remove_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonPartsRenderer.SkeletonPartsRendererDelegate value); // 0x3539ea0 private System.Void LazyIntialize(); // 0x3539c98 public System.Void ClearMesh(); // 0x3539f3c public System.Void RenderParts(Spine.ExposedList<Spine.Unity.SubmeshInstruction> instructions, System.Int32 startSubmesh, System.Int32 endSubmesh); // 0x3539f64 public System.Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock block); // 0x353a1d8 public static Spine.Unity.SkeletonPartsRenderer NewPartsRendererGameObject(UnityEngine.Transform parent, System.String name, System.Int32 sortingOrder); // 0x353a20c public System.Void .ctor(); // 0x353a3fc } // spine-unity.dll public class Spine.Unity.SkeletonRenderSeparator : UnityEngine.MonoBehaviour { // Fields public const System.Int32 DefaultSortingOrderIncrement; // 0x0 protected Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 private UnityEngine.MeshRenderer mainMeshRenderer; // 0x28 public System.Boolean copyPropertyBlock; // 0x30 public System.Boolean copyMeshRendererFlags; // 0x31 public System.Collections.Generic.List<Spine.Unity.SkeletonPartsRenderer> partsRenderers; // 0x38 private Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate OnMeshAndMaterialsUpdated; // 0x40 private UnityEngine.MaterialPropertyBlock copiedBlock; // 0x48 // Methods public Spine.Unity.SkeletonRenderer get_SkeletonRenderer(); // 0x353a5b0 public System.Void set_SkeletonRenderer(Spine.Unity.SkeletonRenderer value); // 0x353a5b8 public System.Void add_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x353a6e4 public System.Void remove_OnMeshAndMaterialsUpdated(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate value); // 0x353a780 public static Spine.Unity.SkeletonRenderSeparator AddToSkeletonRenderer(Spine.Unity.SkeletonRenderer skeletonRenderer, System.Int32 sortingLayerID, System.Int32 extraPartsRenderers, System.Int32 sortingOrderIncrement, System.Int32 baseSortingOrder, System.Boolean addMinimumPartsRenderers); // 0x353a81c public Spine.Unity.SkeletonPartsRenderer AddPartsRenderer(System.Int32 sortingOrderIncrement, System.String name); // 0x353ada0 public System.Void OnEnable(); // 0x353aa8c public System.Void OnDisable(); // 0x353af68 private System.Void HandleRender(Spine.Unity.SkeletonRendererInstruction instruction); // 0x353b18c public System.Void .ctor(); // 0x353b490 } // spine-unity.dll public class Spine.Unity.ActivateBasedOnFlipDirection : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x20 public Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x28 public UnityEngine.GameObject activeOnNormalX; // 0x30 public UnityEngine.GameObject activeOnFlippedX; // 0x38 private UnityEngine.HingeJoint2D[] jointsNormalX; // 0x40 private UnityEngine.HingeJoint2D[] jointsFlippedX; // 0x48 private Spine.Unity.ISkeletonComponent skeletonComponent; // 0x50 private System.Boolean wasFlippedXBefore; // 0x58 // Methods private System.Void Start(); // 0x353b520 private System.Void FixedUpdate(); // 0x353b600 private System.Void HandleFlip(System.Boolean isFlippedX); // 0x353b6d8 private System.Void ResetJointPositions(UnityEngine.HingeJoint2D[] joints); // 0x353b790 private System.Void CompensateMovementAfterFlipX(UnityEngine.Transform toActivate, UnityEngine.Transform toDeactivate); // 0x353b84c public System.Void .ctor(); // 0x353b914 } // spine-unity.dll public class Spine.Unity.FollowLocationRigidbody : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform reference; // 0x20 private UnityEngine.Rigidbody ownRigidbody; // 0x28 // Methods private System.Void Awake(); // 0x353b91c private System.Void FixedUpdate(); // 0x353b974 public System.Void .ctor(); // 0x353b9d4 } // spine-unity.dll public class Spine.Unity.FollowLocationRigidbody2D : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform reference; // 0x20 public System.Boolean followFlippedX; // 0x28 private UnityEngine.Rigidbody2D ownRigidbody; // 0x30 // Methods private System.Void Awake(); // 0x353b9dc private System.Void FixedUpdate(); // 0x353ba34 public System.Void .ctor(); // 0x353bae8 } // spine-unity.dll public class Spine.Unity.FollowSkeletonUtilityRootRotation : UnityEngine.MonoBehaviour { // Fields private const System.Single FLIP_ANGLE_THRESHOLD; // 0x0 public UnityEngine.Transform reference; // 0x20 private UnityEngine.Vector3 prevLocalEulerAngles; // 0x28 // Methods private System.Void Start(); // 0x353baf0 private System.Void FixedUpdate(); // 0x353bb20 private System.Void CompensatePositionToYRotation(); // 0x353bc08 private System.Void CompensatePositionToXRotation(); // 0x353bcd0 public System.Void .ctor(); // 0x353bd98 } // spine-unity.dll public sealed class Spine.Unity.SkeletonUtility.SkeletonUtilityDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x353f330 public virtual System.Void Invoke(); // 0x353f3cc public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x353f3e0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x353f400 } // spine-unity.dll public sealed class Spine.Unity.SkeletonUtility : UnityEngine.MonoBehaviour { // Fields private Spine.Unity.SkeletonUtility.SkeletonUtilityDelegate OnReset; // 0x20 public UnityEngine.Transform boneRoot; // 0x28 public System.Boolean flipBy180DegreeRotation; // 0x30 public Spine.Unity.SkeletonRenderer skeletonRenderer; // 0x38 public Spine.Unity.SkeletonGraphic skeletonGraphic; // 0x40 private UnityEngine.Canvas canvas; // 0x48 public Spine.Unity.ISkeletonAnimation skeletonAnimation; // 0x50 private Spine.Unity.ISkeletonComponent skeletonComponent; // 0x58 public System.Collections.Generic.List<Spine.Unity.SkeletonUtilityBone> boneComponents; // 0x60 public System.Collections.Generic.List<Spine.Unity.SkeletonUtilityConstraint> constraintComponents; // 0x68 private System.Single positionScale; // 0x70 private System.Boolean hasOverrideBones; // 0x74 private System.Boolean hasConstraints; // 0x75 private System.Boolean needToReprocessBones; // 0x76 // Methods public static UnityEngine.PolygonCollider2D AddBoundingBoxGameObject(Spine.Skeleton skeleton, System.String skinName, System.String slotName, System.String attachmentName, UnityEngine.Transform parent, System.Boolean isTrigger); // 0x353bda0 public static UnityEngine.PolygonCollider2D AddBoundingBoxGameObject(System.String name, Spine.BoundingBoxAttachment box, Spine.Slot slot, UnityEngine.Transform parent, System.Boolean isTrigger); // 0x353c0dc public static UnityEngine.PolygonCollider2D AddBoundingBoxAsComponent(Spine.BoundingBoxAttachment box, Spine.Slot slot, UnityEngine.GameObject gameObject, System.Boolean isTrigger); // 0x353c298 public static System.Void SetColliderPointsLocal(UnityEngine.PolygonCollider2D collider, Spine.Slot slot, Spine.BoundingBoxAttachment box, System.Single scale); // 0x353c338 public static UnityEngine.Bounds GetBoundingBoxBounds(Spine.BoundingBoxAttachment boundingBox, System.Single depth); // 0x353c470 public static UnityEngine.Rigidbody2D AddBoneRigidbody2D(UnityEngine.GameObject gameObject, System.Boolean isKinematic, System.Single gravityScale); // 0x353c564 public System.Void add_OnReset(Spine.Unity.SkeletonUtility.SkeletonUtilityDelegate value); // 0x353c650 public System.Void remove_OnReset(Spine.Unity.SkeletonUtility.SkeletonUtilityDelegate value); // 0x353c6ec private System.Void Update(); // 0x353c788 public Spine.Unity.ISkeletonComponent get_SkeletonComponent(); // 0x353c95c public Spine.Skeleton get_Skeleton(); // 0x353ca40 public System.Boolean get_IsValid(); // 0x353cafc public System.Single get_PositionScale(); // 0x353cbc4 public System.Void ResubscribeEvents(); // 0x353cbcc private System.Void OnEnable(); // 0x353cf28 private System.Void Start(); // 0x353dc44 private System.Void OnDisable(); // 0x353cbe4 private System.Void HandleRendererReset(Spine.Unity.SkeletonRenderer r); // 0x353dc48 private System.Void HandleRendererReset(Spine.Unity.SkeletonGraphic g); // 0x353dc74 public System.Void RegisterBone(Spine.Unity.SkeletonUtilityBone bone); // 0x353dca0 public System.Void UnregisterBone(Spine.Unity.SkeletonUtilityBone bone); // 0x353dd80 public System.Void RegisterConstraint(Spine.Unity.SkeletonUtilityConstraint constraint); // 0x353ddd8 public System.Void UnregisterConstraint(Spine.Unity.SkeletonUtilityConstraint constraint); // 0x353deb8 public System.Void CollectBones(); // 0x353d5c8 private System.Void UpdateLocal(Spine.Unity.ISkeletonAnimation anim); // 0x353e70c private System.Void UpdateWorld(Spine.Unity.ISkeletonAnimation anim); // 0x353e8a8 private System.Void UpdateComplete(Spine.Unity.ISkeletonAnimation anim); // 0x353e954 private System.Void UpdateAllBones(Spine.Unity.SkeletonUtilityBone.UpdatePhase phase); // 0x353e7c8 public UnityEngine.Transform GetBoneRoot(); // 0x353e95c public UnityEngine.GameObject SpawnRoot(Spine.Unity.SkeletonUtilityBone.Mode mode, System.Boolean pos, System.Boolean rot, System.Boolean sca); // 0x353eb88 public UnityEngine.GameObject SpawnHierarchy(Spine.Unity.SkeletonUtilityBone.Mode mode, System.Boolean pos, System.Boolean rot, System.Boolean sca); // 0x353eedc public UnityEngine.GameObject SpawnBoneRecursively(Spine.Bone bone, UnityEngine.Transform parent, Spine.Unity.SkeletonUtilityBone.Mode mode, System.Boolean pos, System.Boolean rot, System.Boolean sca); // 0x353efe8 public UnityEngine.GameObject SpawnBone(Spine.Bone bone, UnityEngine.Transform parent, Spine.Unity.SkeletonUtilityBone.Mode mode, System.Boolean pos, System.Boolean rot, System.Boolean sca); // 0x353ec94 public System.Void .ctor(); // 0x353f24c } // spine-unity.dll public enum Spine.Unity.SkeletonUtilityBone.Mode : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.SkeletonUtilityBone.Mode Follow = 0; // 0x0 public const Spine.Unity.SkeletonUtilityBone.Mode Override = 1; // 0x0 // Methods } // spine-unity.dll public enum Spine.Unity.SkeletonUtilityBone.UpdatePhase : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.SkeletonUtilityBone.UpdatePhase Local = 0; // 0x0 public const Spine.Unity.SkeletonUtilityBone.UpdatePhase World = 1; // 0x0 public const Spine.Unity.SkeletonUtilityBone.UpdatePhase Complete = 2; // 0x0 // Methods } // spine-unity.dll public class Spine.Unity.SkeletonUtilityBone : UnityEngine.MonoBehaviour { // Fields public System.String boneName; // 0x20 public UnityEngine.Transform parentReference; // 0x28 public Spine.Unity.SkeletonUtilityBone.Mode mode; // 0x30 public System.Boolean position; // 0x34 public System.Boolean rotation; // 0x35 public System.Boolean scale; // 0x36 public System.Boolean zPosition; // 0x37 public System.Single overrideAlpha; // 0x38 public Spine.Unity.SkeletonUtility hierarchy; // 0x40 public Spine.Bone bone; // 0x48 public System.Boolean transformLerpComplete; // 0x50 public System.Boolean valid; // 0x51 private UnityEngine.Transform cachedTransform; // 0x58 private UnityEngine.Transform skeletonTransform; // 0x60 private System.Boolean incompatibleTransformMode; // 0x68 // Methods public System.Boolean get_IncompatibleTransformMode(); // 0x353f40c public System.Void Reset(); // 0x353f0d4 private System.Void OnEnable(); // 0x353f414 private System.Void HandleOnReset(); // 0x353f560 private System.Void OnDisable(); // 0x353f564 public System.Void DoUpdate(Spine.Unity.SkeletonUtilityBone.UpdatePhase phase); // 0x353df10 public static System.Boolean BoneTransformModeIncompatible(Spine.Bone bone); // 0x353f63c public System.Void AddBoundingBox(System.String skinName, System.String slotName, System.String attachmentName); // 0x353f66c public System.Void .ctor(); // 0x353f6ec } // spine-unity.dll public abstract class Spine.Unity.SkeletonUtilityConstraint : UnityEngine.MonoBehaviour { // Fields protected Spine.Unity.SkeletonUtilityBone bone; // 0x20 protected Spine.Unity.SkeletonUtility hierarchy; // 0x28 // Methods protected virtual System.Void OnEnable(); // 0x353f704 protected virtual System.Void OnDisable(); // 0x353f7b0 public abstract System.Void DoUpdate(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x353f7cc } // spine-unity.dll public enum Spine.Unity.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.UpdateMode Nothing = 0; // 0x0 public const Spine.Unity.UpdateMode OnlyAnimationStatus = 1; // 0x0 public const Spine.Unity.UpdateMode OnlyEventTimelines = 4; // 0x0 public const Spine.Unity.UpdateMode EverythingExceptMesh = 2; // 0x0 public const Spine.Unity.UpdateMode FullUpdate = 3; // 0x0 // Methods } // spine-unity.dll public enum Spine.Unity.UpdateTiming : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.UpdateTiming ManualUpdate = 0; // 0x0 public const Spine.Unity.UpdateTiming InUpdate = 1; // 0x0 public const Spine.Unity.UpdateTiming InFixedUpdate = 2; // 0x0 // Methods } // spine-unity.dll public sealed class Spine.Unity.ISkeletonAnimationDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x353f7d4 public virtual System.Void Invoke(Spine.Unity.ISkeletonAnimation animated); // 0x353f8dc public virtual System.IAsyncResult BeginInvoke(Spine.Unity.ISkeletonAnimation animated, System.AsyncCallback callback, System.Object object); // 0x353f8f0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x353f910 } // spine-unity.dll public sealed class Spine.Unity.UpdateBonesDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x353d4c0 public virtual System.Void Invoke(Spine.Unity.ISkeletonAnimation animated); // 0x353f91c public virtual System.IAsyncResult BeginInvoke(Spine.Unity.ISkeletonAnimation animated, System.AsyncCallback callback, System.Object object); // 0x353f930 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x353f950 } // spine-unity.dll public interface Spine.Unity.ISpineComponent : { // Fields // Methods } // spine-unity.dll public static class Spine.Unity.ISpineComponentExtensions : System.Object { // Fields // Methods public static System.Boolean IsNullOrDestroyed(Spine.Unity.ISpineComponent component); // 0x353f95c } // spine-unity.dll public interface Spine.Unity.ISkeletonAnimation : Spine.Unity.ISpineComponent { // Fields // Methods public abstract System.Void add_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x1bd3a1c public abstract System.Void remove_OnAnimationRebuild(Spine.Unity.ISkeletonAnimationDelegate value); // 0x1bd3a1c public abstract System.Void add_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract System.Void remove_UpdateLocal(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract System.Void add_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract System.Void remove_UpdateWorld(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract System.Void add_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract System.Void remove_UpdateComplete(Spine.Unity.UpdateBonesDelegate value); // 0x1bd3a1c public abstract Spine.Skeleton get_Skeleton(); // 0x1bd219c public abstract Spine.Unity.UpdateTiming get_UpdateTiming(); // 0x1bd1ddc public abstract System.Void set_UpdateTiming(Spine.Unity.UpdateTiming value); // 0x1bd33a4 } // spine-unity.dll public interface Spine.Unity.IHasSkeletonDataAsset : Spine.Unity.ISpineComponent { // Fields // Methods public abstract Spine.Unity.SkeletonDataAsset get_SkeletonDataAsset(); // 0x1bd219c } // spine-unity.dll public interface Spine.Unity.ISkeletonComponent : Spine.Unity.ISpineComponent { // Fields // Methods public abstract Spine.Unity.SkeletonDataAsset get_SkeletonDataAsset(); // 0x1bd219c public abstract Spine.Skeleton get_Skeleton(); // 0x1bd219c } // spine-unity.dll public interface Spine.Unity.IAnimationStateComponent : Spine.Unity.ISpineComponent { // Fields // Methods public abstract Spine.AnimationState get_AnimationState(); // 0x1bd219c public abstract System.Boolean get_UnscaledTime(); // 0x1bd1824 public abstract System.Void set_UnscaledTime(System.Boolean value); // 0x1bd3130 } // spine-unity.dll public interface Spine.Unity.IHasSkeletonRenderer : Spine.Unity.ISpineComponent { // Fields // Methods public abstract Spine.Unity.SkeletonRenderer get_SkeletonRenderer(); // 0x1bd219c } // spine-unity.dll public interface Spine.Unity.IHasSkeletonComponent : Spine.Unity.ISpineComponent { // Fields // Methods public abstract Spine.Unity.ISkeletonComponent get_SkeletonComponent(); // 0x1bd219c } // spine-unity.dll public class Spine.Unity.DoubleBuffered<T> : System.Object { // Fields private readonly T a; // 0x0 private readonly T b; // 0x0 private System.Boolean usingA; // 0x0 // Methods public T GetCurrent(); // 0x1ce0384 public T GetNext(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // spine-unity.dll public sealed class Spine.Unity.MeshGeneratorDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x353fa04 public virtual System.Void Invoke(Spine.Unity.MeshGeneratorBuffers buffers); // 0x353faa4 public virtual System.IAsyncResult BeginInvoke(Spine.Unity.MeshGeneratorBuffers buffers, System.AsyncCallback callback, System.Object object); // 0x353fae0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x353fb6c } // spine-unity.dll public struct Spine.Unity.MeshGeneratorBuffers : { // Fields public System.Int32 vertexCount; // 0x10 public UnityEngine.Vector3[] vertexBuffer; // 0x18 public UnityEngine.Vector2[] uvBuffer; // 0x20 public UnityEngine.Color32[] colorBuffer; // 0x28 public Spine.Unity.MeshGenerator meshGenerator; // 0x30 // Methods } // spine-unity.dll [Serializable] public struct Spine.Unity.MeshGenerator.Settings : { // Fields public System.Boolean useClipping; // 0x10 public System.Single zSpacing; // 0x14 public System.Boolean pmaVertexColors; // 0x18 public System.Boolean tintBlack; // 0x19 public System.Boolean canvasGroupTintBlack; // 0x1a public System.Boolean calculateTangents; // 0x1b public System.Boolean addNormals; // 0x1c public System.Boolean immutableTriangles; // 0x1d // Methods public static Spine.Unity.MeshGenerator.Settings get_Default(); // 0x35415bc } // spine-unity.dll [Serializable] public class Spine.Unity.MeshGenerator : System.Object { // Fields public Spine.Unity.MeshGenerator.Settings settings; // 0x10 private const System.Single BoundsMinDefault; // 0x0 private const System.Single BoundsMaxDefault; // 0x0 protected readonly Spine.ExposedList<UnityEngine.Vector3> vertexBuffer; // 0x20 protected readonly Spine.ExposedList<UnityEngine.Vector2> uvBuffer; // 0x28 protected readonly Spine.ExposedList<UnityEngine.Color32> colorBuffer; // 0x30 protected readonly Spine.ExposedList<Spine.ExposedList<System.Int32>> submeshes; // 0x38 private UnityEngine.Vector2 meshBoundsMin; // 0x40 private UnityEngine.Vector2 meshBoundsMax; // 0x48 private System.Single meshBoundsThickness; // 0x50 private System.Int32 submeshIndex; // 0x54 private Spine.SkeletonClipping clipper; // 0x58 private System.Single[] tempVerts; // 0x60 private System.Int32[] regionTriangles; // 0x68 private UnityEngine.Vector3[] normals; // 0x70 private UnityEngine.Vector4[] tangents; // 0x78 private UnityEngine.Vector2[] tempTanBuffer; // 0x80 private Spine.ExposedList<UnityEngine.Vector2> uv2; // 0x88 private Spine.ExposedList<UnityEngine.Vector2> uv3; // 0x90 private static System.Collections.Generic.List<UnityEngine.Vector3> AttachmentVerts; // 0x0 private static System.Collections.Generic.List<UnityEngine.Vector2> AttachmentUVs; // 0x8 private static System.Collections.Generic.List<UnityEngine.Color32> AttachmentColors32; // 0x10 private static System.Collections.Generic.List<System.Int32> AttachmentIndices; // 0x18 // Methods public System.Int32 get_VertexCount(); // 0x353a1bc public System.Int32 SubmeshIndexCount(System.Int32 submeshIndex); // 0x353fb78 public Spine.Unity.MeshGeneratorBuffers get_Buffers(); // 0x3536c20 public System.Void .ctor(); // 0x35380c0 public static System.Void GenerateSingleSubmeshInstruction(Spine.Unity.SkeletonRendererInstruction instructionOutput, Spine.Skeleton skeleton, UnityEngine.Material material); // 0x3533f68 public static System.Boolean RequiresMultipleSubmeshesByDrawOrder(Spine.Skeleton skeleton); // 0x353fbb8 public static System.Void GenerateSkeletonRendererInstruction(Spine.Unity.SkeletonRendererInstruction instructionOutput, Spine.Skeleton skeleton, System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> customSlotMaterials, System.Collections.Generic.List<Spine.Slot> separatorSlots, System.Boolean generateMeshOverride, System.Boolean immutableTriangles); // 0x35362fc public static System.Void TryReplaceMaterials(Spine.ExposedList<Spine.Unity.SubmeshInstruction> workingSubmeshInstructions, System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> customMaterialOverride); // 0x3534490 public System.Void Begin(); // 0x3533888 public System.Void AddSubmesh(Spine.Unity.SubmeshInstruction instruction, System.Boolean updateTriangles); // 0x3534568 public System.Void BuildMesh(Spine.Unity.SkeletonRendererInstruction instruction, System.Boolean updateTriangles); // 0x3536b84 public System.Void BuildMeshWithArrays(Spine.Unity.SkeletonRendererInstruction instruction, System.Boolean updateTriangles); // 0x35351c4 public System.Void ScaleVertexData(System.Single scale); // 0x3540090 public UnityEngine.Bounds GetMeshBounds(); // 0x3540114 private System.Void AddAttachmentTintBlack(System.Single r2, System.Single g2, System.Single b2, System.Single a, System.Int32 vertexCount); // 0x353fecc public System.Void FillVertexData(UnityEngine.Mesh mesh); // 0x3536ccc public System.Void FillLateVertexData(UnityEngine.Mesh mesh); // 0x35371ac public System.Void FillTriangles(UnityEngine.Mesh mesh); // 0x3537020 public System.Void EnsureVertexCapacity(System.Int32 minimumVertexCount, System.Boolean inlcudeTintBlack, System.Boolean includeTangents, System.Boolean includeNormals); // 0x35335fc public System.Void TrimExcess(); // 0x35404f0 internal static System.Void SolveTangents2DEnsureSize(ref UnityEngine.Vector4[]& tangentBuffer, ref UnityEngine.Vector2[]& tempTanBuffer, System.Int32 vertexCount, System.Int32 vertexBufferLength); // 0x3540178 internal static System.Void SolveTangents2DTriangles(UnityEngine.Vector2[] tempTanBuffer, System.Int32[] triangles, System.Int32 triangleCount, UnityEngine.Vector3[] vertices, UnityEngine.Vector2[] uvs, System.Int32 vertexCount); // 0x3540250 internal static System.Void SolveTangents2DBuffer(UnityEngine.Vector4[] tangents, UnityEngine.Vector2[] tempTanBuffer, System.Int32 vertexCount); // 0x3540424 public static System.Void FillMeshLocal(UnityEngine.Mesh mesh, Spine.RegionAttachment regionAttachment); // 0x3540620 public static System.Void FillMeshLocal(UnityEngine.Mesh mesh, Spine.MeshAttachment meshAttachment, Spine.SkeletonData skeletonData); // 0x3540d1c private static System.Void .cctor(); // 0x354141c } // spine-unity.dll public class Spine.Unity.MeshRendererBuffers.SmartMesh : System.Object, System.IDisposable { // Fields public UnityEngine.Mesh mesh; // 0x10 public Spine.Unity.SkeletonRendererInstruction instructionUsed; // 0x18 // Methods public System.Void Clear(); // 0x35416b8 public System.Void Dispose(); // 0x3541ab8 public System.Void .ctor(); // 0x3541c8c } // spine-unity.dll public class Spine.Unity.MeshRendererBuffers : System.Object, System.IDisposable { // Fields private Spine.Unity.DoubleBuffered<Spine.Unity.MeshRendererBuffers.SmartMesh> doubleBufferedMesh; // 0x10 internal readonly Spine.ExposedList<UnityEngine.Material> submeshMaterials; // 0x18 internal UnityEngine.Material[] sharedMaterials; // 0x20 // Methods public System.Void Initialize(); // 0x35415c8 public UnityEngine.Material[] GetUpdatedSharedMaterialsArray(); // 0x35416e4 public System.Boolean MaterialsChangedInLastUpdate(); // 0x3541784 public System.Void UpdateSharedMaterials(Spine.ExposedList<Spine.Unity.SubmeshInstruction> instructions); // 0x3541828 public Spine.Unity.MeshRendererBuffers.SmartMesh GetNextMesh(); // 0x3541958 public System.Void Clear(); // 0x35419a8 public System.Void Dispose(); // 0x3541a2c public System.Void .ctor(); // 0x3541b4c } // spine-unity.dll public class Spine.Unity.SkeletonRendererInstruction : System.Object { // Fields public readonly Spine.ExposedList<Spine.Unity.SubmeshInstruction> submeshInstructions; // 0x10 public System.Boolean immutableTriangles; // 0x18 public System.Boolean hasActiveClipping; // 0x19 public System.Int32 rawVertexCount; // 0x1c public readonly Spine.ExposedList<Spine.Attachment> attachments; // 0x20 // Methods public System.Void Clear(); // 0x3541c04 public System.Void Dispose(); // 0x3541e88 public System.Void SetWithSubset(Spine.ExposedList<Spine.Unity.SubmeshInstruction> instructions, System.Int32 startSubmesh, System.Int32 endSubmesh); // 0x3541edc public System.Void Set(Spine.Unity.SkeletonRendererInstruction other); // 0x3542234 public static System.Boolean GeometryNotEqual(Spine.Unity.SkeletonRendererInstruction a, Spine.Unity.SkeletonRendererInstruction b); // 0x35423e0 public System.Void .ctor(); // 0x3541da4 } // spine-unity.dll public static class Spine.Unity.SpineMesh : System.Object { // Fields internal const UnityEngine.HideFlags MeshHideflags; // 0x0 // Methods public static UnityEngine.Mesh NewSkeletonMesh(); // 0x3541d08 } // spine-unity.dll public struct Spine.Unity.SubmeshInstruction : { // Fields public Spine.Skeleton skeleton; // 0x10 public System.Int32 startSlot; // 0x18 public System.Int32 endSlot; // 0x1c public UnityEngine.Material material; // 0x20 public System.Boolean forceSeparate; // 0x28 public System.Int32 preActiveClippingSlotSource; // 0x2c public System.Int32 rawTriangleCount; // 0x30 public System.Int32 rawVertexCount; // 0x34 public System.Int32 rawFirstVertexIndex; // 0x38 public System.Boolean hasClipping; // 0x3c public System.Boolean hasPMAAdditiveSlot; // 0x3d // Methods public System.Int32 get_SlotCount(); // 0x3542584 public override System.String ToString(); // 0x3542590 } // spine-unity.dll private class Spine.Unity.BlendModeMaterialsAsset.AtlasMaterialCache : System.Object, System.IDisposable { // Fields private readonly System.Collections.Generic.Dictionary<System.Collections.Generic.KeyValuePair<Spine.AtlasPage,UnityEngine.Material>,Spine.AtlasPage> cache; // 0x10 // Methods public Spine.AtlasRegion CloneAtlasRegionWithMaterial(Spine.AtlasRegion originalRegion, UnityEngine.Material materialTemplate); // 0x3542fe4 private Spine.AtlasPage GetAtlasPageWithMaterial(Spine.AtlasPage originalPage, UnityEngine.Material materialTemplate); // 0x3543054 public System.Void Dispose(); // 0x354328c public System.Void .ctor(); // 0x3542f5c } // spine-unity.dll public class Spine.Unity.BlendModeMaterialsAsset : Spine.Unity.SkeletonDataModifierAsset { // Fields public UnityEngine.Material multiplyMaterialTemplate; // 0x18 public UnityEngine.Material screenMaterialTemplate; // 0x20 public UnityEngine.Material additiveMaterialTemplate; // 0x28 public System.Boolean applyAdditiveMaterial; // 0x30 // Methods public override System.Void Apply(Spine.SkeletonData skeletonData); // 0x35427d4 public static System.Void ApplyMaterials(Spine.SkeletonData skeletonData, UnityEngine.Material multiplyTemplate, UnityEngine.Material screenTemplate, UnityEngine.Material additiveTemplate, System.Boolean includeAdditiveSlots); // 0x35427ec public System.Void .ctor(); // 0x3543044 } // spine-unity.dll public abstract class Spine.Unity.SpineAttributeBase : UnityEngine.PropertyAttribute { // Fields public System.String dataField; // 0x18 public System.String startsWith; // 0x20 public System.Boolean includeNone; // 0x28 public System.Boolean fallbackToTextField; // 0x29 // Methods protected System.Void .ctor(); // 0x35432dc } // spine-unity.dll public class Spine.Unity.SpineBone : Spine.Unity.SpineAttributeBase { // Fields // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x354334c public static Spine.Bone GetBone(System.String boneName, Spine.Unity.SkeletonRenderer renderer); // 0x35433a8 public static Spine.BoneData GetBoneData(System.String boneName, Spine.Unity.SkeletonDataAsset skeletonDataAsset); // 0x35433d8 } // spine-unity.dll public class Spine.Unity.SpineSlot : Spine.Unity.SpineAttributeBase { // Fields public System.Boolean containsBoundingBoxes; // 0x2a // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean containsBoundingBoxes, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x3543410 } // spine-unity.dll public class Spine.Unity.SpineAnimation : Spine.Unity.SpineAttributeBase { // Fields // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x354347c } // spine-unity.dll public class Spine.Unity.SpineEvent : Spine.Unity.SpineAttributeBase { // Fields public System.Boolean audioOnly; // 0x2a // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField, System.Boolean audioOnly); // 0x35434d8 } // spine-unity.dll public class Spine.Unity.SpineIkConstraint : Spine.Unity.SpineAttributeBase { // Fields // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x3543544 } // spine-unity.dll public class Spine.Unity.SpineTransformConstraint : Spine.Unity.SpineAttributeBase { // Fields // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x35435a0 } // spine-unity.dll public class Spine.Unity.SpinePathConstraint : Spine.Unity.SpineAttributeBase { // Fields // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x35435fc } // spine-unity.dll public class Spine.Unity.SpineSkin : Spine.Unity.SpineAttributeBase { // Fields public System.Boolean defaultAsEmptyString; // 0x2a // Methods public System.Void .ctor(System.String startsWith, System.String dataField, System.Boolean includeNone, System.Boolean fallbackToTextField, System.Boolean defaultAsEmptyString); // 0x3543658 } // spine-unity.dll public struct Spine.Unity.SpineAttachment.Hierarchy : { // Fields public System.String skin; // 0x10 public System.String slot; // 0x18 public System.String name; // 0x20 // Methods public System.Void .ctor(System.String fullPath); // 0x35437f0 } // spine-unity.dll public class Spine.Unity.SpineAttachment : Spine.Unity.SpineAttributeBase { // Fields public System.Boolean returnAttachmentPath; // 0x2a public System.Boolean currentSkinOnly; // 0x2b public System.Boolean placeholdersOnly; // 0x2c public System.String skinField; // 0x30 public System.String slotField; // 0x38 // Methods public System.Void .ctor(System.Boolean currentSkinOnly, System.Boolean returnAttachmentPath, System.Boolean placeholdersOnly, System.String slotField, System.String dataField, System.String skinField, System.Boolean includeNone, System.Boolean fallbackToTextField); // 0x35436c4 public static Spine.Unity.SpineAttachment.Hierarchy GetHierarchy(System.String fullPath); // 0x35437dc public static Spine.Attachment GetAttachment(System.String attachmentPath, Spine.SkeletonData skeletonData); // 0x35439e4 public static Spine.Attachment GetAttachment(System.String attachmentPath, Spine.Unity.SkeletonDataAsset skeletonDataAsset); // 0x3543a80 } // spine-unity.dll public class Spine.Unity.SpineAtlasRegion : UnityEngine.PropertyAttribute { // Fields public System.String atlasAssetField; // 0x18 // Methods public System.Void .ctor(System.String atlasAssetField); // 0x3543ab4 } // spine-unity.dll public static class Spine.Unity.MathUtilities : System.Object { // Fields // Methods public static System.Single InverseLerp(System.Single a, System.Single b, System.Single value); // 0x3543ae4 public static UnityEngine.Vector2 InverseLerp(UnityEngine.Vector2 a, UnityEngine.Vector2 b, UnityEngine.Vector2 value); // 0x3543af4 public static UnityEngine.Vector3 InverseLerp(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 value); // 0x3543b10 public static UnityEngine.Vector4 InverseLerp(UnityEngine.Vector4 a, UnityEngine.Vector4 b, UnityEngine.Vector4 value); // 0x3543b40 } // spine-unity.dll public enum Spine.Unity.SettingsTriState : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.SettingsTriState Disable = 0; // 0x0 public const Spine.Unity.SettingsTriState Enable = 1; // 0x0 public const Spine.Unity.SettingsTriState UseGlobalSetting = 2; // 0x0 // Methods } // spine-unity.dll public static class Spine.Unity.SkeletonExtensions : System.Object { // Fields private const System.Single ByteToFloat; // 0x0 // Methods public static UnityEngine.Color GetColor(Spine.Skeleton s); // 0x3543b7c public static UnityEngine.Color GetColor(Spine.RegionAttachment a); // 0x3543b98 public static UnityEngine.Color GetColor(Spine.MeshAttachment a); // 0x3543bb4 public static UnityEngine.Color GetColor(Spine.Slot s); // 0x3543bd0 public static UnityEngine.Color GetColorTintBlack(Spine.Slot s); // 0x3543bec public static System.Void SetColor(Spine.Skeleton skeleton, UnityEngine.Color color); // 0x3543c0c public static System.Void SetColor(Spine.Skeleton skeleton, UnityEngine.Color32 color); // 0x3543c28 public static System.Void SetColor(Spine.Slot slot, UnityEngine.Color color); // 0x3543c78 public static System.Void SetColor(Spine.Slot slot, UnityEngine.Color32 color); // 0x3543c94 public static System.Void SetColor(Spine.RegionAttachment attachment, UnityEngine.Color color); // 0x3543ce4 public static System.Void SetColor(Spine.RegionAttachment attachment, UnityEngine.Color32 color); // 0x3543d00 public static System.Void SetColor(Spine.MeshAttachment attachment, UnityEngine.Color color); // 0x3543d50 public static System.Void SetColor(Spine.MeshAttachment attachment, UnityEngine.Color32 color); // 0x3543d6c public static System.Void SetLocalScale(Spine.Skeleton skeleton, UnityEngine.Vector2 scale); // 0x3543dbc public static UnityEngine.Matrix4x4 GetMatrix4x4(Spine.Bone bone); // 0x3543dd4 public static System.Void SetLocalPosition(Spine.Bone bone, UnityEngine.Vector2 position); // 0x3543e28 public static System.Void SetLocalPosition(Spine.Bone bone, UnityEngine.Vector3 position); // 0x3543e40 public static UnityEngine.Vector2 GetLocalPosition(Spine.Bone bone); // 0x3543e58 public static UnityEngine.Vector2 GetSkeletonSpacePosition(Spine.Bone bone); // 0x3543e70 public static UnityEngine.Vector2 GetSkeletonSpacePosition(Spine.Bone bone, UnityEngine.Vector2 boneLocal); // 0x3543e8c public static UnityEngine.Vector3 GetWorldPosition(Spine.Bone bone, UnityEngine.Transform spineGameObjectTransform); // 0x3543ebc public static UnityEngine.Vector3 GetWorldPosition(Spine.Bone bone, UnityEngine.Transform spineGameObjectTransform, System.Single positionScale); // 0x3543ee8 public static UnityEngine.Quaternion GetQuaternion(Spine.Bone bone); // 0x3543f1c public static UnityEngine.Quaternion GetLocalQuaternion(Spine.Bone bone); // 0x3543f5c public static UnityEngine.Vector2 GetLocalScale(Spine.Skeleton skeleton); // 0x3543fa0 public static System.Void GetWorldToLocalMatrix(Spine.Bone bone, out System.Single& ia, out System.Single& ib, out System.Single& ic, out System.Single& id); // 0x3543fd0 public static UnityEngine.Vector2 WorldToLocal(Spine.Bone bone, UnityEngine.Vector2 worldPosition); // 0x3544028 public static UnityEngine.Vector2 SetPositionSkeletonSpace(Spine.Bone bone, UnityEngine.Vector2 skeletonSpacePosition); // 0x3544058 public static UnityEngine.Material GetMaterial(Spine.Attachment a); // 0x3544080 public static UnityEngine.Vector2[] GetLocalVertices(Spine.VertexAttachment va, Spine.Slot slot, UnityEngine.Vector2[] buffer); // 0x35441cc public static UnityEngine.Vector2[] GetWorldVertices(Spine.VertexAttachment a, Spine.Slot slot, UnityEngine.Vector2[] buffer); // 0x3544480 public static UnityEngine.Vector3 GetWorldPosition(Spine.PointAttachment attachment, Spine.Slot slot, UnityEngine.Transform spineGameObjectTransform); // 0x3544648 public static UnityEngine.Vector3 GetWorldPosition(Spine.PointAttachment attachment, Spine.Bone bone, UnityEngine.Transform spineGameObjectTransform); // 0x35446a4 } // spine-unity.dll public enum Spine.Unity.WaitForSpineAnimation.AnimationEventTypes : { // Fields public System.Int32 value__; // 0x10 public const Spine.Unity.WaitForSpineAnimation.AnimationEventTypes Start = 1; // 0x0 public const Spine.Unity.WaitForSpineAnimation.AnimationEventTypes Interrupt = 2; // 0x0 public const Spine.Unity.WaitForSpineAnimation.AnimationEventTypes End = 4; // 0x0 public const Spine.Unity.WaitForSpineAnimation.AnimationEventTypes Dispose = 8; // 0x0 public const Spine.Unity.WaitForSpineAnimation.AnimationEventTypes Complete = 16; // 0x0 // Methods } // spine-unity.dll public class Spine.Unity.WaitForSpineAnimation : System.Object, System.Collections.IEnumerator { // Fields private System.Boolean m_WasFired; // 0x10 // Methods public System.Void .ctor(Spine.TrackEntry trackEntry, Spine.Unity.WaitForSpineAnimation.AnimationEventTypes eventsToWaitFor); // 0x35446f8 public Spine.Unity.WaitForSpineAnimation NowWaitFor(Spine.TrackEntry trackEntry, Spine.Unity.WaitForSpineAnimation.AnimationEventTypes eventsToWaitFor); // 0x3544934 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x354494c private System.Void System.Collections.IEnumerator.Reset(); // 0x35449f8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3544a00 protected System.Void SafeSubscribe(Spine.TrackEntry trackEntry, Spine.Unity.WaitForSpineAnimation.AnimationEventTypes eventsToWaitFor); // 0x354472c private System.Void HandleComplete(Spine.TrackEntry trackEntry); // 0x3544a08 } // spine-unity.dll public class Spine.Unity.WaitForSpineAnimationComplete : Spine.Unity.WaitForSpineAnimation, System.Collections.IEnumerator { // Fields // Methods public System.Void .ctor(Spine.TrackEntry trackEntry, System.Boolean includeEndEvent); // 0x3544a14 public Spine.Unity.WaitForSpineAnimationComplete NowWaitFor(Spine.TrackEntry trackEntry, System.Boolean includeEndEvent); // 0x3544a54 } // spine-unity.dll public class Spine.Unity.WaitForSpineAnimationEnd : Spine.Unity.WaitForSpineAnimation, System.Collections.IEnumerator { // Fields // Methods public System.Void .ctor(Spine.TrackEntry trackEntry); // 0x3544a84 public Spine.Unity.WaitForSpineAnimationEnd NowWaitFor(Spine.TrackEntry trackEntry); // 0x3544ab4 } // spine-unity.dll public class Spine.Unity.WaitForSpineEvent : System.Object, System.Collections.IEnumerator { // Fields private Spine.EventData m_TargetEvent; // 0x10 private System.String m_EventName; // 0x18 private Spine.AnimationState m_AnimationState; // 0x20 private System.Boolean m_WasFired; // 0x28 private System.Boolean m_unsubscribeAfterFiring; // 0x29 // Methods private System.Void Subscribe(Spine.AnimationState state, Spine.EventData eventDataReference, System.Boolean unsubscribe); // 0x3544ad0 private System.Void SubscribeByName(Spine.AnimationState state, System.String eventName, System.Boolean unsubscribe); // 0x3544c14 public System.Void .ctor(Spine.AnimationState state, Spine.EventData eventDataReference, System.Boolean unsubscribeAfterFiring); // 0x3544d64 public System.Void .ctor(Spine.Unity.SkeletonAnimation skeletonAnimation, Spine.EventData eventDataReference, System.Boolean unsubscribeAfterFiring); // 0x3544da8 public System.Void .ctor(Spine.AnimationState state, System.String eventName, System.Boolean unsubscribeAfterFiring); // 0x3544df4 public System.Void .ctor(Spine.Unity.SkeletonAnimation skeletonAnimation, System.String eventName, System.Boolean unsubscribeAfterFiring); // 0x3544e38 private System.Void HandleAnimationStateEventByName(Spine.TrackEntry trackEntry, Spine.Event e); // 0x3544e84 private System.Void HandleAnimationStateEvent(Spine.TrackEntry trackEntry, Spine.Event e); // 0x3544f54 public System.Boolean get_WillUnsubscribeAfterFiring(); // 0x3545018 public System.Void set_WillUnsubscribeAfterFiring(System.Boolean value); // 0x3545020 public Spine.Unity.WaitForSpineEvent NowWaitFor(Spine.AnimationState state, Spine.EventData eventDataReference, System.Boolean unsubscribeAfterFiring); // 0x354502c public Spine.Unity.WaitForSpineEvent NowWaitFor(Spine.AnimationState state, System.String eventName, System.Boolean unsubscribeAfterFiring); // 0x35451d8 private System.Void Clear(Spine.AnimationState state); // 0x3545108 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x35452b4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3545360 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3545368 } // spine-unity.dll public class Spine.Unity.WaitForSpineTrackEntryEnd : System.Object, System.Collections.IEnumerator { // Fields private System.Boolean m_WasFired; // 0x10 // Methods public System.Void .ctor(Spine.TrackEntry trackEntry); // 0x3545370 private System.Void HandleEnd(Spine.TrackEntry trackEntry); // 0x3545478 private System.Void SafeSubscribe(Spine.TrackEntry trackEntry); // 0x354539c public Spine.Unity.WaitForSpineTrackEntryEnd NowWaitFor(Spine.TrackEntry trackEntry); // 0x3545484 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x354549c private System.Void System.Collections.IEnumerator.Reset(); // 0x3545548 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3545550 } // spine-unity.dll public static class Spine.Unity.AnimationTools.TimelineExtensions : System.Object { // Fields // Methods public static UnityEngine.Vector2 Evaluate(Spine.TranslateTimeline timeline, System.Single time, Spine.SkeletonData skeletonData); // 0x3545558 public static UnityEngine.Vector2 Evaluate(Spine.TranslateXTimeline xTimeline, Spine.TranslateYTimeline yTimeline, System.Single time, Spine.SkeletonData skeletonData); // 0x3545634 public static System.Single Evaluate(Spine.RotateTimeline timeline, System.Single time, Spine.SkeletonData skeletonData); // 0x354574c public static UnityEngine.Vector2 EvaluateTranslateXYMix(Spine.TransformConstraintTimeline timeline, System.Single time); // 0x35457e0 public static System.Single EvaluateRotateMix(Spine.TransformConstraintTimeline timeline, System.Single time); // 0x3545890 public static Spine.TranslateTimeline FindTranslateTimelineForBone(Spine.Animation a, System.Int32 boneIndex); // 0x35458fc public static T FindTimelineForBone(Spine.Animation a, System.Int32 boneIndex); // 0x1ce0384 public static Spine.TransformConstraintTimeline FindTransformConstraintTimeline(Spine.Animation a, System.Int32 transformConstraintIndex); // 0x3545b40 } // spine-unity.dll private struct Spine.Unity.AttachmentTools.AtlasUtilities.IntAndAtlasRegionKey : { // Fields private System.Int32 i; // 0x10 private Spine.AtlasRegion region; // 0x18 // Methods public System.Void .ctor(System.Int32 i, Spine.AtlasRegion region); // 0x35499b8 public override System.Int32 GetHashCode(); // 0x354a128 } // spine-unity.dll public static class Spine.Unity.AttachmentTools.AtlasUtilities : System.Object { // Fields internal const UnityEngine.TextureFormat SpineTextureFormat; // 0x0 internal const System.Single DefaultMipmapBias; // 0x0 internal const System.Boolean UseMipMaps; // 0x0 internal const System.Single DefaultScale; // 0x0 private const System.Int32 NonrenderingRegion; // 0x0 private static readonly System.Collections.Generic.Dictionary<Spine.AtlasRegion,System.Int32> existingRegions; // 0x0 private static readonly System.Collections.Generic.List<System.Int32> regionIndices; // 0x8 private static readonly System.Collections.Generic.List<Spine.AtlasRegion> originalRegions; // 0x10 private static readonly System.Collections.Generic.List<Spine.AtlasRegion> repackedRegions; // 0x18 private static System.Collections.Generic.List<UnityEngine.Texture2D>[] texturesToPackAtParam; // 0x20 private static System.Collections.Generic.List<Spine.Attachment> inoutAttachments; // 0x28 private static System.Collections.Generic.Dictionary<Spine.Unity.AttachmentTools.AtlasUtilities.IntAndAtlasRegionKey,UnityEngine.Texture2D> CachedRegionTextures; // 0x30 private static System.Collections.Generic.List<UnityEngine.Texture2D> CachedRegionTexturesList; // 0x38 // Methods private static System.Void Init(); // 0x3545d84 public static Spine.AtlasRegion ToAtlasRegion(UnityEngine.Texture2D t, UnityEngine.Material materialPropertySource, System.Single scale); // 0x3545fdc public static Spine.AtlasRegion ToAtlasRegion(UnityEngine.Texture2D t, UnityEngine.Shader shader, System.Single scale, UnityEngine.Material materialPropertySource); // 0x3546068 public static Spine.AtlasRegion ToAtlasRegionPMAClone(UnityEngine.Texture2D t, UnityEngine.Material materialPropertySource, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps); // 0x35463c8 public static Spine.AtlasRegion ToAtlasRegionPMAClone(UnityEngine.Texture2D t, UnityEngine.Shader shader, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, UnityEngine.Material materialPropertySource); // 0x354645c public static Spine.AtlasPage ToSpineAtlasPage(UnityEngine.Material m); // 0x35462b0 public static Spine.AtlasRegion ToAtlasRegion(UnityEngine.Sprite s, Spine.AtlasPage page); // 0x35467e8 public static Spine.AtlasRegion ToAtlasRegion(UnityEngine.Sprite s, UnityEngine.Material material); // 0x3546bdc public static Spine.AtlasRegion ToAtlasRegionPMAClone(UnityEngine.Sprite s, UnityEngine.Material materialPropertySource, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps); // 0x3546c6c public static Spine.AtlasRegion ToAtlasRegionPMAClone(UnityEngine.Sprite s, UnityEngine.Shader shader, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, UnityEngine.Material materialPropertySource); // 0x3546d00 internal static Spine.AtlasRegion ToAtlasRegion(UnityEngine.Sprite s, System.Boolean isolatedTexture); // 0x35468c4 public static System.Void GetRepackedAttachments(System.Collections.Generic.List<Spine.Attachment> sourceAttachments, System.Collections.Generic.List<Spine.Attachment> outputAttachments, UnityEngine.Material materialPropertySource, out UnityEngine.Material& outputMaterial, out UnityEngine.Texture2D& outputTexture, System.Int32 maxAtlasSize, System.Int32 padding, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.String newAssetName, System.Boolean clearCache, System.Boolean useOriginalNonrenderables, System.Int32[] additionalTexturePropertyIDsToCopy, UnityEngine.Texture2D[] additionalOutputTextures, UnityEngine.TextureFormat[] additionalTextureFormats, System.Boolean[] additionalTextureIsLinear); // 0x3547300 public static System.Void GetRepackedAttachments(System.Collections.Generic.List<Spine.Attachment> sourceAttachments, System.Collections.Generic.List<Spine.Attachment> outputAttachments, UnityEngine.Shader shader, out UnityEngine.Material& outputMaterial, out UnityEngine.Texture2D& outputTexture, System.Int32 maxAtlasSize, System.Int32 padding, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.String newAssetName, UnityEngine.Material materialPropertySource, System.Boolean clearCache, System.Boolean useOriginalNonrenderables, System.Int32[] additionalTexturePropertyIDsToCopy, UnityEngine.Texture2D[] additionalOutputTextures, UnityEngine.TextureFormat[] additionalTextureFormats, System.Boolean[] additionalTextureIsLinear); // 0x3547474 public static Spine.Skin GetRepackedSkin(Spine.Skin o, System.String newName, UnityEngine.Material materialPropertySource, out UnityEngine.Material& outputMaterial, out UnityEngine.Texture2D& outputTexture, System.Int32 maxAtlasSize, System.Int32 padding, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.Boolean useOriginalNonrenderables, System.Boolean clearCache, System.Int32[] additionalTexturePropertyIDsToCopy, UnityEngine.Texture2D[] additionalOutputTextures, UnityEngine.TextureFormat[] additionalTextureFormats, System.Boolean[] additionalTextureIsLinear); // 0x3548ea8 public static Spine.Skin GetRepackedSkin(Spine.Skin o, System.String newName, UnityEngine.Shader shader, out UnityEngine.Material& outputMaterial, out UnityEngine.Texture2D& outputTexture, System.Int32 maxAtlasSize, System.Int32 padding, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, UnityEngine.Material materialPropertySource, System.Boolean clearCache, System.Boolean useOriginalNonrenderables, System.Int32[] additionalTexturePropertyIDsToCopy, UnityEngine.Texture2D[] additionalOutputTextures, UnityEngine.TextureFormat[] additionalTextureFormats, System.Boolean[] additionalTextureIsLinear); // 0x3548f98 public static UnityEngine.Sprite ToSprite(Spine.AtlasRegion ar, System.Single pixelsPerUnit); // 0x3549804 public static System.Void ClearCache(); // 0x3545dd0 public static UnityEngine.Texture2D ToTexture(Spine.AtlasRegion ar, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.Int32 texturePropertyId, System.Boolean linear, System.Boolean applyPMA); // 0x35485f4 private static UnityEngine.Texture2D ToTexture(UnityEngine.Sprite s, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.Boolean linear, System.Boolean applyPMA); // 0x3546ef8 private static UnityEngine.Texture2D GetClone(UnityEngine.Texture2D t, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.Boolean linear, System.Boolean applyPMA); // 0x3546660 private static System.Void CopyTexture(UnityEngine.Texture2D source, UnityEngine.Rect sourceRect, UnityEngine.Texture2D destination); // 0x3549b4c private static System.Void CopyTextureApplyPMA(UnityEngine.Texture2D source, UnityEngine.Rect sourceRect, UnityEngine.Texture2D destination); // 0x3549a84 private static System.Boolean IsRenderable(Spine.Attachment a); // 0x3549cbc private static UnityEngine.Rect SpineUnityFlipRect(UnityEngine.Rect rect, System.Int32 textureHeight); // 0x354725c private static UnityEngine.Rect GetUnityRect(Spine.AtlasRegion region); // 0x354993c private static UnityEngine.Rect GetUnityRect(Spine.AtlasRegion region, System.Int32 textureHeight); // 0x3549d3c private static UnityEngine.Rect GetSpineAtlasRect(Spine.AtlasRegion region, System.Boolean includeRotate); // 0x3549d10 private static UnityEngine.Rect UVRectToTextureRect(UnityEngine.Rect uvRect, System.Int32 texWidth, System.Int32 texHeight); // 0x3549db0 private static UnityEngine.Rect TextureRectToUVRect(UnityEngine.Rect textureRect, System.Int32 texWidth, System.Int32 texHeight); // 0x354726c private static Spine.AtlasRegion UVRectToAtlasRegion(UnityEngine.Rect uvRect, Spine.AtlasRegion referenceRegion, Spine.AtlasPage page); // 0x35489b0 private static UnityEngine.Texture2D GetMainTexture(Spine.AtlasRegion region); // 0x3549888 private static UnityEngine.Texture2D GetTexture(Spine.AtlasRegion region, System.String texturePropertyName); // 0x3549dcc private static UnityEngine.Texture2D GetTexture(Spine.AtlasRegion region, System.Int32 texturePropertyId); // 0x35499c8 private static System.Void CopyTextureAttributesFrom(UnityEngine.Texture2D destination, UnityEngine.Texture2D source); // 0x3548900 private static System.Single InverseLerp(System.Single a, System.Single b, System.Single value); // 0x35463b8 private static System.Void .cctor(); // 0x3549e88 } // spine-unity.dll public static class Spine.Unity.AttachmentTools.AttachmentCloneExtensions : System.Object { // Fields // Methods public static Spine.Attachment GetRemappedClone(Spine.Attachment o, UnityEngine.Sprite sprite, UnityEngine.Material sourceMaterial, System.Boolean premultiplyAlpha, System.Boolean cloneMeshAsLinked, System.Boolean useOriginalRegionSize, System.Boolean pivotShiftsMeshUVCoords, System.Boolean useOriginalRegionScale, UnityEngine.TextureFormat pmaCloneTextureFormat, System.Boolean pmaCloneMipmaps); // 0x354a16c public static Spine.Attachment GetRemappedClone(Spine.Attachment o, Spine.AtlasRegion atlasRegion, System.Boolean cloneMeshAsLinked, System.Boolean useOriginalRegionSize, System.Single scale); // 0x354a380 } // spine-unity.dll public static class Spine.Unity.AttachmentTools.AttachmentRegionExtensions : System.Object { // Fields // Methods public static Spine.RegionAttachment ToRegionAttachment(UnityEngine.Sprite sprite, UnityEngine.Material material, System.Single rotation); // 0x354a568 public static Spine.RegionAttachment ToRegionAttachment(UnityEngine.Sprite sprite, Spine.AtlasPage page, System.Single rotation); // 0x354a5e4 public static Spine.RegionAttachment ToRegionAttachmentPMAClone(UnityEngine.Sprite sprite, UnityEngine.Shader shader, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, UnityEngine.Material materialPropertySource, System.Single rotation); // 0x354a918 public static Spine.RegionAttachment ToRegionAttachmentPMAClone(UnityEngine.Sprite sprite, UnityEngine.Material materialPropertySource, UnityEngine.TextureFormat textureFormat, System.Boolean mipmaps, System.Single rotation); // 0x354aaac public static Spine.RegionAttachment ToRegionAttachment(Spine.AtlasRegion region, System.String attachmentName, System.Single scale, System.Single rotation); // 0x354a738 public static System.Void SetScale(Spine.RegionAttachment regionAttachment, UnityEngine.Vector2 scale); // 0x354ab10 public static System.Void SetScale(Spine.RegionAttachment regionAttachment, System.Single x, System.Single y); // 0x354ab28 public static System.Void SetPositionOffset(Spine.RegionAttachment regionAttachment, UnityEngine.Vector2 offset); // 0x354ab40 public static System.Void SetPositionOffset(Spine.RegionAttachment regionAttachment, System.Single x, System.Single y); // 0x354ab58 public static System.Void SetRotation(Spine.RegionAttachment regionAttachment, System.Single rotation); // 0x354ab70 } // spine-unity.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // spine-unity.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4037 : { // Fields // Methods } // spine-unity.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5150 : { // Fields // Methods } // spine-unity.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 0C6A9A02BE5F7EB53FB20C6B5B3C610B857B50E630614FEC5F4BFCD7FC6F1567; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5150 148F980BB6ED1C5DFEAE93686D9E0448E62EC287FC149CF0061C9DD3EEFF57AB; // 0x18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4037 4A838094573FCADF1DB647ECD2DCD0133A3CD80E0692731E6C6ADAB796F29B77; // 0x1436 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 753D5E1ADA77B20B9959A1030B8E0BA5CF925F2881D3635C3F791E5A0AE0EEB1; // 0x23fb // Methods } // Unity.Postprocessing.Runtime.dll internal class <Module> : { // Fields // Methods } // Unity.Postprocessing.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Postprocessing.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3b911e4 public System.Void .ctor(); // 0x3b912dc } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.DisplayNameAttribute : System.Attribute { // Fields public readonly System.String displayName; // 0x10 // Methods public System.Void .ctor(System.String displayName); // 0x3b912e4 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.MaxAttribute : System.Attribute { // Fields public readonly System.Single max; // 0x10 // Methods public System.Void .ctor(System.Single max); // 0x3b91314 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.MinAttribute : System.Attribute { // Fields public readonly System.Single min; // 0x10 // Methods public System.Void .ctor(System.Single min); // 0x3b9133c } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.MinMaxAttribute : System.Attribute { // Fields public readonly System.Single min; // 0x10 public readonly System.Single max; // 0x14 // Methods public System.Void .ctor(System.Single min, System.Single max); // 0x3b91364 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessAttribute : System.Attribute { // Fields public readonly System.Type renderer; // 0x10 public readonly UnityEngine.Rendering.PostProcessing.PostProcessEvent eventType; // 0x18 public readonly System.String menuItem; // 0x20 public readonly System.Boolean allowInSceneView; // 0x28 internal readonly System.Boolean builtinEffect; // 0x29 // Methods public System.Void .ctor(System.Type renderer, UnityEngine.Rendering.PostProcessing.PostProcessEvent eventType, System.String menuItem, System.Boolean allowInSceneView); // 0x3b91390 internal System.Void .ctor(System.Type renderer, System.String menuItem, System.Boolean allowInSceneView); // 0x3b913f4 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode None = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode Lift = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode Gamma = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode Gain = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.TrackballAttribute : System.Attribute { // Fields public readonly UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode mode; // 0x10 // Methods public System.Void .ctor(UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode mode); // 0x3b91454 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode ScalableAmbientObscurance = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode MultiScaleVolumetricObscurance = 1; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality Lowest = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality Low = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality Medium = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality High = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality Ultra = 4; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode> { // Fields // Methods public System.Void .ctor(); // 0x3b9147c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality> { // Fields // Methods public System.Void .ctor(); // 0x3b914c4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.AmbientOcclusion : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter mode; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x38 public UnityEngine.Rendering.PostProcessing.ColorParameter color; // 0x40 public UnityEngine.Rendering.PostProcessing.BoolParameter ambientOnly; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter noiseFilterTolerance; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter blurTolerance; // 0x58 public UnityEngine.Rendering.PostProcessing.FloatParameter upsampleTolerance; // 0x60 public UnityEngine.Rendering.PostProcessing.FloatParameter thicknessModifier; // 0x68 public UnityEngine.Rendering.PostProcessing.FloatParameter zBias; // 0x70 public UnityEngine.Rendering.PostProcessing.FloatParameter directLightingStrength; // 0x78 public UnityEngine.Rendering.PostProcessing.FloatParameter radius; // 0x80 public UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter quality; // 0x88 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9150c public System.Void .ctor(); // 0x3b91854 } // Unity.Postprocessing.Runtime.dll internal interface UnityEngine.Rendering.PostProcessing.IAmbientOcclusionMethod : { // Fields // Methods public abstract UnityEngine.DepthTextureMode GetCameraFlags(); // 0x1bd1ddc public abstract System.Void RenderAfterOpaque(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd3a1c public abstract System.Void RenderAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd3a1c public abstract System.Void CompositeAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd3a1c public abstract System.Void Release(); // 0x1bd2ec0 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.AmbientOcclusionRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.AmbientOcclusion> { // Fields private UnityEngine.Rendering.PostProcessing.IAmbientOcclusionMethod[] m_Methods; // 0x20 // Methods public override System.Void Init(); // 0x3b91b30 public System.Boolean IsAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9221c public UnityEngine.Rendering.PostProcessing.IAmbientOcclusionMethod Get(); // 0x3b922ac public override UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b9231c public override System.Void Release(); // 0x3b923c4 public UnityEngine.Rendering.PostProcessing.ScalableAO GetScalableAO(); // 0x3b924ac public UnityEngine.Rendering.PostProcessing.MultiScaleVO GetMultiScaleVO(); // 0x3b92520 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b92598 public System.Void .ctor(); // 0x3b9259c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.EyeAdaptation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.EyeAdaptation Progressive = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.EyeAdaptation Fixed = 1; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.EyeAdaptation> { // Fields // Methods public System.Void .ctor(); // 0x3b925e4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.AutoExposure : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.Vector2Parameter filtering; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter minLuminance; // 0x38 public UnityEngine.Rendering.PostProcessing.FloatParameter maxLuminance; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter keyValue; // 0x48 public UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter eyeAdaptation; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter speedUp; // 0x58 public UnityEngine.Rendering.PostProcessing.FloatParameter speedDown; // 0x60 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9262c public System.Void .ctor(); // 0x3b92784 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.AutoExposureRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.AutoExposure> { // Fields private const System.Int32 k_NumEyes; // 0x0 private const System.Int32 k_NumAutoExposureTextures; // 0x0 private readonly UnityEngine.RenderTexture[][] m_AutoExposurePool; // 0x20 private System.Int32[] m_AutoExposurePingPong; // 0x28 private UnityEngine.RenderTexture m_CurrentAutoExposure; // 0x30 // Methods public System.Void .ctor(); // 0x3b92944 private System.Void CheckTexture(System.Int32 eye, System.Int32 id); // 0x3b92ab0 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b92cac public override System.Void Release(); // 0x3b9338c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Bloom : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter threshold; // 0x38 public UnityEngine.Rendering.PostProcessing.FloatParameter softKnee; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter clamp; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter diffusion; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter anamorphicRatio; // 0x58 public UnityEngine.Rendering.PostProcessing.ColorParameter color; // 0x60 public UnityEngine.Rendering.PostProcessing.BoolParameter fastMode; // 0x68 public UnityEngine.Rendering.PostProcessing.TextureParameter dirtTexture; // 0x70 public UnityEngine.Rendering.PostProcessing.FloatParameter dirtIntensity; // 0x78 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b93470 public System.Void .ctor(); // 0x3b934ac } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass Prefilter13 = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass Prefilter4 = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass Downsample13 = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass Downsample4 = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass UpsampleTent = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass UpsampleBox = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass DebugOverlayThreshold = 6; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass DebugOverlayTent = 7; // 0x0 public const UnityEngine.Rendering.PostProcessing.BloomRenderer.Pass DebugOverlayBox = 8; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll private struct UnityEngine.Rendering.PostProcessing.BloomRenderer.Level : { // Fields internal System.Int32 down; // 0x10 internal System.Int32 up; // 0x14 // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.BloomRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.Bloom> { // Fields private UnityEngine.Rendering.PostProcessing.BloomRenderer.Level[] m_Pyramid; // 0x20 private const System.Int32 k_MaxPyramidSize; // 0x0 // Methods public override System.Void Init(); // 0x3b93718 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b93848 public System.Void .ctor(); // 0x3b94550 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ChromaticAberration : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.TextureParameter spectralLut; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x38 public UnityEngine.Rendering.PostProcessing.BoolParameter fastMode; // 0x40 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b94598 public System.Void .ctor(); // 0x3b945d4 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.ChromaticAberrationRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.ChromaticAberration> { // Fields private UnityEngine.Texture2D m_InternalSpectralLut; // 0x20 // Methods public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b946d8 public override System.Void Release(); // 0x3b949e0 public System.Void .ctor(); // 0x3b94a4c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.GradingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.GradingMode LowDefinitionRange = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.GradingMode HighDefinitionRange = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.GradingMode External = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.Tonemapper : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.Tonemapper None = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.Tonemapper Neutral = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.Tonemapper ACES = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.Tonemapper Custom = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.GradingModeParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.GradingMode> { // Fields // Methods public System.Void .ctor(); // 0x3b94a94 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.TonemapperParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.Tonemapper> { // Fields // Methods public System.Void .ctor(); // 0x3b94adc } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ColorGrading : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.GradingModeParameter gradingMode; // 0x30 public UnityEngine.Rendering.PostProcessing.TextureParameter externalLut; // 0x38 public UnityEngine.Rendering.PostProcessing.TonemapperParameter tonemapper; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveToeStrength; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveToeLength; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveShoulderStrength; // 0x58 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveShoulderLength; // 0x60 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveShoulderAngle; // 0x68 public UnityEngine.Rendering.PostProcessing.FloatParameter toneCurveGamma; // 0x70 public UnityEngine.Rendering.PostProcessing.TextureParameter ldrLut; // 0x78 public UnityEngine.Rendering.PostProcessing.FloatParameter ldrLutContribution; // 0x80 public UnityEngine.Rendering.PostProcessing.FloatParameter temperature; // 0x88 public UnityEngine.Rendering.PostProcessing.FloatParameter tint; // 0x90 public UnityEngine.Rendering.PostProcessing.ColorParameter colorFilter; // 0x98 public UnityEngine.Rendering.PostProcessing.FloatParameter hueShift; // 0xa0 public UnityEngine.Rendering.PostProcessing.FloatParameter saturation; // 0xa8 public UnityEngine.Rendering.PostProcessing.FloatParameter brightness; // 0xb0 public UnityEngine.Rendering.PostProcessing.FloatParameter postExposure; // 0xb8 public UnityEngine.Rendering.PostProcessing.FloatParameter contrast; // 0xc0 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerRedOutRedIn; // 0xc8 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerRedOutGreenIn; // 0xd0 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerRedOutBlueIn; // 0xd8 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerGreenOutRedIn; // 0xe0 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerGreenOutGreenIn; // 0xe8 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerGreenOutBlueIn; // 0xf0 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerBlueOutRedIn; // 0xf8 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerBlueOutGreenIn; // 0x100 public UnityEngine.Rendering.PostProcessing.FloatParameter mixerBlueOutBlueIn; // 0x108 public UnityEngine.Rendering.PostProcessing.Vector4Parameter lift; // 0x110 public UnityEngine.Rendering.PostProcessing.Vector4Parameter gamma; // 0x118 public UnityEngine.Rendering.PostProcessing.Vector4Parameter gain; // 0x120 public UnityEngine.Rendering.PostProcessing.SplineParameter masterCurve; // 0x128 public UnityEngine.Rendering.PostProcessing.SplineParameter redCurve; // 0x130 public UnityEngine.Rendering.PostProcessing.SplineParameter greenCurve; // 0x138 public UnityEngine.Rendering.PostProcessing.SplineParameter blueCurve; // 0x140 public UnityEngine.Rendering.PostProcessing.SplineParameter hueVsHueCurve; // 0x148 public UnityEngine.Rendering.PostProcessing.SplineParameter hueVsSatCurve; // 0x150 public UnityEngine.Rendering.PostProcessing.SplineParameter satVsSatCurve; // 0x158 public UnityEngine.Rendering.PostProcessing.SplineParameter lumVsSatCurve; // 0x160 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b94b24 public System.Void .ctor(); // 0x3b94b80 } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.Pass LutGenLDRFromScratch = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.Pass LutGenLDR = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ColorGradingRenderer.Pass LutGenHDR2D = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.ColorGradingRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.ColorGrading> { // Fields private UnityEngine.Texture2D m_GradingCurves; // 0x20 private readonly UnityEngine.Color[] m_Pixels; // 0x28 private UnityEngine.RenderTexture m_InternalLdrLut; // 0x30 private UnityEngine.RenderTexture m_InternalLogLut; // 0x38 private const System.Int32 k_Lut2DSize; // 0x0 private const System.Int32 k_Lut3DSize; // 0x0 private readonly UnityEngine.Rendering.PostProcessing.HableCurve m_HableCurve; // 0x40 // Methods public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b958ec private System.Void RenderExternalPipeline3D(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b95a38 private System.Void RenderHDRPipeline3D(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b95c58 private System.Void RenderHDRPipeline2D(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b96698 private System.Void RenderLDRPipeline2D(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b97024 private System.Void CheckInternalLogLut(); // 0x3b978c4 private System.Void CheckInternalStripLut(); // 0x3b97df4 private UnityEngine.Texture2D GetCurveTexture(System.Boolean hdr); // 0x3b97aa4 private static System.Boolean IsRenderTextureFormatSupportedForLinearFiltering(UnityEngine.RenderTextureFormat format); // 0x3b98000 private static UnityEngine.RenderTextureFormat GetLutFormat(); // 0x3b97fa0 private static UnityEngine.TextureFormat GetCurveFormat(); // 0x3b97fd8 public override System.Void Release(); // 0x3b98068 public System.Void .ctor(); // 0x3b9811c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.KernelSize : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.KernelSize Small = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.KernelSize Medium = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.KernelSize Large = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.KernelSize VeryLarge = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.KernelSizeParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.KernelSize> { // Fields // Methods public System.Void .ctor(); // 0x3b981d4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.DepthOfField : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.FloatParameter focusDistance; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter aperture; // 0x38 public UnityEngine.Rendering.PostProcessing.FloatParameter focalLength; // 0x40 public UnityEngine.Rendering.PostProcessing.KernelSizeParameter kernelSize; // 0x48 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9821c public System.Void .ctor(); // 0x3b98254 } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass CoCCalculation = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass CoCTemporalFilter = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass DownsampleAndPrefilter = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass BokehSmallKernel = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass BokehMediumKernel = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass BokehLargeKernel = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass BokehVeryLargeKernel = 6; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass PostFilter = 7; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass Combine = 8; // 0x0 public const UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer.Pass DebugOverlay = 9; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.DepthOfField> { // Fields private const System.Int32 k_NumEyes; // 0x0 private const System.Int32 k_NumCoCHistoryTextures; // 0x0 private readonly UnityEngine.RenderTexture[][] m_CoCHistoryTextures; // 0x20 private System.Int32[] m_HistoryPingPong; // 0x28 private const System.Single k_FilmHeight; // 0x0 // Methods public System.Void .ctor(); // 0x3b98374 public override UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b984e0 private UnityEngine.RenderTextureFormat SelectFormat(UnityEngine.RenderTextureFormat primary, UnityEngine.RenderTextureFormat secondary); // 0x3b984e8 private System.Single CalculateMaxCoCRadius(System.Int32 screenHeight); // 0x3b98584 private UnityEngine.RenderTexture CheckHistory(System.Int32 eye, System.Int32 id, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.RenderTextureFormat format); // 0x3b98600 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b98858 public override System.Void Release(); // 0x3b99274 } // Unity.Postprocessing.Runtime.dll [Serializable] internal sealed class UnityEngine.Rendering.PostProcessing.Dithering : System.Object { // Fields private System.Int32 m_NoiseTextureIndex; // 0x10 private System.Random m_Random; // 0x18 // Methods internal System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b99374 public System.Void .ctor(); // 0x3b994fc } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing : System.Object { // Fields public System.Boolean fastMode; // 0x10 public System.Boolean keepAlpha; // 0x11 // Methods public System.Void .ctor(); // 0x3b9956c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Fog : System.Object { // Fields public System.Boolean enabled; // 0x10 public System.Boolean excludeSkybox; // 0x11 // Methods internal UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b99574 internal System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9957c internal System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b99684 public System.Void .ctor(); // 0x3b9998c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Grain : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.BoolParameter colored; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x38 public UnityEngine.Rendering.PostProcessing.FloatParameter size; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter lumContrib; // 0x48 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9999c public System.Void .ctor(); // 0x3b999d8 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.GrainRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.Grain> { // Fields private UnityEngine.RenderTexture m_GrainLookupRT; // 0x20 private const System.Int32 k_SampleCount; // 0x0 private System.Int32 m_SampleIndex; // 0x28 // Methods public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b99af8 private UnityEngine.RenderTextureFormat GetLookupFormat(); // 0x3b9a0e0 public override System.Void Release(); // 0x3b9a144 public System.Void .ctor(); // 0x3b9a1c4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.LensDistortion : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x30 public UnityEngine.Rendering.PostProcessing.FloatParameter intensityX; // 0x38 public UnityEngine.Rendering.PostProcessing.FloatParameter intensityY; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter centerX; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter centerY; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter scale; // 0x58 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9a20c public System.Void .ctor(); // 0x3b9a318 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.LensDistortionRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.LensDistortion> { // Fields // Methods public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9a47c public System.Void .ctor(); // 0x3b9a678 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.MotionBlur : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.FloatParameter shutterAngle; // 0x30 public UnityEngine.Rendering.PostProcessing.IntParameter sampleCount; // 0x38 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9a6c0 public System.Void .ctor(); // 0x3b9a770 } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass VelocitySetup = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass TileMax1 = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass TileMax2 = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass TileMaxV = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass NeighborMax = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.MotionBlurRenderer.Pass Reconstruction = 5; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.MotionBlurRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.MotionBlur> { // Fields // Methods public override UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b9a830 private System.Void CreateTemporaryRT(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Int32 nameID, System.Int32 width, System.Int32 height, UnityEngine.RenderTextureFormat RTFormat); // 0x3b9a838 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9a8ec public System.Void .ctor(); // 0x3b9b224 } // Unity.Postprocessing.Runtime.dll internal enum UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel Original = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L1 = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L2 = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L3 = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L4 = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L5 = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel L6 = 6; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass DepthCopy = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass CompositionDeferred = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass CompositionForward = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.MultiScaleVO.Pass DebugOverlay = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] internal sealed class UnityEngine.Rendering.PostProcessing.MultiScaleVO : System.Object, UnityEngine.Rendering.PostProcessing.IAmbientOcclusionMethod { // Fields private readonly System.Single[] m_SampleThickness; // 0x10 private readonly System.Single[] m_InvThicknessTable; // 0x18 private readonly System.Single[] m_SampleWeightTable; // 0x20 private readonly System.Int32[] m_Widths; // 0x28 private readonly System.Int32[] m_Heights; // 0x30 private readonly System.Int32[] m_ScaledWidths; // 0x38 private readonly System.Int32[] m_ScaledHeights; // 0x40 private UnityEngine.Rendering.PostProcessing.AmbientOcclusion m_Settings; // 0x48 private UnityEngine.Rendering.PostProcessing.PropertySheet m_PropertySheet; // 0x50 private UnityEngine.Rendering.PostProcessing.PostProcessResources m_Resources; // 0x58 private UnityEngine.RenderTexture m_AmbientOnlyAO; // 0x60 private UnityEngine.RenderTextureFormat m_R8Format; // 0x68 private UnityEngine.RenderTextureFormat m_R16Format; // 0x6c private System.Boolean float4Texture; // 0x70 private readonly UnityEngine.Rendering.RenderTargetIdentifier[] m_MRT; // 0x78 // Methods public System.Void .ctor(UnityEngine.Rendering.PostProcessing.AmbientOcclusion settings); // 0x3b91e14 public UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b9b26c public System.Void SetResources(UnityEngine.Rendering.PostProcessing.PostProcessResources resources); // 0x3b9b274 private System.Void Alloc(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 id, UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel size, UnityEngine.RenderTextureFormat format, System.Boolean uav, System.Boolean dynamicScale); // 0x3b9b27c private System.Void AllocArray(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 id, UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel size, UnityEngine.RenderTextureFormat format, System.Boolean uav, System.Boolean dynamicScale); // 0x3b9b3d0 private System.Void Release(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 id); // 0x3b9b528 private UnityEngine.Vector4 CalculateZBufferParams(UnityEngine.Camera camera); // 0x3b9b544 private System.Single CalculateTanHalfFovHeight(UnityEngine.Camera camera); // 0x3b9b5b0 private UnityEngine.Vector2 GetSize(UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel mip); // 0x3b9b610 private UnityEngine.Vector3 GetSizeArray(UnityEngine.Rendering.PostProcessing.MultiScaleVO.MipLevel mip); // 0x3b9b668 public System.Void GenerateAOMap(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable<UnityEngine.Rendering.RenderTargetIdentifier> depthMap, System.Boolean invert, System.Boolean isMSAA); // 0x3b9b6c4 private System.Void PushAllocCommands(UnityEngine.Rendering.CommandBuffer cmd, System.Boolean isMSAA, UnityEngine.Camera camera); // 0x3b9bdf4 private System.Void PushDownsampleCommands(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable<UnityEngine.Rendering.RenderTargetIdentifier> depthMap, System.Boolean isMSAA); // 0x3b9c37c private System.Void PushRenderCommands(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 source, System.Int32 destination, UnityEngine.Vector3 sourceSize, System.Single tanHalfFovH, System.Boolean isMSAA); // 0x3b9cb00 private System.Void PushUpsampleCommands(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 lowResDepth, System.Int32 interleavedAO, System.Int32 highResDepth, System.Nullable<System.Int32> highResAO, UnityEngine.Rendering.RenderTargetIdentifier dest, UnityEngine.Vector3 lowResDepthSize, UnityEngine.Vector2 highResDepthSize, System.Boolean isMSAA, System.Boolean invert); // 0x3b9d0d0 private System.Void PushReleaseCommands(UnityEngine.Rendering.CommandBuffer cmd); // 0x3b9d5b8 private System.Void PreparePropertySheet(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9d78c private System.Void CheckAOTexture(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9d87c private System.Void PushDebug(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9da98 public System.Void RenderAfterOpaque(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9db1c public System.Void RenderAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9de24 public System.Void CompositeAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9df30 public System.Void Release(); // 0x3b9e0f0 } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.ScalableAO.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass OcclusionEstimationForward = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass OcclusionEstimationDeferred = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass HorizontalBlurForward = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass HorizontalBlurDeferred = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass VerticalBlur = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass CompositionForward = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass CompositionDeferred = 6; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScalableAO.Pass DebugOverlay = 7; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] internal sealed class UnityEngine.Rendering.PostProcessing.ScalableAO : System.Object, UnityEngine.Rendering.PostProcessing.IAmbientOcclusionMethod { // Fields private UnityEngine.RenderTexture m_Result; // 0x10 private UnityEngine.Rendering.PostProcessing.PropertySheet m_PropertySheet; // 0x18 private UnityEngine.Rendering.PostProcessing.AmbientOcclusion m_Settings; // 0x20 private readonly UnityEngine.Rendering.RenderTargetIdentifier[] m_MRT; // 0x28 private readonly System.Int32[] m_SampleCount; // 0x30 // Methods public System.Void .ctor(UnityEngine.Rendering.PostProcessing.AmbientOcclusion settings); // 0x3b91c94 public UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b9e15c private System.Void DoLazyInitialization(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9e164 private System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.Rendering.CommandBuffer cmd, System.Int32 occlusionSource); // 0x3b9e320 public System.Void RenderAfterOpaque(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9e83c public System.Void RenderAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9ea0c public System.Void CompositeAmbientOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9ea98 public System.Void Release(); // 0x3b9ec58 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Lower = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Low = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Medium = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset High = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Higher = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Ultra = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Overkill = 6; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset Custom = 7; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution Downsampled = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution FullSize = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution Supersampled = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset> { // Fields // Methods public System.Void .ctor(); // 0x3b9ecc4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution> { // Fields // Methods public System.Void .ctor(); // 0x3b9ed0c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter preset; // 0x30 public UnityEngine.Rendering.PostProcessing.IntParameter maximumIterationCount; // 0x38 public UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter resolution; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter thickness; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter maximumMarchDistance; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter distanceFade; // 0x58 public UnityEngine.Rendering.PostProcessing.FloatParameter vignette; // 0x60 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9ed54 public System.Void .ctor(); // 0x3b9ee90 } // Unity.Postprocessing.Runtime.dll private class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.QualityPreset : System.Object { // Fields public System.Int32 maximumIterationCount; // 0x10 public System.Single thickness; // 0x14 public UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution downsampling; // 0x18 // Methods public System.Void .ctor(); // 0x3ba0740 } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass Test = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass Resolve = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass Reproject = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.Pass Composite = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections> { // Fields private UnityEngine.RenderTexture m_Resolve; // 0x20 private UnityEngine.RenderTexture m_History; // 0x28 private System.Int32[] m_MipIDs; // 0x30 private readonly UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionsRenderer.QualityPreset[] m_Presets; // 0x38 // Methods public override UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3b9f060 internal System.Void CheckRT(ref UnityEngine.RenderTexture& rt, System.Int32 width, System.Int32 height, UnityEngine.FilterMode filterMode, System.Boolean useMipMap); // 0x3b9f068 public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3b9f278 public override System.Void Release(); // 0x3ba0388 public System.Void .ctor(); // 0x3ba041c } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass EdgeDetection = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass BlendWeights = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Pass NeighborhoodBlending = 6; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality Low = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality Medium = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality High = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing : System.Object { // Fields public UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality quality; // 0x10 // Methods public System.Boolean IsSupported(); // 0x3ba0748 internal System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba07a4 public System.Void .ctor(); // 0x3ba0bac } // Unity.Postprocessing.Runtime.dll private enum UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.Pass : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.Pass SolverDilate = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.Pass SolverNoDilate = 1; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.TemporalAntialiasing : System.Object { // Fields public System.Single jitterSpread; // 0x10 public System.Single sharpness; // 0x14 public System.Single stationaryBlending; // 0x18 public System.Single motionBlending; // 0x1c public System.Func<UnityEngine.Camera,UnityEngine.Vector2,UnityEngine.Matrix4x4> jitteredMatrixFunc; // 0x20 private UnityEngine.Vector2 <jitter>k__BackingField; // 0x28 private readonly UnityEngine.Rendering.RenderTargetIdentifier[] m_Mrt; // 0x30 private System.Boolean m_ResetHistory; // 0x38 private const System.Int32 k_SampleCount; // 0x0 private System.Int32 <sampleIndex>k__BackingField; // 0x3c private const System.Int32 k_NumEyes; // 0x0 private const System.Int32 k_NumHistoryTextures; // 0x0 private readonly UnityEngine.RenderTexture[][] m_HistoryTextures; // 0x40 private readonly System.Int32[] m_HistoryPingPong; // 0x48 // Methods public UnityEngine.Vector2 get_jitter(); // 0x3ba0bbc private System.Void set_jitter(UnityEngine.Vector2 value); // 0x3ba0bc4 public System.Int32 get_sampleIndex(); // 0x3ba0bcc private System.Void set_sampleIndex(System.Int32 value); // 0x3ba0bd4 public System.Boolean IsSupported(); // 0x3ba0bdc internal UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3ba0c1c internal System.Void ResetHistory(); // 0x3ba0c24 private UnityEngine.Vector2 GenerateRandomOffset(); // 0x3ba0c30 public UnityEngine.Matrix4x4 GetJitteredProjectionMatrix(UnityEngine.Camera camera); // 0x3ba0ca0 public System.Void ConfigureJitteredProjectionMatrix(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba0e0c public System.Void ConfigureStereoJitteredProjectionMatrices(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba0e9c private System.Void GenerateHistoryName(UnityEngine.RenderTexture rt, System.Int32 id, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba1034 private UnityEngine.RenderTexture CheckHistory(System.Int32 id, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba1128 internal System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba15bc internal System.Void Release(); // 0x3ba1944 public System.Void .ctor(); // 0x3ba1a6c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.VignetteMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.VignetteMode Classic = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.VignetteMode Masked = 1; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.VignetteModeParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.VignetteMode> { // Fields // Methods public System.Void .ctor(); // 0x3ba1b4c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Vignette : UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings { // Fields public UnityEngine.Rendering.PostProcessing.VignetteModeParameter mode; // 0x30 public UnityEngine.Rendering.PostProcessing.ColorParameter color; // 0x38 public UnityEngine.Rendering.PostProcessing.Vector2Parameter center; // 0x40 public UnityEngine.Rendering.PostProcessing.FloatParameter intensity; // 0x48 public UnityEngine.Rendering.PostProcessing.FloatParameter smoothness; // 0x50 public UnityEngine.Rendering.PostProcessing.FloatParameter roundness; // 0x58 public UnityEngine.Rendering.PostProcessing.BoolParameter rounded; // 0x60 public UnityEngine.Rendering.PostProcessing.TextureParameter mask; // 0x68 public UnityEngine.Rendering.PostProcessing.FloatParameter opacity; // 0x70 // Methods public override System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba1b94 public System.Void .ctor(); // 0x3ba1c68 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.VignetteRenderer : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<UnityEngine.Rendering.PostProcessing.Vignette> { // Fields // Methods public override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba1ed0 public System.Void .ctor(); // 0x3ba2148 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel Red = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel Green = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel Blue = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel Master = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.HistogramMonitor : UnityEngine.Rendering.PostProcessing.Monitor { // Fields public System.Int32 width; // 0x1c public System.Int32 height; // 0x20 public UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel channel; // 0x24 private UnityEngine.ComputeBuffer m_Data; // 0x28 private const System.Int32 k_NumBins; // 0x0 private const System.Int32 k_ThreadGroupSizeX; // 0x0 private const System.Int32 k_ThreadGroupSizeY; // 0x0 // Methods internal override System.Void OnDisable(); // 0x3ba2190 internal override System.Boolean NeedsHalfRes(); // 0x3ba2218 internal override System.Boolean ShaderResourcesAvailable(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba2220 internal override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba2294 public System.Void .ctor(); // 0x3ba2d24 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.LightMeterMonitor : UnityEngine.Rendering.PostProcessing.Monitor { // Fields public System.Int32 width; // 0x1c public System.Int32 height; // 0x20 public System.Boolean showCurves; // 0x24 // Methods internal override System.Boolean ShaderResourcesAvailable(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba2d48 internal override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba2df0 public System.Void .ctor(); // 0x3ba3268 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.MonitorType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.MonitorType LightMeter = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.MonitorType Histogram = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.MonitorType Waveform = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.MonitorType Vectorscope = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public abstract class UnityEngine.Rendering.PostProcessing.Monitor : System.Object { // Fields private UnityEngine.RenderTexture <output>k__BackingField; // 0x10 internal System.Boolean requested; // 0x18 // Methods public UnityEngine.RenderTexture get_output(); // 0x3ba3284 protected System.Void set_output(UnityEngine.RenderTexture value); // 0x3ba328c public System.Boolean IsRequestedAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba3294 internal abstract System.Boolean ShaderResourcesAvailable(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd19a0 internal virtual System.Boolean NeedsHalfRes(); // 0x3ba340c protected System.Void CheckOutput(System.Int32 width, System.Int32 height); // 0x3ba27dc internal virtual System.Void OnEnable(); // 0x3ba349c internal virtual System.Void OnDisable(); // 0x3ba21c0 internal abstract System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd3a1c protected System.Void .ctor(); // 0x3ba2d40 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.VectorscopeMonitor : UnityEngine.Rendering.PostProcessing.Monitor { // Fields public System.Int32 size; // 0x1c public System.Single exposure; // 0x20 private UnityEngine.ComputeBuffer m_Data; // 0x28 private const System.Int32 k_ThreadGroupSizeX; // 0x0 private const System.Int32 k_ThreadGroupSizeY; // 0x0 // Methods internal override System.Void OnDisable(); // 0x3ba34a0 internal override System.Boolean NeedsHalfRes(); // 0x3ba34d0 internal override System.Boolean ShaderResourcesAvailable(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba34d8 internal override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba354c public System.Void .ctor(); // 0x3ba3b74 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.WaveformMonitor : UnityEngine.Rendering.PostProcessing.Monitor { // Fields public System.Single exposure; // 0x1c public System.Int32 height; // 0x20 private UnityEngine.ComputeBuffer m_Data; // 0x28 private const System.Int32 k_ThreadGroupSize; // 0x0 private const System.Int32 k_ThreadGroupSizeX; // 0x0 private const System.Int32 k_ThreadGroupSizeY; // 0x0 // Methods internal override System.Void OnDisable(); // 0x3ba3b8c internal override System.Boolean NeedsHalfRes(); // 0x3ba3bbc internal override System.Boolean ShaderResourcesAvailable(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba3bc4 internal override System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba3c38 public System.Void .ctor(); // 0x3ba45f0 } // Unity.Postprocessing.Runtime.dll public abstract class UnityEngine.Rendering.PostProcessing.ParameterOverride : System.Object { // Fields public System.Boolean overrideState; // 0x10 // Methods internal abstract System.Void Interp(UnityEngine.Rendering.PostProcessing.ParameterOverride from, UnityEngine.Rendering.PostProcessing.ParameterOverride to, System.Single t); // 0x0 public abstract System.Int32 GetHash(); // 0x1bd1ddc public T GetValue(); // 0x1ce0384 protected internal virtual System.Void OnEnable(); // 0x3ba4608 protected internal virtual System.Void OnDisable(); // 0x3ba460c internal abstract System.Void SetValue(UnityEngine.Rendering.PostProcessing.ParameterOverride parameter); // 0x1bd3a1c protected System.Void .ctor(); // 0x3ba4610 } // Unity.Postprocessing.Runtime.dll [Serializable] public class UnityEngine.Rendering.PostProcessing.ParameterOverride<T> : UnityEngine.Rendering.PostProcessing.ParameterOverride { // Fields public T value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(T value); // 0x1ce0384 public System.Void .ctor(T value, System.Boolean overrideState); // 0x1ce0384 internal override System.Void Interp(UnityEngine.Rendering.PostProcessing.ParameterOverride from, UnityEngine.Rendering.PostProcessing.ParameterOverride to, System.Single t); // 0x0 public virtual System.Void Interp(T from, T to, System.Single t); // 0x1ce0384 public System.Void Override(T x); // 0x1ce0384 internal override System.Void SetValue(UnityEngine.Rendering.PostProcessing.ParameterOverride parameter); // 0x1bd3a1c public override System.Int32 GetHash(); // 0x1bd1ddc public static T op_Implicit(UnityEngine.Rendering.PostProcessing.ParameterOverride<T> prop); // 0x1ce0384 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.FloatParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<System.Single> { // Fields // Methods public override System.Void Interp(System.Single from, System.Single to, System.Single t); // 0x3ba4618 public System.Void .ctor(); // 0x3ba462c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.IntParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<System.Int32> { // Fields // Methods public override System.Void Interp(System.Int32 from, System.Int32 to, System.Single t); // 0x3ba4674 public System.Void .ctor(); // 0x3ba46a8 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.BoolParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<System.Boolean> { // Fields // Methods public System.Void .ctor(); // 0x3ba46f0 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.ColorParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Color> { // Fields // Methods public override System.Void Interp(UnityEngine.Color from, UnityEngine.Color to, System.Single t); // 0x3ba4738 public static UnityEngine.Vector4 op_Implicit(UnityEngine.Rendering.PostProcessing.ColorParameter prop); // 0x3ba4768 public System.Void .ctor(); // 0x3ba4784 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Vector2Parameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector2> { // Fields // Methods public override System.Void Interp(UnityEngine.Vector2 from, UnityEngine.Vector2 to, System.Single t); // 0x3ba47cc public static UnityEngine.Vector3 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector2Parameter prop); // 0x3ba47ec public static UnityEngine.Vector4 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector2Parameter prop); // 0x3ba4808 public System.Void .ctor(); // 0x3ba4828 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Vector3Parameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector3> { // Fields // Methods public override System.Void Interp(UnityEngine.Vector3 from, UnityEngine.Vector3 to, System.Single t); // 0x3ba4870 public static UnityEngine.Vector2 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector3Parameter prop); // 0x3ba48a0 public static UnityEngine.Vector4 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector3Parameter prop); // 0x3ba48b8 public System.Void .ctor(); // 0x3ba48d8 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Vector4Parameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector4> { // Fields // Methods public override System.Void Interp(UnityEngine.Vector4 from, UnityEngine.Vector4 to, System.Single t); // 0x3ba4920 public static UnityEngine.Vector2 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector4Parameter prop); // 0x3ba4950 public static UnityEngine.Vector3 op_Implicit(UnityEngine.Rendering.PostProcessing.Vector4Parameter prop); // 0x3ba4968 public System.Void .ctor(); // 0x3ba4984 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.SplineParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.Spline> { // Fields // Methods protected internal override System.Void OnEnable(); // 0x3ba49cc internal override System.Void SetValue(UnityEngine.Rendering.PostProcessing.ParameterOverride parameter); // 0x3ba49e4 public override System.Void Interp(UnityEngine.Rendering.PostProcessing.Spline from, UnityEngine.Rendering.PostProcessing.Spline to, System.Single t); // 0x3ba4a6c public System.Void .ctor(); // 0x3ba4b9c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.TextureParameterDefault : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.TextureParameterDefault None = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.TextureParameterDefault Black = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.TextureParameterDefault White = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.TextureParameterDefault Transparent = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.TextureParameterDefault Lut2D = 4; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.TextureParameter : UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Texture> { // Fields public UnityEngine.Rendering.PostProcessing.TextureParameterDefault defaultState; // 0x20 // Methods public override System.Void Interp(UnityEngine.Texture from, UnityEngine.Texture to, System.Single t); // 0x3ba4be4 public System.Void .ctor(); // 0x3ba5324 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessBundle : System.Object { // Fields private UnityEngine.Rendering.PostProcessing.PostProcessAttribute <attribute>k__BackingField; // 0x10 private UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings <settings>k__BackingField; // 0x18 private UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer m_Renderer; // 0x20 // Methods public UnityEngine.Rendering.PostProcessing.PostProcessAttribute get_attribute(); // 0x3ba5374 private System.Void set_attribute(UnityEngine.Rendering.PostProcessing.PostProcessAttribute value); // 0x3ba537c public UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings get_settings(); // 0x3ba5384 private System.Void set_settings(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings value); // 0x3ba538c internal UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer get_renderer(); // 0x3ba5394 internal System.Void .ctor(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings settings); // 0x3ba5498 internal System.Void Release(); // 0x3ba5558 internal System.Void ResetHistory(); // 0x3ba55c4 internal T CastSettings(); // 0x1ce0384 internal T CastRenderer(); // 0x1ce0384 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessDebug : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Rendering.PostProcessing.PostProcessLayer postProcessLayer; // 0x20 private UnityEngine.Rendering.PostProcessing.PostProcessLayer m_PreviousPostProcessLayer; // 0x28 public System.Boolean lightMeter; // 0x30 public System.Boolean histogram; // 0x31 public System.Boolean waveform; // 0x32 public System.Boolean vectorscope; // 0x33 public UnityEngine.Rendering.PostProcessing.DebugOverlay debugOverlay; // 0x34 private UnityEngine.Camera m_CurrentCamera; // 0x38 private UnityEngine.Rendering.CommandBuffer m_CmdAfterEverything; // 0x40 // Methods private System.Void OnEnable(); // 0x3ba55dc private System.Void OnDisable(); // 0x3ba5668 private System.Void Update(); // 0x3ba5714 private System.Void Reset(); // 0x3ba5940 private System.Void UpdateStates(); // 0x3ba5718 private System.Void OnPostRender(); // 0x3ba5a08 private System.Void OnGUI(); // 0x3ba5b0c private System.Void DrawMonitor(ref UnityEngine.Rect& rect, UnityEngine.Rendering.PostProcessing.Monitor monitor, System.Boolean enabled); // 0x3ba5bfc public System.Void .ctor(); // 0x3ba5d40 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.DebugOverlay : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.DebugOverlay None = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay Depth = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay Normals = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay MotionVectors = 3; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay NANTracker = 4; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay ColorBlindnessSimulation = 5; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay _ = 6; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay AmbientOcclusion = 7; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay BloomBuffer = 8; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay BloomThreshold = 9; // 0x0 public const UnityEngine.Rendering.PostProcessing.DebugOverlay DepthOfField = 10; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.ColorBlindnessType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.ColorBlindnessType Deuteranopia = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.ColorBlindnessType Protanopia = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.ColorBlindnessType Tritanopia = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public class UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.OverlaySettings : System.Object { // Fields public System.Boolean linearDepth; // 0x10 public System.Single motionColorIntensity; // 0x14 public System.Int32 motionGridSize; // 0x18 public UnityEngine.Rendering.PostProcessing.ColorBlindnessType colorBlindnessType; // 0x1c public System.Single colorBlindnessStrength; // 0x20 // Methods public System.Void .ctor(); // 0x3ba6da4 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer : System.Object { // Fields public UnityEngine.Rendering.PostProcessing.LightMeterMonitor lightMeter; // 0x10 public UnityEngine.Rendering.PostProcessing.HistogramMonitor histogram; // 0x18 public UnityEngine.Rendering.PostProcessing.WaveformMonitor waveform; // 0x20 public UnityEngine.Rendering.PostProcessing.VectorscopeMonitor vectorscope; // 0x28 private System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.MonitorType,UnityEngine.Rendering.PostProcessing.Monitor> m_Monitors; // 0x30 private System.Int32 frameWidth; // 0x38 private System.Int32 frameHeight; // 0x3c private UnityEngine.RenderTexture <debugOverlayTarget>k__BackingField; // 0x40 private System.Boolean <debugOverlayActive>k__BackingField; // 0x48 private UnityEngine.Rendering.PostProcessing.DebugOverlay <debugOverlay>k__BackingField; // 0x4c public UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.OverlaySettings overlaySettings; // 0x50 // Methods public UnityEngine.RenderTexture get_debugOverlayTarget(); // 0x3ba5d48 private System.Void set_debugOverlayTarget(UnityEngine.RenderTexture value); // 0x3ba5d50 public System.Boolean get_debugOverlayActive(); // 0x3ba5d58 private System.Void set_debugOverlayActive(System.Boolean value); // 0x3ba5d60 public UnityEngine.Rendering.PostProcessing.DebugOverlay get_debugOverlay(); // 0x3ba5d6c private System.Void set_debugOverlay(UnityEngine.Rendering.PostProcessing.DebugOverlay value); // 0x3ba5d74 internal System.Void OnEnable(); // 0x3ba5d7c internal System.Void OnDisable(); // 0x3ba6060 private System.Void DestroyDebugOverlayTarget(); // 0x3ba61c8 public System.Void RequestMonitorPass(UnityEngine.Rendering.PostProcessing.MonitorType monitor); // 0x3ba5998 public System.Void RequestDebugOverlay(UnityEngine.Rendering.PostProcessing.DebugOverlay mode); // 0x3ba5a00 internal System.Void SetFrameSize(System.Int32 width, System.Int32 height); // 0x3ba6230 public System.Void PushDebugOverlay(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.PostProcessing.PropertySheet sheet, System.Int32 pass); // 0x3ba623c internal UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3ba64d4 internal System.Void RenderMonitors(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba64fc internal System.Void RenderSpecialOverlays(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba68dc internal System.Void EndFrame(); // 0x3ba6c34 public System.Void .ctor(); // 0x3ba6d9c } // Unity.Postprocessing.Runtime.dll public abstract class UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer : System.Object { // Fields protected System.Boolean m_ResetHistory; // 0x10 // Methods public virtual System.Void Init(); // 0x3ba6dc0 public virtual UnityEngine.DepthTextureMode GetCameraFlags(); // 0x3ba6dc4 public virtual System.Void ResetHistory(); // 0x3ba6dcc public virtual System.Void Release(); // 0x3ba6dd8 public abstract System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x1bd3a1c internal abstract System.Void SetSettings(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings settings); // 0x1bd3a1c protected System.Void .ctor(); // 0x3ba6de4 } // Unity.Postprocessing.Runtime.dll public abstract class UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer<T> : UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer { // Fields private T <settings>k__BackingField; // 0x0 // Methods public T get_settings(); // 0x1ce0384 internal System.Void set_settings(T value); // 0x1ce0384 internal override System.Void SetSettings(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings settings); // 0x1bd3a1c protected System.Void .ctor(); // 0x1bd2ec0 } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings.<>c : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings.<>c <>9; // 0x0 public static System.Func<System.Reflection.FieldInfo,System.Boolean> <>9__3_0; // 0x8 public static System.Func<System.Reflection.FieldInfo,System.Int32> <>9__3_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3ba7c04 public System.Void .ctor(); // 0x3ba7c6c internal System.Boolean <OnEnable>b__3_0(System.Reflection.FieldInfo t); // 0x3ba7c74 internal System.Int32 <OnEnable>b__3_1(System.Reflection.FieldInfo t); // 0x3ba7d24 } // Unity.Postprocessing.Runtime.dll [Serializable] public class UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings : UnityEngine.ScriptableObject { // Fields public System.Boolean active; // 0x18 public UnityEngine.Rendering.PostProcessing.BoolParameter enabled; // 0x20 internal System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rendering.PostProcessing.ParameterOverride> parameters; // 0x28 // Methods private System.Void OnEnable(); // 0x3ba6df4 private System.Void OnDisable(); // 0x3ba7308 public System.Void SetAllOverridesTo(System.Boolean state, System.Boolean excludeEnabled); // 0x3ba758c public virtual System.Boolean IsEnabledAndSupported(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba7830 public System.Int32 GetHash(); // 0x3ba784c public System.Void .ctor(); // 0x3ba7af0 private UnityEngine.Rendering.PostProcessing.ParameterOverride <OnEnable>b__3_2(System.Reflection.FieldInfo t); // 0x3ba7b6c } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.PostProcessEvent : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.PostProcessEvent BeforeTransparent = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessEvent BeforeStack = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessEvent AfterStack = 2; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll internal struct UnityEngine.Rendering.PostProcessing.PostProcessEventComparer : System.Collections.Generic.IEqualityComparer<UnityEngine.Rendering.PostProcessing.PostProcessEvent> { // Fields // Methods public System.Boolean Equals(UnityEngine.Rendering.PostProcessing.PostProcessEvent x, UnityEngine.Rendering.PostProcessing.PostProcessEvent y); // 0x3ba7d4c public System.Int32 GetHashCode(UnityEngine.Rendering.PostProcessing.PostProcessEvent obj); // 0x3ba7d58 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing None = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing FastApproximateAntialiasing = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing SubpixelMorphologicalAntialiasing = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing TemporalAntialiasing = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef : System.Object { // Fields public System.String assemblyQualifiedName; // 0x10 public UnityEngine.Rendering.PostProcessing.PostProcessBundle bundle; // 0x18 // Methods public System.Void .ctor(); // 0x3ba916c } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<System.Type,UnityEngine.Rendering.PostProcessing.PostProcessBundle>,UnityEngine.Rendering.PostProcessing.PostProcessBundle> <>9__54_1; // 0x8 // Methods private static System.Void .cctor(); // 0x3baf92c public System.Void .ctor(); // 0x3baf994 internal UnityEngine.Rendering.PostProcessing.PostProcessBundle <UpdateBundleSortList>b__54_1(System.Collections.Generic.KeyValuePair<System.Type,UnityEngine.Rendering.PostProcessing.PostProcessBundle> kvp); // 0x3baf99c } // Unity.Postprocessing.Runtime.dll private sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c__DisplayClass54_0 : System.Object { // Fields public UnityEngine.Rendering.PostProcessing.PostProcessEvent evt; // 0x10 public System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessBundle> effects; // 0x18 // Methods public System.Void .ctor(); // 0x3ba915c internal System.Boolean <UpdateBundleSortList>b__0(System.Collections.Generic.KeyValuePair<System.Type,UnityEngine.Rendering.PostProcessing.PostProcessBundle> kvp); // 0x3baf9d8 internal System.Boolean <UpdateBundleSortList>b__2(UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef x); // 0x3bafa48 } // Unity.Postprocessing.Runtime.dll private sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c__DisplayClass54_1 : System.Object { // Fields public System.String searchStr; // 0x10 // Methods public System.Void .ctor(); // 0x3bafb3c internal System.Boolean <UpdateBundleSortList>b__3(UnityEngine.Rendering.PostProcessing.PostProcessBundle b); // 0x3bafb44 } // Unity.Postprocessing.Runtime.dll private sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c__DisplayClass54_2 : System.Object { // Fields public System.String typeName; // 0x10 // Methods public System.Void .ctor(); // 0x3ba9164 internal System.Boolean <UpdateBundleSortList>b__4(UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef b); // 0x3bafb88 } // Unity.Postprocessing.Runtime.dll private sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer.<>c__DisplayClass54_3 : System.Object { // Fields public System.String typeName; // 0x10 // Methods public System.Void .ctor(); // 0x3ba9174 internal System.Boolean <UpdateBundleSortList>b__5(UnityEngine.Rendering.PostProcessing.PostProcessBundle b); // 0x3bafbac } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessLayer : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform volumeTrigger; // 0x20 public UnityEngine.LayerMask volumeLayer; // 0x28 public System.Boolean stopNaNPropagation; // 0x2c public System.Boolean finalBlitToCameraTarget; // 0x2d public UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing antialiasingMode; // 0x30 public UnityEngine.Rendering.PostProcessing.TemporalAntialiasing temporalAntialiasing; // 0x38 public UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing subpixelMorphologicalAntialiasing; // 0x40 public UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing fastApproximateAntialiasing; // 0x48 public UnityEngine.Rendering.PostProcessing.Fog fog; // 0x50 private UnityEngine.Rendering.PostProcessing.Dithering dithering; // 0x58 public UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer debugLayer; // 0x60 private UnityEngine.Rendering.PostProcessing.PostProcessResources m_Resources; // 0x68 private UnityEngine.Rendering.PostProcessing.PostProcessResources m_OldResources; // 0x70 private System.Boolean m_ShowToolkit; // 0x78 private System.Boolean m_ShowCustomSorter; // 0x79 public System.Boolean breakBeforeColorGrading; // 0x7a private System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> m_BeforeTransparentBundles; // 0x80 private System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> m_BeforeStackBundles; // 0x88 private System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> m_AfterStackBundles; // 0x90 private System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent,System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef>> <sortedBundles>k__BackingField; // 0x98 private UnityEngine.DepthTextureMode <cameraDepthFlags>k__BackingField; // 0xa0 private System.Boolean <haveBundlesBeenInited>k__BackingField; // 0xa4 private System.Collections.Generic.Dictionary<System.Type,UnityEngine.Rendering.PostProcessing.PostProcessBundle> m_Bundles; // 0xa8 private UnityEngine.Rendering.PostProcessing.PropertySheetFactory m_PropertySheetFactory; // 0xb0 private UnityEngine.Rendering.CommandBuffer m_LegacyCmdBufferBeforeReflections; // 0xb8 private UnityEngine.Rendering.CommandBuffer m_LegacyCmdBufferBeforeLighting; // 0xc0 private UnityEngine.Rendering.CommandBuffer m_LegacyCmdBufferOpaque; // 0xc8 private UnityEngine.Rendering.CommandBuffer m_LegacyCmdBuffer; // 0xd0 private UnityEngine.Camera m_Camera; // 0xd8 private UnityEngine.Rendering.PostProcessing.PostProcessRenderContext m_CurrentContext; // 0xe0 private UnityEngine.Rendering.PostProcessing.LogHistogram m_LogHistogram; // 0xe8 private System.Boolean m_SettingsUpdateNeeded; // 0xf0 private System.Boolean m_IsRenderingInSceneView; // 0xf1 private UnityEngine.Rendering.PostProcessing.TargetPool m_TargetPool; // 0xf8 private System.Boolean m_NaNKilled; // 0x100 private readonly System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer> m_ActiveEffects; // 0x108 private readonly System.Collections.Generic.List<UnityEngine.Rendering.RenderTargetIdentifier> m_Targets; // 0x110 // Methods public System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent,System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef>> get_sortedBundles(); // 0x3ba7d60 private System.Void set_sortedBundles(System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent,System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef>> value); // 0x3ba7d68 public UnityEngine.DepthTextureMode get_cameraDepthFlags(); // 0x3ba7d70 private System.Void set_cameraDepthFlags(UnityEngine.DepthTextureMode value); // 0x3ba7d78 public System.Boolean get_haveBundlesBeenInited(); // 0x3ba7d80 private System.Void set_haveBundlesBeenInited(System.Boolean value); // 0x3ba7d88 private System.Void OnEnable(); // 0x3ba7d94 private System.Void InitLegacy(); // 0x3ba854c private System.Boolean DynamicResolutionAllowsFinalBlitToCameraTarget(); // 0x3ba8798 private System.Void OnRenderImage(UnityEngine.RenderTexture src, UnityEngine.RenderTexture dst); // 0x3ba88f0 public System.Void Init(UnityEngine.Rendering.PostProcessing.PostProcessResources resources); // 0x3ba7edc public System.Void InitBundles(); // 0x3ba8044 private System.Void UpdateBundleSortList(System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> sortedList, UnityEngine.Rendering.PostProcessing.PostProcessEvent evt); // 0x3ba8a20 private System.Void OnDisable(); // 0x3ba917c private System.Void Reset(); // 0x3ba95c8 private System.Void OnPreCull(); // 0x3ba95ec private System.Void OnPreRender(); // 0x3baa618 private static System.Boolean RequiresInitialBlit(UnityEngine.Camera camera, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3baa69c private System.Void UpdateSrcDstForOpaqueOnly(ref System.Int32& src, ref System.Int32& dst, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.Rendering.RenderTargetIdentifier cameraTarget, System.Int32 opaqueOnlyEffectsRemaining); // 0x3baa6a4 private System.Void BuildCommandBuffers(); // 0x3ba9a88 private System.Void OnPostRender(); // 0x3babe00 public UnityEngine.Rendering.PostProcessing.PostProcessBundle GetBundle(); // 0x1bd219c public UnityEngine.Rendering.PostProcessing.PostProcessBundle GetBundle(System.Type settingsType); // 0x3babf80 public T GetSettings(); // 0x1ce0384 public System.Void BakeMSVOMap(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable<UnityEngine.Rendering.RenderTargetIdentifier> depthMap, System.Boolean invert, System.Boolean isMSAA); // 0x3babfd8 internal System.Void OverrideSettings(System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings> baseSettings, System.Single interpFactor); // 0x3bac0e4 private System.Void SetLegacyCameraFlags(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bac37c public System.Void ResetHistory(); // 0x3bac5f4 public System.Boolean HasOpaqueOnlyEffects(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3baaf94 public System.Boolean HasActiveEffects(UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bac76c private System.Void SetupContext(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3baac18 public System.Void UpdateVolumeSystem(UnityEngine.Camera cam, UnityEngine.Rendering.CommandBuffer cmd); // 0x3baadbc public System.Void RenderOpaqueOnly(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bab294 public System.Void Render(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bab37c private System.Int32 RenderInjectionPoint(UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse); // 0x3badc7c private System.Void RenderList(System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker); // 0x3bad0a4 private System.Void ApplyFlip(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.MaterialPropertyBlock properties); // 0x3baed38 private System.Void ApplyDefaultFlip(UnityEngine.MaterialPropertyBlock properties); // 0x3baeddc private System.Int32 RenderBuiltins(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse, System.Int32 eye); // 0x3baddfc private System.Void RenderFinalPass(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Int32 releaseTargetAfterUse, System.Int32 eye); // 0x3bae588 private System.Int32 RenderEffect(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean useTempTarget); // 0x1ce0384 private System.Boolean ShouldGenerateLogHistogram(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3baf060 public System.Void .ctor(); // 0x3baf844 } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.PostProcessManager.<>c : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.PostProcessManager.<>c <>9; // 0x0 public static System.Func<System.Type,System.Boolean> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3bb2134 public System.Void .ctor(); // 0x3bb219c internal System.Boolean <ReloadBaseTypes>b__12_0(System.Type t); // 0x3bb21a4 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessManager : System.Object { // Fields private static UnityEngine.Rendering.PostProcessing.PostProcessManager s_Instance; // 0x0 private const System.Int32 k_MaxLayerCount; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume>> m_SortedVolumes; // 0x10 private readonly System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> m_Volumes; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Boolean> m_SortNeeded; // 0x20 private readonly System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings> m_BaseSettings; // 0x28 private readonly System.Collections.Generic.List<UnityEngine.Collider> m_TempColliders; // 0x30 public readonly System.Collections.Generic.Dictionary<System.Type,UnityEngine.Rendering.PostProcessing.PostProcessAttribute> settingsTypes; // 0x38 // Methods public static UnityEngine.Rendering.PostProcessing.PostProcessManager get_instance(); // 0x3ba899c private System.Void .ctor(); // 0x3bafbf0 private System.Void CleanBaseTypes(); // 0x3bb0394 private System.Void ReloadBaseTypes(); // 0x3bafe18 public System.Void GetActiveVolumes(UnityEngine.Rendering.PostProcessing.PostProcessLayer layer, System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> results, System.Boolean skipDisabled, System.Boolean skipZeroWeight); // 0x3bb054c public UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume(UnityEngine.Rendering.PostProcessing.PostProcessLayer layer); // 0x3bb0f7c public UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume(UnityEngine.LayerMask mask); // 0x3bb1044 public UnityEngine.Rendering.PostProcessing.PostProcessVolume QuickVolume(System.Int32 layer, System.Single priority, UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings[] settings); // 0x3bb1200 internal System.Void SetLayerDirty(System.Int32 layer); // 0x3bb1720 internal System.Void UpdateVolumeLayer(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume, System.Int32 prevLayer, System.Int32 newLayer); // 0x3bb18a4 private System.Void Register(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume, System.Int32 layer); // 0x3bb1a8c internal System.Void Register(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume); // 0x3bb1cec private System.Void Unregister(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume, System.Int32 layer); // 0x3bb18e4 internal System.Void Unregister(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume); // 0x3bb1d34 private System.Void ReplaceData(UnityEngine.Rendering.PostProcessing.PostProcessLayer postProcessLayer); // 0x3bb1d84 internal System.Void UpdateSettings(UnityEngine.Rendering.PostProcessing.PostProcessLayer postProcessLayer, UnityEngine.Camera camera); // 0x3bacb28 private System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> GrabVolumes(UnityEngine.LayerMask mask); // 0x3bb0b4c private static System.Void SortByPriority(System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> volumes); // 0x3bb1ff8 private static System.Boolean IsVolumeRenderedByCamera(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume, UnityEngine.Camera camera); // 0x3bb212c } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.PostProcessProfile.<>c : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.PostProcessProfile.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3bb28b8 public System.Void .ctor(); // 0x3bb2920 internal System.Boolean <OnEnable>b__2_0(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings x); // 0x3bb2928 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessProfile : UnityEngine.ScriptableObject { // Fields public System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings> settings; // 0x18 public System.Boolean isDirty; // 0x20 // Methods private System.Void OnEnable(); // 0x3bb2260 public T AddSettings(); // 0x1ce0384 public UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings AddSettings(System.Type type); // 0x3bb2364 public UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings AddSettings(UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings effect); // 0x3bb1600 public System.Void RemoveSettings(); // 0x1bd2ec0 public System.Void RemoveSettings(System.Type type); // 0x3bb26cc public System.Boolean HasSettings(); // 0x1bd1824 public System.Boolean HasSettings(System.Type type); // 0x3bb2518 public T GetSetting(); // 0x1ce0384 public System.Boolean TryGetSettings(out T& outSetting); // 0x1bd19a0 public System.Void .ctor(); // 0x3bb2828 } // Unity.Postprocessing.Runtime.dll public enum UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode MultiPass = 0; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode SinglePass = 1; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode SinglePassInstanced = 2; // 0x0 public const UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode SinglePassMultiview = 3; // 0x0 // Methods } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessRenderContext : System.Object { // Fields private UnityEngine.Camera m_Camera; // 0x10 private UnityEngine.Rendering.CommandBuffer <command>k__BackingField; // 0x18 private UnityEngine.Rendering.RenderTargetIdentifier <source>k__BackingField; // 0x20 private UnityEngine.Rendering.RenderTargetIdentifier <destination>k__BackingField; // 0x48 private UnityEngine.RenderTextureFormat <sourceFormat>k__BackingField; // 0x70 private System.Boolean <flip>k__BackingField; // 0x74 private UnityEngine.Rendering.PostProcessing.PostProcessResources <resources>k__BackingField; // 0x78 private UnityEngine.Rendering.PostProcessing.PropertySheetFactory <propertySheets>k__BackingField; // 0x80 private System.Collections.Generic.Dictionary<System.String,System.Object> <userData>k__BackingField; // 0x88 private UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer <debugLayer>k__BackingField; // 0x90 private System.Int32 <width>k__BackingField; // 0x98 private System.Int32 <height>k__BackingField; // 0x9c private System.Boolean <stereoActive>k__BackingField; // 0xa0 private System.Int32 <xrActiveEye>k__BackingField; // 0xa4 private System.Int32 <numberOfEyes>k__BackingField; // 0xa8 private UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode <stereoRenderingMode>k__BackingField; // 0xac private System.Int32 <screenWidth>k__BackingField; // 0xb0 private System.Int32 <screenHeight>k__BackingField; // 0xb4 private System.Boolean <isSceneView>k__BackingField; // 0xb8 private UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing <antialiasing>k__BackingField; // 0xbc private UnityEngine.Rendering.PostProcessing.TemporalAntialiasing <temporalAntialiasing>k__BackingField; // 0xc0 internal UnityEngine.Rendering.PostProcessing.PropertySheet uberSheet; // 0xc8 internal UnityEngine.Texture autoExposureTexture; // 0xd0 internal UnityEngine.Rendering.PostProcessing.LogHistogram logHistogram; // 0xd8 internal UnityEngine.Texture logLut; // 0xe0 internal UnityEngine.Rendering.PostProcessing.AutoExposure autoExposure; // 0xe8 internal System.Int32 bloomBufferNameID; // 0xf0 internal System.Boolean physicalCamera; // 0xf4 private UnityEngine.RenderTextureDescriptor m_sourceDescriptor; // 0xf8 // Methods public UnityEngine.Camera get_camera(); // 0x3bb2984 public System.Void set_camera(UnityEngine.Camera value); // 0x3baaae0 public UnityEngine.Rendering.CommandBuffer get_command(); // 0x3bb298c public System.Void set_command(UnityEngine.Rendering.CommandBuffer value); // 0x3bb2994 public UnityEngine.Rendering.RenderTargetIdentifier get_source(); // 0x3bb299c public System.Void set_source(UnityEngine.Rendering.RenderTargetIdentifier value); // 0x3bb29b0 public UnityEngine.Rendering.RenderTargetIdentifier get_destination(); // 0x3bb29c4 public System.Void set_destination(UnityEngine.Rendering.RenderTargetIdentifier value); // 0x3bb29dc public UnityEngine.RenderTextureFormat get_sourceFormat(); // 0x3bb29f4 public System.Void set_sourceFormat(UnityEngine.RenderTextureFormat value); // 0x3bb29fc public System.Boolean get_flip(); // 0x3bb2a04 public System.Void set_flip(System.Boolean value); // 0x3bb2a0c public UnityEngine.Rendering.PostProcessing.PostProcessResources get_resources(); // 0x3bb2a18 internal System.Void set_resources(UnityEngine.Rendering.PostProcessing.PostProcessResources value); // 0x3bb2a20 public UnityEngine.Rendering.PostProcessing.PropertySheetFactory get_propertySheets(); // 0x3bb2a28 internal System.Void set_propertySheets(UnityEngine.Rendering.PostProcessing.PropertySheetFactory value); // 0x3bb2a30 public System.Collections.Generic.Dictionary<System.String,System.Object> get_userData(); // 0x3bb2a38 private System.Void set_userData(System.Collections.Generic.Dictionary<System.String,System.Object> value); // 0x3bb2a40 public UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer get_debugLayer(); // 0x3bb2a48 internal System.Void set_debugLayer(UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer value); // 0x3bb2a50 public System.Int32 get_width(); // 0x3bb2a58 private System.Void set_width(System.Int32 value); // 0x3bb2a60 public System.Int32 get_height(); // 0x3bb2a68 private System.Void set_height(System.Int32 value); // 0x3bb2a70 public System.Boolean get_stereoActive(); // 0x3bb2a78 private System.Void set_stereoActive(System.Boolean value); // 0x3bb2a80 public System.Int32 get_xrActiveEye(); // 0x3bb2a8c public System.Void set_xrActiveEye(System.Int32 value); // 0x3bb2a94 public System.Int32 get_numberOfEyes(); // 0x3bb2a9c private System.Void set_numberOfEyes(System.Int32 value); // 0x3bb2aa4 public UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode get_stereoRenderingMode(); // 0x3bb2aac private System.Void set_stereoRenderingMode(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode value); // 0x3bb2ab4 public System.Int32 get_screenWidth(); // 0x3bb2abc private System.Void set_screenWidth(System.Int32 value); // 0x3bb2ac4 public System.Int32 get_screenHeight(); // 0x3bb2acc private System.Void set_screenHeight(System.Int32 value); // 0x3bb2ad4 public System.Boolean get_isSceneView(); // 0x3bb2adc internal System.Void set_isSceneView(System.Boolean value); // 0x3bb2ae4 public UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing get_antialiasing(); // 0x3bb2af0 internal System.Void set_antialiasing(UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing value); // 0x3bb2af8 public UnityEngine.Rendering.PostProcessing.TemporalAntialiasing get_temporalAntialiasing(); // 0x3bb2b00 internal System.Void set_temporalAntialiasing(UnityEngine.Rendering.PostProcessing.TemporalAntialiasing value); // 0x3bb2b08 public System.Void Reset(); // 0x3baa8c4 public System.Boolean IsTemporalAntialiasingActive(); // 0x3ba9a4c public System.Boolean IsDebugOverlayEnabled(UnityEngine.Rendering.PostProcessing.DebugOverlay overlay); // 0x3bb2b10 public System.Void PushDebugOverlay(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.PostProcessing.PropertySheet sheet, System.Int32 pass); // 0x3bb2b34 internal UnityEngine.RenderTextureDescriptor GetDescriptor(System.Int32 depthBufferBits, UnityEngine.RenderTextureFormat colorFormat, UnityEngine.RenderTextureReadWrite readWrite); // 0x3bb2b7c public System.Void GetScreenSpaceTemporaryRT(UnityEngine.Rendering.CommandBuffer cmd, System.Int32 nameID, System.Int32 depthBufferBits, UnityEngine.RenderTextureFormat colorFormat, UnityEngine.RenderTextureReadWrite readWrite, UnityEngine.FilterMode filter, System.Int32 widthOverride, System.Int32 heightOverride); // 0x3baa7b0 public UnityEngine.RenderTexture GetScreenSpaceTemporaryRT(System.Int32 depthBufferBits, UnityEngine.RenderTextureFormat colorFormat, UnityEngine.RenderTextureReadWrite readWrite, System.Int32 widthOverride, System.Int32 heightOverride); // 0x3bb2d48 public System.Void UpdateSinglePassStereoState(System.Boolean isTAAEnabled, System.Boolean isAOEnabled, System.Boolean isSSREnabled); // 0x3baaebc public System.Void .ctor(); // 0x3ba8790 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders : System.Object { // Fields public UnityEngine.Shader bloom; // 0x10 public UnityEngine.Shader copy; // 0x18 public UnityEngine.Shader copyStd; // 0x20 public UnityEngine.Shader copyStdFromTexArray; // 0x28 public UnityEngine.Shader copyStdFromDoubleWide; // 0x30 public UnityEngine.Shader discardAlpha; // 0x38 public UnityEngine.Shader depthOfField; // 0x40 public UnityEngine.Shader finalPass; // 0x48 public UnityEngine.Shader grainBaker; // 0x50 public UnityEngine.Shader motionBlur; // 0x58 public UnityEngine.Shader temporalAntialiasing; // 0x60 public UnityEngine.Shader subpixelMorphologicalAntialiasing; // 0x68 public UnityEngine.Shader texture2dLerp; // 0x70 public UnityEngine.Shader uber; // 0x78 public UnityEngine.Shader lut2DBaker; // 0x80 public UnityEngine.Shader lightMeter; // 0x88 public UnityEngine.Shader gammaHistogram; // 0x90 public UnityEngine.Shader waveform; // 0x98 public UnityEngine.Shader vectorscope; // 0xa0 public UnityEngine.Shader debugOverlays; // 0xa8 public UnityEngine.Shader deferredFog; // 0xb0 public UnityEngine.Shader scalableAO; // 0xb8 public UnityEngine.Shader multiScaleAO; // 0xc0 public UnityEngine.Shader screenSpaceReflections; // 0xc8 // Methods public UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders Clone(); // 0x3bb2dcc public System.Void .ctor(); // 0x3bb2e30 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders : System.Object { // Fields public UnityEngine.ComputeShader autoExposure; // 0x10 public UnityEngine.ComputeShader exposureHistogram; // 0x18 public UnityEngine.ComputeShader lut3DBaker; // 0x20 public UnityEngine.ComputeShader texture3dLerp; // 0x28 public UnityEngine.ComputeShader gammaHistogram; // 0x30 public UnityEngine.ComputeShader waveform; // 0x38 public UnityEngine.ComputeShader vectorscope; // 0x40 public UnityEngine.ComputeShader multiScaleAODownsample1; // 0x48 public UnityEngine.ComputeShader multiScaleAODownsample2; // 0x50 public UnityEngine.ComputeShader multiScaleAORender; // 0x58 public UnityEngine.ComputeShader multiScaleAOUpsample; // 0x60 public UnityEngine.ComputeShader gaussianDownsample; // 0x68 // Methods public UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders Clone(); // 0x3bb2e38 public System.Void .ctor(); // 0x3bb2e9c } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.PostProcessResources.SMAALuts : System.Object { // Fields public UnityEngine.Texture2D area; // 0x10 public UnityEngine.Texture2D search; // 0x18 // Methods public System.Void .ctor(); // 0x3bb2ea4 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessResources : UnityEngine.ScriptableObject { // Fields public UnityEngine.Texture2D[] blueNoise64; // 0x18 public UnityEngine.Texture2D[] blueNoise256; // 0x20 public UnityEngine.Rendering.PostProcessing.PostProcessResources.SMAALuts smaaLuts; // 0x28 public UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders shaders; // 0x30 public UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders computeShaders; // 0x38 // Methods public System.Void .ctor(); // 0x3bb2dc4 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PostProcessVolume : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Rendering.PostProcessing.PostProcessProfile sharedProfile; // 0x20 public System.Boolean isGlobal; // 0x28 public System.Single blendDistance; // 0x2c public System.Single weight; // 0x30 public System.Single priority; // 0x34 private System.Int32 m_PreviousLayer; // 0x38 private System.Single m_PreviousPriority; // 0x3c private System.Collections.Generic.List<UnityEngine.Collider> m_TempColliders; // 0x40 private UnityEngine.Rendering.PostProcessing.PostProcessProfile m_InternalProfile; // 0x48 // Methods public UnityEngine.Rendering.PostProcessing.PostProcessProfile get_profile(); // 0x3bb1340 public System.Void set_profile(UnityEngine.Rendering.PostProcessing.PostProcessProfile value); // 0x3bb2eac internal UnityEngine.Rendering.PostProcessing.PostProcessProfile get_profileRef(); // 0x3bb0f04 public System.Boolean HasInstantiatedProfile(); // 0x3bb2eb4 internal System.Int32 get_previousLayer(); // 0x3bb2f14 private System.Void OnEnable(); // 0x3bb2f1c private System.Void OnDisable(); // 0x3bb2fc0 private System.Void Update(); // 0x3bb2fe0 private System.Void OnDrawGizmos(); // 0x3bb3064 public System.Void .ctor(); // 0x3bb37f4 } // Unity.Postprocessing.Runtime.dll public static class UnityEngine.Rendering.PostProcessing.ColorUtilities : System.Object { // Fields private const System.Single logC_cut; // 0x0 private const System.Single logC_a; // 0x0 private const System.Single logC_b; // 0x0 private const System.Single logC_c; // 0x0 private const System.Single logC_d; // 0x0 private const System.Single logC_e; // 0x0 private const System.Single logC_f; // 0x0 // Methods public static System.Single StandardIlluminantY(System.Single x); // 0x3bb3804 public static UnityEngine.Vector3 CIExyToLMS(System.Single x, System.Single y); // 0x3bb3830 public static UnityEngine.Vector3 ComputeColorBalance(System.Single temperature, System.Single tint); // 0x3bb38c0 public static UnityEngine.Vector3 ColorToLift(UnityEngine.Vector4 color); // 0x3bb39c4 public static UnityEngine.Vector3 ColorToInverseGamma(UnityEngine.Vector4 color); // 0x3bb3a0c public static UnityEngine.Vector3 ColorToGain(UnityEngine.Vector4 color); // 0x3bb3a7c public static System.Single LogCToLinear(System.Single x); // 0x3bb3acc public static System.Single LinearToLogC(System.Single x); // 0x3bb3b34 public static System.UInt32 ToHex(UnityEngine.Color c); // 0x3bb3b98 public static UnityEngine.Color ToRGBA(System.UInt32 hex); // 0x3bb3c00 } // Unity.Postprocessing.Runtime.dll private class UnityEngine.Rendering.PostProcessing.HableCurve.Segment : System.Object { // Fields public System.Single offsetX; // 0x10 public System.Single offsetY; // 0x14 public System.Single scaleX; // 0x18 public System.Single scaleY; // 0x1c public System.Single lnA; // 0x20 public System.Single B; // 0x24 // Methods public System.Single Eval(System.Single x); // 0x3bb3ebc public System.Void .ctor(); // 0x3bb3dd4 } // Unity.Postprocessing.Runtime.dll private struct UnityEngine.Rendering.PostProcessing.HableCurve.DirectParams : { // Fields internal System.Single x0; // 0x10 internal System.Single y0; // 0x14 internal System.Single x1; // 0x18 internal System.Single y1; // 0x1c internal System.Single W; // 0x20 internal System.Single overshootX; // 0x24 internal System.Single overshootY; // 0x28 internal System.Single gamma; // 0x2c // Methods } // Unity.Postprocessing.Runtime.dll public class UnityEngine.Rendering.PostProcessing.HableCurve.Uniforms : System.Object { // Fields private UnityEngine.Rendering.PostProcessing.HableCurve parent; // 0x10 // Methods internal System.Void .ctor(UnityEngine.Rendering.PostProcessing.HableCurve parent); // 0x3bb3ddc public UnityEngine.Vector4 get_curve(); // 0x3bb43e8 public UnityEngine.Vector4 get_toeSegmentA(); // 0x3bb440c public UnityEngine.Vector4 get_toeSegmentB(); // 0x3bb4448 public UnityEngine.Vector4 get_midSegmentA(); // 0x3bb4488 public UnityEngine.Vector4 get_midSegmentB(); // 0x3bb44c8 public UnityEngine.Vector4 get_shoSegmentA(); // 0x3bb450c public UnityEngine.Vector4 get_shoSegmentB(); // 0x3bb454c } // Unity.Postprocessing.Runtime.dll public class UnityEngine.Rendering.PostProcessing.HableCurve : System.Object { // Fields private System.Single <whitePoint>k__BackingField; // 0x10 private System.Single <inverseWhitePoint>k__BackingField; // 0x14 private System.Single <x0>k__BackingField; // 0x18 private System.Single <x1>k__BackingField; // 0x1c private readonly UnityEngine.Rendering.PostProcessing.HableCurve.Segment[] m_Segments; // 0x20 public readonly UnityEngine.Rendering.PostProcessing.HableCurve.Uniforms uniforms; // 0x28 // Methods public System.Single get_whitePoint(); // 0x3bb3c3c private System.Void set_whitePoint(System.Single value); // 0x3bb3c44 public System.Single get_inverseWhitePoint(); // 0x3bb3c4c private System.Void set_inverseWhitePoint(System.Single value); // 0x3bb3c54 internal System.Single get_x0(); // 0x3bb3c5c private System.Void set_x0(System.Single value); // 0x3bb3c64 internal System.Single get_x1(); // 0x3bb3c6c private System.Void set_x1(System.Single value); // 0x3bb3c74 public System.Void .ctor(); // 0x3bb3c7c public System.Single Eval(System.Single x); // 0x3bb3e0c public System.Void Init(System.Single toeStrength, System.Single toeLength, System.Single shoulderStrength, System.Single shoulderLength, System.Single shoulderAngle, System.Single gamma); // 0x3bb3f18 private System.Void InitSegments(UnityEngine.Rendering.PostProcessing.HableCurve.DirectParams srcParams); // 0x3bb4080 private System.Void SolveAB(out System.Single& lnA, out System.Single& B, System.Single x0, System.Single y0, System.Single m); // 0x3bb4398 private System.Void AsSlopeIntercept(out System.Single& m, out System.Single& b, System.Single x0, System.Single x1, System.Single y0, System.Single y1); // 0x3bb4334 private System.Single EvalDerivativeLinearGamma(System.Single m, System.Single b, System.Single g, System.Single x); // 0x3bb4360 } // Unity.Postprocessing.Runtime.dll public static class UnityEngine.Rendering.PostProcessing.HaltonSeq : System.Object { // Fields // Methods public static System.Single Get(System.Int32 index, System.Int32 radix); // 0x3bb4590 } // Unity.Postprocessing.Runtime.dll internal sealed class UnityEngine.Rendering.PostProcessing.LogHistogram : System.Object { // Fields public const System.Int32 rangeMin; // 0x0 public const System.Int32 rangeMax; // 0x0 private const System.Int32 k_Bins; // 0x0 private UnityEngine.ComputeBuffer <data>k__BackingField; // 0x10 // Methods public UnityEngine.ComputeBuffer get_data(); // 0x3bb45d4 private System.Void set_data(UnityEngine.ComputeBuffer value); // 0x3bb45dc public System.Void Generate(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3baf0fc public UnityEngine.Vector4 GetHistogramScaleOffsetRes(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3ba3210 public System.Void Release(); // 0x3ba9408 public System.Void .ctor(); // 0x3ba8454 } // Unity.Postprocessing.Runtime.dll internal static class UnityEngine.Rendering.PostProcessing.MeshUtilities : System.Object { // Fields private static System.Collections.Generic.Dictionary<UnityEngine.PrimitiveType,UnityEngine.Mesh> s_Primitives; // 0x0 private static System.Collections.Generic.Dictionary<System.Type,UnityEngine.PrimitiveType> s_ColliderPrimitives; // 0x8 // Methods private static System.Void .cctor(); // 0x3bb45e4 internal static UnityEngine.Mesh GetColliderMesh(UnityEngine.Collider collider); // 0x3bb47bc internal static UnityEngine.Mesh GetPrimitive(UnityEngine.PrimitiveType primitiveType); // 0x3bb4910 private static UnityEngine.Mesh GetBuiltinMesh(UnityEngine.PrimitiveType primitiveType); // 0x3bb49fc } // Unity.Postprocessing.Runtime.dll internal static class UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions : System.Object { // Fields // Methods public static System.Exception RenderOrLog(UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bab1d4 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PropertySheet : System.Object { // Fields private UnityEngine.MaterialPropertyBlock <properties>k__BackingField; // 0x10 private UnityEngine.Material <material>k__BackingField; // 0x18 // Methods public UnityEngine.MaterialPropertyBlock get_properties(); // 0x3bb4aa0 private System.Void set_properties(UnityEngine.MaterialPropertyBlock value); // 0x3bb4aa8 internal UnityEngine.Material get_material(); // 0x3bb4ab0 private System.Void set_material(UnityEngine.Material value); // 0x3bb4ab8 internal System.Void .ctor(UnityEngine.Material material); // 0x3bb4ac0 public System.Void ClearKeywords(); // 0x3ba31f0 public System.Void EnableKeyword(System.String keyword); // 0x3ba323c public System.Void DisableKeyword(System.String keyword); // 0x3bb4b48 internal System.Void Release(); // 0x3bb4b64 } // Unity.Postprocessing.Runtime.dll public sealed class UnityEngine.Rendering.PostProcessing.PropertySheetFactory : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<UnityEngine.Shader,UnityEngine.Rendering.PostProcessing.PropertySheet> m_Sheets; // 0x10 // Methods public System.Void .ctor(); // 0x3ba845c public UnityEngine.Rendering.PostProcessing.PropertySheet Get(System.String shaderName); // 0x3bb4bcc public UnityEngine.Rendering.PostProcessing.PropertySheet Get(UnityEngine.Shader shader); // 0x3ba2988 public System.Void Release(); // 0x3ba9434 } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.RuntimeUtilities.<>c : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.RuntimeUtilities.<>c <>9; // 0x0 public static System.Func<System.Reflection.Assembly,System.Collections.Generic.IEnumerable<System.Type>> <>9__93_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3bb6fbc public System.Void .ctor(); // 0x3bb7024 internal System.Collections.Generic.IEnumerable<System.Type> <GetAllAssemblyTypes>b__93_0(System.Reflection.Assembly t); // 0x3bb702c } // Unity.Postprocessing.Runtime.dll [Serializable] private sealed class UnityEngine.Rendering.PostProcessing.RuntimeUtilities.<>c__94<T> : System.Object { // Fields public static readonly UnityEngine.Rendering.PostProcessing.RuntimeUtilities.<>c__94<T> <>9; // 0x0 public static System.Func<System.Type,System.Boolean> <>9__94_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <GetAllTypesDerivedFrom>b__94_0(System.Type t); // 0x1bd19a0 } // Unity.Postprocessing.Runtime.dll private sealed class UnityEngine.Rendering.PostProcessing.RuntimeUtilities.<GetAllSceneObjects>d__86<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.Queue<UnityEngine.Transform> <queue>5__2; // 0x0 private UnityEngine.GameObject[] <>7__wrap2; // 0x0 private System.Int32 <>7__wrap3; // 0x0 private System.Collections.IEnumerator <>7__wrap4; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Unity.Postprocessing.Runtime.dll public static class UnityEngine.Rendering.PostProcessing.RuntimeUtilities : System.Object { // Fields private static UnityEngine.Texture2D m_WhiteTexture; // 0x0 private static UnityEngine.Texture3D m_WhiteTexture3D; // 0x8 private static UnityEngine.Texture2D m_BlackTexture; // 0x10 private static UnityEngine.Texture3D m_BlackTexture3D; // 0x18 private static UnityEngine.Texture2D m_TransparentTexture; // 0x20 private static UnityEngine.Texture3D m_TransparentTexture3D; // 0x28 private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.Texture2D> m_LutStrips; // 0x30 private static UnityEngine.Rendering.PostProcessing.PostProcessResources s_Resources; // 0x38 private static UnityEngine.Mesh s_FullscreenTriangle; // 0x40 private static UnityEngine.Material s_CopyStdMaterial; // 0x48 private static UnityEngine.Material s_CopyStdFromDoubleWideMaterial; // 0x50 private static UnityEngine.Material s_CopyMaterial; // 0x58 private static UnityEngine.Material s_CopyFromTexArrayMaterial; // 0x60 private static UnityEngine.Rendering.PostProcessing.PropertySheet s_CopySheet; // 0x68 private static UnityEngine.Rendering.PostProcessing.PropertySheet s_CopyFromTexArraySheet; // 0x70 private static System.Collections.Generic.IEnumerable<System.Type> m_AssemblyTypes; // 0x78 // Methods public static UnityEngine.Texture2D get_whiteTexture(); // 0x3baee74 public static UnityEngine.Texture3D get_whiteTexture3D(); // 0x3bb4cac public static UnityEngine.Texture2D get_blackTexture(); // 0x3bb4e58 public static UnityEngine.Texture3D get_blackTexture3D(); // 0x3bb4fd8 public static UnityEngine.Texture2D get_transparentTexture(); // 0x3bb5188 public static UnityEngine.Texture3D get_transparentTexture3D(); // 0x3bb5308 public static UnityEngine.Texture2D GetLutStrip(System.Int32 size); // 0x3ba5020 public static UnityEngine.Mesh get_fullscreenTriangle(); // 0x3bb54b0 public static UnityEngine.Material get_copyStdMaterial(); // 0x3baafa0 public static UnityEngine.Material get_copyStdFromDoubleWideMaterial(); // 0x3bad918 public static UnityEngine.Material get_copyMaterial(); // 0x3bb582c public static UnityEngine.Material get_copyFromTexArrayMaterial(); // 0x3bb597c public static UnityEngine.Rendering.PostProcessing.PropertySheet get_copySheet(); // 0x3badbb0 public static UnityEngine.Rendering.PostProcessing.PropertySheet get_copyFromTexArraySheet(); // 0x3bad650 internal static System.Boolean isValidResources(); // 0x3bac984 internal static System.Void UpdateResources(UnityEngine.Rendering.PostProcessing.PostProcessResources resources); // 0x3baca10 public static System.Void SetRenderTargetWithLoadStoreAction(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier rt, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction); // 0x3bb5acc public static System.Void SetRenderTargetWithLoadStoreAction(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier rt, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3bb5b14 public static System.Void SetRenderTargetWithLoadStoreAction(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier color, UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction, UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction, UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction); // 0x3bb5b5c public static System.Void BlitFullscreenTriangle(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Boolean clear, System.Nullable<UnityEngine.Rect> viewport, System.Boolean preserveDepth); // 0x3ba4384 public static System.Void BlitFullscreenTriangle(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, UnityEngine.Rendering.RenderBufferLoadAction loadAction, System.Nullable<UnityEngine.Rect> viewport, System.Boolean preserveDepth); // 0x3bb5bc8 public static System.Void BlitFullscreenTriangle(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Boolean clear, System.Nullable<UnityEngine.Rect> viewport, System.Boolean preserveDepth); // 0x3ba2b94 public static System.Void BlitFullscreenTriangleFromDoubleWide(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Material material, System.Int32 pass, System.Int32 eye); // 0x3bada68 public static System.Void BlitFullscreenTriangleToDoubleWide(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Int32 eye); // 0x3baf6b4 public static System.Void BlitFullscreenTriangleFromTexArray(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Boolean clear, System.Int32 depthSlice); // 0x3bad71c public static System.Void BlitFullscreenTriangleToTexArray(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Boolean clear, System.Int32 depthSlice); // 0x3baf4d0 public static System.Void BlitFullscreenTriangle(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Boolean clear, System.Nullable<UnityEngine.Rect> viewport); // 0x3bb5e50 public static System.Void BlitFullscreenTriangle(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier[] destinations, UnityEngine.Rendering.RenderTargetIdentifier depth, UnityEngine.Rendering.PostProcessing.PropertySheet propertySheet, System.Int32 pass, System.Boolean clear, System.Nullable<UnityEngine.Rect> viewport); // 0x3bb6124 public static System.Void BuiltinBlit(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination); // 0x3bb6328 public static System.Void BuiltinBlit(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination, UnityEngine.Material mat, System.Int32 pass); // 0x3bab0f0 public static System.Void CopyTexture(UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier destination); // 0x3bb63f4 public static System.Boolean get_scriptableRenderPipelineActive(); // 0x3ba84e4 public static System.Boolean get_supportsDeferredShading(); // 0x3bb6540 public static System.Boolean get_supportsDepthNormals(); // 0x3bb65b0 public static System.Boolean get_isSinglePassStereoEnabled(); // 0x3babf54 public static System.Boolean get_isVREnabled(); // 0x3bb6620 public static System.Boolean get_isAndroidOpenGL(); // 0x3ba333c public static System.Boolean get_isWebNonWebGPU(); // 0x3ba33b0 public static UnityEngine.RenderTextureFormat get_defaultHDRRenderTextureFormat(); // 0x3baa894 public static System.Boolean isFloatingPointFormat(UnityEngine.RenderTextureFormat format); // 0x3baa89c internal static System.Boolean hasAlpha(UnityEngine.RenderTextureFormat format); // 0x3baeffc public static System.Void Destroy(UnityEngine.Object obj); // 0x3ba3414 public static System.Boolean get_isLinearColorSpace(); // 0x3ba296c public static System.Boolean IsResolvedDepthAvailable(UnityEngine.Camera camera); // 0x3bb6628 public static System.Void DestroyProfile(UnityEngine.Rendering.PostProcessing.PostProcessProfile profile, System.Boolean destroyEffects); // 0x3bb6698 public static System.Void DestroyVolume(UnityEngine.Rendering.PostProcessing.PostProcessVolume volume, System.Boolean destroyProfile, System.Boolean destroyGameObject); // 0x3bb6828 public static System.Boolean IsPostProcessingActive(UnityEngine.Rendering.PostProcessing.PostProcessLayer layer); // 0x3bb690c public static System.Boolean IsTemporalAntialiasingActive(UnityEngine.Rendering.PostProcessing.PostProcessLayer layer); // 0x3bb6990 public static System.Boolean IsDynamicResolutionEnabled(UnityEngine.Camera camera); // 0x3ba8834 public static System.Collections.Generic.IEnumerable<T> GetAllSceneObjects(); // 0x1bde8ac public static System.Void CreateIfNull(ref T& obj); // 0x1be313c public static System.Single Exp2(System.Single x); // 0x3ba3258 public static UnityEngine.Matrix4x4 GetJitteredPerspectiveProjectionMatrix(UnityEngine.Camera camera, UnityEngine.Vector2 offset); // 0x3bb6a1c public static UnityEngine.Matrix4x4 GetJitteredOrthographicProjectionMatrix(UnityEngine.Camera camera, UnityEngine.Vector2 offset); // 0x3bb6b78 public static UnityEngine.Matrix4x4 GenerateJitteredProjectionMatrixFromOriginal(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, UnityEngine.Matrix4x4 origProj, UnityEngine.Vector2 jitter); // 0x3bb6c78 public static System.Collections.Generic.IEnumerable<System.Type> GetAllAssemblyTypes(); // 0x3bb6d94 public static System.Collections.Generic.IEnumerable<System.Type> GetAllTypesDerivedFrom(); // 0x1bde8ac public static T GetAttribute(System.Type type); // 0x1ce0384 public static System.Attribute[] GetMemberAttributes(System.Linq.Expressions.Expression<System.Func<TType,TValue>> expr); // 0x1bdeb64 public static System.String GetFieldPath(System.Linq.Expressions.Expression<System.Func<TType,TValue>> expr); // 0x1bdeb64 private static System.Void .cctor(); // 0x3bb6f2c } // Unity.Postprocessing.Runtime.dll internal static class UnityEngine.Rendering.PostProcessing.ShaderIDs : System.Object { // Fields internal static readonly System.Int32 MainTex; // 0x0 internal static readonly System.Int32 Jitter; // 0x4 internal static readonly System.Int32 Sharpness; // 0x8 internal static readonly System.Int32 FinalBlendParameters; // 0xc internal static readonly System.Int32 HistoryTex; // 0x10 internal static readonly System.Int32 SMAA_Flip; // 0x14 internal static readonly System.Int32 SMAA_Flop; // 0x18 internal static readonly System.Int32 AOParams; // 0x1c internal static readonly System.Int32 AOColor; // 0x20 internal static readonly System.Int32 OcclusionTexture1; // 0x24 internal static readonly System.Int32 OcclusionTexture2; // 0x28 internal static readonly System.Int32 SAOcclusionTexture; // 0x2c internal static readonly System.Int32 MSVOcclusionTexture; // 0x30 internal static readonly System.Int32 DepthCopy; // 0x34 internal static readonly System.Int32 LinearDepth; // 0x38 internal static readonly System.Int32 LowDepth1; // 0x3c internal static readonly System.Int32 LowDepth2; // 0x40 internal static readonly System.Int32 LowDepth3; // 0x44 internal static readonly System.Int32 LowDepth4; // 0x48 internal static readonly System.Int32 TiledDepth1; // 0x4c internal static readonly System.Int32 TiledDepth2; // 0x50 internal static readonly System.Int32 TiledDepth3; // 0x54 internal static readonly System.Int32 TiledDepth4; // 0x58 internal static readonly System.Int32 Occlusion1; // 0x5c internal static readonly System.Int32 Occlusion2; // 0x60 internal static readonly System.Int32 Occlusion3; // 0x64 internal static readonly System.Int32 Occlusion4; // 0x68 internal static readonly System.Int32 Combined1; // 0x6c internal static readonly System.Int32 Combined2; // 0x70 internal static readonly System.Int32 Combined3; // 0x74 internal static readonly System.Int32 SSRResolveTemp; // 0x78 internal static readonly System.Int32 Noise; // 0x7c internal static readonly System.Int32 Test; // 0x80 internal static readonly System.Int32 Resolve; // 0x84 internal static readonly System.Int32 History; // 0x88 internal static readonly System.Int32 ViewMatrix; // 0x8c internal static readonly System.Int32 InverseViewMatrix; // 0x90 internal static readonly System.Int32 ScreenSpaceProjectionMatrix; // 0x94 internal static readonly System.Int32 Params2; // 0x98 internal static readonly System.Int32 FogColor; // 0x9c internal static readonly System.Int32 FogParams; // 0xa0 internal static readonly System.Int32 VelocityScale; // 0xa4 internal static readonly System.Int32 MaxBlurRadius; // 0xa8 internal static readonly System.Int32 RcpMaxBlurRadius; // 0xac internal static readonly System.Int32 VelocityTex; // 0xb0 internal static readonly System.Int32 Tile2RT; // 0xb4 internal static readonly System.Int32 Tile4RT; // 0xb8 internal static readonly System.Int32 Tile8RT; // 0xbc internal static readonly System.Int32 TileMaxOffs; // 0xc0 internal static readonly System.Int32 TileMaxLoop; // 0xc4 internal static readonly System.Int32 TileVRT; // 0xc8 internal static readonly System.Int32 NeighborMaxTex; // 0xcc internal static readonly System.Int32 LoopCount; // 0xd0 internal static readonly System.Int32 DepthOfFieldTemp; // 0xd4 internal static readonly System.Int32 DepthOfFieldTex; // 0xd8 internal static readonly System.Int32 Distance; // 0xdc internal static readonly System.Int32 LensCoeff; // 0xe0 internal static readonly System.Int32 MaxCoC; // 0xe4 internal static readonly System.Int32 RcpMaxCoC; // 0xe8 internal static readonly System.Int32 RcpAspect; // 0xec internal static readonly System.Int32 CoCTex; // 0xf0 internal static readonly System.Int32 TaaParams; // 0xf4 internal static readonly System.Int32 AutoExposureTex; // 0xf8 internal static readonly System.Int32 HistogramBuffer; // 0xfc internal static readonly System.Int32 Params; // 0x100 internal static readonly System.Int32 ScaleOffsetRes; // 0x104 internal static readonly System.Int32 BloomTex; // 0x108 internal static readonly System.Int32 SampleScale; // 0x10c internal static readonly System.Int32 Threshold; // 0x110 internal static readonly System.Int32 ColorIntensity; // 0x114 internal static readonly System.Int32 Bloom_DirtTex; // 0x118 internal static readonly System.Int32 Bloom_Settings; // 0x11c internal static readonly System.Int32 Bloom_Color; // 0x120 internal static readonly System.Int32 Bloom_DirtTileOffset; // 0x124 internal static readonly System.Int32 ChromaticAberration_Amount; // 0x128 internal static readonly System.Int32 ChromaticAberration_SpectralLut; // 0x12c internal static readonly System.Int32 Distortion_CenterScale; // 0x130 internal static readonly System.Int32 Distortion_Amount; // 0x134 internal static readonly System.Int32 Lut2D; // 0x138 internal static readonly System.Int32 Lut3D; // 0x13c internal static readonly System.Int32 Lut3D_Params; // 0x140 internal static readonly System.Int32 Lut2D_Params; // 0x144 internal static readonly System.Int32 UserLut2D_Params; // 0x148 internal static readonly System.Int32 PostExposure; // 0x14c internal static readonly System.Int32 ColorBalance; // 0x150 internal static readonly System.Int32 ColorFilter; // 0x154 internal static readonly System.Int32 HueSatCon; // 0x158 internal static readonly System.Int32 Brightness; // 0x15c internal static readonly System.Int32 ChannelMixerRed; // 0x160 internal static readonly System.Int32 ChannelMixerGreen; // 0x164 internal static readonly System.Int32 ChannelMixerBlue; // 0x168 internal static readonly System.Int32 Lift; // 0x16c internal static readonly System.Int32 InvGamma; // 0x170 internal static readonly System.Int32 Gain; // 0x174 internal static readonly System.Int32 Curves; // 0x178 internal static readonly System.Int32 CustomToneCurve; // 0x17c internal static readonly System.Int32 ToeSegmentA; // 0x180 internal static readonly System.Int32 ToeSegmentB; // 0x184 internal static readonly System.Int32 MidSegmentA; // 0x188 internal static readonly System.Int32 MidSegmentB; // 0x18c internal static readonly System.Int32 ShoSegmentA; // 0x190 internal static readonly System.Int32 ShoSegmentB; // 0x194 internal static readonly System.Int32 Vignette_Color; // 0x198 internal static readonly System.Int32 Vignette_Center; // 0x19c internal static readonly System.Int32 Vignette_Settings; // 0x1a0 internal static readonly System.Int32 Vignette_Mask; // 0x1a4 internal static readonly System.Int32 Vignette_Opacity; // 0x1a8 internal static readonly System.Int32 Vignette_Mode; // 0x1ac internal static readonly System.Int32 Grain_Params1; // 0x1b0 internal static readonly System.Int32 Grain_Params2; // 0x1b4 internal static readonly System.Int32 GrainTex; // 0x1b8 internal static readonly System.Int32 Phase; // 0x1bc internal static readonly System.Int32 GrainNoiseParameters; // 0x1c0 internal static readonly System.Int32 LumaInAlpha; // 0x1c4 internal static readonly System.Int32 DitheringTex; // 0x1c8 internal static readonly System.Int32 Dithering_Coords; // 0x1cc internal static readonly System.Int32 From; // 0x1d0 internal static readonly System.Int32 To; // 0x1d4 internal static readonly System.Int32 Interp; // 0x1d8 internal static readonly System.Int32 TargetColor; // 0x1dc internal static readonly System.Int32 HalfResFinalCopy; // 0x1e0 internal static readonly System.Int32 WaveformSource; // 0x1e4 internal static readonly System.Int32 WaveformBuffer; // 0x1e8 internal static readonly System.Int32 VectorscopeBuffer; // 0x1ec internal static readonly System.Int32 RenderViewportScaleFactor; // 0x1f0 internal static readonly System.Int32 UVTransform; // 0x1f4 internal static readonly System.Int32 DepthSlice; // 0x1f8 internal static readonly System.Int32 UVScaleOffset; // 0x1fc internal static readonly System.Int32 PosScaleOffset; // 0x200 // Methods private static System.Void .cctor(); // 0x3bb7110 } // Unity.Postprocessing.Runtime.dll [Serializable] public sealed class UnityEngine.Rendering.PostProcessing.Spline : System.Object { // Fields public const System.Int32 k_Precision; // 0x0 public const System.Single k_Step; // 0x0 public UnityEngine.AnimationCurve curve; // 0x10 private System.Boolean m_Loop; // 0x18 private System.Single m_ZeroValue; // 0x1c private System.Single m_Range; // 0x20 private UnityEngine.AnimationCurve m_InternalLoopingCurve; // 0x28 private System.Int32 frameCount; // 0x30 public System.Single[] cachedData; // 0x38 // Methods public System.Void .ctor(UnityEngine.AnimationCurve curve, System.Single zeroValue, System.Boolean loop, UnityEngine.Vector2 bounds); // 0x3bb8798 public System.Void Cache(System.Int32 frame); // 0x3bb889c public System.Single Evaluate(System.Single t, System.Int32 length); // 0x3bb8ae8 public System.Single Evaluate(System.Single t); // 0x3bb8b2c public override System.Int32 GetHashCode(); // 0x3bb8b68 } // Unity.Postprocessing.Runtime.dll internal class UnityEngine.Rendering.PostProcessing.TargetPool : System.Object { // Fields private readonly System.Collections.Generic.List<System.Int32> m_Pool; // 0x10 private System.Int32 m_Current; // 0x18 // Methods internal System.Void .ctor(); // 0x3bb8b90 internal System.Int32 Get(); // 0x3bb8c34 private System.Int32 Get(System.Int32 i); // 0x3bb8c58 internal System.Void Reset(); // 0x3bb8db8 } // Unity.Postprocessing.Runtime.dll public static class UnityEngine.Rendering.PostProcessing.TextureFormatUtilities : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.RenderTextureFormat> s_FormatAliasMap; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,System.Boolean> s_SupportedRenderTextureFormats; // 0x8 private static System.Collections.Generic.Dictionary<System.Int32,System.Boolean> s_SupportedTextureFormats; // 0x10 // Methods private static System.Void .cctor(); // 0x3bb8dc0 private static System.Boolean IsObsolete(System.Object value); // 0x3bb9954 public static UnityEngine.RenderTextureFormat GetUncompressedRenderTextureFormat(UnityEngine.Texture texture); // 0x3bb9a70 internal static System.Boolean IsSupported(UnityEngine.RenderTextureFormat format); // 0x3bb9bdc internal static System.Boolean IsSupported(UnityEngine.TextureFormat format); // 0x3bb9c74 } // Unity.Postprocessing.Runtime.dll internal class UnityEngine.Rendering.PostProcessing.TextureLerper : System.Object { // Fields private static UnityEngine.Rendering.PostProcessing.TextureLerper m_Instance; // 0x0 private UnityEngine.Rendering.CommandBuffer m_Command; // 0x10 private UnityEngine.Rendering.PostProcessing.PropertySheetFactory m_PropertySheets; // 0x18 private UnityEngine.Rendering.PostProcessing.PostProcessResources m_Resources; // 0x20 private System.Collections.Generic.List<UnityEngine.RenderTexture> m_Recycled; // 0x28 private System.Collections.Generic.List<UnityEngine.RenderTexture> m_Actives; // 0x30 // Methods internal static UnityEngine.Rendering.PostProcessing.TextureLerper get_instance(); // 0x3bb9d0c private System.Void .ctor(); // 0x3bb9d90 internal System.Void BeginFrame(UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context); // 0x3bb9e3c internal System.Void EndFrame(); // 0x3bb9e88 private UnityEngine.RenderTexture Get(UnityEngine.RenderTextureFormat format, System.Int32 w, System.Int32 h, System.Int32 d, System.Boolean enableRandomWrite, System.Boolean force3D); // 0x3bba0ac internal UnityEngine.Texture Lerp(UnityEngine.Texture from, UnityEngine.Texture to, System.Single t); // 0x3bba3c0 internal UnityEngine.Texture Lerp(UnityEngine.Texture from, UnityEngine.Color to, System.Single t); // 0x3bbaaa4 internal System.Void Clear(); // 0x3bbb0b8 } // Unity.Postprocessing.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // Unity.Postprocessing.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5941 : { // Fields // Methods } // Unity.Postprocessing.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6082 : { // Fields // Methods } // Unity.Postprocessing.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=5941 250F72F5422D05154E53F836C8F4BD80892D01BC28F3D870BD57D854D08E80B4; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 BEE794DBCD4CBBBF1C7DAF41EF192F0C8543F2C04DCD5D88F445D71BB75FC08A; // 0x1735 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6082 E8E20156808282C9A98EDCADFB5DF558E04C185FC4287D1F9D3963B775FAC031; // 0x1749 // Methods } // UnityEngine.IMGUIModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.IMGUIModule.dll public sealed class UnityEngine.Event : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private static UnityEngine.Event s_Current; // 0x0 private static UnityEngine.Event s_MasterEvent; // 0x8 // Methods public UnityEngine.EventType get_rawType(); // 0x3d15c14 public UnityEngine.Vector2 get_mousePosition(); // 0x3d15c50 public System.Void set_mousePosition(UnityEngine.Vector2 value); // 0x3d15ce0 public UnityEngine.Vector2 get_delta(); // 0x3d15d6c public System.Void set_delta(UnityEngine.Vector2 value); // 0x3d15dfc public UnityEngine.PointerType get_pointerType(); // 0x3d15e88 public System.Int32 get_button(); // 0x3d15ec4 public UnityEngine.EventModifiers get_modifiers(); // 0x3d15f00 public System.Void set_modifiers(UnityEngine.EventModifiers value); // 0x3d15f3c public System.Single get_pressure(); // 0x3d15f80 public System.Single get_twist(); // 0x3d15fbc public UnityEngine.Vector2 get_tilt(); // 0x3d15ff8 public UnityEngine.PenStatus get_penStatus(); // 0x3d16088 public System.Int32 get_clickCount(); // 0x3d160c4 public System.Char get_character(); // 0x3d16100 public System.Void set_character(System.Char value); // 0x3d1613c public UnityEngine.KeyCode get_keyCode(); // 0x3d16180 public System.Void set_keyCode(UnityEngine.KeyCode value); // 0x3d161bc public System.Int32 get_displayIndex(); // 0x3d16200 public System.Void set_displayIndex(System.Int32 value); // 0x3d1623c public UnityEngine.EventType get_type(); // 0x3d16280 public System.Void set_type(UnityEngine.EventType value); // 0x3d162bc public System.String get_commandName(); // 0x3d16300 public System.Void set_commandName(System.String value); // 0x3d1633c private System.Void Internal_Use(); // 0x3d16380 private static System.IntPtr Internal_Create(System.Int32 displayIndex); // 0x3d163bc private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3d163f8 public UnityEngine.EventType GetTypeForControl(System.Int32 controlID); // 0x3d16434 internal System.Void CopyFromPtr(System.IntPtr ptr); // 0x3d16478 public static System.Boolean PopEvent(UnityEngine.Event outEvent); // 0x3d164bc private static System.Void Internal_SetNativeEvent(System.IntPtr ptr); // 0x3d164f8 internal static System.Void Internal_MakeMasterEventCurrent(System.Int32 displayIndex); // 0x3d16534 internal static System.Int32 GetDoubleClickTime(); // 0x3d16694 public System.Void .ctor(); // 0x3d166bc public System.Void .ctor(System.Int32 displayIndex); // 0x3d16644 protected override System.Void Finalize(); // 0x3d16708 internal System.Void CopyFrom(UnityEngine.Event e); // 0x3d167e0 public System.Boolean get_shift(); // 0x3d16850 public System.Boolean get_control(); // 0x3d16894 public System.Boolean get_alt(); // 0x3d168d8 public System.Boolean get_command(); // 0x3d1691c public static UnityEngine.Event get_current(); // 0x3d16960 public static System.Void set_current(UnityEngine.Event value); // 0x3d169a8 public System.Boolean get_isKey(); // 0x3d16a4c public System.Boolean get_isMouse(); // 0x3d16a98 internal System.Boolean get_isDirectManipulationDevice(); // 0x3d16afc public static UnityEngine.Event KeyboardEvent(System.String key); // 0x3d16b78 public override System.Int32 GetHashCode(); // 0x3d18b58 public override System.Boolean Equals(System.Object obj); // 0x3d18c58 public override System.String ToString(); // 0x3d18ec4 public System.Void Use(); // 0x3d19740 private System.Void get_mousePosition_Injected(out UnityEngine.Vector2& ret); // 0x3d15c9c private System.Void set_mousePosition_Injected(ref UnityEngine.Vector2& value); // 0x3d15d28 private System.Void get_delta_Injected(out UnityEngine.Vector2& ret); // 0x3d15db8 private System.Void set_delta_Injected(ref UnityEngine.Vector2& value); // 0x3d15e44 private System.Void get_tilt_Injected(out UnityEngine.Vector2& ret); // 0x3d16044 } // UnityEngine.IMGUIModule.dll public enum UnityEngine.EventType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventType MouseDown = 0; // 0x0 public const UnityEngine.EventType MouseUp = 1; // 0x0 public const UnityEngine.EventType MouseMove = 2; // 0x0 public const UnityEngine.EventType MouseDrag = 3; // 0x0 public const UnityEngine.EventType KeyDown = 4; // 0x0 public const UnityEngine.EventType KeyUp = 5; // 0x0 public const UnityEngine.EventType ScrollWheel = 6; // 0x0 public const UnityEngine.EventType Repaint = 7; // 0x0 public const UnityEngine.EventType Layout = 8; // 0x0 public const UnityEngine.EventType DragUpdated = 9; // 0x0 public const UnityEngine.EventType DragPerform = 10; // 0x0 public const UnityEngine.EventType DragExited = 15; // 0x0 public const UnityEngine.EventType Ignore = 11; // 0x0 public const UnityEngine.EventType Used = 12; // 0x0 public const UnityEngine.EventType ValidateCommand = 13; // 0x0 public const UnityEngine.EventType ExecuteCommand = 14; // 0x0 public const UnityEngine.EventType ContextClick = 16; // 0x0 public const UnityEngine.EventType MouseEnterWindow = 20; // 0x0 public const UnityEngine.EventType MouseLeaveWindow = 21; // 0x0 public const UnityEngine.EventType TouchDown = 30; // 0x0 public const UnityEngine.EventType TouchUp = 31; // 0x0 public const UnityEngine.EventType TouchMove = 32; // 0x0 public const UnityEngine.EventType TouchEnter = 33; // 0x0 public const UnityEngine.EventType TouchLeave = 34; // 0x0 public const UnityEngine.EventType TouchStationary = 35; // 0x0 public const UnityEngine.EventType mouseDown = 0; // 0x0 public const UnityEngine.EventType mouseUp = 1; // 0x0 public const UnityEngine.EventType mouseMove = 2; // 0x0 public const UnityEngine.EventType mouseDrag = 3; // 0x0 public const UnityEngine.EventType keyDown = 4; // 0x0 public const UnityEngine.EventType keyUp = 5; // 0x0 public const UnityEngine.EventType scrollWheel = 6; // 0x0 public const UnityEngine.EventType repaint = 7; // 0x0 public const UnityEngine.EventType layout = 8; // 0x0 public const UnityEngine.EventType dragUpdated = 9; // 0x0 public const UnityEngine.EventType dragPerform = 10; // 0x0 public const UnityEngine.EventType ignore = 11; // 0x0 public const UnityEngine.EventType used = 12; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public enum UnityEngine.EventModifiers : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.EventModifiers None = 0; // 0x0 public const UnityEngine.EventModifiers Shift = 1; // 0x0 public const UnityEngine.EventModifiers Control = 2; // 0x0 public const UnityEngine.EventModifiers Alt = 4; // 0x0 public const UnityEngine.EventModifiers Command = 8; // 0x0 public const UnityEngine.EventModifiers Numeric = 16; // 0x0 public const UnityEngine.EventModifiers CapsLock = 32; // 0x0 public const UnityEngine.EventModifiers FunctionKey = 64; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public enum UnityEngine.PointerType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PointerType Mouse = 0; // 0x0 public const UnityEngine.PointerType Touch = 1; // 0x0 public const UnityEngine.PointerType Pen = 2; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll internal struct UnityEngine.EventInterests : { // Fields private System.Boolean <wantsMouseMove>k__BackingField; // 0x10 private System.Boolean <wantsMouseEnterLeaveWindow>k__BackingField; // 0x11 private System.Boolean <wantsLessLayoutEvents>k__BackingField; // 0x12 // Methods public System.Boolean get_wantsMouseMove(); // 0x3d19918 public System.Void set_wantsMouseMove(System.Boolean value); // 0x3d19920 public System.Boolean get_wantsMouseEnterLeaveWindow(); // 0x3d1992c public System.Void set_wantsMouseEnterLeaveWindow(System.Boolean value); // 0x3d19934 public System.Boolean get_wantsLessLayoutEvents(); // 0x3d19940 public System.Boolean WantsEvent(UnityEngine.EventType type); // 0x3d19948 public System.Boolean WantsLayoutPass(UnityEngine.EventType type); // 0x3d19978 } // UnityEngine.IMGUIModule.dll public enum UnityEngine.GUI.ToolbarButtonSize : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.GUI.ToolbarButtonSize Fixed = 0; // 0x0 public const UnityEngine.GUI.ToolbarButtonSize FitToContents = 1; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUI.CustomSelectionGridItemGUI : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d29a58 public virtual System.Void Invoke(System.Int32 item, UnityEngine.Rect rect, UnityEngine.GUIStyle style, System.Int32 controlID); // 0x3d29af8 } // UnityEngine.IMGUIModule.dll public sealed class UnityEngine.GUI.WindowFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d29b0c public virtual System.Void Invoke(System.Int32 id); // 0x3d29bac public virtual System.IAsyncResult BeginInvoke(System.Int32 id, System.AsyncCallback callback, System.Object object); // 0x3d29bc0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3d29c44 } // UnityEngine.IMGUIModule.dll public abstract class UnityEngine.GUI.Scope : System.Object, System.IDisposable { // Fields private System.Boolean m_Disposed; // 0x10 // Methods internal virtual System.Void Dispose(System.Boolean disposing); // 0x3d29c50 protected override System.Void Finalize(); // 0x3d29d08 public System.Void Dispose(); // 0x3d29eb4 protected abstract System.Void CloseScope(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x3d29f20 } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUI : System.Object { // Fields private const System.Single s_ScrollStepSize; // 0x0 private static System.Int32 s_ScrollControlId; // 0x0 private static System.Int32 s_HotTextField; // 0x4 private static readonly System.Int32 s_BoxHash; // 0x8 private static readonly System.Int32 s_ButonHash; // 0xc private static readonly System.Int32 s_RepeatButtonHash; // 0x10 private static readonly System.Int32 s_ToggleHash; // 0x14 private static readonly System.Int32 s_ButtonGridHash; // 0x18 private static readonly System.Int32 s_SliderHash; // 0x1c private static readonly System.Int32 s_BeginGroupHash; // 0x20 private static readonly System.Int32 s_ScrollviewHash; // 0x24 private static System.Int32 <scrollTroughSide>k__BackingField; // 0x28 private static System.DateTime <nextScrollStepTime>k__BackingField; // 0x30 private static UnityEngine.GUISkin s_Skin; // 0x38 internal static UnityEngine.Rect s_ToolTipRect; // 0x40 private static UnityEngineInternal.GenericStack <scrollViewStates>k__BackingField; // 0x50 // Methods public static UnityEngine.Color get_color(); // 0x3d19a3c public static System.Void set_color(UnityEngine.Color value); // 0x3d19b00 public static UnityEngine.Color get_backgroundColor(); // 0x3d19bc0 public static System.Void set_backgroundColor(UnityEngine.Color value); // 0x3d19c84 public static UnityEngine.Color get_contentColor(); // 0x3d19d44 public static System.Void set_contentColor(UnityEngine.Color value); // 0x3d19e08 public static System.Boolean get_changed(); // 0x3d19ec8 public static System.Void set_changed(System.Boolean value); // 0x3d19ef0 public static System.Boolean get_enabled(); // 0x3d19f2c public static System.Void set_enabled(System.Boolean value); // 0x3d19f54 public static System.Int32 get_depth(); // 0x3d19f90 public static System.Void set_depth(System.Int32 value); // 0x3d19fb8 internal static System.Boolean get_usePageScrollbars(); // 0x3d19ff4 internal static System.Boolean get_isInsideList(); // 0x3d1a01c internal static System.Void set_isInsideList(System.Boolean value); // 0x3d1a044 internal static UnityEngine.Material get_blendMaterial(); // 0x3d1a080 internal static UnityEngine.Material get_blitMaterial(); // 0x3d1a0a8 internal static UnityEngine.Material get_roundedRectMaterial(); // 0x3d1a0d0 internal static UnityEngine.Material get_roundedRectWithColorPerBorderMaterial(); // 0x3d1a0f8 internal static System.Void GrabMouseControl(System.Int32 id); // 0x3d1a120 internal static System.Boolean HasMouseControl(System.Int32 id); // 0x3d1a15c internal static System.Void ReleaseMouseControl(); // 0x3d1a198 public static System.Void SetNextControlName(System.String name); // 0x3d1a1c0 public static System.String GetNameOfFocusedControl(); // 0x3d1a1fc public static System.Void FocusControl(System.String name); // 0x3d1a224 internal static System.Void InternalRepaintEditorWindow(); // 0x3d1a260 private static System.String Internal_GetTooltip(); // 0x3d1a288 private static System.Void Internal_SetTooltip(System.String value); // 0x3d1a2b0 private static System.String Internal_GetMouseTooltip(); // 0x3d1a2ec private static UnityEngine.Rect Internal_DoModalWindow(System.Int32 id, System.Int32 instanceID, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, System.Object skin); // 0x3d1a314 private static UnityEngine.Rect Internal_DoWindow(System.Int32 id, System.Int32 instanceID, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent title, UnityEngine.GUIStyle style, System.Object skin, System.Boolean forceRectOnLayout); // 0x3d1a47c public static System.Void DragWindow(UnityEngine.Rect position); // 0x3d1a600 public static System.Void BringWindowToFront(System.Int32 windowID); // 0x3d1a6c0 public static System.Void BringWindowToBack(System.Int32 windowID); // 0x3d1a6fc public static System.Void FocusWindow(System.Int32 windowID); // 0x3d1a738 public static System.Void UnfocusWindow(); // 0x3d1a774 private static System.Void Internal_BeginWindows(); // 0x3d1a79c private static System.Void Internal_EndWindows(); // 0x3d1a7c4 internal static System.String Internal_Concatenate(UnityEngine.GUIContent first, UnityEngine.GUIContent second); // 0x3d1a7ec private static System.Void .cctor(); // 0x3d1a830 internal static System.Int32 get_scrollTroughSide(); // 0x3d1aac8 internal static System.Void set_scrollTroughSide(System.Int32 value); // 0x3d1ab20 internal static System.DateTime get_nextScrollStepTime(); // 0x3d1ab7c internal static System.Void set_nextScrollStepTime(System.DateTime value); // 0x3d1abd4 public static System.Void set_skin(UnityEngine.GUISkin value); // 0x3d1ac30 public static UnityEngine.GUISkin get_skin(); // 0x3d1ad88 internal static System.Void DoSetSkin(UnityEngine.GUISkin newSkin); // 0x3d1acb0 internal static System.Void CleanupRoots(); // 0x3d1ae0c public static UnityEngine.Matrix4x4 get_matrix(); // 0x3d1afd4 public static System.Void set_matrix(UnityEngine.Matrix4x4 value); // 0x3d1b0a4 public static System.String get_tooltip(); // 0x3d1b12c public static System.Void set_tooltip(System.String value); // 0x3d1b1bc protected static System.String get_mouseTooltip(); // 0x3d1b230 protected static UnityEngine.Rect get_tooltipRect(); // 0x3d1b298 protected static System.Void set_tooltipRect(UnityEngine.Rect value); // 0x3d1b2f4 public static System.Void Label(UnityEngine.Rect position, System.String text); // 0x3d1b370 public static System.Void Label(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d1b5bc public static System.Void Label(UnityEngine.Rect position, UnityEngine.GUIContent content); // 0x3d1b748 public static System.Void Label(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1b7ec public static System.Void Label(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d1b8b4 public static System.Void Label(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1b4fc public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d1bc34 public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode); // 0x3d1bcbc public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend); // 0x3d1bd54 public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect); // 0x3d1bdf4 public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color color, System.Single borderWidth, System.Single borderRadius); // 0x3d1bec0 public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color color, UnityEngine.Vector4 borderWidths, System.Single borderRadius); // 0x3d1bfe4 public static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color color, UnityEngine.Vector4 borderWidths, UnityEngine.Vector4 borderRadiuses); // 0x3d1c120 internal static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color color, UnityEngine.Vector4 borderWidths, UnityEngine.Vector4 borderRadiuses, System.Boolean drawSmoothCorners); // 0x3d1c270 internal static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color leftColor, UnityEngine.Color topColor, UnityEngine.Color rightColor, UnityEngine.Color bottomColor, UnityEngine.Vector4 borderWidths, UnityEngine.Vector4 borderRadiuses); // 0x3d1ca70 internal static System.Void DrawTexture(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.ScaleMode scaleMode, System.Boolean alphaBlend, System.Single imageAspect, UnityEngine.Color leftColor, UnityEngine.Color topColor, UnityEngine.Color rightColor, UnityEngine.Color bottomColor, UnityEngine.Vector4 borderWidths, UnityEngine.Vector4 borderRadiuses, System.Boolean drawSmoothCorners); // 0x3d1c3c8 internal static System.Boolean CalculateScaledTextureRects(UnityEngine.Rect position, UnityEngine.ScaleMode scaleMode, System.Single imageAspect, ref UnityEngine.Rect& outScreenRect, ref UnityEngine.Rect& outSourceRect); // 0x3d1ccbc public static System.Void DrawTextureWithTexCoords(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.Rect texCoords); // 0x3d1cdc0 public static System.Void DrawTextureWithTexCoords(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.Rect texCoords, System.Boolean alphaBlend); // 0x3d1ce78 public static System.Void Box(UnityEngine.Rect position, System.String text); // 0x3d1d0dc public static System.Void Box(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d1d38c public static System.Void Box(UnityEngine.Rect position, UnityEngine.GUIContent content); // 0x3d1d464 public static System.Void Box(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1d508 public static System.Void Box(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d1d5d0 public static System.Void Box(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1d1b4 public static System.Boolean Button(UnityEngine.Rect position, System.String text); // 0x3d1d698 public static System.Boolean Button(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d1d858 public static System.Boolean Button(UnityEngine.Rect position, UnityEngine.GUIContent content); // 0x3d1d930 public static System.Boolean Button(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1d9d4 public static System.Boolean Button(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d1da9c public static System.Boolean Button(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1d770 internal static System.Boolean Button(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1db64 public static System.Boolean RepeatButton(UnityEngine.Rect position, System.String text); // 0x3d1dd3c public static System.Boolean RepeatButton(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d1e1f8 public static System.Boolean RepeatButton(UnityEngine.Rect position, UnityEngine.GUIContent content); // 0x3d1e2d4 public static System.Boolean RepeatButton(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1e37c public static System.Boolean RepeatButton(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d1e448 public static System.Boolean RepeatButton(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1e514 private static System.Boolean DoRepeatButton(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.FocusType focusType); // 0x3d1de18 public static System.String TextField(UnityEngine.Rect position, System.String text); // 0x3d1e5ac public static System.String TextField(UnityEngine.Rect position, System.String text, System.Int32 maxLength); // 0x3d1e79c public static System.String TextField(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1e8d8 public static System.String TextField(UnityEngine.Rect position, System.String text, System.Int32 maxLength, UnityEngine.GUIStyle style); // 0x3d1ea04 public static System.String PasswordField(UnityEngine.Rect position, System.String password, System.Char maskChar); // 0x3d1eb34 public static System.String PasswordField(UnityEngine.Rect position, System.String password, System.Char maskChar, System.Int32 maxLength); // 0x3d1eee0 public static System.String PasswordField(UnityEngine.Rect position, System.String password, System.Char maskChar, UnityEngine.GUIStyle style); // 0x3d1ef94 public static System.String PasswordField(UnityEngine.Rect position, System.String password, System.Char maskChar, System.Int32 maxLength, UnityEngine.GUIStyle style); // 0x3d1ebe4 internal static System.String PasswordFieldGetStrToShow(System.String password, System.Char maskChar); // 0x3d1f034 public static System.String TextArea(UnityEngine.Rect position, System.String text); // 0x3d1f4e8 public static System.String TextArea(UnityEngine.Rect position, System.String text, System.Int32 maxLength); // 0x3d1f618 public static System.String TextArea(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d1f754 public static System.String TextArea(UnityEngine.Rect position, System.String text, System.Int32 maxLength, UnityEngine.GUIStyle style); // 0x3d1f880 internal static System.Void DoTextField(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style); // 0x3d1e6dc internal static System.Void DoTextField(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style, System.String secureText); // 0x3d1f9b0 internal static System.Void DoTextField(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style, System.String secureText, System.Char maskChar); // 0x3d1f178 private static System.Void HandleTextFieldEventForTouchscreen(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style, System.String secureText, System.Char maskChar, UnityEngine.TextEditor editor); // 0x3d1fe84 private static System.Void HandleTextFieldEventForDesktop(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style, UnityEngine.TextEditor editor); // 0x3d20328 private static System.Void HandleTextFieldEventForDesktopWithForcedKeyboard(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, System.Boolean multiline, System.Int32 maxLength, UnityEngine.GUIStyle style, System.String secureText, UnityEngine.TextEditor editor); // 0x3d1fae0 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, System.String text); // 0x3d20b18 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, UnityEngine.Texture image); // 0x3d20cf4 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, UnityEngine.GUIContent content); // 0x3d20de0 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, System.String text, UnityEngine.GUIStyle style); // 0x3d20e98 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d20f68 public static System.Boolean Toggle(UnityEngine.Rect position, System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d20c04 public static System.Boolean Toggle(UnityEngine.Rect position, System.Int32 id, System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d21154 public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, System.String[] texts); // 0x3d2122c public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.Texture[] images); // 0x3d214e4 public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents); // 0x3d216f4 public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, System.String[] texts, UnityEngine.GUIStyle style); // 0x3d217a8 public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.Texture[] images, UnityEngine.GUIStyle style); // 0x3d21878 public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style); // 0x3d2143c public static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize); // 0x3d21ab8 internal static System.Int32 Toolbar(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents, System.String[] controlNames, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize, System.Boolean[] contentsEnabled); // 0x3d21948 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, System.String[] texts, System.Int32 xCount); // 0x3d22974 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, UnityEngine.Texture[] images, System.Int32 xCount); // 0x3d22b44 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] content, System.Int32 xCount); // 0x3d22c18 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, System.String[] texts, System.Int32 xCount, UnityEngine.GUIStyle style); // 0x3d22cb8 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, UnityEngine.Texture[] images, System.Int32 xCount, UnityEngine.GUIStyle style); // 0x3d22d98 public static System.Int32 SelectionGrid(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents, System.Int32 xCount, UnityEngine.GUIStyle style); // 0x3d22a48 internal static System.Void FindStyles(ref UnityEngine.GUIStyle& style, out UnityEngine.GUIStyle& firstStyle, out UnityEngine.GUIStyle& midStyle, out UnityEngine.GUIStyle& lastStyle, System.String first, System.String mid, System.String last); // 0x3d21b6c internal static System.Int32 CalcTotalHorizSpacing(System.Int32 xCount, UnityEngine.GUIStyle style, UnityEngine.GUIStyle firstStyle, UnityEngine.GUIStyle midStyle, UnityEngine.GUIStyle lastStyle); // 0x3d22e78 internal static System.Boolean DoControl(UnityEngine.Rect position, System.Int32 id, System.Boolean on, System.Boolean hover, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d22fd0 private static System.Void DoLabel(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1b97c internal static System.Boolean DoToggle(UnityEngine.Rect position, System.Int32 id, System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d21038 internal static System.Boolean DoButton(UnityEngine.Rect position, System.Int32 id, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d1dc2c private static UnityEngine.Rect[] CalcGridRectsFixedWidthFixedMargin(UnityEngine.Rect position, System.Int32 itemCount, System.Int32 itemsPerRow, System.Single elemWidth, System.Single elemHeight, System.Single spacingHorizontal, System.Single spacingVertical); // 0x3d234a8 internal static System.Int32 DoCustomSelectionGrid(UnityEngine.Rect position, System.Int32 selected, System.Int32 itemCount, UnityEngine.GUI.CustomSelectionGridItemGUI itemGUI, System.Int32 itemsPerRow, UnityEngine.GUIStyle style); // 0x3d23608 private static System.Int32 DoButtonGrid(UnityEngine.Rect position, System.Int32 selected, UnityEngine.GUIContent[] contents, System.String[] controlNames, System.Int32 itemsPerRow, UnityEngine.GUIStyle style, UnityEngine.GUIStyle firstStyle, UnityEngine.GUIStyle midStyle, UnityEngine.GUIStyle lastStyle, UnityEngine.GUI.ToolbarButtonSize buttonSize, System.Boolean[] contentsEnabled); // 0x3d21d30 private static UnityEngine.Rect[] CalcGridRects(UnityEngine.Rect position, UnityEngine.GUIContent[] contents, System.Int32 xCount, System.Single elemWidth, System.Single elemHeight, UnityEngine.GUIStyle style, UnityEngine.GUIStyle firstStyle, UnityEngine.GUIStyle midStyle, UnityEngine.GUIStyle lastStyle, UnityEngine.GUI.ToolbarButtonSize buttonSize); // 0x3d23cd4 public static System.Single HorizontalSlider(UnityEngine.Rect position, System.Single value, System.Single leftValue, System.Single rightValue); // 0x3d23f70 public static System.Single HorizontalSlider(UnityEngine.Rect position, System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb); // 0x3d24210 public static System.Single HorizontalSlider(UnityEngine.Rect position, System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUIStyle thumbExtent); // 0x3d242dc public static System.Single VerticalSlider(UnityEngine.Rect position, System.Single value, System.Single topValue, System.Single bottomValue); // 0x3d24404 public static System.Single VerticalSlider(UnityEngine.Rect position, System.Single value, System.Single topValue, System.Single bottomValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb); // 0x3d244fc public static System.Single VerticalSlider(UnityEngine.Rect position, System.Single value, System.Single topValue, System.Single bottomValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUIStyle thumbExtent); // 0x3d245c8 public static System.Single Slider(UnityEngine.Rect position, System.Single value, System.Single size, System.Single start, System.Single end, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, System.Boolean horiz, System.Int32 id, UnityEngine.GUIStyle thumbExtent); // 0x3d24068 public static System.Single HorizontalScrollbar(UnityEngine.Rect position, System.Single value, System.Single size, System.Single leftValue, System.Single rightValue); // 0x3d246f0 public static System.Single HorizontalScrollbar(UnityEngine.Rect position, System.Single value, System.Single size, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle style); // 0x3d24c14 internal static System.Boolean ScrollerRepeatButton(System.Int32 scrollerID, UnityEngine.Rect rect, UnityEngine.GUIStyle style); // 0x3d24dc8 public static System.Single VerticalScrollbar(UnityEngine.Rect position, System.Single value, System.Single size, System.Single topValue, System.Single bottomValue); // 0x3d2509c public static System.Single VerticalScrollbar(UnityEngine.Rect position, System.Single value, System.Single size, System.Single topValue, System.Single bottomValue, UnityEngine.GUIStyle style); // 0x3d251ac internal static System.Single Scroller(UnityEngine.Rect position, System.Single value, System.Single size, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUIStyle leftButton, UnityEngine.GUIStyle rightButton, System.Boolean horiz); // 0x3d24800 public static System.Void BeginClip(UnityEngine.Rect position, UnityEngine.Vector2 scrollOffset, UnityEngine.Vector2 renderOffset, System.Boolean resetOffset); // 0x3d25360 public static System.Void BeginGroup(UnityEngine.Rect position); // 0x3d25424 public static System.Void BeginGroup(UnityEngine.Rect position, System.String text); // 0x3d255e8 public static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.Texture image); // 0x3d256d8 public static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.GUIContent content); // 0x3d257c8 public static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.GUIStyle style); // 0x3d25884 public static System.Void BeginGroup(UnityEngine.Rect position, System.String text, UnityEngine.GUIStyle style); // 0x3d25940 public static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d25a08 public static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d25510 internal static System.Void BeginGroup(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.Vector2 scrollOffset); // 0x3d25ad0 public static System.Void EndGroup(); // 0x3d25d80 public static System.Void BeginClip(UnityEngine.Rect position); // 0x3d25e18 public static System.Void EndClip(); // 0x3d25edc internal static UnityEngineInternal.GenericStack get_scrollViewStates(); // 0x3d25f74 internal static System.Void set_scrollViewStates(UnityEngineInternal.GenericStack value); // 0x3d25fcc public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect); // 0x3d2602c public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical); // 0x3d26bec public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar); // 0x3d26cf0 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar); // 0x3d26dcc protected static UnityEngine.Vector2 DoBeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background); // 0x3d26eb8 internal static UnityEngine.Vector2 BeginScrollView(UnityEngine.Rect position, UnityEngine.Vector2 scrollPosition, UnityEngine.Rect viewRect, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background); // 0x3d26120 public static System.Void EndScrollView(); // 0x3d26fe4 public static System.Void EndScrollView(System.Boolean handleScrollWheel); // 0x3d27034 internal static UnityEngine.ScrollViewState GetTopScrollView(); // 0x3d27c2c public static System.Void ScrollTo(UnityEngine.Rect position); // 0x3d27d74 public static System.Boolean ScrollTowards(UnityEngine.Rect position, System.Single maxDelta); // 0x3d27e10 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, System.String text); // 0x3d27ec0 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image); // 0x3d280e0 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content); // 0x3d28204 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, System.String text, UnityEngine.GUIStyle style); // 0x3d282f4 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d2840c public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent title, UnityEngine.GUIStyle style); // 0x3d28524 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, System.String text); // 0x3d28608 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image); // 0x3d28814 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content); // 0x3d28934 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, System.String text, UnityEngine.GUIStyle style); // 0x3d28a20 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d28b34 public static UnityEngine.Rect ModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d28c48 private static UnityEngine.Rect DoWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent title, UnityEngine.GUIStyle style, UnityEngine.GUISkin skin, System.Boolean forceRectOnLayout); // 0x3d27fe4 private static UnityEngine.Rect DoModalWindow(System.Int32 id, UnityEngine.Rect clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUISkin skin); // 0x3d28728 internal static System.Void CallWindowDelegate(UnityEngine.GUI.WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style); // 0x3d28d28 public static System.Void DragWindow(); // 0x3d29790 internal static System.Void BeginWindows(System.Int32 skinMode, System.Int32 editorWindowInstanceID); // 0x3d297f0 internal static System.Void EndWindows(); // 0x3d2994c public System.Void .ctor(); // 0x3d29a50 private static System.Void get_color_Injected(out UnityEngine.Color& ret); // 0x3d19ac4 private static System.Void set_color_Injected(ref UnityEngine.Color& value); // 0x3d19b84 private static System.Void get_backgroundColor_Injected(out UnityEngine.Color& ret); // 0x3d19c48 private static System.Void set_backgroundColor_Injected(ref UnityEngine.Color& value); // 0x3d19d08 private static System.Void get_contentColor_Injected(out UnityEngine.Color& ret); // 0x3d19dcc private static System.Void set_contentColor_Injected(ref UnityEngine.Color& value); // 0x3d19e8c private static System.Void Internal_DoModalWindow_Injected(System.Int32 id, System.Int32 instanceID, ref UnityEngine.Rect& clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, System.Object skin, out UnityEngine.Rect& ret); // 0x3d1a3f0 private static System.Void Internal_DoWindow_Injected(System.Int32 id, System.Int32 instanceID, ref UnityEngine.Rect& clientRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent title, UnityEngine.GUIStyle style, System.Object skin, System.Boolean forceRectOnLayout, out UnityEngine.Rect& ret); // 0x3d1a564 private static System.Void DragWindow_Injected(ref UnityEngine.Rect& position); // 0x3d1a684 } // UnityEngine.IMGUIModule.dll internal struct UnityEngine.GUIClip.ParentClipScope : System.IDisposable { // Fields private System.Boolean m_Disposed; // 0x10 // Methods public System.Void .ctor(UnityEngine.Matrix4x4 objectTransform, UnityEngine.Rect clipRect); // 0x3d2a40c public System.Void Dispose(); // 0x3d2a460 } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUIClip : System.Object { // Fields // Methods internal static UnityEngine.Rect get_visibleRect(); // 0x3d23460 internal static UnityEngine.Rect get_topmostRect(); // 0x3d29f64 internal static System.Void Internal_Push(UnityEngine.Rect screenRect, UnityEngine.Vector2 scrollOffset, UnityEngine.Vector2 renderOffset, System.Boolean resetOffset); // 0x3d29fe8 internal static System.Void Internal_Pop(); // 0x3d25df0 internal static System.Int32 Internal_GetCount(); // 0x3d2a0a8 internal static UnityEngine.Rect GetTopRect(); // 0x3d2a0d0 private static UnityEngine.Vector2 Unclip_Vector2(UnityEngine.Vector2 pos); // 0x3d2a154 private static UnityEngine.Vector2 UnclipToWindow_Vector2(UnityEngine.Vector2 pos); // 0x3d2a1e4 internal static UnityEngine.Matrix4x4 GetMatrix(); // 0x3d1b040 internal static System.Void SetMatrix(UnityEngine.Matrix4x4 m); // 0x3d1b0f0 internal static System.Void Internal_PushParentClip(UnityEngine.Matrix4x4 objectTransform, UnityEngine.Rect clipRect); // 0x3d2a2ec internal static System.Void Internal_PushParentClip(UnityEngine.Matrix4x4 renderTransform, UnityEngine.Matrix4x4 inputTransform, UnityEngine.Rect clipRect); // 0x3d2a32c internal static System.Void Internal_PopParentClip(); // 0x3d2a3dc internal static System.Void Push(UnityEngine.Rect screenRect, UnityEngine.Vector2 scrollOffset, UnityEngine.Vector2 renderOffset, System.Boolean resetOffset); // 0x3d2541c internal static System.Void Pop(); // 0x3d25f4c public static UnityEngine.Vector2 Unclip(UnityEngine.Vector2 pos); // 0x3d2a404 public static UnityEngine.Vector2 UnclipToWindow(UnityEngine.Vector2 pos); // 0x3d2a408 private static System.Void get_visibleRect_Injected(out UnityEngine.Rect& ret); // 0x3d29f28 private static System.Void get_topmostRect_Injected(out UnityEngine.Rect& ret); // 0x3d29fac private static System.Void Internal_Push_Injected(ref UnityEngine.Rect& screenRect, ref UnityEngine.Vector2& scrollOffset, ref UnityEngine.Vector2& renderOffset, System.Boolean resetOffset); // 0x3d2a04c private static System.Void GetTopRect_Injected(out UnityEngine.Rect& ret); // 0x3d2a118 private static System.Void Unclip_Vector2_Injected(ref UnityEngine.Vector2& pos, out UnityEngine.Vector2& ret); // 0x3d2a1a0 private static System.Void UnclipToWindow_Vector2_Injected(ref UnityEngine.Vector2& pos, out UnityEngine.Vector2& ret); // 0x3d2a230 private static System.Void GetMatrix_Injected(out UnityEngine.Matrix4x4& ret); // 0x3d2a274 private static System.Void SetMatrix_Injected(ref UnityEngine.Matrix4x4& m); // 0x3d2a2b0 private static System.Void Internal_PushParentClip_Injected(ref UnityEngine.Matrix4x4& renderTransform, ref UnityEngine.Matrix4x4& inputTransform, ref UnityEngine.Rect& clipRect); // 0x3d2a388 } // UnityEngine.IMGUIModule.dll [Serializable] public class UnityEngine.GUIContent : System.Object { // Fields private System.String m_Text; // 0x10 private UnityEngine.Texture m_Image; // 0x18 private System.String m_Tooltip; // 0x20 private System.Action OnTextChanged; // 0x28 private static readonly UnityEngine.GUIContent s_Text; // 0x0 private static readonly UnityEngine.GUIContent s_Image; // 0x8 private static readonly UnityEngine.GUIContent s_TextImage; // 0x10 public static UnityEngine.GUIContent none; // 0x18 // Methods public System.String get_text(); // 0x3d1e794 public System.Void set_text(System.String value); // 0x3d1fa78 public System.Void set_image(UnityEngine.Texture value); // 0x3d2a4a0 public System.String get_tooltip(); // 0x3d23458 public System.Void set_tooltip(System.String value); // 0x3d2a4a8 public System.Void .ctor(); // 0x3d2a4b0 public System.Void .ctor(System.String text); // 0x3d2a528 public System.Void .ctor(UnityEngine.Texture image); // 0x3d2a650 public System.Void .ctor(System.String text, UnityEngine.Texture image, System.String tooltip); // 0x3d2a58c public System.Void .ctor(UnityEngine.GUIContent src); // 0x3d2a6b4 internal static UnityEngine.GUIContent Temp(System.String t); // 0x3d1b448 internal static UnityEngine.GUIContent Temp(UnityEngine.Texture i); // 0x3d1b694 internal static System.Void ClearStaticCache(); // 0x3d2a770 internal static UnityEngine.GUIContent[] Temp(System.String[] texts); // 0x3d21314 internal static UnityEngine.GUIContent[] Temp(UnityEngine.Texture[] images); // 0x3d215cc public override System.String ToString(); // 0x3d2a888 private static System.Void .cctor(); // 0x3d2a8a8 } // UnityEngine.IMGUIModule.dll public enum UnityEngine.ScaleMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ScaleMode StretchToFill = 0; // 0x0 public const UnityEngine.ScaleMode ScaleAndCrop = 1; // 0x0 public const UnityEngine.ScaleMode ScaleToFit = 2; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public enum UnityEngine.FocusType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FocusType Native = 0; // 0x0 public const UnityEngine.FocusType Keyboard = 1; // 0x0 public const UnityEngine.FocusType Passive = 2; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll private sealed class UnityEngine.GUILayout.LayoutedWindow : System.Object { // Fields private readonly UnityEngine.GUI.WindowFunction m_Func; // 0x10 private readonly UnityEngine.Rect m_ScreenRect; // 0x18 private readonly UnityEngine.GUILayoutOption[] m_Options; // 0x28 private readonly UnityEngine.GUIStyle m_Style; // 0x30 // Methods internal System.Void .ctor(UnityEngine.GUI.WindowFunction f, UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options, UnityEngine.GUIStyle style); // 0x3d30484 public System.Void DoWindow(System.Int32 windowID); // 0x3d307a4 } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUILayout.HorizontalScope : UnityEngine.GUI.Scope { // Fields // Methods public System.Void .ctor(UnityEngine.GUILayoutOption[] options); // 0x3d308f0 protected override System.Void CloseScope(); // 0x3d3090c } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUILayout.VerticalScope : UnityEngine.GUI.Scope { // Fields // Methods public System.Void .ctor(UnityEngine.GUILayoutOption[] options); // 0x3d30910 public System.Void .ctor(UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d3092c protected override System.Void CloseScope(); // 0x3d30958 } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUILayout : System.Object { // Fields // Methods public static System.Void Label(UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d2a990 public static System.Void Label(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2ab0c public static System.Void Label(UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d2abbc public static System.Void Label(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ac38 public static System.Void Label(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2aca8 public static System.Void Label(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ad18 private static System.Void DoLabel(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2aa40 public static System.Void Box(UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d2ad88 public static System.Void Box(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2af04 public static System.Void Box(UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d2afb4 public static System.Void Box(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b030 public static System.Void Box(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b0a0 public static System.Void Box(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b110 private static System.Void DoBox(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ae38 public static System.Boolean Button(UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d2b114 public static System.Boolean Button(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2b290 public static System.Boolean Button(UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d2b340 public static System.Boolean Button(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b3bc public static System.Boolean Button(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b42c public static System.Boolean Button(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b49c private static System.Boolean DoButton(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b1c4 public static System.Boolean RepeatButton(UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d2b4a0 public static System.Boolean RepeatButton(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2b61c public static System.Boolean RepeatButton(UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d2b6cc public static System.Boolean RepeatButton(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b748 public static System.Boolean RepeatButton(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b7b8 public static System.Boolean RepeatButton(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b828 private static System.Boolean DoRepeatButton(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b550 public static System.String TextField(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2b82c public static System.String TextField(System.String text, System.Int32 maxLength, UnityEngine.GUILayoutOption[] options); // 0x3d2bad4 public static System.String TextField(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bb5c public static System.String TextField(System.String text, System.Int32 maxLength, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bb70 public static System.String PasswordField(System.String password, System.Char maskChar, UnityEngine.GUILayoutOption[] options); // 0x3d2bb80 public static System.String PasswordField(System.String password, System.Char maskChar, System.Int32 maxLength, UnityEngine.GUILayoutOption[] options); // 0x3d2bd1c public static System.String PasswordField(System.String password, System.Char maskChar, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bdb0 public static System.String PasswordField(System.String password, System.Char maskChar, System.Int32 maxLength, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bc08 public static System.String TextArea(System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2bdc0 public static System.String TextArea(System.String text, System.Int32 maxLength, UnityEngine.GUILayoutOption[] options); // 0x3d2be44 public static System.String TextArea(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2becc public static System.String TextArea(System.String text, System.Int32 maxLength, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bee0 private static System.String DoTextField(System.String text, System.Int32 maxLength, System.Boolean multiline, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2b8b0 public static System.Boolean Toggle(System.Boolean value, UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d2bef0 public static System.Boolean Toggle(System.Boolean value, System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2c088 public static System.Boolean Toggle(System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d2c144 public static System.Boolean Toggle(System.Boolean value, UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c1cc public static System.Boolean Toggle(System.Boolean value, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c254 public static System.Boolean Toggle(System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c2dc private static System.Boolean DoToggle(System.Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2bfac public static System.Int32 Toolbar(System.Int32 selected, System.String[] texts, UnityEngine.GUILayoutOption[] options); // 0x3d2c2e4 public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.Texture[] images, UnityEngine.GUILayoutOption[] options); // 0x3d2c3b8 public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUILayoutOption[] options); // 0x3d2c478 public static System.Int32 Toolbar(System.Int32 selected, System.String[] texts, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c504 public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.Texture[] images, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c590 public static System.Int32 Toolbar(System.Int32 selected, System.String[] texts, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options); // 0x3d2c61c public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.Texture[] images, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options); // 0x3d2c6c0 public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2c3a4 public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options); // 0x3d2c6ac public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ca2c public static System.Int32 Toolbar(System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUI.ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options); // 0x3d2c750 public static System.Int32 SelectionGrid(System.Int32 selected, System.String[] texts, System.Int32 xCount, UnityEngine.GUILayoutOption[] options); // 0x3d2cabc public static System.Int32 SelectionGrid(System.Int32 selected, UnityEngine.Texture[] images, System.Int32 xCount, UnityEngine.GUILayoutOption[] options); // 0x3d2cc4c public static System.Int32 SelectionGrid(System.Int32 selected, UnityEngine.GUIContent[] content, System.Int32 xCount, UnityEngine.GUILayoutOption[] options); // 0x3d2cd14 public static System.Int32 SelectionGrid(System.Int32 selected, System.String[] texts, System.Int32 xCount, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2cda8 public static System.Int32 SelectionGrid(System.Int32 selected, UnityEngine.Texture[] images, System.Int32 xCount, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ce34 public static System.Int32 SelectionGrid(System.Int32 selected, UnityEngine.GUIContent[] contents, System.Int32 xCount, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2cb84 public static System.Single HorizontalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUILayoutOption[] options); // 0x3d2cec0 public static System.Single HorizontalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUILayoutOption[] options); // 0x3d2d0a8 private static System.Single DoHorizontalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUILayoutOption[] options); // 0x3d2cf6c public static System.Single VerticalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUILayoutOption[] options); // 0x3d2d0ac public static System.Single VerticalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUILayoutOption[] options); // 0x3d2d294 private static System.Single DoVerticalSlider(System.Single value, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, UnityEngine.GUILayoutOption[] options); // 0x3d2d158 public static System.Single HorizontalScrollbar(System.Single value, System.Single size, System.Single leftValue, System.Single rightValue, UnityEngine.GUILayoutOption[] options); // 0x3d2d298 public static System.Single HorizontalScrollbar(System.Single value, System.Single size, System.Single leftValue, System.Single rightValue, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2d330 public static System.Single VerticalScrollbar(System.Single value, System.Single size, System.Single topValue, System.Single bottomValue, UnityEngine.GUILayoutOption[] options); // 0x3d2d46c public static System.Single VerticalScrollbar(System.Single value, System.Single size, System.Single topValue, System.Single bottomValue, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2d504 public static System.Void Space(System.Single pixels); // 0x3d2d640 public static System.Void FlexibleSpace(); // 0x3d2d948 public static System.Void BeginHorizontal(UnityEngine.GUILayoutOption[] options); // 0x3d2dd4c public static System.Void BeginHorizontal(UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2df98 public static System.Void BeginHorizontal(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2e008 public static System.Void BeginHorizontal(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2e078 public static System.Void BeginHorizontal(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2dde4 public static System.Void EndHorizontal(); // 0x3d2e434 public static System.Void BeginVertical(UnityEngine.GUILayoutOption[] options); // 0x3d2e708 public static System.Void BeginVertical(UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2e958 public static System.Void BeginVertical(System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2e9c8 public static System.Void BeginVertical(UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ea38 public static System.Void BeginVertical(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2e7a0 public static System.Void EndVertical(); // 0x3d2eaa8 public static System.Void BeginArea(UnityEngine.Rect screenRect); // 0x3d2eaf4 public static System.Void BeginArea(UnityEngine.Rect screenRect, System.String text); // 0x3d2edb0 public static System.Void BeginArea(UnityEngine.Rect screenRect, UnityEngine.Texture image); // 0x3d2ee74 public static System.Void BeginArea(UnityEngine.Rect screenRect, UnityEngine.GUIContent content); // 0x3d2ef38 public static System.Void BeginArea(UnityEngine.Rect screenRect, UnityEngine.GUIStyle style); // 0x3d2efc8 public static System.Void BeginArea(UnityEngine.Rect screenRect, System.String text, UnityEngine.GUIStyle style); // 0x3d2f058 public static System.Void BeginArea(UnityEngine.Rect screenRect, UnityEngine.Texture image, UnityEngine.GUIStyle style); // 0x3d2f0f0 public static System.Void BeginArea(UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style); // 0x3d2ebb4 public static System.Void EndArea(); // 0x3d2f49c public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options); // 0x3d2f744 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUILayoutOption[] options); // 0x3d2faa4 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUILayoutOption[] options); // 0x3d2fb74 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle style); // 0x3d2fc18 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2fc20 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUILayoutOption[] options); // 0x3d2fdb4 public static UnityEngine.Vector2 BeginScrollView(UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options); // 0x3d2f800 public static System.Void EndScrollView(); // 0x3d2fe6c internal static System.Void EndScrollView(System.Boolean handleScrollWheel); // 0x3d2fe74 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, System.String text, UnityEngine.GUILayoutOption[] options); // 0x3d2fef0 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image, UnityEngine.GUILayoutOption[] options); // 0x3d3014c public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d30244 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d30308 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d303c4 public static UnityEngine.Rect Window(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d30480 private static UnityEngine.Rect DoWindow(System.Int32 id, UnityEngine.Rect screenRect, UnityEngine.GUI.WindowFunction func, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ffe8 public static UnityEngine.GUILayoutOption Width(System.Single width); // 0x3d29198 public static UnityEngine.GUILayoutOption MinWidth(System.Single minWidth); // 0x3d3050c public static UnityEngine.GUILayoutOption MaxWidth(System.Single maxWidth); // 0x3d305b0 public static UnityEngine.GUILayoutOption Height(System.Single height); // 0x3d29238 public static UnityEngine.GUILayoutOption MinHeight(System.Single minHeight); // 0x3d30654 public static UnityEngine.GUILayoutOption MaxHeight(System.Single maxHeight); // 0x3d306f8 public static UnityEngine.GUILayoutOption ExpandWidth(System.Boolean expand); // 0x3d2dc6c public static UnityEngine.GUILayoutOption ExpandHeight(System.Boolean expand); // 0x3d2dbc4 public System.Void .ctor(); // 0x3d3079c } // UnityEngine.IMGUIModule.dll internal enum UnityEngine.GUILayoutOption.Type : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.GUILayoutOption.Type fixedWidth = 0; // 0x0 public const UnityEngine.GUILayoutOption.Type fixedHeight = 1; // 0x0 public const UnityEngine.GUILayoutOption.Type minWidth = 2; // 0x0 public const UnityEngine.GUILayoutOption.Type maxWidth = 3; // 0x0 public const UnityEngine.GUILayoutOption.Type minHeight = 4; // 0x0 public const UnityEngine.GUILayoutOption.Type maxHeight = 5; // 0x0 public const UnityEngine.GUILayoutOption.Type stretchWidth = 6; // 0x0 public const UnityEngine.GUILayoutOption.Type stretchHeight = 7; // 0x0 public const UnityEngine.GUILayoutOption.Type alignStart = 8; // 0x0 public const UnityEngine.GUILayoutOption.Type alignMiddle = 9; // 0x0 public const UnityEngine.GUILayoutOption.Type alignEnd = 10; // 0x0 public const UnityEngine.GUILayoutOption.Type alignJustify = 11; // 0x0 public const UnityEngine.GUILayoutOption.Type equalSize = 12; // 0x0 public const UnityEngine.GUILayoutOption.Type spacing = 13; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public sealed class UnityEngine.GUILayoutOption : System.Object { // Fields internal UnityEngine.GUILayoutOption.Type type; // 0x10 internal System.Object value; // 0x18 // Methods internal System.Void .ctor(UnityEngine.GUILayoutOption.Type type, System.Object value); // 0x3d2dd14 } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUILayoutUtility.LayoutCache : System.Object { // Fields private System.Int32 <id>k__BackingField; // 0x10 internal UnityEngine.GUILayoutGroup topLevel; // 0x18 internal UnityEngineInternal.GenericStack layoutGroups; // 0x20 internal UnityEngine.GUILayoutGroup windows; // 0x28 // Methods private System.Void set_id(System.Int32 value); // 0x3d31f6c internal System.Void .ctor(System.Int32 instanceID); // 0x3d31f74 public System.Void ResetCursor(); // 0x3d32190 } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUILayoutUtility : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GUILayoutUtility.LayoutCache> s_StoredLayouts; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GUILayoutUtility.LayoutCache> s_StoredWindows; // 0x8 internal static UnityEngine.GUILayoutUtility.LayoutCache current; // 0x10 internal static readonly UnityEngine.Rect kDummyRect; // 0x18 private static System.Int32 <unbalancedgroupscount>k__BackingField; // 0x28 private static UnityEngine.GUIStyle s_SpaceStyle; // 0x30 // Methods private static UnityEngine.Rect Internal_GetWindowRect(System.Int32 windowID); // 0x3d3095c private static System.Void Internal_MoveWindow(System.Int32 windowID, UnityEngine.Rect r); // 0x3d30a30 internal static System.Int32 get_unbalancedgroupscount(); // 0x3d30b00 internal static System.Void set_unbalancedgroupscount(System.Int32 value); // 0x3d30b58 internal static System.Void CleanupRoots(); // 0x3d1aef0 internal static UnityEngine.GUILayoutUtility.LayoutCache GetLayoutCache(System.Int32 instanceID, System.Boolean isWindow); // 0x3d30bb4 internal static UnityEngine.GUILayoutUtility.LayoutCache SelectIDList(System.Int32 instanceID, System.Boolean isWindow); // 0x3d29024 internal static System.Void RemoveSelectedIdList(System.Int32 instanceID, System.Boolean isWindow); // 0x3d30c5c internal static System.Void Begin(System.Int32 instanceID); // 0x3d30d30 internal static System.Void BeginContainer(UnityEngine.GUILayoutUtility.LayoutCache cache); // 0x3d30f5c internal static System.Void BeginWindow(System.Int32 windowID, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d292dc internal static System.Void Layout(); // 0x3d295ac internal static System.Void LayoutFromEditorWindow(); // 0x3d31448 internal static System.Void LayoutFromContainer(System.Single w, System.Single h); // 0x3d3161c internal static System.Void LayoutFreeGroup(UnityEngine.GUILayoutGroup toplevel); // 0x3d3110c private static System.Void LayoutSingleGroup(UnityEngine.GUILayoutGroup i); // 0x3d312d0 private static UnityEngine.GUILayoutGroup CreateGUILayoutGroupInstanceOfType(System.Type LayoutType); // 0x3d317a4 internal static UnityEngine.GUILayoutGroup BeginLayoutGroup(UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType); // 0x3d2e0e8 internal static System.Void EndLayoutGroup(); // 0x3d2e480 internal static UnityEngine.GUILayoutGroup BeginLayoutArea(UnityEngine.GUIStyle style, System.Type layoutType); // 0x3d2f188 internal static System.Void EndLayoutArea(); // 0x3d2f5b4 public static UnityEngine.Rect GetRect(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ad1c private static UnityEngine.Rect DoGetRect(UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d318f0 public static UnityEngine.Rect GetRect(System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d2ca38 private static UnityEngine.Rect DoGetRect(System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d31c78 internal static UnityEngine.GUIStyle get_spaceStyle(); // 0x3d2d864 private static System.Void .cctor(); // 0x3d31e54 private static System.Void Internal_GetWindowRect_Injected(System.Int32 windowID, out UnityEngine.Rect& ret); // 0x3d309ec private static System.Void Internal_MoveWindow_Injected(System.Int32 windowID, ref UnityEngine.Rect& r); // 0x3d30abc } // UnityEngine.IMGUIModule.dll [Serializable] public sealed class UnityEngine.GUISettings : System.Object { // Fields private System.Boolean m_DoubleClickSelectsWord; // 0x10 private System.Boolean m_TripleClickSelectsLine; // 0x11 private UnityEngine.Color m_CursorColor; // 0x14 private System.Single m_CursorFlashSpeed; // 0x24 private UnityEngine.Color m_SelectionColor; // 0x28 // Methods private static System.Single Internal_GetCursorFlashSpeed(); // 0x3d32474 public System.Boolean get_doubleClickSelectsWord(); // 0x3d3249c public System.Boolean get_tripleClickSelectsLine(); // 0x3d324a4 public UnityEngine.Color get_cursorColor(); // 0x3d324ac public System.Single get_cursorFlashSpeed(); // 0x3d324b8 public UnityEngine.Color get_selectionColor(); // 0x3d324f4 public System.Void .ctor(); // 0x3d32500 } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUISkin.SkinChangedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d33fdc public virtual System.Void Invoke(); // 0x3d34078 } // UnityEngine.IMGUIModule.dll [Serializable] public sealed class UnityEngine.GUISkin : UnityEngine.ScriptableObject { // Fields private UnityEngine.Font m_Font; // 0x18 private UnityEngine.GUIStyle m_box; // 0x20 private UnityEngine.GUIStyle m_button; // 0x28 private UnityEngine.GUIStyle m_toggle; // 0x30 private UnityEngine.GUIStyle m_label; // 0x38 private UnityEngine.GUIStyle m_textField; // 0x40 private UnityEngine.GUIStyle m_textArea; // 0x48 private UnityEngine.GUIStyle m_window; // 0x50 private UnityEngine.GUIStyle m_horizontalSlider; // 0x58 private UnityEngine.GUIStyle m_horizontalSliderThumb; // 0x60 private UnityEngine.GUIStyle m_horizontalSliderThumbExtent; // 0x68 private UnityEngine.GUIStyle m_verticalSlider; // 0x70 private UnityEngine.GUIStyle m_verticalSliderThumb; // 0x78 private UnityEngine.GUIStyle m_verticalSliderThumbExtent; // 0x80 private UnityEngine.GUIStyle m_SliderMixed; // 0x88 private UnityEngine.GUIStyle m_horizontalScrollbar; // 0x90 private UnityEngine.GUIStyle m_horizontalScrollbarThumb; // 0x98 private UnityEngine.GUIStyle m_horizontalScrollbarLeftButton; // 0xa0 private UnityEngine.GUIStyle m_horizontalScrollbarRightButton; // 0xa8 private UnityEngine.GUIStyle m_verticalScrollbar; // 0xb0 private UnityEngine.GUIStyle m_verticalScrollbarThumb; // 0xb8 private UnityEngine.GUIStyle m_verticalScrollbarUpButton; // 0xc0 private UnityEngine.GUIStyle m_verticalScrollbarDownButton; // 0xc8 private UnityEngine.GUIStyle m_ScrollView; // 0xd0 internal UnityEngine.GUIStyle[] m_CustomStyles; // 0xd8 private UnityEngine.GUISettings m_Settings; // 0xe0 internal static UnityEngine.GUIStyle ms_Error; // 0x0 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GUIStyle> m_Styles; // 0xe8 internal static UnityEngine.GUISkin.SkinChangedDelegate m_SkinChanged; // 0x8 internal static UnityEngine.GUISkin current; // 0x10 // Methods public System.Void .ctor(); // 0x3d3252c internal System.Void OnEnable(); // 0x3d32604 internal static System.Void CleanupRoots(); // 0x3d32684 public UnityEngine.Font get_font(); // 0x3d326ec public System.Void set_font(UnityEngine.Font value); // 0x3d326f4 public UnityEngine.GUIStyle get_box(); // 0x3d32828 public System.Void set_box(UnityEngine.GUIStyle value); // 0x3d32830 public UnityEngine.GUIStyle get_label(); // 0x3d3284c public System.Void set_label(UnityEngine.GUIStyle value); // 0x3d32854 public UnityEngine.GUIStyle get_textField(); // 0x3d32870 public System.Void set_textField(UnityEngine.GUIStyle value); // 0x3d32878 public UnityEngine.GUIStyle get_textArea(); // 0x3d32894 public System.Void set_textArea(UnityEngine.GUIStyle value); // 0x3d3289c public UnityEngine.GUIStyle get_button(); // 0x3d328b8 public System.Void set_button(UnityEngine.GUIStyle value); // 0x3d328c0 public UnityEngine.GUIStyle get_toggle(); // 0x3d328dc public System.Void set_toggle(UnityEngine.GUIStyle value); // 0x3d328e4 public UnityEngine.GUIStyle get_window(); // 0x3d32900 public System.Void set_window(UnityEngine.GUIStyle value); // 0x3d32908 public UnityEngine.GUIStyle get_horizontalSlider(); // 0x3d32924 public System.Void set_horizontalSlider(UnityEngine.GUIStyle value); // 0x3d3292c public UnityEngine.GUIStyle get_horizontalSliderThumb(); // 0x3d32948 public System.Void set_horizontalSliderThumb(UnityEngine.GUIStyle value); // 0x3d32950 internal UnityEngine.GUIStyle get_horizontalSliderThumbExtent(); // 0x3d3296c internal System.Void set_horizontalSliderThumbExtent(UnityEngine.GUIStyle value); // 0x3d32974 internal UnityEngine.GUIStyle get_sliderMixed(); // 0x3d32990 internal System.Void set_sliderMixed(UnityEngine.GUIStyle value); // 0x3d32998 public UnityEngine.GUIStyle get_verticalSlider(); // 0x3d329b4 public System.Void set_verticalSlider(UnityEngine.GUIStyle value); // 0x3d329bc public UnityEngine.GUIStyle get_verticalSliderThumb(); // 0x3d329d8 public System.Void set_verticalSliderThumb(UnityEngine.GUIStyle value); // 0x3d329e0 internal UnityEngine.GUIStyle get_verticalSliderThumbExtent(); // 0x3d329fc internal System.Void set_verticalSliderThumbExtent(UnityEngine.GUIStyle value); // 0x3d32a04 public UnityEngine.GUIStyle get_horizontalScrollbar(); // 0x3d32a20 public System.Void set_horizontalScrollbar(UnityEngine.GUIStyle value); // 0x3d32a28 public UnityEngine.GUIStyle get_horizontalScrollbarThumb(); // 0x3d32a44 public System.Void set_horizontalScrollbarThumb(UnityEngine.GUIStyle value); // 0x3d32a4c public UnityEngine.GUIStyle get_horizontalScrollbarLeftButton(); // 0x3d32a68 public System.Void set_horizontalScrollbarLeftButton(UnityEngine.GUIStyle value); // 0x3d32a70 public UnityEngine.GUIStyle get_horizontalScrollbarRightButton(); // 0x3d32a8c public System.Void set_horizontalScrollbarRightButton(UnityEngine.GUIStyle value); // 0x3d32a94 public UnityEngine.GUIStyle get_verticalScrollbar(); // 0x3d32ab0 public System.Void set_verticalScrollbar(UnityEngine.GUIStyle value); // 0x3d32ab8 public UnityEngine.GUIStyle get_verticalScrollbarThumb(); // 0x3d32ad4 public System.Void set_verticalScrollbarThumb(UnityEngine.GUIStyle value); // 0x3d32adc public UnityEngine.GUIStyle get_verticalScrollbarUpButton(); // 0x3d32af8 public System.Void set_verticalScrollbarUpButton(UnityEngine.GUIStyle value); // 0x3d32b00 public UnityEngine.GUIStyle get_verticalScrollbarDownButton(); // 0x3d32b1c public System.Void set_verticalScrollbarDownButton(UnityEngine.GUIStyle value); // 0x3d32b24 public UnityEngine.GUIStyle get_scrollView(); // 0x3d32b40 public System.Void set_scrollView(UnityEngine.GUIStyle value); // 0x3d32b48 public UnityEngine.GUIStyle[] get_customStyles(); // 0x3d32b64 public System.Void set_customStyles(UnityEngine.GUIStyle[] value); // 0x3d32b6c public UnityEngine.GUISettings get_settings(); // 0x3d32b88 internal static UnityEngine.GUIStyle get_error(); // 0x3d32b90 internal System.Void Apply(); // 0x3d32608 private System.Void BuildStyleCache(); // 0x3d32d2c public UnityEngine.GUIStyle GetStyle(System.String styleName); // 0x3d33b8c public UnityEngine.GUIStyle FindStyle(System.String styleName); // 0x3d33dbc internal System.Void MakeCurrent(); // 0x3d33e44 public System.Collections.IEnumerator GetEnumerator(); // 0x3d33f1c } // UnityEngine.IMGUIModule.dll internal class UnityEngine.GUIStateObjects : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int32,System.Object> s_StateCache; // 0x0 // Methods internal static System.Object GetStateObject(System.Type t, System.Int32 controlID); // 0x3d3408c private static System.Void .cctor(); // 0x3d341d4 } // UnityEngine.IMGUIModule.dll [Serializable] public sealed class UnityEngine.GUIStyleState : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private readonly UnityEngine.GUIStyle m_SourceStyle; // 0x18 // Methods public UnityEngine.Texture2D get_background(); // 0x3d3426c public System.Void set_background(UnityEngine.Texture2D value); // 0x3d342a8 public UnityEngine.Color get_textColor(); // 0x3d342ec public System.Void set_textColor(UnityEngine.Color value); // 0x3d33b38 private static System.IntPtr Init(); // 0x3d343cc private System.Void Cleanup(); // 0x3d343f4 public System.Void .ctor(); // 0x3d34430 private System.Void .ctor(UnityEngine.GUIStyle sourceStyle, System.IntPtr source); // 0x3d34478 internal static UnityEngine.GUIStyleState ProduceGUIStyleStateFromDeserialization(UnityEngine.GUIStyle sourceStyle, System.IntPtr source); // 0x3d344b4 internal static UnityEngine.GUIStyleState GetGUIStyleState(UnityEngine.GUIStyle sourceStyle, System.IntPtr source); // 0x3d3452c protected override System.Void Finalize(); // 0x3d345a4 private System.Void get_textColor_Injected(out UnityEngine.Color& ret); // 0x3d34344 private System.Void set_textColor_Injected(ref UnityEngine.Color& value); // 0x3d34388 } // UnityEngine.IMGUIModule.dll [Serializable] public sealed class UnityEngine.GUIStyle : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private UnityEngine.GUIStyleState m_Normal; // 0x18 private UnityEngine.GUIStyleState m_Hover; // 0x20 private UnityEngine.GUIStyleState m_Active; // 0x28 private UnityEngine.GUIStyleState m_Focused; // 0x30 private UnityEngine.GUIStyleState m_OnNormal; // 0x38 private UnityEngine.GUIStyleState m_OnHover; // 0x40 private UnityEngine.GUIStyleState m_OnActive; // 0x48 private UnityEngine.GUIStyleState m_OnFocused; // 0x50 private UnityEngine.RectOffset m_Border; // 0x58 private UnityEngine.RectOffset m_Padding; // 0x60 private UnityEngine.RectOffset m_Margin; // 0x68 private UnityEngine.RectOffset m_Overflow; // 0x70 private System.String m_Name; // 0x78 internal static System.Boolean showKeyboardFocus; // 0x0 private static UnityEngine.GUIStyle s_None; // 0x8 // Methods internal System.String get_rawName(); // 0x3d34668 internal System.Void set_rawName(System.String value); // 0x3d346a4 public UnityEngine.Font get_font(); // 0x3d346e8 public System.Void set_font(UnityEngine.Font value); // 0x3d34724 public UnityEngine.ImagePosition get_imagePosition(); // 0x3d34768 public System.Void set_imagePosition(UnityEngine.ImagePosition value); // 0x3d347a4 public UnityEngine.TextAnchor get_alignment(); // 0x3d347e8 public System.Void set_alignment(UnityEngine.TextAnchor value); // 0x3d34824 public System.Boolean get_wordWrap(); // 0x3d34868 public System.Void set_wordWrap(System.Boolean value); // 0x3d348a4 public UnityEngine.TextClipping get_clipping(); // 0x3d348e8 public System.Void set_clipping(UnityEngine.TextClipping value); // 0x3d34924 public UnityEngine.Vector2 get_contentOffset(); // 0x3d34968 public System.Void set_contentOffset(UnityEngine.Vector2 value); // 0x3d349f8 public System.Single get_fixedWidth(); // 0x3d34a84 public System.Void set_fixedWidth(System.Single value); // 0x3d34ac0 public System.Single get_fixedHeight(); // 0x3d34b0c public System.Void set_fixedHeight(System.Single value); // 0x3d34b48 public System.Boolean get_stretchWidth(); // 0x3d34b94 public System.Void set_stretchWidth(System.Boolean value); // 0x3d34bd0 public System.Boolean get_stretchHeight(); // 0x3d34c14 public System.Void set_stretchHeight(System.Boolean value); // 0x3d33a80 public System.Int32 get_fontSize(); // 0x3d34c50 public System.Void set_fontSize(System.Int32 value); // 0x3d34c8c public UnityEngine.FontStyle get_fontStyle(); // 0x3d34cd0 public System.Void set_fontStyle(UnityEngine.FontStyle value); // 0x3d34d0c public System.Boolean get_richText(); // 0x3d34d50 public System.Void set_richText(System.Boolean value); // 0x3d34d8c public UnityEngine.Vector2 get_clipOffset(); // 0x3d34dd0 public System.Void set_clipOffset(UnityEngine.Vector2 value); // 0x3d34e60 internal UnityEngine.Vector2 get_Internal_clipOffset(); // 0x3d34eec internal System.Void set_Internal_clipOffset(UnityEngine.Vector2 value); // 0x3d34f7c private static System.IntPtr Internal_Create(UnityEngine.GUIStyle self); // 0x3d35008 private static System.IntPtr Internal_Copy(UnityEngine.GUIStyle self, UnityEngine.GUIStyle other); // 0x3d35044 private static System.Void Internal_Destroy(System.IntPtr self); // 0x3d35088 private System.IntPtr GetStyleStatePtr(System.Int32 idx); // 0x3d350c4 private System.Void AssignStyleState(System.Int32 idx, System.IntPtr srcStyleState); // 0x3d35108 private System.IntPtr GetRectOffsetPtr(System.Int32 idx); // 0x3d3515c private System.Void AssignRectOffset(System.Int32 idx, System.IntPtr srcRectOffset); // 0x3d351a0 private static System.Single Internal_GetLineHeight(System.IntPtr target); // 0x3d351f4 private System.Void Internal_Draw(UnityEngine.Rect screenRect, UnityEngine.GUIContent content, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d35230 private System.Void Internal_Draw2(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on); // 0x3d35340 private System.Void Internal_DrawCursor(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 pos, UnityEngine.Color cursorColor); // 0x3d35420 private System.Void Internal_DrawWithTextSelection(UnityEngine.Rect screenRect, UnityEngine.GUIContent content, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus, System.Boolean drawSelectionAsComposition, System.Int32 cursorFirst, System.Int32 cursorLast, UnityEngine.Color cursorColor, UnityEngine.Color selectionColor); // 0x3d35504 internal UnityEngine.Vector2 Internal_GetCursorPixelPosition(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 cursorStringIndex); // 0x3d35690 internal System.Int32 Internal_GetCursorStringIndex(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.Vector2 cursorPixelPosition); // 0x3d35770 internal System.String Internal_GetSelectedRenderedText(UnityEngine.Rect localPosition, UnityEngine.GUIContent mContent, System.Int32 selectIndex, System.Int32 cursorIndex); // 0x3d35830 internal UnityEngine.Rect[] Internal_GetHyperlinksRect(UnityEngine.Rect localPosition, UnityEngine.GUIContent mContent); // 0x3d35910 internal System.Int32 Internal_GetNumCharactersThatFitWithinWidth(System.String text, System.Single width); // 0x3d359c0 internal UnityEngine.Vector2 Internal_CalcSize(UnityEngine.GUIContent content); // 0x3d35a14 internal UnityEngine.Vector2 Internal_CalcSizeWithConstraints(UnityEngine.GUIContent content, UnityEngine.Vector2 maxSize); // 0x3d35ac4 private System.Single Internal_CalcHeight(UnityEngine.GUIContent content, System.Single width); // 0x3d35b84 private UnityEngine.Vector2 Internal_CalcMinMaxWidth(UnityEngine.GUIContent content); // 0x3d35bd8 internal static System.Void SetMouseTooltip(System.String tooltip, UnityEngine.Rect screenRect); // 0x3d35c88 internal static System.Boolean IsTooltipActive(System.String tooltip); // 0x3d35d58 private static System.Single Internal_GetCursorFlashOffset(); // 0x3d35d94 internal static System.Void SetDefaultFont(UnityEngine.Font font); // 0x3d327ec public System.Void .ctor(); // 0x3d32c58 public System.Void .ctor(UnityEngine.GUIStyle other); // 0x3d35dbc protected override System.Void Finalize(); // 0x3d35e9c internal static System.Void CleanupRoots(); // 0x3d35fac internal System.Void InternalOnAfterDeserialize(); // 0x3d36008 public System.String get_name(); // 0x3d33a1c public System.Void set_name(System.String value); // 0x3d32ce0 public UnityEngine.GUIStyleState get_normal(); // 0x3d33ac4 public System.Void set_normal(UnityEngine.GUIStyleState value); // 0x3d36240 public UnityEngine.GUIStyleState get_hover(); // 0x3d36290 public System.Void set_hover(UnityEngine.GUIStyleState value); // 0x3d36304 public UnityEngine.GUIStyleState get_active(); // 0x3d36354 public System.Void set_active(UnityEngine.GUIStyleState value); // 0x3d363c8 public UnityEngine.GUIStyleState get_onNormal(); // 0x3d36418 public System.Void set_onNormal(UnityEngine.GUIStyleState value); // 0x3d3648c public UnityEngine.GUIStyleState get_onHover(); // 0x3d364dc public System.Void set_onHover(UnityEngine.GUIStyleState value); // 0x3d36550 public UnityEngine.GUIStyleState get_onActive(); // 0x3d365a0 public System.Void set_onActive(UnityEngine.GUIStyleState value); // 0x3d36614 public UnityEngine.GUIStyleState get_focused(); // 0x3d36664 public System.Void set_focused(UnityEngine.GUIStyleState value); // 0x3d366d8 public UnityEngine.GUIStyleState get_onFocused(); // 0x3d36728 public System.Void set_onFocused(UnityEngine.GUIStyleState value); // 0x3d3679c public UnityEngine.RectOffset get_border(); // 0x3d367ec public System.Void set_border(UnityEngine.RectOffset value); // 0x3d368a4 public UnityEngine.RectOffset get_margin(); // 0x3d368f4 public System.Void set_margin(UnityEngine.RectOffset value); // 0x3d369ac public UnityEngine.RectOffset get_padding(); // 0x3d369fc public System.Void set_padding(UnityEngine.RectOffset value); // 0x3d36ab4 public UnityEngine.RectOffset get_overflow(); // 0x3d36b04 public System.Void set_overflow(UnityEngine.RectOffset value); // 0x3d36bbc public System.Single get_lineHeight(); // 0x3d36c0c public System.Void Draw(UnityEngine.Rect position, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d36d08 public System.Void Draw(UnityEngine.Rect position, System.String text, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d36dec public System.Void Draw(UnityEngine.Rect position, UnityEngine.Texture image, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d36ebc public System.Void Draw(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d36f8c public System.Void Draw(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID); // 0x3d36fa0 public System.Void Draw(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on); // 0x3d36fb4 public System.Void Draw(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on, System.Boolean hover); // 0x3d36fc8 private System.Void Draw(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlId, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d36dc8 public System.Void DrawCursor(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Int32 character); // 0x3d371c0 internal System.Void DrawWithTextSelection(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Boolean isActive, System.Boolean hasKeyboardFocus, System.Int32 firstSelectedCharacter, System.Int32 lastSelectedCharacter, System.Boolean drawSelectionAsComposition, UnityEngine.Color selectionColor); // 0x3d37394 internal System.Void DrawWithTextSelection(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Int32 firstSelectedCharacter, System.Int32 lastSelectedCharacter, System.Boolean drawSelectionAsComposition); // 0x3d375f8 public System.Void DrawWithTextSelection(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Int32 firstSelectedCharacter, System.Int32 lastSelectedCharacter); // 0x3d377c8 public static UnityEngine.GUIStyle op_Implicit(System.String str); // 0x3d377d0 public static UnityEngine.GUIStyle get_none(); // 0x3d378c8 public UnityEngine.Vector2 GetCursorPixelPosition(UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 cursorStringIndex); // 0x3d37958 public System.Int32 GetCursorStringIndex(UnityEngine.Rect position, UnityEngine.GUIContent content, UnityEngine.Vector2 cursorPixelPosition); // 0x3d3795c internal System.Int32 GetNumCharactersThatFitWithinWidth(System.String text, System.Single width); // 0x3d37960 public UnityEngine.Vector2 CalcSize(UnityEngine.GUIContent content); // 0x3d379b4 internal UnityEngine.Vector2 CalcSizeWithConstraints(UnityEngine.GUIContent content, UnityEngine.Vector2 constraints); // 0x3d379b8 public UnityEngine.Vector2 CalcScreenSize(UnityEngine.Vector2 contentSize); // 0x3d379bc public System.Single CalcHeight(UnityEngine.GUIContent content, System.Single width); // 0x3d37b24 public System.Boolean get_isHeightDependantOnWidth(); // 0x3d37b78 public System.Void CalcMinMaxWidth(UnityEngine.GUIContent content, out System.Single& minWidth, out System.Single& maxWidth); // 0x3d37c24 public override System.String ToString(); // 0x3d37c4c private static System.Void .cctor(); // 0x3d37d10 private System.Void get_contentOffset_Injected(out UnityEngine.Vector2& ret); // 0x3d349b4 private System.Void set_contentOffset_Injected(ref UnityEngine.Vector2& value); // 0x3d34a40 private System.Void get_clipOffset_Injected(out UnityEngine.Vector2& ret); // 0x3d34e1c private System.Void set_clipOffset_Injected(ref UnityEngine.Vector2& value); // 0x3d34ea8 private System.Void get_Internal_clipOffset_Injected(out UnityEngine.Vector2& ret); // 0x3d34f38 private System.Void set_Internal_clipOffset_Injected(ref UnityEngine.Vector2& value); // 0x3d34fc4 private System.Void Internal_Draw_Injected(ref UnityEngine.Rect& screenRect, UnityEngine.GUIContent content, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus); // 0x3d352bc private System.Void Internal_Draw2_Injected(ref UnityEngine.Rect& position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on); // 0x3d353b4 private System.Void Internal_DrawCursor_Injected(ref UnityEngine.Rect& position, UnityEngine.GUIContent content, System.Int32 pos, ref UnityEngine.Color& cursorColor); // 0x3d35498 private System.Void Internal_DrawWithTextSelection_Injected(ref UnityEngine.Rect& screenRect, UnityEngine.GUIContent content, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus, System.Boolean drawSelectionAsComposition, System.Int32 cursorFirst, System.Int32 cursorLast, ref UnityEngine.Color& cursorColor, ref UnityEngine.Color& selectionColor); // 0x3d355d4 private System.Void Internal_GetCursorPixelPosition_Injected(ref UnityEngine.Rect& position, UnityEngine.GUIContent content, System.Int32 cursorStringIndex, out UnityEngine.Vector2& ret); // 0x3d35704 private System.Int32 Internal_GetCursorStringIndex_Injected(ref UnityEngine.Rect& position, UnityEngine.GUIContent content, ref UnityEngine.Vector2& cursorPixelPosition); // 0x3d357d4 private System.String Internal_GetSelectedRenderedText_Injected(ref UnityEngine.Rect& localPosition, UnityEngine.GUIContent mContent, System.Int32 selectIndex, System.Int32 cursorIndex); // 0x3d358a4 private UnityEngine.Rect[] Internal_GetHyperlinksRect_Injected(ref UnityEngine.Rect& localPosition, UnityEngine.GUIContent mContent); // 0x3d3596c private System.Void Internal_CalcSize_Injected(UnityEngine.GUIContent content, out UnityEngine.Vector2& ret); // 0x3d35a70 private System.Void Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent content, ref UnityEngine.Vector2& maxSize, out UnityEngine.Vector2& ret); // 0x3d35b28 private System.Void Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent content, out UnityEngine.Vector2& ret); // 0x3d35c34 private static System.Void SetMouseTooltip_Injected(System.String tooltip, ref UnityEngine.Rect& screenRect); // 0x3d35d14 } // UnityEngine.IMGUIModule.dll public enum UnityEngine.ImagePosition : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ImagePosition ImageLeft = 0; // 0x0 public const UnityEngine.ImagePosition ImageAbove = 1; // 0x0 public const UnityEngine.ImagePosition ImageOnly = 2; // 0x0 public const UnityEngine.ImagePosition TextOnly = 3; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public enum UnityEngine.TextClipping : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextClipping Overflow = 0; // 0x0 public const UnityEngine.TextClipping Clip = 1; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUITargetAttribute : System.Attribute { // Fields internal System.Int32 displayMask; // 0x10 // Methods private static System.Int32 GetGUITargetAttrValue(System.Type klass, System.String methodName); // 0x3d37d5c } // UnityEngine.IMGUIModule.dll public class UnityEngine.GUIUtility : System.Object { // Fields internal static System.Int32 s_ControlCount; // 0x0 internal static System.Int32 s_SkinMode; // 0x4 internal static System.Int32 s_OriginalID; // 0x8 internal static System.Action takeCapture; // 0x10 internal static System.Action releaseCapture; // 0x18 internal static System.Func<System.Int32,System.IntPtr,System.Boolean> processEvent; // 0x20 internal static System.Action cleanupRoots; // 0x28 internal static System.Func<System.Exception,System.Boolean> endContainerGUIFromException; // 0x30 internal static System.Action guiChanged; // 0x38 internal static System.Action<UnityEngine.EventType,UnityEngine.KeyCode> beforeEventProcessed; // 0x40 private static UnityEngine.Event m_Event; // 0x48 private static System.Boolean <guiIsExiting>k__BackingField; // 0x50 internal static System.Func<System.Boolean> s_HasCurrentWindowKeyFocusFunc; // 0x58 // Methods internal static System.Single get_pixelsPerPoint(); // 0x3d37ef8 internal static System.Int32 get_guiDepth(); // 0x3d37f20 internal static System.Void set_mouseUsed(System.Boolean value); // 0x3d37f48 internal static System.Boolean get_textFieldInput(); // 0x3d37f84 internal static System.Void set_textFieldInput(System.Boolean value); // 0x3d37fac public static System.String get_systemCopyBuffer(); // 0x3d37fe8 public static System.Void set_systemCopyBuffer(System.String value); // 0x3d38010 private static System.Int32 Internal_GetControlID(System.Int32 hint, UnityEngine.FocusType focusType, UnityEngine.Rect rect); // 0x3d3804c public static System.Int32 GetControlID(System.Int32 hint, UnityEngine.FocusType focusType, UnityEngine.Rect rect); // 0x3d3813c internal static System.Void BeginContainerFromOwner(UnityEngine.ScriptableObject owner); // 0x3d381e4 internal static System.Void BeginContainer(UnityEngine.ObjectGUIState objectGUIState); // 0x3d38220 internal static System.Void Internal_EndContainer(); // 0x3d3825c internal static System.Int32 CheckForTabEvent(UnityEngine.Event evt); // 0x3d38284 internal static System.Void SetKeyboardControlToFirstControlId(); // 0x3d382c0 internal static System.Void SetKeyboardControlToLastControlId(); // 0x3d382e8 internal static System.Boolean HasFocusableControls(); // 0x3d38310 internal static System.Boolean OwnsId(System.Int32 id); // 0x3d38338 public static UnityEngine.Rect AlignRectToDevice(UnityEngine.Rect rect, out System.Int32& widthInPixels, out System.Int32& heightInPixels); // 0x3d38374 internal static System.String get_compositionString(); // 0x3d3847c internal static System.Void set_imeCompositionMode(UnityEngine.IMECompositionMode value); // 0x3d384a4 internal static System.Void set_compositionCursorPos(UnityEngine.Vector2 value); // 0x3d384e0 private static System.Int32 Internal_GetHotControl(); // 0x3d38594 private static System.Int32 Internal_GetKeyboardControl(); // 0x3d385bc private static System.Void Internal_SetHotControl(System.Int32 value); // 0x3d385e4 private static System.Void Internal_SetKeyboardControl(System.Int32 value); // 0x3d38620 private static System.Object Internal_GetDefaultSkin(System.Int32 skinMode); // 0x3d3865c private static System.Void Internal_ExitGUI(); // 0x3d38698 private static System.Void MarkGUIChanged(); // 0x3d386c0 public static System.Int32 GetControlID(UnityEngine.FocusType focus); // 0x3d38734 public static System.Int32 GetControlID(UnityEngine.FocusType focus, UnityEngine.Rect position); // 0x3d38828 public static System.Int32 GetControlID(System.Int32 hint, UnityEngine.FocusType focus); // 0x3d3878c public static System.Object GetStateObject(System.Type t, System.Int32 controlID); // 0x3d388b0 internal static System.Boolean get_guiIsExiting(); // 0x3d38914 internal static System.Void set_guiIsExiting(System.Boolean value); // 0x3d3896c public static System.Int32 get_hotControl(); // 0x3d37098 public static System.Void set_hotControl(System.Int32 value); // 0x3d389cc internal static System.Void TakeCapture(); // 0x3d38a40 internal static System.Void RemoveCapture(); // 0x3d38ab4 public static System.Int32 get_keyboardControl(); // 0x3d37760 public static System.Void set_keyboardControl(System.Int32 value); // 0x3d38b28 internal static System.Boolean HasKeyFocus(System.Int32 controlID); // 0x3d37100 public static System.Void ExitGUI(); // 0x3d38b9c internal static UnityEngine.GUISkin GetDefaultSkin(); // 0x3d38c90 internal static System.Void ProcessEvent(System.Int32 instanceID, System.IntPtr nativeEventPtr, out System.Boolean& result); // 0x3d38d38 internal static System.Void EndContainer(); // 0x3d38e94 internal static System.Void CleanupRoots(); // 0x3d38f1c internal static System.Void BeginGUI(System.Int32 skinMode, System.Int32 instanceID, System.Int32 useGUILayout); // 0x3d38f90 internal static System.Void DestroyGUI(System.Int32 instanceID); // 0x3d39154 internal static System.Void EndGUI(System.Int32 layoutType); // 0x3d391b0 internal static System.Boolean EndGUIFromException(System.Exception exception); // 0x3d39398 internal static System.Boolean EndContainerGUIFromException(System.Exception exception); // 0x3d39460 internal static System.Void ResetGlobalState(); // 0x3d39040 internal static System.Boolean IsExitGUIException(System.Exception exception); // 0x3d39500 internal static System.Boolean ShouldRethrowException(System.Exception exception); // 0x3d3940c internal static System.Void CheckOnGUI(); // 0x3d39584 internal static System.Single RoundToPixelGrid(System.Single v); // 0x3d39644 public static UnityEngine.Rect AlignRectToDevice(UnityEngine.Rect rect); // 0x3d396f4 internal static System.Boolean HitTest(UnityEngine.Rect rect, UnityEngine.Vector2 point, System.Int32 offset); // 0x3d39780 internal static System.Boolean HitTest(UnityEngine.Rect rect, UnityEngine.Vector2 point, System.Boolean isDirectManipulationDevice); // 0x3d397cc internal static System.Boolean HitTest(UnityEngine.Rect rect, UnityEngine.Event evt); // 0x3d3988c private static System.Void .cctor(); // 0x3d39948 private static System.Int32 Internal_GetControlID_Injected(System.Int32 hint, UnityEngine.FocusType focusType, ref UnityEngine.Rect& rect); // 0x3d380e8 private static System.Void AlignRectToDevice_Injected(ref UnityEngine.Rect& rect, out System.Int32& widthInPixels, out System.Int32& heightInPixels, out UnityEngine.Rect& ret); // 0x3d38420 private static System.Void set_compositionCursorPos_Injected(ref UnityEngine.Vector2& value); // 0x3d38558 } // UnityEngine.IMGUIModule.dll public sealed class UnityEngine.ExitGUIException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3d38bd0 internal System.Void .ctor(System.String message); // 0x3d399c8 } // UnityEngine.IMGUIModule.dll internal class UnityEngine.GUILayoutEntry : System.Object { // Fields public System.Single minWidth; // 0x10 public System.Single maxWidth; // 0x14 public System.Single minHeight; // 0x18 public System.Single maxHeight; // 0x1c public UnityEngine.Rect rect; // 0x20 public System.Int32 stretchWidth; // 0x30 public System.Int32 stretchHeight; // 0x34 public System.Boolean consideredForMargin; // 0x38 private UnityEngine.GUIStyle m_Style; // 0x40 internal static UnityEngine.Rect kDummyRect; // 0x0 protected static System.Int32 indent; // 0x10 // Methods public UnityEngine.GUIStyle get_style(); // 0x3d39a98 public System.Void set_style(UnityEngine.GUIStyle value); // 0x3d39aa0 public virtual System.Int32 get_marginLeft(); // 0x3d39ad4 public virtual System.Int32 get_marginRight(); // 0x3d39af8 public virtual System.Int32 get_marginTop(); // 0x3d39b1c public virtual System.Int32 get_marginBottom(); // 0x3d39b40 public System.Int32 get_marginHorizontal(); // 0x3d39b64 public System.Int32 get_marginVertical(); // 0x3d39ba0 public System.Void .ctor(System.Single _minWidth, System.Single _maxWidth, System.Single _minHeight, System.Single _maxHeight, UnityEngine.GUIStyle _style); // 0x3d39bdc public System.Void .ctor(System.Single _minWidth, System.Single _maxWidth, System.Single _minHeight, System.Single _maxHeight, UnityEngine.GUIStyle _style, UnityEngine.GUILayoutOption[] options); // 0x3d39ccc public virtual System.Void CalcWidth(); // 0x3d39dbc public virtual System.Void CalcHeight(); // 0x3d39dc0 public virtual System.Void SetHorizontal(System.Single x, System.Single width); // 0x3d39dc4 public virtual System.Void SetVertical(System.Single y, System.Single height); // 0x3d39dd0 protected virtual System.Void ApplyStyleSettings(UnityEngine.GUIStyle style); // 0x3d39ddc public virtual System.Void ApplyOptions(UnityEngine.GUILayoutOption[] options); // 0x3d39ee0 public override System.String ToString(); // 0x3d3a1b4 private static System.Void .cctor(); // 0x3d3a728 } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUIGridSizer : UnityEngine.GUILayoutEntry { // Fields private readonly System.Int32 m_Count; // 0x48 private readonly System.Int32 m_XCount; // 0x4c private readonly System.Single m_MinButtonWidth; // 0x50 private readonly System.Single m_MaxButtonWidth; // 0x54 private readonly System.Single m_MinButtonHeight; // 0x58 private readonly System.Single m_MaxButtonHeight; // 0x5c // Methods public static UnityEngine.Rect GetRect(UnityEngine.GUIContent[] contents, System.Int32 xCount, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options); // 0x3d3a784 private System.Void .ctor(UnityEngine.GUIContent[] contents, System.Int32 xCount, UnityEngine.GUIStyle buttonStyle, UnityEngine.GUILayoutOption[] options); // 0x3d3a8fc private System.Int32 get_rows(); // 0x3d3b0fc } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUIWordWrapSizer : UnityEngine.GUILayoutEntry { // Fields private readonly UnityEngine.GUIContent m_Content; // 0x48 private readonly System.Single m_ForcedMinHeight; // 0x50 private readonly System.Single m_ForcedMaxHeight; // 0x54 // Methods public System.Void .ctor(UnityEngine.GUIStyle style, UnityEngine.GUIContent content, UnityEngine.GUILayoutOption[] options); // 0x3d3b114 public override System.Void CalcWidth(); // 0x3d3b1f8 public override System.Void CalcHeight(); // 0x3d3b260 } // UnityEngine.IMGUIModule.dll internal class UnityEngine.GUILayoutGroup : UnityEngine.GUILayoutEntry { // Fields public System.Collections.Generic.List<UnityEngine.GUILayoutEntry> entries; // 0x48 public System.Boolean isVertical; // 0x50 public System.Boolean resetCoords; // 0x51 public System.Single spacing; // 0x54 public System.Boolean sameSize; // 0x58 public System.Boolean isWindow; // 0x59 public System.Int32 windowID; // 0x5c private System.Int32 m_Cursor; // 0x60 protected System.Int32 m_StretchableCountX; // 0x64 protected System.Int32 m_StretchableCountY; // 0x68 protected System.Boolean m_UserSpecifiedWidth; // 0x6c protected System.Boolean m_UserSpecifiedHeight; // 0x6d protected System.Single m_ChildMinWidth; // 0x70 protected System.Single m_ChildMaxWidth; // 0x74 protected System.Single m_ChildMinHeight; // 0x78 protected System.Single m_ChildMaxHeight; // 0x7c protected System.Int32 m_MarginLeft; // 0x80 protected System.Int32 m_MarginRight; // 0x84 protected System.Int32 m_MarginTop; // 0x88 protected System.Int32 m_MarginBottom; // 0x8c private static readonly UnityEngine.GUILayoutEntry none; // 0x0 // Methods public override System.Int32 get_marginLeft(); // 0x3d3b300 public override System.Int32 get_marginRight(); // 0x3d3b308 public override System.Int32 get_marginTop(); // 0x3d3b310 public override System.Int32 get_marginBottom(); // 0x3d3b318 public System.Void .ctor(); // 0x3d32074 public override System.Void ApplyOptions(UnityEngine.GUILayoutOption[] options); // 0x3d3b320 protected override System.Void ApplyStyleSettings(UnityEngine.GUIStyle style); // 0x3d3b440 public System.Void ResetCursor(); // 0x3d3246c public UnityEngine.GUILayoutEntry GetNext(); // 0x3d3ae64 public System.Void Add(UnityEngine.GUILayoutEntry e); // 0x3d3adb8 public override System.Void CalcWidth(); // 0x3d3b4b4 public override System.Void SetHorizontal(System.Single x, System.Single width); // 0x3d3bb60 public override System.Void CalcHeight(); // 0x3d3c39c public override System.Void SetVertical(System.Single y, System.Single height); // 0x3d3c998 public override System.String ToString(); // 0x3d3d1e0 private static System.Void .cctor(); // 0x3d3d5b8 } // UnityEngine.IMGUIModule.dll internal sealed class UnityEngine.GUIScrollGroup : UnityEngine.GUILayoutGroup { // Fields public System.Single calcMinWidth; // 0x90 public System.Single calcMaxWidth; // 0x94 public System.Single calcMinHeight; // 0x98 public System.Single calcMaxHeight; // 0x9c public System.Single clientWidth; // 0xa0 public System.Single clientHeight; // 0xa4 public System.Boolean allowHorizontalScroll; // 0xa8 public System.Boolean allowVerticalScroll; // 0xa9 public System.Boolean needsHorizontalScrollbar; // 0xaa public System.Boolean needsVerticalScrollbar; // 0xab public UnityEngine.GUIStyle horizontalScrollbar; // 0xb0 public UnityEngine.GUIStyle verticalScrollbar; // 0xb8 // Methods public System.Void .ctor(); // 0x3d3d68c public override System.Void CalcWidth(); // 0x3d3d6e8 public override System.Void SetHorizontal(System.Single x, System.Single width); // 0x3d3d764 public override System.Void CalcHeight(); // 0x3d3d860 public override System.Void SetVertical(System.Single y, System.Single height); // 0x3d3d95c } // UnityEngine.IMGUIModule.dll internal class UnityEngine.ObjectGUIState : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.Void .ctor(); // 0x3d3db00 public System.Void Dispose(); // 0x3d3db70 protected override System.Void Finalize(); // 0x3d3dc2c private System.Void Destroy(); // 0x3d3dbd0 private static System.IntPtr Internal_Create(); // 0x3d3db48 private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3d3dcc0 } // UnityEngine.IMGUIModule.dll internal class UnityEngine.ScrollViewState : System.Object { // Fields public UnityEngine.Rect position; // 0x10 public UnityEngine.Rect visibleRect; // 0x20 public UnityEngine.Rect viewRect; // 0x30 public UnityEngine.Vector2 scrollPosition; // 0x40 public System.Boolean apply; // 0x48 public System.Boolean isDuringTouchScroll; // 0x49 public UnityEngine.Vector2 touchScrollStartMousePosition; // 0x4c public UnityEngine.Vector2 touchScrollStartPosition; // 0x54 public UnityEngine.Vector2 velocity; // 0x5c public System.Single previousTimeSinceStartup; // 0x64 // Methods public System.Void .ctor(); // 0x3d3dcfc public System.Void ScrollTo(UnityEngine.Rect pos); // 0x3d3dd04 public System.Boolean ScrollTowards(UnityEngine.Rect pos, System.Single maxDelta); // 0x3d3dd10 private UnityEngine.Vector2 ScrollNeeded(UnityEngine.Rect pos); // 0x3d3de8c } // UnityEngine.IMGUIModule.dll internal class UnityEngine.SliderState : System.Object { // Fields public System.Single dragStartPos; // 0x10 public System.Single dragStartValue; // 0x14 public System.Boolean isDragging; // 0x18 // Methods public System.Void .ctor(); // 0x3d3e010 } // UnityEngine.IMGUIModule.dll internal struct UnityEngine.SliderHandler : { // Fields private readonly UnityEngine.Rect position; // 0x10 private readonly System.Single currentValue; // 0x20 private readonly System.Single size; // 0x24 private readonly System.Single start; // 0x28 private readonly System.Single end; // 0x2c private readonly UnityEngine.GUIStyle slider; // 0x30 private readonly UnityEngine.GUIStyle thumb; // 0x38 private readonly UnityEngine.GUIStyle thumbExtent; // 0x40 private readonly System.Boolean horiz; // 0x48 private readonly System.Int32 id; // 0x4c // Methods public System.Void .ctor(UnityEngine.Rect position, System.Single currentValue, System.Single size, System.Single start, System.Single end, UnityEngine.GUIStyle slider, UnityEngine.GUIStyle thumb, System.Boolean horiz, System.Int32 id, UnityEngine.GUIStyle thumbExtent); // 0x3d3e018 public System.Single Handle(); // 0x3d3e088 private System.Single OnMouseDown(); // 0x3d3e130 private System.Single OnMouseDrag(); // 0x3d3e530 private System.Single OnMouseUp(); // 0x3d3e648 private System.Single OnRepaint(); // 0x3d3e6dc private UnityEngine.EventType CurrentEventType(); // 0x3d3e108 private System.Int32 CurrentScrollTroughSide(); // 0x3d3ee24 private System.Boolean IsEmptySlider(); // 0x3d3ec30 private System.Boolean SupportsPageMovements(); // 0x3d3ecb4 private System.Single PageMovementValue(); // 0x3d3ee88 private System.Single PageUpMovementBound(); // 0x3d3f16c private UnityEngine.Event CurrentEvent(); // 0x3d3ec28 private System.Single ValueForCurrentMousePosition(); // 0x3d3ef10 private System.Single Clamp(System.Single value); // 0x3d3ef84 private UnityEngine.Rect ThumbSelectionRect(); // 0x3d3ec24 private System.Void StartDraggingWithValue(System.Single dragStartValue); // 0x3d3ec6c private UnityEngine.SliderState SliderState(); // 0x3d3ed24 private UnityEngine.Rect ThumbExtRect(); // 0x3d3f09c private UnityEngine.Rect ThumbRect(); // 0x3d3f15c private UnityEngine.Rect VerticalThumbRect(); // 0x3d3f1d4 private UnityEngine.Rect HorizontalThumbRect(); // 0x3d3f328 private System.Single ClampedCurrentValue(); // 0x3d3ec40 private System.Single MousePosition(); // 0x3d3efb0 private System.Single ValuesPerPixel(); // 0x3d3effc private System.Single ThumbSize(); // 0x3d3f47c private System.Single MaxValue(); // 0x3d3f1bc private System.Single MinValue(); // 0x3d3f1ac } // UnityEngine.IMGUIModule.dll internal enum UnityEngine.TextEditOp : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextEditOp MoveLeft = 0; // 0x0 public const UnityEngine.TextEditOp MoveRight = 1; // 0x0 public const UnityEngine.TextEditOp MoveUp = 2; // 0x0 public const UnityEngine.TextEditOp MoveDown = 3; // 0x0 public const UnityEngine.TextEditOp MoveLineStart = 4; // 0x0 public const UnityEngine.TextEditOp MoveLineEnd = 5; // 0x0 public const UnityEngine.TextEditOp MoveTextStart = 6; // 0x0 public const UnityEngine.TextEditOp MoveTextEnd = 7; // 0x0 public const UnityEngine.TextEditOp MovePageUp = 8; // 0x0 public const UnityEngine.TextEditOp MovePageDown = 9; // 0x0 public const UnityEngine.TextEditOp MoveGraphicalLineStart = 10; // 0x0 public const UnityEngine.TextEditOp MoveGraphicalLineEnd = 11; // 0x0 public const UnityEngine.TextEditOp MoveWordLeft = 12; // 0x0 public const UnityEngine.TextEditOp MoveWordRight = 13; // 0x0 public const UnityEngine.TextEditOp MoveParagraphForward = 14; // 0x0 public const UnityEngine.TextEditOp MoveParagraphBackward = 15; // 0x0 public const UnityEngine.TextEditOp MoveToStartOfNextWord = 16; // 0x0 public const UnityEngine.TextEditOp MoveToEndOfPreviousWord = 17; // 0x0 public const UnityEngine.TextEditOp Delete = 18; // 0x0 public const UnityEngine.TextEditOp Backspace = 19; // 0x0 public const UnityEngine.TextEditOp DeleteWordBack = 20; // 0x0 public const UnityEngine.TextEditOp DeleteWordForward = 21; // 0x0 public const UnityEngine.TextEditOp DeleteLineBack = 22; // 0x0 public const UnityEngine.TextEditOp Cut = 23; // 0x0 public const UnityEngine.TextEditOp Paste = 24; // 0x0 public const UnityEngine.TextEditOp ScrollStart = 25; // 0x0 public const UnityEngine.TextEditOp ScrollEnd = 26; // 0x0 public const UnityEngine.TextEditOp ScrollPageUp = 27; // 0x0 public const UnityEngine.TextEditOp ScrollPageDown = 28; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll internal enum UnityEngine.TextSelectOp : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextSelectOp SelectLeft = 0; // 0x0 public const UnityEngine.TextSelectOp SelectRight = 1; // 0x0 public const UnityEngine.TextSelectOp SelectUp = 2; // 0x0 public const UnityEngine.TextSelectOp SelectDown = 3; // 0x0 public const UnityEngine.TextSelectOp SelectTextStart = 4; // 0x0 public const UnityEngine.TextSelectOp SelectTextEnd = 5; // 0x0 public const UnityEngine.TextSelectOp SelectPageUp = 6; // 0x0 public const UnityEngine.TextSelectOp SelectPageDown = 7; // 0x0 public const UnityEngine.TextSelectOp ExpandSelectGraphicalLineStart = 8; // 0x0 public const UnityEngine.TextSelectOp ExpandSelectGraphicalLineEnd = 9; // 0x0 public const UnityEngine.TextSelectOp SelectGraphicalLineStart = 10; // 0x0 public const UnityEngine.TextSelectOp SelectGraphicalLineEnd = 11; // 0x0 public const UnityEngine.TextSelectOp SelectWordLeft = 12; // 0x0 public const UnityEngine.TextSelectOp SelectWordRight = 13; // 0x0 public const UnityEngine.TextSelectOp SelectToEndOfPreviousWord = 14; // 0x0 public const UnityEngine.TextSelectOp SelectToStartOfNextWord = 15; // 0x0 public const UnityEngine.TextSelectOp SelectParagraphBackward = 16; // 0x0 public const UnityEngine.TextSelectOp SelectParagraphForward = 17; // 0x0 public const UnityEngine.TextSelectOp Copy = 18; // 0x0 public const UnityEngine.TextSelectOp SelectAll = 19; // 0x0 public const UnityEngine.TextSelectOp SelectNone = 20; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll internal class UnityEngine.TextEditingUtilities : System.Object { // Fields private UnityEngine.TextSelectingUtilities m_TextSelectingUtility; // 0x10 private UnityEngine.TextCore.Text.TextHandle m_TextHandle; // 0x18 private System.Int32 m_CursorIndexSavedState; // 0x20 internal System.Boolean isCompositionActive; // 0x24 private System.Boolean m_UpdateImeWindowPosition; // 0x25 public System.Boolean multiline; // 0x26 private System.String m_Text; // 0x28 private static System.Collections.Generic.Dictionary<UnityEngine.Event,UnityEngine.TextEditOp> s_KeyEditOps; // 0x0 // Methods private System.Boolean get_hasSelection(); // 0x3d3f594 internal System.Void set_revealCursor(System.Boolean value); // 0x3d3f5b0 private System.Int32 get_cursorIndex(); // 0x3d3f5d0 private System.Void set_cursorIndex(System.Int32 value); // 0x3d3f5ec private System.Int32 get_selectIndex(); // 0x3d3f608 private System.Void set_selectIndex(System.Int32 value); // 0x3d3f624 public System.String get_text(); // 0x3d3f640 public System.Void set_text(System.String value); // 0x3d3f648 public System.Void .ctor(UnityEngine.TextSelectingUtilities selectingUtilities, UnityEngine.TextCore.Text.TextHandle textHandle, System.String text); // 0x3d3f6c8 public System.Boolean UpdateImeState(); // 0x3d3f734 public System.Boolean ShouldUpdateImeWindowPosition(); // 0x3d3f8c0 public System.Void SetImeWindowPosition(UnityEngine.Vector2 worldPosition); // 0x3d3f8c8 public System.String GeneratePreviewString(System.Boolean richText); // 0x3d3f970 public System.Void EnableCursorPreviewState(); // 0x3d3faec public System.Void RestoreCursorState(); // 0x3d3fa94 internal System.Boolean HandleKeyEvent(UnityEngine.Event e); // 0x3d3fbc8 private System.Void PerformOperation(UnityEngine.TextEditOp operation); // 0x3d40324 private static System.Void MapKey(System.String key, UnityEngine.TextEditOp action); // 0x3d40c30 private System.Void InitKeyActions(); // 0x3d3fcdc public System.Boolean DeleteLineBack(); // 0x3d40a40 public System.Boolean DeleteWordBack(); // 0x3d40950 public System.Boolean DeleteWordForward(); // 0x3d40b44 public System.Boolean Delete(); // 0x3d40674 public System.Boolean Backspace(); // 0x3d4075c public System.Boolean DeleteSelection(); // 0x3d40cc0 public System.Void ReplaceSelection(System.String replace); // 0x3d3f808 public System.Void Insert(System.Char c); // 0x3d40eec public System.Boolean CanPaste(); // 0x3d40f60 public System.Boolean Cut(); // 0x3d4085c public System.Boolean Paste(); // 0x3d40884 private static System.String ReplaceNewlinesWithSpaces(System.String value); // 0x3d40fe4 internal System.Void OnBlur(); // 0x3d41078 internal System.Boolean TouchScreenKeyboardShouldBeUsed(); // 0x3d410ac } // UnityEngine.IMGUIModule.dll public enum UnityEngine.TextEditor.DblClickSnapping : { // Fields public System.Byte value__; // 0x10 public const UnityEngine.TextEditor.DblClickSnapping WORDS = 0; // 0x0 public const UnityEngine.TextEditor.DblClickSnapping PARAGRAPHS = 1; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll private enum UnityEngine.TextEditor.CharacterType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextEditor.CharacterType LetterLike = 0; // 0x0 public const UnityEngine.TextEditor.CharacterType Symbol = 1; // 0x0 public const UnityEngine.TextEditor.CharacterType Symbol2 = 2; // 0x0 public const UnityEngine.TextEditor.CharacterType WhiteSpace = 3; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll private enum UnityEngine.TextEditor.Direction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextEditor.Direction Forward = 0; // 0x0 public const UnityEngine.TextEditor.Direction Backward = 1; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll private enum UnityEngine.TextEditor.TextEditOp : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextEditor.TextEditOp MoveLeft = 0; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveRight = 1; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveUp = 2; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveDown = 3; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveLineStart = 4; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveLineEnd = 5; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveTextStart = 6; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveTextEnd = 7; // 0x0 public const UnityEngine.TextEditor.TextEditOp MovePageUp = 8; // 0x0 public const UnityEngine.TextEditor.TextEditOp MovePageDown = 9; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveGraphicalLineStart = 10; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveGraphicalLineEnd = 11; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveWordLeft = 12; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveWordRight = 13; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveParagraphForward = 14; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveParagraphBackward = 15; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveToStartOfNextWord = 16; // 0x0 public const UnityEngine.TextEditor.TextEditOp MoveToEndOfPreviousWord = 17; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectLeft = 18; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectRight = 19; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectUp = 20; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectDown = 21; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectTextStart = 22; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectTextEnd = 23; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectPageUp = 24; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectPageDown = 25; // 0x0 public const UnityEngine.TextEditor.TextEditOp ExpandSelectGraphicalLineStart = 26; // 0x0 public const UnityEngine.TextEditor.TextEditOp ExpandSelectGraphicalLineEnd = 27; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectGraphicalLineStart = 28; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectGraphicalLineEnd = 29; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectWordLeft = 30; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectWordRight = 31; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectToEndOfPreviousWord = 32; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectToStartOfNextWord = 33; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectParagraphBackward = 34; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectParagraphForward = 35; // 0x0 public const UnityEngine.TextEditor.TextEditOp Delete = 36; // 0x0 public const UnityEngine.TextEditor.TextEditOp Backspace = 37; // 0x0 public const UnityEngine.TextEditor.TextEditOp DeleteWordBack = 38; // 0x0 public const UnityEngine.TextEditor.TextEditOp DeleteWordForward = 39; // 0x0 public const UnityEngine.TextEditor.TextEditOp DeleteLineBack = 40; // 0x0 public const UnityEngine.TextEditor.TextEditOp Cut = 41; // 0x0 public const UnityEngine.TextEditor.TextEditOp Copy = 42; // 0x0 public const UnityEngine.TextEditor.TextEditOp Paste = 43; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectAll = 44; // 0x0 public const UnityEngine.TextEditor.TextEditOp SelectNone = 45; // 0x0 public const UnityEngine.TextEditor.TextEditOp ScrollStart = 46; // 0x0 public const UnityEngine.TextEditor.TextEditOp ScrollEnd = 47; // 0x0 public const UnityEngine.TextEditor.TextEditOp ScrollPageUp = 48; // 0x0 public const UnityEngine.TextEditor.TextEditOp ScrollPageDown = 49; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll public class UnityEngine.TextEditor : System.Object { // Fields public UnityEngine.TouchScreenKeyboard keyboardOnScreen; // 0x10 public System.Int32 controlID; // 0x18 public UnityEngine.GUIStyle style; // 0x20 public System.Boolean multiline; // 0x28 public System.Boolean hasHorizontalCursorPos; // 0x29 public System.Boolean isPasswordField; // 0x2a internal System.Boolean m_HasFocus; // 0x2b public UnityEngine.Vector2 scrollOffset; // 0x2c private UnityEngine.GUIContent m_Content; // 0x38 private UnityEngine.Rect m_Position; // 0x40 private System.Int32 m_CursorIndex; // 0x50 private System.Int32 m_SelectIndex; // 0x54 private System.Boolean m_RevealCursor; // 0x58 public UnityEngine.Vector2 graphicalCursorPos; // 0x5c public UnityEngine.Vector2 graphicalSelectCursorPos; // 0x64 private System.Boolean m_MouseDragSelectsWholeWords; // 0x6c private System.Int32 m_DblClickInitPos; // 0x70 private UnityEngine.TextEditor.DblClickSnapping m_DblClickSnap; // 0x74 private System.Boolean m_bJustSelected; // 0x75 private System.Int32 m_iAltCursorPos; // 0x78 private System.String oldText; // 0x80 private System.Int32 oldPos; // 0x88 private System.Int32 oldSelectPos; // 0x8c private static System.Collections.Generic.Dictionary<UnityEngine.Event,UnityEngine.TextEditor.TextEditOp> s_Keyactions; // 0x0 // Methods public System.String get_text(); // 0x3d41134 public System.Void set_text(System.String value); // 0x3d41150 public UnityEngine.Rect get_position(); // 0x3d41210 public System.Void set_position(UnityEngine.Rect value); // 0x3d4121c internal virtual UnityEngine.Rect get_localPosition(); // 0x3d4157c public System.Int32 get_cursorIndex(); // 0x3d41588 public System.Void set_cursorIndex(System.Int32 value); // 0x3d41590 public System.Int32 get_selectIndex(); // 0x3d415e8 public System.Void set_selectIndex(System.Int32 value); // 0x3d415f0 private System.Void ClearCursorPos(); // 0x3d41640 public System.Void .ctor(); // 0x3d41650 public System.Void OnFocus(); // 0x3d4176c public System.Void OnLostFocus(); // 0x3d417f8 private System.Void GrabGraphicalCursorPos(); // 0x3d4184c public System.Boolean HandleKeyEvent(UnityEngine.Event e); // 0x3d418c8 internal System.Boolean HandleKeyEvent(UnityEngine.Event e, System.Boolean textIsReadOnly); // 0x3d418d0 public System.Boolean DeleteLineBack(); // 0x3d427f4 public System.Boolean DeleteWordBack(); // 0x3d42a78 public System.Boolean DeleteWordForward(); // 0x3d42bf0 public System.Boolean Delete(); // 0x3d42e68 public System.Boolean Backspace(); // 0x3d43010 public System.Void SelectAll(); // 0x3d417b0 public System.Void SelectNone(); // 0x3d43184 public System.Boolean get_hasSelection(); // 0x3d428cc public System.Boolean DeleteSelection(); // 0x3d428dc public System.Void ReplaceSelection(System.String replace); // 0x3d431a8 public System.Void Insert(System.Char c); // 0x3d43238 public System.Void MoveRight(); // 0x3d432ac public System.Void MoveLeft(); // 0x3d43324 public System.Void MoveUp(); // 0x3d4337c public System.Void MoveDown(); // 0x3d43428 public System.Void MoveLineStart(); // 0x3d43504 public System.Void MoveLineEnd(); // 0x3d4357c public System.Void MoveGraphicalLineStart(); // 0x3d43618 public System.Void MoveGraphicalLineEnd(); // 0x3d43740 public System.Void MoveTextStart(); // 0x3d4387c public System.Void MoveTextEnd(); // 0x3d4389c private System.Int32 IndexOfEndOfLine(System.Int32 startIndex); // 0x3d438e4 public System.Void MoveParagraphForward(); // 0x3d43948 public System.Void MoveParagraphBackward(); // 0x3d439cc public System.Void MoveCursorToPosition(UnityEngine.Vector2 cursorPosition); // 0x3d43a4c protected internal System.Void MoveCursorToPosition_Internal(UnityEngine.Vector2 cursorPosition, System.Boolean shift); // 0x3d43a94 public System.Void SelectToPosition(UnityEngine.Vector2 cursorPosition); // 0x3d43b18 public System.Void SelectLeft(); // 0x3d43ed8 public System.Void SelectRight(); // 0x3d43f30 public System.Void SelectUp(); // 0x3d43f88 public System.Void SelectDown(); // 0x3d43fe8 public System.Void SelectTextEnd(); // 0x3d44060 public System.Void SelectTextStart(); // 0x3d44090 public System.Void MouseDragSelectsWholeWords(System.Boolean on); // 0x3d44098 public System.Void DblClickSnap(UnityEngine.TextEditor.DblClickSnapping snapping); // 0x3d440ac private System.Int32 GetGraphicalLineStart(System.Int32 p); // 0x3d43658 private System.Int32 GetGraphicalLineEnd(System.Int32 p); // 0x3d43780 private System.Int32 FindNextSeperator(System.Int32 startPos); // 0x3d440b4 private System.Int32 FindPrevSeperator(System.Int32 startPos); // 0x3d44254 public System.Void MoveWordRight(); // 0x3d442f0 public System.Void MoveToStartOfNextWord(); // 0x3d4434c public System.Void MoveToEndOfPreviousWord(); // 0x3d443ac public System.Void SelectToStartOfNextWord(); // 0x3d4440c public System.Void SelectToEndOfPreviousWord(); // 0x3d44438 private UnityEngine.TextEditor.CharacterType ClassifyChar(System.Int32 index); // 0x3d4414c public System.Int32 FindStartOfNextWord(System.Int32 p); // 0x3d42c9c private System.Int32 FindEndOfPreviousWord(System.Int32 p); // 0x3d42b24 public System.Void MoveWordLeft(); // 0x3d44464 public System.Void SelectWordRight(); // 0x3d444a4 public System.Void SelectWordLeft(); // 0x3d4450c public System.Void ExpandSelectGraphicalLineStart(); // 0x3d44574 public System.Void ExpandSelectGraphicalLineEnd(); // 0x3d445d8 public System.Void SelectGraphicalLineStart(); // 0x3d4463c public System.Void SelectGraphicalLineEnd(); // 0x3d44668 public System.Void SelectParagraphForward(); // 0x3d44694 public System.Void SelectParagraphBackward(); // 0x3d44720 public System.Void SelectCurrentWord(); // 0x3d447d0 private System.Int32 FindEndOfClassification(System.Int32 p, UnityEngine.TextEditor.Direction dir); // 0x3d43d5c public System.Void SelectCurrentParagraph(); // 0x3d4483c public System.Void UpdateScrollOffsetIfNeeded(UnityEngine.Event evt); // 0x3d448d4 internal System.Void UpdateScrollOffset(); // 0x3d412dc public System.Void DrawCursor(System.String newText); // 0x3d44930 private System.Boolean PerformOperation(UnityEngine.TextEditor.TextEditOp operation, System.Boolean textIsReadOnly); // 0x3d4241c public System.Void SaveBackup(); // 0x3d44ec4 public System.Boolean Cut(); // 0x3d44d0c public System.Void Copy(); // 0x3d44d38 private static System.String ReplaceNewlinesWithSpaces(System.String value); // 0x3d44f00 public System.Boolean Paste(); // 0x3d44e00 private static System.Void MapKey(System.String key, UnityEngine.TextEditor.TextEditOp action); // 0x3d44f94 private System.Void InitKeyActions(); // 0x3d419ec public System.Void DetectFocusChange(); // 0x3d43318 internal virtual System.Void OnDetectFocusChange(); // 0x3d45024 internal virtual System.Void OnCursorIndexChange(); // 0x3d450cc internal virtual System.Void OnSelectIndexChange(); // 0x3d450d0 private System.Void ClampTextIndex(ref System.Int32& index); // 0x3d450d4 private System.Void EnsureValidCodePointIndex(ref System.Int32& index); // 0x3d411d0 private System.Boolean IsValidCodePointIndex(System.Int32 index); // 0x3d45120 private System.Int32 PreviousCodePointIndex(System.Int32 index); // 0x3d430c4 private System.Int32 NextCodePointIndex(System.Int32 index); // 0x3d42f24 } // UnityEngine.IMGUIModule.dll private enum UnityEngine.TextSelectingUtilities.CharacterType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextSelectingUtilities.CharacterType LetterLike = 0; // 0x0 public const UnityEngine.TextSelectingUtilities.CharacterType Symbol = 1; // 0x0 public const UnityEngine.TextSelectingUtilities.CharacterType Symbol2 = 2; // 0x0 public const UnityEngine.TextSelectingUtilities.CharacterType WhiteSpace = 3; // 0x0 public const UnityEngine.TextSelectingUtilities.CharacterType NewLine = 4; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll private enum UnityEngine.TextSelectingUtilities.Direction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextSelectingUtilities.Direction Forward = 0; // 0x0 public const UnityEngine.TextSelectingUtilities.Direction Backward = 1; // 0x0 // Methods } // UnityEngine.IMGUIModule.dll internal class UnityEngine.TextSelectingUtilities : System.Object { // Fields public UnityEngine.TextEditor.DblClickSnapping dblClickSnap; // 0x10 public System.Int32 iAltCursorPos; // 0x14 public System.Boolean hasHorizontalCursorPos; // 0x18 private System.Boolean m_bJustSelected; // 0x19 private System.Boolean m_MouseDragSelectsWholeWords; // 0x1a private System.Int32 m_DblClickInitPosStart; // 0x1c private System.Int32 m_DblClickInitPosEnd; // 0x20 private UnityEngine.TextCore.Text.TextHandle m_TextHandle; // 0x28 private const System.Int32 kMoveDownHeight; // 0x0 private const System.Char kNewLineChar; // 0x0 private System.Boolean m_RevealCursor; // 0x30 private System.Int32 m_CursorIndex; // 0x34 internal System.Int32 m_SelectIndex; // 0x38 private static System.Collections.Generic.Dictionary<UnityEngine.Event,UnityEngine.TextSelectOp> s_KeySelectOps; // 0x0 internal System.Action OnCursorIndexChange; // 0x40 internal System.Action OnSelectIndexChange; // 0x48 internal System.Action OnRevealCursorChange; // 0x50 // Methods public System.Boolean get_hasSelection(); // 0x3d4520c public System.Boolean get_revealCursor(); // 0x3d45254 public System.Void set_revealCursor(System.Boolean value); // 0x3d4525c private System.Int32 get_m_CharacterCount(); // 0x3d4528c private System.Int32 get_characterCount(); // 0x3d452b4 private UnityEngine.TextCore.Text.TextElementInfo[] get_m_TextElementInfos(); // 0x3d45348 public System.Int32 get_cursorIndex(); // 0x3d45244 public System.Void set_cursorIndex(System.Int32 value); // 0x3d453c8 internal System.Void SetCursorIndexWithoutNotify(System.Int32 index); // 0x3d453f4 public System.Int32 get_selectIndex(); // 0x3d4524c public System.Void set_selectIndex(System.Int32 value); // 0x3d453fc internal System.Void SetSelectIndexWithoutNotify(System.Int32 index); // 0x3d45428 public System.String get_selectedText(); // 0x3d45430 public System.Void .ctor(UnityEngine.TextCore.Text.TextHandle textHandle); // 0x3d45540 internal System.Boolean HandleKeyEvent(UnityEngine.Event e); // 0x3d45590 private System.Boolean PerformOperation(UnityEngine.TextSelectOp operation); // 0x3d45ab0 private static System.Void MapKey(System.String key, UnityEngine.TextSelectOp action); // 0x3d46948 private System.Void InitKeyActions(); // 0x3d4569c public System.Void ClearCursorPos(); // 0x3d469d8 public System.Void OnFocus(System.Boolean selectAll); // 0x3d469e8 public System.Void SelectAll(); // 0x3d46890 public System.Void SelectNone(); // 0x3d468fc public System.Void SelectLeft(); // 0x3d45ca0 public System.Void SelectRight(); // 0x3d45d9c public System.Void SelectUp(); // 0x3d45e98 public System.Void SelectDown(); // 0x3d45f04 public System.Void SelectTextEnd(); // 0x3d462b0 public System.Void SelectTextStart(); // 0x3d46288 public System.Void SelectToStartOfNextWord(); // 0x3d4622c public System.Void SelectToEndOfPreviousWord(); // 0x3d461d0 public System.Void SelectWordRight(); // 0x3d45f70 public System.Void SelectWordLeft(); // 0x3d460a0 public System.Void SelectGraphicalLineStart(); // 0x3d46740 public System.Void SelectGraphicalLineEnd(); // 0x3d4679c public System.Void SelectParagraphForward(); // 0x3d464d0 public System.Void SelectParagraphBackward(); // 0x3d465e4 public System.Void SelectCurrentWord(); // 0x3d47214 public System.Void SelectCurrentParagraph(); // 0x3d47468 public System.Void MoveRight(); // 0x3d47558 public System.Void MoveLeft(); // 0x3d4766c public System.Void MoveUp(); // 0x3d47778 public System.Void MoveDown(); // 0x3d478ac public System.Void MoveLineStart(); // 0x3d479ec public System.Void MoveLineEnd(); // 0x3d47b20 public System.Void MoveGraphicalLineStart(); // 0x3d47c6c public System.Void MoveGraphicalLineEnd(); // 0x3d47d20 public System.Void MoveTextStart(); // 0x3d47dd4 public System.Void MoveTextEnd(); // 0x3d47e30 public System.Void MoveParagraphForward(); // 0x3d47ea8 public System.Void MoveParagraphBackward(); // 0x3d47fb4 public System.Void MoveWordRight(); // 0x3d46e8c public System.Void MoveToStartOfNextWord(); // 0x3d48188 public System.Void MoveToEndOfPreviousWord(); // 0x3d48250 public System.Void MoveWordLeft(); // 0x3d46f7c public System.Void MouseDragSelectsWholeWords(System.Boolean on); // 0x3d483b4 public System.Void ExpandSelectGraphicalLineStart(); // 0x3d462f0 public System.Void ExpandSelectGraphicalLineEnd(); // 0x3d463e0 public System.Void DblClickSnap(UnityEngine.TextEditor.DblClickSnapping snapping); // 0x3d4844c protected internal System.Void MoveCursorToPosition_Internal(UnityEngine.Vector2 cursorPosition, System.Boolean shift); // 0x3d48454 public System.Void SelectToPosition(UnityEngine.Vector2 cursorPosition); // 0x3d484f0 private System.Int32 FindNextSeperator(System.Int32 startPos); // 0x3d48104 private System.Int32 FindPrevSeperator(System.Int32 startPos); // 0x3d48318 public System.Int32 FindStartOfNextWord(System.Int32 p); // 0x3d46bec public System.Int32 FindEndOfPreviousWord(System.Int32 p); // 0x3d46db0 private System.Int32 FindEndOfClassification(System.Int32 p, UnityEngine.TextSelectingUtilities.Direction dir); // 0x3d47324 private System.Int32 ClampTextIndex(System.Int32 index); // 0x3d48908 internal System.Int32 EnsureValidCodePointIndex(System.Int32 index); // 0x3d45370 private System.Boolean IsValidCodePointIndex(System.Int32 index); // 0x3d4892c private System.Int32 IndexOfEndOfLine(System.Int32 startIndex); // 0x3d471d4 public System.Int32 PreviousCodePointIndex(System.Int32 index); // 0x3d46a34 public System.Int32 NextCodePointIndex(System.Int32 index); // 0x3d46b0c private System.Int32 GetGraphicalLineStart(System.Int32 p); // 0x3d47074 private System.Int32 GetGraphicalLineEnd(System.Int32 p); // 0x3d47120 public System.Void Copy(); // 0x3d467f8 private UnityEngine.TextSelectingUtilities.CharacterType ClassifyChar(System.Int32 index); // 0x3d487fc } // UnityEngine.IMGUIModule.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x3d489fc } // Sirenix.Utilities.dll internal class <Module> : { // Fields // Methods } // Sirenix.Utilities.dll public static class Sirenix.Utilities.ColorExtensions : System.Object { // Fields private static readonly System.Char[] trimRGBStart; // 0x0 // Methods public static UnityEngine.Color Lerp(UnityEngine.Color[] colors, System.Single t); // 0x34cae08 public static UnityEngine.Color MoveTowards(UnityEngine.Color from, UnityEngine.Color to, System.Single maxDelta); // 0x34caebc public static System.Boolean TryParseString(System.String colorStr, out UnityEngine.Color& color); // 0x34caf38 public static System.String ToCSharpColor(UnityEngine.Color color); // 0x34cb304 public static UnityEngine.Color Pow(UnityEngine.Color color, System.Single factor); // 0x34cb638 public static UnityEngine.Color NormalizeRGB(UnityEngine.Color color); // 0x34cb6b4 private static System.String TrimFloat(System.Single value); // 0x34cb518 private static System.Void .cctor(); // 0x34cb78c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DelegateExtensions.<>c__DisplayClass0_0<TResult> : System.Object { // Fields public System.Boolean hasValue; // 0x0 public TResult value; // 0x0 public System.Func<TResult> getValue; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <Memoize>b__0(); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DelegateExtensions.<>c__DisplayClass1_0<T,TResult> : System.Object { // Fields public System.Collections.Generic.Dictionary<T,TResult> dic; // 0x0 public System.Func<T,TResult> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <Memoize>b__0(T n); // 0x1ce0384 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.DelegateExtensions : System.Object { // Fields // Methods public static System.Func<TResult> Memoize(System.Func<TResult> getValue); // 0x1bdeb64 public static System.Func<T,TResult> Memoize(System.Func<T,TResult> func); // 0x1bdeb64 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.FieldInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsAliasField(System.Reflection.FieldInfo fieldInfo); // 0x34cb82c public static System.Reflection.FieldInfo DeAliasField(System.Reflection.FieldInfo fieldInfo, System.Boolean throwOnNotAliased); // 0x34cb888 } // Sirenix.Utilities.dll public struct Sirenix.Utilities.GarbageFreeIterators.ListIterator<T> : System.IDisposable { // Fields private System.Boolean isNull; // 0x0 private System.Collections.Generic.List<T> list; // 0x0 private System.Collections.Generic.List.Enumerator<T> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.List<T> list); // 0x1bd3a1c public Sirenix.Utilities.GarbageFreeIterators.ListIterator<T> GetEnumerator(); // 0x1ce0384 public T get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Utilities.dll public struct Sirenix.Utilities.GarbageFreeIterators.HashsetIterator<T> : System.IDisposable { // Fields private System.Boolean isNull; // 0x0 private System.Collections.Generic.HashSet<T> hashset; // 0x0 private System.Collections.Generic.HashSet.Enumerator<T> enumerator; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.HashSet<T> hashset); // 0x1bd3a1c public Sirenix.Utilities.GarbageFreeIterators.HashsetIterator<T> GetEnumerator(); // 0x1ce0384 public T get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Utilities.dll public struct Sirenix.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> : System.IDisposable { // Fields private System.Collections.Generic.Dictionary<T1,T2> dictionary; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<T1,T2> enumerator; // 0x0 private System.Boolean isNull; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1bd3a1c public Sirenix.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> GetEnumerator(); // 0x1ce0384 public System.Collections.Generic.KeyValuePair<T1,T2> get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Utilities.dll public struct Sirenix.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> : System.IDisposable { // Fields private System.Collections.Generic.Dictionary<T1,T2> dictionary; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<T1,T2> enumerator; // 0x0 private System.Boolean isNull; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1bd3a1c public Sirenix.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> GetEnumerator(); // 0x1ce0384 public T2 get_Current(); // 0x1ce0384 public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Dispose(); // 0x1bd2ec0 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.GarbageFreeIterators : System.Object { // Fields // Methods public static Sirenix.Utilities.GarbageFreeIterators.ListIterator<T> GFIterator(System.Collections.Generic.List<T> list); // 0x1ce0384 public static Sirenix.Utilities.GarbageFreeIterators.DictionaryIterator<T1,T2> GFIterator(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1ce0384 public static Sirenix.Utilities.GarbageFreeIterators.DictionaryValueIterator<T1,T2> GFValueIterator(System.Collections.Generic.Dictionary<T1,T2> dictionary); // 0x1ce0384 public static Sirenix.Utilities.GarbageFreeIterators.HashsetIterator<T> GFIterator(System.Collections.Generic.HashSet<T> hashset); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<Examine>d__0<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Action<T> action; // 0x0 public System.Action<T> <>3__action; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<Convert>d__3<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.IEnumerable source; // 0x0 public System.Collections.IEnumerable <>3__source; // 0x0 private System.Func<System.Object,T> converter; // 0x0 public System.Func<System.Object,T> <>3__converter; // 0x0 private System.Collections.IEnumerator <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependWith>d__7<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<T> prepend; // 0x0 public System.Func<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependWith>d__8<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private T prepend; // 0x0 public T <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependWith>d__9<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> prepend; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__10<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private System.Func<T> prepend; // 0x0 public System.Func<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__11<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private T prepend; // 0x0 public T <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__12<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> prepend; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__13<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private System.Func<T> prepend; // 0x0 public System.Func<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__14<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private T prepend; // 0x0 public T <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__15<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> prepend; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__16<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition; // 0x0 public System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Func<T> prepend; // 0x0 public System.Func<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__17<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition; // 0x0 public System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private T prepend; // 0x0 public T <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<PrependIf>d__18<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition; // 0x0 public System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerable<T> prepend; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__prepend; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendWith>d__19<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Func<T> append; // 0x0 public System.Func<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendWith>d__20<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private T append; // 0x0 public T <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendWith>d__21<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Collections.Generic.IEnumerable<T> append; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__22<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private System.Func<T> append; // 0x0 public System.Func<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__23<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private T append; // 0x0 public T <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__24<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Boolean condition; // 0x0 public System.Boolean <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> append; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__25<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private System.Func<T> append; // 0x0 public System.Func<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__26<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private T append; // 0x0 public T <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<AppendIf>d__27<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.Generic.IEnumerable<T> source; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__source; // 0x0 private System.Func<System.Boolean> condition; // 0x0 public System.Func<System.Boolean> <>3__condition; // 0x0 private System.Collections.Generic.IEnumerable<T> append; // 0x0 public System.Collections.Generic.IEnumerable<T> <>3__append; // 0x0 private System.Collections.Generic.IEnumerator<T> <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private System.Void <>m__Finally2(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.LinqExtensions.<FilterCast>d__28<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Collections.IEnumerable source; // 0x0 public System.Collections.IEnumerable <>3__source; // 0x0 private System.Collections.IEnumerator <>7__wrap1; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private System.Void <>m__Finally1(); // 0x1bd2ec0 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll public static class Sirenix.Utilities.LinqExtensions : System.Object { // Fields // Methods public static System.Collections.Generic.IEnumerable<T> Examine(System.Collections.Generic.IEnumerable<T> source, System.Action<T> action); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> ForEach(System.Collections.Generic.IEnumerable<T> source, System.Action<T> action); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> ForEach(System.Collections.Generic.IEnumerable<T> source, System.Action<T,System.Int32> action); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> Convert(System.Collections.IEnumerable source, System.Func<System.Object,T> converter); // 0x1bdf514 public static System.Collections.Generic.HashSet<T> ToHashSet(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static System.Collections.Generic.HashSet<T> ToHashSet(System.Collections.Generic.IEnumerable<T> source, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1bdf514 public static Sirenix.Utilities.ImmutableList<T> ToImmutableList(System.Collections.Generic.IEnumerable<T> source); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<T> PrependWith(System.Collections.Generic.IEnumerable<T> source, System.Func<T> prepend); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> PrependWith(System.Collections.Generic.IEnumerable<T> source, T prepend); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> PrependWith(System.Collections.Generic.IEnumerable<T> source, System.Collections.Generic.IEnumerable<T> prepend); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, System.Func<T> prepend); // 0x0 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, T prepend); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, System.Collections.Generic.IEnumerable<T> prepend); // 0x0 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, System.Func<T> prepend); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, T prepend); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, System.Collections.Generic.IEnumerable<T> prepend); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition, System.Func<T> prepend); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition, T prepend); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> PrependIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Collections.Generic.IEnumerable<T>,System.Boolean> condition, System.Collections.Generic.IEnumerable<T> prepend); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> AppendWith(System.Collections.Generic.IEnumerable<T> source, System.Func<T> append); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> AppendWith(System.Collections.Generic.IEnumerable<T> source, T append); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> AppendWith(System.Collections.Generic.IEnumerable<T> source, System.Collections.Generic.IEnumerable<T> append); // 0x1bdf514 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, System.Func<T> append); // 0x0 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, T append); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Boolean condition, System.Collections.Generic.IEnumerable<T> append); // 0x0 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, System.Func<T> append); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, T append); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> AppendIf(System.Collections.Generic.IEnumerable<T> source, System.Func<System.Boolean> condition, System.Collections.Generic.IEnumerable<T> append); // 0x1bdf7b4 public static System.Collections.Generic.IEnumerable<T> FilterCast(System.Collections.IEnumerable source); // 0x1bdeb64 public static System.Void AddRange(System.Collections.Generic.HashSet<T> hashSet, System.Collections.Generic.IEnumerable<T> range); // 0x1be4e1c public static System.Boolean IsNullOrEmpty(System.Collections.Generic.IList<T> list); // 0x1bd59c8 public static System.Void Populate(System.Collections.Generic.IList<T> list, T item); // 0x1ce0384 public static System.Void AddRange(System.Collections.Generic.IList<T> list, System.Collections.Generic.IEnumerable<T> collection); // 0x1be4e1c public static System.Void Sort(System.Collections.Generic.IList<T> list, System.Comparison<T> comparison); // 0x1be4e1c public static System.Void Sort(System.Collections.Generic.IList<T> list); // 0x1be313c } // Sirenix.Utilities.dll public static class Sirenix.Utilities.MemberInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsDefined(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1bd5e80 public static System.Boolean IsDefined(System.Reflection.ICustomAttributeProvider member); // 0x1bd59c8 public static T GetAttribute(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1ce0384 public static T GetAttribute(System.Reflection.ICustomAttributeProvider member); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> GetAttributes(System.Reflection.ICustomAttributeProvider member); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<T> GetAttributes(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x1bdeeb0 public static System.Attribute[] GetAttributes(System.Reflection.ICustomAttributeProvider member); // 0x34cba08 public static System.Attribute[] GetAttributes(System.Reflection.ICustomAttributeProvider member, System.Boolean inherit); // 0x34cbafc public static System.String GetNiceName(System.Reflection.MemberInfo member); // 0x34cb978 public static System.Boolean IsStatic(System.Reflection.MemberInfo member); // 0x34cbdd4 public static System.Boolean IsAlias(System.Reflection.MemberInfo memberInfo); // 0x34cc164 public static System.Reflection.MemberInfo DeAlias(System.Reflection.MemberInfo memberInfo, System.Boolean throwOnNotAliased); // 0x34cc204 public static System.Boolean SignaturesAreEqual(System.Reflection.MemberInfo a, System.Reflection.MemberInfo b); // 0x34cc320 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.MethodInfoExtensions : System.Object { // Fields // Methods public static System.String GetFullName(System.Reflection.MethodBase method, System.String extensionMethodPrefix); // 0x34cc8a8 public static System.String GetParamsNames(System.Reflection.MethodBase method); // 0x34cccd8 public static System.String GetFullName(System.Reflection.MethodBase method); // 0x34cbc04 public static System.Boolean IsExtensionMethod(System.Reflection.MethodBase method); // 0x34ccaf0 public static System.Boolean IsAliasMethod(System.Reflection.MethodInfo methodInfo); // 0x34cced8 public static System.Reflection.MethodInfo DeAliasMethod(System.Reflection.MethodInfo methodInfo, System.Boolean throwOnNotAliased); // 0x34ccf34 } // Sirenix.Utilities.dll public enum Sirenix.Utilities.Operator : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Utilities.Operator Equality = 0; // 0x0 public const Sirenix.Utilities.Operator Inequality = 1; // 0x0 public const Sirenix.Utilities.Operator Addition = 2; // 0x0 public const Sirenix.Utilities.Operator Subtraction = 3; // 0x0 public const Sirenix.Utilities.Operator Multiply = 4; // 0x0 public const Sirenix.Utilities.Operator Division = 5; // 0x0 public const Sirenix.Utilities.Operator LessThan = 6; // 0x0 public const Sirenix.Utilities.Operator GreaterThan = 7; // 0x0 public const Sirenix.Utilities.Operator LessThanOrEqual = 8; // 0x0 public const Sirenix.Utilities.Operator GreaterThanOrEqual = 9; // 0x0 public const Sirenix.Utilities.Operator Modulus = 10; // 0x0 public const Sirenix.Utilities.Operator RightShift = 11; // 0x0 public const Sirenix.Utilities.Operator LeftShift = 12; // 0x0 public const Sirenix.Utilities.Operator BitwiseAnd = 13; // 0x0 public const Sirenix.Utilities.Operator BitwiseOr = 14; // 0x0 public const Sirenix.Utilities.Operator ExclusiveOr = 15; // 0x0 public const Sirenix.Utilities.Operator BitwiseComplement = 16; // 0x0 public const Sirenix.Utilities.Operator LogicalAnd = 17; // 0x0 public const Sirenix.Utilities.Operator LogicalOr = 18; // 0x0 public const Sirenix.Utilities.Operator LogicalNot = 19; // 0x0 // Methods } // Sirenix.Utilities.dll public static class Sirenix.Utilities.PathUtilities : System.Object { // Fields // Methods public static System.String GetDirectoryName(System.String x); // 0x34cd024 public static System.Boolean HasSubDirectory(System.IO.DirectoryInfo parentDir, System.IO.DirectoryInfo subDir); // 0x34cd0d0 public static System.IO.DirectoryInfo FindParentDirectoryWithName(System.IO.DirectoryInfo dir, System.String folderName); // 0x34cd224 public static System.Boolean CanMakeRelative(System.String absoluteParentPath, System.String absolutePath); // 0x34cd298 public static System.String MakeRelative(System.String absoluteParentPath, System.String absolutePath); // 0x34cd434 public static System.Boolean TryMakeRelative(System.String absoluteParentPath, System.String absolutePath, out System.String& relativePath); // 0x34cd7ac public static System.String Combine(System.String a, System.String b); // 0x34cd810 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.PropertyInfoExtensions : System.Object { // Fields // Methods public static System.Boolean IsAutoProperty(System.Reflection.PropertyInfo propInfo, System.Boolean allowVirtual); // 0x34cd948 public static System.Boolean IsAliasProperty(System.Reflection.PropertyInfo propertyInfo); // 0x34cdb28 public static System.Reflection.PropertyInfo DeAliasProperty(System.Reflection.PropertyInfo propertyInfo, System.Boolean throwOnNotAliased); // 0x34cdb84 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.RectExtensions : System.Object { // Fields // Methods public static UnityEngine.Rect SetWidth(UnityEngine.Rect rect, System.Single width); // 0x34cdc74 public static UnityEngine.Rect SetHeight(UnityEngine.Rect rect, System.Single height); // 0x34cdc7c public static UnityEngine.Rect SetSize(UnityEngine.Rect rect, System.Single width, System.Single height); // 0x34cdc84 public static UnityEngine.Rect SetSize(UnityEngine.Rect rect, UnityEngine.Vector2 size); // 0x34cdc90 public static UnityEngine.Rect HorizontalPadding(UnityEngine.Rect rect, System.Single padding); // 0x34cdc9c public static UnityEngine.Rect HorizontalPadding(UnityEngine.Rect rect, System.Single left, System.Single right); // 0x34cdcac public static UnityEngine.Rect VerticalPadding(UnityEngine.Rect rect, System.Single padding); // 0x34cdcbc public static UnityEngine.Rect VerticalPadding(UnityEngine.Rect rect, System.Single top, System.Single bottom); // 0x34cdccc public static UnityEngine.Rect Padding(UnityEngine.Rect rect, System.Single padding); // 0x34cdcdc public static UnityEngine.Rect Padding(UnityEngine.Rect rect, System.Single horizontal, System.Single vertical); // 0x34cdcf4 public static UnityEngine.Rect Padding(UnityEngine.Rect rect, System.Single left, System.Single right, System.Single top, System.Single bottom); // 0x34cdd10 public static UnityEngine.Rect AlignLeft(UnityEngine.Rect rect, System.Single width); // 0x34cdd2c public static UnityEngine.Rect AlignCenter(UnityEngine.Rect rect, System.Single width); // 0x34cdd34 public static UnityEngine.Rect AlignCenter(UnityEngine.Rect rect, System.Single width, System.Single height); // 0x34cdd50 public static UnityEngine.Rect AlignRight(UnityEngine.Rect rect, System.Single width); // 0x34cdd80 public static UnityEngine.Rect AlignRight(UnityEngine.Rect rect, System.Single width, System.Boolean clamp); // 0x34cdd90 public static UnityEngine.Rect AlignTop(UnityEngine.Rect rect, System.Single height); // 0x34cddbc public static UnityEngine.Rect AlignMiddle(UnityEngine.Rect rect, System.Single height); // 0x34cddc4 public static UnityEngine.Rect AlignBottom(UnityEngine.Rect rect, System.Single height); // 0x34cdde0 public static UnityEngine.Rect AlignCenterX(UnityEngine.Rect rect, System.Single width); // 0x34cddf0 public static UnityEngine.Rect AlignCenterY(UnityEngine.Rect rect, System.Single height); // 0x34cde0c public static UnityEngine.Rect AlignCenterXY(UnityEngine.Rect rect, System.Single size); // 0x34cde28 public static UnityEngine.Rect AlignCenterXY(UnityEngine.Rect rect, System.Single width, System.Single height); // 0x34cde54 public static UnityEngine.Rect Expand(UnityEngine.Rect rect, System.Single expand); // 0x34cde84 public static UnityEngine.Rect Expand(UnityEngine.Rect rect, System.Single horizontal, System.Single vertical); // 0x34cde9c public static UnityEngine.Rect Expand(UnityEngine.Rect rect, System.Single left, System.Single right, System.Single top, System.Single bottom); // 0x34cdeb8 public static UnityEngine.Rect Split(UnityEngine.Rect rect, System.Int32 index, System.Int32 count); // 0x34cded4 public static UnityEngine.Rect SplitVertical(UnityEngine.Rect rect, System.Int32 index, System.Int32 count); // 0x34cdeec public static UnityEngine.Rect SplitGrid(UnityEngine.Rect rect, System.Single width, System.Single height, System.Int32 index); // 0x34cdf04 public static UnityEngine.Rect SplitTableGrid(UnityEngine.Rect rect, System.Int32 columnCount, System.Single rowHeight, System.Int32 index); // 0x34cdf54 public static UnityEngine.Rect SetCenterX(UnityEngine.Rect rect, System.Single x); // 0x34cdf84 public static UnityEngine.Rect SetCenterY(UnityEngine.Rect rect, System.Single y); // 0x34cdfa0 public static UnityEngine.Rect SetCenter(UnityEngine.Rect rect, System.Single x, System.Single y); // 0x34cdfbc public static UnityEngine.Rect SetCenter(UnityEngine.Rect rect, UnityEngine.Vector2 center); // 0x34cdfd4 public static UnityEngine.Rect SetPosition(UnityEngine.Rect rect, UnityEngine.Vector2 position); // 0x34cdfec public static UnityEngine.Rect ResetPosition(UnityEngine.Rect rect); // 0x34cdff8 public static UnityEngine.Rect AddPosition(UnityEngine.Rect rect, UnityEngine.Vector2 move); // 0x34ce050 public static UnityEngine.Rect AddPosition(UnityEngine.Rect rect, System.Single x, System.Single y); // 0x34ce05c public static UnityEngine.Rect SetX(UnityEngine.Rect rect, System.Single x); // 0x34ce068 public static UnityEngine.Rect AddX(UnityEngine.Rect rect, System.Single x); // 0x34ce070 public static UnityEngine.Rect SubX(UnityEngine.Rect rect, System.Single x); // 0x34ce078 public static UnityEngine.Rect SetY(UnityEngine.Rect rect, System.Single y); // 0x34ce080 public static UnityEngine.Rect AddY(UnityEngine.Rect rect, System.Single y); // 0x34ce088 public static UnityEngine.Rect SubY(UnityEngine.Rect rect, System.Single y); // 0x34ce090 public static UnityEngine.Rect SetMin(UnityEngine.Rect rect, UnityEngine.Vector2 min); // 0x34ce098 public static UnityEngine.Rect AddMin(UnityEngine.Rect rect, UnityEngine.Vector2 value); // 0x34ce0b4 public static UnityEngine.Rect SubMin(UnityEngine.Rect rect, UnityEngine.Vector2 value); // 0x34ce0d8 public static UnityEngine.Rect SetMax(UnityEngine.Rect rect, UnityEngine.Vector2 max); // 0x34ce0fc public static UnityEngine.Rect AddMax(UnityEngine.Rect rect, UnityEngine.Vector2 value); // 0x34ce108 public static UnityEngine.Rect SubMax(UnityEngine.Rect rect, UnityEngine.Vector2 value); // 0x34ce124 public static UnityEngine.Rect SetXMin(UnityEngine.Rect rect, System.Single xMin); // 0x34ce140 public static UnityEngine.Rect AddXMin(UnityEngine.Rect rect, System.Single value); // 0x34ce150 public static UnityEngine.Rect SubXMin(UnityEngine.Rect rect, System.Single value); // 0x34ce164 public static UnityEngine.Rect SetXMax(UnityEngine.Rect rect, System.Single xMax); // 0x34ce178 public static UnityEngine.Rect AddXMax(UnityEngine.Rect rect, System.Single value); // 0x34ce180 public static UnityEngine.Rect SubXMax(UnityEngine.Rect rect, System.Single value); // 0x34ce190 public static UnityEngine.Rect SetYMin(UnityEngine.Rect rect, System.Single yMin); // 0x34ce1a0 public static UnityEngine.Rect AddYMin(UnityEngine.Rect rect, System.Single value); // 0x34ce1b0 public static UnityEngine.Rect SubYMin(UnityEngine.Rect rect, System.Single value); // 0x34ce1c4 public static UnityEngine.Rect SetYMax(UnityEngine.Rect rect, System.Single yMax); // 0x34ce1d8 public static UnityEngine.Rect AddYMax(UnityEngine.Rect rect, System.Single value); // 0x34ce1e0 public static UnityEngine.Rect SubYMax(UnityEngine.Rect rect, System.Single value); // 0x34ce1f0 public static UnityEngine.Rect MinWidth(UnityEngine.Rect rect, System.Single minWidth); // 0x34ce200 public static UnityEngine.Rect MaxWidth(UnityEngine.Rect rect, System.Single maxWidth); // 0x34ce20c public static UnityEngine.Rect MinHeight(UnityEngine.Rect rect, System.Single minHeight); // 0x34ce218 public static UnityEngine.Rect MaxHeight(UnityEngine.Rect rect, System.Single maxHeight); // 0x34ce224 public static UnityEngine.Rect ExpandTo(UnityEngine.Rect rect, UnityEngine.Vector2 pos); // 0x34ce230 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.StringExtensions : System.Object { // Fields // Methods public static System.String ToTitleCase(System.String input); // 0x34cbc4c public static System.Boolean Contains(System.String source, System.String toCheck, System.StringComparison comparisonType); // 0x34ce27c public static System.String SplitPascalCase(System.String input); // 0x34ce2a0 public static System.Boolean IsNullOrWhitespace(System.String str); // 0x34ce48c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<>c__DisplayClass29_0 : System.Object { // Fields public System.Reflection.MethodInfo method; // 0x10 // Methods public System.Void .ctor(); // 0x34cff9c internal System.Object <GetCastMethodDelegate>b__0(System.Object obj); // 0x34d77dc } // Sirenix.Utilities.dll [Serializable] private sealed class Sirenix.Utilities.TypeExtensions.<>c__35<T> : System.Object { // Fields public static readonly Sirenix.Utilities.TypeExtensions.<>c__35<T> <>9; // 0x0 public static System.Func<T,T,System.Boolean> <>9__35_0; // 0x0 public static System.Func<T,T,System.Boolean> <>9__35_1; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Boolean <GetEqualityComparerDelegate>b__35_0(T a, T b); // 0x1ce0384 internal System.Boolean <GetEqualityComparerDelegate>b__35_1(T a, T b); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<>c__DisplayClass45_0 : System.Object { // Fields public System.String methodName; // 0x10 // Methods public System.Void .ctor(); // 0x34d10e8 internal System.Boolean <GetOperatorMethod>b__0(System.Reflection.MethodInfo m); // 0x34d7898 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<>c__DisplayClass46_0 : System.Object { // Fields public System.String methodName; // 0x10 // Methods public System.Void .ctor(); // 0x34d14ac internal System.Boolean <GetOperatorMethods>b__0(System.Reflection.MethodInfo x); // 0x34d78d0 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<GetAllMembers>d__47 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.MemberInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Reflection.BindingFlags flags; // 0x38 public System.Reflection.BindingFlags <>3__flags; // 0x3c private System.Type <currentType>5__1; // 0x40 private System.Reflection.MemberInfo[] <>7__wrap1; // 0x48 private System.Int32 <>7__wrap2; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34d1534 private System.Void System.IDisposable.Dispose(); // 0x34d7908 private System.Boolean MoveNext(); // 0x34d790c private System.Reflection.MemberInfo System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>.get_Current(); // 0x34d7ae0 private System.Void System.Collections.IEnumerator.Reset(); // 0x34d7ae8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34d7b20 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>.GetEnumerator(); // 0x34d7b28 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34d7bd8 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<GetAllMembers>d__48 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.MemberInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Reflection.BindingFlags flags; // 0x38 public System.Reflection.BindingFlags <>3__flags; // 0x3c private System.String name; // 0x40 public System.String <>3__name; // 0x48 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> <>7__wrap1; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34d160c private System.Void System.IDisposable.Dispose(); // 0x34d7bdc private System.Boolean MoveNext(); // 0x34d7bf8 private System.Void <>m__Finally1(); // 0x34d7f1c private System.Reflection.MemberInfo System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>.get_Current(); // 0x34d7fcc private System.Void System.Collections.IEnumerator.Reset(); // 0x34d7fd4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34d800c private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>.GetEnumerator(); // 0x34d8014 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34d80d4 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<GetAllMembers>d__49<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Type type; // 0x0 public System.Type <>3__type; // 0x0 private System.Reflection.BindingFlags flags; // 0x0 public System.Reflection.BindingFlags <>3__flags; // 0x0 private System.Type <currentType>5__1; // 0x0 private System.Reflection.MemberInfo[] <>7__wrap1; // 0x0 private System.Int32 <>7__wrap2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<GetBaseClasses>d__53 : System.Object, System.Collections.Generic.IEnumerable<System.Type>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Type>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Type <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Boolean includeSelf; // 0x38 public System.Boolean <>3__includeSelf; // 0x39 private System.Type <current>5__1; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34d1be4 private System.Void System.IDisposable.Dispose(); // 0x34d80d8 private System.Boolean MoveNext(); // 0x34d80dc private System.Type System.Collections.Generic.IEnumerator<System.Type>.get_Current(); // 0x34d81e4 private System.Void System.Collections.IEnumerator.Reset(); // 0x34d81ec private System.Object System.Collections.IEnumerator.get_Current(); // 0x34d8224 private System.Collections.Generic.IEnumerator<System.Type> System.Collections.Generic.IEnumerable<System.Type>.GetEnumerator(); // 0x34d822c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34d82dc } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.TypeExtensions.<GetCustomAttributes>d__62<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 private System.Int32 <>l__initialThreadId; // 0x0 private System.Type type; // 0x0 public System.Type <>3__type; // 0x0 private System.Boolean inherit; // 0x0 public System.Boolean <>3__inherit; // 0x0 private System.Object[] <attrs>5__1; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1bd33a4 private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 private System.Boolean MoveNext(); // 0x1bd1824 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1ce0384 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll public static class Sirenix.Utilities.TypeExtensions : System.Object { // Fields private static readonly System.Func<System.Single,System.Single,System.Boolean> FloatEqualityComparerFunc; // 0x0 private static readonly System.Func<System.Double,System.Double,System.Boolean> DoubleEqualityComparerFunc; // 0x8 private static readonly System.Func<UnityEngine.Quaternion,UnityEngine.Quaternion,System.Boolean> QuaternionEqualityComparerFunc; // 0x10 private static readonly System.Object GenericConstraintsSatisfaction_LOCK; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Type> GenericConstraintsSatisfactionInferredParameters; // 0x20 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Type> GenericConstraintsSatisfactionResolvedMap; // 0x28 private static readonly System.Collections.Generic.HashSet<System.Type> GenericConstraintsSatisfactionProcessedParams; // 0x30 private static readonly System.Type GenericListInterface; // 0x38 private static readonly System.Type GenericCollectionInterface; // 0x40 private static readonly System.Object WeaklyTypedTypeCastDelegates_LOCK; // 0x48 private static readonly System.Object StronglyTypedTypeCastDelegates_LOCK; // 0x50 private static readonly Sirenix.Utilities.DoubleLookupDictionary<System.Type,System.Type,System.Func<System.Object,System.Object>> WeaklyTypedTypeCastDelegates; // 0x58 private static readonly Sirenix.Utilities.DoubleLookupDictionary<System.Type,System.Type,System.Delegate> StronglyTypedTypeCastDelegates; // 0x60 private static readonly System.Type[] TwoLengthTypeArray_Cached; // 0x68 private static readonly System.Collections.Generic.Stack<System.Type> GenericArgumentsContainsTypes_ArgsToCheckCached; // 0x70 private static System.Collections.Generic.HashSet<System.String> ReservedCSharpKeywords; // 0x78 public static readonly System.Collections.Generic.Dictionary<System.String,System.String> TypeNameAlternatives; // 0x80 private static readonly System.Object CachedNiceNames_LOCK; // 0x88 private static readonly System.Collections.Generic.Dictionary<System.Type,System.String> CachedNiceNames; // 0x90 private static readonly System.Type VoidPointerType; // 0x98 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Collections.Generic.HashSet<System.Type>> PrimitiveImplicitCasts; // 0xa0 private static readonly System.Collections.Generic.HashSet<System.Type> ExplicitCastIntegrals; // 0xa8 // Methods private static System.String GetCachedNiceName(System.Type type); // 0x34ce560 private static System.String CreateNiceName(System.Type type); // 0x34ce6fc private static System.Boolean HasCastDefined(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34ced24 public static System.Boolean IsValidIdentifier(System.String identifier); // 0x34cf9f0 private static System.Boolean IsValidIdentifierStartCharacter(System.Char c); // 0x34cfc00 private static System.Boolean IsValidIdentifierPartCharacter(System.Char c); // 0x34cfc90 public static System.Boolean IsCastableTo(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34cf100 public static System.Func<System.Object,System.Object> GetCastMethodDelegate(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34cfd34 public static System.Func<TFrom,TTo> GetCastMethodDelegate(System.Boolean requireImplicitCast); // 0x0 public static System.Reflection.MethodInfo GetCastMethod(System.Type from, System.Type to, System.Boolean requireImplicitCast); // 0x34cf214 private static System.Boolean FloatEqualityComparer(System.Single a, System.Single b); // 0x34cffa4 private static System.Boolean DoubleEqualityComparer(System.Double a, System.Double b); // 0x34cffe4 private static System.Boolean QuaternionEqualityComparer(UnityEngine.Quaternion a, UnityEngine.Quaternion b); // 0x34d0024 public static System.Func<T,T,System.Boolean> GetEqualityComparerDelegate(); // 0x1bde8ac public static T GetAttribute(System.Type type, System.Boolean inherit); // 0x1ce0384 public static System.Boolean ImplementsOrInherits(System.Type type, System.Type to); // 0x34d004c public static System.Boolean ImplementsOpenGenericType(System.Type candidateType, System.Type openGenericType); // 0x34d0078 public static System.Boolean ImplementsOpenGenericInterface(System.Type candidateType, System.Type openGenericInterfaceType); // 0x34d0100 public static System.Boolean ImplementsOpenGenericClass(System.Type candidateType, System.Type openGenericType); // 0x34d0220 public static System.Type[] GetArgumentsOfInheritedOpenGenericType(System.Type candidateType, System.Type openGenericType); // 0x34d02e8 public static System.Type[] GetArgumentsOfInheritedOpenGenericClass(System.Type candidateType, System.Type openGenericType); // 0x34d05a8 public static System.Type[] GetArgumentsOfInheritedOpenGenericInterface(System.Type candidateType, System.Type openGenericInterfaceType); // 0x34d0370 public static System.Reflection.MethodInfo GetOperatorMethod(System.Type type, Sirenix.Utilities.Operator op, System.Type leftOperand, System.Type rightOperand); // 0x34d067c public static System.Reflection.MethodInfo GetOperatorMethod(System.Type type, Sirenix.Utilities.Operator op); // 0x34d0d54 public static System.Reflection.MethodInfo[] GetOperatorMethods(System.Type type, Sirenix.Utilities.Operator op); // 0x34d10f0 public static System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> GetAllMembers(System.Type type, System.Reflection.BindingFlags flags); // 0x34d14b4 public static System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> GetAllMembers(System.Type type, System.String name, System.Reflection.BindingFlags flags); // 0x34d1578 public static System.Collections.Generic.IEnumerable<T> GetAllMembers(System.Type type, System.Reflection.BindingFlags flags); // 0x1bdf23c public static System.Type GetGenericBaseType(System.Type type, System.Type baseType); // 0x34d1650 public static System.Type GetGenericBaseType(System.Type type, System.Type baseType, out System.Int32& depthCount); // 0x34d16c0 public static System.Collections.Generic.IEnumerable<System.Type> GetBaseTypes(System.Type type, System.Boolean includeSelf); // 0x34d1a24 public static System.Collections.Generic.IEnumerable<System.Type> GetBaseClasses(System.Type type, System.Boolean includeSelf); // 0x34d1b60 private static System.String TypeNameGauntlet(System.Type type); // 0x34cec40 public static System.String GetNiceName(System.Type type); // 0x34ccbe4 public static System.String GetNiceFullName(System.Type type); // 0x34d1c28 public static System.String GetCompilableNiceName(System.Type type); // 0x34d1d64 public static System.String GetCompilableNiceFullName(System.Type type); // 0x34d1e38 public static T GetCustomAttribute(System.Type type, System.Boolean inherit); // 0x1ce0384 public static T GetCustomAttribute(System.Type type); // 0x1ce0384 public static System.Collections.Generic.IEnumerable<T> GetCustomAttributes(System.Type type); // 0x1bdeb64 public static System.Collections.Generic.IEnumerable<T> GetCustomAttributes(System.Type type, System.Boolean inherit); // 0x1bdeeb0 public static System.Boolean IsDefined(System.Type type); // 0x1bd59c8 public static System.Boolean IsDefined(System.Type type, System.Boolean inherit); // 0x1bd5e80 public static System.Boolean InheritsFrom(System.Type type); // 0x1bd59c8 public static System.Boolean InheritsFrom(System.Type type, System.Type baseType); // 0x34ceafc public static System.Int32 GetInheritanceDistance(System.Type type, System.Type baseType); // 0x34d1f0c public static System.Boolean HasParamaters(System.Reflection.MethodInfo methodInfo, System.Collections.Generic.IList<System.Type> paramTypes, System.Boolean inherit); // 0x34d2220 public static System.Type GetReturnType(System.Reflection.MemberInfo memberInfo); // 0x34cc750 public static System.Object GetMemberValue(System.Reflection.MemberInfo member, System.Object obj); // 0x34d24a0 public static System.Void SetMemberValue(System.Reflection.MemberInfo member, System.Object obj, System.Object value); // 0x34d2618 public static System.Boolean TryInferGenericParameters(System.Type genericTypeDefinition, out System.Type[]& inferredParams, System.Type[] knownParameters); // 0x34d2864 public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Type genericType, System.Type[] parameters); // 0x34d34b0 public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Reflection.MethodBase genericMethod, System.Type[] parameters); // 0x34d37e4 public static System.Boolean AreGenericConstraintsSatisfiedBy(System.Type[] definitions, System.Type[] parameters); // 0x34d35e4 public static System.Boolean GenericParameterIsFulfilledBy(System.Type genericParameterDefinition, System.Type parameterType); // 0x34d40a4 private static System.Boolean GenericParameterIsFulfilledBy(System.Type genericParameterDefinition, System.Type parameterType, System.Collections.Generic.Dictionary<System.Type,System.Type> resolvedMap, System.Collections.Generic.HashSet<System.Type> processedParams); // 0x34d3918 public static System.String GetGenericConstraintsString(System.Type type, System.Boolean useFullTypeNames); // 0x34d41fc public static System.String GetGenericParameterConstraintsString(System.Type type, System.Boolean useFullTypeNames); // 0x34d442c public static System.Boolean GenericArgumentsContainsTypes(System.Type type, System.Type[] types); // 0x34d4898 public static System.Boolean IsFullyConstructedGenericType(System.Type type); // 0x34d32f0 public static System.Boolean IsNullableType(System.Type type); // 0x34d4d68 public static System.UInt64 GetEnumBitmask(System.Object value, System.Type enumType); // 0x34d4dc0 public static System.Boolean IsCSharpKeyword(System.String identifier); // 0x34d4f84 public static System.Type[] SafeGetTypes(System.Reflection.Assembly assembly); // 0x34d5004 public static System.Boolean SafeIsDefined(System.Reflection.Assembly assembly, System.Type attribute, System.Boolean inherit); // 0x34d50c8 public static System.Object[] SafeGetCustomAttributes(System.Reflection.Assembly assembly, System.Type type, System.Boolean inherit); // 0x34d516c private static System.Void .cctor(); // 0x34d521c } // Sirenix.Utilities.dll public static class Sirenix.Utilities.UnityExtensions : System.Object { // Fields private static readonly Sirenix.Utilities.ValueGetter<UnityEngine.Object,System.IntPtr> UnityObjectCachedPtrFieldGetter; // 0x0 // Methods private static System.Void .cctor(); // 0x34d82e0 public static System.Boolean SafeIsUnityNull(UnityEngine.Object obj); // 0x34d83dc } // Sirenix.Utilities.dll public static class Sirenix.Utilities.ArrayUtilities : System.Object { // Fields // Methods public static T[] CreateNewArrayWithAddedElement(T[] array, T value); // 0x1ce0384 public static T[] CreateNewArrayWithInsertedElement(T[] array, System.Int32 index, T value); // 0x1ce0384 public static T[] CreateNewArrayWithRemovedElement(T[] array, System.Int32 index); // 0x1bdf23c } // Sirenix.Utilities.dll private enum Sirenix.Utilities.DeepReflection.PathStepType : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Utilities.DeepReflection.PathStepType Member = 0; // 0x0 public const Sirenix.Utilities.DeepReflection.PathStepType WeakListElement = 1; // 0x0 public const Sirenix.Utilities.DeepReflection.PathStepType StrongListElement = 2; // 0x0 public const Sirenix.Utilities.DeepReflection.PathStepType ArrayElement = 3; // 0x0 // Methods } // Sirenix.Utilities.dll private struct Sirenix.Utilities.DeepReflection.PathStep : { // Fields public readonly Sirenix.Utilities.DeepReflection.PathStepType StepType; // 0x10 public readonly System.Reflection.MemberInfo Member; // 0x18 public readonly System.Int32 ElementIndex; // 0x20 public readonly System.Type ElementType; // 0x28 public readonly System.Reflection.MethodInfo StrongListGetItemMethod; // 0x30 // Methods public System.Void .ctor(System.Reflection.MemberInfo member); // 0x34da4cc public System.Void .ctor(System.Int32 elementIndex); // 0x34d9e94 public System.Void .ctor(System.Int32 elementIndex, System.Type strongListElementType, System.Boolean isArray); // 0x34d9d10 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass11_0<TResult> : System.Object { // Fields public System.Func<System.Object,System.Object> del; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceValueGetter>b__0(System.Object obj); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass12_0<TResult> : System.Object { // Fields public System.Func<System.Object> slowDelegate; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateValueGetter>b__0(); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass13_0<TTarget,TResult> : System.Object { // Fields public System.Func<System.Object,System.Object> slowDelegate; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateValueGetter>b__0(TTarget target); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass14_0<TTarget,TResult> : System.Object { // Fields public System.Func<TTarget,TResult> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateWeakAliasForInstanceGetDelegate1>b__0(System.Object obj); // 0x1bd22a0 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass15_0<TTarget,TResult> : System.Object { // Fields public System.Func<TTarget,TResult> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakAliasForInstanceGetDelegate2>b__0(System.Object obj); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass16_0<TResult> : System.Object { // Fields public System.Func<TResult> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Object <CreateWeakAliasForStaticGetDelegate>b__0(); // 0x1bd219c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass17_0<TTarget,TArg1> : System.Object { // Fields public System.Action<TTarget,TArg1> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakAliasForInstanceSetDelegate1>b__0(System.Object obj, System.Object arg); // 0x1bd3c20 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass18_0<TTarget,TArg1> : System.Object { // Fields public System.Action<TTarget,TArg1> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakAliasForInstanceSetDelegate2>b__0(System.Object obj, TArg1 arg); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass19_0<TArg1> : System.Object { // Fields public System.Action<TArg1> func; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakAliasForStaticSetDelegate>b__0(System.Object arg); // 0x1bd3a1c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass21_0 : System.Object { // Fields public System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath; // 0x10 // Methods public System.Void .ctor(); // 0x34d94a0 internal System.Object <CreateSlowDeepStaticValueGetterDelegate>b__0(); // 0x34da75c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass22_0 : System.Object { // Fields public System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath; // 0x10 // Methods public System.Void .ctor(); // 0x34d94a8 internal System.Object <CreateSlowDeepInstanceValueGetterDelegate>b__0(System.Object instance); // 0x34da850 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.DeepReflection.<>c__DisplayClass23_0 : System.Object { // Fields public System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath; // 0x10 // Methods public System.Void .ctor(); // 0x34d94b0 internal System.Void <CreateSlowDeepInstanceValueSetterDelegate>b__0(System.Object instance, System.Object arg); // 0x34da944 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.DeepReflection : System.Object { // Fields private static System.Reflection.MethodInfo WeakListGetItem; // 0x0 private static System.Reflection.MethodInfo WeakListSetItem; // 0x8 private static System.Reflection.MethodInfo CreateWeakAliasForInstanceGetDelegate1MethodInfo; // 0x10 private static System.Reflection.MethodInfo CreateWeakAliasForInstanceGetDelegate2MethodInfo; // 0x18 private static System.Reflection.MethodInfo CreateWeakAliasForStaticGetDelegateMethodInfo; // 0x20 private static System.Reflection.MethodInfo CreateWeakAliasForInstanceSetDelegate1MethodInfo; // 0x28 // Methods public static System.Func<System.Object> CreateWeakStaticValueGetter(System.Type rootType, System.Type resultType, System.String path, System.Boolean allowEmit); // 0x34d84d8 public static System.Func<System.Object,System.Object> CreateWeakInstanceValueGetter(System.Type rootType, System.Type resultType, System.String path, System.Boolean allowEmit); // 0x34d909c public static System.Action<System.Object,System.Object> CreateWeakInstanceValueSetter(System.Type rootType, System.Type argType, System.String path, System.Boolean allowEmit); // 0x34d9278 public static System.Func<System.Object,TResult> CreateWeakInstanceValueGetter(System.Type rootType, System.String path, System.Boolean allowEmit); // 0x1bdf548 public static System.Func<TResult> CreateValueGetter(System.Type rootType, System.String path, System.Boolean allowEmit); // 0x1bdf548 public static System.Func<TTarget,TResult> CreateValueGetter(System.String path, System.Boolean allowEmit); // 0x1bdeeb0 private static System.Func<System.Object,System.Object> CreateWeakAliasForInstanceGetDelegate1(System.Func<TTarget,TResult> func); // 0x1bdeb64 private static System.Func<System.Object,TResult> CreateWeakAliasForInstanceGetDelegate2(System.Func<TTarget,TResult> func); // 0x1bdeb64 private static System.Func<System.Object> CreateWeakAliasForStaticGetDelegate(System.Func<TResult> func); // 0x1bdeb64 private static System.Action<System.Object,System.Object> CreateWeakAliasForInstanceSetDelegate1(System.Action<TTarget,TArg1> func); // 0x1bdeb64 private static System.Action<System.Object,TArg1> CreateWeakAliasForInstanceSetDelegate2(System.Action<TTarget,TArg1> func); // 0x1bdeb64 private static System.Action<System.Object> CreateWeakAliasForStaticSetDelegate(System.Action<TArg1> func); // 0x1bdeb64 private static System.Delegate CreateEmittedDeepValueGetterDelegate(System.String path, System.Type rootType, System.Type resultType, System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath, System.Boolean rootIsStatic); // 0x34d9454 private static System.Func<System.Object> CreateSlowDeepStaticValueGetterDelegate(System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath); // 0x34d8fe0 private static System.Func<System.Object,System.Object> CreateSlowDeepInstanceValueGetterDelegate(System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath); // 0x34d91bc private static System.Action<System.Object,System.Object> CreateSlowDeepInstanceValueSetterDelegate(System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> memberPath); // 0x34d9398 private static System.Object SlowGetMemberValue(Sirenix.Utilities.DeepReflection.PathStep step, System.Object instance); // 0x34d94b8 private static System.Void SlowSetMemberValue(Sirenix.Utilities.DeepReflection.PathStep step, System.Object instance, System.Object value); // 0x34d9888 private static System.Collections.Generic.List<Sirenix.Utilities.DeepReflection.PathStep> GetMemberPath(System.Type rootType, ref System.Type& resultType, System.String path, out System.Boolean& rootIsStatic, System.Boolean isSet); // 0x34d85f8 private static System.Reflection.MemberInfo GetStepMember(System.Type owningType, System.String name, System.Boolean expectMethod); // 0x34d9ee4 private static System.Void .cctor(); // 0x34da50c } // Sirenix.Utilities.dll [Serializable] public class Sirenix.Utilities.DoubleLookupDictionary<TFirstKey,TSecondKey,TValue> : System.Collections.Generic.Dictionary<TFirstKey,System.Collections.Generic.Dictionary<TSecondKey,TValue>> { // Fields private readonly System.Collections.Generic.IEqualityComparer<TSecondKey> secondKeyComparer; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Collections.Generic.IEqualityComparer<TFirstKey> firstKeyComparer, System.Collections.Generic.IEqualityComparer<TSecondKey> secondKeyComparer); // 0x1bd3c20 public System.Collections.Generic.Dictionary<TSecondKey,TValue> get_Item(TFirstKey firstKey); // 0x1ce0384 public System.Int32 InnerCount(TFirstKey firstKey); // 0x1ce0384 public System.Int32 TotalInnerCount(); // 0x1bd1ddc public System.Boolean ContainsKeys(TFirstKey firstKey, TSecondKey secondKey); // 0x1ce0384 public System.Boolean TryGetInnerValue(TFirstKey firstKey, TSecondKey secondKey, out TValue& value); // 0x1ce0384 public TValue AddInner(TFirstKey firstKey, TSecondKey secondKey, TValue value); // 0x1ce0384 public System.Boolean RemoveInner(TFirstKey firstKey, TSecondKey secondKey); // 0x1ce0384 public System.Void RemoveWhere(System.Func<TValue,System.Boolean> predicate); // 0x1bd3a1c } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.WeakValueGetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34daaa0 public virtual System.Object Invoke(ref System.Object& instance); // 0x34dab50 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.AsyncCallback callback, System.Object object); // 0x34dab64 public virtual System.Object EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x34dab88 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.WeakValueSetter : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x34daba4 public virtual System.Void Invoke(ref System.Object& instance, System.Object value); // 0x34dac58 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.Object value, System.AsyncCallback callback, System.Object object); // 0x34dac6c public virtual System.Void EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x34dac98 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.WeakValueGetter<FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual FieldType Invoke(ref System.Object& instance); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual FieldType EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x1ce0384 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.WeakValueSetter<FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref System.Object& instance, FieldType value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref System.Object& instance, FieldType value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref System.Object& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.ValueGetter<InstanceType,FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual FieldType Invoke(ref InstanceType& instance); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, System.AsyncCallback callback, System.Object object); // 0x1bd23ec public virtual FieldType EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1ce0384 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.ValueSetter<InstanceType,FieldType> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref InstanceType& instance, FieldType value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(ref InstanceType& instance, FieldType value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(ref InstanceType& instance, System.IAsyncResult result); // 0x1bd3c20 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass2_0<FieldType> : System.Object { // Fields public FieldType value; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateStaticFieldGetter>b__0(); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass2_1<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateStaticFieldGetter>b__1(); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass3_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34dae28 internal System.Object <CreateWeakStaticFieldGetter>b__0(); // 0x34dbaf4 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass4_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateStaticFieldSetter>b__0(FieldType value); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass5_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34daf9c internal System.Void <CreateWeakStaticFieldSetter>b__0(System.Object value); // 0x34dbb1c } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass6_0<InstanceType,FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateInstanceFieldGetter>b__0(ref InstanceType& classInstance); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass7_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal FieldType <CreateWeakInstanceFieldGetter>b__0(ref System.Object& classInstance); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass8_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34db134 internal System.Object <CreateWeakInstanceFieldGetter>b__0(ref System.Object& classInstance); // 0x34dbb40 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass9_0<InstanceType,FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstanceFieldSetter>b__0(ref InstanceType& classInstance, FieldType value); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass10_0<FieldType> : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakInstanceFieldSetter>b__0(ref System.Object& classInstance, FieldType value); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass11_0 : System.Object { // Fields public System.Reflection.FieldInfo fieldInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34db2cc internal System.Void <CreateWeakInstanceFieldSetter>b__0(ref System.Object& classInstance, System.Object value); // 0x34dbb68 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass12_0 : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34db4e4 internal System.Object <CreateWeakInstancePropertyGetter>b__0(ref System.Object& classInstance); // 0x34dbb88 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass13_0 : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34db6dc internal System.Void <CreateWeakInstancePropertySetter>b__0(ref System.Object& classInstance, System.Object value); // 0x34dbbb4 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass14_0<PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateStaticPropertySetter>b__0(PropType value); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass15_0<PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal PropType <CreateStaticPropertyGetter>b__0(); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass16_0<InstanceType,PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateInstancePropertySetter>b__0(ref InstanceType& classInstance, PropType value); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass17_0<InstanceType,PropType> : System.Object { // Fields public System.Reflection.PropertyInfo propertyInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal PropType <CreateInstancePropertyGetter>b__0(ref InstanceType& classInstance); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass20_0<TArg1> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance, TArg1 arg); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass21_0 : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x10 // Methods public System.Void .ctor(); // 0x34dbaec internal System.Void <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance); // 0x34dbbe0 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass22_0<TResult,TArg1> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCaller>b__0(System.Object classInstance, TArg1 arg1); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass23_0<TResult> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCallerFunc>b__0(System.Object classInstance); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.EmitUtilities.<>c__DisplayClass24_0<TArg,TResult> : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal TResult <CreateWeakInstanceMethodCallerFunc>b__0(System.Object classInstance, TArg arg); // 0x1ce0384 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.EmitUtilities : System.Object { // Fields // Methods public static System.Boolean get_CanEmit(); // 0x34dacb4 public static System.Func<FieldType> CreateStaticFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static System.Func<System.Object> CreateWeakStaticFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x34dacbc public static System.Action<FieldType> CreateStaticFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static System.Action<System.Object> CreateWeakStaticFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x34dae30 public static Sirenix.Utilities.ValueGetter<InstanceType,FieldType> CreateInstanceFieldGetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static Sirenix.Utilities.WeakValueGetter<FieldType> CreateWeakInstanceFieldGetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x1bdf514 public static Sirenix.Utilities.WeakValueGetter CreateWeakInstanceFieldGetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x34dafa4 public static Sirenix.Utilities.ValueSetter<InstanceType,FieldType> CreateInstanceFieldSetter(System.Reflection.FieldInfo fieldInfo); // 0x1bdeb64 public static Sirenix.Utilities.WeakValueSetter<FieldType> CreateWeakInstanceFieldSetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x1bdf514 public static Sirenix.Utilities.WeakValueSetter CreateWeakInstanceFieldSetter(System.Type instanceType, System.Reflection.FieldInfo fieldInfo); // 0x34db13c public static Sirenix.Utilities.WeakValueGetter CreateWeakInstancePropertyGetter(System.Type instanceType, System.Reflection.PropertyInfo propertyInfo); // 0x34db2d4 public static Sirenix.Utilities.WeakValueSetter CreateWeakInstancePropertySetter(System.Type instanceType, System.Reflection.PropertyInfo propertyInfo); // 0x34db4ec public static System.Action<PropType> CreateStaticPropertySetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static System.Func<PropType> CreateStaticPropertyGetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static Sirenix.Utilities.ValueSetter<InstanceType,PropType> CreateInstancePropertySetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static Sirenix.Utilities.ValueGetter<InstanceType,PropType> CreateInstancePropertyGetter(System.Reflection.PropertyInfo propertyInfo); // 0x1bdeb64 public static System.Func<InstanceType,ReturnType> CreateMethodReturner(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action CreateStaticMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x34db6e4 public static System.Action<System.Object,TArg1> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<System.Object> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x34db8d8 public static System.Func<System.Object,TArg1,TResult> CreateWeakInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Func<System.Object,TResult> CreateWeakInstanceMethodCallerFunc(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Func<System.Object,TArg,TResult> CreateWeakInstanceMethodCallerFunc(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<InstanceType> CreateInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 public static System.Action<InstanceType,Arg1> CreateInstanceMethodCaller(System.Reflection.MethodInfo methodInfo); // 0x1bdeb64 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.Flags : System.Object { // Fields public const System.Reflection.BindingFlags AnyVisibility; // 0x0 public const System.Reflection.BindingFlags InstancePublic; // 0x0 public const System.Reflection.BindingFlags InstancePrivate; // 0x0 public const System.Reflection.BindingFlags InstanceAnyVisibility; // 0x0 public const System.Reflection.BindingFlags StaticPublic; // 0x0 public const System.Reflection.BindingFlags StaticPrivate; // 0x0 public const System.Reflection.BindingFlags StaticAnyVisibility; // 0x0 public const System.Reflection.BindingFlags InstancePublicDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags InstancePrivateDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags InstanceAnyDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticPublicDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticPrivateDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticAnyDeclaredOnly; // 0x0 public const System.Reflection.BindingFlags StaticInstanceAnyVisibility; // 0x0 public const System.Reflection.BindingFlags AllMembers; // 0x0 // Methods } // Sirenix.Utilities.dll public abstract class Sirenix.Utilities.GlobalConfig<T> : UnityEngine.ScriptableObject { // Fields private static Sirenix.Utilities.GlobalConfigAttribute configAttribute; // 0x0 private static T instance; // 0x0 // Methods private static Sirenix.Utilities.GlobalConfigAttribute get_ConfigAttribute(); // 0x1bde8ac public static System.Boolean get_HasInstanceLoaded(); // 0x1bd4b04 public static T get_Instance(); // 0x1ce0384 public static System.Void LoadInstanceIfAssetExists(); // 0x1be1d28 public System.Void OpenInEditor(); // 0x1bd2ec0 protected virtual System.Void OnConfigAutoCreated(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.Utilities.dll public class Sirenix.Utilities.GlobalConfigAttribute : System.Attribute { // Fields private System.String assetPath; // 0x10 private System.Boolean <UseAsset>k__BackingField; // 0x18 // Methods public System.String get_FullPath(); // 0x34dbc00 public System.String get_AssetPath(); // 0x34dbc88 internal System.String get_AssetPathWithAssetsPrefix(); // 0x34dbda8 internal System.String get_AssetPathWithoutAssetsPrefix(); // 0x34dbe28 public System.String get_ResourcesPath(); // 0x34dbeb0 public System.Boolean get_UseAsset(); // 0x34dbfc8 public System.Void set_UseAsset(System.Boolean value); // 0x34dbfd0 public System.Boolean get_IsInResourcesFolder(); // 0x34dbf60 public System.Void .ctor(); // 0x34dbfdc public System.Void .ctor(System.String assetPath); // 0x34dc038 } // Sirenix.Utilities.dll internal enum Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType Width = 0; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType Height = 1; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType MinWidth = 2; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType MaxHeight = 3; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType MaxWidth = 4; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType MinHeight = 5; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType ExpandHeight = 6; // 0x0 public const Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType ExpandWidth = 7; // 0x0 // Methods } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance : System.Object, System.IEquatable<Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance> { // Fields private System.Single value; // 0x10 internal Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Parent; // 0x18 internal Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType GUILayoutOptionType; // 0x20 // Methods private UnityEngine.GUILayoutOption[] GetCachedOptions(); // 0x34dc740 public static UnityEngine.GUILayoutOption[] op_Implicit(Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance options); // 0x34dcafc private UnityEngine.GUILayoutOption[] CreateOptionsArary(); // 0x34dc910 private Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Clone(); // 0x34dc844 internal System.Void .ctor(); // 0x34dc264 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Width(System.Single width); // 0x34dcb0c public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Height(System.Single height); // 0x34dcba8 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MaxHeight(System.Single height); // 0x34dcc48 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MaxWidth(System.Single width); // 0x34dcce8 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MinHeight(System.Single height); // 0x34dcd88 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MinWidth(System.Single width); // 0x34dce28 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance ExpandHeight(System.Boolean expand); // 0x34dcec8 public Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance ExpandWidth(System.Boolean expand); // 0x34dcf70 internal System.Void SetValue(Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType type, System.Single value); // 0x34dc2fc internal System.Void SetValue(Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionType type, System.Boolean value); // 0x34dc688 public System.Boolean Equals(Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance other); // 0x34dd018 public override System.Int32 GetHashCode(); // 0x34dd078 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.GUILayoutOptions : System.Object { // Fields private static System.Int32 CurrentCacheIndex; // 0x0 private static readonly Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance[] GUILayoutOptionsInstanceCache; // 0x8 private static readonly System.Collections.Generic.Dictionary<Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance,UnityEngine.GUILayoutOption[]> GUILayoutOptionsCache; // 0x10 public static readonly UnityEngine.GUILayoutOption[] EmptyGUIOptions; // 0x18 // Methods private static System.Void .cctor(); // 0x34dc068 public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Width(System.Single width); // 0x34dc26c public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance Height(System.Single height); // 0x34dc308 public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MaxHeight(System.Single height); // 0x34dc39c public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MaxWidth(System.Single width); // 0x34dc430 public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MinWidth(System.Single width); // 0x34dc4c4 public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance MinHeight(System.Single height); // 0x34dc558 public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance ExpandHeight(System.Boolean expand); // 0x34dc5ec public static Sirenix.Utilities.GUILayoutOptions.GUILayoutOptionsInstance ExpandWidth(System.Boolean expand); // 0x34dc6a4 } // Sirenix.Utilities.dll [Serializable] public class Sirenix.Utilities.ImmutableHashSet<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.HashSet<T> hashSet; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.HashSet<T> hashSet); // 0x1bd3a1c public System.Boolean Contains(T item); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c } // Sirenix.Utilities.dll public interface Sirenix.Utilities.IImmutableList : System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection { // Fields // Methods } // Sirenix.Utilities.dll public interface Sirenix.Utilities.IImmutableList<T> : Sirenix.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T> { // Fields // Methods public abstract T get_Item(System.Int32 index); // 0x1ce0384 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.ImmutableList.<System-Collections-Generic-IEnumerable<System-Object>-GetEnumerator>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Sirenix.Utilities.ImmutableList <>4__this; // 0x20 private System.Collections.IEnumerator <>7__wrap1; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x34dd944 private System.Void System.IDisposable.Dispose(); // 0x34ddd10 private System.Boolean MoveNext(); // 0x34ddd2c private System.Void <>m__Finally1(); // 0x34ddfc4 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x34de080 private System.Void System.Collections.IEnumerator.Reset(); // 0x34de088 private System.Object System.Collections.IEnumerator.get_Current(); // 0x34de0c0 } // Sirenix.Utilities.dll [Serializable] public sealed class Sirenix.Utilities.ImmutableList : System.Object, Sirenix.Utilities.IImmutableList<System.Object>, Sirenix.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<System.Object>, System.Collections.Generic.ICollection<System.Object>, System.Collections.Generic.IEnumerable<System.Object> { // Fields private System.Collections.IList innerList; // 0x10 // Methods public System.Void .ctor(System.Collections.IList innerList); // 0x34dd110 public System.Int32 get_Count(); // 0x34dd18c public System.Boolean get_IsFixedSize(); // 0x34dd230 public System.Boolean get_IsReadOnly(); // 0x34dd238 public System.Boolean get_IsSynchronized(); // 0x34dd240 public System.Object get_SyncRoot(); // 0x34dd2e4 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x34dd388 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x34dd430 private System.Object System.Collections.Generic.IList<System.Object>.get_Item(System.Int32 index); // 0x34dd47c private System.Void System.Collections.Generic.IList<System.Object>.set_Item(System.Int32 index, System.Object value); // 0x34dd524 public System.Object get_Item(System.Int32 index); // 0x34dd570 public System.Boolean Contains(System.Object value); // 0x34dd618 public System.Void CopyTo(System.Object[] array, System.Int32 arrayIndex); // 0x34dd6c4 public System.Void CopyTo(System.Array array, System.Int32 index); // 0x34dd77c public System.Collections.IEnumerator GetEnumerator(); // 0x34dd834 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x34dd8d4 private System.Collections.Generic.IEnumerator<System.Object> System.Collections.Generic.IEnumerable<System.Object>.GetEnumerator(); // 0x34dd8d8 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x34dd96c private System.Void System.Collections.IList.Clear(); // 0x34dd9b8 private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x34dda04 private System.Void System.Collections.IList.Remove(System.Object value); // 0x34dda50 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x34dda9c public System.Int32 IndexOf(System.Object value); // 0x34ddae8 private System.Void System.Collections.Generic.IList<System.Object>.RemoveAt(System.Int32 index); // 0x34ddb94 private System.Void System.Collections.Generic.IList<System.Object>.Insert(System.Int32 index, System.Object item); // 0x34ddbe0 private System.Void System.Collections.Generic.ICollection<System.Object>.Add(System.Object item); // 0x34ddc2c private System.Void System.Collections.Generic.ICollection<System.Object>.Clear(); // 0x34ddc78 private System.Boolean System.Collections.Generic.ICollection<System.Object>.Remove(System.Object item); // 0x34ddcc4 } // Sirenix.Utilities.dll [Serializable] public sealed class Sirenix.Utilities.ImmutableList<T> : System.Object, Sirenix.Utilities.IImmutableList<T>, Sirenix.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T> { // Fields private System.Collections.Generic.IList<T> innerList; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.IList<T> innerList); // 0x1bd3a1c public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 public System.Boolean get_IsReadOnly(); // 0x1bd1824 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private T System.Collections.Generic.IList<T>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.set_Item(System.Int32 index, T value); // 0x1ce0384 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Boolean Contains(T item); // 0x1ce0384 public System.Void CopyTo(T[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.Generic.ICollection<T>.Add(T item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<T>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<T>.Remove(T item); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Void System.Collections.Generic.IList<T>.Insert(System.Int32 index, T item); // 0x1ce0384 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Int32 IndexOf(T item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<T>.RemoveAt(System.Int32 index); // 0x1bd33a4 } // Sirenix.Utilities.dll [Serializable] public sealed class Sirenix.Utilities.ImmutableList<TList,TElement> : System.Object, Sirenix.Utilities.IImmutableList<TElement>, Sirenix.Utilities.IImmutableList, System.Collections.IList, System.Collections.IEnumerable, System.Collections.ICollection, System.Collections.Generic.IList<TElement>, System.Collections.Generic.ICollection<TElement>, System.Collections.Generic.IEnumerable<TElement> { // Fields private TList innerList; // 0x0 // Methods public System.Void .ctor(TList innerList); // 0x1ce0384 public System.Int32 get_Count(); // 0x1bd1ddc private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1bd1824 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1bd219c private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1bd1824 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1bd1824 public System.Boolean get_IsReadOnly(); // 0x1bd1824 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1bd21c8 private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1bd364c private TElement System.Collections.Generic.IList<TElement>.get_Item(System.Int32 index); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.set_Item(System.Int32 index, TElement value); // 0x1ce0384 public TElement get_Item(System.Int32 index); // 0x1ce0384 public System.Boolean Contains(TElement item); // 0x1ce0384 public System.Void CopyTo(TElement[] array, System.Int32 arrayIndex); // 0x1bd3b1c public System.Collections.Generic.IEnumerator<TElement> GetEnumerator(); // 0x1bd219c private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1bd3b1c private System.Void System.Collections.Generic.ICollection<TElement>.Add(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.ICollection<TElement>.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.Generic.ICollection<TElement>.Remove(TElement item); // 0x1ce0384 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Clear(); // 0x1bd2ec0 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1bd19a0 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1bd1f2c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1bd364c private System.Void System.Collections.IList.Remove(System.Object value); // 0x1bd3a1c private System.Void System.Collections.Generic.IList<TElement>.Insert(System.Int32 index, TElement item); // 0x1ce0384 private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1bd33a4 public System.Int32 IndexOf(TElement item); // 0x1ce0384 private System.Void System.Collections.Generic.IList<TElement>.RemoveAt(System.Int32 index); // 0x1bd33a4 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.ListExtensions : System.Object { // Fields // Methods public static System.Void SetLength(ref System.Collections.Generic.IList<T>& list, System.Int32 length); // 0x1be435c public static System.Void SetLength(ref System.Collections.Generic.IList<T>& list, System.Int32 length, System.Func<T> newElement); // 0x1be46f4 public static System.Void SetLength(System.Collections.Generic.IList<T> list, System.Int32 length); // 0x1be435c public static System.Void SetLength(System.Collections.Generic.IList<T> list, System.Int32 length, System.Func<T> newElement); // 0x1be46f4 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.MathUtilities : System.Object { // Fields private const System.Single ZERO_TOLERANCE; // 0x0 // Methods public static System.Single PointDistanceToLine(UnityEngine.Vector3 point, UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x34de0c8 public static System.Single Hermite(System.Single start, System.Single end, System.Single t); // 0x34de100 public static System.Single StackHermite(System.Single start, System.Single end, System.Single t, System.Int32 count); // 0x34de138 public static System.Single Fract(System.Single value); // 0x34de184 public static UnityEngine.Vector2 Fract(UnityEngine.Vector2 value); // 0x34de1f0 public static UnityEngine.Vector3 Fract(UnityEngine.Vector3 value); // 0x34de220 public static System.Single BounceEaseInFastOut(System.Single t); // 0x34de26c public static System.Single Hermite01(System.Single t); // 0x34de29c public static System.Single StackHermite01(System.Single t, System.Int32 count); // 0x34de2cc public static UnityEngine.Vector3 LerpUnclamped(UnityEngine.Vector3 from, UnityEngine.Vector3 to, System.Single amount); // 0x34de30c public static UnityEngine.Vector2 LerpUnclamped(UnityEngine.Vector2 from, UnityEngine.Vector2 to, System.Single amount); // 0x34de334 public static System.Single Bounce(System.Single value); // 0x34de350 public static System.Single EaseInElastic(System.Single value, System.Single amplitude, System.Single length); // 0x34de378 public static UnityEngine.Vector3 Pow(UnityEngine.Vector3 v, System.Single p); // 0x34de430 public static UnityEngine.Vector3 Abs(UnityEngine.Vector3 v); // 0x34de48c public static UnityEngine.Vector3 Sign(UnityEngine.Vector3 v); // 0x34de49c public static System.Single EaseOutElastic(System.Single value, System.Single amplitude, System.Single length); // 0x34de4c0 public static System.Single EaseInOut(System.Single t); // 0x34de4e4 public static UnityEngine.Vector3 Clamp(UnityEngine.Vector3 value, UnityEngine.Vector3 min, UnityEngine.Vector3 max); // 0x34de520 public static UnityEngine.Vector2 Clamp(UnityEngine.Vector2 value, UnityEngine.Vector2 min, UnityEngine.Vector2 max); // 0x34de55c public static System.Int32 ComputeByteArrayHash(System.Byte[] data); // 0x34de580 public static UnityEngine.Vector3 InterpolatePoints(UnityEngine.Vector3[] path, System.Single t); // 0x34de600 public static System.Boolean LineIntersectsLine(UnityEngine.Vector2 a1, UnityEngine.Vector2 a2, UnityEngine.Vector2 b1, UnityEngine.Vector2 b2, out UnityEngine.Vector2& intersection); // 0x34de824 public static UnityEngine.Vector2 InfiniteLineIntersect(UnityEngine.Vector2 ps1, UnityEngine.Vector2 pe1, UnityEngine.Vector2 ps2, UnityEngine.Vector2 pe2); // 0x34de9c4 public static System.Single LineDistToPlane(UnityEngine.Vector3 planeOrigin, UnityEngine.Vector3 planeNormal, UnityEngine.Vector3 lineOrigin, UnityEngine.Vector3 lineDirectionNormalized); // 0x34dea70 public static System.Single RayDistToPlane(UnityEngine.Ray ray, UnityEngine.Plane plane); // 0x34deb68 public static UnityEngine.Vector2 RotatePoint(UnityEngine.Vector2 point, System.Single degrees); // 0x34debcc public static UnityEngine.Vector2 RotatePoint(UnityEngine.Vector2 point, UnityEngine.Vector2 around, System.Single degrees); // 0x34dec1c public static System.Single SmoothStep(System.Single a, System.Single b, System.Single t); // 0x34dec8c public static System.Single LinearStep(System.Single a, System.Single b, System.Single t); // 0x34decc4 public static System.Double Wrap(System.Double value, System.Double min, System.Double max); // 0x34dece8 public static System.Single Wrap(System.Single value, System.Single min, System.Single max); // 0x34dedb0 public static System.Int32 Wrap(System.Int32 value, System.Int32 min, System.Int32 max); // 0x34dee78 public static System.Double RoundBasedOnMinimumDifference(System.Double valueToRound, System.Double minDifference); // 0x34def34 public static System.Double DiscardLeastSignificantDecimal(System.Double v); // 0x34defcc public static System.Single ClampWrapAngle(System.Single angle, System.Single min, System.Single max); // 0x34df1b8 private static System.Int32 GetNumberOfDecimalsForMinimumDifference(System.Double minDifference); // 0x34df12c } // Sirenix.Utilities.dll public static class Sirenix.Utilities.MultiDimArrayUtilities : System.Object { // Fields // Methods public static TElement[,] InsertOneColumnLeft(TElement[,] array, System.Int32 columnIndex); // 0x1bdf23c public static TElement[,] InsertOneColumnRight(TElement[,] arr, System.Int32 columnIndex); // 0x1bdf23c public static TElement[,] InsertOneRowAbove(TElement[,] array, System.Int32 rowIndex); // 0x1bdf23c public static TElement[,] InsertOneRowBelow(TElement[,] array, System.Int32 rowIndex); // 0x1bdf23c public static TElement[,] DuplicateColumn(TElement[,] array, System.Int32 columnIndex); // 0x1bdf23c public static TElement[,] DuplicateRow(TElement[,] array, System.Int32 rowIndex); // 0x1bdf23c public static TElement[,] MoveColumn(TElement[,] array, System.Int32 fromColumn, System.Int32 toColumn); // 0x1bdf27c public static TElement[,] MoveRow(TElement[,] array, System.Int32 fromRow, System.Int32 toRow); // 0x1bdf27c public static TElement[,] DeleteColumn(TElement[,] array, System.Int32 columnIndex); // 0x1bdf23c public static TElement[,] DeleteRow(TElement[,] array, System.Int32 rowIndex); // 0x1bdf23c } // Sirenix.Utilities.dll public class Sirenix.Utilities.PersistentAssemblyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34df2e0 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.MemberAliasFieldInfo : System.Reflection.FieldInfo { // Fields private const System.String FAKE_NAME_SEPARATOR_STRING; // 0x0 private System.Reflection.FieldInfo aliasedField; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.FieldInfo field, System.String namePrefix); // 0x34df2e8 public System.Void .ctor(System.Reflection.FieldInfo field, System.String namePrefix, System.String separatorString); // 0x34df394 public System.Reflection.FieldInfo get_AliasedField(); // 0x34df418 public override System.Reflection.Module get_Module(); // 0x34df420 public override System.Int32 get_MetadataToken(); // 0x34df444 public override System.String get_Name(); // 0x34df468 public override System.Type get_DeclaringType(); // 0x34df470 public override System.Type get_ReflectedType(); // 0x34df494 public override System.Type get_FieldType(); // 0x34df4b8 public override System.RuntimeFieldHandle get_FieldHandle(); // 0x34df4dc public override System.Reflection.FieldAttributes get_Attributes(); // 0x34df500 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34df524 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34df54c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34df574 public override System.Object GetValue(System.Object obj); // 0x34df59c public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture); // 0x34df5c0 } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.MemberAliasMethodInfo : System.Reflection.MethodInfo { // Fields private const System.String FAKE_NAME_SEPARATOR_STRING; // 0x0 private System.Reflection.MethodInfo aliasedMethod; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.MethodInfo method, System.String namePrefix); // 0x34df5e4 public System.Void .ctor(System.Reflection.MethodInfo method, System.String namePrefix, System.String separatorString); // 0x34df690 public System.Reflection.MethodInfo get_AliasedMethod(); // 0x34df714 public override System.Reflection.ICustomAttributeProvider get_ReturnTypeCustomAttributes(); // 0x34df71c public override System.RuntimeMethodHandle get_MethodHandle(); // 0x34df740 public override System.Reflection.MethodAttributes get_Attributes(); // 0x34df764 public override System.Type get_ReturnType(); // 0x34df788 public override System.Type get_DeclaringType(); // 0x34df7ac public override System.String get_Name(); // 0x34df7d0 public override System.Type get_ReflectedType(); // 0x34df7d8 public override System.Reflection.MethodInfo GetBaseDefinition(); // 0x34df7fc public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34df820 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34df848 public override System.Reflection.MethodImplAttributes GetMethodImplementationFlags(); // 0x34df870 public override System.Reflection.ParameterInfo[] GetParameters(); // 0x34df894 public override System.Object Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture); // 0x34df8b8 public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34df8dc } // Sirenix.Utilities.dll public sealed class Sirenix.Utilities.MemberAliasPropertyInfo : System.Reflection.PropertyInfo { // Fields private const System.String FakeNameSeparatorString; // 0x0 private System.Reflection.PropertyInfo aliasedProperty; // 0x10 private System.String mangledName; // 0x18 // Methods public System.Void .ctor(System.Reflection.PropertyInfo prop, System.String namePrefix); // 0x34df904 public System.Void .ctor(System.Reflection.PropertyInfo prop, System.String namePrefix, System.String separatorString); // 0x34df9b0 public System.Reflection.PropertyInfo get_AliasedProperty(); // 0x34dfa34 public override System.Reflection.Module get_Module(); // 0x34dfa3c public override System.Int32 get_MetadataToken(); // 0x34dfa60 public override System.String get_Name(); // 0x34dfa84 public override System.Type get_DeclaringType(); // 0x34dfa8c public override System.Type get_ReflectedType(); // 0x34dfab0 public override System.Type get_PropertyType(); // 0x34dfad4 public override System.Reflection.PropertyAttributes get_Attributes(); // 0x34dfaf8 public override System.Boolean get_CanRead(); // 0x34dfb1c public override System.Boolean get_CanWrite(); // 0x34dfb40 public override System.Object[] GetCustomAttributes(System.Boolean inherit); // 0x34dfb64 public override System.Object[] GetCustomAttributes(System.Type attributeType, System.Boolean inherit); // 0x34dfb8c public override System.Boolean IsDefined(System.Type attributeType, System.Boolean inherit); // 0x34dfbb4 public override System.Reflection.MethodInfo[] GetAccessors(System.Boolean nonPublic); // 0x34dfbdc public override System.Reflection.MethodInfo GetGetMethod(System.Boolean nonPublic); // 0x34dfc04 public override System.Reflection.ParameterInfo[] GetIndexParameters(); // 0x34dfc2c public override System.Reflection.MethodInfo GetSetMethod(System.Boolean nonPublic); // 0x34dfc50 public override System.Object GetValue(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x34dfc78 public override System.Void SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture); // 0x34dfc9c } // Sirenix.Utilities.dll internal class Sirenix.Utilities.ProjectPathFinder : UnityEngine.ScriptableObject { // Fields // Methods public System.Void .ctor(); // 0x34dfcc0 } // Sirenix.Utilities.dll private sealed class Sirenix.Utilities.SirenixAssetPaths.<>c__DisplayClass12_0 : System.Object { // Fields public System.Char[] invalids; // 0x10 public System.Char replace; // 0x18 // Methods public System.Void .ctor(); // 0x34dffec internal System.Char <ToPathSafeString>b__0(System.Char c); // 0x34dfff4 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.SirenixAssetPaths : System.Object { // Fields public const System.String DefaultSirenixPluginPath; // 0x0 public const System.String SirenixAssetPathsSOGuid; // 0x0 public const System.String LookupAssetName; // 0x0 public static readonly System.String OdinPath; // 0x0 public static readonly System.String SirenixAssetsPath; // 0x8 public static readonly System.String SirenixPluginPath; // 0x10 public static readonly System.String SirenixAssembliesPath; // 0x18 public static readonly System.String OdinResourcesPath; // 0x20 public static readonly System.String OdinEditorConfigsPath; // 0x28 public static readonly System.String OdinResourcesConfigsPath; // 0x30 public static readonly System.String OdinTempPath; // 0x38 // Methods private static System.Void .cctor(); // 0x34dfcc8 private static System.String ToPathSafeString(System.String name, System.Char replace); // 0x34dfeac } // Sirenix.Utilities.dll public class Sirenix.Utilities.SirenixBuildNameAttribute : System.Attribute { // Fields private System.String <BuildName>k__BackingField; // 0x10 // Methods public System.String get_BuildName(); // 0x34e005c private System.Void set_BuildName(System.String value); // 0x34e0064 public System.Void .ctor(System.String buildName); // 0x34e006c } // Sirenix.Utilities.dll public class Sirenix.Utilities.SirenixBuildVersionAttribute : System.Attribute { // Fields private System.String <Version>k__BackingField; // 0x10 // Methods public System.String get_Version(); // 0x34e009c private System.Void set_Version(System.String value); // 0x34e00a4 public System.Void .ctor(System.String version); // 0x34e00ac } // Sirenix.Utilities.dll public class Sirenix.Utilities.SirenixEditorConfigAttribute : Sirenix.Utilities.GlobalConfigAttribute { // Fields // Methods public System.Void .ctor(); // 0x34e00dc } // Sirenix.Utilities.dll public class Sirenix.Utilities.SirenixGlobalConfigAttribute : Sirenix.Utilities.GlobalConfigAttribute { // Fields // Methods public System.Void .ctor(); // 0x34e0150 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.StringUtilities : System.Object { // Fields // Methods public static System.String NicifyByteSize(System.Int32 bytes, System.Int32 decimals); // 0x34e01c4 public static System.Boolean FastEndsWith(System.String str, System.String endsWith); // 0x34e048c public static System.Int32 NumberAwareStringCompare(System.String a, System.String b, System.Boolean ignoreLeadingZeroes, System.Boolean ignoreWhiteSpace, System.Boolean ignoreCase); // 0x34e0548 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.UnityVersion : System.Object { // Fields public static readonly System.Int32 Major; // 0x0 public static readonly System.Int32 Minor; // 0x4 // Methods private static System.Void .cctor(); // 0x34e0990 private static System.Void EnsureLoaded(); // 0x34e0d98 public static System.Boolean IsVersionOrGreater(System.Int32 major, System.Int32 minor); // 0x34e0d9c } // Sirenix.Utilities.dll public class Sirenix.Utilities.ReferenceEqualityComparer<T> : System.Object, System.Collections.Generic.IEqualityComparer<T> { // Fields public static readonly Sirenix.Utilities.ReferenceEqualityComparer<T> Default; // 0x0 // Methods public System.Boolean Equals(T x, T y); // 0x1ce0384 public System.Int32 GetHashCode(T obj); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // Sirenix.Utilities.dll public static class Sirenix.Utilities.Unsafe.UnsafeUtilities : System.Object { // Fields // Methods public static T[] StructArrayFromBytes(System.Byte[] bytes, System.Int32 byteLength); // 0x1bdf23c public static T[] StructArrayFromBytes(System.Byte[] bytes, System.Int32 byteLength, System.Int32 byteOffset); // 0x1bdf27c public static System.Byte[] StructArrayToBytes(T[] array); // 0x1bdeb64 public static System.Byte[] StructArrayToBytes(T[] array, ref System.Byte[]& bytes, System.Int32 byteOffset); // 0x1bdf654 public static System.String StringFromBytes(System.Byte[] buffer, System.Int32 charLength, System.Boolean needs16BitSupport); // 0x34e0e5c public static System.Int32 StringToBytes(System.Byte[] buffer, System.String value, System.Boolean needs16BitSupport); // 0x34e1250 public static System.Void MemoryCopy(System.Object from, System.Object to, System.Int32 byteCount, System.Int32 fromByteOffset, System.Int32 toByteOffset); // 0x34e1614 } // Sirenix.Utilities.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=18 : { // Fields // Methods } // Sirenix.Utilities.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=18 83843267F79E9F8816E76A442D8E5C1457F5E016; // 0x0 // Methods } // ACTk.Runtime.dll internal class <Module> : { // Fields // Methods } // ACTk.Runtime.dll internal struct ObscuredFloat.FloatIntBytesUnion : { // Fields internal System.Single f; // 0x10 internal System.Int32 i; // 0x10 internal CodeStage.AntiCheat.Common.ACTkByte4 b4; // 0x10 // Methods public static System.Int32 Migrate(System.Int32 value, System.Byte fromVersion, System.Byte toVersion); // 0x1ef0874 internal static System.Int32 XorFloatToInt(System.Single value, System.Int32 key); // 0x1ef07ac internal static System.Single XorIntToFloat(System.Int32 value, System.Int32 key); // 0x1ef0808 private static ObscuredFloat.FloatIntBytesUnion FromFloat(System.Single value); // 0x1ef1070 private static ObscuredFloat.FloatIntBytesUnion FromInt(System.Int32 value); // 0x1ef1068 private ObscuredFloat.FloatIntBytesUnion Shuffle(System.Int32 key); // 0x1ef1078 private ObscuredFloat.FloatIntBytesUnion UnShuffle(System.Int32 key); // 0x1ef10a0 } // ACTk.Runtime.dll [Serializable] public struct ObscuredFloat : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<ObscuredFloat>, System.IComparable<ObscuredFloat>, System.IComparable<System.Single>, System.IComparable { // Fields private System.Int32 currentCryptoKey; // 0x10 private System.Int32 hiddenValue; // 0x14 private CodeStage.AntiCheat.Common.ACTkByte4 hiddenValueOldByte4; // 0x18 private System.Boolean inited; // 0x1c private System.Single fakeValue; // 0x20 private System.Boolean fakeValueActive; // 0x24 // Methods private System.Void .ctor(System.Single value); // 0x1ef06d8 public static System.Int32 Encrypt(System.Single value, System.Int32 key); // 0x1ef0784 public static System.Single Decrypt(System.Int32 value, System.Int32 key); // 0x1ef07d4 public static System.Int32 MigrateEncrypted(System.Int32 encrypted, System.Byte fromVersion, System.Byte toVersion); // 0x1ef083c public static ObscuredFloat FromEncrypted(System.Int32 encrypted, System.Int32 key); // 0x1ef08ac public static System.Int32 GenerateKey(); // 0x1ef0780 public System.Int32 GetEncrypted(out System.Int32& key); // 0x1ef09d4 public System.Void SetEncrypted(System.Int32 encrypted, System.Int32 key); // 0x1ef08ec public System.Single GetDecrypted(); // 0x1ef0b80 public System.Void RandomizeCryptoKey(); // 0x1ef0b84 private System.Single InternalDecrypt(); // 0x1ef09e4 public static ObscuredFloat op_Implicit(System.Single value); // 0x1ef0bcc public static System.Single op_Implicit(ObscuredFloat value); // 0x1ef0bdc public static ObscuredFloat op_Increment(ObscuredFloat input); // 0x1ef0be0 public static ObscuredFloat op_Decrement(ObscuredFloat input); // 0x1ef0cf4 private static ObscuredFloat Increment(ObscuredFloat input, System.Int32 increment); // 0x1ef0c28 public override System.Int32 GetHashCode(); // 0x1ef0d3c public override System.String ToString(); // 0x1ef0d5c public System.String ToString(System.String format); // 0x1ef0d7c public System.String ToString(System.IFormatProvider provider); // 0x1ef0dac public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1ef0ddc public override System.Boolean Equals(System.Object obj); // 0x1ef0e14 public System.Boolean Equals(ObscuredFloat obj); // 0x1ef0ea4 public System.Int32 CompareTo(ObscuredFloat other); // 0x1ef0ee0 public System.Int32 CompareTo(System.Single other); // 0x1ef0f14 public System.Int32 CompareTo(System.Object obj); // 0x1ef0f4c public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1ef0f7c public System.Void ApplyNewCryptoKey(); // 0x1ef0f80 public static System.Int32 Encrypt(System.Single value); // 0x1ef0f84 public static System.Single Decrypt(System.Int32 value); // 0x1ef0fbc public static ObscuredFloat FromEncrypted(System.Int32 encrypted); // 0x1ef0ff4 public System.Int32 GetEncrypted(); // 0x1ef102c public System.Void SetEncrypted(System.Int32 encrypted); // 0x1ef1064 } // ACTk.Runtime.dll [Serializable] public struct ObscuredInt : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<ObscuredInt>, System.IComparable<ObscuredInt>, System.IComparable<System.Int32>, System.IComparable { // Fields private const System.Int32 IntegritySaltA; // 0x0 private const System.Int32 IntegritySaltB; // 0x0 private const System.Int32 IntegritySaltC; // 0x0 private const System.Int32 IntegritySaltD; // 0x0 private const System.Int32 IntegritySaltE; // 0x0 private const System.Int32 DeepValidationMask; // 0x0 private const System.Int32 FakeValueValidationMask; // 0x0 private const System.Int32 RekeyReadMask; // 0x0 private const System.Byte CurrentStorageVersion; // 0x0 private System.Int32 hiddenValue; // 0x10 private System.Byte flags; // 0x14 private System.Int32 fakeValue; // 0x18 private System.Int32 currentCryptoKey; // 0x1c private System.Int32 keyMask; // 0x20 private System.Int32 keyIntegrity; // 0x24 private System.Int32 valueChecksum; // 0x28 private System.Int32 honeypot; // 0x2c private System.Int32 mirrorChecksum; // 0x30 private System.Byte accessCounter; // 0x34 private static System.Single s_LastHoneypotMismatchLogRealtime; // 0x0 private const System.Single HoneypotMismatchLogMinIntervalSeconds; // 0x0 // Methods private System.Boolean get_inited(); // 0x1ef10d0 private System.Void set_inited(System.Boolean value); // 0x1ef10dc private System.Boolean get_fakeValueActive(); // 0x1ef10ec private System.Void set_fakeValueActive(System.Boolean value); // 0x1ef10f8 private System.Byte get_storageVersion(); // 0x1ef1118 private System.Void set_storageVersion(System.Byte value); // 0x1ef1124 private System.Void .ctor(System.Int32 value); // 0x1ef1134 public static System.Int32 Encrypt(System.Int32 value, System.Int32 key); // 0x1ef12f0 public static System.Int32 Decrypt(System.Int32 value, System.Int32 key); // 0x1ef15d4 public static ObscuredInt FromEncrypted(System.Int32 encrypted, System.Int32 key); // 0x1ef15e0 public static System.Int32 GenerateKey(); // 0x1ef12ec public System.Int32 GetEncrypted(out System.Int32& key); // 0x1ef1820 public System.Void SetEncrypted(System.Int32 encrypted, System.Int32 key); // 0x1ef1674 public System.Int32 GetDecrypted(); // 0x1ef1910 public System.Void RandomizeCryptoKey(); // 0x1ef1c70 private System.Int32 InternalDecrypt(); // 0x1ef1964 private System.Boolean ValidateInternalState(System.Int32 value, System.Int32 cryptoKey); // 0x1ef20bc private System.Void RefreshIntegrity(System.Int32 plainValue, System.Int32 cryptoKey); // 0x1ef26bc private System.Void HandleTamper(System.String reason, System.Int32 decrypted); // 0x1ef1f94 private static System.Int32 ComputeKeyIntegrity(System.Int32 key, System.Int32 encryptedValue); // 0x1ef1308 private static System.Int32 ComputeKeyIntegrityWithVersion(System.Int32 key, System.Int32 encryptedValue, System.Byte version); // 0x1ef1ecc private static System.Int32 ComputeValueChecksum(System.Int32 value, System.Int32 key, System.Int32 encryptedValue); // 0x1ef1370 private static System.Int32 ComputeValueChecksumWithVersion(System.Int32 value, System.Int32 key, System.Int32 encryptedValue, System.Byte version); // 0x1ef22fc private static System.Int32 ComputeHoneypot(System.Int32 value, System.Int32 key, System.Int32 encryptedValue); // 0x1ef13e0 private static System.Int32 ComputeHoneypotWithVersion(System.Int32 value, System.Int32 key, System.Int32 encryptedValue, System.Byte version); // 0x1ef23e8 private static System.Int32 ComputeMirrorValue(System.Int32 value, System.Int32 key, System.Int32 encryptedValue); // 0x1ef1450 private static System.Int32 ComputeMirrorValueWithVersion(System.Int32 value, System.Int32 key, System.Int32 encryptedValue, System.Byte version); // 0x1ef24e4 private static System.Int32 ComputeMirrorChecksum(System.Int32 mirror, System.Int32 key, System.Int32 encryptedValue); // 0x1ef14c0 private static System.Int32 ComputeMirrorChecksumWithVersion(System.Int32 mirror, System.Int32 key, System.Int32 encryptedValue, System.Byte version); // 0x1ef25d0 private static System.Int32 Avalanche(System.Int32 value); // 0x1ef27ac private static System.Int32 RotateLeft(System.Int32 value, System.Int32 amount); // 0x1ef27a0 private static System.Int32 RotateRight(System.Int32 value, System.Int32 amount); // 0x1ef27d4 private System.Int32 GetCryptoKey(); // 0x1ef188c private System.Void EnsureStorageUpgraded(System.Int32 rawKey); // 0x1ef1df0 private System.Void MaybeRekeyAfterRead(System.Int32 plainValue, System.Int32 cryptoKey); // 0x1ef2204 private System.Boolean ShouldValidateFakeValue(); // 0x1ef21f4 private static System.Int32 ComputeStorageMask(System.Int32 rawKey, System.Int32 encryptedValue); // 0x1ef27e4 private static System.Int32 MaskCryptoKey(System.Int32 rawKey, System.Int32 mask); // 0x1ef12fc private static System.Int32 UnmaskCryptoKey(System.Int32 maskedKey, System.Int32 mask); // 0x1ef27dc private static System.Int32 EncodeFakeValue(System.Int32 value, System.Int32 key, System.Int32 encryptedValue); // 0x1ef1530 private System.Void UpdateOpenValueMarker(System.Int32 value, System.Int32 key, System.Int32 encryptedValue); // 0x1ef1304 public static ObscuredInt op_Implicit(System.Int32 value); // 0x1ef2890 public static ObscuredInt op_Implicit(System.Single value); // 0x1ef28a8 public static System.Int32 op_Implicit(ObscuredInt value); // 0x1ef28d4 public static System.Single op_Implicit(ObscuredInt value); // 0x1ef2928 public static ObscuredFloat op_Implicit(ObscuredInt value); // 0x1ef2984 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble op_Implicit(ObscuredInt value); // 0x1ef2a10 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt op_Explicit(ObscuredInt value); // 0x1ef2ab8 public static ObscuredInt op_Increment(ObscuredInt input); // 0x1ef2b5c public static ObscuredInt op_Decrement(ObscuredInt input); // 0x1ef2d30 public static System.Boolean op_Equality(ObscuredInt lhs, ObscuredInt rhs); // 0x1ef2dd8 public static System.Boolean op_Inequality(ObscuredInt lhs, ObscuredInt rhs); // 0x1ef2e50 private static ObscuredInt Increment(ObscuredInt input, System.Int32 increment); // 0x1ef2c04 public override System.Int32 GetHashCode(); // 0x1ef2ec8 public override System.String ToString(); // 0x1ef2f38 public System.String ToString(System.String format); // 0x1ef2fa8 public System.String ToString(System.IFormatProvider provider); // 0x1ef3020 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1ef3098 public override System.Boolean Equals(System.Object obj); // 0x1ef3120 public System.Boolean Equals(ObscuredInt obj); // 0x1ef31e0 public System.Int32 CompareTo(ObscuredInt other); // 0x1ef32ac public System.Int32 CompareTo(System.Int32 other); // 0x1ef332c public System.Int32 CompareTo(System.Object obj); // 0x1ef33a4 public static ObscuredInt Parse(System.String value); // 0x1ef341c public static System.Boolean TryParse(System.String str, out ObscuredInt& value); // 0x1ef34bc public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1ef3600 public System.Void ApplyNewCryptoKey(); // 0x1ef3604 public static System.Int32 Encrypt(System.Int32 value); // 0x1ef3608 public static System.Int32 Decrypt(System.Int32 value); // 0x1ef3640 public static ObscuredInt FromEncrypted(System.Int32 encrypted); // 0x1ef3678 public System.Int32 GetEncrypted(); // 0x1ef36b0 public System.Void SetEncrypted(System.Int32 encrypted); // 0x1ef36e8 private static System.Void .cctor(); // 0x1ef36ec } // ACTk.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // ACTk.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1ef3738 public System.Void .ctor(); // 0x1ef3830 } // ACTk.Runtime.dll internal static class CodeStage.AntiCheat.Utils.Base64Utils : System.Object { // Fields // Methods public static System.String FromBase64ToString(System.String value); // 0x1ef3838 public static System.Char[] FromBase64ToChars(System.String value); // 0x1ef38f4 public static System.String ToBase64(System.String value); // 0x1ef39b0 public static System.String ToBase64(System.Char[] value); // 0x1ef3a6c } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Utils.RandomUtils : System.Object { // Fields // Methods public static System.String GenerateRandomString(System.Int32 length); // 0x1ef3b28 internal static System.Byte GenerateByteKey(); // 0x1ef3c5c internal static System.SByte GenerateSByteKey(); // 0x1ef3eb0 internal static System.Char GenerateCharKey(); // 0x1ef3f08 internal static System.Int16 GenerateShortKey(); // 0x1ef3f60 internal static System.UInt16 GenerateUShortKey(); // 0x1ef3fb8 internal static System.Int32 GenerateIntKey(); // 0x1ef097c internal static System.UInt32 GenerateUIntKey(); // 0x1ef4010 internal static System.Int64 GenerateLongKey(); // 0x1ef4014 internal static System.UInt64 GenerateULongKey(); // 0x1ef4028 internal static System.Char[] GenerateCharArrayKey(System.Char[] arrayToFill); // 0x1ef3b88 public System.Void .ctor(); // 0x1ef421c } // ACTk.Runtime.dll internal static class CodeStage.AntiCheat.Utils.StringUtils : System.Object { // Fields private static readonly System.Char[] HexArray; // 0x0 // Methods public static System.Byte[] CharsToBytes(System.Char[] input); // 0x1ef3af8 public static System.Byte[] StringToBytes(System.String input); // 0x1ef3a3c public static System.Char[] BytesToChars(System.Byte[] input); // 0x1ef3980 public static System.String BytesToString(System.Byte[] input); // 0x1ef38c4 public static System.String BytesToString(System.Byte[] input, System.Int32 index, System.Int32 count); // 0x1ef4224 public static System.String HashBytesToHexString(System.Byte[] input); // 0x1ef426c private static System.Void .cctor(); // 0x1ef43bc } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Utils.ThreadSafeRandom : System.Object { // Fields private static readonly System.Random Global; // 0x0 private static System.Random local; // 0xffffffffffffffff // Methods public static System.Int32 Next(System.Int32 minInclusive, System.Int32 maxExclusive); // 0x1ef3cb4 public static System.Int64 NextLong(System.Int64 minInclusive, System.Int64 maxExclusive); // 0x1ef445c public static System.Void NextBytes(System.Byte[] buffer); // 0x1ef46b4 public static System.Void NextChars(System.Char[] buffer); // 0x1ef403c public static System.Int32 Next(); // 0x1ef4928 public static System.Int32 Next(System.Int32 maxExclusive); // 0x1ef497c private static System.Int64 NextLong(System.Random random, System.Int64 minInclusive, System.Int64 maxExclusive); // 0x1ef464c private static System.Void NextChars(System.Random random, System.Char[] buffer); // 0x1ef48a0 public System.Void .ctor(); // 0x1ef49d4 private static System.Void .cctor(); // 0x1ef49dc } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Utils.TimeUtils : System.Object { // Fields public const System.Int64 TicksPerSecond; // 0x0 private const System.String RoutinesClassPath; // 0x0 private static UnityEngine.AndroidJavaClass routinesClass; // 0x0 private static System.Boolean androidTimeReadAttemptWasMade; // 0x8 // Methods public static System.Int64 GetReliableTicks(); // 0x1ef4a58 public static System.Int64 GetEnvironmentTicks(); // 0x1ef4dfc public static System.Int64 GetRealtimeTicks(); // 0x1ef4e18 private static System.Int64 TryReadTicksFromAndroidRoutine(); // 0x1ef4ac4 protected override System.Void Finalize(); // 0x1ef4e50 public System.Void .ctor(); // 0x1ef4f20 } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Utils.xxHash : System.Object { // Fields private const System.UInt32 PRIME32_1; // 0x0 private const System.UInt32 PRIME32_2; // 0x0 private const System.UInt32 PRIME32_3; // 0x0 private const System.UInt32 PRIME32_4; // 0x0 private const System.UInt32 PRIME32_5; // 0x0 // Methods public static System.UInt32 CalculateHash(System.Byte[] buf, System.Int32 len, System.UInt32 seed); // 0x1ef4f28 public System.Void .ctor(); // 0x1ef52c8 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Time.SpeedHackProofTime : CodeStage.AntiCheat.Common.KeepAliveBehaviour<CodeStage.AntiCheat.Time.SpeedHackProofTime> { // Fields private static System.Boolean inited; // 0x0 private static System.Boolean speedHackDetected; // 0x1 private static System.Single reliableTime; // 0x4 private static System.Single reliableDeltaTime; // 0x8 private static System.Single reliableUnscaledTime; // 0xc private static System.Single reliableUnscaledDeltaTime; // 0x10 private static System.Single reliableRealtimeSinceStartup; // 0x14 private static System.Single reliableTimeSinceLevelLoad; // 0x18 private static System.Boolean warningShot; // 0x1c private System.Int64 currentReliableTicks; // 0x28 private System.Int64 lastFrameReliableTicks; // 0x30 private System.Int64 reliableTicksDelta; // 0x38 // Methods protected override System.String GetComponentName(); // 0x1ef52d0 private System.Void Update(); // 0x1ef5310 public static System.Void Init(); // 0x1ef54e4 public static System.Void Dispose(); // 0x1ef575c public static System.Single get_time(); // 0x1ef59a4 public static System.Single get_unscaledTime(); // 0x1ef5a18 public static System.Single get_deltaTime(); // 0x1ef5a8c public static System.Single get_unscaledDeltaTime(); // 0x1ef5b00 public static System.Single get_realtimeSinceStartup(); // 0x1ef5b74 public static System.Single get_timeSinceLevelLoad(); // 0x1ef5be8 private System.Boolean InitInternal(); // 0x1ef5558 private System.Void UpdateTimeValuesFromUnityTime(); // 0x1ef5384 private System.Void UpdateReliableTimeValues(); // 0x1ef5438 private System.Void OnSpeedHackDetected(); // 0x1ef5c5c protected override System.Void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x1ef5cb4 public System.Void .ctor(); // 0x1ef5d40 } // ACTk.Runtime.dll internal enum CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType : { // Fields public System.Byte value__; // 0x10 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Unknown = 0; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Int = 5; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType UInt = 10; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType String = 15; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Float = 20; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Double = 25; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Decimal = 27; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Long = 30; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType ULong = 32; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Bool = 35; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType ByteArray = 40; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Vector2 = 45; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Vector3 = 50; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Quaternion = 55; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Color = 60; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType Rect = 65; // 0x0 // Methods } // ACTk.Runtime.dll public enum CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel : { // Fields public System.Byte value__; // 0x10 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel None = 0; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel Soft = 1; // 0x0 public const CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel Strict = 2; // 0x0 // Methods } // ACTk.Runtime.dll public static class CodeStage.AntiCheat.Storage.ObscuredPrefs : System.Object { // Fields internal const System.String PrefsKey; // 0x0 private const System.String RawNotFound; // 0x0 private const System.String FinalLogPrefix; // 0x0 private const System.Byte Version; // 0x0 private static System.Boolean alterationReported; // 0x0 private static System.Boolean foreignSavesReported; // 0x1 private static System.String deviceId; // 0x8 private static System.String cryptoKeyObsolete; // 0x10 private static System.String cryptoKeyObsoleteForMigration; // 0x18 internal static System.UInt32 deviceIdHash; // 0x20 private static System.Action OnAlterationDetected; // 0x28 private static System.Action OnPossibleForeignSavesDetected; // 0x30 public static System.Boolean preservePlayerPrefs; // 0x38 public static CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel lockToDevice; // 0x39 public static System.Boolean readForeignSaves; // 0x3a public static System.Boolean emergencyMode; // 0x3b private static readonly System.Type IntType; // 0x40 private static readonly System.Type UIntType; // 0x48 private static readonly System.Type StringType; // 0x50 private static readonly System.Type FloatType; // 0x58 private static readonly System.Type DoubleType; // 0x60 private static readonly System.Type DecimalType; // 0x68 private static readonly System.Type LongType; // 0x70 private static readonly System.Type ULongType; // 0x78 private static readonly System.Type BoolType; // 0x80 private static System.Char[] generatedCryptoKey; // 0x88 private static System.Boolean migratingFromACTkV1; // 0x90 // Methods public static System.Void set_CryptoKey(System.String value); // 0x1ef5d88 public static System.String get_CryptoKey(); // 0x1ef5de8 public static System.String get_DeviceId(); // 0x1ef5e40 public static System.Void set_DeviceId(System.String value); // 0x1ef5f50 internal static System.UInt32 get_DeviceIdHash(); // 0x1ef5fb0 public static System.Void add_OnAlterationDetected(System.Action value); // 0x1ef6160 public static System.Void remove_OnAlterationDetected(System.Action value); // 0x1ef623c public static System.Void add_OnPossibleForeignSavesDetected(System.Action value); // 0x1ef6318 public static System.Void remove_OnPossibleForeignSavesDetected(System.Action value); // 0x1ef63f4 public static System.Void ForceLockToDeviceInit(); // 0x1ef64d0 public static System.Void SetRawValue(System.String encryptedKey, System.String encryptedValue); // 0x1ef65bc public static System.Boolean GetRawValue(System.String key, out System.String& encryptedKey, out System.String& encryptedValue); // 0x1ef65c4 public static System.Boolean HasKey(System.String key); // 0x1ef6700 public static System.Void DeleteKey(System.String key); // 0x1ef677c public static System.Void DeleteCryptoKey(); // 0x1ef6800 public static System.Void DeleteAll(); // 0x1ef688c public static System.Void Save(); // 0x1ef6900 public static System.Void SetInt(System.String key, System.Int32 value); // 0x1ef6908 public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x1ef69a0 public static System.Void SetUInt(System.String key, System.UInt32 value); // 0x1ef7394 public static System.UInt32 GetUInt(System.String key, System.UInt32 defaultValue); // 0x1ef742c public static System.Void SetString(System.String key, System.String value); // 0x1ef74b8 public static System.String GetString(System.String key, System.String defaultValue); // 0x1ef75b8 public static System.Void SetFloat(System.String key, System.Single value); // 0x1ef770c public static System.Single GetFloat(System.String key, System.Single defaultValue); // 0x1ef77a4 public static System.Void SetDouble(System.String key, System.Double value); // 0x1ef78f0 public static System.Double GetDouble(System.String key, System.Double defaultValue); // 0x1ef7988 public static System.Void SetDecimal(System.String key, System.Decimal value); // 0x1ef7a14 public static System.Decimal GetDecimal(System.String key, System.Decimal defaultValue); // 0x1ef7ab4 public static System.Void SetLong(System.String key, System.Int64 value); // 0x1ef7b48 public static System.Int64 GetLong(System.String key, System.Int64 defaultValue); // 0x1ef7be0 public static System.Void SetULong(System.String key, System.UInt64 value); // 0x1ef7c6c public static System.UInt64 GetULong(System.String key, System.UInt64 defaultValue); // 0x1ef7d04 public static System.Void SetBool(System.String key, System.Boolean value); // 0x1ef7d90 public static System.Boolean GetBool(System.String key, System.Boolean defaultValue); // 0x1ef7e28 public static System.Void SetByteArray(System.String key, System.Byte[] value); // 0x1ef7eb4 public static System.Byte[] GetByteArray(System.String key, System.Byte defaultValue, System.Int32 defaultLength); // 0x1ef7f9c private static System.String EncryptByteArrayValue(System.String key, System.Byte[] value); // 0x1ef7f34 private static System.Byte[] DecryptByteArrayValue(System.String key, System.String encryptedInput, System.Byte defaultValue, System.Int32 defaultLength); // 0x1ef825c private static System.Byte[] ConstructByteArray(System.Byte value, System.Int32 length); // 0x1ef81c8 public static System.Void SetVector2(System.String key, UnityEngine.Vector2 value); // 0x1ef89ec public static UnityEngine.Vector2 GetVector2(System.String key); // 0x1ef8b54 public static UnityEngine.Vector2 GetVector2(System.String key, UnityEngine.Vector2 defaultValue); // 0x1ef8bec private static System.String EncryptVector2Value(System.String key, UnityEngine.Vector2 value); // 0x1ef8a74 private static UnityEngine.Vector2 DecryptVector2Value(System.String key, System.String encryptedInput, UnityEngine.Vector2 defaultValue); // 0x1ef8cbc public static System.Void SetVector3(System.String key, UnityEngine.Vector3 value); // 0x1ef8d68 public static UnityEngine.Vector3 GetVector3(System.String key); // 0x1ef8f10 public static UnityEngine.Vector3 GetVector3(System.String key, UnityEngine.Vector3 defaultValue); // 0x1ef8fb8 private static System.String EncryptVector3Value(System.String key, UnityEngine.Vector3 value); // 0x1ef8e00 private static UnityEngine.Vector3 DecryptVector3Value(System.String key, System.String encryptedInput, UnityEngine.Vector3 defaultValue); // 0x1ef90a0 public static System.Void SetQuaternion(System.String key, UnityEngine.Quaternion value); // 0x1ef9170 public static UnityEngine.Quaternion GetQuaternion(System.String key); // 0x1ef9348 public static UnityEngine.Quaternion GetQuaternion(System.String key, UnityEngine.Quaternion defaultValue); // 0x1ef93f4 private static System.String EncryptQuaternionValue(System.String key, UnityEngine.Quaternion value); // 0x1ef9210 private static UnityEngine.Quaternion DecryptQuaternionValue(System.String key, System.String encryptedInput, UnityEngine.Quaternion defaultValue); // 0x1ef94ec public static System.Void SetColor(System.String key, UnityEngine.Color32 value); // 0x1ef95d8 public static UnityEngine.Color32 GetColor(System.String key); // 0x1ef96e0 public static UnityEngine.Color32 GetColor(System.String key, UnityEngine.Color32 defaultValue); // 0x1ef9740 private static System.String EncryptColorValue(System.String key, System.UInt32 value); // 0x1ef9664 public static System.Void SetRect(System.String key, UnityEngine.Rect value); // 0x1ef983c public static UnityEngine.Rect GetRect(System.String key); // 0x1ef9a14 public static UnityEngine.Rect GetRect(System.String key, UnityEngine.Rect defaultValue); // 0x1ef9a78 private static System.String EncryptRectValue(System.String key, UnityEngine.Rect value); // 0x1ef98dc private static UnityEngine.Rect DecryptRectValue(System.String key, System.String encryptedInput, UnityEngine.Rect defaultValue); // 0x1ef9b70 public static System.Boolean MigrateFromACTkV1(System.String key, System.String cryptoKey); // 0x1ef9c5c public static System.String EncryptKeyWithACTkV1Algorithm(System.String key, System.String cryptoKey); // 0x1ef9cc0 private static System.Void SavesTampered(); // 0x1ef9e58 private static System.Void PossibleForeignSavesDetected(); // 0x1ef9f10 private static System.String GetDeviceId(); // 0x1ef5eec internal static System.Char[] GetCryptoKey(System.String dynamicSuffix); // 0x1ef9fc8 internal static System.String EncryptKey(System.String key); // 0x1ef6680 internal static System.String EncryptData(System.String key, System.Byte[] cleanBytes, CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType type); // 0x1ef8304 internal static System.Byte[] DecryptData(System.String key, System.String encryptedInput); // 0x1ef85a4 internal static CodeStage.AntiCheat.Storage.ObscuredPrefs.DataType GetRawValueType(System.String value); // 0x1efa3c0 internal static System.String EncryptValue(System.String key, T value); // 0x1ce0384 internal static T DecryptValue(System.String key, System.String encryptedKey, T defaultValue, System.String encryptedInput); // 0x1ce0384 private static System.Byte[] EncryptDecryptBytes(System.Byte[] bytes, System.Int32 dataLength, System.Char[] key); // 0x1efa200 private static System.Byte[] DecimalToBytes(System.Decimal dec); // 0x1efa4dc private static System.Decimal BytesToDecimal(System.Byte[] bytes); // 0x1efa61c private static System.String GetEncryptedPrefsString(System.String key, System.String encryptedKey); // 0x1ef807c private static System.UInt32 CalculateChecksum(System.String input); // 0x1ef6050 private static UnityEngine.Color32 DecodeColor(System.UInt32 encodedColor); // 0x1ef9828 private static System.Boolean MigrateFromACTkV1Internal(System.String key, System.String cryptoKey); // 0x1ef6af4 private static System.Void SetMigrationMode(System.Boolean enabled); // 0x1efa75c private static System.Byte[] EncryptDecryptBytesObsolete(System.Byte[] bytes, System.Int32 dataLength, System.String key); // 0x1efa2d8 private static System.Void .cctor(); // 0x1efa7c0 } // ACTk.Runtime.dll public interface CodeStage.AntiCheat.ObscuredTypes.IObscuredType : { // Fields // Methods public abstract System.Void RandomizeCryptoKey(); // 0x1bd2ec0 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredBool : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredBool>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredBool>, System.IComparable<System.Boolean>, System.IComparable { // Fields private System.Byte currentCryptoKey; // 0x10 private System.Int32 hiddenValue; // 0x14 private System.Boolean inited; // 0x18 private System.Boolean fakeValue; // 0x19 private System.Boolean fakeValueActive; // 0x1a // Methods private System.Void .ctor(System.Boolean value); // 0x1efaa6c public static System.Int32 Encrypt(System.Boolean value, System.Byte key); // 0x1efab14 public static System.Boolean Decrypt(System.Int32 value, System.Byte key); // 0x1efab30 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredBool FromEncrypted(System.Int32 encrypted, System.Byte key); // 0x1efab44 public static System.Byte GenerateKey(); // 0x1efab10 public System.Int32 GetEncrypted(out System.Byte& key); // 0x1efac10 public System.Void SetEncrypted(System.Int32 encrypted, System.Byte key); // 0x1efab78 public System.Boolean GetDecrypted(); // 0x1efad3c public System.Void RandomizeCryptoKey(); // 0x1efad40 private System.Boolean InternalDecrypt(); // 0x1efac20 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredBool op_Implicit(System.Boolean value); // 0x1efad84 public static System.Boolean op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredBool value); // 0x1efadb4 public override System.Int32 GetHashCode(); // 0x1efaddc public override System.String ToString(); // 0x1efae54 public override System.Boolean Equals(System.Object obj); // 0x1efaecc public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredBool obj); // 0x1efaf48 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredBool other); // 0x1efaffc public System.Int32 CompareTo(System.Boolean other); // 0x1efb08c public System.Int32 CompareTo(System.Object obj); // 0x1efb10c public static System.Void SetNewCryptoKey(System.Byte newKey); // 0x1efb18c public System.Void ApplyNewCryptoKey(); // 0x1efb190 public static System.Int32 Encrypt(System.Boolean value); // 0x1efb194 public static System.Boolean Decrypt(System.Int32 value); // 0x1efb1cc public static CodeStage.AntiCheat.ObscuredTypes.ObscuredBool FromEncrypted(System.Int32 encrypted); // 0x1efb204 public System.Int32 GetEncrypted(); // 0x1efb23c public System.Void SetEncrypted(System.Int32 encrypted); // 0x1efb274 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredByte : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredByte>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredByte>, System.IComparable<System.Byte>, System.IComparable { // Fields private System.Byte currentCryptoKey; // 0x10 private System.Byte hiddenValue; // 0x11 private System.Boolean inited; // 0x12 private System.Byte fakeValue; // 0x13 private System.Boolean fakeValueActive; // 0x14 // Methods private System.Void .ctor(System.Byte value); // 0x1efb278 public static System.Byte Encrypt(System.Byte value, System.Byte key); // 0x1efb308 public static System.Void Encrypt(System.Byte[] value, System.Byte key); // 0x1efb310 public static System.Byte Decrypt(System.Byte value, System.Byte key); // 0x1efb360 public static System.Void Decrypt(System.Byte[] value, System.Byte key); // 0x1efb368 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte FromEncrypted(System.Byte encrypted, System.Byte key); // 0x1efb3b8 public static System.Byte GenerateKey(); // 0x1efb304 public System.Byte GetEncrypted(out System.Byte& key); // 0x1efb47c public System.Void SetEncrypted(System.Byte encrypted, System.Byte key); // 0x1efb3e8 public System.Byte GetDecrypted(); // 0x1efb58c public System.Void RandomizeCryptoKey(); // 0x1efb590 private System.Byte InternalDecrypt(); // 0x1efb48c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte op_Implicit(System.Byte value); // 0x1efb5c0 public static System.Byte op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte value); // 0x1efb5ec public static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte input); // 0x1efb60c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte input); // 0x1efb6d4 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte input, System.Int32 increment); // 0x1efb628 public override System.Int32 GetHashCode(); // 0x1efb6f0 public override System.String ToString(); // 0x1efb710 public System.String ToString(System.String format); // 0x1efb730 public System.String ToString(System.IFormatProvider provider); // 0x1efb760 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1efb790 public override System.Boolean Equals(System.Object obj); // 0x1efb7c8 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte obj); // 0x1efb848 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredByte other); // 0x1efb88c public System.Int32 CompareTo(System.Byte other); // 0x1efb8cc public System.Int32 CompareTo(System.Object obj); // 0x1efb8fc public static System.Void SetNewCryptoKey(System.Byte newKey); // 0x1efb92c public System.Void ApplyNewCryptoKey(); // 0x1efb930 public static System.Byte EncryptDecrypt(System.Byte value); // 0x1efb934 public static System.Byte EncryptDecrypt(System.Byte[] value); // 0x1efb96c public static System.Byte EncryptDecrypt(System.Byte value, System.Byte key); // 0x1efb9a4 public static System.Void EncryptDecrypt(System.Byte[] value, System.Byte key); // 0x1efb9ac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredByte FromEncrypted(System.Byte encrypted); // 0x1efb9fc public System.Byte GetEncrypted(); // 0x1efba34 public System.Void SetEncrypted(System.Byte encrypted); // 0x1efba6c } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredChar : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredChar>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredChar>, System.IComparable<System.Char>, System.IComparable { // Fields private System.Char currentCryptoKey; // 0x10 private System.Char hiddenValue; // 0x12 private System.Boolean inited; // 0x14 private System.Char fakeValue; // 0x16 private System.Boolean fakeValueActive; // 0x18 // Methods private System.Void .ctor(System.Char value); // 0x1efba70 public static System.Char Encrypt(System.Char value, System.Char key); // 0x1efbb00 public static System.Char Decrypt(System.Char value, System.Char key); // 0x1efbb08 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar FromEncrypted(System.Char encrypted, System.Char key); // 0x1efbb10 public static System.Char GenerateKey(); // 0x1efbafc public System.Char GetEncrypted(out System.Char& key); // 0x1efbbd8 public System.Void SetEncrypted(System.Char encrypted, System.Char key); // 0x1efbb44 public System.Char GetDecrypted(); // 0x1efbcec public System.Void RandomizeCryptoKey(); // 0x1efbcf0 private System.Char InternalDecrypt(); // 0x1efbbe8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar op_Implicit(System.Char value); // 0x1efbd20 public static System.Char op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar value); // 0x1efbd50 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar input); // 0x1efbd74 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar input); // 0x1efbe34 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar input, System.Int32 increment); // 0x1efbd90 public override System.Int32 GetHashCode(); // 0x1efbe50 public override System.String ToString(); // 0x1efbec4 public System.String ToString(System.IFormatProvider provider); // 0x1efbf38 public override System.Boolean Equals(System.Object obj); // 0x1efbfb4 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar obj); // 0x1efc030 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredChar other); // 0x1efc0dc public System.Int32 CompareTo(System.Char other); // 0x1efc168 public System.Int32 CompareTo(System.Object obj); // 0x1efc1e4 public static System.Void SetNewCryptoKey(System.Char newKey); // 0x1efc260 public System.Void ApplyNewCryptoKey(); // 0x1efc264 public static System.Char EncryptDecrypt(System.Char value); // 0x1efc268 public static System.Char EncryptDecrypt(System.Char value, System.Char key); // 0x1efc2a0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredChar FromEncrypted(System.Char encrypted); // 0x1efc2a8 public System.Char GetEncrypted(); // 0x1efc2e0 public System.Void SetEncrypted(System.Char encrypted); // 0x1efc318 } // ACTk.Runtime.dll private struct CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal.DecimalLongBytesUnion : { // Fields private System.Decimal d; // 0x10 private System.Int64 l1; // 0x10 private System.Int64 l2; // 0x18 private CodeStage.AntiCheat.Common.ACTkByte16 b16; // 0x10 // Methods internal static System.Decimal XorDecimalToDecimal(System.Decimal value, System.Int64 key); // 0x1efc414 internal static CodeStage.AntiCheat.Common.ACTkByte16 XorDecimalToB16(System.Decimal value, System.Int64 key); // 0x1efc728 internal static System.Decimal XorB16ToDecimal(CodeStage.AntiCheat.Common.ACTkByte16 value, System.Int64 key); // 0x1efc734 internal static System.Decimal ConvertB16ToDecimal(CodeStage.AntiCheat.Common.ACTkByte16 value); // 0x1efc55c internal static CodeStage.AntiCheat.Common.ACTkByte16 ConvertDecimalToB16(System.Decimal value); // 0x1efc560 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal.DecimalLongBytesUnion FromDecimal(System.Decimal value); // 0x1efd2d4 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal.DecimalLongBytesUnion FromB16(CodeStage.AntiCheat.Common.ACTkByte16 value); // 0x1efd2f0 private CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal.DecimalLongBytesUnion XorLongs(System.Int64 key); // 0x1efd2d8 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal>, System.IComparable<System.Decimal>, System.IComparable { // Fields private System.Int64 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.Common.ACTkByte16 hiddenValue; // 0x18 private System.Boolean inited; // 0x28 private System.Decimal fakeValue; // 0x30 private System.Boolean fakeValueActive; // 0x40 // Methods private System.Void .ctor(System.Decimal value); // 0x1efc31c public static System.Decimal Encrypt(System.Decimal value, System.Int64 key); // 0x1efc408 public static System.Decimal Decrypt(System.Decimal value, System.Int64 key); // 0x1efc420 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal FromEncrypted(System.Decimal encrypted, System.Int64 key); // 0x1efc42c public static System.Int64 GenerateKey(); // 0x1efc3e8 public System.Decimal GetEncrypted(out System.Int64& key); // 0x1efc548 public System.Void SetEncrypted(System.Decimal encrypted, System.Int64 key); // 0x1efc4a8 public System.Decimal GetDecrypted(); // 0x1efc6e8 public System.Void RandomizeCryptoKey(); // 0x1efc6ec private static CodeStage.AntiCheat.Common.ACTkByte16 InternalEncrypt(System.Decimal value, System.Int64 key); // 0x1efc3fc private System.Decimal InternalDecrypt(); // 0x1efc564 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal op_Implicit(System.Decimal value); // 0x1efc740 public static System.Decimal op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal value); // 0x1efc760 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal op_Explicit(ObscuredFloat f); // 0x1efc764 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal input); // 0x1efc858 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal input); // 0x1efca48 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal input, System.Decimal increment); // 0x1efc940 public override System.Int32 GetHashCode(); // 0x1efcb30 public override System.String ToString(); // 0x1efcbcc public System.String ToString(System.String format); // 0x1efcc68 public System.String ToString(System.IFormatProvider provider); // 0x1efcd0c public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1efcdb0 public override System.Boolean Equals(System.Object obj); // 0x1efce64 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal obj); // 0x1efcf24 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal other); // 0x1efcfdc public System.Int32 CompareTo(System.Decimal other); // 0x1efd090 public System.Int32 CompareTo(System.Object obj); // 0x1efd144 public static System.Void SetNewCryptoKey(System.Int64 newKey); // 0x1efd1e8 public System.Void ApplyNewCryptoKey(); // 0x1efd1ec public static System.Decimal Encrypt(System.Decimal value); // 0x1efd1f0 public static System.Decimal Decrypt(System.Decimal value); // 0x1efd228 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal FromEncrypted(System.Decimal encrypted); // 0x1efd260 public System.Decimal GetEncrypted(); // 0x1efd298 public System.Void SetEncrypted(System.Decimal encrypted); // 0x1efd2d0 } // ACTk.Runtime.dll private struct CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble.DoubleLongBytesUnion : { // Fields internal System.Double d; // 0x10 internal System.Int64 l; // 0x10 internal CodeStage.AntiCheat.Common.ACTkByte8 b8; // 0x10 // Methods internal static System.Int64 Migrate(System.Int64 value, System.Byte fromVersion, System.Byte toVersion); // 0x1efd4a4 internal static System.Int64 XorDoubleToLong(System.Double value, System.Int64 key); // 0x1efd3dc internal static System.Double XorLongToDouble(System.Int64 value, System.Int64 key); // 0x1efd438 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble.DoubleLongBytesUnion FromDouble(System.Double value); // 0x1efdca8 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble.DoubleLongBytesUnion FromLong(System.Int64 value); // 0x1efdca4 private CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble.DoubleLongBytesUnion Shuffle(System.Int64 key); // 0x1efdcb0 private CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble.DoubleLongBytesUnion UnShuffle(System.Int64 key); // 0x1efdcd8 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble>, System.IComparable<System.Double>, System.IComparable { // Fields private System.Int64 currentCryptoKey; // 0x10 private System.Int64 hiddenValue; // 0x18 private CodeStage.AntiCheat.Common.ACTkByte8 hiddenValueOldByte8; // 0x20 private System.Boolean inited; // 0x28 private System.Double fakeValue; // 0x30 private System.Boolean fakeValueActive; // 0x38 // Methods private System.Void .ctor(System.Double value); // 0x1efd2f4 public static System.Int64 Encrypt(System.Double value, System.Int64 key); // 0x1efd3b4 public static System.Double Decrypt(System.Int64 value, System.Int64 key); // 0x1efd404 public static System.Int64 MigrateEncrypted(System.Int64 encrypted, System.Byte fromVersion, System.Byte toVersion); // 0x1efd46c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble FromEncrypted(System.Int64 encrypted, System.Int64 key); // 0x1efd4dc public static System.Int64 GenerateKey(); // 0x1efd3a0 public System.Int64 GetEncrypted(out System.Int64& key); // 0x1efd5b0 public System.Void SetEncrypted(System.Int64 encrypted, System.Int64 key); // 0x1efd520 public System.Double GetDecrypted(); // 0x1efd760 public System.Void RandomizeCryptoKey(); // 0x1efd764 private System.Double InternalDecrypt(); // 0x1efd5c0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble op_Implicit(System.Double value); // 0x1ef2aa4 public static System.Double op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble value); // 0x1efd7b0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble op_Explicit(ObscuredFloat f); // 0x1efd7b4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble input); // 0x1efd80c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble input); // 0x1efd924 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble input, System.Double increment); // 0x1efd854 public override System.Int32 GetHashCode(); // 0x1efd96c public override System.String ToString(); // 0x1efd998 public System.String ToString(System.String format); // 0x1efd9b8 public System.String ToString(System.IFormatProvider provider); // 0x1efd9e8 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1efda18 public override System.Boolean Equals(System.Object obj); // 0x1efda50 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble obj); // 0x1efdae0 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble other); // 0x1efdb1c public System.Int32 CompareTo(System.Double other); // 0x1efdb50 public System.Int32 CompareTo(System.Object obj); // 0x1efdb88 public static System.Void SetNewCryptoKey(System.Int64 newKey); // 0x1efdbb8 public System.Void ApplyNewCryptoKey(); // 0x1efdbbc public static System.Int64 Encrypt(System.Double value); // 0x1efdbc0 public static System.Double Decrypt(System.Int64 value); // 0x1efdbf8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble FromEncrypted(System.Int64 encrypted); // 0x1efdc30 public System.Int64 GetEncrypted(); // 0x1efdc68 public System.Void SetEncrypted(System.Int64 encrypted); // 0x1efdca0 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredLong : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredLong>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredLong>, System.IComparable<System.Int64>, System.IComparable { // Fields private System.Int64 currentCryptoKey; // 0x10 private System.Int64 hiddenValue; // 0x18 private System.Boolean inited; // 0x20 private System.Int64 fakeValue; // 0x28 private System.Boolean fakeValueActive; // 0x30 // Methods private System.Void .ctor(System.Int64 value); // 0x1efdd08 public static System.Int64 Encrypt(System.Int64 value, System.Int64 key); // 0x1efdda8 public static System.Int64 Decrypt(System.Int64 value, System.Int64 key); // 0x1efddb0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong FromEncrypted(System.Int64 encrypted, System.Int64 key); // 0x1efddb8 public static System.Int64 GenerateKey(); // 0x1efdd94 public System.Int64 GetEncrypted(out System.Int64& key); // 0x1efde8c public System.Void SetEncrypted(System.Int64 encrypted, System.Int64 key); // 0x1efddfc public System.Int64 GetDecrypted(); // 0x1efdf9c public System.Void RandomizeCryptoKey(); // 0x1efdfa0 private System.Int64 InternalDecrypt(); // 0x1efde9c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong op_Implicit(System.Int64 value); // 0x1efdfd0 public static System.Int64 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong value); // 0x1efdfe8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong input); // 0x1efdfec public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong input); // 0x1efe0e0 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong input, System.Int32 increment); // 0x1efe038 public override System.Int32 GetHashCode(); // 0x1efe12c public override System.String ToString(); // 0x1efe14c public System.String ToString(System.String format); // 0x1efe16c public System.String ToString(System.IFormatProvider provider); // 0x1efe19c public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1efe1cc public override System.Boolean Equals(System.Object obj); // 0x1efe204 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong obj); // 0x1efe294 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredLong other); // 0x1efe2dc public System.Int32 CompareTo(System.Int64 other); // 0x1efe314 public System.Int32 CompareTo(System.Object obj); // 0x1efe344 public static System.Void SetNewCryptoKey(System.Int64 newKey); // 0x1efe374 public System.Void ApplyNewCryptoKey(); // 0x1efe378 public static System.Int64 Encrypt(System.Int64 value); // 0x1efe37c public static System.Int64 Decrypt(System.Int64 value); // 0x1efe3b4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong FromEncrypted(System.Int64 encrypted); // 0x1efe3ec public System.Int64 GetEncrypted(); // 0x1efe424 public System.Void SetEncrypted(System.Int64 encrypted); // 0x1efe45c } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion : { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public System.Int32 w; // 0x1c // Methods } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion : CodeStage.AntiCheat.ObscuredTypes.IObscuredType { // Fields private static readonly UnityEngine.Quaternion Identity; // 0x0 private System.Int32 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion hiddenValue; // 0x14 private System.Boolean inited; // 0x24 private UnityEngine.Quaternion fakeValue; // 0x28 private System.Boolean fakeValueActive; // 0x38 // Methods private System.Void .ctor(UnityEngine.Quaternion value); // 0x1efe460 public System.Void .ctor(System.Single x, System.Single y, System.Single z, System.Single w); // 0x1efe5e8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion Encrypt(UnityEngine.Quaternion value, System.Int32 key); // 0x1efe564 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion Encrypt(System.Single x, System.Single y, System.Single z, System.Single w, System.Int32 key); // 0x1efe6ec public static UnityEngine.Quaternion Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion value, System.Int32 key); // 0x1efe7b0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion FromEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion encrypted, System.Int32 key); // 0x1efe860 public static System.Int32 GenerateKey(); // 0x1efe560 private static System.Boolean CompareQuaternionsWithTolerance(UnityEngine.Quaternion q1, UnityEngine.Quaternion q2); // 0x1efe9d0 public CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion GetEncrypted(out System.Int32& key); // 0x1efeb18 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion encrypted, System.Int32 key); // 0x1efe904 public UnityEngine.Quaternion GetDecrypted(); // 0x1efed24 public System.Void RandomizeCryptoKey(); // 0x1efed78 private UnityEngine.Quaternion InternalDecrypt(); // 0x1efeb30 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion op_Implicit(UnityEngine.Quaternion value); // 0x1efee14 public static UnityEngine.Quaternion op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion value); // 0x1efee28 public override System.Int32 GetHashCode(); // 0x1efee7c public override System.String ToString(); // 0x1efef44 public System.String ToString(System.String format); // 0x1efefc0 public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1eff048 public System.Void ApplyNewCryptoKey(); // 0x1eff04c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion Encrypt(UnityEngine.Quaternion value); // 0x1eff050 public static UnityEngine.Quaternion Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion value); // 0x1eff088 public CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion GetEncrypted(); // 0x1eff0c0 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredQuaternion.RawEncryptedQuaternion encrypted); // 0x1eff0f8 private static System.Void .cctor(); // 0x1eff0fc } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte>, System.IComparable<System.SByte>, System.IComparable { // Fields private System.SByte currentCryptoKey; // 0x10 private System.SByte hiddenValue; // 0x11 private System.Boolean inited; // 0x12 private System.SByte fakeValue; // 0x13 private System.Boolean fakeValueActive; // 0x14 // Methods private System.Void .ctor(System.SByte value); // 0x1eff178 public static System.SByte Encrypt(System.SByte value, System.SByte key); // 0x1eff208 public static System.SByte Decrypt(System.SByte value, System.SByte key); // 0x1eff210 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte FromEncrypted(System.SByte encrypted, System.SByte key); // 0x1eff218 public static System.SByte GenerateKey(); // 0x1eff204 public System.SByte GetEncrypted(out System.SByte& key); // 0x1eff2dc public System.Void SetEncrypted(System.SByte encrypted, System.SByte key); // 0x1eff248 public System.SByte GetDecrypted(); // 0x1eff3ec public System.Void RandomizeCryptoKey(); // 0x1eff3f0 private System.SByte InternalDecrypt(); // 0x1eff2ec public static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte op_Implicit(System.SByte value); // 0x1eff420 public static System.SByte op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte value); // 0x1eff44c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte input); // 0x1eff46c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte input); // 0x1eff534 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte input, System.Int32 increment); // 0x1eff488 public override System.Int32 GetHashCode(); // 0x1eff550 public override System.String ToString(); // 0x1eff570 public System.String ToString(System.String format); // 0x1eff590 public System.String ToString(System.IFormatProvider provider); // 0x1eff5c0 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1eff5f0 public override System.Boolean Equals(System.Object obj); // 0x1eff628 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte obj); // 0x1eff6a8 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte other); // 0x1eff6ec public System.Int32 CompareTo(System.SByte other); // 0x1eff72c public System.Int32 CompareTo(System.Object obj); // 0x1eff75c public static System.Void SetNewCryptoKey(System.SByte newKey); // 0x1eff78c public System.Void ApplyNewCryptoKey(); // 0x1eff790 public static System.SByte EncryptDecrypt(System.SByte value); // 0x1eff794 public static System.SByte EncryptDecrypt(System.SByte value, System.SByte key); // 0x1eff7cc public static CodeStage.AntiCheat.ObscuredTypes.ObscuredSByte FromEncrypted(System.SByte encrypted); // 0x1eff7d4 public System.SByte GetEncrypted(); // 0x1eff80c public System.Void SetEncrypted(System.SByte encrypted); // 0x1eff844 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredShort : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredShort>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredShort>, System.IComparable<System.Int16>, System.IComparable { // Fields private System.Int16 currentCryptoKey; // 0x10 private System.Int16 hiddenValue; // 0x12 private System.Boolean inited; // 0x14 private System.Int16 fakeValue; // 0x16 private System.Boolean fakeValueActive; // 0x18 // Methods private System.Void .ctor(System.Int16 value); // 0x1eff848 public static System.Int16 Encrypt(System.Int16 value, System.Int16 key); // 0x1eff8d8 public static System.Int16 Decrypt(System.Int16 value, System.Int16 key); // 0x1eff8e0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort FromEncrypted(System.Int16 encrypted, System.Int16 key); // 0x1eff8e8 public static System.Int16 GenerateKey(); // 0x1eff8d4 public System.Int16 GetEncrypted(out System.Int16& key); // 0x1eff9b0 public System.Void SetEncrypted(System.Int16 encrypted, System.Int16 key); // 0x1eff91c public System.Int16 GetDecrypted(); // 0x1effac4 public System.Void RandomizeCryptoKey(); // 0x1effac8 private System.Int16 InternalDecrypt(); // 0x1eff9c0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort op_Implicit(System.Int16 value); // 0x1effaf8 public static System.Int16 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort value); // 0x1effb28 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort input); // 0x1effb4c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort input); // 0x1effc0c private static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort input, System.Int32 increment); // 0x1effb68 public override System.Int32 GetHashCode(); // 0x1effc28 public override System.String ToString(); // 0x1effc48 public System.String ToString(System.String format); // 0x1effc68 public System.String ToString(System.IFormatProvider provider); // 0x1effc98 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1effcc8 public override System.Boolean Equals(System.Object obj); // 0x1effd00 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort obj); // 0x1effd7c public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredShort other); // 0x1effdc0 public System.Int32 CompareTo(System.Int16 other); // 0x1effdfc public System.Int32 CompareTo(System.Object obj); // 0x1effe2c public static System.Void SetNewCryptoKey(System.Int16 newKey); // 0x1effe5c public System.Void ApplyNewCryptoKey(); // 0x1effe60 public static System.Int16 EncryptDecrypt(System.Int16 value); // 0x1effe64 public static System.Int16 EncryptDecrypt(System.Int16 value, System.Int16 key); // 0x1effe9c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredShort FromEncrypted(System.Int16 encrypted); // 0x1effea4 public System.Int16 GetEncrypted(); // 0x1effedc public System.Void SetEncrypted(System.Int16 encrypted); // 0x1efff14 } // ACTk.Runtime.dll [Serializable] public sealed class CodeStage.AntiCheat.ObscuredTypes.ObscuredString : System.Object, CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredString>, System.IComparable<System.String>, System.IComparable { // Fields private System.String currentCryptoKey; // 0x10 private System.Byte[] hiddenValue; // 0x18 private System.Char[] cryptoKey; // 0x20 private System.Char[] hiddenChars; // 0x28 private System.Boolean inited; // 0x30 private System.String fakeValue; // 0x38 private System.Boolean fakeValueActive; // 0x40 // Methods private System.Void .ctor(); // 0x1efff18 private System.Void .ctor(System.String value); // 0x1efff20 public static System.Char[] Encrypt(System.String value, System.String key); // 0x1f0014c public static System.Char[] Encrypt(System.String value, System.Char[] key); // 0x1f00178 public static System.Char[] Encrypt(System.Char[] value, System.Char[] key); // 0x1efa1fc public static System.String Decrypt(System.Char[] value, System.String key); // 0x1f0019c public static System.String Decrypt(System.Char[] value, System.Char[] key); // 0x1f001d8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredString FromEncrypted(System.Char[] encrypted, System.Char[] key); // 0x1f001f4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredString FromEncrypted(System.String encrypted, System.String key); // 0x1f00338 public static System.Char[] GenerateKey(); // 0x1efa1f4 public static System.Char[] GenerateKey(System.Char[] arrayToFill); // 0x1f00018 internal static System.Char[] InternalEncryptDecrypt(System.Char[] value, System.Char[] key); // 0x1f0001c internal static System.String EncryptDecryptObsolete(System.String value, System.String key); // 0x1ef9cd0 public System.Char[] GetEncrypted(out System.Char[]& key); // 0x1f004a4 public System.Void SetEncrypted(System.Char[] encrypted, System.Char[] key); // 0x1f00270 public System.Void SetEncrypted(System.String encrypted, System.String key); // 0x1f003b4 public System.String GetDecrypted(); // 0x1f004e8 public System.Char[] GetDecryptedToChars(); // 0x1f00504 public System.Void RandomizeCryptoKey(); // 0x1f006b4 private System.String InternalDecryptToString(); // 0x1f004cc private System.Char[] InternalDecrypt(); // 0x1f00508 private System.Boolean CompareCharsToString(System.Char[] chars, System.String s); // 0x1f0076c internal System.Void MigrateFromACTkV1(); // 0x1f006f8 public System.Int32 get_Length(); // 0x1f00894 public System.Char get_Item(System.Int32 index); // 0x1f008b0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredString op_Implicit(System.String value); // 0x1f00930 public static System.String op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredString value); // 0x1f00994 public static System.Boolean op_Equality(CodeStage.AntiCheat.ObscuredTypes.ObscuredString a, CodeStage.AntiCheat.ObscuredTypes.ObscuredString b); // 0x1f009b8 public static System.Boolean op_Inequality(CodeStage.AntiCheat.ObscuredTypes.ObscuredString a, CodeStage.AntiCheat.ObscuredTypes.ObscuredString b); // 0x1f00ac0 public System.String Substring(System.Int32 startIndex); // 0x1f00ad8 public System.String Substring(System.Int32 startIndex, System.Int32 length); // 0x1f00af8 public System.Boolean StartsWith(System.String value, System.StringComparison comparisonType); // 0x1f00b3c public System.Boolean EndsWith(System.String value, System.StringComparison comparisonType); // 0x1f00b80 public override System.Int32 GetHashCode(); // 0x1f00bc4 public override System.String ToString(); // 0x1f00bf4 public override System.Boolean Equals(System.Object obj); // 0x1f00c10 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredString value); // 0x1f00c80 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredString value, System.StringComparison comparisonType); // 0x1f00ce0 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredString other); // 0x1f00d48 public System.Int32 CompareTo(System.String other); // 0x1f00da8 public System.Int32 CompareTo(System.Object obj); // 0x1f00ddc public static System.Void SetNewCryptoKey(System.String newKey); // 0x1f00e10 public System.Void ApplyNewCryptoKey(); // 0x1f00e14 public static System.String EncryptDecrypt(System.String value); // 0x1f00e18 public static System.String EncryptDecrypt(System.String value, System.String key); // 0x1f00e50 public System.String GetEncrypted(); // 0x1f00e54 public System.Void SetEncrypted(System.String encrypted); // 0x1f00e8c internal static System.String GetStringObsolete(System.Byte[] bytes); // 0x1f00808 internal static System.Byte[] GetBytesObsolete(System.String str); // 0x1f00e90 private static System.Boolean ArraysEquals(System.Char[] a1, System.Char[] a2); // 0x1f00a2c } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt>, System.IComparable<System.UInt32>, System.IComparable { // Fields private System.UInt32 currentCryptoKey; // 0x10 private System.UInt32 hiddenValue; // 0x14 private System.Boolean inited; // 0x18 private System.UInt32 fakeValue; // 0x1c private System.Boolean fakeValueActive; // 0x20 // Methods private System.Void .ctor(System.UInt32 value); // 0x1f00f18 public static System.UInt32 Encrypt(System.UInt32 value, System.UInt32 key); // 0x1f00fa4 public static System.UInt32 Decrypt(System.UInt32 value, System.UInt32 key); // 0x1f00fac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt FromEncrypted(System.UInt32 encrypted, System.UInt32 key); // 0x1f00fb4 public static System.UInt32 GenerateKey(); // 0x1f00fa0 public System.UInt32 GetEncrypted(out System.UInt32& key); // 0x1f01084 public System.Void SetEncrypted(System.UInt32 encrypted, System.UInt32 key); // 0x1f00ff4 public System.UInt32 GetDecrypted(); // 0x1f01190 public System.Void RandomizeCryptoKey(); // 0x1f01194 private System.UInt32 InternalDecrypt(); // 0x1f01094 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt op_Implicit(System.UInt32 value); // 0x1ef2b48 public static System.UInt32 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt value); // 0x1f011c0 public static ObscuredInt op_Explicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt value); // 0x1f011c4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt input); // 0x1f01260 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt input); // 0x1f01350 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt input, System.Int32 increment); // 0x1f012a8 public override System.Int32 GetHashCode(); // 0x1f01398 public override System.String ToString(); // 0x1f013b8 public System.String ToString(System.String format); // 0x1f013d8 public System.String ToString(System.IFormatProvider provider); // 0x1f01408 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1f01438 public override System.Boolean Equals(System.Object obj); // 0x1f01470 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt obj); // 0x1f01500 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt other); // 0x1f01548 public System.Int32 CompareTo(System.UInt32 other); // 0x1f01580 public System.Int32 CompareTo(System.Object obj); // 0x1f015b0 public static System.Void SetNewCryptoKey(System.UInt32 newKey); // 0x1f015e0 public System.Void ApplyNewCryptoKey(); // 0x1f015e4 public static System.Int32 Encrypt(System.UInt32 value); // 0x1f015e8 public static System.Int32 Decrypt(System.UInt32 value); // 0x1f01620 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUInt FromEncrypted(System.UInt32 encrypted); // 0x1f01658 public System.UInt32 GetEncrypted(); // 0x1f01690 public System.Void SetEncrypted(System.UInt32 encrypted); // 0x1f016c8 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredULong : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredULong>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredULong>, System.IComparable<System.UInt64>, System.IComparable { // Fields private System.UInt64 currentCryptoKey; // 0x10 private System.UInt64 hiddenValue; // 0x18 private System.Boolean inited; // 0x20 private System.UInt64 fakeValue; // 0x28 private System.Boolean fakeValueActive; // 0x30 // Methods private System.Void .ctor(System.UInt64 value); // 0x1f016cc public static System.UInt64 Encrypt(System.UInt64 value, System.UInt64 key); // 0x1f0176c public static System.UInt64 Decrypt(System.UInt64 value, System.UInt64 key); // 0x1f01774 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong FromEncrypted(System.UInt64 encrypted, System.UInt64 key); // 0x1f0177c public static System.UInt64 GenerateKey(); // 0x1f01758 public System.UInt64 GetEncrypted(out System.UInt64& key); // 0x1f01850 public System.Void SetEncrypted(System.UInt64 encrypted, System.UInt64 key); // 0x1f017c0 public System.UInt64 GetDecrypted(); // 0x1f01960 public System.Void RandomizeCryptoKey(); // 0x1f01964 private System.UInt64 InternalDecrypt(); // 0x1f01860 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong op_Implicit(System.UInt64 value); // 0x1f01994 public static System.UInt64 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong value); // 0x1f019ac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong input); // 0x1f019b0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong input); // 0x1f01ab0 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong input, System.Int32 increment); // 0x1f019fc public override System.Int32 GetHashCode(); // 0x1f01afc public override System.String ToString(); // 0x1f01b1c public System.String ToString(System.String format); // 0x1f01b3c public System.String ToString(System.IFormatProvider provider); // 0x1f01b6c public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1f01b9c public override System.Boolean Equals(System.Object obj); // 0x1f01bd4 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong obj); // 0x1f01c64 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredULong other); // 0x1f01cac public System.Int32 CompareTo(System.UInt64 other); // 0x1f01ce4 public System.Int32 CompareTo(System.Object obj); // 0x1f01d14 public static System.Void SetNewCryptoKey(System.UInt64 newKey); // 0x1f01d44 public System.Void ApplyNewCryptoKey(); // 0x1f01d48 public static System.UInt64 Encrypt(System.UInt64 value); // 0x1f01d4c public static System.UInt64 Decrypt(System.UInt64 value); // 0x1f01d84 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredULong FromEncrypted(System.UInt64 encrypted); // 0x1f01dbc public System.UInt64 GetEncrypted(); // 0x1f01df4 public System.Void SetEncrypted(System.UInt64 encrypted); // 0x1f01e2c } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort : CodeStage.AntiCheat.ObscuredTypes.IObscuredType, System.IFormattable, System.IEquatable<CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort>, System.IComparable<CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort>, System.IComparable<System.UInt16>, System.IComparable { // Fields private System.UInt16 currentCryptoKey; // 0x10 private System.UInt16 hiddenValue; // 0x12 private System.Boolean inited; // 0x14 private System.UInt16 fakeValue; // 0x16 private System.Boolean fakeValueActive; // 0x18 // Methods private System.Void .ctor(System.UInt16 value); // 0x1f01e30 public static System.UInt16 Encrypt(System.UInt16 value, System.UInt16 key); // 0x1f01ec0 public static System.UInt16 Decrypt(System.UInt16 value, System.UInt16 key); // 0x1f01ec8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort FromEncrypted(System.UInt16 encrypted, System.UInt16 key); // 0x1f01ed0 public static System.UInt16 GenerateKey(); // 0x1f01ebc public System.UInt16 GetEncrypted(out System.UInt16& key); // 0x1f01f98 public System.Void SetEncrypted(System.UInt16 encrypted, System.UInt16 key); // 0x1f01f04 public System.UInt16 GetDecrypted(); // 0x1f020ac public System.Void RandomizeCryptoKey(); // 0x1f020b0 private System.UInt16 InternalDecrypt(); // 0x1f01fa8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort op_Implicit(System.UInt16 value); // 0x1f020e0 public static System.UInt16 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort value); // 0x1f02110 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort op_Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort input); // 0x1f02134 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort op_Decrement(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort input); // 0x1f021f4 private static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort Increment(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort input, System.Int32 increment); // 0x1f02150 public override System.Int32 GetHashCode(); // 0x1f02210 public override System.String ToString(); // 0x1f02230 public System.String ToString(System.String format); // 0x1f02250 public System.String ToString(System.IFormatProvider provider); // 0x1f02280 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x1f022b0 public override System.Boolean Equals(System.Object obj); // 0x1f022e8 public System.Boolean Equals(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort obj); // 0x1f02364 public System.Int32 CompareTo(CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort other); // 0x1f023a8 public System.Int32 CompareTo(System.UInt16 other); // 0x1f023e4 public System.Int32 CompareTo(System.Object obj); // 0x1f02414 public static System.Void SetNewCryptoKey(System.UInt16 newKey); // 0x1f02444 public System.Void ApplyNewCryptoKey(); // 0x1f02448 public static System.UInt16 EncryptDecrypt(System.UInt16 value); // 0x1f0244c public static System.UInt16 EncryptDecrypt(System.UInt16 value, System.UInt16 key); // 0x1f02484 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredUShort FromEncrypted(System.UInt16 encrypted); // 0x1f0248c public System.UInt16 GetEncrypted(); // 0x1f024c4 public System.Void SetEncrypted(System.UInt16 encrypted); // 0x1f024fc } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 : { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 // Methods } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 : CodeStage.AntiCheat.ObscuredTypes.IObscuredType { // Fields private static readonly UnityEngine.Vector2 Zero; // 0x0 private System.Int32 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 hiddenValue; // 0x14 private System.Boolean inited; // 0x1c private UnityEngine.Vector2 fakeValue; // 0x20 private System.Boolean fakeValueActive; // 0x28 // Methods private System.Void .ctor(UnityEngine.Vector2 value); // 0x1f02500 public System.Void .ctor(System.Single x, System.Single y); // 0x1f0264c public System.Single get_x(); // 0x1f0279c public System.Void set_x(System.Single value); // 0x1f028f8 public System.Single get_y(); // 0x1f029c4 public System.Void set_y(System.Single value); // 0x1f02b24 public System.Single get_Item(System.Int32 index); // 0x1f02bec public System.Void set_Item(System.Int32 index, System.Single value); // 0x1f02cc0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 Encrypt(UnityEngine.Vector2 value, System.Int32 key); // 0x1f025e0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 Encrypt(System.Single x, System.Single y, System.Int32 key); // 0x1f02730 public static UnityEngine.Vector2 Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 value, System.Int32 key); // 0x1f02dac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 FromEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 encrypted, System.Int32 key); // 0x1f02e14 public static System.Int32 GenerateKey(); // 0x1f025dc private static System.Boolean CompareVectorsWithTolerance(UnityEngine.Vector2 vector1, UnityEngine.Vector2 vector2); // 0x1f02f60 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 GetEncrypted(out System.Int32& key); // 0x1f03054 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 encrypted, System.Int32 key); // 0x1f02ea8 public UnityEngine.Vector2 GetDecrypted(); // 0x1f03208 public System.Void RandomizeCryptoKey(); // 0x1f0325c private UnityEngine.Vector2 InternalDecrypt(); // 0x1f03064 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 op_Implicit(UnityEngine.Vector2 value); // 0x1f032dc public static UnityEngine.Vector2 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 value); // 0x1f032f0 public static UnityEngine.Vector3 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 value); // 0x1f03344 public override System.Int32 GetHashCode(); // 0x1f033a0 public override System.String ToString(); // 0x1f0342c public System.String ToString(System.String format); // 0x1f034a4 public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1f03520 public System.Void ApplyNewCryptoKey(); // 0x1f03524 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 Encrypt(UnityEngine.Vector2 value); // 0x1f03528 public static UnityEngine.Vector2 Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 value); // 0x1f03560 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 GetEncrypted(); // 0x1f03598 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2.RawEncryptedVector2 encrypted); // 0x1f035d0 private static System.Void .cctor(); // 0x1f035d4 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int : { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 // Methods } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int : CodeStage.AntiCheat.ObscuredTypes.IObscuredType { // Fields private static readonly UnityEngine.Vector2Int Zero; // 0x0 private System.Int32 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int hiddenValue; // 0x14 private System.Boolean inited; // 0x1c private UnityEngine.Vector2Int fakeValue; // 0x20 private System.Boolean fakeValueActive; // 0x28 // Methods private System.Void .ctor(UnityEngine.Vector2Int value); // 0x1f03650 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x1f03794 public System.Int32 get_x(); // 0x1f038f8 public System.Void set_x(System.Int32 value); // 0x1f03a20 public System.Int32 get_y(); // 0x1f03af4 public System.Void set_y(System.Int32 value); // 0x1f03c20 public System.Int32 get_Item(System.Int32 index); // 0x1f03cec public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x1f03dc0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int Encrypt(UnityEngine.Vector2Int value, System.Int32 key); // 0x1f0372c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int Encrypt(System.Int32 x, System.Int32 y, System.Int32 key); // 0x1f03884 public static UnityEngine.Vector2Int Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int value, System.Int32 key); // 0x1f03eac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int FromEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int encrypted, System.Int32 key); // 0x1f03f20 public static System.Int32 GenerateKey(); // 0x1f03728 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int GetEncrypted(out System.Int32& key); // 0x1f0406c public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int encrypted, System.Int32 key); // 0x1f03fb4 public UnityEngine.Vector2Int GetDecrypted(); // 0x1f04200 public System.Void RandomizeCryptoKey(); // 0x1f04254 private UnityEngine.Vector2Int InternalDecrypt(); // 0x1f0407c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int op_Implicit(UnityEngine.Vector2Int value); // 0x1f042c8 public static UnityEngine.Vector2Int op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int value); // 0x1f042e0 public static UnityEngine.Vector2 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int value); // 0x1f04334 public override System.Int32 GetHashCode(); // 0x1f04398 public override System.String ToString(); // 0x1f04424 public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1f0449c public System.Void ApplyNewCryptoKey(); // 0x1f044a0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int Encrypt(UnityEngine.Vector2Int value); // 0x1f044a4 public static UnityEngine.Vector2Int Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int value); // 0x1f044dc public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int GetEncrypted(); // 0x1f04514 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int.RawEncryptedVector2Int encrypted); // 0x1f0454c private static System.Void .cctor(); // 0x1f04550 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 : { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 // Methods } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 : CodeStage.AntiCheat.ObscuredTypes.IObscuredType { // Fields private static readonly UnityEngine.Vector3 Zero; // 0x0 private System.Int32 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 hiddenValue; // 0x14 private System.Boolean inited; // 0x20 private UnityEngine.Vector3 fakeValue; // 0x24 private System.Boolean fakeValueActive; // 0x30 // Methods private System.Void .ctor(UnityEngine.Vector3 value); // 0x1f045cc public System.Void .ctor(System.Single x, System.Single y, System.Single z); // 0x1f0474c public System.Single get_x(); // 0x1f048dc public System.Void set_x(System.Single value); // 0x1f04a38 public System.Single get_y(); // 0x1f04b28 public System.Void set_y(System.Single value); // 0x1f04c88 public System.Single get_z(); // 0x1f04d74 public System.Void set_z(System.Single value); // 0x1f04ed4 public System.Single get_Item(System.Int32 index); // 0x1f04fc0 public System.Void set_Item(System.Int32 index, System.Single value); // 0x1f050c4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 Encrypt(UnityEngine.Vector3 value, System.Int32 key); // 0x1f046c8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 Encrypt(System.Single x, System.Single y, System.Single z, System.Int32 key); // 0x1f04850 public static UnityEngine.Vector3 Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 value, System.Int32 key); // 0x1f051e8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 FromEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 encrypted, System.Int32 key); // 0x1f05274 public static System.Int32 GenerateKey(); // 0x1f046c4 private static System.Boolean CompareVectorsWithTolerance(UnityEngine.Vector3 vector1, UnityEngine.Vector3 vector2); // 0x1f053e4 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 GetEncrypted(out System.Int32& key); // 0x1f05504 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 encrypted, System.Int32 key); // 0x1f05318 public UnityEngine.Vector3 GetDecrypted(); // 0x1f05700 public System.Void RandomizeCryptoKey(); // 0x1f05754 private UnityEngine.Vector3 InternalDecrypt(); // 0x1f0551c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Implicit(UnityEngine.Vector3 value); // 0x1f057e8 public static UnityEngine.Vector3 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 value); // 0x1f057fc public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Addition(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 b); // 0x1f05850 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Addition(UnityEngine.Vector3 a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 b); // 0x1f05914 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Addition(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, UnityEngine.Vector3 b); // 0x1f059cc public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Subtraction(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 b); // 0x1f05a84 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Subtraction(UnityEngine.Vector3 a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 b); // 0x1f05b48 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Subtraction(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, UnityEngine.Vector3 b); // 0x1f05c00 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_UnaryNegation(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a); // 0x1f05cb8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Multiply(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, System.Single d); // 0x1f05d54 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Multiply(System.Single d, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a); // 0x1f05dfc public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 op_Division(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 a, System.Single d); // 0x1f05ea4 public static System.Boolean op_Equality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 rhs); // 0x1f05f4c public static System.Boolean op_Equality(UnityEngine.Vector3 lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 rhs); // 0x1f06004 public static System.Boolean op_Equality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 lhs, UnityEngine.Vector3 rhs); // 0x1f060a8 public static System.Boolean op_Inequality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 rhs); // 0x1f0614c public static System.Boolean op_Inequality(UnityEngine.Vector3 lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 rhs); // 0x1f06204 public static System.Boolean op_Inequality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 lhs, UnityEngine.Vector3 rhs); // 0x1f062a8 public override System.Boolean Equals(System.Object other); // 0x1f0634c public override System.Int32 GetHashCode(); // 0x1f06444 public override System.String ToString(); // 0x1f064ec public System.String ToString(System.String format); // 0x1f06568 public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1f065f0 public System.Void ApplyNewCryptoKey(); // 0x1f065f4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 Encrypt(UnityEngine.Vector3 value); // 0x1f065f8 public static UnityEngine.Vector3 Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 value); // 0x1f06630 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 GetEncrypted(); // 0x1f06668 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3.RawEncryptedVector3 encrypted); // 0x1f066a0 private static System.Void .cctor(); // 0x1f066a4 } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int : { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 // Methods } // ACTk.Runtime.dll [Serializable] public struct CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int : CodeStage.AntiCheat.ObscuredTypes.IObscuredType { // Fields private static readonly UnityEngine.Vector3Int Zero; // 0x0 private System.Int32 currentCryptoKey; // 0x10 private CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int hiddenValue; // 0x14 private System.Boolean inited; // 0x20 private UnityEngine.Vector3Int fakeValue; // 0x24 private System.Boolean fakeValueActive; // 0x30 // Methods private System.Void .ctor(UnityEngine.Vector3Int value); // 0x1f06728 public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x1f06890 public System.Int32 get_x(); // 0x1f06a20 public System.Void set_x(System.Int32 value); // 0x1f06b48 public System.Int32 get_y(); // 0x1f06c30 public System.Void set_y(System.Int32 value); // 0x1f06d5c public System.Int32 get_z(); // 0x1f06e40 public System.Void set_z(System.Int32 value); // 0x1f06f6c public System.Int32 get_Item(System.Int32 index); // 0x1f07050 public System.Void set_Item(System.Int32 index, System.Int32 value); // 0x1f07154 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int Encrypt(UnityEngine.Vector3Int value, System.Int32 key); // 0x1f06818 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int Encrypt(System.Int32 x, System.Int32 y, System.Int32 z, System.Int32 key); // 0x1f06998 public static UnityEngine.Vector3Int Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int value, System.Int32 key); // 0x1f07278 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int FromEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int encrypted, System.Int32 key); // 0x1f072f8 public static System.Int32 GenerateKey(); // 0x1f06814 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int GetEncrypted(out System.Int32& key); // 0x1f07468 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int encrypted, System.Int32 key); // 0x1f0739c public UnityEngine.Vector3Int GetDecrypted(); // 0x1f07630 public System.Void RandomizeCryptoKey(); // 0x1f0768c private UnityEngine.Vector3Int InternalDecrypt(); // 0x1f07480 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Implicit(UnityEngine.Vector3Int value); // 0x1f0770c public static UnityEngine.Vector3Int op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int value); // 0x1f0772c public static UnityEngine.Vector3 op_Implicit(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int value); // 0x1f07788 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Addition(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int b); // 0x1f077f0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Addition(UnityEngine.Vector3Int a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int b); // 0x1f078ac public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Addition(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int a, UnityEngine.Vector3Int b); // 0x1f07964 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Subtraction(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int b); // 0x1f07a1c public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Subtraction(UnityEngine.Vector3Int a, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int b); // 0x1f07ad8 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Subtraction(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int a, UnityEngine.Vector3Int b); // 0x1f07b90 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int op_Multiply(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int a, System.Int32 d); // 0x1f07c48 public static System.Boolean op_Equality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int rhs); // 0x1f07cf4 public static System.Boolean op_Equality(UnityEngine.Vector3Int lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int rhs); // 0x1f07d94 public static System.Boolean op_Equality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int lhs, UnityEngine.Vector3Int rhs); // 0x1f07e28 public static System.Boolean op_Inequality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int rhs); // 0x1f07ebc public static System.Boolean op_Inequality(UnityEngine.Vector3Int lhs, CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int rhs); // 0x1f07f5c public static System.Boolean op_Inequality(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int lhs, UnityEngine.Vector3Int rhs); // 0x1f07ff0 public override System.Boolean Equals(System.Object other); // 0x1f08084 public override System.Int32 GetHashCode(); // 0x1f08170 public override System.String ToString(); // 0x1f08228 public System.String ToString(System.String format); // 0x1f082a4 public static System.Void SetNewCryptoKey(System.Int32 newKey); // 0x1f0832c public System.Void ApplyNewCryptoKey(); // 0x1f08330 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int Encrypt(UnityEngine.Vector3Int value); // 0x1f08334 public static UnityEngine.Vector3Int Decrypt(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int value); // 0x1f0836c public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int GetEncrypted(); // 0x1f083a4 public System.Void SetEncrypted(CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int.RawEncryptedVector3Int encrypted); // 0x1f083dc private static System.Void .cctor(); // 0x1f083e0 } // ACTk.Runtime.dll [Serializable] private sealed class CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes.<>c : System.Object { // Fields public static readonly CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes.<>c <>9; // 0x0 public static System.Comparison<CodeStage.AntiCheat.Genuine.CodeHash.FileHash> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f08ee0 public System.Void .ctor(); // 0x1f08f48 internal System.Int32 <.ctor>b__9_0(CodeStage.AntiCheat.Genuine.CodeHash.FileHash x, CodeStage.AntiCheat.Genuine.CodeHash.FileHash y); // 0x1f08f50 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes : System.Object { // Fields private readonly System.String <BuildPath>k__BackingField; // 0x10 private readonly CodeStage.AntiCheat.Genuine.CodeHash.FileHash[] <FileHashes>k__BackingField; // 0x18 private readonly System.String <SummaryHash>k__BackingField; // 0x20 // Methods public System.String get_BuildPath(); // 0x1f087e8 public CodeStage.AntiCheat.Genuine.CodeHash.FileHash[] get_FileHashes(); // 0x1f087f0 public System.String get_SummaryHash(); // 0x1f087f8 internal System.Void .ctor(System.String buildPath, System.Collections.Generic.List<CodeStage.AntiCheat.Genuine.CodeHash.FileHash> fileHashes, System.Security.Cryptography.SHA1Managed sha1); // 0x1f08800 internal System.Void .ctor(System.String buildPath, CodeStage.AntiCheat.Genuine.CodeHash.FileHash[] fileHashes, System.String summaryHash); // 0x1f08b58 public System.Boolean HasFileHash(System.String hash); // 0x1f08bb8 public System.Void PrintToConsole(); // 0x1f08c40 private System.String CalculateSummaryCodeHash(System.Collections.Generic.List<CodeStage.AntiCheat.Genuine.CodeHash.FileHash> fileHashes, System.Security.Cryptography.SHA1Managed sha1); // 0x1f0897c } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Genuine.CodeHash.CodeHashGenerator.<CalculationAwaiter>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CodeStage.AntiCheat.Genuine.CodeHash.CodeHashGenerator <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f09bf4 private System.Void System.IDisposable.Dispose(); // 0x1f09cac private System.Boolean MoveNext(); // 0x1f09cb0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f09d74 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f09d7c private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f09db4 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Genuine.CodeHash.CodeHashGenerator : CodeStage.AntiCheat.Common.KeepAliveBehaviour<CodeStage.AntiCheat.Genuine.CodeHash.CodeHashGenerator>, CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator { // Fields private static CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResultHandler HashGenerated; // 0x0 private CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult <LastResult>k__BackingField; // 0x28 private readonly UnityEngine.WaitForSeconds cachedWaitForSeconds; // 0x30 private CodeStage.AntiCheat.Genuine.CodeHash.BaseWorker currentWorker; // 0x38 // Methods public static System.Void add_HashGenerated(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResultHandler value); // 0x1f08f78 public static System.Void remove_HashGenerated(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResultHandler value); // 0x1f09030 public CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult get_LastResult(); // 0x1f090e8 private System.Void set_LastResult(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult value); // 0x1f090f0 public static System.Boolean IsTargetPlatformCompatible(); // 0x1f090f8 public static CodeStage.AntiCheat.Genuine.CodeHash.CodeHashGenerator AddToSceneOrGetExisting(); // 0x1f09100 public static CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator Generate(); // 0x1f09140 public System.Boolean get_IsBusy(); // 0x1f09274 internal static CodeStage.AntiCheat.Genuine.CodeHash.FileFilter[] GetFileFiltersAndroid(System.Boolean il2Cpp); // 0x1f09294 internal static CodeStage.AntiCheat.Genuine.CodeHash.FileFilter[] GetFileFiltersStandaloneWindows(System.Boolean il2Cpp); // 0x1f098d4 private CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator.Generate(); // 0x1f09abc protected override System.Void OnDestroy(); // 0x1f09ac0 protected override System.String GetComponentName(); // 0x1f09b40 private CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator GenerateInternal(); // 0x1f0918c private System.Collections.IEnumerator CalculationAwaiter(); // 0x1f09b88 public System.Void .ctor(); // 0x1f09c1c } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Genuine.CodeHash.FileFilter : System.Object { // Fields public System.Boolean caseSensitive; // 0x10 public System.Boolean folderRecursive; // 0x11 public System.Boolean exactFileNameMatch; // 0x12 public System.Boolean exactFolderMatch; // 0x13 public System.String filterPath; // 0x18 public System.String filterExtension; // 0x20 public System.String filterFileName; // 0x28 // Methods public System.Boolean MatchesPath(System.String filePath, System.String root); // 0x1f09dbc public override System.String ToString(); // 0x1f09f78 public System.Void .ctor(); // 0x1f098cc } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Genuine.CodeHash.FileHash : System.Object { // Fields private readonly System.String <Path>k__BackingField; // 0x10 private readonly System.String <Hash>k__BackingField; // 0x18 // Methods public System.String get_Path(); // 0x1f0a1e8 public System.String get_Hash(); // 0x1f0a1f0 internal System.Void .ctor(System.String path, System.String hash); // 0x1f0a1f8 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult : System.Object { // Fields private System.String <ErrorMessage>k__BackingField; // 0x10 private System.String summaryCodeHash; // 0x18 private CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes buildHashes; // 0x20 // Methods public System.String get_CodeHash(); // 0x1f0a23c public System.String get_SummaryHash(); // 0x1f0a258 public CodeStage.AntiCheat.Genuine.CodeHash.FileHash[] get_FileHashes(); // 0x1f0a274 public System.String get_ErrorMessage(); // 0x1f0a290 private System.Void set_ErrorMessage(System.String value); // 0x1f0a298 public System.Boolean get_Success(); // 0x1f0a2a0 internal static CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult FromError(System.String errorMessage); // 0x1f0a2b0 internal static CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult FromBuildHashes(CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes buildHashes); // 0x1f0a328 public System.Boolean HasFileHash(System.String hash); // 0x1f0a398 public System.Void .ctor(); // 0x1f0a320 } // ACTk.Runtime.dll public sealed class CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResultHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f0a3b0 public virtual System.Void Invoke(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult result); // 0x1f0a4b8 public virtual System.IAsyncResult BeginInvoke(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult result, System.AsyncCallback callback, System.Object object); // 0x1f0a4cc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f0a4ec } // ACTk.Runtime.dll public interface CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator : { // Fields // Methods public abstract CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult get_LastResult(); // 0x1bd219c public abstract System.Boolean get_IsBusy(); // 0x1bd1824 public abstract CodeStage.AntiCheat.Genuine.CodeHash.ICodeHashGenerator Generate(); // 0x1bd219c } // ACTk.Runtime.dll private class CodeStage.AntiCheat.Genuine.CodeHash.AndroidWorker.CodeHashGeneratorCallback : UnityEngine.AndroidJavaProxy { // Fields private readonly CodeStage.AntiCheat.Genuine.CodeHash.AndroidWorker parent; // 0x20 // Methods public System.Void .ctor(CodeStage.AntiCheat.Genuine.CodeHash.AndroidWorker parent); // 0x1f0a984 public System.Void OnSuccess(System.String buildPath, System.String[] paths, System.String[] hashes, System.String summaryHash); // 0x1f0aa18 public System.Void OnError(System.String errorMessage); // 0x1f0abcc } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Genuine.CodeHash.AndroidWorker : CodeStage.AntiCheat.Genuine.CodeHash.BaseWorker { // Fields // Methods public override System.Void Execute(); // 0x1f0a4f8 private System.String[] GenerateStringArrayFromFilters(CodeStage.AntiCheat.Genuine.CodeHash.FileFilter[] filters); // 0x1f0a8b8 public System.Void .ctor(); // 0x1f09b80 } // ACTk.Runtime.dll internal abstract class CodeStage.AntiCheat.Genuine.CodeHash.BaseWorker : System.Object { // Fields private CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult <Result>k__BackingField; // 0x10 private System.Boolean <IsBusy>k__BackingField; // 0x18 // Methods public CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult get_Result(); // 0x1f0abfc private System.Void set_Result(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult value); // 0x1f0ac04 public System.Boolean get_IsBusy(); // 0x1f0ac0c private System.Void set_IsBusy(System.Boolean value); // 0x1f0ac14 public virtual System.Void Execute(); // 0x1f0a8ac protected virtual System.Void Complete(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult result); // 0x1f0ac20 protected System.Void .ctor(); // 0x1f0aa10 } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Genuine.CodeHash.StandaloneWindowsWorker : CodeStage.AntiCheat.Genuine.CodeHash.BaseWorker { // Fields // Methods public static CodeStage.AntiCheat.Genuine.CodeHash.BuildHashes GetBuildHashes(System.String buildPath, CodeStage.AntiCheat.Genuine.CodeHash.FileFilter[] fileFilters, System.Security.Cryptography.SHA1Managed sha1); // 0x1f0ac40 public override System.Void Execute(); // 0x1f0b1e8 private System.Void GenerateHashThread(System.Object folder); // 0x1f0b458 public System.Void .ctor(); // 0x1f0b648 } // ACTk.Runtime.dll public abstract class CodeStage.AntiCheat.Detectors.ACTkDetectorBase<T> : CodeStage.AntiCheat.Common.KeepAliveBehaviour<T> { // Fields protected const System.String MenuPath; // 0x0 public System.Boolean autoStart; // 0x0 public System.Boolean autoDispose; // 0x0 private System.Action CheatDetected; // 0x0 private System.Boolean <IsCheatDetected>k__BackingField; // 0x0 protected UnityEngine.Events.UnityEvent detectionEvent; // 0x0 protected System.Boolean detectionEventHasListener; // 0x0 protected System.Boolean started; // 0x0 protected System.Boolean isRunning; // 0x0 // Methods public System.Void add_CheatDetected(System.Action value); // 0x1bd3a1c public System.Void remove_CheatDetected(System.Action value); // 0x1bd3a1c public System.Boolean get_IsCheatDetected(); // 0x1bd1824 protected System.Void set_IsCheatDetected(System.Boolean value); // 0x1bd3130 public System.Boolean get_IsStarted(); // 0x1bd1824 public System.Boolean get_IsRunning(); // 0x1bd1824 protected override System.Void Start(); // 0x1bd2ec0 private System.Void OnEnable(); // 0x1bd2ec0 private System.Void OnDisable(); // 0x1bd2ec0 private System.Void OnApplicationQuit(); // 0x1bd2ec0 protected override System.Void OnDestroy(); // 0x1bd2ec0 internal virtual System.Void OnCheatingDetected(); // 0x1bd2ec0 protected virtual System.Boolean DetectorHasCallbacks(); // 0x1bd1824 protected virtual System.Void StopDetectionInternal(); // 0x1bd2ec0 protected virtual System.Void PauseDetector(); // 0x1bd2ec0 protected virtual System.Boolean ResumeDetector(); // 0x1bd1824 protected abstract System.Void StartDetectionAutomatically(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // ACTk.Runtime.dll public sealed class CodeStage.AntiCheat.Detectors.InjectionDetector.InjectionDetectedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f0b950 public virtual System.Void Invoke(System.String reason); // 0x1f0ba00 public virtual System.IAsyncResult BeginInvoke(System.String reason, System.AsyncCallback callback, System.Object object); // 0x1f0ba14 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f0ba34 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Detectors.InjectionDetector : CodeStage.AntiCheat.Detectors.ACTkDetectorBase<CodeStage.AntiCheat.Detectors.InjectionDetector> { // Fields public const System.String ComponentName; // 0x0 internal const System.String FinalLogPrefix; // 0x0 // Methods public static CodeStage.AntiCheat.Detectors.InjectionDetector AddToSceneOrGetExisting(); // 0x1f0b650 public static System.Void StartDetection(); // 0x1f0b6c0 public static System.Void StartDetection(System.Action<System.String> callback); // 0x1f0b728 public static System.Void StopDetection(); // 0x1f0b790 public static System.Void Dispose(); // 0x1f0b7f8 protected override System.Void StartDetectionAutomatically(); // 0x1f0b860 protected override System.String GetComponentName(); // 0x1f0b8c8 public System.Void .ctor(); // 0x1f0b908 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector : CodeStage.AntiCheat.Detectors.ACTkDetectorBase<CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector> { // Fields public static System.Collections.Generic.Dictionary<System.String,System.Object> mapDatas; // 0x0 public static System.Boolean sendLog; // 0x8 public const System.String ComponentName; // 0x0 internal const System.String FinalLogPrefix; // 0x0 public static System.Action<System.String,System.String> OnCheatingLogSend; // 0x10 public System.Double doubleEpsilon; // 0x50 public System.Single floatEpsilon; // 0x58 public System.Single vector2Epsilon; // 0x5c public System.Single vector3Epsilon; // 0x60 public System.Single quaternionEpsilon; // 0x64 // Methods public static System.Int32 GetValue(System.Int32 value); // 0x1f0ba40 public static CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector AddToSceneOrGetExisting(); // 0x1f0bb10 public static CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector StartDetection(); // 0x1f0bb50 public static CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector StartDetection(System.Action callback); // 0x1f0be04 public static System.Void StopDetection(); // 0x1f0be58 public static System.Void Dispose(); // 0x1f0bf50 internal static System.Boolean get_ExistsAndIsRunning(); // 0x1f0c044 private System.Void .ctor(); // 0x1f0c10c private CodeStage.AntiCheat.Detectors.ObscuredCheatingDetector StartDetectionInternal(System.Action callback); // 0x1f0bc84 protected override System.Void StartDetectionAutomatically(); // 0x1f0c174 protected override System.String GetComponentName(); // 0x1f0c17c private static System.Void .cctor(); // 0x1f0c1bc } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Detectors.SpeedHackDetector : CodeStage.AntiCheat.Detectors.ACTkDetectorBase<CodeStage.AntiCheat.Detectors.SpeedHackDetector> { // Fields public const System.String ComponentName; // 0x0 internal const System.String FinalLogPrefix; // 0x0 public System.Single interval; // 0x4c public System.Single threshold; // 0x50 public System.Byte maxFalsePositives; // 0x54 public System.Int32 coolDown; // 0x58 private System.Byte currentFalsePositives; // 0x5c private System.Int32 currentCooldownShots; // 0x60 private System.Int64 previousReliableTicks; // 0x68 private System.Int64 previousVulnerableEnvironmentTicks; // 0x70 private System.Int64 previousVulnerableRealtimeTicks; // 0x78 // Methods public static CodeStage.AntiCheat.Detectors.SpeedHackDetector AddToSceneOrGetExisting(); // 0x1f0c264 public static CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetection(); // 0x1f0c2a4 public static CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetection(System.Action callback); // 0x1f0c658 public static CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetection(System.Action callback, System.Single interval); // 0x1f0c6b0 public static CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetection(System.Action callback, System.Single interval, System.Byte maxFalsePositives); // 0x1f0c718 public static CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetection(System.Action callback, System.Single interval, System.Byte maxFalsePositives, System.Int32 coolDown); // 0x1f0c790 public static System.Void StopDetection(); // 0x1f0c80c public static System.Void Dispose(); // 0x1f0c904 private System.Void .ctor(); // 0x1f0c9f8 private System.Void OnApplicationPause(System.Boolean pause); // 0x1f0ca5c private System.Void Update(); // 0x1f0caa4 private CodeStage.AntiCheat.Detectors.SpeedHackDetector StartDetectionInternal(System.Action callback, System.Single checkInterval, System.Byte falsePositives, System.Int32 shotsTillCooldown); // 0x1f0c4a0 protected override System.Void StartDetectionAutomatically(); // 0x1f0cc20 protected override System.String GetComponentName(); // 0x1f0cc34 private System.Void ResetLastTicks(); // 0x1f0ca70 } // ACTk.Runtime.dll public sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f0ef5c public virtual System.Void Invoke(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult result); // 0x1f0effc public virtual System.IAsyncResult BeginInvoke(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult result, System.AsyncCallback callback, System.Object object); // 0x1f0f030 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f0f0bc } // ACTk.Runtime.dll public sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f0f0c8 public virtual System.Void Invoke(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult result, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind error); // 0x1f0f168 public virtual System.IAsyncResult BeginInvoke(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult result, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind error, System.AsyncCallback callback, System.Object object); // 0x1f0f17c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f0f234 } // ACTk.Runtime.dll public struct CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult : { // Fields public System.Boolean success; // 0x10 public System.String error; // 0x18 public System.Int64 errorResponseCode; // 0x20 public System.Double onlineSecondsUtc; // 0x28 // Methods internal System.Void SetTime(System.Double secondsUtc); // 0x1f0e3ec internal System.Void SetError(System.String errorText, System.Int64 responseCode); // 0x1f0e074 public override System.String ToString(); // 0x1f0e428 } // ACTk.Runtime.dll public enum CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult : { // Fields public System.Int32 value__; // 0x10 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult Unknown = 0; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult CheckPassed = 5; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult WrongTimeDetected = 10; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult CheatDetected = 15; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult Error = 100; // 0x0 // Methods } // ACTk.Runtime.dll public enum CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind : { // Fields public System.Int32 value__; // 0x10 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind NoError = 0; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind IncorrectUri = 3; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind OnlineTimeError = 5; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind NotStarted = 10; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind AlreadyCheckingForCheat = 15; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind Unknown = 100; // 0x0 // Methods } // ACTk.Runtime.dll public enum CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod : { // Fields public System.Int32 value__; // 0x10 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod Head = 0; // 0x0 public const CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod Get = 1; // 0x0 // Methods } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<CheckForCheat>d__68 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f0e988 private System.Void System.IDisposable.Dispose(); // 0x1f0f240 private System.Boolean MoveNext(); // 0x1f0f244 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f0f560 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f0f568 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f0f5a0 } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<ForceCheckEnumerator>d__60 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f0e648 private System.Void System.IDisposable.Dispose(); // 0x1f0f5a8 private System.Boolean MoveNext(); // 0x1f0f5ac private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f0f740 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f0f748 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f0f780 } // ACTk.Runtime.dll private struct CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<ForceCheckTask>d__61 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult> <>t__builder; // 0x18 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x1f0f788 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1f0fb8c } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<GetOnlineTimeCoroutine>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeCallback callback; // 0x28 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f0d724 private System.Void System.IDisposable.Dispose(); // 0x1f0fc08 private System.Boolean MoveNext(); // 0x1f0fc0c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f0fcb4 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f0fcbc private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f0fcf4 } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<GetOnlineTimeCoroutine>d__52 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Uri uri; // 0x20 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method; // 0x28 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeCallback callback; // 0x30 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult <result>5__2; // 0x38 private UnityEngine.Networking.UnityWebRequest <wr>5__3; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f0d7dc private System.Void System.IDisposable.Dispose(); // 0x1f0fcfc private System.Boolean MoveNext(); // 0x1f0fd18 private System.Void <>m__Finally1(); // 0x1f0ffb0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f10060 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f10068 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f100a0 } // ACTk.Runtime.dll private struct CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<GetOnlineTimeTask>d__53 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult> <>t__builder; // 0x18 public System.String url; // 0x30 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x1f100a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1f1032c } // ACTk.Runtime.dll private struct CodeStage.AntiCheat.Detectors.TimeCheatingDetector.<GetOnlineTimeTask>d__54 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult> <>t__builder; // 0x18 public System.Uri uri; // 0x30 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method; // 0x38 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult <result>5__2; // 0x40 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x60 private UnityEngine.Networking.UnityWebRequest <wr>5__3; // 0x68 private UnityEngine.Networking.UnityWebRequestAsyncOperation <asyncOperation>5__4; // 0x70 // Methods private System.Void MoveNext(); // 0x1f103a8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x1f10984 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Detectors.TimeCheatingDetector : CodeStage.AntiCheat.Detectors.ACTkDetectorBase<CodeStage.AntiCheat.Detectors.TimeCheatingDetector> { // Fields public const System.String ComponentName; // 0x0 private const System.String FinalLogPrefix; // 0x0 private const System.Int32 DefaultTimeoutSeconds; // 0x0 private static readonly UnityEngine.WaitForEndOfFrame CachedEndOfFrame; // 0x0 private static System.Boolean gettingOnlineTime; // 0x8 private static System.Int32 sdkLevel; // 0xc private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler CheatChecked; // 0x50 private System.String requestUrl; // 0x58 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod requestMethod; // 0x60 public System.Int32 timeoutSeconds; // 0x64 public System.Single interval; // 0x68 public System.Int32 realCheatThreshold; // 0x6c public System.Int32 wrongTimeThreshold; // 0x70 public System.Boolean ignoreSetCorrectTime; // 0x74 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind <LastError>k__BackingField; // 0x78 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult <LastResult>k__BackingField; // 0x7c private System.Boolean <IsCheckingForCheat>k__BackingField; // 0x80 private readonly System.String onlineOfflineDifferencePrefsKey; // 0x88 private System.Uri cachedUri; // 0x90 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler cheatChecked; // 0x98 private System.Single timeElapsed; // 0xa0 private System.Boolean updateAfterPause; // 0xa4 private System.Double lastOnlineSecondsUtc; // 0xa8 private System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> Error; // 0xb0 private System.Action CheckPassed; // 0xb8 public System.Int32 threshold; // 0xc0 public System.String timeServer; // 0xc8 // Methods protected override System.String GetComponentName(); // 0x1f0cc74 public System.Void add_CheatChecked(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler value); // 0x1f0ccb4 public System.Void remove_CheatChecked(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler value); // 0x1f0cd50 public System.String get_RequestUrl(); // 0x1f0cdec public System.Void set_RequestUrl(System.String value); // 0x1f0cdf4 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind get_LastError(); // 0x1f0cf98 private System.Void set_LastError(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind value); // 0x1f0cfa0 public CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult get_LastResult(); // 0x1f0cfa8 private System.Void set_LastResult(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult value); // 0x1f0cfb0 public System.Boolean get_IsCheckingForCheat(); // 0x1f0cfb8 private System.Void set_IsCheckingForCheat(System.Boolean value); // 0x1f0cfc0 private System.Void OnApplicationPause(System.Boolean pauseStatus); // 0x1f0cfcc private System.Void Update(); // 0x1f0cff8 public static CodeStage.AntiCheat.Detectors.TimeCheatingDetector AddToSceneOrGetExisting(); // 0x1f0d0f8 public static CodeStage.AntiCheat.Detectors.TimeCheatingDetector StartDetection(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler cheatCheckedEventHandler); // 0x1f0d138 public static CodeStage.AntiCheat.Detectors.TimeCheatingDetector StartDetection(System.Single intervalMinutes, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler cheatCheckedEventHandler); // 0x1f0d444 public static System.Void StopDetection(); // 0x1f0d4a8 public static System.Void Dispose(); // 0x1f0d5a0 public static System.Collections.IEnumerator GetOnlineTimeCoroutine(System.String url, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeCallback callback, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method); // 0x1f0d694 public static System.Collections.IEnumerator GetOnlineTimeCoroutine(System.Uri uri, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeCallback callback, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method); // 0x1f0d74c public static System.Threading.Tasks.Task<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult> GetOnlineTimeTask(System.String url, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method); // 0x1f0d804 public static System.Threading.Tasks.Task<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult> GetOnlineTimeTask(System.Uri uri, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method); // 0x1f0d924 private static UnityEngine.Networking.UnityWebRequest GetWebRequest(System.Uri uri, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.RequestMethod method); // 0x1f0da48 private static System.Void FillRequestResult(UnityEngine.Networking.UnityWebRequest request, ref CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult& result); // 0x1f0de14 private static System.Uri UrlToUri(System.String url); // 0x1f0cec4 private static System.Boolean TryGetDate(System.String source, out System.DateTime& date); // 0x1f0e0a4 public System.Boolean ForceCheck(); // 0x1f0e4e4 public System.Collections.IEnumerator ForceCheckEnumerator(); // 0x1f0e5dc public System.Threading.Tasks.Task<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult> ForceCheckTask(); // 0x1f0e670 private CodeStage.AntiCheat.Detectors.TimeCheatingDetector StartDetectionInternal(System.Single checkInterval, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.TimeCheatingDetectorEventHandler cheatCheckedEventHandler); // 0x1f0d310 protected override System.Boolean Init(CodeStage.AntiCheat.Detectors.TimeCheatingDetector instance, System.String detectorName); // 0x1f0e76c protected override System.Void StartDetectionAutomatically(); // 0x1f0e854 protected override System.Boolean DetectorHasCallbacks(); // 0x1f0e860 protected override System.Void PauseDetector(); // 0x1f0e8cc protected override System.Void StopDetectionInternal(); // 0x1f0e920 private System.Collections.IEnumerator CheckForCheat(); // 0x1f0d08c private System.Void ReportCheckResult(); // 0x1f0e9b0 private System.Void OnOnlineTimeReceived(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnlineTimeResult result); // 0x1f0ea70 private System.Double GetLocalSecondsUtc(); // 0x1f0ea94 private static System.Int32 GetAndroidSDKLevel(); // 0x1f0dd40 public System.Void add_Error(System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> value); // 0x1f0eb08 public System.Void remove_Error(System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> value); // 0x1f0ebb8 public System.Void add_CheckPassed(System.Action value); // 0x1f0ec68 public System.Void remove_CheckPassed(System.Action value); // 0x1f0ed04 public static System.Double GetOnlineTime(System.String server); // 0x1f0eda0 public static System.Void SetErrorCallback(System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> errorCallback); // 0x1f0eda8 public static System.Void StartDetection(System.Action detectionCallback, System.Int32 interval); // 0x1f0edac public static System.Void StartDetection(System.Action detectionCallback, System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> errorCallback, System.Int32 interval); // 0x1f0edb0 public static System.Void StartDetection(System.Single interval, System.Action detectionCallback, System.Action<CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind> errorCallback, System.Action checkPassedCallback); // 0x1f0edb4 public System.Void .ctor(); // 0x1f0edb8 private static System.Void .cctor(); // 0x1f0eee0 } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.WallHackDetector.<CaptureFrame>d__76 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CodeStage.AntiCheat.Detectors.WallHackDetector <>4__this; // 0x20 private UnityEngine.RenderTexture <previousActive>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f13944 private System.Void System.IDisposable.Dispose(); // 0x1f13bdc private System.Boolean MoveNext(); // 0x1f13be0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f14074 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f1407c private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f140b4 } // ACTk.Runtime.dll private sealed class CodeStage.AntiCheat.Detectors.WallHackDetector.<InitDetector>d__71 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CodeStage.AntiCheat.Detectors.WallHackDetector <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f13438 private System.Void System.IDisposable.Dispose(); // 0x1f140bc private System.Boolean MoveNext(); // 0x1f140c0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f14170 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f14178 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f141b0 } // ACTk.Runtime.dll public class CodeStage.AntiCheat.Detectors.WallHackDetector : CodeStage.AntiCheat.Detectors.ACTkDetectorBase<CodeStage.AntiCheat.Detectors.WallHackDetector> { // Fields public const System.String ComponentName; // 0x0 internal const System.String FinalLogPrefix; // 0x0 internal const System.String WireframeShaderName; // 0x0 private const System.String ServiceContainerName; // 0x0 private const System.Int32 ShaderTextureSize; // 0x0 private const System.Int32 RenderTextureSize; // 0x0 private const System.Int32 ColorsDifferenceThreshold; // 0x0 private readonly UnityEngine.Vector3 rigidPlayerVelocity; // 0x4c private readonly UnityEngine.WaitForEndOfFrame waitForEndOfFrame; // 0x58 private System.Boolean checkRigidbody; // 0x60 private System.Boolean checkController; // 0x61 private System.Boolean checkWireframe; // 0x62 private System.Boolean checkRaycast; // 0x63 public System.Int32 wireframeDelay; // 0x64 public System.Int32 raycastDelay; // 0x68 public UnityEngine.Vector3 spawnPosition; // 0x6c public System.Byte maxFalsePositives; // 0x78 private UnityEngine.GameObject serviceContainer; // 0x80 private UnityEngine.GameObject solidWall; // 0x88 private UnityEngine.GameObject thinWall; // 0x90 private UnityEngine.Camera wfCamera; // 0x98 private UnityEngine.MeshRenderer foregroundRenderer; // 0xa0 private UnityEngine.MeshRenderer backgroundRenderer; // 0xa8 private UnityEngine.Color wfColor1; // 0xb0 private UnityEngine.Color wfColor2; // 0xc0 private UnityEngine.Shader wfShader; // 0xd0 private UnityEngine.Material wfMaterial; // 0xd8 private UnityEngine.Texture2D shaderTexture; // 0xe0 private UnityEngine.Texture2D targetTexture; // 0xe8 private UnityEngine.RenderTexture renderTexture; // 0xf0 private System.Int32 whLayer; // 0xf8 private System.Int32 raycastMask; // 0xfc private UnityEngine.Rigidbody rigidPlayer; // 0x100 private UnityEngine.CharacterController charControllerPlayer; // 0x108 private System.Single charControllerVelocity; // 0x110 private System.Byte rigidbodyDetections; // 0x114 private System.Byte controllerDetections; // 0x115 private System.Byte wireframeDetections; // 0x116 private System.Byte raycastDetections; // 0x117 private System.Boolean wireframeDetected; // 0x118 private readonly UnityEngine.RaycastHit[] rayHits; // 0x120 // Methods public System.Boolean get_CheckRigidbody(); // 0x1f10a00 public System.Void set_CheckRigidbody(System.Boolean value); // 0x1f10a08 public System.Boolean get_CheckController(); // 0x1f11ee0 public System.Void set_CheckController(System.Boolean value); // 0x1f11ee8 public System.Boolean get_CheckWireframe(); // 0x1f1216c public System.Void set_CheckWireframe(System.Boolean value); // 0x1f12174 public System.Boolean get_CheckRaycast(); // 0x1f12320 public System.Void set_CheckRaycast(System.Boolean value); // 0x1f12328 public static CodeStage.AntiCheat.Detectors.WallHackDetector AddToSceneOrGetExisting(); // 0x1f124c0 public static CodeStage.AntiCheat.Detectors.WallHackDetector StartDetection(); // 0x1f12500 public static CodeStage.AntiCheat.Detectors.WallHackDetector StartDetection(System.Action callback); // 0x1f128a4 public static CodeStage.AntiCheat.Detectors.WallHackDetector StartDetection(System.Action callback, UnityEngine.Vector3 spawnPosition); // 0x1f12900 public static CodeStage.AntiCheat.Detectors.WallHackDetector StartDetection(System.Action callback, UnityEngine.Vector3 spawnPosition, System.Byte maxFalsePositives); // 0x1f12980 public static System.Void StopDetection(); // 0x1f12a0c public static System.Void Dispose(); // 0x1f12b04 private System.Void .ctor(); // 0x1f12bf8 protected override System.Void OnDestroy(); // 0x1f12cec private System.Void FixedUpdate(); // 0x1f12e80 private System.Void Update(); // 0x1f12fac private CodeStage.AntiCheat.Detectors.WallHackDetector StartDetectionInternal(System.Action callback, UnityEngine.Vector3 servicePosition, System.Byte falsePositivesInRow); // 0x1f126d4 protected override System.Void StartDetectionAutomatically(); // 0x1f1312c protected override System.Void PauseDetector(); // 0x1f13140 protected override System.Boolean ResumeDetector(); // 0x1f131bc protected override System.Void StopDetectionInternal(); // 0x1f13254 protected override System.String GetComponentName(); // 0x1f132b8 private System.Void UpdateServiceContainer(); // 0x1f10ae0 private System.Collections.IEnumerator InitDetector(); // 0x1f130c0 private System.Void StartRigidModule(); // 0x1f11c44 private System.Void StartControllerModule(); // 0x1f11fc0 private System.Void StartWireframeModule(); // 0x1f1224c private System.Void ShootWireframeModule(); // 0x1f1386c private System.Collections.IEnumerator CaptureFrame(); // 0x1f138d8 private System.Boolean ColorsDiffer(UnityEngine.Color a, UnityEngine.Color b); // 0x1f1396c private System.Void StartRaycastModule(); // 0x1f12400 private System.Void ShootRaycastModule(); // 0x1f13a40 private System.Void StopRigidModule(); // 0x1f11e0c private System.Void StopControllerModule(); // 0x1f120e4 private System.Void StopWireframeModule(); // 0x1f122d4 private System.Void StopRaycastModule(); // 0x1f12474 private System.Void InitRigidModule(); // 0x1f13518 private System.Void InitControllerModule(); // 0x1f13728 private System.Void UninitRigidModule(); // 0x1f13460 private System.Void UninitControllerModule(); // 0x1f13670 private System.Boolean Detect(); // 0x1f12f54 private static UnityEngine.Color32 GenerateColor(); // 0x1f132f8 private static System.Boolean ColorsSimilar(UnityEngine.Color32 c1, UnityEngine.Color32 c2, System.Int32 tolerance); // 0x1f13350 } // ACTk.Runtime.dll [Serializable] internal struct CodeStage.AntiCheat.Common.ACTkByte16 : { // Fields public System.Byte b1; // 0x10 public System.Byte b2; // 0x11 public System.Byte b3; // 0x12 public System.Byte b4; // 0x13 public System.Byte b5; // 0x14 public System.Byte b6; // 0x15 public System.Byte b7; // 0x16 public System.Byte b8; // 0x17 public System.Byte b9; // 0x18 public System.Byte b10; // 0x19 public System.Byte b11; // 0x1a public System.Byte b12; // 0x1b public System.Byte b13; // 0x1c public System.Byte b14; // 0x1d public System.Byte b15; // 0x1e public System.Byte b16; // 0x1f // Methods } // ACTk.Runtime.dll [Serializable] internal struct CodeStage.AntiCheat.Common.ACTkByte4 : { // Fields public System.Byte b1; // 0x10 public System.Byte b2; // 0x11 public System.Byte b3; // 0x12 public System.Byte b4; // 0x13 // Methods public System.Void Shuffle(); // 0x1f141b8 public System.Void UnShuffle(); // 0x1f141cc } // ACTk.Runtime.dll [Serializable] internal struct CodeStage.AntiCheat.Common.ACTkByte8 : { // Fields public System.Byte b1; // 0x10 public System.Byte b2; // 0x11 public System.Byte b3; // 0x12 public System.Byte b4; // 0x13 public System.Byte b5; // 0x14 public System.Byte b6; // 0x15 public System.Byte b7; // 0x16 public System.Byte b8; // 0x17 // Methods public System.Void Shuffle(); // 0x1f141e0 public System.Void UnShuffle(); // 0x1f1420c } // ACTk.Runtime.dll public static class CodeStage.AntiCheat.Common.ACTkConstants : System.Object { // Fields public const System.String Version; // 0x0 internal const System.String LogPrefix; // 0x0 internal const System.String DocsRootUrl; // 0x0 internal static readonly System.Char[] StringKey; // 0x0 // Methods private static System.Void .cctor(); // 0x1f14238 } // ACTk.Runtime.dll internal class CodeStage.AntiCheat.Common.ContainerHolder : System.Object { // Fields public const System.String ContainerName; // 0x0 public static UnityEngine.GameObject container; // 0x0 // Methods public System.Void .ctor(); // 0x1f142d8 } // ACTk.Runtime.dll public abstract class CodeStage.AntiCheat.Common.KeepAliveBehaviour<T> : UnityEngine.MonoBehaviour { // Fields public System.Boolean keepAlive; // 0x0 protected System.Int32 instancesInScene; // 0x0 private static T <Instance>k__BackingField; // 0x0 // Methods public static T get_Instance(); // 0x1ce0384 protected static System.Void set_Instance(T value); // 0x1ce0384 protected static T get_GetOrCreateInstance(); // 0x1ce0384 protected virtual System.Void Awake(); // 0x1bd2ec0 protected virtual System.Void Start(); // 0x1bd2ec0 protected virtual System.Void OnDestroy(); // 0x1bd2ec0 protected virtual System.Void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x0 protected virtual System.Boolean Init(T instance, System.String detectorName); // 0x1ce0384 protected virtual System.Void DisposeInternal(); // 0x1bd2ec0 protected abstract System.String GetComponentName(); // 0x1bd219c protected System.Void .ctor(); // 0x1bd2ec0 } // ACTk.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // ACTk.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // ACTk.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3076 : { // Fields // Methods } // ACTk.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4910 : { // Fields // Methods } // ACTk.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 2EF83B43314F8CD03190EEE30ECCF048DA37791237F27C62A579F23EACE9FD70; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 506D5506D226B0865AAC3B4C2D1BD1C1E96B7A1FEBEF4E1EF21BAB4BF2DC0DC1; // 0x20 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4910 A889A8C67F62A3EFFD8FA2314EA711047664CBFD03DA6B154EF62FBE6404995A; // 0x2a internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3076 C370C1BF54A89CF6B7498A77DC57B5188CE460A221CA42A1C2A7B41CB4780BCF; // 0x1358 // Methods } // DOTween.dll internal class <Module> : { // Fields // Methods } // DOTween.dll public enum DG.Tweening.AutoPlay : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.AutoPlay None = 0; // 0x0 public const DG.Tweening.AutoPlay AutoPlaySequences = 1; // 0x0 public const DG.Tweening.AutoPlay AutoPlayTweeners = 2; // 0x0 public const DG.Tweening.AutoPlay All = 3; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.AxisConstraint : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.AxisConstraint None = 0; // 0x0 public const DG.Tweening.AxisConstraint X = 2; // 0x0 public const DG.Tweening.AxisConstraint Y = 4; // 0x0 public const DG.Tweening.AxisConstraint Z = 8; // 0x0 public const DG.Tweening.AxisConstraint W = 16; // 0x0 // Methods } // DOTween.dll public struct DG.Tweening.Color2 : { // Fields public UnityEngine.Color ca; // 0x10 public UnityEngine.Color cb; // 0x20 // Methods public System.Void .ctor(UnityEngine.Color ca, UnityEngine.Color cb); // 0x1f7d378 public static DG.Tweening.Color2 op_Addition(DG.Tweening.Color2 c1, DG.Tweening.Color2 c2); // 0x1f7d38c public static DG.Tweening.Color2 op_Subtraction(DG.Tweening.Color2 c1, DG.Tweening.Color2 c2); // 0x1f7d3a4 public static DG.Tweening.Color2 op_Multiply(DG.Tweening.Color2 c1, System.Single f); // 0x1f7d3bc } // DOTween.dll public sealed class DG.Tweening.TweenCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f7d3d0 public virtual System.Void Invoke(); // 0x1f7d46c public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1f7d480 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1f7d4a0 } // DOTween.dll public sealed class DG.Tweening.TweenCallback<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T value); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T value, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // DOTween.dll public sealed class DG.Tweening.EaseFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f7d4ac public virtual System.Single Invoke(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1f7d54c public virtual System.IAsyncResult BeginInvoke(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period, System.AsyncCallback callback, System.Object object); // 0x1f7d560 public virtual System.Single EndInvoke(System.IAsyncResult result); // 0x1f7d62c } // DOTween.dll private sealed class DG.Tweening.DOTween.<>c__DisplayClass52_0 : System.Object { // Fields public System.Single v; // 0x10 public DG.Tweening.Core.DOSetter<System.Single> setter; // 0x18 // Methods public System.Void .ctor(); // 0x1f7ef44 internal System.Single <To>b__0(); // 0x1f81390 internal System.Void <To>b__1(System.Single x); // 0x1f81398 } // DOTween.dll public class DG.Tweening.DOTween : System.Object { // Fields public static readonly System.String Version; // 0x0 public static System.Boolean useSafeMode; // 0x8 public static System.Boolean showUnityEditorReport; // 0x9 public static System.Single timeScale; // 0xc public static System.Boolean useSmoothDeltaTime; // 0x10 private static DG.Tweening.LogBehaviour _logBehaviour; // 0x14 public static System.Boolean drawGizmos; // 0x18 public static DG.Tweening.UpdateType defaultUpdateType; // 0x1c public static System.Boolean defaultTimeScaleIndependent; // 0x20 public static DG.Tweening.AutoPlay defaultAutoPlay; // 0x24 public static System.Boolean defaultAutoKill; // 0x28 public static DG.Tweening.LoopType defaultLoopType; // 0x2c public static System.Boolean defaultRecyclable; // 0x30 public static DG.Tweening.Ease defaultEaseType; // 0x34 public static System.Single defaultEaseOvershootOrAmplitude; // 0x38 public static System.Single defaultEasePeriod; // 0x3c internal static DG.Tweening.Core.DOTweenComponent instance; // 0x40 internal static System.Boolean isUnityEditor; // 0x48 internal static System.Boolean isDebugBuild; // 0x49 internal static System.Int32 maxActiveTweenersReached; // 0x4c internal static System.Int32 maxActiveSequencesReached; // 0x50 internal static readonly System.Collections.Generic.List<DG.Tweening.TweenCallback> GizmosDelegates; // 0x58 internal static System.Boolean initialized; // 0x60 internal static System.Boolean isQuitting; // 0x61 // Methods public static DG.Tweening.LogBehaviour get_logBehaviour(); // 0x1f7d654 public static System.Void set_logBehaviour(DG.Tweening.LogBehaviour value); // 0x1f7d6ac private static System.Void .cctor(); // 0x1f7d710 public static DG.Tweening.IDOTweenInit Init(System.Nullable<System.Boolean> recycleAllByDefault, System.Nullable<System.Boolean> useSafeMode, System.Nullable<DG.Tweening.LogBehaviour> logBehaviour); // 0x1f7d86c private static System.Void AutoInit(); // 0x1f7e05c private static DG.Tweening.IDOTweenInit Init(DG.Tweening.Core.DOTweenSettings settings, System.Nullable<System.Boolean> recycleAllByDefault, System.Nullable<System.Boolean> useSafeMode, System.Nullable<DG.Tweening.LogBehaviour> logBehaviour); // 0x1f7d9f4 public static System.Void SetTweensCapacity(System.Int32 tweenersCapacity, System.Int32 sequencesCapacity); // 0x1f7e130 public static System.Void Clear(System.Boolean destroy); // 0x1f7e198 public static System.Void ClearCachedTweens(); // 0x1f7e298 public static System.Int32 Validate(); // 0x1f7e2e8 public static DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> To(DG.Tweening.Core.DOGetter<System.Single> getter, DG.Tweening.Core.DOSetter<System.Single> setter, System.Single endValue, System.Single duration); // 0x1f7e338 public static DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> To(DG.Tweening.Core.DOGetter<System.Double> getter, DG.Tweening.Core.DOSetter<System.Double> setter, System.Double endValue, System.Single duration); // 0x1f7e3d0 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOGetter<System.Int32> getter, DG.Tweening.Core.DOSetter<System.Int32> setter, System.Int32 endValue, System.Single duration); // 0x1f7e468 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOGetter<System.UInt32> getter, DG.Tweening.Core.DOSetter<System.UInt32> setter, System.UInt32 endValue, System.Single duration); // 0x1f7e500 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOGetter<System.Int64> getter, DG.Tweening.Core.DOSetter<System.Int64> setter, System.Int64 endValue, System.Single duration); // 0x1f7e598 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOGetter<System.UInt64> getter, DG.Tweening.Core.DOSetter<System.UInt64> setter, System.UInt64 endValue, System.Single duration); // 0x1f7e630 public static DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> To(DG.Tweening.Core.DOGetter<System.String> getter, DG.Tweening.Core.DOSetter<System.String> setter, System.String endValue, System.Single duration); // 0x1f7e6c8 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Vector2> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector2> setter, UnityEngine.Vector2 endValue, System.Single duration); // 0x1f7e760 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, UnityEngine.Vector3 endValue, System.Single duration); // 0x1f7e808 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Vector4> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector4> setter, UnityEngine.Vector4 endValue, System.Single duration); // 0x1f7e8b8 public static DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> getter, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> setter, UnityEngine.Vector3 endValue, System.Single duration); // 0x1f7e978 public static DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Color> getter, DG.Tweening.Core.DOSetter<UnityEngine.Color> setter, UnityEngine.Color endValue, System.Single duration); // 0x1f7ea28 public static DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> To(DG.Tweening.Core.DOGetter<UnityEngine.Rect> getter, DG.Tweening.Core.DOSetter<UnityEngine.Rect> setter, UnityEngine.Rect endValue, System.Single duration); // 0x1f7eae8 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> getter, DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> setter, UnityEngine.RectOffset endValue, System.Single duration); // 0x1f7eba8 public static DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> To(DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> plugin, DG.Tweening.Core.DOGetter<T1> getter, DG.Tweening.Core.DOSetter<T1> setter, T2 endValue, System.Single duration); // 0x1ce0384 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> ToAxis(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single endValue, System.Single duration, DG.Tweening.AxisConstraint axisConstraint); // 0x1f7ec40 public static DG.Tweening.Tweener ToAlpha(DG.Tweening.Core.DOGetter<UnityEngine.Color> getter, DG.Tweening.Core.DOSetter<UnityEngine.Color> setter, System.Single endValue, System.Single duration); // 0x1f7ecf4 public static DG.Tweening.Tweener To(DG.Tweening.Core.DOSetter<System.Single> setter, System.Single startValue, System.Single endValue, System.Single duration); // 0x1f7edc8 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> Punch(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, UnityEngine.Vector3 direction, System.Single duration, System.Int32 vibrato, System.Single elasticity); // 0x1f7ef4c public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> Shake(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean ignoreZAxis, System.Boolean fadeOut); // 0x1f7f570 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> Shake(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f7fcec private static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> Shake(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean ignoreZAxis, System.Boolean vectorBased, System.Boolean fadeOut); // 0x1f7f628 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> ToArray(DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, UnityEngine.Vector3[] endValues, System.Single[] durations); // 0x1f7f33c internal static DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> To(DG.Tweening.Core.DOGetter<DG.Tweening.Color2> getter, DG.Tweening.Core.DOSetter<DG.Tweening.Color2> setter, DG.Tweening.Color2 endValue, System.Single duration); // 0x1f7fdb0 public static DG.Tweening.Sequence Sequence(); // 0x1f7fe64 public static System.Int32 CompleteAll(System.Boolean withCallbacks); // 0x1f80084 public static System.Int32 Complete(System.Object targetOrId, System.Boolean withCallbacks); // 0x1f80100 internal static System.Int32 CompleteAndReturnKilledTot(); // 0x1f801a4 internal static System.Int32 CompleteAndReturnKilledTot(System.Object targetOrId); // 0x1f80210 internal static System.Int32 CompleteAndReturnKilledTotExceptFor(System.Object[] excludeTargetsOrIds); // 0x1f80294 public static System.Int32 FlipAll(); // 0x1f80304 public static System.Int32 Flip(System.Object targetOrId); // 0x1f80370 public static System.Int32 GotoAll(System.Single to, System.Boolean andPlay); // 0x1f803f4 public static System.Int32 Goto(System.Object targetOrId, System.Single to, System.Boolean andPlay); // 0x1f80470 public static System.Int32 KillAll(System.Boolean complete); // 0x1f80508 public static System.Int32 KillAll(System.Boolean complete, System.Object[] idsOrTargetsToExclude); // 0x1f8059c public static System.Int32 Kill(System.Object targetOrId, System.Boolean complete); // 0x1f806a4 public static System.Int32 PauseAll(); // 0x1f80768 public static System.Int32 Pause(System.Object targetOrId); // 0x1f807d4 public static System.Int32 PlayAll(); // 0x1f80858 public static System.Int32 Play(System.Object targetOrId); // 0x1f808c4 public static System.Int32 Play(System.Object target, System.Object id); // 0x1f80948 public static System.Int32 PlayBackwardsAll(); // 0x1f809d4 public static System.Int32 PlayBackwards(System.Object targetOrId); // 0x1f80a40 public static System.Int32 PlayBackwards(System.Object target, System.Object id); // 0x1f80ac4 public static System.Int32 PlayForwardAll(); // 0x1f80b50 public static System.Int32 PlayForward(System.Object targetOrId); // 0x1f80bbc public static System.Int32 PlayForward(System.Object target, System.Object id); // 0x1f80c40 public static System.Int32 RestartAll(System.Boolean includeDelay); // 0x1f80ccc public static System.Int32 Restart(System.Object targetOrId, System.Boolean includeDelay); // 0x1f80d3c public static System.Int32 Restart(System.Object target, System.Object id, System.Boolean includeDelay); // 0x1f80dc4 public static System.Int32 RewindAll(System.Boolean includeDelay); // 0x1f80e60 public static System.Int32 Rewind(System.Object targetOrId, System.Boolean includeDelay); // 0x1f80ed0 public static System.Int32 SmoothRewindAll(); // 0x1f80f58 public static System.Int32 SmoothRewind(System.Object targetOrId); // 0x1f80fc4 public static System.Int32 TogglePauseAll(); // 0x1f81048 public static System.Int32 TogglePause(System.Object targetOrId); // 0x1f810b4 public static System.Boolean IsTweening(System.Object targetOrId); // 0x1f81138 public static System.Int32 TotalPlayingTweens(); // 0x1f811b4 public static System.Collections.Generic.List<DG.Tweening.Tween> PlayingTweens(); // 0x1f81204 public static System.Collections.Generic.List<DG.Tweening.Tween> PausedTweens(); // 0x1f81258 public static System.Collections.Generic.List<DG.Tweening.Tween> TweensById(System.Object id, System.Boolean playingOnly); // 0x1f812ac public static System.Collections.Generic.List<DG.Tweening.Tween> TweensByTarget(System.Object target, System.Boolean playingOnly); // 0x1f81320 private static System.Void InitCheck(); // 0x1f7feec private static DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> ApplyTo(DG.Tweening.Core.DOGetter<T1> getter, DG.Tweening.Core.DOSetter<T1> setter, T2 endValue, System.Single duration, DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> plugin); // 0x1ce0384 public System.Void .ctor(); // 0x1f81388 } // DOTween.dll private sealed class DG.Tweening.DOVirtual.<>c__DisplayClass0_0 : System.Object { // Fields public System.Single val; // 0x10 public DG.Tweening.TweenCallback<System.Single> onVirtualUpdate; // 0x18 // Methods public System.Void .ctor(); // 0x1f81594 internal System.Single <Float>b__0(); // 0x1f81954 internal System.Void <Float>b__1(System.Single x); // 0x1f8195c internal System.Void <Float>b__2(); // 0x1f81964 } // DOTween.dll public static class DG.Tweening.DOVirtual : System.Object { // Fields // Methods public static DG.Tweening.Tweener Float(System.Single from, System.Single to, System.Single duration, DG.Tweening.TweenCallback<System.Single> onVirtualUpdate); // 0x1f813c0 public static System.Single EasedValue(System.Single from, System.Single to, System.Single lifetimePercentage, DG.Tweening.Ease easeType); // 0x1f8159c public static System.Single EasedValue(System.Single from, System.Single to, System.Single lifetimePercentage, DG.Tweening.Ease easeType, System.Single overshoot); // 0x1f81638 public static System.Single EasedValue(System.Single from, System.Single to, System.Single lifetimePercentage, DG.Tweening.Ease easeType, System.Single amplitude, System.Single period); // 0x1f816dc public static System.Single EasedValue(System.Single from, System.Single to, System.Single lifetimePercentage, UnityEngine.AnimationCurve easeCurve); // 0x1f81720 public static DG.Tweening.Tween DelayedCall(System.Single delay, DG.Tweening.TweenCallback callback, System.Boolean ignoreTimeScale); // 0x1f81838 } // DOTween.dll public enum DG.Tweening.Ease : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Ease Unset = 0; // 0x0 public const DG.Tweening.Ease Linear = 1; // 0x0 public const DG.Tweening.Ease InSine = 2; // 0x0 public const DG.Tweening.Ease OutSine = 3; // 0x0 public const DG.Tweening.Ease InOutSine = 4; // 0x0 public const DG.Tweening.Ease InQuad = 5; // 0x0 public const DG.Tweening.Ease OutQuad = 6; // 0x0 public const DG.Tweening.Ease InOutQuad = 7; // 0x0 public const DG.Tweening.Ease InCubic = 8; // 0x0 public const DG.Tweening.Ease OutCubic = 9; // 0x0 public const DG.Tweening.Ease InOutCubic = 10; // 0x0 public const DG.Tweening.Ease InQuart = 11; // 0x0 public const DG.Tweening.Ease OutQuart = 12; // 0x0 public const DG.Tweening.Ease InOutQuart = 13; // 0x0 public const DG.Tweening.Ease InQuint = 14; // 0x0 public const DG.Tweening.Ease OutQuint = 15; // 0x0 public const DG.Tweening.Ease InOutQuint = 16; // 0x0 public const DG.Tweening.Ease InExpo = 17; // 0x0 public const DG.Tweening.Ease OutExpo = 18; // 0x0 public const DG.Tweening.Ease InOutExpo = 19; // 0x0 public const DG.Tweening.Ease InCirc = 20; // 0x0 public const DG.Tweening.Ease OutCirc = 21; // 0x0 public const DG.Tweening.Ease InOutCirc = 22; // 0x0 public const DG.Tweening.Ease InElastic = 23; // 0x0 public const DG.Tweening.Ease OutElastic = 24; // 0x0 public const DG.Tweening.Ease InOutElastic = 25; // 0x0 public const DG.Tweening.Ease InBack = 26; // 0x0 public const DG.Tweening.Ease OutBack = 27; // 0x0 public const DG.Tweening.Ease InOutBack = 28; // 0x0 public const DG.Tweening.Ease InBounce = 29; // 0x0 public const DG.Tweening.Ease OutBounce = 30; // 0x0 public const DG.Tweening.Ease InOutBounce = 31; // 0x0 public const DG.Tweening.Ease Flash = 32; // 0x0 public const DG.Tweening.Ease InFlash = 33; // 0x0 public const DG.Tweening.Ease OutFlash = 34; // 0x0 public const DG.Tweening.Ease InOutFlash = 35; // 0x0 public const DG.Tweening.Ease INTERNAL_Zero = 36; // 0x0 public const DG.Tweening.Ease INTERNAL_Custom = 37; // 0x0 // Methods } // DOTween.dll private sealed class DG.Tweening.EaseFactory.<>c__DisplayClass2_0 : System.Object { // Fields public System.Single motionDelay; // 0x10 public DG.Tweening.EaseFunction customEase; // 0x18 // Methods public System.Void .ctor(); // 0x1f81bc4 internal System.Single <StopMotion>b__0(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1f81bd4 } // DOTween.dll public class DG.Tweening.EaseFactory : System.Object { // Fields // Methods public static DG.Tweening.EaseFunction StopMotion(System.Int32 motionFps, System.Nullable<DG.Tweening.Ease> ease); // 0x1f8198c public static DG.Tweening.EaseFunction StopMotion(System.Int32 motionFps, UnityEngine.AnimationCurve animCurve); // 0x1f81b10 public static DG.Tweening.EaseFunction StopMotion(System.Int32 motionFps, DG.Tweening.EaseFunction customEase); // 0x1f81a44 public System.Void .ctor(); // 0x1f81bcc } // DOTween.dll public interface DG.Tweening.IDOTweenInit : { // Fields // Methods public abstract DG.Tweening.IDOTweenInit SetCapacity(System.Int32 tweenersCapacity, System.Int32 sequencesCapacity); // 0x0 } // DOTween.dll public enum DG.Tweening.PathMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.PathMode Ignore = 0; // 0x0 public const DG.Tweening.PathMode Full3D = 1; // 0x0 public const DG.Tweening.PathMode TopDown2D = 2; // 0x0 public const DG.Tweening.PathMode Sidescroller2D = 3; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.PathType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.PathType Linear = 0; // 0x0 public const DG.Tweening.PathType CatmullRom = 1; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.RotateMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.RotateMode Fast = 0; // 0x0 public const DG.Tweening.RotateMode FastBeyond360 = 1; // 0x0 public const DG.Tweening.RotateMode WorldAxisAdd = 2; // 0x0 public const DG.Tweening.RotateMode LocalAxisAdd = 3; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.ScrambleMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.ScrambleMode None = 0; // 0x0 public const DG.Tweening.ScrambleMode All = 1; // 0x0 public const DG.Tweening.ScrambleMode Uppercase = 2; // 0x0 public const DG.Tweening.ScrambleMode Lowercase = 3; // 0x0 public const DG.Tweening.ScrambleMode Numerals = 4; // 0x0 public const DG.Tweening.ScrambleMode Custom = 5; // 0x0 // Methods } // DOTween.dll public static class DG.Tweening.TweenExtensions : System.Object { // Fields // Methods public static System.Void Complete(DG.Tweening.Tween t); // 0x1f81c44 public static System.Void Complete(DG.Tweening.Tween t, System.Boolean withCallbacks); // 0x1f81c4c public static System.Void Flip(DG.Tweening.Tween t); // 0x1f81d74 public static System.Void ForceInit(DG.Tweening.Tween t); // 0x1f81e88 public static System.Void Goto(DG.Tweening.Tween t, System.Single to, System.Boolean andPlay); // 0x1f81fa0 public static System.Void Kill(DG.Tweening.Tween t, System.Boolean complete); // 0x1f820e8 public static T Pause(T t); // 0x1ce0384 public static T Play(T t); // 0x1ce0384 public static System.Void PlayBackwards(DG.Tweening.Tween t); // 0x1f82264 public static System.Void PlayForward(DG.Tweening.Tween t); // 0x1f82378 public static System.Void Restart(DG.Tweening.Tween t, System.Boolean includeDelay); // 0x1f8248c public static System.Void Rewind(DG.Tweening.Tween t, System.Boolean includeDelay); // 0x1f825a8 public static System.Void SmoothRewind(DG.Tweening.Tween t); // 0x1f826c4 public static System.Void TogglePause(DG.Tweening.Tween t); // 0x1f827d8 public static System.Void GotoWaypoint(DG.Tweening.Tween t, System.Int32 waypointIndex, System.Boolean andPlay); // 0x1f828ec public static UnityEngine.YieldInstruction WaitForCompletion(DG.Tweening.Tween t); // 0x1f82be0 public static UnityEngine.YieldInstruction WaitForRewind(DG.Tweening.Tween t); // 0x1f82cb0 public static UnityEngine.YieldInstruction WaitForKill(DG.Tweening.Tween t); // 0x1f82d80 public static UnityEngine.YieldInstruction WaitForElapsedLoops(DG.Tweening.Tween t, System.Int32 elapsedLoops); // 0x1f82e50 public static UnityEngine.YieldInstruction WaitForPosition(DG.Tweening.Tween t, System.Single position); // 0x1f82f28 public static UnityEngine.Coroutine WaitForStart(DG.Tweening.Tween t); // 0x1f8300c public static System.Int32 CompletedLoops(DG.Tweening.Tween t); // 0x1f830dc public static System.Single Delay(DG.Tweening.Tween t); // 0x1f83158 public static System.Single Duration(DG.Tweening.Tween t, System.Boolean includeLoops); // 0x1f831e0 public static System.Single Elapsed(DG.Tweening.Tween t, System.Boolean includeLoops); // 0x1f83298 public static System.Single ElapsedPercentage(DG.Tweening.Tween t, System.Boolean includeLoops); // 0x1f83348 public static System.Single ElapsedDirectionalPercentage(DG.Tweening.Tween t); // 0x1f83408 public static System.Boolean IsActive(DG.Tweening.Tween t); // 0x1f834cc public static System.Boolean IsBackwards(DG.Tweening.Tween t); // 0x1f834e4 public static System.Boolean IsComplete(DG.Tweening.Tween t); // 0x1f83568 public static System.Boolean IsInitialized(DG.Tweening.Tween t); // 0x1f835ec public static System.Boolean IsPlaying(DG.Tweening.Tween t); // 0x1f83670 public static System.Int32 Loops(DG.Tweening.Tween t); // 0x1f836f4 public static UnityEngine.Vector3 PathGetPoint(DG.Tweening.Tween t, System.Single pathPercentage); // 0x1f83770 public static UnityEngine.Vector3[] PathGetDrawPoints(DG.Tweening.Tween t, System.Int32 subdivisionsXSegment); // 0x1f8396c public static System.Single PathLength(DG.Tweening.Tween t); // 0x1f83b14 } // DOTween.dll public enum DG.Tweening.LoopType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.LoopType Restart = 0; // 0x0 public const DG.Tweening.LoopType Yoyo = 1; // 0x0 public const DG.Tweening.LoopType Incremental = 2; // 0x0 // Methods } // DOTween.dll public sealed class DG.Tweening.Sequence : DG.Tweening.Tween { // Fields internal readonly System.Collections.Generic.List<DG.Tweening.Tween> sequencedTweens; // 0x108 private readonly System.Collections.Generic.List<DG.Tweening.Core.ABSSequentiable> _sequencedObjs; // 0x110 internal System.Single lastTweenInsertTime; // 0x118 // Methods internal System.Void .ctor(); // 0x1f83cc8 internal static DG.Tweening.Sequence DoPrepend(DG.Tweening.Sequence inSequence, DG.Tweening.Tween t); // 0x1f83de8 internal static DG.Tweening.Sequence DoInsert(DG.Tweening.Sequence inSequence, DG.Tweening.Tween t, System.Single atPosition); // 0x1f83ee0 internal static DG.Tweening.Sequence DoAppendInterval(DG.Tweening.Sequence inSequence, System.Single interval); // 0x1f840c8 internal static DG.Tweening.Sequence DoPrependInterval(DG.Tweening.Sequence inSequence, System.Single interval); // 0x1f840ec internal static DG.Tweening.Sequence DoInsertCallback(DG.Tweening.Sequence inSequence, DG.Tweening.TweenCallback callback, System.Single atPosition); // 0x1f841c0 internal override System.Void Reset(); // 0x1f842cc internal override System.Boolean Validate(); // 0x1f84494 internal override System.Boolean Startup(); // 0x1f84550 internal override System.Boolean ApplyTween(System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f84730 internal static System.Void Setup(DG.Tweening.Sequence s); // 0x1f7ffb0 internal static System.Boolean DoStartup(DG.Tweening.Sequence s); // 0x1f84554 internal static System.Boolean DoApplyTween(DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode); // 0x1f84738 private static System.Boolean ApplyInternalCycle(DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep); // 0x1f84a04 private static System.Int32 SortSequencedObjs(DG.Tweening.Core.ABSSequentiable a, DG.Tweening.Core.ABSSequentiable b); // 0x1f850c4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass0_0 : System.Object { // Fields public UnityEngine.AudioSource target; // 0x10 // Methods public System.Void .ctor(); // 0x1f852a0 internal System.Single <DOFade>b__0(); // 0x1f8ecc4 internal System.Void <DOFade>b__1(System.Single x); // 0x1f8ece0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass1_0 : System.Object { // Fields public UnityEngine.AudioSource target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8541c internal System.Single <DOPitch>b__0(); // 0x1f8ecfc internal System.Void <DOPitch>b__1(System.Single x); // 0x1f8ed18 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass2_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f85598 internal System.Single <DOAspect>b__0(); // 0x1f8ed34 internal System.Void <DOAspect>b__1(System.Single x); // 0x1f8ed50 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass3_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8573c internal UnityEngine.Color <DOColor>b__0(); // 0x1f8ed6c internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f8ed88 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass4_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f858b8 internal System.Single <DOFarClipPlane>b__0(); // 0x1f8eda4 internal System.Void <DOFarClipPlane>b__1(System.Single x); // 0x1f8edc0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass5_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f85a34 internal System.Single <DOFieldOfView>b__0(); // 0x1f8eddc internal System.Void <DOFieldOfView>b__1(System.Single x); // 0x1f8edf8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass6_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f85bb0 internal System.Single <DONearClipPlane>b__0(); // 0x1f8ee14 internal System.Void <DONearClipPlane>b__1(System.Single x); // 0x1f8ee30 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass7_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f85d2c internal System.Single <DOOrthoSize>b__0(); // 0x1f8ee4c internal System.Void <DOOrthoSize>b__1(System.Single x); // 0x1f8ee68 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass8_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f85ed0 internal UnityEngine.Rect <DOPixelRect>b__0(); // 0x1f8ee84 internal System.Void <DOPixelRect>b__1(UnityEngine.Rect x); // 0x1f8eea0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass9_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86074 internal UnityEngine.Rect <DORect>b__0(); // 0x1f8eebc internal System.Void <DORect>b__1(UnityEngine.Rect x); // 0x1f8eed8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass10_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8623c internal UnityEngine.Vector3 <DOShakePosition>b__0(); // 0x1f8eef4 internal System.Void <DOShakePosition>b__1(UnityEngine.Vector3 x); // 0x1f8ef1c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass11_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86418 internal UnityEngine.Vector3 <DOShakePosition>b__0(); // 0x1f8ef6c internal System.Void <DOShakePosition>b__1(UnityEngine.Vector3 x); // 0x1f8ef94 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass12_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f865e0 internal UnityEngine.Vector3 <DOShakeRotation>b__0(); // 0x1f8efe4 internal System.Void <DOShakeRotation>b__1(UnityEngine.Vector3 x); // 0x1f8f00c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass13_0 : System.Object { // Fields public UnityEngine.Camera target; // 0x10 // Methods public System.Void .ctor(); // 0x1f867bc internal UnityEngine.Vector3 <DOShakeRotation>b__0(); // 0x1f8f074 internal System.Void <DOShakeRotation>b__1(UnityEngine.Vector3 x); // 0x1f8f09c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass14_0 : System.Object { // Fields public UnityEngine.Light target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86960 internal UnityEngine.Color <DOColor>b__0(); // 0x1f8f104 internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f8f120 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass15_0 : System.Object { // Fields public UnityEngine.Light target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86adc internal System.Single <DOIntensity>b__0(); // 0x1f8f13c internal System.Void <DOIntensity>b__1(System.Single x); // 0x1f8f158 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass16_0 : System.Object { // Fields public UnityEngine.Light target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86c58 internal System.Single <DOShadowStrength>b__0(); // 0x1f8f174 internal System.Void <DOShadowStrength>b__1(System.Single x); // 0x1f8f190 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass17_0 : System.Object { // Fields public DG.Tweening.Color2 startValue; // 0x10 public UnityEngine.LineRenderer target; // 0x30 // Methods public System.Void .ctor(); // 0x1f86e08 internal DG.Tweening.Color2 <DOColor>b__0(); // 0x1f8f1ac internal System.Void <DOColor>b__1(DG.Tweening.Color2 x); // 0x1f8f1b8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass18_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 // Methods public System.Void .ctor(); // 0x1f86fac internal UnityEngine.Color <DOColor>b__0(); // 0x1f8f1e4 internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f8f200 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass19_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f871c4 internal UnityEngine.Color <DOColor>b__0(); // 0x1f8f21c internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f8f240 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass20_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 // Methods public System.Void .ctor(); // 0x1f87340 internal UnityEngine.Color <DOFade>b__0(); // 0x1f8f264 internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f8f280 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass21_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f87528 internal UnityEngine.Color <DOFade>b__0(); // 0x1f8f29c internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f8f2c0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass22_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f87710 internal System.Single <DOFloat>b__0(); // 0x1f8f2e4 internal System.Void <DOFloat>b__1(System.Single x); // 0x1f8f308 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass23_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8789c internal UnityEngine.Vector2 <DOOffset>b__0(); // 0x1f8f32c internal System.Void <DOOffset>b__1(UnityEngine.Vector2 x); // 0x1f8f348 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass24_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f87a98 internal UnityEngine.Vector2 <DOOffset>b__0(); // 0x1f8f364 internal System.Void <DOOffset>b__1(UnityEngine.Vector2 x); // 0x1f8f388 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass25_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 // Methods public System.Void .ctor(); // 0x1f87c24 internal UnityEngine.Vector2 <DOTiling>b__0(); // 0x1f8f3ac internal System.Void <DOTiling>b__1(UnityEngine.Vector2 x); // 0x1f8f3c8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass26_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f87e20 internal UnityEngine.Vector2 <DOTiling>b__0(); // 0x1f8f3e4 internal System.Void <DOTiling>b__1(UnityEngine.Vector2 x); // 0x1f8f408 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass27_0 : System.Object { // Fields public UnityEngine.Material target; // 0x10 public System.String property; // 0x18 // Methods public System.Void .ctor(); // 0x1f88038 internal UnityEngine.Vector4 <DOVector>b__0(); // 0x1f8f42c internal System.Void <DOVector>b__1(UnityEngine.Vector4 x); // 0x1f8f450 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass28_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f881e8 internal UnityEngine.Vector3 <DOMove>b__0(); // 0x1f8f474 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass29_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f883a8 internal UnityEngine.Vector3 <DOMoveX>b__0(); // 0x1f8f490 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass30_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8856c internal UnityEngine.Vector3 <DOMoveY>b__0(); // 0x1f8f4ac } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass31_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f88714 internal UnityEngine.Vector3 <DOMoveZ>b__0(); // 0x1f8f4c8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass32_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f888cc internal UnityEngine.Quaternion <DORotate>b__0(); // 0x1f8f4e4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass33_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f88b34 internal UnityEngine.Quaternion <DOLookAt>b__0(); // 0x1f8f500 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass34_0 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 public System.Boolean offsetYSet; // 0x18 public System.Single offsetY; // 0x1c public DG.Tweening.Sequence s; // 0x20 public UnityEngine.Vector3 endValue; // 0x28 public System.Single startPosY; // 0x34 // Methods public System.Void .ctor(); // 0x1f88fe8 internal UnityEngine.Vector3 <DOJump>b__0(); // 0x1f8f51c internal System.Void <DOJump>b__1(); // 0x1f8f538 internal UnityEngine.Vector3 <DOJump>b__2(); // 0x1f8f5e0 internal UnityEngine.Vector3 <DOJump>b__3(); // 0x1f8f5fc } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass35_0 : System.Object { // Fields public UnityEngine.TrailRenderer target; // 0x10 // Methods public System.Void .ctor(); // 0x1f891ec internal UnityEngine.Vector2 <DOResize>b__0(); // 0x1f8f618 internal System.Void <DOResize>b__1(UnityEngine.Vector2 x); // 0x1f8f660 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass36_0 : System.Object { // Fields public UnityEngine.TrailRenderer target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89368 internal System.Single <DOTime>b__0(); // 0x1f8f6a0 internal System.Void <DOTime>b__1(System.Single x); // 0x1f8f6bc } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass37_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89514 internal UnityEngine.Vector3 <DOMove>b__0(); // 0x1f8f6d8 internal System.Void <DOMove>b__1(UnityEngine.Vector3 x); // 0x1f8f6f4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass38_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f896b8 internal UnityEngine.Vector3 <DOMoveX>b__0(); // 0x1f8f710 internal System.Void <DOMoveX>b__1(UnityEngine.Vector3 x); // 0x1f8f72c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass39_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8985c internal UnityEngine.Vector3 <DOMoveY>b__0(); // 0x1f8f748 internal System.Void <DOMoveY>b__1(UnityEngine.Vector3 x); // 0x1f8f764 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass40_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89a00 internal UnityEngine.Vector3 <DOMoveZ>b__0(); // 0x1f8f780 internal System.Void <DOMoveZ>b__1(UnityEngine.Vector3 x); // 0x1f8f79c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass41_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89bac internal UnityEngine.Vector3 <DOLocalMove>b__0(); // 0x1f8f7b8 internal System.Void <DOLocalMove>b__1(UnityEngine.Vector3 x); // 0x1f8f7d4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass42_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89d50 internal UnityEngine.Vector3 <DOLocalMoveX>b__0(); // 0x1f8f7f0 internal System.Void <DOLocalMoveX>b__1(UnityEngine.Vector3 x); // 0x1f8f80c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass43_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f89ef4 internal UnityEngine.Vector3 <DOLocalMoveY>b__0(); // 0x1f8f828 internal System.Void <DOLocalMoveY>b__1(UnityEngine.Vector3 x); // 0x1f8f844 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass44_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a098 internal UnityEngine.Vector3 <DOLocalMoveZ>b__0(); // 0x1f8f860 internal System.Void <DOLocalMoveZ>b__1(UnityEngine.Vector3 x); // 0x1f8f87c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass45_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a24c internal UnityEngine.Quaternion <DORotate>b__0(); // 0x1f8f898 internal System.Void <DORotate>b__1(UnityEngine.Quaternion x); // 0x1f8f8b4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass46_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a430 internal UnityEngine.Quaternion <DORotateQuaternion>b__0(); // 0x1f8f8d0 internal System.Void <DORotateQuaternion>b__1(UnityEngine.Quaternion x); // 0x1f8f8ec } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass47_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a5e4 internal UnityEngine.Quaternion <DOLocalRotate>b__0(); // 0x1f8f908 internal System.Void <DOLocalRotate>b__1(UnityEngine.Quaternion x); // 0x1f8f924 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass48_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a7c8 internal UnityEngine.Quaternion <DOLocalRotateQuaternion>b__0(); // 0x1f8f940 internal System.Void <DOLocalRotateQuaternion>b__1(UnityEngine.Quaternion x); // 0x1f8f95c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass49_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8a95c internal UnityEngine.Vector3 <DOScale>b__0(); // 0x1f8f978 internal System.Void <DOScale>b__1(UnityEngine.Vector3 x); // 0x1f8f994 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass50_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8aae0 internal UnityEngine.Vector3 <DOScale>b__0(); // 0x1f8f9b0 internal System.Void <DOScale>b__1(UnityEngine.Vector3 x); // 0x1f8f9cc } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass51_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8ac7c internal UnityEngine.Vector3 <DOScaleX>b__0(); // 0x1f8f9e8 internal System.Void <DOScaleX>b__1(UnityEngine.Vector3 x); // 0x1f8fa04 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass52_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8ae18 internal UnityEngine.Vector3 <DOScaleY>b__0(); // 0x1f8fa20 internal System.Void <DOScaleY>b__1(UnityEngine.Vector3 x); // 0x1f8fa3c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass53_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8afb4 internal UnityEngine.Vector3 <DOScaleZ>b__0(); // 0x1f8fa58 internal System.Void <DOScaleZ>b__1(UnityEngine.Vector3 x); // 0x1f8fa74 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass54_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8b218 internal UnityEngine.Quaternion <DOLookAt>b__0(); // 0x1f8fa90 internal System.Void <DOLookAt>b__1(UnityEngine.Quaternion x); // 0x1f8faac } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass55_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8b3e8 internal UnityEngine.Vector3 <DOPunchPosition>b__0(); // 0x1f8fac8 internal System.Void <DOPunchPosition>b__1(UnityEngine.Vector3 x); // 0x1f8fae4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass56_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8b5b4 internal UnityEngine.Vector3 <DOPunchScale>b__0(); // 0x1f8fb00 internal System.Void <DOPunchScale>b__1(UnityEngine.Vector3 x); // 0x1f8fb1c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass57_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8b768 internal UnityEngine.Vector3 <DOPunchRotation>b__0(); // 0x1f8fb38 internal System.Void <DOPunchRotation>b__1(UnityEngine.Vector3 x); // 0x1f8fb54 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass58_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8b950 internal UnityEngine.Vector3 <DOShakePosition>b__0(); // 0x1f8fb90 internal System.Void <DOShakePosition>b__1(UnityEngine.Vector3 x); // 0x1f8fbac } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass59_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8bb4c internal UnityEngine.Vector3 <DOShakePosition>b__0(); // 0x1f8fbc8 internal System.Void <DOShakePosition>b__1(UnityEngine.Vector3 x); // 0x1f8fbe4 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass60_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8bd14 internal UnityEngine.Vector3 <DOShakeRotation>b__0(); // 0x1f8fc00 internal System.Void <DOShakeRotation>b__1(UnityEngine.Vector3 x); // 0x1f8fc1c } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass61_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8bef0 internal UnityEngine.Vector3 <DOShakeRotation>b__0(); // 0x1f8fc58 internal System.Void <DOShakeRotation>b__1(UnityEngine.Vector3 x); // 0x1f8fc74 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass62_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8c0b8 internal UnityEngine.Vector3 <DOShakeScale>b__0(); // 0x1f8fcb0 internal System.Void <DOShakeScale>b__1(UnityEngine.Vector3 x); // 0x1f8fccc } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass63_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8c294 internal UnityEngine.Vector3 <DOShakeScale>b__0(); // 0x1f8fce8 internal System.Void <DOShakeScale>b__1(UnityEngine.Vector3 x); // 0x1f8fd04 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass64_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 public System.Boolean offsetYSet; // 0x18 public System.Single offsetY; // 0x1c public DG.Tweening.Sequence s; // 0x20 public UnityEngine.Vector3 endValue; // 0x28 public System.Single startPosY; // 0x34 // Methods public System.Void .ctor(); // 0x1f8c74c internal UnityEngine.Vector3 <DOJump>b__0(); // 0x1f8fd20 internal System.Void <DOJump>b__1(UnityEngine.Vector3 x); // 0x1f8fd3c internal System.Void <DOJump>b__2(); // 0x1f8fd58 internal UnityEngine.Vector3 <DOJump>b__3(); // 0x1f8fe00 internal System.Void <DOJump>b__4(UnityEngine.Vector3 x); // 0x1f8fe1c internal UnityEngine.Vector3 <DOJump>b__5(); // 0x1f8fe38 internal System.Void <DOJump>b__6(UnityEngine.Vector3 x); // 0x1f8fe54 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass65_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 public System.Boolean offsetYSet; // 0x18 public System.Single offsetY; // 0x1c public DG.Tweening.Sequence s; // 0x20 public UnityEngine.Vector3 endValue; // 0x28 public System.Single startPosY; // 0x34 // Methods public System.Void .ctor(); // 0x1f8cc04 internal UnityEngine.Vector3 <DOLocalJump>b__0(); // 0x1f8fe70 internal System.Void <DOLocalJump>b__1(UnityEngine.Vector3 x); // 0x1f8fe8c internal System.Void <DOLocalJump>b__2(); // 0x1f8fea8 internal UnityEngine.Vector3 <DOLocalJump>b__3(); // 0x1f8ff4c internal System.Void <DOLocalJump>b__4(UnityEngine.Vector3 x); // 0x1f8ff68 internal UnityEngine.Vector3 <DOLocalJump>b__5(); // 0x1f8ff84 internal System.Void <DOLocalJump>b__6(UnityEngine.Vector3 x); // 0x1f8ffa0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass66_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8ce24 internal UnityEngine.Vector3 <DOPath>b__0(); // 0x1f8ffbc internal System.Void <DOPath>b__1(UnityEngine.Vector3 x); // 0x1f8ffd8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass67_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8d08c internal UnityEngine.Vector3 <DOLocalPath>b__0(); // 0x1f8fff4 internal System.Void <DOLocalPath>b__1(UnityEngine.Vector3 x); // 0x1f90010 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass68_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8d248 internal UnityEngine.Vector3 <DOPath>b__0(); // 0x1f9002c internal System.Void <DOPath>b__1(UnityEngine.Vector3 x); // 0x1f90048 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass69_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f8d40c internal UnityEngine.Vector3 <DOLocalPath>b__0(); // 0x1f90064 internal System.Void <DOLocalPath>b__1(UnityEngine.Vector3 x); // 0x1f90080 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass70_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.Light target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8d608 internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f9009c internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f900a8 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass71_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.Material target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8d804 internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f90114 internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f90120 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass72_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.Material target; // 0x20 public System.String property; // 0x28 // Methods public System.Void .ctor(); // 0x1f8da5c internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f9018c internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f90198 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass73_0 : System.Object { // Fields public UnityEngine.Vector3 to; // 0x10 public UnityEngine.Transform target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8dc64 internal UnityEngine.Vector3 <DOBlendableMoveBy>b__0(); // 0x1f90218 internal System.Void <DOBlendableMoveBy>b__1(UnityEngine.Vector3 x); // 0x1f90224 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass74_0 : System.Object { // Fields public UnityEngine.Vector3 to; // 0x10 public UnityEngine.Transform target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8de6c internal UnityEngine.Vector3 <DOBlendableLocalMoveBy>b__0(); // 0x1f90288 internal System.Void <DOBlendableLocalMoveBy>b__1(UnityEngine.Vector3 x); // 0x1f90294 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass75_0 : System.Object { // Fields public UnityEngine.Quaternion to; // 0x10 public UnityEngine.Transform target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8e04c internal UnityEngine.Quaternion <DOBlendableRotateBy>b__0(); // 0x1f902f8 internal System.Void <DOBlendableRotateBy>b__1(UnityEngine.Quaternion x); // 0x1f90304 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass76_0 : System.Object { // Fields public UnityEngine.Quaternion to; // 0x10 public UnityEngine.Transform target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8e22c internal UnityEngine.Quaternion <DOBlendableLocalRotateBy>b__0(); // 0x1f905a4 internal System.Void <DOBlendableLocalRotateBy>b__1(UnityEngine.Quaternion x); // 0x1f905b0 } // DOTween.dll private sealed class DG.Tweening.ShortcutExtensions.<>c__DisplayClass77_0 : System.Object { // Fields public UnityEngine.Vector3 to; // 0x10 public UnityEngine.Transform target; // 0x20 // Methods public System.Void .ctor(); // 0x1f8e41c internal UnityEngine.Vector3 <DOBlendableScaleBy>b__0(); // 0x1f90850 internal System.Void <DOBlendableScaleBy>b__1(UnityEngine.Vector3 x); // 0x1f9085c } // DOTween.dll public static class DG.Tweening.ShortcutExtensions : System.Object { // Fields // Methods public static DG.Tweening.Tweener DOFade(UnityEngine.AudioSource target, System.Single endValue, System.Single duration); // 0x1f85104 public static DG.Tweening.Tweener DOPitch(UnityEngine.AudioSource target, System.Single endValue, System.Single duration); // 0x1f852a8 public static DG.Tweening.Tweener DOAspect(UnityEngine.Camera target, System.Single endValue, System.Single duration); // 0x1f85424 public static DG.Tweening.Tweener DOColor(UnityEngine.Camera target, UnityEngine.Color endValue, System.Single duration); // 0x1f855a0 public static DG.Tweening.Tweener DOFarClipPlane(UnityEngine.Camera target, System.Single endValue, System.Single duration); // 0x1f85744 public static DG.Tweening.Tweener DOFieldOfView(UnityEngine.Camera target, System.Single endValue, System.Single duration); // 0x1f858c0 public static DG.Tweening.Tweener DONearClipPlane(UnityEngine.Camera target, System.Single endValue, System.Single duration); // 0x1f85a3c public static DG.Tweening.Tweener DOOrthoSize(UnityEngine.Camera target, System.Single endValue, System.Single duration); // 0x1f85bb8 public static DG.Tweening.Tweener DOPixelRect(UnityEngine.Camera target, UnityEngine.Rect endValue, System.Single duration); // 0x1f85d34 public static DG.Tweening.Tweener DORect(UnityEngine.Camera target, UnityEngine.Rect endValue, System.Single duration); // 0x1f85ed8 public static DG.Tweening.Tweener DOShakePosition(UnityEngine.Camera target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f8607c public static DG.Tweening.Tweener DOShakePosition(UnityEngine.Camera target, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f86244 public static DG.Tweening.Tweener DOShakeRotation(UnityEngine.Camera target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f86420 public static DG.Tweening.Tweener DOShakeRotation(UnityEngine.Camera target, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f865e8 public static DG.Tweening.Tweener DOColor(UnityEngine.Light target, UnityEngine.Color endValue, System.Single duration); // 0x1f867c4 public static DG.Tweening.Tweener DOIntensity(UnityEngine.Light target, System.Single endValue, System.Single duration); // 0x1f86968 public static DG.Tweening.Tweener DOShadowStrength(UnityEngine.Light target, System.Single endValue, System.Single duration); // 0x1f86ae4 public static DG.Tweening.Tweener DOColor(UnityEngine.LineRenderer target, DG.Tweening.Color2 startValue, DG.Tweening.Color2 endValue, System.Single duration); // 0x1f86c60 public static DG.Tweening.Tweener DOColor(UnityEngine.Material target, UnityEngine.Color endValue, System.Single duration); // 0x1f86e10 public static DG.Tweening.Tweener DOColor(UnityEngine.Material target, UnityEngine.Color endValue, System.String property, System.Single duration); // 0x1f86fb4 public static DG.Tweening.Tweener DOFade(UnityEngine.Material target, System.Single endValue, System.Single duration); // 0x1f871cc public static DG.Tweening.Tweener DOFade(UnityEngine.Material target, System.Single endValue, System.String property, System.Single duration); // 0x1f87348 public static DG.Tweening.Tweener DOFloat(UnityEngine.Material target, System.Single endValue, System.String property, System.Single duration); // 0x1f87530 public static DG.Tweening.Tweener DOOffset(UnityEngine.Material target, UnityEngine.Vector2 endValue, System.Single duration); // 0x1f87718 public static DG.Tweening.Tweener DOOffset(UnityEngine.Material target, UnityEngine.Vector2 endValue, System.String property, System.Single duration); // 0x1f878a4 public static DG.Tweening.Tweener DOTiling(UnityEngine.Material target, UnityEngine.Vector2 endValue, System.Single duration); // 0x1f87aa0 public static DG.Tweening.Tweener DOTiling(UnityEngine.Material target, UnityEngine.Vector2 endValue, System.String property, System.Single duration); // 0x1f87c2c public static DG.Tweening.Tweener DOVector(UnityEngine.Material target, UnityEngine.Vector4 endValue, System.String property, System.Single duration); // 0x1f87e28 public static DG.Tweening.Tweener DOMove(UnityEngine.Rigidbody target, UnityEngine.Vector3 endValue, System.Single duration, System.Boolean snapping); // 0x1f88040 public static DG.Tweening.Tweener DOMoveX(UnityEngine.Rigidbody target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f88208 public static DG.Tweening.Tweener DOMoveY(UnityEngine.Rigidbody target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f883cc public static DG.Tweening.Tweener DOMoveZ(UnityEngine.Rigidbody target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f88574 public static DG.Tweening.Tweener DORotate(UnityEngine.Rigidbody target, UnityEngine.Vector3 endValue, System.Single duration, DG.Tweening.RotateMode mode); // 0x1f8871c public static DG.Tweening.Tweener DOLookAt(UnityEngine.Rigidbody target, UnityEngine.Vector3 towards, System.Single duration, DG.Tweening.AxisConstraint axisConstraint, System.Nullable<UnityEngine.Vector3> up); // 0x1f888d4 public static DG.Tweening.Sequence DOJump(UnityEngine.Rigidbody target, UnityEngine.Vector3 endValue, System.Single jumpPower, System.Int32 numJumps, System.Single duration, System.Boolean snapping); // 0x1f88b3c public static DG.Tweening.Tweener DOResize(UnityEngine.TrailRenderer target, System.Single toStartWidth, System.Single toEndWidth, System.Single duration); // 0x1f89068 public static DG.Tweening.Tweener DOTime(UnityEngine.TrailRenderer target, System.Single endValue, System.Single duration); // 0x1f891f4 public static DG.Tweening.Tweener DOMove(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single duration, System.Boolean snapping); // 0x1f89370 public static DG.Tweening.Tweener DOMoveX(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f8951c public static DG.Tweening.Tweener DOMoveY(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f896c0 public static DG.Tweening.Tweener DOMoveZ(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f89864 public static DG.Tweening.Tweener DOLocalMove(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single duration, System.Boolean snapping); // 0x1f89a08 public static DG.Tweening.Tweener DOLocalMoveX(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f89bb4 public static DG.Tweening.Tweener DOLocalMoveY(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f89d58 public static DG.Tweening.Tweener DOLocalMoveZ(UnityEngine.Transform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f89efc public static DG.Tweening.Tweener DORotate(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single duration, DG.Tweening.RotateMode mode); // 0x1f8a0a0 public static DG.Tweening.Tweener DORotateQuaternion(UnityEngine.Transform target, UnityEngine.Quaternion endValue, System.Single duration); // 0x1f8a254 public static DG.Tweening.Tweener DOLocalRotate(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single duration, DG.Tweening.RotateMode mode); // 0x1f8a438 public static DG.Tweening.Tweener DOLocalRotateQuaternion(UnityEngine.Transform target, UnityEngine.Quaternion endValue, System.Single duration); // 0x1f8a5ec public static DG.Tweening.Tweener DOScale(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single duration); // 0x1f8a7d0 public static DG.Tweening.Tweener DOScale(UnityEngine.Transform target, System.Single endValue, System.Single duration); // 0x1f8a964 public static DG.Tweening.Tweener DOScaleX(UnityEngine.Transform target, System.Single endValue, System.Single duration); // 0x1f8aae8 public static DG.Tweening.Tweener DOScaleY(UnityEngine.Transform target, System.Single endValue, System.Single duration); // 0x1f8ac84 public static DG.Tweening.Tweener DOScaleZ(UnityEngine.Transform target, System.Single endValue, System.Single duration); // 0x1f8ae20 public static DG.Tweening.Tweener DOLookAt(UnityEngine.Transform target, UnityEngine.Vector3 towards, System.Single duration, DG.Tweening.AxisConstraint axisConstraint, System.Nullable<UnityEngine.Vector3> up); // 0x1f8afbc public static DG.Tweening.Tweener DOPunchPosition(UnityEngine.Transform target, UnityEngine.Vector3 punch, System.Single duration, System.Int32 vibrato, System.Single elasticity, System.Boolean snapping); // 0x1f8b220 public static DG.Tweening.Tweener DOPunchScale(UnityEngine.Transform target, UnityEngine.Vector3 punch, System.Single duration, System.Int32 vibrato, System.Single elasticity); // 0x1f8b408 public static DG.Tweening.Tweener DOPunchRotation(UnityEngine.Transform target, UnityEngine.Vector3 punch, System.Single duration, System.Int32 vibrato, System.Single elasticity); // 0x1f8b5bc public static DG.Tweening.Tweener DOShakePosition(UnityEngine.Transform target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean snapping, System.Boolean fadeOut); // 0x1f8b770 public static DG.Tweening.Tweener DOShakePosition(UnityEngine.Transform target, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean snapping, System.Boolean fadeOut); // 0x1f8b958 public static DG.Tweening.Tweener DOShakeRotation(UnityEngine.Transform target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f8bb54 public static DG.Tweening.Tweener DOShakeRotation(UnityEngine.Transform target, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f8bd1c public static DG.Tweening.Tweener DOShakeScale(UnityEngine.Transform target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f8bef8 public static DG.Tweening.Tweener DOShakeScale(UnityEngine.Transform target, System.Single duration, UnityEngine.Vector3 strength, System.Int32 vibrato, System.Single randomness, System.Boolean fadeOut); // 0x1f8c0c0 public static DG.Tweening.Sequence DOJump(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single jumpPower, System.Int32 numJumps, System.Single duration, System.Boolean snapping); // 0x1f8c29c public static DG.Tweening.Sequence DOLocalJump(UnityEngine.Transform target, UnityEngine.Vector3 endValue, System.Single jumpPower, System.Int32 numJumps, System.Single duration, System.Boolean snapping); // 0x1f8c754 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> DOPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, System.Single duration, DG.Tweening.PathType pathType, DG.Tweening.PathMode pathMode, System.Int32 resolution, System.Nullable<UnityEngine.Color> gizmoColor); // 0x1f8cc0c public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> DOLocalPath(UnityEngine.Transform target, UnityEngine.Vector3[] path, System.Single duration, DG.Tweening.PathType pathType, DG.Tweening.PathMode pathMode, System.Int32 resolution, System.Nullable<UnityEngine.Color> gizmoColor); // 0x1f8ce6c internal static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> DOPath(UnityEngine.Transform target, DG.Tweening.Plugins.Core.PathCore.Path path, System.Single duration, DG.Tweening.PathMode pathMode); // 0x1f8d094 internal static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> DOLocalPath(UnityEngine.Transform target, DG.Tweening.Plugins.Core.PathCore.Path path, System.Single duration, DG.Tweening.PathMode pathMode); // 0x1f8d250 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.Light target, UnityEngine.Color endValue, System.Single duration); // 0x1f8d414 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.Material target, UnityEngine.Color endValue, System.Single duration); // 0x1f8d610 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.Material target, UnityEngine.Color endValue, System.String property, System.Single duration); // 0x1f8d80c public static DG.Tweening.Tweener DOBlendableMoveBy(UnityEngine.Transform target, UnityEngine.Vector3 byValue, System.Single duration, System.Boolean snapping); // 0x1f8da64 public static DG.Tweening.Tweener DOBlendableLocalMoveBy(UnityEngine.Transform target, UnityEngine.Vector3 byValue, System.Single duration, System.Boolean snapping); // 0x1f8dc6c public static DG.Tweening.Tweener DOBlendableRotateBy(UnityEngine.Transform target, UnityEngine.Vector3 byValue, System.Single duration, DG.Tweening.RotateMode mode); // 0x1f8de74 public static DG.Tweening.Tweener DOBlendableLocalRotateBy(UnityEngine.Transform target, UnityEngine.Vector3 byValue, System.Single duration, DG.Tweening.RotateMode mode); // 0x1f8e054 public static DG.Tweening.Tweener DOBlendableScaleBy(UnityEngine.Transform target, UnityEngine.Vector3 byValue, System.Single duration); // 0x1f8e234 public static System.Int32 DOComplete(UnityEngine.Component target, System.Boolean withCallbacks); // 0x1f8e424 public static System.Int32 DOComplete(UnityEngine.Material target, System.Boolean withCallbacks); // 0x1f8e488 public static System.Int32 DOKill(UnityEngine.Component target, System.Boolean complete); // 0x1f8e4ec public static System.Int32 DOKill(UnityEngine.Material target, System.Boolean complete); // 0x1f8e550 public static System.Int32 DOFlip(UnityEngine.Component target); // 0x1f8e5b4 public static System.Int32 DOFlip(UnityEngine.Material target); // 0x1f8e608 public static System.Int32 DOGoto(UnityEngine.Component target, System.Single to, System.Boolean andPlay); // 0x1f8e65c public static System.Int32 DOGoto(UnityEngine.Material target, System.Single to, System.Boolean andPlay); // 0x1f8e6d0 public static System.Int32 DOPause(UnityEngine.Component target); // 0x1f8e744 public static System.Int32 DOPause(UnityEngine.Material target); // 0x1f8e798 public static System.Int32 DOPlay(UnityEngine.Component target); // 0x1f8e7ec public static System.Int32 DOPlay(UnityEngine.Material target); // 0x1f8e840 public static System.Int32 DOPlayBackwards(UnityEngine.Component target); // 0x1f8e894 public static System.Int32 DOPlayBackwards(UnityEngine.Material target); // 0x1f8e8e8 public static System.Int32 DOPlayForward(UnityEngine.Component target); // 0x1f8e93c public static System.Int32 DOPlayForward(UnityEngine.Material target); // 0x1f8e990 public static System.Int32 DORestart(UnityEngine.Component target, System.Boolean includeDelay); // 0x1f8e9e4 public static System.Int32 DORestart(UnityEngine.Material target, System.Boolean includeDelay); // 0x1f8ea48 public static System.Int32 DORewind(UnityEngine.Component target, System.Boolean includeDelay); // 0x1f8eaac public static System.Int32 DORewind(UnityEngine.Material target, System.Boolean includeDelay); // 0x1f8eb10 public static System.Int32 DOSmoothRewind(UnityEngine.Component target); // 0x1f8eb74 public static System.Int32 DOSmoothRewind(UnityEngine.Material target); // 0x1f8ebc8 public static System.Int32 DOTogglePause(UnityEngine.Component target); // 0x1f8ec1c public static System.Int32 DOTogglePause(UnityEngine.Material target); // 0x1f8ec70 } // DOTween.dll public class DG.Tweening.TweenParams : System.Object { // Fields public static readonly DG.Tweening.TweenParams Params; // 0x0 internal System.Object id; // 0x10 internal System.Object target; // 0x18 internal DG.Tweening.UpdateType updateType; // 0x20 internal System.Boolean isIndependentUpdate; // 0x24 internal DG.Tweening.TweenCallback onStart; // 0x28 internal DG.Tweening.TweenCallback onPlay; // 0x30 internal DG.Tweening.TweenCallback onRewind; // 0x38 internal DG.Tweening.TweenCallback onUpdate; // 0x40 internal DG.Tweening.TweenCallback onStepComplete; // 0x48 internal DG.Tweening.TweenCallback onComplete; // 0x50 internal DG.Tweening.TweenCallback onKill; // 0x58 internal DG.Tweening.TweenCallback<System.Int32> onWaypointChange; // 0x60 internal System.Boolean isRecyclable; // 0x68 internal System.Boolean isSpeedBased; // 0x69 internal System.Boolean autoKill; // 0x6a internal System.Int32 loops; // 0x6c internal DG.Tweening.LoopType loopType; // 0x70 internal System.Single delay; // 0x74 internal System.Boolean isRelative; // 0x78 internal DG.Tweening.Ease easeType; // 0x7c internal DG.Tweening.EaseFunction customEase; // 0x80 internal System.Single easeOvershootOrAmplitude; // 0x88 internal System.Single easePeriod; // 0x8c // Methods public System.Void .ctor(); // 0x1f908c0 public DG.Tweening.TweenParams Clear(); // 0x1f908dc public DG.Tweening.TweenParams SetAutoKill(System.Boolean autoKillOnCompletion); // 0x1f90a3c public DG.Tweening.TweenParams SetId(System.Object id); // 0x1f90a48 public DG.Tweening.TweenParams SetTarget(System.Object target); // 0x1f90a64 public DG.Tweening.TweenParams SetLoops(System.Int32 loops, System.Nullable<DG.Tweening.LoopType> loopType); // 0x1f90a80 public DG.Tweening.TweenParams SetEase(DG.Tweening.Ease ease, System.Nullable<System.Single> overshootOrAmplitude, System.Nullable<System.Single> period); // 0x1f90b10 public DG.Tweening.TweenParams SetEase(UnityEngine.AnimationCurve animCurve); // 0x1f90c1c public DG.Tweening.TweenParams SetEase(DG.Tweening.EaseFunction customEase); // 0x1f90ce4 public DG.Tweening.TweenParams SetRecyclable(System.Boolean recyclable); // 0x1f90d08 public DG.Tweening.TweenParams SetUpdate(System.Boolean isIndependentUpdate); // 0x1f90d14 public DG.Tweening.TweenParams SetUpdate(DG.Tweening.UpdateType updateType, System.Boolean isIndependentUpdate); // 0x1f90d8c public DG.Tweening.TweenParams OnStart(DG.Tweening.TweenCallback action); // 0x1f90d9c public DG.Tweening.TweenParams OnPlay(DG.Tweening.TweenCallback action); // 0x1f90db8 public DG.Tweening.TweenParams OnRewind(DG.Tweening.TweenCallback action); // 0x1f90dd4 public DG.Tweening.TweenParams OnUpdate(DG.Tweening.TweenCallback action); // 0x1f90df0 public DG.Tweening.TweenParams OnStepComplete(DG.Tweening.TweenCallback action); // 0x1f90e0c public DG.Tweening.TweenParams OnComplete(DG.Tweening.TweenCallback action); // 0x1f90e28 public DG.Tweening.TweenParams OnKill(DG.Tweening.TweenCallback action); // 0x1f90e44 public DG.Tweening.TweenParams OnWaypointChange(DG.Tweening.TweenCallback<System.Int32> action); // 0x1f90e60 public DG.Tweening.TweenParams SetDelay(System.Single delay); // 0x1f90e7c public DG.Tweening.TweenParams SetRelative(System.Boolean isRelative); // 0x1f90e84 public DG.Tweening.TweenParams SetSpeedBased(System.Boolean isSpeedBased); // 0x1f90e90 private static System.Void .cctor(); // 0x1f90e9c } // DOTween.dll public static class DG.Tweening.TweenSettingsExtensions : System.Object { // Fields // Methods public static T SetAutoKill(T t); // 0x1ce0384 public static T SetAutoKill(T t, System.Boolean autoKillOnCompletion); // 0x1ce0384 public static T SetId(T t, System.Object id); // 0x1ce0384 public static T SetTarget(T t, System.Object target); // 0x1ce0384 public static T SetLoops(T t, System.Int32 loops); // 0x1ce0384 public static T SetLoops(T t, System.Int32 loops, DG.Tweening.LoopType loopType); // 0x1ce0384 public static T SetEase(T t, DG.Tweening.Ease ease); // 0x1ce0384 public static T SetEase(T t, DG.Tweening.Ease ease, System.Single overshoot); // 0x1ce0384 public static T SetEase(T t, DG.Tweening.Ease ease, System.Single amplitude, System.Single period); // 0x1ce0384 public static T SetEase(T t, UnityEngine.AnimationCurve animCurve); // 0x1ce0384 public static T SetEase(T t, DG.Tweening.EaseFunction customEase); // 0x1ce0384 public static T SetRecyclable(T t); // 0x1ce0384 public static T SetRecyclable(T t, System.Boolean recyclable); // 0x1ce0384 public static T SetUpdate(T t, System.Boolean isIndependentUpdate); // 0x1ce0384 public static T SetUpdate(T t, DG.Tweening.UpdateType updateType); // 0x1ce0384 public static T SetUpdate(T t, DG.Tweening.UpdateType updateType, System.Boolean isIndependentUpdate); // 0x1ce0384 public static T OnStart(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnPlay(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnPause(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnRewind(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnUpdate(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnStepComplete(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnComplete(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnKill(T t, DG.Tweening.TweenCallback action); // 0x1ce0384 public static T OnWaypointChange(T t, DG.Tweening.TweenCallback<System.Int32> action); // 0x1ce0384 public static T SetAs(T t, DG.Tweening.Tween asTween); // 0x1ce0384 public static T SetAs(T t, DG.Tweening.TweenParams tweenParams); // 0x1ce0384 public static DG.Tweening.Sequence Append(DG.Tweening.Sequence s, DG.Tweening.Tween t); // 0x1f88ff0 public static DG.Tweening.Sequence Prepend(DG.Tweening.Sequence s, DG.Tweening.Tween t); // 0x1f90f0c public static DG.Tweening.Sequence Join(DG.Tweening.Sequence s, DG.Tweening.Tween t); // 0x1f8902c public static DG.Tweening.Sequence Insert(DG.Tweening.Sequence s, System.Single atPosition, DG.Tweening.Tween t); // 0x1f90f44 public static DG.Tweening.Sequence AppendInterval(DG.Tweening.Sequence s, System.Single interval); // 0x1f81928 public static DG.Tweening.Sequence PrependInterval(DG.Tweening.Sequence s, System.Single interval); // 0x1f90f7c public static DG.Tweening.Sequence AppendCallback(DG.Tweening.Sequence s, DG.Tweening.TweenCallback callback); // 0x1f90fa0 public static DG.Tweening.Sequence PrependCallback(DG.Tweening.Sequence s, DG.Tweening.TweenCallback callback); // 0x1f90fcc public static DG.Tweening.Sequence InsertCallback(DG.Tweening.Sequence s, System.Single atPosition, DG.Tweening.TweenCallback callback); // 0x1f90ff8 public static T From(T t); // 0x1ce0384 public static T From(T t, System.Boolean isRelative); // 0x1ce0384 public static T SetDelay(T t, System.Single delay); // 0x1ce0384 public static T SetRelative(T t); // 0x1ce0384 public static T SetRelative(T t, System.Boolean isRelative); // 0x1ce0384 public static T SetSpeedBased(T t); // 0x1ce0384 public static T SetSpeedBased(T t, System.Boolean isSpeedBased); // 0x1ce0384 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t, System.Boolean snapping); // 0x1f91020 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean snapping); // 0x1f91038 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t, DG.Tweening.AxisConstraint axisConstraint, System.Boolean snapping); // 0x1f91050 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean snapping); // 0x1f881f0 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t, DG.Tweening.AxisConstraint axisConstraint, System.Boolean snapping); // 0x1f883b0 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean snapping); // 0x1f9106c public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t, DG.Tweening.AxisConstraint axisConstraint, System.Boolean snapping); // 0x1f91084 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t, System.Boolean useShortest360Route); // 0x1f910a0 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t, System.Boolean alphaOnly); // 0x1f7edb0 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t, System.Boolean snapping); // 0x1f910bc public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t, System.Boolean richTextEnabled, DG.Tweening.ScrambleMode scrambleMode, System.String scrambleChars); // 0x1f910d4 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t, System.Boolean snapping); // 0x1f8b3f0 public static DG.Tweening.Tweener SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t, DG.Tweening.AxisConstraint axisConstraint, System.Boolean snapping); // 0x1f911bc public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, DG.Tweening.AxisConstraint lockPosition, DG.Tweening.AxisConstraint lockRotation); // 0x1f911d8 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> SetOptions(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, System.Boolean closePath, DG.Tweening.AxisConstraint lockPosition, DG.Tweening.AxisConstraint lockRotation); // 0x1f911f4 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> SetLookAt(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, UnityEngine.Vector3 lookAtPosition, System.Nullable<UnityEngine.Vector3> forwardDirection, System.Nullable<UnityEngine.Vector3> up); // 0x1f91214 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> SetLookAt(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, UnityEngine.Transform lookAtTransform, System.Nullable<UnityEngine.Vector3> forwardDirection, System.Nullable<UnityEngine.Vector3> up); // 0x1f91580 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> SetLookAt(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, System.Single lookAhead, System.Nullable<UnityEngine.Vector3> forwardDirection, System.Nullable<UnityEngine.Vector3> up); // 0x1f915ec private static System.Void SetPathForwardDirection(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, System.Nullable<UnityEngine.Vector3> forwardDirection, System.Nullable<UnityEngine.Vector3> up); // 0x1f91250 } // DOTween.dll public enum DG.Tweening.LogBehaviour : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.LogBehaviour Default = 0; // 0x0 public const DG.Tweening.LogBehaviour Verbose = 1; // 0x0 public const DG.Tweening.LogBehaviour ErrorsOnly = 2; // 0x0 // Methods } // DOTween.dll public abstract class DG.Tweening.Tween : DG.Tweening.Core.ABSSequentiable { // Fields public System.Single timeScale; // 0x28 public System.Boolean isBackwards; // 0x2c public System.Object id; // 0x30 public System.Object target; // 0x38 internal DG.Tweening.UpdateType updateType; // 0x40 internal System.Boolean isIndependentUpdate; // 0x44 internal DG.Tweening.TweenCallback onPlay; // 0x48 internal DG.Tweening.TweenCallback onPause; // 0x50 internal DG.Tweening.TweenCallback onRewind; // 0x58 internal DG.Tweening.TweenCallback onUpdate; // 0x60 internal DG.Tweening.TweenCallback onStepComplete; // 0x68 internal DG.Tweening.TweenCallback onComplete; // 0x70 internal DG.Tweening.TweenCallback onKill; // 0x78 internal DG.Tweening.TweenCallback<System.Int32> onWaypointChange; // 0x80 internal System.Boolean isFrom; // 0x88 internal System.Boolean isBlendable; // 0x89 internal System.Boolean isRecyclable; // 0x8a internal System.Boolean isSpeedBased; // 0x8b internal System.Boolean autoKill; // 0x8c internal System.Single duration; // 0x90 internal System.Int32 loops; // 0x94 internal DG.Tweening.LoopType loopType; // 0x98 internal System.Single delay; // 0x9c internal System.Boolean isRelative; // 0xa0 internal DG.Tweening.Ease easeType; // 0xa4 internal DG.Tweening.EaseFunction customEase; // 0xa8 public System.Single easeOvershootOrAmplitude; // 0xb0 public System.Single easePeriod; // 0xb4 internal System.Type typeofT1; // 0xb8 internal System.Type typeofT2; // 0xc0 internal System.Type typeofTPlugOptions; // 0xc8 internal System.Boolean active; // 0xd0 internal System.Boolean isSequenced; // 0xd1 internal DG.Tweening.Sequence sequenceParent; // 0xd8 internal System.Int32 activeId; // 0xe0 internal DG.Tweening.Core.Enums.SpecialStartupMode specialStartupMode; // 0xe4 internal System.Boolean creationLocked; // 0xe8 internal System.Boolean startupDone; // 0xe9 internal System.Boolean playedOnce; // 0xea internal System.Single position; // 0xec internal System.Single fullDuration; // 0xf0 internal System.Int32 completedLoops; // 0xf4 internal System.Boolean isPlaying; // 0xf8 internal System.Boolean isComplete; // 0xf9 internal System.Single elapsedDelay; // 0xfc internal System.Boolean delayComplete; // 0x100 internal System.Int32 miscInt; // 0x104 // Methods public System.Single get_fullPosition(); // 0x1f9162c public System.Void set_fullPosition(System.Single value); // 0x1f91634 internal virtual System.Void Reset(); // 0x1f84378 internal abstract System.Boolean Validate(); // 0x1bd1824 internal virtual System.Single UpdateDelay(System.Single elapsed); // 0x1f9163c internal abstract System.Boolean Startup(); // 0x1bd1824 internal abstract System.Boolean ApplyTween(System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x0 internal static System.Boolean DoGoto(DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode); // 0x1f91644 internal static System.Boolean OnTweenCallback(DG.Tweening.TweenCallback callback); // 0x1f84ea4 internal static System.Boolean OnTweenCallback(DG.Tweening.TweenCallback<T> callback, T param); // 0x1ce0384 protected System.Void .ctor(); // 0x1f83dcc } // DOTween.dll public abstract class DG.Tweening.Tweener : DG.Tweening.Tween { // Fields internal System.Boolean hasManuallySetStartValue; // 0x108 internal System.Boolean isFromAllowed; // 0x109 // Methods internal System.Void .ctor(); // 0x1f91944 public abstract DG.Tweening.Tweener ChangeStartValue(System.Object newStartValue, System.Single newDuration); // 0x1bd27c8 public abstract DG.Tweening.Tweener ChangeEndValue(System.Object newEndValue, System.Single newDuration, System.Boolean snapStartValue); // 0x0 public abstract DG.Tweening.Tweener ChangeEndValue(System.Object newEndValue, System.Boolean snapStartValue); // 0x1bd22d8 public abstract DG.Tweening.Tweener ChangeValues(System.Object newStartValue, System.Object newEndValue, System.Single newDuration); // 0x0 internal abstract DG.Tweening.Tweener SetFrom(System.Boolean relative); // 0x0 internal static System.Boolean Setup(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, DG.Tweening.Core.DOGetter<T1> getter, DG.Tweening.Core.DOSetter<T1> setter, T2 endValue, System.Single duration, DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> plugin); // 0x1ce0384 internal static System.Single DoUpdateDelay(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, System.Single elapsed); // 0x1be0e9c internal static System.Boolean DoStartup(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bd59c8 internal static DG.Tweening.Tweener DoChangeStartValue(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, T2 newStartValue, System.Single newDuration); // 0x1ce0384 internal static DG.Tweening.Tweener DoChangeEndValue(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, T2 newEndValue, System.Single newDuration, System.Boolean snapStartValue); // 0x1ce0384 internal static DG.Tweening.Tweener DoChangeValues(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, T2 newStartValue, T2 newEndValue, System.Single newDuration); // 0x1ce0384 private static System.Boolean DOStartupSpecials(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bd59c8 private static System.Void DOStartupDurationBased(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1be313c } // DOTween.dll public enum DG.Tweening.TweenType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.TweenType Tweener = 0; // 0x0 public const DG.Tweening.TweenType Sequence = 1; // 0x0 public const DG.Tweening.TweenType Callback = 2; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.UpdateType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.UpdateType Normal = 0; // 0x0 public const DG.Tweening.UpdateType Late = 1; // 0x0 public const DG.Tweening.UpdateType Fixed = 2; // 0x0 // Methods } // DOTween.dll internal class DG.Tweening.Plugins.Color2Plugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f91964 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> t, System.Boolean isRelative); // 0x1f91968 public override DG.Tweening.Color2 ConvertToStartValue(DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> t, DG.Tweening.Color2 value); // 0x1f91ab8 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f91ac4 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f91af0 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.ColorOptions options, System.Single unitsXSecond, DG.Tweening.Color2 changeValue); // 0x1f91b1c public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<DG.Tweening.Color2> getter, DG.Tweening.Core.DOSetter<DG.Tweening.Color2> setter, System.Single elapsed, DG.Tweening.Color2 startValue, DG.Tweening.Color2 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f91b28 public System.Void .ctor(); // 0x1f91d9c } // DOTween.dll public class DG.Tweening.Plugins.DoublePlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f91de4 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1f91de8 public override System.Double ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> t, System.Double value); // 0x1f91e58 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f91e5c public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.Double,System.Double,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f91e7c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, System.Double changeValue); // 0x1f91e9c public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.Double> getter, DG.Tweening.Core.DOSetter<System.Double> setter, System.Single elapsed, System.Double startValue, System.Double changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f91eb4 public System.Void .ctor(); // 0x1f91f8c } // DOTween.dll public class DG.Tweening.Plugins.LongPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f91fd4 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1f91fd8 public override System.Int64 ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> t, System.Int64 value); // 0x1f9203c public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f92044 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.Int64,System.Int64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f92064 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, System.Int64 changeValue); // 0x1f92084 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.Int64> getter, DG.Tweening.Core.DOSetter<System.Int64> setter, System.Single elapsed, System.Int64 startValue, System.Int64 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9209c public System.Void .ctor(); // 0x1f92254 } // DOTween.dll public class DG.Tweening.Plugins.UlongPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9229c public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1f922a0 public override System.UInt64 ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> t, System.UInt64 value); // 0x1f92304 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9230c public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.UInt64,System.UInt64,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9232c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, System.UInt64 changeValue); // 0x1f9234c public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.UInt64> getter, DG.Tweening.Core.DOSetter<System.UInt64> setter, System.Single elapsed, System.UInt64 startValue, System.UInt64 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f92368 public System.Void .ctor(); // 0x1f924e8 } // DOTween.dll public class DG.Tweening.Plugins.Vector3ArrayPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1f92530 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t, System.Boolean isRelative); // 0x1f92574 public override UnityEngine.Vector3[] ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t, UnityEngine.Vector3 value); // 0x1f92578 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1f92678 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1f92760 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.Vector3ArrayOptions options, System.Single unitsXSecond, UnityEngine.Vector3[] changeValue); // 0x1f92860 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.Vector3ArrayOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single elapsed, UnityEngine.Vector3[] startValue, UnityEngine.Vector3[] changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f92970 public System.Void .ctor(); // 0x1f93170 } // DOTween.dll public class DG.Tweening.Plugins.PathPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> { // Fields public const System.Single MinLookAhead; // 0x0 // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t); // 0x1f931b8 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, System.Boolean isRelative); // 0x1f93218 public static DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> Get(); // 0x1f8ce2c public override DG.Tweening.Plugins.Core.PathCore.Path ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t, UnityEngine.Vector3 value); // 0x1f9321c public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t); // 0x1f93234 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> t); // 0x1f932ec public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.PathOptions options, System.Single unitsXSecond, DG.Tweening.Plugins.Core.PathCore.Path changeValue); // 0x1f93604 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.PathOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single elapsed, DG.Tweening.Plugins.Core.PathCore.Path startValue, DG.Tweening.Plugins.Core.PathCore.Path changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f93620 public System.Void SetOrientation(DG.Tweening.Plugins.Options.PathOptions options, DG.Tweening.Tween t, DG.Tweening.Plugins.Core.PathCore.Path path, System.Single pathPerc, UnityEngine.Vector3 tPos, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9386c public System.Void .ctor(); // 0x1f940e4 } // DOTween.dll public class DG.Tweening.Plugins.ColorPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f9c8c8 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t, System.Boolean isRelative); // 0x1f9c8cc public override UnityEngine.Color ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t, UnityEngine.Color value); // 0x1f9c9a8 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f9c9ac public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> t); // 0x1f9c9d0 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.ColorOptions options, System.Single unitsXSecond, UnityEngine.Color changeValue); // 0x1f9c9f4 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Color> getter, DG.Tweening.Core.DOSetter<UnityEngine.Color> setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9ca00 public System.Void .ctor(); // 0x1f9d5d8 } // DOTween.dll public class DG.Tweening.Plugins.IntPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9d620 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1f9d624 public override System.Int32 ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> t, System.Int32 value); // 0x1f9d68c public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9d694 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.Int32,System.Int32,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9d6b8 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, System.Int32 changeValue); // 0x1f9d6dc public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.Int32> getter, DG.Tweening.Core.DOSetter<System.Int32> setter, System.Single elapsed, System.Int32 startValue, System.Int32 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9d6f4 public System.Void .ctor(); // 0x1f9d8a0 } // DOTween.dll public class DG.Tweening.Plugins.QuaternionPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t); // 0x1f9d8e8 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t, System.Boolean isRelative); // 0x1f9d8ec public override UnityEngine.Vector3 ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t, UnityEngine.Quaternion value); // 0x1f9dca4 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t); // 0x1f9dcd0 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t); // 0x1f9dd08 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.QuaternionOptions options, System.Single unitsXSecond, UnityEngine.Vector3 changeValue); // 0x1f9deb4 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.QuaternionOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> getter, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9df34 public System.Void .ctor(); // 0x1f9e35c } // DOTween.dll public class DG.Tweening.Plugins.RectOffsetPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> { // Fields private static UnityEngine.RectOffset _r; // 0x0 // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9e3a4 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1f9e3e8 public override UnityEngine.RectOffset ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> t, UnityEngine.RectOffset value); // 0x1f9e564 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9e620 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.RectOffset,UnityEngine.RectOffset,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1f9e72c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, UnityEngine.RectOffset changeValue); // 0x1f9e884 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.RectOffset> getter, DG.Tweening.Core.DOSetter<UnityEngine.RectOffset> setter, System.Single elapsed, UnityEngine.RectOffset startValue, UnityEngine.RectOffset changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9e940 public System.Void .ctor(); // 0x1f9f060 private static System.Void .cctor(); // 0x1f9f0a8 } // DOTween.dll public class DG.Tweening.Plugins.RectPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t); // 0x1f9f124 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t, System.Boolean isRelative); // 0x1f9f128 public override UnityEngine.Rect ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t, UnityEngine.Rect value); // 0x1f9f420 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t); // 0x1f9f424 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> t); // 0x1f9f448 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.RectOptions options, System.Single unitsXSecond, UnityEngine.Rect changeValue); // 0x1f9f46c public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.RectOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Rect> getter, DG.Tweening.Core.DOSetter<UnityEngine.Rect> setter, System.Single elapsed, UnityEngine.Rect startValue, UnityEngine.Rect changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9f4e8 public System.Void .ctor(); // 0x1f9f898 } // DOTween.dll public class DG.Tweening.Plugins.UintPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> t); // 0x1f9f8e0 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> t, System.Boolean isRelative); // 0x1f9f8e4 public override System.UInt32 ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> t, System.UInt32 value); // 0x1f9f94c public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> t); // 0x1f9f954 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.UInt32,System.UInt32,DG.Tweening.Plugins.Options.UintOptions> t); // 0x1f9f978 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.UintOptions options, System.Single unitsXSecond, System.UInt32 changeValue); // 0x1f9f9ac public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.UintOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.UInt32> getter, DG.Tweening.Core.DOSetter<System.UInt32> setter, System.Single elapsed, System.UInt32 startValue, System.UInt32 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9f9c4 public System.Void .ctor(); // 0x1f9fba0 } // DOTween.dll public class DG.Tweening.Plugins.Vector2Plugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1f9fbe8 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean isRelative); // 0x1f9fbec public override UnityEngine.Vector2 ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t, UnityEngine.Vector2 value); // 0x1f9fdc0 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1f9fdc4 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1f9fde8 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.VectorOptions options, System.Single unitsXSecond, UnityEngine.Vector2 changeValue); // 0x1f9fe50 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector2> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector2> setter, System.Single elapsed, UnityEngine.Vector2 startValue, UnityEngine.Vector2 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9fec4 public System.Void .ctor(); // 0x1fa02a4 } // DOTween.dll public class DG.Tweening.Plugins.Vector4Plugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa02ec public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean isRelative); // 0x1fa02f0 public override UnityEngine.Vector4 ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t, UnityEngine.Vector4 value); // 0x1fa0610 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa0614 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa0638 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.VectorOptions options, System.Single unitsXSecond, UnityEngine.Vector4 changeValue); // 0x1fa0720 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector4> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector4> setter, System.Single elapsed, UnityEngine.Vector4 startValue, UnityEngine.Vector4 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1fa07b4 public System.Void .ctor(); // 0x1fa0ed4 } // DOTween.dll public class DG.Tweening.Plugins.StringPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> { // Fields private static readonly System.Text.StringBuilder _Buffer; // 0x0 private static readonly System.Collections.Generic.List<System.Char> _OpenedTags; // 0x8 // Methods public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t, System.Boolean isRelative); // 0x1fa0f1c public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t); // 0x1fa0f98 public override System.String ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t, System.String value); // 0x1fa0fdc public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t); // 0x1fa0fe4 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.String,System.String,DG.Tweening.Plugins.Options.StringOptions> t); // 0x1fa0fe8 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.StringOptions options, System.Single unitsXSecond, System.String changeValue); // 0x1fa10c4 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.StringOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.String> getter, DG.Tweening.Core.DOSetter<System.String> setter, System.Single elapsed, System.String startValue, System.String changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1fa1104 private System.Text.StringBuilder Append(System.String value, System.Int32 startIndex, System.Int32 length, System.Boolean richTextEnabled); // 0x1fa157c private System.Char[] ScrambledCharsToUse(DG.Tweening.Plugins.Options.StringOptions options); // 0x1fa1c38 public System.Void .ctor(); // 0x1fa1e64 private static System.Void .cctor(); // 0x1fa1eac } // DOTween.dll internal static class DG.Tweening.Plugins.StringPluginExtensions : System.Object { // Fields public static readonly System.Char[] ScrambledCharsAll; // 0x0 public static readonly System.Char[] ScrambledCharsUppercase; // 0x8 public static readonly System.Char[] ScrambledCharsLowercase; // 0x10 public static readonly System.Char[] ScrambledCharsNumerals; // 0x18 private static System.Int32 _lastRndSeed; // 0x20 // Methods private static System.Void .cctor(); // 0x1fa1f80 internal static System.Void ScrambleChars(System.Char[] chars); // 0x1fa2134 internal static System.Text.StringBuilder AppendScrambledChars(System.Text.StringBuilder buffer, System.Int32 length, System.Char[] chars); // 0x1fa1d3c } // DOTween.dll public class DG.Tweening.Plugins.FloatPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t); // 0x1fa21d4 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t, System.Boolean isRelative); // 0x1fa21d8 public override System.Single ConvertToStartValue(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t, System.Single value); // 0x1fa2304 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t); // 0x1fa2308 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions> t); // 0x1fa232c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.FloatOptions options, System.Single unitsXSecond, System.Single changeValue); // 0x1fa2350 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<System.Single> getter, DG.Tweening.Core.DOSetter<System.Single> setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1fa2364 public System.Void .ctor(); // 0x1fa2518 } // DOTween.dll public class DG.Tweening.Plugins.Vector3Plugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> { // Fields // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa2560 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t, System.Boolean isRelative); // 0x1fa2564 public override UnityEngine.Vector3 ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t, UnityEngine.Vector3 value); // 0x1fa27e0 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa27e4 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> t); // 0x1fa281c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.VectorOptions options, System.Single unitsXSecond, UnityEngine.Vector3 changeValue); // 0x1fa28c0 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1fa2940 public System.Void .ctor(); // 0x1fa2eb8 } // DOTween.dll public enum DG.Tweening.Plugins.Options.OrientType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Plugins.Options.OrientType None = 0; // 0x0 public const DG.Tweening.Plugins.Options.OrientType ToPath = 1; // 0x0 public const DG.Tweening.Plugins.Options.OrientType LookAtTransform = 2; // 0x0 public const DG.Tweening.Plugins.Options.OrientType LookAtPosition = 3; // 0x0 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.PathOptions : { // Fields public DG.Tweening.PathMode mode; // 0x10 public DG.Tweening.Plugins.Options.OrientType orientType; // 0x14 public DG.Tweening.AxisConstraint lockPositionAxis; // 0x18 public DG.Tweening.AxisConstraint lockRotationAxis; // 0x1c public System.Boolean isClosedPath; // 0x20 public UnityEngine.Vector3 lookAtPosition; // 0x24 public UnityEngine.Transform lookAtTransform; // 0x30 public System.Single lookAhead; // 0x38 public System.Boolean hasCustomForwardDirection; // 0x3c public UnityEngine.Quaternion forward; // 0x40 public System.Boolean useLocalPosition; // 0x50 public UnityEngine.Transform parent; // 0x58 internal UnityEngine.Quaternion startupRot; // 0x60 internal System.Single startupZRot; // 0x70 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.QuaternionOptions : { // Fields internal DG.Tweening.RotateMode rotateMode; // 0x10 internal DG.Tweening.AxisConstraint axisConstraint; // 0x14 internal UnityEngine.Vector3 up; // 0x18 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.UintOptions : { // Fields public System.Boolean isNegativeChangeValue; // 0x10 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.Vector3ArrayOptions : { // Fields public DG.Tweening.AxisConstraint axisConstraint; // 0x10 public System.Boolean snapping; // 0x14 internal System.Single[] durations; // 0x18 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.NoOptions : { // Fields // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.ColorOptions : { // Fields public System.Boolean alphaOnly; // 0x10 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.FloatOptions : { // Fields public System.Boolean snapping; // 0x10 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.RectOptions : { // Fields public System.Boolean snapping; // 0x10 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.StringOptions : { // Fields public System.Boolean richTextEnabled; // 0x10 public DG.Tweening.ScrambleMode scrambleMode; // 0x14 public System.Char[] scrambledChars; // 0x18 internal System.Int32 startValueStrippedLength; // 0x20 internal System.Int32 changeValueStrippedLength; // 0x24 // Methods } // DOTween.dll public struct DG.Tweening.Plugins.Options.VectorOptions : { // Fields public DG.Tweening.AxisConstraint axisConstraint; // 0x10 public System.Boolean snapping; // 0x14 // Methods } // DOTween.dll public interface DG.Tweening.Plugins.Core.ITPlugin<T1,T2,TPlugOptions,TPlugin> : { // Fields // Methods } // DOTween.dll internal static class DG.Tweening.Plugins.Core.SpecialPluginsUtils : System.Object { // Fields // Methods internal static System.Boolean SetLookAt(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions> t); // 0x1fa2f00 internal static System.Boolean SetPunch(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1fa3024 internal static System.Boolean SetShake(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1fa3194 internal static System.Boolean SetCameraShakePosition(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions> t); // 0x1fa31c0 } // DOTween.dll public interface DG.Tweening.Plugins.Core.IPlugSetter<T1,T2,TPlugin,TPlugOptions> : { // Fields // Methods public abstract DG.Tweening.Core.DOGetter<T1> Getter(); // 0x1bd219c public abstract DG.Tweening.Core.DOSetter<T1> Setter(); // 0x1bd219c public abstract T2 EndValue(); // 0x1ce0384 public abstract TPlugOptions GetOptions(); // 0x1ce0384 } // DOTween.dll public interface DG.Tweening.Plugins.Core.ITweenPlugin : { // Fields // Methods } // DOTween.dll public abstract class DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> : System.Object, DG.Tweening.Plugins.Core.ITweenPlugin { // Fields // Methods public abstract System.Void Reset(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bd3a1c public abstract System.Void SetFrom(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, System.Boolean isRelative); // 0x1bd3a50 public abstract T2 ConvertToStartValue(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t, T1 value); // 0x1ce0384 public abstract System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bd3a1c public abstract System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bd3a1c public abstract System.Single GetSpeedBasedDuration(TPlugOptions options, System.Single unitsXSecond, T2 changeValue); // 0x1ce0384 public abstract System.Void EvaluateAndApply(TPlugOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<T1> getter, DG.Tweening.Core.DOSetter<T1> setter, System.Single elapsed, T2 startValue, T2 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // DOTween.dll internal static class DG.Tweening.Plugins.Core.PluginsManager : System.Object { // Fields private static DG.Tweening.Plugins.Core.ITweenPlugin _floatPlugin; // 0x0 private static DG.Tweening.Plugins.Core.ITweenPlugin _doublePlugin; // 0x8 private static DG.Tweening.Plugins.Core.ITweenPlugin _intPlugin; // 0x10 private static DG.Tweening.Plugins.Core.ITweenPlugin _uintPlugin; // 0x18 private static DG.Tweening.Plugins.Core.ITweenPlugin _longPlugin; // 0x20 private static DG.Tweening.Plugins.Core.ITweenPlugin _ulongPlugin; // 0x28 private static DG.Tweening.Plugins.Core.ITweenPlugin _vector2Plugin; // 0x30 private static DG.Tweening.Plugins.Core.ITweenPlugin _vector3Plugin; // 0x38 private static DG.Tweening.Plugins.Core.ITweenPlugin _vector4Plugin; // 0x40 private static DG.Tweening.Plugins.Core.ITweenPlugin _quaternionPlugin; // 0x48 private static DG.Tweening.Plugins.Core.ITweenPlugin _colorPlugin; // 0x50 private static DG.Tweening.Plugins.Core.ITweenPlugin _rectPlugin; // 0x58 private static DG.Tweening.Plugins.Core.ITweenPlugin _rectOffsetPlugin; // 0x60 private static DG.Tweening.Plugins.Core.ITweenPlugin _stringPlugin; // 0x68 private static DG.Tweening.Plugins.Core.ITweenPlugin _vector3ArrayPlugin; // 0x70 private static DG.Tweening.Plugins.Core.ITweenPlugin _color2Plugin; // 0x78 private const System.Int32 _MaxCustomPlugins; // 0x0 private static System.Collections.Generic.Dictionary<System.Type,DG.Tweening.Plugins.Core.ITweenPlugin> _customPlugins; // 0x80 // Methods internal static DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> GetDefaultPlugin(); // 0x1bde8ac public static DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> GetCustomPlugin(); // 0x1bde8ac internal static System.Void PurgeAll(); // 0x1fa3370 } // DOTween.dll [Serializable] public struct DG.Tweening.Plugins.Core.PathCore.ControlPoint : { // Fields public UnityEngine.Vector3 a; // 0x10 public UnityEngine.Vector3 b; // 0x1c // Methods public System.Void .ctor(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x1fa3514 public static DG.Tweening.Plugins.Core.PathCore.ControlPoint op_Addition(DG.Tweening.Plugins.Core.PathCore.ControlPoint cp, UnityEngine.Vector3 v); // 0x1fa3524 } // DOTween.dll internal abstract class DG.Tweening.Plugins.Core.PathCore.ABSPathDecoder : System.Object { // Fields // Methods internal abstract System.Void FinalizePath(DG.Tweening.Plugins.Core.PathCore.Path p, UnityEngine.Vector3[] wps, System.Boolean isClosedPath); // 0x0 internal abstract UnityEngine.Vector3 GetPoint(System.Single perc, UnityEngine.Vector3[] wps, DG.Tweening.Plugins.Core.PathCore.Path p, DG.Tweening.Plugins.Core.PathCore.ControlPoint[] controlPoints); // 0x0 protected System.Void .ctor(); // 0x1fa3554 } // DOTween.dll internal class DG.Tweening.Plugins.Core.PathCore.CatmullRomDecoder : DG.Tweening.Plugins.Core.PathCore.ABSPathDecoder { // Fields // Methods internal override System.Void FinalizePath(DG.Tweening.Plugins.Core.PathCore.Path p, UnityEngine.Vector3[] wps, System.Boolean isClosedPath); // 0x1fa355c internal override UnityEngine.Vector3 GetPoint(System.Single perc, UnityEngine.Vector3[] wps, DG.Tweening.Plugins.Core.PathCore.Path p, DG.Tweening.Plugins.Core.PathCore.ControlPoint[] controlPoints); // 0x1fa3d70 internal System.Void SetTimeToLengthTables(DG.Tweening.Plugins.Core.PathCore.Path p, System.Int32 subdivisions); // 0x1fa37c4 internal System.Void SetWaypointsLengths(DG.Tweening.Plugins.Core.PathCore.Path p, System.Int32 subdivisions); // 0x1fa39cc public System.Void .ctor(); // 0x1fa3fe4 } // DOTween.dll internal class DG.Tweening.Plugins.Core.PathCore.LinearDecoder : DG.Tweening.Plugins.Core.PathCore.ABSPathDecoder { // Fields // Methods internal override System.Void FinalizePath(DG.Tweening.Plugins.Core.PathCore.Path p, UnityEngine.Vector3[] wps, System.Boolean isClosedPath); // 0x1fa3fec internal override UnityEngine.Vector3 GetPoint(System.Single perc, UnityEngine.Vector3[] wps, DG.Tweening.Plugins.Core.PathCore.Path p, DG.Tweening.Plugins.Core.PathCore.ControlPoint[] controlPoints); // 0x1fa4260 internal System.Void SetTimeToLengthTables(DG.Tweening.Plugins.Core.PathCore.Path p, System.Int32 subdivisions); // 0x1fa4038 internal System.Void SetWaypointsLengths(DG.Tweening.Plugins.Core.PathCore.Path p, System.Int32 subdivisions); // 0x1fa4408 public System.Void .ctor(); // 0x1fa440c } // DOTween.dll [Serializable] public class DG.Tweening.Plugins.Core.PathCore.Path : System.Object { // Fields private static DG.Tweening.Plugins.Core.PathCore.CatmullRomDecoder _catmullRomDecoder; // 0x0 private static DG.Tweening.Plugins.Core.PathCore.LinearDecoder _linearDecoder; // 0x8 internal DG.Tweening.PathType type; // 0x10 internal System.Int32 subdivisionsXSegment; // 0x14 internal System.Int32 subdivisions; // 0x18 internal UnityEngine.Vector3[] wps; // 0x20 internal DG.Tweening.Plugins.Core.PathCore.ControlPoint[] controlPoints; // 0x28 internal System.Single length; // 0x30 internal System.Single[] wpLengths; // 0x38 internal System.Boolean isFinalized; // 0x40 internal System.Single[] timesTable; // 0x48 internal System.Single[] lengthsTable; // 0x50 internal System.Int32 linearWPIndex; // 0x58 private DG.Tweening.Plugins.Core.PathCore.Path _incrementalClone; // 0x60 private System.Int32 _incrementalIndex; // 0x68 private DG.Tweening.Plugins.Core.PathCore.ABSPathDecoder _decoder; // 0x70 private System.Boolean _changed; // 0x78 internal UnityEngine.Vector3[] nonLinearDrawWps; // 0x80 internal UnityEngine.Vector3 targetPosition; // 0x88 internal System.Nullable<UnityEngine.Vector3> lookAtPosition; // 0x94 internal UnityEngine.Color gizmoColor; // 0xa4 // Methods public System.Void .ctor(DG.Tweening.PathType type, UnityEngine.Vector3[] waypoints, System.Int32 subdivisionsXSegment, System.Nullable<UnityEngine.Color> gizmoColor); // 0x1fa4414 internal System.Void .ctor(); // 0x1fa4808 internal System.Void FinalizePath(System.Boolean isClosedPath, DG.Tweening.AxisConstraint lockPositionAxes, UnityEngine.Vector3 currTargetVal); // 0x1fa4824 internal UnityEngine.Vector3 GetPoint(System.Single perc, System.Boolean convertToConstantPerc); // 0x1fa48c8 internal System.Single ConvertToConstantPathPerc(System.Single perc); // 0x1fa4900 internal System.Int32 GetWaypointIndexFromPerc(System.Single perc, System.Boolean isMovingForward); // 0x1fa4a0c internal static UnityEngine.Vector3[] GetDrawPoints(DG.Tweening.Plugins.Core.PathCore.Path p, System.Int32 drawSubdivisionsXSegment); // 0x1fa4aa0 internal static System.Void RefreshNonLinearDrawWps(DG.Tweening.Plugins.Core.PathCore.Path p); // 0x1fa4b7c internal System.Void Destroy(); // 0x1fa4c84 internal DG.Tweening.Plugins.Core.PathCore.Path CloneIncremental(System.Int32 loopIncrement); // 0x1fa4dc8 internal System.Void AssignWaypoints(UnityEngine.Vector3[] newWps, System.Boolean cloneWps); // 0x1fa4600 internal System.Void AssignDecoder(DG.Tweening.PathType pathType); // 0x1fa46f8 internal System.Void Draw(); // 0x1fa52b4 private static System.Void Draw(DG.Tweening.Plugins.Core.PathCore.Path p); // 0x1fa52b8 } // DOTween.dll public class DG.Tweening.CustomPlugins.PureQuaternionPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> { // Fields private static DG.Tweening.CustomPlugins.PureQuaternionPlugin _plug; // 0x0 // Methods public static DG.Tweening.CustomPlugins.PureQuaternionPlugin Plug(); // 0x1fa55b4 public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1fa5680 public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> t, System.Boolean isRelative); // 0x1fa5684 public override UnityEngine.Quaternion ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> t, UnityEngine.Quaternion value); // 0x1fa5798 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1fa579c public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Quaternion,DG.Tweening.Plugins.Options.NoOptions> t); // 0x1fa5850 public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.Options.NoOptions options, System.Single unitsXSecond, UnityEngine.Quaternion changeValue); // 0x1fa5874 public override System.Void EvaluateAndApply(DG.Tweening.Plugins.Options.NoOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Quaternion> getter, DG.Tweening.Core.DOSetter<UnityEngine.Quaternion> setter, System.Single elapsed, UnityEngine.Quaternion startValue, UnityEngine.Quaternion changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1fa5928 public System.Void .ctor(); // 0x1fa5638 } // DOTween.dll public abstract class DG.Tweening.Core.ABSSequentiable : System.Object { // Fields internal DG.Tweening.TweenType tweenType; // 0x10 internal System.Single sequencedPosition; // 0x14 internal System.Single sequencedEndPosition; // 0x18 internal DG.Tweening.TweenCallback onStart; // 0x20 // Methods protected System.Void .ctor(); // 0x1fa59bc } // DOTween.dll public sealed class DG.Tweening.Core.DOGetter<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual T Invoke(); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1bd23b0 public virtual T EndInvoke(System.IAsyncResult result); // 0x1ce0384 } // DOTween.dll public sealed class DG.Tweening.Core.DOSetter<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T pNewValue); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T pNewValue, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // DOTween.dll public static class DG.Tweening.Core.Debugger : System.Object { // Fields public static System.Int32 logPriority; // 0x0 // Methods public static System.Void Log(System.Object message); // 0x1fa59c4 public static System.Void LogWarning(System.Object message); // 0x1fa5a50 public static System.Void LogError(System.Object message); // 0x1fa5adc public static System.Void LogReport(System.Object message); // 0x1fa5b68 public static System.Void LogInvalidTween(DG.Tweening.Tween t); // 0x1fa5c0c public static System.Void LogNestedTween(DG.Tweening.Tween t); // 0x1fa5c4c public static System.Void LogNullTween(DG.Tweening.Tween t); // 0x1fa5c8c public static System.Void LogNonPathTween(DG.Tweening.Tween t); // 0x1fa5ccc public static System.Void LogMissingMaterialProperty(System.String propertyName); // 0x1fa5d0c public static System.Void LogRemoveActiveTweenError(System.String propertyName); // 0x1fa5d5c public static System.Void SetLogPriority(DG.Tweening.LogBehaviour logBehaviour); // 0x1fa5dac } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForCompletion>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa6dd0 private System.Void System.IDisposable.Dispose(); // 0x1fa7354 private System.Boolean MoveNext(); // 0x1fa7358 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa73b8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa73c0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa73f8 } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForRewind>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa6e64 private System.Void System.IDisposable.Dispose(); // 0x1fa7400 private System.Boolean MoveNext(); // 0x1fa7404 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa7480 private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa7488 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa74c0 } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForKill>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa6ef8 private System.Void System.IDisposable.Dispose(); // 0x1fa74c8 private System.Boolean MoveNext(); // 0x1fa74cc private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa7524 private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa752c private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa7564 } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForElapsedLoops>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 public System.Int32 elapsedLoops; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa6f9c private System.Void System.IDisposable.Dispose(); // 0x1fa756c private System.Boolean MoveNext(); // 0x1fa7570 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa75d8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa75e0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa7618 } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForPosition>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 public System.Single position; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa7040 private System.Void System.IDisposable.Dispose(); // 0x1fa7620 private System.Boolean MoveNext(); // 0x1fa7624 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa769c private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa76a4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa76dc } // DOTween.dll private sealed class DG.Tweening.Core.DOTweenComponent.<WaitForStart>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DG.Tweening.Tween t; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1fa70d4 private System.Void System.IDisposable.Dispose(); // 0x1fa76e4 private System.Boolean MoveNext(); // 0x1fa76e8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1fa7748 private System.Void System.Collections.IEnumerator.Reset(); // 0x1fa7750 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1fa7788 } // DOTween.dll public class DG.Tweening.Core.DOTweenComponent : UnityEngine.MonoBehaviour, DG.Tweening.IDOTweenInit { // Fields public System.Int32 inspectorUpdater; // 0x20 private System.Single _unscaledTime; // 0x24 private System.Single _unscaledDeltaTime; // 0x28 private System.Boolean _duplicateToDestroy; // 0x2c // Methods private System.Void Awake(); // 0x1fa5e20 private System.Void Start(); // 0x1fa5e40 private System.Void Update(); // 0x1fa5f18 private System.Void LateUpdate(); // 0x1fa6570 private System.Void FixedUpdate(); // 0x1fa667c private System.Void OnDrawGizmos(); // 0x1fa67ec private System.Void OnDestroy(); // 0x1fa6910 private System.Void OnApplicationQuit(); // 0x1fa6bb8 public DG.Tweening.IDOTweenInit SetCapacity(System.Int32 tweenersCapacity, System.Int32 sequencesCapacity); // 0x1fa6c14 internal System.Collections.IEnumerator WaitForCompletion(DG.Tweening.Tween t); // 0x1fa6d64 internal System.Collections.IEnumerator WaitForRewind(DG.Tweening.Tween t); // 0x1fa6df8 internal System.Collections.IEnumerator WaitForKill(DG.Tweening.Tween t); // 0x1fa6e8c internal System.Collections.IEnumerator WaitForElapsedLoops(DG.Tweening.Tween t, System.Int32 elapsedLoops); // 0x1fa6f20 internal System.Collections.IEnumerator WaitForPosition(DG.Tweening.Tween t, System.Single position); // 0x1fa6fc4 internal System.Collections.IEnumerator WaitForStart(DG.Tweening.Tween t); // 0x1fa7068 internal static System.Void Create(); // 0x1fa70fc internal static System.Void DestroyInstance(); // 0x1fa7248 public System.Void .ctor(); // 0x1fa734c } // DOTween.dll public enum DG.Tweening.Core.DOTweenSettings.SettingsLocation : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.DOTweenSettings.SettingsLocation AssetsDirectory = 0; // 0x0 public const DG.Tweening.Core.DOTweenSettings.SettingsLocation DOTweenDirectory = 1; // 0x0 public const DG.Tweening.Core.DOTweenSettings.SettingsLocation DemigiantDirectory = 2; // 0x0 // Methods } // DOTween.dll public class DG.Tweening.Core.DOTweenSettings : UnityEngine.ScriptableObject { // Fields public const System.String AssetName; // 0x0 public System.Boolean useSafeMode; // 0x18 public System.Single timeScale; // 0x1c public System.Boolean useSmoothDeltaTime; // 0x20 public System.Boolean showUnityEditorReport; // 0x21 public DG.Tweening.LogBehaviour logBehaviour; // 0x24 public System.Boolean drawGizmos; // 0x28 public System.Boolean defaultRecyclable; // 0x29 public DG.Tweening.AutoPlay defaultAutoPlay; // 0x2c public DG.Tweening.UpdateType defaultUpdateType; // 0x30 public System.Boolean defaultTimeScaleIndependent; // 0x34 public DG.Tweening.Ease defaultEaseType; // 0x38 public System.Single defaultEaseOvershootOrAmplitude; // 0x3c public System.Single defaultEasePeriod; // 0x40 public System.Boolean defaultAutoKill; // 0x44 public DG.Tweening.LoopType defaultLoopType; // 0x48 public DG.Tweening.Core.DOTweenSettings.SettingsLocation storeSettingsLocation; // 0x4c // Methods public System.Void .ctor(); // 0x1fa7790 } // DOTween.dll public static class DG.Tweening.Core.Extensions : System.Object { // Fields // Methods internal static T SetSpecialStartupMode(T t, DG.Tweening.Core.Enums.SpecialStartupMode mode); // 0x1ce0384 internal static DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> NoFrom(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bdeb64 internal static DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> Blendable(DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> t); // 0x1bdeb64 } // DOTween.dll internal class DG.Tweening.Core.SequenceCallback : DG.Tweening.Core.ABSSequentiable { // Fields // Methods public System.Void .ctor(System.Single sequencedPosition, DG.Tweening.TweenCallback callback); // 0x1fa77d0 } // DOTween.dll internal enum DG.Tweening.Core.TweenManager.CapacityIncreaseMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.TweenManager.CapacityIncreaseMode TweenersAndSequences = 0; // 0x0 public const DG.Tweening.Core.TweenManager.CapacityIncreaseMode TweenersOnly = 1; // 0x0 public const DG.Tweening.Core.TweenManager.CapacityIncreaseMode SequencesOnly = 2; // 0x0 // Methods } // DOTween.dll internal static class DG.Tweening.Core.TweenManager : System.Object { // Fields private const System.Int32 _DefaultMaxTweeners; // 0x0 private const System.Int32 _DefaultMaxSequences; // 0x0 private const System.String _MaxTweensReached; // 0x0 internal static System.Int32 maxActive; // 0x0 internal static System.Int32 maxTweeners; // 0x4 internal static System.Int32 maxSequences; // 0x8 internal static System.Boolean hasActiveTweens; // 0xc internal static System.Boolean hasActiveDefaultTweens; // 0xd internal static System.Boolean hasActiveLateTweens; // 0xe internal static System.Boolean hasActiveFixedTweens; // 0xf internal static System.Int32 totActiveTweens; // 0x10 internal static System.Int32 totActiveDefaultTweens; // 0x14 internal static System.Int32 totActiveLateTweens; // 0x18 internal static System.Int32 totActiveFixedTweens; // 0x1c internal static System.Int32 totActiveTweeners; // 0x20 internal static System.Int32 totActiveSequences; // 0x24 internal static System.Int32 totPooledTweeners; // 0x28 internal static System.Int32 totPooledSequences; // 0x2c internal static System.Int32 totTweeners; // 0x30 internal static System.Int32 totSequences; // 0x34 internal static System.Boolean isUpdateLoop; // 0x38 internal static DG.Tweening.Tween[] _activeTweens; // 0x40 private static DG.Tweening.Tween[] _pooledTweeners; // 0x48 private static readonly System.Collections.Generic.Stack<DG.Tweening.Tween> _PooledSequences; // 0x50 private static readonly System.Collections.Generic.List<DG.Tweening.Tween> _KillList; // 0x58 private static System.Int32 _maxActiveLookupId; // 0x60 private static System.Boolean _requiresActiveReorganization; // 0x64 private static System.Int32 _reorganizeFromId; // 0x68 private static System.Int32 _minPooledTweenerId; // 0x6c private static System.Int32 _maxPooledTweenerId; // 0x70 private static System.Boolean _despawnAllCalledFromUpdateLoopCallback; // 0x74 // Methods internal static DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> GetTweener(); // 0x1bde8ac internal static DG.Tweening.Sequence GetSequence(); // 0x1fa7818 internal static System.Void SetUpdateType(DG.Tweening.Tween t, DG.Tweening.UpdateType updateType, System.Boolean isIndependentUpdate); // 0x1fa7f2c internal static System.Void AddActiveTweenToSequence(DG.Tweening.Tween t); // 0x1fa80cc internal static System.Int32 DespawnAll(); // 0x1fa84c4 internal static System.Void Despawn(DG.Tweening.Tween t, System.Boolean modifyActiveLists); // 0x1fa8608 internal static System.Void PurgeAll(); // 0x1fa8b60 internal static System.Void PurgePools(); // 0x1fa8c5c internal static System.Void ResetCapacities(); // 0x1fa8d08 internal static System.Void SetCapacities(System.Int32 tweenersCapacity, System.Int32 sequencesCapacity); // 0x1fa6c84 internal static System.Int32 Validate(); // 0x1fa8d5c internal static System.Void Update(DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime); // 0x1fa6194 internal static System.Int32 FilteredOperation(DG.Tweening.Core.Enums.OperationType operationType, DG.Tweening.Core.Enums.FilterType filterType, System.Object id, System.Boolean optionalBool, System.Single optionalFloat, System.Object optionalObj, System.Object[] optionalArray); // 0x1fa92f8 internal static System.Boolean Complete(DG.Tweening.Tween t, System.Boolean modifyActiveLists, DG.Tweening.Core.Enums.UpdateMode updateMode); // 0x1fa989c internal static System.Boolean Flip(DG.Tweening.Tween t); // 0x1fa9974 internal static System.Void ForceInit(DG.Tweening.Tween t, System.Boolean isSequenced); // 0x1fa9f3c internal static System.Boolean Goto(DG.Tweening.Tween t, System.Single to, System.Boolean andPlay, DG.Tweening.Core.Enums.UpdateMode updateMode); // 0x1fa999c internal static System.Boolean Pause(DG.Tweening.Tween t); // 0x1fa9ad0 internal static System.Boolean Play(DG.Tweening.Tween t); // 0x1fa9b0c internal static System.Boolean PlayBackwards(DG.Tweening.Tween t); // 0x1fa9b8c internal static System.Boolean PlayForward(DG.Tweening.Tween t); // 0x1fa9c20 internal static System.Boolean Restart(DG.Tweening.Tween t, System.Boolean includeDelay); // 0x1fa9cb0 internal static System.Boolean Rewind(DG.Tweening.Tween t, System.Boolean includeDelay); // 0x1fa9d54 internal static System.Boolean SmoothRewind(DG.Tweening.Tween t); // 0x1fa9e20 internal static System.Boolean TogglePause(DG.Tweening.Tween t); // 0x1fa9ecc internal static System.Int32 TotalPooledTweens(); // 0x1fa9fec internal static System.Int32 TotalPlayingTweens(); // 0x1faa048 internal static System.Collections.Generic.List<DG.Tweening.Tween> GetActiveTweens(System.Boolean playing); // 0x1faa154 internal static System.Collections.Generic.List<DG.Tweening.Tween> GetTweensById(System.Object id, System.Boolean playingOnly); // 0x1faa348 internal static System.Collections.Generic.List<DG.Tweening.Tween> GetTweensByTarget(System.Object target, System.Boolean playingOnly); // 0x1faa564 private static System.Void MarkForKilling(DG.Tweening.Tween t); // 0x1fa914c private static System.Void AddActiveTween(DG.Tweening.Tween t); // 0x1fa7b10 private static System.Void ReorganizeActiveTweens(); // 0x1fa8f44 private static System.Void DespawnTweens(System.Collections.Generic.List<DG.Tweening.Tween> tweens, System.Boolean modifyActiveLists); // 0x1fa9228 private static System.Void RemoveActiveTween(DG.Tweening.Tween t); // 0x1fa8120 private static System.Void ClearTweenArray(DG.Tweening.Tween[] tweens); // 0x1fa8ae8 private static System.Void IncreaseCapacities(DG.Tweening.Core.TweenManager.CapacityIncreaseMode increaseMode); // 0x1fa7d3c private static System.Void .cctor(); // 0x1faa76c } // DOTween.dll internal static class DG.Tweening.Core.Utils : System.Object { // Fields // Methods internal static UnityEngine.Vector3 Vector3FromAngle(System.Single degrees, System.Single magnitude); // 0x1faa8f0 internal static System.Single Angle2D(UnityEngine.Vector3 from, UnityEngine.Vector3 to); // 0x1faa938 } // DOTween.dll public class DG.Tweening.Core.TweenerCore<T1,T2,TPlugOptions> : DG.Tweening.Tweener { // Fields public T2 startValue; // 0x0 public T2 endValue; // 0x0 public T2 changeValue; // 0x0 public TPlugOptions plugOptions; // 0x0 public DG.Tweening.Core.DOGetter<T1> getter; // 0x0 public DG.Tweening.Core.DOSetter<T1> setter; // 0x0 internal DG.Tweening.Plugins.Core.ABSTweenPlugin<T1,T2,TPlugOptions> tweenPlugin; // 0x0 private const System.String _TxtCantChangeSequencedValues; // 0x0 // Methods internal System.Void .ctor(); // 0x1bd2ec0 public override DG.Tweening.Tweener ChangeStartValue(System.Object newStartValue, System.Single newDuration); // 0x1bd27c8 public override DG.Tweening.Tweener ChangeEndValue(System.Object newEndValue, System.Boolean snapStartValue); // 0x1bd22d8 public override DG.Tweening.Tweener ChangeEndValue(System.Object newEndValue, System.Single newDuration, System.Boolean snapStartValue); // 0x0 public override DG.Tweening.Tweener ChangeValues(System.Object newStartValue, System.Object newEndValue, System.Single newDuration); // 0x0 internal override DG.Tweening.Tweener SetFrom(System.Boolean relative); // 0x0 internal sealed override System.Void Reset(); // 0x1bd2ec0 internal override System.Boolean Validate(); // 0x1bd1824 internal override System.Single UpdateDelay(System.Single elapsed); // 0x1bd2980 internal override System.Boolean Startup(); // 0x1bd1824 internal override System.Boolean ApplyTween(System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x0 } // DOTween.dll internal enum DG.Tweening.Core.Enums.FilterType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.Enums.FilterType All = 0; // 0x0 public const DG.Tweening.Core.Enums.FilterType TargetOrId = 1; // 0x0 public const DG.Tweening.Core.Enums.FilterType TargetAndId = 2; // 0x0 public const DG.Tweening.Core.Enums.FilterType AllExceptTargetsOrIds = 3; // 0x0 public const DG.Tweening.Core.Enums.FilterType DOGetter = 4; // 0x0 // Methods } // DOTween.dll internal enum DG.Tweening.Core.Enums.OperationType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.Enums.OperationType Complete = 0; // 0x0 public const DG.Tweening.Core.Enums.OperationType Despawn = 1; // 0x0 public const DG.Tweening.Core.Enums.OperationType Flip = 2; // 0x0 public const DG.Tweening.Core.Enums.OperationType Goto = 3; // 0x0 public const DG.Tweening.Core.Enums.OperationType Pause = 4; // 0x0 public const DG.Tweening.Core.Enums.OperationType Play = 5; // 0x0 public const DG.Tweening.Core.Enums.OperationType PlayForward = 6; // 0x0 public const DG.Tweening.Core.Enums.OperationType PlayBackwards = 7; // 0x0 public const DG.Tweening.Core.Enums.OperationType Rewind = 8; // 0x0 public const DG.Tweening.Core.Enums.OperationType SmoothRewind = 9; // 0x0 public const DG.Tweening.Core.Enums.OperationType Restart = 10; // 0x0 public const DG.Tweening.Core.Enums.OperationType TogglePause = 11; // 0x0 public const DG.Tweening.Core.Enums.OperationType IsTweening = 12; // 0x0 // Methods } // DOTween.dll internal enum DG.Tweening.Core.Enums.SpecialStartupMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.Enums.SpecialStartupMode None = 0; // 0x0 public const DG.Tweening.Core.Enums.SpecialStartupMode SetLookAt = 1; // 0x0 public const DG.Tweening.Core.Enums.SpecialStartupMode SetShake = 2; // 0x0 public const DG.Tweening.Core.Enums.SpecialStartupMode SetPunch = 3; // 0x0 public const DG.Tweening.Core.Enums.SpecialStartupMode SetCameraShakePosition = 4; // 0x0 // Methods } // DOTween.dll public enum DG.Tweening.Core.Enums.UpdateNotice : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.Enums.UpdateNotice None = 0; // 0x0 public const DG.Tweening.Core.Enums.UpdateNotice RewindStep = 1; // 0x0 // Methods } // DOTween.dll internal enum DG.Tweening.Core.Enums.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.Enums.UpdateMode Update = 0; // 0x0 public const DG.Tweening.Core.Enums.UpdateMode Goto = 1; // 0x0 public const DG.Tweening.Core.Enums.UpdateMode IgnoreOnUpdate = 2; // 0x0 // Methods } // DOTween.dll public static class DG.Tweening.Core.Easing.Bounce : System.Object { // Fields // Methods public static System.Single EaseIn(System.Single time, System.Single duration, System.Single unusedOvershootOrAmplitude, System.Single unusedPeriod); // 0x1faaa84 public static System.Single EaseOut(System.Single time, System.Single duration, System.Single unusedOvershootOrAmplitude, System.Single unusedPeriod); // 0x1faaaa0 public static System.Single EaseInOut(System.Single time, System.Single duration, System.Single unusedOvershootOrAmplitude, System.Single unusedPeriod); // 0x1faab5c } // DOTween.dll [Serializable] private sealed class DG.Tweening.Core.Easing.EaseManager.<>c : System.Object { // Fields public static readonly DG.Tweening.Core.Easing.EaseManager.<>c <>9; // 0x0 public static DG.Tweening.EaseFunction <>9__4_0; // 0x8 public static DG.Tweening.EaseFunction <>9__4_1; // 0x10 public static DG.Tweening.EaseFunction <>9__4_2; // 0x18 public static DG.Tweening.EaseFunction <>9__4_3; // 0x20 public static DG.Tweening.EaseFunction <>9__4_4; // 0x28 public static DG.Tweening.EaseFunction <>9__4_5; // 0x30 public static DG.Tweening.EaseFunction <>9__4_6; // 0x38 public static DG.Tweening.EaseFunction <>9__4_7; // 0x40 public static DG.Tweening.EaseFunction <>9__4_8; // 0x48 public static DG.Tweening.EaseFunction <>9__4_9; // 0x50 public static DG.Tweening.EaseFunction <>9__4_10; // 0x58 public static DG.Tweening.EaseFunction <>9__4_11; // 0x60 public static DG.Tweening.EaseFunction <>9__4_12; // 0x68 public static DG.Tweening.EaseFunction <>9__4_13; // 0x70 public static DG.Tweening.EaseFunction <>9__4_14; // 0x78 public static DG.Tweening.EaseFunction <>9__4_15; // 0x80 public static DG.Tweening.EaseFunction <>9__4_16; // 0x88 public static DG.Tweening.EaseFunction <>9__4_17; // 0x90 public static DG.Tweening.EaseFunction <>9__4_18; // 0x98 public static DG.Tweening.EaseFunction <>9__4_19; // 0xa0 public static DG.Tweening.EaseFunction <>9__4_20; // 0xa8 public static DG.Tweening.EaseFunction <>9__4_21; // 0xb0 public static DG.Tweening.EaseFunction <>9__4_22; // 0xb8 public static DG.Tweening.EaseFunction <>9__4_23; // 0xc0 public static DG.Tweening.EaseFunction <>9__4_24; // 0xc8 public static DG.Tweening.EaseFunction <>9__4_25; // 0xd0 public static DG.Tweening.EaseFunction <>9__4_26; // 0xd8 public static DG.Tweening.EaseFunction <>9__4_27; // 0xe0 public static DG.Tweening.EaseFunction <>9__4_28; // 0xe8 public static DG.Tweening.EaseFunction <>9__4_29; // 0xf0 public static DG.Tweening.EaseFunction <>9__4_30; // 0xf8 public static DG.Tweening.EaseFunction <>9__4_31; // 0x100 public static DG.Tweening.EaseFunction <>9__4_32; // 0x108 public static DG.Tweening.EaseFunction <>9__4_33; // 0x110 public static DG.Tweening.EaseFunction <>9__4_34; // 0x118 public static DG.Tweening.EaseFunction <>9__4_35; // 0x120 // Methods private static System.Void .cctor(); // 0x1fac2e4 public System.Void .ctor(); // 0x1fac34c internal System.Single <ToEaseFunction>b__4_0(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac354 internal System.Single <ToEaseFunction>b__4_1(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac35c internal System.Single <ToEaseFunction>b__4_2(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac3dc internal System.Single <ToEaseFunction>b__4_3(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac454 internal System.Single <ToEaseFunction>b__4_4(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac4dc internal System.Single <ToEaseFunction>b__4_5(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac4e8 internal System.Single <ToEaseFunction>b__4_6(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac500 internal System.Single <ToEaseFunction>b__4_7(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac544 internal System.Single <ToEaseFunction>b__4_8(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac554 internal System.Single <ToEaseFunction>b__4_9(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac574 internal System.Single <ToEaseFunction>b__4_10(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac5bc internal System.Single <ToEaseFunction>b__4_11(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac5d0 internal System.Single <ToEaseFunction>b__4_12(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac5f4 internal System.Single <ToEaseFunction>b__4_13(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac640 internal System.Single <ToEaseFunction>b__4_14(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac658 internal System.Single <ToEaseFunction>b__4_15(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac680 internal System.Single <ToEaseFunction>b__4_16(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac6d8 internal System.Single <ToEaseFunction>b__4_17(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac760 internal System.Single <ToEaseFunction>b__4_18(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac7e8 internal System.Single <ToEaseFunction>b__4_19(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac8d8 internal System.Single <ToEaseFunction>b__4_20(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac954 internal System.Single <ToEaseFunction>b__4_21(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1fac9cc internal System.Single <ToEaseFunction>b__4_22(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faca80 internal System.Single <ToEaseFunction>b__4_23(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facbcc internal System.Single <ToEaseFunction>b__4_24(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facd14 internal System.Single <ToEaseFunction>b__4_25(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facee0 internal System.Single <ToEaseFunction>b__4_26(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facf00 internal System.Single <ToEaseFunction>b__4_27(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facf2c internal System.Single <ToEaseFunction>b__4_28(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facf9c internal System.Single <ToEaseFunction>b__4_29(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfb8 internal System.Single <ToEaseFunction>b__4_30(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfbc internal System.Single <ToEaseFunction>b__4_31(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfc0 internal System.Single <ToEaseFunction>b__4_32(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfc4 internal System.Single <ToEaseFunction>b__4_33(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfc8 internal System.Single <ToEaseFunction>b__4_34(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfcc internal System.Single <ToEaseFunction>b__4_35(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1facfd0 } // DOTween.dll public static class DG.Tweening.Core.Easing.EaseManager : System.Object { // Fields private const System.Single _PiOver2; // 0x0 private const System.Single _TwoPi; // 0x0 // Methods public static System.Single Evaluate(DG.Tweening.Tween t, System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faabac public static System.Single Evaluate(DG.Tweening.Ease easeType, DG.Tweening.EaseFunction customEase, System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1f9cb98 public static DG.Tweening.EaseFunction ToEaseFunction(DG.Tweening.Ease ease); // 0x1faaf30 internal static System.Boolean IsFlashEase(DG.Tweening.Ease ease); // 0x1fac2d4 } // DOTween.dll public class DG.Tweening.Core.Easing.EaseCurve : System.Object { // Fields private readonly UnityEngine.AnimationCurve _animCurve; // 0x10 // Methods public System.Void .ctor(UnityEngine.AnimationCurve animCurve); // 0x1facfe8 public System.Single Evaluate(System.Single time, System.Single duration, System.Single unusedOvershoot, System.Single unusedPeriod); // 0x1fad018 } // DOTween.dll public static class DG.Tweening.Core.Easing.Flash : System.Object { // Fields // Methods public static System.Single Ease(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faabcc public static System.Single EaseIn(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faac90 public static System.Single EaseOut(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faad58 public static System.Single EaseInOut(System.Single time, System.Single duration, System.Single overshootOrAmplitude, System.Single period); // 0x1faae2c private static System.Single WeightedEase(System.Single overshootOrAmplitude, System.Single period, System.Int32 stepIndex, System.Single stepDuration, System.Single dir, System.Single res); // 0x1fad0b4 } // DOTween.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // DOTween.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=50 : { // Fields // Methods } // DOTween.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 : { // Fields // Methods } // DOTween.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=50 6F98278EFCD257898AD01BE39D1D0AEFB78FC551; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 8C4C6C4E493EC2BEEF5F6F6A9C4472C13BED42E8; // 0x32 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=120 9DC5F4D0A1418B4EC71B22D21E93D134922FA735; // 0x46 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=50 FD0BD55CDDDFD0B323012A45F83437763AF58952; // 0xbe // Methods } // LSDKInterface.dll internal class <Module> : { // Fields // Methods } // LSDKInterface.dll public class LSDKInterface_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x2f97368 } // LSDKInterface.dll public enum NetEase.InitResult : { // Fields public System.Int32 value__; // 0x10 public const NetEase.InitResult SUCCESS = 0; // 0x0 public const NetEase.InitResult REPEAT = 1; // 0x0 public const NetEase.InitResult FAIL = 2; // 0x0 // Methods } // LSDKInterface.dll public enum NetEase.SDKCode : { // Fields public System.Int32 value__; // 0x10 public const NetEase.SDKCode UNKNOWN = 0; // 0x0 public const NetEase.SDKCode INIT_SUCCESS = 1; // 0x0 public const NetEase.SDKCode TOKEN_SUCCESS = 2; // 0x0 public const NetEase.SDKCode INIT_ERROR = 3; // 0x0 public const NetEase.SDKCode TOKEN_FAIL_NOT_INITIALIZE = 4; // 0x0 public const NetEase.SDKCode TOKEN_FAIL_EXCEPTION = 5; // 0x0 // Methods } // LSDKInterface.dll public enum NetEase.RequestCmdID : { // Fields public System.Int32 value__; // 0x10 public const NetEase.RequestCmdID Cmd_SetConfigData = 16; // 0x0 public const NetEase.RequestCmdID Cmd_SetResponseData = 17; // 0x0 public const NetEase.RequestCmdID Cmd_GetDeviceId = 20; // 0x0 // Methods } // LSDKInterface.dll public class NetEase.HTProtectConfig : System.Object { // Fields private System.Int32 serverType; // 0x10 private System.String channel; // 0x18 private System.String gameKey; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.String> ext_data; // 0x28 private System.String host; // 0x30 private System.String key; // 0x38 private System.String value; // 0x40 private System.Boolean initThread; // 0x48 private System.Boolean initThreadExit; // 0x49 private System.Boolean initThreadCrash; // 0x4a private System.Int32 initWaitSecond; // 0x4c private static System.Boolean <ie>k__BackingField; // 0x0 private static System.Boolean <ic>k__BackingField; // 0x1 private static System.Int32 <isec>k__BackingField; // 0x4 // Methods public static System.Void set_ie(System.Boolean value); // 0x2f97370 public static System.Boolean get_ie(); // 0x2f973c0 public static System.Void set_ic(System.Boolean value); // 0x2f97408 public static System.Boolean get_ic(); // 0x2f97458 public static System.Void set_isec(System.Int32 value); // 0x2f974a0 public static System.Int32 get_isec(); // 0x2f974ec public System.Void .ctor(); // 0x2f97534 public System.Void setServerType(System.Int32 server); // 0x2f9760c public System.Int32 getServerType(); // 0x2f97614 public System.Void setChannel(System.String channel); // 0x2f9761c public System.String getChannel(); // 0x2f97624 public System.String getKey(); // 0x2f9762c public System.String getValue(); // 0x2f97634 public System.Void setExtraData(System.String key, System.String value); // 0x2f9763c private static System.String DataToJson(System.Collections.Generic.Dictionary<System.String,System.String> data); // 0x2f976c4 public System.String getExtraData(); // 0x2f97980 public System.Void setGameKey(System.String gameKey); // 0x2f97988 public System.String getGameKey(); // 0x2f97990 public System.Void setHost(System.String host); // 0x2f97998 public System.String getHost(); // 0x2f979a0 public System.Void setInitThread(System.Boolean status); // 0x2f979a8 public System.Boolean getInitThread(); // 0x2f979b4 public System.Void setInitThreadExit(System.Boolean status); // 0x2f979bc public System.Boolean getInitThreadExit(); // 0x2f979c8 public System.Void setInitThreadCrash(System.Boolean status); // 0x2f979d0 public System.Boolean getInitThreadCrash(); // 0x2f979dc public System.Void setInitWaitSecond(System.Int32 sec); // 0x2f979e4 public System.Int32 getInitWaitSecond(); // 0x2f979ec } // LSDKInterface.dll public interface NetEase.HTPCallback : { // Fields // Methods public abstract System.Void onReceive(System.Int32 code, System.String msg); // 0x1bd364c } // LSDKInterface.dll public interface NetEase.GetTokenCallback : { // Fields // Methods public abstract System.Void onResult(NetEase.AntiCheatResult antiCheatResult); // 0x1bd3a1c } // LSDKInterface.dll public class NetEase.AndroidCallback : UnityEngine.AndroidJavaProxy { // Fields // Methods public System.Void .ctor(); // 0x2f979f4 public virtual System.Void onReceive(System.Int32 code, System.String msg); // 0x2f97a64 } // LSDKInterface.dll public class NetEase.NetEaseGetTokenCallback : UnityEngine.AndroidJavaProxy { // Fields // Methods public System.Void .ctor(); // 0x2f97a68 public virtual System.Void onResult(UnityEngine.AndroidJavaObject javaResult); // 0x2f97ad8 } // LSDKInterface.dll public class NetEase.InnerCallback : NetEase.AndroidCallback { // Fields private NetEase.HTPCallback hTPCallback; // 0x20 // Methods public System.Void SetCallBack(NetEase.HTPCallback cb); // 0x2f97adc public override System.Void onReceive(System.Int32 code, System.String msg); // 0x2f97ae4 public System.Void .ctor(); // 0x2f97c88 } // LSDKInterface.dll public class NetEase.InnerGetTokenCallback : NetEase.NetEaseGetTokenCallback { // Fields private NetEase.GetTokenCallback getTokenCallback; // 0x20 // Methods public System.Void SetCallBack(NetEase.GetTokenCallback cb); // 0x2f97ca8 public override System.Void onResult(UnityEngine.AndroidJavaObject javaResult); // 0x2f97cb0 public System.Void .ctor(); // 0x2f97f2c } // LSDKInterface.dll public class NetEase.SafeCommResult : System.Object { // Fields public static System.Int32 SC_CODE_OK; // 0x0 public static System.Int32 SC_FILE_NOTEXIST; // 0x4 public static System.Int32 SC_FILE_IS_BROKEN; // 0x8 public static System.Int32 SC_PROTOCOL_VERSION_ERROR; // 0xc public static System.Int32 SC_PARAM_ERROR; // 0x10 public static System.Int32 SC_DATA_TAMPERED; // 0x14 public static System.Int32 SC_DATA_DECRYPT_ERROR; // 0x18 public static System.Int32 SC_ALG_ERROR; // 0x1c public static System.Int32 SC_TIMEOUT; // 0x20 public static System.Int32 SC_NOSUPPORT; // 0x24 public static System.Int32 SC_NOT_INIT; // 0x28 public static System.Int32 SC_CLOSED; // 0x2c public static System.Int32 SC_BUFF_MALLOC_ERROR; // 0x30 public static System.Int32 SC_INSIDE_ERROR; // 0x34 public System.Int32 ret; // 0x10 public System.Byte[] encBytes; // 0x18 public System.String encResult; // 0x20 public System.String signResult; // 0x28 public System.Byte[] decResult; // 0x30 // Methods public System.Void .ctor(); // 0x2f97f4c private static System.Void .cctor(); // 0x2f97fd4 } // LSDKInterface.dll public class NetEase.AntiCheatResult : System.Object { // Fields public static System.Int32 OK; // 0x0 public static System.String OK_STR; // 0x8 public static System.Int32 ERROR_NOT_INIT; // 0x10 public static System.String ERROR_NOT_INIT_STR; // 0x18 public static System.Int32 ERROR_ON_MAIN; // 0x20 public static System.String ERROR_ON_MAIN_STR; // 0x28 public static System.Int32 ERROR_BUSINESSID_INVALID; // 0x30 public static System.String ERROR_BUSINESSID_INVALID_STR; // 0x38 public static System.Int32 ERROR_GEN_TOKEN; // 0x40 public static System.String ERROR_GEN_TOKEN_STR; // 0x48 public System.Int32 code; // 0x10 public System.String codeStr; // 0x18 public System.String token; // 0x20 public System.String businessId; // 0x28 // Methods public System.Void .ctor(System.Int32 code, System.String codeStr, System.String token); // 0x2f97ed8 public System.Void .ctor(System.Int32 code, System.String codeStr, System.String token, System.String businessId); // 0x2f98044 public System.Void .ctor(System.Int32 code, System.String token); // 0x2f980ac private static System.Void .cctor(); // 0x2f9810c } // LSDKInterface.dll [Serializable] private sealed class NetEase.NetSecProtect.<>c : System.Object { // Fields public static readonly NetEase.NetSecProtect.<>c <>9; // 0x0 public static System.Threading.ThreadStart <>9__25_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f9efd4 public System.Void .ctor(); // 0x2f9f03c internal System.Void <init>b__25_0(); // 0x2f9f044 } // LSDKInterface.dll public class NetEase.NetSecProtect : UnityEngine.MonoBehaviour { // Fields private static System.Boolean isInitialized; // 0x0 private const System.String strUUU_0; // 0x0 private const System.String strCCC_0; // 0x0 private const System.String strHHH_0; // 0x0 private const System.String strIII_0; // 0x0 private const System.String strJJ0_0; // 0x0 private const System.String strJJ3_0; // 0x0 private const System.String strJJ4_0; // 0x0 private const System.String strJJ5_0; // 0x0 private const System.String strJJ6_0; // 0x0 private const System.String strJJ7_0; // 0x0 private static System.String strUUU; // 0x8 private static System.String strCCC; // 0x10 private static System.String strHHH; // 0x18 private static System.String strIII; // 0x20 private static System.String strJJ0; // 0x28 private static System.String strJJ1; // 0x30 private static System.String strJJ2; // 0x38 private static System.String strJJ3; // 0x40 private static System.String strJJ4; // 0x48 private static System.String strJJ5; // 0x50 private static System.String strJJ6; // 0x58 private static System.String strJJ7; // 0x60 // Methods private static System.String initDecrypt(System.String cipherText); // 0x2f98244 private static UnityEngine.AndroidJavaObject getAndroidConfig(NetEase.HTProtectConfig hTProtectConfig); // 0x2f9886c public static NetEase.InitResult init(System.String productId, NetEase.HTPCallback cb, NetEase.HTProtectConfig hTProtectConfig); // 0x2f98d34 public static System.String getDataSign(System.String inputData, System.Int32 algIndex); // 0x2f99640 public static System.Int32 setRoleInfo(System.String businessId, System.String roleId, System.String roleName, System.String roleAccount, System.String roleServer, System.Int32 serverId, System.String gameJson); // 0x2f9a16c public static System.Void logOut(); // 0x2f9a738 public static System.String localSaveEncode(System.String inputData, System.Int32 algIndex); // 0x2f9aa54 public static System.String localSaveDecode(System.String inputData, System.Int32 algIndex); // 0x2f9ae44 public static System.String localSaveBytesEncode(System.Byte[] inputData, System.Int32 algIndex); // 0x2f9b23c public static System.Byte[] localSaveBytesDecode(System.String inputData, System.Int32 algIndex); // 0x2f9b320 public static System.String ioctl(NetEase.RequestCmdID request, System.String data); // 0x2f9b418 public static System.Void registerTouchEvent(System.Int32 gameplayId, System.Int32 sceneId); // 0x2f9b808 public static System.Void unregisterTouchEvent(); // 0x2f9bbc4 public static NetEase.SafeCommResult safeCommToServerByteV30(System.Int32 version, System.Int32 alg, System.Byte[] inputData, System.Boolean isCrucial); // 0x2f9bee0 public static NetEase.SafeCommResult safeCommToServerV30(System.Int32 version, System.Int32 alg, System.Byte[] inputData, System.Boolean isCrucial); // 0x2f9c574 public static NetEase.SafeCommResult safeCommFromServer(System.Int32 alg, System.Int32 timeout, System.String inputData); // 0x2f9cbe0 public static NetEase.SafeCommResult safeCommFromServerByte(System.Int32 alg, System.Int32 timeout, System.Byte[] inputData); // 0x2f9d1a0 public static System.String safeComm(System.String inputData, System.Int32 algType, System.Boolean dec); // 0x2f9d794 public static System.Boolean isHtpExist(); // 0x2f9dbfc public static NetEase.AntiCheatResult getToken(System.Int32 timeout, System.String businessId); // 0x2f9dd1c public static System.Void getTokenAsync(System.Int32 timeout, System.String businessId, NetEase.GetTokenCallback callback, System.Action<NetEase.SDKCode,System.Int32,System.String> failCallback); // 0x2f9e2a8 public static NetEase.SafeCommResult htpSign(System.Int32 version, System.Int32 alg, System.Byte[] inputData); // 0x2f9e7b4 private static System.Void InitDaemonThread(); // 0x2f9ed40 public System.Void .ctor(); // 0x2f9ee8c private static System.Void .cctor(); // 0x2f9ee94 } // LSDKInterface.dll private sealed class LSDKInterface.PC.Common_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String objectName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2f9f27c internal System.Void <getGameNoticeData>b__0(System.String s); // 0x2fa0790 } // LSDKInterface.dll internal class LSDKInterface.PC.Common_Editor : LSDKInterface.Inf.ICommon { // Fields // Methods internal override System.Boolean getGameNoticeData(System.Int32 type, System.String objectName, System.String methodName); // 0x2f9f090 internal override System.String getGameInfo(); // 0x2f9f284 internal override System.String getGameLicense(); // 0x2f9f3dc internal override System.Boolean versionCheck(System.String objectName, System.String methodName); // 0x2f9f41c internal override System.Boolean IsOverseas(); // 0x2f9f5c8 internal override System.Boolean SaveAccountAddr(System.String receiver, System.String phone, System.String addr, System.String objectName, System.String methodName); // 0x2f9f630 internal override System.Boolean GetAccountAddr(System.String objectName, System.String methodName); // 0x2f9f884 internal override System.Boolean OpenWebPage(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2f9fa30 internal override System.Boolean OpenWebPageWithRet(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2f9fc4c internal override System.Boolean GetGameModuleConfigs(System.String objectName, System.String methodName); // 0x2f9fc60 internal override System.Boolean GetServerTime(System.String objectName, System.String methodName); // 0x2f9fe0c internal override System.Boolean KeywordCheck(System.String content, System.String objectName, System.String methodName); // 0x2f9ffb8 internal override System.Boolean GetUserConfig(System.String objectName, System.String methodName); // 0x2fa019c internal override System.Boolean GetCDKey2(System.String cdKey, System.String ext, System.String objectName, System.String methodName); // 0x2fa0348 internal override System.Boolean CallParams(System.String url, System.String paramStr, System.String objectName, System.String methodName); // 0x2fa0564 public System.Void .ctor(); // 0x2fa0780 } // LSDKInterface.dll private sealed class LSDKInterface.PC.GamePluginModule_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String callbackObjName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2fa0984 internal System.Void <getPluginModuleConfig>b__0(System.String s); // 0x2fa0994 } // LSDKInterface.dll internal class LSDKInterface.PC.GamePluginModule_Editor : System.Object, LSDKInterface.Inf.IGamePluginModule { // Fields // Methods public System.Boolean getPluginModuleConfig(System.String callbackObjName, System.String methodName); // 0x2fa0840 public System.Void .ctor(); // 0x2fa098c } // LSDKInterface.dll private sealed class LSDKInterface.PC.GameResModule_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String objName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2fa0be4 internal System.Void <GetGameHotResConfig>b__0(System.String s); // 0x2fa0bf4 } // LSDKInterface.dll internal class LSDKInterface.PC.GameResModule_Editor : System.Object, LSDKInterface.Inf.IGameResModule { // Fields // Methods public System.Boolean GetGameHotResConfig(System.String gameVersion, System.String objName, System.String methodName); // 0x2fa0a5c public System.Void .ctor(); // 0x2fa0bec } // LSDKInterface.dll public class LSDKInterface.PC.GameTask_Editor : System.Object, LSDKInterface.Inf.IGameTask { // Fields // Methods public System.Boolean uploadGameUserData(System.String gameUid, System.String zoneId, System.String zoneName, System.String nickName); // 0x2fa0c08 public System.Boolean uploadGameData(System.String body); // 0x2fa0c10 public System.Void .ctor(); // 0x2fa0c18 } // LSDKInterface.dll private sealed class LSDKInterface.PC.InnerPush_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String objectName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2fa0d64 internal System.Void <getInnerPushConfig>b__0(System.String s); // 0x2fa0d74 } // LSDKInterface.dll internal class LSDKInterface.PC.InnerPush_Editor : System.Object, LSDKInterface.Inf.IInnerPush { // Fields // Methods public System.Boolean getInnerPushConfig(System.String objectName, System.String methodName); // 0x2fa0c20 public System.Void .ctor(); // 0x2fa0d6c } // LSDKInterface.dll internal class LSDKInterface.PC.PCHelper : System.Object { // Fields // Methods public static System.Void call(System.String obj, System.String method, System.String v); // 0x2fa09a8 public System.Void .ctor(); // 0x2fa0d88 } // LSDKInterface.dll internal class LSDKInterface.PC.Permission_Editor : System.Object, LSDKInterface.Inf.IPermission { // Fields // Methods public System.Int32 GetPermissionStatus(System.Int32 type); // 0x2fa0d90 public System.Boolean ReqPermission(System.Int32 type, System.String objectName, System.String methodName); // 0x2fa0d98 public System.Void .ctor(); // 0x2fa0da0 } // LSDKInterface.dll internal class LSDKInterface.PC.Feed_Editor : LSDKInterface.Inf.IFeed { // Fields // Methods public System.Void .ctor(); // 0x2fa0da8 } // LSDKInterface.dll internal class LSDKInterface.PC.Push_Editor : LSDKInterface.Inf.IPush { // Fields // Methods public System.Void .ctor(); // 0x2fa0db8 } // LSDKInterface.dll internal class LSDKInterface.PC.Question_Editor : System.Object, LSDKInterface.Inf.IQuestion { // Fields // Methods public System.String GetQuestionUrl(); // 0x2fa0dc8 public System.Boolean OpenQuestionPage(System.String url, System.String gameObjectName, System.String methodName); // 0x2fa0e08 public System.Void .ctor(); // 0x2fa0e68 } // LSDKInterface.dll private sealed class LSDKInterface.PC.Sensitivity_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String callbackname; // 0x10 // Methods public System.Void .ctor(); // 0x2fa1020 internal System.Void <modifyNickName>b__0(System.String s); // 0x2fa16cc } // LSDKInterface.dll private sealed class LSDKInterface.PC.Sensitivity_Editor.<>c__DisplayClass1_0 : System.Object { // Fields public System.String callbackname; // 0x10 // Methods public System.Void .ctor(); // 0x2fa13d4 internal System.Void <modifyName>b__0(System.String s); // 0x2fa1734 } // LSDKInterface.dll private sealed class LSDKInterface.PC.Sensitivity_Editor.<>c__DisplayClass2_0 : System.Object { // Fields public System.String callbackname; // 0x10 // Methods public System.Void .ctor(); // 0x2fa1504 internal System.Void <getSensitivityResult>b__0(System.String s); // 0x2fa179c } // LSDKInterface.dll private sealed class LSDKInterface.PC.Sensitivity_Editor.<>c__DisplayClass3_0 : System.Object { // Fields public System.String callbackname; // 0x10 // Methods public System.Void .ctor(); // 0x2fa16bc internal System.Void <notifyAccepted>b__0(System.String s); // 0x2fa1804 } // LSDKInterface.dll internal class LSDKInterface.PC.Sensitivity_Editor : System.Object, LSDKInterface.Inf.ISensitivity { // Fields // Methods public System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x2fa0e70 public System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x2fa1028 public System.Boolean getSensitivityResult(System.String callbackname); // 0x2fa13dc public System.Boolean notifyAccepted(System.String content, System.String callbackname); // 0x2fa150c public System.Void .ctor(); // 0x2fa16c4 } // LSDKInterface.dll internal class LSDKInterface.PC.TapTap_Editor : System.Object, LSDKInterface.Inf.ITapTap { // Fields // Methods public System.Boolean tapLogin(System.String objectName, System.String methodName); // 0x2fa186c public System.Boolean unlockAchievement(System.String achievementId, System.String objectName, System.String methodName); // 0x2fa1874 public System.Boolean unlockAchievementWithSteps(System.String achievementId, System.Int32 step, System.String objectName, System.String methodName); // 0x2fa187c public System.Void .ctor(); // 0x2fa1884 } // LSDKInterface.dll internal abstract class LSDKInterface.Payment.IPay : System.Object { // Fields // Methods public virtual System.Boolean hasSubscribe(); // 0x2fa188c public abstract System.Boolean checkSubscribeStatus(System.String chargeId, System.String ext, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean testModifySubscribeStatus(System.String chargeid, System.String ext, System.Int32 status, System.Int64 expireTSInSeconds); // 0x0 public abstract System.Boolean getPaySum(System.String startTime, System.String endTime, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean doPay(System.String payInfo); // 0x1bd19a0 public abstract System.Boolean GetH5ProductMapping(System.String objectName, System.String methodName); // 0x0 protected System.Void .ctor(); // 0x2fa1894 } // LSDKInterface.dll internal class LSDKInterface.Payment.Plat.PayCN : LSDKInterface.Payment.IPay { // Fields // Methods public override System.Boolean hasSubscribe(); // 0x2fa189c public override System.Boolean checkSubscribeStatus(System.String chargeId, System.String ext, System.String objectName, System.String methodName); // 0x2fa1988 public override System.Boolean testModifySubscribeStatus(System.String chargeid, System.String ext, System.Int32 status, System.Int64 expireTSInSeconds); // 0x2fa1b2c public override System.Boolean getPaySum(System.String startTime, System.String endTime, System.String objectName, System.String methodName); // 0x2fa1b34 public override System.Boolean doPay(System.String payInfo); // 0x2fa1cd8 public override System.Boolean GetH5ProductMapping(System.String objectName, System.String methodName); // 0x2fa1ff0 public System.Void .ctor(); // 0x2fa1ff8 } // LSDKInterface.dll [Serializable] private sealed class LSDKInterface.Payment.Plat.PayEditor.<>c : System.Object { // Fields public static readonly LSDKInterface.Payment.Plat.PayEditor.<>c <>9; // 0x0 public static System.Action<System.String> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2fa2874 public System.Void .ctor(); // 0x2fa28dc internal System.Void <testModifySubscribeStatus>b__2_0(System.String s); // 0x2fa28e4 } // LSDKInterface.dll private sealed class LSDKInterface.Payment.Plat.PayEditor.<>c__DisplayClass1_0 : System.Object { // Fields public System.String objectName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2fa221c internal System.Void <checkSubscribeStatus>b__0(System.String s); // 0x2fa28e8 } // LSDKInterface.dll internal class LSDKInterface.Payment.Plat.PayEditor : LSDKInterface.Payment.IPay { // Fields // Methods public override System.Boolean hasSubscribe(); // 0x2fa2000 public override System.Boolean checkSubscribeStatus(System.String chargeId, System.String ext, System.String objectName, System.String methodName); // 0x2fa2008 public override System.Boolean testModifySubscribeStatus(System.String chargeId, System.String ext, System.Int32 status, System.Int64 expireTSInSeconds); // 0x2fa2224 public override System.Boolean getPaySum(System.String startTime, System.String endTime, System.String objectName, System.String methodName); // 0x2fa24d4 public override System.Boolean doPay(System.String payInfo); // 0x2fa26f0 public override System.Boolean GetH5ProductMapping(System.String objectName, System.String methodName); // 0x2fa2864 public System.Void .ctor(); // 0x2fa286c } // LSDKInterface.dll public class LSDKInterface.Payment.Models.ProductItem : System.Object { // Fields private System.String <FeeId>k__BackingField; // 0x10 private System.String <FeeName>k__BackingField; // 0x18 private System.String <FeeDesc>k__BackingField; // 0x20 private System.Int32 <OriginalAmount>k__BackingField; // 0x28 private System.Int32 <CurrentAmount>k__BackingField; // 0x2c private System.String <PlatProductId>k__BackingField; // 0x30 // Methods public System.String get_FeeId(); // 0x2fa2998 private System.Void set_FeeId(System.String value); // 0x2fa29a0 public System.String get_FeeName(); // 0x2fa29a8 private System.Void set_FeeName(System.String value); // 0x2fa29b0 public System.String get_FeeDesc(); // 0x2fa29b8 private System.Void set_FeeDesc(System.String value); // 0x2fa29c0 public System.Int32 get_OriginalAmount(); // 0x2fa29c8 private System.Void set_OriginalAmount(System.Int32 value); // 0x2fa29d0 public System.Int32 get_CurrentAmount(); // 0x2fa29d8 private System.Void set_CurrentAmount(System.Int32 value); // 0x2fa29e0 public System.String get_PlatProductId(); // 0x2fa29e8 private System.Void set_PlatProductId(System.String value); // 0x2fa29f0 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> dataDict); // 0x2fa29f8 public System.Void .ctor(); // 0x2fa2b98 } // LSDKInterface.dll public class LSDKInterface.Payment.Models.ProductMappingResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LSDKInterface.Payment.Models.ProductItem> <List>k__BackingField; // 0x28 // Methods public System.Collections.Generic.List<LSDKInterface.Payment.Models.ProductItem> get_List(); // 0x2fa2ba0 public System.Void set_List(System.Collections.Generic.List<LSDKInterface.Payment.Models.ProductItem> value); // 0x2fa2ba8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa2bb0 public System.Void .ctor(); // 0x2fa2e50 } // LSDKInterface.dll public enum LSDKInterface.Payment.Models.LSubScribeStatusEnum : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Payment.Models.LSubScribeStatusEnum 包月正常 = 1; // 0x0 public const LSDKInterface.Payment.Models.LSubScribeStatusEnum 包月过期 = 2; // 0x0 public const LSDKInterface.Payment.Models.LSubScribeStatusEnum 包月解约但未过期 = 3; // 0x0 public const LSDKInterface.Payment.Models.LSubScribeStatusEnum 未包月 = 4; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Payment.Models.LSubscribeStatus : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Boolean <IsValid>k__BackingField; // 0x28 private System.Int64 <ValidTimeTsInSeconds>k__BackingField; // 0x30 private System.String <Sig>k__BackingField; // 0x38 // Methods private System.Void set_IsValid(System.Boolean value); // 0x2fa2ed8 public System.Boolean get_IsValid(); // 0x2fa2ee4 private System.Void set_ValidTimeTsInSeconds(System.Int64 value); // 0x2fa2eec public System.Int64 get_ValidTimeTsInSeconds(); // 0x2fa2ef4 private System.String get_Sig(); // 0x2fa2efc private System.Void set_Sig(System.String value); // 0x2fa2f04 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa2f0c public System.Void Valid(System.String s); // 0x2fa305c public System.Void .ctor(); // 0x2fa3364 } // LSDKInterface.dll internal class LSDKInterface.Payment.Models.PayRequest : System.Object { // Fields public System.String platChargeId; // 0x10 public System.String gamePayload; // 0x18 public System.Int32 payMoneyFen; // 0x20 public System.String payTitle; // 0x28 public System.Int32 isSubscribeCharge; // 0x30 // Methods public System.String toJson(System.String objectName, System.String methodName); // 0x2fa336c public System.Void .ctor(); // 0x2fa3580 } // LSDKInterface.dll public class LSDKInterface.Payment.Models.PayResult : System.Object { // Fields private System.Int32 <Code>k__BackingField; // 0x10 private System.String <Message>k__BackingField; // 0x18 // Methods private System.Void set_Code(System.Int32 value); // 0x2fa3588 public System.Int32 get_Code(); // 0x2fa3590 public System.Boolean get_Success(); // 0x2fa3598 private System.Void set_Message(System.String value); // 0x2fa35a8 public System.String get_Message(); // 0x2fa35b0 internal System.Void ParseFromString(System.String s); // 0x2fa35b8 public System.Void .ctor(); // 0x2fa36f4 } // LSDKInterface.dll public class LSDKInterface.Models.GameInfo : System.Object { // Fields private System.Int32 <AppId>k__BackingField; // 0x10 private System.String <channelId>k__BackingField; // 0x18 private System.Int32 <versionCode>k__BackingField; // 0x20 private System.String <device>k__BackingField; // 0x28 private System.String <uid>k__BackingField; // 0x30 private System.Int32 <plat>k__BackingField; // 0x38 // Methods public System.Void set_AppId(System.Int32 value); // 0x2fa36fc public System.Int32 get_AppId(); // 0x2fa3704 public System.Void set_channelId(System.String value); // 0x2fa370c public System.String get_channelId(); // 0x2fa3714 public System.Void set_versionCode(System.Int32 value); // 0x2fa371c public System.Int32 get_versionCode(); // 0x2fa3724 public System.Void set_device(System.String value); // 0x2fa372c public System.String get_device(); // 0x2fa3734 public System.Void set_uid(System.String value); // 0x2fa373c public System.String get_uid(); // 0x2fa3744 public System.Void set_plat(System.Int32 value); // 0x2fa374c public System.Int32 get_plat(); // 0x2fa3754 public System.Void .ctor(); // 0x2fa375c } // LSDKInterface.dll public class LSDKInterface.Models.GameModuleConfig : System.Object { // Fields private System.Int32 <ConfigId>k__BackingField; // 0x10 private System.Int32 <ActId>k__BackingField; // 0x14 private System.Int32 <ActType>k__BackingField; // 0x18 private System.Int64 <StartTime>k__BackingField; // 0x20 private System.Int64 <EndTime>k__BackingField; // 0x28 // Methods internal System.Int32 get_ConfigId(); // 0x2fa3768 public System.Void set_ConfigId(System.Int32 value); // 0x2fa3770 internal System.Void set_ActId(System.Int32 value); // 0x2fa3778 public System.Int32 get_ActId(); // 0x2fa3780 internal System.Void set_ActType(System.Int32 value); // 0x2fa3788 public System.Int32 get_ActType(); // 0x2fa3790 internal System.Void set_StartTime(System.Int64 value); // 0x2fa3798 public System.Int64 get_StartTime(); // 0x2fa37a0 internal System.Void set_EndTime(System.Int64 value); // 0x2fa37a8 public System.Int64 get_EndTime(); // 0x2fa37b0 public System.Void .ctor(); // 0x2fa37b8 } // LSDKInterface.dll public class LSDKInterface.Models.GameModuleConfigListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LSDKInterface.Models.GameModuleConfig> <Configs>k__BackingField; // 0x28 // Methods private System.Void set_Configs(System.Collections.Generic.List<LSDKInterface.Models.GameModuleConfig> value); // 0x2fa37c0 public System.Collections.Generic.List<LSDKInterface.Models.GameModuleConfig> get_Configs(); // 0x2fa37c8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa37d0 public System.Void .ctor(); // 0x2fa3b80 } // LSDKInterface.dll public class LSDKInterface.Models.GetAccountAddrResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <ReceiveName>k__BackingField; // 0x28 private System.String <PhoneNum>k__BackingField; // 0x30 private System.String <Addr>k__BackingField; // 0x38 // Methods private System.Void set_ReceiveName(System.String value); // 0x2fa3c08 public System.String get_ReceiveName(); // 0x2fa3c10 private System.Void set_PhoneNum(System.String value); // 0x2fa3c18 public System.String get_PhoneNum(); // 0x2fa3c20 private System.Void set_Addr(System.String value); // 0x2fa3c28 public System.String get_Addr(); // 0x2fa3c30 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa3c38 public System.Void .ctor(); // 0x2fa3d68 } // LSDKInterface.dll public class LSDKInterface.Models.SurveyConfig : System.Object { // Fields private System.String <URL>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_URL(System.String value); // 0x2fa3d70 public System.String get_URL(); // 0x2fa3d78 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x2fa3d80 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x2fa3d88 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x2fa3d90 public System.Void .ctor(); // 0x2fa4170 } // LSDKInterface.dll public class LSDKInterface.Models.GetUserConfigResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private LSDKInterface.Models.SurveyConfig <Survey>k__BackingField; // 0x28 // Methods public LSDKInterface.Models.SurveyConfig get_Survey(); // 0x2fa4224 public System.Void set_Survey(LSDKInterface.Models.SurveyConfig value); // 0x2fa422c public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa4234 public System.Void .ctor(); // 0x2fa42e0 } // LSDKInterface.dll public class LSDKInterface.Models.LFeedLaunchInfoResult : System.Object { // Fields public System.Boolean suc; // 0x10 public System.Int32 code; // 0x14 public System.String msg; // 0x18 public System.Boolean isFeed; // 0x20 public System.String scene; // 0x28 public System.Int32 feedScene; // 0x30 public System.Int32 feedChannel; // 0x34 public System.String contentId; // 0x38 public System.String extra; // 0x40 public System.Collections.Generic.Dictionary<System.String,System.Object> query; // 0x48 // Methods public System.Void .ctor(); // 0x2fa4348 } // LSDKInterface.dll public class LSDKInterface.Models.LFeedStatusChangeResult : System.Object { // Fields public System.String type; // 0x10 // Methods public System.Void .ctor(); // 0x2fa4458 public System.Boolean get_IsFeedEnter(); // 0x2fa44b8 public System.Boolean get_IsFeedExit(); // 0x2fa4504 } // LSDKInterface.dll public class LSDKInterface.Models.LGetFeedDataResult : System.Object { // Fields public System.String errMsg; // 0x10 public System.String extra; // 0x18 public System.Int32 status; // 0x20 // Methods public System.Void .ctor(); // 0x2fa4550 } // LSDKInterface.dll public class LSDKInterface.Models.LGameNoticeItem : System.Object { // Fields public System.String title; // 0x10 public System.Int32 type; // 0x18 public System.String imageUrl; // 0x20 public System.String value; // 0x28 public System.Int64 id; // 0x30 public System.Int32 isSystemNotice; // 0x38 public System.Collections.Generic.Dictionary<System.String,System.Object> jsonData; // 0x40 // Methods public static LSDKInterface.Models.LGameNoticeItem parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2fa45d0 public System.Void .ctor(); // 0x2fa49dc } // LSDKInterface.dll public class LSDKInterface.Models.LSimpleFeedResult : System.Object { // Fields public System.String errMsg; // 0x10 public System.Boolean status; // 0x18 // Methods public System.Void .ctor(); // 0x2fa49e4 } // LSDKInterface.dll public class LSDKInterface.Models.LInnerPushModel : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Object> jsonData; // 0x10 public LSDKInterface.Models.LInnerPushType mType; // 0x18 public System.String imgUrl; // 0x20 public System.String jumpImgUrl; // 0x28 public System.String jumpAddress; // 0x30 public System.Int32 sort; // 0x38 public System.Int32 dayPushTimes; // 0x3c public System.String pushAppPkg; // 0x40 // Methods public static LSDKInterface.Models.LInnerPushModel parse(LSDKInterface.Models.LInnerPushType type, System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa4a4c public System.Void .ctor(); // 0x2fa4c3c } // LSDKInterface.dll public enum LSDKInterface.Models.LInnerPushType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.LInnerPushType ICON = 0; // 0x0 public const LSDKInterface.Models.LInnerPushType Banner = 1; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Models.LResModel : System.Object { // Fields public System.Int32 status; // 0x10 public System.String jsonData; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.LResModelItem> models; // 0x20 // Methods public static LSDKInterface.Models.LResModel parse(System.String s); // 0x2fa4c44 public System.Void .ctor(); // 0x2fa525c } // LSDKInterface.dll public class LSDKInterface.Models.LResModelItem : System.Object { // Fields public System.String name; // 0x10 public System.String version; // 0x18 public System.String url; // 0x20 // Methods public System.Void .ctor(); // 0x2fa5264 } // LSDKInterface.dll public class LSDKInterface.Models.MailItem : System.Object { // Fields private System.String <Id>k__BackingField; // 0x10 private System.String <Title>k__BackingField; // 0x18 private System.String <Content>k__BackingField; // 0x20 private LSDKInterface.Models.MailType <Type>k__BackingField; // 0x28 private System.String <Value>k__BackingField; // 0x30 private System.Boolean <IsConfMail>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <RewardValues>k__BackingField; // 0x40 private System.Int64 <CreateTimeTsInSeconds>k__BackingField; // 0x48 // Methods internal System.Void set_Id(System.String value); // 0x2fa526c public System.String get_Id(); // 0x2fa5274 internal System.Void set_Title(System.String value); // 0x2fa527c public System.String get_Title(); // 0x2fa5284 internal System.Void set_Content(System.String value); // 0x2fa528c public System.String get_Content(); // 0x2fa5294 internal System.Void set_Type(LSDKInterface.Models.MailType value); // 0x2fa529c public LSDKInterface.Models.MailType get_Type(); // 0x2fa52a4 internal System.Void set_Value(System.String value); // 0x2fa52ac public System.String get_Value(); // 0x2fa52b4 internal System.Void set_IsConfMail(System.Boolean value); // 0x2fa52bc public System.Boolean get_IsConfMail(); // 0x2fa52c8 internal System.Void set_RewardValues(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x2fa52d0 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_RewardValues(); // 0x2fa52d8 internal System.Void set_CreateTimeTsInSeconds(System.Int64 value); // 0x2fa52e0 public System.Int64 get_CreateTimeTsInSeconds(); // 0x2fa52e8 public System.Void .ctor(); // 0x2fa52f0 } // LSDKInterface.dll public enum LSDKInterface.Models.MailType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.MailType 奖励邮件 = 2; // 0x0 public const LSDKInterface.Models.MailType 支付邮件 = 12; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Models.NFCCardInfo : System.Object { // Fields private System.Boolean <IsNFCOpen>k__BackingField; // 0x10 private System.Collections.Generic.Dictionary<System.String,System.String> <GameExtData>k__BackingField; // 0x18 // Methods private System.Void set_IsNFCOpen(System.Boolean value); // 0x2fa52f8 public System.Boolean get_IsNFCOpen(); // 0x2fa5304 private System.Void set_GameExtData(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x2fa530c public System.Collections.Generic.Dictionary<System.String,System.String> get_GameExtData(); // 0x2fa5314 public System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x2fa531c public System.Void .ctor(); // 0x2fa55dc } // LSDKInterface.dll public class LSDKInterface.Models.PayInfo : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields public System.Int32 TotalPaySum; // 0x28 public System.Int32 PayTimeBetweenTime; // 0x2c // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa5668 public System.Void .ctor(); // 0x2fa573c } // LSDKInterface.dll public class LSDKInterface.Models.RewardItem : System.Object { // Fields private LSDKInterface.Models.RewardType <RewardType>k__BackingField; // 0x10 private System.String <ProductId>k__BackingField; // 0x18 private System.Int32 <RewardItemId>k__BackingField; // 0x20 private System.Int32 <RewardCount>k__BackingField; // 0x24 // Methods public System.Void set_RewardType(LSDKInterface.Models.RewardType value); // 0x2fa5744 public LSDKInterface.Models.RewardType get_RewardType(); // 0x2fa574c public System.Void set_ProductId(System.String value); // 0x2fa5754 public System.String get_ProductId(); // 0x2fa575c public System.Void set_RewardItemId(System.Int32 value); // 0x2fa5764 public System.Int32 get_RewardItemId(); // 0x2fa576c public System.Void set_RewardCount(System.Int32 value); // 0x2fa5774 public System.Int32 get_RewardCount(); // 0x2fa577c public System.Void .ctor(); // 0x2fa4168 } // LSDKInterface.dll public enum LSDKInterface.Models.RewardType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.RewardType 添加物品 = 1; // 0x0 public const LSDKInterface.Models.RewardType 升级物品 = 2; // 0x0 public const LSDKInterface.Models.RewardType 解锁关卡 = 3; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Models.LRect : System.Object { // Fields public System.Int32 left; // 0x10 public System.Int32 top; // 0x14 public System.Int32 width; // 0x18 public System.Int32 height; // 0x1c // Methods public System.Void .ctor(); // 0x2fa5784 } // LSDKInterface.dll public class LSDKInterface.Models.AvoidArea : System.Object { // Fields public System.Boolean visible; // 0x10 public LSDKInterface.Models.LRect leftRect; // 0x18 public LSDKInterface.Models.LRect topRect; // 0x20 public LSDKInterface.Models.LRect rightRect; // 0x28 public LSDKInterface.Models.LRect bottomRect; // 0x30 // Methods public System.Void .ctor(); // 0x2fa578c } // LSDKInterface.dll public class LSDKInterface.Models.CutoutInfo : System.Object { // Fields public System.Collections.Generic.List<LSDKInterface.Models.LRect> boundingRects; // 0x10 public LSDKInterface.Models.WaterfallDisplayAreaRects waterfallDisplayAreaRects; // 0x18 // Methods public System.Void .ctor(); // 0x2fa5794 public System.Void ParseFromDict(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa585c } // LSDKInterface.dll public class LSDKInterface.Models.WaterfallDisplayAreaRects : System.Object { // Fields public LSDKInterface.Models.LRect left; // 0x10 public LSDKInterface.Models.LRect top; // 0x18 public LSDKInterface.Models.LRect right; // 0x20 public LSDKInterface.Models.LRect bottom; // 0x28 // Methods public System.Void .ctor(); // 0x2fa5854 } // LSDKInterface.dll internal enum LSDKInterface.Models.AvoidAreaType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.AvoidAreaType TYPE_SYSTEM = 0; // 0x0 public const LSDKInterface.Models.AvoidAreaType TYPE_CUTOUT = 1; // 0x0 public const LSDKInterface.Models.AvoidAreaType TYPE_SYSTEM_GESTURE = 2; // 0x0 public const LSDKInterface.Models.AvoidAreaType TYPE_KEYBOARD = 3; // 0x0 // Methods } // LSDKInterface.dll public enum LSDKInterface.Models.SDKNoticeType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.SDKNoticeType NONE = 0; // 0x0 public const LSDKInterface.Models.SDKNoticeType NFC_LOGIN_INTENT = 1; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Models.SensitivityCheckResultItem : System.Object { // Fields public System.String data; // 0x10 public System.String content; // 0x18 public LSDKInterface.Models.SensitivityCheckResult is_sensitivity; // 0x20 public System.String msg; // 0x28 public LSDKInterface.Models.SensitivityCheckType type; // 0x30 // Methods public System.Void .ctor(); // 0x2fa5ea8 } // LSDKInterface.dll public enum LSDKInterface.Models.SensitivityCheckType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.SensitivityCheckType NONE = 0; // 0x0 public const LSDKInterface.Models.SensitivityCheckType 用户昵称 = 1; // 0x0 public const LSDKInterface.Models.SensitivityCheckType 公会名称 = 2; // 0x0 // Methods } // LSDKInterface.dll public enum LSDKInterface.Models.SensitivityCheckResult : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Models.SensitivityCheckResult 审核通过 = 0; // 0x0 public const LSDKInterface.Models.SensitivityCheckResult 审核未通过 = 1; // 0x0 public const LSDKInterface.Models.SensitivityCheckResult 审核中 = 2; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Models.SmallResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa5f18 public System.Void .ctor(); // 0x2fa5f30 } // LSDKInterface.dll public class LSDKInterface.Models.TranslateContextItem : System.Object { // Fields public System.String speaker; // 0x10 public System.String content; // 0x18 // Methods public System.Void .ctor(); // 0x2fa5f38 } // LSDKInterface.dll public class LSDKInterface.Models.TranslateResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <TranslatedContent>k__BackingField; // 0x28 private System.String <OriginalContent>k__BackingField; // 0x30 private System.String <TargetLanguage>k__BackingField; // 0x38 // Methods public System.String get_TranslatedContent(); // 0x2fa5f40 private System.Void set_TranslatedContent(System.String value); // 0x2fa5f48 public System.String get_OriginalContent(); // 0x2fa5f50 private System.Void set_OriginalContent(System.String value); // 0x2fa5f58 public System.String get_TargetLanguage(); // 0x2fa5f60 private System.Void set_TargetLanguage(System.String value); // 0x2fa5f68 public System.Void .ctor(); // 0x2fa5f70 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa5fe8 } // LSDKInterface.dll public class LSDKInterface.Models.VersionCheckResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean get_IsLower(); // 0x2fa611c public System.Boolean get_IsHigh(); // 0x2fa6134 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa614c public System.Void .ctor(); // 0x2fa6164 } // LSDKInterface.dll public class LSDKInterface.Models.WebResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fa616c public System.Void .ctor(); // 0x2fa6184 } // LSDKInterface.dll internal class LSDKInterface.Internal.LSDKInterfaceLogger : System.Object { // Fields // Methods public static System.Void i(System.String message); // 0x2fa618c public static System.Void e(System.String message); // 0x2fa6214 public System.Void .ctor(); // 0x2fa629c } // LSDKInterface.dll private sealed class LSDKInterface.Internal.LSDKInterface_StringCallback.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fa65f8 internal System.Void <createCallback>b__0(System.String result); // 0x2fa662c } // LSDKInterface.dll private sealed class LSDKInterface.Internal.LSDKInterface_StringCallback.<>c__DisplayClass6_0<T> : System.Object { // Fields public System.Action<T> callback; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <createCallback>b__0(System.String s); // 0x1bd3a1c } // LSDKInterface.dll public class LSDKInterface.Internal.LSDKInterface_StringCallback : UnityEngine.MonoBehaviour { // Fields public const System.String METHOD; // 0x0 internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 // Methods internal System.Void OnResult(System.String data); // 0x2fa62a4 private System.Void Awake(); // 0x2fa63b4 public static LSDKInterface.Internal.LSDKInterface_StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2fa6420 public static LSDKInterface.Internal.LSDKInterface_StringCallback createCallback(System.String tag, System.Action<T> callback); // 0x1bdf514 public System.Void .ctor(); // 0x2fa6600 } // LSDKInterface.dll internal abstract class LSDKInterface.Inf.ICommon : System.Object { // Fields // Methods internal virtual System.Boolean getGameNoticeData(System.Int32 type, System.String objectName, System.String methodName); // 0x2fa6650 internal virtual System.Boolean JumpStoreCommentPage(); // 0x2fa6658 internal virtual System.Boolean JumpStoreAppPage(); // 0x2fa6660 internal virtual System.Boolean submitComments(System.String content); // 0x2fa6668 internal virtual System.Boolean AccountCancellation(System.String objectName, System.String methodName); // 0x2fa6670 internal virtual System.Boolean OpenH5WebPage(System.String data); // 0x2fa6678 internal virtual System.Boolean CheckHasActivity(); // 0x2fa6680 internal virtual System.Boolean IsAppInstalled(System.String scheme); // 0x2fa6688 internal virtual System.Boolean OpenApp(System.String scheme); // 0x2fa6690 internal virtual System.Boolean JumpStoreAppPage(System.String id); // 0x2fa6698 internal virtual System.Boolean RegisterSwitchAccountEvent(System.String objectName, System.String methodName); // 0x2fa66a0 internal virtual System.Boolean CheckHasAccountSuccessRecordLocal(); // 0x2fa66a8 internal virtual System.Boolean OpenWebPage(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fa66b0 internal virtual System.Boolean OpenWebPageWithRet(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fa66b8 internal virtual System.Boolean OpenWebPagePort(System.String url, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fa66c0 internal virtual System.Boolean OpenAutoReplyChat(System.String closeCBObjName, System.String closeCBMethodName); // 0x2fa66c8 internal virtual System.String getTestServerTime(); // 0x2fa66d0 internal virtual System.Boolean CheckIsFoldPhone(); // 0x2fa6710 internal virtual System.String getGameInfo(); // 0x2fa6718 internal virtual System.String getGameLicense(); // 0x2fa6758 internal virtual System.Boolean versionCheck(System.String objectName, System.String methodName); // 0x2fa6798 internal virtual System.String getPushToken(); // 0x2fa67a0 internal virtual System.Void registerTokenChangeCallback(System.String objectName, System.String methodName); // 0x2fa67e0 internal virtual System.Void ShowPersionInfo(System.String nickname); // 0x2fa67e4 internal virtual System.Void ShowSDKInfo(); // 0x2fa67e8 internal abstract System.Boolean IsOverseas(); // 0x1bd1824 internal virtual System.Boolean GetPhoneCutArea(System.String objectName, System.String methodName); // 0x2fa67ec internal virtual System.Boolean SaveAccountAddr(System.String receiver, System.String phone, System.String addr, System.String objectName, System.String methodName); // 0x2fa67f4 internal virtual System.Boolean GetAccountAddr(System.String objectName, System.String methodName); // 0x2fa67fc internal virtual System.String GetNFCCardInfo(); // 0x2fa6804 internal virtual System.String GetDeeplinkInfo(); // 0x2fa6844 internal virtual System.Boolean RegisterSDKEvent(System.String objectName, System.String methodName); // 0x2fa6884 internal virtual System.Boolean GetGameModuleConfigs(System.String objectName, System.String methodName); // 0x2fa688c internal virtual System.Boolean GetServerTime(System.String objectName, System.String methodName); // 0x2fa6894 internal virtual System.Void HarmonyUnbind(); // 0x2fa689c internal virtual System.Boolean CanHarmonyUnbind(); // 0x2fa68a0 internal virtual System.Boolean KeywordCheck(System.String content, System.String objectName, System.String methodName); // 0x2fa68a8 internal virtual System.Boolean GetCDKey2(System.String cdKey, System.String ext, System.String objectName, System.String methodName); // 0x2fa68b0 internal virtual System.Boolean DoCheck(System.String ip, System.Int32 port, System.String objectName, System.String methodName); // 0x2fa68b8 internal virtual System.Void ShowKefuView(System.String nickname); // 0x2fa68c0 internal virtual System.Boolean CallParams(System.String url, System.String paramStr, System.String objectName, System.String methodName); // 0x2fa68c4 internal virtual System.Int32 GetRoundedCorner(); // 0x2fa68cc internal virtual System.Void JumpTapActivity(System.String url); // 0x2fa68d4 internal virtual System.Boolean CanSignInWithApple(); // 0x2fa68d8 internal virtual System.Boolean GetUserConfig(System.String objectName, System.String methodName); // 0x2fa68e0 internal virtual System.Void TrackLevelUpdate(System.Int32 level); // 0x2fa68e8 protected System.Void .ctor(); // 0x2fa0788 } // LSDKInterface.dll internal interface LSDKInterface.Inf.IGamePluginModule : { // Fields // Methods public abstract System.Boolean getPluginModuleConfig(System.String callbackObjName, System.String methodName); // 0x0 } // LSDKInterface.dll internal interface LSDKInterface.Inf.IGameResModule : { // Fields // Methods public abstract System.Boolean GetGameHotResConfig(System.String resVersion, System.String objName, System.String methodName); // 0x0 } // LSDKInterface.dll public interface LSDKInterface.Inf.IGameTask : { // Fields // Methods public abstract System.Boolean uploadGameUserData(System.String gameUid, System.String zoneId, System.String zoneName, System.String nickName); // 0x0 public abstract System.Boolean uploadGameData(System.String body); // 0x1bd19a0 } // LSDKInterface.dll internal abstract class LSDKInterface.Inf.IFeed : System.Object { // Fields // Methods public virtual LSDKInterface.Models.LFeedLaunchInfoResult GetFeedLaunchInfo(); // 0x2fa68ec public virtual System.Boolean IsFromFeed(); // 0x2fa693c public virtual System.Boolean CanUseFeedSubscribe(); // 0x2fa6944 public virtual System.Void ReportFeedSceneReady(System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fa694c public virtual System.Void OnFeedStatusChange(System.Action<LSDKInterface.Models.LFeedStatusChangeResult> callback); // 0x2fa69bc public virtual System.Void OffFeedStatusChange(); // 0x2fa69c0 public virtual System.Void CheckFeedSubscribeStatus(System.Boolean allScene, System.Int32 scene, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fa69c4 public virtual System.Void RequestFeedSubscribe(System.Boolean allScene, System.Int32 scene, System.String[] contentIDs, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fa6a34 public virtual System.Void StoreFeedData(System.Int32 scene, System.Int32 status, System.String contentID, System.String op, System.String rightValue, System.String extra, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fa6aa4 public virtual System.Void GetFeedData(System.Int32 scene, System.String contentID, System.Action<LSDKInterface.Models.LGetFeedDataResult> callback); // 0x2fa6b14 protected System.Void .ctor(); // 0x2fa0db0 } // LSDKInterface.dll internal interface LSDKInterface.Inf.IPermission : { // Fields // Methods public abstract System.Int32 GetPermissionStatus(System.Int32 type); // 0x1bd1e08 public abstract System.Boolean ReqPermission(System.Int32 type, System.String objectName, System.String methodName); // 0x0 } // LSDKInterface.dll internal abstract class LSDKInterface.Inf.IPush : System.Object { // Fields // Methods public virtual System.Boolean sendPushDelay(System.Int32 delayTime, System.String sendtitle, System.String sendcontent, System.String ObjectName, System.String CallbackName); // 0x2fa6b84 public virtual System.Boolean sendPush(System.Int64 sendtime, System.String sendtitle, System.String sendcontent, System.String ObjectName, System.String CallbackName); // 0x2fa6b8c public virtual System.Boolean delPush(System.Int64 messageId, System.String ObjectName, System.String CallbackName); // 0x2fa6b94 protected System.Void .ctor(); // 0x2fa0dc0 } // LSDKInterface.dll internal interface LSDKInterface.Inf.IQuestion : { // Fields // Methods public abstract System.Boolean OpenQuestionPage(System.String url, System.String gameObjectName, System.String methodName); // 0x0 public abstract System.String GetQuestionUrl(); // 0x1bd219c } // LSDKInterface.dll internal abstract class LSDKInterface.Inf.ISDKHelper : System.Object { // Fields // Methods public virtual System.Boolean IsInstalledPkg(System.String pkg); // 0x2fa6b9c public virtual System.Boolean IsNotchScreen(); // 0x2fa6ba4 public virtual System.Single GetNotchHeight(); // 0x2fa6bac public virtual System.Single GetPhoneBottomHeight(); // 0x2fa6bb4 protected System.Void .ctor(); // 0x2fa6bbc } // LSDKInterface.dll internal interface LSDKInterface.Inf.ISensitivity : { // Fields // Methods public abstract System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x0 public abstract System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x0 public abstract System.Boolean getSensitivityResult(System.String callbackname); // 0x1bd19a0 public abstract System.Boolean notifyAccepted(System.String content, System.String callback); // 0x0 } // LSDKInterface.dll internal interface LSDKInterface.Inf.IInnerPush : { // Fields // Methods public abstract System.Boolean getInnerPushConfig(System.String objectName, System.String methodName); // 0x0 } // LSDKInterface.dll internal interface LSDKInterface.Inf.ITapTap : { // Fields // Methods public abstract System.Boolean tapLogin(System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean unlockAchievement(System.String achievementId, System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean unlockAchievementWithSteps(System.String achievementId, System.Int32 step, System.String objectName, System.String methodName); // 0x0 } // LSDKInterface.dll public abstract class LSDKInterface.Inf.IRes : System.Object { // Fields // Methods internal virtual System.Boolean getResVersion(System.String name, System.String resVersion, System.String objName, System.String methodName); // 0x2fa6bc4 protected System.Void .ctor(); // 0x2fa6bcc } // LSDKInterface.dll public class LSDKInterface.Helper.GameContext : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Object> _map; // 0x0 // Methods public static System.Void set(System.String key, System.Object value); // 0x2fa6bd4 public static System.String get(System.String key); // 0x2fa6c64 public static System.Int32 getInt(System.String key); // 0x2fa6d5c public static System.Int64 getLong(System.String key); // 0x2fa6ddc public static System.Object getObj(System.String key); // 0x2fa6e5c public System.Void .ctor(); // 0x2fa6f30 private static System.Void .cctor(); // 0x2fa6f38 } // LSDKInterface.dll private sealed class LSDKInterface.Helper.LSDKInterfaceUtils.<_request>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Object> param; // 0x28 public System.Action<System.String> callback; // 0x30 private System.String <data>5__1; // 0x38 private System.Byte[] <bytes>5__2; // 0x40 private UnityEngine.WWWForm <form>5__3; // 0x48 private UnityEngine.WWW <www>5__4; // 0x50 private System.String <rs>5__5; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x2fa753c private System.Void System.IDisposable.Dispose(); // 0x2fa756c private System.Boolean MoveNext(); // 0x2fa7570 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x2fa77bc private System.Void System.Collections.IEnumerator.Reset(); // 0x2fa77c4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x2fa77fc } // LSDKInterface.dll public class LSDKInterface.Helper.LSDKInterfaceUtils : System.Object { // Fields // Methods public static System.String GetURLLastPath(System.String url); // 0x2fa6fd0 public static System.String GenerateChecksum(System.String data); // 0x2fa30d0 public static System.String getRndString(System.Int32 len); // 0x2fa7100 internal static System.String DecimalToArbitrarySystem(System.Int64 decimalNumber, System.Int32 radix); // 0x2fa71f0 internal static System.String DecimalToArbitrarySystem(System.String decimalNumberStr, System.Int32 radix); // 0x2fa7318 internal static System.Collections.IEnumerator _request(System.String url, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<System.String> callback); // 0x2fa74a0 public System.Void .ctor(); // 0x2fa7564 } // LSDKInterface.dll public class LSDKInterface.Helper.MailHelper : System.Object { // Fields // Methods public static LSDKInterface.Models.MailItem ParseMail(System.String s); // 0x2fa7804 public static LSDKInterface.Models.MailItem ParseMail(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2fa78a8 public static System.Collections.Generic.List<LSDKInterface.Models.MailItem> ParseMails(System.String s); // 0x2fa8244 public static System.Collections.Generic.List<LSDKInterface.Models.MailItem> ParseMails(System.Collections.Generic.List<System.Object> list); // 0x2fa82e8 public System.Void .ctor(); // 0x2fa8488 } // LSDKInterface.dll private sealed class LSDKInterface.Helper.NetCheckHelper.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 public UnityEngine.GameObject go; // 0x18 // Methods public System.Void .ctor(); // 0x2fa85e8 internal System.Void <GetNetErrorInfoByUnity>b__0(System.String s); // 0x2fa861c } // LSDKInterface.dll public class LSDKInterface.Helper.NetCheckHelper : System.Object { // Fields // Methods public static System.Void GetNetErrorInfoSyncUnity(System.Action<System.String> callback); // 0x2fa8490 private static System.Void GetNetErrorInfoByUnity(System.Action<System.String> callback); // 0x2fa8494 public System.Void .ctor(); // 0x2fa8614 } // LSDKInterface.dll public class LSDKInterface.Helper.PostHelper : System.Object { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x2fa8958 public static System.Boolean sendPost(System.String url, System.String param, System.String objectName, System.String methodName); // 0x2fa8ac0 public System.Void .ctor(); // 0x2fa8c5c } // LSDKInterface.dll public class LSDKInterface.Helper.RSAUtils : System.Object { // Fields // Methods public static System.String RsaEncrypt(System.String publicKey, System.String encryptstring); // 0x2fa8c64 public static System.String RsaDecrypt(System.String privateKey, System.String decryptstring); // 0x2fa924c public System.Void .ctor(); // 0x2fa9834 } // LSDKInterface.dll internal class LSDKInterface.Helper.UnityPing : UnityEngine.MonoBehaviour { // Fields private System.Action<System.String> mCallback; // 0x20 public const System.Int32 STATUS_UNKOWN; // 0x0 public const System.Int32 STATUS_SUCCESS; // 0x0 public const System.Int32 STATUS_TIMEOUT; // 0x0 public const System.Int32 STATUS_ERROR; // 0x0 private System.Single DNSTime; // 0x28 private System.Single LTIPTime; // 0x2c private System.Boolean IsFinish; // 0x30 private System.Boolean IsStart; // 0x31 private UnityEngine.Ping PingObj; // 0x38 // Methods public System.Void StartPing(System.Action<System.String> callback); // 0x2fa85f0 private System.Void Update(); // 0x2fa983c private System.Int32 PingHost(ref System.Single& time); // 0x2fa9a6c public System.Void .ctor(); // 0x2fa9cc8 } // LSDKInterface.dll internal interface LSDKInterface.H5Game.IH5Game : { // Fields // Methods public abstract System.Boolean Upload(System.String eventType, System.Int32 eventValue, System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x0 public abstract System.Boolean GetInfo(System.Int32 h5GameId, System.String cbName, System.String cbMethod); // 0x0 public abstract System.Boolean ShowH5Games(System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x0 } // LSDKInterface.dll internal class LSDKInterface.H5Game.Plat.H5Games_CN : System.Object, LSDKInterface.H5Game.IH5Game { // Fields // Methods public System.Boolean GetInfo(System.Int32 h5GameId, System.String cbName, System.String cbMethod); // 0x2fa9cf8 public System.Boolean ShowH5Games(System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x2fa9e94 public System.Boolean Upload(System.String eventType, System.Int32 eventValue, System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x2faa068 public System.Void .ctor(); // 0x2faa2c8 } // LSDKInterface.dll internal class LSDKInterface.H5Game.Plat.H5Games_Editor : System.Object, LSDKInterface.H5Game.IH5Game { // Fields // Methods public System.Boolean GetInfo(System.Int32 h5GameId, System.String cbName, System.String cbMethod); // 0x2faa2d0 public System.Boolean ShowH5Games(System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x2faa4dc public System.Boolean Upload(System.String eventType, System.Int32 eventValue, System.Int32 h5GameId, System.String ext, System.String cbName, System.String cbMethod); // 0x2faa4e4 public System.Void .ctor(); // 0x2faa7b4 } // LSDKInterface.dll public class LSDKInterface.H5Game.Models.H5GameState : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 ExchangeNum; // 0x28 private System.Int32 <H5GameId>k__BackingField; // 0x2c private System.String <H5EnterIconUrl>k__BackingField; // 0x30 private System.String <H5BannerUrl>k__BackingField; // 0x38 private System.Boolean <IsH5GameChanged>k__BackingField; // 0x40 // Methods public System.Boolean get_CanExchange(); // 0x2faa7bc private System.Void set_H5GameId(System.Int32 value); // 0x2faa7cc public System.Int32 get_H5GameId(); // 0x2faa7d4 private System.Void set_H5EnterIconUrl(System.String value); // 0x2faa7dc public System.String get_H5EnterIconUrl(); // 0x2faa7e4 private System.Void set_H5BannerUrl(System.String value); // 0x2faa7ec public System.String get_H5BannerUrl(); // 0x2faa7f4 private System.Void set_IsH5GameChanged(System.Boolean value); // 0x2faa7fc public System.Boolean get_IsH5GameChanged(); // 0x2faa808 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2faa810 public System.Void .ctor(); // 0x2faaab8 } // LSDKInterface.dll public struct LSDKInterface.Download.DownloadFrame : { // Fields public System.Boolean isDownloadFinish; // 0x10 public System.Boolean isDownloadSucess; // 0x11 public System.Int64 downloadSz; // 0x18 public System.Int64 totalSz; // 0x20 // Methods } // LSDKInterface.dll internal abstract class LSDKInterface.Download.DownloadItem : System.Object { // Fields protected System.String m_srcUrl; // 0x10 protected System.String m_savePath; // 0x18 protected System.String m_fileNameWithoutExt; // 0x20 protected System.String m_fileExt; // 0x28 protected System.Int64 m_fileLength; // 0x30 protected System.Int64 m_currentLength; // 0x38 protected System.Boolean m_isStartDownload; // 0x40 protected System.String m_fileMd5; // 0x48 // Methods public System.Boolean get_isStartDownload(); // 0x2faaac0 public System.Void .ctor(System.String url, System.String path, System.String md5); // 0x2faaac8 public virtual System.Void StartDownload(System.Action<LSDKInterface.Download.DownloadFrame> callback); // 0x2faabb4 public abstract System.Single GetProcess(); // 0x1bd28c8 public abstract System.Int64 GetCurrentLength(); // 0x1bd1fac public abstract System.Int64 GetLength(); // 0x1bd1fac public abstract System.Void Destroy(); // 0x1bd2ec0 protected System.Boolean ValidMd5(); // 0x2faac58 private static System.String getMD5ByHashAlgorithm(System.String path); // 0x2faacb8 } // LSDKInterface.dll public enum LSDKInterface.Download.LGameResStatus : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Download.LGameResStatus NONE = 0; // 0x0 public const LSDKInterface.Download.LGameResStatus Downloading = 1; // 0x0 public const LSDKInterface.Download.LGameResStatus Cached = 2; // 0x0 // Methods } // LSDKInterface.dll internal class LSDKInterface.Download.DownloadTask : System.Object { // Fields public System.String Url; // 0x10 public System.String Md5; // 0x18 public System.String SavePath; // 0x20 public LSDKInterface.Download.LGameResStatus Status; // 0x28 internal LSDKInterface.Download.HttpDownloadItem DownloadItem; // 0x30 internal System.Collections.Generic.List<System.Action<LSDKInterface.Download.DownloadFrame,System.Single>> CallbackLists; // 0x38 // Methods public System.Void .ctor(); // 0x2faaea4 } // LSDKInterface.dll [Serializable] private sealed class LSDKInterface.Download.DownloadPool.<>c : System.Object { // Fields public static readonly LSDKInterface.Download.DownloadPool.<>c <>9; // 0x0 public static System.Action<System.String> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2fab638 public System.Void .ctor(); // 0x2fab6a0 internal System.Void <.ctor>b__2_0(System.String s); // 0x2fab6a8 } // LSDKInterface.dll private sealed class LSDKInterface.Download.DownloadPool.<>c__DisplayClass6_0 : System.Object { // Fields public LSDKInterface.Download.DownloadPool <>4__this; // 0x10 public LSDKInterface.Download.DownloadTask task; // 0x18 // Methods public System.Void .ctor(); // 0x2fab630 internal System.Void <Download>b__0(LSDKInterface.Download.DownloadFrame frame); // 0x2fab6ac } // LSDKInterface.dll internal class LSDKInterface.Download.DownloadPool : System.Object { // Fields private static UnityEngine.MonoBehaviour downloadGameObject; // 0x0 public System.Collections.Generic.Queue<LSDKInterface.Download.DownloadTask> mTasks; // 0x10 private System.Boolean IsDownloading; // 0x18 // Methods public System.Void .ctor(); // 0x2faaf30 public System.Void Add(LSDKInterface.Download.DownloadTask task, System.Action<LSDKInterface.Download.DownloadFrame,System.Single> callback); // 0x2fab0b4 private System.Void CheckNext(); // 0x2fab324 private System.Void Download(LSDKInterface.Download.DownloadTask task); // 0x2fab3a4 } // LSDKInterface.dll private sealed class LSDKInterface.Download.HttpDownloadItem.<>c__DisplayClass4_0 : System.Object { // Fields public LSDKInterface.Download.HttpDownloadItem <>4__this; // 0x10 public System.Action<LSDKInterface.Download.DownloadFrame> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2fabeb0 internal System.Void <StartDownload>b__0(); // 0x2fac414 } // LSDKInterface.dll internal class LSDKInterface.Download.HttpDownloadItem : LSDKInterface.Download.DownloadItem { // Fields private System.String m_tempFileExt; // 0x50 private System.String m_tempSaveFilePath; // 0x58 private UnityEngine.MonoBehaviour mMono; // 0x60 // Methods public System.Void .ctor(UnityEngine.MonoBehaviour mono, System.String url, System.String md5, System.String path); // 0x2fab250 public override System.Void StartDownload(System.Action<LSDKInterface.Download.DownloadFrame> callback); // 0x2fabcf8 private System.Void Download(System.Action<LSDKInterface.Download.DownloadFrame> callback); // 0x2fabeb8 public override System.Single GetProcess(); // 0x2fac3cc public override System.Int64 GetCurrentLength(); // 0x2fac400 public override System.Int64 GetLength(); // 0x2fac408 public override System.Void Destroy(); // 0x2fac410 } // LSDKInterface.dll internal class LSDKInterface.Config.LSDKInterfaceConfig : System.Object { // Fields public static System.Boolean isOpenLog; // 0x0 // Methods public System.Void .ctor(); // 0x2fac58c } // LSDKInterface.dll public class LSDKInterface.API.LAndroidHelper : System.Object { // Fields // Methods public static System.Int32 getAndroidSystemVersion(); // 0x2fac594 public static System.Void RefreshCameraImage(System.String path); // 0x2fac790 public System.Void .ctor(); // 0x2facc80 } // LSDKInterface.dll [Serializable] private sealed class LSDKInterface.API.LCommonAPI.<>c : System.Object { // Fields public static readonly LSDKInterface.API.LCommonAPI.<>c <>9; // 0x0 public static System.Action<System.String> <>9__27_0; // 0x8 public static System.Func<System.Collections.Generic.List<System.Object>,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> <>9__47_0; // 0x10 // Methods private static System.Void .cctor(); // 0x2fb0098 public System.Void .ctor(); // 0x2fb0100 internal System.Void <CheckNetEnv>b__27_0(System.String s); // 0x2fb0108 internal System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <GetCDKey2>b__47_0(System.Collections.Generic.List<System.Object> rewardArr); // 0x2fb010c } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<LSDKInterface.Models.SDKNoticeType,System.Object> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fad774 internal System.Void <RegisterSDKEvent>b__0(System.String s); // 0x2fb0458 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fad8ac internal System.Void <RegisterSwitchAccountEvent>b__0(System.String s); // 0x2fb052c } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass18_0 : System.Object { // Fields public System.Action closeCB; // 0x10 // Methods public System.Void .ctor(); // 0x2fada78 internal System.Void <OpenWebPage>b__0(System.String s); // 0x2fb0548 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass20_0 : System.Object { // Fields public System.Action closeCB; // 0x10 // Methods public System.Void .ctor(); // 0x2fadce4 internal System.Void <OpenBeianWebPage>b__0(System.String s); // 0x2fb0564 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass21_0 : System.Object { // Fields public System.Action closeCB; // 0x10 // Methods public System.Void .ctor(); // 0x2fade1c internal System.Void <OpenAutoReplyChat>b__0(System.String s); // 0x2fb0580 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass27_0 : System.Object { // Fields public System.String validStr; // 0x10 public LSDKInterface.Models.GameInfo gi; // 0x18 public System.String nonce; // 0x20 public System.Action<System.Boolean,System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x2fae818 internal System.Void <CheckNetEnv>b__1(System.String s); // 0x2fb059c } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass36_0 : System.Object { // Fields public System.Action<LSDKInterface.Models.CutoutInfo> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2faec78 internal System.Void <GetPhoneCutArea>b__0(System.String s); // 0x2fb0954 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String,System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2facf44 internal System.Void <getGameNotice>b__0(System.String result); // 0x2fb0a54 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass42_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb0ee4 internal System.Void <GetServerTime>b__0(System.String s); // 0x2fb0eec } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass45_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb1048 internal System.Void <KeywordCheck>b__0(System.String s); // 0x2fb1050 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass47_0 : System.Object { // Fields public System.String cdKey; // 0x10 public System.String nonce; // 0x18 public System.Func<System.Collections.Generic.List<System.Object>,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> ParseReward; // 0x20 public System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> callback; // 0x28 // Methods public System.Void .ctor(); // 0x2fb1134 internal System.Void <GetCDKey2>b__1(System.String s); // 0x2fb113c } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass48_0 : System.Object { // Fields public System.Action callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb14e8 internal System.Void <DoCheck>b__0(System.String s); // 0x2fb14f0 } // LSDKInterface.dll private sealed class LSDKInterface.API.LCommonAPI.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb150c internal System.Void <AccountCancellation>b__0(System.String s); // 0x2fb1514 } // LSDKInterface.dll public class LSDKInterface.API.LCommonAPI : System.Object { // Fields private static LSDKInterface.Inf.ICommon mCommonImpl; // 0x0 private static LSDKInterface.Models.GameInfo mGameInfo; // 0x8 // Methods internal static LSDKInterface.Inf.ICommon get_Impl(); // 0x2facc88 public static System.Void getGameNotice(System.Boolean isSystemNotice, System.Action<System.String,System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem>> callback); // 0x2facd80 public static System.Void JumpStoreCommentPage(); // 0x2facf4c public static System.Void JumpStoreAppPage(); // 0x2facf7c public static System.Void submitComments(System.String content); // 0x2facfac public static System.Void AccountCancellation(System.Action<System.Boolean> callback); // 0x2facfe4 public static System.Void OpenH5WebPage(System.String data); // 0x2fad14c public static System.Boolean CheckHasActivity(); // 0x2fad174 public static System.String ConvertToDisplayUID(System.String uid); // 0x2fad1a4 public static System.String RevertToRealUID(System.String value); // 0x2fad3d4 public static System.Boolean IsAppInstalled(System.String scheme); // 0x2fad594 public static System.Void OpenApp(System.String scheme); // 0x2fad5cc public static System.Void JumpStoreAppPage(System.String id); // 0x2fad604 public static System.Void RegisterSDKEvent(System.Action<LSDKInterface.Models.SDKNoticeType,System.Object> callback); // 0x2fad640 public static System.Void RegisterSwitchAccountEvent(System.Action callback); // 0x2fad77c public static System.Boolean CheckHasAccountSuccessRecordLocal(); // 0x2fad8b4 public static System.Void OpenWebPage(System.String url, System.Boolean showBottomControls, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action closeCB); // 0x2fad8e8 public static System.Void OpenWebPageWithRet(System.String url, System.Boolean showBottomControls, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<LSDKInterface.Models.WebResult> callback); // 0x2fada80 public static System.Void OpenBeianWebPage(System.Action closeCB); // 0x2fadb9c public static System.Void OpenAutoReplyChat(System.Action closeCB); // 0x2fadcec public static System.String GetServerDateTime(); // 0x2fade24 public static System.Boolean CheckIsFoldPhone(); // 0x2faded8 public static LSDKInterface.Models.GameInfo GetGameInfo(); // 0x2fadf0c public static System.String GetGameLicense(); // 0x2fae1d8 public static System.Void CheckNetEnv(System.Action<System.Boolean,System.Int32> callback); // 0x2fae238 public static System.Void VersionCheck(System.Action<LSDKInterface.Models.VersionCheckResult> callback); // 0x2fae820 public static System.String GetPushToken(); // 0x2fae930 public static System.Void RegisterPushTokenChangeCallback(System.Action<System.String> callback); // 0x2fae990 public static System.Boolean HasPersionInfoShowFun(); // 0x2faea44 public static System.Boolean HasSDKInfoShowFun(); // 0x2faea90 public static System.Void ShowPersionInfo(System.String nickname); // 0x2faeaa8 public static System.Void ShowSDKInfo(); // 0x2faeae4 public static System.Boolean IsOverseas(); // 0x2faea5c public static System.Void GetPhoneCutArea(System.Action<LSDKInterface.Models.CutoutInfo> callback); // 0x2faeb18 public static System.Void SaveAccountAddr(System.String receiver, System.String phone, System.String addr, System.Action<UCommonModule.Models.EmptyResult> callback); // 0x2faec80 public static System.Void GetAccountAddr(System.Action<LSDKInterface.Models.GetAccountAddrResult> callback); // 0x2faedc0 public static System.Void GetGameModuleConfigs(System.Action<LSDKInterface.Models.GameModuleConfigListResult> callback); // 0x2faeed0 public static LSDKInterface.Models.NFCCardInfo GetNFCCardInfo(); // 0x2faefdc public static System.String GetDeeplinkInfo(); // 0x2faf0d4 public static System.Void GetServerTime(System.Action<System.String> callback); // 0x2faf134 public static System.Void HarmonyUnbind(); // 0x2faf2a8 public static System.Boolean CanHarmonyUnbind(); // 0x2faf2dc public static System.Void KeywordCheck(System.String content, System.Action<System.Boolean> callback); // 0x2faf310 public static System.Void GetUserConfig(System.Action<LSDKInterface.Models.GetUserConfigResult> callback); // 0x2faf478 public static System.Void GetCDKey2(System.String cdKey, System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> callback); // 0x2faf584 public static System.Void DoCheck(System.String ip, System.Int32 port, System.Action callback); // 0x2faf8c0 public static System.Void ShowKefuView(System.String nickname); // 0x2fafa38 internal static System.Boolean CallParams(System.String url, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.String objName, System.String methodName); // 0x2fafa74 public static System.Int32 GetRoundedCorner(); // 0x2fafad4 public static System.Void JumpTapActivity(System.String url); // 0x2fafb08 public static System.Void TrackLevelUpdate(System.Int32 level); // 0x2fafb44 public static System.Boolean CanSignInWithApple(); // 0x2fafb80 public static System.Void AddBearRank(System.Int32 score, System.Action<System.String> callback); // 0x2fafbb4 public static System.Void GetBearRank(System.Int32 type, System.Action<System.String> callback); // 0x2fafefc public System.Void .ctor(); // 0x2fb0090 } // LSDKInterface.dll private sealed class LSDKInterface.API.LGamePluginModuleAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.Collections.Generic.List<LSDKInterface.API.GamePluginModuleItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb190c internal System.Void <getPluginModuleConfig>b__0(System.String s); // 0x2fb191c } // LSDKInterface.dll public class LSDKInterface.API.LGamePluginModuleAPI : System.Object { // Fields private static LSDKInterface.Inf.IGamePluginModule mGamePluginModuleImpl; // 0x0 // Methods internal static LSDKInterface.Inf.IGamePluginModule get_Impl(); // 0x2fb15fc public static System.Void getPluginModuleConfig(System.Action<System.Collections.Generic.List<LSDKInterface.API.GamePluginModuleItem>> callback); // 0x2fb16fc public System.Void .ctor(); // 0x2fb1914 } // LSDKInterface.dll public class LSDKInterface.API.GamePluginModuleItem : System.Object { // Fields public System.String iconUrl; // 0x10 public System.String resUrl; // 0x18 public System.Int32 position; // 0x20 public System.String fileMd5; // 0x28 public System.Int64 fileSize; // 0x30 // Methods public static LSDKInterface.API.GamePluginModuleItem parseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2fb1d08 public System.Void .ctor(); // 0x2fb1e98 } // LSDKInterface.dll public enum LSDKInterface.API.LGameResDownloadType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.API.LGameResDownloadType NONE = 0; // 0x0 public const LSDKInterface.API.LGameResDownloadType WIFI = 1; // 0x0 public const LSDKInterface.API.LGameResDownloadType AUTO = 2; // 0x0 public const LSDKInterface.API.LGameResDownloadType User = 3; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.API.LGameResItemPart : System.Object { // Fields private System.String <Url>k__BackingField; // 0x10 private System.String <Config>k__BackingField; // 0x18 private System.String <Md5>k__BackingField; // 0x20 private System.Int64 <Size>k__BackingField; // 0x28 private System.Boolean <IsInCludeConfig>k__BackingField; // 0x30 private System.String <SavePath>k__BackingField; // 0x38 private LSDKInterface.API.LGameResDownloadType <DownloadType>k__BackingField; // 0x40 // Methods internal System.Void set_Url(System.String value); // 0x2fb1ea0 public System.String get_Url(); // 0x2fb1ea8 internal System.Void set_Config(System.String value); // 0x2fb1eb0 public System.String get_Config(); // 0x2fb1eb8 internal System.Void set_Md5(System.String value); // 0x2fb1ec0 public System.String get_Md5(); // 0x2fb1ec8 internal System.Void set_Size(System.Int64 value); // 0x2fb1ed0 public System.Int64 get_Size(); // 0x2fb1ed8 internal System.Void set_IsInCludeConfig(System.Boolean value); // 0x2fb1ee0 public System.Boolean get_IsInCludeConfig(); // 0x2fb1eec internal System.Void set_SavePath(System.String value); // 0x2fb1ef4 public System.String get_SavePath(); // 0x2fb1efc internal System.Void set_DownloadType(LSDKInterface.API.LGameResDownloadType value); // 0x2fb1f04 public LSDKInterface.API.LGameResDownloadType get_DownloadType(); // 0x2fb1f0c public System.Void .ctor(); // 0x2fb1f14 } // LSDKInterface.dll public class LSDKInterface.API.LGameResItem : System.Object { // Fields private System.String <ResourceId>k__BackingField; // 0x10 private System.String <Type>k__BackingField; // 0x18 private System.DateTime <StartTime>k__BackingField; // 0x20 private System.DateTime <EndTime>k__BackingField; // 0x28 private System.DateTime <LimitEndTime>k__BackingField; // 0x30 private System.DateTime <OpenPreviewTime>k__BackingField; // 0x38 private System.Int32 <MinGameVersion>k__BackingField; // 0x40 private System.Int32 <MaxGameVersion>k__BackingField; // 0x44 private System.Collections.Generic.List<LSDKInterface.API.LGameResItemPart> <ConfigParts>k__BackingField; // 0x48 // Methods internal System.Void set_ResourceId(System.String value); // 0x2fb1f1c public System.String get_ResourceId(); // 0x2fb1f24 internal System.Void set_Type(System.String value); // 0x2fb1f2c public System.String get_Type(); // 0x2fb1f34 internal System.Void set_StartTime(System.DateTime value); // 0x2fb1f3c public System.DateTime get_StartTime(); // 0x2fb1f44 internal System.Void set_EndTime(System.DateTime value); // 0x2fb1f4c public System.DateTime get_EndTime(); // 0x2fb1f54 internal System.Void set_LimitEndTime(System.DateTime value); // 0x2fb1f5c public System.DateTime get_LimitEndTime(); // 0x2fb1f64 internal System.Void set_OpenPreviewTime(System.DateTime value); // 0x2fb1f6c public System.DateTime get_OpenPreviewTime(); // 0x2fb1f74 internal System.Void set_MinGameVersion(System.Int32 value); // 0x2fb1f7c public System.Int32 get_MinGameVersion(); // 0x2fb1f84 internal System.Void set_MaxGameVersion(System.Int32 value); // 0x2fb1f8c public System.Int32 get_MaxGameVersion(); // 0x2fb1f94 internal System.Void set_ConfigParts(System.Collections.Generic.List<LSDKInterface.API.LGameResItemPart> value); // 0x2fb1f9c public System.Collections.Generic.List<LSDKInterface.API.LGameResItemPart> get_ConfigParts(); // 0x2fb1fa4 public System.Void .ctor(); // 0x2fb1fac } // LSDKInterface.dll public class LSDKInterface.API.LGameResConfig : System.Object { // Fields private System.Boolean <HasServerData>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.API.LGameResItem> <List>k__BackingField; // 0x18 // Methods internal System.Void set_HasServerData(System.Boolean value); // 0x2fb1fb4 public System.Boolean get_HasServerData(); // 0x2fb1fc0 internal System.Void set_List(System.Collections.Generic.List<LSDKInterface.API.LGameResItem> value); // 0x2fb1fc8 public System.Collections.Generic.List<LSDKInterface.API.LGameResItem> get_List(); // 0x2fb1fd0 public System.Void .ctor(); // 0x2fb1fd8 } // LSDKInterface.dll private sealed class LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.Boolean closeSDKAutoDownload; // 0x10 public System.Int32 gameVersion; // 0x14 public System.Action<LSDKInterface.API.LGameResItemPart,LSDKInterface.Download.DownloadFrame,System.Single> downloadProcessCallback; // 0x18 public System.Action<LSDKInterface.API.LGameResItem> moduleConfigDownloadCallback; // 0x20 public System.Action<LSDKInterface.API.LGameResConfig> callback; // 0x28 // Methods public System.Void .ctor(); // 0x2fb22fc internal System.Void <InitModule>b__0(System.Boolean r, System.Collections.Generic.List<LSDKInterface.API.LGameResItem> configs); // 0x2fb2800 } // LSDKInterface.dll private sealed class LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass4_1 : System.Object { // Fields public LSDKInterface.API.LGameResItem config; // 0x10 public LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass4_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x2fb2c7c } // LSDKInterface.dll private sealed class LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass4_2 : System.Object { // Fields public LSDKInterface.API.LGameResItemPart part; // 0x10 public LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass4_1 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x2fb2c84 internal System.Void <InitModule>b__1(LSDKInterface.Download.DownloadFrame frame, System.Single precent); // 0x2fb2c8c } // LSDKInterface.dll private sealed class LSDKInterface.API.LGameResDownloadAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.API.LGameResItem>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb277c internal System.Void <LoadConfig>b__0(System.String s); // 0x2fb2d40 } // LSDKInterface.dll public class LSDKInterface.API.LGameResDownloadAPI : System.Object { // Fields private static LSDKInterface.Inf.IGameResModule mGameResModuleImpl; // 0x0 private static LSDKInterface.Download.DownloadPool mDownloadPool; // 0x8 // Methods internal static LSDKInterface.Inf.IGameResModule get_Impl(); // 0x2fb2060 public static System.Void InitModule(System.Int32 gameVersion, System.Boolean closeSDKAutoDownload, System.Action<LSDKInterface.API.LGameResConfig> callback, System.Action<LSDKInterface.API.LGameResItem> moduleConfigDownloadCallback, System.Action<LSDKInterface.API.LGameResItemPart,LSDKInterface.Download.DownloadFrame,System.Single> downloadProcessCallback); // 0x2fb2190 public static System.Void Download(LSDKInterface.API.LGameResItemPart config, System.Action<LSDKInterface.Download.DownloadFrame,System.Single> callback); // 0x2fb2518 private static System.Void LoadConfig(System.String resVersion, System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.API.LGameResItem>> callback); // 0x2fb2304 public System.Void .ctor(); // 0x2fb2784 private static System.Void .cctor(); // 0x2fb278c } // LSDKInterface.dll public class LSDKInterface.API.LGameTaskAPI : System.Object { // Fields private static LSDKInterface.Inf.IGameTask mGameTaskModuleImpl; // 0x0 // Methods internal static LSDKInterface.Inf.IGameTask get_Impl(); // 0x2fb369c public static System.Void uploadGameUserData(System.String gameUid, System.String zoneId, System.String zoneName, System.String nickName); // 0x2fb379c public static System.Void uploadGameData(System.String key, System.String value); // 0x2fb38c4 public System.Void .ctor(); // 0x2fb3a48 } // LSDKInterface.dll public class LSDKInterface.API.LH5API.LFeedAPI : System.Object { // Fields private static LSDKInterface.Inf.IFeed mFeedImpl; // 0x0 // Methods internal static LSDKInterface.Inf.IFeed get_Impl(); // 0x2fb3a58 public static LSDKInterface.Models.LFeedLaunchInfoResult GetFeedLaunchInfo(); // 0x2fb3b20 public static System.Boolean IsFromFeed(); // 0x2fb3b90 public static System.Boolean CanUseFeedSubscribe(); // 0x2fb3bc0 public static System.Void ReportFeedSceneReady(System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fb3bf0 public static System.Void OnFeedStatusChange(System.Action<LSDKInterface.Models.LFeedStatusChangeResult> callback); // 0x2fb3c88 public static System.Void OffFeedStatusChange(); // 0x2fb3cc0 public static System.Void CheckFeedSubscribeStatus(System.Boolean allScene, System.Int32 scene, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fb3cf0 public static System.Void RequestFeedSubscribe(System.Boolean allScene, System.Int32 scene, System.String[] contentIDs, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fb3db0 public static System.Void StoreFeedData(System.Int32 scene, System.Int32 status, System.String contentID, System.String op, System.String rightValue, System.String extra, System.Action<LSDKInterface.Models.LSimpleFeedResult> callback); // 0x2fb3e78 public static System.Void GetFeedData(System.Int32 scene, System.String contentID, System.Action<LSDKInterface.Models.LGetFeedDataResult> callback); // 0x2fb3f74 public System.Void .ctor(); // 0x2fb4038 } // LSDKInterface.dll public class LSDKInterface.API.LH5API : System.Object { // Fields // Methods public System.Void .ctor(); // 0x2fb3a50 } // LSDKInterface.dll private sealed class LSDKInterface.API.LH5GamesAPI.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action closeCallback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb49dc internal System.Void <ShowH5Games>b__0(System.String s); // 0x2fb4a68 } // LSDKInterface.dll public class LSDKInterface.API.LH5GamesAPI : System.Object { // Fields private static LSDKInterface.H5Game.IH5Game impl; // 0x0 internal static System.Int32 CurrentH5GameId; // 0x8 internal static System.String CurrentH5GameIconUrl; // 0x10 internal static System.String CurrentH5GameBannerUrl; // 0x18 // Methods private static LSDKInterface.H5Game.IH5Game get_Impl(); // 0x2fb4040 public static System.Void UploadEvent(System.String eventType, System.Int32 eventValue, System.Action<LSDKInterface.H5Game.Models.H5GameState> callback); // 0x2fb4168 public static System.Void GetState(System.Action<LSDKInterface.H5Game.Models.H5GameState> callback); // 0x2fb4584 public static System.Void ShowH5Games(System.String language, System.Action closeCallback); // 0x2fb4750 public System.Void .ctor(); // 0x2fb49e4 private static System.Void .cctor(); // 0x2fb49ec } // LSDKInterface.dll public class LSDKInterface.API.LLiveViewAPI : System.Object { // Fields // Methods public static System.Void LiveViewInit(); // 0x2fb4a84 public static System.Void LiveViewUpdateProgress(System.String progress); // 0x2fb4a88 public static System.Void LiveViewFinish(); // 0x2fb4a8c public static System.Void LiveViewUpdate(System.Collections.Generic.Dictionary<System.String,System.Object> extra, System.Int32 sceneID, System.Int32 messageType, System.Int32 importanceLevel, System.Collections.Generic.Dictionary<System.String,System.Object> ext); // 0x2fb4a90 public System.Void .ctor(); // 0x2fb4a94 } // LSDKInterface.dll private sealed class LSDKInterface.API.LInnerPushAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.Collections.Generic.List<LSDKInterface.Models.LInnerPushModel>,System.Collections.Generic.List<LSDKInterface.Models.LInnerPushModel>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb4d64 internal System.Void <getInnerPushConfig>b__0(System.String s); // 0x2fb4d74 } // LSDKInterface.dll public class LSDKInterface.API.LInnerPushAPI : System.Object { // Fields private static LSDKInterface.Inf.IInnerPush _impl; // 0x0 // Methods internal static LSDKInterface.Inf.IInnerPush get_Impl(); // 0x2fb4a9c public static System.Void getInnerPushConfig(System.Action<System.Collections.Generic.List<LSDKInterface.Models.LInnerPushModel>,System.Collections.Generic.List<LSDKInterface.Models.LInnerPushModel>> callback); // 0x2fb4b9c public System.Void .ctor(); // 0x2fb4d6c } // LSDKInterface.dll public class LSDKInterface.API.NetSecProtectInitResult : System.Object { // Fields private System.Int32 <Code>k__BackingField; // 0x10 private System.String <Msg>k__BackingField; // 0x18 private System.String <Token>k__BackingField; // 0x20 private System.Boolean <HasToken>k__BackingField; // 0x28 // Methods internal System.Void set_Code(System.Int32 value); // 0x2fb5330 public System.Int32 get_Code(); // 0x2fb5338 public System.Boolean get_Success(); // 0x2fb5340 internal System.Void set_Msg(System.String value); // 0x2fb5350 public System.String get_Msg(); // 0x2fb5358 internal System.Void set_Token(System.String value); // 0x2fb5360 public System.String get_Token(); // 0x2fb5368 internal System.Void set_HasToken(System.Boolean value); // 0x2fb5370 public System.Boolean get_HasToken(); // 0x2fb537c public System.Void .ctor(); // 0x2fb5384 } // LSDKInterface.dll public class LSDKInterface.API.NetSecProtectCheckResult : System.Object { // Fields private System.Int32 <Code>k__BackingField; // 0x10 private System.String <Token>k__BackingField; // 0x18 // Methods internal System.Void set_Code(System.Int32 value); // 0x2fb5390 public System.Int32 get_Code(); // 0x2fb5398 public System.Boolean get_Success(); // 0x2fb53a0 internal System.Void set_Token(System.String value); // 0x2fb53b0 public System.String get_Token(); // 0x2fb53b8 public System.Void .ctor(); // 0x2fb53c0 } // LSDKInterface.dll private class LSDKInterface.API.LNetSecProtectAPI.InitCallback : System.Object, NetEase.HTPCallback { // Fields private System.Action<System.Int32,System.String> mCallback; // 0x10 // Methods public System.Void .ctor(System.Action<System.Int32,System.String> callback); // 0x2fb58d4 public System.Void onReceive(System.Int32 code, System.String msg); // 0x2fb687c } // LSDKInterface.dll private class LSDKInterface.API.LNetSecProtectAPI.GetTokenCallback : System.Object, NetEase.GetTokenCallback { // Fields private System.Action<System.Int32,System.String> mCallback; // 0x10 // Methods public System.Void .ctor(System.Action<System.Int32,System.String> callback); // 0x2fb5d08 public System.Void onResult(NetEase.AntiCheatResult javaResult); // 0x2fb6898 } // LSDKInterface.dll [Serializable] private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c : System.Object { // Fields public static readonly LSDKInterface.API.LNetSecProtectAPI.<>c <>9; // 0x0 public static System.Action<System.Int32,System.Collections.Generic.Dictionary<System.String,System.Object>> <>9__8_2; // 0x8 public static System.Action<System.String> <>9__13_0; // 0x10 // Methods private static System.Void .cctor(); // 0x2fb68d0 public System.Void .ctor(); // 0x2fb6938 internal System.Void <InitModule>b__8_2(System.Int32 _, System.Collections.Generic.Dictionary<System.String,System.Object> p); // 0x2fb6940 internal System.Void <upload>b__13_0(System.String s); // 0x2fb6a28 } // LSDKInterface.dll private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int32 position; // 0x10 public System.Boolean needUpload; // 0x14 public System.Action<LSDKInterface.API.NetSecProtectCheckResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2fb5d00 internal System.Void <CheckToken>b__0(System.Int32 code, System.String msg); // 0x2fb6a2c internal System.Void <CheckToken>b__1(NetEase.SDKCode code, System.Int32 i, System.String s); // 0x2fb6ee0 } // LSDKInterface.dll private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass11_1 : System.Object { // Fields public System.Int32 code; // 0x10 public System.String msg; // 0x18 public LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass11_0 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x2fb6ed8 internal System.Void <CheckToken>b__2(System.Int32 _, System.Collections.Generic.Dictionary<System.String,System.Object> p); // 0x2fb6f88 } // LSDKInterface.dll private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass12_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb5f1c internal System.Void <GetToken>b__0(System.Int32 code, System.String msg); // 0x2fb70b0 internal System.Void <GetToken>b__1(NetEase.SDKCode code, System.Int32 i, System.String s); // 0x2fb70d4 } // LSDKInterface.dll private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<System.Int32,System.Collections.Generic.Dictionary<System.String,System.Object>> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb686c internal System.Void <upload>b__1(System.String s); // 0x2fb70f4 } // LSDKInterface.dll private sealed class LSDKInterface.API.LNetSecProtectAPI.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<LSDKInterface.API.NetSecProtectInitResult> callback; // 0x10 public NetEase.HTProtectConfig config; // 0x18 public System.Action<LSDKInterface.API.NetSecProtectCheckResult> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x2fb58cc internal System.Void <InitModule>b__0(System.Int32 code, System.String msg); // 0x2fb7218 internal System.Void <InitModule>b__1(LSDKInterface.API.NetSecProtectCheckResult r2); // 0x2fb75d8 } // LSDKInterface.dll public class LSDKInterface.API.LNetSecProtectAPI : System.Object { // Fields private static System.String m_BusinessId; // 0x0 private static System.String m_RoleId; // 0x8 private static System.String m_AccountId; // 0x10 // Methods public static System.Boolean get_Enable(); // 0x2fb53c8 private static System.Void appendlog(System.String s); // 0x2fb5424 public static System.Void InitModule(System.String productId, System.String businessId, System.Action<LSDKInterface.API.NetSecProtectInitResult> callback); // 0x2fb54f0 public static System.Int32 SetRoleInfo(System.String roleId, System.String roleName, System.String roleAccount, System.String roleServer, System.Int32 serverId, System.String gameJson); // 0x2fb5904 public static System.Void CheckToken(System.Int32 position, System.Action<LSDKInterface.API.NetSecProtectCheckResult> callback, System.Int32 timeout_ms); // 0x2fb5aa0 private static System.Void CheckToken(System.Int32 position, System.Boolean needUpload, System.Action<LSDKInterface.API.NetSecProtectCheckResult> callback, System.Int32 timeout_ms); // 0x2fb5ab0 public static System.Void GetToken(System.Action<System.String> callback); // 0x2fb5d38 private static System.Void upload(System.Collections.Generic.Dictionary<System.String,System.String> _param, System.Action<System.Int32,System.Collections.Generic.Dictionary<System.String,System.Object>> callback); // 0x2fb5f24 public System.Void .ctor(); // 0x2fb6874 } // LSDKInterface.dll private sealed class LSDKInterface.API.LPayAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.String signStr; // 0x10 public System.Action<LSDKInterface.Payment.Models.LSubscribeStatus> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2fb7c14 internal System.Void <CheckSubscribeStatus>b__0(LSDKInterface.Payment.Models.LSubscribeStatus r); // 0x2fb812c } // LSDKInterface.dll private sealed class LSDKInterface.API.LPayAPI.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<LSDKInterface.Payment.Models.PayResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb8010 internal System.Void <DoCharge>b__0(System.String s); // 0x2fb81ac } // LSDKInterface.dll public class LSDKInterface.API.LPayAPI : System.Object { // Fields private static LSDKInterface.Payment.IPay impl; // 0x0 // Methods private static LSDKInterface.Payment.IPay get_Impl(); // 0x2fb76b4 public static System.Boolean HasSubscribe(); // 0x2fb77ac public static System.Void CheckSubscribeStatus(System.String chargeId, System.Action<LSDKInterface.Payment.Models.LSubscribeStatus> callback); // 0x2fb77dc public static System.Void TestModifySubscriveStatus(System.String chargeId, LSDKInterface.Payment.Models.LSubScribeStatusEnum status, System.Int64 expireTs); // 0x2fb7c1c public static System.Void GetPaySum(System.String startTime, System.String endTime, System.Action<LSDKInterface.Models.PayInfo> callback); // 0x2fb7ca8 public static System.Void DoCharge(System.String platChargeId, System.Int32 payMoneyFen, System.String payTitle, System.Boolean isSubscribeCharge, System.String payload, System.Action<LSDKInterface.Payment.Models.PayResult> callback); // 0x2fb7dd0 public static System.Void GetH5ProductMapping(System.Action<LSDKInterface.Payment.Models.ProductMappingResult> callback); // 0x2fb8018 public System.Void .ctor(); // 0x2fb8124 } // LSDKInterface.dll private sealed class LSDKInterface.API.LPushAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.Boolean,System.Int64> callback; // 0x10 public System.String dayKey; // 0x18 // Methods public System.Void .ctor(); // 0x2fb8644 internal System.Void <CreateCallback>b__0(System.String result); // 0x2fb8bf8 } // LSDKInterface.dll private sealed class LSDKInterface.API.LPushAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 public System.String dayKey; // 0x18 // Methods public System.Void .ctor(); // 0x2fb8be8 internal System.Void <delPushMessage>b__0(System.String result); // 0x2fb8e24 } // LSDKInterface.dll public class LSDKInterface.API.LPushAPI : System.Object { // Fields private static LSDKInterface.Inf.IPush mPushImpl; // 0x0 // Methods internal static LSDKInterface.Inf.IPush get_Impl(); // 0x2fb824c private static LSDKInterface.Internal.LSDKInterface_StringCallback CreateCallback(System.Action<System.Boolean,System.Int64> callback); // 0x2fb834c public static System.Void sendPushAtTimeDelay(System.Int64 sendAfterSeconds, System.String title, System.String content, System.Action<System.Boolean,System.Int64> callback); // 0x2fb864c public static System.Void sendPushAtTimeInSeconds(System.Int64 sendAtTimeInSeconds, System.String title, System.String content, System.Action<System.Boolean,System.Int64> callback); // 0x2fb8770 public static System.Void delPushMessage(System.Int64 messageId, System.Action<System.Boolean> callback); // 0x2fb8894 public System.Void .ctor(); // 0x2fb8bf0 } // LSDKInterface.dll private sealed class LSDKInterface.API.LQuestionAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fb939c internal System.Void <OpenQuestion>b__0(System.String s); // 0x2fb93ac } // LSDKInterface.dll public class LSDKInterface.API.LQuestionAPI : System.Object { // Fields private static LSDKInterface.Inf.IQuestion mImpl; // 0x0 // Methods internal static LSDKInterface.Inf.IQuestion get_Impl(); // 0x2fb8fc8 public static System.String GetQuestionUrl(); // 0x2fb90c8 public static System.Boolean IsOpenQuestion(); // 0x2fb9164 public static System.Void OpenQuestion(System.Action<System.Boolean> callback); // 0x2fb91cc public System.Void .ctor(); // 0x2fb93a4 } // LSDKInterface.dll public class LSDKInterface.API.LSDKHelper : System.Object { // Fields private static LSDKInterface.Inf.ISDKHelper impl; // 0x0 // Methods private static LSDKInterface.Inf.ISDKHelper get_Impl(); // 0x2fb944c public static System.Boolean IsInstalledPkg(System.String pkg); // 0x2fb52f8 public static System.Boolean IsNotchScreen(); // 0x2fb9520 public static System.Single getNotchHeight(); // 0x2fb9550 public static System.Single GetPhoneBottomHeight(); // 0x2fb9584 public System.Void .ctor(); // 0x2fb95b8 } // LSDKInterface.dll public class LSDKInterface.API.LTapTapAPI : System.Object { // Fields private static LSDKInterface.Inf.ITapTap mImpl; // 0x0 // Methods internal static LSDKInterface.Inf.ITapTap get_Impl(); // 0x2fb95c0 public static System.Void TapLogin(System.Action<LSDKInterface.Models.SmallResult> callback); // 0x2fb96c0 public static System.Void UnlockAchievement(System.String achievementId, System.Action<LSDKInterface.Models.SmallResult> callback); // 0x2fb9840 public static System.Void UnlockAchievementWithSteps(System.String achievementId, System.Int32 step, System.Action<LSDKInterface.Models.SmallResult> callback); // 0x2fb99cc public System.Void .ctor(); // 0x2fb9b6c } // LSDKInterface.dll public class LSDKInterface.API.LTranslateAPI : System.Object { // Fields // Methods public static System.Void Init(System.String translateToken); // 0x2fb9b74 public static System.Boolean IsReady(); // 0x2fb9c94 public static System.Void Translate(System.String content, System.String targetLanguage, System.Collections.Generic.List<LSDKInterface.Models.TranslateContextItem> context, System.Action<LSDKInterface.Models.TranslateResult> callback); // 0x2fb9d08 public static System.Void Translate(System.String content, System.String targetLanguage, System.Action<LSDKInterface.Models.TranslateResult> callback); // 0x2fba58c private static System.Boolean SendRequest(System.Collections.Generic.Dictionary<System.String,System.Object> param, System.String objectName, System.String methodName); // 0x2fba32c private static System.String ProdUrl(); // 0x2fba598 private static System.String TokenStoreKey(); // 0x2fb9c00 public System.Void .ctor(); // 0x2fba644 } // LSDKInterface.dll private sealed class LSDKInterface.API.PermissionAPI.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<LSDKInterface.API.PermissionReqResultCode> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fbaaac internal System.Void <ReqPermission>b__0(System.String s); // 0x2fbaabc } // LSDKInterface.dll public class LSDKInterface.API.PermissionAPI : System.Object { // Fields private static LSDKInterface.Inf.IPermission __impl__; // 0x0 // Methods private static LSDKInterface.Inf.IPermission get_Impl(); // 0x2fba64c public static System.Boolean isPermissonGranted(System.String permissionName); // 0x2fba74c private static System.Void requestPermissions(System.Collections.Generic.List<System.String> permissions, System.Action<System.Collections.Generic.List<System.String>,System.Collections.Generic.List<System.String>> callback); // 0x2fba754 public static LSDKInterface.API.PermissionStatus GetCameraPermissionStatus(); // 0x2fba7f4 public static System.Void ReqCameraPermission(System.Action<LSDKInterface.API.PermissionReqResultCode> callback); // 0x2fba8bc public static LSDKInterface.API.PermissionStatus GetStoragePermissionStatus(); // 0x2fbaa98 public static System.Void ReqStoragePermission(System.Action<LSDKInterface.API.PermissionReqResultCode> callback); // 0x2fbaaa0 private static LSDKInterface.API.PermissionStatus GetPermissionStatus(System.Int32 type); // 0x2fba7fc private static System.Void ReqPermission(System.Int32 type, System.Action<LSDKInterface.API.PermissionReqResultCode> callback); // 0x2fba8c8 public System.Void .ctor(); // 0x2fbaab4 } // LSDKInterface.dll public enum LSDKInterface.API.PermissionStatus : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.API.PermissionStatus 已授权 = 1; // 0x0 public const LSDKInterface.API.PermissionStatus 首次申请 = 2; // 0x0 public const LSDKInterface.API.PermissionStatus 未授权 = 3; // 0x0 // Methods } // LSDKInterface.dll public enum LSDKInterface.API.PermissionReqResultCode : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.API.PermissionReqResultCode 拒绝且不再申请 = 0; // 0x0 public const LSDKInterface.API.PermissionReqResultCode 已授权 = 1; // 0x0 public const LSDKInterface.API.PermissionReqResultCode 拒绝 = 2; // 0x0 // Methods } // LSDKInterface.dll private sealed class LSDKInterface.API.LResUpdateAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<LSDKInterface.Models.LResModel> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fbad6c internal System.Void <getResVersion>b__0(System.String s); // 0x2fbad7c } // LSDKInterface.dll public class LSDKInterface.API.LResUpdateAPI : System.Object { // Fields private static LSDKInterface.Inf.IRes _impl; // 0x0 // Methods internal static LSDKInterface.Inf.IRes get_Impl(); // 0x2fbab1c public static System.Void getResVersion(System.String name, System.String resVersion, System.Action<LSDKInterface.Models.LResModel> callback); // 0x2fbabf0 public System.Void .ctor(); // 0x2fbad74 } // LSDKInterface.dll private sealed class LSDKInterface.API.SensitivityAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fbb068 internal System.Void <modifyNickName>b__0(System.String s); // 0x2fbb698 } // LSDKInterface.dll private sealed class LSDKInterface.API.SensitivityAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fbb2c8 internal System.Void <modifyAllianceName>b__0(System.String s); // 0x2fbb840 } // LSDKInterface.dll private sealed class LSDKInterface.API.SensitivityAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Collections.Generic.List<LSDKInterface.Models.SensitivityCheckResultItem> list; // 0x10 public System.Action<System.Collections.Generic.List<LSDKInterface.Models.SensitivityCheckResultItem>> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2fbb4cc internal System.Void <getSensitivityResult>b__0(System.String s); // 0x2fbb9e8 } // LSDKInterface.dll private sealed class LSDKInterface.API.SensitivityAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2fbb688 internal System.Void <notifyAccepted>b__0(System.String s); // 0x2fbc038 } // LSDKInterface.dll public class LSDKInterface.API.SensitivityAPI : System.Object { // Fields private static LSDKInterface.Inf.ISensitivity __impl__; // 0x0 // Methods private static LSDKInterface.Inf.ISensitivity get_Impl(); // 0x2fbadb8 public static System.Void modifyNickName(System.String nickname, System.Action<System.Boolean> callback); // 0x2fbaeb8 public static System.Void modifyAllianceName(System.String name, System.String allianceId, System.Action<System.Boolean> callback); // 0x2fbb070 public static System.Void getSensitivityResult(System.Action<System.Collections.Generic.List<LSDKInterface.Models.SensitivityCheckResultItem>> callback); // 0x2fbb2d0 public static System.Void notifyAccepted(System.String content, System.Action<System.Boolean> callback); // 0x2fbb4d4 public System.Void .ctor(); // 0x2fbb690 } // LSDKInterface.dll public class LSDKInterface.API.LSDKInterfaceAPI : System.Object { // Fields private static LSDKInterface.API.LSDKInterfaceAPI instance; // 0x0 // Methods public static LSDKInterface.API.LSDKInterfaceAPI get_Instance(); // 0x2fbc1e0 public LSDKInterface.API.LSDKInterfaceAPI openLog(); // 0x2fbc26c public System.Void .ctor(); // 0x2fbc264 } // LSDKInterface.dll internal class LSDKInterface.Android.AndroidHelperInner : System.Object { // Fields private static UnityEngine.AndroidJavaClass mSDKAPIJavaClass; // 0x0 // Methods internal static UnityEngine.AndroidJavaClass get_CommonAPI(); // 0x2fbc2c0 public System.Void .ctor(); // 0x2fbc3e4 } // LSDKInterface.dll internal class LSDKInterface.Android.Common_CN : LSDKInterface.Inf.ICommon { // Fields // Methods internal override System.Boolean getGameNoticeData(System.Int32 type, System.String objectName, System.String methodName); // 0x2fbc3ec internal override System.Boolean JumpStoreAppPage(); // 0x2fbc588 internal override System.Boolean JumpStoreCommentPage(); // 0x2fbc65c internal override System.Boolean submitComments(System.String content); // 0x2fbc730 internal override System.Boolean AccountCancellation(System.String objectName, System.String methodName); // 0x2fbc81c internal override System.Boolean OpenH5WebPage(System.String data); // 0x2fbc940 internal override System.Boolean CheckHasActivity(); // 0x2fbca2c internal override System.Boolean RegisterSwitchAccountEvent(System.String objectName, System.String methodName); // 0x2fbcb10 internal override System.Boolean CheckHasAccountSuccessRecordLocal(); // 0x2fbcc34 internal override System.Boolean OpenWebPage(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fbcd18 internal override System.Boolean OpenWebPageWithRet(System.String url, System.Boolean showBottomControls, System.String param, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fbcf28 internal override System.String getTestServerTime(); // 0x2fbd138 internal override System.Boolean CheckIsFoldPhone(); // 0x2fbd234 internal override System.String getGameInfo(); // 0x2fbd318 internal override System.String getGameLicense(); // 0x2fbd414 internal override System.Boolean versionCheck(System.String objectName, System.String methodName); // 0x2fbd510 internal override System.Void ShowPersionInfo(System.String nickname); // 0x2fbd634 internal override System.Void ShowSDKInfo(); // 0x2fbd714 internal override System.Boolean IsOverseas(); // 0x2fbd7e4 internal override System.Boolean OpenWebPagePort(System.String url, System.String closeCBObjName, System.String closeCBMethodName); // 0x2fbd7ec internal override System.Boolean OpenAutoReplyChat(System.String closeCBObjName, System.String closeCBMethodName); // 0x2fbd950 internal override System.Boolean RegisterSDKEvent(System.String objectName, System.String methodName); // 0x2fbda74 internal override System.Boolean SaveAccountAddr(System.String receiver, System.String phone, System.String addr, System.String objectName, System.String methodName); // 0x2fbdb98 internal override System.Boolean GetAccountAddr(System.String objectName, System.String methodName); // 0x2fbdd74 internal override System.String GetNFCCardInfo(); // 0x2fbde98 internal override System.Boolean KeywordCheck(System.String content, System.String objectName, System.String methodName); // 0x2fbdf94 internal override System.Boolean GetCDKey2(System.String cdKey, System.String ext, System.String objectName, System.String methodName); // 0x2fbe0f8 internal override System.Void ShowKefuView(System.String nickname); // 0x2fbe294 internal override System.Boolean CallParams(System.String url, System.String paramStr, System.String objectName, System.String methodName); // 0x2fbe374 internal override System.Int32 GetRoundedCorner(); // 0x2fbe798 internal override System.Void JumpTapActivity(System.String url); // 0x2fbe87c internal override System.Boolean GetUserConfig(System.String objectName, System.String methodName); // 0x2fbe95c public System.Void .ctor(); // 0x2fbea80 } // LSDKInterface.dll internal class LSDKInterface.Android.GamePluginModule_CN : System.Object, LSDKInterface.Inf.IGamePluginModule { // Fields private UnityEngine.AndroidJavaClass mSDKAPIJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_SDKAPI(); // 0x2fbea88 public System.Boolean getPluginModuleConfig(System.String callbackObjName, System.String methodName); // 0x2fbeb10 public System.Void .ctor(); // 0x2fb16f4 } // LSDKInterface.dll internal class LSDKInterface.Android.GameResModule_CN : System.Object, LSDKInterface.Inf.IGameResModule { // Fields // Methods public System.Boolean GetGameHotResConfig(System.String gameVersion, System.String objName, System.String methodName); // 0x2fbec08 public System.Void .ctor(); // 0x2fb2188 } // LSDKInterface.dll public class LSDKInterface.Android.GameTask_CN : System.Object, LSDKInterface.Inf.IGameTask { // Fields private UnityEngine.AndroidJavaClass mSDKAPIJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_SDKAPI(); // 0x2fbed6c public System.Boolean uploadGameUserData(System.String gameUid, System.String zoneId, System.String zoneName, System.String nickName); // 0x2fbedf4 public System.Boolean uploadGameData(System.String body); // 0x2fbef9c public System.Void .ctor(); // 0x2fb3794 } // LSDKInterface.dll internal class LSDKInterface.Android.InnerPush_CN : System.Object, LSDKInterface.Inf.IInnerPush { // Fields // Methods public System.Boolean getInnerPushConfig(System.String objectName, System.String methodName); // 0x2fbf094 public System.Void .ctor(); // 0x2fb4b94 } // LSDKInterface.dll internal class LSDKInterface.Android.Permission_CN : System.Object, LSDKInterface.Inf.IPermission { // Fields private UnityEngine.AndroidJavaClass mPermissionAPI; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_PermissionAPI(); // 0x2fbf09c public System.Int32 GetPermissionStatus(System.Int32 type); // 0x2fbf124 public System.Boolean ReqPermission(System.Int32 type, System.String objectName, System.String methodName); // 0x2fbf254 public System.Void .ctor(); // 0x2fba744 } // LSDKInterface.dll internal class LSDKInterface.Android.Push_CN : LSDKInterface.Inf.IPush { // Fields // Methods public override System.Boolean sendPushDelay(System.Int32 delayTime, System.String sendtitle, System.String sendcontent, System.String ObjectName, System.String CallbackName); // 0x2fbf3f4 public override System.Boolean sendPush(System.Int64 sendtime, System.String sendtitle, System.String sendcontent, System.String ObjectName, System.String CallbackName); // 0x2fbf6b8 public override System.Boolean delPush(System.Int64 messageId, System.String ObjectName, System.String CallbackName); // 0x2fbf988 public System.Void .ctor(); // 0x2fb8344 } // LSDKInterface.dll internal class LSDKInterface.Android.Question_CN : System.Object, LSDKInterface.Inf.IQuestion { // Fields // Methods public System.String GetQuestionUrl(); // 0x2fbfbb8 public System.Boolean OpenQuestionPage(System.String url, System.String gameObjectName, System.String methodName); // 0x2fbfcb4 public System.Void .ctor(); // 0x2fb90c0 } // LSDKInterface.dll internal class LSDKInterface.Android.ResUpdate_CN : LSDKInterface.Inf.IRes { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_JAVA(); // 0x2fbfe18 internal override System.Boolean getResVersion(System.String name, System.String resVersion, System.String objName, System.String methodName); // 0x2fbffec public System.Void .ctor(); // 0x2fbabe8 } // LSDKInterface.dll internal class LSDKInterface.Android.SDKHelper_CN : LSDKInterface.Inf.ISDKHelper { // Fields // Methods public override System.Single GetNotchHeight(); // 0x2fc015c public override System.Boolean IsNotchScreen(); // 0x2fc02bc public System.Void .ctor(); // 0x2fb9518 } // LSDKInterface.dll internal class LSDKInterface.Android.Sensitivity_CN : System.Object, LSDKInterface.Inf.ISensitivity { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_JAVA(); // 0x2fc041c public System.Boolean modifyNickName(System.String nickname, System.String callbackname); // 0x2fc04a4 public System.Boolean modifyName(System.Int32 type, System.String name, System.Collections.Generic.Dictionary<System.String,System.String> ext, System.String callbackname); // 0x2fc0638 public System.Boolean getSensitivityResult(System.String callbackname); // 0x2fc08bc public System.Boolean notifyAccepted(System.String content, System.String callbackname); // 0x2fc09e4 public System.Void .ctor(); // 0x2fbaeb0 } // LSDKInterface.dll internal class LSDKInterface.Android.TapTap_CN : System.Object, LSDKInterface.Inf.ITapTap { // Fields // Methods public System.Boolean tapLogin(System.String objectName, System.String methodName); // 0x2fc0b78 public System.Boolean unlockAchievement(System.String achievementId, System.String objectName, System.String methodName); // 0x2fc0c9c public System.Boolean unlockAchievementWithSteps(System.String achievementId, System.Int32 step, System.String objectName, System.String methodName); // 0x2fc0e00 public System.Void .ctor(); // 0x2fb96b8 } // LSDKInterface.dll internal interface LSDKInterface.Activity.IActivity : { // Fields // Methods public abstract System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x0 public abstract System.Boolean Commit(System.String checkData, System.String objectName, System.String methodName); // 0x0 } // LSDKInterface.dll public class LSDKInterface.Activity.LActivityAPI : System.Object { // Fields private static LSDKInterface.Activity.IActivity impl; // 0x0 // Methods private static LSDKInterface.Activity.IActivity get_Impl(); // 0x2fc0fcc public static System.Void Commit(System.Int32 actId, System.Int32 rewardId, System.Int32 localCount, System.Action<LSDKInterface.Activity.Models.ActivityCommitResult> callback); // 0x2fc10c0 public static System.Void GetConfig(System.Action<LSDKInterface.Activity.Models.ActivityConfig> callback); // 0x2fc1454 public System.Void .ctor(); // 0x2fc1658 } // LSDKInterface.dll internal class LSDKInterface.Activity.Plat.Activity_CN : System.Object, LSDKInterface.Activity.IActivity { // Fields // Methods public System.Boolean Commit(System.String checkData, System.String objectName, System.String methodName); // 0x2fc1660 public System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x2fc17c4 public System.Void .ctor(); // 0x2fc10b8 } // LSDKInterface.dll internal class LSDKInterface.Activity.Plat.Activity_Editor : System.Object, LSDKInterface.Activity.IActivity { // Fields // Methods public System.Boolean Commit(System.String ext, System.String objectName, System.String methodName); // 0x2fc18e8 public System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x2fc1acc public System.Void .ctor(); // 0x2fc10b0 } // LSDKInterface.dll public class LSDKInterface.Activity.Models.ActivityCommitResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fc1c78 public System.Void .ctor(); // 0x2fc144c } // LSDKInterface.dll public class LSDKInterface.Activity.Models.ActivityConfig : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItem> <Configs>k__BackingField; // 0x28 // Methods private System.Void set_Configs(System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItem> value); // 0x2fc1c90 public System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItem> get_Configs(); // 0x2fc1c98 public System.Void .ctor(); // 0x2fc15d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2fc1ca0 } // LSDKInterface.dll public enum LSDKInterface.Activity.Models.ActivityType : { // Fields public System.Int32 value__; // 0x10 public const LSDKInterface.Activity.Models.ActivityType TotalPay = 3001; // 0x0 public const LSDKInterface.Activity.Models.ActivityType TotalConsume = 3002; // 0x0 // Methods } // LSDKInterface.dll public class LSDKInterface.Activity.Models.ActivityConfigItemReward : System.Object { // Fields private System.Int32 <RewardId>k__BackingField; // 0x10 private System.Int32 <Num>k__BackingField; // 0x14 private System.Int32 <DisplayNum>k__BackingField; // 0x18 private System.Int32 <PayMoney>k__BackingField; // 0x1c private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods private System.Void set_RewardId(System.Int32 value); // 0x2fc24ac public System.Int32 get_RewardId(); // 0x2fc24b4 private System.Void set_Num(System.Int32 value); // 0x2fc24bc public System.Int32 get_Num(); // 0x2fc24c4 private System.Void set_DisplayNum(System.Int32 value); // 0x2fc24cc public System.Int32 get_DisplayNum(); // 0x2fc24d4 private System.Void set_PayMoney(System.Int32 value); // 0x2fc24dc public System.Int32 get_PayMoney(); // 0x2fc24e4 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x2fc24ec public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x2fc24f4 public System.Void .ctor(); // 0x2fc24fc public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2fc2584 } // LSDKInterface.dll public class LSDKInterface.Activity.Models.ActivityConfigItem : System.Object { // Fields private System.Int32 <ActId>k__BackingField; // 0x10 private System.Int32 <ActType>k__BackingField; // 0x14 private System.String <BannerImgUrl>k__BackingField; // 0x18 private System.String <BgImgUrl>k__BackingField; // 0x20 private System.String <ShowStartTime>k__BackingField; // 0x28 private System.String <ShowEndTime>k__BackingField; // 0x30 private System.String <StartTime>k__BackingField; // 0x38 private System.String <EndTime>k__BackingField; // 0x40 private System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItemReward> <Rewards>k__BackingField; // 0x48 // Methods private System.Void set_ActId(System.Int32 value); // 0x2fc2a08 public System.Int32 get_ActId(); // 0x2fc2a10 private System.Void set_ActType(System.Int32 value); // 0x2fc2a18 public System.Int32 get_ActType(); // 0x2fc2a20 private System.Void set_BannerImgUrl(System.String value); // 0x2fc2a28 public System.String get_BannerImgUrl(); // 0x2fc2a30 private System.Void set_BgImgUrl(System.String value); // 0x2fc2a38 public System.String get_BgImgUrl(); // 0x2fc2a40 private System.Void set_ShowStartTime(System.String value); // 0x2fc2a48 public System.String get_ShowStartTime(); // 0x2fc2a50 private System.Void set_ShowEndTime(System.String value); // 0x2fc2a58 public System.String get_ShowEndTime(); // 0x2fc2a60 private System.Void set_StartTime(System.String value); // 0x2fc2a68 public System.String get_StartTime(); // 0x2fc2a70 private System.Void set_EndTime(System.String value); // 0x2fc2a78 public System.String get_EndTime(); // 0x2fc2a80 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItemReward> value); // 0x2fc2a88 public System.Collections.Generic.List<LSDKInterface.Activity.Models.ActivityConfigItemReward> get_Rewards(); // 0x2fc2a90 public System.Void .ctor(); // 0x2fc1f4c public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2fc1fd4 } // LSDKInterface.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 : { // Fields // Methods } // LSDKInterface.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 F04312CA6759698C5954473F6082690F12BA6428ED1307D97512827859A0C674; // 0x0 // Methods } // Mono.Security.dll internal class <Module> : { // Fields // Methods } // Mono.Security.dll internal sealed class Locale : System.Object { // Fields // Methods public static System.String GetText(System.String msg); // 0x30954b0 public static System.String GetText(System.String fmt, System.Object[] args); // 0x30954b4 } // Mono.Security.dll public class Mono.Security.ASN1 : System.Object { // Fields private System.Byte m_nTag; // 0x10 private System.Byte[] m_aValue; // 0x18 private System.Collections.ArrayList elist; // 0x20 // Methods public System.Void .ctor(System.Byte tag); // 0x30954bc public System.Void .ctor(System.Byte tag, System.Byte[] data); // 0x30954f0 public System.Void .ctor(System.Byte[] data); // 0x3095528 public System.Int32 get_Count(); // 0x30957cc public System.Byte get_Tag(); // 0x30957e8 public System.Int32 get_Length(); // 0x30957f0 public System.Byte[] get_Value(); // 0x3095808 public System.Void set_Value(System.Byte[] value); // 0x3095898 private System.Boolean CompareArray(System.Byte[] array1, System.Byte[] array2); // 0x3095954 public System.Boolean CompareValue(System.Byte[] value); // 0x30959dc public Mono.Security.ASN1 Add(Mono.Security.ASN1 asn1); // 0x30959ec public virtual System.Byte[] GetBytes(); // 0x3095a84 protected System.Void Decode(System.Byte[] asn1, ref System.Int32& anPos, System.Int32 anLength); // 0x30956a4 protected System.Void DecodeTLV(System.Byte[] asn1, ref System.Int32& pos, out System.Byte& tag, out System.Int32& length, out System.Byte[]& content); // 0x3096114 public Mono.Security.ASN1 get_Item(System.Int32 index); // 0x3096244 public Mono.Security.ASN1 Element(System.Int32 index, System.Byte anTag); // 0x3096374 public override System.String ToString(); // 0x30964c8 } // Mono.Security.dll public static class Mono.Security.ASN1Convert : System.Object { // Fields // Methods public static Mono.Security.ASN1 FromInt32(System.Int32 value); // 0x309675c public static Mono.Security.ASN1 FromOid(System.String oid); // 0x30968ec public static Mono.Security.ASN1 FromUnsignedBigInteger(System.Byte[] big); // 0x30969c8 public static System.Int32 ToInt32(Mono.Security.ASN1 asn1); // 0x3096ae4 public static System.String ToOid(Mono.Security.ASN1 asn1); // 0x3096bf4 public static System.DateTime ToDateTime(Mono.Security.ASN1 time); // 0x3096e7c } // Mono.Security.dll internal sealed class Mono.Security.BitConverterLE : System.Object { // Fields // Methods private static System.Byte[] GetUIntBytes(System.Byte* bytes); // 0x3097440 private static System.Byte[] GetULongBytes(System.Byte* bytes); // 0x30974d8 internal static System.Byte[] GetBytes(System.Int32 value); // 0x30968d4 internal static System.Byte[] GetBytes(System.Int64 value); // 0x30975b0 private static System.Void UShortFromBytes(System.Byte* dst, System.Byte[] src, System.Int32 startIndex); // 0x30975c8 private static System.Void UIntFromBytes(System.Byte* dst, System.Byte[] src, System.Int32 startIndex); // 0x3097614 internal static System.Int32 ToInt32(System.Byte[] value, System.Int32 startIndex); // 0x3097698 internal static System.UInt16 ToUInt16(System.Byte[] value, System.Int32 startIndex); // 0x30976bc internal static System.UInt32 ToUInt32(System.Byte[] value, System.Int32 startIndex); // 0x30976e0 } // Mono.Security.dll public class Mono.Security.PKCS7.ContentInfo : System.Object { // Fields private System.String contentType; // 0x10 private Mono.Security.ASN1 content; // 0x18 // Methods public System.Void .ctor(); // 0x3097704 public System.Void .ctor(System.String oid); // 0x3097788 public System.Void .ctor(System.Byte[] data); // 0x30977b4 public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x309781c public Mono.Security.ASN1 get_ASN1(); // 0x30979b8 public Mono.Security.ASN1 get_Content(); // 0x3097a74 public System.Void set_Content(Mono.Security.ASN1 value); // 0x3097a7c public System.String get_ContentType(); // 0x3097a84 public System.Void set_ContentType(System.String value); // 0x3097a8c internal Mono.Security.ASN1 GetASN1(); // 0x30979bc } // Mono.Security.dll public class Mono.Security.PKCS7.EncryptedData : System.Object { // Fields private System.Byte _version; // 0x10 private Mono.Security.PKCS7.ContentInfo _content; // 0x18 private Mono.Security.PKCS7.ContentInfo _encryptionAlgorithm; // 0x20 private System.Byte[] _encrypted; // 0x28 // Methods public System.Void .ctor(); // 0x3097a94 public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x3097ab0 public Mono.Security.PKCS7.ContentInfo get_EncryptionAlgorithm(); // 0x3097db8 public System.Byte[] get_EncryptedContent(); // 0x3097dc0 } // Mono.Security.dll public class Mono.Security.PKCS7.SignedData : System.Object { // Fields private System.Byte version; // 0x10 private System.String hashAlgorithm; // 0x18 private Mono.Security.PKCS7.ContentInfo contentInfo; // 0x20 private Mono.Security.X509.X509CertificateCollection certs; // 0x28 private System.Collections.ArrayList crls; // 0x30 private Mono.Security.PKCS7.SignerInfo signerInfo; // 0x38 private System.Boolean mda; // 0x40 // Methods public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x3097e34 public Mono.Security.X509.X509CertificateCollection get_Certificates(); // 0x3098b78 public Mono.Security.PKCS7.ContentInfo get_ContentInfo(); // 0x3098b80 public System.Void set_HashName(System.String value); // 0x3098b3c public Mono.Security.PKCS7.SignerInfo get_SignerInfo(); // 0x3098b88 internal System.String OidToName(System.String oid); // 0x3098988 } // Mono.Security.dll public class Mono.Security.PKCS7.SignerInfo : System.Object { // Fields private System.Byte version; // 0x10 private System.String hashAlgorithm; // 0x18 private System.Collections.ArrayList authenticatedAttributes; // 0x20 private System.Collections.ArrayList unauthenticatedAttributes; // 0x28 private System.Byte[] signature; // 0x30 private System.String issuer; // 0x38 private System.Byte[] serial; // 0x40 private System.Byte[] ski; // 0x48 // Methods public System.Void .ctor(); // 0x30988f0 public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x3098548 public System.String get_IssuerName(); // 0x3098ccc public System.Byte[] get_SerialNumber(); // 0x3098cd4 public System.Collections.ArrayList get_AuthenticatedAttributes(); // 0x3098d48 public System.String get_HashName(); // 0x3098d50 public System.Void set_HashName(System.String value); // 0x3098d58 public System.Byte[] get_Signature(); // 0x3098d60 public System.Collections.ArrayList get_UnauthenticatedAttributes(); // 0x3098dd4 public System.Byte get_Version(); // 0x3098ddc } // Mono.Security.dll public sealed class Mono.Security.PKCS7 : System.Object { // Fields // Methods } // Mono.Security.dll internal class Mono.Security.X509.SafeBag : System.Object { // Fields private System.String _bagOID; // 0x10 private Mono.Security.ASN1 _asn1; // 0x18 // Methods public System.Void .ctor(System.String bagOID, Mono.Security.ASN1 asn1); // 0x3098de4 public System.String get_BagOID(); // 0x3098e28 public Mono.Security.ASN1 get_ASN1(); // 0x3098e30 } // Mono.Security.dll public class Mono.Security.X509.PKCS12.DeriveBytes : System.Object { // Fields private static System.Byte[] keyDiversifier; // 0x0 private static System.Byte[] ivDiversifier; // 0x8 private static System.Byte[] macDiversifier; // 0x10 private System.String _hashName; // 0x10 private System.Int32 _iterations; // 0x18 private System.Byte[] _password; // 0x20 private System.Byte[] _salt; // 0x28 // Methods public System.Void .ctor(); // 0x309b500 public System.Void set_HashName(System.String value); // 0x309ff60 public System.Void set_IterationCount(System.Int32 value); // 0x309ff68 public System.Void set_Password(System.Byte[] value); // 0x309b508 public System.Void set_Salt(System.Byte[] value); // 0x309b5cc private System.Void Adjust(System.Byte[] a, System.Int32 aOff, System.Byte[] b); // 0x309ff70 private System.Byte[] Derive(System.Byte[] diversifier, System.Int32 n); // 0x30a0030 public System.Byte[] DeriveKey(System.Int32 size); // 0x309b688 public System.Byte[] DeriveIV(System.Int32 size); // 0x309b6f8 public System.Byte[] DeriveMAC(System.Int32 size); // 0x309cfc8 private static System.Void .cctor(); // 0x30a0460 } // Mono.Security.dll public class Mono.Security.X509.PKCS12 : System.Object, System.ICloneable { // Fields private System.Byte[] _password; // 0x10 private System.Collections.ArrayList _keyBags; // 0x18 private System.Collections.ArrayList _secretBags; // 0x20 private Mono.Security.X509.X509CertificateCollection _certs; // 0x28 private System.Boolean _keyBagsChanged; // 0x30 private System.Boolean _secretBagsChanged; // 0x31 private System.Boolean _certsChanged; // 0x32 private System.Int32 _iterations; // 0x34 private System.Collections.ArrayList _safeBags; // 0x38 private System.Security.Cryptography.RandomNumberGenerator _rng; // 0x40 private static System.Int32 password_max_length; // 0x0 // Methods public System.Void .ctor(); // 0x3098e38 public System.Void .ctor(System.Byte[] data); // 0x3098f3c public System.Void .ctor(System.Byte[] data, System.String password); // 0x30997f4 private System.Void Decode(System.Byte[] data); // 0x3099160 protected override System.Void Finalize(); // 0x309a16c public System.Void set_Password(System.String value); // 0x3098f70 public System.Int32 get_IterationCount(); // 0x309a22c public System.Void set_IterationCount(System.Int32 value); // 0x309a234 public System.Collections.ArrayList get_Keys(); // 0x309a23c public Mono.Security.X509.X509CertificateCollection get_Certificates(); // 0x309aaf0 internal System.Security.Cryptography.RandomNumberGenerator get_RNG(); // 0x309af30 private System.Boolean Compare(System.Byte[] expected, System.Byte[] actual); // 0x3099988 private System.Security.Cryptography.SymmetricAlgorithm GetSymmetricAlgorithm(System.String algorithmOid, System.Byte[] salt, System.Int32 iterationCount); // 0x309af60 public System.Byte[] Decrypt(System.String algorithmOid, System.Byte[] salt, System.Int32 iterationCount, System.Byte[] encryptedData); // 0x309a940 public System.Byte[] Decrypt(Mono.Security.PKCS7.EncryptedData ed); // 0x309a0dc public System.Byte[] Encrypt(System.String algorithmOid, System.Byte[] salt, System.Int32 iterationCount, System.Byte[] data); // 0x309b768 private System.Security.Cryptography.DSAParameters GetExistingParameters(out System.Boolean& found); // 0x309b9b8 private System.Void AddPrivateKey(Mono.Security.Cryptography.PKCS8.PrivateKeyInfo pki); // 0x309c110 private System.Void ReadSafeBag(Mono.Security.ASN1 safeBag); // 0x3099a10 private Mono.Security.ASN1 CertificateSafeBag(Mono.Security.X509.X509Certificate x509, System.Collections.IDictionary attributes); // 0x309c36c private System.Byte[] MAC(System.Byte[] password, System.Byte[] salt, System.Int32 iterations, System.Byte[] data); // 0x309982c public System.Byte[] GetBytes(); // 0x309d038 private Mono.Security.PKCS7.ContentInfo EncryptedContentInfo(Mono.Security.ASN1 safeBags, System.String algorithmOid); // 0x309f350 public System.Void AddCertificate(Mono.Security.X509.X509Certificate cert); // 0x309f348 public System.Void AddCertificate(Mono.Security.X509.X509Certificate cert, System.Collections.IDictionary attributes); // 0x309f6a0 public System.Void RemoveCertificate(Mono.Security.X509.X509Certificate cert); // 0x309f340 public System.Void RemoveCertificate(Mono.Security.X509.X509Certificate cert, System.Collections.IDictionary attrs); // 0x309f8e8 public System.Object Clone(); // 0x309fdf4 public static System.Int32 get_MaximumPasswordLength(); // 0x309febc private static System.Void .cctor(); // 0x309ff14 } // Mono.Security.dll public sealed class Mono.Security.X509.X501 : System.Object { // Fields private static System.Byte[] countryName; // 0x0 private static System.Byte[] organizationName; // 0x8 private static System.Byte[] organizationalUnitName; // 0x10 private static System.Byte[] commonName; // 0x18 private static System.Byte[] localityName; // 0x20 private static System.Byte[] stateOrProvinceName; // 0x28 private static System.Byte[] streetAddress; // 0x30 private static System.Byte[] serialNumber; // 0x38 private static System.Byte[] domainComponent; // 0x40 private static System.Byte[] userid; // 0x48 private static System.Byte[] email; // 0x50 private static System.Byte[] dnQualifier; // 0x58 private static System.Byte[] title; // 0x60 private static System.Byte[] surname; // 0x68 private static System.Byte[] givenName; // 0x70 private static System.Byte[] initial; // 0x78 // Methods public static System.String ToString(Mono.Security.ASN1 seq); // 0x3098b90 public static System.String ToString(Mono.Security.ASN1 seq, System.Boolean reversed, System.String separator, System.Boolean quotes); // 0x30a0d58 private static System.Void AppendEntry(System.Text.StringBuilder sb, Mono.Security.ASN1 entry, System.Boolean quotes); // 0x30a0590 private static System.Void .cctor(); // 0x30a0f18 } // Mono.Security.dll public class Mono.Security.X509.X509Crl.X509CrlEntry : System.Object { // Fields private System.Byte[] sn; // 0x10 private System.DateTime revocationDate; // 0x18 private Mono.Security.X509.X509ExtensionCollection extensions; // 0x20 // Methods internal System.Void .ctor(Mono.Security.ASN1 entry); // 0x30a1ba0 public System.Byte[] get_SerialNumber(); // 0x30a2254 public System.DateTime get_RevocationDate(); // 0x30a27d8 public Mono.Security.X509.X509ExtensionCollection get_Extensions(); // 0x30a27e0 } // Mono.Security.dll public class Mono.Security.X509.X509Crl : System.Object { // Fields private System.String issuer; // 0x10 private System.Byte version; // 0x18 private System.DateTime thisUpdate; // 0x20 private System.DateTime nextUpdate; // 0x28 private System.Collections.ArrayList entries; // 0x30 private System.String signatureOID; // 0x38 private System.Byte[] signature; // 0x40 private Mono.Security.X509.X509ExtensionCollection extensions; // 0x48 private System.Byte[] encoded; // 0x50 private System.Byte[] hash_value; // 0x58 // Methods public System.Void .ctor(System.Byte[] crl); // 0x30a13cc private System.Void Parse(System.Byte[] crl); // 0x30a14e8 public Mono.Security.X509.X509ExtensionCollection get_Extensions(); // 0x30a1dc4 public System.Byte[] get_Hash(); // 0x30a1dcc public System.String get_IssuerName(); // 0x30a1ff4 public System.DateTime get_NextUpdate(); // 0x30a1ffc private System.Boolean Compare(System.Byte[] array1, System.Byte[] array2); // 0x30a2004 public Mono.Security.X509.X509Crl.X509CrlEntry GetCrlEntry(Mono.Security.X509.X509Certificate x509); // 0x30a2094 public Mono.Security.X509.X509Crl.X509CrlEntry GetCrlEntry(System.Byte[] serialNumber); // 0x30a2110 internal System.Boolean VerifySignature(System.Security.Cryptography.DSA dsa); // 0x30a22cc internal System.Boolean VerifySignature(System.Security.Cryptography.RSA rsa); // 0x30a2590 public System.Boolean VerifySignature(System.Security.Cryptography.AsymmetricAlgorithm aa); // 0x30a2664 } // Mono.Security.dll public class Mono.Security.X509.X509Certificate : System.Object, System.Runtime.Serialization.ISerializable { // Fields private Mono.Security.ASN1 decoder; // 0x10 private System.Byte[] m_encodedcert; // 0x18 private System.DateTime m_from; // 0x20 private System.DateTime m_until; // 0x28 private Mono.Security.ASN1 issuer; // 0x30 private System.String m_issuername; // 0x38 private System.String m_keyalgo; // 0x40 private System.Byte[] m_keyalgoparams; // 0x48 private Mono.Security.ASN1 subject; // 0x50 private System.String m_subject; // 0x58 private System.Byte[] m_publickey; // 0x60 private System.Byte[] signature; // 0x68 private System.String m_signaturealgo; // 0x70 private System.Byte[] m_signaturealgoparams; // 0x78 private System.Byte[] certhash; // 0x80 private System.Security.Cryptography.RSA _rsa; // 0x88 private System.Security.Cryptography.DSA _dsa; // 0x90 private System.Int32 version; // 0x98 private System.Byte[] serialnumber; // 0xa0 private System.Byte[] issuerUniqueID; // 0xa8 private System.Byte[] subjectUniqueID; // 0xb0 private Mono.Security.X509.X509ExtensionCollection extensions; // 0xb8 private static System.String encoding_error; // 0x0 // Methods private System.Void Parse(System.Byte[] data); // 0x30a27e8 public System.Void .ctor(System.Byte[] data); // 0x309834c private System.Byte[] GetUnsignedBigInteger(System.Byte[] integer); // 0x30a32f4 public System.Security.Cryptography.DSA get_DSA(); // 0x309bd88 public System.Void set_DSA(System.Security.Cryptography.DSA value); // 0x30a3388 public Mono.Security.X509.X509ExtensionCollection get_Extensions(); // 0x30a33c8 public System.Byte[] get_Hash(); // 0x30a33d0 public virtual System.String get_IssuerName(); // 0x30a3678 public virtual System.String get_KeyAlgorithm(); // 0x30a3680 public virtual System.Byte[] get_KeyAlgorithmParameters(); // 0x30a3688 public virtual System.Void set_KeyAlgorithmParameters(System.Byte[] value); // 0x30a36fc public virtual System.Byte[] get_PublicKey(); // 0x30a3704 public virtual System.Security.Cryptography.RSA get_RSA(); // 0x30a3778 public virtual System.Void set_RSA(System.Security.Cryptography.RSA value); // 0x30a3930 public virtual System.Byte[] get_RawData(); // 0x30a396c public virtual System.Byte[] get_SerialNumber(); // 0x30a39e0 public virtual System.Byte[] get_Signature(); // 0x30a3a54 public virtual System.String get_SubjectName(); // 0x30a3e88 public virtual System.DateTime get_ValidFrom(); // 0x30a3e90 public virtual System.DateTime get_ValidUntil(); // 0x30a3e98 public System.Int32 get_Version(); // 0x30a3ea0 public System.Boolean get_IsCurrent(); // 0x30a3ea8 public System.Boolean WasCurrent(System.DateTime instant); // 0x30a3f08 internal System.Boolean VerifySignature(System.Security.Cryptography.DSA dsa); // 0x30a3fe0 internal System.Boolean VerifySignature(System.Security.Cryptography.RSA rsa); // 0x30a40a8 public System.Boolean VerifySignature(System.Security.Cryptography.AsymmetricAlgorithm aa); // 0x30a41d0 public System.Boolean get_IsSelfSigned(); // 0x30a4344 public virtual System.Void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x30a444c private static System.Byte[] PEM(System.String type, System.Byte[] data); // 0x30a31c0 private static System.Void .cctor(); // 0x30a44a8 } // Mono.Security.dll public class Mono.Security.X509.X509CertificateCollection.X509CertificateEnumerator : System.Object, System.Collections.IEnumerator { // Fields private System.Collections.IEnumerator enumerator; // 0x10 // Methods public System.Void .ctor(Mono.Security.X509.X509CertificateCollection mappings); // 0x30a47d8 public Mono.Security.X509.X509Certificate get_Current(); // 0x309bc98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x30a4968 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x30a4a0c private System.Void System.Collections.IEnumerator.Reset(); // 0x30a4aac public System.Boolean MoveNext(); // 0x309c070 } // Mono.Security.dll [Serializable] public class Mono.Security.X509.X509CertificateCollection : System.Collections.CollectionBase, System.Collections.IEnumerable { // Fields // Methods public System.Void .ctor(); // 0x3098344 public Mono.Security.X509.X509Certificate get_Item(System.Int32 index); // 0x30a4510 public System.Int32 Add(Mono.Security.X509.X509Certificate value); // 0x30984d8 public System.Void AddRange(Mono.Security.X509.X509CertificateCollection value); // 0x30a45a8 public System.Boolean Contains(Mono.Security.X509.X509Certificate value); // 0x30a4678 public Mono.Security.X509.X509CertificateCollection.X509CertificateEnumerator GetEnumerator(); // 0x309bc40 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x30a4894 public override System.Int32 GetHashCode(); // 0x30a48b8 public System.Int32 IndexOf(Mono.Security.X509.X509Certificate value); // 0x30a4690 private System.Boolean Compare(System.Byte[] array1, System.Byte[] array2); // 0x30a48d8 } // Mono.Security.dll public class Mono.Security.X509.X509Chain : System.Object { // Fields private Mono.Security.X509.X509CertificateCollection roots; // 0x10 private Mono.Security.X509.X509CertificateCollection certs; // 0x18 private Mono.Security.X509.X509Certificate _root; // 0x20 private Mono.Security.X509.X509CertificateCollection _chain; // 0x28 private Mono.Security.X509.X509ChainStatusFlags _status; // 0x30 // Methods public System.Void .ctor(); // 0x30a4b50 public Mono.Security.X509.X509CertificateCollection get_TrustAnchors(); // 0x30a4bbc public System.Void LoadCertificates(Mono.Security.X509.X509CertificateCollection collection); // 0x30a4ce4 public System.Boolean Build(Mono.Security.X509.X509Certificate leaf); // 0x30a4cfc public System.Void Reset(); // 0x30a56d8 private System.Boolean IsValid(Mono.Security.X509.X509Certificate cert); // 0x30a562c private Mono.Security.X509.X509Certificate FindCertificateParent(Mono.Security.X509.X509Certificate child); // 0x30a50c4 private Mono.Security.X509.X509Certificate FindCertificateRoot(Mono.Security.X509.X509Certificate potentialRoot); // 0x30a52a0 private System.Boolean IsTrusted(Mono.Security.X509.X509Certificate potentialTrusted); // 0x30a5734 private System.Boolean IsParent(Mono.Security.X509.X509Certificate child, Mono.Security.X509.X509Certificate parent); // 0x30a54e8 } // Mono.Security.dll [Serializable] public enum Mono.Security.X509.X509ChainStatusFlags : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.X509.X509ChainStatusFlags InvalidBasicConstraints = 1024; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags NoError = 0; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags NotSignatureValid = 8; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags NotTimeNested = 2; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags NotTimeValid = 1; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags PartialChain = 65536; // 0x0 public const Mono.Security.X509.X509ChainStatusFlags UntrustedRoot = 32; // 0x0 // Methods } // Mono.Security.dll public class Mono.Security.X509.X509Extension : System.Object { // Fields protected System.String extnOid; // 0x10 protected System.Boolean extnCritical; // 0x18 protected Mono.Security.ASN1 extnValue; // 0x20 // Methods public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x30a5814 public System.Void .ctor(Mono.Security.X509.X509Extension extension); // 0x30a5af4 protected virtual System.Void Decode(); // 0x30a5c74 protected virtual System.Void Encode(); // 0x30a5c78 public System.String get_Oid(); // 0x30a5c7c public System.Boolean get_Critical(); // 0x30a5c84 public Mono.Security.ASN1 get_Value(); // 0x30a5c48 public override System.Boolean Equals(System.Object obj); // 0x30a5c8c public override System.Int32 GetHashCode(); // 0x30a5ddc private System.Void WriteLine(System.Text.StringBuilder sb, System.Int32 n, System.Int32 pos); // 0x30a5dfc public override System.String ToString(); // 0x30a6024 } // Mono.Security.dll public sealed class Mono.Security.X509.X509ExtensionCollection : System.Collections.CollectionBase, System.Collections.IEnumerable { // Fields private System.Boolean readOnly; // 0x18 // Methods public System.Void .ctor(); // 0x30a60fc public System.Void .ctor(Mono.Security.ASN1 asn1); // 0x30a1c90 public System.Int32 IndexOf(System.String oid); // 0x30a6104 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x30a623c public Mono.Security.X509.X509Extension get_Item(System.String oid); // 0x30a5760 } // Mono.Security.dll public class Mono.Security.X509.X509Store : System.Object { // Fields private System.String _storePath; // 0x10 private Mono.Security.X509.X509CertificateCollection _certificates; // 0x18 private System.Collections.ArrayList _crls; // 0x20 private System.Boolean _crl; // 0x28 private System.Boolean _newFormat; // 0x29 // Methods internal System.Void .ctor(System.String path, System.Boolean crl, System.Boolean newFormat); // 0x30a6260 public Mono.Security.X509.X509CertificateCollection get_Certificates(); // 0x30a62ac public System.Collections.ArrayList get_Crls(); // 0x30a64cc private System.Byte[] Load(System.String filename); // 0x30a672c private Mono.Security.X509.X509Certificate LoadCertificate(System.String filename); // 0x30a6934 private Mono.Security.X509.X509Crl LoadCrl(System.String filename); // 0x30a699c private System.Boolean CheckStore(System.String path, System.Boolean throwException); // 0x30a6a04 private Mono.Security.X509.X509CertificateCollection BuildCertificatesCollection(System.String storeName); // 0x30a62f0 private System.Collections.ArrayList BuildCrlsCollection(System.String storeName); // 0x30a6564 } // Mono.Security.dll public sealed class Mono.Security.X509.X509StoreManager : System.Object { // Fields private static System.String _userPath; // 0x0 private static System.String _localMachinePath; // 0x8 private static Mono.Security.X509.X509Stores _userStore; // 0x10 private static Mono.Security.X509.X509Stores _machineStore; // 0x18 // Methods internal static System.String get_CurrentUserPath(); // 0x30a6ae0 internal static System.String get_LocalMachinePath(); // 0x30a6bf8 public static Mono.Security.X509.X509Stores get_CurrentUser(); // 0x30a6d08 public static Mono.Security.X509.X509Stores get_LocalMachine(); // 0x30a6df8 public static Mono.Security.X509.X509CertificateCollection get_TrustedRootCertificates(); // 0x30a4c48 } // Mono.Security.dll public class Mono.Security.X509.X509Stores : System.Object { // Fields private System.String _storePath; // 0x10 private System.Boolean _newFormat; // 0x18 private Mono.Security.X509.X509Store _trusted; // 0x20 // Methods internal System.Void .ctor(System.String path, System.Boolean newFormat); // 0x30a6dbc public Mono.Security.X509.X509Store get_TrustedRoot(); // 0x30a6eac public Mono.Security.X509.X509Store Open(System.String storeName, System.Boolean create); // 0x30a6f9c } // Mono.Security.dll public class Mono.Security.X509.Extensions.AuthorityKeyIdentifierExtension : Mono.Security.X509.X509Extension { // Fields private System.Byte[] aki; // 0x28 // Methods public System.Void .ctor(Mono.Security.X509.X509Extension extension); // 0x30a70bc protected override System.Void Decode(); // 0x30a70c0 protected override System.Void Encode(); // 0x30a71e4 public System.Byte[] get_Identifier(); // 0x30a732c public override System.String ToString(); // 0x30a73a0 } // Mono.Security.dll public class Mono.Security.X509.Extensions.BasicConstraintsExtension : Mono.Security.X509.X509Extension { // Fields private System.Boolean cA; // 0x28 private System.Int32 pathLenConstraint; // 0x2c // Methods public System.Void .ctor(Mono.Security.X509.X509Extension extension); // 0x30a5810 protected override System.Void Decode(); // 0x30a750c protected override System.Void Encode(); // 0x30a7640 public System.Boolean get_CertificateAuthority(); // 0x30a779c public override System.String ToString(); // 0x30a77a4 } // Mono.Security.dll public class Mono.Security.Protocol.Ntlm.ChallengeResponse : System.Object, System.IDisposable { // Fields private static System.Byte[] magic; // 0x0 private static System.Byte[] nullEncMagic; // 0x8 private System.Boolean _disposed; // 0x10 private System.Byte[] _challenge; // 0x18 private System.Byte[] _lmpwd; // 0x20 private System.Byte[] _ntpwd; // 0x28 // Methods public System.Void .ctor(); // 0x30a7944 public System.Void .ctor(System.String password, System.Byte[] challenge); // 0x30a79c8 protected override System.Void Finalize(); // 0x30a7f40 public System.Void set_Password(System.String value); // 0x30a7a00 public System.Void set_Challenge(System.Byte[] value); // 0x30a7e10 public System.Byte[] get_LM(); // 0x30a8188 public System.Byte[] get_NT(); // 0x30a84d0 public System.Void Dispose(); // 0x30a7fe0 private System.Void Dispose(System.Boolean disposing); // 0x30a8530 private System.Byte[] GetResponse(System.Byte[] pwd); // 0x30a81e8 private System.Byte[] PrepareDESKey(System.Byte[] key56bits, System.Int32 position); // 0x30a859c private System.Byte[] PasswordToKey(System.String password, System.Int32 position); // 0x30a8044 private static System.Void .cctor(); // 0x30a8794 } // Mono.Security.dll public static class Mono.Security.Protocol.Ntlm.ChallengeResponse2 : System.Object { // Fields private static System.Byte[] magic; // 0x0 private static System.Byte[] nullEncMagic; // 0x8 // Methods private static System.Byte[] Compute_LM(System.String password, System.Byte[] challenge); // 0x30a8878 private static System.Byte[] Compute_NTLM_Password(System.String password); // 0x30a9014 private static System.Byte[] Compute_NTLM(System.String password, System.Byte[] challenge); // 0x30a9118 private static System.Void Compute_NTLMv2_Session(System.String password, System.Byte[] challenge, out System.Byte[]& lm, out System.Byte[]& ntlm); // 0x30a9184 private static System.Byte[] Compute_NTLMv2(Mono.Security.Protocol.Ntlm.Type2Message type2, System.String username, System.String password, System.String domain); // 0x30a9368 public static System.Void Compute(Mono.Security.Protocol.Ntlm.Type2Message type2, Mono.Security.Protocol.Ntlm.NtlmAuthLevel level, System.String username, System.String password, System.String domain, out System.Byte[]& lm, out System.Byte[]& ntlm); // 0x30a988c private static System.Byte[] GetResponse(System.Byte[] challenge, System.Byte[] pwd); // 0x30a8d14 private static System.Byte[] PrepareDESKey(System.Byte[] key56bits, System.Int32 position); // 0x30a9aa4 private static System.Byte[] PasswordToKey(System.String password, System.Int32 position); // 0x30a8bac private static System.Void .cctor(); // 0x30a9c9c } // Mono.Security.dll public abstract class Mono.Security.Protocol.Ntlm.MessageBase : System.Object { // Fields private static System.Byte[] header; // 0x0 private System.Int32 _type; // 0x10 private Mono.Security.Protocol.Ntlm.NtlmFlags _flags; // 0x14 // Methods protected System.Void .ctor(System.Int32 messageType); // 0x30a9d80 public Mono.Security.Protocol.Ntlm.NtlmFlags get_Flags(); // 0x30a9da8 public System.Void set_Flags(Mono.Security.Protocol.Ntlm.NtlmFlags value); // 0x30a9db0 public System.Int32 get_Type(); // 0x30a9db8 protected System.Byte[] PrepareMessage(System.Int32 messageSize); // 0x30a9dc0 protected virtual System.Void Decode(System.Byte[] message); // 0x30a9ec0 protected System.Boolean CheckHeader(System.Byte[] message); // 0x30aa058 public abstract System.Byte[] GetBytes(); // 0x1bd219c private static System.Void .cctor(); // 0x30aa16c } // Mono.Security.dll public enum Mono.Security.Protocol.Ntlm.NtlmAuthLevel : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.Protocol.Ntlm.NtlmAuthLevel LM_and_NTLM = 0; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmAuthLevel LM_and_NTLM_and_try_NTLMv2_Session = 1; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmAuthLevel NTLM_only = 2; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmAuthLevel NTLMv2_only = 3; // 0x0 // Methods } // Mono.Security.dll public enum Mono.Security.Protocol.Ntlm.NtlmFlags : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateUnicode = 1; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateOem = 2; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags RequestTarget = 4; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateNtlm = 512; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateDomainSupplied = 4096; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateWorkstationSupplied = 8192; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateAlwaysSign = 32768; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags NegotiateNtlm2Key = 524288; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags Negotiate128 = 536870912; // 0x0 public const Mono.Security.Protocol.Ntlm.NtlmFlags Negotiate56 = 2147483648; // 0x0 // Methods } // Mono.Security.dll public static class Mono.Security.Protocol.Ntlm.NtlmSettings : System.Object { // Fields private static Mono.Security.Protocol.Ntlm.NtlmAuthLevel defaultAuthLevel; // 0x0 // Methods public static Mono.Security.Protocol.Ntlm.NtlmAuthLevel get_DefaultAuthLevel(); // 0x30aa20c private static System.Void .cctor(); // 0x30aa264 } // Mono.Security.dll public class Mono.Security.Protocol.Ntlm.Type1Message : Mono.Security.Protocol.Ntlm.MessageBase { // Fields private System.String _host; // 0x18 private System.String _domain; // 0x20 // Methods public System.Void .ctor(); // 0x30aa2b0 public System.Void set_Domain(System.String value); // 0x30aa34c public System.Void set_Host(System.String value); // 0x30aa3d8 protected override System.Void Decode(System.Byte[] message); // 0x30aa464 public override System.Byte[] GetBytes(); // 0x30aa56c } // Mono.Security.dll public class Mono.Security.Protocol.Ntlm.Type2Message : Mono.Security.Protocol.Ntlm.MessageBase { // Fields private System.Byte[] _nonce; // 0x18 private System.String _targetName; // 0x20 private System.Byte[] _targetInfo; // 0x28 // Methods public System.Void .ctor(System.Byte[] message); // 0x30aa7b8 protected override System.Void Finalize(); // 0x30aa868 public System.Byte[] get_Nonce(); // 0x30a9814 public System.String get_TargetName(); // 0x30aa910 public System.Byte[] get_TargetInfo(); // 0x30a979c protected override System.Void Decode(System.Byte[] message); // 0x30aa918 public override System.Byte[] GetBytes(); // 0x30aaab0 } // Mono.Security.dll public class Mono.Security.Protocol.Ntlm.Type3Message : Mono.Security.Protocol.Ntlm.MessageBase { // Fields private Mono.Security.Protocol.Ntlm.NtlmAuthLevel _level; // 0x18 private System.Byte[] _challenge; // 0x20 private System.String _host; // 0x28 private System.String _domain; // 0x30 private System.String _username; // 0x38 private System.String _password; // 0x40 private Mono.Security.Protocol.Ntlm.Type2Message _type2; // 0x48 private System.Byte[] _lm; // 0x50 private System.Byte[] _nt; // 0x58 // Methods public System.Void .ctor(Mono.Security.Protocol.Ntlm.Type2Message type2); // 0x30aab68 protected override System.Void Finalize(); // 0x30aadac public System.Void set_Domain(System.String value); // 0x30aae8c public System.Void set_Password(System.String value); // 0x30aaf18 public System.Void set_Username(System.String value); // 0x30aaf20 protected override System.Void Decode(System.Byte[] message); // 0x30aaf28 private System.String DecodeString(System.Byte[] buffer, System.Int32 offset, System.Int32 len); // 0x30ab198 private System.Byte[] EncodeString(System.String text); // 0x30ab1f0 public override System.Byte[] GetBytes(); // 0x30ab280 } // Mono.Security.dll public enum Mono.Security.Interface.AlertLevel : { // Fields public System.Byte value__; // 0x10 public const Mono.Security.Interface.AlertLevel Warning = 1; // 0x0 public const Mono.Security.Interface.AlertLevel Fatal = 2; // 0x0 // Methods } // Mono.Security.dll public enum Mono.Security.Interface.AlertDescription : { // Fields public System.Byte value__; // 0x10 public const Mono.Security.Interface.AlertDescription CloseNotify = 0; // 0x0 public const Mono.Security.Interface.AlertDescription UnexpectedMessage = 10; // 0x0 public const Mono.Security.Interface.AlertDescription BadRecordMAC = 20; // 0x0 public const Mono.Security.Interface.AlertDescription DecryptionFailed_RESERVED = 21; // 0x0 public const Mono.Security.Interface.AlertDescription RecordOverflow = 22; // 0x0 public const Mono.Security.Interface.AlertDescription DecompressionFailure = 30; // 0x0 public const Mono.Security.Interface.AlertDescription HandshakeFailure = 40; // 0x0 public const Mono.Security.Interface.AlertDescription NoCertificate_RESERVED = 41; // 0x0 public const Mono.Security.Interface.AlertDescription BadCertificate = 42; // 0x0 public const Mono.Security.Interface.AlertDescription UnsupportedCertificate = 43; // 0x0 public const Mono.Security.Interface.AlertDescription CertificateRevoked = 44; // 0x0 public const Mono.Security.Interface.AlertDescription CertificateExpired = 45; // 0x0 public const Mono.Security.Interface.AlertDescription CertificateUnknown = 46; // 0x0 public const Mono.Security.Interface.AlertDescription IlegalParameter = 47; // 0x0 public const Mono.Security.Interface.AlertDescription UnknownCA = 48; // 0x0 public const Mono.Security.Interface.AlertDescription AccessDenied = 49; // 0x0 public const Mono.Security.Interface.AlertDescription DecodeError = 50; // 0x0 public const Mono.Security.Interface.AlertDescription DecryptError = 51; // 0x0 public const Mono.Security.Interface.AlertDescription ExportRestriction = 60; // 0x0 public const Mono.Security.Interface.AlertDescription ProtocolVersion = 70; // 0x0 public const Mono.Security.Interface.AlertDescription InsuficientSecurity = 71; // 0x0 public const Mono.Security.Interface.AlertDescription InternalError = 80; // 0x0 public const Mono.Security.Interface.AlertDescription UserCancelled = 90; // 0x0 public const Mono.Security.Interface.AlertDescription NoRenegotiation = 100; // 0x0 public const Mono.Security.Interface.AlertDescription UnsupportedExtension = 110; // 0x0 // Methods } // Mono.Security.dll public class Mono.Security.Interface.Alert : System.Object { // Fields private Mono.Security.Interface.AlertLevel level; // 0x10 private Mono.Security.Interface.AlertDescription description; // 0x11 // Methods public Mono.Security.Interface.AlertLevel get_Level(); // 0x30ab8b0 public Mono.Security.Interface.AlertDescription get_Description(); // 0x30ab8b8 public System.Void .ctor(Mono.Security.Interface.AlertDescription description); // 0x30ab8c0 private System.Void inferAlertLevel(); // 0x30ab92c public override System.String ToString(); // 0x30ab96c } // Mono.Security.dll public class Mono.Security.Interface.ValidationResult : System.Object { // Fields private System.Boolean trusted; // 0x10 private System.Boolean user_denied; // 0x11 private System.Int32 error_code; // 0x14 private System.Nullable<Mono.Security.Interface.MonoSslPolicyErrors> policy_errors; // 0x18 // Methods public System.Void .ctor(System.Boolean trusted, System.Boolean user_denied, System.Int32 error_code, System.Nullable<Mono.Security.Interface.MonoSslPolicyErrors> policy_errors); // 0x30aba28 public System.Boolean get_Trusted(); // 0x30aba70 public System.Boolean get_UserDenied(); // 0x30aba78 } // Mono.Security.dll public interface Mono.Security.Interface.ICertificateValidator : { // Fields // Methods } // Mono.Security.dll public enum Mono.Security.Interface.CipherSuiteCode : { // Fields public System.UInt16 value__; // 0x10 public const Mono.Security.Interface.CipherSuiteCode TLS_NULL_WITH_NULL_NULL = 0; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_NULL_MD5 = 1; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_NULL_SHA = 2; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_EXPORT_WITH_RC4_40_MD5 = 3; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_RC4_128_MD5 = 4; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_RC4_128_SHA = 5; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_EXPORT_WITH_RC2_CBC_40_MD5 = 6; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_IDEA_CBC_SHA = 7; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_EXPORT_WITH_DES40_CBC_SHA = 8; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_DES_CBC_SHA = 9; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_3DES_EDE_CBC_SHA = 10; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_EXPORT_WITH_DES40_CBC_SHA = 11; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_DES_CBC_SHA = 12; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_3DES_EDE_CBC_SHA = 13; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_EXPORT_WITH_DES40_CBC_SHA = 14; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_DES_CBC_SHA = 15; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_3DES_EDE_CBC_SHA = 16; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_EXPORT_WITH_DES40_CBC_SHA = 17; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_DES_CBC_SHA = 18; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_3DES_EDE_CBC_SHA = 19; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_EXPORT_WITH_DES40_CBC_SHA = 20; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_DES_CBC_SHA = 21; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_3DES_EDE_CBC_SHA = 22; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_EXPORT_WITH_RC4_40_MD5 = 23; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_RC4_128_MD5 = 24; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_EXPORT_WITH_DES40_CBC_SHA = 25; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_DES_CBC_SHA = 26; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_3DES_EDE_CBC_SHA = 27; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_128_CBC_SHA = 47; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_128_CBC_SHA = 48; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_128_CBC_SHA = 49; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_128_CBC_SHA = 50; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_128_CBC_SHA = 51; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_128_CBC_SHA = 52; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_256_CBC_SHA = 53; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_256_CBC_SHA = 54; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_256_CBC_SHA = 55; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_256_CBC_SHA = 56; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_256_CBC_SHA = 57; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_256_CBC_SHA = 58; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_128_CBC_SHA = 65; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_128_CBC_SHA = 66; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_128_CBC_SHA = 67; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_128_CBC_SHA = 68; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_128_CBC_SHA = 69; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_128_CBC_SHA = 70; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_256_CBC_SHA = 132; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_256_CBC_SHA = 133; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_256_CBC_SHA = 134; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_256_CBC_SHA = 135; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_256_CBC_SHA = 136; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_256_CBC_SHA = 137; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_128_CBC_SHA256 = 186; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_128_CBC_SHA256 = 187; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_128_CBC_SHA256 = 188; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_128_CBC_SHA256 = 189; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_128_CBC_SHA256 = 190; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_128_CBC_SHA256 = 191; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_256_CBC_SHA256 = 192; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_256_CBC_SHA256 = 193; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_256_CBC_SHA256 = 194; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_256_CBC_SHA256 = 195; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_256_CBC_SHA256 = 196; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_256_CBC_SHA256 = 197; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_SEED_CBC_SHA = 150; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_SEED_CBC_SHA = 151; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_SEED_CBC_SHA = 152; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_SEED_CBC_SHA = 153; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_SEED_CBC_SHA = 154; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_SEED_CBC_SHA = 155; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_RC4_128_SHA = 138; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_3DES_EDE_CBC_SHA = 139; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_128_CBC_SHA = 140; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_256_CBC_SHA = 141; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_RC4_128_SHA = 142; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_3DES_EDE_CBC_SHA = 143; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_128_CBC_SHA = 144; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_256_CBC_SHA = 145; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_RC4_128_SHA = 146; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_3DES_EDE_CBC_SHA = 147; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_128_CBC_SHA = 148; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_256_CBC_SHA = 149; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_NULL_SHA = 49153; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_RC4_128_SHA = 49154; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_3DES_EDE_CBC_SHA = 49155; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_128_CBC_SHA = 49156; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_256_CBC_SHA = 49157; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_NULL_SHA = 49158; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_RC4_128_SHA = 49159; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_3DES_EDE_CBC_SHA = 49160; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_128_CBC_SHA = 49161; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_256_CBC_SHA = 49162; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_NULL_SHA = 49163; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_RC4_128_SHA = 49164; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_3DES_EDE_CBC_SHA = 49165; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_128_CBC_SHA = 49166; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_256_CBC_SHA = 49167; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_NULL_SHA = 49168; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_RC4_128_SHA = 49169; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_3DES_EDE_CBC_SHA = 49170; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_128_CBC_SHA = 49171; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_256_CBC_SHA = 49172; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_anon_WITH_NULL_SHA = 49173; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_anon_WITH_RC4_128_SHA = 49174; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_anon_WITH_3DES_EDE_CBC_SHA = 49175; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_anon_WITH_AES_128_CBC_SHA = 49176; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_anon_WITH_AES_256_CBC_SHA = 49177; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_NULL_SHA = 44; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_NULL_SHA = 45; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_NULL_SHA = 46; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_WITH_3DES_EDE_CBC_SHA = 49178; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_RSA_WITH_3DES_EDE_CBC_SHA = 49179; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_DSS_WITH_3DES_EDE_CBC_SHA = 49180; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_WITH_AES_128_CBC_SHA = 49181; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_RSA_WITH_AES_128_CBC_SHA = 49182; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_DSS_WITH_AES_128_CBC_SHA = 49183; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_WITH_AES_256_CBC_SHA = 49184; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_RSA_WITH_AES_256_CBC_SHA = 49185; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_SRP_SHA_DSS_WITH_AES_256_CBC_SHA = 49186; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_NULL_SHA256 = 59; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_128_CBC_SHA256 = 60; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_256_CBC_SHA256 = 61; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_128_CBC_SHA256 = 62; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_128_CBC_SHA256 = 63; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_128_CBC_SHA256 = 64; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_128_CBC_SHA256 = 103; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_256_CBC_SHA256 = 104; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_256_CBC_SHA256 = 105; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_256_CBC_SHA256 = 106; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_256_CBC_SHA256 = 107; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_128_CBC_SHA256 = 108; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_256_CBC_SHA256 = 109; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_128_GCM_SHA256 = 156; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_256_GCM_SHA384 = 157; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_128_GCM_SHA256 = 158; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_256_GCM_SHA384 = 159; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_128_GCM_SHA256 = 160; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_AES_256_GCM_SHA384 = 161; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_128_GCM_SHA256 = 162; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_AES_256_GCM_SHA384 = 163; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_128_GCM_SHA256 = 164; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_AES_256_GCM_SHA384 = 165; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_128_GCM_SHA256 = 166; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_AES_256_GCM_SHA384 = 167; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_128_CBC_SHA256 = 49187; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_256_CBC_SHA384 = 49188; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_128_CBC_SHA256 = 49189; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_256_CBC_SHA384 = 49190; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_128_CBC_SHA256 = 49191; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_256_CBC_SHA384 = 49192; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_128_CBC_SHA256 = 49193; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_256_CBC_SHA384 = 49194; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256 = 49195; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_AES_256_GCM_SHA384 = 49196; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_128_GCM_SHA256 = 49197; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_AES_256_GCM_SHA384 = 49198; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256 = 49199; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384 = 49200; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_128_GCM_SHA256 = 49201; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_AES_256_GCM_SHA384 = 49202; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_128_GCM_SHA256 = 168; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_256_GCM_SHA384 = 169; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_128_GCM_SHA256 = 170; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_256_GCM_SHA384 = 171; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_128_GCM_SHA256 = 172; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_256_GCM_SHA384 = 173; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_128_CBC_SHA256 = 174; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_256_CBC_SHA384 = 175; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_NULL_SHA256 = 176; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_NULL_SHA384 = 177; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_128_CBC_SHA256 = 178; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_256_CBC_SHA384 = 179; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_NULL_SHA256 = 180; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_NULL_SHA384 = 181; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_128_CBC_SHA256 = 182; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_AES_256_CBC_SHA384 = 183; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_NULL_SHA256 = 184; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_NULL_SHA384 = 185; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_RC4_128_SHA = 49203; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_3DES_EDE_CBC_SHA = 49204; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_AES_128_CBC_SHA = 49205; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_AES_256_CBC_SHA = 49206; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_AES_128_CBC_SHA256 = 49207; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_AES_256_CBC_SHA384 = 49208; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_NULL_SHA = 49209; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_NULL_SHA256 = 49210; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_NULL_SHA384 = 49211; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_EMPTY_RENEGOTIATION_INFO_SCSV = 255; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_CAMELLIA_128_CBC_SHA256 = 49266; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_CAMELLIA_256_CBC_SHA384 = 49267; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_CAMELLIA_128_CBC_SHA256 = 49268; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_CAMELLIA_256_CBC_SHA384 = 49269; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_CAMELLIA_128_CBC_SHA256 = 49270; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_CAMELLIA_256_CBC_SHA384 = 49271; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_CAMELLIA_128_CBC_SHA256 = 49272; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_CAMELLIA_256_CBC_SHA384 = 49273; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_128_GCM_SHA256 = 49274; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_CAMELLIA_256_GCM_SHA384 = 49275; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_128_GCM_SHA256 = 49276; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CAMELLIA_256_GCM_SHA384 = 49277; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_128_GCM_SHA256 = 49278; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_RSA_WITH_CAMELLIA_256_GCM_SHA384 = 49279; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_128_GCM_SHA256 = 49280; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_DSS_WITH_CAMELLIA_256_GCM_SHA384 = 49281; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_128_GCM_SHA256 = 49282; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_DSS_WITH_CAMELLIA_256_GCM_SHA384 = 49283; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_128_GCM_SHA256 = 49284; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DH_anon_WITH_CAMELLIA_256_GCM_SHA384 = 49285; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_CAMELLIA_128_GCM_SHA256 = 49286; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_CAMELLIA_256_GCM_SHA384 = 49287; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_CAMELLIA_128_GCM_SHA256 = 49288; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_ECDSA_WITH_CAMELLIA_256_GCM_SHA384 = 49289; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_CAMELLIA_128_GCM_SHA256 = 49290; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_CAMELLIA_256_GCM_SHA384 = 49291; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_CAMELLIA_128_GCM_SHA256 = 49292; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDH_RSA_WITH_CAMELLIA_256_GCM_SHA384 = 49293; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_CAMELLIA_128_GCM_SHA256 = 49294; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_CAMELLIA_256_GCM_SHA384 = 49295; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_CAMELLIA_128_GCM_SHA256 = 49296; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_CAMELLIA_256_GCM_SHA384 = 49297; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_CAMELLIA_128_GCM_SHA256 = 49298; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_CAMELLIA_256_GCM_SHA384 = 49299; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_CAMELLIA_128_CBC_SHA256 = 49300; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_CAMELLIA_256_CBC_SHA384 = 49301; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_CAMELLIA_128_CBC_SHA256 = 49302; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_CAMELLIA_256_CBC_SHA384 = 49303; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_CAMELLIA_128_CBC_SHA256 = 49304; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_CAMELLIA_256_CBC_SHA384 = 49305; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_CAMELLIA_128_CBC_SHA256 = 49306; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_CAMELLIA_256_CBC_SHA384 = 49307; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_128_CCM = 49308; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_256_CCM = 49309; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_128_CCM = 49310; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_256_CCM = 49311; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_128_CCM_8 = 49312; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_AES_256_CCM_8 = 49313; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_128_CCM_8 = 49314; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_AES_256_CCM_8 = 49315; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_128_CCM = 49316; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_256_CCM = 49317; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_128_CCM = 49318; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_AES_256_CCM = 49319; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_128_CCM_8 = 49320; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_AES_256_CCM_8 = 49321; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_DHE_WITH_AES_128_CCM_8 = 49322; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_DHE_WITH_AES_256_CCM_8 = 49323; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_CHACHA20_POLY1305_SHA256 = 52243; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_CHACHA20_POLY1305_SHA256 = 52244; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_CHACHA20_POLY1305_SHA256 = 52245; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_ESTREAM_SALSA20_SHA1 = 58384; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_WITH_SALSA20_SHA1 = 58385; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_ESTREAM_SALSA20_SHA1 = 58386; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_RSA_WITH_SALSA20_SHA1 = 58387; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_ESTREAM_SALSA20_SHA1 = 58388; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_ECDSA_WITH_SALSA20_SHA1 = 58389; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_ESTREAM_SALSA20_SHA1 = 58390; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_PSK_WITH_SALSA20_SHA1 = 58391; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_ESTREAM_SALSA20_SHA1 = 58392; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_ECDHE_PSK_WITH_SALSA20_SHA1 = 58393; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_ESTREAM_SALSA20_SHA1 = 58394; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_RSA_PSK_WITH_SALSA20_SHA1 = 58395; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_ESTREAM_SALSA20_SHA1 = 58396; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_PSK_WITH_SALSA20_SHA1 = 58397; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_ESTREAM_SALSA20_SHA1 = 58398; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_DHE_RSA_WITH_SALSA20_SHA1 = 58399; // 0x0 public const Mono.Security.Interface.CipherSuiteCode TLS_FALLBACK_SCSV = 22016; // 0x0 // Methods } // Mono.Security.dll public class Mono.Security.Interface.MonoTlsConnectionInfo : System.Object { // Fields private Mono.Security.Interface.CipherSuiteCode <CipherSuiteCode>k__BackingField; // 0x10 private Mono.Security.Interface.TlsProtocols <ProtocolVersion>k__BackingField; // 0x14 private System.String <PeerDomainName>k__BackingField; // 0x18 // Methods public Mono.Security.Interface.CipherSuiteCode get_CipherSuiteCode(); // 0x30aba80 public System.Void set_CipherSuiteCode(Mono.Security.Interface.CipherSuiteCode value); // 0x30aba88 public Mono.Security.Interface.TlsProtocols get_ProtocolVersion(); // 0x30aba90 public System.Void set_ProtocolVersion(Mono.Security.Interface.TlsProtocols value); // 0x30aba98 public System.Void set_PeerDomainName(System.String value); // 0x30abaa0 public override System.String ToString(); // 0x30abaa8 public System.Void .ctor(); // 0x30abb64 } // Mono.Security.dll public enum Mono.Security.Interface.MonoSslPolicyErrors : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.Interface.MonoSslPolicyErrors None = 0; // 0x0 public const Mono.Security.Interface.MonoSslPolicyErrors RemoteCertificateNotAvailable = 1; // 0x0 public const Mono.Security.Interface.MonoSslPolicyErrors RemoteCertificateNameMismatch = 2; // 0x0 public const Mono.Security.Interface.MonoSslPolicyErrors RemoteCertificateChainErrors = 4; // 0x0 // Methods } // Mono.Security.dll public sealed class Mono.Security.Interface.MonoRemoteCertificateValidationCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30abb6c public virtual System.Boolean Invoke(System.String targetHost, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, Mono.Security.Interface.MonoSslPolicyErrors sslPolicyErrors); // 0x30abc20 } // Mono.Security.dll public sealed class Mono.Security.Interface.MonoLocalCertificateSelectionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30abc34 public virtual System.Security.Cryptography.X509Certificates.X509Certificate Invoke(System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection localCertificates, System.Security.Cryptography.X509Certificates.X509Certificate remoteCertificate, System.String[] acceptableIssuers); // 0x30abce8 } // Mono.Security.dll public abstract class Mono.Security.Interface.MonoTlsProvider : System.Object { // Fields // Methods internal System.Void .ctor(); // 0x30abcfc public abstract System.Guid get_ID(); // 0x0 public abstract System.String get_Name(); // 0x1bd219c public abstract System.Boolean get_SupportsSslStream(); // 0x1bd1824 public abstract System.Boolean get_SupportsConnectionInfo(); // 0x1bd1824 public abstract System.Boolean get_SupportsMonoExtensions(); // 0x1bd1824 public abstract System.Security.Authentication.SslProtocols get_SupportedProtocols(); // 0x1bd1ddc internal abstract System.Boolean get_SupportsCleanShutdown(); // 0x1bd1824 } // Mono.Security.dll public static class Mono.Security.Interface.MonoTlsProviderFactory : System.Object { // Fields // Methods public static Mono.Security.Interface.MonoTlsProvider GetProvider(); // 0x30abd04 } // Mono.Security.dll public sealed class Mono.Security.Interface.MonoTlsSettings : System.Object { // Fields private Mono.Security.Interface.MonoRemoteCertificateValidationCallback <RemoteCertificateValidationCallback>k__BackingField; // 0x10 private Mono.Security.Interface.MonoLocalCertificateSelectionCallback <ClientCertificateSelectionCallback>k__BackingField; // 0x18 private System.Nullable<System.DateTime> <CertificateValidationTime>k__BackingField; // 0x20 private System.Security.Cryptography.X509Certificates.X509CertificateCollection <TrustAnchors>k__BackingField; // 0x30 private System.Object <UserSettings>k__BackingField; // 0x38 private System.String[] <CertificateSearchPaths>k__BackingField; // 0x40 private System.Boolean <SendCloseNotify>k__BackingField; // 0x48 private System.String[] <ClientCertificateIssuers>k__BackingField; // 0x50 private System.Boolean <DisallowUnauthenticatedCertificateRequest>k__BackingField; // 0x58 private System.Nullable<Mono.Security.Interface.TlsProtocols> <EnabledProtocols>k__BackingField; // 0x5c private Mono.Security.Interface.CipherSuiteCode[] <EnabledCiphers>k__BackingField; // 0x68 private System.Boolean cloned; // 0x70 private System.Boolean checkCertName; // 0x71 private System.Boolean checkCertRevocationStatus; // 0x72 private System.Nullable<System.Boolean> useServicePointManagerCallback; // 0x73 private System.Boolean skipSystemValidators; // 0x75 private System.Boolean callbackNeedsChain; // 0x76 private Mono.Security.Interface.ICertificateValidator certificateValidator; // 0x78 private static Mono.Security.Interface.MonoTlsSettings defaultSettings; // 0x0 // Methods public Mono.Security.Interface.MonoRemoteCertificateValidationCallback get_RemoteCertificateValidationCallback(); // 0x30abd74 public System.Void set_RemoteCertificateValidationCallback(Mono.Security.Interface.MonoRemoteCertificateValidationCallback value); // 0x30abd7c public Mono.Security.Interface.MonoLocalCertificateSelectionCallback get_ClientCertificateSelectionCallback(); // 0x30abd84 public System.Void set_ClientCertificateSelectionCallback(Mono.Security.Interface.MonoLocalCertificateSelectionCallback value); // 0x30abd8c public System.Nullable<System.Boolean> get_UseServicePointManagerCallback(); // 0x30abd94 public System.Void set_UseServicePointManagerCallback(System.Nullable<System.Boolean> value); // 0x30abd9c public System.Boolean get_CallbackNeedsCertificateChain(); // 0x30abda4 public System.Nullable<System.DateTime> get_CertificateValidationTime(); // 0x30abdac public System.Void set_CertificateValidationTime(System.Nullable<System.DateTime> value); // 0x30abdb8 public System.Security.Cryptography.X509Certificates.X509CertificateCollection get_TrustAnchors(); // 0x30abdc0 public System.Void set_TrustAnchors(System.Security.Cryptography.X509Certificates.X509CertificateCollection value); // 0x30abdc8 public System.Object get_UserSettings(); // 0x30abdd0 public System.Void set_UserSettings(System.Object value); // 0x30abdd8 internal System.String[] get_CertificateSearchPaths(); // 0x30abde0 internal System.Void set_CertificateSearchPaths(System.String[] value); // 0x30abde8 internal System.Boolean get_SendCloseNotify(); // 0x30abdf0 internal System.Void set_SendCloseNotify(System.Boolean value); // 0x30abdf8 public System.String[] get_ClientCertificateIssuers(); // 0x30abe04 public System.Void set_ClientCertificateIssuers(System.String[] value); // 0x30abe0c public System.Boolean get_DisallowUnauthenticatedCertificateRequest(); // 0x30abe14 public System.Void set_DisallowUnauthenticatedCertificateRequest(System.Boolean value); // 0x30abe1c public System.Nullable<Mono.Security.Interface.TlsProtocols> get_EnabledProtocols(); // 0x30abe28 public System.Void set_EnabledProtocols(System.Nullable<Mono.Security.Interface.TlsProtocols> value); // 0x30abe30 public Mono.Security.Interface.CipherSuiteCode[] get_EnabledCiphers(); // 0x30abe38 public System.Void set_EnabledCiphers(Mono.Security.Interface.CipherSuiteCode[] value); // 0x30abe40 public System.Void .ctor(); // 0x30abe48 public static Mono.Security.Interface.MonoTlsSettings get_DefaultSettings(); // 0x30abe5c public static Mono.Security.Interface.MonoTlsSettings CopyDefaultSettings(); // 0x30abee8 public Mono.Security.Interface.ICertificateValidator get_CertificateValidator(); // 0x30abf58 public Mono.Security.Interface.MonoTlsSettings CloneWithValidator(Mono.Security.Interface.ICertificateValidator validator); // 0x30abf60 public Mono.Security.Interface.MonoTlsSettings Clone(); // 0x30abf00 private System.Void .ctor(Mono.Security.Interface.MonoTlsSettings other); // 0x30abfec } // Mono.Security.dll public sealed class Mono.Security.Interface.TlsException : System.Exception { // Fields private Mono.Security.Interface.Alert alert; // 0x90 // Methods public System.Void .ctor(Mono.Security.Interface.Alert alert, System.String message); // 0x30ac180 public System.Void .ctor(Mono.Security.Interface.AlertDescription description, System.String message); // 0x30ac1fc } // Mono.Security.dll public enum Mono.Security.Interface.TlsProtocols : { // Fields public System.Int32 value__; // 0x10 public const Mono.Security.Interface.TlsProtocols Zero = 0; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls10Client = 128; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls10Server = 64; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls10 = 192; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls11Client = 512; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls11Server = 256; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls11 = 768; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls12Client = 2048; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls12Server = 1024; // 0x0 public const Mono.Security.Interface.TlsProtocols Tls12 = 3072; // 0x0 public const Mono.Security.Interface.TlsProtocols ClientMask = 2688; // 0x0 public const Mono.Security.Interface.TlsProtocols ServerMask = 1344; // 0x0 // Methods } // Mono.Security.dll public sealed class Mono.Security.Cryptography.CryptoConvert : System.Object { // Fields // Methods public static System.String ToHex(System.Byte[] input); // 0x30ac270 } // Mono.Security.dll public abstract class Mono.Security.Cryptography.MD2 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x30ac3ac public static Mono.Security.Cryptography.MD2 Create(); // 0x30ac3cc } // Mono.Security.dll public class Mono.Security.Cryptography.MD2Managed : Mono.Security.Cryptography.MD2 { // Fields private System.Byte[] state; // 0x28 private System.Byte[] checksum; // 0x30 private System.Byte[] buffer; // 0x38 private System.Int32 count; // 0x40 private System.Byte[] x; // 0x48 private static readonly System.Byte[] PI_SUBST; // 0x0 // Methods private System.Byte[] Padding(System.Int32 nLength); // 0x30ac4f0 public System.Void .ctor(); // 0x30ac41c public override System.Void Initialize(); // 0x30ac58c protected override System.Void HashCore(System.Byte[] array, System.Int32 ibStart, System.Int32 cbSize); // 0x30ac5ec protected override System.Byte[] HashFinal(); // 0x30ac92c private System.Void MD2Transform(System.Byte[] state, System.Byte[] checksum, System.Byte[] block, System.Int32 index); // 0x30ac6c8 private static System.Void .cctor(); // 0x30aca1c } // Mono.Security.dll public abstract class Mono.Security.Cryptography.MD4 : System.Security.Cryptography.HashAlgorithm { // Fields // Methods protected System.Void .ctor(); // 0x30acabc public static Mono.Security.Cryptography.MD4 Create(); // 0x30acadc } // Mono.Security.dll public class Mono.Security.Cryptography.MD4Managed : Mono.Security.Cryptography.MD4 { // Fields private System.UInt32[] state; // 0x28 private System.Byte[] buffer; // 0x30 private System.UInt32[] count; // 0x38 private System.UInt32[] x; // 0x40 private System.Byte[] digest; // 0x48 // Methods public System.Void .ctor(); // 0x30acb2c public override System.Void Initialize(); // 0x30acc38 protected override System.Void HashCore(System.Byte[] array, System.Int32 ibStart, System.Int32 cbSize); // 0x30accec protected override System.Byte[] HashFinal(); // 0x30ad488 private System.Byte[] Padding(System.Int32 nLength); // 0x30ad67c private System.UInt32 F(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30ad6f4 private System.UInt32 G(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30ad704 private System.UInt32 H(System.UInt32 x, System.UInt32 y, System.UInt32 z); // 0x30ad718 private System.UInt32 ROL(System.UInt32 x, System.Byte n); // 0x30ad724 private System.Void FF(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30ad730 private System.Void GG(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30ad758 private System.Void HH(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 x, System.Byte s); // 0x30ad790 private System.Void Encode(System.Byte[] output, System.UInt32[] input); // 0x30ad584 private System.Void Decode(System.UInt32[] output, System.Byte[] input, System.Int32 index); // 0x30ad7c0 private System.Void MD4Transform(System.UInt32[] state, System.Byte[] block, System.Int32 index); // 0x30ace10 } // Mono.Security.dll public sealed class Mono.Security.Cryptography.PKCS1 : System.Object { // Fields private static System.Byte[] emptySHA1; // 0x0 private static System.Byte[] emptySHA256; // 0x8 private static System.Byte[] emptySHA384; // 0x10 private static System.Byte[] emptySHA512; // 0x18 // Methods private static System.Boolean Compare(System.Byte[] array1, System.Byte[] array2); // 0x30ad888 public static System.Byte[] I2OSP(System.Byte[] x, System.Int32 size); // 0x30ad914 public static System.Byte[] OS2IP(System.Byte[] x); // 0x30ad9a0 public static System.Byte[] RSAVP1(System.Security.Cryptography.RSA rsa, System.Byte[] s); // 0x30ada60 public static System.Boolean Verify_v15(System.Security.Cryptography.RSA rsa, System.Security.Cryptography.HashAlgorithm hash, System.Byte[] hashValue, System.Byte[] signature, System.Boolean tryNonStandardEncoding); // 0x30ada80 public static System.Byte[] Encode_v15(System.Security.Cryptography.HashAlgorithm hash, System.Byte[] hashValue, System.Int32 emLength); // 0x30adc5c internal static System.String HashNameFromOid(System.String oid, System.Boolean throwOnError); // 0x30adf90 internal static System.Security.Cryptography.HashAlgorithm CreateFromOid(System.String oid); // 0x30ae398 internal static System.Security.Cryptography.HashAlgorithm CreateFromName(System.String name); // 0x30ae3f4 private static System.Void .cctor(); // 0x30ae7f8 } // Mono.Security.dll public class Mono.Security.Cryptography.PKCS8.PrivateKeyInfo : System.Object { // Fields private System.Int32 _version; // 0x10 private System.String _algorithm; // 0x18 private System.Byte[] _key; // 0x20 private System.Collections.ArrayList _list; // 0x28 // Methods public System.Void .ctor(); // 0x30ae96c public System.Void .ctor(System.Byte[] data); // 0x30ae9dc public System.String get_Algorithm(); // 0x30aec74 public System.Byte[] get_PrivateKey(); // 0x30aec7c private System.Void Decode(System.Byte[] data); // 0x30aea04 private static System.Byte[] RemoveLeadingZero(System.Byte[] bigInt); // 0x30aecf0 private static System.Byte[] Normalize(System.Byte[] bigInt, System.Int32 length); // 0x30aed8c public static System.Security.Cryptography.RSA DecodeRSA(System.Byte[] keypair); // 0x30aee2c public static System.Byte[] Encode(System.Security.Cryptography.RSA rsa); // 0x30af288 public static System.Security.Cryptography.DSA DecodeDSA(System.Byte[] privateKey, System.Security.Cryptography.DSAParameters dsaParameters); // 0x30af484 public static System.Byte[] Encode(System.Security.Cryptography.DSA dsa); // 0x30af5b8 public static System.Byte[] Encode(System.Security.Cryptography.AsymmetricAlgorithm aa); // 0x30af604 } // Mono.Security.dll public class Mono.Security.Cryptography.PKCS8.EncryptedPrivateKeyInfo : System.Object { // Fields private System.String _algorithm; // 0x10 private System.Byte[] _salt; // 0x18 private System.Int32 _iterations; // 0x20 private System.Byte[] _data; // 0x28 // Methods public System.Void .ctor(); // 0x30af728 public System.Void .ctor(System.Byte[] data); // 0x30af730 public System.String get_Algorithm(); // 0x30afa28 public System.Byte[] get_EncryptedData(); // 0x30afa30 public System.Byte[] get_Salt(); // 0x30afaa4 public System.Int32 get_IterationCount(); // 0x30afb64 private System.Void Decode(System.Byte[] data); // 0x30af75c } // Mono.Security.dll public sealed class Mono.Security.Cryptography.PKCS8 : System.Object { // Fields // Methods } // Mono.Security.dll public sealed class Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30b2408 public virtual System.Void Invoke(System.Object sender, System.EventArgs e); // 0x30b2514 } // Mono.Security.dll public class Mono.Security.Cryptography.RSAManaged : System.Security.Cryptography.RSA { // Fields private System.Boolean isCRTpossible; // 0x20 private System.Boolean keyBlinding; // 0x21 private System.Boolean keypairGenerated; // 0x22 private System.Boolean m_disposed; // 0x23 private Mono.Math.BigInteger d; // 0x28 private Mono.Math.BigInteger p; // 0x30 private Mono.Math.BigInteger q; // 0x38 private Mono.Math.BigInteger dp; // 0x40 private Mono.Math.BigInteger dq; // 0x48 private Mono.Math.BigInteger qInv; // 0x50 private Mono.Math.BigInteger n; // 0x58 private Mono.Math.BigInteger e; // 0x60 private Mono.Security.Cryptography.RSAManaged.KeyGeneratedEventHandler KeyGenerated; // 0x68 // Methods public System.Void .ctor(); // 0x30afb6c public System.Void .ctor(System.Int32 keySize); // 0x30afb74 protected override System.Void Finalize(); // 0x30afc5c private System.Void GenerateKeyPair(); // 0x30afcfc public override System.Int32 get_KeySize(); // 0x30b05f0 public System.Boolean get_PublicOnly(); // 0x30b068c public override System.Byte[] DecryptValue(System.Byte[] rgb); // 0x30b07dc public override System.Byte[] EncryptValue(System.Byte[] rgb); // 0x30b0fec public override System.Security.Cryptography.RSAParameters ExportParameters(System.Boolean includePrivateParameters); // 0x30b10f4 public override System.Void ImportParameters(System.Security.Cryptography.RSAParameters parameters); // 0x30b15b0 protected override System.Void Dispose(System.Boolean disposing); // 0x30b1af8 public override System.String ToXmlString(System.Boolean includePrivateParameters); // 0x30b1d7c private System.Byte[] GetPaddedValue(Mono.Math.BigInteger value, System.Int32 length); // 0x30b0f3c } // Mono.Security.dll public class Mono.Security.Authenticode.AuthenticodeBase : System.Object { // Fields private System.Byte[] fileblock; // 0x10 private System.IO.Stream fs; // 0x18 private System.Int32 blockNo; // 0x20 private System.Int32 blockLength; // 0x24 private System.Int32 peOffset; // 0x28 private System.Int32 dirSecurityOffset; // 0x2c private System.Int32 dirSecuritySize; // 0x30 private System.Int32 coffSymbolTableOffset; // 0x34 private System.Boolean pe64; // 0x38 // Methods public System.Void .ctor(); // 0x30b2528 internal System.Int32 get_PEOffset(); // 0x30b258c internal System.Void Open(System.String filename); // 0x30b2684 internal System.Void Open(System.Byte[] rawdata); // 0x30b2758 internal System.Void Close(); // 0x30b271c internal System.Void ReadFirstBlock(); // 0x30b25b4 internal System.Int32 ProcessFirstBlock(); // 0x30b27e8 internal System.Byte[] GetSecurityEntry(); // 0x30b2a20 internal System.Byte[] GetHash(System.Security.Cryptography.HashAlgorithm hash); // 0x30b2af0 } // Mono.Security.dll public class Mono.Security.Authenticode.AuthenticodeDeformatter : Mono.Security.Authenticode.AuthenticodeBase { // Fields private System.String filename; // 0x40 private System.Byte[] rawdata; // 0x48 private System.Byte[] hash; // 0x50 private Mono.Security.X509.X509CertificateCollection coll; // 0x58 private Mono.Security.ASN1 signedHash; // 0x60 private System.DateTime timestamp; // 0x68 private Mono.Security.X509.X509Certificate signingCertificate; // 0x70 private System.Int32 reason; // 0x78 private System.Boolean trustedRoot; // 0x7c private System.Boolean trustedTimestampRoot; // 0x7d private System.Byte[] entry; // 0x80 private Mono.Security.X509.X509Chain signerChain; // 0x88 private Mono.Security.X509.X509Chain timestampChain; // 0x90 // Methods public System.Void .ctor(); // 0x30b2f78 public System.Void .ctor(System.Byte[] rawData); // 0x30b300c public System.Void set_RawData(System.Byte[] value); // 0x30b3034 public Mono.Security.X509.X509Certificate get_SigningCertificate(); // 0x30b34ec private System.Boolean CheckSignature(); // 0x30b3204 private System.Boolean CompareIssuerSerial(System.String issuer, System.Byte[] serial, Mono.Security.X509.X509Certificate x509); // 0x30b3f4c private System.Boolean VerifySignature(Mono.Security.PKCS7.SignedData sd, System.Byte[] calculatedMessageDigest, System.Security.Cryptography.HashAlgorithm ha); // 0x30b34f4 private System.Boolean VerifyCounterSignature(Mono.Security.PKCS7.SignerInfo cs, System.Byte[] signature); // 0x30b4048 private System.Void Reset(); // 0x30b3110 } // Mono.Security.dll public enum Mono.Math.BigInteger.Sign : { // Fields public System.Int32 value__; // 0x10 public const Mono.Math.BigInteger.Sign Negative = 4294967295; // 0x0 public const Mono.Math.BigInteger.Sign Zero = 0; // 0x0 public const Mono.Math.BigInteger.Sign Positive = 1; // 0x0 // Methods } // Mono.Security.dll public sealed class Mono.Math.BigInteger.ModulusRing : System.Object { // Fields private Mono.Math.BigInteger mod; // 0x10 private Mono.Math.BigInteger constant; // 0x18 // Methods public System.Void .ctor(Mono.Math.BigInteger modulus); // 0x30b6b54 public System.Void BarrettReduction(Mono.Math.BigInteger x); // 0x30b6e88 public Mono.Math.BigInteger Multiply(Mono.Math.BigInteger a, Mono.Math.BigInteger b); // 0x30b74dc public Mono.Math.BigInteger Difference(Mono.Math.BigInteger a, Mono.Math.BigInteger b); // 0x30b7658 public Mono.Math.BigInteger Pow(Mono.Math.BigInteger a, Mono.Math.BigInteger k); // 0x30b6c54 public Mono.Math.BigInteger Pow(System.UInt32 b, Mono.Math.BigInteger exp); // 0x30b780c } // Mono.Security.dll private sealed class Mono.Math.BigInteger.Kernel : System.Object { // Fields // Methods public static Mono.Math.BigInteger AddSameSign(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b4ddc public static Mono.Math.BigInteger Subtract(Mono.Math.BigInteger big, Mono.Math.BigInteger small); // 0x30b50fc public static System.Void MinusEq(Mono.Math.BigInteger big, Mono.Math.BigInteger small); // 0x30b721c public static System.Void PlusEq(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b734c public static Mono.Math.BigInteger.Sign Compare(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b4fb8 public static System.UInt32 SingleByteDivideInPlace(Mono.Math.BigInteger n, System.UInt32 d); // 0x30b6320 public static System.UInt32 DwordMod(Mono.Math.BigInteger n, System.UInt32 d); // 0x30b52c0 public static Mono.Math.BigInteger[] DwordDivMod(Mono.Math.BigInteger n, System.UInt32 d); // 0x30b787c public static Mono.Math.BigInteger[] multiByteDivide(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b5324 public static Mono.Math.BigInteger LeftShift(Mono.Math.BigInteger bi, System.Int32 n); // 0x30b5920 public static Mono.Math.BigInteger RightShift(Mono.Math.BigInteger bi, System.Int32 n); // 0x30b5b08 public static System.Void Multiply(System.UInt32[] x, System.UInt32 xOffset, System.UInt32 xLen, System.UInt32[] y, System.UInt32 yOffset, System.UInt32 yLen, System.UInt32[] d, System.UInt32 dOffset); // 0x30b5820 public static System.Void MultiplyMod2p32pmod(System.UInt32[] x, System.Int32 xOffset, System.Int32 xLen, System.UInt32[] y, System.Int32 yOffest, System.Int32 yLen, System.UInt32[] d, System.Int32 dOffset, System.Int32 mod); // 0x30b70e0 public static System.UInt32 modInverse(Mono.Math.BigInteger bi, System.UInt32 modulus); // 0x30b7a1c public static Mono.Math.BigInteger modInverse(Mono.Math.BigInteger bi, Mono.Math.BigInteger modulus); // 0x30b653c } // Mono.Security.dll public class Mono.Math.BigInteger : System.Object { // Fields private System.UInt32 length; // 0x10 private System.UInt32[] data; // 0x18 internal static readonly System.UInt32[] smallPrimes; // 0x0 private static System.Security.Cryptography.RandomNumberGenerator rng; // 0x8 // Methods public System.Void .ctor(Mono.Math.BigInteger.Sign sign, System.UInt32 len); // 0x30b4a38 public System.Void .ctor(Mono.Math.BigInteger bi); // 0x30b4ab8 public System.Void .ctor(Mono.Math.BigInteger bi, System.UInt32 len); // 0x30b4ba0 public System.Void .ctor(System.Byte[] inData); // 0x30b0aec public System.Void .ctor(System.UInt32 ui); // 0x30b4ce0 public static Mono.Math.BigInteger op_Implicit(System.UInt32 value); // 0x30b0010 public static Mono.Math.BigInteger op_Implicit(System.Int32 value); // 0x30b03b0 public static Mono.Math.BigInteger op_Addition(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b0e10 public static Mono.Math.BigInteger op_Subtraction(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b0454 public static System.UInt32 op_Modulus(Mono.Math.BigInteger bi, System.UInt32 ui); // 0x30b00d4 public static Mono.Math.BigInteger op_Modulus(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b05c4 public static Mono.Math.BigInteger op_Division(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b57f8 public static Mono.Math.BigInteger op_Multiply(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b0188 public static Mono.Math.BigInteger op_LeftShift(Mono.Math.BigInteger bi1, System.Int32 shiftVal); // 0x30b591c public static Mono.Math.BigInteger op_RightShift(Mono.Math.BigInteger bi1, System.Int32 shiftVal); // 0x30b5b04 private static System.Security.Cryptography.RandomNumberGenerator get_Rng(); // 0x30b5c80 public static Mono.Math.BigInteger GenerateRandom(System.Int32 bits, System.Security.Cryptography.RandomNumberGenerator rng); // 0x30b5d2c public static Mono.Math.BigInteger GenerateRandom(System.Int32 bits); // 0x30b0d24 public System.Int32 BitCount(); // 0x30b0330 public System.Boolean TestBit(System.Int32 bitNum); // 0x30b5e8c public System.Void SetBit(System.UInt32 bitNum); // 0x30b5f20 public System.Void SetBit(System.UInt32 bitNum, System.Boolean value); // 0x30b5f28 public System.Int32 LowestSetBit(); // 0x30b5f84 public System.Byte[] GetBytes(); // 0x30b147c public static System.Boolean op_Equality(Mono.Math.BigInteger bi1, System.UInt32 ui); // 0x30b4d70 public static System.Boolean op_Inequality(Mono.Math.BigInteger bi1, System.UInt32 ui); // 0x30b6000 public static System.Boolean op_Equality(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b072c public static System.Boolean op_Inequality(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b00d8 public static System.Boolean op_GreaterThan(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b0df8 public static System.Boolean op_LessThan(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b039c public static System.Boolean op_GreaterThanOrEqual(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b606c public static System.Boolean op_LessThanOrEqual(Mono.Math.BigInteger bi1, Mono.Math.BigInteger bi2); // 0x30b6084 public System.String ToString(System.UInt32 radix); // 0x30b609c public System.String ToString(System.UInt32 radix, System.String characterSet); // 0x30b60f4 private System.Void Normalize(); // 0x30b4c88 public System.Void Clear(); // 0x30b0eec public override System.Int32 GetHashCode(); // 0x30b6394 public override System.String ToString(); // 0x30b63ec public override System.Boolean Equals(System.Object o); // 0x30b63f4 public Mono.Math.BigInteger ModInverse(Mono.Math.BigInteger modulus); // 0x30b05c0 public Mono.Math.BigInteger ModPow(Mono.Math.BigInteger exp, Mono.Math.BigInteger n); // 0x30b0d80 public static Mono.Math.BigInteger GeneratePseudoPrime(System.Int32 bits); // 0x30b0068 public System.Void Incr2(); // 0x30b6d60 private static System.Void .cctor(); // 0x30b6de8 } // Mono.Security.dll public enum Mono.Math.Prime.ConfidenceFactor : { // Fields public System.Int32 value__; // 0x10 public const Mono.Math.Prime.ConfidenceFactor ExtraLow = 0; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Low = 1; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Medium = 2; // 0x0 public const Mono.Math.Prime.ConfidenceFactor High = 3; // 0x0 public const Mono.Math.Prime.ConfidenceFactor ExtraHigh = 4; // 0x0 public const Mono.Math.Prime.ConfidenceFactor Provable = 5; // 0x0 // Methods } // Mono.Security.dll public sealed class Mono.Math.Prime.PrimalityTest : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x30b7adc public virtual System.Boolean Invoke(Mono.Math.BigInteger bi, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30b7be8 } // Mono.Security.dll public sealed class Mono.Math.Prime.PrimalityTests : System.Object { // Fields // Methods private static System.Int32 GetSPPRounds(Mono.Math.BigInteger bi, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30b7bfc public static System.Boolean RabinMillerTest(Mono.Math.BigInteger n, Mono.Math.Prime.ConfidenceFactor confidence); // 0x30b7d88 } // Mono.Security.dll public abstract class Mono.Math.Prime.Generator.PrimeGeneratorBase : System.Object { // Fields // Methods public virtual Mono.Math.Prime.ConfidenceFactor get_Confidence(); // 0x30b8020 public virtual Mono.Math.Prime.PrimalityTest get_PrimalityTest(); // 0x30b8028 public virtual System.Int32 get_TrialDivisionBounds(); // 0x30b8094 public abstract Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits); // 0x1bd21c8 protected System.Void .ctor(); // 0x30b809c } // Mono.Security.dll public class Mono.Math.Prime.Generator.SequentialSearchPrimeGeneratorBase : Mono.Math.Prime.Generator.PrimeGeneratorBase { // Fields // Methods protected virtual Mono.Math.BigInteger GenerateSearchBase(System.Int32 bits, System.Object context); // 0x30b80a4 public override Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits); // 0x30b8118 public virtual Mono.Math.BigInteger GenerateNewPrime(System.Int32 bits, System.Object context); // 0x30b8128 protected virtual System.Boolean IsPrimeAcceptable(Mono.Math.BigInteger bi, System.Object context); // 0x30b840c public System.Void .ctor(); // 0x30b6d58 } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=18 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=48 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // Mono.Security.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3132 : { // Fields // Methods } // Mono.Security.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 001D686DB504E20C792EAA07FE09224A45FF328E24A80072D04D16ABC5C2B5D2; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3132 25E3E48132FBDBE9B7C0C6C54D7C10A5DE12A105AA3E5DE2A0DC808BF245B7A5; // 0x40 internal static readonly System.Int64 290C4A052C215D096172EB81AEE671FB3286E5C1DB5E73F96021FC09825DDB88; // 0xc80 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 32D0830B8EE1D49A66F395C8EA80E02BFC07C2A12A8EA8C8B484AF02108A1950; // 0xc88 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 35BF50EEF3270FD8CA09E66FC5B0481C5A151B14F6A634854E32F63633D49DCB; // 0xc8b internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 3C0C410618682C4DF0474E034114CC8E562F05A512B521AC367571017BDFA75D; // 0xc8e internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 44F5B1A2C48314502ACCBF186D1A2F9F7F176825898F32F1A2047B956194F174; // 0xc91 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=48 4800FBFC4566EB02D1727A4B1C949CCBC7535C216A0766564C199308631B5DD6; // 0xc94 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 533B8C444F951E83EFF7305E3807B66CE0005DE0A2D0A44873C130895A3BE6AA; // 0xcc4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 55D0BF716B334D123E0088CFB3F8E2FEA17AF5025BB527F95EEB09BA978EA329; // 0xcd8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 59BE5A634187B8A57216EFF5371A47732C05744B1C1A0A6382A6D5622C9FFDCE; // 0xdd8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 5DF6E0E2761359D30A8275058E299FCC0381534545F55CF43E41983F5D4C9456; // 0xddb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 5F8C6B3C66B972606D85E7651F67ADBD02E8316876884674E8328FA710747E5B; // 0xdfb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 60C6ED13AF98DBFEEDA8F8197FFFCC349BB04395CC81DF0D477CBC57BF5B398B; // 0xdfe internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 64B3E7D737AFF47D4C3BBD81D2D06D697DDD8EB60F29E13E4425D19D8BBCA1F7; // 0xe08 internal static readonly System.Int64 6772A9B8BF207A3CFE6EE68769D6985B69522183F24A2A3D41BC3B4602953426; // 0xe18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9 684312AFB7719E57993D2826FFBAF7EA965614F20F91D999FB19B01E21AA62E6; // 0xe20 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 6AA56C4BCD208911792AD24C7681FEFB93BED51903AFC54860C9BD37E41E5A31; // 0xe29 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 796E63069E193A008CB4E85573AA1FE53C5F4E58B42A7F61FD0EEE1D89B5120B; // 0xe69 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 7C8975E1E60A5C8337F28EDF8C33C3B180360B7279644A9BC1AF3C51E6220BF5; // 0xe6c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 850D7367E4FB0766E2CBC3ACF5AB42B4E98348E58E5A789845D4FCCDB63D2AEE; // 0xeac internal static readonly System.Int64 992F16C986809AB68C7466CC3EC6F12B2506A962EA539753E5D84A2FB7FF8A24; // 0xeb0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 9A65C09A11757751BFED67A414E00B188DC4C7757FCB6CBD33A916DDE4A3D925; // 0xeb8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=18 9ACEFCC0C950280B64AB9E045E38C34ABF71EC70A0DC61B9C621C6BFB4F78047; // 0xebb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 B1E34F4A11EE411B83415EF0B252A0B2BBCFCAC2E592865E09C12E4252C93A75; // 0xecd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 C92FAD7F348A682E7D5B7E74C76B5D019174EE7BC87545B25A1FDD49FBCC2D0B; // 0xed0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 E17B8359E685992B0DE6242AAA24FCB7404173CBB7FF8646FF7D658139F41B5F; // 0xed3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 F83B332BE4E6A5A4B1C56AAF6DB52657DA495E149870057D8590AB9D7A6167AD; // 0xed6 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 FB6D7301FFDCB5FBA5807A19B4F0606947897C1105240B6BBA815352DBBE2064; // 0xf16 // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x30ae31c } // LTInjectRuntime.dll internal class <Module> : { // Fields // Methods } // LTInjectRuntime.dll public class LTInjectRuntime_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String desc; // 0x0 public const System.String channel; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x302f0a4 } // LTInjectRuntime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // LTInjectRuntime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x302f0ac public System.Void .ctor(); // 0x302f1a4 } // LTInjectRuntime.dll public class LTInjectRuntime.RuntimeKey : System.Object { // Fields internal const System.String HOT_INJECT_KEY; // 0x0 internal const System.String HOT_CONFIG_PATH; // 0x0 internal const System.String HOT_DATA_TAG; // 0x0 internal const System.Int32 HOT_CONFIG_INDEX; // 0x0 internal const System.Int32 HOT_DATA_GAP; // 0x0 // Methods public System.Void .ctor(); // 0x302f1ac } // LTInjectRuntime.dll [Serializable] internal class LTInjectRuntime.HotDataVO : System.Object { // Fields private System.String A; // 0x10 private System.String[] B; // 0x18 // Methods internal System.String get_Time(); // 0x302f1b4 internal System.Void set_Time(System.String value); // 0x302f1bc internal System.String[] get_FileList(); // 0x302f1c4 internal System.Void set_FileList(System.String[] value); // 0x302f1cc public System.Void .ctor(); // 0x302f1d4 } // LTInjectRuntime.dll public interface LTInjectRuntime.IManage : { // Fields // Methods } // LTInjectRuntime.dll private sealed class LTInjectRuntime.Manage.<>c__DisplayClass5_0 : System.Object { // Fields public System.String versionStr; // 0x10 // Methods public System.Void .ctor(); // 0x302f484 internal System.Void <InitAB>b__0(System.String version); // 0x303214c } // LTInjectRuntime.dll public class LTInjectRuntime.Manage : System.Object, LTInjectRuntime.IManage { // Fields private LTAssetBundleRuntime.IManager <AB>k__BackingField; // 0x10 // Methods private LTAssetBundleRuntime.IManager get_AB(); // 0x302f1dc private System.Void set_AB(LTAssetBundleRuntime.IManager value); // 0x302f1e4 public System.Void .ctor(); // 0x302f1ec private System.Void InitAB(); // 0x302f208 private System.Void LoadConfig(); // 0x302f48c private System.Void BatchByte(System.Byte[] bytes, System.Int32 index); // 0x302fa90 } // LTInjectRuntime.dll internal enum Unity.IL2CPP.CompilerServices.Option : { // Fields public System.Int32 value__; // 0x10 public const Unity.IL2CPP.CompilerServices.Option NullChecks = 1; // 0x0 public const Unity.IL2CPP.CompilerServices.Option ArrayBoundsChecks = 2; // 0x0 public const Unity.IL2CPP.CompilerServices.Option DivideByZeroChecks = 3; // 0x0 // Methods } // LTInjectRuntime.dll internal class Unity.IL2CPP.CompilerServices.Il2CppSetOptionAttribute : System.Attribute { // Fields private Unity.IL2CPP.CompilerServices.Option <Option>k__BackingField; // 0x10 private System.Object <Value>k__BackingField; // 0x18 // Methods internal Unity.IL2CPP.CompilerServices.Option get_Option(); // 0x3032154 private System.Void set_Option(Unity.IL2CPP.CompilerServices.Option value); // 0x303215c internal System.Object get_Value(); // 0x3032164 private System.Void set_Value(System.Object value); // 0x303216c internal System.Void .ctor(Unity.IL2CPP.CompilerServices.Option option, System.Object value); // 0x3032174 } // LTInjectRuntime.dll public class IFix.InterpretAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x30321ac } // LTInjectRuntime.dll public class IFix.PatchAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x30321b4 } // LTInjectRuntime.dll public class IFix.CustomBridgeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x30321bc } // LTInjectRuntime.dll public class IFix.Core.IDTagAttribute : System.Attribute { // Fields public System.Int32 ID; // 0x10 // Methods public System.Void .ctor(System.Int32 id); // 0x30321c4 } // LTInjectRuntime.dll [Serializable] private sealed class IFix.Core.PatchManager.<>c : System.Object { // Fields public static readonly IFix.Core.PatchManager.<>c <>9; // 0x0 public static System.Func<System.Reflection.ParameterInfo,System.Type> <>9__1_1; // 0x8 // Methods private static System.Void .cctor(); // 0x30339b8 public System.Void .ctor(); // 0x3033a20 internal System.Type <readMethod>b__1_1(System.Reflection.ParameterInfo p); // 0x3033a28 } // LTInjectRuntime.dll private sealed class IFix.Core.PatchManager.<>c__DisplayClass1_0 : System.Object { // Fields public System.Type[] genericArgInfos; // 0x10 public System.Text.RegularExpressions.MatchEvaluator <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x3032c54 internal System.String <readMethod>b__0(System.Text.RegularExpressions.Match m); // 0x3033a50 } // LTInjectRuntime.dll private sealed class IFix.Core.PatchManager.<>c__DisplayClass5_0 : System.Object { // Fields public System.Collections.Generic.List<System.IntPtr> nativePointers; // 0x10 // Methods public System.Void .ctor(); // 0x30334d8 internal System.Void <Load>b__0(); // 0x3033ab8 } // LTInjectRuntime.dll private sealed class IFix.Core.PatchManager.<>c__DisplayClass5_1 : System.Object { // Fields public IFix.Core.WrappersManager wrapperManager; // 0x10 // Methods public System.Void .ctor(); // 0x30334e0 internal System.Void <Load>b__1(); // 0x3033b78 } // LTInjectRuntime.dll internal static class IFix.Core.PatchManager : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Reflection.Assembly,System.Action> removers; // 0x0 // Methods private static System.Reflection.MethodBase readMethod(System.IO.BinaryReader reader, System.Type[] externTypes); // 0x30321ec private static System.Reflection.FieldInfo getRedirectField(System.Reflection.MethodBase method); // 0x3032c5c private static System.Int32 getMapId(System.Collections.Generic.List<System.Type> idMapArray, System.Reflection.MethodBase method); // 0x3032f24 private static System.Int32[] readSlotInfo(System.IO.BinaryReader reader, System.Collections.Generic.Dictionary<System.Reflection.MethodInfo,System.Int32> itfMethodToId, System.Type[] externTypes, System.Int32 maxId); // 0x3033214 public static IFix.Core.VirtualMachine Load(System.IO.Stream stream, System.Boolean checkNew); // 0x302fb10 public static System.Void Unload(System.Reflection.Assembly assembly); // 0x3033764 private static System.Void .cctor(); // 0x3033920 } // LTInjectRuntime.dll private sealed class IFix.Core.SimpleVirtualMachineBuilder.<>c__DisplayClass0_0 : System.Object { // Fields public System.Collections.Generic.List<System.IntPtr> nativePointers; // 0x10 // Methods public System.Void .ctor(); // 0x3034114 internal System.Void <CreateVirtualMachine>b__0(); // 0x3034124 } // LTInjectRuntime.dll public class IFix.Core.SimpleVirtualMachineBuilder : System.Object { // Fields // Methods public static IFix.Core.VirtualMachine CreateVirtualMachine(System.Int32 loopCount); // 0x3033c20 public System.Void .ctor(); // 0x303411c } // LTInjectRuntime.dll public class IFix.Core.AnonymousStorey : System.Object { // Fields private IFix.Core.Value[] unmanagedFields; // 0x10 private System.Object[] managedFields; // 0x18 internal System.Int32 typeId; // 0x20 protected IFix.Core.VirtualMachine virtualMachine; // 0x28 private System.Int32 equalMethodId; // 0x30 private System.Int32 finalizeMethodId; // 0x34 private System.Int32 getHashCodeMethodId; // 0x38 private System.Int32 toStringMethodId; // 0x3c // Methods public System.Void .ctor(System.Int32 fieldNum, System.Int32[] fieldTypes, System.Int32 typeID, System.Int32[] vTable, IFix.Core.VirtualMachine virtualMachine); // 0x30341e4 internal System.Void Ldfld(System.Int32 fieldIndex, IFix.Core.Value* evaluationStackBase, IFix.Core.Value* evaluationStackPointer, System.Object[] managedStack); // 0x3034454 internal System.Void Stfld(System.Int32 fieldIndex, IFix.Core.Value* evaluationStackBase, IFix.Core.Value* evaluationStackPointer, System.Object[] managedStack); // 0x3034558 internal System.Object Get(System.Int32 fieldIndex, System.Type type, IFix.Core.VirtualMachine virtualMachine, System.Boolean valueTypeClone); // 0x303464c internal System.Void Set(System.Int32 fieldIndex, System.Object obj, System.Type type, IFix.Core.VirtualMachine virtualMachine); // 0x3035290 public System.Boolean ObjectEquals(System.Object obj); // 0x30355a4 public override System.Boolean Equals(System.Object obj); // 0x30355ac public System.Int32 ObjectGetHashCode(); // 0x3035840 public override System.Int32 GetHashCode(); // 0x3035848 public System.String ObjectToString(); // 0x3035900 public override System.String ToString(); // 0x3035908 protected override System.Void Finalize(); // 0x30359d0 } // LTInjectRuntime.dll public class IFix.Core.AnonymousStoreyInfo : System.Object { // Fields public System.Int32 FieldNum; // 0x10 public System.Int32[] FieldTypes; // 0x18 public System.Int32 CtorId; // 0x20 public System.Int32 CtorParamNum; // 0x24 public System.Int32[] Slots; // 0x28 public System.Int32[] VTable; // 0x30 // Methods public System.Void .ctor(); // 0x30334f8 } // LTInjectRuntime.dll public enum IFix.Core.ValueType : { // Fields public System.Int32 value__; // 0x10 public const IFix.Core.ValueType Integer = 0; // 0x0 public const IFix.Core.ValueType Long = 1; // 0x0 public const IFix.Core.ValueType Float = 2; // 0x0 public const IFix.Core.ValueType Double = 3; // 0x0 public const IFix.Core.ValueType StackReference = 4; // 0x0 public const IFix.Core.ValueType StaticFieldReference = 5; // 0x0 public const IFix.Core.ValueType FieldReference = 6; // 0x0 public const IFix.Core.ValueType ChainFieldReference = 7; // 0x0 public const IFix.Core.ValueType Object = 8; // 0x0 public const IFix.Core.ValueType ValueType = 9; // 0x0 public const IFix.Core.ValueType ArrayReference = 10; // 0x0 // Methods } // LTInjectRuntime.dll public struct IFix.Core.Value : { // Fields public IFix.Core.ValueType Type; // 0x10 public System.Int32 Value1; // 0x14 public System.Int32 Value2; // 0x18 // Methods } // LTInjectRuntime.dll [Serializable] private sealed class IFix.Core.GenericDelegateFactory.<>c : System.Object { // Fields public static readonly IFix.Core.GenericDelegateFactory.<>c <>9; // 0x0 public static System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__4_1; // 0x8 public static System.Func<System.Reflection.MethodInfo,System.Int32> <>9__4_2; // 0x10 public static System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__4_3; // 0x18 public static System.Func<System.Reflection.MethodInfo,System.Int32> <>9__4_4; // 0x20 public static System.Func<System.Reflection.ParameterInfo,System.Boolean> <>9__4_5; // 0x28 public static System.Func<IFix.Core.GenericDelegate,System.Delegate> <>9__4_0; // 0x30 public static System.Func<System.Reflection.ParameterInfo,System.Type> <>9__4_7; // 0x38 // Methods private static System.Void .cctor(); // 0x3036a64 public System.Void .ctor(); // 0x3036acc internal System.Boolean <Create>b__4_1(System.Reflection.MethodInfo m); // 0x3036ad4 internal System.Int32 <Create>b__4_2(System.Reflection.MethodInfo m); // 0x3036b38 internal System.Boolean <Create>b__4_3(System.Reflection.MethodInfo m); // 0x3036b6c internal System.Int32 <Create>b__4_4(System.Reflection.MethodInfo m); // 0x3036bd0 internal System.Boolean <Create>b__4_5(System.Reflection.ParameterInfo p); // 0x3036c04 internal System.Delegate <Create>b__4_0(IFix.Core.GenericDelegate x); // 0x3036c68 internal System.Type <Create>b__4_7(System.Reflection.ParameterInfo pinfo); // 0x3036c70 } // LTInjectRuntime.dll private sealed class IFix.Core.GenericDelegateFactory.<>c__DisplayClass4_0 : System.Object { // Fields public System.Type delegateType; // 0x10 // Methods public System.Void .ctor(); // 0x3036984 } // LTInjectRuntime.dll private sealed class IFix.Core.GenericDelegateFactory.<>c__DisplayClass4_1 : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x10 public IFix.Core.GenericDelegateFactory.<>c__DisplayClass4_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x303698c internal System.Delegate <Create>b__6(IFix.Core.GenericDelegate o); // 0x3036c98 } // LTInjectRuntime.dll private sealed class IFix.Core.GenericDelegateFactory.<>c__DisplayClass4_2 : System.Object { // Fields public System.Reflection.MethodInfo methodInfo; // 0x10 public IFix.Core.GenericDelegateFactory.<>c__DisplayClass4_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x3036994 internal System.Delegate <Create>b__8(IFix.Core.GenericDelegate o); // 0x3036cc0 } // LTInjectRuntime.dll internal class IFix.Core.GenericDelegateFactory : System.Object { // Fields private static System.Reflection.MethodInfo[] genericAction; // 0x0 private static System.Reflection.MethodInfo[] genericFunc; // 0x8 private static System.Collections.Generic.Dictionary<System.Type,System.Func<IFix.Core.GenericDelegate,System.Delegate>> genericDelegateCreatorCache; // 0x10 // Methods private static System.Void PreventStripping(System.Object obj); // 0x3035ad0 internal static System.Delegate Create(System.Type delegateType, IFix.Core.VirtualMachine virtualMachine, System.Int32 methodId, System.Object anonObj); // 0x3035dc4 public System.Void .ctor(); // 0x303699c private static System.Void .cctor(); // 0x30369a4 } // LTInjectRuntime.dll internal class IFix.Core.GenericDelegate : System.Object { // Fields private IFix.Core.VirtualMachine virtualMachine; // 0x10 private System.Int32 methodId; // 0x18 private System.Object anonObj; // 0x20 private System.Boolean pushSelf; // 0x28 private System.Int32 extraArgNum; // 0x2c // Methods internal System.Void .ctor(IFix.Core.VirtualMachine virtualMachine, System.Int32 methodId, System.Object anonObj); // 0x3035ce8 public System.Void Action(); // 0x3035d50 public System.Void Action(T1 p1); // 0x1ce0384 public System.Void Action(T1 p1, T2 p2); // 0x1ce0384 public System.Void Action(T1 p1, T2 p2, T3 p3); // 0x1ce0384 public System.Void Action(T1 p1, T2 p2, T3 p3, T4 p4); // 0x1ce0384 public TResult Func(); // 0x1ce0384 public TResult Func(T1 p1); // 0x1ce0384 public TResult Func(T1 p1, T2 p2); // 0x1ce0384 public TResult Func(T1 p1, T2 p2, T3 p3); // 0x1ce0384 public TResult Func(T1 p1, T2 p2, T3 p3, T4 p4); // 0x1ce0384 } // LTInjectRuntime.dll public enum IFix.Core.Code : { // Fields public System.Int32 value__; // 0x10 public const IFix.Core.Code Nop = 0; // 0x0 public const IFix.Core.Code Break = 1; // 0x0 public const IFix.Core.Code Ldarg = 2; // 0x0 public const IFix.Core.Code Ldloc = 3; // 0x0 public const IFix.Core.Code Stloc = 4; // 0x0 public const IFix.Core.Code Ldarga = 5; // 0x0 public const IFix.Core.Code Starg = 6; // 0x0 public const IFix.Core.Code Ldloca = 7; // 0x0 public const IFix.Core.Code Ldnull = 8; // 0x0 public const IFix.Core.Code Ldc_I4 = 9; // 0x0 public const IFix.Core.Code Ldc_I8 = 10; // 0x0 public const IFix.Core.Code Ldc_R4 = 11; // 0x0 public const IFix.Core.Code Ldc_R8 = 12; // 0x0 public const IFix.Core.Code Dup = 13; // 0x0 public const IFix.Core.Code Pop = 14; // 0x0 public const IFix.Core.Code Jmp = 15; // 0x0 public const IFix.Core.Code Call = 16; // 0x0 public const IFix.Core.Code CallExtern = 17; // 0x0 public const IFix.Core.Code Ret = 18; // 0x0 public const IFix.Core.Code Br = 19; // 0x0 public const IFix.Core.Code Brfalse = 20; // 0x0 public const IFix.Core.Code Brtrue = 21; // 0x0 public const IFix.Core.Code Beq = 22; // 0x0 public const IFix.Core.Code Bge = 23; // 0x0 public const IFix.Core.Code Bgt = 24; // 0x0 public const IFix.Core.Code Ble = 25; // 0x0 public const IFix.Core.Code Blt = 26; // 0x0 public const IFix.Core.Code Bne_Un = 27; // 0x0 public const IFix.Core.Code Bge_Un = 28; // 0x0 public const IFix.Core.Code Bgt_Un = 29; // 0x0 public const IFix.Core.Code Ble_Un = 30; // 0x0 public const IFix.Core.Code Blt_Un = 31; // 0x0 public const IFix.Core.Code Switch = 32; // 0x0 public const IFix.Core.Code Ldind_I1 = 33; // 0x0 public const IFix.Core.Code Ldind_U1 = 34; // 0x0 public const IFix.Core.Code Ldind_I2 = 35; // 0x0 public const IFix.Core.Code Ldind_U2 = 36; // 0x0 public const IFix.Core.Code Ldind_I4 = 37; // 0x0 public const IFix.Core.Code Ldind_U4 = 38; // 0x0 public const IFix.Core.Code Ldind_I8 = 39; // 0x0 public const IFix.Core.Code Ldind_I = 40; // 0x0 public const IFix.Core.Code Ldind_R4 = 41; // 0x0 public const IFix.Core.Code Ldind_R8 = 42; // 0x0 public const IFix.Core.Code Ldind_Ref = 43; // 0x0 public const IFix.Core.Code Stind_Ref = 44; // 0x0 public const IFix.Core.Code Stind_I1 = 45; // 0x0 public const IFix.Core.Code Stind_I2 = 46; // 0x0 public const IFix.Core.Code Stind_I4 = 47; // 0x0 public const IFix.Core.Code Stind_I8 = 48; // 0x0 public const IFix.Core.Code Stind_R4 = 49; // 0x0 public const IFix.Core.Code Stind_R8 = 50; // 0x0 public const IFix.Core.Code Add = 51; // 0x0 public const IFix.Core.Code Sub = 52; // 0x0 public const IFix.Core.Code Mul = 53; // 0x0 public const IFix.Core.Code Div = 54; // 0x0 public const IFix.Core.Code Div_Un = 55; // 0x0 public const IFix.Core.Code Rem = 56; // 0x0 public const IFix.Core.Code Rem_Un = 57; // 0x0 public const IFix.Core.Code And = 58; // 0x0 public const IFix.Core.Code Or = 59; // 0x0 public const IFix.Core.Code Xor = 60; // 0x0 public const IFix.Core.Code Shl = 61; // 0x0 public const IFix.Core.Code Shr = 62; // 0x0 public const IFix.Core.Code Shr_Un = 63; // 0x0 public const IFix.Core.Code Neg = 64; // 0x0 public const IFix.Core.Code Not = 65; // 0x0 public const IFix.Core.Code Conv_I1 = 66; // 0x0 public const IFix.Core.Code Conv_I2 = 67; // 0x0 public const IFix.Core.Code Conv_I4 = 68; // 0x0 public const IFix.Core.Code Conv_I8 = 69; // 0x0 public const IFix.Core.Code Conv_R4 = 70; // 0x0 public const IFix.Core.Code Conv_R8 = 71; // 0x0 public const IFix.Core.Code Conv_U4 = 72; // 0x0 public const IFix.Core.Code Conv_U8 = 73; // 0x0 public const IFix.Core.Code Callvirt = 74; // 0x0 public const IFix.Core.Code Callvirtvirt = 75; // 0x0 public const IFix.Core.Code Ldvirtftn2 = 76; // 0x0 public const IFix.Core.Code Cpobj = 77; // 0x0 public const IFix.Core.Code Ldobj = 78; // 0x0 public const IFix.Core.Code Ldstr = 79; // 0x0 public const IFix.Core.Code Newobj = 80; // 0x0 public const IFix.Core.Code Castclass = 81; // 0x0 public const IFix.Core.Code Isinst = 82; // 0x0 public const IFix.Core.Code Conv_R_Un = 83; // 0x0 public const IFix.Core.Code Unbox = 84; // 0x0 public const IFix.Core.Code Throw = 85; // 0x0 public const IFix.Core.Code Ldfld = 86; // 0x0 public const IFix.Core.Code Ldflda = 87; // 0x0 public const IFix.Core.Code Stfld = 88; // 0x0 public const IFix.Core.Code Ldsfld = 89; // 0x0 public const IFix.Core.Code Ldsflda = 90; // 0x0 public const IFix.Core.Code Stsfld = 91; // 0x0 public const IFix.Core.Code Stobj = 92; // 0x0 public const IFix.Core.Code Conv_Ovf_I1_Un = 93; // 0x0 public const IFix.Core.Code Conv_Ovf_I2_Un = 94; // 0x0 public const IFix.Core.Code Conv_Ovf_I4_Un = 95; // 0x0 public const IFix.Core.Code Conv_Ovf_I8_Un = 96; // 0x0 public const IFix.Core.Code Conv_Ovf_U1_Un = 97; // 0x0 public const IFix.Core.Code Conv_Ovf_U2_Un = 98; // 0x0 public const IFix.Core.Code Conv_Ovf_U4_Un = 99; // 0x0 public const IFix.Core.Code Conv_Ovf_U8_Un = 100; // 0x0 public const IFix.Core.Code Conv_Ovf_I_Un = 101; // 0x0 public const IFix.Core.Code Conv_Ovf_U_Un = 102; // 0x0 public const IFix.Core.Code Box = 103; // 0x0 public const IFix.Core.Code Newarr = 104; // 0x0 public const IFix.Core.Code Ldlen = 105; // 0x0 public const IFix.Core.Code Ldelema = 106; // 0x0 public const IFix.Core.Code Ldelem_I1 = 107; // 0x0 public const IFix.Core.Code Ldelem_U1 = 108; // 0x0 public const IFix.Core.Code Ldelem_I2 = 109; // 0x0 public const IFix.Core.Code Ldelem_U2 = 110; // 0x0 public const IFix.Core.Code Ldelem_I4 = 111; // 0x0 public const IFix.Core.Code Ldelem_U4 = 112; // 0x0 public const IFix.Core.Code Ldelem_I8 = 113; // 0x0 public const IFix.Core.Code Ldelem_I = 114; // 0x0 public const IFix.Core.Code Ldelem_R4 = 115; // 0x0 public const IFix.Core.Code Ldelem_R8 = 116; // 0x0 public const IFix.Core.Code Ldelem_Ref = 117; // 0x0 public const IFix.Core.Code Stelem_I = 118; // 0x0 public const IFix.Core.Code Stelem_I1 = 119; // 0x0 public const IFix.Core.Code Stelem_I2 = 120; // 0x0 public const IFix.Core.Code Stelem_I4 = 121; // 0x0 public const IFix.Core.Code Stelem_I8 = 122; // 0x0 public const IFix.Core.Code Stelem_R4 = 123; // 0x0 public const IFix.Core.Code Stelem_R8 = 124; // 0x0 public const IFix.Core.Code Stelem_Ref = 125; // 0x0 public const IFix.Core.Code Ldelem_Any = 126; // 0x0 public const IFix.Core.Code Stelem_Any = 127; // 0x0 public const IFix.Core.Code Unbox_Any = 128; // 0x0 public const IFix.Core.Code Conv_Ovf_I1 = 129; // 0x0 public const IFix.Core.Code Conv_Ovf_U1 = 130; // 0x0 public const IFix.Core.Code Conv_Ovf_I2 = 131; // 0x0 public const IFix.Core.Code Conv_Ovf_U2 = 132; // 0x0 public const IFix.Core.Code Conv_Ovf_I4 = 133; // 0x0 public const IFix.Core.Code Conv_Ovf_U4 = 134; // 0x0 public const IFix.Core.Code Conv_Ovf_I8 = 135; // 0x0 public const IFix.Core.Code Conv_Ovf_U8 = 136; // 0x0 public const IFix.Core.Code Refanyval = 137; // 0x0 public const IFix.Core.Code Ckfinite = 138; // 0x0 public const IFix.Core.Code Mkrefany = 139; // 0x0 public const IFix.Core.Code Ldtoken = 140; // 0x0 public const IFix.Core.Code Ldtype = 141; // 0x0 public const IFix.Core.Code Conv_U2 = 142; // 0x0 public const IFix.Core.Code Conv_U1 = 143; // 0x0 public const IFix.Core.Code Conv_I = 144; // 0x0 public const IFix.Core.Code Conv_Ovf_I = 145; // 0x0 public const IFix.Core.Code Conv_Ovf_U = 146; // 0x0 public const IFix.Core.Code Add_Ovf = 147; // 0x0 public const IFix.Core.Code Add_Ovf_Un = 148; // 0x0 public const IFix.Core.Code Mul_Ovf = 149; // 0x0 public const IFix.Core.Code Mul_Ovf_Un = 150; // 0x0 public const IFix.Core.Code Sub_Ovf = 151; // 0x0 public const IFix.Core.Code Sub_Ovf_Un = 152; // 0x0 public const IFix.Core.Code Endfinally = 153; // 0x0 public const IFix.Core.Code Leave = 154; // 0x0 public const IFix.Core.Code Stind_I = 155; // 0x0 public const IFix.Core.Code Conv_U = 156; // 0x0 public const IFix.Core.Code Arglist = 157; // 0x0 public const IFix.Core.Code Ceq = 158; // 0x0 public const IFix.Core.Code Cgt = 159; // 0x0 public const IFix.Core.Code Cgt_Un = 160; // 0x0 public const IFix.Core.Code Clt = 161; // 0x0 public const IFix.Core.Code Clt_Un = 162; // 0x0 public const IFix.Core.Code Ldftn = 163; // 0x0 public const IFix.Core.Code Newanon = 164; // 0x0 public const IFix.Core.Code Ldvirtftn = 165; // 0x0 public const IFix.Core.Code Localloc = 166; // 0x0 public const IFix.Core.Code Endfilter = 167; // 0x0 public const IFix.Core.Code Unaligned = 168; // 0x0 public const IFix.Core.Code Volatile = 169; // 0x0 public const IFix.Core.Code Tail = 170; // 0x0 public const IFix.Core.Code Initobj = 171; // 0x0 public const IFix.Core.Code Constrained = 172; // 0x0 public const IFix.Core.Code Cpblk = 173; // 0x0 public const IFix.Core.Code Initblk = 174; // 0x0 public const IFix.Core.Code No = 175; // 0x0 public const IFix.Core.Code Rethrow = 176; // 0x0 public const IFix.Core.Code Sizeof = 177; // 0x0 public const IFix.Core.Code Refanytype = 178; // 0x0 public const IFix.Core.Code Readonly = 179; // 0x0 public const IFix.Core.Code StackSpace = 180; // 0x0 // Methods } // LTInjectRuntime.dll public struct IFix.Core.Instruction : { // Fields public const System.UInt64 INSTRUCTION_FORMAT_MAGIC; // 0x0 public IFix.Core.Code Code; // 0x10 public System.Int32 Operand; // 0x14 // Methods } // LTInjectRuntime.dll public enum IFix.Core.ExceptionHandlerType : { // Fields public System.Int32 value__; // 0x10 public const IFix.Core.ExceptionHandlerType Catch = 0; // 0x0 public const IFix.Core.ExceptionHandlerType Filter = 1; // 0x0 public const IFix.Core.ExceptionHandlerType Finally = 2; // 0x0 public const IFix.Core.ExceptionHandlerType Fault = 4; // 0x0 // Methods } // LTInjectRuntime.dll public sealed class IFix.Core.ExceptionHandler : System.Object { // Fields public System.Type CatchType; // 0x10 public System.Int32 CatchTypeId; // 0x18 public System.Int32 HandlerEnd; // 0x1c public System.Int32 HandlerStart; // 0x20 public IFix.Core.ExceptionHandlerType HandlerType; // 0x24 public System.Int32 TryEnd; // 0x28 public System.Int32 TryStart; // 0x2c // Methods public System.Void .ctor(); // 0x30334e8 } // LTInjectRuntime.dll public class IFix.Core.ObjectClone : System.Object { // Fields private System.Reflection.MethodInfo memberwiseClone; // 0x10 // Methods public System.Void .ctor(); // 0x3036ce8 public System.Object Clone(System.Object obj); // 0x3036da8 } // LTInjectRuntime.dll internal class IFix.Core.ReflectionMethodInvoker : System.Object { // Fields private System.Int32 paramCount; // 0x10 private System.Boolean hasThis; // 0x14 private System.Boolean hasReturn; // 0x15 private System.Boolean[] refFlags; // 0x18 private System.Boolean[] outFlags; // 0x20 private System.Type[] rawTypes; // 0x28 private System.Reflection.MethodBase method; // 0x30 private System.Reflection.ConstructorInfo ctor; // 0x38 private System.Type returnType; // 0x40 private System.Boolean isNullableHasValue; // 0x48 private System.Boolean isNullableValue; // 0x49 // Methods public System.Void .ctor(System.Reflection.MethodBase method); // 0x3036dc8 public System.Void Invoke(IFix.Core.VirtualMachine virtualMachine, ref IFix.Core.Call& call, System.Boolean isInstantiate); // 0x30373cc } // LTInjectRuntime.dll internal struct IFix.Core.UnmanagedStack : { // Fields public IFix.Core.Value* Base; // 0x10 public IFix.Core.Value* Top; // 0x18 // Methods } // LTInjectRuntime.dll internal class IFix.Core.ThreadStackInfo : System.Object { // Fields public IFix.Core.UnmanagedStack* UnmanagedStack; // 0x10 public System.Object[] ManagedStack; // 0x18 private System.IntPtr evaluationStackHandler; // 0x20 private System.IntPtr unmanagedStackHandler; // 0x28 private static System.LocalDataStoreSlot localSlot; // 0x0 // Methods public System.Void .ctor(); // 0x3037c00 internal static IFix.Core.ThreadStackInfo get_Stack(); // 0x3037cbc private static System.Void .cctor(); // 0x3037e68 } // LTInjectRuntime.dll internal static class IFix.Core.EvaluationStackOperation : System.Object { // Fields // Methods internal static System.Void UnboxPrimitive(IFix.Core.Value* evaluationStackPointer, System.Object obj, System.Type type); // 0x3037ec4 internal static System.Object mGet(System.Boolean isArray, System.Object root, System.Int32 layer, System.Int32[] fieldIdList, System.Reflection.FieldInfo[] fieldInfos, System.Collections.Generic.Dictionary<System.Int32,IFix.Core.NewFieldInfo> newFieldInfos); // 0x3038428 internal static System.Void mSet(System.Boolean isArray, System.Object root, System.Object val, System.Int32 layer, System.Int32[] fieldIdList, System.Reflection.FieldInfo[] fieldInfos, System.Collections.Generic.Dictionary<System.Int32,IFix.Core.NewFieldInfo> newFieldInfos); // 0x3038740 internal static System.Object ToObject(IFix.Core.Value* evaluationStackBase, IFix.Core.Value* evaluationStackPointer, System.Object[] managedStack, System.Type type, IFix.Core.VirtualMachine virtualMachine, System.Boolean valueTypeClone); // 0x3034694 public static System.Void PushObject(IFix.Core.Value* evaluationStackBase, IFix.Core.Value* evaluationStackPointer, System.Object[] managedStack, System.Object obj, System.Type type); // 0x30352cc public static System.Void UpdateReference(IFix.Core.Value* evaluationStackBase, IFix.Core.Value* evaluationStackPointer, System.Object[] managedStack, System.Object obj, IFix.Core.VirtualMachine virtualMachine, System.Type type); // 0x3038c70 } // LTInjectRuntime.dll public struct IFix.Core.Call : { // Fields internal IFix.Core.Value* argumentBase; // 0x10 internal IFix.Core.Value* evaluationStackBase; // 0x18 internal System.Object[] managedStack; // 0x20 internal IFix.Core.Value* currentTop; // 0x28 internal IFix.Core.Value** topWriteBack; // 0x30 // Methods public static IFix.Core.Call Begin(); // 0x3035668 internal static IFix.Core.Call BeginForStack(IFix.Core.ThreadStackInfo stack); // 0x3039090 public System.Void PushBoolean(System.Boolean b); // 0x3039108 public System.Boolean GetBoolean(System.Int32 offset); // 0x3035814 public System.Void PushByte(System.Byte b); // 0x3039130 public System.Byte GetByte(System.Int32 offset); // 0x3039178 public System.Void PushSByte(System.SByte sb); // 0x303919c public System.SByte GetSByte(System.Int32 offset); // 0x30391c4 public System.Void PushInt16(System.Int16 s); // 0x30391e8 public System.Int16 GetInt16(System.Int32 offset); // 0x3039210 public System.Void PushChar(System.Char c); // 0x3039234 public System.Char GetChar(System.Int32 offset); // 0x303925c public System.Void PushUInt16(System.UInt16 us); // 0x3039280 public System.UInt16 GetUInt16(System.Int32 offset); // 0x30392a8 public System.Void PushInt32(System.Int32 i); // 0x3039158 public System.Int32 GetInt32(System.Int32 offset); // 0x30358dc public System.Void PushUInt32(System.UInt32 ui); // 0x30392cc public System.UInt32 GetUInt32(System.Int32 offset); // 0x30392ec public System.Void PushInt64(System.Int64 i); // 0x3039310 public System.Int64 GetInt64(System.Int32 offset); // 0x303933c public System.Void PushUInt64(System.UInt64 i); // 0x3039360 public System.UInt64 GetUInt64(System.Int32 offset); // 0x303938c public System.Void PushSingle(System.Single f); // 0x30393b0 public System.Single GetSingle(System.Int32 offset); // 0x30393dc public System.Void PushDouble(System.Double d); // 0x3039400 public System.Double GetDouble(System.Int32 offset); // 0x303942c public System.Void PushIntPtr(System.IntPtr i); // 0x3039450 public System.IntPtr GetIntPtr(System.Int32 offset); // 0x3039498 public System.Void PushUIntPtr(System.UIntPtr i); // 0x30394d0 public System.UIntPtr GetUIntPtr(System.Int32 offset); // 0x3039518 public System.Void PushObject(System.Object o); // 0x303571c public System.Void PushValueType(System.Object o); // 0x3039550 public System.Object GetObject(System.Int32 offset); // 0x3039604 public T GetAsType(System.Int32 offset); // 0x1ce0384 public System.Void PushObjectAsResult(System.Object obj, System.Type type); // 0x3037bc8 public System.Void PushRef(System.Int32 offset); // 0x30396b4 public System.Void UpdateReference(System.Int32 offset, System.Object obj, IFix.Core.VirtualMachine virtualMachine, System.Type type); // 0x3037b24 public static System.Void End(ref IFix.Core.Call& call); // 0x30396ec } // LTInjectRuntime.dll public static class IFix.Core.Utils : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Type,System.Reflection.MethodInfo> delegateAdptCache; // 0x0 // Methods public static System.Boolean IsAssignable(System.Reflection.MethodInfo delegateMethod, System.Reflection.MethodInfo method); // 0x30396f0 public static System.Delegate TryAdapterToDelegate(System.Object obj, System.Type delegateType, System.String perfix); // 0x3039914 private static System.Void .cctor(); // 0x3039b3c } // LTInjectRuntime.dll internal class IFix.Core.RuntimeException : System.Exception { // Fields private System.Exception <Real>k__BackingField; // 0x90 // Methods public System.Exception get_Real(); // 0x3039bd4 public System.Void set_Real(System.Exception value); // 0x3039bdc public System.Void .ctor(); // 0x3039be4 } // LTInjectRuntime.dll public sealed class IFix.Core.ExternInvoker : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3039c3c public virtual System.Void Invoke(IFix.Core.VirtualMachine vm, ref IFix.Core.Call& call, System.Boolean isInstantiate); // 0x3039d48 public virtual System.IAsyncResult BeginInvoke(IFix.Core.VirtualMachine vm, ref IFix.Core.Call& call, System.Boolean isInstantiate, System.AsyncCallback callback, System.Object object); // 0x3039d60 public virtual System.Void EndInvoke(ref IFix.Core.Call& call, System.IAsyncResult result); // 0x3039e2c } // LTInjectRuntime.dll internal class IFix.Core.FieldAddr : System.Object { // Fields public System.Object Object; // 0x10 public System.Int32[] FieldIdList; // 0x18 // Methods public System.Void .ctor(); // 0x3039e48 } // LTInjectRuntime.dll public class IFix.Core.Cleanner : System.Object { // Fields private static System.Boolean start; // 0x0 // Methods public static System.Void Start(); // 0x3039e50 public static System.Void Stop(); // 0x3039ec0 protected override System.Void Finalize(); // 0x3039f08 public System.Void .ctor(); // 0x3039eb8 } // LTInjectRuntime.dll public class IFix.Core.NewFieldInfo : System.Object { // Fields public System.String Name; // 0x10 public System.Type DeclaringType; // 0x18 public System.Type FieldType; // 0x20 public System.Int32 MethodId; // 0x28 private static readonly System.Int32 staticObjectKey; // 0x0 private static readonly IFix.Core.ThreadStackInfo stack; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.Dictionary<System.String,System.Object>> newFieldValues; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.Int32,System.WeakReference> objList; // 0x18 // Methods private System.Object SetDefaultValue(System.Object obj); // 0x303a240 public static System.Void Sweep(); // 0x3039ffc public System.Void CheckInit(IFix.Core.VirtualMachine virtualMachine, System.Object obj); // 0x3038b80 public System.Int32 ObjectToIndex(System.Object obj); // 0x303a3bc public System.Boolean HasInitialize(System.Object obj); // 0x303a29c public System.Object GetValue(System.Object obj); // 0x3038644 public System.Void SetValue(System.Object obj, System.Object value); // 0x3038970 public System.Void .ctor(); // 0x30334f0 private static System.Void .cctor(); // 0x303a434 } // LTInjectRuntime.dll public class IFix.Core.VirtualMachine : System.Object { // Fields private IFix.Core.Instruction tellUnity4IncludeInstructionFisrt; // 0x10 public const System.Int32 MAX_EVALUATION_STACK_SIZE; // 0x0 internal IFix.Core.ObjectClone objectClone; // 0x18 private IFix.Core.Instruction** unmanagedCodes; // 0x20 private IFix.Core.ExceptionHandler[][] exceptionHandlers; // 0x28 private System.Action onDispose; // 0x30 private IFix.Core.ExternInvoker[] externInvokers; // 0x38 private System.Reflection.MethodBase[] externMethods; // 0x40 private System.Type[] externTypes; // 0x48 private System.String[] internStrings; // 0x50 internal System.Reflection.FieldInfo[] fieldInfos; // 0x58 internal System.Collections.Generic.Dictionary<System.Int32,IFix.Core.NewFieldInfo> newFieldInfos; // 0x60 private IFix.Core.AnonymousStoreyInfo[] anonymousStoreyInfos; // 0x68 private System.Collections.Generic.Dictionary<System.Type,System.Collections.Generic.Dictionary<System.Reflection.MethodInfo,System.Reflection.MethodInfo>> overrideCache; // 0x70 internal System.Type[] staticFieldTypes; // 0x78 internal System.Object[] staticFields; // 0x80 private System.Int32[] cctors; // 0x88 private IFix.Core.WrappersManager wrappersManager; // 0x90 public static System.Action<System.String> Info; // 0x0 // Methods public IFix.Core.ExceptionHandler[][] get_ExceptionHandlers(); // 0x303a560 public System.Void set_ExceptionHandlers(IFix.Core.ExceptionHandler[][] value); // 0x30336ac public System.Type[] get_ExternTypes(); // 0x303444c public System.Void set_ExternTypes(System.Type[] value); // 0x3033628 public System.Reflection.MethodBase[] get_ExternMethods(); // 0x303a568 public System.Void set_ExternMethods(System.Reflection.MethodBase[] value); // 0x3033630 public System.String[] get_InternStrings(); // 0x303a570 public System.Void set_InternStrings(System.String[] value); // 0x30336b4 public System.Reflection.FieldInfo[] get_FieldInfos(); // 0x303a578 public System.Void set_FieldInfos(System.Reflection.FieldInfo[] value); // 0x30336bc public System.Collections.Generic.Dictionary<System.Int32,IFix.Core.NewFieldInfo> get_NewFieldInfos(); // 0x303a580 public System.Void set_NewFieldInfos(System.Collections.Generic.Dictionary<System.Int32,IFix.Core.NewFieldInfo> value); // 0x30336c4 public IFix.Core.AnonymousStoreyInfo[] get_AnonymousStoreyInfos(); // 0x303a588 public System.Void set_AnonymousStoreyInfos(IFix.Core.AnonymousStoreyInfo[] value); // 0x30336cc public System.Type[] get_StaticFieldTypes(); // 0x303a590 public System.Void set_StaticFieldTypes(System.Type[] value); // 0x30336d4 public System.Int32[] get_Cctors(); // 0x303a598 public System.Void set_Cctors(System.Int32[] value); // 0x3033754 public IFix.Core.WrappersManager get_WrappersManager(); // 0x303a5a0 public System.Void set_WrappersManager(IFix.Core.WrappersManager value); // 0x303375c internal System.Void .ctor(IFix.Core.Instruction** unmanaged_codes, System.Action on_dispose); // 0x3033544 protected override System.Void Finalize(); // 0x303a5a8 private System.Void checkCctorExecute(System.Int32 fieldId, IFix.Core.Value* argumentBase, System.Object[] managedStack, IFix.Core.Value* evaluationStackBase); // 0x303a68c private System.Void store(IFix.Core.Value* stackBase, IFix.Core.Value* dst, IFix.Core.Value* src, System.Object[] managedStack); // 0x303a73c private System.Void copy(IFix.Core.Value* stackBase, IFix.Core.Value* dst, IFix.Core.Value* src, System.Object[] managedStack); // 0x303a898 public System.Void Execute(System.Int32 methodIndex, ref IFix.Core.Call& call, System.Int32 argsCount, System.Int32 refCount); // 0x30357d0 public IFix.Core.Value* Execute(System.Int32 methodIndex, IFix.Core.Value* argumentBase, System.Object[] managedStack, IFix.Core.Value* evaluationStackBase, System.Int32 argsCount); // 0x303a710 private System.Void printStack(System.String title, IFix.Core.Value* val); // 0x303a9f0 private System.Void throwRuntimeException(System.Exception e, System.Boolean bWrap); // 0x303aba4 private IFix.Core.ExceptionHandler getExceptionHandler(System.Int32 methodIndex, System.Type exceptionType, System.Int32 pc); // 0x303ac14 private System.Void arrayGet(System.Object obj, System.Int32 idx, IFix.Core.Value* val, System.Object[] managedStack, IFix.Core.Value* evaluationStackBase); // 0x303ace4 private System.Void arraySet(System.Object obj, System.Int32 idx, IFix.Core.Value* val, System.Object[] managedStack, IFix.Core.Value* evaluationStackBase); // 0x303b0a0 public static System.Void _Info(System.String a); // 0x3037dcc public IFix.Core.Value* Execute(IFix.Core.Instruction* pc, IFix.Core.Value* argumentBase, System.Object[] managedStack, IFix.Core.Value* evaluationStackBase, System.Int32 argsCount, System.Int32 methodIndex, System.Int32 refCount, IFix.Core.Value** topWriteBack); // 0x30235b4 public static System.Void Sweep(); // 0x303b434 public System.String Statistics(); // 0x303b480 private static System.Void .cctor(); // 0x303b84c } // LTInjectRuntime.dll public interface IFix.Core.WrappersManager : { // Fields // Methods public abstract System.Delegate CreateDelegate(System.Type type, System.Int32 id, System.Object anon); // 0x0 public abstract IFix.Core.AnonymousStorey CreateBridge(System.Int32 fieldNum, System.Int32[] fieldTypes, System.Int32 typeIndex, System.Int32[] vTable, System.Int32[] slots, IFix.Core.VirtualMachine virtualMachine); // 0x0 public abstract System.Object CreateWrapper(System.Int32 id); // 0x1bd21c8 public abstract System.Object InitWrapperArray(System.Int32 len); // 0x1bd21c8 } // LTInjectRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=958 : { // Fields // Methods } // LTInjectRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1740 : { // Fields // Methods } // LTInjectRuntime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1740 29167892CF8A0B55BA63081436C588FCD839EE69D5BF7972A19487EEE812B0F4; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=958 C75364DD78AD987CF691F1110545E55411F3D537499D88FFF8CB06FE1D7DC8C0; // 0x6cc // Methods } // LTCommonRuntime.dll internal class <Module> : { // Fields // Methods } // LTCommonRuntime.dll public class LTCommonRuntime_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String desc; // 0x0 public const System.String channel; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x3011a18 } // LTCommonRuntime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // LTCommonRuntime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3011a20 public System.Void .ctor(); // 0x3011b18 } // LTCommonRuntime.dll [Serializable] public class LTCommonRuntime.JsonArrayData<T> : System.Object { // Fields public T[] Data; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll [Serializable] public class LTCommonRuntime.JsonListData<T> : System.Object { // Fields public System.Collections.Generic.List<T> Data; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll private enum LTCommonRuntime.JsonFrom.TOKEN : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.JsonFrom.TOKEN NONE = 0; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN CURLY_OPEN = 1; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN CURLY_CLOSE = 2; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN SQUARED_OPEN = 3; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN SQUARED_CLOSE = 4; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN COLON = 5; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN COMMA = 6; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN STRING = 7; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN NUMBER = 8; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN TRUE = 9; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN FALSE = 10; // 0x0 public const LTCommonRuntime.JsonFrom.TOKEN NULL = 11; // 0x0 // Methods } // LTCommonRuntime.dll public class LTCommonRuntime.JsonFrom : System.Object, System.IDisposable { // Fields private const System.String WORD_BREAK; // 0x0 private System.IO.StringReader json; // 0x10 // Methods public static System.Boolean IsWordBreak(System.Char c); // 0x3011b20 public T From(System.String jsonString); // 0x1ce0384 public System.Void Dispose(); // 0x3011bbc private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x3011bf0 private System.Collections.Generic.List<System.Object> ParseArray(); // 0x3012174 private System.Object ParseValue(); // 0x3012158 private System.Object ParseByToken(LTCommonRuntime.JsonFrom.TOKEN token); // 0x30122a0 private System.String ParseString(); // 0x3011ed8 private System.Object ParseNumber(); // 0x3012390 private System.Void EatWhitespace(); // 0x301258c private System.Char get_PeekChar(); // 0x3012630 private System.Char get_NextChar(); // 0x3012460 private System.String get_NextWord(); // 0x30124d8 private LTCommonRuntime.JsonFrom.TOKEN get_NextToken(); // 0x3011d14 public System.Void .ctor(); // 0x30126a8 } // LTCommonRuntime.dll private enum LTCommonRuntime.JsonTo.TabType : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.JsonTo.TabType None = 0; // 0x0 public const LTCommonRuntime.JsonTo.TabType Add = 1; // 0x0 public const LTCommonRuntime.JsonTo.TabType Remove = 2; // 0x0 // Methods } // LTCommonRuntime.dll public class LTCommonRuntime.JsonTo : System.Object { // Fields private System.Text.StringBuilder builder; // 0x10 private System.Int32 tabNum; // 0x18 private System.Boolean isFormat; // 0x1c // Methods public System.Void set_Format(System.Boolean value); // 0x30126cc public System.String To(System.Object obj); // 0x30126d8 private System.Void SerializeValue(System.Object value); // 0x3012748 private System.Void SerializeObject(System.Collections.IDictionary obj); // 0x3013158 private System.Void SerializeArray(System.Collections.IList anArray); // 0x3012dd4 private System.Void SerializeString(System.String str); // 0x3012b18 private System.Void SerializeOther(System.Object value); // 0x3013608 private System.Void WriteTab(System.Int32 tabGap); // 0x301388c public System.Void .ctor(); // 0x301391c } // LTCommonRuntime.dll internal class LTCommonRuntime.RuntimeKey : System.Object { // Fields internal const System.String LOG_FILE; // 0x0 internal const System.String LOG_SWITCH; // 0x0 internal const System.String TEXTURE_FILE; // 0x0 // Methods public System.Void .ctor(); // 0x3013990 } // LTCommonRuntime.dll public interface LTCommonRuntime.IGameCodeVersion : { // Fields // Methods public abstract System.Int32 GetVersion(); // 0x1bd1ddc } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupCodeVersion : { // Fields // Methods public abstract System.Void SetCodeVersion(LTCommonRuntime.IGameCodeVersion gameCodeVersion); // 0x1bd3a1c public abstract System.Int32 GetMajor(); // 0x1bd1ddc public abstract System.Int32 GetMinor(); // 0x1bd1ddc public abstract System.Int32 GetPatch(); // 0x1bd1ddc public abstract System.Int32 GetCodeNumber(); // 0x1bd1ddc public abstract System.String GetFullString(); // 0x1bd219c public abstract System.Void SplitCodeNumber(System.Int32 codeNumber, out System.Int32& major, out System.Int32& minor, out System.Int32& patch); // 0x0 } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupCommon : { // Fields // Methods public abstract System.Boolean get_IsTestChange(); // 0x1bd1824 } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupFPS : { // Fields // Methods public abstract System.Void SetMeanCount(System.Int32 count); // 0x1bd33a4 public abstract System.Int32 GetMeanFPS(); // 0x1bd1ddc public abstract System.Int32 GetFPS(); // 0x1bd1ddc } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupManage : { // Fields // Methods public abstract LTCommonRuntime.IStartupCommon get_Common(); // 0x1bd219c public abstract LTCommonRuntime.IStartupFPS get_FPS(); // 0x1bd219c public abstract LTCommonRuntime.IStartupPlatform get_Platform(); // 0x1bd219c public abstract LTCommonRuntime.IStartupCodeVersion get_Version(); // 0x1bd219c public abstract LTCommonRuntime.IStartupTestServer get_TestServer(); // 0x1bd219c } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupPlatform : { // Fields // Methods public abstract System.Boolean get_IsCN(); // 0x1bd1824 public abstract System.Boolean get_IsIOS(); // 0x1bd1824 public abstract LTCommonRuntime.StartupPlatformChannelType get_ChannelType(); // 0x1bd1ddc } // LTCommonRuntime.dll public enum LTCommonRuntime.StartupPlatformChannelType : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.StartupPlatformChannelType None = 0; // 0x0 // Methods } // LTCommonRuntime.dll public interface LTCommonRuntime.IStartupTestServer : { // Fields // Methods public abstract System.String get_UID(); // 0x1bd219c public abstract System.String get_Version(); // 0x1bd219c public abstract System.Int32 get_ServerId(); // 0x1bd1ddc } // LTCommonRuntime.dll public class LTCommonRuntime.StartupManage : System.Object, LTCommonRuntime.IStartupManage { // Fields private readonly LTCommonRuntime.StartupManageMono mono; // 0x10 // Methods private LTCommonRuntime.IStartupFPS LTCommonRuntime.IStartupManage.get_FPS(); // 0x3013998 private LTCommonRuntime.IStartupCommon LTCommonRuntime.IStartupManage.get_Common(); // 0x30139b4 private LTCommonRuntime.IStartupPlatform LTCommonRuntime.IStartupManage.get_Platform(); // 0x30139d0 private LTCommonRuntime.IStartupCodeVersion LTCommonRuntime.IStartupManage.get_Version(); // 0x30139ec private LTCommonRuntime.IStartupTestServer LTCommonRuntime.IStartupManage.get_TestServer(); // 0x3013a08 public System.Void .ctor(); // 0x3013a24 } // LTCommonRuntime.dll public class LTCommonRuntime.StartupManageMono : UnityEngine.MonoBehaviour { // Fields internal LTCommonRuntime.Startup.FPSData mFPSData; // 0x20 private LTCommonRuntime.Startup.FPSCtrl <FPSCtrl>k__BackingField; // 0x28 private LTCommonRuntime.Startup.CommonCtrl <CommonCtrl>k__BackingField; // 0x30 internal LTCommonRuntime.Startup.PlatformData mPlatformData; // 0x38 private LTCommonRuntime.Startup.PlatformCtrl <PlatformCtrl>k__BackingField; // 0x40 internal LTCommonRuntime.Startup.ServerConfigData mServerConfigData; // 0x48 private LTCommonRuntime.Startup.ServerConfigCtrl <ServerConfigCtrl>k__BackingField; // 0x50 private LTCommonRuntime.Startup.VersionCtrl <VersionCtrl>k__BackingField; // 0x58 private static LTCommonRuntime.StartupManageMono <Self>k__BackingField; // 0x0 // Methods internal LTCommonRuntime.Startup.FPSCtrl get_FPSCtrl(); // 0x3013d40 private System.Void set_FPSCtrl(LTCommonRuntime.Startup.FPSCtrl value); // 0x3013d48 internal LTCommonRuntime.Startup.CommonCtrl get_CommonCtrl(); // 0x3013d50 private System.Void set_CommonCtrl(LTCommonRuntime.Startup.CommonCtrl value); // 0x3013d58 internal LTCommonRuntime.Startup.PlatformCtrl get_PlatformCtrl(); // 0x3013d60 private System.Void set_PlatformCtrl(LTCommonRuntime.Startup.PlatformCtrl value); // 0x3013d68 internal LTCommonRuntime.Startup.ServerConfigCtrl get_ServerConfigCtrl(); // 0x3013d70 private System.Void set_ServerConfigCtrl(LTCommonRuntime.Startup.ServerConfigCtrl value); // 0x3013d78 internal LTCommonRuntime.Startup.VersionCtrl get_VersionCtrl(); // 0x3013d80 private System.Void set_VersionCtrl(LTCommonRuntime.Startup.VersionCtrl value); // 0x3013d88 internal static LTCommonRuntime.StartupManageMono get_Self(); // 0x3013d90 private static System.Void set_Self(LTCommonRuntime.StartupManageMono value); // 0x3013dd8 private System.Void Awake(); // 0x3013e30 internal System.Void Init(System.Boolean isAwake); // 0x3013ae4 private System.Void Update(); // 0x301407c private System.Void OnGUI(); // 0x3014200 public System.Void .ctor(); // 0x30143b4 } // LTCommonRuntime.dll public class LTCommonRuntime.AssemblyUtil : System.Object { // Fields // Methods public static T InstanceClass(System.String dllName, System.String className); // 0x1ce0384 private static System.String GetDllPath(System.String dllFile); // 0x30143bc public System.Void .ctor(); // 0x3014540 } // LTCommonRuntime.dll [Serializable] public struct LTCommonRuntime.Unsafe.FloatUnionInt : { // Fields private System.Single A; // 0x10 private System.Int32 B; // 0x10 private System.UInt32 C; // 0x10 // Methods public System.Single get_Float(); // 0x3014548 public System.Void set_Float(System.Single value); // 0x3014550 public System.Int32 get_Int(); // 0x3014558 public System.Void set_Int(System.Int32 value); // 0x3014560 public System.UInt32 get_UInt(); // 0x3014568 public System.Void set_UInt(System.UInt32 value); // 0x3014570 } // LTCommonRuntime.dll public interface LTCommonRuntime.TextureCahe.ITextureCaheMgr : { // Fields // Methods public abstract System.Void AddLoad(System.String imgPath); // 0x1bd3a1c public abstract System.Boolean TryGetLoad(System.String imgPath, out UnityEngine.Texture2D& texture); // 0x0 public abstract System.Boolean TryGetLoad(System.String imgPath, out UnityEngine.Sprite& texture); // 0x0 public abstract System.Void AddLoad(System.String imgPath, System.Action<UnityEngine.Texture2D> callback); // 0x1bd3c20 public abstract System.Void AddLoad(System.String imgPath, System.Action<UnityEngine.Sprite> callback); // 0x1bd3c20 public abstract System.Void RemoveLoad(System.String imgPath, System.Action<UnityEngine.Texture2D> callback); // 0x1bd3c20 public abstract System.Void RemoveLoad(System.String imgPath, System.Action<UnityEngine.Sprite> callback); // 0x1bd3c20 public abstract System.Void GetLoadLoadingView(out UnityEngine.Sprite& bgSprite, out UnityEngine.Sprite& iconSprite); // 0x1bd3c20 public abstract System.Void GetLoadLoadingView(out UnityEngine.Sprite& landscapeBgSprite, out UnityEngine.Sprite& landscapeIconSprite, out UnityEngine.Sprite& portraitBgSprite, out UnityEngine.Sprite& portraitIconSprite); // 0x1bd3d68 } // LTCommonRuntime.dll public class LTCommonRuntime.TextureCahe.TextureCaheMgr : System.Object, LTCommonRuntime.TextureCahe.ITextureCaheMgr { // Fields private readonly System.Collections.Generic.Dictionary<System.String,LTCommonRuntime.TextureCahe.TextureItemVO> voDic; // 0x10 private LTCommonRuntime.TextureCahe.TexutreLoadingCtrl loadingCtrl; // 0x18 // Methods public System.Void .ctor(); // 0x3014578 private System.String GetImagePath(System.String fileName); // 0x3014678 private System.Void InitDir(); // 0x3014608 private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.AddLoad(System.String imgUrl); // 0x3014730 private System.Boolean LTCommonRuntime.TextureCahe.ITextureCaheMgr.TryGetLoad(System.String imgUrl, out UnityEngine.Texture2D& texture); // 0x3014b60 private System.Boolean LTCommonRuntime.TextureCahe.ITextureCaheMgr.TryGetLoad(System.String imgUrl, out UnityEngine.Sprite& sprite); // 0x3014bcc private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.AddLoad(System.String imgUrl, System.Action<UnityEngine.Sprite> callback); // 0x3014d1c private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.AddLoad(System.String imgUrl, System.Action<UnityEngine.Texture2D> callback); // 0x3015058 private System.Boolean GetLoadVO(System.String imgUrl, out LTCommonRuntime.TextureCahe.TextureItemVO& vo); // 0x3014770 private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.RemoveLoad(System.String imgUrl, System.Action<UnityEngine.Sprite> callback); // 0x30151b8 private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.RemoveLoad(System.String imgUrl, System.Action<UnityEngine.Texture2D> callback); // 0x3015284 private System.Boolean CheckLocalTexture(LTCommonRuntime.TextureCahe.TextureItemVO vo); // 0x3014918 private System.Void LocalLoadComplete(LTCommonRuntime.TextureCahe.TextureItemVO vo); // 0x3014e74 private System.Void TextureToSprite(LTCommonRuntime.TextureCahe.TextureItemVO vo); // 0x3014c40 private System.Void StartLoad(LTCommonRuntime.TextureCahe.TextureItemVO vo); // 0x3014a38 private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.GetLoadLoadingView(out UnityEngine.Sprite& bgSprite, out UnityEngine.Sprite& iconSprite); // 0x30153c4 private System.Void LTCommonRuntime.TextureCahe.ITextureCaheMgr.GetLoadLoadingView(out UnityEngine.Sprite& landscapeBgSprite, out UnityEngine.Sprite& landscapeIconSprite, out UnityEngine.Sprite& portraitBgSprite, out UnityEngine.Sprite& portraitIconSprite); // 0x30154dc } // LTCommonRuntime.dll internal class LTCommonRuntime.TextureCahe.TextureItemVO : System.Object { // Fields private System.String <PathUrl>k__BackingField; // 0x10 private System.String <PathLocal>k__BackingField; // 0x18 private UnityEngine.Texture2D <Texture>k__BackingField; // 0x20 private UnityEngine.Sprite <Sprite>k__BackingField; // 0x28 private System.Collections.Generic.List<System.Action<UnityEngine.Texture2D>> <HandlerTexture>k__BackingField; // 0x30 private System.Collections.Generic.List<System.Action<UnityEngine.Sprite>> <HandlerSprite>k__BackingField; // 0x38 private System.Boolean <IsLoading>k__BackingField; // 0x40 // Methods internal System.String get_PathUrl(); // 0x3015618 internal System.Void set_PathUrl(System.String value); // 0x3015620 internal System.String get_PathLocal(); // 0x3015628 internal System.Void set_PathLocal(System.String value); // 0x3015630 internal UnityEngine.Texture2D get_Texture(); // 0x3015638 internal System.Void set_Texture(UnityEngine.Texture2D value); // 0x3015640 internal UnityEngine.Sprite get_Sprite(); // 0x3015648 internal System.Void set_Sprite(UnityEngine.Sprite value); // 0x3015650 internal System.Collections.Generic.List<System.Action<UnityEngine.Texture2D>> get_HandlerTexture(); // 0x3015658 internal System.Void set_HandlerTexture(System.Collections.Generic.List<System.Action<UnityEngine.Texture2D>> value); // 0x3015660 internal System.Collections.Generic.List<System.Action<UnityEngine.Sprite>> get_HandlerSprite(); // 0x3015668 internal System.Void set_HandlerSprite(System.Collections.Generic.List<System.Action<UnityEngine.Sprite>> value); // 0x3015670 internal System.Boolean get_IsLoading(); // 0x3015678 internal System.Void set_IsLoading(System.Boolean value); // 0x3015680 public System.Void .ctor(); // 0x30151b0 } // LTCommonRuntime.dll private sealed class LTCommonRuntime.TextureCahe.TextureLoader.<Download>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LTCommonRuntime.TextureCahe.TextureLoader <>4__this; // 0x20 private UnityEngine.Networking.UnityWebRequest <request>5__1; // 0x28 private UnityEngine.Texture2D <texture>5__2; // 0x30 private System.Byte[] <bytes>5__3; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x30156ac private System.Void System.IDisposable.Dispose(); // 0x3015730 private System.Boolean MoveNext(); // 0x301574c private System.Void <>m__Finally1(); // 0x3015ac4 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3015b74 private System.Void System.Collections.IEnumerator.Reset(); // 0x3015b7c private System.Object System.Collections.IEnumerator.get_Current(); // 0x3015bb4 } // LTCommonRuntime.dll internal class LTCommonRuntime.TextureCahe.TextureLoader : System.Object { // Fields private LTCommonRuntime.TextureCahe.TextureItemVO <Data>k__BackingField; // 0x10 private System.Action<LTCommonRuntime.TextureCahe.TextureItemVO> <CompleteHandler>k__BackingField; // 0x18 // Methods private LTCommonRuntime.TextureCahe.TextureItemVO get_Data(); // 0x301568c internal System.Void set_Data(LTCommonRuntime.TextureCahe.TextureItemVO value); // 0x3015694 internal System.Action<LTCommonRuntime.TextureCahe.TextureItemVO> get_CompleteHandler(); // 0x301569c internal System.Void set_CompleteHandler(System.Action<LTCommonRuntime.TextureCahe.TextureItemVO> value); // 0x30156a4 internal System.Collections.IEnumerator Download(); // 0x3015358 private System.Void Complete(); // 0x30156d4 public System.Void .ctor(); // 0x3015350 } // LTCommonRuntime.dll private class LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.ItemVO : System.Object { // Fields private System.Boolean <Done>k__BackingField; // 0x10 private System.String <URL>k__BackingField; // 0x18 private System.String <FileName>k__BackingField; // 0x20 private System.String <FilePath>k__BackingField; // 0x28 // Methods public System.Boolean get_Done(); // 0x30164ec public System.Void set_Done(System.Boolean value); // 0x30164f4 public System.String get_URL(); // 0x3016500 public System.Void set_URL(System.String value); // 0x3016508 public System.String get_FileName(); // 0x3016510 public System.Void set_FileName(System.String value); // 0x3016518 public System.String get_FilePath(); // 0x3016520 public System.Void set_FilePath(System.String value); // 0x3016528 public System.Void .ctor(); // 0x3015ddc } // LTCommonRuntime.dll private enum LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType LandscapeBG = 0; // 0x0 public const LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType LandscapeIcon = 1; // 0x0 public const LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType PortraitBG = 2; // 0x0 public const LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType PortraitIcon = 3; // 0x0 // Methods } // LTCommonRuntime.dll private sealed class LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.<Download>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LTCommonRuntime.TextureCahe.TexutreLoadingCtrl <>4__this; // 0x20 private System.Int32 <i>5__1; // 0x28 private LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.ItemVO <item>5__2; // 0x30 private UnityEngine.Networking.UnityWebRequest <request>5__3; // 0x38 private UnityEngine.Texture2D <texture>5__4; // 0x40 private System.Byte[] <bytes>5__5; // 0x48 private System.String <pKey>5__6; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x30164c4 private System.Void System.IDisposable.Dispose(); // 0x3016530 private System.Boolean MoveNext(); // 0x301654c private System.Void <>m__Finally1(); // 0x30169bc private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3016a6c private System.Void System.Collections.IEnumerator.Reset(); // 0x3016a74 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3016aac } // LTCommonRuntime.dll internal class LTCommonRuntime.TextureCahe.TexutreLoadingCtrl : System.Object { // Fields private const System.String LandscapeParam; // 0x0 private const System.String PortraitParam; // 0x0 private LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.ItemVO[] itemArr; // 0x10 // Methods internal System.Void .ctor(); // 0x3015454 private System.Void GetParamUrl(System.String key, System.Int32 ind); // 0x3015bbc private System.Void GetParam(); // 0x3015de4 private System.String GetSaveKey(LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType key); // 0x3016090 private System.Boolean GetSaveImgPath(LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType key, out System.String& filePath); // 0x3016110 private UnityEngine.Sprite GetSprite(LTCommonRuntime.TextureCahe.TexutreLoadingCtrl.SpriteType key); // 0x3016208 internal System.Void GetLoadLoadingView(out UnityEngine.Sprite& bgSprite, out UnityEngine.Sprite& iconSprite); // 0x301545c internal System.Void GetLoadLoadingView(out UnityEngine.Sprite& landscapeBgSprite, out UnityEngine.Sprite& landscapeIconSprite, out UnityEngine.Sprite& portraitBgSprite, out UnityEngine.Sprite& portraitIconSprite); // 0x3015584 private System.Void StartDownload(); // 0x30163a4 internal System.Collections.IEnumerator Download(); // 0x3016458 } // LTCommonRuntime.dll internal class LTCommonRuntime.Startup.VersionCtrl : System.Object, LTCommonRuntime.IStartupCodeVersion { // Fields private LTCommonRuntime.IGameCodeVersion mVersion; // 0x10 // Methods internal System.Void .ctor(); // 0x3013ff4 private System.Int32 GetGameVersion(); // 0x3016b04 private System.Int32 GetMajor(System.Int32 val); // 0x3016be8 private System.Int32 GetMinor(System.Int32 val); // 0x3016c04 private System.Int32 GetPatch(System.Int32 val); // 0x3016c44 internal System.String GetFullString(); // 0x3016c68 private System.Void LTCommonRuntime.IStartupCodeVersion.SetCodeVersion(LTCommonRuntime.IGameCodeVersion gameCodeVersion); // 0x3016eb4 private System.Int32 LTCommonRuntime.IStartupCodeVersion.GetCodeNumber(); // 0x3017088 private System.String LTCommonRuntime.IStartupCodeVersion.GetFullString(); // 0x301708c private System.Int32 LTCommonRuntime.IStartupCodeVersion.GetMajor(); // 0x3017090 private System.Int32 LTCommonRuntime.IStartupCodeVersion.GetMinor(); // 0x30170b8 private System.Int32 LTCommonRuntime.IStartupCodeVersion.GetPatch(); // 0x3017104 private System.Void LTCommonRuntime.IStartupCodeVersion.SplitCodeNumber(System.Int32 codeNumber, out System.Int32& major, out System.Int32& minor, out System.Int32& patch); // 0x3017134 } // LTCommonRuntime.dll internal class LTCommonRuntime.Startup.CommonCtrl : System.Object, LTCommonRuntime.IStartupCommon { // Fields private System.Boolean <IsTestChange>k__BackingField; // 0x10 // Methods internal System.Boolean get_IsTestChange(); // 0x3017198 private System.Void set_IsTestChange(System.Boolean value); // 0x30171a0 private System.Boolean LTCommonRuntime.IStartupCommon.get_IsTestChange(); // 0x30171ac internal System.Void .ctor(); // 0x3013ea8 private System.Void Init(); // 0x30171b4 } // LTCommonRuntime.dll public enum LTCommonRuntime.Startup.FPSCloseType : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.Startup.FPSCloseType None = 0; // 0x0 public const LTCommonRuntime.Startup.FPSCloseType View = 1; // 0x0 public const LTCommonRuntime.Startup.FPSCloseType FPS = 2; // 0x0 // Methods } // LTCommonRuntime.dll public sealed class LTCommonRuntime.Startup.FPSCloseHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x301728c public virtual System.Void Invoke(LTCommonRuntime.Startup.FPSCloseType closeType); // 0x301732c public virtual System.IAsyncResult BeginInvoke(LTCommonRuntime.Startup.FPSCloseType closeType, System.AsyncCallback callback, System.Object object); // 0x3017340 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x30173c4 } // LTCommonRuntime.dll internal class LTCommonRuntime.Startup.FPSCtrl : System.Object, LTCommonRuntime.IStartupFPS { // Fields private readonly LTCommonRuntime.Startup.FPSData data; // 0x10 private System.Boolean isShowFPS; // 0x18 private System.Single timeGap; // 0x1c private System.Int32 fpsCount; // 0x20 private System.Int32 fpsDisplay; // 0x24 private System.Int32 fpsMean; // 0x28 private System.Int32[] array; // 0x30 private System.Int32 arrayIndex; // 0x38 private UnityEngine.GUIStyle guiStyle; // 0x40 private System.Boolean isRed; // 0x48 private System.Int32 hideClickCount; // 0x4c private System.Single hideClickTime; // 0x50 // Methods internal System.Void .ctor(LTCommonRuntime.Startup.FPSData data); // 0x3013ec4 private System.Int32 LTCommonRuntime.IStartupFPS.GetFPS(); // 0x30173e8 internal System.Void Start(); // 0x3013fd4 private System.Void InitSleep(); // 0x30173f0 private System.Void InitFrameRate(); // 0x30173fc internal System.Void Update(System.Single dt); // 0x30140ec private System.Void LTCommonRuntime.IStartupFPS.SetMeanCount(System.Int32 count); // 0x3017720 private System.Int32 LTCommonRuntime.IStartupFPS.GetMeanFPS(); // 0x3017800 private System.Void SetMeanCount(System.Int32 count); // 0x3017724 private System.Void AddArrayItem(System.Int32 num); // 0x3017684 internal System.Void OnGUI(); // 0x3014218 private System.Void RefreshColor(); // 0x3017aa0 private System.Void InitGUI(); // 0x3017808 private System.Void UpdateHideFPSMouse(); // 0x30175bc private System.Void UpdateHideFPSTouch(); // 0x30175f8 private System.Void CheckFPSClick(UnityEngine.Vector2 vec); // 0x3017b2c private System.Void OnClickFPSComplete(); // 0x3017bfc private System.Void OnCloseFPS(LTCommonRuntime.Startup.FPSCloseType closeType); // 0x3017e78 private System.Type GetGodStartupType(); // 0x3017d40 } // LTCommonRuntime.dll [Serializable] internal class LTCommonRuntime.Startup.FPSData : System.Object { // Fields internal System.Int32 releaseTarget; // 0x10 internal System.Single siteYRatio; // 0x14 // Methods public System.Void .ctor(); // 0x30173d0 } // LTCommonRuntime.dll internal class LTCommonRuntime.Startup.PlatformCtrl : System.Object, LTCommonRuntime.IStartupPlatform { // Fields private System.Boolean <IsCN>k__BackingField; // 0x10 private System.Boolean IsIOS; // 0x11 private LTCommonRuntime.StartupPlatformChannelType <ChannelType>k__BackingField; // 0x14 // Methods internal System.Boolean get_IsCN(); // 0x3017e88 private System.Void set_IsCN(System.Boolean value); // 0x3017e90 private LTCommonRuntime.StartupPlatformChannelType get_ChannelType(); // 0x3017e9c private System.Void set_ChannelType(LTCommonRuntime.StartupPlatformChannelType value); // 0x3017ea4 private System.Boolean LTCommonRuntime.IStartupPlatform.get_IsCN(); // 0x3017eac private System.Boolean LTCommonRuntime.IStartupPlatform.get_IsIOS(); // 0x3017eb4 private LTCommonRuntime.StartupPlatformChannelType LTCommonRuntime.IStartupPlatform.get_ChannelType(); // 0x3017ebc internal System.Void .ctor(LTCommonRuntime.Startup.PlatformData platformData); // 0x3013f54 private System.Void Init(LTCommonRuntime.Startup.PlatformType setting); // 0x3017ec4 private System.Void InitChange(LTCommonRuntime.StartupPlatformChannelType channelType); // 0x3017f44 private System.Void CheckPlatform(); // 0x3017f4c } // LTCommonRuntime.dll [Serializable] internal class LTCommonRuntime.Startup.PlatformData : System.Object { // Fields internal LTCommonRuntime.Startup.PlatformType setting; // 0x10 internal LTCommonRuntime.StartupPlatformChannelType channelType; // 0x14 // Methods public System.Void .ctor(); // 0x3017ff8 } // LTCommonRuntime.dll internal enum LTCommonRuntime.Startup.PlatformType : { // Fields public System.Int32 value__; // 0x10 public const LTCommonRuntime.Startup.PlatformType NONE = 0; // 0x0 public const LTCommonRuntime.Startup.PlatformType ANDROID_CN = 1; // 0x0 public const LTCommonRuntime.Startup.PlatformType ANDROID_EN = 2; // 0x0 public const LTCommonRuntime.Startup.PlatformType IOS_CN = 3; // 0x0 public const LTCommonRuntime.Startup.PlatformType IOS_EN = 4; // 0x0 // Methods } // LTCommonRuntime.dll internal class LTCommonRuntime.Startup.ServerConfigCtrl : System.Object, LTCommonRuntime.IStartupTestServer { // Fields private readonly LTCommonRuntime.Startup.ServerConfigData data; // 0x10 private readonly System.Boolean isCN; // 0x18 // Methods internal System.Void .ctor(LTCommonRuntime.Startup.ServerConfigData platformData, System.Boolean isCN); // 0x3013f94 private System.String LTCommonRuntime.IStartupTestServer.get_UID(); // 0x3018260 private System.String LTCommonRuntime.IStartupTestServer.get_Version(); // 0x301827c private System.Int32 LTCommonRuntime.IStartupTestServer.get_ServerId(); // 0x3018298 private System.Void Init(); // 0x3018000 } // LTCommonRuntime.dll [Serializable] internal class LTCommonRuntime.Startup.ServerConfigData : System.Object { // Fields internal System.String uid; // 0x10 internal System.String version; // 0x18 internal System.Int32 serverId; // 0x20 // Methods public System.Void .ctor(); // 0x30182b4 } // LTCommonRuntime.dll internal class LTCommonRuntime.Log.FileCtrl : System.Object { // Fields private readonly System.Collections.Concurrent.ConcurrentQueue<System.String> msgList; // 0x10 private System.Int32 isWrite; // 0x18 private System.Int32 msgIndex; // 0x1c private System.Boolean <IsEnable>k__BackingField; // 0x20 private System.String filePath; // 0x28 private System.Boolean isLogUnity; // 0x30 // Methods public System.Void .ctor(); // 0x30182bc internal System.Boolean get_IsEnable(); // 0x3018680 internal System.Void set_IsEnable(System.Boolean value); // 0x3018688 internal System.Void Log(System.String assembly, System.String classStr, System.String funcStr, System.String message); // 0x3018694 private System.Void InitData(); // 0x3018354 internal System.Void InitFile(LTCommonRuntime.Log.SystemInfo info); // 0x3018b64 private System.Boolean CheckHoldTime(System.String[] arr, System.String fileItem); // 0x3018f70 private System.Void <Log>b__10_0(System.Object obj); // 0x3018ff8 } // LTCommonRuntime.dll public class LTCommonRuntime.Log.FileLog : System.Object { // Fields private static System.Boolean <IsCheckCtrl>k__BackingField; // 0x0 private static LTCommonRuntime.Log.FileCtrl <Ctrl>k__BackingField; // 0x8 // Methods public static System.Boolean get_IsEnable(); // 0x3019210 public static System.Void Log(System.String assembly, System.String classStr, System.String funcStr, System.String message); // 0x3019414 public static System.Void Startup(); // 0x3016ec8 internal static System.Boolean get_IsCheckCtrl(); // 0x3019890 internal static System.Void set_IsCheckCtrl(System.Boolean value); // 0x30198d8 internal static LTCommonRuntime.Log.FileCtrl get_Ctrl(); // 0x3019928 internal static System.Void set_Ctrl(LTCommonRuntime.Log.FileCtrl value); // 0x3019970 public System.Void .ctor(); // 0x30199c0 } // LTCommonRuntime.dll private class LTCommonRuntime.Log.FileUnity.LogVO : System.Object { // Fields public System.String tag; // 0x10 public System.String condition; // 0x18 public System.String stackTrace; // 0x20 // Methods public System.Void .ctor(); // 0x3019dbc } // LTCommonRuntime.dll internal class LTCommonRuntime.Log.FileUnity : System.Object { // Fields private static System.Int32 <Frame>k__BackingField; // 0x0 private readonly System.Collections.Concurrent.ConcurrentQueue<LTCommonRuntime.Log.FileUnity.LogVO> msgList; // 0x10 private readonly System.Collections.Generic.Queue<LTCommonRuntime.Log.FileUnity.LogVO> poolList; // 0x18 private System.Int32 index; // 0x20 private System.Int32 isWrite; // 0x24 private System.String filePathEase; // 0x28 private System.String filePathFull; // 0x30 // Methods internal static System.Int32 get_Frame(); // 0x30199c8 internal static System.Void set_Frame(System.Int32 value); // 0x3019a10 internal System.Void InitFile(LTCommonRuntime.Log.SystemInfo info); // 0x301959c private System.Void OnUnityMessage(System.String condition, System.String stackTrace, UnityEngine.LogType type); // 0x3019a5c public System.Void .ctor(); // 0x30194bc private System.Void <OnUnityMessage>b__12_0(System.Object obj); // 0x3019dc4 } // LTCommonRuntime.dll internal class LTCommonRuntime.Log.SystemInfo : System.Object { // Fields private System.DateTime <Time>k__BackingField; // 0x10 private System.Text.StringBuilder <Info>k__BackingField; // 0x18 // Methods internal System.DateTime get_Time(); // 0x3019fc8 private System.Void set_Time(System.DateTime value); // 0x3019fd0 internal System.Text.StringBuilder get_Info(); // 0x3019fd8 private System.Void set_Info(System.Text.StringBuilder value); // 0x3019fe0 internal System.Void .ctor(); // 0x3019498 private System.Void InitTime(); // 0x3019fe8 private System.Void AddInfo(); // 0x301a044 } // LTCommonRuntime.dll public static class LTCommonRuntime.EventInternal.InternalNotice : System.Object { // Fields private static System.Action<System.Int32> <AnalyticsViewIDAction>k__BackingField; // 0x0 private static System.Func<System.String> <CommonCodeVersionFunc>k__BackingField; // 0x8 // Methods private static System.Action<System.Int32> get_AnalyticsViewIDAction(); // 0x301a57c private static System.Void set_AnalyticsViewIDAction(System.Action<System.Int32> value); // 0x301a5c4 public static System.Void AddAnalyticsViewID(System.Action<System.Int32> callback); // 0x301a61c public static System.Void SendAnalyticsViewID(System.Int32 viewID); // 0x301a674 private static System.Func<System.String> get_CommonCodeVersionFunc(); // 0x301a6e0 private static System.Void set_CommonCodeVersionFunc(System.Func<System.String> value); // 0x301a728 public static System.Void AddCommonCodeVersion(System.Func<System.String> callback); // 0x3016ab4 public static System.Void SendCommonCodeVersion(System.Action<System.String> callback); // 0x301a778 } // LTCommonRuntime.dll internal sealed class LTCommonRuntime.EventFast.FastEventItem : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x10 private System.Action <Handler>k__BackingField; // 0x18 private LTCommonRuntime.EventFast.FastEventItem <Next>k__BackingField; // 0x20 // Methods internal System.UInt32 get_Index(); // 0x301a7f8 internal System.Void set_Index(System.UInt32 value); // 0x301a800 internal System.Action get_Handler(); // 0x301a808 internal System.Void set_Handler(System.Action value); // 0x301a810 internal LTCommonRuntime.EventFast.FastEventItem get_Next(); // 0x301a818 internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem value); // 0x301a820 public System.Void .ctor(); // 0x301a828 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent : { // Fields // Methods public abstract System.Void On(System.Action action); // 0x1bd3a1c public abstract System.Void Off(System.Action action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(); // 0x1bd2ec0 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent : System.Object, LTCommonRuntime.EventFast.IFastEvent { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x10 private System.UInt32 index; // 0x18 private LTCommonRuntime.EventFast.FastEventItem <FirstItem>k__BackingField; // 0x20 private LTCommonRuntime.EventFast.FastEventItem <EndItem>k__BackingField; // 0x28 private LTCommonRuntime.EventFast.FastEventItem <SendItem>k__BackingField; // 0x30 private LTCommonRuntime.EventFast.FastEventItem <PoolItem>k__BackingField; // 0x38 // Methods public System.Void .ctor(); // 0x301a830 private LTCommonRuntime.EventFast.FastEventItem get_FirstItem(); // 0x301aab0 private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem value); // 0x301aab8 private LTCommonRuntime.EventFast.FastEventItem get_EndItem(); // 0x301aac0 private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem value); // 0x301aac8 private LTCommonRuntime.EventFast.FastEventItem get_SendItem(); // 0x301aad0 private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem value); // 0x301aad8 private LTCommonRuntime.EventFast.FastEventItem get_PoolItem(); // 0x301aae0 private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem value); // 0x301aae8 private System.Void LTCommonRuntime.EventFast.IFastEvent.On(System.Action action); // 0x301aaf0 private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem currItem); // 0x301acac private System.Void LTCommonRuntime.EventFast.IFastEvent.Off(System.Action action); // 0x301ad00 private System.Void LTCommonRuntime.EventFast.IFastEvent.Clear(); // 0x301aee8 private System.Void LTCommonRuntime.EventFast.IFastEvent.Send(); // 0x301aff8 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1> : { // Fields // Methods public abstract System.Void On(System.Action<T1> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1>.On(System.Action<T1> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1>.Off(System.Action<T1> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1>.Send(T1 value1); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2>.On(System.Action<T1,T2> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2>.Off(System.Action<T1,T2> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2>.Send(T1 value1, T2 value2); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3>.On(System.Action<T1,T2,T3> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3>.Off(System.Action<T1,T2,T3> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3>.Send(T1 value1, T2 value2, T3 value3); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3,T4> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3,T4> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3,T4> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3,T4> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3,T4> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3, T4 value4); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3,T4> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4>.On(System.Action<T1,T2,T3,T4> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4>.Off(System.Action<T1,T2,T3,T4> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4>.Send(T1 value1, T2 value2, T3 value3, T4 value4); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3,T4,T5> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3,T4,T5> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3,T4,T5> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3,T4,T5> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3,T4,T5> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3,T4,T5> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5>.On(System.Action<T1,T2,T3,T4,T5> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5>.Off(System.Action<T1,T2,T3,T4,T5> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5>.Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3,T4,T5,T6> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3,T4,T5,T6> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3,T4,T5,T6> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3,T4,T5,T6> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3,T4,T5,T6> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6>.On(System.Action<T1,T2,T3,T4,T5,T6> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6>.Off(System.Action<T1,T2,T3,T4,T5,T6> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6>.Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3,T4,T5,T6,T7> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3,T4,T5,T6,T7> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3,T4,T5,T6,T7> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3,T4,T5,T6,T7> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3,T4,T5,T6,T7> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7>.On(System.Action<T1,T2,T3,T4,T5,T6,T7> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7>.Off(System.Action<T1,T2,T3,T4,T5,T6,T7> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7>.Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7); // 0x1ce0384 } // LTCommonRuntime.dll internal class LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> : System.Object { // Fields private System.UInt32 <Index>k__BackingField; // 0x0 private System.Action<T1,T2,T3,T4,T5,T6,T7,T8> <Handler>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> <Next>k__BackingField; // 0x0 // Methods internal System.UInt32 get_Index(); // 0x1bd2bb0 internal System.Void set_Index(System.UInt32 value); // 0x1bd4314 internal System.Action<T1,T2,T3,T4,T5,T6,T7,T8> get_Handler(); // 0x1bd219c internal System.Void set_Handler(System.Action<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c internal LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> get_Next(); // 0x1bd219c internal System.Void set_Next(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // LTCommonRuntime.dll public interface LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8> : { // Fields // Methods public abstract System.Void On(System.Action<T1,T2,T3,T4,T5,T6,T7,T8> action); // 0x1bd3a1c public abstract System.Void Off(System.Action<T1,T2,T3,T4,T5,T6,T7,T8> action); // 0x1bd3a1c public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8); // 0x1ce0384 } // LTCommonRuntime.dll public abstract class LTCommonRuntime.EventFast.FastEvent<T1,T2,T3,T4,T5,T6,T7,T8> : System.Object, LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8> { // Fields private readonly LTCommonRuntime.EventFast.IDVO mIDVO; // 0x0 private System.UInt32 index; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> <FirstItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> <EndItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> <SendItem>k__BackingField; // 0x0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> <PoolItem>k__BackingField; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> get_FirstItem(); // 0x1bd219c private System.Void set_FirstItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> get_EndItem(); // 0x1bd219c private System.Void set_EndItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> get_SendItem(); // 0x1bd219c private System.Void set_SendItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c private LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> get_PoolItem(); // 0x1bd219c private System.Void set_PoolItem(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> value); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8>.On(System.Action<T1,T2,T3,T4,T5,T6,T7,T8> action); // 0x1bd3a1c private System.Void AddPool(LTCommonRuntime.EventFast.FastEventItem<T1,T2,T3,T4,T5,T6,T7,T8> currItem); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8>.Off(System.Action<T1,T2,T3,T4,T5,T6,T7,T8> action); // 0x1bd3a1c private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8>.Clear(); // 0x1bd2ec0 private System.Void LTCommonRuntime.EventFast.IFastEvent<T1,T2,T3,T4,T5,T6,T7,T8>.Send(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8); // 0x1ce0384 } // LTCommonRuntime.dll internal sealed class LTCommonRuntime.EventFast.IDVO : System.Object { // Fields private System.String <Tag>k__BackingField; // 0x10 // Methods internal System.String get_Tag(); // 0x301b110 private System.Void set_Tag(System.String value); // 0x301b118 internal System.Void .ctor(System.Object obj); // 0x301a930 } // LTCommonRuntime.dll internal sealed class LTCommonRuntime.EventFast.FastEventInternal : System.Object { // Fields internal static System.UInt32 IDNumber; // 0x0 // Methods public System.Void .ctor(); // 0x301b120 } // LTCommonRuntime.dll public struct LTCommonRuntime.Encrypt.EFloat : System.IFormattable { // Fields private readonly System.UInt32 A; // 0x10 private readonly System.UInt32 B; // 0x14 // Methods public System.Void .ctor(System.Single a); // 0x301b128 private System.Single Decode(); // 0x301b168 public override System.Int32 GetHashCode(); // 0x301b1a4 public override System.String ToString(); // 0x301b1f4 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x301b244 public static LTCommonRuntime.Encrypt.EFloat op_Implicit(System.Single val); // 0x301b298 public static System.Single op_Implicit(LTCommonRuntime.Encrypt.EFloat val); // 0x301b2e8 public static System.Boolean op_Equality(LTCommonRuntime.Encrypt.EFloat val1, LTCommonRuntime.Encrypt.EFloat val2); // 0x301b324 public static System.Boolean op_Inequality(LTCommonRuntime.Encrypt.EFloat val1, LTCommonRuntime.Encrypt.EFloat val2); // 0x301b37c public System.Boolean Equals(LTCommonRuntime.Encrypt.EFloat val); // 0x301b3d8 public override System.Boolean Equals(System.Object val); // 0x301b430 } // LTCommonRuntime.dll public struct LTCommonRuntime.Encrypt.EInt : System.IFormattable, System.IEquatable<LTCommonRuntime.Encrypt.EInt> { // Fields private readonly System.UInt32 A; // 0x10 private readonly System.UInt32 B; // 0x14 // Methods public System.Void .ctor(System.Int32 a); // 0x301b4e4 private System.Int32 Decode(); // 0x301b520 public override System.Int32 GetHashCode(); // 0x301b558 public override System.String ToString(); // 0x301b5a8 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x301b5f8 public static LTCommonRuntime.Encrypt.EInt op_Implicit(System.Int32 val); // 0x301b64c public static System.Int32 op_Implicit(LTCommonRuntime.Encrypt.EInt val); // 0x301b698 public static System.Boolean op_Equality(LTCommonRuntime.Encrypt.EInt val1, LTCommonRuntime.Encrypt.EInt val2); // 0x301b6d0 public static System.Boolean op_Inequality(LTCommonRuntime.Encrypt.EInt val1, LTCommonRuntime.Encrypt.EInt val2); // 0x301b728 public System.Boolean Equals(LTCommonRuntime.Encrypt.EInt val); // 0x301b784 public override System.Boolean Equals(System.Object val); // 0x301b7dc } // LTCommonRuntime.dll public struct LTCommonRuntime.Encrypt.ELong : System.IFormattable, System.IEquatable<LTCommonRuntime.Encrypt.ELong> { // Fields private readonly System.UInt64 A; // 0x10 private readonly System.UInt64 B; // 0x18 // Methods public System.Void .ctor(System.Int64 a); // 0x301b890 private System.Int64 Decode(); // 0x301b8cc public override System.Int32 GetHashCode(); // 0x301b90c public override System.String ToString(); // 0x301b964 public System.String ToString(System.String format, System.IFormatProvider formatProvider); // 0x301b9bc public static LTCommonRuntime.Encrypt.ELong op_Implicit(System.Int64 val); // 0x301ba18 public static System.Int64 op_Implicit(LTCommonRuntime.Encrypt.ELong val); // 0x301ba68 public static System.Boolean op_Equality(LTCommonRuntime.Encrypt.ELong val1, LTCommonRuntime.Encrypt.ELong val2); // 0x301baa4 public static System.Boolean op_Inequality(LTCommonRuntime.Encrypt.ELong val1, LTCommonRuntime.Encrypt.ELong val2); // 0x301bb04 public System.Boolean Equals(LTCommonRuntime.Encrypt.ELong val); // 0x301bb68 public override System.Boolean Equals(System.Object val); // 0x301bbc8 } // LTCommonRuntime.dll public class LTCommonRuntime.Encrypt.ERandom : System.Object { // Fields private System.Int32 data; // 0x10 // Methods public System.Void .ctor(); // 0x301bc88 public System.Void .ctor(System.Int32 seed); // 0x301bd5c public System.Int32 get_Seed(); // 0x301bd98 public System.Void set_Seed(System.Int32 value); // 0x301bd40 private System.Int32 NextData(); // 0x301bda0 public System.Int32 Random(System.Int32 min, System.Int32 max); // 0x301bdf0 } // LTCommonRuntime.dll public interface LTCommonRuntime.Ctrl.ITimeCtrl : { // Fields // Methods public abstract System.Int64 ToMillisecond(System.DateTime val); // 0x0 public abstract System.Int64 ToSecond(System.DateTime val); // 0x0 public abstract System.Void SetDateTime(); // 0x1bd2ec0 public abstract System.Void SetDateTime(System.Int32 timeZone); // 0x1bd33a4 public abstract System.DateTime MinTime(); // 0x0 public abstract System.DateTime From(System.Int64 val); // 0x0 public abstract System.DateTime From(System.String str); // 0x0 public abstract System.DateTime ToLocal(System.DateTime saveTime); // 0x1ce0384 public abstract System.DateTime ToUtc(System.DateTime saveTime); // 0x1ce0384 public abstract System.DateTime ToDay(System.DateTime saveTime); // 0x1ce0384 public abstract System.DateTime ToWeek(System.DateTime saveTime); // 0x1ce0384 } // LTCommonRuntime.dll public sealed class LTCommonRuntime.Ctrl.TimeCtrl : System.Object, LTCommonRuntime.Ctrl.ITimeCtrl { // Fields private const System.Int32 TIME_ZONE; // 0x0 private System.DateTime Date1970; // 0x10 private System.DateTime DateZero; // 0x18 private System.Int32 DateTimeZone; // 0x20 // Methods public System.Void .ctor(); // 0x301bea8 public System.Void .ctor(System.Int32 timeZone); // 0x301bf7c private System.Void SetDateTime(System.Int32 timeZone); // 0x301bec8 internal System.DateTime DateTimeFrom(System.Int64 val); // 0x301bfa8 internal System.Int64 ToMillisecond(System.DateTime val); // 0x301c044 internal System.Int64 ToSecond(System.DateTime val); // 0x301c108 internal System.DateTime ToUtc(System.DateTime saveTime); // 0x301c1cc private System.Int64 LTCommonRuntime.Ctrl.ITimeCtrl.ToMillisecond(System.DateTime val); // 0x301c338 private System.Int64 LTCommonRuntime.Ctrl.ITimeCtrl.ToSecond(System.DateTime val); // 0x301c33c private System.Void LTCommonRuntime.Ctrl.ITimeCtrl.SetDateTime(); // 0x301c340 private System.Void LTCommonRuntime.Ctrl.ITimeCtrl.SetDateTime(System.Int32 timeZone); // 0x301c348 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.MinTime(); // 0x301c34c private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.From(System.Int64 val); // 0x301c354 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.From(System.String str); // 0x301c358 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.ToUtc(System.DateTime saveTime); // 0x301c4d0 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.ToLocal(System.DateTime saveTime); // 0x301c4d4 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.ToDay(System.DateTime saveTime); // 0x301c550 private System.DateTime LTCommonRuntime.Ctrl.ITimeCtrl.ToWeek(System.DateTime saveTime); // 0x301c5f8 } // LTCommonRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2841 : { // Fields // Methods } // LTCommonRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4208 : { // Fields // Methods } // LTCommonRuntime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4208 453D401EE4ACD7B4F6589E6DF552A927C2E783BF592C0424A3810CFF9020C45B; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2841 85A616CBFE32A967EEB2C1EE4518F7C293595F015B7D8D709F4C7806185EEBA6; // 0x1070 // Methods } // Nebukam.Common.dll internal class <Module> : { // Fields // Methods } // Nebukam.Common.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Nebukam.Common.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3363b28 public System.Void .ctor(); // 0x3363c20 } // Nebukam.Common.dll public static class Nebukam.CollectionExtensions : System.Object { // Fields // Methods public static T Last(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static T First(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static T RandomPick(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static T RandomExtract(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static System.Void Randomize(System.Collections.Generic.IList<T> this); // 0x1be313c public static T Pop(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static T Shift(System.Collections.Generic.IList<T> this); // 0x1ce0384 public static T AddOnce(System.Collections.Generic.IList<T> this, T item); // 0x1ce0384 public static T AddOnce(System.Collections.Generic.IList<T> this, T item, out System.Boolean& added); // 0x1ce0384 public static System.Boolean TryAddOnce(System.Collections.Generic.IList<T> this, T item); // 0x1ce0384 public static System.Boolean TryAddOnce(System.Collections.Generic.HashSet<T> this, T item); // 0x1ce0384 public static T Remove(System.Collections.Generic.IList<T> this, T item, out System.Boolean& removed); // 0x1ce0384 public static System.Boolean TryRemove(System.Collections.Generic.IList<T> this, T item); // 0x1ce0384 public static System.Boolean TryRemove(System.Collections.Generic.HashSet<T> this, T item); // 0x1ce0384 public static System.Boolean IsEmpty(System.Collections.Generic.IList<T> this); // 0x1bd59c8 } // Nebukam.Common.dll public struct Nebukam.BytePair : System.IEquatable<Nebukam.BytePair> { // Fields public static Nebukam.BytePair zero; // 0x0 public System.Byte x; // 0x10 public System.Byte y; // 0x11 // Methods public System.Void .ctor(System.Byte x, System.Byte y); // 0x3363c28 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3363c34 public System.Void .ctor(System.Byte x); // 0x3363c40 public System.Void .ctor(System.Int32 x); // 0x3363ca4 public Nebukam.BytePair get_ascending(); // 0x3363d08 public Nebukam.BytePair get_descending(); // 0x3363d30 public System.Boolean Contains(System.Int32 i); // 0x3363d58 public static System.Boolean op_Inequality(Nebukam.BytePair e1, Nebukam.BytePair e2); // 0x3363d7c public static System.Boolean op_Equality(Nebukam.BytePair e1, Nebukam.BytePair e2); // 0x3363d8c public System.Boolean Equals(Nebukam.BytePair e); // 0x3363d9c public override System.Boolean Equals(System.Object obj); // 0x3363dc4 public override System.Int32 GetHashCode(); // 0x3363e5c public override System.String ToString(); // 0x3363e64 public static Nebukam.BytePair op_Addition(Nebukam.BytePair l, System.Int32 r); // 0x3363f04 public static Nebukam.BytePair op_Subtraction(Nebukam.BytePair l, System.Int32 r); // 0x3363f20 public static Nebukam.BytePair op_Multiply(Nebukam.BytePair l, System.Int32 r); // 0x3363f40 public static Nebukam.BytePair op_Division(Nebukam.BytePair l, System.Int32 r); // 0x3363f60 public static Nebukam.BytePair op_Addition(System.Int32 l, Nebukam.BytePair r); // 0x3363f84 public static Nebukam.BytePair op_Subtraction(System.Int32 l, Nebukam.BytePair r); // 0x3363fa0 public static Nebukam.BytePair op_Multiply(System.Int32 l, Nebukam.BytePair r); // 0x3363fc0 public static Nebukam.BytePair op_Division(System.Int32 l, Nebukam.BytePair r); // 0x3363fe0 public static Nebukam.BytePair op_Addition(Nebukam.BytePair l, Nebukam.BytePair r); // 0x3364004 public static Nebukam.BytePair op_Subtraction(Nebukam.BytePair l, Nebukam.BytePair r); // 0x336401c public static Nebukam.BytePair op_Multiply(Nebukam.BytePair l, Nebukam.BytePair r); // 0x3364034 public static Nebukam.BytePair op_Division(Nebukam.BytePair l, Nebukam.BytePair r); // 0x3364050 public static Nebukam.BytePair op_Addition(Nebukam.BytePair l, Unity.Mathematics.int2 r); // 0x3364070 public static Nebukam.BytePair op_Subtraction(Nebukam.BytePair l, Unity.Mathematics.int2 r); // 0x336408c public static Nebukam.BytePair op_Multiply(Nebukam.BytePair l, Unity.Mathematics.int2 r); // 0x33640a8 public static Nebukam.BytePair op_Division(Nebukam.BytePair l, Unity.Mathematics.int2 r); // 0x33640c4 public static Nebukam.BytePair op_Addition(Unity.Mathematics.int2 l, Nebukam.BytePair r); // 0x33640ec public static Nebukam.BytePair op_Subtraction(Unity.Mathematics.int2 l, Nebukam.BytePair r); // 0x3364108 public static Nebukam.BytePair op_Multiply(Unity.Mathematics.int2 l, Nebukam.BytePair r); // 0x3364124 public static Nebukam.BytePair op_Division(Unity.Mathematics.int2 l, Nebukam.BytePair r); // 0x3364144 public static Nebukam.BytePair op_Addition(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x336416c public static Nebukam.BytePair op_Subtraction(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x3364184 public static Nebukam.BytePair op_Multiply(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x336419c public static Nebukam.BytePair op_Division(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x33641b8 public static Nebukam.BytePair op_Addition(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x33641d8 public static Nebukam.BytePair op_Subtraction(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x33641f0 public static Nebukam.BytePair op_Multiply(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x3364208 public static Nebukam.BytePair op_Division(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x3364224 public static Unity.Mathematics.float2 op_Multiply(Nebukam.BytePair l, Unity.Mathematics.float2 r); // 0x3364244 public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 l, Nebukam.BytePair r); // 0x3364260 public static Unity.Mathematics.float3 op_Multiply(Nebukam.BytePair l, Unity.Mathematics.float3 r); // 0x336427c public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.BytePair r); // 0x3364298 public static Unity.Mathematics.float2 op_Multiply(Nebukam.BytePair l, System.Single r); // 0x33642b4 public static Unity.Mathematics.float2 op_Division(Nebukam.BytePair l, System.Single r); // 0x33642d4 public static Unity.Mathematics.float2 op_Multiply(System.Single l, Nebukam.BytePair r); // 0x33642f4 public static Unity.Mathematics.float2 op_Division(System.Single l, Nebukam.BytePair r); // 0x3364314 public static Nebukam.UBytePair op_Implicit(Nebukam.BytePair pair); // 0x3364334 public static Unity.Mathematics.int2 op_Implicit(Nebukam.BytePair pair); // 0x3364348 public static Nebukam.BytePair op_Implicit(Unity.Mathematics.int2 i); // 0x3364358 public static Nebukam.BytePair op_Explicit(System.Int32 i); // 0x3364398 public static System.Int32 op_Explicit(Nebukam.BytePair i); // 0x33643a0 private static System.Void .cctor(); // 0x33643a8 } // Nebukam.Common.dll public struct Nebukam.ByteTrio : System.IEquatable<Nebukam.ByteTrio> { // Fields public static Nebukam.ByteTrio zero; // 0x0 public System.Byte x; // 0x10 public System.Byte y; // 0x11 public System.Byte z; // 0x12 public System.Byte d; // 0x13 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x33643f0 public System.Void .ctor(System.Byte x, System.Byte y, System.Byte z); // 0x3364404 public System.Void .ctor(System.Int32 x); // 0x3364418 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3364484 public System.Void .ctor(System.Byte x); // 0x33644f0 public System.Void .ctor(System.Byte x, System.Byte y); // 0x336455c public System.Boolean Contains(System.Int32 i); // 0x33645c8 public static System.Boolean op_Inequality(Nebukam.ByteTrio e1, Nebukam.ByteTrio e2); // 0x33645f8 public static System.Boolean op_Equality(Nebukam.ByteTrio e1, Nebukam.ByteTrio e2); // 0x3364608 public System.Boolean Equals(Nebukam.ByteTrio e); // 0x3364618 public override System.Boolean Equals(System.Object obj); // 0x3364684 public override System.Int32 GetHashCode(); // 0x336472c public override System.String ToString(); // 0x336473c public static Nebukam.ByteTrio op_Addition(Nebukam.ByteTrio l, System.Int32 r); // 0x3364800 public static Nebukam.ByteTrio op_Subtraction(Nebukam.ByteTrio l, System.Int32 r); // 0x336481c public static Nebukam.ByteTrio op_Multiply(Nebukam.ByteTrio l, System.Int32 r); // 0x336483c public static Nebukam.ByteTrio op_Division(Nebukam.ByteTrio l, System.Int32 r); // 0x3364860 public static Nebukam.ByteTrio op_Addition(System.Int32 l, Nebukam.ByteTrio r); // 0x3364888 public static Nebukam.ByteTrio op_Subtraction(System.Int32 l, Nebukam.ByteTrio r); // 0x33648a4 public static Nebukam.ByteTrio op_Multiply(System.Int32 l, Nebukam.ByteTrio r); // 0x33648c4 public static Nebukam.ByteTrio op_Division(System.Int32 l, Nebukam.ByteTrio r); // 0x33648e8 public static Nebukam.ByteTrio op_Addition(Nebukam.ByteTrio l, Nebukam.ByteTrio r); // 0x3364910 public static Nebukam.ByteTrio op_Subtraction(Nebukam.ByteTrio l, Nebukam.ByteTrio r); // 0x3364938 public static Nebukam.ByteTrio op_Multiply(Nebukam.ByteTrio l, Nebukam.ByteTrio r); // 0x3364960 public static Nebukam.ByteTrio op_Division(Nebukam.ByteTrio l, Nebukam.ByteTrio r); // 0x3364990 public static Nebukam.ByteTrio op_Addition(Nebukam.ByteTrio l, Unity.Mathematics.int3 r); // 0x33649c0 public static Nebukam.ByteTrio op_Subtraction(Nebukam.ByteTrio l, Unity.Mathematics.int3 r); // 0x33649e8 public static Nebukam.ByteTrio op_Multiply(Nebukam.ByteTrio l, Unity.Mathematics.int3 r); // 0x3364a10 public static Nebukam.ByteTrio op_Division(Nebukam.ByteTrio l, Unity.Mathematics.int3 r); // 0x3364a3c public static Nebukam.ByteTrio op_Addition(Unity.Mathematics.int3 l, Nebukam.ByteTrio r); // 0x3364a68 public static Nebukam.ByteTrio op_Subtraction(Unity.Mathematics.int3 l, Nebukam.ByteTrio r); // 0x3364a90 public static Nebukam.ByteTrio op_Multiply(Unity.Mathematics.int3 l, Nebukam.ByteTrio r); // 0x3364abc public static Nebukam.ByteTrio op_Division(Unity.Mathematics.int3 l, Nebukam.ByteTrio r); // 0x3364af0 public static Nebukam.ByteTrio op_Addition(Nebukam.ByteTrio l, Nebukam.UByteTrio r); // 0x3364b1c public static Nebukam.ByteTrio op_Subtraction(Nebukam.ByteTrio l, Nebukam.UByteTrio r); // 0x3364b44 public static Nebukam.ByteTrio op_Multiply(Nebukam.ByteTrio l, Nebukam.UByteTrio r); // 0x3364b6c public static Nebukam.ByteTrio op_Division(Nebukam.ByteTrio l, Nebukam.UByteTrio r); // 0x3364b9c public static Nebukam.ByteTrio op_Addition(Nebukam.UByteTrio l, Nebukam.ByteTrio r); // 0x3364bcc public static Nebukam.ByteTrio op_Subtraction(Nebukam.UByteTrio l, Nebukam.ByteTrio r); // 0x3364bf4 public static Nebukam.ByteTrio op_Multiply(Nebukam.UByteTrio l, Nebukam.ByteTrio r); // 0x3364c1c public static Nebukam.ByteTrio op_Division(Nebukam.UByteTrio l, Nebukam.ByteTrio r); // 0x3364c4c public static Unity.Mathematics.float3 op_Multiply(Nebukam.ByteTrio l, Unity.Mathematics.float3 r); // 0x3364c7c public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.ByteTrio r); // 0x3364ca4 public static Unity.Mathematics.float3 op_Multiply(Nebukam.ByteTrio l, System.Single r); // 0x3364ccc public static Unity.Mathematics.float3 op_Division(Nebukam.ByteTrio l, System.Single r); // 0x3364cf8 public static Unity.Mathematics.float3 op_Multiply(System.Single l, Nebukam.ByteTrio r); // 0x3364d24 public static Unity.Mathematics.float3 op_Division(System.Single l, Nebukam.ByteTrio r); // 0x3364d50 public static Nebukam.ByteTrio op_Implicit(Nebukam.UByteTrio trio); // 0x3364d7c public static Unity.Mathematics.int3 op_Implicit(Nebukam.ByteTrio trio); // 0x3364d84 public static Nebukam.ByteTrio op_Implicit(Unity.Mathematics.int3 i); // 0x3364d9c public static Nebukam.ByteTrio op_Explicit(System.Int32 i); // 0x3364db8 public static System.Int32 op_Explicit(Nebukam.ByteTrio i); // 0x3364dc0 private static System.Void .cctor(); // 0x3364dc8 } // Nebukam.Common.dll public static class Nebukam.HashExtensions : System.Object { // Fields // Methods public static System.Int32 Volume(Unity.Mathematics.int2 this); // 0x3364e10 public static System.Int32 Volume(Nebukam.BytePair this); // 0x3364e1c public static System.Int32 Volume(Nebukam.UBytePair this); // 0x3364e2c public static System.Int32 Volume(Nebukam.IntPair this); // 0x3364e3c public static System.Int32 Volume(Nebukam.UIntPair this); // 0x3364e48 public static System.Int32 Volume(Unity.Mathematics.int3 this); // 0x3364e54 public static System.Int32 Volume(Nebukam.ByteTrio this); // 0x3364e64 public static System.Int32 Volume(Nebukam.UByteTrio this); // 0x3364e7c public static System.Int32 Volume(Nebukam.IntTrio this); // 0x3364e94 public static System.Int32 Volume(Nebukam.UIntTrio this); // 0x3364ea4 } // Nebukam.Common.dll public struct Nebukam.IntPair : System.IEquatable<Nebukam.IntPair> { // Fields public static Nebukam.IntPair zero; // 0x0 public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Byte d; // 0x18 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3364eb4 public System.Void .ctor(System.Int32 x); // 0x3364ec0 public Nebukam.IntPair get_ascending(); // 0x3364f24 public Nebukam.IntPair get_descending(); // 0x3364f4c public System.Boolean Contains(System.Int32 i); // 0x3364f74 public static System.Boolean op_Inequality(Nebukam.IntPair e1, Nebukam.IntPair e2); // 0x3364f98 public static System.Boolean op_Equality(Nebukam.IntPair e1, Nebukam.IntPair e2); // 0x3364fb8 public System.Boolean Equals(Nebukam.IntPair e); // 0x3364fd8 public override System.Boolean Equals(System.Object obj); // 0x3365000 public override System.Int32 GetHashCode(); // 0x3365098 public override System.String ToString(); // 0x33650ac public static Nebukam.IntPair op_Addition(Nebukam.IntPair l, System.Int32 r); // 0x336514c public static Nebukam.IntPair op_Subtraction(Nebukam.IntPair l, System.Int32 r); // 0x3365164 public static Nebukam.IntPair op_Multiply(Nebukam.IntPair l, System.Int32 r); // 0x336517c public static Nebukam.IntPair op_Division(Nebukam.IntPair l, System.Int32 r); // 0x3365194 public static Nebukam.IntPair op_Addition(System.Int32 l, Nebukam.IntPair r); // 0x33651ac public static Nebukam.IntPair op_Subtraction(System.Int32 l, Nebukam.IntPair r); // 0x33651c8 public static Nebukam.IntPair op_Multiply(System.Int32 l, Nebukam.IntPair r); // 0x33651e4 public static Nebukam.IntPair op_Division(System.Int32 l, Nebukam.IntPair r); // 0x3365200 public static Nebukam.IntPair op_Addition(Nebukam.IntPair l, Nebukam.IntPair r); // 0x336521c public static Nebukam.IntPair op_Subtraction(Nebukam.IntPair l, Nebukam.IntPair r); // 0x3365238 public static Nebukam.IntPair op_Multiply(Nebukam.IntPair l, Nebukam.IntPair r); // 0x3365254 public static Nebukam.IntPair op_Division(Nebukam.IntPair l, Nebukam.IntPair r); // 0x3365270 public static Nebukam.IntPair op_Addition(Nebukam.IntPair l, Unity.Mathematics.int2 r); // 0x336528c public static Nebukam.IntPair op_Subtraction(Nebukam.IntPair l, Unity.Mathematics.int2 r); // 0x33652a8 public static Nebukam.IntPair op_Multiply(Nebukam.IntPair l, Unity.Mathematics.int2 r); // 0x33652c4 public static Nebukam.IntPair op_Division(Nebukam.IntPair l, Unity.Mathematics.int2 r); // 0x33652e0 public static Nebukam.IntPair op_Addition(Unity.Mathematics.int2 l, Nebukam.IntPair r); // 0x33652fc public static Nebukam.IntPair op_Subtraction(Unity.Mathematics.int2 l, Nebukam.IntPair r); // 0x3365318 public static Nebukam.IntPair op_Multiply(Unity.Mathematics.int2 l, Nebukam.IntPair r); // 0x3365334 public static Nebukam.IntPair op_Division(Unity.Mathematics.int2 l, Nebukam.IntPair r); // 0x3365350 public static Nebukam.IntPair op_Addition(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x336536c public static Nebukam.IntPair op_Subtraction(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x3365388 public static Nebukam.IntPair op_Multiply(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x33653a4 public static Nebukam.IntPair op_Division(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x33653c0 public static Nebukam.IntPair op_Addition(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x33653dc public static Nebukam.IntPair op_Subtraction(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x33653f8 public static Nebukam.IntPair op_Multiply(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x3365414 public static Nebukam.IntPair op_Division(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x3365430 public static Unity.Mathematics.float2 op_Multiply(Nebukam.IntPair l, Unity.Mathematics.float2 r); // 0x336544c public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 l, Nebukam.IntPair r); // 0x3365464 public static Unity.Mathematics.float3 op_Multiply(Nebukam.IntPair l, Unity.Mathematics.float3 r); // 0x336547c public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.IntPair r); // 0x3365494 public static Unity.Mathematics.float2 op_Multiply(Nebukam.IntPair l, System.Single r); // 0x33654ac public static Unity.Mathematics.float2 op_Division(Nebukam.IntPair l, System.Single r); // 0x33654c8 public static Unity.Mathematics.float2 op_Multiply(System.Single l, Nebukam.IntPair r); // 0x33654e4 public static Unity.Mathematics.float2 op_Division(System.Single l, Nebukam.IntPair r); // 0x3365500 public static Nebukam.UIntPair op_Implicit(Nebukam.IntPair pair); // 0x336551c public static Unity.Mathematics.int2 op_Implicit(Nebukam.IntPair pair); // 0x3365530 public static Nebukam.IntPair op_Implicit(Unity.Mathematics.int2 i); // 0x3365534 private static System.Void .cctor(); // 0x3365590 } // Nebukam.Common.dll public struct Nebukam.IntTrio : System.IEquatable<Nebukam.IntTrio> { // Fields public static Nebukam.IntTrio zero; // 0x0 public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public System.Byte d; // 0x1c // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x33655dc public System.Void .ctor(System.Int32 x); // 0x33655ec public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3365654 public System.Boolean Contains(System.Int32 i); // 0x33656c0 public static System.Boolean op_Inequality(Nebukam.IntTrio e1, Nebukam.IntTrio e2); // 0x33656f0 public static System.Boolean op_Equality(Nebukam.IntTrio e1, Nebukam.IntTrio e2); // 0x336571c public System.Boolean Equals(Nebukam.IntTrio e); // 0x3365748 public override System.Boolean Equals(System.Object obj); // 0x33657d0 public override System.Int32 GetHashCode(); // 0x3365878 public override System.String ToString(); // 0x336589c public static Nebukam.IntTrio op_Addition(Nebukam.IntTrio l, System.Int32 r); // 0x3365960 public static Nebukam.IntTrio op_Subtraction(Nebukam.IntTrio l, System.Int32 r); // 0x3365978 public static Nebukam.IntTrio op_Multiply(Nebukam.IntTrio l, System.Int32 r); // 0x3365990 public static Nebukam.IntTrio op_Division(Nebukam.IntTrio l, System.Int32 r); // 0x33659a8 public static Nebukam.IntTrio op_Addition(System.Int32 l, Nebukam.IntTrio r); // 0x33659c0 public static Nebukam.IntTrio op_Subtraction(System.Int32 l, Nebukam.IntTrio r); // 0x33659dc public static Nebukam.IntTrio op_Multiply(System.Int32 l, Nebukam.IntTrio r); // 0x33659f8 public static Nebukam.IntTrio op_Division(System.Int32 l, Nebukam.IntTrio r); // 0x3365a14 public static Nebukam.IntTrio op_Addition(Nebukam.IntTrio l, Nebukam.IntTrio r); // 0x3365a30 public static Nebukam.IntTrio op_Subtraction(Nebukam.IntTrio l, Nebukam.IntTrio r); // 0x3365a4c public static Nebukam.IntTrio op_Multiply(Nebukam.IntTrio l, Nebukam.IntTrio r); // 0x3365a68 public static Nebukam.IntTrio op_Division(Nebukam.IntTrio l, Nebukam.IntTrio r); // 0x3365a84 public static Nebukam.IntTrio op_Addition(Nebukam.IntTrio l, Unity.Mathematics.int3 r); // 0x3365aa0 public static Nebukam.IntTrio op_Subtraction(Nebukam.IntTrio l, Unity.Mathematics.int3 r); // 0x3365abc public static Nebukam.IntTrio op_Multiply(Nebukam.IntTrio l, Unity.Mathematics.int3 r); // 0x3365ad8 public static Nebukam.IntTrio op_Division(Nebukam.IntTrio l, Unity.Mathematics.int3 r); // 0x3365af4 public static Nebukam.IntTrio op_Addition(Unity.Mathematics.int3 l, Nebukam.IntTrio r); // 0x3365b10 public static Nebukam.IntTrio op_Subtraction(Unity.Mathematics.int3 l, Nebukam.IntTrio r); // 0x3365b2c public static Nebukam.IntTrio op_Multiply(Unity.Mathematics.int3 l, Nebukam.IntTrio r); // 0x3365b48 public static Nebukam.IntTrio op_Division(Unity.Mathematics.int3 l, Nebukam.IntTrio r); // 0x3365b64 public static Nebukam.IntTrio op_Addition(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3365b80 public static Nebukam.IntTrio op_Subtraction(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3365b9c public static Nebukam.IntTrio op_Multiply(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3365bb8 public static Nebukam.IntTrio op_Division(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3365bd4 public static Nebukam.IntTrio op_Addition(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3365bf0 public static Nebukam.IntTrio op_Subtraction(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3365c0c public static Nebukam.IntTrio op_Multiply(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3365c28 public static Nebukam.IntTrio op_Division(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3365c44 public static Unity.Mathematics.float3 op_Multiply(Nebukam.IntTrio l, Unity.Mathematics.float3 r); // 0x3365c60 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.IntTrio r); // 0x3365c80 public static Unity.Mathematics.float3 op_Multiply(Nebukam.IntTrio l, System.Single r); // 0x3365ca0 public static Unity.Mathematics.float3 op_Division(Nebukam.IntTrio l, System.Single r); // 0x3365cc4 public static Unity.Mathematics.float3 op_Multiply(System.Single l, Nebukam.IntTrio r); // 0x3365ce8 public static Unity.Mathematics.float3 op_Division(System.Single l, Nebukam.IntTrio r); // 0x3365d0c public static Nebukam.IntTrio op_Implicit(Nebukam.UIntTrio trio); // 0x3365d30 public static Unity.Mathematics.int3 op_Implicit(Nebukam.IntTrio trio); // 0x3365d38 public static Nebukam.IntTrio op_Implicit(Unity.Mathematics.int3 i); // 0x3365d40 private static System.Void .cctor(); // 0x3365d48 } // Nebukam.Common.dll public struct Nebukam.UBytePair : System.IEquatable<Nebukam.UBytePair> { // Fields public static Nebukam.UBytePair zero; // 0x0 public System.Byte x; // 0x10 public System.Byte y; // 0x11 // Methods public System.Void .ctor(System.Byte x, System.Byte y); // 0x336433c public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3365d90 public System.Void .ctor(System.Byte x); // 0x3365d9c public System.Void .ctor(System.Int32 x); // 0x3365e00 public Nebukam.UBytePair get_ascending(); // 0x3365e64 public Nebukam.UBytePair get_descending(); // 0x3365e8c public System.Boolean Contains(System.Int32 i); // 0x3365eb4 public static System.Boolean op_Inequality(Nebukam.UBytePair e1, Nebukam.UBytePair e2); // 0x3365ed8 public static System.Boolean op_Equality(Nebukam.UBytePair e1, Nebukam.UBytePair e2); // 0x3365f28 public System.Boolean Equals(Nebukam.UBytePair e); // 0x3365f78 public override System.Boolean Equals(System.Object obj); // 0x3365fbc public override System.Int32 GetHashCode(); // 0x3366068 public override System.String ToString(); // 0x3366088 public static Nebukam.UBytePair op_Addition(Nebukam.UBytePair l, System.Int32 r); // 0x3366128 public static Nebukam.UBytePair op_Subtraction(Nebukam.UBytePair l, System.Int32 r); // 0x3366144 public static Nebukam.UBytePair op_Multiply(Nebukam.UBytePair l, System.Int32 r); // 0x3366164 public static Nebukam.UBytePair op_Division(Nebukam.UBytePair l, System.Int32 r); // 0x3366184 public static Nebukam.UBytePair op_Addition(System.Int32 l, Nebukam.UBytePair r); // 0x33661a8 public static Nebukam.UBytePair op_Subtraction(System.Int32 l, Nebukam.UBytePair r); // 0x33661c4 public static Nebukam.UBytePair op_Multiply(System.Int32 l, Nebukam.UBytePair r); // 0x33661e4 public static Nebukam.UBytePair op_Division(System.Int32 l, Nebukam.UBytePair r); // 0x3366204 public static Nebukam.UBytePair op_Addition(Nebukam.UBytePair l, Nebukam.UBytePair r); // 0x3366228 public static Nebukam.UBytePair op_Subtraction(Nebukam.UBytePair l, Nebukam.UBytePair r); // 0x3366240 public static Nebukam.UBytePair op_Multiply(Nebukam.UBytePair l, Nebukam.UBytePair r); // 0x3366258 public static Nebukam.UBytePair op_Division(Nebukam.UBytePair l, Nebukam.UBytePair r); // 0x3366274 public static Nebukam.UBytePair op_Addition(Nebukam.UBytePair l, Unity.Mathematics.int2 r); // 0x3366294 public static Nebukam.UBytePair op_Subtraction(Nebukam.UBytePair l, Unity.Mathematics.int2 r); // 0x33662b0 public static Nebukam.UBytePair op_Multiply(Nebukam.UBytePair l, Unity.Mathematics.int2 r); // 0x33662cc public static Nebukam.UBytePair op_Division(Nebukam.UBytePair l, Unity.Mathematics.int2 r); // 0x33662e8 public static Nebukam.UBytePair op_Addition(Unity.Mathematics.int2 l, Nebukam.UBytePair r); // 0x3366310 public static Nebukam.UBytePair op_Subtraction(Unity.Mathematics.int2 l, Nebukam.UBytePair r); // 0x336632c public static Nebukam.UBytePair op_Multiply(Unity.Mathematics.int2 l, Nebukam.UBytePair r); // 0x3366348 public static Nebukam.UBytePair op_Division(Unity.Mathematics.int2 l, Nebukam.UBytePair r); // 0x3366368 public static Nebukam.UBytePair op_Addition(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x3366390 public static Nebukam.UBytePair op_Subtraction(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x33663a8 public static Nebukam.UBytePair op_Multiply(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x33663c0 public static Nebukam.UBytePair op_Division(Nebukam.UBytePair l, Nebukam.BytePair r); // 0x33663dc public static Nebukam.UBytePair op_Addition(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x33663fc public static Nebukam.UBytePair op_Subtraction(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x3366414 public static Nebukam.UBytePair op_Multiply(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x336642c public static Nebukam.UBytePair op_Division(Nebukam.BytePair l, Nebukam.UBytePair r); // 0x3366448 public static Unity.Mathematics.float2 op_Multiply(Nebukam.UBytePair l, Unity.Mathematics.float2 r); // 0x3366468 public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 l, Nebukam.UBytePair r); // 0x3366484 public static Unity.Mathematics.float3 op_Multiply(Nebukam.UBytePair l, Unity.Mathematics.float3 r); // 0x33664a0 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.UBytePair r); // 0x33664bc public static Unity.Mathematics.float2 op_Multiply(Nebukam.UBytePair l, System.Single r); // 0x33664d8 public static Unity.Mathematics.float2 op_Division(Nebukam.UBytePair l, System.Single r); // 0x33664f8 public static Unity.Mathematics.float2 op_Multiply(System.Single l, Nebukam.UBytePair r); // 0x3366518 public static Unity.Mathematics.float2 op_Division(System.Single l, Nebukam.UBytePair r); // 0x3366538 public static Nebukam.BytePair op_Implicit(Nebukam.UBytePair pair); // 0x3366558 public static Unity.Mathematics.int2 op_Implicit(Nebukam.UBytePair pair); // 0x3366560 public static Nebukam.UBytePair op_Implicit(Unity.Mathematics.int2 i); // 0x3366570 public static Nebukam.UBytePair op_Explicit(System.Int32 i); // 0x33665b0 public static System.Int32 op_Explicit(Nebukam.UBytePair i); // 0x33665b8 private static System.Void .cctor(); // 0x33665c0 } // Nebukam.Common.dll public struct Nebukam.UByteTrio : System.IEquatable<Nebukam.UByteTrio> { // Fields public static Nebukam.UByteTrio zero; // 0x0 public System.Byte x; // 0x10 public System.Byte y; // 0x11 public System.Byte z; // 0x12 public System.Byte d; // 0x13 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x3366608 public System.Void .ctor(System.Byte x, System.Byte y, System.Byte z); // 0x336661c public System.Void .ctor(System.Int32 x); // 0x3366630 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x336669c public System.Void .ctor(System.Byte x); // 0x3366708 public System.Void .ctor(System.Byte x, System.Byte y); // 0x3366774 public System.Boolean Contains(System.Int32 i); // 0x33667e0 public static System.Boolean op_Inequality(Nebukam.UByteTrio e1, Nebukam.UByteTrio e2); // 0x3366810 public static System.Boolean op_Equality(Nebukam.UByteTrio e1, Nebukam.UByteTrio e2); // 0x3366880 public System.Boolean Equals(Nebukam.UByteTrio e); // 0x336695c public override System.Boolean Equals(System.Object obj); // 0x33669c4 public override System.Int32 GetHashCode(); // 0x3366a58 public override System.String ToString(); // 0x3366ac8 public static Nebukam.UByteTrio op_Addition(Nebukam.UByteTrio l, System.Int32 r); // 0x3366b8c public static Nebukam.UByteTrio op_Subtraction(Nebukam.UByteTrio l, System.Int32 r); // 0x3366ba8 public static Nebukam.UByteTrio op_Multiply(Nebukam.UByteTrio l, System.Int32 r); // 0x3366bc8 public static Nebukam.UByteTrio op_Division(Nebukam.UByteTrio l, System.Int32 r); // 0x3366bec public static Nebukam.UByteTrio op_Addition(System.Int32 l, Nebukam.UByteTrio r); // 0x3366c14 public static Nebukam.UByteTrio op_Subtraction(System.Int32 l, Nebukam.UByteTrio r); // 0x3366c30 public static Nebukam.UByteTrio op_Multiply(System.Int32 l, Nebukam.UByteTrio r); // 0x3366c50 public static Nebukam.UByteTrio op_Division(System.Int32 l, Nebukam.UByteTrio r); // 0x3366c74 public static Nebukam.UByteTrio op_Addition(Nebukam.UByteTrio l, Nebukam.UByteTrio r); // 0x3366c9c public static Nebukam.UByteTrio op_Subtraction(Nebukam.UByteTrio l, Nebukam.UByteTrio r); // 0x3366cc4 public static Nebukam.UByteTrio op_Multiply(Nebukam.UByteTrio l, Nebukam.UByteTrio r); // 0x3366cec public static Nebukam.UByteTrio op_Division(Nebukam.UByteTrio l, Nebukam.UByteTrio r); // 0x3366d1c public static Nebukam.UByteTrio op_Addition(Nebukam.UByteTrio l, Unity.Mathematics.int3 r); // 0x3366d4c public static Nebukam.UByteTrio op_Subtraction(Nebukam.UByteTrio l, Unity.Mathematics.int3 r); // 0x3366d74 public static Nebukam.UByteTrio op_Multiply(Nebukam.UByteTrio l, Unity.Mathematics.int3 r); // 0x3366d9c public static Nebukam.UByteTrio op_Division(Nebukam.UByteTrio l, Unity.Mathematics.int3 r); // 0x3366dc8 public static Nebukam.UByteTrio op_Addition(Unity.Mathematics.int3 l, Nebukam.UByteTrio r); // 0x3366df4 public static Nebukam.UByteTrio op_Subtraction(Unity.Mathematics.int3 l, Nebukam.UByteTrio r); // 0x3366e1c public static Nebukam.UByteTrio op_Multiply(Unity.Mathematics.int3 l, Nebukam.UByteTrio r); // 0x3366e48 public static Nebukam.UByteTrio op_Division(Unity.Mathematics.int3 l, Nebukam.UByteTrio r); // 0x3366e7c public static Nebukam.UByteTrio op_Addition(Nebukam.IntTrio l, Nebukam.UByteTrio r); // 0x3366ea8 public static Nebukam.UByteTrio op_Subtraction(Nebukam.IntTrio l, Nebukam.UByteTrio r); // 0x3366ed0 public static Nebukam.UByteTrio op_Multiply(Nebukam.IntTrio l, Nebukam.UByteTrio r); // 0x3366efc public static Nebukam.UByteTrio op_Division(Nebukam.IntTrio l, Nebukam.UByteTrio r); // 0x3366f30 public static Nebukam.UByteTrio op_Addition(Nebukam.UByteTrio l, Nebukam.IntTrio r); // 0x3366f5c public static Nebukam.UByteTrio op_Subtraction(Nebukam.UByteTrio l, Nebukam.IntTrio r); // 0x3366f84 public static Nebukam.UByteTrio op_Multiply(Nebukam.UByteTrio l, Nebukam.IntTrio r); // 0x3366fac public static Nebukam.UByteTrio op_Division(Nebukam.UByteTrio l, Nebukam.IntTrio r); // 0x3366fd8 public static Unity.Mathematics.float3 op_Multiply(Nebukam.UByteTrio l, Unity.Mathematics.float3 r); // 0x3367004 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.UByteTrio r); // 0x336702c public static Unity.Mathematics.float3 op_Multiply(Nebukam.UByteTrio l, System.Single r); // 0x3367054 public static Unity.Mathematics.float3 op_Division(Nebukam.UByteTrio l, System.Single r); // 0x3367080 public static Unity.Mathematics.float3 op_Multiply(System.Single l, Nebukam.UByteTrio r); // 0x33670ac public static Unity.Mathematics.float3 op_Division(System.Single l, Nebukam.UByteTrio r); // 0x33670d8 public static Nebukam.UByteTrio op_Implicit(Nebukam.IntTrio trio); // 0x3367104 public static Unity.Mathematics.int3 op_Implicit(Nebukam.UByteTrio trio); // 0x3367120 public static Nebukam.UByteTrio op_Implicit(Unity.Mathematics.int3 i); // 0x3367138 public static Nebukam.UByteTrio op_Explicit(System.Int32 i); // 0x3367154 public static System.Int32 op_Explicit(Nebukam.UByteTrio i); // 0x336715c private static System.Void .cctor(); // 0x3367164 } // Nebukam.Common.dll public struct Nebukam.UIntPair : System.IEquatable<Nebukam.UIntPair> { // Fields public static Nebukam.UIntPair zero; // 0x0 public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Byte d; // 0x18 // Methods public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3365524 public System.Void .ctor(System.Int32 x); // 0x33671ac public Nebukam.UIntPair get_ascending(); // 0x3367210 public Nebukam.UIntPair get_descending(); // 0x3367238 public System.Boolean Contains(System.Int32 i); // 0x3367260 public static System.Boolean op_Inequality(Nebukam.UIntPair e1, Nebukam.UIntPair e2); // 0x3367284 public static System.Boolean op_Equality(Nebukam.UIntPair e1, Nebukam.UIntPair e2); // 0x33672bc public System.Boolean Equals(Nebukam.UIntPair e); // 0x33672f4 public override System.Boolean Equals(System.Object obj); // 0x336732c public override System.Int32 GetHashCode(); // 0x33673d0 public override System.String ToString(); // 0x33673f0 public static Nebukam.UIntPair op_Addition(Nebukam.UIntPair l, System.Int32 r); // 0x3367490 public static Nebukam.UIntPair op_Subtraction(Nebukam.UIntPair l, System.Int32 r); // 0x33674a8 public static Nebukam.UIntPair op_Multiply(Nebukam.UIntPair l, System.Int32 r); // 0x33674c0 public static Nebukam.UIntPair op_Division(Nebukam.UIntPair l, System.Int32 r); // 0x33674d8 public static Nebukam.UIntPair op_Addition(System.Int32 l, Nebukam.UIntPair r); // 0x33674f0 public static Nebukam.UIntPair op_Subtraction(System.Int32 l, Nebukam.UIntPair r); // 0x336750c public static Nebukam.UIntPair op_Multiply(System.Int32 l, Nebukam.UIntPair r); // 0x3367528 public static Nebukam.UIntPair op_Division(System.Int32 l, Nebukam.UIntPair r); // 0x3367544 public static Nebukam.UIntPair op_Addition(Nebukam.UIntPair l, Nebukam.UIntPair r); // 0x3367560 public static Nebukam.UIntPair op_Subtraction(Nebukam.UIntPair l, Nebukam.UIntPair r); // 0x336757c public static Nebukam.UIntPair op_Multiply(Nebukam.UIntPair l, Nebukam.UIntPair r); // 0x3367598 public static Nebukam.UIntPair op_Division(Nebukam.UIntPair l, Nebukam.UIntPair r); // 0x33675b4 public static Nebukam.UIntPair op_Addition(Nebukam.UIntPair l, Unity.Mathematics.int2 r); // 0x33675d0 public static Nebukam.UIntPair op_Subtraction(Nebukam.UIntPair l, Unity.Mathematics.int2 r); // 0x33675ec public static Nebukam.UIntPair op_Multiply(Nebukam.UIntPair l, Unity.Mathematics.int2 r); // 0x3367608 public static Nebukam.UIntPair op_Division(Nebukam.UIntPair l, Unity.Mathematics.int2 r); // 0x3367624 public static Nebukam.UIntPair op_Addition(Unity.Mathematics.int2 l, Nebukam.UIntPair r); // 0x3367640 public static Nebukam.UIntPair op_Subtraction(Unity.Mathematics.int2 l, Nebukam.UIntPair r); // 0x336765c public static Nebukam.UIntPair op_Multiply(Unity.Mathematics.int2 l, Nebukam.UIntPair r); // 0x3367678 public static Nebukam.UIntPair op_Division(Unity.Mathematics.int2 l, Nebukam.UIntPair r); // 0x3367694 public static Nebukam.UIntPair op_Addition(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x33676b0 public static Nebukam.UIntPair op_Subtraction(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x33676cc public static Nebukam.UIntPair op_Multiply(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x33676e8 public static Nebukam.UIntPair op_Division(Nebukam.UIntPair l, Nebukam.IntPair r); // 0x3367704 public static Nebukam.UIntPair op_Addition(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x3367720 public static Nebukam.UIntPair op_Subtraction(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x336773c public static Nebukam.UIntPair op_Multiply(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x3367758 public static Nebukam.UIntPair op_Division(Nebukam.IntPair l, Nebukam.UIntPair r); // 0x3367774 public static Unity.Mathematics.float2 op_Multiply(Nebukam.UIntPair l, Unity.Mathematics.float2 r); // 0x3367790 public static Unity.Mathematics.float2 op_Multiply(Unity.Mathematics.float2 l, Nebukam.UIntPair r); // 0x33677a8 public static Unity.Mathematics.float3 op_Multiply(Nebukam.UIntPair l, Unity.Mathematics.float3 r); // 0x33677c0 public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.UIntPair r); // 0x33677d8 public static Unity.Mathematics.float2 op_Multiply(Nebukam.UIntPair l, System.Single r); // 0x33677f0 public static Unity.Mathematics.float2 op_Division(Nebukam.UIntPair l, System.Single r); // 0x336780c public static Unity.Mathematics.float2 op_Multiply(System.Single l, Nebukam.UIntPair r); // 0x3367828 public static Unity.Mathematics.float2 op_Division(System.Single l, Nebukam.UIntPair r); // 0x3367844 public static Nebukam.IntPair op_Implicit(Nebukam.UIntPair pair); // 0x3367860 public static Unity.Mathematics.int2 op_Implicit(Nebukam.UIntPair pair); // 0x3367868 public static Nebukam.UIntPair op_Implicit(Unity.Mathematics.int2 i); // 0x336786c private static System.Void .cctor(); // 0x3367874 } // Nebukam.Common.dll public struct Nebukam.UIntTrio : System.IEquatable<Nebukam.UIntTrio> { // Fields public static Nebukam.UIntTrio zero; // 0x0 public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 z; // 0x18 public System.Byte d; // 0x1c // Methods public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x33678c0 public System.Void .ctor(System.Int32 x); // 0x33678d0 public System.Void .ctor(System.Int32 x, System.Int32 y); // 0x3367938 public System.Boolean Contains(System.Int32 i); // 0x33679a4 public static System.Boolean op_Inequality(Nebukam.UIntTrio e1, Nebukam.UIntTrio e2); // 0x33679d4 public static System.Boolean op_Equality(Nebukam.UIntTrio e1, Nebukam.UIntTrio e2); // 0x3367a5c public System.Boolean Equals(Nebukam.UIntTrio e); // 0x3367af4 public override System.Boolean Equals(System.Object obj); // 0x3367b68 public override System.Int32 GetHashCode(); // 0x3367c0c public override System.String ToString(); // 0x3367c88 public static Nebukam.UIntTrio op_Addition(Nebukam.UIntTrio l, System.Int32 r); // 0x3367d4c public static Nebukam.UIntTrio op_Subtraction(Nebukam.UIntTrio l, System.Int32 r); // 0x3367d64 public static Nebukam.UIntTrio op_Multiply(Nebukam.UIntTrio l, System.Int32 r); // 0x3367d7c public static Nebukam.UIntTrio op_Division(Nebukam.UIntTrio l, System.Int32 r); // 0x3367d94 public static Nebukam.UIntTrio op_Addition(System.Int32 l, Nebukam.UIntTrio r); // 0x3367dac public static Nebukam.UIntTrio op_Subtraction(System.Int32 l, Nebukam.UIntTrio r); // 0x3367dc8 public static Nebukam.UIntTrio op_Multiply(System.Int32 l, Nebukam.UIntTrio r); // 0x3367de4 public static Nebukam.UIntTrio op_Division(System.Int32 l, Nebukam.UIntTrio r); // 0x3367e00 public static Nebukam.UIntTrio op_Addition(Nebukam.UIntTrio l, Nebukam.UIntTrio r); // 0x3367e1c public static Nebukam.UIntTrio op_Subtraction(Nebukam.UIntTrio l, Nebukam.UIntTrio r); // 0x3367e38 public static Nebukam.UIntTrio op_Multiply(Nebukam.UIntTrio l, Nebukam.UIntTrio r); // 0x3367e54 public static Nebukam.UIntTrio op_Division(Nebukam.UIntTrio l, Nebukam.UIntTrio r); // 0x3367e70 public static Nebukam.UIntTrio op_Addition(Nebukam.UIntTrio l, Unity.Mathematics.int3 r); // 0x3367e8c public static Nebukam.UIntTrio op_Subtraction(Nebukam.UIntTrio l, Unity.Mathematics.int3 r); // 0x3367ea8 public static Nebukam.UIntTrio op_Multiply(Nebukam.UIntTrio l, Unity.Mathematics.int3 r); // 0x3367ec4 public static Nebukam.UIntTrio op_Division(Nebukam.UIntTrio l, Unity.Mathematics.int3 r); // 0x3367ee0 public static Nebukam.UIntTrio op_Addition(Unity.Mathematics.int3 l, Nebukam.UIntTrio r); // 0x3367efc public static Nebukam.UIntTrio op_Subtraction(Unity.Mathematics.int3 l, Nebukam.UIntTrio r); // 0x3367f18 public static Nebukam.UIntTrio op_Multiply(Unity.Mathematics.int3 l, Nebukam.UIntTrio r); // 0x3367f34 public static Nebukam.UIntTrio op_Division(Unity.Mathematics.int3 l, Nebukam.UIntTrio r); // 0x3367f50 public static Nebukam.UIntTrio op_Addition(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3367f6c public static Nebukam.UIntTrio op_Subtraction(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3367f88 public static Nebukam.UIntTrio op_Multiply(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3367fa4 public static Nebukam.UIntTrio op_Division(Nebukam.IntTrio l, Nebukam.UIntTrio r); // 0x3367fc0 public static Nebukam.UIntTrio op_Addition(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3367fdc public static Nebukam.UIntTrio op_Subtraction(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3367ff8 public static Nebukam.UIntTrio op_Multiply(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3368014 public static Nebukam.UIntTrio op_Division(Nebukam.UIntTrio l, Nebukam.IntTrio r); // 0x3368030 public static Unity.Mathematics.float3 op_Multiply(Nebukam.UIntTrio l, Unity.Mathematics.float3 r); // 0x336804c public static Unity.Mathematics.float3 op_Multiply(Unity.Mathematics.float3 l, Nebukam.UIntTrio r); // 0x336806c public static Unity.Mathematics.float3 op_Multiply(Nebukam.UIntTrio l, System.Single r); // 0x336808c public static Unity.Mathematics.float3 op_Division(Nebukam.UIntTrio l, System.Single r); // 0x33680b0 public static Unity.Mathematics.float3 op_Multiply(System.Single l, Nebukam.UIntTrio r); // 0x33680d4 public static Unity.Mathematics.float3 op_Division(System.Single l, Nebukam.UIntTrio r); // 0x33680f8 public static Nebukam.UIntTrio op_Implicit(Nebukam.IntTrio trio); // 0x336811c public static Unity.Mathematics.int3 op_Implicit(Nebukam.UIntTrio trio); // 0x3368124 public static Nebukam.UIntTrio op_Implicit(Unity.Mathematics.int3 i); // 0x336812c private static System.Void .cctor(); // 0x3368134 } // Nebukam.Common.dll public sealed class Nebukam.Pool.OnItemReleased : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x33685d0 public virtual System.Void Invoke(Nebukam.IPoolItem item); // 0x33686d8 public virtual System.IAsyncResult BeginInvoke(Nebukam.IPoolItem item, System.AsyncCallback callback, System.Object object); // 0x33686ec public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x336870c } // Nebukam.Common.dll public static class Nebukam.Pool : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Type,Nebukam.IPool> m_pools; // 0x0 // Methods internal static Nebukam.Pool<T> GetPool(System.Type type); // 0x1bdeb64 public static System.Boolean Return(T item); // 0x1ce0384 public static T Rent(); // 0x1ce0384 public static System.Void Preload(System.Int32 count); // 0x1be2b74 internal static System.Boolean ReturnNode(Nebukam.IPoolNode node); // 0x336817c public static System.Void Flush(); // 0x33682b0 public static System.Void onRelease(Nebukam.PoolItem this, Nebukam.Pool.OnItemReleased returnDelegate); // 0x33682b4 public static System.Void offRelease(Nebukam.PoolItem this, Nebukam.Pool.OnItemReleased returnDelegate); // 0x336845c private static System.Void .cctor(); // 0x3368538 } // Nebukam.Common.dll internal interface Nebukam.IPool : { // Fields // Methods public abstract System.Int32 get_poolSize(); // 0x1bd1ddc public abstract System.Int32 get_newTicker(); // 0x1bd1ddc public abstract System.Boolean Return(Nebukam.IPoolNode node); // 0x1bd19a0 } // Nebukam.Common.dll internal class Nebukam.Pool<T> : System.Object, Nebukam.IPool { // Fields protected internal System.Int32 m_poolSize; // 0x0 protected internal System.Int32 m_newTicker; // 0x0 protected internal T m_tail; // 0x0 // Methods private System.Int32 Nebukam.IPool.get_poolSize(); // 0x1bd1ddc private System.Int32 Nebukam.IPool.get_newTicker(); // 0x1bd1ddc internal System.Void Preload(System.Int32 count); // 0x1bd33a4 internal T Rent(); // 0x1ce0384 private System.Boolean Nebukam.IPool.Return(Nebukam.IPoolNode node); // 0x1bd19a0 internal System.Boolean Return(T node); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.Common.dll public interface Nebukam.IPoolablePrefabItem : Nebukam.IPoolItem { // Fields // Methods public abstract UnityEngine.GameObject get_instanceOf(); // 0x1bd219c } // Nebukam.Common.dll internal interface Nebukam.IPoolablePrefabNode : Nebukam.IPoolablePrefabItem, Nebukam.IPoolItem { // Fields // Methods public abstract System.Void set___instanceOf(UnityEngine.GameObject value); // 0x1bd3a1c public abstract Nebukam.IPoolablePrefabNode get___prevNode(); // 0x1bd219c public abstract System.Void set___prevNode(Nebukam.IPoolablePrefabNode value); // 0x1bd3a1c public abstract System.Boolean get___released(); // 0x1bd1824 public abstract System.Void set___released(System.Boolean value); // 0x1bd3130 } // Nebukam.Common.dll public class Nebukam.PoolablePrefab : UnityEngine.MonoBehaviour, Nebukam.IPoolablePrefabNode, Nebukam.IPoolablePrefabItem, Nebukam.IPoolItem { // Fields private System.Type __m_type; // 0x20 internal UnityEngine.GameObject m_instanceOf; // 0x28 internal System.Collections.Generic.List<Nebukam.Prefabs.OnPrefabReleased> __onRelease; // 0x30 private Nebukam.IPoolablePrefabNode <Nebukam.IPoolablePrefabNode.__prevNode>k__BackingField; // 0x38 private System.Boolean <Nebukam.IPoolablePrefabNode.__released>k__BackingField; // 0x40 // Methods internal System.Type get___type(); // 0x3368718 public UnityEngine.GameObject get_instanceOf(); // 0x33687b8 private System.Void Nebukam.IPoolablePrefabNode.set___instanceOf(UnityEngine.GameObject value); // 0x33687c0 private Nebukam.IPoolablePrefabNode Nebukam.IPoolablePrefabNode.get___prevNode(); // 0x33687c8 private System.Void Nebukam.IPoolablePrefabNode.set___prevNode(Nebukam.IPoolablePrefabNode value); // 0x33687d0 private System.Boolean Nebukam.IPoolablePrefabNode.get___released(); // 0x33687d8 private System.Void Nebukam.IPoolablePrefabNode.set___released(System.Boolean value); // 0x33687e0 public System.Void Release(); // 0x33687ec public static System.Boolean op_Implicit(Nebukam.PoolablePrefab item); // 0x3368930 private System.Void OnValidate(); // 0x3368a1c public System.Void .ctor(); // 0x3368a20 } // Nebukam.Common.dll public interface Nebukam.IPoolItem : { // Fields // Methods public abstract System.Void Release(); // 0x1bd2ec0 } // Nebukam.Common.dll public interface Nebukam.IRequireCleanUp : Nebukam.IPoolItem { // Fields // Methods public abstract System.Void CleanUp(); // 0x1bd2ec0 } // Nebukam.Common.dll public interface Nebukam.IRequireInit : Nebukam.IPoolItem { // Fields // Methods public abstract System.Void Init(); // 0x1bd2ec0 } // Nebukam.Common.dll internal interface Nebukam.IPoolNode : Nebukam.IPoolItem { // Fields // Methods public abstract Nebukam.IPoolNode get___prevNode(); // 0x1bd219c public abstract System.Void set___prevNode(Nebukam.IPoolNode value); // 0x1bd3a1c public abstract System.Boolean get___released(); // 0x1bd1824 public abstract System.Void set___released(System.Boolean value); // 0x1bd3130 } // Nebukam.Common.dll public abstract class Nebukam.PoolItem : System.Object, Nebukam.IPoolNode, Nebukam.IPoolItem { // Fields internal System.Collections.Generic.List<Nebukam.Pool.OnItemReleased> __onRelease; // 0x10 private Nebukam.IPoolNode <Nebukam.IPoolNode.__prevNode>k__BackingField; // 0x18 private System.Boolean <Nebukam.IPoolNode.__released>k__BackingField; // 0x20 // Methods private Nebukam.IPoolNode Nebukam.IPoolNode.get___prevNode(); // 0x3368a28 private System.Void Nebukam.IPoolNode.set___prevNode(Nebukam.IPoolNode value); // 0x3368a30 private System.Boolean Nebukam.IPoolNode.get___released(); // 0x3368a38 private System.Void Nebukam.IPoolNode.set___released(System.Boolean value); // 0x3368a40 public System.Void Release(); // 0x3368a4c public static System.Boolean op_Implicit(Nebukam.PoolItem item); // 0x3368aa0 protected System.Void .ctor(); // 0x3368b4c } // Nebukam.Common.dll public sealed class Nebukam.Prefabs.OnPrefabReleased : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3369b2c public virtual System.Void Invoke(Nebukam.IPoolablePrefabItem node); // 0x3369c34 public virtual System.IAsyncResult BeginInvoke(Nebukam.IPoolablePrefabItem node, System.AsyncCallback callback, System.Object object); // 0x3369c48 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3369c68 } // Nebukam.Common.dll public static class Nebukam.Prefabs : System.Object { // Fields private static System.Collections.Generic.Dictionary<UnityEngine.GameObject,System.Collections.Generic.Dictionary<System.Type,Nebukam.IPrefabPool>> m_pools; // 0x0 private static UnityEngine.GameObject m_poolGO; // 0x8 private static UnityEngine.Transform m_poolParent; // 0x10 // Methods internal static UnityEngine.Transform get_poolWrapper(); // 0x3368b54 private static System.Void RunOnStart(); // 0x3368bac internal static Nebukam.PrefabPool<T> GetPool(UnityEngine.GameObject asset); // 0x1bdeb64 internal static Nebukam.IPrefabPool GetPool(System.Type nodeType, UnityEngine.GameObject asset); // 0x3368cdc public static System.Boolean Return(Nebukam.PoolablePrefab node); // 0x3368840 public static System.Boolean Return(T node); // 0x1ce0384 public static System.Boolean Return(UnityEngine.GameObject item); // 0x3368fc8 public static UnityEngine.GameObject Rent(UnityEngine.GameObject asset, UnityEngine.Transform parent); // 0x33690dc public static T Rent(UnityEngine.GameObject asset, UnityEngine.Transform parent); // 0x1ce0384 public static System.Void Preload(UnityEngine.GameObject asset, System.Int32 count); // 0x1be435c public static System.Void Preload(UnityEngine.GameObject asset, System.Int32 count); // 0x33692a0 public static System.Void Flush(); // 0x3369458 public static System.Void Flush(UnityEngine.GameObject asset); // 0x3369614 public static System.Void Flush(UnityEngine.GameObject asset); // 0x1be313c public static System.Void onRelease(Nebukam.PoolablePrefab this, Nebukam.Prefabs.OnPrefabReleased returnDelegate); // 0x3369810 public static System.Void offRelease(Nebukam.PoolablePrefab this, Nebukam.Prefabs.OnPrefabReleased returnDelegate); // 0x33699b8 private static System.Void .cctor(); // 0x3369a94 } // Nebukam.Common.dll internal interface Nebukam.IPrefabPool : { // Fields // Methods public abstract UnityEngine.GameObject get_prefab(); // 0x1bd219c public abstract System.Void set_prefab(UnityEngine.GameObject value); // 0x1bd3a1c public abstract System.Int32 get_poolSize(); // 0x1bd1ddc public abstract System.Int32 get_newTicker(); // 0x1bd1ddc public abstract System.Int32 get_destroyTicker(); // 0x1bd1ddc public abstract System.Boolean Return(Nebukam.IPoolablePrefabNode node); // 0x1bd19a0 public abstract Nebukam.PoolablePrefab InternalRent(UnityEngine.Transform parent); // 0x1bd22a0 public abstract System.Void InternalPreload(System.Int32 count); // 0x1bd33a4 public abstract System.Void Flush(); // 0x1bd2ec0 } // Nebukam.Common.dll internal class Nebukam.PrefabPool<T> : System.Object, Nebukam.IPrefabPool { // Fields protected internal UnityEngine.GameObject m_prefab; // 0x0 protected internal System.Int32 m_poolSize; // 0x0 protected internal System.Int32 m_newTicker; // 0x0 protected internal System.Int32 m_destroyTicker; // 0x0 protected internal T m_tail; // 0x0 // Methods private System.Int32 Nebukam.IPrefabPool.get_poolSize(); // 0x1bd1ddc private System.Int32 Nebukam.IPrefabPool.get_newTicker(); // 0x1bd1ddc private System.Int32 Nebukam.IPrefabPool.get_destroyTicker(); // 0x1bd1ddc private UnityEngine.GameObject Nebukam.IPrefabPool.get_prefab(); // 0x1bd219c private System.Void Nebukam.IPrefabPool.set_prefab(UnityEngine.GameObject value); // 0x1bd3a1c internal System.Void .ctor(UnityEngine.GameObject asset); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 internal System.Void Preload(System.Int32 count); // 0x1bd33a4 private System.Void Nebukam.IPrefabPool.InternalPreload(System.Int32 count); // 0x1bd33a4 internal UnityEngine.GameObject Instanciate(out T& node, UnityEngine.Transform parent); // 0x1bd23b0 internal T Rent(UnityEngine.Transform parent); // 0x1ce0384 private Nebukam.PoolablePrefab Nebukam.IPrefabPool.InternalRent(UnityEngine.Transform parent); // 0x1bd22a0 private System.Boolean Nebukam.IPrefabPool.Return(Nebukam.IPoolablePrefabNode node); // 0x1bd19a0 internal System.Boolean Return(T node); // 0x1ce0384 private System.Void Nebukam.IPrefabPool.Flush(); // 0x1bd2ec0 public static UnityEngine.GameObject op_Implicit(Nebukam.PrefabPool<T> pool); // 0x1bdeb64 } // Nebukam.Common.dll internal interface Nebukam.ISingleton : { // Fields // Methods public abstract System.Void InternalInit(); // 0x1bd2ec0 } // Nebukam.Common.dll public enum Nebukam.UpdateFlag : { // Fields public System.Int32 value__; // 0x10 public const Nebukam.UpdateFlag None = 0; // 0x0 public const Nebukam.UpdateFlag Update = 1; // 0x0 public const Nebukam.UpdateFlag FixedUpdate = 2; // 0x0 public const Nebukam.UpdateFlag LateUpdate = 4; // 0x0 public const Nebukam.UpdateFlag All = 7; // 0x0 // Methods } // Nebukam.Common.dll public abstract class Nebukam.Singleton<T> : System.Object, Nebukam.ISingleton { // Fields private static T m_instance; // 0x0 private System.Boolean m_disposing; // 0x0 protected System.Boolean m_init; // 0x0 protected Nebukam.UpdateFlag m_updateFlags; // 0x0 protected System.Single m_updateTimeScale; // 0x0 // Methods public static System.Void StaticInitialize(); // 0x1be1d28 public static T get_Get(); // 0x1ce0384 public System.Single get_updateTimeScale(); // 0x1bd28c8 public System.Void set_updateTimeScale(System.Single value); // 0x1bd41d8 private System.Void Nebukam.ISingleton.InternalInit(); // 0x1bd2ec0 protected abstract System.Void Init(); // 0x1bd2ec0 internal System.Void InternalUpdate(System.Single delta); // 0x1bd41d8 internal System.Void InternalLateUpdate(System.Single delta); // 0x1bd41d8 internal System.Void InternalFixedUpdate(System.Single delta); // 0x1bd41d8 internal System.Void InternalOnApplicationQuit(); // 0x1bd2ec0 private static System.Boolean IsOverride(System.Reflection.MethodInfo m); // 0x1bd59c8 protected virtual System.Void Update(System.Single delta); // 0x1bd41d8 protected virtual System.Void LateUpdate(System.Single delta); // 0x1bd41d8 protected virtual System.Void FixedUpdate(System.Single delta); // 0x1bd41d8 protected virtual System.Void OnApplicationQuit(); // 0x1bd2ec0 protected virtual System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public System.Void Dispose(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.Common.dll public sealed class Nebukam.Static.Callback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x336a62c public virtual System.Void Invoke(); // 0x336a6c8 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x336a6dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x336a6fc } // Nebukam.Common.dll public sealed class Nebukam.Static.CallbackUpdate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x336a708 public virtual System.Void Invoke(System.Single delta); // 0x336a7a8 public virtual System.IAsyncResult BeginInvoke(System.Single delta, System.AsyncCallback callback, System.Object object); // 0x336a7bc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x336a840 } // Nebukam.Common.dll public class Nebukam.Static : UnityEngine.MonoBehaviour { // Fields private static System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> m_OnUpdate; // 0x0 private static System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> m_OnLateUpdate; // 0x8 private static System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> m_OnFixedUpdate; // 0x10 private static System.Collections.Generic.List<Nebukam.Static.Callback> m_OnQuit; // 0x18 public static System.Boolean quitting; // 0x20 // Methods private static System.Void RunOnStart(); // 0x3369c74 public static System.Void onUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369d48 public static System.Void offUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369e00 public static System.Void onLateUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369eb8 public static System.Void offLateUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369f18 public static System.Void onFixedUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369f78 public static System.Void offFixedUpdate(Nebukam.Static.CallbackUpdate func); // 0x3369fd8 public static System.Void onQuit(Nebukam.Static.Callback func); // 0x336a038 public static System.Void offQuit(Nebukam.Static.Callback func); // 0x336a118 private static System.Void ON(Nebukam.Static.Callback func, System.Collections.Generic.List<Nebukam.Static.Callback> list); // 0x336a0c0 private static System.Void OFF(Nebukam.Static.Callback func, System.Collections.Generic.List<Nebukam.Static.Callback> list); // 0x336a1a0 private static System.Void ON(Nebukam.Static.CallbackUpdate func, System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> list); // 0x3369da8 private static System.Void OFF(Nebukam.Static.CallbackUpdate func, System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> list); // 0x3369e60 private System.Void Update(); // 0x336a1f8 private System.Void LateUpdate(); // 0x336a30c private System.Void FixedUpdate(); // 0x336a370 private System.Void OnApplicationQuit(); // 0x336a3d4 private System.Void Call(System.Collections.Generic.List<Nebukam.Static.Callback> list); // 0x336a434 private System.Void Call(System.Collections.Generic.List<Nebukam.Static.CallbackUpdate> list, System.Single delta); // 0x336a25c public System.Void .ctor(); // 0x336a4d4 private static System.Void .cctor(); // 0x336a4dc } // Nebukam.Common.dll public interface Nebukam.Common.IPlanarOrder : { // Fields // Methods public abstract Nebukam.Common.AxisOrder get_planeOrder(); // 0x1bd1ddc public abstract System.Void set_planeOrder(Nebukam.Common.AxisOrder value); // 0x1bd33a4 } // Nebukam.Common.dll public enum Nebukam.Common.AxisOrder : { // Fields public System.Int32 value__; // 0x10 public const Nebukam.Common.AxisOrder XYZ = 0; // 0x0 public const Nebukam.Common.AxisOrder XZY = 1; // 0x0 public const Nebukam.Common.AxisOrder YXZ = 2; // 0x0 public const Nebukam.Common.AxisOrder YZX = 4; // 0x0 public const Nebukam.Common.AxisOrder ZXY = 8; // 0x0 public const Nebukam.Common.AxisOrder ZYX = 16; // 0x0 // Methods } // Nebukam.Common.dll public interface Nebukam.Common.IPlanar : { // Fields // Methods public abstract Nebukam.Common.AxisPair get_plane(); // 0x1bd1ddc public abstract System.Void set_plane(Nebukam.Common.AxisPair value); // 0x1bd33a4 } // Nebukam.Common.dll public enum Nebukam.Common.AxisPair : { // Fields public System.Int32 value__; // 0x10 public const Nebukam.Common.AxisPair XY = 0; // 0x0 public const Nebukam.Common.AxisPair XZ = 1; // 0x0 // Methods } // Nebukam.Common.dll public static class Nebukam.Common.MathsExtensions : System.Object { // Fields // Methods public static System.Single Det(UnityEngine.Vector2 this, UnityEngine.Vector2 other); // 0x336a84c public static System.Single Det(Unity.Mathematics.float2 this, Unity.Mathematics.float2 other); // 0x336a85c public static UnityEngine.Vector2 To(UnityEngine.Vector2 this, UnityEngine.Vector2 other, System.Single t); // 0x336a86c public static Unity.Mathematics.float2 To(Unity.Mathematics.float2 this, Unity.Mathematics.float2 other, System.Single t); // 0x336a888 public static UnityEngine.Vector3 To(UnityEngine.Vector3 this, UnityEngine.Vector3 other, System.Single t); // 0x336a8a4 public static Unity.Mathematics.float3 To(Unity.Mathematics.float3 this, Unity.Mathematics.float3 other, System.Single t); // 0x336a8cc public static System.Boolean IsBetween(UnityEngine.Vector2 this, UnityEngine.Vector2 a, UnityEngine.Vector2 b); // 0x336a8f4 public static System.Boolean IsBetween(Unity.Mathematics.float2 this, Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x336a944 public static System.Boolean IsBetween(UnityEngine.Vector3 this, UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x336a994 public static System.Boolean IsBetween(Unity.Mathematics.float3 this, Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x336aa0c public static System.Boolean IsOrthogonalTo(UnityEngine.Vector2 this, UnityEngine.Vector2 b); // 0x336aa84 public static System.Boolean IsOrthogonalTo(Unity.Mathematics.float2 this, Unity.Mathematics.float2 b); // 0x336aab8 public static System.Boolean IsOrthogonalTo(UnityEngine.Vector3 this, UnityEngine.Vector3 b); // 0x336aaec public static System.Boolean IsOrthogonalTo(Unity.Mathematics.float3 this, Unity.Mathematics.float3 b); // 0x336ab28 public static System.Boolean IsParallelTo(UnityEngine.Vector2 this, UnityEngine.Vector2 b); // 0x336ab64 public static System.Boolean IsParallelTo(Unity.Mathematics.float2 this, Unity.Mathematics.float2 b); // 0x336ad04 public static System.Boolean IsParallelTo(UnityEngine.Vector3 this, UnityEngine.Vector3 b); // 0x336ae3c public static System.Boolean IsParallelTo(Unity.Mathematics.float3 this, Unity.Mathematics.float3 b); // 0x336b014 } // Nebukam.Common.dll public interface Nebukam.Common.IPolyLine<V> : Nebukam.Common.IVertexGroup<V> { // Fields // Methods } // Nebukam.Common.dll public interface Nebukam.Common.IEditablePolyLine<V> : Nebukam.Common.IPolyLine<V>, Nebukam.Common.IVertexGroup<V> { // Fields // Methods } // Nebukam.Common.dll public class Nebukam.Common.PolyLine<V> : Nebukam.Common.VertexGroup<V>, Nebukam.Common.IEditablePolyLine<V>, Nebukam.Common.IPolyLine<V>, Nebukam.Common.IVertexGroup<V> { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 public System.Void Subdivide(System.Single subSegmentLength); // 0x1bd41d8 } // Nebukam.Common.dll public static class Nebukam.Common.Colors : System.Object { // Fields // Methods public static System.Single ConcatRGBA(UnityEngine.Color col); // 0x336b17c public static System.Single ConcatRGB(UnityEngine.Color col); // 0x336b1c4 public static UnityEngine.Color A(UnityEngine.Color col, System.Single alpha); // 0x336b1f0 } // Nebukam.Common.dll public static class Nebukam.Common.Maths : System.Object { // Fields public const System.Single EPSILON; // 0x0 public const System.Single NEPSILON; // 0x0 public const System.Single TAU; // 0x0 public static readonly UnityEngine.Quaternion IdentityQuaternion; // 0x0 public static readonly UnityEngine.Matrix4x4 IdentityMatrix; // 0x10 // Methods public static System.Single Rand(System.Single range, System.Boolean mirror); // 0x336b1f8 public static System.Single RandRange(System.Single min, System.Single max); // 0x336b23c public static System.Single NrmRemap(System.Single val, System.Single min, System.Single max); // 0x336b2ac public static System.Single Degrees(System.Single radian); // 0x336b2c8 public static System.Single FindDegree(System.Single x, System.Single y); // 0x336b2d8 public static System.Single PreserveRatio(UnityEngine.Vector2 containerSize, UnityEngine.Vector2 contentSize); // 0x336b368 public static Unity.Mathematics.float3 Normal(Unity.Mathematics.float3 A, Unity.Mathematics.float3 B, Unity.Mathematics.float3 C); // 0x336b388 public static Unity.Mathematics.float3 Perp(Unity.Mathematics.float3 A, Unity.Mathematics.float3 B); // 0x336b454 public static Unity.Mathematics.float3 NormalDir(Unity.Mathematics.float3 A, Unity.Mathematics.float3 B, Unity.Mathematics.float3 dir); // 0x336b510 public static Unity.Mathematics.float3 Mult(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x336b5f0 public static Unity.Mathematics.float3 RotateAroundPivot(Unity.Mathematics.float3 point, Unity.Mathematics.float3 pivot, Unity.Mathematics.quaternion angle); // 0x336b600 public static Unity.Mathematics.float3 RotateAroundPivot(Unity.Mathematics.float3 point, Unity.Mathematics.float3 pivot, Unity.Mathematics.float3 angles); // 0x336b69c public static Unity.Mathematics.float3 RotatePointAroundAxisDir(Unity.Mathematics.float3 origin, Unity.Mathematics.float3 axis, Unity.Mathematics.float3 dir, System.Single radius, System.Single radAngle); // 0x336b810 public static System.Single Det(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x336ba28 public static System.Single Dot(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x336ba38 public static System.Single Dot(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x336ba48 public static System.Single AbsSq(Unity.Mathematics.float2 v); // 0x336ba60 public static System.Single AbsSq(Unity.Mathematics.float3 v); // 0x336ba70 public static System.Single Abs(Unity.Mathematics.float2 v); // 0x336ba88 public static System.Single Abs(Unity.Mathematics.float3 v); // 0x336baec public static System.Single LeftOf(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x336bb64 public static System.Single DistSqPointLineSegment(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x336bb84 public static System.Boolean IsBetween(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x336bc04 public static System.Boolean IsBetween(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 c); // 0x336bc54 public static System.Boolean IsOrthogonal(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x336bccc public static System.Boolean IsOrthogonal(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x336bd00 public static System.Boolean IsParallel(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x336bd3c public static System.Boolean IsParallel(Unity.Mathematics.float3 a, Unity.Mathematics.float3 b); // 0x336bed4 public static System.Boolean TryGetCircleIntersection(Unity.Mathematics.float2 centerA, System.Single radiusA, Unity.Mathematics.float2 centerB, System.Single radiusB, out Unity.Mathematics.float2& pt1, out Unity.Mathematics.float2& pt2); // 0x336c09c public static System.Boolean CircleIntersects(Unity.Mathematics.float2 centerA, System.Single radiusA, Unity.Mathematics.float2 centerB, System.Single radiusB); // 0x336c244 public static System.Boolean TriangleContainsXY(Unity.Mathematics.float3 pt, Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 c); // 0x336c2dc public static System.Boolean TriangleContainsXZ(Unity.Mathematics.float3 pt, Unity.Mathematics.float3 a, Unity.Mathematics.float3 b, Unity.Mathematics.float3 c); // 0x336c39c public static Unity.Mathematics.float3 CircumSphere(Unity.Mathematics.float3 A, Unity.Mathematics.float3 B, Unity.Mathematics.float3 C); // 0x336c464 public static UnityEngine.Vector3 ExtractTranslationFromMatrix(ref UnityEngine.Matrix4x4& matrix); // 0x336c5ec public static UnityEngine.Quaternion ExtractRotationFromMatrix(ref UnityEngine.Matrix4x4& matrix); // 0x336c5f8 public static UnityEngine.Vector3 ExtractScaleFromMatrix(ref UnityEngine.Matrix4x4& matrix); // 0x336c610 public static System.Void DecomposeMatrix(ref UnityEngine.Matrix4x4& matrix, out UnityEngine.Vector3& localPosition, out UnityEngine.Quaternion& localRotation, out UnityEngine.Vector3& localScale); // 0x336c790 public static System.Void SetTransformFromMatrix(UnityEngine.Transform transform, ref UnityEngine.Matrix4x4& matrix); // 0x336c83c public static UnityEngine.Matrix4x4 TranslationMatrix(UnityEngine.Vector3 offset); // 0x336c8e8 private static System.Void .cctor(); // 0x336c978 } // Nebukam.Common.dll public class Nebukam.Common.Maths3d : System.Object { // Fields private static UnityEngine.Transform tempChild; // 0x0 private static UnityEngine.Transform tempParent; // 0x8 private static UnityEngine.Vector3[] positionRegister; // 0x10 private static System.Single[] posTimeRegister; // 0x18 private static System.Int32 positionSamplesTaken; // 0x20 private static UnityEngine.Quaternion[] rotationRegister; // 0x28 private static System.Single[] rotTimeRegister; // 0x30 private static System.Int32 rotationSamplesTaken; // 0x38 // Methods public static System.Void Init(); // 0x336ca4c public static UnityEngine.Vector2 GetPointOnSpline(System.Single percentage, UnityEngine.Vector2[] cPoints); // 0x336cc2c public static System.Single[] GetLineSplineIntersections(UnityEngine.Vector2[] linePoints, UnityEngine.Vector2[] cPoints); // 0x336cd98 private static System.Void SolveCubic(out System.Int32& nRoots, out System.Single& x1, out System.Single& x2, out System.Single& x3, System.Single a, System.Single b, System.Single c, System.Single d); // 0x336d1b4 private static System.Single CubeRoot(System.Single d); // 0x336d3b0 public static UnityEngine.Vector3 AddVectorLength(UnityEngine.Vector3 vector, System.Single size); // 0x336d3e8 public static UnityEngine.Vector3 SetVectorLength(UnityEngine.Vector3 vector, System.Single size); // 0x336d478 public static UnityEngine.Quaternion SubtractRotation(UnityEngine.Quaternion B, UnityEngine.Quaternion A); // 0x336d558 public static UnityEngine.Quaternion AddRotation(UnityEngine.Quaternion A, UnityEngine.Quaternion B); // 0x336d60c public static UnityEngine.Vector3 TransformDirectionMath(UnityEngine.Quaternion rotation, UnityEngine.Vector3 vector); // 0x336d680 public static UnityEngine.Vector3 InverseTransformDirectionMath(UnityEngine.Quaternion rotation, UnityEngine.Vector3 vector); // 0x336d688 public static UnityEngine.Vector3 RotateVectorFromTo(UnityEngine.Quaternion from, UnityEngine.Quaternion to, UnityEngine.Vector3 vector); // 0x336d6c8 public static System.Boolean PlanePlaneIntersection(out UnityEngine.Vector3& linePoint, out UnityEngine.Vector3& lineVec, UnityEngine.Vector3 plane1Normal, UnityEngine.Vector3 plane1Position, UnityEngine.Vector3 plane2Normal, UnityEngine.Vector3 plane2Position); // 0x336d7b8 public static System.Boolean LinePlaneIntersection(out UnityEngine.Vector3& intersection, UnityEngine.Vector3 linePoint, UnityEngine.Vector3 lineVec, UnityEngine.Vector3 planeNormal, UnityEngine.Vector3 planePoint); // 0x336d934 public static System.Boolean LineLineIntersection(out UnityEngine.Vector3& intersection, UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 lineVec1, UnityEngine.Vector3 linePoint2, UnityEngine.Vector3 lineVec2); // 0x336da58 public static System.Boolean ClosestPointsOnTwoLines(out UnityEngine.Vector3& closestPointLine1, out UnityEngine.Vector3& closestPointLine2, UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 lineVec1, UnityEngine.Vector3 linePoint2, UnityEngine.Vector3 lineVec2); // 0x336db94 public static UnityEngine.Vector3 ProjectPointOnLine(UnityEngine.Vector3 linePoint, UnityEngine.Vector3 lineVec, UnityEngine.Vector3 point); // 0x336dd50 public static UnityEngine.Vector3 ProjectPointOnLineSegment(UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 linePoint2, UnityEngine.Vector3 point); // 0x336dd94 public static UnityEngine.Vector3 ProjectPointOnPlane(UnityEngine.Vector3 planeNormal, UnityEngine.Vector3 planePoint, UnityEngine.Vector3 point); // 0x336e090 public static UnityEngine.Vector3 ProjectVectorOnPlane(UnityEngine.Vector3 planeNormal, UnityEngine.Vector3 vector); // 0x336e114 public static System.Single SignedDistancePlanePoint(UnityEngine.Vector3 planeNormal, UnityEngine.Vector3 planePoint, UnityEngine.Vector3 point); // 0x336e0e8 public static System.Single SignedDotProduct(UnityEngine.Vector3 vectorA, UnityEngine.Vector3 vectorB, UnityEngine.Vector3 normal); // 0x336e144 public static System.Single SignedVectorAngle(UnityEngine.Vector3 referenceVector, UnityEngine.Vector3 otherVector, UnityEngine.Vector3 normal); // 0x336e188 public static System.Single AngleVectorPlane(UnityEngine.Vector3 vector, UnityEngine.Vector3 normal); // 0x336e324 public static System.Single DotProductAngle(UnityEngine.Vector3 vec1, UnityEngine.Vector3 vec2); // 0x336e3cc public static System.Void PlaneFrom3Points(out UnityEngine.Vector3& planeNormal, out UnityEngine.Vector3& planePoint, UnityEngine.Vector3 pointA, UnityEngine.Vector3 pointB, UnityEngine.Vector3 pointC); // 0x336e478 public static UnityEngine.Vector3 GetForwardVector(UnityEngine.Quaternion q); // 0x336e730 public static UnityEngine.Vector3 GetUpVector(UnityEngine.Quaternion q); // 0x336e7a8 public static UnityEngine.Vector3 GetRightVector(UnityEngine.Quaternion q); // 0x336e820 public static UnityEngine.Quaternion QuaternionFromMatrix(UnityEngine.Matrix4x4 m); // 0x336e898 public static UnityEngine.Vector3 PositionFromMatrix(UnityEngine.Matrix4x4 m); // 0x336e8fc public static System.Void LookRotationExtended(ref UnityEngine.GameObject& gameObjectInOut, UnityEngine.Vector3 alignWithVector, UnityEngine.Vector3 alignWithNormal, UnityEngine.Vector3 customForward, UnityEngine.Vector3 customUp); // 0x336e908 public static System.Void TransformWithParent(out UnityEngine.Quaternion& childRotation, out UnityEngine.Vector3& childPosition, UnityEngine.Quaternion parentRotation, UnityEngine.Vector3 parentPosition, UnityEngine.Quaternion startParentRotation, UnityEngine.Vector3 startParentPosition, UnityEngine.Quaternion startChildRotation, UnityEngine.Vector3 startChildPosition); // 0x336ea44 public static System.Void PreciseAlign(ref UnityEngine.GameObject& gameObjectInOut, UnityEngine.Vector3 alignWithVector, UnityEngine.Vector3 alignWithNormal, UnityEngine.Vector3 alignWithPosition, UnityEngine.Vector3 triangleForward, UnityEngine.Vector3 triangleNormal, UnityEngine.Vector3 trianglePosition); // 0x336ecf0 public static System.Void VectorsToTransform(ref UnityEngine.GameObject& gameObjectInOut, UnityEngine.Vector3 positionVector, UnityEngine.Vector3 directionVector, UnityEngine.Vector3 normalVector); // 0x336edb4 public static System.Int32 PointOnWhichSideOfLineSegment(UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 linePoint2, UnityEngine.Vector3 point); // 0x336df70 public static System.Single MouseDistanceToLine(UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 linePoint2); // 0x336ee78 public static System.Single MouseDistanceToCircle(UnityEngine.Vector3 point, System.Single radius); // 0x336efb4 public static System.Boolean IsLineInRectangle(UnityEngine.Vector3 linePoint1, UnityEngine.Vector3 linePoint2, UnityEngine.Vector3 rectA, UnityEngine.Vector3 rectB, UnityEngine.Vector3 rectC, UnityEngine.Vector3 rectD); // 0x336f09c public static System.Boolean IsPointInRectangle(UnityEngine.Vector3 point, UnityEngine.Vector3 rectA, UnityEngine.Vector3 rectC, UnityEngine.Vector3 rectB, UnityEngine.Vector3 rectD); // 0x336f294 public static System.Boolean AreLineSegmentsCrossing(UnityEngine.Vector3 pointA1, UnityEngine.Vector3 pointA2, UnityEngine.Vector3 pointB1, UnityEngine.Vector3 pointB2); // 0x336f6a8 public static System.Boolean LinearAcceleration(out UnityEngine.Vector3& vector, UnityEngine.Vector3 position, System.Int32 samples); // 0x336f9b8 public static System.Boolean AngularAcceleration(out UnityEngine.Vector3& vector, UnityEngine.Quaternion rotation, System.Int32 samples); // 0x336fd3c public static System.Single LinearFunction2DBasic(System.Single x, System.Single Qx, System.Single Qy); // 0x33702cc public static System.Single LinearFunction2DFull(System.Single x, System.Single Px, System.Single Py, System.Single Qx, System.Single Qy); // 0x33702d8 private static UnityEngine.Vector3 RotDiffToSpeedVec(UnityEngine.Quaternion rotation, System.Single deltaTime); // 0x3370128 public System.Void .ctor(); // 0x33702f4 } // Nebukam.Common.dll public static class Nebukam.Common.NRandom : System.Object { // Fields // Methods public static System.Int32 GetRandomWeightedIndex(System.Single[] weights); // 0x33702fc public static System.Int32 GetRandomWeightedIndex(ref Unity.Collections.NativeList<System.Single>& weights, System.Single randomValue); // 0x33703f4 } // Nebukam.Common.dll public static class Nebukam.Common.Strings : System.Object { // Fields public static System.Char[] dot_delimiter; // 0x0 public static System.String string_dot_delimiter; // 0x8 public static System.Char[] comma_delimiter; // 0x10 public static System.String string_comma_delimiter; // 0x18 public static System.Char[] colon_delimiter; // 0x20 public static System.String string_colon_delimiter; // 0x28 public static System.Char[] pipe_delimiter; // 0x30 public static System.String string_pipe_delimiter; // 0x38 public static System.Char[] tag_delimiter; // 0x40 public static System.String string_tag_delimiter; // 0x48 public static System.Char[] trim_space; // 0x50 public static System.String string_space; // 0x58 // Methods public static System.Boolean TrySplit(System.String input, System.Char[] delimiters, out System.String[]& result); // 0x337057c public static System.Boolean IsValidIPAddress(System.String key, out System.String& IP, out System.Int32& port); // 0x33705c0 public static System.Boolean TryParse(System.String s, out UnityEngine.Vector2& vector); // 0x3370778 public static System.Boolean TryParse(System.String s, out UnityEngine.Vector3& vector); // 0x33708ac private static System.Void .cctor(); // 0x3370a30 } // Nebukam.Common.dll public interface Nebukam.Common.IVertex : Nebukam.IPoolItem { // Fields // Methods public abstract Unity.Mathematics.float3 get_pos(); // 0x0 public abstract System.Void set_pos(Unity.Mathematics.float3 value); // 0x0 public abstract Unity.Mathematics.float2 get_XY(); // 0x0 public abstract Unity.Mathematics.float2 get_XZ(); // 0x0 public abstract Unity.Mathematics.float2 Pair(Nebukam.Common.AxisPair pair); // 0x1ce0384 } // Nebukam.Common.dll public class Nebukam.Common.Vertex : Nebukam.PoolItem, Nebukam.Common.IVertex, Nebukam.IPoolItem { // Fields protected internal Unity.Mathematics.float3 m_pos; // 0x24 // Methods public Unity.Mathematics.float3 get_pos(); // 0x337113c public System.Void set_pos(Unity.Mathematics.float3 value); // 0x3371148 public Unity.Mathematics.float2 get_XY(); // 0x3371154 public Unity.Mathematics.float2 get_XZ(); // 0x337115c public Unity.Mathematics.float2 Pair(Nebukam.Common.AxisPair pair); // 0x3371168 public System.Void .ctor(); // 0x3371184 public System.Void .ctor(Unity.Mathematics.float3 v3); // 0x3371194 public System.Void .ctor(System.Single x, System.Single y, System.Single z); // 0x33711d8 public static Unity.Mathematics.float3 op_Implicit(Nebukam.Common.Vertex p); // 0x337121c } // Nebukam.Common.dll public interface Nebukam.Common.IVertexGroup<V> : { // Fields // Methods public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract V get_Item(System.Int32 index); // 0x1ce0384 public abstract System.Int32 get_Item(Nebukam.Common.IVertex v); // 0x1bd1f2c public abstract System.Int32 GetNearestVertexIndex(Nebukam.Common.IVertex v); // 0x1bd1f2c public abstract V GetNearestVertex(Nebukam.Common.IVertex v); // 0x1ce0384 public abstract System.Int32 GetNearestVertexIndex(Unity.Mathematics.float3 v); // 0x1ce0384 public abstract V GetNearestVertex(Unity.Mathematics.float3 v); // 0x1ce0384 } // Nebukam.Common.dll public interface Nebukam.Common.IClearableVertexGroup<V> : Nebukam.Common.IVertexGroup<V> { // Fields // Methods public abstract System.Void Clear(System.Boolean release); // 0x1bd3130 } // Nebukam.Common.dll public interface Nebukam.Common.IEditableVertexGroup<V> : Nebukam.Common.IClearableVertexGroup<V>, Nebukam.Common.IVertexGroup<V> { // Fields // Methods public abstract V Add(); // 0x1ce0384 public abstract V Add(Nebukam.Common.IVertex v); // 0x1ce0384 public abstract V Add(Unity.Mathematics.float3 v); // 0x1ce0384 public abstract V Insert(System.Int32 index, Nebukam.Common.IVertex v); // 0x1ce0384 public abstract V Insert(System.Int32 index, Unity.Mathematics.float3 v); // 0x1ce0384 public abstract V Remove(Nebukam.Common.IVertex v, System.Boolean release); // 0x1ce0384 public abstract V RemoveAt(System.Int32 index, System.Boolean release); // 0x1ce0384 public abstract System.Void Reverse(); // 0x1bd2ec0 public abstract V Shift(System.Boolean release); // 0x1ce0384 public abstract V Pop(System.Boolean release); // 0x1ce0384 public abstract System.Void Offset(Unity.Mathematics.float3 offset); // 0x0 } // Nebukam.Common.dll public class Nebukam.Common.VertexGroup<V> : Nebukam.PoolItem, Nebukam.Common.IEditableVertexGroup<V>, Nebukam.Common.IClearableVertexGroup<V>, Nebukam.Common.IVertexGroup<V> { // Fields protected Nebukam.Pool.OnItemReleased m_onVertexReleasedCached; // 0x0 protected System.Boolean m_locked; // 0x0 protected System.Collections.Generic.List<Nebukam.Common.IVertex> m_vertices; // 0x0 // Methods public System.Boolean get_locked(); // 0x1bd1824 public System.Collections.Generic.List<Nebukam.Common.IVertex> get_vertices(); // 0x1bd219c public System.Int32 get_Count(); // 0x1bd1ddc public V get_Item(System.Int32 index); // 0x1ce0384 public System.Int32 get_Item(Nebukam.Common.IVertex v); // 0x1bd1f2c public System.Void .ctor(); // 0x1bd2ec0 public virtual V Add(); // 0x1ce0384 public V Add(Nebukam.Common.IVertex v); // 0x1ce0384 public virtual V Add(Unity.Mathematics.float3 v); // 0x1ce0384 public V Insert(System.Int32 index, Nebukam.Common.IVertex v); // 0x1ce0384 public virtual V Insert(System.Int32 index, Unity.Mathematics.float3 v); // 0x1ce0384 public V Remove(Nebukam.Common.IVertex v, System.Boolean release); // 0x1ce0384 public V RemoveAt(System.Int32 index, System.Boolean release); // 0x1ce0384 protected virtual System.Void OnVertexAdded(V v); // 0x1ce0384 protected virtual System.Void OnVertexRemoved(V v); // 0x1ce0384 protected virtual System.Void OnVertexReleased(Nebukam.IPoolItem vertex); // 0x1bd3a1c public System.Void Reverse(); // 0x1bd2ec0 public V Shift(System.Boolean release); // 0x1ce0384 public V Pop(System.Boolean release); // 0x1ce0384 public virtual System.Void Clear(System.Boolean release); // 0x1bd3130 public System.Void Offset(Unity.Mathematics.float3 offset); // 0x0 protected virtual System.Void CleanUp(); // 0x1bd2ec0 public System.Int32 GetNearestVertexIndex(Nebukam.Common.IVertex v); // 0x1bd1f2c public V GetNearestVertex(Nebukam.Common.IVertex v); // 0x1ce0384 public System.Int32 GetNearestVertexIndex(Unity.Mathematics.float3 v); // 0x1ce0384 public V GetNearestVertex(Unity.Mathematics.float3 v); // 0x1ce0384 } // Nebukam.Common.dll public interface Nebukam.Common.IVertexInfos : { // Fields // Methods public abstract Unity.Mathematics.float3 get_pos(); // 0x0 public abstract System.Void set_pos(Unity.Mathematics.float3 value); // 0x0 } // Nebukam.Common.dll public struct Nebukam.Common.VertexInfos : Nebukam.Common.IVertexInfos { // Fields public Unity.Mathematics.float3 m_pos; // 0x10 // Methods public Unity.Mathematics.float3 get_pos(); // 0x3371238 public System.Void set_pos(Unity.Mathematics.float3 value); // 0x3371244 } // Nebukam.Common.dll public class Nebukam.Collections.ListDictionary<TKey,TValue> : Nebukam.PoolItem, Nebukam.IRequireCleanUp, Nebukam.IPoolItem { // Fields protected System.Collections.Generic.List<TKey> m_keyList; // 0x0 protected System.Collections.Generic.Dictionary<TKey,System.Collections.Generic.List<TValue>> m_dictionary; // 0x0 internal static System.Collections.Generic.List<System.Collections.Generic.List<TValue>> m_valueListPool; // 0x0 // Methods public System.Int32 get_KeyCount(); // 0x1bd1ddc public System.Collections.Generic.List<TKey> get_keyList(); // 0x1bd219c public System.Collections.Generic.List<TValue> get_Item(TKey key); // 0x1ce0384 public System.Int32 ValueCount(TKey key); // 0x1ce0384 public System.Boolean TryGet(TKey key, out System.Collections.Generic.List<TValue>& values); // 0x1ce0384 public System.Boolean Contains(TKey key); // 0x1ce0384 public System.Boolean Contains(TKey key, TValue value); // 0x1ce0384 public TValue Add(TKey key, TValue value); // 0x1ce0384 public System.Boolean TryAdd(TKey key, TValue value); // 0x1ce0384 public System.Boolean Remove(TKey key, TValue value); // 0x1ce0384 public System.Boolean Remove(TKey key); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 public System.Void CleanUp(); // 0x1bd2ec0 private static System.Collections.Generic.List<TValue> RentValueList(TValue firstValue); // 0x1ce0384 private static System.Void ReturnValueList(System.Collections.Generic.List<TValue> list); // 0x1be313c public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.Common.dll public class Nebukam.Collections.ListRecord<TItem> : System.Object { // Fields protected System.Collections.Generic.List<TItem> m_list; // 0x0 protected System.Collections.Generic.Dictionary<TItem,System.Int32> m_punch; // 0x0 // Methods public System.Int32 get_Count(); // 0x1bd1ddc public System.Collections.Generic.List<TItem> get_list(); // 0x1bd219c public TItem get_Item(System.Int32 i); // 0x1ce0384 public System.Int32 get_Item(TItem item); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 public System.Void .ctor(System.Int32 initialCapacity); // 0x1bd33a4 public System.Int32 Add(TItem item); // 0x1ce0384 public System.Int32 Remove(TItem item); // 0x1ce0384 public System.Int32 PunchCount(TItem item); // 0x1ce0384 public System.Void Clear(); // 0x1bd2ec0 } // Nebukam.Common.dll public static class Nebukam.Collections.Lists : System.Object { // Fields // Methods public static System.Int32[] DistributeAmountRandom(System.Int32 amount, System.Int32 parts); // 0x3371250 public static System.Int32[] DistributeAmountHalves(System.Int32 amount, System.Int32 parts); // 0x3371358 public static System.Collections.Generic.List<T> Copy(System.Collections.Generic.List<T> list); // 0x1bdeb64 public static System.Void CopyTo(System.Collections.Generic.List<T> source, System.Collections.Generic.List<T> target); // 0x1be4e1c public static System.Void Randomize(System.Collections.Generic.IList<T> list); // 0x1be313c public static T RandomPick(System.Collections.Generic.IList<T> list); // 0x1ce0384 public static T RandomExtract(System.Collections.Generic.IList<T> list); // 0x1ce0384 } // Nebukam.Common.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1304 : { // Fields // Methods } // Nebukam.Common.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2264 : { // Fields // Methods } // Nebukam.Common.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2264 6A2245D4350D17E0C2F7FA3DE0EEF196766CCF81A5341CF94AAD10A35CB39BD6; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1304 C8B4320E8934620AC6F1605906266059C9FA6913F7B0A099F399EEB8C00A06D5; // 0x8d8 // Methods } // System.Xml.Linq.dll internal class <Module> : { // Fields // Methods } // System.Xml.Linq.dll internal static class SR : System.Object { // Fields // Methods internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x3719ee8 internal static System.String Format(System.String resourceFormat, System.Object p1, System.Object p2); // 0x3719f58 } // System.Xml.Linq.dll internal class System.Xml.Linq.BaseUriAnnotation : System.Object { // Fields internal System.String baseUri; // 0x10 // Methods public System.Void .ctor(System.String baseUri); // 0x3719fd0 } // System.Xml.Linq.dll internal class System.Xml.Linq.LineInfoAnnotation : System.Object { // Fields internal System.Int32 lineNumber; // 0x10 internal System.Int32 linePosition; // 0x14 // Methods public System.Void .ctor(System.Int32 lineNumber, System.Int32 linePosition); // 0x371a000 } // System.Xml.Linq.dll internal class System.Xml.Linq.LineInfoEndElementAnnotation : System.Xml.Linq.LineInfoAnnotation { // Fields // Methods public System.Void .ctor(System.Int32 lineNumber, System.Int32 linePosition); // 0x371a02c } // System.Xml.Linq.dll public class System.Xml.Linq.XAttribute : System.Xml.Linq.XObject { // Fields internal System.Xml.Linq.XAttribute next; // 0x20 internal System.Xml.Linq.XName name; // 0x28 internal System.String value; // 0x30 // Methods public static System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute> get_EmptySequence(); // 0x371a058 public System.Void .ctor(System.Xml.Linq.XName name, System.Object value); // 0x371a0e4 public System.Void .ctor(System.Xml.Linq.XAttribute other); // 0x371a814 public System.Boolean get_IsNamespaceDeclaration(); // 0x371a8a0 public System.Xml.Linq.XName get_Name(); // 0x371a958 public System.Xml.Linq.XAttribute get_NextAttribute(); // 0x371a960 public override System.Xml.XmlNodeType get_NodeType(); // 0x371a9f0 public System.Xml.Linq.XAttribute get_PreviousAttribute(); // 0x371a9f8 public System.String get_Value(); // 0x371aa98 public System.Void set_Value(System.String value); // 0x371aaa0 public System.Void Remove(); // 0x371abc0 public System.Void SetValue(System.Object value); // 0x371ae20 public override System.String ToString(); // 0x371ae8c public static System.String op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b3a0 public static System.Boolean op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b3ac public static System.Nullable<System.Boolean> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b46c public static System.Int32 op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b520 public static System.Nullable<System.Int32> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b5c8 public static System.UInt32 op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b664 public static System.Nullable<System.UInt32> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b70c public static System.Int64 op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b7a8 public static System.Nullable<System.Int64> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b850 public static System.UInt64 op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b8f0 public static System.Nullable<System.UInt64> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371b998 public static System.Single op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371ba38 public static System.Nullable<System.Single> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bae0 public static System.Double op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bb78 public static System.Nullable<System.Double> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bc20 public static System.Decimal op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bcbc public static System.Nullable<System.Decimal> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bd64 public static System.DateTime op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371be14 public static System.Nullable<System.DateTime> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bef8 public static System.DateTimeOffset op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371bfd4 public static System.Nullable<System.DateTimeOffset> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371c07c public static System.TimeSpan op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371c12c public static System.Nullable<System.TimeSpan> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371c1d4 public static System.Guid op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371c274 public static System.Nullable<System.Guid> op_Explicit(System.Xml.Linq.XAttribute attribute); // 0x371c31c internal System.Int32 GetDeepHashCode(); // 0x371c3cc internal System.String GetPrefixOfNamespace(System.Xml.Linq.XNamespace ns); // 0x371b268 private static System.Void ValidateAttribute(System.Xml.Linq.XName name, System.String value); // 0x371a5e4 } // System.Xml.Linq.dll public class System.Xml.Linq.XCData : System.Xml.Linq.XText { // Fields // Methods public System.Void .ctor(System.String value); // 0x371c63c public System.Void .ctor(System.Xml.Linq.XCData other); // 0x371c644 public override System.Xml.XmlNodeType get_NodeType(); // 0x371c64c public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x371c654 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x371c6c4 internal override System.Xml.Linq.XNode CloneNode(); // 0x371c7d0 } // System.Xml.Linq.dll public class System.Xml.Linq.XComment : System.Xml.Linq.XNode { // Fields internal System.String value; // 0x28 // Methods public System.Void .ctor(System.String value); // 0x371c82c public System.Void .ctor(System.Xml.Linq.XComment other); // 0x371c8a8 public override System.Xml.XmlNodeType get_NodeType(); // 0x371c924 public System.String get_Value(); // 0x371c92c public System.Void set_Value(System.String value); // 0x371c934 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x371ca48 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x371cab8 internal override System.Xml.Linq.XNode CloneNode(); // 0x371cbc4 internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x371cc1c internal override System.Int32 GetDeepHashCode(); // 0x371ccac } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XContainer.ContentReader : System.Object { // Fields private readonly System.Xml.Linq.NamespaceCache _eCache; // 0x10 private readonly System.Xml.Linq.NamespaceCache _aCache; // 0x20 private readonly System.Xml.IXmlLineInfo _lineInfo; // 0x30 private System.Xml.Linq.XContainer _currentContainer; // 0x38 private System.String _baseUri; // 0x40 // Methods public System.Void .ctor(System.Xml.Linq.XContainer rootContainer); // 0x371f72c public System.Void .ctor(System.Xml.Linq.XContainer rootContainer, System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x371fe58 public System.Boolean ReadContentFrom(System.Xml.Linq.XContainer rootContainer, System.Xml.XmlReader r); // 0x371f75c public System.Boolean ReadContentFrom(System.Xml.Linq.XContainer rootContainer, System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x371ff20 } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XContainer.<Nodes>d__18 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XNode <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Xml.Linq.XContainer <>4__this; // 0x28 private System.Xml.Linq.XNode <n>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x371e61c private System.Void System.IDisposable.Dispose(); // 0x37218c8 private System.Boolean MoveNext(); // 0x37218cc private System.Xml.Linq.XNode System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode>.get_Current(); // 0x372198c private System.Void System.Collections.IEnumerator.Reset(); // 0x3721994 private System.Object System.Collections.IEnumerator.get_Current(); // 0x37219cc private System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode> System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode>.GetEnumerator(); // 0x37219d4 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3721a78 } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XContainer.<GetDescendantNodes>d__37 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XNode <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Boolean self; // 0x24 public System.Boolean <>3__self; // 0x25 public System.Xml.Linq.XContainer <>4__this; // 0x28 private System.Xml.Linq.XNode <n>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x371f590 private System.Void System.IDisposable.Dispose(); // 0x3721a7c private System.Boolean MoveNext(); // 0x3721a80 private System.Xml.Linq.XNode System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode>.get_Current(); // 0x3721c08 private System.Void System.Collections.IEnumerator.Reset(); // 0x3721c10 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3721c48 private System.Collections.Generic.IEnumerator<System.Xml.Linq.XNode> System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode>.GetEnumerator(); // 0x3721c50 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3721cfc } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XContainer.<GetDescendants>d__38 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XElement <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Boolean self; // 0x24 public System.Boolean <>3__self; // 0x25 public System.Xml.Linq.XContainer <>4__this; // 0x28 private System.Xml.Linq.XName name; // 0x30 public System.Xml.Linq.XName <>3__name; // 0x38 private System.Xml.Linq.XNode <n>5__2; // 0x40 private System.Xml.Linq.XElement <e>5__3; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x371f5c4 private System.Void System.IDisposable.Dispose(); // 0x3721d00 private System.Boolean MoveNext(); // 0x3721d04 private System.Xml.Linq.XElement System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>.get_Current(); // 0x3721fa0 private System.Void System.Collections.IEnumerator.Reset(); // 0x3721fa8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3721fe0 private System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement> System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>.GetEnumerator(); // 0x3721fe8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x37220a4 } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XContainer.<GetElements>d__39 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XElement <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Xml.Linq.XContainer <>4__this; // 0x28 private System.Xml.Linq.XName name; // 0x30 public System.Xml.Linq.XName <>3__name; // 0x38 private System.Xml.Linq.XNode <n>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x371f5f8 private System.Void System.IDisposable.Dispose(); // 0x37220a8 private System.Boolean MoveNext(); // 0x37220ac private System.Xml.Linq.XElement System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>.get_Current(); // 0x3722274 private System.Void System.Collections.IEnumerator.Reset(); // 0x372227c private System.Object System.Collections.IEnumerator.get_Current(); // 0x37222b4 private System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement> System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>.GetEnumerator(); // 0x37222bc private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3722370 } // System.Xml.Linq.dll private struct System.Xml.Linq.XContainer.<ReadContentFromAsync>d__43 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlReader r; // 0x30 public System.Xml.Linq.XContainer <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.Linq.XContainer.ContentReader <cr>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x3722374 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3722704 } // System.Xml.Linq.dll private struct System.Xml.Linq.XContainer.<ReadContentFromAsync>d__44 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.LoadOptions o; // 0x30 public System.Xml.Linq.XContainer <>4__this; // 0x38 public System.Xml.XmlReader r; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Xml.Linq.XContainer.ContentReader <cr>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__2; // 0x68 // Methods private System.Void MoveNext(); // 0x372276c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3722bf8 } // System.Xml.Linq.dll private struct System.Xml.Linq.XContainer.<WriteContentToAsync>d__51 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.XContainer <>4__this; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 public System.Xml.XmlWriter writer; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 private System.Xml.Linq.XNode <n>5__2; // 0x58 // Methods private System.Void MoveNext(); // 0x3722c60 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37230f4 } // System.Xml.Linq.dll public abstract class System.Xml.Linq.XContainer : System.Xml.Linq.XNode { // Fields internal System.Object content; // 0x28 // Methods internal System.Void .ctor(); // 0x371cccc internal System.Void .ctor(System.Xml.Linq.XContainer other); // 0x371ccd4 public System.Xml.Linq.XNode get_FirstNode(); // 0x371cf08 public System.Xml.Linq.XNode get_LastNode(); // 0x371cf20 public System.Void Add(System.Object content); // 0x371d078 public System.Void Add(System.Object[] content); // 0x371ddd8 public System.Void AddFirst(System.Object content); // 0x371dddc public System.Void AddFirst(System.Object[] content); // 0x371e12c public System.Xml.XmlWriter CreateWriter(); // 0x371e130 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode> DescendantNodes(); // 0x371e220 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> Descendants(); // 0x371e2b8 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> Descendants(System.Xml.Linq.XName name); // 0x371e368 public System.Xml.Linq.XElement Element(System.Xml.Linq.XName name); // 0x371e410 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> Elements(); // 0x371e4f4 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> Elements(System.Xml.Linq.XName name); // 0x371e594 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode> Nodes(); // 0x371e5a0 public System.Void RemoveNodes(); // 0x371e650 public System.Void ReplaceNodes(System.Object content); // 0x371eb00 public System.Void ReplaceNodes(System.Object[] content); // 0x371ebfc internal virtual System.Void AddAttribute(System.Xml.Linq.XAttribute a); // 0x371ec00 internal virtual System.Void AddAttributeSkipNotify(System.Xml.Linq.XAttribute a); // 0x371ec04 internal System.Void AddContentSkipNotify(System.Object content); // 0x371d570 internal System.Void AddNode(System.Xml.Linq.XNode n); // 0x371da40 internal System.Void AddNodeSkipNotify(System.Xml.Linq.XNode n); // 0x371ec08 internal System.Void AddString(System.String s); // 0x371dac0 internal System.Void AddStringSkipNotify(System.String s); // 0x371ec88 internal System.Void AppendNode(System.Xml.Linq.XNode n); // 0x371ee14 internal System.Void AppendNodeSkipNotify(System.Xml.Linq.XNode n); // 0x371ce18 internal override System.Void AppendText(System.Text.StringBuilder sb); // 0x371ef30 private System.String GetTextOnly(); // 0x371f018 private System.String CollectText(ref System.Xml.Linq.XNode& n); // 0x371f15c internal System.Boolean ContentsEqual(System.Xml.Linq.XContainer e); // 0x371f264 internal System.Int32 ContentsHashCode(); // 0x371f478 internal System.Void ConvertTextToNode(); // 0x371ea14 internal System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode> GetDescendantNodes(System.Boolean self); // 0x371e228 internal System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> GetDescendants(System.Xml.Linq.XName name, System.Boolean self); // 0x371e2c4 private System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> GetElements(System.Xml.Linq.XName name); // 0x371e4fc internal static System.String GetStringValue(System.Object value); // 0x371a1bc internal System.Void ReadContentFrom(System.Xml.XmlReader r); // 0x371f62c internal System.Void ReadContentFrom(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x371fd30 internal System.Threading.Tasks.Task ReadContentFromAsync(System.Xml.XmlReader r, System.Threading.CancellationToken cancellationToken); // 0x3720bfc internal System.Threading.Tasks.Task ReadContentFromAsync(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o, System.Threading.CancellationToken cancellationToken); // 0x3720d24 internal System.Void RemoveNode(System.Xml.Linq.XNode n); // 0x3720e54 private System.Void RemoveNodesSkipNotify(); // 0x371e958 internal virtual System.Void ValidateNode(System.Xml.Linq.XNode node, System.Xml.Linq.XNode previous); // 0x372103c internal virtual System.Void ValidateString(System.String s); // 0x3721040 internal System.Void WriteContentTo(System.Xml.XmlWriter writer); // 0x3721044 internal System.Threading.Tasks.Task WriteContentToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x372118c private static System.Void AddContentToList(System.Collections.Generic.List<System.Object> list, System.Object content); // 0x37212a8 internal static System.Object GetContentSnapshot(System.Object content); // 0x371eb34 } // System.Xml.Linq.dll public class System.Xml.Linq.XDeclaration : System.Object { // Fields private System.String _version; // 0x10 private System.String _encoding; // 0x18 private System.String _standalone; // 0x20 // Methods public System.Void .ctor(System.String version, System.String encoding, System.String standalone); // 0x372315c public System.Void .ctor(System.Xml.Linq.XDeclaration other); // 0x37231bc internal System.Void .ctor(System.Xml.XmlReader r); // 0x3723258 public System.String get_Encoding(); // 0x3723368 public System.Void set_Encoding(System.String value); // 0x3723370 public System.String get_Standalone(); // 0x3723378 public System.Void set_Standalone(System.String value); // 0x3723380 public System.String get_Version(); // 0x3723388 public override System.String ToString(); // 0x3723390 } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<LoadAsync>d__18 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XDocument> <>t__builder; // 0x18 public System.Xml.Linq.LoadOptions options; // 0x30 public System.IO.Stream stream; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.XmlReader <r>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.Linq.XDocument> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x372593c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3725dac } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<LoadAsync>d__21 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XDocument> <>t__builder; // 0x18 public System.Xml.Linq.LoadOptions options; // 0x30 public System.IO.TextReader textReader; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.XmlReader <r>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.Linq.XDocument> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x3725e28 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3726298 } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<LoadAsyncInternal>d__25 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XDocument> <>t__builder; // 0x18 public System.Xml.XmlReader reader; // 0x30 public System.Xml.Linq.LoadOptions options; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.Linq.XDocument <d>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x3726314 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37267b8 } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<SaveAsync>d__31 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.SaveOptions options; // 0x30 public System.Xml.Linq.XDocument <>4__this; // 0x38 public System.IO.Stream stream; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Xml.XmlWriter <w>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3726834 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3726ca4 } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<SaveAsync>d__35 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.SaveOptions options; // 0x30 public System.IO.TextWriter textWriter; // 0x38 public System.Xml.Linq.XDocument <>4__this; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Xml.XmlWriter <w>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3726d0c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37270e0 } // System.Xml.Linq.dll private struct System.Xml.Linq.XDocument.<WriteToAsyncInternal>d__41 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.XDocument <>4__this; // 0x30 public System.Xml.XmlWriter writer; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3727148 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x37275c4 } // System.Xml.Linq.dll public class System.Xml.Linq.XDocument : System.Xml.Linq.XContainer { // Fields private System.Xml.Linq.XDeclaration _declaration; // 0x30 // Methods public System.Void .ctor(); // 0x3723504 public System.Void .ctor(System.Object[] content); // 0x372350c public System.Void .ctor(System.Xml.Linq.XDeclaration declaration, System.Object[] content); // 0x3723538 public System.Void .ctor(System.Xml.Linq.XDocument other); // 0x3723578 public System.Xml.Linq.XDeclaration get_Declaration(); // 0x3723604 public System.Void set_Declaration(System.Xml.Linq.XDeclaration value); // 0x372360c public System.Xml.Linq.XDocumentType get_DocumentType(); // 0x3723614 public override System.Xml.XmlNodeType get_NodeType(); // 0x372365c public System.Xml.Linq.XElement get_Root(); // 0x3723664 public static System.Xml.Linq.XDocument Load(System.String uri); // 0x37236ac public static System.Xml.Linq.XDocument Load(System.String uri, System.Xml.Linq.LoadOptions options); // 0x37236b4 public static System.Xml.Linq.XDocument Load(System.IO.Stream stream); // 0x37239ac public static System.Xml.Linq.XDocument Load(System.IO.Stream stream, System.Xml.Linq.LoadOptions options); // 0x37239b4 public static System.Threading.Tasks.Task<System.Xml.Linq.XDocument> LoadAsync(System.IO.Stream stream, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3723b70 public static System.Xml.Linq.XDocument Load(System.IO.TextReader textReader); // 0x3723cb0 public static System.Xml.Linq.XDocument Load(System.IO.TextReader textReader, System.Xml.Linq.LoadOptions options); // 0x3723cb8 public static System.Threading.Tasks.Task<System.Xml.Linq.XDocument> LoadAsync(System.IO.TextReader textReader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3723e74 public static System.Xml.Linq.XDocument Load(System.Xml.XmlReader reader); // 0x3723fb4 public static System.Xml.Linq.XDocument Load(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options); // 0x3723870 public static System.Threading.Tasks.Task<System.Xml.Linq.XDocument> LoadAsync(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3724218 private static System.Threading.Tasks.Task<System.Xml.Linq.XDocument> LoadAsyncInternal(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3724330 private static System.Xml.Linq.XDocument InitLoad(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options); // 0x3723fbc public static System.Xml.Linq.XDocument Parse(System.String text); // 0x3724470 public static System.Xml.Linq.XDocument Parse(System.String text, System.Xml.Linq.LoadOptions options); // 0x3724478 public System.Void Save(System.IO.Stream stream); // 0x3724798 public System.Void Save(System.IO.Stream stream, System.Xml.Linq.SaveOptions options); // 0x37247c8 public System.Threading.Tasks.Task SaveAsync(System.IO.Stream stream, System.Xml.Linq.SaveOptions options, System.Threading.CancellationToken cancellationToken); // 0x3724a1c public System.Void Save(System.IO.TextWriter textWriter); // 0x3724b4c public System.Void Save(System.IO.TextWriter textWriter, System.Xml.Linq.SaveOptions options); // 0x3724b7c public System.Void Save(System.Xml.XmlWriter writer); // 0x3724a10 public System.Threading.Tasks.Task SaveAsync(System.IO.TextWriter textWriter, System.Xml.Linq.SaveOptions options, System.Threading.CancellationToken cancellationToken); // 0x3724d0c public System.Void Save(System.String fileName); // 0x3724e30 public System.Threading.Tasks.Task SaveAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x37250a8 public System.Void Save(System.String fileName, System.Xml.Linq.SaveOptions options); // 0x3724e60 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x37250b4 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x37251e0 private System.Threading.Tasks.Task WriteToAsyncInternal(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x37252e4 internal override System.Void AddAttribute(System.Xml.Linq.XAttribute a); // 0x3725400 internal override System.Void AddAttributeSkipNotify(System.Xml.Linq.XAttribute a); // 0x372544c internal override System.Xml.Linq.XNode CloneNode(); // 0x3725498 internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x37254f0 internal override System.Int32 GetDeepHashCode(); // 0x372557c private T GetFirstNode(); // 0x1ce0384 internal static System.Boolean IsWhitespace(System.String s); // 0x3725580 internal override System.Void ValidateNode(System.Xml.Linq.XNode node, System.Xml.Linq.XNode previous); // 0x3725614 private System.Void ValidateDocument(System.Xml.Linq.XNode previous, System.Xml.XmlNodeType allowBefore, System.Xml.XmlNodeType allowAfter); // 0x37257b8 internal override System.Void ValidateString(System.String s); // 0x37258dc } // System.Xml.Linq.dll public class System.Xml.Linq.XDocumentType : System.Xml.Linq.XNode { // Fields private System.String _name; // 0x28 private System.String _publicId; // 0x30 private System.String _systemId; // 0x38 private System.String _internalSubset; // 0x40 // Methods public System.Void .ctor(System.String name, System.String publicId, System.String systemId, System.String internalSubset); // 0x3721790 public System.Void .ctor(System.Xml.Linq.XDocumentType other); // 0x372762c public System.String get_InternalSubset(); // 0x37276d8 public System.String get_Name(); // 0x37276e0 public override System.Xml.XmlNodeType get_NodeType(); // 0x37276e8 public System.String get_PublicId(); // 0x37276f0 public System.String get_SystemId(); // 0x37276f8 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x3727700 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x3727770 internal override System.Xml.Linq.XNode CloneNode(); // 0x3727880 internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x37278d8 internal override System.Int32 GetDeepHashCode(); // 0x37279a4 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.AsyncConstructionSentry : { // Fields // Methods } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<CreateAsync>d__14 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XElement> <>t__builder; // 0x18 public System.Xml.XmlReader r; // 0x30 public System.Threading.CancellationToken cancellationToken; // 0x38 private System.Xml.Linq.XElement <xe>5__2; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x372c880 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372caf8 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<LoadAsync>d__50 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XElement> <>t__builder; // 0x18 public System.Xml.Linq.LoadOptions options; // 0x30 public System.IO.Stream stream; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.XmlReader <r>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.Linq.XElement> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x372cb74 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372cfe4 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<LoadAsync>d__53 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XElement> <>t__builder; // 0x18 public System.Xml.Linq.LoadOptions options; // 0x30 public System.IO.TextReader textReader; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.XmlReader <r>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.Linq.XElement> <>u__1; // 0x50 // Methods private System.Void MoveNext(); // 0x372d060 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372d4d0 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<LoadAsyncInternal>d__57 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Xml.Linq.XElement> <>t__builder; // 0x18 public System.Xml.XmlReader reader; // 0x30 public System.Xml.Linq.LoadOptions options; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Xml.Linq.XElement <e>5__2; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Xml.XmlNodeType> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x372d54c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372db74 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<SaveAsync>d__68 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.SaveOptions options; // 0x30 public System.IO.Stream stream; // 0x38 public System.Xml.Linq.XElement <>4__this; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Xml.XmlWriter <w>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x372dbf0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372dfbc } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<SaveAsync>d__71 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.SaveOptions options; // 0x30 public System.IO.TextWriter textWriter; // 0x38 public System.Xml.Linq.XElement <>4__this; // 0x40 public System.Threading.CancellationToken cancellationToken; // 0x48 private System.Xml.XmlWriter <w>5__2; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x372e024 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372e3f0 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<SaveAsyncInternal>d__74 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.XmlWriter writer; // 0x30 public System.Xml.Linq.XElement <>4__this; // 0x38 public System.Threading.CancellationToken cancellationToken; // 0x40 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x372e458 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372e844 } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XElement.<GetAttributes>d__116 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XAttribute>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XAttribute <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public System.Xml.Linq.XElement <>4__this; // 0x28 private System.Xml.Linq.XName name; // 0x30 public System.Xml.Linq.XName <>3__name; // 0x38 private System.Xml.Linq.XAttribute <a>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x372c084 private System.Void System.IDisposable.Dispose(); // 0x372e8ac private System.Boolean MoveNext(); // 0x372e8b0 private System.Xml.Linq.XAttribute System.Collections.Generic.IEnumerator<System.Xml.Linq.XAttribute>.get_Current(); // 0x372e988 private System.Void System.Collections.IEnumerator.Reset(); // 0x372e990 private System.Object System.Collections.IEnumerator.get_Current(); // 0x372e9c8 private System.Collections.Generic.IEnumerator<System.Xml.Linq.XAttribute> System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute>.GetEnumerator(); // 0x372e9d0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x372ea84 } // System.Xml.Linq.dll private struct System.Xml.Linq.XElement.<ReadElementFromAsync>d__120 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.XElement <>4__this; // 0x30 public System.Xml.XmlReader r; // 0x38 public System.Xml.Linq.LoadOptions o; // 0x40 public System.Threading.CancellationToken cancellationTokentoken; // 0x48 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Boolean> <>u__1; // 0x50 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__2; // 0x60 // Methods private System.Void MoveNext(); // 0x372ea88 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x372ef34 } // System.Xml.Linq.dll public class System.Xml.Linq.XElement : System.Xml.Linq.XContainer, System.Xml.Serialization.IXmlSerializable { // Fields internal System.Xml.Linq.XName name; // 0x30 internal System.Xml.Linq.XAttribute lastAttr; // 0x38 // Methods public static System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> get_EmptySequence(); // 0x371e384 public System.Void .ctor(System.Xml.Linq.XName name); // 0x37216a4 public System.Void .ctor(System.Xml.Linq.XName name, System.Object content); // 0x3727a44 public System.Void .ctor(System.Xml.Linq.XName name, System.Object[] content); // 0x3727a6c public System.Void .ctor(System.Xml.Linq.XElement other); // 0x3727a94 public System.Void .ctor(System.Xml.Linq.XStreamingElement other); // 0x371dd50 internal System.Void .ctor(); // 0x3727b40 internal System.Void .ctor(System.Xml.XmlReader r); // 0x3727ba8 private System.Void .ctor(System.Xml.Linq.XElement.AsyncConstructionSentry s); // 0x3727c0c internal System.Void .ctor(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x3727bd8 internal static System.Threading.Tasks.Task<System.Xml.Linq.XElement> CreateAsync(System.Xml.XmlReader r, System.Threading.CancellationToken cancellationToken); // 0x3727c8c public System.Void Save(System.String fileName); // 0x3727db8 public System.Void Save(System.String fileName, System.Xml.Linq.SaveOptions options); // 0x3727de8 public System.Xml.Linq.XAttribute get_FirstAttribute(); // 0x3728008 public System.Boolean get_HasAttributes(); // 0x3728020 public System.Boolean get_HasElements(); // 0x3728030 public System.Boolean get_IsEmpty(); // 0x3728108 public System.Xml.Linq.XAttribute get_LastAttribute(); // 0x3728118 public System.Xml.Linq.XName get_Name(); // 0x3728120 public System.Void set_Name(System.Xml.Linq.XName value); // 0x3728128 public override System.Xml.XmlNodeType get_NodeType(); // 0x372823c public System.String get_Value(); // 0x3728244 public System.Void set_Value(System.String value); // 0x37282e0 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> AncestorsAndSelf(); // 0x3728354 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> AncestorsAndSelf(System.Xml.Linq.XName name); // 0x3728364 public System.Xml.Linq.XAttribute Attribute(System.Xml.Linq.XName name); // 0x3728378 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute> Attributes(); // 0x37283b4 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute> Attributes(System.Xml.Linq.XName name); // 0x3728454 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XNode> DescendantNodesAndSelf(); // 0x3728460 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> DescendantsAndSelf(); // 0x3728468 public System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> DescendantsAndSelf(System.Xml.Linq.XName name); // 0x3728474 public System.Xml.Linq.XNamespace GetDefaultNamespace(); // 0x3728484 public System.Xml.Linq.XNamespace GetNamespaceOfPrefix(System.String prefix); // 0x37285dc public System.String GetPrefixOfNamespace(System.Xml.Linq.XNamespace ns); // 0x371c414 public static System.Xml.Linq.XElement Load(System.String uri); // 0x3728748 public static System.Xml.Linq.XElement Load(System.String uri, System.Xml.Linq.LoadOptions options); // 0x3728750 public static System.Xml.Linq.XElement Load(System.IO.Stream stream); // 0x3728af0 public static System.Xml.Linq.XElement Load(System.IO.Stream stream, System.Xml.Linq.LoadOptions options); // 0x3728af8 public static System.Threading.Tasks.Task<System.Xml.Linq.XElement> LoadAsync(System.IO.Stream stream, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3728cb4 public static System.Xml.Linq.XElement Load(System.IO.TextReader textReader); // 0x3728df4 public static System.Xml.Linq.XElement Load(System.IO.TextReader textReader, System.Xml.Linq.LoadOptions options); // 0x3728dfc public static System.Threading.Tasks.Task<System.Xml.Linq.XElement> LoadAsync(System.IO.TextReader textReader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3728fb8 public static System.Xml.Linq.XElement Load(System.Xml.XmlReader reader); // 0x37290f8 public static System.Xml.Linq.XElement Load(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options); // 0x372890c public static System.Threading.Tasks.Task<System.Xml.Linq.XElement> LoadAsync(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3729100 private static System.Threading.Tasks.Task<System.Xml.Linq.XElement> LoadAsyncInternal(System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options, System.Threading.CancellationToken cancellationToken); // 0x3729218 public static System.Xml.Linq.XElement Parse(System.String text); // 0x3729358 public static System.Xml.Linq.XElement Parse(System.String text, System.Xml.Linq.LoadOptions options); // 0x3729360 public System.Void RemoveAll(); // 0x3729680 public System.Void RemoveAttributes(); // 0x3729698 public System.Void ReplaceAll(System.Object content); // 0x372989c public System.Void ReplaceAll(System.Object[] content); // 0x37298d8 public System.Void ReplaceAttributes(System.Object content); // 0x37298dc public System.Void ReplaceAttributes(System.Object[] content); // 0x3729910 public System.Void Save(System.IO.Stream stream); // 0x3729914 public System.Void Save(System.IO.Stream stream, System.Xml.Linq.SaveOptions options); // 0x3729944 public System.Threading.Tasks.Task SaveAsync(System.IO.Stream stream, System.Xml.Linq.SaveOptions options, System.Threading.CancellationToken cancellationToken); // 0x3729acc public System.Void Save(System.IO.TextWriter textWriter); // 0x3729bf0 public System.Void Save(System.IO.TextWriter textWriter, System.Xml.Linq.SaveOptions options); // 0x3729c20 public System.Threading.Tasks.Task SaveAsync(System.IO.TextWriter textWriter, System.Xml.Linq.SaveOptions options, System.Threading.CancellationToken cancellationToken); // 0x3729da8 public System.Void Save(System.Xml.XmlWriter writer); // 0x3727f70 public System.Threading.Tasks.Task SaveAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x3729ecc private System.Threading.Tasks.Task SaveAsyncInternal(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x3729fd0 public System.Void SetAttributeValue(System.Xml.Linq.XName name, System.Object value); // 0x372a0f8 public System.Void SetElementValue(System.Xml.Linq.XName name, System.Object value); // 0x372a308 public System.Void SetValue(System.Object value); // 0x372a3e8 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x372a454 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x372a6ac public static System.String op_Explicit(System.Xml.Linq.XElement element); // 0x372a8f8 public static System.Boolean op_Explicit(System.Xml.Linq.XElement element); // 0x372a904 public static System.Nullable<System.Boolean> op_Explicit(System.Xml.Linq.XElement element); // 0x372a9c8 public static System.Int32 op_Explicit(System.Xml.Linq.XElement element); // 0x372aa80 public static System.Nullable<System.Int32> op_Explicit(System.Xml.Linq.XElement element); // 0x372ab34 public static System.UInt32 op_Explicit(System.Xml.Linq.XElement element); // 0x372abe4 public static System.Nullable<System.UInt32> op_Explicit(System.Xml.Linq.XElement element); // 0x372ac98 public static System.Int64 op_Explicit(System.Xml.Linq.XElement element); // 0x372ad48 public static System.Nullable<System.Int64> op_Explicit(System.Xml.Linq.XElement element); // 0x372adfc public static System.UInt64 op_Explicit(System.Xml.Linq.XElement element); // 0x372aea8 public static System.Nullable<System.UInt64> op_Explicit(System.Xml.Linq.XElement element); // 0x372af5c public static System.Single op_Explicit(System.Xml.Linq.XElement element); // 0x372b008 public static System.Nullable<System.Single> op_Explicit(System.Xml.Linq.XElement element); // 0x372b0bc public static System.Double op_Explicit(System.Xml.Linq.XElement element); // 0x372b168 public static System.Nullable<System.Double> op_Explicit(System.Xml.Linq.XElement element); // 0x372b21c public static System.Decimal op_Explicit(System.Xml.Linq.XElement element); // 0x372b2c4 public static System.Nullable<System.Decimal> op_Explicit(System.Xml.Linq.XElement element); // 0x372b378 public static System.DateTime op_Explicit(System.Xml.Linq.XElement element); // 0x372b440 public static System.Nullable<System.DateTime> op_Explicit(System.Xml.Linq.XElement element); // 0x372b530 public static System.DateTimeOffset op_Explicit(System.Xml.Linq.XElement element); // 0x372b618 public static System.Nullable<System.DateTimeOffset> op_Explicit(System.Xml.Linq.XElement element); // 0x372b6cc public static System.TimeSpan op_Explicit(System.Xml.Linq.XElement element); // 0x372b794 public static System.Nullable<System.TimeSpan> op_Explicit(System.Xml.Linq.XElement element); // 0x372b848 public static System.Guid op_Explicit(System.Xml.Linq.XElement element); // 0x372b8f4 public static System.Nullable<System.Guid> op_Explicit(System.Xml.Linq.XElement element); // 0x372b9a8 private static System.Object ConvertForAssignment(System.Object value); // 0x372ba70 private System.Xml.Schema.XmlSchema System.Xml.Serialization.IXmlSerializable.GetSchema(); // 0x372bb70 private System.Void System.Xml.Serialization.IXmlSerializable.ReadXml(System.Xml.XmlReader reader); // 0x372bb78 private System.Void System.Xml.Serialization.IXmlSerializable.WriteXml(System.Xml.XmlWriter writer); // 0x372bd04 internal override System.Void AddAttribute(System.Xml.Linq.XAttribute a); // 0x372bd10 internal override System.Void AddAttributeSkipNotify(System.Xml.Linq.XAttribute a); // 0x372bdf8 internal System.Void AppendAttribute(System.Xml.Linq.XAttribute a); // 0x372a1ec internal System.Void AppendAttributeSkipNotify(System.Xml.Linq.XAttribute a); // 0x3721720 private System.Boolean AttributesEqual(System.Xml.Linq.XElement e); // 0x372bee0 internal override System.Xml.Linq.XNode CloneNode(); // 0x372bf7c internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x372bfd4 private System.Collections.Generic.IEnumerable<System.Xml.Linq.XAttribute> GetAttributes(System.Xml.Linq.XName name); // 0x37283bc private System.String GetNamespaceOfPrefixInScope(System.String prefix, System.Xml.Linq.XElement outOfScope); // 0x37284e8 internal override System.Int32 GetDeepHashCode(); // 0x372c0b8 private System.Void ReadElementFrom(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x3727c14 private System.Threading.Tasks.Task ReadElementFromAsync(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o, System.Threading.CancellationToken cancellationTokentoken); // 0x372c62c private System.Void ReadElementFromImpl(System.Xml.XmlReader r, System.Xml.Linq.LoadOptions o); // 0x372c124 internal System.Void RemoveAttribute(System.Xml.Linq.XAttribute a); // 0x371ac84 private System.Void RemoveAttributesSkipNotify(); // 0x3729828 internal System.Void SetEndElementLineInfo(System.Int32 lineNumber, System.Int32 linePosition); // 0x3721854 internal override System.Void ValidateNode(System.Xml.Linq.XNode node, System.Xml.Linq.XNode previous); // 0x372c74c } // System.Xml.Linq.dll public sealed class System.Xml.Linq.XHashtable.ExtractKeyDelegate<TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.String Invoke(TValue value); // 0x1ce0384 } // System.Xml.Linq.dll private struct System.Xml.Linq.XHashtable.XHashtableState.Entry<TValue> : { // Fields public TValue Value; // 0x0 public System.Int32 HashCode; // 0x0 public System.Int32 Next; // 0x0 // Methods } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XHashtable.XHashtableState<TValue> : System.Object { // Fields private System.Int32[] _buckets; // 0x0 private System.Xml.Linq.XHashtable.XHashtableState.Entry<TValue>[] _entries; // 0x0 private System.Int32 _numEntries; // 0x0 private System.Xml.Linq.XHashtable.ExtractKeyDelegate<TValue> _extractKey; // 0x0 // Methods public System.Void .ctor(System.Xml.Linq.XHashtable.ExtractKeyDelegate<TValue> extractKey, System.Int32 capacity); // 0x1bd3b1c public System.Xml.Linq.XHashtable.XHashtableState<TValue> Resize(); // 0x1bd219c public System.Boolean TryGetValue(System.String key, System.Int32 index, System.Int32 count, out TValue& value); // 0x0 public System.Boolean TryAdd(TValue value, out TValue& newValue); // 0x1ce0384 private System.Boolean FindEntry(System.Int32 hashCode, System.String key, System.Int32 index, System.Int32 count, ref System.Int32& entryIndex); // 0x1ce0384 private static System.Int32 ComputeHashCode(System.String key, System.Int32 index, System.Int32 count); // 0x1bdb1f0 } // System.Xml.Linq.dll internal sealed class System.Xml.Linq.XHashtable<TValue> : System.Object { // Fields private System.Xml.Linq.XHashtable.XHashtableState<TValue> _state; // 0x0 // Methods public System.Void .ctor(System.Xml.Linq.XHashtable.ExtractKeyDelegate<TValue> extractKey, System.Int32 capacity); // 0x1bd3b1c public System.Boolean TryGetValue(System.String key, System.Int32 index, System.Int32 count, out TValue& value); // 0x0 public TValue Add(TValue value); // 0x1ce0384 } // System.Xml.Linq.dll internal struct System.Xml.Linq.Inserter : { // Fields private System.Xml.Linq.XContainer _parent; // 0x10 private System.Xml.Linq.XNode _previous; // 0x18 private System.String _text; // 0x20 // Methods public System.Void .ctor(System.Xml.Linq.XContainer parent, System.Xml.Linq.XNode anchor); // 0x371de30 public System.Void Add(System.Object content); // 0x371de70 private System.Void AddContent(System.Object content); // 0x372ef9c private System.Void AddNode(System.Xml.Linq.XNode n); // 0x372f744 private System.Void AddString(System.String s); // 0x372f8dc private System.Void InsertNode(System.Xml.Linq.XNode n); // 0x372f498 } // System.Xml.Linq.dll internal struct System.Xml.Linq.NamespaceCache : { // Fields private System.Xml.Linq.XNamespace _ns; // 0x10 private System.String _namespaceName; // 0x18 // Methods public System.Xml.Linq.XNamespace Get(System.String namespaceName); // 0x3721654 } // System.Xml.Linq.dll private struct System.Xml.Linq.ElementWriter.<WriteElementAsync>d__4 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.ElementWriter <>4__this; // 0x30 public System.Xml.Linq.XElement e; // 0x50 public System.Threading.CancellationToken cancellationToken; // 0x58 private System.Xml.Linq.XElement <root>5__2; // 0x60 private System.Xml.Linq.XNode <n>5__3; // 0x68 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x70 // Methods private System.Void MoveNext(); // 0x37304a4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3730d00 } // System.Xml.Linq.dll private struct System.Xml.Linq.ElementWriter.<WriteEndElementAsync>d__9 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Xml.Linq.ElementWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3730d68 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3730f94 } // System.Xml.Linq.dll private struct System.Xml.Linq.ElementWriter.<WriteFullEndElementAsync>d__11 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Threading.CancellationToken cancellationToken; // 0x30 public System.Xml.Linq.ElementWriter <>4__this; // 0x38 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x58 // Methods private System.Void MoveNext(); // 0x3730ffc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3731228 } // System.Xml.Linq.dll private struct System.Xml.Linq.ElementWriter.<WriteStartElementAsync>d__13 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public System.Xml.Linq.ElementWriter <>4__this; // 0x30 public System.Xml.Linq.XElement e; // 0x50 private System.Xml.Linq.XAttribute <a>5__2; // 0x58 private System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter <>u__1; // 0x60 // Methods private System.Void MoveNext(); // 0x3731290 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3731754 } // System.Xml.Linq.dll internal struct System.Xml.Linq.ElementWriter : { // Fields private System.Xml.XmlWriter _writer; // 0x10 private System.Xml.Linq.NamespaceResolver _resolver; // 0x18 // Methods public System.Void .ctor(System.Xml.XmlWriter writer); // 0x372a4ec public System.Void WriteElement(System.Xml.Linq.XElement e); // 0x372a50c public System.Threading.Tasks.Task WriteElementAsync(System.Xml.Linq.XElement e, System.Threading.CancellationToken cancellationToken); // 0x372a7d4 private System.String GetPrefixOfNamespace(System.Xml.Linq.XNamespace ns, System.Boolean allowDefaultNamespace); // 0x372fc14 private System.Void PushAncestors(System.Xml.Linq.XElement e); // 0x372f930 private System.Void PushElement(System.Xml.Linq.XElement e); // 0x372ff18 private System.Void WriteEndElement(); // 0x372fbbc private System.Threading.Tasks.Task WriteEndElementAsync(System.Threading.CancellationToken cancellationToken); // 0x3730188 private System.Void WriteFullEndElement(); // 0x372fbe8 private System.Threading.Tasks.Task WriteFullEndElementAsync(System.Threading.CancellationToken cancellationToken); // 0x3730294 private System.Void WriteStartElement(System.Xml.Linq.XElement e); // 0x372fa5c private System.Threading.Tasks.Task WriteStartElementAsync(System.Xml.Linq.XElement e, System.Threading.CancellationToken cancellationToken); // 0x37303a0 } // System.Xml.Linq.dll private class System.Xml.Linq.NamespaceResolver.NamespaceDeclaration : System.Object { // Fields public System.String prefix; // 0x10 public System.Xml.Linq.XNamespace ns; // 0x18 public System.Int32 scope; // 0x20 public System.Xml.Linq.NamespaceResolver.NamespaceDeclaration prev; // 0x28 // Methods public System.Void .ctor(); // 0x37317bc } // System.Xml.Linq.dll internal struct System.Xml.Linq.NamespaceResolver : { // Fields private System.Int32 _scope; // 0x10 private System.Xml.Linq.NamespaceResolver.NamespaceDeclaration _declaration; // 0x18 private System.Xml.Linq.NamespaceResolver.NamespaceDeclaration _rover; // 0x20 // Methods public System.Void PushScope(); // 0x372fff0 public System.Void PopScope(); // 0x37300e4 public System.Void Add(System.String prefix, System.Xml.Linq.XNamespace ns); // 0x3730000 public System.Void AddFirst(System.String prefix, System.Xml.Linq.XNamespace ns); // 0x372fe28 public System.String GetPrefixOfNamespace(System.Xml.Linq.XNamespace ns, System.Boolean allowDefaultNamespace); // 0x372fd10 } // System.Xml.Linq.dll public enum System.Xml.Linq.XObjectChange : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Linq.XObjectChange Add = 0; // 0x0 public const System.Xml.Linq.XObjectChange Remove = 1; // 0x0 public const System.Xml.Linq.XObjectChange Name = 2; // 0x0 public const System.Xml.Linq.XObjectChange Value = 3; // 0x0 // Methods } // System.Xml.Linq.dll public enum System.Xml.Linq.LoadOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Linq.LoadOptions None = 0; // 0x0 public const System.Xml.Linq.LoadOptions PreserveWhitespace = 1; // 0x0 public const System.Xml.Linq.LoadOptions SetBaseUri = 2; // 0x0 public const System.Xml.Linq.LoadOptions SetLineInfo = 4; // 0x0 // Methods } // System.Xml.Linq.dll public enum System.Xml.Linq.SaveOptions : { // Fields public System.Int32 value__; // 0x10 public const System.Xml.Linq.SaveOptions None = 0; // 0x0 public const System.Xml.Linq.SaveOptions DisableFormatting = 1; // 0x0 public const System.Xml.Linq.SaveOptions OmitDuplicateNamespaces = 2; // 0x0 // Methods } // System.Xml.Linq.dll [Serializable] public sealed class System.Xml.Linq.XName : System.Object, System.IEquatable<System.Xml.Linq.XName>, System.Runtime.Serialization.ISerializable { // Fields private System.Xml.Linq.XNamespace _ns; // 0x10 private System.String _localName; // 0x18 private System.Int32 _hashCode; // 0x20 // Methods internal System.Void .ctor(System.Xml.Linq.XNamespace ns, System.String localName); // 0x37317c4 public System.String get_LocalName(); // 0x3731894 public System.Xml.Linq.XNamespace get_Namespace(); // 0x373189c public System.String get_NamespaceName(); // 0x371a93c public override System.String ToString(); // 0x37318a4 public static System.Xml.Linq.XName Get(System.String expandedName); // 0x3731934 public static System.Xml.Linq.XName Get(System.String localName, System.String namespaceName); // 0x3731a8c public static System.Xml.Linq.XName op_Implicit(System.String expandedName); // 0x3727b9c public override System.Boolean Equals(System.Object obj); // 0x3731ab8 public override System.Int32 GetHashCode(); // 0x3731ac4 public static System.Boolean op_Equality(System.Xml.Linq.XName left, System.Xml.Linq.XName right); // 0x371a1b0 public static System.Boolean op_Inequality(System.Xml.Linq.XName left, System.Xml.Linq.XName right); // 0x371e378 private System.Boolean System.IEquatable<System.Xml.Linq.XName>.Equals(System.Xml.Linq.XName other); // 0x3731acc private System.Void System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); // 0x3731ad8 internal System.Void .ctor(); // 0x3731b10 } // System.Xml.Linq.dll public sealed class System.Xml.Linq.XNamespace : System.Object { // Fields private static System.Xml.Linq.XHashtable<System.WeakReference> s_namespaces; // 0x0 private static System.WeakReference s_refNone; // 0x8 private static System.WeakReference s_refXml; // 0x10 private static System.WeakReference s_refXmlns; // 0x18 private System.String _namespaceName; // 0x10 private System.Int32 _hashCode; // 0x18 private System.Xml.Linq.XHashtable<System.Xml.Linq.XName> _names; // 0x20 // Methods internal System.Void .ctor(System.String namespaceName); // 0x3731b48 public System.String get_NamespaceName(); // 0x3731c54 public System.Xml.Linq.XName GetName(System.String localName); // 0x3731c5c public override System.String ToString(); // 0x3731dc8 public static System.Xml.Linq.XNamespace get_None(); // 0x3731dd0 public static System.Xml.Linq.XNamespace get_Xml(); // 0x3731f18 public static System.Xml.Linq.XNamespace get_Xmlns(); // 0x3731f78 public static System.Xml.Linq.XNamespace Get(System.String namespaceName); // 0x3731fd8 public static System.Xml.Linq.XNamespace op_Implicit(System.String namespaceName); // 0x3732310 public override System.Boolean Equals(System.Object obj); // 0x3732324 public override System.Int32 GetHashCode(); // 0x3732330 public static System.Boolean op_Equality(System.Xml.Linq.XNamespace left, System.Xml.Linq.XNamespace right); // 0x3732338 public static System.Boolean op_Inequality(System.Xml.Linq.XNamespace left, System.Xml.Linq.XNamespace right); // 0x3732344 internal System.Xml.Linq.XName GetName(System.String localName, System.Int32 index, System.Int32 count); // 0x3731cbc internal static System.Xml.Linq.XNamespace Get(System.String namespaceName, System.Int32 index, System.Int32 count); // 0x3732038 private static System.String ExtractLocalName(System.Xml.Linq.XName n); // 0x3732350 private static System.String ExtractNamespace(System.WeakReference r); // 0x3732368 private static System.Xml.Linq.XNamespace EnsureNamespace(ref System.WeakReference& refNmsp, System.String namespaceName); // 0x3731e38 } // System.Xml.Linq.dll private sealed class System.Xml.Linq.XNode.<GetAncestors>d__43 : System.Object, System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>, System.IDisposable, System.Collections.IEnumerator { // Fields private System.Int32 <>1__state; // 0x10 private System.Xml.Linq.XElement <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Boolean self; // 0x24 public System.Boolean <>3__self; // 0x25 public System.Xml.Linq.XNode <>4__this; // 0x28 private System.Xml.Linq.XName name; // 0x30 public System.Xml.Linq.XName <>3__name; // 0x38 private System.Xml.Linq.XElement <e>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3732a74 private System.Void System.IDisposable.Dispose(); // 0x3732bd8 private System.Boolean MoveNext(); // 0x3732bdc private System.Xml.Linq.XElement System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement>.get_Current(); // 0x3732d90 private System.Void System.Collections.IEnumerator.Reset(); // 0x3732d98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3732dd0 private System.Collections.Generic.IEnumerator<System.Xml.Linq.XElement> System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement>.GetEnumerator(); // 0x3732dd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3732e94 } // System.Xml.Linq.dll public abstract class System.Xml.Linq.XNode : System.Xml.Linq.XObject { // Fields internal System.Xml.Linq.XNode next; // 0x20 // Methods internal System.Void .ctor(); // 0x37323e0 public System.Void Remove(); // 0x37323f0 public override System.String ToString(); // 0x3732454 public abstract System.Void WriteTo(System.Xml.XmlWriter writer); // 0x1bd3a1c public abstract System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x0 internal virtual System.Void AppendText(System.Text.StringBuilder sb); // 0x37329cc internal abstract System.Xml.Linq.XNode CloneNode(); // 0x1bd219c internal abstract System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x1bd19a0 internal System.Collections.Generic.IEnumerable<System.Xml.Linq.XElement> GetAncestors(System.Xml.Linq.XName name, System.Boolean self); // 0x37329d0 internal abstract System.Int32 GetDeepHashCode(); // 0x1bd1ddc internal static System.Xml.XmlReaderSettings GetXmlReaderSettings(System.Xml.Linq.LoadOptions o); // 0x3732aa8 internal static System.Xml.XmlWriterSettings GetXmlWriterSettings(System.Xml.Linq.SaveOptions o); // 0x3732b48 private System.String GetXmlString(System.Xml.Linq.SaveOptions o); // 0x3732550 } // System.Xml.Linq.dll internal class System.Xml.Linq.XNodeBuilder : System.Xml.XmlWriter { // Fields private System.Collections.Generic.List<System.Object> _content; // 0x18 private System.Xml.Linq.XContainer _parent; // 0x20 private System.Xml.Linq.XName _attrName; // 0x28 private System.String _attrValue; // 0x30 private System.Xml.Linq.XContainer _root; // 0x38 // Methods public System.Void .ctor(System.Xml.Linq.XContainer container); // 0x3732e98 public override System.Xml.XmlWriterSettings get_Settings(); // 0x3732ec8 public override System.Xml.WriteState get_WriteState(); // 0x3732f34 protected override System.Void Dispose(System.Boolean disposing); // 0x3732f6c public override System.Void Close(); // 0x3732f84 public override System.Void Flush(); // 0x3732fa8 public override System.String LookupPrefix(System.String namespaceName); // 0x3732fac public override System.Void WriteBase64(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x3732fe4 public override System.Void WriteCData(System.String text); // 0x3733030 public override System.Void WriteCharEntity(System.Char ch); // 0x3733154 public override System.Void WriteChars(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x37331d8 public override System.Void WriteComment(System.String text); // 0x37331fc public override System.Void WriteDocType(System.String name, System.String pubid, System.String sysid, System.String subset); // 0x3733268 public override System.Void WriteEndAttribute(); // 0x37332f4 public override System.Void WriteEndDocument(); // 0x37334bc public override System.Void WriteEndElement(); // 0x37334c0 public override System.Void WriteEntityRef(System.String name); // 0x3733548 public override System.Void WriteFullEndElement(); // 0x373370c public override System.Void WriteProcessingInstruction(System.String name, System.String text); // 0x37337d4 public override System.Void WriteRaw(System.Char[] buffer, System.Int32 index, System.Int32 count); // 0x3733914 public override System.Void WriteRaw(System.String data); // 0x3733938 public override System.Void WriteStartAttribute(System.String prefix, System.String localName, System.String namespaceName); // 0x373393c public override System.Void WriteStartDocument(); // 0x3733a30 public override System.Void WriteStartDocument(System.Boolean standalone); // 0x3733a34 public override System.Void WriteStartElement(System.String prefix, System.String localName, System.String namespaceName); // 0x3733a38 public override System.Void WriteString(System.String text); // 0x3733ac8 public override System.Void WriteSurrogateCharEntity(System.Char lowCh, System.Char highCh); // 0x3733acc public override System.Void WriteWhitespace(System.String ws); // 0x3733b64 private System.Void Add(System.Object o); // 0x37333bc private System.Void AddNode(System.Xml.Linq.XNode n); // 0x373309c private System.Void AddString(System.String s); // 0x373317c } // System.Xml.Linq.dll public abstract class System.Xml.Linq.XObject : System.Object, System.Xml.IXmlLineInfo { // Fields internal System.Xml.Linq.XContainer parent; // 0x10 internal System.Object annotations; // 0x18 // Methods internal System.Void .ctor(); // 0x37323e8 public System.String get_BaseUri(); // 0x3733b68 public abstract System.Xml.XmlNodeType get_NodeType(); // 0x1bd1ddc public System.Xml.Linq.XElement get_Parent(); // 0x3733bf4 public System.Void AddAnnotation(System.Object annotation); // 0x3733c70 private System.Object AnnotationForSealedType(System.Type type); // 0x3733ecc public T Annotation(); // 0x1ce0384 private System.Boolean System.Xml.IXmlLineInfo.HasLineInfo(); // 0x3734018 private System.Int32 System.Xml.IXmlLineInfo.get_LineNumber(); // 0x373406c private System.Int32 System.Xml.IXmlLineInfo.get_LinePosition(); // 0x37340c0 internal System.Boolean get_HasBaseUri(); // 0x3734114 internal System.Boolean NotifyChanged(System.Object sender, System.Xml.Linq.XObjectChangeEventArgs e); // 0x3734168 internal System.Boolean NotifyChanging(System.Object sender, System.Xml.Linq.XObjectChangeEventArgs e); // 0x3734210 internal System.Void SetBaseUri(System.String baseUri); // 0x37342b8 internal System.Void SetLineInfo(System.Int32 lineNumber, System.Int32 linePosition); // 0x3734324 internal System.Boolean SkipNotify(); // 0x3734398 internal System.Xml.Linq.SaveOptions GetSaveOptionsFromAnnotations(); // 0x3732470 } // System.Xml.Linq.dll internal class System.Xml.Linq.XObjectChangeAnnotation : System.Object { // Fields internal System.EventHandler<System.Xml.Linq.XObjectChangeEventArgs> changing; // 0x10 internal System.EventHandler<System.Xml.Linq.XObjectChangeEventArgs> changed; // 0x18 // Methods } // System.Xml.Linq.dll public class System.Xml.Linq.XObjectChangeEventArgs : System.EventArgs { // Fields private System.Xml.Linq.XObjectChange _objectChange; // 0x10 public static readonly System.Xml.Linq.XObjectChangeEventArgs Add; // 0x0 public static readonly System.Xml.Linq.XObjectChangeEventArgs Remove; // 0x8 public static readonly System.Xml.Linq.XObjectChangeEventArgs Name; // 0x10 public static readonly System.Xml.Linq.XObjectChangeEventArgs Value; // 0x18 // Methods public System.Void .ctor(System.Xml.Linq.XObjectChange objectChange); // 0x3734408 private static System.Void .cctor(); // 0x3734474 } // System.Xml.Linq.dll public class System.Xml.Linq.XProcessingInstruction : System.Xml.Linq.XNode { // Fields internal System.String target; // 0x28 internal System.String data; // 0x30 // Methods public System.Void .ctor(System.String target, System.String data); // 0x373387c public System.Void .ctor(System.Xml.Linq.XProcessingInstruction other); // 0x3734630 public System.String get_Data(); // 0x37346bc public System.Void set_Data(System.String value); // 0x37346c4 public override System.Xml.XmlNodeType get_NodeType(); // 0x37347d0 public System.String get_Target(); // 0x37347d8 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x37347e0 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x3734850 internal override System.Xml.Linq.XNode CloneNode(); // 0x373495c internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x37349b4 internal override System.Int32 GetDeepHashCode(); // 0x3734a58 private static System.Void ValidateName(System.String name); // 0x3734554 } // System.Xml.Linq.dll public class System.Xml.Linq.XStreamingElement : System.Object { // Fields internal System.Xml.Linq.XName name; // 0x10 internal System.Object content; // 0x18 // Methods } // System.Xml.Linq.dll public class System.Xml.Linq.XText : System.Xml.Linq.XNode { // Fields internal System.String text; // 0x28 // Methods public System.Void .ctor(System.String value); // 0x3734aa0 public System.Void .ctor(System.Xml.Linq.XText other); // 0x3734b1c public override System.Xml.XmlNodeType get_NodeType(); // 0x3734b98 public System.String get_Value(); // 0x3734ba0 public System.Void set_Value(System.String value); // 0x3734ba8 public override System.Void WriteTo(System.Xml.XmlWriter writer); // 0x3734cb4 public override System.Threading.Tasks.Task WriteToAsync(System.Xml.XmlWriter writer, System.Threading.CancellationToken cancellationToken); // 0x3734da0 internal override System.Void AppendText(System.Text.StringBuilder sb); // 0x3734f08 internal override System.Xml.Linq.XNode CloneNode(); // 0x3734f2c internal override System.Boolean DeepEquals(System.Xml.Linq.XNode node); // 0x3734f84 internal override System.Int32 GetDeepHashCode(); // 0x3735048 } // System.Xml.Linq.dll internal static class System.Text.StringBuilderCache : System.Object { // Fields private static System.Text.StringBuilder t_cachedInstance; // 0xffffffffffffffff // Methods public static System.Text.StringBuilder Acquire(System.Int32 capacity); // 0x3735068 public static System.Void Release(System.Text.StringBuilder sb); // 0x3735130 public static System.String GetStringAndRelease(System.Text.StringBuilder sb); // 0x37351b0 } // System.Xml.Linq.dll internal sealed class Unity.ThrowStub : System.ObjectDisposedException { // Fields // Methods public static System.Void ThrowNotSupportedException(); // 0x37351ec } // UnityEngine.AndroidJNIModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.AndroidJNIModule.dll public struct UnityEngine.jvalue : { // Fields public System.Boolean z; // 0x10 public System.SByte b; // 0x10 public System.Char c; // 0x10 public System.Int16 s; // 0x10 public System.Int32 i; // 0x10 public System.Int64 j; // 0x10 public System.Single f; // 0x10 public System.Double d; // 0x10 public System.IntPtr l; // 0x10 // Methods } // UnityEngine.AndroidJNIModule.dll public struct UnityEngine.JNINativeMethod : { // Fields public System.String name; // 0x10 public System.String signature; // 0x18 public System.IntPtr fnPtr; // 0x20 // Methods } // UnityEngine.AndroidJNIModule.dll public static class UnityEngine.AndroidJNIHelper : System.Object { // Fields // Methods public static System.Boolean get_debug(); // 0x3c4ff40 public static System.Void set_debug(System.Boolean value); // 0x3c4ff68 public static System.IntPtr GetConstructorID(System.IntPtr javaClass); // 0x3c4ffa4 public static System.IntPtr GetConstructorID(System.IntPtr javaClass, System.String signature); // 0x3c4ffec public static System.IntPtr GetMethodID(System.IntPtr javaClass, System.String methodName); // 0x3c501b8 public static System.IntPtr GetMethodID(System.IntPtr javaClass, System.String methodName, System.String signature); // 0x3c5021c public static System.IntPtr GetMethodID(System.IntPtr javaClass, System.String methodName, System.String signature, System.Boolean isStatic); // 0x3c50214 public static System.IntPtr GetFieldID(System.IntPtr javaClass, System.String fieldName); // 0x3c503fc public static System.IntPtr GetFieldID(System.IntPtr javaClass, System.String fieldName, System.String signature); // 0x3c50460 public static System.IntPtr GetFieldID(System.IntPtr javaClass, System.String fieldName, System.String signature, System.Boolean isStatic); // 0x3c50458 public static System.IntPtr CreateJavaRunnable(UnityEngine.AndroidJavaRunnable jrunnable); // 0x3c50740 public static System.IntPtr CreateJavaProxy(UnityEngine.AndroidJavaProxy proxy); // 0x3c5079c public static System.IntPtr ConvertToJNIArray(System.Array array); // 0x3c50940 public static UnityEngine.jvalue[] CreateJNIArgArray(System.Object[] args); // 0x3c51514 public static System.Void CreateJNIArgArray(System.Object[] args, System.Span<UnityEngine.jvalue> jniArgs); // 0x3c51b24 public static System.Void DeleteJNIArgArray(System.Object[] args, UnityEngine.jvalue[] jniArgs); // 0x3c51c34 public static System.Void DeleteJNIArgArray(System.Object[] args, System.Span<UnityEngine.jvalue> jniArgs); // 0x3c51df8 public static System.IntPtr GetConstructorID(System.IntPtr jclass, System.Object[] args); // 0x3c51dfc public static System.IntPtr GetMethodID(System.IntPtr jclass, System.String methodName, System.Object[] args, System.Boolean isStatic); // 0x3c51e3c public static System.String GetSignature(System.Object obj); // 0x3c51eac public static System.String GetSignature(System.Object[] args); // 0x3c52dcc public static ArrayType ConvertFromJNIArray(System.IntPtr array); // 0x1ce0384 public static System.IntPtr GetMethodID(System.IntPtr jclass, System.String methodName, System.Object[] args, System.Boolean isStatic); // 0x1ce0384 public static System.IntPtr GetFieldID(System.IntPtr jclass, System.String fieldName, System.Boolean isStatic); // 0x1ce0384 public static System.String GetSignature(System.Object[] args); // 0x1bdeb64 private static System.IntPtr Box(UnityEngine.jvalue val, System.String boxedClass, System.String signature); // 0x3c52ef4 public static System.IntPtr Box(System.SByte value); // 0x3c531c4 public static System.IntPtr Box(System.Int16 value); // 0x3c5322c public static System.IntPtr Box(System.Int32 value); // 0x3c53294 public static System.IntPtr Box(System.Int64 value); // 0x3c532fc public static System.IntPtr Box(System.Single value); // 0x3c53364 public static System.IntPtr Box(System.Double value); // 0x3c533cc public static System.IntPtr Box(System.Char value); // 0x3c53434 public static System.IntPtr Box(System.Boolean value); // 0x3c5349c private static System.IntPtr GetUnboxMethod(System.IntPtr obj, System.String methodName, System.String signature); // 0x3c53504 public static System.Void Unbox(System.IntPtr obj, out System.SByte& value); // 0x3c536f8 public static System.Void Unbox(System.IntPtr obj, out System.Int16& value); // 0x3c537f8 public static System.Void Unbox(System.IntPtr obj, out System.Int32& value); // 0x3c538f8 public static System.Void Unbox(System.IntPtr obj, out System.Int64& value); // 0x3c539f8 public static System.Void Unbox(System.IntPtr obj, out System.Single& value); // 0x3c53af8 public static System.Void Unbox(System.IntPtr obj, out System.Double& value); // 0x3c53c04 public static System.Void Unbox(System.IntPtr obj, out System.Char& value); // 0x3c53d10 public static System.Void Unbox(System.IntPtr obj, out System.Boolean& value); // 0x3c53e10 } // UnityEngine.AndroidJNIModule.dll public static class UnityEngine.AndroidJNI : System.Object { // Fields // Methods public static System.IntPtr GetJavaVM(); // 0x3c53f14 public static System.Int32 AttachCurrentThread(); // 0x3c53f3c public static System.Int32 DetachCurrentThread(); // 0x3c53f64 public static System.Int32 GetVersion(); // 0x3c53f8c public static System.IntPtr FindClass(System.String name); // 0x3c53fb4 public static System.IntPtr FromReflectedMethod(System.IntPtr refMethod); // 0x3c53ff0 public static System.IntPtr FromReflectedField(System.IntPtr refField); // 0x3c5402c public static System.IntPtr ToReflectedMethod(System.IntPtr clazz, System.IntPtr methodID, System.Boolean isStatic); // 0x3c54068 public static System.IntPtr ToReflectedField(System.IntPtr clazz, System.IntPtr fieldID, System.Boolean isStatic); // 0x3c540bc public static System.IntPtr GetSuperclass(System.IntPtr clazz); // 0x3c54110 public static System.Boolean IsAssignableFrom(System.IntPtr clazz1, System.IntPtr clazz2); // 0x3c5414c public static System.Int32 Throw(System.IntPtr obj); // 0x3c54190 public static System.Int32 ThrowNew(System.IntPtr clazz, System.String message); // 0x3c541cc public static System.IntPtr ExceptionOccurred(); // 0x3c54210 public static System.Void ExceptionDescribe(); // 0x3c54238 public static System.Void ExceptionClear(); // 0x3c54260 public static System.Void FatalError(System.String message); // 0x3c54288 public static System.Int32 PushLocalFrame(System.Int32 capacity); // 0x3c542c4 public static System.IntPtr PopLocalFrame(System.IntPtr ptr); // 0x3c54300 public static System.IntPtr NewGlobalRef(System.IntPtr obj); // 0x3c5433c public static System.Void DeleteGlobalRef(System.IntPtr obj); // 0x3c54378 internal static System.Void QueueDeleteGlobalRef(System.IntPtr obj); // 0x3c543b4 internal static System.UInt32 GetQueueGlobalRefsCount(); // 0x3c543f0 public static System.IntPtr NewWeakGlobalRef(System.IntPtr obj); // 0x3c54418 public static System.Void DeleteWeakGlobalRef(System.IntPtr obj); // 0x3c54454 public static System.IntPtr NewLocalRef(System.IntPtr obj); // 0x3c54490 public static System.Void DeleteLocalRef(System.IntPtr obj); // 0x3c544cc public static System.Boolean IsSameObject(System.IntPtr obj1, System.IntPtr obj2); // 0x3c54508 public static System.Int32 EnsureLocalCapacity(System.Int32 capacity); // 0x3c5454c public static System.IntPtr AllocObject(System.IntPtr clazz); // 0x3c54588 public static System.IntPtr NewObject(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c545c4 public static System.IntPtr NewObject(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5462c public static System.IntPtr NewObjectA(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c546c4 public static System.IntPtr GetObjectClass(System.IntPtr obj); // 0x3c54718 public static System.Boolean IsInstanceOf(System.IntPtr obj, System.IntPtr clazz); // 0x3c54754 public static System.IntPtr GetMethodID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c54798 public static System.IntPtr GetFieldID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c547ec public static System.IntPtr GetStaticMethodID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c54840 public static System.IntPtr GetStaticFieldID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c54894 public static System.IntPtr NewString(System.String chars); // 0x3c548e8 private static System.IntPtr NewStringFromStr(System.String chars); // 0x3c54924 public static System.IntPtr NewString(System.Char[] chars); // 0x3c54960 public static System.IntPtr NewStringUTF(System.String bytes); // 0x3c5499c public static System.String GetStringChars(System.IntPtr str); // 0x3c549d8 public static System.Int32 GetStringLength(System.IntPtr str); // 0x3c54a14 public static System.Int32 GetStringUTFLength(System.IntPtr str); // 0x3c54a50 public static System.String GetStringUTFChars(System.IntPtr str); // 0x3c54a8c public static System.String CallStringMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c54ac8 public static System.String CallStringMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c54b30 public static System.String CallStringMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c54bc8 public static System.IntPtr CallObjectMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c54c1c public static System.IntPtr CallObjectMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c54c84 public static System.IntPtr CallObjectMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c54d1c public static System.Int32 CallIntMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c54d70 public static System.Int32 CallIntMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c54dd8 public static System.Int32 CallIntMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c54e70 public static System.Boolean CallBooleanMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c54ec4 public static System.Boolean CallBooleanMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c54f2c public static System.Boolean CallBooleanMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c54fc8 public static System.Int16 CallShortMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5501c public static System.Int16 CallShortMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c55084 public static System.Int16 CallShortMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c5511c public static System.Byte CallByteMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c55170 public static System.SByte CallSByteMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c55174 public static System.SByte CallSByteMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c551dc public static System.SByte CallSByteMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c55274 public static System.Char CallCharMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c552c8 public static System.Char CallCharMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c55330 public static System.Char CallCharMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c553c8 public static System.Single CallFloatMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5541c public static System.Single CallFloatMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c55484 public static System.Single CallFloatMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c5551c public static System.Double CallDoubleMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c55570 public static System.Double CallDoubleMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c555d8 public static System.Double CallDoubleMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c55670 public static System.Int64 CallLongMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c556c4 public static System.Int64 CallLongMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5572c public static System.Int64 CallLongMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c557c4 public static System.Void CallVoidMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c55818 public static System.Void CallVoidMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c55880 public static System.Void CallVoidMethodUnsafe(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c55918 public static System.String GetStringField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5596c public static System.IntPtr GetObjectField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c559b0 public static System.Boolean GetBooleanField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c559f4 public static System.Byte GetByteField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55a38 public static System.SByte GetSByteField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55a7c public static System.Char GetCharField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55ac0 public static System.Int16 GetShortField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55b04 public static System.Int32 GetIntField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55b48 public static System.Int64 GetLongField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55b8c public static System.Single GetFloatField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55bd0 public static System.Double GetDoubleField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c55c14 public static System.Void SetStringField(System.IntPtr obj, System.IntPtr fieldID, System.String val); // 0x3c55c58 public static System.Void SetObjectField(System.IntPtr obj, System.IntPtr fieldID, System.IntPtr val); // 0x3c55cac public static System.Void SetBooleanField(System.IntPtr obj, System.IntPtr fieldID, System.Boolean val); // 0x3c55d00 public static System.Void SetByteField(System.IntPtr obj, System.IntPtr fieldID, System.Byte val); // 0x3c55d54 public static System.Void SetSByteField(System.IntPtr obj, System.IntPtr fieldID, System.SByte val); // 0x3c55da8 public static System.Void SetCharField(System.IntPtr obj, System.IntPtr fieldID, System.Char val); // 0x3c55dfc public static System.Void SetShortField(System.IntPtr obj, System.IntPtr fieldID, System.Int16 val); // 0x3c55e50 public static System.Void SetIntField(System.IntPtr obj, System.IntPtr fieldID, System.Int32 val); // 0x3c55ea4 public static System.Void SetLongField(System.IntPtr obj, System.IntPtr fieldID, System.Int64 val); // 0x3c55ef8 public static System.Void SetFloatField(System.IntPtr obj, System.IntPtr fieldID, System.Single val); // 0x3c55f4c public static System.Void SetDoubleField(System.IntPtr obj, System.IntPtr fieldID, System.Double val); // 0x3c55fa0 public static System.String CallStaticStringMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c55ff4 public static System.String CallStaticStringMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5605c public static System.String CallStaticStringMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c560f4 public static System.IntPtr CallStaticObjectMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56148 public static System.IntPtr CallStaticObjectMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c561b0 public static System.IntPtr CallStaticObjectMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56248 public static System.Int32 CallStaticIntMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5629c public static System.Int32 CallStaticIntMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56304 public static System.Int32 CallStaticIntMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c5639c public static System.Boolean CallStaticBooleanMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c563f0 public static System.Boolean CallStaticBooleanMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56458 public static System.Boolean CallStaticBooleanMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c564f4 public static System.Int16 CallStaticShortMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56548 public static System.Int16 CallStaticShortMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c565b0 public static System.Int16 CallStaticShortMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56648 public static System.Byte CallStaticByteMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5669c public static System.SByte CallStaticSByteMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c566a0 public static System.SByte CallStaticSByteMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56708 public static System.SByte CallStaticSByteMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c567a0 public static System.Char CallStaticCharMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c567f4 public static System.Char CallStaticCharMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5685c public static System.Char CallStaticCharMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c568f4 public static System.Single CallStaticFloatMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56948 public static System.Single CallStaticFloatMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c569b0 public static System.Single CallStaticFloatMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56a48 public static System.Double CallStaticDoubleMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56a9c public static System.Double CallStaticDoubleMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56b04 public static System.Double CallStaticDoubleMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56b9c public static System.Int64 CallStaticLongMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56bf0 public static System.Int64 CallStaticLongMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56c58 public static System.Int64 CallStaticLongMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56cf0 public static System.Void CallStaticVoidMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c56d44 public static System.Void CallStaticVoidMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c56dac public static System.Void CallStaticVoidMethodUnsafe(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue* args); // 0x3c56e44 public static System.String GetStaticStringField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56e98 public static System.IntPtr GetStaticObjectField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56edc public static System.Boolean GetStaticBooleanField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56f20 public static System.Byte GetStaticByteField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56f64 public static System.SByte GetStaticSByteField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56fa8 public static System.Char GetStaticCharField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c56fec public static System.Int16 GetStaticShortField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c57030 public static System.Int32 GetStaticIntField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c57074 public static System.Int64 GetStaticLongField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c570b8 public static System.Single GetStaticFloatField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c570fc public static System.Double GetStaticDoubleField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c57140 public static System.Void SetStaticStringField(System.IntPtr clazz, System.IntPtr fieldID, System.String val); // 0x3c57184 public static System.Void SetStaticObjectField(System.IntPtr clazz, System.IntPtr fieldID, System.IntPtr val); // 0x3c571d8 public static System.Void SetStaticBooleanField(System.IntPtr clazz, System.IntPtr fieldID, System.Boolean val); // 0x3c5722c public static System.Void SetStaticByteField(System.IntPtr clazz, System.IntPtr fieldID, System.Byte val); // 0x3c57280 public static System.Void SetStaticSByteField(System.IntPtr clazz, System.IntPtr fieldID, System.SByte val); // 0x3c572d4 public static System.Void SetStaticCharField(System.IntPtr clazz, System.IntPtr fieldID, System.Char val); // 0x3c57328 public static System.Void SetStaticShortField(System.IntPtr clazz, System.IntPtr fieldID, System.Int16 val); // 0x3c5737c public static System.Void SetStaticIntField(System.IntPtr clazz, System.IntPtr fieldID, System.Int32 val); // 0x3c573d0 public static System.Void SetStaticLongField(System.IntPtr clazz, System.IntPtr fieldID, System.Int64 val); // 0x3c57424 public static System.Void SetStaticFloatField(System.IntPtr clazz, System.IntPtr fieldID, System.Single val); // 0x3c57478 public static System.Void SetStaticDoubleField(System.IntPtr clazz, System.IntPtr fieldID, System.Double val); // 0x3c574cc private static System.IntPtr ConvertToBooleanArray(System.Boolean[] array); // 0x3c57520 public static System.IntPtr ToBooleanArray(System.Boolean[] array); // 0x3c5755c public static System.IntPtr ToByteArray(System.Byte[] array); // 0x3c575a0 public static System.IntPtr ToSByteArray(System.SByte[] array); // 0x3c575dc public static System.IntPtr ToSByteArray(System.SByte* array, System.Int32 length); // 0x3c57630 public static System.IntPtr ToCharArray(System.Char[] array); // 0x3c57674 public static System.IntPtr ToCharArray(System.Char* array, System.Int32 length); // 0x3c576c8 public static System.IntPtr ToShortArray(System.Int16[] array); // 0x3c5770c public static System.IntPtr ToShortArray(System.Int16* array, System.Int32 length); // 0x3c57760 public static System.IntPtr ToIntArray(System.Int32[] array); // 0x3c577a4 public static System.IntPtr ToIntArray(System.Int32* array, System.Int32 length); // 0x3c577f8 public static System.IntPtr ToLongArray(System.Int64[] array); // 0x3c5783c public static System.IntPtr ToLongArray(System.Int64* array, System.Int32 length); // 0x3c57890 public static System.IntPtr ToFloatArray(System.Single[] array); // 0x3c578d4 public static System.IntPtr ToFloatArray(System.Single* array, System.Int32 length); // 0x3c57928 public static System.IntPtr ToDoubleArray(System.Double[] array); // 0x3c5796c public static System.IntPtr ToDoubleArray(System.Double* array, System.Int32 length); // 0x3c579c0 public static System.IntPtr ToObjectArray(System.IntPtr* array, System.Int32 length, System.IntPtr arrayClass); // 0x3c57a04 public static System.IntPtr ToObjectArray(System.IntPtr[] array, System.IntPtr arrayClass); // 0x3c57a58 public static System.IntPtr ToObjectArray(System.IntPtr[] array); // 0x3c57abc public static System.Boolean[] FromBooleanArray(System.IntPtr array); // 0x3c57ac4 public static System.Byte[] FromByteArray(System.IntPtr array); // 0x3c57b00 public static System.SByte[] FromSByteArray(System.IntPtr array); // 0x3c57b3c public static System.Char[] FromCharArray(System.IntPtr array); // 0x3c57b78 public static System.Int16[] FromShortArray(System.IntPtr array); // 0x3c57bb4 public static System.Int32[] FromIntArray(System.IntPtr array); // 0x3c57bf0 public static System.Int64[] FromLongArray(System.IntPtr array); // 0x3c57c2c public static System.Single[] FromFloatArray(System.IntPtr array); // 0x3c57c68 public static System.Double[] FromDoubleArray(System.IntPtr array); // 0x3c57ca4 public static System.IntPtr[] FromObjectArray(System.IntPtr array); // 0x3c57ce0 public static System.Int32 GetArrayLength(System.IntPtr array); // 0x3c57d1c public static System.IntPtr NewBooleanArray(System.Int32 size); // 0x3c57d58 public static System.IntPtr NewByteArray(System.Int32 size); // 0x3c57d94 public static System.IntPtr NewSByteArray(System.Int32 size); // 0x3c57dd0 public static System.IntPtr NewCharArray(System.Int32 size); // 0x3c57e0c public static System.IntPtr NewShortArray(System.Int32 size); // 0x3c57e48 public static System.IntPtr NewIntArray(System.Int32 size); // 0x3c57e84 public static System.IntPtr NewLongArray(System.Int32 size); // 0x3c57ec0 public static System.IntPtr NewFloatArray(System.Int32 size); // 0x3c57efc public static System.IntPtr NewDoubleArray(System.Int32 size); // 0x3c57f38 public static System.IntPtr NewObjectArray(System.Int32 size, System.IntPtr clazz, System.IntPtr obj); // 0x3c57f74 public static System.Boolean GetBooleanArrayElement(System.IntPtr array, System.Int32 index); // 0x3c57fc8 public static System.Byte GetByteArrayElement(System.IntPtr array, System.Int32 index); // 0x3c5800c public static System.SByte GetSByteArrayElement(System.IntPtr array, System.Int32 index); // 0x3c58050 public static System.Char GetCharArrayElement(System.IntPtr array, System.Int32 index); // 0x3c58094 public static System.Int16 GetShortArrayElement(System.IntPtr array, System.Int32 index); // 0x3c580d8 public static System.Int32 GetIntArrayElement(System.IntPtr array, System.Int32 index); // 0x3c5811c public static System.Int64 GetLongArrayElement(System.IntPtr array, System.Int32 index); // 0x3c58160 public static System.Single GetFloatArrayElement(System.IntPtr array, System.Int32 index); // 0x3c581a4 public static System.Double GetDoubleArrayElement(System.IntPtr array, System.Int32 index); // 0x3c581e8 public static System.IntPtr GetObjectArrayElement(System.IntPtr array, System.Int32 index); // 0x3c5822c public static System.Void SetBooleanArrayElement(System.IntPtr array, System.Int32 index, System.Byte val); // 0x3c58270 public static System.Void SetBooleanArrayElement(System.IntPtr array, System.Int32 index, System.Boolean val); // 0x3c582c8 public static System.Void SetByteArrayElement(System.IntPtr array, System.Int32 index, System.SByte val); // 0x3c5831c public static System.Void SetSByteArrayElement(System.IntPtr array, System.Int32 index, System.SByte val); // 0x3c58370 public static System.Void SetCharArrayElement(System.IntPtr array, System.Int32 index, System.Char val); // 0x3c583c4 public static System.Void SetShortArrayElement(System.IntPtr array, System.Int32 index, System.Int16 val); // 0x3c58418 public static System.Void SetIntArrayElement(System.IntPtr array, System.Int32 index, System.Int32 val); // 0x3c5846c public static System.Void SetLongArrayElement(System.IntPtr array, System.Int32 index, System.Int64 val); // 0x3c584c0 public static System.Void SetFloatArrayElement(System.IntPtr array, System.Int32 index, System.Single val); // 0x3c58514 public static System.Void SetDoubleArrayElement(System.IntPtr array, System.Int32 index, System.Double val); // 0x3c58568 public static System.Void SetObjectArrayElement(System.IntPtr array, System.Int32 index, System.IntPtr obj); // 0x3c585bc public static System.IntPtr NewDirectByteBuffer(System.Byte* buffer, System.Int64 capacity); // 0x3c58610 public static System.IntPtr NewDirectByteBuffer(Unity.Collections.NativeArray<System.Byte> buffer); // 0x3c58654 public static System.IntPtr NewDirectByteBuffer(Unity.Collections.NativeArray<System.SByte> buffer); // 0x3c586ac private static System.IntPtr NewDirectByteBufferFromNativeArray(Unity.Collections.NativeArray<T> buffer); // 0x1ce0384 public static System.SByte* GetDirectBufferAddress(System.IntPtr buffer); // 0x3c58704 public static System.Int64 GetDirectBufferCapacity(System.IntPtr buffer); // 0x3c58740 private static Unity.Collections.NativeArray<T> GetDirectBuffer(System.IntPtr buffer); // 0x1ce0384 public static Unity.Collections.NativeArray<System.Byte> GetDirectByteBuffer(System.IntPtr buffer); // 0x3c5877c public static Unity.Collections.NativeArray<System.SByte> GetDirectSByteBuffer(System.IntPtr buffer); // 0x3c587c4 public static System.Int32 RegisterNatives(System.IntPtr clazz, UnityEngine.JNINativeMethod[] methods); // 0x3c5880c private static System.IntPtr RegisterNativesAllocate(System.Int32 length); // 0x3c5899c private static System.Void RegisterNativesSet(System.IntPtr natives, System.Int32 idx, System.String name, System.String signature, System.IntPtr fnPtr); // 0x3c589d8 private static System.Int32 RegisterNativesAndFree(System.IntPtr clazz, System.IntPtr natives, System.Int32 n); // 0x3c58a44 public static System.Int32 UnregisterNatives(System.IntPtr clazz); // 0x3c58a98 } // UnityEngine.AndroidJNIModule.dll internal class UnityEngine.AndroidJNISafe : System.Object { // Fields // Methods public static System.Void CheckException(); // 0x3c58ad4 public static System.Void QueueDeleteGlobalRef(System.IntPtr globalref); // 0x3c58e24 public static System.Void DeleteWeakGlobalRef(System.IntPtr globalref); // 0x3c58e7c public static System.Void DeleteLocalRef(System.IntPtr localref); // 0x3c58ed4 public static System.IntPtr NewString(System.String chars); // 0x3c58f2c public static System.String GetStringChars(System.IntPtr str); // 0x3c58fcc public static System.IntPtr GetObjectClass(System.IntPtr ptr); // 0x3c535a0 public static System.IntPtr GetStaticMethodID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c53094 public static System.IntPtr GetMethodID(System.IntPtr obj, System.String name, System.String sig); // 0x3c53640 public static System.IntPtr GetFieldID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c5906c public static System.IntPtr GetStaticFieldID(System.IntPtr clazz, System.String name, System.String sig); // 0x3c59124 public static System.IntPtr FromReflectedMethod(System.IntPtr refMethod); // 0x3c591dc public static System.IntPtr FindClass(System.String name); // 0x3c52ff4 public static System.IntPtr NewObject(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5927c public static System.Void SetStaticObjectField(System.IntPtr clazz, System.IntPtr fieldID, System.IntPtr val); // 0x3c592f4 public static System.Void SetStaticStringField(System.IntPtr clazz, System.IntPtr fieldID, System.String val); // 0x3c593b0 public static System.Void SetStaticCharField(System.IntPtr clazz, System.IntPtr fieldID, System.Char val); // 0x3c5946c public static System.Void SetStaticDoubleField(System.IntPtr clazz, System.IntPtr fieldID, System.Double val); // 0x3c59528 public static System.Void SetStaticFloatField(System.IntPtr clazz, System.IntPtr fieldID, System.Single val); // 0x3c595e4 public static System.Void SetStaticLongField(System.IntPtr clazz, System.IntPtr fieldID, System.Int64 val); // 0x3c596a0 public static System.Void SetStaticShortField(System.IntPtr clazz, System.IntPtr fieldID, System.Int16 val); // 0x3c5975c public static System.Void SetStaticSByteField(System.IntPtr clazz, System.IntPtr fieldID, System.SByte val); // 0x3c59818 public static System.Void SetStaticBooleanField(System.IntPtr clazz, System.IntPtr fieldID, System.Boolean val); // 0x3c598d4 public static System.Void SetStaticIntField(System.IntPtr clazz, System.IntPtr fieldID, System.Int32 val); // 0x3c59990 public static System.IntPtr GetStaticObjectField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59a4c public static System.String GetStaticStringField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59af4 public static System.Char GetStaticCharField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59b9c public static System.Double GetStaticDoubleField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59c44 public static System.Single GetStaticFloatField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59cf8 public static System.Int64 GetStaticLongField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59dac public static System.Int16 GetStaticShortField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59e54 public static System.SByte GetStaticSByteField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59efc public static System.Boolean GetStaticBooleanField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c59fa4 public static System.Int32 GetStaticIntField(System.IntPtr clazz, System.IntPtr fieldID); // 0x3c5a04c public static System.Void CallStaticVoidMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a0f4 public static System.IntPtr CallStaticObjectMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5a16c public static System.IntPtr CallStaticObjectMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5314c public static System.String CallStaticStringMethod(System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5a1d4 public static System.String CallStaticStringMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a23c public static System.Char CallStaticCharMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a2b4 public static System.Double CallStaticDoubleMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a32c public static System.Single CallStaticFloatMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a3b0 public static System.Int64 CallStaticLongMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a434 public static System.Int16 CallStaticShortMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a4ac public static System.SByte CallStaticSByteMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a524 public static System.Boolean CallStaticBooleanMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a59c public static System.Int32 CallStaticIntMethod(System.IntPtr clazz, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5a614 public static System.Void SetObjectField(System.IntPtr obj, System.IntPtr fieldID, System.IntPtr val); // 0x3c5a68c public static System.Void SetStringField(System.IntPtr obj, System.IntPtr fieldID, System.String val); // 0x3c5a748 public static System.Void SetCharField(System.IntPtr obj, System.IntPtr fieldID, System.Char val); // 0x3c5a804 public static System.Void SetDoubleField(System.IntPtr obj, System.IntPtr fieldID, System.Double val); // 0x3c5a8c0 public static System.Void SetFloatField(System.IntPtr obj, System.IntPtr fieldID, System.Single val); // 0x3c5a97c public static System.Void SetLongField(System.IntPtr obj, System.IntPtr fieldID, System.Int64 val); // 0x3c5aa38 public static System.Void SetShortField(System.IntPtr obj, System.IntPtr fieldID, System.Int16 val); // 0x3c5aaf4 public static System.Void SetSByteField(System.IntPtr obj, System.IntPtr fieldID, System.SByte val); // 0x3c5abb0 public static System.Void SetBooleanField(System.IntPtr obj, System.IntPtr fieldID, System.Boolean val); // 0x3c5ac6c public static System.Void SetIntField(System.IntPtr obj, System.IntPtr fieldID, System.Int32 val); // 0x3c5ad28 public static System.IntPtr GetObjectField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5ade4 public static System.String GetStringField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5ae8c public static System.Char GetCharField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5af34 public static System.Double GetDoubleField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5afdc public static System.Single GetFloatField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b090 public static System.Int64 GetLongField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b144 public static System.Int16 GetShortField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b1ec public static System.SByte GetSByteField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b294 public static System.Boolean GetBooleanField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b33c public static System.Int32 GetIntField(System.IntPtr obj, System.IntPtr fieldID); // 0x3c5b3e4 public static System.Void CallVoidMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5b48c public static System.IntPtr CallObjectMethod(System.IntPtr obj, System.IntPtr methodID, UnityEngine.jvalue[] args); // 0x3c5b504 public static System.IntPtr CallObjectMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5b56c public static System.String CallStringMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c5b5e4 public static System.Char CallCharMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53d98 public static System.Double CallDoubleMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53c8c public static System.Single CallFloatMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53b80 public static System.Int64 CallLongMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53a80 public static System.Int16 CallShortMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53880 public static System.SByte CallSByteMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53780 public static System.Boolean CallBooleanMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53e9c public static System.Int32 CallIntMethod(System.IntPtr obj, System.IntPtr methodID, System.Span<UnityEngine.jvalue> args); // 0x3c53980 public static System.Char[] FromCharArray(System.IntPtr array); // 0x3c5b65c public static System.Double[] FromDoubleArray(System.IntPtr array); // 0x3c5b6fc public static System.Single[] FromFloatArray(System.IntPtr array); // 0x3c5b79c public static System.Int64[] FromLongArray(System.IntPtr array); // 0x3c5b83c public static System.Int16[] FromShortArray(System.IntPtr array); // 0x3c5b8dc public static System.Byte[] FromByteArray(System.IntPtr array); // 0x3c5b97c public static System.SByte[] FromSByteArray(System.IntPtr array); // 0x3c5ba1c public static System.Boolean[] FromBooleanArray(System.IntPtr array); // 0x3c5babc public static System.Int32[] FromIntArray(System.IntPtr array); // 0x3c5bb5c public static System.IntPtr ToObjectArray(System.IntPtr[] array, System.IntPtr type); // 0x3c5bbfc public static System.IntPtr ToCharArray(System.Char[] array); // 0x3c5bc74 public static System.IntPtr ToDoubleArray(System.Double[] array); // 0x3c5bcec public static System.IntPtr ToFloatArray(System.Single[] array); // 0x3c5bd64 public static System.IntPtr ToLongArray(System.Int64[] array); // 0x3c5bddc public static System.IntPtr ToShortArray(System.Int16[] array); // 0x3c5be54 public static System.IntPtr ToByteArray(System.Byte[] array); // 0x3c5becc public static System.IntPtr ToSByteArray(System.SByte[] array); // 0x3c5bf6c public static System.IntPtr ToBooleanArray(System.Boolean[] array); // 0x3c5bfe4 public static System.IntPtr ToIntArray(System.Int32[] array); // 0x3c5c088 public static System.IntPtr GetObjectArrayElement(System.IntPtr array, System.Int32 index); // 0x3c5c100 public static System.Int32 GetArrayLength(System.IntPtr array); // 0x3c5c1a8 } // UnityEngine.AndroidJNIModule.dll public sealed class UnityEngine.AndroidJavaRunnable : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c5c248 public virtual System.Void Invoke(); // 0x3c5c2e4 } // UnityEngine.AndroidJNIModule.dll public sealed class UnityEngine.AndroidJavaException : System.Exception { // Fields private System.String mJavaStackTrace; // 0x90 // Methods internal System.Void .ctor(System.String message, System.String javaStackTrace); // 0x3c58da8 public override System.String get_StackTrace(); // 0x3c5c2f8 } // UnityEngine.AndroidJNIModule.dll internal class UnityEngine.GlobalJavaObjectRef : System.Object { // Fields private System.Boolean m_disposed; // 0x10 protected System.IntPtr m_jobject; // 0x18 // Methods public System.Void .ctor(System.IntPtr jobject); // 0x3c5c31c protected override System.Void Finalize(); // 0x3c5c38c public static System.IntPtr op_Implicit(UnityEngine.GlobalJavaObjectRef obj); // 0x3c5c460 public System.Void Dispose(); // 0x3c5c420 } // UnityEngine.AndroidJNIModule.dll internal class UnityEngine.AndroidJavaRunnableProxy : UnityEngine.AndroidJavaProxy { // Fields private UnityEngine.AndroidJavaRunnable mRunnable; // 0x20 // Methods public System.Void .ctor(UnityEngine.AndroidJavaRunnable runnable); // 0x3c5c478 public System.Void run(); // 0x3c5c588 public override System.IntPtr Invoke(System.String methodName, System.IntPtr javaArgs); // 0x3c5c5ac } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.AndroidJavaProxy : System.Object { // Fields public readonly UnityEngine.AndroidJavaClass javaInterface; // 0x10 internal System.IntPtr proxyObject; // 0x18 private static readonly UnityEngine.GlobalJavaObjectRef s_JavaLangSystemClass; // 0x0 private static readonly System.IntPtr s_HashCodeMethodID; // 0x8 // Methods public System.Void .ctor(System.String javaInterface); // 0x3c5c500 public System.Void .ctor(UnityEngine.AndroidJavaClass javaInterface); // 0x3c5caa8 protected override System.Void Finalize(); // 0x3c5cadc public virtual UnityEngine.AndroidJavaObject Invoke(System.String methodName, System.Object[] args); // 0x3c5cb74 public virtual UnityEngine.AndroidJavaObject Invoke(System.String methodName, UnityEngine.AndroidJavaObject[] javaArgs); // 0x3c5e1c0 public virtual System.IntPtr Invoke(System.String methodName, System.IntPtr javaArgs); // 0x3c5c66c public virtual System.Boolean equals(UnityEngine.AndroidJavaObject obj); // 0x3c5f038 public virtual System.Int32 hashCode(); // 0x3c5f090 public virtual System.String toString(); // 0x3c5f244 internal UnityEngine.AndroidJavaObject GetProxyObject(); // 0x3c5f2a8 internal System.IntPtr GetRawProxy(); // 0x3c5f14c private static System.Void .cctor(); // 0x3c5f2b8 } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.AndroidJavaObject : System.Object, System.IDisposable { // Fields private static System.Boolean enableDebugPrints; // 0x0 internal UnityEngine.GlobalJavaObjectRef m_jobject; // 0x10 internal UnityEngine.GlobalJavaObjectRef m_jclass; // 0x18 // Methods public System.Void .ctor(System.String className, System.String[] args); // 0x3c5f3c0 public System.Void .ctor(System.String className, UnityEngine.AndroidJavaObject[] args); // 0x3c5f588 public System.Void .ctor(System.String className, UnityEngine.AndroidJavaClass[] args); // 0x3c5f648 public System.Void .ctor(System.String className, UnityEngine.AndroidJavaProxy[] args); // 0x3c5f708 public System.Void .ctor(System.String className, UnityEngine.AndroidJavaRunnable[] args); // 0x3c5f7c8 public System.Void .ctor(System.String className, System.Object[] args); // 0x3c5f888 public System.Void .ctor(System.IntPtr jobject); // 0x3c5e0b0 public System.Void .ctor(System.IntPtr clazz, System.IntPtr constructorID, System.Object[] args); // 0x3c5f8bc public System.Void Dispose(); // 0x3c5eef8 public System.Void Call(System.String methodName, T[] args); // 0x1bd3c20 public System.Void Call(System.IntPtr methodID, T[] args); // 0x1bd399c public System.Void Call(System.String methodName, System.Object[] args); // 0x3c5fb3c public System.Void Call(System.IntPtr methodID, System.Object[] args); // 0x3c5fba0 public System.Void CallStatic(System.String methodName, T[] args); // 0x1bd3c20 public System.Void CallStatic(System.IntPtr methodID, T[] args); // 0x1bd399c public System.Void CallStatic(System.String methodName, System.Object[] args); // 0x3c5fd38 public System.Void CallStatic(System.IntPtr methodID, System.Object[] args); // 0x3c5fd9c public FieldType Get(System.String fieldName); // 0x1ce0384 public FieldType Get(System.IntPtr fieldID); // 0x1ce0384 public System.Void Set(System.String fieldName, FieldType val); // 0x1ce0384 public System.Void Set(System.IntPtr fieldID, FieldType val); // 0x1ce0384 public FieldType GetStatic(System.String fieldName); // 0x1ce0384 public FieldType GetStatic(System.IntPtr fieldID); // 0x1ce0384 public System.Void SetStatic(System.String fieldName, FieldType val); // 0x1ce0384 public System.Void SetStatic(System.IntPtr fieldID, FieldType val); // 0x1ce0384 public System.IntPtr GetRawObject(); // 0x3c5f020 public System.IntPtr GetRawClass(); // 0x3c5ff4c public UnityEngine.AndroidJavaObject CloneReference(); // 0x3c5ff84 public ReturnType Call(System.String methodName, T[] args); // 0x1ce0384 public ReturnType Call(System.IntPtr methodID, T[] args); // 0x1ce0384 public ReturnType Call(System.String methodName, System.Object[] args); // 0x1ce0384 public ReturnType Call(System.IntPtr methodID, System.Object[] args); // 0x1ce0384 public ReturnType CallStatic(System.String methodName, T[] args); // 0x1ce0384 public ReturnType CallStatic(System.IntPtr methodID, T[] args); // 0x1ce0384 public ReturnType CallStatic(System.String methodName, System.Object[] args); // 0x1ce0384 public ReturnType CallStatic(System.IntPtr methodID, System.Object[] args); // 0x1ce0384 protected System.Void DebugPrint(System.String msg); // 0x3c601c4 protected System.Void DebugPrint(System.String call, System.String methodName, System.String signature, System.Object[] args); // 0x3c6024c private System.Void _AndroidJavaObject(System.String className, System.Object[] args); // 0x3c5f488 private System.Void _AndroidJavaObject(System.IntPtr constructorID, System.Object[] args); // 0x3c5f954 internal System.Void .ctor(); // 0x3c5f480 protected override System.Void Finalize(); // 0x3c60554 protected virtual System.Void Dispose(System.Boolean disposing); // 0x3c605f4 protected System.Void _Call(System.String methodName, System.Object[] args); // 0x3c5fb40 protected System.Void _Call(System.IntPtr methodID, System.Object[] args); // 0x3c5fba4 protected ReturnType _Call(System.String methodName, System.Object[] args); // 0x1ce0384 protected ReturnType _Call(System.IntPtr methodID, System.Object[] args); // 0x1ce0384 protected FieldType _Get(System.String fieldName); // 0x1ce0384 protected FieldType _Get(System.IntPtr fieldID); // 0x1ce0384 protected System.Void _Set(System.String fieldName, FieldType val); // 0x1ce0384 protected System.Void _Set(System.IntPtr fieldID, FieldType val); // 0x1ce0384 protected System.Void _CallStatic(System.String methodName, System.Object[] args); // 0x3c5fd3c protected System.Void _CallStatic(System.IntPtr methodID, System.Object[] args); // 0x3c5fda0 protected ReturnType _CallStatic(System.String methodName, System.Object[] args); // 0x1ce0384 protected ReturnType _CallStatic(System.IntPtr methodID, System.Object[] args); // 0x1ce0384 protected FieldType _GetStatic(System.String fieldName); // 0x1ce0384 protected FieldType _GetStatic(System.IntPtr fieldID); // 0x1ce0384 protected System.Void _SetStatic(System.String fieldName, FieldType val); // 0x1ce0384 protected System.Void _SetStatic(System.IntPtr fieldID, FieldType val); // 0x1ce0384 internal static UnityEngine.AndroidJavaObject AndroidJavaObjectDeleteLocalRef(System.IntPtr jobject); // 0x3c5ef64 internal static UnityEngine.AndroidJavaClass AndroidJavaClassDeleteLocalRef(System.IntPtr jclass); // 0x3c60650 internal static ReturnType FromJavaArrayDeleteLocalRef(System.IntPtr jobject); // 0x1ce0384 protected System.IntPtr _GetRawObject(); // 0x3c5ff34 protected System.IntPtr _GetRawClass(); // 0x3c5ff68 } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.AndroidJavaClass : UnityEngine.AndroidJavaObject { // Fields // Methods public System.Void .ctor(System.String className); // 0x3c5ca7c private System.Void _AndroidJavaClass(System.String className); // 0x3c6070c internal System.Void .ctor(System.IntPtr jclass); // 0x3c600e8 } // UnityEngine.AndroidJNIModule.dll internal class UnityEngine.AndroidReflection : System.Object { // Fields private static readonly UnityEngine.GlobalJavaObjectRef s_ReflectionHelperClass; // 0x0 private static readonly System.IntPtr s_ReflectionHelperGetConstructorID; // 0x8 private static readonly System.IntPtr s_ReflectionHelperGetMethodID; // 0x10 private static readonly System.IntPtr s_ReflectionHelperGetFieldID; // 0x18 private static readonly System.IntPtr s_ReflectionHelperGetFieldSignature; // 0x20 private static readonly System.IntPtr s_ReflectionHelperNewProxyInstance; // 0x28 private static readonly System.IntPtr s_ReflectionHelperCeateInvocationError; // 0x30 private static readonly System.IntPtr s_FieldGetDeclaringClass; // 0x38 // Methods public static System.Boolean IsPrimitive(System.Type t); // 0x3c607e4 public static System.Boolean IsAssignableFrom(System.Type t, System.Type from); // 0x3c607f8 private static System.IntPtr GetStaticMethodID(System.String clazz, System.String methodName, System.String signature); // 0x3c60818 private static System.IntPtr GetMethodID(System.String clazz, System.String methodName, System.String signature); // 0x3c608b4 public static System.IntPtr GetConstructorMember(System.IntPtr jclass, System.String signature); // 0x3c60950 public static System.IntPtr GetMethodMember(System.IntPtr jclass, System.String methodName, System.String signature, System.Boolean isStatic); // 0x3c60ad8 public static System.IntPtr GetFieldMember(System.IntPtr jclass, System.String fieldName, System.String signature, System.Boolean isStatic); // 0x3c60cd4 public static System.IntPtr GetFieldClass(System.IntPtr field); // 0x3c60ed0 public static System.String GetFieldSignature(System.IntPtr field); // 0x3c60f34 public static System.IntPtr NewProxyInstance(System.IntPtr player, System.IntPtr delegateHandle, System.IntPtr interfaze); // 0x3c60fdc internal static System.IntPtr CreateInvocationError(System.Exception ex, System.Boolean methodNotFound); // 0x3c5dfc4 private static System.Void .cctor(); // 0x3c610c0 } // UnityEngine.AndroidJNIModule.dll internal sealed class UnityEngine._AndroidJNIHelper : System.Object { // Fields // Methods public static System.IntPtr CreateJavaProxy(System.IntPtr player, System.IntPtr delegateHandle, UnityEngine.AndroidJavaProxy proxy); // 0x3c508b8 public static System.IntPtr CreateJavaRunnable(UnityEngine.AndroidJavaRunnable jrunnable); // 0x3c50744 public static System.IntPtr InvokeJavaProxyMethod(UnityEngine.AndroidJavaProxy proxy, System.IntPtr jmethodName, System.IntPtr jargs); // 0x3c61374 public static System.Void CreateJNIArgArray(System.Object[] args, System.Span<UnityEngine.jvalue> ret); // 0x3c515a4 public static System.Object UnboxArray(UnityEngine.AndroidJavaObject obj); // 0x3c6148c public static System.Object Unbox(UnityEngine.AndroidJavaObject obj); // 0x3c5e348 public static UnityEngine.AndroidJavaObject Box(System.Object obj); // 0x3c5d5a4 public static System.Void DeleteJNIArgArray(System.Object[] args, System.Span<UnityEngine.jvalue> jniArgs); // 0x3c51ca0 public static System.IntPtr ConvertToJNIArray(System.Array array); // 0x3c50944 public static ArrayType ConvertFromJNIArray(System.IntPtr array); // 0x1ce0384 public static System.IntPtr GetConstructorID(System.IntPtr jclass, System.Object[] args); // 0x3c51e1c public static System.IntPtr GetMethodID(System.IntPtr jclass, System.String methodName, System.Object[] args, System.Boolean isStatic); // 0x3c51e74 public static System.IntPtr GetMethodID(System.IntPtr jclass, System.String methodName, System.Object[] args, System.Boolean isStatic); // 0x1ce0384 public static System.IntPtr GetFieldID(System.IntPtr jclass, System.String fieldName, System.Boolean isStatic); // 0x1ce0384 public static System.IntPtr GetConstructorID(System.IntPtr jclass, System.String signature); // 0x3c4fff0 public static System.IntPtr GetMethodID(System.IntPtr jclass, System.String methodName, System.String signature, System.Boolean isStatic); // 0x3c50224 private static System.IntPtr GetMethodIDFallback(System.IntPtr jclass, System.String methodName, System.String signature, System.Boolean isStatic); // 0x3c61c48 public static System.IntPtr GetFieldID(System.IntPtr jclass, System.String fieldName, System.String signature, System.Boolean isStatic); // 0x3c50468 public static System.String GetSignature(System.Object obj); // 0x3c51eb0 public static System.String GetSignature(System.Object[] args); // 0x3c52dd0 public static System.String GetSignature(System.Object[] args); // 0x1bdeb64 public System.Void .ctor(); // 0x3c61cdc } // UnityEngine.AndroidJNIModule.dll internal static class UnityEngine.Android.AndroidApp : System.Object { // Fields // Methods public static System.IntPtr get_UnityPlayerRaw(); // 0x3c50890 } // UnityEngine.AndroidJNIModule.dll public enum UnityEngine.Android.AndroidAssetPackStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Android.AndroidAssetPackStatus Unknown = 0; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Pending = 1; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Downloading = 2; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Transferring = 3; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Completed = 4; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Failed = 5; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus Canceled = 6; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus WaitingForWifi = 7; // 0x0 public const UnityEngine.Android.AndroidAssetPackStatus NotInstalled = 8; // 0x0 // Methods } // UnityEngine.AndroidJNIModule.dll public enum UnityEngine.Android.AndroidAssetPackError : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Android.AndroidAssetPackError NoError = 0; // 0x0 public const UnityEngine.Android.AndroidAssetPackError AppUnavailable = 4294967295; // 0x0 public const UnityEngine.Android.AndroidAssetPackError PackUnavailable = 4294967294; // 0x0 public const UnityEngine.Android.AndroidAssetPackError InvalidRequest = 4294967293; // 0x0 public const UnityEngine.Android.AndroidAssetPackError DownloadNotFound = 4294967292; // 0x0 public const UnityEngine.Android.AndroidAssetPackError ApiNotAvailable = 4294967291; // 0x0 public const UnityEngine.Android.AndroidAssetPackError NetworkError = 4294967290; // 0x0 public const UnityEngine.Android.AndroidAssetPackError AccessDenied = 4294967289; // 0x0 public const UnityEngine.Android.AndroidAssetPackError InsufficientStorage = 4294967286; // 0x0 public const UnityEngine.Android.AndroidAssetPackError PlayStoreNotFound = 4294967285; // 0x0 public const UnityEngine.Android.AndroidAssetPackError NetworkUnrestricted = 4294967284; // 0x0 public const UnityEngine.Android.AndroidAssetPackError AppNotOwned = 4294967283; // 0x0 public const UnityEngine.Android.AndroidAssetPackError InternalError = 4294967196; // 0x0 // Methods } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.Android.AndroidAssetPackInfo : System.Object { // Fields private readonly System.String <name>k__BackingField; // 0x10 private readonly UnityEngine.Android.AndroidAssetPackStatus <status>k__BackingField; // 0x18 private readonly System.UInt64 <size>k__BackingField; // 0x20 private readonly System.UInt64 <bytesDownloaded>k__BackingField; // 0x28 private readonly System.Single <transferProgress>k__BackingField; // 0x30 private readonly UnityEngine.Android.AndroidAssetPackError <error>k__BackingField; // 0x34 // Methods internal System.Void .ctor(System.String name, UnityEngine.Android.AndroidAssetPackStatus status, System.UInt64 size, System.UInt64 bytesDownloaded, System.Single transferProgress, UnityEngine.Android.AndroidAssetPackError error); // 0x3c61ce4 } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.Android.AndroidAssetPackState : System.Object { // Fields private readonly System.String <name>k__BackingField; // 0x10 private readonly UnityEngine.Android.AndroidAssetPackStatus <status>k__BackingField; // 0x18 private readonly UnityEngine.Android.AndroidAssetPackError <error>k__BackingField; // 0x1c // Methods internal System.Void .ctor(System.String name, UnityEngine.Android.AndroidAssetPackStatus status, UnityEngine.Android.AndroidAssetPackError error); // 0x3c61d54 } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult : System.Object { // Fields private readonly System.Boolean <allowed>k__BackingField; // 0x10 // Methods internal System.Void .ctor(System.Boolean allowed); // 0x3c61d9c } // UnityEngine.AndroidJNIModule.dll private class UnityEngine.Android.AndroidAssetPacks.AssetPackManagerDownloadStatusCallback : UnityEngine.AndroidJavaProxy { // Fields private System.Action<UnityEngine.Android.AndroidAssetPackInfo> m_Callback; // 0x20 private System.String[] m_AssetPacks; // 0x28 // Methods public System.Void .ctor(System.Action<UnityEngine.Android.AndroidAssetPackInfo> callback, System.String[] assetPacks); // 0x3c62178 private System.Void onStatusUpdate(System.String assetPackName, System.Int32 assetPackStatus, System.Int64 assetPackSize, System.Int64 assetPackBytesDownloaded, System.Int32 assetPackTransferProgress, System.Int32 assetPackErrorCode); // 0x3c62214 } // UnityEngine.AndroidJNIModule.dll private class UnityEngine.Android.AndroidAssetPacks.AssetPackManagerMobileDataConfirmationCallback : UnityEngine.AndroidJavaProxy { // Fields private System.Action<UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult> m_Callback; // 0x20 // Methods public System.Void .ctor(System.Action<UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult> callback); // 0x3c6232c private System.Void onMobileDataConfirmationResult(System.Boolean allowed); // 0x3c623b4 } // UnityEngine.AndroidJNIModule.dll private class UnityEngine.Android.AndroidAssetPacks.AssetPackManagerStatusQueryCallback : UnityEngine.AndroidJavaProxy { // Fields private System.Action<System.UInt64,UnityEngine.Android.AndroidAssetPackState[]> m_Callback; // 0x20 private System.Collections.Generic.List<System.String> m_AssetPackNames; // 0x28 private System.Collections.Generic.List<UnityEngine.Android.AndroidAssetPackState> m_States; // 0x30 private System.Int64 m_Size; // 0x38 // Methods public System.Void .ctor(System.Action<System.UInt64,UnityEngine.Android.AndroidAssetPackState[]> callback, System.String[] assetPacks); // 0x3c62438 private System.Void onStatusResult(System.Int64 totalBytes, System.String[] assetPackNames, System.Int32[] assetPackStatuses, System.Int32[] assetPackErrorCodes); // 0x3c62550 } // UnityEngine.AndroidJNIModule.dll public static class UnityEngine.Android.AndroidAssetPacks : System.Object { // Fields private static UnityEngine.AndroidJavaObject s_JavaPlayAssetDeliveryWrapper; // 0x0 private static System.Boolean s_ApiMissing; // 0x8 // Methods private static UnityEngine.AndroidJavaObject GetAssetPackManager(); // 0x3c61dc4 } // UnityEngine.AndroidJNIModule.dll public class UnityEngine.Android.PermissionCallbacks : UnityEngine.AndroidJavaProxy { // Fields private System.Action<System.String> PermissionGranted; // 0x20 private System.Action<System.String> PermissionDenied; // 0x28 private System.Action<System.String> PermissionDeniedAndDontAskAgain; // 0x30 // Methods public System.Void add_PermissionGranted(System.Action<System.String> value); // 0x3c628e8 public System.Void remove_PermissionGranted(System.Action<System.String> value); // 0x3c62998 public System.Void add_PermissionDenied(System.Action<System.String> value); // 0x3c62a48 public System.Void remove_PermissionDenied(System.Action<System.String> value); // 0x3c62af8 public System.Void add_PermissionDeniedAndDontAskAgain(System.Action<System.String> value); // 0x3c62ba8 public System.Void remove_PermissionDeniedAndDontAskAgain(System.Action<System.String> value); // 0x3c62c58 public System.Void .ctor(); // 0x3c62d08 private System.Void onPermissionGranted(System.String permissionName); // 0x3c62d74 private System.Void onPermissionDenied(System.String permissionName); // 0x3c62d90 private System.Void onPermissionDeniedAndDontAskAgain(System.String permissionName); // 0x3c62dac } // Unity.Services.Analytics.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Analytics.dll private struct Ua2CoreInitializeCallback.<Initialize>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.CoreRegistry registry; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bbb628 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bbc190 } // Unity.Services.Analytics.dll internal class Ua2CoreInitializeCallback : System.Object, Unity.Services.Core.Internal.IInitializablePackage { // Fields // Methods private static System.Void Register(); // 0x3bbb350 public System.Threading.Tasks.Task Initialize(Unity.Services.Core.Internal.CoreRegistry registry); // 0x3bbb544 public System.Void .ctor(); // 0x3bbb53c } // Unity.Services.Analytics.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Services.Analytics.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3bbc1f8 public System.Void .ctor(); // 0x3bbc2f0 } // Unity.Services.Analytics.dll public static class Unity.Services.Analytics.AnalyticsService : System.Object { // Fields private const System.String k_CollectUrlPattern; // 0x0 private static Unity.Services.Analytics.AnalyticsServiceInstance m_Instance; // 0x0 private static Unity.Services.Analytics.Internal.IDispatcherDebug m_DispatcherDebug; // 0x8 private static Unity.Services.Analytics.Internal.IBufferDebug m_BufferDebug; // 0x10 private static System.Action<System.String,System.String,System.DateTime,System.Byte[]> m_EventRecordedCallback; // 0x18 private static System.Action<System.Collections.Generic.HashSet<System.String>> m_EventsClearingCallback; // 0x20 private static System.Action<System.Byte[]> m_FlushStartedCallback; // 0x28 private static System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> m_FlushCompletedCallback; // 0x30 // Methods internal static System.Boolean get_IsInitialized(); // 0x3bbc2f8 internal static Unity.Services.Analytics.Internal.IServiceDebug get_ServiceDebug(); // 0x3bbc348 internal static Unity.Services.Analytics.Internal.IDispatcherDebug get_DispatcherDebug(); // 0x3bbc390 internal static System.Void Initialize(Unity.Services.Core.Internal.CoreRegistry registry); // 0x3bbb85c internal static System.Void SubscribeDebugEvents(System.Action<System.String,System.String,System.DateTime,System.Byte[]> eventRecordedCallback, System.Action<System.Collections.Generic.HashSet<System.String>> eventsUploadingCallback, System.Action<System.Byte[]> flushStarted, System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> flushCompleted); // 0x3bbdd50 internal static System.Void UnsubscribeDebugEvents(); // 0x3bbe004 internal static System.Void TearDown(); // 0x3bbe268 public static Unity.Services.Analytics.IAnalyticsService get_Instance(); // 0x3bbe4ec } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.IAnalyticsServiceSystemCalls : { // Fields // Methods public abstract System.DateTime get_UtcNow(); // 0x0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.AnalyticsServiceSystemCalls : System.Object, Unity.Services.Analytics.IAnalyticsServiceSystemCalls { // Fields // Methods public System.DateTime get_UtcNow(); // 0x3bbe580 public System.Void .ctor(); // 0x3bbd7e0 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.IUnstructuredEventRecorder : { // Fields // Methods public abstract System.Void CustomData(System.String eventName, System.Collections.Generic.IDictionary<System.String,System.Object> eventParams, System.Nullable<System.Int32> eventVersion, System.Boolean isStandardEvent, System.String callingMethodIdentifier); // 0x0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.AnalyticsServiceInstance : System.Object, Unity.Services.Analytics.IAnalyticsService, Unity.Services.Analytics.IUnstructuredEventRecorder, Unity.Services.Analytics.Internal.IServiceDebug { // Fields private const System.String k_ForgetCallingId; // 0x0 private const System.String k_StartUpCallingId; // 0x0 private const System.String k_PlayerChangedCallingId; // 0x0 internal const System.String k_InvokedByUserCallingId; // 0x0 private readonly System.TimeSpan k_BackgroundSessionRefreshPeriod; // 0x10 private readonly Unity.Services.Analytics.TransactionCurrencyConverter converter; // 0x18 private readonly Unity.Services.Analytics.Internal.IIdentityManager m_UserIdentity; // 0x20 private readonly Unity.Services.Analytics.Internal.ISessionManager m_Session; // 0x28 private readonly Unity.Services.Analytics.IConsentManager m_ConsentManager; // 0x30 private readonly Unity.Services.Analytics.Data.IDataGenerator m_DataGenerator; // 0x38 private readonly Unity.Services.Analytics.Internal.IDispatcher m_DataDispatcher; // 0x40 private readonly Unity.Services.Analytics.Internal.IAnalyticsForgetter m_AnalyticsForgetter; // 0x48 private readonly Unity.Services.Analytics.IAnalyticsServiceSystemCalls m_SystemCalls; // 0x50 private readonly Unity.Services.Analytics.IAnalyticsContainer m_Container; // 0x58 internal Unity.Services.Analytics.Internal.IBuffer m_DataBuffer; // 0x60 private System.Int32 m_BufferLengthAtLastGameRunning; // 0x68 private System.DateTime m_ApplicationPauseTime; // 0x70 private System.Boolean m_IsActive; // 0x78 private System.Boolean m_StartUpEventsRecorded; // 0x79 // Methods public System.String get_PrivacyUrl(); // 0x3bbe5d0 public System.String get_SessionID(); // 0x3bbe610 internal System.Boolean get_Active(); // 0x3bbe6b0 internal System.Void set_Active(System.Boolean value); // 0x3bbe6b8 public System.Boolean get_IsActive(); // 0x3bbe6c4 public System.String GetAnalyticsUserID(); // 0x3bbe6cc public Unity.Services.Analytics.Internal.IIdentityManager get_UserIdentity(); // 0x3bbe76c internal System.Void .ctor(Unity.Services.Analytics.Data.IDataGenerator dataGenerator, Unity.Services.Analytics.Internal.IBuffer realBuffer, Unity.Services.Analytics.Internal.IDispatcher dispatcher, Unity.Services.Analytics.Internal.IAnalyticsForgetter forgetter, Unity.Services.Analytics.Internal.IIdentityManager userIdentity, System.String environment, Unity.Services.Analytics.IAnalyticsServiceSystemCalls systemCalls, Unity.Services.Analytics.IAnalyticsContainer container, Unity.Services.Analytics.Internal.ISessionManager session, Unity.Services.Analytics.IConsentManager consent); // 0x3bbd7e8 internal System.Void ResumeDataDeletionIfNecessary(); // 0x3bbdc18 public System.Void StartDataCollection(); // 0x3bc07f4 private System.Void Activate(); // 0x3bc0950 public System.Void StopDataCollection(); // 0x3bc0f68 private System.Void DeactivateWithFlush(); // 0x3bc1060 internal System.Void DeactivateWithDataDeletionRequest(); // 0x3bc02b8 private System.Void DataDeletionCompleted(); // 0x3bc1300 private System.Void Deactivate(); // 0x3bc1120 private System.Void RecordStartupEvents(System.String callingId); // 0x3bc0ba0 private System.Void PlayerChanged(); // 0x3bc13b8 internal System.Void ApplicationPaused(System.Boolean paused); // 0x3bc1510 internal System.Int32 get_AutoflushPeriodMultiplier(); // 0x3bc16a4 public System.Void Flush(); // 0x3bc0e28 public System.Void RequestDataDeletion(); // 0x3bc1760 internal System.Void ApplicationQuit(); // 0x3bc1764 internal System.Void RecordGameRunningIfNecessary(); // 0x3bc18b4 public System.Int64 ConvertCurrencyToMinorUnits(System.String currencyCode, System.Double value); // 0x3bc1b14 public System.Void CustomData(System.String eventName); // 0x3bc1cc0 public System.Void CustomData(System.String eventName, System.Collections.Generic.IDictionary<System.String,System.Object> eventParams); // 0x3bc1cc8 public System.Void CustomData(System.String eventName, System.Collections.Generic.IDictionary<System.String,System.Object> eventParams, System.Nullable<System.Int32> eventVersion, System.Boolean isStandardEvent, System.String callingMethodIdentifier); // 0x3bc1d30 public System.Void RecordEvent(System.String name); // 0x3bc22d0 public System.Void RecordEvent(Unity.Services.Analytics.Event e); // 0x3bc2390 internal System.Void RecordEvent(Unity.Services.Analytics.Event e, System.String callingMethodIdentifier); // 0x3bc23e8 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.IConsentManager : { // Fields // Methods public abstract System.Boolean get_UsingOriginalFlow(); // 0x1bd1824 public abstract System.Boolean get_UsingDataFrameworkFlow(); // 0x1bd1824 public abstract System.Boolean get_DataFrameworkConsentGranted(); // 0x1bd1824 public abstract System.Void add_ConsentGranted(System.Action value); // 0x1bd3a1c public abstract System.Void remove_ConsentGranted(System.Action value); // 0x1bd3a1c public abstract System.Void add_ConsentRevoked(System.Action value); // 0x1bd3a1c public abstract System.Void remove_ConsentRevoked(System.Action value); // 0x1bd3a1c public abstract System.Void LockInOriginalFlow(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.ConsentManager : System.Object, Unity.Services.Analytics.IConsentManager { // Fields private System.Boolean <UsingOriginalFlow>k__BackingField; // 0x10 private System.Boolean <UsingDataFrameworkFlow>k__BackingField; // 0x11 private System.Boolean <DataFrameworkConsentGranted>k__BackingField; // 0x12 private System.Action ConsentGranted; // 0x18 private System.Action ConsentRevoked; // 0x20 // Methods public System.Boolean get_UsingOriginalFlow(); // 0x3bc24bc private System.Void set_UsingOriginalFlow(System.Boolean value); // 0x3bc24c4 public System.Boolean get_UsingDataFrameworkFlow(); // 0x3bc24d0 private System.Void set_UsingDataFrameworkFlow(System.Boolean value); // 0x3bc24d8 public System.Boolean get_DataFrameworkConsentGranted(); // 0x3bc24e4 private System.Void set_DataFrameworkConsentGranted(System.Boolean value); // 0x3bc24ec public System.Void add_ConsentGranted(System.Action value); // 0x3bc24f8 public System.Void remove_ConsentGranted(System.Action value); // 0x3bc2594 public System.Void add_ConsentRevoked(System.Action value); // 0x3bc2630 public System.Void remove_ConsentRevoked(System.Action value); // 0x3bc26cc public System.Void LockInOriginalFlow(); // 0x3bc2768 internal System.Void Initialize(); // 0x3bbdcd0 public System.Void .ctor(); // 0x3bbd558 } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.AcquisitionSourceEvent : Unity.Services.Analytics.Event { // Fields // Methods public System.Void .ctor(); // 0x3bc2774 public System.Void set_AcquisitionChannel(System.String value); // 0x3bc27f8 public System.Void set_AcquisitionCampaignId(System.String value); // 0x3bc28b8 public System.Void set_AcquisitionCreativeId(System.String value); // 0x3bc2910 public System.Void set_AcquisitionCampaignName(System.String value); // 0x3bc2968 public System.Void set_AcquisitionProvider(System.String value); // 0x3bc29c0 public System.Void set_AcquisitionCost(System.Single value); // 0x3bc2a18 public System.Void set_AcquisitionCostCurrency(System.String value); // 0x3bc2a78 public System.Void set_AcquisitionNetwork(System.String value); // 0x3bc2ad0 public System.Void set_AcquisitionCampaignType(System.String value); // 0x3bc2b28 public override System.Void Validate(); // 0x3bc2b80 } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.AdCompletionStatus : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.AdCompletionStatus Completed = 0; // 0x0 public const Unity.Services.Analytics.AdCompletionStatus Partial = 1; // 0x0 public const Unity.Services.Analytics.AdCompletionStatus Incomplete = 2; // 0x0 // Methods } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.AdImpressionEvent : Unity.Services.Analytics.Event { // Fields private static readonly System.String[] k_AdPlacementTypeValues; // 0x0 private static readonly System.String[] k_AdProviderValues; // 0x8 private static readonly System.String[] k_AdCompletionStatusValues; // 0x10 // Methods public System.Void .ctor(); // 0x3bc2e68 public System.Void set_AdCompletionStatus(Unity.Services.Analytics.AdCompletionStatus value); // 0x3bc2ec0 public System.Void set_AdProvider(Unity.Services.Analytics.AdProvider value); // 0x3bc2f64 public System.Void set_PlacementId(System.String value); // 0x3bc3008 public System.Void set_PlacementName(System.String value); // 0x3bc3060 public System.Void set_PlacementType(Unity.Services.Analytics.AdPlacementType value); // 0x3bc30b8 public System.Void set_AdEcpmUsd(System.Double value); // 0x3bc315c public System.Void set_AdStoreDestinationId(System.String value); // 0x3bc321c public System.Void set_AdSdkVersion(System.String value); // 0x3bc3274 public System.Void set_AdImpressionId(System.String value); // 0x3bc32cc public System.Void set_AdMediaType(System.String value); // 0x3bc3324 public System.Void set_AdTimeWatchedMs(System.Int64 value); // 0x3bc337c public System.Void set_AdTimeCloseButtonShownMs(System.Int64 value); // 0x3bc343c public System.Void set_AdLengthMs(System.Int64 value); // 0x3bc3494 public System.Void set_AdHasClicked(System.Boolean value); // 0x3bc34ec public System.Void set_AdSource(System.String value); // 0x3bc35ac public System.Void set_AdStatusCallback(System.String value); // 0x3bc3604 public override System.Void Validate(); // 0x3bc365c private static System.Void .cctor(); // 0x3bc3758 } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.AdPlacementType : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.AdPlacementType BANNER = 0; // 0x0 public const Unity.Services.Analytics.AdPlacementType REWARDED = 1; // 0x0 public const Unity.Services.Analytics.AdPlacementType INTERSTITIAL = 2; // 0x0 public const Unity.Services.Analytics.AdPlacementType OTHER = 3; // 0x0 // Methods } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.AdProvider : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.AdProvider AdColony = 0; // 0x0 public const Unity.Services.Analytics.AdProvider AdMob = 1; // 0x0 public const Unity.Services.Analytics.AdProvider Amazon = 2; // 0x0 public const Unity.Services.Analytics.AdProvider AppLovin = 3; // 0x0 public const Unity.Services.Analytics.AdProvider ChartBoost = 4; // 0x0 public const Unity.Services.Analytics.AdProvider Facebook = 5; // 0x0 public const Unity.Services.Analytics.AdProvider Fyber = 6; // 0x0 public const Unity.Services.Analytics.AdProvider Hyprmx = 7; // 0x0 public const Unity.Services.Analytics.AdProvider Inmobi = 8; // 0x0 public const Unity.Services.Analytics.AdProvider Maio = 9; // 0x0 public const Unity.Services.Analytics.AdProvider Pangle = 10; // 0x0 public const Unity.Services.Analytics.AdProvider Tapjoy = 11; // 0x0 public const Unity.Services.Analytics.AdProvider UnityAds = 12; // 0x0 public const Unity.Services.Analytics.AdProvider Vungle = 13; // 0x0 public const Unity.Services.Analytics.AdProvider IrnSource = 14; // 0x0 public const Unity.Services.Analytics.AdProvider Other = 15; // 0x0 // Methods } // Unity.Services.Analytics.dll private sealed class Unity.Services.Analytics.CustomEvent.<GetEnumerator>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Unity.Services.Analytics.CustomEvent <>4__this; // 0x20 private System.Collections.Generic.Dictionary.Enumerator<System.String,System.String> <>7__wrap1; // 0x28 private System.Collections.Generic.Dictionary.Enumerator<System.String,System.Int64> <>7__wrap2; // 0x50 private System.Collections.Generic.Dictionary.Enumerator<System.String,System.Double> <>7__wrap3; // 0x78 private System.Collections.Generic.Dictionary.Enumerator<System.String,System.Boolean> <>7__wrap4; // 0xa0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3bc3f88 private System.Void System.IDisposable.Dispose(); // 0x3bc3fb0 private System.Boolean MoveNext(); // 0x3bc3fec private System.Void <>m__Finally1(); // 0x3bc4674 private System.Void <>m__Finally2(); // 0x3bc46c4 private System.Void <>m__Finally3(); // 0x3bc4714 private System.Void <>m__Finally4(); // 0x3bc4764 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x3bc47b4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3bc47bc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3bc47f4 } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.CustomEvent : Unity.Services.Analytics.Event, System.Collections.IEnumerable { // Fields // Methods public System.Void .ctor(System.String name); // 0x3bc3844 public System.Void set_Item(System.String key, System.Object value); // 0x3bc3ae8 public System.Void Add(System.String key, System.Object value); // 0x3bc3aec public System.Collections.IEnumerator GetEnumerator(); // 0x3bc3f1c } // Unity.Services.Analytics.dll public abstract class Unity.Services.Analytics.Event : System.Object { // Fields internal readonly System.Collections.Generic.Dictionary<System.String,System.String> m_Strings; // 0x10 internal readonly System.Collections.Generic.Dictionary<System.String,System.Int64> m_Integers; // 0x18 internal readonly System.Collections.Generic.Dictionary<System.String,System.Boolean> m_Booleans; // 0x20 internal readonly System.Collections.Generic.Dictionary<System.String,System.Double> m_Floats; // 0x28 internal readonly System.String Name; // 0x30 internal readonly System.Boolean StandardEvent; // 0x38 internal readonly System.Int32 EventVersion; // 0x3c // Methods protected System.Void .ctor(System.String name); // 0x3bc3848 internal System.Void .ctor(System.String name, System.Boolean standardEvent, System.Int32 eventVersion); // 0x3bc27cc protected System.Void SetParameter(System.String name, System.String value); // 0x3bc2850 protected System.Void SetParameter(System.String name, System.Boolean value); // 0x3bc3544 protected System.Void SetParameter(System.String name, System.Int32 value); // 0x3bc3f14 protected System.Void SetParameter(System.String name, System.Int64 value); // 0x3bc33d4 protected System.Void SetParameter(System.String name, System.Single value); // 0x3bc2a70 protected System.Void SetParameter(System.String name, System.Double value); // 0x3bc31b4 internal virtual System.Void Serialize(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bc47fc public virtual System.Void Validate(); // 0x3bc2d78 protected System.Boolean ParameterHasBeenSet(System.String name); // 0x3bc2d7c public virtual System.Void Reset(); // 0x3bc4ea8 internal static System.String[] BakeEnum2String(System.Boolean toUpper); // 0x0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.TransactionCurrencyConverter : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.String,System.Int32> m_Iso4217CurrencyMinorUnits; // 0x10 // Methods public System.Int64 Convert(System.String currencyCode, System.Double value); // 0x3bc1b2c public System.Void .ctor(); // 0x3bbe774 } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.TransactionRealCurrency : System.Object { // Fields public System.String RealCurrencyType; // 0x10 public System.Int64 RealCurrencyAmount; // 0x18 // Methods internal System.Void Serialize(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bc4f64 public System.Void .ctor(); // 0x3bc50bc } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.TransactionItem : System.Object { // Fields public System.String ItemName; // 0x10 public System.String ItemType; // 0x18 public System.Int64 ItemAmount; // 0x20 // Methods internal System.Void Serialize(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bc50c4 public System.Void .ctor(); // 0x3bc529c } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.TransactionVirtualCurrency : System.Object { // Fields private static readonly System.String[] k_VirtualCurrencyTypeValues; // 0x0 public System.String VirtualCurrencyName; // 0x10 public Unity.Services.Analytics.VirtualCurrencyType VirtualCurrencyType; // 0x18 public System.Int64 VirtualCurrencyAmount; // 0x20 // Methods internal System.Void Serialize(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bc52a4 public System.Void .ctor(); // 0x3bc54c8 private static System.Void .cctor(); // 0x3bc54d0 } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.TransactionEvent : Unity.Services.Analytics.Event { // Fields private static readonly System.String[] k_TransactionTypeValues; // 0x0 private static readonly System.String[] k_TransactionServerValues; // 0x8 private Unity.Services.Analytics.TransactionRealCurrency <SpentRealCurrency>k__BackingField; // 0x40 private System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> <SpentVirtualCurrencies>k__BackingField; // 0x48 private System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> <SpentItems>k__BackingField; // 0x50 private Unity.Services.Analytics.TransactionRealCurrency <ReceivedRealCurrency>k__BackingField; // 0x58 private System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> <ReceivedVirtualCurrencies>k__BackingField; // 0x60 private System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> <ReceivedItems>k__BackingField; // 0x68 // Methods public System.Void .ctor(); // 0x3bc5544 protected internal System.Void .ctor(System.String name); // 0x3bc558c public System.Void set_TransactionName(System.String value); // 0x3bc56c0 public System.Void set_TransactionId(System.String value); // 0x3bc5718 public System.Void set_TransactionType(Unity.Services.Analytics.TransactionType value); // 0x3bc5770 public System.Void set_PaymentCountry(System.String value); // 0x3bc5814 public System.Void set_ProductId(System.String value); // 0x3bc586c public System.Void set_StoreItemSkuId(System.String value); // 0x3bc58c4 public System.Void set_StoreItemId(System.String value); // 0x3bc591c public System.Void set_StoreId(System.String value); // 0x3bc5974 public System.Void set_StoreSourceId(System.String value); // 0x3bc59cc public System.Void set_TransactionReceipt(System.String value); // 0x3bc5a24 public System.Void set_TransactionReceiptSignature(System.String value); // 0x3bc5a7c public System.Void set_TransactionServer(Unity.Services.Analytics.TransactionServer value); // 0x3bc5ad4 public System.Void set_TransactorID(System.String value); // 0x3bc5b78 public Unity.Services.Analytics.TransactionRealCurrency get_SpentRealCurrency(); // 0x3bc5bd0 public System.Void set_SpentRealCurrency(Unity.Services.Analytics.TransactionRealCurrency value); // 0x3bc5bd8 public System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> get_SpentVirtualCurrencies(); // 0x3bc5be0 private System.Void set_SpentVirtualCurrencies(System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> value); // 0x3bc5be8 public System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> get_SpentItems(); // 0x3bc5bf0 private System.Void set_SpentItems(System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> value); // 0x3bc5bf8 public Unity.Services.Analytics.TransactionRealCurrency get_ReceivedRealCurrency(); // 0x3bc5c00 public System.Void set_ReceivedRealCurrency(Unity.Services.Analytics.TransactionRealCurrency value); // 0x3bc5c08 public System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> get_ReceivedVirtualCurrencies(); // 0x3bc5c10 private System.Void set_ReceivedVirtualCurrencies(System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> value); // 0x3bc5c18 public System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> get_ReceivedItems(); // 0x3bc5c20 private System.Void set_ReceivedItems(System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> value); // 0x3bc5c28 internal override System.Void Serialize(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bc5c30 public override System.Void Validate(); // 0x3bc5e60 public override System.Void Reset(); // 0x3bc5f5c private static System.Void .cctor(); // 0x3bc608c } // Unity.Services.Analytics.dll public class Unity.Services.Analytics.TransactionFailedEvent : Unity.Services.Analytics.TransactionEvent { // Fields // Methods public System.Void .ctor(); // 0x3bc6140 public System.Void set_FailureReason(System.String value); // 0x3bc61ac public override System.Void Validate(); // 0x3bc6204 } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.TransactionServer : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.TransactionServer APPLE = 0; // 0x0 public const Unity.Services.Analytics.TransactionServer AMAZON = 1; // 0x0 public const Unity.Services.Analytics.TransactionServer GOOGLE = 2; // 0x0 public const Unity.Services.Analytics.TransactionServer VALVE = 3; // 0x0 // Methods } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.TransactionType : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.TransactionType INVALID = 0; // 0x0 public const Unity.Services.Analytics.TransactionType SALE = 1; // 0x0 public const Unity.Services.Analytics.TransactionType PURCHASE = 2; // 0x0 public const Unity.Services.Analytics.TransactionType TRADE = 3; // 0x0 // Methods } // Unity.Services.Analytics.dll public enum Unity.Services.Analytics.VirtualCurrencyType : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.VirtualCurrencyType GRIND = 0; // 0x0 public const Unity.Services.Analytics.VirtualCurrencyType PREMIUM = 1; // 0x0 public const Unity.Services.Analytics.VirtualCurrencyType PREMIUM_GRIND = 2; // 0x0 // Methods } // Unity.Services.Analytics.dll public interface Unity.Services.Analytics.IAnalyticsService : { // Fields // Methods public abstract System.String get_PrivacyUrl(); // 0x1bd219c public abstract System.Void StartDataCollection(); // 0x1bd2ec0 public abstract System.String GetAnalyticsUserID(); // 0x1bd219c public abstract System.String get_SessionID(); // 0x1bd219c public abstract System.Int64 ConvertCurrencyToMinorUnits(System.String currencyCode, System.Double value); // 0x1ce0384 public abstract System.Void RecordEvent(Unity.Services.Analytics.Event e); // 0x1bd3a1c public abstract System.Void RecordEvent(System.String eventName); // 0x1bd3a1c public abstract System.Void Flush(); // 0x1bd2ec0 public abstract System.Void StopDataCollection(); // 0x1bd2ec0 public abstract System.Void RequestDataDeletion(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.IAnalyticsContainer : { // Fields // Methods public abstract System.Void Initialize(Unity.Services.Analytics.AnalyticsServiceInstance service); // 0x1bd3a1c public abstract System.Void Enable(); // 0x1bd2ec0 public abstract System.Void Disable(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.AnalyticsContainer : UnityEngine.MonoBehaviour, Unity.Services.Analytics.IAnalyticsContainer, Unity.Services.Analytics.Internal.IContainerDebug { // Fields private const System.Single k_AutoFlushPeriod; // 0x0 private const System.Single k_GameRunningPeriod; // 0x0 private static System.Boolean s_Created; // 0x0 private static UnityEngine.GameObject s_Container; // 0x8 private static Unity.Services.Analytics.AnalyticsContainer m_Instance; // 0x10 private System.Single m_AutoFlushTime; // 0x20 private System.Single m_GameRunningTime; // 0x24 private Unity.Services.Analytics.AnalyticsServiceInstance m_Service; // 0x28 // Methods private System.Single get_AutoFlushPeriod(); // 0x3bc62a8 internal static Unity.Services.Analytics.Internal.IContainerDebug get_ContainerDebug(); // 0x3bc62d4 public System.Single get_TimeUntilNextHeartbeat(); // 0x3bc631c internal static Unity.Services.Analytics.AnalyticsContainer CreateContainer(); // 0x3bbd280 public System.Void Initialize(Unity.Services.Analytics.AnalyticsServiceInstance service); // 0x3bbdbf4 public System.Void Enable(); // 0x3bc6338 public System.Void Disable(); // 0x3bc6344 private System.Void Update(); // 0x3bc6364 private System.Void OnApplicationPause(System.Boolean paused); // 0x3bc63e8 private System.Void CleanUp(); // 0x3bc6404 public System.Void .ctor(); // 0x3bc6504 } // Unity.Services.Analytics.dll public static class Unity.Services.Analytics.SdkVersion : System.Object { // Fields public static readonly System.String SDK_VERSION; // 0x0 // Methods private static System.Void .cctor(); // 0x3bc650c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Data.ICommonData : { // Fields // Methods public abstract System.String get_Version(); // 0x1bd219c public abstract System.String get_GameBundleId(); // 0x1bd219c public abstract System.String get_ProjectId(); // 0x1bd219c public abstract System.String get_Platform(); // 0x1bd219c public abstract System.String get_BuildGUID(); // 0x1bd219c public abstract System.String get_Idfv(); // 0x1bd219c public abstract System.String get_GameStoreId(); // 0x1bd219c public abstract System.Boolean get_HasVolume(); // 0x1bd1824 public abstract System.Single get_Volume(); // 0x1bd28c8 public abstract System.Double get_BatteryLevel(); // 0x1bd1c1c public abstract System.String get_AnalyticsRegionLanguageCode(); // 0x1bd219c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Data.IDeviceData : { // Fields // Methods public abstract System.String get_CpuType(); // 0x1bd219c public abstract System.String get_GpuType(); // 0x1bd219c public abstract System.Int32 get_CpuCores(); // 0x1bd1ddc public abstract System.Int32 get_RamTotal(); // 0x1bd1ddc public abstract System.Int32 get_ScreenWidth(); // 0x1bd1ddc public abstract System.Int32 get_ScreenHeight(); // 0x1bd1ddc public abstract System.Single get_ScreenDpi(); // 0x1bd28c8 public abstract System.String get_OperatingSystem(); // 0x1bd219c public abstract System.String get_DeviceModel(); // 0x1bd219c public abstract System.Boolean get_IsDebugDevice(); // 0x1bd1824 public abstract System.Boolean get_IsTiny(); // 0x1bd1824 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Data.DeviceDataWrapper : System.Object, Unity.Services.Analytics.Data.IDeviceData { // Fields // Methods public System.String get_CpuType(); // 0x3bc6578 public System.String get_GpuType(); // 0x3bc6580 public System.Int32 get_CpuCores(); // 0x3bc6588 public System.Int32 get_RamTotal(); // 0x3bc6590 public System.Int32 get_ScreenWidth(); // 0x3bc6598 public System.Int32 get_ScreenHeight(); // 0x3bc65a0 public System.Single get_ScreenDpi(); // 0x3bc65a8 public System.String get_OperatingSystem(); // 0x3bc65b0 public System.String get_DeviceModel(); // 0x3bc65b8 public System.Boolean get_IsDebugDevice(); // 0x3bc65c0 public System.Boolean get_IsTiny(); // 0x3bc65c8 public System.Void .ctor(); // 0x3bbd664 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Data.CommonDataWrapper : System.Object, Unity.Services.Analytics.Data.ICommonData { // Fields private readonly System.String <Version>k__BackingField; // 0x10 private readonly System.String <GameBundleId>k__BackingField; // 0x18 private readonly System.String <ProjectId>k__BackingField; // 0x20 private readonly System.String <Platform>k__BackingField; // 0x28 private readonly System.String <BuildGUID>k__BackingField; // 0x30 private readonly System.String <Idfv>k__BackingField; // 0x38 private readonly System.String <GameStoreId>k__BackingField; // 0x40 private readonly System.Boolean <HasVolume>k__BackingField; // 0x48 // Methods public System.String get_Version(); // 0x3bc65d0 public System.String get_GameBundleId(); // 0x3bc65d8 public System.String get_ProjectId(); // 0x3bc65e0 public System.String get_Platform(); // 0x3bc65e8 public System.String get_BuildGUID(); // 0x3bc65f0 public System.String get_Idfv(); // 0x3bc65f8 public System.String get_GameStoreId(); // 0x3bc6600 public System.Boolean get_HasVolume(); // 0x3bc6608 public System.Single get_Volume(); // 0x3bc6610 public System.Double get_BatteryLevel(); // 0x3bc68e8 public System.String get_AnalyticsRegionLanguageCode(); // 0x3bc6900 public System.Void .ctor(System.String cloudProjectId); // 0x3bbd560 private static System.String GetPlatform(); // 0x3bc694c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Data.IDataGenerator : { // Fields // Methods public abstract System.Void GameRunning(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void SdkStartup(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void NewPlayer(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void GameStarted(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void GameEnded(System.String callingMethodIdentifier, Unity.Services.Analytics.Data.DataGenerator.SessionEndState quitState); // 0x1bd3b1c public abstract System.Void ClientDevice(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void PushCommonParams(System.String callingMethodIdentifier); // 0x1bd3a1c public abstract System.Void PushEvent(System.String callingMethodIdentifier, Unity.Services.Analytics.Event e); // 0x1bd3c20 public abstract System.Void PushEmptyEvent(System.String name); // 0x1bd3a1c } // Unity.Services.Analytics.dll internal enum Unity.Services.Analytics.Data.DataGenerator.SessionEndState : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.Data.DataGenerator.SessionEndState PAUSED = 0; // 0x0 public const Unity.Services.Analytics.Data.DataGenerator.SessionEndState KILLEDINBACKGROUND = 1; // 0x0 public const Unity.Services.Analytics.Data.DataGenerator.SessionEndState KILLEDINFOREGROUND = 2; // 0x0 public const Unity.Services.Analytics.Data.DataGenerator.SessionEndState QUIT = 3; // 0x0 // Methods } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Data.DataGenerator : System.Object, Unity.Services.Analytics.Data.IDataGenerator { // Fields private readonly Unity.Services.Analytics.Internal.IBuffer m_Buffer; // 0x10 private readonly Unity.Services.Analytics.Data.ICommonData m_CommonData; // 0x18 private readonly Unity.Services.Analytics.Data.IDeviceData m_DeviceData; // 0x20 // Methods public System.Void .ctor(Unity.Services.Analytics.Internal.IBuffer buffer, Unity.Services.Analytics.Data.ICommonData staticData, Unity.Services.Analytics.Data.IDeviceData deviceData); // 0x3bbd66c public System.Void SdkStartup(System.String callingMethodIdentifier); // 0x3bc6ae8 public System.Void GameRunning(System.String callingMethodIdentifier); // 0x3bc7968 public System.Void NewPlayer(System.String callingMethodIdentifier); // 0x3bc7aa4 public System.Void GameStarted(System.String callingMethodIdentifier); // 0x3bc7ce0 public System.Void GameEnded(System.String callingMethodIdentifier, Unity.Services.Analytics.Data.DataGenerator.SessionEndState quitState); // 0x3bc8358 public System.Void ClientDevice(System.String callingMethodIdentifier); // 0x3bc8564 public System.Void PushCommonParams(System.String callingMethodIdentifier); // 0x3bc6d7c public System.Void PushEvent(System.String callingMethodIdentifier, Unity.Services.Analytics.Event e); // 0x3bc8d44 public System.Void PushEmptyEvent(System.String name); // 0x3bc8f24 } // Unity.Services.Analytics.dll internal static class Unity.Services.Analytics.Platform.DeviceVolumeProvider : System.Object { // Fields // Methods internal static System.Boolean get_VolumeAvailable(); // 0x3bc6ae0 internal static System.Single GetDeviceVolume(); // 0x3bc6614 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.AnalyticsUserIdServiceComponent : System.Object, Unity.Services.Core.Analytics.Internal.IAnalyticsUserId, Unity.Services.Core.Internal.IServiceComponent { // Fields private readonly Unity.Services.Analytics.IAnalyticsService m_AnalyticsService; // 0x10 // Methods public System.Void .ctor(Unity.Services.Analytics.IAnalyticsService analyticsService); // 0x3bbdd20 public System.String GetAnalyticsUserId(); // 0x3bc903c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IIdentityManager : { // Fields // Methods public abstract System.String get_UserId(); // 0x1bd219c public abstract System.String get_InstallId(); // 0x1bd219c public abstract System.String get_PlayerId(); // 0x1bd219c public abstract System.String get_ExternalId(); // 0x1bd219c public abstract System.Boolean get_IsNewPlayer(); // 0x1bd1824 public abstract System.Void add_OnPlayerChanged(System.Action value); // 0x1bd3a1c public abstract System.Void remove_OnPlayerChanged(System.Action value); // 0x1bd3a1c public abstract System.Void Initialize(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.IdentityManager : System.Object, Unity.Services.Analytics.Internal.IIdentityManager { // Fields internal const System.String k_UnityAnalyticsInstallationIdKey; // 0x0 internal const System.String k_UnityAnalyticsUserIdKey; // 0x0 private readonly Unity.Services.Authentication.Internal.IPlayerId m_PlayerId; // 0x10 private readonly Unity.Services.Core.Configuration.Internal.IExternalUserId m_ExternalIdProvider; // 0x18 private readonly Unity.Services.Analytics.Internal.IPersistence m_Persistence; // 0x20 private System.Boolean m_Initialized; // 0x28 private System.String <UserId>k__BackingField; // 0x30 private System.String <InstallId>k__BackingField; // 0x38 private System.String <ExternalId>k__BackingField; // 0x40 private System.Boolean <IsNewPlayer>k__BackingField; // 0x48 private System.Action OnPlayerChanged; // 0x50 // Methods public System.String get_UserId(); // 0x3bc90e0 private System.Void set_UserId(System.String value); // 0x3bc90e8 public System.String get_InstallId(); // 0x3bc90f0 private System.Void set_InstallId(System.String value); // 0x3bc90f8 public System.String get_PlayerId(); // 0x3bc9100 public System.String get_ExternalId(); // 0x3bc91ac private System.Void set_ExternalId(System.String value); // 0x3bc91b4 public System.Boolean get_IsNewPlayer(); // 0x3bc91bc private System.Void set_IsNewPlayer(System.Boolean value); // 0x3bc91c4 public System.Void add_OnPlayerChanged(System.Action value); // 0x3bc91d0 public System.Void remove_OnPlayerChanged(System.Action value); // 0x3bc926c public System.Void .ctor(Unity.Services.Core.Device.Internal.IInstallationId installId, Unity.Services.Authentication.Internal.IPlayerId playerId, Unity.Services.Core.Configuration.Internal.IExternalUserId externalId, Unity.Services.Analytics.Internal.IPersistence persistence); // 0x3bbc3e0 public System.Void Initialize(); // 0x3bc9308 private System.Void ExternalUserIdChanged(System.String newName); // 0x3bc9674 } // Unity.Services.Analytics.dll internal static class Unity.Services.Analytics.Internal.Locale : System.Object { // Fields // Methods internal static System.String CurrentLanguageCode(); // 0x3bc9854 internal static System.String AnalyticsRegionLanguageCode(); // 0x3bc6904 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IAnalyticsForgetter : { // Fields // Methods public abstract System.Boolean get_DeletionInProgress(); // 0x1bd1824 public abstract System.Void ResetDataDeletionStatus(); // 0x1bd2ec0 public abstract System.Void AttemptToForget(System.String userId, System.String installationId, System.String playerId, System.String timestamp, System.String callingMethod, System.Action successfulUploadCallback); // 0x1bd3de0 } // Unity.Services.Analytics.dll private enum Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus DataAllowed = 0; // 0x0 public const Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus DeletionInProgress = 1; // 0x0 public const Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus SuccessfullyDeleted = 2; // 0x0 // Methods } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.AnalyticsForgetter : System.Object, Unity.Services.Analytics.Internal.IAnalyticsForgetter { // Fields private const System.String k_ForgottenStatusKey; // 0x0 private readonly System.String m_CollectUrl; // 0x10 private readonly Unity.Services.Analytics.Internal.IPersistence m_Persistence; // 0x18 private readonly Unity.Services.Analytics.Internal.IWebRequestHelper m_WebRequestHelper; // 0x20 private System.Action m_Callback; // 0x28 private Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus m_DeletionStatus; // 0x30 private Unity.Services.Analytics.Internal.IWebRequest m_Request; // 0x38 // Methods public System.Boolean get_DeletionInProgress(); // 0x3bc99f4 internal System.Void .ctor(System.String collectUrl, Unity.Services.Analytics.Internal.IPersistence persistence, Unity.Services.Analytics.Internal.IWebRequestHelper webRequestHelper); // 0x3bbd6cc public System.Void ResetDataDeletionStatus(); // 0x3bc9a04 private System.Void SetForgettingStatus(Unity.Services.Analytics.Internal.AnalyticsForgetter.DataDeletionStatus state); // 0x3bc9a0c public System.Void AttemptToForget(System.String userId, System.String installationId, System.String playerId, System.String timestamp, System.String callingMethod, System.Action successfulUploadCallback); // 0x3bc9ad4 private System.Void UploadComplete(System.Int64 code); // 0x3bca184 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IBuffer : { // Fields // Methods public abstract System.Void PushStandardEventStart(System.String name, System.Int32 version); // 0x1bd3b1c public abstract System.Void PushCustomEventStart(System.String name); // 0x1bd3a1c public abstract System.Void PushEndEvent(); // 0x1bd2ec0 public abstract System.Void PushDouble(System.String name, System.Double value); // 0x0 public abstract System.Void PushFloat(System.String name, System.Single value); // 0x0 public abstract System.Void PushString(System.String name, System.String value); // 0x1bd3c20 public abstract System.Void PushInt64(System.String name, System.Int64 value); // 0x0 public abstract System.Void PushInt(System.String name, System.Int32 value); // 0x1bd3b1c public abstract System.Void PushBool(System.String name, System.Boolean value); // 0x1bd3a50 public abstract System.Void PushObject(System.String name, System.Object value); // 0x1bd3c20 public abstract System.Void PushProduct(System.String name, Unity.Services.Analytics.TransactionRealCurrency realCurrency, System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> virtualCurrencies, System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> items); // 0x1bd3d68 public abstract System.Void FlushToDisk(); // 0x1bd2ec0 public abstract System.Void ClearDiskCache(); // 0x1bd2ec0 public abstract System.Void LoadFromDisk(); // 0x1bd2ec0 public abstract System.Int32 get_Length(); // 0x1bd1ddc public abstract System.Byte[] Serialize(); // 0x1bd219c public abstract System.Void ClearBuffer(); // 0x1bd2ec0 public abstract System.Void ClearBuffer(System.Int64 upTo); // 0x1bd38b4 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IBufferSystemCalls : { // Fields // Methods public abstract System.String GenerateGuid(); // 0x1bd219c public abstract System.DateTime Now(); // 0x0 public abstract System.TimeSpan GetTimeZoneUtcOffset(System.DateTime dateTime); // 0x0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.BufferSystemCalls : System.Object, Unity.Services.Analytics.Internal.IBufferSystemCalls { // Fields // Methods public System.String GenerateGuid(); // 0x3bca2f0 public System.DateTime Now(); // 0x3bca35c public System.TimeSpan GetTimeZoneUtcOffset(System.DateTime dateTime); // 0x3bca3ac public System.Void .ctor(); // 0x3bbc664 } // Unity.Services.Analytics.dll internal struct Unity.Services.Analytics.Internal.EventSummary : { // Fields internal System.Int32 StartIndex; // 0x10 internal System.Int32 EndIndex; // 0x14 internal System.String Id; // 0x18 // Methods } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.BufferX : System.Object, Unity.Services.Analytics.Internal.IBuffer, Unity.Services.Analytics.Internal.IBufferDebug { // Fields private const System.Int64 k_UploadBatchMaximumSizeInBytes; // 0x0 private const System.String k_MillisecondDateFormat; // 0x0 private readonly System.Byte[] k_WorkingBuffer; // 0x10 private readonly System.Char[] k_WorkingCharacterBuffer; // 0x18 private readonly System.Byte[] k_PayloadHeader; // 0x20 private readonly System.Byte[] k_HeaderEventName; // 0x28 private readonly System.Byte[] k_HeaderUserName; // 0x30 private readonly System.Byte[] k_HeaderSessionID; // 0x38 private readonly System.Byte[] k_HeaderEventUUID; // 0x40 private readonly System.Byte[] k_HeaderTimestamp; // 0x48 private readonly System.Byte[] k_HeaderEventVersion; // 0x50 private readonly System.Byte[] k_HeaderInstallationID; // 0x58 private readonly System.Byte[] k_HeaderPlayerID; // 0x60 private readonly System.Byte[] k_HeaderOpenEventParams; // 0x68 private readonly System.Byte[] k_CloseEvent; // 0x70 private readonly System.Byte k_Quote; // 0x78 private readonly System.Byte[] k_QuoteColon; // 0x80 private readonly System.Byte[] k_QuoteComma; // 0x88 private readonly System.Byte[] k_Comma; // 0x90 private readonly System.Byte[] k_OpenBrace; // 0x98 private readonly System.Byte[] k_CloseBraceComma; // 0xa0 private readonly System.Byte[] k_OpenBracket; // 0xa8 private readonly System.Byte[] k_CloseBracketComma; // 0xb0 private readonly System.Byte k_Colon; // 0xb8 private readonly System.Byte k_Dash; // 0xb9 private readonly System.Byte k_Space; // 0xba private readonly System.Byte k_Point; // 0xbb private readonly System.Byte k_Positive; // 0xbc private readonly System.Byte k_Negative; // 0xbd private readonly System.Byte[] k_True; // 0xc0 private readonly System.Byte[] k_False; // 0xc8 private readonly System.Byte[] k_Int2CharacterByte; // 0xd0 private readonly System.Int64[] k_Order; // 0xd8 private readonly Unity.Services.Analytics.Internal.IBufferSystemCalls m_SystemCalls; // 0xe0 private readonly Unity.Services.Analytics.Internal.IDiskCache m_DiskCache; // 0xe8 private readonly Unity.Services.Analytics.Internal.IIdentityManager m_UserIdentity; // 0xf0 private readonly Unity.Services.Analytics.Internal.ISessionManager m_Session; // 0xf8 private readonly System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary> m_EventSummaries; // 0x100 private System.String m_CurrentEventId; // 0x108 private System.String m_CurrentEventName; // 0x110 private System.DateTime m_CurrentEventTimestamp; // 0x118 private System.IO.MemoryStream m_SpareBuffer; // 0x120 private System.IO.MemoryStream m_Buffer; // 0x128 private System.Action<System.String,System.String,System.DateTime,System.Byte[]> EventRecorded; // 0x130 private System.Action<System.Collections.Generic.HashSet<System.String>> EventsClearing; // 0x138 private System.Action<System.Collections.Generic.HashSet<System.String>> EventsCleared; // 0x140 // Methods public System.Int32 get_Length(); // 0x3bca414 internal System.Int32 get_EventsRecorded(); // 0x3bca438 internal System.Collections.Generic.IReadOnlyList<Unity.Services.Analytics.Internal.EventSummary> get_EventSummaries(); // 0x3bca480 internal System.Byte[] get_RawContents(); // 0x3bca488 public System.Void add_EventRecorded(System.Action<System.String,System.String,System.DateTime,System.Byte[]> value); // 0x3bca4ac public System.Void remove_EventRecorded(System.Action<System.String,System.String,System.DateTime,System.Byte[]> value); // 0x3bca560 public System.Void add_EventsClearing(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x3bca614 public System.Void remove_EventsClearing(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x3bca6c8 public System.Void add_EventsCleared(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x3bca77c public System.Void remove_EventsCleared(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x3bca830 public System.Void .ctor(Unity.Services.Analytics.Internal.IBufferSystemCalls eventIdGenerator, Unity.Services.Analytics.Internal.IDiskCache diskCache, Unity.Services.Analytics.Internal.IIdentityManager userIdentity, Unity.Services.Analytics.Internal.ISessionManager session); // 0x3bbc8e8 private System.Void WriteString(in System.String& value); // 0x3bca98c private System.Void WriteLong(in System.Int64& value); // 0x3bcaa14 private System.Void WriteByte(in System.Byte& value); // 0x3bcac64 private System.Void WriteBytes(in System.Byte[]& bytes); // 0x3bcac8c private System.Void WriteName(System.String name); // 0x3bcacc0 private System.Void WriteDateTime(System.DateTime dateTime); // 0x3bcad20 private System.Int32 SerializeLong(in System.Int64& number, in System.Byte[]& buffer, in System.Int32& startIndex, in System.Int32& minimumLength); // 0x3bcaa6c public System.Void PushStandardEventStart(System.String name, System.Int32 version); // 0x3bcb1e8 public System.Void PushCustomEventStart(System.String name); // 0x3bcb6c4 private System.Void PushCommonEventStart(System.String name); // 0x3bcb410 private System.Void StripTrailingCommaIfNecessary(); // 0x3bcb6e0 public System.Void PushEndEvent(); // 0x3bcb78c public System.Void PushObjectStart(System.String name); // 0x3bcbaa4 public System.Void PushObjectEnd(); // 0x3bcbac0 public System.Void PushArrayStart(System.String name); // 0x3bcbadc public System.Void PushArrayEnd(); // 0x3bcbaf8 public System.Void PushDouble(System.String name, System.Double value); // 0x3bcbb14 public System.Void PushFloat(System.String name, System.Single value); // 0x3bcbbbc public System.Void PushString(System.String name, System.String value); // 0x3bcbc64 private System.Int32 ProcessCharacterOntoWorkingBuffer(System.Int32 index, System.Char character); // 0x3bcc090 public System.Void PushInt64(System.String name, System.Int64 value); // 0x3bcc280 public System.Void PushInt(System.String name, System.Int32 value); // 0x3bcc2b4 public System.Void PushBool(System.String name, System.Boolean value); // 0x3bcc2bc public System.Void PushTimestamp(System.String name, System.DateTime value); // 0x3bcc2fc public System.Void PushProduct(System.String name, Unity.Services.Analytics.TransactionRealCurrency realCurrency, System.Collections.Generic.List<Unity.Services.Analytics.TransactionVirtualCurrency> virtualCurrencies, System.Collections.Generic.List<Unity.Services.Analytics.TransactionItem> items); // 0x3bcc350 public System.Void PushObject(System.String name, System.Object value); // 0x3bcc7bc public System.Byte[] Serialize(); // 0x3bcd180 public System.Void ClearBuffer(); // 0x3bca8e4 public System.Void ClearBuffer(System.Int64 upTo); // 0x3bcd518 public System.Void FlushToDisk(); // 0x3bcd8ac public System.Void ClearDiskCache(); // 0x3bcd960 public System.Void LoadFromDisk(); // 0x3bcda00 internal static System.String SerializeDateTime(System.DateTime dateTime); // 0x3bc1254 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IDiskCache : { // Fields // Methods public abstract System.Void Clear(); // 0x1bd2ec0 public abstract System.Void Write(System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary> eventSummaries, System.IO.Stream payload); // 0x1bd3c20 public abstract System.Boolean Read(System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary> eventSummaries, System.IO.Stream buffer); // 0x0 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IFileSystemCalls : { // Fields // Methods public abstract System.Boolean CanAccessFileSystem(); // 0x1bd1824 public abstract System.Boolean FileExists(System.String path); // 0x1bd19a0 public abstract System.Void DeleteFile(System.String path); // 0x1bd3a1c public abstract System.IO.Stream OpenFileForWriting(System.String path); // 0x1bd22a0 public abstract System.IO.Stream OpenFileForReading(System.String path); // 0x1bd22a0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.FileSystemCalls : System.Object, Unity.Services.Analytics.Internal.IFileSystemCalls { // Fields private readonly System.Boolean m_CanAccessFileSystem; // 0x10 // Methods internal System.Void .ctor(); // 0x3bbc66c public System.Boolean CanAccessFileSystem(); // 0x3bcdad8 public System.Boolean FileExists(System.String path); // 0x3bcdae0 public System.Void DeleteFile(System.String path); // 0x3bcdaec public System.IO.Stream OpenFileForWriting(System.String path); // 0x3bcdaf8 public System.IO.Stream OpenFileForReading(System.String path); // 0x3bcdb58 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.DiskCache : System.Object, Unity.Services.Analytics.Internal.IDiskCache { // Fields internal const System.String k_FileHeaderString; // 0x0 internal const System.Int32 k_CacheFileVersionOne; // 0x0 internal const System.Int32 k_CacheFileVersionTwo; // 0x0 private readonly System.String k_CacheFilePath; // 0x10 private readonly Unity.Services.Analytics.Internal.IFileSystemCalls k_SystemCalls; // 0x18 private readonly System.Int64 k_CacheFileMaximumSize; // 0x20 // Methods internal System.Void .ctor(Unity.Services.Analytics.Internal.IFileSystemCalls systemCalls); // 0x3bbc7c0 internal System.Void .ctor(System.String cacheFilePath, Unity.Services.Analytics.Internal.IFileSystemCalls systemCalls, System.Int64 maximumFileSize); // 0x3bcdbb8 public System.Void Write(System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary> eventSummaries, System.IO.Stream payload); // 0x3bcdc10 public System.Void Clear(); // 0x3bce21c public System.Boolean Read(System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary> eventSummaries, System.IO.Stream buffer); // 0x3bce3b4 private System.Void ReadVersionOneCacheFile(in System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary>& eventEndIndices, System.IO.BinaryReader reader, in System.IO.Stream& buffer); // 0x3bcea70 private System.Void ReadVersionTwoCacheFile(in System.Collections.Generic.List<Unity.Services.Analytics.Internal.EventSummary>& eventSummaries, System.IO.BinaryReader reader, in System.IO.Stream& buffer); // 0x3bcecc4 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IDispatcher : { // Fields // Methods public abstract System.Int32 get_ConsecutiveFailedUploadCount(); // 0x1bd1ddc public abstract System.Void SetBuffer(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x1bd3a1c public abstract System.Void Flush(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.Dispatcher : System.Object, Unity.Services.Analytics.Internal.IDispatcher, Unity.Services.Analytics.Internal.IDispatcherDebug { // Fields private readonly Unity.Services.Analytics.Internal.IWebRequestHelper m_WebRequestHelper; // 0x10 private readonly System.String m_CollectUrl; // 0x18 internal const System.String k_PiplConsentHeaderKey; // 0x0 internal const System.String k_PiplExportHeaderKey; // 0x0 internal const System.String k_HeaderTrueValue; // 0x0 private Unity.Services.Analytics.Internal.IBuffer m_DataBuffer; // 0x20 private Unity.Services.Analytics.Internal.IWebRequest m_FlushRequest; // 0x28 private System.Byte[] m_LastFlushPayload; // 0x30 private System.Int32 m_FlushBufferIndex; // 0x38 private System.Int32 <ConsecutiveFailedUploadCount>k__BackingField; // 0x3c private System.Boolean <FlushInProgress>k__BackingField; // 0x40 private System.Action<System.Byte[]> FlushStarted; // 0x48 private System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> FlushFinished; // 0x50 // Methods public System.Int32 get_ConsecutiveFailedUploadCount(); // 0x3bcee80 private System.Void set_ConsecutiveFailedUploadCount(System.Int32 value); // 0x3bcee88 public System.Boolean get_FlushInProgress(); // 0x3bcee90 private System.Void set_FlushInProgress(System.Boolean value); // 0x3bcee98 public System.Void add_FlushStarted(System.Action<System.Byte[]> value); // 0x3bceea4 public System.Void remove_FlushStarted(System.Action<System.Byte[]> value); // 0x3bcef54 public System.Void add_FlushFinished(System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> value); // 0x3bcf004 public System.Void remove_FlushFinished(System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> value); // 0x3bcf0b4 public System.Void .ctor(Unity.Services.Analytics.Internal.IWebRequestHelper webRequestHelper, System.String collectUrl); // 0x3bbd514 public System.Void SetBuffer(Unity.Services.Analytics.Internal.IBuffer buffer); // 0x3bcf164 public System.Void Flush(); // 0x3bcf16c private System.Void FlushBufferToService(); // 0x3bcf1f0 private System.Void UploadCompleted(System.Int64 responseCode); // 0x3bcf618 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IServiceDebug : { // Fields // Methods public abstract System.Boolean get_IsActive(); // 0x1bd1824 public abstract Unity.Services.Analytics.Internal.IIdentityManager get_UserIdentity(); // 0x1bd219c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IBufferDebug : { // Fields // Methods public abstract System.Void add_EventRecorded(System.Action<System.String,System.String,System.DateTime,System.Byte[]> value); // 0x1bd3a1c public abstract System.Void remove_EventRecorded(System.Action<System.String,System.String,System.DateTime,System.Byte[]> value); // 0x1bd3a1c public abstract System.Void add_EventsClearing(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x1bd3a1c public abstract System.Void remove_EventsClearing(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x1bd3a1c public abstract System.Void add_EventsCleared(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x1bd3a1c public abstract System.Void remove_EventsCleared(System.Action<System.Collections.Generic.HashSet<System.String>> value); // 0x1bd3a1c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IDispatcherDebug : { // Fields // Methods public abstract System.Boolean get_FlushInProgress(); // 0x1bd1824 public abstract System.Void add_FlushStarted(System.Action<System.Byte[]> value); // 0x1bd3a1c public abstract System.Void remove_FlushStarted(System.Action<System.Byte[]> value); // 0x1bd3a1c public abstract System.Void add_FlushFinished(System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> value); // 0x1bd3a1c public abstract System.Void remove_FlushFinished(System.Action<System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Byte[]> value); // 0x1bd3a1c } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IContainerDebug : { // Fields // Methods public abstract System.Single get_TimeUntilNextHeartbeat(); // 0x1bd28c8 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IPersistence : { // Fields // Methods public abstract System.Void SaveValue(System.String key, System.Int32 value); // 0x1bd3b1c public abstract System.Void SaveValue(System.String key, System.String value); // 0x1bd3c20 public abstract System.Int32 LoadInt(System.String key); // 0x1bd1f2c public abstract System.String LoadString(System.String key); // 0x1bd22a0 public abstract System.Void ClearValue(System.String key); // 0x1bd3a1c } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.PlayerPrefsPersistence : System.Object, Unity.Services.Analytics.Internal.IPersistence { // Fields // Methods public System.Void SaveValue(System.String key, System.Int32 value); // 0x3bcf988 public System.Void SaveValue(System.String key, System.String value); // 0x3bcf9a8 public System.Int32 LoadInt(System.String key); // 0x3bcf9c8 public System.String LoadString(System.String key); // 0x3bcf9fc public System.Void ClearValue(System.String key); // 0x3bcfa30 public System.Void .ctor(); // 0x3bbc3d8 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IWebRequest : System.IDisposable { // Fields // Methods public abstract UnityEngine.Networking.UnityWebRequestAsyncOperation SendWebRequest(); // 0x1bd219c public abstract UnityEngine.Networking.UploadHandler get_uploadHandler(); // 0x1bd219c public abstract System.Void set_uploadHandler(UnityEngine.Networking.UploadHandler value); // 0x1bd3a1c public abstract System.Void SetRequestHeader(System.String key, System.String value); // 0x1bd3c20 public abstract System.Boolean get_IsNetworkError(); // 0x1bd1824 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.IWebRequestHelper : { // Fields // Methods public abstract Unity.Services.Analytics.Internal.IWebRequest CreateWebRequest(System.String url, System.String method, System.Byte[] postBytes); // 0x1bd23ec public abstract System.Void SendWebRequest(Unity.Services.Analytics.Internal.IWebRequest request, System.Action<System.Int64> onCompleted); // 0x1bd3c20 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.AnalyticsWebRequest : UnityEngine.Networking.UnityWebRequest, Unity.Services.Analytics.Internal.IWebRequest, System.IDisposable { // Fields // Methods internal System.Void .ctor(System.String url, System.String method); // 0x3bcfa3c public System.Boolean get_IsNetworkError(); // 0x3bcfa44 private UnityEngine.Networking.UnityWebRequestAsyncOperation Unity.Services.Analytics.Internal.IWebRequest.SendWebRequest(); // 0x3bcfa60 private UnityEngine.Networking.UploadHandler Unity.Services.Analytics.Internal.IWebRequest.get_uploadHandler(); // 0x3bcfa68 private System.Void Unity.Services.Analytics.Internal.IWebRequest.set_uploadHandler(UnityEngine.Networking.UploadHandler value); // 0x3bcfa70 private System.Void Unity.Services.Analytics.Internal.IWebRequest.SetRequestHeader(System.String key, System.String value); // 0x3bcfa78 } // Unity.Services.Analytics.dll private sealed class Unity.Services.Analytics.Internal.WebRequestHelper.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.Int64> onCompleted; // 0x10 public UnityEngine.Networking.UnityWebRequestAsyncOperation requestOp; // 0x18 // Methods public System.Void .ctor(); // 0x3bcfce4 internal System.Void <SendWebRequest>b__0(UnityEngine.AsyncOperation <p0>); // 0x3bcfcec } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.WebRequestHelper : System.Object, Unity.Services.Analytics.Internal.IWebRequestHelper { // Fields private readonly System.String k_ClientIdHeaderValue; // 0x10 // Methods public Unity.Services.Analytics.Internal.IWebRequest CreateWebRequest(System.String url, System.String method, System.Byte[] postBytes); // 0x3bcfa80 public System.Void SendWebRequest(Unity.Services.Analytics.Internal.IWebRequest request, System.Action<System.Int64> onCompleted); // 0x3bcfb90 public System.Void .ctor(); // 0x3bbd480 } // Unity.Services.Analytics.dll internal interface Unity.Services.Analytics.Internal.ISessionManager : { // Fields // Methods public abstract System.String get_SessionId(); // 0x1bd219c public abstract System.Void StartNewSession(); // 0x1bd2ec0 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.SessionManager : System.Object, Unity.Services.Analytics.Internal.ISessionManager { // Fields private System.String <SessionId>k__BackingField; // 0x10 // Methods public System.String get_SessionId(); // 0x3bcfd30 private System.Void set_SessionId(System.String value); // 0x3bcfd38 public System.Void .ctor(); // 0x3bbc648 public System.Void StartNewSession(); // 0x3bcfd40 } // Unity.Services.Analytics.dll internal class Unity.Services.Analytics.Internal.StandardEventServiceComponent : System.Object, Unity.Services.Core.Analytics.Internal.IAnalyticsStandardEventComponent, Unity.Services.Core.Internal.IServiceComponent { // Fields private readonly Unity.Services.Core.Configuration.Internal.IProjectConfiguration m_Configuration; // 0x10 private readonly Unity.Services.Analytics.IUnstructuredEventRecorder m_AnalyticsService; // 0x18 // Methods public System.Void .ctor(Unity.Services.Core.Configuration.Internal.IProjectConfiguration configuration, Unity.Services.Analytics.IUnstructuredEventRecorder analyticsService); // 0x3bbdcdc public System.Void Record(System.String eventName, System.Collections.Generic.IDictionary<System.String,System.Object> eventParameters, System.Int32 eventVersion, System.String packageName); // 0x3bcfdc0 } // Unity.Services.Analytics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // Unity.Services.Analytics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 : { // Fields // Methods } // Unity.Services.Analytics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2852 : { // Fields // Methods } // Unity.Services.Analytics.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3030 : { // Fields // Methods } // Unity.Services.Analytics.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2852 00956C4C4B710FD0DCEB0FF806AE5A29D65966516151B329A75833382E7CA4A8; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=152 5DFD08902631E8C424E3803A27CCA0D46EB96FA95BCFD9A825E96E89A8A74659; // 0xb24 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 84D89877F0D4041EFB6BF91A16F0248F2FD573E6AF05C19F96BEDB9F882F7882; // 0xbbc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3030 C190A016CA8C88E84E26DF539A9B10149204DDCF5A8E5585B7816A7D0D0213A6; // 0xbc6 // Methods } // UnityEngine.dll internal class <Module> : { // Fields // Methods } // GMGSDK.dll internal class <Module> : { // Fields // Methods } // GMGSDK.dll internal class Analystics : System.Object { // Fields // Methods internal System.Void Init(); // 0x2eb4d1c public System.Void SetFirebaseUserProperty(System.String key, System.String value); // 0x2eb4d80 public System.Void SendTiktok(System.Int32 type, System.String value); // 0x2eb4e80 public System.Void SendLog(System.String category, System.String action, System.String label); // 0x2eb4f80 public System.Void SendStreamEvent(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x2eb5004 public System.Void SendStreamEventJson(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x2eb5088 public System.Void .ctor(); // 0x2eb510c } // GMGSDK.dll internal class DefaultSDKCallback : System.Object, SDKCallback { // Fields // Methods public System.Void OnMailCountChanged(System.Int32 count); // 0x2eb5114 public System.Void UseUIMode(System.Int32 modeId); // 0x2eb51b4 public System.Void OnGotServerData(System.String data, System.Collections.Generic.List<GRewardItem> items); // 0x2eb5254 public System.String GetUserData(); // 0x2eb52e0 public System.Void JumpPage(System.String data); // 0x2eb5320 public System.Int32 GetMaxScore(); // 0x2eb53ac public System.Int32 GetGameLevel(System.Boolean isMax); // 0x2eb53b4 public System.Void ShowTips(System.String tip); // 0x2eb53bc public System.Void .ctor(); // 0x2eb5448 } // GMGSDK.dll public class GameEvents : System.Object { // Fields // Methods private static System.Boolean isTagSend(System.String tag); // 0x2eb5450 private static System.Void setTagSend(System.String tag); // 0x2eb54b4 public static System.Void sendEnterMainPage(); // 0x2eb5514 public static System.Void sendEnterLevelPage(); // 0x2eb592c public static System.Void sendEnterRolePage(); // 0x2eb59fc public static System.Void sendStartTutorial(); // 0x2eb5acc public static System.Void sendEndTutorial(); // 0x2eb5b70 public static System.Void sendGameStart(System.Int32 level); // 0x2eb5c7c public static System.Void sendGameResult(System.Int32 level, System.Boolean result); // 0x2eb5df4 public static System.Void sendLevelUp(System.String character, System.Int64 level); // 0x2eb6238 public static System.Void sendSpendVirtualCurrency(System.String itemName, System.String virtualCurrencyName, System.Double value); // 0x2eb67ec public static System.Void sendEarnVirtualCurrency(System.String virtualCurrencyName, System.Double value); // 0x2eb6b88 public System.Void .ctor(); // 0x2eb6dc0 } // GMGSDK.dll private sealed class GameShowData.<>c__DisplayClass12_0 : System.Object { // Fields public GameShowData result; // 0x10 // Methods public System.Void .ctor(); // 0x2eb7310 internal System.Void <Parse>b__0(System.Int32 pos); // 0x2eb776c } // GMGSDK.dll private sealed class GameShowData.<>c__DisplayClass13_0 : System.Object { // Fields public GameShowData result; // 0x10 // Methods public System.Void .ctor(); // 0x2eb7764 internal System.Void <Parse>b__0(System.Int32 pos); // 0x2eb7850 } // GMGSDK.dll public class GameShowData : System.Object { // Fields public System.Int32 id; // 0x10 public System.String title; // 0x18 public System.String icon; // 0x20 public System.String description; // 0x28 public System.String downloadUrl; // 0x30 public System.String img; // 0x38 public System.String banner; // 0x40 public System.Boolean isHorizontal; // 0x48 internal System.String logoFilePath; // 0x50 public System.Action<System.Int32> clickEvt; // 0x58 public System.String packageName; // 0x60 // Methods private static System.String TryGetForDic(System.Collections.Generic.Dictionary<System.String,System.Object> dic, System.String key, System.String def); // 0x2eb6dc8 internal static GameShowData Parse(System.String data); // 0x2eb6e78 internal static GameShowData Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2eb7320 public System.Void .ctor(); // 0x2eb7318 } // GMGSDK.dll private sealed class GMGSDK.<>c__DisplayClass118_0 : System.Object { // Fields public System.String testRes; // 0x10 public System.String tips; // 0x18 // Methods public System.Void .ctor(); // 0x2ec028c internal System.Void <checkObbStoragePermission>b__0(); // 0x2ec08f4 } // GMGSDK.dll private sealed class GMGSDK.<>c__DisplayClass42_0 : System.Object { // Fields public System.Action<SkuDetails> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2eba2bc internal System.Void <QueryChargetInfo>b__0(SkuDetails r); // 0x2ec0b50 } // GMGSDK.dll public class GMGSDK : System.Object { // Fields private static System.Boolean test; // 0x0 internal static System.Action<System.String> _onGotPackageListDataEvent; // 0x8 internal static System.Collections.Generic.List<System.String> missOrdersBeforeEventReg; // 0x10 internal static System.Action<System.String> _onGMGMissOrderEvent; // 0x18 internal static System.Collections.Generic.List<System.String> iosMissOrdersBeforeEventReg; // 0x20 internal static System.Action<System.String> _onIOSMissOrderEvent; // 0x28 public static System.Boolean checkChargeCountryBySDK; // 0x30 internal static System.Action _onRefuseStoragePermissionEvent; // 0x38 internal static System.Boolean isAlreadyRefuseStoragePermission; // 0x40 private static Push push; // 0x48 internal static SDKCallback mInf; // 0x50 public static System.String serverControlData; // 0x58 internal static System.Collections.Generic.Dictionary<System.String,System.String> serverDynamicData; // 0x60 private static Payment payment; // 0x68 private static Analystics analys; // 0x70 public static User user; // 0x78 internal static __LogSender log; // 0x80 // Methods public static System.Void add_OnGotPackageListDataEvent(System.Action<System.String> value); // 0x2eb78b8 public static System.Void remove_OnGotPackageListDataEvent(System.Action<System.String> value); // 0x2eb79a8 public static System.Void add_OnGMGMissOrderEvent(System.Action<System.String> value); // 0x2eb7a98 public static System.Void remove_OnGMGMissOrderEvent(System.Action<System.String> value); // 0x2eb7c70 public static System.Void add_OnIOSMissOrderEvent(System.Action<System.String> value); // 0x2eb7d60 public static System.Void remove_OnIOSMissOrderEvent(System.Action<System.String> value); // 0x2eb7f38 public static System.Void add_OnFullPlatsMissOrderEvent(System.Action<System.String> value); // 0x2eb8028 public static System.Void remove_OnFullPlatsMissOrderEvent(System.Action<System.String> value); // 0x2eb8168 public static System.Void add_OnRefuseStoragePermissionEvent(System.Action value); // 0x2eb81bc public static System.Void remove_OnRefuseStoragePermissionEvent(System.Action value); // 0x2eb82cc public static System.Void Init(SDKCallback callback); // 0x2eb8390 private static System.Void tryInit(); // 0x2eb86a0 public static System.Int32 GetChargeIndexByProductId(System.String productId); // 0x2eb8bfc public static System.Void DoCharge(System.Int32 cId, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2eb8f78 public static System.Void DoCharge(System.Int32 cId, System.String ext, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2eb9014 public static System.Void upgardeChargeTo(System.Int32 newCid, System.Int32 oldCid, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2eb9200 public static System.Void CheckMonthValidate(System.Int32 chargeId, System.Action<System.Boolean> _callback); // 0x2eb93d4 public static System.Void CheckMulMonthValidate(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.List<System.Int32>> _callback); // 0x2eb9660 public static System.Void GetChargesDetail(System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> callback); // 0x2eb97f4 public static System.Void GetChargeDetail(System.Int32 chargeId, System.Action<SkuDetails> callback); // 0x2eb9e00 public static System.Void QueryChargetInfo(System.Int32 chargeIndex, System.Boolean isSub, System.String productId, System.Action<SkuDetails> callback); // 0x2eba044 public static SkuDetails getChargeDetailImmediate(System.Int32 cId); // 0x2eba740 public static SkuDetails getChargeDetailImmediate(System.Int32 cId, System.Boolean returnDefAfterAPIFail); // 0x2eba798 public static System.Void GetChargesDetail(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> callback); // 0x2eb9a7c public static System.Single get_TotalPay(); // 0x2ebb6cc public static System.Single get_TodayPay(); // 0x2ebb788 public static System.Void SendGPLog(System.String category, System.String action, System.String label); // 0x2ebb844 public static System.Void SendStreamEvent(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x2eb55e4 public static System.Void SendStreamEventJson(System.String eventName, System.String json, System.Boolean newUserEvent); // 0x2eb6554 public static System.Void SetFirebaseUserProperty(System.String key, System.String value); // 0x2ebb8f0 public static System.Void SendTiktok(System.Int32 type, System.String value); // 0x2ebb994 public static System.Void GetGamePromotionData(System.Boolean isOnlyForOne, System.Int32 positioin, System.Action<System.Collections.Generic.List<GameShowData>> _onGotDatas); // 0x2ebba38 public static System.Void SendGamePromotionLog(System.Int32 position, System.Int32 adId); // 0x2ebbb3c public static System.Void CallPushEvent(GameShowData item, System.Int32 position); // 0x2eb77d4 public static System.Void SetIsVIP(System.Boolean isVIP); // 0x2ebbbc0 public static System.Void ShowAdAndVideo(System.Int32 position, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> resultCB); // 0x2ebbca8 public static System.Void ShowAdAndVideoWithEcpm(System.Int32 position, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Single> resultCB); // 0x2ebbf34 public static System.Void ShowFloatIcon(System.Int32 position, System.Int32 offsetX, System.Int32 offsetY, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> resultCB); // 0x2ebc1c0 public static System.Void closeFloatIcon(); // 0x2ebc4b0 public static System.Void ShowBanner(System.Int32 position, System.Action<System.Boolean> resultCB); // 0x2ebc5e8 public static System.Void ShowBanner(System.Int32 position, System.Boolean bottom, System.Action<System.Boolean> resultCB); // 0x2ebc650 public static System.Void ShowBanner(System.Int32 position, System.String bgColor_argb, System.Boolean bottom, System.Action<System.Boolean> resultCB); // 0x2ebc840 public static System.Int32 GetBannerHeight(); // 0x2ebc928 public static System.Boolean hasAdType(PushType type); // 0x2ebca48 public static System.Boolean canPlayToday(System.Int32 pos, PushType type); // 0x2ebca50 public static System.Void checkIsVideoReady(System.Action<System.Boolean> callback); // 0x2ebcb78 public static System.Void checkIsScreenAdReady(System.Int32 position, System.Action<System.Boolean> callback); // 0x2ebccc0 public static System.Void ShowNativeHorizontalCenter(System.Int32 position, System.Int32 yOfBottom, System.Int32 sizeOfHeight, System.Action<System.Boolean> _callback, System.Int32 bgColor); // 0x2ebce30 public static System.Void ShowNative(System.Int32 position, System.Int32 xOfLeft, System.Int32 yOfBottom, System.Int32 sizeOfHeight, System.Action<System.Boolean> _callback, System.Int32 bgColor); // 0x2ebceb8 public static System.Void ShowNative2(System.Int32 position, System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, System.Action<System.Boolean> _callback, System.Int32 bgColor); // 0x2ebcf74 public static System.Void HideNative(); // 0x2ebcff4 public static System.Void HideBanner(); // 0x2ebd074 public static System.Boolean HasBannerShow(); // 0x2ebd14c public static System.Void SendStartGameLog(); // 0x2ebd228 public static System.Void SendGameOverLog(System.Boolean isWin, System.Int32 revieveCount, System.Single distance, System.Single score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2ebd2e4 public static System.Void SendConsumeLog(System.Boolean isBuyItem, System.Int32 costCount, System.Int32 coinOrDiamondId, System.Int32 itemIdFor, System.Int32 consumePath); // 0x2ebd3d4 public static System.Void SendPageLog(System.Boolean isPage, System.String from, System.String to, System.String mark); // 0x2ebd6a8 public static System.Boolean GetServerParamB(System.String key, System.Boolean defaultVal); // 0x2ebd7d4 public static System.Int32 GetServerParamI(System.String key, System.Int32 deaultVal); // 0x2ebda6c public static System.Single GetServerParamF(System.String key, System.Single deaultVal); // 0x2ebdc64 public static System.String GetServerParamS(System.String key, System.String defaultVal); // 0x2ebde60 public static System.Void showComplaintDialog(); // 0x2ebe02c public static System.Void jumpToGP(); // 0x2ebe11c public static System.Void showGoogleReviewPage(); // 0x2ebe20c public static System.Void ExitGame(); // 0x2ebe2fc public static System.Boolean canShowMoreGame(); // 0x2ebe3ec public static System.Void startMoreGame(); // 0x2ebe474 private static System.Collections.Generic.List<System.Int32> getVideoDisplayPosInfo(); // 0x2ebe4f4 public static System.Boolean checkCanDisplayVideoEnter(System.Int32 position); // 0x2ebe834 public static System.Void uploadRankScore(System.Int32 score, System.Action<System.String> callback); // 0x2ebe938 public static System.Void getRankData(System.Action<System.String> callback); // 0x2ebea94 public static System.Void ShareFacebook(System.Action<System.Boolean> result, System.String imagePath); // 0x2ebebc8 public static System.Void ShareFacebookDynmic(System.Action<System.Boolean> result); // 0x2ebecec public static System.Void jumpToFBPage(System.String url); // 0x2ebed40 public static System.Void sendGameRequest(System.String message, System.Action<System.Int32> callbacks); // 0x2ebee40 public static System.Void sendJoinGroupPageShowLog(); // 0x2ebef64 public static System.Boolean isInstallFB(); // 0x2ebf054 private static System.String getRemoteStringParam(System.String key, System.String defaultVal); // 0x2ebdf84 private static System.Boolean getRemoteBooleanParam(System.String key, System.Boolean defaultVal); // 0x2ebd9c4 private static System.Int64 getRemoteLongParam(System.String key, System.Int64 defaultVal); // 0x2ebdbbc private static System.Double getRemoteDoubleParam(System.String key, System.Double defaultVal); // 0x2ebddb8 private static System.Boolean hasRemoteConfig(System.String key); // 0x2ebd930 public static System.Boolean isFirstOpenDay(); // 0x2ebf470 public static System.Void sendFBEvent(System.String eventName); // 0x2eb580c public static System.Void sendFBEvent(System.String eventName, System.Collections.Generic.Dictionary<System.String,System.String> data); // 0x2ebf6d8 public static System.Void sendFBEvent(System.String eventName, System.Double value); // 0x2ebf7fc public static System.Void sendCompleLevelEvent(System.Int32 level); // 0x2eb6118 public static System.Void sendCompletedTutorialEvent(); // 0x2eb5c18 public static GP_ChargeItem getChargeInfo(System.Int32 chargeId); // 0x2ebf920 public static System.String getCountryCode(); // 0x2ebf9b8 public static System.String getLanguage(); // 0x2ebfac0 public static System.Boolean canDoCharge(); // 0x2ebfbc8 public static System.Void showToast(System.String message); // 0x2ebfe04 public static System.Void showTestToast(System.String message); // 0x2eb589c public static System.Void checkObbStoragePermission(System.String testRes, System.String tips); // 0x2ec0034 public static System.Void requestPermission(System.String name); // 0x2ec0294 public static System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2ec0394 public static System.Boolean getActivityPage(); // 0x2ec04fc public static UCommonModule.UPlatType get_SDKPlat(); // 0x2ec05f0 public System.Void .ctor(); // 0x2ec0648 private static System.Void .cctor(); // 0x2ec0650 } // GMGSDK.dll private sealed class GMGSDK_StringCallback.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ec0ec0 internal System.Void <createCallback>b__0(System.String result); // 0x2ec10d4 } // GMGSDK.dll private sealed class GMGSDK_StringCallback.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ec10a0 internal System.Void <createCallbackWithoutNoDestory>b__0(System.String result); // 0x2ec10f8 } // GMGSDK.dll public class GMGSDK_StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 internal const System.String METHOD; // 0x0 // Methods internal System.Void OnResult(System.String data); // 0x2ec0b6c private System.Void Awake(); // 0x2ec0c7c internal static GMGSDK_StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2ec0ce8 internal static GMGSDK_StringCallback createCallbackWithoutNoDestory(System.String tag, System.Action<System.String> callback); // 0x2ec0ec8 public System.Void .ctor(); // 0x2ec10a8 } // GMGSDK.dll [Serializable] public enum EnumChargeType : { // Fields public System.Int32 value__; // 0x10 public const EnumChargeType GooglePlay = 0; // 0x0 public const EnumChargeType MI = 1; // 0x0 public const EnumChargeType OPPO = 2; // 0x0 public const EnumChargeType HUAWEI = 3; // 0x0 public const EnumChargeType SAMSUNG = 4; // 0x0 public const EnumChargeType VIVO = 5; // 0x0 // Methods } // GMGSDK.dll [Serializable] public class GPChargeConfigGroup : System.Object { // Fields public System.String desc; // 0x10 internal System.String code; // 0x18 public System.Collections.Generic.List<GP_ChargeItem> items; // 0x20 // Methods public System.Void .ctor(System.String name, System.String code); // 0x2ec111c } // GMGSDK.dll public class GP_ChargeConfigBase : UnityEngine.MonoBehaviour { // Fields public GPChargeConfigGroup mGoup; // 0x20 // Methods public GP_ChargeItem findByChargeIndex(System.Int32 index); // 0x2ec1160 internal System.Collections.Generic.List<System.String> getAllNormalCharges(); // 0x2ec1210 internal System.Collections.Generic.List<System.String> getAllMonthCharges(); // 0x2ec135c internal System.Collections.Generic.List<System.Int32> getAllChargeIds(); // 0x2ec14a8 public System.Void .ctor(); // 0x2ec15e8 } // GMGSDK.dll [Serializable] public class GP_ChargeItem : System.Object { // Fields public System.Int32 chargeIndex; // 0x10 public System.Single chargeAmount; // 0x14 public System.String chargeName; // 0x18 public System.String chargeDesc; // 0x20 public System.Boolean isMonth; // 0x28 public System.String ext; // 0x30 internal EnumChargeType mType; // 0x38 // Methods public System.Void .ctor(); // 0x2ec1674 } // GMGSDK.dll public class GP_HUAWEIChargeConfig : GP_ChargeConfigBase { // Fields private static GP_HUAWEIChargeConfig _instance; // 0x0 // Methods internal static GP_HUAWEIChargeConfig get_Instance(); // 0x2ec167c private System.Void Awake(); // 0x2ec1750 public System.Void .ctor(); // 0x2ec1818 } // GMGSDK.dll public class GP_MIChargeConfig : GP_ChargeConfigBase { // Fields internal static GP_MIChargeConfig Instance; // 0x0 // Methods private System.Void Awake(); // 0x2ec181c public System.Void .ctor(); // 0x2ec18a0 } // GMGSDK.dll public class GP_OppoChargeConfig : UnityEngine.MonoBehaviour { // Fields private static GP_OppoChargeConfig _instance; // 0x0 private System.Collections.Generic.Dictionary<System.String,GPChargeConfigGroup> maps; // 0x20 public GPChargeConfigGroup mGoupIN; // 0x28 public GPChargeConfigGroup mGoupID; // 0x30 public GPChargeConfigGroup mGoupTW; // 0x38 public GPChargeConfigGroup mGoupVN; // 0x40 public GPChargeConfigGroup mGoupTH; // 0x48 public GPChargeConfigGroup mGoupPH; // 0x50 public GPChargeConfigGroup mGoupMY; // 0x58 // Methods internal static GP_OppoChargeConfig get_Instance(); // 0x2ebfcc4 private System.Void Awake(); // 0x2ec18a4 public System.Void resetNames(); // 0x2ec1abc private System.Void validToGP(); // 0x2ec1c00 private System.Void compareToU3DPayConfig(System.Collections.Generic.List<PayItem> u3ds, GPChargeConfigGroup group); // 0x2ec1d9c public System.Void validCharges(); // 0x2ec1a60 private System.Collections.Generic.List<System.Int32> checkChargeIndex(GPChargeConfigGroup group, System.Collections.Generic.List<System.Int32> preIndexs); // 0x2ec2498 private System.Collections.Generic.List<System.Int32> checkIsEmpty(GPChargeConfigGroup group); // 0x2ec1ff8 public System.Void saveToLocal(); // 0x2ec275c private System.Collections.Generic.Dictionary<System.String,System.Object> readDatas(GPChargeConfigGroup group); // 0x2ec2b80 public static GP_ChargeItem findByChargeIndex(System.String code, System.Int32 index); // 0x2ec2eac public System.Boolean isValidCountry(System.String code); // 0x2ebfd98 public System.Void .ctor(); // 0x2ec3014 } // GMGSDK.dll public class GP_SAMSUNGChargeConfig : GP_ChargeConfigBase { // Fields private static GP_SAMSUNGChargeConfig _instance; // 0x0 // Methods internal static GP_SAMSUNGChargeConfig get_Instance(); // 0x2ec32f8 private System.Void Awake(); // 0x2ec33cc public System.Void .ctor(); // 0x2ec3494 } // GMGSDK.dll public class GP_VIVOChargeConfig : GP_ChargeConfigBase { // Fields private static GP_VIVOChargeConfig _instance; // 0x0 // Methods internal static GP_VIVOChargeConfig get_Instance(); // 0x2ec3498 private System.Void Awake(); // 0x2ec356c public System.Void .ctor(); // 0x2ec3634 } // GMGSDK.dll public class SDKMessage : System.Object { // Fields public System.Int32 status; // 0x10 public System.String data; // 0x18 private System.Collections.Generic.Dictionary<System.String,System.String> values; // 0x20 // Methods public System.String tryGet(System.String key, System.String defaultVal); // 0x2ec3638 public static SDKMessage Parse(System.String message); // 0x2ec36dc public System.Void .ctor(); // 0x2ec3af0 } // GMGSDK.dll private sealed class OnStringResult.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ec3eb4 internal System.Void <createCallback>b__0(System.String result); // 0x2ec3ee8 } // GMGSDK.dll internal class OnStringResult : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 internal const System.String METHOD; // 0x0 // Methods internal System.Void OnResult(System.String data); // 0x2ec3b60 private System.Void Awake(); // 0x2ec3c70 internal static OnStringResult createCallback(System.String tag, System.Action<System.String> callback); // 0x2ec3cdc public System.Void .ctor(); // 0x2ec3ebc } // GMGSDK.dll internal class OnShareResult : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.Boolean> callback; // 0x20 // Methods internal System.Void OnResult(System.String data); // 0x2ec3f0c private System.Void Awake(); // 0x2ec3fc4 public System.Void .ctor(); // 0x2ec4030 } // GMGSDK.dll public class GMGSDK_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x2ec4054 } // GMGSDK.dll public class SkuDetails : System.Object { // Fields public System.Int32 mChargeIndex; // 0x10 public System.String mChargeId; // 0x18 public System.String mPrice; // 0x20 public System.Int64 mPriceAmountMicros; // 0x28 public System.String mPriceCurrencyCode; // 0x30 public System.String mTitle; // 0x38 public System.String mDescription; // 0x40 public System.Boolean isMonth; // 0x48 public System.String mJson; // 0x50 // Methods public System.String getDisplayPrice(); // 0x2ec405c public System.Void .ctor(); // 0x2ebb648 public System.Void .ctor(System.Collections.Generic.Dictionary<System.String,System.Object> dic); // 0x2ebb0c8 } // GMGSDK.dll public class ThirdUser : System.Object { // Fields public System.String id; // 0x10 public System.String name; // 0x18 public System.String gender; // 0x20 public System.String locale; // 0x28 public System.String avatar; // 0x30 public System.Int32 score; // 0x38 // Methods public static ThirdUser Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x2ec409c public System.String ToString(); // 0x2ec43ec public System.Void .ctor(); // 0x2ec43e4 } // GMGSDK.dll internal class __LogSender : System.Object { // Fields // Methods internal System.Void Init(); // 0x2eb8b48 public System.Void SendPageLog(System.Boolean isPage, System.String from, System.String to, System.String mark); // 0x2ebd768 public System.Void SendStartGameLog(); // 0x2ebd2c8 public System.Void SendGameOverLog(System.Boolean isWin, System.Int32 revieveCount, System.Single distance, System.Single score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2ebd3c0 private System.Void SendPlayLog(System.Int32 code, System.Int32 revieveCount, System.Single distance, System.Single score, System.Int32 gameTimeSeconds, System.Int32 coinCollection); // 0x2ec4844 public System.Void SendConsumeLog(System.Boolean isBuyItem, System.Int32 costCount, System.Int32 coinOrDiamondId, System.Int32 itemIdFor, System.Int32 consumePath); // 0x2ebd49c public System.Void SendPaymentLog(System.Boolean isBuyItem, System.Int32 chargeId, System.Int32 itemIdFor, System.Int32 consumePath); // 0x2ec4f54 internal System.Void InitLog(System.Int32 logType); // 0x2ec45ac internal System.Void SendLog(System.Int32 logType); // 0x2ec47d8 internal System.Void SendPageLog(System.Int32 logType, System.String data, System.String callback); // 0x2ec5554 internal System.Void SetDeathScore(System.Int32 score); // 0x2ec49b0 internal System.Void SetDeathDistance(System.Int32 distance); // 0x2ec4a1c internal System.Void SetDeathRoadName(System.Int32 deadRoadName); // 0x2ec4a88 internal System.Void SetDeathRevieveCount(System.Int32 revieveCount); // 0x2ec4af4 internal System.Void SetDeathItemCosts(System.String itemCosts); // 0x2ec5558 internal System.Void SetDeathDiamondNum(System.Int32 diamondNum); // 0x2ec55c4 internal System.Void SetDeathResult(System.Int32 result); // 0x2ec4c40 internal System.Void SetDeathItems(System.String items); // 0x2ec5630 internal System.Void SetDeathGameStar(System.Int32 gameStar); // 0x2ec56a0 internal System.Void SetDeathCoinCollection(System.Int32 coinCollection); // 0x2ec4b60 internal System.Void SetDeathGameTime(System.Int32 gameTime); // 0x2ec4bd0 internal System.Void SetDeathPath(System.Int32 path); // 0x2ec5710 internal System.Void SetDeathHeroId(System.String heroId); // 0x2ec5780 internal System.Void SetConsumeItemId(System.Int32 itemId); // 0x2ec4d90 internal System.Void SetConsumeDistance(System.Int32 distance); // 0x2ec4e00 internal System.Void SetConsumeMaxLevel(System.Int32 maxLevel); // 0x2ec4ee4 internal System.Void SetConsumeCardNum(System.Int32 cardNum); // 0x2ec4d20 internal System.Void SetConsumeDiamondNum(System.Int32 diamondNum); // 0x2ec4e04 internal System.Void SetConsumePath(System.Int32 path); // 0x2ec4e74 internal System.Void SetConsumeHeroId(System.String heroId); // 0x2ec4cb0 internal System.Void SetChargeMoney(System.Single money); // 0x2ec538c internal System.Void SetChargeMaxLevel(System.Int32 maxLevel); // 0x2ec54e4 internal System.Void SetChargeId(System.Int32 chargeId); // 0x2ec52ac internal System.Void SetChargeLevel(System.Int32 level); // 0x2ec5404 internal System.Void SetChargePath(System.Int32 path); // 0x2ec5474 internal System.Void SetChargeHeroId(System.String heroId); // 0x2ec531c internal System.Void SetPageType(System.Int32 type); // 0x2ec4618 internal System.Void SetPageFrom(System.String from); // 0x2ec4688 internal System.Void SetPageTo(System.String To); // 0x2ec46f8 internal System.Void SetPageRemark(System.String remark); // 0x2ec4768 public System.Void .ctor(); // 0x2eb89f4 } // GMGSDK.dll internal enum _LogType : { // Fields public System.Int32 value__; // 0x10 public const _LogType 死亡日志 = 1; // 0x0 public const _LogType 消费日志 = 2; // 0x0 public const _LogType 计费日志 = 3; // 0x0 public const _LogType 产出日志 = 5; // 0x0 public const _LogType 临时日志 = 6; // 0x0 public const _LogType 点击日志 = 7; // 0x0 public const _LogType 页面跳转日志 = 8; // 0x0 public const _LogType 界面展示日志 = 10; // 0x0 // Methods } // GMGSDK.dll public class SDKLinkUI : UnityEngine.MonoBehaviour { // Fields private SDKCallbackInf _inf; // 0x20 private static SDKLinkUI _instance; // 0x0 internal System.Action<System.String> uploadRankCB; // 0x28 internal System.Action<System.String> getRanksDataCB; // 0x30 // Methods private SDKCallbackInf get_inf(); // 0x2ec57f0 internal static SDKLinkUI get_Instance(); // 0x2ec58ac internal static System.Void CheckEnv(); // 0x2eb8080 private System.Void Awake(); // 0x2ec5980 internal System.Void giveUserReward(System.String data); // 0x2ec5aac internal System.Void reduceUserItems(System.String items); // 0x2ec5dd8 private System.Void AddItem(System.String data); // 0x2ec61b4 internal System.Void getNeverReadMailNum(); // 0x2ec61b8 private System.Void OnUploadRankScoreResultReceiver(System.String data); // 0x2ec6330 private System.Void OnGetRankDataResultReceiver(System.String data); // 0x2ec634c private System.Void GMGMissionOrders(System.String data); // 0x2ec6368 private System.Void MissionOrders(System.String data); // 0x2ec651c private System.Void RefuseStoragePermission(System.String s); // 0x2ec66d0 public System.Void .ctor(); // 0x2ec6814 } // GMGSDK.dll private sealed class Payment.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.Boolean> _callback; // 0x10 public System.Int32 chargeId; // 0x18 // Methods public System.Void .ctor(); // 0x2ec6aa8 internal System.Void <CheckMonthValidate>b__0(System.Collections.Generic.List<System.Int32> ids); // 0x2ec6d30 } // GMGSDK.dll private sealed class Payment.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<SkuDetails> callback; // 0x10 public System.Int32 chargeId; // 0x18 // Methods public System.Void .ctor(); // 0x2ec6ab0 internal System.Void <GetChargeDetail>b__0(System.Collections.Generic.Dictionary<System.Int32,SkuDetails> dic); // 0x2ec6e24 } // GMGSDK.dll private sealed class Payment.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<SkuDetails> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ec6ab8 internal System.Void <QueryChargetInfo>b__0(System.String s); // 0x2ec6eec } // GMGSDK.dll internal class Payment : System.Object { // Fields // Methods internal System.Void Init(); // 0x2eb89fc public System.Void DoCharge(System.Int32 chargeId, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ec681c public System.Void DoChargeWithExt(System.Int32 chargeId, System.String ext, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2eb9164 public System.Void DoCharge(GP_ChargeItem item, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ec6a30 public System.Void DoChargeWithExt(GP_ChargeItem item, System.String ext, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ec68a4 public System.Void CheckMonthValidate(System.Int32 chargeId, System.Action<System.Boolean> _callback); // 0x2eb94e4 public System.Void CheckMulMonthValidate(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.List<System.Int32>> _callback); // 0x2eb9778 internal System.Void GetChargeDetail(System.Int32 chargeId, System.Action<SkuDetails> callback); // 0x2eb9ec8 internal System.Void QueryChargetInfo(System.Boolean isSub, System.String productId, System.Action<SkuDetails> callback); // 0x2eba5d4 internal System.String GetChargeDetailImmediate(System.String cid); // 0x2ebb05c internal System.Void GetChargesDetail(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> _callback); // 0x2ebb650 public System.Void upgardeChargeTo(System.Int32 chargeIdNew, System.Int32 chargeIdOld, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2eb9338 public System.Single get_TotalPay(); // 0x2ebb72c internal System.Void set_TotalPay(System.Single value); // 0x2ec6b10 public System.Single get_TodayPay(); // 0x2ebb7e8 internal System.Void set_TodayPay(System.Single value); // 0x2ec6c48 public System.Void .ctor(); // 0x2eb89dc } // GMGSDK.dll private sealed class Push.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> _callback; // 0x10 public System.Int32 position; // 0x18 // Methods public System.Void .ctor(); // 0x2ec7050 internal System.Void <ShowAdAndVideo>b__0(System.Boolean r, LAdModule.AdStatus s); // 0x2ec7068 } // GMGSDK.dll private sealed class Push.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean,PushType,AdPlayResultCode,System.Single> _callback; // 0x10 public System.Int32 position; // 0x18 // Methods public System.Void .ctor(); // 0x2ec7058 internal System.Void <ShowAdAndVideoWithEcpm>b__0(System.Boolean r, System.Single ecpm); // 0x2ec70a8 } // GMGSDK.dll private sealed class Push.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> _callback; // 0x10 public System.Int32 position; // 0x18 // Methods public System.Void .ctor(); // 0x2ec7060 internal System.Void <ShowFloatIcon>b__0(System.Boolean r); // 0x2ec70d8 } // GMGSDK.dll internal class Push : System.Object { // Fields // Methods public System.Void Init(); // 0x2eb8bac public System.Void GetGamePromotionData(System.Boolean isOnlyOne, System.Int32 positioin, System.Action<System.Collections.Generic.List<GameShowData>> _onGotDatas); // 0x2ebbb20 public System.Void SendGamePromotionLog(System.Int32 position, System.Int32 adId); // 0x2ebbbb8 public System.Void CallPushEvent(GameShowData data, System.Int32 position); // 0x2ebbbbc public System.Void SetIsVIP(System.Boolean isVIP); // 0x2ebbc50 internal System.Void ShowAdAndVideo(System.Int32 position, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> _callback); // 0x2ebbdc4 internal System.Void ShowAdAndVideoWithEcpm(System.Int32 position, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Single> _callback); // 0x2ebc050 internal System.Void ShowFloatIcon(System.Int32 position, System.String offsetX, System.String offsetY, System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> _callback); // 0x2ebc328 internal System.Void closeFloatIcon(); // 0x2ebc554 public System.Void ShowBanner(System.Int32 position, System.String bgColor_argb, System.Boolean bottom, System.Action<System.Boolean> _callback); // 0x2ebc74c public System.Int32 GetBannerHeight(); // 0x2ebc9f8 public System.Boolean canPlayToday(System.Int32 pos, PushType type); // 0x2ebcb0c internal System.Void isVideoReady(System.Action<System.Boolean> callback); // 0x2ebcc3c internal System.Void isAdReady(System.Int32 position, System.Action<System.Boolean> callback); // 0x2ebcd9c public System.Void ShowNative(System.Int32 position, System.Int32 x, System.Int32 y, System.Int32 height, System.Action<System.Boolean> _callback, System.Int32 bgColor); // 0x2ebcf58 public System.Void ShowNative2(System.Int32 position, System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, System.Action<System.Boolean> _callback, System.Int32 bgColor); // 0x2ebcff0 public System.Void HideNative(); // 0x2ebd070 public System.Void HideBanner(); // 0x2ebd0fc public System.Boolean HasBannerShow(); // 0x2ebd1d8 public System.Boolean canShowMoreGame(); // 0x2ebe46c public System.Void startMoreGame(); // 0x2ebe4f0 public System.String getVideoPosInfo(); // 0x2ebe79c public System.Boolean checkCanDisplayVideoEnter(System.Int32 position); // 0x2ebe8dc public System.Void .ctor(); // 0x2eb89e4 } // GMGSDK.dll public interface SDKCallback : { // Fields // Methods public abstract System.Void OnMailCountChanged(System.Int32 count); // 0x1bd33a4 public abstract System.Void UseUIMode(System.Int32 modeId); // 0x1bd33a4 public abstract System.Void OnGotServerData(System.String data, System.Collections.Generic.List<GRewardItem> items); // 0x1bd3c20 public abstract System.String GetUserData(); // 0x1bd219c public abstract System.Void JumpPage(System.String data); // 0x1bd3a1c public abstract System.Int32 GetMaxScore(); // 0x1bd1ddc public abstract System.Int32 GetGameLevel(System.Boolean isMax); // 0x0 public abstract System.Void ShowTips(System.String tip); // 0x1bd3a1c } // GMGSDK.dll public class SDKCallbackInf : UnityEngine.MonoBehaviour { // Fields internal SDKCallback callback; // 0x20 // Methods private System.Void Awake(); // 0x2ec710c private System.Void PrintLog(System.String message); // 0x2ec7178 internal System.Void onMailCountChanged(System.String data); // 0x2ec7204 internal System.Void giveUserReward(System.String data); // 0x2ec5b50 private System.Void ParseReward(System.String serverData, System.Object[] datas); // 0x2ec72fc internal System.Void reduceUserItems(System.String items); // 0x2ec5e7c internal System.Void commonMethod(System.String data); // 0x2ec76a8 internal System.Void onGotPackListData(System.String data); // 0x2ec77f4 private System.Void ParseParam(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2ec7a4c internal System.Void onGotCDKey(System.String data); // 0x2ec7d9c internal System.Void jumpPage(System.String data); // 0x2ec803c internal System.Void UseUIMode(System.String data); // 0x2ec8128 public System.Void .ctor(); // 0x2ec8224 } // GMGSDK.dll public enum GRewardType : { // Fields public System.Int32 value__; // 0x10 public const GRewardType 添加物品 = 0; // 0x0 public const GRewardType 升级物品 = 1; // 0x0 public const GRewardType 解锁到指定关卡 = 2; // 0x0 public const GRewardType 解锁后面关卡 = 3; // 0x0 public const GRewardType 开启全关卡 = 4; // 0x0 public const GRewardType 消耗物品 = 5; // 0x0 public const GRewardType 类型未知 = 6; // 0x0 // Methods } // GMGSDK.dll public class GRewardItem : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.Int32 count; // 0x14 public System.Int32 typeId; // 0x18 public GRewardType type; // 0x1c // Methods public System.Void .ctor(); // 0x2ec76a0 } // GMGSDK.dll internal class U3DAdResultCallback : UnityEngine.MonoBehaviour { // Fields public System.Action<System.Boolean,PushType,AdPlayResultCode,System.Single> OnResultEvt; // 0x20 // Methods private System.Void Awake(); // 0x2ec822c public System.Void OnSuccess(System.String data); // 0x2ec8298 public System.Void OnVIPSkip(System.String data); // 0x2ec8354 public System.Void OnFail(System.String data); // 0x2ec8410 public System.Void OnSkip(System.String data); // 0x2ec84cc public System.Void OnNoData(System.String data); // 0x2ec8588 public System.Void OnPlaying(System.String data); // 0x2ec8644 public System.Void OnLimit(System.String data); // 0x2ec8700 public System.Void OnCD(System.String data); // 0x2ec87bc public System.Void OnGMGWallReward(System.String data); // 0x2ec8908 public System.String toString(); // 0x2ec8a54 public System.Void .ctor(); // 0x2ec8ad8 } // GMGSDK.dll public enum PushType : { // Fields public System.Int32 value__; // 0x10 public const PushType AD = 0; // 0x0 public const PushType Video = 1; // 0x0 public const PushType GMGWall = 3; // 0x0 // Methods } // GMGSDK.dll public enum AdPlayResultCode : { // Fields public System.Int32 value__; // 0x10 public const AdPlayResultCode 成功 = 0; // 0x0 public const AdPlayResultCode VIP跳过 = 1; // 0x0 public const AdPlayResultCode CD = 2; // 0x0 public const AdPlayResultCode 上限 = 3; // 0x0 public const AdPlayResultCode 其他广告播放中 = 4; // 0x0 public const AdPlayResultCode 无数据 = 5; // 0x0 public const AdPlayResultCode 跳过 = 6; // 0x0 public const AdPlayResultCode 未知 = 7; // 0x0 // Methods } // GMGSDK.dll internal class U3DPayCallback : UnityEngine.MonoBehaviour { // Fields public System.Action<System.String> OnSuccessEvt; // 0x20 public System.Action<System.String,System.String> OnFailEvt; // 0x28 // Methods private System.Void Awake(); // 0x2ec8ae0 private System.Void OnSuccess(System.String goodsId); // 0x2ec8b4c private System.Void OnFail(System.String data); // 0x2ec8bf0 public System.Void .ctor(); // 0x2ec8e20 } // GMGSDK.dll public class U3DPayConfig : UnityEngine.MonoBehaviour { // Fields public static U3DPayConfig Instance; // 0x0 public System.String tag; // 0x20 public System.Collections.Generic.List<PayItem> GPPayItems; // 0x28 public EnumChargeType mChargeType; // 0x30 private static System.Collections.Generic.Dictionary<System.Int32,PayItem> payIndexMaps; // 0x8 // Methods public static U3DPayConfig getInstance(); // 0x2eb8cc0 internal static System.Void AddDynamicCharge(PayItem payItem); // 0x2eba420 private System.Void Awake(); // 0x2ec9140 private System.Void doInit(); // 0x2ec8e28 internal static GP_ChargeItem GetPayItem(System.Int32 chargeIndex); // 0x2ebac30 internal System.Int32 GetChargeIndexByProductId(System.String productId); // 0x2eb8dec private System.Collections.Generic.List<System.String> getAllNormalCharges(); // 0x2ec921c private System.Collections.Generic.List<System.String> getAllMonthCharges(); // 0x2ec9384 private System.Collections.Generic.List<System.Int32> __getAllChargeIds(); // 0x2ec94e4 internal static System.Collections.Generic.List<System.Int32> getAllChargeIds(); // 0x2eb98bc internal System.Boolean HasChargeConfig(System.Int32 chargeIndex); // 0x2eba2c4 internal static System.String[] getAllCharges(System.Boolean isMonth); // 0x2ec961c public System.Void writeToLocal(); // 0x2ec980c public System.Void loadFromConfig(); // 0x2ec9ebc public System.Void .ctor(); // 0x2eca7c4 private static System.Void .cctor(); // 0x2eca7d0 } // GMGSDK.dll [Serializable] public class PayItem : System.Object { // Fields public System.Int32 chargeId; // 0x10 public System.Boolean isMonthly; // 0x14 public System.String displayName; // 0x18 public System.String gpName; // 0x20 public System.Single gpPrice; // 0x28 public System.String miName; // 0x30 public System.Single miPrice; // 0x38 public System.String iosName; // 0x40 public System.Single iosPrice; // 0x48 // Methods public System.Void .ctor(); // 0x2eba418 } // GMGSDK.dll private sealed class User.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<System.Boolean,System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2ecadfc internal System.Void <delMails>b__0(System.String data); // 0x2ecaed4 } // GMGSDK.dll public class User : System.Object { // Fields private SDKCallbackInf callback; // 0x10 // Methods public SDKCallbackInf getInf(); // 0x2ec58a4 internal System.Void Init(); // 0x2eb8a60 public System.String getNickName(); // 0x2eca860 public System.String getChannelId(); // 0x2eca8c4 public System.Void updateUserInfo(System.String nickname, System.String phone, System.Action<System.Boolean,System.String> callback); // 0x2eca928 public System.String getUid(); // 0x2eca9bc public System.Void getCDKey(System.String cdkey); // 0x2ecaa20 public System.Void getCDKey(System.String cdkey, System.Action<System.String,System.Collections.Generic.List<GRewardItem>> callback); // 0x2ecaa8c public System.Void getAdPage(); // 0x2ecab08 public System.Void showMailDialog(); // 0x2ecab6c public System.Int32 getNeverReadMailNum(); // 0x2ec62c8 public System.Void getMailList(System.Action<System.String> callback); // 0x2ecabd0 public System.Void delMails(System.String mailIds, System.Action<System.Boolean,System.String> callback); // 0x2ecac40 public System.String getHelp(); // 0x2ecae04 public System.String getAbout(); // 0x2ecae6c internal System.Void jumpToFBPage(System.String url); // 0x2ebedd0 internal System.Void sendGameRequest(System.String message, System.Action<System.Int32> callbacks); // 0x2ebeee4 internal System.Void shareFackbook(System.Action<System.Boolean> result, System.String imagePath); // 0x2ebec6c internal System.Void showActivityDialog(); // 0x2ebe0b4 internal System.Void jumpToGP(); // 0x2ebe1a4 internal System.Void showGoogleReviewPage(); // 0x2ebe294 internal System.Void sendJoinGroupPageShow(); // 0x2ebefec public System.Boolean isInstallFB(); // 0x2ebf0e0 public System.Void exitGame(); // 0x2ebe384 internal System.Void uploadRankScore(System.Int32 score, System.Action<System.String> callback); // 0x2ebea14 internal System.Void getRankData(System.Action<System.String> callback); // 0x2ebeb58 internal System.String getRemoteStringParam(System.String key, System.String defaultVal); // 0x2ebf148 internal System.Boolean getRemoteBooleanParam(System.String key, System.Boolean defaultVal); // 0x2ebf1dc internal System.Int64 getRemoteLongParam(System.String key, System.Int64 defaultVal); // 0x2ebf270 internal System.Double getRemoteDoubleParam(System.String key, System.Double defaultVal); // 0x2ebf304 internal System.Boolean hasRemoteParam(System.String key); // 0x2ebf3d4 internal System.Void sendFBEvent(System.String eventName); // 0x2ebf668 internal System.Void sendFBEvent(System.String eventName, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x2ebf77c internal System.Void sendFBEvent(System.String eventName, System.Double value); // 0x2ebf8a0 internal System.String getCountryCode(); // 0x2ebfa58 internal System.String getLanguage(); // 0x2ebfb60 internal System.Void showToast(System.String message); // 0x2ebff54 internal System.Void showTestToast(System.String message); // 0x2ebffc4 internal System.Void requestPermission(System.String name); // 0x2ec0324 internal System.Void showTipsDialog(System.String message); // 0x2ec0ae0 internal System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2ec045c internal System.Boolean getActivityPage(); // 0x2ec0588 public System.Void .ctor(); // 0x2eb89ec } // GMGSDK.dll public abstract class GMGSDKUSER.IUser : System.Object { // Fields public System.Action<System.Boolean,System.String> mUpdateNicknameCallback; // 0x10 // Methods public abstract System.Void doInit(SDKCallbackInf inf); // 0x1bd3a1c public abstract System.String getNickName(); // 0x1bd219c public abstract System.String getChannelId(); // 0x1bd219c public abstract System.Void updateUserInfo(System.String nickname, System.String phone); // 0x1bd3c20 public abstract System.String getUid(); // 0x1bd219c public abstract System.Void getCDKey(System.String cdkey); // 0x1bd3a1c public abstract System.Void getCDKey(System.String cdkey, System.Action<System.String,System.Collections.Generic.List<GRewardItem>> callback); // 0x1bd3c20 public abstract System.Void getAdPage(); // 0x1bd2ec0 public abstract System.Void showMailDialog(); // 0x1bd2ec0 public abstract System.Int32 getNeverReadMailNum(); // 0x1bd1ddc public abstract System.Void getMailList(System.Action<System.String> callback); // 0x1bd3a1c public virtual System.Boolean delMail(System.String mailIds, System.String objectName, System.String methodName); // 0x2ecb098 public abstract System.String getHelp(); // 0x1bd219c public abstract System.String getAbout(); // 0x1bd219c public abstract System.Void jumpToFBPage(System.String url); // 0x1bd3a1c public abstract System.Void sendGameRequest(System.String message, System.Action<System.Int32> callbacks); // 0x1bd3c20 public abstract System.Void shareFackbook(System.Action<System.Boolean> result, System.String imagePath); // 0x1bd3c20 public abstract System.Void showActivityDialog(); // 0x1bd2ec0 public abstract System.Void jumpToGP(); // 0x1bd2ec0 public abstract System.Void showGoogleReviewPage(); // 0x1bd2ec0 public abstract System.Void sendJoinGroupPageShow(); // 0x1bd2ec0 public abstract System.Boolean isInstallFB(); // 0x1bd1824 public abstract System.Void exitGame(); // 0x1bd2ec0 public abstract System.Void uploadRankScore(System.Int32 score, System.Action<System.String> callback); // 0x1bd364c public abstract System.Void getRankData(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.String getRemoteStringParam(System.String key, System.String defaultVal); // 0x1bd23b0 public abstract System.Boolean getRemoteBooleanParam(System.String key, System.Boolean defaultVal); // 0x0 public abstract System.Int64 getRemoteLongParam(System.String key, System.Int64 defaultVal); // 0x0 public abstract System.Double getRemoteDoubleParam(System.String key, System.Double defaultVal); // 0x0 public abstract System.Void sendFBEvent(System.String eventName); // 0x1bd3a1c public abstract System.Void sendFBEvent(System.String eventName, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x1bd3c20 public abstract System.Void sendFBEvent(System.String eventName, System.Double value); // 0x0 public abstract System.String getCountry(); // 0x1bd219c public abstract System.String getLanguage(); // 0x1bd219c protected System.Void updateUserInfoResultCallback(System.String data); // 0x2ecb0a0 protected System.Void callCDKeyCallback(System.String data, System.Action<System.String,System.Collections.Generic.List<GRewardItem>> callback); // 0x2ecb314 protected System.Void printNotImpl(System.String method); // 0x2ecb868 internal virtual System.Void showToast(System.String msg); // 0x2ecb984 internal virtual System.Void showTestToast(System.String message); // 0x2ecb988 internal virtual System.Void showTipsDialog(System.String msg); // 0x2ecb98c internal virtual System.Void requestPermission(System.String name); // 0x2ecb990 internal virtual System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2ecb994 internal virtual System.Boolean getActivityPage(); // 0x2ecb998 protected System.Void .ctor(); // 0x2ecb9a0 } // GMGSDK.dll public class GMGSDKUSER.User_CN : GMGSDKUSER.IUser { // Fields // Methods public override System.Void doInit(SDKCallbackInf callback); // 0x2ecb9a8 public override System.String getNickName(); // 0x2ecc11c public override System.String getChannelId(); // 0x2ecc178 public override System.Void updateUserInfo(System.String nickname, System.String phone); // 0x2ecc1d4 public override System.String getUid(); // 0x2ecc214 public override System.Void getCDKey(System.String cdkey); // 0x2ecc270 public override System.Void getCDKey(System.String cdkey, System.Action<System.String,System.Collections.Generic.List<GRewardItem>> callback); // 0x2ecc2b0 public override System.Void getAdPage(); // 0x2ecc2f0 public override System.Void showMailDialog(); // 0x2ecc330 public override System.Int32 getNeverReadMailNum(); // 0x2ecc370 public override System.Void getMailList(System.Action<System.String> callback); // 0x2ecc3b8 public override System.String getHelp(); // 0x2ecc434 public override System.String getAbout(); // 0x2ecc490 public override System.Void jumpToFBPage(System.String url); // 0x2ecc4ec public override System.Void showGoogleReviewPage(); // 0x2ecc52c public override System.Void sendGameRequest(System.String message, System.Action<System.Int32> callbacks); // 0x2ecc56c public override System.Void shareFackbook(System.Action<System.Boolean> result, System.String imagePath); // 0x2ecc5ac public override System.Void showActivityDialog(); // 0x2ecc5ec public override System.Void jumpToGP(); // 0x2ecc62c public override System.Void sendJoinGroupPageShow(); // 0x2ecc66c public override System.Boolean isInstallFB(); // 0x2ecc6ac public override System.Void exitGame(); // 0x2ecc6f4 public override System.Void uploadRankScore(System.Int32 score, System.Action<System.String> callback); // 0x2ecc734 public override System.Void getRankData(System.Action<System.String> callback); // 0x2ecc774 public override System.String getRemoteStringParam(System.String key, System.String defaultVal); // 0x2ecc7b4 public override System.Boolean getRemoteBooleanParam(System.String key, System.Boolean defaultVal); // 0x2ecc800 public override System.Int64 getRemoteLongParam(System.String key, System.Int64 defaultVal); // 0x2ecc84c public override System.Double getRemoteDoubleParam(System.String key, System.Double defaultVal); // 0x2ecc898 public override System.Void sendFBEvent(System.String eventName); // 0x2ecc8ec public override System.Void sendFBEvent(System.String eventName, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x2ecc92c public override System.Void sendFBEvent(System.String eventName, System.Double value); // 0x2ecc96c public override System.String getCountry(); // 0x2ecc9ac public override System.String getLanguage(); // 0x2eccf78 internal override System.Void SetParamJson(System.Int32 score, System.Int32 chargeToday, System.Int32 chargeTotal, System.Int32 levelMax, System.String itemStr); // 0x2ecd544 internal override System.Boolean getActivityPage(); // 0x2ecd548 public System.Void .ctor(); // 0x2ecd550 } // GMGSDK.dll private sealed class GMGSDKUSER.User_Editor.<>c__DisplayClass13_0 : System.Object { // Fields public System.String objectName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x2ecdafc internal System.Void <delMail>b__0(System.String s); // 0x2ecdd4c } // GMGSDK.dll public class GMGSDKUSER.User_Editor : GMGSDKUSER.IUser { // Fields // Methods private static System.String get_PLAT(); // 0x2ecd558 public override System.Void doInit(SDKCallbackInf callback); // 0x2ecd5e8 public override System.String getNickName(); // 0x2ecd5ec public override System.String getChannelId(); // 0x2ecd62c public override System.Void updateUserInfo(System.String nickname, System.String phone); // 0x2ecd66c public override System.String getUid(); // 0x2ecd80c public override System.Void getCDKey(System.String cdkey); // 0x2ecd84c public override System.Void getCDKey(System.String cdkey, System.Action<System.String,System.Collections.Generic.List<GRewardItem>> callback); // 0x2ecd850 public override System.Void getAdPage(); // 0x2ecd8b4 public override System.Void showMailDialog(); // 0x2ecd8b8 public override System.Int32 getNeverReadMailNum(); // 0x2ecd8bc public override System.Void getMailList(System.Action<System.String> callback); // 0x2ecd8c4 public override System.Boolean delMail(System.String mailIds, System.String objectName, System.String methodName); // 0x2ecd948 public override System.String getHelp(); // 0x2ecdb04 public override System.String getAbout(); // 0x2ecdb44 public override System.Void jumpToFBPage(System.String url); // 0x2ecdb84 public override System.Void showGoogleReviewPage(); // 0x2ecdb88 public override System.Void sendGameRequest(System.String message, System.Action<System.Int32> callbacks); // 0x2ecdb8c public override System.Void shareFackbook(System.Action<System.Boolean> result, System.String imagePath); // 0x2ecdba8 public override System.Void showActivityDialog(); // 0x2ecdbc4 public override System.Void jumpToGP(); // 0x2ecdbc8 public override System.Void sendJoinGroupPageShow(); // 0x2ecdbcc public override System.Boolean isInstallFB(); // 0x2ecdbd0 public override System.Void exitGame(); // 0x2ecdbd8 public override System.Void uploadRankScore(System.Int32 score, System.Action<System.String> callback); // 0x2ecdbdc public override System.Void getRankData(System.Action<System.String> callback); // 0x2ecdc3c public override System.String getRemoteStringParam(System.String key, System.String defaultVal); // 0x2ecdc9c public override System.Boolean getRemoteBooleanParam(System.String key, System.Boolean defaultVal); // 0x2ecdca4 public override System.Int64 getRemoteLongParam(System.String key, System.Int64 defaultVal); // 0x2ecdcac public override System.Double getRemoteDoubleParam(System.String key, System.Double defaultVal); // 0x2ecdcb4 public override System.Void sendFBEvent(System.String eventName); // 0x2ecdcb8 public override System.Void sendFBEvent(System.String eventName, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x2ecdcbc public override System.Void sendFBEvent(System.String eventName, System.Double value); // 0x2ecdcc0 public override System.String getCountry(); // 0x2ecdcc4 public override System.String getLanguage(); // 0x2ecdd04 public System.Void .ctor(); // 0x2ecdd44 } // GMGSDK.dll public class GMGSDK_singing.SingingConfig : UnityEngine.MonoBehaviour { // Fields public System.String pkgName; // 0x20 public System.String singingNums; // 0x28 public System.String lsingingNums; // 0x30 // Methods public System.Void .ctor(); // 0x2ecddfc } // GMGSDK.dll public abstract class GMGSDKPAY.IPayment : System.Object { // Fields // Methods public abstract System.Void doInit(); // 0x1bd2ec0 public abstract System.Void DoCharge(GP_ChargeItem item, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x0 public abstract System.Void CheckMulMonthValidate(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.List<System.Int32>> _callback); // 0x1bd3c20 public abstract System.String GetChargeDetailImmediate(System.String cid); // 0x1bd22a0 public abstract System.Void GetChargesDetail(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> _callback); // 0x1bd3c20 public abstract System.Boolean QueryChargeInfo(System.Boolean isSub, System.String productName, System.String objectName, System.String methodName); // 0x0 public abstract System.Void upgardeChargeTo(System.Int32 chargeIdNew, System.Int32 chargeIdOld, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x0 public System.Single get_TotalPay(); // 0x2ec6ac0 internal System.Void set_TotalPay(System.Single value); // 0x2ec6b7c public System.Single get_TodayPay(); // 0x2ec6be0 internal System.Void set_TodayPay(System.Single value); // 0x2ec6cb4 private System.String GetCurrentDay(); // 0x2ecde04 protected System.String getPayData(GP_ChargeItem item); // 0x2ecdf18 protected System.Collections.Generic.Dictionary<System.String,System.Object> getPayDic(GP_ChargeItem item); // 0x2ecdf2c protected System.Void printNotImpl(System.String method); // 0x2ece218 protected System.Void .ctor(); // 0x2ece334 } // GMGSDK.dll public class GMGSDKPAY.Payment_CN : GMGSDKPAY.IPayment { // Fields // Methods public override System.Void doInit(); // 0x2ece33c public override System.Void DoCharge(GP_ChargeItem item, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ece37c public override System.Void CheckMulMonthValidate(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.List<System.Int32>> _callback); // 0x2ece3bc public override System.String GetChargeDetailImmediate(System.String cid); // 0x2ece3fc public override System.Void GetChargesDetail(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> _callback); // 0x2ece458 public override System.Void upgardeChargeTo(System.Int32 chargeIdNew, System.Int32 chargeIdOld, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ece498 public override System.Boolean QueryChargeInfo(System.Boolean isSub, System.String productName, System.String objectName, System.String methodName); // 0x2ece4d8 public System.Void .ctor(); // 0x2ece4e0 } // GMGSDK.dll public class GMGSDKPAY.Payment_Editor : GMGSDKPAY.IPayment { // Fields // Methods public override System.Void doInit(); // 0x2ece4e8 public override System.Void DoCharge(GP_ChargeItem item, System.Boolean isBuyItem, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ece4ec public override System.Void CheckMulMonthValidate(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.List<System.Int32>> _callback); // 0x2ece508 public override System.String GetChargeDetailImmediate(System.String cid); // 0x2ece520 public override System.Void GetChargesDetail(System.Collections.Generic.List<System.Int32> chargeIds, System.Action<System.Collections.Generic.Dictionary<System.Int32,SkuDetails>> _callback); // 0x2ece560 public override System.Void upgardeChargeTo(System.Int32 chargeIdNew, System.Int32 chargeIdOld, System.Int32 itemIdFor, System.Int32 consumePath, System.Action<System.Boolean> _callback); // 0x2ece564 public override System.Boolean QueryChargeInfo(System.Boolean isSub, System.String productName, System.String objectName, System.String methodName); // 0x2ece580 public System.Void .ctor(); // 0x2ece5ec } // GMGSDK.dll public abstract class GMGSDKLOG.ILog : System.Object { // Fields // Methods public abstract System.Void Init(); // 0x1bd2ec0 public abstract System.Void InitLog(System.Int32 logType); // 0x1bd33a4 public abstract System.Void SendLog(System.Int32 logType); // 0x1bd33a4 public abstract System.Void SetDeathScore(System.Int32 score); // 0x1bd33a4 public abstract System.Void SetDeathDistance(System.Int32 distance); // 0x1bd33a4 public abstract System.Void SetDeathRoadName(System.Int32 deadRoadName); // 0x1bd33a4 public abstract System.Void SetDeathRevieveCount(System.Int32 revieveCount); // 0x1bd33a4 public abstract System.Void SetDeathItemCosts(System.String itemCosts); // 0x1bd3a1c public abstract System.Void SetDeathDiamondNum(System.Int32 diamondNum); // 0x1bd33a4 public abstract System.Void SetDeathResult(System.Int32 result); // 0x1bd33a4 public abstract System.Void SetDeathItems(System.String items); // 0x1bd3a1c public abstract System.Void SetDeathGameStar(System.Int32 gameStar); // 0x1bd33a4 public abstract System.Void SetDeathCoinCollection(System.Int32 coinCollection); // 0x1bd33a4 public abstract System.Void SetDeathGameTime(System.Int32 gameTime); // 0x1bd33a4 public abstract System.Void SetDeathPath(System.Int32 path); // 0x1bd33a4 public abstract System.Void SetDeathHeroId(System.String heroId); // 0x1bd3a1c public abstract System.Void SetConsumeItemId(System.Int32 itemId); // 0x1bd33a4 public abstract System.Void SetConsumeDistance(System.Int32 distance); // 0x1bd33a4 public abstract System.Void SetConsumeMaxLevel(System.Int32 maxLevel); // 0x1bd33a4 public abstract System.Void SetConsumeCardNum(System.Int32 cardNum); // 0x1bd33a4 public abstract System.Void SetConsumeDiamondNum(System.Int32 diamondNum); // 0x1bd33a4 public abstract System.Void SetConsumePath(System.Int32 path); // 0x1bd33a4 public abstract System.Void SetConsumeHeroId(System.String heroId); // 0x1bd3a1c public abstract System.Void SetChargeMoney(System.Single money); // 0x1bd41d8 public abstract System.Void SetChargeMaxLevel(System.Int32 maxLevel); // 0x1bd33a4 public abstract System.Void SetChargeId(System.Int32 chargeId); // 0x1bd33a4 public abstract System.Void SetChargeLevel(System.Int32 level); // 0x1bd33a4 public abstract System.Void SetChargePath(System.Int32 path); // 0x1bd33a4 public abstract System.Void SetChargeHeroId(System.String heroId); // 0x1bd3a1c public abstract System.Void SetPageType(System.Int32 type); // 0x1bd33a4 public abstract System.Void SetPageFrom(System.String from); // 0x1bd3a1c public abstract System.Void SetPageTo(System.String To); // 0x1bd3a1c public abstract System.Void SetPageRemark(System.String remark); // 0x1bd3a1c protected System.Void printNotImpl(System.String method); // 0x2ece5f4 protected System.Void .ctor(); // 0x2ece710 } // GMGSDK.dll public class GMGSDKLOG.Log_CN : GMGSDKLOG.ILog { // Fields private UnityEngine.AndroidJavaClass mJava; // 0x10 // Methods public override System.Void Init(); // 0x2ece718 public override System.Void InitLog(System.Int32 logType); // 0x2ece818 public override System.Void SendLog(System.Int32 logType); // 0x2ece914 public override System.Void SetDeathScore(System.Int32 score); // 0x2ecea10 public override System.Void SetDeathDistance(System.Int32 distance); // 0x2eceb0c public override System.Void SetDeathRoadName(System.Int32 deadRoadName); // 0x2ecec08 public override System.Void SetDeathRevieveCount(System.Int32 revieveCount); // 0x2eced04 public override System.Void SetDeathItemCosts(System.String itemCosts); // 0x2ecee00 public override System.Void SetDeathDiamondNum(System.Int32 diamondNum); // 0x2eceee0 public override System.Void SetDeathResult(System.Int32 result); // 0x2ecefdc public override System.Void SetDeathItems(System.String items); // 0x2ecf0d8 public override System.Void SetDeathGameStar(System.Int32 gameStar); // 0x2ecf1b8 public override System.Void SetDeathCoinCollection(System.Int32 coinCollection); // 0x2ecf2b4 public override System.Void SetDeathGameTime(System.Int32 gameTime); // 0x2ecf3b0 public override System.Void SetDeathPath(System.Int32 path); // 0x2ecf4ac public override System.Void SetDeathHeroId(System.String heroId); // 0x2ecf5a8 public override System.Void SetConsumeItemId(System.Int32 itemId); // 0x2ecf688 public override System.Void SetConsumeDistance(System.Int32 distance); // 0x2ecf784 public override System.Void SetConsumeMaxLevel(System.Int32 maxLevel); // 0x2ecf880 public override System.Void SetConsumeCardNum(System.Int32 cardNum); // 0x2ecf97c public override System.Void SetConsumeDiamondNum(System.Int32 diamondNum); // 0x2ecfa78 public override System.Void SetConsumePath(System.Int32 path); // 0x2ecfb74 public override System.Void SetConsumeHeroId(System.String heroId); // 0x2ecfc70 public override System.Void SetChargeMoney(System.Single money); // 0x2ecfd50 public override System.Void SetChargeMaxLevel(System.Int32 maxLevel); // 0x2ecfe5c public override System.Void SetChargeId(System.Int32 chargeId); // 0x2ecff58 public override System.Void SetChargeLevel(System.Int32 level); // 0x2ed0054 public override System.Void SetChargePath(System.Int32 path); // 0x2ed0150 public override System.Void SetChargeHeroId(System.String heroId); // 0x2ed024c public override System.Void SetPageType(System.Int32 type); // 0x2ed032c public override System.Void SetPageFrom(System.String from); // 0x2ed0428 public override System.Void SetPageTo(System.String To); // 0x2ed0508 public override System.Void SetPageRemark(System.String remark); // 0x2ed05e8 public System.Void .ctor(); // 0x2ed06c8 } // GMGSDK.dll public class GMGSDKLOG.Log_Editor : GMGSDKLOG.ILog { // Fields // Methods public override System.Void Init(); // 0x2ed06d0 public override System.Void InitLog(System.Int32 logType); // 0x2ed06d4 public override System.Void SendLog(System.Int32 logType); // 0x2ed06d8 public override System.Void SetDeathScore(System.Int32 score); // 0x2ed06dc public override System.Void SetDeathDistance(System.Int32 distance); // 0x2ed06e0 public override System.Void SetDeathRoadName(System.Int32 deadRoadName); // 0x2ed06e4 public override System.Void SetDeathRevieveCount(System.Int32 revieveCount); // 0x2ed06e8 public override System.Void SetDeathItemCosts(System.String itemCosts); // 0x2ed06ec public override System.Void SetDeathDiamondNum(System.Int32 diamondNum); // 0x2ed06f0 public override System.Void SetDeathResult(System.Int32 result); // 0x2ed06f4 public override System.Void SetDeathItems(System.String items); // 0x2ed06f8 public override System.Void SetDeathGameStar(System.Int32 gameStar); // 0x2ed06fc public override System.Void SetDeathCoinCollection(System.Int32 coinCollection); // 0x2ed0700 public override System.Void SetDeathGameTime(System.Int32 gameTime); // 0x2ed0704 public override System.Void SetDeathPath(System.Int32 path); // 0x2ed0708 public override System.Void SetDeathHeroId(System.String heroId); // 0x2ed070c public override System.Void SetConsumeItemId(System.Int32 itemId); // 0x2ed0710 public override System.Void SetConsumeDistance(System.Int32 distance); // 0x2ed0714 public override System.Void SetConsumeMaxLevel(System.Int32 maxLevel); // 0x2ed0718 public override System.Void SetConsumeCardNum(System.Int32 cardNum); // 0x2ed071c public override System.Void SetConsumeDiamondNum(System.Int32 diamondNum); // 0x2ed0720 public override System.Void SetConsumePath(System.Int32 path); // 0x2ed0724 public override System.Void SetConsumeHeroId(System.String heroId); // 0x2ed0728 public override System.Void SetChargeMoney(System.Single money); // 0x2ed072c public override System.Void SetChargeMaxLevel(System.Int32 maxLevel); // 0x2ed0730 public override System.Void SetChargeId(System.Int32 chargeId); // 0x2ed0734 public override System.Void SetChargeLevel(System.Int32 level); // 0x2ed0738 public override System.Void SetChargePath(System.Int32 path); // 0x2ed073c public override System.Void SetChargeHeroId(System.String heroId); // 0x2ed0740 public override System.Void SetPageType(System.Int32 type); // 0x2ed0744 public override System.Void SetPageFrom(System.String from); // 0x2ed0748 public override System.Void SetPageTo(System.String To); // 0x2ed074c public override System.Void SetPageRemark(System.String remark); // 0x2ed0750 public System.Void .ctor(); // 0x2ed0754 } // GMGSDK.dll internal class GMGSDKControl.GMGControl : System.Object { // Fields private static GMGSDKUSER.IUser mUser; // 0x0 private static GMGSDKPAY.IPayment mPayment; // 0x8 private static GMGSDKLOG.ILog mLog; // 0x10 private static GMGSDKANALY.IAnaly mAnaly; // 0x18 public static UCommonModule.UPlatType mPlat; // 0x20 // Methods public static GMGSDKUSER.IUser getUserImpl(); // 0x2ed075c public static GMGSDKPAY.IPayment getPayImpl(); // 0x2ed0884 public static GMGSDKLOG.ILog getLogImpl(); // 0x2ed09a4 public static GMGSDKANALY.IAnaly getAnalyImpl(); // 0x2ed0ac4 public System.Void .ctor(); // 0x2ed0be0 private static System.Void .cctor(); // 0x2ed0be8 } // GMGSDK.dll public class GMGSDKANALY.Analy_Editor : GMGSDKANALY.IAnaly { // Fields // Methods public override System.Void Init(); // 0x2ed0c34 public override System.Void SendLog(System.String category, System.String action, System.String label); // 0x2ed0c38 public override System.Void SendStreamEvent(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x2ed0c3c public override System.Void SendViewCharges(System.String pageName, System.Collections.Generic.List<System.Int32> ids); // 0x2ed0c40 public override System.Void SendCallCharge(System.String pageName, System.Int32 chargeId); // 0x2ed0c44 public override System.Void SendChargeSuccess(System.String pageName, System.Int32 chargeId); // 0x2ed0c48 public override System.Void SendStreamEventJson(System.String eventName, System.String json, System.Boolean newUserEvent); // 0x2ed0c4c public override System.Void SetFirebaseUserProperty(System.String key, System.String value); // 0x2ed0c50 public System.Void .ctor(); // 0x2ed0bd0 } // GMGSDK.dll public class GMGSDKANALY.Analy_Not : GMGSDKANALY.IAnaly { // Fields // Methods public override System.Void Init(); // 0x2ed0c5c public override System.Void SendLog(System.String category, System.String action, System.String label); // 0x2ed0c60 public override System.Void SendStreamEvent(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x2ed0c64 public override System.Void SendViewCharges(System.String pageName, System.Collections.Generic.List<System.Int32> ids); // 0x2ed0c68 public override System.Void SendCallCharge(System.String pageName, System.Int32 chargeId); // 0x2ed0c6c public override System.Void SendChargeSuccess(System.String pageName, System.Int32 chargeId); // 0x2ed0c70 public override System.Void SendStreamEventJson(System.String eventName, System.String json, System.Boolean newUserEvent); // 0x2ed0c74 public override System.Void SetFirebaseUserProperty(System.String key, System.String value); // 0x2ed0c78 public System.Void .ctor(); // 0x2ed0bd8 } // GMGSDK.dll public abstract class GMGSDKANALY.IAnaly : System.Object { // Fields // Methods public abstract System.Void Init(); // 0x1bd2ec0 public abstract System.Void SetFirebaseUserProperty(System.String key, System.String value); // 0x1bd3c20 public abstract System.Void SendLog(System.String category, System.String action, System.String label); // 0x1bd3d30 public abstract System.Void SendStreamEvent(System.String eventName, System.String param, System.Boolean newUserEvent); // 0x0 public abstract System.Void SendViewCharges(System.String pageName, System.Collections.Generic.List<System.Int32> ids); // 0x1bd3c20 public abstract System.Void SendCallCharge(System.String pageName, System.Int32 chargeId); // 0x1bd3b1c public abstract System.Void SendChargeSuccess(System.String pageName, System.Int32 chargeId); // 0x1bd3b1c public abstract System.Void SendStreamEventJson(System.String eventName, System.String json, System.Boolean newUserEvent); // 0x0 public virtual System.Void SendTiktok(System.Int32 type, System.String action); // 0x2ed0c7c protected System.Void .ctor(); // 0x2ed0c54 } // Unity.Services.Core.Internal.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Internal.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Services.Core.Internal.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3bd4e6c public System.Void .ctor(); // 0x3bd4f64 } // Unity.Services.Core.Internal.dll public struct Unity.Services.Wire.Internal.ChannelToken : { // Fields public System.String ChannelName; // 0x10 public System.String Token; // 0x18 // Methods } // Unity.Services.Core.Internal.dll public interface Unity.Services.Wire.Internal.IChannel : System.IDisposable { // Fields // Methods public abstract System.Void add_MessageReceived(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void remove_MessageReceived(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void add_BinaryMessageReceived(System.Action<System.Byte[]> value); // 0x1bd3a1c public abstract System.Void remove_BinaryMessageReceived(System.Action<System.Byte[]> value); // 0x1bd3a1c public abstract System.Void add_KickReceived(System.Action value); // 0x1bd3a1c public abstract System.Void remove_KickReceived(System.Action value); // 0x1bd3a1c public abstract System.Void add_NewStateReceived(System.Action<Unity.Services.Wire.Internal.SubscriptionState> value); // 0x1bd3a1c public abstract System.Void remove_NewStateReceived(System.Action<Unity.Services.Wire.Internal.SubscriptionState> value); // 0x1bd3a1c public abstract System.Void add_ErrorReceived(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void remove_ErrorReceived(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Threading.Tasks.Task SubscribeAsync(); // 0x1bd219c public abstract System.Threading.Tasks.Task UnsubscribeAsync(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Wire.Internal.IChannelTokenProvider : { // Fields // Methods public abstract System.Threading.Tasks.Task<Unity.Services.Wire.Internal.ChannelToken> GetTokenAsync(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Wire.Internal.IWire : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract Unity.Services.Wire.Internal.IChannel CreateChannel(Unity.Services.Wire.Internal.IChannelTokenProvider tokenProvider); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll public enum Unity.Services.Wire.Internal.SubscriptionState : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Wire.Internal.SubscriptionState Unsubscribed = 0; // 0x0 public const Unity.Services.Wire.Internal.SubscriptionState Synced = 1; // 0x0 public const Unity.Services.Wire.Internal.SubscriptionState Unsynced = 2; // 0x0 public const Unity.Services.Wire.Internal.SubscriptionState Error = 3; // 0x0 public const Unity.Services.Wire.Internal.SubscriptionState Subscribing = 4; // 0x0 // Methods } // Unity.Services.Core.Internal.dll public interface Unity.Services.Vivox.Internal.IVivox : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Void RegisterTokenProvider(Unity.Services.Vivox.Internal.IVivoxTokenProviderInternal tokenProvider); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Vivox.Internal.IVivoxTokenProviderInternal : { // Fields // Methods public abstract System.Threading.Tasks.Task<System.String> GetTokenAsync(System.String issuer, System.Nullable<System.TimeSpan> expiration, System.String userUri, System.String action, System.String conferenceUri, System.String fromUserUri, System.String realm); // 0x1ce0384 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Qos.Internal.IQosResults : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Threading.Tasks.Task<System.Collections.Generic.IList<Unity.Services.Qos.Internal.QosResult>> GetSortedQosResultsAsync(System.String service, System.Collections.Generic.IList<System.String> regions); // 0x1bd23b0 } // Unity.Services.Core.Internal.dll public struct Unity.Services.Qos.Internal.QosResult : { // Fields public System.String Region; // 0x10 public System.Int32 AverageLatencyMs; // 0x18 public System.Single PacketLossPercent; // 0x1c // Methods } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Server.Internal.IServerAccessToken : Unity.Services.Authentication.Internal.IAccessToken, Unity.Services.Core.Internal.IServiceComponent, Unity.Services.Authentication.Internal.IAccessTokenObserver { // Fields // Methods } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Server.Internal.IServerEnvironmentId : Unity.Services.Authentication.Internal.IEnvironmentId, Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Internal.IAccessToken : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String get_AccessToken(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Internal.IAccessTokenObserver : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Void add_AccessTokenChanged(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void remove_AccessTokenChanged(System.Action<System.String> value); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Internal.IEnvironmentId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String get_EnvironmentId(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Authentication.Internal.IPlayerId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String get_PlayerId(); // 0x1bd219c public abstract System.Void add_PlayerIdChanged(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void remove_PlayerIdChanged(System.Action<System.String> value); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Threading.Internal.IUnityThreadUtils : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Boolean get_IsRunningOnUnityThread(); // 0x1bd1824 public abstract System.Threading.Tasks.Task PostAsync(System.Action action); // 0x1bd22a0 public abstract System.Threading.Tasks.Task PostAsync(System.Action<System.Object> action, System.Object state); // 0x1bd23b0 public abstract System.Threading.Tasks.Task<T> PostAsync(System.Func<T> action); // 0x1bd22a0 public abstract System.Threading.Tasks.Task<T> PostAsync(System.Func<System.Object,T> action, System.Object state); // 0x1bd23b0 public abstract System.Void Send(System.Action action); // 0x1bd3a1c public abstract System.Void Send(System.Action<System.Object> action, System.Object state); // 0x1bd3c20 public abstract T Send(System.Func<T> action); // 0x1ce0384 public abstract T Send(System.Func<System.Object,T> action, System.Object state); // 0x1ce0384 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Telemetry.Internal.IDiagnostics : { // Fields // Methods public abstract System.Void SendDiagnostic(System.String name, System.String message, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x1bd3d30 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Telemetry.Internal.IDiagnosticsComponentProvider : { // Fields // Methods public abstract System.Threading.Tasks.Task<Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory> CreateDiagnosticsComponents(); // 0x1bd219c public abstract System.Threading.Tasks.Task<System.String> GetSerializedProjectConfigurationAsync(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_CommonTags(); // 0x1bd219c public abstract Unity.Services.Core.Telemetry.Internal.IDiagnostics Create(System.String packageName); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Telemetry.Internal.IMetrics : { // Fields // Methods public abstract System.Void SendGaugeMetric(System.String name, System.Double value, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x0 public abstract System.Void SendHistogramMetric(System.String name, System.Double time, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x0 public abstract System.Void SendSumMetric(System.String name, System.Double value, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Telemetry.Internal.IMetricsFactory : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_CommonTags(); // 0x1bd219c public abstract Unity.Services.Core.Telemetry.Internal.IMetrics Create(System.String packageName); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Scheduler.Internal.IActionScheduler : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Int64 ScheduleAction(System.Action action, System.Double delaySeconds); // 0x1ce0384 public abstract System.Void CancelAction(System.Int64 actionId); // 0x1bd38b4 } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Networking.Internal.HttpOptions : { // Fields public System.Int32 RequestTimeoutInSeconds; // 0x10 public System.Int32 RedirectLimit; // 0x14 // Methods } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Networking.Internal.HttpRequest : System.Object { // Fields public System.String Method; // 0x10 public System.String Url; // 0x18 public System.Collections.Generic.Dictionary<System.String,System.String> Headers; // 0x20 public System.Byte[] Body; // 0x28 public Unity.Services.Core.Networking.Internal.HttpOptions Options; // 0x30 // Methods public System.Void .ctor(); // 0x3bd4f6c public System.Void .ctor(System.String method, System.String url, System.Collections.Generic.Dictionary<System.String,System.String> headers, System.Byte[] body); // 0x3bd4f74 public Unity.Services.Core.Networking.Internal.HttpRequest SetMethod(System.String method); // 0x3bd4fe8 public Unity.Services.Core.Networking.Internal.HttpRequest SetUrl(System.String url); // 0x3bd5004 public Unity.Services.Core.Networking.Internal.HttpRequest SetHeader(System.String key, System.String value); // 0x3bd5020 public Unity.Services.Core.Networking.Internal.HttpRequest SetHeaders(System.Collections.Generic.Dictionary<System.String,System.String> headers); // 0x3bd50ec public Unity.Services.Core.Networking.Internal.HttpRequest SetBody(System.Byte[] body); // 0x3bd5108 public Unity.Services.Core.Networking.Internal.HttpRequest SetOptions(Unity.Services.Core.Networking.Internal.HttpOptions options); // 0x3bd5124 public Unity.Services.Core.Networking.Internal.HttpRequest SetRedirectLimit(System.Int32 redirectLimit); // 0x3bd512c public Unity.Services.Core.Networking.Internal.HttpRequest SetTimeOutInSeconds(System.Int32 timeout); // 0x3bd5134 } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Networking.Internal.HttpRequestExtensions : System.Object { // Fields // Methods public static Unity.Services.Core.Networking.Internal.HttpRequest AsGet(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd513c public static Unity.Services.Core.Networking.Internal.HttpRequest AsPost(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd5198 public static Unity.Services.Core.Networking.Internal.HttpRequest AsPut(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd51f4 public static Unity.Services.Core.Networking.Internal.HttpRequest AsDelete(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd5250 public static Unity.Services.Core.Networking.Internal.HttpRequest AsPatch(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd52ac public static Unity.Services.Core.Networking.Internal.HttpRequest AsHead(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd5308 public static Unity.Services.Core.Networking.Internal.HttpRequest AsConnect(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd5364 public static Unity.Services.Core.Networking.Internal.HttpRequest AsOptions(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd53c0 public static Unity.Services.Core.Networking.Internal.HttpRequest AsTrace(Unity.Services.Core.Networking.Internal.HttpRequest self); // 0x3bd541c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Networking.Internal.HttpResponse : System.Object { // Fields public Unity.Services.Core.Networking.Internal.ReadOnlyHttpRequest Request; // 0x10 public System.Collections.Generic.Dictionary<System.String,System.String> Headers; // 0x18 public System.Byte[] Data; // 0x20 public System.Int64 StatusCode; // 0x28 public System.String ErrorMessage; // 0x30 public System.Boolean IsHttpError; // 0x38 public System.Boolean IsNetworkError; // 0x39 // Methods public Unity.Services.Core.Networking.Internal.HttpResponse SetRequest(Unity.Services.Core.Networking.Internal.HttpRequest request); // 0x3bd5478 public Unity.Services.Core.Networking.Internal.HttpResponse SetRequest(Unity.Services.Core.Networking.Internal.ReadOnlyHttpRequest request); // 0x3bd54b4 public Unity.Services.Core.Networking.Internal.HttpResponse SetHeader(System.String key, System.String value); // 0x3bd54d4 public Unity.Services.Core.Networking.Internal.HttpResponse SetHeaders(System.Collections.Generic.Dictionary<System.String,System.String> headers); // 0x3bd5544 public Unity.Services.Core.Networking.Internal.HttpResponse SetData(System.Byte[] data); // 0x3bd5560 public Unity.Services.Core.Networking.Internal.HttpResponse SetStatusCode(System.Int64 statusCode); // 0x3bd557c public Unity.Services.Core.Networking.Internal.HttpResponse SetErrorMessage(System.String errorMessage); // 0x3bd5584 public Unity.Services.Core.Networking.Internal.HttpResponse SetIsHttpError(System.Boolean isHttpError); // 0x3bd55a0 public Unity.Services.Core.Networking.Internal.HttpResponse SetIsNetworkError(System.Boolean isNetworkError); // 0x3bd55ac public System.Void .ctor(); // 0x3bd55b8 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Networking.Internal.IHttpClient : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String GetBaseUrlFor(System.String serviceId); // 0x1bd22a0 public abstract Unity.Services.Core.Networking.Internal.HttpOptions GetDefaultOptionsFor(System.String serviceId); // 0x1ce0384 public abstract Unity.Services.Core.Networking.Internal.HttpRequest CreateRequestForService(System.String serviceId, System.String resourcePath); // 0x1bd23b0 public abstract Unity.Services.Core.Internal.IAsyncOperation<Unity.Services.Core.Networking.Internal.ReadOnlyHttpResponse> Send(Unity.Services.Core.Networking.Internal.HttpRequest request); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Networking.Internal.ReadOnlyHttpRequest : { // Fields private Unity.Services.Core.Networking.Internal.HttpRequest m_Request; // 0x10 // Methods public System.Void .ctor(Unity.Services.Core.Networking.Internal.HttpRequest request); // 0x3bd55c0 public System.String get_Method(); // 0x3bd55c8 public System.String get_Url(); // 0x3bd55e4 public System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_Headers(); // 0x3bd5600 public System.Byte[] get_Body(); // 0x3bd561c } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Networking.Internal.ReadOnlyHttpResponse : { // Fields private Unity.Services.Core.Networking.Internal.HttpResponse m_Response; // 0x10 // Methods public System.Void .ctor(Unity.Services.Core.Networking.Internal.HttpResponse response); // 0x3bd5638 public Unity.Services.Core.Networking.Internal.ReadOnlyHttpRequest get_Request(); // 0x3bd5640 public System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_Headers(); // 0x3bd565c public System.Byte[] get_Data(); // 0x3bd5678 public System.Int64 get_StatusCode(); // 0x3bd5694 public System.String get_ErrorMessage(); // 0x3bd56b0 public System.Boolean get_IsHttpError(); // 0x3bd56cc public System.Boolean get_IsNetworkError(); // 0x3bd56e8 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Environments.Internal.IEnvironments : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String get_Current(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Device.Internal.IInstallationId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String GetOrCreateIdentifier(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Configuration.Internal.ICloudProjectId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String GetCloudProjectId(); // 0x1bd219c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Configuration.Internal.IExternalUserId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String get_UserId(); // 0x1bd219c public abstract System.Void add_UserIdChanged(System.Action<System.String> value); // 0x1bd3a1c public abstract System.Void remove_UserIdChanged(System.Action<System.String> value); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Configuration.Internal.IProjectConfiguration : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Boolean GetBool(System.String key, System.Boolean defaultValue); // 0x0 public abstract System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x0 public abstract System.Single GetFloat(System.String key, System.Single defaultValue); // 0x0 public abstract System.String GetString(System.String key, System.String defaultValue); // 0x1bd23b0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Analytics.Internal.IAnalyticsStandardEventComponent : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.Void Record(System.String eventName, System.Collections.Generic.IDictionary<System.String,System.Object> eventParameters, System.Int32 eventVersion, System.String packageName); // 0x0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Analytics.Internal.IAnalyticsUserId : Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public abstract System.String GetAnalyticsUserId(); // 0x1bd219c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.AsyncOperation : System.Object, Unity.Services.Core.Internal.IAsyncOperation, System.Collections.IEnumerator { // Fields private System.Boolean <IsDone>k__BackingField; // 0x10 private Unity.Services.Core.Internal.AsyncOperationStatus <Status>k__BackingField; // 0x14 private System.Exception <Exception>k__BackingField; // 0x18 protected System.Action<Unity.Services.Core.Internal.IAsyncOperation> m_CompletedCallback; // 0x20 // Methods public System.Boolean get_IsDone(); // 0x3bd5704 protected System.Void set_IsDone(System.Boolean value); // 0x3bd570c public Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x3bd5718 protected System.Void set_Status(Unity.Services.Core.Internal.AsyncOperationStatus value); // 0x3bd5720 public System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x3bd5728 public System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x3bd5800 public System.Exception get_Exception(); // 0x3bd58a8 protected System.Void set_Exception(System.Exception value); // 0x3bd58b0 public System.Void SetInProgress(); // 0x3bd58b8 public System.Void Succeed(); // 0x3bd58c4 public System.Void Fail(System.Exception reason); // 0x3bd591c public System.Void Cancel(); // 0x3bd598c private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x3bd5a40 private System.Void System.Collections.IEnumerator.Reset(); // 0x3bd5a50 private System.Object System.Collections.IEnumerator.get_Current(); // 0x3bd5a54 public System.Void .ctor(); // 0x3bd5a5c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.AsyncOperation<T> : System.Object, Unity.Services.Core.Internal.IAsyncOperation<T>, System.Collections.IEnumerator { // Fields private System.Boolean <IsDone>k__BackingField; // 0x0 private Unity.Services.Core.Internal.AsyncOperationStatus <Status>k__BackingField; // 0x0 private System.Exception <Exception>k__BackingField; // 0x0 private T <Result>k__BackingField; // 0x0 protected System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> m_CompletedCallback; // 0x0 // Methods public System.Boolean get_IsDone(); // 0x1bd1824 protected System.Void set_IsDone(System.Boolean value); // 0x1bd3130 public Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc protected System.Void set_Status(Unity.Services.Core.Internal.AsyncOperationStatus value); // 0x1bd33a4 public System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c public System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c public System.Exception get_Exception(); // 0x1bd219c protected System.Void set_Exception(System.Exception value); // 0x1bd3a1c public T get_Result(); // 0x1ce0384 protected System.Void set_Result(T value); // 0x1ce0384 public System.Void SetInProgress(); // 0x1bd2ec0 public System.Void Succeed(T result); // 0x1ce0384 public System.Void Fail(System.Exception reason); // 0x1bd3a1c public System.Void Cancel(); // 0x1bd2ec0 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x1bd1824 private System.Void System.Collections.IEnumerator.Reset(); // 0x1bd2ec0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationAwaiter.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action continuation; // 0x10 // Methods public System.Void .ctor(); // 0x3bd5ba0 internal System.Void <OnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation operation); // 0x3bd5ee4 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationAwaiter.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action continuation; // 0x10 // Methods public System.Void .ctor(); // 0x3bd5cdc internal System.Void <UnsafeOnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation operation); // 0x3bd5f08 } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Internal.AsyncOperationAwaiter : Unity.Services.Core.Internal.IAsyncOperationAwaiter, System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private Unity.Services.Core.Internal.IAsyncOperation m_Operation; // 0x10 // Methods public System.Void .ctor(Unity.Services.Core.Internal.IAsyncOperation asyncOperation); // 0x3bd5a64 public System.Void OnCompleted(System.Action continuation); // 0x3bd5a6c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x3bd5ba8 public System.Boolean get_IsCompleted(); // 0x3bd5ce4 public System.Void GetResult(); // 0x3bd5d84 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationAwaiter.<>c__DisplayClass2_0<T> : System.Object { // Fields public System.Action continuation; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <OnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation<T> obj); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationAwaiter.<>c__DisplayClass3_0<T> : System.Object { // Fields public System.Action continuation; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <UnsafeOnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation<T> obj); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Internal.AsyncOperationAwaiter<T> : Unity.Services.Core.Internal.IAsyncOperationAwaiter<T>, System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields private Unity.Services.Core.Internal.IAsyncOperation<T> m_Operation; // 0x0 // Methods public System.Void .ctor(Unity.Services.Core.Internal.IAsyncOperation<T> asyncOperation); // 0x1bd3a1c public System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c public System.Void UnsafeOnCompleted(System.Action continuation); // 0x1bd3a1c public System.Boolean get_IsCompleted(); // 0x1bd1824 public T GetResult(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationBase.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action continuation; // 0x10 // Methods public System.Void .ctor(); // 0x3bd61d4 internal System.Void <OnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation op); // 0x3bd61e4 } // Unity.Services.Core.Internal.dll internal abstract class Unity.Services.Core.Internal.AsyncOperationBase : UnityEngine.CustomYieldInstruction, Unity.Services.Core.Internal.IAsyncOperation, System.Collections.IEnumerator, System.Runtime.CompilerServices.INotifyCompletion { // Fields private System.Action<Unity.Services.Core.Internal.IAsyncOperation> m_CompletedCallback; // 0x10 // Methods public override System.Boolean get_keepWaiting(); // 0x3bd5f2c public abstract System.Boolean get_IsCompleted(); // 0x1bd1824 public System.Boolean get_IsDone(); // 0x3bd5f50 public abstract Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc public abstract System.Exception get_Exception(); // 0x1bd219c public abstract System.Void GetResult(); // 0x1bd2ec0 public abstract Unity.Services.Core.Internal.AsyncOperationBase GetAwaiter(); // 0x1bd219c public System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x3bd5f60 public System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x3bd6048 protected System.Void DidComplete(); // 0x3bd60f0 public virtual System.Void OnCompleted(System.Action continuation); // 0x3bd6110 protected System.Void .ctor(); // 0x3bd61dc } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationBase.<>c__DisplayClass19_0<T> : System.Object { // Fields public System.Action continuation; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <OnCompleted>b__0(Unity.Services.Core.Internal.IAsyncOperation<T> op); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll internal abstract class Unity.Services.Core.Internal.AsyncOperationBase<T> : UnityEngine.CustomYieldInstruction, Unity.Services.Core.Internal.IAsyncOperation<T>, System.Collections.IEnumerator, System.Runtime.CompilerServices.INotifyCompletion { // Fields private System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> m_CompletedCallback; // 0x0 // Methods public override System.Boolean get_keepWaiting(); // 0x1bd1824 public abstract System.Boolean get_IsCompleted(); // 0x1bd1824 public System.Boolean get_IsDone(); // 0x1bd1824 public abstract Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc public abstract System.Exception get_Exception(); // 0x1bd219c public abstract T get_Result(); // 0x1ce0384 public abstract T GetResult(); // 0x1ce0384 public abstract Unity.Services.Core.Internal.AsyncOperationBase<T> GetAwaiter(); // 0x1bd219c public System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c public System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c protected System.Void DidComplete(); // 0x1bd2ec0 public virtual System.Void OnCompleted(System.Action continuation); // 0x1bd3a1c protected System.Void .ctor(); // 0x1bd2ec0 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationExtensions.<>c__DisplayClass1_0 : System.Object { // Fields public System.Threading.Tasks.TaskCompletionSource<System.Object> taskCompletionSource; // 0x10 // Methods public System.Void .ctor(); // 0x3bd64dc internal System.Void <AsTask>g__CompleteTask|0(Unity.Services.Core.Internal.IAsyncOperation operation); // 0x3bd64e4 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.AsyncOperationExtensions.<>c__DisplayClass3_0<T> : System.Object { // Fields public System.Threading.Tasks.TaskCompletionSource<T> taskCompletionSource; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <AsTask>g__CompleteTask|0(Unity.Services.Core.Internal.IAsyncOperation<T> operation); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.AsyncOperationExtensions : System.Object { // Fields // Methods public static Unity.Services.Core.Internal.AsyncOperationAwaiter GetAwaiter(Unity.Services.Core.Internal.IAsyncOperation self); // 0x3bd6200 public static System.Threading.Tasks.Task AsTask(Unity.Services.Core.Internal.IAsyncOperation self); // 0x3bd6220 public static Unity.Services.Core.Internal.AsyncOperationAwaiter<T> GetAwaiter(Unity.Services.Core.Internal.IAsyncOperation<T> self); // 0x1ce0384 public static System.Threading.Tasks.Task<T> AsTask(Unity.Services.Core.Internal.IAsyncOperation<T> self); // 0x1bdeb64 } // Unity.Services.Core.Internal.dll internal enum Unity.Services.Core.Internal.AsyncOperationStatus : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Core.Internal.AsyncOperationStatus None = 0; // 0x0 public const Unity.Services.Core.Internal.AsyncOperationStatus InProgress = 1; // 0x0 public const Unity.Services.Core.Internal.AsyncOperationStatus Succeeded = 2; // 0x0 public const Unity.Services.Core.Internal.AsyncOperationStatus Failed = 3; // 0x0 public const Unity.Services.Core.Internal.AsyncOperationStatus Cancelled = 4; // 0x0 // Methods } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IAsyncOperation : System.Collections.IEnumerator { // Fields // Methods public abstract System.Boolean get_IsDone(); // 0x1bd1824 public abstract Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc public abstract System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x1bd3a1c public abstract System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation> value); // 0x1bd3a1c public abstract System.Exception get_Exception(); // 0x1bd219c } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IAsyncOperation<T> : System.Collections.IEnumerator { // Fields // Methods public abstract System.Boolean get_IsDone(); // 0x1bd1824 public abstract Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc public abstract System.Void add_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c public abstract System.Void remove_Completed(System.Action<Unity.Services.Core.Internal.IAsyncOperation<T>> value); // 0x1bd3a1c public abstract System.Exception get_Exception(); // 0x1bd219c public abstract T get_Result(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IAsyncOperationAwaiter : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields // Methods public abstract System.Boolean get_IsCompleted(); // 0x1bd1824 public abstract System.Void GetResult(); // 0x1bd2ec0 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IAsyncOperationAwaiter<T> : System.Runtime.CompilerServices.ICriticalNotifyCompletion, System.Runtime.CompilerServices.INotifyCompletion { // Fields // Methods public abstract System.Boolean get_IsCompleted(); // 0x1bd1824 public abstract T GetResult(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll [Serializable] private sealed class Unity.Services.Core.Internal.TaskAsyncOperation.<>c : System.Object { // Fields public static readonly Unity.Services.Core.Internal.TaskAsyncOperation.<>c <>9; // 0x0 public static System.Action<System.Threading.Tasks.Task,System.Object> <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3bd69f8 public System.Void .ctor(); // 0x3bd6a60 internal System.Void <.ctor>b__10_0(System.Threading.Tasks.Task t, System.Object state); // 0x3bd6a68 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.TaskAsyncOperation : Unity.Services.Core.Internal.AsyncOperationBase, System.Runtime.CompilerServices.INotifyCompletion { // Fields internal static System.Threading.Tasks.TaskScheduler Scheduler; // 0x0 private System.Threading.Tasks.Task m_Task; // 0x18 // Methods public override System.Boolean get_IsCompleted(); // 0x3bd66b8 public override Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x3bd66d4 public override System.Exception get_Exception(); // 0x3bd673c public override System.Void GetResult(); // 0x3bd6750 public override Unity.Services.Core.Internal.AsyncOperationBase GetAwaiter(); // 0x3bd6754 public System.Void .ctor(System.Threading.Tasks.Task task); // 0x3bd6758 public static Unity.Services.Core.Internal.TaskAsyncOperation Run(System.Action action); // 0x3bd6958 internal static System.Void SetScheduler(); // 0x3bd68d8 } // Unity.Services.Core.Internal.dll [Serializable] private sealed class Unity.Services.Core.Internal.TaskAsyncOperation.<>c<T> : System.Object { // Fields public static readonly Unity.Services.Core.Internal.TaskAsyncOperation.<>c<T> <>9; // 0x0 public static System.Action<System.Threading.Tasks.Task<T>,System.Object> <>9__11_0; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <.ctor>b__11_0(System.Threading.Tasks.Task<T> t, System.Object state); // 0x1bd3c20 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.TaskAsyncOperation<T> : Unity.Services.Core.Internal.AsyncOperationBase<T> { // Fields private System.Threading.Tasks.Task<T> m_Task; // 0x0 // Methods public override System.Boolean get_IsCompleted(); // 0x1bd1824 public override T get_Result(); // 0x1ce0384 public override T GetResult(); // 0x1ce0384 public override Unity.Services.Core.Internal.AsyncOperationBase<T> GetAwaiter(); // 0x1bd219c public override Unity.Services.Core.Internal.AsyncOperationStatus get_Status(); // 0x1bd1ddc public override System.Exception get_Exception(); // 0x1bd219c public System.Void .ctor(System.Threading.Tasks.Task<T> task); // 0x1bd3a1c public static Unity.Services.Core.Internal.TaskAsyncOperation<T> Run(System.Func<T> func); // 0x1bdeb64 } // Unity.Services.Core.Internal.dll public class Unity.Services.Core.Internal.VisibilityAttribute : UnityEngine.PropertyAttribute { // Fields private System.String <PropertyName>k__BackingField; // 0x18 private System.Object <Value>k__BackingField; // 0x20 // Methods public System.String get_PropertyName(); // 0x3bd6b08 private System.Void set_PropertyName(System.String value); // 0x3bd6b10 public System.Object get_Value(); // 0x3bd6b18 private System.Void set_Value(System.Object value); // 0x3bd6b20 public System.Void .ctor(System.String propertyName, System.Object value); // 0x3bd6b28 } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.CoreLogger : System.Object { // Fields internal const System.String Tag; // 0x0 internal const System.String VerboseLoggingDefine; // 0x0 private const System.String k_TelemetryLoggingDefine; // 0x0 // Methods public static System.Void Log(System.Object message); // 0x3bd6b6c public static System.Void LogWarning(System.Object message); // 0x3bd6c8c public static System.Void LogError(System.Object message); // 0x3bd6dac public static System.Void LogException(System.Exception exception); // 0x3bd6ecc public static System.Void LogAssertion(System.Object message); // 0x3bd6ff0 public static System.Void LogVerbose(System.Object message); // 0x3bd7114 public static System.Void LogTelemetry(System.Object message); // 0x3bd7234 } // Unity.Services.Core.Internal.dll public class Unity.Services.Core.Internal.CircularDependencyException : Unity.Services.Core.ServicesInitializationException { // Fields // Methods public System.Void .ctor(); // 0x3bd7354 public System.Void .ctor(System.String message); // 0x3bd735c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.ComponentRegistry : System.Object, Unity.Services.Core.Internal.IComponentRegistry { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> <ComponentTypeHashToInstance>k__BackingField; // 0x10 // Methods internal System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> get_ComponentTypeHashToInstance(); // 0x3bd7364 public System.Void .ctor(); // 0x3bd736c public System.Void .ctor(System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> componentTypeHashToInstance); // 0x3bd73f4 public System.Void RegisterServiceComponent(TComponent component); // 0x1ce0384 public TComponent GetServiceComponent(); // 0x1ce0384 public System.Boolean TryGetServiceComponent(out TComponent& component); // 0x1bd19a0 private System.Boolean IsComponentTypeRegistered(System.Int32 componentTypeHash); // 0x3bd7424 public System.Void ResetProvidedComponents(System.Collections.Generic.IDictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> componentTypeHashToInstance); // 0x3bd74ec } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IComponentRegistry : { // Fields // Methods public abstract System.Void RegisterServiceComponent(TComponent component); // 0x1ce0384 public abstract TComponent GetServiceComponent(); // 0x1ce0384 public abstract System.Boolean TryGetServiceComponent(out TComponent& component); // 0x1bd19a0 public abstract System.Void ResetProvidedComponents(System.Collections.Generic.IDictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> componentTypeHashToInstance); // 0x1bd3a1c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.LockedComponentRegistry : System.Object, Unity.Services.Core.Internal.IComponentRegistry { // Fields private const System.String k_ErrorMessage; // 0x0 private readonly Unity.Services.Core.Internal.IComponentRegistry <Registry>k__BackingField; // 0x10 // Methods internal Unity.Services.Core.Internal.IComponentRegistry get_Registry(); // 0x3bd7564 public System.Void .ctor(Unity.Services.Core.Internal.IComponentRegistry registryToLock); // 0x3bd756c public System.Void RegisterServiceComponent(TComponent component); // 0x1ce0384 public TComponent GetServiceComponent(); // 0x1ce0384 public System.Boolean TryGetServiceComponent(out TComponent& component); // 0x1bd19a0 public System.Void ResetProvidedComponents(System.Collections.Generic.IDictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> componentTypeHashToInstance); // 0x3bd759c } // Unity.Services.Core.Internal.dll public sealed class Unity.Services.Core.Internal.CorePackageRegistry : System.Object { // Fields private static Unity.Services.Core.Internal.CorePackageRegistry <Instance>k__BackingField; // 0x0 private Unity.Services.Core.Internal.IPackageRegistry <Registry>k__BackingField; // 0x10 // Methods public static Unity.Services.Core.Internal.CorePackageRegistry get_Instance(); // 0x3bd75e8 internal static System.Void set_Instance(Unity.Services.Core.Internal.CorePackageRegistry value); // 0x3bd7630 internal Unity.Services.Core.Internal.IPackageRegistry get_Registry(); // 0x3bd7688 internal System.Void set_Registry(Unity.Services.Core.Internal.IPackageRegistry value); // 0x3bd7690 internal System.Void .ctor(); // 0x3bd7698 internal System.Void .ctor(Unity.Services.Core.Internal.IPackageRegistry registry); // 0x3bd78c0 public Unity.Services.Core.Internal.CoreRegistration Register(TPackage package); // 0x1ce0384 internal System.Void Lock(); // 0x3bd78f0 } // Unity.Services.Core.Internal.dll public struct Unity.Services.Core.Internal.CoreRegistration : { // Fields private readonly Unity.Services.Core.Internal.IPackageRegistry m_Registry; // 0x10 private readonly System.Int32 m_PackageHash; // 0x18 // Methods internal System.Void .ctor(Unity.Services.Core.Internal.IPackageRegistry registry, System.Int32 packageHash); // 0x3bd79cc public Unity.Services.Core.Internal.CoreRegistration DependsOn(); // 0x1ce0384 public Unity.Services.Core.Internal.CoreRegistration OptionallyDependsOn(); // 0x1ce0384 public Unity.Services.Core.Internal.CoreRegistration ProvidesComponent(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll public sealed class Unity.Services.Core.Internal.CoreRegistry : System.Object { // Fields private static Unity.Services.Core.Internal.CoreRegistry <Instance>k__BackingField; // 0x0 private readonly System.String <InstanceId>k__BackingField; // 0x10 private Unity.Services.Core.Internal.ServicesType <Type>k__BackingField; // 0x18 private Unity.Services.Core.InitializationOptions <Options>k__BackingField; // 0x20 private Unity.Services.Core.Internal.IPackageRegistry <PackageRegistry>k__BackingField; // 0x28 private Unity.Services.Core.Internal.IComponentRegistry <ComponentRegistry>k__BackingField; // 0x30 private Unity.Services.Core.Internal.IServiceRegistry <ServiceRegistry>k__BackingField; // 0x38 // Methods public static Unity.Services.Core.Internal.CoreRegistry get_Instance(); // 0x3bd79f4 internal static System.Void set_Instance(Unity.Services.Core.Internal.CoreRegistry value); // 0x3bd7a3c public System.String get_InstanceId(); // 0x3bd7a94 internal Unity.Services.Core.Internal.ServicesType get_Type(); // 0x3bd7a9c private System.Void set_Type(Unity.Services.Core.Internal.ServicesType value); // 0x3bd7aa4 internal Unity.Services.Core.InitializationOptions get_Options(); // 0x3bd7aac internal System.Void set_Options(Unity.Services.Core.InitializationOptions value); // 0x3bd7ab4 internal Unity.Services.Core.Internal.IPackageRegistry get_PackageRegistry(); // 0x3bd7abc private System.Void set_PackageRegistry(Unity.Services.Core.Internal.IPackageRegistry value); // 0x3bd7ac4 internal Unity.Services.Core.Internal.IComponentRegistry get_ComponentRegistry(); // 0x3bd7acc private System.Void set_ComponentRegistry(Unity.Services.Core.Internal.IComponentRegistry value); // 0x3bd7ad4 internal Unity.Services.Core.Internal.IServiceRegistry get_ServiceRegistry(); // 0x3bd7adc private System.Void set_ServiceRegistry(Unity.Services.Core.Internal.IServiceRegistry value); // 0x3bd7ae4 internal System.Void .ctor(); // 0x3bd7aec internal System.Void .ctor(Unity.Services.Core.Internal.IPackageRegistry packageRegistry, Unity.Services.Core.Internal.ServicesType type, System.String instanceId); // 0x3bd7ca0 public Unity.Services.Core.Internal.CoreRegistration RegisterPackage(TPackage package); // 0x1ce0384 public System.Void RegisterServiceComponent(TComponent component); // 0x1ce0384 public TComponent GetServiceComponent(); // 0x1ce0384 public System.Boolean TryGetServiceComponent(out TComponent& component); // 0x1bd19a0 public System.Void RegisterService(T service); // 0x1ce0384 public T GetService(); // 0x1ce0384 internal System.Void LockComponentRegistration(); // 0x3bd7d7c internal System.Void LockServiceRegistration(); // 0x3bd7e28 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0.<<InitializeRegistryAsync>g__InitializePackageAsync|2>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0 <>4__this; // 0x30 public Unity.Services.Core.Internal.IInitializablePackage package; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3bd834c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bd8780 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0.<<InitializeRegistryAsync>g__TryInitializePackageAsync|0>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0 <>4__this; // 0x30 public Unity.Services.Core.Internal.IInitializablePackage package; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3bd87e8 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bd8c7c } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0 : System.Object { // Fields public System.Diagnostics.Stopwatch stopwatch; // 0x10 public System.Collections.Generic.List<Unity.Services.Core.Internal.PackageInitializationInfo> packagesInitInfos; // 0x18 public System.Collections.Generic.List<System.Exception> failureReasons; // 0x20 public Unity.Services.Core.Internal.CoreRegistryInitializer <>4__this; // 0x28 public Unity.Services.Core.Internal.DependencyTree dependencyTree; // 0x30 // Methods public System.Void .ctor(); // 0x3bd8044 internal System.Threading.Tasks.Task <InitializeRegistryAsync>g__TryInitializePackageAsync|0(Unity.Services.Core.Internal.IInitializablePackage package); // 0x3bd804c internal Unity.Services.Core.Internal.IInitializablePackage <InitializeRegistryAsync>g__GetPackageAt|1(System.Int32 index); // 0x3bd8148 internal System.Threading.Tasks.Task <InitializeRegistryAsync>g__InitializePackageAsync|2(Unity.Services.Core.Internal.IInitializablePackage package); // 0x3bd81d8 internal System.Void <InitializeRegistryAsync>g__Fail|3(); // 0x3bd82d4 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.CoreRegistryInitializer.<InitializeRegistryAsync>d__3 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Collections.Generic.List<Unity.Services.Core.Internal.PackageInitializationInfo>> <>t__builder; // 0x18 public Unity.Services.Core.Internal.CoreRegistryInitializer <>4__this; // 0x30 private Unity.Services.Core.Internal.CoreRegistryInitializer.<>c__DisplayClass3_0 <>8__1; // 0x38 private System.Int32 <i>5__2; // 0x40 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x48 // Methods private System.Void MoveNext(); // 0x3bd8ce4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bd9388 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.CoreRegistryInitializer : System.Object { // Fields private readonly Unity.Services.Core.Internal.CoreRegistry m_Registry; // 0x10 private readonly System.Collections.Generic.List<System.Int32> m_SortedPackageTypeHashes; // 0x18 // Methods public System.Void .ctor(Unity.Services.Core.Internal.CoreRegistry registry, System.Collections.Generic.List<System.Int32> sortedPackageTypeHashes); // 0x3bd7f04 public System.Threading.Tasks.Task<System.Collections.Generic.List<Unity.Services.Core.Internal.PackageInitializationInfo>> InitializeRegistryAsync(); // 0x3bd7f48 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.DependencyTree : System.Object { // Fields public readonly System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IInitializablePackage> PackageTypeHashToInstance; // 0x10 public readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> ComponentTypeHashToPackageTypeHash; // 0x18 public readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.Int32>> PackageTypeHashToComponentTypeHashDependencies; // 0x20 public readonly System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> ComponentTypeHashToInstance; // 0x28 // Methods internal System.Void .ctor(); // 0x3bd7740 internal System.Void .ctor(System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IInitializablePackage> packageToInstance, System.Collections.Generic.Dictionary<System.Int32,System.Int32> componentToPackage, System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.Int32>> packageToComponentDependencies, System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.IServiceComponent> componentToInstance); // 0x3bd9404 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.DependencyTreeSortFailedException : System.Exception { // Fields // Methods public System.Void .ctor(Unity.Services.Core.Internal.DependencyTree tree, System.Collections.Generic.ICollection<System.Int32> target); // 0x3bd9478 public System.Void .ctor(Unity.Services.Core.Internal.DependencyTree tree, System.Collections.Generic.ICollection<System.Int32> target, System.Exception inner); // 0x3bd95dc private static System.String CreateExceptionMessage(Unity.Services.Core.Internal.DependencyTree tree, System.Collections.Generic.ICollection<System.Int32> target, System.Exception inner); // 0x3bd94fc } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.DependencyTreeExtensions : System.Object { // Fields // Methods internal static System.String ToJson(Unity.Services.Core.Internal.DependencyTree tree, System.Collections.Generic.ICollection<System.Int32> order); // 0x3bd9670 internal static System.Boolean IsOptional(Unity.Services.Core.Internal.DependencyTree tree, System.Int32 componentTypeHash); // 0x3bda930 internal static System.Boolean IsProvided(Unity.Services.Core.Internal.DependencyTree tree, System.Int32 componentTypeHash); // 0x3bda9b0 private static Newtonsoft.Json.Linq.JObject GetPackageJObject(Unity.Services.Core.Internal.DependencyTree tree, System.Int32 packageHash); // 0x3bd9e30 private static Newtonsoft.Json.Linq.JObject GetComponentJObject(Unity.Services.Core.Internal.DependencyTree tree, System.Int32 componentHash); // 0x3bda59c private static System.String GetComponentIdentifier(Unity.Services.Core.Internal.IServiceComponent component); // 0x3bdaa0c } // Unity.Services.Core.Internal.dll private enum Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark None = 0; // 0x0 public const Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark Viewed = 1; // 0x0 public const Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark Sorted = 2; // 0x0 // Methods } // Unity.Services.Core.Internal.dll internal struct Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter : { // Fields public readonly Unity.Services.Core.Internal.DependencyTree Tree; // 0x10 public readonly System.Collections.Generic.ICollection<System.Int32> Target; // 0x18 private System.Collections.Generic.Dictionary<System.Int32,Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark> m_PackageTypeHashExplorationHistory; // 0x20 // Methods public System.Void .ctor(Unity.Services.Core.Internal.DependencyTree tree, System.Collections.Generic.ICollection<System.Int32> target); // 0x3bdaac8 public System.Void SortRegisteredPackagesIntoTarget(); // 0x3bdab08 private System.Void RemoveUnprovidedOptionalDependenciesFromTree(); // 0x3bdaff0 private System.Void RemoveUnprovidedOptionalDependencies(System.Collections.Generic.IList<System.Int32> dependencyTypeHashes); // 0x3bdb488 private System.Void SortTreeThrough(System.Int32 packageTypeHash); // 0x3bdb1a0 private System.Void SortTreeThrough(System.Collections.Generic.IEnumerable<System.Int32> dependencyTypeHashes); // 0x3bdb790 private System.Void MarkPackage(System.Int32 packageTypeHash, Unity.Services.Core.Internal.DependencyTreeInitializeOrderSorter.ExplorationMark mark); // 0x3bdb63c private System.Collections.Generic.IReadOnlyCollection<System.Int32> GetPackageTypeHashes(); // 0x3bdb148 private System.Int32 GetPackageTypeHashFor(System.Int32 componentTypeHash); // 0x3bdba78 private System.Collections.Generic.IEnumerable<System.Int32> GetDependencyTypeHashesFor(System.Int32 packageTypeHash); // 0x3bdb6a4 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.HashException : System.Exception { // Fields private readonly System.Int32 <Hash>k__BackingField; // 0x8c // Methods public System.Int32 get_Hash(); // 0x3bdbb6c public System.Void .ctor(System.Int32 hash); // 0x3bdbb74 public System.Void .ctor(System.Int32 hash, System.String message); // 0x3bdbbe0 public System.Void .ctor(System.Int32 hash, System.String message, System.Exception inner); // 0x3bdbc4c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.DependencyTreePackageHashException : Unity.Services.Core.Internal.HashException { // Fields // Methods public System.Void .ctor(System.Int32 hash); // 0x3bdbcd0 public System.Void .ctor(System.Int32 hash, System.String message); // 0x3bdbb68 public System.Void .ctor(System.Int32 hash, System.String message, System.Exception inner); // 0x3bdba74 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.DependencyTreeComponentHashException : Unity.Services.Core.Internal.HashException { // Fields // Methods public System.Void .ctor(System.Int32 hash); // 0x3bdbcd4 public System.Void .ctor(System.Int32 hash, System.String message); // 0x3bdbb64 public System.Void .ctor(System.Int32 hash, System.String message, System.Exception inner); // 0x3bdbcd8 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Internal.IInitializablePackage : { // Fields // Methods public abstract System.Threading.Tasks.Task Initialize(Unity.Services.Core.Internal.CoreRegistry registry); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Internal.IInitializablePackageV2 : Unity.Services.Core.Internal.IInitializablePackage { // Fields // Methods public abstract System.Void Register(Unity.Services.Core.Internal.CorePackageRegistry registry); // 0x1bd3a1c public abstract System.Threading.Tasks.Task InitializeInstanceAsync(Unity.Services.Core.Internal.CoreRegistry registry); // 0x1bd22a0 } // Unity.Services.Core.Internal.dll public interface Unity.Services.Core.Internal.IServiceComponent : { // Fields // Methods } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.MissingComponent : System.Object, Unity.Services.Core.Internal.IServiceComponent { // Fields private readonly System.Type <IntendedType>k__BackingField; // 0x10 // Methods public System.Type get_IntendedType(); // 0x3bdbcdc internal System.Void .ctor(System.Type intendedType); // 0x3bdbce4 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.PackageInitializationInfo : System.Object { // Fields public System.Type PackageType; // 0x10 public System.Double InitializationTimeInSeconds; // 0x18 // Methods public System.Void .ctor(); // 0x3bd8c74 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IPackageRegistry : { // Fields // Methods public abstract Unity.Services.Core.Internal.DependencyTree get_Tree(); // 0x1bd219c public abstract System.Void set_Tree(Unity.Services.Core.Internal.DependencyTree value); // 0x1bd3a1c public abstract Unity.Services.Core.Internal.CoreRegistration RegisterPackage(TPackage package); // 0x1ce0384 public abstract System.Void RegisterDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public abstract System.Void RegisterOptionalDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public abstract System.Void RegisterProvision(System.Int32 packageTypeHash); // 0x1bd33a4 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.LockedPackageRegistry : System.Object, Unity.Services.Core.Internal.IPackageRegistry { // Fields private const System.String k_ErrorMessage; // 0x0 private readonly Unity.Services.Core.Internal.IPackageRegistry <Registry>k__BackingField; // 0x10 // Methods internal Unity.Services.Core.Internal.IPackageRegistry get_Registry(); // 0x3bdbd14 public System.Void .ctor(Unity.Services.Core.Internal.IPackageRegistry registryToLock); // 0x3bd799c public Unity.Services.Core.Internal.DependencyTree get_Tree(); // 0x3bdbd1c public System.Void set_Tree(Unity.Services.Core.Internal.DependencyTree value); // 0x3bdbdbc public Unity.Services.Core.Internal.CoreRegistration RegisterPackage(TPackage package); // 0x1ce0384 public System.Void RegisterDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public System.Void RegisterOptionalDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public System.Void RegisterProvision(System.Int32 packageTypeHash); // 0x1bd33a4 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.PackageRegistry : System.Object, Unity.Services.Core.Internal.IPackageRegistry { // Fields private Unity.Services.Core.Internal.DependencyTree <Tree>k__BackingField; // 0x10 // Methods public Unity.Services.Core.Internal.DependencyTree get_Tree(); // 0x3bdbe68 public System.Void set_Tree(Unity.Services.Core.Internal.DependencyTree value); // 0x3bdbe70 public System.Void .ctor(Unity.Services.Core.Internal.DependencyTree tree); // 0x3bd7890 public Unity.Services.Core.Internal.CoreRegistration RegisterPackage(TPackage package); // 0x1ce0384 public System.Void RegisterDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public System.Void RegisterOptionalDependency(System.Int32 packageTypeHash); // 0x1bd33a4 public System.Void RegisterProvision(System.Int32 packageTypeHash); // 0x1bd33a4 private System.Void AddComponentDependencyToPackage(System.Int32 componentTypeHash, System.Int32 packageTypeHash); // 0x3bdbe78 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.IServiceRegistry : { // Fields // Methods public abstract System.Void RegisterService(T service); // 0x1ce0384 public abstract T GetService(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.LockedServiceRegistry : System.Object, Unity.Services.Core.Internal.IServiceRegistry { // Fields private const System.String k_ErrorMessage; // 0x0 private readonly Unity.Services.Core.Internal.IServiceRegistry <Registry>k__BackingField; // 0x10 // Methods internal Unity.Services.Core.Internal.IServiceRegistry get_Registry(); // 0x3bdbf84 public System.Void .ctor(Unity.Services.Core.Internal.IServiceRegistry registryToLock); // 0x3bd7ed4 public System.Void RegisterService(T service); // 0x1ce0384 public T GetService(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.ServiceRegistry : System.Object, Unity.Services.Core.Internal.IServiceRegistry { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,System.Object> <ServiceTypeHashToInstance>k__BackingField; // 0x10 // Methods internal System.Collections.Generic.Dictionary<System.Int32,System.Object> get_ServiceTypeHashToInstance(); // 0x3bdbf8c public System.Void .ctor(); // 0x3bd7c18 public System.Void .ctor(System.Collections.Generic.Dictionary<System.Int32,System.Object> serviceTypeHashToInstance); // 0x3bdbf94 public System.Void RegisterService(T service); // 0x1ce0384 public T GetService(); // 0x1ce0384 } // Unity.Services.Core.Internal.dll internal enum Unity.Services.Core.Internal.ServicesType : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Core.Internal.ServicesType Default = 0; // 0x0 public const Unity.Services.Core.Internal.ServicesType Instance = 1; // 0x0 // Methods } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.CoreDiagnostics.<GetOrCreateDiagnosticsAsync>d__26 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Unity.Services.Core.Telemetry.Internal.IDiagnostics> <>t__builder; // 0x18 public Unity.Services.Core.Internal.CoreDiagnostics <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter<Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bdc2ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bdc670 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.CoreDiagnostics.<SendCoreDiagnosticsAsync>d__24 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x30 // Methods private System.Void MoveNext(); // 0x3bdc6ec private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bdc914 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.CoreDiagnostics : System.Object { // Fields internal const System.String CorePackageName; // 0x0 internal const System.String CircularDependencyDiagnosticName; // 0x0 internal const System.String CorePackageInitDiagnosticName; // 0x0 internal const System.String OperateServicesInitDiagnosticName; // 0x0 internal const System.String ProjectConfigTagName; // 0x0 private static Unity.Services.Core.Internal.CoreDiagnostics <Instance>k__BackingField; // 0x0 private readonly System.Collections.Generic.IDictionary<System.String,System.String> <CoreTags>k__BackingField; // 0x10 private Unity.Services.Core.Telemetry.Internal.IDiagnosticsComponentProvider <DiagnosticsComponentProvider>k__BackingField; // 0x18 private Unity.Services.Core.Telemetry.Internal.IDiagnostics <Diagnostics>k__BackingField; // 0x20 // Methods public static Unity.Services.Core.Internal.CoreDiagnostics get_Instance(); // 0x3bdbfc4 internal static System.Void set_Instance(Unity.Services.Core.Internal.CoreDiagnostics value); // 0x3bdc00c public System.Collections.Generic.IDictionary<System.String,System.String> get_CoreTags(); // 0x3bdc064 internal Unity.Services.Core.Telemetry.Internal.IDiagnosticsComponentProvider get_DiagnosticsComponentProvider(); // 0x3bdc06c internal System.Void set_DiagnosticsComponentProvider(Unity.Services.Core.Telemetry.Internal.IDiagnosticsComponentProvider value); // 0x3bdc074 internal Unity.Services.Core.Telemetry.Internal.IDiagnostics get_Diagnostics(); // 0x3bdc07c internal System.Void set_Diagnostics(Unity.Services.Core.Telemetry.Internal.IDiagnostics value); // 0x3bdc084 public System.Void SetProjectConfiguration(System.String serializedProjectConfig); // 0x3bdc08c public System.Void SendCircularDependencyDiagnostics(System.Exception exception); // 0x3bdc090 public System.Void SendCorePackageInitDiagnostics(System.Exception exception); // 0x3bdc094 public System.Void SendOperateServicesInitDiagnostics(System.Exception exception); // 0x3bdc098 internal System.Threading.Tasks.Task SendCoreDiagnosticsAsync(System.String diagnosticName, System.Exception exception); // 0x3bdc09c private static System.Void OnSendFailed(System.Threading.Tasks.Task failedSendTask); // 0x3bdc164 internal System.Threading.Tasks.Task<Unity.Services.Core.Telemetry.Internal.IDiagnostics> GetOrCreateDiagnosticsAsync(); // 0x3bdc168 public System.Void .ctor(); // 0x3bdc264 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.CoreMetrics : System.Object { // Fields internal const System.String PackageInitTimeMetricName; // 0x0 internal const System.String AllPackagesInitSuccessMetricName; // 0x0 internal const System.String AllPackagesInitTimeMetricName; // 0x0 internal const System.String PackageInitializerNamesKeyFormat; // 0x0 internal const System.Char PackageInitializerNamesSeparator; // 0x0 internal const System.String AllPackageNamesKey; // 0x0 internal const System.Char AllPackageNamesSeparator; // 0x0 private static Unity.Services.Core.Internal.CoreMetrics <Instance>k__BackingField; // 0x0 private Unity.Services.Core.Telemetry.Internal.IMetrics <Metrics>k__BackingField; // 0x10 private readonly System.Collections.Generic.IDictionary<System.Type,Unity.Services.Core.Telemetry.Internal.IMetrics> <AllPackageMetrics>k__BackingField; // 0x18 // Methods public static Unity.Services.Core.Internal.CoreMetrics get_Instance(); // 0x3bdc97c internal static System.Void set_Instance(Unity.Services.Core.Internal.CoreMetrics value); // 0x3bdc9c4 internal Unity.Services.Core.Telemetry.Internal.IMetrics get_Metrics(); // 0x3bdca1c internal System.Void set_Metrics(Unity.Services.Core.Telemetry.Internal.IMetrics value); // 0x3bdca24 internal System.Collections.Generic.IDictionary<System.Type,Unity.Services.Core.Telemetry.Internal.IMetrics> get_AllPackageMetrics(); // 0x3bdca2c public System.Void SendAllPackagesInitSuccessMetric(); // 0x3bdca34 public System.Void SendAllPackagesInitTimeMetric(System.Double initTimeSeconds); // 0x3bdca38 public System.Void SendInitTimeMetricForPackage(System.Type packageType, System.Double initTimeSeconds); // 0x3bdca3c public System.Void Initialize(Unity.Services.Core.Configuration.Internal.IProjectConfiguration configuration, Unity.Services.Core.Telemetry.Internal.IMetricsFactory factory, System.Type corePackageType); // 0x3bdca40 internal System.Void FindAndCacheAllPackageMetrics(Unity.Services.Core.Configuration.Internal.IProjectConfiguration configuration, Unity.Services.Core.Telemetry.Internal.IMetricsFactory factory); // 0x3bdca44 public System.Void .ctor(); // 0x3bdca48 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.UnityServicesInitializer.<EnableServicesInitializationAsync>d__1 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncVoidMethodBuilder <>t__builder; // 0x18 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bdd080 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bdd394 } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.UnityServicesInitializer : System.Object { // Fields // Methods private static System.Void CreateStaticInstance(); // 0x3bdcad0 private static System.Void EnableServicesInitializationAsync(); // 0x3bdce94 internal static Unity.Services.Core.IUnityServices CreateInstance(System.String servicesId); // 0x3bdcf28 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.UnityServicesInternal.<>c__DisplayClass33_0.<<InitializeServicesAsync>g__InitializePackagesAsync|1>d : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.UnityServicesInternal.<>c__DisplayClass33_0 <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter<System.Collections.Generic.List<Unity.Services.Core.Internal.PackageInitializationInfo>> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bdde38 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bde0ac } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.UnityServicesInternal.<>c__DisplayClass33_0 : System.Object { // Fields public Unity.Services.Core.Internal.DependencyTree dependencyTree; // 0x10 public System.Collections.Generic.List<System.Int32> sortedPackageTypeHashes; // 0x18 public Unity.Services.Core.Internal.UnityServicesInternal <>4__this; // 0x20 public System.Diagnostics.Stopwatch initStopwatch; // 0x28 // Methods public System.Void .ctor(); // 0x3bddc1c internal System.Void <InitializeServicesAsync>g__SortPackages|0(); // 0x3bddc24 internal System.Threading.Tasks.Task <InitializeServicesAsync>g__InitializePackagesAsync|1(); // 0x3bddc50 internal System.Void <InitializeServicesAsync>g__FailServicesInitialization|2(System.Exception reason); // 0x3bddd34 internal System.Void <InitializeServicesAsync>g__SucceedServicesInitialization|3(); // 0x3bdddb0 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.UnityServicesInternal.<EnableInitializationAsync>d__36 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.UnityServicesInternal <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bde114 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bde348 } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.UnityServicesInternal.<InitializeAsync>d__27 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.InitializationOptions options; // 0x30 public Unity.Services.Core.Internal.UnityServicesInternal <>4__this; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter<System.Object> <>u__1; // 0x40 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x48 // Methods private System.Void MoveNext(); // 0x3bde3b0 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bde84c } // Unity.Services.Core.Internal.dll private struct Unity.Services.Core.Internal.UnityServicesInternal.<InitializeServicesAsync>d__33 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Internal.UnityServicesInternal <>4__this; // 0x30 private Unity.Services.Core.Internal.UnityServicesInternal.<>c__DisplayClass33_0 <>8__1; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3bde8b4 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bdee3c } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.UnityServicesInternal : System.Object, Unity.Services.Core.IUnityServices { // Fields internal const System.String InitSuccessEventInvocationError; // 0x0 internal const System.String InitFailureEventInvocationError; // 0x0 private System.Action Initialized; // 0x10 private System.Action<System.Exception> InitializeFailed; // 0x18 private Unity.Services.Core.ServicesInitializationState <State>k__BackingField; // 0x20 internal System.Boolean CanInitialize; // 0x24 private System.Threading.Tasks.TaskCompletionSource<System.Object> m_Initialization; // 0x28 private readonly Unity.Services.Core.Internal.CoreRegistry <Registry>k__BackingField; // 0x30 private readonly Unity.Services.Core.Internal.CoreMetrics <Metrics>k__BackingField; // 0x38 private readonly Unity.Services.Core.Internal.CoreDiagnostics <Diagnostics>k__BackingField; // 0x40 // Methods public System.Void add_Initialized(System.Action value); // 0x3bdd3a0 public System.Void remove_Initialized(System.Action value); // 0x3bdd43c public System.Void add_InitializeFailed(System.Action<System.Exception> value); // 0x3bdd4d8 public System.Void remove_InitializeFailed(System.Action<System.Exception> value); // 0x3bdd588 public Unity.Services.Core.ServicesInitializationState get_State(); // 0x3bdd638 private System.Void set_State(Unity.Services.Core.ServicesInitializationState value); // 0x3bdd640 public Unity.Services.Core.InitializationOptions get_Options(); // 0x3bdd648 internal System.Void set_Options(Unity.Services.Core.InitializationOptions value); // 0x3bdd664 internal Unity.Services.Core.Internal.CoreRegistry get_Registry(); // 0x3bdd680 internal Unity.Services.Core.Internal.CoreMetrics get_Metrics(); // 0x3bdd688 internal Unity.Services.Core.Internal.CoreDiagnostics get_Diagnostics(); // 0x3bdd690 public System.Void .ctor(Unity.Services.Core.Internal.CoreRegistry registry, Unity.Services.Core.Internal.CoreMetrics coreMetrics, Unity.Services.Core.Internal.CoreDiagnostics coreDiagnostics); // 0x3bdce34 public System.Threading.Tasks.Task InitializeAsync(Unity.Services.Core.InitializationOptions options); // 0x3bdd698 public System.String GetIdentifier(); // 0x3bdd790 private System.Void TriggerInitializeSuccess(); // 0x3bdd7ac private System.Void TriggerInitializeFailed(System.Exception initException); // 0x3bdd884 public T GetService(); // 0x1ce0384 private System.Boolean HasRequestedInitialization(); // 0x3bdd95c private System.Threading.Tasks.Task InitializeServicesAsync(); // 0x3bdd96c internal System.Void SendInitializationMetrics(System.Collections.Generic.List<Unity.Services.Core.Internal.PackageInitializationInfo> packageInitInfos); // 0x3bdda54 internal System.Void EnableInitialization(); // 0x3bdd074 internal System.Threading.Tasks.Task EnableInitializationAsync(); // 0x3bdd2b0 private System.Boolean <InitializeAsync>g__HasInitializationFailed|27_0(); // 0x3bddb9c } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.DictionaryExtensions : System.Object { // Fields // Methods public static TDictionary MergeNoOverride(TDictionary self, System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1ce0384 public static TDictionary MergeAllowOverride(TDictionary self, System.Collections.Generic.IDictionary<TKey,TValue> dictionary); // 0x1ce0384 public static System.Boolean ValueEquals(System.Collections.Generic.IDictionary<TKey,TValue> x, System.Collections.Generic.IDictionary<TKey,TValue> y); // 0x1bd6678 public static System.Boolean ValueEquals(System.Collections.Generic.IDictionary<TKey,TValue> x, System.Collections.Generic.IDictionary<TKey,TValue> y, TComparer valueComparer); // 0x1ce0384 } // Unity.Services.Core.Internal.dll private sealed class Unity.Services.Core.Internal.UnityWebRequestUtils.<>c__DisplayClass2_0 : System.Object { // Fields public System.Threading.Tasks.TaskCompletionSource<System.String> completionSource; // 0x10 // Methods public System.Void .ctor(); // 0x3bdf00c internal System.Void <GetTextAsync>g__CompleteFetchTaskOnRequestCompleted|0(UnityEngine.AsyncOperation rawOperation); // 0x3bdf014 } // Unity.Services.Core.Internal.dll internal static class Unity.Services.Core.Internal.UnityWebRequestUtils : System.Object { // Fields public const System.String JsonContentType; // 0x0 // Methods public static System.Boolean HasSucceeded(UnityEngine.Networking.UnityWebRequest self); // 0x3bdeea4 public static System.Threading.Tasks.Task<System.String> GetTextAsync(System.String uri); // 0x3bdeec8 } // Unity.Services.Core.Internal.dll internal interface Unity.Services.Core.Internal.Serialization.IJsonSerializer : { // Fields // Methods public abstract System.String SerializeObject(T value); // 0x1ce0384 public abstract T DeserializeObject(System.String value); // 0x1ce0384 } // Unity.Services.Core.Internal.dll internal class Unity.Services.Core.Internal.Serialization.NewtonsoftSerializer : System.Object, Unity.Services.Core.Internal.Serialization.IJsonSerializer { // Fields private readonly Newtonsoft.Json.JsonSerializer m_Serializer; // 0x10 // Methods public System.Void .ctor(Newtonsoft.Json.JsonSerializerSettings settings); // 0x3bdf3cc internal System.Void .ctor(Newtonsoft.Json.JsonSerializer serializer); // 0x3bdf40c public System.String SerializeObject(T value); // 0x1ce0384 public T DeserializeObject(System.String value); // 0x1ce0384 } // Unity.Services.Core.Internal.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4692 : { // Fields // Methods } // Unity.Services.Core.Internal.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9039 : { // Fields // Methods } // Unity.Services.Core.Internal.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=9039 0C31BF72A97938576A1816EC362788771220CDD28AE27F3D26BECC23EFF7FC49; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=4692 BB519949E26438990A23CC3238AFC6BBD442283B34A8A9738ADC57E2C1D5C6DE; // 0x234f // Methods } // Unity.2D.Animation.Runtime.dll internal class <Module> : { // Fields // Methods } // Unity.2D.Animation.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.2D.Animation.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3a5b924 public System.Void .ctor(); // 0x3a5ba1c } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.Bone : UnityEngine.MonoBehaviour { // Fields private System.String m_Guid; // 0x20 // Methods public System.String get_guid(); // 0x3a5ba24 public System.Void set_guid(System.String value); // 0x3a5ba2c public System.Void .ctor(); // 0x3a5ba34 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.VertexBuffer : System.Object { // Fields private readonly System.Int32 m_Id; // 0x10 private System.Boolean m_IsActive; // 0x14 private System.Int32 m_DeactivateFrame; // 0x18 private UnityEngine.U2D.Animation.NativeByteArray[] m_Buffers; // 0x20 private System.Int32 m_ActiveIndex; // 0x28 // Methods public System.Int32 get_bufferCount(); // 0x3a5ba3c public System.Void .ctor(System.Int32 id, System.Int32 size, System.Boolean needDoubleBuffering); // 0x3a5ba58 public override System.Int32 GetHashCode(); // 0x3a5bc00 private static System.Int32 GetCurrentFrame(); // 0x3a5bc08 public UnityEngine.U2D.Animation.NativeByteArray GetBuffer(System.Int32 size); // 0x3a5bc10 private System.Void ResizeBuffer(System.Int32 bufferId, System.Int32 newSize); // 0x3a5bd5c public System.Void Deactivate(); // 0x3a5bed8 public System.Void Dispose(); // 0x3a5bf00 public System.Boolean IsSafeToDispose(); // 0x3a5bff8 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.BufferManager : UnityEngine.ScriptableObject { // Fields private static UnityEngine.U2D.Animation.BufferManager s_Instance; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.U2D.Animation.VertexBuffer> m_Buffers; // 0x18 private System.Collections.Generic.Queue<UnityEngine.U2D.Animation.VertexBuffer> m_BuffersToDispose; // 0x20 private System.Boolean <needDoubleBuffering>k__BackingField; // 0x28 // Methods public System.Int32 get_bufferCount(); // 0x3a5c02c public System.Boolean get_needDoubleBuffering(); // 0x3a5c1ac public System.Void set_needDoubleBuffering(System.Boolean value); // 0x3a5c1b4 public static UnityEngine.U2D.Animation.BufferManager get_instance(); // 0x3a5c1c0 private System.Void OnEnable(); // 0x3a5c2e8 private System.Void OnDisable(); // 0x3a5c41c private System.Void ForceClearBuffers(); // 0x3a5c544 public UnityEngine.U2D.Animation.NativeByteArray GetBuffer(System.Int32 id, System.Int32 bufferSize); // 0x3a5c81c private UnityEngine.U2D.Animation.VertexBuffer CreateBuffer(System.Int32 id, System.Int32 bufferSize); // 0x3a5c8bc public System.Void ReturnBuffer(System.Int32 id); // 0x3a5c9b4 private System.Void Update(); // 0x3a5ca94 public System.Void .ctor(); // 0x3a5cb60 } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.IconUtility : System.Object { // Fields public const System.String IconPath; // 0x0 // Methods } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.NativeArrayHelpers : System.Object { // Fields // Methods public static System.Void ResizeIfNeeded(ref Unity.Collections.NativeArray<T>& nativeArray, System.Int32 size, Unity.Collections.Allocator allocator); // 0x1be4584 public static System.Void ResizeAndCopyIfNeeded(ref Unity.Collections.NativeArray<T>& nativeArray, System.Int32 size, Unity.Collections.Allocator allocator); // 0x1be4584 public static System.Void DisposeIfCreated(Unity.Collections.NativeArray<T> nativeArray); // 0x1ce0384 public static System.Void CopyFromNativeSlice(Unity.Collections.NativeArray<T> nativeArray, System.Int32 dstStartIndex, System.Int32 dstEndIndex, Unity.Collections.NativeSlice<S> slice, System.Int32 srcStartIndex, System.Int32 srcEndIndex); // 0x1ce0384 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.NativeCustomSlice<T> : { // Fields public System.IntPtr data; // 0x0 public System.Int32 length; // 0x0 public System.Int32 stride; // 0x0 // Methods public static UnityEngine.U2D.Animation.NativeCustomSlice<T> Default(); // 0x1ce0384 public System.Void .ctor(Unity.Collections.NativeSlice<T> nativeSlice); // 0x1ce0384 public System.Void .ctor(Unity.Collections.NativeSlice<System.Byte> slice, System.Int32 length, System.Int32 stride); // 0x1ce0384 public T get_Item(System.Int32 index); // 0x1ce0384 public System.Int32 get_Length(); // 0x1bd1ddc } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.NativeCustomSliceEnumerator<T> : System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private UnityEngine.U2D.Animation.NativeCustomSlice<T> nativeCustomSlice; // 0x0 private System.Int32 index; // 0x0 // Methods internal System.Void .ctor(Unity.Collections.NativeSlice<System.Byte> slice, System.Int32 length, System.Int32 stride); // 0x1ce0384 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1bd219c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1bd219c public System.Boolean MoveNext(); // 0x1bd1824 public System.Void Reset(); // 0x1bd2ec0 public T get_Current(); // 0x1ce0384 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1bd219c private System.Void System.IDisposable.Dispose(); // 0x1bd2ec0 } // Unity.2D.Animation.Runtime.dll public class UnityEngine.U2D.Animation.SkeletonAsset : UnityEngine.ScriptableObject { // Fields private UnityEngine.U2D.SpriteBone[] m_SpriteBones; // 0x18 // Methods public UnityEngine.U2D.SpriteBone[] GetSpriteBones(); // 0x3a5cc3c public System.Void SetSpriteBones(UnityEngine.U2D.SpriteBone[] spriteBones); // 0x3a5cc44 public System.Void .ctor(); // 0x3a5cc4c } // Unity.2D.Animation.Runtime.dll public interface UnityEngine.U2D.Animation.ISpriteLibraryCategory : { // Fields // Methods public abstract System.String get_name(); // 0x1bd219c public abstract System.Collections.Generic.IEnumerable<UnityEngine.U2D.Animation.ISpriteLibraryLabel> get_labels(); // 0x1bd219c } // Unity.2D.Animation.Runtime.dll public interface UnityEngine.U2D.Animation.ISpriteLibraryLabel : { // Fields // Methods public abstract System.String get_name(); // 0x1bd219c public abstract UnityEngine.Sprite get_sprite(); // 0x1bd219c } // Unity.2D.Animation.Runtime.dll private struct UnityEngine.U2D.Animation.SpriteLibrary.CategoryEntrySprite : { // Fields public System.String category; // 0x10 public System.String entry; // 0x18 public UnityEngine.Sprite sprite; // 0x20 // Methods } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibrary.<>c__DisplayClass18_0 : System.Object { // Fields public System.String category; // 0x10 // Methods public System.Void .ctor(); // 0x3a5de44 internal System.Boolean <GetEntries>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a5ea14 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibrary.<>c__DisplayClass19_0 : System.Object { // Fields public System.String entry; // 0x10 // Methods public System.Void .ctor(); // 0x3a5e0dc internal System.Boolean <GetEntry>b__0(UnityEngine.U2D.Animation.SpriteCategoryEntry x); // 0x3a5ea38 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibrary.<>c__DisplayClass21_0 : System.Object { // Fields public System.Int32 categoryHash; // 0x10 // Methods public System.Void .ctor(); // 0x3a5e494 internal System.Boolean <AddOverride>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a5ea5c } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibrary.<>c__DisplayClass23_0 : System.Object { // Fields public System.String category; // 0x10 // Methods public System.Void .ctor(); // 0x3a5e628 internal System.Boolean <RemoveOverride>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a5ea80 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibrary.<>c__DisplayClass24_0 : System.Object { // Fields public System.String label; // 0x10 // Methods public System.Void .ctor(); // 0x3a5e770 internal System.Boolean <RemoveOverride>b__0(UnityEngine.U2D.Animation.SpriteCategoryEntry x); // 0x3a5eaa4 } // Unity.2D.Animation.Runtime.dll public class UnityEngine.U2D.Animation.SpriteLibrary : UnityEngine.MonoBehaviour, UnityEngine.U2D.Common.IPreviewable, UnityEngine.Animations.IAnimationPreviewable { // Fields private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategory> m_Library; // 0x20 private UnityEngine.U2D.Animation.SpriteLibraryAsset m_SpriteLibraryAsset; // 0x28 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.U2D.Animation.SpriteLibrary.CategoryEntrySprite> m_CategoryEntryHashCache; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.HashSet<System.String>> m_CategoryEntryCache; // 0x38 private System.Int32 m_PreviousSpriteLibraryAsset; // 0x40 private System.Int64 m_PreviousModificationHash; // 0x48 // Methods public System.Void set_spriteLibraryAsset(UnityEngine.U2D.Animation.SpriteLibraryAsset value); // 0x3a5cc54 public UnityEngine.U2D.Animation.SpriteLibraryAsset get_spriteLibraryAsset(); // 0x3a5d794 private System.Void OnEnable(); // 0x3a5d79c public System.Void OnPreviewUpdate(); // 0x3a5d7a0 public UnityEngine.Sprite GetSprite(System.String category, System.String label); // 0x3a5d7a4 private UnityEngine.Sprite GetSprite(System.Int32 hash); // 0x3a5d870 private System.Void UpdateCacheOverridesIfNeeded(); // 0x3a5d910 internal System.Boolean GetCategoryAndEntryNameFromHash(System.Int32 hash, out System.String& category, out System.String& entry); // 0x3a5da1c internal static System.Int32 GetHashForCategoryAndEntry(System.String category, System.String entry); // 0x3a5d7c8 internal UnityEngine.Sprite GetSpriteFromCategoryAndEntryHash(System.Int32 hash, out System.Boolean& validEntry); // 0x3a5db30 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntry> GetEntries(System.String category, System.Boolean addIfNotExist); // 0x3a5dbf0 private static UnityEngine.U2D.Animation.SpriteCategoryEntry GetEntry(System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntry> entries, System.String entry, System.Boolean addIfNotExist); // 0x3a5deec public System.Void AddOverride(UnityEngine.U2D.Animation.SpriteLibraryAsset spriteLib, System.String category, System.String label); // 0x3a5e184 public System.Void AddOverride(UnityEngine.U2D.Animation.SpriteLibraryAsset spriteLib, System.String category); // 0x3a5e2b4 public System.Void AddOverride(UnityEngine.Sprite sprite, System.String category, System.String label); // 0x3a5e49c public System.Void RemoveOverride(System.String category); // 0x3a5e4f8 public System.Void RemoveOverride(System.String category, System.String label); // 0x3a5e630 public System.Boolean HasOverride(System.String category, System.String label); // 0x3a5e778 public System.Void RefreshSpriteResolvers(); // 0x3a5d700 internal System.Collections.Generic.IEnumerable<System.String> get_categoryNames(); // 0x3a5e898 internal System.Collections.Generic.IEnumerable<System.String> GetEntryNames(System.String category); // 0x3a5e8f0 internal System.Void CacheOverrides(); // 0x3a5ccf8 public System.Void .ctor(); // 0x3a5e98c } // Unity.2D.Animation.Runtime.dll internal interface UnityEngine.U2D.Animation.INameHash : { // Fields // Methods public abstract System.String get_name(); // 0x1bd219c public abstract System.Void set_name(System.String value); // 0x1bd3a1c public abstract System.Int32 get_hash(); // 0x1bd1ddc } // Unity.2D.Animation.Runtime.dll [Serializable] internal class UnityEngine.U2D.Animation.SpriteCategoryEntry : System.Object, UnityEngine.U2D.Animation.INameHash, UnityEngine.U2D.Animation.ISpriteLibraryLabel { // Fields private System.String m_Name; // 0x10 private System.Int32 m_Hash; // 0x18 private UnityEngine.Sprite m_Sprite; // 0x20 // Methods public System.String get_name(); // 0x3a5eac8 public System.Void set_name(System.String value); // 0x3a5e0ec public System.Int32 get_hash(); // 0x3a5ead0 public UnityEngine.Sprite get_sprite(); // 0x3a5ead8 public System.Void set_sprite(UnityEngine.Sprite value); // 0x3a5eae0 public System.Void UpdateHash(); // 0x3a5eae8 public System.Void .ctor(); // 0x3a5e0e4 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibCategory.<>c__DisplayClass14_0 : System.Object { // Fields public System.Boolean log; // 0x10 // Methods public System.Void .ctor(); // 0x3a5ede4 internal System.Void <ValidateLabels>b__0(System.String originalName, System.String newName); // 0x3a5f2f0 } // Unity.2D.Animation.Runtime.dll [Serializable] internal class UnityEngine.U2D.Animation.SpriteLibCategory : System.Object, UnityEngine.U2D.Animation.INameHash, UnityEngine.U2D.Animation.ISpriteLibraryCategory { // Fields private System.String m_Name; // 0x10 private System.Int32 m_Hash; // 0x18 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntry> m_CategoryList; // 0x20 // Methods public System.String get_name(); // 0x3a5eb64 public System.Void set_name(System.String value); // 0x3a5de54 public System.Int32 get_hash(); // 0x3a5eb6c public System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntry> get_categoryList(); // 0x3a5eb74 public System.Void set_categoryList(System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntry> value); // 0x3a5eb7c public System.Collections.Generic.IEnumerable<UnityEngine.U2D.Animation.ISpriteLibraryLabel> get_labels(); // 0x3a5eb84 public System.Void UpdateHash(); // 0x3a5eb8c internal System.Void ValidateLabels(System.Boolean log); // 0x3a5ed24 public System.Void .ctor(); // 0x3a5de4c } // Unity.2D.Animation.Runtime.dll [Serializable] private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c : System.Object { // Fields public static readonly UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c <>9; // 0x0 public static System.Func<UnityEngine.U2D.Animation.SpriteLibCategory,System.String> <>9__17_0; // 0x8 public static System.Func<UnityEngine.U2D.Animation.SpriteCategoryEntry,System.String> <>9__19_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3a605e8 public System.Void .ctor(); // 0x3a60650 internal System.String <GetCategoryNames>b__17_0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a60658 internal System.String <GetCategoryLabelNames>b__19_1(UnityEngine.U2D.Animation.SpriteCategoryEntry x); // 0x3a60670 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 categoryHash; // 0x10 public System.Int32 labelHash; // 0x14 // Methods public System.Void .ctor(); // 0x3a5f884 internal System.Boolean <GetSprite>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a60688 internal System.Boolean <GetSprite>b__1(UnityEngine.U2D.Animation.SpriteCategoryEntry x); // 0x3a606ac } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass19_0 : System.Object { // Fields public System.String category; // 0x10 // Methods public System.Void .ctor(); // 0x3a5fcd8 internal System.Boolean <GetCategoryLabelNames>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a606d0 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass20_0 : System.Object { // Fields public System.Int32 catHash; // 0x10 // Methods public System.Void .ctor(); // 0x3a60228 internal System.Boolean <AddCategoryLabel>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a606f4 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass20_1 : System.Object { // Fields public System.Int32 labelHash; // 0x10 // Methods public System.Void .ctor(); // 0x3a60230 internal System.Boolean <AddCategoryLabel>b__1(UnityEngine.U2D.Animation.SpriteCategoryEntry y); // 0x3a60718 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass21_0 : System.Object { // Fields public System.Int32 catHash; // 0x10 public UnityEngine.U2D.Animation.SpriteLibCategory libCategory; // 0x18 // Methods public System.Void .ctor(); // 0x3a60530 internal System.Boolean <RemoveCategoryLabel>b__0(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a6073c internal System.Boolean <RemoveCategoryLabel>b__2(UnityEngine.U2D.Animation.SpriteLibCategory x); // 0x3a60760 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass21_1 : System.Object { // Fields public System.Int32 labelHash; // 0x10 // Methods public System.Void .ctor(); // 0x3a60538 internal System.Boolean <RemoveCategoryLabel>b__1(UnityEngine.U2D.Animation.SpriteCategoryEntry x); // 0x3a6078c } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass23_0 : System.Object { // Fields public System.Boolean log; // 0x10 // Methods public System.Void .ctor(); // 0x3a60540 internal System.Void <ValidateCategories>b__0(System.String originalName, System.String newName); // 0x3a607b0 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass24_0 : System.Object { // Fields public UnityEngine.U2D.Animation.INameHash category; // 0x10 // Methods public System.Void .ctor(); // 0x3a60548 internal System.Boolean <RenameDuplicate>b__0(UnityEngine.U2D.Animation.INameHash x); // 0x3a60948 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass24_1 : System.Object { // Fields public UnityEngine.U2D.Animation.INameHash categoryClash; // 0x10 // Methods public System.Void .ctor(); // 0x3a60550 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass24_2 : System.Object { // Fields public System.Int32 nameHash; // 0x10 public System.String name; // 0x18 public UnityEngine.U2D.Animation.SpriteLibraryAsset.<>c__DisplayClass24_1 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x3a60558 internal System.Boolean <RenameDuplicate>b__1(UnityEngine.U2D.Animation.INameHash x); // 0x3a60b4c } // Unity.2D.Animation.Runtime.dll public class UnityEngine.U2D.Animation.SpriteLibraryAsset : UnityEngine.ScriptableObject { // Fields private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategory> m_Labels; // 0x18 private System.Int64 m_ModificationHash; // 0x20 private System.Int32 m_Version; // 0x28 // Methods internal static UnityEngine.U2D.Animation.SpriteLibraryAsset CreateAsset(System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategory> categories, System.String assetName, System.Int64 modificationHash); // 0x3a5f3a0 internal System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategory> get_categories(); // 0x3a5f6ac internal System.Void set_categories(System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategory> value); // 0x3a5f6b4 internal System.Int64 get_modificationHash(); // 0x3a5f6d4 internal System.Void set_modificationHash(System.Int64 value); // 0x3a5f6dc internal System.Void set_version(System.Int32 value); // 0x3a5f6e4 private System.Void OnEnable(); // 0x3a5f6ec private System.Void UpdateToVersionOne(); // 0x3a5f714 internal UnityEngine.Sprite GetSprite(System.Int32 categoryHash, System.Int32 labelHash); // 0x3a5f730 internal UnityEngine.Sprite GetSprite(System.Int32 categoryHash, System.Int32 labelHash, out System.Boolean& validEntry); // 0x3a5f88c public UnityEngine.Sprite GetSprite(System.String category, System.String label); // 0x3a5e1f8 public System.Collections.Generic.IEnumerable<System.String> GetCategoryNames(); // 0x3a5f9ec public System.Collections.Generic.IEnumerable<System.String> GetCategorylabelNames(System.String category); // 0x3a5fae8 public System.Collections.Generic.IEnumerable<System.String> GetCategoryLabelNames(System.String category); // 0x3a5faec public System.Void AddCategoryLabel(UnityEngine.Sprite sprite, System.String category, System.String label); // 0x3a5fce0 public System.Void RemoveCategoryLabel(System.String category, System.String label, System.Boolean deleteCategory); // 0x3a60238 internal System.Void UpdateHashes(); // 0x3a5f564 internal System.Void ValidateCategories(System.Boolean log); // 0x3a5f444 internal static System.Void RenameDuplicate(System.Collections.Generic.IEnumerable<UnityEngine.U2D.Animation.INameHash> nameHashList, System.Action<System.String,System.String> onRename); // 0x3a5edec public System.Void .ctor(); // 0x3a60560 } // Unity.2D.Animation.Runtime.dll [Serializable] internal class UnityEngine.U2D.Animation.SpriteCategoryEntryOverride : UnityEngine.U2D.Animation.SpriteCategoryEntry { // Fields private System.Boolean m_FromMain; // 0x28 private UnityEngine.Sprite m_SpriteOverride; // 0x30 // Methods public System.Boolean get_fromMain(); // 0x3a60c84 public System.Void set_fromMain(System.Boolean value); // 0x3a60c8c public UnityEngine.Sprite get_spriteOverride(); // 0x3a60c98 public System.Void set_spriteOverride(UnityEngine.Sprite value); // 0x3a60ca0 public System.Void .ctor(); // 0x3a60ca8 } // Unity.2D.Animation.Runtime.dll [Serializable] private sealed class UnityEngine.U2D.Animation.SpriteLibCategoryOverride.<>c : System.Object { // Fields public static readonly UnityEngine.U2D.Animation.SpriteLibCategoryOverride.<>c <>9; // 0x0 public static System.Action<System.String,System.String> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3a60fac public System.Void .ctor(); // 0x3a61014 internal System.Void <RenameDuplicateOverrideEntries>b__13_0(System.String _, System.String _); // 0x3a6101c } // Unity.2D.Animation.Runtime.dll [Serializable] internal class UnityEngine.U2D.Animation.SpriteLibCategoryOverride : UnityEngine.U2D.Animation.SpriteLibCategory { // Fields private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntryOverride> m_OverrideEntries; // 0x28 private System.Boolean m_FromMain; // 0x30 private System.Int32 m_EntryOverrideCount; // 0x34 // Methods public System.Boolean get_fromMain(); // 0x3a60cb0 public System.Void set_fromMain(System.Boolean value); // 0x3a60cb8 public System.Int32 get_entryOverrideCount(); // 0x3a60cc4 public System.Void set_entryOverrideCount(System.Int32 value); // 0x3a60ccc public System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntryOverride> get_overrideEntries(); // 0x3a60cd4 public System.Void set_overrideEntries(System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteCategoryEntryOverride> value); // 0x3a60cdc public System.Void UpdateOverrideCount(); // 0x3a60ce4 public System.Void RenameDuplicateOverrideEntries(); // 0x3a60eac public System.Void .ctor(); // 0x3a60fa4 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.SpriteLibrarySourceAsset : UnityEngine.ScriptableObject { // Fields public const System.String defaultName; // 0x0 public const System.String extension; // 0x0 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteLibCategoryOverride> m_Library; // 0x18 private System.String m_PrimaryLibraryGUID; // 0x20 private System.Int64 m_ModificationHash; // 0x28 private System.Int32 m_Version; // 0x30 // Methods public System.Collections.Generic.IReadOnlyList<UnityEngine.U2D.Animation.SpriteLibCategoryOverride> get_library(); // 0x3a61020 public System.String get_primaryLibraryGUID(); // 0x3a61028 public System.Int64 get_modificationHash(); // 0x3a61030 public System.Int32 get_version(); // 0x3a61038 public System.Void InitializeWithAsset(UnityEngine.U2D.Animation.SpriteLibrarySourceAsset source); // 0x3a61040 public System.Void SetLibrary(System.Collections.Generic.IList<UnityEngine.U2D.Animation.SpriteLibCategoryOverride> newLibrary); // 0x3a610ec public System.Void SetPrimaryLibraryGUID(System.String newPrimaryLibraryGUID); // 0x3a61204 public System.Void AddCategory(UnityEngine.U2D.Animation.SpriteLibCategoryOverride newCategory); // 0x3a61254 public System.Void RemoveCategory(UnityEngine.U2D.Animation.SpriteLibCategoryOverride categoryToRemove); // 0x3a6133c public System.Void ClearCategories(); // 0x3a613d4 public System.Void RemoveCategory(System.Int32 indexToRemove); // 0x3a61444 private System.Void UpdateModificationHash(); // 0x3a611ac public System.Void .ctor(); // 0x3a61530 } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.SpriteLibraryUtility : System.Object { // Fields internal static System.Func<System.String,System.Int32> GetStringHash; // 0x0 // Methods internal static System.Int32 Convert32BitTo30BitHash(System.Int32 input); // 0x3a615c0 private static System.Int32 Bit30Hash_GetStringHash(System.String value); // 0x3a6161c private static System.Int32 PreserveFirst30Bits(System.Int32 input); // 0x3a61614 internal static System.Int64 GenerateHash(); // 0x3a614cc private static System.Void .cctor(); // 0x3a61684 } // Unity.2D.Animation.Runtime.dll public class UnityEngine.U2D.Animation.SpriteResolver : UnityEngine.MonoBehaviour, UnityEngine.ISerializationCallbackReceiver, UnityEngine.U2D.Common.IPreviewable, UnityEngine.Animations.IAnimationPreviewable { // Fields private System.Single m_CategoryHash; // 0x20 private System.Single m_labelHash; // 0x24 private System.Single m_SpriteKey; // 0x28 private System.Int32 m_SpriteHash; // 0x2c private System.Int32 m_CategoryHashInt; // 0x30 private System.Int32 m_LabelHashInt; // 0x34 private System.Int32 m_PreviousCategoryHash; // 0x38 private System.Int32 m_PreviousLabelHash; // 0x3c private System.Int32 m_PreviousSpriteKeyInt; // 0x40 private System.Int32 m_PreviousSpriteHash; // 0x44 // Methods private System.Void Reset(); // 0x3a61724 private System.Void SetSprite(UnityEngine.Sprite sprite); // 0x3a61808 private System.Void OnEnable(); // 0x3a61ec8 private System.Void InitializeSerializedData(); // 0x3a61ee0 private UnityEngine.SpriteRenderer get_spriteRenderer(); // 0x3a617c0 public System.Boolean SetCategoryAndLabel(System.String category, System.String label); // 0x3a627c8 public System.String GetCategory(); // 0x3a627f0 public System.String GetLabel(); // 0x3a628b4 public UnityEngine.U2D.Animation.SpriteLibrary get_spriteLibrary(); // 0x3a61e6c public System.Void OnPreviewUpdate(); // 0x3a62978 private static System.Boolean IsInGUIUpdateLoop(); // 0x3a6297c private System.Void LateUpdate(); // 0x3a62998 private System.Void ResolveUpdatedValue(); // 0x3a6299c internal static System.Int32 ConvertCategoryLabelHashToSpriteKey(UnityEngine.U2D.Animation.SpriteLibrary library, System.Int32 categoryHash, System.Int32 labelHash); // 0x3a620f8 internal UnityEngine.Sprite GetSprite(out System.Boolean& validEntry); // 0x3a62b2c public System.Boolean ResolveSpriteToSpriteRenderer(); // 0x3a5e7a8 private System.Void OnTransformParentChanged(); // 0x3a62bd8 private System.Void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize(); // 0x3a62bdc private System.Void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize(); // 0x3a62be0 public System.Void .ctor(); // 0x3a62be4 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.PositionVertex : { // Fields public UnityEngine.Vector3 position; // 0x10 // Methods } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.PositionTangentVertex : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Vector4 tangent; // 0x1c // Methods } // Unity.2D.Animation.Runtime.dll private static class UnityEngine.U2D.Animation.SpriteSkin.Profiling : System.Object { // Fields public static readonly Unity.Profiling.ProfilerMarker cacheCurrentSprite; // 0x0 public static readonly Unity.Profiling.ProfilerMarker cacheHierarchy; // 0x8 public static readonly Unity.Profiling.ProfilerMarker getSpriteBonesTransformFromGuid; // 0x10 public static readonly Unity.Profiling.ProfilerMarker getSpriteBonesTransformFromPath; // 0x18 // Methods private static System.Void .cctor(); // 0x3a66c6c } // Unity.2D.Animation.Runtime.dll private struct UnityEngine.U2D.Animation.SpriteSkin.TransformData : { // Fields public System.String fullName; // 0x10 public UnityEngine.Transform transform; // 0x18 // Methods } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.SpriteSkin.<>c__DisplayClass92_0 : System.Object { // Fields public System.String boneHash; // 0x10 // Methods public System.Void .ctor(); // 0x3a66598 internal System.Boolean <GetSpriteBonesTransforms>b__0(UnityEngine.U2D.Animation.Bone x); // 0x3a66d98 } // Unity.2D.Animation.Runtime.dll public sealed class UnityEngine.U2D.Animation.SpriteSkin : UnityEngine.MonoBehaviour, UnityEngine.U2D.Common.IPreviewable, UnityEngine.Animations.IAnimationPreviewable, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.Transform m_RootBone; // 0x20 private UnityEngine.Transform[] m_BoneTransforms; // 0x28 private UnityEngine.Bounds m_Bounds; // 0x30 private System.Boolean m_AlwaysUpdate; // 0x48 private System.Boolean m_AutoRebind; // 0x49 private UnityEngine.U2D.Animation.NativeByteArray m_DeformedVertices; // 0x50 private System.Int32 m_CurrentDeformVerticesLength; // 0x58 private UnityEngine.SpriteRenderer m_SpriteRenderer; // 0x60 private System.Int32 m_CurrentDeformSprite; // 0x68 private System.Boolean m_ForceSkinning; // 0x6c private System.Boolean m_IsValid; // 0x6d private System.Int32 m_TransformsHash; // 0x70 private System.Int32 m_VertexDeformationHash; // 0x74 private System.Int32 m_TransformId; // 0x78 private Unity.Collections.NativeArray<System.Int32> m_BoneTransformId; // 0x80 private System.Int32 m_RootBoneTransformId; // 0x90 private UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Vector2> m_SpriteUVs; // 0x98 private UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Vector3> m_SpriteVertices; // 0xa8 private UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Vector4> m_SpriteTangents; // 0xb8 private UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight> m_SpriteBoneWeights; // 0xc8 private UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Matrix4x4> m_SpriteBindPoses; // 0xd8 private UnityEngine.U2D.Animation.NativeCustomSlice<System.Int32> m_BoneTransformIdNativeSlice; // 0xe8 private System.Boolean m_SpriteHasTangents; // 0xf8 private System.Int32 m_SpriteVertexStreamSize; // 0xfc private System.Int32 m_SpriteVertexCount; // 0x100 private System.Int32 m_SpriteTangentVertexOffset; // 0x104 private System.Int32 m_DataIndex; // 0x108 private System.Boolean m_BoneCacheUpdateToDate; // 0x10c private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin.TransformData>> m_HierarchyCache; // 0x110 // Methods internal UnityEngine.Sprite get_sprite(); // 0x3a62bec internal UnityEngine.SpriteRenderer get_spriteRenderer(); // 0x3a62c74 internal UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight> get_spriteBoneWeights(); // 0x3a62c7c internal System.Int32 get_dataIndex(); // 0x3a62c88 public System.Boolean get_autoRebind(); // 0x3a62c90 public System.Void set_autoRebind(System.Boolean value); // 0x3a62c98 public UnityEngine.Transform[] get_boneTransforms(); // 0x3a633fc internal System.Void set_boneTransforms(UnityEngine.Transform[] value); // 0x3a63404 public UnityEngine.Transform get_rootBone(); // 0x3a6347c internal System.Void set_rootBone(UnityEngine.Transform value); // 0x3a63484 internal UnityEngine.Bounds get_bounds(); // 0x3a634d4 internal System.Void set_bounds(UnityEngine.Bounds value); // 0x3a634e8 public System.Boolean get_alwaysUpdate(); // 0x3a634fc public System.Void set_alwaysUpdate(System.Boolean value); // 0x3a63504 internal System.Boolean get_isValid(); // 0x3a63510 private System.Int32 GetSpriteInstanceID(); // 0x3a636b8 internal System.Void Awake(); // 0x3a63750 private System.Void OnEnable(); // 0x3a637a8 private System.Void OnEnableBatch(); // 0x3a63824 private System.Void OnResetBatch(); // 0x3a642b8 private System.Void OnDisableBatch(); // 0x3a64398 private System.Void OnBoneTransformChanged(); // 0x3a63474 private System.Void OnRootBoneTransformChanged(); // 0x3a634cc public System.Void OnBeforeSerialize(); // 0x3a64668 public System.Void OnAfterDeserialize(); // 0x3a64670 private System.Void OnBeforeSerializeBatch(); // 0x3a6466c private System.Void OnAfterSerializeBatch(); // 0x3a64674 internal System.Void OnEditorEnable(); // 0x3a64678 private System.Void CacheValidFlag(); // 0x3a63444 internal System.Boolean BatchValidate(); // 0x3a64774 private System.Void Reset(); // 0x3a647f0 private System.Void CacheBoneTransformIds(System.Boolean forceUpdate); // 0x3a63c44 private System.Void RemoveTransformFromSpriteSkinComposite(); // 0x3a643bc internal UnityEngine.U2D.Animation.NativeByteArray GetDeformedVertices(System.Int32 spriteVertexCount); // 0x3a649f0 public System.Boolean HasCurrentDeformedVertices(); // 0x3a64acc internal Unity.Collections.NativeArray<System.Byte> GetCurrentDeformedVertices(); // 0x3a64b74 internal Unity.Collections.NativeSlice<UnityEngine.U2D.Animation.PositionVertex> GetCurrentDeformedVertexPositions(); // 0x3a64d4c internal Unity.Collections.NativeSlice<UnityEngine.U2D.Animation.PositionTangentVertex> GetCurrentDeformedVertexPositionsAndTangents(); // 0x3a64e8c public System.Collections.Generic.IEnumerable<UnityEngine.Vector3> GetDeformedVertexPositionData(); // 0x3a64fcc public System.Collections.Generic.IEnumerable<UnityEngine.Vector4> GetDeformedVertexTangentData(); // 0x3a65298 private System.Void OnDisable(); // 0x3a65470 public System.Void OnPreviewUpdate(); // 0x3a654b8 private static System.Boolean IsInGUIUpdateLoop(); // 0x3a654bc private System.Void Deform(); // 0x3a654d8 private System.Void CacheCurrentSprite(System.Boolean rebind); // 0x3a630a0 private System.Void UpdateSpriteDeform(); // 0x3a6387c internal System.Void CopyToSpriteSkinData(ref UnityEngine.U2D.Animation.SpriteSkinData& data, System.Int32 spriteSkinIndex); // 0x3a66020 internal System.Boolean NeedUpdateCompositeCache(); // 0x3a660a0 private System.Void CacheHierarchy(); // 0x3a62cd4 private static System.Void CacheChildren(UnityEngine.Transform current, System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin.TransformData>> cache); // 0x3a661b4 private static System.String GenerateTransformPath(UnityEngine.Transform rootBone, UnityEngine.Transform child); // 0x3a66464 internal static System.Boolean GetSpriteBonesTransforms(UnityEngine.U2D.Animation.SpriteSkin spriteSkin, out UnityEngine.Transform[]& outTransform); // 0x3a65b50 private static System.Boolean GetSpriteBonesTransformFromPath(UnityEngine.U2D.SpriteBone[] spriteBones, System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin.TransformData>> hierarchyCache, UnityEngine.Transform[] outNewBoneTransform); // 0x3a665a0 private static System.Void CalculateBoneTransformsPath(System.Int32 index, UnityEngine.U2D.SpriteBone[] spriteBones, System.String[] paths); // 0x3a66a58 internal System.Void DeactivateSkinning(); // 0x3a6467c internal System.Void ResetSprite(); // 0x3a66b9c private static System.Int32 CountChildren(UnityEngine.Transform transform); // 0x3a66140 private static System.Int32 GetNewVertexDeformationHash(); // 0x3a657bc public System.Void .ctor(); // 0x3a66ba4 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.PerSkinJobData : { // Fields public System.Int32 deformVerticesStartPos; // 0x10 public Unity.Mathematics.int2 bindPosesIndex; // 0x14 public Unity.Mathematics.int2 verticesIndex; // 0x1c // Methods } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.SpriteSkinData : { // Fields public UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Vector3> vertices; // 0x10 public UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight> boneWeights; // 0x20 public UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Matrix4x4> bindPoses; // 0x30 public UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.Vector4> tangents; // 0x40 public System.Boolean hasTangents; // 0x50 public System.Int32 spriteVertexStreamSize; // 0x54 public System.Int32 spriteVertexCount; // 0x58 public System.Int32 tangentVertexOffset; // 0x5c public System.Int32 deformVerticesStartPos; // 0x60 public System.Int32 transformId; // 0x64 public UnityEngine.U2D.Animation.NativeCustomSlice<System.Int32> boneTransformId; // 0x68 // Methods } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.PrepareDeformJob : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> perSkinJobData; // 0x10 public System.Int32 batchDataSize; // 0x20 public Unity.Collections.NativeArray<Unity.Mathematics.int2> boneLookupData; // 0x28 public Unity.Collections.NativeArray<Unity.Mathematics.int2> vertexLookupData; // 0x38 // Methods public System.Void Execute(); // 0x3a66dbc } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.BoneDeformBatchedJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> boneTransform; // 0x10 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> rootTransform; // 0x20 public Unity.Collections.NativeArray<Unity.Mathematics.int2> boneLookupData; // 0x30 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> spriteSkinData; // 0x40 public Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> rootTransformIndex; // 0x50 public Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> boneTransformIndex; // 0x60 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> finalBoneTransforms; // 0x70 // Methods public System.Void Execute(System.Int32 i); // 0x3a66e64 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.SkinDeformBatchedJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeSlice<System.Byte> vertices; // 0x10 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> finalBoneTransforms; // 0x20 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> perSkinJobData; // 0x30 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> spriteSkinData; // 0x40 public Unity.Collections.NativeArray<Unity.Mathematics.int2> vertexLookupData; // 0x50 // Methods public System.Void Execute(System.Int32 i); // 0x3a67064 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeSlice<System.Byte> vertices; // 0x10 public Unity.Collections.NativeArray<System.Boolean> isSpriteSkinValidForDeformArray; // 0x20 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> spriteSkinData; // 0x30 public Unity.Collections.NativeArray<UnityEngine.Bounds> bounds; // 0x40 // Methods public System.Void Execute(System.Int32 i); // 0x3a677a0 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.FillPerSkinJobSingleThread : Unity.Jobs.IJob { // Fields public UnityEngine.U2D.Animation.PerSkinJobData combinedSkinBatch; // 0x10 public Unity.Collections.NativeArray<System.Boolean> isSpriteSkinValidForDeformArray; // 0x28 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> spriteSkinDataArray; // 0x38 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> perSkinJobDataArray; // 0x48 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> combinedSkinBatchArray; // 0x58 // Methods public System.Void Execute(); // 0x3a67a5c } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeArray<System.Boolean> isSpriteSkinValidForDeformArray; // 0x10 public Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> spriteSkinData; // 0x20 public System.IntPtr ptrVertices; // 0x30 public Unity.Collections.NativeArray<System.IntPtr> buffers; // 0x38 public Unity.Collections.NativeArray<System.Int32> bufferSizes; // 0x48 // Methods public System.Void Execute(System.Int32 i); // 0x3a67c00 } // Unity.2D.Animation.Runtime.dll private static class UnityEngine.U2D.Animation.SpriteSkinComposite.Profiling : System.Object { // Fields public static readonly Unity.Profiling.ProfilerMarker batchAddSpriteSkin; // 0x0 public static readonly Unity.Profiling.ProfilerMarker batchRemoveSpriteSkin; // 0x8 public static readonly Unity.Profiling.ProfilerMarker prepareData; // 0x10 public static readonly Unity.Profiling.ProfilerMarker validateSpriteSkinData; // 0x18 public static readonly Unity.Profiling.ProfilerMarker transformAccessJob; // 0x20 public static readonly Unity.Profiling.ProfilerMarker getSpriteSkinBatchData; // 0x28 public static readonly Unity.Profiling.ProfilerMarker resizeBuffers; // 0x30 public static readonly Unity.Profiling.ProfilerMarker prepare; // 0x38 public static readonly Unity.Profiling.ProfilerMarker scheduleJobs; // 0x40 public static readonly Unity.Profiling.ProfilerMarker setBatchDeformableBufferAndLocalAABB; // 0x48 public static readonly Unity.Profiling.ProfilerMarker deactivateDeformableBuffer; // 0x50 // Methods private static System.Void .cctor(); // 0x3a6b404 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.SpriteSkinComposite : UnityEngine.ScriptableObject { // Fields private static UnityEngine.U2D.Animation.SpriteSkinComposite s_Instance; // 0x0 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin> m_SpriteSkinsToAdd; // 0x18 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin> m_SpriteSkinsToRemove; // 0x20 private System.Collections.Generic.List<System.Int32> m_TransformIdsToRemove; // 0x28 private System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin> m_SpriteSkins; // 0x30 private UnityEngine.SpriteRenderer[] m_SpriteRenderers; // 0x38 private UnityEngine.U2D.Animation.NativeByteArray m_DeformedVerticesBuffer; // 0x40 private Unity.Collections.NativeArray<Unity.Mathematics.float4x4> m_FinalBoneTransforms; // 0x48 private Unity.Collections.NativeArray<System.Boolean> m_IsSpriteSkinActiveForDeform; // 0x58 private Unity.Collections.NativeArray<UnityEngine.U2D.Animation.SpriteSkinData> m_SpriteSkinData; // 0x68 private Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> m_PerSkinJobData; // 0x78 private Unity.Collections.NativeArray<UnityEngine.Bounds> m_BoundsData; // 0x88 private Unity.Collections.NativeArray<System.IntPtr> m_Buffers; // 0x98 private Unity.Collections.NativeArray<System.Int32> m_BufferSizes; // 0xa8 private Unity.Collections.NativeArray<Unity.Mathematics.int2> m_BoneLookupData; // 0xb8 private Unity.Collections.NativeArray<Unity.Mathematics.int2> m_VertexLookupData; // 0xc8 private Unity.Collections.NativeArray<UnityEngine.U2D.Animation.PerSkinJobData> m_SkinBatchArray; // 0xd8 private UnityEngine.U2D.Animation.TransformAccessJob m_LocalToWorldTransformAccessJob; // 0xe8 private UnityEngine.U2D.Animation.TransformAccessJob m_WorldToLocalTransformAccessJob; // 0xf0 private Unity.Jobs.JobHandle m_BoundJobHandle; // 0xf8 private Unity.Jobs.JobHandle m_DeformJobHandle; // 0x108 private Unity.Jobs.JobHandle m_CopyJobHandle; // 0x118 private UnityEngine.GameObject m_Helper; // 0x128 // Methods public static UnityEngine.U2D.Animation.SpriteSkinComposite get_instance(); // 0x3a63fdc internal UnityEngine.GameObject get_helperGameObject(); // 0x3a67d38 internal System.Void RemoveTransformById(System.Int32 transformId); // 0x3a64828 internal System.Void AddSpriteSkinBoneTransform(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a648fc internal System.Void AddSpriteSkinRootBoneTransform(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a64840 internal System.Void AddSpriteSkin(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a64118 internal System.Void CopyToSpriteSkinData(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a642e0 private System.Void CopyToSpriteSkinData(System.Int32 index); // 0x3a68194 internal System.Void RemoveSpriteSkin(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a64484 private static System.Boolean DoesContainSpriteSkin(in System.Collections.Generic.List<UnityEngine.U2D.Animation.SpriteSkin>& collection, UnityEngine.U2D.Animation.SpriteSkin skin); // 0x3a680c4 private System.Void Init(); // 0x3a67c6c private System.Void CreateHelper(); // 0x3a68318 private System.Void OnHelperDestroyed(UnityEngine.GameObject helperGo); // 0x3a684e8 internal System.Void ResetComposite(); // 0x3a68580 public System.Void OnEnable(); // 0x3a686c4 private System.Void InitializeArrays(); // 0x3a68864 private System.Void OnDisable(); // 0x3a69388 internal System.Void LateUpdate(); // 0x3a696ec private System.Void BatchRemoveSpriteSkins(); // 0x3a68a00 private System.Void BatchAddSpriteSkins(); // 0x3a68e90 private System.Void ResizeAndCopyArrays(System.Int32 updatedCount); // 0x3a6aac8 private System.Void DeactivateDeformableBuffers(); // 0x3a6a1dc internal System.Boolean HasDeformableBufferForSprite(System.Int32 dataIndex); // 0x3a64b08 internal Unity.Collections.NativeArray<System.Byte> GetDeformableBufferForSprite(System.Int32 dataIndex); // 0x3a64c0c internal System.String GetDebugLog(); // 0x3a6abfc internal UnityEngine.U2D.Animation.SpriteSkin[] GetSpriteSkins(); // 0x3a6b250 internal UnityEngine.U2D.Animation.TransformAccessJob GetWorldToLocalTransformAccessJob(); // 0x3a6b2a0 internal UnityEngine.U2D.Animation.TransformAccessJob GetLocalToWorldTransformAccessJob(); // 0x3a6b2a8 public System.Void .ctor(); // 0x3a6b2b0 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.SpriteSkinUpdateHelper : UnityEngine.MonoBehaviour { // Fields private System.Action<UnityEngine.GameObject> <onDestroyingComponent>k__BackingField; // 0x20 private Unity.Profiling.ProfilerMarker m_ProfilerMarker; // 0x28 // Methods public System.Action<UnityEngine.GameObject> get_onDestroyingComponent(); // 0x3a6b6c8 public System.Void set_onDestroyingComponent(System.Action<UnityEngine.GameObject> value); // 0x3a6b6d0 private System.Void OnDestroy(); // 0x3a6b6d8 private System.Void LateUpdate(); // 0x3a6b710 public System.Void .ctor(); // 0x3a6b7e4 } // Unity.2D.Animation.Runtime.dll internal enum UnityEngine.U2D.Animation.SpriteSkinValidationResult : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult SpriteNotFound = 0; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult SpriteHasNoSkinningInformation = 1; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult SpriteHasNoWeights = 2; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult RootTransformNotFound = 3; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult InvalidTransformArray = 4; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult InvalidTransformArrayLength = 5; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult TransformArrayContainsNull = 6; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult InvalidBoneWeights = 7; // 0x0 public const UnityEngine.U2D.Animation.SpriteSkinValidationResult Ready = 8; // 0x0 // Methods } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.NativeByteArray : System.Object { // Fields private readonly Unity.Collections.NativeArray<System.Byte> <array>k__BackingField; // 0x10 // Methods public System.Int32 get_Length(); // 0x3a5bd54 public System.Boolean get_IsCreated(); // 0x3a5bfb4 public System.Byte get_Item(System.Int32 index); // 0x3a6b848 public Unity.Collections.NativeArray<System.Byte> get_array(); // 0x3a6b854 public System.Void .ctor(Unity.Collections.NativeArray<System.Byte> array); // 0x3a5bbd4 public System.Void Dispose(); // 0x3a5be7c } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.SpriteSkinUtility : System.Object { // Fields // Methods internal static UnityEngine.U2D.Animation.SpriteSkinValidationResult Validate(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a63528 internal static System.Void CreateBoneHierarchy(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a6b8c4 internal static System.Int32 GetVertexStreamSize(UnityEngine.Sprite sprite); // 0x3a65248 internal static System.Int32 GetVertexStreamOffset(UnityEngine.Sprite sprite, UnityEngine.Rendering.VertexAttribute channel); // 0x3a651a4 private static System.Void CreateGameObject(System.Int32 index, UnityEngine.U2D.SpriteBone[] spriteBones, UnityEngine.Transform[] transforms, UnityEngine.Transform root); // 0x3a6bab0 internal static System.Void ResetBindPose(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a6bd08 private static System.Int32 GetHash(UnityEngine.Matrix4x4 matrix); // 0x3a6bec0 internal static System.Int32 CalculateTransformHash(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a656b4 internal static System.Void Deform(UnityEngine.Sprite sprite, UnityEngine.Matrix4x4 rootInv, Unity.Collections.NativeSlice<UnityEngine.Vector3> vertices, Unity.Collections.NativeSlice<UnityEngine.Vector4> tangents, Unity.Collections.NativeSlice<UnityEngine.BoneWeight> boneWeights, Unity.Collections.NativeArray<UnityEngine.Matrix4x4> boneTransforms, Unity.Collections.NativeSlice<UnityEngine.Matrix4x4> bindPoses, Unity.Collections.NativeArray<System.Byte> deformableVertices); // 0x3a6bed0 internal static System.Void Deform(Unity.Mathematics.float4x4 rootInv, Unity.Collections.NativeSlice<Unity.Mathematics.float3> vertices, Unity.Collections.NativeSlice<UnityEngine.BoneWeight> boneWeights, Unity.Collections.NativeArray<Unity.Mathematics.float4x4> boneTransforms, Unity.Collections.NativeSlice<Unity.Mathematics.float4x4> bindPoses, Unity.Collections.NativeSlice<Unity.Mathematics.float3> deformed); // 0x3a6cbe0 internal static System.Void Deform(Unity.Mathematics.float4x4 rootInv, Unity.Collections.NativeSlice<Unity.Mathematics.float3> vertices, Unity.Collections.NativeSlice<Unity.Mathematics.float4> tangents, Unity.Collections.NativeSlice<UnityEngine.BoneWeight> boneWeights, Unity.Collections.NativeArray<Unity.Mathematics.float4x4> boneTransforms, Unity.Collections.NativeSlice<Unity.Mathematics.float4x4> bindPoses, Unity.Collections.NativeSlice<Unity.Mathematics.float3> deformed, Unity.Collections.NativeSlice<Unity.Mathematics.float4> deformedTangents); // 0x3a6c1f0 internal static System.Void Deform(UnityEngine.Sprite sprite, UnityEngine.Matrix4x4 invRoot, UnityEngine.Transform[] boneTransformsArray, Unity.Collections.NativeArray<System.Byte> deformVertexData); // 0x3a657c4 internal static System.Void Bake(UnityEngine.U2D.Animation.SpriteSkin spriteSkin, Unity.Collections.NativeArray<System.Byte> deformVertexData); // 0x3a6d14c internal static System.Void CalculateBounds(UnityEngine.U2D.Animation.SpriteSkin spriteSkin); // 0x3a6d248 internal static UnityEngine.Bounds CalculateSpriteSkinBounds(Unity.Collections.NativeSlice<Unity.Mathematics.float3> deformablePositions); // 0x3a6787c internal static System.Void UpdateBounds(UnityEngine.U2D.Animation.SpriteSkin spriteSkin, Unity.Collections.NativeArray<System.Byte> deformedVertices); // 0x3a65a20 } // Unity.2D.Animation.Runtime.dll public sealed class UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities.ValidateBoneWeights_0000014A$PostfixBurstDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object , System.IntPtr ); // 0x3a6d5f8 public virtual System.Boolean Invoke(in UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight>& boneWeights, System.Int32 bindPoseCount); // 0x3a6d6ac public virtual System.IAsyncResult BeginInvoke(in UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight>& boneWeights, System.Int32 bindPoseCount, System.AsyncCallback , System.Object ); // 0x3a6d6c0 public virtual System.Boolean EndInvoke(System.IAsyncResult ); // 0x3a6d778 } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities.ValidateBoneWeights_0000014A$BurstDirectCall : System.Object { // Fields private static System.IntPtr Pointer; // 0x0 private static System.IntPtr DeferredCompilation; // 0x8 // Methods private static System.Void GetFunctionPointerDiscard(ref System.IntPtr& ); // 0x3a6d7a0 private static System.IntPtr GetFunctionPointer(); // 0x3a6d8bc public static System.Void Constructor(); // 0x3a6d918 public static System.Void Initialize(); // 0x3a6d9c0 private static System.Void .cctor(); // 0x3a6d9c4 public static System.Boolean Invoke(in UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight>& boneWeights, System.Int32 bindPoseCount); // 0x3a6d3e0 } // Unity.2D.Animation.Runtime.dll internal static class UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities : System.Object { // Fields // Methods internal static System.Boolean ValidateBoneWeights(in UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight>& boneWeights, System.Int32 bindPoseCount); // 0x3a6b860 public static System.Boolean ValidateBoneWeights$BurstManaged(in UnityEngine.U2D.Animation.NativeCustomSlice<UnityEngine.BoneWeight>& boneWeights, System.Int32 bindPoseCount); // 0x3a6d49c } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.TransformAccessJob.TransformData : { // Fields public System.Int32 transformIndex; // 0x10 public System.Int32 refCount; // 0x14 // Methods public System.Void .ctor(System.Int32 index); // 0x3a6dbd8 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.TransformAccessJob.<>c__DisplayClass23_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x3a6ddc4 internal System.Boolean <RemoveTransformsByIds>b__0(UnityEngine.Transform t); // 0x3a6ddd4 } // Unity.2D.Animation.Runtime.dll private sealed class UnityEngine.U2D.Animation.TransformAccessJob.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 transformId; // 0x10 // Methods public System.Void .ctor(); // 0x3a6ddcc internal System.Boolean <RemoveTransformById>b__0(UnityEngine.Transform t); // 0x3a6de04 } // Unity.2D.Animation.Runtime.dll internal class UnityEngine.U2D.Animation.TransformAccessJob : System.Object { // Fields private UnityEngine.Transform[] m_Transform; // 0x10 private UnityEngine.Jobs.TransformAccessArray m_TransformAccessArray; // 0x18 private Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> m_TransformData; // 0x20 private Unity.Collections.NativeArray<Unity.Mathematics.float4x4> m_TransformMatrix; // 0x30 private System.Boolean m_Dirty; // 0x40 private Unity.Jobs.JobHandle m_JobHandle; // 0x48 // Methods public System.Void .ctor(); // 0x3a682f0 public System.Void ResetCache(); // 0x3a6a0a4 private System.Void InitializeDataStructures(); // 0x3a6d9c8 public System.Void Destroy(); // 0x3a686a4 private System.Void ClearDataStructures(); // 0x3a6daec public Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> get_transformData(); // 0x3a6dbc0 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> get_transformMatrix(); // 0x3a6dbcc public System.Void AddTransform(UnityEngine.Transform t); // 0x3a67f30 private static System.Void ArrayAdd(ref T[]& array, T item); // 0x1ce0384 private static System.Void ArrayRemoveAt(ref T[]& array, System.Int32 index); // 0x1be435c private System.Void UpdateTransformIndex(); // 0x3a6dbe4 public Unity.Jobs.JobHandle StartLocalToWorldJob(); // 0x3a6a0bc public Unity.Jobs.JobHandle StartWorldToLocalJob(); // 0x3a6a14c internal System.String GetDebugLog(); // 0x3a6af44 internal System.Void RemoveTransformsByIds(System.Collections.Generic.IList<System.Int32> idsToRemove); // 0x3a6a38c internal System.Void RemoveTransformById(System.Int32 transformId); // 0x3a67d40 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob : UnityEngine.Jobs.IJobParallelForTransform { // Fields public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> outMatrix; // 0x10 // Methods public System.Void Execute(System.Int32 index, UnityEngine.Jobs.TransformAccess transform); // 0x3a6de34 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob : UnityEngine.Jobs.IJobParallelForTransform { // Fields public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> outMatrix; // 0x10 // Methods public System.Void Execute(System.Int32 index, UnityEngine.Jobs.TransformAccess transform); // 0x3a6deb0 } // Unity.2D.Animation.Runtime.dll internal struct UnityEngine.U2D.Animation.UpdateBoundJob : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeArray<System.Int32> rootTransformId; // 0x10 public Unity.Collections.NativeArray<System.Int32> rootBoneTransformId; // 0x20 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> rootTransform; // 0x30 public Unity.Collections.NativeArray<Unity.Mathematics.float4x4> boneTransform; // 0x40 public Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> rootTransformIndex; // 0x50 public Unity.Collections.NativeHashMap<System.Int32,UnityEngine.U2D.Animation.TransformAccessJob.TransformData> boneTransformIndex; // 0x60 public Unity.Collections.NativeArray<UnityEngine.Bounds> spriteSkinBound; // 0x70 public Unity.Collections.NativeArray<UnityEngine.Bounds> bounds; // 0x80 // Methods public System.Void Execute(System.Int32 i); // 0x3a6df2c } // Unity.2D.Animation.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1803 : { // Fields // Methods } // Unity.2D.Animation.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2275 : { // Fields // Methods } // Unity.2D.Animation.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2275 6402E429D3AA320257F6400640DB3FE1EA05934A9DE6BA5B40B82084727140ED; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1803 786BC0008B7F192867EF220214C5AD0E98B1B4573756BD929D06326E45E16518; // 0x8e3 // Methods } // Unity.2D.Animation.Runtime.dll internal class __JobReflectionRegistrationOutput__3833975824 : System.Object { // Fields // Methods public static System.Void CreateJobReflectionData(); // 0x3a6e3a8 public static System.Void EarlyInit(); // 0x3a6ebb0 } // Unity.2D.Animation.Runtime.dll internal static class $BurstDirectCallInitializer : System.Object { // Fields // Methods private static System.Void Initialize(); // 0x3a6ebb4 } // UnityEngine.PhysicsModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.RigidbodyConstraints : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodyConstraints None = 0; // 0x0 public const UnityEngine.RigidbodyConstraints FreezePositionX = 2; // 0x0 public const UnityEngine.RigidbodyConstraints FreezePositionY = 4; // 0x0 public const UnityEngine.RigidbodyConstraints FreezePositionZ = 8; // 0x0 public const UnityEngine.RigidbodyConstraints FreezeRotationX = 16; // 0x0 public const UnityEngine.RigidbodyConstraints FreezeRotationY = 32; // 0x0 public const UnityEngine.RigidbodyConstraints FreezeRotationZ = 64; // 0x0 public const UnityEngine.RigidbodyConstraints FreezePosition = 14; // 0x0 public const UnityEngine.RigidbodyConstraints FreezeRotation = 112; // 0x0 public const UnityEngine.RigidbodyConstraints FreezeAll = 126; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.ForceMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ForceMode Force = 0; // 0x0 public const UnityEngine.ForceMode Acceleration = 5; // 0x0 public const UnityEngine.ForceMode Impulse = 1; // 0x0 public const UnityEngine.ForceMode VelocityChange = 2; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.MeshColliderCookingOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.MeshColliderCookingOptions None = 0; // 0x0 public const UnityEngine.MeshColliderCookingOptions InflateConvexMesh = 1; // 0x0 public const UnityEngine.MeshColliderCookingOptions CookForFasterSimulation = 2; // 0x0 public const UnityEngine.MeshColliderCookingOptions EnableMeshCleaning = 4; // 0x0 public const UnityEngine.MeshColliderCookingOptions WeldColocatedVertices = 8; // 0x0 public const UnityEngine.MeshColliderCookingOptions UseFastMidphase = 16; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.RigidbodyInterpolation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodyInterpolation None = 0; // 0x0 public const UnityEngine.RigidbodyInterpolation Interpolate = 1; // 0x0 public const UnityEngine.RigidbodyInterpolation Extrapolate = 2; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public class UnityEngine.ControllerColliderHit : System.Object { // Fields internal UnityEngine.CharacterController m_Controller; // 0x10 internal UnityEngine.Collider m_Collider; // 0x18 internal UnityEngine.Vector3 m_Point; // 0x20 internal UnityEngine.Vector3 m_Normal; // 0x2c internal UnityEngine.Vector3 m_MoveDirection; // 0x38 internal System.Single m_MoveLength; // 0x44 internal System.Int32 m_Push; // 0x48 // Methods } // UnityEngine.PhysicsModule.dll public class UnityEngine.Collision : System.Object { // Fields private UnityEngine.ContactPairHeader m_Header; // 0x10 private UnityEngine.ContactPair m_Pair; // 0x38 private System.Boolean m_Flipped; // 0x60 private UnityEngine.ContactPoint[] m_LegacyContacts; // 0x68 // Methods public UnityEngine.Vector3 get_impulse(); // 0x3d59fe8 public UnityEngine.Vector3 get_relativeVelocity(); // 0x3d59ff4 public UnityEngine.Rigidbody get_rigidbody(); // 0x3d5a020 public UnityEngine.ArticulationBody get_articulationBody(); // 0x3d5a0b4 public UnityEngine.Component get_body(); // 0x3d5a0a0 public UnityEngine.Collider get_collider(); // 0x3d5a224 public UnityEngine.Transform get_transform(); // 0x3d5a350 public UnityEngine.GameObject get_gameObject(); // 0x3d5a3e4 internal System.Boolean get_Flipped(); // 0x3d5a478 internal System.Void set_Flipped(System.Boolean value); // 0x3d5a480 public System.Int32 get_contactCount(); // 0x3d5a48c public UnityEngine.ContactPoint[] get_contacts(); // 0x3d5a494 public System.Void .ctor(); // 0x3d5a59c internal System.Void .ctor(in UnityEngine.ContactPairHeader& header, in UnityEngine.ContactPair& pair, System.Boolean flipped); // 0x3d5a5f4 internal System.Void Reuse(in UnityEngine.ContactPairHeader& header, in UnityEngine.ContactPair& pair); // 0x3d5a6ec public UnityEngine.ContactPoint GetContact(System.Int32 index); // 0x3d5a730 public System.Int32 GetContacts(UnityEngine.ContactPoint[] contacts); // 0x3d5a9a0 public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.ContactPoint> contacts); // 0x3d5aa84 public virtual System.Collections.IEnumerator GetEnumerator(); // 0x3d5ac50 public UnityEngine.Vector3 get_impactForceSum(); // 0x3d5ac6c public UnityEngine.Vector3 get_frictionForceSum(); // 0x3d5acb0 public UnityEngine.Component get_other(); // 0x3d5acf4 } // UnityEngine.PhysicsModule.dll public enum UnityEngine.CollisionFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CollisionFlags None = 0; // 0x0 public const UnityEngine.CollisionFlags Sides = 1; // 0x0 public const UnityEngine.CollisionFlags Above = 2; // 0x0 public const UnityEngine.CollisionFlags Below = 4; // 0x0 public const UnityEngine.CollisionFlags CollidedSides = 1; // 0x0 public const UnityEngine.CollisionFlags CollidedAbove = 2; // 0x0 public const UnityEngine.CollisionFlags CollidedBelow = 4; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.QueryTriggerInteraction : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.QueryTriggerInteraction UseGlobal = 0; // 0x0 public const UnityEngine.QueryTriggerInteraction Ignore = 1; // 0x0 public const UnityEngine.QueryTriggerInteraction Collide = 2; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public enum UnityEngine.CollisionDetectionMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CollisionDetectionMode Discrete = 0; // 0x0 public const UnityEngine.CollisionDetectionMode Continuous = 1; // 0x0 public const UnityEngine.CollisionDetectionMode ContinuousDynamic = 2; // 0x0 public const UnityEngine.CollisionDetectionMode ContinuousSpeculative = 3; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public class UnityEngine.ArticulationBody : UnityEngine.Behaviour { // Fields // Methods public System.Void .ctor(); // 0x3d5ad7c } // UnityEngine.PhysicsModule.dll public sealed class UnityEngine.Physics.ContactEventDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d6613c public virtual System.Void Invoke(UnityEngine.PhysicsScene scene, Unity.Collections.NativeArray.ReadOnly<UnityEngine.ContactPairHeader> headerArray); // 0x3d661dc } // UnityEngine.PhysicsModule.dll public class UnityEngine.Physics : System.Object { // Fields private static System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> ContactModifyEvent; // 0x0 private static System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> ContactModifyEventCCD; // 0x8 internal const System.Single k_MaxFloatMinusEpsilon; // 0x0 public const System.Int32 IgnoreRaycastLayer; // 0x0 public const System.Int32 DefaultRaycastLayers; // 0x0 public const System.Int32 AllLayers; // 0x0 public const System.Int32 kIgnoreRaycastLayer; // 0x0 public const System.Int32 kDefaultRaycastLayers; // 0x0 public const System.Int32 kAllLayers; // 0x0 private static UnityEngine.Physics.ContactEventDelegate ContactEvent; // 0x10 private static readonly UnityEngine.Collision s_ReusableCollision; // 0x18 // Methods public static System.Void add_ContactModifyEvent(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> value); // 0x3d5ad84 public static System.Void remove_ContactModifyEvent(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> value); // 0x3d5ae74 public static System.Void add_ContactModifyEventCCD(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> value); // 0x3d5af64 public static System.Void remove_ContactModifyEventCCD(System.Action<UnityEngine.PhysicsScene,Unity.Collections.NativeArray<UnityEngine.ModifiableContactPair>> value); // 0x3d5b058 private static System.Void OnSceneContactModify(UnityEngine.PhysicsScene scene, System.IntPtr buffer, System.Int32 count, System.Boolean isCCD); // 0x3d5b14c public static UnityEngine.Vector3 get_gravity(); // 0x3d5b230 public static System.Void set_gravity(UnityEngine.Vector3 value); // 0x3d5b2f8 public static System.Single get_defaultContactOffset(); // 0x3d5b3b8 public static System.Void set_defaultContactOffset(System.Single value); // 0x3d5b3e0 public static System.Single get_sleepThreshold(); // 0x3d5b418 public static System.Void set_sleepThreshold(System.Single value); // 0x3d5b440 public static System.Boolean get_queriesHitTriggers(); // 0x3d5b478 public static System.Void set_queriesHitTriggers(System.Boolean value); // 0x3d5b4a0 public static System.Boolean get_queriesHitBackfaces(); // 0x3d5b4dc public static System.Void set_queriesHitBackfaces(System.Boolean value); // 0x3d5b504 public static System.Single get_bounceThreshold(); // 0x3d5b540 public static System.Void set_bounceThreshold(System.Single value); // 0x3d5b568 public static System.Single get_defaultMaxDepenetrationVelocity(); // 0x3d5b5a0 public static System.Void set_defaultMaxDepenetrationVelocity(System.Single value); // 0x3d5b5c8 public static System.Int32 get_defaultSolverIterations(); // 0x3d5b600 public static System.Void set_defaultSolverIterations(System.Int32 value); // 0x3d5b628 public static System.Int32 get_defaultSolverVelocityIterations(); // 0x3d5b664 public static System.Void set_defaultSolverVelocityIterations(System.Int32 value); // 0x3d5b68c public static UnityEngine.SimulationMode get_simulationMode(); // 0x3d5b6c8 public static System.Void set_simulationMode(UnityEngine.SimulationMode value); // 0x3d5b6f0 public static System.Single get_defaultMaxAngularSpeed(); // 0x3d5b72c public static System.Void set_defaultMaxAngularSpeed(System.Single value); // 0x3d5b754 public static System.Boolean get_improvedPatchFriction(); // 0x3d5b78c public static System.Void set_improvedPatchFriction(System.Boolean value); // 0x3d5b7b4 public static System.Boolean get_invokeCollisionCallbacks(); // 0x3d5b7f0 public static System.Void set_invokeCollisionCallbacks(System.Boolean value); // 0x3d5b818 public static UnityEngine.PhysicsScene get_defaultPhysicsScene(); // 0x3d5b854 public static System.Void IgnoreCollision(UnityEngine.Collider collider1, UnityEngine.Collider collider2, System.Boolean ignore); // 0x3d5b90c public static System.Void IgnoreCollision(UnityEngine.Collider collider1, UnityEngine.Collider collider2); // 0x3d5b960 public static System.Void IgnoreLayerCollision(System.Int32 layer1, System.Int32 layer2, System.Boolean ignore); // 0x3d5b9e8 public static System.Void IgnoreLayerCollision(System.Int32 layer1, System.Int32 layer2); // 0x3d5ba3c public static System.Boolean GetIgnoreLayerCollision(System.Int32 layer1, System.Int32 layer2); // 0x3d5bac4 public static System.Boolean GetIgnoreCollision(UnityEngine.Collider collider1, UnityEngine.Collider collider2); // 0x3d5bb08 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5bb4c public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask); // 0x3d5bdf4 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d5beb8 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction); // 0x3d5bf80 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5c038 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask); // 0x3d5c2fc public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d5c3d8 public static System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo); // 0x3d5c4a0 public static System.Boolean Raycast(UnityEngine.Ray ray, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5c568 public static System.Boolean Raycast(UnityEngine.Ray ray, System.Single maxDistance, System.Int32 layerMask); // 0x3d5c600 public static System.Boolean Raycast(UnityEngine.Ray ray, System.Single maxDistance); // 0x3d5c69c public static System.Boolean Raycast(UnityEngine.Ray ray); // 0x3d5c724 public static System.Boolean Raycast(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5c7ac public static System.Boolean Raycast(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask); // 0x3d5c85c public static System.Boolean Raycast(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d5c914 public static System.Boolean Raycast(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo); // 0x3d5c9b4 public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5ca44 public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32 layerMask); // 0x3d5cb60 public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end); // 0x3d5cc00 public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end, out UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5cc9c public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end, out UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask); // 0x3d5cdc8 public static System.Boolean Linecast(UnityEngine.Vector3 start, UnityEngine.Vector3 end, out UnityEngine.RaycastHit& hitInfo); // 0x3d5ce78 public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5cf1c public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask); // 0x3d5d030 public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d5d148 public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction); // 0x3d5d25c public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5d360 public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask); // 0x3d5d444 public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d5d56c public static System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo); // 0x3d5d688 public static System.Boolean SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5d794 public static System.Boolean SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask); // 0x3d5d870 public static System.Boolean SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d5d938 public static System.Boolean SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo); // 0x3d5d9f4 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5dab0 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance, System.Int32 layerMask); // 0x3d5db8c public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance); // 0x3d5dc3c public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius); // 0x3d5dce0 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5dd84 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask); // 0x3d5de50 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d5df08 public static System.Boolean SphereCast(UnityEngine.Ray ray, System.Single radius, out UnityEngine.RaycastHit& hitInfo); // 0x3d5dfbc public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5e070 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask); // 0x3d5e18c public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance); // 0x3d5e2b0 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation); // 0x3d5e3d0 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction); // 0x3d5e4d4 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5e5d0 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask); // 0x3d5e6ac public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, UnityEngine.Quaternion orientation, System.Single maxDistance); // 0x3d5e7e0 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, UnityEngine.Quaternion orientation); // 0x3d5e908 public static System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo); // 0x3d5ea14 private static UnityEngine.RaycastHit[] Internal_RaycastAll(UnityEngine.PhysicsScene physicsScene, UnityEngine.Ray ray, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5eb18 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5ec2c public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask); // 0x3d5ee50 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d5ef00 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction); // 0x3d5efac public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray ray, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5f050 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray ray, System.Single maxDistance, System.Int32 layerMask); // 0x3d5f104 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray ray, System.Single maxDistance); // 0x3d5f1b4 public static UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray ray); // 0x3d5f258 public static System.Int32 RaycastNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5f2f4 public static System.Int32 RaycastNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask); // 0x3d5f5f4 public static System.Int32 RaycastNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit[] results, System.Single maxDistance); // 0x3d5f68c public static System.Int32 RaycastNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit[] results); // 0x3d5f728 public static System.Int32 RaycastNonAlloc(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5f7b4 public static System.Int32 RaycastNonAlloc(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask); // 0x3d5f888 public static System.Int32 RaycastNonAlloc(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance); // 0x3d5f960 public static System.Int32 RaycastNonAlloc(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results); // 0x3d5fa24 private static UnityEngine.RaycastHit[] Query_CapsuleCastAll(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 p0, UnityEngine.Vector3 p1, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5fae8 public static UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5fc50 public static UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask); // 0x3d5fdd4 public static UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d5feec public static UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction); // 0x3d60000 private static UnityEngine.RaycastHit[] Query_SphereCastAll(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d60100 public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6024c public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask); // 0x3d603b4 public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d6046c public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction); // 0x3d60520 public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d605d4 public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance, System.Int32 layerMask); // 0x3d60690 public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray ray, System.Single radius, System.Single maxDistance); // 0x3d6073c public static UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray ray, System.Single radius); // 0x3d607dc private static UnityEngine.Collider[] OverlapCapsule_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6087c public static UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d609b8 public static UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, System.Int32 layerMask); // 0x3d60a7c public static UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius); // 0x3d60b2c private static UnityEngine.Collider[] OverlapSphere_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d60bd8 public static UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d60cf8 public static UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask); // 0x3d60d94 public static UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3 position, System.Single radius); // 0x3d60e1c internal static System.Void Simulate_Internal(UnityEngine.PhysicsScene physicsScene, System.Single step); // 0x3d60ea0 public static System.Void Simulate(System.Single step); // 0x3d60f7c internal static System.Void InterpolateBodies_Internal(UnityEngine.PhysicsScene physicsScene); // 0x3d6106c internal static System.Void ResetInterpolationPoses_Internal(UnityEngine.PhysicsScene physicsScene); // 0x3d61120 public static System.Void SyncTransforms(); // 0x3d611d4 public static System.Boolean get_autoSyncTransforms(); // 0x3d611fc public static System.Void set_autoSyncTransforms(System.Boolean value); // 0x3d61224 public static System.Boolean get_reuseCollisionCallbacks(); // 0x3d61260 public static System.Void set_reuseCollisionCallbacks(System.Boolean value); // 0x3d61288 private static System.Boolean Query_ComputePenetration(UnityEngine.Collider colliderA, UnityEngine.Vector3 positionA, UnityEngine.Quaternion rotationA, UnityEngine.Collider colliderB, UnityEngine.Vector3 positionB, UnityEngine.Quaternion rotationB, ref UnityEngine.Vector3& direction, ref System.Single& distance); // 0x3d612c4 public static System.Boolean ComputePenetration(UnityEngine.Collider colliderA, UnityEngine.Vector3 positionA, UnityEngine.Quaternion rotationA, UnityEngine.Collider colliderB, UnityEngine.Vector3 positionB, UnityEngine.Quaternion rotationB, out UnityEngine.Vector3& direction, out System.Single& distance); // 0x3d61434 private static UnityEngine.Vector3 Query_ClosestPoint(UnityEngine.Collider collider, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 point); // 0x3d6155c public static UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3 point, UnityEngine.Collider collider, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3d61688 public static System.Single get_interCollisionDistance(); // 0x3d61750 public static System.Void set_interCollisionDistance(System.Single value); // 0x3d61778 public static System.Single get_interCollisionStiffness(); // 0x3d617b0 public static System.Void set_interCollisionStiffness(System.Single value); // 0x3d617d8 public static System.Boolean get_interCollisionSettingsToggle(); // 0x3d61810 public static System.Void set_interCollisionSettingsToggle(System.Boolean value); // 0x3d61838 public static UnityEngine.Vector3 get_clothGravity(); // 0x3d61874 public static System.Void set_clothGravity(UnityEngine.Vector3 value); // 0x3d6193c public static System.Int32 OverlapSphereNonAlloc(UnityEngine.Vector3 position, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d619fc public static System.Int32 OverlapSphereNonAlloc(UnityEngine.Vector3 position, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask); // 0x3d61aa8 public static System.Int32 OverlapSphereNonAlloc(UnityEngine.Vector3 position, System.Single radius, UnityEngine.Collider[] results); // 0x3d61b40 private static System.Boolean CheckSphere_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61bcc public static System.Boolean CheckSphere(UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61cf0 public static System.Boolean CheckSphere(UnityEngine.Vector3 position, System.Single radius, System.Int32 layerMask); // 0x3d61d8c public static System.Boolean CheckSphere(UnityEngine.Vector3 position, System.Single radius); // 0x3d61e14 public static System.Int32 CapsuleCastNonAlloc(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61e98 public static System.Int32 CapsuleCastNonAlloc(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask); // 0x3d620b8 public static System.Int32 CapsuleCastNonAlloc(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance); // 0x3d621e0 public static System.Int32 CapsuleCastNonAlloc(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results); // 0x3d622fc public static System.Int32 SphereCastNonAlloc(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62404 public static System.Int32 SphereCastNonAlloc(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask); // 0x3d62608 public static System.Int32 SphereCastNonAlloc(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance); // 0x3d626d0 public static System.Int32 SphereCastNonAlloc(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results); // 0x3d6278c public static System.Int32 SphereCastNonAlloc(UnityEngine.Ray ray, System.Single radius, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62848 public static System.Int32 SphereCastNonAlloc(UnityEngine.Ray ray, System.Single radius, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask); // 0x3d62914 public static System.Int32 SphereCastNonAlloc(UnityEngine.Ray ray, System.Single radius, UnityEngine.RaycastHit[] results, System.Single maxDistance); // 0x3d629c8 public static System.Int32 SphereCastNonAlloc(UnityEngine.Ray ray, System.Single radius, UnityEngine.RaycastHit[] results); // 0x3d62a78 private static System.Boolean CheckCapsule_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62b28 public static System.Boolean CheckCapsule(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62c68 public static System.Boolean CheckCapsule(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single radius, System.Int32 layerMask); // 0x3d62d2c public static System.Boolean CheckCapsule(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single radius); // 0x3d62ddc private static System.Boolean CheckBox_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layermask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62e88 public static System.Boolean CheckBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layermask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62fbc public static System.Boolean CheckBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layerMask); // 0x3d63080 public static System.Boolean CheckBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation); // 0x3d63180 public static System.Boolean CheckBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents); // 0x3d63274 private static UnityEngine.Collider[] OverlapBox_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63360 public static UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63490 public static UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, System.Int32 layerMask); // 0x3d63554 public static UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation); // 0x3d63654 public static UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents); // 0x3d63748 public static System.Int32 OverlapBoxNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results, UnityEngine.Quaternion orientation, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63830 public static System.Int32 OverlapBoxNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results, UnityEngine.Quaternion orientation, System.Int32 mask); // 0x3d63920 public static System.Int32 OverlapBoxNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results, UnityEngine.Quaternion orientation); // 0x3d63a28 public static System.Int32 OverlapBoxNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results); // 0x3d63b2c public static System.Int32 BoxCastNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63c1c public static System.Int32 BoxCastNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, UnityEngine.Quaternion orientation); // 0x3d63e2c public static System.Int32 BoxCastNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, UnityEngine.Quaternion orientation, System.Single maxDistance); // 0x3d63f34 public static System.Int32 BoxCastNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask); // 0x3d6405c public static System.Int32 BoxCastNonAlloc(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results); // 0x3d64190 private static UnityEngine.RaycastHit[] Internal_BoxCastAll(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d64290 public static UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d64404 public static UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask); // 0x3d645b4 public static UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance); // 0x3d646d8 public static UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation); // 0x3d647f8 public static UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction); // 0x3d648f8 public static System.Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d649f0 public static System.Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask); // 0x3d64ac4 public static System.Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, UnityEngine.Collider[] results); // 0x3d64b84 private static System.Void Internal_RebuildBroadphaseRegions(UnityEngine.Bounds bounds, System.Int32 subdivisions); // 0x3d64c38 public static System.Void RebuildBroadphaseRegions(UnityEngine.Bounds worldBounds, System.Int32 subdivisions); // 0x3d64d00 public static System.Void BakeMesh(System.Int32 meshID, System.Boolean convex, UnityEngine.MeshColliderCookingOptions cookingOptions); // 0x3d64e20 public static System.Void BakeMesh(System.Int32 meshID, System.Boolean convex); // 0x3d64e74 internal static UnityEngine.Collider ResolveShapeToCollider(System.IntPtr shapePtr); // 0x3d64efc internal static UnityEngine.Component ResolveActorToComponent(System.IntPtr actorPtr); // 0x3d64f38 internal static System.Int32 ResolveShapeToInstanceID(System.IntPtr shapePtr); // 0x3d64f74 internal static System.Int32 ResolveActorToInstanceID(System.IntPtr actorPtr); // 0x3d64fb0 internal static UnityEngine.Collider GetColliderByInstanceID(System.Int32 instanceID); // 0x3d64fec internal static UnityEngine.Component GetBodyByInstanceID(System.Int32 instanceID); // 0x3d65028 internal static System.UInt32 TranslateTriangleIndex(System.IntPtr shapePtr, System.UInt32 rawIndex); // 0x3d65064 internal static System.UInt32 TranslateTriangleIndexFromID(System.Int32 instanceID, System.UInt32 faceIndex); // 0x3d650a8 internal static System.Boolean IsShapeTrigger(System.IntPtr shapePtr); // 0x3d650ec private static System.Void SendOnCollisionEnter(UnityEngine.Component component, UnityEngine.Collision collision); // 0x3d65128 private static System.Void SendOnCollisionStay(UnityEngine.Component component, UnityEngine.Collision collision); // 0x3d6516c private static System.Void SendOnCollisionExit(UnityEngine.Component component, UnityEngine.Collision collision); // 0x3d651b0 internal static UnityEngine.Vector3 GetActorLinearVelocity(System.IntPtr actorPtr); // 0x3d651f4 internal static UnityEngine.Vector3 GetActorAngularVelocity(System.IntPtr actorPtr); // 0x3d652cc public static System.Single get_minPenetrationForPenalty(); // 0x3d653a4 public static System.Void set_minPenetrationForPenalty(System.Single value); // 0x3d653ac public static System.Single get_bounceTreshold(); // 0x3d653b0 public static System.Void set_bounceTreshold(System.Single value); // 0x3d65418 public static System.Single get_sleepVelocity(); // 0x3d65490 public static System.Void set_sleepVelocity(System.Single value); // 0x3d65498 public static System.Single get_sleepAngularVelocity(); // 0x3d6549c public static System.Void set_sleepAngularVelocity(System.Single value); // 0x3d654a4 public static System.Single get_maxAngularVelocity(); // 0x3d654a8 public static System.Void set_maxAngularVelocity(System.Single value); // 0x3d654b0 public static System.Int32 get_solverIterationCount(); // 0x3d654b4 public static System.Void set_solverIterationCount(System.Int32 value); // 0x3d6551c public static System.Int32 get_solverVelocityIterationCount(); // 0x3d65590 public static System.Void set_solverVelocityIterationCount(System.Int32 value); // 0x3d655f8 public static System.Single get_penetrationPenaltyForce(); // 0x3d6566c public static System.Void set_penetrationPenaltyForce(System.Single value); // 0x3d65674 public static System.Boolean get_autoSimulation(); // 0x3d65678 public static System.Void set_autoSimulation(System.Boolean value); // 0x3d656f0 public static System.Void add_ContactEvent(UnityEngine.Physics.ContactEventDelegate value); // 0x3d6576c public static System.Void remove_ContactEvent(UnityEngine.Physics.ContactEventDelegate value); // 0x3d65848 private static System.Void OnSceneContact(UnityEngine.PhysicsScene scene, System.IntPtr buffer, System.Int32 count); // 0x3d65924 private static System.Void ReportContacts(Unity.Collections.NativeArray.ReadOnly<UnityEngine.ContactPairHeader> array); // 0x3d65b7c private static UnityEngine.Collision GetCollisionToReport(in UnityEngine.ContactPairHeader& header, in UnityEngine.ContactPair& pair, System.Boolean flipped); // 0x3d65f7c public System.Void .ctor(); // 0x3d660c4 private static System.Void .cctor(); // 0x3d660cc private static System.Void get_gravity_Injected(out UnityEngine.Vector3& ret); // 0x3d5b2bc private static System.Void set_gravity_Injected(ref UnityEngine.Vector3& value); // 0x3d5b37c private static System.Void get_defaultPhysicsScene_Injected(out UnityEngine.PhysicsScene& ret); // 0x3d5b8d0 private static UnityEngine.RaycastHit[] Internal_RaycastAll_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Ray& ray, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5ebc0 private static UnityEngine.RaycastHit[] Query_CapsuleCastAll_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& p0, ref UnityEngine.Vector3& p1, System.Single radius, ref UnityEngine.Vector3& direction, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5fbc4 private static UnityEngine.RaycastHit[] Query_SphereCastAll_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& origin, System.Single radius, ref UnityEngine.Vector3& direction, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d601c8 private static UnityEngine.Collider[] OverlapCapsule_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& point0, ref UnityEngine.Vector3& point1, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6093c private static UnityEngine.Collider[] OverlapSphere_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d60c8c private static System.Void Simulate_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, System.Single step); // 0x3d60f30 private static System.Void InterpolateBodies_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene); // 0x3d610e4 private static System.Void ResetInterpolationPoses_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene); // 0x3d61198 private static System.Boolean Query_ComputePenetration_Injected(UnityEngine.Collider colliderA, ref UnityEngine.Vector3& positionA, ref UnityEngine.Quaternion& rotationA, UnityEngine.Collider colliderB, ref UnityEngine.Vector3& positionB, ref UnityEngine.Quaternion& rotationB, ref UnityEngine.Vector3& direction, ref System.Single& distance); // 0x3d613a8 private static System.Void Query_ClosestPoint_Injected(UnityEngine.Collider collider, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation, ref UnityEngine.Vector3& point, out UnityEngine.Vector3& ret); // 0x3d6161c private static System.Void get_clothGravity_Injected(out UnityEngine.Vector3& ret); // 0x3d61900 private static System.Void set_clothGravity_Injected(ref UnityEngine.Vector3& value); // 0x3d619c0 private static System.Boolean CheckSphere_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& position, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61c84 private static System.Boolean CheckCapsule_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& start, ref UnityEngine.Vector3& end, System.Single radius, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62bec private static System.Boolean CheckBox_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, ref UnityEngine.Quaternion& orientation, System.Int32 layermask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d62f48 private static UnityEngine.Collider[] OverlapBox_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, ref UnityEngine.Quaternion& orientation, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6341c private static UnityEngine.RaycastHit[] Internal_BoxCastAll_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, ref UnityEngine.Vector3& direction, ref UnityEngine.Quaternion& orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d64370 private static System.Void Internal_RebuildBroadphaseRegions_Injected(ref UnityEngine.Bounds& bounds, System.Int32 subdivisions); // 0x3d64cbc private static System.Void GetActorLinearVelocity_Injected(System.IntPtr actorPtr, out UnityEngine.Vector3& ret); // 0x3d65288 private static System.Void GetActorAngularVelocity_Injected(System.IntPtr actorPtr, out UnityEngine.Vector3& ret); // 0x3d65360 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.ModifiableContactPair : { // Fields private System.IntPtr actor; // 0x10 private System.IntPtr otherActor; // 0x18 private System.IntPtr shape; // 0x20 private System.IntPtr otherShape; // 0x28 public UnityEngine.Quaternion rotation; // 0x30 public UnityEngine.Vector3 position; // 0x40 public UnityEngine.Quaternion otherRotation; // 0x4c public UnityEngine.Vector3 otherPosition; // 0x5c private System.Int32 numContacts; // 0x68 private System.IntPtr contacts; // 0x70 // Methods } // UnityEngine.PhysicsModule.dll public class UnityEngine.PhysicMaterial : UnityEngine.Object { // Fields // Methods public System.Void .ctor(); // 0x3d661f4 private static System.Void Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial mat, System.String name); // 0x3d66290 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.RaycastHit : { // Fields internal UnityEngine.Vector3 m_Point; // 0x10 internal UnityEngine.Vector3 m_Normal; // 0x1c internal System.UInt32 m_FaceID; // 0x28 internal System.Single m_Distance; // 0x2c internal UnityEngine.Vector2 m_UV; // 0x30 internal System.Int32 m_Collider; // 0x38 // Methods public UnityEngine.Collider get_collider(); // 0x3d662d4 public System.Int32 get_colliderInstanceID(); // 0x3d66380 public UnityEngine.Vector3 get_point(); // 0x3d66388 public System.Void set_point(UnityEngine.Vector3 value); // 0x3d66394 public UnityEngine.Vector3 get_normal(); // 0x3d663a0 public System.Void set_normal(UnityEngine.Vector3 value); // 0x3d663ac public UnityEngine.Vector3 get_barycentricCoordinate(); // 0x3d663b8 public System.Void set_barycentricCoordinate(UnityEngine.Vector3 value); // 0x3d663cc public System.Single get_distance(); // 0x3d663d4 public System.Void set_distance(System.Single value); // 0x3d663dc public System.Int32 get_triangleIndex(); // 0x3d663e4 private static UnityEngine.Vector2 CalculateRaycastTexCoord(System.Int32 colliderInstanceID, UnityEngine.Vector2 uv, UnityEngine.Vector3 pos, System.UInt32 face, System.Int32 textcoord); // 0x3d663ec public UnityEngine.Vector2 get_textureCoord(); // 0x3d664e0 public UnityEngine.Vector2 get_textureCoord2(); // 0x3d66500 public UnityEngine.Transform get_transform(); // 0x3d66520 public UnityEngine.Rigidbody get_rigidbody(); // 0x3d665fc public UnityEngine.ArticulationBody get_articulationBody(); // 0x3d666f4 public UnityEngine.Vector2 get_lightmapCoord(); // 0x3d667ec public UnityEngine.Vector2 get_textureCoord1(); // 0x3d668e8 private static System.Void CalculateRaycastTexCoord_Injected(System.Int32 colliderInstanceID, ref UnityEngine.Vector2& uv, ref UnityEngine.Vector3& pos, System.UInt32 face, System.Int32 textcoord, out UnityEngine.Vector2& ret); // 0x3d6646c } // UnityEngine.PhysicsModule.dll public class UnityEngine.Rigidbody : UnityEngine.Component { // Fields // Methods public UnityEngine.Vector3 get_velocity(); // 0x3d668ec public System.Void set_velocity(UnityEngine.Vector3 value); // 0x3d6698c public UnityEngine.Vector3 get_angularVelocity(); // 0x3d66a24 public System.Void set_angularVelocity(UnityEngine.Vector3 value); // 0x3d66ac4 public System.Single get_drag(); // 0x3d66b5c public System.Void set_drag(System.Single value); // 0x3d66b98 public System.Single get_angularDrag(); // 0x3d66be4 public System.Void set_angularDrag(System.Single value); // 0x3d66c20 public System.Single get_mass(); // 0x3d66c6c public System.Void set_mass(System.Single value); // 0x3d66ca8 public System.Void SetDensity(System.Single density); // 0x3d66cf4 public System.Boolean get_useGravity(); // 0x3d66d40 public System.Void set_useGravity(System.Boolean value); // 0x3d66d7c public System.Single get_maxDepenetrationVelocity(); // 0x3d66dc0 public System.Void set_maxDepenetrationVelocity(System.Single value); // 0x3d66dfc public System.Boolean get_isKinematic(); // 0x3d66e48 public System.Void set_isKinematic(System.Boolean value); // 0x3d66e84 public System.Boolean get_freezeRotation(); // 0x3d66ec8 public System.Void set_freezeRotation(System.Boolean value); // 0x3d66f04 public UnityEngine.RigidbodyConstraints get_constraints(); // 0x3d66f48 public System.Void set_constraints(UnityEngine.RigidbodyConstraints value); // 0x3d66f84 public UnityEngine.CollisionDetectionMode get_collisionDetectionMode(); // 0x3d66fc8 public System.Void set_collisionDetectionMode(UnityEngine.CollisionDetectionMode value); // 0x3d67004 public System.Boolean get_automaticCenterOfMass(); // 0x3d67048 public System.Void set_automaticCenterOfMass(System.Boolean value); // 0x3d67084 public UnityEngine.Vector3 get_centerOfMass(); // 0x3d670c8 public System.Void set_centerOfMass(UnityEngine.Vector3 value); // 0x3d67168 public UnityEngine.Vector3 get_worldCenterOfMass(); // 0x3d67200 public System.Boolean get_automaticInertiaTensor(); // 0x3d672a0 public System.Void set_automaticInertiaTensor(System.Boolean value); // 0x3d672dc public UnityEngine.Quaternion get_inertiaTensorRotation(); // 0x3d67320 public System.Void set_inertiaTensorRotation(UnityEngine.Quaternion value); // 0x3d673bc public UnityEngine.Vector3 get_inertiaTensor(); // 0x3d67454 public System.Void set_inertiaTensor(UnityEngine.Vector3 value); // 0x3d674f4 public System.Boolean get_detectCollisions(); // 0x3d6758c public System.Void set_detectCollisions(System.Boolean value); // 0x3d675c8 public UnityEngine.Vector3 get_position(); // 0x3d6760c public System.Void set_position(UnityEngine.Vector3 value); // 0x3d676ac public UnityEngine.Quaternion get_rotation(); // 0x3d67744 public System.Void set_rotation(UnityEngine.Quaternion value); // 0x3d677e0 public UnityEngine.RigidbodyInterpolation get_interpolation(); // 0x3d67878 public System.Void set_interpolation(UnityEngine.RigidbodyInterpolation value); // 0x3d678b4 public System.Int32 get_solverIterations(); // 0x3d678f8 public System.Void set_solverIterations(System.Int32 value); // 0x3d67934 public System.Single get_sleepThreshold(); // 0x3d67978 public System.Void set_sleepThreshold(System.Single value); // 0x3d679b4 public System.Single get_maxAngularVelocity(); // 0x3d67a00 public System.Void set_maxAngularVelocity(System.Single value); // 0x3d67a3c public System.Single get_maxLinearVelocity(); // 0x3d67a88 public System.Void set_maxLinearVelocity(System.Single value); // 0x3d67ac4 public System.Void MovePosition(UnityEngine.Vector3 position); // 0x3d67b10 public System.Void MoveRotation(UnityEngine.Quaternion rot); // 0x3d67ba8 public System.Void Move(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3d67c40 public System.Void Sleep(); // 0x3d67cf4 public System.Boolean IsSleeping(); // 0x3d67d30 public System.Void WakeUp(); // 0x3d67d6c public System.Void ResetCenterOfMass(); // 0x3d67da8 public System.Void ResetInertiaTensor(); // 0x3d67de4 public UnityEngine.Vector3 GetRelativePointVelocity(UnityEngine.Vector3 relativePoint); // 0x3d67e20 public UnityEngine.Vector3 GetPointVelocity(UnityEngine.Vector3 worldPoint); // 0x3d67edc public System.Int32 get_solverVelocityIterations(); // 0x3d67f98 public System.Void set_solverVelocityIterations(System.Int32 value); // 0x3d67fd4 public UnityEngine.LayerMask get_excludeLayers(); // 0x3d68018 public System.Void set_excludeLayers(UnityEngine.LayerMask value); // 0x3d680a8 public UnityEngine.LayerMask get_includeLayers(); // 0x3d68134 public System.Void set_includeLayers(UnityEngine.LayerMask value); // 0x3d681c4 public UnityEngine.Vector3 GetAccumulatedForce(System.Single step); // 0x3d68250 public UnityEngine.Vector3 GetAccumulatedForce(); // 0x3d68310 public UnityEngine.Vector3 GetAccumulatedTorque(System.Single step); // 0x3d6832c public UnityEngine.Vector3 GetAccumulatedTorque(); // 0x3d683ec public System.Void AddForce(UnityEngine.Vector3 force, UnityEngine.ForceMode mode); // 0x3d68408 public System.Void AddForce(UnityEngine.Vector3 force); // 0x3d684b8 public System.Void AddForce(System.Single x, System.Single y, System.Single z, UnityEngine.ForceMode mode); // 0x3d684c0 public System.Void AddForce(System.Single x, System.Single y, System.Single z); // 0x3d684c4 public System.Void AddRelativeForce(UnityEngine.Vector3 force, UnityEngine.ForceMode mode); // 0x3d684cc public System.Void AddRelativeForce(UnityEngine.Vector3 force); // 0x3d6857c public System.Void AddRelativeForce(System.Single x, System.Single y, System.Single z, UnityEngine.ForceMode mode); // 0x3d68584 public System.Void AddRelativeForce(System.Single x, System.Single y, System.Single z); // 0x3d68588 public System.Void AddTorque(UnityEngine.Vector3 torque, UnityEngine.ForceMode mode); // 0x3d68590 public System.Void AddTorque(UnityEngine.Vector3 torque); // 0x3d68640 public System.Void AddTorque(System.Single x, System.Single y, System.Single z, UnityEngine.ForceMode mode); // 0x3d68648 public System.Void AddTorque(System.Single x, System.Single y, System.Single z); // 0x3d6864c public System.Void AddRelativeTorque(UnityEngine.Vector3 torque, UnityEngine.ForceMode mode); // 0x3d68654 public System.Void AddRelativeTorque(UnityEngine.Vector3 torque); // 0x3d68704 public System.Void AddRelativeTorque(System.Single x, System.Single y, System.Single z, UnityEngine.ForceMode mode); // 0x3d6870c public System.Void AddRelativeTorque(System.Single x, System.Single y, System.Single z); // 0x3d68710 public System.Void AddForceAtPosition(UnityEngine.Vector3 force, UnityEngine.Vector3 position, UnityEngine.ForceMode mode); // 0x3d68718 public System.Void AddForceAtPosition(UnityEngine.Vector3 force, UnityEngine.Vector3 position); // 0x3d687dc public System.Void AddExplosionForce(System.Single explosionForce, UnityEngine.Vector3 explosionPosition, System.Single explosionRadius, System.Single upwardsModifier, UnityEngine.ForceMode mode); // 0x3d687e4 public System.Void AddExplosionForce(System.Single explosionForce, UnityEngine.Vector3 explosionPosition, System.Single explosionRadius, System.Single upwardsModifier); // 0x3d688e4 public System.Void AddExplosionForce(System.Single explosionForce, UnityEngine.Vector3 explosionPosition, System.Single explosionRadius); // 0x3d688ec private System.Void Internal_ClosestPointOnBounds(UnityEngine.Vector3 point, ref UnityEngine.Vector3& outPos, ref System.Single& distance); // 0x3d688f8 public UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3 position); // 0x3d689c0 private UnityEngine.RaycastHit SweepTest(UnityEngine.Vector3 direction, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction, ref System.Boolean& hasHit); // 0x3d68a64 public System.Boolean SweepTest(UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d68b80 public System.Boolean SweepTest(UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d68c88 public System.Boolean SweepTest(UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo); // 0x3d68c90 private UnityEngine.RaycastHit[] Internal_SweepTestAll(UnityEngine.Vector3 direction, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d68ca0 public UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3 direction, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d68d70 public UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3 direction, System.Single maxDistance); // 0x3d68e68 public UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3 direction); // 0x3d68e70 public System.Single get_sleepVelocity(); // 0x3d68e80 public System.Void set_sleepVelocity(System.Single value); // 0x3d68e88 public System.Single get_sleepAngularVelocity(); // 0x3d68e8c public System.Void set_sleepAngularVelocity(System.Single value); // 0x3d68e94 public System.Void SetMaxAngularVelocity(System.Single a); // 0x3d68e98 public System.Boolean get_useConeFriction(); // 0x3d68ee4 public System.Void set_useConeFriction(System.Boolean value); // 0x3d68eec public System.Int32 get_solverIterationCount(); // 0x3d68ef0 public System.Void set_solverIterationCount(System.Int32 value); // 0x3d68f2c public System.Int32 get_solverVelocityIterationCount(); // 0x3d68f70 public System.Void set_solverVelocityIterationCount(System.Int32 value); // 0x3d68fac public System.Void .ctor(); // 0x3d68ff0 private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3d66948 private System.Void set_velocity_Injected(ref UnityEngine.Vector3& value); // 0x3d669e0 private System.Void get_angularVelocity_Injected(out UnityEngine.Vector3& ret); // 0x3d66a80 private System.Void set_angularVelocity_Injected(ref UnityEngine.Vector3& value); // 0x3d66b18 private System.Void get_centerOfMass_Injected(out UnityEngine.Vector3& ret); // 0x3d67124 private System.Void set_centerOfMass_Injected(ref UnityEngine.Vector3& value); // 0x3d671bc private System.Void get_worldCenterOfMass_Injected(out UnityEngine.Vector3& ret); // 0x3d6725c private System.Void get_inertiaTensorRotation_Injected(out UnityEngine.Quaternion& ret); // 0x3d67378 private System.Void set_inertiaTensorRotation_Injected(ref UnityEngine.Quaternion& value); // 0x3d67410 private System.Void get_inertiaTensor_Injected(out UnityEngine.Vector3& ret); // 0x3d674b0 private System.Void set_inertiaTensor_Injected(ref UnityEngine.Vector3& value); // 0x3d67548 private System.Void get_position_Injected(out UnityEngine.Vector3& ret); // 0x3d67668 private System.Void set_position_Injected(ref UnityEngine.Vector3& value); // 0x3d67700 private System.Void get_rotation_Injected(out UnityEngine.Quaternion& ret); // 0x3d6779c private System.Void set_rotation_Injected(ref UnityEngine.Quaternion& value); // 0x3d67834 private System.Void MovePosition_Injected(ref UnityEngine.Vector3& position); // 0x3d67b64 private System.Void MoveRotation_Injected(ref UnityEngine.Quaternion& rot); // 0x3d67bfc private System.Void Move_Injected(ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation); // 0x3d67ca0 private System.Void GetRelativePointVelocity_Injected(ref UnityEngine.Vector3& relativePoint, out UnityEngine.Vector3& ret); // 0x3d67e88 private System.Void GetPointVelocity_Injected(ref UnityEngine.Vector3& worldPoint, out UnityEngine.Vector3& ret); // 0x3d67f44 private System.Void get_excludeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d68064 private System.Void set_excludeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d680f0 private System.Void get_includeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d68180 private System.Void set_includeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d6820c private System.Void GetAccumulatedForce_Injected(System.Single step, out UnityEngine.Vector3& ret); // 0x3d682bc private System.Void GetAccumulatedTorque_Injected(System.Single step, out UnityEngine.Vector3& ret); // 0x3d68398 private System.Void AddForce_Injected(ref UnityEngine.Vector3& force, UnityEngine.ForceMode mode); // 0x3d68464 private System.Void AddRelativeForce_Injected(ref UnityEngine.Vector3& force, UnityEngine.ForceMode mode); // 0x3d68528 private System.Void AddTorque_Injected(ref UnityEngine.Vector3& torque, UnityEngine.ForceMode mode); // 0x3d685ec private System.Void AddRelativeTorque_Injected(ref UnityEngine.Vector3& torque, UnityEngine.ForceMode mode); // 0x3d686b0 private System.Void AddForceAtPosition_Injected(ref UnityEngine.Vector3& force, ref UnityEngine.Vector3& position, UnityEngine.ForceMode mode); // 0x3d68780 private System.Void AddExplosionForce_Injected(System.Single explosionForce, ref UnityEngine.Vector3& explosionPosition, System.Single explosionRadius, System.Single upwardsModifier, UnityEngine.ForceMode mode); // 0x3d68868 private System.Void Internal_ClosestPointOnBounds_Injected(ref UnityEngine.Vector3& point, ref UnityEngine.Vector3& outPos, ref System.Single& distance); // 0x3d68964 private System.Void SweepTest_Injected(ref UnityEngine.Vector3& direction, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction, ref System.Boolean& hasHit, out UnityEngine.RaycastHit& ret); // 0x3d68b04 private UnityEngine.RaycastHit[] Internal_SweepTestAll_Injected(ref UnityEngine.Vector3& direction, System.Single maxDistance, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d68d0c } // UnityEngine.PhysicsModule.dll public class UnityEngine.Collider : UnityEngine.Component { // Fields // Methods public System.Boolean get_enabled(); // 0x3d68ff8 public System.Void set_enabled(System.Boolean value); // 0x3d69034 public UnityEngine.Rigidbody get_attachedRigidbody(); // 0x3d666b8 public UnityEngine.ArticulationBody get_attachedArticulationBody(); // 0x3d667b0 public System.Boolean get_isTrigger(); // 0x3d69078 public System.Void set_isTrigger(System.Boolean value); // 0x3d690b4 public System.Single get_contactOffset(); // 0x3d690f8 public System.Void set_contactOffset(System.Single value); // 0x3d69134 public UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3 position); // 0x3d69180 public UnityEngine.Bounds get_bounds(); // 0x3d6923c public System.Boolean get_hasModifiableContacts(); // 0x3d692e8 public System.Void set_hasModifiableContacts(System.Boolean value); // 0x3d69324 public System.Boolean get_providesContacts(); // 0x3d69368 public System.Void set_providesContacts(System.Boolean value); // 0x3d693a4 public System.Int32 get_layerOverridePriority(); // 0x3d693e8 public System.Void set_layerOverridePriority(System.Int32 value); // 0x3d69424 public UnityEngine.LayerMask get_excludeLayers(); // 0x3d69468 public System.Void set_excludeLayers(UnityEngine.LayerMask value); // 0x3d694f8 public UnityEngine.LayerMask get_includeLayers(); // 0x3d69584 public System.Void set_includeLayers(UnityEngine.LayerMask value); // 0x3d69614 public UnityEngine.PhysicMaterial get_sharedMaterial(); // 0x3d696a0 public System.Void set_sharedMaterial(UnityEngine.PhysicMaterial value); // 0x3d696dc public UnityEngine.PhysicMaterial get_material(); // 0x3d69720 public System.Void set_material(UnityEngine.PhysicMaterial value); // 0x3d6975c private UnityEngine.RaycastHit Raycast(UnityEngine.Ray ray, System.Single maxDistance, ref System.Boolean& hasHit); // 0x3d697a0 public System.Boolean Raycast(UnityEngine.Ray ray, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance); // 0x3d698a0 private System.Void Internal_ClosestPointOnBounds(UnityEngine.Vector3 point, ref UnityEngine.Vector3& outPos, ref System.Single& distance); // 0x3d6994c public UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3 position); // 0x3d69a14 public System.Void .ctor(); // 0x3d69ab8 private System.Void ClosestPoint_Injected(ref UnityEngine.Vector3& position, out UnityEngine.Vector3& ret); // 0x3d691e8 private System.Void get_bounds_Injected(out UnityEngine.Bounds& ret); // 0x3d692a4 private System.Void get_excludeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d694b4 private System.Void set_excludeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d69540 private System.Void get_includeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d695d0 private System.Void set_includeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d6965c private System.Void Raycast_Injected(ref UnityEngine.Ray& ray, System.Single maxDistance, ref System.Boolean& hasHit, out UnityEngine.RaycastHit& ret); // 0x3d69834 private System.Void Internal_ClosestPointOnBounds_Injected(ref UnityEngine.Vector3& point, ref UnityEngine.Vector3& outPos, ref System.Single& distance); // 0x3d699b8 } // UnityEngine.PhysicsModule.dll public class UnityEngine.CharacterController : UnityEngine.Collider { // Fields // Methods public System.Boolean SimpleMove(UnityEngine.Vector3 speed); // 0x3d69ac0 public UnityEngine.CollisionFlags Move(UnityEngine.Vector3 motion); // 0x3d69b5c public UnityEngine.Vector3 get_velocity(); // 0x3d69bf4 public System.Boolean get_isGrounded(); // 0x3d69c94 public UnityEngine.CollisionFlags get_collisionFlags(); // 0x3d69cd0 public System.Single get_radius(); // 0x3d69d0c public System.Void set_radius(System.Single value); // 0x3d69d48 public System.Single get_height(); // 0x3d69d94 public System.Void set_height(System.Single value); // 0x3d69dd0 public UnityEngine.Vector3 get_center(); // 0x3d69e1c public System.Void set_center(UnityEngine.Vector3 value); // 0x3d69ebc public System.Single get_slopeLimit(); // 0x3d69f54 public System.Void set_slopeLimit(System.Single value); // 0x3d69f90 public System.Single get_stepOffset(); // 0x3d69fdc public System.Void set_stepOffset(System.Single value); // 0x3d6a018 public System.Single get_skinWidth(); // 0x3d6a064 public System.Void set_skinWidth(System.Single value); // 0x3d6a0a0 public System.Single get_minMoveDistance(); // 0x3d6a0ec public System.Void set_minMoveDistance(System.Single value); // 0x3d6a128 public System.Boolean get_detectCollisions(); // 0x3d6a174 public System.Void set_detectCollisions(System.Boolean value); // 0x3d6a1b0 public System.Boolean get_enableOverlapRecovery(); // 0x3d6a1f4 public System.Void set_enableOverlapRecovery(System.Boolean value); // 0x3d6a230 public System.Void .ctor(); // 0x3d6a274 private System.Boolean SimpleMove_Injected(ref UnityEngine.Vector3& speed); // 0x3d69b18 private UnityEngine.CollisionFlags Move_Injected(ref UnityEngine.Vector3& motion); // 0x3d69bb0 private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3d69c50 private System.Void get_center_Injected(out UnityEngine.Vector3& ret); // 0x3d69e78 private System.Void set_center_Injected(ref UnityEngine.Vector3& value); // 0x3d69f10 } // UnityEngine.PhysicsModule.dll public class UnityEngine.MeshCollider : UnityEngine.Collider { // Fields // Methods public UnityEngine.Mesh get_sharedMesh(); // 0x3d6a27c public System.Void set_sharedMesh(UnityEngine.Mesh value); // 0x3d6a2b8 public System.Boolean get_convex(); // 0x3d6a2fc public System.Void set_convex(System.Boolean value); // 0x3d6a338 public UnityEngine.MeshColliderCookingOptions get_cookingOptions(); // 0x3d6a37c public System.Void set_cookingOptions(UnityEngine.MeshColliderCookingOptions value); // 0x3d6a3b8 public System.Boolean get_smoothSphereCollisions(); // 0x3d6a3fc public System.Void set_smoothSphereCollisions(System.Boolean value); // 0x3d6a404 public System.Single get_skinWidth(); // 0x3d6a408 public System.Void set_skinWidth(System.Single value); // 0x3d6a410 public System.Boolean get_inflateMesh(); // 0x3d6a414 public System.Void set_inflateMesh(System.Boolean value); // 0x3d6a41c public System.Void .ctor(); // 0x3d6a420 } // UnityEngine.PhysicsModule.dll public class UnityEngine.CapsuleCollider : UnityEngine.Collider { // Fields // Methods public UnityEngine.Vector3 get_center(); // 0x3d6a428 public System.Void set_center(UnityEngine.Vector3 value); // 0x3d6a4c8 public System.Single get_radius(); // 0x3d6a560 public System.Void set_radius(System.Single value); // 0x3d6a59c public System.Single get_height(); // 0x3d6a5e8 public System.Void set_height(System.Single value); // 0x3d6a624 public System.Int32 get_direction(); // 0x3d6a670 public System.Void set_direction(System.Int32 value); // 0x3d6a6ac internal UnityEngine.Vector2 GetGlobalExtents(); // 0x3d6a6f0 internal UnityEngine.Matrix4x4 CalculateTransform(); // 0x3d6a780 public System.Void .ctor(); // 0x3d6a830 private System.Void get_center_Injected(out UnityEngine.Vector3& ret); // 0x3d6a484 private System.Void set_center_Injected(ref UnityEngine.Vector3& value); // 0x3d6a51c private System.Void GetGlobalExtents_Injected(out UnityEngine.Vector2& ret); // 0x3d6a73c private System.Void CalculateTransform_Injected(out UnityEngine.Matrix4x4& ret); // 0x3d6a7ec } // UnityEngine.PhysicsModule.dll public class UnityEngine.BoxCollider : UnityEngine.Collider { // Fields // Methods public UnityEngine.Vector3 get_center(); // 0x3d6a838 public System.Void set_center(UnityEngine.Vector3 value); // 0x3d6a8d8 public UnityEngine.Vector3 get_size(); // 0x3d6a970 public System.Void set_size(UnityEngine.Vector3 value); // 0x3d6aa10 public UnityEngine.Vector3 get_extents(); // 0x3d6aaa8 public System.Void set_extents(UnityEngine.Vector3 value); // 0x3d6aac8 public System.Void .ctor(); // 0x3d6aad8 private System.Void get_center_Injected(out UnityEngine.Vector3& ret); // 0x3d6a894 private System.Void set_center_Injected(ref UnityEngine.Vector3& value); // 0x3d6a92c private System.Void get_size_Injected(out UnityEngine.Vector3& ret); // 0x3d6a9cc private System.Void set_size_Injected(ref UnityEngine.Vector3& value); // 0x3d6aa64 } // UnityEngine.PhysicsModule.dll public class UnityEngine.SphereCollider : UnityEngine.Collider { // Fields // Methods public UnityEngine.Vector3 get_center(); // 0x3d6aae0 public System.Void set_center(UnityEngine.Vector3 value); // 0x3d6ab80 public System.Single get_radius(); // 0x3d6ac18 public System.Void set_radius(System.Single value); // 0x3d6ac54 public System.Void .ctor(); // 0x3d6aca0 private System.Void get_center_Injected(out UnityEngine.Vector3& ret); // 0x3d6ab3c private System.Void set_center_Injected(ref UnityEngine.Vector3& value); // 0x3d6abd4 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.ContactPoint : { // Fields internal UnityEngine.Vector3 m_Point; // 0x10 internal UnityEngine.Vector3 m_Normal; // 0x1c internal UnityEngine.Vector3 m_Impulse; // 0x28 internal System.Int32 m_ThisColliderInstanceID; // 0x34 internal System.Int32 m_OtherColliderInstanceID; // 0x38 internal System.Single m_Separation; // 0x3c // Methods internal System.Void .ctor(UnityEngine.Vector3 point, UnityEngine.Vector3 normal, UnityEngine.Vector3 impulse, System.Single separation, System.Int32 thisInstanceID, System.Int32 otherInstenceID); // 0x3d5a974 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.PhysicsScene : System.IEquatable<UnityEngine.PhysicsScene> { // Fields private System.Int32 m_Handle; // 0x10 // Methods public override System.String ToString(); // 0x3d6aca8 public override System.Int32 GetHashCode(); // 0x3d6ad98 public override System.Boolean Equals(System.Object other); // 0x3d6ada0 public System.Boolean Equals(UnityEngine.PhysicsScene other); // 0x3d6ae18 public System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5bc24 private static System.Boolean Internal_RaycastTest(UnityEngine.PhysicsScene physicsScene, UnityEngine.Ray ray, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6ae28 public System.Boolean Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5c110 private static System.Boolean Internal_Raycast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Ray ray, System.Single maxDistance, ref UnityEngine.RaycastHit& hit, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6af10 public System.Int32 Raycast(UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5f3a0 private static System.Int32 Internal_RaycastNonAlloc(UnityEngine.PhysicsScene physicsScene, UnityEngine.Ray ray, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b008 private static System.Boolean Query_CapsuleCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, ref UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b0fc private static System.Boolean Internal_CapsuleCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b248 public System.Boolean CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5d010 private static System.Int32 Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 p0, UnityEngine.Vector3 p1, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b394 public System.Int32 CapsuleCast(UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61f84 private static System.Int32 OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b4dc public System.Int32 OverlapCapsule(UnityEngine.Vector3 point0, UnityEngine.Vector3 point1, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d64abc private static System.Boolean Query_SphereCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, System.Single maxDistance, ref UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b5f0 private static System.Boolean Internal_SphereCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b718 public System.Boolean SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5d868 private static System.Int32 Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b844 public System.Int32 SphereCast(UnityEngine.Vector3 origin, System.Single radius, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d624e8 private static System.Int32 OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 position, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b968 public System.Int32 OverlapSphere(UnityEngine.Vector3 position, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d61aa0 private static System.Boolean Query_BoxCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.Quaternion orientation, System.Single maxDistance, ref UnityEngine.RaycastHit& outHit, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6ba68 private static System.Boolean Internal_BoxCast(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Quaternion orientation, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6bbb8 public System.Boolean BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, out UnityEngine.RaycastHit& hitInfo, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d5e15c private static System.Int32 OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results, UnityEngine.Quaternion orientation, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6bcfc public System.Int32 OverlapBox(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Collider[] results, UnityEngine.Quaternion orientation, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63904 private static System.Int32 Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene physicsScene, UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] raycastHits, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6be0c public System.Int32 BoxCast(UnityEngine.Vector3 center, UnityEngine.Vector3 halfExtents, UnityEngine.Vector3 direction, UnityEngine.RaycastHit[] results, UnityEngine.Quaternion orientation, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d63d00 private static System.Boolean Internal_RaycastTest_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Ray& ray, System.Single maxDistance, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6aea4 private static System.Boolean Internal_Raycast_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Ray& ray, System.Single maxDistance, ref UnityEngine.RaycastHit& hit, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6af8c private static System.Int32 Internal_RaycastNonAlloc_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Ray& ray, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b080 private static System.Boolean Query_CapsuleCast_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& point1, ref UnityEngine.Vector3& point2, System.Single radius, ref UnityEngine.Vector3& direction, System.Single maxDistance, ref UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b1ac private static System.Int32 Internal_CapsuleCastNonAlloc_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& p0, ref UnityEngine.Vector3& p1, System.Single radius, ref UnityEngine.Vector3& direction, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b440 private static System.Int32 OverlapCapsuleNonAlloc_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& point0, ref UnityEngine.Vector3& point1, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b56c private static System.Boolean Query_SphereCast_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& origin, System.Single radius, ref UnityEngine.Vector3& direction, System.Single maxDistance, ref UnityEngine.RaycastHit& hitInfo, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b68c private static System.Int32 Internal_SphereCastNonAlloc_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& origin, System.Single radius, ref UnityEngine.Vector3& direction, UnityEngine.RaycastHit[] raycastHits, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b8dc private static System.Int32 OverlapSphereNonAlloc_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& position, System.Single radius, UnityEngine.Collider[] results, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6b9ec private static System.Boolean Query_BoxCast_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, ref UnityEngine.Vector3& direction, ref UnityEngine.Quaternion& orientation, System.Single maxDistance, ref UnityEngine.RaycastHit& outHit, System.Int32 layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6bb1c private static System.Int32 OverlapBoxNonAlloc_Internal_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, UnityEngine.Collider[] results, ref UnityEngine.Quaternion& orientation, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6bd88 private static System.Int32 Internal_BoxCastNonAlloc_Injected(ref UnityEngine.PhysicsScene& physicsScene, ref UnityEngine.Vector3& center, ref UnityEngine.Vector3& halfExtents, ref UnityEngine.Vector3& direction, UnityEngine.RaycastHit[] raycastHits, ref UnityEngine.Quaternion& orientation, System.Single maxDistance, System.Int32 mask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x3d6bebc } // UnityEngine.PhysicsModule.dll public enum UnityEngine.SimulationMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.SimulationMode FixedUpdate = 0; // 0x0 public const UnityEngine.SimulationMode Update = 1; // 0x0 public const UnityEngine.SimulationMode Script = 2; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll public struct UnityEngine.ContactPairHeader : { // Fields internal readonly System.Int32 m_BodyID; // 0x10 internal readonly System.Int32 m_OtherBodyID; // 0x14 internal readonly System.IntPtr m_StartPtr; // 0x18 internal readonly System.UInt32 m_NbPairs; // 0x20 internal readonly UnityEngine.CollisionPairHeaderFlags m_Flags; // 0x24 internal readonly UnityEngine.Vector3 m_RelativeVelocity; // 0x28 // Methods public UnityEngine.Component get_Body(); // 0x3d5a1ac public UnityEngine.Component get_OtherBody(); // 0x3d5a134 internal System.Boolean get_HasRemovedBody(); // 0x3d65f4c public ref UnityEngine.ContactPair& GetContactPair(System.Int32 index); // 0x3d65f5c internal UnityEngine.ContactPair* GetContactPair_Internal(System.Int32 index); // 0x3d6bf58 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.ContactPair : { // Fields internal readonly System.Int32 m_ColliderID; // 0x10 internal readonly System.Int32 m_OtherColliderID; // 0x14 internal readonly System.IntPtr m_StartPtr; // 0x18 internal readonly System.UInt32 m_NbPoints; // 0x20 internal readonly UnityEngine.CollisionPairFlags m_Flags; // 0x24 internal readonly UnityEngine.CollisionPairEventFlags m_Events; // 0x26 internal readonly UnityEngine.Vector3 m_ImpulseSum; // 0x28 // Methods public System.Int32 get_ColliderInstanceID(); // 0x3d6bfd8 public System.Int32 get_OtherColliderInstanceID(); // 0x3d6bfe0 public UnityEngine.Collider get_Collider(); // 0x3d5a2c4 public UnityEngine.Collider get_OtherCollider(); // 0x3d5a238 public UnityEngine.Vector3 get_ImpulseSum(); // 0x3d6bfe8 public System.Boolean get_IsCollisionEnter(); // 0x3d65f70 public System.Boolean get_IsCollisionExit(); // 0x3d660b8 public System.Boolean get_IsCollisionStay(); // 0x3d660ac internal System.Boolean get_HasRemovedCollider(); // 0x3d65f60 internal System.Int32 ExtractContacts(System.Collections.Generic.List<UnityEngine.ContactPoint> managedContainer, System.Boolean flipped); // 0x3d5abfc internal System.Int32 ExtractContactsArray(UnityEngine.ContactPoint[] managedContainer, System.Boolean flipped); // 0x3d5a548 internal UnityEngine.ContactPairPoint* GetContactPoint_Internal(System.Int32 index); // 0x3d5a8f4 private static System.Int32 ExtractContacts_Injected(ref UnityEngine.ContactPair& _unity_self, System.Collections.Generic.List<UnityEngine.ContactPoint> managedContainer, System.Boolean flipped); // 0x3d6bff4 private static System.Int32 ExtractContactsArray_Injected(ref UnityEngine.ContactPair& _unity_self, UnityEngine.ContactPoint[] managedContainer, System.Boolean flipped); // 0x3d6c048 } // UnityEngine.PhysicsModule.dll public struct UnityEngine.ContactPairPoint : { // Fields internal readonly UnityEngine.Vector3 m_Position; // 0x10 internal readonly System.Single m_Separation; // 0x1c internal readonly UnityEngine.Vector3 m_Normal; // 0x20 internal readonly System.UInt32 m_InternalFaceIndex0; // 0x2c internal readonly UnityEngine.Vector3 m_Impulse; // 0x30 internal readonly System.UInt32 m_InternalFaceIndex1; // 0x3c // Methods } // UnityEngine.PhysicsModule.dll internal enum UnityEngine.CollisionPairHeaderFlags : { // Fields public System.UInt16 value__; // 0x10 public const UnityEngine.CollisionPairHeaderFlags RemovedActor = 1; // 0x0 public const UnityEngine.CollisionPairHeaderFlags RemovedOtherActor = 2; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll internal enum UnityEngine.CollisionPairFlags : { // Fields public System.UInt16 value__; // 0x10 public const UnityEngine.CollisionPairFlags RemovedShape = 1; // 0x0 public const UnityEngine.CollisionPairFlags RemovedOtherShape = 2; // 0x0 public const UnityEngine.CollisionPairFlags ActorPairHasFirstTouch = 4; // 0x0 public const UnityEngine.CollisionPairFlags ActorPairLostTouch = 8; // 0x0 public const UnityEngine.CollisionPairFlags InternalHasImpulses = 16; // 0x0 public const UnityEngine.CollisionPairFlags InternalContactsAreFlipped = 32; // 0x0 // Methods } // UnityEngine.PhysicsModule.dll internal enum UnityEngine.CollisionPairEventFlags : { // Fields public System.UInt16 value__; // 0x10 public const UnityEngine.CollisionPairEventFlags SolveContacts = 1; // 0x0 public const UnityEngine.CollisionPairEventFlags ModifyContacts = 2; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyTouchFound = 4; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyTouchPersists = 8; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyTouchLost = 16; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyTouchCCD = 32; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyThresholdForceFound = 64; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyThresholdForcePersists = 128; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyThresholdForceLost = 256; // 0x0 public const UnityEngine.CollisionPairEventFlags NotifyContactPoint = 512; // 0x0 public const UnityEngine.CollisionPairEventFlags DetectDiscreteContact = 1024; // 0x0 public const UnityEngine.CollisionPairEventFlags DetectCCDContact = 2048; // 0x0 public const UnityEngine.CollisionPairEventFlags PreSolverVelocity = 4096; // 0x0 public const UnityEngine.CollisionPairEventFlags PostSolverVelocity = 8192; // 0x0 public const UnityEngine.CollisionPairEventFlags ContactEventPose = 16384; // 0x0 public const UnityEngine.CollisionPairEventFlags NextFree = 32768; // 0x0 public const UnityEngine.CollisionPairEventFlags ContactDefault = 1025; // 0x0 public const UnityEngine.CollisionPairEventFlags TriggerDefault = 1044; // 0x0 // Methods } // UnityEngine.AnimationModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.AnimationModule.dll public sealed class UnityEngine.SharedBetweenAnimatorsAttribute : System.Attribute { // Fields // Methods } // UnityEngine.AnimationModule.dll public abstract class UnityEngine.StateMachineBehaviour : UnityEngine.ScriptableObject { // Fields // Methods public virtual System.Void OnStateEnter(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex); // 0x3c62dd0 public virtual System.Void OnStateUpdate(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex); // 0x3c62dd4 public virtual System.Void OnStateExit(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex); // 0x3c62dd8 public virtual System.Void OnStateMove(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex); // 0x3c62ddc public virtual System.Void OnStateIK(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex); // 0x3c62de0 public virtual System.Void OnStateMachineEnter(UnityEngine.Animator animator, System.Int32 stateMachinePathHash); // 0x3c62de4 public virtual System.Void OnStateMachineExit(UnityEngine.Animator animator, System.Int32 stateMachinePathHash); // 0x3c62de8 public virtual System.Void OnStateEnter(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62dec public virtual System.Void OnStateUpdate(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62df0 public virtual System.Void OnStateExit(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62df4 public virtual System.Void OnStateMove(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62df8 public virtual System.Void OnStateIK(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62dfc public virtual System.Void OnStateMachineEnter(UnityEngine.Animator animator, System.Int32 stateMachinePathHash, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62e00 public virtual System.Void OnStateMachineExit(UnityEngine.Animator animator, System.Int32 stateMachinePathHash, UnityEngine.Animations.AnimatorControllerPlayable controller); // 0x3c62e04 protected System.Void .ctor(); // 0x3c62e08 } // UnityEngine.AnimationModule.dll public enum UnityEngine.PlayMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PlayMode StopSameLayer = 0; // 0x0 public const UnityEngine.PlayMode StopAll = 4; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.QueueMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.QueueMode CompleteOthers = 0; // 0x0 public const UnityEngine.QueueMode PlayNow = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimationPlayMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimationPlayMode Stop = 0; // 0x0 public const UnityEngine.AnimationPlayMode Queue = 1; // 0x0 public const UnityEngine.AnimationPlayMode Mix = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimationCullingType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimationCullingType AlwaysAnimate = 0; // 0x0 public const UnityEngine.AnimationCullingType BasedOnRenderers = 1; // 0x0 public const UnityEngine.AnimationCullingType BasedOnClipBounds = 2; // 0x0 public const UnityEngine.AnimationCullingType BasedOnUserBounds = 3; // 0x0 // Methods } // UnityEngine.AnimationModule.dll internal enum UnityEngine.AnimationEventSource : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimationEventSource NoSource = 0; // 0x0 public const UnityEngine.AnimationEventSource Legacy = 1; // 0x0 public const UnityEngine.AnimationEventSource Animator = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll private sealed class UnityEngine.Animation.Enumerator : System.Object, System.Collections.IEnumerator { // Fields private UnityEngine.Animation m_Outer; // 0x10 private System.Int32 m_CurrentIndex; // 0x18 // Methods internal System.Void .ctor(UnityEngine.Animation outer); // 0x3c63bf0 public System.Object get_Current(); // 0x3c64034 public System.Boolean MoveNext(); // 0x3c64080 public System.Void Reset(); // 0x3c640e0 } // UnityEngine.AnimationModule.dll public sealed class UnityEngine.Animation : UnityEngine.Behaviour, System.Collections.IEnumerable { // Fields // Methods public UnityEngine.AnimationClip get_clip(); // 0x3c62e10 public System.Void set_clip(UnityEngine.AnimationClip value); // 0x3c62e4c public System.Boolean get_playAutomatically(); // 0x3c62e90 public System.Void set_playAutomatically(System.Boolean value); // 0x3c62ecc public UnityEngine.WrapMode get_wrapMode(); // 0x3c62f10 public System.Void set_wrapMode(UnityEngine.WrapMode value); // 0x3c62f4c public System.Void Stop(); // 0x3c62f90 public System.Void Stop(System.String name); // 0x3c62fcc private System.Void StopNamed(System.String name); // 0x3c63010 public System.Void Rewind(); // 0x3c63054 public System.Void Rewind(System.String name); // 0x3c63090 private System.Void RewindNamed(System.String name); // 0x3c630d4 public System.Void Sample(); // 0x3c63118 public System.Boolean get_isPlaying(); // 0x3c63154 public System.Boolean IsPlaying(System.String name); // 0x3c63190 public UnityEngine.AnimationState get_Item(System.String name); // 0x3c631d4 public System.Boolean Play(); // 0x3c6325c public System.Boolean Play(UnityEngine.PlayMode mode); // 0x3c6329c private System.Boolean PlayDefaultAnimation(UnityEngine.PlayMode mode); // 0x3c632e0 public System.Boolean Play(System.String animation); // 0x3c63324 public System.Boolean Play(System.String animation, UnityEngine.PlayMode mode); // 0x3c6336c public System.Void CrossFade(System.String animation); // 0x3c633c0 public System.Void CrossFade(System.String animation, System.Single fadeLength); // 0x3c63410 public System.Void CrossFade(System.String animation, System.Single fadeLength, UnityEngine.PlayMode mode); // 0x3c63468 public System.Void Blend(System.String animation); // 0x3c634cc public System.Void Blend(System.String animation, System.Single targetWeight); // 0x3c6351c public System.Void Blend(System.String animation, System.Single targetWeight, System.Single fadeLength); // 0x3c63578 public UnityEngine.AnimationState CrossFadeQueued(System.String animation); // 0x3c635d4 public UnityEngine.AnimationState CrossFadeQueued(System.String animation, System.Single fadeLength); // 0x3c63628 public UnityEngine.AnimationState CrossFadeQueued(System.String animation, System.Single fadeLength, UnityEngine.QueueMode queue); // 0x3c63684 public UnityEngine.AnimationState CrossFadeQueued(System.String animation, System.Single fadeLength, UnityEngine.QueueMode queue, UnityEngine.PlayMode mode); // 0x3c636ec public UnityEngine.AnimationState PlayQueued(System.String animation); // 0x3c63758 public UnityEngine.AnimationState PlayQueued(System.String animation, UnityEngine.QueueMode queue); // 0x3c637a4 public UnityEngine.AnimationState PlayQueued(System.String animation, UnityEngine.QueueMode queue, UnityEngine.PlayMode mode); // 0x3c637fc public System.Void AddClip(UnityEngine.AnimationClip clip, System.String newName); // 0x3c63858 public System.Void AddClip(UnityEngine.AnimationClip clip, System.String newName, System.Int32 firstFrame, System.Int32 lastFrame); // 0x3c638b8 public System.Void AddClip(UnityEngine.AnimationClip clip, System.String newName, System.Int32 firstFrame, System.Int32 lastFrame, System.Boolean addLoopFrame); // 0x3c63928 public System.Void RemoveClip(UnityEngine.AnimationClip clip); // 0x3c6399c public System.Void RemoveClip(System.String clipName); // 0x3c639e0 private System.Void RemoveClipNamed(System.String clipName); // 0x3c63a24 public System.Int32 GetClipCount(); // 0x3c63a68 public System.Boolean Play(UnityEngine.AnimationPlayMode mode); // 0x3c63aa4 public System.Boolean Play(System.String animation, UnityEngine.AnimationPlayMode mode); // 0x3c63ae8 public System.Void SyncLayer(System.Int32 layer); // 0x3c63b3c public System.Collections.IEnumerator GetEnumerator(); // 0x3c63b80 internal UnityEngine.AnimationState GetState(System.String name); // 0x3c63218 internal UnityEngine.AnimationState GetStateAtIndex(System.Int32 index); // 0x3c63c28 internal System.Int32 GetStateCount(); // 0x3c63c6c public UnityEngine.AnimationClip GetClip(System.String name); // 0x3c63ca8 public System.Boolean get_animatePhysics(); // 0x3c63d78 public System.Void set_animatePhysics(System.Boolean value); // 0x3c63db4 public System.Boolean get_animateOnlyIfVisible(); // 0x3c63df8 public System.Void set_animateOnlyIfVisible(System.Boolean value); // 0x3c63e34 public UnityEngine.AnimationCullingType get_cullingType(); // 0x3c63e78 public System.Void set_cullingType(UnityEngine.AnimationCullingType value); // 0x3c63eb4 public UnityEngine.Bounds get_localBounds(); // 0x3c63ef8 public System.Void set_localBounds(UnityEngine.Bounds value); // 0x3c63fa4 public System.Void .ctor(); // 0x3c6402c private System.Void get_localBounds_Injected(out UnityEngine.Bounds& ret); // 0x3c63f60 private System.Void set_localBounds_Injected(ref UnityEngine.Bounds& value); // 0x3c63fe8 } // UnityEngine.AnimationModule.dll public sealed class UnityEngine.AnimationState : UnityEngine.TrackedReference { // Fields // Methods public UnityEngine.AnimationClip get_clip(); // 0x3c63d3c public System.Void .ctor(); // 0x3c640ec } // UnityEngine.AnimationModule.dll [Serializable] public sealed class UnityEngine.AnimationEvent : System.Object { // Fields internal System.Single m_Time; // 0x10 internal System.String m_FunctionName; // 0x18 internal System.String m_StringParameter; // 0x20 internal UnityEngine.Object m_ObjectReferenceParameter; // 0x28 internal System.Single m_FloatParameter; // 0x30 internal System.Int32 m_IntParameter; // 0x34 internal System.Int32 m_MessageOptions; // 0x38 internal UnityEngine.AnimationEventSource m_Source; // 0x3c internal UnityEngine.AnimationState m_StateSender; // 0x40 internal UnityEngine.AnimatorStateInfo m_AnimatorStateInfo; // 0x48 internal UnityEngine.AnimatorClipInfo m_AnimatorClipInfo; // 0x6c // Methods public System.Void .ctor(); // 0x3c640f4 } // UnityEngine.AnimationModule.dll public sealed class UnityEngine.AnimationClip : UnityEngine.Motion { // Fields // Methods public System.Void .ctor(); // 0x3c64184 private static System.Void Internal_CreateAnimationClip(UnityEngine.AnimationClip self); // 0x3c6421c public System.Void SampleAnimation(UnityEngine.GameObject go, System.Single time); // 0x3c64258 internal static System.Void SampleAnimation(UnityEngine.GameObject go, UnityEngine.AnimationClip clip, System.Single inTime, UnityEngine.WrapMode wrapMode); // 0x3c64320 public System.Single get_length(); // 0x3c64384 internal System.Single get_startTime(); // 0x3c643c0 internal System.Single get_stopTime(); // 0x3c643fc public System.Single get_frameRate(); // 0x3c64438 public System.Void set_frameRate(System.Single value); // 0x3c64474 public System.Void SetCurve(System.String relativePath, System.Type type, System.String propertyName, UnityEngine.AnimationCurve curve); // 0x3c644c0 public System.Void EnsureQuaternionContinuity(); // 0x3c6452c public System.Void ClearCurves(); // 0x3c64568 public UnityEngine.WrapMode get_wrapMode(); // 0x3c642e4 public System.Void set_wrapMode(UnityEngine.WrapMode value); // 0x3c645a4 public UnityEngine.Bounds get_localBounds(); // 0x3c645e8 public System.Void set_localBounds(UnityEngine.Bounds value); // 0x3c64694 public System.Boolean get_legacy(); // 0x3c6471c public System.Void set_legacy(System.Boolean value); // 0x3c64758 public System.Boolean get_humanMotion(); // 0x3c6479c public System.Boolean get_empty(); // 0x3c647d8 public System.Boolean get_hasGenericRootTransform(); // 0x3c64814 public System.Boolean get_hasMotionFloatCurves(); // 0x3c64850 public System.Boolean get_hasMotionCurves(); // 0x3c6488c public System.Boolean get_hasRootCurves(); // 0x3c648c8 internal System.Boolean get_hasRootMotion(); // 0x3c64904 public System.Void AddEvent(UnityEngine.AnimationEvent evt); // 0x3c64940 private System.Void AddEventInternal(System.Object evt); // 0x3c649d0 public UnityEngine.AnimationEvent[] get_events(); // 0x3c64a14 public System.Void set_events(UnityEngine.AnimationEvent[] value); // 0x3c64adc private System.Void SetEventsInternal(System.Array value); // 0x3c64b20 private System.Array GetEventsInternal(); // 0x3c64aa0 private System.Void get_localBounds_Injected(out UnityEngine.Bounds& ret); // 0x3c64650 private System.Void set_localBounds_Injected(ref UnityEngine.Bounds& value); // 0x3c646d8 } // UnityEngine.AnimationModule.dll public enum UnityEngine.AvatarTarget : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AvatarTarget Root = 0; // 0x0 public const UnityEngine.AvatarTarget Body = 1; // 0x0 public const UnityEngine.AvatarTarget LeftFoot = 2; // 0x0 public const UnityEngine.AvatarTarget RightFoot = 3; // 0x0 public const UnityEngine.AvatarTarget LeftHand = 4; // 0x0 public const UnityEngine.AvatarTarget RightHand = 5; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AvatarIKGoal : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AvatarIKGoal LeftFoot = 0; // 0x0 public const UnityEngine.AvatarIKGoal RightFoot = 1; // 0x0 public const UnityEngine.AvatarIKGoal LeftHand = 2; // 0x0 public const UnityEngine.AvatarIKGoal RightHand = 3; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AvatarIKHint : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AvatarIKHint LeftKnee = 0; // 0x0 public const UnityEngine.AvatarIKHint RightKnee = 1; // 0x0 public const UnityEngine.AvatarIKHint LeftElbow = 2; // 0x0 public const UnityEngine.AvatarIKHint RightElbow = 3; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimatorControllerParameterType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimatorControllerParameterType Float = 1; // 0x0 public const UnityEngine.AnimatorControllerParameterType Int = 3; // 0x0 public const UnityEngine.AnimatorControllerParameterType Bool = 4; // 0x0 public const UnityEngine.AnimatorControllerParameterType Trigger = 9; // 0x0 // Methods } // UnityEngine.AnimationModule.dll internal enum UnityEngine.StateInfoIndex : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.StateInfoIndex CurrentState = 0; // 0x0 public const UnityEngine.StateInfoIndex NextState = 1; // 0x0 public const UnityEngine.StateInfoIndex ExitState = 2; // 0x0 public const UnityEngine.StateInfoIndex InterruptedState = 3; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimatorRecorderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimatorRecorderMode Offline = 0; // 0x0 public const UnityEngine.AnimatorRecorderMode Playback = 1; // 0x0 public const UnityEngine.AnimatorRecorderMode Record = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.DurationUnit : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DurationUnit Fixed = 0; // 0x0 public const UnityEngine.DurationUnit Normalized = 1; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimatorCullingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimatorCullingMode AlwaysAnimate = 0; // 0x0 public const UnityEngine.AnimatorCullingMode CullUpdateTransforms = 1; // 0x0 public const UnityEngine.AnimatorCullingMode CullCompletely = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AnimatorUpdateMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AnimatorUpdateMode Normal = 0; // 0x0 public const UnityEngine.AnimatorUpdateMode AnimatePhysics = 1; // 0x0 public const UnityEngine.AnimatorUpdateMode UnscaledTime = 2; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.AnimatorClipInfo : { // Fields private System.Int32 m_ClipInstanceID; // 0x10 private System.Single m_Weight; // 0x14 // Methods public UnityEngine.AnimationClip get_clip(); // 0x3c64b64 public System.Single get_weight(); // 0x3c64bf0 private static UnityEngine.AnimationClip InstanceIDToAnimationClipPPtr(System.Int32 instanceID); // 0x3c64bb4 } // UnityEngine.AnimationModule.dll public struct UnityEngine.AnimatorStateInfo : { // Fields private System.Int32 m_Name; // 0x10 private System.Int32 m_Path; // 0x14 private System.Int32 m_FullPath; // 0x18 private System.Single m_NormalizedTime; // 0x1c private System.Single m_Length; // 0x20 private System.Single m_Speed; // 0x24 private System.Single m_SpeedMultiplier; // 0x28 private System.Int32 m_Tag; // 0x2c private System.Int32 m_Loop; // 0x30 // Methods public System.Boolean IsName(System.String name); // 0x3c64bf8 public System.Int32 get_fullPathHash(); // 0x3c64ca4 public System.Int32 get_nameHash(); // 0x3c64cac public System.Int32 get_shortNameHash(); // 0x3c64cb4 public System.Single get_normalizedTime(); // 0x3c64cbc public System.Single get_length(); // 0x3c64cc4 public System.Single get_speed(); // 0x3c64ccc public System.Single get_speedMultiplier(); // 0x3c64cd4 public System.Int32 get_tagHash(); // 0x3c64cdc public System.Boolean IsTag(System.String tag); // 0x3c64ce4 public System.Boolean get_loop(); // 0x3c64d34 } // UnityEngine.AnimationModule.dll public struct UnityEngine.AnimatorTransitionInfo : { // Fields private System.Int32 m_FullPath; // 0x10 private System.Int32 m_UserName; // 0x14 private System.Int32 m_Name; // 0x18 private System.Boolean m_HasFixedDuration; // 0x1c private System.Single m_Duration; // 0x20 private System.Single m_NormalizedTime; // 0x24 private System.Boolean m_AnyState; // 0x28 private System.Int32 m_TransitionType; // 0x2c // Methods public System.Boolean IsName(System.String name); // 0x3c64d44 public System.Boolean IsUserName(System.String name); // 0x3c64dcc public System.Int32 get_fullPathHash(); // 0x3c64e1c public System.Int32 get_nameHash(); // 0x3c64e24 public System.Int32 get_userNameHash(); // 0x3c64e2c public UnityEngine.DurationUnit get_durationUnit(); // 0x3c64e34 public System.Single get_duration(); // 0x3c64e40 public System.Single get_normalizedTime(); // 0x3c64e48 public System.Boolean get_anyState(); // 0x3c64e50 internal System.Boolean get_entry(); // 0x3c64e58 internal System.Boolean get_exit(); // 0x3c64e64 } // UnityEngine.AnimationModule.dll public struct UnityEngine.MatchTargetWeightMask : { // Fields private UnityEngine.Vector3 m_PositionXYZWeight; // 0x10 private System.Single m_RotationWeight; // 0x1c // Methods } // UnityEngine.AnimationModule.dll public class UnityEngine.Animator : UnityEngine.Behaviour { // Fields // Methods public System.Boolean get_isOptimizable(); // 0x3c64e70 public System.Boolean get_isHuman(); // 0x3c64eac public System.Boolean get_hasRootMotion(); // 0x3c64ee8 internal System.Boolean get_isRootPositionOrRotationControlledByCurves(); // 0x3c64f24 public System.Single get_humanScale(); // 0x3c64f60 public System.Boolean get_isInitialized(); // 0x3c64f9c public System.Single GetFloat(System.String name); // 0x3c64fd8 public System.Single GetFloat(System.Int32 id); // 0x3c65060 public System.Void SetFloat(System.String name, System.Single value); // 0x3c650e8 public System.Void SetFloat(System.String name, System.Single value, System.Single dampTime, System.Single deltaTime); // 0x3c65190 public System.Void SetFloat(System.Int32 id, System.Single value); // 0x3c65268 public System.Void SetFloat(System.Int32 id, System.Single value, System.Single dampTime, System.Single deltaTime); // 0x3c65310 public System.Boolean GetBool(System.String name); // 0x3c653e8 public System.Boolean GetBool(System.Int32 id); // 0x3c65470 public System.Void SetBool(System.String name, System.Boolean value); // 0x3c654f8 public System.Void SetBool(System.Int32 id, System.Boolean value); // 0x3c655a0 public System.Int32 GetInteger(System.String name); // 0x3c65648 public System.Int32 GetInteger(System.Int32 id); // 0x3c656d0 public System.Void SetInteger(System.String name, System.Int32 value); // 0x3c65758 public System.Void SetInteger(System.Int32 id, System.Int32 value); // 0x3c65800 public System.Void SetTrigger(System.String name); // 0x3c658a8 public System.Void SetTrigger(System.Int32 id); // 0x3c65930 public System.Void ResetTrigger(System.String name); // 0x3c659b8 public System.Void ResetTrigger(System.Int32 id); // 0x3c65a40 public System.Boolean IsParameterControlledByCurve(System.String name); // 0x3c65ac8 public System.Boolean IsParameterControlledByCurve(System.Int32 id); // 0x3c65b50 public UnityEngine.Vector3 get_deltaPosition(); // 0x3c65bd8 public UnityEngine.Quaternion get_deltaRotation(); // 0x3c65c78 public UnityEngine.Vector3 get_velocity(); // 0x3c65d14 public UnityEngine.Vector3 get_angularVelocity(); // 0x3c65db4 public UnityEngine.Vector3 get_rootPosition(); // 0x3c65e54 public System.Void set_rootPosition(UnityEngine.Vector3 value); // 0x3c65ef4 public UnityEngine.Quaternion get_rootRotation(); // 0x3c65f8c public System.Void set_rootRotation(UnityEngine.Quaternion value); // 0x3c66028 public System.Boolean get_applyRootMotion(); // 0x3c660c0 public System.Void set_applyRootMotion(System.Boolean value); // 0x3c660fc public System.Boolean get_linearVelocityBlending(); // 0x3c66140 public System.Void set_linearVelocityBlending(System.Boolean value); // 0x3c6617c public System.Boolean get_animatePhysics(); // 0x3c661c0 public System.Void set_animatePhysics(System.Boolean value); // 0x3c66244 public UnityEngine.AnimatorUpdateMode get_updateMode(); // 0x3c66208 public System.Void set_updateMode(UnityEngine.AnimatorUpdateMode value); // 0x3c66290 public System.Boolean get_hasTransformHierarchy(); // 0x3c662d4 internal System.Boolean get_allowConstantClipSamplingOptimization(); // 0x3c66310 internal System.Void set_allowConstantClipSamplingOptimization(System.Boolean value); // 0x3c6634c public System.Single get_gravityWeight(); // 0x3c66390 public UnityEngine.Vector3 get_bodyPosition(); // 0x3c663cc public System.Void set_bodyPosition(UnityEngine.Vector3 value); // 0x3c66510 internal UnityEngine.Vector3 get_bodyPositionInternal(); // 0x3c664b4 internal System.Void set_bodyPositionInternal(UnityEngine.Vector3 value); // 0x3c66550 public UnityEngine.Quaternion get_bodyRotation(); // 0x3c6662c public System.Void set_bodyRotation(UnityEngine.Quaternion value); // 0x3c6669c internal UnityEngine.Quaternion get_bodyRotationInternal(); // 0x3c66644 internal System.Void set_bodyRotationInternal(UnityEngine.Quaternion value); // 0x3c666e4 public UnityEngine.Vector3 GetIKPosition(UnityEngine.AvatarIKGoal goal); // 0x3c667c0 private UnityEngine.Vector3 GetGoalPosition(UnityEngine.AvatarIKGoal goal); // 0x3c667e8 public System.Void SetIKPosition(UnityEngine.AvatarIKGoal goal, UnityEngine.Vector3 goalPosition); // 0x3c668a0 private System.Void SetGoalPosition(UnityEngine.AvatarIKGoal goal, UnityEngine.Vector3 goalPosition); // 0x3c668f0 public UnityEngine.Quaternion GetIKRotation(UnityEngine.AvatarIKGoal goal); // 0x3c669a0 private UnityEngine.Quaternion GetGoalRotation(UnityEngine.AvatarIKGoal goal); // 0x3c669c8 public System.Void SetIKRotation(UnityEngine.AvatarIKGoal goal, UnityEngine.Quaternion goalRotation); // 0x3c66a7c private System.Void SetGoalRotation(UnityEngine.AvatarIKGoal goal, UnityEngine.Quaternion goalRotation); // 0x3c66ad4 public System.Single GetIKPositionWeight(UnityEngine.AvatarIKGoal goal); // 0x3c66b84 private System.Single GetGoalWeightPosition(UnityEngine.AvatarIKGoal goal); // 0x3c66bcc public System.Void SetIKPositionWeight(UnityEngine.AvatarIKGoal goal, System.Single value); // 0x3c66c10 private System.Void SetGoalWeightPosition(UnityEngine.AvatarIKGoal goal, System.Single value); // 0x3c66c68 public System.Single GetIKRotationWeight(UnityEngine.AvatarIKGoal goal); // 0x3c66cbc private System.Single GetGoalWeightRotation(UnityEngine.AvatarIKGoal goal); // 0x3c66d04 public System.Void SetIKRotationWeight(UnityEngine.AvatarIKGoal goal, System.Single value); // 0x3c66d48 private System.Void SetGoalWeightRotation(UnityEngine.AvatarIKGoal goal, System.Single value); // 0x3c66da0 public UnityEngine.Vector3 GetIKHintPosition(UnityEngine.AvatarIKHint hint); // 0x3c66df4 private UnityEngine.Vector3 GetHintPosition(UnityEngine.AvatarIKHint hint); // 0x3c66e1c public System.Void SetIKHintPosition(UnityEngine.AvatarIKHint hint, UnityEngine.Vector3 hintPosition); // 0x3c66ed4 private System.Void SetHintPosition(UnityEngine.AvatarIKHint hint, UnityEngine.Vector3 hintPosition); // 0x3c66f24 public System.Single GetIKHintPositionWeight(UnityEngine.AvatarIKHint hint); // 0x3c66fd4 private System.Single GetHintWeightPosition(UnityEngine.AvatarIKHint hint); // 0x3c6701c public System.Void SetIKHintPositionWeight(UnityEngine.AvatarIKHint hint, System.Single value); // 0x3c67060 private System.Void SetHintWeightPosition(UnityEngine.AvatarIKHint hint, System.Single value); // 0x3c670b8 public System.Void SetLookAtPosition(UnityEngine.Vector3 lookAtPosition); // 0x3c6710c private System.Void SetLookAtPositionInternal(UnityEngine.Vector3 lookAtPosition); // 0x3c6714c public System.Void SetLookAtWeight(System.Single weight); // 0x3c671e4 public System.Void SetLookAtWeight(System.Single weight, System.Single bodyWeight); // 0x3c672c0 public System.Void SetLookAtWeight(System.Single weight, System.Single bodyWeight, System.Single headWeight); // 0x3c67324 public System.Void SetLookAtWeight(System.Single weight, System.Single bodyWeight, System.Single headWeight, System.Single eyesWeight); // 0x3c67394 public System.Void SetLookAtWeight(System.Single weight, System.Single bodyWeight, System.Single headWeight, System.Single eyesWeight, System.Single clampWeight); // 0x3c67408 private System.Void SetLookAtWeightInternal(System.Single weight, System.Single bodyWeight, System.Single headWeight, System.Single eyesWeight, System.Single clampWeight); // 0x3c67244 public System.Void SetBoneLocalRotation(UnityEngine.HumanBodyBones humanBoneId, UnityEngine.Quaternion rotation); // 0x3c67488 private System.Void SetBoneLocalRotationInternal(System.Int32 humanBoneId, UnityEngine.Quaternion rotation); // 0x3c67544 private UnityEngine.ScriptableObject GetBehaviour(System.Type type); // 0x3c675f4 public T GetBehaviour(); // 0x1ce0384 private static T[] ConvertStateMachineBehaviour(UnityEngine.ScriptableObject[] rawObjects); // 0x1bdeb64 public T[] GetBehaviours(); // 0x1bd219c internal UnityEngine.ScriptableObject[] InternalGetBehaviours(System.Type type); // 0x3c67638 public UnityEngine.StateMachineBehaviour[] GetBehaviours(System.Int32 fullPathHash, System.Int32 layerIndex); // 0x3c6767c internal UnityEngine.ScriptableObject[] InternalGetBehavioursByKey(System.Int32 fullPathHash, System.Int32 layerIndex, System.Type type); // 0x3c67758 public System.Boolean get_stabilizeFeet(); // 0x3c677b4 public System.Void set_stabilizeFeet(System.Boolean value); // 0x3c677f0 public System.Int32 get_layerCount(); // 0x3c67834 public System.String GetLayerName(System.Int32 layerIndex); // 0x3c67870 public System.Int32 GetLayerIndex(System.String layerName); // 0x3c678b4 public System.Single GetLayerWeight(System.Int32 layerIndex); // 0x3c678f8 public System.Void SetLayerWeight(System.Int32 layerIndex, System.Single weight); // 0x3c6793c private System.Void GetAnimatorStateInfo(System.Int32 layerIndex, UnityEngine.StateInfoIndex stateInfoIndex, out UnityEngine.AnimatorStateInfo& info); // 0x3c67990 public UnityEngine.AnimatorStateInfo GetCurrentAnimatorStateInfo(System.Int32 layerIndex); // 0x3c679ec public UnityEngine.AnimatorStateInfo GetNextAnimatorStateInfo(System.Int32 layerIndex); // 0x3c67a6c private System.Void GetAnimatorTransitionInfo(System.Int32 layerIndex, out UnityEngine.AnimatorTransitionInfo& info); // 0x3c67aec public UnityEngine.AnimatorTransitionInfo GetAnimatorTransitionInfo(System.Int32 layerIndex); // 0x3c67b40 internal System.Int32 GetAnimatorClipInfoCount(System.Int32 layerIndex, System.Boolean current); // 0x3c67bb0 public System.Int32 GetCurrentAnimatorClipInfoCount(System.Int32 layerIndex); // 0x3c67c04 public System.Int32 GetNextAnimatorClipInfoCount(System.Int32 layerIndex); // 0x3c67c4c public UnityEngine.AnimatorClipInfo[] GetCurrentAnimatorClipInfo(System.Int32 layerIndex); // 0x3c67c94 public UnityEngine.AnimatorClipInfo[] GetNextAnimatorClipInfo(System.Int32 layerIndex); // 0x3c67cd8 public System.Void GetCurrentAnimatorClipInfo(System.Int32 layerIndex, System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clips); // 0x3c67d1c private System.Void GetAnimatorClipInfoInternal(System.Int32 layerIndex, System.Boolean isCurrent, System.Object clips); // 0x3c67dc0 public System.Void GetNextAnimatorClipInfo(System.Int32 layerIndex, System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clips); // 0x3c67e1c public System.Boolean IsInTransition(System.Int32 layerIndex); // 0x3c67ec0 public UnityEngine.AnimatorControllerParameter[] get_parameters(); // 0x3c67f04 public System.Int32 get_parameterCount(); // 0x3c67f40 private UnityEngine.AnimatorControllerParameter GetParameterInternal(System.Int32 index); // 0x3c67f7c public UnityEngine.AnimatorControllerParameter GetParameter(System.Int32 index); // 0x3c67fc0 public System.Single get_feetPivotActive(); // 0x3c68090 public System.Void set_feetPivotActive(System.Single value); // 0x3c680cc public System.Single get_pivotWeight(); // 0x3c68118 public UnityEngine.Vector3 get_pivotPosition(); // 0x3c68154 private System.Void MatchTarget(UnityEngine.Vector3 matchPosition, UnityEngine.Quaternion matchRotation, System.Int32 targetBodyPart, UnityEngine.MatchTargetWeightMask weightMask, System.Single startNormalizedTime, System.Single targetNormalizedTime, System.Boolean completeMatch); // 0x3c681f4 public System.Void MatchTarget(UnityEngine.Vector3 matchPosition, UnityEngine.Quaternion matchRotation, UnityEngine.AvatarTarget targetBodyPart, UnityEngine.MatchTargetWeightMask weightMask, System.Single startNormalizedTime); // 0x3c6831c public System.Void MatchTarget(UnityEngine.Vector3 matchPosition, UnityEngine.Quaternion matchRotation, UnityEngine.AvatarTarget targetBodyPart, UnityEngine.MatchTargetWeightMask weightMask, System.Single startNormalizedTime, System.Single targetNormalizedTime); // 0x3c68350 public System.Void MatchTarget(UnityEngine.Vector3 matchPosition, UnityEngine.Quaternion matchRotation, UnityEngine.AvatarTarget targetBodyPart, UnityEngine.MatchTargetWeightMask weightMask, System.Single startNormalizedTime, System.Single targetNormalizedTime, System.Boolean completeMatch); // 0x3c68370 public System.Void InterruptMatchTarget(); // 0x3c68390 public System.Void InterruptMatchTarget(System.Boolean completeMatch); // 0x3c683d0 public System.Boolean get_isMatchingTarget(); // 0x3c68414 public System.Single get_speed(); // 0x3c68450 public System.Void set_speed(System.Single value); // 0x3c6848c public System.Void ForceStateNormalizedTime(System.Single normalizedTime); // 0x3c684d8 public System.Void CrossFadeInFixedTime(System.String stateName, System.Single fixedTransitionDuration); // 0x3c68590 public System.Void CrossFadeInFixedTime(System.String stateName, System.Single fixedTransitionDuration, System.Int32 layer); // 0x3c68698 public System.Void CrossFadeInFixedTime(System.String stateName, System.Single fixedTransitionDuration, System.Int32 layer, System.Single fixedTimeOffset); // 0x3c68730 public System.Void CrossFadeInFixedTime(System.String stateName, System.Single fixedTransitionDuration, System.Int32 layer, System.Single fixedTimeOffset, System.Single normalizedTransitionTime); // 0x3c687cc public System.Void CrossFadeInFixedTime(System.Int32 stateHashName, System.Single fixedTransitionDuration, System.Int32 layer, System.Single fixedTimeOffset); // 0x3c68874 public System.Void CrossFadeInFixedTime(System.Int32 stateHashName, System.Single fixedTransitionDuration, System.Int32 layer); // 0x3c688e4 public System.Void CrossFadeInFixedTime(System.Int32 stateHashName, System.Single fixedTransitionDuration); // 0x3c68950 public System.Void CrossFadeInFixedTime(System.Int32 stateHashName, System.Single fixedTransitionDuration, System.Int32 layer, System.Single fixedTimeOffset, System.Single normalizedTransitionTime); // 0x3c6861c public System.Void WriteDefaultValues(); // 0x3c689b0 public System.Void CrossFade(System.String stateName, System.Single normalizedTransitionDuration, System.Int32 layer, System.Single normalizedTimeOffset); // 0x3c689ec public System.Void CrossFade(System.String stateName, System.Single normalizedTransitionDuration, System.Int32 layer); // 0x3c68a9c public System.Void CrossFade(System.String stateName, System.Single normalizedTransitionDuration); // 0x3c68aac public System.Void CrossFade(System.String stateName, System.Single normalizedTransitionDuration, System.Int32 layer, System.Single normalizedTimeOffset, System.Single normalizedTransitionTime); // 0x3c689f4 public System.Void CrossFade(System.Int32 stateHashName, System.Single normalizedTransitionDuration, System.Int32 layer, System.Single normalizedTimeOffset, System.Single normalizedTransitionTime); // 0x3c68ac0 public System.Void CrossFade(System.Int32 stateHashName, System.Single normalizedTransitionDuration, System.Int32 layer, System.Single normalizedTimeOffset); // 0x3c68b3c public System.Void CrossFade(System.Int32 stateHashName, System.Single normalizedTransitionDuration, System.Int32 layer); // 0x3c68bac public System.Void CrossFade(System.Int32 stateHashName, System.Single normalizedTransitionDuration); // 0x3c68c1c public System.Void PlayInFixedTime(System.String stateName, System.Int32 layer); // 0x3c68c80 public System.Void PlayInFixedTime(System.String stateName); // 0x3c68d1c public System.Void PlayInFixedTime(System.String stateName, System.Int32 layer, System.Single fixedTime); // 0x3c68c8c public System.Void PlayInFixedTime(System.Int32 stateNameHash, System.Int32 layer, System.Single fixedTime); // 0x3c68d2c public System.Void PlayInFixedTime(System.Int32 stateNameHash, System.Int32 layer); // 0x3c68d90 public System.Void PlayInFixedTime(System.Int32 stateNameHash); // 0x3c68dec public System.Void Play(System.String stateName, System.Int32 layer); // 0x3c68e3c public System.Void Play(System.String stateName); // 0x3c68ed8 public System.Void Play(System.String stateName, System.Int32 layer, System.Single normalizedTime); // 0x3c68e48 public System.Void Play(System.Int32 stateNameHash, System.Int32 layer, System.Single normalizedTime); // 0x3c6852c public System.Void Play(System.Int32 stateNameHash, System.Int32 layer); // 0x3c68ee8 public System.Void Play(System.Int32 stateNameHash); // 0x3c68f44 public System.Void SetTarget(UnityEngine.AvatarTarget targetIndex, System.Single targetNormalizedTime); // 0x3c68f94 public UnityEngine.Vector3 get_targetPosition(); // 0x3c68fe8 public UnityEngine.Quaternion get_targetRotation(); // 0x3c69088 public System.Boolean IsControlled(UnityEngine.Transform transform); // 0x3c69124 internal System.Boolean IsBoneTransform(UnityEngine.Transform transform); // 0x3c6912c public UnityEngine.Transform get_avatarRoot(); // 0x3c69170 public UnityEngine.Transform GetBoneTransform(UnityEngine.HumanBodyBones humanBoneId); // 0x3c691ac internal UnityEngine.Transform GetBoneTransformInternal(System.Int32 humanBoneId); // 0x3c69520 public UnityEngine.AnimatorCullingMode get_cullingMode(); // 0x3c69564 public System.Void set_cullingMode(UnityEngine.AnimatorCullingMode value); // 0x3c695a0 public System.Void StartPlayback(); // 0x3c695e4 public System.Void StopPlayback(); // 0x3c69620 public System.Single get_playbackTime(); // 0x3c6965c public System.Void set_playbackTime(System.Single value); // 0x3c69698 public System.Void StartRecording(System.Int32 frameCount); // 0x3c696e4 public System.Void StopRecording(); // 0x3c69728 public System.Single get_recorderStartTime(); // 0x3c69764 public System.Void set_recorderStartTime(System.Single value); // 0x3c697dc private System.Single GetRecorderStartTime(); // 0x3c697a0 public System.Single get_recorderStopTime(); // 0x3c697e0 public System.Void set_recorderStopTime(System.Single value); // 0x3c69858 private System.Single GetRecorderStopTime(); // 0x3c6981c public UnityEngine.AnimatorRecorderMode get_recorderMode(); // 0x3c6985c public UnityEngine.RuntimeAnimatorController get_runtimeAnimatorController(); // 0x3c69898 public System.Void set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController value); // 0x3c698d4 public System.Boolean get_hasBoundPlayables(); // 0x3c69918 internal System.Void ClearInternalControllerPlayable(); // 0x3c69954 public System.Boolean HasState(System.Int32 layerIndex, System.Int32 stateID); // 0x3c69990 public static System.Int32 StringToHash(System.String name); // 0x3c64c68 public UnityEngine.Avatar get_avatar(); // 0x3c6946c public System.Void set_avatar(UnityEngine.Avatar value); // 0x3c699e4 internal System.String GetStats(); // 0x3c69a28 public UnityEngine.Playables.PlayableGraph get_playableGraph(); // 0x3c69a64 private System.Void GetCurrentGraph(ref UnityEngine.Playables.PlayableGraph& graph); // 0x3c69ab8 private System.Void CheckIfInIKPass(); // 0x3c663e4 private System.Boolean IsInIKPass(); // 0x3c69b38 private System.Void SetFloatString(System.String name, System.Single value); // 0x3c6513c private System.Void SetFloatID(System.Int32 id, System.Single value); // 0x3c652bc private System.Single GetFloatString(System.String name); // 0x3c6501c private System.Single GetFloatID(System.Int32 id); // 0x3c650a4 private System.Void SetBoolString(System.String name, System.Boolean value); // 0x3c6554c private System.Void SetBoolID(System.Int32 id, System.Boolean value); // 0x3c655f4 private System.Boolean GetBoolString(System.String name); // 0x3c6542c private System.Boolean GetBoolID(System.Int32 id); // 0x3c654b4 private System.Void SetIntegerString(System.String name, System.Int32 value); // 0x3c657ac private System.Void SetIntegerID(System.Int32 id, System.Int32 value); // 0x3c65854 private System.Int32 GetIntegerString(System.String name); // 0x3c6568c private System.Int32 GetIntegerID(System.Int32 id); // 0x3c65714 private System.Void SetTriggerString(System.String name); // 0x3c658ec private System.Void SetTriggerID(System.Int32 id); // 0x3c65974 private System.Void ResetTriggerString(System.String name); // 0x3c659fc private System.Void ResetTriggerID(System.Int32 id); // 0x3c65a84 private System.Boolean IsParameterControlledByCurveString(System.String name); // 0x3c65b0c private System.Boolean IsParameterControlledByCurveID(System.Int32 id); // 0x3c65b94 private System.Void SetFloatStringDamp(System.String name, System.Single value, System.Single dampTime, System.Single deltaTime); // 0x3c651fc private System.Void SetFloatIDDamp(System.Int32 id, System.Single value, System.Single dampTime, System.Single deltaTime); // 0x3c6537c public System.Boolean get_layersAffectMassCenter(); // 0x3c69b74 public System.Void set_layersAffectMassCenter(System.Boolean value); // 0x3c69bb0 public System.Single get_leftFeetBottomHeight(); // 0x3c69bf4 public System.Single get_rightFeetBottomHeight(); // 0x3c69c30 internal System.Boolean get_supportsOnAnimatorMove(); // 0x3c69c6c internal System.Void OnUpdateModeChanged(); // 0x3c69ca8 internal System.Void OnCullingModeChanged(); // 0x3c69ce4 internal System.Void WriteDefaultPose(); // 0x3c69d20 public System.Void Update(System.Single deltaTime); // 0x3c69d5c public System.Void Rebind(); // 0x3c69da8 private System.Void Rebind(System.Boolean writeDefaultValues); // 0x3c69de8 public System.Void ApplyBuiltinRootMotion(); // 0x3c69e2c internal System.Void EvaluateController(); // 0x3c69e68 private System.Void EvaluateController(System.Single deltaTime); // 0x3c69ea8 internal System.String GetCurrentStateName(System.Int32 layerIndex); // 0x3c69ef4 internal System.String GetNextStateName(System.Int32 layerIndex); // 0x3c69f90 private System.String GetAnimatorStateName(System.Int32 layerIndex, System.Boolean current); // 0x3c69f3c internal System.String ResolveHash(System.Int32 hash); // 0x3c69fd8 public System.Boolean get_logWarnings(); // 0x3c69afc public System.Void set_logWarnings(System.Boolean value); // 0x3c6a01c public System.Boolean get_fireEvents(); // 0x3c6a060 public System.Void set_fireEvents(System.Boolean value); // 0x3c6a09c public System.Boolean get_keepAnimatorControllerStateOnDisable(); // 0x3c6a0e0 public System.Void set_keepAnimatorControllerStateOnDisable(System.Boolean value); // 0x3c6a158 public System.Boolean get_keepAnimatorStateOnDisable(); // 0x3c6a11c public System.Void set_keepAnimatorStateOnDisable(System.Boolean value); // 0x3c6a19c public System.Boolean get_writeDefaultValuesOnDisable(); // 0x3c6a1e0 public System.Void set_writeDefaultValuesOnDisable(System.Boolean value); // 0x3c6a21c public UnityEngine.Vector3 GetVector(System.String name); // 0x3c6a260 public UnityEngine.Vector3 GetVector(System.Int32 id); // 0x3c6a2a4 public System.Void SetVector(System.String name, UnityEngine.Vector3 value); // 0x3c6a2e8 public System.Void SetVector(System.Int32 id, UnityEngine.Vector3 value); // 0x3c6a2ec public UnityEngine.Quaternion GetQuaternion(System.String name); // 0x3c6a2f0 public UnityEngine.Quaternion GetQuaternion(System.Int32 id); // 0x3c6a334 public System.Void SetQuaternion(System.String name, UnityEngine.Quaternion value); // 0x3c6a378 public System.Void SetQuaternion(System.Int32 id, UnityEngine.Quaternion value); // 0x3c6a37c public System.Void .ctor(); // 0x3c6a380 private System.Void get_deltaPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c65c34 private System.Void get_deltaRotation_Injected(out UnityEngine.Quaternion& ret); // 0x3c65cd0 private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3c65d70 private System.Void get_angularVelocity_Injected(out UnityEngine.Vector3& ret); // 0x3c65e10 private System.Void get_rootPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c65eb0 private System.Void set_rootPosition_Injected(ref UnityEngine.Vector3& value); // 0x3c65f48 private System.Void get_rootRotation_Injected(out UnityEngine.Quaternion& ret); // 0x3c65fe4 private System.Void set_rootRotation_Injected(ref UnityEngine.Quaternion& value); // 0x3c6607c private System.Void get_bodyPositionInternal_Injected(out UnityEngine.Vector3& ret); // 0x3c665a4 private System.Void set_bodyPositionInternal_Injected(ref UnityEngine.Vector3& value); // 0x3c665e8 private System.Void get_bodyRotationInternal_Injected(out UnityEngine.Quaternion& ret); // 0x3c66738 private System.Void set_bodyRotationInternal_Injected(ref UnityEngine.Quaternion& value); // 0x3c6677c private System.Void GetGoalPosition_Injected(UnityEngine.AvatarIKGoal goal, out UnityEngine.Vector3& ret); // 0x3c6684c private System.Void SetGoalPosition_Injected(UnityEngine.AvatarIKGoal goal, ref UnityEngine.Vector3& goalPosition); // 0x3c6694c private System.Void GetGoalRotation_Injected(UnityEngine.AvatarIKGoal goal, out UnityEngine.Quaternion& ret); // 0x3c66a28 private System.Void SetGoalRotation_Injected(UnityEngine.AvatarIKGoal goal, ref UnityEngine.Quaternion& goalRotation); // 0x3c66b30 private System.Void GetHintPosition_Injected(UnityEngine.AvatarIKHint hint, out UnityEngine.Vector3& ret); // 0x3c66e80 private System.Void SetHintPosition_Injected(UnityEngine.AvatarIKHint hint, ref UnityEngine.Vector3& hintPosition); // 0x3c66f80 private System.Void SetLookAtPositionInternal_Injected(ref UnityEngine.Vector3& lookAtPosition); // 0x3c671a0 private System.Void SetBoneLocalRotationInternal_Injected(System.Int32 humanBoneId, ref UnityEngine.Quaternion& rotation); // 0x3c675a0 private System.Void get_pivotPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c681b0 private System.Void MatchTarget_Injected(ref UnityEngine.Vector3& matchPosition, ref UnityEngine.Quaternion& matchRotation, System.Int32 targetBodyPart, ref UnityEngine.MatchTargetWeightMask& weightMask, System.Single startNormalizedTime, System.Single targetNormalizedTime, System.Boolean completeMatch); // 0x3c68290 private System.Void get_targetPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c69044 private System.Void get_targetRotation_Injected(out UnityEngine.Quaternion& ret); // 0x3c690e0 } // UnityEngine.AnimationModule.dll public class UnityEngine.AnimatorControllerParameter : System.Object { // Fields internal System.String m_Name; // 0x10 internal UnityEngine.AnimatorControllerParameterType m_Type; // 0x18 internal System.Single m_DefaultFloat; // 0x1c internal System.Int32 m_DefaultInt; // 0x20 internal System.Boolean m_DefaultBool; // 0x24 // Methods public System.String get_name(); // 0x3c6a388 public override System.Boolean Equals(System.Object o); // 0x3c6a390 public override System.Int32 GetHashCode(); // 0x3c6a46c public System.Void .ctor(); // 0x3c6a48c } // UnityEngine.AnimationModule.dll [Serializable] public class UnityEngine.AnimationClipPair : System.Object { // Fields public UnityEngine.AnimationClip originalClip; // 0x10 public UnityEngine.AnimationClip overrideClip; // 0x18 // Methods public System.Void .ctor(); // 0x3c6a4e4 } // UnityEngine.AnimationModule.dll internal sealed class UnityEngine.AnimatorOverrideController.OnOverrideControllerDirtyCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c6b228 public virtual System.Void Invoke(); // 0x3c6b2c4 } // UnityEngine.AnimationModule.dll public class UnityEngine.AnimatorOverrideController : UnityEngine.RuntimeAnimatorController { // Fields internal UnityEngine.AnimatorOverrideController.OnOverrideControllerDirtyCallback OnOverrideControllerDirty; // 0x18 // Methods public System.Void .ctor(); // 0x3c6a4ec public System.Void .ctor(UnityEngine.RuntimeAnimatorController controller); // 0x3c6a5dc private static System.Void Internal_Create(UnityEngine.AnimatorOverrideController self, UnityEngine.RuntimeAnimatorController controller); // 0x3c6a598 public UnityEngine.RuntimeAnimatorController get_runtimeAnimatorController(); // 0x3c6a634 public System.Void set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController value); // 0x3c6a670 public UnityEngine.AnimationClip get_Item(System.String name); // 0x3c6a6b4 public System.Void set_Item(System.String name, UnityEngine.AnimationClip value); // 0x3c6a750 private UnityEngine.AnimationClip Internal_GetClipByName(System.String name, System.Boolean returnEffectiveClip); // 0x3c6a6fc private System.Void Internal_SetClipByName(System.String name, UnityEngine.AnimationClip clip); // 0x3c6a7a4 public UnityEngine.AnimationClip get_Item(UnityEngine.AnimationClip clip); // 0x3c6a7f8 public System.Void set_Item(UnityEngine.AnimationClip clip, UnityEngine.AnimationClip value); // 0x3c6a894 private UnityEngine.AnimationClip GetClip(UnityEngine.AnimationClip originalClip, System.Boolean returnEffectiveClip); // 0x3c6a840 private System.Void SetClip(UnityEngine.AnimationClip originalClip, UnityEngine.AnimationClip overrideClip, System.Boolean notify); // 0x3c6a8ec private System.Void SendNotification(); // 0x3c6a948 private UnityEngine.AnimationClip GetOriginalClip(System.Int32 index); // 0x3c6a984 private UnityEngine.AnimationClip GetOverrideClip(UnityEngine.AnimationClip originalClip); // 0x3c6a9c8 public System.Int32 get_overridesCount(); // 0x3c6aa0c public System.Void GetOverrides(System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>> overrides); // 0x3c6aa48 public System.Void ApplyOverrides(System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>> overrides); // 0x3c6acb4 public UnityEngine.AnimationClipPair[] get_clips(); // 0x3c6af10 public System.Void set_clips(UnityEngine.AnimationClipPair[] value); // 0x3c6b0f0 internal System.Void PerformOverrideClipListCleanup(); // 0x3c6b1bc internal static System.Void OnInvalidateOverrideController(UnityEngine.AnimatorOverrideController controller); // 0x3c6b1f8 } // UnityEngine.AnimationModule.dll public enum UnityEngine.HumanBodyBones : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.HumanBodyBones Hips = 0; // 0x0 public const UnityEngine.HumanBodyBones LeftUpperLeg = 1; // 0x0 public const UnityEngine.HumanBodyBones RightUpperLeg = 2; // 0x0 public const UnityEngine.HumanBodyBones LeftLowerLeg = 3; // 0x0 public const UnityEngine.HumanBodyBones RightLowerLeg = 4; // 0x0 public const UnityEngine.HumanBodyBones LeftFoot = 5; // 0x0 public const UnityEngine.HumanBodyBones RightFoot = 6; // 0x0 public const UnityEngine.HumanBodyBones Spine = 7; // 0x0 public const UnityEngine.HumanBodyBones Chest = 8; // 0x0 public const UnityEngine.HumanBodyBones UpperChest = 54; // 0x0 public const UnityEngine.HumanBodyBones Neck = 9; // 0x0 public const UnityEngine.HumanBodyBones Head = 10; // 0x0 public const UnityEngine.HumanBodyBones LeftShoulder = 11; // 0x0 public const UnityEngine.HumanBodyBones RightShoulder = 12; // 0x0 public const UnityEngine.HumanBodyBones LeftUpperArm = 13; // 0x0 public const UnityEngine.HumanBodyBones RightUpperArm = 14; // 0x0 public const UnityEngine.HumanBodyBones LeftLowerArm = 15; // 0x0 public const UnityEngine.HumanBodyBones RightLowerArm = 16; // 0x0 public const UnityEngine.HumanBodyBones LeftHand = 17; // 0x0 public const UnityEngine.HumanBodyBones RightHand = 18; // 0x0 public const UnityEngine.HumanBodyBones LeftToes = 19; // 0x0 public const UnityEngine.HumanBodyBones RightToes = 20; // 0x0 public const UnityEngine.HumanBodyBones LeftEye = 21; // 0x0 public const UnityEngine.HumanBodyBones RightEye = 22; // 0x0 public const UnityEngine.HumanBodyBones Jaw = 23; // 0x0 public const UnityEngine.HumanBodyBones LeftThumbProximal = 24; // 0x0 public const UnityEngine.HumanBodyBones LeftThumbIntermediate = 25; // 0x0 public const UnityEngine.HumanBodyBones LeftThumbDistal = 26; // 0x0 public const UnityEngine.HumanBodyBones LeftIndexProximal = 27; // 0x0 public const UnityEngine.HumanBodyBones LeftIndexIntermediate = 28; // 0x0 public const UnityEngine.HumanBodyBones LeftIndexDistal = 29; // 0x0 public const UnityEngine.HumanBodyBones LeftMiddleProximal = 30; // 0x0 public const UnityEngine.HumanBodyBones LeftMiddleIntermediate = 31; // 0x0 public const UnityEngine.HumanBodyBones LeftMiddleDistal = 32; // 0x0 public const UnityEngine.HumanBodyBones LeftRingProximal = 33; // 0x0 public const UnityEngine.HumanBodyBones LeftRingIntermediate = 34; // 0x0 public const UnityEngine.HumanBodyBones LeftRingDistal = 35; // 0x0 public const UnityEngine.HumanBodyBones LeftLittleProximal = 36; // 0x0 public const UnityEngine.HumanBodyBones LeftLittleIntermediate = 37; // 0x0 public const UnityEngine.HumanBodyBones LeftLittleDistal = 38; // 0x0 public const UnityEngine.HumanBodyBones RightThumbProximal = 39; // 0x0 public const UnityEngine.HumanBodyBones RightThumbIntermediate = 40; // 0x0 public const UnityEngine.HumanBodyBones RightThumbDistal = 41; // 0x0 public const UnityEngine.HumanBodyBones RightIndexProximal = 42; // 0x0 public const UnityEngine.HumanBodyBones RightIndexIntermediate = 43; // 0x0 public const UnityEngine.HumanBodyBones RightIndexDistal = 44; // 0x0 public const UnityEngine.HumanBodyBones RightMiddleProximal = 45; // 0x0 public const UnityEngine.HumanBodyBones RightMiddleIntermediate = 46; // 0x0 public const UnityEngine.HumanBodyBones RightMiddleDistal = 47; // 0x0 public const UnityEngine.HumanBodyBones RightRingProximal = 48; // 0x0 public const UnityEngine.HumanBodyBones RightRingIntermediate = 49; // 0x0 public const UnityEngine.HumanBodyBones RightRingDistal = 50; // 0x0 public const UnityEngine.HumanBodyBones RightLittleProximal = 51; // 0x0 public const UnityEngine.HumanBodyBones RightLittleIntermediate = 52; // 0x0 public const UnityEngine.HumanBodyBones RightLittleDistal = 53; // 0x0 public const UnityEngine.HumanBodyBones LastBone = 55; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public class UnityEngine.Avatar : UnityEngine.Object { // Fields // Methods private System.Void .ctor(); // 0x3c6b2d8 public System.Boolean get_isValid(); // 0x3c694a8 public System.Boolean get_isHuman(); // 0x3c694e4 public UnityEngine.HumanDescription get_humanDescription(); // 0x3c6b330 internal System.Void SetMuscleMinMax(System.Int32 muscleId, System.Single min, System.Single max); // 0x3c6b3e0 internal System.Void SetParameter(System.Int32 parameterId, System.Single value); // 0x3c6b43c internal System.Single GetAxisLength(System.Int32 humanId); // 0x3c6b490 internal UnityEngine.Quaternion GetPreRotation(System.Int32 humanId); // 0x3c6b544 internal UnityEngine.Quaternion GetPostRotation(System.Int32 humanId); // 0x3c6b5f0 internal UnityEngine.Quaternion GetZYPostQ(System.Int32 humanId, UnityEngine.Quaternion parentQ, UnityEngine.Quaternion q); // 0x3c6b69c internal UnityEngine.Quaternion GetZYRoll(System.Int32 humanId, UnityEngine.Vector3 uvw); // 0x3c6b7c0 internal UnityEngine.Vector3 GetLimitSign(System.Int32 humanId); // 0x3c6b8a0 internal System.Single Internal_GetAxisLength(System.Int32 humanId); // 0x3c6b500 internal UnityEngine.Quaternion Internal_GetPreRotation(System.Int32 humanId); // 0x3c6b590 internal UnityEngine.Quaternion Internal_GetPostRotation(System.Int32 humanId); // 0x3c6b63c internal UnityEngine.Quaternion Internal_GetZYPostQ(System.Int32 humanId, UnityEngine.Quaternion parentQ, UnityEngine.Quaternion q); // 0x3c6b748 internal UnityEngine.Quaternion Internal_GetZYRoll(System.Int32 humanId, UnityEngine.Vector3 uvw); // 0x3c6b834 internal UnityEngine.Vector3 Internal_GetLimitSign(System.Int32 humanId); // 0x3c6b8ec private System.Void get_humanDescription_Injected(out UnityEngine.HumanDescription& ret); // 0x3c6b39c private System.Void Internal_GetPreRotation_Injected(System.Int32 humanId, out UnityEngine.Quaternion& ret); // 0x3c6b950 private System.Void Internal_GetPostRotation_Injected(System.Int32 humanId, out UnityEngine.Quaternion& ret); // 0x3c6b9a4 private System.Void Internal_GetZYPostQ_Injected(System.Int32 humanId, ref UnityEngine.Quaternion& parentQ, ref UnityEngine.Quaternion& q, out UnityEngine.Quaternion& ret); // 0x3c6b9f8 private System.Void Internal_GetZYRoll_Injected(System.Int32 humanId, ref UnityEngine.Vector3& uvw, out UnityEngine.Quaternion& ret); // 0x3c6ba64 private System.Void Internal_GetLimitSign_Injected(System.Int32 humanId, out UnityEngine.Vector3& ret); // 0x3c6bac0 } // UnityEngine.AnimationModule.dll public struct UnityEngine.SkeletonBone : { // Fields public System.String name; // 0x10 internal System.String parentName; // 0x18 public UnityEngine.Vector3 position; // 0x20 public UnityEngine.Quaternion rotation; // 0x2c public UnityEngine.Vector3 scale; // 0x3c // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.HumanLimit : { // Fields private UnityEngine.Vector3 m_Min; // 0x10 private UnityEngine.Vector3 m_Max; // 0x1c private UnityEngine.Vector3 m_Center; // 0x28 private System.Single m_AxisLength; // 0x34 private System.Int32 m_UseDefaultValues; // 0x38 // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.HumanBone : { // Fields private System.String m_BoneName; // 0x10 private System.String m_HumanName; // 0x18 public UnityEngine.HumanLimit limit; // 0x20 // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.HumanDescription : { // Fields public UnityEngine.HumanBone[] human; // 0x10 public UnityEngine.SkeletonBone[] skeleton; // 0x18 internal System.Single m_ArmTwist; // 0x20 internal System.Single m_ForeArmTwist; // 0x24 internal System.Single m_UpperLegTwist; // 0x28 internal System.Single m_LegTwist; // 0x2c internal System.Single m_ArmStretch; // 0x30 internal System.Single m_LegStretch; // 0x34 internal System.Single m_FeetSpacing; // 0x38 internal System.Single m_GlobalScale; // 0x3c internal System.String m_RootMotionBoneName; // 0x40 internal System.Boolean m_HasTranslationDoF; // 0x48 internal System.Boolean m_HasExtraRoot; // 0x49 internal System.Boolean m_SkeletonHasParents; // 0x4a // Methods } // UnityEngine.AnimationModule.dll public enum UnityEngine.AvatarMaskBodyPart : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AvatarMaskBodyPart Root = 0; // 0x0 public const UnityEngine.AvatarMaskBodyPart Body = 1; // 0x0 public const UnityEngine.AvatarMaskBodyPart Head = 2; // 0x0 public const UnityEngine.AvatarMaskBodyPart LeftLeg = 3; // 0x0 public const UnityEngine.AvatarMaskBodyPart RightLeg = 4; // 0x0 public const UnityEngine.AvatarMaskBodyPart LeftArm = 5; // 0x0 public const UnityEngine.AvatarMaskBodyPart RightArm = 6; // 0x0 public const UnityEngine.AvatarMaskBodyPart LeftFingers = 7; // 0x0 public const UnityEngine.AvatarMaskBodyPart RightFingers = 8; // 0x0 public const UnityEngine.AvatarMaskBodyPart LeftFootIK = 9; // 0x0 public const UnityEngine.AvatarMaskBodyPart RightFootIK = 10; // 0x0 public const UnityEngine.AvatarMaskBodyPart LeftHandIK = 11; // 0x0 public const UnityEngine.AvatarMaskBodyPart RightHandIK = 12; // 0x0 public const UnityEngine.AvatarMaskBodyPart LastBodyPart = 13; // 0x0 // Methods } // UnityEngine.AnimationModule.dll public sealed class UnityEngine.AvatarMask : UnityEngine.Object { // Fields // Methods public System.Void .ctor(); // 0x3c6bb14 private static System.Void Internal_Create(UnityEngine.AvatarMask self); // 0x3c6bb94 public System.Int32 get_humanoidBodyPartCount(); // 0x3c6bbd0 public System.Boolean GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart index); // 0x3c6bbd8 public System.Void SetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart index, System.Boolean value); // 0x3c6bc1c public System.Int32 get_transformCount(); // 0x3c6bc70 public System.Void set_transformCount(System.Int32 value); // 0x3c6bcac public System.Void AddTransformPath(UnityEngine.Transform transform); // 0x3c6bcf0 public System.Void AddTransformPath(UnityEngine.Transform transform, System.Boolean recursive); // 0x3c6bd38 public System.Void RemoveTransformPath(UnityEngine.Transform transform); // 0x3c6bd8c public System.Void RemoveTransformPath(UnityEngine.Transform transform, System.Boolean recursive); // 0x3c6bdd4 public System.String GetTransformPath(System.Int32 index); // 0x3c6be28 public System.Void SetTransformPath(System.Int32 index, System.String path); // 0x3c6be6c private System.Single GetTransformWeight(System.Int32 index); // 0x3c6bec0 private System.Void SetTransformWeight(System.Int32 index, System.Single weight); // 0x3c6bf04 public System.Boolean GetTransformActive(System.Int32 index); // 0x3c6bf58 public System.Void SetTransformActive(System.Int32 index, System.Boolean value); // 0x3c6bfac internal System.Boolean get_hasFeetIK(); // 0x3c6c014 internal System.Void Copy(UnityEngine.AvatarMask other); // 0x3c6c050 } // UnityEngine.AnimationModule.dll public class UnityEngine.HumanTrait : System.Object { // Fields // Methods internal static System.Int32 GetBoneIndexFromMono(System.Int32 humanId); // 0x3c67508 } // UnityEngine.AnimationModule.dll public class UnityEngine.Motion : UnityEngine.Object { // Fields private readonly System.Boolean <isAnimatorMotion>k__BackingField; // 0x18 // Methods protected System.Void .ctor(); // 0x3c641c4 public System.Boolean get_isLooping(); // 0x3c6c254 } // UnityEngine.AnimationModule.dll public class UnityEngine.RuntimeAnimatorController : UnityEngine.Object { // Fields // Methods protected System.Void .ctor(); // 0x3c6a540 public UnityEngine.AnimationClip[] get_animationClips(); // 0x3c6c290 } // UnityEngine.AnimationModule.dll public class UnityEngine.Animations.DiscreteEvaluationAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3c6c2cc } // UnityEngine.AnimationModule.dll internal static class UnityEngine.Animations.DiscreteEvaluationAttributeUtilities : System.Object { // Fields // Methods public static System.Int32 ConvertFloatToDiscreteInt(System.Single f); // 0x3c6c2d4 public static System.Single ConvertDiscreteIntToFloat(System.Int32 f); // 0x3c6c2dc } // UnityEngine.AnimationModule.dll internal interface UnityEngine.Animations.IAnimationPreviewable : { // Fields // Methods } // UnityEngine.AnimationModule.dll public class UnityEngine.Animations.NotKeyableAttribute : System.Attribute { // Fields // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationClipPlayable : System.IEquatable<UnityEngine.Animations.AnimationClipPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6c2e4 public System.Boolean Equals(UnityEngine.Animations.AnimationClipPlayable other); // 0x3c6c2f0 } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationHumanStream : { // Fields private System.IntPtr stream; // 0x10 // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationLayerMixerPlayable : System.IEquatable<UnityEngine.Animations.AnimationLayerMixerPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationLayerMixerPlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle, System.Boolean singleLayerOptimization); // 0x3c6c368 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6c4f8 public System.Boolean Equals(UnityEngine.Animations.AnimationLayerMixerPlayable other); // 0x3c6c504 private static System.Void SetSingleLayerOptimizationInternal(ref UnityEngine.Playables.PlayableHandle& handle, System.Boolean value); // 0x3c6c4b4 private static System.Void .cctor(); // 0x3c6c5a0 } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationMixerPlayable : System.IEquatable<UnityEngine.Animations.AnimationMixerPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationMixerPlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6c640 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6c730 public System.Boolean Equals(UnityEngine.Animations.AnimationMixerPlayable other); // 0x3c6c73c private static System.Void .cctor(); // 0x3c6c7d8 } // UnityEngine.AnimationModule.dll internal struct UnityEngine.Animations.AnimationMotionXToDeltaPlayable : System.IEquatable<UnityEngine.Animations.AnimationMotionXToDeltaPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationMotionXToDeltaPlayable m_NullPlayable; // 0x0 // Methods private System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6c874 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6c964 public System.Boolean Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable other); // 0x3c6c970 private static System.Void .cctor(); // 0x3c6ca0c } // UnityEngine.AnimationModule.dll internal struct UnityEngine.Animations.AnimationOffsetPlayable : System.IEquatable<UnityEngine.Animations.AnimationOffsetPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationOffsetPlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6caa8 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6cb98 public System.Boolean Equals(UnityEngine.Animations.AnimationOffsetPlayable other); // 0x3c6cba4 private static System.Void .cctor(); // 0x3c6cc58 } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationPlayableOutput : { // Fields private UnityEngine.Playables.PlayableOutputHandle m_Handle; // 0x10 // Methods } // UnityEngine.AnimationModule.dll internal struct UnityEngine.Animations.AnimationPosePlayable : System.IEquatable<UnityEngine.Animations.AnimationPosePlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationPosePlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6ccf4 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6cde4 public System.Boolean Equals(UnityEngine.Animations.AnimationPosePlayable other); // 0x3c6cdf0 private static System.Void .cctor(); // 0x3c6cea4 } // UnityEngine.AnimationModule.dll internal struct UnityEngine.Animations.AnimationRemoveScalePlayable : System.IEquatable<UnityEngine.Animations.AnimationRemoveScalePlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationRemoveScalePlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6cf40 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6d030 public System.Boolean Equals(UnityEngine.Animations.AnimationRemoveScalePlayable other); // 0x3c6d03c private static System.Void .cctor(); // 0x3c6d0f0 } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationScriptPlayable : System.IEquatable<UnityEngine.Animations.AnimationScriptPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimationScriptPlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6d18c public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6d27c public System.Boolean Equals(UnityEngine.Animations.AnimationScriptPlayable other); // 0x3c6d288 private static System.Void .cctor(); // 0x3c6d324 } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimationStream : { // Fields private System.UInt32 m_AnimatorBindingsVersion; // 0x10 private System.IntPtr constant; // 0x18 private System.IntPtr input; // 0x20 private System.IntPtr output; // 0x28 private System.IntPtr workspace; // 0x30 private System.IntPtr inputStreamAccessor; // 0x38 private System.IntPtr animationHandleBinder; // 0x40 // Methods } // UnityEngine.AnimationModule.dll public struct UnityEngine.Animations.AnimatorControllerPlayable : System.IEquatable<UnityEngine.Animations.AnimatorControllerPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 private static readonly UnityEngine.Animations.AnimatorControllerPlayable m_NullPlayable; // 0x0 // Methods internal System.Void .ctor(UnityEngine.Playables.PlayableHandle handle); // 0x3c6d3c0 public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c6d5a0 public System.Void SetHandle(UnityEngine.Playables.PlayableHandle handle); // 0x3c6d45c public System.Boolean Equals(UnityEngine.Animations.AnimatorControllerPlayable other); // 0x3c6d5ac private static System.Void .cctor(); // 0x3c6d648 } // LAdModule.dll internal class <Module> : { // Fields // Methods } // LAdModule.dll public class LAdModule_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x2f58758 } // LAdModule.dll [Serializable] private sealed class LAdModule.LAdsAPI.<>c : System.Object { // Fields public static readonly LAdModule.LAdsAPI.<>c <>9; // 0x0 public static System.Action<System.Boolean,LAdModule.Items.AdCheckResult> <>9__17_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f5e744 public System.Void .ctor(); // 0x2f5e7ac internal System.Void <OnUserLoginedOrBuyCard>b__17_0(System.Boolean endBool, LAdModule.Items.AdCheckResult res); // 0x2f5e7b4 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass20_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f5a260 internal System.Void <ShowAd>b__0(System.Boolean success, LAdModule.AdStatus status); // 0x2f5e808 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass21_0 : System.Object { // Fields public System.Action<System.Boolean,LAdModule.AdStatus> callback; // 0x10 public System.Int32 position; // 0x18 public System.Action<System.Boolean,LAdModule.Items.AdCheckResult> <>9__4; // 0x20 // Methods public System.Void .ctor(); // 0x2f5a644 internal System.Void <ShowAd>b__0(System.Boolean r, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus status); // 0x2f5e828 internal System.Void <ShowAd>b__4(System.Boolean endBool, LAdModule.Items.AdCheckResult res); // 0x2f5e850 internal System.Void <ShowAd>b__1(System.Boolean r, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus status); // 0x2f5e9e0 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass21_1 : System.Object { // Fields public System.Int32 totalTimes; // 0x10 public System.Int32 limit; // 0x14 public LAdModule.LAdsAPI.<>c__DisplayClass21_0 CS$<>8__locals1; // 0x18 public System.Action<System.Boolean,System.Single,LAdModule.Items.AdDetail,LAdModule.AdStatus> <>9__3; // 0x20 // Methods public System.Void .ctor(); // 0x2f5b6b0 internal System.Void <ShowAd>b__2(System.Boolean startBool, LAdModule.Items.AdCheckResult result); // 0x2f5ea08 internal System.Void <ShowAd>b__3(System.Boolean r, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus status); // 0x2f5ec24 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass22_0 : System.Object { // Fields public System.Action<System.Boolean,System.Single> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f5bd4c internal System.Void <ShowAd>b__0(System.Boolean r, System.Single b, LAdModule.Items.AdDetail _, LAdModule.AdStatus _2); // 0x2f5ed94 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass23_0 : System.Object { // Fields public UnityEngine.AndroidJavaClass mjava; // 0x10 // Methods public System.Void .ctor(); // 0x2f5becc internal System.Void <ShowChargeVideo>b__0(System.Boolean result, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus _2); // 0x2f5edb4 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f5c0f4 internal System.Void <ShowBanner>b__0(System.Boolean r, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus _2); // 0x2f5ef18 } // LAdModule.dll private sealed class LAdModule.LAdsAPI.<>c__DisplayClass28_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f5c710 internal System.Void <ShowFloatIcon>b__0(System.Boolean r, System.Single _, LAdModule.Items.AdDetail detail, LAdModule.AdStatus _2); // 0x2f5ef38 } // LAdModule.dll public class LAdModule.LAdsAPI : System.Object { // Fields public static System.Boolean closeAds; // 0x0 private static System.DateTime EnterGameTime; // 0x8 private static System.Double TimeSinceGetAdConfig; // 0x10 private static System.Int64 m_CardEndTime; // 0x18 private static System.Int64 m_LasySyncTimeInGame; // 0x20 private static System.Int64 m_ServerTime; // 0x28 // Methods private static System.Void test(); // 0x2f58760 public static System.Boolean get_VIP(); // 0x2f58764 public static System.Void set_VIP(System.Boolean value); // 0x2f58804 public static System.DateTime get_FirstInitTime(); // 0x2f588ac internal static System.Void set_FirstInitTime(System.DateTime value); // 0x2f589dc internal static System.DateTime get_Now(); // 0x2f58a78 internal static System.Void set_Now(System.DateTime value); // 0x2f58b68 public static System.Void InitSDK(); // 0x2f58be0 public static System.Void OnUserLoginedOrBuyCard(System.Int64 endTime); // 0x2f5925c internal static System.Boolean IsCardValid(); // 0x2f59964 private static System.Void OnCheckResult(LAdModule.Items.AdCheckResult res); // 0x2f59a48 public static LAdModule.AdStatus ShowAd(System.Int32 position, System.Action<System.Boolean> callback); // 0x2f5a170 public static LAdModule.AdStatus ShowAd(System.Int32 position, System.Action<System.Boolean,LAdModule.AdStatus> callback); // 0x2f5a268 public static LAdModule.AdStatus ShowAd(System.Int32 position, System.Action<System.Boolean,System.Single> callback); // 0x2f5bb9c public static System.Void ShowChargeVideo(); // 0x2f5bd54 public static LAdModule.AdStatus ShowBanner(System.Int32 position, System.String bgColor_argb, System.Boolean bottom, System.Action<System.Boolean> callback); // 0x2f5bed4 public static System.Int32 GetBannerHeight(); // 0x2f5c27c public static System.Void HideBanner(); // 0x2f5c36c public static System.Boolean HasBannerShow(); // 0x2f5c480 public static LAdModule.AdStatus ShowFloatIcon(System.Int32 position, System.String offsetX, System.String offsetY, System.Action<System.Boolean> callback); // 0x2f5c570 public static System.Void CloseFloatIcon(); // 0x2f5d6d8 public static System.Boolean hasReadyAd(System.Int32 position, LAdModule.AdType poolType); // 0x2f5d7c4 public static System.Boolean canPlayToday(System.Int32 pos, LAdModule.AdType type); // 0x2f5db6c public static System.String getDisplayPosInfo(LAdModule.AdType type); // 0x2f5dea4 public static System.Boolean checkCanShowEnter(LAdModule.AdType type, System.Int32 pos); // 0x2f5e1d0 public static System.Void SendFacebookEvent(System.String eventName, System.String eventData); // 0x2f5e4e4 public static System.Void SendFirebaseEvent(System.String eventName, System.String eventData); // 0x2f5e66c public System.Void .ctor(); // 0x2f5e6e8 private static System.Void .cctor(); // 0x2f5e6f0 } // LAdModule.dll public enum LAdModule.AdType : { // Fields public System.Int32 value__; // 0x10 public const LAdModule.AdType Null = 4294967295; // 0x0 public const LAdModule.AdType AD = 0; // 0x0 public const LAdModule.AdType Video = 1; // 0x0 public const LAdModule.AdType Banner = 2; // 0x0 public const LAdModule.AdType ScreenVideo = 3; // 0x0 public const LAdModule.AdType NativeModel = 4; // 0x0 public const LAdModule.AdType NatveRendering = 5; // 0x0 public const LAdModule.AdType OpenScreen = 6; // 0x0 public const LAdModule.AdType InformationFlow = 7; // 0x0 public const LAdModule.AdType FloatIcon = 8; // 0x0 // Methods } // LAdModule.dll public enum LAdModule.AdUnitLoadStatus : { // Fields public System.Int32 value__; // 0x10 public const LAdModule.AdUnitLoadStatus Null = 0; // 0x0 public const LAdModule.AdUnitLoadStatus Loading = 1; // 0x0 public const LAdModule.AdUnitLoadStatus Success = 2; // 0x0 public const LAdModule.AdUnitLoadStatus Error = 3; // 0x0 public const LAdModule.AdUnitLoadStatus Timeout = 4; // 0x0 // Methods } // LAdModule.dll public enum LAdModule.AdStatus : { // Fields public System.Int32 value__; // 0x10 public const LAdModule.AdStatus VIP = 0; // 0x0 public const LAdModule.AdStatus NO_ADVANCE = 1; // 0x0 public const LAdModule.AdStatus RATE_SKIP = 2; // 0x0 public const LAdModule.AdStatus NO_CONFIG = 3; // 0x0 public const LAdModule.AdStatus NO_READY = 4; // 0x0 public const LAdModule.AdStatus ERROR = 5; // 0x0 public const LAdModule.AdStatus PLAYING = 6; // 0x0 public const LAdModule.AdStatus PALY_TIMES_LIMIT = 7; // 0x0 public const LAdModule.AdStatus READY = 8; // 0x0 // Methods } // LAdModule.dll public class LAdModule.TestLog : System.Object { // Fields // Methods public static System.Void onMethodStart(System.String callMethod, System.Object tag); // 0x2f5ef58 public static System.Void onMethodEnd(System.String callMethod, System.Object tag); // 0x2f5ef5c public static System.Void onLoop(System.String callMethod, System.Object tag); // 0x2f5ef60 public System.Void .ctor(); // 0x2f5ef64 } // LAdModule.dll internal class LAdModule.Scripts.Plat.PlatCN : LAdModule.Plat.PlatGP { // Fields // Methods public override System.Boolean AdStatusCheck(System.String type, System.String ext, System.String gameObject, System.String gameMethod); // 0x2f5ef6c public System.Void .ctor(); // 0x2f5f22c } // LAdModule.dll internal abstract class LAdModule.Plat.IPlat : System.Object { // Fields // Methods public abstract System.Boolean HasAdType(System.String platName, LAdModule.AdType type); // 0x0 public abstract System.Void ShowAd(System.Int32 position, LAdModule.AdType type, LAdModule.Items.AdDetail item); // 0x1bd35c0 public abstract System.Void GetAdConfig(System.Action<System.String> callback); // 0x1bd3a1c public abstract System.String GetDefaultAdConfig(); // 0x1bd219c public abstract System.Void LoadAd(LAdModule.AdType poolType, System.Collections.Generic.List<LAdModule.Items.AdDetail> items); // 0x1bd364c public abstract System.Int32 GetBannerHeight(); // 0x1bd1ddc public abstract System.Boolean IsBannerShown(); // 0x1bd1824 public abstract System.Void HideBanner(); // 0x1bd2ec0 public abstract System.Void CloseFloatIcon(); // 0x1bd2ec0 public abstract System.Void setEventObjName(System.String name); // 0x1bd3a1c public abstract System.Void SendLTLog(System.String plat, LAdModule.AdType type, System.Int32 position, System.String message, System.String unit); // 0x0 public abstract System.Void SendFirebaseLog(System.String category, System.String action); // 0x1bd3c20 public abstract System.Void SendFacebookLog(System.String eventName, System.String data); // 0x1bd3c20 public abstract System.Boolean CheckIsVIP(); // 0x1bd1824 public abstract System.Void log(System.String message); // 0x1bd3a1c public virtual System.Boolean AdStatusCheck(System.String type, System.String ext, System.String gameObject, System.String gameMethod); // 0x2f5f23c protected System.Collections.Generic.Dictionary<System.String,System.Object> ToJson(LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f5f244 protected System.Void .ctor(); // 0x2f5f760 } // LAdModule.dll internal class LAdModule.Plat.PlatEmpty : LAdModule.Plat.IPlat { // Fields // Methods public override System.Boolean HasAdType(System.String platName, LAdModule.AdType type); // 0x2f5f768 public override System.Void ShowAd(System.Int32 position, LAdModule.AdType type, LAdModule.Items.AdDetail item); // 0x2f5f770 public override System.Void GetAdConfig(System.Action<System.String> callback); // 0x2f5f774 public override System.String GetDefaultAdConfig(); // 0x2f5f778 public override System.Void LoadAd(LAdModule.AdType poolType, System.Collections.Generic.List<LAdModule.Items.AdDetail> items); // 0x2f5f7b8 public override System.Int32 GetBannerHeight(); // 0x2f5f7bc public override System.Boolean IsBannerShown(); // 0x2f5f7c4 public override System.Void HideBanner(); // 0x2f5f7cc public override System.Void setEventObjName(System.String name); // 0x2f5f7d0 public override System.Void SendLTLog(System.String plat, LAdModule.AdType type, System.Int32 position, System.String message, System.String unit); // 0x2f5f7d4 public override System.Void SendFirebaseLog(System.String category, System.String action); // 0x2f5f7d8 public override System.Void SendFacebookLog(System.String eventName, System.String data); // 0x2f5f7dc public override System.Boolean CheckIsVIP(); // 0x2f5f7e0 public override System.Void log(System.String message); // 0x2f5f7e8 public override System.Void CloseFloatIcon(); // 0x2f5f7ec public System.Void .ctor(); // 0x2f5f7f0 } // LAdModule.dll internal class LAdModule.Plat.PlatGP : LAdModule.Plat.IPlat { // Fields private UnityEngine.AndroidJavaClass _java; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_mJava(); // 0x2f5f7f8 public override System.Boolean HasAdType(System.String platName, LAdModule.AdType type); // 0x2f5f880 public override System.Void ShowAd(System.Int32 position, LAdModule.AdType type, LAdModule.Items.AdDetail item); // 0x2f5f9ec public override System.Void GetAdConfig(System.Action<System.String> callback); // 0x2f5fb5c public override System.String GetDefaultAdConfig(); // 0x2f5feb4 public override System.Void LoadAd(LAdModule.AdType poolType, System.Collections.Generic.List<LAdModule.Items.AdDetail> items); // 0x2f5ffbc public override System.Void setEventObjName(System.String name); // 0x2f602f8 public override System.Void SendFacebookLog(System.String eventName, System.String data); // 0x2f603e4 public override System.Void SendFirebaseLog(System.String category, System.String action); // 0x2f60514 public override System.Void SendLTLog(System.String plat, LAdModule.AdType type, System.Int32 position, System.String message, System.String unit); // 0x2f60644 public override System.Boolean CheckIsVIP(); // 0x2f6085c public override System.Void log(System.String message); // 0x2f6094c public override System.Int32 GetBannerHeight(); // 0x2f60a38 public override System.Void HideBanner(); // 0x2f60b28 public override System.Boolean IsBannerShown(); // 0x2f60c04 public override System.Void CloseFloatIcon(); // 0x2f60cf4 public override System.Boolean AdStatusCheck(System.String type, System.String ext, System.String gameObject, System.String gameMethod); // 0x2f60dd0 public System.Void .ctor(); // 0x2f5f234 } // LAdModule.dll internal class LAdModule.Plat.PlatManager : System.Object { // Fields public static System.Boolean isCN; // 0x0 private static LAdModule.Plat.IPlat _impl; // 0x8 // Methods public static LAdModule.Plat.IPlat get_CurrentPlat(); // 0x2f5e560 public System.Void .ctor(); // 0x2f61090 private static System.Void .cctor(); // 0x2f61098 } // LAdModule.dll public class LAdModule.Items.AdDetail : System.Object { // Fields public System.String mAdPlat; // 0x10 public System.Single mAdUnitECPM; // 0x18 public System.Int32 mAdUnitLimit; // 0x1c public LAdModule.AdType mAdUnitType; // 0x20 public System.String mAdAppID; // 0x28 public System.String mAdAppKey; // 0x30 public System.String mAdUnitID; // 0x38 public LAdModule.AdType mPoolType; // 0x40 internal System.Boolean bottom; // 0x44 internal System.String bgColor; // 0x48 internal System.String offsetX; // 0x50 internal System.String offsetY; // 0x58 // Methods public override System.String ToString(); // 0x2f610e4 public System.Collections.Generic.Dictionary<System.String,System.Object> toJson(LAdModule.AdType poolType); // 0x2f5f4f4 public LAdModule.AdType parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2f6139c public System.Void .ctor(); // 0x2f617e8 } // LAdModule.dll public class LAdModule.Items.AdCoverParam : System.Object { // Fields public System.Int32 position; // 0x10 public System.Int32 mPushRate; // 0x14 public System.Int32 maxPlayTimeOneDay; // 0x18 // Methods public static LAdModule.Items.AdCoverParam Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x2f617f0 public override System.String ToString(); // 0x2f61974 public System.Void .ctor(); // 0x2f61968 } // LAdModule.dll public class LAdModule.Items.AdCheckResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <SkipCard>k__BackingField; // 0x28 private System.Int32 <AdCardEndTime>k__BackingField; // 0x2c private System.Collections.Generic.Dictionary<System.String,System.Int32> <PlayTimes>k__BackingField; // 0x30 private System.String <Sig>k__BackingField; // 0x38 private System.Int64 <TimeStamp>k__BackingField; // 0x40 // Methods private System.Void set_SkipCard(System.Int32 value); // 0x2f61b04 public System.Int32 get_SkipCard(); // 0x2f61b0c private System.Void set_AdCardEndTime(System.Int32 value); // 0x2f61b14 public System.Int32 get_AdCardEndTime(); // 0x2f61b1c private System.Void set_PlayTimes(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x2f61b24 public System.Collections.Generic.Dictionary<System.String,System.Int32> get_PlayTimes(); // 0x2f61b2c private System.Void set_Sig(System.String value); // 0x2f61b34 private System.String get_Sig(); // 0x2f61b3c public System.Void set_TimeStamp(System.Int64 value); // 0x2f61b44 public System.Int64 get_TimeStamp(); // 0x2f61b4c public System.Boolean get_IsAdPlayCountMax(); // 0x2f5ec10 public System.Boolean get_IsSignError(); // 0x2f61b54 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x2f61b68 public System.Void Valid(System.String s); // 0x2f6205c public System.Void .ctor(); // 0x2f6209c } // LAdModule.dll [Serializable] private sealed class LAdModule.Loader.ILoader.<>c : System.Object { // Fields public static readonly LAdModule.Loader.ILoader.<>c <>9; // 0x0 public static System.Comparison<LAdModule.Items.AdDetail> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f64570 public System.Void .ctor(); // 0x2f645d8 internal System.Int32 <addReady>b__9_0(LAdModule.Items.AdDetail a, LAdModule.Items.AdDetail b); // 0x2f645e0 } // LAdModule.dll private sealed class LAdModule.Loader.ILoader.<>c__DisplayClass20_0 : System.Object { // Fields public System.Collections.Generic.List<LAdModule.Items.AdDetail> fails; // 0x10 public LAdModule.Items.AdDetail detail; // 0x18 // Methods public System.Void .ctor(); // 0x2f63c5c internal System.Void <loadResult>b__0(); // 0x2f64614 } // LAdModule.dll internal abstract class LAdModule.Loader.ILoader : System.Object { // Fields protected System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> _items; // 0x10 protected System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> Readys; // 0x18 protected System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> Fails; // 0x20 protected System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> Loadings; // 0x28 private System.Collections.Generic.Dictionary<LAdModule.Items.AdDetail,System.Int64> failTimeMap; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.Int32> LoadFailTimesMap; // 0x38 // Methods protected System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> get_Items(); // 0x2f62124 public System.Void .ctor(); // 0x2f624c4 public System.Void addReady(LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f62660 public System.Boolean RemoveReady(LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f62904 public System.Void AddLoading(LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f629e0 public abstract System.Collections.Generic.List<LAdModule.Items.AdDetail> getNextLoadItems(LAdModule.AdType poolType); // 0x1bd21c8 public abstract LAdModule.Items.AdDetail getNextReadyAd(LAdModule.AdType poolType); // 0x1bd21c8 public System.Collections.Generic.List<LAdModule.Items.AdDetail> getReadys(LAdModule.AdType poolType); // 0x2f62b90 public abstract System.Boolean NeedCacheNext(LAdModule.AdType poolType); // 0x1bd18d0 public abstract System.Boolean CheckCanLoadAd(LAdModule.AdType poolType); // 0x1bd18d0 public abstract System.Void printStatus(LAdModule.AdType poolType); // 0x1bd33a4 protected System.Int32 GetResetDelay(); // 0x2f62c24 public System.Void ResetFailStatus(); // 0x2f62da4 public System.Void loadResult(System.Boolean result, LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f634c8 protected System.Boolean isInLoadings(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f63dac protected System.Boolean isInFailList(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f63e74 protected System.Boolean isInReadyList(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f63f3c protected System.Int32 getLoadFailTimes(LAdModule.Items.AdDetail detail); // 0x2f64004 protected System.Void resetLoadFilTimes(LAdModule.AdType poolType); // 0x2f640cc protected System.Int64 getLastLoadFailTime(LAdModule.Items.AdDetail detail); // 0x2f63434 protected System.Boolean checkLoadTimeBetweenLimit(LAdModule.Items.AdDetail detail); // 0x2f64478 } // LAdModule.dll [Serializable] private sealed class LAdModule.Loader.LoaderManager.<>c : System.Object { // Fields public static readonly LAdModule.Loader.LoaderManager.<>c <>9; // 0x0 public static System.Action <>9__11_0; // 0x8 public static System.Action<System.Boolean,LAdModule.Core.EventData> <>9__11_1; // 0x10 public static System.Action<System.Boolean,System.Int32,LAdModule.Core.EventData> <>9__11_2; // 0x18 public static System.Action<System.Int32,LAdModule.Core.EventData> <>9__11_3; // 0x20 public static System.Action<System.Int32,LAdModule.Core.EventData> <>9__11_4; // 0x28 // Methods private static System.Void .cctor(); // 0x2f66088 public System.Void .ctor(); // 0x2f660f0 internal System.Void <startInit>b__11_0(); // 0x2f660f8 internal System.Void <startInit>b__11_1(System.Boolean r, LAdModule.Core.EventData item); // 0x2f66194 internal System.Void <startInit>b__11_2(System.Boolean r, System.Int32 pos, LAdModule.Core.EventData item); // 0x2f67110 internal System.Void <startInit>b__11_3(System.Int32 pos, LAdModule.Core.EventData item); // 0x2f67f30 internal System.Void <startInit>b__11_4(System.Int32 pos, LAdModule.Core.EventData item); // 0x2f67ff0 } // LAdModule.dll private sealed class LAdModule.Loader.LoaderManager.<>c__DisplayClass11_0 : System.Object { // Fields public LAdModule.Core.EventData item; // 0x10 // Methods public System.Void .ctor(); // 0x2f66a24 internal System.Void <startInit>b__5(); // 0x2f680ac } // LAdModule.dll private sealed class LAdModule.Loader.LoaderManager.<>c__DisplayClass14_0 : System.Object { // Fields public LAdModule.AdType poolType; // 0x10 // Methods public System.Void .ctor(); // 0x2f65f04 internal System.Void <startLoad>b__0(); // 0x2f68128 } // LAdModule.dll private sealed class LAdModule.Loader.LoaderManager.<>c__DisplayClass14_1 : System.Object { // Fields public LAdModule.Items.AdDetail item; // 0x10 public LAdModule.Loader.LoaderManager.<>c__DisplayClass14_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x2f65f0c internal System.Void <startLoad>b__1(); // 0x2f68198 } // LAdModule.dll public class LAdModule.Loader.LoaderManager : System.Object { // Fields private static System.Action<LAdModule.AdType,LAdModule.Items.AdDetail> LoadAdEvent; // 0x0 private static System.Action<System.String> LogEvent; // 0x8 private static System.Collections.Generic.Dictionary<System.String,System.String> loadTimeoutTimers; // 0x10 private static LAdModule.Loader.ILoader _loader; // 0x18 // Methods public static System.Void add_LoadAdEvent(System.Action<LAdModule.AdType,LAdModule.Items.AdDetail> value); // 0x2f647c0 public static System.Void remove_LoadAdEvent(System.Action<LAdModule.AdType,LAdModule.Items.AdDetail> value); // 0x2f648b0 public static System.Void add_LogEvent(System.Action<System.String> value); // 0x2f649a0 public static System.Void remove_LogEvent(System.Action<System.String> value); // 0x2f64a94 private static LAdModule.Loader.ILoader get_mLoader(); // 0x2f64b88 public static System.Void removeReady(LAdModule.AdType poolType, LAdModule.Items.AdDetail detail); // 0x2f64ccc public static System.Void startInit(); // 0x2f64d3c internal static System.Void notifyLog(System.String format, System.Object[] args); // 0x2f63c64 internal static System.Void notifyLog(System.String message); // 0x2f65e6c internal static System.Void startLoad(LAdModule.AdType poolType, System.String tag); // 0x2f65704 public static LAdModule.Items.AdDetail getReadyAd(LAdModule.AdType poolType); // 0x2f65f14 public static System.Collections.Generic.List<LAdModule.Items.AdDetail> getReadys(LAdModule.AdType poolType); // 0x2f65f7c public System.Void .ctor(); // 0x2f65fdc private static System.Void .cctor(); // 0x2f65fe4 } // LAdModule.dll internal class LAdModule.Loader.Loader_ECPM : LAdModule.Loader.ILoader { // Fields private System.Collections.Generic.Dictionary<LAdModule.AdType,System.Int32> loadIndexMap; // 0x40 // Methods public System.Void .ctor(); // 0x2f64c48 private System.Boolean checkIsFailTimeLimit(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f683b8 private System.Int32 getBatchSize(LAdModule.AdType poolType); // 0x2f684c0 private System.Int32 getReadyCacheSize(LAdModule.AdType poolType); // 0x2f68564 private System.Boolean checkCanLoad(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f68608 public override System.Boolean CheckCanLoadAd(LAdModule.AdType poolType); // 0x2f68694 public override System.Collections.Generic.List<LAdModule.Items.AdDetail> getNextLoadItems(LAdModule.AdType poolType); // 0x2f689ac public override System.Boolean NeedCacheNext(LAdModule.AdType poolType); // 0x2f68d68 public override System.Void printStatus(LAdModule.AdType poolType); // 0x2f68fd0 public override LAdModule.Items.AdDetail getNextReadyAd(LAdModule.AdType poolType); // 0x2f69a70 } // LAdModule.dll internal class LAdModule.Core.BannerController : System.Object { // Fields private static System.Boolean isBannerShowRequest; // 0x0 private static System.Boolean autoShowWhenLoaded; // 0x1 private static System.Timers.Timer mTimer; // 0x8 private static LAdModule.Items.AdDetail mCurrentBannerItem; // 0x10 private static System.Int32 mCurrentPosition; // 0x18 private static System.String bgColor; // 0x20 private static System.Boolean bottom; // 0x28 private static System.Action<System.Boolean> mCallback; // 0x30 // Methods public static System.Void doCheckReplace(LAdModule.Items.AdDetail item); // 0x2f69b3c public static System.Void onBannerLoaded(); // 0x2f66d64 public static System.Void request(System.Int32 _pos, System.String _bgColor, System.Boolean _bottom, System.Action<System.Boolean> _callback); // 0x2f5c1d8 public static System.Void cancelReplaceLogic(); // 0x2f69b9c public System.Void .ctor(); // 0x2f69c40 private static System.Void .cctor(); // 0x2f69c48 } // LAdModule.dll internal class LAdModule.Core.VideoEvents : System.Object { // Fields // Methods private static System.Boolean get_isFirstDay(); // 0x2f69c94 public static System.Void sendEventLogs(System.String channel, LAdModule.AdType type); // 0x2f677b8 public System.Void .ctor(); // 0x2f69e94 } // LAdModule.dll public class LAdModule.Core.AdHelper : System.Object { // Fields private static LAdModule.Core.AdHelper _instance; // 0x0 private System.Int32 mAdReloadTimes; // 0x10 // Methods internal static LAdModule.Core.AdHelper get_Instance(); // 0x2f69e9c public static System.Boolean isPushItemHasPlayTimeToday(LAdModule.Items.AdDetail item); // 0x2f628e0 public static System.Int32 GetPushItemAlreadyPlayTimesToday(LAdModule.Items.AdDetail item); // 0x2f67ec8 public static System.Void AddPushItemAlreadyPlayTimesToday(LAdModule.Items.AdDetail item); // 0x2f67e54 public static System.Void SetPushItemAlreadyPlayTimesToday(LAdModule.Items.AdDetail item, System.Int32 times); // 0x2f5a0fc public static System.Int32 GetAdPlayedTimesToDayAtPosition(System.Int32 position); // 0x2f6a0e0 public static System.Void SetAdPlayedTimesToDayAtPosition(System.String position, System.Int32 times); // 0x2f59e24 public static System.Void AddAdPlayedTimesToDayAtPosition(System.Int32 position); // 0x2f5e904 private static System.String GetUniqueKey(LAdModule.Items.AdDetail item); // 0x2f69f30 public static System.String GetUniqueKey(LAdModule.Items.AdCoverParam config); // 0x2f6a244 private static System.String GetDayKey(); // 0x2f6a1a4 public System.Void LoadADConfig(); // 0x2f6a2b0 private System.Void ParseADConfig(System.Collections.Generic.Dictionary<System.String,System.Object> retJson); // 0x2f6a474 public System.Void .ctor(); // 0x2f69f24 private System.Void <LoadADConfig>b__14_0(System.String config); // 0x2f6bbd4 } // LAdModule.dll [Serializable] private sealed class LAdModule.Core.DataHelper.<>c : System.Object { // Fields public static readonly LAdModule.Core.DataHelper.<>c <>9; // 0x0 public static System.Action <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f6d904 public System.Void .ctor(); // 0x2f6d96c internal System.Void <load>b__6_0(); // 0x2f6d974 } // LAdModule.dll internal class LAdModule.Core.DataHelper : System.Object { // Fields private static System.Boolean USE_CUSTOM_SAVER; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.String> configMap; // 0x8 private static System.String mConfigPath; // 0x10 // Methods private static System.String get_SAVER_PATH(); // 0x2f6cd7c private static System.Collections.Generic.Dictionary<System.String,System.String> getMap(); // 0x2f6d514 internal static System.Void load(); // 0x2f6c530 internal static System.Void save(System.Boolean force); // 0x2f6d61c public static System.Void remove(System.String key); // 0x2f643c0 public static System.Void SetInt(System.String key, System.Int32 value); // 0x2f69d7c public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x2f62c8c public static System.Void SetString(System.String key, System.String value); // 0x2f6d70c public static System.String GetString(System.String key, System.String defaultValue); // 0x2f6d7dc public System.Void .ctor(); // 0x2f6d8a8 private static System.Void .cctor(); // 0x2f6d8b0 } // LAdModule.dll public class LAdModule.Core.LoadEvents : UnityEngine.MonoBehaviour { // Fields private static System.Action<System.Boolean,LAdModule.Core.EventData> LoadResultEvent; // 0x0 private static System.Action<System.Int32,LAdModule.Core.EventData> ShowEvent; // 0x8 private static System.Action<System.Int32,LAdModule.Core.EventData> CloseEvent; // 0x10 private static System.Action<System.Boolean,System.Int32,LAdModule.Core.EventData> PlayResultEvent; // 0x18 // Methods public static System.Void add_LoadResultEvent(System.Action<System.Boolean,LAdModule.Core.EventData> value); // 0x2f653c8 public static System.Void remove_LoadResultEvent(System.Action<System.Boolean,LAdModule.Core.EventData> value); // 0x2f6d9c4 public static System.Void add_ShowEvent(System.Action<System.Int32,LAdModule.Core.EventData> value); // 0x2f65564 public static System.Void remove_ShowEvent(System.Action<System.Int32,LAdModule.Core.EventData> value); // 0x2f6da90 public static System.Void add_CloseEvent(System.Action<System.Int32,LAdModule.Core.EventData> value); // 0x2f65634 public static System.Void remove_CloseEvent(System.Action<System.Int32,LAdModule.Core.EventData> value); // 0x2f6db60 public static System.Void add_PlayResultEvent(System.Action<System.Boolean,System.Int32,LAdModule.Core.EventData> value); // 0x2f65494 public static System.Void remove_PlayResultEvent(System.Action<System.Boolean,System.Int32,LAdModule.Core.EventData> value); // 0x2f6dc30 private System.Void Awake(); // 0x2f6dd00 private System.Void onLoadSuccess(System.String data); // 0x2f6dd6c private System.Void onLoadFail(System.String data); // 0x2f6e2bc private System.Void onStartShow(System.String data); // 0x2f6e354 private System.Void onClose(System.String data); // 0x2f6e550 private System.Void onPlaySuccess(System.String data); // 0x2f6e638 private System.Void onPlayFail(System.String data); // 0x2f6e724 private LAdModule.Core.EventData parse(System.String data); // 0x2f6de04 public System.Void .ctor(); // 0x2f6e818 } // LAdModule.dll public class LAdModule.Core.EventData : System.Object { // Fields public System.String channel; // 0x10 public System.String unit; // 0x18 public LAdModule.AdType type; // 0x20 public LAdModule.AdType poolType; // 0x24 public System.Int32 code; // 0x28 public System.String message; // 0x30 public System.Single price; // 0x38 // Methods public System.Void .ctor(); // 0x2f6e810 } // LAdModule.dll internal class LAdModule.Core.LogHelper : System.Object { // Fields private static System.Boolean openLog; // 0x0 private static System.Boolean useSDKLog; // 0x1 // Methods public static System.Void logI(System.String message); // 0x2f5c0fc public static System.Void logI(System.String format, System.Object[] args); // 0x2f6e820 public static System.Void logW(System.String message); // 0x2f6e940 public static System.Void logW(System.String format, System.Object[] args); // 0x2f6ea1c public static System.Void logE(System.String message); // 0x2f6cca0 public static System.Void logE(System.String format, System.Object[] args); // 0x2f6bacc public System.Void .ctor(); // 0x2f6eb3c } // LAdModule.dll [Serializable] private sealed class LAdModule.Core.PushDataManager.<>c : System.Object { // Fields public static readonly LAdModule.Core.PushDataManager.<>c <>9; // 0x0 public static System.Comparison<LAdModule.Items.AdDetail> <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f6ee0c public System.Void .ctor(); // 0x2f6ee74 internal System.Int32 <sort>b__7_0(LAdModule.Items.AdDetail a, LAdModule.Items.AdDetail b); // 0x2f6ee7c } // LAdModule.dll public class LAdModule.Core.PushDataManager : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.Int32,LAdModule.Items.AdCoverParam> mConvertParams; // 0x0 private static System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> mAdMap; // 0x8 private static System.Collections.Generic.Dictionary<LAdModule.AdType,System.String> mPosControl; // 0x10 // Methods public static System.Void addConvertItem(LAdModule.Items.AdCoverParam convert); // 0x2f6b3a0 public static LAdModule.Items.AdCoverParam findConvertParam(System.Int32 position); // 0x2f5b6b8 public static System.Void addAdPoolDatas(LAdModule.AdType poolType, System.Collections.Generic.List<LAdModule.Items.AdDetail> items, System.String pos); // 0x2f6b434 public static System.String getPosStr(LAdModule.AdType type); // 0x2f6eb44 public static System.Void sort(); // 0x2f6b5a0 public static LAdModule.Items.AdDetail findAdDetail(LAdModule.AdType poolType, System.String plat, System.String unit); // 0x2f66a2c public static System.Int32 findAdDetailIndex(LAdModule.AdType poolType, LAdModule.Items.AdDetail item); // 0x2f66c5c internal static System.Boolean checkCanPlayToday(System.Int32 pos, LAdModule.AdType poolType); // 0x2f5dc50 internal static LAdModule.Items.AdDetail getFirstCanPlayVideoAd(); // 0x2f5b78c internal static LAdModule.Items.AdDetail getAdDetailByUnitId(System.String unitId); // 0x2f59ee0 internal static System.Int32 getTotalCanPlayVideoTimes(); // 0x2f5b990 public static System.Boolean HasData(); // 0x2f6ec38 public static System.Collections.Generic.Dictionary<LAdModule.AdType,System.Collections.Generic.List<LAdModule.Items.AdDetail>> copyAds(); // 0x2f621b4 public System.Void .ctor(); // 0x2f6ecbc private static System.Void .cctor(); // 0x2f6ecc4 } // LAdModule.dll [Serializable] private sealed class LAdModule.Core.__InternalHelper.<>c : System.Object { // Fields public static readonly LAdModule.Core.__InternalHelper.<>c <>9; // 0x0 public static System.Action<System.Boolean,System.Int32,LAdModule.Core.EventData> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x2f6f1f4 public System.Void .ctor(); // 0x2f6f25c internal System.Void <init>b__6_0(System.Boolean r, System.Int32 pos, LAdModule.Core.EventData item); // 0x2f6f264 } // LAdModule.dll private sealed class LAdModule.Core.__InternalHelper.<>c__DisplayClass13_0 : System.Object { // Fields public LAdModule.AdType poolType; // 0x10 // Methods public System.Void .ctor(); // 0x2f6f00c internal System.Void <showAd>b__0(); // 0x2f6f434 } // LAdModule.dll private sealed class LAdModule.Core.__InternalHelper.<>c__DisplayClass14_0 : System.Object { // Fields public LAdModule.AdType poolType; // 0x10 // Methods public System.Void .ctor(); // 0x2f6f014 internal System.Void <showAd>b__0(); // 0x2f6f4b8 } // LAdModule.dll private sealed class LAdModule.Core.__InternalHelper.<>c__DisplayClass16_0 : System.Object { // Fields public LSDKInterface.Models.GameInfo ginfo; // 0x10 public System.String nonce; // 0x18 public System.Action<System.Boolean,LAdModule.Items.AdCheckResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x2f6f01c internal System.Void <AdCheck>b__0(LAdModule.Items.AdCheckResult r); // 0x2f6f53c } // LAdModule.dll internal class LAdModule.Core.__InternalHelper : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Action<System.Boolean,System.Single,LAdModule.Items.AdDetail,LAdModule.AdStatus>> callMap; // 0x0 private static System.Collections.Generic.Dictionary<LAdModule.AdType,System.Boolean> playStatusMap; // 0x8 private static System.Collections.Generic.Dictionary<LAdModule.AdType,System.Int64> playResultLogMap; // 0x10 private static System.Collections.Generic.Dictionary<System.String,System.Int32> PosMap; // 0x18 private static System.String lastSendAction; // 0x20 // Methods internal static System.Int32 getPos(System.String plat, System.String unit); // 0x2f6e43c private static System.String getAdDetailKey(LAdModule.Items.AdDetail detail); // 0x2f6eeb0 public static System.Void init(); // 0x2f58f60 public static System.Boolean get_VIP(); // 0x2f587b0 public static System.Void set_VIP(System.Boolean value); // 0x2f58858 internal static System.String getAdName(LAdModule.AdType type); // 0x2f66e50 public static LAdModule.Items.AdDetail getNextPlayAd(System.Int32 position, LAdModule.AdType poolType); // 0x2f5d8a8 public static LAdModule.AdStatus showAd(System.Int32 position, LAdModule.AdType poolType, System.Boolean bottom, System.String bgColor, System.Action<System.Boolean,System.Single,LAdModule.Items.AdDetail,LAdModule.AdStatus> callback); // 0x2f5a64c public static LAdModule.AdStatus showAd(System.Int32 position, LAdModule.AdType poolType, System.String offsetX, System.String offsetY, System.Action<System.Boolean,System.Single,LAdModule.Items.AdDetail,LAdModule.AdStatus> callback); // 0x2f5c718 internal static System.Boolean NeedAdCheck(); // 0x2f59404 public static System.Void AdCheck(System.Int32 position, System.Int32 totalAllowTimes, System.Int32 posTimeLimit, System.String unit, System.String type, System.Action<System.Boolean,LAdModule.Items.AdCheckResult> callback); // 0x2f5946c public static System.Int32 GetBannerHeight(); // 0x2f5c30c public static System.Boolean IsBannerShown(); // 0x2f5c510 public static System.Void HideBanner(); // 0x2f5c3f8 public static System.Void CloseFloatIcon(); // 0x2f5d764 public static System.String getDisplayPosInfo(LAdModule.AdType type); // 0x2f5df50 public static System.Boolean checkCanShowAdEnter(LAdModule.AdType type, System.Int32 pos); // 0x2f5e2d4 public System.Void .ctor(); // 0x2f6f024 private static System.Void .cctor(); // 0x2f6f02c } // LAdModule.dll internal class LAdModule.Basic.ADChargeCallback : UnityEngine.MonoBehaviour { // Fields internal System.Boolean autoDestroy; // 0x20 private static LAdModule.Basic.ADChargeCallback ins; // 0x0 // Methods private System.Void Awake(); // 0x2f6f708 internal static LAdModule.Basic.ADChargeCallback newInstance(); // 0x2f5914c internal System.Void showAd(); // 0x2f6f774 public System.Void .ctor(); // 0x2f6f844 } // LAdModule.dll private sealed class LAdModule.Basic.ADStringCallback.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f6f850 internal System.Void <newInstance>b__0(System.String result); // 0x2f6fc08 } // LAdModule.dll private sealed class LAdModule.Basic.ADStringCallback.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f6fa30 internal System.Void <createCallback>b__0(System.String result); // 0x2f6fc24 } // LAdModule.dll private sealed class LAdModule.Basic.ADStringCallback.<>c__DisplayClass5_0<T> : System.Object { // Fields public System.Action<T> callback; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <CreateCallback>b__0(System.String s); // 0x1bd3a1c } // LAdModule.dll internal class LAdModule.Basic.ADStringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 internal const System.String METHOD; // 0x0 // Methods internal static LAdModule.Basic.ADStringCallback newInstance(System.String tag, System.Action<System.String> callback); // 0x2f5fcdc internal static LAdModule.Basic.ADStringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2f6f858 internal static LAdModule.Basic.ADStringCallback CreateCallback(System.String tag, System.Action<T> callback); // 0x1bdf514 internal System.Void OnResult(System.String data); // 0x2f6fa38 private System.Void Awake(); // 0x2f6fb70 public System.Void .ctor(); // 0x2f6fbdc } // LAdModule.dll public class LAdModule.Basic.GHandler : System.Object { // Fields // Methods public static System.String WaitForMillSeconds(System.Int64 timeDelay, System.Action callback, System.Boolean repeat); // 0x2f63cdc public System.Void .ctor(); // 0x2f6fc4c } // LAdModule.dll private class LAdModule.Basic.Handler.Task : System.Object { // Fields public System.Single timeDelay; // 0x10 public System.Action callback; // 0x18 public System.String key; // 0x20 public System.Single timeDelayLoop; // 0x28 public System.Boolean repeat; // 0x2c // Methods public System.Void .ctor(); // 0x2f6fd10 } // LAdModule.dll internal class LAdModule.Basic.Handler : UnityEngine.MonoBehaviour { // Fields private static readonly System.Collections.Generic.List<LAdModule.Basic.Handler.Task> executeOnMainThreadQueue; // 0x0 private static LAdModule.Basic.Handler _instance; // 0x8 // Methods private System.Void Awake(); // 0x2f6fc54 private System.Void OnApplicationPause(System.Boolean pause); // 0x2f6fcc0 public static LAdModule.Basic.Handler get_Instance(); // 0x2f58d44 public System.String ExecuteOnMainThread(System.Action action, System.Int64 delay, System.Boolean repeat); // 0x2f6c250 public System.Void RemoveTask(System.String key); // 0x2f66f00 public System.Void init(); // 0x2f58f5c internal System.Void Check(); // 0x2f6fc48 private System.Void Update(); // 0x2f6fd24 public System.Void .ctor(); // 0x2f70220 private static System.Void .cctor(); // 0x2f70228 } // LAdModule.dll public static class LAdModule.Basic.JsonExtension : System.Object { // Fields // Methods public static System.Object optObject(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x2f702d4 public static System.Int32 optInt(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Int32 def); // 0x2f61718 public static System.Int64 optLong(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Int64 def); // 0x2f61f88 public static System.Single optFloat(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Single def); // 0x2f61648 public static System.String optString(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.String def); // 0x2f61568 public static System.Collections.Generic.Dictionary<System.String,System.Object> optJson(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x2f61ebc public static System.Collections.Generic.List<System.Object> optArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x2f6b2d4 public static System.Int32[] optIntArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x2f70360 public static System.String[] optStringArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x2f70468 } // Nebukam.ORCA.dll internal class <Module> : { // Fields // Methods } // Nebukam.ORCA.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Nebukam.ORCA.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3373784 public System.Void .ctor(); // 0x337387c } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IAgent : Nebukam.Common.IVertex, Nebukam.IPoolItem { // Fields // Methods public abstract Unity.Mathematics.float3 get_prefVelocity(); // 0x0 public abstract System.Void set_prefVelocity(Unity.Mathematics.float3 value); // 0x0 public abstract Unity.Mathematics.float3 get_velocity(); // 0x0 public abstract System.Void set_velocity(Unity.Mathematics.float3 value); // 0x0 public abstract System.Single get_height(); // 0x1bd28c8 public abstract System.Void set_height(System.Single value); // 0x1bd41d8 public abstract System.Single get_radius(); // 0x1bd28c8 public abstract System.Void set_radius(System.Single value); // 0x1bd41d8 public abstract System.Single get_radiusObst(); // 0x1bd28c8 public abstract System.Void set_radiusObst(System.Single value); // 0x1bd41d8 public abstract System.Single get_maxSpeed(); // 0x1bd28c8 public abstract System.Void set_maxSpeed(System.Single value); // 0x1bd41d8 public abstract System.Int32 get_maxNeighbors(); // 0x1bd1ddc public abstract System.Void set_maxNeighbors(System.Int32 value); // 0x1bd33a4 public abstract System.Single get_neighborDist(); // 0x1bd28c8 public abstract System.Void set_neighborDist(System.Single value); // 0x1bd41d8 public abstract System.Single get_neighborElevation(); // 0x1bd28c8 public abstract System.Void set_neighborElevation(System.Single value); // 0x1bd41d8 public abstract System.Boolean get_pause(); // 0x1bd1824 public abstract System.Void set_pause(System.Boolean value); // 0x1bd3130 public abstract System.Single get_timeHorizon(); // 0x1bd28c8 public abstract System.Void set_timeHorizon(System.Single value); // 0x1bd41d8 public abstract System.Single get_timeHorizonObst(); // 0x1bd28c8 public abstract System.Void set_timeHorizonObst(System.Single value); // 0x1bd41d8 public abstract Nebukam.ORCA.ORCALayer get_layerOccupation(); // 0x1bd1ddc public abstract System.Void set_layerOccupation(Nebukam.ORCA.ORCALayer value); // 0x1bd33a4 public abstract Nebukam.ORCA.ORCALayer get_layerIgnore(); // 0x1bd1ddc public abstract System.Void set_layerIgnore(Nebukam.ORCA.ORCALayer value); // 0x1bd33a4 public abstract System.Boolean get_navigationEnabled(); // 0x1bd1824 public abstract System.Void set_navigationEnabled(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_collisionEnabled(); // 0x1bd1824 public abstract System.Void set_collisionEnabled(System.Boolean value); // 0x1bd3130 } // Nebukam.ORCA.dll public class Nebukam.ORCA.Agent : Nebukam.Common.Vertex, Nebukam.ORCA.IAgent, Nebukam.Common.IVertex, Nebukam.IPoolItem { // Fields protected internal Unity.Mathematics.float3 m_prefVelocity; // 0x30 private Unity.Mathematics.float3 <m_velocity>k__BackingField; // 0x3c protected internal System.Single m_height; // 0x48 protected internal System.Single m_radius; // 0x4c protected internal System.Single m_radiusObst; // 0x50 protected internal System.Single m_maxSpeed; // 0x54 protected internal System.Int32 m_maxNeighbors; // 0x58 protected internal System.Single m_neighborDist; // 0x5c protected internal System.Single m_neighborElev; // 0x60 protected internal System.Single m_timeHorizon; // 0x64 protected internal System.Single m_timeHorizonObst; // 0x68 protected internal Nebukam.ORCA.ORCALayer m_layerOccupation; // 0x6c protected internal Nebukam.ORCA.ORCALayer m_layerIgnore; // 0x70 protected internal System.Boolean m_navigationEnabled; // 0x74 protected internal System.Boolean m_collisionEnabled; // 0x75 protected internal System.Boolean m_pause; // 0x76 private System.Action<System.Int64> <onAgentHit>k__BackingField; // 0x78 // Methods protected internal Unity.Mathematics.float3 get_m_velocity(); // 0x3373884 protected internal System.Void set_m_velocity(Unity.Mathematics.float3 value); // 0x3373890 public Unity.Mathematics.float3 get_prefVelocity(); // 0x337389c public System.Void set_prefVelocity(Unity.Mathematics.float3 value); // 0x33738a8 public Unity.Mathematics.float3 get_velocity(); // 0x33738b4 public System.Void set_velocity(Unity.Mathematics.float3 value); // 0x33738c0 public System.Single get_height(); // 0x33738cc public System.Void set_height(System.Single value); // 0x33738d4 public System.Single get_radius(); // 0x33738dc public System.Void set_radius(System.Single value); // 0x33738e4 public System.Single get_radiusObst(); // 0x33738ec public System.Void set_radiusObst(System.Single value); // 0x33738f4 public System.Single get_maxSpeed(); // 0x33738fc public System.Void set_maxSpeed(System.Single value); // 0x3373904 public System.Int32 get_maxNeighbors(); // 0x337390c public System.Void set_maxNeighbors(System.Int32 value); // 0x3373914 public System.Single get_neighborDist(); // 0x337391c public System.Void set_neighborDist(System.Single value); // 0x3373924 public System.Single get_neighborElevation(); // 0x337392c public System.Void set_neighborElevation(System.Single value); // 0x3373934 public System.Single get_timeHorizon(); // 0x337393c public System.Void set_timeHorizon(System.Single value); // 0x3373944 public System.Single get_timeHorizonObst(); // 0x337394c public System.Void set_timeHorizonObst(System.Single value); // 0x3373954 public Nebukam.ORCA.ORCALayer get_layerOccupation(); // 0x337395c public System.Void set_layerOccupation(Nebukam.ORCA.ORCALayer value); // 0x3373964 public Nebukam.ORCA.ORCALayer get_layerIgnore(); // 0x337396c public System.Void set_layerIgnore(Nebukam.ORCA.ORCALayer value); // 0x3373974 public System.Boolean get_navigationEnabled(); // 0x337397c public System.Void set_navigationEnabled(System.Boolean value); // 0x3373984 public System.Boolean get_collisionEnabled(); // 0x3373990 public System.Void set_collisionEnabled(System.Boolean value); // 0x3373998 public System.Boolean get_pause(); // 0x33739a4 public System.Void set_pause(System.Boolean value); // 0x33739ac public System.Action<System.Int64> get_onAgentHit(); // 0x33739b8 public System.Void set_onAgentHit(System.Action<System.Int64> value); // 0x33739c0 public System.Void .ctor(); // 0x33739c8 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IAgentGroup<V> : Nebukam.Common.IVertexGroup<V> { // Fields // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.AgentGroup<V> : Nebukam.Common.VertexGroup<V>, Nebukam.ORCA.IAgentGroup<V>, Nebukam.Common.IVertexGroup<V> { // Fields // Methods protected override System.Void OnVertexAdded(V v); // 0x1ce0384 protected override System.Void OnVertexRemoved(V v); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.AgentData : { // Fields public System.Int32 index; // 0x10 public System.Int32 kdIndex; // 0x14 public Unity.Mathematics.float2 position; // 0x18 public System.Single baseline; // 0x20 public Unity.Mathematics.float2 prefVelocity; // 0x24 public Unity.Mathematics.float2 velocity; // 0x2c public System.Single height; // 0x34 public System.Single radius; // 0x38 public System.Single radiusObst; // 0x3c public System.Single maxSpeed; // 0x40 public System.Int32 maxNeighbors; // 0x44 public System.Single neighborDist; // 0x48 public System.Single neighborElev; // 0x4c public System.Single timeHorizon; // 0x50 public System.Single timeHorizonObst; // 0x54 public Nebukam.ORCA.ORCALayer layerOccupation; // 0x58 public Nebukam.ORCA.ORCALayer layerIgnore; // 0x5c public System.Boolean navigationEnabled; // 0x60 public System.Boolean collisionEnabled; // 0x61 public System.Boolean pause; // 0x62 public Unity.Mathematics.float3 worldPosition; // 0x64 public Unity.Mathematics.float3 worldVelocity; // 0x70 // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.AgentDataResult : { // Fields public Unity.Mathematics.float2 position; // 0x10 public Unity.Mathematics.float2 velocity; // 0x18 // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.AgentTreeNode : { // Fields public const System.Int32 MAX_LEAF_SIZE; // 0x0 public System.Int32 begin; // 0x10 public System.Int32 end; // 0x14 public System.Int32 left; // 0x18 public System.Int32 right; // 0x1c public System.Single maxX; // 0x20 public System.Single maxY; // 0x24 public System.Single minX; // 0x28 public System.Single minY; // 0x2c // Methods } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IAgentKDTreeProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> get_outputTree(); // 0x0 } // Nebukam.ORCA.dll public class Nebukam.ORCA.AgentKDTree : Nebukam.JobAssist.Processor<Nebukam.ORCA.AgentKDTreeJob>, Nebukam.ORCA.IAgentKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> m_outputTree; // 0x80 protected System.Boolean m_inputsDirty; // 0x90 protected Nebukam.ORCA.IAgentProvider m_agentProvider; // 0x98 // Methods public Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> get_outputTree(); // 0x3373a08 public Nebukam.ORCA.IAgentProvider get_agentProvider(); // 0x3373a14 protected override System.Void Prepare(ref Nebukam.ORCA.AgentKDTreeJob& job, System.Single delta); // 0x3373a1c protected override System.Void InternalDispose(); // 0x3373be4 public System.Void .ctor(); // 0x3373c2c } // Nebukam.ORCA.dll public class Nebukam.ORCA.AgentKDTreeBuilder : Nebukam.JobAssist.ProcessorChain, Nebukam.Common.IPlanar { // Fields protected Nebukam.Common.AxisPair m_plane; // 0x70 protected Nebukam.ORCA.AgentProvider m_agentProvider; // 0x78 protected Nebukam.ORCA.AgentKDTree m_agentKDTreeProvider; // 0x80 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3373c7c public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x3373c84 public Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> get_agents(); // 0x3373ca4 public System.Void set_agents(Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> value); // 0x3373cc0 public System.Void .ctor(); // 0x3373cdc } // Nebukam.ORCA.dll public struct Nebukam.ORCA.AgentKDTreeJob : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> m_inputAgents; // 0x10 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> m_outputTree; // 0x20 // Methods public System.Void Execute(); // 0x3373d60 private System.Void BuildAgentTreeRecursive(System.Int32 begin, System.Int32 end, System.Int32 node); // 0x3373d78 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IAgentProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> get_outputAgents(); // 0x0 public abstract System.Collections.Generic.List<Nebukam.ORCA.Agent> get_lockedAgents(); // 0x1bd219c public abstract System.Single get_maxRadius(); // 0x1bd28c8 } // Nebukam.ORCA.dll public class Nebukam.ORCA.AgentProvider : Nebukam.JobAssist.Processor<Nebukam.JobAssist.Unemployed>, Nebukam.ORCA.IAgentProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x60 protected Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> m_agents; // 0x68 internal System.Collections.Generic.List<Nebukam.ORCA.Agent> m_lockedAgents; // 0x70 protected Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> m_outputAgents; // 0x78 protected System.Single m_maxRadius; // 0x88 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3374058 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x3374060 public Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> get_agents(); // 0x3374068 public System.Void set_agents(Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> value); // 0x3374070 public System.Collections.Generic.List<Nebukam.ORCA.Agent> get_lockedAgents(); // 0x3374078 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> get_outputAgents(); // 0x3374080 public System.Single get_maxRadius(); // 0x337408c protected override System.Void InternalLock(); // 0x3374094 protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x33742f0 protected override System.Void InternalDispose(); // 0x3374548 public System.Void .ctor(); // 0x33745f0 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IEnemyRaycastProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> get_outputRaycasts(); // 0x0 public abstract System.Collections.Generic.List<Nebukam.ORCA.Raycast> get_lockedRaycasts(); // 0x1bd219c } // Nebukam.ORCA.dll public class Nebukam.ORCA.EnemyRaycastProvider : Nebukam.JobAssist.Processor<Nebukam.JobAssist.Unemployed>, Nebukam.ORCA.IEnemyRaycastProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x60 protected Nebukam.ORCA.IRaycastGroup m_raycasts; // 0x68 protected System.Collections.Generic.List<Nebukam.ORCA.Raycast> m_lockedRaycasts; // 0x70 protected Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> m_outputRaycast; // 0x78 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x337468c public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x3374694 public Nebukam.ORCA.IRaycastGroup get_raycasts(); // 0x337469c public System.Void set_raycasts(Nebukam.ORCA.IRaycastGroup value); // 0x33746a4 public System.Collections.Generic.List<Nebukam.ORCA.Raycast> get_lockedRaycasts(); // 0x33746ac public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> get_outputRaycasts(); // 0x33746b4 protected override System.Void InternalLock(); // 0x33746c0 protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x33748cc protected override System.Void InternalDispose(); // 0x3374a98 public System.Void .ctor(); // 0x3374b40 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.EnemyRaycastsJob : Unity.Jobs.IJobParallelFor { // Fields private const System.Single EPSILON; // 0x0 public Nebukam.Common.AxisPair m_plane; // 0x10 public System.Single m_maxAgentRadius; // 0x14 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> m_inputRaycasts; // 0x18 public Unity.Mathematics.float2 m_heroPos; // 0x28 public System.Single m_heroRadius; // 0x30 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> m_results; // 0x38 public System.Single m_timestep; // 0x48 // Methods public System.Void Execute(System.Int32 index); // 0x3374be4 private System.Boolean RaycastCollision(Unity.Mathematics.float2 rayOrigin, Unity.Mathematics.float2 rayDirection, System.Single rayDistance, Unity.Mathematics.float2 sphereCenter, System.Single sphereRadius, out Unity.Mathematics.float2& intersection); // 0x3374d34 } // Nebukam.ORCA.dll public class Nebukam.ORCA.EnemyRaycastsPass : Nebukam.JobAssist.ParallelProcessor<Nebukam.ORCA.EnemyRaycastsJob> { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0xa8 protected Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> m_results; // 0xb0 protected System.Boolean m_inputsDirty; // 0xc0 protected Nebukam.ORCA.IEnemyRaycastProvider m_enemyRaycastProvider; // 0xc8 protected Nebukam.ORCA.IHeroProvider m_heroProvider; // 0xd0 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3374e84 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x3374e8c public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> get_results(); // 0x3374e94 public Nebukam.ORCA.IEnemyRaycastProvider get_enemyRaycastProvider(); // 0x3374ea0 public Nebukam.ORCA.IHeroProvider get_heroProvider(); // 0x3374ea8 protected override System.Int32 Prepare(ref Nebukam.ORCA.EnemyRaycastsJob& job, System.Single delta); // 0x3374eb0 protected override System.Void Apply(ref Nebukam.ORCA.EnemyRaycastsJob& job); // 0x33751bc protected override System.Void InternalDispose(); // 0x3375308 public System.Void .ctor(); // 0x3375350 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IHeroProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Mathematics.float2 get_HeroPos(); // 0x0 public abstract System.Single get_HeroRadius(); // 0x1bd28c8 public abstract System.Single get_HeroSeekRadius(); // 0x1bd28c8 public abstract System.Single get_HeroAttackRadius(); // 0x1bd28c8 } // Nebukam.ORCA.dll public class Nebukam.ORCA.HeroProvider : Nebukam.JobAssist.Processor<Nebukam.JobAssist.Unemployed>, Nebukam.ORCA.IHeroProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected Unity.Mathematics.float2 heroPos; // 0x60 protected System.Single heroRadius; // 0x68 protected System.Single heroSeekRadius; // 0x6c protected System.Single heroAttackRadius; // 0x70 // Methods public Unity.Mathematics.float2 get_HeroPos(); // 0x33753a0 public System.Void set_HeroPos(Unity.Mathematics.float2 value); // 0x33753a8 public System.Single get_HeroRadius(); // 0x33753b0 public System.Void set_HeroRadius(System.Single value); // 0x33753b8 public System.Single get_HeroSeekRadius(); // 0x33753c0 public System.Void set_HeroSeekRadius(System.Single value); // 0x33753c8 public System.Single get_HeroAttackRadius(); // 0x33753d0 public System.Void set_HeroAttackRadius(System.Single value); // 0x33753d8 protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x33753e0 public System.Void .ctor(); // 0x33753e4 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleFix<T> : Nebukam.JobAssist.Processor<Nebukam.ORCA.ObstacleFixJob> { // Fields protected System.Boolean m_inputsDirty; // 0x0 protected T m_obstaclesProvider; // 0x0 // Methods protected override System.Void Prepare(ref Nebukam.ORCA.ObstacleFixJob& job, System.Single delta); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleFixJob : Unity.Jobs.IJob { // Fields public System.Boolean m_recompute; // 0x10 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_referenceObstacles; // 0x18 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_inputObstacles; // 0x28 // Methods public System.Void Execute(); // 0x337542c } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleInfos : { // Fields public System.Int32 index; // 0x10 public System.Int32 start; // 0x14 public System.Int32 length; // 0x18 public Nebukam.ORCA.ORCALayer layerOccupation; // 0x1c public System.Boolean collisionEnabled; // 0x20 public System.Boolean edge; // 0x21 public System.Single thickness; // 0x24 public System.Single baseline; // 0x28 public System.Single height; // 0x2c // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleTreeNode : { // Fields public const System.Int32 MAX_LEAF_SIZE; // 0x0 public System.Int32 index; // 0x10 public System.Int32 vertex; // 0x14 public System.Int32 left; // 0x18 public System.Int32 right; // 0x1c public System.Int32 begin; // 0x20 public System.Int32 end; // 0x24 public System.Single maxX; // 0x28 public System.Single maxY; // 0x2c public System.Single minX; // 0x30 public System.Single minY; // 0x34 // Methods } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IObstacleKDTreeProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> get_outputTree(); // 0x0 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IDynObstacleKDTreeProvider : Nebukam.ORCA.IObstacleKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IStaticObstacleKDTreeProvider : Nebukam.ORCA.IObstacleKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleKDTree<T> : Nebukam.JobAssist.Processor<Nebukam.ORCA.ObstacleKDTreeJob>, Nebukam.ORCA.IObstacleKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_outputTree; // 0x0 protected System.Boolean m_inputsDirty; // 0x0 protected T m_obstaclesProvider; // 0x0 // Methods public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> get_outputTree(); // 0x0 protected override System.Void Prepare(ref Nebukam.ORCA.ObstacleKDTreeJob& job, System.Single delta); // 0x0 protected override System.Void InternalDispose(); // 0x1bd2ec0 public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public class Nebukam.ORCA.DynObstacleKDTreeProcessor : Nebukam.ORCA.ObstacleKDTree<Nebukam.ORCA.IDynObstacleProvider>, Nebukam.ORCA.IDynObstacleKDTreeProvider, Nebukam.ORCA.IObstacleKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public System.Void .ctor(); // 0x337548c } // Nebukam.ORCA.dll public class Nebukam.ORCA.StaticObstacleKDTreeProcessor : Nebukam.ORCA.ObstacleKDTree<Nebukam.ORCA.IStaticObstacleProvider>, Nebukam.ORCA.IStaticObstacleKDTreeProvider, Nebukam.ORCA.IObstacleKDTreeProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public System.Void .ctor(); // 0x33754d4 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleKDTreeBuilder<T,P,KD> : Nebukam.JobAssist.ProcessorChain, Nebukam.Common.IPlanar { // Fields protected Nebukam.Common.AxisPair m_plane; // 0x0 protected P m_obstacleProvider; // 0x0 protected Nebukam.ORCA.ObstacleOrientationPass<T> m_orientation; // 0x0 protected Nebukam.ORCA.ObstacleFix<T> m_fix; // 0x0 protected KD m_kdTree; // 0x0 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x1bd1ddc public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x1bd33a4 public Nebukam.ORCA.IObstacleGroup get_obstacles(); // 0x1bd219c public System.Void set_obstacles(Nebukam.ORCA.IObstacleGroup value); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleKDTreeJob : Unity.Jobs.IJob { // Fields private const System.Single EPSILON; // 0x0 public System.Boolean m_recompute; // 0x10 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_inputObstacleInfos; // 0x18 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_referenceObstacles; // 0x28 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_inputObstacles; // 0x38 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_outputTree; // 0x48 // Methods public System.Void Execute(); // 0x337551c private System.Void BuildAgentTreeRecursive(System.Int32 begin, System.Int32 end, System.Int32 node); // 0x337553c private System.Single LeftOf(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x33757ec private System.Single Det(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x3375808 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleOrientationJob : Unity.Jobs.IJobParallelFor { // Fields public System.Boolean m_recompute; // 0x10 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_inputObstacleInfos; // 0x18 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_referenceObstacles; // 0x28 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_inputObstacles; // 0x38 // Methods public System.Void Execute(System.Int32 index); // 0x3375818 private System.Single LeftOf(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x3375980 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleOrientationPass<T> : Nebukam.JobAssist.ParallelProcessor<Nebukam.ORCA.ObstacleOrientationJob> { // Fields protected System.Boolean m_inputsDirty; // 0x0 protected T m_obstaclesProvider; // 0x0 // Methods protected override System.Int32 Prepare(ref Nebukam.ORCA.ObstacleOrientationJob& job, System.Single delta); // 0x0 public System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IObstacleProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields // Methods public abstract Nebukam.ORCA.IObstacleGroup get_obstacles(); // 0x1bd219c public abstract System.Void set_obstacles(Nebukam.ORCA.IObstacleGroup value); // 0x1bd3a1c public abstract System.Boolean get_recompute(); // 0x1bd1824 public abstract Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> get_outputObstacleInfos(); // 0x0 public abstract Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> get_referenceObstacles(); // 0x0 public abstract Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> get_outputObstacles(); // 0x0 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IDynObstacleProvider : Nebukam.ORCA.IObstacleProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields // Methods } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IStaticObstacleProvider : Nebukam.ORCA.IObstacleProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleProvider : Nebukam.JobAssist.Processor<Nebukam.JobAssist.Unemployed>, Nebukam.ORCA.IObstacleProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x60 protected System.Boolean m_recompute; // 0x64 protected Nebukam.ORCA.IObstacleGroup m_obstacles; // 0x68 protected Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_outputObstacleInfos; // 0x70 protected Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_referenceObstacles; // 0x80 protected Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_outputObstacles; // 0x90 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x33759a0 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x33759a8 public System.Boolean get_recompute(); // 0x33759b0 public System.Void set_recompute(System.Boolean value); // 0x33759b8 public Nebukam.ORCA.IObstacleGroup get_obstacles(); // 0x33759c4 public System.Void set_obstacles(Nebukam.ORCA.IObstacleGroup value); // 0x33759cc public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> get_outputObstacleInfos(); // 0x33759f0 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> get_referenceObstacles(); // 0x33759fc public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> get_outputObstacles(); // 0x3375a08 protected override System.Void InternalLock(); // 0x3375a14 protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x3375a18 protected override System.Void Apply(ref Nebukam.JobAssist.Unemployed& job); // 0x337614c protected override System.Void InternalDispose(); // 0x3376154 public System.Void .ctor(); // 0x33761e0 } // Nebukam.ORCA.dll public class Nebukam.ORCA.StaticObstacleProvider : Nebukam.ORCA.ObstacleProvider, Nebukam.ORCA.IStaticObstacleProvider, Nebukam.ORCA.IObstacleProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields // Methods public System.Void .ctor(); // 0x3376230 } // Nebukam.ORCA.dll public class Nebukam.ORCA.DynObstacleProvider : Nebukam.ORCA.ObstacleProvider, Nebukam.ORCA.IDynObstacleProvider, Nebukam.ORCA.IObstacleProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable, Nebukam.Common.IPlanar { // Fields // Methods protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x3376234 public System.Void .ctor(); // 0x3376240 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ObstacleVertexData : { // Fields public System.Int32 infos; // 0x10 public System.Int32 index; // 0x14 public System.Int32 next; // 0x18 public System.Int32 prev; // 0x1c public System.Boolean convex; // 0x20 public Unity.Mathematics.float2 pos; // 0x24 public Unity.Mathematics.float2 dir; // 0x2c // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.ORCA : Nebukam.JobAssist.ProcessorChain, Nebukam.Common.IPlanar { // Fields protected Nebukam.Common.AxisPair m_plane; // 0x70 protected Nebukam.ORCA.ObstacleKDTreeBuilder<Nebukam.ORCA.IDynObstacleProvider,Nebukam.ORCA.DynObstacleProvider,Nebukam.ORCA.DynObstacleKDTreeProcessor> m_dynamicObstacles; // 0x78 protected Nebukam.ORCA.ObstacleKDTreeBuilder<Nebukam.ORCA.IStaticObstacleProvider,Nebukam.ORCA.StaticObstacleProvider,Nebukam.ORCA.StaticObstacleKDTreeProcessor> m_staticObstacles; // 0x80 protected Nebukam.ORCA.AgentKDTreeBuilder m_agents; // 0x88 protected Nebukam.ORCA.RaycastProvider m_raycastsProvider; // 0x90 protected Nebukam.ORCA.EnemyRaycastProvider m_enmeyRaycastsProvider; // 0x98 protected Nebukam.ORCA.HeroProvider m_heroProvider; // 0xa0 protected Nebukam.ORCA.ORCALines m_orcaLines; // 0xa8 protected Nebukam.ORCA.ORCAApply m_orcaApply; // 0xb0 protected Nebukam.ORCA.RaycastsPass m_raycasts; // 0xb8 protected Nebukam.ORCA.EnemyRaycastsPass m_enemyRaycasts; // 0xc0 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3376244 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x337624c public Nebukam.ORCA.IObstacleGroup get_staticObstacles(); // 0x337630c public System.Void set_staticObstacles(Nebukam.ORCA.IObstacleGroup value); // 0x337635c public Nebukam.ORCA.IObstacleGroup get_dynamicObstacles(); // 0x33763b4 public System.Void set_dynamicObstacles(Nebukam.ORCA.IObstacleGroup value); // 0x3376404 public Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> get_agents(); // 0x337645c public System.Void set_agents(Nebukam.ORCA.IAgentGroup<Nebukam.ORCA.IAgent> value); // 0x3376480 public Nebukam.ORCA.IRaycastGroup get_raycasts(); // 0x33764a4 public System.Void set_raycasts(Nebukam.ORCA.IRaycastGroup value); // 0x33764c0 public Nebukam.ORCA.IRaycastGroup get_enemyRaycasts(); // 0x33764dc public System.Void set_enemyRaycasts(Nebukam.ORCA.IRaycastGroup value); // 0x33764f8 public System.Void UpdateHeroData(UnityEngine.Vector3 position, System.Single radius, System.Single seekRadius, System.Single attackRadius); // 0x3376514 public System.Void .ctor(); // 0x3376540 protected override System.Void Apply(); // 0x3376760 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ORCAApply : Nebukam.JobAssist.ParallelProcessor<Nebukam.ORCA.ORCAApplyJob> { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x90 protected System.Boolean m_inputsDirty; // 0x94 protected Nebukam.ORCA.IORCALinesProvider m_orcaResultProvider; // 0x98 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3376764 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x337676c protected override System.Int32 Prepare(ref Nebukam.ORCA.ORCAApplyJob& job, System.Single delta); // 0x3376774 protected override System.Void Apply(ref Nebukam.ORCA.ORCAApplyJob& job); // 0x3376a04 public System.Void .ctor(); // 0x3376c08 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ORCAApplyJob : Unity.Jobs.IJobParallelFor { // Fields public Nebukam.Common.AxisPair m_plane; // 0x10 public System.Single m_timestep; // 0x14 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentDataResult> m_inputAgentResults; // 0x18 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> m_inputAgents; // 0x28 // Methods public System.Void Execute(System.Int32 index); // 0x3376c58 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IORCALinesProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Nebukam.ORCA.IAgentProvider get_agentProvider(); // 0x1bd219c public abstract Unity.Collections.NativeArray<Nebukam.ORCA.AgentDataResult> get_results(); // 0x0 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ORCALines : Nebukam.JobAssist.ParallelProcessor<Nebukam.ORCA.ORCALinesJob>, Nebukam.ORCA.IORCALinesProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x120 protected Unity.Collections.NativeArray<Nebukam.ORCA.AgentDataResult> m_results; // 0x128 protected System.Boolean m_inputsDirty; // 0x138 protected Nebukam.ORCA.IAgentProvider m_agentProvider; // 0x140 protected Nebukam.ORCA.IAgentKDTreeProvider m_agentKDTreeProvider; // 0x148 protected Nebukam.ORCA.IStaticObstacleProvider m_staticObstaclesProvider; // 0x150 protected Nebukam.ORCA.IStaticObstacleKDTreeProvider m_staticObstacleKDTreeProvider; // 0x158 protected Nebukam.ORCA.IDynObstacleProvider m_dynObstaclesProvider; // 0x160 protected Nebukam.ORCA.IDynObstacleKDTreeProvider m_dynObstacleKDTreeProvider; // 0x168 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x3376d08 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x3376d10 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentDataResult> get_results(); // 0x3376d18 public Nebukam.ORCA.IAgentProvider get_agentProvider(); // 0x3376d24 public Nebukam.ORCA.IAgentKDTreeProvider get_agentKDTreeProvider(); // 0x3376d2c public Nebukam.ORCA.IStaticObstacleProvider get_staticObstaclesProvider(); // 0x3376d34 public Nebukam.ORCA.IStaticObstacleKDTreeProvider get_staticObstacleKDTreeProvider(); // 0x3376d3c public Nebukam.ORCA.IDynObstacleProvider get_dynObstaclesProvider(); // 0x3376d44 public Nebukam.ORCA.IDynObstacleKDTreeProvider get_dynObstacleKDTreeProvider(); // 0x3376d4c protected override System.Int32 Prepare(ref Nebukam.ORCA.ORCALinesJob& job, System.Single delta); // 0x3376d54 protected override System.Void Apply(ref Nebukam.ORCA.ORCALinesJob& job); // 0x3377524 protected override System.Void InternalDispose(); // 0x3377528 public System.Void .ctor(); // 0x3377570 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.DVP : { // Fields public System.Single distSq; // 0x10 public System.Int32 index; // 0x14 // Methods public System.Void .ctor(System.Single dist, System.Int32 i); // 0x33775c0 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ORCALine : { // Fields public Unity.Mathematics.float2 dir; // 0x10 public Unity.Mathematics.float2 point; // 0x18 // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.ORCALinesJob : Unity.Jobs.IJobParallelFor { // Fields private const System.Single EPSILON; // 0x0 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> m_inputAgents; // 0x10 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> m_inputAgentTree; // 0x20 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_staticObstacleInfos; // 0x30 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_staticRefObstacles; // 0x40 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_staticObstacles; // 0x50 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_staticObstacleTree; // 0x60 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_dynObstacleInfos; // 0x70 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_dynRefObstacles; // 0x80 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_dynObstacles; // 0x90 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_dynObstacleTree; // 0xa0 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentDataResult> m_results; // 0xb0 public System.Single m_timestep; // 0xc0 // Methods public System.Void Execute(System.Int32 index); // 0x33775cc private System.Void QueryAgentTreeRecursive(ref Unity.Mathematics.float2& center, ref Nebukam.ORCA.AgentData& agent, ref System.Single& rangeSq, System.Int32 node, ref Unity.Collections.NativeList<Nebukam.ORCA.DVP>& agentNeighbors); // 0x337954c private System.Void QueryObstacleTreeRecursive(ref Unity.Mathematics.float2& center, ref Nebukam.ORCA.AgentData& agent, ref System.Single& rangeSq, System.Int32 node, ref Unity.Collections.NativeList<Nebukam.ORCA.DVP>& obstacleNeighbors, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData>& obstacles, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData>& refObstacles, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos>& obstaclesInfos, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode>& kdTree); // 0x33790d8 private System.Boolean LP1(Unity.Collections.NativeList<Nebukam.ORCA.ORCALine> lines, System.Int32 lineNo, System.Single radius, Unity.Mathematics.float2 optVel, System.Boolean dirOpt, ref Unity.Mathematics.float2& result); // 0x3379f34 private System.Int32 LP2(Unity.Collections.NativeList<Nebukam.ORCA.ORCALine> lines, System.Single radius, Unity.Mathematics.float2 optVel, System.Boolean dirOpt, ref Unity.Mathematics.float2& result); // 0x337994c private System.Void LP3(Unity.Collections.NativeList<Nebukam.ORCA.ORCALine> lines, System.Int32 numObstLines, System.Int32 beginLine, System.Single radius, ref Unity.Mathematics.float2& result); // 0x3379b28 private System.Single Det(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x337953c private System.Single LeftOf(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x3379f14 private System.Single DistSqPointLineSegment(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x3379e94 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IRaycastProvider : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> get_outputRaycasts(); // 0x0 public abstract System.Collections.Generic.List<Nebukam.ORCA.Raycast> get_lockedRaycasts(); // 0x1bd219c } // Nebukam.ORCA.dll public class Nebukam.ORCA.RaycastProvider : Nebukam.JobAssist.Processor<Nebukam.JobAssist.Unemployed>, Nebukam.ORCA.IRaycastProvider, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x60 protected Nebukam.ORCA.IRaycastGroup m_raycasts; // 0x68 protected System.Collections.Generic.List<Nebukam.ORCA.Raycast> m_lockedRaycasts; // 0x70 protected Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> m_outputRaycast; // 0x78 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x337a1c8 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x337a1d0 public Nebukam.ORCA.IRaycastGroup get_raycasts(); // 0x337a1d8 public System.Void set_raycasts(Nebukam.ORCA.IRaycastGroup value); // 0x337a1e0 public System.Collections.Generic.List<Nebukam.ORCA.Raycast> get_lockedRaycasts(); // 0x337a1e8 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> get_outputRaycasts(); // 0x337a1f0 protected override System.Void InternalLock(); // 0x337a1fc protected override System.Void Prepare(ref Nebukam.JobAssist.Unemployed& job, System.Single delta); // 0x337a408 protected override System.Void InternalDispose(); // 0x337a5d4 public System.Void .ctor(); // 0x337a67c } // Nebukam.ORCA.dll public struct Nebukam.ORCA.Segment2D : { // Fields public static Nebukam.ORCA.Segment2D zero; // 0x0 public Unity.Mathematics.float2 A; // 0x10 public Unity.Mathematics.float2 B; // 0x18 // Methods public System.Void .ctor(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x337a720 public Unity.Mathematics.float2 get_normal(); // 0x337a72c public System.Boolean IsIntersecting(Nebukam.ORCA.Segment2D segment); // 0x337a764 public System.Boolean IsIntersecting(Nebukam.ORCA.Segment2D segment, out Unity.Mathematics.float2& intersection); // 0x337a7e8 private static System.Void .cctor(); // 0x337a888 } // Nebukam.ORCA.dll public struct Nebukam.ORCA.RaycastsJob : Unity.Jobs.IJobParallelFor { // Fields private const System.Single EPSILON; // 0x0 public Nebukam.Common.AxisPair m_plane; // 0x10 public System.Single m_maxAgentRadius; // 0x14 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastData> m_inputRaycasts; // 0x18 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentData> m_inputAgents; // 0x28 public Unity.Collections.NativeArray<Nebukam.ORCA.AgentTreeNode> m_inputAgentTree; // 0x38 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_staticObstacleInfos; // 0x48 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_staticRefObstacles; // 0x58 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_staticObstacles; // 0x68 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_staticObstacleTree; // 0x78 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos> m_dynObstacleInfos; // 0x88 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_dynRefObstacles; // 0x98 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData> m_dynObstacles; // 0xa8 public Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode> m_dynObstacleTree; // 0xb8 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> m_results; // 0xc8 public System.Single m_timestep; // 0xd8 // Methods public System.Void Execute(System.Int32 index); // 0x337a88c private System.Boolean RaycastCollision(Unity.Mathematics.float2 rayOrigin, Unity.Mathematics.float2 rayDirection, System.Single rayDistance, Unity.Mathematics.float2 sphereCenter, System.Single sphereRadius, out Unity.Mathematics.float2& intersection); // 0x337bc80 private System.Void QueryAgentTreeRecursive(ref Nebukam.ORCA.RaycastData& raycast, ref System.Single& rangeSq, System.Int32 node, ref Unity.Collections.NativeList<System.Int32>& agentNeighbors); // 0x337b9fc private System.Void QueryObstacleTreeRecursive(ref Nebukam.ORCA.RaycastData& raycast, ref System.Single& rangeSq, System.Int32 node, ref Unity.Collections.NativeList<System.Int32>& obstacleNeighbors, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData>& obstacles, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleVertexData>& refObstacles, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleInfos>& obstaclesInfos, ref Unity.Collections.NativeArray<Nebukam.ORCA.ObstacleTreeNode>& kdTree); // 0x337b684 private System.Single Det(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b); // 0x337be70 private System.Single LeftOf(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x337be50 private System.Boolean IsBetween(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x337be80 private System.Single DistSqPointLineSegment(Unity.Mathematics.float2 a, Unity.Mathematics.float2 b, Unity.Mathematics.float2 c); // 0x337bdd0 } // Nebukam.ORCA.dll public class Nebukam.ORCA.RaycastsPass : Nebukam.JobAssist.ParallelProcessor<Nebukam.ORCA.RaycastsJob> { // Fields private Nebukam.Common.AxisPair <plane>k__BackingField; // 0x138 protected Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> m_results; // 0x140 protected System.Boolean m_inputsDirty; // 0x150 protected Nebukam.ORCA.IRaycastProvider m_raycastProvider; // 0x158 protected Nebukam.ORCA.IAgentProvider m_agentProvider; // 0x160 protected Nebukam.ORCA.IAgentKDTreeProvider m_agentKDTreeProvider; // 0x168 protected Nebukam.ORCA.IStaticObstacleProvider m_staticObstaclesProvider; // 0x170 protected Nebukam.ORCA.IStaticObstacleKDTreeProvider m_staticObstacleKDTreeProvider; // 0x178 protected Nebukam.ORCA.IDynObstacleProvider m_dynObstaclesProvider; // 0x180 protected Nebukam.ORCA.IDynObstacleKDTreeProvider m_dynObstacleKDTreeProvider; // 0x188 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x337bed0 public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x337bed8 public Unity.Collections.NativeArray<Nebukam.ORCA.RaycastResult> get_results(); // 0x337bee0 public Nebukam.ORCA.IRaycastProvider get_raycastProvider(); // 0x337beec public Nebukam.ORCA.IAgentProvider get_agentProvider(); // 0x337bef4 public Nebukam.ORCA.IAgentKDTreeProvider get_agentKDTreeProvider(); // 0x337befc public Nebukam.ORCA.IStaticObstacleProvider get_staticObstaclesProvider(); // 0x337bf04 public Nebukam.ORCA.IStaticObstacleKDTreeProvider get_staticObstacleKDTreeProvider(); // 0x337bf0c public Nebukam.ORCA.IDynObstacleProvider get_dynObstaclesProvider(); // 0x337bf14 public Nebukam.ORCA.IDynObstacleKDTreeProvider get_dynObstacleKDTreeProvider(); // 0x337bf1c protected override System.Int32 Prepare(ref Nebukam.ORCA.RaycastsJob& job, System.Single delta); // 0x337bf24 protected override System.Void Apply(ref Nebukam.ORCA.RaycastsJob& job); // 0x337c838 protected override System.Void InternalDispose(); // 0x337cc80 public System.Void .ctor(); // 0x337ccc8 } // Nebukam.ORCA.dll public class Nebukam.ORCA.Obstacle : Nebukam.Common.PolyLine<Nebukam.ORCA.ObstacleVertex>, Nebukam.IRequireInit, Nebukam.IPoolItem { // Fields protected internal Nebukam.ORCA.ORCALayer m_layerOccupation; // 0x40 protected internal System.Boolean m_collisionEnabled; // 0x44 protected internal System.Single m_thickness; // 0x48 protected internal System.Single m_height; // 0x4c protected internal System.Single m_baseline; // 0x50 protected internal System.Boolean m_edge; // 0x54 // Methods public Nebukam.ORCA.ORCALayer get_layerOccupation(); // 0x337cd18 public System.Void set_layerOccupation(Nebukam.ORCA.ORCALayer value); // 0x337cd20 public System.Boolean get_collisionEnabled(); // 0x337cd28 public System.Void set_collisionEnabled(System.Boolean value); // 0x337cd30 public System.Single get_thickness(); // 0x337cd3c public System.Void set_thickness(System.Single value); // 0x337cd44 public System.Single get_height(); // 0x337cd4c public System.Void set_height(System.Single value); // 0x337cd54 public System.Single get_baseline(); // 0x337cd5c public System.Void set_baseline(System.Single value); // 0x337cd64 public System.Boolean get_edge(); // 0x337cd6c public System.Void set_edge(System.Boolean value); // 0x337cd74 public Nebukam.ORCA.ObstacleInfos get_infos(); // 0x33760c4 public virtual System.Void Init(); // 0x337cd80 public System.Void .ctor(); // 0x337cda8 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IObstacleGroup : { // Fields // Methods public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract Nebukam.ORCA.Obstacle get_Item(System.Int32 i); // 0x1bd21c8 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleGroup : System.Object, Nebukam.ORCA.IObstacleGroup { // Fields protected Nebukam.Pool.OnItemReleased m_onObstacleReleased; // 0x10 protected System.Collections.Generic.List<Nebukam.ORCA.Obstacle> m_obstacles; // 0x18 // Methods public System.Void .ctor(); // 0x337ce08 public System.Int32 get_Count(); // 0x337ceec public Nebukam.ORCA.Obstacle get_Item(System.Int32 i); // 0x337cf34 public Nebukam.ORCA.Obstacle Add(Nebukam.ORCA.Obstacle obstacle); // 0x337cf8c public Nebukam.ORCA.Obstacle Add(System.Collections.Generic.IList<Unity.Mathematics.float3> vertices, System.Boolean inverseOrder, System.Single maxSegmentLength); // 0x337d0a0 public Nebukam.ORCA.Obstacle Add(Unity.Mathematics.float3[] vertices, System.Boolean inverseOrder, System.Single maxSegmentLength); // 0x337d4f8 public System.Void Remove(Nebukam.ORCA.Obstacle obstacle); // 0x337d864 protected System.Void OnObstacleReleased(Nebukam.IPoolItem obstacle); // 0x337d8bc public System.Void Clear(System.Boolean release); // 0x337d93c } // Nebukam.ORCA.dll public class Nebukam.ORCA.ObstacleVertex : Nebukam.Common.Vertex { // Fields protected internal Unity.Mathematics.float3 m_dir; // 0x30 // Methods public Unity.Mathematics.float3 get_dir(); // 0x337da04 public System.Void set_dir(Unity.Mathematics.float3 value); // 0x337da10 public Unity.Mathematics.float2 get_dirXY(); // 0x337da1c public Unity.Mathematics.float2 get_dirXZ(); // 0x337da24 public System.Void .ctor(); // 0x337da30 } // Nebukam.ORCA.dll public class Nebukam.ORCA.ORCABundle<AgentType> : System.Object, System.IDisposable, Nebukam.Common.IPlanar { // Fields protected Nebukam.Common.AxisPair m_plane; // 0x0 protected Nebukam.ORCA.AgentGroup<AgentType> m_agents; // 0x0 protected Nebukam.ORCA.ObstacleGroup m_staticObstacles; // 0x0 protected Nebukam.ORCA.ObstacleGroup m_dynamicObstacles; // 0x0 protected Nebukam.ORCA.RaycastGroup m_raycasts; // 0x0 protected Nebukam.ORCA.ORCA m_orca; // 0x0 // Methods public Nebukam.Common.AxisPair get_plane(); // 0x1bd1ddc public System.Void set_plane(Nebukam.Common.AxisPair value); // 0x1bd33a4 public Nebukam.ORCA.AgentGroup<AgentType> get_agents(); // 0x1bd219c public Nebukam.ORCA.ObstacleGroup get_staticObstacles(); // 0x1bd219c public Nebukam.ORCA.ObstacleGroup get_dynamicObstacles(); // 0x1bd219c public Nebukam.ORCA.RaycastGroup get_raycasts(); // 0x1bd219c public Nebukam.ORCA.ORCA get_orca(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 public AgentType NewAgent(Unity.Mathematics.float3 position); // 0x1ce0384 protected virtual System.Void Dispose(System.Boolean disposing); // 0x1bd3130 public System.Void Dispose(); // 0x1bd2ec0 } // Nebukam.ORCA.dll public enum Nebukam.ORCA.ORCALayer : { // Fields public System.Int32 value__; // 0x10 public const Nebukam.ORCA.ORCALayer NONE = 0; // 0x0 public const Nebukam.ORCA.ORCALayer L0 = 1; // 0x0 public const Nebukam.ORCA.ORCALayer L1 = 2; // 0x0 public const Nebukam.ORCA.ORCALayer L2 = 4; // 0x0 public const Nebukam.ORCA.ORCALayer L3 = 8; // 0x0 public const Nebukam.ORCA.ORCALayer L4 = 16; // 0x0 public const Nebukam.ORCA.ORCALayer L5 = 32; // 0x0 public const Nebukam.ORCA.ORCALayer L6 = 64; // 0x0 public const Nebukam.ORCA.ORCALayer L7 = 128; // 0x0 public const Nebukam.ORCA.ORCALayer L8 = 256; // 0x0 public const Nebukam.ORCA.ORCALayer L9 = 512; // 0x0 public const Nebukam.ORCA.ORCALayer L10 = 1024; // 0x0 public const Nebukam.ORCA.ORCALayer L11 = 2048; // 0x0 public const Nebukam.ORCA.ORCALayer L12 = 4096; // 0x0 public const Nebukam.ORCA.ORCALayer L13 = 8192; // 0x0 public const Nebukam.ORCA.ORCALayer L14 = 16384; // 0x0 public const Nebukam.ORCA.ORCALayer L15 = 32768; // 0x0 public const Nebukam.ORCA.ORCALayer L16 = 65536; // 0x0 public const Nebukam.ORCA.ORCALayer L17 = 131072; // 0x0 public const Nebukam.ORCA.ORCALayer L18 = 262144; // 0x0 public const Nebukam.ORCA.ORCALayer L19 = 524288; // 0x0 public const Nebukam.ORCA.ORCALayer L20 = 1048576; // 0x0 public const Nebukam.ORCA.ORCALayer L21 = 2097152; // 0x0 public const Nebukam.ORCA.ORCALayer L22 = 4194304; // 0x0 public const Nebukam.ORCA.ORCALayer L23 = 8388608; // 0x0 public const Nebukam.ORCA.ORCALayer L24 = 16777216; // 0x0 public const Nebukam.ORCA.ORCALayer L25 = 33554432; // 0x0 public const Nebukam.ORCA.ORCALayer L26 = 67108864; // 0x0 public const Nebukam.ORCA.ORCALayer L27 = 134217728; // 0x0 public const Nebukam.ORCA.ORCALayer L28 = 268435456; // 0x0 public const Nebukam.ORCA.ORCALayer L29 = 536870912; // 0x0 public const Nebukam.ORCA.ORCALayer L30 = 1073741824; // 0x0 public const Nebukam.ORCA.ORCALayer ANY = 2147483647; // 0x0 // Methods } // Nebukam.ORCA.dll public enum Nebukam.ORCA.RaycastFilter : { // Fields public System.Int32 value__; // 0x10 public const Nebukam.ORCA.RaycastFilter NONE = 0; // 0x0 public const Nebukam.ORCA.RaycastFilter AGENTS = 1; // 0x0 public const Nebukam.ORCA.RaycastFilter OBSTACLE_STATIC = 2; // 0x0 public const Nebukam.ORCA.RaycastFilter OBSTACLE_DYNAMIC = 4; // 0x0 public const Nebukam.ORCA.RaycastFilter OBSTACLES = 6; // 0x0 public const Nebukam.ORCA.RaycastFilter ANY = 7; // 0x0 // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.RaycastData : { // Fields public Unity.Mathematics.float2 position; // 0x10 public Unity.Mathematics.float3 worldPosition; // 0x18 public System.Single baseline; // 0x24 public Unity.Mathematics.float2 direction; // 0x28 public Unity.Mathematics.float3 worldDir; // 0x30 public System.Single distance; // 0x3c public Nebukam.ORCA.ORCALayer layerIgnore; // 0x40 public Nebukam.ORCA.RaycastFilter filter; // 0x44 public System.Boolean twoSided; // 0x48 public System.Single speed; // 0x4c // Methods } // Nebukam.ORCA.dll public struct Nebukam.ORCA.RaycastResult : { // Fields public System.Int32 hitAgent; // 0x10 public Unity.Mathematics.float3 hitAgentLocation; // 0x14 public Unity.Mathematics.float2 hitAgentLocation2D; // 0x20 public System.Boolean dynamicObstacle; // 0x28 public System.Int32 hitObstacle; // 0x2c public Unity.Mathematics.float3 hitObstacleLocation; // 0x30 public Unity.Mathematics.float2 hitObstacleLocation2D; // 0x3c public System.Int32 ObstacleVertexA; // 0x44 public System.Int32 ObstacleVertexB; // 0x48 public Unity.Mathematics.float2 pos; // 0x4c public System.Boolean hitHero; // 0x54 // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.Raycast : Nebukam.Common.Vertex, Nebukam.IRequireCleanUp, Nebukam.IPoolItem { // Fields protected internal Unity.Mathematics.float3 m_dir; // 0x30 protected internal Nebukam.ORCA.ORCALayer m_layerIgnore; // 0x3c protected internal Nebukam.ORCA.RaycastFilter m_filter; // 0x40 protected internal System.Single m_distance; // 0x44 protected internal System.Boolean m_anyHit; // 0x48 protected internal System.Boolean m_twoSided; // 0x49 protected internal System.Single m_speed; // 0x4c private Nebukam.ORCA.Obstacle <obstacleHit>k__BackingField; // 0x50 private Unity.Mathematics.float3 <obstacleHitLocation>k__BackingField; // 0x58 private Nebukam.ORCA.Agent <agentHit>k__BackingField; // 0x68 private Unity.Mathematics.float3 <agentHitLocation>k__BackingField; // 0x70 // Methods public Unity.Mathematics.float3 get_dir(); // 0x337da40 public System.Void set_dir(Unity.Mathematics.float3 value); // 0x337da4c public Nebukam.ORCA.ORCALayer get_layerIgnore(); // 0x337da58 public System.Void set_layerIgnore(Nebukam.ORCA.ORCALayer value); // 0x337da60 public Nebukam.ORCA.RaycastFilter get_filter(); // 0x337da68 public System.Void set_filter(Nebukam.ORCA.RaycastFilter value); // 0x337da70 public System.Single get_distance(); // 0x337da78 public System.Void set_distance(System.Single value); // 0x337da80 public System.Boolean get_anyHit(); // 0x337da88 public System.Boolean get_twoSided(); // 0x337da90 public System.Single get_speed(); // 0x337da98 public System.Void set_speed(System.Single value); // 0x337daa0 public Nebukam.ORCA.Obstacle get_obstacleHit(); // 0x337daa8 public System.Void set_obstacleHit(Nebukam.ORCA.Obstacle value); // 0x337dab0 public Unity.Mathematics.float3 get_obstacleHitLocation(); // 0x337dab8 public System.Void set_obstacleHitLocation(Unity.Mathematics.float3 value); // 0x337dac4 public Nebukam.ORCA.Agent get_agentHit(); // 0x337dad0 public System.Void set_agentHit(Nebukam.ORCA.Agent value); // 0x337dad8 public Unity.Mathematics.float3 get_agentHitLocation(); // 0x337dae0 public System.Void set_agentHitLocation(Unity.Mathematics.float3 value); // 0x337daec public virtual System.Void CleanUp(); // 0x337daf8 public System.Void .ctor(); // 0x337db30 } // Nebukam.ORCA.dll public interface Nebukam.ORCA.IRaycastGroup : Nebukam.Common.IVertexGroup<Nebukam.ORCA.Raycast> { // Fields // Methods } // Nebukam.ORCA.dll public class Nebukam.ORCA.RaycastGroup : Nebukam.Common.VertexGroup<Nebukam.ORCA.Raycast>, Nebukam.ORCA.IRaycastGroup, Nebukam.Common.IVertexGroup<Nebukam.ORCA.Raycast> { // Fields // Methods public Nebukam.ORCA.Raycast Add(Unity.Mathematics.float3 origin, Unity.Mathematics.float3 dir, System.Single distance, System.Single speed, Nebukam.ORCA.RaycastFilter filter); // 0x337db48 protected override System.Void OnVertexAdded(Nebukam.ORCA.Raycast v); // 0x337dbb0 protected override System.Void OnVertexRemoved(Nebukam.ORCA.Raycast v); // 0x337dc40 public System.Void .ctor(); // 0x337dcd0 } // Nebukam.ORCA.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2064 : { // Fields // Methods } // Nebukam.ORCA.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2522 : { // Fields // Methods } // Nebukam.ORCA.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2522 87EC3AF07147AFB7609FC14D4DED4AD6BE1AC9D24E8A60AB6AC0C023631DA8FC; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2064 F8E39F5CD891E8E34680E126E8674F875CBD8C956D532AAB9B87A4C0081E4C86; // 0x9da // Methods } // Nebukam.ORCA.dll internal class __JobReflectionRegistrationOutput__3161866048 : System.Object { // Fields // Methods public static System.Void CreateJobReflectionData(); // 0x337dd18 public static System.Void EarlyInit(); // 0x337e448 } // LTAssetBundleRuntime.dll internal class <Module> : { // Fields // Methods } // LTAssetBundleRuntime.dll public class LTAssetBundleRuntime_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String desc; // 0x0 public const System.String channel; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x300653c } // LTAssetBundleRuntime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // LTAssetBundleRuntime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3006544 public System.Void .ctor(); // 0x300663c } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.DataSourceConfig : System.Object { // Fields public LTAssetBundleRuntime.DataSourceType dataSource; // 0x10 public System.Boolean isDownloadNetError; // 0x14 // Methods public System.Void .ctor(); // 0x300664c } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.FixedConfigData : System.Object { // Fields public System.Int64 time; // 0x10 public System.Collections.Generic.List<LTAssetBundleRuntime.JsonData.FixedConfigItem> items; // 0x18 // Methods public System.Void .ctor(); // 0x3006654 } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.FixedConfigItem : System.Object { // Fields public System.String abKey; // 0x10 public System.Collections.Generic.List<System.String> key; // 0x18 public System.Collections.Generic.List<System.String> val; // 0x20 public System.Collections.Generic.List<System.String> dep; // 0x28 // Methods public System.Void .ctor(); // 0x300665c } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.HotPachConfig : System.Object { // Fields private System.Int32 A; // 0x10 private LTAssetBundleRuntime.JsonData.HotPachItem[] B; // 0x18 // Methods internal System.Int32 get_Index(); // 0x3006664 internal System.Void set_Index(System.Int32 value); // 0x300666c internal LTAssetBundleRuntime.JsonData.HotPachItem[] get_ItemList(); // 0x3006674 internal System.Void set_ItemList(LTAssetBundleRuntime.JsonData.HotPachItem[] value); // 0x300667c public System.Void .ctor(); // 0x3006684 } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.HotPachItem : System.Object { // Fields private System.String A; // 0x10 private System.String B; // 0x18 // Methods internal System.String get_Current(); // 0x300668c internal System.Void set_Current(System.String value); // 0x3006694 internal System.String get_Source(); // 0x300669c internal System.Void set_Source(System.String value); // 0x30066a4 public System.Void .ctor(); // 0x30066ac } // LTAssetBundleRuntime.dll [Serializable] public class LTAssetBundleRuntime.JsonData.ServerDateConfig : System.Object, LTAssetBundleRuntime.IServerData { // Fields public readonly System.String abKey; // 0x10 public readonly System.DateTime Preview; // 0x18 public readonly System.DateTime Start; // 0x20 public readonly System.DateTime End; // 0x28 public readonly System.DateTime Close; // 0x30 // Methods public System.Void .ctor(System.String abKey, System.DateTime preview, System.DateTime start, System.DateTime end, System.DateTime close); // 0x30066b4 private System.DateTime LTAssetBundleRuntime.IServerData.get_Preview(); // 0x3006710 private System.DateTime LTAssetBundleRuntime.IServerData.get_Start(); // 0x3006718 private System.DateTime LTAssetBundleRuntime.IServerData.get_End(); // 0x3006720 private System.DateTime LTAssetBundleRuntime.IServerData.get_Close(); // 0x3006728 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.JsonData : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3006644 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.RuntimeConfigItemBase.<>c__DisplayClass58_0 : System.Object { // Fields public System.Action<UnityEngine.Object> callback; // 0x10 public UnityEngine.AssetBundleRequest request; // 0x18 // Methods public System.Void .ctor(); // 0x300701c internal System.Void <LoadAssetAsync>b__0(UnityEngine.AsyncOperation operation); // 0x3007530 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.RuntimeConfigItemBase.<>c__DisplayClass59_0<T> : System.Object { // Fields public System.Action<T> callback; // 0x0 public UnityEngine.AssetBundleRequest request; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 internal System.Void <LoadAssetAsync>b__0(UnityEngine.AsyncOperation operation); // 0x1bd3a1c } // LTAssetBundleRuntime.dll internal abstract class LTAssetBundleRuntime.RuntimeConfigItemBase : System.Object, LTAssetBundleRuntime.IItem, System.IDisposable { // Fields private System.String <ABKey>k__BackingField; // 0x10 private System.String <Group>k__BackingField; // 0x18 private System.String <Folder>k__BackingField; // 0x20 private System.Int64 <SizeNum>k__BackingField; // 0x28 private LTAssetBundleRuntime.JsonData.FixedConfigData <ConfigData>k__BackingField; // 0x30 private System.Int32 <AbVersion>k__BackingField; // 0x38 private System.String <FilePath>k__BackingField; // 0x40 private System.String <FileName>k__BackingField; // 0x48 private readonly System.Collections.Generic.List<System.String> fixedKey; // 0x50 private readonly System.Collections.Generic.List<System.String> fixedVal; // 0x58 private readonly System.Collections.Generic.List<System.String> fixedDep; // 0x60 private System.Byte[] bytes; // 0x68 private LTAssetBundleRuntime.Reader stream; // 0x70 private UnityEngine.AssetBundle ab; // 0x78 private System.Boolean <HasAB>k__BackingField; // 0x80 private LTAssetBundleRuntime.JsonData.ServerDateConfig <ServerConfig>k__BackingField; // 0x88 // Methods public abstract System.Boolean get_IsNet(); // 0x1bd1824 public System.String get_ABKey(); // 0x3006730 private System.Void set_ABKey(System.String value); // 0x3006738 public System.String get_Group(); // 0x3006740 private System.Void set_Group(System.String value); // 0x3006748 public System.String get_Folder(); // 0x3006750 private System.Void set_Folder(System.String value); // 0x3006758 public System.Int64 get_SizeNum(); // 0x3006760 private System.Void set_SizeNum(System.Int64 value); // 0x3006768 internal LTAssetBundleRuntime.JsonData.FixedConfigData get_ConfigData(); // 0x3006770 internal System.Void set_ConfigData(LTAssetBundleRuntime.JsonData.FixedConfigData value); // 0x3006778 internal System.Int32 get_AbVersion(); // 0x3006780 private System.Void set_AbVersion(System.Int32 value); // 0x3006788 internal System.String get_FilePath(); // 0x3006790 internal System.Void set_FilePath(System.String value); // 0x3006798 internal System.String get_FileName(); // 0x30067a0 private System.Void set_FileName(System.String value); // 0x30067a8 internal System.Boolean get_HasAB(); // 0x30067b0 private System.Void set_HasAB(System.Boolean value); // 0x30067b8 internal LTAssetBundleRuntime.JsonData.ServerDateConfig get_ServerConfig(); // 0x30067c4 internal System.Void set_ServerConfig(LTAssetBundleRuntime.JsonData.ServerDateConfig value); // 0x30067cc public LTAssetBundleRuntime.IServerData GetServerData(); // 0x30067d4 public System.Void .ctor(LTAssetBundleRuntime.JsonData.FixedConfigItem data); // 0x30067dc private System.String LTAssetBundleRuntime.IItem.GetAddition(System.String key); // 0x3006ad8 public System.String GetKeyVal(System.String key); // 0x3006adc protected System.String RemoveKeyVal(System.String key); // 0x30069d4 internal System.Void LoopDep(System.Action<System.String> action); // 0x3006b90 public override System.String ToString(); // 0x3006be8 public System.Void Dispose(); // 0x3006c94 internal UnityEngine.Object LoadAsset(System.String asset, System.Type type); // 0x3006e00 internal T LoadAsset(System.String asset); // 0x1ce0384 internal System.Void LoadAssetAsync(System.String asset, System.Type type, System.Action<UnityEngine.Object> callback); // 0x3006ea4 internal System.Void LoadAssetAsync(System.String asset, System.Action<T> callback); // 0x1bd3c20 internal System.Void Load(System.Boolean isAB, System.Int32 abVersion); // 0x3007024 internal System.Void Unload(System.Boolean unloadAllLoadedObjects); // 0x3006c9c } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.RuntimeConfigItemClient : LTAssetBundleRuntime.RuntimeConfigItemBase { // Fields // Methods public System.Void .ctor(LTAssetBundleRuntime.JsonData.FixedConfigItem data); // 0x3007574 public override System.Boolean get_IsNet(); // 0x3007578 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.RuntimeConfigItemNet : LTAssetBundleRuntime.RuntimeConfigItemBase { // Fields private LSDKInterface.API.LGameResItemPart <Part>k__BackingField; // 0x90 // Methods public System.Void .ctor(LTAssetBundleRuntime.JsonData.FixedConfigItem data); // 0x3007580 public override System.Boolean get_IsNet(); // 0x3007584 internal System.Void set_Part(LSDKInterface.API.LGameResItemPart value); // 0x300758c internal LSDKInterface.API.LGameResItemPart get_Part(); // 0x3007594 } // LTAssetBundleRuntime.dll public enum LTAssetBundleRuntime.DataSourceType : { // Fields public System.Int32 value__; // 0x10 public const LTAssetBundleRuntime.DataSourceType 编辑器 = 0; // 0x0 public const LTAssetBundleRuntime.DataSourceType 服务器 = 1; // 0x0 // Methods } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.RuntimeKey : System.Object { // Fields internal const System.Int32 ENCODE_BYTE_COUNT; // 0x0 internal static System.Byte[] ENCODE_BYTE_TITLE; // 0x0 internal const System.Int64 ENCODE_VERIFY; // 0x0 internal const System.String CONFIG_KEY_FILE; // 0x0 internal const System.String CONFIG_KEY_COUNT; // 0x0 internal const System.String CONFIG_KEY_AB_GROUP; // 0x0 internal const System.String CONFIG_KEY_AB_FOLDER; // 0x0 internal const System.String AB_STREAMING; // 0x0 internal const System.String AB_CONFIG_NAME; // 0x0 internal const System.String AB_EXT; // 0x0 internal const System.String JSON_EXT; // 0x0 internal const System.String AB_ROOT; // 0x0 internal const System.String EXT_UNITY; // 0x0 internal const System.String AB_ENCRYPTION; // 0x0 internal const System.String AB_SERVER; // 0x0 internal const System.String BYTE_SIZE_UNIT; // 0x0 internal const System.String BYTE_SPEED_UNIT; // 0x0 internal const System.Int64 BYTE_SIZE_SCALE; // 0x0 internal const System.Int32 BYTE_SIZE_FLOAT; // 0x0 internal const System.String TAG_SCENE; // 0x0 internal const System.String TAG_UNITY; // 0x0 internal const System.String HOT_CONFIG_NAME; // 0x0 // Methods public System.Void .ctor(); // 0x300759c private static System.Void .cctor(); // 0x30075a4 } // LTAssetBundleRuntime.dll internal interface LTAssetBundleRuntime.IEditorInf : { // Fields // Methods public abstract UnityEngine.Object LoadAssetAtPath(System.String assetPath, System.Type type); // 0x1bd23b0 public abstract T LoadAssetAtPath(System.String assetPath); // 0x1ce0384 public abstract System.String GetActiveBuildTarget(); // 0x1bd219c public abstract System.Void LoopAddition(System.String key, System.Action<System.String,System.String> callback); // 0x1bd3c20 public abstract UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.JsonData.ServerDateConfig> GetServerData(); // 0x1bd219c public abstract LTAssetBundleRuntime.JsonData.DataSourceConfig GetDataSourceData(); // 0x1bd219c } // LTAssetBundleRuntime.dll public interface LTAssetBundleRuntime.IItem : { // Fields // Methods public abstract System.String get_ABKey(); // 0x1bd219c public abstract System.String get_Group(); // 0x1bd219c public abstract System.String get_Folder(); // 0x1bd219c public abstract System.Int64 get_SizeNum(); // 0x1bd1fac public abstract System.Boolean get_IsNet(); // 0x1bd1824 public abstract System.String GetAddition(System.String key); // 0x1bd22a0 public abstract LTAssetBundleRuntime.IServerData GetServerData(); // 0x1bd219c } // LTAssetBundleRuntime.dll public sealed class LTAssetBundleRuntime.DownloadNetItemProgress : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3007644 public virtual System.Void Invoke(System.Single pro, System.String lab); // 0x30076e4 public virtual System.IAsyncResult BeginInvoke(System.Single pro, System.String lab, System.AsyncCallback callback, System.Object object); // 0x30076f8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x300778c } // LTAssetBundleRuntime.dll public interface LTAssetBundleRuntime.IManager : System.IDisposable { // Fields // Methods public abstract LTAssetBundleRuntime.DataSourceType GetDataSourceType(); // 0x1bd1ddc public abstract System.Void LoopItem(System.Action<LTAssetBundleRuntime.IItem> callback); // 0x1bd3a1c public abstract System.Boolean TryGetItem(System.String itemKey, out LTAssetBundleRuntime.IItem& item); // 0x0 public abstract System.Boolean HasLocalItem(System.String itemKey); // 0x1bd19a0 public abstract System.Void DownloadNetItem(System.String itemKey, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x1bd3d68 public abstract System.Void DownloadNetItem(System.Collections.Generic.List<System.String> itemKeyList, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x1bd3d68 public abstract System.Void DownloadNetItem(System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x1bd3d30 public abstract System.String GetDownloadNetItemSize(System.Collections.Generic.List<System.String> itemKeyList); // 0x1bd22a0 public abstract System.Void UnLoadAllItem(); // 0x1bd2ec0 public abstract System.Void UnLoadItem(System.String itemKey); // 0x1bd3a1c public abstract System.Void DisconnectAllItem(); // 0x1bd2ec0 public abstract System.Void DisconnectItem(System.String itemKey); // 0x1bd3a1c public abstract System.Void StartInit(System.Action complete, System.Action<System.Single> progress, System.Action<System.String> error); // 0x1bd3d30 public abstract T LoadAsset(System.String asset); // 0x1ce0384 public abstract UnityEngine.Object LoadAsset(System.String asset, System.Type type); // 0x1bd23b0 public abstract System.Boolean TryLoadAsset(System.String asset, out T& obj); // 0x0 public abstract System.Void LoadAssetAsync(System.String asset, System.Type type, System.Action<UnityEngine.Object> callback); // 0x1bd3d30 public abstract System.Void LoadAssetAsync(System.String asset, System.Action<T> callback); // 0x1bd3c20 public abstract UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract System.Boolean TryGetItemKey(System.String asset, out System.String& key); // 0x0 public abstract System.Boolean TryGetItemKey(System.String asset, out System.String& group, out System.String& folder); // 0x0 } // LTAssetBundleRuntime.dll internal interface LTAssetBundleRuntime.INetDown : { // Fields // Methods public abstract System.Void StartDownConfig(System.Action<System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet>> itemListCallback); // 0x1bd3a1c } // LTAssetBundleRuntime.dll public interface LTAssetBundleRuntime.IServerData : { // Fields // Methods public abstract System.DateTime get_Preview(); // 0x0 public abstract System.DateTime get_Start(); // 0x0 public abstract System.DateTime get_End(); // 0x0 public abstract System.DateTime get_Close(); // 0x0 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.Reader : System.IO.FileStream { // Fields private readonly System.Byte[] bytes; // 0x70 // Methods internal System.Void .ctor(System.String path, System.Byte[] bytes); // 0x30074a8 public override System.Int32 Read(System.Byte[] array, System.Int32 offset, System.Int32 count); // 0x3007798 } // LTAssetBundleRuntime.dll [Serializable] private sealed class LTAssetBundleRuntime.HotPatchCtrl.<>c : System.Object { // Fields public static readonly LTAssetBundleRuntime.HotPatchCtrl.<>c <>9; // 0x0 public static System.Comparison<LTAssetBundleRuntime.JsonData.HotPachConfig> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x300838c public System.Void .ctor(); // 0x30083f4 internal System.Int32 <SetConfigList>b__6_0(LTAssetBundleRuntime.JsonData.HotPachConfig x, LTAssetBundleRuntime.JsonData.HotPachConfig y); // 0x30083fc } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.HotPatchCtrl : System.Object { // Fields private System.Collections.Generic.Dictionary<System.String,System.String> dataDic; // 0x10 private LTAssetBundleRuntime.IHotPatchLoader <Loader>k__BackingField; // 0x18 // Methods internal System.Void set_Loader(LTAssetBundleRuntime.IHotPatchLoader value); // 0x3007874 private LTAssetBundleRuntime.IHotPatchLoader get_Loader(); // 0x300787c internal System.Void InitData(System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemBase> itemDic); // 0x3007884 private System.Void SetConfigList(System.Collections.Generic.List<LTAssetBundleRuntime.JsonData.HotPachConfig> configList); // 0x3007f44 internal System.Void CheckPath(ref System.String& asset); // 0x3008180 public System.Void .ctor(); // 0x3008200 private System.Void <SetConfigList>b__6_1(LTAssetBundleRuntime.JsonData.HotPachConfig configItem); // 0x3008288 private System.Void <SetConfigList>b__6_2(LTAssetBundleRuntime.JsonData.HotPachItem pathItem); // 0x3008330 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.HotPatchLoaderEditor.<>c__DisplayClass9_0 : System.Object { // Fields public System.Collections.Generic.List<LTAssetBundleRuntime.JsonData.HotPachItem> itemList; // 0x10 // Methods public System.Void .ctor(); // 0x3008614 internal System.Void <LoadConfig>b__0(System.String item); // 0x3008628 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.HotPatchLoaderEditor : System.Object, LTAssetBundleRuntime.IHotPatchLoader { // Fields private System.String <ABFolder>k__BackingField; // 0x10 private System.Int32 <Index>k__BackingField; // 0x18 // Methods internal System.String get_ABFolder(); // 0x300842c internal System.Void set_ABFolder(System.String value); // 0x3008434 private System.Int32 get_Index(); // 0x300843c private System.Void set_Index(System.Int32 value); // 0x3008444 internal System.Void SetAB(System.String group, System.String folder); // 0x3007e88 internal LTAssetBundleRuntime.JsonData.HotPachConfig LoadConfig(); // 0x300844c private LTAssetBundleRuntime.JsonData.HotPachConfig LTAssetBundleRuntime.IHotPatchLoader.LoadConfig(); // 0x300861c public System.Void .ctor(); // 0x3008620 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.HotPatchLoaderRelease : System.Object, LTAssetBundleRuntime.IHotPatchLoader { // Fields private LTAssetBundleRuntime.RuntimeConfigItemNet <NetItem>k__BackingField; // 0x10 // Methods private LTAssetBundleRuntime.RuntimeConfigItemNet get_NetItem(); // 0x30087a4 private System.Void set_NetItem(LTAssetBundleRuntime.RuntimeConfigItemNet value); // 0x30087ac internal System.Void SetNetItem(LTAssetBundleRuntime.RuntimeConfigItemNet netItem); // 0x3007e80 private LTAssetBundleRuntime.JsonData.HotPachConfig LTAssetBundleRuntime.IHotPatchLoader.LoadConfig(); // 0x30087b4 public System.Void .ctor(); // 0x300897c } // LTAssetBundleRuntime.dll internal interface LTAssetBundleRuntime.IHotPatchLoader : { // Fields // Methods public abstract LTAssetBundleRuntime.JsonData.HotPachConfig LoadConfig(); // 0x1bd219c } // LTAssetBundleRuntime.dll private enum LTAssetBundleRuntime.MgrAB.NetPartDownloadState : { // Fields public System.Int32 value__; // 0x10 public const LTAssetBundleRuntime.MgrAB.NetPartDownloadState None = 0; // 0x0 public const LTAssetBundleRuntime.MgrAB.NetPartDownloadState Progress = 1; // 0x0 public const LTAssetBundleRuntime.MgrAB.NetPartDownloadState Done = 2; // 0x0 public const LTAssetBundleRuntime.MgrAB.NetPartDownloadState Error = 3; // 0x0 // Methods } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrAB.<>c__DisplayClass2_0 : System.Object { // Fields public LTAssetBundleRuntime.MgrAB <>4__this; // 0x10 public System.Action complete; // 0x18 public System.Action<System.String> error; // 0x20 // Methods public System.Void .ctor(); // 0x3008bf0 internal System.Void <StartInit>b__0(); // 0x300a54c internal System.Void <StartInit>b__1(System.String msg); // 0x300a9ec } // LTAssetBundleRuntime.dll internal abstract class LTAssetBundleRuntime.MgrAB : LTAssetBundleRuntime.MgrBase, LTAssetBundleRuntime.INetDown { // Fields private LTAssetBundleRuntime.ABLoader abLoader; // 0x48 private System.Action netPartComplete; // 0x50 private LTAssetBundleRuntime.DownloadNetItemProgress netProgress; // 0x58 private LTAssetBundleRuntime.MgrAB.NetPartDownloadState <NetPartState>k__BackingField; // 0x60 private System.Action netPartError; // 0x68 protected System.Collections.Generic.Dictionary<System.Int64,System.Collections.Generic.List<LTAssetBundleRuntime.RuntimeConfigItemNet>> netDepDic; // 0x70 private System.Int64 <NetPartTotal>k__BackingField; // 0x78 protected System.Int64 netPartDone; // 0x80 protected System.Int64 netPartCurr; // 0x88 private System.Single speedTime; // 0x90 private System.Int64 speedDone; // 0x98 private System.Int64 speedCurr; // 0xa0 // Methods public abstract System.Void StartDownConfig(System.Action<System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet>> itemListCallback); // 0x1bd3a1c public override System.Void StartInit(System.Action complete, System.Action<System.Single> progress, System.Action<System.String> error); // 0x3008984 public override System.Void Update(); // 0x3008e2c public override UnityEngine.Object LoadAsset(System.String asset, System.Type type); // 0x30091e0 public override T LoadAsset(System.String asset); // 0x1ce0384 public override System.Boolean TryLoadAsset(System.String asset, out T& obj); // 0x0 public override System.Void LoadAssetAsync(System.String asset, System.Type type, System.Action<UnityEngine.Object> callback); // 0x30094c8 public override System.Void LoadAssetAsync(System.String asset, System.Action<T> callback); // 0x1bd3c20 public override System.Boolean HasLocalItem(System.String itemKey); // 0x300954c public override UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x300967c public override UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x30097dc protected System.Boolean HasLocalItem(LTAssetBundleRuntime.RuntimeConfigItemBase item); // 0x30095d0 private LTAssetBundleRuntime.MgrAB.NetPartDownloadState get_NetPartState(); // 0x3009908 private System.Void set_NetPartState(LTAssetBundleRuntime.MgrAB.NetPartDownloadState value); // 0x3009910 protected System.Int64 get_NetPartTotal(); // 0x3009918 protected System.Void set_NetPartTotal(System.Int64 value); // 0x3009920 public override System.Void DownloadNetItem(System.String itemKey, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x3009928 public override System.Void DownloadNetItem(System.Collections.Generic.List<System.String> itemKeyList, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x300a0e0 private System.Boolean InitNetItem(); // 0x3009a64 private System.Void LoadNetItem(System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x3009f8c private System.Void AddNetItem(System.Collections.Generic.List<System.String> itemList); // 0x3009b20 protected System.Void PartLoadEnd(System.Boolean isError); // 0x300a144 protected abstract System.Void PartLoadStart(); // 0x1bd2ec0 private System.Void UpdateNetPart(); // 0x3008f20 protected System.Void .ctor(); // 0x300a4bc } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrBase.<>c__DisplayClass36_0 : System.Object { // Fields public LTAssetBundleRuntime.MgrBase <>4__this; // 0x10 public System.Collections.Generic.HashSet<LSDKInterface.API.LGameResItemPart> dict; // 0x18 public System.Int64 num; // 0x20 // Methods public System.Void .ctor(); // 0x300aef8 internal System.Void <LTAssetBundleRuntime.IManager.GetDownloadNetItemSize>b__0(System.String item); // 0x300bb90 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrBase.<>c__DisplayClass53_0 : System.Object { // Fields public LTAssetBundleRuntime.MgrBase <>4__this; // 0x10 public LTAssetBundleRuntime.RuntimeConfigItemBase baseItem; // 0x18 public System.Boolean isAB; // 0x20 // Methods public System.Void .ctor(); // 0x300b9a4 internal System.Void <LoopLoadAB>b__0(System.String str); // 0x300bca4 } // LTAssetBundleRuntime.dll internal abstract class LTAssetBundleRuntime.MgrBase : System.Object, LTAssetBundleRuntime.IManager, System.IDisposable { // Fields private UnityEngine.MonoBehaviour <Mono>k__BackingField; // 0x10 private LTAssetBundleRuntime.IEditorInf <EditorInf>k__BackingField; // 0x18 private LTAssetBundleRuntime.JsonData.DataSourceConfig <DataSourceConfig>k__BackingField; // 0x20 protected System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemBase> itemDic; // 0x28 private System.Boolean <IsInit>k__BackingField; // 0x30 private LTAssetBundleRuntime.HotPatchCtrl <HotPatchCtrl>k__BackingField; // 0x38 private System.Int32 abVersion; // 0x40 // Methods internal UnityEngine.MonoBehaviour get_Mono(); // 0x300aa48 internal System.Void set_Mono(UnityEngine.MonoBehaviour value); // 0x300aa50 internal LTAssetBundleRuntime.IEditorInf get_EditorInf(); // 0x300aa58 internal System.Void set_EditorInf(LTAssetBundleRuntime.IEditorInf value); // 0x300aa60 internal LTAssetBundleRuntime.JsonData.DataSourceConfig get_DataSourceConfig(); // 0x300aa68 internal System.Void set_DataSourceConfig(LTAssetBundleRuntime.JsonData.DataSourceConfig value); // 0x300aa70 protected System.Boolean get_IsInit(); // 0x300aa78 protected System.Void set_IsInit(System.Boolean value); // 0x300aa80 private LTAssetBundleRuntime.HotPatchCtrl get_HotPatchCtrl(); // 0x300aa8c private System.Void set_HotPatchCtrl(LTAssetBundleRuntime.HotPatchCtrl value); // 0x300aa94 protected System.String GetDownloadLabel(System.Double curr, System.Double total, System.Double speed); // 0x300a168 protected System.String GetSizeLabel(System.Double mbSize); // 0x300aa9c protected System.Double GetByteMB(System.Double byteLen); // 0x300a41c public abstract System.Void Update(); // 0x1bd2ec0 public abstract UnityEngine.Object LoadAsset(System.String asset, System.Type type); // 0x1bd23b0 public abstract T LoadAsset(System.String asset); // 0x1ce0384 public abstract System.Boolean TryLoadAsset(System.String asset, out T& obj); // 0x0 public abstract System.Void LoadAssetAsync(System.String asset, System.Type type, System.Action<UnityEngine.Object> callback); // 0x1bd3d30 public abstract System.Void LoadAssetAsync(System.String asset, System.Action<T> callback); // 0x1bd3c20 public abstract UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x0 public abstract System.Void StartInit(System.Action complete, System.Action<System.Single> progress, System.Action<System.String> error); // 0x1bd3d30 public abstract System.Void DownloadNetItem(System.String itemKey, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x1bd3d68 public abstract System.Void DownloadNetItem(System.Collections.Generic.List<System.String> itemKeyList, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x1bd3d68 public System.Void DownloadNetItem(System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x300ab44 private System.String LTAssetBundleRuntime.IManager.GetDownloadNetItemSize(System.Collections.Generic.List<System.String> itemKeyList); // 0x300ad28 public abstract System.Boolean HasLocalItem(System.String itemKey); // 0x1bd19a0 protected abstract LTAssetBundleRuntime.DataSourceType GetDataSourceType(); // 0x1bd1ddc private LTAssetBundleRuntime.DataSourceType LTAssetBundleRuntime.IManager.GetDataSourceType(); // 0x300af00 private System.Boolean LTAssetBundleRuntime.IManager.TryGetItem(System.String itemKey, out LTAssetBundleRuntime.IItem& item); // 0x300af10 private System.Void LTAssetBundleRuntime.IManager.LoopItem(System.Action<LTAssetBundleRuntime.IItem> callback); // 0x300afac private System.Void System.IDisposable.Dispose(); // 0x300b080 public System.Void Dispose(); // 0x300b084 protected System.Void CheckHotPatchPath(ref System.String& asset); // 0x3009360 protected abstract LTAssetBundleRuntime.IHotPatchLoader CreateHotPatchLoad(); // 0x1bd219c private System.Boolean LTAssetBundleRuntime.IManager.TryGetItemKey(System.String asset, out System.String& key); // 0x300b1a4 private System.Boolean LTAssetBundleRuntime.IManager.TryGetItemKey(System.String asset, out System.String& group, out System.String& folder); // 0x300b634 private System.Boolean TryGetItemKey(System.String asset, out System.String& group, out System.String& folder); // 0x300b258 protected System.Boolean TryGetBaseItem(System.String asset, out LTAssetBundleRuntime.RuntimeConfigItemBase& baseItem); // 0x300b638 protected System.Boolean LoadAB(System.Boolean isAB, System.String asset, out LTAssetBundleRuntime.RuntimeConfigItemBase& item); // 0x3009424 internal System.Void LoadAB(LTAssetBundleRuntime.RuntimeConfigItemBase baseItem); // 0x3007e3c private System.Void LoopLoadAB(System.Boolean isAB, LTAssetBundleRuntime.RuntimeConfigItemBase baseItem); // 0x300b8b0 private System.Boolean CheckLoadAB(System.Boolean isAB, LTAssetBundleRuntime.RuntimeConfigItemBase baseItem); // 0x300b864 private System.Void LTAssetBundleRuntime.IManager.UnLoadAllItem(); // 0x300b9ac private System.Void LTAssetBundleRuntime.IManager.UnLoadItem(System.String itemKey); // 0x300ba88 private System.Void LTAssetBundleRuntime.IManager.DisconnectAllItem(); // 0x300bb80 private System.Void LTAssetBundleRuntime.IManager.DisconnectItem(System.String itemKey); // 0x300bb88 private System.Void UnloadAllAB(System.Boolean unloadAllLoadedObjects); // 0x300b9b4 private System.Void UnloadAB(System.String itemKey, System.Boolean unloadAllLoadedObjects); // 0x300ba90 protected System.Void LogAllItem(); // 0x300a5dc protected System.Void .ctor(); // 0x300a544 } // LTAssetBundleRuntime.dll private class LTAssetBundleRuntime.MgrEditor.KeyValVO : System.Object { // Fields public System.Collections.Generic.List<System.String> Keys; // 0x10 public System.Collections.Generic.List<System.String> Values; // 0x18 // Methods public System.Void .ctor(); // 0x300d94c } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrEditor.<>c__DisplayClass17_0 : System.Object { // Fields public LTAssetBundleRuntime.JsonData.FixedConfigItem item; // 0x10 public LTAssetBundleRuntime.MgrEditor <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x300d4a4 internal System.Void <GetFixedData>b__0(System.String k, System.String v); // 0x300d954 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrEditor.<>c__DisplayClass19_0 : System.Object { // Fields public LTAssetBundleRuntime.MgrEditor <>4__this; // 0x10 public System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.JsonData.FixedConfigItem> dic; // 0x18 // Methods public System.Void .ctor(); // 0x300d7b0 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrEditor.<>c__DisplayClass19_1 : System.Object { // Fields public System.String group; // 0x10 public LTAssetBundleRuntime.MgrEditor.<>c__DisplayClass19_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x300d7b8 internal System.Void <GetAllAB>b__0(System.String unityPath); // 0x300d978 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrEditor.<DownloadNetHandler>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Action complete; // 0x20 public LTAssetBundleRuntime.DownloadNetItemProgress progress; // 0x28 public LTAssetBundleRuntime.MgrEditor <>4__this; // 0x30 private System.Int32 <i>5__1; // 0x38 private System.Int32 <max>5__2; // 0x3c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x300c8dc private System.Void System.IDisposable.Dispose(); // 0x300da28 private System.Boolean MoveNext(); // 0x300da2c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x300db54 private System.Void System.Collections.IEnumerator.Reset(); // 0x300db5c private System.Object System.Collections.IEnumerator.get_Current(); // 0x300db94 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrEditor.<StartInitNetHandler>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Action complete; // 0x20 public System.Action<System.Single> progress; // 0x28 public LTAssetBundleRuntime.MgrEditor <>4__this; // 0x30 private System.Int32 <i>5__1; // 0x38 private System.Int32 <max>5__2; // 0x3c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x300d110 private System.Void System.IDisposable.Dispose(); // 0x300db9c private System.Boolean MoveNext(); // 0x300dba0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x300dd68 private System.Void System.Collections.IEnumerator.Reset(); // 0x300dd70 private System.Object System.Collections.IEnumerator.get_Current(); // 0x300dda8 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.MgrEditor : LTAssetBundleRuntime.MgrBase { // Fields private System.Collections.Generic.HashSet<System.String> downloadDoneSet; // 0x48 // Methods protected override LTAssetBundleRuntime.DataSourceType GetDataSourceType(); // 0x300bdcc public override System.Void Update(); // 0x300bdd4 public override UnityEngine.Object LoadAsset(System.String asset, System.Type type); // 0x300bdd8 public override T LoadAsset(System.String asset); // 0x1ce0384 public override System.Boolean TryLoadAsset(System.String asset, out T& obj); // 0x0 public override System.Void LoadAssetAsync(System.String asset, System.Type type, System.Action<UnityEngine.Object> callback); // 0x300c048 public override System.Void LoadAssetAsync(System.String asset, System.Action<T> callback); // 0x1bd3c20 public override UnityEngine.SceneManagement.Scene LoadScene(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x300c080 public override UnityEngine.AsyncOperation LoadSceneAsync(System.String sceneName, UnityEngine.SceneManagement.LoadSceneParameters parameters); // 0x300c224 public override System.Boolean HasLocalItem(System.String itemKey); // 0x300c398 public override System.Void DownloadNetItem(System.String itemKey, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x300c45c public override System.Void DownloadNetItem(System.Collections.Generic.List<System.String> itemKeyList, System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress, System.Action error); // 0x300c584 private System.Collections.IEnumerator DownloadNetHandler(System.Action complete, LTAssetBundleRuntime.DownloadNetItemProgress progress); // 0x300c840 public override System.Void StartInit(System.Action complete, System.Action<System.Single> progress, System.Action<System.String> error); // 0x300c904 private System.Collections.IEnumerator StartInitNetHandler(System.Action complete, System.Action<System.Single> progress); // 0x300d074 private System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.JsonData.FixedConfigItem> GetFixedData(); // 0x300ce30 private System.Void AddFixedItem(System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.JsonData.FixedConfigItem> Dict, System.String group, System.String folder); // 0x300d4ac private System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.JsonData.FixedConfigItem> GetAllAB(); // 0x300d138 private System.Void AddFixedItem(LTAssetBundleRuntime.JsonData.FixedConfigItem item, System.String key, System.String val); // 0x300d68c protected override LTAssetBundleRuntime.IHotPatchLoader CreateHotPatchLoad(); // 0x300d7c0 public System.Void .ctor(); // 0x300d814 private System.Boolean <DownloadNetItem>b__13_0(System.String itemKey); // 0x300d89c private System.Void <DownloadNetItem>b__13_1(System.String itemKey); // 0x300d8f4 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass13_0 : System.Object { // Fields public System.Collections.Generic.List<LTAssetBundleRuntime.RuntimeConfigItemNet> itemList; // 0x10 public LTAssetBundleRuntime.MgrRelease <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x300e6e8 internal System.Void <CopyNetAB>b__0(System.Object obj); // 0x300e718 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass13_1 : System.Object { // Fields public System.Int64 posNum; // 0x10 public LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass13_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x300f064 internal System.Void <CopyNetAB>b__1(LTAssetBundleRuntime.JsonData.FixedConfigItem item); // 0x300f06c } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet>> itemListCallback; // 0x10 public LTAssetBundleRuntime.MgrRelease <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x300e138 internal System.Void <StartDownConfig>b__0(LSDKInterface.API.LGameResConfig serverConfig); // 0x300f15c } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_1 : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet> dict; // 0x10 public LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x300f3a4 internal System.Void <StartDownConfig>b__1(LSDKInterface.API.LGameResItem serverItem); // 0x300f3ac } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_2 : System.Object { // Fields public LSDKInterface.API.LGameResItem serverItem; // 0x10 public LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_1 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x300f4ac internal System.Void <StartDownConfig>b__2(LSDKInterface.API.LGameResItemPart serverPart); // 0x300f4b4 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_3 : System.Object { // Fields public LTAssetBundleRuntime.JsonData.FixedConfigData fixedData; // 0x10 public LSDKInterface.API.LGameResItemPart serverPart; // 0x18 public LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass5_2 CS$<>8__locals3; // 0x20 // Methods public System.Void .ctor(); // 0x300f834 internal System.Void <StartDownConfig>b__3(LTAssetBundleRuntime.JsonData.FixedConfigItem configItem); // 0x300f83c } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<>c__DisplayClass8_0 : System.Object { // Fields public LTAssetBundleRuntime.MgrRelease <>4__this; // 0x10 public LTAssetBundleRuntime.RuntimeConfigItemNet baseItem; // 0x18 public System.Collections.Generic.List<LTAssetBundleRuntime.RuntimeConfigItemNet> netList; // 0x20 // Methods public System.Void .ctor(); // 0x300e578 internal System.Void <NextPartLoad>b__0(LSDKInterface.Download.DownloadFrame farme, System.Single pro); // 0x300fb40 } // LTAssetBundleRuntime.dll private sealed class LTAssetBundleRuntime.MgrRelease.<CheckCopyNet>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LTAssetBundleRuntime.MgrRelease <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x300e6f0 private System.Void System.IDisposable.Dispose(); // 0x300fc54 private System.Boolean MoveNext(); // 0x300fc58 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x300fcb4 private System.Void System.Collections.IEnumerator.Reset(); // 0x300fcbc private System.Object System.Collections.IEnumerator.get_Current(); // 0x300fcf4 } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.MgrRelease : LTAssetBundleRuntime.MgrAB { // Fields private System.String abRootPath; // 0xa8 private System.Boolean netABDone; // 0xb0 private System.Byte[] netBytes; // 0xb8 private System.Collections.Generic.Dictionary<System.String,System.Int64> netPosDic; // 0xc0 // Methods internal System.Void .ctor(); // 0x300ddb0 protected override LTAssetBundleRuntime.IHotPatchLoader CreateHotPatchLoad(); // 0x300de40 protected override LTAssetBundleRuntime.DataSourceType GetDataSourceType(); // 0x300de94 public override System.Void StartInit(System.Action complete, System.Action<System.Single> progress, System.Action<System.String> error); // 0x300de9c public override System.Void StartDownConfig(System.Action<System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet>> itemListCallback); // 0x300dfb4 protected override System.Void PartLoadStart(); // 0x300e140 private System.Void InitLoadTotal(); // 0x300e158 private System.Void NextPartLoad(); // 0x300e25c private System.Void ClearNetDown(); // 0x300e580 private System.Void CopyNetAB(System.Collections.Generic.List<LTAssetBundleRuntime.RuntimeConfigItemNet> itemList); // 0x300e614 private System.Collections.IEnumerator CheckCopyNet(); // 0x300e5a8 } // LTAssetBundleRuntime.dll private enum LTAssetBundleRuntime.ABLoader.ProState : { // Fields public System.Int32 value__; // 0x10 public const LTAssetBundleRuntime.ABLoader.ProState Net = 0; // 0x0 public const LTAssetBundleRuntime.ABLoader.ProState Config = 1; // 0x0 public const LTAssetBundleRuntime.ABLoader.ProState Delete = 2; // 0x0 public const LTAssetBundleRuntime.ABLoader.ProState Move = 3; // 0x0 public const LTAssetBundleRuntime.ABLoader.ProState Done = 4; // 0x0 public const LTAssetBundleRuntime.ABLoader.ProState Error = 5; // 0x0 // Methods } // LTAssetBundleRuntime.dll internal class LTAssetBundleRuntime.ABLoader : System.Object, System.IDisposable { // Fields private LTAssetBundleRuntime.INetDown <NetDownInf>k__BackingField; // 0x10 private System.Action <OnComplete>k__BackingField; // 0x18 private System.Action<System.Single> <OnProgress>k__BackingField; // 0x20 private System.Action<System.String> <OnError>k__BackingField; // 0x28 private System.String errorMsg; // 0x30 private readonly System.Single[] proArr; // 0x38 private LTAssetBundleRuntime.ABLoader.ProState proState; // 0x40 private System.Int32 proFileCurr; // 0x44 private System.Int32 proFileTotal; // 0x48 private System.Single proDownNum; // 0x4c private UnityEngine.Networking.UnityWebRequest web; // 0x50 private System.Action webCallNone; // 0x58 private System.Action<System.String> webCallStr; // 0x60 private System.Boolean threadDone; // 0x68 private System.Action threadCall; // 0x70 private readonly System.String pathLocalRoot; // 0x78 private readonly System.String pathClientRoot; // 0x80 private System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemBase> itemDic; // 0x88 private System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemBase> moveDic; // 0x90 private System.Boolean netCompleteBln; // 0x98 private System.Int32 moveTotal; // 0x9c // Methods internal LTAssetBundleRuntime.INetDown get_NetDownInf(); // 0x300fcfc internal System.Void set_NetDownInf(LTAssetBundleRuntime.INetDown value); // 0x300fd04 public System.Action get_OnComplete(); // 0x300fd0c public System.Void set_OnComplete(System.Action value); // 0x300fd14 public System.Action<System.Single> get_OnProgress(); // 0x300fd1c public System.Void set_OnProgress(System.Action<System.Single> value); // 0x300fd24 public System.Action<System.String> get_OnError(); // 0x300fd2c public System.Void set_OnError(System.Action<System.String> value); // 0x300fd34 internal System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemBase> GetItemDic(); // 0x300fd3c public System.Void .ctor(); // 0x3008bf8 public System.Void Dispose(); // 0x300a9ac public System.Void Update(); // 0x3008e4c public System.Void StartLoad(); // 0x3008d9c private System.Void SetState(LTAssetBundleRuntime.ABLoader.ProState nextState); // 0x300ff78 private System.Void UpdateProgress(); // 0x300fd9c private System.Void LoadNet(); // 0x30100d4 private System.Void OnNetComplete(System.Collections.Generic.Dictionary<System.String,LTAssetBundleRuntime.RuntimeConfigItemNet> netItemList); // 0x301023c private System.Void CheckNet(); // 0x300fd88 private System.Void WebError(System.String errorStr); // 0x3010528 private System.Void WebClear(); // 0x300fd44 private System.Void NextWeb(UnityEngine.Networking.UnityWebRequest req, System.Action<System.String> complete); // 0x30105fc private System.Void NextWeb(UnityEngine.Networking.UnityWebRequest req, System.Action complete); // 0x3010648 private System.Void CheckWeb(); // 0x300fe44 private System.Void WebComplete(); // 0x3010694 private System.Void LoadConfigStart(); // 0x3010538 private System.Void LoadConfigComplete(System.String str); // 0x3010810 private System.Void CreateLocalConfigItem(LTAssetBundleRuntime.JsonData.FixedConfigData fixedData); // 0x3010878 private System.Void NextThread(System.Threading.WaitCallback threadRun, System.Action callback); // 0x3010cec private System.Void CheckThread(); // 0x300ff3c private System.Void StartDelete(); // 0x3010c00 private System.Void OnLocalDelete(System.Object obj); // 0x3010d24 private System.Void StartMove(); // 0x3011160 private System.Void NextMove(); // 0x30111c8 } // LTAssetBundleRuntime.dll public class LTAssetBundleRuntime.Manager : UnityEngine.MonoBehaviour { // Fields private static LTAssetBundleRuntime.Manager Inst; // 0x0 private LTAssetBundleRuntime.MgrBase mgr; // 0x20 // Methods public static LTAssetBundleRuntime.IManager CreateManage(); // 0x30113dc internal static LTAssetBundleRuntime.MgrBase GetMgrBase(); // 0x3011598 public static LTAssetBundleRuntime.IManager GetMgr(); // 0x3007d9c private System.Void Awake(); // 0x3011638 private LTAssetBundleRuntime.IManager CreateManageSelf(); // 0x3011514 private System.Void CreateMgrRelease(); // 0x30116ec private System.Void CreateMgrEditor(); // 0x3011748 private System.Void CreateMgrBase(LTAssetBundleRuntime.DataSourceType dataSource); // 0x301189c private System.Void MgrInit(); // 0x301187c private System.Void Update(); // 0x3011970 private System.Void OnDestroy(); // 0x301198c public System.Void .ctor(); // 0x3011a10 } // LTAssetBundleRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // LTAssetBundleRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // LTAssetBundleRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1164 : { // Fields // Methods } // LTAssetBundleRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2007 : { // Fields // Methods } // LTAssetBundleRuntime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 38236A79296B95101AE4C18BC7BE539E0D0844749A1280D1E20023F4C1DBB5D1; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1164 74061159B8DF711CCEED5CEE0D66CC094952A91B34DA1406BA304B15A7EFF573; // 0xc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 DDB0F34475ACA687F20E121E26BF44DE9884101389A76B5901E31896B6ABA5E3; // 0x498 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=2007 EC6FF197E3E7648D6EC44D20CB04CC4751C40E60EB1738F607446AE9EEFB680F; // 0x4ac // Methods } // System.Drawing.dll internal class <Module> : { // Fields // Methods } // System.Drawing.dll internal static class System.Numerics.Hashing.HashHelpers : System.Object { // Fields public static readonly System.Int32 RandomSeed; // 0x0 // Methods public static System.Int32 Combine(System.Int32 h1, System.Int32 h2); // 0x36f8650 private static System.Void .cctor(); // 0x36f8660 } // System.Drawing.dll public enum System.Drawing.KnownColor : { // Fields public System.Int32 value__; // 0x10 public const System.Drawing.KnownColor ActiveBorder = 1; // 0x0 public const System.Drawing.KnownColor ActiveCaption = 2; // 0x0 public const System.Drawing.KnownColor ActiveCaptionText = 3; // 0x0 public const System.Drawing.KnownColor AppWorkspace = 4; // 0x0 public const System.Drawing.KnownColor Control = 5; // 0x0 public const System.Drawing.KnownColor ControlDark = 6; // 0x0 public const System.Drawing.KnownColor ControlDarkDark = 7; // 0x0 public const System.Drawing.KnownColor ControlLight = 8; // 0x0 public const System.Drawing.KnownColor ControlLightLight = 9; // 0x0 public const System.Drawing.KnownColor ControlText = 10; // 0x0 public const System.Drawing.KnownColor Desktop = 11; // 0x0 public const System.Drawing.KnownColor GrayText = 12; // 0x0 public const System.Drawing.KnownColor Highlight = 13; // 0x0 public const System.Drawing.KnownColor HighlightText = 14; // 0x0 public const System.Drawing.KnownColor HotTrack = 15; // 0x0 public const System.Drawing.KnownColor InactiveBorder = 16; // 0x0 public const System.Drawing.KnownColor InactiveCaption = 17; // 0x0 public const System.Drawing.KnownColor InactiveCaptionText = 18; // 0x0 public const System.Drawing.KnownColor Info = 19; // 0x0 public const System.Drawing.KnownColor InfoText = 20; // 0x0 public const System.Drawing.KnownColor Menu = 21; // 0x0 public const System.Drawing.KnownColor MenuText = 22; // 0x0 public const System.Drawing.KnownColor ScrollBar = 23; // 0x0 public const System.Drawing.KnownColor Window = 24; // 0x0 public const System.Drawing.KnownColor WindowFrame = 25; // 0x0 public const System.Drawing.KnownColor WindowText = 26; // 0x0 public const System.Drawing.KnownColor Transparent = 27; // 0x0 public const System.Drawing.KnownColor AliceBlue = 28; // 0x0 public const System.Drawing.KnownColor AntiqueWhite = 29; // 0x0 public const System.Drawing.KnownColor Aqua = 30; // 0x0 public const System.Drawing.KnownColor Aquamarine = 31; // 0x0 public const System.Drawing.KnownColor Azure = 32; // 0x0 public const System.Drawing.KnownColor Beige = 33; // 0x0 public const System.Drawing.KnownColor Bisque = 34; // 0x0 public const System.Drawing.KnownColor Black = 35; // 0x0 public const System.Drawing.KnownColor BlanchedAlmond = 36; // 0x0 public const System.Drawing.KnownColor Blue = 37; // 0x0 public const System.Drawing.KnownColor BlueViolet = 38; // 0x0 public const System.Drawing.KnownColor Brown = 39; // 0x0 public const System.Drawing.KnownColor BurlyWood = 40; // 0x0 public const System.Drawing.KnownColor CadetBlue = 41; // 0x0 public const System.Drawing.KnownColor Chartreuse = 42; // 0x0 public const System.Drawing.KnownColor Chocolate = 43; // 0x0 public const System.Drawing.KnownColor Coral = 44; // 0x0 public const System.Drawing.KnownColor CornflowerBlue = 45; // 0x0 public const System.Drawing.KnownColor Cornsilk = 46; // 0x0 public const System.Drawing.KnownColor Crimson = 47; // 0x0 public const System.Drawing.KnownColor Cyan = 48; // 0x0 public const System.Drawing.KnownColor DarkBlue = 49; // 0x0 public const System.Drawing.KnownColor DarkCyan = 50; // 0x0 public const System.Drawing.KnownColor DarkGoldenrod = 51; // 0x0 public const System.Drawing.KnownColor DarkGray = 52; // 0x0 public const System.Drawing.KnownColor DarkGreen = 53; // 0x0 public const System.Drawing.KnownColor DarkKhaki = 54; // 0x0 public const System.Drawing.KnownColor DarkMagenta = 55; // 0x0 public const System.Drawing.KnownColor DarkOliveGreen = 56; // 0x0 public const System.Drawing.KnownColor DarkOrange = 57; // 0x0 public const System.Drawing.KnownColor DarkOrchid = 58; // 0x0 public const System.Drawing.KnownColor DarkRed = 59; // 0x0 public const System.Drawing.KnownColor DarkSalmon = 60; // 0x0 public const System.Drawing.KnownColor DarkSeaGreen = 61; // 0x0 public const System.Drawing.KnownColor DarkSlateBlue = 62; // 0x0 public const System.Drawing.KnownColor DarkSlateGray = 63; // 0x0 public const System.Drawing.KnownColor DarkTurquoise = 64; // 0x0 public const System.Drawing.KnownColor DarkViolet = 65; // 0x0 public const System.Drawing.KnownColor DeepPink = 66; // 0x0 public const System.Drawing.KnownColor DeepSkyBlue = 67; // 0x0 public const System.Drawing.KnownColor DimGray = 68; // 0x0 public const System.Drawing.KnownColor DodgerBlue = 69; // 0x0 public const System.Drawing.KnownColor Firebrick = 70; // 0x0 public const System.Drawing.KnownColor FloralWhite = 71; // 0x0 public const System.Drawing.KnownColor ForestGreen = 72; // 0x0 public const System.Drawing.KnownColor Fuchsia = 73; // 0x0 public const System.Drawing.KnownColor Gainsboro = 74; // 0x0 public const System.Drawing.KnownColor GhostWhite = 75; // 0x0 public const System.Drawing.KnownColor Gold = 76; // 0x0 public const System.Drawing.KnownColor Goldenrod = 77; // 0x0 public const System.Drawing.KnownColor Gray = 78; // 0x0 public const System.Drawing.KnownColor Green = 79; // 0x0 public const System.Drawing.KnownColor GreenYellow = 80; // 0x0 public const System.Drawing.KnownColor Honeydew = 81; // 0x0 public const System.Drawing.KnownColor HotPink = 82; // 0x0 public const System.Drawing.KnownColor IndianRed = 83; // 0x0 public const System.Drawing.KnownColor Indigo = 84; // 0x0 public const System.Drawing.KnownColor Ivory = 85; // 0x0 public const System.Drawing.KnownColor Khaki = 86; // 0x0 public const System.Drawing.KnownColor Lavender = 87; // 0x0 public const System.Drawing.KnownColor LavenderBlush = 88; // 0x0 public const System.Drawing.KnownColor LawnGreen = 89; // 0x0 public const System.Drawing.KnownColor LemonChiffon = 90; // 0x0 public const System.Drawing.KnownColor LightBlue = 91; // 0x0 public const System.Drawing.KnownColor LightCoral = 92; // 0x0 public const System.Drawing.KnownColor LightCyan = 93; // 0x0 public const System.Drawing.KnownColor LightGoldenrodYellow = 94; // 0x0 public const System.Drawing.KnownColor LightGray = 95; // 0x0 public const System.Drawing.KnownColor LightGreen = 96; // 0x0 public const System.Drawing.KnownColor LightPink = 97; // 0x0 public const System.Drawing.KnownColor LightSalmon = 98; // 0x0 public const System.Drawing.KnownColor LightSeaGreen = 99; // 0x0 public const System.Drawing.KnownColor LightSkyBlue = 100; // 0x0 public const System.Drawing.KnownColor LightSlateGray = 101; // 0x0 public const System.Drawing.KnownColor LightSteelBlue = 102; // 0x0 public const System.Drawing.KnownColor LightYellow = 103; // 0x0 public const System.Drawing.KnownColor Lime = 104; // 0x0 public const System.Drawing.KnownColor LimeGreen = 105; // 0x0 public const System.Drawing.KnownColor Linen = 106; // 0x0 public const System.Drawing.KnownColor Magenta = 107; // 0x0 public const System.Drawing.KnownColor Maroon = 108; // 0x0 public const System.Drawing.KnownColor MediumAquamarine = 109; // 0x0 public const System.Drawing.KnownColor MediumBlue = 110; // 0x0 public const System.Drawing.KnownColor MediumOrchid = 111; // 0x0 public const System.Drawing.KnownColor MediumPurple = 112; // 0x0 public const System.Drawing.KnownColor MediumSeaGreen = 113; // 0x0 public const System.Drawing.KnownColor MediumSlateBlue = 114; // 0x0 public const System.Drawing.KnownColor MediumSpringGreen = 115; // 0x0 public const System.Drawing.KnownColor MediumTurquoise = 116; // 0x0 public const System.Drawing.KnownColor MediumVioletRed = 117; // 0x0 public const System.Drawing.KnownColor MidnightBlue = 118; // 0x0 public const System.Drawing.KnownColor MintCream = 119; // 0x0 public const System.Drawing.KnownColor MistyRose = 120; // 0x0 public const System.Drawing.KnownColor Moccasin = 121; // 0x0 public const System.Drawing.KnownColor NavajoWhite = 122; // 0x0 public const System.Drawing.KnownColor Navy = 123; // 0x0 public const System.Drawing.KnownColor OldLace = 124; // 0x0 public const System.Drawing.KnownColor Olive = 125; // 0x0 public const System.Drawing.KnownColor OliveDrab = 126; // 0x0 public const System.Drawing.KnownColor Orange = 127; // 0x0 public const System.Drawing.KnownColor OrangeRed = 128; // 0x0 public const System.Drawing.KnownColor Orchid = 129; // 0x0 public const System.Drawing.KnownColor PaleGoldenrod = 130; // 0x0 public const System.Drawing.KnownColor PaleGreen = 131; // 0x0 public const System.Drawing.KnownColor PaleTurquoise = 132; // 0x0 public const System.Drawing.KnownColor PaleVioletRed = 133; // 0x0 public const System.Drawing.KnownColor PapayaWhip = 134; // 0x0 public const System.Drawing.KnownColor PeachPuff = 135; // 0x0 public const System.Drawing.KnownColor Peru = 136; // 0x0 public const System.Drawing.KnownColor Pink = 137; // 0x0 public const System.Drawing.KnownColor Plum = 138; // 0x0 public const System.Drawing.KnownColor PowderBlue = 139; // 0x0 public const System.Drawing.KnownColor Purple = 140; // 0x0 public const System.Drawing.KnownColor Red = 141; // 0x0 public const System.Drawing.KnownColor RosyBrown = 142; // 0x0 public const System.Drawing.KnownColor RoyalBlue = 143; // 0x0 public const System.Drawing.KnownColor SaddleBrown = 144; // 0x0 public const System.Drawing.KnownColor Salmon = 145; // 0x0 public const System.Drawing.KnownColor SandyBrown = 146; // 0x0 public const System.Drawing.KnownColor SeaGreen = 147; // 0x0 public const System.Drawing.KnownColor SeaShell = 148; // 0x0 public const System.Drawing.KnownColor Sienna = 149; // 0x0 public const System.Drawing.KnownColor Silver = 150; // 0x0 public const System.Drawing.KnownColor SkyBlue = 151; // 0x0 public const System.Drawing.KnownColor SlateBlue = 152; // 0x0 public const System.Drawing.KnownColor SlateGray = 153; // 0x0 public const System.Drawing.KnownColor Snow = 154; // 0x0 public const System.Drawing.KnownColor SpringGreen = 155; // 0x0 public const System.Drawing.KnownColor SteelBlue = 156; // 0x0 public const System.Drawing.KnownColor Tan = 157; // 0x0 public const System.Drawing.KnownColor Teal = 158; // 0x0 public const System.Drawing.KnownColor Thistle = 159; // 0x0 public const System.Drawing.KnownColor Tomato = 160; // 0x0 public const System.Drawing.KnownColor Turquoise = 161; // 0x0 public const System.Drawing.KnownColor Violet = 162; // 0x0 public const System.Drawing.KnownColor Wheat = 163; // 0x0 public const System.Drawing.KnownColor White = 164; // 0x0 public const System.Drawing.KnownColor WhiteSmoke = 165; // 0x0 public const System.Drawing.KnownColor Yellow = 166; // 0x0 public const System.Drawing.KnownColor YellowGreen = 167; // 0x0 public const System.Drawing.KnownColor ButtonFace = 168; // 0x0 public const System.Drawing.KnownColor ButtonHighlight = 169; // 0x0 public const System.Drawing.KnownColor ButtonShadow = 170; // 0x0 public const System.Drawing.KnownColor GradientActiveCaption = 171; // 0x0 public const System.Drawing.KnownColor GradientInactiveCaption = 172; // 0x0 public const System.Drawing.KnownColor MenuBar = 173; // 0x0 public const System.Drawing.KnownColor MenuHighlight = 174; // 0x0 // Methods } // System.Drawing.dll internal static class System.Drawing.KnownColorTable : System.Object { // Fields private static System.Int32[] s_colorTable; // 0x0 private static System.String[] s_colorNameTable; // 0x8 // Methods private static System.Void EnsureColorTable(); // 0x36f86ec private static System.Void InitColorTable(); // 0x36f8744 private static System.Void EnsureColorNameTable(); // 0x36f9334 private static System.Void InitColorNameTable(); // 0x36f938c public static System.Int32 KnownColorToArgb(System.Drawing.KnownColor color); // 0x36fb514 public static System.String KnownColorToName(System.Drawing.KnownColor color); // 0x36fb584 private static System.Void UpdateSystemColors(System.Int32[] colorTable); // 0x36f9200 } // System.Drawing.dll [Serializable] public struct System.Drawing.Color : System.IEquatable<System.Drawing.Color> { // Fields private readonly System.String name; // 0x10 private readonly System.Int64 value; // 0x18 private readonly System.Int16 knownColor; // 0x20 private readonly System.Int16 state; // 0x22 // Methods public System.Byte get_R(); // 0x36fb5f4 public System.Byte get_G(); // 0x36fb63c public System.Byte get_B(); // 0x36fb650 public System.Byte get_A(); // 0x36fb660 public System.Boolean get_IsKnownColor(); // 0x36fb674 public System.String get_Name(); // 0x36fb680 private System.Int64 get_Value(); // 0x36fb608 public override System.String ToString(); // 0x36fb70c public static System.Boolean op_Equality(System.Drawing.Color left, System.Drawing.Color right); // 0x36fb9cc public override System.Boolean Equals(System.Object obj); // 0x36fba14 public System.Boolean Equals(System.Drawing.Color other); // 0x36fbaa4 public override System.Int32 GetHashCode(); // 0x36fbaec } // System.Drawing.dll [Serializable] public struct System.Drawing.Point : System.IEquatable<System.Drawing.Point> { // Fields private System.Int32 x; // 0x10 private System.Int32 y; // 0x14 // Methods public System.Int32 get_X(); // 0x36fbbb8 public System.Int32 get_Y(); // 0x36fbbc0 public static System.Boolean op_Equality(System.Drawing.Point left, System.Drawing.Point right); // 0x36fbbc8 public override System.Boolean Equals(System.Object obj); // 0x36fbbe8 public System.Boolean Equals(System.Drawing.Point other); // 0x36fbc6c public override System.Int32 GetHashCode(); // 0x36fbc8c public override System.String ToString(); // 0x36fbcec } // System.Drawing.dll [Serializable] public struct System.Drawing.PointF : System.IEquatable<System.Drawing.PointF> { // Fields private System.Single x; // 0x10 private System.Single y; // 0x14 // Methods public System.Single get_X(); // 0x36fbe58 public System.Single get_Y(); // 0x36fbe60 public static System.Boolean op_Equality(System.Drawing.PointF left, System.Drawing.PointF right); // 0x36fbe68 public override System.Boolean Equals(System.Object obj); // 0x36fbe80 public System.Boolean Equals(System.Drawing.PointF other); // 0x36fbf04 public override System.Int32 GetHashCode(); // 0x36fbf20 public override System.String ToString(); // 0x36fbfb8 } // System.Drawing.dll [Serializable] public struct System.Drawing.Rectangle : System.IEquatable<System.Drawing.Rectangle> { // Fields private System.Int32 x; // 0x10 private System.Int32 y; // 0x14 private System.Int32 width; // 0x18 private System.Int32 height; // 0x1c // Methods public System.Int32 get_X(); // 0x36fc108 public System.Int32 get_Y(); // 0x36fc110 public System.Int32 get_Width(); // 0x36fc118 public System.Int32 get_Height(); // 0x36fc120 public override System.Boolean Equals(System.Object obj); // 0x36fc128 public System.Boolean Equals(System.Drawing.Rectangle other); // 0x36fc1d8 public static System.Boolean op_Equality(System.Drawing.Rectangle left, System.Drawing.Rectangle right); // 0x36fc21c public override System.Int32 GetHashCode(); // 0x36fc258 public override System.String ToString(); // 0x36fc2d4 } // System.Drawing.dll [Serializable] public struct System.Drawing.RectangleF : System.IEquatable<System.Drawing.RectangleF> { // Fields private System.Single x; // 0x10 private System.Single y; // 0x14 private System.Single width; // 0x18 private System.Single height; // 0x1c // Methods public System.Single get_X(); // 0x36fc510 public System.Single get_Y(); // 0x36fc518 public System.Single get_Width(); // 0x36fc520 public System.Single get_Height(); // 0x36fc528 public override System.Boolean Equals(System.Object obj); // 0x36fc530 public System.Boolean Equals(System.Drawing.RectangleF other); // 0x36fc5e0 public static System.Boolean op_Equality(System.Drawing.RectangleF left, System.Drawing.RectangleF right); // 0x36fc61c public override System.Int32 GetHashCode(); // 0x36fc644 public override System.String ToString(); // 0x36fc71c } // System.Drawing.dll [Serializable] public struct System.Drawing.Size : System.IEquatable<System.Drawing.Size> { // Fields private System.Int32 width; // 0x10 private System.Int32 height; // 0x14 // Methods public static System.Boolean op_Equality(System.Drawing.Size sz1, System.Drawing.Size sz2); // 0x36fc958 public System.Int32 get_Width(); // 0x36fc978 public System.Int32 get_Height(); // 0x36fc980 public override System.Boolean Equals(System.Object obj); // 0x36fc988 public System.Boolean Equals(System.Drawing.Size other); // 0x36fca0c public override System.Int32 GetHashCode(); // 0x36fca2c public override System.String ToString(); // 0x36fca8c } // System.Drawing.dll [Serializable] public struct System.Drawing.SizeF : System.IEquatable<System.Drawing.SizeF> { // Fields private System.Single width; // 0x10 private System.Single height; // 0x14 // Methods public static System.Boolean op_Equality(System.Drawing.SizeF sz1, System.Drawing.SizeF sz2); // 0x36fcbdc public System.Single get_Width(); // 0x36fcbf4 public System.Single get_Height(); // 0x36fcbfc public override System.Boolean Equals(System.Object obj); // 0x36fcc04 public System.Boolean Equals(System.Drawing.SizeF other); // 0x36fcc88 public override System.Int32 GetHashCode(); // 0x36fcca4 public override System.String ToString(); // 0x36fcd3c } // UnityEngine.PropertiesModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.PropertiesModule.dll public class Unity.Properties.CreatePropertyAttribute : System.Attribute { // Fields // Methods } // UnityEngine.PropertiesModule.dll public class Unity.Properties.DontCreatePropertyAttribute : System.Attribute { // Fields // Methods } // UnityEngine.PropertiesModule.dll public sealed class Unity.Properties.PropertyGetter<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TValue Invoke(ref TContainer& container); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll public sealed class Unity.Properties.PropertySetter<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref TContainer& container, TValue value); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.DelegateProperty<TContainer,TValue> : Unity.Properties.Property<TContainer,TValue> { // Fields private readonly Unity.Properties.PropertyGetter<TContainer,TValue> m_Getter; // 0x0 private readonly Unity.Properties.PropertySetter<TContainer,TValue> m_Setter; // 0x0 private readonly System.String <Name>k__BackingField; // 0x0 // Methods public override System.String get_Name(); // 0x1bd219c public System.Void .ctor(System.String name, Unity.Properties.PropertyGetter<TContainer,TValue> getter, Unity.Properties.PropertySetter<TContainer,TValue> setter); // 0x1bd3d30 } // UnityEngine.PropertiesModule.dll public interface Unity.Properties.IProperty : { // Fields // Methods public abstract System.Type DeclaredValueType(); // 0x1bd219c } // UnityEngine.PropertiesModule.dll public interface Unity.Properties.IProperty<TContainer> : Unity.Properties.IProperty { // Fields // Methods } // UnityEngine.PropertiesModule.dll public abstract class Unity.Properties.Property<TContainer,TValue> : System.Object, Unity.Properties.IProperty<TContainer>, Unity.Properties.IProperty, Unity.Properties.Internal.IAttributes { // Fields private System.Collections.Generic.List<System.Attribute> m_Attributes; // 0x0 // Methods public abstract System.String get_Name(); // 0x1bd219c public System.Type DeclaredValueType(); // 0x1bd219c protected System.Void AddAttribute(System.Attribute attribute); // 0x1bd3a1c protected System.Void AddAttributes(System.Collections.Generic.IEnumerable<System.Attribute> attributes); // 0x1bd3a1c private System.Void Unity.Properties.Internal.IAttributes.AddAttribute(System.Attribute attribute); // 0x1bd3a1c private System.Void Unity.Properties.Internal.IAttributes.AddAttributes(System.Collections.Generic.IEnumerable<System.Attribute> attributes); // 0x1bd3a1c public System.Boolean HasAttribute(); // 0x1bd1824 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.IMemberInfo : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.Boolean get_IsReadOnly(); // 0x1bd1824 public abstract System.Type get_ValueType(); // 0x1bd219c public abstract System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(); // 0x1bd219c } // UnityEngine.PropertiesModule.dll internal struct Unity.Properties.FieldMember : Unity.Properties.IMemberInfo { // Fields internal readonly System.Reflection.FieldInfo m_FieldInfo; // 0x10 private readonly System.String <Name>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Reflection.FieldInfo fieldInfo); // 0x3d6c09c public System.String get_Name(); // 0x3d6c1c0 public System.Boolean get_IsReadOnly(); // 0x3d6c1c8 public System.Type get_ValueType(); // 0x3d6c1e4 public System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(); // 0x3d6c208 } // UnityEngine.PropertiesModule.dll internal struct Unity.Properties.PropertyMember : Unity.Properties.IMemberInfo { // Fields internal readonly System.Reflection.PropertyInfo m_PropertyInfo; // 0x10 private readonly System.String <Name>k__BackingField; // 0x18 // Methods public System.String get_Name(); // 0x3d6c214 public System.Boolean get_IsReadOnly(); // 0x3d6c21c public System.Type get_ValueType(); // 0x3d6c24c public System.Void .ctor(System.Reflection.PropertyInfo propertyInfo); // 0x3d6c270 public System.Collections.Generic.IEnumerable<System.Attribute> GetCustomAttributes(); // 0x3d6c29c } // UnityEngine.PropertiesModule.dll private sealed class Unity.Properties.ReflectedMemberProperty.GetStructValueAction<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TValue Invoke(ref TContainer& container); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll private sealed class Unity.Properties.ReflectedMemberProperty.SetStructValueAction<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(ref TContainer& container, TValue value); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll private sealed class Unity.Properties.ReflectedMemberProperty.GetClassValueAction<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual TValue Invoke(TContainer container); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll private sealed class Unity.Properties.ReflectedMemberProperty.SetClassValueAction<TContainer,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(TContainer container, TValue value); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.ReflectedMemberProperty<TContainer,TValue> : Unity.Properties.Property<TContainer,TValue> { // Fields private readonly Unity.Properties.IMemberInfo m_Info; // 0x0 private readonly System.Boolean m_IsStructContainerType; // 0x0 private Unity.Properties.ReflectedMemberProperty.GetStructValueAction<TContainer,TValue> m_GetStructValueAction; // 0x0 private Unity.Properties.ReflectedMemberProperty.SetStructValueAction<TContainer,TValue> m_SetStructValueAction; // 0x0 private Unity.Properties.ReflectedMemberProperty.GetClassValueAction<TContainer,TValue> m_GetClassValueAction; // 0x0 private Unity.Properties.ReflectedMemberProperty.SetClassValueAction<TContainer,TValue> m_SetClassValueAction; // 0x0 private readonly System.String <Name>k__BackingField; // 0x0 private readonly System.Boolean <IsReadOnly>k__BackingField; // 0x0 // Methods public override System.String get_Name(); // 0x1bd219c internal System.Void .ctor(Unity.Properties.IMemberInfo info, System.String name); // 0x1bd3c20 } // UnityEngine.PropertiesModule.dll public sealed class Unity.Properties.ArrayPropertyBag<TElement> : Unity.Properties.IndexedCollectionPropertyBag<TElement[],TElement> { // Fields // Methods protected override Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc protected override TElement[] InstantiateWithCount(System.Int32 count); // 0x1bd21c8 protected override TElement[] Instantiate(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public abstract class Unity.Properties.ContainerPropertyBag<TContainer> : Unity.Properties.PropertyBag<TContainer> { // Fields private readonly System.Collections.Generic.List<Unity.Properties.IProperty<TContainer>> m_PropertiesList; // 0x0 private readonly System.Collections.Generic.Dictionary<System.String,Unity.Properties.IProperty<TContainer>> m_PropertiesHash; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 protected System.Void AddProperty(Unity.Properties.Property<TContainer,TValue> property); // 0x1bd3a1c public System.Boolean TryGetProperty(ref TContainer& container, System.String name, out Unity.Properties.IProperty<TContainer>& property); // 0x0 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.DictionaryPropertyBag<TKey,TValue> : Unity.Properties.KeyValueCollectionPropertyBag<System.Collections.Generic.Dictionary<TKey,TValue>,TKey,TValue> { // Fields // Methods protected override Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc protected override System.Collections.Generic.Dictionary<TKey,TValue> Instantiate(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.HashSetPropertyBag<TElement> : Unity.Properties.SetPropertyBagBase<System.Collections.Generic.HashSet<TElement>,TElement> { // Fields // Methods protected override Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc protected override System.Collections.Generic.HashSet<TElement> Instantiate(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public interface Unity.Properties.IPropertyBag : { // Fields // Methods public abstract System.Void Accept(Unity.Properties.ITypeVisitor visitor); // 0x1bd3a1c } // UnityEngine.PropertiesModule.dll public interface Unity.Properties.IPropertyBag<TContainer> : Unity.Properties.IPropertyBag { // Fields // Methods } // UnityEngine.PropertiesModule.dll private class Unity.Properties.IndexedCollectionPropertyBag.ListElementProperty<TList,TElement> : Unity.Properties.Property<TList,TElement> { // Fields internal System.Int32 m_Index; // 0x0 // Methods public System.Int32 get_Index(); // 0x1bd1ddc public override System.String get_Name(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.IndexedCollectionPropertyBag<TList,TElement> : Unity.Properties.PropertyBag<TList>, Unity.Properties.IPropertyBag<TList>, Unity.Properties.IPropertyBag, Unity.Properties.IConstructorWithCount<TList>, Unity.Properties.IConstructor { // Fields private readonly Unity.Properties.IndexedCollectionPropertyBag.ListElementProperty<TList,TElement> m_Property; // 0x0 // Methods private TList Unity.Properties.IConstructorWithCount<TList>.InstantiateWithCount(System.Int32 count); // 0x1ce0384 protected virtual TList InstantiateWithCount(System.Int32 count); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.KeyValueCollectionPropertyBag.KeyValuePairProperty<TDictionary,TKey,TValue> : Unity.Properties.Property<TDictionary,System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private TKey <Key>k__BackingField; // 0x0 // Methods public override System.String get_Name(); // 0x1bd219c public TKey get_Key(); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.KeyValueCollectionPropertyBag<TDictionary,TKey,TValue> : Unity.Properties.PropertyBag<TDictionary>, Unity.Properties.IPropertyBag<TDictionary>, Unity.Properties.IPropertyBag { // Fields private readonly Unity.Properties.KeyValueCollectionPropertyBag.KeyValuePairProperty<TDictionary,TKey,TValue> m_KeyValuePairProperty; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll [Serializable] private sealed class Unity.Properties.KeyValuePairPropertyBag.<>c<TKey,TValue> : System.Object { // Fields public static readonly Unity.Properties.KeyValuePairPropertyBag.<>c<TKey,TValue> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 public System.Void .ctor(); // 0x1bd2ec0 internal TKey <.cctor>b__7_0(ref System.Collections.Generic.KeyValuePair<TKey,TValue>& container); // 0x1ce0384 internal TValue <.cctor>b__7_1(ref System.Collections.Generic.KeyValuePair<TKey,TValue>& container); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.KeyValuePairPropertyBag<TKey,TValue> : Unity.Properties.PropertyBag<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private static readonly Unity.Properties.DelegateProperty<System.Collections.Generic.KeyValuePair<TKey,TValue>,TKey> s_KeyProperty; // 0x0 private static readonly Unity.Properties.DelegateProperty<System.Collections.Generic.KeyValuePair<TKey,TValue>,TValue> s_ValueProperty; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.ListPropertyBag<TElement> : Unity.Properties.IndexedCollectionPropertyBag<System.Collections.Generic.List<TElement>,TElement> { // Fields // Methods protected override Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc protected override System.Collections.Generic.List<TElement> InstantiateWithCount(System.Int32 count); // 0x1bd21c8 protected override System.Collections.Generic.List<TElement> Instantiate(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public static class Unity.Properties.PropertyBag : System.Object { // Fields // Methods public static System.Void Register(Unity.Properties.PropertyBag<TContainer> propertyBag); // 0x1be313c } // UnityEngine.PropertiesModule.dll public abstract class Unity.Properties.PropertyBag<TContainer> : System.Object, Unity.Properties.IPropertyBag<TContainer>, Unity.Properties.IPropertyBag, Unity.Properties.Internal.IPropertyBagRegister, Unity.Properties.IConstructor<TContainer>, Unity.Properties.IConstructor { // Fields private readonly Unity.Properties.InstantiationKind <InstantiationKind>k__BackingField; // 0x0 // Methods private static System.Void .cctor(); // 0x1be1d28 private System.Void Unity.Properties.Internal.IPropertyBagRegister.Register(); // 0x1bd2ec0 public System.Void Accept(Unity.Properties.ITypeVisitor visitor); // 0x1bd3a1c private Unity.Properties.InstantiationKind Unity.Properties.IConstructor.get_InstantiationKind(); // 0x1bd1ddc private TContainer Unity.Properties.IConstructor<TContainer>.Instantiate(); // 0x1ce0384 protected virtual Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc protected virtual TContainer Instantiate(); // 0x1ce0384 protected System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.SetPropertyBagBase.SetElementProperty<TSet,TElement> : Unity.Properties.Property<TSet,TElement> { // Fields internal TElement m_Value; // 0x0 // Methods public override System.String get_Name(); // 0x1bd219c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public class Unity.Properties.SetPropertyBagBase<TSet,TElement> : Unity.Properties.PropertyBag<TSet>, Unity.Properties.IPropertyBag<TSet>, Unity.Properties.IPropertyBag { // Fields private readonly Unity.Properties.SetPropertyBagBase.SetElementProperty<TSet,TElement> m_Property; // 0x0 // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public interface Unity.Properties.ITypeVisitor : { // Fields // Methods public abstract System.Void Visit(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll public static class Unity.Properties.TypeTraits : System.Object { // Fields // Methods public static System.Boolean IsContainer(System.Type type); // 0x3d6c2a8 } // UnityEngine.PropertiesModule.dll public static class Unity.Properties.TypeTraits<T> : System.Object { // Fields private static readonly System.Boolean <IsValueType>k__BackingField; // 0x0 private static readonly System.Boolean <IsPrimitive>k__BackingField; // 0x0 private static readonly System.Boolean <IsInterface>k__BackingField; // 0x0 private static readonly System.Boolean <IsAbstract>k__BackingField; // 0x0 private static readonly System.Boolean <IsArray>k__BackingField; // 0x0 private static readonly System.Boolean <IsMultidimensionalArray>k__BackingField; // 0x0 private static readonly System.Boolean <IsEnum>k__BackingField; // 0x0 private static readonly System.Boolean <IsEnumFlags>k__BackingField; // 0x0 private static readonly System.Boolean <IsNullable>k__BackingField; // 0x0 private static readonly System.Boolean <IsObject>k__BackingField; // 0x0 private static readonly System.Boolean <IsString>k__BackingField; // 0x0 private static readonly System.Boolean <IsContainer>k__BackingField; // 0x0 private static readonly System.Boolean <CanBeNull>k__BackingField; // 0x0 private static readonly System.Boolean <IsPrimitiveOrString>k__BackingField; // 0x0 private static readonly System.Boolean <IsAbstractOrInterface>k__BackingField; // 0x0 private static readonly System.Boolean <IsUnityObject>k__BackingField; // 0x0 private static readonly System.Boolean <IsLazyLoadReference>k__BackingField; // 0x0 // Methods public static System.Boolean get_IsValueType(); // 0x1bd4b04 public static System.Boolean get_IsPrimitive(); // 0x1bd4b04 public static System.Boolean get_IsInterface(); // 0x1bd4b04 public static System.Boolean get_IsAbstract(); // 0x1bd4b04 public static System.Boolean get_IsArray(); // 0x1bd4b04 public static System.Boolean get_IsEnum(); // 0x1bd4b04 public static System.Boolean get_IsNullable(); // 0x1bd4b04 public static System.Boolean get_IsObject(); // 0x1bd4b04 public static System.Boolean get_IsString(); // 0x1bd4b04 public static System.Boolean get_IsContainer(); // 0x1bd4b04 public static System.Boolean get_CanBeNull(); // 0x1bd4b04 public static System.Boolean get_IsAbstractOrInterface(); // 0x1bd4b04 private static System.Void .cctor(); // 0x1be1d28 } // UnityEngine.PropertiesModule.dll public enum Unity.Properties.InstantiationKind : { // Fields public System.Int32 value__; // 0x10 public const Unity.Properties.InstantiationKind Activator = 0; // 0x0 public const Unity.Properties.InstantiationKind PropertyBagOverride = 1; // 0x0 public const Unity.Properties.InstantiationKind NotInstantiatable = 2; // 0x0 // Methods } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.IConstructor : { // Fields // Methods public abstract Unity.Properties.InstantiationKind get_InstantiationKind(); // 0x1bd1ddc } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.IConstructor<T> : Unity.Properties.IConstructor { // Fields // Methods public abstract T Instantiate(); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.IConstructorWithCount<T> : Unity.Properties.IConstructor { // Fields // Methods public abstract T InstantiateWithCount(System.Int32 count); // 0x1ce0384 } // UnityEngine.PropertiesModule.dll private interface Unity.Properties.TypeUtility.ITypeConstructor : { // Fields // Methods public abstract System.Boolean get_CanBeInstantiated(); // 0x1bd1824 public abstract System.Object Instantiate(); // 0x1bd219c } // UnityEngine.PropertiesModule.dll private interface Unity.Properties.TypeUtility.ITypeConstructor<T> : Unity.Properties.TypeUtility.ITypeConstructor { // Fields // Methods public abstract T Instantiate(); // 0x1ce0384 public abstract System.Void SetExplicitConstructor(System.Func<T> constructor); // 0x1bd3a1c } // UnityEngine.PropertiesModule.dll private class Unity.Properties.TypeUtility.TypeConstructor<T> : System.Object, Unity.Properties.TypeUtility.ITypeConstructor<T>, Unity.Properties.TypeUtility.ITypeConstructor { // Fields private System.Func<T> m_ExplicitConstructor; // 0x0 private System.Func<T> m_ImplicitConstructor; // 0x0 private Unity.Properties.IConstructor<T> m_OverrideConstructor; // 0x0 // Methods private System.Boolean Unity.Properties.TypeUtility.ITypeConstructor.get_CanBeInstantiated(); // 0x1bd1824 public System.Void .ctor(); // 0x1bd2ec0 private System.Void SetImplicitConstructor(); // 0x1bd2ec0 private static T CreateValueTypeInstance(); // 0x1ce0384 private static T CreateScriptableObjectInstance(); // 0x1ce0384 private static T CreateClassInstance(); // 0x1ce0384 public System.Void SetExplicitConstructor(System.Func<T> constructor); // 0x1bd3a1c private T Unity.Properties.TypeUtility.ITypeConstructor<T>.Instantiate(); // 0x1ce0384 private System.Object Unity.Properties.TypeUtility.ITypeConstructor.Instantiate(); // 0x1bd219c } // UnityEngine.PropertiesModule.dll private class Unity.Properties.TypeUtility.NonConstructable : System.Object, Unity.Properties.TypeUtility.ITypeConstructor { // Fields // Methods private System.Boolean Unity.Properties.TypeUtility.ITypeConstructor.get_CanBeInstantiated(); // 0x3d6dd68 public System.Object Instantiate(); // 0x3d6dd70 public System.Void .ctor(); // 0x3d6d938 } // UnityEngine.PropertiesModule.dll private struct Unity.Properties.TypeUtility.Cache<T> : { // Fields public static Unity.Properties.TypeUtility.ITypeConstructor<T> TypeConstructor; // 0x0 // Methods } // UnityEngine.PropertiesModule.dll private class Unity.Properties.TypeUtility.TypeConstructorVisitor : System.Object, Unity.Properties.ITypeVisitor { // Fields public Unity.Properties.TypeUtility.ITypeConstructor TypeConstructor; // 0x10 // Methods public System.Void Visit(); // 0x1bd2ec0 public System.Void .ctor(); // 0x3d6d930 } // UnityEngine.PropertiesModule.dll [Serializable] private sealed class Unity.Properties.TypeUtility.<>c : System.Object { // Fields public static readonly Unity.Properties.TypeUtility.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x3d6ddbc public System.Void .ctor(); // 0x3d6de24 internal System.Text.StringBuilder <.cctor>b__11_0(); // 0x3d6de2c internal System.Void <.cctor>b__11_1(System.Text.StringBuilder sb); // 0x3d6de80 internal System.String <.cctor>b__11_2(); // 0x3d6de98 } // UnityEngine.PropertiesModule.dll public static class Unity.Properties.TypeUtility : System.Object { // Fields private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,Unity.Properties.TypeUtility.ITypeConstructor> s_TypeConstructors; // 0x0 private static readonly System.Reflection.MethodInfo s_CreateTypeConstructor; // 0x8 private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,System.String> s_CachedResolvedName; // 0x10 private static readonly UnityEngine.Pool.ObjectPool<System.Text.StringBuilder> s_Builders; // 0x18 private static readonly System.Object syncedPoolObject; // 0x20 // Methods private static System.Void .cctor(); // 0x3d6c3e8 public static System.String GetTypeDisplayName(System.Type type); // 0x3d6c830 private static System.String GetTypeDisplayName(System.Type type, System.Collections.Generic.IReadOnlyList<System.Type> args, ref System.Int32& argIndex); // 0x3d6c948 public static System.Type GetRootType(System.Type type); // 0x3d6d2f4 private static Unity.Properties.TypeUtility.ITypeConstructor CreateTypeConstructor(System.Type type); // 0x3d6d428 private static Unity.Properties.TypeUtility.ITypeConstructor<T> CreateTypeConstructor(); // 0x1bde8ac private static Unity.Properties.TypeUtility.ITypeConstructor GetTypeConstructor(System.Type type); // 0x3d6d940 private static Unity.Properties.TypeUtility.ITypeConstructor<T> GetTypeConstructor(); // 0x1bde8ac public static System.Boolean CanBeInstantiated(System.Type type); // 0x3d6d9f8 public static System.Boolean CanBeInstantiated(); // 0x1bd4b04 public static System.Void SetExplicitInstantiationMethod(System.Func<T> constructor); // 0x1be313c public static T Instantiate(); // 0x1ce0384 public static System.Boolean TryInstantiate(out T& instance); // 0x1bd59c8 public static T Instantiate(System.Type derivedType); // 0x1ce0384 public static System.Boolean TryInstantiate(System.Type derivedType, out T& value); // 0x1bd6678 public static TArray InstantiateArray(System.Int32 count); // 0x1ce0384 public static System.Boolean TryInstantiateArray(System.Int32 count, out TArray& instance); // 0x0 public static TArray InstantiateArray(System.Type derivedType, System.Int32 count); // 0x1ce0384 private static System.Void CheckIsAssignableFrom(System.Type type, System.Type derivedType); // 0x3d6dac4 private static System.Void CheckCanBeInstantiated(Unity.Properties.TypeUtility.ITypeConstructor<T> constructor); // 0x1be313c private static System.Void CheckCanBeInstantiated(Unity.Properties.TypeUtility.ITypeConstructor constructor, System.Type type); // 0x3d6dc34 } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.Internal.IAttributes : { // Fields // Methods public abstract System.Void AddAttribute(System.Attribute attribute); // 0x1bd3a1c public abstract System.Void AddAttributes(System.Collections.Generic.IEnumerable<System.Attribute> attributes); // 0x1bd3a1c } // UnityEngine.PropertiesModule.dll internal static class Unity.Properties.Internal.DefaultPropertyBagInitializer : System.Object { // Fields // Methods internal static System.Void Initialize(); // 0x3d6dee0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.ColorPropertyBag.RProperty : Unity.Properties.Property<UnityEngine.Color,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f028 public System.Void .ctor(); // 0x3d6ef08 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.ColorPropertyBag.GProperty : Unity.Properties.Property<UnityEngine.Color,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f068 public System.Void .ctor(); // 0x3d6ef50 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.ColorPropertyBag.BProperty : Unity.Properties.Property<UnityEngine.Color,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f0a8 public System.Void .ctor(); // 0x3d6ef98 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.ColorPropertyBag.AProperty : Unity.Properties.Property<UnityEngine.Color,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f0e8 public System.Void .ctor(); // 0x3d6efe0 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.ColorPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Color> { // Fields // Methods public System.Void .ctor(); // 0x3d6e210 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector2PropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Vector2,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f1b8 public System.Void .ctor(); // 0x3d6f128 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector2PropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Vector2,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f1f8 public System.Void .ctor(); // 0x3d6f170 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.Vector2PropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Vector2> { // Fields // Methods public System.Void .ctor(); // 0x3d6e370 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3PropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Vector3,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f310 public System.Void .ctor(); // 0x3d6f238 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3PropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Vector3,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f350 public System.Void .ctor(); // 0x3d6f280 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3PropertyBag.ZProperty : Unity.Properties.Property<UnityEngine.Vector3,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f390 public System.Void .ctor(); // 0x3d6f2c8 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.Vector3PropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Vector3> { // Fields // Methods public System.Void .ctor(); // 0x3d6e460 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector4PropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Vector4,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f4f0 public System.Void .ctor(); // 0x3d6f3d0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector4PropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Vector4,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f530 public System.Void .ctor(); // 0x3d6f418 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector4PropertyBag.ZProperty : Unity.Properties.Property<UnityEngine.Vector4,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f570 public System.Void .ctor(); // 0x3d6f460 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector4PropertyBag.WProperty : Unity.Properties.Property<UnityEngine.Vector4,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f5b0 public System.Void .ctor(); // 0x3d6f4a8 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.Vector4PropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Vector4> { // Fields // Methods public System.Void .ctor(); // 0x3d6e58c } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector2IntPropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Vector2Int,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6f680 public System.Void .ctor(); // 0x3d6f5f0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector2IntPropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Vector2Int,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6f6c0 public System.Void .ctor(); // 0x3d6f638 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.Vector2IntPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Vector2Int> { // Fields // Methods public System.Void .ctor(); // 0x3d6e6ec } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3IntPropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Vector3Int,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6f7d8 public System.Void .ctor(); // 0x3d6f700 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3IntPropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Vector3Int,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6f818 public System.Void .ctor(); // 0x3d6f748 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.Vector3IntPropertyBag.ZProperty : Unity.Properties.Property<UnityEngine.Vector3Int,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6f858 public System.Void .ctor(); // 0x3d6f790 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.Vector3IntPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Vector3Int> { // Fields // Methods public System.Void .ctor(); // 0x3d6e7dc } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectPropertyBag.XProperty : Unity.Properties.Property<UnityEngine.Rect,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f9b8 public System.Void .ctor(); // 0x3d6f898 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectPropertyBag.YProperty : Unity.Properties.Property<UnityEngine.Rect,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6f9f8 public System.Void .ctor(); // 0x3d6f8e0 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectPropertyBag.WidthProperty : Unity.Properties.Property<UnityEngine.Rect,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6fa38 public System.Void .ctor(); // 0x3d6f928 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectPropertyBag.HeightProperty : Unity.Properties.Property<UnityEngine.Rect,System.Single> { // Fields // Methods public override System.String get_Name(); // 0x3d6fa78 public System.Void .ctor(); // 0x3d6f970 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.RectPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Rect> { // Fields // Methods public System.Void .ctor(); // 0x3d6e908 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectIntPropertyBag.XProperty : Unity.Properties.Property<UnityEngine.RectInt,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6fbd8 public System.Void .ctor(); // 0x3d6fab8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectIntPropertyBag.YProperty : Unity.Properties.Property<UnityEngine.RectInt,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6fc18 public System.Void .ctor(); // 0x3d6fb00 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectIntPropertyBag.WidthProperty : Unity.Properties.Property<UnityEngine.RectInt,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6fc58 public System.Void .ctor(); // 0x3d6fb48 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.RectIntPropertyBag.HeightProperty : Unity.Properties.Property<UnityEngine.RectInt,System.Int32> { // Fields // Methods public override System.String get_Name(); // 0x3d6fc98 public System.Void .ctor(); // 0x3d6fb90 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.RectIntPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.RectInt> { // Fields // Methods public System.Void .ctor(); // 0x3d6ea68 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.BoundsPropertyBag.CenterProperty : Unity.Properties.Property<UnityEngine.Bounds,UnityEngine.Vector3> { // Fields // Methods public override System.String get_Name(); // 0x3d6fd68 public System.Void .ctor(); // 0x3d6fcd8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.BoundsPropertyBag.ExtentsProperty : Unity.Properties.Property<UnityEngine.Bounds,UnityEngine.Vector3> { // Fields // Methods public override System.String get_Name(); // 0x3d6fda8 public System.Void .ctor(); // 0x3d6fd20 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.BoundsPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.Bounds> { // Fields // Methods public System.Void .ctor(); // 0x3d6ebc8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.BoundsIntPropertyBag.PositionProperty : Unity.Properties.Property<UnityEngine.BoundsInt,UnityEngine.Vector3Int> { // Fields // Methods public override System.String get_Name(); // 0x3d6fe78 public System.Void .ctor(); // 0x3d6fde8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.BoundsIntPropertyBag.SizeProperty : Unity.Properties.Property<UnityEngine.BoundsInt,UnityEngine.Vector3Int> { // Fields // Methods public override System.String get_Name(); // 0x3d6feb8 public System.Void .ctor(); // 0x3d6fe30 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.BoundsIntPropertyBag : Unity.Properties.ContainerPropertyBag<UnityEngine.BoundsInt> { // Fields // Methods public System.Void .ctor(); // 0x3d6ecb8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.SystemVersionPropertyBag.MajorProperty : Unity.Properties.Property<System.Version,System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3d6fef8 public override System.String get_Name(); // 0x3d70178 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.SystemVersionPropertyBag.MinorProperty : Unity.Properties.Property<System.Version,System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3d6ff98 public override System.String get_Name(); // 0x3d701b8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.SystemVersionPropertyBag.BuildProperty : Unity.Properties.Property<System.Version,System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3d70038 public override System.String get_Name(); // 0x3d701f8 } // UnityEngine.PropertiesModule.dll private class Unity.Properties.Internal.SystemVersionPropertyBag.RevisionProperty : Unity.Properties.Property<System.Version,System.Int32> { // Fields // Methods public System.Void .ctor(); // 0x3d700d8 public override System.String get_Name(); // 0x3d70238 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.SystemVersionPropertyBag : Unity.Properties.ContainerPropertyBag<System.Version> { // Fields // Methods public System.Void .ctor(); // 0x3d6eda8 } // UnityEngine.PropertiesModule.dll internal interface Unity.Properties.Internal.IPropertyBagRegister : { // Fields // Methods public abstract System.Void Register(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll internal struct Unity.Properties.Internal.PropertyBagStore.TypedStore<TContainer> : { // Fields public static Unity.Properties.IPropertyBag<TContainer> PropertyBag; // 0x0 // Methods } // UnityEngine.PropertiesModule.dll internal static class Unity.Properties.Internal.PropertyBagStore : System.Object { // Fields private static readonly System.Collections.Concurrent.ConcurrentDictionary<System.Type,Unity.Properties.IPropertyBag> s_PropertyBags; // 0x0 private static readonly System.Collections.Generic.List<System.Type> s_RegisteredTypes; // 0x8 private static System.Action<System.Type,Unity.Properties.IPropertyBag> NewTypeRegistered; // 0x10 private static Unity.Properties.Internal.ReflectedPropertyBagProvider s_PropertyBagProvider; // 0x18 // Methods private static System.Void .cctor(); // 0x3d70278 internal static System.Void AddPropertyBag(Unity.Properties.IPropertyBag<TContainer> propertyBag); // 0x1be313c internal static Unity.Properties.IPropertyBag<TContainer> GetPropertyBag(); // 0x1bde8ac internal static Unity.Properties.IPropertyBag GetPropertyBag(System.Type type); // 0x3d6d6ac } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.ReflectedPropertyBagAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d708f4 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.ReflectedPropertyBag<TContainer> : Unity.Properties.ContainerPropertyBag<TContainer> { // Fields // Methods internal System.Void AddProperty(Unity.Properties.Property<TContainer,TValue> property); // 0x1bd3a1c public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.PropertiesModule.dll [Serializable] private sealed class Unity.Properties.Internal.ReflectedPropertyBagProvider.<>c : System.Object { // Fields public static readonly Unity.Properties.Internal.ReflectedPropertyBagProvider.<>c <>9; // 0x0 public static System.Func<System.Reflection.MethodInfo,System.Boolean> <>9__10_0; // 0x8 public static System.Func<System.Reflection.MemberInfo,System.Int32> <>9__22_0; // 0x10 // Methods private static System.Void .cctor(); // 0x3d70bd8 public System.Void .ctor(); // 0x3d70c40 internal System.Boolean <.ctor>b__10_0(System.Reflection.MethodInfo x); // 0x3d70c48 internal System.Int32 <GetPropertyMembers>b__22_0(System.Reflection.MemberInfo x); // 0x3d70cd4 } // UnityEngine.PropertiesModule.dll private sealed class Unity.Properties.Internal.ReflectedPropertyBagProvider.<GetPropertyMembers>d__22 : System.Object, System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Reflection.MemberInfo <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Type type; // 0x28 public System.Type <>3__type; // 0x30 private System.Linq.IOrderedEnumerable<System.Reflection.MemberInfo> <members>5__1; // 0x38 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> <>s__2; // 0x40 private System.Reflection.MemberInfo <member>5__3; // 0x48 private System.Boolean <hasDontCreatePropertyAttribute>5__4; // 0x50 private System.Boolean <hasCreatePropertyAttribute>5__5; // 0x51 private System.Boolean <hasNonSerializedAttribute>5__6; // 0x52 private System.Boolean <hasSerializedFieldAttribute>5__7; // 0x53 private System.Reflection.FieldInfo <field>5__8; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x3d70978 private System.Void System.IDisposable.Dispose(); // 0x3d70cfc private System.Boolean MoveNext(); // 0x3d70d28 private System.Void <>m__Finally1(); // 0x3d71524 private System.Reflection.MemberInfo System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo>.get_Current(); // 0x3d715d4 private System.Void System.Collections.IEnumerator.Reset(); // 0x3d715dc private System.Object System.Collections.IEnumerator.get_Current(); // 0x3d71614 private System.Collections.Generic.IEnumerator<System.Reflection.MemberInfo> System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo>.GetEnumerator(); // 0x3d7161c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x3d716c0 } // UnityEngine.PropertiesModule.dll internal class Unity.Properties.Internal.ReflectedPropertyBagProvider : System.Object { // Fields private readonly System.Reflection.MethodInfo m_CreatePropertyMethod; // 0x10 private readonly System.Reflection.MethodInfo m_CreatePropertyBagMethod; // 0x18 private readonly System.Reflection.MethodInfo m_CreateIndexedCollectionPropertyBagMethod; // 0x20 private readonly System.Reflection.MethodInfo m_CreateSetPropertyBagMethod; // 0x28 private readonly System.Reflection.MethodInfo m_CreateKeyValueCollectionPropertyBagMethod; // 0x30 private readonly System.Reflection.MethodInfo m_CreateKeyValuePairPropertyBagMethod; // 0x38 private readonly System.Reflection.MethodInfo m_CreateArrayPropertyBagMethod; // 0x40 private readonly System.Reflection.MethodInfo m_CreateListPropertyBagMethod; // 0x48 private readonly System.Reflection.MethodInfo m_CreateHashSetPropertyBagMethod; // 0x50 private readonly System.Reflection.MethodInfo m_CreateDictionaryPropertyBagMethod; // 0x58 // Methods public System.Void .ctor(); // 0x3d703b8 public Unity.Properties.IPropertyBag CreatePropertyBag(System.Type type); // 0x3d707c4 public Unity.Properties.IPropertyBag<TContainer> CreatePropertyBag(); // 0x1bd219c private System.Void CreateProperty(Unity.Properties.IMemberInfo member, Unity.Properties.Internal.ReflectedPropertyBag<TContainer> propertyBag); // 0x1bd3c20 private Unity.Properties.IPropertyBag<TList> CreateIndexedCollectionPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<TSet> CreateSetPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<TDictionary> CreateKeyValueCollectionPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<System.Collections.Generic.KeyValuePair<TKey,TValue>> CreateKeyValuePairPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<TElement[]> CreateArrayPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<System.Collections.Generic.List<TElement>> CreateListPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<System.Collections.Generic.HashSet<TElement>> CreateHashSetPropertyBag(); // 0x1bd219c private Unity.Properties.IPropertyBag<System.Collections.Generic.Dictionary<TKey,TValue>> CreateDictionaryPropertyBag(); // 0x1bd219c private static System.Collections.Generic.IEnumerable<System.Reflection.MemberInfo> GetPropertyMembers(System.Type type); // 0x3d708fc private static System.Boolean IsValidMember(System.Reflection.MemberInfo memberInfo); // 0x3d709ac private static System.Boolean IsValidPropertyType(System.Type type); // 0x3d70ae4 } // UnityEngine.PropertiesModule.dll internal static class Unity.Properties.Internal.ReflectionUtilities : System.Object { // Fields // Methods public static System.String SanitizeMemberName(System.Reflection.MemberInfo info); // 0x3d6c0c8 } // UnityEngine.Physics2DModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.Physics2DModule.dll public struct UnityEngine.PhysicsScene2D : System.IEquatable<UnityEngine.PhysicsScene2D> { // Fields private System.Int32 m_Handle; // 0x10 // Methods public override System.String ToString(); // 0x3d50a6c public override System.Int32 GetHashCode(); // 0x3d50b5c public override System.Boolean Equals(System.Object other); // 0x3d50b64 public System.Boolean Equals(UnityEngine.PhysicsScene2D other); // 0x3d50bdc public UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, System.Int32 layerMask); // 0x3d50bec public UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter); // 0x3d50e48 private static UnityEngine.RaycastHit2D Raycast_Internal(UnityEngine.PhysicsScene2D physicsScene, UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter); // 0x3d50db4 public System.Int32 Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d50f18 private static System.Int32 RaycastArray_Internal(UnityEngine.PhysicsScene2D physicsScene, UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d50f48 public System.Int32 Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d5103c private static System.Int32 RaycastList_Internal(UnityEngine.PhysicsScene2D physicsScene, UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d5106c public System.Int32 GetRayIntersection(UnityEngine.Ray ray, System.Single distance, UnityEngine.RaycastHit2D[] results, System.Int32 layerMask); // 0x3d51160 private static System.Int32 GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D physicsScene, UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single distance, System.Int32 layerMask, UnityEngine.RaycastHit2D[] results); // 0x3d51184 public static System.Int32 OverlapCollider(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d51280 private static System.Int32 OverlapColliderArray_Internal(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d512e4 public static System.Int32 OverlapCollider(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d5138c private static System.Int32 OverlapColliderList_Internal(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d513f0 private static System.Void Raycast_Internal_Injected(ref UnityEngine.PhysicsScene2D& physicsScene, ref UnityEngine.Vector2& origin, ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, out UnityEngine.RaycastHit2D& ret); // 0x3d50e9c private static System.Int32 RaycastArray_Internal_Injected(ref UnityEngine.PhysicsScene2D& physicsScene, ref UnityEngine.Vector2& origin, ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d50fc0 private static System.Int32 RaycastList_Internal_Injected(ref UnityEngine.PhysicsScene2D& physicsScene, ref UnityEngine.Vector2& origin, ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d510e4 private static System.Int32 GetRayIntersectionArray_Internal_Injected(ref UnityEngine.PhysicsScene2D& physicsScene, ref UnityEngine.Vector3& origin, ref UnityEngine.Vector3& direction, System.Single distance, System.Int32 layerMask, UnityEngine.RaycastHit2D[] results); // 0x3d51204 private static System.Int32 OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.Collider2D[] results); // 0x3d51338 private static System.Int32 OverlapColliderList_Internal_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d51444 } // UnityEngine.Physics2DModule.dll public class UnityEngine.Physics2D : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.Rigidbody2D> m_LastDisabledRigidbody2D; // 0x0 // Methods public static UnityEngine.PhysicsScene2D get_defaultPhysicsScene(); // 0x3d51498 public static UnityEngine.Vector2 get_gravity(); // 0x3d514a0 public static System.Boolean get_queriesHitTriggers(); // 0x3d51558 public static System.Int32 GetLayerCollisionMask(System.Int32 layer); // 0x3d51580 private static System.Int32 GetLayerCollisionMask_Internal(System.Int32 layer); // 0x3d51644 public static UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D colliderA, UnityEngine.Collider2D colliderB); // 0x3d51680 private static UnityEngine.ColliderDistance2D Distance_Internal(UnityEngine.Collider2D colliderA, UnityEngine.Collider2D colliderB); // 0x3d51824 public static UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2 position, UnityEngine.Collider2D collider); // 0x3d51920 public static UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2 position, UnityEngine.Rigidbody2D rigidbody); // 0x3d51aa0 private static UnityEngine.Vector2 ClosestPoint_Collider(UnityEngine.Vector2 position, UnityEngine.Collider2D collider); // 0x3d51a0c private static UnityEngine.Vector2 ClosestPoint_Rigidbody(UnityEngine.Vector2 position, UnityEngine.Rigidbody2D rigidbody); // 0x3d51b8c public static UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction); // 0x3d51cc8 public static UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance); // 0x3d51d88 public static UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, System.Int32 layerMask); // 0x3d51e50 public static UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, System.Int32 layerMask, System.Single minDepth); // 0x3d51f60 public static UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, System.Single distance, System.Int32 layerMask, System.Single minDepth, System.Single maxDepth); // 0x3d52070 public static System.Int32 Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d52188 public static System.Int32 Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d52244 public static System.Int32 Raycast(UnityEngine.Vector2 origin, UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results, System.Single distance); // 0x3d52308 public static UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray ray); // 0x3d523cc public static UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray ray, System.Single distance); // 0x3d524e8 public static UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray ray, System.Single distance, System.Int32 layerMask); // 0x3d5255c private static UnityEngine.RaycastHit2D[] GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D physicsScene, UnityEngine.Vector3 origin, UnityEngine.Vector3 direction, System.Single distance, System.Int32 layerMask); // 0x3d52438 public static System.Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit2D[] results); // 0x3d52648 public static System.Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d526c4 public static System.Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray ray, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Int32 layerMask); // 0x3d52748 public static System.Int32 GetContacts(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] contacts); // 0x3d527d0 public static System.Int32 GetContacts(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] colliders); // 0x3d528f4 public static System.Int32 GetContacts(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] contacts); // 0x3d52a18 public static System.Int32 GetContacts(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] colliders); // 0x3d52b3c private static System.Int32 GetColliderContactsArray(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] results); // 0x3d52868 private static System.Int32 GetRigidbodyContactsArray(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] results); // 0x3d52ab0 private static System.Int32 GetColliderContactsCollidersOnlyArray(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d5298c private static System.Int32 GetRigidbodyContactsCollidersOnlyArray(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d52bd4 public static System.Int32 GetContacts(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d52db0 public static System.Int32 GetContacts(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d52ed4 public static System.Int32 GetContacts(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d52ff8 public static System.Int32 GetContacts(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d5311c private static System.Int32 GetColliderContactsList(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> results); // 0x3d52e48 private static System.Int32 GetRigidbodyContactsList(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> results); // 0x3d53090 private static System.Int32 GetColliderContactsCollidersOnlyList(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d52f6c private static System.Int32 GetRigidbodyContactsCollidersOnlyList(UnityEngine.Rigidbody2D rigidbody, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d531b4 private static System.Void .cctor(); // 0x3d53390 private static System.Void get_gravity_Injected(out UnityEngine.Vector2& ret); // 0x3d5151c private static System.Void Distance_Internal_Injected(UnityEngine.Collider2D colliderA, UnityEngine.Collider2D colliderB, out UnityEngine.ColliderDistance2D& ret); // 0x3d518cc private static System.Void ClosestPoint_Collider_Injected(ref UnityEngine.Vector2& position, UnityEngine.Collider2D collider, out UnityEngine.Vector2& ret); // 0x3d51c20 private static System.Void ClosestPoint_Rigidbody_Injected(ref UnityEngine.Vector2& position, UnityEngine.Rigidbody2D rigidbody, out UnityEngine.Vector2& ret); // 0x3d51c74 private static UnityEngine.RaycastHit2D[] GetRayIntersectionAll_Internal_Injected(ref UnityEngine.PhysicsScene2D& physicsScene, ref UnityEngine.Vector3& origin, ref UnityEngine.Vector3& direction, System.Single distance, System.Int32 layerMask); // 0x3d525dc private static System.Int32 GetColliderContactsArray_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.ContactPoint2D[] results); // 0x3d52c60 private static System.Int32 GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D rigidbody, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.ContactPoint2D[] results); // 0x3d52cb4 private static System.Int32 GetColliderContactsCollidersOnlyArray_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.Collider2D[] results); // 0x3d52d08 private static System.Int32 GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D rigidbody, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.Collider2D[] results); // 0x3d52d5c private static System.Int32 GetColliderContactsList_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> results); // 0x3d53240 private static System.Int32 GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D rigidbody, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> results); // 0x3d53294 private static System.Int32 GetColliderContactsCollidersOnlyList_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d532e8 private static System.Int32 GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D rigidbody, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d5333c } // UnityEngine.Physics2DModule.dll public enum UnityEngine.RigidbodyConstraints2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodyConstraints2D None = 0; // 0x0 public const UnityEngine.RigidbodyConstraints2D FreezePositionX = 1; // 0x0 public const UnityEngine.RigidbodyConstraints2D FreezePositionY = 2; // 0x0 public const UnityEngine.RigidbodyConstraints2D FreezeRotation = 4; // 0x0 public const UnityEngine.RigidbodyConstraints2D FreezePosition = 3; // 0x0 public const UnityEngine.RigidbodyConstraints2D FreezeAll = 7; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.RigidbodyInterpolation2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodyInterpolation2D None = 0; // 0x0 public const UnityEngine.RigidbodyInterpolation2D Interpolate = 1; // 0x0 public const UnityEngine.RigidbodyInterpolation2D Extrapolate = 2; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.RigidbodySleepMode2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodySleepMode2D NeverSleep = 0; // 0x0 public const UnityEngine.RigidbodySleepMode2D StartAwake = 1; // 0x0 public const UnityEngine.RigidbodySleepMode2D StartAsleep = 2; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.CollisionDetectionMode2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.CollisionDetectionMode2D None = 0; // 0x0 public const UnityEngine.CollisionDetectionMode2D Discrete = 0; // 0x0 public const UnityEngine.CollisionDetectionMode2D Continuous = 1; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.RigidbodyType2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RigidbodyType2D Dynamic = 0; // 0x0 public const UnityEngine.RigidbodyType2D Kinematic = 1; // 0x0 public const UnityEngine.RigidbodyType2D Static = 2; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.ForceMode2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ForceMode2D Force = 0; // 0x0 public const UnityEngine.ForceMode2D Impulse = 1; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.ColliderErrorState2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ColliderErrorState2D None = 0; // 0x0 public const UnityEngine.ColliderErrorState2D NoShapes = 1; // 0x0 public const UnityEngine.ColliderErrorState2D RemovedShapes = 2; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public enum UnityEngine.PhysicsShapeType2D : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PhysicsShapeType2D Circle = 0; // 0x0 public const UnityEngine.PhysicsShapeType2D Capsule = 1; // 0x0 public const UnityEngine.PhysicsShapeType2D Polygon = 2; // 0x0 public const UnityEngine.PhysicsShapeType2D Edges = 3; // 0x0 // Methods } // UnityEngine.Physics2DModule.dll public struct UnityEngine.PhysicsShape2D : { // Fields private UnityEngine.PhysicsShapeType2D m_ShapeType; // 0x10 private System.Single m_Radius; // 0x14 private System.Int32 m_VertexStartIndex; // 0x18 private System.Int32 m_VertexCount; // 0x1c private System.Int32 m_UseAdjacentStart; // 0x20 private System.Int32 m_UseAdjacentEnd; // 0x24 private UnityEngine.Vector2 m_AdjacentStart; // 0x28 private UnityEngine.Vector2 m_AdjacentEnd; // 0x30 // Methods } // UnityEngine.Physics2DModule.dll internal struct UnityEngine.PhysicsShapeGroup2D.GroupState : { // Fields public System.Collections.Generic.List<UnityEngine.PhysicsShape2D> m_Shapes; // 0x10 public System.Collections.Generic.List<UnityEngine.Vector2> m_Vertices; // 0x18 public UnityEngine.Matrix4x4 m_LocalToWorld; // 0x20 // Methods } // UnityEngine.Physics2DModule.dll public class UnityEngine.PhysicsShapeGroup2D : System.Object { // Fields internal UnityEngine.PhysicsShapeGroup2D.GroupState m_GroupState; // 0x10 // Methods } // UnityEngine.Physics2DModule.dll public struct UnityEngine.ColliderDistance2D : { // Fields private UnityEngine.Vector2 m_PointA; // 0x10 private UnityEngine.Vector2 m_PointB; // 0x18 private UnityEngine.Vector2 m_Normal; // 0x20 private System.Single m_Distance; // 0x28 private System.Int32 m_IsValid; // 0x2c // Methods } // UnityEngine.Physics2DModule.dll [Serializable] public struct UnityEngine.ContactFilter2D : { // Fields public System.Boolean useTriggers; // 0x10 public System.Boolean useLayerMask; // 0x11 public System.Boolean useDepth; // 0x12 public System.Boolean useOutsideDepth; // 0x13 public System.Boolean useNormalAngle; // 0x14 public System.Boolean useOutsideNormalAngle; // 0x15 public UnityEngine.LayerMask layerMask; // 0x18 public System.Single minDepth; // 0x1c public System.Single maxDepth; // 0x20 public System.Single minNormalAngle; // 0x24 public System.Single maxNormalAngle; // 0x28 // Methods public UnityEngine.ContactFilter2D NoFilter(); // 0x3d53428 private System.Void CheckConsistency(); // 0x3d5347c public System.Void SetLayerMask(UnityEngine.LayerMask layerMask); // 0x3d534f4 public System.Void SetDepth(System.Single minDepth, System.Single maxDepth); // 0x3d53504 internal static UnityEngine.ContactFilter2D CreateLegacyFilter(System.Int32 layerMask, System.Single minDepth, System.Single maxDepth); // 0x3d50cb4 private static System.Void CheckConsistency_Injected(ref UnityEngine.ContactFilter2D& _unity_self); // 0x3d534b8 } // UnityEngine.Physics2DModule.dll public class UnityEngine.Collision2D : System.Object { // Fields internal System.Int32 m_Collider; // 0x10 internal System.Int32 m_OtherCollider; // 0x14 internal System.Int32 m_Rigidbody; // 0x18 internal System.Int32 m_OtherRigidbody; // 0x1c internal UnityEngine.Vector2 m_RelativeVelocity; // 0x20 internal System.Int32 m_Enabled; // 0x28 internal System.Int32 m_ContactCount; // 0x2c internal UnityEngine.ContactPoint2D[] m_ReusedContacts; // 0x30 internal UnityEngine.ContactPoint2D[] m_LegacyContacts; // 0x38 // Methods private UnityEngine.ContactPoint2D[] GetContacts_Internal(); // 0x3d5354c public UnityEngine.Collider2D get_collider(); // 0x3d53568 public UnityEngine.Collider2D get_otherCollider(); // 0x3d53614 public UnityEngine.Rigidbody2D get_rigidbody(); // 0x3d536c0 public UnityEngine.Rigidbody2D get_otherRigidbody(); // 0x3d53748 public UnityEngine.Transform get_transform(); // 0x3d537d0 public UnityEngine.GameObject get_gameObject(); // 0x3d53864 public UnityEngine.Vector2 get_relativeVelocity(); // 0x3d538f8 public System.Boolean get_enabled(); // 0x3d53900 public UnityEngine.ContactPoint2D[] get_contacts(); // 0x3d53910 public System.Int32 get_contactCount(); // 0x3d5398c public UnityEngine.ContactPoint2D GetContact(System.Int32 index); // 0x3d53994 public System.Int32 GetContacts(UnityEngine.ContactPoint2D[] contacts); // 0x3d53aa8 public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d53b38 public System.Void .ctor(); // 0x3d53d04 } // UnityEngine.Physics2DModule.dll public struct UnityEngine.ContactPoint2D : { // Fields private UnityEngine.Vector2 m_Point; // 0x10 private UnityEngine.Vector2 m_Normal; // 0x18 private UnityEngine.Vector2 m_RelativeVelocity; // 0x20 private System.Single m_Separation; // 0x28 private System.Single m_NormalImpulse; // 0x2c private System.Single m_TangentImpulse; // 0x30 private System.Int32 m_Collider; // 0x34 private System.Int32 m_OtherCollider; // 0x38 private System.Int32 m_Rigidbody; // 0x3c private System.Int32 m_OtherRigidbody; // 0x40 private System.Int32 m_Enabled; // 0x44 // Methods public UnityEngine.Vector2 get_point(); // 0x3d53d0c public UnityEngine.Vector2 get_normal(); // 0x3d53d14 public System.Single get_separation(); // 0x3d53d1c public System.Single get_normalImpulse(); // 0x3d53d24 public System.Single get_tangentImpulse(); // 0x3d53d2c public UnityEngine.Vector2 get_relativeVelocity(); // 0x3d53d34 public UnityEngine.Collider2D get_collider(); // 0x3d53d3c public UnityEngine.Collider2D get_otherCollider(); // 0x3d53de8 public UnityEngine.Rigidbody2D get_rigidbody(); // 0x3d53e94 public UnityEngine.Rigidbody2D get_otherRigidbody(); // 0x3d53f1c public System.Boolean get_enabled(); // 0x3d53fa4 } // UnityEngine.Physics2DModule.dll public struct UnityEngine.RaycastHit2D : { // Fields private UnityEngine.Vector2 m_Centroid; // 0x10 private UnityEngine.Vector2 m_Point; // 0x18 private UnityEngine.Vector2 m_Normal; // 0x20 private System.Single m_Distance; // 0x28 private System.Single m_Fraction; // 0x2c private System.Int32 m_Collider; // 0x30 // Methods public UnityEngine.Vector2 get_point(); // 0x3d53fb4 public UnityEngine.Vector2 get_normal(); // 0x3d53fbc public System.Single get_distance(); // 0x3d53fc4 public UnityEngine.Collider2D get_collider(); // 0x3d53fcc } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.Rigidbody2D : UnityEngine.Component { // Fields // Methods public UnityEngine.Vector2 get_position(); // 0x3d54078 public System.Void set_position(UnityEngine.Vector2 value); // 0x3d54108 public System.Single get_rotation(); // 0x3d54194 public System.Void set_rotation(System.Single value); // 0x3d541d0 public System.Void SetRotation(System.Single angle); // 0x3d5421c private System.Void SetRotation_Angle(System.Single angle); // 0x3d54268 public System.Void SetRotation(UnityEngine.Quaternion rotation); // 0x3d542b4 private System.Void SetRotation_Quaternion(UnityEngine.Quaternion rotation); // 0x3d542b8 public System.Void MovePosition(UnityEngine.Vector2 position); // 0x3d54350 public System.Void MoveRotation(System.Single angle); // 0x3d543dc private System.Void MoveRotation_Angle(System.Single angle); // 0x3d54428 public System.Void MoveRotation(UnityEngine.Quaternion rotation); // 0x3d54474 private System.Void MoveRotation_Quaternion(UnityEngine.Quaternion rotation); // 0x3d54478 public UnityEngine.Vector2 get_velocity(); // 0x3d54510 public System.Void set_velocity(UnityEngine.Vector2 value); // 0x3d545a0 public System.Single get_angularVelocity(); // 0x3d5462c public System.Void set_angularVelocity(System.Single value); // 0x3d54668 public System.Boolean get_useAutoMass(); // 0x3d546b4 public System.Void set_useAutoMass(System.Boolean value); // 0x3d546f0 public System.Single get_mass(); // 0x3d54734 public System.Void set_mass(System.Single value); // 0x3d54770 public UnityEngine.PhysicsMaterial2D get_sharedMaterial(); // 0x3d547bc public System.Void set_sharedMaterial(UnityEngine.PhysicsMaterial2D value); // 0x3d547f8 public UnityEngine.Vector2 get_centerOfMass(); // 0x3d5483c public System.Void set_centerOfMass(UnityEngine.Vector2 value); // 0x3d548cc public UnityEngine.Vector2 get_worldCenterOfMass(); // 0x3d54958 public System.Single get_inertia(); // 0x3d549e8 public System.Void set_inertia(System.Single value); // 0x3d54a24 public System.Single get_drag(); // 0x3d54a70 public System.Void set_drag(System.Single value); // 0x3d54aac public System.Single get_angularDrag(); // 0x3d54af8 public System.Void set_angularDrag(System.Single value); // 0x3d54b34 public System.Single get_gravityScale(); // 0x3d54b80 public System.Void set_gravityScale(System.Single value); // 0x3d54bbc public UnityEngine.RigidbodyType2D get_bodyType(); // 0x3d54c08 public System.Void set_bodyType(UnityEngine.RigidbodyType2D value); // 0x3d54c44 internal System.Void SetDragBehaviour(System.Boolean dragged); // 0x3d54c88 public System.Boolean get_useFullKinematicContacts(); // 0x3d54ccc public System.Void set_useFullKinematicContacts(System.Boolean value); // 0x3d54d08 public System.Boolean get_isKinematic(); // 0x3d54d4c public System.Void set_isKinematic(System.Boolean value); // 0x3d54d94 public System.Boolean get_fixedAngle(); // 0x3d54de0 public System.Void set_fixedAngle(System.Boolean value); // 0x3d54e1c public System.Boolean get_freezeRotation(); // 0x3d54e60 public System.Void set_freezeRotation(System.Boolean value); // 0x3d54e9c public UnityEngine.RigidbodyConstraints2D get_constraints(); // 0x3d54ee0 public System.Void set_constraints(UnityEngine.RigidbodyConstraints2D value); // 0x3d54f1c public System.Boolean IsSleeping(); // 0x3d54f60 public System.Boolean IsAwake(); // 0x3d54f9c public System.Void Sleep(); // 0x3d54fd8 public System.Void WakeUp(); // 0x3d55014 public System.Boolean get_simulated(); // 0x3d55050 public System.Void set_simulated(System.Boolean value); // 0x3d5508c public UnityEngine.RigidbodyInterpolation2D get_interpolation(); // 0x3d550d0 public System.Void set_interpolation(UnityEngine.RigidbodyInterpolation2D value); // 0x3d5510c public UnityEngine.RigidbodySleepMode2D get_sleepMode(); // 0x3d55150 public System.Void set_sleepMode(UnityEngine.RigidbodySleepMode2D value); // 0x3d5518c public UnityEngine.CollisionDetectionMode2D get_collisionDetectionMode(); // 0x3d551d0 public System.Void set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D value); // 0x3d5520c public System.Int32 get_attachedColliderCount(); // 0x3d55250 public UnityEngine.Vector2 get_totalForce(); // 0x3d5528c public System.Void set_totalForce(UnityEngine.Vector2 value); // 0x3d5531c public System.Single get_totalTorque(); // 0x3d553a8 public System.Void set_totalTorque(System.Single value); // 0x3d553e4 public UnityEngine.LayerMask get_excludeLayers(); // 0x3d55430 public System.Void set_excludeLayers(UnityEngine.LayerMask value); // 0x3d554c0 public UnityEngine.LayerMask get_includeLayers(); // 0x3d5554c public System.Void set_includeLayers(UnityEngine.LayerMask value); // 0x3d555dc public System.Boolean IsTouching(UnityEngine.Collider2D collider); // 0x3d55668 public System.Boolean IsTouching(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter); // 0x3d556ac private System.Boolean IsTouching_OtherColliderWithFilter_Internal(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter); // 0x3d55714 public System.Boolean IsTouching(UnityEngine.ContactFilter2D contactFilter); // 0x3d557bc private System.Boolean IsTouching_AnyColliderWithFilter_Internal(UnityEngine.ContactFilter2D contactFilter); // 0x3d5581c public System.Boolean IsTouchingLayers(); // 0x3d558a4 public System.Boolean IsTouchingLayers(System.Int32 layerMask); // 0x3d558e4 public System.Boolean OverlapPoint(UnityEngine.Vector2 point); // 0x3d55928 public UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D collider); // 0x3d559b8 private UnityEngine.ColliderDistance2D Distance_Internal(UnityEngine.Collider2D collider); // 0x3d55b94 public UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2 position); // 0x3d55c58 public System.Void AddForce(UnityEngine.Vector2 force); // 0x3d55cc4 public System.Void AddForce(UnityEngine.Vector2 force, UnityEngine.ForceMode2D mode); // 0x3d55ccc public System.Void AddRelativeForce(UnityEngine.Vector2 relativeForce); // 0x3d55d78 public System.Void AddRelativeForce(UnityEngine.Vector2 relativeForce, UnityEngine.ForceMode2D mode); // 0x3d55d80 public System.Void AddForceAtPosition(UnityEngine.Vector2 force, UnityEngine.Vector2 position); // 0x3d55e2c public System.Void AddForceAtPosition(UnityEngine.Vector2 force, UnityEngine.Vector2 position, UnityEngine.ForceMode2D mode); // 0x3d55e34 public System.Void AddTorque(System.Single torque); // 0x3d55ef0 public System.Void AddTorque(System.Single torque, UnityEngine.ForceMode2D mode); // 0x3d55f40 public UnityEngine.Vector2 GetPoint(UnityEngine.Vector2 point); // 0x3d55f94 public UnityEngine.Vector2 GetRelativePoint(UnityEngine.Vector2 relativePoint); // 0x3d56040 public UnityEngine.Vector2 GetVector(UnityEngine.Vector2 vector); // 0x3d560ec public UnityEngine.Vector2 GetRelativeVector(UnityEngine.Vector2 relativeVector); // 0x3d56198 public UnityEngine.Vector2 GetPointVelocity(UnityEngine.Vector2 point); // 0x3d56244 public UnityEngine.Vector2 GetRelativePointVelocity(UnityEngine.Vector2 relativePoint); // 0x3d562f0 public System.Int32 OverlapCollider(UnityEngine.ContactFilter2D contactFilter, [Out] UnityEngine.Collider2D[] results); // 0x3d5639c private System.Int32 OverlapColliderArray_Internal(UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d56400 public System.Int32 OverlapCollider(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d564a8 private System.Int32 OverlapColliderList_Internal(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d5650c public System.Int32 GetContacts(UnityEngine.ContactPoint2D[] contacts); // 0x3d565b4 public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d56660 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] contacts); // 0x3d5670c public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d567a4 public System.Int32 GetContacts(UnityEngine.Collider2D[] colliders); // 0x3d5683c public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d568e8 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] colliders); // 0x3d56994 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d56a2c public System.Int32 GetAttachedColliders([Out] UnityEngine.Collider2D[] results); // 0x3d56ac4 private System.Int32 GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[] results); // 0x3d56b08 public System.Int32 GetAttachedColliders(System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d56b4c private System.Int32 GetAttachedCollidersList_Internal(System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d56b90 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results); // 0x3d56bd4 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d56c40 private System.Int32 CastArray_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.RaycastHit2D[] results); // 0x3d56be0 public System.Int32 Cast(UnityEngine.Vector2 direction, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results, System.Single distance); // 0x3d56ca8 private System.Int32 CastList_Internal(UnityEngine.Vector2 direction, System.Single distance, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d56cac public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d56d70 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d56e1c private System.Int32 CastFilteredArray_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d56da4 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results, System.Single distance); // 0x3d56eb4 private System.Int32 CastFilteredList_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d56ee0 public System.Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D physicsShapeGroup); // 0x3d56fc4 private System.Int32 GetShapes_Internal(ref UnityEngine.PhysicsShapeGroup2D.GroupState& physicsShapeGroupState); // 0x3d57010 public System.Void .ctor(); // 0x3d57054 private System.Void get_position_Injected(out UnityEngine.Vector2& ret); // 0x3d540c4 private System.Void set_position_Injected(ref UnityEngine.Vector2& value); // 0x3d54150 private System.Void SetRotation_Quaternion_Injected(ref UnityEngine.Quaternion& rotation); // 0x3d5430c private System.Void MovePosition_Injected(ref UnityEngine.Vector2& position); // 0x3d54398 private System.Void MoveRotation_Quaternion_Injected(ref UnityEngine.Quaternion& rotation); // 0x3d544cc private System.Void get_velocity_Injected(out UnityEngine.Vector2& ret); // 0x3d5455c private System.Void set_velocity_Injected(ref UnityEngine.Vector2& value); // 0x3d545e8 private System.Void get_centerOfMass_Injected(out UnityEngine.Vector2& ret); // 0x3d54888 private System.Void set_centerOfMass_Injected(ref UnityEngine.Vector2& value); // 0x3d54914 private System.Void get_worldCenterOfMass_Injected(out UnityEngine.Vector2& ret); // 0x3d549a4 private System.Void get_totalForce_Injected(out UnityEngine.Vector2& ret); // 0x3d552d8 private System.Void set_totalForce_Injected(ref UnityEngine.Vector2& value); // 0x3d55364 private System.Void get_excludeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d5547c private System.Void set_excludeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d55508 private System.Void get_includeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d55598 private System.Void set_includeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d55624 private System.Boolean IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter); // 0x3d55768 private System.Boolean IsTouching_AnyColliderWithFilter_Internal_Injected(ref UnityEngine.ContactFilter2D& contactFilter); // 0x3d55860 private System.Boolean OverlapPoint_Injected(ref UnityEngine.Vector2& point); // 0x3d55974 private System.Void Distance_Internal_Injected(UnityEngine.Collider2D collider, out UnityEngine.ColliderDistance2D& ret); // 0x3d55c04 private System.Void AddForce_Injected(ref UnityEngine.Vector2& force, UnityEngine.ForceMode2D mode); // 0x3d55d24 private System.Void AddRelativeForce_Injected(ref UnityEngine.Vector2& relativeForce, UnityEngine.ForceMode2D mode); // 0x3d55dd8 private System.Void AddForceAtPosition_Injected(ref UnityEngine.Vector2& force, ref UnityEngine.Vector2& position, UnityEngine.ForceMode2D mode); // 0x3d55e94 private System.Void GetPoint_Injected(ref UnityEngine.Vector2& point, out UnityEngine.Vector2& ret); // 0x3d55fec private System.Void GetRelativePoint_Injected(ref UnityEngine.Vector2& relativePoint, out UnityEngine.Vector2& ret); // 0x3d56098 private System.Void GetVector_Injected(ref UnityEngine.Vector2& vector, out UnityEngine.Vector2& ret); // 0x3d56144 private System.Void GetRelativeVector_Injected(ref UnityEngine.Vector2& relativeVector, out UnityEngine.Vector2& ret); // 0x3d561f0 private System.Void GetPointVelocity_Injected(ref UnityEngine.Vector2& point, out UnityEngine.Vector2& ret); // 0x3d5629c private System.Void GetRelativePointVelocity_Injected(ref UnityEngine.Vector2& relativePoint, out UnityEngine.Vector2& ret); // 0x3d56348 private System.Int32 OverlapColliderArray_Internal_Injected(ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.Collider2D[] results); // 0x3d56454 private System.Int32 OverlapColliderList_Internal_Injected(ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d56560 private System.Int32 CastArray_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, UnityEngine.RaycastHit2D[] results); // 0x3d56c44 private System.Int32 CastList_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d56d0c private System.Int32 CastFilteredArray_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d56e48 private System.Int32 CastFilteredList_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d56f58 } // UnityEngine.Physics2DModule.dll public class UnityEngine.Collider2D : UnityEngine.Behaviour { // Fields // Methods public System.Single get_density(); // 0x3d5705c public System.Void set_density(System.Single value); // 0x3d57098 public System.Boolean get_isTrigger(); // 0x3d570e4 public System.Void set_isTrigger(System.Boolean value); // 0x3d57120 public System.Boolean get_usedByEffector(); // 0x3d57164 public System.Void set_usedByEffector(System.Boolean value); // 0x3d571a0 public System.Boolean get_usedByComposite(); // 0x3d571e4 public System.Void set_usedByComposite(System.Boolean value); // 0x3d57220 public UnityEngine.CompositeCollider2D get_composite(); // 0x3d57264 public UnityEngine.Vector2 get_offset(); // 0x3d572a0 public System.Void set_offset(UnityEngine.Vector2 value); // 0x3d57330 public UnityEngine.Rigidbody2D get_attachedRigidbody(); // 0x3d55b58 public System.Int32 get_shapeCount(); // 0x3d573bc public UnityEngine.Mesh CreateMesh(System.Boolean useBodyPosition, System.Boolean useBodyRotation); // 0x3d573f8 public System.UInt32 GetShapeHash(); // 0x3d5744c public System.Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D physicsShapeGroup); // 0x3d57488 public System.Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D physicsShapeGroup, System.Int32 shapeIndex, System.Int32 shapeCount); // 0x3d5756c private System.Int32 GetShapes_Internal(ref UnityEngine.PhysicsShapeGroup2D.GroupState& physicsShapeGroupState, System.Int32 shapeIndex, System.Int32 shapeCount); // 0x3d57510 public UnityEngine.Bounds get_bounds(); // 0x3d576d8 public UnityEngine.ColliderErrorState2D get_errorState(); // 0x3d57784 internal System.Boolean get_compositeCapable(); // 0x3d577c0 public UnityEngine.PhysicsMaterial2D get_sharedMaterial(); // 0x3d577fc public System.Void set_sharedMaterial(UnityEngine.PhysicsMaterial2D value); // 0x3d57838 public System.Int32 get_layerOverridePriority(); // 0x3d5787c public System.Void set_layerOverridePriority(System.Int32 value); // 0x3d578b8 public UnityEngine.LayerMask get_excludeLayers(); // 0x3d578fc public System.Void set_excludeLayers(UnityEngine.LayerMask value); // 0x3d5798c public UnityEngine.LayerMask get_includeLayers(); // 0x3d57a18 public System.Void set_includeLayers(UnityEngine.LayerMask value); // 0x3d57aa8 public UnityEngine.LayerMask get_forceSendLayers(); // 0x3d57b34 public System.Void set_forceSendLayers(UnityEngine.LayerMask value); // 0x3d57bc4 public UnityEngine.LayerMask get_forceReceiveLayers(); // 0x3d57c50 public System.Void set_forceReceiveLayers(UnityEngine.LayerMask value); // 0x3d57ce0 public UnityEngine.LayerMask get_contactCaptureLayers(); // 0x3d57d6c public System.Void set_contactCaptureLayers(UnityEngine.LayerMask value); // 0x3d57dfc public UnityEngine.LayerMask get_callbackLayers(); // 0x3d57e88 public System.Void set_callbackLayers(UnityEngine.LayerMask value); // 0x3d57f18 public System.Single get_friction(); // 0x3d57fa4 public System.Single get_bounciness(); // 0x3d57fe0 public System.Boolean IsTouching(UnityEngine.Collider2D collider); // 0x3d5801c public System.Boolean IsTouching(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter); // 0x3d58060 private System.Boolean IsTouching_OtherColliderWithFilter(UnityEngine.Collider2D collider, UnityEngine.ContactFilter2D contactFilter); // 0x3d580c8 public System.Boolean IsTouching(UnityEngine.ContactFilter2D contactFilter); // 0x3d58170 private System.Boolean IsTouching_AnyColliderWithFilter(UnityEngine.ContactFilter2D contactFilter); // 0x3d581d0 public System.Boolean IsTouchingLayers(); // 0x3d58258 public System.Boolean IsTouchingLayers(System.Int32 layerMask); // 0x3d58298 public System.Boolean OverlapPoint(UnityEngine.Vector2 point); // 0x3d582dc public UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D collider); // 0x3d5836c public System.Int32 OverlapCollider(UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] results); // 0x3d583f4 public System.Int32 OverlapCollider(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> results); // 0x3d58458 public System.Int32 GetContacts(UnityEngine.ContactPoint2D[] contacts); // 0x3d584bc public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d58568 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, UnityEngine.ContactPoint2D[] contacts); // 0x3d58614 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.ContactPoint2D> contacts); // 0x3d586ac public System.Int32 GetContacts(UnityEngine.Collider2D[] colliders); // 0x3d58744 public System.Int32 GetContacts(System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d587f0 public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, UnityEngine.Collider2D[] colliders); // 0x3d5889c public System.Int32 GetContacts(UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.Collider2D> colliders); // 0x3d58934 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results); // 0x3d589cc public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d58b64 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Boolean ignoreSiblingColliders); // 0x3d58c8c public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d58db8 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d58df4 public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Boolean ignoreSiblingColliders); // 0x3d58e28 private System.Int32 CastArray_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Boolean ignoreSiblingColliders, UnityEngine.RaycastHit2D[] results); // 0x3d58aec public System.Int32 Cast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results, System.Single distance, System.Boolean ignoreSiblingColliders); // 0x3d58edc private System.Int32 CastList_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Boolean ignoreSiblingColliders, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d58f14 public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results); // 0x3d59008 public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d59114 public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Int32 layerMask); // 0x3d591a8 public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Int32 layerMask, System.Single minDepth); // 0x3d5923c public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.RaycastHit2D[] results, System.Single distance, System.Int32 layerMask, System.Single minDepth, System.Single maxDepth); // 0x3d592cc public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d59358 public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results, System.Single distance); // 0x3d5938c private System.Int32 RaycastArray_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d5909c public System.Int32 Raycast(UnityEngine.Vector2 direction, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results, System.Single distance); // 0x3d59424 private System.Int32 RaycastList_Internal(UnityEngine.Vector2 direction, System.Single distance, UnityEngine.ContactFilter2D contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d59450 public UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2 position); // 0x3d59534 public System.Void .ctor(); // 0x3d595a0 private System.Void get_offset_Injected(out UnityEngine.Vector2& ret); // 0x3d572ec private System.Void set_offset_Injected(ref UnityEngine.Vector2& value); // 0x3d57378 private System.Void get_bounds_Injected(out UnityEngine.Bounds& ret); // 0x3d57740 private System.Void get_excludeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57948 private System.Void set_excludeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d579d4 private System.Void get_includeLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57a64 private System.Void set_includeLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d57af0 private System.Void get_forceSendLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57b80 private System.Void set_forceSendLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d57c0c private System.Void get_forceReceiveLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57c9c private System.Void set_forceReceiveLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d57d28 private System.Void get_contactCaptureLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57db8 private System.Void set_contactCaptureLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d57e44 private System.Void get_callbackLayers_Injected(out UnityEngine.LayerMask& ret); // 0x3d57ed4 private System.Void set_callbackLayers_Injected(ref UnityEngine.LayerMask& value); // 0x3d57f60 private System.Boolean IsTouching_OtherColliderWithFilter_Injected(UnityEngine.Collider2D collider, ref UnityEngine.ContactFilter2D& contactFilter); // 0x3d5811c private System.Boolean IsTouching_AnyColliderWithFilter_Injected(ref UnityEngine.ContactFilter2D& contactFilter); // 0x3d58214 private System.Boolean OverlapPoint_Injected(ref UnityEngine.Vector2& point); // 0x3d58328 private System.Int32 CastArray_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, System.Boolean ignoreSiblingColliders, UnityEngine.RaycastHit2D[] results); // 0x3d58e60 private System.Int32 CastList_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, System.Boolean ignoreSiblingColliders, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d58f8c private System.Int32 RaycastArray_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, UnityEngine.RaycastHit2D[] results); // 0x3d593b8 private System.Int32 RaycastList_Internal_Injected(ref UnityEngine.Vector2& direction, System.Single distance, ref UnityEngine.ContactFilter2D& contactFilter, System.Collections.Generic.List<UnityEngine.RaycastHit2D> results); // 0x3d594c8 } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.CircleCollider2D : UnityEngine.Collider2D { // Fields // Methods public System.Single get_radius(); // 0x3d595a8 public System.Void set_radius(System.Single value); // 0x3d595e4 public UnityEngine.Vector2 get_center(); // 0x3d59630 public System.Void set_center(UnityEngine.Vector2 value); // 0x3d59670 public System.Void .ctor(); // 0x3d59674 } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.BoxCollider2D : UnityEngine.Collider2D { // Fields // Methods public UnityEngine.Vector2 get_size(); // 0x3d5967c public System.Void set_size(UnityEngine.Vector2 value); // 0x3d5970c public System.Single get_edgeRadius(); // 0x3d59798 public System.Void set_edgeRadius(System.Single value); // 0x3d597d4 public System.Boolean get_autoTiling(); // 0x3d59820 public System.Void set_autoTiling(System.Boolean value); // 0x3d5985c public UnityEngine.Vector2 get_center(); // 0x3d598a0 public System.Void set_center(UnityEngine.Vector2 value); // 0x3d598e0 public System.Void .ctor(); // 0x3d598e4 private System.Void get_size_Injected(out UnityEngine.Vector2& ret); // 0x3d596c8 private System.Void set_size_Injected(ref UnityEngine.Vector2& value); // 0x3d59754 } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.PolygonCollider2D : UnityEngine.Collider2D { // Fields // Methods public System.Int32 GetTotalPointCount(); // 0x3d598ec public System.Int32 get_pathCount(); // 0x3d59928 public UnityEngine.Vector2[] GetPath(System.Int32 index); // 0x3d59964 private UnityEngine.Vector2[] GetPath_Internal(System.Int32 index); // 0x3d59a7c public System.Void SetPath(System.Int32 index, UnityEngine.Vector2[] points); // 0x3d59ac0 private System.Void SetPath_Internal(System.Int32 index, UnityEngine.Vector2[] points); // 0x3d59b88 public System.Void .ctor(); // 0x3d59bdc } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.CompositeCollider2D : UnityEngine.Collider2D { // Fields // Methods public System.Int32 get_pathCount(); // 0x3d59be4 public System.Int32 get_pointCount(); // 0x3d59c20 public System.Int32 GetPath(System.Int32 index, UnityEngine.Vector2[] points); // 0x3d59c5c private System.Int32 GetPathArray_Internal(System.Int32 index, UnityEngine.Vector2[] points); // 0x3d59de0 public System.Void .ctor(); // 0x3d59e34 } // UnityEngine.Physics2DModule.dll public class UnityEngine.Joint2D : UnityEngine.Behaviour { // Fields // Methods public UnityEngine.Rigidbody2D get_connectedBody(); // 0x3d59e3c public System.Void .ctor(); // 0x3d59e78 } // UnityEngine.Physics2DModule.dll public class UnityEngine.AnchoredJoint2D : UnityEngine.Joint2D { // Fields // Methods public UnityEngine.Vector2 get_connectedAnchor(); // 0x3d59e80 public System.Void .ctor(); // 0x3d59f10 private System.Void get_connectedAnchor_Injected(out UnityEngine.Vector2& ret); // 0x3d59ecc } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.HingeJoint2D : UnityEngine.AnchoredJoint2D { // Fields // Methods public System.Void .ctor(); // 0x3d59f18 } // UnityEngine.Physics2DModule.dll public sealed class UnityEngine.PhysicsMaterial2D : UnityEngine.Object { // Fields // Methods public System.Void .ctor(); // 0x3d59f20 private static System.Void Create_Internal(UnityEngine.PhysicsMaterial2D scriptMaterial, System.String name); // 0x3d59fa4 } // LTSocketRuntime.dll internal class <Module> : { // Fields // Methods } // LTSocketRuntime.dll public class LTSocketRuntime_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String desc; // 0x0 public const System.String channel; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x303b8f4 } // LTSocketRuntime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // LTSocketRuntime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x303b8fc public System.Void .ctor(); // 0x303b9f4 } // LTSocketRuntime.dll public interface LTSocketRuntime.IByteEncode : { // Fields // Methods public abstract System.Void OnEncode(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c } // LTSocketRuntime.dll public interface LTSocketRuntime.IByteDecode : { // Fields // Methods public abstract System.Void OnDecode(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c } // LTSocketRuntime.dll public interface LTSocketRuntime.IByteCtrl : { // Fields // Methods public abstract System.Boolean ReadBool(); // 0x1bd1824 public abstract System.Void WriteBool(System.Boolean v); // 0x1bd3130 public abstract System.Collections.Generic.List<System.Boolean> ReadBoolList(); // 0x1bd219c public abstract System.Void WriteBoolList(System.Collections.Generic.List<System.Boolean> v); // 0x1bd3a1c public abstract System.Byte ReadByte(); // 0x1bd1824 public abstract System.Void WriteByte(System.Byte v); // 0x1bd3130 public abstract System.Collections.Generic.List<System.Byte> ReadByteList(); // 0x1bd219c public abstract System.Void WriteByteList(System.Collections.Generic.List<System.Byte> v); // 0x1bd3a1c public abstract System.Int32 ReadInt(); // 0x1bd1ddc public abstract System.Void WriteInt(System.Int32 v); // 0x1bd33a4 public abstract System.Collections.Generic.List<System.Int32> ReadIntList(); // 0x1bd219c public abstract System.Void WriteIntList(System.Collections.Generic.List<System.Int32> v); // 0x1bd3a1c public abstract T ReadEnum(); // 0x1ce0384 public abstract System.Void WriteEnum(T v); // 0x1ce0384 public abstract System.Collections.Generic.List<T> ReadEnumList(); // 0x1bd219c public abstract System.Void WriteEnumList(System.Collections.Generic.List<T> v); // 0x1bd3a1c public abstract System.Int64 ReadLong(); // 0x1bd1fac public abstract System.Void WriteLong(System.Int64 v); // 0x1bd38b4 public abstract System.Collections.Generic.List<System.Int64> ReadLongList(); // 0x1bd219c public abstract System.Void WriteLongList(System.Collections.Generic.List<System.Int64> v); // 0x1bd3a1c public abstract System.Int16 ReadShort(); // 0x0 public abstract System.Void WriteShort(System.Int16 v); // 0x1bd3364 public abstract System.Collections.Generic.List<System.Int16> ReadShortList(); // 0x1bd219c public abstract System.Void WriteShortList(System.Collections.Generic.List<System.Int16> v); // 0x1bd3a1c public abstract System.String ReadString(); // 0x1bd219c public abstract System.Void WriteString(System.String v); // 0x1bd3a1c public abstract System.Collections.Generic.List<System.String> ReadStringList(); // 0x1bd219c public abstract System.Void WriteStringList(System.Collections.Generic.List<System.String> v); // 0x1bd3a1c public abstract T ReadObject(); // 0x1ce0384 public abstract System.Void WriteObject(T v); // 0x1ce0384 public abstract System.Collections.Generic.List<T> ReadObjectList(); // 0x1bd219c public abstract System.Void WriteObjectList(System.Collections.Generic.List<T> v); // 0x1bd3a1c } // LTSocketRuntime.dll internal class LTSocketRuntime.ByteCtrl : System.Object, LTSocketRuntime.IByteCtrl { // Fields private System.Byte[] bytes; // 0x10 private System.Int32 pos; // 0x18 private System.Int32 count; // 0x1c private System.Text.Encoding utf8; // 0x20 // Methods internal System.Byte[] get_Bytes(); // 0x303b9fc internal System.Void set_Bytes(System.Byte[] value); // 0x303ba04 internal System.Int32 get_Position(); // 0x303ba0c internal System.Void set_Position(System.Int32 value); // 0x303ba14 internal System.Int32 get_Count(); // 0x303ba1c internal System.Void set_Count(System.Int32 value); // 0x303ba24 private System.Text.Encoding GetUTF8(); // 0x303ba2c private System.Void CheckBytesCount(System.Int32 len); // 0x303baa0 private System.Boolean ReadBool(); // 0x303bb30 private System.Void WriteBool(System.Boolean v); // 0x303bb78 private System.Boolean LTSocketRuntime.IByteCtrl.ReadBool(); // 0x303bbd0 private System.Void LTSocketRuntime.IByteCtrl.WriteBool(System.Boolean v); // 0x303bbd4 private System.Collections.Generic.List<System.Boolean> LTSocketRuntime.IByteCtrl.ReadBoolList(); // 0x303bbdc private System.Void LTSocketRuntime.IByteCtrl.WriteBoolList(System.Collections.Generic.List<System.Boolean> v); // 0x303bda4 private System.Byte ReadByte(); // 0x303bf3c private System.Void WriteByte(System.Byte v); // 0x303bf7c private System.Byte LTSocketRuntime.IByteCtrl.ReadByte(); // 0x303bfd0 private System.Void LTSocketRuntime.IByteCtrl.WriteByte(System.Byte v); // 0x303bfd4 private System.Collections.Generic.List<System.Byte> LTSocketRuntime.IByteCtrl.ReadByteList(); // 0x303bfd8 private System.Void LTSocketRuntime.IByteCtrl.WriteByteList(System.Collections.Generic.List<System.Byte> v); // 0x303c114 private System.Int16 ReadShort(); // 0x303c1d4 private System.Void WriteShort(System.Int16 v); // 0x303c228 private System.Int16 LTSocketRuntime.IByteCtrl.ReadShort(); // 0x303c2a8 private System.Void LTSocketRuntime.IByteCtrl.WriteShort(System.Int16 v); // 0x303c2ac private System.Collections.Generic.List<System.Int16> LTSocketRuntime.IByteCtrl.ReadShortList(); // 0x303c2b0 private System.Void LTSocketRuntime.IByteCtrl.WriteShortList(System.Collections.Generic.List<System.Int16> v); // 0x303c3ec private System.Int32 ReadInt(); // 0x303bd1c private System.Void WriteInt(System.Int32 v); // 0x303be64 private System.Int32 LTSocketRuntime.IByteCtrl.ReadInt(); // 0x303c4ac private System.Void LTSocketRuntime.IByteCtrl.WriteInt(System.Int32 v); // 0x303c4b0 private System.Collections.Generic.List<System.Int32> LTSocketRuntime.IByteCtrl.ReadIntList(); // 0x303c4b4 private System.Void LTSocketRuntime.IByteCtrl.WriteIntList(System.Collections.Generic.List<System.Int32> v); // 0x303c5f0 private T ReadEnum(); // 0x1ce0384 private System.Void WriteEnum(T v); // 0x1ce0384 private T LTSocketRuntime.IByteCtrl.ReadEnum(); // 0x1ce0384 private System.Void LTSocketRuntime.IByteCtrl.WriteEnum(T v); // 0x1ce0384 private System.Collections.Generic.List<T> LTSocketRuntime.IByteCtrl.ReadEnumList(); // 0x1bd219c private System.Void LTSocketRuntime.IByteCtrl.WriteEnumList(System.Collections.Generic.List<T> v); // 0x1bd3a1c private System.Int64 ReadLong(); // 0x303c6b0 private System.Void WriteLong(System.Int64 v); // 0x303c798 private System.Int64 LTSocketRuntime.IByteCtrl.ReadLong(); // 0x303c920 private System.Void LTSocketRuntime.IByteCtrl.WriteLong(System.Int64 v); // 0x303c924 private System.Collections.Generic.List<System.Int64> LTSocketRuntime.IByteCtrl.ReadLongList(); // 0x303c928 private System.Void LTSocketRuntime.IByteCtrl.WriteLongList(System.Collections.Generic.List<System.Int64> v); // 0x303ca64 private System.String ReadString(); // 0x303cb24 private System.Void WriteString(System.String v); // 0x303cbbc private System.String LTSocketRuntime.IByteCtrl.ReadString(); // 0x303cc84 private System.Void LTSocketRuntime.IByteCtrl.WriteString(System.String v); // 0x303cc88 private System.Collections.Generic.List<System.String> LTSocketRuntime.IByteCtrl.ReadStringList(); // 0x303cc8c private System.Void LTSocketRuntime.IByteCtrl.WriteStringList(System.Collections.Generic.List<System.String> v); // 0x303cdcc private T ReadObject(); // 0x1ce0384 private System.Void WriteObject(T v); // 0x1ce0384 private T LTSocketRuntime.IByteCtrl.ReadObject(); // 0x1ce0384 private System.Void LTSocketRuntime.IByteCtrl.WriteObject(T v); // 0x1ce0384 private System.Collections.Generic.List<T> LTSocketRuntime.IByteCtrl.ReadObjectList(); // 0x1bd219c private System.Void LTSocketRuntime.IByteCtrl.WriteObjectList(System.Collections.Generic.List<T> v); // 0x1bd3a1c public System.Void .ctor(); // 0x303ce8c } // LTSocketRuntime.dll internal class LTSocketRuntime.ByteVO : System.Object { // Fields internal System.Byte[] bytes; // 0x10 internal System.Int32 length; // 0x18 // Methods public System.Void .ctor(); // 0x303ce94 } // LTSocketRuntime.dll internal class LTSocketRuntime.ConnectCtrl : System.Object { // Fields private System.Net.Sockets.Socket <Socket>k__BackingField; // 0x10 private System.String <IpHost>k__BackingField; // 0x18 private System.Int32 <IpPort>k__BackingField; // 0x20 private LTSocketRuntime.ConnectFinish <CompleteHandler>k__BackingField; // 0x28 private System.Action <ConnectSuccessHander>k__BackingField; // 0x30 private System.Boolean <HasResult>k__BackingField; // 0x38 private LTSocketRuntime.ErrorData <Error>k__BackingField; // 0x40 // Methods private System.Net.Sockets.Socket get_Socket(); // 0x303ce9c internal System.Void set_Socket(System.Net.Sockets.Socket value); // 0x303cea4 private System.String get_IpHost(); // 0x303ceac internal System.Void set_IpHost(System.String value); // 0x303ceb4 private System.Int32 get_IpPort(); // 0x303cebc internal System.Void set_IpPort(System.Int32 value); // 0x303cec4 private LTSocketRuntime.ConnectFinish get_CompleteHandler(); // 0x303cecc internal System.Void set_CompleteHandler(LTSocketRuntime.ConnectFinish value); // 0x303ced4 private System.Action get_ConnectSuccessHander(); // 0x303cedc internal System.Void set_ConnectSuccessHander(System.Action value); // 0x303cee4 private System.Boolean get_HasResult(); // 0x303ceec private System.Void set_HasResult(System.Boolean value); // 0x303cef4 private LTSocketRuntime.ErrorData get_Error(); // 0x303cf00 private System.Void set_Error(LTSocketRuntime.ErrorData value); // 0x303cf08 internal System.Void Dispose(); // 0x303cf10 public System.Void Send(); // 0x303cf14 private System.Void BeginConnect(System.Net.IPAddress[] ipv4); // 0x303d09c private System.Void EndConnect(System.IAsyncResult result); // 0x303d5ac internal System.Void Update(); // 0x303d92c private System.Void CallComplete(System.Int32 code, System.String msg); // 0x303d9c4 public System.Void .ctor(); // 0x303da0c private System.Void <Send>b__29_0(System.IAsyncResult result); // 0x303da14 } // LTSocketRuntime.dll public class LTSocketRuntime.Manager : System.Object, LTSocketRuntime.IManager { // Fields private System.String key; // 0x10 private LTSocketRuntime.Setting setting; // 0x18 private LTSocketRuntime.UnityCtrl unity; // 0x20 private System.Net.Sockets.Socket socket; // 0x28 private LTSocketRuntime.ConnectCtrl connect; // 0x30 private LTSocketRuntime.ProtocolCtrl protocol; // 0x38 private readonly System.Collections.Generic.Dictionary<System.Type,LTSocketRuntime.MessageRequestData> registerRequestDic; // 0x40 private readonly System.Collections.Generic.Dictionary<System.Int32,LTSocketRuntime.MessageResponseData> registerResponseIdDic; // 0x48 private readonly System.Collections.Generic.Dictionary<System.Type,LTSocketRuntime.MessageResponseData> registerResponseTypeDic; // 0x50 private System.Int32 sendIndex; // 0x58 private readonly System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> protocolPool; // 0x60 private LTSocketRuntime.RegisterData registerData; // 0x68 private LTSocketRuntime.SocketError socketErrorCallback; // 0x70 private LTSocketRuntime.RefreshBusy busyCallback; // 0x78 private System.Int32 busyTime; // 0x80 // Methods private System.String LTSocketRuntime.IManager.get_Key(); // 0x303da84 private LTSocketRuntime.ISetting LTSocketRuntime.IManager.get_Setting(); // 0x303da8c public System.Void .ctor(System.String key); // 0x303da94 private System.Void LTSocketRuntime.IManager.Register(System.Int32 msgId, LTSocketRuntime.DataType dataType); // 0x1bd33e4 private System.Void LTSocketRuntime.IManager.Register(System.Action<LTSocketRuntime.IRegisterData> callback); // 0x303dd5c private System.Void LTSocketRuntime.IManager.OnPush(LTSocketRuntime.ReceiveMessage callback); // 0x1bd3a1c private System.Void LTSocketRuntime.IManager.Dispose(); // 0x303df74 private System.Void Dispose(); // 0x303df78 private System.Void LTSocketRuntime.IManager.Update(); // 0x303e1b8 private System.Boolean LTSocketRuntime.IManager.get_Connected(); // 0x303e430 private System.Void LTSocketRuntime.IManager.Connect(LTSocketRuntime.ConnectFinish callback); // 0x303e450 private System.Void OnConnectSuccess(); // 0x303eb20 private System.Void LTSocketRuntime.IManager.Send(LTSocketRuntime.SendMessage<T> callback); // 0x1bd3a1c private System.Void LTSocketRuntime.IManager.Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1bd3c20 private System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1bd3c20 private System.Void LTSocketRuntime.IManager.OnSocketError(LTSocketRuntime.SocketError callback); // 0x303ec18 private System.Void SendError(System.Int32 code, System.String msg); // 0x303ec20 private System.Boolean UpdateError(); // 0x303e1f8 private System.Void UpdateResponse(); // 0x303e268 private System.Void OnResponseDataLoop(LTSocketRuntime.ProtocolData dataItem); // 0x303edd0 private System.Void LTSocketRuntime.IManager.OnRefreshBusy(LTSocketRuntime.RefreshBusy callback); // 0x303f300 private System.Void InitBusy(); // 0x303ec08 private System.Void UpdateBusy(); // 0x303e2f8 } // LTSocketRuntime.dll internal class LTSocketRuntime.ProtocolCtrl : System.Object { // Fields private System.String <Key>k__BackingField; // 0x10 private System.Boolean <IsStop>k__BackingField; // 0x18 private System.Net.Sockets.Socket <Socket>k__BackingField; // 0x20 private LTSocketRuntime.UnityCtrl <Unity>k__BackingField; // 0x28 private readonly System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ErrorData> errorQueue; // 0x30 private System.Collections.Concurrent.ConcurrentQueue<System.Byte[]> <BytePool>k__BackingField; // 0x38 private System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> <ProtocolPool>k__BackingField; // 0x40 internal System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> sendQueue; // 0x48 internal System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> receiveQueue; // 0x50 internal System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> readQueue; // 0x58 private System.Collections.Generic.Dictionary<System.Int32,LTSocketRuntime.MessageResponseData> <ResponseDataDict>k__BackingField; // 0x60 private System.Int32 requestSendState; // 0x68 private const System.Int32 REQUEST_SEND_NONE; // 0x0 private const System.Int32 REQUEST_SEND_SEND; // 0x0 private System.Text.Encoding requestUtf8; // 0x70 private System.Text.Encoding responseUtf8; // 0x78 private const System.Int32 BYTE_COUNT; // 0x0 private const System.Int32 RESPONSE_GAP; // 0x0 private System.Byte[] requestBytes; // 0x80 private System.Byte[] responseBytes; // 0x88 private System.Int32 responseCount; // 0x90 private readonly System.Net.Sockets.SocketAsyncEventArgs requestArg; // 0x98 private readonly System.Net.Sockets.SocketAsyncEventArgs responseArg; // 0xa0 private const System.Int16 MSG_TITLE_MAGIC; // 0x0 private const System.Int16 MSG_TITLE_VERSION; // 0x0 private const System.Int16 MSG_TITLE_TYPE; // 0x0 private const System.Int32 MSG_TITLE_COUNT; // 0x0 private const System.Int32 MSG_TITLE_TOP; // 0x0 // Methods private System.String get_Key(); // 0x303f3d8 internal System.Void set_Key(System.String value); // 0x303f3e0 internal System.Boolean get_IsStop(); // 0x303f3e8 internal System.Void set_IsStop(System.Boolean value); // 0x303f3f0 private System.Net.Sockets.Socket get_Socket(); // 0x303f3fc internal System.Void set_Socket(System.Net.Sockets.Socket value); // 0x303f404 private LTSocketRuntime.UnityCtrl get_Unity(); // 0x303f40c internal System.Void set_Unity(LTSocketRuntime.UnityCtrl value); // 0x303f414 private System.Collections.Concurrent.ConcurrentQueue<System.Byte[]> get_BytePool(); // 0x303f41c internal System.Void set_BytePool(System.Collections.Concurrent.ConcurrentQueue<System.Byte[]> value); // 0x303f424 private System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> get_ProtocolPool(); // 0x303f42c internal System.Void set_ProtocolPool(System.Collections.Concurrent.ConcurrentQueue<LTSocketRuntime.ProtocolData> value); // 0x303f434 internal System.Collections.Generic.Dictionary<System.Int32,LTSocketRuntime.MessageResponseData> get_ResponseDataDict(); // 0x303f43c internal System.Void set_ResponseDataDict(System.Collections.Generic.Dictionary<System.Int32,LTSocketRuntime.MessageResponseData> value); // 0x303f444 internal System.Void .ctor(); // 0x303e780 internal System.Void Update(); // 0x303e2f4 internal System.Void Dispose(); // 0x303e1ac internal System.Int32 GetSendTime(); // 0x303f308 private System.Boolean IsSocketConnect(); // 0x303f44c private System.Void AddError(System.String msg, System.Int32 code); // 0x303f46c internal System.Boolean TryGetError(out LTSocketRuntime.ErrorData& data); // 0x303ec4c internal System.Void ResponseDataLoop(System.Action<LTSocketRuntime.ProtocolData> callback); // 0x303ed10 internal System.Void AddSend(LTSocketRuntime.ProtocolData data); // 0x303f640 private System.Void CheckSend(); // 0x303f6d0 private System.Void OnSend(System.Object send, System.Net.Sockets.SocketAsyncEventArgs e); // 0x30402fc internal System.Void StartReceive(); // 0x303ec10 private System.Void NextReceive(); // 0x30403e4 private System.Void OnReceive(System.Object send, System.Net.Sockets.SocketAsyncEventArgs e); // 0x3040674 private System.Void ReceiveComplete(System.Int32 startInd); // 0x3040888 private System.Void ReadReceive(System.Int32 startInd); // 0x304075c private System.Void ReadReceiveMsg(System.Int32 startInd); // 0x3040998 private System.Int16 Read16(System.Byte[] bytes, ref System.Int32& pos); // 0x30408cc private System.Void Write16(System.Byte[] bytes, ref System.Int32& pos, System.Int16 v); // 0x30419fc private System.Int32 Read32(System.Byte[] bytes, ref System.Int32& pos); // 0x3040918 private System.Void Write32(System.Byte[] bytes, ref System.Int32& pos, System.Int32 v); // 0x3041a58 private System.Int32 WriteTitle(System.Byte[] bytes, System.Int32 byteStart, System.Int32 byteCount, System.Int32 msgId, System.Int32 msgIndex); // 0x3041afc private System.Void WriteMsg(ref System.Byte[]& bytes, ref System.Int32& byteStart, System.Int32 msgId, System.Int32 msgIndex, System.String msgStr); // 0x30401a4 private System.Void WriteMsg(ref System.Byte[]& bytes, ref System.Int32& byteStart, System.Int32 msgId, System.Int32 msgIndex, LTSocketRuntime.ByteCtrl msgCtrl); // 0x303ff48 private System.Void ReadTitle(System.Byte[] bytes, System.Int32 byteStart, out System.Int32& msgId, out System.Int32& msgIndex, out System.Int32& totalCount); // 0x3041684 private System.Void ReadMsg(System.Byte[] bytes, ref System.Int32& byteStart, System.Int32 totalCount, out System.String& msgStr); // 0x3041920 protected System.Void ReadMsg(System.Byte[] bytes, ref System.Int32& byteStart, System.Int32 totalCount, LTSocketRuntime.ByteCtrl ctrl); // 0x3041828 } // LTSocketRuntime.dll internal class LTSocketRuntime.Setting : System.Object, LTSocketRuntime.ISetting { // Fields private System.Int32 <BusyTimeStart>k__BackingField; // 0x10 private System.Int32 <BusyTimeEnd>k__BackingField; // 0x14 private System.String <Host>k__BackingField; // 0x18 private System.Int32 <Port>k__BackingField; // 0x20 // Methods public System.Void .ctor(); // 0x303dd08 public System.Int32 get_BusyTimeStart(); // 0x3041b8c public System.Void set_BusyTimeStart(System.Int32 value); // 0x3041b94 public System.Int32 get_BusyTimeEnd(); // 0x3041b9c public System.Void set_BusyTimeEnd(System.Int32 value); // 0x3041ba4 public System.String get_Host(); // 0x3041bac public System.Void set_Host(System.String value); // 0x3041bb4 public System.Int32 get_Port(); // 0x3041bbc public System.Void set_Port(System.Int32 value); // 0x3041bc4 } // LTSocketRuntime.dll public sealed class LTSocketRuntime.ConnectFinish : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3041bcc public virtual System.Void Invoke(System.Int32 errorCode, System.String errorMsg); // 0x3041c6c public virtual System.IAsyncResult BeginInvoke(System.Int32 errorCode, System.String errorMsg, System.AsyncCallback callback, System.Object object); // 0x3041c80 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3041d14 } // LTSocketRuntime.dll public sealed class LTSocketRuntime.SocketError : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3041d20 public virtual System.Void Invoke(System.Int32 errorCode, System.String errorMsg); // 0x3041dc0 public virtual System.IAsyncResult BeginInvoke(System.Int32 errorCode, System.String errorMsg, System.AsyncCallback callback, System.Object object); // 0x3041dd4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3041e68 } // LTSocketRuntime.dll public sealed class LTSocketRuntime.RefreshBusy : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3041e74 public virtual System.Void Invoke(System.Boolean isShow); // 0x3041f14 public virtual System.IAsyncResult BeginInvoke(System.Boolean isShow, System.AsyncCallback callback, System.Object object); // 0x3041f2c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3041fb4 } // LTSocketRuntime.dll public sealed class LTSocketRuntime.ReceiveMessage : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3041fc0 public virtual System.Void Invoke(LTSocketRuntime.BaseResponse msg); // 0x30420c8 public virtual System.IAsyncResult BeginInvoke(LTSocketRuntime.BaseResponse msg, System.AsyncCallback callback, System.Object object); // 0x30420dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x30420fc } // LTSocketRuntime.dll public sealed class LTSocketRuntime.SendMessage<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x0 public virtual System.Void Invoke(T msg); // 0x1ce0384 public virtual System.IAsyncResult BeginInvoke(T msg, System.AsyncCallback callback, System.Object object); // 0x1ce0384 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1bd3a1c } // LTSocketRuntime.dll public enum LTSocketRuntime.ConfigType : { // Fields public System.Byte value__; // 0x10 public const LTSocketRuntime.ConfigType DATA = 0; // 0x0 public const LTSocketRuntime.ConfigType MESSAGE = 1; // 0x0 public const LTSocketRuntime.ConfigType NOTICE = 2; // 0x0 // Methods } // LTSocketRuntime.dll public enum LTSocketRuntime.DataType : { // Fields public System.Byte value__; // 0x10 public const LTSocketRuntime.DataType JSON = 0; // 0x0 public const LTSocketRuntime.DataType BYTE = 1; // 0x0 // Methods } // LTSocketRuntime.dll public enum LTSocketRuntime.ResponseType : { // Fields public System.Byte value__; // 0x10 public const LTSocketRuntime.ResponseType RESPONSE = 0; // 0x0 public const LTSocketRuntime.ResponseType DISCARD = 1; // 0x0 // Methods } // LTSocketRuntime.dll internal class LTSocketRuntime.SocketErrorCode : System.Object { // Fields internal const System.Int32 None; // 0x0 internal const System.Int32 ConnectStart_SocketException; // 0x0 internal const System.Int32 ConnectStart_ArgumentNullException; // 0x0 internal const System.Int32 ConnectStart_ObjectDisposedException; // 0x0 internal const System.Int32 ConnectStart_NotSupportedException; // 0x0 internal const System.Int32 ConnectStart_ArgumentOutOfRangeException; // 0x0 internal const System.Int32 ConnectStart_ArgumentException; // 0x0 internal const System.Int32 ConnectStart_InvalidOperationException; // 0x0 internal const System.Int32 ConnectEnd_SocketException; // 0x0 internal const System.Int32 ConnectEnd_ArgumentNullException; // 0x0 internal const System.Int32 ConnectEnd_ArgumentException; // 0x0 internal const System.Int32 ConnectEnd_InvalidOperationException; // 0x0 internal const System.Int32 ConnectEnd_ObjectDisposedException; // 0x0 internal const System.Int32 ConnectEnd_Failure_Connected; // 0x0 internal const System.Int32 SendStart_SocketException; // 0x0 internal const System.Int32 SendStart_ArgumentException; // 0x0 internal const System.Int32 SendStart_InvalidOperationException; // 0x0 internal const System.Int32 SendStart_NotSupportedException; // 0x0 internal const System.Int32 SendStart_ObjectDisposedException; // 0x0 internal const System.Int32 SendStart_Failure_TimeOut; // 0x0 internal const System.Int32 SendEnd_SocketException; // 0x0 internal const System.Int32 SendEnd_Failure_Connected; // 0x0 internal const System.Int32 SendEnd_Failure_Zero; // 0x0 internal const System.Int32 ReceiveStart_SocketException; // 0x0 internal const System.Int32 ReceiveStart_ArgumentException; // 0x0 internal const System.Int32 ReceiveStart_InvalidOperationException; // 0x0 internal const System.Int32 ReceiveStart_NotSupportedException; // 0x0 internal const System.Int32 ReceiveStart_ObjectDisposedException; // 0x0 internal const System.Int32 ReceiveEnd_SocketException; // 0x0 internal const System.Int32 ReceiveEnd_Failure_Connected; // 0x0 internal const System.Int32 ReceiveEnd_Failure_Zero; // 0x0 internal const System.Int32 ReceiveEnd_Failure_Magic; // 0x0 internal const System.Int32 Receiveend_Failure_Discard_ID; // 0x0 internal const System.Int32 Receiveend_Failure_Unknown_ID; // 0x0 internal const System.Int32 Receiveend_Failure_Send; // 0x0 internal const System.Int32 Receiveend_Failure_ID; // 0x0 internal const System.Int32 Receiveend_Failure_Index; // 0x0 // Methods public System.Void .ctor(); // 0x3042108 } // LTSocketRuntime.dll internal class LTSocketRuntime.ErrorData : System.Object { // Fields private System.Int32 <Code>k__BackingField; // 0x10 private System.String <Msg>k__BackingField; // 0x18 // Methods internal System.Int32 get_Code(); // 0x3042110 private System.Void set_Code(System.Int32 value); // 0x3042118 internal System.String get_Msg(); // 0x3042120 private System.Void set_Msg(System.String value); // 0x3042128 internal System.Void .ctor(System.String msg, System.Int32 code); // 0x303d574 public override System.String ToString(); // 0x3042130 } // LTSocketRuntime.dll public interface LTSocketRuntime.MessageBaseData.IRegisterDataBuilder : { // Fields // Methods public abstract System.Void SetConfigType(LTSocketRuntime.ConfigType type); // 0x1bd3130 public abstract System.Void SetDataType(LTSocketRuntime.DataType type); // 0x1bd3130 public abstract System.Void SetResponseType(LTSocketRuntime.ResponseType type); // 0x1bd3130 } // LTSocketRuntime.dll internal class LTSocketRuntime.MessageBaseData : System.Object { // Fields private System.Type <MsgType>k__BackingField; // 0x10 private System.Int32 <MsgID>k__BackingField; // 0x18 private LTSocketRuntime.ConfigType <ConfigType>k__BackingField; // 0x1c private LTSocketRuntime.DataType <DataType>k__BackingField; // 0x1d private LTSocketRuntime.ResponseType <ResponseType>k__BackingField; // 0x1e private LTSocketRuntime.BaseProtocol dataVal; // 0x20 // Methods internal System.Type get_MsgType(); // 0x30421b8 private System.Void set_MsgType(System.Type value); // 0x30421c0 internal System.Int32 get_MsgID(); // 0x30421c8 private System.Void set_MsgID(System.Int32 value); // 0x30421d0 internal LTSocketRuntime.ConfigType get_ConfigType(); // 0x30421d8 private System.Void set_ConfigType(LTSocketRuntime.ConfigType value); // 0x30421e0 internal LTSocketRuntime.DataType get_DataType(); // 0x30421e8 private System.Void set_DataType(LTSocketRuntime.DataType value); // 0x30421f0 internal LTSocketRuntime.ResponseType get_ResponseType(); // 0x30421f8 private System.Void set_ResponseType(LTSocketRuntime.ResponseType value); // 0x3042200 internal LTSocketRuntime.BaseProtocol GetData(); // 0x303f1f0 internal System.Void SetRegisterData(LTSocketRuntime.RegisterData registerData); // 0x303df18 public System.Void .ctor(); // 0x3042208 } // LTSocketRuntime.dll internal class LTSocketRuntime.MessageRequestData : LTSocketRuntime.MessageBaseData { // Fields // Methods public System.Void .ctor(); // 0x303df10 } // LTSocketRuntime.dll internal class LTSocketRuntime.MessageResponseData : LTSocketRuntime.MessageBaseData { // Fields private LTSocketRuntime.ReceiveMessage <Callback>k__BackingField; // 0x28 // Methods internal LTSocketRuntime.ReceiveMessage get_Callback(); // 0x3042210 internal System.Void set_Callback(LTSocketRuntime.ReceiveMessage value); // 0x3042218 public System.Void .ctor(); // 0x303df6c } // LTSocketRuntime.dll internal sealed class LTSocketRuntime.ProtocolData : System.Object { // Fields private LTSocketRuntime.MessageBaseData <MsgData>k__BackingField; // 0x10 private System.String <MsgJson>k__BackingField; // 0x18 private LTSocketRuntime.ByteCtrl <MsgByteCtrl>k__BackingField; // 0x20 private LTSocketRuntime.IByteCtrl <MsgByte>k__BackingField; // 0x28 private System.Text.StringBuilder <MsgBuilder>k__BackingField; // 0x30 private System.Int32 <Index>k__BackingField; // 0x38 private System.Int32 <SendTime>k__BackingField; // 0x3c private LTSocketRuntime.ReceiveMessage <Callback>k__BackingField; // 0x40 // Methods internal LTSocketRuntime.MessageBaseData get_MsgData(); // 0x3042220 internal System.Void set_MsgData(LTSocketRuntime.MessageBaseData value); // 0x3042228 internal System.String get_MsgJson(); // 0x3042230 internal System.Void set_MsgJson(System.String value); // 0x3042238 internal LTSocketRuntime.ByteCtrl get_MsgByteCtrl(); // 0x3042240 private System.Void set_MsgByteCtrl(LTSocketRuntime.ByteCtrl value); // 0x3042248 internal LTSocketRuntime.IByteCtrl get_MsgByte(); // 0x3042250 private System.Void set_MsgByte(LTSocketRuntime.IByteCtrl value); // 0x3042258 private System.Text.StringBuilder get_MsgBuilder(); // 0x3042260 private System.Void set_MsgBuilder(System.Text.StringBuilder value); // 0x3042268 internal System.Int32 get_Index(); // 0x3042270 internal System.Void set_Index(System.Int32 value); // 0x3042278 internal System.Int32 get_SendTime(); // 0x3042280 internal System.Void set_SendTime(System.Int32 value); // 0x3042288 internal LTSocketRuntime.ReceiveMessage get_Callback(); // 0x3042290 internal System.Void set_Callback(LTSocketRuntime.ReceiveMessage value); // 0x3042298 public System.Void .ctor(); // 0x3041714 internal System.Void Dispose(); // 0x303f5d8 internal System.Void InitByte(); // 0x304171c internal System.String ToByteToStr(); // 0x3040040 } // LTSocketRuntime.dll public interface LTSocketRuntime.IRegisterData : { // Fields // Methods public abstract System.Void SetMsgType(); // 0x1bd2ec0 public abstract System.Void SetMsgID(System.Int32 msgID); // 0x1bd33a4 public abstract System.Void SetConfigType(LTSocketRuntime.ConfigType configType); // 0x1bd3130 public abstract System.Void SetDataType(LTSocketRuntime.DataType dataType); // 0x1bd3130 public abstract System.Void SetResponseType(LTSocketRuntime.ResponseType responseType); // 0x1bd3130 } // LTSocketRuntime.dll public class LTSocketRuntime.RegisterData : System.Object, LTSocketRuntime.IRegisterData { // Fields private System.Type <MsgType>k__BackingField; // 0x10 private System.Int32 <MsgID>k__BackingField; // 0x18 private LTSocketRuntime.ConfigType <ConfigType>k__BackingField; // 0x1c private LTSocketRuntime.DataType <DataType>k__BackingField; // 0x1d private LTSocketRuntime.ResponseType <ResponseType>k__BackingField; // 0x1e // Methods internal System.Type get_MsgType(); // 0x30422a0 private System.Void set_MsgType(System.Type value); // 0x30422a8 internal System.Int32 get_MsgID(); // 0x30422b0 private System.Void set_MsgID(System.Int32 value); // 0x30422b8 internal LTSocketRuntime.ConfigType get_ConfigType(); // 0x30422c0 private System.Void set_ConfigType(LTSocketRuntime.ConfigType value); // 0x30422c8 internal LTSocketRuntime.DataType get_DataType(); // 0x30422d0 private System.Void set_DataType(LTSocketRuntime.DataType value); // 0x30422d8 internal LTSocketRuntime.ResponseType get_ResponseType(); // 0x30422e0 private System.Void set_ResponseType(LTSocketRuntime.ResponseType value); // 0x30422e8 private System.Void LTSocketRuntime.IRegisterData.SetConfigType(LTSocketRuntime.ConfigType configType); // 0x30422f0 private System.Void LTSocketRuntime.IRegisterData.SetDataType(LTSocketRuntime.DataType dataType); // 0x30422f8 private System.Void LTSocketRuntime.IRegisterData.SetMsgID(System.Int32 msgID); // 0x3042300 private System.Void LTSocketRuntime.IRegisterData.SetMsgType(); // 0x1bd2ec0 private System.Void LTSocketRuntime.IRegisterData.SetResponseType(LTSocketRuntime.ResponseType responseType); // 0x3042308 internal System.Void Clear(); // 0x303dee8 public System.Void .ctor(); // 0x303dd00 } // LTSocketRuntime.dll public interface LTSocketRuntime.IManager : { // Fields // Methods public abstract System.Void Dispose(); // 0x1bd2ec0 public abstract System.String get_Key(); // 0x1bd219c public abstract LTSocketRuntime.ISetting get_Setting(); // 0x1bd219c public abstract System.Boolean get_Connected(); // 0x1bd1824 public abstract System.Void Register(System.Int32 msgId, LTSocketRuntime.DataType dataType); // 0x1bd33e4 public abstract System.Void Register(System.Action<LTSocketRuntime.IRegisterData> callback); // 0x1bd3a1c public abstract System.Void Connect(LTSocketRuntime.ConnectFinish callback); // 0x1bd3a1c public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback); // 0x1bd3a1c public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1bd3c20 public abstract System.Void Update(); // 0x1bd2ec0 public abstract System.Void OnRefreshBusy(LTSocketRuntime.RefreshBusy callback); // 0x1bd3a1c public abstract System.Void OnSocketError(LTSocketRuntime.SocketError callback); // 0x1bd3a1c public abstract System.Void OnPush(LTSocketRuntime.ReceiveMessage callback); // 0x1bd3a1c } // LTSocketRuntime.dll public interface LTSocketRuntime.ISetting : { // Fields // Methods public abstract System.Int32 get_BusyTimeStart(); // 0x1bd1ddc public abstract System.Void set_BusyTimeStart(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_BusyTimeEnd(); // 0x1bd1ddc public abstract System.Void set_BusyTimeEnd(System.Int32 value); // 0x1bd33a4 public abstract System.String get_Host(); // 0x1bd219c public abstract System.Void set_Host(System.String value); // 0x1bd3a1c public abstract System.Int32 get_Port(); // 0x1bd1ddc public abstract System.Void set_Port(System.Int32 value); // 0x1bd33a4 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseProtocol : System.Object { // Fields // Methods internal System.Void Dispose(); // 0x303f2f4 protected abstract System.Void OnDispose(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x3042310 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseRequest : LTSocketRuntime.BaseProtocol { // Fields // Methods protected System.Void .ctor(); // 0x3042318 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseResponse : LTSocketRuntime.BaseProtocol { // Fields // Methods protected System.Void .ctor(); // 0x3042320 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseByteData : LTSocketRuntime.BaseProtocol, LTSocketRuntime.IByteEncode, LTSocketRuntime.IByteDecode { // Fields // Methods protected abstract System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c private System.Void LTSocketRuntime.IByteDecode.OnDecode(LTSocketRuntime.IByteCtrl ctrl); // 0x3042328 protected abstract System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c private System.Void LTSocketRuntime.IByteEncode.OnEncode(LTSocketRuntime.IByteCtrl ctrl); // 0x3042334 protected System.Void .ctor(); // 0x3042340 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseByteRequest : LTSocketRuntime.BaseRequest, LTSocketRuntime.IByteEncode { // Fields // Methods protected abstract System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c private System.Void LTSocketRuntime.IByteEncode.OnEncode(LTSocketRuntime.IByteCtrl ctrl); // 0x3042348 protected System.Void .ctor(); // 0x30423e8 } // LTSocketRuntime.dll [Serializable] public abstract class LTSocketRuntime.BaseByteResponse : LTSocketRuntime.BaseResponse, LTSocketRuntime.IByteDecode { // Fields // Methods protected abstract System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1bd3a1c private System.Void LTSocketRuntime.IByteDecode.OnDecode(LTSocketRuntime.IByteCtrl ctrl); // 0x30423f0 protected System.Void .ctor(); // 0x3042484 } // LTSocketRuntime.dll internal class LTSocketRuntime.UnityCtrl : System.Object { // Fields private readonly System.String key; // 0x10 // Methods public System.Void .ctor(System.String key); // 0x303dd2c internal System.Single get_Realtime(); // 0x304248c internal System.Int32 get_RealtimeInt(); // 0x303f3ac internal System.Void JsonFrom(System.String msg, System.Object obj); // 0x303f2e4 internal T JsonFrom(System.String msg); // 0x1ce0384 internal System.String JsonTo(System.Object obj); // 0x303f2d8 } // LTSocketRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=930 : { // Fields // Methods } // LTSocketRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1494 : { // Fields // Methods } // LTSocketRuntime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1494 43EE1EBF4C510BD2477E4AC65F03440DA95D4A6A3DAF9641F424E835FC12EBB6; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=930 915170455B01CC9FB9571CE17B2CF9470AF7A8033D78A8E1836ACED2F3B673E7; // 0x5d6 // Methods } // UnityEngine.UnityWebRequestModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UnityWebRequestModule.dll internal static class UnityEngineInternal.WebRequestUtils : System.Object { // Fields private static System.Text.RegularExpressions.Regex domainRegex; // 0x0 // Methods internal static System.String RedirectTo(System.String baseUri, System.String redirectUri); // 0x3f4e5b0 internal static System.String MakeInitialUrl(System.String targetUrl, System.String localUrl); // 0x3f4e69c internal static System.String MakeUriString(System.Uri targetUri, System.String targetUrl, System.Boolean prependProtocol); // 0x3f4ea0c private static System.String URLDecode(System.String encoded); // 0x3f4edf0 private static System.Void .cctor(); // 0x3f4eef8 } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.WWWForm : System.Object { // Fields private System.Collections.Generic.List<System.Byte[]> formData; // 0x10 private System.Collections.Generic.List<System.String> fieldNames; // 0x18 private System.Collections.Generic.List<System.String> fileNames; // 0x20 private System.Collections.Generic.List<System.String> types; // 0x28 private System.Byte[] boundary; // 0x30 private System.Boolean containsFiles; // 0x38 private static System.Byte[] dDash; // 0x0 private static System.Byte[] crlf; // 0x8 private static System.Byte[] contentTypeHeader; // 0x10 private static System.Byte[] dispositionHeader; // 0x18 private static System.Byte[] endQuote; // 0x20 private static System.Byte[] fileNameField; // 0x28 private static System.Byte[] ampersand; // 0x30 private static System.Byte[] equal; // 0x38 // Methods internal static System.Text.Encoding get_DefaultEncoding(); // 0x3f4ef94 public System.Void .ctor(); // 0x3f4ef9c public System.Void AddField(System.String fieldName, System.String value); // 0x3f4f154 public System.Void AddField(System.String fieldName, System.String value, System.Text.Encoding e); // 0x3f4f18c public System.Void AddField(System.String fieldName, System.Int32 i); // 0x3f4f3fc public System.Void AddBinaryData(System.String fieldName, System.Byte[] contents); // 0x3f4f450 public System.Void AddBinaryData(System.String fieldName, System.Byte[] contents, System.String fileName); // 0x3f4f774 public System.Void AddBinaryData(System.String fieldName, System.Byte[] contents, System.String fileName, System.String mimeType); // 0x3f4f45c public System.Collections.Generic.Dictionary<System.String,System.String> get_headers(); // 0x3f4f77c public System.Byte[] get_data(); // 0x3f4f8c8 private static System.Void .cctor(); // 0x3f50984 } // UnityEngine.UnityWebRequestModule.dll internal class UnityEngine.WWWTranscoder : System.Object { // Fields private static System.Byte[] ucHexChars; // 0x0 private static System.Byte[] lcHexChars; // 0x8 private static System.Byte urlEscapeChar; // 0x10 private static System.Byte[] urlSpace; // 0x18 private static System.Byte[] dataSpace; // 0x20 private static System.Byte[] urlForbidden; // 0x28 private static System.Byte qpEscapeChar; // 0x30 private static System.Byte[] qpSpace; // 0x38 private static System.Byte[] qpForbidden; // 0x40 // Methods private static System.Byte Hex2Byte(System.Byte[] b, System.Int32 offset); // 0x3f50c1c private static System.Void Byte2Hex(System.Byte b, System.Byte[] hexChars, out System.Byte& byte0, out System.Byte& byte1); // 0x3f50cc8 public static System.Byte[] URLEncode(System.Byte[] toEncode); // 0x3f50d1c public static System.String DataEncode(System.String toEncode); // 0x3f51164 public static System.String DataEncode(System.String toEncode, System.Text.Encoding e); // 0x3f511cc public static System.Byte[] DataEncode(System.Byte[] toEncode); // 0x3f5091c public static System.String QPEncode(System.String toEncode, System.Text.Encoding e); // 0x3f50828 public static System.Byte[] Encode(System.Byte[] input, System.Byte escapeChar, System.Byte[] space, System.Byte[] forbidden, System.Boolean uppercase); // 0x3f50d88 private static System.Boolean ByteArrayContains(System.Byte[] array, System.Byte b); // 0x3f512c0 public static System.Byte[] URLDecode(System.Byte[] toEncode); // 0x3f4ee94 private static System.Boolean ByteSubArrayEquals(System.Byte[] array, System.Int32 index, System.Byte[] comperand); // 0x3f51640 public static System.Byte[] Decode(System.Byte[] input, System.Byte escapeChar, System.Byte[] space); // 0x3f51328 public static System.Boolean SevenBitClean(System.String s, System.Text.Encoding e); // 0x3f506b4 public static System.Boolean SevenBitClean(System.Byte* input, System.Int32 inputLength); // 0x3f516d0 private static System.Void .cctor(); // 0x3f5172c } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.Networking.CertificateHandler : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private System.Void Release(); // 0x3f519ac protected virtual System.Boolean ValidateCertificate(System.Byte[] certificateData); // 0x3f519e8 internal System.Boolean ValidateCertificateNative(System.Byte[] certificateData); // 0x3f519f0 public System.Void Dispose(); // 0x3f519fc } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.Networking.DownloadHandler : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private System.Void Release(); // 0x3f51a54 internal System.Void .ctor(); // 0x3f51a90 protected override System.Void Finalize(); // 0x3f51a98 public virtual System.Void Dispose(); // 0x3f51b34 public System.Byte[] get_data(); // 0x3f51b8c public System.String get_text(); // 0x3f51b98 protected virtual Unity.Collections.NativeArray<System.Byte> GetNativeData(); // 0x3f51ba4 protected virtual System.Byte[] GetData(); // 0x3f51bb0 protected virtual System.String GetText(); // 0x3f51c38 private System.Text.Encoding GetTextEncoder(); // 0x3f51cf8 private System.String GetContentType(); // 0x3f51f68 protected virtual System.Boolean ReceiveData(System.Byte[] data, System.Int32 dataLength); // 0x3f51fa4 protected virtual System.Void ReceiveContentLengthHeader(System.UInt64 contentLength); // 0x3f51fac protected virtual System.Void ReceiveContentLength(System.Int32 contentLength); // 0x3f51fb8 protected virtual System.Void CompleteContent(); // 0x3f51fbc protected virtual System.Single GetProgress(); // 0x3f51fc0 protected static T GetCheckedDownloader(UnityEngine.Networking.UnityWebRequest www); // 0x1ce0384 internal static System.Byte* InternalGetByteArray(UnityEngine.Networking.DownloadHandler dh, out System.Int32& length); // 0x3f51fc8 internal static System.Byte[] InternalGetByteArray(UnityEngine.Networking.DownloadHandler dh); // 0x3f51bb4 internal static Unity.Collections.NativeArray<System.Byte> InternalGetNativeArray(UnityEngine.Networking.DownloadHandler dh, ref Unity.Collections.NativeArray<System.Byte>& nativeArray); // 0x3f5200c internal static System.Void DisposeNativeArray(ref Unity.Collections.NativeArray<System.Byte>& data); // 0x3f520e4 internal static System.Void CreateNativeArrayForNativeData(ref Unity.Collections.NativeArray<System.Byte>& data, System.Byte* bytes, System.Int32 length); // 0x3f52128 } // UnityEngine.UnityWebRequestModule.dll public sealed class UnityEngine.Networking.DownloadHandlerBuffer : UnityEngine.Networking.DownloadHandler { // Fields private Unity.Collections.NativeArray<System.Byte> m_NativeData; // 0x18 // Methods private static System.IntPtr Create(UnityEngine.Networking.DownloadHandlerBuffer obj); // 0x3f52190 private System.Void InternalCreateBuffer(); // 0x3f521cc public System.Void .ctor(); // 0x3f52210 protected override Unity.Collections.NativeArray<System.Byte> GetNativeData(); // 0x3f5225c public override System.Void Dispose(); // 0x3f52264 } // UnityEngine.UnityWebRequestModule.dll public sealed class UnityEngine.Networking.DownloadHandlerFile : UnityEngine.Networking.DownloadHandler { // Fields // Methods private static System.IntPtr Create(UnityEngine.Networking.DownloadHandlerFile obj, System.String path, System.Boolean append); // 0x3f522b0 private System.Void InternalCreateVFS(System.String path, System.Boolean append); // 0x3f52304 public System.Void .ctor(System.String path); // 0x3f523c0 protected override Unity.Collections.NativeArray<System.Byte> GetNativeData(); // 0x3f523f0 protected override System.Byte[] GetData(); // 0x3f5243c protected override System.String GetText(); // 0x3f52488 } // UnityEngine.UnityWebRequestModule.dll public interface UnityEngine.Networking.IMultipartFormSection : { // Fields // Methods public abstract System.String get_sectionName(); // 0x1bd219c public abstract System.Byte[] get_sectionData(); // 0x1bd219c public abstract System.String get_fileName(); // 0x1bd219c public abstract System.String get_contentType(); // 0x1bd219c } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.Networking.UnityWebRequestAsyncOperation : UnityEngine.AsyncOperation { // Fields private UnityEngine.Networking.UnityWebRequest <webRequest>k__BackingField; // 0x20 // Methods public UnityEngine.Networking.UnityWebRequest get_webRequest(); // 0x3f524d4 internal System.Void set_webRequest(UnityEngine.Networking.UnityWebRequest value); // 0x3f524dc public System.Void .ctor(); // 0x3f524e4 } // UnityEngine.UnityWebRequestModule.dll internal enum UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod Get = 0; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod Post = 1; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod Put = 2; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod Head = 3; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod Custom = 4; // 0x0 // Methods } // UnityEngine.UnityWebRequestModule.dll internal enum UnityEngine.Networking.UnityWebRequest.UnityWebRequestError : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError OK = 0; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError OKCached = 1; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError Unknown = 2; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SDKError = 3; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnsupportedProtocol = 4; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError MalformattedUrl = 5; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError CannotResolveProxy = 6; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError CannotResolveHost = 7; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError CannotConnectToHost = 8; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError AccessDenied = 9; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError GenericHttpError = 10; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError WriteError = 11; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError ReadError = 12; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError OutOfMemory = 13; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError Timeout = 14; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError HTTPPostError = 15; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLCannotConnect = 16; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError Aborted = 17; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError TooManyRedirects = 18; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError ReceivedNoData = 19; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLNotSupported = 20; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError FailedToSendData = 21; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError FailedToReceiveData = 22; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLCertificateError = 23; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLCipherNotAvailable = 24; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLCACertError = 25; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnrecognizedContentEncoding = 26; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError LoginFailed = 27; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SSLShutdownFailed = 28; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError RedirectLimitInvalid = 29; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError InvalidRedirect = 30; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError CannotModifyRequest = 31; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError HeaderNameContainsInvalidCharacters = 32; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError HeaderValueContainsInvalidCharacters = 33; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError CannotOverrideSystemHeaders = 34; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError AlreadySent = 35; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError InvalidMethod = 36; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError NotImplemented = 37; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError NoInternetConnection = 38; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError DataProcessingError = 39; // 0x0 public const UnityEngine.Networking.UnityWebRequest.UnityWebRequestError InsecureConnectionNotAllowed = 40; // 0x0 // Methods } // UnityEngine.UnityWebRequestModule.dll public enum UnityEngine.Networking.UnityWebRequest.Result : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Networking.UnityWebRequest.Result InProgress = 0; // 0x0 public const UnityEngine.Networking.UnityWebRequest.Result Success = 1; // 0x0 public const UnityEngine.Networking.UnityWebRequest.Result ConnectionError = 2; // 0x0 public const UnityEngine.Networking.UnityWebRequest.Result ProtocolError = 3; // 0x0 public const UnityEngine.Networking.UnityWebRequest.Result DataProcessingError = 4; // 0x0 // Methods } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.Networking.UnityWebRequest : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 internal UnityEngine.Networking.DownloadHandler m_DownloadHandler; // 0x18 internal UnityEngine.Networking.UploadHandler m_UploadHandler; // 0x20 internal UnityEngine.Networking.CertificateHandler m_CertificateHandler; // 0x28 internal System.Uri m_Uri; // 0x30 public const System.String kHttpVerbGET; // 0x0 public const System.String kHttpVerbHEAD; // 0x0 public const System.String kHttpVerbPOST; // 0x0 public const System.String kHttpVerbPUT; // 0x0 public const System.String kHttpVerbCREATE; // 0x0 public const System.String kHttpVerbDELETE; // 0x0 private System.Boolean <disposeCertificateHandlerOnDispose>k__BackingField; // 0x38 private System.Boolean <disposeDownloadHandlerOnDispose>k__BackingField; // 0x39 private System.Boolean <disposeUploadHandlerOnDispose>k__BackingField; // 0x3a // Methods private static System.String GetWebErrorString(UnityEngine.Networking.UnityWebRequest.UnityWebRequestError err); // 0x3f524ec internal static System.String GetHTTPStatusString(System.Int64 responseCode); // 0x3f52528 public System.Boolean get_disposeCertificateHandlerOnDispose(); // 0x3f52564 public System.Void set_disposeCertificateHandlerOnDispose(System.Boolean value); // 0x3f5256c public System.Boolean get_disposeDownloadHandlerOnDispose(); // 0x3f52578 public System.Void set_disposeDownloadHandlerOnDispose(System.Boolean value); // 0x3f52580 public System.Boolean get_disposeUploadHandlerOnDispose(); // 0x3f5258c public System.Void set_disposeUploadHandlerOnDispose(System.Boolean value); // 0x3f52594 public static System.Void ClearCookieCache(); // 0x3f525a0 public static System.Void ClearCookieCache(System.Uri uri); // 0x3f52618 private static System.Void ClearCookieCache(System.String domain, System.String path); // 0x3f525d4 internal static System.IntPtr Create(); // 0x3f52720 private System.Void Release(); // 0x3f52748 internal System.Void InternalDestroy(); // 0x3f52784 private System.Void InternalSetDefaults(); // 0x3f52840 public System.Void .ctor(); // 0x3f52854 public System.Void .ctor(System.String url); // 0x3f528ac public System.Void .ctor(System.Uri uri); // 0x3f52998 public System.Void .ctor(System.String url, System.String method); // 0x3f52aec public System.Void .ctor(System.Uri uri, System.String method); // 0x3f52ce8 public System.Void .ctor(System.String url, System.String method, UnityEngine.Networking.DownloadHandler downloadHandler, UnityEngine.Networking.UploadHandler uploadHandler); // 0x3f52d64 public System.Void .ctor(System.Uri uri, System.String method, UnityEngine.Networking.DownloadHandler downloadHandler, UnityEngine.Networking.UploadHandler uploadHandler); // 0x3f53020 protected override System.Void Finalize(); // 0x3f530c4 public System.Void Dispose(); // 0x3f531c0 private System.Void DisposeHandlers(); // 0x3f53160 internal UnityEngine.Networking.UnityWebRequestAsyncOperation BeginWebRequest(); // 0x3f53240 public UnityEngine.AsyncOperation Send(); // 0x3f5327c public UnityEngine.Networking.UnityWebRequestAsyncOperation SendWebRequest(); // 0x3f53280 public System.Void Abort(); // 0x3f52804 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod methodType); // 0x3f532dc internal System.Void InternalSetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod methodType); // 0x3f53320 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetCustomMethod(System.String customMethodName); // 0x3f5345c internal System.Void InternalSetCustomMethod(System.String customMethodName); // 0x3f534a0 internal UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod GetMethod(); // 0x3f535a0 internal System.String GetCustomMethod(); // 0x3f535dc public System.String get_method(); // 0x3f53618 public System.Void set_method(System.String value); // 0x3f52b68 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError GetError(); // 0x3f53720 public System.String get_error(); // 0x3f5375c private System.Boolean get_use100Continue(); // 0x3f53978 private System.Void set_use100Continue(System.Boolean value); // 0x3f539b4 public System.Boolean get_useHttpContinue(); // 0x3f539f8 public System.Void set_useHttpContinue(System.Boolean value); // 0x3f53a34 public System.String get_url(); // 0x3f53aec public System.Void set_url(System.String value); // 0x3f52910 public System.Uri get_uri(); // 0x3f53c64 public System.Void set_uri(System.Uri value); // 0x3f529fc private System.String GetUrl(); // 0x3f53b28 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetUrl(System.String url); // 0x3f53cf0 private System.Void InternalSetUrl(System.String url); // 0x3f53b64 public System.Int64 get_responseCode(); // 0x3f5393c private System.Single GetUploadProgress(); // 0x3f53d34 private System.Boolean IsExecuting(); // 0x3f53d70 public System.Single get_uploadProgress(); // 0x3f53dac public System.Boolean get_isModifiable(); // 0x3f53420 public System.Boolean get_isDone(); // 0x3f53e50 public System.Boolean get_isNetworkError(); // 0x3f53e98 public System.Boolean get_isHttpError(); // 0x3f53ee0 public UnityEngine.Networking.UnityWebRequest.Result get_result(); // 0x3f53900 private System.Single GetDownloadProgress(); // 0x3f53f28 public System.Single get_downloadProgress(); // 0x3f53f64 public System.UInt64 get_uploadedBytes(); // 0x3f54008 public System.UInt64 get_downloadedBytes(); // 0x3f54044 private System.Int32 GetRedirectLimit(); // 0x3f54080 private System.Void SetRedirectLimitFromScripting(System.Int32 limit); // 0x3f540bc public System.Int32 get_redirectLimit(); // 0x3f54100 public System.Void set_redirectLimit(System.Int32 value); // 0x3f5413c private System.Boolean GetChunked(); // 0x3f54180 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetChunked(System.Boolean chunked); // 0x3f541bc public System.Boolean get_chunkedTransfer(); // 0x3f54200 public System.Void set_chunkedTransfer(System.Boolean value); // 0x3f5423c public System.String GetRequestHeader(System.String name); // 0x3f5433c internal UnityEngine.Networking.UnityWebRequest.UnityWebRequestError InternalSetRequestHeader(System.String name, System.String value); // 0x3f54380 public System.Void SetRequestHeader(System.String name, System.String value); // 0x3f543d4 public System.String GetResponseHeader(System.String name); // 0x3f5454c internal System.String[] GetResponseHeaderKeys(); // 0x3f54590 public System.Collections.Generic.Dictionary<System.String,System.String> GetResponseHeaders(); // 0x3f545cc private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetUploadHandler(UnityEngine.Networking.UploadHandler uh); // 0x3f5479c public UnityEngine.Networking.UploadHandler get_uploadHandler(); // 0x3f53230 public System.Void set_uploadHandler(UnityEngine.Networking.UploadHandler value); // 0x3f52f14 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetDownloadHandler(UnityEngine.Networking.DownloadHandler dh); // 0x3f547e0 public UnityEngine.Networking.DownloadHandler get_downloadHandler(); // 0x3f53228 public System.Void set_downloadHandler(UnityEngine.Networking.DownloadHandler value); // 0x3f52e08 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetCertificateHandler(UnityEngine.Networking.CertificateHandler ch); // 0x3f54824 public UnityEngine.Networking.CertificateHandler get_certificateHandler(); // 0x3f53238 public System.Void set_certificateHandler(UnityEngine.Networking.CertificateHandler value); // 0x3f54868 private System.Int32 GetTimeoutMsec(); // 0x3f54974 private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetTimeoutMsec(System.Int32 timeout); // 0x3f549b0 public System.Int32 get_timeout(); // 0x3f549f4 public System.Void set_timeout(System.Int32 value); // 0x3f54a4c private System.Boolean GetSuppressErrorsToConsole(); // 0x3f54b9c private UnityEngine.Networking.UnityWebRequest.UnityWebRequestError SetSuppressErrorsToConsole(System.Boolean suppress); // 0x3f54bd8 internal System.Boolean get_suppressErrorsToConsole(); // 0x3f54c1c internal System.Void set_suppressErrorsToConsole(System.Boolean value); // 0x3f54c58 public static UnityEngine.Networking.UnityWebRequest Get(System.String uri); // 0x3f54d58 public static UnityEngine.Networking.UnityWebRequest Get(System.Uri uri); // 0x3f54dfc public static UnityEngine.Networking.UnityWebRequest Delete(System.String uri); // 0x3f54ea0 public static UnityEngine.Networking.UnityWebRequest Delete(System.Uri uri); // 0x3f54f18 public static UnityEngine.Networking.UnityWebRequest Head(System.String uri); // 0x3f54f90 public static UnityEngine.Networking.UnityWebRequest Head(System.Uri uri); // 0x3f55008 public static UnityEngine.Networking.UnityWebRequest GetTexture(System.String uri); // 0x3f55080 public static UnityEngine.Networking.UnityWebRequest GetTexture(System.String uri, System.Boolean nonReadable); // 0x3f550cc public static UnityEngine.Networking.UnityWebRequest GetAudioClip(System.String uri, UnityEngine.AudioType audioType); // 0x3f55118 public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri); // 0x3f55120 public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri, System.UInt32 crc); // 0x3f55128 public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri, System.UInt32 version, System.UInt32 crc); // 0x3f55130 public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri, UnityEngine.Hash128 hash, System.UInt32 crc); // 0x3f55138 public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri, UnityEngine.CachedAssetBundle cachedAssetBundle, System.UInt32 crc); // 0x3f55140 public static UnityEngine.Networking.UnityWebRequest Put(System.String uri, System.Byte[] bodyData); // 0x3f55148 public static UnityEngine.Networking.UnityWebRequest Put(System.Uri uri, System.Byte[] bodyData); // 0x3f552ac public static UnityEngine.Networking.UnityWebRequest Put(System.String uri, System.String bodyData); // 0x3f55384 public static UnityEngine.Networking.UnityWebRequest Put(System.Uri uri, System.String bodyData); // 0x3f55488 public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, System.String postData); // 0x3f5558c public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, System.String postData); // 0x3f55618 public static UnityEngine.Networking.UnityWebRequest PostWwwForm(System.String uri, System.String form); // 0x3f55590 public static UnityEngine.Networking.UnityWebRequest PostWwwForm(System.Uri uri, System.String form); // 0x3f5561c private static System.Void SetupPostWwwForm(UnityEngine.Networking.UnityWebRequest request, System.String postData); // 0x3f556a4 public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, System.String postData, System.String contentType); // 0x3f55808 public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, System.String postData, System.String contentType); // 0x3f559c4 private static System.Void SetupPost(UnityEngine.Networking.UnityWebRequest request, System.String postData, System.String contentType); // 0x3f558a0 public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, UnityEngine.WWWForm formData); // 0x3f55a5c public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, UnityEngine.WWWForm formData); // 0x3f55cc4 private static System.Void SetupPost(UnityEngine.Networking.UnityWebRequest request, UnityEngine.WWWForm formData); // 0x3f55ae4 public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections); // 0x3f55d4c public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections); // 0x3f55eb8 public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections, System.Byte[] boundary); // 0x3f55e20 public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections, System.Byte[] boundary); // 0x3f55ee4 private static System.Void SetupPost(UnityEngine.Networking.UnityWebRequest request, System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections, System.Byte[] boundary); // 0x3f55f7c public static UnityEngine.Networking.UnityWebRequest Post(System.String uri, System.Collections.Generic.Dictionary<System.String,System.String> formFields); // 0x3f568a0 public static UnityEngine.Networking.UnityWebRequest Post(System.Uri uri, System.Collections.Generic.Dictionary<System.String,System.String> formFields); // 0x3f56a3c private static System.Void SetupPost(UnityEngine.Networking.UnityWebRequest request, System.Collections.Generic.Dictionary<System.String,System.String> formFields); // 0x3f56928 public static System.String EscapeURL(System.String s); // 0x3f56d30 public static System.String EscapeURL(System.String s, System.Text.Encoding e); // 0x3f56d50 public static System.String UnEscapeURL(System.String s); // 0x3f56e28 public static System.String UnEscapeURL(System.String s, System.Text.Encoding e); // 0x3f56e48 public static System.Byte[] SerializeFormSections(System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection> multipartFormSections, System.Byte[] boundary); // 0x3f560c8 public static System.Byte[] GenerateBoundary(); // 0x3f55d78 public static System.Byte[] SerializeSimpleForm(System.Collections.Generic.Dictionary<System.String,System.String> formFields); // 0x3f56ac4 } // UnityEngine.UnityWebRequestModule.dll public class UnityEngine.Networking.UploadHandler : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private System.Void Release(); // 0x3f56f24 internal System.Void .ctor(); // 0x3f56f60 protected override System.Void Finalize(); // 0x3f56f68 public virtual System.Void Dispose(); // 0x3f57004 public System.Void set_contentType(System.String value); // 0x3f557fc internal virtual System.Void SetContentType(System.String newContentType); // 0x3f5705c private System.Void InternalSetContentType(System.String newContentType); // 0x3f570a0 } // UnityEngine.UnityWebRequestModule.dll public sealed class UnityEngine.Networking.UploadHandlerRaw : UnityEngine.Networking.UploadHandler { // Fields private Unity.Collections.NativeArray<System.Byte> m_Payload; // 0x18 // Methods private static System.IntPtr Create(UnityEngine.Networking.UploadHandlerRaw self, System.Byte* data, System.Int32 dataLength); // 0x3f570e4 public System.Void .ctor(System.Byte[] data); // 0x3f55220 public System.Void .ctor(Unity.Collections.NativeArray<System.Byte> data, System.Boolean transferOwnership); // 0x3f57138 public override System.Void Dispose(); // 0x3f5722c } // ACTk.Examples.Runtime.dll internal class <Module> : { // Fields // Methods } // ACTk.Examples.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // ACTk.Examples.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1ee3640 public System.Void .ctor(); // 0x1ee3734 } // ACTk.Examples.Runtime.dll private enum CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage : { // Fields public System.Int32 value__; // 0x10 public const CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage ObscuredTypes = 0; // 0x0 public const CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage ObscuredPrefs = 1; // 0x0 public const CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage Detectors = 2; // 0x0 public const CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage CodeHashing = 3; // 0x0 // Methods } // ACTk.Examples.Runtime.dll [Serializable] private sealed class CodeStage.AntiCheat.Examples.ExamplesGUI.<>c : System.Object { // Fields public static readonly CodeStage.AntiCheat.Examples.ExamplesGUI.<>c <>9; // 0x0 public static System.Func<System.Type,System.Boolean> <>9__18_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1eeb9a8 public System.Void .ctor(); // 0x1eeba10 internal System.Boolean <GetAllSimpleObscuredTypes>b__18_0(System.Type t); // 0x1eeba18 } // ACTk.Examples.Runtime.dll private sealed class CodeStage.AntiCheat.Examples.ExamplesGUI.<>c__DisplayClass18_0 : System.Object { // Fields public System.String types; // 0x10 // Methods public System.Void .ctor(); // 0x1eeb864 internal System.Void <GetAllSimpleObscuredTypes>b__1(System.Type t); // 0x1eebad4 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.ExamplesGUI : UnityEngine.MonoBehaviour { // Fields private const System.String RedColor; // 0x0 private const System.String YellowColor; // 0x0 private const System.String GreenColor; // 0x0 public CodeStage.AntiCheat.Examples.ObscuredTypesExamples obscuredTypesExamples; // 0x20 public CodeStage.AntiCheat.Examples.ObscuredPrefsExamples obscuredPrefsExamples; // 0x28 public CodeStage.AntiCheat.Examples.DetectorsExamples detectorsExamples; // 0x30 public CodeStage.AntiCheat.Examples.CodeHashExample codeHashExample; // 0x38 private readonly System.String[] tabs; // 0x40 private CodeStage.AntiCheat.Examples.ExamplesGUI.ExamplePage currentPage; // 0x48 private System.String allSimpleObscuredTypes; // 0x50 private CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel savesLock; // 0x58 private UnityEngine.GUIStyle centeredStyle; // 0x60 // Methods private System.Void OnGUI(); // 0x1ee373c private System.Void DrawObscuredTypesPage(); // 0x1ee3a14 private System.Void DrawObscuredPrefsPage(); // 0x1ee57fc private System.Void DrawDetectorsPage(); // 0x1ee8018 private System.Void DrawCodeHashingPage(); // 0x1ee9744 private System.String GetAllSimpleObscuredTypes(); // 0x1ee9ee8 private System.String GetAllObscuredPrefsDataTypes(); // 0x1eea1b0 public System.Void .ctor(); // 0x1eeb86c } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.InfiniteRotator : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 // Methods private System.Void Update(); // 0x1eebb84 public System.Void .ctor(); // 0x1eebbd0 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.InfiniteRotatorReliable : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 // Methods private System.Void Awake(); // 0x1eebbe0 private System.Void Update(); // 0x1eebc8c public System.Void .ctor(); // 0x1eebcd8 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.ObscuredPerformanceTests : UnityEngine.MonoBehaviour { // Fields public System.Boolean boolTest; // 0x20 public System.Int32 boolIterations; // 0x24 public System.Boolean byteTest; // 0x28 public System.Int32 byteIterations; // 0x2c public System.Boolean shortTest; // 0x30 public System.Int32 shortIterations; // 0x34 public System.Boolean ushortTest; // 0x38 public System.Int32 ushortIterations; // 0x3c public System.Boolean intTest; // 0x40 public System.Int32 intIterations; // 0x44 public System.Boolean uintTest; // 0x48 public System.Int32 uintIterations; // 0x4c public System.Boolean longTest; // 0x50 public System.Int32 longIterations; // 0x54 public System.Boolean floatTest; // 0x58 public System.Int32 floatIterations; // 0x5c public System.Boolean doubleTest; // 0x60 public System.Int32 doubleIterations; // 0x64 public System.Boolean stringTest; // 0x68 public System.Int32 stringIterations; // 0x6c public System.Boolean vector3Test; // 0x70 public System.Int32 vector3Iterations; // 0x74 public System.Boolean prefsTest; // 0x78 public System.Int32 prefsIterations; // 0x7c private readonly System.Text.StringBuilder logBuilder; // 0x80 // Methods private System.Void Start(); // 0x1eebce8 private System.Void StartTests(); // 0x1eebd38 private System.Void TestBool(); // 0x1eebe94 private System.Void TestByte(); // 0x1eec12c private System.Void TestShort(); // 0x1eec3b4 private System.Void TestUShort(); // 0x1eec654 private System.Void TestDouble(); // 0x1eed4d8 private System.Void TestFloat(); // 0x1eed1e8 private System.Void TestInt(); // 0x1eec8f4 private System.Void TestLong(); // 0x1eecf18 private System.Void TestString(); // 0x1eed7d4 private System.Void TestUInt(); // 0x1eecc58 private System.Void TestVector3(); // 0x1eedae8 private System.Void TestPrefs(); // 0x1eedeac public System.Void .ctor(); // 0x1eee2c8 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.CodeHashExample : UnityEngine.MonoBehaviour { // Fields public System.String savedSummaryHash; // 0x20 private CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult <LastResult>k__BackingField; // 0x28 // Methods public CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult get_LastResult(); // 0x1eee3ac private System.Void set_LastResult(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult value); // 0x1eee3b4 public System.Boolean get_IsBusy(); // 0x1eeb6a4 public System.Boolean get_IsSupported(); // 0x1eeb694 public System.Boolean get_IsGenuineValueSetInInspector(); // 0x1eeb71c public System.Void Init(); // 0x1eeb69c public System.Void StartGeneration(); // 0x1eeb780 public System.Boolean SummaryHashMatches(); // 0x1eeb73c private System.Void OnHashGenerated(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult result); // 0x1eee3bc public System.Void .ctor(); // 0x1eee4d4 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.DetectorsExamples : UnityEngine.MonoBehaviour { // Fields internal System.Boolean injectionDetected; // 0x20 internal System.Boolean speedHackDetected; // 0x21 internal System.Boolean wrongTimeDetected; // 0x22 internal System.Boolean timeCheatingDetected; // 0x23 internal System.Boolean obscuredTypeCheatDetected; // 0x24 internal System.Boolean wallHackCheatDetected; // 0x25 // Methods public System.Void OnSpeedHackDetected(); // 0x1eee4dc public System.Void OnTimeCheatingDetected(); // 0x1eee550 public System.Void OnInjectionDetected(); // 0x1eee5c4 public System.Void OnInjectionDetectedWithCause(System.String cause); // 0x1eee638 public System.Void OnObscuredTypeCheatingDetected(); // 0x1eee6d0 public System.Void OnWallHackDetected(); // 0x1eee744 public System.Void OnTimeCheatChecked(CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CheckResult checkResult, CodeStage.AntiCheat.Detectors.TimeCheatingDetector.ErrorKind errorKind); // 0x1eee7b8 private System.Void Start(); // 0x1eee9d4 private System.Void SpeedHackDetectorExample(); // 0x1eee9d8 private System.Void InjectionDetectorExample(); // 0x1eee9dc private System.Void ObscuredCheatingDetectorExample(); // 0x1eee9e0 private System.Void TimeCheatingDetectorExample(); // 0x1eee9e4 internal System.Void ForceTimeCheatingDetectorCheck(); // 0x1eeb568 public System.Void .ctor(); // 0x1eeeab4 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.ObscuredPrefsExamples : UnityEngine.MonoBehaviour { // Fields private const System.String PrefsString; // 0x0 private const System.String PrefsInt; // 0x0 private const System.String PrefsFloat; // 0x0 private const System.String PrefsBool; // 0x0 private const System.String PrefsUint; // 0x0 private const System.String PrefsLong; // 0x0 private const System.String PrefsDouble; // 0x0 private const System.String PrefsVector2; // 0x0 private const System.String PrefsVector3; // 0x0 private const System.String PrefsQuaternion; // 0x0 private const System.String PrefsRect; // 0x0 private const System.String PrefsColor; // 0x0 private const System.String PrefsByteArray; // 0x0 internal System.String regularPrefs; // 0x20 internal System.String obscuredPrefs; // 0x28 internal System.Boolean savesAlterationDetected; // 0x30 internal System.Boolean foreignSavesDetected; // 0x31 // Methods internal System.Boolean get_PreservePlayerPrefs(); // 0x1eeeabc internal System.Void set_PreservePlayerPrefs(System.Boolean value); // 0x1eeb448 internal System.Boolean get_EmergencyMode(); // 0x1eeeb14 internal System.Void set_EmergencyMode(System.Boolean value); // 0x1eeb4a8 internal System.Boolean get_ReadForeignSaves(); // 0x1eeeb6c internal System.Void set_ReadForeignSaves(System.Boolean value); // 0x1eeb508 private System.Void Awake(); // 0x1eeebc4 private System.Void OnDestroy(); // 0x1eeeca8 private System.Void SavesAlterationDetected(); // 0x1eeecb8 private System.Void ForeignSavesDetected(); // 0x1eeecc4 internal System.Void LoadRegularPrefs(); // 0x1eea1f0 internal System.Void SaveRegularPrefs(); // 0x1eea3ac internal System.Void DeleteRegularPrefs(); // 0x1eea464 internal System.Void LockObscuredPrefsToDevice(CodeStage.AntiCheat.Storage.ObscuredPrefs.DeviceLockLevel level); // 0x1eeb3ec internal System.Void LoadObscuredPrefs(); // 0x1eea4f8 internal System.Void SaveObscuredPrefs(); // 0x1eeae7c internal System.Void DeleteObscuredPrefs(); // 0x1eeb1dc private System.Void MigrateFromV1(); // 0x1eeeca4 public System.Void .ctor(); // 0x1eeecd0 } // ACTk.Examples.Runtime.dll internal class CodeStage.AntiCheat.Examples.ObscuredTypesExamples : UnityEngine.MonoBehaviour { // Fields public System.String regularString; // 0x20 public System.Int32 regularInt; // 0x28 public System.Single regularFloat; // 0x2c public UnityEngine.Vector3 regularVector3; // 0x30 public CodeStage.AntiCheat.ObscuredTypes.ObscuredString obscuredString; // 0x40 public ObscuredInt obscuredInt; // 0x48 public ObscuredFloat obscuredFloat; // 0x70 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3 obscuredVector3; // 0x88 public CodeStage.AntiCheat.ObscuredTypes.ObscuredBool obscuredBool; // 0xac public CodeStage.AntiCheat.ObscuredTypes.ObscuredLong obscuredLong; // 0xb8 public CodeStage.AntiCheat.ObscuredTypes.ObscuredDouble obscuredDouble; // 0xe0 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2 obscuredVector2; // 0x110 public CodeStage.AntiCheat.ObscuredTypes.ObscuredDecimal obscuredDecimal; // 0x130 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector2Int obscuredVector2Int; // 0x168 public CodeStage.AntiCheat.ObscuredTypes.ObscuredVector3Int obscuredVector3Int; // 0x184 private readonly System.Text.StringBuilder logBuilder; // 0x1a8 // Methods private System.Void Awake(); // 0x1eeecd8 private System.Void Start(); // 0x1eef314 private System.Void RandomizeObscuredVars(); // 0x1eef788 private System.Void ObscuredStringExample(); // 0x1eeecf0 private System.Void ObscuredIntExample(); // 0x1eeee94 public System.Void .ctor(); // 0x1eef868 } // ACTk.Examples.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=419 : { // Fields // Methods } // ACTk.Examples.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=963 : { // Fields // Methods } // ACTk.Examples.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=419 355016E6837BED3506446C7DE45D11786D7273B0EC57B4D5A1CBD01300F1EA97; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=963 6649FD74644BFE0543EE0986F5CCF04E525C72B9812F8302AB692BEE86C812FE; // 0x1a3 internal static readonly System.Int32 C9513413361171C289BA71B26C2E428164D74AC7979C32D27C62C530C7DD1E4C; // 0x568 // Methods } // UnityEngine.ParticleSystemModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.MainModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f4c0 public System.Single get_duration(); // 0x3d4c5fc public System.Boolean get_loop(); // 0x3d4c388 public System.Void set_loop(System.Boolean value); // 0x3d4c428 public System.Boolean get_prewarm(); // 0x3d4f8dc public System.Single get_startDelayMultiplier(); // 0x3d4c240 public System.Void set_startDelayMultiplier(System.Single value); // 0x3d4c2e4 public System.Single get_startLifetimeMultiplier(); // 0x3d4d454 public System.Void set_startLifetimeMultiplier(System.Single value); // 0x3d4d4f8 public System.Single get_startSpeedMultiplier(); // 0x3d4cae0 public System.Void set_startSpeedMultiplier(System.Single value); // 0x3d4cb84 public System.Single get_startSizeMultiplier(); // 0x3d4cc24 public System.Void set_startSizeMultiplier(System.Single value); // 0x3d4ccc8 public System.Single get_startRotationMultiplier(); // 0x3d4cfac public System.Void set_startRotationMultiplier(System.Single value); // 0x3d4d050 public System.Single get_startRotationXMultiplier(); // 0x3d4d198 public System.Void set_startRotationXMultiplier(System.Single value); // 0x3d4d31c public System.Single get_startRotationYMultiplier(); // 0x3d4d1d4 public System.Void set_startRotationYMultiplier(System.Single value); // 0x3d4d368 public System.Single get_startRotationZMultiplier(); // 0x3d4d210 public System.Void set_startRotationZMultiplier(System.Single value); // 0x3d4d3b4 public UnityEngine.ParticleSystem.MinMaxGradient get_startColor(); // 0x3d4cd84 public System.Void set_startColor(UnityEngine.ParticleSystem.MinMaxGradient value); // 0x3d4cf14 public System.Single get_gravityModifierMultiplier(); // 0x3d4d598 public System.Void set_gravityModifierMultiplier(System.Single value); // 0x3d4d63c public UnityEngine.ParticleSystemSimulationSpace get_simulationSpace(); // 0x3d4d814 public System.Void set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace value); // 0x3d4d8b4 public UnityEngine.Transform get_customSimulationSpace(); // 0x3d4ff24 public System.Single get_simulationSpeed(); // 0x3d4c68c public System.Void set_simulationSpeed(System.Single value); // 0x3d4c730 public UnityEngine.ParticleSystemScalingMode get_scalingMode(); // 0x3d4d94c public System.Void set_scalingMode(UnityEngine.ParticleSystemScalingMode value); // 0x3d4d9ec public System.Boolean get_playOnAwake(); // 0x3d4c4c4 public System.Void set_playOnAwake(System.Boolean value); // 0x3d4c564 public System.Int32 get_maxParticles(); // 0x3d4d6dc public System.Void set_maxParticles(System.Int32 value); // 0x3d4d77c private static System.Single get_duration_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4f820 private static System.Boolean get_loop_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4f85c private static System.Void set_loop_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Boolean value); // 0x3d4f898 private static System.Boolean get_prewarm_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4f918 private static System.Single get_startDelayMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4f954 private static System.Void set_startDelayMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4f990 private static System.Single get_startLifetimeMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4f9dc private static System.Void set_startLifetimeMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fa18 private static System.Single get_startSpeedMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fa64 private static System.Void set_startSpeedMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4faa0 private static System.Single get_startSizeMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4faec private static System.Void set_startSizeMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fb28 private static System.Single get_startRotationMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fb74 private static System.Void set_startRotationMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fbb0 private static System.Single get_startRotationXMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fbfc private static System.Void set_startRotationXMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fc38 private static System.Single get_startRotationYMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fc84 private static System.Void set_startRotationYMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fcc0 private static System.Single get_startRotationZMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fd0c private static System.Void set_startRotationZMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fd48 private static System.Void get_startColor_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, out UnityEngine.ParticleSystem.MinMaxGradient& ret); // 0x3d4fd94 private static System.Void set_startColor_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, ref UnityEngine.ParticleSystem.MinMaxGradient& value); // 0x3d4fdd8 private static System.Single get_gravityModifierMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fe1c private static System.Void set_gravityModifierMultiplier_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4fe58 private static UnityEngine.ParticleSystemSimulationSpace get_simulationSpace_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4fea4 private static System.Void set_simulationSpace_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, UnityEngine.ParticleSystemSimulationSpace value); // 0x3d4fee0 private static UnityEngine.Transform get_customSimulationSpace_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4ff60 private static System.Single get_simulationSpeed_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d4ff9c private static System.Void set_simulationSpeed_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Single value); // 0x3d4ffd8 private static UnityEngine.ParticleSystemScalingMode get_scalingMode_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d50024 private static System.Void set_scalingMode_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, UnityEngine.ParticleSystemScalingMode value); // 0x3d50060 private static System.Boolean get_playOnAwake_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d500a4 private static System.Void set_playOnAwake_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Boolean value); // 0x3d500e0 private static System.Int32 get_maxParticles_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self); // 0x3d50124 private static System.Void set_maxParticles_Injected(ref UnityEngine.ParticleSystem.MainModule& _unity_self, System.Int32 value); // 0x3d50160 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.EmissionModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f4c8 public System.Boolean get_enabled(); // 0x3d4c7f4 public System.Void set_enabled(System.Boolean value); // 0x3d4c894 public System.Void set_rateOverTime(UnityEngine.ParticleSystem.MinMaxCurve value); // 0x3d4ca48 public System.Single get_rateOverTimeMultiplier(); // 0x3d4c92c private static System.Boolean get_enabled_Injected(ref UnityEngine.ParticleSystem.EmissionModule& _unity_self); // 0x3d501a4 private static System.Void set_enabled_Injected(ref UnityEngine.ParticleSystem.EmissionModule& _unity_self, System.Boolean value); // 0x3d501e0 private static System.Void set_rateOverTime_Injected(ref UnityEngine.ParticleSystem.EmissionModule& _unity_self, ref UnityEngine.ParticleSystem.MinMaxCurve& value); // 0x3d50224 private static System.Single get_rateOverTimeMultiplier_Injected(ref UnityEngine.ParticleSystem.EmissionModule& _unity_self); // 0x3d50268 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.ShapeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f4f0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.CollisionModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f720 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.TriggerModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f748 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.SubEmittersModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f770 public System.Boolean get_enabled(); // 0x3d502a4 private static System.Boolean get_enabled_Injected(ref UnityEngine.ParticleSystem.SubEmittersModule& _unity_self); // 0x3d502e0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.TextureSheetAnimationModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f798 public System.Boolean get_enabled(); // 0x3d5031c public UnityEngine.ParticleSystemAnimationMode get_mode(); // 0x3d50394 public UnityEngine.Rendering.UVChannelFlags get_uvChannelMask(); // 0x3d5040c public System.Void set_uvChannelMask(UnityEngine.Rendering.UVChannelFlags value); // 0x3d50484 public System.Int32 get_spriteCount(); // 0x3d5050c public UnityEngine.Sprite GetSprite(System.Int32 index); // 0x3d50584 private static System.Boolean get_enabled_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self); // 0x3d50358 private static UnityEngine.ParticleSystemAnimationMode get_mode_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self); // 0x3d503d0 private static UnityEngine.Rendering.UVChannelFlags get_uvChannelMask_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self); // 0x3d50448 private static System.Void set_uvChannelMask_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self, UnityEngine.Rendering.UVChannelFlags value); // 0x3d504c8 private static System.Int32 get_spriteCount_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self); // 0x3d50548 private static UnityEngine.Sprite GetSprite_Injected(ref UnityEngine.ParticleSystem.TextureSheetAnimationModule& _unity_self, System.Int32 index); // 0x3d505c8 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.Particle : { // Fields private UnityEngine.Vector3 m_Position; // 0x10 private UnityEngine.Vector3 m_Velocity; // 0x1c private UnityEngine.Vector3 m_AnimatedVelocity; // 0x28 private UnityEngine.Vector3 m_InitialVelocity; // 0x34 private UnityEngine.Vector3 m_AxisOfRotation; // 0x40 private UnityEngine.Vector3 m_Rotation; // 0x4c private UnityEngine.Vector3 m_AngularVelocity; // 0x58 private UnityEngine.Vector3 m_StartSize; // 0x64 private UnityEngine.Color32 m_StartColor; // 0x70 private System.UInt32 m_RandomSeed; // 0x74 private System.UInt32 m_ParentRandomSeed; // 0x78 private System.Single m_Lifetime; // 0x7c private System.Single m_StartLifetime; // 0x80 private System.Int32 m_MeshIndex; // 0x84 private System.Single m_EmitAccumulator0; // 0x88 private System.Single m_EmitAccumulator1; // 0x8c private System.UInt32 m_Flags; // 0x90 // Methods public System.Void set_lifetime(System.Single value); // 0x3d4c0c0 public UnityEngine.Vector3 get_position(); // 0x3d50614 public System.Void set_position(UnityEngine.Vector3 value); // 0x3d4c0a8 public System.Void set_velocity(UnityEngine.Vector3 value); // 0x3d4c0b4 public System.Void set_remainingLifetime(System.Single value); // 0x3d5060c public System.Void set_startLifetime(System.Single value); // 0x3d4c0c8 public System.Void set_startColor(UnityEngine.Color32 value); // 0x3d4c134 public System.Void set_randomSeed(System.UInt32 value); // 0x3d4c13c public System.Void set_startSize(System.Single value); // 0x3d4c0d0 public System.Void set_rotation3D(UnityEngine.Vector3 value); // 0x3d4c0dc public System.Void set_angularVelocity3D(UnityEngine.Vector3 value); // 0x3d4c108 } // UnityEngine.ParticleSystemModule.dll [Serializable] public struct UnityEngine.ParticleSystem.MinMaxCurve : { // Fields private UnityEngine.ParticleSystemCurveMode m_Mode; // 0x10 private System.Single m_CurveMultiplier; // 0x14 private UnityEngine.AnimationCurve m_CurveMin; // 0x18 private UnityEngine.AnimationCurve m_CurveMax; // 0x20 private System.Single m_ConstantMin; // 0x28 private System.Single m_ConstantMax; // 0x2c // Methods public System.Void .ctor(System.Single constant); // 0x3d50620 public static UnityEngine.ParticleSystem.MinMaxCurve op_Implicit(System.Single constant); // 0x3d4c9dc } // UnityEngine.ParticleSystemModule.dll [Serializable] public struct UnityEngine.ParticleSystem.MinMaxGradient : { // Fields private UnityEngine.ParticleSystemGradientMode m_Mode; // 0x10 private UnityEngine.Gradient m_GradientMin; // 0x18 private UnityEngine.Gradient m_GradientMax; // 0x20 private UnityEngine.Color m_ColorMin; // 0x28 private UnityEngine.Color m_ColorMax; // 0x38 // Methods public System.Void .ctor(UnityEngine.Color color); // 0x3d50664 public UnityEngine.Color get_color(); // 0x3d4cdfc public static UnityEngine.ParticleSystem.MinMaxGradient op_Implicit(UnityEngine.Color color); // 0x3d4cec0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.EmitParams : { // Fields private UnityEngine.ParticleSystem.Particle m_Particle; // 0x10 private System.Boolean m_PositionSet; // 0x94 private System.Boolean m_VelocitySet; // 0x95 private System.Boolean m_AxisOfRotationSet; // 0x96 private System.Boolean m_RotationSet; // 0x97 private System.Boolean m_AngularVelocitySet; // 0x98 private System.Boolean m_StartSizeSet; // 0x99 private System.Boolean m_StartColorSet; // 0x9a private System.Boolean m_RandomSeedSet; // 0x9b private System.Boolean m_StartLifetimeSet; // 0x9c private System.Boolean m_MeshIndexSet; // 0x9d private System.Boolean m_ApplyShapeToPosition; // 0x9e // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Seed : { // Fields public System.UInt32 x; // 0x10 public System.UInt32 y; // 0x14 public System.UInt32 z; // 0x18 public System.UInt32 w; // 0x1c // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Seed4 : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed x; // 0x10 public UnityEngine.ParticleSystem.PlaybackState.Seed y; // 0x20 public UnityEngine.ParticleSystem.PlaybackState.Seed z; // 0x30 public UnityEngine.ParticleSystem.PlaybackState.Seed w; // 0x40 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Emission : { // Fields public System.Single m_ParticleSpacing; // 0x10 public System.Single m_ToEmitAccumulator; // 0x14 public UnityEngine.ParticleSystem.PlaybackState.Seed m_Random; // 0x18 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Initial : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed4 m_Random; // 0x10 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Shape : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed4 m_Random; // 0x10 public System.Single m_RadiusTimer; // 0x50 public System.Single m_RadiusTimerPrev; // 0x54 public System.Single m_ArcTimer; // 0x58 public System.Single m_ArcTimerPrev; // 0x5c public System.Single m_MeshSpawnTimer; // 0x60 public System.Single m_MeshSpawnTimerPrev; // 0x64 public System.Int32 m_OrderedMeshVertexIndex; // 0x68 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Force : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed4 m_Random; // 0x10 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Collision : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed4 m_Random; // 0x10 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Noise : { // Fields public System.Single m_ScrollOffset; // 0x10 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Lights : { // Fields public UnityEngine.ParticleSystem.PlaybackState.Seed m_Random; // 0x10 public System.Single m_ParticleEmissionCounter; // 0x20 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystem.PlaybackState.Trail : { // Fields public System.Single m_Timer; // 0x10 // Methods } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.PlaybackState : { // Fields internal System.Single m_AccumulatedDt; // 0x10 internal System.Single m_StartDelay; // 0x14 internal System.Single m_PlaybackTime; // 0x18 internal System.Int32 m_RingBufferIndex; // 0x1c internal UnityEngine.ParticleSystem.PlaybackState.Emission m_Emission; // 0x20 internal UnityEngine.ParticleSystem.PlaybackState.Initial m_Initial; // 0x38 internal UnityEngine.ParticleSystem.PlaybackState.Shape m_Shape; // 0x78 internal UnityEngine.ParticleSystem.PlaybackState.Force m_Force; // 0xd4 internal UnityEngine.ParticleSystem.PlaybackState.Collision m_Collision; // 0x114 internal UnityEngine.ParticleSystem.PlaybackState.Noise m_Noise; // 0x154 internal UnityEngine.ParticleSystem.PlaybackState.Lights m_Lights; // 0x158 internal UnityEngine.ParticleSystem.PlaybackState.Trail m_Trail; // 0x16c // Methods } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.Trails : { // Fields internal System.Collections.Generic.List<UnityEngine.Vector4> positions; // 0x10 internal System.Collections.Generic.List<System.Int32> frontPositions; // 0x18 internal System.Collections.Generic.List<System.Int32> backPositions; // 0x20 internal System.Collections.Generic.List<System.Int32> positionCounts; // 0x28 internal System.Collections.Generic.List<System.Single> textureOffsets; // 0x30 internal System.Int32 maxTrailCount; // 0x38 internal System.Int32 maxPositionsPerTrailCount; // 0x3c // Methods internal System.Void Allocate(); // 0x3d4e68c } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.VelocityOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f518 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f540 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.InheritVelocityModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f568 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f590 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.ForceOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f5b8 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.ColorOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f5e0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.ColorBySpeedModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f608 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.SizeOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f630 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.SizeBySpeedModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f658 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.RotationOverLifetimeModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f680 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.RotationBySpeedModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f6a8 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.ExternalForcesModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f6d0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.NoiseModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f6f8 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.LightsModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f7c0 } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.TrailModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f7e8 public System.Boolean get_enabled(); // 0x3d506c8 public System.Boolean get_worldSpace(); // 0x3d50740 private static System.Boolean get_enabled_Injected(ref UnityEngine.ParticleSystem.TrailModule& _unity_self); // 0x3d50704 private static System.Boolean get_worldSpace_Injected(ref UnityEngine.ParticleSystem.TrailModule& _unity_self); // 0x3d5077c } // UnityEngine.ParticleSystemModule.dll public struct UnityEngine.ParticleSystem.CustomDataModule : { // Fields internal UnityEngine.ParticleSystem m_ParticleSystem; // 0x10 // Methods internal System.Void .ctor(UnityEngine.ParticleSystem particleSystem); // 0x3d4f810 } // UnityEngine.ParticleSystemModule.dll public sealed class UnityEngine.ParticleSystem : UnityEngine.Component { // Fields // Methods public System.Void Emit(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity, System.Single size, System.Single lifetime, UnityEngine.Color32 color); // 0x3d4bfa4 public System.Void Emit(UnityEngine.ParticleSystem.Particle particle); // 0x3d4c188 public System.Single get_startDelay(); // 0x3d4c1cc public System.Void set_startDelay(System.Single value); // 0x3d4c27c public System.Boolean get_loop(); // 0x3d4c330 public System.Void set_loop(System.Boolean value); // 0x3d4c3c4 public System.Boolean get_playOnAwake(); // 0x3d4c46c public System.Void set_playOnAwake(System.Boolean value); // 0x3d4c500 public System.Single get_duration(); // 0x3d4c5a8 public System.Single get_playbackSpeed(); // 0x3d4c638 public System.Void set_playbackSpeed(System.Single value); // 0x3d4c6c8 public System.Boolean get_enableEmission(); // 0x3d4c77c public System.Void set_enableEmission(System.Boolean value); // 0x3d4c830 public System.Single get_emissionRate(); // 0x3d4c8d8 public System.Void set_emissionRate(System.Single value); // 0x3d4c968 public System.Single get_startSpeed(); // 0x3d4ca8c public System.Void set_startSpeed(System.Single value); // 0x3d4cb1c public System.Single get_startSize(); // 0x3d4cbd0 public System.Void set_startSize(System.Single value); // 0x3d4cc60 public UnityEngine.Color get_startColor(); // 0x3d4cd14 public System.Void set_startColor(UnityEngine.Color value); // 0x3d4ce08 public System.Single get_startRotation(); // 0x3d4cf58 public System.Void set_startRotation(System.Single value); // 0x3d4cfe8 public UnityEngine.Vector3 get_startRotation3D(); // 0x3d4d09c public System.Void set_startRotation3D(UnityEngine.Vector3 value); // 0x3d4d24c public System.Single get_startLifetime(); // 0x3d4d400 public System.Void set_startLifetime(System.Single value); // 0x3d4d490 public System.Single get_gravityModifier(); // 0x3d4d544 public System.Void set_gravityModifier(System.Single value); // 0x3d4d5d4 public System.Int32 get_maxParticles(); // 0x3d4d688 public System.Void set_maxParticles(System.Int32 value); // 0x3d4d718 public UnityEngine.ParticleSystemSimulationSpace get_simulationSpace(); // 0x3d4d7c0 public System.Void set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace value); // 0x3d4d850 public UnityEngine.ParticleSystemScalingMode get_scalingMode(); // 0x3d4d8f8 public System.Void set_scalingMode(UnityEngine.ParticleSystemScalingMode value); // 0x3d4d988 public System.Boolean get_automaticCullingEnabled(); // 0x3d4da30 public System.Boolean get_isPlaying(); // 0x3d4daa8 public System.Boolean get_isEmitting(); // 0x3d4dae4 public System.Boolean get_isStopped(); // 0x3d4db20 public System.Boolean get_isPaused(); // 0x3d4db5c public System.Int32 get_particleCount(); // 0x3d4db98 public System.Single get_time(); // 0x3d4dbd4 public System.Void set_time(System.Single value); // 0x3d4dc10 public System.Single get_totalTime(); // 0x3d4dc5c public System.UInt32 get_randomSeed(); // 0x3d4dc98 public System.Void set_randomSeed(System.UInt32 value); // 0x3d4dcd4 public System.Boolean get_useAutoRandomSeed(); // 0x3d4dd18 public System.Void set_useAutoRandomSeed(System.Boolean value); // 0x3d4dd54 public System.Boolean get_proceduralSimulationSupported(); // 0x3d4da6c internal System.Single GetParticleCurrentSize(ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4dd98 internal UnityEngine.Vector3 GetParticleCurrentSize3D(ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4dddc internal UnityEngine.Color32 GetParticleCurrentColor(ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4de94 internal System.Int32 GetParticleMeshIndex(ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4df44 public System.Void SetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles, System.Int32 size, System.Int32 offset); // 0x3d4df88 public System.Void SetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles, System.Int32 size); // 0x3d4dfe4 public System.Void SetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles); // 0x3d4e03c private System.Void SetParticlesWithNativeArray(System.IntPtr particles, System.Int32 particlesLength, System.Int32 size, System.Int32 offset); // 0x3d4e088 public System.Void SetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles, System.Int32 size, System.Int32 offset); // 0x3d4e0f4 public System.Void SetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles, System.Int32 size); // 0x3d4e1a4 public System.Void SetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles); // 0x3d4e1ac public System.Int32 GetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles, System.Int32 size, System.Int32 offset); // 0x3d4e1b8 public System.Int32 GetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles, System.Int32 size); // 0x3d4e214 public System.Int32 GetParticles([Out] UnityEngine.ParticleSystem.Particle[] particles); // 0x3d4e26c private System.Int32 GetParticlesWithNativeArray(System.IntPtr particles, System.Int32 particlesLength, System.Int32 size, System.Int32 offset); // 0x3d4e2b8 public System.Int32 GetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles, System.Int32 size, System.Int32 offset); // 0x3d4e324 public System.Int32 GetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles, System.Int32 size); // 0x3d4e3d4 public System.Int32 GetParticles([Out] Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle> particles); // 0x3d4e3dc public System.Void SetCustomParticleData(System.Collections.Generic.List<UnityEngine.Vector4> customData, UnityEngine.ParticleSystemCustomData streamIndex); // 0x3d4e3e8 public System.Int32 GetCustomParticleData(System.Collections.Generic.List<UnityEngine.Vector4> customData, UnityEngine.ParticleSystemCustomData streamIndex); // 0x3d4e43c public UnityEngine.ParticleSystem.PlaybackState GetPlaybackState(); // 0x3d4e490 public System.Void SetPlaybackState(UnityEngine.ParticleSystem.PlaybackState playbackState); // 0x3d4e54c private System.Void GetTrailDataInternal(ref UnityEngine.ParticleSystem.Trails& trailData); // 0x3d4e5d4 public UnityEngine.ParticleSystem.Trails GetTrails(); // 0x3d4e618 public System.Int32 GetTrails(ref UnityEngine.ParticleSystem.Trails& trailData); // 0x3d4e840 public System.Void SetTrails(UnityEngine.ParticleSystem.Trails trailData); // 0x3d4e8c0 public System.Void Simulate(System.Single t, System.Boolean withChildren, System.Boolean restart, System.Boolean fixedTimeStep); // 0x3d4e948 public System.Void Simulate(System.Single t, System.Boolean withChildren, System.Boolean restart); // 0x3d4e9b4 public System.Void Simulate(System.Single t, System.Boolean withChildren); // 0x3d4ea1c public System.Void Simulate(System.Single t); // 0x3d4ea78 public System.Void Play(System.Boolean withChildren); // 0x3d4ead0 public System.Void Play(); // 0x3d4eb14 public System.Void Pause(System.Boolean withChildren); // 0x3d4eb54 public System.Void Pause(); // 0x3d4eb98 public System.Void Stop(System.Boolean withChildren, UnityEngine.ParticleSystemStopBehavior stopBehavior); // 0x3d4ebd8 public System.Void Stop(System.Boolean withChildren); // 0x3d4ec2c public System.Void Stop(); // 0x3d4ec74 public System.Void Clear(System.Boolean withChildren); // 0x3d4ecb8 public System.Void Clear(); // 0x3d4ecfc public System.Boolean IsAlive(System.Boolean withChildren); // 0x3d4ed3c public System.Boolean IsAlive(); // 0x3d4ed80 public System.Void Emit(System.Int32 count); // 0x3d4edc0 private System.Void Emit_Internal(System.Int32 count); // 0x3d4ee04 public System.Void Emit(UnityEngine.ParticleSystem.EmitParams emitParams, System.Int32 count); // 0x3d4ee48 private System.Void EmitOld_Internal(ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4c144 public System.Void TriggerSubEmitter(System.Int32 subEmitterIndex); // 0x3d4eef0 public System.Void TriggerSubEmitter(System.Int32 subEmitterIndex, ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4ef8c internal System.Void TriggerSubEmitterForParticle(System.Int32 subEmitterIndex, UnityEngine.ParticleSystem.Particle particle); // 0x3d4eff4 public System.Void TriggerSubEmitter(System.Int32 subEmitterIndex, System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle> particles); // 0x3d4ef38 public static System.Void ResetPreMappedBufferMemory(); // 0x3d4f09c public static System.Void SetMaximumPreMappedBufferCounts(System.Int32 vertexBuffersCount, System.Int32 indexBuffersCount); // 0x3d4f0c4 public System.Void AllocateAxisOfRotationAttribute(); // 0x3d4f108 public System.Void AllocateMeshIndexAttribute(); // 0x3d4f144 public System.Void AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData stream); // 0x3d4f180 public System.Boolean get_has3DParticleRotations(); // 0x3d4f1c4 public System.Boolean get_hasNonUniformParticleSizes(); // 0x3d4f200 internal System.Void* GetManagedJobData(); // 0x3d4f23c internal Unity.Jobs.JobHandle GetManagedJobHandle(); // 0x3d4f278 internal System.Void SetManagedJobHandle(Unity.Jobs.JobHandle handle); // 0x3d4f310 internal static Unity.Jobs.JobHandle ScheduleManagedJob(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Void* additionalData); // 0x3d4f3a4 internal static System.Void CopyManagedJobData(System.Void* systemPtr, out UnityEngine.ParticleSystemJobs.NativeParticleData& particleData); // 0x3d4f454 internal static System.Boolean UserJobCanBeScheduled(); // 0x3d4f498 public UnityEngine.ParticleSystem.MainModule get_main(); // 0x3d4c220 public UnityEngine.ParticleSystem.EmissionModule get_emission(); // 0x3d4c7d4 public UnityEngine.ParticleSystem.ShapeModule get_shape(); // 0x3d4f4d0 public UnityEngine.ParticleSystem.VelocityOverLifetimeModule get_velocityOverLifetime(); // 0x3d4f4f8 public UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule get_limitVelocityOverLifetime(); // 0x3d4f520 public UnityEngine.ParticleSystem.InheritVelocityModule get_inheritVelocity(); // 0x3d4f548 public UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule get_lifetimeByEmitterSpeed(); // 0x3d4f570 public UnityEngine.ParticleSystem.ForceOverLifetimeModule get_forceOverLifetime(); // 0x3d4f598 public UnityEngine.ParticleSystem.ColorOverLifetimeModule get_colorOverLifetime(); // 0x3d4f5c0 public UnityEngine.ParticleSystem.ColorBySpeedModule get_colorBySpeed(); // 0x3d4f5e8 public UnityEngine.ParticleSystem.SizeOverLifetimeModule get_sizeOverLifetime(); // 0x3d4f610 public UnityEngine.ParticleSystem.SizeBySpeedModule get_sizeBySpeed(); // 0x3d4f638 public UnityEngine.ParticleSystem.RotationOverLifetimeModule get_rotationOverLifetime(); // 0x3d4f660 public UnityEngine.ParticleSystem.RotationBySpeedModule get_rotationBySpeed(); // 0x3d4f688 public UnityEngine.ParticleSystem.ExternalForcesModule get_externalForces(); // 0x3d4f6b0 public UnityEngine.ParticleSystem.NoiseModule get_noise(); // 0x3d4f6d8 public UnityEngine.ParticleSystem.CollisionModule get_collision(); // 0x3d4f700 public UnityEngine.ParticleSystem.TriggerModule get_trigger(); // 0x3d4f728 public UnityEngine.ParticleSystem.SubEmittersModule get_subEmitters(); // 0x3d4f750 public UnityEngine.ParticleSystem.TextureSheetAnimationModule get_textureSheetAnimation(); // 0x3d4f778 public UnityEngine.ParticleSystem.LightsModule get_lights(); // 0x3d4f7a0 public UnityEngine.ParticleSystem.TrailModule get_trails(); // 0x3d4f7c8 public UnityEngine.ParticleSystem.CustomDataModule get_customData(); // 0x3d4f7f0 public System.Void .ctor(); // 0x3d4f818 private System.Void GetParticleCurrentSize3D_Injected(ref UnityEngine.ParticleSystem.Particle& particle, out UnityEngine.Vector3& ret); // 0x3d4de40 private System.Void GetParticleCurrentColor_Injected(ref UnityEngine.ParticleSystem.Particle& particle, out UnityEngine.Color32& ret); // 0x3d4def0 private System.Void GetPlaybackState_Injected(out UnityEngine.ParticleSystem.PlaybackState& ret); // 0x3d4e508 private System.Void SetPlaybackState_Injected(ref UnityEngine.ParticleSystem.PlaybackState& playbackState); // 0x3d4e590 private System.Void SetTrails_Injected(ref UnityEngine.ParticleSystem.Trails& trailData); // 0x3d4e904 private System.Void Emit_Injected(ref UnityEngine.ParticleSystem.EmitParams& emitParams, System.Int32 count); // 0x3d4ee9c private System.Void TriggerSubEmitterForParticle_Injected(System.Int32 subEmitterIndex, ref UnityEngine.ParticleSystem.Particle& particle); // 0x3d4f048 private System.Void GetManagedJobHandle_Injected(out Unity.Jobs.JobHandle& ret); // 0x3d4f2cc private System.Void SetManagedJobHandle_Injected(ref Unity.Jobs.JobHandle& handle); // 0x3d4f360 private static System.Void ScheduleManagedJob_Injected(ref Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters, System.Void* additionalData, out Unity.Jobs.JobHandle& ret); // 0x3d4f400 } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemRenderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemRenderMode Billboard = 0; // 0x0 public const UnityEngine.ParticleSystemRenderMode Stretch = 1; // 0x0 public const UnityEngine.ParticleSystemRenderMode HorizontalBillboard = 2; // 0x0 public const UnityEngine.ParticleSystemRenderMode VerticalBillboard = 3; // 0x0 public const UnityEngine.ParticleSystemRenderMode Mesh = 4; // 0x0 public const UnityEngine.ParticleSystemRenderMode None = 5; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemCurveMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemCurveMode Constant = 0; // 0x0 public const UnityEngine.ParticleSystemCurveMode Curve = 1; // 0x0 public const UnityEngine.ParticleSystemCurveMode TwoCurves = 2; // 0x0 public const UnityEngine.ParticleSystemCurveMode TwoConstants = 3; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemGradientMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemGradientMode Color = 0; // 0x0 public const UnityEngine.ParticleSystemGradientMode Gradient = 1; // 0x0 public const UnityEngine.ParticleSystemGradientMode TwoColors = 2; // 0x0 public const UnityEngine.ParticleSystemGradientMode TwoGradients = 3; // 0x0 public const UnityEngine.ParticleSystemGradientMode RandomColor = 4; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemAnimationMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemAnimationMode Grid = 0; // 0x0 public const UnityEngine.ParticleSystemAnimationMode Sprites = 1; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemSimulationSpace : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemSimulationSpace Local = 0; // 0x0 public const UnityEngine.ParticleSystemSimulationSpace World = 1; // 0x0 public const UnityEngine.ParticleSystemSimulationSpace Custom = 2; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemStopBehavior : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemStopBehavior StopEmittingAndClear = 0; // 0x0 public const UnityEngine.ParticleSystemStopBehavior StopEmitting = 1; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemScalingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemScalingMode Hierarchy = 0; // 0x0 public const UnityEngine.ParticleSystemScalingMode Local = 1; // 0x0 public const UnityEngine.ParticleSystemScalingMode Shape = 2; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemCustomData : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemCustomData Custom1 = 0; // 0x0 public const UnityEngine.ParticleSystemCustomData Custom2 = 1; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.ParticleSystemBakeMeshOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ParticleSystemBakeMeshOptions BakeRotationAndScale = 1; // 0x0 public const UnityEngine.ParticleSystemBakeMeshOptions BakePosition = 2; // 0x0 public const UnityEngine.ParticleSystemBakeMeshOptions Default = 0; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll public sealed class UnityEngine.ParticleSystemRenderer : UnityEngine.Renderer { // Fields // Methods public System.Void BakeMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, System.Boolean useTransform); // 0x3d507b8 public System.Void BakeTrailsMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, System.Boolean useTransform); // 0x3d50878 public UnityEngine.ParticleSystemRenderMode get_renderMode(); // 0x3d50938 public System.Single get_sortingFudge(); // 0x3d50974 public UnityEngine.Material get_trailMaterial(); // 0x3d509b0 public UnityEngine.Mesh get_mesh(); // 0x3d509ec public System.Int32 GetMeshes([Out] UnityEngine.Mesh[] meshes); // 0x3d50a28 public System.Void BakeMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, UnityEngine.ParticleSystemBakeMeshOptions options); // 0x3d5081c public System.Void BakeTrailsMesh(UnityEngine.Mesh mesh, UnityEngine.Camera camera, UnityEngine.ParticleSystemBakeMeshOptions options); // 0x3d508dc } // UnityEngine.ParticleSystemModule.dll public enum UnityEngine.Rendering.UVChannelFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Rendering.UVChannelFlags UV0 = 1; // 0x0 public const UnityEngine.Rendering.UVChannelFlags UV1 = 2; // 0x0 public const UnityEngine.Rendering.UVChannelFlags UV2 = 4; // 0x0 public const UnityEngine.Rendering.UVChannelFlags UV3 = 8; // 0x0 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 : { // Fields internal System.Single* x; // 0x10 internal System.Single* y; // 0x18 internal System.Single* z; // 0x20 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystemJobs.NativeParticleData.Array4 : { // Fields internal System.Single* x; // 0x10 internal System.Single* y; // 0x18 internal System.Single* z; // 0x20 internal System.Single* w; // 0x28 // Methods } // UnityEngine.ParticleSystemModule.dll internal struct UnityEngine.ParticleSystemJobs.NativeParticleData : { // Fields internal System.Int32 count; // 0x10 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 positions; // 0x18 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 velocities; // 0x30 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 axisOfRotations; // 0x48 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 rotations; // 0x60 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 rotationalSpeeds; // 0x78 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array3 sizes; // 0x90 internal System.Void* startColors; // 0xa8 internal System.Void* aliveTimePercent; // 0xb0 internal System.Void* inverseStartLifetimes; // 0xb8 internal System.Void* randomSeeds; // 0xc0 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array4 customData1; // 0xc8 internal UnityEngine.ParticleSystemJobs.NativeParticleData.Array4 customData2; // 0xe8 internal System.Void* meshIndices; // 0x108 // Methods } // System.Numerics.dll internal class <Module> : { // Fields // Methods } // System.Numerics.dll internal static class SR : System.Object { // Fields // Methods internal static System.String Format(System.String resourceFormat, System.Object p1); // 0x36fce8c } // System.Numerics.dll private enum System.Numerics.BigInteger.GetBytesMode : { // Fields public System.Int32 value__; // 0x10 public const System.Numerics.BigInteger.GetBytesMode AllocateArray = 0; // 0x0 public const System.Numerics.BigInteger.GetBytesMode Count = 1; // 0x0 public const System.Numerics.BigInteger.GetBytesMode Span = 2; // 0x0 // Methods } // System.Numerics.dll [Serializable] public struct System.Numerics.BigInteger : System.IFormattable, System.IComparable, System.IComparable<System.Numerics.BigInteger>, System.IEquatable<System.Numerics.BigInteger> { // Fields internal readonly System.Int32 _sign; // 0x10 internal readonly System.UInt32[] _bits; // 0x18 private static readonly System.Numerics.BigInteger s_bnMinInt; // 0x0 private static readonly System.Numerics.BigInteger s_bnOneInt; // 0x10 private static readonly System.Numerics.BigInteger s_bnZeroInt; // 0x20 private static readonly System.Numerics.BigInteger s_bnMinusOneInt; // 0x30 private static readonly System.Byte[] s_success; // 0x40 // Methods public System.Void .ctor(System.Int32 value); // 0x36fcefc public System.Void .ctor(System.UInt32 value); // 0x36fcf80 public System.Void .ctor(System.Int64 value); // 0x36fd024 public System.Void .ctor(System.UInt64 value); // 0x36fd170 public System.Void .ctor(System.Single value); // 0x36fd25c public System.Void .ctor(System.Double value); // 0x36fd2c0 public System.Void .ctor(System.Decimal value); // 0x36fd638 public System.Void .ctor(System.Byte[] value); // 0x36fd834 public System.Void .ctor(System.ReadOnlySpan<System.Byte> value, System.Boolean isUnsigned, System.Boolean isBigEndian); // 0x36fd8f8 internal System.Void .ctor(System.Int32 n, System.UInt32[] rgu); // 0x36fdf60 internal System.Void .ctor(System.UInt32[] value, System.Boolean negative); // 0x36fdf70 public static System.Numerics.BigInteger get_Zero(); // 0x36fe164 public static System.Numerics.BigInteger get_MinusOne(); // 0x36fe1bc public System.Boolean get_IsZero(); // 0x36fe214 public static System.Numerics.BigInteger Parse(System.String value, System.IFormatProvider provider); // 0x36fe224 public static System.Numerics.BigInteger Parse(System.String value, System.Globalization.NumberStyles style, System.IFormatProvider provider); // 0x36fe2ac public override System.Int32 GetHashCode(); // 0x36fe38c public override System.Boolean Equals(System.Object obj); // 0x36fe3cc public System.Boolean Equals(System.Int64 other); // 0x36fe530 public System.Boolean Equals(System.Numerics.BigInteger other); // 0x36fe474 public System.Int32 CompareTo(System.Int64 other); // 0x36fe614 public System.Int32 CompareTo(System.Numerics.BigInteger other); // 0x36fe6a4 public System.Int32 CompareTo(System.Object obj); // 0x36fe7cc public System.Byte[] ToByteArray(); // 0x36fe8d0 public System.Byte[] ToByteArray(System.Boolean isUnsigned, System.Boolean isBigEndian); // 0x36fe92c public System.Boolean TryWriteBytes(System.Span<System.Byte> destination, out System.Int32& bytesWritten, System.Boolean isUnsigned, System.Boolean isBigEndian); // 0x36feec4 internal System.Boolean TryWriteOrCountBytes(System.Span<System.Byte> destination, out System.Int32& bytesWritten, System.Boolean isUnsigned, System.Boolean isBigEndian); // 0x36fef74 private System.Byte[] TryGetBytes(System.Numerics.BigInteger.GetBytesMode mode, System.Span<System.Byte> destination, System.Boolean isUnsigned, System.Boolean isBigEndian, ref System.Int32& bytesWritten); // 0x36fe9b8 public override System.String ToString(); // 0x36ff01c public System.String ToString(System.IFormatProvider provider); // 0x36ff0f8 public System.String ToString(System.String format, System.IFormatProvider provider); // 0x36ff12c private static System.Numerics.BigInteger Add(System.UInt32[] leftBits, System.Int32 leftSign, System.UInt32[] rightBits, System.Int32 rightSign); // 0x36ff164 public static System.Numerics.BigInteger op_Subtraction(System.Numerics.BigInteger left, System.Numerics.BigInteger right); // 0x36ff4a8 private static System.Numerics.BigInteger Subtract(System.UInt32[] leftBits, System.Int32 leftSign, System.UInt32[] rightBits, System.Int32 rightSign); // 0x36ff554 public static System.Numerics.BigInteger op_Implicit(System.Byte value); // 0x36ff910 public static System.Numerics.BigInteger op_Implicit(System.SByte value); // 0x36ff938 public static System.Numerics.BigInteger op_Implicit(System.Int16 value); // 0x36ff960 public static System.Numerics.BigInteger op_Implicit(System.UInt16 value); // 0x36ff988 public static System.Numerics.BigInteger op_Implicit(System.Int32 value); // 0x36ff9b0 public static System.Numerics.BigInteger op_Implicit(System.UInt32 value); // 0x36ff9d8 public static System.Numerics.BigInteger op_Implicit(System.Int64 value); // 0x36ff2b0 public static System.Numerics.BigInteger op_Implicit(System.UInt64 value); // 0x36fd610 public static System.Byte op_Explicit(System.Numerics.BigInteger value); // 0x36ffa00 public static System.SByte op_Explicit(System.Numerics.BigInteger value); // 0x36ffb68 public static System.Int16 op_Explicit(System.Numerics.BigInteger value); // 0x36ffbf8 public static System.UInt16 op_Explicit(System.Numerics.BigInteger value); // 0x36ffc88 public static System.Int32 op_Explicit(System.Numerics.BigInteger value); // 0x36ffa90 public static System.UInt32 op_Explicit(System.Numerics.BigInteger value); // 0x36ffd18 public static System.Int64 op_Explicit(System.Numerics.BigInteger value); // 0x36ffdc0 public static System.UInt64 op_Explicit(System.Numerics.BigInteger value); // 0x36ffe6c public static System.Single op_Explicit(System.Numerics.BigInteger value); // 0x36fff24 public static System.Double op_Explicit(System.Numerics.BigInteger value); // 0x36fff90 public static System.Decimal op_Explicit(System.Numerics.BigInteger value); // 0x37001a8 public static System.Numerics.BigInteger op_LeftShift(System.Numerics.BigInteger value, System.Int32 shift); // 0x3700300 public static System.Numerics.BigInteger op_RightShift(System.Numerics.BigInteger value, System.Int32 shift); // 0x3700554 public static System.Numerics.BigInteger op_UnaryNegation(System.Numerics.BigInteger value); // 0x370093c public static System.Numerics.BigInteger op_Addition(System.Numerics.BigInteger left, System.Numerics.BigInteger right); // 0x370096c public static System.Numerics.BigInteger op_Multiply(System.Numerics.BigInteger left, System.Numerics.BigInteger right); // 0x3700a18 public static System.Numerics.BigInteger op_Division(System.Numerics.BigInteger dividend, System.Numerics.BigInteger divisor); // 0x3700e20 public static System.Numerics.BigInteger op_Modulus(System.Numerics.BigInteger dividend, System.Numerics.BigInteger divisor); // 0x37010f8 public static System.Boolean op_LessThanOrEqual(System.Numerics.BigInteger left, System.Numerics.BigInteger right); // 0x3701354 public static System.Boolean op_Inequality(System.Numerics.BigInteger left, System.Numerics.BigInteger right); // 0x37013d4 public static System.Boolean op_LessThan(System.Numerics.BigInteger left, System.Int64 right); // 0x3701454 public static System.Boolean op_LessThanOrEqual(System.Numerics.BigInteger left, System.Int64 right); // 0x37014c0 public static System.Boolean op_Equality(System.Numerics.BigInteger left, System.Int64 right); // 0x3701530 public static System.Boolean op_Inequality(System.Numerics.BigInteger left, System.Int64 right); // 0x370159c public static System.Boolean op_LessThan(System.Int64 left, System.Numerics.BigInteger right); // 0x370160c public static System.Boolean op_LessThanOrEqual(System.Int64 left, System.Numerics.BigInteger right); // 0x370167c private static System.Boolean GetPartsForBitManipulation(ref System.Numerics.BigInteger& x, out System.UInt32[]& xd, out System.Int32& xl); // 0x3700878 internal static System.Int32 GetDiffLength(System.UInt32[] rgu1, System.UInt32[] rgu2, System.Int32 cu); // 0x36fe5ac private static System.Void .cctor(); // 0x37016ec } // System.Numerics.dll internal static class System.Numerics.BigIntegerCalculator : System.Object { // Fields private static System.Int32 ReducerThreshold; // 0x0 private static System.Int32 SquareThreshold; // 0x4 private static System.Int32 AllocationThreshold; // 0x8 private static System.Int32 MultiplyThreshold; // 0xc // Methods public static System.UInt32[] Add(System.UInt32[] left, System.UInt32 right); // 0x36ff2e4 public static System.UInt32[] Add(System.UInt32[] left, System.UInt32[] right); // 0x36ff3bc private static System.Void Add(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt32* bits, System.Int32 bitsLength); // 0x37018b0 private static System.Void AddSelf(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength); // 0x3701934 public static System.UInt32[] Subtract(System.UInt32[] left, System.UInt32 right); // 0x36ff6e4 public static System.UInt32[] Subtract(System.UInt32[] left, System.UInt32[] right); // 0x36ff81c private static System.Void Subtract(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt32* bits, System.Int32 bitsLength); // 0x37019a8 public static System.Int32 Compare(System.UInt32[] left, System.UInt32[] right); // 0x36ff79c public static System.UInt32[] Divide(System.UInt32[] left, System.UInt32 right); // 0x3700f70 public static System.UInt32 Remainder(System.UInt32[] left, System.UInt32 right); // 0x370125c public static System.UInt32[] Divide(System.UInt32[] left, System.UInt32[] right); // 0x370101c public static System.UInt32[] Remainder(System.UInt32[] left, System.UInt32[] right); // 0x37012b4 private static System.Void Divide(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt32* bits, System.Int32 bitsLength); // 0x3701a9c private static System.UInt32 AddDivisor(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength); // 0x3701ea0 private static System.UInt32 SubtractDivisor(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt64 q); // 0x3701e58 private static System.Boolean DivideGuessTooBig(System.UInt64 q, System.UInt64 valHi, System.UInt32 valLo, System.UInt32 divHi, System.UInt32 divLo); // 0x3701e0c private static System.UInt32[] CreateCopy(System.UInt32[] value); // 0x3701a20 private static System.Int32 LeadingZeros(System.UInt32 value); // 0x3701d94 public static System.UInt32[] Square(System.UInt32[] value); // 0x3700c74 private static System.Void Square(System.UInt32* value, System.Int32 valueLength, System.UInt32* bits, System.Int32 bitsLength); // 0x3701ee0 public static System.UInt32[] Multiply(System.UInt32[] left, System.UInt32 right); // 0x3700b90 public static System.UInt32[] Multiply(System.UInt32[] left, System.UInt32[] right); // 0x3700d34 private static System.Void Multiply(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt32* bits, System.Int32 bitsLength); // 0x3702348 private static System.Void SubtractCore(System.UInt32* left, System.Int32 leftLength, System.UInt32* right, System.Int32 rightLength, System.UInt32* core, System.Int32 coreLength); // 0x3702288 private static System.Void .cctor(); // 0x37027dc } // System.Numerics.dll private struct System.Numerics.BigNumber.BigNumberBuffer : { // Fields public System.Text.StringBuilder digits; // 0x10 public System.Int32 precision; // 0x18 public System.Int32 scale; // 0x1c public System.Boolean sign; // 0x20 // Methods public static System.Numerics.BigNumber.BigNumberBuffer Create(); // 0x3702a98 } // System.Numerics.dll internal static class System.Numerics.BigNumber : System.Object { // Fields // Methods internal static System.Boolean TryValidateParseStyleInteger(System.Globalization.NumberStyles style, out System.ArgumentException& e); // 0x370282c internal static System.Boolean TryParseBigInteger(System.ReadOnlySpan<System.Char> value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info, out System.Numerics.BigInteger& result); // 0x3702944 internal static System.Numerics.BigInteger ParseBigInteger(System.String value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x36fe2e0 internal static System.Numerics.BigInteger ParseBigInteger(System.ReadOnlySpan<System.Char> value, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info); // 0x3702fe8 private static System.Boolean HexNumberToBigInteger(ref System.Numerics.BigNumber.BigNumberBuffer& number, ref System.Numerics.BigInteger& value); // 0x3702c0c private static System.Boolean NumberToBigInteger(ref System.Numerics.BigNumber.BigNumberBuffer& number, ref System.Numerics.BigInteger& value); // 0x3702dbc internal static System.Char ParseFormatSpecifier(System.ReadOnlySpan<System.Char> format, out System.Int32& digits); // 0x3703124 private static System.String FormatBigIntegerToHex(System.Boolean targetSpan, System.Numerics.BigInteger value, System.Char format, System.Int32 digits, System.Globalization.NumberFormatInfo info, System.Span<System.Char> destination, out System.Int32& charsWritten, out System.Boolean& spanSuccess); // 0x3703214 internal static System.String FormatBigInteger(System.Numerics.BigInteger value, System.String format, System.Globalization.NumberFormatInfo info); // 0x36ff04c private static System.String FormatBigInteger(System.Boolean targetSpan, System.Numerics.BigInteger value, System.String formatString, System.ReadOnlySpan<System.Char> formatSpan, System.Globalization.NumberFormatInfo info, System.Span<System.Char> destination, out System.Int32& charsWritten, out System.Boolean& spanSuccess); // 0x3703b4c } // System.Numerics.dll internal struct System.Numerics.DoubleUlong : { // Fields public System.Double dbl; // 0x10 public System.UInt64 uu; // 0x10 // Methods } // System.Numerics.dll internal static class System.Numerics.NumericsHelpers : System.Object { // Fields // Methods public static System.Void GetDoubleParts(System.Double dbl, out System.Int32& sign, out System.Int32& exp, out System.UInt64& man, out System.Boolean& fFinite); // 0x36fd594 public static System.Double GetDoubleFromParts(System.Int32 sign, System.Int32 exp, System.UInt64 man); // 0x3700100 public static System.Void DangerousMakeTwosComplement(System.UInt32[] d); // 0x36fdeac public static System.UInt64 MakeUlong(System.UInt32 uHi, System.UInt32 uLo); // 0x36fe59c public static System.UInt32 Abs(System.Int32 a); // 0x36ff2d8 public static System.UInt32 CombineHash(System.UInt32 u1, System.UInt32 u2); // 0x3704688 public static System.Int32 CombineHash(System.Int32 n1, System.Int32 n2); // 0x36fe3c4 public static System.Int32 CbitHighZero(System.UInt32 u); // 0x3700088 public static System.Int32 CbitHighZero(System.UInt64 uu); // 0x3704664 } // System.Numerics.dll internal struct System.Globalization.FormatProvider.Number.NumberBuffer : { // Fields public System.Int32 precision; // 0x10 public System.Int32 scale; // 0x14 public System.Boolean sign; // 0x18 public System.Char* overrideDigits; // 0x20 // Methods public System.Char* get_digits(); // 0x3708ac0 } // System.Numerics.dll private class System.Globalization.FormatProvider.Number : System.Object { // Fields private static System.String[] s_posCurrencyFormats; // 0x0 private static System.String[] s_negCurrencyFormats; // 0x8 private static System.String[] s_posPercentFormats; // 0x10 private static System.String[] s_negPercentFormats; // 0x18 private static System.String[] s_negNumberFormats; // 0x20 private static System.String s_posNumberFormat; // 0x28 // Methods private static System.Boolean IsWhite(System.Char ch); // 0x3705efc private static System.Char* MatchChars(System.Char* p, System.Char* pEnd, System.String str); // 0x3705f24 private static System.Char* MatchChars(System.Char* p, System.Char* pEnd, System.Char* str); // 0x3705fe8 private static System.Boolean ParseNumber(ref System.Char*& str, System.Char* strEnd, System.Globalization.NumberStyles options, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Text.StringBuilder sb, System.Globalization.NumberFormatInfo numfmt, System.Boolean parseDecimal); // 0x3706044 private static System.Boolean TrailingZeros(System.ReadOnlySpan<System.Char> s, System.Int32 index); // 0x3706748 internal static System.Boolean TryStringToNumber(System.ReadOnlySpan<System.Char> str, System.Globalization.NumberStyles options, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Text.StringBuilder sb, System.Globalization.NumberFormatInfo numfmt, System.Boolean parseDecimal); // 0x3705dc4 internal static System.Void Int32ToDecChars(System.Char* buffer, ref System.Int32& index, System.UInt32 value, System.Int32 digits); // 0x37067d8 internal static System.Char ParseFormatSpecifier(System.ReadOnlySpan<System.Char> format, out System.Int32& digits); // 0x3704690 internal static System.Void NumberToString(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Char format, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Boolean isDecimal); // 0x37047d4 private static System.Void FormatCurrency(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x3706904 private static System.Int32 wcslen(System.Char* s); // 0x3707adc private static System.Void FormatFixed(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Int32[] groupDigits, System.String sDecimal, System.String sGroup); // 0x3706b64 private static System.Void FormatNumber(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x3707070 private static System.Void FormatScientific(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Char expChar); // 0x37072b8 private static System.Void FormatExponent(ref System.Text.ValueStringBuilder& sb, System.Globalization.NumberFormatInfo info, System.Int32 value, System.Char expChar, System.Int32 minDigits, System.Boolean positiveSign); // 0x3707d04 private static System.Void FormatGeneral(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info, System.Char expChar, System.Boolean bSuppressScientific); // 0x37074f4 private static System.Void FormatPercent(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 nMinDigits, System.Int32 nMaxDigits, System.Globalization.NumberFormatInfo info); // 0x370787c private static System.Void RoundNumber(ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.Int32 pos); // 0x3706834 private static System.Int32 FindSection(System.ReadOnlySpan<System.Char> format, System.Int32 section); // 0x3707ff4 internal static System.Void NumberToStringFormat(ref System.Text.ValueStringBuilder& sb, ref System.Globalization.FormatProvider.Number.NumberBuffer& number, System.ReadOnlySpan<System.Char> format, System.Globalization.NumberFormatInfo info); // 0x3704d2c private static System.Void .cctor(); // 0x3708140 } // System.Numerics.dll internal class System.Globalization.FormatProvider : System.Object { // Fields // Methods internal static System.Void FormatBigInteger(ref System.Text.ValueStringBuilder& sb, System.Int32 precision, System.Int32 scale, System.Boolean sign, System.ReadOnlySpan<System.Char> format, System.Globalization.NumberFormatInfo numberFormatInfo, System.Char[] digits, System.Int32 startIndex); // 0x370452c internal static System.Boolean TryStringToBigInteger(System.ReadOnlySpan<System.Char> s, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo numberFormatInfo, System.Text.StringBuilder receiver, out System.Int32& precision, out System.Int32& scale, out System.Boolean& sign); // 0x3702b18 } // System.Numerics.dll internal struct System.Text.ValueStringBuilder : { // Fields private System.Char[] _arrayToReturnToPool; // 0x10 private System.Span<System.Char> _chars; // 0x18 private System.Int32 _pos; // 0x28 // Methods public System.Void .ctor(System.Span<System.Char> initialBuffer); // 0x37037c4 public System.Int32 get_Length(); // 0x3708ac8 public override System.String ToString(); // 0x3703a80 public System.Boolean TryCopyTo(System.Span<System.Char> destination, out System.Int32& charsWritten); // 0x3703998 public System.Void Insert(System.Int32 index, System.Char value, System.Int32 count); // 0x37037d4 public System.Void Append(System.Char c); // 0x3708d14 public System.Void Append(System.String s); // 0x3708e10 private System.Void AppendSlow(System.String s); // 0x3708ebc public System.Void Append(System.Char c, System.Int32 count); // 0x3707bdc public System.Void Append(System.Char* value, System.Int32 length); // 0x3707afc public System.Span<System.Char> AppendSpan(System.Int32 length); // 0x3708fe8 private System.Void GrowAndAppend(System.Char c); // 0x3708d90 private System.Void Grow(System.Int32 requiredAdditionalCapacity); // 0x3708ad0 public System.Void Dispose(); // 0x37090a4 } // Sirenix.OdinInspector.Attributes.dll internal class <Module> : { // Fields // Methods } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.AssetListAttribute : System.Attribute { // Fields public System.Boolean AutoPopulate; // 0x10 public System.String Tags; // 0x18 public System.String LayerNames; // 0x20 public System.String AssetNamePrefix; // 0x28 public System.String Path; // 0x30 public System.String CustomFilterMethod; // 0x38 // Methods public System.Void .ctor(); // 0x34639e0 } // Sirenix.OdinInspector.Attributes.dll [Serializable] private sealed class Sirenix.OdinInspector.AssetSelectorAttribute.<>c : System.Object { // Fields public static readonly Sirenix.OdinInspector.AssetSelectorAttribute.<>c <>9; // 0x0 public static System.Func<System.String,System.String> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x3463c40 public System.Void .ctor(); // 0x3463ca8 internal System.String <set_Paths>b__12_0(System.String x); // 0x3463cb0 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.AssetSelectorAttribute : System.Attribute { // Fields public System.Boolean IsUniqueList; // 0x10 public System.Boolean DrawDropdownForListElements; // 0x11 public System.Boolean DisableListAddButtonBehaviour; // 0x12 public System.Boolean ExcludeExistingValuesInList; // 0x13 public System.Boolean ExpandAllMenuItems; // 0x14 public System.Boolean FlattenTreeView; // 0x15 public System.Int32 DropdownWidth; // 0x18 public System.Int32 DropdownHeight; // 0x1c public System.String DropdownTitle; // 0x20 public System.String[] SearchInFolders; // 0x28 public System.String Filter; // 0x30 // Methods public System.Void set_Paths(System.String value); // 0x3463a38 public System.String get_Paths(); // 0x3463bc8 public System.Void .ctor(); // 0x3463c28 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.AssetsOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3463d50 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.BoxGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.Boolean ShowLabel; // 0x31 public System.Boolean CenterLabel; // 0x32 public System.String LabelText; // 0x38 // Methods public System.Void .ctor(System.String group, System.Boolean showLabel, System.Boolean centerLabel, System.Single order); // 0x3463d58 public System.Void .ctor(); // 0x3463e20 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3463e74 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ButtonAttribute : Sirenix.OdinInspector.ShowInInspectorAttribute { // Fields public System.Int32 ButtonHeight; // 0x10 public System.String Name; // 0x18 public Sirenix.OdinInspector.ButtonStyle Style; // 0x20 public System.Boolean Expanded; // 0x24 public System.Boolean DisplayParameters; // 0x25 public System.Boolean DirtyOnClick; // 0x26 private System.Boolean drawResult; // 0x27 private System.Boolean drawResultIsSet; // 0x28 // Methods public System.Void set_DrawResult(System.Boolean value); // 0x3463f2c public System.Boolean get_DrawResult(); // 0x3463f40 public System.Boolean get_DrawResultIsSet(); // 0x3463f48 public System.Void .ctor(); // 0x3463f50 public System.Void .ctor(Sirenix.OdinInspector.ButtonSizes size); // 0x3463f8c public System.Void .ctor(System.Int32 buttonSize); // 0x3463fcc public System.Void .ctor(System.String name); // 0x3464008 public System.Void .ctor(System.String name, Sirenix.OdinInspector.ButtonSizes buttonSize); // 0x3464048 public System.Void .ctor(System.String name, System.Int32 buttonSize); // 0x346408c public System.Void .ctor(Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x34640d0 public System.Void .ctor(System.Int32 buttonSize, Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x3464114 public System.Void .ctor(Sirenix.OdinInspector.ButtonSizes size, Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x346415c public System.Void .ctor(System.String name, Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x34641a4 public System.Void .ctor(System.String name, Sirenix.OdinInspector.ButtonSizes buttonSize, Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x34641ec public System.Void .ctor(System.String name, System.Int32 buttonSize, Sirenix.OdinInspector.ButtonStyle parameterBtnStyle); // 0x3464240 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ButtonGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields // Methods public System.Void .ctor(System.String group, System.Single order); // 0x3464294 } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.ButtonStyle : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.ButtonStyle CompactBox = 0; // 0x0 public const Sirenix.OdinInspector.ButtonStyle FoldoutButton = 1; // 0x0 public const Sirenix.OdinInspector.ButtonStyle Box = 2; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ChildGameObjectsOnlyAttribute : System.Attribute { // Fields public System.Boolean IncludeSelf; // 0x10 public System.Boolean IncludeInactive; // 0x11 // Methods public System.Void .ctor(); // 0x3464298 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.CustomValueDrawerAttribute : System.Attribute { // Fields public System.String Action; // 0x10 // Methods public System.String get_MethodName(); // 0x34642a8 public System.Void set_MethodName(System.String value); // 0x34642b0 public System.Void .ctor(System.String action); // 0x34642b8 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInInlineEditorsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34642e8 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInNonPrefabsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34642f0 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInPrefabAssetsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34642f8 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInPrefabInstancesAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464300 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInPrefabsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464308 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DoNotDrawAsReferenceAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464310 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DontValidateAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464318 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.EnableGUIAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464320 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.EnumPagingAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464328 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.FilePathAttribute : System.Attribute { // Fields public System.Boolean AbsolutePath; // 0x10 public System.String Extensions; // 0x18 public System.String ParentFolder; // 0x20 public System.Boolean RequireValidPath; // 0x28 public System.Boolean RequireExistingPath; // 0x29 public System.Boolean UseBackslashes; // 0x2a private System.Boolean <ReadOnly>k__BackingField; // 0x2b // Methods public System.Boolean get_ReadOnly(); // 0x3464330 public System.Void set_ReadOnly(System.Boolean value); // 0x3464338 public System.Void .ctor(); // 0x3464344 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.FolderPathAttribute : System.Attribute { // Fields public System.Boolean AbsolutePath; // 0x10 public System.String ParentFolder; // 0x18 public System.Boolean RequireValidPath; // 0x20 public System.Boolean RequireExistingPath; // 0x21 public System.Boolean UseBackslashes; // 0x22 // Methods public System.Void .ctor(); // 0x346434c } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideDuplicateReferenceBoxAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464354 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideIfGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.Object Value; // 0x38 // Methods public System.Boolean get_Animate(); // 0x346435c public System.Void set_Animate(System.Boolean value); // 0x3464364 public System.String get_MemberName(); // 0x3464370 public System.Void set_MemberName(System.String value); // 0x34643d0 public System.String get_Condition(); // 0x34643a0 public System.Void set_Condition(System.String value); // 0x34643d8 public System.Void .ctor(System.String path, System.Boolean animate); // 0x34643e0 public System.Void .ctor(System.String path, System.Object value, System.Boolean animate); // 0x3464414 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3464454 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInInlineEditorsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34644f0 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInNonPrefabsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34644f8 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInPrefabAssetsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464500 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInPrefabInstancesAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464508 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInPrefabsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464510 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInTablesAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464518 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.HideNetworkBehaviourFieldsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464520 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.InlinePropertyAttribute : System.Attribute { // Fields public System.Int32 LabelWidth; // 0x10 // Methods public System.Void .ctor(); // 0x3464528 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.LabelWidthAttribute : System.Attribute { // Fields public System.Single Width; // 0x10 // Methods public System.Void .ctor(System.Single width); // 0x3464530 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.OnCollectionChangedAttribute : System.Attribute { // Fields public System.String Before; // 0x10 public System.String After; // 0x18 // Methods public System.Void .ctor(); // 0x3464558 public System.Void .ctor(System.String after); // 0x3464560 public System.Void .ctor(System.String before, System.String after); // 0x3464590 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.OnInspectorDisposeAttribute : Sirenix.OdinInspector.ShowInInspectorAttribute { // Fields public System.String Action; // 0x10 // Methods public System.Void .ctor(); // 0x34645d4 public System.Void .ctor(System.String action); // 0x34645dc } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.OnInspectorInitAttribute : Sirenix.OdinInspector.ShowInInspectorAttribute { // Fields public System.String Action; // 0x10 // Methods public System.Void .ctor(); // 0x346460c public System.Void .ctor(System.String action); // 0x3464614 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.OnStateUpdateAttribute : System.Attribute { // Fields public System.String Action; // 0x10 // Methods public System.Void .ctor(System.String action); // 0x3464644 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.PreviewFieldAttribute : System.Attribute { // Fields private Sirenix.OdinInspector.ObjectFieldAlignment alignment; // 0x10 private System.Boolean alignmentHasValue; // 0x14 public System.Single Height; // 0x18 // Methods public Sirenix.OdinInspector.ObjectFieldAlignment get_Alignment(); // 0x3464674 public System.Void set_Alignment(Sirenix.OdinInspector.ObjectFieldAlignment value); // 0x346467c public System.Boolean get_AlignmentHasValue(); // 0x346468c public System.Void .ctor(); // 0x3464694 public System.Void .ctor(System.Single height); // 0x34646b0 public System.Void .ctor(System.Single height, Sirenix.OdinInspector.ObjectFieldAlignment alignment); // 0x34646d8 public System.Void .ctor(Sirenix.OdinInspector.ObjectFieldAlignment alignment); // 0x3464718 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ProgressBarAttribute : System.Attribute { // Fields public System.Double Min; // 0x10 public System.Double Max; // 0x18 public System.String MinGetter; // 0x20 public System.String MaxGetter; // 0x28 public System.Single R; // 0x30 public System.Single G; // 0x34 public System.Single B; // 0x38 public System.Int32 Height; // 0x3c public System.String ColorGetter; // 0x40 public System.String BackgroundColorGetter; // 0x48 public System.Boolean Segmented; // 0x50 public System.String CustomValueStringGetter; // 0x58 private System.Boolean drawValueLabel; // 0x60 private UnityEngine.TextAlignment valueLabelAlignment; // 0x64 private System.Boolean <DrawValueLabelHasValue>k__BackingField; // 0x68 private System.Boolean <ValueLabelAlignmentHasValue>k__BackingField; // 0x69 // Methods public System.String get_MinMember(); // 0x3464748 public System.Void set_MinMember(System.String value); // 0x3464750 public System.String get_MaxMember(); // 0x3464758 public System.Void set_MaxMember(System.String value); // 0x3464760 public System.String get_ColorMember(); // 0x3464768 public System.Void set_ColorMember(System.String value); // 0x3464770 public System.String get_BackgroundColorMember(); // 0x3464778 public System.Void set_BackgroundColorMember(System.String value); // 0x3464780 public System.String get_CustomValueStringMember(); // 0x3464788 public System.Void set_CustomValueStringMember(System.String value); // 0x3464790 public System.Void .ctor(System.Double min, System.Double max, System.Single r, System.Single g, System.Single b); // 0x3464798 public System.Void .ctor(System.String minGetter, System.Double max, System.Single r, System.Single g, System.Single b); // 0x3464804 public System.Void .ctor(System.Double min, System.String maxGetter, System.Single r, System.Single g, System.Single b); // 0x3464880 public System.Void .ctor(System.String minGetter, System.String maxGetter, System.Single r, System.Single g, System.Single b); // 0x34648fc public System.Boolean get_DrawValueLabel(); // 0x3464984 public System.Void set_DrawValueLabel(System.Boolean value); // 0x346498c public System.Boolean get_DrawValueLabelHasValue(); // 0x34649a0 private System.Void set_DrawValueLabelHasValue(System.Boolean value); // 0x34649a8 public UnityEngine.TextAlignment get_ValueLabelAlignment(); // 0x34649b4 public System.Void set_ValueLabelAlignment(UnityEngine.TextAlignment value); // 0x34649bc public System.Boolean get_ValueLabelAlignmentHasValue(); // 0x34649cc private System.Void set_ValueLabelAlignmentHasValue(System.Boolean value); // 0x34649d4 public UnityEngine.Color get_Color(); // 0x34649e0 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.PropertyRangeAttribute : System.Attribute { // Fields public System.Double Min; // 0x10 public System.Double Max; // 0x18 public System.String MinGetter; // 0x20 public System.String MaxGetter; // 0x28 // Methods public System.String get_MinMember(); // 0x34649f0 public System.Void set_MinMember(System.String value); // 0x34649f8 public System.String get_MaxMember(); // 0x3464a00 public System.Void set_MaxMember(System.String value); // 0x3464a08 public System.Void .ctor(System.Double min, System.Double max); // 0x3464a10 public System.Void .ctor(System.String minGetter, System.Double max); // 0x3464a50 public System.Void .ctor(System.Double min, System.String maxGetter); // 0x3464a94 public System.Void .ctor(System.String minGetter, System.String maxGetter); // 0x3464ad4 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.PropertySpaceAttribute : System.Attribute { // Fields public System.Single SpaceBefore; // 0x10 public System.Single SpaceAfter; // 0x14 // Methods public System.Void .ctor(); // 0x3464b18 public System.Void .ctor(System.Single spaceBefore); // 0x3464b3c public System.Void .ctor(System.Single spaceBefore, System.Single spaceAfter); // 0x3464b68 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ResponsiveButtonGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public Sirenix.OdinInspector.ButtonSizes DefaultButtonSize; // 0x34 public System.Boolean UniformLayout; // 0x38 // Methods public System.Void .ctor(System.String group); // 0x3464b94 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3464ba4 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowIfGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.Object Value; // 0x38 // Methods public System.Boolean get_Animate(); // 0x3464c60 public System.Void set_Animate(System.Boolean value); // 0x3464c68 public System.String get_MemberName(); // 0x3464c74 public System.Void set_MemberName(System.String value); // 0x3464cd4 public System.String get_Condition(); // 0x3464ca4 public System.Void set_Condition(System.String value); // 0x3464cdc public System.Void .ctor(System.String path, System.Boolean animate); // 0x3464ce4 public System.Void .ctor(System.String path, System.Object value, System.Boolean animate); // 0x3464d10 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3464d50 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowInInlineEditorsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464dec } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowPropertyResolverAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3464df4 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.SuffixLabelAttribute : System.Attribute { // Fields public System.String Label; // 0x10 public System.Boolean Overlay; // 0x18 // Methods public System.Void .ctor(System.String label, System.Boolean overlay); // 0x3464dfc } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TableColumnWidthAttribute : System.Attribute { // Fields public System.Int32 Width; // 0x10 public System.Boolean Resizable; // 0x14 // Methods public System.Void .ctor(System.Int32 width, System.Boolean resizable); // 0x3464e38 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TableListAttribute : System.Attribute { // Fields public System.Int32 NumberOfItemsPerPage; // 0x10 public System.Boolean IsReadOnly; // 0x14 public System.Int32 DefaultMinColumnWidth; // 0x18 public System.Boolean ShowIndexLabels; // 0x1c public System.Boolean DrawScrollView; // 0x1d public System.Int32 MinScrollViewHeight; // 0x20 public System.Int32 MaxScrollViewHeight; // 0x24 public System.Boolean AlwaysExpanded; // 0x28 public System.Boolean HideToolbar; // 0x29 public System.Int32 CellPadding; // 0x2c private System.Boolean showPagingHasValue; // 0x30 private System.Boolean showPaging; // 0x31 // Methods public System.Boolean get_ShowPaging(); // 0x3464e70 public System.Void set_ShowPaging(System.Boolean value); // 0x3464e78 public System.Boolean get_ShowPagingHasValue(); // 0x3464e8c public System.Int32 get_ScrollViewHeight(); // 0x3464e94 public System.Void set_ScrollViewHeight(System.Int32 value); // 0x3464ef4 public System.Void .ctor(); // 0x3464efc } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TableMatrixAttribute : System.Attribute { // Fields public System.Boolean IsReadOnly; // 0x10 public System.Boolean ResizableColumns; // 0x11 public System.String VerticalTitle; // 0x18 public System.String HorizontalTitle; // 0x20 public System.String DrawElementMethod; // 0x28 public System.Int32 RowHeight; // 0x30 public System.Boolean SquareCells; // 0x34 public System.Boolean HideColumnIndices; // 0x35 public System.Boolean HideRowIndices; // 0x36 public System.Boolean RespectIndentLevel; // 0x37 public System.Boolean Transpose; // 0x38 // Methods public System.Void .ctor(); // 0x3464f24 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TypeFilterAttribute : System.Attribute { // Fields public System.String FilterGetter; // 0x10 public System.String DropdownTitle; // 0x18 public System.Boolean DrawValueNormally; // 0x20 // Methods public System.String get_MemberName(); // 0x3464f38 public System.Void set_MemberName(System.String value); // 0x3464f40 public System.Void .ctor(System.String filterGetter); // 0x3464f48 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TypeInfoBoxAttribute : System.Attribute { // Fields public System.String Message; // 0x10 // Methods public System.Void .ctor(System.String message); // 0x3464f78 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.VerticalGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.Single PaddingTop; // 0x34 public System.Single PaddingBottom; // 0x38 // Methods public System.Void .ctor(System.String groupId, System.Single order); // 0x3464fa8 public System.Void .ctor(System.Single order); // 0x3464fac protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3465004 } // Sirenix.OdinInspector.Attributes.dll public static class Sirenix.OdinInspector.AttributeTargetFlags : System.Object { // Fields public const System.AttributeTargets Default; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.SearchableAttribute : System.Attribute { // Fields public System.Boolean FuzzySearch; // 0x10 public Sirenix.OdinInspector.SearchFilterOptions FilterOptions; // 0x14 public System.Boolean Recursive; // 0x18 // Methods public System.Void .ctor(); // 0x3465098 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.IncludeMyAttributesAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34650b4 } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.InlineEditorObjectFieldModes : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.InlineEditorObjectFieldModes Boxed = 0; // 0x0 public const Sirenix.OdinInspector.InlineEditorObjectFieldModes Foldout = 1; // 0x0 public const Sirenix.OdinInspector.InlineEditorObjectFieldModes Hidden = 2; // 0x0 public const Sirenix.OdinInspector.InlineEditorObjectFieldModes CompletelyHidden = 3; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public interface Sirenix.OdinInspector.ISearchFilterable : { // Fields // Methods public abstract System.Boolean IsMatch(System.String searchString); // 0x1bd19a0 } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.ObjectFieldAlignment : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.ObjectFieldAlignment Left = 0; // 0x0 public const Sirenix.OdinInspector.ObjectFieldAlignment Center = 1; // 0x0 public const Sirenix.OdinInspector.ObjectFieldAlignment Right = 2; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.OdinRegisterAttributeAttribute : System.Attribute { // Fields public System.Type AttributeType; // 0x10 public System.String Categories; // 0x18 public System.String Description; // 0x20 public System.String DocumentationUrl; // 0x28 public System.Boolean IsEnterprise; // 0x30 // Methods public System.Void .ctor(System.Type attributeType, System.String category, System.String description, System.Boolean isEnterprise); // 0x34650bc public System.Void .ctor(System.Type attributeType, System.String category, System.String description, System.Boolean isEnterprise, System.String url); // 0x3465128 } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.SearchFilterOptions : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.SearchFilterOptions PropertyName = 1; // 0x0 public const Sirenix.OdinInspector.SearchFilterOptions PropertyNiceName = 2; // 0x0 public const Sirenix.OdinInspector.SearchFilterOptions TypeOfValue = 4; // 0x0 public const Sirenix.OdinInspector.SearchFilterOptions ValueToString = 8; // 0x0 public const Sirenix.OdinInspector.SearchFilterOptions ISearchFilterableInterface = 16; // 0x0 public const Sirenix.OdinInspector.SearchFilterOptions All = 4294967295; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.TitleAlignments : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.TitleAlignments Left = 0; // 0x0 public const Sirenix.OdinInspector.TitleAlignments Centered = 1; // 0x0 public const Sirenix.OdinInspector.TitleAlignments Right = 2; // 0x0 public const Sirenix.OdinInspector.TitleAlignments Split = 3; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.TitleGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.String Subtitle; // 0x38 public Sirenix.OdinInspector.TitleAlignments Alignment; // 0x40 public System.Boolean HorizontalLine; // 0x44 public System.Boolean BoldTitle; // 0x45 public System.Boolean Indent; // 0x46 // Methods public System.Void .ctor(System.String title, System.String subtitle, Sirenix.OdinInspector.TitleAlignments alignment, System.Boolean horizontalLine, System.Boolean boldTitle, System.Boolean indent, System.Single order); // 0x34651ac protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x346520c } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.ButtonSizes : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.ButtonSizes Small = 0; // 0x0 public const Sirenix.OdinInspector.ButtonSizes Medium = 22; // 0x0 public const Sirenix.OdinInspector.ButtonSizes Large = 31; // 0x0 public const Sirenix.OdinInspector.ButtonSizes Gigantic = 62; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ColorPaletteAttribute : System.Attribute { // Fields public System.String PaletteName; // 0x10 public System.Boolean ShowAlpha; // 0x18 // Methods public System.Void .ctor(); // 0x34652f4 public System.Void .ctor(System.String paletteName); // 0x3465324 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.CustomContextMenuAttribute : System.Attribute { // Fields public System.String MenuItem; // 0x10 public System.String Action; // 0x18 // Methods public System.String get_MethodName(); // 0x3465360 public System.Void set_MethodName(System.String value); // 0x3465368 public System.Void .ctor(System.String menuItem, System.String action); // 0x3465370 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DelayedPropertyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34653b4 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DetailedInfoBoxAttribute : System.Attribute { // Fields public System.String Message; // 0x10 public System.String Details; // 0x18 public Sirenix.OdinInspector.InfoMessageType InfoMessageType; // 0x20 public System.String VisibleIf; // 0x28 // Methods public System.Void .ctor(System.String message, System.String details, Sirenix.OdinInspector.InfoMessageType infoMessageType, System.String visibleIf); // 0x34653bc } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.DictionaryDisplayOptions : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.DictionaryDisplayOptions OneLine = 0; // 0x0 public const Sirenix.OdinInspector.DictionaryDisplayOptions Foldout = 1; // 0x0 public const Sirenix.OdinInspector.DictionaryDisplayOptions CollapsedFoldout = 2; // 0x0 public const Sirenix.OdinInspector.DictionaryDisplayOptions ExpandedFoldout = 3; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DictionaryDrawerSettings : System.Attribute { // Fields public System.String KeyLabel; // 0x10 public System.String ValueLabel; // 0x18 public Sirenix.OdinInspector.DictionaryDisplayOptions DisplayMode; // 0x20 public System.Boolean IsReadOnly; // 0x24 public System.Single KeyColumnWidth; // 0x28 // Methods public System.Void .ctor(); // 0x3465424 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DisableContextMenuAttribute : System.Attribute { // Fields public System.Boolean DisableForMember; // 0x10 public System.Boolean DisableForCollectionElements; // 0x11 // Methods public System.Void .ctor(System.Boolean disableForMember, System.Boolean disableCollectionElements); // 0x34654b0 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DisableIfAttribute : System.Attribute { // Fields public System.String Condition; // 0x10 public System.Object Value; // 0x18 // Methods public System.String get_MemberName(); // 0x34654e0 public System.Void set_MemberName(System.String value); // 0x34654e8 public System.Void .ctor(System.String condition); // 0x34654f0 public System.Void .ctor(System.String condition, System.Object optionalValue); // 0x3465520 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInEditorModeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465564 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DisableInPlayModeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x346556c } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DisplayAsStringAttribute : System.Attribute { // Fields public System.Boolean Overflow; // 0x10 // Methods public System.Void .ctor(); // 0x3465574 public System.Void .ctor(System.Boolean overflow); // 0x3465594 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.DontApplyToListElementsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34655bc } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.DrawWithUnityAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34655c4 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.InlineButtonAttribute : System.Attribute { // Fields public System.String Action; // 0x10 public System.String Label; // 0x18 public System.String ShowIf; // 0x20 // Methods public System.String get_MemberMethod(); // 0x34655cc public System.Void set_MemberMethod(System.String value); // 0x34655d4 public System.Void .ctor(System.String action, System.String label); // 0x34655dc } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowForPrefabOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465620 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.EnableForPrefabOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465628 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.EnableIfAttribute : System.Attribute { // Fields public System.String Condition; // 0x10 public System.Object Value; // 0x18 // Methods public System.String get_MemberName(); // 0x3465630 public System.Void set_MemberName(System.String value); // 0x3465638 public System.Void .ctor(System.String condition); // 0x3465640 public System.Void .ctor(System.String condition, System.Object optionalValue); // 0x3465670 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.EnumToggleButtonsAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x34656b4 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.HideIfAttribute : System.Attribute { // Fields public System.String Condition; // 0x10 public System.Object Value; // 0x18 public System.Boolean Animate; // 0x20 // Methods public System.String get_MemberName(); // 0x34656bc public System.Void set_MemberName(System.String value); // 0x34656c4 public System.Void .ctor(System.String condition, System.Boolean animate); // 0x34656cc public System.Void .ctor(System.String condition, System.Object optionalValue, System.Boolean animate); // 0x3465708 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInPlayModeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465760 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideInEditorModeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465768 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.HideMonoScriptAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465770 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideReferenceObjectPickerAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465778 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HorizontalGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.Single Width; // 0x34 public System.Single MarginLeft; // 0x38 public System.Single MarginRight; // 0x3c public System.Single PaddingLeft; // 0x40 public System.Single PaddingRight; // 0x44 public System.Single MinWidth; // 0x48 public System.Single MaxWidth; // 0x4c public System.String Title; // 0x50 public System.Single LabelWidth; // 0x58 // Methods public System.Void .ctor(System.String group, System.Single width, System.Int32 marginLeft, System.Int32 marginRight, System.Single order); // 0x3465780 public System.Void .ctor(System.Single width, System.Int32 marginLeft, System.Int32 marginRight, System.Single order); // 0x34657c4 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3465844 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.InlineEditorAttribute : System.Attribute { // Fields private System.Boolean expanded; // 0x10 public System.Boolean DrawHeader; // 0x11 public System.Boolean DrawGUI; // 0x12 public System.Boolean DrawPreview; // 0x13 public System.Single MaxHeight; // 0x14 public System.Single PreviewWidth; // 0x18 public System.Single PreviewHeight; // 0x1c public System.Boolean IncrementInlineEditorDrawerDepth; // 0x20 public Sirenix.OdinInspector.InlineEditorObjectFieldModes ObjectFieldMode; // 0x24 public System.Boolean DisableGUIForVCSLockedAssets; // 0x28 private System.Boolean <ExpandedHasValue>k__BackingField; // 0x29 // Methods public System.Boolean get_Expanded(); // 0x346594c public System.Void set_Expanded(System.Boolean value); // 0x3465954 public System.Boolean get_ExpandedHasValue(); // 0x3465968 private System.Void set_ExpandedHasValue(System.Boolean value); // 0x3465970 public System.Void .ctor(Sirenix.OdinInspector.InlineEditorModes inlineEditorMode, Sirenix.OdinInspector.InlineEditorObjectFieldModes objectFieldMode); // 0x346597c public System.Void .ctor(Sirenix.OdinInspector.InlineEditorObjectFieldModes objectFieldMode); // 0x3465a74 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.SuppressInvalidAttributeErrorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465ab8 } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.InlineEditorModes : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.InlineEditorModes GUIOnly = 0; // 0x0 public const Sirenix.OdinInspector.InlineEditorModes GUIAndHeader = 1; // 0x0 public const Sirenix.OdinInspector.InlineEditorModes GUIAndPreview = 2; // 0x0 public const Sirenix.OdinInspector.InlineEditorModes SmallPreview = 3; // 0x0 public const Sirenix.OdinInspector.InlineEditorModes LargePreview = 4; // 0x0 public const Sirenix.OdinInspector.InlineEditorModes FullEditor = 5; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowDrawerChainAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465ac0 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowOdinSerializedPropertiesInInspectorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465ac8 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.FoldoutGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields private System.Boolean expanded; // 0x31 private System.Boolean <HasDefinedExpanded>k__BackingField; // 0x32 // Methods public System.Boolean get_Expanded(); // 0x3465ad0 public System.Void set_Expanded(System.Boolean value); // 0x3465ad8 public System.Boolean get_HasDefinedExpanded(); // 0x3465aec private System.Void set_HasDefinedExpanded(System.Boolean value); // 0x3465af4 public System.Void .ctor(System.String groupName, System.Single order); // 0x3465b00 public System.Void .ctor(System.String groupName, System.Boolean expanded, System.Single order); // 0x3465b04 protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3465b30 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.GUIColorAttribute : System.Attribute { // Fields public UnityEngine.Color Color; // 0x10 public System.String GetColor; // 0x20 // Methods public System.Void .ctor(System.Single r, System.Single g, System.Single b, System.Single a); // 0x3465bdc public System.Void .ctor(System.String getColor); // 0x3465c1c } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.HideLabelAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465c4c } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.IndentAttribute : System.Attribute { // Fields public System.Int32 IndentLevel; // 0x10 // Methods public System.Void .ctor(System.Int32 indentLevel); // 0x3465c54 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.InfoBoxAttribute : System.Attribute { // Fields public System.String Message; // 0x10 public Sirenix.OdinInspector.InfoMessageType InfoMessageType; // 0x18 public System.String VisibleIf; // 0x20 public System.Boolean GUIAlwaysEnabled; // 0x28 // Methods public System.Void .ctor(System.String message, Sirenix.OdinInspector.InfoMessageType infoMessageType, System.String visibleIfMemberName); // 0x3465c7c public System.Void .ctor(System.String message, System.String visibleIfMemberName); // 0x3465cd0 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.MinMaxSliderAttribute : System.Attribute { // Fields public System.Single MinValue; // 0x10 public System.Single MaxValue; // 0x14 public System.String MinValueGetter; // 0x18 public System.String MaxValueGetter; // 0x20 public System.String MinMaxValueGetter; // 0x28 public System.Boolean ShowFields; // 0x30 // Methods public System.String get_MinMember(); // 0x3465d1c public System.Void set_MinMember(System.String value); // 0x3465d24 public System.String get_MaxMember(); // 0x3465d2c public System.Void set_MaxMember(System.String value); // 0x3465d34 public System.String get_MinMaxMember(); // 0x3465d3c public System.Void set_MinMaxMember(System.String value); // 0x3465d44 public System.Void .ctor(System.Single minValue, System.Single maxValue, System.Boolean showFields); // 0x3465d4c public System.Void .ctor(System.String minValueGetter, System.Single maxValue, System.Boolean showFields); // 0x3465d88 public System.Void .ctor(System.Single minValue, System.String maxValueGetter, System.Boolean showFields); // 0x3465dd4 public System.Void .ctor(System.String minValueGetter, System.String maxValueGetter, System.Boolean showFields); // 0x3465e20 public System.Void .ctor(System.String minMaxValueGetter, System.Boolean showFields); // 0x3465e78 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ToggleLeftAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3465eb4 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.LabelTextAttribute : System.Attribute { // Fields public System.String Text; // 0x10 public System.Boolean NicifyText; // 0x18 // Methods public System.Void .ctor(System.String text); // 0x3465ebc public System.Void .ctor(System.String text, System.Boolean nicifyText); // 0x3465eec } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ListDrawerSettingsAttribute : System.Attribute { // Fields public System.Boolean HideAddButton; // 0x10 public System.Boolean HideRemoveButton; // 0x11 public System.String ListElementLabelName; // 0x18 public System.String CustomAddFunction; // 0x20 public System.String CustomRemoveIndexFunction; // 0x28 public System.String CustomRemoveElementFunction; // 0x30 public System.String OnBeginListElementGUI; // 0x38 public System.String OnEndListElementGUI; // 0x40 public System.Boolean AlwaysAddDefaultValue; // 0x48 public System.Boolean AddCopiesLastElement; // 0x49 public System.String ElementColor; // 0x50 private System.String onTitleBarGUI; // 0x58 private System.Int32 numberOfItemsPerPage; // 0x60 private System.Boolean paging; // 0x64 private System.Boolean draggable; // 0x65 private System.Boolean isReadOnly; // 0x66 private System.Boolean showItemCount; // 0x67 private System.Boolean pagingHasValue; // 0x68 private System.Boolean draggableHasValue; // 0x69 private System.Boolean isReadOnlyHasValue; // 0x6a private System.Boolean showItemCountHasValue; // 0x6b private System.Boolean expanded; // 0x6c private System.Boolean expandedHasValue; // 0x6d private System.Boolean numberOfItemsPerPageHasValue; // 0x6e private System.Boolean showIndexLabels; // 0x6f private System.Boolean showIndexLabelsHasValue; // 0x70 // Methods public System.Boolean get_ShowPaging(); // 0x3465f28 public System.Void set_ShowPaging(System.Boolean value); // 0x3465f30 public System.Boolean get_DraggableItems(); // 0x3465f44 public System.Void set_DraggableItems(System.Boolean value); // 0x3465f4c public System.Int32 get_NumberOfItemsPerPage(); // 0x3465f60 public System.Void set_NumberOfItemsPerPage(System.Int32 value); // 0x3465f68 public System.Boolean get_IsReadOnly(); // 0x3465f78 public System.Void set_IsReadOnly(System.Boolean value); // 0x3465f80 public System.Boolean get_ShowItemCount(); // 0x3465f94 public System.Void set_ShowItemCount(System.Boolean value); // 0x3465f9c public System.Boolean get_Expanded(); // 0x3465fb0 public System.Void set_Expanded(System.Boolean value); // 0x3465fb8 public System.Boolean get_ShowIndexLabels(); // 0x3465fcc public System.Void set_ShowIndexLabels(System.Boolean value); // 0x3465fd4 public System.String get_OnTitleBarGUI(); // 0x3465fe8 public System.Void set_OnTitleBarGUI(System.String value); // 0x3465ff0 public System.Boolean get_PagingHasValue(); // 0x3465ff8 public System.Boolean get_ShowItemCountHasValue(); // 0x3466000 public System.Boolean get_NumberOfItemsPerPageHasValue(); // 0x3466008 public System.Boolean get_DraggableHasValue(); // 0x3466010 public System.Boolean get_IsReadOnlyHasValue(); // 0x3466018 public System.Boolean get_ExpandedHasValue(); // 0x3466020 public System.Boolean get_ShowIndexLabelsHasValue(); // 0x3466028 public System.Void .ctor(); // 0x3466030 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.MaxValueAttribute : System.Attribute { // Fields public System.Double MaxValue; // 0x10 public System.String Expression; // 0x18 // Methods public System.Void .ctor(System.Double maxValue); // 0x3466038 public System.Void .ctor(System.String expression); // 0x3466060 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.MinValueAttribute : System.Attribute { // Fields public System.Double MinValue; // 0x10 public System.String Expression; // 0x18 // Methods public System.Void .ctor(System.Double minValue); // 0x3466090 public System.Void .ctor(System.String expression); // 0x34660b8 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.MultiLinePropertyAttribute : System.Attribute { // Fields public System.Int32 Lines; // 0x10 // Methods public System.Void .ctor(System.Int32 lines); // 0x34660e8 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.PropertyTooltipAttribute : System.Attribute { // Fields public System.String Tooltip; // 0x10 // Methods public System.Void .ctor(System.String tooltip); // 0x3466164 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3466194 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.OnInspectorGUIAttribute : Sirenix.OdinInspector.ShowInInspectorAttribute { // Fields public System.String Prepend; // 0x10 public System.String Append; // 0x18 public System.String PrependMethodName; // 0x20 public System.String AppendMethodName; // 0x28 // Methods public System.Void .ctor(); // 0x346619c public System.Void .ctor(System.String action, System.Boolean append); // 0x34661a4 public System.Void .ctor(System.String prepend, System.String append); // 0x34661f0 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.OnValueChangedAttribute : System.Attribute { // Fields public System.String Action; // 0x10 public System.Boolean IncludeChildren; // 0x18 public System.Boolean InvokeOnUndoRedo; // 0x19 public System.Boolean InvokeOnInitialize; // 0x1a // Methods public System.String get_MethodName(); // 0x3466234 public System.Void set_MethodName(System.String value); // 0x346623c public System.Void .ctor(System.String action, System.Boolean includeChildren); // 0x3466244 } // Sirenix.OdinInspector.Attributes.dll public abstract class Sirenix.OdinInspector.PropertyGroupAttribute : System.Attribute { // Fields public System.String GroupID; // 0x10 public System.String GroupName; // 0x18 public System.Single Order; // 0x20 public System.Boolean HideWhenChildrenAreInvisible; // 0x24 public System.String VisibleIf; // 0x28 public System.Boolean AnimateVisibility; // 0x30 // Methods public System.Void .ctor(System.String groupId, System.Single order); // 0x3463d84 public System.Void .ctor(System.String groupId); // 0x346440c public Sirenix.OdinInspector.PropertyGroupAttribute Combine(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3466288 protected virtual System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3466444 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.PropertyOrderAttribute : System.Attribute { // Fields public System.Single Order; // 0x10 // Methods public System.Void .ctor(); // 0x3466448 public System.Void .ctor(System.Single order); // 0x3466450 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.RequiredAttribute : System.Attribute { // Fields public System.String ErrorMessage; // 0x10 public Sirenix.OdinInspector.InfoMessageType MessageType; // 0x18 // Methods public System.Void .ctor(); // 0x3466478 public System.Void .ctor(System.String errorMessage, Sirenix.OdinInspector.InfoMessageType messageType); // 0x3466498 public System.Void .ctor(System.String errorMessage); // 0x34664d4 public System.Void .ctor(Sirenix.OdinInspector.InfoMessageType messageType); // 0x3466510 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.SceneObjectsOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3466538 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ValueDropdownAttribute : System.Attribute { // Fields public System.String ValuesGetter; // 0x10 public System.Int32 NumberOfItemsBeforeEnablingSearch; // 0x18 public System.Boolean IsUniqueList; // 0x1c public System.Boolean DrawDropdownForListElements; // 0x1d public System.Boolean DisableListAddButtonBehaviour; // 0x1e public System.Boolean ExcludeExistingValuesInList; // 0x1f public System.Boolean ExpandAllMenuItems; // 0x20 public System.Boolean AppendNextDrawer; // 0x21 public System.Boolean DisableGUIInAppendedDrawer; // 0x22 public System.Boolean DoubleClickToConfirm; // 0x23 public System.Boolean FlattenTreeView; // 0x24 public System.Int32 DropdownWidth; // 0x28 public System.Int32 DropdownHeight; // 0x2c public System.String DropdownTitle; // 0x30 public System.Boolean SortDropdownItems; // 0x38 public System.Boolean HideChildProperties; // 0x39 public System.Boolean CopyValues; // 0x3a // Methods public System.String get_MemberName(); // 0x3466540 public System.Void set_MemberName(System.String value); // 0x3466548 public System.Void .ctor(System.String valuesGetter); // 0x3466550 } // Sirenix.OdinInspector.Attributes.dll public interface Sirenix.OdinInspector.IValueDropdownItem : { // Fields // Methods public abstract System.String GetText(); // 0x1bd219c public abstract System.Object GetValue(); // 0x1bd219c } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ValueDropdownList<T> : System.Collections.Generic.List<Sirenix.OdinInspector.ValueDropdownItem<T>> { // Fields // Methods public System.Void Add(System.String text, T value); // 0x1ce0384 public System.Void Add(T value); // 0x1ce0384 public System.Void .ctor(); // 0x1bd2ec0 } // Sirenix.OdinInspector.Attributes.dll public struct Sirenix.OdinInspector.ValueDropdownItem : Sirenix.OdinInspector.IValueDropdownItem { // Fields public System.String Text; // 0x10 public System.Object Value; // 0x18 // Methods public System.Void .ctor(System.String text, System.Object value); // 0x3466598 public override System.String ToString(); // 0x34665c8 private System.String Sirenix.OdinInspector.IValueDropdownItem.GetText(); // 0x34665e4 private System.Object Sirenix.OdinInspector.IValueDropdownItem.GetValue(); // 0x34665ec } // Sirenix.OdinInspector.Attributes.dll public struct Sirenix.OdinInspector.ValueDropdownItem<T> : Sirenix.OdinInspector.IValueDropdownItem { // Fields public System.String Text; // 0x0 public T Value; // 0x0 // Methods public System.Void .ctor(System.String text, T value); // 0x1ce0384 private System.String Sirenix.OdinInspector.IValueDropdownItem.GetText(); // 0x1bd219c private System.Object Sirenix.OdinInspector.IValueDropdownItem.GetValue(); // 0x1bd219c public override System.String ToString(); // 0x1bd219c } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.ShowInInspectorAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3463f84 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TabGroupAttribute.TabSubGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields // Methods public System.Void .ctor(System.String groupId, System.Single order); // 0x3466c10 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TabGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute, Sirenix.OdinInspector.Internal.ISubGroupProviderAttribute { // Fields public const System.String DEFAULT_NAME; // 0x0 public System.String TabName; // 0x38 public System.Boolean UseFixedHeight; // 0x40 public System.Boolean Paddingless; // 0x41 public System.Boolean HideTabGroupIfTabGroupOnlyHasOneTab; // 0x42 private System.Collections.Generic.List<System.String> <Tabs>k__BackingField; // 0x48 // Methods public System.Void .ctor(System.String tab, System.Boolean useFixedHeight, System.Single order); // 0x34665f4 public System.Void .ctor(System.String group, System.String tab, System.Boolean useFixedHeight, System.Single order); // 0x3466664 public System.Collections.Generic.List<System.String> get_Tabs(); // 0x34667e4 private System.Void set_Tabs(System.Collections.Generic.List<System.String> value); // 0x34667ec protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x34667f4 private System.Collections.Generic.IList<Sirenix.OdinInspector.PropertyGroupAttribute> Sirenix.OdinInspector.Internal.ISubGroupProviderAttribute.GetSubGroupAttributes(); // 0x346697c private System.String Sirenix.OdinInspector.Internal.ISubGroupProviderAttribute.RepathMemberAttribute(Sirenix.OdinInspector.PropertyGroupAttribute attr); // 0x3466c14 } // Sirenix.OdinInspector.Attributes.dll public class Sirenix.OdinInspector.TitleAttribute : System.Attribute { // Fields public System.String Title; // 0x10 public System.String Subtitle; // 0x18 public System.Boolean Bold; // 0x20 public System.Boolean HorizontalLine; // 0x21 public Sirenix.OdinInspector.TitleAlignments TitleAlignment; // 0x24 // Methods public System.Void .ctor(System.String title, System.String subtitle, Sirenix.OdinInspector.TitleAlignments titleAlignment, System.Boolean horizontalLine, System.Boolean bold); // 0x3466cb8 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ToggleAttribute : System.Attribute { // Fields public System.String ToggleMemberName; // 0x10 public System.Boolean CollapseOthersOnExpand; // 0x18 // Methods public System.Void .ctor(System.String toggleMemberName); // 0x3466d74 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ToggleGroupAttribute : Sirenix.OdinInspector.PropertyGroupAttribute { // Fields public System.String ToggleGroupTitle; // 0x38 public System.Boolean CollapseOthersOnExpand; // 0x40 private System.String <TitleStringMemberName>k__BackingField; // 0x48 // Methods public System.Void .ctor(System.String toggleMemberName, System.Single order, System.String groupTitle); // 0x3466db0 public System.Void .ctor(System.String toggleMemberName, System.String groupTitle); // 0x3466de8 public System.Void .ctor(System.String toggleMemberName, System.Single order, System.String groupTitle, System.String titleStringMemberName); // 0x3466e24 public System.String get_ToggleMemberName(); // 0x3466e5c public System.String get_TitleStringMemberName(); // 0x3466e64 public System.Void set_TitleStringMemberName(System.String value); // 0x3466e6c protected override System.Void CombineValuesWith(Sirenix.OdinInspector.PropertyGroupAttribute other); // 0x3466e74 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ValidateInputAttribute : System.Attribute { // Fields public System.String DefaultMessage; // 0x10 public System.String Condition; // 0x18 public Sirenix.OdinInspector.InfoMessageType MessageType; // 0x20 public System.Boolean IncludeChildren; // 0x24 public System.Boolean ContinuousValidationCheck; // 0x25 // Methods public System.String get_MemberName(); // 0x3466f24 public System.Void set_MemberName(System.String value); // 0x3466f2c public System.Boolean get_ContiniousValidationCheck(); // 0x3466f34 public System.Void set_ContiniousValidationCheck(System.Boolean value); // 0x3466f3c public System.Void .ctor(System.String condition, System.String defaultMessage, Sirenix.OdinInspector.InfoMessageType messageType); // 0x3466f48 public System.Void .ctor(System.String condition, System.String message, Sirenix.OdinInspector.InfoMessageType messageType, System.Boolean rejectedInvalidInput); // 0x3466fa8 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.ShowIfAttribute : System.Attribute { // Fields public System.String Condition; // 0x10 public System.Object Value; // 0x18 public System.Boolean Animate; // 0x20 // Methods public System.String get_MemberName(); // 0x3467008 public System.Void set_MemberName(System.String value); // 0x3467010 public System.Void .ctor(System.String condition, System.Boolean animate); // 0x3467018 public System.Void .ctor(System.String condition, System.Object optionalValue, System.Boolean animate); // 0x3467054 } // Sirenix.OdinInspector.Attributes.dll public sealed class Sirenix.OdinInspector.WrapAttribute : System.Attribute { // Fields public System.Double Min; // 0x10 public System.Double Max; // 0x18 // Methods public System.Void .ctor(System.Double min, System.Double max); // 0x34670ac } // Sirenix.OdinInspector.Attributes.dll public enum Sirenix.OdinInspector.InfoMessageType : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.OdinInspector.InfoMessageType None = 0; // 0x0 public const Sirenix.OdinInspector.InfoMessageType Info = 1; // 0x0 public const Sirenix.OdinInspector.InfoMessageType Warning = 2; // 0x0 public const Sirenix.OdinInspector.InfoMessageType Error = 3; // 0x0 // Methods } // Sirenix.OdinInspector.Attributes.dll public interface Sirenix.OdinInspector.Internal.ISubGroupProviderAttribute : { // Fields // Methods public abstract System.Collections.Generic.IList<Sirenix.OdinInspector.PropertyGroupAttribute> GetSubGroupAttributes(); // 0x1bd219c public abstract System.String RepathMemberAttribute(Sirenix.OdinInspector.PropertyGroupAttribute attr); // 0x1bd22a0 } // LTGodRuntime.dll internal class <Module> : { // Fields // Methods } // LTGodRuntime.dll public class LTGodRuntime_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String desc; // 0x0 public const System.String channel; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x301c6fc } // LTGodRuntime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // LTGodRuntime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x301c704 public System.Void .ctor(); // 0x301c7fc } // LTGodRuntime.dll public class LTGodRuntime.View.GodRoot : UnityEngine.MonoBehaviour { // Fields internal const System.String GodCanvas; // 0x0 private static LTGodRuntime.View.GodRoot <Inst>k__BackingField; // 0x0 private LTCommonRuntime.Startup.FPSCloseHandler <FPSCloseCllback>k__BackingField; // 0x20 private UnityEngine.Vector2 <Size>k__BackingField; // 0x28 private System.Boolean <IsLandscape>k__BackingField; // 0x30 private UnityEngine.Canvas <Canvas>k__BackingField; // 0x38 private UnityEngine.UI.CanvasScaler <CanvasScaler>k__BackingField; // 0x40 private UnityEngine.Font <Font>k__BackingField; // 0x48 // Methods internal static LTGodRuntime.View.GodRoot get_Inst(); // 0x301c804 private static System.Void set_Inst(LTGodRuntime.View.GodRoot value); // 0x301c84c internal LTCommonRuntime.Startup.FPSCloseHandler get_FPSCloseCllback(); // 0x301c8a4 internal System.Void set_FPSCloseCllback(LTCommonRuntime.Startup.FPSCloseHandler value); // 0x301c8ac internal UnityEngine.Vector2 get_Size(); // 0x301c8b4 internal System.Void set_Size(UnityEngine.Vector2 value); // 0x301c8bc internal System.Boolean get_IsLandscape(); // 0x301c8c4 internal System.Void set_IsLandscape(System.Boolean value); // 0x301c8cc internal UnityEngine.Canvas get_Canvas(); // 0x301c8d8 internal System.Void set_Canvas(UnityEngine.Canvas value); // 0x301c8e0 internal UnityEngine.UI.CanvasScaler get_CanvasScaler(); // 0x301c8e8 internal System.Void set_CanvasScaler(UnityEngine.UI.CanvasScaler value); // 0x301c8f0 internal UnityEngine.Font get_Font(); // 0x301c8f8 internal System.Void set_Font(UnityEngine.Font value); // 0x301c900 private System.Void Awake(); // 0x301c908 internal System.Void ShowView(); // 0x1bd2ec0 internal System.Void Close(); // 0x301c960 internal UnityEngine.UI.Button CreateButton(System.String lab, UnityEngine.Transform parent); // 0x301c9cc internal UnityEngine.UI.ScrollRect CreateScrollRect(UnityEngine.Transform parent); // 0x301cd2c internal UnityEngine.UI.Text CreateText(UnityEngine.Transform parent, System.Boolean isTitle); // 0x301d20c internal UnityEngine.UI.InputField CreateInput(UnityEngine.Transform parent); // 0x301d5fc internal UnityEngine.UI.Text CreateText(UnityEngine.Transform parent); // 0x301dca4 internal UnityEngine.UI.Dropdown CreateDropdown(UnityEngine.Transform parent, System.String[] labelList, UnityEngine.Events.UnityAction<System.Int32> changeAction); // 0x301de80 public System.Void .ctor(); // 0x301f448 } // LTGodRuntime.dll private class LTGodRuntime.View.GodView.LinkData : System.Object { // Fields private UnityEngine.UI.InputField <Input>k__BackingField; // 0x10 private System.Object <Data>k__BackingField; // 0x18 // Methods internal UnityEngine.UI.InputField get_Input(); // 0x3020d50 internal System.Void set_Input(UnityEngine.UI.InputField value); // 0x3020d58 internal System.Object get_Data(); // 0x3020d60 internal System.Void set_Data(System.Object value); // 0x3020d68 public System.Void .ctor(); // 0x3020d70 } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass13_0 : System.Object { // Fields public LTGodRuntime.Ctrl.GodCtrlBase ctrl; // 0x10 public LTGodRuntime.View.GodView <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x30201fc } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass13_1 : System.Object { // Fields public System.String key; // 0x10 public LTGodRuntime.View.GodView.<>c__DisplayClass13_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x30202d0 internal System.Void <AddListData>b__0(); // 0x3020d78 } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass28_0 : System.Object { // Fields public LTGodRuntime.View.GodRoot root; // 0x10 public LTGodRuntime.View.GodView <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x30208e0 internal System.Void <AddGroup>b__0(LTGodRuntime.Ctrl.IGodField godItem); // 0x3020da4 internal System.Void <AddGroup>b__1(LTGodRuntime.Ctrl.GodMethod method); // 0x30215f0 } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass28_1 : System.Object { // Fields public LTGodRuntime.Ctrl.IGodField godItem; // 0x10 public UnityEngine.UI.InputField inputTxt; // 0x18 // Methods public System.Void .ctor(); // 0x30215e0 internal System.Void <AddGroup>b__2(); // 0x302173c internal System.Void <AddGroup>b__3(System.Int32 changeInd); // 0x3021808 } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass28_2 : System.Object { // Fields public UnityEngine.UI.Text txt; // 0x10 public LTGodRuntime.View.GodView.<>c__DisplayClass28_1 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x30215e8 internal System.Void <AddGroup>b__4(); // 0x30218dc } // LTGodRuntime.dll private sealed class LTGodRuntime.View.GodView.<>c__DisplayClass28_3 : System.Object { // Fields public LTGodRuntime.Ctrl.GodMethod method; // 0x10 public LTGodRuntime.View.GodView.<>c__DisplayClass28_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x3021734 internal System.Void <AddGroup>b__5(); // 0x3021a1c } // LTGodRuntime.dll internal class LTGodRuntime.View.GodView : UnityEngine.MonoBehaviour { // Fields private const System.Int32 LEFT_WIDTH; // 0x0 private const System.Int32 GRID_WIDTH; // 0x0 private const System.Int32 ITEM_HEIGHT; // 0x0 private const System.Int32 ITEM_GAP; // 0x0 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodCtrlBase> <CtrlList>k__BackingField; // 0x20 private UnityEngine.UI.ScrollRect listScrollRect; // 0x28 private UnityEngine.RectTransform listContTr; // 0x30 private LTGodRuntime.Ctrl.GodData <CurrGroup>k__BackingField; // 0x38 private readonly System.Collections.Generic.List<LTGodRuntime.View.GodView.LinkData> InputLink; // 0x40 private readonly System.Collections.Generic.List<LTGodRuntime.View.GodView.LinkData> EnumLink; // 0x48 private UnityEngine.UI.ScrollRect groupScrollRect; // 0x50 private UnityEngine.RectTransform groupContTr; // 0x58 // Methods private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodCtrlBase> get_CtrlList(); // 0x301f450 private System.Void set_CtrlList(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodCtrlBase> value); // 0x301f458 private System.Void Awake(); // 0x301f460 private System.Void Update(); // 0x30200a0 private System.Void AddListView(); // 0x301f7e0 private System.Void AddListData(); // 0x301fa44 private System.String GetGroupDisplayName(System.String key, LTGodRuntime.Ctrl.GodCtrlBase ctrl, System.Boolean showTypeName); // 0x30202d8 private LTGodRuntime.Ctrl.GodData get_CurrGroup(); // 0x3020370 private System.Void set_CurrGroup(LTGodRuntime.Ctrl.GodData value); // 0x3020378 private System.Void AddGroupView(); // 0x301fe18 private System.Void InitGroup(System.String groupName, LTGodRuntime.Ctrl.GodCtrlBase godCtrl); // 0x3020380 private System.Void ClearGroup(); // 0x30203d4 private System.Void LoopField(System.Action<LTGodRuntime.Ctrl.IGodField> callback); // 0x3020790 private System.Void AddGroup(); // 0x302054c private System.Void OnClickCurrGroup(System.Action methodCallback); // 0x30208e8 private System.Void SetFieldValue(System.Object dataItem, System.String value); // 0x30209b4 public System.Void .ctor(); // 0x3020c80 private System.Void <OnClickCurrGroup>b__29_0(LTGodRuntime.View.GodView.LinkData link); // 0x3020d2c } // LTGodRuntime.dll private sealed class LTGodRuntime.View.MenuView.<>c__DisplayClass3_0 : System.Object { // Fields public LTGodRuntime.View.GodRoot root; // 0x10 // Methods public System.Void .ctor(); // 0x3021d40 internal System.Void <AddButton>b__0(); // 0x3021e54 internal System.Void <AddButton>b__1(); // 0x3021e94 } // LTGodRuntime.dll internal class LTGodRuntime.View.MenuView : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.GridLayoutGroup gridLayout; // 0x20 // Methods private System.Void Awake(); // 0x3021a48 private System.Void AddLayout(); // 0x3021a60 private System.Void AddButton(); // 0x3021b80 private System.Void AddButton(System.String lab, UnityEngine.Events.UnityAction callback); // 0x3021d48 internal System.Void OpenGodView(); // 0x3021dd8 public System.Void .ctor(); // 0x3021e4c } // LTGodRuntime.dll public class LTGodRuntime.View.Startup : System.Object { // Fields // Methods public System.Void .ctor(LTCommonRuntime.Startup.FPSCloseHandler fpsCallback); // 0x3021ed4 private System.Void CreateEventSystem(); // 0x3022020 private System.Void CreateCanvas(); // 0x3022024 private System.Void InitEventSystem(); // 0x302219c private System.Void InitCanvas(); // 0x302232c } // LTGodRuntime.dll public abstract class LTGodRuntime.Ctrl.GodCtrlBase : System.Object { // Fields private System.String <TypeName>k__BackingField; // 0x10 private System.Collections.Generic.Dictionary<System.String,LTGodRuntime.Ctrl.GodData> <DataDict>k__BackingField; // 0x18 // Methods public System.String get_TypeName(); // 0x302250c public System.Void set_TypeName(System.String value); // 0x3022514 internal System.Void Init(); // 0x302251c internal System.Void Update(); // 0x30201f0 protected abstract System.Void OnInit(); // 0x1bd2ec0 protected virtual System.Void OnUpdate(); // 0x302257c private System.Collections.Generic.Dictionary<System.String,LTGodRuntime.Ctrl.GodData> get_DataDict(); // 0x3022580 private System.Void set_DataDict(System.Collections.Generic.Dictionary<System.String,LTGodRuntime.Ctrl.GodData> value); // 0x3022588 protected System.Void AddField(System.String group, LTGodRuntime.Ctrl.GodFieldInt value); // 0x3022590 protected System.Void AddField(System.String group, LTGodRuntime.Ctrl.GodFieldFloat value); // 0x3022954 protected System.Void AddField(System.String group, LTGodRuntime.Ctrl.GodFieldBool value); // 0x3022a20 protected System.Void AddField(System.String group, LTGodRuntime.Ctrl.GodFieldString value); // 0x3022aec protected System.Void AddField(System.String group, LTGodRuntime.Ctrl.GodFieldLong value); // 0x3022bb8 protected System.Void AddMethod(System.String group, System.String label, System.Action value); // 0x3022c84 protected System.Void AddText(System.String group, LTGodRuntime.Ctrl.GodText value); // 0x3022da8 private LTGodRuntime.Ctrl.GodData GetGodData(System.String group); // 0x302265c internal System.Void DataKeyCopyTo(System.String[] keys); // 0x3020254 internal System.Int32 get_DataCount(); // 0x3020204 internal LTGodRuntime.Ctrl.GodData DataGet(System.String key); // 0x30204f4 internal System.Void ForEachData(System.Action<LTGodRuntime.Ctrl.GodData> callback); // 0x3022e7c protected System.Void .ctor(); // 0x3022fe4 } // LTGodRuntime.dll internal class LTGodRuntime.Ctrl.GodCtrlLoader : System.Object { // Fields // Methods internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodCtrlBase> Load(); // 0x301f4ec public System.Void .ctor(); // 0x301f4e4 } // LTGodRuntime.dll internal class LTGodRuntime.Ctrl.GodData : System.Object { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldInt> <FieldInt>k__BackingField; // 0x18 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldFloat> <FieldFloat>k__BackingField; // 0x20 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldString> <FieldString>k__BackingField; // 0x28 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldBool> <FieldBool>k__BackingField; // 0x30 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldLong> <FieldLong>k__BackingField; // 0x38 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodMethod> <Method>k__BackingField; // 0x40 private System.Collections.Generic.List<LTGodRuntime.Ctrl.GodText> <Text>k__BackingField; // 0x48 // Methods internal System.String get_Name(); // 0x302306c internal System.Void set_Name(System.String value); // 0x3023074 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldInt> get_FieldInt(); // 0x302307c internal System.Void set_FieldInt(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldInt> value); // 0x3023084 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldFloat> get_FieldFloat(); // 0x302308c internal System.Void set_FieldFloat(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldFloat> value); // 0x3023094 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldString> get_FieldString(); // 0x302309c internal System.Void set_FieldString(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldString> value); // 0x30230a4 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldBool> get_FieldBool(); // 0x30230ac internal System.Void set_FieldBool(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldBool> value); // 0x30230b4 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldLong> get_FieldLong(); // 0x30230bc internal System.Void set_FieldLong(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodFieldLong> value); // 0x30230c4 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodMethod> get_Method(); // 0x30230cc internal System.Void set_Method(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodMethod> value); // 0x30230d4 internal System.Collections.Generic.List<LTGodRuntime.Ctrl.GodText> get_Text(); // 0x30230dc internal System.Void set_Text(System.Collections.Generic.List<LTGodRuntime.Ctrl.GodText> value); // 0x30230e4 public System.Void .ctor(); // 0x3022e74 } // LTGodRuntime.dll internal interface LTGodRuntime.Ctrl.IGodField : { // Fields // Methods public abstract System.String get_Name(); // 0x1bd219c public abstract System.Object get_Value(); // 0x1bd219c public abstract System.String[] get_DefineLabel(); // 0x1bd219c public abstract System.Object GetDefineValue(System.Int32 index); // 0x1bd21c8 public abstract System.Int32 IndexDefineValue(System.Object value); // 0x1bd1f2c public abstract System.Void SetValueCallback(System.Action callback); // 0x1bd3a1c } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldBase<T> : System.Object, LTGodRuntime.Ctrl.IGodField { // Fields private System.String <Name>k__BackingField; // 0x0 private T <Value>k__BackingField; // 0x0 private System.String[] <DefineLabel>k__BackingField; // 0x0 private T[] <DefineValue>k__BackingField; // 0x0 private System.Action <OnValueCallback>k__BackingField; // 0x0 // Methods public System.String get_Name(); // 0x1bd219c private System.Void set_Name(System.String value); // 0x1bd3a1c public T get_Value(); // 0x1ce0384 internal System.Void set_Value(T value); // 0x1ce0384 internal System.String[] get_DefineLabel(); // 0x1bd219c internal System.Void set_DefineLabel(System.String[] value); // 0x1bd3a1c internal T[] get_DefineValue(); // 0x1bd219c internal System.Void set_DefineValue(T[] value); // 0x1bd3a1c private System.String[] LTGodRuntime.Ctrl.IGodField.get_DefineLabel(); // 0x1bd219c private System.Object LTGodRuntime.Ctrl.IGodField.get_Value(); // 0x1bd219c private System.Object LTGodRuntime.Ctrl.IGodField.GetDefineValue(System.Int32 index); // 0x1bd21c8 private System.Int32 LTGodRuntime.Ctrl.IGodField.IndexDefineValue(System.Object value); // 0x1bd1f2c public System.Void .ctor(System.String name, T value); // 0x1ce0384 public System.Void .ctor(System.String name, T value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<T> defineValue); // 0x1ce0384 internal System.Action get_OnValueCallback(); // 0x1bd219c internal System.Void set_OnValueCallback(System.Action value); // 0x1bd3a1c private System.Void LTGodRuntime.Ctrl.IGodField.SetValueCallback(System.Action callback); // 0x1bd3a1c public System.Void SetValue(T value); // 0x1ce0384 } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldInt : LTGodRuntime.Ctrl.GodFieldBase<System.Int32> { // Fields // Methods public System.Void .ctor(System.String name, System.Int32 value); // 0x30230ec public System.Void .ctor(System.String name, System.Int32 value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<System.Int32> defineValue); // 0x302314c } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldFloat : LTGodRuntime.Ctrl.GodFieldBase<System.Single> { // Fields // Methods public System.Void .ctor(System.String name, System.Single value); // 0x30231c4 public System.Void .ctor(System.String name, System.Single value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<System.Single> defineValue); // 0x302322c } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldString : LTGodRuntime.Ctrl.GodFieldBase<System.String> { // Fields // Methods public System.Void .ctor(System.String name, System.String value); // 0x30232ac public System.Void .ctor(System.String name, System.String value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<System.String> defineValue); // 0x302330c } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldBool : LTGodRuntime.Ctrl.GodFieldBase<System.Boolean> { // Fields // Methods public System.Void .ctor(System.String name, System.Boolean value); // 0x3023384 public System.Void .ctor(System.String name, System.Boolean value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<System.Boolean> defineValue); // 0x30233e4 } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodFieldLong : LTGodRuntime.Ctrl.GodFieldBase<System.Int64> { // Fields // Methods public System.Void .ctor(System.String name, System.Int64 value); // 0x302345c public System.Void .ctor(System.String name, System.Int64 value, System.Collections.Generic.IList<System.String> defineLabel, System.Collections.Generic.IList<System.Int64> defineValue); // 0x30234bc } // LTGodRuntime.dll internal class LTGodRuntime.Ctrl.GodMethod : System.Object { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Action <Value>k__BackingField; // 0x18 // Methods internal System.String get_Name(); // 0x3023534 internal System.Void set_Name(System.String value); // 0x302353c internal System.Action get_Value(); // 0x3023544 internal System.Void set_Value(System.Action value); // 0x302354c public System.Void .ctor(); // 0x3022da0 } // LTGodRuntime.dll public class LTGodRuntime.Ctrl.GodText : LTGodRuntime.Ctrl.GodFieldBase<System.String> { // Fields // Methods public System.Void .ctor(System.String name, System.String value); // 0x3023554 } // LTGodRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=592 : { // Fields // Methods } // LTGodRuntime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=611 : { // Fields // Methods } // LTGodRuntime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=611 24CC373F82174D64DE87CDAC532B8FD667CA5AF9471A3A09578DE9D3878465D5; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=592 D668B860A853AD90CC2B8569DF3A4D3A04A8C23A661BB1D454AFF74E948C7CFB; // 0x263 // Methods } // Aot.dll internal class <Module> : { // Fields // Methods } // Aot.dll public interface IArchiveInitialization : { // Fields // Methods public abstract System.Void InitArchive(); // 0x1bd2ec0 } // Aot.dll public static class BootstrapRuntimeContext : System.Object { // Fields private static System.Boolean initialized; // 0x0 private static System.Boolean abNetworkBootstrapDone; // 0x1 private static LTAssetBundleRuntime.IManager <AB>k__BackingField; // 0x8 private static LTCommonRuntime.IStartupManage <Startup>k__BackingField; // 0x10 // Methods public static System.Boolean get_IsInitialized(); // 0x1f142e0 public static System.Boolean get_IsAbNetworkBootstrapDone(); // 0x1f14328 public static System.Void MarkAbNetworkBootstrapDone(); // 0x1f14370 public static LTAssetBundleRuntime.IManager get_AB(); // 0x1f143bc private static System.Void set_AB(LTAssetBundleRuntime.IManager value); // 0x1f14404 public static LTCommonRuntime.IStartupManage get_Startup(); // 0x1f14454 private static System.Void set_Startup(LTCommonRuntime.IStartupManage value); // 0x1f1449c public static System.Void EnsureInitialized(); // 0x1f144ec } // Aot.dll public sealed class CodeVersion : System.Object, LTCommonRuntime.IGameCodeVersion { // Fields // Methods private System.Int32 LTCommonRuntime.IGameCodeVersion.GetVersion(); // 0x1f14734 public System.Void .ctor(); // 0x1f1472c } // Aot.dll [Serializable] public class DheHotUpdateManifestData : System.Object { // Fields public DheHotUpdateAssemblyEntry[] entries; // 0x10 // Methods public System.Void .ctor(); // 0x1f1473c } // Aot.dll [Serializable] public class DheHotUpdateAssemblyEntry : System.Object { // Fields public System.String assemblyName; // 0x10 public System.String sourceDllAssetPath; // 0x18 // Methods public System.Void .ctor(); // 0x1f147e0 } // Aot.dll public static class DheHotUpdateManifestUtility : System.Object { // Fields public const System.String MainBusinessAssemblyName; // 0x0 public const System.String ManifestFileName; // 0x0 public const System.String ManifestAbPath; // 0x0 // Methods public static System.Boolean TryParseJson(System.String json, out DheHotUpdateManifestData& manifest); // 0x1f147e8 public static System.Boolean TryParseBytes(System.Byte[] jsonBytes, out DheHotUpdateManifestData& manifest); // 0x1f14958 public static System.Collections.Generic.List<System.String> CollectAssemblyNames(DheHotUpdateManifestData manifest); // 0x1f149c8 public static System.String BuildDllBytesFileName(System.String assemblyName); // 0x1f14b50 public static System.String BuildDllBytesFileName(DheHotUpdateAssemblyEntry entry); // 0x1f14be8 } // Aot.dll private sealed class GameStart.<>c__DisplayClass47_0 : System.Object { // Fields public System.Byte[] dllBytes; // 0x10 // Methods public System.Void .ctor(); // 0x1f175c8 internal System.Void <LoadAotMetadata>b__0(System.Byte[] bytes); // 0x1f175d0 } // Aot.dll private sealed class GameStart.<>c__DisplayClass48_0 : System.Object { // Fields public System.Collections.Generic.List<DheHotUpdateAssemblyEntry> externalEntries; // 0x10 // Methods public System.Void .ctor(); // 0x1f175d8 internal System.Void <LoadExternalHotUpdateAssemblies>b__0(System.Collections.Generic.List<DheHotUpdateAssemblyEntry> result); // 0x1f175e0 } // Aot.dll private sealed class GameStart.<>c__DisplayClass57_0 : System.Object { // Fields public System.Byte[] bytes; // 0x10 // Methods public System.Void .ctor(); // 0x1f175e8 internal System.Void <ReadHotUpdateBytes>b__0(System.Byte[] data); // 0x1f175f0 } // Aot.dll private sealed class GameStart.<BuildCandidatePaths>d__58 : System.Object, System.Collections.Generic.IEnumerable<System.String>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.String>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.String <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public GameStart <>4__this; // 0x28 private System.String relativeRoot; // 0x30 public System.String <>3__relativeRoot; // 0x38 private System.String fileName; // 0x40 public System.String <>3__fileName; // 0x48 private System.String <persistentRoot>5__2; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f16cc0 private System.Void System.IDisposable.Dispose(); // 0x1f175f8 private System.Boolean MoveNext(); // 0x1f175fc private System.String System.Collections.Generic.IEnumerator<System.String>.get_Current(); // 0x1f177e4 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f177ec private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f17824 private System.Collections.Generic.IEnumerator<System.String> System.Collections.Generic.IEnumerable<System.String>.GetEnumerator(); // 0x1f1782c private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1f178f0 } // Aot.dll private sealed class GameStart.<ContinueWithoutDownload>d__35 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f15678 private System.Void System.IDisposable.Dispose(); // 0x1f178f4 private System.Boolean MoveNext(); // 0x1f178f8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f17998 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f179a0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f179d8 } // Aot.dll private sealed class GameStart.<LoadAotMetadata>d__47 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 private GameStart.<>c__DisplayClass47_0 <>8__1; // 0x28 private System.String[] <>7__wrap1; // 0x30 private System.Int32 <>7__wrap2; // 0x38 private System.String <fileName>5__4; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f16170 private System.Void System.IDisposable.Dispose(); // 0x1f179e0 private System.Boolean MoveNext(); // 0x1f179e4 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f1826c private System.Void System.Collections.IEnumerator.Reset(); // 0x1f18274 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f182ac } // Aot.dll private sealed class GameStart.<LoadExternalHotUpdateAssemblies>d__48 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 private GameStart.<>c__DisplayClass48_0 <>8__1; // 0x28 private System.Collections.Generic.List.Enumerator<DheHotUpdateAssemblyEntry> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f16204 private System.Void System.IDisposable.Dispose(); // 0x1f182b4 private System.Boolean MoveNext(); // 0x1f182d0 private System.Void <>m__Finally1(); // 0x1f1860c private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f1865c private System.Void System.Collections.IEnumerator.Reset(); // 0x1f18664 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f1869c } // Aot.dll private sealed class GameStart.<LoadHotUpdateAndEnter>d__46 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f160dc private System.Void System.IDisposable.Dispose(); // 0x1f186a4 private System.Boolean MoveNext(); // 0x1f186a8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f18aa4 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f18aac private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f18ae4 } // Aot.dll private sealed class GameStart.<LoadHotUpdateAssembly>d__53 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f167d8 private System.Void System.IDisposable.Dispose(); // 0x1f18aec private System.Boolean MoveNext(); // 0x1f18af0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f18ed8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f18ee0 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f18f18 } // Aot.dll private sealed class GameStart.<LoadPlayerLoadScene>d__43 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 private UnityEngine.AsyncOperation <operation>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f15ed0 private System.Void System.IDisposable.Dispose(); // 0x1f18f20 private System.Boolean MoveNext(); // 0x1f18f24 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f19184 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f1918c private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f191c4 } // Aot.dll private sealed class GameStart.<LoadSingleExternalHotUpdateAssembly>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DheHotUpdateAssemblyEntry entry; // 0x20 public GameStart <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f164b0 private System.Void System.IDisposable.Dispose(); // 0x1f191cc private System.Boolean MoveNext(); // 0x1f191d0 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f1930c private System.Void System.Collections.IEnumerator.Reset(); // 0x1f19314 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f1934c } // Aot.dll private sealed class GameStart.<ReadHotUpdateBytes>d__57 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 public System.String relativeRoot; // 0x28 public System.String fileName; // 0x30 private GameStart.<>c__DisplayClass57_0 <>8__1; // 0x38 public System.Action<System.Byte[]> onCompleted; // 0x40 private System.Collections.Generic.IEnumerator<System.String> <>7__wrap1; // 0x48 private System.String <candidatePath>5__3; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f16bec private System.Void System.IDisposable.Dispose(); // 0x1f19354 private System.Boolean MoveNext(); // 0x1f19370 private System.Void <>m__Finally1(); // 0x1f19900 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f199b0 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f199b8 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f199f0 } // Aot.dll private sealed class GameStart.<SmoothProgressTo>d__36 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GameStart <>4__this; // 0x20 public System.Single targetProgress; // 0x28 public System.String label; // 0x30 private System.Single <startProgress>5__2; // 0x38 private System.Int32 <index>5__3; // 0x3c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f15738 private System.Void System.IDisposable.Dispose(); // 0x1f199f8 private System.Boolean MoveNext(); // 0x1f199fc private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f19aec private System.Void System.Collections.IEnumerator.Reset(); // 0x1f19af4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f19b2c } // Aot.dll private sealed class GameStart.<TryLoadExternalHotUpdateManifest>d__49 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Action<System.Collections.Generic.List<DheHotUpdateAssemblyEntry>> onCompleted; // 0x20 public GameStart <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f162b4 private System.Void System.IDisposable.Dispose(); // 0x1f19b34 private System.Boolean MoveNext(); // 0x1f19b38 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f1a068 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f1a070 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f1a0a8 } // Aot.dll private sealed class GameStart.<TryReadBytes>d__59 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String path; // 0x20 public System.Action<System.Byte[]> onCompleted; // 0x28 private UnityEngine.Networking.UnityWebRequest <request>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f16d7c private System.Void System.IDisposable.Dispose(); // 0x1f1a0b0 private System.Boolean MoveNext(); // 0x1f1a0cc private System.Void <>m__Finally1(); // 0x1f1a5a4 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f1a654 private System.Void System.Collections.IEnumerator.Reset(); // 0x1f1a65c private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f1a694 } // Aot.dll public class GameStart : UnityEngine.MonoBehaviour { // Fields private const System.Single InitProgressStart; // 0x0 private const System.Single InitProgressEnd; // 0x0 private const System.Single DownloadProgressStart; // 0x0 private const System.Single DownloadProgressEnd; // 0x0 private const System.Single AotMetadataProgress; // 0x0 private const System.Single HotUpdateReadProgress; // 0x0 private const System.Single HotUpdateLoadProgress; // 0x0 private const System.Single SceneLoadingProgress; // 0x0 private UnityEngine.GameObject downloadPro; // 0x20 private UnityEngine.UI.Text downText; // 0x28 private UnityEngine.UI.Image downImg; // 0x30 private UnityEngine.UI.Text versionText; // 0x38 private System.String playerLoadSceneName; // 0x40 private const System.String HotSceneAbRootForBootstrap; // 0x0 private const System.String HotSceneUpdateAbRootForBootstrap; // 0x0 private const System.String HotSceneUpdateSwitchAbPath; // 0x0 private UnityEngine.TextAsset hotUpdateAssemblyAsset; // 0x48 private UnityEngine.TextAsset[] aotMetadataAssemblyAssets; // 0x50 private System.String[] aotMetadataAssemblyAssetPaths; // 0x58 private System.String hybridClrPlatformFolder; // 0x60 private System.String hotUpdateDllRelativeRoot; // 0x68 private System.String aotMetadataDllRelativeRoot; // 0x70 private System.String hotUpdateAssemblyFileName; // 0x78 private System.String[] aotMetadataAssemblyFileNames; // 0x80 private UnityEngine.TextAsset dheHotUpdateManifestAsset; // 0x88 private readonly System.Collections.Generic.List<System.String> downloadList; // 0x90 private System.Boolean isLoadingPlayerLoadScene; // 0x98 private System.Single currentProgress; // 0x9c private System.Reflection.Assembly hotUpdateAssembly; // 0xa0 // Methods private System.Void Start(); // 0x1f14c48 private System.Void UpdatePro1(System.Single progress); // 0x1f15018 private System.Void UpdatePro2(System.Single progress, System.String label); // 0x1f150bc private System.Void SetPro(System.Single progress, System.String label); // 0x1f150f0 private System.Void SetStageProgress(System.Single progress, System.Single stageStart, System.Single stageEnd, System.String label); // 0x1f15094 private System.Void StartDownNet(); // 0x1f152f8 private System.Collections.IEnumerator ContinueWithoutDownload(); // 0x1f1560c private System.Collections.IEnumerator SmoothProgressTo(System.Single targetProgress, System.String label); // 0x1f156a0 private System.Void OnBootstrapResourceReady(); // 0x1f15760 private System.Void EnterPlayerLoadScene(); // 0x1f158b4 private static System.String GetBootstrapSceneFileName(System.String sceneName); // 0x1f15958 private static System.String BuildBootstrapHotSceneAssetPath(System.String sceneName, System.String abRoot); // 0x1f15a64 private static System.Boolean ShouldUseUpdateSceneFromAbSwitch(); // 0x1f15be0 private static System.String ResolveBootstrapPlayerLoadSceneAssetPath(System.String sceneName); // 0x1f15df4 private System.Collections.IEnumerator LoadPlayerLoadScene(); // 0x1f158ec private System.Void OnStartInitError(System.String error); // 0x1f15ef8 private System.Void OnDownloadError(); // 0x1f15ff4 private System.Collections.IEnumerator LoadHotUpdateAndEnter(); // 0x1f15848 private System.Collections.IEnumerator LoadAotMetadata(); // 0x1f16104 private System.Collections.IEnumerator LoadExternalHotUpdateAssemblies(); // 0x1f16198 private System.Collections.IEnumerator TryLoadExternalHotUpdateManifest(System.Action<System.Collections.Generic.List<DheHotUpdateAssemblyEntry>> onCompleted); // 0x1f1622c private static System.Collections.Generic.List<DheHotUpdateAssemblyEntry> CollectValidExternalHotUpdateEntries(DheHotUpdateManifestData manifest); // 0x1f162dc private System.Collections.IEnumerator LoadSingleExternalHotUpdateAssembly(DheHotUpdateAssemblyEntry entry); // 0x1f16428 private System.Boolean TryLoadExternalHotUpdateAssembly(System.Byte[] dllBytes, System.String assemblyName); // 0x1f164d8 private System.Collections.IEnumerator LoadHotUpdateAssembly(); // 0x1f1676c private System.String GetHotUpdateAssemblyShortName(); // 0x1f16800 private static System.Reflection.Assembly GetLoadedAssemblyByShortName(System.String shortName); // 0x1f16924 private System.Void TryLoadHotUpdateAssembly(System.Byte[] dllBytes, System.String displayName); // 0x1f169e4 private System.Collections.IEnumerator ReadHotUpdateBytes(System.String relativeRoot, System.String fileName, System.Action<System.Byte[]> onCompleted); // 0x1f16b34 private System.Collections.Generic.IEnumerable<System.String> BuildCandidatePaths(System.String relativeRoot, System.String fileName); // 0x1f16c14 private System.Collections.IEnumerator TryReadBytes(System.String path, System.Action<System.Byte[]> onCompleted); // 0x1f16cf4 private static System.String CombineRuntimePath(System.String root, System.String[] segments); // 0x1f16da4 private static System.Boolean IsUrlPath(System.String path); // 0x1f16f68 private static System.String ToRequestPath(System.String path); // 0x1f16ff8 private System.Void OnHotUpdateError(System.String error); // 0x1f1669c public System.Void .ctor(); // 0x1f170a8 private System.Void <StartDownNet>b__34_0(LTAssetBundleRuntime.IItem item); // 0x1f17328 } // Aot.dll internal static class GameStartHotCodeAbLoader : System.Object { // Fields public const System.String HotCodeAbRoot; // 0x0 // Methods public static System.String BuildAbPath(System.String fileName); // 0x1f18e30 public static System.Byte[] TryLoadBytes(System.String fileName); // 0x1f18eb8 public static UnityEngine.TextAsset TryLoadTextAsset(System.String fileName); // 0x1f19de8 } // Aot.dll public static class HybridClrAotPreserveBootstrap : System.Object { // Fields // Methods private static System.Void PreserveMicrosoftCSharp(); // 0x1f1a69c } // Aot.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Aot.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1f1a734 public System.Void .ctor(); // 0x1f1a82c } // Aot.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=248 : { // Fields // Methods } // Aot.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=298 : { // Fields // Methods } // Aot.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=248 8D6CFD8DAB24C8DA077C1826A123C70E4A83F07752FEEFA8D9A0B09F096E1065; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=298 EFC90824102894010ABFB736B8CD187E70E374211EDC0BAE1DE7919FDE447367; // 0xf8 // Methods } // UnityEngine.TextCoreFontEngineModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.FaceInfo : { // Fields private System.Int32 m_FaceIndex; // 0x10 private System.String m_FamilyName; // 0x18 private System.String m_StyleName; // 0x20 private System.Int32 m_PointSize; // 0x28 private System.Single m_Scale; // 0x2c private System.Int32 m_UnitsPerEM; // 0x30 private System.Single m_LineHeight; // 0x34 private System.Single m_AscentLine; // 0x38 private System.Single m_CapLine; // 0x3c private System.Single m_MeanLine; // 0x40 private System.Single m_Baseline; // 0x44 private System.Single m_DescentLine; // 0x48 private System.Single m_SuperscriptOffset; // 0x4c private System.Single m_SuperscriptSize; // 0x50 private System.Single m_SubscriptOffset; // 0x54 private System.Single m_SubscriptSize; // 0x58 private System.Single m_UnderlineOffset; // 0x5c private System.Single m_UnderlineThickness; // 0x60 private System.Single m_StrikethroughOffset; // 0x64 private System.Single m_StrikethroughThickness; // 0x68 private System.Single m_TabWidth; // 0x6c // Methods internal System.Int32 get_faceIndex(); // 0x3d75730 public System.String get_familyName(); // 0x3d75738 public System.Void set_familyName(System.String value); // 0x3d75740 public System.String get_styleName(); // 0x3d75748 public System.Void set_styleName(System.String value); // 0x3d75750 public System.Int32 get_pointSize(); // 0x3d75758 public System.Void set_pointSize(System.Int32 value); // 0x3d75760 public System.Single get_scale(); // 0x3d75768 public System.Void set_scale(System.Single value); // 0x3d75770 public System.Single get_lineHeight(); // 0x3d75778 public System.Void set_lineHeight(System.Single value); // 0x3d75780 public System.Single get_ascentLine(); // 0x3d75788 public System.Void set_ascentLine(System.Single value); // 0x3d75790 public System.Single get_capLine(); // 0x3d75798 public System.Void set_capLine(System.Single value); // 0x3d757a0 public System.Single get_meanLine(); // 0x3d757a8 public System.Void set_meanLine(System.Single value); // 0x3d757b0 public System.Single get_baseline(); // 0x3d757b8 public System.Void set_baseline(System.Single value); // 0x3d757c0 public System.Single get_descentLine(); // 0x3d757c8 public System.Void set_descentLine(System.Single value); // 0x3d757d0 public System.Single get_superscriptOffset(); // 0x3d757d8 public System.Void set_superscriptOffset(System.Single value); // 0x3d757e0 public System.Single get_superscriptSize(); // 0x3d757e8 public System.Void set_superscriptSize(System.Single value); // 0x3d757f0 public System.Single get_subscriptOffset(); // 0x3d757f8 public System.Void set_subscriptOffset(System.Single value); // 0x3d75800 public System.Single get_subscriptSize(); // 0x3d75808 public System.Void set_subscriptSize(System.Single value); // 0x3d75810 public System.Single get_underlineOffset(); // 0x3d75818 public System.Void set_underlineOffset(System.Single value); // 0x3d75820 public System.Single get_underlineThickness(); // 0x3d75828 public System.Void set_underlineThickness(System.Single value); // 0x3d75830 public System.Single get_strikethroughOffset(); // 0x3d75838 public System.Void set_strikethroughOffset(System.Single value); // 0x3d75840 public System.Void set_strikethroughThickness(System.Single value); // 0x3d75848 public System.Single get_tabWidth(); // 0x3d75850 public System.Void set_tabWidth(System.Single value); // 0x3d75858 } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.GlyphClassDefinitionType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.GlyphClassDefinitionType Undefined = 0; // 0x0 public const UnityEngine.TextCore.GlyphClassDefinitionType Base = 1; // 0x0 public const UnityEngine.TextCore.GlyphClassDefinitionType Ligature = 2; // 0x0 public const UnityEngine.TextCore.GlyphClassDefinitionType Mark = 3; // 0x0 public const UnityEngine.TextCore.GlyphClassDefinitionType Component = 4; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.GlyphRect : System.IEquatable<UnityEngine.TextCore.GlyphRect> { // Fields private System.Int32 m_X; // 0x10 private System.Int32 m_Y; // 0x14 private System.Int32 m_Width; // 0x18 private System.Int32 m_Height; // 0x1c private static readonly UnityEngine.TextCore.GlyphRect s_ZeroGlyphRect; // 0x0 // Methods public System.Int32 get_x(); // 0x3d75860 public System.Int32 get_y(); // 0x3d75868 public System.Int32 get_width(); // 0x3d75870 public System.Int32 get_height(); // 0x3d75878 public static UnityEngine.TextCore.GlyphRect get_zero(); // 0x3d75880 public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height); // 0x3d758d8 public override System.Int32 GetHashCode(); // 0x3d758e4 public override System.Boolean Equals(System.Object obj); // 0x3d75948 public System.Boolean Equals(UnityEngine.TextCore.GlyphRect other); // 0x3d759c0 private static System.Void .cctor(); // 0x3d75a54 } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.GlyphMetrics : System.IEquatable<UnityEngine.TextCore.GlyphMetrics> { // Fields private System.Single m_Width; // 0x10 private System.Single m_Height; // 0x14 private System.Single m_HorizontalBearingX; // 0x18 private System.Single m_HorizontalBearingY; // 0x1c private System.Single m_HorizontalAdvance; // 0x20 // Methods public System.Single get_width(); // 0x3d75a9c public System.Single get_height(); // 0x3d75aa4 public System.Single get_horizontalBearingX(); // 0x3d75aac public System.Single get_horizontalBearingY(); // 0x3d75ab4 public System.Single get_horizontalAdvance(); // 0x3d75abc public System.Void .ctor(System.Single width, System.Single height, System.Single bearingX, System.Single bearingY, System.Single advance); // 0x3d75ac4 public override System.Int32 GetHashCode(); // 0x3d75ad4 public override System.Boolean Equals(System.Object obj); // 0x3d75b40 public System.Boolean Equals(UnityEngine.TextCore.GlyphMetrics other); // 0x3d75bc0 } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public class UnityEngine.TextCore.Glyph : System.Object { // Fields private System.UInt32 m_Index; // 0x10 private UnityEngine.TextCore.GlyphMetrics m_Metrics; // 0x14 private UnityEngine.TextCore.GlyphRect m_GlyphRect; // 0x28 private System.Single m_Scale; // 0x38 private System.Int32 m_AtlasIndex; // 0x3c private UnityEngine.TextCore.GlyphClassDefinitionType m_ClassDefinitionType; // 0x40 // Methods public System.UInt32 get_index(); // 0x3d75c64 public System.Void set_index(System.UInt32 value); // 0x3d75c6c public UnityEngine.TextCore.GlyphMetrics get_metrics(); // 0x3d75c74 public System.Void set_metrics(UnityEngine.TextCore.GlyphMetrics value); // 0x3d75c88 public UnityEngine.TextCore.GlyphRect get_glyphRect(); // 0x3d75c9c public System.Void set_glyphRect(UnityEngine.TextCore.GlyphRect value); // 0x3d75ca8 public System.Single get_scale(); // 0x3d75cb0 public System.Void set_scale(System.Single value); // 0x3d75cb8 public System.Int32 get_atlasIndex(); // 0x3d75cc0 public System.Void set_atlasIndex(System.Int32 value); // 0x3d75cc8 public System.Void .ctor(); // 0x3d75cd0 internal System.Void .ctor(UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct glyphStruct); // 0x3d75cf8 public System.Void .ctor(System.UInt32 index, UnityEngine.TextCore.GlyphMetrics metrics, UnityEngine.TextCore.GlyphRect glyphRect, System.Single scale, System.Int32 atlasIndex); // 0x3d75d84 } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.LowLevel.GlyphLoadFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_DEFAULT = 0; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_NO_SCALE = 1; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_NO_HINTING = 2; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_RENDER = 4; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_NO_BITMAP = 8; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_FORCE_AUTOHINT = 32; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_MONOCHROME = 4096; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_NO_AUTOHINT = 32768; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_COLOR = 1048576; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_COMPUTE_METRICS = 2097152; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphLoadFlags LOAD_BITMAP_METRICS_ONLY = 4194304; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.LowLevel.FontEngineError : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.LowLevel.FontEngineError Success = 0; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_File_Path = 1; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_File_Format = 2; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_File_Structure = 3; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_File = 4; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Table = 8; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Glyph_Index = 16; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Character_Code = 17; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Pixel_Size = 23; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Library = 33; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Face = 35; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_Library_or_Face = 41; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Atlas_Generation_Cancelled = 100; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError Invalid_SharedTextureData = 101; // 0x0 public const UnityEngine.TextCore.LowLevel.FontEngineError OpenTypeLayoutLookup_Mismatch = 116; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.LowLevel.GlyphRenderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SMOOTH_HINTED = 4121; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SMOOTH = 4117; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode COLOR_HINTED = 69656; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode COLOR = 69652; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode RASTER_HINTED = 4122; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode RASTER = 4118; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDF = 4134; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDF8 = 8230; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDF16 = 16422; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDF32 = 32806; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDFAA_HINTED = 4169; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphRenderMode SDFAA = 4165; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.LowLevel.GlyphPackingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.LowLevel.GlyphPackingMode BestShortSideFit = 0; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphPackingMode BestLongSideFit = 1; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphPackingMode BestAreaFit = 2; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphPackingMode BottomLeftRule = 3; // 0x0 public const UnityEngine.TextCore.LowLevel.GlyphPackingMode ContactPointRule = 4; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll internal struct UnityEngine.TextCore.LowLevel.FontReference : { // Fields public System.String familyName; // 0x10 public System.String styleName; // 0x18 public System.Int32 faceIndex; // 0x20 public System.String filePath; // 0x28 // Methods } // UnityEngine.TextCoreFontEngineModule.dll public sealed class UnityEngine.TextCore.LowLevel.FontEngine : System.Object { // Fields private static UnityEngine.TextCore.Glyph[] s_Glyphs; // 0x0 private static System.UInt32[] s_GlyphIndexes_MarshallingArray_A; // 0x8 private static UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[] s_GlyphMarshallingStruct_IN; // 0x10 private static UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[] s_GlyphMarshallingStruct_OUT; // 0x18 private static UnityEngine.TextCore.GlyphRect[] s_FreeGlyphRects; // 0x20 private static UnityEngine.TextCore.GlyphRect[] s_UsedGlyphRects; // 0x28 private static UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[] s_PairAdjustmentRecords_MarshallingArray; // 0x30 private static System.Collections.Generic.Dictionary<System.UInt32,UnityEngine.TextCore.Glyph> s_GlyphLookupDictionary; // 0x38 // Methods public static UnityEngine.TextCore.LowLevel.FontEngineError InitializeFontEngine(); // 0x3d75df4 private static System.Int32 InitializeFontEngine_Internal(); // 0x3d75e5c public static UnityEngine.TextCore.LowLevel.FontEngineError LoadFontFace(System.String filePath, System.Int32 pointSize, System.Int32 faceIndex); // 0x3d75e84 private static System.Int32 LoadFontFace_With_Size_And_FaceIndex_Internal(System.String filePath, System.Int32 pointSize, System.Int32 faceIndex); // 0x3d75f10 public static UnityEngine.TextCore.LowLevel.FontEngineError LoadFontFace(UnityEngine.Font font, System.Int32 pointSize); // 0x3d75f64 private static System.Int32 LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font font, System.Int32 pointSize); // 0x3d75fe8 public static UnityEngine.TextCore.LowLevel.FontEngineError LoadFontFace(UnityEngine.Font font, System.Int32 pointSize, System.Int32 faceIndex); // 0x3d7602c private static System.Int32 LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font font, System.Int32 pointSize, System.Int32 faceIndex); // 0x3d760b8 public static UnityEngine.TextCore.LowLevel.FontEngineError LoadFontFace(System.String familyName, System.String styleName, System.Int32 pointSize); // 0x3d7610c private static System.Int32 LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String familyName, System.String styleName, System.Int32 pointSize); // 0x3d76198 internal static System.Boolean TryGetSystemFontReference(System.String familyName, System.String styleName, out UnityEngine.TextCore.LowLevel.FontReference& fontRef); // 0x3d761ec private static System.Boolean TryGetSystemFontReference_Internal(System.String familyName, System.String styleName, out UnityEngine.TextCore.LowLevel.FontReference& fontRef); // 0x3d76278 public static UnityEngine.TextCore.FaceInfo GetFaceInfo(); // 0x3d762cc private static System.Int32 GetFaceInfo_Internal(ref UnityEngine.TextCore.FaceInfo& faceInfo); // 0x3d7636c internal static System.UInt32 GetGlyphIndex(System.UInt32 unicode); // 0x3d763a8 public static System.Boolean TryGetGlyphWithUnicodeValue(System.UInt32 unicode, UnityEngine.TextCore.LowLevel.GlyphLoadFlags flags, out UnityEngine.TextCore.Glyph& glyph); // 0x3d763e4 private static System.Boolean TryGetGlyphWithUnicodeValue_Internal(System.UInt32 unicode, UnityEngine.TextCore.LowLevel.GlyphLoadFlags loadFlags, ref UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyphStruct); // 0x3d7653c public static System.Boolean TryGetGlyphWithIndexValue(System.UInt32 glyphIndex, UnityEngine.TextCore.LowLevel.GlyphLoadFlags flags, out UnityEngine.TextCore.Glyph& glyph); // 0x3d76590 private static System.Boolean TryGetGlyphWithIndexValue_Internal(System.UInt32 glyphIndex, UnityEngine.TextCore.LowLevel.GlyphLoadFlags loadFlags, ref UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyphStruct); // 0x3d766e8 internal static System.Void SetTextureUploadMode(System.Boolean shouldUploadImmediately); // 0x3d7673c internal static System.Boolean TryAddGlyphToTexture(System.UInt32 glyphIndex, System.Int32 padding, UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode, System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> freeGlyphRects, System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> usedGlyphRects, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, UnityEngine.Texture2D texture, out UnityEngine.TextCore.Glyph& glyph); // 0x3d76778 private static System.Boolean TryAddGlyphToTexture_Internal(System.UInt32 glyphIndex, System.Int32 padding, UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode, [Out] UnityEngine.TextCore.GlyphRect[] freeGlyphRects, ref System.Int32& freeGlyphRectCount, [Out] UnityEngine.TextCore.GlyphRect[] usedGlyphRects, ref System.Int32& usedGlyphRectCount, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, UnityEngine.Texture2D texture, out UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyph); // 0x3d76cac internal static System.Boolean TryAddGlyphsToTexture(System.Collections.Generic.List<System.UInt32> glyphIndexes, System.Int32 padding, UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode, System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> freeGlyphRects, System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect> usedGlyphRects, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, UnityEngine.Texture2D texture, out UnityEngine.TextCore.Glyph[]& glyphs); // 0x3d76d48 private static System.Boolean TryAddGlyphsToTexture_Internal(System.UInt32[] glyphIndex, System.Int32 padding, UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode, [Out] UnityEngine.TextCore.GlyphRect[] freeGlyphRects, ref System.Int32& freeGlyphRectCount, [Out] UnityEngine.TextCore.GlyphRect[] usedGlyphRects, ref System.Int32& usedGlyphRectCount, UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode, UnityEngine.Texture2D texture, [Out] UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[] glyphs, ref System.Int32& glyphCount); // 0x3d77650 internal static UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[] GetGlyphPairAdjustmentTable(System.UInt32[] glyphIndexes); // 0x3d776f8 internal static UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[] GetGlyphPairAdjustmentRecords(System.Collections.Generic.List<System.UInt32> glyphIndexes, out System.Int32& recordCount); // 0x3d778c8 private static System.Int32 PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[] glyphIndexes, out System.Int32& recordCount); // 0x3d77848 private static System.Int32 GetPairAdjustmentRecordsFromMarshallingArray([Out] UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[] glyphPairAdjustmentRecords); // 0x3d7788c private static System.Void GenericListToMarshallingArray(ref System.Collections.Generic.List<T>& srcList, ref T[]& dstArray); // 0x1be4e1c private static System.Void SetMarshallingArraySize(ref T[]& marshallingArray, System.Int32 recordCount); // 0x1be435c internal static System.Void ResetAtlasTexture(UnityEngine.Texture2D texture); // 0x3d77a50 private static System.Void .cctor(); // 0x3d77a8c } // UnityEngine.TextCoreFontEngineModule.dll internal struct UnityEngine.TextCore.LowLevel.FontEngineUtilities : { // Fields // Methods internal static System.Int32 MaxValue(System.Int32 a, System.Int32 b, System.Int32 c); // 0x3d77630 } // UnityEngine.TextCoreFontEngineModule.dll internal struct UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct : { // Fields public System.UInt32 index; // 0x10 public UnityEngine.TextCore.GlyphMetrics metrics; // 0x14 public UnityEngine.TextCore.GlyphRect glyphRect; // 0x28 public System.Single scale; // 0x38 public System.Int32 atlasIndex; // 0x3c public UnityEngine.TextCore.GlyphClassDefinitionType classDefinitionType; // 0x40 // Methods } // UnityEngine.TextCoreFontEngineModule.dll public enum UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags None = 0; // 0x0 public const UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags IgnoreLigatures = 4; // 0x0 public const UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags IgnoreSpacingAdjustments = 256; // 0x0 // Methods } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.LowLevel.GlyphValueRecord : System.IEquatable<UnityEngine.TextCore.LowLevel.GlyphValueRecord> { // Fields private System.Single m_XPlacement; // 0x10 private System.Single m_YPlacement; // 0x14 private System.Single m_XAdvance; // 0x18 private System.Single m_YAdvance; // 0x1c // Methods public System.Single get_xPlacement(); // 0x3d77c18 public System.Void set_xPlacement(System.Single value); // 0x3d77c20 public System.Single get_yPlacement(); // 0x3d77c28 public System.Void set_yPlacement(System.Single value); // 0x3d77c30 public System.Single get_xAdvance(); // 0x3d77c38 public System.Single get_yAdvance(); // 0x3d77c40 public static UnityEngine.TextCore.LowLevel.GlyphValueRecord op_Addition(UnityEngine.TextCore.LowLevel.GlyphValueRecord a, UnityEngine.TextCore.LowLevel.GlyphValueRecord b); // 0x3d77c48 public override System.Int32 GetHashCode(); // 0x3d77c5c public override System.Boolean Equals(System.Object obj); // 0x3d77cc0 public System.Boolean Equals(UnityEngine.TextCore.LowLevel.GlyphValueRecord other); // 0x3d77d38 } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord : System.IEquatable<UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord> { // Fields private System.UInt32 m_GlyphIndex; // 0x10 private UnityEngine.TextCore.LowLevel.GlyphValueRecord m_GlyphValueRecord; // 0x14 // Methods public System.UInt32 get_glyphIndex(); // 0x3d77de0 public UnityEngine.TextCore.LowLevel.GlyphValueRecord get_glyphValueRecord(); // 0x3d77de8 public override System.Int32 GetHashCode(); // 0x3d77df4 public override System.Boolean Equals(System.Object obj); // 0x3d77e60 public System.Boolean Equals(UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord other); // 0x3d77ee0 } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] public struct UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord : System.IEquatable<UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord> { // Fields private UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord m_FirstAdjustmentRecord; // 0x10 private UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord m_SecondAdjustmentRecord; // 0x24 private UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags m_FeatureLookupFlags; // 0x38 // Methods public UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord get_firstAdjustmentRecord(); // 0x3d77f84 public UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord get_secondAdjustmentRecord(); // 0x3d77f98 public UnityEngine.TextCore.LowLevel.FontFeatureLookupFlags get_featureLookupFlags(); // 0x3d77fac public override System.Int32 GetHashCode(); // 0x3d77fb4 public override System.Boolean Equals(System.Object obj); // 0x3d78020 public System.Boolean Equals(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord other); // 0x3d780a0 } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.GlyphAnchorPoint : { // Fields private System.Single m_XCoordinate; // 0x10 private System.Single m_YCoordinate; // 0x14 // Methods public System.Single get_xCoordinate(); // 0x3d78144 public System.Single get_yCoordinate(); // 0x3d7814c } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.MarkPositionAdjustment : { // Fields private System.Single m_XPositionAdjustment; // 0x10 private System.Single m_YPositionAdjustment; // 0x14 // Methods public System.Single get_xPositionAdjustment(); // 0x3d78154 public System.Single get_yPositionAdjustment(); // 0x3d7815c } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord : { // Fields private System.UInt32 m_BaseGlyphID; // 0x10 private UnityEngine.TextCore.LowLevel.GlyphAnchorPoint m_BaseGlyphAnchorPoint; // 0x14 private System.UInt32 m_MarkGlyphID; // 0x1c private UnityEngine.TextCore.LowLevel.MarkPositionAdjustment m_MarkPositionAdjustment; // 0x20 // Methods public System.UInt32 get_baseGlyphID(); // 0x3d78164 public UnityEngine.TextCore.LowLevel.GlyphAnchorPoint get_baseGlyphAnchorPoint(); // 0x3d7816c public System.UInt32 get_markGlyphID(); // 0x3d78174 public UnityEngine.TextCore.LowLevel.MarkPositionAdjustment get_markPositionAdjustment(); // 0x3d7817c } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord : { // Fields private System.UInt32 m_BaseMarkGlyphID; // 0x10 private UnityEngine.TextCore.LowLevel.GlyphAnchorPoint m_BaseMarkGlyphAnchorPoint; // 0x14 private System.UInt32 m_CombiningMarkGlyphID; // 0x1c private UnityEngine.TextCore.LowLevel.MarkPositionAdjustment m_CombiningMarkPositionAdjustment; // 0x20 // Methods public System.UInt32 get_baseMarkGlyphID(); // 0x3d78184 public UnityEngine.TextCore.LowLevel.GlyphAnchorPoint get_baseMarkGlyphAnchorPoint(); // 0x3d7818c public System.UInt32 get_combiningMarkGlyphID(); // 0x3d78194 public UnityEngine.TextCore.LowLevel.MarkPositionAdjustment get_combiningMarkPositionAdjustment(); // 0x3d7819c } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.MultipleSubstitutionRecord : { // Fields private System.UInt32 m_TargetGlyphID; // 0x10 private System.UInt32[] m_SubstituteGlyphIDs; // 0x18 // Methods } // UnityEngine.TextCoreFontEngineModule.dll [Serializable] internal struct UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord : { // Fields private System.UInt32[] m_ComponentGlyphIDs; // 0x10 private System.UInt32 m_LigatureGlyphID; // 0x18 // Methods public System.UInt32[] get_componentGlyphIDs(); // 0x3d781a4 public System.UInt32 get_ligatureGlyphID(); // 0x3d781ac } // Coffee.UIParticle.dll internal class <Module> : { // Fields // Methods } // Coffee.UIParticle.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Coffee.UIParticle.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1f751ec public System.Void .ctor(); // 0x1f752e4 } // Coffee.UIParticle.dll internal class Coffee.UIParticleExtensions.BakingCamera : UnityEngine.MonoBehaviour { // Fields private static Coffee.UIParticleExtensions.BakingCamera s_Instance; // 0x0 private static readonly UnityEngine.Vector3 s_OrthoPosition; // 0x8 private static readonly UnityEngine.Quaternion s_OrthoRotation; // 0x14 private UnityEngine.Camera _camera; // 0x20 // Methods private static Coffee.UIParticleExtensions.BakingCamera get_Instance(); // 0x1f752ec private static Coffee.UIParticleExtensions.BakingCamera Create(); // 0x1f753d0 private System.Void Awake(); // 0x1f75538 public static UnityEngine.Camera GetCamera(UnityEngine.Canvas canvas); // 0x1f75608 public System.Void .ctor(); // 0x1f75880 private static System.Void .cctor(); // 0x1f75888 } // Coffee.UIParticle.dll internal class Coffee.UIParticleExtensions.CombineInstanceEx : System.Object { // Fields private System.Int32 count; // 0x10 public System.Int64 hash; // 0x18 public System.Int32 index; // 0x20 private readonly System.Collections.Generic.List<UnityEngine.CombineInstance> combineInstances; // 0x28 public UnityEngine.Mesh mesh; // 0x30 public UnityEngine.Matrix4x4 transform; // 0x38 // Methods public System.Void Combine(); // 0x1f75918 public System.Void Clear(); // 0x1f75fc0 public System.Void Push(UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 transform); // 0x1f762e8 public System.Void .ctor(); // 0x1f76440 } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.MeshHelper : System.Object { // Fields private static System.Collections.Generic.List<System.Boolean> <activeMeshIndices>k__BackingField; // 0x0 private static readonly System.Collections.Generic.List<Coffee.UIParticleExtensions.CombineInstanceEx> s_CachedInstance; // 0x8 private static System.Int32 count; // 0x10 // Methods public static System.Collections.Generic.List<System.Boolean> get_activeMeshIndices(); // 0x1f764dc private static System.Void set_activeMeshIndices(System.Collections.Generic.List<System.Boolean> value); // 0x1f76534 public static System.Void Init(); // 0x1f7659c private static System.Void .cctor(); // 0x1f76674 private static Coffee.UIParticleExtensions.CombineInstanceEx Get(System.Int32 index, System.Int64 hash); // 0x1f767c8 public static UnityEngine.Mesh GetTemporaryMesh(); // 0x1f76a24 public static System.Void Push(System.Int32 index, System.Int64 hash, UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 transform); // 0x1f76a70 public static System.Void Clear(); // 0x1f76c18 public static System.Void CombineMesh(UnityEngine.Mesh result); // 0x1f76de0 public static System.Void DiscardTemporaryMesh(UnityEngine.Mesh mesh); // 0x1f76bc4 } // Coffee.UIParticle.dll private class Coffee.UIParticleExtensions.ModifiedMaterial.MatEntry : System.Object { // Fields public UnityEngine.Material baseMat; // 0x10 public UnityEngine.Material customMat; // 0x18 public System.Int32 count; // 0x20 public UnityEngine.Texture texture; // 0x28 public System.Int32 id; // 0x30 // Methods public System.Void .ctor(); // 0x1f77444 } // Coffee.UIParticle.dll internal class Coffee.UIParticleExtensions.ModifiedMaterial : System.Object { // Fields private static readonly System.Collections.Generic.List<Coffee.UIParticleExtensions.ModifiedMaterial.MatEntry> s_Entries; // 0x0 // Methods public static UnityEngine.Material Add(UnityEngine.Material baseMat, UnityEngine.Texture texture, System.Int32 id); // 0x1f77154 public static System.Void Remove(UnityEngine.Material customMat); // 0x1f7744c private static System.Void DestroyImmediate(UnityEngine.Object obj); // 0x1f77614 public System.Void .ctor(); // 0x1f776dc private static System.Void .cctor(); // 0x1f776e4 } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.SpriteExtensions : System.Object { // Fields // Methods internal static UnityEngine.Texture2D GetActualTexture(UnityEngine.Sprite self); // 0x1f7777c } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.ListExtensions : System.Object { // Fields // Methods public static System.Boolean SequenceEqualFast(System.Collections.Generic.List<System.Boolean> self, System.Collections.Generic.List<System.Boolean> value); // 0x1f777fc public static System.Int32 CountFast(System.Collections.Generic.List<System.Boolean> self); // 0x1f778d0 public static System.Boolean AnyFast(System.Collections.Generic.List<T> self); // 0x1bd59c8 public static System.Boolean AnyFast(System.Collections.Generic.List<T> self, System.Predicate<T> predicate); // 0x1bd6678 } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.MeshExtensions : System.Object { // Fields // Methods public static System.Void Clear(UnityEngine.CombineInstance[] self); // 0x1f75ef0 } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.MeshPool : System.Object { // Fields private static readonly System.Collections.Generic.Stack<UnityEngine.Mesh> s_Pool; // 0x0 private static readonly System.Collections.Generic.HashSet<System.Int32> s_HashPool; // 0x8 // Methods public static System.Void Init(); // 0x1f77974 private static System.Void .cctor(); // 0x1f77978 public static UnityEngine.Mesh Rent(); // 0x1f75d64 public static System.Void Return(UnityEngine.Mesh mesh); // 0x1f7618c } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.CombineInstanceArrayPool : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Int32,UnityEngine.CombineInstance[]> s_Pool; // 0x0 // Methods public static System.Void Init(); // 0x1f77b30 private static System.Void .cctor(); // 0x1f77ba8 public static UnityEngine.CombineInstance[] Get(System.Collections.Generic.List<UnityEngine.CombineInstance> src); // 0x1f75b14 public static UnityEngine.CombineInstance[] Get(System.Collections.Generic.List<Coffee.UIParticleExtensions.CombineInstanceEx> src, System.Int32 count); // 0x1f76f5c } // Coffee.UIParticle.dll [Serializable] private sealed class Coffee.UIParticleExtensions.ParticleSystemExtensions.<>c : System.Object { // Fields public static readonly Coffee.UIParticleExtensions.ParticleSystemExtensions.<>c <>9; // 0x0 public static System.Predicate<UnityEngine.ParticleSystem> <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1f7826c public System.Void .ctor(); // 0x1f782d4 internal System.Boolean <Exec>b__4_0(UnityEngine.ParticleSystem p); // 0x1f782dc } // Coffee.UIParticle.dll private sealed class Coffee.UIParticleExtensions.ParticleSystemExtensions.<>c__DisplayClass0_0 : System.Object { // Fields public UnityEngine.Transform transform; // 0x10 public System.Boolean sortByMaterial; // 0x18 public System.Collections.Generic.List<UnityEngine.ParticleSystem> self; // 0x20 // Methods public System.Void .ctor(); // 0x1f77d4c internal System.Int32 <SortForRendering>b__0(UnityEngine.ParticleSystem a, UnityEngine.ParticleSystem b); // 0x1f78340 } // Coffee.UIParticle.dll internal static class Coffee.UIParticleExtensions.ParticleSystemExtensions : System.Object { // Fields // Methods public static System.Void SortForRendering(System.Collections.Generic.List<UnityEngine.ParticleSystem> self, UnityEngine.Transform transform, System.Boolean sortByMaterial); // 0x1f77c40 private static System.Int32 GetIndex(System.Collections.Generic.IList<UnityEngine.ParticleSystem> list, UnityEngine.Object ps); // 0x1f77d54 public static System.Int64 GetMaterialHash(UnityEngine.ParticleSystem self, System.Boolean trail); // 0x1f77ebc public static UnityEngine.Texture2D GetTextureForSprite(UnityEngine.ParticleSystem self); // 0x1f78014 public static System.Void Exec(System.Collections.Generic.List<UnityEngine.ParticleSystem> self, System.Action<UnityEngine.ParticleSystem> action); // 0x1f78144 } // Coffee.UIParticle.dll public enum Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType : { // Fields public System.Int32 value__; // 0x10 public const Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType Color = 0; // 0x0 public const Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType Vector = 1; // 0x0 public const Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType Float = 2; // 0x0 public const Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType Range = 3; // 0x0 public const Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType Texture = 4; // 0x0 // Methods } // Coffee.UIParticle.dll [Serializable] public class Coffee.UIExtensions.AnimatableProperty : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private System.String m_Name; // 0x10 private Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType m_Type; // 0x18 private System.Int32 <id>k__BackingField; // 0x1c // Methods public System.Int32 get_id(); // 0x1f78724 private System.Void set_id(System.Int32 value); // 0x1f7872c public Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType get_type(); // 0x1f78734 public System.Void UpdateMaterialProperties(UnityEngine.Material material, UnityEngine.MaterialPropertyBlock mpb); // 0x1f7873c public System.Void OnBeforeSerialize(); // 0x1f7891c public System.Void OnAfterDeserialize(); // 0x1f78920 public System.Void .ctor(); // 0x1f78940 } // Coffee.UIParticle.dll [Serializable] private sealed class Coffee.UIExtensions.UIParticle.<>c : System.Object { // Fields public static readonly Coffee.UIExtensions.UIParticle.<>c <>9; // 0x0 public static System.Action<UnityEngine.ParticleSystem> <>9__49_0; // 0x8 public static System.Action<UnityEngine.ParticleSystem> <>9__50_0; // 0x10 public static System.Action<UnityEngine.ParticleSystem> <>9__51_0; // 0x18 public static System.Action<UnityEngine.ParticleSystem> <>9__52_0; // 0x20 public static System.Action<UnityEngine.ParticleSystem> <>9__64_0; // 0x28 public static System.Predicate<UnityEngine.ParticleSystem> <>9__65_1; // 0x30 public static System.Predicate<UnityEngine.ParticleSystem> <>9__65_0; // 0x38 public static System.Action<UnityEngine.ParticleSystem> <>9__66_0; // 0x40 // Methods private static System.Void .cctor(); // 0x1f7b544 public System.Void .ctor(); // 0x1f7b5ac internal System.Void <Play>b__49_0(UnityEngine.ParticleSystem p); // 0x1f7b5b4 internal System.Void <Pause>b__50_0(UnityEngine.ParticleSystem p); // 0x1f7b5cc internal System.Void <Stop>b__51_0(UnityEngine.ParticleSystem p); // 0x1f7b5e4 internal System.Void <Clear>b__52_0(UnityEngine.ParticleSystem p); // 0x1f7b5fc internal System.Void <OnEnable>b__64_0(UnityEngine.ParticleSystem p); // 0x1f7b614 internal System.Boolean <Start>b__65_0(UnityEngine.ParticleSystem ps); // 0x1f7b674 internal System.Boolean <Start>b__65_1(UnityEngine.ParticleSystem p); // 0x1f7b7d4 internal System.Void <OnDisable>b__66_0(UnityEngine.ParticleSystem p); // 0x1f7b858 } // Coffee.UIParticle.dll private sealed class Coffee.UIExtensions.UIParticle.<Start>d__65 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Coffee.UIExtensions.UIParticle <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1f7ae80 private System.Void System.IDisposable.Dispose(); // 0x1f7b8b8 private System.Boolean MoveNext(); // 0x1f7b8bc private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1f7ba9c private System.Void System.Collections.IEnumerator.Reset(); // 0x1f7baa4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1f7badc } // Coffee.UIParticle.dll public class Coffee.UIExtensions.UIParticle : UnityEngine.UI.MaskableGraphic { // Fields internal System.Boolean m_IsTrail; // 0xd8 private System.Boolean m_IgnoreCanvasScaler; // 0xd9 private System.Single m_Scale; // 0xdc private UnityEngine.Vector3 m_Scale3D; // 0xe0 internal Coffee.UIExtensions.AnimatableProperty[] m_AnimatableProperties; // 0xf0 private System.Collections.Generic.List<UnityEngine.ParticleSystem> m_Particles; // 0xf8 private System.Boolean m_ShrinkByMaterial; // 0x100 private System.Boolean _shouldBeRemoved; // 0x101 private UnityEngine.DrivenRectTransformTracker _tracker; // 0x102 private UnityEngine.Mesh _bakedMesh; // 0x108 private readonly System.Collections.Generic.List<UnityEngine.Material> _modifiedMaterials; // 0x110 private readonly System.Collections.Generic.List<UnityEngine.Material> _maskMaterials; // 0x118 private readonly System.Collections.Generic.List<System.Boolean> _activeMeshIndices; // 0x120 private UnityEngine.Vector3 _cachedPosition; // 0x128 private static readonly System.Collections.Generic.List<UnityEngine.Material> s_TempMaterials; // 0x0 private static UnityEngine.MaterialPropertyBlock s_Mpb; // 0x8 private static readonly System.Collections.Generic.List<UnityEngine.Material> s_PrevMaskMaterials; // 0x10 private static readonly System.Collections.Generic.List<UnityEngine.Material> s_PrevModifiedMaterials; // 0x18 private static readonly System.Collections.Generic.List<UnityEngine.Component> s_Components; // 0x20 private static readonly System.Collections.Generic.List<UnityEngine.ParticleSystem> s_ParticleSystems; // 0x28 // Methods public override System.Boolean get_raycastTarget(); // 0x1f789a0 public override System.Void set_raycastTarget(System.Boolean value); // 0x1f789a8 public System.Boolean get_ignoreCanvasScaler(); // 0x1f789ac public System.Void set_ignoreCanvasScaler(System.Boolean value); // 0x1f789b4 public System.Boolean get_shrinkByMaterial(); // 0x1f78a28 public System.Void set_shrinkByMaterial(System.Boolean value); // 0x1f78a30 public System.Single get_scale(); // 0x1f78a8c public System.Void set_scale(System.Single value); // 0x1f78a94 public UnityEngine.Vector3 get_scale3D(); // 0x1f78aac public System.Void set_scale3D(UnityEngine.Vector3 value); // 0x1f78ab8 internal UnityEngine.Mesh get_bakedMesh(); // 0x1f78b10 public System.Collections.Generic.List<UnityEngine.ParticleSystem> get_particles(); // 0x1f78b18 public System.Collections.Generic.IEnumerable<UnityEngine.Material> get_materials(); // 0x1f78b20 public override UnityEngine.Material get_materialForRendering(); // 0x1f78b28 public System.Collections.Generic.List<System.Boolean> get_activeMeshIndices(); // 0x1f78b4c public System.Void set_activeMeshIndices(System.Collections.Generic.List<System.Boolean> value); // 0x1f78b54 internal UnityEngine.Vector3 get_cachedPosition(); // 0x1f78bf4 internal System.Void set_cachedPosition(UnityEngine.Vector3 value); // 0x1f78c04 public System.Void Play(); // 0x1f78c14 public System.Void Pause(); // 0x1f78cf8 public System.Void Stop(); // 0x1f78ddc public System.Void Clear(); // 0x1f78ec0 public System.Void SetParticleSystemInstance(UnityEngine.GameObject instance); // 0x1f78fa4 public System.Void SetParticleSystemInstance(UnityEngine.GameObject instance, System.Boolean destroyOldParticles); // 0x1f78fac public System.Void SetParticleSystemPrefab(UnityEngine.GameObject prefab); // 0x1f796c8 public System.Void RefreshParticles(); // 0x1f78a6c public System.Void RefreshParticles(UnityEngine.GameObject root); // 0x1f793c4 protected override System.Void UpdateMaterial(); // 0x1f7979c private System.Void ClearMaterials(); // 0x1f7a650 private System.Void ClearPreviousMaterials(); // 0x1f79ef4 private UnityEngine.Material GetModifiedMaterial(UnityEngine.Material baseMaterial, UnityEngine.Texture2D texture); // 0x1f7a1fc internal System.Void UpdateMaterialProperties(); // 0x1f7a76c internal System.Void UpdateMaterialProperties(UnityEngine.Renderer r, System.Int32 index); // 0x1f7a42c protected override System.Void OnEnable(); // 0x1f7a980 private System.Collections.IEnumerator Start(); // 0x1f7ae14 protected override System.Void OnDisable(); // 0x1f7aea8 protected override System.Void UpdateGeometry(); // 0x1f7b0ec protected override System.Void OnDidApplyAnimationProperties(); // 0x1f7b0f0 private System.Void InitializeIfNeeded(); // 0x1f7ac54 public System.Void .ctor(); // 0x1f7b0f4 private static System.Void .cctor(); // 0x1f7b288 private System.Boolean <RefreshParticles>b__57_0(UnityEngine.ParticleSystem x); // 0x1f7b438 private System.Void <RefreshParticles>b__57_1(UnityEngine.ParticleSystem p); // 0x1f7b4c8 } // Coffee.UIParticle.dll internal static class Coffee.UIExtensions.UIParticleUpdater : System.Object { // Fields private static readonly System.Collections.Generic.List<Coffee.UIExtensions.UIParticle> s_ActiveParticles; // 0x0 private static UnityEngine.MaterialPropertyBlock s_Mpb; // 0x8 private static UnityEngine.ParticleSystem.Particle[] s_Particles; // 0x10 private static System.Int32 frameCount; // 0x18 // Methods public static System.Void Register(Coffee.UIExtensions.UIParticle particle); // 0x1f7ab40 public static System.Void Unregister(Coffee.UIExtensions.UIParticle particle); // 0x1f7b02c private static System.Void InitializeOnLoad(); // 0x1f7bae4 private static System.Void Refresh(); // 0x1f7bbf4 private static System.Void Refresh(Coffee.UIExtensions.UIParticle particle); // 0x1f7bddc private static System.Void ModifyScale(Coffee.UIExtensions.UIParticle particle); // 0x1f7bf30 private static UnityEngine.Matrix4x4 GetScaledMatrix(UnityEngine.ParticleSystem particle); // 0x1f7cf70 private static System.Void BakeMesh(Coffee.UIExtensions.UIParticle particle); // 0x1f7c17c private static System.Boolean CanBakeMesh(UnityEngine.ParticleSystemRenderer renderer); // 0x1f7d1e8 private static System.Void .cctor(); // 0x1f7d298 } // Coffee.UIParticle.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=457 : { // Fields // Methods } // Coffee.UIParticle.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=663 : { // Fields // Methods } // Coffee.UIParticle.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=457 1FE69FCFE41CB2E2023F0ACFF5B923EA69022AA42EB6F9A08E0E94067C6B747F; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=663 9BACFC45A299EC1E2C356E150AA84D3A712BBE400366D94ED1FDCAE259DC2103; // 0x1c9 // Methods } // UnityEngine.AIModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.AIModule.dll public enum UnityEngine.AI.ObstacleAvoidanceType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AI.ObstacleAvoidanceType NoObstacleAvoidance = 0; // 0x0 public const UnityEngine.AI.ObstacleAvoidanceType LowQualityObstacleAvoidance = 1; // 0x0 public const UnityEngine.AI.ObstacleAvoidanceType MedQualityObstacleAvoidance = 2; // 0x0 public const UnityEngine.AI.ObstacleAvoidanceType GoodQualityObstacleAvoidance = 3; // 0x0 public const UnityEngine.AI.ObstacleAvoidanceType HighQualityObstacleAvoidance = 4; // 0x0 // Methods } // UnityEngine.AIModule.dll public sealed class UnityEngine.AI.NavMeshAgent : UnityEngine.Behaviour { // Fields // Methods public System.Boolean SetDestination(UnityEngine.Vector3 target); // 0x3c4c1e8 public UnityEngine.Vector3 get_destination(); // 0x3c4c284 public System.Void set_destination(UnityEngine.Vector3 value); // 0x3c4c324 public System.Single get_stoppingDistance(); // 0x3c4c3bc public System.Void set_stoppingDistance(System.Single value); // 0x3c4c3f8 public UnityEngine.Vector3 get_velocity(); // 0x3c4c444 public System.Void set_velocity(UnityEngine.Vector3 value); // 0x3c4c4e4 public UnityEngine.Vector3 get_nextPosition(); // 0x3c4c57c public System.Void set_nextPosition(UnityEngine.Vector3 value); // 0x3c4c61c public UnityEngine.Vector3 get_steeringTarget(); // 0x3c4c6b4 public UnityEngine.Vector3 get_desiredVelocity(); // 0x3c4c754 public System.Single get_remainingDistance(); // 0x3c4c7f4 public System.Single get_baseOffset(); // 0x3c4c830 public System.Void set_baseOffset(System.Single value); // 0x3c4c86c public System.Boolean get_isOnOffMeshLink(); // 0x3c4c8b8 public System.Void ActivateCurrentOffMeshLink(System.Boolean activated); // 0x3c4c8f4 public UnityEngine.AI.OffMeshLinkData get_currentOffMeshLinkData(); // 0x3c4c938 internal UnityEngine.AI.OffMeshLinkData GetCurrentOffMeshLinkDataInternal(); // 0x3c4c9a4 public UnityEngine.AI.OffMeshLinkData get_nextOffMeshLinkData(); // 0x3c4ca54 internal UnityEngine.AI.OffMeshLinkData GetNextOffMeshLinkDataInternal(); // 0x3c4cac0 public System.Void CompleteOffMeshLink(); // 0x3c4cb70 public System.Boolean get_autoTraverseOffMeshLink(); // 0x3c4cbac public System.Void set_autoTraverseOffMeshLink(System.Boolean value); // 0x3c4cbe8 public System.Boolean get_autoBraking(); // 0x3c4cc2c public System.Void set_autoBraking(System.Boolean value); // 0x3c4cc68 public System.Boolean get_autoRepath(); // 0x3c4ccac public System.Void set_autoRepath(System.Boolean value); // 0x3c4cce8 public System.Boolean get_hasPath(); // 0x3c4cd2c public System.Boolean get_pathPending(); // 0x3c4cd68 public System.Boolean get_isPathStale(); // 0x3c4cda4 public UnityEngine.AI.NavMeshPathStatus get_pathStatus(); // 0x3c4cde0 public UnityEngine.Vector3 get_pathEndPosition(); // 0x3c4ce1c public System.Boolean Warp(UnityEngine.Vector3 newPosition); // 0x3c4cebc public System.Void Move(UnityEngine.Vector3 offset); // 0x3c4cf58 public System.Void Stop(); // 0x3c4cff0 public System.Void Stop(System.Boolean stopUpdates); // 0x3c4d02c public System.Void Resume(); // 0x3c4d068 public System.Boolean get_isStopped(); // 0x3c4d0a4 public System.Void set_isStopped(System.Boolean value); // 0x3c4d0e0 public System.Void ResetPath(); // 0x3c4d124 public System.Boolean SetPath(UnityEngine.AI.NavMeshPath path); // 0x3c4d160 public UnityEngine.AI.NavMeshPath get_path(); // 0x3c4d1a4 public System.Void set_path(UnityEngine.AI.NavMeshPath value); // 0x3c4d2b0 internal System.Void CopyPathTo(UnityEngine.AI.NavMeshPath path); // 0x3c4d26c public System.Boolean FindClosestEdge(out UnityEngine.AI.NavMeshHit& hit); // 0x3c4d32c public System.Boolean Raycast(UnityEngine.Vector3 targetPosition, out UnityEngine.AI.NavMeshHit& hit); // 0x3c4d370 public System.Boolean CalculatePath(UnityEngine.Vector3 targetPosition, UnityEngine.AI.NavMeshPath path); // 0x3c4d424 private System.Boolean CalculatePathInternal(UnityEngine.Vector3 targetPosition, UnityEngine.AI.NavMeshPath path); // 0x3c4d4cc public System.Boolean SamplePathPosition(System.Int32 areaMask, System.Single maxDistance, out UnityEngine.AI.NavMeshHit& hit); // 0x3c4d580 public System.Void SetLayerCost(System.Int32 layer, System.Single cost); // 0x3c4d5e4 public System.Single GetLayerCost(System.Int32 layer); // 0x3c4d638 public System.Void SetAreaCost(System.Int32 areaIndex, System.Single areaCost); // 0x3c4d67c public System.Single GetAreaCost(System.Int32 areaIndex); // 0x3c4d6d0 public UnityEngine.Object get_navMeshOwner(); // 0x3c4d714 public System.Int32 get_agentTypeID(); // 0x3c4d78c public System.Void set_agentTypeID(System.Int32 value); // 0x3c4d7c8 private UnityEngine.Object GetOwnerInternal(); // 0x3c4d750 public System.Int32 get_walkableMask(); // 0x3c4d80c public System.Void set_walkableMask(System.Int32 value); // 0x3c4d884 public System.Int32 get_areaMask(); // 0x3c4d848 public System.Void set_areaMask(System.Int32 value); // 0x3c4d8c8 public System.Single get_speed(); // 0x3c4d90c public System.Void set_speed(System.Single value); // 0x3c4d948 public System.Single get_angularSpeed(); // 0x3c4d994 public System.Void set_angularSpeed(System.Single value); // 0x3c4d9d0 public System.Single get_acceleration(); // 0x3c4da1c public System.Void set_acceleration(System.Single value); // 0x3c4da58 public System.Boolean get_updatePosition(); // 0x3c4daa4 public System.Void set_updatePosition(System.Boolean value); // 0x3c4dae0 public System.Boolean get_updateRotation(); // 0x3c4db24 public System.Void set_updateRotation(System.Boolean value); // 0x3c4db60 public System.Boolean get_updateUpAxis(); // 0x3c4dba4 public System.Void set_updateUpAxis(System.Boolean value); // 0x3c4dbe0 public System.Single get_radius(); // 0x3c4dc24 public System.Void set_radius(System.Single value); // 0x3c4dc60 public System.Single get_height(); // 0x3c4dcac public System.Void set_height(System.Single value); // 0x3c4dce8 public UnityEngine.AI.ObstacleAvoidanceType get_obstacleAvoidanceType(); // 0x3c4dd34 public System.Void set_obstacleAvoidanceType(UnityEngine.AI.ObstacleAvoidanceType value); // 0x3c4dd70 public System.Int32 get_avoidancePriority(); // 0x3c4ddb4 public System.Void set_avoidancePriority(System.Int32 value); // 0x3c4ddf0 public System.Boolean get_isOnNavMesh(); // 0x3c4de34 public System.Void .ctor(); // 0x3c4de70 private System.Boolean SetDestination_Injected(ref UnityEngine.Vector3& target); // 0x3c4c240 private System.Void get_destination_Injected(out UnityEngine.Vector3& ret); // 0x3c4c2e0 private System.Void set_destination_Injected(ref UnityEngine.Vector3& value); // 0x3c4c378 private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3c4c4a0 private System.Void set_velocity_Injected(ref UnityEngine.Vector3& value); // 0x3c4c538 private System.Void get_nextPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c4c5d8 private System.Void set_nextPosition_Injected(ref UnityEngine.Vector3& value); // 0x3c4c670 private System.Void get_steeringTarget_Injected(out UnityEngine.Vector3& ret); // 0x3c4c710 private System.Void get_desiredVelocity_Injected(out UnityEngine.Vector3& ret); // 0x3c4c7b0 private System.Void GetCurrentOffMeshLinkDataInternal_Injected(out UnityEngine.AI.OffMeshLinkData& ret); // 0x3c4ca10 private System.Void GetNextOffMeshLinkDataInternal_Injected(out UnityEngine.AI.OffMeshLinkData& ret); // 0x3c4cb2c private System.Void get_pathEndPosition_Injected(out UnityEngine.Vector3& ret); // 0x3c4ce78 private System.Boolean Warp_Injected(ref UnityEngine.Vector3& newPosition); // 0x3c4cf14 private System.Void Move_Injected(ref UnityEngine.Vector3& offset); // 0x3c4cfac private System.Boolean Raycast_Injected(ref UnityEngine.Vector3& targetPosition, out UnityEngine.AI.NavMeshHit& hit); // 0x3c4d3d0 private System.Boolean CalculatePathInternal_Injected(ref UnityEngine.Vector3& targetPosition, UnityEngine.AI.NavMeshPath path); // 0x3c4d52c } // UnityEngine.AIModule.dll public enum UnityEngine.AI.NavMeshObstacleShape : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AI.NavMeshObstacleShape Capsule = 0; // 0x0 public const UnityEngine.AI.NavMeshObstacleShape Box = 1; // 0x0 // Methods } // UnityEngine.AIModule.dll public sealed class UnityEngine.AI.NavMeshObstacle : UnityEngine.Behaviour { // Fields // Methods public System.Single get_height(); // 0x3c4de78 public System.Void set_height(System.Single value); // 0x3c4deb4 public System.Single get_radius(); // 0x3c4df00 public System.Void set_radius(System.Single value); // 0x3c4df3c public UnityEngine.Vector3 get_velocity(); // 0x3c4df88 public System.Void set_velocity(UnityEngine.Vector3 value); // 0x3c4e028 public System.Boolean get_carving(); // 0x3c4e0c0 public System.Void set_carving(System.Boolean value); // 0x3c4e0fc public System.Boolean get_carveOnlyStationary(); // 0x3c4e140 public System.Void set_carveOnlyStationary(System.Boolean value); // 0x3c4e17c public System.Single get_carvingMoveThreshold(); // 0x3c4e1c0 public System.Void set_carvingMoveThreshold(System.Single value); // 0x3c4e1fc public System.Single get_carvingTimeToStationary(); // 0x3c4e248 public System.Void set_carvingTimeToStationary(System.Single value); // 0x3c4e284 public UnityEngine.AI.NavMeshObstacleShape get_shape(); // 0x3c4e2d0 public System.Void set_shape(UnityEngine.AI.NavMeshObstacleShape value); // 0x3c4e30c public UnityEngine.Vector3 get_center(); // 0x3c4e350 public System.Void set_center(UnityEngine.Vector3 value); // 0x3c4e3f0 public UnityEngine.Vector3 get_size(); // 0x3c4e488 public System.Void set_size(UnityEngine.Vector3 value); // 0x3c4e528 internal System.Void FitExtents(); // 0x3c4e5c0 public System.Void .ctor(); // 0x3c4e5fc private System.Void get_velocity_Injected(out UnityEngine.Vector3& ret); // 0x3c4dfe4 private System.Void set_velocity_Injected(ref UnityEngine.Vector3& value); // 0x3c4e07c private System.Void get_center_Injected(out UnityEngine.Vector3& ret); // 0x3c4e3ac private System.Void set_center_Injected(ref UnityEngine.Vector3& value); // 0x3c4e444 private System.Void get_size_Injected(out UnityEngine.Vector3& ret); // 0x3c4e4e4 private System.Void set_size_Injected(ref UnityEngine.Vector3& value); // 0x3c4e57c } // UnityEngine.AIModule.dll public enum UnityEngine.AI.OffMeshLinkType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AI.OffMeshLinkType LinkTypeManual = 0; // 0x0 public const UnityEngine.AI.OffMeshLinkType LinkTypeDropDown = 1; // 0x0 public const UnityEngine.AI.OffMeshLinkType LinkTypeJumpAcross = 2; // 0x0 // Methods } // UnityEngine.AIModule.dll public struct UnityEngine.AI.OffMeshLinkData : { // Fields internal System.Int32 m_Valid; // 0x10 internal System.Int32 m_Activated; // 0x14 internal System.Int32 m_InstanceID; // 0x18 internal UnityEngine.AI.OffMeshLinkType m_LinkType; // 0x1c internal UnityEngine.Vector3 m_StartPos; // 0x20 internal UnityEngine.Vector3 m_EndPos; // 0x2c // Methods } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshHit : { // Fields private UnityEngine.Vector3 m_Position; // 0x10 private UnityEngine.Vector3 m_Normal; // 0x1c private System.Single m_Distance; // 0x28 private System.Int32 m_Mask; // 0x2c private System.Int32 m_Hit; // 0x30 // Methods public UnityEngine.Vector3 get_position(); // 0x3c4e604 public System.Void set_position(UnityEngine.Vector3 value); // 0x3c4e610 public UnityEngine.Vector3 get_normal(); // 0x3c4e61c public System.Void set_normal(UnityEngine.Vector3 value); // 0x3c4e628 public System.Single get_distance(); // 0x3c4e634 public System.Void set_distance(System.Single value); // 0x3c4e63c public System.Int32 get_mask(); // 0x3c4e644 public System.Void set_mask(System.Int32 value); // 0x3c4e64c public System.Boolean get_hit(); // 0x3c4e654 public System.Void set_hit(System.Boolean value); // 0x3c4e664 } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshTriangulation : { // Fields public UnityEngine.Vector3[] vertices; // 0x10 public System.Int32[] indices; // 0x18 public System.Int32[] areas; // 0x20 // Methods } // UnityEngine.AIModule.dll public sealed class UnityEngine.AI.NavMeshData : UnityEngine.Object { // Fields // Methods } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshDataInstance : { // Fields private System.Int32 <id>k__BackingField; // 0x10 // Methods internal System.Int32 get_id(); // 0x3c4e670 internal System.Void set_id(System.Int32 value); // 0x3c4e678 } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshLinkData : { // Fields private UnityEngine.Vector3 m_StartPosition; // 0x10 private UnityEngine.Vector3 m_EndPosition; // 0x1c private System.Single m_CostModifier; // 0x28 private System.Int32 m_Bidirectional; // 0x2c private System.Single m_Width; // 0x30 private System.Int32 m_Area; // 0x34 private System.Int32 m_AgentTypeID; // 0x38 // Methods } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshLinkInstance : { // Fields private System.Int32 <id>k__BackingField; // 0x10 // Methods internal System.Int32 get_id(); // 0x3c4e680 internal System.Void set_id(System.Int32 value); // 0x3c4e688 } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshQueryFilter : { // Fields private System.Single[] <costs>k__BackingField; // 0x10 private System.Int32 <areaMask>k__BackingField; // 0x18 private System.Int32 <agentTypeID>k__BackingField; // 0x1c // Methods internal System.Single[] get_costs(); // 0x3c4e690 public System.Int32 get_areaMask(); // 0x3c4e698 public System.Int32 get_agentTypeID(); // 0x3c4e6a0 } // UnityEngine.AIModule.dll public sealed class UnityEngine.AI.NavMesh.OnNavMeshPreUpdate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c4fbf8 public virtual System.Void Invoke(); // 0x3c4fc94 } // UnityEngine.AIModule.dll public static class UnityEngine.AI.NavMesh : System.Object { // Fields public const System.Int32 AllAreas; // 0x0 public static UnityEngine.AI.NavMesh.OnNavMeshPreUpdate onPreUpdate; // 0x0 // Methods private static System.Void Internal_CallOnNavMeshPreUpdate(); // 0x3c4e6a8 public static System.Boolean Raycast(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 areaMask); // 0x3c4e70c public static System.Boolean CalculatePath(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, System.Int32 areaMask, UnityEngine.AI.NavMeshPath path); // 0x3c4e7d4 private static System.Boolean CalculatePathInternal(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, System.Int32 areaMask, UnityEngine.AI.NavMeshPath path); // 0x3c4e850 public static System.Boolean FindClosestEdge(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 areaMask); // 0x3c4e918 public static System.Boolean SamplePosition(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Single maxDistance, System.Int32 areaMask); // 0x3c4e9cc public static System.Void SetLayerCost(System.Int32 layer, System.Single cost); // 0x3c4eaa0 public static System.Single GetLayerCost(System.Int32 layer); // 0x3c4eaec public static System.Int32 GetNavMeshLayerFromName(System.String layerName); // 0x3c4eb28 public static System.Void SetAreaCost(System.Int32 areaIndex, System.Single cost); // 0x3c4eb64 public static System.Single GetAreaCost(System.Int32 areaIndex); // 0x3c4ebb0 public static System.Int32 GetAreaFromName(System.String areaName); // 0x3c4ebec public static UnityEngine.AI.NavMeshTriangulation CalculateTriangulation(); // 0x3c4ec28 public static System.Void Triangulate(out UnityEngine.Vector3[]& vertices, out System.Int32[]& indices); // 0x3c4ecbc public static System.Void AddOffMeshLinks(); // 0x3c4ed30 public static System.Void RestoreNavMesh(); // 0x3c4ed34 public static System.Single get_avoidancePredictionTime(); // 0x3c4ed38 public static System.Void set_avoidancePredictionTime(System.Single value); // 0x3c4ed60 public static System.Int32 get_pathfindingIterationsPerFrame(); // 0x3c4ed98 public static System.Void set_pathfindingIterationsPerFrame(System.Int32 value); // 0x3c4edc0 public static UnityEngine.AI.NavMeshDataInstance AddNavMeshData(UnityEngine.AI.NavMeshData navMeshData); // 0x3c4edfc public static UnityEngine.AI.NavMeshDataInstance AddNavMeshData(UnityEngine.AI.NavMeshData navMeshData, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c4ef10 public static System.Void RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance handle); // 0x3c4f080 internal static System.Boolean IsValidNavMeshDataHandle(System.Int32 handle); // 0x3c4f0f8 internal static System.Boolean IsValidLinkHandle(System.Int32 handle); // 0x3c4f134 internal static UnityEngine.Object InternalGetOwner(System.Int32 dataID); // 0x3c4f170 internal static System.Boolean InternalSetOwner(System.Int32 dataID, System.Int32 ownerID); // 0x3c4f1ac internal static UnityEngine.Object InternalGetLinkOwner(System.Int32 linkID); // 0x3c4f1f0 internal static System.Boolean InternalSetLinkOwner(System.Int32 linkID, System.Int32 ownerID); // 0x3c4f22c internal static System.Int32 AddNavMeshDataInternal(UnityEngine.AI.NavMeshData navMeshData); // 0x3c4eed4 internal static System.Int32 AddNavMeshDataTransformedInternal(UnityEngine.AI.NavMeshData navMeshData, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c4f020 internal static System.Void RemoveNavMeshDataInternal(System.Int32 handle); // 0x3c4f0bc public static UnityEngine.AI.NavMeshLinkInstance AddLink(UnityEngine.AI.NavMeshLinkData link); // 0x3c4f2c4 public static UnityEngine.AI.NavMeshLinkInstance AddLink(UnityEngine.AI.NavMeshLinkData link, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c4f3f0 public static System.Void RemoveLink(UnityEngine.AI.NavMeshLinkInstance handle); // 0x3c4f420 internal static System.Int32 AddLinkInternal(UnityEngine.AI.NavMeshLinkData link, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x3c4f390 internal static System.Void RemoveLinkInternal(System.Int32 handle); // 0x3c4f45c public static System.Boolean SamplePosition(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Single maxDistance, UnityEngine.AI.NavMeshQueryFilter filter); // 0x3c4f4ec private static System.Boolean SamplePositionFilter(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Single maxDistance, System.Int32 type, System.Int32 mask); // 0x3c4f4f4 public static System.Boolean FindClosestEdge(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, UnityEngine.AI.NavMeshQueryFilter filter); // 0x3c4f5e0 private static System.Boolean FindClosestEdgeFilter(UnityEngine.Vector3 sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 type, System.Int32 mask); // 0x3c4f5e8 public static System.Boolean Raycast(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, out UnityEngine.AI.NavMeshHit& hit, UnityEngine.AI.NavMeshQueryFilter filter); // 0x3c4f6b4 private static System.Boolean RaycastFilter(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 type, System.Int32 mask); // 0x3c4f6bc public static System.Boolean CalculatePath(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, UnityEngine.AI.NavMeshQueryFilter filter, UnityEngine.AI.NavMeshPath path); // 0x3c4f7a4 private static System.Boolean CalculatePathFilterInternal(UnityEngine.Vector3 sourcePosition, UnityEngine.Vector3 targetPosition, UnityEngine.AI.NavMeshPath path, System.Int32 type, System.Int32 mask, System.Single[] costs); // 0x3c4f838 public static UnityEngine.AI.NavMeshBuildSettings CreateSettings(); // 0x3c4f930 public static System.Void RemoveSettings(System.Int32 agentTypeID); // 0x3c4f9d0 public static UnityEngine.AI.NavMeshBuildSettings GetSettingsByID(System.Int32 agentTypeID); // 0x3c4fa0c public static System.Int32 GetSettingsCount(); // 0x3c4fabc public static UnityEngine.AI.NavMeshBuildSettings GetSettingsByIndex(System.Int32 index); // 0x3c4fae4 public static System.String GetSettingsNameFromID(System.Int32 agentTypeID); // 0x3c4fb94 public static System.Void RemoveAllNavMeshData(); // 0x3c4fbd0 private static System.Boolean Raycast_Injected(ref UnityEngine.Vector3& sourcePosition, ref UnityEngine.Vector3& targetPosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 areaMask); // 0x3c4e778 private static System.Boolean CalculatePathInternal_Injected(ref UnityEngine.Vector3& sourcePosition, ref UnityEngine.Vector3& targetPosition, System.Int32 areaMask, UnityEngine.AI.NavMeshPath path); // 0x3c4e8bc private static System.Boolean FindClosestEdge_Injected(ref UnityEngine.Vector3& sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 areaMask); // 0x3c4e978 private static System.Boolean SamplePosition_Injected(ref UnityEngine.Vector3& sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Single maxDistance, System.Int32 areaMask); // 0x3c4ea3c private static System.Void CalculateTriangulation_Injected(out UnityEngine.AI.NavMeshTriangulation& ret); // 0x3c4ec80 private static System.Int32 AddNavMeshDataTransformedInternal_Injected(UnityEngine.AI.NavMeshData navMeshData, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation); // 0x3c4f270 private static System.Int32 AddLinkInternal_Injected(ref UnityEngine.AI.NavMeshLinkData& link, ref UnityEngine.Vector3& position, ref UnityEngine.Quaternion& rotation); // 0x3c4f498 private static System.Boolean SamplePositionFilter_Injected(ref UnityEngine.Vector3& sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Single maxDistance, System.Int32 type, System.Int32 mask); // 0x3c4f574 private static System.Boolean FindClosestEdgeFilter_Injected(ref UnityEngine.Vector3& sourcePosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 type, System.Int32 mask); // 0x3c4f658 private static System.Boolean RaycastFilter_Injected(ref UnityEngine.Vector3& sourcePosition, ref UnityEngine.Vector3& targetPosition, out UnityEngine.AI.NavMeshHit& hit, System.Int32 type, System.Int32 mask); // 0x3c4f738 private static System.Boolean CalculatePathFilterInternal_Injected(ref UnityEngine.Vector3& sourcePosition, ref UnityEngine.Vector3& targetPosition, UnityEngine.AI.NavMeshPath path, System.Int32 type, System.Int32 mask, System.Single[] costs); // 0x3c4f8bc private static System.Void CreateSettings_Injected(out UnityEngine.AI.NavMeshBuildSettings& ret); // 0x3c4f994 private static System.Void GetSettingsByID_Injected(System.Int32 agentTypeID, out UnityEngine.AI.NavMeshBuildSettings& ret); // 0x3c4fa78 private static System.Void GetSettingsByIndex_Injected(System.Int32 index, out UnityEngine.AI.NavMeshBuildSettings& ret); // 0x3c4fb50 } // UnityEngine.AIModule.dll public enum UnityEngine.AI.NavMeshPathStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AI.NavMeshPathStatus PathComplete = 0; // 0x0 public const UnityEngine.AI.NavMeshPathStatus PathPartial = 1; // 0x0 public const UnityEngine.AI.NavMeshPathStatus PathInvalid = 2; // 0x0 // Methods } // UnityEngine.AIModule.dll public sealed class UnityEngine.AI.NavMeshPath : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 internal UnityEngine.Vector3[] m_Corners; // 0x18 // Methods public System.Void .ctor(); // 0x3c4d224 protected override System.Void Finalize(); // 0x3c4fcd0 private static System.IntPtr InitializeNavMeshPath(); // 0x3c4fca8 private static System.Void DestroyNavMeshPath(System.IntPtr ptr); // 0x3c4fd90 public System.Int32 GetCornersNonAlloc([Out] UnityEngine.Vector3[] results); // 0x3c4fdcc private UnityEngine.Vector3[] CalculateCornersInternal(); // 0x3c4fe10 private System.Void ClearCornersInternal(); // 0x3c4fe4c public System.Void ClearCorners(); // 0x3c4d480 private System.Void CalculateCorners(); // 0x3c4fe88 public UnityEngine.Vector3[] get_corners(); // 0x3c4feec public UnityEngine.AI.NavMeshPathStatus get_status(); // 0x3c4ff04 } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshBuildSettings : { // Fields private System.Int32 m_AgentTypeID; // 0x10 private System.Single m_AgentRadius; // 0x14 private System.Single m_AgentHeight; // 0x18 private System.Single m_AgentSlope; // 0x1c private System.Single m_AgentClimb; // 0x20 private System.Single m_LedgeDropHeight; // 0x24 private System.Single m_MaxJumpAcrossDistance; // 0x28 private System.Single m_MinRegionArea; // 0x2c private System.Int32 m_OverrideVoxelSize; // 0x30 private System.Single m_VoxelSize; // 0x34 private System.Int32 m_OverrideTileSize; // 0x38 private System.Int32 m_TileSize; // 0x3c private System.Int32 m_BuildHeightMesh; // 0x40 private System.UInt32 m_MaxJobWorkers; // 0x44 private System.Int32 m_PreserveTilesOutsideBounds; // 0x48 private UnityEngine.AI.NavMeshBuildDebugSettings m_Debug; // 0x4c // Methods } // UnityEngine.AIModule.dll public struct UnityEngine.AI.NavMeshBuildDebugSettings : { // Fields private System.Byte m_Flags; // 0x10 // Methods } // UnityEngine.TextRenderingModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.TextRenderingModule.dll public enum UnityEngine.FontStyle : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FontStyle Normal = 0; // 0x0 public const UnityEngine.FontStyle Bold = 1; // 0x0 public const UnityEngine.FontStyle Italic = 2; // 0x0 public const UnityEngine.FontStyle BoldAndItalic = 3; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll internal enum UnityEngine.TextGenerationError : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextGenerationError None = 0; // 0x0 public const UnityEngine.TextGenerationError CustomSizeOnNonDynamicFont = 1; // 0x0 public const UnityEngine.TextGenerationError CustomStyleOnNonDynamicFont = 2; // 0x0 public const UnityEngine.TextGenerationError NoFont = 4; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll public struct UnityEngine.TextGenerationSettings : { // Fields public UnityEngine.Font font; // 0x10 public UnityEngine.Color color; // 0x18 public System.Int32 fontSize; // 0x28 public System.Single lineSpacing; // 0x2c public System.Boolean richText; // 0x30 public System.Single scaleFactor; // 0x34 public UnityEngine.FontStyle fontStyle; // 0x38 public UnityEngine.TextAnchor textAnchor; // 0x3c public System.Boolean alignByGeometry; // 0x40 public System.Boolean resizeTextForBestFit; // 0x41 public System.Int32 resizeTextMinSize; // 0x44 public System.Int32 resizeTextMaxSize; // 0x48 public System.Boolean updateBounds; // 0x4c public UnityEngine.VerticalWrapMode verticalOverflow; // 0x50 public UnityEngine.HorizontalWrapMode horizontalOverflow; // 0x54 public UnityEngine.Vector2 generationExtents; // 0x58 public UnityEngine.Vector2 pivot; // 0x60 public System.Boolean generateOutOfBounds; // 0x68 // Methods private System.Boolean CompareColors(UnityEngine.Color left, UnityEngine.Color right); // 0x3da9fec private System.Boolean CompareVector2(UnityEngine.Vector2 left, UnityEngine.Vector2 right); // 0x3daa124 public System.Boolean Equals(UnityEngine.TextGenerationSettings other); // 0x3daa1ec } // UnityEngine.TextRenderingModule.dll public sealed class UnityEngine.TextGenerator : System.Object, System.IDisposable { // Fields internal System.IntPtr m_Ptr; // 0x10 private System.String m_LastString; // 0x18 private UnityEngine.TextGenerationSettings m_LastSettings; // 0x20 private System.Boolean m_HasGenerated; // 0x80 private UnityEngine.TextGenerationError m_LastValid; // 0x84 private readonly System.Collections.Generic.List<UnityEngine.UIVertex> m_Verts; // 0x88 private readonly System.Collections.Generic.List<UnityEngine.UICharInfo> m_Characters; // 0x90 private readonly System.Collections.Generic.List<UnityEngine.UILineInfo> m_Lines; // 0x98 private System.Boolean m_CachedVerts; // 0xa0 private System.Boolean m_CachedCharacters; // 0xa1 private System.Boolean m_CachedLines; // 0xa2 // Methods public System.Void .ctor(); // 0x3daa40c public System.Void .ctor(System.Int32 initialCapacity); // 0x3daa414 protected override System.Void Finalize(); // 0x3daa5a8 private System.Void System.IDisposable.Dispose(); // 0x3daa6b8 public System.Int32 get_characterCountVisible(); // 0x3daa750 private UnityEngine.TextGenerationSettings ValidatedSettings(UnityEngine.TextGenerationSettings settings); // 0x3daa7d0 public System.Void Invalidate(); // 0x3daaad4 public System.Void GetCharacters(System.Collections.Generic.List<UnityEngine.UICharInfo> characters); // 0x3daaadc public System.Void GetLines(System.Collections.Generic.List<UnityEngine.UILineInfo> lines); // 0x3daab64 public System.Void GetVertices(System.Collections.Generic.List<UnityEngine.UIVertex> vertices); // 0x3daabec public System.Single GetPreferredWidth(System.String str, UnityEngine.TextGenerationSettings settings); // 0x3daac74 public System.Single GetPreferredHeight(System.String str, UnityEngine.TextGenerationSettings settings); // 0x3daad80 public System.Boolean PopulateWithErrors(System.String str, UnityEngine.TextGenerationSettings settings, UnityEngine.GameObject context); // 0x3daade0 public System.Boolean Populate(System.String str, UnityEngine.TextGenerationSettings settings); // 0x3daacd8 private UnityEngine.TextGenerationError PopulateWithError(System.String str, UnityEngine.TextGenerationSettings settings); // 0x3daafb0 private UnityEngine.TextGenerationError PopulateAlways(System.String str, UnityEngine.TextGenerationSettings settings); // 0x3dab040 public System.Collections.Generic.IList<UnityEngine.UIVertex> get_verts(); // 0x3dab308 public System.Collections.Generic.IList<UnityEngine.UICharInfo> get_characters(); // 0x3dab364 public System.Collections.Generic.IList<UnityEngine.UILineInfo> get_lines(); // 0x3dab3c0 public UnityEngine.Rect get_rectExtents(); // 0x3daad28 public System.Int32 get_vertexCount(); // 0x3dab460 public System.Int32 get_characterCount(); // 0x3daa794 public System.Int32 get_lineCount(); // 0x3dab49c public System.Int32 get_fontSizeUsedForBestFit(); // 0x3dab4d8 private static System.IntPtr Internal_Create(); // 0x3daa580 private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3daa714 internal System.Boolean Populate_Internal(System.String str, UnityEngine.Font font, UnityEngine.Color color, System.Int32 fontSize, System.Single scaleFactor, System.Single lineSpacing, UnityEngine.FontStyle style, System.Boolean richText, System.Boolean resizeTextForBestFit, System.Int32 resizeTextMinSize, System.Int32 resizeTextMaxSize, System.Int32 verticalOverFlow, System.Int32 horizontalOverflow, System.Boolean updateBounds, UnityEngine.TextAnchor anchor, System.Single extentsX, System.Single extentsY, System.Single pivotX, System.Single pivotY, System.Boolean generateOutOfBounds, System.Boolean alignByGeometry, out System.UInt32& error); // 0x3dab514 internal System.Boolean Populate_Internal(System.String str, UnityEngine.Font font, UnityEngine.Color color, System.Int32 fontSize, System.Single scaleFactor, System.Single lineSpacing, UnityEngine.FontStyle style, System.Boolean richText, System.Boolean resizeTextForBestFit, System.Int32 resizeTextMinSize, System.Int32 resizeTextMaxSize, UnityEngine.VerticalWrapMode verticalOverFlow, UnityEngine.HorizontalWrapMode horizontalOverflow, System.Boolean updateBounds, UnityEngine.TextAnchor anchor, UnityEngine.Vector2 extents, UnityEngine.Vector2 pivot, System.Boolean generateOutOfBounds, System.Boolean alignByGeometry, out UnityEngine.TextGenerationError& error); // 0x3dab160 public UnityEngine.UIVertex[] GetVerticesArray(); // 0x3dab790 public UnityEngine.UICharInfo[] GetCharactersArray(); // 0x3dab7cc public UnityEngine.UILineInfo[] GetLinesArray(); // 0x3dab808 private System.Void GetVerticesInternal(System.Object vertices); // 0x3daac30 private System.Void GetCharactersInternal(System.Object characters); // 0x3daab20 private System.Void GetLinesInternal(System.Object lines); // 0x3daaba8 private System.Void get_rectExtents_Injected(out UnityEngine.Rect& ret); // 0x3dab41c private System.Boolean Populate_Internal_Injected(System.String str, UnityEngine.Font font, ref UnityEngine.Color& color, System.Int32 fontSize, System.Single scaleFactor, System.Single lineSpacing, UnityEngine.FontStyle style, System.Boolean richText, System.Boolean resizeTextForBestFit, System.Int32 resizeTextMinSize, System.Int32 resizeTextMaxSize, System.Int32 verticalOverFlow, System.Int32 horizontalOverflow, System.Boolean updateBounds, UnityEngine.TextAnchor anchor, System.Single extentsX, System.Single extentsY, System.Single pivotX, System.Single pivotY, System.Boolean generateOutOfBounds, System.Boolean alignByGeometry, out System.UInt32& error); // 0x3dab660 } // UnityEngine.TextRenderingModule.dll public enum UnityEngine.TextAlignment : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextAlignment Left = 0; // 0x0 public const UnityEngine.TextAlignment Center = 1; // 0x0 public const UnityEngine.TextAlignment Right = 2; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll public enum UnityEngine.TextAnchor : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TextAnchor UpperLeft = 0; // 0x0 public const UnityEngine.TextAnchor UpperCenter = 1; // 0x0 public const UnityEngine.TextAnchor UpperRight = 2; // 0x0 public const UnityEngine.TextAnchor MiddleLeft = 3; // 0x0 public const UnityEngine.TextAnchor MiddleCenter = 4; // 0x0 public const UnityEngine.TextAnchor MiddleRight = 5; // 0x0 public const UnityEngine.TextAnchor LowerLeft = 6; // 0x0 public const UnityEngine.TextAnchor LowerCenter = 7; // 0x0 public const UnityEngine.TextAnchor LowerRight = 8; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll public enum UnityEngine.HorizontalWrapMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.HorizontalWrapMode Wrap = 0; // 0x0 public const UnityEngine.HorizontalWrapMode Overflow = 1; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll public enum UnityEngine.VerticalWrapMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.VerticalWrapMode Truncate = 0; // 0x0 public const UnityEngine.VerticalWrapMode Overflow = 1; // 0x0 // Methods } // UnityEngine.TextRenderingModule.dll public sealed class UnityEngine.TextMesh : UnityEngine.Component { // Fields // Methods public System.String get_text(); // 0x3dab844 public System.Void set_text(System.String value); // 0x3dab880 public UnityEngine.Font get_font(); // 0x3dab8c4 public System.Void set_font(UnityEngine.Font value); // 0x3dab900 public System.Int32 get_fontSize(); // 0x3dab944 public System.Void set_fontSize(System.Int32 value); // 0x3dab980 public UnityEngine.FontStyle get_fontStyle(); // 0x3dab9c4 public System.Void set_fontStyle(UnityEngine.FontStyle value); // 0x3daba00 public System.Single get_offsetZ(); // 0x3daba44 public System.Void set_offsetZ(System.Single value); // 0x3daba80 public UnityEngine.TextAlignment get_alignment(); // 0x3dabacc public System.Void set_alignment(UnityEngine.TextAlignment value); // 0x3dabb08 public UnityEngine.TextAnchor get_anchor(); // 0x3dabb4c public System.Void set_anchor(UnityEngine.TextAnchor value); // 0x3dabb88 public System.Single get_characterSize(); // 0x3dabbcc public System.Void set_characterSize(System.Single value); // 0x3dabc08 public System.Single get_lineSpacing(); // 0x3dabc54 public System.Void set_lineSpacing(System.Single value); // 0x3dabc90 public System.Single get_tabSize(); // 0x3dabcdc public System.Void set_tabSize(System.Single value); // 0x3dabd18 public System.Boolean get_richText(); // 0x3dabd64 public System.Void set_richText(System.Boolean value); // 0x3dabda0 public UnityEngine.Color get_color(); // 0x3dabde4 public System.Void set_color(UnityEngine.Color value); // 0x3dabe80 public System.Void .ctor(); // 0x3dabf18 private System.Void get_color_Injected(out UnityEngine.Color& ret); // 0x3dabe3c private System.Void set_color_Injected(ref UnityEngine.Color& value); // 0x3dabed4 } // UnityEngine.TextRenderingModule.dll public struct UnityEngine.CharacterInfo : { // Fields public System.Int32 index; // 0x10 public UnityEngine.Rect uv; // 0x14 public UnityEngine.Rect vert; // 0x24 public System.Single width; // 0x34 public System.Int32 size; // 0x38 public UnityEngine.FontStyle style; // 0x3c public System.Boolean flipped; // 0x40 // Methods public System.Int32 get_advance(); // 0x3dabf20 public System.Void set_advance(System.Int32 value); // 0x3dabfd8 public System.Int32 get_glyphWidth(); // 0x3dabfe4 public System.Void set_glyphWidth(System.Int32 value); // 0x3dac004 public System.Int32 get_glyphHeight(); // 0x3dac010 public System.Void set_glyphHeight(System.Int32 value); // 0x3dac034 public System.Int32 get_bearing(); // 0x3dac058 public System.Void set_bearing(System.Int32 value); // 0x3dac078 public System.Int32 get_minY(); // 0x3dac084 public System.Void set_minY(System.Int32 value); // 0x3dac0ac public System.Int32 get_maxY(); // 0x3dac0c0 public System.Void set_maxY(System.Int32 value); // 0x3dac0e0 public System.Int32 get_minX(); // 0x3dac100 public System.Void set_minX(System.Int32 value); // 0x3dac120 public System.Int32 get_maxX(); // 0x3dac140 public System.Void set_maxX(System.Int32 value); // 0x3dac168 internal UnityEngine.Vector2 get_uvBottomLeftUnFlipped(); // 0x3dac17c internal System.Void set_uvBottomLeftUnFlipped(UnityEngine.Vector2 value); // 0x3dac184 internal UnityEngine.Vector2 get_uvBottomRightUnFlipped(); // 0x3dac1b8 internal System.Void set_uvBottomRightUnFlipped(UnityEngine.Vector2 value); // 0x3dac1c8 internal UnityEngine.Vector2 get_uvTopRightUnFlipped(); // 0x3dac1a4 internal System.Void set_uvTopRightUnFlipped(UnityEngine.Vector2 value); // 0x3dac1e8 internal UnityEngine.Vector2 get_uvTopLeftUnFlipped(); // 0x3dac1fc internal System.Void set_uvTopLeftUnFlipped(UnityEngine.Vector2 value); // 0x3dac20c public UnityEngine.Vector2 get_uvBottomLeft(); // 0x3dac22c public System.Void set_uvBottomLeft(UnityEngine.Vector2 value); // 0x3dac234 public UnityEngine.Vector2 get_uvBottomRight(); // 0x3dac254 public System.Void set_uvBottomRight(UnityEngine.Vector2 value); // 0x3dac27c public UnityEngine.Vector2 get_uvTopRight(); // 0x3dac2c4 public System.Void set_uvTopRight(UnityEngine.Vector2 value); // 0x3dac2d8 public UnityEngine.Vector2 get_uvTopLeft(); // 0x3dac2ec public System.Void set_uvTopLeft(UnityEngine.Vector2 value); // 0x3dac314 } // UnityEngine.TextRenderingModule.dll public struct UnityEngine.UICharInfo : { // Fields public UnityEngine.Vector2 cursorPos; // 0x10 public System.Single charWidth; // 0x18 // Methods } // UnityEngine.TextRenderingModule.dll public struct UnityEngine.UILineInfo : { // Fields public System.Int32 startCharIdx; // 0x10 public System.Int32 height; // 0x14 public System.Single topY; // 0x18 public System.Single leading; // 0x1c // Methods } // UnityEngine.TextRenderingModule.dll public struct UnityEngine.UIVertex : { // Fields public UnityEngine.Vector3 position; // 0x10 public UnityEngine.Vector3 normal; // 0x1c public UnityEngine.Vector4 tangent; // 0x28 public UnityEngine.Color32 color; // 0x38 public UnityEngine.Vector4 uv0; // 0x3c public UnityEngine.Vector4 uv1; // 0x4c public UnityEngine.Vector4 uv2; // 0x5c public UnityEngine.Vector4 uv3; // 0x6c private static readonly UnityEngine.Color32 s_DefaultColor; // 0x0 private static readonly UnityEngine.Vector4 s_DefaultTangent; // 0x4 public static UnityEngine.UIVertex simpleVert; // 0x14 // Methods private static System.Void .cctor(); // 0x3dac35c } // UnityEngine.TextRenderingModule.dll public sealed class UnityEngine.Font.FontTextureRebuildCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3dad1d0 public virtual System.Void Invoke(); // 0x3dad26c } // UnityEngine.TextRenderingModule.dll public sealed class UnityEngine.Font : UnityEngine.Object { // Fields private static System.Action<UnityEngine.Font> textureRebuilt; // 0x0 private UnityEngine.Font.FontTextureRebuildCallback m_FontTextureRebuildCallback; // 0x18 // Methods public static System.Void add_textureRebuilt(System.Action<UnityEngine.Font> value); // 0x3dac4c8 public static System.Void remove_textureRebuilt(System.Action<UnityEngine.Font> value); // 0x3dac594 private System.Void add_m_FontTextureRebuildCallback(UnityEngine.Font.FontTextureRebuildCallback value); // 0x3dac660 private System.Void remove_m_FontTextureRebuildCallback(UnityEngine.Font.FontTextureRebuildCallback value); // 0x3dac6fc public UnityEngine.Material get_material(); // 0x3dac798 public System.Void set_material(UnityEngine.Material value); // 0x3dac7d4 public System.String[] get_fontNames(); // 0x3dac818 public System.Void set_fontNames(System.String[] value); // 0x3dac854 public System.Boolean get_dynamic(); // 0x3daaa98 public System.Int32 get_ascent(); // 0x3dac898 public System.Int32 get_fontSize(); // 0x3dac8d4 public UnityEngine.CharacterInfo[] get_characterInfo(); // 0x3dac910 public System.Void set_characterInfo(UnityEngine.CharacterInfo[] value); // 0x3dac94c public System.Int32 get_lineHeight(); // 0x3dac990 public UnityEngine.Font.FontTextureRebuildCallback get_textureRebuildCallback(); // 0x3dac9cc public System.Void set_textureRebuildCallback(UnityEngine.Font.FontTextureRebuildCallback value); // 0x3dac9d4 public System.Void .ctor(); // 0x3dac9dc public System.Void .ctor(System.String name); // 0x3dacaa4 private System.Void .ctor(System.String[] names, System.Int32 size); // 0x3dacbf8 public static UnityEngine.Font CreateDynamicFontFromOSFont(System.String fontname, System.Int32 size); // 0x3dacce4 public static UnityEngine.Font CreateDynamicFontFromOSFont(System.String[] fontnames, System.Int32 size); // 0x3dacd94 internal static System.Void InvokeTextureRebuilt_Internal(UnityEngine.Font font); // 0x3dacdfc public static System.Int32 GetMaxVertsForString(System.String str); // 0x3dace88 internal static UnityEngine.Font GetDefault(); // 0x3dacea8 public System.Boolean HasCharacter(System.Char c); // 0x3daced0 private System.Boolean HasCharacter(System.Int32 c); // 0x3dacf14 public static System.String[] GetOSInstalledFontNames(); // 0x3dacf58 public static System.String[] GetPathsToOSFonts(); // 0x3dacf80 private static System.Void Internal_CreateFont(UnityEngine.Font self, System.String name); // 0x3daca60 private static System.Void Internal_CreateFontFromPath(UnityEngine.Font self, System.String fontPath); // 0x3dacbb4 private static System.Void Internal_CreateDynamicFont(UnityEngine.Font self, System.String[] _names, System.Int32 size); // 0x3dacc90 public System.Boolean GetCharacterInfo(System.Char ch, out UnityEngine.CharacterInfo& info, System.Int32 size, UnityEngine.FontStyle style); // 0x3dacfa8 public System.Boolean GetCharacterInfo(System.Char ch, out UnityEngine.CharacterInfo& info, System.Int32 size); // 0x3dad014 public System.Boolean GetCharacterInfo(System.Char ch, out UnityEngine.CharacterInfo& info); // 0x3dad074 public System.Void RequestCharactersInTexture(System.String characters, System.Int32 size, UnityEngine.FontStyle style); // 0x3dad0d0 public System.Void RequestCharactersInTexture(System.String characters, System.Int32 size); // 0x3dad12c public System.Void RequestCharactersInTexture(System.String characters); // 0x3dad184 } // UnityEngine.AudioModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.AudioDataLoadState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioDataLoadState Unloaded = 0; // 0x0 public const UnityEngine.AudioDataLoadState Loading = 1; // 0x0 public const UnityEngine.AudioDataLoadState Loaded = 2; // 0x0 public const UnityEngine.AudioDataLoadState Failed = 3; // 0x0 // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.AudioClipLoadType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioClipLoadType DecompressOnLoad = 0; // 0x0 public const UnityEngine.AudioClipLoadType CompressedInMemory = 1; // 0x0 public const UnityEngine.AudioClipLoadType Streaming = 2; // 0x0 // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.AudioVelocityUpdateMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioVelocityUpdateMode Auto = 0; // 0x0 public const UnityEngine.AudioVelocityUpdateMode Fixed = 1; // 0x0 public const UnityEngine.AudioVelocityUpdateMode Dynamic = 2; // 0x0 // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.FFTWindow : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.FFTWindow Rectangular = 0; // 0x0 public const UnityEngine.FFTWindow Triangle = 1; // 0x0 public const UnityEngine.FFTWindow Hamming = 2; // 0x0 public const UnityEngine.FFTWindow Hanning = 3; // 0x0 public const UnityEngine.FFTWindow Blackman = 4; // 0x0 public const UnityEngine.FFTWindow BlackmanHarris = 5; // 0x0 // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.AudioRolloffMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioRolloffMode Logarithmic = 0; // 0x0 public const UnityEngine.AudioRolloffMode Linear = 1; // 0x0 public const UnityEngine.AudioRolloffMode Custom = 2; // 0x0 // Methods } // UnityEngine.AudioModule.dll public enum UnityEngine.AudioSourceCurveType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AudioSourceCurveType CustomRolloff = 0; // 0x0 public const UnityEngine.AudioSourceCurveType SpatialBlend = 1; // 0x0 public const UnityEngine.AudioSourceCurveType ReverbZoneMix = 2; // 0x0 public const UnityEngine.AudioSourceCurveType Spread = 3; // 0x0 // Methods } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioSettings.AudioConfigurationChangeHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c6f528 public virtual System.Void Invoke(System.Boolean deviceWasChanged); // 0x3c6f5c8 } // UnityEngine.AudioModule.dll public static class UnityEngine.AudioSettings.Mobile : System.Object { // Fields private static System.Boolean <muteState>k__BackingField; // 0x0 private static System.Boolean _stopAudioOutputOnMute; // 0x1 private static System.Action<System.Boolean> OnMuteStateChanged; // 0x8 // Methods public static System.Boolean get_muteState(); // 0x3c6f5e0 private static System.Void set_muteState(System.Boolean value); // 0x3c6f628 public static System.Boolean get_stopAudioOutputOnMute(); // 0x3c6f678 internal static System.Void InvokeOnMuteStateChanged(System.Boolean mute); // 0x3c6f6c0 internal static System.Boolean InvokeIsStopAudioOutputOnMuteEnabled(); // 0x3c6f890 public static System.Void StartAudioOutput(); // 0x3c6f868 public static System.Void StopAudioOutput(); // 0x3c6f840 } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioSettings : System.Object { // Fields private static UnityEngine.AudioSettings.AudioConfigurationChangeHandler OnAudioConfigurationChanged; // 0x0 private static System.Action OnAudioSystemShuttingDown; // 0x8 private static System.Action OnAudioSystemStartedUp; // 0x10 // Methods internal static System.Void InvokeOnAudioConfigurationChanged(System.Boolean deviceWasChanged); // 0x3c6f3a4 internal static System.Void InvokeOnAudioSystemShuttingDown(); // 0x3c6f410 internal static System.Void InvokeOnAudioSystemStartedUp(); // 0x3c6f474 internal static System.Boolean StartAudioOutput(); // 0x3c6f4d8 internal static System.Boolean StopAudioOutput(); // 0x3c6f500 } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioClip.PCMReaderCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c705f8 public virtual System.Void Invoke(System.Single[] data); // 0x3c706a8 } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioClip.PCMSetPositionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c706bc public virtual System.Void Invoke(System.Int32 position); // 0x3c7075c } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioClip : UnityEngine.Object { // Fields private UnityEngine.AudioClip.PCMReaderCallback m_PCMReaderCallback; // 0x18 private UnityEngine.AudioClip.PCMSetPositionCallback m_PCMSetPositionCallback; // 0x20 // Methods private System.Void .ctor(); // 0x3c6f8d8 private static System.Boolean GetData(UnityEngine.AudioClip clip, [Out] System.Single[] data, System.Int32 numSamples, System.Int32 samplesOffset); // 0x3c6f950 private static System.Boolean SetData(UnityEngine.AudioClip clip, System.Single[] data, System.Int32 numsamples, System.Int32 samplesOffset); // 0x3c6f9ac private static UnityEngine.AudioClip Construct_Internal(); // 0x3c6fa08 private System.String GetName(); // 0x3c6fa30 private System.Void CreateUserSound(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean stream); // 0x3c6fa6c public System.Single get_length(); // 0x3c6fae0 public System.Int32 get_samples(); // 0x3c6fb1c public System.Int32 get_channels(); // 0x3c6fb58 public System.Int32 get_frequency(); // 0x3c6fb94 public System.Boolean get_isReadyToPlay(); // 0x3c6fbd0 public UnityEngine.AudioClipLoadType get_loadType(); // 0x3c6fc0c public System.Boolean LoadAudioData(); // 0x3c6fc48 public System.Boolean UnloadAudioData(); // 0x3c6fc84 public System.Boolean get_preloadAudioData(); // 0x3c6fcc0 public System.Boolean get_ambisonic(); // 0x3c6fcfc public System.Boolean get_loadInBackground(); // 0x3c6fd38 public UnityEngine.AudioDataLoadState get_loadState(); // 0x3c6fd74 public System.Boolean GetData(System.Single[] data, System.Int32 offsetSamples); // 0x3c6fdb0 public System.Boolean SetData(System.Single[] data, System.Int32 offsetSamples); // 0x3c6ff38 public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean _3D, System.Boolean stream); // 0x3c7015c public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean _3D, System.Boolean stream, UnityEngine.AudioClip.PCMReaderCallback pcmreadercallback); // 0x3c7017c public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean _3D, System.Boolean stream, UnityEngine.AudioClip.PCMReaderCallback pcmreadercallback, UnityEngine.AudioClip.PCMSetPositionCallback pcmsetpositioncallback); // 0x3c70334 public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean stream); // 0x3c7016c public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean stream, UnityEngine.AudioClip.PCMReaderCallback pcmreadercallback); // 0x3c70344 public static UnityEngine.AudioClip Create(System.String name, System.Int32 lengthSamples, System.Int32 channels, System.Int32 frequency, System.Boolean stream, UnityEngine.AudioClip.PCMReaderCallback pcmreadercallback, UnityEngine.AudioClip.PCMSetPositionCallback pcmsetpositioncallback); // 0x3c7018c private System.Void add_m_PCMReaderCallback(UnityEngine.AudioClip.PCMReaderCallback value); // 0x3c70350 private System.Void remove_m_PCMReaderCallback(UnityEngine.AudioClip.PCMReaderCallback value); // 0x3c70488 private System.Void add_m_PCMSetPositionCallback(UnityEngine.AudioClip.PCMSetPositionCallback value); // 0x3c703ec private System.Void remove_m_PCMSetPositionCallback(UnityEngine.AudioClip.PCMSetPositionCallback value); // 0x3c70524 private System.Void InvokePCMReaderCallback_Internal(System.Single[] data); // 0x3c705c0 private System.Void InvokePCMSetPositionCallback_Internal(System.Int32 position); // 0x3c705dc } // UnityEngine.AudioModule.dll public class UnityEngine.AudioBehaviour : UnityEngine.Behaviour { // Fields // Methods public System.Void .ctor(); // 0x3c70770 } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioListener : UnityEngine.AudioBehaviour { // Fields // Methods private static System.Void GetOutputDataHelper([Out] System.Single[] samples, System.Int32 channel); // 0x3c70778 private static System.Void GetSpectrumDataHelper([Out] System.Single[] samples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c707bc public static System.Single get_volume(); // 0x3c70810 public static System.Void set_volume(System.Single value); // 0x3c70838 public static System.Boolean get_pause(); // 0x3c70870 public static System.Void set_pause(System.Boolean value); // 0x3c70898 public UnityEngine.AudioVelocityUpdateMode get_velocityUpdateMode(); // 0x3c708d4 public System.Void set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode value); // 0x3c70910 public static System.Single[] GetOutputData(System.Int32 numSamples, System.Int32 channel); // 0x3c70954 public static System.Void GetOutputData(System.Single[] samples, System.Int32 channel); // 0x3c709e0 public static System.Single[] GetSpectrumData(System.Int32 numSamples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c70a24 public static System.Void GetSpectrumData(System.Single[] samples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c70ab8 public System.Void .ctor(); // 0x3c70b0c } // UnityEngine.AudioModule.dll public sealed class UnityEngine.AudioSource : UnityEngine.AudioBehaviour { // Fields // Methods private static System.Single GetPitch(UnityEngine.AudioSource source); // 0x3c70b14 private static System.Void SetPitch(UnityEngine.AudioSource source, System.Single pitch); // 0x3c70b50 private static System.Void PlayHelper(UnityEngine.AudioSource source, System.UInt64 delay); // 0x3c70b9c private System.Void Play(System.Double delay); // 0x3c70be0 private static System.Void PlayOneShotHelper(UnityEngine.AudioSource source, UnityEngine.AudioClip clip, System.Single volumeScale); // 0x3c70c2c private System.Void Stop(System.Boolean stopOneShots); // 0x3c70c80 private static System.Void SetCustomCurveHelper(UnityEngine.AudioSource source, UnityEngine.AudioSourceCurveType type, UnityEngine.AnimationCurve curve); // 0x3c70cc4 private static UnityEngine.AnimationCurve GetCustomCurveHelper(UnityEngine.AudioSource source, UnityEngine.AudioSourceCurveType type); // 0x3c70d18 private static System.Void GetOutputDataHelper(UnityEngine.AudioSource source, [Out] System.Single[] samples, System.Int32 channel); // 0x3c70d5c private static System.Void GetSpectrumDataHelper(UnityEngine.AudioSource source, [Out] System.Single[] samples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c70db0 public System.Single get_volume(); // 0x3c70e0c public System.Void set_volume(System.Single value); // 0x3c70e48 public System.Single get_pitch(); // 0x3c70e94 public System.Void set_pitch(System.Single value); // 0x3c70ed0 public System.Single get_time(); // 0x3c70f1c public System.Void set_time(System.Single value); // 0x3c70f58 public System.Int32 get_timeSamples(); // 0x3c70fa4 public System.Void set_timeSamples(System.Int32 value); // 0x3c70fe0 public UnityEngine.AudioClip get_clip(); // 0x3c71024 public System.Void set_clip(UnityEngine.AudioClip value); // 0x3c71060 public UnityEngine.Audio.AudioMixerGroup get_outputAudioMixerGroup(); // 0x3c710a4 public System.Void set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup value); // 0x3c710e0 public System.Void Play(); // 0x3c71124 public System.Void Play(System.UInt64 delay); // 0x3c71164 public System.Void PlayDelayed(System.Single delay); // 0x3c711a8 public System.Void PlayScheduled(System.Double time); // 0x3c7120c public System.Void PlayOneShot(UnityEngine.AudioClip clip); // 0x3c71264 public System.Void PlayOneShot(UnityEngine.AudioClip clip, System.Single volumeScale); // 0x3c7126c public System.Void SetScheduledStartTime(System.Double time); // 0x3c71368 public System.Void SetScheduledEndTime(System.Double time); // 0x3c713b4 public System.Void Stop(); // 0x3c71400 public System.Void Pause(); // 0x3c71440 public System.Void UnPause(); // 0x3c7147c public System.Boolean get_isPlaying(); // 0x3c714b8 public System.Boolean get_isVirtual(); // 0x3c714f4 public static System.Void PlayClipAtPoint(UnityEngine.AudioClip clip, UnityEngine.Vector3 position); // 0x3c71530 public static System.Void PlayClipAtPoint(UnityEngine.AudioClip clip, UnityEngine.Vector3 position, System.Single volume); // 0x3c71538 public System.Boolean get_loop(); // 0x3c71804 public System.Void set_loop(System.Boolean value); // 0x3c71840 public System.Boolean get_ignoreListenerVolume(); // 0x3c71884 public System.Void set_ignoreListenerVolume(System.Boolean value); // 0x3c718c0 public System.Boolean get_playOnAwake(); // 0x3c71904 public System.Void set_playOnAwake(System.Boolean value); // 0x3c71940 public System.Boolean get_ignoreListenerPause(); // 0x3c71984 public System.Void set_ignoreListenerPause(System.Boolean value); // 0x3c719c0 public UnityEngine.AudioVelocityUpdateMode get_velocityUpdateMode(); // 0x3c71a04 public System.Void set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode value); // 0x3c71a40 public System.Single get_panStereo(); // 0x3c71a84 public System.Void set_panStereo(System.Single value); // 0x3c71ac0 public System.Single get_spatialBlend(); // 0x3c71b0c public System.Void set_spatialBlend(System.Single value); // 0x3c717b8 public System.Boolean get_spatialize(); // 0x3c71b48 public System.Void set_spatialize(System.Boolean value); // 0x3c71b84 public System.Boolean get_spatializePostEffects(); // 0x3c71bc8 public System.Void set_spatializePostEffects(System.Boolean value); // 0x3c71c04 public System.Void SetCustomCurve(UnityEngine.AudioSourceCurveType type, UnityEngine.AnimationCurve curve); // 0x3c71c48 public UnityEngine.AnimationCurve GetCustomCurve(UnityEngine.AudioSourceCurveType type); // 0x3c71c9c public System.Single get_reverbZoneMix(); // 0x3c71ce0 public System.Void set_reverbZoneMix(System.Single value); // 0x3c71d1c public System.Boolean get_bypassEffects(); // 0x3c71d68 public System.Void set_bypassEffects(System.Boolean value); // 0x3c71da4 public System.Boolean get_bypassListenerEffects(); // 0x3c71de8 public System.Void set_bypassListenerEffects(System.Boolean value); // 0x3c71e24 public System.Boolean get_bypassReverbZones(); // 0x3c71e68 public System.Void set_bypassReverbZones(System.Boolean value); // 0x3c71ea4 public System.Single get_dopplerLevel(); // 0x3c71ee8 public System.Void set_dopplerLevel(System.Single value); // 0x3c71f24 public System.Single get_spread(); // 0x3c71f70 public System.Void set_spread(System.Single value); // 0x3c71fac public System.Int32 get_priority(); // 0x3c71ff8 public System.Void set_priority(System.Int32 value); // 0x3c72034 public System.Boolean get_mute(); // 0x3c72078 public System.Void set_mute(System.Boolean value); // 0x3c720b4 public System.Single get_minDistance(); // 0x3c720f8 public System.Void set_minDistance(System.Single value); // 0x3c72134 public System.Single get_maxDistance(); // 0x3c72180 public System.Void set_maxDistance(System.Single value); // 0x3c721bc public UnityEngine.AudioRolloffMode get_rolloffMode(); // 0x3c72208 public System.Void set_rolloffMode(UnityEngine.AudioRolloffMode value); // 0x3c72244 public System.Single[] GetOutputData(System.Int32 numSamples, System.Int32 channel); // 0x3c72288 public System.Void GetOutputData(System.Single[] samples, System.Int32 channel); // 0x3c7231c public System.Single[] GetSpectrumData(System.Int32 numSamples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c72370 public System.Void GetSpectrumData(System.Single[] samples, System.Int32 channel, UnityEngine.FFTWindow window); // 0x3c72414 public System.Single get_minVolume(); // 0x3c72470 public System.Void set_minVolume(System.Single value); // 0x3c724e0 public System.Single get_maxVolume(); // 0x3c72548 public System.Void set_maxVolume(System.Single value); // 0x3c725b8 public System.Single get_rolloffFactor(); // 0x3c72620 public System.Void set_rolloffFactor(System.Single value); // 0x3c72690 public System.Boolean SetSpatializerFloat(System.Int32 index, System.Single value); // 0x3c726f8 public System.Boolean GetSpatializerFloat(System.Int32 index, out System.Single& value); // 0x3c7274c public System.Boolean GetAmbisonicDecoderFloat(System.Int32 index, out System.Single& value); // 0x3c727a0 public System.Boolean SetAmbisonicDecoderFloat(System.Int32 index, System.Single value); // 0x3c727f4 public System.Void .ctor(); // 0x3c72848 } // UnityEngine.AudioModule.dll public sealed class UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3c728a0 public virtual System.Void Invoke(UnityEngine.Experimental.Audio.AudioSampleProvider provider, System.UInt32 sampleFrameCount); // 0x3c729ac } // UnityEngine.AudioModule.dll public class UnityEngine.Experimental.Audio.AudioSampleProvider : System.Object { // Fields private UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler sampleFramesAvailable; // 0x10 private UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler sampleFramesOverflow; // 0x18 // Methods private System.Void InvokeSampleFramesAvailable(System.Int32 sampleFrameCount); // 0x3c72850 private System.Void InvokeSampleFramesOverflow(System.Int32 droppedSampleFrameCount); // 0x3c72878 } // UnityEngine.AudioModule.dll public struct UnityEngine.Audio.AudioClipPlayable : System.IEquatable<UnityEngine.Audio.AudioClipPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c729c0 public System.Boolean Equals(UnityEngine.Audio.AudioClipPlayable other); // 0x3c729cc } // UnityEngine.AudioModule.dll public class UnityEngine.Audio.AudioMixerGroup : UnityEngine.Object { // Fields // Methods internal System.Void .ctor(); // 0x3c72a44 } // UnityEngine.AudioModule.dll public struct UnityEngine.Audio.AudioMixerPlayable : System.IEquatable<UnityEngine.Audio.AudioMixerPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3c72a9c public System.Boolean Equals(UnityEngine.Audio.AudioMixerPlayable other); // 0x3c72aa8 } // UnityEngine.AudioModule.dll public struct UnityEngine.Audio.AudioPlayableOutput : { // Fields private UnityEngine.Playables.PlayableOutputHandle m_Handle; // 0x10 // Methods } // UnityEngine.UIModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UIModule.dll public interface UnityEngine.ICanvasRaycastFilter : { // Fields // Methods public abstract System.Boolean IsRaycastLocationValid(UnityEngine.Vector2 sp, UnityEngine.Camera eventCamera); // 0x0 } // UnityEngine.UIModule.dll public sealed class UnityEngine.CanvasGroup : UnityEngine.Behaviour, UnityEngine.ICanvasRaycastFilter { // Fields // Methods public System.Single get_alpha(); // 0x3f1276c public System.Void set_alpha(System.Single value); // 0x3f127a8 public System.Boolean get_interactable(); // 0x3f127f4 public System.Void set_interactable(System.Boolean value); // 0x3f12830 public System.Boolean get_blocksRaycasts(); // 0x3f12874 public System.Void set_blocksRaycasts(System.Boolean value); // 0x3f128b0 public System.Boolean get_ignoreParentGroups(); // 0x3f128f4 public System.Void set_ignoreParentGroups(System.Boolean value); // 0x3f12930 public System.Boolean IsRaycastLocationValid(UnityEngine.Vector2 sp, UnityEngine.Camera eventCamera); // 0x3f12974 public System.Void .ctor(); // 0x3f129b0 } // UnityEngine.UIModule.dll public sealed class UnityEngine.CanvasRenderer : UnityEngine.Component { // Fields private System.Boolean <isMask>k__BackingField; // 0x18 // Methods public System.Boolean get_hasPopInstruction(); // 0x3f129b8 public System.Void set_hasPopInstruction(System.Boolean value); // 0x3f129f4 public System.Int32 get_materialCount(); // 0x3f12a38 public System.Void set_materialCount(System.Int32 value); // 0x3f12a74 public System.Int32 get_popMaterialCount(); // 0x3f12ab8 public System.Void set_popMaterialCount(System.Int32 value); // 0x3f12af4 public System.Int32 get_absoluteDepth(); // 0x3f12b38 public System.Boolean get_hasMoved(); // 0x3f12b74 public System.Boolean get_cullTransparentMesh(); // 0x3f12bb0 public System.Void set_cullTransparentMesh(System.Boolean value); // 0x3f12bec public System.Boolean get_hasRectClipping(); // 0x3f12c30 public System.Int32 get_relativeDepth(); // 0x3f12c6c public System.Boolean get_cull(); // 0x3f12ca8 public System.Void set_cull(System.Boolean value); // 0x3f12ce4 public System.Boolean get_isMask(); // 0x3f12d28 public System.Void set_isMask(System.Boolean value); // 0x3f12d30 public System.Void SetColor(UnityEngine.Color color); // 0x3f12d3c public UnityEngine.Color GetColor(); // 0x3f12dd4 public System.Void EnableRectClipping(UnityEngine.Rect rect); // 0x3f12e70 public UnityEngine.Vector2 get_clippingSoftness(); // 0x3f12f08 public System.Void set_clippingSoftness(UnityEngine.Vector2 value); // 0x3f12f98 public System.Void DisableRectClipping(); // 0x3f13024 public System.Void SetMaterial(UnityEngine.Material material, System.Int32 index); // 0x3f13060 public UnityEngine.Material GetMaterial(System.Int32 index); // 0x3f130b4 public System.Void SetPopMaterial(UnityEngine.Material material, System.Int32 index); // 0x3f130f8 public UnityEngine.Material GetPopMaterial(System.Int32 index); // 0x3f1314c public System.Void SetTexture(UnityEngine.Texture texture); // 0x3f13190 public System.Void SetAlphaTexture(UnityEngine.Texture texture); // 0x3f131d4 public System.Void SetMesh(UnityEngine.Mesh mesh); // 0x3f13218 public UnityEngine.Mesh GetMesh(); // 0x3f1325c public System.Void Clear(); // 0x3f13298 public System.Single GetAlpha(); // 0x3f132d4 public System.Void SetAlpha(System.Single alpha); // 0x3f132e8 public System.Single GetInheritedAlpha(); // 0x3f13310 public System.Void SetMaterial(UnityEngine.Material material, UnityEngine.Texture texture); // 0x3f1334c public UnityEngine.Material GetMaterial(); // 0x3f13474 public static System.Void SplitUIVertexStreams(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents, System.Collections.Generic.List<System.Int32> indices); // 0x3f134b4 public static System.Void SplitUIVertexStreams(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector4> uv2S, System.Collections.Generic.List<UnityEngine.Vector4> uv3S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents, System.Collections.Generic.List<System.Int32> indices); // 0x3f1359c public static System.Void CreateUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents, System.Collections.Generic.List<System.Int32> indices); // 0x3f1374c public static System.Void CreateUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector4> uv2S, System.Collections.Generic.List<UnityEngine.Vector4> uv3S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents, System.Collections.Generic.List<System.Int32> indices); // 0x3f13854 public static System.Void AddUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents); // 0x3f1398c public static System.Void AddUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color32> colors, System.Collections.Generic.List<UnityEngine.Vector4> uv0S, System.Collections.Generic.List<UnityEngine.Vector4> uv1S, System.Collections.Generic.List<UnityEngine.Vector4> uv2S, System.Collections.Generic.List<UnityEngine.Vector4> uv3S, System.Collections.Generic.List<UnityEngine.Vector3> normals, System.Collections.Generic.List<UnityEngine.Vector4> tangents); // 0x3f13a90 public System.Void SetVertices(System.Collections.Generic.List<UnityEngine.UIVertex> vertices); // 0x3f13b2c public System.Void SetVertices(UnityEngine.UIVertex[] vertices, System.Int32 size); // 0x3f13b9c private static System.Void SplitIndicesStreamsInternal(System.Object verts, System.Object indices); // 0x3f13708 private static System.Void SplitUIVertexStreamsInternal(System.Object verts, System.Object positions, System.Object colors, System.Object uv0S, System.Object uv1S, System.Object uv2S, System.Object uv3S, System.Object normals, System.Object tangents); // 0x3f1366c private static System.Void CreateUIVertexStreamInternal(System.Object verts, System.Object positions, System.Object colors, System.Object uv0S, System.Object uv1S, System.Object uv2S, System.Object uv3S, System.Object normals, System.Object tangents, System.Object indices); // 0x3f138f0 public System.Void .ctor(); // 0x3f14530 private System.Void SetColor_Injected(ref UnityEngine.Color& color); // 0x3f12d90 private System.Void GetColor_Injected(out UnityEngine.Color& ret); // 0x3f12e2c private System.Void EnableRectClipping_Injected(ref UnityEngine.Rect& rect); // 0x3f12ec4 private System.Void get_clippingSoftness_Injected(out UnityEngine.Vector2& ret); // 0x3f12f54 private System.Void set_clippingSoftness_Injected(ref UnityEngine.Vector2& value); // 0x3f12fe0 } // UnityEngine.UIModule.dll public sealed class UnityEngine.RectTransformUtility : System.Object { // Fields private static readonly UnityEngine.Vector3[] s_Corners; // 0x0 // Methods public static UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2 point, UnityEngine.Transform elementTransform, UnityEngine.Canvas canvas); // 0x3f14538 public static UnityEngine.Rect PixelAdjustRect(UnityEngine.RectTransform rectTransform, UnityEngine.Canvas canvas); // 0x3f14638 private static System.Boolean PointInRectangle(UnityEngine.Vector2 screenPoint, UnityEngine.RectTransform rect, UnityEngine.Camera cam, UnityEngine.Vector4 offset); // 0x3f1472c private System.Void .ctor(); // 0x3f14830 public static System.Boolean RectangleContainsScreenPoint(UnityEngine.RectTransform rect, UnityEngine.Vector2 screenPoint); // 0x3f14838 public static System.Boolean RectangleContainsScreenPoint(UnityEngine.RectTransform rect, UnityEngine.Vector2 screenPoint, UnityEngine.Camera cam); // 0x3f148a8 public static System.Boolean RectangleContainsScreenPoint(UnityEngine.RectTransform rect, UnityEngine.Vector2 screenPoint, UnityEngine.Camera cam, UnityEngine.Vector4 offset); // 0x3f1497c public static System.Boolean ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform rect, UnityEngine.Vector2 screenPoint, UnityEngine.Camera cam, out UnityEngine.Vector3& worldPoint); // 0x3f14a28 public static System.Boolean ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform rect, UnityEngine.Vector2 screenPoint, UnityEngine.Camera cam, out UnityEngine.Vector2& localPoint); // 0x3f15004 public static UnityEngine.Ray ScreenPointToRay(UnityEngine.Camera cam, UnityEngine.Vector2 screenPos); // 0x3f14e4c public static UnityEngine.Vector2 WorldToScreenPoint(UnityEngine.Camera cam, UnityEngine.Vector3 worldPoint); // 0x3f15100 public static UnityEngine.Bounds CalculateRelativeRectTransformBounds(UnityEngine.Transform root, UnityEngine.Transform child); // 0x3f151b0 public static UnityEngine.Bounds CalculateRelativeRectTransformBounds(UnityEngine.Transform trans); // 0x3f154d0 public static System.Void FlipLayoutOnAxis(UnityEngine.RectTransform rect, System.Int32 axis, System.Boolean keepPositioning, System.Boolean recursive); // 0x3f15558 public static System.Void FlipLayoutAxes(UnityEngine.RectTransform rect, System.Boolean keepPositioning, System.Boolean recursive); // 0x3f15818 private static UnityEngine.Vector2 GetTransposed(UnityEngine.Vector2 input); // 0x3f15a70 private static System.Void .cctor(); // 0x3f15a80 private static System.Void PixelAdjustPoint_Injected(ref UnityEngine.Vector2& point, UnityEngine.Transform elementTransform, UnityEngine.Canvas canvas, out UnityEngine.Vector2& ret); // 0x3f145dc private static System.Void PixelAdjustRect_Injected(UnityEngine.RectTransform rectTransform, UnityEngine.Canvas canvas, out UnityEngine.Rect& ret); // 0x3f146d8 private static System.Boolean PointInRectangle_Injected(ref UnityEngine.Vector2& screenPoint, UnityEngine.RectTransform rect, UnityEngine.Camera cam, ref UnityEngine.Vector4& offset); // 0x3f147d4 } // UnityEngine.UIModule.dll public enum UnityEngine.RenderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RenderMode ScreenSpaceOverlay = 0; // 0x0 public const UnityEngine.RenderMode ScreenSpaceCamera = 1; // 0x0 public const UnityEngine.RenderMode WorldSpace = 2; // 0x0 // Methods } // UnityEngine.UIModule.dll public enum UnityEngine.StandaloneRenderResize : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.StandaloneRenderResize Enabled = 0; // 0x0 public const UnityEngine.StandaloneRenderResize Disabled = 1; // 0x0 // Methods } // UnityEngine.UIModule.dll public enum UnityEngine.AdditionalCanvasShaderChannels : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.AdditionalCanvasShaderChannels None = 0; // 0x0 public const UnityEngine.AdditionalCanvasShaderChannels TexCoord1 = 1; // 0x0 public const UnityEngine.AdditionalCanvasShaderChannels TexCoord2 = 2; // 0x0 public const UnityEngine.AdditionalCanvasShaderChannels TexCoord3 = 4; // 0x0 public const UnityEngine.AdditionalCanvasShaderChannels Normal = 8; // 0x0 public const UnityEngine.AdditionalCanvasShaderChannels Tangent = 16; // 0x0 // Methods } // UnityEngine.UIModule.dll public sealed class UnityEngine.Canvas.WillRenderCanvases : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f16d84 public virtual System.Void Invoke(); // 0x3f16e20 } // UnityEngine.UIModule.dll public sealed class UnityEngine.Canvas : UnityEngine.Behaviour { // Fields private static UnityEngine.Canvas.WillRenderCanvases preWillRenderCanvases; // 0x0 private static UnityEngine.Canvas.WillRenderCanvases willRenderCanvases; // 0x8 private static System.Action<System.Int32> <externBeginRenderOverlays>k__BackingField; // 0x10 private static System.Action<System.Int32,System.Int32> <externRenderOverlaysBefore>k__BackingField; // 0x18 private static System.Action<System.Int32> <externEndRenderOverlays>k__BackingField; // 0x20 // Methods public static System.Void add_preWillRenderCanvases(UnityEngine.Canvas.WillRenderCanvases value); // 0x3f15af4 public static System.Void remove_preWillRenderCanvases(UnityEngine.Canvas.WillRenderCanvases value); // 0x3f15bac public static System.Void add_willRenderCanvases(UnityEngine.Canvas.WillRenderCanvases value); // 0x3f15c64 public static System.Void remove_willRenderCanvases(UnityEngine.Canvas.WillRenderCanvases value); // 0x3f15d20 public UnityEngine.RenderMode get_renderMode(); // 0x3f15ddc public System.Void set_renderMode(UnityEngine.RenderMode value); // 0x3f15e18 public System.Boolean get_isRootCanvas(); // 0x3f15e5c public UnityEngine.Rect get_pixelRect(); // 0x3f15e98 public System.Single get_scaleFactor(); // 0x3f15f34 public System.Void set_scaleFactor(System.Single value); // 0x3f15f70 public System.Single get_referencePixelsPerUnit(); // 0x3f15fbc public System.Void set_referencePixelsPerUnit(System.Single value); // 0x3f15ff8 public System.Boolean get_overridePixelPerfect(); // 0x3f16044 public System.Void set_overridePixelPerfect(System.Boolean value); // 0x3f16080 public System.Boolean get_vertexColorAlwaysGammaSpace(); // 0x3f160c4 public System.Void set_vertexColorAlwaysGammaSpace(System.Boolean value); // 0x3f16100 public System.Boolean get_pixelPerfect(); // 0x3f16144 public System.Void set_pixelPerfect(System.Boolean value); // 0x3f16180 public System.Single get_planeDistance(); // 0x3f161c4 public System.Void set_planeDistance(System.Single value); // 0x3f16200 public System.Int32 get_renderOrder(); // 0x3f1624c public System.Boolean get_overrideSorting(); // 0x3f16288 public System.Void set_overrideSorting(System.Boolean value); // 0x3f162c4 public System.Int32 get_sortingOrder(); // 0x3f16308 public System.Void set_sortingOrder(System.Int32 value); // 0x3f16344 public System.Int32 get_targetDisplay(); // 0x3f16388 public System.Void set_targetDisplay(System.Int32 value); // 0x3f163c4 public System.Int32 get_sortingLayerID(); // 0x3f16408 public System.Void set_sortingLayerID(System.Int32 value); // 0x3f16444 public System.Int32 get_cachedSortingLayerValue(); // 0x3f16488 public UnityEngine.AdditionalCanvasShaderChannels get_additionalShaderChannels(); // 0x3f164c4 public System.Void set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels value); // 0x3f16500 public System.String get_sortingLayerName(); // 0x3f16544 public System.Void set_sortingLayerName(System.String value); // 0x3f16580 public UnityEngine.Canvas get_rootCanvas(); // 0x3f165c4 public UnityEngine.Vector2 get_renderingDisplaySize(); // 0x3f16600 public UnityEngine.StandaloneRenderResize get_updateRectTransformForStandalone(); // 0x3f16690 public System.Void set_updateRectTransformForStandalone(UnityEngine.StandaloneRenderResize value); // 0x3f166cc internal static System.Action<System.Int32> get_externBeginRenderOverlays(); // 0x3f16710 internal static System.Void set_externBeginRenderOverlays(System.Action<System.Int32> value); // 0x3f16758 internal static System.Action<System.Int32,System.Int32> get_externRenderOverlaysBefore(); // 0x3f167a8 internal static System.Void set_externRenderOverlaysBefore(System.Action<System.Int32,System.Int32> value); // 0x3f167f0 internal static System.Action<System.Int32> get_externEndRenderOverlays(); // 0x3f16840 internal static System.Void set_externEndRenderOverlays(System.Action<System.Int32> value); // 0x3f16888 internal static System.Void SetExternalCanvasEnabled(System.Boolean enabled); // 0x3f168d8 public UnityEngine.Camera get_worldCamera(); // 0x3f16914 public System.Void set_worldCamera(UnityEngine.Camera value); // 0x3f16950 public System.Single get_normalizedSortingGridSize(); // 0x3f16994 public System.Void set_normalizedSortingGridSize(System.Single value); // 0x3f169d0 public System.Int32 get_sortingGridNormalizedSize(); // 0x3f16a1c public System.Void set_sortingGridNormalizedSize(System.Int32 value); // 0x3f16a58 public static UnityEngine.Material GetDefaultCanvasTextMaterial(); // 0x3f16a9c public static UnityEngine.Material GetDefaultCanvasMaterial(); // 0x3f16ac4 public static UnityEngine.Material GetETC1SupportedCanvasMaterial(); // 0x3f16aec internal System.Void UpdateCanvasRectTransform(System.Boolean alignWithCamera); // 0x3f16b14 public static System.Void ForceUpdateCanvases(); // 0x3f16b58 private static System.Void SendPreWillRenderCanvases(); // 0x3f16b68 private static System.Void SendWillRenderCanvases(); // 0x3f16bcc private static System.Void BeginRenderExtraOverlays(System.Int32 displayIndex); // 0x3f16c30 private static System.Void RenderExtraOverlaysBefore(System.Int32 displayIndex, System.Int32 sortingOrder); // 0x3f16c9c private static System.Void EndRenderExtraOverlays(System.Int32 displayIndex); // 0x3f16d10 public System.Void .ctor(); // 0x3f16d7c private System.Void get_pixelRect_Injected(out UnityEngine.Rect& ret); // 0x3f15ef0 private System.Void get_renderingDisplaySize_Injected(out UnityEngine.Vector2& ret); // 0x3f1664c } // UnityEngine.UIModule.dll public enum UnityEngine.UISystemProfilerApi.SampleType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.UISystemProfilerApi.SampleType Layout = 0; // 0x0 public const UnityEngine.UISystemProfilerApi.SampleType Render = 1; // 0x0 // Methods } // UnityEngine.UIModule.dll public static class UnityEngine.UISystemProfilerApi : System.Object { // Fields // Methods public static System.Void BeginSample(UnityEngine.UISystemProfilerApi.SampleType type); // 0x3f16e34 public static System.Void EndSample(UnityEngine.UISystemProfilerApi.SampleType type); // 0x3f16e70 public static System.Void AddMarker(System.String name, UnityEngine.Object obj); // 0x3f16eac } // UnityEngine.InputLegacyModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.TouchPhase : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TouchPhase Began = 0; // 0x0 public const UnityEngine.TouchPhase Moved = 1; // 0x0 public const UnityEngine.TouchPhase Stationary = 2; // 0x0 public const UnityEngine.TouchPhase Ended = 3; // 0x0 public const UnityEngine.TouchPhase Canceled = 4; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.IMECompositionMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.IMECompositionMode Auto = 0; // 0x0 public const UnityEngine.IMECompositionMode On = 1; // 0x0 public const UnityEngine.IMECompositionMode Off = 2; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.TouchType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TouchType Direct = 0; // 0x0 public const UnityEngine.TouchType Indirect = 1; // 0x0 public const UnityEngine.TouchType Stylus = 2; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public struct UnityEngine.Touch : { // Fields private System.Int32 m_FingerId; // 0x10 private UnityEngine.Vector2 m_Position; // 0x14 private UnityEngine.Vector2 m_RawPosition; // 0x1c private UnityEngine.Vector2 m_PositionDelta; // 0x24 private System.Single m_TimeDelta; // 0x2c private System.Int32 m_TapCount; // 0x30 private UnityEngine.TouchPhase m_Phase; // 0x34 private UnityEngine.TouchType m_Type; // 0x38 private System.Single m_Pressure; // 0x3c private System.Single m_maximumPossiblePressure; // 0x40 private System.Single m_Radius; // 0x44 private System.Single m_RadiusVariance; // 0x48 private System.Single m_AltitudeAngle; // 0x4c private System.Single m_AzimuthAngle; // 0x50 // Methods public System.Int32 get_fingerId(); // 0x3d48a78 public System.Void set_fingerId(System.Int32 value); // 0x3d48a80 public UnityEngine.Vector2 get_position(); // 0x3d48a88 public System.Void set_position(UnityEngine.Vector2 value); // 0x3d48a90 public UnityEngine.Vector2 get_rawPosition(); // 0x3d48a98 public System.Void set_rawPosition(UnityEngine.Vector2 value); // 0x3d48aa0 public UnityEngine.Vector2 get_deltaPosition(); // 0x3d48aa8 public System.Void set_deltaPosition(UnityEngine.Vector2 value); // 0x3d48ab0 public System.Single get_deltaTime(); // 0x3d48ab8 public System.Void set_deltaTime(System.Single value); // 0x3d48ac0 public System.Int32 get_tapCount(); // 0x3d48ac8 public System.Void set_tapCount(System.Int32 value); // 0x3d48ad0 public UnityEngine.TouchPhase get_phase(); // 0x3d48ad8 public System.Void set_phase(UnityEngine.TouchPhase value); // 0x3d48ae0 public System.Single get_pressure(); // 0x3d48ae8 public System.Void set_pressure(System.Single value); // 0x3d48af0 public System.Single get_maximumPossiblePressure(); // 0x3d48af8 public System.Void set_maximumPossiblePressure(System.Single value); // 0x3d48b00 public UnityEngine.TouchType get_type(); // 0x3d48b08 public System.Void set_type(UnityEngine.TouchType value); // 0x3d48b10 public System.Single get_altitudeAngle(); // 0x3d48b18 public System.Void set_altitudeAngle(System.Single value); // 0x3d48b20 public System.Single get_azimuthAngle(); // 0x3d48b28 public System.Void set_azimuthAngle(System.Single value); // 0x3d48b30 public System.Single get_radius(); // 0x3d48b38 public System.Void set_radius(System.Single value); // 0x3d48b40 public System.Single get_radiusVariance(); // 0x3d48b48 public System.Void set_radiusVariance(System.Single value); // 0x3d48b50 } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.PenStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PenStatus None = 0; // 0x0 public const UnityEngine.PenStatus Contact = 1; // 0x0 public const UnityEngine.PenStatus Barrel = 2; // 0x0 public const UnityEngine.PenStatus Inverted = 4; // 0x0 public const UnityEngine.PenStatus Eraser = 8; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.PenEventType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.PenEventType NoContact = 0; // 0x0 public const UnityEngine.PenEventType PenDown = 1; // 0x0 public const UnityEngine.PenEventType PenUp = 2; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public struct UnityEngine.PenData : { // Fields public UnityEngine.Vector2 position; // 0x10 public UnityEngine.Vector2 tilt; // 0x18 public UnityEngine.PenStatus penStatus; // 0x20 public System.Single twist; // 0x24 public System.Single pressure; // 0x28 public UnityEngine.PenEventType contactType; // 0x2c public UnityEngine.Vector2 deltaPos; // 0x30 // Methods } // UnityEngine.InputLegacyModule.dll public enum UnityEngine.DeviceOrientation : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.DeviceOrientation Unknown = 0; // 0x0 public const UnityEngine.DeviceOrientation Portrait = 1; // 0x0 public const UnityEngine.DeviceOrientation PortraitUpsideDown = 2; // 0x0 public const UnityEngine.DeviceOrientation LandscapeLeft = 3; // 0x0 public const UnityEngine.DeviceOrientation LandscapeRight = 4; // 0x0 public const UnityEngine.DeviceOrientation FaceUp = 5; // 0x0 public const UnityEngine.DeviceOrientation FaceDown = 6; // 0x0 // Methods } // UnityEngine.InputLegacyModule.dll public struct UnityEngine.AccelerationEvent : { // Fields internal System.Single x; // 0x10 internal System.Single y; // 0x14 internal System.Single z; // 0x18 internal System.Single m_TimeDelta; // 0x1c // Methods } // UnityEngine.InputLegacyModule.dll public class UnityEngine.Gyroscope : System.Object { // Fields private System.Int32 m_GyroIndex; // 0x10 // Methods internal System.Void .ctor(System.Int32 index); // 0x3d48b58 } // UnityEngine.InputLegacyModule.dll public class UnityEngine.LocationService : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3d48b80 } // UnityEngine.InputLegacyModule.dll public class UnityEngine.Compass : System.Object { // Fields // Methods public System.Void .ctor(); // 0x3d48b88 } // UnityEngine.InputLegacyModule.dll internal class UnityEngine.CameraRaycastHelper : System.Object { // Fields // Methods internal static UnityEngine.GameObject RaycastTry(UnityEngine.Camera cam, UnityEngine.Ray ray, System.Single distance, System.Int32 layerMask); // 0x3d48b90 internal static UnityEngine.GameObject RaycastTry2D(UnityEngine.Camera cam, UnityEngine.Ray ray, System.Single distance, System.Int32 layerMask); // 0x3d48c58 private static UnityEngine.GameObject RaycastTry_Injected(UnityEngine.Camera cam, ref UnityEngine.Ray& ray, System.Single distance, System.Int32 layerMask); // 0x3d48bf4 private static UnityEngine.GameObject RaycastTry2D_Injected(UnityEngine.Camera cam, ref UnityEngine.Ray& ray, System.Single distance, System.Int32 layerMask); // 0x3d48cbc } // UnityEngine.InputLegacyModule.dll public class UnityEngine.Input : System.Object { // Fields private static UnityEngine.LocationService locationServiceInstance; // 0x0 private static UnityEngine.Compass compassInstance; // 0x8 private static UnityEngine.Gyroscope s_MainGyro; // 0x10 // Methods public static System.Single GetAxis(System.String axisName); // 0x3d48d20 public static System.Single GetAxisRaw(System.String axisName); // 0x3d48d98 public static System.Boolean GetButton(System.String buttonName); // 0x3d48e10 public static System.Boolean GetButtonDown(System.String buttonName); // 0x3d48e88 public static System.Boolean GetButtonUp(System.String buttonName); // 0x3d48f00 private static System.Boolean GetKeyInt(UnityEngine.KeyCode key); // 0x3d48f78 private static System.Boolean GetKeyUpInt(UnityEngine.KeyCode key); // 0x3d48fb4 private static System.Boolean GetKeyDownInt(UnityEngine.KeyCode key); // 0x3d48ff0 public static System.Boolean GetMouseButton(System.Int32 button); // 0x3d4902c public static System.Boolean GetMouseButtonDown(System.Int32 button); // 0x3d49068 public static System.Boolean GetMouseButtonUp(System.Int32 button); // 0x3d490a4 public static System.Void ResetInputAxes(); // 0x3d490e0 public static System.String[] GetJoystickNames(); // 0x3d49108 public static UnityEngine.Touch GetTouch(System.Int32 index); // 0x3d49130 public static UnityEngine.PenData GetPenEvent(System.Int32 index); // 0x3d491e4 public static UnityEngine.PenData GetLastPenContactEvent(); // 0x3d49294 public static System.Void ResetPenEvents(); // 0x3d49334 public static System.Void ClearLastPenContactEvent(); // 0x3d4935c public static UnityEngine.AccelerationEvent GetAccelerationEvent(System.Int32 index); // 0x3d49384 public static System.Boolean GetKey(UnityEngine.KeyCode key); // 0x3d49420 public static System.Boolean GetKey(System.String name); // 0x3d4945c public static System.Boolean GetKeyUp(UnityEngine.KeyCode key); // 0x3d494d4 public static System.Boolean GetKeyUp(System.String name); // 0x3d49510 public static System.Boolean GetKeyDown(UnityEngine.KeyCode key); // 0x3d49588 public static System.Boolean GetKeyDown(System.String name); // 0x3d495c4 internal static System.Void SimulateTouch(UnityEngine.Touch touch); // 0x3d4963c private static System.Void SimulateTouchInternal(UnityEngine.Touch touch, System.Int64 timestamp); // 0x3d49640 public static System.Boolean get_simulateMouseWithTouches(); // 0x3d496c8 public static System.Void set_simulateMouseWithTouches(System.Boolean value); // 0x3d496f0 public static System.Boolean get_anyKey(); // 0x3d4972c public static System.Boolean get_anyKeyDown(); // 0x3d49754 public static System.String get_inputString(); // 0x3d4977c public static UnityEngine.Vector3 get_mousePosition(); // 0x3d497a4 public static UnityEngine.Vector2 get_mouseScrollDelta(); // 0x3d4982c public static UnityEngine.IMECompositionMode get_imeCompositionMode(); // 0x3d498ac public static System.Void set_imeCompositionMode(UnityEngine.IMECompositionMode value); // 0x3d498d4 public static System.String get_compositionString(); // 0x3d49910 public static System.Boolean get_imeIsSelected(); // 0x3d49938 public static UnityEngine.Vector2 get_compositionCursorPos(); // 0x3d49960 public static System.Void set_compositionCursorPos(UnityEngine.Vector2 value); // 0x3d499e0 public static System.Boolean get_eatKeyPressOnTextFieldFocus(); // 0x3d49a5c public static System.Void set_eatKeyPressOnTextFieldFocus(System.Boolean value); // 0x3d49a84 public static System.Boolean get_mousePresent(); // 0x3d49ac0 public static System.Int32 get_penEventCount(); // 0x3d49ae8 public static System.Int32 get_touchCount(); // 0x3d49b10 public static System.Boolean get_touchPressureSupported(); // 0x3d49b38 public static System.Boolean get_stylusTouchSupported(); // 0x3d49b60 public static System.Boolean get_touchSupported(); // 0x3d49b88 public static System.Boolean get_multiTouchEnabled(); // 0x3d49bb0 public static System.Void set_multiTouchEnabled(System.Boolean value); // 0x3d49bd8 public static System.Boolean get_isGyroAvailable(); // 0x3d49c14 public static UnityEngine.DeviceOrientation get_deviceOrientation(); // 0x3d49c3c public static UnityEngine.Vector3 get_acceleration(); // 0x3d49c64 public static System.Boolean get_compensateSensors(); // 0x3d49cec public static System.Void set_compensateSensors(System.Boolean value); // 0x3d49d14 public static System.Int32 get_accelerationEventCount(); // 0x3d49d50 public static System.Boolean get_backButtonLeavesApp(); // 0x3d49d78 public static System.Void set_backButtonLeavesApp(System.Boolean value); // 0x3d49da0 public static UnityEngine.LocationService get_location(); // 0x3d49ddc public static UnityEngine.Compass get_compass(); // 0x3d49e78 private static System.Int32 GetGyroInternal(); // 0x3d49f0c public static UnityEngine.Gyroscope get_gyro(); // 0x3d49f34 public static UnityEngine.Touch[] get_touches(); // 0x3d49ff8 public static UnityEngine.AccelerationEvent[] get_accelerationEvents(); // 0x3d4a138 internal static System.Boolean CheckDisabled(); // 0x3d4a208 public System.Void .ctor(); // 0x3d4a230 private static System.Void GetTouch_Injected(System.Int32 index, out UnityEngine.Touch& ret); // 0x3d491a0 private static System.Void GetPenEvent_Injected(System.Int32 index, out UnityEngine.PenData& ret); // 0x3d49250 private static System.Void GetLastPenContactEvent_Injected(out UnityEngine.PenData& ret); // 0x3d492f8 private static System.Void GetAccelerationEvent_Injected(System.Int32 index, out UnityEngine.AccelerationEvent& ret); // 0x3d493dc private static System.Void SimulateTouchInternal_Injected(ref UnityEngine.Touch& touch, System.Int64 timestamp); // 0x3d49684 private static System.Void get_mousePosition_Injected(out UnityEngine.Vector3& ret); // 0x3d497f0 private static System.Void get_mouseScrollDelta_Injected(out UnityEngine.Vector2& ret); // 0x3d49870 private static System.Void get_compositionCursorPos_Injected(out UnityEngine.Vector2& ret); // 0x3d499a4 private static System.Void set_compositionCursorPos_Injected(ref UnityEngine.Vector2& value); // 0x3d49a20 private static System.Void get_acceleration_Injected(out UnityEngine.Vector3& ret); // 0x3d49cb0 } // UnityEngine.InputLegacyModule.dll private struct UnityEngine.SendMouseEvents.HitInfo : { // Fields public UnityEngine.GameObject target; // 0x10 public UnityEngine.Camera camera; // 0x18 // Methods public System.Void SendMessage(System.String name); // 0x3d4b2d4 public static System.Boolean op_Implicit(UnityEngine.SendMouseEvents.HitInfo exists); // 0x3d4b234 public static System.Boolean Compare(UnityEngine.SendMouseEvents.HitInfo lhs, UnityEngine.SendMouseEvents.HitInfo rhs); // 0x3d4b2f8 } // UnityEngine.InputLegacyModule.dll internal class UnityEngine.SendMouseEvents : System.Object { // Fields private static System.Boolean s_MouseUsed; // 0x0 private static readonly UnityEngine.SendMouseEvents.HitInfo[] m_LastHit; // 0x8 private static readonly UnityEngine.SendMouseEvents.HitInfo[] m_MouseDownHit; // 0x10 private static readonly UnityEngine.SendMouseEvents.HitInfo[] m_CurrentHit; // 0x18 private static UnityEngine.Camera[] m_Cameras; // 0x20 public static System.Func<System.Collections.Generic.KeyValuePair<System.Int32,UnityEngine.Vector2>> s_GetMouseState; // 0x28 private static UnityEngine.Vector2 s_MousePosition; // 0x30 private static System.Boolean s_MouseButtonPressedThisFrame; // 0x38 private static System.Boolean s_MouseButtonIsPressed; // 0x39 // Methods private static System.Void UpdateMouse(); // 0x3d4a238 private static System.Void SetMouseMoved(); // 0x3d4a3fc private static System.Void DoSendMouseEvents(System.Int32 skipRTCameras); // 0x3d4a458 private static System.Void SendEvents(System.Int32 i, UnityEngine.SendMouseEvents.HitInfo hit); // 0x3d4ae00 private static System.Void .cctor(); // 0x3d4b3ac } // UnityEngine.InputLegacyModule.dll internal static class UnityEngine.Internal.InputUnsafeUtility : System.Object { // Fields // Methods internal static System.Boolean GetKeyString(System.String name); // 0x3d49498 internal static System.Boolean GetKeyString__Unmanaged(System.Byte* name, System.Int32 nameLen); // 0x3d4b470 internal static System.Boolean GetKeyUpString(System.String name); // 0x3d4954c internal static System.Boolean GetKeyUpString__Unmanaged(System.Byte* name, System.Int32 nameLen); // 0x3d4b4b4 internal static System.Boolean GetKeyDownString(System.String name); // 0x3d49600 internal static System.Boolean GetKeyDownString__Unmanaged(System.Byte* name, System.Int32 nameLen); // 0x3d4b4f8 internal static System.Single GetAxis(System.String axisName); // 0x3d48d5c internal static System.Single GetAxis__Unmanaged(System.Byte* axisName, System.Int32 axisNameLen); // 0x3d4b53c internal static System.Single GetAxisRaw(System.String axisName); // 0x3d48dd4 internal static System.Single GetAxisRaw__Unmanaged(System.Byte* axisName, System.Int32 axisNameLen); // 0x3d4b580 internal static System.Boolean GetButton(System.String buttonName); // 0x3d48e4c internal static System.Boolean GetButton__Unmanaged(System.Byte* buttonName, System.Int32 buttonNameLen); // 0x3d4b5c4 internal static System.Boolean GetButtonDown(System.String buttonName); // 0x3d48ec4 internal static System.Byte GetButtonDown__Unmanaged(System.Byte* buttonName, System.Int32 buttonNameLen); // 0x3d4b608 internal static System.Boolean GetButtonUp(System.String buttonName); // 0x3d48f3c internal static System.Boolean GetButtonUp__Unmanaged(System.Byte* buttonName, System.Int32 buttonNameLen); // 0x3d4b64c } // UnityEngine.VideoModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.VideoModule.dll public struct UnityEngine.Experimental.Video.VideoClipPlayable : System.IEquatable<UnityEngine.Experimental.Video.VideoClipPlayable> { // Fields private UnityEngine.Playables.PlayableHandle m_Handle; // 0x10 // Methods public UnityEngine.Playables.PlayableHandle GetHandle(); // 0x3f59870 public System.Boolean Equals(UnityEngine.Experimental.Video.VideoClipPlayable other); // 0x3f5987c } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoClip : UnityEngine.Object { // Fields // Methods private System.Void .ctor(); // 0x3f598f4 public System.String get_originalPath(); // 0x3f5994c public System.UInt64 get_frameCount(); // 0x3f59988 public System.Double get_frameRate(); // 0x3f599c4 public System.Double get_length(); // 0x3f59a00 public System.UInt32 get_width(); // 0x3f59a3c public System.UInt32 get_height(); // 0x3f59a78 public System.UInt32 get_pixelAspectRatioNumerator(); // 0x3f59ab4 public System.UInt32 get_pixelAspectRatioDenominator(); // 0x3f59af0 public System.Boolean get_sRGB(); // 0x3f59b2c public System.UInt16 get_audioTrackCount(); // 0x3f59b68 public System.UInt16 GetAudioChannelCount(System.UInt16 audioTrackIdx); // 0x3f59ba4 public System.UInt32 GetAudioSampleRate(System.UInt16 audioTrackIdx); // 0x3f59be8 public System.String GetAudioLanguage(System.UInt16 audioTrackIdx); // 0x3f59c2c } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoRenderMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoRenderMode CameraFarPlane = 0; // 0x0 public const UnityEngine.Video.VideoRenderMode CameraNearPlane = 1; // 0x0 public const UnityEngine.Video.VideoRenderMode RenderTexture = 2; // 0x0 public const UnityEngine.Video.VideoRenderMode MaterialOverride = 3; // 0x0 public const UnityEngine.Video.VideoRenderMode APIOnly = 4; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.Video3DLayout : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.Video3DLayout No3D = 0; // 0x0 public const UnityEngine.Video.Video3DLayout SideBySide3D = 1; // 0x0 public const UnityEngine.Video.Video3DLayout OverUnder3D = 2; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoAspectRatio : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoAspectRatio NoScaling = 0; // 0x0 public const UnityEngine.Video.VideoAspectRatio FitVertically = 1; // 0x0 public const UnityEngine.Video.VideoAspectRatio FitHorizontally = 2; // 0x0 public const UnityEngine.Video.VideoAspectRatio FitInside = 3; // 0x0 public const UnityEngine.Video.VideoAspectRatio FitOutside = 4; // 0x0 public const UnityEngine.Video.VideoAspectRatio Stretch = 5; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoTimeSource : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoTimeSource AudioDSPTimeSource = 0; // 0x0 public const UnityEngine.Video.VideoTimeSource GameTimeSource = 1; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoTimeReference : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoTimeReference Freerun = 0; // 0x0 public const UnityEngine.Video.VideoTimeReference InternalTime = 1; // 0x0 public const UnityEngine.Video.VideoTimeReference ExternalTime = 2; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoSource : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoSource VideoClip = 0; // 0x0 public const UnityEngine.Video.VideoSource Url = 1; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoTimeUpdateMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoTimeUpdateMode DSPTime = 0; // 0x0 public const UnityEngine.Video.VideoTimeUpdateMode GameTime = 1; // 0x0 public const UnityEngine.Video.VideoTimeUpdateMode UnscaledGameTime = 2; // 0x0 // Methods } // UnityEngine.VideoModule.dll public enum UnityEngine.Video.VideoAudioOutputMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Video.VideoAudioOutputMode None = 0; // 0x0 public const UnityEngine.Video.VideoAudioOutputMode AudioSource = 1; // 0x0 public const UnityEngine.Video.VideoAudioOutputMode Direct = 2; // 0x0 public const UnityEngine.Video.VideoAudioOutputMode APIOnly = 3; // 0x0 // Methods } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoPlayer.EventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f5beec public virtual System.Void Invoke(UnityEngine.Video.VideoPlayer source); // 0x3f5bf9c public virtual System.IAsyncResult BeginInvoke(UnityEngine.Video.VideoPlayer source, System.AsyncCallback callback, System.Object object); // 0x3f5bfb0 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3f5bfd0 } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoPlayer.ErrorEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f5bfdc public virtual System.Void Invoke(UnityEngine.Video.VideoPlayer source, System.String message); // 0x3f5c090 } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoPlayer.FrameReadyEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f5c0a4 public virtual System.Void Invoke(UnityEngine.Video.VideoPlayer source, System.Int64 frameIdx); // 0x3f5c158 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Video.VideoPlayer source, System.Int64 frameIdx, System.AsyncCallback callback, System.Object object); // 0x3f5c16c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x3f5c1fc } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoPlayer.TimeEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f5c208 public virtual System.Void Invoke(UnityEngine.Video.VideoPlayer source, System.Double seconds); // 0x3f5c2bc } // UnityEngine.VideoModule.dll public sealed class UnityEngine.Video.VideoPlayer : UnityEngine.Behaviour { // Fields private UnityEngine.Video.VideoPlayer.EventHandler prepareCompleted; // 0x18 private UnityEngine.Video.VideoPlayer.EventHandler loopPointReached; // 0x20 private UnityEngine.Video.VideoPlayer.EventHandler started; // 0x28 private UnityEngine.Video.VideoPlayer.EventHandler frameDropped; // 0x30 private UnityEngine.Video.VideoPlayer.ErrorEventHandler errorReceived; // 0x38 private UnityEngine.Video.VideoPlayer.EventHandler seekCompleted; // 0x40 private UnityEngine.Video.VideoPlayer.TimeEventHandler clockResyncOccurred; // 0x48 private UnityEngine.Video.VideoPlayer.FrameReadyEventHandler frameReady; // 0x50 // Methods public UnityEngine.Video.VideoSource get_source(); // 0x3f59c70 public System.Void set_source(UnityEngine.Video.VideoSource value); // 0x3f59cac public UnityEngine.Video.VideoTimeUpdateMode get_timeUpdateMode(); // 0x3f59cf0 public System.Void set_timeUpdateMode(UnityEngine.Video.VideoTimeUpdateMode value); // 0x3f59d2c public System.String get_url(); // 0x3f59d70 public System.Void set_url(System.String value); // 0x3f59dac public UnityEngine.Video.VideoClip get_clip(); // 0x3f59df0 public System.Void set_clip(UnityEngine.Video.VideoClip value); // 0x3f59e2c public UnityEngine.Video.VideoRenderMode get_renderMode(); // 0x3f59e70 public System.Void set_renderMode(UnityEngine.Video.VideoRenderMode value); // 0x3f59eac public System.Boolean get_canSetTimeUpdateMode(); // 0x3f59ef0 public UnityEngine.Camera get_targetCamera(); // 0x3f59f2c public System.Void set_targetCamera(UnityEngine.Camera value); // 0x3f59f68 public UnityEngine.RenderTexture get_targetTexture(); // 0x3f59fac public System.Void set_targetTexture(UnityEngine.RenderTexture value); // 0x3f59fe8 public UnityEngine.Renderer get_targetMaterialRenderer(); // 0x3f5a02c public System.Void set_targetMaterialRenderer(UnityEngine.Renderer value); // 0x3f5a068 public System.String get_targetMaterialProperty(); // 0x3f5a0ac public System.Void set_targetMaterialProperty(System.String value); // 0x3f5a0e8 public UnityEngine.Video.VideoAspectRatio get_aspectRatio(); // 0x3f5a12c public System.Void set_aspectRatio(UnityEngine.Video.VideoAspectRatio value); // 0x3f5a168 public System.Single get_targetCameraAlpha(); // 0x3f5a1ac public System.Void set_targetCameraAlpha(System.Single value); // 0x3f5a1e8 public UnityEngine.Video.Video3DLayout get_targetCamera3DLayout(); // 0x3f5a234 public System.Void set_targetCamera3DLayout(UnityEngine.Video.Video3DLayout value); // 0x3f5a270 public UnityEngine.Texture get_texture(); // 0x3f5a2b4 public System.Void Prepare(); // 0x3f5a2f0 public System.Boolean get_isPrepared(); // 0x3f5a32c public System.Boolean get_waitForFirstFrame(); // 0x3f5a368 public System.Void set_waitForFirstFrame(System.Boolean value); // 0x3f5a3a4 public System.Boolean get_playOnAwake(); // 0x3f5a3e8 public System.Void set_playOnAwake(System.Boolean value); // 0x3f5a424 public System.Void Play(); // 0x3f5a468 public System.Void Pause(); // 0x3f5a4a4 public System.Void Stop(); // 0x3f5a4e0 public System.Boolean get_isPlaying(); // 0x3f5a51c public System.Boolean get_isPaused(); // 0x3f5a558 public System.Boolean get_canSetTime(); // 0x3f5a594 public System.Double get_time(); // 0x3f5a5d0 public System.Void set_time(System.Double value); // 0x3f5a60c public System.Int64 get_frame(); // 0x3f5a658 public System.Void set_frame(System.Int64 value); // 0x3f5a694 public System.Double get_clockTime(); // 0x3f5a6d8 public System.Boolean get_canStep(); // 0x3f5a714 public System.Void StepForward(); // 0x3f5a750 public System.Boolean get_canSetPlaybackSpeed(); // 0x3f5a78c public System.Single get_playbackSpeed(); // 0x3f5a7c8 public System.Void set_playbackSpeed(System.Single value); // 0x3f5a804 public System.Boolean get_isLooping(); // 0x3f5a850 public System.Void set_isLooping(System.Boolean value); // 0x3f5a88c public System.Boolean get_canSetTimeSource(); // 0x3f5a8d0 public UnityEngine.Video.VideoTimeSource get_timeSource(); // 0x3f5a90c public System.Void set_timeSource(UnityEngine.Video.VideoTimeSource value); // 0x3f5a948 public UnityEngine.Video.VideoTimeReference get_timeReference(); // 0x3f5a98c public System.Void set_timeReference(UnityEngine.Video.VideoTimeReference value); // 0x3f5a9c8 public System.Double get_externalReferenceTime(); // 0x3f5aa0c public System.Void set_externalReferenceTime(System.Double value); // 0x3f5aa48 public System.Boolean get_canSetSkipOnDrop(); // 0x3f5aa94 public System.Boolean get_skipOnDrop(); // 0x3f5aad0 public System.Void set_skipOnDrop(System.Boolean value); // 0x3f5ab0c public System.UInt64 get_frameCount(); // 0x3f5ab50 public System.Single get_frameRate(); // 0x3f5ab8c public System.Double get_length(); // 0x3f5abc8 public System.UInt32 get_width(); // 0x3f5ac04 public System.UInt32 get_height(); // 0x3f5ac40 public System.UInt32 get_pixelAspectRatioNumerator(); // 0x3f5ac7c public System.UInt32 get_pixelAspectRatioDenominator(); // 0x3f5acb8 public System.UInt16 get_audioTrackCount(); // 0x3f5acf4 public System.String GetAudioLanguageCode(System.UInt16 trackIndex); // 0x3f5ad30 public System.UInt16 GetAudioChannelCount(System.UInt16 trackIndex); // 0x3f5ad74 public System.UInt32 GetAudioSampleRate(System.UInt16 trackIndex); // 0x3f5adb8 public static System.UInt16 get_controlledAudioTrackMaxCount(); // 0x3f5adfc public System.UInt16 get_controlledAudioTrackCount(); // 0x3f5ae24 public System.Void set_controlledAudioTrackCount(System.UInt16 value); // 0x3f5ae9c private System.UInt16 GetControlledAudioTrackCount(); // 0x3f5ae60 private System.Void SetControlledAudioTrackCount(System.UInt16 value); // 0x3f5af9c public System.Void EnableAudioTrack(System.UInt16 trackIndex, System.Boolean enabled); // 0x3f5afe0 public System.Boolean IsAudioTrackEnabled(System.UInt16 trackIndex); // 0x3f5b034 public UnityEngine.Video.VideoAudioOutputMode get_audioOutputMode(); // 0x3f5b078 public System.Void set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode value); // 0x3f5b0b4 public System.Boolean get_canSetDirectAudioVolume(); // 0x3f5b0f8 public System.Single GetDirectAudioVolume(System.UInt16 trackIndex); // 0x3f5b134 public System.Void SetDirectAudioVolume(System.UInt16 trackIndex, System.Single volume); // 0x3f5b178 public System.Boolean GetDirectAudioMute(System.UInt16 trackIndex); // 0x3f5b1cc public System.Void SetDirectAudioMute(System.UInt16 trackIndex, System.Boolean mute); // 0x3f5b210 public UnityEngine.AudioSource GetTargetAudioSource(System.UInt16 trackIndex); // 0x3f5b264 public System.Void SetTargetAudioSource(System.UInt16 trackIndex, UnityEngine.AudioSource source); // 0x3f5b2a8 public System.Void add_prepareCompleted(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b2fc public System.Void remove_prepareCompleted(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b398 public System.Void add_loopPointReached(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b434 public System.Void remove_loopPointReached(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b4d0 public System.Void add_started(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b56c public System.Void remove_started(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b608 public System.Void add_frameDropped(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b6a4 public System.Void remove_frameDropped(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b740 public System.Void add_errorReceived(UnityEngine.Video.VideoPlayer.ErrorEventHandler value); // 0x3f5b7dc public System.Void remove_errorReceived(UnityEngine.Video.VideoPlayer.ErrorEventHandler value); // 0x3f5b878 public System.Void add_seekCompleted(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b914 public System.Void remove_seekCompleted(UnityEngine.Video.VideoPlayer.EventHandler value); // 0x3f5b9b0 public System.Void add_clockResyncOccurred(UnityEngine.Video.VideoPlayer.TimeEventHandler value); // 0x3f5ba4c public System.Void remove_clockResyncOccurred(UnityEngine.Video.VideoPlayer.TimeEventHandler value); // 0x3f5bae8 public System.Boolean get_sendFrameReadyEvents(); // 0x3f5bb84 public System.Void set_sendFrameReadyEvents(System.Boolean value); // 0x3f5bbc0 public System.Void add_frameReady(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler value); // 0x3f5bc04 public System.Void remove_frameReady(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler value); // 0x3f5bca0 private static System.Void InvokePrepareCompletedCallback_Internal(UnityEngine.Video.VideoPlayer source); // 0x3f5bd3c private static System.Void InvokeFrameReadyCallback_Internal(UnityEngine.Video.VideoPlayer source, System.Int64 frameIdx); // 0x3f5bd70 private static System.Void InvokeLoopPointReachedCallback_Internal(UnityEngine.Video.VideoPlayer source); // 0x3f5bda8 private static System.Void InvokeStartedCallback_Internal(UnityEngine.Video.VideoPlayer source); // 0x3f5bddc private static System.Void InvokeFrameDroppedCallback_Internal(UnityEngine.Video.VideoPlayer source); // 0x3f5be10 private static System.Void InvokeErrorReceivedCallback_Internal(UnityEngine.Video.VideoPlayer source, System.String errorStr); // 0x3f5be44 private static System.Void InvokeSeekCompletedCallback_Internal(UnityEngine.Video.VideoPlayer source); // 0x3f5be7c private static System.Void InvokeClockResyncOccurredCallback_Internal(UnityEngine.Video.VideoPlayer source, System.Double seconds); // 0x3f5beb0 public System.Void .ctor(); // 0x3f5bee4 } // UnityEngine.XRModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.XRModule.dll private enum UnityEngine.XR.InputTracking.TrackingStateEventType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.InputTracking.TrackingStateEventType NodeAdded = 0; // 0x0 public const UnityEngine.XR.InputTracking.TrackingStateEventType NodeRemoved = 1; // 0x0 public const UnityEngine.XR.InputTracking.TrackingStateEventType TrackingAcquired = 2; // 0x0 public const UnityEngine.XR.InputTracking.TrackingStateEventType TrackingLost = 3; // 0x0 // Methods } // UnityEngine.XRModule.dll public static class UnityEngine.XR.InputTracking : System.Object { // Fields private static System.Action<UnityEngine.XR.XRNodeState> trackingAcquired; // 0x0 private static System.Action<UnityEngine.XR.XRNodeState> trackingLost; // 0x8 private static System.Action<UnityEngine.XR.XRNodeState> nodeAdded; // 0x10 private static System.Action<UnityEngine.XR.XRNodeState> nodeRemoved; // 0x18 // Methods private static System.Void InvokeTrackingEvent(UnityEngine.XR.InputTracking.TrackingStateEventType eventType, UnityEngine.XR.XRNode nodeType, System.Int64 uniqueID, System.Boolean tracked); // 0x3f5c4d8 } // UnityEngine.XRModule.dll public enum UnityEngine.XR.XRNode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.XRNode LeftEye = 0; // 0x0 public const UnityEngine.XR.XRNode RightEye = 1; // 0x0 public const UnityEngine.XR.XRNode CenterEye = 2; // 0x0 public const UnityEngine.XR.XRNode Head = 3; // 0x0 public const UnityEngine.XR.XRNode LeftHand = 4; // 0x0 public const UnityEngine.XR.XRNode RightHand = 5; // 0x0 public const UnityEngine.XR.XRNode GameController = 6; // 0x0 public const UnityEngine.XR.XRNode TrackingReference = 7; // 0x0 public const UnityEngine.XR.XRNode HardwareTracker = 8; // 0x0 // Methods } // UnityEngine.XRModule.dll internal enum UnityEngine.XR.AvailableTrackingData : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.AvailableTrackingData None = 0; // 0x0 public const UnityEngine.XR.AvailableTrackingData PositionAvailable = 1; // 0x0 public const UnityEngine.XR.AvailableTrackingData RotationAvailable = 2; // 0x0 public const UnityEngine.XR.AvailableTrackingData VelocityAvailable = 4; // 0x0 public const UnityEngine.XR.AvailableTrackingData AngularVelocityAvailable = 8; // 0x0 public const UnityEngine.XR.AvailableTrackingData AccelerationAvailable = 16; // 0x0 public const UnityEngine.XR.AvailableTrackingData AngularAccelerationAvailable = 32; // 0x0 // Methods } // UnityEngine.XRModule.dll public struct UnityEngine.XR.XRNodeState : { // Fields private UnityEngine.XR.XRNode m_Type; // 0x10 private UnityEngine.XR.AvailableTrackingData m_AvailableFields; // 0x14 private UnityEngine.Vector3 m_Position; // 0x18 private UnityEngine.Quaternion m_Rotation; // 0x24 private UnityEngine.Vector3 m_Velocity; // 0x34 private UnityEngine.Vector3 m_AngularVelocity; // 0x40 private UnityEngine.Vector3 m_Acceleration; // 0x4c private UnityEngine.Vector3 m_AngularAcceleration; // 0x58 private System.Int32 m_Tracked; // 0x64 private System.UInt64 m_UniqueID; // 0x68 // Methods public System.Void set_uniqueID(System.UInt64 value); // 0x3f5c680 public System.Void set_nodeType(UnityEngine.XR.XRNode value); // 0x3f5c688 public System.Void set_tracked(System.Boolean value); // 0x3f5c690 } // UnityEngine.XRModule.dll internal enum UnityEngine.XR.InputFeatureType : { // Fields public System.UInt32 value__; // 0x10 public const UnityEngine.XR.InputFeatureType Custom = 0; // 0x0 public const UnityEngine.XR.InputFeatureType Binary = 1; // 0x0 public const UnityEngine.XR.InputFeatureType DiscreteStates = 2; // 0x0 public const UnityEngine.XR.InputFeatureType Axis1D = 3; // 0x0 public const UnityEngine.XR.InputFeatureType Axis2D = 4; // 0x0 public const UnityEngine.XR.InputFeatureType Axis3D = 5; // 0x0 public const UnityEngine.XR.InputFeatureType Rotation = 6; // 0x0 public const UnityEngine.XR.InputFeatureType Hand = 7; // 0x0 public const UnityEngine.XR.InputFeatureType Bone = 8; // 0x0 public const UnityEngine.XR.InputFeatureType Eyes = 9; // 0x0 public const UnityEngine.XR.InputFeatureType kUnityXRInputFeatureTypeInvalid = 4294967295; // 0x0 // Methods } // UnityEngine.XRModule.dll internal enum UnityEngine.XR.ConnectionChangeType : { // Fields public System.UInt32 value__; // 0x10 public const UnityEngine.XR.ConnectionChangeType Connected = 0; // 0x0 public const UnityEngine.XR.ConnectionChangeType Disconnected = 1; // 0x0 public const UnityEngine.XR.ConnectionChangeType ConfigChange = 2; // 0x0 // Methods } // UnityEngine.XRModule.dll public struct UnityEngine.XR.InputFeatureUsage : System.IEquatable<UnityEngine.XR.InputFeatureUsage> { // Fields internal System.String m_Name; // 0x10 internal UnityEngine.XR.InputFeatureType m_InternalType; // 0x18 // Methods public System.String get_name(); // 0x3f5c69c internal UnityEngine.XR.InputFeatureType get_internalType(); // 0x3f5c6a4 public override System.Boolean Equals(System.Object obj); // 0x3f5c6ac public System.Boolean Equals(UnityEngine.XR.InputFeatureUsage other); // 0x3f5c734 public override System.Int32 GetHashCode(); // 0x3f5c774 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.InputDevice : System.IEquatable<UnityEngine.XR.InputDevice> { // Fields private System.UInt64 m_DeviceId; // 0x10 private System.Boolean m_Initialized; // 0x18 // Methods internal System.Void .ctor(System.UInt64 deviceId); // 0x3f5c7c0 private System.UInt64 get_deviceId(); // 0x3f5c7d0 public override System.Boolean Equals(System.Object obj); // 0x3f5c7e8 public System.Boolean Equals(UnityEngine.XR.InputDevice other); // 0x3f5c878 public override System.Int32 GetHashCode(); // 0x3f5c8a0 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.Hand : System.IEquatable<UnityEngine.XR.Hand> { // Fields private System.UInt64 m_DeviceId; // 0x10 private System.UInt32 m_FeatureIndex; // 0x18 // Methods internal System.UInt64 get_deviceId(); // 0x3f5c8d0 internal System.UInt32 get_featureIndex(); // 0x3f5c8d8 public override System.Boolean Equals(System.Object obj); // 0x3f5c8e0 public System.Boolean Equals(UnityEngine.XR.Hand other); // 0x3f5c968 public override System.Int32 GetHashCode(); // 0x3f5c98c } // UnityEngine.XRModule.dll public struct UnityEngine.XR.Eyes : System.IEquatable<UnityEngine.XR.Eyes> { // Fields private System.UInt64 m_DeviceId; // 0x10 private System.UInt32 m_FeatureIndex; // 0x18 // Methods internal System.UInt64 get_deviceId(); // 0x3f5c9dc internal System.UInt32 get_featureIndex(); // 0x3f5c9e4 public override System.Boolean Equals(System.Object obj); // 0x3f5c9ec public System.Boolean Equals(UnityEngine.XR.Eyes other); // 0x3f5ca74 public override System.Int32 GetHashCode(); // 0x3f5ca98 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.Bone : System.IEquatable<UnityEngine.XR.Bone> { // Fields private System.UInt64 m_DeviceId; // 0x10 private System.UInt32 m_FeatureIndex; // 0x18 // Methods internal System.UInt64 get_deviceId(); // 0x3f5cae8 internal System.UInt32 get_featureIndex(); // 0x3f5caf0 public override System.Boolean Equals(System.Object obj); // 0x3f5caf8 public System.Boolean Equals(UnityEngine.XR.Bone other); // 0x3f5cb80 public override System.Int32 GetHashCode(); // 0x3f5cba4 } // UnityEngine.XRModule.dll public class UnityEngine.XR.InputDevices : System.Object { // Fields private static System.Action<UnityEngine.XR.InputDevice> deviceConnected; // 0x0 private static System.Action<UnityEngine.XR.InputDevice> deviceDisconnected; // 0x8 private static System.Action<UnityEngine.XR.InputDevice> deviceConfigChanged; // 0x10 // Methods private static System.Void InvokeConnectionEvent(System.UInt64 deviceId, UnityEngine.XR.ConnectionChangeType change); // 0x3f5cbf4 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.XRDisplaySubsystem.XRRenderPass : { // Fields private System.IntPtr displaySubsystemInstance; // 0x10 public System.Int32 renderPassIndex; // 0x18 public UnityEngine.Rendering.RenderTargetIdentifier renderTarget; // 0x20 public UnityEngine.RenderTextureDescriptor renderTargetDesc; // 0x48 public System.Boolean hasMotionVectorPass; // 0x7c public UnityEngine.Rendering.RenderTargetIdentifier motionVectorRenderTarget; // 0x80 public UnityEngine.RenderTextureDescriptor motionVectorRenderTargetDesc; // 0xa8 public System.Boolean shouldFillOutDepth; // 0xdc public System.Int32 cullingPassIndex; // 0xe0 public System.IntPtr foveatedRenderingInfo; // 0xe8 // Methods } // UnityEngine.XRModule.dll public struct UnityEngine.XR.XRDisplaySubsystem.XRBlitParams : { // Fields public UnityEngine.RenderTexture srcTex; // 0x10 public System.Int32 srcTexArraySlice; // 0x18 public UnityEngine.Rect srcRect; // 0x1c public UnityEngine.Rect destRect; // 0x2c public System.IntPtr foveatedRenderingInfo; // 0x40 public System.Boolean srcHdrEncoded; // 0x48 public UnityEngine.ColorGamut srcHdrColorGamut; // 0x4c public System.Int32 srcHdrMaxLuminance; // 0x50 // Methods } // UnityEngine.XRModule.dll public struct UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc : { // Fields private System.IntPtr displaySubsystemInstance; // 0x10 public System.Boolean nativeBlitAvailable; // 0x18 public System.Boolean nativeBlitInvalidStates; // 0x19 public System.Int32 blitParamsCount; // 0x1c // Methods } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRDisplaySubsystem : UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRDisplaySubsystemDescriptor> { // Fields private System.Action<System.Boolean> displayFocusChanged; // 0x20 // Methods private System.Void InvokeDisplayFocusChanged(System.Boolean focus); // 0x3f5ccb0 public System.Void .ctor(); // 0x3f5ccd0 } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRDisplaySubsystemDescriptor : UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRDisplaySubsystem> { // Fields // Methods public System.Void .ctor(); // 0x3f5cd18 } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRInputSubsystem : UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> { // Fields private System.Action<UnityEngine.XR.XRInputSubsystem> trackingOriginUpdated; // 0x20 private System.Action<UnityEngine.XR.XRInputSubsystem> boundaryChanged; // 0x28 // Methods private static System.Void InvokeTrackingOriginUpdatedEvent(System.IntPtr internalPtr); // 0x3f5cd60 private static System.Void InvokeBoundaryChangedEvent(System.IntPtr internalPtr); // 0x3f5ce24 public System.Void .ctor(); // 0x3f5cee8 } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRInputSubsystemDescriptor : UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRInputSubsystem> { // Fields // Methods public System.Void .ctor(); // 0x3f5cf30 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.MeshId : System.IEquatable<UnityEngine.XR.MeshId> { // Fields private static UnityEngine.XR.MeshId s_InvalidId; // 0x0 private System.UInt64 m_SubId1; // 0x10 private System.UInt64 m_SubId2; // 0x18 // Methods public override System.String ToString(); // 0x3f5cf78 public override System.Int32 GetHashCode(); // 0x3f5d00c public override System.Boolean Equals(System.Object obj); // 0x3f5d040 public System.Boolean Equals(UnityEngine.XR.MeshId other); // 0x3f5d0f8 private static System.Void .cctor(); // 0x3f5d11c } // UnityEngine.XRModule.dll public enum UnityEngine.XR.MeshGenerationStatus : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.MeshGenerationStatus Success = 0; // 0x0 public const UnityEngine.XR.MeshGenerationStatus InvalidMeshId = 1; // 0x0 public const UnityEngine.XR.MeshGenerationStatus GenerationAlreadyInProgress = 2; // 0x0 public const UnityEngine.XR.MeshGenerationStatus Canceled = 3; // 0x0 public const UnityEngine.XR.MeshGenerationStatus UnknownError = 4; // 0x0 // Methods } // UnityEngine.XRModule.dll internal static class UnityEngine.XR.HashCodeHelper : System.Object { // Fields // Methods public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2); // 0x3f5d164 public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3); // 0x3f5d174 public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3, System.Int32 hash4); // 0x3f5d188 public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3, System.Int32 hash4, System.Int32 hash5); // 0x3f5d1a0 public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3, System.Int32 hash4, System.Int32 hash5, System.Int32 hash6); // 0x3f5d1bc public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3, System.Int32 hash4, System.Int32 hash5, System.Int32 hash6, System.Int32 hash7); // 0x3f5d1dc public static System.Int32 Combine(System.Int32 hash1, System.Int32 hash2, System.Int32 hash3, System.Int32 hash4, System.Int32 hash5, System.Int32 hash6, System.Int32 hash7, System.Int32 hash8); // 0x3f5d200 } // UnityEngine.XRModule.dll public struct UnityEngine.XR.MeshGenerationResult : System.IEquatable<UnityEngine.XR.MeshGenerationResult> { // Fields private readonly UnityEngine.XR.MeshId <MeshId>k__BackingField; // 0x10 private readonly UnityEngine.Mesh <Mesh>k__BackingField; // 0x20 private readonly UnityEngine.MeshCollider <MeshCollider>k__BackingField; // 0x28 private readonly UnityEngine.XR.MeshGenerationStatus <Status>k__BackingField; // 0x30 private readonly UnityEngine.XR.MeshVertexAttributes <Attributes>k__BackingField; // 0x34 private readonly System.UInt64 <Timestamp>k__BackingField; // 0x38 private readonly UnityEngine.Vector3 <Position>k__BackingField; // 0x40 private readonly UnityEngine.Quaternion <Rotation>k__BackingField; // 0x4c private readonly UnityEngine.Vector3 <Scale>k__BackingField; // 0x5c // Methods public UnityEngine.XR.MeshId get_MeshId(); // 0x3f5d228 public UnityEngine.Mesh get_Mesh(); // 0x3f5d234 public UnityEngine.MeshCollider get_MeshCollider(); // 0x3f5d23c public UnityEngine.XR.MeshGenerationStatus get_Status(); // 0x3f5d244 public UnityEngine.XR.MeshVertexAttributes get_Attributes(); // 0x3f5d24c public UnityEngine.Vector3 get_Position(); // 0x3f5d254 public UnityEngine.Quaternion get_Rotation(); // 0x3f5d260 public UnityEngine.Vector3 get_Scale(); // 0x3f5d26c public override System.Boolean Equals(System.Object obj); // 0x3f5d278 public System.Boolean Equals(UnityEngine.XR.MeshGenerationResult other); // 0x3f5d308 public override System.Int32 GetHashCode(); // 0x3f5d4cc } // UnityEngine.XRModule.dll public enum UnityEngine.XR.MeshVertexAttributes : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.MeshVertexAttributes None = 0; // 0x0 public const UnityEngine.XR.MeshVertexAttributes Normals = 1; // 0x0 public const UnityEngine.XR.MeshVertexAttributes Tangents = 2; // 0x0 public const UnityEngine.XR.MeshVertexAttributes UVs = 4; // 0x0 public const UnityEngine.XR.MeshVertexAttributes Colors = 8; // 0x0 // Methods } // UnityEngine.XRModule.dll private struct UnityEngine.XR.XRMeshSubsystem.MeshTransformList : System.IDisposable { // Fields private readonly System.IntPtr m_Self; // 0x10 // Methods public System.Void Dispose(); // 0x3f5d7ac private static System.Void Dispose(System.IntPtr self); // 0x3f5d7e8 } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRMeshSubsystem : UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRMeshSubsystemDescriptor> { // Fields // Methods private System.Void InvokeMeshReadyDelegate(UnityEngine.XR.MeshGenerationResult result, System.Action<UnityEngine.XR.MeshGenerationResult> onMeshGenerationComplete); // 0x3f5d70c public System.Void .ctor(); // 0x3f5d764 } // UnityEngine.XRModule.dll public class UnityEngine.XR.XRMeshSubsystemDescriptor : UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> { // Fields // Methods public System.Void .ctor(); // 0x3f5d824 } // Nebukam.JobAssist.dll internal class <Module> : { // Fields // Methods } // Nebukam.JobAssist.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3371404 } // Nebukam.JobAssist.dll internal sealed class System.Runtime.CompilerServices.IsUnmanagedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x337140c } // Nebukam.JobAssist.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Nebukam.JobAssist.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3371414 public System.Void .ctor(); // 0x337150c } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.IProcessor : System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract System.Boolean get_enabled(); // 0x1bd1824 public abstract System.Void set_enabled(System.Boolean value); // 0x1bd3130 public abstract System.Single get_deltaMultiplier(); // 0x1bd28c8 public abstract System.Void set_deltaMultiplier(System.Single value); // 0x1bd41d8 public abstract Nebukam.JobAssist.IProcessorCompound get_compound(); // 0x1bd219c public abstract System.Void set_compound(Nebukam.JobAssist.IProcessorCompound value); // 0x1bd3a1c public abstract System.Int32 get_compoundIndex(); // 0x1bd1ddc public abstract System.Void set_compoundIndex(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_scheduled(); // 0x1bd1824 public abstract System.Boolean get_completed(); // 0x1bd1824 public abstract Nebukam.JobAssist.IProcessor get_procDependency(); // 0x1bd219c public abstract Unity.Jobs.JobHandle get_currentHandle(); // 0x0 public abstract Unity.Jobs.JobHandle Schedule(System.Single delta, Nebukam.JobAssist.IProcessor dependsOn); // 0x0 public abstract Unity.Jobs.JobHandle Schedule(System.Single delta, Unity.Jobs.JobHandle dependsOn); // 0x0 public abstract System.Void Complete(); // 0x1bd2ec0 public abstract System.Boolean TryComplete(); // 0x1bd1824 public abstract System.Void Run(System.Single delta); // 0x1bd41d8 } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.AbstractProcessor : System.Object, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields private System.Single <deltaMultiplier>k__BackingField; // 0x10 protected System.Boolean m_locked; // 0x14 protected Nebukam.JobAssist.IProcessorCompound m_compound; // 0x18 private System.Int32 <compoundIndex>k__BackingField; // 0x20 protected System.Boolean m_hasJobHandleDependency; // 0x24 protected Unity.Jobs.JobHandle m_jobHandleDependency; // 0x28 protected Nebukam.JobAssist.IProcessor m_procDependency; // 0x38 protected Unity.Jobs.JobHandle m_currentHandle; // 0x40 protected System.Single m_lockedDelta; // 0x50 protected System.Single m_scaledLockedDelta; // 0x54 protected System.Single m_deltaSum; // 0x58 protected System.Boolean m_scheduled; // 0x5c protected System.Boolean m_enabled; // 0x5d // Methods public System.Single get_deltaMultiplier(); // 0x3371514 public System.Void set_deltaMultiplier(System.Single value); // 0x337151c public System.Boolean get_locked(); // 0x3371524 public Nebukam.JobAssist.IProcessorCompound get_compound(); // 0x337152c public System.Void set_compound(Nebukam.JobAssist.IProcessorCompound value); // 0x3371534 public System.Int32 get_compoundIndex(); // 0x337153c public System.Void set_compoundIndex(System.Int32 value); // 0x3371544 public Nebukam.JobAssist.IProcessor get_procDependency(); // 0x337154c public Unity.Jobs.JobHandle get_currentHandle(); // 0x3371554 public System.Boolean get_scheduled(); // 0x3371560 public System.Boolean get_completed(); // 0x3371568 public System.Boolean get_enabled(); // 0x3371584 public System.Void set_enabled(System.Boolean value); // 0x337158c public Unity.Jobs.JobHandle Schedule(System.Single delta, Nebukam.JobAssist.IProcessor dependsOn); // 0x33715f0 public Unity.Jobs.JobHandle Schedule(System.Single delta, Unity.Jobs.JobHandle dependsOn); // 0x3371684 internal abstract System.Void OnPrepare(); // 0x1bd2ec0 internal abstract Unity.Jobs.JobHandle OnScheduled(Nebukam.JobAssist.IProcessor dependsOn); // 0x0 internal abstract Unity.Jobs.JobHandle OnScheduled(Unity.Jobs.JobHandle dependsOn); // 0x0 public System.Void Complete(); // 0x3371728 protected abstract System.Void OnCompleteBegins(); // 0x1bd2ec0 protected abstract System.Void OnCompleteEnds(); // 0x1bd2ec0 public System.Boolean TryComplete(); // 0x3371830 public System.Void Run(System.Single delta); // 0x337186c public virtual System.Void Lock(); // 0x3371888 protected virtual System.Void InternalLock(); // 0x33718cc public virtual System.Void Unlock(); // 0x33718d0 protected virtual System.Void InternalUnlock(); // 0x3371914 protected System.Boolean TryGetFirstInCompound(out P& processor, System.Boolean deep); // 0x0 protected System.Void Dispose(System.Boolean disposing); // 0x3371918 protected virtual System.Void InternalDispose(); // 0x3371968 public System.Void Dispose(); // 0x337196c protected System.Void .ctor(); // 0x33719d0 } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.IProcessorCompound : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract System.Int32 get_Count(); // 0x1bd1ddc public abstract System.Boolean get_isCompoundEmpty(); // 0x1bd1824 public abstract Nebukam.JobAssist.IProcessor get_Item(System.Int32 i); // 0x1bd21c8 public abstract System.Void DisposeAll(); // 0x1bd2ec0 public abstract System.Boolean TryGetFirst(System.Int32 startIndex, out P& processor, System.Boolean deep); // 0x0 public abstract System.Boolean Find(out P& processor); // 0x1bd19a0 } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.AbstractProcessorCompound : Nebukam.JobAssist.AbstractProcessor, Nebukam.JobAssist.IProcessorCompound, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected Nebukam.JobAssist.EmptyCompound m_emptyCompoundJob; // 0x5e protected System.Boolean m_isCompoundEmpty; // 0x5f protected System.Int32 m_enabledChildren; // 0x60 protected System.Collections.Generic.List<Nebukam.JobAssist.IProcessor> m_childs; // 0x68 // Methods public System.Boolean get_isCompoundEmpty(); // 0x33719f0 public System.Int32 get_Count(); // 0x33719f8 public Nebukam.JobAssist.IProcessor get_Item(System.Int32 i); // 0x3371a40 public Nebukam.JobAssist.IProcessor Add(Nebukam.JobAssist.IProcessor proc); // 0x3371a98 public P Add(P proc); // 0x1ce0384 public P Add(ref P& proc); // 0x1ce0384 public P Insert(System.Int32 atIndex, P proc); // 0x1ce0384 public P InsertBefore(Nebukam.JobAssist.IProcessor beforeItem, P proc); // 0x1ce0384 public P InsertBefore(Nebukam.JobAssist.IProcessor beforeProc, ref P& proc); // 0x1ce0384 public Nebukam.JobAssist.IProcessor Remove(Nebukam.JobAssist.IProcessor proc); // 0x3371c54 public Nebukam.JobAssist.IProcessor RemoveAt(System.Int32 index); // 0x3371dc8 protected Nebukam.JobAssist.IProcessor OnChildAdded(Nebukam.JobAssist.IProcessor child, System.Int32 childIndex); // 0x3371b8c protected Nebukam.JobAssist.IProcessor OnChildRemoved(Nebukam.JobAssist.IProcessor child, System.Int32 childIndex); // 0x3371d00 protected System.Void RefreshChildIndices(System.Int32 from); // 0x3371e60 internal override System.Void OnPrepare(); // 0x3371f74 internal Unity.Jobs.JobHandle ScheduleEmpty(Nebukam.JobAssist.IProcessor dependsOn); // 0x3371f88 internal Unity.Jobs.JobHandle ScheduleEmpty(Unity.Jobs.JobHandle dependsOn); // 0x3372064 protected virtual System.Void Prepare(System.Single delta); // 0x33720c4 protected sealed override System.Void OnCompleteBegins(); // 0x33720c8 protected virtual System.Void Apply(); // 0x33721fc public sealed override System.Void Lock(); // 0x3372200 public sealed override System.Void Unlock(); // 0x3372478 public System.Boolean TryGetFirst(System.Int32 startIndex, out P& processor, System.Boolean deep); // 0x0 public System.Boolean Find(out P& processor); // 0x1bd19a0 public System.Void DisposeAll(); // 0x3372598 protected System.Void .ctor(); // 0x3372758 } // Nebukam.JobAssist.dll public static class Nebukam.JobAssist.Extensions : System.Object { // Fields // Methods public static System.Boolean TryComplete(Unity.Jobs.JobHandle this); // 0x33727f8 public static T RemoveAt(ref Unity.Collections.NativeList<T>& this, System.Int32 index); // 0x1ce0384 public static System.Boolean Contains(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& this, ref TKey& key, ref TValue& value); // 0x1bd6804 public static System.Boolean Remove(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& this, ref TKey& key, ref TValue& value); // 0x1bd6804 public static System.Boolean Contains(ref Unity.Collections.NativeList<TValue>& this, ref TValue& value); // 0x1bd6678 public static System.Boolean AddOnce(ref Unity.Collections.NativeList<TValue>& this, ref TValue& value); // 0x1bd6678 public static TValue Pop(ref Unity.Collections.NativeList<TValue>& this); // 0x1ce0384 public static TValue Shift(ref Unity.Collections.NativeList<TValue>& this); // 0x1ce0384 public static Unity.Collections.NativeList<TValue> GetValues(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& this, ref TKey& key, Unity.Collections.Allocator alloc, System.Int32 capacity); // 0x1ce0384 public static System.Int32 PushValues(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& this, ref TKey& key, ref Unity.Collections.NativeList<TValue>& list); // 0x1bdb6d8 public static Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> Clone(ref Unity.Collections.NativeParallelMultiHashMap<TKey,TValue>& this, Unity.Collections.Allocator alloc); // 0x1ce0384 public static System.Boolean MakeLength(ref Unity.Collections.NativeArray<T>& nativeArray, System.Int32 length, Unity.Collections.Allocator alloc); // 0x1ce0384 public static System.Boolean MakeLength(ref Unity.Collections.NativeParallelHashMap<TKey,TValue>& nativeHashMap, System.Int32 length, Unity.Collections.Allocator alloc); // 0x1ce0384 public static System.Boolean MakeLength(ref T[]& array, System.Int32 length); // 0x1bd6340 public static System.Boolean EnsureMinLength(ref Unity.Collections.NativeArray<T>& nativeArray, System.Int32 length, System.Int32 padding, Unity.Collections.Allocator alloc); // 0x1ce0384 public static System.Boolean Copy(T[] src, ref Unity.Collections.NativeArray<T>& dest, Unity.Collections.Allocator alloc); // 0x1bd6734 public static System.Boolean Copy(Unity.Collections.NativeArray<T> src, ref T[]& dest); // 0x1ce0384 public static System.Boolean Copy(Unity.Collections.NativeArray<T> src, ref Unity.Collections.NativeArray<T>& dest, Unity.Collections.Allocator alloc); // 0x1ce0384 public static System.Boolean Copy(System.Collections.Generic.List<T> src, ref Unity.Collections.NativeArray<T>& dest, Unity.Collections.Allocator alloc); // 0x1bd6734 public static System.Void Copy(System.Collections.Generic.List<T> src, ref Unity.Collections.NativeList<T>& dest, Unity.Collections.Allocator alloc); // 0x1be5364 public static System.Void Release(Unity.Collections.NativeArray<T> this); // 0x1ce0384 public static System.Void Release(Unity.Collections.NativeList<T> this); // 0x1ce0384 public static System.Void Release(Unity.Collections.NativeParallelHashMap<TKey,TValue> this); // 0x1ce0384 public static System.Void Release(Unity.Collections.NativeParallelMultiHashMap<TKey,TValue> this); // 0x1ce0384 public static System.Void FloodArray(Unity.Collections.NativeArray<T> array, T value); // 0x1ce0384 } // Nebukam.JobAssist.dll internal struct Nebukam.JobAssist.FloodArray<T> : Unity.Jobs.IJobParallelFor { // Fields public Unity.Collections.NativeArray<T> array; // 0x0 public T value; // 0x0 // Methods public System.Void Execute(System.Int32 index); // 0x1bd33a4 } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.ILockable : { // Fields // Methods public abstract System.Boolean get_locked(); // 0x1bd1824 public abstract System.Void Lock(); // 0x1bd2ec0 public abstract System.Void Unlock(); // 0x1bd2ec0 } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.IParallelProcessor : Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods public abstract System.Int32 get_chunkSize(); // 0x1bd1ddc public abstract System.Void set_chunkSize(System.Int32 value); // 0x1bd33a4 } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.ParallelProcessor<T> : Nebukam.JobAssist.AbstractProcessor, Nebukam.JobAssist.IParallelProcessor, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected T m_currentJob; // 0x0 private System.Int32 <chunkSize>k__BackingField; // 0x0 protected System.Int32 m_jobLength; // 0x0 // Methods public System.Int32 get_chunkSize(); // 0x1bd1ddc public System.Void set_chunkSize(System.Int32 value); // 0x1bd33a4 internal override System.Void OnPrepare(); // 0x1bd2ec0 internal override Unity.Jobs.JobHandle OnScheduled(Nebukam.JobAssist.IProcessor dependsOn); // 0x0 internal override Unity.Jobs.JobHandle OnScheduled(Unity.Jobs.JobHandle dependsOn); // 0x0 protected abstract System.Int32 Prepare(ref T& job, System.Single delta); // 0x0 protected sealed override System.Void OnCompleteBegins(); // 0x1bd2ec0 protected sealed override System.Void OnCompleteEnds(); // 0x1bd2ec0 protected virtual System.Void Apply(ref T& job); // 0x1bd3a1c public sealed override System.Void Lock(); // 0x1bd2ec0 public sealed override System.Void Unlock(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.JobAssist.dll public struct Nebukam.JobAssist.DisabledProcessor : Unity.Jobs.IJob { // Fields // Methods public System.Void Execute(); // 0x3372834 } // Nebukam.JobAssist.dll public struct Nebukam.JobAssist.Unemployed : Unity.Jobs.IJob { // Fields // Methods public System.Void Execute(); // 0x3372838 } // Nebukam.JobAssist.dll public struct Nebukam.JobAssist.UnemployedParallel : Unity.Jobs.IJobParallelFor { // Fields // Methods public System.Void Execute(System.Int32 index); // 0x337283c } // Nebukam.JobAssist.dll public struct Nebukam.JobAssist.EmptyCompound : Unity.Jobs.IJob { // Fields // Methods public System.Void Execute(); // 0x3372840 } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.Processor<T> : Nebukam.JobAssist.AbstractProcessor, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected T m_currentJob; // 0x0 // Methods internal override System.Void OnPrepare(); // 0x1bd2ec0 internal override Unity.Jobs.JobHandle OnScheduled(Nebukam.JobAssist.IProcessor dependsOn); // 0x0 internal override Unity.Jobs.JobHandle OnScheduled(Unity.Jobs.JobHandle dependsOn); // 0x0 protected abstract System.Void Prepare(ref T& job, System.Single delta); // 0x0 protected sealed override System.Void OnCompleteBegins(); // 0x1bd2ec0 protected sealed override System.Void OnCompleteEnds(); // 0x1bd2ec0 protected virtual System.Void Apply(ref T& job); // 0x1bd3a1c public sealed override System.Void Lock(); // 0x1bd2ec0 public sealed override System.Void Unlock(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1bd2ec0 } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.IProcessorChain : Nebukam.JobAssist.IProcessorCompound, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.ProcessorChain : Nebukam.JobAssist.AbstractProcessorCompound, Nebukam.JobAssist.IProcessorChain, Nebukam.JobAssist.IProcessorCompound, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods internal override Unity.Jobs.JobHandle OnScheduled(Nebukam.JobAssist.IProcessor dependsOn); // 0x3372844 internal override Unity.Jobs.JobHandle OnScheduled(Unity.Jobs.JobHandle dependsOn); // 0x3372b68 protected sealed override System.Void OnCompleteEnds(); // 0x3372eb0 protected System.Void .ctor(); // 0x3372eb4 } // Nebukam.JobAssist.dll public interface Nebukam.JobAssist.IProcessorGroup : Nebukam.JobAssist.IProcessorCompound, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields // Methods } // Nebukam.JobAssist.dll public abstract class Nebukam.JobAssist.ProcessorGroup : Nebukam.JobAssist.AbstractProcessorCompound, Nebukam.JobAssist.IProcessorGroup, Nebukam.JobAssist.IProcessorCompound, Nebukam.JobAssist.IProcessor, System.IDisposable, Nebukam.JobAssist.ILockable { // Fields protected Unity.Collections.NativeArray<Unity.Jobs.JobHandle> m_groupHandles; // 0x70 // Methods internal override System.Void OnPrepare(); // 0x3372eb8 internal override Unity.Jobs.JobHandle OnScheduled(Nebukam.JobAssist.IProcessor dependsOn); // 0x3372f20 internal override Unity.Jobs.JobHandle OnScheduled(Unity.Jobs.JobHandle dependsOn); // 0x3373164 protected sealed override System.Void OnCompleteEnds(); // 0x33733c0 protected override System.Void InternalDispose(); // 0x33733c4 protected System.Void .ctor(); // 0x337340c } // Nebukam.JobAssist.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=673 : { // Fields // Methods } // Nebukam.JobAssist.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=679 : { // Fields // Methods } // Nebukam.JobAssist.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=679 F66DDEE250FD5DB937A6C64D7A255DD5D722E6BFE8A41E35ACF4E265302F25C1; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=673 FECD8211A2CFD8B7CBBA2DB21DA2579F678694508F9AD93179694E729A9B3FFC; // 0x2a7 // Methods } // Nebukam.JobAssist.dll internal class __JobReflectionRegistrationOutput__3722510689 : System.Object { // Fields // Methods public static System.Void CreateJobReflectionData(); // 0x3373410 public static System.Void EarlyInit(); // 0x3373780 } // UnityEngine.AssetBundleModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundle : UnityEngine.Object { // Fields // Methods private System.Void .ctor(); // 0x3c6d6e4 public UnityEngine.Object get_mainAsset(); // 0x3c6d73c internal static UnityEngine.Object returnMainAsset(UnityEngine.AssetBundle bundle); // 0x3c6d778 public static System.Void UnloadAllAssetBundles(System.Boolean unloadAllObjects); // 0x3c6d7b4 internal static UnityEngine.AssetBundle[] GetAllLoadedAssetBundles_Native(); // 0x3c6d7f0 public static System.Collections.Generic.IEnumerable<UnityEngine.AssetBundle> GetAllLoadedAssetBundles(); // 0x3c6d818 internal static UnityEngine.AssetBundleCreateRequest LoadFromFileAsync_Internal(System.String path, System.UInt32 crc, System.UInt64 offset); // 0x3c6d840 public static UnityEngine.AssetBundleCreateRequest LoadFromFileAsync(System.String path); // 0x3c6d894 public static UnityEngine.AssetBundleCreateRequest LoadFromFileAsync(System.String path, System.UInt32 crc); // 0x3c6d8d8 public static UnityEngine.AssetBundleCreateRequest LoadFromFileAsync(System.String path, System.UInt32 crc, System.UInt64 offset); // 0x3c6d920 internal static UnityEngine.AssetBundle LoadFromFile_Internal(System.String path, System.UInt32 crc, System.UInt64 offset); // 0x3c6d974 public static UnityEngine.AssetBundle LoadFromFile(System.String path); // 0x3c6d9c8 public static UnityEngine.AssetBundle LoadFromFile(System.String path, System.UInt32 crc); // 0x3c6da0c public static UnityEngine.AssetBundle LoadFromFile(System.String path, System.UInt32 crc, System.UInt64 offset); // 0x3c6da54 internal static UnityEngine.AssetBundleCreateRequest LoadFromMemoryAsync_Internal(System.Byte[] binary, System.UInt32 crc); // 0x3c6daa8 public static UnityEngine.AssetBundleCreateRequest LoadFromMemoryAsync(System.Byte[] binary); // 0x3c6daec public static UnityEngine.AssetBundleCreateRequest LoadFromMemoryAsync(System.Byte[] binary, System.UInt32 crc); // 0x3c6db2c internal static UnityEngine.AssetBundle LoadFromMemory_Internal(System.Byte[] binary, System.UInt32 crc); // 0x3c6db70 public static UnityEngine.AssetBundle LoadFromMemory(System.Byte[] binary); // 0x3c6dbb4 public static UnityEngine.AssetBundle LoadFromMemory(System.Byte[] binary, System.UInt32 crc); // 0x3c6dbf4 internal static System.Void ValidateLoadFromStream(System.IO.Stream stream); // 0x3c6dc38 public static UnityEngine.AssetBundleCreateRequest LoadFromStreamAsync(System.IO.Stream stream, System.UInt32 crc, System.UInt32 managedReadBufferSize); // 0x3c6dd3c public static UnityEngine.AssetBundleCreateRequest LoadFromStreamAsync(System.IO.Stream stream, System.UInt32 crc); // 0x3c6dde8 public static UnityEngine.AssetBundleCreateRequest LoadFromStreamAsync(System.IO.Stream stream); // 0x3c6de34 public static UnityEngine.AssetBundle LoadFromStream(System.IO.Stream stream, System.UInt32 crc, System.UInt32 managedReadBufferSize); // 0x3c6de7c public static UnityEngine.AssetBundle LoadFromStream(System.IO.Stream stream, System.UInt32 crc); // 0x3c6df28 public static UnityEngine.AssetBundle LoadFromStream(System.IO.Stream stream); // 0x3c6df74 internal static UnityEngine.AssetBundleCreateRequest LoadFromStreamAsyncInternal(System.IO.Stream stream, System.UInt32 crc, System.UInt32 managedReadBufferSize); // 0x3c6dd94 internal static UnityEngine.AssetBundle LoadFromStreamInternal(System.IO.Stream stream, System.UInt32 crc, System.UInt32 managedReadBufferSize); // 0x3c6ded4 public System.Boolean get_isStreamedSceneAssetBundle(); // 0x3c6dfbc public System.Boolean Contains(System.String name); // 0x3c6dff8 public UnityEngine.Object Load(System.String name); // 0x3c6e03c public UnityEngine.Object Load(System.String name); // 0x1bd22a0 private UnityEngine.Object Load(System.String name, System.Type type); // 0x3c6e044 private UnityEngine.AssetBundleRequest LoadAsync(System.String name, System.Type type); // 0x3c6e04c private UnityEngine.Object[] LoadAll(System.Type type); // 0x3c6e054 public UnityEngine.Object[] LoadAll(); // 0x3c6e05c public T[] LoadAll(); // 0x1bd219c public UnityEngine.Object LoadAsset(System.String name); // 0x3c6e064 public T LoadAsset(System.String name); // 0x1ce0384 public UnityEngine.Object LoadAsset(System.String name, System.Type type); // 0x3c6e0f0 private UnityEngine.Object LoadAsset_Internal(System.String name, System.Type type); // 0x3c6e238 public UnityEngine.AssetBundleRequest LoadAssetAsync(System.String name); // 0x3c6e28c public UnityEngine.AssetBundleRequest LoadAssetAsync(System.String name); // 0x1bd22a0 public UnityEngine.AssetBundleRequest LoadAssetAsync(System.String name, System.Type type); // 0x3c6e318 public UnityEngine.Object[] LoadAssetWithSubAssets(System.String name); // 0x3c6e4b4 internal static T[] ConvertObjects(UnityEngine.Object[] rawObjects); // 0x1bdeb64 public T[] LoadAssetWithSubAssets(System.String name); // 0x1bd22a0 public UnityEngine.Object[] LoadAssetWithSubAssets(System.String name, System.Type type); // 0x3c6e540 public UnityEngine.AssetBundleRequest LoadAssetWithSubAssetsAsync(System.String name); // 0x3c6e6dc public UnityEngine.AssetBundleRequest LoadAssetWithSubAssetsAsync(System.String name); // 0x1bd22a0 public UnityEngine.AssetBundleRequest LoadAssetWithSubAssetsAsync(System.String name, System.Type type); // 0x3c6e768 public UnityEngine.Object[] LoadAllAssets(); // 0x3c6e904 public T[] LoadAllAssets(); // 0x1bd219c public UnityEngine.Object[] LoadAllAssets(System.Type type); // 0x3c6e988 public UnityEngine.AssetBundleRequest LoadAllAssetsAsync(); // 0x3c6ea84 public UnityEngine.AssetBundleRequest LoadAllAssetsAsync(); // 0x1bd219c public UnityEngine.AssetBundleRequest LoadAllAssetsAsync(System.Type type); // 0x3c6eb08 public System.String[] AllAssetNames(); // 0x3c6ec04 private UnityEngine.AssetBundleRequest LoadAssetAsync_Internal(System.String name, System.Type type); // 0x3c6e460 public System.Void Unload(System.Boolean unloadAllLoadedObjects); // 0x3c6ec7c public UnityEngine.AssetBundleUnloadOperation UnloadAsync(System.Boolean unloadAllLoadedObjects); // 0x3c6ecc0 public System.String[] GetAllAssetNames(); // 0x3c6ec40 public System.String[] GetAllScenePaths(); // 0x3c6ed04 internal UnityEngine.Object[] LoadAssetWithSubAssets_Internal(System.String name, System.Type type); // 0x3c6e688 private UnityEngine.AssetBundleRequest LoadAssetWithSubAssetsAsync_Internal(System.String name, System.Type type); // 0x3c6e8b0 public static UnityEngine.AssetBundleRecompressOperation RecompressAssetBundleAsync(System.String inputPath, System.String outputPath, UnityEngine.BuildCompression method, System.UInt32 expectedCRC, UnityEngine.ThreadPriority priority); // 0x3c6ed40 internal static UnityEngine.AssetBundleRecompressOperation RecompressAssetBundleAsync_Internal(System.String inputPath, System.String outputPath, UnityEngine.BuildCompression method, System.UInt32 expectedCRC, UnityEngine.ThreadPriority priority); // 0x3c6ed48 public static System.UInt32 get_memoryBudgetKB(); // 0x3c6ee28 public static System.Void set_memoryBudgetKB(System.UInt32 value); // 0x3c6ee90 private static UnityEngine.AssetBundleRecompressOperation RecompressAssetBundleAsync_Internal_Injected(System.String inputPath, System.String outputPath, ref UnityEngine.BuildCompression& method, System.UInt32 expectedCRC, UnityEngine.ThreadPriority priority); // 0x3c6edbc } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundleCreateRequest : UnityEngine.AsyncOperation { // Fields // Methods public System.Void .ctor(); // 0x3c6f008 } // UnityEngine.AssetBundleModule.dll [Serializable] internal static class UnityEngine.AssetBundleLoadingCache : System.Object { // Fields // Methods internal static System.UInt32 get_maxBlocksPerFile(); // 0x3c6f010 internal static System.Void set_maxBlocksPerFile(System.UInt32 value); // 0x3c6f038 internal static System.UInt32 get_blockCount(); // 0x3c6f074 internal static System.Void set_blockCount(System.UInt32 value); // 0x3c6f09c internal static System.UInt32 get_blockSize(); // 0x3c6f0d8 internal static System.UInt32 get_memoryBudgetKB(); // 0x3c6ee2c internal static System.Void set_memoryBudgetKB(System.UInt32 value); // 0x3c6ee94 } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundleManifest : UnityEngine.Object { // Fields // Methods private System.Void .ctor(); // 0x3c6f100 public System.String[] GetAllAssetBundles(); // 0x3c6f158 public System.String[] GetAllAssetBundlesWithVariant(); // 0x3c6f194 public UnityEngine.Hash128 GetAssetBundleHash(System.String assetBundleName); // 0x3c6f1d0 public System.String[] GetDirectDependencies(System.String assetBundleName); // 0x3c6f280 public System.String[] GetAllDependencies(System.String assetBundleName); // 0x3c6f2c4 private System.Void GetAssetBundleHash_Injected(System.String assetBundleName, out UnityEngine.Hash128& ret); // 0x3c6f22c } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundleRecompressOperation : UnityEngine.AsyncOperation { // Fields // Methods public System.Void .ctor(); // 0x3c6f308 } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundleRequest : UnityEngine.ResourceRequest { // Fields // Methods protected override UnityEngine.Object GetResult(); // 0x3c6f310 public UnityEngine.Object get_asset(); // 0x3c6f34c public UnityEngine.Object[] get_allAssets(); // 0x3c6f358 public System.Void .ctor(); // 0x3c6f394 } // UnityEngine.AssetBundleModule.dll public class UnityEngine.AssetBundleUnloadOperation : UnityEngine.AsyncOperation { // Fields // Methods public System.Void .ctor(); // 0x3c6f39c } // DOTween46.dll internal class <Module> : { // Fields // Methods } // DOTween46.dll public static class DG.Tweening.DOTweenUtils46 : System.Object { // Fields // Methods public static UnityEngine.Vector2 SwitchToRectTransform(UnityEngine.RectTransform from, UnityEngine.RectTransform to); // 0x1f95848 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass0_0 : System.Object { // Fields public UnityEngine.CanvasGroup target; // 0x10 // Methods public System.Void .ctor(); // 0x1f95b48 internal System.Single <DOFade>b__0(); // 0x1f999a4 internal System.Void <DOFade>b__1(System.Single x); // 0x1f999c0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass1_0 : System.Object { // Fields public UnityEngine.UI.Graphic target; // 0x10 // Methods public System.Void .ctor(); // 0x1f95cf0 internal UnityEngine.Color <DOColor>b__0(); // 0x1f999dc internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f99a00 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass2_0 : System.Object { // Fields public UnityEngine.UI.Graphic target; // 0x10 // Methods public System.Void .ctor(); // 0x1f95e70 internal UnityEngine.Color <DOFade>b__0(); // 0x1f99a24 internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f99a48 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass3_0 : System.Object { // Fields public UnityEngine.UI.Image target; // 0x10 // Methods public System.Void .ctor(); // 0x1f96018 internal UnityEngine.Color <DOColor>b__0(); // 0x1f99a6c internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f99a90 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass4_0 : System.Object { // Fields public UnityEngine.UI.Image target; // 0x10 // Methods public System.Void .ctor(); // 0x1f96198 internal UnityEngine.Color <DOFade>b__0(); // 0x1f99ab4 internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f99ad8 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass5_0 : System.Object { // Fields public UnityEngine.UI.Image target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9633c internal System.Single <DOFillAmount>b__0(); // 0x1f99afc internal System.Void <DOFillAmount>b__1(System.Single x); // 0x1f99b18 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass7_0 : System.Object { // Fields public UnityEngine.UI.LayoutElement target; // 0x10 // Methods public System.Void .ctor(); // 0x1f966a4 internal UnityEngine.Vector2 <DOFlexibleSize>b__0(); // 0x1f99b34 internal System.Void <DOFlexibleSize>b__1(UnityEngine.Vector2 x); // 0x1f99b8c } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass8_0 : System.Object { // Fields public UnityEngine.UI.LayoutElement target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9684c internal UnityEngine.Vector2 <DOMinSize>b__0(); // 0x1f99bdc internal System.Void <DOMinSize>b__1(UnityEngine.Vector2 x); // 0x1f99c34 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass9_0 : System.Object { // Fields public UnityEngine.UI.LayoutElement target; // 0x10 // Methods public System.Void .ctor(); // 0x1f969f4 internal UnityEngine.Vector2 <DOPreferredSize>b__0(); // 0x1f99c84 internal System.Void <DOPreferredSize>b__1(UnityEngine.Vector2 x); // 0x1f99cdc } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass10_0 : System.Object { // Fields public UnityEngine.UI.Outline target; // 0x10 // Methods public System.Void .ctor(); // 0x1f96b9c internal UnityEngine.Color <DOColor>b__0(); // 0x1f99d2c internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f99d4c } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass11_0 : System.Object { // Fields public UnityEngine.UI.Outline target; // 0x10 // Methods public System.Void .ctor(); // 0x1f96d1c internal UnityEngine.Color <DOFade>b__0(); // 0x1f99d68 internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f99d88 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass12_0 : System.Object { // Fields public UnityEngine.UI.Outline target; // 0x10 // Methods public System.Void .ctor(); // 0x1f96eac internal UnityEngine.Vector2 <DOScale>b__0(); // 0x1f99da4 internal System.Void <DOScale>b__1(UnityEngine.Vector2 x); // 0x1f99dc0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass13_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97054 internal UnityEngine.Vector2 <DOAnchorPos>b__0(); // 0x1f99ddc internal System.Void <DOAnchorPos>b__1(UnityEngine.Vector2 x); // 0x1f99df8 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass14_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f971f4 internal UnityEngine.Vector2 <DOAnchorPosX>b__0(); // 0x1f99e14 internal System.Void <DOAnchorPosX>b__1(UnityEngine.Vector2 x); // 0x1f99e30 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass15_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97394 internal UnityEngine.Vector2 <DOAnchorPosY>b__0(); // 0x1f99e4c internal System.Void <DOAnchorPosY>b__1(UnityEngine.Vector2 x); // 0x1f99e68 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass16_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97544 internal UnityEngine.Vector3 <DOAnchorPos3D>b__0(); // 0x1f99e84 internal System.Void <DOAnchorPos3D>b__1(UnityEngine.Vector3 x); // 0x1f99ea0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass17_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f976ec internal UnityEngine.Vector2 <DOAnchorMax>b__0(); // 0x1f99ebc internal System.Void <DOAnchorMax>b__1(UnityEngine.Vector2 x); // 0x1f99ed8 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass18_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97894 internal UnityEngine.Vector2 <DOAnchorMin>b__0(); // 0x1f99ef4 internal System.Void <DOAnchorMin>b__1(UnityEngine.Vector2 x); // 0x1f99f10 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass19_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97a24 internal UnityEngine.Vector2 <DOPivot>b__0(); // 0x1f99f2c internal System.Void <DOPivot>b__1(UnityEngine.Vector2 x); // 0x1f99f48 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass20_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97bb8 internal UnityEngine.Vector2 <DOPivotX>b__0(); // 0x1f99f64 internal System.Void <DOPivotX>b__1(UnityEngine.Vector2 x); // 0x1f99f80 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass21_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97d4c internal UnityEngine.Vector2 <DOPivotY>b__0(); // 0x1f99f9c internal System.Void <DOPivotY>b__1(UnityEngine.Vector2 x); // 0x1f99fb8 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass22_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f97ef4 internal UnityEngine.Vector2 <DOSizeDelta>b__0(); // 0x1f99fd4 internal System.Void <DOSizeDelta>b__1(UnityEngine.Vector2 x); // 0x1f99ff0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass23_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f980b0 internal UnityEngine.Vector3 <DOPunchAnchorPos>b__0(); // 0x1f9a00c internal System.Void <DOPunchAnchorPos>b__1(UnityEngine.Vector3 x); // 0x1f9a030 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass24_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9828c internal UnityEngine.Vector3 <DOShakeAnchorPos>b__0(); // 0x1f9a04c internal System.Void <DOShakeAnchorPos>b__1(UnityEngine.Vector3 x); // 0x1f9a070 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass25_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f98470 internal UnityEngine.Vector3 <DOShakeAnchorPos>b__0(); // 0x1f9a08c internal System.Void <DOShakeAnchorPos>b__1(UnityEngine.Vector3 x); // 0x1f9a0b0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass26_0 : System.Object { // Fields public UnityEngine.RectTransform target; // 0x10 public System.Boolean offsetYSet; // 0x18 public System.Single offsetY; // 0x1c public DG.Tweening.Sequence s; // 0x20 public UnityEngine.Vector2 endValue; // 0x28 public System.Single startPosY; // 0x30 // Methods public System.Void .ctor(); // 0x1f98844 internal UnityEngine.Vector2 <DOJumpAnchorPos>b__0(); // 0x1f9a0cc internal System.Void <DOJumpAnchorPos>b__1(UnityEngine.Vector2 x); // 0x1f9a0e8 internal UnityEngine.Vector2 <DOJumpAnchorPos>b__2(); // 0x1f9a104 internal System.Void <DOJumpAnchorPos>b__3(UnityEngine.Vector2 x); // 0x1f9a120 internal System.Void <DOJumpAnchorPos>b__4(); // 0x1f9a13c } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass27_0 : System.Object { // Fields public UnityEngine.UI.ScrollRect target; // 0x10 // Methods public System.Void .ctor(); // 0x1f989ec internal UnityEngine.Vector2 <DONormalizedPos>b__0(); // 0x1f9a1e4 internal System.Void <DONormalizedPos>b__1(UnityEngine.Vector2 x); // 0x1f9a22c } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass28_0 : System.Object { // Fields public UnityEngine.UI.ScrollRect target; // 0x10 // Methods public System.Void .ctor(); // 0x1f98b84 internal System.Single <DOHorizontalNormalizedPos>b__0(); // 0x1f9a26c internal System.Void <DOHorizontalNormalizedPos>b__1(System.Single x); // 0x1f9a288 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass29_0 : System.Object { // Fields public UnityEngine.UI.ScrollRect target; // 0x10 // Methods public System.Void .ctor(); // 0x1f98d1c internal System.Single <DOVerticalNormalizedPos>b__0(); // 0x1f9a2a4 internal System.Void <DOVerticalNormalizedPos>b__1(System.Single x); // 0x1f9a2c0 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass30_0 : System.Object { // Fields public UnityEngine.UI.Slider target; // 0x10 // Methods public System.Void .ctor(); // 0x1f98eb4 internal System.Single <DOValue>b__0(); // 0x1f9a2dc internal System.Void <DOValue>b__1(System.Single x); // 0x1f9a300 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass31_0 : System.Object { // Fields public UnityEngine.UI.Text target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9905c internal UnityEngine.Color <DOColor>b__0(); // 0x1f9a324 internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f9a348 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass32_0 : System.Object { // Fields public UnityEngine.UI.Text target; // 0x10 // Methods public System.Void .ctor(); // 0x1f991dc internal UnityEngine.Color <DOFade>b__0(); // 0x1f9a36c internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f9a390 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass33_0 : System.Object { // Fields public UnityEngine.UI.Text target; // 0x10 // Methods public System.Void .ctor(); // 0x1f99384 internal System.String <DOText>b__0(); // 0x1f9a3b4 internal System.Void <DOText>b__1(System.String x); // 0x1f9a3d8 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass34_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.UI.Graphic target; // 0x20 // Methods public System.Void .ctor(); // 0x1f9958c internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f9a3fc internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f9a408 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass35_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.UI.Image target; // 0x20 // Methods public System.Void .ctor(); // 0x1f99794 internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f9a484 internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f9a490 } // DOTween46.dll private sealed class DG.Tweening.ShortcutExtensions46.<>c__DisplayClass36_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.UI.Text target; // 0x20 // Methods public System.Void .ctor(); // 0x1f9999c internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f9a50c internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f9a518 } // DOTween46.dll public static class DG.Tweening.ShortcutExtensions46 : System.Object { // Fields // Methods public static DG.Tweening.Tweener DOFade(UnityEngine.CanvasGroup target, System.Single endValue, System.Single duration); // 0x1f959d0 public static DG.Tweening.Tweener DOColor(UnityEngine.UI.Graphic target, UnityEngine.Color endValue, System.Single duration); // 0x1f95b50 public static DG.Tweening.Tweener DOFade(UnityEngine.UI.Graphic target, System.Single endValue, System.Single duration); // 0x1f95cf8 public static DG.Tweening.Tweener DOColor(UnityEngine.UI.Image target, UnityEngine.Color endValue, System.Single duration); // 0x1f95e78 public static DG.Tweening.Tweener DOFade(UnityEngine.UI.Image target, System.Single endValue, System.Single duration); // 0x1f96020 public static DG.Tweening.Tweener DOFillAmount(UnityEngine.UI.Image target, System.Single endValue, System.Single duration); // 0x1f961a0 public static DG.Tweening.Sequence DOGradientColor(UnityEngine.UI.Image target, UnityEngine.Gradient gradient, System.Single duration); // 0x1f96344 public static DG.Tweening.Tweener DOFlexibleSize(UnityEngine.UI.LayoutElement target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f96504 public static DG.Tweening.Tweener DOMinSize(UnityEngine.UI.LayoutElement target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f966ac public static DG.Tweening.Tweener DOPreferredSize(UnityEngine.UI.LayoutElement target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f96854 public static DG.Tweening.Tweener DOColor(UnityEngine.UI.Outline target, UnityEngine.Color endValue, System.Single duration); // 0x1f969fc public static DG.Tweening.Tweener DOFade(UnityEngine.UI.Outline target, System.Single endValue, System.Single duration); // 0x1f96ba4 public static DG.Tweening.Tweener DOScale(UnityEngine.UI.Outline target, UnityEngine.Vector2 endValue, System.Single duration); // 0x1f96d24 public static DG.Tweening.Tweener DOAnchorPos(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f96eb4 public static DG.Tweening.Tweener DOAnchorPosX(UnityEngine.RectTransform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f9705c public static DG.Tweening.Tweener DOAnchorPosY(UnityEngine.RectTransform target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f971fc public static DG.Tweening.Tweener DOAnchorPos3D(UnityEngine.RectTransform target, UnityEngine.Vector3 endValue, System.Single duration, System.Boolean snapping); // 0x1f9739c public static DG.Tweening.Tweener DOAnchorMax(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f9754c public static DG.Tweening.Tweener DOAnchorMin(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f976f4 public static DG.Tweening.Tweener DOPivot(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single duration); // 0x1f9789c public static DG.Tweening.Tweener DOPivotX(UnityEngine.RectTransform target, System.Single endValue, System.Single duration); // 0x1f97a2c public static DG.Tweening.Tweener DOPivotY(UnityEngine.RectTransform target, System.Single endValue, System.Single duration); // 0x1f97bc0 public static DG.Tweening.Tweener DOSizeDelta(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f97d54 public static DG.Tweening.Tweener DOPunchAnchorPos(UnityEngine.RectTransform target, UnityEngine.Vector2 punch, System.Single duration, System.Int32 vibrato, System.Single elasticity, System.Boolean snapping); // 0x1f97efc public static DG.Tweening.Tweener DOShakeAnchorPos(UnityEngine.RectTransform target, System.Single duration, System.Single strength, System.Int32 vibrato, System.Single randomness, System.Boolean snapping, System.Boolean fadeOut); // 0x1f980b8 public static DG.Tweening.Tweener DOShakeAnchorPos(UnityEngine.RectTransform target, System.Single duration, UnityEngine.Vector2 strength, System.Int32 vibrato, System.Single randomness, System.Boolean snapping, System.Boolean fadeOut); // 0x1f98294 public static DG.Tweening.Sequence DOJumpAnchorPos(UnityEngine.RectTransform target, UnityEngine.Vector2 endValue, System.Single jumpPower, System.Int32 numJumps, System.Single duration, System.Boolean snapping); // 0x1f98478 public static DG.Tweening.Tweener DONormalizedPos(UnityEngine.UI.ScrollRect target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f9884c public static DG.Tweening.Tweener DOHorizontalNormalizedPos(UnityEngine.UI.ScrollRect target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f989f4 public static DG.Tweening.Tweener DOVerticalNormalizedPos(UnityEngine.UI.ScrollRect target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f98b8c public static DG.Tweening.Tweener DOValue(UnityEngine.UI.Slider target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f98d24 public static DG.Tweening.Tweener DOColor(UnityEngine.UI.Text target, UnityEngine.Color endValue, System.Single duration); // 0x1f98ebc public static DG.Tweening.Tweener DOFade(UnityEngine.UI.Text target, System.Single endValue, System.Single duration); // 0x1f99064 public static DG.Tweening.Tweener DOText(UnityEngine.UI.Text target, System.String endValue, System.Single duration, System.Boolean richTextEnabled, DG.Tweening.ScrambleMode scrambleMode, System.String scrambleChars); // 0x1f991e4 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.UI.Graphic target, UnityEngine.Color endValue, System.Single duration); // 0x1f9938c public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.UI.Image target, UnityEngine.Color endValue, System.Single duration); // 0x1f99594 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.UI.Text target, UnityEngine.Color endValue, System.Single duration); // 0x1f9979c } // UCommonModule.dll internal class <Module> : { // Fields // Methods } // UCommonModule.dll public class UCommonModule_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x3a56f34 } // UCommonModule.dll public class UServerTestConfig : System.Object { // Fields public System.Int32 appId; // 0x10 public System.String channelId; // 0x18 public System.String uid; // 0x20 public System.String version; // 0x28 public System.String uuid; // 0x30 public System.String idfv; // 0x38 public System.String idfa; // 0x40 public System.String androidid; // 0x48 public System.Int32 serverId; // 0x50 private System.Int32 serverType; // 0x54 private System.Collections.Generic.Dictionary<System.String,System.String> extras; // 0x58 // Methods public System.Void SetForceGPServer(); // 0x3a56f3c public System.Void SetForceCNServer(); // 0x3a56f48 public System.Int32 GetServerType(); // 0x3a56f54 public System.Void addExtra(System.String key, System.String value); // 0x3a56f5c public System.Void rmExtra(System.String key); // 0x3a56fc4 public System.Void forEach(System.Action<System.String,System.String> c); // 0x3a57054 public System.Void .ctor(); // 0x3a5724c } // UCommonModule.dll public class UCommonModule.JsonHelper : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.Object> ParseToJson(System.String s); // 0x3a57390 public static System.Collections.Generic.List<System.Object> ParseToJsonArray(System.String s); // 0x3a57438 public System.Void .ctor(); // 0x3a574d4 } // UCommonModule.dll private enum UCommonModule.Json.Parser.TOKEN : { // Fields public System.Int32 value__; // 0x10 public const UCommonModule.Json.Parser.TOKEN NONE = 0; // 0x0 public const UCommonModule.Json.Parser.TOKEN CURLY_OPEN = 1; // 0x0 public const UCommonModule.Json.Parser.TOKEN CURLY_CLOSE = 2; // 0x0 public const UCommonModule.Json.Parser.TOKEN SQUARED_OPEN = 3; // 0x0 public const UCommonModule.Json.Parser.TOKEN SQUARED_CLOSE = 4; // 0x0 public const UCommonModule.Json.Parser.TOKEN COLON = 5; // 0x0 public const UCommonModule.Json.Parser.TOKEN COMMA = 6; // 0x0 public const UCommonModule.Json.Parser.TOKEN STRING = 7; // 0x0 public const UCommonModule.Json.Parser.TOKEN NUMBER = 8; // 0x0 public const UCommonModule.Json.Parser.TOKEN TRUE = 9; // 0x0 public const UCommonModule.Json.Parser.TOKEN FALSE = 10; // 0x0 public const UCommonModule.Json.Parser.TOKEN NULL = 11; // 0x0 // Methods } // UCommonModule.dll private sealed class UCommonModule.Json.Parser : System.Object, System.IDisposable { // Fields private const System.String WORD_BREAK; // 0x0 private System.IO.StringReader json; // 0x10 // Methods public static System.Boolean IsWordBreak(System.Char c); // 0x3a57744 private System.Void .ctor(System.String jsonString); // 0x3a577e0 public static System.Object Parse(System.String jsonString); // 0x3a574dc public System.Void Dispose(); // 0x3a578ac private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x3a578dc private System.Collections.Generic.List<System.Object> ParseArray(); // 0x3a57e44 private System.Object ParseValue(); // 0x3a57890 private System.Object ParseByToken(UCommonModule.Json.Parser.TOKEN token); // 0x3a57f70 private System.String ParseString(); // 0x3a57bc4 private System.Object ParseNumber(); // 0x3a58060 private System.Void EatWhitespace(); // 0x3a5825c private System.Char get_PeekChar(); // 0x3a58300 private System.Char get_NextChar(); // 0x3a58130 private System.String get_NextWord(); // 0x3a581a8 private UCommonModule.Json.Parser.TOKEN get_NextToken(); // 0x3a57a00 } // UCommonModule.dll private sealed class UCommonModule.Json.Serializer : System.Object { // Fields public System.Text.StringBuilder builder; // 0x10 // Methods private System.Void .ctor(); // 0x3a58378 public static System.String Serialize(System.Object obj); // 0x3a57688 private System.Void SerializeValue(System.Object value); // 0x3a58380 private System.Void SerializeObject(System.Collections.IDictionary obj); // 0x3a58d6c private System.Void SerializeArray(System.Collections.IList anArray); // 0x3a58a0c private System.Void SerializeString(System.String str); // 0x3a58750 private System.Void SerializeOther(System.Object value); // 0x3a591f8 } // UCommonModule.dll public static class UCommonModule.Json : System.Object { // Fields // Methods public static System.Object Deserialize(System.String json); // 0x3a5742c public static System.String Serialize(System.Object obj); // 0x3a57684 } // UCommonModule.dll public class UCommonModule.MD5Code : System.Object { // Fields // Methods public static System.String Encode(System.String source); // 0x3a5947c public static System.String Decode(System.String source); // 0x3a597f4 public System.Void .ctor(); // 0x3a59acc } // UCommonModule.dll public class UCommonModule.ServerParamManager : System.Object { // Fields private static UCommonModule.ServerParamManager _instance; // 0x0 private System.Collections.Generic.Dictionary<System.String,System.String> serverDynamicData; // 0x10 // Methods private System.Void .ctor(); // 0x3a59ad4 public static UCommonModule.ServerParamManager get_Instance(); // 0x3a59b5c public System.Void RegisterServerParam(System.String key, System.String value); // 0x3a59bdc public System.Boolean GetServerParamB(System.String key, System.Boolean defaultVal); // 0x3a59c44 public System.Int32 GetServerParamI(System.String key, System.Int32 deaultVal); // 0x3a59d24 public System.Single GetServerParamF(System.String key, System.Single deaultVal); // 0x3a59df8 public System.String GetServerParamS(System.String key, System.String defaultVal); // 0x3a59ecc } // UCommonModule.dll public class UCommonModule.ServerResultCall : System.Object { // Fields // Methods public static System.Void Call(System.String s, System.Action<T> callback); // 0x1be4e1c public System.Void .ctor(); // 0x3a59f70 } // UCommonModule.dll public class UCommonModule.TestHelper : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Reflection.Assembly> map; // 0x0 // Methods private static System.Reflection.Assembly getAssembly(System.String dll); // 0x3a59f78 public static System.Boolean redirect2(System.String tag, System.String PLAT, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x3a5a178 public static System.Boolean redirect(System.String tag, System.String PLAT, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x3a5a620 public static System.Boolean invoke(System.String tag, System.String PLAT, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x3a5a2d0 public static System.Void setTestConfig(UServerTestConfig config); // 0x3a5a72c public static UServerTestConfig getTestConfig(); // 0x3a5a9c4 public static System.Boolean invoke(System.String dll, System.String tname, System.String mname, System.Object[] param); // 0x3a5ac50 public static System.Object invokeBlock(System.String dll, System.String tname, System.String mname, System.Object[] param); // 0x3a5adf8 public System.Void .ctor(); // 0x3a5afa8 private static System.Void .cctor(); // 0x3a5afb0 } // UCommonModule.dll public enum UCommonModule.UPlatType : { // Fields public System.Int32 value__; // 0x10 public const UCommonModule.UPlatType GP = 0; // 0x0 public const UCommonModule.UPlatType IOS = 1; // 0x0 public const UCommonModule.UPlatType CN = 2; // 0x0 public const UCommonModule.UPlatType HARMONYOS = 3; // 0x0 // Methods } // UCommonModule.dll public class UCommonModule.Models.BaseResult : System.Object { // Fields private System.Collections.Generic.Dictionary<System.String,System.Object> <ServerData>k__BackingField; // 0x10 private System.Int32 <StatusCode>k__BackingField; // 0x18 private System.String <Msg>k__BackingField; // 0x20 // Methods private System.Void set_ServerData(System.Collections.Generic.Dictionary<System.String,System.Object> value); // 0x3a5b048 public System.Collections.Generic.Dictionary<System.String,System.Object> get_ServerData(); // 0x3a5b050 private System.Void set_StatusCode(System.Int32 value); // 0x3a5b058 public System.Int32 get_StatusCode(); // 0x3a5b060 public System.Boolean get_Success(); // 0x3a5b068 public System.Boolean get_NetSuccess(); // 0x3a5b078 private System.Void set_Msg(System.String value); // 0x3a5b088 public System.String get_Msg(); // 0x3a5b090 protected System.Void .ctor(); // 0x3a5b098 protected System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x3a5b0a0 protected System.Void FixStatusCode(System.Int32 v); // 0x3a5b314 } // UCommonModule.dll public class UCommonModule.Models.EmptyResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x3a5b31c public System.Void .ctor(); // 0x3a5b330 } // UCommonModule.dll public interface UCommonModule.Models.IResult : { // Fields // Methods public abstract System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1bd19a0 } // UCommonModule.dll public static class UCommonModule.Extension.JsonExtension : System.Object { // Fields // Methods public static System.Object optObject(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x3a5b338 public static System.Int32 optInt(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Int32 def); // 0x3a5b168 public static System.Int64 optLong(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Int64 def); // 0x3a5b3c4 public static System.Single optFloat(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Single def); // 0x3a5b498 public static System.String optString(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.String def); // 0x3a5b238 public static System.Collections.Generic.Dictionary<System.String,System.Object> optJson(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x3a5b568 public static System.Collections.Generic.List<System.Object> optArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x3a5b634 public static System.Int32[] optIntArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x3a5b700 public static System.String[] optStringArray(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x3a5b808 } // UnityEngine.UnityWebRequestWWWModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UnityWebRequestWWWModule.dll public class UnityEngine.WWW : UnityEngine.CustomYieldInstruction, System.IDisposable { // Fields private UnityEngine.ThreadPriority <threadPriority>k__BackingField; // 0x10 private UnityEngine.Networking.UnityWebRequest _uwr; // 0x18 private UnityEngine.AssetBundle _assetBundle; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.String> _responseHeaders; // 0x28 // Methods public static System.String EscapeURL(System.String s); // 0x3f57568 public static System.String EscapeURL(System.String s, System.Text.Encoding e); // 0x3f5758c public static System.String UnEscapeURL(System.String s); // 0x3f57594 public static System.String UnEscapeURL(System.String s, System.Text.Encoding e); // 0x3f575b8 public static UnityEngine.WWW LoadFromCacheOrDownload(System.String url, System.Int32 version); // 0x3f575c0 public static UnityEngine.WWW LoadFromCacheOrDownload(System.String url, System.Int32 version, System.UInt32 crc); // 0x3f575c8 public static UnityEngine.WWW LoadFromCacheOrDownload(System.String url, UnityEngine.Hash128 hash); // 0x3f576b4 public static UnityEngine.WWW LoadFromCacheOrDownload(System.String url, UnityEngine.Hash128 hash, System.UInt32 crc); // 0x3f5761c public static UnityEngine.WWW LoadFromCacheOrDownload(System.String url, UnityEngine.CachedAssetBundle cachedBundle, System.UInt32 crc); // 0x3f57770 public System.Void .ctor(System.String url); // 0x3f57814 public System.Void .ctor(System.String url, UnityEngine.WWWForm form); // 0x3f57864 public System.Void .ctor(System.String url, System.Byte[] postData); // 0x3f578d0 public System.Void .ctor(System.String url, System.Byte[] postData, System.Collections.Hashtable headers); // 0x3f57a40 public System.Void .ctor(System.String url, System.Byte[] postData, System.Collections.Generic.Dictionary<System.String,System.String> headers); // 0x3f57f40 internal System.Void .ctor(System.String url, System.String name, UnityEngine.Hash128 hash, System.UInt32 crc); // 0x3f576bc public UnityEngine.AssetBundle get_assetBundle(); // 0x3f5820c public UnityEngine.Object get_audioClip(); // 0x3f58498 public System.Byte[] get_bytes(); // 0x3f58404 public System.Int32 get_size(); // 0x3f584a0 public System.Int32 get_bytesDownloaded(); // 0x3f584c0 public System.String get_error(); // 0x3f584e0 public System.Boolean get_isDone(); // 0x3f585fc public System.Single get_progress(); // 0x3f58618 public System.Collections.Generic.Dictionary<System.String,System.String> get_responseHeaders(); // 0x3f58640 public System.String get_data(); // 0x3f58808 public System.String get_text(); // 0x3f5880c private UnityEngine.Texture2D CreateTextureFromDownloadedData(System.Boolean markNonReadable); // 0x3f5889c public UnityEngine.Texture2D get_texture(); // 0x3f5898c public UnityEngine.Texture2D get_textureNonReadable(); // 0x3f58994 public System.Void LoadImageIntoTexture(UnityEngine.Texture2D texture); // 0x3f5899c public UnityEngine.ThreadPriority get_threadPriority(); // 0x3f58aa8 public System.Void set_threadPriority(UnityEngine.ThreadPriority value); // 0x3f58ab0 public System.Single get_uploadProgress(); // 0x3f58ab8 public System.String get_url(); // 0x3f58ae0 public override System.Boolean get_keepWaiting(); // 0x3f58afc public System.Void Dispose(); // 0x3f58b28 internal UnityEngine.Object GetAudioClipInternal(System.Boolean threeD, System.Boolean stream, System.Boolean compressed, UnityEngine.AudioType audioType); // 0x3f58b5c public UnityEngine.AudioClip GetAudioClip(); // 0x3f58c60 public UnityEngine.AudioClip GetAudioClip(System.Boolean threeD); // 0x3f58cf0 public UnityEngine.AudioClip GetAudioClip(System.Boolean threeD, System.Boolean stream); // 0x3f58d00 public UnityEngine.AudioClip GetAudioClip(System.Boolean threeD, System.Boolean stream, UnityEngine.AudioType audioType); // 0x3f58c70 public UnityEngine.AudioClip GetAudioClipCompressed(); // 0x3f58d10 public UnityEngine.AudioClip GetAudioClipCompressed(System.Boolean threeD); // 0x3f58d90 public UnityEngine.AudioClip GetAudioClipCompressed(System.Boolean threeD, UnityEngine.AudioType audioType); // 0x3f58d1c private System.Boolean WaitUntilDoneIfPossible(); // 0x3f58320 } // UnityEngine.UnityWebRequestWWWModule.dll internal static class UnityEngine.Networking.WebRequestWWW : System.Object { // Fields // Methods internal static UnityEngine.AudioClip InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler dh, System.String url, System.Boolean stream, System.Boolean compressed, UnityEngine.AudioType audioType); // 0x3f58bf4 } // UnityEngine.TerrainModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.TerrainModule.dll public sealed class UnityEngine.Terrain : UnityEngine.Behaviour { // Fields // Methods public UnityEngine.TerrainData get_terrainData(); // 0x3d73220 public System.Boolean get_allowAutoConnect(); // 0x3d7325c public System.Int32 get_groupingID(); // 0x3d73298 public System.Void SetNeighbors(UnityEngine.Terrain left, UnityEngine.Terrain top, UnityEngine.Terrain right, UnityEngine.Terrain bottom); // 0x3d732d4 public static UnityEngine.Terrain[] get_activeTerrains(); // 0x3d73340 public System.Void .ctor(); // 0x3d73368 } // UnityEngine.TerrainModule.dll public sealed class UnityEngine.TerrainCallbacks.HeightmapChangedCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d735d4 public virtual System.Void Invoke(UnityEngine.Terrain terrain, UnityEngine.RectInt heightRegion, System.Boolean synched); // 0x3d73688 } // UnityEngine.TerrainModule.dll public sealed class UnityEngine.TerrainCallbacks.TextureChangedCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d736a0 public virtual System.Void Invoke(UnityEngine.Terrain terrain, System.String textureName, UnityEngine.RectInt texelRegion, System.Boolean synched); // 0x3d73754 } // UnityEngine.TerrainModule.dll public static class UnityEngine.TerrainCallbacks : System.Object { // Fields private static UnityEngine.TerrainCallbacks.HeightmapChangedCallback heightmapChanged; // 0x0 private static UnityEngine.TerrainCallbacks.TextureChangedCallback textureChanged; // 0x8 // Methods internal static System.Void InvokeHeightmapChangedCallback(UnityEngine.TerrainData terrainData, UnityEngine.RectInt heightRegion, System.Boolean synched); // 0x3d73370 internal static System.Void InvokeTextureChangedCallback(UnityEngine.TerrainData terrainData, System.String textureName, UnityEngine.RectInt texelRegion, System.Boolean synched); // 0x3d734b8 } // UnityEngine.TerrainModule.dll private enum UnityEngine.TerrainData.BoundaryValueType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TerrainData.BoundaryValueType MaxHeightmapRes = 0; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MinDetailResPerPatch = 1; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MaxDetailResPerPatch = 2; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MaxDetailPatchCount = 3; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MaxCoveragePerRes = 4; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MinAlphamapRes = 5; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MaxAlphamapRes = 6; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MinBaseMapRes = 7; // 0x0 public const UnityEngine.TerrainData.BoundaryValueType MaxBaseMapRes = 8; // 0x0 // Methods } // UnityEngine.TerrainModule.dll public sealed class UnityEngine.TerrainData : UnityEngine.Object { // Fields internal static readonly System.Int32 k_MaximumResolution; // 0x0 internal static readonly System.Int32 k_MinimumDetailResolutionPerPatch; // 0x4 internal static readonly System.Int32 k_MaximumDetailResolutionPerPatch; // 0x8 internal static readonly System.Int32 k_MaximumDetailPatchCount; // 0xc internal static readonly System.Int32 k_MinimumAlphamapResolution; // 0x10 internal static readonly System.Int32 k_MaximumAlphamapResolution; // 0x14 internal static readonly System.Int32 k_MinimumBaseMapResolution; // 0x18 internal static readonly System.Int32 k_MaximumBaseMapResolution; // 0x1c // Methods private static System.Int32 GetBoundaryValue(UnityEngine.TerrainData.BoundaryValueType type); // 0x3d7376c public System.Void .ctor(); // 0x3d737a8 private static System.Void Internal_Create(UnityEngine.TerrainData terrainData); // 0x3d7384c public UnityEngine.Vector3 get_size(); // 0x3d73888 internal System.Single GetAlphamapResolutionInternal(); // 0x3d73928 internal UnityEngine.Terrain[] get_users(); // 0x3d7347c private static System.Void .cctor(); // 0x3d73964 private System.Void get_size_Injected(out UnityEngine.Vector3& ret); // 0x3d738e4 } // UnityEngine.TerrainModule.dll internal enum UnityEngine.TerrainUtils.TerrainMapStatusCode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.TerrainUtils.TerrainMapStatusCode OK = 0; // 0x0 public const UnityEngine.TerrainUtils.TerrainMapStatusCode Overlapping = 1; // 0x0 public const UnityEngine.TerrainUtils.TerrainMapStatusCode SizeMismatch = 4; // 0x0 public const UnityEngine.TerrainUtils.TerrainMapStatusCode EdgeAlignmentMismatch = 8; // 0x0 // Methods } // UnityEngine.TerrainModule.dll public struct UnityEngine.TerrainUtils.TerrainTileCoord : { // Fields public readonly System.Int32 tileX; // 0x10 public readonly System.Int32 tileZ; // 0x14 // Methods public System.Void .ctor(System.Int32 tileX, System.Int32 tileZ); // 0x3d73b24 } // UnityEngine.TerrainModule.dll private sealed class UnityEngine.TerrainUtils.TerrainMap.<>c__DisplayClass3_0 : System.Object { // Fields public System.Int32 groupID; // 0x10 // Methods public System.Void .ctor(); // 0x3d73e50 internal System.Boolean <CreateFromPlacement>b__0(UnityEngine.Terrain x); // 0x3d74df0 } // UnityEngine.TerrainModule.dll public class UnityEngine.TerrainUtils.TerrainMap : System.Object { // Fields private UnityEngine.Vector3 m_patchSize; // 0x10 private UnityEngine.TerrainUtils.TerrainMapStatusCode m_errorCode; // 0x1c private System.Collections.Generic.Dictionary<UnityEngine.TerrainUtils.TerrainTileCoord,UnityEngine.Terrain> m_terrainTiles; // 0x20 // Methods public UnityEngine.Terrain GetTerrain(System.Int32 tileX, System.Int32 tileZ); // 0x3d73b2c public static UnityEngine.TerrainUtils.TerrainMap CreateFromPlacement(UnityEngine.Terrain originTerrain, System.Predicate<UnityEngine.Terrain> filter, System.Boolean fullValidation); // 0x3d73ba4 public static UnityEngine.TerrainUtils.TerrainMap CreateFromPlacement(UnityEngine.Vector2 gridOrigin, UnityEngine.Vector2 gridSize, System.Predicate<UnityEngine.Terrain> filter, System.Boolean fullValidation); // 0x3d73e58 public System.Collections.Generic.Dictionary<UnityEngine.TerrainUtils.TerrainTileCoord,UnityEngine.Terrain> get_terrainTiles(); // 0x3d74544 public System.Void .ctor(); // 0x3d74240 private System.Void AddTerrainInternal(System.Int32 x, System.Int32 z, UnityEngine.Terrain terrain); // 0x3d7454c private System.Boolean TryToAddTerrain(System.Int32 tileX, System.Int32 tileZ, UnityEngine.Terrain terrain); // 0x3d742cc private System.Void ValidateTerrain(System.Int32 tileX, System.Int32 tileZ); // 0x3d74674 private UnityEngine.TerrainUtils.TerrainMapStatusCode Validate(); // 0x3d743e0 } // UnityEngine.TerrainModule.dll private sealed class UnityEngine.TerrainUtils.TerrainUtility.<>c__DisplayClass2_0 : System.Object { // Fields public System.Boolean onlyAutoConnectedTerrains; // 0x10 // Methods public System.Void .ctor(); // 0x3d752bc } // UnityEngine.TerrainModule.dll private sealed class UnityEngine.TerrainUtils.TerrainUtility.<>c__DisplayClass2_1 : System.Object { // Fields public UnityEngine.Terrain t; // 0x10 public UnityEngine.TerrainUtils.TerrainUtility.<>c__DisplayClass2_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x3d752c4 internal System.Boolean <CollectTerrains>b__0(UnityEngine.Terrain x); // 0x3d75654 } // UnityEngine.TerrainModule.dll public static class UnityEngine.TerrainUtils.TerrainUtility : System.Object { // Fields // Methods internal static System.Boolean ValidTerrainsExist(); // 0x3d74e48 internal static System.Void ClearConnectivity(); // 0x3d74eb0 internal static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.TerrainUtils.TerrainMap> CollectTerrains(System.Boolean onlyAutoConnectedTerrains); // 0x3d74fa8 public static System.Void AutoConnect(); // 0x3d752cc } // UnityEngine.TilemapModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.TilemapModule.dll public class UnityEngine.Tilemaps.ITilemap : System.Object { // Fields internal static UnityEngine.Tilemaps.ITilemap s_Instance; // 0x0 internal UnityEngine.Tilemaps.Tilemap m_Tilemap; // 0x10 internal System.Boolean m_AddToList; // 0x18 internal System.Int32 m_RefreshCount; // 0x1c internal Unity.Collections.NativeArray<UnityEngine.Vector3Int> m_RefreshPos; // 0x20 // Methods internal System.Void .ctor(); // 0x3dad280 public System.Void RefreshTile(UnityEngine.Vector3Int position); // 0x3dad288 private static UnityEngine.Tilemaps.ITilemap CreateInstance(); // 0x3dad430 private static System.Void FindAllRefreshPositions(UnityEngine.Tilemaps.ITilemap tilemap, System.Int32 count, System.IntPtr oldTilesIntPtr, System.IntPtr newTilesIntPtr, System.IntPtr positionsIntPtr); // 0x3dad4a8 private static System.Void GetAllTileData(UnityEngine.Tilemaps.ITilemap tilemap, System.Int32 count, System.IntPtr tilesIntPtr, System.IntPtr positionsIntPtr, System.IntPtr outTileDataIntPtr); // 0x3dad804 } // UnityEngine.TilemapModule.dll public enum UnityEngine.Tilemaps.Tile.ColliderType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Tilemaps.Tile.ColliderType None = 0; // 0x0 public const UnityEngine.Tilemaps.Tile.ColliderType Sprite = 1; // 0x0 public const UnityEngine.Tilemaps.Tile.ColliderType Grid = 2; // 0x0 // Methods } // UnityEngine.TilemapModule.dll [Serializable] public class UnityEngine.Tilemaps.Tile : UnityEngine.Tilemaps.TileBase { // Fields private UnityEngine.Sprite m_Sprite; // 0x18 private UnityEngine.Color m_Color; // 0x20 private UnityEngine.Matrix4x4 m_Transform; // 0x30 private UnityEngine.GameObject m_InstancedGameObject; // 0x70 private UnityEngine.Tilemaps.TileFlags m_Flags; // 0x78 private UnityEngine.Tilemaps.Tile.ColliderType m_ColliderType; // 0x7c // Methods public UnityEngine.Sprite get_sprite(); // 0x3dad9fc public System.Void set_sprite(UnityEngine.Sprite value); // 0x3dada04 public UnityEngine.Color get_color(); // 0x3dada0c public System.Void set_color(UnityEngine.Color value); // 0x3dada18 public UnityEngine.Matrix4x4 get_transform(); // 0x3dada24 public System.Void set_transform(UnityEngine.Matrix4x4 value); // 0x3dada38 public UnityEngine.GameObject get_gameObject(); // 0x3dada4c public System.Void set_gameObject(UnityEngine.GameObject value); // 0x3dada54 public UnityEngine.Tilemaps.TileFlags get_flags(); // 0x3dada5c public System.Void set_flags(UnityEngine.Tilemaps.TileFlags value); // 0x3dada64 public UnityEngine.Tilemaps.Tile.ColliderType get_colliderType(); // 0x3dada6c public System.Void set_colliderType(UnityEngine.Tilemaps.Tile.ColliderType value); // 0x3dada74 public override System.Void GetTileData(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, ref UnityEngine.Tilemaps.TileData& tileData); // 0x3dada7c public System.Void .ctor(); // 0x3dadc74 } // UnityEngine.TilemapModule.dll public abstract class UnityEngine.Tilemaps.TileBase : UnityEngine.ScriptableObject { // Fields // Methods public virtual System.Void RefreshTile(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap); // 0x3dadcec public virtual System.Void GetTileData(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, ref UnityEngine.Tilemaps.TileData& tileData); // 0x3dadd04 private UnityEngine.Tilemaps.TileData GetTileDataNoRef(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap); // 0x3dadd08 public virtual System.Boolean GetTileAnimationData(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, ref UnityEngine.Tilemaps.TileAnimationData& tileAnimationData); // 0x3dadd54 private UnityEngine.Tilemaps.TileAnimationData GetTileAnimationDataNoRef(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap); // 0x3dadd5c private System.Void GetTileAnimationDataRef(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, ref UnityEngine.Tilemaps.TileAnimationData& tileAnimationData, ref System.Boolean& hasAnimation); // 0x3dadda0 public virtual System.Boolean StartUp(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, UnityEngine.GameObject go); // 0x3daddc8 private System.Void StartUpRef(UnityEngine.Vector3Int position, UnityEngine.Tilemaps.ITilemap tilemap, UnityEngine.GameObject go, ref System.Boolean& startUpInvokedByUser); // 0x3daddd0 protected System.Void .ctor(); // 0x3dadce4 } // UnityEngine.TilemapModule.dll public struct UnityEngine.Tilemaps.Tilemap.SyncTile : { // Fields internal UnityEngine.Vector3Int m_Position; // 0x10 internal UnityEngine.Tilemaps.TileBase m_Tile; // 0x20 internal UnityEngine.Tilemaps.TileData m_TileData; // 0x28 // Methods } // UnityEngine.TilemapModule.dll internal struct UnityEngine.Tilemaps.Tilemap.SyncTileCallbackSettings : { // Fields internal System.Boolean hasSyncTileCallback; // 0x10 internal System.Boolean hasPositionsChangedCallback; // 0x11 internal System.Boolean isBufferSyncTile; // 0x12 // Methods } // UnityEngine.TilemapModule.dll public sealed class UnityEngine.Tilemaps.Tilemap : UnityEngine.GridLayout { // Fields private static System.Action<UnityEngine.Tilemaps.Tilemap,UnityEngine.Tilemaps.Tilemap.SyncTile[]> tilemapTileChanged; // 0x0 private static System.Action<UnityEngine.Tilemaps.Tilemap,Unity.Collections.NativeArray<UnityEngine.Vector3Int>> tilemapPositionsChanged; // 0x8 private System.Boolean m_BufferSyncTile; // 0x18 // Methods internal System.Boolean get_bufferSyncTile(); // 0x3daddf8 internal static System.Boolean HasSyncTileCallback(); // 0x3dade00 internal static System.Boolean HasPositionsChangedCallback(); // 0x3dade50 private System.Void HandleSyncTileCallback(UnityEngine.Tilemaps.Tilemap.SyncTile[] syncTiles); // 0x3dadea0 private System.Void HandlePositionsChangedCallback(System.Int32 count, System.IntPtr positionsIntPtr); // 0x3dae030 private System.Void SendTilemapTileChangedCallback(UnityEngine.Tilemaps.Tilemap.SyncTile[] syncTiles); // 0x3dadf14 private System.Void SendTilemapPositionsChangedCallback(Unity.Collections.NativeArray<UnityEngine.Vector3Int> positions); // 0x3dae0dc public System.Void RefreshTile(UnityEngine.Vector3Int position); // 0x3dad3dc internal System.Void RefreshTilesNative(System.Void* positions, System.Int32 count); // 0x3dad7b0 internal System.Void GetSyncTileCallbackSettings(ref UnityEngine.Tilemaps.Tilemap.SyncTileCallbackSettings& settings); // 0x3dae244 private System.Void DoSyncTileCallback(UnityEngine.Tilemaps.Tilemap.SyncTile[] syncTiles); // 0x3dae2e4 private System.Void DoPositionsChangedCallback(System.Int32 count, System.IntPtr positionsIntPtr); // 0x3dae2e8 private System.Void RefreshTile_Injected(ref UnityEngine.Vector3Int& position); // 0x3dae200 } // UnityEngine.TilemapModule.dll public enum UnityEngine.Tilemaps.TileFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Tilemaps.TileFlags None = 0; // 0x0 public const UnityEngine.Tilemaps.TileFlags LockColor = 1; // 0x0 public const UnityEngine.Tilemaps.TileFlags LockTransform = 2; // 0x0 public const UnityEngine.Tilemaps.TileFlags InstantiateGameObjectRuntimeOnly = 4; // 0x0 public const UnityEngine.Tilemaps.TileFlags KeepGameObjectRuntimeOnly = 8; // 0x0 public const UnityEngine.Tilemaps.TileFlags LockAll = 3; // 0x0 // Methods } // UnityEngine.TilemapModule.dll public enum UnityEngine.Tilemaps.TileAnimationFlags : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Tilemaps.TileAnimationFlags None = 0; // 0x0 public const UnityEngine.Tilemaps.TileAnimationFlags LoopOnce = 1; // 0x0 public const UnityEngine.Tilemaps.TileAnimationFlags PauseAnimation = 2; // 0x0 public const UnityEngine.Tilemaps.TileAnimationFlags UpdatePhysics = 4; // 0x0 // Methods } // UnityEngine.TilemapModule.dll public sealed class UnityEngine.Tilemaps.TilemapRenderer : UnityEngine.Renderer { // Fields // Methods internal System.Void RegisterSpriteAtlasRegistered(); // 0x3dae2ec internal System.Void UnregisterSpriteAtlasRegistered(); // 0x3dae36c internal System.Void OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas atlas); // 0x3dae3ec } // UnityEngine.TilemapModule.dll public struct UnityEngine.Tilemaps.TileData : { // Fields private System.Int32 m_Sprite; // 0x10 private UnityEngine.Color m_Color; // 0x14 private UnityEngine.Matrix4x4 m_Transform; // 0x24 private System.Int32 m_GameObject; // 0x64 private UnityEngine.Tilemaps.TileFlags m_Flags; // 0x68 private UnityEngine.Tilemaps.Tile.ColliderType m_ColliderType; // 0x6c internal static readonly UnityEngine.Tilemaps.TileData Default; // 0x0 // Methods public System.Void set_sprite(UnityEngine.Sprite value); // 0x3dadb1c public System.Void set_color(UnityEngine.Color value); // 0x3dadbac public System.Void set_transform(UnityEngine.Matrix4x4 value); // 0x3dadbb8 public System.Void set_gameObject(UnityEngine.GameObject value); // 0x3dadbd4 public System.Void set_flags(UnityEngine.Tilemaps.TileFlags value); // 0x3dadc64 public System.Void set_colliderType(UnityEngine.Tilemaps.Tile.ColliderType value); // 0x3dadc6c private static UnityEngine.Tilemaps.TileData CreateDefault(); // 0x3dae430 private static System.Void .cctor(); // 0x3dae4dc } // UnityEngine.TilemapModule.dll internal struct UnityEngine.Tilemaps.TileDataNative : { // Fields private System.Int32 m_Sprite; // 0x10 private UnityEngine.Color m_Color; // 0x14 private UnityEngine.Matrix4x4 m_Transform; // 0x24 private System.Int32 m_GameObject; // 0x64 private UnityEngine.Tilemaps.TileFlags m_Flags; // 0x68 private UnityEngine.Tilemaps.Tile.ColliderType m_ColliderType; // 0x6c // Methods } // UnityEngine.TilemapModule.dll public struct UnityEngine.Tilemaps.TileChangeData : { // Fields private UnityEngine.Vector3Int m_Position; // 0x10 private UnityEngine.Object m_TileAsset; // 0x20 private UnityEngine.Color m_Color; // 0x28 private UnityEngine.Matrix4x4 m_Transform; // 0x38 // Methods } // UnityEngine.TilemapModule.dll public struct UnityEngine.Tilemaps.TileAnimationData : { // Fields private UnityEngine.Sprite[] m_AnimatedSprites; // 0x10 private System.Single m_AnimationSpeed; // 0x18 private System.Single m_AnimationStartTime; // 0x1c private UnityEngine.Tilemaps.TileAnimationFlags m_Flags; // 0x20 // Methods } // UnityEngine.SharedInternalsModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.SharedInternalsModule.dll internal sealed class UnityEngine.AssetFileNameExtensionAttribute : System.Attribute { // Fields private readonly System.String <preferredExtension>k__BackingField; // 0x10 private readonly System.Collections.Generic.IEnumerable<System.String> <otherExtensions>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String preferredExtension, System.String[] otherExtensions); // 0x3d71920 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.ThreadAndSerializationSafeAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d71964 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.WritableAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d7196c } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.RejectDragAndDropMaterial : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d71974 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.UnityEngineModuleAssembly : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d7197c } // UnityEngine.SharedInternalsModule.dll internal sealed class UnityEngine.NativeClassAttribute : System.Attribute { // Fields private System.String <QualifiedNativeName>k__BackingField; // 0x10 private System.String <Declaration>k__BackingField; // 0x18 // Methods private System.Void set_QualifiedNativeName(System.String value); // 0x3d71984 private System.Void set_Declaration(System.String value); // 0x3d7198c public System.Void .ctor(System.String qualifiedCppName); // 0x3d71994 public System.Void .ctor(System.String qualifiedCppName, System.String declaration); // 0x3d71a18 } // UnityEngine.SharedInternalsModule.dll internal sealed class UnityEngine.UnityString : System.Object { // Fields // Methods public static System.String Format(System.String fmt, System.Object[] args); // 0x3d71a5c } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.VisibleToOtherModulesAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d71ae4 public System.Void .ctor(System.String[] modules); // 0x3d71aec } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeConditionalAttribute : System.Attribute { // Fields private System.String <Condition>k__BackingField; // 0x10 private System.String <StubReturnStatement>k__BackingField; // 0x18 private System.Boolean <Enabled>k__BackingField; // 0x20 // Methods public System.Void set_Condition(System.String value); // 0x3d71af4 public System.Void set_StubReturnStatement(System.String value); // 0x3d71afc public System.Void set_Enabled(System.Boolean value); // 0x3d71b04 public System.Void .ctor(System.String condition); // 0x3d71b10 public System.Void .ctor(System.String condition, System.String stubReturnStatement); // 0x3d71b4c } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeHeaderAttribute : System.Attribute { // Fields private System.String <Header>k__BackingField; // 0x10 // Methods public System.Void set_Header(System.String value); // 0x3d71b98 public System.Void .ctor(); // 0x3d71ba0 public System.Void .ctor(System.String header); // 0x3d71ba8 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeNameAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 // Methods public System.Void set_Name(System.String value); // 0x3d71cac public System.Void .ctor(System.String name); // 0x3d71cb4 } // UnityEngine.SharedInternalsModule.dll internal sealed class UnityEngine.Bindings.NativeWritableSelfAttribute : System.Attribute { // Fields private System.Boolean <WritableSelf>k__BackingField; // 0x10 // Methods public System.Void set_WritableSelf(System.Boolean value); // 0x3d71db8 public System.Void .ctor(); // 0x3d71dc4 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeMethodAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Boolean <IsThreadSafe>k__BackingField; // 0x18 private System.Boolean <IsFreeFunction>k__BackingField; // 0x19 private System.Boolean <ThrowsException>k__BackingField; // 0x1a private System.Boolean <HasExplicitThis>k__BackingField; // 0x1b // Methods public System.Void set_Name(System.String value); // 0x3d71de4 public System.Void set_IsThreadSafe(System.Boolean value); // 0x3d71dec public System.Void set_IsFreeFunction(System.Boolean value); // 0x3d71df8 public System.Void set_ThrowsException(System.Boolean value); // 0x3d71e04 public System.Void set_HasExplicitThis(System.Boolean value); // 0x3d71e10 public System.Void .ctor(); // 0x3d71e1c public System.Void .ctor(System.String name); // 0x3d71e24 public System.Void .ctor(System.String name, System.Boolean isFreeFunction); // 0x3d71f28 public System.Void .ctor(System.String name, System.Boolean isFreeFunction, System.Boolean isThreadSafe); // 0x3d71f50 } // UnityEngine.SharedInternalsModule.dll internal enum UnityEngine.Bindings.TargetType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Bindings.TargetType Function = 0; // 0x0 public const UnityEngine.Bindings.TargetType Field = 1; // 0x0 // Methods } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativePropertyAttribute : UnityEngine.Bindings.NativeMethodAttribute { // Fields private UnityEngine.Bindings.TargetType <TargetType>k__BackingField; // 0x1c // Methods public System.Void set_TargetType(UnityEngine.Bindings.TargetType value); // 0x3d71f84 public System.Void .ctor(); // 0x3d71f8c public System.Void .ctor(System.String name); // 0x3d71f94 public System.Void .ctor(System.String name, System.Boolean isFree, UnityEngine.Bindings.TargetType targetType); // 0x3d71f98 public System.Void .ctor(System.String name, System.Boolean isFree, UnityEngine.Bindings.TargetType targetType, System.Boolean isThreadSafe); // 0x3d71fc8 } // UnityEngine.SharedInternalsModule.dll internal enum UnityEngine.Bindings.CodegenOptions : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Bindings.CodegenOptions Auto = 0; // 0x0 public const UnityEngine.Bindings.CodegenOptions Custom = 1; // 0x0 public const UnityEngine.Bindings.CodegenOptions Force = 2; // 0x0 // Methods } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeAsStructAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d7200c } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeTypeAttribute : System.Attribute { // Fields private System.String <Header>k__BackingField; // 0x10 private System.String <IntermediateScriptingStructName>k__BackingField; // 0x18 private UnityEngine.Bindings.CodegenOptions <CodegenOptions>k__BackingField; // 0x20 // Methods public System.Void set_Header(System.String value); // 0x3d72014 public System.Void set_IntermediateScriptingStructName(System.String value); // 0x3d7201c public System.Void set_CodegenOptions(UnityEngine.Bindings.CodegenOptions value); // 0x3d72024 public System.Void .ctor(); // 0x3d7202c public System.Void .ctor(UnityEngine.Bindings.CodegenOptions codegenOptions); // 0x3d72048 public System.Void .ctor(System.String header); // 0x3d72070 public System.Void .ctor(UnityEngine.Bindings.CodegenOptions codegenOptions, System.String intermediateStructName); // 0x3d72178 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NotNullAttribute : System.Attribute { // Fields private System.String <Exception>k__BackingField; // 0x10 // Methods public System.Void set_Exception(System.String value); // 0x3d721b0 public System.Void .ctor(System.String exception); // 0x3d721b8 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.UnmarshalledAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d721e8 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.FreeFunctionAttribute : UnityEngine.Bindings.NativeMethodAttribute { // Fields // Methods public System.Void .ctor(); // 0x3d721f0 public System.Void .ctor(System.String name); // 0x3d72210 public System.Void .ctor(System.String name, System.Boolean isThreadSafe); // 0x3d7222c } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.ThreadSafeAttribute : UnityEngine.Bindings.NativeMethodAttribute { // Fields // Methods public System.Void .ctor(); // 0x3d7225c } // UnityEngine.SharedInternalsModule.dll internal enum UnityEngine.Bindings.StaticAccessorType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Bindings.StaticAccessorType Dot = 0; // 0x0 public const UnityEngine.Bindings.StaticAccessorType Arrow = 1; // 0x0 public const UnityEngine.Bindings.StaticAccessorType DoubleColon = 2; // 0x0 public const UnityEngine.Bindings.StaticAccessorType ArrowWithDefaultReturnIfNull = 3; // 0x0 // Methods } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.StaticAccessorAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 private UnityEngine.Bindings.StaticAccessorType <Type>k__BackingField; // 0x18 // Methods public System.Void set_Name(System.String value); // 0x3d7227c public System.Void set_Type(UnityEngine.Bindings.StaticAccessorType value); // 0x3d72284 internal System.Void .ctor(System.String name); // 0x3d7228c public System.Void .ctor(System.String name, UnityEngine.Bindings.StaticAccessorType type); // 0x3d722bc } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.NativeThrowsAttribute : System.Attribute { // Fields private System.Boolean <ThrowsException>k__BackingField; // 0x10 // Methods public System.Void set_ThrowsException(System.Boolean value); // 0x3d722f8 public System.Void .ctor(); // 0x3d72304 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.IgnoreAttribute : System.Attribute { // Fields private System.Boolean <DoesNotContributeToSize>k__BackingField; // 0x10 // Methods public System.Void set_DoesNotContributeToSize(System.Boolean value); // 0x3d72324 public System.Void .ctor(); // 0x3d72330 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.PreventReadOnlyInstanceModificationAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3d72338 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Bindings.SpanAttribute : System.Attribute { // Fields private readonly System.Boolean <IsReadOnly>k__BackingField; // 0x10 private readonly System.String <SizeParameter>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.String sizeParameter, System.Boolean isReadOnly); // 0x3d72340 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Scripting.UsedByNativeCodeAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 // Methods public System.Void .ctor(); // 0x3d7237c public System.Void .ctor(System.String name); // 0x3d72384 public System.Void set_Name(System.String value); // 0x3d723b4 } // UnityEngine.SharedInternalsModule.dll internal class UnityEngine.Scripting.RequiredByNativeCodeAttribute : System.Attribute { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Boolean <Optional>k__BackingField; // 0x18 private System.Boolean <GenerateProxy>k__BackingField; // 0x19 // Methods public System.Void .ctor(); // 0x3d723bc public System.Void .ctor(System.String name); // 0x3d723c4 public System.Void set_Name(System.String value); // 0x3d723f4 public System.Void set_Optional(System.Boolean value); // 0x3d723fc public System.Void set_GenerateProxy(System.Boolean value); // 0x3d72408 } // Sirenix.Serialization.Config.dll internal class <Module> : { // Fields // Methods } // Sirenix.Serialization.Config.dll public class Sirenix.Serialization.CustomLogger : System.Object, Sirenix.Serialization.ILogger { // Fields private System.Action<System.String> logWarningDelegate; // 0x10 private System.Action<System.String> logErrorDelegate; // 0x18 private System.Action<System.Exception> logExceptionDelegate; // 0x20 // Methods public System.Void .ctor(System.Action<System.String> logWarningDelegate, System.Action<System.String> logErrorDelegate, System.Action<System.Exception> logExceptionDelegate); // 0x34676e0 public System.Void LogWarning(System.String warning); // 0x34677d4 public System.Void LogError(System.String error); // 0x34677f8 public System.Void LogException(System.Exception exception); // 0x346781c } // Sirenix.Serialization.Config.dll public enum Sirenix.Serialization.DataFormat : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.DataFormat Binary = 0; // 0x0 public const Sirenix.Serialization.DataFormat JSON = 1; // 0x0 public const Sirenix.Serialization.DataFormat Nodes = 2; // 0x0 // Methods } // Sirenix.Serialization.Config.dll public static class Sirenix.Serialization.DefaultLoggers : System.Object { // Fields private static readonly System.Object LOCK; // 0x0 private static Sirenix.Serialization.ILogger unityLogger; // 0x8 // Methods public static Sirenix.Serialization.ILogger get_DefaultLogger(); // 0x3467840 public static Sirenix.Serialization.ILogger get_UnityLogger(); // 0x346788c private static System.Void .cctor(); // 0x3467b00 } // Sirenix.Serialization.Config.dll public enum Sirenix.Serialization.ErrorHandlingPolicy : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.ErrorHandlingPolicy Resilient = 0; // 0x0 public const Sirenix.Serialization.ErrorHandlingPolicy ThrowOnErrors = 1; // 0x0 public const Sirenix.Serialization.ErrorHandlingPolicy ThrowOnWarningsAndErrors = 2; // 0x0 // Methods } // Sirenix.Serialization.Config.dll public class Sirenix.Serialization.GlobalSerializationConfig : Sirenix.Utilities.GlobalConfig<Sirenix.Serialization.GlobalSerializationConfig> { // Fields public const System.String ODIN_SERIALIZATION_CAUTIONARY_WARNING_TEXT; // 0x0 public const System.String ODIN_PREFAB_CAUTIONARY_WARNING_TEXT; // 0x0 public const System.String ODIN_SERIALIZATION_CAUTIONARY_WARNING_BUTTON_TEXT; // 0x0 public const System.String ODIN_PREFAB_CAUTIONARY_WARNING_BUTTON_TEXT; // 0x0 private static readonly Sirenix.Serialization.DataFormat[] BuildFormats; // 0x0 public System.Boolean HideSerializationCautionaryMessage; // 0x18 public System.Boolean HidePrefabCautionaryMessage; // 0x19 public System.Boolean HideOdinSerializeAttributeWarningMessages; // 0x1a public System.Boolean HideNonSerializedShowInInspectorWarningMessages; // 0x1b private Sirenix.Serialization.DataFormat buildSerializationFormat; // 0x1c private Sirenix.Serialization.DataFormat editorSerializationFormat; // 0x20 private Sirenix.Serialization.LoggingPolicy loggingPolicy; // 0x24 private Sirenix.Serialization.ErrorHandlingPolicy errorHandlingPolicy; // 0x28 // Methods public Sirenix.Serialization.ILogger get_Logger(); // 0x3467b7c public Sirenix.Serialization.DataFormat get_EditorSerializationFormat(); // 0x3467bc8 public System.Void set_EditorSerializationFormat(Sirenix.Serialization.DataFormat value); // 0x3467bd0 public Sirenix.Serialization.DataFormat get_BuildSerializationFormat(); // 0x3467bd8 public System.Void set_BuildSerializationFormat(Sirenix.Serialization.DataFormat value); // 0x3467be0 public Sirenix.Serialization.LoggingPolicy get_LoggingPolicy(); // 0x3467be8 public System.Void set_LoggingPolicy(Sirenix.Serialization.LoggingPolicy value); // 0x3467bf0 public Sirenix.Serialization.ErrorHandlingPolicy get_ErrorHandlingPolicy(); // 0x3467bf8 public System.Void set_ErrorHandlingPolicy(Sirenix.Serialization.ErrorHandlingPolicy value); // 0x3467c00 private System.Void OnInspectorGUI(); // 0x3467c08 public System.Void .ctor(); // 0x3467f3c private static System.Void .cctor(); // 0x3467f8c } // Sirenix.Serialization.Config.dll public interface Sirenix.Serialization.ILogger : { // Fields // Methods public abstract System.Void LogWarning(System.String warning); // 0x1bd3a1c public abstract System.Void LogError(System.String error); // 0x1bd3a1c public abstract System.Void LogException(System.Exception exception); // 0x1bd3a1c } // Sirenix.Serialization.Config.dll public enum Sirenix.Serialization.LoggingPolicy : { // Fields public System.Int32 value__; // 0x10 public const Sirenix.Serialization.LoggingPolicy LogErrors = 0; // 0x0 public const Sirenix.Serialization.LoggingPolicy LogWarningsAndErrors = 1; // 0x0 public const Sirenix.Serialization.LoggingPolicy Silent = 2; // 0x0 // Methods } // HybridCLR.Runtime.dll internal class <Module> : { // Fields // Methods } // HybridCLR.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // HybridCLR.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x2f54b98 public System.Void .ctor(); // 0x2f54c90 } // HybridCLR.Runtime.dll public enum HybridCLR.HomologousImageMode : { // Fields public System.Int32 value__; // 0x10 public const HybridCLR.HomologousImageMode Consistent = 0; // 0x0 public const HybridCLR.HomologousImageMode SuperSet = 1; // 0x0 // Methods } // HybridCLR.Runtime.dll public class HybridCLR.HotfixMethod : System.Object { // Fields public System.String name; // 0x10 public System.String signature; // 0x18 // Methods public System.Void .ctor(); // 0x2f54c98 } // HybridCLR.Runtime.dll public class HybridCLR.HotfixType : System.Object { // Fields public System.String name; // 0x10 public System.Collections.Generic.List<HybridCLR.HotfixMethod> methods; // 0x18 // Methods public System.Void .ctor(); // 0x2f54ca0 } // HybridCLR.Runtime.dll public class HybridCLR.HotfixAssembly : System.Object { // Fields public System.String name; // 0x10 public System.Collections.Generic.List<HybridCLR.HotfixType> types; // 0x18 public System.Byte[] assemblyBytes; // 0x20 // Methods public System.Void .ctor(); // 0x2f54ca8 } // HybridCLR.Runtime.dll public class HybridCLR.HotfixManifest : System.Object { // Fields public System.Collections.Generic.List<HybridCLR.HotfixAssembly> assemblies; // 0x10 // Methods public static HybridCLR.HotfixManifest LoadFrom(System.String manifestXmlStr, System.Func<System.String,System.Byte[]> assemblyBytesProvider); // 0x2f54cb0 public System.Void .ctor(); // 0x2f55e2c } // HybridCLR.Runtime.dll public enum HybridCLR.LoadImageErrorCode : { // Fields public System.Int32 value__; // 0x10 public const HybridCLR.LoadImageErrorCode OK = 0; // 0x0 public const HybridCLR.LoadImageErrorCode BAD_IMAGE = 1; // 0x0 public const HybridCLR.LoadImageErrorCode NOT_IMPLEMENT = 2; // 0x0 public const HybridCLR.LoadImageErrorCode AOT_ASSEMBLY_NOT_FIND = 3; // 0x0 public const HybridCLR.LoadImageErrorCode HOMOLOGOUS_ONLY_SUPPORT_AOT_ASSEMBLY = 4; // 0x0 public const HybridCLR.LoadImageErrorCode HOMOLOGOUS_ASSEMBLY_HAS_LOADED = 5; // 0x0 public const HybridCLR.LoadImageErrorCode INVALID_HOMOLOGOUS_MODE = 6; // 0x0 public const HybridCLR.LoadImageErrorCode PDB_BAD_FILE = 7; // 0x0 public const HybridCLR.LoadImageErrorCode UNKNOWN_IMAGE_FORMAT = 8; // 0x0 public const HybridCLR.LoadImageErrorCode UNSUPPORT_FORMAT_VERSION = 9; // 0x0 public const HybridCLR.LoadImageErrorCode UNMATCH_FORMAT_VARIANT = 10; // 0x0 public const HybridCLR.LoadImageErrorCode UNSUPPORT_ENCRYPTION_ALGORHITHM = 11; // 0x0 public const HybridCLR.LoadImageErrorCode DHE_NOT_DIFFERENTIAL_HYBRID_ASSEMBLY = 12; // 0x0 public const HybridCLR.LoadImageErrorCode DHE_HAS_BEEN_LOADED = 13; // 0x0 public const HybridCLR.LoadImageErrorCode DHE_BAD_DHAO_DATA = 14; // 0x0 public const HybridCLR.LoadImageErrorCode DHE_BAD_META_VERSION_FILE = 15; // 0x0 // Methods } // HybridCLR.Runtime.dll public class HybridCLR.ReversePInvokeWrapperGenerationAttribute : System.Attribute { // Fields private readonly System.Int32 <ReserveWrapperCount>k__BackingField; // 0x10 // Methods public System.Int32 get_ReserveWrapperCount(); // 0x2f55e34 public System.Void .ctor(System.Int32 reserveWrapperCount); // 0x2f55e3c } // HybridCLR.Runtime.dll [Serializable] private sealed class HybridCLR.RuntimeApi.<>c : System.Object { // Fields public static readonly HybridCLR.RuntimeApi.<>c <>9; // 0x0 public static System.Func<System.Reflection.MethodInfo,System.ValueTuple<System.Reflection.MethodInfo,System.String>> <>9__13_1; // 0x8 public static System.Func<System.Reflection.ConstructorInfo,System.ValueTuple<System.Reflection.ConstructorInfo,System.String>> <>9__13_2; // 0x10 public static System.Func<System.Reflection.MethodInfo,System.ValueTuple<System.Reflection.MethodInfo,System.String>> <>9__13_3; // 0x18 // Methods private static System.Void .cctor(); // 0x2f57bd8 public System.Void .ctor(); // 0x2f57c40 internal System.ValueTuple<System.Reflection.MethodInfo,System.String> <HotfixAssembly>b__13_1(System.Reflection.MethodInfo m); // 0x2f57c48 internal System.ValueTuple<System.Reflection.ConstructorInfo,System.String> <HotfixAssembly>b__13_2(System.Reflection.ConstructorInfo c); // 0x2f57cc8 internal System.ValueTuple<System.Reflection.MethodInfo,System.String> <HotfixAssembly>b__13_3(System.Reflection.MethodInfo m); // 0x2f57d44 } // HybridCLR.Runtime.dll private sealed class HybridCLR.RuntimeApi.<>c__DisplayClass13_0 : System.Object { // Fields public System.String assemblyName; // 0x10 // Methods public System.Void .ctor(); // 0x2f578e0 internal System.Boolean <HotfixAssembly>b__0(System.Reflection.Assembly a); // 0x2f57dc0 } // HybridCLR.Runtime.dll public static class HybridCLR.RuntimeApi : System.Object { // Fields // Methods public static HybridCLR.LoadImageErrorCode LoadMetadataForAOTAssembly(System.Byte[] dllBytes, HybridCLR.HomologousImageMode mode); // 0x2f55e64 public static System.Boolean PreJitMethod(System.Reflection.MethodInfo method); // 0x2f55ea8 public static System.Boolean PreJitClass(System.Type type); // 0x2f55ee4 public static System.Int32 GetInterpreterThreadObjectStackSize(); // 0x2f55f20 public static System.Void SetInterpreterThreadObjectStackSize(System.Int32 size); // 0x2f55f8c public static System.Int32 GetInterpreterThreadFrameStackSize(); // 0x2f56010 public static System.Void SetInterpreterThreadFrameStackSize(System.Int32 size); // 0x2f56040 public static System.Boolean IsTransformOptimizationEnabled(); // 0x2f56080 public static System.Void EnableTransformOptimization(System.Boolean enable); // 0x2f560bc public static System.Void SetRuntimeOption(HybridCLR.RuntimeOptionId optionId, System.Int32 value); // 0x2f55fcc public static System.Int32 GetRuntimeOption(HybridCLR.RuntimeOptionId optionId); // 0x2f55f50 public static System.Boolean IsFullGenericSharingEnabled(); // 0x2f560fc private static System.Void HotfixAssembly(System.Reflection.Assembly targetAssembly, System.Byte[] hotfixAssemblyBytes, System.Int32[] hotfixMethodTokens); // 0x2f56104 public static System.Void HotfixAssembly(System.String assemblyName, System.Byte[] assemblyBytes, System.Collections.Generic.List<HybridCLR.HotfixType> types); // 0x2f56158 public static System.Void HotfixAssemblies(HybridCLR.HotfixManifest hotfixManifest); // 0x2f578e8 public static HybridCLR.LoadImageErrorCode LoadOriginalDifferentialHybridAssembly(System.String assName); // 0x2f57a3c public static HybridCLR.LoadImageErrorCode LoadDifferentialHybridAssemblyWithDHAO(System.Byte[] currentDllBytes, System.Byte[] dllSymbolBytes, System.Byte[] dhaoBytes); // 0x2f57a78 private static HybridCLR.LoadImageErrorCode LoadDifferentialHybridAssemblyWithDHAOImpl(System.Byte[] dllBytes, System.Byte[] dllSymbolBytes, System.Byte[] dhaoBytes); // 0x2f57acc public static HybridCLR.LoadImageErrorCode LoadDifferentialHybridAssemblyWithMetaVersion(System.Byte[] currentDllBytes, System.Byte[] currentDllSymbolBytes, System.Byte[] originalMetaVersionFileBytes, System.Byte[] currentMetaVersionFileBytes); // 0x2f57b20 private static HybridCLR.LoadImageErrorCode LoadDifferentialHybridAssemblyWithMetaVersionImpl(System.Byte[] currentDllBytes, System.Byte[] currentDllSymbolBytes, System.Byte[] originalMetaVersionFileBytes, System.Byte[] currentMetaVersionFileBytes); // 0x2f57b7c } // HybridCLR.Runtime.dll public enum HybridCLR.RuntimeOptionId : { // Fields public System.Int32 value__; // 0x10 public const HybridCLR.RuntimeOptionId InterpreterThreadObjectStackSize = 1; // 0x0 public const HybridCLR.RuntimeOptionId InterpreterThreadFrameStackSize = 2; // 0x0 public const HybridCLR.RuntimeOptionId ThreadExceptionFlowSize = 3; // 0x0 public const HybridCLR.RuntimeOptionId MaxMethodBodyCacheSize = 4; // 0x0 public const HybridCLR.RuntimeOptionId MaxMethodInlineDepth = 5; // 0x0 public const HybridCLR.RuntimeOptionId MaxInlineableMethodBodySize = 6; // 0x0 public const HybridCLR.RuntimeOptionId TransformOptimization = 100; // 0x0 // Methods } // HybridCLR.Runtime.dll public class HybridCLR.Runtime.BadOptionDataException : System.Exception { // Fields // Methods public System.Void .ctor(System.String err); // 0x2f57e00 } // HybridCLR.Runtime.dll public class HybridCLR.Runtime.DifferentialHybridAssemblyOptions : System.Object { // Fields public const System.UInt32 Signature; // 0x0 public System.String OldDllMD5; // 0x10 public System.String NewDllMD5; // 0x18 public System.Boolean ForceAllChanged; // 0x20 public System.Collections.Generic.List<System.UInt32> ChangedMethodTokens; // 0x28 public System.Collections.Generic.List<System.UInt32> ChangedStructTokens; // 0x30 // Methods public System.Byte[] Marshal(); // 0x2f57e68 public System.Void Unmarshal(System.Byte[] bytes); // 0x2f582e4 public System.Void .ctor(); // 0x2f586f0 } // HybridCLR.Runtime.dll public enum HybridCLR.Runtime.MethodInjectMode : { // Fields public System.Int32 value__; // 0x10 public const HybridCLR.Runtime.MethodInjectMode None = 0; // 0x0 public const HybridCLR.Runtime.MethodInjectMode Proxy = 1; // 0x0 // Methods } // HybridCLR.Runtime.dll public class HybridCLR.Runtime.MethodInjectAttribute : System.Attribute { // Fields private readonly HybridCLR.Runtime.MethodInjectMode <Mode>k__BackingField; // 0x10 // Methods public HybridCLR.Runtime.MethodInjectMode get_Mode(); // 0x2f586f8 public System.Void .ctor(HybridCLR.Runtime.MethodInjectMode mode); // 0x2f58700 } // HybridCLR.Runtime.dll public class HybridCLR.Runtime.UnchangedAttribute : System.Attribute { // Fields private readonly System.Boolean <Unchanged>k__BackingField; // 0x10 // Methods public System.Boolean get_Unchanged(); // 0x2f58728 public System.Void .ctor(System.Boolean unchanged); // 0x2f58730 } // HybridCLR.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=376 : { // Fields // Methods } // HybridCLR.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=490 : { // Fields // Methods } // HybridCLR.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=490 B457AA3A53603CCC9A5053C696CC221BF8C83BD547CF3A16139E21FDE4AC7E78; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=376 E48650A4C5CA1CA0ACC521DE4254DD43260EC3C6BAEC7B77449BB3164DFA3BAB; // 0x1ea // Methods } // Unity.Services.Core.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.Services.Core.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3bd1570 public System.Void .ctor(); // 0x3bd1664 } // Unity.Services.Core.dll internal sealed class System.Runtime.CompilerServices.PreserveDependencyAttribute : System.Attribute { // Fields private System.String <Condition>k__BackingField; // 0x10 // Methods public System.Void .ctor(System.String memberSignature); // 0x3bd166c public System.Void .ctor(System.String memberSignature, System.String typeName); // 0x3bd1674 public System.Void .ctor(System.String memberSignature, System.String typeName, System.String assembly); // 0x3bd167c public System.String get_Condition(); // 0x3bd1684 public System.Void set_Condition(System.String value); // 0x3bd168c } // Unity.Services.Core.dll public static class Unity.Services.Core.CommonErrorCodes : System.Object { // Fields public const System.Int32 Unknown; // 0x0 public const System.Int32 TransportError; // 0x0 public const System.Int32 Timeout; // 0x0 public const System.Int32 ServiceUnavailable; // 0x0 public const System.Int32 ApiMissing; // 0x0 public const System.Int32 RequestRejected; // 0x0 public const System.Int32 TooManyRequests; // 0x0 public const System.Int32 InvalidToken; // 0x0 public const System.Int32 TokenExpired; // 0x0 public const System.Int32 Forbidden; // 0x0 public const System.Int32 NotFound; // 0x0 public const System.Int32 InvalidRequest; // 0x0 public const System.Int32 ProjectPolicyAccessDenied; // 0x0 public const System.Int32 PlayerPolicyAccessDenied; // 0x0 public const System.Int32 Conflict; // 0x0 // Methods } // Unity.Services.Core.dll internal class Unity.Services.Core.ExternalUserIdProperty : System.Object { // Fields private System.Action<System.String> UserIdChanged; // 0x10 private System.String m_UserId; // 0x18 // Methods public System.Void add_UserIdChanged(System.Action<System.String> value); // 0x3bd1694 public System.Void remove_UserIdChanged(System.Action<System.String> value); // 0x3bd1744 public System.String get_UserId(); // 0x3bd17f4 public System.Void set_UserId(System.String value); // 0x3bd17fc public System.Void .ctor(); // 0x3bd1838 } // Unity.Services.Core.dll public class Unity.Services.Core.InitializationOptions : System.Object { // Fields private readonly System.Collections.Generic.IDictionary<System.String,System.Object> <Values>k__BackingField; // 0x10 // Methods internal System.Collections.Generic.IDictionary<System.String,System.Object> get_Values(); // 0x3bd1840 public System.Void .ctor(); // 0x3bd1848 internal System.Void .ctor(System.Collections.Generic.IDictionary<System.String,System.Object> values); // 0x3bd18d0 internal System.Void .ctor(Unity.Services.Core.InitializationOptions source); // 0x3bd1900 public System.Boolean TryGetOption(System.String key, out System.Boolean& option); // 0x3bd1994 public System.Boolean TryGetOption(System.String key, out System.Int32& option); // 0x3bd19f4 public System.Boolean TryGetOption(System.String key, out System.Single& option); // 0x3bd1a54 public System.Boolean TryGetOption(System.String key, out System.String& option); // 0x3bd1ab4 private System.Boolean TryGetOption(System.String key, out T& option); // 0x0 public Unity.Services.Core.InitializationOptions SetOption(System.String key, System.Boolean value); // 0x3bd1b14 public Unity.Services.Core.InitializationOptions SetOption(System.String key, System.Int32 value); // 0x3bd1c0c public Unity.Services.Core.InitializationOptions SetOption(System.String key, System.Single value); // 0x3bd1d00 public Unity.Services.Core.InitializationOptions SetOption(System.String key, System.String value); // 0x3bd1dfc } // Unity.Services.Core.dll public sealed class Unity.Services.Core.ServicesCreationException : System.Exception { // Fields // Methods public System.Void .ctor(System.String message); // 0x3bd1ec0 } // Unity.Services.Core.dll public class Unity.Services.Core.ServicesInitializationException : System.Exception { // Fields // Methods public System.Void .ctor(); // 0x3bd1f28 public System.Void .ctor(System.String message); // 0x3bd1f80 public System.Void .ctor(System.String message, System.Exception innerException); // 0x3bd1fe8 } // Unity.Services.Core.dll public enum Unity.Services.Core.ServicesInitializationState : { // Fields public System.Int32 value__; // 0x10 public const Unity.Services.Core.ServicesInitializationState Uninitialized = 0; // 0x0 public const Unity.Services.Core.ServicesInitializationState Initializing = 1; // 0x0 public const Unity.Services.Core.ServicesInitializationState Initialized = 2; // 0x0 // Methods } // Unity.Services.Core.dll internal class Unity.Services.Core.UnityProjectNotLinkedException : Unity.Services.Core.ServicesInitializationException { // Fields // Methods public System.Void .ctor(); // 0x3bd2058 public System.Void .ctor(System.String message); // 0x3bd205c } // Unity.Services.Core.dll public interface Unity.Services.Core.IService : { // Fields // Methods } // Unity.Services.Core.dll public interface Unity.Services.Core.IUnityServices : { // Fields // Methods public abstract System.Void add_Initialized(System.Action value); // 0x1bd3a1c public abstract System.Void remove_Initialized(System.Action value); // 0x1bd3a1c public abstract System.Void add_InitializeFailed(System.Action<System.Exception> value); // 0x1bd3a1c public abstract System.Void remove_InitializeFailed(System.Action<System.Exception> value); // 0x1bd3a1c public abstract Unity.Services.Core.ServicesInitializationState get_State(); // 0x1bd1ddc public abstract System.Threading.Tasks.Task InitializeAsync(Unity.Services.Core.InitializationOptions options); // 0x1bd22a0 public virtual System.String GetIdentifier(); // 0x3bd2060 public abstract T GetService(); // 0x1ce0384 } // Unity.Services.Core.dll public class Unity.Services.Core.RequestFailedException : System.Exception { // Fields private readonly System.Int32 <ErrorCode>k__BackingField; // 0x8c // Methods public System.Int32 get_ErrorCode(); // 0x3bd2068 public System.Void .ctor(System.Int32 errorCode, System.String message); // 0x3bd2070 public System.Void .ctor(System.Int32 errorCode, System.String message, System.Exception innerException); // 0x3bd2078 } // Unity.Services.Core.dll private struct Unity.Services.Core.UnityServices.<InitializeAsync>d__26 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.InitializationOptions options; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter<System.Object> <>u__1; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter <>u__2; // 0x40 // Methods private System.Void MoveNext(); // 0x3bd320c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bd3850 } // Unity.Services.Core.dll public static class Unity.Services.Core.UnityServices : System.Object { // Fields private static Unity.Services.Core.IUnityServices <Instance>k__BackingField; // 0x0 private static System.Threading.Tasks.TaskCompletionSource<System.Object> <InstantiationCompletion>k__BackingField; // 0x8 internal static Unity.Services.Core.ExternalUserIdProperty ExternalUserIdProperty; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.String,Unity.Services.Core.IUnityServices> <s_Services>k__BackingField; // 0x18 // Methods public static System.Void add_Initialized(System.Action value); // 0x3bd20fc public static System.Void remove_Initialized(System.Action value); // 0x3bd2250 public static System.Void add_InitializeFailed(System.Action<System.Exception> value); // 0x3bd23a8 public static System.Void remove_InitializeFailed(System.Action<System.Exception> value); // 0x3bd2500 public static Unity.Services.Core.IUnityServices get_Instance(); // 0x3bd2658 public static System.Void set_Instance(Unity.Services.Core.IUnityServices value); // 0x3bd26b0 public static System.Collections.Generic.IReadOnlyDictionary<System.String,Unity.Services.Core.IUnityServices> get_Services(); // 0x3bd2718 internal static System.Threading.Tasks.TaskCompletionSource<System.Object> get_InstantiationCompletion(); // 0x3bd27a0 internal static System.Void set_InstantiationCompletion(System.Threading.Tasks.TaskCompletionSource<System.Object> value); // 0x3bd27f8 private static System.Collections.Generic.Dictionary<System.String,Unity.Services.Core.IUnityServices> get_s_Services(); // 0x3bd2858 public static Unity.Services.Core.ServicesInitializationState get_State(); // 0x3bd28b0 public static System.String get_ExternalUserId(); // 0x3bd2b28 public static System.Void set_ExternalUserId(System.String value); // 0x3bd2b8c public static System.Threading.Tasks.Task InitializeAsync(); // 0x3bd2bf4 public static System.Threading.Tasks.Task InitializeAsync(Unity.Services.Core.InitializationOptions options); // 0x3bd2c68 public static Unity.Services.Core.IUnityServices CreateServices(); // 0x3bd2d50 public static Unity.Services.Core.IUnityServices CreateServices(System.String servicesId); // 0x3bd2df0 internal static System.Void ClearServices(); // 0x3bd3098 private static System.Void .cctor(); // 0x3bd3140 } // Unity.Services.Core.dll internal sealed class Unity.Services.Core.UnityServicesBuilder.CreationDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3bd3958 public virtual Unity.Services.Core.IUnityServices Invoke(System.String servicesId); // 0x3bd3a08 public virtual System.IAsyncResult BeginInvoke(System.String servicesId, System.AsyncCallback callback, System.Object object); // 0x3bd3a1c public virtual Unity.Services.Core.IUnityServices EndInvoke(System.IAsyncResult result); // 0x3bd3a3c } // Unity.Services.Core.dll internal static class Unity.Services.Core.UnityServicesBuilder : System.Object { // Fields private static Unity.Services.Core.UnityServicesBuilder.CreationDelegate <InstanceCreationDelegate>k__BackingField; // 0x0 // Methods internal static Unity.Services.Core.UnityServicesBuilder.CreationDelegate get_InstanceCreationDelegate(); // 0x3bd38b8 internal static System.Void set_InstanceCreationDelegate(Unity.Services.Core.UnityServicesBuilder.CreationDelegate value); // 0x3bd3900 public static Unity.Services.Core.IUnityServices Create(System.String servicesId); // 0x3bd2ff4 } // Unity.Services.Core.dll internal static class Unity.Services.Core.UnityThreadUtils : System.Object { // Fields private static System.Int32 s_UnityThreadId; // 0x0 private static System.Threading.Tasks.TaskScheduler <UnityThreadScheduler>k__BackingField; // 0x8 // Methods internal static System.Threading.Tasks.TaskScheduler get_UnityThreadScheduler(); // 0x3bd3a48 private static System.Void set_UnityThreadScheduler(System.Threading.Tasks.TaskScheduler value); // 0x3bd3a90 private static System.Void CaptureUnityThreadInfo(); // 0x3bd3ae0 public static System.Boolean get_IsRunningOnUnityThread(); // 0x3bd2ac8 } // Unity.Services.Core.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=602 : { // Fields // Methods } // Unity.Services.Core.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1350 : { // Fields // Methods } // Unity.Services.Core.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=602 38F718B3A5A7ABD55CE0CA8AF2FB179E0761203BC3B2A472D74DD7DC570A2EB3; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1350 5E15B4D03C6E2A4AB76A056281DAEC3D02E470E18D86BC6A2911D8CE489FB0E3; // 0x25a // Methods } // Unity.Services.Core.Registration.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<CreateDiagnosticsComponents>d__61 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory> <>t__builder; // 0x18 public Unity.Services.Core.Registration.CorePackageInitializer <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3be0618 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be0888 } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<GenerateProjectConfigurationAsync>d__53 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Unity.Services.Core.Configuration.ProjectConfiguration> <>t__builder; // 0x18 public Unity.Services.Core.InitializationOptions options; // 0x30 public Unity.Services.Core.Registration.CorePackageInitializer <>4__this; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter<Unity.Services.Core.Configuration.SerializableProjectConfiguration> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3be0904 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be0c20 } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<GetSerializedConfigOrEmptyAsync>d__54 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Unity.Services.Core.Configuration.SerializableProjectConfiguration> <>t__builder; // 0x18 private System.Runtime.CompilerServices.TaskAwaiter<Unity.Services.Core.Configuration.SerializableProjectConfiguration> <>u__1; // 0x30 // Methods private System.Void MoveNext(); // 0x3be0c9c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be10c0 } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<GetSerializedProjectConfigurationAsync>d__63 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.String> <>t__builder; // 0x18 public Unity.Services.Core.Registration.CorePackageInitializer <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3be113c private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be1380 } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<InitializeComponents>d__47 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Registration.CorePackageInitializer <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3be13fc private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be17e8 } // Unity.Services.Core.Registration.dll private struct Unity.Services.Core.Registration.CorePackageInitializer.<InitializeProjectConfigAsync>d__52 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder <>t__builder; // 0x18 public Unity.Services.Core.Registration.CorePackageInitializer <>4__this; // 0x30 public Unity.Services.Core.InitializationOptions options; // 0x38 private System.Runtime.CompilerServices.TaskAwaiter<Unity.Services.Core.Configuration.ProjectConfiguration> <>u__1; // 0x40 // Methods private System.Void MoveNext(); // 0x3be1850 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3be1ae0 } // Unity.Services.Core.Registration.dll internal class Unity.Services.Core.Registration.CorePackageInitializer : System.Object, Unity.Services.Core.Internal.IInitializablePackageV2, Unity.Services.Core.Internal.IInitializablePackage, Unity.Services.Core.Telemetry.Internal.IDiagnosticsComponentProvider { // Fields private Unity.Services.Core.Scheduler.Internal.ActionScheduler <ActionScheduler>k__BackingField; // 0x10 private Unity.Services.Core.Device.InstallationId <InstallationId>k__BackingField; // 0x18 private Unity.Services.Core.Configuration.ProjectConfiguration <ProjectConfig>k__BackingField; // 0x20 private Unity.Services.Core.Environments.Internal.Environments <Environments>k__BackingField; // 0x28 private Unity.Services.Core.Configuration.ExternalUserId <ExternalUserId>k__BackingField; // 0x30 private Unity.Services.Core.Configuration.Internal.ICloudProjectId <CloudProjectId>k__BackingField; // 0x38 private Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory <DiagnosticsFactory>k__BackingField; // 0x40 private Unity.Services.Core.Telemetry.Internal.IMetricsFactory <MetricsFactory>k__BackingField; // 0x48 private Unity.Services.Core.Threading.Internal.UnityThreadUtilsInternal <UnityThreadUtils>k__BackingField; // 0x50 private Unity.Services.Core.Internal.CoreRegistry m_Registry; // 0x58 private readonly Unity.Services.Core.Internal.Serialization.IJsonSerializer m_Serializer; // 0x60 private Unity.Services.Core.InitializationOptions m_CurrentInitializationOptions; // 0x68 // Methods internal Unity.Services.Core.Scheduler.Internal.ActionScheduler get_ActionScheduler(); // 0x3bdf43c private System.Void set_ActionScheduler(Unity.Services.Core.Scheduler.Internal.ActionScheduler value); // 0x3bdf444 internal Unity.Services.Core.Device.InstallationId get_InstallationId(); // 0x3bdf44c private System.Void set_InstallationId(Unity.Services.Core.Device.InstallationId value); // 0x3bdf454 internal Unity.Services.Core.Configuration.ProjectConfiguration get_ProjectConfig(); // 0x3bdf45c private System.Void set_ProjectConfig(Unity.Services.Core.Configuration.ProjectConfiguration value); // 0x3bdf464 internal Unity.Services.Core.Environments.Internal.Environments get_Environments(); // 0x3bdf46c private System.Void set_Environments(Unity.Services.Core.Environments.Internal.Environments value); // 0x3bdf474 internal Unity.Services.Core.Configuration.ExternalUserId get_ExternalUserId(); // 0x3bdf47c private System.Void set_ExternalUserId(Unity.Services.Core.Configuration.ExternalUserId value); // 0x3bdf484 internal Unity.Services.Core.Configuration.Internal.ICloudProjectId get_CloudProjectId(); // 0x3bdf48c private System.Void set_CloudProjectId(Unity.Services.Core.Configuration.Internal.ICloudProjectId value); // 0x3bdf494 internal Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory get_DiagnosticsFactory(); // 0x3bdf49c private System.Void set_DiagnosticsFactory(Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory value); // 0x3bdf4a4 internal Unity.Services.Core.Telemetry.Internal.IMetricsFactory get_MetricsFactory(); // 0x3bdf4ac private System.Void set_MetricsFactory(Unity.Services.Core.Telemetry.Internal.IMetricsFactory value); // 0x3bdf4b4 internal Unity.Services.Core.Threading.Internal.UnityThreadUtilsInternal get_UnityThreadUtils(); // 0x3bdf4bc private System.Void set_UnityThreadUtils(Unity.Services.Core.Threading.Internal.UnityThreadUtilsInternal value); // 0x3bdf4c4 private static System.Void InitializeOnLoad(); // 0x3bdf4cc public System.Void Register(Unity.Services.Core.Internal.CorePackageRegistry registry); // 0x3bdf5c0 public System.Void .ctor(Unity.Services.Core.Internal.Serialization.IJsonSerializer serializer); // 0x3bdf590 public System.Threading.Tasks.Task Initialize(Unity.Services.Core.Internal.CoreRegistry registry); // 0x3bdf7f4 public System.Threading.Tasks.Task InitializeInstanceAsync(Unity.Services.Core.Internal.CoreRegistry registry); // 0x3bdf8f4 private System.Threading.Tasks.Task InitializeComponents(); // 0x3bdf810 private System.Boolean HaveInitOptionsChanged(); // 0x3bdf910 private System.Void FreeOptionsDependantComponents(); // 0x3bdf984 internal System.Void InitializeInstallationId(); // 0x3bdf9cc internal System.Void InitializeActionScheduler(); // 0x3bdfa54 internal System.Threading.Tasks.Task InitializeProjectConfigAsync(Unity.Services.Core.InitializationOptions options); // 0x3bdfadc internal System.Threading.Tasks.Task<Unity.Services.Core.Configuration.ProjectConfiguration> GenerateProjectConfigurationAsync(Unity.Services.Core.InitializationOptions options); // 0x3bdfbd8 internal static System.Threading.Tasks.Task<Unity.Services.Core.Configuration.SerializableProjectConfiguration> GetSerializedConfigOrEmptyAsync(); // 0x3bdfcf4 internal System.Void InitializeExternalUserId(Unity.Services.Core.Configuration.Internal.IProjectConfiguration projectConfiguration); // 0x3bdfde4 internal System.Void InitializeEnvironments(Unity.Services.Core.Configuration.Internal.IProjectConfiguration projectConfiguration); // 0x3bdff5c internal System.Void InitializeMetrics(); // 0x3be00ac internal System.Void InitializeDiagnostics(); // 0x3be0120 internal System.Void InitializeCloudProjectId(Unity.Services.Core.Configuration.Internal.ICloudProjectId cloudProjectId); // 0x3be0194 internal System.Void InitializeUnityThreadUtils(); // 0x3be0210 public System.Threading.Tasks.Task<Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory> CreateDiagnosticsComponents(); // 0x3be0284 public System.Threading.Tasks.Task<System.String> GetSerializedProjectConfigurationAsync(); // 0x3be0380 private System.Void <InitializeComponents>g__RegisterProvidedComponents|47_0(); // 0x3be047c internal static System.Boolean <InitializeComponents>g__SendFailedInitDiagnostic|47_1(System.Exception reason); // 0x3be0610 } // UnityEngine.VFXModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.VFXModule.dll public sealed class UnityEngine.VFX.VFXEventAttribute : System.Object, System.IDisposable { // Fields private System.IntPtr m_Ptr; // 0x10 private System.Boolean m_Owner; // 0x18 private UnityEngine.VFX.VisualEffectAsset m_VfxAsset; // 0x20 // Methods private System.Void .ctor(System.IntPtr ptr, System.Boolean owner, UnityEngine.VFX.VisualEffectAsset vfxAsset); // 0x3f58d9c internal static UnityEngine.VFX.VFXEventAttribute CreateEventAttributeWrapper(); // 0x3f58de4 internal System.Void SetWrapValue(System.IntPtr ptrToEventAttribute); // 0x3f58e50 internal static System.IntPtr Internal_Create(); // 0x3f58eb0 internal static UnityEngine.VFX.VFXEventAttribute Internal_InstanciateVFXEventAttribute(UnityEngine.VFX.VisualEffectAsset vfxAsset); // 0x3f58ed8 internal System.Void Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset vfxAsset); // 0x3f58fa4 private System.Void Release(); // 0x3f58fe8 protected override System.Void Finalize(); // 0x3f59094 public System.Void Dispose(); // 0x3f59128 internal static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3f59058 } // UnityEngine.VFXModule.dll public class UnityEngine.VFX.VFXExpressionValues : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods private System.Void .ctor(); // 0x3f59188 internal static UnityEngine.VFX.VFXExpressionValues CreateExpressionValuesWrapper(System.IntPtr ptr); // 0x3f59190 } // UnityEngine.VFXModule.dll public struct UnityEngine.VFX.VFXCameraXRSettings : { // Fields public System.UInt32 viewTotal; // 0x10 public System.UInt32 viewCount; // 0x14 public System.UInt32 viewOffset; // 0x18 // Methods } // UnityEngine.VFXModule.dll public struct UnityEngine.VFX.VFXBatchedEffectInfo : { // Fields public UnityEngine.VFX.VisualEffectAsset vfxAsset; // 0x10 public System.UInt32 activeBatchCount; // 0x18 public System.UInt32 inactiveBatchCount; // 0x1c public System.UInt32 activeInstanceCount; // 0x20 public System.UInt32 unbatchedInstanceCount; // 0x24 public System.UInt32 totalInstanceCapacity; // 0x28 public System.UInt32 maxInstancePerBatchCapacity; // 0x2c public System.UInt64 totalGPUSizeInBytes; // 0x30 public System.UInt64 totalCPUSizeInBytes; // 0x38 // Methods } // UnityEngine.VFXModule.dll internal struct UnityEngine.VFX.VFXBatchInfo : { // Fields public System.UInt32 capacity; // 0x10 public System.UInt32 activeInstanceCount; // 0x14 // Methods } // UnityEngine.VFXModule.dll public static class UnityEngine.VFX.VFXManager : System.Object { // Fields private static readonly UnityEngine.VFX.VFXCameraXRSettings kDefaultCameraXRSettings; // 0x0 // Methods private static System.Void .cctor(); // 0x3f591f4 } // UnityEngine.VFXModule.dll [Serializable] public abstract class UnityEngine.VFX.VFXSpawnerCallbacks : UnityEngine.ScriptableObject { // Fields // Methods public abstract System.Void OnPlay(UnityEngine.VFX.VFXSpawnerState state, UnityEngine.VFX.VFXExpressionValues vfxValues, UnityEngine.VFX.VisualEffect vfxComponent); // 0x1bd3d30 public abstract System.Void OnUpdate(UnityEngine.VFX.VFXSpawnerState state, UnityEngine.VFX.VFXExpressionValues vfxValues, UnityEngine.VFX.VisualEffect vfxComponent); // 0x1bd3d30 public abstract System.Void OnStop(UnityEngine.VFX.VFXSpawnerState state, UnityEngine.VFX.VFXExpressionValues vfxValues, UnityEngine.VFX.VisualEffect vfxComponent); // 0x1bd3d30 protected System.Void .ctor(); // 0x3f59244 } // UnityEngine.VFXModule.dll public sealed class UnityEngine.VFX.VFXSpawnerState : System.Object, System.IDisposable { // Fields private System.IntPtr m_Ptr; // 0x10 private System.Boolean m_Owner; // 0x18 private UnityEngine.VFX.VFXEventAttribute m_WrapEventAttribute; // 0x20 // Methods internal System.Void .ctor(System.IntPtr ptr, System.Boolean owner); // 0x3f5924c internal static UnityEngine.VFX.VFXSpawnerState CreateSpawnerStateWrapper(); // 0x3f5927c private System.Void PrepareWrapper(); // 0x3f592e0 internal System.Void SetWrapValue(System.IntPtr ptrToSpawnerState, System.IntPtr ptrToEventAttribute); // 0x3f59378 private System.Void Release(); // 0x3f59408 protected override System.Void Finalize(); // 0x3f594b4 public System.Void Dispose(); // 0x3f59548 private static System.Void Internal_Destroy(System.IntPtr ptr); // 0x3f59478 } // UnityEngine.VFXModule.dll public abstract class UnityEngine.VFX.VisualEffectObject : UnityEngine.Object { // Fields // Methods protected System.Void .ctor(); // 0x3f595a8 } // UnityEngine.VFXModule.dll public class UnityEngine.VFX.VisualEffectAsset : UnityEngine.VFX.VisualEffectObject { // Fields public static readonly System.Int32 PlayEventID; // 0x0 public static readonly System.Int32 StopEventID; // 0x4 // Methods public System.Void .ctor(); // 0x3f59600 private static System.Void .cctor(); // 0x3f59604 } // UnityEngine.VFXModule.dll public struct UnityEngine.VFX.VFXOutputEventArgs : { // Fields private readonly System.Int32 <nameId>k__BackingField; // 0x10 private readonly UnityEngine.VFX.VFXEventAttribute <eventAttribute>k__BackingField; // 0x18 // Methods public System.Void .ctor(System.Int32 nameId, UnityEngine.VFX.VFXEventAttribute eventAttribute); // 0x3f596a0 } // UnityEngine.VFXModule.dll public class UnityEngine.VFX.VisualEffect : UnityEngine.Behaviour { // Fields private UnityEngine.VFX.VFXEventAttribute m_cachedEventAttribute; // 0x18 public System.Action<UnityEngine.VFX.VFXOutputEventArgs> outputEventReceived; // 0x20 // Methods public UnityEngine.VFX.VisualEffectAsset get_visualEffectAsset(); // 0x3f596b0 public UnityEngine.VFX.VFXEventAttribute CreateVFXEventAttribute(); // 0x3f596ec private static UnityEngine.VFX.VFXEventAttribute InvokeGetCachedEventAttributeForOutputEvent_Internal(UnityEngine.VFX.VisualEffect source); // 0x3f597b4 private static System.Void InvokeOutputEventReceived_Internal(UnityEngine.VFX.VisualEffect source, System.Int32 eventNameId); // 0x3f5980c } // UnityEngine.VFXModule.dll internal sealed class UnityEngine.VFX.VFXRenderer : UnityEngine.Renderer { // Fields // Methods public System.Void .ctor(); // 0x3f59868 } // LAnalytics.dll internal class <Module> : { // Fields // Methods } // LAnalytics.dll public class LAnalytics_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const UCommonModule.UPlatType PLAT; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x2f70584 } // LAnalytics.dll private sealed class LAnalytics.LDataServer.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f70bec internal System.Void <doInit>b__0(System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x2f712dc } // LAnalytics.dll private sealed class LAnalytics.LDataServer.<>c__DisplayClass11_0 : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Object> savedDict; // 0x10 public System.Action<System.Collections.Generic.Dictionary<System.String,System.String>> callback; // 0x18 // Methods public System.Void .ctor(); // 0x2f710f4 internal System.Void <getServerDataControls>b__0(System.String s); // 0x2f71308 } // LAnalytics.dll public class LAnalytics.LDataServer : System.Object { // Fields private static LAnalytics.Datas.IData mImpl; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.String> MAP; // 0x8 // Methods private static LAnalytics.Datas.IData get_Impl(); // 0x2f7058c private static System.Void test(); // 0x2f70680 public static System.Int32 getInt(System.String key, System.Int32 def); // 0x2f70684 public static System.Single getFloat(System.String key, System.Single def); // 0x2f70830 public static System.Int64 getFloat(System.String key, System.Int64 def); // 0x2f70918 public static System.Collections.Generic.Dictionary<System.String,System.Object> getJson(System.String key); // 0x2f70a00 public static System.String getString(System.String key, System.String def); // 0x2f7076c public static System.Void doInit(System.Action<System.Boolean> callback); // 0x2f70b30 public static System.Void getServerDataControls(System.Action<System.Collections.Generic.Dictionary<System.String,System.String>> callback); // 0x2f70bf4 public System.Void .ctor(); // 0x2f712d4 } // LAnalytics.dll public class LAnalytics.Events_CN : System.Object, LAnalytics.IEvents { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f71c8c public System.Void sendGameLogs(System.String key, System.String value); // 0x2f71d14 public System.Void sendSysLogs(System.String key, System.String value); // 0x2f71e44 public System.Void .ctor(); // 0x2f71f74 } // LAnalytics.dll [Serializable] private sealed class LAnalytics.Events_EMPTY.<>c : System.Object { // Fields public static readonly LAnalytics.Events_EMPTY.<>c <>9; // 0x0 public static System.Action<System.String> <>9__0_0; // 0x8 public static System.Action<System.String> <>9__1_0; // 0x10 // Methods private static System.Void .cctor(); // 0x2f723e4 public System.Void .ctor(); // 0x2f7244c internal System.Void <sendGameLogs>b__0_0(System.String s); // 0x2f72454 internal System.Void <sendSysLogs>b__1_0(System.String s); // 0x2f72458 } // LAnalytics.dll public class LAnalytics.Events_EMPTY : System.Object, LAnalytics.IEvents { // Fields // Methods public System.Void sendGameLogs(System.String key, System.String value); // 0x2f71f7c public System.Void sendSysLogs(System.String key, System.String value); // 0x2f721ac public System.Void .ctor(); // 0x2f723dc } // LAnalytics.dll internal interface LAnalytics.IEvents : { // Fields // Methods public abstract System.Void sendGameLogs(System.String key, System.String value); // 0x1bd3c20 public abstract System.Void sendSysLogs(System.String key, System.String value); // 0x1bd3c20 } // LAnalytics.dll private class LAnalytics.LGameTrackReportUploadAPI.TrackControlItem : System.Object { // Fields public System.Collections.Generic.List<System.Int32> Points; // 0x10 public System.String eventName; // 0x18 // Methods public System.Void .ctor(); // 0x2f73ac8 } // LAnalytics.dll public class LAnalytics.LGameTrackReportUploadAPI : System.Object { // Fields private static System.Collections.Generic.HashSet<System.Int32> TriggedPoints; // 0x0 private static System.Collections.Generic.HashSet<System.String> TriggedEvents; // 0x8 private static System.Collections.Generic.List<LAnalytics.LGameTrackReportUploadAPI.TrackControlItem> PointCtrlList; // 0x10 private static System.Int32 SendDelay; // 0x18 private static System.Single m_LastSendTime; // 0x1c // Methods public static System.Void Initialize(); // 0x2f7245c private static System.Void Load(); // 0x2f724ac private static System.Void setPointTrigged(System.Int32 point); // 0x2f727ec private static System.Boolean isPointTrigged(System.Int32 point); // 0x2f72ad4 private static System.Void setEventTrigged(System.String name); // 0x2f72b54 private static System.Boolean isEventTrigged(System.String name); // 0x2f72e34 public static System.Void sendTrackPoint(System.Int32 point); // 0x2f72eb4 private static System.Void FlushLogs(); // 0x2f72724 private static System.Collections.Generic.List<System.String> GetEventName(System.Int32 point); // 0x2f73178 public System.Void .ctor(); // 0x2f73b74 private static System.Void .cctor(); // 0x2f73b7c } // LAnalytics.dll public class LAnalytics.LogUploader : System.Object { // Fields private static LAnalytics.IEvents mImpl; // 0x0 // Methods private System.Void test(); // 0x2f73c94 private static LAnalytics.IEvents get_Impl(); // 0x2f73c98 public static System.Void sendGameLog(System.String eventName, System.String action); // 0x2f73d7c internal static System.Void sendSysLogs(System.String eventName, System.String action); // 0x2f73a00 public static System.Void sendInternal(System.String arg1, System.String arg2); // 0x2f73e40 public System.Void .ctor(); // 0x2f73e44 } // LAnalytics.dll public class LAnalytics.ParamAPI : System.Object { // Fields private static LAnalytics.Param.IParam mImpl; // 0x0 // Methods private static LAnalytics.Param.IParam get_Impl(); // 0x2f73e4c internal static System.Void setBasicParams(System.String data); // 0x2f71b60 public System.Void .ctor(); // 0x2f73f20 } // LAnalytics.dll internal class LAnalytics.Param.Param_CN : System.Object, LAnalytics.Param.IParam { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f73f28 public System.Void setBasicParams(System.String data); // 0x2f73fb0 public System.Void .ctor(); // 0x2f73f18 } // LAnalytics.dll internal interface LAnalytics.Param.IParam : { // Fields // Methods public abstract System.Void setBasicParams(System.String data); // 0x1bd3a1c } // LAnalytics.dll private sealed class LAnalytics.Internal.StringCallback.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x2f741ac internal System.Void <createCallback>b__0(System.String result); // 0x2f741e0 } // LAnalytics.dll internal class LAnalytics.Internal.StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 // Methods internal System.Void OnResult(System.String data); // 0x2f7409c private System.Void Awake(); // 0x2f74140 internal static LAnalytics.Internal.StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x2f710fc public System.Void .ctor(); // 0x2f741b4 } // LAnalytics.dll internal class LAnalytics.Datas.Data_CN : System.Object, LAnalytics.Datas.IData { // Fields private UnityEngine.AndroidJavaClass mJavaClass; // 0x10 // Methods private UnityEngine.AndroidJavaClass get_Java(); // 0x2f741fc public System.Boolean getDataConfigs(System.String gid, System.String sid, System.String callback, System.String method); // 0x2f74284 public System.Void .ctor(); // 0x2f70678 } // LAnalytics.dll private sealed class LAnalytics.Datas.Data_Editor.<>c__DisplayClass0_0 : System.Object { // Fields public System.String callback; // 0x10 public System.String method; // 0x18 // Methods public System.Void .ctor(); // 0x2f74654 internal System.Void <getDataConfigs>b__0(System.String s); // 0x2f7465c } // LAnalytics.dll internal class LAnalytics.Datas.Data_Editor : System.Object, LAnalytics.Datas.IData { // Fields // Methods public System.Boolean getDataConfigs(System.String gid, System.String sid, System.String callback, System.String method); // 0x2f7442c public System.Void .ctor(); // 0x2f70670 } // LAnalytics.dll internal interface LAnalytics.Datas.IData : { // Fields // Methods public abstract System.Boolean getDataConfigs(System.String gid, System.String sid, System.String callback, System.String method); // 0x0 } // DOTweenPro.dll internal class <Module> : { // Fields // Methods } // DOTweenPro.dll public enum DG.Tweening.Core.DOTweenAnimationType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.DOTweenAnimationType None = 0; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Move = 1; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType LocalMove = 2; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Rotate = 3; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType LocalRotate = 4; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Scale = 5; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Color = 6; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Fade = 7; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType Text = 8; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType PunchPosition = 9; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType PunchRotation = 10; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType PunchScale = 11; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType ShakePosition = 12; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType ShakeRotation = 13; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType ShakeScale = 14; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraAspect = 15; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraBackgroundColor = 16; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraFieldOfView = 17; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraOrthoSize = 18; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraPixelRect = 19; // 0x0 public const DG.Tweening.Core.DOTweenAnimationType CameraRect = 20; // 0x0 // Methods } // DOTweenPro.dll public class DG.Tweening.DOTweenVisualManager : UnityEngine.MonoBehaviour { // Fields public DG.Tweening.Core.VisualManagerPreset preset; // 0x20 public DG.Tweening.Core.OnEnableBehaviour onEnableBehaviour; // 0x24 public DG.Tweening.Core.OnDisableBehaviour onDisableBehaviour; // 0x28 private System.Boolean _requiresRestartFromSpawnPoint; // 0x2c // Methods private System.Void Update(); // 0x1f9a594 private System.Void OnEnable(); // 0x1f9a650 private System.Void OnDisable(); // 0x1f9a788 public System.Void .ctor(); // 0x1f9aa04 } // DOTweenPro.dll private sealed class DG.Tweening.ShortcutExtensionsPro.<>c__DisplayClass2 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9adc0 public UnityEngine.Vector3 <DOSpiral>b__0(); // 0x1f9b1c8 public System.Void <DOSpiral>b__1(UnityEngine.Vector3 x); // 0x1f9b1e4 } // DOTweenPro.dll private sealed class DG.Tweening.ShortcutExtensionsPro.<>c__DisplayClass5 : System.Object { // Fields public UnityEngine.Rigidbody target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9b1c0 public UnityEngine.Vector3 <DOSpiral>b__4(); // 0x1f9b200 } // DOTweenPro.dll public static class DG.Tweening.ShortcutExtensionsPro : System.Object { // Fields // Methods public static DG.Tweening.Tweener DOSpiral(UnityEngine.Transform target, System.Single duration, System.Nullable<UnityEngine.Vector3> axis, DG.Tweening.SpiralMode mode, System.Single speed, System.Single frequency, System.Single depth, System.Boolean snapping); // 0x1f9aa0c public static DG.Tweening.Tweener DOSpiral(UnityEngine.Rigidbody target, System.Single duration, System.Nullable<UnityEngine.Vector3> axis, DG.Tweening.SpiralMode mode, System.Single speed, System.Single frequency, System.Single depth, System.Boolean snapping); // 0x1f9ae08 } // DOTweenPro.dll public enum DG.Tweening.Core.VisualManagerPreset : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.VisualManagerPreset Custom = 0; // 0x0 public const DG.Tweening.Core.VisualManagerPreset PoolingSystem = 1; // 0x0 // Methods } // DOTweenPro.dll public struct DG.Tweening.Plugins.SpiralOptions : { // Fields public System.Single depth; // 0x10 public System.Single frequency; // 0x14 public System.Single speed; // 0x18 public DG.Tweening.SpiralMode mode; // 0x1c public System.Boolean snapping; // 0x20 internal System.Single unit; // 0x24 internal UnityEngine.Quaternion axisQ; // 0x28 // Methods } // DOTweenPro.dll public class DG.Tweening.Plugins.SpiralPlugin : DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> { // Fields public static readonly UnityEngine.Vector3 DefaultDirection; // 0x0 // Methods public override System.Void Reset(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> t); // 0x1f9b21c public override System.Void SetFrom(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> t, System.Boolean isRelative); // 0x1f9b220 public static DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> Get(); // 0x1f9adc8 public override UnityEngine.Vector3 ConvertToStartValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> t, UnityEngine.Vector3 value); // 0x1f9b224 public override System.Void SetRelativeEndValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> t); // 0x1f9b228 public override System.Void SetChangeValue(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.SpiralOptions> t); // 0x1f9b22c public override System.Single GetSpeedBasedDuration(DG.Tweening.Plugins.SpiralOptions options, System.Single unitsXSecond, UnityEngine.Vector3 changeValue); // 0x1f9b2dc public override System.Void EvaluateAndApply(DG.Tweening.Plugins.SpiralOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter<UnityEngine.Vector3> getter, DG.Tweening.Core.DOSetter<UnityEngine.Vector3> setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice); // 0x1f9b2e0 public System.Void .ctor(); // 0x1f9b5a4 private static System.Void .cctor(); // 0x1f9b5ec } // DOTweenPro.dll public abstract class DG.Tweening.Core.ABSAnimationComponent : UnityEngine.MonoBehaviour { // Fields public System.Boolean hasOnStart; // 0x20 public System.Boolean hasOnPlay; // 0x21 public System.Boolean hasOnUpdate; // 0x22 public System.Boolean hasOnStepComplete; // 0x23 public System.Boolean hasOnComplete; // 0x24 public UnityEngine.Events.UnityEvent onStart; // 0x28 public UnityEngine.Events.UnityEvent onPlay; // 0x30 public UnityEngine.Events.UnityEvent onUpdate; // 0x38 public UnityEngine.Events.UnityEvent onStepComplete; // 0x40 public UnityEngine.Events.UnityEvent onComplete; // 0x48 public DG.Tweening.Tween tween; // 0x50 // Methods public abstract System.Void DOPlay(); // 0x1bd2ec0 public abstract System.Void DOPlayBackwards(); // 0x1bd2ec0 public abstract System.Void DOPlayForward(); // 0x1bd2ec0 public abstract System.Void DOPause(); // 0x1bd2ec0 public abstract System.Void DOTogglePause(); // 0x1bd2ec0 public abstract System.Void DORewind(); // 0x1bd2ec0 public abstract System.Void DORestart(System.Boolean fromHere); // 0x1bd3130 public abstract System.Void DOComplete(); // 0x1bd2ec0 public abstract System.Void DOKill(); // 0x1bd2ec0 protected System.Void .ctor(); // 0x1f9b670 } // DOTweenPro.dll internal class DG.Tweening.DOTweenPro : System.Object { // Fields public static readonly System.String Version; // 0x0 // Methods public System.Void .ctor(); // 0x1f9b678 private static System.Void .cctor(); // 0x1f9b680 } // DOTweenPro.dll public enum DG.Tweening.HandlesDrawMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.HandlesDrawMode Orthographic = 0; // 0x0 public const DG.Tweening.HandlesDrawMode Perspective = 1; // 0x0 // Methods } // DOTweenPro.dll public enum DG.Tweening.HandlesType : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.HandlesType Free = 0; // 0x0 public const DG.Tweening.HandlesType Full = 1; // 0x0 // Methods } // DOTweenPro.dll public class DG.Tweening.DOTweenPath : DG.Tweening.Core.ABSAnimationComponent { // Fields public System.Single delay; // 0x58 public System.Single duration; // 0x5c public DG.Tweening.Ease easeType; // 0x60 public UnityEngine.AnimationCurve easeCurve; // 0x68 public System.Int32 loops; // 0x70 public DG.Tweening.LoopType loopType; // 0x74 public DG.Tweening.Plugins.Options.OrientType orientType; // 0x78 public UnityEngine.Transform lookAtTransform; // 0x80 public UnityEngine.Vector3 lookAtPosition; // 0x88 public System.Single lookAhead; // 0x94 public System.Boolean autoPlay; // 0x98 public System.Boolean autoKill; // 0x99 public System.Boolean relative; // 0x9a public System.Boolean isLocal; // 0x9b public System.Boolean isClosedPath; // 0x9c public System.Int32 pathResolution; // 0xa0 public DG.Tweening.PathMode pathMode; // 0xa4 public DG.Tweening.AxisConstraint lockRotation; // 0xa8 public System.Boolean assignForwardAndUp; // 0xac public UnityEngine.Vector3 forwardDirection; // 0xb0 public UnityEngine.Vector3 upDirection; // 0xbc public System.Collections.Generic.List<UnityEngine.Vector3> wps; // 0xc8 public System.Collections.Generic.List<UnityEngine.Vector3> fullWps; // 0xd0 public DG.Tweening.Plugins.Core.PathCore.Path path; // 0xd8 public DG.Tweening.PathType pathType; // 0xe0 public DG.Tweening.HandlesType handlesType; // 0xe4 public System.Boolean livePreview; // 0xe8 public DG.Tweening.HandlesDrawMode handlesDrawMode; // 0xec public System.Single perspectiveHandleSize; // 0xf0 public System.Boolean showIndexes; // 0xf4 public UnityEngine.Color pathColor; // 0xf8 public UnityEngine.Vector3 lastSrcPosition; // 0x108 public System.Boolean wpsDropdown; // 0x114 // Methods private System.Void Awake(); // 0x1f9b6ec private System.Void Reset(); // 0x1f9c198 private System.Void OnDestroy(); // 0x1f9c290 public override System.Void DOPlay(); // 0x1f9c2c8 public override System.Void DOPlayBackwards(); // 0x1f9c310 public override System.Void DOPlayForward(); // 0x1f9c31c public override System.Void DOPause(); // 0x1f9c328 public override System.Void DOTogglePause(); // 0x1f9c370 public override System.Void DORewind(); // 0x1f9c37c public override System.Void DORestart(System.Boolean fromHere); // 0x1f9c38c public override System.Void DOComplete(); // 0x1f9c434 public override System.Void DOKill(); // 0x1f9c440 public DG.Tweening.Tween GetTween(); // 0x1f9c450 internal UnityEngine.Vector3[] GetFullWps(); // 0x1f9c4ec private System.Void ReEvaluateRelativeTween(); // 0x1f9c038 public System.Void .ctor(); // 0x1f9c65c private System.Void <Awake>b__0(); // 0x1f9c8bc } // DOTweenPro.dll public enum DG.Tweening.Core.OnDisableBehaviour : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.OnDisableBehaviour None = 0; // 0x0 public const DG.Tweening.Core.OnDisableBehaviour Pause = 1; // 0x0 public const DG.Tweening.Core.OnDisableBehaviour Rewind = 2; // 0x0 public const DG.Tweening.Core.OnDisableBehaviour Kill = 3; // 0x0 public const DG.Tweening.Core.OnDisableBehaviour KillAndComplete = 4; // 0x0 public const DG.Tweening.Core.OnDisableBehaviour DestroyGameObject = 5; // 0x0 // Methods } // DOTweenPro.dll public enum DG.Tweening.Core.OnEnableBehaviour : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.Core.OnEnableBehaviour None = 0; // 0x0 public const DG.Tweening.Core.OnEnableBehaviour Play = 1; // 0x0 public const DG.Tweening.Core.OnEnableBehaviour Restart = 2; // 0x0 public const DG.Tweening.Core.OnEnableBehaviour RestartFromSpawnPoint = 3; // 0x0 // Methods } // DOTweenPro.dll public enum DG.Tweening.SpiralMode : { // Fields public System.Int32 value__; // 0x10 public const DG.Tweening.SpiralMode Expand = 0; // 0x0 public const DG.Tweening.SpiralMode ExpandThenContract = 1; // 0x0 // Methods } // UnityEngine.ImageConversionModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.ImageConversionModule.dll public static class UnityEngine.ImageConversion : System.Object { // Fields // Methods public static System.Boolean get_EnableLegacyPngGammaRuntimeLoadBehavior(); // 0x3d15580 public static System.Void set_EnableLegacyPngGammaRuntimeLoadBehavior(System.Boolean value); // 0x3d155d0 private static System.Boolean GetEnableLegacyPngGammaRuntimeLoadBehavior(); // 0x3d155a8 private static System.Void SetEnableLegacyPngGammaRuntimeLoadBehavior(System.Boolean enable); // 0x3d1560c public static System.Byte[] EncodeToTGA(UnityEngine.Texture2D tex); // 0x3d15648 public static System.Byte[] EncodeToPNG(UnityEngine.Texture2D tex); // 0x3d15684 public static System.Byte[] EncodeToJPG(UnityEngine.Texture2D tex, System.Int32 quality); // 0x3d156c0 public static System.Byte[] EncodeToJPG(UnityEngine.Texture2D tex); // 0x3d15704 public static System.Byte[] EncodeToEXR(UnityEngine.Texture2D tex, UnityEngine.Texture2D.EXRFlags flags); // 0x3d15744 public static System.Byte[] EncodeToEXR(UnityEngine.Texture2D tex); // 0x3d15788 public static System.Boolean LoadImage(UnityEngine.Texture2D tex, System.Byte[] data, System.Boolean markNonReadable); // 0x3d157c8 public static System.Boolean LoadImage(UnityEngine.Texture2D tex, System.Byte[] data); // 0x3d1581c public static System.Byte[] EncodeArrayToTGA(System.Array array, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x3d15864 public static System.Byte[] EncodeArrayToPNG(System.Array array, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x3d158d0 public static System.Byte[] EncodeArrayToJPG(System.Array array, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, System.Int32 quality); // 0x3d1593c public static System.Byte[] EncodeArrayToEXR(System.Array array, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, UnityEngine.Texture2D.EXRFlags flags); // 0x3d159b0 public static Unity.Collections.NativeArray<System.Byte> EncodeNativeArrayToTGA(Unity.Collections.NativeArray<T> input, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x1ce0384 public static Unity.Collections.NativeArray<System.Byte> EncodeNativeArrayToPNG(Unity.Collections.NativeArray<T> input, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x1ce0384 public static Unity.Collections.NativeArray<System.Byte> EncodeNativeArrayToJPG(Unity.Collections.NativeArray<T> input, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, System.Int32 quality); // 0x1ce0384 public static Unity.Collections.NativeArray<System.Byte> EncodeNativeArrayToEXR(Unity.Collections.NativeArray<T> input, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, UnityEngine.Texture2D.EXRFlags flags); // 0x1ce0384 private static System.Void* UnsafeEncodeNativeArrayToTGA(System.Void* array, ref System.Int32& sizeInBytes, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x3d15a24 private static System.Void* UnsafeEncodeNativeArrayToPNG(System.Void* array, ref System.Int32& sizeInBytes, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes); // 0x3d15a98 private static System.Void* UnsafeEncodeNativeArrayToJPG(System.Void* array, ref System.Int32& sizeInBytes, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, System.Int32 quality); // 0x3d15b0c private static System.Void* UnsafeEncodeNativeArrayToEXR(System.Void* array, ref System.Int32& sizeInBytes, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.UInt32 width, System.UInt32 height, System.UInt32 rowBytes, UnityEngine.Texture2D.EXRFlags flags); // 0x3d15b90 } // UnityEngine.SubsystemsModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.SubsystemsModule.dll public interface UnityEngine.ISubsystemDescriptor : { // Fields // Methods public abstract System.String get_id(); // 0x1bd219c } // UnityEngine.SubsystemsModule.dll public class UnityEngine.IntegratedSubsystem : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 internal UnityEngine.ISubsystemDescriptor m_SubsystemDescriptor; // 0x18 // Methods internal System.Void SetHandle(UnityEngine.IntegratedSubsystem subsystem); // 0x3d72414 public System.Void .ctor(); // 0x3d72458 } // UnityEngine.SubsystemsModule.dll public class UnityEngine.IntegratedSubsystem<TSubsystemDescriptor> : UnityEngine.IntegratedSubsystem { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.SubsystemsModule.dll public abstract class UnityEngine.IntegratedSubsystemDescriptor : System.Object, UnityEngine.ISubsystemDescriptor { // Fields internal System.IntPtr m_Ptr; // 0x10 // Methods public System.String get_id(); // 0x3d72460 protected System.Void .ctor(); // 0x3d724d8 } // UnityEngine.SubsystemsModule.dll public class UnityEngine.IntegratedSubsystemDescriptor<TSubsystem> : UnityEngine.IntegratedSubsystemDescriptor { // Fields // Methods public System.Void .ctor(); // 0x1bd2ec0 } // UnityEngine.SubsystemsModule.dll internal static class UnityEngine.SubsystemDescriptorBindings : System.Object { // Fields // Methods public static System.String GetId(System.IntPtr descriptorPtr); // 0x3d7249c } // UnityEngine.SubsystemsModule.dll public abstract class UnityEngine.Subsystem : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3d724e0 } // UnityEngine.SubsystemsModule.dll public abstract class UnityEngine.SubsystemDescriptor : System.Object, UnityEngine.ISubsystemDescriptor { // Fields private System.String <id>k__BackingField; // 0x10 // Methods public System.String get_id(); // 0x3d724e8 protected System.Void .ctor(); // 0x3d724f0 } // UnityEngine.SubsystemsModule.dll internal static class UnityEngine.Internal_SubsystemDescriptors : System.Object { // Fields // Methods internal static System.Void Internal_AddDescriptor(UnityEngine.SubsystemDescriptor descriptor); // 0x3d724f8 } // UnityEngine.SubsystemsModule.dll public static class UnityEngine.SubsystemManager : System.Object { // Fields private static System.Action beforeReloadSubsystems; // 0x0 private static System.Action afterReloadSubsystems; // 0x8 private static System.Collections.Generic.List<UnityEngine.IntegratedSubsystem> s_IntegratedSubsystems; // 0x10 private static System.Collections.Generic.List<UnityEngine.SubsystemsImplementation.SubsystemWithProvider> s_StandaloneSubsystems; // 0x18 private static System.Collections.Generic.List<UnityEngine.Subsystem> s_DeprecatedSubsystems; // 0x20 private static System.Action reloadSubsytemsStarted; // 0x28 private static System.Action reloadSubsytemsCompleted; // 0x30 // Methods private static System.Void ReloadSubsystemsStarted(); // 0x3d725c4 private static System.Void ReloadSubsystemsCompleted(); // 0x3d726a4 private static System.Void InitializeIntegratedSubsystem(System.IntPtr ptr, UnityEngine.IntegratedSubsystem subsystem); // 0x3d72784 private static System.Void ClearSubsystems(); // 0x3d72890 private static System.Void StaticConstructScriptingClassMap(); // 0x3d72adc private static System.Void .cctor(); // 0x3d72b04 internal static UnityEngine.IntegratedSubsystem GetIntegratedSubsystemByPtr(System.IntPtr ptr); // 0x3d72c64 } // UnityEngine.SubsystemsModule.dll public static class UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore : System.Object { // Fields private static System.Collections.Generic.List<UnityEngine.IntegratedSubsystemDescriptor> s_IntegratedDescriptors; // 0x0 private static System.Collections.Generic.List<UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider> s_StandaloneDescriptors; // 0x8 private static System.Collections.Generic.List<UnityEngine.SubsystemDescriptor> s_DeprecatedDescriptors; // 0x10 // Methods internal static System.Void InitializeManagedDescriptor(System.IntPtr ptr, UnityEngine.IntegratedSubsystemDescriptor desc); // 0x3d72de8 internal static System.Void ClearManagedDescriptors(); // 0x3d72ec8 private static System.Void ReportSingleSubsystemAnalytics(System.String id); // 0x3d73084 internal static System.Void RegisterDescriptor(TDescriptor descriptor, System.Collections.Generic.List<TBaseTypeInList> storeInList); // 0x1ce0384 internal static System.Void RegisterDeprecatedDescriptor(UnityEngine.SubsystemDescriptor descriptor); // 0x3d7254c private static System.Void .cctor(); // 0x3d730c0 } // UnityEngine.SubsystemsModule.dll public abstract class UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider : System.Object, UnityEngine.ISubsystemDescriptor { // Fields private System.String <id>k__BackingField; // 0x10 // Methods public System.String get_id(); // 0x3d73208 protected System.Void .ctor(); // 0x3d73210 } // UnityEngine.SubsystemsModule.dll public abstract class UnityEngine.SubsystemsImplementation.SubsystemWithProvider : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3d73218 } // Assembly-CSharp-firstpass.dll internal class <Module> : { // Fields // Methods } // Assembly-CSharp-firstpass.dll public class UniWebViewEventProcessor : UnityEngine.MonoBehaviour { // Fields private System.Object _queueLock; // 0x20 private System.Collections.Generic.List<System.Action> _queuedEvents; // 0x28 private System.Collections.Generic.List<System.Action> _executingEvents; // 0x30 private static UniWebViewEventProcessor _instance; // 0x0 // Methods public static UniWebViewEventProcessor get_instance(); // 0x1f1a834 public System.Void QueueEvent(System.Action action); // 0x1f1aa74 private System.Void Update(); // 0x1f1abc4 private System.Void MoveQueuedEventsToExecuting(); // 0x1f1ac90 public System.Void .ctor(); // 0x1f1ae68 } // Assembly-CSharp-firstpass.dll public class UniWebViewPlugin : System.Object { // Fields private static UnityEngine.AndroidJavaClass webView; // 0x0 // Methods public static System.Void Init(System.String name, System.Int32 top, System.Int32 left, System.Int32 bottom, System.Int32 right); // 0x1f1af4c public static System.Void ChangeInsets(System.String name, System.Int32 top, System.Int32 left, System.Int32 bottom, System.Int32 right); // 0x1f1b260 public static System.Void Load(System.String name, System.String url); // 0x1f1b4d4 public static System.Void LoadHTMLString(System.String name, System.String htmlString, System.String baseUrl); // 0x1f1b638 public static System.Void Reload(System.String name); // 0x1f1b7d4 public static System.Void Stop(System.String name); // 0x1f1b8f4 public static System.Void EvaluatingJavaScript(System.String name, System.String javaScript); // 0x1f1ba14 public static System.Void AddJavaScript(System.String name, System.String javaScript); // 0x1f1bbd4 public static System.Void Show(System.String name, System.Boolean fade, System.Int32 direction, System.Single duration); // 0x1f1bd94 public static System.Void Hide(System.String name, System.Boolean fade, System.Int32 direction, System.Single duration); // 0x1f1bfe8 public static System.Void CleanCache(System.String name); // 0x1f1c23c public static System.Void CleanCookie(System.String name, System.String key); // 0x1f1c35c public static System.Void Destroy(System.String name); // 0x1f1c4c0 public static System.Void SetSpinnerShowWhenLoading(System.String name, System.Boolean show); // 0x1f1c5e0 public static System.Void SetSpinnerText(System.String name, System.String text); // 0x1f1c764 public static System.Void TransparentBackground(System.String name, System.Boolean transparent); // 0x1f1c8c8 public static System.Void SetBackgroundColor(System.String name, System.Single r, System.Single g, System.Single b, System.Single a); // 0x1f1ca4c public static System.Boolean CanGoBack(System.String name); // 0x1f1ccc8 public static System.Boolean CanGoForward(System.String name); // 0x1f1ce00 public static System.Void GoBack(System.String name); // 0x1f1cf38 public static System.Void GoForward(System.String name); // 0x1f1d058 public static System.String GetCurrentUrl(System.String name); // 0x1f1d178 public static System.Void SetBackButtonEnable(System.String name, System.Boolean enable); // 0x1f1d2c4 public static System.Void SetBounces(System.String name, System.Boolean enable); // 0x1f1d448 public static System.Void SetZoomEnable(System.String name, System.Boolean enable); // 0x1f1d5cc public static System.Void AddUrlScheme(System.String name, System.String scheme); // 0x1f1d750 public static System.Void RemoveUrlScheme(System.String name, System.String scheme); // 0x1f1d8b4 public static System.Void SetUseWideViewPort(System.String name, System.Boolean use); // 0x1f1da18 public static System.Void LoadWithOverviewMode(System.String name, System.Boolean overview); // 0x1f1db9c public static System.Void SetUserAgent(System.String userAgent); // 0x1f1dd20 public static System.String GetUserAgent(System.String name); // 0x1f1de40 public static System.Single GetAlpha(System.String name); // 0x1f1df8c public static System.Void SetAlpha(System.String name, System.Single alpha); // 0x1f1e0c4 public static System.Void SetImmersiveModeEnabled(System.String name, System.Boolean enabled); // 0x1f1e244 public static System.Void AddPermissionRequestTrustSite(System.String name, System.String url); // 0x1f1e3c8 public static System.Void SetHeaderField(System.String name, System.String key, System.String value); // 0x1f1e52c public static System.Void SetVerticalScrollBarShow(System.String name, System.Boolean show); // 0x1f1e6c8 public static System.Void SetHorizontalScrollBarShow(System.String name, System.Boolean show); // 0x1f1e84c public static System.Boolean GetOpenLinksInExternalBrowser(System.String name); // 0x1f1e9d0 public static System.Void SetOpenLinksInExternalBrowser(System.String name, System.Boolean value); // 0x1f1eb08 public static System.Void SetWebContentsDebuggingEnabled(System.Boolean enabled); // 0x1f1ec8c public System.Void .ctor(); // 0x1f1edd8 } // Assembly-CSharp-firstpass.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Assembly-CSharp-firstpass.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1f1ede0 public System.Void .ctor(); // 0x1f1eed4 } // Assembly-CSharp-firstpass.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // Assembly-CSharp-firstpass.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=101 : { // Fields // Methods } // Assembly-CSharp-firstpass.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=101 7137A6A755845EA03E209C52D99346EA9944005E4E6475B67E072A79ED0B374A; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 911484C4F74EE6A3CC68784F0A58EB3C90CFCD954E328FCBA5A0D0F8C51CBB16; // 0x65 // Methods } // Unity.2D.PixelPerfect.dll internal class <Module> : { // Fields // Methods } // Unity.2D.PixelPerfect.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.2D.PixelPerfect.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3a6ee5c public System.Void .ctor(); // 0x3a6ef54 } // Unity.2D.PixelPerfect.dll public class UnityEngine.U2D.CinemachinePixelPerfect : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x3a6ef5c public System.Void .ctor(); // 0x3a6efc4 } // Unity.2D.PixelPerfect.dll public class UnityEngine.U2D.PixelPerfectCamera : UnityEngine.MonoBehaviour, UnityEngine.U2D.IPixelPerfectCamera { // Fields private System.Int32 m_AssetsPPU; // 0x20 private System.Int32 m_RefResolutionX; // 0x24 private System.Int32 m_RefResolutionY; // 0x28 private System.Boolean m_UpscaleRT; // 0x2c private System.Boolean m_PixelSnapping; // 0x2d private System.Boolean m_CropFrameX; // 0x2e private System.Boolean m_CropFrameY; // 0x2f private System.Boolean m_StretchFill; // 0x30 private UnityEngine.Camera m_Camera; // 0x38 private UnityEngine.U2D.PixelPerfectCameraInternal m_Internal; // 0x40 private System.Boolean m_CinemachineCompatibilityMode; // 0x48 // Methods public System.Int32 get_assetsPPU(); // 0x3a6efcc public System.Void set_assetsPPU(System.Int32 value); // 0x3a6efd4 public System.Int32 get_refResolutionX(); // 0x3a6eff4 public System.Void set_refResolutionX(System.Int32 value); // 0x3a6effc public System.Int32 get_refResolutionY(); // 0x3a6f01c public System.Void set_refResolutionY(System.Int32 value); // 0x3a6f024 public System.Boolean get_upscaleRT(); // 0x3a6f044 public System.Void set_upscaleRT(System.Boolean value); // 0x3a6f04c public System.Boolean get_pixelSnapping(); // 0x3a6f058 public System.Void set_pixelSnapping(System.Boolean value); // 0x3a6f060 public System.Boolean get_cropFrameX(); // 0x3a6f06c public System.Void set_cropFrameX(System.Boolean value); // 0x3a6f074 public System.Boolean get_cropFrameY(); // 0x3a6f080 public System.Void set_cropFrameY(System.Boolean value); // 0x3a6f088 public System.Boolean get_stretchFill(); // 0x3a6f094 public System.Void set_stretchFill(System.Boolean value); // 0x3a6f09c public System.Int32 get_pixelRatio(); // 0x3a6f0a8 public UnityEngine.Vector3 RoundToPixel(UnityEngine.Vector3 position); // 0x3a6f0f0 public System.Single CorrectCinemachineOrthoSize(System.Single targetOrthoSize); // 0x3a6f2a8 private System.Void PixelSnap(); // 0x3a6f6e0 private System.Void Awake(); // 0x3a6f848 private System.Void LateUpdate(); // 0x3a6fa4c private System.Void OnPreCull(); // 0x3a701b0 private System.Void OnPreRender(); // 0x3a70284 private System.Void OnPostRender(); // 0x3a702d8 private System.Void OnEnable(); // 0x3a704d0 internal System.Void OnDisable(); // 0x3a704d8 public System.Void .ctor(); // 0x3a70560 } // Unity.2D.PixelPerfect.dll internal interface UnityEngine.U2D.IPixelPerfectCamera : { // Fields // Methods public abstract System.Int32 get_assetsPPU(); // 0x1bd1ddc public abstract System.Void set_assetsPPU(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_refResolutionX(); // 0x1bd1ddc public abstract System.Void set_refResolutionX(System.Int32 value); // 0x1bd33a4 public abstract System.Int32 get_refResolutionY(); // 0x1bd1ddc public abstract System.Void set_refResolutionY(System.Int32 value); // 0x1bd33a4 public abstract System.Boolean get_upscaleRT(); // 0x1bd1824 public abstract System.Void set_upscaleRT(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_pixelSnapping(); // 0x1bd1824 public abstract System.Void set_pixelSnapping(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_cropFrameX(); // 0x1bd1824 public abstract System.Void set_cropFrameX(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_cropFrameY(); // 0x1bd1824 public abstract System.Void set_cropFrameY(System.Boolean value); // 0x1bd3130 public abstract System.Boolean get_stretchFill(); // 0x1bd1824 public abstract System.Void set_stretchFill(System.Boolean value); // 0x1bd3130 } // Unity.2D.PixelPerfect.dll [Serializable] internal class UnityEngine.U2D.PixelPerfectCameraInternal : System.Object, UnityEngine.ISerializationCallbackReceiver { // Fields private UnityEngine.U2D.IPixelPerfectCamera m_Component; // 0x10 private UnityEngine.U2D.PixelPerfectCamera m_SerializableComponent; // 0x18 internal System.Single originalOrthoSize; // 0x20 internal System.Boolean hasPostProcessLayer; // 0x24 internal System.Boolean cropFrameXAndY; // 0x25 internal System.Boolean cropFrameXOrY; // 0x26 internal System.Boolean useStretchFill; // 0x27 internal System.Int32 zoom; // 0x28 internal System.Boolean useOffscreenRT; // 0x2c internal System.Int32 offscreenRTWidth; // 0x30 internal System.Int32 offscreenRTHeight; // 0x34 internal UnityEngine.Rect pixelRect; // 0x38 internal System.Single orthoSize; // 0x48 internal System.Single unitsPerPixel; // 0x4c internal System.Int32 cinemachineVCamZoom; // 0x50 // Methods internal System.Void .ctor(UnityEngine.U2D.IPixelPerfectCamera component); // 0x3a6f9f4 public System.Void OnBeforeSerialize(); // 0x3a7057c public System.Void OnAfterDeserialize(); // 0x3a70638 internal System.Void CalculateCameraProperties(System.Int32 screenWidth, System.Int32 screenHeight); // 0x3a6fac4 internal UnityEngine.Rect CalculatePostRenderPixelRect(System.Single cameraAspect, System.Int32 screenWidth, System.Int32 screenHeight); // 0x3a703f8 internal System.Single CorrectCinemachineOrthoSize(System.Single targetOrthoSize); // 0x3a6f2c4 } // Unity.2D.PixelPerfect.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=170 : { // Fields // Methods } // Unity.2D.PixelPerfect.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=289 : { // Fields // Methods } // Unity.2D.PixelPerfect.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=170 47D6D5CB9C1516368F4D48F31165E2EB9D04D22FB9375302B8133DD308A02429; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=289 87FAE039910D1146C9B89D9A82B489DC5E942B5D3463BEAB67A611DD30A0B94C; // 0xaa // Methods } // UnityEngine.UnityAnalyticsModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UnityAnalyticsModule.dll public sealed class UnityEngine.RemoteSettings.UpdatedEventHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f4df34 public virtual System.Void Invoke(); // 0x3f4dfd0 } // UnityEngine.UnityAnalyticsModule.dll public static class UnityEngine.RemoteSettings : System.Object { // Fields private static UnityEngine.RemoteSettings.UpdatedEventHandler Updated; // 0x0 private static System.Action BeforeFetchFromServer; // 0x8 private static System.Action<System.Boolean,System.Boolean,System.Int32> Completed; // 0x10 // Methods internal static System.Void RemoteSettingsUpdated(System.Boolean wasLastUpdatedFromServer); // 0x3f4dde4 internal static System.Void RemoteSettingsBeforeFetchFromServer(); // 0x3f4de48 internal static System.Void RemoteSettingsUpdateCompleted(System.Boolean wasLastUpdatedFromServer, System.Boolean settingsChanged, System.Int32 response); // 0x3f4deac } // UnityEngine.UnityAnalyticsModule.dll public class UnityEngine.RemoteConfigSettings : System.Object { // Fields internal System.IntPtr m_Ptr; // 0x10 private System.Action<System.Boolean> Updated; // 0x18 // Methods internal static System.Void RemoteConfigSettingsUpdated(UnityEngine.RemoteConfigSettings rcs, System.Boolean wasLastUpdatedFromServer); // 0x3f4dfe4 } // UnityEngine.UnityAnalyticsModule.dll internal enum UnityEngine.RemoteConfigSettingsHelper.Tag : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.RemoteConfigSettingsHelper.Tag kUnknown = 0; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kIntVal = 1; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kInt64Val = 2; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kUInt64Val = 3; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kDoubleVal = 4; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kBoolVal = 5; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kStringVal = 6; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kArrayVal = 7; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kMixedArrayVal = 8; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kMapVal = 9; // 0x0 public const UnityEngine.RemoteConfigSettingsHelper.Tag kMaxTags = 10; // 0x0 // Methods } // UnityEngine.UnityAnalyticsModule.dll internal static class UnityEngine.RemoteConfigSettingsHelper : System.Object { // Fields // Methods } // UnityEngine.UnityAnalyticsModule.dll public class UnityEngine.Analytics.ContinuousEvent : System.Object { // Fields // Methods } // UnityEngine.UnityAnalyticsModule.dll public enum UnityEngine.Analytics.AnalyticsSessionState : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.Analytics.AnalyticsSessionState kSessionStopped = 0; // 0x0 public const UnityEngine.Analytics.AnalyticsSessionState kSessionStarted = 1; // 0x0 public const UnityEngine.Analytics.AnalyticsSessionState kSessionPaused = 2; // 0x0 public const UnityEngine.Analytics.AnalyticsSessionState kSessionResumed = 3; // 0x0 // Methods } // UnityEngine.UnityAnalyticsModule.dll public sealed class UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f4e120 public virtual System.Void Invoke(UnityEngine.Analytics.AnalyticsSessionState sessionState, System.Int64 sessionId, System.Int64 sessionElapsedTime, System.Boolean sessionChanged); // 0x3f4e1c0 } // UnityEngine.UnityAnalyticsModule.dll public sealed class UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3f4e1d8 public virtual System.Void Invoke(System.String token); // 0x3f4e288 } // UnityEngine.UnityAnalyticsModule.dll public static class UnityEngine.Analytics.AnalyticsSessionInfo : System.Object { // Fields private static UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged sessionStateChanged; // 0x0 private static UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged identityTokenChanged; // 0x8 // Methods internal static System.Void CallSessionStateChanged(UnityEngine.Analytics.AnalyticsSessionState sessionState, System.Int64 sessionId, System.Int64 sessionElapsedTime, System.Boolean sessionChanged); // 0x3f4e018 internal static System.Void CallIdentityTokenChanged(System.String token); // 0x3f4e0b4 } // UnityEngine.InputModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.InputModule.dll internal sealed class UnityEngineInternal.Input.NativeUpdateCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x3d4b690 public virtual System.Void Invoke(UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* buffer); // 0x3d4b730 } // UnityEngine.InputModule.dll internal struct UnityEngineInternal.Input.NativeInputEventBuffer : { // Fields public System.Void* eventBuffer; // 0x10 public System.Int32 eventCount; // 0x18 public System.Int32 sizeInBytes; // 0x1c public System.Int32 capacityInBytes; // 0x20 // Methods } // UnityEngine.InputModule.dll internal enum UnityEngineInternal.Input.NativeInputUpdateType : { // Fields public System.Int32 value__; // 0x10 public const UnityEngineInternal.Input.NativeInputUpdateType Dynamic = 1; // 0x0 public const UnityEngineInternal.Input.NativeInputUpdateType Fixed = 2; // 0x0 public const UnityEngineInternal.Input.NativeInputUpdateType BeforeRender = 4; // 0x0 public const UnityEngineInternal.Input.NativeInputUpdateType Editor = 8; // 0x0 public const UnityEngineInternal.Input.NativeInputUpdateType IgnoreFocus = 2147483648; // 0x0 // Methods } // UnityEngine.InputModule.dll internal class UnityEngineInternal.Input.NativeInputSystem : System.Object { // Fields public static UnityEngineInternal.Input.NativeUpdateCallback onUpdate; // 0x0 public static System.Action<UnityEngineInternal.Input.NativeInputUpdateType> onBeforeUpdate; // 0x8 public static System.Func<UnityEngineInternal.Input.NativeInputUpdateType,System.Boolean> onShouldRunUpdate; // 0x10 private static System.Action<System.Int32,System.String> s_OnDeviceDiscoveredCallback; // 0x18 // Methods private static System.Void .cctor(); // 0x3d4b744 internal static System.Void NotifyBeforeUpdate(UnityEngineInternal.Input.NativeInputUpdateType updateType); // 0x3d4b7b0 internal static System.Void NotifyUpdate(UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer); // 0x3d4b82c internal static System.Void NotifyDeviceDiscovered(System.Int32 deviceId, System.String deviceDescriptor); // 0x3d4b8c8 internal static System.Void ShouldRunUpdate(UnityEngineInternal.Input.NativeInputUpdateType updateType, out System.Boolean& retval); // 0x3d4b958 internal static System.Void set_hasDeviceDiscoveredCallback(System.Boolean value); // 0x3d4b774 } // UnityEngine.JSONSerializeModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.JSONSerializeModule.dll public static class UnityEngine.JsonUtility : System.Object { // Fields // Methods private static System.String ToJsonInternal(System.Object obj, System.Boolean prettyPrint); // 0x3d4b9e8 private static System.Object FromJsonInternal(System.String json, System.Object objectToOverwrite, System.Type type); // 0x3d4ba2c public static System.String ToJson(System.Object obj); // 0x3d4ba80 public static System.String ToJson(System.Object obj, System.Boolean prettyPrint); // 0x3d4ba88 public static T FromJson(System.String json); // 0x1ce0384 public static System.Object FromJson(System.String json, System.Type type); // 0x3d4bbf8 public static System.Void FromJsonOverwrite(System.String json, System.Object objectToOverwrite); // 0x3d4bde8 } // UnityEngine.VRModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.VRModule.dll public enum UnityEngine.XR.XRSettings.StereoRenderingMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.XR.XRSettings.StereoRenderingMode MultiPass = 0; // 0x0 public const UnityEngine.XR.XRSettings.StereoRenderingMode SinglePass = 1; // 0x0 public const UnityEngine.XR.XRSettings.StereoRenderingMode SinglePassInstanced = 2; // 0x0 public const UnityEngine.XR.XRSettings.StereoRenderingMode SinglePassMultiview = 3; // 0x0 // Methods } // UnityEngine.VRModule.dll public static class UnityEngine.XR.XRSettings : System.Object { // Fields // Methods public static System.Boolean get_enabled(); // 0x3f5c2d0 public static System.Int32 get_eyeTextureWidth(); // 0x3f5c2f8 public static System.Int32 get_eyeTextureHeight(); // 0x3f5c320 public static UnityEngine.RenderTextureDescriptor get_eyeTextureDesc(); // 0x3f5c348 public static System.Single get_renderViewportScale(); // 0x3f5c3f4 internal static System.Single get_renderViewportScaleInternal(); // 0x3f5c41c public static UnityEngine.XR.XRSettings.StereoRenderingMode get_stereoRenderingMode(); // 0x3f5c444 private static System.Void get_eyeTextureDesc_Injected(out UnityEngine.RenderTextureDescriptor& ret); // 0x3f5c3b8 } // UnityEngine.VRModule.dll public static class UnityEngine.XR.XRDevice : System.Object { // Fields private static System.Action<System.String> deviceLoaded; // 0x0 // Methods private static System.Void InvokeDeviceLoaded(System.String loadedDeviceName); // 0x3f5c46c } // UnityEngine.UnityWebRequestAssetBundleModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UnityWebRequestAssetBundleModule.dll public static class UnityEngine.Networking.UnityWebRequestAssetBundle : System.Object { // Fields // Methods public static UnityEngine.Networking.UnityWebRequest GetAssetBundle(System.String uri, UnityEngine.CachedAssetBundle cachedAssetBundle, System.UInt32 crc); // 0x3f4e29c } // UnityEngine.UnityWebRequestAssetBundleModule.dll public sealed class UnityEngine.Networking.DownloadHandlerAssetBundle : UnityEngine.Networking.DownloadHandler { // Fields // Methods private static System.IntPtr CreateCached(UnityEngine.Networking.DownloadHandlerAssetBundle obj, System.String url, System.String name, UnityEngine.Hash128 hash, System.UInt32 crc); // 0x3f4e3e8 private System.Void InternalCreateAssetBundleCached(System.String url, System.String name, UnityEngine.Hash128 hash, System.UInt32 crc); // 0x3f4e4c4 public System.Void .ctor(System.String url, UnityEngine.CachedAssetBundle cachedBundle, System.UInt32 crc); // 0x3f4e378 protected override System.Byte[] GetData(); // 0x3f4e4dc protected override System.String GetText(); // 0x3f4e528 public UnityEngine.AssetBundle get_assetBundle(); // 0x3f4e574 private static System.IntPtr CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle obj, System.String url, System.String name, ref UnityEngine.Hash128& hash, System.UInt32 crc); // 0x3f4e458 } // UnityEngine.UnityWebRequestTextureModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.UnityWebRequestTextureModule.dll public sealed class UnityEngine.Networking.DownloadHandlerTexture : UnityEngine.Networking.DownloadHandler { // Fields private Unity.Collections.NativeArray<System.Byte> m_NativeData; // 0x18 private System.Boolean mNonReadable; // 0x28 // Methods private static System.IntPtr Create(UnityEngine.Networking.DownloadHandlerTexture obj, System.Boolean readable); // 0x3f57290 private System.Void InternalCreateTexture(System.Boolean readable); // 0x3f572d4 public System.Void .ctor(System.Boolean readable); // 0x3f57320 protected override Unity.Collections.NativeArray<System.Byte> GetNativeData(); // 0x3f57380 public override System.Void Dispose(); // 0x3f5738c public UnityEngine.Texture2D get_texture(); // 0x3f573b0 private UnityEngine.Texture2D InternalGetTextureNative(); // 0x3f573ec public static UnityEngine.Texture2D GetContent(UnityEngine.Networking.UnityWebRequest www); // 0x3f57428 } // UnityEngine.UnityWebRequestTextureModule.dll public static class UnityEngine.Networking.UnityWebRequestTexture : System.Object { // Fields // Methods public static UnityEngine.Networking.UnityWebRequest GetTexture(System.String uri); // 0x3f574a4 public static UnityEngine.Networking.UnityWebRequest GetTexture(System.String uri, System.Boolean nonReadable); // 0x3f574ac } // Unity.Services.Core.Configuration.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Configuration.dll internal class Unity.Services.Core.Configuration.CloudProjectId : System.Object, Unity.Services.Core.Configuration.Internal.ICloudProjectId, Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public System.String GetCloudProjectId(); // 0x3bcffa8 public System.Void .ctor(); // 0x3bcfff8 } // Unity.Services.Core.Configuration.dll internal static class Unity.Services.Core.Configuration.ConfigurationCollectionHelper : System.Object { // Fields // Methods public static System.Void FillWith(System.Collections.Generic.IDictionary<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> self, Unity.Services.Core.Configuration.SerializableProjectConfiguration config); // 0x3bd0000 public static System.Void FillWith(System.Collections.Generic.IDictionary<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> self, Unity.Services.Core.InitializationOptions options); // 0x3bd0224 private static System.Void SetOrCreateEntry(System.Collections.Generic.IDictionary<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> self, System.String key, Unity.Services.Core.Configuration.ConfigurationEntry entry); // 0x3bd0090 } // Unity.Services.Core.Configuration.dll [Serializable] internal class Unity.Services.Core.Configuration.ConfigurationEntry : System.Object { // Fields private System.String m_Value; // 0x10 private System.Boolean m_IsReadOnly; // 0x18 // Methods public System.String get_Value(); // 0x3bd0650 public System.Boolean get_IsReadOnly(); // 0x3bd0658 public System.Void .ctor(); // 0x3bd0660 public System.Void .ctor(System.String value, System.Boolean isReadOnly); // 0x3bd0668 public System.Boolean TrySetValue(System.String value); // 0x3bd062c public static System.String op_Implicit(Unity.Services.Core.Configuration.ConfigurationEntry entry); // 0x3bd0614 public static Unity.Services.Core.Configuration.ConfigurationEntry op_Implicit(System.String value); // 0x3bd05a8 } // Unity.Services.Core.Configuration.dll internal static class Unity.Services.Core.Configuration.ConfigurationUtils : System.Object { // Fields private static Unity.Services.Core.Configuration.IConfigurationLoader <ConfigurationLoader>k__BackingField; // 0x0 // Methods public static Unity.Services.Core.Configuration.IConfigurationLoader get_ConfigurationLoader(); // 0x3bd06a4 private static System.Void .cctor(); // 0x3bd06fc } // Unity.Services.Core.Configuration.dll internal class Unity.Services.Core.Configuration.ExternalUserId : System.Object, Unity.Services.Core.Configuration.Internal.IExternalUserId, Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public System.String get_UserId(); // 0x3bd07ec public System.Void add_UserIdChanged(System.Action<System.String> value); // 0x3bd0850 public System.Void remove_UserIdChanged(System.Action<System.String> value); // 0x3bd08bc public System.Void .ctor(); // 0x3bd0928 } // Unity.Services.Core.Configuration.dll internal interface Unity.Services.Core.Configuration.IConfigurationLoader : { // Fields // Methods public abstract System.Threading.Tasks.Task<Unity.Services.Core.Configuration.SerializableProjectConfiguration> GetConfigAsync(); // 0x1bd219c } // Unity.Services.Core.Configuration.dll [Serializable] private sealed class Unity.Services.Core.Configuration.ProjectConfiguration.<>c : System.Object { // Fields public static readonly Unity.Services.Core.Configuration.ProjectConfiguration.<>c <>9; // 0x0 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,Unity.Services.Core.Configuration.ConfigurationEntry>,System.String> <>9__10_0; // 0x8 public static System.Func<System.Collections.Generic.KeyValuePair<System.String,Unity.Services.Core.Configuration.ConfigurationEntry>,System.String> <>9__10_1; // 0x10 // Methods private static System.Void .cctor(); // 0x3bd0e3c public System.Void .ctor(); // 0x3bd0ea4 internal System.String <ToJson>b__10_0(System.Collections.Generic.KeyValuePair<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> pair); // 0x3bd0eac internal System.String <ToJson>b__10_1(System.Collections.Generic.KeyValuePair<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> pair); // 0x3bd0ee8 } // Unity.Services.Core.Configuration.dll internal class Unity.Services.Core.Configuration.ProjectConfiguration : System.Object, Unity.Services.Core.Configuration.Internal.IProjectConfiguration, Unity.Services.Core.Internal.IServiceComponent { // Fields private System.String m_JsonCache; // 0x10 private readonly System.Collections.Generic.IReadOnlyDictionary<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> m_ConfigValues; // 0x18 private readonly Unity.Services.Core.Internal.Serialization.IJsonSerializer <Serializer>k__BackingField; // 0x20 // Methods internal Unity.Services.Core.Internal.Serialization.IJsonSerializer get_Serializer(); // 0x3bd0930 public System.Void .ctor(System.Collections.Generic.IReadOnlyDictionary<System.String,Unity.Services.Core.Configuration.ConfigurationEntry> configValues, Unity.Services.Core.Internal.Serialization.IJsonSerializer serializer); // 0x3bd0938 public System.Boolean GetBool(System.String key, System.Boolean defaultValue); // 0x3bd097c public System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x3bd0b00 public System.Single GetFloat(System.String key, System.Single defaultValue); // 0x3bd0b3c public System.String GetString(System.String key, System.String defaultValue); // 0x3bd0a28 public System.String ToJson(); // 0x3bd0bf4 } // Unity.Services.Core.Configuration.dll [Serializable] internal struct Unity.Services.Core.Configuration.SerializableProjectConfiguration : { // Fields internal System.String[] Keys; // 0x10 internal Unity.Services.Core.Configuration.ConfigurationEntry[] Values; // 0x18 // Methods public static Unity.Services.Core.Configuration.SerializableProjectConfiguration get_Empty(); // 0x3bd0f2c } // Unity.Services.Core.Configuration.dll private struct Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader.<GetConfigAsync>d__2 : System.Runtime.CompilerServices.IAsyncStateMachine { // Fields public System.Int32 <>1__state; // 0x10 public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Unity.Services.Core.Configuration.SerializableProjectConfiguration> <>t__builder; // 0x18 public Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader <>4__this; // 0x30 private System.Runtime.CompilerServices.TaskAwaiter<System.String> <>u__1; // 0x38 // Methods private System.Void MoveNext(); // 0x3bd1154 private System.Void SetStateMachine(System.Runtime.CompilerServices.IAsyncStateMachine stateMachine); // 0x3bd14f4 } // Unity.Services.Core.Configuration.dll internal class Unity.Services.Core.Configuration.StreamingAssetsConfigurationLoader : System.Object, Unity.Services.Core.Configuration.IConfigurationLoader { // Fields private readonly Unity.Services.Core.Internal.Serialization.IJsonSerializer m_Serializer; // 0x10 // Methods public System.Void .ctor(Unity.Services.Core.Internal.Serialization.IJsonSerializer serializer); // 0x3bd07bc public System.Threading.Tasks.Task<Unity.Services.Core.Configuration.SerializableProjectConfiguration> GetConfigAsync(); // 0x3bd1048 } // Unity.Services.Core.Configuration.dll internal static class Unity.Services.Core.Configuration.StreamingAssetsUtils : System.Object { // Fields // Methods public static System.Threading.Tasks.Task<System.String> GetFileTextFromStreamingAssetsAsync(System.String path); // 0x3bd145c } // Unity.Services.Core.Scheduler.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Scheduler.dll internal class Unity.Services.Core.Scheduler.Internal.ActionScheduler : System.Object, Unity.Services.Core.Scheduler.Internal.IActionScheduler, Unity.Services.Core.Internal.IServiceComponent { // Fields internal readonly UnityEngine.LowLevel.PlayerLoopSystem SchedulerLoopSystem; // 0x10 private readonly Unity.Services.Core.Scheduler.Internal.ITimeProvider m_TimeProvider; // 0x38 private readonly System.Object m_Lock; // 0x40 private readonly Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap<Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> m_ScheduledActions; // 0x48 private readonly System.Collections.Generic.Dictionary<System.Int64,Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> m_IdScheduledInvocationMap; // 0x50 private readonly System.Collections.Generic.List<Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> m_ExpiredActions; // 0x58 private System.Int64 m_NextId; // 0x60 // Methods public System.Void .ctor(); // 0x3be1b48 public System.Void .ctor(Unity.Services.Core.Scheduler.Internal.ITimeProvider timeProvider); // 0x3be1bac public System.Int64 ScheduleAction(System.Action action, System.Double delaySeconds); // 0x3be1e54 public System.Void CancelAction(System.Int64 actionId); // 0x3be216c internal System.Void ExecuteExpiredActions(); // 0x3be22ec internal static System.Void UpdateCurrentPlayerLoopWith(System.Collections.Generic.List<UnityEngine.LowLevel.PlayerLoopSystem> subSystemList, UnityEngine.LowLevel.PlayerLoopSystem currentPlayerLoop); // 0x3be28b0 public System.Void JoinPlayerLoopSystem(); // 0x3be293c } // Unity.Services.Core.Scheduler.dll internal abstract class Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x3be2b04 } // Unity.Services.Core.Scheduler.dll private struct Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap.<>c__DisplayClass21_0<T> : { // Fields public System.Int32 smallest; // 0x0 public System.Int32 currentIndex; // 0x0 public Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap<T> <>4__this; // 0x0 // Methods } // Unity.Services.Core.Scheduler.dll internal class Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap<T> : Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap { // Fields private readonly System.Object m_Lock; // 0x0 private readonly System.Collections.Generic.IComparer<T> m_Comparer; // 0x0 private readonly System.Int32 m_MinimumCapacity; // 0x0 private T[] m_HeapArray; // 0x0 private System.Int32 <Count>k__BackingField; // 0x0 // Methods public System.Int32 get_Count(); // 0x1bd1ddc private System.Void set_Count(System.Int32 value); // 0x1bd33a4 public T get_Min(); // 0x1ce0384 public System.Void .ctor(System.Collections.Generic.IComparer<T> comparer, System.Int32 minimumCapacity); // 0x1bd3b1c internal System.Void .ctor(System.Collections.Generic.ICollection<T> collection, System.Collections.Generic.IComparer<T> comparer, System.Int32 minimumCapacity); // 0x1bd3c5c public System.Void Insert(T item); // 0x1ce0384 private System.Void IncreaseHeapCapacityWhenFull(); // 0x1bd2ec0 public System.Void Remove(T item); // 0x1ce0384 private System.Int32 IndexOf(T item); // 0x1ce0384 public T ExtractMin(); // 0x1ce0384 private System.Void DecreaseHeapCapacityWhenSpare(); // 0x1bd2ec0 private System.Void MinHeapify(); // 0x1bd2ec0 private static System.Void Swap(ref T& lhs, ref T& rhs); // 0x1be4e1c private static System.Int32 GetParentIndex(System.Int32 index); // 0x1bda36c private static System.Int32 GetLeftChildIndex(System.Int32 index); // 0x1bda36c private static System.Int32 GetRightChildIndex(System.Int32 index); // 0x1bda36c private System.Void <MinHeapify>g__UpdateSmallestIndex|21_0(ref Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap.<>c__DisplayClass21_0<T>& ); // 0x1bd3a1c private System.Void <MinHeapify>g__UpdateSmallestIfCandidateIsSmaller|21_1(System.Int32 candidate, ref Unity.Services.Core.Scheduler.Internal.MinimumBinaryHeap.<>c__DisplayClass21_0<T>& ); // 0x1bd364c } // Unity.Services.Core.Scheduler.dll internal class Unity.Services.Core.Scheduler.Internal.ScheduledInvocation : System.Object { // Fields public System.Action Action; // 0x10 public System.DateTime InvocationTime; // 0x18 public System.Int64 ActionId; // 0x20 // Methods public System.Void .ctor(); // 0x3be2164 } // Unity.Services.Core.Scheduler.dll internal class Unity.Services.Core.Scheduler.Internal.ScheduledInvocationComparer : System.Object, System.Collections.Generic.IComparer<Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> { // Fields // Methods public System.Int32 Compare(Unity.Services.Core.Scheduler.Internal.ScheduledInvocation x, Unity.Services.Core.Scheduler.Internal.ScheduledInvocation y); // 0x3be2b0c public System.Void .ctor(); // 0x3be1e4c } // Unity.Services.Core.Scheduler.dll internal interface Unity.Services.Core.Scheduler.Internal.ITimeProvider : { // Fields // Methods public abstract System.DateTime get_Now(); // 0x0 } // Unity.Services.Core.Scheduler.dll internal class Unity.Services.Core.Scheduler.Internal.UtcTimeProvider : System.Object, Unity.Services.Core.Scheduler.Internal.ITimeProvider { // Fields // Methods public System.DateTime get_Now(); // 0x3be2bc4 public System.Void .ctor(); // 0x3be1ba4 } // UnityEngine.DirectorModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.DirectorModule.dll public class UnityEngine.Playables.PlayableDirector : UnityEngine.Behaviour { // Fields private System.Action<UnityEngine.Playables.PlayableDirector> played; // 0x18 private System.Action<UnityEngine.Playables.PlayableDirector> paused; // 0x20 private System.Action<UnityEngine.Playables.PlayableDirector> stopped; // 0x28 // Methods private System.Void SendOnPlayableDirectorPlay(); // 0x3d1551c private System.Void SendOnPlayableDirectorPause(); // 0x3d1553c private System.Void SendOnPlayableDirectorStop(); // 0x3d1555c } // UnityEngine.ScreenCaptureModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.ScreenCaptureModule.dll public enum UnityEngine.ScreenCapture.StereoScreenCaptureMode : { // Fields public System.Int32 value__; // 0x10 public const UnityEngine.ScreenCapture.StereoScreenCaptureMode LeftEye = 1; // 0x0 public const UnityEngine.ScreenCapture.StereoScreenCaptureMode RightEye = 2; // 0x0 public const UnityEngine.ScreenCapture.StereoScreenCaptureMode BothEyes = 3; // 0x0 // Methods } // UnityEngine.ScreenCaptureModule.dll public static class UnityEngine.ScreenCapture : System.Object { // Fields // Methods public static System.Void CaptureScreenshot(System.String filename); // 0x3d716c4 public static System.Void CaptureScreenshot(System.String filename, System.Int32 superSize); // 0x3d7175c public static System.Void CaptureScreenshot(System.String filename, UnityEngine.ScreenCapture.StereoScreenCaptureMode stereoCaptureMode); // 0x3d717a4 public static UnityEngine.Texture2D CaptureScreenshotAsTexture(); // 0x3d717ec public static UnityEngine.Texture2D CaptureScreenshotAsTexture(System.Int32 superSize); // 0x3d71864 public static UnityEngine.Texture2D CaptureScreenshotAsTexture(UnityEngine.ScreenCapture.StereoScreenCaptureMode stereoCaptureMode); // 0x3d718a4 public static System.Void CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture renderTexture); // 0x3d718e4 private static System.Void CaptureScreenshot(System.String filename, System.Int32 superSize, UnityEngine.ScreenCapture.StereoScreenCaptureMode CaptureMode); // 0x3d71708 private static UnityEngine.Texture2D CaptureScreenshotAsTexture(System.Int32 superSize, UnityEngine.ScreenCapture.StereoScreenCaptureMode stereoScreenCaptureMode); // 0x3d71820 } // RealNameModule.dll internal class <Module> : { // Fields // Methods } // RealNameModule.dll public class RealNameModule_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x34620a8 } // RealNameModule.dll public interface RealNameModule.IRealName : { // Fields // Methods public abstract System.Boolean hasRealName(); // 0x1bd1824 public abstract System.Boolean checkIsGetRealNameReward(System.String callback); // 0x1bd19a0 public abstract System.Boolean showRealName(System.String callback); // 0x1bd19a0 public abstract System.Boolean getRealNameReward(System.String callback); // 0x1bd19a0 public abstract System.Void setTestData(RealNameModule.TestModel model); // 0x1bd3a1c } // RealNameModule.dll public class RealNameModule.RealName_CN : System.Object, RealNameModule.IRealName { // Fields private UnityEngine.AndroidJavaClass mJava; // 0x10 // Methods public System.Void .ctor(); // 0x34620b0 public System.Boolean hasRealName(); // 0x346213c public System.Boolean checkIsGetRealNameReward(System.String callback); // 0x3462144 public System.Boolean showRealName(System.String callback); // 0x3462220 public System.Boolean getRealNameReward(System.String callback); // 0x34622fc public System.Void setTestData(RealNameModule.TestModel model); // 0x34623d8 } // RealNameModule.dll public class RealNameModule.RealName_Editor : System.Object, RealNameModule.IRealName { // Fields private RealNameModule.TestModel mTestModel; // 0x10 // Methods public System.Boolean hasRealName(); // 0x34623dc public System.Boolean checkIsGetRealNameReward(System.String callback); // 0x34623fc public System.Boolean showRealName(System.String callback); // 0x3462584 public System.Boolean getRealNameReward(System.String callback); // 0x346275c public System.Void setTestData(RealNameModule.TestModel model); // 0x34628e4 public System.Void .ctor(); // 0x34628ec } // RealNameModule.dll private sealed class RealNameModule.StringCallback.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3462ae8 internal System.Void <newInstance>b__0(System.String result); // 0x3462c98 } // RealNameModule.dll internal class RealNameModule.StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 // Methods internal static RealNameModule.StringCallback newInstance(System.String tag, System.Action<System.String> callback); // 0x3462910 internal System.Void OnResult(System.String data); // 0x3462af0 private System.Void Awake(); // 0x3462c00 public System.Void .ctor(); // 0x3462c6c } // RealNameModule.dll private sealed class RealNameModule.RealNameAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x34630c8 internal System.Void <checkIsGetRealNameReward>b__0(System.String s); // 0x34634ec } // RealNameModule.dll private sealed class RealNameModule.RealNameAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.Boolean,System.Int32> callback; // 0x10 // Methods public System.Void .ctor(); // 0x3463284 internal System.Void <showRealName>b__0(System.String s); // 0x346364c } // RealNameModule.dll private sealed class RealNameModule.RealNameAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x34634dc internal System.Void <getRealNameReward>b__0(System.String s); // 0x3463864 } // RealNameModule.dll public class RealNameModule.RealNameAPI : System.Object { // Fields private static RealNameModule.IRealName mInf; // 0x0 // Methods private static RealNameModule.IRealName get_Impl(); // 0x3462cb4 public static System.Void setTestModel(RealNameModule.TestModel model); // 0x3462db8 public static System.Void checkIsGetRealNameReward(System.Action<System.Boolean> callback); // 0x3462e78 public static System.Void showRealName(System.Action<System.Boolean,System.Int32> callback); // 0x34630d0 public static System.Void getRealNameReward(System.Action<System.Boolean> callback); // 0x346328c public System.Void .ctor(); // 0x34634e4 } // RealNameModule.dll public class RealNameModule.TestModel : System.Object { // Fields public System.Boolean hasRealName; // 0x10 public System.Boolean isAlreadyRealNameReward; // 0x11 public System.Boolean isRealNameSuccess; // 0x12 public System.Int32 realNameAage; // 0x14 public System.Boolean isRewardSuccess; // 0x18 // Methods public System.Void .ctor(); // 0x34639c4 } // UnityEngine.GridModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.GridModule.dll public class UnityEngine.GridLayout : UnityEngine.Behaviour { // Fields // Methods private System.Void DoNothing(); // 0x3d1557c } // UnityEngine.SpriteShapeModule.dll internal class <Module> : { // Fields // Methods } // UnityEngine.SpriteShapeModule.dll public class UnityEngine.U2D.SpriteShapeRenderer : UnityEngine.Renderer { // Fields // Methods } // BassWarModule.dll internal class <Module> : { // Fields // Methods } // BassWarModule.dll public class BassWarModule_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x1f1eedc } // BassWarModule.dll private sealed class BassWarModule.BossWarAPI.Execute : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1f1f120 public virtual System.Boolean Invoke(System.String callbackName); // 0x1f1f8c4 public virtual System.IAsyncResult BeginInvoke(System.String callbackName, System.AsyncCallback callback, System.Object object); // 0x1f1f8d8 public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x1f1f8f8 } // BassWarModule.dll [Serializable] private sealed class BassWarModule.BossWarAPI.<>c : System.Object { // Fields public static readonly BassWarModule.BossWarAPI.<>c <>9; // 0x0 public static BassWarModule.BossWarAPI.Execute <>9__4_0; // 0x8 public static BassWarModule.BossWarAPI.Execute <>9__5_0; // 0x10 public static BassWarModule.BossWarAPI.Execute <>9__6_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1f1f920 public System.Void .ctor(); // 0x1f1f988 internal System.Boolean <getBossStatus>b__4_0(System.String name); // 0x1f1f990 internal System.Boolean <getBossDamagesRnk>b__5_0(System.String name); // 0x1f1fa3c internal System.Boolean <getBossProp>b__6_0(System.String name); // 0x1f1fae8 } // BassWarModule.dll private sealed class BassWarModule.BossWarAPI.<>c__DisplayClass3_0 : System.Object { // Fields public System.String damages; // 0x10 // Methods public System.Void .ctor(); // 0x1f1f118 internal System.Boolean <uploadBossDamages>b__0(System.String name); // 0x1f1fb94 } // BassWarModule.dll private sealed class BassWarModule.BossWarAPI.<>c__DisplayClass7_0 : System.Object { // Fields public System.String propId; // 0x10 public System.String price; // 0x18 // Methods public System.Void .ctor(); // 0x1f1f6d4 internal System.Boolean <auctionBossProp>b__0(System.String name); // 0x1f1fc48 } // BassWarModule.dll private sealed class BassWarModule.BossWarAPI.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1f1f6dc internal System.Void <call>b__0(System.String r); // 0x1f1fd0c } // BassWarModule.dll public class BassWarModule.BossWarAPI : System.Object { // Fields private static BassWarModule.IBossWar mPayImpl; // 0x0 // Methods private static BassWarModule.IBossWar get_Impl(); // 0x1f1eee4 public static System.Void uploadBossDamages(System.String damages, System.Action<System.String> callback); // 0x1f1f038 public static System.Void getBossStatus(System.Action<System.String> callback); // 0x1f1f2f8 public static System.Void getBossDamagesRnk(System.Action<System.String> callback); // 0x1f1f3f0 public static System.Void getBossProp(System.Action<System.String> callback); // 0x1f1f4e8 public static System.Void auctionBossProp(System.String propId, System.String price, System.Action<System.String> callback); // 0x1f1f5e0 private static System.Void call(System.String tag, BassWarModule.BossWarAPI.Execute execute, System.Action<System.String> callback); // 0x1f1f1d0 public System.Void .ctor(); // 0x1f1f8bc } // BassWarModule.dll internal class BassWarModule.BossWar_CN : System.Object, BassWarModule.IBossWar { // Fields private System.String JAVA_PATH; // 0x10 private UnityEngine.AndroidJavaClass java; // 0x18 // Methods private UnityEngine.AndroidJavaClass get_JAVA(); // 0x1f1fd28 private System.Boolean executeJava(System.String methodName, System.Object[] param); // 0x1f1fe80 public System.Boolean uploadBossDamages(System.String damages, System.String callback); // 0x1f1fedc public System.Boolean getBossStatus(System.String callback); // 0x1f1ffd8 public System.Boolean getBossDamagesRnk(System.String callback); // 0x1f2009c public System.Boolean getBossProp(System.String callback); // 0x1f20160 public System.Boolean auctionBossProp(System.String propId, System.String price, System.String callback); // 0x1f20224 public System.Void .ctor(); // 0x1f1efe0 } // BassWarModule.dll internal class BassWarModule.BossWar_Editor : System.Object, BassWarModule.IBossWar { // Fields // Methods public System.Boolean uploadBossDamages(System.String damages, System.String callback); // 0x1f20360 public System.Boolean getBossStatus(System.String callback); // 0x1f20554 public System.Boolean getBossDamagesRnk(System.String callback); // 0x1f20710 public System.Boolean getBossProp(System.String callback); // 0x1f208cc public System.Boolean auctionBossProp(System.String propId, System.String price, System.String callback); // 0x1f20a88 public System.Void .ctor(); // 0x1f1efd8 } // BassWarModule.dll internal interface BassWarModule.IBossWar : { // Fields // Methods public abstract System.Boolean uploadBossDamages(System.String damages, System.String callback); // 0x0 public abstract System.Boolean getBossStatus(System.String callback); // 0x1bd19a0 public abstract System.Boolean getBossDamagesRnk(System.String callback); // 0x1bd19a0 public abstract System.Boolean getBossProp(System.String callback); // 0x1bd19a0 public abstract System.Boolean auctionBossProp(System.String propId, System.String price, System.String callback); // 0x0 } // BassWarModule.dll private sealed class BassWarModule.StringCallback.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1f20dc4 internal System.Void <createCallback>b__0(System.String result); // 0x1f20df8 } // BassWarModule.dll internal class BassWarModule.StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 // Methods internal System.Void OnResult(System.String data); // 0x1f20cb4 private System.Void Awake(); // 0x1f20d58 internal static BassWarModule.StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x1f1f6e4 public System.Void .ctor(); // 0x1f20dcc } // DOTween43.dll internal class <Module> : { // Fields // Methods } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass2_0 : System.Object { // Fields public UnityEngine.SpriteRenderer target; // 0x10 // Methods public System.Void .ctor(); // 0x1f9464c internal UnityEngine.Color <DOColor>b__0(); // 0x1f955d8 internal System.Void <DOColor>b__1(UnityEngine.Color x); // 0x1f955f4 } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass3_0 : System.Object { // Fields public UnityEngine.SpriteRenderer target; // 0x10 // Methods public System.Void .ctor(); // 0x1f947cc internal UnityEngine.Color <DOFade>b__0(); // 0x1f95610 internal System.Void <DOFade>b__1(UnityEngine.Color x); // 0x1f9562c } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass5_0 : System.Object { // Fields public UnityEngine.Rigidbody2D target; // 0x10 // Methods public System.Void .ctor(); // 0x1f94b30 internal UnityEngine.Vector2 <DOMove>b__0(); // 0x1f95648 } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass6_0 : System.Object { // Fields public UnityEngine.Rigidbody2D target; // 0x10 // Methods public System.Void .ctor(); // 0x1f94cd4 internal UnityEngine.Vector2 <DOMoveX>b__0(); // 0x1f95664 } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass7_0 : System.Object { // Fields public UnityEngine.Rigidbody2D target; // 0x10 // Methods public System.Void .ctor(); // 0x1f94e78 internal UnityEngine.Vector2 <DOMoveY>b__0(); // 0x1f95680 } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass8_0 : System.Object { // Fields public UnityEngine.Rigidbody2D target; // 0x10 // Methods public System.Void .ctor(); // 0x1f94ffc internal System.Single <DORotate>b__0(); // 0x1f9569c } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass9_0 : System.Object { // Fields public UnityEngine.Rigidbody2D target; // 0x10 public System.Boolean offsetYSet; // 0x18 public System.Single offsetY; // 0x1c public DG.Tweening.Sequence s; // 0x20 public UnityEngine.Vector2 endValue; // 0x28 public System.Single startPosY; // 0x30 // Methods public System.Void .ctor(); // 0x1f953d0 internal UnityEngine.Vector2 <DOJump>b__0(); // 0x1f956b8 internal System.Void <DOJump>b__1(UnityEngine.Vector2 x); // 0x1f956d4 internal System.Void <DOJump>b__2(); // 0x1f956f0 internal UnityEngine.Vector2 <DOJump>b__3(); // 0x1f95798 internal System.Void <DOJump>b__4(UnityEngine.Vector2 x); // 0x1f957b4 } // DOTween43.dll private sealed class DG.Tweening.ShortcutExtensions43.<>c__DisplayClass10_0 : System.Object { // Fields public UnityEngine.Color to; // 0x10 public UnityEngine.SpriteRenderer target; // 0x20 // Methods public System.Void .ctor(); // 0x1f955d0 internal UnityEngine.Color <DOBlendableColor>b__0(); // 0x1f957d0 internal System.Void <DOBlendableColor>b__1(UnityEngine.Color x); // 0x1f957dc } // DOTween43.dll public static class DG.Tweening.ShortcutExtensions43 : System.Object { // Fields // Methods public static DG.Tweening.Sequence DOGradientColor(UnityEngine.Material target, UnityEngine.Gradient gradient, System.Single duration); // 0x1f9412c public static DG.Tweening.Sequence DOGradientColor(UnityEngine.Material target, UnityEngine.Gradient gradient, System.String property, System.Single duration); // 0x1f942e8 public static DG.Tweening.Tweener DOColor(UnityEngine.SpriteRenderer target, UnityEngine.Color endValue, System.Single duration); // 0x1f944ac public static DG.Tweening.Tweener DOFade(UnityEngine.SpriteRenderer target, System.Single endValue, System.Single duration); // 0x1f94654 public static DG.Tweening.Sequence DOGradientColor(UnityEngine.SpriteRenderer target, UnityEngine.Gradient gradient, System.Single duration); // 0x1f947d4 public static DG.Tweening.Tweener DOMove(UnityEngine.Rigidbody2D target, UnityEngine.Vector2 endValue, System.Single duration, System.Boolean snapping); // 0x1f9498c public static DG.Tweening.Tweener DOMoveX(UnityEngine.Rigidbody2D target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f94b38 public static DG.Tweening.Tweener DOMoveY(UnityEngine.Rigidbody2D target, System.Single endValue, System.Single duration, System.Boolean snapping); // 0x1f94cdc public static DG.Tweening.Tweener DORotate(UnityEngine.Rigidbody2D target, System.Single endValue, System.Single duration); // 0x1f94e80 public static DG.Tweening.Sequence DOJump(UnityEngine.Rigidbody2D target, UnityEngine.Vector2 endValue, System.Single jumpPower, System.Int32 numJumps, System.Single duration, System.Boolean snapping); // 0x1f95004 public static DG.Tweening.Tweener DOBlendableColor(UnityEngine.SpriteRenderer target, UnityEngine.Color endValue, System.Single duration); // 0x1f953d8 } // ACTk.Examples.Genuine.Runtime.dll internal class <Module> : { // Fields // Methods } // ACTk.Examples.Genuine.Runtime.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // ACTk.Examples.Genuine.Runtime.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1ee2c6c public System.Void .ctor(); // 0x1ee2d60 } // ACTk.Examples.Genuine.Runtime.dll public class CodeStage.AntiCheat.Examples.Genuine.GenuineValidatorExample : UnityEngine.MonoBehaviour { // Fields public static readonly System.Char[] StringKey; // 0x0 public const System.String FileName; // 0x0 public const System.String Separator; // 0x0 public static readonly System.Int32 SeparatorLength; // 0x8 private System.String status; // 0x20 // Methods public static System.String GetHash(System.String firstBuildHash); // 0x1ee2d68 private System.Void Awake(); // 0x1ee2e24 private System.Void OnGUI(); // 0x1ee2ec8 private System.Void OnCheckHashClick(); // 0x1ee2fe0 private System.Void OnGotHash(CodeStage.AntiCheat.Genuine.CodeHash.HashGeneratorResult result); // 0x1ee3034 public static System.Char[] BytesToUnicodeChars(System.Byte[] input); // 0x1ee3460 public static System.Byte[] UnicodeCharsToBytes(System.Char[] input); // 0x1ee34e4 public System.Void .ctor(); // 0x1ee3564 private static System.Void .cctor(); // 0x1ee356c } // ACTk.Examples.Genuine.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // ACTk.Examples.Genuine.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=65 : { // Fields // Methods } // ACTk.Examples.Genuine.Runtime.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=129 : { // Fields // Methods } // ACTk.Examples.Genuine.Runtime.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=129 63AADA9B4A498D3FBB8A60D0294C274CECD456285314EF4674A82B78E3B6E7F4; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 8FC94C7DF40D2B6B19C719A7C2E8A56A2577D5F672AB85EDBE6CA6EE9F860FCD; // 0x81 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=65 E256FD6B5BE96AE70D3BAC35322609A4A08A1D6B391FDCE901EC789143DC3E5B; // 0x8b // Methods } // Unity.MemoryProfiler.dll internal class <Module> : { // Fields // Methods } // Unity.MemoryProfiler.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.MemoryProfiler.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3b907fc public System.Void .ctor(); // 0x3b908f4 } // Unity.MemoryProfiler.dll internal static class Unity.MemoryProfiler.MetadataInjector : System.Object { // Fields public static Unity.MemoryProfiler.DefaultMetadataCollect DefaultCollector; // 0x0 public static System.Int64 CollectorCount; // 0x8 public static System.Byte DefaultCollectorInjected; // 0x10 // Methods private static System.Void PlayerInitMetadata(); // 0x3b908fc private static System.Void InitializeMetadataCollection(); // 0x3b90ab4 } // Unity.MemoryProfiler.dll public abstract class Unity.MemoryProfiler.MetadataCollect : System.Object, System.IDisposable { // Fields private System.Boolean disposed; // 0x10 // Methods protected System.Void .ctor(); // 0x3b90b84 public abstract System.Void CollectMetadata(Unity.Profiling.Memory.MemorySnapshotMetadata data); // 0x1bd3a1c public System.Void Dispose(); // 0x3b909a8 } // Unity.MemoryProfiler.dll internal class Unity.MemoryProfiler.DefaultMetadataCollect : Unity.MemoryProfiler.MetadataCollect { // Fields // Methods public System.Void .ctor(); // 0x3b90b2c public override System.Void CollectMetadata(Unity.Profiling.Memory.MemorySnapshotMetadata data); // 0x3b90c98 private System.String FormatSecondsToTime(System.Double timeInSeconds); // 0x3b90f70 } // Unity.MemoryProfiler.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=88 : { // Fields // Methods } // Unity.MemoryProfiler.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=131 : { // Fields // Methods } // Unity.MemoryProfiler.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=88 4D64C7BB64356EA6C8592BD4594A25F521CDBDA615270368EE64CCA526DFA17C; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=131 77A467736BEC82387CA4D4B1BE0E47B7D748AB1C6CFBE9A4B44564FA8015EB6D; // 0x58 // Methods } // Unity.Services.Core.Device.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Device.dll internal class Unity.Services.Core.Device.InstallationId : System.Object, Unity.Services.Core.Device.Internal.IInstallationId, Unity.Services.Core.Internal.IServiceComponent { // Fields internal System.String Identifier; // 0x10 internal Unity.Services.Core.Device.IUserIdentifierProvider UnityAdsIdentifierProvider; // 0x18 internal Unity.Services.Core.Device.IUserIdentifierProvider UnityAnalyticsIdentifierProvider; // 0x20 // Methods public System.Void .ctor(); // 0x3bd3ba0 public System.String GetOrCreateIdentifier(); // 0x3bd3c5c public System.Void CreateIdentifier(); // 0x3bd3c88 private static System.String ReadIdentifierFromFile(); // 0x3bd3f0c private static System.Void WriteIdentifierToFile(System.String identifier); // 0x3bd3fbc private static System.String GenerateGuid(); // 0x3bd3f50 } // Unity.Services.Core.Device.dll internal static class Unity.Services.Core.Device.AndroidUtils : System.Object { // Fields // Methods public static UnityEngine.AndroidJavaObject GetUnityActivity(); // 0x3bd4010 public static UnityEngine.AndroidJavaObject GetSharedPreferences(UnityEngine.AndroidJavaObject context, System.String name, System.Int32 mode); // 0x3bd41f0 public static UnityEngine.AndroidJavaObject GetSharedPreferences(System.String name, System.Int32 mode); // 0x3bd433c public static System.String SharedPreferencesGetString(System.String name, System.String key, System.String defValue); // 0x3bd44b8 public static System.String SharedPreferencesGetString(UnityEngine.AndroidJavaObject preferences, System.String key, System.String defValue); // 0x3bd4640 public static System.Void SharedPreferencesPutString(System.String name, System.String key, System.String value); // 0x3bd4890 public static System.Void SharedPreferencesPutString(UnityEngine.AndroidJavaObject preferences, System.String key, System.String value); // 0x3bd4a08 } // Unity.Services.Core.Device.dll internal interface Unity.Services.Core.Device.IUserIdentifierProvider : { // Fields // Methods public abstract System.String get_UserId(); // 0x1bd219c public abstract System.Void set_UserId(System.String value); // 0x1bd3a1c } // Unity.Services.Core.Device.dll internal class Unity.Services.Core.Device.UnityAdsIdentifier : System.Object, Unity.Services.Core.Device.IUserIdentifierProvider { // Fields // Methods public System.String get_UserId(); // 0x3bd4c58 public System.Void set_UserId(System.String value); // 0x3bd4cd4 private static System.String get_IdentifierForInstallAndroid(); // 0x3bd4c5c private static System.Void set_IdentifierForInstallAndroid(System.String value); // 0x3bd4cdc public System.Void .ctor(); // 0x3bd3c4c } // Unity.Services.Core.Device.dll internal class Unity.Services.Core.Device.UnityAnalyticsIdentifier : System.Object, Unity.Services.Core.Device.IUserIdentifierProvider { // Fields // Methods public System.String get_UserId(); // 0x3bd4d44 public System.Void set_UserId(System.String value); // 0x3bd4d88 public System.Void .ctor(); // 0x3bd3c54 } // Unity.InternalAPIEngineBridge.001.dll internal class <Module> : { // Fields // Methods } // Unity.InternalAPIEngineBridge.001.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Unity.InternalAPIEngineBridge.001.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3acfde4 public System.Void .ctor(); // 0x3acfed8 } // Unity.InternalAPIEngineBridge.001.dll internal interface UnityEngine.U2D.Common.IPreviewable : UnityEngine.Animations.IAnimationPreviewable { // Fields // Methods } // Unity.InternalAPIEngineBridge.001.dll internal static class UnityEngine.U2D.Common.InternalEngineBridge : System.Object { // Fields // Methods public static System.Void SetLocalAABB(UnityEngine.SpriteRenderer spriteRenderer, UnityEngine.Bounds aabb); // 0x3acfee0 public static System.Void SetDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, Unity.Collections.NativeArray<System.Byte> src); // 0x3acff10 public static System.Boolean IsUsingDeformableBuffer(UnityEngine.SpriteRenderer spriteRenderer, System.IntPtr buffer); // 0x3acff18 public static UnityEngine.Vector2 GUIUnclip(UnityEngine.Vector2 v); // 0x3acff20 public static UnityEngine.Rect GetGUIClipTopMostRect(); // 0x3acff28 public static UnityEngine.Rect GetGUIClipTopRect(); // 0x3acff30 public static UnityEngine.Rect GetGUIClipVisibleRect(); // 0x3acff38 public static System.Void SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[] spriteRenderers, Unity.Collections.NativeArray<System.IntPtr> buffers, Unity.Collections.NativeArray<System.Int32> bufferSizes, Unity.Collections.NativeArray<UnityEngine.Bounds> bounds); // 0x3acff40 public static System.Int32 ConvertFloatToInt(System.Single f); // 0x3acff48 public static System.Single ConvertIntToFloat(System.Int32 i); // 0x3acff50 } // Unity.InternalAPIEngineBridge.001.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=88 : { // Fields // Methods } // Unity.InternalAPIEngineBridge.001.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=205 : { // Fields // Methods } // Unity.InternalAPIEngineBridge.001.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=88 3A12FECE0BDACC38D4B8DBC3BE2F98E8C3EC9A1FC2B5B47C23BEADF88EBFB116; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=205 78AD561E8820D8585731AB3E5FFF4C91B89CC762DE80BA920AE26A606BA9065E; // 0x58 // Methods } // Sirenix.OdinInspector.CompatibilityLayer.dll internal class <Module> : { // Fields // Methods } // Sirenix.OdinInspector.CompatibilityLayer.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Sirenix.OdinInspector.CompatibilityLayer.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x34670ec public System.Void .ctor(); // 0x34671e4 } // Sirenix.OdinInspector.CompatibilityLayer.dll public class Sirenix.Serialization.Vector2IntFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Vector2Int> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Int32> Serializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Vector2Int& value, Sirenix.Serialization.IDataReader reader); // 0x34671ec protected override System.Void Write(ref UnityEngine.Vector2Int& value, Sirenix.Serialization.IDataWriter writer); // 0x3467294 public System.Void .ctor(); // 0x3467344 private static System.Void .cctor(); // 0x34673b0 } // Sirenix.OdinInspector.CompatibilityLayer.dll public class Sirenix.Serialization.Vector3IntFormatter : Sirenix.Serialization.MinimalBaseFormatter<UnityEngine.Vector3Int> { // Fields private static readonly Sirenix.Serialization.Serializer<System.Int32> Serializer; // 0x0 // Methods protected override System.Void Read(ref UnityEngine.Vector3Int& value, Sirenix.Serialization.IDataReader reader); // 0x3467444 protected override System.Void Write(ref UnityEngine.Vector3Int& value, Sirenix.Serialization.IDataWriter writer); // 0x3467510 public System.Void .ctor(); // 0x34675e0 private static System.Void .cctor(); // 0x346764c } // Sirenix.OdinInspector.CompatibilityLayer.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=80 : { // Fields // Methods } // Sirenix.OdinInspector.CompatibilityLayer.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=92 : { // Fields // Methods } // Sirenix.OdinInspector.CompatibilityLayer.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=92 A5251381904E183AA8CCF1F4F1633A0B017BEF9069565EDC8F6841E9629162D6; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=80 D741B954BCD6965FF9EEA18551F1050956A232A644DBFB72D445BD1B9E9FCCFB; // 0x5c // Methods } // System.Runtime.Serialization.dll internal class <Module> : { // Fields // Methods } // System.Runtime.Serialization.dll public sealed class System.Runtime.Serialization.DataContractAttribute : System.Attribute { // Fields private System.Boolean isReference; // 0x10 // Methods public System.Boolean get_IsReference(); // 0x370929c } // System.Runtime.Serialization.dll public sealed class System.Runtime.Serialization.DataMemberAttribute : System.Attribute { // Fields private System.String name; // 0x10 private System.Int32 order; // 0x18 private System.Boolean isRequired; // 0x1c private System.Boolean emitDefaultValue; // 0x1d // Methods public System.String get_Name(); // 0x37092a4 public System.Int32 get_Order(); // 0x37092ac public System.Boolean get_IsRequired(); // 0x37092b4 public System.Boolean get_EmitDefaultValue(); // 0x37092bc } // System.Runtime.Serialization.dll public sealed class System.Runtime.Serialization.EnumMemberAttribute : System.Attribute { // Fields private System.String value; // 0x10 // Methods public System.String get_Value(); // 0x37092c4 } // System.Runtime.Serialization.dll public sealed class System.Runtime.Serialization.IgnoreDataMemberAttribute : System.Attribute { // Fields // Methods } // Unity.Burst.Unsafe.dll internal class <Module> : { // Fields // Methods } // Unity.Burst.Unsafe.dll internal static class Unity.Burst.Unsafe : System.Object { // Fields // Methods public static T Read(System.Void* source); // 0x1ce0384 public static T ReadUnaligned(System.Void* source); // 0x1ce0384 public static T ReadUnaligned(ref System.Byte& source); // 0x1ce0384 public static System.Void Write(System.Void* destination, T value); // 0x1ce0384 public static System.Void WriteUnaligned(System.Void* destination, T value); // 0x1ce0384 public static System.Void WriteUnaligned(ref System.Byte& destination, T value); // 0x1ce0384 public static System.Void Copy(System.Void* destination, ref T& source); // 0x1ce0384 public static System.Void Copy(ref T& destination, System.Void* source); // 0x1ce0384 public static System.Void* AsPointer(ref T& value); // 0x1ce0384 public static System.Int32 SizeOf(); // 0x1bd97f0 public static System.Void CopyBlock(System.Void* destination, System.Void* source, System.UInt32 byteCount); // 0x3a9528c public static System.Void CopyBlock(ref System.Byte& destination, ref System.Byte& source, System.UInt32 byteCount); // 0x3a95294 public static System.Void CopyBlockUnaligned(System.Void* destination, System.Void* source, System.UInt32 byteCount); // 0x3a9529c public static System.Void CopyBlockUnaligned(ref System.Byte& destination, ref System.Byte& source, System.UInt32 byteCount); // 0x3a952a4 public static System.Void InitBlock(System.Void* startAddress, System.Byte value, System.UInt32 byteCount); // 0x3a952ac public static System.Void InitBlock(ref System.Byte& startAddress, System.Byte value, System.UInt32 byteCount); // 0x3a952b4 public static System.Void InitBlockUnaligned(System.Void* startAddress, System.Byte value, System.UInt32 byteCount); // 0x3a952bc public static System.Void InitBlockUnaligned(ref System.Byte& startAddress, System.Byte value, System.UInt32 byteCount); // 0x3a952c4 public static T As(System.Object o); // 0x1ce0384 public static ref T& AsRef(System.Void* source); // 0x1ce0384 public static ref T& AsRef(ref T& source); // 0x1bdeb64 public static ref TTo& As(ref TFrom& source); // 0x1bdeb64 public static ref T& Unbox(System.Object box); // 0x1bdeb64 public static ref T& Add(ref T& source, System.Int32 elementOffset); // 0x1bdf23c public static System.Void* Add(System.Void* source, System.Int32 elementOffset); // 0x1ce0384 public static ref T& Add(ref T& source, System.IntPtr elementOffset); // 0x1ce0384 public static ref T& AddByteOffset(ref T& source, System.IntPtr byteOffset); // 0x1ce0384 public static ref T& Subtract(ref T& source, System.Int32 elementOffset); // 0x1bdf23c public static System.Void* Subtract(System.Void* source, System.Int32 elementOffset); // 0x1ce0384 public static ref T& Subtract(ref T& source, System.IntPtr elementOffset); // 0x1ce0384 public static ref T& SubtractByteOffset(ref T& source, System.IntPtr byteOffset); // 0x1ce0384 public static System.IntPtr ByteOffset(ref T& origin, ref T& target); // 0x1ce0384 public static System.Boolean AreSame(ref T& left, ref T& right); // 0x1bd6678 public static System.Boolean IsAddressGreaterThan(ref T& left, ref T& right); // 0x1bd6678 public static System.Boolean IsAddressLessThan(ref T& left, ref T& right); // 0x1bd6678 } // Unity.Burst.Unsafe.dll internal sealed class System.Runtime.Versioning.NonVersionableAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a952cc } // Unity.Burst.Unsafe.dll internal sealed class System.Runtime.CompilerServices.IsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3a952d4 } // Unity.Services.Core.Threading.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Threading.dll internal class Unity.Services.Core.Threading.Internal.UnityThreadUtilsInternal : System.Object, Unity.Services.Core.Threading.Internal.IUnityThreadUtils, Unity.Services.Core.Internal.IServiceComponent { // Fields // Methods public static System.Threading.Tasks.Task PostAsync(System.Action action); // 0x3be2ef4 public static System.Threading.Tasks.Task PostAsync(System.Action<System.Object> action, System.Object state); // 0x3be300c public static System.Threading.Tasks.Task<T> PostAsync(System.Func<T> action); // 0x1bdeb64 public static System.Threading.Tasks.Task<T> PostAsync(System.Func<System.Object,T> action, System.Object state); // 0x1bdf514 public static System.Void Send(System.Action action); // 0x3be312c public static System.Void Send(System.Action<System.Object> action, System.Object state); // 0x3be3174 public static T Send(System.Func<T> action); // 0x1ce0384 public static T Send(System.Func<System.Object,T> action, System.Object state); // 0x1ce0384 private System.Boolean Unity.Services.Core.Threading.Internal.IUnityThreadUtils.get_IsRunningOnUnityThread(); // 0x3be31d4 private System.Threading.Tasks.Task Unity.Services.Core.Threading.Internal.IUnityThreadUtils.PostAsync(System.Action action); // 0x3be31dc private System.Threading.Tasks.Task Unity.Services.Core.Threading.Internal.IUnityThreadUtils.PostAsync(System.Action<System.Object> action, System.Object state); // 0x3be31e4 private System.Threading.Tasks.Task<T> Unity.Services.Core.Threading.Internal.IUnityThreadUtils.PostAsync(System.Func<T> action); // 0x1bd22a0 private System.Threading.Tasks.Task<T> Unity.Services.Core.Threading.Internal.IUnityThreadUtils.PostAsync(System.Func<System.Object,T> action, System.Object state); // 0x1bd23b0 private System.Void Unity.Services.Core.Threading.Internal.IUnityThreadUtils.Send(System.Action action); // 0x3be31f0 private System.Void Unity.Services.Core.Threading.Internal.IUnityThreadUtils.Send(System.Action<System.Object> action, System.Object state); // 0x3be31f8 private T Unity.Services.Core.Threading.Internal.IUnityThreadUtils.Send(System.Func<T> action); // 0x1ce0384 private T Unity.Services.Core.Threading.Internal.IUnityThreadUtils.Send(System.Func<System.Object,T> action, System.Object state); // 0x1ce0384 public System.Void .ctor(); // 0x3be3204 } // System.Runtime.CompilerServices.Unsafe.dll internal class <Module> : { // Fields // Methods } // System.Runtime.CompilerServices.Unsafe.dll public static class System.Runtime.CompilerServices.Unsafe : System.Object { // Fields // Methods public static T ReadUnaligned(ref System.Byte& source); // 0x1ce0384 public static System.Void WriteUnaligned(ref System.Byte& destination, T value); // 0x1ce0384 public static ref TTo& As(ref TFrom& source); // 0x1bdeb64 public static ref T& Add(ref T& source, System.Int32 elementOffset); // 0x1bdf23c public static ref T& AddByteOffset(ref T& source, System.IntPtr byteOffset); // 0x1ce0384 } // System.Runtime.CompilerServices.Unsafe.dll internal sealed class System.Runtime.Versioning.NonVersionableAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3709294 } // System.Configuration.dll internal class <Module> : { // Fields // Methods } // System.Configuration.dll public abstract class System.Configuration.ConfigurationElement : System.Object { // Fields // Methods protected internal virtual System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x354ab88 protected internal virtual System.Boolean IsModified(); // 0x354abc0 protected internal virtual System.Void Reset(System.Configuration.ConfigurationElement parentElement); // 0x354abf8 protected internal virtual System.Void ResetModified(); // 0x354ac30 } // System.Configuration.dll public abstract class System.Configuration.ConfigurationSection : System.Configuration.ConfigurationElement { // Fields // Methods protected internal virtual System.Void DeserializeSection(System.Xml.XmlReader reader); // 0x354ac68 protected internal override System.Boolean IsModified(); // 0x354aca0 protected internal override System.Void ResetModified(); // 0x354acd8 protected internal virtual System.String SerializeSection(System.Configuration.ConfigurationElement parentElement, System.String name, System.Configuration.ConfigurationSaveMode saveMode); // 0x354ad10 } // System.Configuration.dll public enum System.Configuration.ConfigurationSaveMode : { // Fields public System.Int32 value__; // 0x10 public const System.Configuration.ConfigurationSaveMode Full = 2; // 0x0 public const System.Configuration.ConfigurationSaveMode Minimal = 1; // 0x0 public const System.Configuration.ConfigurationSaveMode Modified = 0; // 0x0 // Methods } // System.Configuration.dll public class System.Configuration.ConfigurationPropertyCollection : System.Object { // Fields // Methods } // System.Configuration.dll public abstract class System.Configuration.ConfigurationElementCollection : System.Configuration.ConfigurationElement { // Fields // Methods } // System.Configuration.dll public sealed class System.Configuration.ConfigurationCollectionAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(System.Type itemType); // 0x354ad48 } // System.Configuration.dll public class System.Configuration.ConfigurationSectionGroup : System.Object { // Fields // Methods } // System.Configuration.dll public sealed class System.Configuration.IgnoreSection : System.Configuration.ConfigurationSection { // Fields // Methods public System.Void .ctor(); // 0x354ad4c protected internal override System.Configuration.ConfigurationPropertyCollection get_Properties(); // 0x354ad84 protected internal override System.Void DeserializeSection(System.Xml.XmlReader xmlReader); // 0x354adbc protected internal override System.Boolean IsModified(); // 0x354adf4 protected internal override System.Void Reset(System.Configuration.ConfigurationElement parentSection); // 0x354ae2c protected internal override System.Void ResetModified(); // 0x354ae64 protected internal override System.String SerializeSection(System.Configuration.ConfigurationElement parentSection, System.String name, System.Configuration.ConfigurationSaveMode saveMode); // 0x354ae9c } // System.Configuration.dll internal sealed class Unity.ThrowStub : System.ObjectDisposedException { // Fields // Methods public static System.Void ThrowNotSupportedException(); // 0x354aed4 } // Unity.Services.Core.Telemetry.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Telemetry.dll internal class Unity.Services.Core.Telemetry.Internal.Diagnostics : System.Object, Unity.Services.Core.Telemetry.Internal.IDiagnostics { // Fields private readonly System.Collections.Generic.IDictionary<System.String,System.String> <PackageTags>k__BackingField; // 0x10 // Methods public System.Void SendDiagnostic(System.String name, System.String message, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x3be2c14 public System.Void .ctor(); // 0x3be2c18 } // Unity.Services.Core.Telemetry.dll internal class Unity.Services.Core.Telemetry.Internal.DiagnosticsFactory : System.Object, Unity.Services.Core.Telemetry.Internal.IDiagnosticsFactory, Unity.Services.Core.Internal.IServiceComponent { // Fields private readonly System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> <CommonTags>k__BackingField; // 0x10 // Methods public System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_CommonTags(); // 0x3be2ca0 public Unity.Services.Core.Telemetry.Internal.IDiagnostics Create(System.String packageName); // 0x3be2ca8 public System.Void .ctor(); // 0x3be2cf8 } // Unity.Services.Core.Telemetry.dll internal class Unity.Services.Core.Telemetry.Internal.Metrics : System.Object, Unity.Services.Core.Telemetry.Internal.IMetrics { // Fields private readonly System.Collections.Generic.IDictionary<System.String,System.String> <PackageTags>k__BackingField; // 0x10 // Methods private System.Void Unity.Services.Core.Telemetry.Internal.IMetrics.SendGaugeMetric(System.String name, System.Double value, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x3be2d80 private System.Void Unity.Services.Core.Telemetry.Internal.IMetrics.SendHistogramMetric(System.String name, System.Double time, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x3be2d84 private System.Void Unity.Services.Core.Telemetry.Internal.IMetrics.SendSumMetric(System.String name, System.Double value, System.Collections.Generic.IDictionary<System.String,System.String> tags); // 0x3be2d88 public System.Void .ctor(); // 0x3be2d8c } // Unity.Services.Core.Telemetry.dll internal class Unity.Services.Core.Telemetry.Internal.MetricsFactory : System.Object, Unity.Services.Core.Telemetry.Internal.IMetricsFactory, Unity.Services.Core.Internal.IServiceComponent { // Fields private readonly System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> <CommonTags>k__BackingField; // 0x10 // Methods public System.Collections.Generic.IReadOnlyDictionary<System.String,System.String> get_CommonTags(); // 0x3be2e14 public Unity.Services.Core.Telemetry.Internal.IMetrics Create(System.String packageName); // 0x3be2e1c public System.Void .ctor(); // 0x3be2e6c } // UserAgent.dll internal class <Module> : { // Fields // Methods } // UserAgent.dll public class UserAgent_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x3f5d86c } // UserAgent.dll public class UserAgent.UserJumpAPI : System.Object { // Fields // Methods public static System.Void jumpUserprivacyPage(); // 0x3f5d874 public static System.Void jumpUserServerPage(); // 0x3f5d9e0 public System.Void .ctor(); // 0x3f5db4c } // Nebukam.Common.Editor.dll internal class <Module> : { // Fields // Methods } // Nebukam.Common.Editor.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Nebukam.Common.Editor.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x3371094 public System.Void .ctor(); // 0x3371134 } // Unity.Collections.LowLevel.ILSupport.dll internal class <Module> : { // Fields // Methods } // Unity.Collections.LowLevel.ILSupport.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3abf124 } // Unity.Collections.LowLevel.ILSupport.dll internal sealed class System.Runtime.CompilerServices.IsReadOnlyAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x3abf12c } // Unity.Collections.LowLevel.ILSupport.dll internal static class Unity.Collections.LowLevel.Unsafe.ILSupport : System.Object { // Fields // Methods public static System.Void* AddressOf(in T& thing); // 0x1ce0384 public static ref T& AsRef(in T& thing); // 0x1bdeb64 } // Unity.Services.Core.Environments.Internal.dll internal class <Module> : { // Fields // Methods } // Unity.Services.Core.Environments.Internal.dll internal class Unity.Services.Core.Environments.Internal.Environments : System.Object, Unity.Services.Core.Environments.Internal.IEnvironments, Unity.Services.Core.Internal.IServiceComponent { // Fields private System.String m_Current; // 0x10 // Methods public System.String get_Current(); // 0x3bd4e54 internal System.Void set_Current(System.String value); // 0x3bd4e5c public System.Void .ctor(); // 0x3bd4e64 } // __Generated internal interface IActivationFactory : System.Object { // Fields // Methods public override System.Object ActivateInstance(); // 0x1bd219c } // __Generated internal class System.__Il2CppComObject : System.Object { // Fields // Methods protected override System.Void Finalize(); // 0x3f5db54 } // __Generated internal sealed class System.__Il2CppComDelegate : System.__Il2CppComObject { // Fields // Methods protected override System.Void Finalize(); // 0x3f5db90 } // __Generated internal abstract class Unity.IL2CPP.Metadata.__Il2CppFullySharedGenericType : System.ValueType { // Fields // Methods } // __Generated internal abstract struct Unity.IL2CPP.Metadata.__Il2CppFullySharedGenericStructType : { // Fields // Methods } // Assembly-CSharp.dll internal class <Module> : { // Fields // Methods } // Assembly-CSharp.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal sealed class System.Runtime.CompilerServices.NullableAttribute : System.Attribute { // Fields public readonly System.Byte[] NullableFlags; // 0x10 // Methods public System.Void .ctor(System.Byte mscorlib); // 0x1e292d4 public System.Void .ctor(System.Byte[] mscorlib); // 0x1e292ac } // Assembly-CSharp.dll internal sealed class System.Runtime.CompilerServices.NullableContextAttribute : System.Attribute { // Fields public readonly System.Byte Flag; // 0x10 // Methods public System.Void .ctor(System.Byte mscorlib); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class AboutVFXGhostItem : System.Object { // Fields public readonly UnityEngine.Mesh[] Meshes; // 0x10 public readonly UnityEngine.Matrix4x4[] Matrices; // 0x18 public readonly System.Int32[] Layers; // 0x20 public readonly System.Boolean[] Visible; // 0x28 public readonly UnityEngine.MaterialPropertyBlock Properties; // 0x30 public System.Single Age; // 0x38 // Methods public System.Void .ctor(System.Int32 rendererCount); // 0x1e24080 public System.Void Reset(); // 0x1e23c98 public System.Void Release(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AboutVFXGhostTrail : UnityEngine.MonoBehaviour { // Fields public System.Boolean openGhostTrail; // 0x20 public UnityEngine.Material ghostMaterial; // 0x28 public System.Single intervalTime; // 0x30 public System.Single lifeTime; // 0x34 public System.Single fadeTime; // 0x38 private static readonly System.Int32 OpacityId; // 0x0 private readonly System.Collections.Generic.List<AboutVFXGhostItem> activeGhosts; // 0x40 private readonly System.Collections.Generic.Stack<AboutVFXGhostItem> pooledGhosts; // 0x48 private UnityEngine.SkinnedMeshRenderer[] renderers; // 0x50 private System.Single captureTimer; // 0x58 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void Play(); // 0x1e23c98 public System.Void Stop(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void CacheRenderers(); // 0x1e23c98 private System.Void CaptureGhost(); // 0x1e23c98 private System.Void UpdateAndDrawGhosts(System.Single deltaTime); // 0x1e25a40 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void RecycleActiveGhosts(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class autoDestroy : UnityEngine.MonoBehaviour { // Fields public System.Single t; // 0x20 public System.Boolean unTimescale; // 0x24 private System.Single realBeginTime; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator disabled(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class autoDestroy.<disabled>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public autoDestroy <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Delay : UnityEngine.MonoBehaviour { // Fields public System.Single delayTime; // 0x20 private System.Boolean isInit; // 0x24 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParticleDelay : UnityEngine.MonoBehaviour { // Fields public System.Single m_delayTime; // 0x20 private System.Single m_preDelay; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParticleScaler : UnityEngine.MonoBehaviour { // Fields public System.Single particleScale; // 0x20 public System.Boolean alsoScaleGameobject; // 0x24 private System.Single prevScale; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ScaleShurikenSystems(System.Single scaleFactor); // 0x1e25a40 private System.Void ScaleTrailRenderers(System.Single scaleFactor); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScrollingUVs : UnityEngine.MonoBehaviour { // Fields public System.Int32 materialIndex; // 0x20 public UnityEngine.Vector2 uvAnimationRate; // 0x24 public System.String textureName; // 0x30 private UnityEngine.Vector2 uvOffset; // 0x38 // Methods private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AOTGenericReferences : UnityEngine.MonoBehaviour { // Fields public static readonly System.Collections.Generic.IReadOnlyList<System.String> PatchedAOTAssemblyList; // 0x0 // Methods public System.Void RefMethods(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class GodCtrl : LTGodRuntime.Ctrl.GodCtrlBase { // Fields // Methods protected override System.Void OnInit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Sign4399Window : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.InputField inputField; // 0x20 public UnityEngine.UI.ScrollRect scrollRect; // 0x28 private System.Boolean isSendCDKeyData; // 0x30 private System.String CDkey; // 0x38 private System.String Tip; // 0x40 public System.Single width; // 0x48 // Methods public System.Void BtnOfSlider(System.Boolean right); // 0x1e292d4 public System.Void BtnOfUseCdKey(); // 0x1e23c98 public System.Void GoTo4399SignIn(); // 0x1e23c98 private System.Void AnalysisCDKey(System.Boolean isSuccess, System.String Data); // 0x1e29530 private System.Void AnalysisString(System.String str, ref System.Boolean& haveShopGift); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityCellUIInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Button button; // 0x28 public UnityEngine.UI.RawImage BG; // 0x30 public UnityEngine.UI.Text title; // 0x38 public UnityEngine.GameObject selectBox; // 0x40 public UnityEngine.GameObject mask; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityDayGift_Window : BasePanel<ActivityDayGift_Window> { // Fields // Methods public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivitySystem : SingleMono<ActivitySystem> { // Fields private static System.String activityUrl; // 0x0 private static System.String webViewUrl; // 0x8 private static System.Collections.Generic.List<ActivityClass> activityList; // 0x10 private UnityEngine.Texture2D[][] texture; // 0x20 private UnityEngine.WWW www; // 0x28 // Methods public static System.Collections.Generic.List<ActivityClass> HaveActivity(); // 0x1e11470 public System.Void GetGetActivityList(); // 0x1e23c98 private System.Void AnalyActivityJson(System.String jsonString); // 0x1e292ac private System.Collections.IEnumerator GetUrlString(System.String url, UnityEngine.Events.UnityAction<System.String> action); // 0x1e21e20 public System.Collections.IEnumerator GetUrlTexture2D(System.String url, UnityEngine.Events.UnityAction<UnityEngine.Texture2D> action); // 0x1e21e20 public System.String GetWebViewUrl(System.Int32 id, System.Int32 width, System.Int32 height); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class ActivitySystem.<GetUrlString>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ActivitySystem <>4__this; // 0x20 public System.String url; // 0x28 public UnityEngine.Events.UnityAction<System.String> action; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ActivitySystem.<GetUrlTexture2D>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ActivitySystem <>4__this; // 0x20 public System.String url; // 0x28 public UnityEngine.Events.UnityAction<UnityEngine.Texture2D> action; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class ActivityClass : System.Object { // Fields public System.String image; // 0x10 public System.String id; // 0x18 public System.Int32 type; // 0x20 public System.Int32 small_type; // 0x24 public System.String content; // 0x28 public System.String url; // 0x30 public System.String reward; // 0x38 public System.String site; // 0x40 // Methods public static ActivityClass Prase(System.Object jsonObject); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeRebateWindow : BasePanel<ChargeRebateWindow> { // Fields public const System.String SAVE_YET_BUY_DIAMOND; // 0x0 private System.Int32[] yetBuyDiamond; // 0x30 public UnityEngine.GameObject[] yetBuyDiamondMask; // 0x38 private static ObscuredInt[] diamondCount; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfBuyDiamond(System.Int32 buyId); // 0x1e24080 private System.Void ReadYetBuyDiamondValue(); // 0x1e23c98 private System.Void SetAndSaveYetBuyDiamondValue(System.Int32 id); // 0x1e24080 private System.Void RefreshButtonMask(); // 0x1e23c98 public System.Void BtnOfNextPage(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class ChargeRebateWindow.<>c__DisplayClass5_0 : System.Object { // Fields public ChargeRebateWindow <>4__this; // 0x10 public System.Int32 buyId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuyDiamond>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetOBWindow : BasePanel<GetOBWindow> { // Fields public UnityEngine.GameObject BuyOBuButton; // 0x30 public UnityEngine.GameObject GetOBuButton; // 0x38 public static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfJoinActivity(); // 0x1e23c98 public System.Void BtnOfNextPage(); // 0x1e23c98 public System.Void BtnOfBuyDiamondForVIP(System.Int32 buyNum); // 0x1e24080 public System.Void BtnOfToVipPrivilege(); // 0x1e23c98 private System.Object JudgeOBuButtonShow(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GetOBWindow.<>c : System.Object { // Fields public static readonly GetOBWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuyDiamondForVIP>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HonourBattleWindow : BasePanel<HonourBattleWindow> { // Fields public UnityEngine.GameObject[] goodsTip; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfToMultiPvp(); // 0x1e23c98 public System.Void BtnOfOnPointerDown(System.Int32 id); // 0x1e24080 public System.Void BtnOfOnPointerUp(System.Int32 id); // 0x1e24080 public System.Void BtnOfNextPage(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NoOBWindow : BasePanel<NoOBWindow> { // Fields // Methods public System.Void BtnOfBuyDiamondForVIP(System.Int32 buyNum); // 0x1e24080 public System.Void BtnOfToVipPrivilege(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyDiamondForVIP>b__0_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SixtyYuanGiftManager : BasePanel<SixtyYuanGiftManager> { // Fields private const System.Int32 PRICE; // 0x0 private static ObscuredInt[][] items; // 0x0 // Methods public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class SixtyYuanGiftManager.<>c : System.Object { // Fields public static readonly SixtyYuanGiftManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__2_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdaptNotchScreen : UnityEngine.MonoBehaviour { // Fields private System.Single OffsetLeft; // 0x20 private System.Single OffsetRight; // 0x24 private UnityEngine.Vector3 InitPos; // 0x28 private UnityEngine.ScreenOrientation orientation; // 0x34 public AdaptNotchScreenType adaptType; // 0x38 public NotchScreenSide screenSlide; // 0x3c private System.Boolean isOrientationChange; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void AdaptScreen(); // 0x1e23c98 public System.Void BtnOfTest(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Boolean CheckNotchScreen(); // 0x1e12ab8 private System.Boolean isAndroidNotchScreen(); // 0x1e12ab8 private System.Boolean isIOSNotchScreen(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AdaptNotchScreenType : { // Fields public System.Int32 value__; // 0x10 public const AdaptNotchScreenType 局部 = 1; // 0x0 public const AdaptNotchScreenType 整体 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum NotchScreenSide : { // Fields public System.Int32 value__; // 0x10 public const NotchScreenSide 左 = 0; // 0x0 public const NotchScreenSide 右 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class AirportComleteHeroItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.UI.Text level; // 0x30 public UnityEngine.UI.Text expTxt; // 0x38 public UnityEngine.UI.Slider expSlider; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AirportHeroItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Button selfButton; // 0x28 public UnityEngine.GameObject selectBox; // 0x30 public UnityEngine.UI.Image heroIcon; // 0x38 public UnityEngine.GameObject starParent; // 0x40 public UnityEngine.UI.Text heroLevel; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AirportMissionComplete : BasePanel<AirportMissionComplete> { // Fields public UnityEngine.Sprite[] resultSprites; // 0x30 public UnityEngine.UI.Image resultImage; // 0x38 public UnityEngine.UI.Image[] debrisIcon; // 0x40 public UnityEngine.GameObject[] debrisEffect; // 0x48 public AirportComleteHeroItem[] heroInfoItem; // 0x50 private ObscuredInt luckyNum; // 0x58 private ObscuredInt successNum; // 0x80 private System.Collections.Generic.List<HeroData> heroDataList; // 0xa8 private COMPLETE_STATE_ENUM completeState; // 0xb0 private System.Collections.Generic.List<ItemData> debrisData; // 0xb8 private static AirportData airportData; // 0x0 private static AirportMissionData missionData; // 0x8 // Methods public static System.Void OnShow(AirportData _airportData, AirportMissionData _missionData); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void SetBaseUI(); // 0x1e23c98 private System.Void CalculateStateAndDebris(); // 0x1e23c98 private System.Void SetDebrisShow(); // 0x1e23c98 private System.Void AddDebris(); // 0x1e23c98 private System.Void AddHeroExp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AirportMissionComplete.<>c__DisplayClass20_0 : System.Object { // Fields public System.Single endValue; // 0x10 public System.Int32 a; // 0x14 public AirportMissionComplete <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddHeroExp>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum COMPLETE_STATE_ENUM : { // Fields public System.Int32 value__; // 0x10 public const COMPLETE_STATE_ENUM 失败0 = 0; // 0x0 public const COMPLETE_STATE_ENUM 普通通关1 = 1; // 0x0 public const COMPLETE_STATE_ENUM 优秀通关2 = 2; // 0x0 public const COMPLETE_STATE_ENUM 完美通关3 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class AirportMissionItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Button selfButton; // 0x28 public UnityEngine.GameObject selectBox; // 0x30 public UnityEngine.UI.Text mLevel; // 0x38 public UnityEngine.UI.Text mName; // 0x40 public UnityEngine.UI.Text mStatus; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AirportPanelManager : BasePanel<AirportPanelManager> { // Fields private const System.String RECORD_MISSION_STATE; // 0x0 public UnityEngine.Transform missionParent; // 0x30 public AirportMissionItem missionChild; // 0x38 public UnityEngine.Transform heroListParent; // 0x40 public AirportHeroItem heroListChild; // 0x48 public UnityEngine.Texture2D[] missionImage; // 0x50 public UnityEngine.UI.RawImage currentMissionIcon; // 0x58 public UnityEngine.UI.Text currentRemainTime; // 0x60 public UnityEngine.UI.Text currentMissionDescrib; // 0x68 public UnityEngine.UI.Text currentSuccessRate; // 0x70 public UnityEngine.UI.Text currentTotalTime; // 0x78 public UnityEngine.UI.Text currentTotalExp; // 0x80 public UnityEngine.UI.Image[] beSelectHeroIcon; // 0x88 public UnityEngine.UI.Text currentStatusTxt; // 0x90 public UnityEngine.GameObject buttonMask; // 0x98 public UnityEngine.GameObject showSelectHeroInfo; // 0xa0 public UnityEngine.GameObject showComplete; // 0xa8 public UnityEngine.UI.Text todayRemianTime; // 0xb0 private System.TimeSpan todaySpanTime; // 0xb8 public System.Collections.Generic.List<AirportMissionItem> missionUIList; // 0xc0 public System.Collections.Generic.List<AirportHeroItem> heroUIList; // 0xc8 private static System.Collections.Generic.List<AirportData> airportData; // 0x0 private ObscuredInt totalHeroNum; // 0xd0 private static ObscuredInt missionNum; // 0x8 private static System.Collections.Generic.List<AirportMissionData> airportMissionDataList; // 0x30 private System.Collections.Generic.List<HeroData> unUseHeroDataList; // 0xf8 private ObscuredInt beselectMissionID; // 0x100 private System.Boolean firstEnter; // 0x128 private System.Collections.Generic.List<ObscuredInt> currentSelectHeroPosList; // 0x130 private System.Collections.Generic.List<ObscuredInt> currentSelectHeroIDList; // 0x138 private System.Double currentRemainSecond; // 0x140 private System.TimeSpan timeSpan; // 0x148 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfStartMission(); // 0x1e23c98 private System.Void CreatUIList(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void BtnOfSelectMission(System.Int32 missionID); // 0x1e24080 private System.Void SetMissionBaseUI(); // 0x1e23c98 private System.Void RefreshMissionUI(); // 0x1e23c98 private System.Void RefreshSelectHeroIcon(System.Collections.Generic.List<ObscuredInt> herosID); // 0x1e292ac private System.Void BtnOfSelectHero(System.Int32 heroPos); // 0x1e24080 public static System.Void ReadMissionStateData(); // 0x1e2274c private static System.Void SaveMissionStateData(); // 0x1e2274c private static System.Void DealMissionStateData(); // 0x1e2274c private System.Void DealHeroDataList(); // 0x1e23c98 private System.Void SortUnUseHeroList(); // 0x1e23c98 private System.String GetStatusString(System.Int32 statusID); // 0x1e1bf7c private System.String GetButtonString(System.Int32 statusID); // 0x1e1bf7c private System.Void SetRemainTime(System.Nullable<System.TimeSpan> deltaSpan, System.Int32 defalutSecond); // 0x1c8fbb4 private System.Void UpdateRemainTime(); // 0x1e23c98 private System.Void UpdateTodayRemainTime(); // 0x1e23c98 private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 private System.Int32 CalculateProb(System.Collections.Generic.List<ObscuredInt> heroPos, System.Int32 missionPos); // 0x1e091a0 private System.Void OnCountDownOver(); // 0x1e23c98 public static System.Int32 GetAllTimes(); // 0x1e03f1c public static System.Int32 GetUnStartNums(); // 0x1e03f1c public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class AirportPanelManager.<>c : System.Object { // Fields public static readonly AirportPanelManager.<>c <>9; // 0x0 public static System.Comparison<HeroData> <>9__46_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortUnUseHeroList>b__46_0(HeroData dataA, HeroData dataB); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class AirportPanelManager.<>c__DisplayClass34_0 : System.Object { // Fields public System.Int32 a; // 0x10 public AirportPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatUIList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AirportPanelManager.<>c__DisplayClass34_1 : System.Object { // Fields public System.Int32 a; // 0x10 public AirportPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatUIList>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AirportPanelManager.<>c__DisplayClass45_0 : System.Object { // Fields public System.Collections.Generic.List<System.Int32> yetUseHeroIDList; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <DealHeroDataList>b__0(HeroData data); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class AirportMissionData : System.Object { // Fields public MISSION_STATE_ENUM state; // 0x10 public ObscuredInt prob; // 0x14 public System.Collections.Generic.List<ObscuredInt> heroID; // 0x40 public System.DateTime beginTime; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public static AirportMissionData Parse(System.String saveDataString); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum MISSION_STATE_ENUM : { // Fields public System.Int32 value__; // 0x10 public const MISSION_STATE_ENUM 未开始0 = 0; // 0x0 public const MISSION_STATE_ENUM 进行中1 = 1; // 0x0 public const MISSION_STATE_ENUM 完成2 = 2; // 0x0 public const MISSION_STATE_ENUM 通过3 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class AnalyJson : UnityEngine.MonoBehaviour { // Fields // Methods public static T[] AnalysisJson(System.String jsonName); // 0x1c8fbb4 public static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.Object>> JsonToDictionary(System.String jsonName, System.String indexName); // 0x1e20b20 private static System.String ReadJson(System.String jsonName); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> JsonToDic(System.String jsonData); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnalyTXT : UnityEngine.MonoBehaviour { // Fields public System.String txtName; // 0x20 public System.Int32 indexColumn; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 public static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.String>> txtToDictionary(System.String txtName, System.Int32 indexColumn); // 0x1e1bf7c public static System.Collections.Generic.List<System.String> txtToList(System.String txtName); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryCakeActivity : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text totalEnergyTxt; // 0x20 public UnityEngine.UI.Slider slider1; // 0x28 public UnityEngine.UI.Slider slider2; // 0x30 public UnityEngine.UI.Slider slider3; // 0x38 public UnityEngine.UI.Slider slider4; // 0x40 public CakeRewardItem[] rewardItem; // 0x48 public UnityEngine.GameObject Tips; // 0x50 private static AllItems[] rewardItemID; // 0x0 private static System.Int32[] RewardNum; // 0x8 private static System.Int32[] progressNum; // 0x10 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfShowTip(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 i); // 0x1e24080 public System.Void BtnOfUseEnergy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfUseEnergy>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryCenterManager : SingleMono<AnniversaryCenterManager> { // Fields private static System.String SAVE_Anniversary; // 0x0 public static System.String AnniversaryName2025; // 0x8 private static System.DateTime loginDay; // 0x10 private static System.Int32[] loginDayNum; // 0x18 private static System.Int32[] loginGetNum; // 0x20 private static System.Int32[] charge_isGotAward; // 0x28 private static System.Int32 charge_totalPay; // 0x30 private static System.Int32[] CurRewardIDs; // 0x38 private static System.Int32[] IsGetCurReward; // 0x40 private static System.DateTime lotteryTime; // 0x48 private static System.Int32 firstdraw; // 0x50 private static System.Int32 leftResetTime; // 0x54 private static System.Int32[] energys_isGotAward; // 0x58 private static System.Int32 energys_totalConsume; // 0x60 private static System.DateTime wishTime; // 0x68 private static System.Int32 wishRewardID; // 0x70 private static System.Int32 wishIsGet; // 0x74 private static System.Int32 resetWish; // 0x78 private static System.Int32[] threeWishID; // 0x80 private static System.DateTime buyGiftTime; // 0x88 private static System.Int32 buyGiftCnt1; // 0x90 private static System.Int32 buyGiftCnt2; // 0x94 private static System.DateTime anniversaryBeginTime; // 0x98 private static System.DateTime anniversaryEndTime; // 0xa0 private static System.Boolean yetRead; // 0xa8 // Methods public static System.Void GetActivityTime(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c public static System.Void SetLoginEveryDay(); // 0x1e2274c public static System.Void SetLoginGetNum(System.Int32 id); // 0x1e227d8 public static System.Boolean IsGetGift(System.Int32 id); // 0x1e11540 public static System.Int32 GetLoginNum(System.Int32 num); // 0x1e03fa8 public static System.Void SetLoginNum(System.Int32 id); // 0x1e227d8 public static System.Void ClearData(); // 0x1e2274c public static System.Int32 GetTotalPay(); // 0x1e03f1c public static System.Void SetIsGotAward(System.Int32 index); // 0x1e227d8 public static System.Boolean IsGetChargeAward(System.Int32 index); // 0x1e11540 public static System.Void CheckCharge(System.Int32 payNum); // 0x1e227d8 public static System.DateTime GetLotteryTime(); // 0x1c8fbb4 public static System.Void SetLotteryTime(); // 0x1e2274c public static System.Int32[] GetCurLotteryReward(); // 0x1e11470 public static System.Boolean IsGetLotteryReward(System.Int32 id); // 0x1e11540 public static System.Void SetLotteryReward(System.Int32[] ids); // 0x1e23c98 public static System.Void SetLotteryGetReward(System.Int32 id, System.Int32 num); // 0x1e227fc public static System.Void ResetLotteryData(System.Int32[] ids); // 0x1e23c98 public static System.Int32 GetResetTime(); // 0x1e03f1c public static System.Void SetLotteryResetTime(System.Int32 num); // 0x1e227d8 public static System.Int32 GetFirstDraw(); // 0x1e03f1c public static System.Void SetFirstDraw(); // 0x1e2274c public static System.Void ResetFirstDraw(); // 0x1e2274c public static System.Int32 GetTotalConsumEnergy(); // 0x1e03f1c public static System.Void SetEnergyAwardGot(System.Int32 index); // 0x1e227d8 public static System.Boolean IsGetEnergyAward(System.Int32 index); // 0x1e11540 public static System.Void CheckConsumeEnergy(System.Int32 consume); // 0x1e227d8 public static System.DateTime GetWishTime(); // 0x1c8fbb4 public static System.Void SetCurWishTime(); // 0x1e2274c public static System.Int32 GetWishRewardID(); // 0x1e03f1c public static System.Void SetWishRewardID(System.Int32 id); // 0x1e227d8 public static System.Void TestClearWish(); // 0x1e2274c public static System.Void TestSetWishTime(); // 0x1e2274c public static System.Boolean CanGetWishReward(); // 0x1e11490 public static System.Boolean CanResetWish(); // 0x1e11490 public static System.Void SetResetWish(System.Int32 num); // 0x1e227d8 public static System.Void SetWishGetReward(System.Int32 num); // 0x1e227d8 public static System.Void SetThreeRewardIDs(System.Int32[] ids); // 0x1e23c98 public static System.Int32[] GetThreeRewardIDs(); // 0x1e11470 public static System.DateTime GetCheaperGiftTime(); // 0x1c8fbb4 public static System.Void SetCheaperGiftTime(); // 0x1e2274c public static System.Int32 GetCheaperGiftBuyCnt1(); // 0x1e03f1c public static System.Int32 GetCheaperGiftBuyCnt2(); // 0x1e03f1c public static System.Void SetCheaperGiftBuyCnt1(System.Int32 num); // 0x1e227d8 public static System.Void SetCheaperGiftBuyCnt2(System.Int32 num); // 0x1e227d8 public static System.Void ResetCheaperGiftData(); // 0x1e2274c public static System.Boolean LoginGiftTips(); // 0x1e11490 public static System.Boolean ShowChargeTips(); // 0x1e11490 public static System.Boolean ShowTaijiaTips(); // 0x1e11490 public static System.Boolean ShowCakeTips(); // 0x1e11490 public static System.Boolean ShowWishTips(); // 0x1e11490 public static System.Boolean ShowCheaperGiftTips(); // 0x1e11490 public static System.Boolean ShowAnniversaryTips(); // 0x1e11490 public static System.DateTime ActivityEndTime(); // 0x1c8fbb4 public static System.Boolean HaveActivity(); // 0x1e11490 private static System.Int32 IsNotNullInArray(System.Int32[] arr); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AnniversaryCharge : UnityEngine.MonoBehaviour { // Fields public static AnniversaryCharge Instance; // 0x0 private const System.Int32 ITEM_LENGTH; // 0x0 public AnniversaryChargeItem itemPrefab; // 0x20 public UnityEngine.Transform itemParent; // 0x28 private static System.Int32[] targetNum; // 0x8 private System.Int32[][] awardsId; // 0x30 private System.Int32[][] awardsNum; // 0x38 private System.Collections.Generic.List<AnniversaryChargeItem> childList; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 id); // 0x1e24080 private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class AnniversaryCharge.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 a; // 0x10 public AnniversaryCharge <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryChargeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text title; // 0x20 public UnityEngine.UI.Slider slider; // 0x28 public MButton getButton; // 0x30 public UnityEngine.GameObject lackMoney; // 0x38 public UnityEngine.GameObject yetGet; // 0x40 public ItemGrid[] AwardItem; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryCheaperGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text limitNum1; // 0x20 public UnityEngine.UI.Text limitNum2; // 0x28 public UnityEngine.UI.Text Price1; // 0x30 public UnityEngine.UI.Text Price2; // 0x38 public UnityEngine.GameObject Mask1; // 0x40 public UnityEngine.GameObject Mask2; // 0x48 private static System.Int32[] taijiaGift; // 0x0 private static System.Int32[] taijiaNum; // 0x8 private static System.Int32[] leagendGiftID; // 0x10 private static System.Int32[] leagendGiftNum; // 0x18 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfBuyGift1(); // 0x1e23c98 public System.Void BtnOfBuyGift3(); // 0x1e23c98 public System.Void BtnOfBuyGift4(); // 0x1e23c98 public System.Void BtnOfBuyGift2(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfBuyGift1>b__13_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift3>b__14_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift4>b__15_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift2>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryLoginGift : UnityEngine.MonoBehaviour { // Fields private static AllItems[] giftId; // 0x0 private static System.Int32[] GiftNum; // 0x8 public LoginGiftItem[] GiftItems; // 0x20 public UnityEngine.UI.Image[] giftProgress; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfGetGift(System.Int32 id); // 0x1e24080 public System.Void TestAddLoginDays(); // 0x1e23c98 public System.Void TestCleatData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LoginGiftItem : System.Object { // Fields public UnityEngine.UI.Image GiftIcon; // 0x10 public UnityEngine.GameObject yetGet; // 0x18 public UnityEngine.GameObject getEffect; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversarySelectMenu : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Self; // 0x20 public UnityEngine.GameObject UnSelected; // 0x28 public UnityEngine.GameObject Selected; // 0x30 public UnityEngine.GameObject Tips; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryTaijiaTurntable : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform needle; // 0x20 public TurntableRewardItem[] rewardsImage; // 0x28 public UnityEngine.UI.Text drawPrice; // 0x30 private static System.Boolean isFirstDraw; // 0x0 private System.Int32[] rewardsID; // 0x38 public static System.Boolean isPlaying; // 0x1 public UnityEngine.UI.Text leftTime; // 0x40 private System.Collections.Generic.List<PrizeWheelData> prizes; // 0x48 private System.Collections.Generic.List<PrizeWheelData> prizes1; // 0x50 private System.Collections.Generic.List<PrizeWheelData> prizes2; // 0x58 private System.Collections.Generic.List<PrizeWheelData> prizes3; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Collections.Generic.List<System.Int32> InitReward(); // 0x1e1bcd8 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfLottery(); // 0x1e23c98 public System.Void OnResetRewards(); // 0x1e23c98 private System.Void BuySuccess(); // 0x1e23c98 private System.Boolean isAllGet(); // 0x1e12ab8 public System.Void ShowRate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfLottery>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AnniversaryTaijiaTurntable.<>c : System.Object { // Fields public static readonly AnniversaryTaijiaTurntable.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__17_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__18_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfLottery>b__17_1(); // 0x1e23c98 internal System.Void <OnResetRewards>b__18_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryTaijiaTurntable.<>c__DisplayClass18_0 : System.Object { // Fields public AnniversaryTaijiaTurntable <>4__this; // 0x10 public System.Int32 num; // 0x18 public UnityEngine.Events.UnityAction <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnResetRewards>b__0(); // 0x1e23c98 internal System.Void <OnResetRewards>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryTaijiaTurntable.<>c__DisplayClass19_0 : System.Object { // Fields public AnniversaryTaijiaTurntable <>4__this; // 0x10 public System.Int32 stopedPosition; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryUIPanel : BasePanel<AnniversaryUIPanel> { // Fields private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> giftPanelPrefab; // 0x30 public System.String[] giftPanelName; // 0x38 public UnityEngine.Transform[] giftPanelParent; // 0x40 public AnniversarySelectMenu[] selectType; // 0x48 private static AnniversaryType lastGiftId; // 0x0 public UnityEngine.UI.Text cutTimeTxt; // 0x50 public UnityEngine.GameObject[] Tips; // 0x58 private System.Single time; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshTips(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 giftId); // 0x1e24080 private System.Void SelectGift(AnniversaryType buttonId); // 0x1e24080 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfTestClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AnniversaryType : { // Fields public System.Int32 value__; // 0x10 public const AnniversaryType 登录有礼 = 0; // 0x0 public const AnniversaryType 充值返利 = 1; // 0x0 public const AnniversaryType 泰迦转盘 = 2; // 0x0 public const AnniversaryType 周年蛋糕 = 3; // 0x0 public const AnniversaryType 周年许愿 = 4; // 0x0 public const AnniversaryType 特惠礼包 = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class AnniversaryWishPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject FirstUI; // 0x20 public UnityEngine.GameObject SecondUI; // 0x28 public UnityEngine.GameObject ShowRewardBtn; // 0x30 public UnityEngine.GameObject rewardTips; // 0x38 public UnityEngine.UI.Image[] RewardImg; // 0x40 public UnityEngine.UI.Text[] rewardNum; // 0x48 public UnityEngine.GameObject[] rewardBG; // 0x50 public UnityEngine.GameObject[] rewardSelected; // 0x58 private System.Collections.Generic.List<System.Int32> WishRewardList; // 0x60 // Methods private System.Collections.Generic.List<System.Int32> FindWishReward(); // 0x1e1bcd8 public System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ShowRewardIcon(); // 0x1e23c98 public System.Void BtnOfShowReward(); // 0x1e23c98 public System.Void BtnOfGetWish(System.Int32 i); // 0x1e24080 public System.Void TestClearData(); // 0x1e23c98 public System.Void TestSetWishTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CakeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text progress; // 0x20 public UnityEngine.UI.Image Icon; // 0x28 public UnityEngine.UI.Text Num; // 0x30 public UnityEngine.GameObject GetBtn; // 0x38 public UnityEngine.GameObject unGet; // 0x40 public UnityEngine.GameObject yetGet; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TurntableRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Num; // 0x28 public UnityEngine.GameObject yetGot; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AudioName : { // Fields public System.Int32 value__; // 0x10 public const AudioName None = 0; // 0x0 public const AudioName 按钮点击 = 1; // 0x0 public const AudioName 返回取消 = 2; // 0x0 public const AudioName UI界面 = 3; // 0x0 public const AudioName MainBgm2 = 4; // 0x0 public const AudioName MainBgm3 = 5; // 0x0 public const AudioName MainBgm4 = 6; // 0x0 public const AudioName 欧布界面BGM = 7; // 0x0 public const AudioName 背包卡牌UIBgm = 8; // 0x0 public const AudioName PVP准备界面BGM = 9; // 0x0 public const AudioName 战斗准备场景 = 10; // 0x0 public const AudioName BOSS出场音效 = 11; // 0x0 public const AudioName boss战1 = 12; // 0x0 public const AudioName 主界面开场 = 13; // 0x0 public const AudioName 魔王兽战 = 14; // 0x0 public const AudioName 捷德场景 = 15; // 0x0 // Methods } // Assembly-CSharp.dll public class AudioManager : SingleMono<AudioManager> { // Fields public UnityEngine.AudioSource SpeakPlayer; // 0x20 public UnityEngine.AudioSource ButtonPalyer; // 0x28 public UnityEngine.AudioSource BGMusicPalyer; // 0x30 public UnityEngine.AudioClip[] Sounds; // 0x38 public System.Collections.Generic.Dictionary<System.String,UnityEngine.AudioClip> AudioDic; // 0x40 public static System.Boolean SoundControl; // 0x0 public static System.Boolean MusicControl; // 0x1 private System.Boolean isPlayMainBgm; // 0x48 private System.Collections.Generic.List<System.String> mainBGMList; // 0x50 public UnityEngine.AudioSource secondAudio; // 0x58 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetSound(System.Boolean isOn); // 0x1e292d4 public System.Void SetMusic(System.Boolean isOn); // 0x1e292d4 public System.Void PlaySpeak(AudioName audioName); // 0x1e24080 public System.Void PlaySpeak(System.String audioName); // 0x1e292ac public System.Void PlayButton(AudioName audioName); // 0x1e24080 public System.Void PlayButton(System.String audioName); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void PlayMainBGM(); // 0x1e23c98 public System.Void PlayBGM(AudioName audioName); // 0x1e24080 public System.Void PlayBGM(System.String audioName); // 0x1e292ac public System.Void StopBGM(); // 0x1e23c98 public System.Void StopSpeak(); // 0x1e23c98 public System.Void PlaySecondBGM(AudioName audioName); // 0x1e24080 public System.Void StopSecondBGM(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BasePanel<T> : UnityEngine.MonoBehaviour { // Fields public static T Self; // 0x0 public PanelName CurrentPanelName; // 0x0 public System.Boolean NotNeedReturn; // 0x0 public System.Boolean NotNeedConsumeLable; // 0x0 public System.Boolean dontSaveOnLoad; // 0x0 public System.Boolean isWindow; // 0x0 public UnityEngine.Events.UnityEvent function; // 0x0 // Methods public static T get_Instance(); // 0x1c8fbb4 protected virtual System.Void OnDestroy(); // 0x1e23c98 protected virtual System.Void Awake(); // 0x1e23c98 public virtual System.Void _Awake(); // 0x1e23c98 protected virtual System.Void OnEnable(); // 0x1e23c98 public virtual System.Void _OnEnable(); // 0x1e23c98 protected virtual System.Void OnDisable(); // 0x1e23c98 public virtual System.Void _OnDisable(); // 0x1e23c98 private System.Void RecordPanelOnEnable(); // 0x1e23c98 private System.Void RemovePanelOnDisable(); // 0x1e23c98 public System.Void BaseReturn(); // 0x1e23c98 public virtual PanelName CheckCondition(PanelName name); // 0x1e0584c public virtual System.Void DoThingsWhenJump(PanelName name); // 0x1e24080 public System.Void InterfaceJump(UnityEngine.GameObject go); // 0x1e292ac public System.Void InterfaceJump(System.String goName); // 0x1e292ac public System.Void InterfaceJump(PanelName name); // 0x1e24080 protected System.Void CreatBackpackCell(UnityEngine.GameObject Cell, UnityEngine.Transform ParentNode, System.Int32 Begin, System.Int32 Num, System.Int32 RowNum, BasePanel.CreatBackpackCellSuccessEvent<T> events, System.String CellName); // 0x1c8fbb4 protected System.Void CheckCellnum(UnityEngine.Transform ParentNode, System.Int32 NeedNum, System.Int32 RowNum, System.Int32 DefaultNumOfRow, System.Collections.Generic.List<N> list); // 0x1c8fbb4 public System.Void ShowPanel(PanelName name, System.Boolean openMask); // 0x1e25660 public System.Void HidePanel(PanelName name); // 0x1e24080 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Int32 GetPanelLayer(); // 0x1e055d0 public System.Void SetPanelLayer(System.Int32 layer); // 0x1e24080 public System.Void SetShowStar(UnityEngine.GameObject[] StarManager, System.Int32 ShowNum, System.Boolean IsSpeacilStar); // 0x1e29c90 public System.Void SetShowStar(UnityEngine.Transform StarManager, System.Int32 ShowNum, System.Boolean IsSpeacilStar); // 0x1e29c90 public System.Void SetShowStarSprite(UnityEngine.Transform StarManager, UnityEngine.Sprite starsp); // 0x1e2a6c4 public System.Void SetModelNotImmediate(UnityEngine.Transform ParentNode, UnityEngine.GameObject Model); // 0x1e2a6c4 public System.Void SetModel(UnityEngine.Transform ParentNode, UnityEngine.GameObject Model); // 0x1e2a6c4 public System.Void RotateModelParent(UnityEngine.Transform parent); // 0x1e292ac public static System.Void DealSelect(UnityEngine.UI.Image obj, UnityEngine.Sprite[] sprite); // 0x1e292ac public static System.Void SetSprite(UnityEngine.Sprite Default, UnityEngine.Sprite HighLight, UnityEngine.UI.Image Click, ref UnityEngine.UI.Image& Current); // 0x1e2acf8 public System.Void BaseDebug(System.String str); // 0x1e292ac public System.Boolean JudgeOpenGift(System.Int32 mapID, System.Int32 Point); // 0x1e12cfc public System.Void DelayAction(System.Single delayTime, UnityEngine.Events.UnityAction after); // 0x1e25bac private System.Collections.IEnumerator Delay(System.Single delayTime, UnityEngine.Events.UnityAction after); // 0x1c8fbb4 public virtual System.Void SetRedPoint(); // 0x1e23c98 public virtual System.Void OnInit(System.Object[] _params); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <RecordPanelOnEnable>b__16_0(); // 0x1e23c98 private System.Void <RecordPanelOnEnable>b__16_1(); // 0x1e23c98 private System.Boolean <RemovePanelOnDisable>b__17_0(System.Collections.Generic.KeyValuePair<PanelName,System.Action> kvp); // 0x1e14690 } // Assembly-CSharp.dll public sealed class BasePanel.CreatBackpackCellSuccessEvent<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.Transform trans); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(UnityEngine.Transform trans, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class BasePanel.<Delay>d__43<T> : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Object <>2__current; // 0x0 public System.Single delayTime; // 0x0 public UnityEngine.Events.UnityAction after; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Range : System.Object { // Fields public System.Int32 Max; // 0x10 public System.Int32 Min; // 0x14 // Methods public System.Void .ctor(System.Int32 Min, System.Int32 Max); // 0x1e24138 } // Assembly-CSharp.dll public class CanvasControl : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckChannelGameObject : UnityEngine.MonoBehaviour { // Fields public ChannelIdEnum channelId; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckChannelImage : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] imageContent; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckChannelRawImage : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Texture[] textureContent; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckChannelText : UnityEngine.MonoBehaviour { // Fields public System.String[] textContent; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckCheating : UnityEngine.MonoBehaviour { // Fields private static System.String[] theCheatingName; // 0x0 // Methods public static System.Void CheckCheatings(); // 0x1e2274c private static System.Boolean haveCheating(); // 0x1e11490 private static System.Void OnHaveCheating(); // 0x1e2274c private static System.Void OnClickClose(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class CNName : UnityEngine.PropertyAttribute { // Fields public System.String cnName; // 0x18 public System.Boolean showSaveLoadBtn; // 0x20 public System.Boolean enable; // 0x21 // Methods public System.Void .ctor(System.String name, System.Boolean showSaveLoadBtn); // 0x1e2a6ec } // Assembly-CSharp.dll public static class ContentSizeFitterExtensions : System.Object { // Fields // Methods public static System.Void CallBack(UnityEngine.UI.ContentSizeFitter contentSizeFitter, System.Action<UnityEngine.Vector2> change); // 0x1e292ac } // Assembly-CSharp.dll public class ContentSizeFitterExtensions.ContentSizeFitterEvent : UnityEngine.EventSystems.UIBehaviour { // Fields public System.Action<UnityEngine.Vector2> change; // 0x20 // Methods protected override System.Void OnRectTransformDimensionsChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DOAlpha : UnityEngine.MonoBehaviour { // Fields public System.Boolean IgnoreTime; // 0x20 public System.Single AlphaDelay; // 0x24 public System.Boolean AlphaLoop; // 0x28 public DG.Tweening.LoopType AlphaLoopType; // 0x2c public System.Int32 AlphaLoopTimes; // 0x30 public System.Single startAlpha; // 0x34 public System.Single endAlpha; // 0x38 public System.Single ALife; // 0x3c public UnityEngine.AnimationCurve curve; // 0x40 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Alpha(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DoSth : UnityEngine.MonoBehaviour { // Fields public System.Boolean IgnoreTime; // 0x20 public System.Boolean doScale; // 0x21 public System.Single ScaleDelay; // 0x24 public DG.Tweening.Ease ScaleEaseType; // 0x28 public System.Boolean ScaleLoop; // 0x2c public DG.Tweening.LoopType ScaleType; // 0x30 public System.Int32 ScaleLoopTimes; // 0x34 public UnityEngine.Vector3 startScale; // 0x38 public UnityEngine.Vector3 endScale; // 0x44 public System.Single Slife; // 0x50 public UnityEngine.Events.UnityEvent ScaleCompleteFuntion; // 0x58 public System.Boolean doMove; // 0x60 public System.Single MoveDelay; // 0x64 public DG.Tweening.Ease MoveEaseType; // 0x68 public System.Boolean MoveLoop; // 0x6c public DG.Tweening.LoopType MoveLoopType; // 0x70 public System.Int32 MoveLoopTimes; // 0x74 public UnityEngine.Vector3 startPos; // 0x78 public UnityEngine.Vector3 endPos; // 0x84 public System.Single Mlife; // 0x90 public UnityEngine.Events.UnityEvent MoveCompleteFuntion; // 0x98 public System.Boolean doFade; // 0xa0 public System.Single FadeDelay; // 0xa4 public System.Boolean FadeLoop; // 0xa8 public DG.Tweening.LoopType FadeLoopType; // 0xac public System.Int32 FadeLoopTimes; // 0xb0 public System.Single startFade; // 0xb4 public System.Single endFade; // 0xb8 public System.Single Flife; // 0xbc public UnityEngine.Events.UnityEvent FadeCompleteFuntion; // 0xc0 public System.Boolean doAlpha; // 0xc8 public System.Single AlphaDelay; // 0xcc public System.Boolean AlphaLoop; // 0xd0 public DG.Tweening.LoopType AlphaLoopType; // 0xd4 public System.Int32 AlphaLoopTimes; // 0xd8 public System.Single startAlpha; // 0xdc public System.Single endAlpha; // 0xe0 public System.Single ALife; // 0xe4 public UnityEngine.Events.UnityEvent AlphaCompleteFuntion; // 0xe8 public System.Boolean doRotate; // 0xf0 public System.Single RotateDelay; // 0xf4 public System.Boolean RotateLoop; // 0xf8 public DG.Tweening.RotateMode RotateMode; // 0xfc public DG.Tweening.LoopType RotateLoopType; // 0x100 public System.Int32 RotateLoopTimes; // 0x104 public UnityEngine.Vector3 StartRotate; // 0x108 public UnityEngine.Vector3 EndRotate; // 0x114 public System.Single Rlife; // 0x120 public UnityEngine.Events.UnityEvent RotateCompleteFuntion; // 0x128 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Scale(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 private System.Void Fade(); // 0x1e23c98 private System.Void Alpha(); // 0x1e23c98 private System.Void Roate(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Scale>b__50_0(); // 0x1e23c98 private System.Void <Scale>b__50_1(); // 0x1e23c98 private System.Void <Move>b__51_0(); // 0x1e23c98 private System.Void <Move>b__51_1(); // 0x1e23c98 private System.Void <Fade>b__52_0(); // 0x1e23c98 private System.Void <Fade>b__52_1(); // 0x1e23c98 private System.Void <Alpha>b__53_0(); // 0x1e23c98 private System.Void <Alpha>b__53_1(); // 0x1e23c98 private System.Void <Roate>b__54_0(); // 0x1e23c98 private System.Void <Roate>b__54_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class EditorName : UnityEngine.PropertyAttribute { // Fields public System.String m_name; // 0x18 // Methods public System.Void .ctor(System.String name); // 0x1e292ac } // Assembly-CSharp.dll public static class FrameAlignUtil : System.Object { // Fields private const System.Int32 BucketSlack; // 0x0 private const System.UInt32 Kn0; // 0x0 private const System.UInt32 Kn1; // 0x0 private const System.UInt32 Kn2; // 0x0 private static System.Int32 _lastPulseFrame; // 0x0 private static System.Int32 _alignBucket; // 0x4 private static System.Int32 _alignBucketPrev; // 0x8 private static System.UInt32 _fragA; // 0xc private static System.UInt32 _fragB; // 0x10 private static System.UInt32 _fragC; // 0x14 private static System.UInt64 _laneEcho; // 0x18 private static System.Boolean _booted; // 0x20 private const System.Double HoldSealMaxSeconds; // 0x0 private static System.Nullable<FrameAlignUtil._HoldSeal> _hold; // 0x28 // Methods public static System.Single GetAlignBias(System.Int32 axis); // 0x1c8fbb4 public static System.Void SnapRectPivot(ref UnityEngine.Vector2& pivot, System.Int32 quadrant); // 0x1e24080 public static System.UInt64 ZpMk(System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace); // 0x1c8fbb4 public static System.Boolean ZpCk(System.UInt64 mark, System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace); // 0x1c8fbb4 public static System.Void ZpRf(System.Byte lane, System.Int32 code); // 0x1e23ce4 public static System.UInt64 ZpSeal(System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace); // 0x1c8fbb4 public static System.Boolean ZpProbeHold(System.UInt64 mark, System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace, System.Double maxHoldSeconds); // 0x1c8fbb4 public static System.Void ZpSealClear(); // 0x1e2274c private static System.Void BootLattice(); // 0x1e2274c private static System.Void PulseLattice(); // 0x1e2274c private static System.UInt64 PackFragments(); // 0x1e1a678 private static System.UInt64 ComposeIngress(System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace, System.Int32 bucket, System.UInt64 pack); // 0x1c8fbb4 private static System.UInt32 HashIngress(System.Int32 a0, System.Int32 a1, System.Byte lane, System.UInt32 trace); // 0x1c8fbb4 private static System.UInt32 Whirl(System.UInt32 v, System.UInt32 k); // 0x1c8fbb4 private static System.UInt64 Whirl64(System.UInt64 v, System.UInt64 k); // 0x1c8fbb4 private static System.UInt64 RotateLeft(System.UInt64 v, System.Int32 bits); // 0x1c8fbb4 public static System.UInt32 FoldTrace(System.String sourceId); // 0x1e1a284 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private struct FrameAlignUtil._HoldSeal : { // Fields public System.UInt64 Mark; // 0x10 public System.Int32 A0; // 0x18 public System.Int32 A1; // 0x1c public System.Byte Lane; // 0x20 public System.UInt32 Trace; // 0x24 public System.Int32 BucketAtSeal; // 0x28 public System.UInt64 PackAtSeal; // 0x30 public System.Int64 UtcTicks; // 0x38 // Methods } // Assembly-CSharp.dll private sealed class FrameAlignUtil._FaPulseHost : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum MDebugType : { // Fields public System.Int32 value__; // 0x10 public const MDebugType Normal = 0; // 0x0 public const MDebugType Detail = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class MDebug : System.Object { // Fields public static System.Boolean AllowLog; // 0x0 public static System.Boolean AllowLogWarning; // 0x1 public static System.Boolean AllowLogError; // 0x2 // Methods public static System.Void Log(System.Object[] messages); // 0x1e23c98 public static System.Void Log(MDebugType type, UnityEngine.Object context, System.Object[] messages); // 0x1c8fbb4 public static System.Void LogWarning(System.Object[] messages); // 0x1e23c98 public static System.Void LogWarning(MDebugType type, UnityEngine.Object context, System.Object[] messages); // 0x1c8fbb4 public static System.Void LogError(System.Object[] messages); // 0x1e23c98 public static System.Void LogError(MDebugType type, UnityEngine.Object context, System.Object[] messages); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MPlayerPrefs : System.Object { // Fields private static System.String[] SAVE_PREFS_DATA; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.String> tempStringData; // 0x8 private static System.Collections.Generic.Dictionary<System.String,System.Int32> tempIntData; // 0x10 private static System.Collections.Generic.Dictionary<System.String,System.Single> tempFloatData; // 0x18 private static System.Boolean yetRead; // 0x20 // Methods public static System.Void SetString(System.String key, System.String value, System.Boolean send); // 0x1e2a6ec public static System.String GetString(System.String key, System.String defaultValue); // 0x1e20b20 public static System.Void SetInt(System.String key, System.Int32 value); // 0x1e24080 public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x1e0584c public static System.Void SetFloat(System.String key, System.Single value); // 0x1e25a40 public static System.Single GetFloat(System.String key, System.Single defaultValue); // 0x1e0b7e4 private static System.Void Save(System.Int32 tip); // 0x1e227d8 public static System.Void Read(); // 0x1e2274c public static System.Boolean HasKey(System.String key); // 0x1e12ab8 public static System.Void DeleteKey(System.String key, System.Boolean send); // 0x1e292d4 public static System.Void DeleteStringKey(System.String key); // 0x1e23c98 public static System.Void DeleteIntKey(System.String key); // 0x1e23c98 public static System.Void DeleteFloatKey(System.String key); // 0x1e23c98 public static System.Void ResetData(); // 0x1e2274c public static System.String get30String(); // 0x1e11470 public static System.String get31String(); // 0x1e11470 public static System.String get32String(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class NewResolutionControl : UnityEngine.MonoBehaviour { // Fields private static UnityEngine.Vector3 defaultPos; // 0x0 public UnityEngine.Vector3 newPos; // 0x20 public UnityEngine.Vector3 newScale; // 0x2c public System.Boolean changePos; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class NextResolutionControl : UnityEngine.MonoBehaviour { // Fields private static UnityEngine.Vector3 defaultPos; // 0x0 public UnityEngine.Vector3 newPos; // 0x20 public UnityEngine.Vector3 newScale; // 0x2c public System.Boolean changePos; // 0x38 public UnityEngine.Vector3 NextnewPos; // 0x3c public UnityEngine.Vector3 NextnewScale; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ImageArray : System.Object { // Fields public UnityEngine.Sprite[] sprite; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NumberToImage : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] image; // 0x20 private static System.String NumberText; // 0x0 public ImageArray[] imageArray; // 0x28 public System.Boolean UseSameImageArray; // 0x30 public System.Boolean SetBlankToZero; // 0x31 private static System.String[] s; // 0x8 public static NumberToImage self; // 0x10 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void SetNum2Image(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Num2Ima(System.Int32 n); // 0x1e24080 public System.Void Num2ImaUseSame(System.Int32 n); // 0x1e24080 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParentFitter : UnityEngine.EventSystems.UIBehaviour { // Fields public UnityEngine.Vector2 offsetOfParent; // 0x20 public UnityEngine.RectTransform parent; // 0x28 public UnityEngine.RectTransform[] child; // 0x30 private UnityEngine.Vector2 parentSize; // 0x38 // Methods protected override System.Void Awake(); // 0x1e23c98 protected override System.Void OnRectTransformDimensionsChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResetParticleRenderSort : UnityEngine.MonoBehaviour { // Fields public UnityEngine.ParticleSystem[] particle; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResolutionControl : UnityEngine.MonoBehaviour { // Fields private static UnityEngine.Vector3 defaultPos; // 0x0 public UnityEngine.Vector3 newPos; // 0x20 public UnityEngine.Vector3 newScale; // 0x2c public System.Boolean changePos; // 0x38 public UnityEngine.Vector3 NextnewPos; // 0x3c public UnityEngine.Vector3 NextnewScale; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ResoucesLoadSprite<Name,Sprites> : System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite> { // Fields // Methods public UnityEngine.Sprite get_Item(System.String key); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SendData : SingleMono<SendData> { // Fields private System.Collections.Generic.Dictionary<System.String,System.Object> dataDic; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.Object>[] attributeDic; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.Object> data; // 0x30 public System.Action sendAction; // 0x38 private ObscuredInt randomNum; // 0x40 private System.Boolean isGetBack; // 0x68 private System.DateTime uploadTime; // 0x70 private System.Single sendCD; // 0x78 private System.Single logCD; // 0x7c public System.Int32 maxSendLog; // 0x80 private System.Int32 curLogCount; // 0x84 private System.Collections.Generic.List<System.Int32> roleId; // 0x88 private System.Collections.Generic.List<System.Int32> skinId; // 0x90 private System.Collections.Generic.List<System.Int32> normalEquio; // 0x98 private System.Collections.Generic.List<System.Int32> breakEquip; // 0xa0 private System.Collections.Generic.List<System.Int32> breakEquipNormal; // 0xa8 private System.Collections.Generic.List<System.Int32> specialequip; // 0xb0 private System.Collections.Generic.List<System.Int32> specialZecter; // 0xb8 private static System.Collections.Generic.List<System.Int32> itemID; // 0x0 private static System.Collections.Generic.List<System.Int32> speciaItemId; // 0x8 public System.Boolean isStart; // 0xc0 // Methods public System.String GetJsonString(); // 0x1e1bcd8 private ObscuredInt GetRandom(); // 0x1c8fbb4 private System.Void GetGameParamBack(System.String backStr); // 0x1e292ac private System.Void SetDataDic(); // 0x1e23c98 private System.Void SetAttributeDic(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SendCheatingLog(System.String hide, System.String fake); // 0x1e2a6c4 private System.Int32 GetTotalDebris(); // 0x1e055d0 private System.Int32 GetDebris(System.Int32 roleId); // 0x1e0584c private System.Int32 getZecterCount(System.Int32 id); // 0x1e0584c private System.Int32 getSkinDebris(System.Int32 skinid); // 0x1e0584c private System.Int32 getEquimentCount(System.Int32 id); // 0x1e0584c private System.Int32 getBreakEquimentCount(); // 0x1e055d0 public System.Void SendSocketItem(System.Int32 id, System.Int32 num); // 0x1e24138 public System.Void SendSocketDatas(); // 0x1e23c98 public System.Void SendAddSocetitem(System.Int32 id, System.Int32 num); // 0x1e24138 public System.Int32 getGameInfoNum(System.Int32 id); // 0x1e0584c public System.Void SendAllItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SetFontColor : UnityEngine.UI.BaseMeshEffect { // Fields public System.Boolean isGradient; // 0x28 public UnityEngine.Color32 topColor; // 0x2c public UnityEngine.Color32 bottomColor; // 0x30 private System.Collections.Generic.List<System.Int32> lineCount; // 0x38 private System.String[] text; // 0x40 public System.Boolean isOutLine; // 0x48 public UnityEngine.Color32 outLineColor; // 0x4c public UnityEngine.Vector2 outLineDistance; // 0x50 public System.Boolean isShadow; // 0x58 public UnityEngine.Color32 shadowColor; // 0x5c public UnityEngine.Vector2 shadowDistance; // 0x60 // Methods public override System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x1e292ac private System.Void GetThisInfo(); // 0x1e23c98 private System.Void Gradient(System.Collections.Generic.List<UnityEngine.UIVertex> vertexList); // 0x1e292ac private System.Void OutLine(System.Collections.Generic.List<UnityEngine.UIVertex> vertexList); // 0x1e292ac private System.Void Shadow(System.Collections.Generic.List<UnityEngine.UIVertex> vertexList); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestButton : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TextParentFitter : UnityEngine.EventSystems.UIBehaviour { // Fields public UnityEngine.Vector2 minSizeOfParent; // 0x20 public UnityEngine.Vector2 offsetOfParent; // 0x28 public UnityEngine.Vector2 YoffsetOfParent; // 0x30 private UnityEngine.UI.ContentSizeFitter sizeFitter; // 0x38 private UnityEngine.RectTransform parent; // 0x40 private UnityEngine.Vector2 parentSize; // 0x48 public System.Boolean isOpen; // 0x50 // Methods protected override System.Void Awake(); // 0x1e23c98 protected override System.Void OnRectTransformDimensionsChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIDebug : UnityEngine.MonoBehaviour { // Fields private static System.String debugContent; // 0x0 private UnityEngine.Rect backgroundRect; // 0x20 private static System.Boolean openGUI; // 0x8 public UnityEngine.GUISkin skin; // 0x30 // Methods public static System.Void Debug(System.String content); // 0x1e23c98 private System.Void OnGUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PanelName : { // Fields public System.Int32 value__; // 0x10 public const PanelName Null = 0; // 0x0 public const PanelName Cover = 1; // 0x0 public const PanelName MainPanel = 2; // 0x0 public const PanelName BackpackPanel = 3; // 0x0 public const PanelName HerosPanel = 4; // 0x0 public const PanelName TeamPanel = 5; // 0x0 public const PanelName EquipmentPanel = 6; // 0x0 public const PanelName SpecialEquipmentPanel = 7; // 0x0 public const PanelName CallHero_Window = 8; // 0x0 public const PanelName HerosDebris_Window = 9; // 0x0 public const PanelName ScienceTechnologyPanel = 10; // 0x0 public const PanelName ReplaceCard_Window = 11; // 0x0 public const PanelName MakeSureLevelUp_Window = 12; // 0x0 public const PanelName LevelUpResult_Window = 13; // 0x0 public const PanelName CardSell_Window = 14; // 0x0 public const PanelName CardLevelUpPanel = 15; // 0x0 public const PanelName CardInfoPanel = 16; // 0x0 public const PanelName CardEffect_Window = 17; // 0x0 public const PanelName FightPanel = 18; // 0x0 public const PanelName WPlasmaTowerPanel = 19; // 0x0 public const PanelName WChangePanel = 20; // 0x0 public const PanelName WPolicePanel = 21; // 0x0 public const PanelName WSetTeamPanel = 22; // 0x0 public const PanelName WPrisonPanel = 23; // 0x0 public const PanelName AirportPanel = 24; // 0x0 public const PanelName WPrisonReadyPanel = 25; // 0x0 public const PanelName WShopPanel = 26; // 0x0 public const PanelName MackSureBuyGod_Window = 27; // 0x0 public const PanelName WSweepPanel = 28; // 0x0 public const PanelName SuccessPanel = 29; // 0x0 public const PanelName AirportMissionComplete_Window = 30; // 0x0 public const PanelName LevelUpSkill_Window = 31; // 0x0 public const PanelName AchievementPanel = 32; // 0x0 public const PanelName ChoiceleveLUpChip_Window = 33; // 0x0 public const PanelName UseAdvanced_Window = 34; // 0x0 public const PanelName MakeSureUseAdvanced_Window = 35; // 0x0 public const PanelName PlayerHeadPanel_Window = 36; // 0x0 public const PanelName WarningSweep_Window = 37; // 0x0 public const PanelName SweepResults_Window = 38; // 0x0 public const PanelName UseEnergyPower_Window = 39; // 0x0 public const PanelName WChargingPanel = 40; // 0x0 public const PanelName SkinShopPanel = 41; // 0x0 public const PanelName GetHeroFragment_Window = 42; // 0x0 public const PanelName MakeSureGetFragment_Window = 43; // 0x0 public const PanelName PoliceSuccessPanel = 44; // 0x0 public const PanelName MonthCardDemoPanel = 45; // 0x0 public const PanelName HerosAdvance_Window = 46; // 0x0 public const PanelName HerosJourneyPanel = 47; // 0x0 public const PanelName HerosJourney_Window = 48; // 0x0 public const PanelName HerosMapPanel = 49; // 0x0 public const PanelName SkinMallPanel = 50; // 0x0 public const PanelName UniversalDebris_Window = 51; // 0x0 public const PanelName GetHero = 52; // 0x0 public const PanelName CompleteAdvance = 53; // 0x0 public const PanelName BlessPanel = 54; // 0x0 public const PanelName Setting_Window = 55; // 0x0 public const PanelName HeroShowPanel = 56; // 0x0 public const PanelName NormalFailPanel = 57; // 0x0 public const PanelName PVPMainPanel = 58; // 0x0 public const PanelName PVPPlayerInfo_Window = 59; // 0x0 public const PanelName PVPRankTips_Window = 60; // 0x0 public const PanelName PVPFamous_Window = 61; // 0x0 public const PanelName PVPReward_Window = 62; // 0x0 public const PanelName PVPReadyFightPanel = 63; // 0x0 public const PanelName PVPEndPanel = 64; // 0x0 public const PanelName PVPArenaMainPanel = 65; // 0x0 public const PanelName PVPArenaRoleGet_Window = 66; // 0x0 public const PanelName PVPArenaRoleGetSuccessPanel = 67; // 0x0 public const PanelName Waitting_Window = 68; // 0x0 public const PanelName ReceiveReward_Window = 69; // 0x0 public const PanelName ReceiveAllReward_Window = 70; // 0x0 public const PanelName VIPPanel_Window = 71; // 0x0 public const PanelName OpenNewFunctions_Window = 72; // 0x0 public const PanelName CueNotOpen_Window = 73; // 0x0 public const PanelName ReName_Window = 74; // 0x0 public const PanelName SelectDefaultRole = 75; // 0x0 public const PanelName SelectModel_Window = 76; // 0x0 public const PanelName NewOnLineAward_Window = 77; // 0x0 public const PanelName SignInSevenDay_Window = 78; // 0x0 public const PanelName RotaryLottery_Window = 79; // 0x0 public const PanelName InterceptWar_Window = 80; // 0x0 public const PanelName InterceptGame_Window = 81; // 0x0 public const PanelName LightVariation_Window = 82; // 0x0 public const PanelName VipPrivilegeShow_Window = 83; // 0x0 public const PanelName ChargePanel_Window = 84; // 0x0 public const PanelName MailShow_Window = 85; // 0x0 public const PanelName ActivityOubu_Window = 86; // 0x0 public const PanelName ActivityChargeRebate_Window = 87; // 0x0 public const PanelName ActivityHonourBattle_Window = 88; // 0x0 public const PanelName ActivityDayGift_Window = 89; // 0x0 public const PanelName ActivityShow_Window = 90; // 0x0 public const PanelName PvpSelectPanel = 91; // 0x0 public const PanelName OuBuMainPanel = 92; // 0x0 public const PanelName OuBuCompoundPanel = 93; // 0x0 public const PanelName OuBuLevelSelect = 94; // 0x0 public const PanelName OuBuEnterLevelPanel = 95; // 0x0 public const PanelName NoOubu_Window = 96; // 0x0 public const PanelName BlessUpgradePanel = 97; // 0x0 public const PanelName HomeDisplayPanel = 98; // 0x0 public const PanelName HomeCameraNearPanel = 99; // 0x0 public const PanelName HomeBuildingPanel = 100; // 0x0 public const PanelName HomeAdvance_Window = 101; // 0x0 public const PanelName HomeSelected_Window = 102; // 0x0 public const PanelName HomeSpeedUp_Window = 103; // 0x0 public const PanelName HomeTaskFail_Window = 104; // 0x0 public const PanelName HomeReward_Window = 105; // 0x0 public const PanelName MultiPvp = 106; // 0x0 public const PanelName MultiPvpHeroPanel = 107; // 0x0 public const PanelName BigMonsterGift_Window = 180; // 0x0 public const PanelName UltramanBrotherGift_Window = 181; // 0x0 public const PanelName FirstChargeGift_Window = 182; // 0x0 public const PanelName SailuosTeamGift_Window = 183; // 0x0 public const PanelName WMonthCard_Window = 184; // 0x0 public const PanelName VipTwo_Window = 185; // 0x0 public const PanelName VipThree_Window = 186; // 0x0 public const PanelName SixtyYuanGift_Window = 188; // 0x0 public const PanelName AdsMain_Window = 189; // 0x0 public const PanelName AdsUseChip_Window = 190; // 0x0 public const PanelName AdsEgySup_Window = 191; // 0x0 public const PanelName AdsEnergy_Window = 192; // 0x0 public const PanelName AdsRelive_Window = 193; // 0x0 public const PanelName AdsSkin_Window = 194; // 0x0 public const PanelName Kefu_Window = 195; // 0x0 public const PanelName MultiPVPPlayerInfo_Window = 196; // 0x0 public const PanelName Preview_Window = 197; // 0x0 public const PanelName NoEnoughStone_Window = 198; // 0x0 public const PanelName BuyLigthStone_Window = 199; // 0x0 public const PanelName HeroBreakPanel = 200; // 0x0 public const PanelName EquipmentBreak_Window = 201; // 0x0 public const PanelName EquipmentRemould_Window = 202; // 0x0 public const PanelName ImprovePower_Window = 203; // 0x0 public const PanelName SwapDebris_Window = 204; // 0x0 public const PanelName SignInAward_Window = 205; // 0x0 public const PanelName EquipUpgradeResult_Window = 206; // 0x0 public const PanelName OubuGift_Window = 207; // 0x0 public const PanelName BeiliyaGift_Window = 208; // 0x0 public const PanelName DayWelfare_Window = 209; // 0x0 public const PanelName DayCharging_Window = 210; // 0x0 public const PanelName SmallCharging_Window = 211; // 0x0 public const PanelName DailyActivity_Window = 212; // 0x0 public const PanelName MonthCardGift_Window = 213; // 0x0 public const PanelName NuoyaGift_Window = 214; // 0x0 public const PanelName GiftCenter_Window = 215; // 0x0 public const PanelName WelfareCenter_Window = 216; // 0x0 public const PanelName DailyTaskNewPanel = 217; // 0x0 public const PanelName XGift_Window = 218; // 0x0 public const PanelName VIP2Tip_Window = 219; // 0x0 public const PanelName MakeSureBuyHorner_Window = 220; // 0x0 public const PanelName InfinityChallenge_Window = 221; // 0x0 public const PanelName UniverseChaseOrdersPanel = 222; // 0x0 public const PanelName UniverseChaseOrdersHeroPanel = 223; // 0x0 public const PanelName VictoryLevelChoosePanel = 224; // 0x0 public const PanelName RankManagerPanel_Window = 225; // 0x0 public const PanelName RankPlayerInfo_Window = 226; // 0x0 public const PanelName TiesUpgrade_Window = 227; // 0x0 public const PanelName CardListPanel = 228; // 0x0 public const PanelName CardInfoPanel_Window = 229; // 0x0 public const PanelName ShoufaCenter_Window = 230; // 0x0 public const PanelName NewYearCenter_Window = 231; // 0x0 public const PanelName FuDaiPreview_Window = 232; // 0x0 public const PanelName BuyXiaoJianDao_Window = 233; // 0x0 public const PanelName NoEnoughXJD_Window = 234; // 0x0 public const PanelName TestSkinEnd_Window = 235; // 0x0 public const PanelName RateShow_Window = 236; // 0x0 public const PanelName Sign4399_Window = 237; // 0x0 public const PanelName CardBreak_Window = 238; // 0x0 public const PanelName CardBreakOverPanel_Window = 239; // 0x0 public const PanelName CardRemould_Window = 240; // 0x0 public const PanelName WorldBossReadyPanel = 241; // 0x0 public const PanelName BossSelectPanel = 242; // 0x0 public const PanelName WorldSelectHeroPanel = 243; // 0x0 public const PanelName WorldBossChallenge_Window = 244; // 0x0 public const PanelName FestivalCenter_Window = 245; // 0x0 public const PanelName GameArchive_Window = 246; // 0x0 public const PanelName LegendMissionSelect = 247; // 0x0 public const PanelName LeijieduoMainPanel = 248; // 0x0 public const PanelName BackpackSelectSell_Window = 249; // 0x0 public const PanelName JiesitisiLevelChoosePanel = 250; // 0x0 public const PanelName ActivityLeijieduo_Window = 251; // 0x0 public const PanelName MembersGift_Window = 252; // 0x0 public const PanelName UpgradeSkinPanel_Window = 253; // 0x0 public const PanelName UpgradeSkinFailPanel_Window = 254; // 0x0 public const PanelName ParticularUpgradeSkin_Window = 255; // 0x0 public const PanelName StrengthenSkinPanel_Window = 256; // 0x0 public const PanelName FusionPowerGemPanel_Window = 257; // 0x0 public const PanelName GetPowerGemReward_Window = 258; // 0x0 public const PanelName JiedeCallPanel = 259; // 0x0 public const PanelName JiedeFinalGiftPanel = 260; // 0x0 public const PanelName PurchaseConfirm_Window = 261; // 0x0 public const PanelName JiedeFusePanel = 262; // 0x0 public const PanelName JiedeLegendFightPanel = 263; // 0x0 public const PanelName JiedeReadyFightPanel = 264; // 0x0 public const PanelName JiedeMainPanel = 265; // 0x0 public const PanelName JiedeCapsuleMapPanel = 266; // 0x0 public const PanelName SkinShopMonthCardSelect_Window = 267; // 0x0 public const PanelName CapsuleLevel_Window = 268; // 0x0 public const PanelName ActivityJiede_Window = 269; // 0x0 public const PanelName UnionPanel = 270; // 0x0 public const PanelName SearchGameUnionPanel = 271; // 0x0 public const PanelName UnionPersonalInfo_Window = 272; // 0x0 public const PanelName GameUnionInfo_Window = 273; // 0x0 public const PanelName UpgradeUnion_Window = 274; // 0x0 public const PanelName ApplyChairman_Window = 275; // 0x0 public const PanelName CreateUnion_Window = 276; // 0x0 public const PanelName UnionManager_Window = 277; // 0x0 public const PanelName UnionLevelManager_Window = 278; // 0x0 public const PanelName ModifyUnionLevel_Window = 279; // 0x0 public const PanelName UnionApplySetting_Window = 280; // 0x0 public const PanelName ModifyUnionFightLimit_Window = 281; // 0x0 public const PanelName ModifyUnionNotice_Window = 282; // 0x0 public const PanelName UnionMembersManager_Window = 283; // 0x0 public const PanelName UnionDailyTaskManager_Window = 284; // 0x0 public const PanelName ChatInfo_Window = 285; // 0x0 public const PanelName UnionShop_Window = 286; // 0x0 public const PanelName UnionRedPacket_Window = 287; // 0x0 public const PanelName Chat_Window = 288; // 0x0 public const PanelName GrabRedEnvelopes_Window = 289; // 0x0 public const PanelName UnionIntroduction_Window = 290; // 0x0 public const PanelName ModifyUnionIcon_Window = 291; // 0x0 public const PanelName UnionChatPanel = 292; // 0x0 public const PanelName IOSLegendMemberGift_Window = 293; // 0x0 public const PanelName SummerCenter_Window = 294; // 0x0 public const PanelName NationalDayCenter_Window = 295; // 0x0 public const PanelName NewYearActivity_Window = 296; // 0x0 public const PanelName SpringFestival_Window = 297; // 0x0 public const PanelName AnniversaryCelebration_Window = 298; // 0x0 public const PanelName LuoSuoBuluGift_Window = 299; // 0x0 public const PanelName RealName_Window = 300; // 0x0 public const PanelName VivoActivity_Window = 301; // 0x0 public const PanelName WatchADForReward_Window = 302; // 0x0 public const PanelName LuoBuMainPanel = 303; // 0x0 public const PanelName LuobuLegendFightPanel = 304; // 0x0 public const PanelName LuobuReadyFightPanel = 305; // 0x0 public const PanelName LuobuEpicMissionPanel = 306; // 0x0 public const PanelName LegendExchangePanel = 307; // 0x0 public const PanelName SparkLevelPanel = 308; // 0x0 public const PanelName SparkReadyPanel = 309; // 0x0 public const PanelName SparkSelectPanel = 310; // 0x0 public const PanelName ActivityLuobu_Window = 311; // 0x0 public const PanelName UpgradeMedal_Window = 312; // 0x0 public const PanelName GetMedalExp_Window = 313; // 0x0 public const PanelName ReviewBonus_Window = 314; // 0x0 public const PanelName MedalBonusShow_Window = 315; // 0x0 public const PanelName BuyStarKey_Window = 316; // 0x0 public const PanelName Notice_Window = 317; // 0x0 public const PanelName GameEvaluteMain_Window = 318; // 0x0 public const PanelName GameSuggestion_Window = 319; // 0x0 public const PanelName GameSuggestResult_Window = 320; // 0x0 public const PanelName NewGift_Window = 321; // 0x0 public const PanelName NewRoleGift_Window = 322; // 0x0 public const PanelName NewGift1_Window = 323; // 0x0 public const PanelName NewGift2_Window = 324; // 0x0 public const PanelName NewSubGift_Window = 325; // 0x0 public const PanelName NewGift3_Window = 326; // 0x0 public const PanelName YearNewGift_Window = 327; // 0x0 public const PanelName MedalShop_Window = 328; // 0x0 public const PanelName SevenDayPanel = 329; // 0x0 public const PanelName BuySevenDayExp_Window = 330; // 0x0 public const PanelName SevenDayActivity_Window = 331; // 0x0 public const PanelName GelizhaGift_Window = 332; // 0x0 public const PanelName FestivalPush_Window = 333; // 0x0 public const PanelName HeroActivityPanel = 334; // 0x0 public const PanelName TotalDegreeLevelBg_Window = 335; // 0x0 public const PanelName SubscribeGift_Window = 336; // 0x0 public const PanelName AwakenPanel = 337; // 0x0 public const PanelName AwakenAdvancePanel = 338; // 0x0 public const PanelName GetDaySelect_Window = 339; // 0x0 public const PanelName AnniversaryActivityPanel = 340; // 0x0 public const PanelName FesitvalActivity_Window = 341; // 0x0 public const PanelName WorldBossPanel = 342; // 0x0 public const PanelName WorldBossActivity_Window = 343; // 0x0 public const PanelName BossKilledBonusShow_Window = 344; // 0x0 public const PanelName DamageRankBonusShow_Window = 345; // 0x0 public const PanelName AuctionPanel = 346; // 0x0 public const PanelName AuctionOffer_Window = 347; // 0x0 public const PanelName WorldBossSelectHeroPanel = 348; // 0x0 public const PanelName WorldBossEndPanel = 349; // 0x0 public const PanelName WorldBossExplanation_Window = 350; // 0x0 public const PanelName ActivateSkill_Window = 351; // 0x0 public const PanelName SeasonActivityShow_Window = 352; // 0x0 public const PanelName BlessBreakPanel = 353; // 0x0 public const PanelName SeasonMainPanel = 354; // 0x0 public const PanelName SeasonShopPanel = 355; // 0x0 public const PanelName SeasonReward_Window = 356; // 0x0 public const PanelName SeasonMedalPanel = 357; // 0x0 public const PanelName SeasonCorePanel = 358; // 0x0 public const PanelName SeasonMapPanel = 359; // 0x0 public const PanelName SeasonSelectPanel = 360; // 0x0 public const PanelName MakeSureBuySeason_Window = 361; // 0x0 public const PanelName SeasonInfo_Window = 362; // 0x0 public const PanelName FruitAchievement_Window = 363; // 0x0 public const PanelName PlaneMainPanel = 364; // 0x0 public const PanelName PlaneUpdatePanel = 365; // 0x0 public const PanelName PlaneDrawPanel = 366; // 0x0 public const PanelName PlaneAttribute_Window = 367; // 0x0 public const PanelName PlaneSkill_Window = 368; // 0x0 public const PanelName Planeprobability_Window = 369; // 0x0 public const PanelName PeakCompetitionMainPanel = 370; // 0x0 public const PanelName PeakCompetition_Window = 371; // 0x0 public const PanelName PeakFinalCompetition_Window = 372; // 0x0 public const PanelName PeakCompetitionRecod_Window = 373; // 0x0 public const PanelName PeakCompetitionReward_Window = 374; // 0x0 public const PanelName PeakComptitionHeroPanel = 375; // 0x0 public const PanelName peakSureBuyHorner_Window = 376; // 0x0 public const PanelName PeakCompetitionShopPanel = 377; // 0x0 public const PanelName PeakEndPanel = 378; // 0x0 public const PanelName Detail_Window = 379; // 0x0 public const PanelName NewGift4_Window = 380; // 0x0 public const PanelName PeakDetail_Window = 381; // 0x0 public const PanelName GaiyaHeroActivityPanel = 382; // 0x0 public const PanelName NFCDetail_Window = 383; // 0x0 public const PanelName NFCInfoDetail_Window = 384; // 0x0 public const PanelName NFCTipsDetail_Window = 385; // 0x0 public const PanelName SocketNotify_Window = 386; // 0x0 public const PanelName EndlessTrialsMainPanel = 387; // 0x0 public const PanelName EndlessTip_Window = 388; // 0x0 public const PanelName EndlessTrialssMedalWindow = 389; // 0x0 public const PanelName EndlessTralssHeroPanel = 390; // 0x0 public const PanelName EndlessRank_Window = 391; // 0x0 public const PanelName EndlessReward_Window = 392; // 0x0 public const PanelName EndlessTrialssEndPanel = 393; // 0x0 public const PanelName DigitalMasterAchievement_Window = 394; // 0x0 public const PanelName AnniversarySuperbuy_Window = 395; // 0x0 public const PanelName EndlessSelectInfo_Window = 396; // 0x0 public const PanelName ActivityYake_Window = 397; // 0x0 public const PanelName SeasonBanner_Window = 398; // 0x0 public const PanelName YakeEpicMissionPanel = 399; // 0x0 public const PanelName System_Window = 400; // 0x0 public const PanelName MCallPanel = 401; // 0x0 public const PanelName GalaxyCallsRate_Window = 402; // 0x0 public const PanelName SuperGalaxyCallsRate_Window = 403; // 0x0 public const PanelName NewSkinCallRate_Window = 404; // 0x0 public const PanelName LightCallRate_Window = 405; // 0x0 public const PanelName LightCallTask_Window = 406; // 0x0 public const PanelName NewTollgatePanel = 407; // 0x0 public const PanelName RoleBuylPanel = 408; // 0x0 public const PanelName NuoYANewGift_Window = 409; // 0x0 public const PanelName EquipmentsClear_Window = 410; // 0x0 public const PanelName RemoveAD_Window = 411; // 0x0 public const PanelName EquipBreakContent_Window = 412; // 0x0 public const PanelName GameShopPanel = 413; // 0x0 public const PanelName MonthCard_Window = 414; // 0x0 public const PanelName NewActiveCenter_Window = 415; // 0x0 public const PanelName SpeciaHeroAdvancedPanel = 416; // 0x0 public const PanelName NetPlayEndPanel = 417; // 0x0 public const PanelName MediaPush_Window = 418; // 0x0 public const PanelName BadgeMainPanel = 419; // 0x0 public const PanelName BadgeEquipmentPanel = 420; // 0x0 public const PanelName BadgeMapPanel = 421; // 0x0 public const PanelName BadgeUpgrade_Window = 422; // 0x0 public const PanelName TowerSelectPanel = 423; // 0x0 public const PanelName BadgeEquipSelect_Window = 424; // 0x0 public const PanelName BadgeAttributeShow_Window = 425; // 0x0 public const PanelName BadgeShopPanel = 426; // 0x0 public const PanelName BuyBadgeShop_Window = 427; // 0x0 public const PanelName BadgeSkillInfo_Window = 428; // 0x0 public const PanelName SpeciaCard_Window = 429; // 0x0 public const PanelName ChatSpeaker_Window = 430; // 0x0 public const PanelName ChangeSceneGiftPanel = 431; // 0x0 public const PanelName ChangeScenePanel = 432; // 0x0 public const PanelName PeakMatch_Window = 433; // 0x0 public const PanelName FearlessMultiPVPMainPanel = 434; // 0x0 public const PanelName FearlessMultiPVPInfoPanel = 435; // 0x0 public const PanelName FearlessPeakSelectHero_Window = 436; // 0x0 public const PanelName FearlessMultiLoadingPanel = 437; // 0x0 public const PanelName ChangeItem_Window = 438; // 0x0 public const PanelName FearlessMedalTask_Window = 439; // 0x0 public const PanelName FearlessSelectInfo_Window = 440; // 0x0 public const PanelName GradeShowSpin_Window = 441; // 0x0 public const PanelName LimitCallSelectHero_Window = 442; // 0x0 public const PanelName H5ActivityPanel = 443; // 0x0 public const PanelName LimtiCallsRate_Window = 444; // 0x0 public const PanelName HeadSelect_Window = 445; // 0x0 public const PanelName LinkAchievement_Window = 446; // 0x0 public const PanelName SeasonShowCG_Window = 447; // 0x0 public const PanelName SpecialDetail_Window = 448; // 0x0 public const PanelName NewRoleGift2_Window = 449; // 0x0 public const PanelName RoleinfoMain_Window = 450; // 0x0 public const PanelName RoleinfoMainPanel = 451; // 0x0 public const PanelName RoleChangeHeroPanel = 452; // 0x0 public const PanelName RoleChangeTiltle_Window = 453; // 0x0 public const PanelName RankinfoSelectHero_Window = 454; // 0x0 public const PanelName RecommendGiftConfig_Window = 455; // 0x0 public const PanelName ServeractivityGift_Window = 456; // 0x0 public const PanelName Returncheckin_Window = 457; // 0x0 public const PanelName Congratulations_Window = 458; // 0x0 public const PanelName Decompose_Window = 459; // 0x0 public const PanelName Get_Window = 460; // 0x0 public const PanelName Exchange_Window = 461; // 0x0 public const PanelName Details_Window = 462; // 0x0 public const PanelName RaffShowCG_Window = 463; // 0x0 public const PanelName RogueMainPanel = 464; // 0x0 public const PanelName RogueSelectHeroPanel = 465; // 0x0 public const PanelName RogueRunesInfo_Window = 466; // 0x0 public const PanelName RogueCombining_Window = 467; // 0x0 public const PanelName RogueGiftPanel = 468; // 0x0 public const PanelName RogueEndPanel = 469; // 0x0 public const PanelName RogueResurrection_Window = 470; // 0x0 public const PanelName RogueAttributeinfo_Window = 471; // 0x0 public const PanelName RoguePkTimesBuy_Window = 472; // 0x0 public const PanelName RogueRewardGetWindow = 473; // 0x0 public const PanelName RogueReceiveReward_Window = 474; // 0x0 public const PanelName SwitchLanguage_Window = 475; // 0x0 public const PanelName RogueSelectSkill_Window = 476; // 0x0 public const PanelName RogueSlot_Window = 477; // 0x0 public const PanelName AccountBind_Window = 478; // 0x0 public const PanelName AccountChange_Window = 479; // 0x0 public const PanelName UISuccess = 480; // 0x0 public const PanelName OnLineUIReadyPanel = 481; // 0x0 public const PanelName OnLineUIRoomPanel = 482; // 0x0 public const PanelName OnLineUIChangeRoomInfoPanel = 483; // 0x0 public const PanelName OnLineChangeHero_Window = 484; // 0x0 public const PanelName ChangeRoominfo_Window = 485; // 0x0 public const PanelName OnLineIntroduction_Window = 486; // 0x0 public const PanelName UIBattleInfo = 487; // 0x0 public const PanelName OnlineRewardProbablity_Window = 488; // 0x0 public const PanelName OnLineMedal_Window = 489; // 0x0 public const PanelName Password_Window = 490; // 0x0 public const PanelName Roominfo_Window = 491; // 0x0 public const PanelName CreatRoom_Window = 492; // 0x0 public const PanelName OnLineUILoginPanel = 493; // 0x0 public const PanelName OnLineUIBuy_Window = 494; // 0x0 public const PanelName AuctionBidding_Window = 495; // 0x0 public const PanelName Gameplayexplain_Window = 496; // 0x0 public const PanelName TeamReward_Window = 497; // 0x0 public const PanelName MultiPlayEndPanel = 498; // 0x0 public const PanelName SpecialEquipmentBreakthrough_Window = 499; // 0x0 public const PanelName SpecialEquipmentRefined_Window = 500; // 0x0 public const PanelName TradeCenter_Window = 501; // 0x0 public const PanelName NewGift5_Window = 502; // 0x0 public const PanelName NewGift6_Window = 503; // 0x0 public const PanelName OnLineUIPrivilege_Window = 504; // 0x0 public const PanelName SHeroAidADGift_Window = 505; // 0x0 public const PanelName UltramanGalaxyAdGift_Window = 506; // 0x0 public const PanelName EquipmentBoostAdGift_Window = 507; // 0x0 public const PanelName AdsLucky_Window = 508; // 0x0 public const PanelName Calendar_Window = 509; // 0x0 public const PanelName NewHeroActivityMainPanel = 510; // 0x0 public const PanelName NewHeroActivitySeasonPanel = 511; // 0x0 public const PanelName NewHeroActivitySeasonRank_Window = 512; // 0x0 public const PanelName NewHeroActivitySeasonBuff_Window = 513; // 0x0 public const PanelName NewHeroActivitySeasonDetials_Window = 514; // 0x0 public const PanelName NewHeroActivityFearlessRank_Window = 515; // 0x0 public const PanelName NewHeroActivityFearlessDetials_Window = 516; // 0x0 public const PanelName NewHeroActivityFearlessPanel = 517; // 0x0 public const PanelName NewHeroActivityRankPanel = 518; // 0x0 public const PanelName NewHeroActivityResult_Window = 519; // 0x0 public const PanelName NewHeroActivityShop_Window = 520; // 0x0 public const PanelName NewHeroActivityReward_Window = 521; // 0x0 public const PanelName NewHeroActivityDetail_Window = 522; // 0x0 public const PanelName NewHeroActivityNiudanDetials_Window = 523; // 0x0 public const PanelName NewHeroActivityWightDetials_Window = 524; // 0x0 public const PanelName NewHeroActivityRankDetials_Window = 525; // 0x0 public const PanelName NewHeroActivityRule_Window = 526; // 0x0 public const PanelName NewHeroRaffShowCG_Window = 527; // 0x0 public const PanelName NewHeroActivityRaffPanel = 528; // 0x0 public const PanelName NewHeroActivitySignPanel = 529; // 0x0 public const PanelName NewHeroActivityTaskPanel = 530; // 0x0 public const PanelName GiftCumulativePurchasePanel = 531; // 0x0 public const PanelName WheelSpinPack_Window = 532; // 0x0 public const PanelName WheelSpinPro_Window = 533; // 0x0 public const PanelName WheelSpinHistory_Window = 534; // 0x0 public const PanelName H5CardBuild_Window = 535; // 0x0 public const PanelName H5CardDetials_Window = 536; // 0x0 public const PanelName H5MonoPolyTask_Window = 537; // 0x0 public const PanelName H5MonoPolyDetials_Window = 538; // 0x0 public const PanelName AotemanTartarusLotteryRecharge_Window = 539; // 0x0 public const PanelName AotemanTartarusLotteryRecord_Window = 540; // 0x0 public const PanelName AotemanTartarusLotteryDetails_Window = 541; // 0x0 public const PanelName AotemanTartarusLotteryResult_Window = 542; // 0x0 public const PanelName TeamSkillPanel = 543; // 0x0 public const PanelName Teamskill_Window = 544; // 0x0 public const PanelName AotemanAllianceListPanel = 545; // 0x0 public const PanelName AotemanAllianceMainPanel = 546; // 0x0 public const PanelName AotemanAllianceCreatePanel = 547; // 0x0 public const PanelName AotemanAllianceBuildingPanel = 548; // 0x0 public const PanelName AotemanAllianceMemberPanel = 549; // 0x0 public const PanelName AotemanAllianceLog_Window = 550; // 0x0 public const PanelName AotemanAllianceRecruitPanel = 551; // 0x0 public const PanelName AotemanAllianceShopPanel = 552; // 0x0 public const PanelName AotemanAllianceShopBuy_Window = 553; // 0x0 public const PanelName AotemanAllianceDonatePopup = 554; // 0x0 public const PanelName AotemanAllianceSignPopup = 555; // 0x0 public const PanelName AotemanAllianceSignActivity_Window = 556; // 0x0 public const PanelName AotemanAllianceBossChallengePanel = 557; // 0x0 public const PanelName AotemanAllianceRaidPanel = 558; // 0x0 public const PanelName AotemanAllianceRaidEndPanel = 559; // 0x0 public const PanelName AotemanAllianceRaidPanelRecord_Window = 560; // 0x0 public const PanelName AotemanAllianceRaidClearRecord_Window = 561; // 0x0 public const PanelName AotemanAllianceRaidRewardPreview_Window = 562; // 0x0 public const PanelName AotemanAllianceRaidDetials_Window = 563; // 0x0 public const PanelName AotemanAllianceRaidProgress_Window = 564; // 0x0 public const PanelName AotemanAllianceEndPanel = 565; // 0x0 public const PanelName AotemanAllianceBossRewardPreview_Window = 566; // 0x0 public const PanelName AotemanAllianceBossChallengeRecord_Window = 567; // 0x0 public const PanelName AotemanAllianceBossExplanation_Window = 568; // 0x0 public const PanelName AotemanAllianceBossPanel = 569; // 0x0 public const PanelName AotemanAllianceSettingsWindow = 570; // 0x0 public const PanelName AotemanAllianceRank_Window = 571; // 0x0 public const PanelName AotemanAllianceNotice_Window = 572; // 0x0 public const PanelName AotemanAllianceDetials_Window = 573; // 0x0 public const PanelName AotemanSLGActivityPanel = 574; // 0x0 public const PanelName AotemanSLGMemberManager_Window = 575; // 0x0 public const PanelName AotemanSLGWorldMapPanel = 576; // 0x0 public const PanelName AotemanSLGMove_Window = 577; // 0x0 public const PanelName AotemanSLGTacticalModulePanel = 578; // 0x0 public const PanelName AotemanSLGTacticalModuleOperation_Window = 579; // 0x0 public const PanelName AotemanSLGTacticalModuleUpgradePanel = 580; // 0x0 public const PanelName AotemanSLGShopPanel = 581; // 0x0 public const PanelName AotemanSLGPointsPurchase_Window = 582; // 0x0 public const PanelName AotemanSLGFortressBossPanel = 583; // 0x0 public const PanelName AotemanSLGFortressMonsterPanel = 584; // 0x0 public const PanelName AotemanSLGFortressStaminaPurchase_Window = 585; // 0x0 public const PanelName AotemanSLGGuildCommandRecord_Window = 586; // 0x0 public const PanelName AotemanSLGGuildCommandReward_Window = 587; // 0x0 public const PanelName FirstRechargeGift_Window = 588; // 0x0 public const PanelName TutorialJump_Window = 589; // 0x0 public const PanelName SuperAwakePanel = 590; // 0x0 public const PanelName SuperAwakeSelectPanel = 591; // 0x0 public const PanelName SuperAwakeRest_Window = 592; // 0x0 public const PanelName SuperAwakeSkillInfo_Window = 593; // 0x0 public const PanelName PVPCasualMatchPanel = 594; // 0x0 public const PanelName PVPCasualMatchSuccessPanel = 595; // 0x0 public const PanelName PVPRankMatchPanel = 596; // 0x0 public const PanelName PVPRankLeaderboardPanel = 597; // 0x0 public const PanelName PVPArenaShopPanel = 598; // 0x0 public const PanelName PVPArenaRolePanel = 599; // 0x0 public const PanelName PVPDetials_Window = 600; // 0x0 public const PanelName PVPSummonSkillBagPanel = 601; // 0x0 public const PanelName PVPExclusiveSkillPanel = 602; // 0x0 public const PanelName PVPRoleDetailPanel = 603; // 0x0 public const PanelName PVPBattleRoleSelectPanel = 604; // 0x0 public const PanelName PVPBattlePanel = 605; // 0x0 public const PanelName PVPBattleResultPanel = 606; // 0x0 public const PanelName NewGift7_Window = 607; // 0x0 public const PanelName NewGift8_Window = 608; // 0x0 public const PanelName PVPBattleLoadingPanel = 609; // 0x0 public const PanelName PVPBattleJudgementPanel = 610; // 0x0 public const PanelName PVPRankUp_Window = 611; // 0x0 // Methods } // Assembly-CSharp.dll public class UIManagerBase : UnityEngine.MonoBehaviour { // Fields public const System.String IsWindow; // 0x0 public System.Collections.Generic.Dictionary<PanelName,UnityEngine.Transform> Panel; // 0x20 private System.Collections.Generic.Dictionary<System.String,UnityEngine.Transform> PanelCahce; // 0x28 private UnityEngine.Transform NormalParent; // 0x30 private UnityEngine.Transform PopUpParent; // 0x38 public System.Int32 CurrentPanelLayer; // 0x40 public static System.Collections.Generic.List<PanelName> beDestroyPanel; // 0x0 public static System.Collections.Generic.Dictionary<PanelName,UnityEngine.GameObject> panelResources; // 0x8 private static System.Int32 getSeverTimeCounts; // 0x10 private System.String transName; // 0x48 public System.Collections.Generic.List<PanelName> UIPanel; // 0x50 public static System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<PanelName,System.Action>> action; // 0x18 private System.Collections.Generic.List<System.Action> act; // 0x58 public System.Boolean IsInCoroutine; // 0x60 public System.Collections.Generic.List<PanelName> uiPanelCache; // 0x68 // Methods private System.Void Awake(); // 0x1e23c98 public System.Boolean isEnumKey(System.Type type, System.String str); // 0x1e19cd8 private System.Void AutoAddPanel(); // 0x1e23c98 public System.Int32 GetMaxLayer(); // 0x1e055d0 public System.Void SetNewLayer(PanelName name, System.Int32 CurrentPanelLayer); // 0x1e24138 public System.Boolean JudgeWindow(PanelName name); // 0x1e12c98 public static System.Boolean CanOpenPanel(PanelName name); // 0x1e11540 public static System.Boolean CanOpenPanelByAutoMangerConfig(PanelName name); // 0x1e11540 public System.Void OpenPanel(PanelName name, System.Boolean Open, System.Boolean openMask); // 0x1c8fbb4 private System.Collections.IEnumerator OpenPanelDelay(PanelName name, UnityEngine.GameObject GTF, System.Boolean Open, System.Boolean openMask); // 0x1c8fbb4 public System.String JudgeHavePopUpWindow(); // 0x1e1bcd8 public System.Boolean JudgeHavePopUpWindow(PanelName name); // 0x1e12c98 public UnityEngine.Transform JudgeHaveNormalPanel(System.String name); // 0x1e20b20 public System.Void HidePanel(PanelName name); // 0x1e24080 public System.Void MyReturn(); // 0x1e23c98 public System.Void DeletePanel(PanelName panelName); // 0x1e24080 public System.Void DestroyPanel(PanelName name); // 0x1e24080 public System.Void DeletePanelForCache(PanelName name); // 0x1e24080 public System.Void RecordUIPanel(); // 0x1e23c98 public System.Void ResetUIPanel(); // 0x1e23c98 public System.Void DestroyPanel(); // 0x1e23c98 public System.Void CleanUIPanel(); // 0x1e23c98 public PanelName GetCurrentOpenPanel(); // 0x1e055d0 public PanelName GetPopOpenPanel(); // 0x1e055d0 public System.Boolean PanelOpen(PanelName panelName); // 0x1e12c98 private System.Void PlayBGM(PanelName panelName); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class UIManagerBase.<>c : System.Object { // Fields public static readonly UIManagerBase.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__28_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <MyReturn>b__28_0(); // 0x1e23c98 internal System.Void <MyReturn>b__28_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UIManagerBase.<OpenPanelDelay>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UIManagerBase <>4__this; // 0x20 public PanelName name; // 0x28 public UnityEngine.GameObject GTF; // 0x30 public System.Boolean openMask; // 0x38 public System.Boolean Open; // 0x39 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class blessTest : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ButtonEffect : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerExitHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields public System.Boolean DoScale; // 0x20 public UnityEngine.Vector3 StartScale; // 0x24 public UnityEngine.Vector3 EndScale; // 0x30 // Methods public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraAnimationCtrl : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Animator ani; // 0x20 public UnityEngine.GameObject[] gameObj; // 0x28 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> obj; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void PlayAnimation(System.String AnimationName); // 0x1e292ac public System.Void OpenGameObject(System.String name); // 0x1e292ac public System.Void CloseGameObject(System.String name); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardBreak : BasePanel<CardBreak> { // Fields public ItemGrid[] consumeCard; // 0x30 public ItemGrid mainCard; // 0x38 private System.Collections.Generic.List<ItemGrid> cardPackage; // 0x40 private System.Collections.Generic.List<System.Int32> consumeCardPos; // 0x48 private System.Collections.Generic.List<CardData> consumeCardData; // 0x50 private System.Collections.Generic.List<CardData> packageCardData; // 0x58 public ItemGrid cardPrefab; // 0x60 public UnityEngine.Transform cardPackageParent; // 0x68 public UnityEngine.GameObject breakButtonMask; // 0x70 public UnityEngine.UI.Text consumeMaterial; // 0x78 private static CardData card; // 0x0 private static System.Action onBreakOver; // 0x8 // Methods public static System.Void OnShow(CardData _card, System.Action _onBreakOver); // 0x1e292ac public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void InitCardGrid(); // 0x1e23c98 private System.Void CreatCardGrid(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshBreakUI(); // 0x1e23c98 public System.Void BtnOfSelectCard(System.Int32 id); // 0x1e24080 public System.Void BtnOfBreakCard(); // 0x1e23c98 public System.Void BtnOfCancelSelectCard(System.Int32 i); // 0x1e24080 private System.String BuildConsumeMaterialText(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBreakCard>b__21_0(); // 0x1e23c98 private System.Void <BtnOfBreakCard>b__21_1(); // 0x1e23c98 private System.Void <BtnOfBreakCard>b__21_2(); // 0x1e23c98 private System.Void <BtnOfBreakCard>b__21_3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardBreak.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 a; // 0x10 public CardBreak <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitCardGrid>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardBreak.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 a; // 0x10 public CardBreak <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatCardGrid>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardBreakOverPanel_Window : BasePanel<CardBreakOverPanel_Window> { // Fields public UnityEngine.UI.Image cardIcon; // 0x30 public UnityEngine.Transform cardStar; // 0x38 public UnityEngine.UI.Text cardName; // 0x40 public UnityEngine.UI.Text[] attributeName; // 0x48 public UnityEngine.UI.Text[] attributeValue; // 0x50 public UnityEngine.UI.Text cardSkill; // 0x58 public UnityEngine.GameObject exclusiveSkillRoot; // 0x60 public UnityEngine.UI.Text exclusiveSkillText; // 0x68 public UnityEngine.GameObject exclusiveHeroRoot; // 0x70 public UnityEngine.UI.Text exclusiveHeroText; // 0x78 public UnityEngine.Transform effectParent; // 0x80 private static CardData card; // 0x0 // Methods public static System.Void OnShow(CardData _card); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.String BuildExclusiveSkillText(); // 0x1e1bcd8 private System.String BuildExclusiveHeroText(); // 0x1e1bcd8 private System.Void SetTextBlock(UnityEngine.GameObject root, UnityEngine.UI.Text text, System.String content); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardGameObject : CellView { // Fields public UnityEngine.UI.Image cradImage; // 0x20 public UnityEngine.GameObject addTip; // 0x28 public UnityEngine.GameObject selectBox; // 0x30 public UnityEngine.Transform starParent; // 0x38 public UnityEngine.GameObject sellBg; // 0x40 public UnityEngine.GameObject sellMark; // 0x48 public UnityEngine.GameObject exclusiveTag; // 0x50 public UnityEngine.UI.Image qualityBox; // 0x58 public UnityEngine.Transform effectParent; // 0x60 public UnityEngine.Sprite defaultCradImage; // 0x68 public CardData cardData; // 0x70 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void InitView(); // 0x1e23c98 public System.Void ShowSelectBox(); // 0x1e23c98 public System.Void HideSelectBox(); // 0x1e23c98 public System.Void Sell(); // 0x1e23c98 public System.Void NoSell(); // 0x1e23c98 public System.Void SellSelect(); // 0x1e23c98 public System.Void SellHide(); // 0x1e23c98 public System.Void SetShowStar(UnityEngine.Transform StarManager, System.Int32 ShowNum, System.Boolean IsSpeacilStar); // 0x1e29c90 public System.Void OnBtnOnclick(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void RefreshExclusiveVisual(CardData card, System.Boolean showStateMask, System.String stateText); // 0x1e2a7bc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardListPanel : BasePanel<CardListPanel> { // Fields private const System.Single cardListRowHeight; // 0x0 private const System.Single cardListItemSpacing; // 0x0 public CardGameObject cardPrefab; // 0x30 public UnityEngine.Transform cardListParent; // 0x38 public UnityEngine.Sprite defaultCradImage; // 0x40 public UnityEngine.UI.Image beSelectCardImage; // 0x48 public UnityEngine.UI.Text beSelectCardName; // 0x50 public UnityEngine.UI.Text[] beSelectCardAttribute; // 0x58 public UnityEngine.UI.Text cardSkillText; // 0x60 public UnityEngine.GameObject exclusiveSkillRoot; // 0x68 public UnityEngine.UI.Text exclusiveSkillText; // 0x70 public UnityEngine.GameObject exclusiveHeroRoot; // 0x78 public UnityEngine.UI.Text exclusiveHeroText; // 0x80 public UnityEngine.Transform beSelectCardStar; // 0x88 public UnityEngine.UI.Image beSelectCardQualityBox; // 0x90 public UnityEngine.Transform beSelectCardEffectParent; // 0x98 public UnityEngine.GameObject beSelectCardExclusiveTag; // 0xa0 public UnityEngine.GameObject quicklySellButton; // 0xa8 public UnityEngine.GameObject sureSellButton; // 0xb0 public UnityEngine.GameObject cancelSellButton; // 0xb8 public UnityEngine.UI.Text levelUpButtonText; // 0xc0 private System.Collections.Generic.List<CardData> allCardList; // 0xc8 public System.Int32 currentSelectPos; // 0xd0 public System.Boolean readySell; // 0xd4 public System.Collections.Generic.List<System.Int32> readySellCardPosList; // 0xd8 public CardGameObject beSelectCardToEquip; // 0xe0 public CardData selectedCardData; // 0xe8 public EnhancedScroller enhancedScroller; // 0xf0 public UnityEngine.GameObject CellPrefab; // 0xf8 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateBackpack(System.Boolean selectFirstPos); // 0x1e292d4 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectCard(System.Int32 pos, CardGameObject cardGameObject); // 0x1e25634 public System.Void BtnOfQuicklySell(); // 0x1e23c98 public System.Void BtnOfSureSell(); // 0x1e23c98 public System.Void BtnOfCancelSell(); // 0x1e23c98 public System.Void BtnOfEquip(); // 0x1e23c98 public System.Void BtnOfUpgrade(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshBackpackAndSelectCard(CardData targetCard); // 0x1e292ac private System.Void RefreshBackpackAndSelectFirstCard(); // 0x1e23c98 public System.Void RefreshAfterEquip(); // 0x1e23c98 private System.Void RefreshSeselectCardIfo(CardData card); // 0x1e292ac private System.Void ShowCardNature(CardData card); // 0x1e292ac private System.Void UpdateSellButton(); // 0x1e23c98 private System.String GetCardDisplayName(CardData card); // 0x1e20b20 private System.String BuildCommonSkillText(CardData card); // 0x1e20b20 private System.String BuildExclusiveHeroDisplayText(CardData card); // 0x1e20b20 private System.String BuildExclusiveSkillText(CardData card); // 0x1e20b20 private System.Void SetTextBlock(UnityEngine.GameObject root, UnityEngine.UI.Text text, System.String content); // 0x1e2acf8 public System.Void TestAddCard(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class CardListPanel.<>c : System.Object { // Fields public static readonly CardListPanel.<>c <>9; // 0x0 public static System.Comparison<CardData> <>9__40_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <InitData>b__40_0(CardData x, CardData y); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class CardListPanel.<>c__DisplayClass39_0 : System.Object { // Fields public CardData temp; // 0x10 public CardListPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfUpgrade>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardListPanel.<>c__DisplayClass39_1 : System.Object { // Fields public CardData temp; // 0x10 public CardListPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfUpgrade>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardListPanel.<>c__DisplayClass39_2 : System.Object { // Fields public CardData temp; // 0x10 public CardListPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfUpgrade>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardMainPanel : BasePanel<CardMainPanel> { // Fields public UnityEngine.Sprite defaultCardImage; // 0x30 public CardGameObject[] cardObject; // 0x38 public UnityEngine.UI.Text cardAttck; // 0x40 public UnityEngine.UI.Text cardCritChance; // 0x48 public UnityEngine.UI.Text cardCritDamage; // 0x50 public UnityEngine.UI.Text cardIgnoreDefense; // 0x58 public UnityEngine.UI.Text cardHP; // 0x60 public UnityEngine.UI.Text cardDodge; // 0x68 public UnityEngine.UI.Text cardPhysicsDefense; // 0x70 public UnityEngine.UI.Text cardMagicDefense; // 0x78 public UnityEngine.UI.Text cardColdDown; // 0x80 public UnityEngine.UI.Text cardAntiPD; // 0x88 public UnityEngine.UI.Text cardAntiMD; // 0x90 public UnityEngine.UI.Text cardAntiDodge; // 0x98 public UnityEngine.UI.Text cardAntiCritC; // 0xa0 public UnityEngine.UI.Text cardAntiID; // 0xa8 public UnityEngine.UI.Text cardAntiCritD; // 0xb0 public UnityEngine.UI.Text cardEffectScopeTip; // 0xb8 private System.Collections.Generic.List<CardData> cardEquipList; // 0xc0 private System.Collections.Generic.List<CardData> allCardList; // 0xc8 public TutorialSystem exclusiveCardTutorial; // 0xd0 public System.Boolean inEquipSate; // 0xd8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfGet(); // 0x1e23c98 public System.Void BtnTOCardListPanel(); // 0x1e23c98 public System.Void BtnOfShowCardInfo(System.Int32 id); // 0x1e24080 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshEquipCard(); // 0x1e23c98 private System.Void BindExclusiveTagIfNeeded(CardGameObject cardSlot); // 0x1e292ac private System.Void UpdateCardEffectScopeTip(); // 0x1e23c98 private System.Void GetCardNature(); // 0x1e23c98 private System.Boolean HaveSameCard(System.String cardName); // 0x1e192c4 private System.Void TryPlayExclusiveCardTutorial(); // 0x1e23c98 private System.Boolean IsExclusiveCardTutorialUnlocked(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardMainPanel.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 id; // 0x10 public CardMainPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfShowCardInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardMainPanel.<>c__DisplayClass26_1 : System.Object { // Fields public CardData selectedCard; // 0x10 public CardMainPanel.<>c__DisplayClass26_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfShowCardInfo>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardRemould_Window : BasePanel<CardRemould_Window> { // Fields public EquipmentAttributeItem[] cardAttribute; // 0x30 public UnityEngine.UI.Text cardSkill; // 0x38 public UnityEngine.GameObject exclusiveSkillRoot; // 0x40 public UnityEngine.UI.Text exclusiveSkillText; // 0x48 public UnityEngine.GameObject exclusiveHeroRoot; // 0x50 public UnityEngine.UI.Text exclusiveHeroText; // 0x58 public UnityEngine.UI.Text remouldRangeTip; // 0x60 public UnityEngine.UI.Image cardIcon; // 0x68 public UnityEngine.GameObject exclusiveTag; // 0x70 public UnityEngine.Transform effectParent; // 0x78 private static CardData card; // 0x0 private static System.Action onChangeOver; // 0x8 // Methods public static System.Void OnShow(CardData _card, System.Action _onChangeOver); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfChange(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.String BuildRemouldDescription(); // 0x1e1bcd8 private System.String BuildExclusiveSkillText(); // 0x1e1bcd8 private System.String BuildExclusiveHeroText(); // 0x1e1bcd8 private System.Void SetTextBlock(UnityEngine.GameObject root, UnityEngine.UI.Text text, System.String content); // 0x1e2acf8 private System.String BuildAttributeDisplayName(System.Int32 attributeIndex); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_0(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_1(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_2(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_3(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeMaterialOffest : UnityEngine.MonoBehaviour { // Fields public System.Single x; // 0x20 public System.Single y; // 0x24 private UnityEngine.Vector2 V2; // 0x28 private UnityEngine.Renderer thisRenderer; // 0x30 public System.Boolean isIgnoreTimeScale; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeSortingOrder : UnityEngine.MonoBehaviour { // Fields public System.Int32 WantLayer; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckCollider : UnityEngine.MonoBehaviour { // Fields public System.String Tag; // 0x20 // Methods private System.Void OnTriggerExit(UnityEngine.Collider coll); // 0x1e292ac private System.Void OnTriggerEnter(UnityEngine.Collider coll); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemOfaExampleExcel : System.Object { // Fields public static System.String 鬼剑士; // 0x0 public static System.String 大枪; // 0x8 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AttributeOfaExampleExcel : System.Object { // Fields public static System.String ID; // 0x0 public static System.String Name; // 0x8 public static System.String AssetName; // 0x10 public static System.String HP; // 0x18 public static System.String Attack; // 0x20 public static System.String Defence; // 0x28 public static System.String ActPoints; // 0x30 public static System.String ActSpeed; // 0x38 public static System.String Hit; // 0x40 public static System.String Dodge; // 0x48 public static System.String Critical; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ItemOfdsfd : System.Object { // Fields public static System.String 鞋子; // 0x0 public static System.String 衣服; // 0x8 public static System.String 武器; // 0x10 public static System.String 帽子; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AttributeOfdsfd : System.Object { // Fields public static System.String ID; // 0x0 public static System.String Name; // 0x8 public static System.String addHP; // 0x10 public static System.String addAttack; // 0x18 public static System.String addDefence; // 0x20 public static System.String ActSpeed; // 0x28 public static System.String Hit; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ItemOfequip : System.Object { // Fields public static System.String 鞋子; // 0x0 public static System.String 衣服; // 0x8 public static System.String 武器; // 0x10 public static System.String 帽子; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AttributeOfequip : System.Object { // Fields public static System.String ID; // 0x0 public static System.String Name; // 0x8 public static System.String addHP; // 0x10 public static System.String addAttack; // 0x18 public static System.String addDefence; // 0x20 public static System.String ActSpeed; // 0x28 public static System.String Hit; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ItemOfequip1 : System.Object { // Fields public static System.String 鞋子; // 0x0 public static System.String 衣服; // 0x8 public static System.String 武器; // 0x10 public static System.String 帽子; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AttributeOfequip1 : System.Object { // Fields public static System.String ID; // 0x0 public static System.String Name; // 0x8 public static System.String addHP; // 0x10 public static System.String addAttack; // 0x18 public static System.String addDefence; // 0x20 public static System.String ActSpeed; // 0x28 public static System.String Hit; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class NameOfJson : System.Object { // Fields public static System.String aExampleExcel; // 0x0 public static System.String dsfd; // 0x8 public static System.String equip; // 0x10 public static System.String equip1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class GetResourcesJson : System.Object { // Fields private System.String[] directoryEntries; // 0x10 // Methods public System.Void .ctor(System.String path, ref System.Collections.Generic.List<System.String>& jsonName); // 0x1e2a6c4 } // Assembly-CSharp.dll public class CreatEnum : UnityEngine.MonoBehaviour { // Fields public static System.String path; // 0x0 private static System.Collections.Generic.List<System.String> jsonName; // 0x8 private GetResourcesJson GRJ; // 0x20 public System.String IndexNameInJson; // 0x28 public System.Boolean Creat; // 0x30 // Methods private System.Void creatEnum(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class DayChargingManager : UnityEngine.MonoBehaviour { // Fields private static System.String maxDay; // 0x0 private static ObscuredInt[] needPay; // 0x8 private ObscuredInt[][] awardArray; // 0x20 public UnityEngine.GameObject[] getAwardButton; // 0x28 public UnityEngine.GameObject[] yetGet; // 0x30 public UnityEngine.GameObject[] redDot; // 0x38 public UnityEngine.UI.Text todayPayTxt; // 0x40 public System.Boolean useLocalPay; // 0x48 public UnityEngine.UI.Text remainDay; // 0x50 private static System.Int32 todayPay; // 0x10 private static System.Collections.Generic.List<System.Int32> getList; // 0x18 private static System.Int32 chargingTotalDay; // 0x20 private static InitRedDot onChange; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 id); // 0x1e24080 private System.Void RefreshData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ShowRemainDay(); // 0x1e23c98 private static System.Int32 GetRemainMinutes(); // 0x1e03f1c public static System.DateTime GetEndDateTime(); // 0x1c8fbb4 public static System.Int32 isActivityEnd(); // 0x1e03f1c private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 private System.Void SetRedPoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class DayWelfareManager : UnityEngine.MonoBehaviour { // Fields private ObscuredInt[][] welfareArray; // 0x20 public UnityEngine.UI.Image noonButtonBG; // 0x28 public UnityEngine.UI.Image nightButtonBG; // 0x30 public UnityEngine.UI.Image noonButtonTip; // 0x38 public UnityEngine.UI.Image nightButtonTip; // 0x40 public UnityEngine.Sprite buttonBGReal; // 0x48 public UnityEngine.Sprite buttonBGVirtual; // 0x50 public UnityEngine.Sprite notBegin; // 0x58 public UnityEngine.Sprite canGet; // 0x60 public UnityEngine.Sprite yetGet; // 0x68 public UnityEngine.Sprite yetEnd; // 0x70 private static System.Int32 noonState; // 0x0 private static System.Int32 nightState; // 0x4 public UnityEngine.GameObject noonRedDot; // 0x78 public UnityEngine.GameObject nightRedDot; // 0x80 public UnityEngine.UI.Text noonGetTip; // 0x88 public UnityEngine.UI.Text nightGetTip; // 0x90 private static InitRedDot onChange; // 0x8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfGetWelfare(System.Boolean noon); // 0x1e292d4 private static System.Void RefreshData(); // 0x1e2274c private System.Void RefreshUI(); // 0x1e23c98 private static DayWelfareManager.TIME_STATE IsRightTime(System.Boolean noon); // 0x1e055fc private static System.DateTime SetTargetTime(System.String timeString); // 0x1e102f4 private System.Void SetRedpoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private enum DayWelfareManager.TIME_STATE : { // Fields public System.Int32 value__; // 0x10 public const DayWelfareManager.TIME_STATE 尚未开始活动 = 4294967295; // 0x0 public const DayWelfareManager.TIME_STATE 可以领取 = 0; // 0x0 public const DayWelfareManager.TIME_STATE 活动已结束 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class GiftUpdateLevelManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Update30Gift; // 0x20 public UnityEngine.GameObject Update40Gift; // 0x28 public System.Collections.Generic.List<UnityEngine.UI.Image> Gitf30Images; // 0x30 public System.Collections.Generic.List<UnityEngine.UI.Image> Gitf40Images; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Text> Gitf30Texts; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Text> Gitf40Texts; // 0x48 public UnityEngine.GameObject Buy30Button; // 0x50 public UnityEngine.GameObject Buy40Button; // 0x58 // Methods public System.Void Start(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 public System.Void Buy30Gift(); // 0x1e23c98 public System.Void Buy40Gift(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Buy30Gift>b__11_0(); // 0x1e23c98 private System.Void <Buy40Gift>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GiftUpdateLevelManager.<>c : System.Object { // Fields public static readonly GiftUpdateLevelManager.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__8_0; // 0x8 public static System.Predicate<GiftBoxData> <>9__8_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Start>b__8_0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <Start>b__8_1(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class SmallChargingManager : UnityEngine.MonoBehaviour { // Fields private AllItems[] itemIds; // 0x20 public UnityEngine.GameObject[] buyButtonRedPoint; // 0x28 public UnityEngine.GameObject[] buyButtonMask; // 0x30 public UnityEngine.UI.Text[] buyLimitText; // 0x38 private static System.Collections.Generic.List<GiftVIPInfo> _giftVIPInfo; // 0x0 private static System.Collections.Generic.List<System.Int32> payStateList; // 0x8 private static InitRedDot onChange; // 0x10 // Methods private static System.Collections.Generic.List<GiftVIPInfo> get_giftVIPInfo(); // 0x1e11470 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnBuy(System.Int32 id); // 0x1e24080 public static System.Collections.Generic.List<GoodsInfo> SmallChargeGoods(System.Int32 id); // 0x1e1a94c public static System.Void RecordPayOnPayFailed(System.Int32 id); // 0x1e227d8 private System.Int32[][] SetAward(System.Int32 id); // 0x1e1bf7c private System.Boolean CheckVIP(System.Int32 id); // 0x1e12c98 public static System.Boolean CanShowRedPoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SmallChargingManager.<>c__DisplayClass12_0 : System.Object { // Fields public System.Int32 id; // 0x10 public SmallChargingManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnBuy>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DontDestroy : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnergysManager : SingleMono<EnergysManager> { // Fields public const System.String EnergysTimeKey; // 0x0 public const System.String RemainingTimeKey; // 0x0 public ObscuredInt MaxEnergys; // 0x20 private const System.Int32 PreEnergysTime; // 0x0 private ObscuredInt RemainingTime; // 0x48 private ObscuredInt Energys; // 0x70 private System.Single exitTime; // 0x98 private System.Single deltaTime; // 0x9c private System.Boolean isOnApplicationPause; // 0xa0 public System.Single ShowTime; // 0xa4 // Methods private System.Void OnApplicationPause(System.Boolean isOnApplicationPause); // 0x1e292d4 private System.Void DebugTime(System.Boolean pause); // 0x1e292d4 public System.Void Awake(); // 0x1e23c98 private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 public System.Int32 GetEnergys(); // 0x1e055d0 public System.Void AddEnergys(System.Int32 num, System.Int32 n); // 0x1e24138 public System.Void UseEnergys(System.Int32 num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, System.Boolean send, System.Int32 formid); // 0x1c8fbb4 private System.Void SaveEnergysInfo(); // 0x1e23c98 private System.Void ReadEnergysInfo(); // 0x1e23c98 public System.Void CalculateBeginEnergys(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Int32 GetMaxEnergys(); // 0x1e055d0 public System.Void SetMaxEnergy(System.Int32 AddNum); // 0x1e24080 public System.Void SetMaxEnergy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EnergysManager.<>c__DisplayClass15_0 : System.Object { // Fields public EnergysManager <>4__this; // 0x10 public UnityEngine.Events.UnityAction PaySuccess; // 0x18 public UnityEngine.Events.UnityAction PayFail; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UseEnergys>b__0(); // 0x1e23c98 internal System.Void <UseEnergys>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AllItems : { // Fields public System.Int32 value__; // 0x10 public const AllItems 其他 = 0; // 0x0 public const AllItems 钻石 = 1; // 0x0 public const AllItems 金币 = 2; // 0x0 public const AllItems 体力 = 3; // 0x0 public const AllItems 初级经验芯片 = 4; // 0x0 public const AllItems 中级经验芯片 = 5; // 0x0 public const AllItems 高级经验芯片 = 6; // 0x0 public const AllItems 顶级经验芯片 = 7; // 0x0 public const AllItems 终级经验芯片 = 8; // 0x0 public const AllItems 低级体力回复器 = 9; // 0x0 public const AllItems 高级体力回复器 = 10; // 0x0 public const AllItems 二星进阶卷 = 11; // 0x0 public const AllItems 三星进阶卷 = 12; // 0x0 public const AllItems 四星进阶卷 = 13; // 0x0 public const AllItems 五星进阶卷 = 14; // 0x0 public const AllItems 六星进阶卷 = 15; // 0x0 public const AllItems 五星直升卷 = 16; // 0x0 public const AllItems 六星直升卷 = 17; // 0x0 public const AllItems 能量核心 = 18; // 0x0 public const AllItems 火花水晶 = 19; // 0x0 public const AllItems 扫荡券 = 20; // 0x0 public const AllItems 荣誉币 = 21; // 0x0 public const AllItems 光之石 = 22; // 0x0 public const AllItems 闪耀光之石 = 23; // 0x0 public const AllItems 角色选择器 = 24; // 0x0 public const AllItems 赛罗皮肤碎片 = 26; // 0x0 public const AllItems 胜利徽章 = 27; // 0x0 public const AllItems 羁绊之核 = 28; // 0x0 public const AllItems 圣诞袜 = 29; // 0x0 public const AllItems 玩家经验 = 30; // 0x0 public const AllItems 小剪刀 = 31; // 0x0 public const AllItems 金钥匙 = 32; // 0x0 public const AllItems 许愿福袋 = 33; // 0x0 public const AllItems 锤子 = 34; // 0x0 public const AllItems 福气值 = 88; // 0x0 public const AllItems 杰斯提斯徽章 = 48; // 0x0 public const AllItems 夏日小钥匙 = 49; // 0x0 public const AllItems 三星直升券 = 57; // 0x0 public const AllItems 四星直升券 = 58; // 0x0 public const AllItems 五星直升券 = 59; // 0x0 public const AllItems 光影源石 = 60; // 0x0 public const AllItems 寄宿宝石 = 61; // 0x0 public const AllItems 粗糙合金 = 65; // 0x0 public const AllItems 普通合金 = 66; // 0x0 public const AllItems 光能块 = 69; // 0x0 public const AllItems 暗能块 = 70; // 0x0 public const AllItems 结构框架 = 71; // 0x0 public const AllItems 合金框架 = 72; // 0x0 public const AllItems 工程原料 = 75; // 0x0 public const AllItems 聚合物 = 76; // 0x0 public const AllItems 液态合金 = 77; // 0x0 public const AllItems 梦比优斯水晶 = 102; // 0x0 public const AllItems 银河水晶 = 103; // 0x0 public const AllItems 迪迦水晶 = 104; // 0x0 public const AllItems 维克特利水晶 = 105; // 0x0 public const AllItems 奈克赛斯水晶 = 106; // 0x0 public const AllItems 贝利亚水晶 = 107; // 0x0 public const AllItems 星穹之源 = 108; // 0x0 public const AllItems 勋章经验 = 109; // 0x0 public const AllItems 星穹钥匙 = 110; // 0x0 public const AllItems 七日目标积分 = 111; // 0x0 public const AllItems 奈克赛斯能量石 = 121; // 0x0 public const AllItems 练度觉醒石 = 142; // 0x0 public const AllItems 低阶觉醒石 = 143; // 0x0 public const AllItems 中阶觉醒石 = 144; // 0x0 public const AllItems 高阶觉醒石 = 145; // 0x0 public const AllItems 折扣卷 = 146; // 0x0 public const AllItems 周年庆兑换道具 = 147; // 0x0 public const AllItems 闪耀迪迦技能石 = 148; // 0x0 public const AllItems 机甲赛罗技能石 = 149; // 0x0 public const AllItems 泽塔原始技能石 = 150; // 0x0 public const AllItems 贝利亚原始技能石 = 151; // 0x0 public const AllItems 尘影石 = 152; // 0x0 public const AllItems 浮游穹晶 = 153; // 0x0 public const AllItems 赛季兑换道具 = 162; // 0x0 public const AllItems 赛季道具1 = 163; // 0x0 public const AllItems 赛季道具2 = 164; // 0x0 public const AllItems 赛季道具3 = 165; // 0x0 public const AllItems 赛季重置角色道具 = 166; // 0x0 public const AllItems 希卡利强化器 = 172; // 0x0 public const AllItems 巅峰币 = 173; // 0x0 public const AllItems 阿古茹礼包折扣卷 = 177; // 0x0 public const AllItems 永恒之石 = 182; // 0x0 public const AllItems 月华幻晶 = 183; // 0x0 public const AllItems 阳炎耀晶 = 185; // 0x0 public const AllItems 无尽试炼经验 = 184; // 0x0 public const AllItems 周年折扣卷 = 190; // 0x0 public const AllItems 洗练材料 = 185; // 0x0 public const AllItems 万能碎片 = 200; // 0x0 public const AllItems 积分双倍卡 = 211; // 0x0 public const AllItems 积分保护卡 = 212; // 0x0 public const AllItems 大乱斗商店兑换石 = 213; // 0x0 public const AllItems 能量晶石 = 214; // 0x0 public const AllItems 混晶石 = 232; // 0x0 public const AllItems 突破 = 231; // 0x0 public const AllItems 高级扫荡卷 = 234; // 0x0 public const AllItems 变身器核心 = 261; // 0x0 public const AllItems 阿布索留特之钥 = 263; // 0x0 public const AllItems 联盟资金 = 276; // 0x0 public const AllItems 建造材料 = 277; // 0x0 public const AllItems 联盟贡献值 = 278; // 0x0 public const AllItems 装备礼包 = 301; // 0x0 public const AllItems 彩钻 = 500; // 0x0 public const AllItems 雷古洛斯信物 = 241; // 0x0 public const AllItems 融合精魄 = 253; // 0x0 public const AllItems 奇迹宝石 = 255; // 0x0 public const AllItems 神域洗练石 = 289; // 0x0 public const AllItems 星耀晶石 = 292; // 0x0 public const AllItems 宇宙尘埃 = 1001; // 0x0 public const AllItems 光之碎片 = 1002; // 0x0 public const AllItems 暗之砂砾 = 1003; // 0x0 public const AllItems 力量源晶初级 = 1004; // 0x0 public const AllItems 力量源晶中级 = 1005; // 0x0 public const AllItems 力量源晶高级 = 1006; // 0x0 public const AllItems 力量源晶顶级 = 1007; // 0x0 public const AllItems 生命源晶初级 = 1008; // 0x0 public const AllItems 生命源晶中级 = 1009; // 0x0 public const AllItems 生命源晶高级 = 1010; // 0x0 public const AllItems 生命源晶顶级 = 1011; // 0x0 public const AllItems 抵抗源晶初级 = 1012; // 0x0 public const AllItems 抵抗源晶中级 = 1013; // 0x0 public const AllItems 抵抗源晶高级 = 1014; // 0x0 public const AllItems 抵抗源晶顶级 = 1015; // 0x0 public const AllItems 破法源晶初级 = 1016; // 0x0 public const AllItems 破法源晶中级 = 1017; // 0x0 public const AllItems 破法源晶高级 = 1018; // 0x0 public const AllItems 破法源晶顶级 = 1019; // 0x0 public const AllItems 灵敏源晶初级 = 1020; // 0x0 public const AllItems 灵敏源晶中级 = 1021; // 0x0 public const AllItems 灵敏源晶高级 = 1022; // 0x0 public const AllItems 灵敏源晶顶级 = 1023; // 0x0 public const AllItems 暴击源晶初级 = 1024; // 0x0 public const AllItems 暴击源晶中级 = 1025; // 0x0 public const AllItems 暴击源晶高级 = 1026; // 0x0 public const AllItems 暴击源晶顶级 = 1027; // 0x0 public const AllItems 重伤源晶初级 = 1028; // 0x0 public const AllItems 重伤源晶中级 = 1029; // 0x0 public const AllItems 重伤源晶高级 = 1030; // 0x0 public const AllItems 重伤源晶顶级 = 1031; // 0x0 public const AllItems 精准源晶初级 = 1032; // 0x0 public const AllItems 精准源晶中级 = 1033; // 0x0 public const AllItems 精准源晶高级 = 1034; // 0x0 public const AllItems 精准源晶顶级 = 1035; // 0x0 public const AllItems S赛文奥特曼 = 2001; // 0x0 public const AllItems S泰罗奥特曼 = 2002; // 0x0 public const AllItems S雷欧奥特曼 = 2003; // 0x0 public const AllItems S迪迦奥特曼 = 2004; // 0x0 public const AllItems S奈克赛斯奥特曼 = 2005; // 0x0 public const AllItems S诺亚奥特曼 = 2006; // 0x0 public const AllItems S梦比优斯奥特曼 = 2007; // 0x0 public const AllItems S赛罗奥特曼 = 2008; // 0x0 public const AllItems S银河奥特曼 = 2009; // 0x0 public const AllItems S艾克斯奥特曼 = 2010; // 0x0 public const AllItems S巴尔坦星人 = 2011; // 0x0 public const AllItems S噶次星人 = 2012; // 0x0 public const AllItems S马格马星人 = 2013; // 0x0 public const AllItems S黑暗扎基 = 2014; // 0x0 public const AllItems S镜子骑士 = 2015; // 0x0 public const AllItems S红莲火焰 = 2016; // 0x0 public const AllItems S詹伯特 = 2017; // 0x0 public const AllItems S贝利亚 = 2018; // 0x0 public const AllItems S杰顿 = 2019; // 0x0 public const AllItems S金古桥 = 2020; // 0x0 public const AllItems S哥莫拉 = 2021; // 0x0 public const AllItems S雷德王 = 2022; // 0x0 public const AllItems S泰兰特 = 2023; // 0x0 public const AllItems S哥尔赞 = 2024; // 0x0 public const AllItems S魔格大蛇 = 2025; // 0x0 public const AllItems 重光碎片 = 2026; // 0x0 public const AllItems 爆炎碎片 = 2027; // 0x0 public const AllItems 疾风碎片 = 2028; // 0x0 public const AllItems 电击碎片 = 2029; // 0x0 public const AllItems 暗耀碎片 = 2030; // 0x0 public const AllItems 起源碎片 = 2031; // 0x0 public const AllItems 等离子 = 2032; // 0x0 public const AllItems S伽古拉 = 2033; // 0x0 public const AllItems 英雄碎片维克特利 = 2034; // 0x0 public const AllItems S佐格 = 2035; // 0x0 public const AllItems S怨灵鬼恋鬼 = 2036; // 0x0 public const AllItems S加拉德隆 = 2037; // 0x0 public const AllItems S魔格巴萨 = 2038; // 0x0 public const AllItems S魔格庞敦 = 2039; // 0x0 public const AllItems S魔格古兰特王 = 2040; // 0x0 public const AllItems S魔格加帕 = 2041; // 0x0 public const AllItems S杰斯提斯 = 2042; // 0x0 public const AllItems 泰迦皮肤碎片 = 2055; // 0x0 public const AllItems 罗索碎片 = 2056; // 0x0 public const AllItems 布鲁碎片 = 2057; // 0x0 public const AllItems 托雷基亚碎片 = 2063; // 0x0 public const AllItems 赛迦碎片 = 2064; // 0x0 public const AllItems 奥王碎片 = 2067; // 0x0 public const AllItems 泽塔碎片 = 2068; // 0x0 public const AllItems 芝庞顿碎片 = 2069; // 0x0 public const AllItems 格理扎碎片 = 2070; // 0x0 public const AllItems 德凯碎片 = 2071; // 0x0 public const AllItems 巴罗萨碎片 = 2072; // 0x0 public const AllItems 特利迦碎片 = 2073; // 0x0 public const AllItems 吉尔巴利斯碎片 = 2074; // 0x0 public const AllItems 格里姆德碎片 = 2075; // 0x0 public const AllItems 戴亚伯里克碎片 = 2076; // 0x0 public const AllItems 英雄碎片令迦奥特曼 = 2077; // 0x0 public const AllItems 英雄碎片机甲赛罗奥特曼 = 2078; // 0x0 public const AllItems 英雄碎片塔尔塔洛斯奥特曼 = 2079; // 0x0 public const AllItems 英雄碎片黑暗特利迦奥特曼 = 2080; // 0x0 public const AllItems 英雄碎片布莱泽奥特曼 = 2081; // 0x0 public const AllItems 英雄碎片葛匹亚星人奥特曼 = 2082; // 0x0 public const AllItems 英雄碎片赛刚奥特曼 = 2083; // 0x0 public const AllItems 英雄碎片梅加诺杰厄奥特曼 = 2084; // 0x0 public const AllItems 英雄碎片盖亚奥特曼 = 2085; // 0x0 public const AllItems 英雄碎片阿古茹奥特曼 = 2086; // 0x0 public const AllItems 英雄碎片黑暗路基艾尔 = 2087; // 0x0 public const AllItems 英雄碎片亚刻奥特曼 = 2088; // 0x0 public const AllItems 捷德银河初升碎片 = 2089; // 0x0 public const AllItems 诺亚英雄碎片 = 2090; // 0x0 public const AllItems 戴拿英雄碎片 = 2091; // 0x0 public const AllItems 英雄碎片卡露密拉 = 2094; // 0x0 public const AllItems 英雄碎片希卡利奥特曼 = 2096; // 0x0 public const AllItems 英雄碎片银河奥特曼 = 2097; // 0x0 public const AllItems 英雄碎片奥美嘉奥特曼 = 2100; // 0x0 public const AllItems 极恶贝利亚碎片 = 2175; // 0x0 public const AllItems 格罗布碎片 = 2193; // 0x0 public const AllItems 赛迦能量碎片 = 2194; // 0x0 public const AllItems 风马碎片 = 2195; // 0x0 public const AllItems 泰塔斯碎片 = 2196; // 0x0 public const AllItems 泰迦煜坤碎片 = 2197; // 0x0 public const AllItems 奥王能量碎片 = 2198; // 0x0 public const AllItems 泰迦三重碎片 = 2199; // 0x0 public const AllItems 正义之心 = 2200; // 0x0 public const AllItems 阿尔法装甲碎片 = 2201; // 0x0 public const AllItems 贝塔冲击碎片 = 2202; // 0x0 public const AllItems 伽马未来碎片 = 2203; // 0x0 public const AllItems 芝庞顿能量碎片 = 2204; // 0x0 public const AllItems 格理扎能量碎片 = 2205; // 0x0 public const AllItems 德凯能量碎片 = 2206; // 0x0 public const AllItems 德尔塔天爪碎片 = 2207; // 0x0 public const AllItems 艾克斯混合碎片 = 2208; // 0x0 public const AllItems 欧布三重形态碎片 = 2210; // 0x0 public const AllItems 格理扎终极碎片 = 2213; // 0x0 public const AllItems 特利伽强力型碎片 = 2216; // 0x0 public const AllItems 特利伽空中型碎片 = 2217; // 0x0 public const AllItems 金古桥能量碎片 = 2219; // 0x0 public const AllItems 永恒闪耀特利迦碎片 = 2220; // 0x0 public const AllItems 闪耀塞罗碎片 = 2221; // 0x0 public const AllItems 机甲赛罗能量碎片 = 2222; // 0x0 public const AllItems 闪耀迪迦奥特曼能量碎片 = 2223; // 0x0 public const AllItems 闪耀赛罗碎片 = 2226; // 0x0 public const AllItems 强壮日冕赛罗碎片 = 2227; // 0x0 public const AllItems 赛罗月神奇迹碎片 = 2230; // 0x0 public const AllItems 真理特利迦皮肤碎片 = 2231; // 0x0 public const AllItems 艾克斯贝塔闪光碎片 = 2232; // 0x0 public const AllItems 德凯强劲型碎片 = 2239; // 0x0 public const AllItems 布莱泽法多兰碎片 = 2241; // 0x0 public const AllItems 宙达 = 3001; // 0x0 public const AllItems 剑迪玛迦 = 3002; // 0x0 public const AllItems 机械哥莫拉 = 3003; // 0x0 public const AllItems 哥美斯 = 3004; // 0x0 public const AllItems 谢帕顿 = 3005; // 0x0 public const AllItems 艾塔鲁加 = 3006; // 0x0 public const AllItems 马格马 = 3007; // 0x0 public const AllItems 古兰特王 = 3008; // 0x0 public const AllItems 艾雷王 = 3009; // 0x0 public const AllItems 巴尔坦 = 3010; // 0x0 public const AllItems 布莱克王 = 3011; // 0x0 public const AllItems 安东拉 = 3012; // 0x0 public const AllItems 纳斯 = 3013; // 0x0 public const AllItems 加高尔贡 = 3014; // 0x0 public const AllItems 魔格巴萨 = 3015; // 0x0 public const AllItems 魔格庞敦 = 3016; // 0x0 public const AllItems 魔格古兰特王 = 3017; // 0x0 public const AllItems 加拉德隆 = 3018; // 0x0 public const AllItems 魔格加帕 = 3019; // 0x0 public const AllItems 怨灵鬼恋鬼 = 3020; // 0x0 public const AllItems 源晶礼包 = 4001; // 0x0 public const AllItems 装备礼包1 = 4002; // 0x0 public const AllItems 装备礼包2 = 4003; // 0x0 public const AllItems 装备礼包3 = 4004; // 0x0 public const AllItems 变身器礼包1 = 4005; // 0x0 public const AllItems 变身器礼包2 = 4006; // 0x0 public const AllItems 变身器礼包3 = 4007; // 0x0 public const AllItems 卡牌礼包1 = 4008; // 0x0 public const AllItems 卡牌礼包2 = 4009; // 0x0 public const AllItems 卡牌礼包3 = 4010; // 0x0 public const AllItems 雷杰多箱子 = 4015; // 0x0 public const AllItems R赛文奥特曼 = 5001; // 0x0 public const AllItems R泰罗奥特曼 = 5002; // 0x0 public const AllItems R雷欧奥特曼 = 5003; // 0x0 public const AllItems R迪迦奥特曼 = 5004; // 0x0 public const AllItems R奈克赛斯奥特曼 = 5005; // 0x0 public const AllItems R诺亚奥特曼 = 5006; // 0x0 public const AllItems R梦比优斯奥特曼 = 5007; // 0x0 public const AllItems R赛罗奥特曼 = 5008; // 0x0 public const AllItems R银河奥特曼 = 5009; // 0x0 public const AllItems R艾克斯奥特曼 = 5010; // 0x0 public const AllItems R巴尔坦星人 = 5011; // 0x0 public const AllItems R噶次星人 = 5012; // 0x0 public const AllItems R马格马星人 = 5013; // 0x0 public const AllItems R黑暗扎基 = 5014; // 0x0 public const AllItems R镜子骑士 = 5015; // 0x0 public const AllItems R红莲火焰 = 5016; // 0x0 public const AllItems R詹伯特 = 5017; // 0x0 public const AllItems R贝利亚 = 5018; // 0x0 public const AllItems R杰顿 = 5019; // 0x0 public const AllItems R金古桥 = 5020; // 0x0 public const AllItems R哥莫拉 = 5021; // 0x0 public const AllItems R雷德王 = 5022; // 0x0 public const AllItems R泰兰特 = 5023; // 0x0 public const AllItems R哥尔赞 = 5024; // 0x0 public const AllItems R欧布奥特曼 = 5025; // 0x0 public const AllItems R魔格大蛇 = 5026; // 0x0 public const AllItems R伽古拉斯伽古拉 = 5027; // 0x0 public const AllItems R维克特利 = 5028; // 0x0 public const AllItems R佐格 = 5029; // 0x0 public const AllItems R怨灵鬼恋鬼 = 5030; // 0x0 public const AllItems R加拉德隆 = 5031; // 0x0 public const AllItems R魔格巴萨 = 5032; // 0x0 public const AllItems R魔格庞敦 = 5033; // 0x0 public const AllItems R魔格古兰特王 = 5034; // 0x0 public const AllItems R魔格加帕 = 5035; // 0x0 public const AllItems R雷杰多 = 5036; // 0x0 public const AllItems R杰斯提斯 = 5037; // 0x0 public const AllItems R骷髅哥莫拉 = 5038; // 0x0 public const AllItems R闪电杀手 = 5039; // 0x0 public const AllItems R捷德 = 5040; // 0x0 public const AllItems R佩丹尼姆杰顿 = 5041; // 0x0 public const AllItems R加拉德隆王 = 5042; // 0x0 public const AllItems R奇美拉 = 5043; // 0x0 public const AllItems R泰迦奥特曼 = 5044; // 0x0 public const AllItems R罗索奥特曼 = 5045; // 0x0 public const AllItems R布鲁奥特曼 = 5046; // 0x0 public const AllItems R格鲁极欧博恩 = 5047; // 0x0 public const AllItems R暗黑欧布 = 5048; // 0x0 public const AllItems R格丽乔奥特曼 = 5049; // 0x0 public const AllItems R罗布奥特曼 = 5050; // 0x0 public const AllItems R鲁格赛特 = 5051; // 0x0 public const AllItems R托雷基亚 = 5052; // 0x0 public const AllItems R赛迦奥特曼 = 5053; // 0x0 public const AllItems R风马奥特曼 = 5054; // 0x0 public const AllItems R泰塔斯奥特曼 = 5055; // 0x0 public const AllItems R奥特之王 = 5056; // 0x0 public const AllItems R泽塔 = 5057; // 0x0 public const AllItems R芝庞顿 = 5058; // 0x0 public const AllItems R格理扎 = 5059; // 0x0 public const AllItems R德凯奥特曼 = 5060; // 0x0 public const AllItems R巴罗萨星人 = 5061; // 0x0 public const AllItems R特利迦奥特曼 = 5062; // 0x0 public const AllItems R吉尔巴利斯 = 5063; // 0x0 public const AllItems R格里姆德 = 5064; // 0x0 public const AllItems R戴亚伯里克 = 5065; // 0x0 public const AllItems R令迦 = 5066; // 0x0 public const AllItems R机甲赛罗 = 5067; // 0x0 public const AllItems R塔尔塔洛斯 = 5068; // 0x0 public const AllItems R黑暗特利迦 = 5069; // 0x0 public const AllItems R布莱泽 = 5070; // 0x0 public const AllItems R葛匹亚星人 = 5071; // 0x0 public const AllItems R赛刚奥特曼 = 5072; // 0x0 public const AllItems R梅加诺杰厄奥特曼 = 5073; // 0x0 public const AllItems R盖亚奥特曼 = 5074; // 0x0 public const AllItems R阿古茹奥特曼 = 5075; // 0x0 public const AllItems R黑暗路基艾尔 = 5076; // 0x0 public const AllItems R亚刻奥特曼 = 5077; // 0x0 public const AllItems R捷德银河初升 = 5078; // 0x0 public const AllItems R诺亚之光 = 5079; // 0x0 public const AllItems R戴拿重置 = 5080; // 0x0 public const AllItems R阿斯加隆 = 5081; // 0x0 public const AllItems R欧布原生 = 5082; // 0x0 public const AllItems R卡露蜜拉 = 5083; // 0x0 public const AllItems R雷古洛斯 = 5084; // 0x0 public const AllItems R希卡利 = 5085; // 0x0 public const AllItems R银河 = 5086; // 0x0 public const AllItems R银河维克特利 = 5087; // 0x0 public const AllItems R神话赛迦 = 5089; // 0x0 public const AllItems R奥美嘉 = 5090; // 0x0 public const AllItems R贝利亚奥特曼 = 5092; // 0x0 public const AllItems R梦比优斯无限形态 = 5094; // 0x0 public const AllItems R神话雷杰多 = 5097; // 0x0 public const AllItems P赛文奥特曼 = 5101; // 0x0 public const AllItems P泰罗奥特曼 = 5102; // 0x0 public const AllItems P雷欧奥特曼 = 5103; // 0x0 public const AllItems P1迪迦奥特曼 = 5104; // 0x0 public const AllItems P2迪迦奥特曼 = 5105; // 0x0 public const AllItems P1奈克赛斯奥特曼 = 5106; // 0x0 public const AllItems P2奈克赛斯奥特曼 = 5107; // 0x0 public const AllItems P1梦比优斯奥特曼 = 5108; // 0x0 public const AllItems P2梦比优斯奥特曼 = 5109; // 0x0 public const AllItems P赛罗奥特曼 = 5110; // 0x0 public const AllItems P银河奥特曼 = 5111; // 0x0 public const AllItems P艾克斯奥特曼 = 5112; // 0x0 public const AllItems P巴尔坦星人 = 5113; // 0x0 public const AllItems P噶次星人 = 5114; // 0x0 public const AllItems P马格马星人 = 5115; // 0x0 public const AllItems P贝利亚 = 5120; // 0x0 public const AllItems P杰顿 = 5121; // 0x0 public const AllItems P金古桥 = 5122; // 0x0 public const AllItems P哥莫拉 = 5123; // 0x0 public const AllItems P雷德王 = 5124; // 0x0 public const AllItems P泰兰特 = 5125; // 0x0 public const AllItems P哥尔赞 = 5126; // 0x0 public const AllItems P1欧布奥特曼 = 5127; // 0x0 public const AllItems P2欧布奥特曼 = 5128; // 0x0 public const AllItems P3欧布奥特曼 = 5129; // 0x0 public const AllItems P4欧布奥特曼 = 5130; // 0x0 public const AllItems P5欧布奥特曼 = 5131; // 0x0 public const AllItems P1赛罗奥特曼 = 5132; // 0x0 public const AllItems P维克特利奥特曼 = 5133; // 0x0 public const AllItems P佐格 = 5134; // 0x0 public const AllItems P杰斯提斯 = 5135; // 0x0 public const AllItems P1捷德 = 5136; // 0x0 public const AllItems P2捷德 = 5137; // 0x0 public const AllItems P3捷德 = 5138; // 0x0 public const AllItems P4捷德 = 5139; // 0x0 public const AllItems P5捷德 = 5140; // 0x0 public const AllItems P3极恶贝利亚 = 5141; // 0x0 public const AllItems P2格罗布奥特曼 = 5150; // 0x0 public const AllItems P1泰迦煜坤 = 5151; // 0x0 public const AllItems P2泰迦三重斯特利姆 = 5152; // 0x0 public const AllItems P1泽塔阿尔法装甲 = 5153; // 0x0 public const AllItems P2泽塔贝塔冲击 = 5154; // 0x0 public const AllItems P3泽塔伽马未来 = 5155; // 0x0 public const AllItems P4泽塔德尔塔天爪 = 5156; // 0x0 public const AllItems 艾克斯混合装甲 = 5157; // 0x0 public const AllItems 欧布三重形态 = 5158; // 0x0 public const AllItems 格理扎终极 = 5159; // 0x0 public const AllItems 特利伽强力形态 = 5160; // 0x0 public const AllItems 特利伽空中形态 = 5161; // 0x0 public const AllItems 金古桥军械库定制 = 5162; // 0x0 public const AllItems 永恒闪耀特利迦 = 5163; // 0x0 public const AllItems 赛罗奥特曼终极闪耀型 = 5164; // 0x0 public const AllItems 闪耀迪迦 = 5165; // 0x0 public const AllItems 闪耀塞罗 = 5166; // 0x0 public const AllItems 强壮日冕赛罗 = 5167; // 0x0 public const AllItems 赛罗月神奇迹 = 5168; // 0x0 public const AllItems 真理特利迦 = 5169; // 0x0 public const AllItems 赛刚 = 5072; // 0x0 public const AllItems 梅加诺杰厄 = 5073; // 0x0 public const AllItems 艾克斯贝塔闪光 = 5170; // 0x0 public const AllItems 德凯强劲型 = 5171; // 0x0 public const AllItems 布莱泽法多兰 = 5172; // 0x0 public const AllItems 欧布智勇 = 5173; // 0x0 public const AllItems 戴拿星光奇迹型 = 5174; // 0x0 public const AllItems 梅加诺杰厄第二形态 = 5175; // 0x0 public const AllItems 戴拿强力型 = 5176; // 0x0 public const AllItems 亚科星河装甲 = 5177; // 0x0 public const AllItems 维克特路基艾尔 = 5178; // 0x0 public const AllItems 奥特光剑 = 6001; // 0x0 public const AllItems 奥特冰斧 = 6002; // 0x0 public const AllItems 霹雳光镖 = 6003; // 0x0 public const AllItems 针刺军刀 = 6004; // 0x0 public const AllItems 远古龙枪 = 6005; // 0x0 public const AllItems 骑士光刃 = 6006; // 0x0 public const AllItems 银河圣剑 = 6007; // 0x0 public const AllItems 萨德拉巨钳 = 6008; // 0x0 public const AllItems 反金属利爪 = 6009; // 0x0 public const AllItems 冲击波加农炮 = 6010; // 0x0 public const AllItems 雷电回旋镖 = 6011; // 0x0 public const AllItems 马库修姆之剑 = 6012; // 0x0 public const AllItems 七色彩虹之刃 = 6013; // 0x0 public const AllItems 暗黑超兽三叉戟 = 6014; // 0x0 public const AllItems 次元捕食利爪 = 6015; // 0x0 public const AllItems 宇宙暴君长刀 = 6016; // 0x0 public const AllItems 希波利特加能炮 = 6017; // 0x0 public const AllItems 奥特铠甲 = 6018; // 0x0 public const AllItems 能量胸甲 = 6019; // 0x0 public const AllItems 神光胸甲 = 6020; // 0x0 public const AllItems 远古兽甲 = 6021; // 0x0 public const AllItems 暗黑铠甲 = 6022; // 0x0 public const AllItems 日冕光甲 = 6023; // 0x0 public const AllItems 火花胸甲 = 6024; // 0x0 public const AllItems 机械生命护甲 = 6025; // 0x0 public const AllItems 恐惧能量魔体 = 6026; // 0x0 public const AllItems 金古桥外壳 = 6028; // 0x0 public const AllItems 究极神盾之铠 = 6029; // 0x0 public const AllItems 光耀水晶铠甲 = 6030; // 0x0 public const AllItems 超异型进化皮肤 = 6031; // 0x0 public const AllItems 黑暗超兽外壳 = 6032; // 0x0 public const AllItems 宇宙魔能铠甲 = 6033; // 0x0 public const AllItems 魔神灼热护甲 = 6034; // 0x0 public const AllItems 奥特手环 = 6035; // 0x0 public const AllItems 胜利之盾 = 6036; // 0x0 public const AllItems 守护者晶体 = 6037; // 0x0 public const AllItems 幻影屏障 = 6038; // 0x0 public const AllItems 金字塔结界 = 6039; // 0x0 public const AllItems 奥特融合手环 = 6040; // 0x0 public const AllItems 狮子之瞳戒指 = 6041; // 0x0 public const AllItems 千兆格斗仪 = 6042; // 0x0 public const AllItems 超时空能量体 = 6043; // 0x0 public const AllItems 黑暗虚拟火花 = 6044; // 0x0 public const AllItems 美菲拉斯权杖 = 6045; // 0x0 public const AllItems 帕拉吉之盾 = 6046; // 0x0 public const AllItems 奥特风暴之锤 = 6047; // 0x0 public const AllItems 暗黑纹布结界 = 6048; // 0x0 public const AllItems 露露耶遗迹石像 = 6049; // 0x0 public const AllItems 宇宙魔神结晶 = 6050; // 0x0 public const AllItems 等离子魂魄核心 = 6051; // 0x0 public const AllItems 奥特披风 = 6052; // 0x0 public const AllItems 星月披风 = 6053; // 0x0 public const AllItems 彩虹披风 = 6054; // 0x0 public const AllItems 流光披风 = 6055; // 0x0 public const AllItems 远古龙翼 = 6056; // 0x0 public const AllItems 宇宙警备披风 = 6057; // 0x0 public const AllItems 月神奇迹披风 = 6058; // 0x0 public const AllItems 金属生命肩甲 = 6059; // 0x0 public const AllItems 雷吉拉羽翼 = 6060; // 0x0 public const AllItems 扎姆夏披风 = 6061; // 0x0 public const AllItems 宇宙幻影披风 = 6062; // 0x0 public const AllItems 奥王传承披风 = 6063; // 0x0 public const AllItems 灼热勇气披风 = 6064; // 0x0 public const AllItems 暗黑魔能披风 = 6065; // 0x0 public const AllItems 远古变异翅翼 = 6066; // 0x0 public const AllItems 宇宙复仇披风 = 6067; // 0x0 public const AllItems 根源破灭披风 = 6068; // 0x0 public const AllItems 破灭根源 = 6501; // 0x0 public const AllItems 熔火之心 = 6502; // 0x0 public const AllItems 未来羁绊 = 6503; // 0x0 public const AllItems 虚空鳞爪 = 6504; // 0x0 public const AllItems 远古方碑 = 6505; // 0x0 public const AllItems 重生因子 = 6506; // 0x0 public const AllItems 次元碎片 = 6507; // 0x0 public const AllItems 光耀气息 = 6508; // 0x0 public const AllItems 量子核心 = 6509; // 0x0 public const AllItems SS级角色奢华包 = 7001; // 0x0 public const AllItems 贝利亚电弧礼包 = 7002; // 0x0 public const AllItems 六星直升礼包 = 7003; // 0x0 public const AllItems ss级角色经济包 = 7004; // 0x0 public const AllItems 橙色装备礼包 = 7005; // 0x0 public const AllItems 橙色变身器礼包 = 7006; // 0x0 public const AllItems 橙色卡牌礼包 = 7007; // 0x0 public const AllItems 终极经验礼包 = 7008; // 0x0 public const AllItems 超值万能碎片礼包 = 7009; // 0x0 public const AllItems 小额充值礼包 = 7010; // 0x0 public const AllItems 航空港建材大礼包 = 7011; // 0x0 public const AllItems 托雷基亚礼包 = 7014; // 0x0 public const AllItems 双子六星新礼包 = 7015; // 0x0 public const AllItems 一元测试礼包 = 7016; // 0x0 public const AllItems 奥特勋章200 = 7017; // 0x0 public const AllItems 奥特勋章600 = 7018; // 0x0 public const AllItems 奥特勋章1000 = 7019; // 0x0 public const AllItems 七日目标10积分 = 7020; // 0x0 public const AllItems 七日目标30积分 = 7021; // 0x0 public const AllItems 七日目标50积分 = 7022; // 0x0 public const AllItems 艾克斯混合装甲专属礼包 = 7023; // 0x0 public const AllItems 艾克斯混合装甲礼包 = 7024; // 0x0 public const AllItems 欧布三重豪华礼包 = 7025; // 0x0 public const AllItems 欧布三重专属礼包 = 7026; // 0x0 public const AllItems 特利迦豪华礼包 = 7027; // 0x0 public const AllItems 特利迦专属礼包 = 7028; // 0x0 public const AllItems 能量石礼包 = 7029; // 0x0 public const AllItems 能量石进阶礼包 = 7030; // 0x0 public const AllItems 能量石豪华礼包 = 7031; // 0x0 public const AllItems 格里姆德豪华礼包 = 7032; // 0x0 public const AllItems 格里姆德专属礼包 = 7033; // 0x0 public const AllItems 特利迦特惠礼包 = 7034; // 0x0 public const AllItems 强力型豪华礼包 = 7035; // 0x0 public const AllItems 空中型豪华礼包 = 7036; // 0x0 public const AllItems 终极闪耀塞罗豪华礼包 = 7037; // 0x0 public const AllItems 终极闪耀塞罗专属礼包 = 7038; // 0x0 public const AllItems 永恒闪耀特利迦礼包 = 7039; // 0x0 public const AllItems 艾克斯混合装甲返场礼包 = 7040; // 0x0 public const AllItems 欧布三重返场礼包 = 7041; // 0x0 public const AllItems 特利迦返场礼包 = 7042; // 0x0 public const AllItems 格里姆德返场礼包 = 7043; // 0x0 public const AllItems 艾克斯混合装甲折扣礼包 = 7044; // 0x0 public const AllItems 欧布三重折扣礼包 = 7045; // 0x0 public const AllItems 特利迦折扣礼包 = 7046; // 0x0 public const AllItems 格里姆德折扣礼包 = 7047; // 0x0 public const AllItems 闪耀迪迦豪华礼包 = 7048; // 0x0 public const AllItems 闪耀迪迦专属礼包 = 7049; // 0x0 public const AllItems 闪耀礼包 = 7050; // 0x0 public const AllItems 塔尔塔洛斯豪华礼包 = 7051; // 0x0 public const AllItems 塔尔塔洛斯专属礼包 = 7052; // 0x0 public const AllItems 黑暗特利迦豪华礼包 = 7053; // 0x0 public const AllItems 黑暗特利迦专属礼包 = 7054; // 0x0 public const AllItems 布莱泽豪华礼包 = 7055; // 0x0 public const AllItems 布莱泽专属礼包 = 7056; // 0x0 public const AllItems 真理特利迦豪华礼包 = 7057; // 0x0 public const AllItems 真理特利迦专属礼包 = 7058; // 0x0 public const AllItems 传说角色特惠礼包 = 7059; // 0x0 public const AllItems 艾克斯贝塔闪光豪华礼包 = 7060; // 0x0 public const AllItems 艾克斯贝塔闪光专属礼包 = 7061; // 0x0 public const AllItems 盖亚豪华礼包 = 7062; // 0x0 public const AllItems 盖亚专属礼包 = 7063; // 0x0 public const AllItems 阿古茹豪华礼包 = 7064; // 0x0 public const AllItems 阿古茹豪华礼包_75折 = 7065; // 0x0 public const AllItems 阿古茹专属礼包 = 7066; // 0x0 public const AllItems 闪耀迪迦返场礼包 = 7067; // 0x0 public const AllItems 闪耀迪迦返场折扣礼包 = 7068; // 0x0 public const AllItems 塔尔塔洛斯返场礼包 = 7069; // 0x0 public const AllItems 塔尔塔洛斯返场折扣礼包 = 7070; // 0x0 public const AllItems 黑暗特利迦返场礼包 = 7071; // 0x0 public const AllItems 黑暗特利迦返场折扣礼包 = 7072; // 0x0 public const AllItems 布莱泽返场礼包 = 7073; // 0x0 public const AllItems 布莱泽返场折扣礼包 = 7074; // 0x0 public const AllItems 真理特利迦返场礼包 = 7075; // 0x0 public const AllItems 真理特利迦返场折扣礼包 = 7076; // 0x0 public const AllItems 艾克斯贝塔火花返场礼包 = 7077; // 0x0 public const AllItems 艾克斯贝塔火花返场折扣礼包 = 7078; // 0x0 public const AllItems 黑暗魔神礼包 = 7079; // 0x0 public const AllItems 直升礼包30级 = 7080; // 0x0 public const AllItems 直升礼包40级 = 7081; // 0x0 public const AllItems 德凯豪华礼包 = 7082; // 0x0 public const AllItems 德凯专属礼包 = 7083; // 0x0 public const AllItems 银河初升豪华礼包 = 7084; // 0x0 public const AllItems 银河初升专属礼包 = 7085; // 0x0 public const AllItems 宇宙监狱新手礼包 = 7086; // 0x0 public const AllItems 宇宙科技局新手礼包 = 7087; // 0x0 public const AllItems 对战新手礼包 = 7088; // 0x0 public const AllItems 火花塔新手礼包 = 7089; // 0x0 public const AllItems 宇宙警备队新手礼包 = 7090; // 0x0 public const AllItems 宝库新手礼包 = 7091; // 0x0 public const AllItems 航空港新手礼包 = 7092; // 0x0 public const AllItems 无尽试炼新手礼包 = 7093; // 0x0 public const AllItems 公会新手礼包 = 7094; // 0x0 public const AllItems 首领挑战新手礼包 = 7095; // 0x0 public const AllItems 赛季新手礼包 = 7096; // 0x0 public const AllItems 新法多兰盔甲豪华礼包 = 7097; // 0x0 public const AllItems 新法多兰盔甲专属礼包 = 7098; // 0x0 public const AllItems 电弧贝利亚礼包 = 7099; // 0x0 public const AllItems 新托雷基亚礼包 = 7100; // 0x0 public const AllItems 罗索布鲁双子礼包 = 7101; // 0x0 public const AllItems 诺亚太古之光限时礼包 = 7102; // 0x0 public const AllItems 诺亚太古之光礼包 = 7103; // 0x0 public const AllItems 布莱泽入门礼包 = 7104; // 0x0 public const AllItems 法多兰折扣礼包 = 7105; // 0x0 public const AllItems 欧布智勇豪华礼包 = 7108; // 0x0 public const AllItems 欧布智勇专属礼包 = 7109; // 0x0 public const AllItems 赛罗试炼礼包 = 7110; // 0x0 public const AllItems 智勇折扣礼包 = 7111; // 0x0 public const AllItems 特战兽六星礼包 = 7112; // 0x0 public const AllItems 机甲赛罗支援礼包 = 7106; // 0x0 public const AllItems 诺亚太古之光超值礼包 = 7107; // 0x0 public const AllItems 艾克斯混合装甲专属返场礼包 = 7113; // 0x0 public const AllItems 艾克斯混合装甲豪华装备礼包 = 7114; // 0x0 public const AllItems 布莱泽专属返场礼包 = 7115; // 0x0 public const AllItems 布莱泽豪华装备礼包 = 7116; // 0x0 public const AllItems 闪耀迪迦专属返场礼包 = 7117; // 0x0 public const AllItems 闪耀迪迦豪华装备礼包 = 7118; // 0x0 public const AllItems 格里姆德专属返场礼包 = 7119; // 0x0 public const AllItems 格里姆德豪华装备礼包 = 7120; // 0x0 public const AllItems 终极闪耀赛罗专属返场礼包 = 7121; // 0x0 public const AllItems 终极闪耀赛罗豪华装备礼包 = 7122; // 0x0 public const AllItems 塔尔塔洛斯专属返场礼包 = 7123; // 0x0 public const AllItems 塔尔塔洛斯豪华装备礼包 = 7124; // 0x0 public const AllItems 特利迦专属返场礼包 = 7129; // 0x0 public const AllItems 特利迦豪华装备礼包 = 7130; // 0x0 public const AllItems 永恒闪耀特利迦返场礼包 = 7125; // 0x0 public const AllItems 黑暗路基艾尔返场礼包 = 7126; // 0x0 public const AllItems 诺亚太古之光返场礼包 = 7127; // 0x0 public const AllItems 闪耀赛罗返场礼包 = 7128; // 0x0 public const AllItems 德凯强劲专属返场礼包 = 7131; // 0x0 public const AllItems 德凯强劲豪华装备礼包 = 7132; // 0x0 public const AllItems 盖亚专属返场礼包 = 7133; // 0x0 public const AllItems 盖亚豪华装备礼包 = 7134; // 0x0 public const AllItems 阿古茹专属返场礼包 = 7135; // 0x0 public const AllItems 阿古茹豪华装备礼包 = 7136; // 0x0 public const AllItems 黑暗特利迦专属返场礼包 = 7137; // 0x0 public const AllItems 黑暗特利迦豪华装备礼包 = 7138; // 0x0 public const AllItems 欧布三重专属返场礼包 = 7139; // 0x0 public const AllItems 欧布三重豪华装备礼包 = 7140; // 0x0 public const AllItems 真理特利迦专属返场礼包 = 7141; // 0x0 public const AllItems 真理特利迦豪华装备礼包 = 7142; // 0x0 public const AllItems 艾克斯贝塔闪光专属返场礼包 = 7143; // 0x0 public const AllItems 艾克斯贝塔闪光豪华装备礼包 = 7144; // 0x0 public const AllItems 捷德银河初升专属返场礼包 = 7145; // 0x0 public const AllItems 捷德银河初升豪华装备礼包 = 7146; // 0x0 public const AllItems 布莱泽法多兰专属返场礼包 = 7147; // 0x0 public const AllItems 布莱泽法多兰豪华装备礼包 = 7148; // 0x0 public const AllItems 欧布智勇专属返场礼包 = 7149; // 0x0 public const AllItems 欧布智勇豪华装备礼包 = 7150; // 0x0 public const AllItems 星河装甲豪华礼包 = 7151; // 0x0 public const AllItems 星河装甲专属礼包 = 7152; // 0x0 public const AllItems 星河装甲折扣礼包 = 7153; // 0x0 public const AllItems 欧布起源圣剑限时礼包 = 7154; // 0x0 public const AllItems 欧布起源圣剑礼包 = 7155; // 0x0 public const AllItems 欧布起源圣剑超值礼包 = 7156; // 0x0 public const AllItems 卡露蜜拉豪华礼包 = 7158; // 0x0 public const AllItems 卡露蜜拉专属礼包 = 7159; // 0x0 public const AllItems 爱与恨的羁绊礼包 = 7160; // 0x0 public const AllItems 卡露蜜拉折扣礼包 = 7161; // 0x0 public const AllItems 提前解锁6星希卡利 = 7165; // 0x0 public const AllItems 钻石月卡 = 90001; // 0x0 public const AllItems 碎片月卡 = 90002; // 0x0 public const AllItems 黄金VIP = 90003; // 0x0 public const AllItems 白金VIP = 90004; // 0x0 public const AllItems 钻石VIP = 90005; // 0x0 public const AllItems 银河大怪兽礼包 = 90006; // 0x0 public const AllItems 奥特兄弟大礼包 = 90007; // 0x0 public const AllItems 赛罗警备队 = 90008; // 0x0 public const AllItems 首充大礼包 = 90009; // 0x0 public const AllItems 立即复活 = 90010; // 0x0 public const AllItems 一键十级 = 90011; // 0x0 public const AllItems 六十元礼包 = 90012; // 0x0 public const AllItems 一元礼包 = 90013; // 0x0 public const AllItems 三元礼包 = 90014; // 0x0 public const AllItems 六元礼包 = 90015; // 0x0 public const AllItems 诺亚礼包 = 90016; // 0x0 public const AllItems 艾克斯礼包 = 90017; // 0x0 public const AllItems 进阶礼包5星 = 90018; // 0x0 public const AllItems 进阶礼包6星 = 90019; // 0x0 public const AllItems VIP1 = 90021; // 0x0 public const AllItems VIP2 = 90022; // 0x0 public const AllItems VIP3 = 90023; // 0x0 public const AllItems VIP4 = 90024; // 0x0 public const AllItems VIP5 = 90025; // 0x0 public const AllItems VIP6 = 90026; // 0x0 public const AllItems VIP7 = 90027; // 0x0 public const AllItems VIP8 = 90028; // 0x0 public const AllItems VIP9 = 90029; // 0x0 public const AllItems VIP10 = 90030; // 0x0 public const AllItems VIP11 = 90031; // 0x0 public const AllItems VIP12 = 90032; // 0x0 public const AllItems 十二元礼包 = 90033; // 0x0 public const AllItems 解锁雷杰多 = 90034; // 0x0 public const AllItems 解锁活动头像1 = 90035; // 0x0 public const AllItems 解锁活动头像2 = 90036; // 0x0 public const AllItems 购买会员礼包 = 90037; // 0x0 public const AllItems 皮肤碎片月卡 = 90038; // 0x0 public const AllItems 福气值礼包 = 90040; // 0x0 public const AllItems IOS英雄畅游包 = 90041; // 0x0 public const AllItems 捷德终级形态礼包 = 90042; // 0x0 public const AllItems 传奇角色特惠包 = 90043; // 0x0 public const AllItems 泰迦周年礼包 = 90044; // 0x0 public const AllItems 布鲁6星礼包 = 90045; // 0x0 public const AllItems 罗索6星礼包 = 90046; // 0x0 public const AllItems 双子6星礼包 = 90047; // 0x0 public const AllItems 罗布奥特曼礼包 = 90048; // 0x0 public const AllItems 至臻奥特勋章 = 90049; // 0x0 public const AllItems 传奇奥特勋章 = 90050; // 0x0 public const AllItems 优惠传奇奥特勋章 = 90051; // 0x0 public const AllItems 星穹钥匙1个 = 90052; // 0x0 public const AllItems 星穹钥匙10个 = 90053; // 0x0 public const AllItems 星穹钥匙50个 = 90054; // 0x0 public const AllItems 星穹钥匙50个IOS = 90055; // 0x0 public const AllItems 十八元礼包 = 90056; // 0x0 public const AllItems 二十五元礼包 = 90057; // 0x0 public const AllItems 奥王周年礼包 = 90058; // 0x0 public const AllItems 奥王周年礼包IOS = 90059; // 0x0 public const AllItems 阿尔法礼包 = 90060; // 0x0 public const AllItems 泽塔周年礼包 = 90061; // 0x0 public const AllItems 抽奖十金币 = 90062; // 0x0 public const AllItems 抽奖120金币 = 90063; // 0x0 public const AllItems 抽奖600金币 = 90064; // 0x0 public const AllItems 高级签到礼包 = 90065; // 0x0 public const AllItems 五十金币 = 90068; // 0x0 public const AllItems 二百三十金币 = 90069; // 0x0 public const AllItems 一千二百金币 = 90070; // 0x0 public const AllItems 周年庆高级签到 = 90071; // 0x0 public const AllItems 赛季高级物资 = 90072; // 0x0 public const AllItems 新赛季高级物资 = 90073; // 0x0 public const AllItems 无尽试炼高级战令 = 90074; // 0x0 public const AllItems 无尽试炼特级战令 = 90075; // 0x0 public const AllItems 无尽试炼战令 = 90076; // 0x0 public const AllItems 订阅礼包 = 90066; // 0x0 public const AllItems 自选兑换 = 90067; // 0x0 public const AllItems 金币52 = 90078; // 0x0 public const AllItems 解锁亚刻 = 90079; // 0x0 public const AllItems 移除广告 = 90080; // 0x0 public const AllItems 金币30 = 90081; // 0x0 public const AllItems 主城王国场景 = 90082; // 0x0 public const AllItems 巅峰之证战令 = 90083; // 0x0 public const AllItems H5七日签到 = 90084; // 0x0 public const AllItems 普通特权月卡 = 90085; // 0x0 public const AllItems 高级特权月卡 = 90086; // 0x0 public const AllItems 特权月卡差价 = 90087; // 0x0 public const AllItems 高级试炼手册 = 90088; // 0x0 public const AllItems 助力礼包 = 90089; // 0x0 public const AllItems 团队挑战特权卡 = 90090; // 0x0 public const AllItems 金币450 = 90091; // 0x0 public const AllItems 金币350 = 90092; // 0x0 public const AllItems 金币180 = 90093; // 0x0 public const AllItems 解锁全部关卡 = 99999; // 0x0 public const AllItems 查找对手 = 100001; // 0x0 public const AllItems 祝福花费 = 100002; // 0x0 public const AllItems 祝福升级 = 100003; // 0x0 public const AllItems 卡片升级 = 100004; // 0x0 public const AllItems 技能升级 = 100005; // 0x0 public const AllItems 召唤英雄 = 100006; // 0x0 public const AllItems 装备合成 = 100007; // 0x0 public const AllItems 修改名字 = 100008; // 0x0 public const AllItems 超能补给箱 = 100009; // 0x0 public const AllItems 购买PVP挑战次数 = 100010; // 0x0 public const AllItems 拦截大作战 = 100011; // 0x0 public const AllItems 删除邮件存档 = 100012; // 0x0 public const AllItems 银河抽奖 = 100013; // 0x0 public const AllItems 超银河抽奖 = 100014; // 0x0 public const AllItems 光之石1次 = 100015; // 0x0 public const AllItems 光之石10次 = 100016; // 0x0 public const AllItems 闪耀光之石1次 = 100017; // 0x0 public const AllItems 闪耀光之石10次 = 100018; // 0x0 public const AllItems 宇宙追击令按钮 = 100019; // 0x0 public const AllItems 升级羁绊 = 100020; // 0x0 public const AllItems 解锁全部精英关卡 = 100021; // 0x0 public const AllItems pvp挑战次数 = 100022; // 0x0 public const AllItems 多人pvp挑战次数 = 100027; // 0x0 public const AllItems 夏日转盘 = 100023; // 0x0 public const AllItems 夏日礼盒 = 100024; // 0x0 public const AllItems 删除卡牌存档 = 100025; // 0x0 public const AllItems 皮肤升级 = 100030; // 0x0 public const AllItems pvp1关卡 = 100031; // 0x0 public const AllItems pvp3关卡 = 100032; // 0x0 public const AllItems 金蛋礼盒 = 100040; // 0x0 public const AllItems 充值返利 = 100041; // 0x0 public const AllItems 钻石转盘 = 100042; // 0x0 public const AllItems 限时连充 = 100043; // 0x0 public const AllItems 节日红包 = 100044; // 0x0 public const AllItems 公会货币 = 87; // 0x0 public const AllItems 公会资金 = 501; // 0x0 public const AllItems 公会贡献 = 502; // 0x0 public const AllItems 聚核能量 = 100050; // 0x0 public const AllItems 福气兑换码 = 100051; // 0x0 public const AllItems 使用扫荡卷 = 100052; // 0x0 public const AllItems 肉鸽通行证经验 = 200012; // 0x0 public const AllItems 组队门票 = 11702; // 0x0 public const AllItems 组队讨伐特级战令 = 10001; // 0x0 public const AllItems 组队讨伐战令 = 10000; // 0x0 public const AllItems 组队讨伐高级战令 = 10002; // 0x0 // Methods } // Assembly-CSharp.dll public enum ItemType : { // Fields public System.Int32 value__; // 0x10 public const ItemType Icon = 0; // 0x0 public const ItemType Name = 1; // 0x0 public const ItemType End = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class EnumOfItems : System.Object { // Fields // Methods public static System.String GetItemsType(System.Int32 ItemsID, ItemType type); // 0x1c8fbb4 public static System.String GetItemsType(AllItems items, ItemType type); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipBreakContent_Window : BasePanel<EquipBreakContent_Window> { // Fields private System.Collections.Generic.List<EquipmentData> equips; // 0x30 public EquipContentItem itemPrefab; // 0x38 public UnityEngine.Transform itemParent; // 0x40 private System.Collections.Generic.List<EquipContentItem> items; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipBreakManager : BasePanel<EquipBreakManager> { // Fields public UnityEngine.Transform materialEquipParent; // 0x30 public ItemGrid materialEquipPrefab; // 0x38 public ItemGrid[] beSelectMaterialEquip; // 0x40 public ItemGrid mainEquip; // 0x48 public ItemGrid newEquip; // 0x50 public System.Collections.Generic.List<ItemGrid> materialEquipList; // 0x58 public UnityEngine.UI.Text consumeTxt; // 0x60 public UnityEngine.UI.Text[] otherMatTxt; // 0x68 public UnityEngine.UI.Image[] otherMatIcon; // 0x70 public UnityEngine.GameObject breakButtonMask; // 0x78 public UnityEngine.GameObject breakEffect; // 0x80 public UnityEngine.Animator anim; // 0x88 private System.Collections.Generic.List<EquipmentData> beSelectmaterial; // 0x90 private System.Collections.Generic.List<EquipmentData> materialList; // 0x98 private EquipmentData newEquipment; // 0xa0 private static EquipmentData mainEquipment; // 0x0 private static UnityEngine.Events.UnityAction onSuccess; // 0x8 private static System.Collections.Generic.List<EquipmentData> inBackpack; // 0x10 public UnityEngine.UI.Button JumpBtn; // 0xa8 // Methods public static System.Void OnShow(EquipmentData _mainEquipment, UnityEngine.Events.UnityAction _onSuccess, System.Collections.Generic.List<EquipmentData> _inBackpack); // 0x1e2a6c4 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void BtnOfSelectMaterial(System.Int32 i); // 0x1e24080 public System.Void BtnTestAdd(); // 0x1e23c98 public System.Void BtofContent(); // 0x1e23c98 public System.Void BtnOfBreak(); // 0x1e23c98 public System.Void ReWriteReturn(); // 0x1e23c98 public System.Void OnEffectOver(); // 0x1e23c98 public System.Void JumpButtonOnClick(); // 0x1e23c98 public System.Void TestAddDenglizi(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBreak>b__27_0(); // 0x1e23c98 private System.Void <BtnOfBreak>b__27_1(); // 0x1e23c98 private System.Void <OnEffectOver>b__29_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipBreakManager.<>c__DisplayClass23_0 : System.Object { // Fields public System.Int32 pos; // 0x10 public EquipBreakManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipContentItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image IconImg; // 0x20 public UnityEngine.UI.Text NameText; // 0x28 // Methods public System.Void InitData(System.Int32 ItemID); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentAttributeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.GameObject whiteLight; // 0x28 public UnityEngine.GameObject selectBox; // 0x30 public UnityEngine.UI.Text attributeName; // 0x38 public UnityEngine.UI.Text attributeValue; // 0x40 public UnityEngine.GameObject swapSign; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentRemouldManager : BasePanel<EquipmentRemouldManager> { // Fields private static ObscuredInt[] consume; // 0x0 public EquipmentAttributeItem[] equipAttribute; // 0x30 public EquipmentAttributeItem[] alternativeAttribute; // 0x38 private System.Collections.Generic.List<EquipmentDataManager.AttributeShow> showList; // 0x40 private System.Collections.Generic.List<ObscuredInt> attributeID; // 0x48 private System.Int32 beSelectedId; // 0x50 private static EquipmentData equip; // 0x8 private static UnityEngine.Events.UnityAction onClose; // 0x10 // Methods public static System.Void OnShow(EquipmentData _equip, UnityEngine.Events.UnityAction _onClose); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(System.Int32 pos); // 0x1e24080 public System.Void BtnOfSelect(System.Int32 pos); // 0x1e24080 public System.Void BtnOfChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfChange>b__15_0(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_1(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_2(); // 0x1e23c98 private System.Void <BtnOfChange>b__15_3(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentResetAttribute : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Attribute; // 0x38 public ObscuredInt Value; // 0x40 public ObscuredInt Probability; // 0x68 public ObscuredInt Type; // 0x90 public ObscuredInt Color; // 0xb8 // Methods public System.String get_LAttribute(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentsClear_Window : BasePanel<EquipmentsClear_Window> { // Fields public UnityEngine.UI.Image[] Slide; // 0x30 public UnityEngine.UI.Image[] clearSlide; // 0x38 public UnityEngine.UI.Text[] attrText; // 0x40 public UnityEngine.UI.Text[] attrType; // 0x48 public UnityEngine.UI.Text[] clearAttrText; // 0x50 public UnityEngine.UI.Text[] clearAttrType; // 0x58 public UnityEngine.Sprite[] arrowTag; // 0x60 public UnityEngine.UI.Image[] arrows; // 0x68 private static EquipmentData clearEquip; // 0x0 public UnityEngine.UI.Text itemTx; // 0x70 private System.Collections.Generic.List<ObscuredInt> clearV; // 0x78 private System.Collections.Generic.List<ObscuredInt> preAttr; // 0x80 private System.Int32 clearPreviewSeed; // 0x88 public static HeroData role; // 0x8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofTest(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public static System.Void OnShow(EquipmentData eq); // 0x1e23c98 public System.Void BtnClear(); // 0x1e23c98 public System.Void BtnofSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnClear>b__17_0(); // 0x1e23c98 private System.Void <BtnClear>b__17_2(); // 0x1e23c98 private System.Void <BtnClear>b__17_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipUpgradeResult : BasePanel<EquipUpgradeResult> { // Fields public UnityEngine.UI.Image qualityImg; // 0x30 public UnityEngine.UI.Image icon; // 0x38 public UnityEngine.UI.Text name; // 0x40 public UnityEngine.UI.Text level; // 0x48 public UnityEngine.UI.Text resultString; // 0x50 public UnityEngine.UI.Image showType; // 0x58 public UnityEngine.Sprite showSuccessSprite; // 0x60 public UnityEngine.Sprite showfailSprite; // 0x68 public UnityEngine.UI.Text[] ClearAtr; // 0x70 public UnityEngine.GameObject ClearAtrPart; // 0x78 public UnityEngine.UI.Text[] attributeName; // 0x80 public UnityEngine.UI.Text[] attributeValue; // 0x88 public UnityEngine.Animator levelUpType; // 0x90 public UnityEngine.GameObject effect_Success; // 0x98 public UnityEngine.Material failMaterial; // 0xa0 private static EquipmentData equip; // 0x0 private static System.Boolean type; // 0x8 // Methods public static System.Void OnShow(EquipmentData _equip, System.Boolean isSuccess); // 0x1e292d4 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipUpgradeResult.<>c__DisplayClass19_0 : System.Object { // Fields public System.Boolean isSuccess; // 0x10 public EquipUpgradeResult <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeRewardItem : UnityEngine.MonoBehaviour { // Fields public System.Int32 sign; // 0x20 public System.Int32 id1; // 0x24 public UnityEngine.UI.Text title; // 0x28 public UnityEngine.UI.Text chagreNum; // 0x30 public ItemGrid[] award; // 0x38 public UnityEngine.UI.Button getButton; // 0x40 public UnityEngine.GameObject lackMoney; // 0x48 public UnityEngine.GameObject yetGet; // 0x50 public UnityEngine.UI.Image slider; // 0x58 // Methods public System.Void OnButtonDown(System.Int32 id2); // 0x1e24080 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConRechargeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text dayNumText; // 0x20 public UnityEngine.UI.Image rewardIcon; // 0x28 public UnityEngine.UI.Text rewardNameText; // 0x30 public UnityEngine.UI.Text rewardNumText; // 0x38 public UnityEngine.UI.Button receiveBtn; // 0x40 public UnityEngine.GameObject cantGetBtn; // 0x48 public UnityEngine.GameObject receivedBtn; // 0x50 // Methods public System.Void UpdateInfo(); // 0x1e23c98 public System.Void UpdateReceiveState(System.Int32 state); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyAddButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] sprites; // 0x20 public UnityEngine.UI.Image Icon; // 0x28 private System.Collections.Generic.List<GoodsInfo> reward; // 0x30 private Dailychoice Dailychoice; // 0x38 public UnityEngine.UI.Text text; // 0x40 private System.Int32 type; // 0x48 private System.Int32 index; // 0x4c // Methods public System.Void InitButton(System.Int32 i, Dailychoice dailychoice); // 0x1e25634 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivityDataManager : SingleMono<FestivalActivityDataManager> { // Fields public System.Int32[] rewardsID; // 0x20 public System.Boolean[] isGetRewards; // 0x28 private static System.String SAVE_NationalDay; // 0x0 public System.Boolean isFirstDraw; // 0x30 public System.Collections.Generic.List<System.Int32> rewardsList; // 0x38 public System.Int32 CurActivity; // 0x40 public System.Int32 Days; // 0x44 // Methods public System.Void ReadData(); // 0x1e23c98 public System.Boolean isShowTip(); // 0x1e12ab8 public System.Void SaveData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum EnumFestivalActivity : { // Fields public System.Int32 value__; // 0x10 public const EnumFestivalActivity 空 = 4294967295; // 0x0 public const EnumFestivalActivity 金蛋礼盒 = 0; // 0x0 public const EnumFestivalActivity 充值返利 = 1; // 0x0 public const EnumFestivalActivity 钻石转盘 = 2; // 0x0 public const EnumFestivalActivity 限时连充 = 3; // 0x0 public const EnumFestivalActivity 节日红包 = 4; // 0x0 public const EnumFestivalActivity 雷杰多宝箱 = 5; // 0x0 public const EnumFestivalActivity 许愿 = 6; // 0x0 public const EnumFestivalActivity 钻石返还 = 7; // 0x0 public const EnumFestivalActivity 新春福袋 = 8; // 0x0 public const EnumFestivalActivity 暑期半价 = 9; // 0x0 public const EnumFestivalActivity 每日许愿 = 10; // 0x0 public const EnumFestivalActivity 星穹夺宝 = 11; // 0x0 public const EnumFestivalActivity 七日登录 = 13; // 0x0 public const EnumFestivalActivity 每日自选 = 16; // 0x0 public const EnumFestivalActivity 活跃赠礼 = 26; // 0x0 public const EnumFestivalActivity 水果作战 = 27; // 0x0 public const EnumFestivalActivity 活跃任务 = 32; // 0x0 public const EnumFestivalActivity H5充值返利 = 33; // 0x0 public const EnumFestivalActivity H5直售礼包 = 34; // 0x0 public const EnumFestivalActivity H5登录签到 = 35; // 0x0 public const EnumFestivalActivity H5限定召唤 = 36; // 0x0 public const EnumFestivalActivity H5限时礼包 = 37; // 0x0 public const EnumFestivalActivity H5限时连充 = 38; // 0x0 public const EnumFestivalActivity H5直售礼包1 = 39; // 0x0 public const EnumFestivalActivity H5直售礼包2 = 40; // 0x0 public const EnumFestivalActivity 连连看 = 41; // 0x0 public const EnumFestivalActivity 分段礼包 = 42; // 0x0 public const EnumFestivalActivity 通行证 = 43; // 0x0 public const EnumFestivalActivity 老玩家回归 = 44; // 0x0 public const EnumFestivalActivity H5回归签到 = 45; // 0x0 public const EnumFestivalActivity H5回归礼包 = 46; // 0x0 public const EnumFestivalActivity H5回归挑战 = 47; // 0x0 public const EnumFestivalActivity H5回归商店 = 48; // 0x0 public const EnumFestivalActivity 玩家活跃 = 49; // 0x0 public const EnumFestivalActivity 活跃挑战 = 50; // 0x0 public const EnumFestivalActivity 活跃商店 = 51; // 0x0 public const EnumFestivalActivity MiniGame = 52; // 0x0 public const EnumFestivalActivity 直购礼包 = 53; // 0x0 public const EnumFestivalActivity 签到活动 = 54; // 0x0 public const EnumFestivalActivity H5活跃赠礼 = 55; // 0x0 public const EnumFestivalActivity H5欢乐球球 = 56; // 0x0 public const EnumFestivalActivity H5像素鸟 = 57; // 0x0 public const EnumFestivalActivity H5限时回归 = 58; // 0x0 public const EnumFestivalActivity H5周年庆直购礼包 = 59; // 0x0 public const EnumFestivalActivity H5礼包累购 = 60; // 0x0 public const EnumFestivalActivity H5转盘抽奖 = 61; // 0x0 public const EnumFestivalActivity H5翻牌游戏 = 62; // 0x0 public const EnumFestivalActivity H5大富翁 = 63; // 0x0 public const EnumFestivalActivity H5塔尔塔洛斯大奖签 = 64; // 0x0 public const EnumFestivalActivity h5活动 = 1000; // 0x0 // Methods } // Assembly-CSharp.dll public enum EnumFestival : { // Fields public System.Int32 value__; // 0x10 public const EnumFestival 端午 = 0; // 0x0 public const EnumFestival 暑假 = 1; // 0x0 public const EnumFestival 国庆 = 2; // 0x0 public const EnumFestival 双旦 = 3; // 0x0 public const EnumFestival 春节 = 4; // 0x0 public const EnumFestival 五一 = 5; // 0x0 public const EnumFestival 清明 = 6; // 0x0 public const EnumFestival 额外 = 7; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Activity : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String PanelName; // 0x18 public System.Int32 ActivityID; // 0x20 public System.String BtnName; // 0x28 // Methods public EnumFestivalActivity get_FestivalActivityName(); // 0x1e055d0 public System.String get_LBtnName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Festival : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 FestivalID; // 0x14 public System.Int32 Type; // 0x18 public System.String ServerParam; // 0x20 public System.String TimeString; // 0x28 public System.Int32[] Activities; // 0x30 public System.Int32 TestOpen; // 0x38 public System.DateTime BeginTime; // 0x40 public System.DateTime EndTime; // 0x48 private System.Boolean <IsGetServerParam>k__BackingField; // 0x50 private System.Collections.Generic.List<Activity> festivalActivityList; // 0x58 // Methods public EnumFestival get_FestivalName(); // 0x1e055d0 public System.Boolean get_IsGetServerParam(); // 0x1e12ab8 public System.Void set_IsGetServerParam(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<Activity> get_FestivalActivityList(); // 0x1e1bcd8 public System.Boolean get_IsHaveTiServerParam2(); // 0x1e12ab8 public System.Boolean get_FestivalInTime(); // 0x1e12ab8 public System.Boolean get_H5InTime(); // 0x1e12ab8 private System.Void GetServerParam(); // 0x1e23c98 private System.Int32 GetServerParam2(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_CenterManager : BasePanel<FestivalActivity_CenterManager> { // Fields public const System.String SAVE_F_DATA_7; // 0x0 public const System.String SAVE_F_DATA_8; // 0x0 public const System.String SAVE_F_DATA_9; // 0x0 public const System.String SAVE_F_DATA_10; // 0x0 public const System.String SAVE_F_DATA_11; // 0x0 private static System.String SAVE_SummerVacation; // 0x0 public FestivalMenuBtn[] giftButton; // 0x30 public UnityEngine.UI.Text remainTime; // 0x38 public UnityEngine.Transform panelParent; // 0x40 private static EnumFestival <CurActivity>k__BackingField; // 0x8 private static Festival CurFestival; // 0x10 public static System.DateTime beginTime; // 0x18 public static System.DateTime endTime; // 0x20 public static System.Int32 DefaltIndex; // 0x28 public static UnityEngine.Events.UnityAction refreshNum; // 0x30 private static System.Collections.Generic.List<Activity> activities; // 0x38 public static System.Collections.Generic.List<Festival> festivals; // 0x40 public static System.Boolean isRead; // 0x48 public static System.String Login_Num_In_Activity; // 0x50 public static System.String Get_New_Year_Diamond_Return; // 0x58 private System.String <activityRemainTime>k__BackingField; // 0x48 private System.String <RemainTime>k__BackingField; // 0x50 public System.TimeSpan span; // 0x58 private static System.String lastActivityDateString; // 0x60 private static System.Int32[] charge_isGotAward; // 0x68 private static System.Int32 charge_totalPay; // 0x70 private static System.Int32 conCharge_chargeCount; // 0x74 private static System.DateTime conCharge_chargeDate; // 0x78 private static System.Collections.Generic.List<System.Int32> conCharge_isGet; // 0x80 private static System.Int32 diamondRotary_rotaryCount; // 0x88 private static System.Int32 openBox_tenTime; // 0x8c private static System.Int32[] buySkinArray; // 0x90 private static System.Int32 buySkinCount; // 0x98 private static System.Int32 buySkinTime; // 0x9c private static System.Boolean yetRead; // 0xa0 private static System.DateTime currentTime; // 0xa8 public static System.Int32 Power_Consum; // 0xb0 public static System.Collections.Generic.List<System.Int32> Power_isGotAward; // 0xb8 public UnityEngine.UI.Text nameShow; // 0x60 public static ObscuredInt DayHighPoint; // 0xc0 public static ObscuredInt DayCount; // 0xe8 public static System.Collections.Generic.List<ObscuredInt> dayReward; // 0x110 public static System.Collections.Generic.List<ObscuredInt> HighReward; // 0x118 public System.Action RefreshactiveMissions; // 0x68 public System.Collections.Generic.List<ActiveMission> activeMissions; // 0x70 public static ObscuredInt DayLinkCount; // 0x120 // Methods public static EnumFestival get_CurActivity(); // 0x1e03f1c public static System.Void set_CurActivity(EnumFestival value); // 0x1e227d8 public static System.Boolean CheckActivity(EnumFestivalActivity activity); // 0x1e11540 public System.Void ChangeButton(UnityEngine.UI.Button btn); // 0x1e292ac public static Activity GetActivityById(System.Int32 id); // 0x1e1a94c private static System.Collections.Generic.List<Activity> get_Activities(); // 0x1e11470 public static System.Collections.Generic.List<Festival> get_Festivals(); // 0x1e11470 private static System.Collections.Generic.List<Activity> get_CurrentActivityList(); // 0x1e11470 public override System.Void _Awake(); // 0x1e23c98 public System.Void onShowSevenDayLogin(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public static System.Void GetActivityTime(); // 0x1e2274c public static System.Boolean HaveActivity(); // 0x1e11490 public static System.String LimitTime(); // 0x1e11470 public override System.Void SetRedPoint(); // 0x1e23c98 private static System.Boolean ShowChristmasWish(); // 0x1e11490 private static System.Boolean ShowChargeAwardRedDot(); // 0x1e11490 private static System.Boolean ShowDiamondRotaryRedPoint(); // 0x1e11490 private static System.Boolean ShowConChargeRedPoint(); // 0x1e11490 private static System.Boolean ShowRedBagRedPoint(); // 0x1e11490 private static System.Boolean ShowDailyWishRedPoint(); // 0x1e11490 private static System.Boolean ShowLuckyDrawRedPoint(); // 0x1e11490 private static System.Boolean ShowLoginDayRedPoint(); // 0x1e11490 private static System.Boolean ShowPowerConsumRedPoint(); // 0x1e11490 public static System.Boolean CanShowRedDot(); // 0x1e11490 public static System.Boolean ShowDiamondRedDot(); // 0x1e11490 private static System.Boolean CheckActivityRedPoint(EnumFestivalActivity activity); // 0x1e11540 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac public System.String get_RemainTime(); // 0x1e1bcd8 private System.Void set_RemainTime(System.String value); // 0x1e292ac private System.Void UpdateRemainTime(); // 0x1e23c98 private static System.Void InitBaseData(); // 0x1e2274c public static System.Void RestTime(); // 0x1e2274c public static System.Void ResetData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c public static System.Int32 GetBuySkinCount(); // 0x1e03f1c public static System.Void SetBuySkinCount(System.Int32 num); // 0x1e227d8 public static System.Int32 GetBuySkinTime(); // 0x1e03f1c public static System.Void SetBuySkinTime(System.Int32 num); // 0x1e227d8 public static System.Int32[] GetBuySkinID(); // 0x1e11470 public static System.Void SetBuySkinID(System.Int32 skinID, System.Int32 index); // 0x1e227fc public static System.Collections.Generic.List<System.Boolean> GetIsGotAward(); // 0x1e11470 public static System.Void SetIsGotAward(System.Int32 index); // 0x1e227d8 public static System.Int32 GetTotalPay(); // 0x1e03f1c public static System.Void SetTotalPay(System.Int32 totalPay); // 0x1e227d8 public static System.Int32 GetChargeCount(); // 0x1e03f1c public static System.DateTime GetChargeDate(); // 0x1c8fbb4 public static System.Void SetChargeInfo(System.Int32 chargeCount); // 0x1e227d8 public static System.Boolean[] GetConChargeGot(); // 0x1e11470 public static System.Void SetConChargeGot(System.Int32 index); // 0x1e227d8 public static System.Int32 GetRotaryCount(); // 0x1e03f1c public static System.Void SetRotaryCount(System.Int32 count); // 0x1e227d8 public static System.Int32 GetTenTimes(); // 0x1e03f1c public static System.Void SetTenTimes(System.Int32 times); // 0x1e227d8 public static System.Void ParsePowerData(System.String str); // 0x1e23c98 private static System.Void InitPowerdata(); // 0x1e2274c private static System.String SavePowerData(); // 0x1e11470 public System.Void GetPowerReward(FestivalUseData festivalUse, System.Action action); // 0x1e2a6c4 public static System.Void CheckPower(System.Int32 power); // 0x1e227d8 public static System.Boolean ishaveGet(); // 0x1e11490 public System.Void HideSelf(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public static System.Void ParscFruitData(System.String str); // 0x1e23c98 public static System.Void Receicedfruit(FruitAchievement fruitAchievement, System.Action action); // 0x1e292ac private static System.Void InitFruitData(); // 0x1e2274c public static System.Void ClearDayCount(); // 0x1e2274c public static System.Void ReceivedDailyfruit(FruitDaily fruitDaily, System.Action action); // 0x1e292ac private static System.String SaveFruitData(); // 0x1e11470 public static System.Void SetPoint(System.Int32 point); // 0x1e227d8 public static System.Void ParscActiviTaskData(System.String str); // 0x1e23c98 private static System.String SaveActiviTaskData(); // 0x1e11470 public static System.Void CompleteActiviTaskData(ActiveMissionType activeMissionType, System.Int32 time); // 0x1e227fc public System.Void GetActiveMissions(); // 0x1e23c98 public System.Void ReceivedTaskData(ActiveMission activeMission); // 0x1e292ac public static System.Boolean HaveRedActiveMission(); // 0x1e11490 public static System.Void ReceicedLine(LineAchievement lineAchievement, System.Action action); // 0x1e292ac public static System.Void ReceivedLinkDailyfruit(FruitDaily fruitDaily, System.Action action); // 0x1e292ac public static System.Void SavelineTime(LinkLine linkLine, System.Single Time); // 0x1e25a40 public static System.Void SaveDayCount(); // 0x1e2274c public static System.Void ClearyLinkDayCount(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActivity_CenterManager.<>c : System.Object { // Fields public static readonly FestivalActivity_CenterManager.<>c <>9; // 0x0 public static System.Func<ActiveMission,System.String> <>9__124_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <SaveActiviTaskData>b__124_0(ActiveMission data); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class FestivalActivity_CenterManager.<>c__DisplayClass20_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetActivityById>b__0(Activity item); // 0x1e192c4 } // Assembly-CSharp.dll public enum ActiveMissionType : { // Fields public System.Int32 value__; // 0x10 public const ActiveMissionType 通关魔王兽3次 = 1; // 0x0 public const ActiveMissionType 通关宇宙监狱3次 = 2; // 0x0 public const ActiveMissionType 完成加坦杰厄挑战1次 = 3; // 0x0 public const ActiveMissionType 通关深渊魔王兽1次 = 4; // 0x0 public const ActiveMissionType 竞技场排位赛胜利3次 = 5; // 0x0 public const ActiveMissionType 竞技场荣耀之战胜利1次 = 6; // 0x0 public const ActiveMissionType 挑战世界首领1次 = 7; // 0x0 public const ActiveMissionType 完成当日所有任务 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public class ActiveMission : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.Int32 Times; // 0x20 public System.Int32[] RewardItems; // 0x28 public System.Int32[] Number; // 0x30 public System.Int32 Jump; // 0x38 public ObscuredInt CompleteTime; // 0x3c public ObscuredInt Received; // 0x64 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsCanReceived(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinkLine : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 starttime; // 0x20 public System.Int32 bossnumber; // 0x24 public System.Int32 Type; // 0x28 public System.Single Time; // 0x2c // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LineAchievement : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 timeleft; // 0x20 public System.Int32[] reward1; // 0x28 public System.Int32[] reward2; // 0x30 public System.Int32 limit; // 0x38 public System.Int32 Type; // 0x3c public System.Int32 Received; // 0x40 // Methods public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_Charge : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Texture DuanwuTex; // 0x20 public UnityEngine.Texture SummerTex; // 0x28 public UnityEngine.Texture GuoQingTex; // 0x30 public UnityEngine.Texture NewYear; // 0x38 public UnityEngine.Texture SpringImg; // 0x40 public UnityEngine.Texture MayDayImg; // 0x48 public UnityEngine.UI.RawImage Bg; // 0x50 private const System.Int32 ITEM_LENGTH; // 0x0 private static System.String festivalCNName; // 0x0 public static FestivalActivity_Charge self; // 0x8 public UnityEngine.UI.Text remainTime; // 0x58 public ChargeRewardItem itemPrefab; // 0x60 public UnityEngine.Transform itemParent; // 0x68 private System.Collections.Generic.List<ChargeRewardItem> childList; // 0x70 private static System.Collections.Generic.List<System.Boolean> isGotAward; // 0x10 private static InitRedDot onChange; // 0x18 private System.DateTime dateTime; // 0x78 private System.TimeSpan span; // 0x80 public UnityEngine.UI.Text nameShow; // 0x88 // Methods private static System.DateTime get_beginTime(); // 0x1c8fbb4 private static System.DateTime get_endTime(); // 0x1c8fbb4 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Int32 get_TotalPay(); // 0x1e055d0 public System.Void BtnOfGetAward(System.Int32 id); // 0x1e24080 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private static System.Void ReadIsGot(); // 0x1e2274c private System.Void SaveIsGot(System.Int32 index); // 0x1e24080 public static System.Void CheckPay(System.Int32 payNum); // 0x1e227d8 private static System.Int32 ReadTotalPay(); // 0x1e03f1c private static System.Void SaveTotalPay(); // 0x1e2274c public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 id1, System.Int32 id2, UnityEngine.Transform parent); // 0x1e2437c public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class FestivalActivity_Charge.<>c__DisplayClass25_0 : System.Object { // Fields public System.Int32 a; // 0x10 public FestivalActivity_Charge <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityContinu : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Taget; // 0x38 public ObscuredInt Award; // 0x60 public ObscuredInt Number; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_ConCharge : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<ActivityContinu> ActivityContinuDatas; // 0x20 public UnityEngine.UI.Text remainTip; // 0x28 public UnityEngine.UI.Text rechargedTimeTip; // 0x30 private static System.Boolean[] isGetAward; // 0x0 private static System.Int32 chargeDayCount; // 0x8 private static System.DateTime chargeDate; // 0x10 public System.Collections.Generic.List<ConRechargeRewardItem> conRechargeRewardItems; // 0x38 public ConRechargeRewardItem activityContinu; // 0x40 public UnityEngine.Transform Parent; // 0x48 private static InitRedDot onChange; // 0x18 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void GetAnniversaryContinus(); // 0x1e23c98 private System.Void UpdateConRechargeRewardItems(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 id); // 0x1e24080 private static System.Void ReadChargeDayCount(); // 0x1e2274c public static System.Void SaveChargeDayCount(); // 0x1e2274c private static System.Void ReadIsGet(); // 0x1e2274c private System.Void SaveIsGet(System.Int32 index); // 0x1e24080 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class FestivalActivity_ConCharge.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int32 index; // 0x10 public FestivalActivity_ConCharge <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateConRechargeRewardItems>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_DailyWish : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform needle; // 0x20 public UnityEngine.UI.Image[] rewardsImage; // 0x28 public UnityEngine.UI.Text drawPrice; // 0x30 public static System.Boolean isPlaying; // 0x0 private System.Collections.Generic.List<PrizeWheelData> prizes; // 0x38 private System.Collections.Generic.List<PrizeWheelData> prizes1; // 0x40 private System.Collections.Generic.List<PrizeWheelData> prizes2; // 0x48 private System.Collections.Generic.List<PrizeWheelData> prizes3; // 0x50 private static System.Boolean isRead; // 0x1 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void OnBuyClicked(); // 0x1e23c98 public System.Void OnResetRewards(); // 0x1e23c98 private System.Boolean isAllGet(); // 0x1e12ab8 private System.Void BuySuccess(); // 0x1e23c98 private System.Void ResetRewards(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 index); // 0x1e24080 public System.Void ShowRate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClicked>b__12_0(); // 0x1e23c98 private System.Void <OnResetRewards>b__13_0(); // 0x1e23c98 private System.Void <OnResetRewards>b__13_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActivity_DailyWish.<>c : System.Object { // Fields public static readonly FestivalActivity_DailyWish.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__12_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__13_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyClicked>b__12_1(); // 0x1e23c98 internal System.Void <OnResetRewards>b__13_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FestivalActivity_DailyWish.<>c__DisplayClass15_0 : System.Object { // Fields public FestivalActivity_DailyWish <>4__this; // 0x10 public System.Int32 stopedPosition; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_DiamondRotary : UnityEngine.MonoBehaviour { // Fields private static ObscuredInt[] consumeDiamondArray; // 0x0 private static System.Single[] multiples; // 0x8 private static System.Collections.Generic.List<ObscuredInt[]> rotaryProbability; // 0x10 public UnityEngine.AnimationCurve rotateCurve; // 0x20 public DG.Tweening.Ease rotateEase; // 0x28 public UnityEngine.UI.Text consumeText; // 0x30 public UnityEngine.UI.Text getText; // 0x38 public UnityEngine.UI.Text times; // 0x40 public UnityEngine.Transform Pointer; // 0x48 public UnityEngine.GameObject rotateButtonMask; // 0x50 private static System.Int32 currentRotateTimes; // 0x18 private UnityEngine.Vector3 angles; // 0x58 private System.Int32 selectMultiplePos; // 0x64 public static System.Boolean isPlaying; // 0x1c // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfRotateRotary(); // 0x1e23c98 private System.Void RefreshUI(System.Int32 num); // 0x1e24080 private System.Void InitUI(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void SaveRotateTimes(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void TestClear(); // 0x1e23c98 public System.Void ClickRateBtn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfRotateRotary>b__17_0(); // 0x1e23c98 private System.Void <BtnOfRotateRotary>b__17_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FestivalActivity_DiamondRotary.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 num; // 0x10 public FestivalActivity_DiamondRotary <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_GiftBag : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image image1; // 0x20 public UnityEngine.UI.Image image2; // 0x28 public UnityEngine.UI.Image image3; // 0x30 public UnityEngine.UI.Image image4; // 0x38 public UnityEngine.UI.Text Text1; // 0x40 public UnityEngine.UI.Text Text2; // 0x48 public UnityEngine.UI.Text Text3; // 0x50 public UnityEngine.UI.Text Text4; // 0x58 public UnityEngine.UI.Text Text5; // 0x60 public UnityEngine.UI.Text Text6; // 0x68 public UnityEngine.UI.Text LimitText; // 0x70 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void Buy1(); // 0x1e23c98 public System.Void Buy2(); // 0x1e23c98 public System.Void RefreshLimitText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Buy2>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActivity_GiftBag.<>c : System.Object { // Fields public static readonly FestivalActivity_GiftBag.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__13_0; // 0x8 public static System.Predicate<GiftBoxData> <>9__13_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__14_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Refresh>b__13_0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <Refresh>b__13_1(GiftBoxData item); // 0x1e192c4 internal System.Void <Buy1>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_OpenBox : UnityEngine.MonoBehaviour { // Fields public PrizeTest[] prizes; // 0x20 public PrizeTest[] prizesTen; // 0x28 private static System.String festivalCNName; // 0x0 private static System.Int32 festivalKey; // 0x8 public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x30 public System.Collections.Generic.List<System.Int32> ids; // 0x38 public UnityEngine.UI.Text nameTip; // 0x40 public UnityEngine.Transform[] awardParent; // 0x48 public UnityEngine.Texture[] BGs; // 0x50 public UnityEngine.UI.RawImage BG; // 0x58 private ObscuredInt[] awardsID; // 0x60 public UnityEngine.UI.Text CutNumTxt; // 0x68 private System.Int32 cutNum; // 0x70 private System.Int32 tenTimes; // 0x74 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void InitList(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void LotteryRateControl(System.Int32 openNum); // 0x1e24080 public System.Void BuyButton(); // 0x1e23c98 private System.Void GetLottery(System.Int32 curIndex); // 0x1e24080 public System.Void ButtonOfLottery(System.Int32 openNum); // 0x1e24080 public System.Void ShowRewardsWindowButton(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void OnPointerDown(System.Int32 id); // 0x1e24080 public System.Void OnPointerUp(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class FestivalActivity_OpenBox.<>c__DisplayClass18_0 : System.Object { // Fields public FestivalActivity_OpenBox <>4__this; // 0x10 public System.Int32 openNum; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LotteryRateControl>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_Optional : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Prefab; // 0x20 public UnityEngine.Transform Parent; // 0x28 private System.Collections.Generic.List<SelectDay> selectDays; // 0x30 public static FestivalActivity_Optional Instance; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void ClickTestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_OptionDataManager : SingleMono<FestivalActivity_OptionDataManager> { // Fields public readonly System.String Daily_Day_Select; // 0x20 public readonly System.String Daily_Day_Select_1; // 0x28 public System.Collections.Generic.List<GoodsInfo> RoleListID; // 0x30 public System.DateTime CurrentTime; // 0x38 public System.Int32 Index; // 0x40 public Dailychoice curdailychoice; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 private System.Void ParseData(System.String str); // 0x1e292ac private System.Void InitData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void SetRoleList(System.Collections.Generic.List<GoodsInfo> Rewards); // 0x1e292ac public System.Void SetIndexAnddailychoice(System.Int32 i, Dailychoice dailychoice); // 0x1e25634 public System.Void SureDailyChoiceReward(System.Int32 id, System.Int32 count); // 0x1e24138 public System.Void SureBuy(Dailychoice dailychoice, System.Action callback); // 0x1e2a6c4 public System.Boolean isReceive(System.Int32 i, System.Int32 id); // 0x1e12cfc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActivity_OptionDataManager.<>c : System.Object { // Fields public static readonly FestivalActivity_OptionDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__15_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SureBuy>b__15_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FestivalActivity_OptionDataManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x10 public Dailychoice dailychoice; // 0x18 public FestivalActivity_OptionDataManager <>4__this; // 0x20 public System.Action callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SureBuy>b__0(); // 0x1e23c98 internal System.Void <SureBuy>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class Dailychoice : System.Object { // Fields public System.String Packname; // 0x10 public System.String reward0; // 0x18 public System.String reward1; // 0x20 public System.String reward2; // 0x28 public System.Int32 type; // 0x30 public System.Int32 pay; // 0x34 public System.Int32 times; // 0x38 private System.Collections.Generic.List<GoodsInfo> Reward0; // 0x40 private System.Collections.Generic.List<GoodsInfo> Reward1; // 0x48 private System.Collections.Generic.List<GoodsInfo> Reward2; // 0x50 public System.Collections.Generic.List<System.Int32> SelectReward; // 0x58 public System.Collections.Generic.List<System.Int32> SelectRewardCount; // 0x60 public System.Int32 BuyTime; // 0x68 public System.Collections.Generic.List<System.Int32> BuySelectReward; // 0x70 // Methods public System.String get_LPackname(); // 0x1e1bcd8 public DailyType get_dailyType(); // 0x1e055d0 public System.Int32 get_GetCount(); // 0x1e055d0 public System.Collections.Generic.List<GoodsInfo> get_DailyReward0(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_DailyReward1(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_DailyReward2(); // 0x1e1bcd8 public System.Void ClearData(); // 0x1e23c98 public System.Boolean get_BeginSelect(); // 0x1e12ab8 public System.Boolean get_isCanSure(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DailyType : { // Fields public System.Int32 value__; // 0x10 public const DailyType 免费自选 = 0; // 0x0 public const DailyType 钻石自选 = 1; // 0x0 public const DailyType 计费自选 = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class ActivityWish : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Vip; // 0x38 public ObscuredInt Award; // 0x60 public ObscuredInt Number1; // 0x88 public ObscuredInt Number2; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_RedPackage : UnityEngine.MonoBehaviour { // Fields public FestivalActivity_RedPackage.RedPackageAwardUI[] awardUIs; // 0x20 public UnityEngine.UI.Text remainTime; // 0x28 private const System.String SaveKey; // 0x0 private System.DateTime TomorrowTime; // 0x30 private System.TimeSpan remainTimeNum; // 0x38 private System.Collections.Generic.List<ActivityWish> ActivityWishDatas; // 0x40 private static InitRedDot onChange; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 private static System.Boolean get_RedPackageOpened(); // 0x1e11490 private System.Void RefreshUI(); // 0x1e23c98 public System.Void OpenRed(System.Int32 buttonID); // 0x1e24080 public static System.Void ClearData(); // 0x1e2274c public System.Void TestClearData(); // 0x1e23c98 private System.Collections.Generic.List<GoodsInfo> AddInGoodsInfo(System.Int32 id, System.Int32 num); // 0x1e1bfac public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalActivity_RedPackage.RedPackageAwardUI : System.Object { // Fields public UnityEngine.UI.Text rewardNumText; // 0x10 public UnityEngine.UI.Image rewardIcon; // 0x18 public UnityEngine.GameObject receiveBtn; // 0x20 public UnityEngine.GameObject needVipMark; // 0x28 public UnityEngine.UI.Text needVipText; // 0x30 public UnityEngine.GameObject btnMask; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivity_ShiningGift : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BuyClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActivity_ShiningGift.<>c : System.Object { // Fields public static readonly FestivalActivity_ShiningGift.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyClick>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalMenuBtn : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject noSelect; // 0x20 private UnityEngine.GameObject select; // 0x28 public UnityEngine.GameObject redDot; // 0x30 private UnityEngine.UI.Text noSelectText; // 0x38 private UnityEngine.UI.Text selectText; // 0x40 private System.String btnName; // 0x48 private UnityEngine.GameObject panel; // 0x50 public UnityEngine.Transform panelParent; // 0x58 private UnityEngine.GameObject panelObj; // 0x60 public EnumFestivalActivity activity; // 0x68 public System.Int32 activityID; // 0x6c public System.String panelName; // 0x70 public UnityEngine.UI.Button btn; // 0x78 // Methods public UnityEngine.GameObject get_Panel(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void Select(); // 0x1e23c98 public System.Void CancelSelect(); // 0x1e23c98 private System.Void Toggle(System.Boolean isOn); // 0x1e292d4 public System.Void UpdateBtnName(System.String btnName); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <Awake>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FruitDailyItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RedPoint; // 0x20 public FruitDaily FruitDaily; // 0x28 // Methods public System.Void Init(FruitDaily fruitDaily); // 0x1e292ac public System.Void OnBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBtnClick>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RyanTextLineFeed : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text myText; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeijieduoBox : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_BUY_BOX; // 0x0 public UnityEngine.GameObject buyButton; // 0x20 private System.Int32 yetBuy; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfBuyBox(); // 0x1e23c98 public System.Void BtnOfShowProbability(); // 0x1e23c98 public System.Void TestRepeatBuy(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfBuyBox>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckyDrawActivity : UnityEngine.MonoBehaviour { // Fields public LuckyDrawBonusItem[] bonus; // 0x20 public UnityEngine.GameObject bonusShow; // 0x28 public UnityEngine.GameObject bonusShowItemPrefab; // 0x30 public UnityEngine.Transform bonusShowContent; // 0x38 public UnityEngine.UI.Button onceTimeBtn; // 0x40 public UnityEngine.UI.Button tenTimesBtn; // 0x48 public UnityEngine.UI.Text luckydrawTimesText; // 0x50 public UnityEngine.UI.Slider luckydrawTimesSlider; // 0x58 public UnityEngine.UI.Toggle hideAniToggle; // 0x60 public UnityEngine.UI.Text keyNameText; // 0x68 public UnityEngine.UI.Text keyNumText; // 0x70 public UnityEngine.UI.Image keyIcon; // 0x78 public UnityEngine.UI.Button addkeyBtn; // 0x80 public UnityEngine.UI.Button shopBtn; // 0x88 public UnityEngine.UI.Text remainTimeText; // 0x90 public UnityEngine.UI.Button[] targetRewardBtns; // 0x98 private System.Int32 circleTime; // 0xa0 private System.Int32 circleMaxTime; // 0xa4 private System.Int32 curIndex; // 0xa8 private System.Collections.Generic.List<GoodsInfo> bonusData; // 0xb0 private System.Boolean isLuckydrawing; // 0xb8 private ObscuredInt usedItem; // 0xbc private System.String <activityRemainTime>k__BackingField; // 0xe8 public System.TimeSpan span; // 0xf0 // Methods private AllItems get_UsedItem(); // 0x1e055d0 private System.Void Start(); // 0x1e23c98 public System.Void TestClearData(); // 0x1e23c98 private System.Void JumpToShop(); // 0x1e23c98 private System.Void GetTargetReward(System.Int32 index); // 0x1e24080 private System.Void UpdateRewardBtnsState(); // 0x1e23c98 private System.Void AddKey(); // 0x1e23c98 public System.Void UpdateKeyNum(); // 0x1e23c98 private System.Void UpdateDrawNum(); // 0x1e23c98 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac private System.Void UpdateRemainTime(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateLuckydrawBonus(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void OpenBonusShow(System.Int32 index); // 0x1e24080 public System.Void CloseBonusShow(); // 0x1e23c98 private System.Void LuckyDrawOnceTime(); // 0x1e23c98 private System.Void ShowLuckyDrawBonus(); // 0x1e23c98 private System.Int32 GetRandIndex(); // 0x1e055d0 private System.Void LuckyDrawTenTimes(); // 0x1e23c98 public System.Void TestLuckydrawFree(System.Int32 times); // 0x1e24080 private System.Void LuckyDraw(System.Int32 times); // 0x1e24080 private System.Void DoLuckydraw(System.Int32 times); // 0x1e24080 private System.Collections.IEnumerator LuckyDrawMulti(System.Collections.Generic.List<System.Int32> randList, System.Action callback); // 0x1e21e20 private System.Collections.IEnumerator LuckyDrawOnce(System.Int32 randIndex); // 0x1e1bf7c public System.Void ShowRate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__24_0(System.Boolean isOn); // 0x1e292d4 private System.Void <ShowLuckyDrawBonus>b__45_0(); // 0x1e23c98 private System.Void <DoLuckydraw>b__50_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckyDrawActivity.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 index; // 0x10 public LuckyDrawActivity <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckyDrawActivity.<>c__DisplayClass27_0 : System.Object { // Fields public DrawWeek drawWeek; // 0x10 public LuckyDrawActivity <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetTargetReward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckyDrawActivity.<>c__DisplayClass49_0 : System.Object { // Fields public LuckyDrawActivity <>4__this; // 0x10 public System.Int32 times; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LuckyDraw>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckyDrawActivity.<LuckyDrawMulti>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LuckyDrawActivity <>4__this; // 0x20 public System.Collections.Generic.List<System.Int32> randList; // 0x28 public System.Action callback; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class LuckyDrawActivity.<LuckyDrawOnce>d__52 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LuckyDrawActivity <>4__this; // 0x20 public System.Int32 randIndex; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class Draw : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Item; // 0x38 public ObscuredInt ItemNum; // 0x60 public ObscuredInt Weight; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DrawWeek : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Target; // 0x38 public ObscuredInt[] Item; // 0x60 public ObscuredInt[] ItemNum; // 0x68 private System.Boolean <Received>k__BackingField; // 0x70 // Methods public System.Boolean get_Received(); // 0x1e12ab8 public System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckyDrawActivityDataManager : SingleMono<LuckyDrawActivityDataManager> { // Fields public const System.String SaveKey; // 0x0 public System.Collections.Generic.List<Draw> DrawDatas; // 0x20 public System.Collections.Generic.List<DrawWeek> DrawWeekDatas; // 0x28 public ObscuredInt luckyDrawNum; // 0x30 public System.DateTime MouthTime; // 0x58 public static UnityEngine.Events.UnityAction refreshNum; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 public System.Int32 GetRandDrawDataByWeight(); // 0x1e055d0 public System.Void SaveData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Boolean ShowRedDot(); // 0x1e12ab8 public System.Void CheckTimeData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckyDrawBonusItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text NumText; // 0x28 public UnityEngine.GameObject SelectedMark; // 0x30 public GoodsInfo Info; // 0x38 // Methods public System.Void UpdateInfo(GoodsInfo Info); // 0x1e292ac public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckyDrawBonusShowItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image itemIcon; // 0x20 public UnityEngine.UI.Text itemNumText; // 0x28 // Methods public System.Void UpdateInfo(System.Int32 id, System.Int32 num); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewFruitAchievementItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text taskDetail; // 0x20 public UnityEngine.UI.Button signInBtn; // 0x28 public UnityEngine.UI.Button Received; // 0x30 public UnityEngine.UI.Button gotoBtn; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Image> images; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Text> NumberText; // 0x48 private GameTaskRewardItem GameTaskRewardItem; // 0x50 public System.Action callback; // 0x58 // Methods public System.Void UpdateInfo(GameTaskRewardItem GameTaskRewardItem); // 0x1e292ac public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewFruitAchievementItem.<>c : System.Object { // Fields public static readonly NewFruitAchievementItem.<>c <>9; // 0x0 public static System.Action <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofClick>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewFruitAchievement_Window : BasePanel<NewFruitAchievement_Window> { // Fields public System.Collections.Generic.List<NewFruitAchievementItem> Items; // 0x30 public NewFruitAchievementItem fruitAchievementItem; // 0x38 public UnityEngine.Transform Parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewYearDiamondReturnManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text[] SevenDayTxt; // 0x20 public UnityEngine.UI.Text RewardTxt; // 0x28 public UnityEngine.UI.Text ReciveStatusTxt; // 0x30 public UnityEngine.GameObject[] ShowImg; // 0x38 public UnityEngine.GameObject[] HideImg; // 0x40 public static System.String Seven_Day_Diamond_Num; // 0x0 public static System.String Login_Num_In_Activity; // 0x8 public static System.String Last_Login_Date; // 0x10 public static System.String Get_New_Year_Diamond_Return; // 0x18 private System.Int32[] SevenDayDiamnondNum; // 0x48 // Methods public static System.Void ClearData(); // 0x1e2274c private System.Void OnEnable(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public static System.Void SetConsumDiamond(System.Int32 day, System.Int32 DiamondNum); // 0x1e227fc public static System.Int32 GetDiamondNumWithDay(System.Int32 day); // 0x1e03fa8 public static System.Void UpdateLoginDayNum(); // 0x1e2274c public static System.Boolean IsInActivity(); // 0x1e11490 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfGetReward(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class NewYearLuckyBagManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text CurrentTxt; // 0x20 public UnityEngine.UI.Text normaltxt; // 0x28 public UnityEngine.UI.Text SepcialTxt; // 0x30 public static System.Int32 MaxOpenCount; // 0x0 private static System.Int32 BlessCoin; // 0x4 public static System.String Daily_Normal_Open; // 0x8 public static System.String Daily_Special_Open; // 0x10 public static System.String First_Open_Special; // 0x18 public static System.String Auto_Add_Bless; // 0x20 private static System.DateTime SaveBlessTime; // 0x28 // Methods private static System.DateTime get_beginTime(); // 0x1c8fbb4 private static System.DateTime get_endTime(); // 0x1c8fbb4 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void ReadTotalCoins(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public static System.Void DailyAddBless(); // 0x1e2274c public System.Void BtnOfNormalOpen(); // 0x1e23c98 public System.Void BtnOfSpecialOpen(); // 0x1e23c98 private System.Void BlessLottery(OpenType type); // 0x1e24080 public System.Void BtnGetExtralBless(); // 0x1e23c98 public System.Void BtnOfAddBless(); // 0x1e23c98 public System.Void BtnOfClearData(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void ShowRate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnGetExtralBless>b__22_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewYearLuckyBagManager.<>c : System.Object { // Fields public static readonly NewYearLuckyBagManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__19_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__20_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfNormalOpen>b__19_1(); // 0x1e23c98 internal System.Void <BtnOfSpecialOpen>b__20_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewYearLuckyBagManager.<>c__DisplayClass19_0 : System.Object { // Fields public System.Int32 openCount; // 0x10 public NewYearLuckyBagManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfNormalOpen>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewYearLuckyBagManager.<>c__DisplayClass20_0 : System.Object { // Fields public System.Int32 count; // 0x10 public NewYearLuckyBagManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSpecialOpen>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum OpenType : { // Fields public System.Int32 value__; // 0x10 public const OpenType Normal = 4023; // 0x0 public const OpenType Special = 4025; // 0x0 public const OpenType FirstSpecial = 4024; // 0x0 // Methods } // Assembly-CSharp.dll public class NewYearWishManager : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_LAST_WISH_TIME; // 0x0 public UnityEngine.UI.Text totalCoins; // 0x20 public UnityEngine.GameObject wishButtonMask; // 0x28 public UnityEngine.UI.Text remainTtimeText; // 0x30 public UnityEngine.GameObject wishButton; // 0x38 public System.Int32[] awardId; // 0x40 public System.Int32[] awardNum; // 0x48 public System.Int32[] consumeNum; // 0x50 private static System.Int32 christmasCoins; // 0x8 private static System.DateTime lastWishDateTime; // 0x10 private System.TimeSpan timeSpan; // 0x58 private System.Boolean canWish; // 0x60 private static InitRedDot onChange; // 0x18 // Methods private static System.DateTime get_beginTime(); // 0x1c8fbb4 private static System.DateTime get_endTime(); // 0x1c8fbb4 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ReadTotalCoins(); // 0x1e23c98 private System.Void SaveTotalCoins(System.Int32 num); // 0x1e24080 private static System.Void ReadLastDateTime(); // 0x1e2274c private System.Void SaveLastDateTime(); // 0x1e23c98 public System.Void BtnOfWish(); // 0x1e23c98 public System.Void BtnOfExchange(System.Int32 i); // 0x1e24080 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void BtnOfAddSock(); // 0x1e23c98 public System.Void TestResetWish(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SelectDay : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject GotoSelect; // 0x20 public UnityEngine.GameObject Selected; // 0x28 public UnityEngine.GameObject SureSelect; // 0x30 public UnityEngine.UI.Text NameText; // 0x38 public UnityEngine.UI.Text InfoText; // 0x40 public UnityEngine.GameObject AddButton; // 0x48 public UnityEngine.Transform Parent; // 0x50 private System.Collections.Generic.List<DailyAddButton> Btns; // 0x58 private Dailychoice dailychoice; // 0x60 public UnityEngine.UI.Image Icon; // 0x68 private System.Collections.Generic.List<GoodsInfo> reward; // 0x70 // Methods public System.Void InitDay(Dailychoice dailychoice); // 0x1e292ac private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnSureSelect(); // 0x1e23c98 public System.Void BtnSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SelectDay.<>c : System.Object { // Fields public static readonly SelectDay.<>c <>9; // 0x0 public static System.Action <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnSureSelect>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SummerActivity_HalfSkinPurchase : UnityEngine.MonoBehaviour { // Fields public SummerActivity_HalfSkinPurchase.DiscountSkinUI[] SkinUI; // 0x20 private System.Int32[] BuySKinID; // 0x28 private System.Int32 buyCount; // 0x30 private static System.Int32[] SkinPrice; // 0x0 private static System.Int32[] DiscountSkinID; // 0x8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Boolean HasSkinIsBuy(System.Int32 skinID); // 0x1e12c98 public System.Void BuySkin(System.Int32 id); // 0x1e24080 public System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SummerActivity_HalfSkinPurchase.DiscountSkinUI : System.Object { // Fields public UnityEngine.GameObject YetBuy; // 0x10 public UnityEngine.GameObject ReayBuy; // 0x18 public UnityEngine.GameObject IsOwn; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SummerActivity_HalfSkinPurchase.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 id; // 0x10 public SummerActivity_HalfSkinPurchase <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySkin>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class TimeLimitTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject cardObject; // 0x20 public UnityEngine.UI.Image awardIcon; // 0x28 public UnityEngine.UI.Text awardNum; // 0x30 public UnityEngine.UI.Text condition; // 0x38 public UnityEngine.UI.Button getButton; // 0x40 public UnityEngine.UI.Image taskSlider; // 0x48 public UnityEngine.GameObject yetComplete; // 0x50 public UnityEngine.UI.Text progressText; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class ArchiveLoadSyncUtil : System.Object { // Fields private const System.Byte Lane; // 0x0 private const System.Double LoginHoldMaxSeconds; // 0x0 private static System.UInt64 _mark; // 0x0 private static System.Int32 _a0; // 0x8 private static System.Int32 _a1; // 0xc private static System.UInt32 _trace; // 0x10 private static System.Boolean _archiveReady; // 0x14 private static System.Boolean _sessionOpen; // 0x15 private static System.UInt32 _sessionTrace; // 0x18 private static System.String _sessionArchiveTm; // 0x20 private static System.UInt32 _loginAttemptId; // 0x28 private static System.UInt32 _sessionAttemptId; // 0x2c private static System.UInt32 _archiveAttemptId; // 0x30 // Methods internal static System.UInt32 get_CurrentLoginAttemptId(); // 0x1e1a180 internal static System.Void BeginLoginAttempt(); // 0x1e2274c internal static System.Void OpenLoginSession(System.String uid, System.String archiveTm); // 0x1e292ac internal static System.Void NotifyArchiveReady(System.String uid, System.String archiveTm); // 0x1e292ac internal static System.Boolean ProbeCloseWaitting(); // 0x1e11490 private static System.Void EnsureLoginAttemptId(); // 0x1e2274c private static System.String ResolveLoginUid(); // 0x1e11470 internal static System.Void Revoke(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class GameArchiveManager : BasePanel<GameArchiveManager> { // Fields private static System.String SAVE_USED_DATA; // 0x0 private System.String uploadTips; // 0x30 private System.String uploadSuccess; // 0x38 private System.String uploadFail; // 0x40 private System.String download; // 0x48 private System.String loginFail1; // 0x50 private System.String loginFail2; // 0x58 private System.String downloadSuccess; // 0x60 public UnityEngine.GameObject loginSuccessWindow; // 0x68 public UnityEngine.GameObject loginFailWindow; // 0x70 public UnityEngine.GameObject mainWindow; // 0x78 public UnityEngine.GameObject uploadWindow; // 0x80 public UnityEngine.GameObject uloadSuccessWindow; // 0x88 public UnityEngine.GameObject uloadFailWindow; // 0x90 public UnityEngine.GameObject downloadUI; // 0x98 public UnityEngine.GameObject dloadSuccessWindow; // 0xa0 public UnityEngine.GameObject dloadFailWindow; // 0xa8 public UnityEngine.GameObject waitingWindow; // 0xb0 public UnityEngine.GameObject BG; // 0xb8 public UnityEngine.UI.Text loginFailText; // 0xc0 public UnityEngine.UI.Text uploadTipsText; // 0xc8 public UnityEngine.UI.Text uploadSuccessText; // 0xd0 public UnityEngine.UI.Text uploadFailText; // 0xd8 public UnityEngine.UI.Text archiveInfoText; // 0xe0 public UnityEngine.UI.Text downloadSuccessText; // 0xe8 public UnityEngine.UI.Text downloadFailText; // 0xf0 public UnityEngine.UI.InputField inputField; // 0xf8 public System.Int32 remainUploadCount; // 0x100 public static System.Boolean returnUpdate; // 0x8 private static System.Boolean toDownload; // 0x9 private static System.Int32 usedCount; // 0xc // Methods public static System.Void OnShow(System.Boolean _toDownload); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Login(); // 0x1e23c98 private System.Void LoginCallBack(System.Int32 status, System.String backStr); // 0x1e25634 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ControlWindow(WINDOW_NAME windowName, System.Boolean show); // 0x1e25660 public System.Void BtnOfExitArchivePanel(); // 0x1e23c98 public System.Void BtnOfLoginSuccess(); // 0x1e23c98 public System.Void BtnOfCancelUpload(); // 0x1e23c98 public System.Void BtnOfShowUploadWindow(); // 0x1e23c98 private System.Void GetUploadCount(); // 0x1e23c98 private System.Void SetUsedUploadCount(System.Int32 addNum); // 0x1e24080 public static System.Void ClearData(); // 0x1e2274c public System.Void BtnOfShowDownloadWindow(); // 0x1e23c98 private System.Void DownloadCount(System.String backStr); // 0x1e292ac public System.Void BtnOfUploadGameData(); // 0x1e23c98 private System.Void UploadCallBack(System.String backStr); // 0x1e292ac public System.Void BtnOfScreenshot(); // 0x1e23c98 public System.Void BtnOfCloseUploadSuccessWindow(); // 0x1e23c98 public System.Void BtnOfReUpload(); // 0x1e23c98 public System.Void BtnOfCloseUploadFailWindow(); // 0x1e23c98 public System.Void BtnOfDownloadGameData(); // 0x1e23c98 private System.Void DownloadCallBack(System.Boolean success, System.String failReason); // 0x1e29530 private System.Void DownloadJsonCallBack(System.Boolean success, System.Int32 code, System.Collections.Generic.Dictionary<System.String,System.Object> archive); // 0x1e29404 private System.Void WaitGetDownLoadCode(); // 0x1e23c98 private System.Void AnalyDownLoadCode(System.String backStr); // 0x1e292ac public System.Void BntOfClosedloadSuccess(); // 0x1e23c98 public System.Void BtnOfClosedloadFail(); // 0x1e23c98 public System.Void BtnOfCancelDownload(); // 0x1e23c98 private System.Collections.IEnumerator Screenshots(); // 0x1e1bcd8 private static System.Void SaveData(System.Boolean send); // 0x1e23cbc private static System.Void ReadData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class GameArchiveManager.<Screenshots>d__59 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum WINDOW_NAME : { // Fields public System.Int32 value__; // 0x10 public const WINDOW_NAME 登录成功 = 0; // 0x0 public const WINDOW_NAME 登录失败 = 1; // 0x0 public const WINDOW_NAME 主界面 = 2; // 0x0 public const WINDOW_NAME 上传 = 3; // 0x0 public const WINDOW_NAME 上传成功 = 4; // 0x0 public const WINDOW_NAME 上传失败 = 5; // 0x0 public const WINDOW_NAME 下载 = 6; // 0x0 public const WINDOW_NAME 下载成功 = 7; // 0x0 public const WINDOW_NAME 下载失败 = 8; // 0x0 public const WINDOW_NAME 等待 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public static class GameContext : System.Object { // Fields private static System.Action _loginAttemptBegin; // 0x0 private static System.Action<System.String,System.String> _loginSessionOpen; // 0x8 private static System.Action<System.String,System.String> _loginArchiveCommitted; // 0x10 private static System.Func<System.Boolean> _loginIngressCheck; // 0x18 private static System.Action _loginIngressClear; // 0x20 private static System.Action<System.Byte,System.Int32> _alignPulse; // 0x28 // Methods internal static System.Void BindLoginRoutes(System.Action loginAttemptBegin, System.Action<System.String,System.String> loginSessionOpen, System.Action<System.String,System.String> loginArchiveCommitted, System.Func<System.Boolean> loginIngressCheck, System.Action loginIngressClear, System.Action<System.Byte,System.Int32> alignPulse); // 0x1e2aed0 public static System.Void LoginAttemptBegin(); // 0x1e2274c public static System.Void LoginSessionOpen(System.String uid, System.String archiveTm); // 0x1e292ac public static System.Void LoginArchiveCommitted(System.String uid, System.String archiveTm); // 0x1e292ac public static System.Boolean LoginIngressCheck(); // 0x1e11490 public static System.Void LoginIngressClear(); // 0x1e2274c public static System.Void AlignPulse(System.Byte lane, System.Int32 code); // 0x1e23ce4 } // Assembly-CSharp.dll internal static class GameContext.SlotKeys : System.Object { // Fields internal const System.String LoginAttemptBegin; // 0x0 internal const System.String LoginSessionOpen; // 0x0 internal const System.String LoginArchiveCommitted; // 0x0 internal const System.String LoginIngressCheck; // 0x0 internal const System.String LoginIngressClear; // 0x0 internal const System.String AlignPulse; // 0x0 // Methods } // Assembly-CSharp.dll public class GetAllArchive : UnityEngine.MonoBehaviour { // Fields private static System.Action downAct; // 0x0 private static System.Action<System.Int32> failAct; // 0x8 // Methods public System.Void Start(); // 0x1e23c98 public static System.Void DownLoadArchive(System.Action act, System.Action<System.Int32> fail); // 0x1e292ac public static System.Void DownLoadArchive(System.String key, System.Action<System.String> onLoad); // 0x1e292ac private static System.Void DealArchive(LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult2 archive); // 0x1e23c98 public static System.Void SetAllArchive(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class LoginFlowBootstrap : System.Object { // Fields // Methods private static System.Void RegisterLoginRoutes(); // 0x1e2274c } // Assembly-CSharp.dll public enum GameStartLog : { // Fields public System.Int32 value__; // 0x10 public const GameStartLog AWAKE = 1; // 0x0 public const GameStartLog StartDownload = 2; // 0x0 public const GameStartLog DownError = 3; // 0x0 public const GameStartLog DownSuccess = 4; // 0x0 public const GameStartLog StartClickLogin = 5; // 0x0 public const GameStartLog ClickLogin = 6; // 0x0 public const GameStartLog BeforeLog = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class PlayerLoad : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text VersionText; // 0x20 public UnityEngine.GameObject LoginBtn; // 0x28 public System.Boolean CloseLangueSet; // 0x30 public LanguageType languageType; // 0x34 public System.String[] videoName; // 0x38 public UnityEngine.GameObject vivoIcon; // 0x40 public UnityEngine.UI.Text beianTxt; // 0x48 public static System.Boolean isUserLoad; // 0x0 public System.Int32 curSelectServerId; // 0x50 public LAtmLegendHeroGame.Account.Models.LoginResult logResultSave; // 0x58 public UnityEngine.UI.Text loadButtonTxet; // 0x60 public UnityEngine.UI.Text uidText; // 0x68 public UnityEngine.GameObject waittingMask; // 0x70 public UnityEngine.GameObject touristsTip; // 0x78 public UnityEngine.GameObject[] UIObject; // 0x80 public UnityEngine.GameObject ResaveUI; // 0x88 public UnityEngine.GameObject BackGround; // 0x90 private UnityEngine.AsyncOperation async; // 0x98 private System.String jsonData; // 0xa0 private System.String TOGGLE; // 0xa8 public UnityEngine.GameObject JianTou; // 0xb0 protected UnityEngine.GameObject Tips; // 0xb8 private System.Boolean canClick; // 0xc0 private System.String tokens; // 0xc8 public UnityEngine.GameObject downloadPro; // 0xd0 public UnityEngine.UI.Text downText; // 0xd8 public UnityEngine.UI.Image downImg; // 0xe0 public UnityEngine.UI.Text ErrorMsgText; // 0xe8 public UnityEngine.GameObject ErrorMsgWindow; // 0xf0 private System.Boolean isShowTip; // 0xf8 public UnityEngine.GameObject wyInfo; // 0x100 private System.DateTime ServeTm; // 0x108 public System.Collections.Generic.List<System.String> keys; // 0x110 public System.Collections.Generic.List<NoticeItem> noticeUI; // 0x118 private System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem> notices; // 0x120 public UnityEngine.GameObject Noticewindow; // 0x128 public UnityEngine.UI.Text NoticeContet; // 0x130 public UnityEngine.RectTransform content; // 0x138 public System.Boolean useAccout; // 0x140 private CodeStage.AntiCheat.ObscuredTypes.ObscuredString resultArchive; // 0x148 public System.String Province; // 0x150 private System.Boolean sendToken; // 0x158 private System.Boolean socketEnter; // 0x159 public System.Boolean isLoginLoff; // 0x15a public System.Boolean isBalckLog; // 0x15b public System.Boolean isDisConnect; // 0x15c private static readonly CodeStage.AntiCheat.ObscuredTypes.ObscuredString LoginCredentialNormal; // 0x8 private static readonly CodeStage.AntiCheat.ObscuredTypes.ObscuredString LoginCredentialFail; // 0x10 private const System.Int32 LoginInitArchiveExceptionCode; // 0x0 private CodeStage.AntiCheat.ObscuredTypes.ObscuredString _loginEnterGameCredential; // 0x160 private System.String _ingressArchiveTmForClose; // 0x168 private System.Boolean _platformLoginResultAccepted; // 0x170 private System.Boolean _socketArchiveLoadArmed; // 0x171 private System.Boolean _archiveLoadAdmissionConsumed; // 0x172 private System.String _verifiedArchiveTm; // 0x178 private System.String _verifiedLoginUid; // 0x180 private System.UInt32 _verifiedLoginAttemptId; // 0x188 private System.DateTime _mainPanelLastCredentialCheckUtc; // 0x190 private System.Boolean _mainPanelHasCredentialCheckUtc; // 0x198 public UnityEngine.UI.Toggle selectToggle; // 0x1a0 public UnityEngine.GameObject Info; // 0x1a8 public System.String UserName; // 0x1b0 public System.String Password; // 0x1b8 public System.Int32 version; // 0x1c0 public System.Boolean online; // 0x1c4 public System.Boolean Changeonline; // 0x1c5 public System.String TestIp; // 0x1c8 public System.String Port; // 0x1d0 private System.Boolean isGpgame; // 0x1d8 private System.Boolean needRegame; // 0x1d9 public System.Boolean CanReturn; // 0x1da private System.Boolean isVideoFinished; // 0x1db private LSDKInterface.Models.NFCCardInfo cardInfo; // 0x1e0 private const System.Single FullArchivePullTimeoutSec; // 0x0 public UnityEngine.GameObject VideoUI; // 0x1e8 public UnityEngine.Video.VideoPlayer videoplay; // 0x1f0 // Methods private System.Void ToggleSelect(System.Boolean isOn); // 0x1e292d4 public System.Void UpdatePro1(System.Single pro); // 0x1e25a40 public System.Void UpdatePro2(System.Single pro, System.String lab); // 0x1e25bac private System.Void SetPro(System.Single pro, System.String lab); // 0x1e25bac private System.Void StartDownNet(); // 0x1e23c98 private System.Collections.IEnumerator SimulatePro(); // 0x1e1bcd8 private System.Void InitSdkPackages(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void CloseWy(); // 0x1e23c98 public System.Void BtnofBeian(); // 0x1e23c98 public System.Void BeforLoginFail(System.String msg); // 0x1e292ac private System.Void ShowLoginResultReturnInfo(System.Int32 status, System.String fallbackMsg); // 0x1e25634 private System.String FormatLoginResultReturnInfo(LAtmLegendHeroGame.Account.Models.LoginResult result, System.Int32 status, System.String fallbackMsg); // 0x1e214e0 private System.Void ClearLoginResultSave(); // 0x1e23c98 public System.Void LoginFail(System.Int32 status, System.String uid, System.String msg); // 0x1e257cc private System.Void InitUTestDll(); // 0x1e23c98 public System.Void LoginSocketFail(System.Int32 status); // 0x1e24080 public System.Void SetAllArchive(System.Action suc, System.Action fail); // 0x1e2a6c4 private System.Void SocketFail(); // 0x1e23c98 private System.Void LoginLoff(); // 0x1e23c98 private System.Void SocketConnectFail(System.Int32 code); // 0x1e24080 public System.Void LoginFail(System.Int32 status); // 0x1e24080 public static System.Void ReadCacheServerData(); // 0x1e2274c public System.Void DeleteAllCacheServerData(); // 0x1e23c98 private static System.Void CheckIsEncrypt(System.Int32[] saveKey); // 0x1e23c98 private System.Void GetGameNotice(); // 0x1e23c98 private System.Void ShowGameNotic(System.String backStr, System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem> noticeitems); // 0x1e2a6c4 public System.Void ExitNotice(); // 0x1e23c98 private System.Void ShowNoticText(System.Int32 cur); // 0x1e24080 private System.Void GameLoginCallback(LAtmLegendHeroGame.Account.Models.LoginResult result); // 0x1e292ac public System.Boolean get_isSocketEnter(); // 0x1e12ab8 public System.Void SocketEnter(); // 0x1e23c98 public System.Void GameLogin(); // 0x1e23c98 private System.Void BeforLog(System.Boolean suc, System.String msg); // 0x1e29530 public System.Void InitSocket(LAtmLegendHeroGame.Account.Models.L307LoginRet result); // 0x1e292ac public System.Boolean isGpVersion(); // 0x1e12ab8 public System.Void Test(); // 0x1e23c98 public System.Void BtnOfLoad(); // 0x1e23c98 public System.Void BtnOfTourists(); // 0x1e23c98 public System.Void BtnOfSureTourists(); // 0x1e23c98 public System.Void BtnOfCancelTourists(); // 0x1e23c98 private System.Void OnLoadSuccess(System.Boolean succ); // 0x1e292d4 public System.Void Fail(); // 0x1e23c98 public System.Void Rgeme(); // 0x1e23c98 private System.Void DointCallBack(SDKAccount acc); // 0x1e292ac private System.Void GrantLoginEnterGameCredential(); // 0x1e23c98 private System.Void RevokeLoginEnterGameCredential(); // 0x1e23c98 private System.Void ClearArchiveLoadAdmission(); // 0x1e23c98 private System.Boolean TryAcceptPlatformLoginResult(LAtmLegendHeroGame.Account.Models.LoginResult result); // 0x1e192c4 private System.Boolean TryArmArchiveLoadFromSocket(); // 0x1e12ab8 private System.Boolean TryConsumeArchiveLoadAdmission(System.String archiveTm); // 0x1e192c4 private System.Boolean IsBlockedFromEnteringGame(); // 0x1e12ab8 private System.Void ShowLoginDataAnomalyAndExit(); // 0x1e23c98 private System.Void ReleaseLoginInteractionLock(); // 0x1e23c98 public System.Void RunMainPanelEnterCredentialTimeGuard(); // 0x1e23c98 private System.Void RunMainPanelCredentialEvaluationOnce(); // 0x1e23c98 private System.Boolean IsMainPanelCredentialInvalid(); // 0x1e12ab8 private System.Boolean TryValidateBeforeEnterGame(); // 0x1e12ab8 private System.Void EnsureLoginSessionForArchive(System.String archiveTm); // 0x1e292ac private System.String GetLoginUidForIngress(); // 0x1e1bcd8 private System.Void CommitLoginIngressArchive(System.String archiveTm); // 0x1e292ac private System.Void SealArchiveThenCloseWaitting(); // 0x1e23c98 private System.Void CloseWaitting(); // 0x1e23c98 private System.Void OnVideoFinished(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac private System.Void BlockEnterGameForFullArchiveFailure(System.String reason); // 0x1e292ac private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfProtocol1(); // 0x1e23c98 public System.Void BtnOfProtocol2(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.DateTime UnixTimeStampToDateTime(System.Int64 unixTimeStamp); // 0x1e103e4 public System.Void ShowVideo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <InitSdkPackages>b__33_0(); // 0x1e23c98 private System.Void <InitSdkPackages>b__33_2(LSDKInterface.API.NetSecProtectInitResult r); // 0x1e292ac private System.Void <Start>b__34_0(System.Boolean isOn); // 0x1e292d4 private System.Void <Start>b__34_1(); // 0x1e23c98 private System.Void <GameLogin>b__99_0(); // 0x1e23c98 private System.Void <InitSocket>b__103_0(LTSocketModule.Models.OffLineType offlineType, System.String message); // 0x1e25634 } // Assembly-CSharp.dll [Serializable] private sealed class PlayerLoad.<>c : System.Object { // Fields public static readonly PlayerLoad.<>c <>9; // 0x0 public static System.Comparison<LSDKInterface.Models.LGameNoticeItem> <>9__62_0; // 0x8 public static System.Action<LSDKInterface.API.NetSecProtectCheckResult> <>9__91_0; // 0x10 public static System.Action <>9__103_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <ShowGameNotic>b__62_0(LSDKInterface.Models.LGameNoticeItem x, LSDKInterface.Models.LGameNoticeItem y); // 0x1e0ae8c internal System.Void <SocketEnter>b__91_0(LSDKInterface.API.NetSecProtectCheckResult r); // 0x1e292ac internal System.Void <InitSocket>b__103_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerLoad.<>c__DisplayClass140_0 : System.Object { // Fields public System.Boolean fullArchiveSyncOk; // 0x10 public System.Boolean fullArchiveSyncDone; // 0x11 public PlayerLoad <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadScene>b__0(System.Boolean ok); // 0x1e292d4 internal System.Boolean <LoadScene>b__1(); // 0x1e12ab8 } // Assembly-CSharp.dll private sealed class PlayerLoad.<>c__DisplayClass31_0 : System.Object { // Fields public System.Collections.Generic.List<System.String> list; // 0x10 public PlayerLoad <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartDownNet>b__0(LTAssetBundleRuntime.IItem item); // 0x1e292ac internal System.Void <StartDownNet>b__1(); // 0x1e23c98 internal System.Void <StartDownNet>b__2(System.Single pro, System.String lab); // 0x1e25bac internal System.Void <StartDownNet>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerLoad.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int32 wy; // 0x10 public PlayerLoad <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitSdkPackages>b__1(LSDKInterface.API.NetSecProtectInitResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PlayerLoad.<>c__DisplayClass62_0 : System.Object { // Fields public System.Int32 id; // 0x10 public PlayerLoad <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowGameNotic>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerLoad.<>c__DisplayClass91_0 : System.Object { // Fields public PlayerLoad <>4__this; // 0x10 public System.String admittedArchiveTm; // 0x18 public System.Action <>9__2; // 0x20 public System.Action <>9__3; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SocketEnter>b__1(); // 0x1e23c98 internal System.Void <SocketEnter>b__2(); // 0x1e23c98 internal System.Void <SocketEnter>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerLoad.<LoadScene>d__140 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PlayerLoad <>4__this; // 0x20 private PlayerLoad.<>c__DisplayClass140_0 <>8__1; // 0x28 private System.UInt32 <fullArchiveAttemptId>5__2; // 0x30 private System.Int32 <loginActionControl>5__3; // 0x34 private System.Single <fullArchiveSyncWait>5__4; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PlayerLoad.<SimulatePro>d__32 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PlayerLoad <>4__this; // 0x20 private System.Int32 <max>5__2; // 0x28 private System.Int32 <i>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GameEvaluteDataManager : System.Object { // Fields private static System.String Channel_Key; // 0x0 private static System.String GetReward_Key; // 0x8 public static System.Boolean isExit; // 0x10 private static System.String channel_params; // 0x18 private static ObscuredInt isFirstEnter; // 0x20 private static System.Collections.Generic.List<GoodsInfo> rewardItems; // 0x48 // Methods public static System.String get_Channel_Params(); // 0x1e11470 public static System.Boolean CanShowEvaluteUI(System.Boolean isMain); // 0x1e12ae4 public static ObscuredInt get_IsFirstEnter(); // 0x1c8fbb4 public static System.Void set_IsFirstEnter(ObscuredInt value); // 0x1c8fbb4 public static System.Collections.Generic.List<GoodsInfo> get_RewardItems(); // 0x1e11470 public static System.Boolean IsGetReward(); // 0x1e11490 public static System.Void SetEvaluteReward(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class GameEvaluteMainPanel : BasePanel<GameEvaluteMainPanel> { // Fields public UnityEngine.UI.Image[] rewardIcons; // 0x30 public UnityEngine.UI.Text[] RewardNumTxt; // 0x38 public UnityEngine.GameObject[] iosItem; // 0x40 private System.Boolean isShareing; // 0x48 private System.Boolean isSucceedShare; // 0x49 private ObscuredFloat ShareTime; // 0x4c private ObscuredFloat shareTime; // 0x64 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfAdvice(); // 0x1e23c98 public System.Void BtnOfGoShop(); // 0x1e23c98 private System.Void OnApplicationFocus(System.Boolean focus); // 0x1e292d4 private System.Void OnApplicationPause(System.Boolean pause); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameSuggestion_Window : BasePanel<GameSuggestion_Window> { // Fields public UnityEngine.UI.InputField SuggestTxt; // 0x30 private System.Boolean isShareing; // 0x38 private System.Boolean isSucceedShare; // 0x39 private ObscuredFloat ShareTime; // 0x3c private ObscuredFloat shareTime; // 0x54 // Methods public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfGiveSuggestion(); // 0x1e23c98 public System.Void BtnOfGoodEvalute(); // 0x1e23c98 private System.Void OnApplicationFocus(System.Boolean focus); // 0x1e292d4 private System.Void OnApplicationPause(System.Boolean pause); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameSuggestResult_Window : BasePanel<GameSuggestResult_Window> { // Fields // Methods public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdvanceGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] imageContent; // 0x20 private System.Int32[][] gift1; // 0x28 private System.Int32[][] gift2; // 0x30 private System.Int32 buyCount; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnBuy(); // 0x1e23c98 public static System.Boolean HaveGift(); // 0x1e11490 private static System.Int32 ReadBuyCount(); // 0x1e03f1c private System.Void SaveBuyCount(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuy>b__5_0(); // 0x1e23c98 private System.Void <BtnBuy>b__5_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeRebate : UnityEngine.MonoBehaviour { // Fields private static System.String maxDay; // 0x0 public UnityEngine.UI.Text remainDay; // 0x20 private System.Boolean[] yetBuyDiamond; // 0x28 public UnityEngine.GameObject[] yetBuyDiamondMask; // 0x30 private static System.Int32[] diamondCount; // 0x8 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfBuyDiamond(System.Int32 buyId); // 0x1e24080 private System.Void ReadYetBuyDiamondValue(); // 0x1e23c98 private System.Void SetAndSaveYetBuyDiamondValue(System.Int32 id); // 0x1e24080 private System.Void RefreshButtonMask(); // 0x1e23c98 private System.Void ShowRemainDay(); // 0x1e23c98 public static System.Int32 GetRemainMinutes(); // 0x1e03f1c public static System.DateTime GetEndDateTime(); // 0x1c8fbb4 public static System.Int32 isActivityEnd(); // 0x1e03f1c private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class ChargeRebate.<>c__DisplayClass6_0 : System.Object { // Fields public ChargeRebate <>4__this; // 0x10 public System.Int32 buyId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuyDiamond>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChristmasActivity : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_CHRISTMAS_COINS_KEY; // 0x0 private static System.String SAVE_LAST_WISH_TIME; // 0x8 public UnityEngine.UI.Text totalCoins; // 0x20 public UnityEngine.UI.Text[] consumeCoins; // 0x28 public UnityEngine.UI.Image[] getAwardIcon; // 0x30 public UnityEngine.GameObject wishButtonMask; // 0x38 public UnityEngine.UI.Text remainTtimeText; // 0x40 public UnityEngine.GameObject wishButton; // 0x48 public System.Int32[] awardId; // 0x50 public System.Int32[] awardNum; // 0x58 public UnityEngine.UI.Text[] awardNumShow; // 0x60 public System.Int32[] consumeNum; // 0x68 public UnityEngine.UI.Text exchangeTip; // 0x70 private static System.Int32 christmasCoins; // 0x10 private static System.DateTime lastWishDateTime; // 0x18 private System.TimeSpan timeSpan; // 0x78 private System.Boolean canWish; // 0x80 private static InitRedDot onChange; // 0x20 // Methods private static System.DateTime get_endTime(); // 0x1c8fbb4 private static System.DateTime get_closeTime(); // 0x1c8fbb4 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ReadTotalCoins(); // 0x1e23c98 private System.Void SaveTotalCoins(System.Int32 num); // 0x1e24080 private System.Void ReadLastDateTime(); // 0x1e23c98 private System.Void SaveLastDateTime(); // 0x1e23c98 public System.Void BtnOfWish(); // 0x1e23c98 public System.Void BtnOfExchange(System.Int32 i); // 0x1e24080 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class EneryGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] ButtonState; // 0x20 public UnityEngine.Material grey; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnGift(System.Int32 type); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnGift>b__4_0(); // 0x1e23c98 private System.Void <BtnGift>b__4_1(); // 0x1e23c98 private System.Void <BtnGift>b__4_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class EneryGiftDataManager : SingleMono<EneryGiftDataManager> { // Fields private const System.String EneryGiftkey; // 0x0 private System.Int32 gift1State; // 0x20 private System.Int32 gift2State; // 0x24 // Methods private System.Void Awake(); // 0x1e23c98 public System.Int32 get_Gift1State(); // 0x1e055d0 public System.Int32 get_Gift2State(); // 0x1e055d0 private System.Void ReadData(); // 0x1e23c98 public System.Void SaveBuyGift(System.Int32 type); // 0x1e24080 public System.Void ClearData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftButtonObject : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.GameObject noSelect; // 0x28 public UnityEngine.GameObject select; // 0x30 public UnityEngine.GameObject redDot; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCenterDataManager : UnityEngine.MonoBehaviour { // Fields public System.DateTime monthCard_diamondBuyDate; // 0x20 public System.DateTime monthCard_debrisBuyDate; // 0x28 public System.DateTime monthCard_diamondGetDate; // 0x30 public System.DateTime monthCard_debrisGetDate; // 0x38 public System.DateTime dayCharging_currentDate; // 0x40 public System.Int32[] dayCharging_getList; // 0x48 public System.DateTime dayCharging_endTime; // 0x50 public System.Int32 dayCharging_todayPay; // 0x58 public System.DateTime small_currentDate; // 0x60 public System.Int32[] small_payStateList; // 0x68 public System.Int32[] rebate_buyState; // 0x70 public System.DateTime rebate_endTime; // 0x78 public System.Int32 advance_buyNumm; // 0x80 private System.DateTime currentTime; // 0x88 public System.String RestMonthTimeBug; // 0x90 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void ResetSaveData(); // 0x1e23c98 public System.DateTime GetBuyDate(System.Int32 type); // 0x1e1031c public System.DateTime GetGetDate(System.Int32 type); // 0x1e1031c public System.Void SetBuyDate(System.Int32 type); // 0x1e24080 public System.Void SetGetDate(System.Int32 type); // 0x1e24080 public System.Void SetSpeciualDate(System.Int32 type); // 0x1e24080 public System.Void ResetMonthCard(System.Int32 type); // 0x1e24080 public System.Collections.Generic.List<System.Int32> GetGetList(); // 0x1e1bcd8 public System.DateTime GetEndTime(); // 0x1e102f4 public System.Void SetGetList(System.Int32 index); // 0x1e24080 public System.Void SetEndTime(System.DateTime endTime); // 0x1e28c20 public System.Int32 GetTodayPay(); // 0x1e055d0 public System.Void SetTodayPay(System.Int32 todayPay); // 0x1e24080 public System.Collections.Generic.List<System.Int32> GetPayState(); // 0x1e1bcd8 public System.Void SetPayState(System.Int32 index); // 0x1e24080 public System.Boolean[] GetRebateBuyState(); // 0x1e1bcd8 public System.DateTime GetRebateEndTime(); // 0x1e102f4 public System.Void SetRebateBuyState(System.Int32 index); // 0x1e24080 public System.Void SetRebateEndTime(System.DateTime endTime); // 0x1e28c20 public System.Int32 GetAdvanceBuyNum(); // 0x1e055d0 public System.Void SetAdvanceBuyNum(System.Int32 buyNum); // 0x1e24080 public System.Void ResetData(); // 0x1e23c98 public System.Void SetMonthCardDiamondBuyDate(System.String data); // 0x1e292ac public System.Void SetMonthCardDebrisBuyDate(System.String data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCenterWindow : BasePanel<GiftCenterWindow> { // Fields private static System.String SAVE_GIFT_CENTER_DATA; // 0x0 public GiftButtonObject[] giftButton; // 0x30 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> giftPanelPrefab; // 0x38 public System.String[] giftPanelName; // 0x40 public UnityEngine.Transform[] giftPanelParent; // 0x48 private static GIFT_ENUM lastGiftId; // 0x8 private static GIFT_ENUM nextGiftId; // 0xc // Methods public static System.Void OnShow(GIFT_ENUM giftId); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 giftId); // 0x1e24080 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SelectGift(GIFT_ENUM buttonId); // 0x1e24080 private static System.Boolean CheckButtonActive(GIFT_ENUM gift); // 0x1e11540 public override System.Void SetRedPoint(); // 0x1e23c98 private static System.Boolean ShowMonthCardDot(); // 0x1e11490 private static System.Boolean ShowDayChargingDot(); // 0x1e11490 private static System.Boolean ShowSamllChargingDot(); // 0x1e11490 public static System.Boolean CanShowRedDot(); // 0x1e11490 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum GIFT_ENUM : { // Fields public System.Int32 value__; // 0x10 public const GIFT_ENUM 无 = 4294967295; // 0x0 public const GIFT_ENUM 超值团购 = 10; // 0x0 public const GIFT_ENUM 成长礼包 = 11; // 0x0 public const GIFT_ENUM 充值好礼 = 12; // 0x0 public const GIFT_ENUM 礼包136 = 13; // 0x0 public const GIFT_ENUM 买一送一 = 14; // 0x0 public const GIFT_ENUM 进阶礼包 = 15; // 0x0 public const GIFT_ENUM 雷杰多 = 16; // 0x0 public const GIFT_ENUM 训练礼包 = 17; // 0x0 public const GIFT_ENUM 直升礼包 = 19; // 0x0 // Methods } // Assembly-CSharp.dll public class GiftControl : System.Object { // Fields private static System.Collections.Generic.Dictionary<ObscuredInt,GiftControlData> giftData; // 0x0 // Methods public static System.Collections.Generic.Dictionary<ObscuredInt,GiftControlData> get_GiftData(); // 0x1e11470 public static System.Boolean CheckGiftActive(ObscuredInt giftId); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftControlData : System.Object { // Fields public ObscuredInt GiftId; // 0x10 public ObscuredInt OffOn; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiesitisiActivity : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text remainDay; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfToJiesitisi(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeijieduoGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text buttonText; // 0x20 private HeroData leijieduo; // 0x28 private System.Boolean isOwn; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCardManager : UnityEngine.MonoBehaviour { // Fields public static MonthCardManager Instance; // 0x0 public UnityEngine.GameObject DiamondBuyButton; // 0x20 public UnityEngine.GameObject DebrisBuyButton; // 0x28 public UnityEngine.UI.Button DiamondGetButton; // 0x30 public UnityEngine.UI.Button DebrisGetButton; // 0x38 public UnityEngine.UI.Text DiamondGetText; // 0x40 public UnityEngine.UI.Text DebrisGetText; // 0x48 public UnityEngine.UI.Text DiamondTime; // 0x50 public UnityEngine.UI.Text DebrisTime; // 0x58 public System.Double diamondRT; // 0x60 public System.Double debrisRT; // 0x68 public UnityEngine.GameObject[] NotSupportLargePay; // 0x70 public UnityEngine.GameObject diamondRedDot; // 0x78 public UnityEngine.GameObject debrisRedDot; // 0x80 private static InitRedDot onChange; // 0x8 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void BtnBuyCard(System.Int32 ID); // 0x1e24080 public System.Void BtnOfTestOfPay(); // 0x1e23c98 public System.Void BtnGetCard(System.Int32 ID); // 0x1e24080 private System.Void Update(); // 0x1e23c98 private System.Void SetRedpoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c public static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuyCard>b__18_0(); // 0x1e23c98 private System.Void <BtnGetCard>b__20_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewActiveCenterDatamanager : SingleMono<NewActiveCenterDatamanager> { // Fields public System.DateTime victoryBeginTime; // 0x20 public System.DateTime victoryEndTime; // 0x28 public System.DateTime jiesitisiBeginTime; // 0x30 public System.DateTime jiesitisiEndTime; // 0x38 public System.Action<System.Boolean> BtnClickRefreshList; // 0x40 public NewActiveType CurGiftID; // 0x48 private System.Boolean awake; // 0x4c // Methods public System.Void GetActivityTime(); // 0x1e23c98 public System.Boolean CheckButtonActive(NewActiveType gift); // 0x1e12c98 public System.Boolean CheckButtonActiveRed(NewActiveType gift); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewActiveCenter_Window : BasePanel<NewActiveCenter_Window> { // Fields public NewGiftButton[] giftButton; // 0x30 public UnityEngine.Transform giftPanelParent; // 0x38 public System.Collections.Generic.List<System.String> giftPanelName; // 0x40 private System.Collections.Generic.Dictionary<NewActiveType,UnityEngine.GameObject> giftPanelPrefab; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshRed(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 public System.Void SelectGift(System.Boolean isRefreshButton); // 0x1e292d4 public System.Void ToVictroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum NewActiveType : { // Fields public System.Int32 value__; // 0x10 public const NewActiveType 空 = 4294967295; // 0x0 public const NewActiveType 胜利活动 = 0; // 0x0 public const NewActiveType 杰斯提斯活动 = 1; // 0x0 public const NewActiveType 奥特勋章 = 2; // 0x0 public const NewActiveType 选择奥特勋章 = 3; // 0x0 public const NewActiveType 星穹夺宝 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class NewGiftButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.GameObject noSelect; // 0x28 public UnityEngine.GameObject select; // 0x30 public UnityEngine.GameObject redDot; // 0x38 public NewActiveType newActiveType; // 0x40 // Methods public System.Void OnButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewYearActivity : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_CONSUME_DIAMOND; // 0x0 private static System.String SAVE_IS_GET; // 0x8 private static System.Int32 consumeDiamondNum; // 0x10 private static System.DateTime dateTime; // 0x18 public UnityEngine.UI.Text canGetDate; // 0x20 public UnityEngine.UI.Text totalConsumeDiamondText; // 0x28 public UnityEngine.GameObject btnGetMask; // 0x30 public UnityEngine.GameObject btnGet; // 0x38 // Methods private static System.Int32 get_ConsumeDiamond(); // 0x1e03f1c private static System.Void set_ConsumeDiamond(System.Int32 value); // 0x1e227d8 private static System.DateTime get_beginTime(); // 0x1c8fbb4 private static System.DateTime get_endTime(); // 0x1c8fbb4 private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfGet(); // 0x1e23c98 public static System.Void CheckDiamond(System.Int32 consumeNum); // 0x1e227d8 private static System.Int32 ReadConsumeDiamond(); // 0x1e03f1c private static System.Void SaveConsumeDiamond(); // 0x1e2274c public static System.Boolean IsGet(); // 0x1e11490 public static System.Boolean CanGetDiamond(); // 0x1e11490 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SixtyYuanGift : UnityEngine.MonoBehaviour { // Fields private const System.Int32 PRICE; // 0x0 private static System.Int32[][] items; // 0x0 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfBuy11(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class SixtyYuanGift.<>c : System.Object { // Fields public static readonly SixtyYuanGift.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SubGiftDataManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Boolean IsOpenSubGiftServer(); // 0x1e12ab8 public System.Boolean HaveRedSubGiftRed(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SubGiftDataManager.<>c__DisplayClass1_0 : System.Object { // Fields public System.Boolean HaveRed; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveRedSubGiftRed>b__0(LSDKInterface.Payment.Models.LSubscribeStatus r); // 0x1e292ac } // Assembly-CSharp.dll public class VictoryActivity : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text remainDay; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfToVictroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VIP2TipWindow : BasePanel<VIP2TipWindow> { // Fields private static System.Action action; // 0x0 // Methods public static System.Void OnShow(System.Action _action); // 0x1e23c98 public System.Void BtnOfGet(); // 0x1e23c98 public System.Void BtnOfToVIP(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WelfareCenterDataManager : UnityEngine.MonoBehaviour { // Fields private System.String SAVE_WELFARE_DATA; // 0x20 private System.Int32 sevenDaySign_getNum; // 0x28 private System.DateTime sevenDaySign_getDate; // 0x30 private System.Int32 monthSign_getNum; // 0x38 private System.DateTime monthSign_getDate; // 0x40 private System.Int32 monthSign_getMonth; // 0x48 private System.DateTime online_currentDate; // 0x50 private System.Int32 online_lastGotId; // 0x58 private System.Single online_totalTime; // 0x5c private System.DateTime dayWelfare_currentDate; // 0x60 private System.Int32 dayWelfare_noonState; // 0x68 private System.Int32 dayWelfare_nightState; // 0x6c private static System.Boolean yetRead; // 0x0 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Int32 GetSevenDayNum(); // 0x1e055d0 public System.DateTime GetSevenDayDate(); // 0x1e102f4 public System.Void SetSevenDayData(System.Int32 getNum, System.DateTime getDate); // 0x1e254a4 public System.Int32 GetMonthGetNum(); // 0x1e055d0 public System.DateTime GetMonthDate(); // 0x1e102f4 public System.Int32 GetMonthLastMonth(); // 0x1e055d0 public System.Void SetMonthSignData(System.Int32 getNum, System.DateTime getDate, System.Int32 month); // 0x1c8fbb4 public System.Int32 GetOnlineGotId(); // 0x1e055d0 public System.Single GetOnlineTotalTime(); // 0x1e0b71c public System.Void SetOnlineData(System.Int32 gotId, System.Single totalTime); // 0x1e244ac public System.Int32 GetNoonState(); // 0x1e055d0 public System.Int32 GetNightState(); // 0x1e055d0 public System.Void SetDayWelfareData(System.Boolean noon); // 0x1e292d4 public System.Void SetSevenData(SevenDaySignDataResponse data); // 0x1e292ac public System.Void SetMonthData(MonthSignDataResponse data); // 0x1e292ac public System.Void SetOnlineData(OnlineDataResponse data); // 0x1e292ac public System.Void SetOlineData(); // 0x1e23c98 public System.Void SetDayWelfareData(DayWelfareDataResponse data); // 0x1e292ac public System.Void ClearDayData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WelfareCenterWindow : BasePanel<WelfareCenterWindow> { // Fields public GiftButtonObject[] giftButton; // 0x30 public System.Int32 redPt; // 0x38 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> giftPanelPrefab; // 0x40 public System.String[] giftPanelName; // 0x48 public UnityEngine.Transform[] giftPanelParent; // 0x50 private static WELFARE_ENUM lastGiftId; // 0x0 private static WELFARE_ENUM nextGiftId; // 0x4 public static System.DateTime victoryBeginTime; // 0x8 public static System.DateTime victoryEndTime; // 0x10 public static System.DateTime jiesitisiBeginTime; // 0x18 public static System.DateTime jiesitisiEndTime; // 0x20 private SpecialGpAd specialGpAd; // 0x58 // Methods public static System.Void OnShow(WELFARE_ENUM giftId); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 giftId); // 0x1e24080 public System.Void SelectGift(WELFARE_ENUM buttonId); // 0x1e24080 public System.Void OnShowGiftButton(System.Boolean isRest); // 0x1e292d4 private System.Void ResetgiftPanelName(System.Int32 id); // 0x1e24080 public static System.Void SelectMedal(); // 0x1e2274c private static System.Boolean CheckButtonActive(WELFARE_ENUM gift); // 0x1e11540 public override System.Void SetRedPoint(); // 0x1e23c98 private static System.Boolean ShowSevenSignDot(); // 0x1e11490 private static System.Boolean ShowTwentyDaySignDot(); // 0x1e11490 private static System.Boolean ShowOnlineDot(); // 0x1e11490 private static System.Boolean ShowDayWelfareDot(); // 0x1e11490 private static System.Boolean ShowMedalDot(); // 0x1e11490 public static System.Boolean CanShowRedDot(); // 0x1e11490 private System.Void GetActivityTime(); // 0x1e23c98 public System.Void ToVictroy(); // 0x1e23c98 public System.Void ToJiesitisi(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum WELFARE_ENUM : { // Fields public System.Int32 value__; // 0x10 public const WELFARE_ENUM 无 = 4294967295; // 0x0 public const WELFARE_ENUM 七日签到 = 0; // 0x0 public const WELFARE_ENUM 每月签到 = 1; // 0x0 public const WELFARE_ENUM 在线有礼 = 2; // 0x0 public const WELFARE_ENUM 每日福利 = 3; // 0x0 public const WELFARE_ENUM 希卡利签到 = 4; // 0x0 public const WELFARE_ENUM vivo活动 = 5; // 0x0 public const WELFARE_ENUM 活动4399 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public class HeroBreakClass : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Level; // 0x38 public ObscuredInt NeedExp; // 0x60 public ObscuredInt Plasma; // 0x88 public ObscuredInt Debris; // 0xb0 public ObscuredInt Coin; // 0xd8 public ObscuredInt SkinShark; // 0x100 public ObscuredInt[] AddExp; // 0x128 public ObscuredInt[] Pro; // 0x130 // Methods public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ADD_EXP_TYPE : { // Fields public System.Int32 value__; // 0x10 public const ADD_EXP_TYPE 成功 = 0; // 0x0 public const ADD_EXP_TYPE 幸运一击 = 1; // 0x0 public const ADD_EXP_TYPE 大获成功 = 2; // 0x0 public const ADD_EXP_TYPE 超级成功 = 3; // 0x0 public const ADD_EXP_TYPE 究极成功 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class HeroBreakFragmentSlect : UnityEngine.MonoBehaviour { // Fields private HeroData heroData; // 0x20 private System.Action<System.Int32> action; // 0x28 public UnityEngine.Transform content; // 0x30 public HeroBreakFragmentSlectItem heroBreakFragmentSlectItem; // 0x38 private System.Collections.Generic.List<HeroBreakFragmentSlectItem> itemList; // 0x40 private System.Int32 curSelectId; // 0x48 // Methods public System.Void SetData(HeroData role, System.Action<System.Int32> action, System.Int32 initialSelectedId); // 0x1e2a9b4 public System.Void RefreshList(); // 0x1e23c98 private System.Void OnItemClick(System.Int32 id); // 0x1e24080 public System.Void ConfirmSelection(); // 0x1e23c98 public System.Void CancelSelection(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroBreakFragmentSlectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image fragmentImg; // 0x20 public UnityEngine.UI.Image selectImg; // 0x28 private UnityEngine.UI.Button itemBtn; // 0x30 private System.Int32 <ItemID>k__BackingField; // 0x38 // Methods public System.Int32 get_ItemID(); // 0x1e055d0 private System.Void set_ItemID(System.Int32 value); // 0x1e24080 public System.Void Init(System.Int32 itemID, System.Action<System.Int32> onClick); // 0x1e25634 public System.Void SetSelect(System.Boolean isSelect); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroBreakFragmentSlectItem.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.Int32> onClick; // 0x10 public System.Int32 itemID; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroBreakManager : BasePanel<HeroBreakManager> { // Fields public static System.Collections.Generic.List<System.Int32> breakUseUniversalDebris; // 0x0 public UnityEngine.Transform modelParent; // 0x30 public UnityEngine.UI.Text level; // 0x38 public UnityEngine.UI.Text[] needItem; // 0x40 public UnityEngine.UI.Image expValue; // 0x48 public UnityEngine.UI.Image debrisImg; // 0x50 public UnityEngine.GameObject[] effect_onGoodsDisappear; // 0x58 public UnityEngine.GameObject[] effect_onUpgrade; // 0x60 public UnityEngine.UI.Text breakImageText; // 0x68 public UnityEngine.UI.Image breakImage; // 0x70 public System.String[] breakSprite; // 0x78 private HeroBreakClass heroBreakData; // 0x80 private System.Boolean isCanClick; // 0x88 private static HeroData role; // 0x8 private System.Int32 selectedSkinDebrisId; // 0x8c private System.Boolean IsNeeChangeselected; // 0x90 public UnityEngine.GameObject newCostObj; // 0x98 public UnityEngine.UI.Image newCostImg; // 0xa0 public UnityEngine.UI.Text newCostText; // 0xa8 public UnityEngine.GameObject effect; // 0xb0 public HeroBreakFragmentSlect heroBreakFragmentSlect; // 0xb8 // Methods public static System.Void OnShow(HeroData _role); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshUIForOuBu(); // 0x1e23c98 private System.Single GetValue(System.Int32 brea, System.Int32 need); // 0x1c8fbb4 private System.Void InitEffect(); // 0x1e23c98 public System.Void BtnOfBreak(); // 0x1e23c98 private System.Void LogBreakConsumeItems(System.Collections.Generic.List<System.Int32> itemIds, System.Collections.Generic.List<System.Int32> itemCounts); // 0x1e2a6c4 public System.Void BtnOfAddTest(); // 0x1e23c98 private System.Void WaitTime(); // 0x1e23c98 public System.Void BtnTestBreak(); // 0x1e23c98 public System.Void BtnTestLevelUpOne(); // 0x1e23c98 public System.Void RefreshNewCost(); // 0x1e23c98 public System.Void RefreshNewCost(System.Int32 itemID); // 0x1e24080 public System.Void BntOfChangeSkinDes(); // 0x1e23c98 public System.Void ShowSelect(); // 0x1e23c98 private System.Void TryReportBreakSettleToSharedLogic(System.Int32 rngSeed, System.Action<System.Boolean> onSubmitComplete); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <ShowSelect>b__38_0(System.Int32 id); // 0x1e24080 } // Assembly-CSharp.dll private sealed class HeroBreakManager.<>c__DisplayClass24_0 : System.Object { // Fields public HeroBreakManager <>4__this; // 0x10 public System.Collections.Generic.List<System.Int32> items; // 0x18 public System.Collections.Generic.List<System.Int32> nums; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBreak>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroBreakManager.<>c__DisplayClass24_1 : System.Object { // Fields public System.Boolean success; // 0x10 public System.Int32 randomNum; // 0x14 public HeroBreakManager.<>c__DisplayClass24_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBreak>b__1(System.Boolean submitOk); // 0x1e292d4 } // Assembly-CSharp.dll public class HideSth : UnityEngine.PropertyAttribute { // Fields public System.String flagofShow; // 0x18 public System.String name; // 0x20 public System.Boolean isTrue; // 0x28 public System.String[] names; // 0x30 public System.Boolean[] isTrues; // 0x38 public System.String ename; // 0x40 public System.Int32 evalue; // 0x48 public System.String newename; // 0x50 public System.Int32[] evalues; // 0x58 // Methods public System.Void .ctor(System.String name, System.Boolean isTrue); // 0x1e2a6ec public System.Void .ctor(System.String names, System.Boolean[] isTrues); // 0x1e2a6c4 public System.Void .ctor(System.String ename, System.Int32 evalue, System.Boolean CheckIs); // 0x1e29c90 public System.Void .ctor(System.String newename, System.Int32[] evalues, System.Boolean CheckIs); // 0x1e2ad24 } // Assembly-CSharp.dll public class IOSArchiveManager : UnityEngine.MonoBehaviour { // Fields public System.Int32 read; // 0x20 public System.Int32 write; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public static System.String GetIosArchivePath(); // 0x1e11470 public static System.Void UploadArchive(); // 0x1e2274c public static System.Void DownloadArchive(); // 0x1e2274c public System.Void TestOfRead(); // 0x1e23c98 public System.Void TestOfWrite(); // 0x1e23c98 private static System.Void ReadAllBin(); // 0x1e2274c private static System.Void SaveData(System.String path, System.Object obj); // 0x1e292ac private static System.Void WriteAllBin(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class IOSLegendMemberGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject buyButton; // 0x20 public UnityEngine.GameObject getButton; // 0x28 public UnityEngine.GameObject yetGetButton; // 0x30 public UnityEngine.GameObject waitingWindow; // 0x38 public UnityEngine.UI.Text remainTime; // 0x40 private static System.String SAVE_IOS_LENGEND_MEMBER_BUY_GIFT_DATE; // 0x0 private static System.String SAVE_IOS_LEGEND_MEMBER_TODAY_GOT; // 0x8 private static System.String FIRST_BUY_LENGED_GIFT; // 0x10 private static System.Int32[] MonthItemsID; // 0x18 private static System.Int32[] MonthItemsNum; // 0x20 private static System.Boolean hasBuy; // 0x28 private static System.Boolean todayGot; // 0x29 private static System.Boolean status; // 0x2a public System.Boolean selfStatus; // 0x48 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public static System.Void SaveBuy(); // 0x1e2274c public System.Void BtnOfGet(); // 0x1e23c98 public static System.Void ClearBuyMonthCard(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public System.Void BtnOfProtocol1(); // 0x1e23c98 public System.Void BtnOfProtocol2(); // 0x1e23c98 public System.Void BtnofPriv(); // 0x1e23c98 public System.Void BtnofUser(); // 0x1e23c98 public System.Void DeleteKey(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfBuy>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Items : { // Fields public System.Int32 value__; // 0x10 public const Items Diamond_钻石 = 1; // 0x0 public const Items Gold_金币 = 2; // 0x0 public const Items Energy_体力 = 3; // 0x0 public const Items EXP_Junior_初级经验芯片 = 4; // 0x0 public const Items EXP_Middle_中级经验芯片 = 5; // 0x0 public const Items EXP_Senior_高级经验芯片 = 6; // 0x0 public const Items EXP_Top_顶级经验芯片 = 7; // 0x0 public const Items EXP_Ulitimate_终极经验芯片 = 8; // 0x0 public const Items Energy_Small_低级体力回复器 = 9; // 0x0 public const Items Energy_Big_高级体力回复器 = 10; // 0x0 public const Items Material1_能量核心 = 18; // 0x0 public const Items Material2_火花水晶 = 19; // 0x0 public const Items SweepVolume_扫荡卷 = 20; // 0x0 public const Items HonorCurrency_荣誉币 = 21; // 0x0 public const Items UniversalDebris_万能碎片 = 200; // 0x0 public const Items Debris_Saiwen_赛文碎片 = 2001; // 0x0 public const Items Debris_Tailuo_泰罗碎片 = 2002; // 0x0 public const Items Debris_Leiou_雷欧碎片 = 2003; // 0x0 public const Items Debris_Dijia_迪迦碎片 = 2004; // 0x0 public const Items Debris_Naikesaisi_奈克赛斯碎片 = 2005; // 0x0 public const Items Debris_Nuoya_诺亚碎片 = 2006; // 0x0 public const Items Debris_Mengbiyousi_梦比优斯碎片 = 2007; // 0x0 public const Items Debris_Sailuo_赛罗碎片 = 2008; // 0x0 public const Items Debris_Yinhe_银河碎片 = 2009; // 0x0 public const Items Debris_Aikesi_艾克斯碎片 = 2010; // 0x0 public const Items Debris_Baertan_巴尔坦星人碎片 = 2011; // 0x0 public const Items Debris_Gaci_嘎次星人碎片 = 2012; // 0x0 public const Items Debris_Magema_玛格玛星人碎片 = 2013; // 0x0 public const Items Debris_Heianzhaji_黑暗扎基碎片 = 2014; // 0x0 public const Items Debris_Jingziqishi_镜子骑士碎片 = 2015; // 0x0 public const Items Debris_Honglian_红莲火焰碎片 = 2016; // 0x0 public const Items Debris_Zhanbote_詹伯特碎片 = 2017; // 0x0 public const Items Debris_Beiliya_贝利亚碎片 = 2018; // 0x0 public const Items Debris_Jiedun_杰顿碎片 = 2019; // 0x0 public const Items Debris_Jinguqiao_金古桥碎片 = 2020; // 0x0 public const Items Debris_Gemola_哥莫拉碎片 = 2021; // 0x0 public const Items Debris_Leidewang_雷德王碎片 = 2022; // 0x0 public const Items Debris_Tailante_泰兰特碎片 = 2023; // 0x0 public const Items Debris_Geerzan_哥尔赞碎片 = 2024; // 0x0 public const Items Debris_Jiagula_伽古拉碎片 = 2033; // 0x0 public const Items Debris_Mogedashe_魔格大蛇碎片 = 2025; // 0x0 public const Items Plasma_等离子精魄 = 2032; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class onAddItemsDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class ItemsManager : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_CONSUME_COUNT; // 0x0 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredLong consumeCoin; // 0x8 public static ObscuredInt consumeDia; // 0x30 public static ObscuredInt consumePlasma; // 0x58 public static ObscuredInt consumeHonorCurrency; // 0x80 private static System.String RECORD_TODAY_CONSUME; // 0xa8 private static System.String RECORD_TODAY_ACTCONSUME; // 0xb0 private static System.Int32 totalDiamond; // 0xb8 private static System.Int32 todayActDiamond; // 0xbc public static System.String Login_Num_In_Activity; // 0xc0 private static System.Int32 _suppressDiamondConsumeStatDepth; // 0xc8 private static System.Int32 weeklyDiamondConsume; // 0xcc private static System.String RECORD_Weekly_CONSUME; // 0xd0 private static onAddItemsDelegate onAddItems; // 0xd8 private static ItemsManager self; // 0xe0 private static System.Collections.Generic.Dictionary<Items,ObscuredInt> ItemsDic; // 0xe8 private static System.String SAVE_CURRENCY_DATA; // 0xf0 // Methods public static System.Void ReadData(); // 0x1e2274c public static System.Void ReloadConsumeDataFromArchive(); // 0x1e2274c public static System.Void SetResponse(System.String resp); // 0x1e23c98 public static System.Int32 GetTodayConsumeDiamond(); // 0x1e03f1c public static System.Boolean get_ShouldSuppressDiamondConsumeStat(); // 0x1e11490 public static System.Void BeginSuppressDiamondConsumeStat(); // 0x1e2274c public static System.Void EndSuppressDiamondConsumeStat(); // 0x1e2274c public static System.Void SaveTodayConsumeDiamond(System.Int32 delta); // 0x1e227d8 public static System.Void SaveWeeklyDiamondConsume(System.Int32 num); // 0x1e227d8 public static System.Void ReadWeeklyDaimondData(); // 0x1e2274c public static System.Int32 GetWeeklyDiamondConsume(); // 0x1e03f1c public static System.Void ClearData(); // 0x1e2274c public static System.Void WeeklyClearData(); // 0x1e2274c private static System.Void ReadConsumeData(); // 0x1e2274c private static System.Void SaveConsumeData(System.Int32 id, System.Int32 count, System.Boolean send); // 0x1c8fbb4 public static System.Void add_onAddItems(onAddItemsDelegate value); // 0x1e23c98 public static System.Void remove_onAddItems(onAddItemsDelegate value); // 0x1e23c98 public static ItemsManager get_Instances(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 private static System.Void ReadItemsValue(); // 0x1e2274c public System.Int32 GetItems(Items item); // 0x1e0584c public System.Int32 GetItems(System.Int32 itemID); // 0x1e0584c public System.Int32 AddItems(Items item, System.Int32 Num, OUTPUTTYPE type, System.Int32 forItemID); // 0x1c8fbb4 public System.Int32 AddItemsInCache(Items item, System.Int32 Num, OUTPUTTYPE type); // 0x1e058b4 public System.Int32 AddItems(System.Int32 itemID, System.Int32 Num, OUTPUTTYPE type, System.Boolean fromEndlessMode, System.Int32 forItemID); // 0x1c8fbb4 public System.Int32 AddItemsInCache(System.Int32 itemID, System.Int32 Num, OUTPUTTYPE type, System.Boolean fromEndlessMode); // 0x1c8fbb4 public System.Void AddItems(Items[] items, System.Int32[] num, OUTPUTTYPE type); // 0x1e2a9b4 public System.Int32 SetItems(Items item, System.Int32 Num); // 0x1e05880 public System.Int32 SetItems(System.Int32 itemID, System.Int32 Num); // 0x1e05880 private System.Void SaveItems(Items item, System.Boolean send); // 0x1e25660 private static System.Void SaveCurrency(System.Boolean send); // 0x1e23cbc public static System.Void ResetData(); // 0x1e2274c public System.Void DeleteItem(AllItems item); // 0x1e24080 private static System.Int32 Encode(System.Int32 value); // 0x1e03fa8 private static System.Int32 Decode(System.Int32 value); // 0x1e03fa8 private System.Boolean DeductLocalOnly(System.Int32 itemId, System.Int32 num, System.Boolean send, System.Int32 forItemID); // 0x1c8fbb4 private static System.Void MergeConsumeEntries(System.Collections.Generic.List<System.Int32> ids, System.Collections.Generic.List<System.Int32> nums, System.Int32 itemId, System.Int32 num); // 0x1e299ec public System.Boolean UseItem(Items item, System.Int32 Num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItem(Items item, System.Int32 Num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItem(System.Int32 itemID, System.Int32 Num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItems(ObscuredInt[] items, ObscuredInt[] num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItems(Items[] items, ObscuredInt[] num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItems(System.Int32[] items, System.Int32[] num, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 public System.Boolean UseItemsLocalOnlyInSharedLogicTransaction(System.Int32[] items, System.Int32[] num, LPayReason Type, System.Int32 forItemID, System.Int32 Level, System.Boolean send); // 0x1c8fbb4 internal System.Boolean UseItemLocalOnlyAfterSharedLogicConfirmed(System.Int32 itemId, System.Int32 num, LPayReason type, System.Int32 forItemId, System.Int32 level, System.Boolean send); // 0x1c8fbb4 public System.Void JudgePanel(System.Int32 item); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class ItemsManager.<>c : System.Object { // Fields public static readonly ItemsManager.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__64_0; // 0x8 public static System.Action<PeakConfigType> <>9__64_1; // 0x10 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__64_2; // 0x18 public static System.Action <>9__64_9; // 0x20 public static System.Action<WorldBossState> <>9__64_3; // 0x28 public static System.Action<System.Boolean> <>9__64_4; // 0x30 public static System.Action<System.Boolean> <>9__64_5; // 0x38 public static System.Action<System.Boolean> <>9__64_6; // 0x40 public static System.Action<System.Boolean> <>9__64_7; // 0x48 public static System.Action<System.Boolean> <>9__64_8; // 0x50 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <JudgePanel>b__64_0(System.Boolean result); // 0x1e292d4 internal System.Void <JudgePanel>b__64_1(PeakConfigType result); // 0x1e24080 internal System.Void <JudgePanel>b__64_2(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <JudgePanel>b__64_3(WorldBossState info); // 0x1e292ac internal System.Void <JudgePanel>b__64_9(); // 0x1e23c98 internal System.Void <JudgePanel>b__64_4(System.Boolean result); // 0x1e292d4 internal System.Void <JudgePanel>b__64_5(System.Boolean result); // 0x1e292d4 internal System.Void <JudgePanel>b__64_6(System.Boolean result); // 0x1e292d4 internal System.Void <JudgePanel>b__64_7(System.Boolean result); // 0x1e292d4 internal System.Void <JudgePanel>b__64_8(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ItemsManager.<>c__DisplayClass56_0 : System.Object { // Fields public ItemsManager <>4__this; // 0x10 public Items item; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UseItem>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ItemsManager.<>c__DisplayClass57_0 : System.Object { // Fields public ItemsManager <>4__this; // 0x10 public Items item; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UseItem>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ItemsManager.<>c__DisplayClass61_0 : System.Object { // Fields public ItemsManager <>4__this; // 0x10 public System.Int32[] items; // 0x18 public System.Int32 i; // 0x20 public UnityEngine.Events.UnityAction <>9__0; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UseItems>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesDataManager : System.Object { // Fields // Methods public static TiesInfo GetTiesInfo(System.Int32 roleId); // 0x1e1a94c public static TiesCondition[] GetTiesCondition(HeroData hero); // 0x1e1bcd8 public static TiesCondition GetTiesConditionByLevel(System.Int32 part, System.Int32 level); // 0x1c8fbb4 public static TiesPlues[] GetTiesPlues(HeroData hero); // 0x1e1bcd8 public static TiesPlues GetTiesPluesByLevel(System.Int32 part, System.Int32 level); // 0x1c8fbb4 public static System.Void OpenHeroTies(HeroData hero, System.Int32 part); // 0x1e24080 public static System.Void UpgradeHeroTies(HeroData hero, System.Int32 part); // 0x1e24080 public static System.Void UpgradeTestHeroAllTies(HeroData hero); // 0x1e23c98 public static FightAttribute GetFightAttribute(HeroData hero); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesInfo : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public ObscuredInt[] TiesID; // 0x38 public System.String TiesName; // 0x40 // Methods public System.String get_LTiesName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesPlues : System.Object { // Fields public ObscuredInt Id; // 0x10 public ObscuredInt Level; // 0x38 public ObscuredInt Plues1; // 0x60 public ObscuredInt Plues2; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesCondition : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Part; // 0x38 public ObscuredInt Condition; // 0x60 public ObscuredInt Level; // 0x88 public ObscuredInt Price; // 0xb0 public ObscuredInt TiesStone; // 0xd8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesRoleUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject unLock; // 0x20 public UnityEngine.GameObject canUnLock; // 0x28 public UnityEngine.GameObject locked; // 0x30 public UnityEngine.GameObject btnOpenTies; // 0x38 public UnityEngine.GameObject btnOpenMask; // 0x40 public UnityEngine.UI.Text tiesLevel; // 0x48 public UnityEngine.UI.Image[] headIcon; // 0x50 public UnityEngine.UI.Text tiesName; // 0x58 public UnityEngine.UI.Text attribute1; // 0x60 public UnityEngine.UI.Text attribute2; // 0x68 public UnityEngine.UI.Text condition; // 0x70 public UnityEngine.UI.Image[] consumeIcon; // 0x78 public UnityEngine.UI.Text[] consumeNum; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text lifeValue; // 0x20 public UnityEngine.UI.Text attackValue; // 0x28 public UnityEngine.UI.Text mdValue; // 0x30 public UnityEngine.UI.Text pdValue; // 0x38 public UnityEngine.UI.Text critValue; // 0x40 public UnityEngine.UI.Text dodgeValue; // 0x48 public TiesRoleUI[] roleUI; // 0x50 public UnityEngine.UI.Image lightBox; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TiesUpgrade_Window : BasePanel<TiesUpgrade_Window> { // Fields public UnityEngine.UI.Image iconFrom; // 0x30 public UnityEngine.UI.Image iconTo; // 0x38 public UnityEngine.UI.Text[] attributeName; // 0x40 public UnityEngine.UI.Text[] currLevel; // 0x48 public UnityEngine.UI.Text[] nextLevel; // 0x50 public UnityEngine.UI.Text[] currBonus; // 0x58 public UnityEngine.UI.Text[] nextBonus; // 0x60 public UnityEngine.UI.Text matrial1Num; // 0x68 public UnityEngine.UI.Text matrial2Num; // 0x70 private TiesInfo info; // 0x78 private TiesCondition cond; // 0x80 private static HeroData role; // 0x0 private static System.Int32 part; // 0x8 private static System.Action action; // 0x10 // Methods private System.String GetattributeNames(System.Int32 index); // 0x1e1bf7c public static System.Void OnShow(HeroData _role, System.Int32 _part, System.Action _action); // 0x1e25634 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 public System.Void BtnOfUpgrade(); // 0x1e23c98 public System.Void BtnInfoClick(); // 0x1e23c98 public System.Void BtnInfoClick1(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfUpgrade>b__20_0(); // 0x1e23c98 private System.Void <BtnInfoClick>b__21_0(); // 0x1e23c98 private System.Void <BtnInfoClick1>b__22_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CapsuleItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image bgImage; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.UI.Image bgLine; // 0x30 public UnityEngine.Transform starParent; // 0x38 public UnityEngine.UI.Text name; // 0x40 public UnityEngine.UI.Text num; // 0x48 public UnityEngine.GameObject dontHave; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CapsuleUpgrade : BasePanel<CapsuleUpgrade> { // Fields public CapsuleUpgradeItem prefab; // 0x30 public UnityEngine.Transform prefabParent; // 0x38 public UnityEngine.GameObject maxLevel; // 0x40 public UnityEngine.UI.Text showLevel; // 0x48 public UnityEngine.UI.Slider expSlider; // 0x50 public UnityEngine.UI.Text showExp; // 0x58 private System.Int32 totalExp; // 0x60 private System.Boolean isMaxExp; // 0x64 private System.Boolean isSubmitting; // 0x65 private System.Collections.Generic.List<ItemData> capsuleList; // 0x68 private System.Collections.Generic.List<CapsuleUpgradeItem> itemList; // 0x70 private static HeroData hero; // 0x0 // Methods public static System.Void OnShow(HeroData _hero); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshCell(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 private System.Boolean TryConsumeCapsulesAndGainExp(System.Int32[] consumeItemIds, System.Int32[] consumeItemNums, System.Int32 expToAdd, System.Boolean sharedLogicReady); // 0x1c8fbb4 public System.Void BtnOfCancel(); // 0x1e23c98 private System.Void AddTotalExp(System.Int32 delta); // 0x1e24080 private System.Void IsMaxRoleExp(); // 0x1e23c98 private System.Int32 GetMaxEXP(); // 0x1e055d0 private System.Void BtnOfAddChip(System.Int32 i); // 0x1e24080 private System.Void BtnOfReduceChip(System.Int32 i); // 0x1e24080 private System.Void BtnOfMaxChip(System.Int32 i); // 0x1e24080 private System.Void BtnOfCancelChip(System.Int32 i); // 0x1e24080 private System.Void PreviewLevel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CapsuleUpgrade.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 a; // 0x10 public CapsuleUpgrade <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshCell>b__0(); // 0x1e23c98 internal System.Void <RefreshCell>b__1(); // 0x1e23c98 internal System.Void <RefreshCell>b__2(); // 0x1e23c98 internal System.Void <RefreshCell>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll public class CapsuleUpgradeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text num; // 0x28 public UnityEngine.UI.Text name; // 0x30 public UnityEngine.UI.Text addValue; // 0x38 public UnityEngine.UI.Text useChipVlaueText; // 0x40 public UnityEngine.UI.Button addChip; // 0x48 public UnityEngine.UI.Button reduceChip; // 0x50 public UnityEngine.UI.Button maxChip; // 0x58 public UnityEngine.UI.Button cancelChip; // 0x60 public UnityEngine.Events.UnityAction addChipAction; // 0x68 public UnityEngine.Events.UnityAction reduceChipAction; // 0x70 public UnityEngine.Events.UnityAction maxChipAction; // 0x78 public UnityEngine.Events.UnityAction cancelChipAction; // 0x80 public UnityEngine.Transform starParent; // 0x88 public ObscuredInt useChipValue; // 0x90 public ObscuredInt totalChipValue; // 0xb8 public ObscuredInt preChipValue; // 0xe0 // Methods public System.Void BtnOfAddChip(); // 0x1e23c98 public System.Void BtnOfReduceChip(); // 0x1e23c98 public System.Void BtnOfMaxChip(); // 0x1e23c98 public System.Void BtnOfCancelChip(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeActivityWindow : BasePanel<JiedeActivityWindow> { // Fields public UnityEngine.GameObject lockShow; // 0x30 public UnityEngine.GameObject unlockShow; // 0x38 private static System.Boolean toNext; // 0x0 private System.Int32 playerLevel; // 0x40 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfOpen(System.Boolean open); // 0x1e292d4 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeCallManager : BasePanel<JiedeCallManager> { // Fields private static System.String SAVE_FREE_CALL; // 0x0 private static System.String SAVE_TODAY_REMAIN_NUM; // 0x8 public UnityEngine.Transform cellParent1; // 0x30 public UnityEngine.Transform cellParent2; // 0x38 public ItemGrid[] group1; // 0x40 public ItemGrid[] group2; // 0x48 public System.Int32 delatX; // 0x50 public System.Single moveTime; // 0x54 public UnityEngine.UI.Text remainNumText; // 0x58 public UnityEngine.UI.Text nextFreeText; // 0x60 private System.Collections.Generic.List<ItemGrid> cellList; // 0x68 private System.Collections.Generic.List<ObscuredInt> showPool; // 0x70 private static System.Int32 freeCall; // 0x10 private static System.Int32 remainNum; // 0x14 private System.DateTime dateTime; // 0x78 private System.Int32 posIndex; // 0x80 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void UpdateTime(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private static System.Void SaveFreeCall(); // 0x1e2274c private System.Void ReadFreeCall(); // 0x1e23c98 private static System.Void SaveRemainNum(); // 0x1e2274c private System.Void ReadRemainNum(); // 0x1e23c98 private System.Void SwapIcon(); // 0x1e23c98 private System.Void SetGroup(ItemGrid[] group); // 0x1e292ac private System.Void CallOneSuccess(); // 0x1e23c98 private System.Void CallTenSuccess(); // 0x1e23c98 private System.Void CallFail(); // 0x1e23c98 public System.Void BtnOfCallOne(); // 0x1e23c98 public System.Void BtnOfCallTen(); // 0x1e23c98 public System.Void BtnOfMap(); // 0x1e23c98 public System.Void BtnOfFuse(); // 0x1e23c98 public System.Void TestAdd(); // 0x1e23c98 public System.Void ShowRate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <SwapIcon>b__29_0(); // 0x1e23c98 private System.Void <SwapIcon>b__29_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JiedeCallManager.<>c__DisplayClass31_0 : System.Object { // Fields public System.Int32 awardId; // 0x10 public System.Int32 awardNum; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallOneSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JiedeCallManager.<>c__DisplayClass32_0 : System.Object { // Fields public System.Collections.Generic.List<ObscuredInt> awardId; // 0x10 public System.Collections.Generic.List<ObscuredInt> awardNum; // 0x18 public JiedeCallManager <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallTenSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeCapsuleMapPanel : BasePanel<JiedeCapsuleMapPanel> { // Fields public CapsuleItem capsuleItemPrefab; // 0x30 public UnityEngine.Transform capsuleParent; // 0x38 public UnityEngine.Sprite[] bgImage; // 0x40 public UnityEngine.Sprite[] bgLine; // 0x48 public System.String[] fontColor; // 0x50 private System.Collections.Generic.List<CapsuleItem> capsuleList; // 0x58 private System.Collections.Generic.List<ItemData> capsuleData; // 0x60 private System.Collections.Generic.List<ObscuredInt> hadCapsuleId; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeFinalGiftPanel : BasePanel<JiedeFinalGiftPanel> { // Fields public static System.String Jiede_Final_Gift; // 0x0 public UnityEngine.GameObject purchaseBtn; // 0x30 public UnityEngine.GameObject yetBuyBtn; // 0x38 private HeroData heroData; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfPurchaseGift(); // 0x1e23c98 public System.Void BtnOfOnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfPurchaseGift>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeFusePanel : BasePanel<JiedeFusePanel> { // Fields public System.Int32[] heroIdArray; // 0x30 public UnityEngine.UI.Image[] materialIcon; // 0x38 public UnityEngine.UI.Text[] materialText; // 0x40 public UnityEngine.GameObject fuseButton; // 0x48 public UnityEngine.GameObject upgradeButton; // 0x50 public UnityEngine.GameObject maxLevelTip; // 0x58 public UnityEngine.UI.Image[] selectImages; // 0x60 public UnityEngine.Transform[] starParent; // 0x68 public UnityEngine.GameObject forTeachGet; // 0x70 public UnityEngine.Animator fuseAnima; // 0x78 public UnityEngine.GameObject fuseEffect; // 0x80 public UnityEngine.Transform fuseTrans; // 0x88 private static ObscuredInt heroId; // 0x0 private System.Collections.Generic.Dictionary<ObscuredInt,CapsuleData> capsuleData; // 0x90 private CapsuleData capsule; // 0x98 private HeroData heroData; // 0xa0 public TutorialSystem FuseTeach; // 0xa8 private System.Int32 selectedIndex; // 0xb0 private System.Boolean canClick; // 0xb4 public System.Boolean isTest; // 0xb5 private System.Boolean fuse; // 0xb6 // Methods public static System.Void OnShow(System.Int32 _heroId); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfTestAddMaterial(); // 0x1e23c98 public System.Void ItemInfoClick(System.Int32 i); // 0x1e24080 private System.Void RefershUI(); // 0x1e23c98 private System.Void SetStars(); // 0x1e23c98 public System.Void BtnOfSelectHero(System.Int32 index); // 0x1e24080 public System.Void BtnOfFuse(); // 0x1e23c98 private System.Void OnAnimaOver(); // 0x1e23c98 public System.Void BtnOfUpgrade(); // 0x1e23c98 public System.Void BtnOfGet(); // 0x1e23c98 public System.Void BtnOfContinueTeach(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfFuse>b__29_0(); // 0x1e23c98 private System.Void <BtnOfUpgrade>b__32_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class JiedeFusePanel.<>c : System.Object { // Fields public static readonly JiedeFusePanel.<>c <>9; // 0x0 public static System.Action <>9__24_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__29_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__32_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ItemInfoClick>b__24_0(); // 0x1e23c98 internal System.Void <BtnOfFuse>b__29_1(); // 0x1e23c98 internal System.Void <BtnOfUpgrade>b__32_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeLegendFightPanel : BasePanel<JiedeLegendFightPanel> { // Fields private static System.String SAVE_REMIAN_NUM; // 0x0 private static ObscuredInt[] mapId; // 0x8 public UnityEngine.UI.Text[] title; // 0x30 public UnityEngine.UI.Text[] describ; // 0x38 public UnityEngine.UI.RawImage[] showImage; // 0x40 public UnityEngine.UI.Text remainNumText; // 0x48 private static ObscuredInt remainNum; // 0x10 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfSelectLevel(System.Int32 index); // 0x1e24080 private System.Int32 ReadRemainNum(); // 0x1e055d0 private static System.Void SaveRemainNum(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public static System.Void OnSuccess(); // 0x1e2274c public static System.Int32 GetRemainNum(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class JiedeMainPanel : BasePanel<JiedeMainPanel> { // Fields private static System.String SAVE_PLAY_TEACH; // 0x0 public TutorialSystem jiedeTeach1; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfPlot(); // 0x1e23c98 public System.Void BtnOfFuse(); // 0x1e23c98 public System.Void BtnOfLodge(); // 0x1e23c98 public System.Void BtnOfGift(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class JiedeReadyFightPanel : BasePanel<JiedeReadyFightPanel> { // Fields private static System.String SAVE_TODAY_AWARD; // 0x0 private const System.Int32 JIEDE_BOX_ID; // 0x0 public UnityEngine.GameObject missionInfo; // 0x30 public UnityEngine.GameObject completeAward; // 0x38 public UnityEngine.UI.Image firstIcon; // 0x40 public UnityEngine.UI.Text missionName; // 0x48 public UnityEngine.UI.Text missionDescrib; // 0x50 public UnityEngine.UI.RawImage missionShow; // 0x58 public UnityEngine.UI.Image[] awardIcon; // 0x60 public JiedeReadyRoleUI[] fightRole; // 0x68 public System.String[] modelName; // 0x70 public UnityEngine.Transform modelParent; // 0x78 public UnityEngine.UI.Text remainNumText; // 0x80 private static System.Int32 isGotTodayAward; // 0x8 public UnityEngine.UI.Text awardTip; // 0x88 public UnityEngine.GameObject awardButton; // 0x90 public UnityEngine.GameObject describ; // 0x98 public UnityEngine.UI.Text describText; // 0xa0 private static UnityEngine.Texture rimage; // 0x10 private static System.Int32 mapId; // 0x18 private static System.Int32 index; // 0x1c private System.Int32 remainNum; // 0xa8 public UnityEngine.Sprite[] starSprite; // 0xb0 private MapData mapData; // 0xb8 private System.Int32 selectBox; // 0xc0 // Methods public static System.Void OnShow(UnityEngine.Texture _rimage, System.Int32 _mapId, System.Int32 _index); // 0x1e24138 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SwapBox(); // 0x1e23c98 public System.Void BtnOfSwapBox(System.Int32 i); // 0x1e24080 public System.Void BtnOfFight(); // 0x1e23c98 public System.Void BtnOfSelectHero(); // 0x1e23c98 public System.Void BtnOfGetFirstAward(); // 0x1e23c98 public static System.Void OnSuccess(); // 0x1e2274c private System.Void ReadTodayGot(); // 0x1e23c98 private static System.Void SaveTodayGot(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public System.Void OnPointerDown(System.Int32 i); // 0x1e24080 public System.Void OnPointerUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class JiedeReadyRoleUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Image race; // 0x28 public UnityEngine.UI.Text level; // 0x30 public UnityEngine.Transform starParent; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LegendMissionSelect : BasePanel<LegendMissionSelect> { // Fields public UnityEngine.Transform selectBox; // 0x30 public UnityEngine.Transform[] missionSelect; // 0x38 public UnityEngine.Transform[] missionInfoPanel; // 0x40 public UnityEngine.GameObject unlockButton; // 0x48 public UnityEngine.GameObject enterMissionButton; // 0x50 private static System.Int32 selected; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfSelectPanel(System.Int32 id); // 0x1e24080 public System.Void BtnOfLock(); // 0x1e23c98 public System.Void BtnOfEnterMission(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class FireBaseLog : System.Object { // Fields private static System.Boolean hasActiveLevel; // 0x0 private static FireBaseLogEvent2 activeBaseType; // 0x4 private static System.String activeLevelKey; // 0x8 // Methods public static System.Void SendGPLog(FireBaseLogType logType); // 0x1e227d8 public static System.Void SendGPLog(FireBaseLogType logType, System.Boolean isSuccess); // 0x1e22940 public static System.Void SendGPLog(FireBaseLogType logType, System.String character, System.String level); // 0x1c8fbb4 private static System.Void SendGPLogInternal(FireBaseLogType logType, System.Boolean isSuccess, System.String character, System.String level); // 0x1c8fbb4 private static System.String LogEvent2Json(FireBaseLogType event1, System.String value, System.String value1); // 0x1c8fbb4 private static FireBaseLogEvent2 ResolveLevelBaseType(); // 0x1e03f1c private static System.String BuildLevelKey(FireBaseLogEvent2 baseType); // 0x1e1a94c private static System.String BuildStageLevelKey(); // 0x1e11470 private static FROMTYPE ResolveAndSyncFromType(); // 0x1e03f1c private static FROMTYPE MapGameTypeToFromType(GameType gameType, FROMTYPE currentLevelType); // 0x1e03fd8 private static System.Boolean IsModeOwnedFromType(FROMTYPE fromType); // 0x1e11540 private static System.Void BeginLevelSession(FireBaseLogEvent2 event2Type, System.String resolvedEvent2); // 0x1e22918 private static System.String BuildLevelEndEvent2(System.Boolean isSuccess); // 0x1e1bd00 private static System.Void ClearLevelSession(); // 0x1e2274c private static System.String StripResultSuffix(System.String event2); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum FireBaseLogType : { // Fields public System.Int32 value__; // 0x10 public const FireBaseLogType level_start = 0; // 0x0 public const FireBaseLogType level_end = 1; // 0x0 public const FireBaseLogType tutorial_begin = 2; // 0x0 public const FireBaseLogType tutorial_complete = 3; // 0x0 public const FireBaseLogType level_up = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum FireBaseLogEvent2 : { // Fields public System.Int32 value__; // 0x10 public const FireBaseLogEvent2 None = 0; // 0x0 public const FireBaseLogEvent2 MultiPvp = 1; // 0x0 public const FireBaseLogEvent2 Pvp = 2; // 0x0 public const FireBaseLogEvent2 AbyssBoss = 3; // 0x0 public const FireBaseLogEvent2 Season = 4; // 0x0 public const FireBaseLogEvent2 Stage = 5; // 0x0 public const FireBaseLogEvent2 WorldBoss = 6; // 0x0 public const FireBaseLogEvent2 RoleLevelUp = 7; // 0x0 public const FireBaseLogEvent2 AccountLevelUp = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum LogPageType : { // Fields public System.Int32 value__; // 0x10 public const LogPageType SevenDayMain = 1; // 0x0 public const LogPageType Buy7Daiy = 2; // 0x0 public const LogPageType AnniversaryUIPanel = 3; // 0x0 public const LogPageType AnniversaryCheaperGift = 4; // 0x0 public const LogPageType FestivalActivityCenter = 5; // 0x0 public const LogPageType 欧布三重专属活动角色展示界面 = 11; // 0x0 public const LogPageType 欧布三重专属活动648礼包界面 = 12; // 0x0 public const LogPageType 欧布三重专属活动328礼包界面 = 13; // 0x0 public const LogPageType 欧布三重专属活动升星任务界面 = 14; // 0x0 public const LogPageType 欧布三重专属活动活跃任务界面 = 15; // 0x0 public const LogPageType 五一运营活动七日登录界面 = 16; // 0x0 public const LogPageType 五一运营活动充值返利界面 = 17; // 0x0 public const LogPageType 五一运营活动限时连冲界面 = 18; // 0x0 public const LogPageType 五一运营活动星穹夺宝界面 = 19; // 0x0 public const LogPageType 特利迦专属活动角色展示界面 = 20; // 0x0 public const LogPageType 特利迦专属活动648礼包界面 = 21; // 0x0 public const LogPageType 特利迦专属活动328礼包界面 = 22; // 0x0 public const LogPageType 特利迦专属活动升星任务界面 = 23; // 0x0 public const LogPageType 特利迦专属活动活跃任务界面 = 24; // 0x0 public const LogPageType 暑期运营活动七日登录界面 = 25; // 0x0 public const LogPageType 暑期运营活动充值返利界面 = 26; // 0x0 public const LogPageType 暑期运营活动福利转盘界面 = 27; // 0x0 public const LogPageType 暑期运营活动星穹夺宝界面 = 28; // 0x0 public const LogPageType 格里姆德专属活动角色展示界面 = 29; // 0x0 public const LogPageType 格里姆德专属活动648礼包界面 = 30; // 0x0 public const LogPageType 格里姆德专属活动328礼包界面 = 31; // 0x0 public const LogPageType 格里姆德专属活动升级任务界面 = 32; // 0x0 public const LogPageType 格里姆德专属活动活跃任务界面 = 33; // 0x0 public const LogPageType 国庆运营活动七日登录界面 = 34; // 0x0 public const LogPageType 国庆运营活动充值返利界面 = 35; // 0x0 public const LogPageType 国庆运营活动节日礼包界面 = 36; // 0x0 public const LogPageType 国庆运营活动星穹夺宝界面 = 37; // 0x0 public const LogPageType 角色觉醒界面 = 38; // 0x0 public const LogPageType 往期重现 = 39; // 0x0 public const LogPageType 终极闪耀赛罗专属活动角色展示界面 = 39; // 0x0 public const LogPageType 终极闪耀赛罗专属活动648礼包界面 = 40; // 0x0 public const LogPageType 终极闪耀赛罗专属活动328礼包界面 = 41; // 0x0 public const LogPageType 终极闪耀赛罗专属活动升级任务界面 = 42; // 0x0 public const LogPageType 终极闪耀赛罗专属活动活跃任务界面 = 43; // 0x0 public const LogPageType 六周年运营活动七日登录界面 = 44; // 0x0 public const LogPageType 六周年运营活动充值返利界面 = 45; // 0x0 public const LogPageType 六周年运营活动世界首领领奖界面 = 46; // 0x0 public const LogPageType 六周年运营活动永恒闪耀特利迦界面 = 47; // 0x0 public const LogPageType 六周年运营活动活跃赠礼界面 = 48; // 0x0 public const LogPageType 六周年运营活动格里姆德界面 = 49; // 0x0 public const LogPageType 六周年运营活动返场欧布三重界面 = 50; // 0x0 public const LogPageType 六周年运营活动返场特利迦界面 = 51; // 0x0 public const LogPageType 六周年运营活动混合装甲界面 = 52; // 0x0 public const LogPageType 六周年运营活动钻石返还界面 = 53; // 0x0 public const LogPageType 六周年运营活动限时兑换界面 = 54; // 0x0 public const LogPageType 闪耀迪迦专属活动角色展示界面 = 55; // 0x0 public const LogPageType 闪耀迪迦专属活动648礼包界面 = 56; // 0x0 public const LogPageType 闪耀迪迦专属活动328礼包界面 = 57; // 0x0 public const LogPageType 闪耀迪迦专属活动升级任务界面 = 58; // 0x0 public const LogPageType 闪耀迪迦专属活动活跃任务界面 = 59; // 0x0 public const LogPageType 春日运营活动七日登录界面 = 60; // 0x0 public const LogPageType 春日运营活动充值返利界面 = 61; // 0x0 public const LogPageType 春日运营活动限时连冲界面 = 62; // 0x0 public const LogPageType 春日运营活动每日自选界面 = 63; // 0x0 public const LogPageType 塔尔塔罗斯专属活动角色展示界面 = 64; // 0x0 public const LogPageType 塔尔塔罗斯专属活动648礼包界面 = 65; // 0x0 public const LogPageType 塔尔塔罗斯专属活动328礼包界面 = 66; // 0x0 public const LogPageType 塔尔塔罗斯专属活动升级任务界面 = 67; // 0x0 public const LogPageType 塔尔塔罗斯专属活动活跃任务界面 = 68; // 0x0 public const LogPageType 新五一运营活动七日登录界面 = 69; // 0x0 public const LogPageType 新五一运营活动充值返利界面 = 70; // 0x0 public const LogPageType 五一运营活动活跃好礼界面 = 71; // 0x0 public const LogPageType 五一运营活动闪耀赛罗界面 = 72; // 0x0 public const LogPageType 黑暗特利迦专属活动角色展示界面 = 73; // 0x0 public const LogPageType 黑暗特利迦专属活动648礼包界面 = 74; // 0x0 public const LogPageType 黑暗特利迦专属活动328礼包界面 = 75; // 0x0 public const LogPageType 黑暗特利迦专属活动升级任务界面 = 76; // 0x0 public const LogPageType 黑暗特利迦专属活动活跃任务界面 = 77; // 0x0 public const LogPageType 端午运营活动七日登录界面 = 78; // 0x0 public const LogPageType 端午运营活动充值返利界面 = 79; // 0x0 public const LogPageType 端午运营活动节日许愿界面 = 80; // 0x0 public const LogPageType 端午运营活动闪耀赛罗界面 = 81; // 0x0 public const LogPageType 布莱泽专属活动角色展示界面 = 82; // 0x0 public const LogPageType 布莱泽专属活动648礼包界面 = 83; // 0x0 public const LogPageType 布莱泽专属活动328礼包界面 = 84; // 0x0 public const LogPageType 布莱泽专属活动升级任务界面 = 85; // 0x0 public const LogPageType 布莱泽专属活动活跃任务界面 = 86; // 0x0 public const LogPageType 暑期2024运营活动七日登录界面 = 87; // 0x0 public const LogPageType 暑期2024运营活动限时连冲界面 = 88; // 0x0 public const LogPageType 暑期2024运营活动福利转盘界面 = 89; // 0x0 public const LogPageType 暑期2024运营活动钻石返还界面 = 90; // 0x0 public const LogPageType 赛季商店页 = 91; // 0x0 public const LogPageType 赛季物资页 = 92; // 0x0 public const LogPageType 真理特利迦专属活动角色展示界面 = 93; // 0x0 public const LogPageType 真理特利迦专属活动648礼包界面 = 94; // 0x0 public const LogPageType 真理特利迦专属活动328礼包界面 = 95; // 0x0 public const LogPageType 真理特利迦专属活动升级任务界面 = 96; // 0x0 public const LogPageType 真理特利迦专属活动活跃任务界面 = 97; // 0x0 public const LogPageType 暑期运营活动2024七日登录界面 = 98; // 0x0 public const LogPageType 暑期运营活动活跃赠礼界面 = 99; // 0x0 public const LogPageType 暑期运营活动返场界面 = 100; // 0x0 public const LogPageType 暑期运营活动钻石返还界面 = 101; // 0x0 public const LogPageType 艾克斯贝塔闪光专属活动角色展示界面 = 102; // 0x0 public const LogPageType 艾克斯贝塔闪光专属活动648礼包界面 = 103; // 0x0 public const LogPageType 艾克斯贝塔闪光专属活动328礼包界面 = 104; // 0x0 public const LogPageType 艾克斯贝塔闪光专属活动升级任务界面 = 105; // 0x0 public const LogPageType 艾克斯贝塔闪光专属活动活跃任务界面 = 106; // 0x0 public const LogPageType 金秋运营活动七日登录界面 = 107; // 0x0 public const LogPageType 金秋运营活动充值返利界面 = 108; // 0x0 public const LogPageType 金秋运营活动自选礼包界面 = 109; // 0x0 public const LogPageType 金秋运营活动水果作战界面 = 110; // 0x0 public const LogPageType 神器抽奖界面 = 111; // 0x0 public const LogPageType 巅峰赛排行榜界面 = 112; // 0x0 public const LogPageType 巅峰商店界面 = 113; // 0x0 public const LogPageType 盖亚专属活动角色展示界面 = 114; // 0x0 public const LogPageType 盖亚专属活动光影追忆界面 = 115; // 0x0 public const LogPageType 盖亚专属活动648礼包界面 = 116; // 0x0 public const LogPageType 盖亚专属活动328礼包界面 = 117; // 0x0 public const LogPageType 盖亚专属活动升级任务界面 = 118; // 0x0 public const LogPageType 盖亚专属活动活跃任务界面 = 119; // 0x0 public const LogPageType 阿古茹专属活动角色展示界面 = 120; // 0x0 public const LogPageType 阿古茹专属活动光影追忆界面 = 121; // 0x0 public const LogPageType 阿古茹专属活动648礼包界面 = 122; // 0x0 public const LogPageType 阿古茹专属活动328礼包界面 = 123; // 0x0 public const LogPageType 阿古茹专属活动升级任务界面 = 124; // 0x0 public const LogPageType 阿古茹专属活动活跃任务界面 = 125; // 0x0 public const LogPageType 冬季运营活动七日登录界面 = 126; // 0x0 public const LogPageType 冬季运营活动限时连冲界面 = 127; // 0x0 public const LogPageType 冬季运营活动每日自选界面 = 128; // 0x0 public const LogPageType 冬季运营活动水果作战界面 = 129; // 0x0 public const LogPageType 巅峰赛竞猜界面 = 130; // 0x0 public const LogPageType 德凯强劲专属活动角色展示界面 = 131; // 0x0 public const LogPageType 德凯强劲专属活动648礼包界面 = 132; // 0x0 public const LogPageType 德凯强劲专属活动328礼包界面 = 133; // 0x0 public const LogPageType 德凯强劲专属活动升级任务界面 = 134; // 0x0 public const LogPageType 德凯强劲专属活动活跃任务界面 = 135; // 0x0 public const LogPageType 捷德银河初升专属活动角色展示界面 = 136; // 0x0 public const LogPageType 捷德银河初升专属活动648礼包界面 = 137; // 0x0 public const LogPageType 捷德银河初升专属活动328礼包界面 = 138; // 0x0 public const LogPageType 捷德银河初升专属活动升级任务界面 = 139; // 0x0 public const LogPageType 捷德银河初升专属活动活跃任务界面 = 140; // 0x0 public const LogPageType 七周年运营活动登录豪礼 = 141; // 0x0 public const LogPageType 七周年运营活动限时连冲 = 142; // 0x0 public const LogPageType 七周年运营活动超值团购 = 143; // 0x0 public const LogPageType 七周年运营活动黑暗魔神 = 144; // 0x0 public const LogPageType 七周年运营活动限时回归 = 145; // 0x0 public const LogPageType 七周年运营活动周年活跃 = 146; // 0x0 public const LogPageType 七周年运营活动庆典兑换 = 147; // 0x0 public const LogPageType 七周年运营活动数字达人 = 148; // 0x0 public const LogPageType 彩装突破圣装界面 = 149; // 0x0 public const LogPageType 无尽试炼主界面 = 150; // 0x0 public const LogPageType 无尽试炼战令界面 = 151; // 0x0 public const LogPageType 法多兰专属活动角色展示界面 = 152; // 0x0 public const LogPageType 法多兰专属活动648礼包界面 = 153; // 0x0 public const LogPageType 法多兰专属活动198礼包界面 = 154; // 0x0 public const LogPageType 法多兰专属活动328礼包界面 = 155; // 0x0 public const LogPageType 法多兰专属活动升级任务界面 = 156; // 0x0 public const LogPageType 法多兰专属活动活跃任务界面 = 157; // 0x0 public const LogPageType 诺亚太古之光专属升级界面 = 158; // 0x0 public const LogPageType 春季运营活动十日登录 = 159; // 0x0 public const LogPageType 春季运营活动限时连冲 = 160; // 0x0 public const LogPageType 春季运营活动活跃任务 = 161; // 0x0 public const LogPageType 春季运营活动水果作战 = 162; // 0x0 public const LogPageType 奥特手册宇宙科技局 = 163; // 0x0 public const LogPageType 欧布智勇专属活动角色展示界面 = 164; // 0x0 public const LogPageType 欧布智勇专属活动648礼包界面 = 165; // 0x0 public const LogPageType 欧布智勇专属活动198礼包界面 = 166; // 0x0 public const LogPageType 欧布智勇专属活动328礼包界面 = 167; // 0x0 public const LogPageType 欧布智勇专属活动升级任务界面 = 168; // 0x0 public const LogPageType 欧布智勇专属活动活跃任务界面 = 169; // 0x0 public const LogPageType 五一运营活动十日登录 = 170; // 0x0 public const LogPageType 五一运营活动限时连冲 = 171; // 0x0 public const LogPageType 五一运营活动活跃任务 = 172; // 0x0 public const LogPageType 五一运营活动水果作战 = 173; // 0x0 public const LogPageType 无畏乱斗主界面 = 174; // 0x0 public const LogPageType 无畏乱斗战令界面 = 175; // 0x0 public const LogPageType 无畏乱斗商店界面 = 176; // 0x0 public const LogPageType 端午运营活动十日登录 = 177; // 0x0 public const LogPageType 端午运营活动限时连冲 = 178; // 0x0 public const LogPageType 端午运营活动限时礼包 = 179; // 0x0 public const LogPageType 端午运营活动水果作战 = 180; // 0x0 public const LogPageType 限时补给充值返利 = 181; // 0x0 public const LogPageType 限时补给限定礼包 = 182; // 0x0 public const LogPageType 限时补给限定召唤 = 183; // 0x0 public const LogPageType 限时补给返场礼包 = 184; // 0x0 public const LogPageType 限时补给返场礼包2 = 185; // 0x0 public const LogPageType 限时补给返场礼包3 = 186; // 0x0 public const LogPageType 限时补给登录签到 = 187; // 0x0 public const LogPageType 亚刻星河装甲专属活动角色展示界面 = 188; // 0x0 public const LogPageType 亚刻星河装甲专属活动648礼包界面 = 189; // 0x0 public const LogPageType 亚刻星河装甲专属活动198礼包界面 = 190; // 0x0 public const LogPageType 亚刻星河装甲专属活动328礼包界面 = 191; // 0x0 public const LogPageType 亚刻星河装甲专属活动升级任务界面 = 192; // 0x0 public const LogPageType 亚刻星河装甲专属活动活跃任务界面 = 193; // 0x0 public const LogPageType 暑期运营活动十日登录 = 194; // 0x0 public const LogPageType 暑期运营活动限时连冲 = 195; // 0x0 public const LogPageType 暑期运营活动活跃活动 = 196; // 0x0 public const LogPageType 暑期运营活动水果作战 = 197; // 0x0 public const LogPageType 欧布起源圣剑专属升级界面 = 198; // 0x0 public const LogPageType 魂石商店 = 199; // 0x0 public const LogPageType 徽章背包 = 200; // 0x0 public const LogPageType 无畏乱斗潜能突破 = 201; // 0x0 public const LogPageType 卡露蜜拉专属活动角色展示界面 = 202; // 0x0 public const LogPageType 卡露蜜拉专属活动648礼包界面 = 203; // 0x0 public const LogPageType 卡露蜜拉专属活动198礼包界面 = 204; // 0x0 public const LogPageType 卡露蜜拉专属活动328礼包界面 = 205; // 0x0 public const LogPageType 卡露蜜拉专属活动升级任务界面 = 206; // 0x0 public const LogPageType 卡露蜜拉专属活动活跃任务界面 = 207; // 0x0 public const LogPageType 卡露蜜拉暑期运营活动十日登录 = 208; // 0x0 public const LogPageType 卡露蜜拉暑期运营活动限时连冲 = 209; // 0x0 public const LogPageType 卡露蜜拉暑期运营活动活跃任务 = 210; // 0x0 public const LogPageType 卡露蜜拉暑期运营活动连线作战 = 211; // 0x0 public const LogPageType 月卡特权卡 = 212; // 0x0 public const LogPageType 月卡钻石月卡 = 213; // 0x0 public const LogPageType 月卡角色月卡 = 214; // 0x0 public const LogPageType 月卡皮肤月卡 = 215; // 0x0 public const LogPageType 召唤银河召唤 = 216; // 0x0 public const LogPageType 召唤超银河召唤 = 217; // 0x0 public const LogPageType 召唤超能唤醒 = 218; // 0x0 public const LogPageType 捷德史诗任务寄宿唤醒 = 219; // 0x0 public const LogPageType 老角色战令 = 220; // 0x0 public const LogPageType 通行证 = 221; // 0x0 public const LogPageType 回归签到 = 222; // 0x0 public const LogPageType 回归礼包 = 223; // 0x0 public const LogPageType 回归挑战 = 224; // 0x0 public const LogPageType 回归商店 = 225; // 0x0 public const LogPageType 活跃挑战 = 226; // 0x0 public const LogPageType 活跃商店 = 227; // 0x0 public const LogPageType 专属活动角色展示 = 228; // 0x0 public const LogPageType 专属活动幻兽夺宝 = 229; // 0x0 public const LogPageType 专属活动临时仓库 = 230; // 0x0 public const LogPageType 专属活动兑换商店 = 231; // 0x0 public const LogPageType 希卡利签到 = 232; // 0x0 public const LogPageType 金秋盛典十日登陆 = 233; // 0x0 public const LogPageType 金秋盛典限时连冲 = 234; // 0x0 public const LogPageType 金秋盛典钻石返还 = 235; // 0x0 public const LogPageType 金秋盛典连线作战 = 236; // 0x0 public const LogPageType 个人信息主界面 = 237; // 0x0 public const LogPageType 礼包活动 = 238; // 0x0 public const LogPageType 累充活动 = 239; // 0x0 public const LogPageType 连冲活动 = 240; // 0x0 public const LogPageType 签到活动 = 241; // 0x0 public const LogPageType 消耗活动 = 242; // 0x0 public const LogPageType 抽奖活动 = 243; // 0x0 public const LogPageType 小游戏 = 244; // 0x0 public const LogPageType 肉鸽挑战选关界面 = 245; // 0x0 public const LogPageType 肉鸽选角界面 = 246; // 0x0 public const LogPageType 肉鸽战斗界面 = 247; // 0x0 public const LogPageType 肉鸽铭文界面 = 248; // 0x0 public const LogPageType 肉鸽天赋界面 = 249; // 0x0 public const LogPageType 肉鸽手册奖励界面 = 250; // 0x0 public const LogPageType 肉鸽手册任务界面 = 251; // 0x0 public const LogPageType 肉鸽助力礼包界面 = 252; // 0x0 public const LogPageType 角色批量返场活动页面 = 253; // 0x0 public const LogPageType 连携技能页 = 254; // 0x0 public const LogPageType 变身器突破页面 = 255; // 0x0 public const LogPageType 变身器洗练页面 = 256; // 0x0 public const LogPageType 团本主界面 = 257; // 0x0 public const LogPageType 团本房间列表 = 258; // 0x0 public const LogPageType 团本助力礼包 = 259; // 0x0 public const LogPageType 拍卖行界面 = 260; // 0x0 public const LogPageType 团本特权卡 = 261; // 0x0 public const LogPageType 团本房间界面 = 262; // 0x0 public const LogPageType 团本结算界面 = 263; // 0x0 public const LogPageType 神话贝利亚活动主界面 = 264; // 0x0 public const LogPageType 神话贝利亚活动暗黑斗场 = 265; // 0x0 public const LogPageType 神话贝利亚活动暗黑签到 = 266; // 0x0 public const LogPageType 神话贝利亚活动裂变时空 = 267; // 0x0 public const LogPageType 神话贝利亚活动暗黑之路 = 268; // 0x0 public const LogPageType 活动日历界面 = 269; // 0x0 public const LogPageType 角色等级突破界面 = 270; // 0x0 public const LogPageType 每日任务界面 = 271; // 0x0 public const LogPageType 每周任务界面 = 272; // 0x0 public const LogPageType 奥特手册界面 = 273; // 0x0 public const LogPageType 邮件领取界面 = 274; // 0x0 public const LogPageType 深渊魔王兽挑战入口 = 275; // 0x0 public const LogPageType 深渊魔王兽过关结算 = 276; // 0x0 public const LogPageType 神话贝利亚活动抽奖主界面 = 277; // 0x0 public const LogPageType 神话贝利亚活动扭蛋兑换商店 = 278; // 0x0 public const LogPageType 神话贝利亚活动扭蛋进度奖励 = 279; // 0x0 public const LogPageType 累购礼包界面 = 280; // 0x0 public const LogPageType 奖券转盘抽奖界面 = 281; // 0x0 public const LogPageType 奖券转盘奖券购买界面 = 282; // 0x0 public const LogPageType 团队挑战贝流多拉界面 = 283; // 0x0 public const LogPageType 神域觉醒选择路线界面 = 284; // 0x0 public const LogPageType 神域觉醒升星界面 = 285; // 0x0 public const LogPageType 神域觉醒技能重构界面 = 286; // 0x0 public const LogPageType 联盟列表界面 = 287; // 0x0 public const LogPageType 联盟信息界面 = 288; // 0x0 public const LogPageType 联盟商店界面 = 289; // 0x0 public const LogPageType 联盟建筑界面 = 290; // 0x0 public const LogPageType 联盟活动界面 = 291; // 0x0 public const LogPageType 联盟活动星级探索界面 = 292; // 0x0 public const LogPageType 联盟首领力量型界面 = 293; // 0x0 public const LogPageType 联盟首领速度型界面 = 294; // 0x0 public const LogPageType 联盟首领能量型界面 = 295; // 0x0 public const LogPageType 首冲赠礼界面 = 296; // 0x0 public const LogPageType 每月签到界面 = 297; // 0x0 public const LogPageType 召唤光之启程 = 298; // 0x0 public const LogPageType 联盟讨伐战界面 = 299; // 0x0 public const LogPageType 大富翁界面 = 300; // 0x0 public const LogPageType 月卡界面 = 301; // 0x0 public const LogPageType 成长礼包界面 = 302; // 0x0 public const LogPageType 天天有礼界面 = 303; // 0x0 public const LogPageType 买一送一界面 = 304; // 0x0 public const LogPageType 进阶礼包界面 = 305; // 0x0 public const LogPageType 雷杰多界面 = 306; // 0x0 public const LogPageType 训练礼包界面 = 307; // 0x0 public const LogPageType 紧急联络界面 = 308; // 0x0 public const LogPageType vivo特权界面 = 309; // 0x0 public const LogPageType 礼包4399礼包界面 = 310; // 0x0 public const LogPageType 七日签到界面 = 311; // 0x0 public const LogPageType 每日签到界面 = 312; // 0x0 public const LogPageType 在线有礼界面 = 313; // 0x0 public const LogPageType 每日福利界面 = 314; // 0x0 public const LogPageType 奥特勋章界面 = 315; // 0x0 public const LogPageType 星穹夺宝界面 = 316; // 0x0 public const LogPageType 首抽界面 = 317; // 0x0 public const LogPageType 改名界面 = 318; // 0x0 public const LogPageType 好评界面 = 319; // 0x0 public const LogPageType 罗布奥特曼购买弹窗界面 = 320; // 0x0 public const LogPageType 欧布奥特曼购买弹窗界面 = 321; // 0x0 public const LogPageType 碎片月卡购买弹窗界面 = 322; // 0x0 public const LogPageType 活动七日登录界面 = 323; // 0x0 public const LogPageType 活动充值返利界面 = 324; // 0x0 public const LogPageType 活动每日自选界面 = 325; // 0x0 public const LogPageType 活动节日礼包界面 = 326; // 0x0 public const LogPageType 钻石充值界面 = 327; // 0x0 public const LogPageType 金币充值界面 = 328; // 0x0 public const LogPageType 星钻充值界面 = 329; // 0x0 public const LogPageType 至尊特权界面 = 330; // 0x0 public const LogPageType 体力回复界面 = 331; // 0x0 public const LogPageType 邮件界面 = 332; // 0x0 public const LogPageType 背包界面 = 333; // 0x0 public const LogPageType 成就界面 = 334; // 0x0 public const LogPageType 超能召唤 = 335; // 0x0 public const LogPageType 碎片月卡 = 336; // 0x0 public const LogPageType 碎片折扣 = 337; // 0x0 public const LogPageType 皮肤商城 = 338; // 0x0 public const LogPageType 银河召唤 = 339; // 0x0 public const LogPageType 超值推荐 = 340; // 0x0 public const LogPageType 限时抢购 = 341; // 0x0 public const LogPageType 荣耀商城 = 342; // 0x0 public const LogPageType 星穹商店 = 343; // 0x0 public const LogPageType 星钻商店 = 344; // 0x0 public const LogPageType 技能升级 = 345; // 0x0 public const LogPageType 源晶界面 = 346; // 0x0 public const LogPageType 羁绊 = 347; // 0x0 public const LogPageType 羁绊提升 = 348; // 0x0 public const LogPageType 训练 = 349; // 0x0 public const LogPageType 皮肤升级 = 350; // 0x0 public const LogPageType 魔王兽 = 351; // 0x0 public const LogPageType 宇宙监狱 = 352; // 0x0 public const LogPageType 奥特红包 = 353; // 0x0 // Methods } // Assembly-CSharp.dll public class LogManager : System.Object { // Fields private static System.Collections.Generic.List<System.Int32> needOutputItemsId; // 0x0 // Methods public static System.Void LAnalyticsSendPageLog(System.Int32 id); // 0x1e227d8 public static System.Void LAnalyticsSendLevelLog(System.Int32 id, System.Int32 result, System.Int32 highestid); // 0x1e22828 public static System.Void LAnalyticsSendGainLog(System.Int32 id, System.Int32 num, System.Int32 page); // 0x1e22828 public static System.Void LAnalyticsSendStageLog(FROMTYPE fROMTYPE, System.Int32 result, System.Int32 account); // 0x1e22828 public static System.Void LAnalyticsGameStart(System.Int32 type, System.String msg); // 0x1e22918 public static System.Void LAnalyticsActionCompareFail(System.Collections.Generic.Dictionary<System.String,System.Object> payload); // 0x1e23c98 public static System.Void LAnalyticsAntiCode(System.String msg); // 0x1e23c98 public static System.Void LAnalyticsUseItemLog(System.Int32 id, System.Int32 num, System.Int32 page, System.Int32 obj, System.Int32 ocout); // 0x1c8fbb4 public static System.Void LAnalyticMultiPvpLog(System.Int32 type); // 0x1e227d8 public static System.Void LAnalyticsPushLog(System.String key, System.Int32 type); // 0x1e24080 public static System.Void SendOutputGoods(OUTPUTTYPE type, System.Int32 itemId, System.Int32 outputNum); // 0x1e22828 public static System.Void SendConsumeLog(System.Int32 itemId, System.Int32 forItemId, LPayReason reason, System.Int32 num, System.Int32 afterLevel); // 0x1c8fbb4 public static System.Void SendPlayLog(System.Int32 itemsCosts, System.Int32 revieveCount, System.Int32 result, System.Int32 gameLevel); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum OUTPUTTYPE : { // Fields public System.Int32 value__; // 0x10 public const OUTPUTTYPE 不发送 = 0; // 0x0 public const OUTPUTTYPE 充值 = 1; // 0x0 public const OUTPUTTYPE 兑换码 = 2; // 0x0 public const OUTPUTTYPE 邮件 = 3; // 0x0 public const OUTPUTTYPE H5活动 = 4; // 0x0 public const OUTPUTTYPE 货币兑换 = 5; // 0x0 public const OUTPUTTYPE 看视频 = 6; // 0x0 public const OUTPUTTYPE 开礼包 = 7; // 0x0 public const OUTPUTTYPE 警备队 = 8; // 0x0 public const OUTPUTTYPE 航空港 = 9; // 0x0 public const OUTPUTTYPE 火花塔 = 10; // 0x0 public const OUTPUTTYPE 无限挑战 = 11; // 0x0 public const OUTPUTTYPE 宇宙监狱 = 12; // 0x0 public const OUTPUTTYPE 游戏内活动 = 13; // 0x0 public const OUTPUTTYPE PVP = 14; // 0x0 public const OUTPUTTYPE 多人pvp = 15; // 0x0 public const OUTPUTTYPE vip特权 = 16; // 0x0 public const OUTPUTTYPE 副本 = 17; // 0x0 public const OUTPUTTYPE 成就奖励 = 18; // 0x0 public const OUTPUTTYPE 欧布副本 = 19; // 0x0 public const OUTPUTTYPE 伽古拉副本 = 20; // 0x0 public const OUTPUTTYPE 维克特利副本 = 21; // 0x0 public const OUTPUTTYPE 世界boss副本 = 22; // 0x0 public const OUTPUTTYPE 杰斯提斯副本 = 23; // 0x0 public const OUTPUTTYPE 雷杰多任务 = 24; // 0x0 public const OUTPUTTYPE 捷德副本 = 25; // 0x0 public const OUTPUTTYPE 罗布副本 = 26; // 0x0 public const OUTPUTTYPE 火花试炼 = 27; // 0x0 public const OUTPUTTYPE 奥特勋章 = 28; // 0x0 // Methods } // Assembly-CSharp.dll public class LegendExchangeCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Num; // 0x28 public UnityEngine.UI.Text skinName; // 0x30 public UnityEngine.UI.Text RoleName; // 0x38 public UnityEngine.GameObject SelectBox; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LegendExchangePanel : BasePanel<LegendExchangePanel> { // Fields public UnityEngine.Texture[] RewardIcon; // 0x30 public UnityEngine.UI.RawImage Icon; // 0x38 public UnityEngine.UI.Text skinName; // 0x40 public UnityEngine.UI.Text RoleName; // 0x48 public UnityEngine.UI.Image[] materialImg; // 0x50 public UnityEngine.UI.Text[] materialNum; // 0x58 private System.Collections.Generic.List<LegendExchange> LegendExchangeList; // 0x60 private LegendExchange CurLegendExchangeData; // 0x68 public UnityEngine.UI.Image skinIcon; // 0x70 public UnityEngine.UI.Text skinNum; // 0x78 private System.Int32 CurSelectID; // 0x80 private System.Collections.Generic.List<System.Int32> rewardIDList; // 0x88 // Methods public System.Collections.Generic.List<System.Int32> get_RewardIDList(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfExchange(); // 0x1e23c98 public System.Void BtnOfAddMaterial(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfChangeRole(System.Boolean left); // 0x1e292d4 public override System.Void _OnDisable(); // 0x1e23c98 private System.Int32 getSkinID(System.Int32 SkinDebrisID); // 0x1e0584c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfExchange>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuobuEpicMissionDataManager : SingleMono<LuobuEpicMissionDataManager> { // Fields private System.Collections.Generic.List<EpicMissionInfo> _luobuEpicMissionList; // 0x20 // Methods public System.Collections.Generic.List<EpicMissionInfo> get_LuobuEpicMissionList(); // 0x1e1bcd8 public System.Boolean CheckCompleteMission(); // 0x1e12ab8 public System.Int32 GetTotalMissionCount(EpicMissionInfo missionInfo); // 0x1e08f3c public EpicMissionInfo GetCurEpicMission(); // 0x1e1bcd8 public System.Void RecordMissionProgress(EPIC_MISSION_TYPE type, EPIC_MISSION_CONDITION_TYPE conditionType, System.Boolean isAuto, System.Int32 consumeNum); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuobuEpicMissionPanel : BasePanel<LuobuEpicMissionPanel> { // Fields public UnityEngine.Transform missionParent; // 0x30 public MissionChild childPrefab; // 0x38 private System.Collections.Generic.List<MissionChild> missionList; // 0x40 public UnityEngine.UI.Text missionName; // 0x48 public UnityEngine.UI.Text missionInfo; // 0x50 public UnityEngine.UI.Text missionProgress; // 0x58 public UnityEngine.UI.Image awardImage; // 0x60 public UnityEngine.UI.Text awardNum; // 0x68 public UnityEngine.GameObject startButton; // 0x70 public UnityEngine.GameObject getAwardButton; // 0x78 public UnityEngine.GameObject completedButton; // 0x80 public UnityEngine.GameObject missionPanel; // 0x88 public UnityEngine.GameObject completePanel; // 0x90 private static System.Int32 currentMissionIndex; // 0x0 private UnityEngine.GameObject lastSelect; // 0x98 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private static System.Void CheckIsComplete(); // 0x1e2274c private System.Void InitMissionUI(); // 0x1e23c98 private System.Void RefresName(); // 0x1e23c98 private System.Void BtnOfSelectMission(System.Int32 id); // 0x1e24080 private System.Void ToCurrentMission(System.Int32 index); // 0x1e24080 private System.Void RefreshSelectPanel(System.Int32 id); // 0x1e24080 private System.Void HideSelectMask(); // 0x1e23c98 private System.Void RefreshMissionInfo(System.Int32 id); // 0x1e24080 private System.Void SetButtonState(System.Int32 state); // 0x1e24080 public System.Void AutoCompleteMission(); // 0x1e23c98 public System.Void BtnOfBeginMission(); // 0x1e23c98 public System.Void BtnOfGetAward(); // 0x1e23c98 private System.Void PromoteLuobuRole(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBeginMission>b__27_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuobuEpicMissionPanel.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 a; // 0x10 public LuobuEpicMissionPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMissionUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuobuLegendDataManager : SingleMono<LuobuLegendDataManager> { // Fields private static System.String Luobu_Legend_Data; // 0x0 private static System.Int32 PLotRemainTime; // 0x8 private static System.Int32 curMissionID; // 0xc private static System.Int32 missionState; // 0x10 private static System.Int32 missionCount; // 0x14 private static System.Int32 missionType; // 0x18 private static System.Int32 totalCount; // 0x1c private static System.Int32 BossRemianTime; // 0x20 private static System.Boolean yetRead; // 0x24 // Methods private static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c public static System.Int32 GetRemainNum(); // 0x1e03f1c public static System.Void SetRemainNum(System.Int32 value); // 0x1e227d8 public static System.Int32 GetCurMissionID(); // 0x1e03f1c public static System.Void SetNextMission(); // 0x1e2274c public static System.Int32 GetCurMissionState(); // 0x1e03f1c public static System.Void SetCurMissionState(System.Int32 value); // 0x1e227d8 public static System.Int32 GetCurMissionCount(); // 0x1e03f1c public static System.Void SetCurMissionCount(System.Int32 count, System.Boolean isAdd); // 0x1e22940 public static System.Int32 GetCurMissionType(); // 0x1e03f1c public static System.Void SetCurMissionType(System.Int32 type); // 0x1e227d8 public static System.Int32 GetCurMissionTotalCount(); // 0x1e03f1c public static System.Void SetCurMissionTotalCount(System.Int32 count); // 0x1e227d8 public static System.Int32 GetCurMissionProgressID(); // 0x1e03f1c public static System.Int32 GetBossRemianTime(); // 0x1e03f1c public static System.Void ReduceBossRemainTime(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public static System.Void ClearDataRead(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class LuobuLegendFightPanel : BasePanel<LuobuLegendFightPanel> { // Fields private static System.Int32[] mapId; // 0x0 private static System.Int32[] mapLimit; // 0x8 public UnityEngine.UI.Text[] title; // 0x30 public UnityEngine.UI.Text[] describ; // 0x38 public UnityEngine.UI.RawImage[] showImage; // 0x40 public UnityEngine.UI.Image[] Btns; // 0x48 public UnityEngine.UI.Text remainNumText; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfSelectLevel(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class LuobuMainPanel : BasePanel<LuobuMainPanel> { // Fields private const System.Int32 mapLimit; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfPlot(); // 0x1e23c98 public System.Void BtnOfSublimate(); // 0x1e23c98 public System.Void BtnOfFuse(); // 0x1e23c98 public System.Void BtnOfFinal(); // 0x1e23c98 public System.Void BtnTestClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuobuReadyFightPanel : BasePanel<LuobuReadyFightPanel> { // Fields public UnityEngine.GameObject missionInfo; // 0x30 public UnityEngine.GameObject completeAward; // 0x38 public UnityEngine.UI.Text missionName; // 0x40 public UnityEngine.UI.Text missionDescrib; // 0x48 public UnityEngine.UI.RawImage missionShow; // 0x50 public UnityEngine.UI.Image[] awardIcon; // 0x58 public JiedeReadyRoleUI[] fightRole; // 0x60 public UnityEngine.Transform modelParent; // 0x68 public UnityEngine.UI.Text remainNumText; // 0x70 private static System.Int32 isGotTodayAward; // 0x0 public UnityEngine.UI.Text awardTip; // 0x78 public UnityEngine.GameObject awardButton; // 0x80 public UnityEngine.GameObject describ; // 0x88 public UnityEngine.UI.Text describText; // 0x90 private static UnityEngine.Texture rimage; // 0x8 private static System.Int32 mapId; // 0x10 private static System.Int32 index; // 0x14 private System.Int32 remainNum; // 0x98 public UnityEngine.Sprite[] starSprite; // 0xa0 private MapData mapData; // 0xa8 private System.Int32 selectBox; // 0xb0 // Methods public static System.Void OnShow(UnityEngine.Texture _rimage, System.Int32 _mapId, System.Int32 _index); // 0x1e24138 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SwapBox(); // 0x1e23c98 public System.Void BtnOfSwapBox(System.Int32 i); // 0x1e24080 public System.Void BtnOfFight(); // 0x1e23c98 public System.Void BtnOfSelectHero(); // 0x1e23c98 public static System.Void OnSuccess(); // 0x1e2274c public System.Void OnPointerDown(System.Int32 i); // 0x1e24080 public System.Void OnPointerUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MailDetailWindow : UnityEngine.MonoBehaviour { // Fields private static Ultra.MailInfo mailInfo; // 0x0 private static UnityEngine.Events.UnityAction onExit; // 0x8 public UnityEngine.UI.Text mailTitleTxt; // 0x20 public UnityEngine.UI.Text mailContentTxt; // 0x28 public UnityEngine.UI.Text mailDateTimeTxt; // 0x30 public MailAward[] mailAward; // 0x38 public UnityEngine.GameObject getAwardButton; // 0x40 public UnityEngine.GameObject DeletButton; // 0x48 private System.Collections.Generic.List<System.Int32[]> award; // 0x50 // Methods public System.Void OnShow(Ultra.MailInfo mail, UnityEngine.Events.UnityAction exit); // 0x1e2a6c4 private System.Void OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfGetAward(); // 0x1e23c98 public System.Void BtnOfDelete(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfGetAward>b__13_0(); // 0x1e23c98 private System.Void <BtnOfDelete>b__14_0(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class MailAward : System.Object { // Fields public UnityEngine.GameObject awardObj; // 0x10 public UnityEngine.UI.Image icon; // 0x18 public UnityEngine.UI.Text num; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MailSystem : SingleMono<MailSystem> { // Fields private const System.String SAVE_MAIL_LIST; // 0x0 private const System.String SAVE_GOT_MAIL_ID; // 0x0 private const System.String DEL_MAIL; // 0x0 private const System.String DEL_AddMoney_MAIL; // 0x0 public System.Collections.Generic.Dictionary<System.String,Ultra.MailInfo> _localMailList; // 0x20 public static UnityEngine.Events.UnityAction onUpdateMail; // 0x0 private System.Collections.Generic.List<System.String> waitForDeleteMailList; // 0x28 private System.Boolean _deleteRequestInFlight; // 0x30 private System.Collections.Generic.List<System.String> moneyMailList; // 0x38 private System.Collections.Generic.List<System.String> tempMailList; // 0x40 private System.String editor_Mail_Data; // 0x48 public static AllItems award; // 0x8 private static System.Collections.Generic.List<AllItems> goodsId; // 0x10 private static System.Collections.Generic.List<System.Int32> goodsNum; // 0x18 // Methods private System.Void SaveAddMoneyMail(); // 0x1e23c98 private System.Void ReadDeleteMailList(); // 0x1e23c98 private System.Void SaveDeleteMailList(); // 0x1e23c98 private System.Void ReportChangedMailList(System.String key, System.String changeReason); // 0x1e2a6c4 private System.Void Awake(); // 0x1e23c98 private System.Void UpdateMailList(System.String s); // 0x1e292ac public System.Void GetSeverMailList(System.String mailStr); // 0x1e292ac private System.Int32 getChargeID(System.String dataValue); // 0x1e08f3c private System.Void AnalySeverMail(System.String mailData); // 0x1e292ac private static System.Boolean TryBuildServerMailIdSnapshot(System.Collections.Generic.List<System.Object> serverMailRows, out System.Collections.Generic.HashSet<System.String>& serverMailIds); // 0x1e192c4 private System.Void ReconcilePendingDeleteRecords(System.Collections.Generic.HashSet<System.String> serverMailIds); // 0x1e292ac private System.Collections.IEnumerator GetMailCoroutine(System.Collections.Generic.List<Ultra.MailInfo> payIngMailInfo, System.Single delayTime); // 0x1e21828 public System.Boolean CheckPayMail(); // 0x1e12ab8 public System.Void ReadMail(System.String mailId); // 0x1e292ac public System.Void GetAward(UnityEngine.Events.UnityAction action, System.String mailId); // 0x1e2a6c4 private System.Void GrantAndReportMailClaim(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> claimEntries, System.String transactionId); // 0x1e2a6c4 private System.Void GrantClaimEntriesExpanded(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> claimEntries, System.Random grantRng); // 0x1e2a6c4 private static System.Collections.Generic.List<GoodsInfo> NormalizeMailAwardLeaves(System.Collections.Generic.List<GoodsInfo> raw); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> BuildMailLeafIdList(System.Collections.Generic.List<GoodsInfo> leaves); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> BuildMailLeafNumList(System.Collections.Generic.List<GoodsInfo> leaves); // 0x1e1bcd8 private System.Void AddAllMailAward(System.Collections.Generic.List<GoodsInfo> dic, System.Random grantRng, System.String grantRoot); // 0x1e2acf8 public System.Collections.Generic.List<GoodsInfo> GetAwardInMail(System.String mailId); // 0x1e20b20 public System.Collections.Generic.List<Ultra.MailInfo> GetMailList(); // 0x1e1bcd8 public System.Void DeletMail(UnityEngine.Events.UnityAction onDeletSuccess, System.Collections.Generic.List<System.String> mailIds, System.Boolean isPaying); // 0x1e2ad24 public System.Boolean TryRecordChargeMailClaims(System.Collections.Generic.List<System.String> mailIds); // 0x1e192c4 public System.Void SendRecordedMailDeletes(); // 0x1e23c98 private System.Void SureDeleteMailList(SharedLogicCultivateSession.AsyncSettlementScope preparedSettlement); // 0x1e292ac private System.Void CompletePendingDeleteRecords(System.Collections.Generic.IList<System.String> confirmedMailIds); // 0x1e292ac private System.Void SendDeleteLog(System.Collections.Generic.List<System.String> list); // 0x1e292ac public System.Void SendToServer(System.Collections.Generic.List<System.String> mailIds, UnityEngine.Events.UnityAction onSuccess, UnityEngine.Events.UnityAction<System.String> onFail); // 0x1e2acf8 public static System.Collections.Generic.List<System.Int32[]> AnalysMailValue(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<GoodsInfo> AnalyMailValue(System.String value); // 0x1e1bcd8 public System.Int32 GetNotReadMailNum(); // 0x1e055d0 public System.Int32 GetTotalMailNum(); // 0x1e055d0 public static System.Void DelteAllMail(); // 0x1e2274c public static System.Collections.Generic.List<System.Int32[]> AnalyStrData(System.String str, System.Boolean addAward); // 0x1e20b4c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class MailSystem.<>c : System.Object { // Fields public static readonly MailSystem.<>c <>9; // 0x0 public static System.Comparison<Ultra.MailInfo> <>9__32_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__45_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__45_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetMailList>b__32_0(Ultra.MailInfo l, Ultra.MailInfo r); // 0x1e0ae8c internal System.Void <DelteAllMail>b__45_0(); // 0x1e23c98 internal System.Void <DelteAllMail>b__45_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailSystem.<>c__DisplayClass24_0 : System.Object { // Fields public MailSystem <>4__this; // 0x10 public System.String mailClaimTransactionId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailSystem.<>c__DisplayClass24_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> allData; // 0x10 public System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> claimEntries; // 0x18 public MailSystem.<>c__DisplayClass24_0 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetAward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailSystem.<>c__DisplayClass24_2 : System.Object { // Fields public System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> claimEntries; // 0x10 public MailSystem.<>c__DisplayClass24_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetAward>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailSystem.<>c__DisplayClass36_0 : System.Object { // Fields public MailSystem <>4__this; // 0x10 public System.Collections.Generic.List<System.String> requestedMailIds; // 0x18 public SharedLogicCultivateSession.AsyncSettlementScope settlement; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SureDeleteMailList>b__0(); // 0x1e23c98 internal System.Void <SureDeleteMailList>b__1(System.String backstr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MailSystem.<>c__DisplayClass39_0 : System.Object { // Fields public UnityEngine.Events.UnityAction<System.String> onFail; // 0x10 public UnityEngine.Events.UnityAction onSuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendToServer>b__0(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MailSystem.<GetMailCoroutine>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delayTime; // 0x20 public System.Collections.Generic.List<Ultra.MailInfo> payIngMailInfo; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MailUIInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject redPoint; // 0x20 public UnityEngine.UI.Text mailTitle; // 0x28 public UnityEngine.UI.Text mailDateTime; // 0x30 public UnityEngine.UI.Button getButton; // 0x38 public UnityEngine.UI.Button openDetail; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MailUI_Window : BasePanel<MailUI_Window> { // Fields private const System.Int32 MAIL_MAX_CAPACITY; // 0x0 public UnityEngine.UI.Text capacity; // 0x30 public UnityEngine.Transform mailCellParent; // 0x38 public MailUIInfo mailCell; // 0x40 public MailDetailWindow detailWindow; // 0x48 public UnityEngine.GameObject noMailTip; // 0x50 private System.Collections.Generic.List<Ultra.MailInfo> mailList; // 0x58 private System.Int32 mailNum_NotRead; // 0x60 private System.Collections.Generic.List<MailUIInfo> uiInfoList; // 0x68 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfOnkeyGet(); // 0x1e23c98 public System.Void BtnOfClearYetRead(); // 0x1e23c98 private System.Void CheckCellNum(); // 0x1e23c98 private System.Void SetUIInfoList(UnityEngine.Transform trans); // 0x1e292ac private System.Void BtnOfGetAward(System.Int32 pos); // 0x1e24080 private System.Void BtnOfOpenDetail(System.Int32 pos); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailUI_Window.<>c__DisplayClass12_0 : System.Object { // Fields public System.Int32 a; // 0x10 public MailUI_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailUI_Window.<>c__DisplayClass16_0 : System.Object { // Fields public MailUI_Window <>4__this; // 0x10 public System.Int32 pos; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetUIInfoList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MailUI_Window.<>c__DisplayClass17_0 : System.Object { // Fields public MailUI_Window <>4__this; // 0x10 public System.Int32 pos; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfGetAward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MButton : UnityEngine.UI.Button { // Fields private System.Boolean needSound; // 0x108 private UnityEngine.AudioClip AudioClip; // 0x110 private System.String AudioClipName; // 0x118 private AudioName audioName; // 0x120 private System.Boolean needChangeScale; // 0x124 private UnityEngine.Vector2 StartVec; // 0x128 private UnityEngine.Vector2 EndVec; // 0x130 private System.Boolean needOpenObject; // 0x138 public System.Collections.Generic.List<UnityEngine.GameObject> SomeObject; // 0x140 public System.Collections.Generic.List<System.Boolean> OpenOfSomeObject; // 0x148 private System.Single clickInterval; // 0x150 private static System.Single lastTime; // 0x0 private static System.Single minClickInterval; // 0x4 // Methods public override System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac public override System.Void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class MembersGift : BasePanel<MembersGift> { // Fields private static System.String SAVE_GIFT_DATE; // 0x0 private static System.String SAVE_TODAY_GOT; // 0x8 private static ObscuredInt[] itemsId; // 0x10 private static ObscuredInt[] itemsNum; // 0x18 public UnityEngine.GameObject waitingWindow; // 0x30 public UnityEngine.GameObject buyButton; // 0x38 public UnityEngine.GameObject getButton; // 0x40 public UnityEngine.GameObject yetGetButton; // 0x48 private static System.Boolean hasBuy; // 0x20 private static System.Boolean todayGot; // 0x21 private static System.Boolean status; // 0x22 public System.Boolean slefStatus; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfGet(); // 0x1e23c98 private System.Void OnPaySuccess(); // 0x1e23c98 public static System.Void SaveBuy(); // 0x1e2274c private System.Void UpdateButton(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public static System.Void InitMonthCardStatus(UnityEngine.Events.UnityAction action); // 0x1e23c98 private static System.Void ClearBuyMonthCard(); // 0x1e2274c public static System.Boolean GetIsBuyMonthCard(); // 0x1e11490 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <_OnEnable>b__12_0(System.Boolean b, System.String s); // 0x1e29530 private System.Void <BtnOfBuy>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MembersGift.<>c__DisplayClass21_0 : System.Object { // Fields public UnityEngine.Events.UnityAction action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMonthCardStatus>b__0(System.Boolean b, System.String s); // 0x1e29530 } // Assembly-CSharp.dll public class MembersPayManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class onStartPayListener : System.Object { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCardSystem : SingleMono<MonthCardSystem> { // Fields public System.Int32 DiamondRemainingTime; // 0x20 public System.Int32 DebrisRemainingTime; // 0x24 public System.DateTime skinMonthbuyDate; // 0x28 public const System.String SAVE_BUY_DATE; // 0x0 public const System.String SAVE_GOT; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 public System.Int32 CalculateCardReminingTime(System.Int32 ID); // 0x1e0584c public static System.Void SaveBuyMonthCard(System.Int32 ID); // 0x1e227d8 public static System.Void RestoreBuyMonthCard(System.Int32 ID); // 0x1e227d8 private System.Void SaveGetMonthCard(System.Int32 ID); // 0x1e24080 public System.Void BuyMonthCard(System.Int32 ID, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail); // 0x1e257cc public System.Void GetMonthCard(System.Int32 ID, UnityEngine.Events.UnityAction PaySuccess); // 0x1e25634 public System.Boolean QueryBoolGet(System.Int32 ID); // 0x1e12c98 public System.Void ResetMonthCard(System.Int32 ID); // 0x1e24080 public static System.Boolean HaveDebrisMonthCrad(); // 0x1e11490 public static System.Void TestDelet(); // 0x1e2274c public System.Boolean showDiamoMonthRedDot(); // 0x1e12ab8 public System.Boolean showDesMonthRedDot(); // 0x1e12ab8 public static System.DateTime GetLastBuyDate(System.Int32 ID); // 0x1c8fbb4 public static System.DateTime GetLastGetDate(System.Int32 ID); // 0x1c8fbb4 public System.Void ReadBuyDate(); // 0x1e23c98 public System.Void SaveSkinMonthBuy(); // 0x1e23c98 public System.Int32 ReadSkinMonthGot(); // 0x1e055d0 public System.Void SetSkinGot(System.Int32 i); // 0x1e24080 public System.Void ClearSkinMonthData(); // 0x1e23c98 public System.Boolean showSkinMonthDot(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MonthCardSystem.<>c__DisplayClass7_0 : System.Object { // Fields public UnityEngine.Events.UnityAction PaySuccess; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyMonthCard>b__0(); // 0x1e23c98 internal System.Void <BuyMonthCard>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroAttribute : System.Object { // Fields public System.String ID; // 0x10 public System.String Name; // 0x18 public System.String AssetName; // 0x20 public System.Int32 HP; // 0x28 public System.Int32 Attack; // 0x2c public System.Int32 Defence; // 0x30 public System.Int32 ActPoints; // 0x34 public System.Single ActSpeed; // 0x38 public System.Int32 Hit; // 0x3c public System.Int32 Dodge; // 0x40 public System.Int32 Critical; // 0x44 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Data1 : System.Object { // Fields public System.Int32 a; // 0x10 public ObscuredFloat b; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Data2 : System.Object { // Fields public System.Int32 c; // 0x10 public Data1 data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MTest : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.Object>> Equipment; // 0x20 public UnityEngine.UI.Slider[] slider; // 0x28 public UnityEngine.Transform parent1; // 0x30 public UnityEngine.Transform child1; // 0x38 private System.Collections.Generic.List<System.String> theCheatName; // 0x40 public Data2 data; // 0x48 public Data2 newData; // 0x50 public Data1 data1; // 0x58 private MTest.tes t; // 0x60 private System.Collections.Generic.List<System.Int32> x; // 0x68 public UnityEngine.GameObject ori; // 0x70 public UnityEngine.GameObject des; // 0x78 private MTest.AT a; // 0x80 private MTest.AT b; // 0x88 private MTest.AT c; // 0x90 public UnityEngine.GameObject h; // 0x98 public UnityEngine.GameObject h1; // 0xa0 public UnityEngine.Camera ui; // 0xa8 // Methods private System.Void Start(); // 0x1e23c98 private static System.Void SaveDataS(System.String path, System.Object obj); // 0x1e292ac private static T ReadDataS(System.String path); // 0x1c8fbb4 public System.Void TestScroll(UnityEngine.Vector2 vec); // 0x1e27e84 public System.Void OnGotServerItemReward(System.String serverData); // 0x1e292ac private System.Void vipInfo(); // 0x1e23c98 private System.Void testminijson(); // 0x1e23c98 private System.Void Test44(); // 0x1e23c98 private System.Void test33(); // 0x1e23c98 private System.Void test22(); // 0x1e23c98 public System.Void onClick(); // 0x1e23c98 public System.Void onClick1(); // 0x1e23c98 private System.Void dd(); // 0x1e23c98 private System.Void dd1(); // 0x1e23c98 private System.Void loadAsset(); // 0x1e23c98 private System.Void TestClass(); // 0x1e23c98 public System.Void destroyI(); // 0x1e23c98 public System.Void destroy(); // 0x1e23c98 public System.Void debug(); // 0x1e23c98 public System.Void btn(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void TestScene(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MTest.tes : System.Object { // Fields public System.Int32 a; // 0x10 public System.Boolean b; // 0x14 public System.Single c; // 0x18 public System.String s; // 0x20 public System.Collections.Generic.List<System.Int32> list; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class MTest.AT : System.Object { // Fields public System.Int32 a; // 0x10 // Methods public static MTest.AT op_Implicit(System.Int32 v); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MusicPause : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource[] Audio; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void SetGameAudio(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MyExtendScript : System.Object { // Fields private static System.String[] DateTimeList; // 0x0 // Methods public static T ADebug(T t, System.String addStr); // 0x1c8fbb4 public static T ADebugError(T t); // 0x1c8fbb4 public static System.Int32 AStringToInt(System.String str); // 0x1e055d0 public static UnityEngine.UI.Image SetSprite(UnityEngine.UI.Image image, UnityEngine.Sprite sprite, System.Nullable<UnityEngine.Vector2> sizeDelta, System.Boolean forceTo); // 0x1c8fbb4 public static UnityEngine.UI.Text SetText(UnityEngine.UI.Text text, System.Object context); // 0x1e20b20 public static System.Int32 IndexOf(System.Object[] objArray, System.Object obj); // 0x1e08f3c public static System.Object NotNull(System.Object obj, UnityEngine.Events.UnityAction notNull); // 0x1e20b20 public static System.Boolean IsNull(System.String str); // 0x1e12ab8 public static System.Void SetColor(UnityEngine.Color color, System.String rgba, System.Single value); // 0x1c8fbb4 public static System.String SetDeletLine(System.String str); // 0x1e1bcd8 public static System.Int32[] ToIntArray(System.String str, System.Char splitChar); // 0x1e20e90 public static ObscuredInt[] ToObscuredIntArray(System.String str, System.Char splitChar); // 0x1e20e90 public static System.Single[] ToFloatArray(System.String str, System.Char splitChar); // 0x1e20e90 public static System.Int32 FloatToInt(System.Single intPut, System.Int32 qzff); // 0x1c8fbb4 public static System.Int32 FloatToInt(ObscuredFloat intPut, System.Int32 qzff); // 0x1c8fbb4 public static System.String ArrayToString(System.Int32[] intArray, System.Char splitChar); // 0x1e20e90 public static System.String ArrayToString(ObscuredInt[] intArray, System.Char splitChar); // 0x1e20e90 public static System.Collections.Generic.List<System.Int32> ParseIntList(System.String data, System.Char separator); // 0x1e20e90 public static System.String ListToString(System.Collections.Generic.List<System.Int32> list, System.Char opreatStr); // 0x1e20e90 public static System.Collections.Generic.List<T> ArrToList(T[] arr); // 0x1c8fbb4 public static System.String ArrayToString(T[] arr, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static T[] StringToArray(System.String str, System.Func<System.String,T> handle, System.Char linkChar); // 0x1c8fbb4 public static System.String ListToString(System.Collections.Generic.List<T> list, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static System.String ListToString2(System.Collections.Generic.List<T> list, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static ObscuredInt[] ToObscuredIntArray(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 public static System.Collections.Generic.List<ObscuredInt> ToObscuredIntList(System.Int32[] array); // 0x1e1bcd8 public static System.Text.StringBuilder ListToString(System.Collections.Generic.List<ObscuredInt> obscureds, System.Char split); // 0x1e20e90 public static System.Text.StringBuilder ListToString(System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> obscureds, System.Char split1, System.Char split); // 0x1e20ee8 public static System.Text.StringBuilder DicToString(System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> Dic, System.Char splitChar, System.Char splitChar2); // 0x1e20ee8 public static System.Int32 RandomWeightIndex(System.Collections.Generic.List<ObscuredInt> weight); // 0x1e055d0 public static System.Int32 RandomWeightIndex(System.Collections.Generic.List<System.Int32> weight); // 0x1e055d0 public static System.String ToTimestampString(System.DateTime dateTime); // 0x1e1b9d0 public static System.DateTime ToDateTime(System.String str); // 0x1e102f4 public static System.DateTime StringParse(System.String data); // 0x1e102f4 public static System.String ToStandardString(System.DateTime time); // 0x1e1b9d0 public static System.String ToNewStandardString(System.DateTime time); // 0x1e1b9d0 public static System.String ToNewStandardHourString(System.DateTime time); // 0x1e1b9d0 public static System.String ToNewShotStandardString(System.DateTime time); // 0x1e1b9d0 public static System.String ToNewOneShotStandardString(System.DateTime time); // 0x1e1b9d0 public static System.String ToStandardShortTimeString(System.DateTime dateTime); // 0x1e1b9d0 public static System.String ToStandardShortString(System.DateTime time); // 0x1e1b9d0 public static System.Void SetActive(UnityEngine.GameObject[] objects, System.Int32 index); // 0x1e24080 public static System.String DecodeHtmlEntities(System.String text); // 0x1e1bcd8 public static System.Void SetActive(System.Collections.Generic.List<UnityEngine.GameObject> objects, System.Int32 index); // 0x1e24080 public static System.Void DoFlip(UnityEngine.UI.Image image, UnityEngine.Sprite changeSprite, System.Single flipTime, System.Action act); // 0x1e29fa4 public static System.String ToFuzzyTimeString(System.DateTime dateTime); // 0x1e1b9d0 public static System.String ToCoolDownString(System.TimeSpan timeSpan); // 0x1e1b9a8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class MyExtendScript.<>c__DisplayClass45_0 : System.Object { // Fields public UnityEngine.UI.Image image; // 0x10 public UnityEngine.Sprite changeSprite; // 0x18 public System.Single flipTime; // 0x20 public System.Action act; // 0x28 public DG.Tweening.TweenCallback <>9__1; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoFlip>b__0(); // 0x1e23c98 internal System.Void <DoFlip>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class NameTip : UnityEngine.MonoBehaviour { // Fields public System.String ThisName; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuyLightStoneWindow : BasePanel<BuyLightStoneWindow> { // Fields private ObscuredInt MAX_BUY_NUM; // 0x30 private static ObscuredInt wantBuyNum; // 0x0 private static ObscuredInt stoneId; // 0x28 private System.String itemName; // 0x58 private ObscuredInt price; // 0x60 public UnityEngine.UI.Slider NumberSlider; // 0x88 public UnityEngine.UI.Text NumSelect; // 0x90 public UnityEngine.UI.Button AddButton; // 0x98 public UnityEngine.UI.Button DeleteButton; // 0xa0 public UnityEngine.UI.Image stoneImage; // 0xa8 public UnityEngine.UI.Text stoneNameTxt; // 0xb0 public UnityEngine.UI.Text showBuyNum; // 0xb8 public UnityEngine.UI.Text showTotalPrice; // 0xc0 // Methods public override System.Void _Awake(); // 0x1e23c98 public static System.Void OnShow(System.Int32 _Id, System.Int32 _wantBuyNum); // 0x1e227fc public System.Void SetImage(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSureBuy(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__5_0(System.Single slide); // 0x1e25a40 } // Assembly-CSharp.dll [Serializable] private sealed class BuyLightStoneWindow.<>c : System.Object { // Fields public static readonly BuyLightStoneWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSureBuy>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ExchangeSystemData : System.Object { // Fields public System.Int32 exchangeItemID; // 0x10 public System.Int32 exchangeItemAmount; // 0x14 public System.Int32 costItemID; // 0x18 public System.Int32 costPerExchange; // 0x1c public System.Int32 playerItemCount; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ExchangeSystemWindow : BasePanel<ExchangeSystemWindow> { // Fields public UnityEngine.UI.Text itemNameText; // 0x30 public UnityEngine.UI.Text currentAmountText; // 0x38 public UnityEngine.UI.Slider amountSlider; // 0x40 public UnityEngine.UI.Text costText; // 0x48 public UnityEngine.UI.Image itemIcon; // 0x50 public UnityEngine.UI.Image costIcon; // 0x58 private static ExchangeSystemData currentData; // 0x0 private System.Int32 maxExchangeTimes; // 0x60 private System.Int32 currentExchangeAmount; // 0x64 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void OpenExchangePanel(ExchangeSystemData data); // 0x1e292ac private System.Void Init(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void OnSliderValueChanged(System.Single value); // 0x1e25a40 public System.Void BtnofOnConfirmExchange(); // 0x1e23c98 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 public System.Void BtnOfAddAllBuy(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ExchangeSystemWindow.<>c : System.Object { // Fields public static readonly ExchangeSystemWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__14_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofOnConfirmExchange>b__14_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ExchangeSystemWindow.<>c__DisplayClass14_0 : System.Object { // Fields public System.Single value; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofOnConfirmExchange>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftBoxData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Info; // 0x40 public ObscuredInt CostType; // 0x48 public ObscuredFloat Price; // 0x70 public ObscuredInt BuyNum; // 0x88 public ObscuredInt[] Good; // 0xb0 public ObscuredInt[] GoodNum; // 0xb8 public ObscuredInt[] HeroID; // 0xc0 public ObscuredInt Type; // 0xc8 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LInfo(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemGrid : UnityEngine.MonoBehaviour { // Fields public ItemGrid self; // 0x20 public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemNum; // 0x30 public UnityEngine.UI.Image background; // 0x38 public UnityEngine.GameObject selectBox; // 0x40 public UnityEngine.UI.Text levelTxt; // 0x48 public UnityEngine.GameObject starManager; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NoEnoughStoneWindow : BasePanel<NoEnoughStoneWindow> { // Fields public UnityEngine.UI.Image stoneImage; // 0x30 public UnityEngine.UI.Text stoneText; // 0x38 private static System.Int32 stoneId; // 0x0 private static System.Int32 needNum; // 0x4 // Methods public static System.Void OnShow(AllItems _stoneId, System.Int32 _needNum); // 0x1e227fc public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfGoBuyStone(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PreviewWindow : BasePanel<PreviewWindow> { // Fields public ItemGrid itemGridPrefab; // 0x30 public UnityEngine.Transform gridParent; // 0x38 public System.Collections.Generic.List<ItemGrid> gridList; // 0x40 private static System.Collections.Generic.List<System.Int32> iconId; // 0x0 private static ObscuredInt num; // 0x8 private static ObscuredInt curId; // 0x30 public UnityEngine.GameObject rateButton; // 0x48 // Methods public static System.Void OnShow(System.Collections.Generic.List<System.Int32> _iconId, System.Int32 _num); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public static System.Void OnShowJ(System.Int32 _Id); // 0x1e227d8 public System.Void ShowRateWindow(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SwapDebrisWindow : BasePanel<SwapDebrisWindow> { // Fields public UnityEngine.UI.Image debrisIcon; // 0x30 public UnityEngine.UI.Text debrisNum; // 0x38 public UnityEngine.UI.Text debrisName; // 0x40 public UnityEngine.UI.Text swapNumTxt; // 0x48 private ObscuredInt swapNum; // 0x50 private ObscuredInt totalNum; // 0x78 private static HeroData role; // 0x0 private static ObscuredInt itemId; // 0x8 private static System.Int32 UserID; // 0x30 private static System.Int32 Type; // 0x34 // Methods public static System.Void OnShow(HeroData _role, System.Int32 _itemId); // 0x1e24080 public static System.Void OnShow(System.Int32 userID, System.Int32 _itemId); // 0x1e227fc public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BntOfAddDebris(System.Int32 addNum); // 0x1e24080 public System.Void BtnOfSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSure>b__16_0(); // 0x1e23c98 private System.Void <BtnOfSure>b__16_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SwapDebrisWindow.<>c : System.Object { // Fields public static readonly SwapDebrisWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__16_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSure>b__16_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class _ItemAllValue : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Text describ; // 0x28 public UnityEngine.UI.Text price; // 0x30 public System.Int32 Index; // 0x38 public UnityEngine.UI.Text num; // 0x40 public UnityEngine.GameObject DiamondIma; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeartBeatManager : UnityEngine.MonoBehaviour { // Fields private static System.Int32 timing; // 0x0 private static System.Boolean isGetMailList; // 0x4 private static System.Int64 _lastHeartbeatRequestTime; // 0x8 private const System.Int32 HEARTBEAT_MIN_INTERVAL_MS; // 0x0 private static System.Int64 _heartRequestSeq; // 0x10 private static System.Int64 _pendingHeartRequestId; // 0x18 private static readonly System.Object _heartCallbackLock; // 0x20 private static System.Single temp; // 0x28 private System.Single minTime; // 0x20 private static System.Boolean isShowMask; // 0x2c private static System.Int32 n; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void ResetHeartBeat(); // 0x1e23c98 private System.Void OnApplicationFocus(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public static System.Void CheckHeartOnStart(); // 0x1e2274c public static System.Void CheckHeart(System.Boolean isshowMask); // 0x1e23cbc private static System.Boolean TryConsumeHeartCallback(System.Int64 requestId); // 0x1e11604 private static System.Boolean CorrectTime(); // 0x1e11490 public static System.Void CheckPayHeart(); // 0x1e2274c private static System.Void HeartBeatSpeedAdd(); // 0x1e2274c private static System.Void ShowReplacement(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class HeartBeatManager.<>c : System.Object { // Fields public static readonly HeartBeatManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction<System.Int32> <>9__15_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckHeart>b__15_1(System.Int32 state); // 0x1e24080 } // Assembly-CSharp.dll private sealed class HeartBeatManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int64 requestId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckHeart>b__0(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll public class SignInAwardManager : BasePanel<SignInAwardManager> { // Fields public UnityEngine.GameObject sevenDaySignIn; // 0x30 public UnityEngine.GameObject twentyOneDaySignIn; // 0x38 public UnityEngine.GameObject titleLeft; // 0x40 public UnityEngine.GameObject titleMid; // 0x48 public UnityEngine.GameObject redPointSeven; // 0x50 public UnityEngine.GameObject redPointTwenty; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ChangeTitlePos(); // 0x1e23c98 public System.Void BtnOfSwapPanel(System.Int32 id); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignInItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject self; // 0x20 public UnityEngine.UI.Text title; // 0x28 public UnityEngine.UI.Image icon; // 0x30 public UnityEngine.UI.Text num; // 0x38 public UnityEngine.GameObject yetGot; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoginItem : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 Day; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 Month; // 0x1c public System.Int32[] GoodsNum1; // 0x20 public System.Int32[] GoodsId; // 0x28 public System.String Pic; // 0x30 public System.String Describe; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignInSevenDay : UnityEngine.MonoBehaviour { // Fields public SignInInfo[] DayInfo; // 0x20 public UnityEngine.GameObject GetButtonMask; // 0x28 public UnityEngine.UI.Text btnGetTxt; // 0x30 public UnityEngine.GameObject normalSelectEffect; // 0x38 public UnityEngine.GameObject day7SelectEffect; // 0x40 private static System.Int32 GetNum; // 0x0 private static System.DateTime LastSignDay; // 0x8 public UnityEngine.GameObject redDot; // 0x48 private static InitRedDot onChange; // 0x10 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnGet(); // 0x1e23c98 private System.Void GrantSignInAndReport(System.Int32 dayIndex, System.Int32 itemId, System.Int32 num, OUTPUTTYPE outputType, AllItems uiItem); // 0x1e2419c private System.Void SetAward(System.Int32 ID); // 0x1e24080 public static System.Boolean CheckCanGetAward(); // 0x1e11490 public static System.Boolean HaveRemainSignInAward(); // 0x1e11490 private System.Void SetRedpoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public static System.Int32 GetOldNum(); // 0x1e03f1c public static System.DateTime GetOldDate(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SignInInfo : System.Object { // Fields public System.Int32 GoodsID; // 0x10 public UnityEngine.UI.Image GoodsImage; // 0x18 public UnityEngine.GameObject Got; // 0x20 public UnityEngine.GameObject dayContext; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignInTwentyOneDay : UnityEngine.MonoBehaviour { // Fields private static System.Int32 MaxDay; // 0x0 public UnityEngine.Transform dayItemParent; // 0x20 public SignInItem dayItem; // 0x28 public SignInItem day7; // 0x30 public SignInItem day14; // 0x38 public SignInItem day21; // 0x40 public System.Collections.Generic.List<SignInItem> signItemList; // 0x48 public UnityEngine.GameObject btnGetMask; // 0x50 public UnityEngine.UI.Text btnText; // 0x58 public UnityEngine.GameObject btnDoubleGetMask; // 0x60 public UnityEngine.UI.Text btnDoubleText; // 0x68 public UnityEngine.GameObject normalEffect; // 0x70 public UnityEngine.GameObject[] specialEffect; // 0x78 public UnityEngine.GameObject[] closeOnGotEffect; // 0x80 public UnityEngine.GameObject signMax; // 0x88 public UnityEngine.UI.Image grandPrizeImage; // 0x90 public UnityEngine.UI.Text describeText; // 0x98 private System.Collections.Generic.List<LoginItem> loginList; // 0xa0 private System.Collections.Generic.List<LoginItem> filteredLoginList; // 0xa8 private static System.Int32 gotNum; // 0x4 private static System.DateTime lastDay; // 0x8 private static System.Int32 lastMonth; // 0x10 private System.Boolean isNewPlayer; // 0xb0 private System.Int32 currentType; // 0xb4 private System.Int32 currentMonth; // 0xb8 public UnityEngine.GameObject redDot; // 0xc0 public UnityEngine.GameObject WatchAdBtn; // 0xc8 private System.Boolean isVipDouble; // 0xd0 private SpecialGpAd specialGpAd; // 0xd8 private static InitRedDot onChange; // 0x18 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void CreatDayItem(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void ResolveSignContext(); // 0x1e23c98 private static System.Boolean IsNewPlayerSignIn(); // 0x1e11490 private static System.Int32 ResolveNewPlayerCycleMonth(System.Int32 savedMonth, System.Int32 savedGotNum); // 0x1e03fd8 private System.Void TryAdvanceNewPlayerCycle(ref System.Int32& signGotNum, ref System.Int32& cycleMonth); // 0x1e2a6c4 private static System.Int32 GetNewPlayerSignMonthByCalendar(); // 0x1e03f1c private System.Void FilterLoginList(); // 0x1e23c98 private System.Collections.Generic.List<LoginItem> GetActiveLoginList(); // 0x1e1bcd8 private System.Void InitUI(); // 0x1e23c98 private System.Void LoadGrandPrizePic(System.Collections.Generic.List<LoginItem> activeList); // 0x1e292ac private System.Void RefreshUI(); // 0x1e23c98 private System.Void HandleAllSigned(); // 0x1e23c98 public System.Void BtnOfGetAward(); // 0x1e23c98 public System.Void BtnOfWatchAd(); // 0x1e23c98 public static System.Boolean CheakCanGetAward(); // 0x1e11490 private System.Void CheckVIP(); // 0x1e23c98 private System.Void SetRedpoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void GetDouble(); // 0x1e23c98 public static System.Int32 GetOldNum(); // 0x1e03f1c public static System.DateTime GetOldDate(); // 0x1c8fbb4 public static System.Int32 GetOldMonth(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class SignInTwentyOneDay.<>c__DisplayClass45_0 : System.Object { // Fields public System.Collections.Generic.List<LoginItem> activeList; // 0x10 public SignInTwentyOneDay <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfGetAward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SignInTwentyOneDay.<>c__DisplayClass46_0 : System.Object { // Fields public System.Collections.Generic.List<LoginItem> activeList; // 0x10 public SignInTwentyOneDay <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfWatchAd>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class XikaliActivityPanel : UnityEngine.MonoBehaviour { // Fields public XikaliSignItem xikaliSignItem; // 0x20 public System.Collections.Generic.List<XikaliSignItem> xikaliSignItems; // 0x28 public UnityEngine.Transform parent; // 0x30 public UnityEngine.GameObject Buy_btn; // 0x38 public UnityEngine.GameObject Receveid_btn; // 0x40 public UnityEngine.UI.Text Time_Text; // 0x48 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOfBuyVipClick(); // 0x1e23c98 public System.Void BtnOfReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__8_0(); // 0x1e23c98 private System.Void <BtnOfBuyVipClick>b__9_0(); // 0x1e23c98 private System.Void <BtnOfReceivedClick>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class XikaliSignItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 public UnityEngine.UI.Text Day_Text; // 0x30 public UnityEngine.GameObject Unlock_btn; // 0x38 public UnityEngine.GameObject CanReceive_btn; // 0x40 public UnityEngine.GameObject Received_btn; // 0x48 private CurXikaliActivityListItem curXikaliActivityListItem; // 0x50 private System.Action callback; // 0x58 // Methods public System.Void Refresh(CurXikaliActivityListItem curXikaliActivityListItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofNormalReceived(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofNormalReceived>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PurchaseConfirmManager : BasePanel<PurchaseConfirmManager> { // Fields public UnityEngine.UI.Text godPrice; // 0x30 public UnityEngine.UI.Text godName; // 0x38 public UnityEngine.UI.Text makeSureBuy; // 0x40 public UnityEngine.GameObject godQuality; // 0x48 public UnityEngine.UI.Text goodNum; // 0x50 public static ShopData currentData; // 0x0 public static GroupShop shopData; // 0x8 public static System.Single Discount; // 0x10 public static System.String FinishUnionTaskNum; // 0x18 // Methods public static System.Void OnShow(ShopData _currentData, GroupShop _shopData); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowPurchaseGood(); // 0x1e23c98 public System.Void ClickBtnCancel(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 private System.Void ChangeShopData(ShopData shopdata); // 0x1e292ac private System.Void ChangeGroupData(GroupShop data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <ClickBtnSure>b__13_0(); // 0x1e23c98 private System.Void <ClickBtnSure>b__13_1(); // 0x1e23c98 private System.Void <ClickBtnSure>b__13_2(); // 0x1e23c98 private System.Void <ClickBtnSure>b__13_3(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinDebrisItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image HeadImage; // 0x20 public UnityEngine.UI.Image Background; // 0x28 public UnityEngine.UI.Text SkinDebrisName; // 0x30 public UnityEngine.UI.Text BackIconName; // 0x38 public UnityEngine.UI.Text SkinPrice; // 0x40 public UnityEngine.UI.Text Num; // 0x48 public UnityEngine.GameObject AlreadyPurchase; // 0x50 public UnityEngine.GameObject Diamond; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image HeadImage; // 0x20 public UnityEngine.UI.Image Background; // 0x28 public UnityEngine.UI.Image Tag; // 0x30 public UnityEngine.UI.Text TagName; // 0x38 public UnityEngine.GameObject SelectBox; // 0x40 public UnityEngine.UI.Text SkinName; // 0x48 public UnityEngine.UI.Text BackIconName; // 0x50 public UnityEngine.UI.Text SkinPrice; // 0x58 public UnityEngine.GameObject Daimond; // 0x60 public UnityEngine.GameObject AllPurchased; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinShopCall : UnityEngine.MonoBehaviour { // Fields public const System.String SAVE_FREE_CALL; // 0x0 public const System.String SAVE_TODAY_REMAIN_NUM; // 0x0 public UnityEngine.Transform cellParent1; // 0x20 public UnityEngine.Transform cellParent2; // 0x28 public ItemGrid[] group1; // 0x30 public ItemGrid[] group2; // 0x38 public System.Int32 delatX; // 0x40 public System.Single moveTime; // 0x44 public UnityEngine.UI.Text remainNumText; // 0x48 public UnityEngine.UI.Text nextFreeText; // 0x50 private System.Collections.Generic.List<ItemGrid> cellList; // 0x58 private System.Collections.Generic.List<ObscuredInt> showPool; // 0x60 public static ObscuredInt freeCall; // 0x0 public static ObscuredInt remainNum; // 0x28 private System.DateTime dateTime; // 0x68 private System.Int32 posIndex; // 0x70 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void ShowRate(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void UpdateTime(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private static System.Void SaveFreeCall(); // 0x1e2274c private System.Void ReadFreeCall(); // 0x1e23c98 private static System.Void SaveRemainNum(); // 0x1e2274c private System.Void ReadRemainNum(); // 0x1e23c98 private System.Void SwapIcon(); // 0x1e23c98 private System.Void SetGroup(ItemGrid[] group); // 0x1e292ac private System.Void CallOneSuccess(); // 0x1e23c98 private System.Void CallTenSuccess(); // 0x1e23c98 private System.Void CallFail(); // 0x1e23c98 public System.Void BtnOfCallOne(); // 0x1e23c98 public System.Void BtnOfCallTen(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <SwapIcon>b__30_0(); // 0x1e23c98 private System.Void <SwapIcon>b__30_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopCall.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 awardId; // 0x10 public System.Int32 awardNum; // 0x14 public SkinShopCall <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallOneSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopCall.<>c__DisplayClass33_0 : System.Object { // Fields public System.Collections.Generic.List<ObscuredInt> awardId; // 0x10 public System.Collections.Generic.List<ObscuredInt> awardNum; // 0x18 public SkinShopCall <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallTenSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinShopManager : BasePanel<SkinShopManager> { // Fields public GiftButtonObject[] selectBox; // 0x30 public UnityEngine.Transform[] panelParent; // 0x38 public System.String[] panelName; // 0x40 private static System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> panelPrefab; // 0x0 private System.Int32 lastId; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 giftId); // 0x1e24080 private System.Void SelectGift(System.Int32 buttonId); // 0x1e24080 public System.Void SetModel(UnityEngine.Transform ParentNode, UnityEngine.GameObject Model); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SkinShopMonthCard : UnityEngine.MonoBehaviour { // Fields public const System.String SAVE_BUY_DATE; // 0x0 public const System.String SAVE_GOT; // 0x0 public UnityEngine.Transform itemPrefab; // 0x20 public UnityEngine.Transform itemParent; // 0x28 public UnityEngine.UI.Text skinInfo; // 0x30 public UnityEngine.Transform modelParent; // 0x38 public UnityEngine.GameObject buyButton; // 0x40 public UnityEngine.GameObject getButton; // 0x48 public UnityEngine.GameObject yetGet; // 0x50 public UnityEngine.UI.Text remainTime; // 0x58 public static System.Nullable<System.DateTime> buyDate; // 0x0 private static System.Int32 todayGot; // 0x10 private System.Collections.Generic.List<UnityEngine.Transform> itemList; // 0x60 private System.Collections.Generic.List<MonthCardData> monthCardList; // 0x68 private System.Collections.Generic.List<MonthCardData> showPool; // 0x70 private HeroData selected; // 0x78 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SelectItem(System.Int32 id); // 0x1e24080 public System.Void BtnOfBuy(); // 0x1e23c98 public static System.Void PaySuccess(); // 0x1e2274c public static System.Void SaveSkinMCard(); // 0x1e2274c public System.Void BtnOfOpenSelect(); // 0x1e23c98 public static System.Void SaveBuy(); // 0x1e2274c private static System.Void SaveGot(); // 0x1e2274c private System.Nullable<System.DateTime> ReadBuyDate(); // 0x1e11038 private System.Int32 ReadGot(); // 0x1e055d0 public static System.Void ClearData(); // 0x1e2274c public static System.Void ReadOldData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__22_0(); // 0x1e23c98 private System.Void <BtnOfOpenSelect>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopMonthCard.<>c__DisplayClass19_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SkinShopMonthCard <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinShopMonthCardSelect : BasePanel<SkinShopMonthCardSelect> { // Fields public UnityEngine.Transform itemPrefab; // 0x30 public UnityEngine.Transform itemParent; // 0x38 public UnityEngine.Transform selectBox; // 0x40 private System.Int32 select; // 0x48 private System.Collections.Generic.List<MonthCardData> list; // 0x50 private System.Collections.Generic.List<UnityEngine.Transform> itemList; // 0x58 private static UnityEngine.Events.UnityAction onSureGet; // 0x0 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onSureGet); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SelectItem(System.Int32 id); // 0x1e24080 public System.Void BtnOfCancle(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopMonthCardSelect.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SkinShopMonthCardSelect <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinShopPucharseSkin : UnityEngine.MonoBehaviour { // Fields public SkinItem skinItem; // 0x20 public UnityEngine.Transform parent; // 0x28 public UnityEngine.GameObject[] SelectMenus; // 0x30 public UnityEngine.Transform Model; // 0x38 public UnityEngine.GameObject ExcellenceSkinQuqlity; // 0x40 public UnityEngine.GameObject EpicQuqlity; // 0x48 public UnityEngine.GameObject LengendSkinQuqlity; // 0x50 public UnityEngine.UI.Image BattleAttribute; // 0x58 public UnityEngine.UI.Text BattleAttributeText; // 0x60 public UnityEngine.UI.Text SkinName; // 0x68 public UnityEngine.UI.Text SkinDescripts; // 0x70 public UnityEngine.UI.Text SellPrice; // 0x78 public UnityEngine.GameObject PurchaseBtn; // 0x80 public UnityEngine.GameObject PlayBtn; // 0x88 public UnityEngine.GameObject OwnedGo; // 0x90 public UnityEngine.Sprite LegendSprite; // 0x98 public UnityEngine.Sprite EpicSprite; // 0xa0 public UnityEngine.Sprite ExcellenceSprite; // 0xa8 public UnityEngine.Sprite[] BattleAttributeSprite; // 0xb0 public UnityEngine.Sprite selectMenuSprite; // 0xb8 public UnityEngine.Sprite unSelectMenuSprite; // 0xc0 private System.Collections.Generic.List<SkinItem> SkinItemList; // 0xc8 private System.Collections.Generic.List<ShopData> SelectSkinShopDataList; // 0xd0 private System.Boolean IsFirstEnter; // 0xd8 private System.Int32 SelectMenuIndex; // 0xdc private System.Int32 firstRoleIndex; // 0xe0 private System.Collections.Generic.List<HeroData> roleData; // 0xe8 private System.Collections.Generic.List<ShopData> list; // 0xf0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void OnClickSelectMenu(System.Int32 i); // 0x1e24080 private System.Void UpdateSelectMenu(System.Int32 index); // 0x1e24080 private System.Void ShowFirstSelectBoxUI(); // 0x1e23c98 private System.Void UpdateSkinInfo(); // 0x1e23c98 public System.String getSkinTagName(System.Int32 rarity); // 0x1e1bf7c public UnityEngine.Sprite getSKinItemBackgroundSprite(System.Int32 rarity); // 0x1e1bf7c private ShopData getShopDataWithGoodID(System.Int32 GoodID); // 0x1e1bf7c private System.Collections.Generic.List<HeroData> getRoleDataList(System.Collections.Generic.List<ShopData> list); // 0x1e20b20 private System.Collections.Generic.List<ShopData> GetShopSKinList(); // 0x1e1bcd8 private System.Collections.Generic.List<ShopData> FilterSelectTypeSkinList(System.Collections.Generic.List<ShopData> list, SelectSkinType type); // 0x1e211a4 public System.Void OnClickSkinItem(System.Int32 i); // 0x1e24080 private System.Void UpdatePreviewSkin(); // 0x1e23c98 public System.Void OnClickPurchaseSkin(); // 0x1e23c98 public System.Void OnClickShowSkill(); // 0x1e23c98 public System.Void RotateModelParent(UnityEngine.Transform parent); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClickPurchaseSkin>b__44_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopPucharseSkin.<>c__DisplayClass29_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SkinShopPucharseSkin <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopPucharseSkin.<>c__DisplayClass34_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SkinShopPucharseSkin <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateSkinInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SelectSkinType : { // Fields public System.Int32 value__; // 0x10 public const SelectSkinType 全部 = 0; // 0x0 public const SelectSkinType 已拥有 = 1; // 0x0 public const SelectSkinType 卓越 = 2; // 0x0 public const SelectSkinType 史诗 = 3; // 0x0 public const SelectSkinType 传说 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class SkinShopPurchaseDebris : UnityEngine.MonoBehaviour { // Fields public SkinDebrisItem SkinDebris; // 0x20 public UnityEngine.Transform ParentNode; // 0x28 public UnityEngine.UI.Text CountDownTimeTxt; // 0x30 public UnityEngine.GameObject Mask; // 0x38 public UnityEngine.GameObject SellSkinDebrisGo; // 0x40 public UnityEngine.GameObject DiscountGo; // 0x48 public UnityEngine.UI.Text DebrisCount; // 0x50 public UnityEngine.UI.Text DiscountText; // 0x58 public UnityEngine.UI.Text ShowDiscountText; // 0x60 public UnityEngine.UI.Text RoleName; // 0x68 public UnityEngine.UI.Text skinName; // 0x70 public UnityEngine.Transform Model; // 0x78 public UnityEngine.UI.Text legendCountDown; // 0x80 public UnityEngine.UI.Text SellPrice; // 0x88 public UnityEngine.UI.Text ResetPrice; // 0x90 public UnityEngine.GameObject purchaseGo; // 0x98 public UnityEngine.GameObject alreadyPurchaseGo; // 0xa0 public UnityEngine.Sprite EpicSprite; // 0xa8 public UnityEngine.Sprite excellenceSprite; // 0xb0 public UnityEngine.Sprite rareSprite; // 0xb8 public static System.String LimitPurchaseData; // 0x0 private static System.String Skin_Debris_DisCount; // 0x8 private static System.String Open_Debris_Start_Time; // 0x10 private static System.String Discount_Skin_ID; // 0x18 private static System.String Daily_Purchase_Times; // 0x20 private static System.String Daily_LegendDebris_RefreshTime; // 0x28 private System.String StartTime; // 0xc0 private System.Collections.Generic.List<ShopData> LimitSellShopData; // 0xc8 private System.Collections.Generic.List<SkinDebrisItem> SkinDebrisItemList; // 0xd0 public static SkinShopPurchaseDebris instance; // 0x30 private ShopData CurrentLegendDebris; // 0xd8 private System.Boolean isCanRefresh; // 0xe0 private System.DateTime StartTimes; // 0xe8 private static System.Int32[] ResetDebrisPrice; // 0x38 // Methods public System.Single get_DebrisDiscount(); // 0x1e0b71c public System.Void set_DebrisDiscount(System.Single value); // 0x1e25a40 public System.Int32 get_DiscountSkinID(); // 0x1e055d0 public System.Void set_DiscountSkinID(System.Int32 value); // 0x1e24080 private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Collections.Generic.List<ShopData> GetRandomNoramlDebris(); // 0x1e1bcd8 private ItemData GetDebrisItemDataWithGoodId(System.Int32 GoodID); // 0x1e1bf7c private System.Void UpdateLegendSkinDebrisUI(); // 0x1e23c98 public System.Void OnClickExtractDiscount(); // 0x1e23c98 public System.Void OnClickConfirm(); // 0x1e23c98 private System.Void ShowDiscountDebrisUI(); // 0x1e23c98 private System.Void ShowCountDownTime(); // 0x1e23c98 public System.Void OnClickResetDebrisDiscount(); // 0x1e23c98 private System.Int32 GetResetCountWithVIPLevel(); // 0x1e055d0 public System.Void OnClickPurchaseLegendDebris(); // 0x1e23c98 private System.Void OnClickSkinItem(System.Int32 i, System.Collections.Generic.List<ShopData> limitdata); // 0x1e25634 private System.Collections.Generic.List<ShopData> GetAllShopSkinDebris(); // 0x1e1bcd8 private System.Collections.Generic.List<ShopData> GetSellSkinDebris(System.Collections.Generic.List<ShopData> list); // 0x1e20b20 private System.Collections.Generic.List<ShopData> GetLegendSkinDebris(); // 0x1e1bcd8 private System.Collections.Generic.List<ItemData> GetSkinDebrisList(System.Collections.Generic.List<ShopData> DebrisList); // 0x1e20b20 private System.Collections.Generic.List<ShopData> FilterSelectTypeSkinDebrisList(System.Collections.Generic.List<ShopData> list, SelectSkinDebrisType type); // 0x1e211a4 public System.Void UpdateLegendPuchase(); // 0x1e23c98 private System.Int32 getSkinID(System.Int32 SkinDebrisID); // 0x1e0584c private System.Void UpdateSkinDebrisInfo(System.Collections.Generic.List<ItemData> itemData); // 0x1e292ac private System.Void UpdateSkinDebrisUI(); // 0x1e23c98 public ShopData GetRandomLegendSkinDebris(); // 0x1e1bcd8 private System.Int32 getRandomOddsIndex(System.String[] strs, System.Int32 randomNum); // 0x1e091a0 public System.Single GetSellDiscount(); // 0x1e0b71c private UnityEngine.Sprite getBackgroundSprite(System.Int32 Quality); // 0x1e1bf7c private ShopData getShopDataDebrisWithID(System.Int32 id); // 0x1e1bf7c private ShopData getShopDataLegendDebrisWithID(System.Int32 id); // 0x1e1bf7c private System.Void GetDailyGoodsData(); // 0x1e23c98 public System.Boolean MaxBuyNum(ShopData data); // 0x1e192c4 public System.Void RecordYeyBuyNum(ShopData shop); // 0x1e292ac public System.Void RecordLegendBuyNum(); // 0x1e23c98 private System.Collections.Generic.List<ShopData> GetDebrisPurchaseCount(System.Collections.Generic.List<ShopData> list); // 0x1e20b20 public static System.Void ClearData(); // 0x1e2274c public System.Void DeleteTime(); // 0x1e23c98 public System.Void RotateModelParent(UnityEngine.Transform parent); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private ObscuredInt <GetRandomNoramlDebris>b__41_0(ShopData p); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class SkinShopPurchaseDebris.<>c__DisplayClass50_0 : System.Object { // Fields public SkinShopPurchaseDebris <>4__this; // 0x10 public System.Int32 Refreshtime; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickResetDebrisDiscount>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopPurchaseDebris.<>c__DisplayClass61_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SkinShopPurchaseDebris <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateSkinDebrisInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinShopPurchaseDebris.<>c__DisplayClass70_0 : System.Object { // Fields public ShopData data; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <MaxBuyNum>b__0(ShopData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SkinShopPurchaseDebris.<>c__DisplayClass71_0 : System.Object { // Fields public ShopData shop; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RecordYeyBuyNum>b__0(ShopData a); // 0x1e192c4 } // Assembly-CSharp.dll public enum SelectSkinDebrisType : { // Fields public System.Int32 value__; // 0x10 public const SelectSkinDebrisType 固定售卖 = 0; // 0x0 public const SelectSkinDebrisType 稀有 = 1; // 0x0 public const SelectSkinDebrisType 卓越 = 2; // 0x0 public const SelectSkinDebrisType 史诗 = 3; // 0x0 public const SelectSkinDebrisType 传说 = 4; // 0x0 public const SelectSkinDebrisType 已拥有 = 5; // 0x0 // Methods } // Assembly-CSharp.dll public enum VideoPosEnum : { // Fields public System.Int32 value__; // 0x10 public const VideoPosEnum NULL = 0; // 0x0 public const VideoPosEnum 死亡复活 = 4294967295; // 0x0 public const VideoPosEnum 红包视频 = 4294967294; // 0x0 public const VideoPosEnum 开场视频 = 4294967293; // 0x0 public const VideoPosEnum 钻石支援 = 4294967292; // 0x0 public const VideoPosEnum 免费金币 = 4294967291; // 0x0 public const VideoPosEnum 免费钻石 = 4294967290; // 0x0 public const VideoPosEnum 光柱变异 = 4294967289; // 0x0 public const VideoPosEnum 额外经验 = 4294967288; // 0x0 public const VideoPosEnum 皮肤试玩 = 4294967287; // 0x0 public const VideoPosEnum 体力补充 = 4294967286; // 0x0 public const VideoPosEnum 金币支援 = 4294967285; // 0x0 public const VideoPosEnum 荣誉币支援 = 4294967284; // 0x0 public const VideoPosEnum 免费体力 = 4294967283; // 0x0 public const VideoPosEnum 免费光之石 = 4294967282; // 0x0 public const VideoPosEnum 幸运剧情界面视频 = 4294967281; // 0x0 public const VideoPosEnum S级英雄助力广告礼包 = 4294967280; // 0x0 public const VideoPosEnum 银河助力广告礼包 = 4294967279; // 0x0 public const VideoPosEnum 每月签到广告 = 4294967278; // 0x0 public const VideoPosEnum 装备助力广告 = 4294967277; // 0x0 public const VideoPosEnum 光之石 = 4294967276; // 0x0 public const VideoPosEnum 闪耀光之石 = 4294967275; // 0x0 public const VideoPosEnum 主界面 = 1; // 0x0 public const VideoPosEnum 剧情界面 = 2; // 0x0 public const VideoPosEnum 剧情准备 = 3; // 0x0 public const VideoPosEnum 战斗胜利 = 4; // 0x0 public const VideoPosEnum pv1界面 = 5; // 0x0 public const VideoPosEnum pv1胜利界面 = 6; // 0x0 public const VideoPosEnum pv3界面 = 7; // 0x0 public const VideoPosEnum pv3胜利 = 8; // 0x0 public const VideoPosEnum 宇宙监狱界面 = 9; // 0x0 public const VideoPosEnum 魔王兽界面 = 10; // 0x0 public const VideoPosEnum 警备队界面 = 11; // 0x0 public const VideoPosEnum 火花塔界面 = 12; // 0x0 public const VideoPosEnum 团队 = 13; // 0x0 public const VideoPosEnum 卡牌 = 14; // 0x0 public const VideoPosEnum 航空港 = 15; // 0x0 // Methods } // Assembly-CSharp.dll public class SpecialAdDataManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void Awake(); // 0x1e23c98 public SpecialGpAd GetSpecialGpAd(VideoPosEnum videoPosEnum); // 0x1e1bf7c public System.Boolean IsAdReady(VideoPosEnum pos, System.Boolean showTip); // 0x1e132c8 public System.Void RecordAdWatch(VideoPosEnum pos); // 0x1e24080 public System.Void WatchVideoAD(VideoPosEnum videoPosEnum, System.Action videoOverAction, System.Nullable<VideoPosEnumAndroid> posAndroid); // 0x1c8fbb4 public System.Void ReceivedItemAdd(SpecialGpAd specialGpAd, System.Int32 i); // 0x1e29968 public System.Void ReceivedItemAdd(SpecialGpAd specialGpAd); // 0x1e292ac public System.Void SaveDatas(); // 0x1e23c98 public System.Void LoadDatas(); // 0x1e23c98 public System.Void ClearAllAdData(); // 0x1e23c98 public System.Boolean CheckDisplayVideo(System.Int32 pos); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialAdDataManager.<>c__DisplayClass4_0 : System.Object { // Fields public System.Boolean isMusic; // 0x10 public SpecialAdDataManager <>4__this; // 0x18 public VideoPosEnum videoPosEnum; // 0x20 public System.Action videoOverAction; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <WatchVideoAD>b__0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class SpecialAdDataManager.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <LoadDatas>b__0(SpecialGpAd x); // 0x1e192c4 } // Assembly-CSharp.dll public enum SpecialAdType : { // Fields public System.Int32 value__; // 0x10 public const SpecialAdType Null = 0; // 0x0 public const SpecialAdType 新人英雄人选广告礼包 = 1; // 0x0 public const SpecialAdType SS级英雄助力广告礼包 = 2; // 0x0 public const SpecialAdType S级英雄助力广告礼包 = 3; // 0x0 public const SpecialAdType 银河助力广告礼包 = 4; // 0x0 public const SpecialAdType 每月签到广告 = 5; // 0x0 public const SpecialAdType 装备助力广告礼包 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public class AikesiGift_Window : BasePanel<AikesiGift_Window> { // Fields public UnityEngine.GameObject UIObject; // 0x30 public UnityEngine.GameObject modelObject; // 0x38 private static UnityEngine.Events.UnityAction onClose; // 0x0 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onClose); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnBuyAikesi(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__4_0(); // 0x1e23c98 private System.Void <BtnBuyAikesi>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NuoyaGift_Window : BasePanel<NuoyaGift_Window> { // Fields public UnityEngine.GameObject UIObject; // 0x30 private static UnityEngine.Events.UnityAction onClose; // 0x0 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onClose); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnBuyNuoya(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__3_0(); // 0x1e23c98 private System.Void <BtnBuyNuoya>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class Open3DScene : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] sthToTrueOrNot; // 0x20 public UnityEngine.Vector3[] sthPos; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParticleIgnoreTimeScale : UnityEngine.MonoBehaviour { // Fields private UnityEngine.ParticleSystem[] particle; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeIDToIOS : UnityEngine.MonoBehaviour { // Fields public System.Int32[] chargedID; // 0x20 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> toIOSChargeID; // 0x0 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetAward : UnityEngine.MonoBehaviour { // Fields public static System.Action<System.Boolean> OnResult; // 0x0 // Methods private System.Void onDoCheckResult(System.String data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PayManager : UnityEngine.MonoBehaviour { // Fields public static System.Boolean IsPaying; // 0x0 private static System.String SAVE_TODAY_ARCHIVE_SAVE; // 0x8 private static System.String SAVE_TODAY_PAY_ID; // 0x10 private static System.Collections.Generic.List<System.Int32> todayPayIds; // 0x18 private static PayManager.OnPayRmbValueChange onPayRmbValueChange; // 0x20 private static System.Action myPaySuccess; // 0x28 // Methods public static System.Void add_onPayRmbValueChange(PayManager.OnPayRmbValueChange value); // 0x1e23c98 public static System.Void remove_onPayRmbValueChange(PayManager.OnPayRmbValueChange value); // 0x1e23c98 private static System.Void SaveTodayPay(System.Int32 delta); // 0x1e227d8 public static System.Void ClearData(); // 0x1e2274c private static System.Void ReadTodayPayIds(); // 0x1e2274c private static System.Void SaveTodayPayId(System.Int32 id); // 0x1e227d8 public static System.String GetTodayPayIds(); // 0x1e11470 public static System.Void doCharge(LPayReason PayType, System.Int32 chargeId, System.Int32 PayForItemID, System.Int32 count, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail); // 0x1c8fbb4 public static System.Void DealBuy(AllItems item, System.Int32 buyCount, System.Boolean needWindow, UnityEngine.Events.UnityAction paySuccess, UnityEngine.Events.UnityAction payFail); // 0x1c8fbb4 public static System.Void DealBuy(System.Int32 itemID, System.Int32 buyCount, System.Boolean needWindow, UnityEngine.Events.UnityAction paySuccess, UnityEngine.Events.UnityAction payFail); // 0x1c8fbb4 public static System.Void MessagePayment(System.Int32 chargeId, System.Int32 PayForItemID, System.Int32 count, LPayItem payItem, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason PayType); // 0x1c8fbb4 public static System.Void LargePayment(System.Int32 chargeId, System.Int32 PayForItemID, System.Int32 count, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail, LPayReason PayType); // 0x1c8fbb4 private static System.Void OnPaySuccess(System.Int32 chargeId, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction immediateAction); // 0x1c8fbb4 private static System.Void PaySuccessBack(System.String s); // 0x1e23c98 private static System.Void CreatredpackBack(System.String txt); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class PayManager.OnPayRmbValueChange : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 value); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 value, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PayManager.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 chargeId; // 0x10 public UnityEngine.Events.UnityAction PaySuccess; // 0x18 public UnityEngine.Events.UnityAction PayFail; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <doCharge>b__0(PayResult pay, System.Int32 ID, System.Int32 Type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class PayManager.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 chargeId; // 0x10 public UnityEngine.Events.UnityAction PaySuccess; // 0x18 public UnityEngine.Events.UnityAction PayFail; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MessagePayment>b__0(PayResult pay, System.Int32 ID, System.Int32 Type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class PayManager.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 chargeId; // 0x10 public UnityEngine.Events.UnityAction PaySuccess; // 0x18 public UnityEngine.Events.UnityAction PayFail; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LargePayment>b__0(PayResult pay, System.Int32 ID, System.Int32 Type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class PayManager.<>c__DisplayClass19_0 : System.Object { // Fields public UnityEngine.Events.UnityAction PaySuccess; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnPaySuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class InfomationItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text infoText; // 0x20 public UnityEngine.UI.Button Btn; // 0x28 private ObscuredInt JumpID; // 0x30 private System.Action<System.Boolean> callback; // 0x58 // Methods public System.Void InitData(ObscuredInt ID, System.Action<System.Boolean> action); // 0x1c8fbb4 public System.Void BtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnClick>b__5_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class Infomation_Window : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text nameInfo; // 0x20 public UnityEngine.UI.Text descInfo; // 0x28 public UnityEngine.UI.Image icon_Info; // 0x30 private System.String i_name; // 0x38 private System.String i_desc; // 0x40 private System.String i_icon; // 0x48 private ItemData item; // 0x50 // Methods public System.Void SetData(System.Int32 ID, System.String name, System.String icon); // 0x1e257cc private System.Void OnEnable(); // 0x1e23c98 public System.Void InitialView(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfHide(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemAccessWindow : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image image; // 0x20 public UnityEngine.UI.Text NameText; // 0x28 public UnityEngine.UI.Text infoText; // 0x30 public UnityEngine.UI.Text descAmount; // 0x38 public UnityEngine.Transform Parent; // 0x40 public InfomationItem infomationItem; // 0x48 public System.Collections.Generic.List<InfomationItem> infomationItems; // 0x50 public System.Action callback; // 0x58 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void SetInfoID(System.Int32 ID, System.String Name, System.String info, ObscuredInt[] Jumps, System.Action action); // 0x1c8fbb4 private System.Void Refresh(ObscuredInt[] Jumps); // 0x1e292ac public System.Void Hide(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__10_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class OnPowerUp : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class ImprovePowerManager : BasePanel<ImprovePowerManager> { // Fields public static System.String SAVE_LAST_TOTAL_POWER; // 0x0 public UnityEngine.UI.Image title; // 0x30 public UnityEngine.Sprite[] titleSprite; // 0x38 public UnityEngine.UI.Text TotalPower; // 0x40 public UnityEngine.UI.Text addPower; // 0x48 public UnityEngine.GameObject effect_Open; // 0x50 public UnityEngine.GameObject effect_Close; // 0x58 public UnityEngine.Transform mainInfo; // 0x60 private static System.Boolean intoBattle; // 0x8 private static System.Int32 lastTotalPower; // 0xc private static HeroData role; // 0x10 private static System.Int32 lastPower; // 0x18 private System.Boolean canShowPower; // 0x68 private System.Int32 beginPower; // 0x6c private System.Int32 endPower; // 0x70 private System.Int32 deltaPower; // 0x74 // Methods public static System.Void RefreshTotalPowerBaseline(); // 0x1e2274c public static System.Boolean OnShow(HeroData _role); // 0x1e12ab8 public override System.Void _OnEnable(); // 0x1e23c98 private static System.Int32 CalculateTotalPower(); // 0x1e03f1c private System.Void ShowPower(); // 0x1e23c98 private System.Void AddPowerTxtAnima(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OvrrideReturn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <AddPowerTxtAnima>b__17_0(); // 0x1e23c98 private System.Void <AddPowerTxtAnima>b__17_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPDataManager : SingleMono<PVPDataManager> { // Fields public static ObscuredInt rankgrade; // 0x0 public static ObscuredInt[][] PVPAward; // 0x28 public static ObscuredInt[][] PVPAward1; // 0x30 public System.Int32 pvpDayCount; // 0x20 public System.Int32 multiPvpdayCount; // 0x24 public static PVPEnemyData[] EnemyData; // 0x38 // Methods public System.Void SavePVPDayCount(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private static System.String JoinSkillIds(System.Collections.Generic.List<SkillData> skillList); // 0x1e1bcd8 private static System.String JoinIntIds(System.Collections.Generic.List<System.Int32> ids); // 0x1e1bcd8 private static System.Void FillExclusiveSkillFields(System.Collections.Generic.Dictionary<System.String,System.Object> pvpData, System.Collections.Generic.IList<System.Int32> roleIds); // 0x1e292ac public System.Void SaveMultiPVPDayCount(); // 0x1e23c98 public System.Void ClearDayCount(); // 0x1e23c98 public System.Void CheckUpLoadPVPVersion(); // 0x1e23c98 private System.Void DealPVPArchive(LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult archive); // 0x1e292ac private static System.Void SavePvpWireLocally(SAVE_KEY_ENUM type, System.String wire); // 0x1e22918 public System.Void SendPlayerData(SAVE_KEY_ENUM type, System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> callback); // 0x1e25634 private System.Void SendPlayerDataBack(System.Boolean boo, System.String str); // 0x1e29530 private System.Collections.Generic.Dictionary<System.String,System.Object> SetMultiPvpData(); // 0x1e1bcd8 private System.Collections.Generic.Dictionary<System.String,System.Object> SetPlayerData(); // 0x1e1bcd8 public System.Int32 GetTotalPower(System.Collections.Generic.List<HeroData> list); // 0x1e08f3c public System.Void GetPvpUserList(UnityEngine.Events.UnityAction<System.String> getPvpUserListCallBack); // 0x1e292ac public System.Void GetPvpUserData(System.String fuid, UnityEngine.Events.UnityAction<System.String> getPvpUserDataCallBack); // 0x1e2a6c4 public System.Void GetMultiPvpUserData(System.Int32 group, UnityEngine.Events.UnityAction<System.String> getPvpUserDataCallBack); // 0x1e25634 public System.Void AddPvpScore(System.Boolean isWin, System.Int32 enemyScore, System.Int32 maxCount, System.Int32 myScore, UnityEngine.Events.UnityAction<System.String> addPvpScoreCallBack); // 0x1c8fbb4 public System.Void AddMultiPvpScore(System.Boolean isWin, UnityEngine.Events.UnityAction<System.String> addPvpScoreCallBack); // 0x1e29530 public System.Void getPvpRank(System.Int32 limit, UnityEngine.Events.UnityAction<System.String> getPvpRankCallBack); // 0x1e25634 public System.Void getMultiPvpRank(System.Int32 count, UnityEngine.Events.UnityAction<System.String> getPvpRankCallBack); // 0x1e25634 public System.Int32 GetPVPEnemyID(System.Int32 roleID); // 0x1e0584c public System.Int32 CalculatePVPScore(System.Boolean isWin, System.Int32 MyScore, System.Int32 EnemyScore); // 0x1c8fbb4 public static System.Void SaveGold(System.Int32 num); // 0x1e227d8 public static System.Int32 ReadGold(); // 0x1e03f1c public static System.Void SaveEnemyUID(System.String uid); // 0x1e23c98 public System.String ReadEnemyUID(); // 0x1e1bcd8 public static System.Void SaveChallengeNum(System.Int32 num); // 0x1e227d8 public System.Int32 ReadChallengeNum(); // 0x1e055d0 public System.Void SaveNotUpload(System.String str); // 0x1e292ac private System.String GetNotUpload(); // 0x1e1bcd8 public System.Void CheckNotUpload(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <CheckNotUpload>b__38_0(System.String str); // 0x1e292ac } // Assembly-CSharp.dll public class user : System.Object { // Fields public System.String uid; // 0x10 public System.Int32 PlayerLv; // 0x18 public System.String nickname; // 0x20 public System.String icon; // 0x28 public System.Int32[] roleId; // 0x30 public System.Int32[] roleLv; // 0x38 public System.Int32[] roleStar; // 0x40 public System.Int32 winnum; // 0x48 public System.Int32 losenum; // 0x4c public System.Int32 score; // 0x50 public System.Int32 rankgrade; // 0x54 public System.Int32 rank; // 0x58 public System.Int32 WinningStreak; // 0x5c public System.Int32 power; // 0x60 public System.Int32 vip; // 0x64 public System.Collections.Generic.List<System.Int32> cardskill; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FightAttributeString : System.Object { // Fields public System.String HP; // 0x10 public System.String Attack; // 0x18 public System.String PhysicsDefense; // 0x20 public System.String MagicDefense; // 0x28 public System.String Speed; // 0x30 public System.String Dodge; // 0x38 public System.String IgnoreDefense; // 0x40 public System.String CritChance; // 0x48 public System.String CritDamage; // 0x50 public System.String AbnormalCondition; // 0x58 public System.String ColdDown; // 0x60 public System.String Hit; // 0x68 public System.String DP; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class skill : System.Object { // Fields public System.Int32 SkillID; // 0x10 public System.Int32 SkillLevel; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Skills : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.Collections.Generic.Dictionary<System.String,System.Object>>> skills; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UserData : System.Object { // Fields public System.String uid; // 0x10 public PlayerData baseData; // 0x18 public PvpData pvpData; // 0x20 public System.Int32 score; // 0x28 public System.Int32 rank; // 0x2c public System.Int32 level; // 0x30 public System.Int32 wins; // 0x34 public System.Int32 total; // 0x38 public System.Int32 still_win; // 0x3c public System.String nickname; // 0x40 // Methods public static UserData Parse(System.Object obj); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MyInfo : System.Object { // Fields public System.Int32 wins; // 0x10 public System.Int32 total; // 0x14 public System.Int32 still_win; // 0x18 public System.Int32 score; // 0x1c public System.Int32 lastScore; // 0x20 public System.Int32 level; // 0x24 public System.Int32 lastLevel; // 0x28 public System.Int32 rank; // 0x2c public System.Int32 lastRank; // 0x30 // Methods public static MyInfo Parse(System.Object obj); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ServerJsonArray : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<UserData> list; // 0x20 public MyInfo myInfo; // 0x28 public System.Int32 count; // 0x30 // Methods public static ServerJsonArray Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpData : System.Object { // Fields public System.Collections.Generic.List<System.Int32> roleIds; // 0x10 public System.Collections.Generic.List<System.Int32> baseIds; // 0x18 public System.Collections.Generic.List<System.Int32> roleLvs; // 0x20 public System.Collections.Generic.List<System.Int32> roleStars; // 0x28 public System.Collections.Generic.List<System.Int32> awakenlvs; // 0x30 public System.Collections.Generic.List<System.Int32> awakeroutes; // 0x38 public System.Int32 power; // 0x40 public System.Int32[] skillId; // 0x48 public System.Int32[][] exclusiveSkillIds; // 0x50 // Methods private static System.Int32[] ParseSkillArray(System.Collections.Generic.Dictionary<System.String,System.Object> dic, System.String key); // 0x1e20b20 public System.Int32 GetAwakeRoute(System.Int32 index); // 0x1e0584c public static PvpData Parse(System.Object obj); // 0x1e1bcd8 public static PvpData Parse(System.String obj); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPEnemyData : System.Object { // Fields public System.String badgeStr; // 0x10 public HeroData roleData; // 0x18 public FightAttribute fightAttribute; // 0x20 public System.Int32 peaklikes; // 0x28 public System.Collections.Generic.List<SkillData> cardSkill; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPVirtualDataSend : SingleMono<PVPVirtualDataSend> { // Fields private System.String[] HeadImage; // 0x20 public System.Int32 Upload; // 0x28 public System.Collections.Generic.List<System.String> testuids; // 0x30 // Methods private System.Collections.Generic.Dictionary<System.String,System.Object> SetPlayerData(System.Int32 index, System.String type); // 0x1e1c17c public System.Void SendPlayerData(); // 0x1e23c98 private System.Void SendPlayerDataBack(System.Boolean boo, System.String str); // 0x1e29530 public System.Void getFromServer(System.String url, System.String uid, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x1e2acf8 public System.Void SendHightRoleNPC(); // 0x1e23c98 private static System.Void ParseJson(System.String json); // 0x1e23c98 public static System.Collections.Generic.Dictionary<System.String,System.String> LoadArchive(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerDataXml : System.Object { // Fields public System.String uid; // 0x10 public ObscuredInt PlayerLv; // 0x18 public System.String roleId; // 0x40 public System.String roleLv; // 0x48 public System.String roleStar; // 0x50 public ObscuredInt score; // 0x58 public ObscuredInt power; // 0x80 public ObscuredInt vip; // 0xa8 public System.String HP; // 0xd0 public System.String Attack; // 0xd8 public System.String PhysicsDefense; // 0xe0 public System.String MagicDefense; // 0xe8 public System.String Speed; // 0xf0 public System.String Dodge; // 0xf8 public System.String IgnoreDefense; // 0x100 public System.String CritChance; // 0x108 public System.String CritDamage; // 0x110 public System.String AbnormalCondition; // 0x118 public System.String ColdDown; // 0x120 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessRankRoleInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image infoBoxImage; // 0x20 public UnityEngine.UI.Image rankTipImage; // 0x28 public UnityEngine.UI.Text rank; // 0x30 public UnityEngine.UI.Image headImage; // 0x38 public UnityEngine.UI.Image rankBg; // 0x40 public UnityEngine.UI.Text name; // 0x48 public UnityEngine.UI.Text vipLevel; // 0x50 public UnityEngine.Sprite[] rankinFo; // 0x58 public UnityEngine.UI.Image Fearlessrank_Img; // 0x60 public UnityEngine.UI.Text Fearlessrank_Text; // 0x68 public UnityEngine.UI.Text ScoreText; // 0x70 public UnityEngine.Sprite[] rankBGSprite; // 0x78 public UnityEngine.Sprite[] rankNumSprite; // 0x80 public UnityEngine.UI.Button mobai; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankPanelManager : BasePanel<RankPanelManager> { // Fields private static System.String SAVE_MOBAI_DATA; // 0x0 public UnityEngine.Sprite[] starSprite; // 0x30 public UnityEngine.GameObject[] leftBannerButton; // 0x38 public UnityEngine.GameObject[] leftBannerMask; // 0x40 public UnityEngine.GameObject DegreeMask; // 0x48 public UnityEngine.GameObject DegreeButton; // 0x50 private UnityEngine.GameObject[] beControlMask; // 0x58 public UnityEngine.GameObject[] FearlessMask; // 0x60 public UnityEngine.GameObject[] pvpMask; // 0x68 public UnityEngine.GameObject[] powerMask; // 0x70 public UnityEngine.GameObject[] diamondMask; // 0x78 public UnityEngine.UI.Text contentName; // 0x80 public RankRoleInfo myInfo; // 0x88 public FearlessRankRoleInfo myFearlessInfo; // 0x90 public RankRoleInfo rankInfoPrefab; // 0x98 public UnityEngine.Transform rankInfoParent; // 0xa0 public System.Collections.Generic.List<RankRoleInfo> rankInfoFifty; // 0xa8 public RankRoleInfo theFirst; // 0xb0 public UnityEngine.GameObject mobaiMask; // 0xb8 public UnityEngine.Sprite[] rankSprite; // 0xc0 public UnityEngine.GameObject noneDataTip; // 0xc8 private System.Int32 beSelectBanner; // 0xd0 private System.Int32 beSelectChildBegin; // 0xd4 public UnityEngine.GameObject FearlessRankTyepe; // 0xd8 private RANK_TYPE rankType; // 0xe0 private ServerRankData serverData; // 0xe8 private System.String[] rankServerJsonString; // 0xf0 private UnityEngine.Vector2 initPos; // 0xf8 public UnityEngine.GameObject NativeAdObj; // 0x100 private static System.Int32[] mobaiNum; // 0x8 public UnityEngine.GameObject HeroSelect; // 0x108 public UnityEngine.UI.Image HeroSelect_Img; // 0x110 public UnityEngine.GameObject provinces_Obj; // 0x118 public UnityEngine.UI.Text provinces_Text; // 0x120 public UnityEngine.Transform NewrankInfoParent_Trans; // 0x128 public FearlessRankRoleInfo FeralessrankInfoPrefab; // 0x130 public UnityEngine.Sprite[] Ranksprites; // 0x138 public UnityEngine.GameObject CountrySelect; // 0x140 public UnityEngine.GameObject CountryNoSelect; // 0x148 public UnityEngine.GameObject provincesSelect; // 0x150 public UnityEngine.GameObject provincesNoSelect; // 0x158 public System.Int32 Select; // 0x160 public UnityEngine.GameObject popupPanel; // 0x168 public UnityEngine.UI.Dropdown provinceDropdown; // 0x170 public UnityEngine.UI.Button confirmButton; // 0x178 public UnityEngine.UI.Text resultText; // 0x180 private System.Collections.Generic.List<System.String> provinces; // 0x188 public System.Collections.Generic.List<FearlessRankRoleInfo> FearlessrankInfoFifty; // 0x190 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void CheackInfoBoxCount(); // 0x1e23c98 public System.Void BtnWatchUserInfo(System.String uid); // 0x1e292ac public System.Void BtnOfSelectBanner(System.Int32 id); // 0x1e24080 public System.Void BtnOfSlectRankType(System.Int32 id); // 0x1e24080 public System.Void BtnOfSlectDegreeRank(); // 0x1e23c98 private System.Void DealServerData(System.String data); // 0x1e292ac public System.Void BtnOfMOBAI(); // 0x1e23c98 private System.Void UpdateMobai(); // 0x1e23c98 public static System.Void ReadData(); // 0x1e2274c private System.Void SaveMobai(System.Int32 id); // 0x1e24080 public static System.Void ClearData(); // 0x1e2274c private System.Void ShowpopupPanel(); // 0x1e23c98 public System.Void HidePopup(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 public System.Void RefreshFearless(); // 0x1e23c98 private System.Void CheackFearlessCount(); // 0x1e23c98 private System.Void GetFearlessRankList(); // 0x1e23c98 public System.Void OnCountryBtnClick(); // 0x1e23c98 public System.Void OnProviceBtnClick(); // 0x1e23c98 public System.Void OnheroSelectID(); // 0x1e23c98 private System.Void RefreshRankList(); // 0x1e23c98 private System.Void UpdateFearlessUI(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 private System.Void RefreshRoleHighestFightPowerStars(UnityEngine.Transform starRoot, ServerRankData.Role_Info roleInfo); // 0x1e2a6c4 private static System.Boolean TryGetSuperAwakeRouteForRolePowerRank(ServerRankData.Role_Info roleInfo, out System.Int32& routeType); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <UpdateUI>b__32_0(); // 0x1e23c98 private System.Void <OnConfirmClick>b__64_0(System.Boolean result); // 0x1e292d4 private System.Void <GetFearlessRankList>b__68_0(); // 0x1e23c98 private System.Void <GetFearlessRankList>b__68_1(); // 0x1e23c98 private System.Void <GetFearlessRankList>b__68_2(); // 0x1e23c98 private System.Void <RefreshRankList>b__72_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RankPanelManager.<>c : System.Object { // Fields public static readonly RankPanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__30_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__38_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__38_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__30_0(System.Boolean callback); // 0x1e292d4 internal System.Void <DealServerData>b__38_0(); // 0x1e23c98 internal System.Void <DealServerData>b__38_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RankPanelManager.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int32 a; // 0x10 public RankPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheackInfoBoxCount>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RankPanelManager.<>c__DisplayClass67_0 : System.Object { // Fields public System.Int32 a; // 0x10 public RankPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheackFearlessCount>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RankPanelManager.<>c__DisplayClass73_0 : System.Object { // Fields public System.Int32 Id; // 0x10 public RankPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateFearlessUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankPlayerInfo : BasePanel<RankPlayerInfo> { // Fields public UnityEngine.Sprite[] starSprite; // 0x30 private static UserData playerData; // 0x0 private static RANK_TYPE type; // 0x8 public UnityEngine.UI.Image head; // 0x38 public UnityEngine.UI.Image vipBoxImage; // 0x40 public UnityEngine.UI.Text userName; // 0x48 public UnityEngine.UI.Text rankType; // 0x50 public UnityEngine.UI.Image rankImage; // 0x58 public UnityEngine.UI.Image degreeImage; // 0x60 public UnityEngine.Sprite[] rankSprite; // 0x68 public UnityEngine.UI.Image[] headImage; // 0x70 public UnityEngine.UI.Text[] levelText; // 0x78 public UnityEngine.Transform[] starManager; // 0x80 public UnityEngine.UI.Text totalName; // 0x88 public UnityEngine.UI.Text totalNum; // 0x90 public UnityEngine.UI.Text vipLevel; // 0x98 // Methods public static System.Void OnShow(UserData _playerData, RANK_TYPE _type); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankRoleInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image infoBoxImage; // 0x20 public UnityEngine.UI.Text rank; // 0x28 public UnityEngine.UI.Image rankTipImage; // 0x30 public UnityEngine.UI.Image headImage; // 0x38 public UnityEngine.UI.Image rankBg; // 0x40 public UnityEngine.UI.Text name; // 0x48 public UnityEngine.UI.Text rankType; // 0x50 public UnityEngine.UI.Text rankScore; // 0x58 public UnityEngine.UI.Text vipLevel; // 0x60 public UnityEngine.UI.Image rankImage; // 0x68 public UnityEngine.UI.Image degreeImage; // 0x70 public UnityEngine.UI.Image MaxRoleImage; // 0x78 public UnityEngine.UI.Text MaxRoleLevel; // 0x80 public UnityEngine.Transform MaxRoleStar; // 0x88 public UnityEngine.UI.Text degreeName; // 0x90 public UnityEngine.Sprite[] rankBGSprite; // 0x98 public UnityEngine.Sprite[] rankNumSprite; // 0xa0 public UnityEngine.UI.Button Mobai; // 0xa8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SendRankInfo : SingleMono<SendRankInfo> { // Fields private static System.String SET_RANK_INFO_URL; // 0x0 private static System.String GET_RANK_INFO_URL; // 0x8 private System.Collections.Generic.Dictionary<System.String,System.String> ArgsDic; // 0x20 // Methods public System.Void SendRankData(RANK_TYPE type, System.Int32 value, HeroData heroData, System.String uid, System.Boolean isTest); // 0x1c8fbb4 private static System.Void AppendSuperAwakeRouteToRolePowerPayload(System.Collections.Generic.Dictionary<System.String,System.Object> maxRolePower, HeroData heroData); // 0x1e292ac public System.Void getFromServer(System.String url, System.String uid, System.Collections.Generic.Dictionary<System.String,System.String> datas); // 0x1e2acf8 private System.Void WWWSend(System.Int32 type, System.String uid, System.String value); // 0x1e257cc public System.Void GetRankData(RANK_TYPE type, System.Action<System.String> onGetOver, System.String uid); // 0x1e257cc private System.Void WWWGet(System.Int32 type, System.String uid, System.Action<System.String> onGetOver); // 0x1e257cc public static ServerRankData AnalyRankData(System.String jsonStr); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum RANK_TYPE : { // Fields public System.Int32 value__; // 0x10 public const RANK_TYPE diamond_sum = 1; // 0x0 public const RANK_TYPE diamond_weekly_consume = 2; // 0x0 public const RANK_TYPE pvp_1v1 = 3; // 0x0 public const RANK_TYPE pvp_3v3 = 4; // 0x0 public const RANK_TYPE fighting_power = 5; // 0x0 public const RANK_TYPE role_highest_fighting_power = 6; // 0x0 public const RANK_TYPE Degree = 7; // 0x0 public const RANK_TYPE Fearless = 8; // 0x0 public const RANK_TYPE FearlessHero = 9; // 0x0 // Methods } // Assembly-CSharp.dll public class ServerRankData : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<UserData> ranking_info; // 0x20 public System.Int32 type; // 0x28 public MyInfo myRank; // 0x30 public System.Collections.Generic.List<ServerRankData.Role_Info> role_info; // 0x38 // Methods public static ServerRankData Parse(System.String jsonStr); // 0x1e1bcd8 private static System.Void TryParseSuperAwakeRouteFromRoleInfo(System.Collections.Generic.Dictionary<System.String,System.Object> list, ServerRankData.Role_Info info); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ServerRankData.Role_Info : System.Object { // Fields public System.Int32 roleId; // 0x10 public System.Int32 roleLevel; // 0x14 public System.Int32 roleQuality; // 0x18 public System.Int32 curAwakenLv; // 0x1c public System.Int32 awakeRouteType; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VritualRankInfo : UnityEngine.MonoBehaviour { // Fields public System.Boolean sendData; // 0x20 public System.Boolean getData; // 0x21 private System.Int32[] iosUid; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void DebugString(System.String str); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RecordSceneInfo : UnityEngine.MonoBehaviour { // Fields public System.String Tips; // 0x20 public System.Collections.Generic.List<System.Int32> lightmapIndex; // 0x28 public System.Collections.Generic.List<UnityEngine.Vector4> lightmapScaleOffset; // 0x30 public UnityEngine.Transform Parent; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void RecordInfo(); // 0x1e23c98 public System.Void ReadInfo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RedDotManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResetPanelChilrenLayer : UnityEngine.MonoBehaviour { // Fields public System.Int32 ThisLayer; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResetPanelChilrenLayerForSpeacial : UnityEngine.MonoBehaviour { // Fields public System.Int32 ThisLayer; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResetPanelLayer : UnityEngine.MonoBehaviour { // Fields public System.Int32 Layer; // 0x20 private ResetPanelChilrenLayer[] children; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetLayer(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void UpdateLayer(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ResetPanelLayerForSpeacial : UnityEngine.MonoBehaviour { // Fields public System.Int32 Layer; // 0x20 private ResetPanelChilrenLayerForSpeacial[] children; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetLayer(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void UpdateLayer(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoateSth : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler { // Fields public UnityEngine.Camera cam; // 0x20 public System.Single speed; // 0x28 public System.String Tag; // 0x30 private UnityEngine.Ray ray; // 0x38 private System.String tags; // 0x50 // Methods private System.Void UnityEngine.EventSystems.IPointerDownHandler.OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Void UnityEngine.EventSystems.IDragHandler.OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SaveDataManager : System.Object { // Fields private const System.String AchievementSaveKeyForDiag; // 0x0 private static System.String imei; // 0x0 public static System.Boolean isCache; // 0x8 public static System.Boolean canSave; // 0x9 public static System.Boolean isDownArchive; // 0xa private static System.Collections.Generic.Dictionary<System.String,System.String> gameArchiveDic; // 0x10 // Methods public static System.Void SaveAll(); // 0x1e2274c private static System.String GetSavedImei(); // 0x1e11470 private static System.Void .cctor(); // 0x1e2274c private static System.Void SaveDataS(System.String path, System.Object obj); // 0x1e292ac private static T ReadDataS(System.String path); // 0x1c8fbb4 public static System.String SerializeJson(System.Object obj); // 0x1e1bcd8 public static T DeserializeJson(System.String jsonData); // 0x1c8fbb4 public static System.Void SaveData(System.String key, System.String value); // 0x1e292ac public static System.Void SaveDataInCache(System.String key, System.String value); // 0x1e292ac private static System.Int32 ReadLocal(System.String name); // 0x1e055d0 public static T ReadData(System.String name, System.Object defaluts); // 0x1c8fbb4 public static System.Boolean HasKey(System.String name); // 0x1e12ab8 public static System.Void DeleteKey(System.String name); // 0x1e23c98 public static System.Void SetGameArchiveDic(System.String key, System.String value); // 0x1e292ac public static System.Void RemoveGameArchiveDic(System.String key); // 0x1e23c98 public static System.String GetArchiveCache(System.String key); // 0x1e1bcd8 public static System.Void Clear(); // 0x1e2274c public static System.String GetAllArchive(); // 0x1e11470 public static System.String GetGameArchiveDic(System.String key, System.String defaultValue); // 0x1e20b20 public static System.Boolean HasGameArchiveKey(System.String key); // 0x1e12ab8 public static System.Collections.Generic.Dictionary<System.String,System.String> CopyGameArchiveDic(); // 0x1e11470 private static System.String GetCurrentUidForAchievementDiag(); // 0x1e11470 private static System.String FormatAchievementValueForDiag(System.String value); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Scene3DManager : UnityEngine.MonoBehaviour { // Fields private static Scene3DManager _instance; // 0x0 public UnityEngine.Texture cubeMat; // 0x20 public UnityEngine.Texture renwuMat; // 0x28 public UnityEngine.Transform leftPt; // 0x30 public UnityEngine.Transform rightPt; // 0x38 public UnityEngine.Transform middlePt; // 0x40 public UnityEngine.GameObject Main3D; // 0x48 public UnityEngine.GameObject Toll3D; // 0x50 public UnityEngine.GameObject Team3D; // 0x58 public UnityEngine.GameObject Home3D; // 0x60 public UnityEngine.Camera chooseCamera; // 0x68 public UnityEngine.GameObject Spark3D; // 0x70 public UnityEngine.Transform Camera3D; // 0x78 public UnityEngine.Camera CameraBig; // 0x80 public UnityEngine.Transform CircleStage; // 0x88 public UnityEngine.Camera CameraSmall; // 0x90 public UnityEngine.Transform ModelParent; // 0x98 public UnityEngine.GameObject MaskObject; // 0xa0 public UnityEngine.GameObject[] EffectClick; // 0xa8 public UnityEngine.GameObject[] FunctionName; // 0xb0 public UnityEngine.GameObject[] FunctionEffect; // 0xb8 public UnityEngine.GameObject callHeroEffect; // 0xc0 public UnityEngine.GameObject lightVariationEffect; // 0xc8 public UnityEngine.GameObject callHeroNameObj; // 0xd0 public UnityEngine.GameObject freeCallHero; // 0xd8 public UnityEngine.Animator tollCameraAnimator; // 0xe0 public UnityEngine.Transform teamCaream; // 0xe8 public UnityEngine.GameObject[] plus; // 0xf0 public UnityEngine.GameObject[] models; // 0xf8 // Methods public static Scene3DManager Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 public System.Void LoadNuoyaLight(); // 0x1e23c98 public System.Void LoadSceneLight(); // 0x1e23c98 public System.Void OpenMain3D(); // 0x1e23c98 public System.Void OpenToll3D(); // 0x1e23c98 public System.Void OpenTeam3D(); // 0x1e23c98 public System.Void OpenHome3D(); // 0x1e23c98 public System.Void CloseAll(); // 0x1e23c98 public System.Void StartSpark3D(); // 0x1e23c98 public System.Void EndSpark3D(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SaveKey : System.Object { // Fields public const System.String SAVE_PLAYER_DATA; // 0x0 public const System.String SAVE_F_DATA; // 0x0 public const System.String SAVE_GIFT_CENTER_DATA; // 0x0 public const System.String SAVE_WELFARE_DATA; // 0x0 public const System.String SAVE_TEACH_DATA; // 0x0 public const System.String SAVE_VIP_DATA; // 0x0 public const System.String SAVE_WPD_DATA; // 0x0 public const System.String SAVE_CALL_DATA; // 0x0 public const System.String SAVE_COMM_DATA; // 0x0 public const System.String SAVE_UCOM_DATA; // 0x0 public const System.String SAVE_GIFT_DATA; // 0x0 public const System.String SAVE_OB_USE_DATA; // 0x0 public const System.String SAVE_REMAIN_COUNT; // 0x0 public const System.String SAVE_ACHIEVEMENT_DATA; // 0x0 public const System.String SAVE_PST_DATA; // 0x0 public const System.String SAVE_LEVELSTAR; // 0x0 public const System.String SAVE_ELITE_LEVEL_STAR; // 0x0 public const System.String SkinSaving; // 0x0 public const System.String EquipCardSaving; // 0x0 public const System.String EquipmentSaving; // 0x0 public const System.String RuneSaving; // 0x0 public const System.String ZecterSaving; // 0x0 public const System.String CardSaving; // 0x0 public const System.String PropSaving; // 0x0 public const System.String DebrisSaving; // 0x0 public const System.String AchievementSaving; // 0x0 public const System.String GiftSaving; // 0x0 public static System.String[] SAVE_PREFS_DATA; // 0x0 public static System.String DebriseDropTimes; // 0x8 public static System.String RECORD_MISSION_STATE; // 0x10 public static System.String LimitPurchaseData; // 0x18 // Methods public static System.String GetEnumIntValue(SAVE_KEY_ENUM key); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum SAVE_KEY_ENUM : { // Fields public System.Int32 value__; // 0x10 public const SAVE_KEY_ENUM 玩家 = 1; // 0x0 public const SAVE_KEY_ENUM pvp1 = 2; // 0x0 public const SAVE_KEY_ENUM pvp3 = 3; // 0x0 public const SAVE_KEY_ENUM 节日 = 4; // 0x0 public const SAVE_KEY_ENUM 活动中心 = 5; // 0x0 public const SAVE_KEY_ENUM 福利中心 = 6; // 0x0 public const SAVE_KEY_ENUM 教程 = 7; // 0x0 public const SAVE_KEY_ENUM vip = 8; // 0x0 public const SAVE_KEY_ENUM 监狱 = 9; // 0x0 public const SAVE_KEY_ENUM 银河召唤 = 10; // 0x0 public const SAVE_KEY_ENUM 超值礼包 = 11; // 0x0 public const SAVE_KEY_ENUM 无限挑战 = 12; // 0x0 public const SAVE_KEY_ENUM 礼包商城 = 13; // 0x0 public const SAVE_KEY_ENUM 欧布角色 = 14; // 0x0 public const SAVE_KEY_ENUM 欧布次数 = 15; // 0x0 public const SAVE_KEY_ENUM 成就数据 = 16; // 0x0 public const SAVE_KEY_ENUM 火花塔 = 17; // 0x0 public const SAVE_KEY_ENUM 普关星 = 18; // 0x0 public const SAVE_KEY_ENUM 精英星 = 19; // 0x0 public const SAVE_KEY_ENUM 皮肤 = 20; // 0x0 public const SAVE_KEY_ENUM 装备的卡牌 = 21; // 0x0 public const SAVE_KEY_ENUM 装备 = 22; // 0x0 public const SAVE_KEY_ENUM 符石 = 23; // 0x0 public const SAVE_KEY_ENUM 变身器 = 24; // 0x0 public const SAVE_KEY_ENUM 卡牌 = 25; // 0x0 public const SAVE_KEY_ENUM 物品 = 26; // 0x0 public const SAVE_KEY_ENUM 碎片 = 27; // 0x0 public const SAVE_KEY_ENUM 成就列表 = 28; // 0x0 public const SAVE_KEY_ENUM 礼包 = 29; // 0x0 public const SAVE_KEY_ENUM 字符串 = 30; // 0x0 public const SAVE_KEY_ENUM 整型 = 31; // 0x0 public const SAVE_KEY_ENUM 浮点 = 32; // 0x0 public const SAVE_KEY_ENUM 碎片余额 = 33; // 0x0 public const SAVE_KEY_ENUM 世界boss = 34; // 0x0 public const SAVE_KEY_ENUM 能量宝石 = 35; // 0x0 public const SAVE_KEY_ENUM 皮肤碎片商城 = 36; // 0x0 public const SAVE_KEY_ENUM 皮肤等级 = 37; // 0x0 public const SAVE_KEY_ENUM SkinRoleSaving = 38; // 0x0 public const SAVE_KEY_ENUM HomeSystem = 39; // 0x0 public const SAVE_KEY_ENUM 公会商城限购 = 40; // 0x0 public const SAVE_KEY_ENUM 公会商城折扣大礼包 = 41; // 0x0 public const SAVE_KEY_ENUM 奥特勋章 = 42; // 0x0 public const SAVE_KEY_ENUM 噩梦关卡数据 = 43; // 0x0 public const SAVE_KEY_ENUM 战机数据 = 44; // 0x0 public const SAVE_KEY_ENUM 徽章数据 = 45; // 0x0 public const SAVE_KEY_ENUM 周任务 = 46; // 0x0 public const SAVE_KEY_ENUM 奥特曼1 = 5001; // 0x0 public const SAVE_KEY_ENUM 奥特曼2 = 5002; // 0x0 public const SAVE_KEY_ENUM 奥特曼3 = 5003; // 0x0 public const SAVE_KEY_ENUM 奥特曼4 = 5004; // 0x0 public const SAVE_KEY_ENUM 奥特曼5 = 5005; // 0x0 public const SAVE_KEY_ENUM 奥特曼6 = 5006; // 0x0 public const SAVE_KEY_ENUM 奥特曼7 = 5007; // 0x0 public const SAVE_KEY_ENUM 奥特曼8 = 5008; // 0x0 public const SAVE_KEY_ENUM 奥特曼9 = 5009; // 0x0 public const SAVE_KEY_ENUM 奥特曼10 = 5010; // 0x0 public const SAVE_KEY_ENUM 奥特曼11 = 5011; // 0x0 public const SAVE_KEY_ENUM 奥特曼12 = 5012; // 0x0 public const SAVE_KEY_ENUM 奥特曼13 = 5013; // 0x0 public const SAVE_KEY_ENUM 奥特曼14 = 5014; // 0x0 public const SAVE_KEY_ENUM 奥特曼15 = 5015; // 0x0 public const SAVE_KEY_ENUM 奥特曼16 = 5016; // 0x0 public const SAVE_KEY_ENUM 奥特曼17 = 5017; // 0x0 public const SAVE_KEY_ENUM 奥特曼18 = 5018; // 0x0 public const SAVE_KEY_ENUM 奥特曼19 = 5019; // 0x0 public const SAVE_KEY_ENUM 奥特曼20 = 5020; // 0x0 public const SAVE_KEY_ENUM 奥特曼21 = 5021; // 0x0 public const SAVE_KEY_ENUM 奥特曼22 = 5022; // 0x0 public const SAVE_KEY_ENUM 奥特曼23 = 5023; // 0x0 public const SAVE_KEY_ENUM 奥特曼24 = 5024; // 0x0 public const SAVE_KEY_ENUM 奥特曼25 = 5025; // 0x0 public const SAVE_KEY_ENUM 奥特曼26 = 5026; // 0x0 public const SAVE_KEY_ENUM 奥特曼27 = 5027; // 0x0 public const SAVE_KEY_ENUM 奥特曼28 = 5028; // 0x0 public const SAVE_KEY_ENUM 奥特曼29 = 5029; // 0x0 public const SAVE_KEY_ENUM 奥特曼30 = 5030; // 0x0 public const SAVE_KEY_ENUM 奥特曼31 = 5031; // 0x0 public const SAVE_KEY_ENUM 奥特曼32 = 5032; // 0x0 public const SAVE_KEY_ENUM 奥特曼33 = 5033; // 0x0 public const SAVE_KEY_ENUM 奥特曼34 = 5034; // 0x0 public const SAVE_KEY_ENUM 奥特曼35 = 5035; // 0x0 public const SAVE_KEY_ENUM 奥特曼36 = 5036; // 0x0 public const SAVE_KEY_ENUM 奥特曼37 = 5037; // 0x0 public const SAVE_KEY_ENUM 奥特曼38 = 5038; // 0x0 public const SAVE_KEY_ENUM 奥特曼39 = 5039; // 0x0 public const SAVE_KEY_ENUM 奥特曼40 = 5040; // 0x0 public const SAVE_KEY_ENUM 奥特曼41 = 5041; // 0x0 public const SAVE_KEY_ENUM 奥特曼42 = 5042; // 0x0 public const SAVE_KEY_ENUM 奥特曼43 = 5043; // 0x0 public const SAVE_KEY_ENUM 奥特曼44 = 5044; // 0x0 public const SAVE_KEY_ENUM 奥特曼45 = 5045; // 0x0 public const SAVE_KEY_ENUM 奥特曼46 = 5046; // 0x0 public const SAVE_KEY_ENUM 奥特曼47 = 5047; // 0x0 public const SAVE_KEY_ENUM 奥特曼48 = 5048; // 0x0 public const SAVE_KEY_ENUM 奥特曼49 = 5049; // 0x0 public const SAVE_KEY_ENUM 奥特曼50 = 5050; // 0x0 public const SAVE_KEY_ENUM 奥特曼51 = 5051; // 0x0 public const SAVE_KEY_ENUM 奥特曼52 = 5052; // 0x0 public const SAVE_KEY_ENUM 奥特曼53 = 5053; // 0x0 public const SAVE_KEY_ENUM 奥特曼54 = 5054; // 0x0 public const SAVE_KEY_ENUM 奥特曼55 = 5055; // 0x0 public const SAVE_KEY_ENUM 奥特曼56 = 5056; // 0x0 public const SAVE_KEY_ENUM 奥特曼57 = 5057; // 0x0 public const SAVE_KEY_ENUM 奥特曼58 = 5058; // 0x0 public const SAVE_KEY_ENUM 奥特曼59 = 5059; // 0x0 public const SAVE_KEY_ENUM 奥特曼60 = 5060; // 0x0 public const SAVE_KEY_ENUM 奥特曼61 = 5061; // 0x0 public const SAVE_KEY_ENUM 奥特曼62 = 5062; // 0x0 public const SAVE_KEY_ENUM 奥特曼63 = 5063; // 0x0 public const SAVE_KEY_ENUM 奥特曼64 = 5064; // 0x0 public const SAVE_KEY_ENUM 奥特曼65 = 5065; // 0x0 public const SAVE_KEY_ENUM 奥特曼66 = 5066; // 0x0 public const SAVE_KEY_ENUM 奥特曼67 = 5067; // 0x0 public const SAVE_KEY_ENUM 奥特曼68 = 5068; // 0x0 public const SAVE_KEY_ENUM 奥特曼69 = 5069; // 0x0 public const SAVE_KEY_ENUM 奥特曼70 = 5070; // 0x0 public const SAVE_KEY_ENUM 奥特曼71 = 5071; // 0x0 public const SAVE_KEY_ENUM 奥特曼72 = 5072; // 0x0 public const SAVE_KEY_ENUM 奥特曼73 = 5073; // 0x0 public const SAVE_KEY_ENUM 奥特曼74 = 5074; // 0x0 public const SAVE_KEY_ENUM 奥特曼75 = 5075; // 0x0 public const SAVE_KEY_ENUM 黑暗路基艾尔 = 5076; // 0x0 public const SAVE_KEY_ENUM 亚刻奥特曼 = 5077; // 0x0 public const SAVE_KEY_ENUM 捷德银河初升 = 5078; // 0x0 public const SAVE_KEY_ENUM 诺亚之光 = 5079; // 0x0 public const SAVE_KEY_ENUM 戴拿重置 = 5080; // 0x0 public const SAVE_KEY_ENUM 阿斯加龙 = 5081; // 0x0 public const SAVE_KEY_ENUM 欧布起源 = 5082; // 0x0 public const SAVE_KEY_ENUM 卡露蜜拉 = 5083; // 0x0 public const SAVE_KEY_ENUM 雷古洛思 = 5084; // 0x0 public const SAVE_KEY_ENUM 希卡利 = 5085; // 0x0 public const SAVE_KEY_ENUM 银河未来之光 = 5086; // 0x0 public const SAVE_KEY_ENUM 银河维克特利 = 5087; // 0x0 public const SAVE_KEY_ENUM 奈克赛斯 = 5088; // 0x0 public const SAVE_KEY_ENUM 神话赛迦 = 5089; // 0x0 public const SAVE_KEY_ENUM 奥美迦 = 5090; // 0x0 public const SAVE_KEY_ENUM 加坦杰厄 = 5091; // 0x0 public const SAVE_KEY_ENUM 神话贝利亚 = 5092; // 0x0 public const SAVE_KEY_ENUM 高斯月神 = 5093; // 0x0 public const SAVE_KEY_ENUM 神话梦比优斯 = 5094; // 0x0 public const SAVE_KEY_ENUM 麦克斯 = 5095; // 0x0 public const SAVE_KEY_ENUM 瓦拉隆 = 5096; // 0x0 public const SAVE_KEY_ENUM 神话雷杰多 = 5097; // 0x0 public const SAVE_KEY_ENUM 基础 = 10000; // 0x0 public const SAVE_KEY_ENUM 存档时间 = 10001; // 0x0 public const SAVE_KEY_ENUM 版本 = 10002; // 0x0 public const SAVE_KEY_ENUM GpVIP = 10003; // 0x0 // Methods } // Assembly-CSharp.dll public class ServerSaveManager : UnityEngine.MonoBehaviour { // Fields public static System.Boolean isBlack; // 0x0 public static System.Boolean forbiden; // 0x1 private static System.Boolean isSend; // 0x2 public static System.Collections.Generic.Dictionary<System.String,System.Object> SendDataCache; // 0x8 public static System.Boolean isNeedUpLoad; // 0x10 public System.Single SendTime; // 0x20 private System.Single tempT; // 0x24 private static System.Boolean isOffline; // 0x11 public static System.Single tempTime; // 0x14 private System.Boolean haveSend; // 0x28 public System.String str; // 0x30 public System.Int32 uid; // 0x38 public System.Collections.Generic.Dictionary<System.String,System.Object> allNpc; // 0x40 // Methods private static System.String JoinSkillIds(System.Collections.Generic.List<SkillData> skillList); // 0x1e1bcd8 private static System.String JoinIntIds(System.Collections.Generic.List<System.Int32> ids); // 0x1e1bcd8 private static System.Void FillExclusiveSkillFields(System.Collections.Generic.Dictionary<System.String,System.Object> pvpData, System.Int32[] roleIds); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void Load(); // 0x1e23c98 private static System.Void OnOldUserLoad(); // 0x1e2274c private System.Void ResetData(); // 0x1e23c98 private System.Void OnApplicationFocus(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InitUserData(); // 0x1e23c98 public static System.Void RecordSeverData(System.Collections.Generic.Dictionary<System.String,System.Object> temp, System.Action successBack, System.Action end); // 0x1e2a6c4 public static System.Void RecordSeverDataInCache(System.String serverKey, System.String serverData); // 0x1e292ac public static System.Void SendPVPCache(); // 0x1e2274c public static System.Void DeleteAllCacheServerData(); // 0x1e2274c public static System.Void SendWithTime(System.DateTime curTime, System.Action callBack); // 0x1c8fbb4 public static System.Void SendCache(System.Action callBack, System.Action endAct); // 0x1e292ac public System.Void LogData(); // 0x1e23c98 public System.Void SaveAllNpc(); // 0x1e23c98 public static System.Void SaveCacheServerData(System.String key, System.String serverData); // 0x1e292ac public static System.Int32 CatchServerError(System.String msg, System.String str, UnityEngine.Events.UnityAction failAct, UnityEngine.Events.UnityAction<System.Int32> specialFailAct); // 0x1e0b0f8 public static System.Boolean IsSpecialMessage(System.Int32 status); // 0x1e11540 public static System.Void GetErrorMsgPopTip(System.String tip, UnityEngine.Events.UnityAction act); // 0x1e292ac public static System.Void CreatErrorTips(System.String tip, UnityEngine.Events.UnityAction act); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class ServerSaveManager.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action end; // 0x10 public System.Collections.Generic.Dictionary<System.String,System.Object> temp; // 0x18 public System.Action successBack; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RecordSeverData>b__0(LAtmLegendHeroGame.Archive.Models.UploadArchiveResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SetPanelScale : UnityEngine.MonoBehaviour { // Fields public System.Boolean canUpdateScale; // 0x20 private const System.Single standardWidth; // 0x0 private const System.Single standardHeight; // 0x0 private System.Single scale_X; // 0x24 private System.Single scale_Y; // 0x28 private UnityEngine.Vector3 newScale; // 0x2c // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SthToTrueOrNot : System.Object { // Fields public UnityEngine.GameObject Sth; // 0x10 public System.Boolean isSynchronous; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SetTrueOrNot : UnityEngine.MonoBehaviour { // Fields public SthToTrueOrNot[] sthToTrueOrNot; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityLeijieduo : BasePanel<ActivityLeijieduo> { // Fields public UnityEngine.UI.Text buttonText; // 0x30 private HeroData leijieduo; // 0x38 private System.Boolean isOwn; // 0x40 private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityYaKe : BasePanel<ActivityYaKe> { // Fields public UnityEngine.UI.Text buttonText; // 0x30 private HeroData YaKe; // 0x38 private System.Boolean isOwn; // 0x40 private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class EpicMissionInfo : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Mission; // 0x38 public System.String Name; // 0x60 public System.String TaskName; // 0x68 public System.String TaskInfo; // 0x70 public System.String TaskReward; // 0x78 public ObscuredInt Type; // 0x80 public ObscuredInt ArerType; // 0xa8 public System.Collections.Generic.List<ObscuredInt> MapID; // 0xd0 public ObscuredInt Count; // 0xd8 public ObscuredInt EquipmentId; // 0x100 public ObscuredInt EquipmentLv; // 0x128 public ObscuredInt RoleId; // 0x150 public ObscuredInt RoleStar; // 0x178 public ObscuredInt RuneColor; // 0x1a0 public ObscuredInt RuneCount; // 0x1c8 public ObscuredInt CardStar; // 0x1f0 public ObscuredInt CardCount; // 0x218 public ObscuredInt ZecterStar; // 0x240 public ObscuredInt ZecterCount; // 0x268 public ObscuredInt ItemId; // 0x290 public ObscuredInt ItemCount; // 0x2b8 public ObscuredInt GiftTime1; // 0x2e0 public ObscuredInt GiftTime2; // 0x308 public ObscuredInt RewardItem; // 0x330 public ObscuredInt RewardItemCount; // 0x358 public ObscuredInt ProficiencyLv; // 0x380 public ObscuredInt ProficiencyHero; // 0x3a8 public ObscuredInt QuizTimes; // 0x3d0 public ObscuredInt TreasureQuality; // 0x3f8 public ObscuredInt TreasureStar; // 0x420 public ObscuredInt TreasureNumber; // 0x448 public ObscuredInt AbyssTimes; // 0x470 public ObscuredInt WorldBossTimes; // 0x498 public ObscuredInt EquipmentQu; // 0x4c0 public ObscuredInt AbyssLv; // 0x4e8 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LTaskName(); // 0x1e1bcd8 public System.String get_LTaskInfo(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EpicMissionManager : BasePanel<EpicMissionManager> { // Fields public UnityEngine.Transform missionParent; // 0x30 public MissionChild childPrefab; // 0x38 private System.Collections.Generic.List<MissionChild> missionList; // 0x40 public UnityEngine.UI.Text missionName; // 0x48 public UnityEngine.UI.Text missionInfo; // 0x50 public UnityEngine.UI.Text missionProgress; // 0x58 public UnityEngine.UI.Image awardImage; // 0x60 public UnityEngine.UI.Text awardNum; // 0x68 public UnityEngine.GameObject startButton; // 0x70 public UnityEngine.GameObject getAwardButton; // 0x78 public UnityEngine.GameObject completedButton; // 0x80 public UnityEngine.GameObject missionPanel; // 0x88 public UnityEngine.GameObject completePanel; // 0x90 private static System.Collections.Generic.List<EpicMissionInfo> _emInfoList; // 0x0 private static System.Int32 currentMissionIndex; // 0x8 private UnityEngine.GameObject lastSelect; // 0x98 private static EpicMissionSaveData saveData; // 0x10 private static System.Boolean allComplete; // 0x18 // Methods private static System.Collections.Generic.List<EpicMissionInfo> get_eMInfoList(); // 0x1e11470 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfBeginMission(); // 0x1e23c98 public System.Void BtnOfGetAward(); // 0x1e23c98 private System.Void UseLeijieduoSpecialItem(System.Int32 id); // 0x1e24080 private static System.Boolean CheckIsComplete(); // 0x1e11490 public static System.Void RecordMissionProgress(EPIC_MISSION_TYPE type, EPIC_MISSION_CONDITION_TYPE conditionType, System.Int32 consumeNum); // 0x1e22828 private System.Void RefresName(); // 0x1e23c98 private System.Void InitMissionSelectPanel(); // 0x1e23c98 private System.Void ToCurrentMission(System.Int32 index); // 0x1e24080 private System.Void RefreshSelectPanel(System.Int32 id); // 0x1e24080 private System.Void RefreshMissionInfo(System.Int32 id); // 0x1e24080 public static System.Int32 GetTotalMissionCount(EpicMissionInfo missionInfo); // 0x1e055d0 private System.Void SetButtonState(System.Int32 state); // 0x1e24080 private System.Void BtnOfSelectMission(System.Int32 id); // 0x1e24080 private System.Void HideSelectMask(); // 0x1e23c98 public System.Void RandomCompleteMission(); // 0x1e23c98 public static System.Void AutoCompleteMission(System.Int32 toId); // 0x1e227d8 public static System.Void ReadData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBeginMission>b__22_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EpicMissionManager.<>c__DisplayClass28_0 : System.Object { // Fields public System.Int32 a; // 0x10 public EpicMissionManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMissionSelectPanel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EpicMissionSaveData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt state; // 0x38 public ObscuredInt missonCount; // 0x60 public ObscuredInt totalCount; // 0x88 public ObscuredInt missionType; // 0xb0 // Methods public System.Void Save(); // 0x1e23c98 public static EpicMissionSaveData Read(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EPIC_MISSION_TYPE : { // Fields public System.Int32 value__; // 0x10 public const EPIC_MISSION_TYPE 通关 = 1; // 0x0 public const EPIC_MISSION_TYPE 消耗 = 2; // 0x0 public const EPIC_MISSION_TYPE 装备升级 = 3; // 0x0 public const EPIC_MISSION_TYPE 角色升星 = 4; // 0x0 public const EPIC_MISSION_TYPE 收集源晶 = 5; // 0x0 public const EPIC_MISSION_TYPE 收集卡牌 = 6; // 0x0 public const EPIC_MISSION_TYPE 收集变身器 = 7; // 0x0 public const EPIC_MISSION_TYPE 使用光之石 = 8; // 0x0 public const EPIC_MISSION_TYPE 亚刻练度升级 = 9; // 0x0 public const EPIC_MISSION_TYPE 通关深渊魔王兽 = 10; // 0x0 public const EPIC_MISSION_TYPE 世界首领 = 11; // 0x0 public const EPIC_MISSION_TYPE 任意装备提升至品质 = 12; // 0x0 public const EPIC_MISSION_TYPE 收集宝物 = 13; // 0x0 // Methods } // Assembly-CSharp.dll public enum EPIC_MISSION_CONDITION_TYPE : { // Fields public System.Int32 value__; // 0x10 public const EPIC_MISSION_CONDITION_TYPE 宇宙监狱 = 1; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 加坦杰厄 = 2; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 火花塔 = 3; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 竞技场1v1 = 4; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 竞技场3v3 = 5; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 魔王兽 = 6; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 通关剧情关卡 = 7; // 0x0 public const EPIC_MISSION_CONDITION_TYPE 通关罗布传奇剧情 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public class JiesitisiLevelManager : BasePanel<JiesitisiLevelManager> { // Fields private static System.String SAVE_JIESITISI_COUNT; // 0x0 public UnityEngine.UI.Text remainTime; // 0x30 public UnityEngine.UI.Text goldNum; // 0x38 public UnityEngine.UI.Text[] remainTimesText; // 0x40 public UnityEngine.GameObject VShop; // 0x48 public VictoryShopCard[] vshopCells; // 0x50 public static System.Int32 currentLevel; // 0x8 private System.DateTime nowTime; // 0x58 private System.DateTime endTime; // 0x60 private static System.Int32[] remainCount; // 0x10 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Int32[] GetRemainTimes(); // 0x1e1bcd8 public static System.Void SetRemianEnterCount(System.Int32 id, System.Int32 remain); // 0x1e227fc public static System.Void ClearData(); // 0x1e2274c public static System.Int32[] GetRemainEnterCount(); // 0x1e11470 public System.Void ButtonOfEnterBattle(System.Int32 index); // 0x1e24080 private System.Void Update(); // 0x1e23c98 private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 public System.Void BtnOfShop(); // 0x1e23c98 public System.Void ButtonOfCloseShop(); // 0x1e23c98 public System.Void ButtonOfBuy(System.Int32 index); // 0x1e24080 private System.Void ShowCellInfo(System.Int32 i); // 0x1e24080 private System.Void BuyIt(System.Int32 i); // 0x1e24080 public System.Void ReturnButton(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class JiesitisiLevelManager.<>c : System.Object { // Fields public static readonly JiesitisiLevelManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__24_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyIt>b__24_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JiesitisiLevelManager.<>c__DisplayClass24_0 : System.Object { // Fields public JiesitisiLevelManager <>4__this; // 0x10 public System.Int32 i; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyIt>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MissionChild : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text missionName; // 0x20 public UnityEngine.GameObject select; // 0x28 public UnityEngine.UI.Button button; // 0x30 public UnityEngine.GameObject mask; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VictoryShopCard : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image CellSprite; // 0x20 public UnityEngine.UI.Text CellName; // 0x28 public UnityEngine.UI.Text CellPrice; // 0x30 public UnityEngine.UI.Text CellNum; // 0x38 public System.Int32 id; // 0x40 public System.Int32 cellPriceNum; // 0x44 public System.Int32 num; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class YakeEpicMissionManager : BasePanel<YakeEpicMissionManager> { // Fields public UnityEngine.Transform missionParent; // 0x30 public MissionChild childPrefab; // 0x38 private System.Collections.Generic.List<MissionChild> missionList; // 0x40 public UnityEngine.UI.Text missionName; // 0x48 public UnityEngine.UI.Text missionInfo; // 0x50 public UnityEngine.UI.Text missionProgress; // 0x58 public UnityEngine.UI.Image awardImage; // 0x60 public UnityEngine.UI.Text awardNum; // 0x68 public UnityEngine.GameObject startButton; // 0x70 public UnityEngine.GameObject getAwardButton; // 0x78 public UnityEngine.GameObject completedButton; // 0x80 public UnityEngine.GameObject missionPanel; // 0x88 public UnityEngine.GameObject completePanel; // 0x90 private static System.Collections.Generic.List<EpicMissionInfo> _emInfoList; // 0x0 private static System.Int32 currentMissionIndex; // 0x8 private UnityEngine.GameObject lastSelect; // 0x98 private static YakeEpicMissionSaveData saveData; // 0x10 private static System.Boolean allComplete; // 0x18 // Methods private static System.Collections.Generic.List<EpicMissionInfo> get_eMInfoList(); // 0x1e11470 public override System.Void _Awake(); // 0x1e23c98 public static EpicMissionInfo GetByID(System.Int32 id); // 0x1e1a94c public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefresName(); // 0x1e23c98 public System.Void BtnOfBeginMission(); // 0x1e23c98 public System.Void BtnOfGetAward(); // 0x1e23c98 private System.Void UseLeijieduoSpecialItem(System.Int32 id); // 0x1e24080 private System.Boolean CheckIsComplete(); // 0x1e12ab8 public static System.Void RecordMissionProgress(EPIC_MISSION_TYPE type, EPIC_MISSION_CONDITION_TYPE conditionType, System.Int32 consumeNum, System.Int32 Treasuretypecount); // 0x1c8fbb4 public System.Void TestButton(); // 0x1e23c98 private System.Void InitMissionSelectPanel(); // 0x1e23c98 private System.Void ToCurrentMission(System.Int32 index); // 0x1e24080 private System.Void RefreshSelectPanel(System.Int32 id); // 0x1e24080 private System.Void RefreshMissionInfo(System.Int32 id); // 0x1e24080 public static System.Int32 GetTotalMissionCount(EpicMissionInfo missionInfo); // 0x1e055d0 private System.Void SetButtonState(System.Int32 state); // 0x1e24080 private System.Void BtnOfSelectMission(System.Int32 id); // 0x1e24080 private System.Void HideSelectMask(); // 0x1e23c98 public System.Void RandomCompleteMission(); // 0x1e23c98 public static System.Void AutoCompleteMission(System.Int32 toId); // 0x1e227d8 public static System.Void ReadData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBeginMission>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class YakeEpicMissionManager.<>c : System.Object { // Fields public static readonly YakeEpicMissionManager.<>c <>9; // 0x0 public static System.Action <>9__24_2; // 0x8 public static System.Action<WorldBossState> <>9__24_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBeginMission>b__24_1(WorldBossState info); // 0x1e292ac internal System.Void <BtnOfBeginMission>b__24_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class YakeEpicMissionManager.<>c__DisplayClass30_0 : System.Object { // Fields public System.Int32 a; // 0x10 public YakeEpicMissionManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMissionSelectPanel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class YakeEpicMissionSaveData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt state; // 0x38 public ObscuredInt missonCount; // 0x60 public ObscuredInt totalCount; // 0x88 public ObscuredInt missionType; // 0xb0 // Methods public System.Void Save(); // 0x1e23c98 public static YakeEpicMissionSaveData Read(System.Int32 id); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NotifyCell : SingleButtonBase { // Fields private System.Action<SocketNotify.Notify> action; // 0x40 public UnityEngine.UI.Text notifyType; // 0x48 public UnityEngine.UI.Text notifyDate; // 0x50 public UnityEngine.Color normalColor; // 0x58 public UnityEngine.Color selectColor; // 0x68 public UnityEngine.UI.Image backGround; // 0x78 public UnityEngine.UI.Image selectImage; // 0x80 public UnityEngine.UI.Image readTips; // 0x88 public UnityEngine.Sprite unReadedSprite; // 0x90 private SocketNotify.Notify notify; // 0x98 public UnityEngine.GameObject Redpoint; // 0xa0 // Methods public System.Void SetData(SocketNotify.Notify notify, System.Action<SocketNotify.Notify> action); // 0x1e2a6c4 public System.Void RefreshRedpoint(); // 0x1e23c98 private System.Void InitialView(); // 0x1e23c98 public System.Void SetSelect(System.Boolean select); // 0x1e292d4 public override System.Void OnClick(); // 0x1e23c98 public override System.Void Disabled(); // 0x1e23c98 public System.Void SetMailState(SocketNotify.Notify notify); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NotifyReadingBoxPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text notifyType; // 0x20 public UnityEngine.UI.Text notifyDate; // 0x28 public UnityEngine.UI.Text notifyContent; // 0x30 public UnityEngine.GameObject mailBox; // 0x38 public UnityEngine.GameObject emptyTips; // 0x40 private SocketNotify.Notify notify; // 0x48 // Methods public System.Void SetData(SocketNotify.Notify data); // 0x1e292ac public System.Void Delete(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class SingleButtonBase : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public SingleButtonParent parent; // 0x20 private System.Boolean isOn; // 0x28 public UnityEngine.Events.UnityEvent clickIt; // 0x30 public System.Boolean isLocked; // 0x38 // Methods public virtual System.Int32 GetID(); // 0x1e055d0 public System.Boolean get_IsOn(); // 0x1e12ab8 public System.Void set_IsOn(System.Boolean value); // 0x1e292d4 public System.Void SetLock(System.Boolean on); // 0x1e292d4 public System.Void SetFirstOn(); // 0x1e23c98 public System.Boolean SetOn(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 public virtual System.Void _Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public virtual System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public virtual System.Void _Start(); // 0x1e23c98 public virtual System.Void _OnDisable(); // 0x1e23c98 public System.Void SetParent(SingleButtonParent parent); // 0x1e292ac public virtual System.Void OnClick(); // 0x1e23c98 public virtual System.Void OnClickBase(); // 0x1e23c98 public virtual System.Void Disabled(); // 0x1e23c98 public System.Void ClickEvent(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SingleButtonLine : SingleButtonBase { // Fields public UnityEngine.Transform selected; // 0x40 public UnityEngine.Transform normal; // 0x48 public UnityEngine.Transform line; // 0x50 public SingleBtnIndex singleindex; // 0x58 private UnityEngine.Events.UnityAction<System.Int32> unityAction; // 0x60 // Methods public override System.Int32 GetID(); // 0x1e055d0 public System.Void SetID(System.Int32 ID); // 0x1e24080 public override System.Void OnClick(); // 0x1e23c98 public override System.Void Disabled(); // 0x1e23c98 public System.Void SetClickEvent(UnityEngine.Events.UnityAction<System.Int32> action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SingleBtnIndex : { // Fields public System.Int32 value__; // 0x10 public const SingleBtnIndex No_0 = 0; // 0x0 public const SingleBtnIndex No_1 = 1; // 0x0 public const SingleBtnIndex No_2 = 2; // 0x0 public const SingleBtnIndex No_3 = 3; // 0x0 public const SingleBtnIndex No_4 = 4; // 0x0 public const SingleBtnIndex No_5 = 5; // 0x0 public const SingleBtnIndex No_6 = 6; // 0x0 public const SingleBtnIndex No_7 = 7; // 0x0 public const SingleBtnIndex No_8 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class clickEvent : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SingleButtonParent : UnityEngine.MonoBehaviour { // Fields private clickEvent onClickHandler; // 0x20 private System.Collections.Generic.List<SingleButtonBase> childs; // 0x28 private SingleButtonBase selectedChild; // 0x30 private System.Int64 selectID; // 0x38 private System.Boolean isDirty; // 0x40 // Methods public System.Void add_onClickHandler(clickEvent value); // 0x1e292ac public System.Void remove_onClickHandler(clickEvent value); // 0x1e292ac public System.Collections.Generic.List<SingleButtonBase> get_Childs(); // 0x1e1bcd8 public SingleButtonBase GetChild(System.Int32 id); // 0x1e1bf7c public System.Int64 get_SelectID(); // 0x1e0b1a4 public System.Void set_SelectID(System.Int64 value); // 0x1e25890 public SingleButtonBase get_SelectedChild(); // 0x1e1bcd8 public System.Void set_SelectedChild(SingleButtonBase value); // 0x1e292ac public System.Void SetChildOn(System.Int32 index); // 0x1e24080 public System.Void SetChildOn(System.Int64 index); // 0x1e25890 private System.Void OnEnable(); // 0x1e23c98 public System.Void AddChild(SingleButtonBase sb); // 0x1e292ac public System.Void RefreshData(); // 0x1e23c98 public System.Boolean SelectedSingle(SingleButtonBase child); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SocketNotify_Window : BasePanel<SocketNotify_Window> { // Fields public UnityEngine.Transform mailCellParent; // 0x30 public SingleButtonParent singleParent; // 0x38 public NotifyCell notifyCellPrefab; // 0x40 public NotifyReadingBoxPanel reading; // 0x48 private System.Collections.Generic.List<SocketNotify.Notify> notifyList; // 0x50 private System.Collections.Generic.List<NotifyCell> notifyCellList; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void RefreshData(); // 0x1e23c98 public System.Void InitialView(); // 0x1e23c98 private System.Void SetRead(SocketNotify.Notify notify); // 0x1e292ac private System.Void Start(); // 0x1e23c98 public System.Void BtnOfOnkeyDelete(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityLuobu_Window : BasePanel<ActivityLuobu_Window> { // Fields public UnityEngine.UI.Text buttonText; // 0x30 private HeroData herodata; // 0x38 private System.Boolean isOwn; // 0x40 private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CompeteHeroCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text heroName; // 0x20 public System.Collections.Generic.List<UnityEngine.UI.Image> stars; // 0x28 private System.Int32 heroId; // 0x30 private System.Int32 heroStar; // 0x34 private UnityEngine.Transform modelRoot; // 0x38 private System.Boolean multiView; // 0x40 public UnityEngine.Sprite[] starSprite; // 0x48 public System.Boolean IsSpecial; // 0x50 // Methods public System.Void SetMultiData(System.Int32 heroId, System.Int32 heroStar, UnityEngine.Transform model, System.Boolean IsSpecial); // 0x1c8fbb4 public System.Void SetSepecialMultiData(System.Int32 heroId, System.Int32 heroStar, UnityEngine.Transform model, System.Boolean IsSpecial); // 0x1c8fbb4 private System.Void InitialView(); // 0x1e23c98 private System.Void InitialSepecialView(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 private System.Void SetStar(System.Int32 count); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiHeroCell : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<MultiHeroCell> ClickSelfEvent; // 0x0 public UnityEngine.UI.Image elementBg; // 0x20 public UnityEngine.UI.Image element; // 0x28 public UnityEngine.UI.Image quality; // 0x30 public UnityEngine.GameObject mask; // 0x38 public UnityEngine.UI.Image icon; // 0x40 public UnityEngine.UI.Image wearValue; // 0x48 public UnityEngine.GameObject leader; // 0x50 public UnityEngine.GameObject select; // 0x58 public UnityEngine.UI.Text grade; // 0x60 public System.Collections.Generic.List<UnityEngine.GameObject> stars; // 0x68 private HeroData hero; // 0x70 private MultiHeroData multiHero; // 0x78 private System.Int32 maxWear; // 0x80 private System.Boolean canntUse; // 0x84 // Methods public HeroData get_Hero(); // 0x1e1bcd8 public MultiHeroData get_MultiHero(); // 0x1e1bcd8 public System.Void SetData(HeroData hero, MultiHeroData multiHero, System.Int32 maxWear); // 0x1e2a9b4 public System.Void SetLeader(System.Boolean on); // 0x1e292d4 public System.Void SetMask(System.Boolean on); // 0x1e292d4 public System.Void SetSelect(System.Boolean on); // 0x1e292d4 private System.Void InitialView(); // 0x1e23c98 private System.Void SetStar(System.Int32 count); // 0x1e24080 private System.Void Clear(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Spark3DManager : SingleMono<Spark3DManager> { // Fields public SparkCell sparkPrefab; // 0x20 private System.Collections.Generic.List<SparkCell> list; // 0x28 public SparkTipsCell tips; // 0x30 public System.Collections.Generic.List<UnityEngine.Transform> roots; // 0x38 public System.Collections.Generic.List<UnityEngine.GameObject> arrows; // 0x40 public UnityEngine.UI.ScrollRect scrollView; // 0x48 public UnityEngine.Transform bgDepth_1; // 0x50 public UnityEngine.Transform bgDepth_2; // 0x58 public System.Single speed_1; // 0x60 public System.Single speed_2; // 0x64 public System.Single speed_3; // 0x68 private System.Single[] levelPoints; // 0x70 private UnityEngine.Transform[][] points; // 0x78 private System.Collections.Generic.List<SparkLevel> levels; // 0x80 private System.Int32 currentPoint; // 0x88 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Initialze(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void FixView(); // 0x1e23c98 public System.Void SetData(); // 0x1e23c98 private System.Void InitialView(); // 0x1e23c98 private System.Void CreateView(SparkLevel level, System.Int32 grade, System.Int32 index); // 0x1e299ec public System.Void SetTips(SparkLevel level, UnityEngine.Transform parent, System.Boolean on); // 0x1e2ad24 public System.Void ChangePos(UnityEngine.Vector2 v2); // 0x1e27e84 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class EventClick<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T t); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T t, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SparkCell : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<SparkLevel> SparkClickHandler; // 0x0 public UnityEngine.Sprite statePass; // 0x20 public UnityEngine.Sprite stateNotPass; // 0x28 public UnityEngine.Sprite stateBoss; // 0x30 public UnityEngine.Sprite stateCurrent; // 0x38 public UnityEngine.UI.Image state; // 0x40 public UnityEngine.UI.Text levelName; // 0x48 public UnityEngine.GameObject title; // 0x50 private SparkLevel sparkLevel; // 0x58 private System.Boolean isBoss; // 0x60 private System.Boolean isPass; // 0x61 private System.Boolean isCurrent; // 0x62 public UnityEngine.GameObject Effect; // 0x68 // Methods public System.Void SetData(SparkLevel sparkLevel); // 0x1e292ac private System.Void InitialView(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkData : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32[] LevelId; // 0x18 public System.Int32 LevelGift; // 0x20 public System.Int32[] Boss; // 0x28 public System.Int32 GiftNum; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkLevel : System.Object { // Fields public System.Int32 LevelId; // 0x10 public System.Int32 MapId; // 0x14 public System.Int32 Point; // 0x18 public System.String LevelName; // 0x20 public System.String EnemyIcon; // 0x28 public System.Int32 Element; // 0x30 public System.String ElementInfo; // 0x38 public System.String LevelInfo; // 0x40 public System.Int32 TimeLimit; // 0x48 public System.Int32[] RaceNeed; // 0x50 public System.Int32[] AtkTypeNeed; // 0x58 public System.Int32[] FirstGift; // 0x60 public System.Int32[] FirstGiftProb; // 0x68 public System.Int32[] Gift; // 0x70 public System.Int32[] GiftProb; // 0x78 public System.Int32[] GiftPreview; // 0x80 public System.Int32 Boss; // 0x88 private System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x90 // Methods public System.String get_LLevelName(); // 0x1e1bcd8 public System.String get_LElementInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkDataManager : SingleMono<SparkDataManager> { // Fields private System.String[] HeroRace; // 0x20 private System.String[] HeroAtk; // 0x28 private System.String noLimit; // 0x30 private const System.String DATA_SPARK; // 0x0 private const System.String DATA_SPARK_FIRST_GIFT; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> useHeroDic; // 0x38 public System.Action action; // 0x40 private System.Int32 lastLevel; // 0x48 private System.Int32 currentScore; // 0x4c private System.Int32 currentLayer; // 0x50 private System.Int32 tempLevelId; // 0x54 private System.Int32 currentLevelId; // 0x58 private System.Int32 currentLevelPoint; // 0x5c private System.Collections.Generic.List<System.Int32> firstGiftMapList; // 0x60 // Methods public System.Collections.Generic.Dictionary<System.Int32,System.Int32> get_UseHeroDic(); // 0x1e1bcd8 public System.Int32 get_LastLevel(); // 0x1e055d0 public System.Int32 get_CurrentScore(); // 0x1e055d0 public System.Int32 get_CurrentLayer(); // 0x1e055d0 public System.Int32 get_MaxLayer(); // 0x1e055d0 public System.Int32 get_TempLevelId(); // 0x1e055d0 public System.Void set_TempLevelId(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentLevelId(); // 0x1e055d0 public System.Void set_CurrentLevelId(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentLevelPoint(); // 0x1e055d0 public System.Collections.Generic.List<System.Int32> get_FirstGiftMapList(); // 0x1e1bcd8 public System.Void SetFirstGiftMapData(System.Int32 mapID); // 0x1e24080 private System.Void ReadFirstGiftData(); // 0x1e23c98 private System.Void SaveFirstGiftData(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public SparkData GetSparkData(System.Int32 level); // 0x1e1bf7c public SparkLevel GetSparkLevel(System.Int32 levelId); // 0x1e1bf7c public SparkLevel GetSparkLevelForMapId(System.Int32 mapId); // 0x1e1bf7c public System.Collections.Generic.List<UnityEngine.Sprite> GetNeeds(SparkLevel sparkLevel); // 0x1e20b20 public System.Collections.Generic.List<SparkLevel> GetSparkLevelList(System.Int32 layerId); // 0x1e1bf7c public System.Boolean IsPass(System.Int32 levelId); // 0x1e12c98 public System.Boolean MapIsPass(System.Int32 mapId); // 0x1e12c98 public System.Boolean SetSparkLevelPass(System.Collections.Generic.List<HeroData> heros, System.Int32 levelId, System.Boolean isPass); // 0x1c8fbb4 public System.Boolean UpToUseList(System.Collections.Generic.List<System.Int32> heroList, System.Int32 levelId, System.Boolean isPass); // 0x1c8fbb4 public System.Void SetPassLevel(System.Int32 levelId); // 0x1e24080 private System.Int32 GetMapLevelId(System.Int32 mapId, System.Int32 preferLayerId); // 0x1e05880 private System.Int32 GetFirstLevelIdByLayer(System.Int32 layerId); // 0x1e0584c private System.Void RepairLegacyTerminalSave(); // 0x1e23c98 private System.Void CheckData(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void DefaultData(); // 0x1e23c98 private System.Void AnaysisData(System.String data); // 0x1e292ac public System.Void ClearSave(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Int32 GetSparkLevel(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SparkDataManager.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 levelId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetSparkLevel>b__0(SparkLevel target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SparkDataManager.<>c__DisplayClass40_0 : System.Object { // Fields public System.Int32 mapId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetSparkLevelForMapId>b__0(SparkLevel target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SparkDataManager.<>c__DisplayClass42_0 : System.Object { // Fields public System.Int32[] levelIds; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<SparkLevel> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetSparkLevelList>b__0(SparkLevel target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SparkDataManager.<>c__DisplayClass48_0 : System.Object { // Fields public System.Int32 mapId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetMapLevelId>b__0(SparkLevel x); // 0x1e192c4 } // Assembly-CSharp.dll public class SparkDropItem : System.Object { // Fields public System.Int32 RewardId; // 0x10 public System.Int32 Num; // 0x14 public System.Boolean isFirst; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkLevelPanel : BasePanel<SparkLevelPanel> { // Fields public UnityEngine.UI.Text lastTime; // 0x30 public UnityEngine.UI.Text curLevel; // 0x38 public UnityEngine.UI.Text title; // 0x40 public UnityEngine.GameObject enterObj; // 0x48 public UnityEngine.UI.Image need_1; // 0x50 public UnityEngine.UI.Image need_2; // 0x58 public UnityEngine.UI.Text needHeroText; // 0x60 public UnityEngine.UI.Text tipsText; // 0x68 public UnityEngine.UI.Image gift; // 0x70 public UnityEngine.UI.Text giftNum; // 0x78 public SparkRewardCell prefab; // 0x80 public UnityEngine.Transform parent; // 0x88 private System.Collections.Generic.List<SparkRewardCell> views; // 0x90 public UnityEngine.GameObject allLevelPassUI; // 0x98 private System.Int32 currentLayer; // 0xa0 private System.Int32 currentLevelId; // 0xa4 private System.Int32 currentPoint; // 0xa8 private SparkData sparkLayer; // 0xb0 private ItemData giftItem; // 0xb8 private System.Single timer; // 0xc0 private System.Single time; // 0xc4 private System.Int32 day; // 0xc8 private System.Int32 hour; // 0xcc private System.Int32 min; // 0xd0 private System.Collections.Generic.List<UnityEngine.Sprite> needs; // 0xd8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InitialTime(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void InitialView(); // 0x1e23c98 private System.Void RefreshEnterWindow(SparkLevel level); // 0x1e292ac public System.Void EventClick(SparkLevel level); // 0x1e292ac public System.Void BtnOfEnterReady(); // 0x1e23c98 public System.Void BtnOfPreAward(); // 0x1e23c98 public System.Void BtnOfTestClear(); // 0x1e23c98 public System.Void Hide(); // 0x1e23c98 public System.Void Return(); // 0x1e23c98 public System.Void BtnOfTestAutoPass(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkReadyPanel : BasePanel<SparkReadyPanel> { // Fields public CompeteHeroCell[] heros; // 0x30 public UnityEngine.Transform[] modelRoots; // 0x38 public UnityEngine.UI.Image[] modelBacks; // 0x40 public MultiHeroCell heroPrefab; // 0x48 public UnityEngine.Transform heroParent; // 0x50 private System.Collections.Generic.List<MultiHeroCell> herolist; // 0x58 public UnityEngine.UI.Text teamPower; // 0x60 private HeroData[] heroTeam; // 0x68 private System.Collections.Generic.List<HeroData> ownList; // 0x70 private System.Collections.Generic.List<HeroData> canUseList; // 0x78 private System.Collections.Generic.List<MultiHeroData> heroWearList; // 0x80 private System.Int32 sparkLevelId; // 0x88 private SparkLevel sparkLevel; // 0x90 public UnityEngine.Sprite[] starSprite; // 0x98 public UnityEngine.UI.Text AutoCountText; // 0xa0 public UnityEngine.GameObject AutoAdd; // 0xa8 private static System.Collections.Generic.Dictionary<System.Int32,System.Int32> useDatas; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshCount(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void InitialView(); // 0x1e23c98 private System.Void GetDataList(); // 0x1e23c98 private System.Collections.Generic.List<HeroData> GetCanUseList(); // 0x1e1bcd8 private System.Collections.Generic.List<MultiHeroData> GetWearList(); // 0x1e1bcd8 private MultiHeroData GetHeroWear(System.Int32 id); // 0x1e1bf7c private System.Boolean CheckNeedRace(HeroData hero); // 0x1e192c4 private System.Boolean CheckHeroLevel(HeroData hero); // 0x1e192c4 private System.Boolean CheckNeedAtkType(HeroData hero); // 0x1e192c4 private System.Boolean CheckHeroWear(System.Int32 heroId); // 0x1e12c98 private System.Boolean CheckCanUse(System.Int32 heroId); // 0x1e12c98 private System.Void UpdateHeroList(); // 0x1e23c98 private System.Void ClickHeroEvent(MultiHeroCell cell); // 0x1e292ac private System.Boolean UpdateHeroTeam(HeroData hero); // 0x1e192c4 private System.Void InitlialClear(); // 0x1e23c98 private System.Void UpdateHeroView(); // 0x1e23c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 private System.Boolean CheckHaveHeroTeam(System.Int32 id); // 0x1e12c98 public System.Void BtnOfStartFighting(); // 0x1e23c98 public System.Void BtnofAutoFighting(); // 0x1e23c98 public System.Void BtnOfTest(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Boolean <GetDataList>b__22_0(HeroData x); // 0x1e192c4 private System.Void <BtnofAutoFighting>b__39_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MultiHeroData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Single HP; // 0x14 public System.Int32 wearCount; // 0x18 public System.Int32 worldBossCount; // 0x1c // Methods public System.Void .ctor(System.Int32 ID); // 0x1e24080 public System.Void .ctor(System.String str); // 0x1e292ac public System.Void .ctor(System.Int32 ID, System.Single HP, System.Int32 wearCount); // 0x1c8fbb4 public System.String Format(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SparkRewardCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text textNum; // 0x28 public UnityEngine.GameObject firstIcon; // 0x30 private SparkDropItem curDropSpark; // 0x38 // Methods public System.Void SetData(SparkDropItem item); // 0x1e292ac private System.Void InitialView(); // 0x1e23c98 public System.Void SetFirst(System.Boolean on); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkSelectPanel : BasePanel<SparkSelectPanel> { // Fields // Methods public System.Void BtnOfSelectMenu(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkTipsCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image need_1; // 0x20 public UnityEngine.UI.Image need_2; // 0x28 public UnityEngine.UI.Text grade; // 0x30 public UnityEngine.UI.Text nameText; // 0x38 private SparkLevel sparkLevel; // 0x40 private System.Collections.Generic.List<UnityEngine.Sprite> needs; // 0x48 // Methods public System.Void SetData(SparkLevel sparkLevel); // 0x1e292ac private System.Void InitialView(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIFollow : UnityEngine.MonoBehaviour { // Fields private UnityEngine.RectTransform rect; // 0x20 public UnityEngine.Camera camera; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UITools : System.Object { // Fields // Methods public static System.Void AutoGenerateCell(T t, UnityEngine.Transform parent, System.Collections.Generic.List<T> pool, System.Int32 count); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpinnerRotate : UnityEngine.MonoBehaviour { // Fields public System.Int32 Segments; // 0x20 private System.Int32 interval; // 0x24 private System.Int32 rotation; // 0x28 private System.DateTime nextFrame; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StartLoading : UnityEngine.MonoBehaviour { // Fields public System.String SceneName; // 0x20 public UnityEngine.UI.Slider SliderImage; // 0x28 public UnityEngine.UI.Text LoadProgress; // 0x30 public UnityEngine.GameObject SDKObject; // 0x38 private UnityEngine.AsyncOperation async; // 0x40 // Methods private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator Delay(System.Single time); // 0x1e1c504 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void InitSoundToids(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class StartLoading.<Delay>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public StartLoading <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class StartLoading.<LoadScene>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public StartLoading <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class StringUtil : System.Object { // Fields // Methods public static System.String DelLastChar(System.String str, System.String s); // 0x1e20b20 public static System.Boolean IsNumberId(System.String value); // 0x1e12ab8 private static System.Boolean QuickValidate(System.String _express, System.String _value); // 0x1e192c4 public static System.Int32 StrLength(System.String inputString); // 0x1e055d0 public static System.Boolean IsNullOrEmpty(System.String str); // 0x1e12ab8 } // Assembly-CSharp.dll public class TestSkinEndManager : BasePanel<TestSkinEndManager> { // Fields private static System.String SAVE_FRIST_DISCOUNT; // 0x0 public UnityEngine.GameObject discountTip; // 0x30 public UnityEngine.UI.Image price; // 0x38 public UnityEngine.Sprite[] priceSprite; // 0x40 public UnityEngine.Sprite[] discountPriceSprite; // 0x48 public UnityEngine.Transform modelParent; // 0x50 private ObscuredInt[] diamondPrice; // 0x58 private ObscuredInt[] diamondNum; // 0x60 private System.Boolean yetBuy; // 0x68 private ObscuredInt needDiamond; // 0x6c private static HeroData showHero; // 0x8 private static UnityEngine.Events.UnityAction onClose; // 0x10 // Methods public static System.Void OnShow(HeroData _showHero, UnityEngine.Events.UnityAction _onClose); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c private System.Boolean FristDiscount(); // 0x1e12ab8 private System.Void SaveFristDiscount(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class TestSkinEndManager.<>c : System.Object { // Fields public static readonly TestSkinEndManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__15_3; // 0x8 public static UnityEngine.Events.UnityAction <>9__15_4; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__15_3(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__15_4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TestSkinEndManager.<>c__DisplayClass15_0 : System.Object { // Fields public TestSkinEndManager <>4__this; // 0x10 public System.Int32 diamond; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__0(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TestSkinEndManager.<>c__DisplayClass15_1 : System.Object { // Fields public System.Int32 payId; // 0x10 public TestSkinEndManager.<>c__DisplayClass15_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuy>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public enum TimeData : { // Fields public System.Int32 value__; // 0x10 public const TimeData DayOfYear = 0; // 0x0 public const TimeData DayOfWeek = 1; // 0x0 public const TimeData Month = 2; // 0x0 public const TimeData Day = 3; // 0x0 public const TimeData Hour = 4; // 0x0 public const TimeData Minute = 5; // 0x0 public const TimeData Second = 6; // 0x0 public const TimeData MilliSecond = 7; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class ClearDataOfEveryDay : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ClearDataOfEveryMonth : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class TimeDataManager : UnityEngine.MonoBehaviour { // Fields public static System.Collections.Generic.List<System.Action> ClearDataList; // 0x0 public static System.Collections.Generic.List<System.Action> ClearPstData; // 0x8 public static System.Collections.Generic.List<System.Action> ClearDataEveryWeek; // 0x10 public static System.Collections.Generic.List<System.Action> ClearDataMonth; // 0x18 private static System.Int32 GameONTime; // 0x20 private static System.Int32 BeginServerTime; // 0x24 public static System.DateTime ServerTime; // 0x28 private static System.Int32 RealTime; // 0x30 public static System.Single StartUpDelayTime; // 0x34 public static System.Boolean isServerTime; // 0x38 private System.String TestURL; // 0x20 private System.Boolean isRun; // 0x28 private static System.String todayDate; // 0x40 private static System.String pstTodayDate; // 0x48 private UnityEngine.WWW www; // 0x30 public System.Single TodayTotalGameTime; // 0x38 private static System.Boolean yetTips; // 0x50 private System.DateTime exitTime; // 0x40 private System.Single realtime; // 0x48 private System.String INTERNET_TIME_URL1; // 0x50 private System.String INTERNET_TIME_URL2; // 0x58 private System.String pattern; // 0x60 // Methods public System.Void InitData(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void CheckIsServerTime(); // 0x1e23c98 public System.Boolean CheckNowTimeRange(System.String startTime, System.String endTime); // 0x1e19cd8 public System.DateTime Parse(System.String timeString); // 0x1e104f0 private System.Void Update(); // 0x1e23c98 private System.Void ClearDataOnUpdate(System.Boolean doThis); // 0x1e292d4 private System.Void SetWeekData(); // 0x1e23c98 private System.Void SetMonthData(); // 0x1e23c98 private System.Int32 GetChineseWeek(System.DayOfWeek day); // 0x1e0584c private System.Void DefaultData(); // 0x1e23c98 public System.Void AddWeekClear(); // 0x1e23c98 public System.Void AddInvoke(); // 0x1e23c98 private System.Collections.IEnumerator GetUrlString(System.String url, System.Action<System.String> onOver); // 0x1e21e20 public System.Void GetServerTime(); // 0x1e23c98 public System.DateTime get_TodayEndTime(); // 0x1e102f4 public System.DateTime get_NowTime(); // 0x1e102f4 public System.Void set_NowTime(System.DateTime value); // 0x1e28c20 public System.Boolean IsInTimeInterval(System.DateTime time, System.DateTime startTime, System.DateTime EndTime); // 0x1c8fbb4 public System.Void RecordTime(System.String Key, System.String DeltaValue); // 0x1e2a6c4 public System.Void RecordTime(System.String Key, System.Int32 deltaSconend); // 0x1e29968 public System.Void RecordIOSTime(System.String Key, System.String restoreTime, System.String DeltaValue); // 0x1e2acf8 public System.DateTime GetRecordTime(System.String Key); // 0x1e104f0 public System.Int32 GetDeltaTime(System.DateTime time1, System.DateTime time2); // 0x1e08890 public System.Int32 GetDeltaTimeSeconds(System.DateTime startTimer, System.DateTime endTimer); // 0x1e08890 public System.Int32 GetDeltaTime(System.String Key, System.Int32 Default); // 0x1e091a0 public System.Int32 GetNowTime(TimeData TD); // 0x1e0584c public System.String CountDown(System.Int32 time); // 0x1e1bf7c public System.String MiniCountDown(System.Int32 time); // 0x1e1bf7c private System.Void SaveTotalGameDay(); // 0x1e23c98 public System.Int32 GetTotalGameDay(); // 0x1e055d0 private System.Void InitTodayTotalGameTime(); // 0x1e23c98 private System.Void SaveTodayTotalGameTime(); // 0x1e23c98 private System.Void OnApplicationPause(System.Boolean isOnApplicationPause); // 0x1e292d4 public System.Void GetTimeFromInternet(System.Int32 id); // 0x1e24080 private System.Void AnalyInternetTime2(System.String htmlString); // 0x1e292ac public System.Void UseLocalTime(); // 0x1e23c98 public static System.Boolean IsSameDay(System.DateTime date1, System.Nullable<System.DateTime> date2); // 0x1c8fbb4 public System.String ConvertTimestampToString(System.Int64 timestamp); // 0x1e1c380 public System.Boolean CheckNowDateRange(System.String startTime, System.String endTime); // 0x1e19cd8 public System.DateTime UnixTimeStampToDateTime(System.Int64 unixTimeStamp); // 0x1e103e4 public System.DateTime ConvertStringToDateTime(System.Int64 timeStamp); // 0x1e103e4 public System.Int64 DateTimeToTimestamp(System.DateTime dateTime); // 0x1e0b2e0 public System.DateTime TimeStamptoDateTime(System.Int64 timestamp); // 0x1e103e4 public System.Int32 ToDateInt(System.DateTime time); // 0x1e0882c public System.String GetTimeText(System.TimeSpan span, TimeFormatPrecision precision); // 0x1c8fbb4 public System.String GetTimeTextCached(System.TimeSpan span, TimeFormatPrecision precision, ref System.Int64& cacheKey, ref System.String& cacheText); // 0x1c8fbb4 private TimeFormatPrecision GetDefaultTimePrecision(System.TimeSpan span); // 0x1e087d0 private System.Int64 BuildTimeTextCacheKey(System.TimeSpan span, TimeFormatPrecision precision); // 0x1c8fbb4 public System.String GetFormatTime(System.Double totalSeconds, TimeFormatPrecision precision); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class TimeDataManager.<GetUrlString>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TimeDataManager <>4__this; // 0x20 public System.String url; // 0x28 public System.Action<System.String> onOver; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum TimeFormatPrecision : { // Fields public System.Int32 value__; // 0x10 public const TimeFormatPrecision Default = 0; // 0x0 public const TimeFormatPrecision DayHourMinSec = 1; // 0x0 public const TimeFormatPrecision DayHourMin = 2; // 0x0 public const TimeFormatPrecision DayHour = 3; // 0x0 public const TimeFormatPrecision HourMinSec = 4; // 0x0 public const TimeFormatPrecision HourMin = 5; // 0x0 public const TimeFormatPrecision MinSec = 6; // 0x0 // Methods } // Assembly-CSharp.dll public class TipsWindow : UnityEngine.MonoBehaviour { // Fields public static System.Boolean forbidenPop; // 0x0 public UnityEngine.GameObject[] windowBtn; // 0x20 public UnityEngine.GameObject gameTips; // 0x28 public UnityEngine.GameObject GameWindow; // 0x30 public UnityEngine.UI.Text rightButton; // 0x38 public UnityEngine.UI.Text leftButton; // 0x40 public UnityEngine.GameObject AchievementWindow; // 0x48 public Infomation_Window infoView; // 0x50 public UnityEngine.UI.Image equipIcon; // 0x58 public static System.Boolean isHaveWindow; // 0x1 private System.Collections.Generic.List<UnityEngine.GameObject> tipsList; // 0x60 public UnityEngine.GameObject EquWindow; // 0x68 private static UnityEngine.Events.UnityAction Sure; // 0x8 private static UnityEngine.Events.UnityAction Cancel; // 0x10 private EquipmentData newEqu; // 0x70 public UnityEngine.GameObject NameUpdatewindowObj; // 0x78 public UnityEngine.UI.Text nameUpdateTitle; // 0x80 public UnityEngine.UI.Text nameUpdateContent; // 0x88 public UnityEngine.GameObject InputWindowObj; // 0x90 public UnityEngine.UI.Text InputWindowTitle; // 0x98 public UnityEngine.UI.InputField InputContent; // 0xa0 private System.Action<System.String> inputCallBack; // 0xa8 private System.Collections.Generic.List<ChargeGoodsInfo> chargeGoodsInfos; // 0xb0 public UnityEngine.GameObject GoodsInfoShowPanel; // 0xb8 public UnityEngine.RectTransform movePanel; // 0xc0 public UnityEngine.UI.Text[] goodsUiContent; // 0xc8 private System.Boolean isGoodsInfoShowPanelMoving; // 0xd0 public UnityEngine.UI.Text ChargeNameText; // 0xd8 public UnityEngine.GameObject chatSpeakerTip; // 0xe0 public UnityEngine.UI.Text chatMessageNickName; // 0xe8 public MarqueeEffect chatMessageText; // 0xf0 public ItemAccessWindow itemAccessWindow; // 0xf8 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void ShowInfoView(System.Int32 itemID); // 0x1e24080 private System.Void OnDisable(); // 0x1e23c98 public System.Void CreatTips(System.String key); // 0x1e292ac public System.Void CreatCommonTips(System.String key); // 0x1e292ac public System.Void CreatTipsByCombingKey(System.String key, System.String value); // 0x1e2a6c4 private System.Void CreatTipsByKey(System.String s); // 0x1e292ac public UnityEngine.GameObject JudgeActive(); // 0x1e1bcd8 public static System.Void add_Sure(UnityEngine.Events.UnityAction value); // 0x1e23c98 public static System.Void remove_Sure(UnityEngine.Events.UnityAction value); // 0x1e23c98 public static System.Void add_Cancel(UnityEngine.Events.UnityAction value); // 0x1e23c98 public static System.Void remove_Cancel(UnityEngine.Events.UnityAction value); // 0x1e23c98 public System.Void CreatPopWindowWithoutClose(System.String content); // 0x1e292ac public System.Void CreatPopWindow(System.String content, UnityEngine.Events.UnityAction Sure, UnityEngine.Events.UnityAction Cancel, System.Boolean closePopPanel); // 0x1c8fbb4 public System.Void CreatPop2Window(System.String content, UnityEngine.Events.UnityAction Sure, UnityEngine.Events.UnityAction Cancel, System.Boolean closePopPanel); // 0x1c8fbb4 public System.Void CreatPopWindow(System.String content, UnityEngine.Events.UnityAction Sure, UnityEngine.Events.UnityAction Cancel, System.Boolean closePopPanel, System.Boolean isPay); // 0x1c8fbb4 public System.Void CreatPopWindow(System.String content, System.String rightName, System.String leftName, UnityEngine.Events.UnityAction Sure, UnityEngine.Events.UnityAction Cancel); // 0x1e2aed0 public System.Void BtnSure(System.Boolean isSure); // 0x1e292d4 public System.Void CreatAchievementWindow(System.String content); // 0x1e292ac public System.Void BtnASure(System.Boolean isOpenAchieve); // 0x1e292d4 public System.Void OpenEquWindow(System.Boolean IsOpen, EquipmentData NewEqu); // 0x1e29530 public System.Void BtnClick(System.Boolean IsSure); // 0x1e292d4 public System.Void CreatNameUpdatewindow(System.String title, System.String content); // 0x1e2a6c4 public System.Void CloseNameUpdatewindow(); // 0x1e23c98 public System.Void CreatInputWindow(System.String title, System.Action<System.String> action); // 0x1e2a6c4 public System.Void InputWindowOnSure(); // 0x1e23c98 public System.Void CloseInputWindow(); // 0x1e23c98 public System.Void CreatChargeGoodsTips(System.Collections.Generic.List<ChargeGoodsInfo> infos); // 0x1e292ac private System.Void StartShowGoods(); // 0x1e23c98 public System.Void ShowChatSpeakerMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void Setinfo(System.Int32 ID, System.String Name, System.String info, ObscuredInt[] Jump, System.Action action); // 0x1c8fbb4 public System.Void HideItemAccessWindow(); // 0x1e23c98 public System.Void HideItemAccessWindowAfterJump(); // 0x1e23c98 private System.Collections.IEnumerator HideItemAccessWindowAfterJumpCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <StartShowGoods>b__56_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TipsWindow.<>c : System.Object { // Fields public static readonly TipsWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__36_1; // 0x8 public static DoSthExitComplete <>9__36_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnClick>b__36_0(); // 0x1e23c98 internal System.Void <BtnClick>b__36_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TipsWindow.<HideItemAccessWindowAfterJumpCoroutine>d__65 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TipsWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class GateInfo : UnityEngine.MonoBehaviour { // Fields public System.Int32 id; // 0x20 public UnityEngine.UI.Button Self; // 0x28 public UnityEngine.UI.Text GateName; // 0x30 public UnityEngine.Transform StarManager; // 0x38 public UnityEngine.UI.Image HeadImage; // 0x40 public UnityEngine.UI.Text RemainNum; // 0x48 public UnityEngine.GameObject Hide; // 0x50 public UnityEngine.GameObject openTips; // 0x58 public UnityEngine.GameObject SelectBox; // 0x60 public UnityEngine.UI.Text NameText; // 0x68 public UnityEngine.UI.Image NameBG; // 0x70 public UnityEngine.UI.Image BGImage1; // 0x78 public UnityEngine.UI.Image BGImage2; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void UpdateUI(System.Int32 panelId); // 0x1e24080 private System.Void SetShowStar(UnityEngine.Transform StarManager, System.Int32 ShowNum); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TollgatePanelManager : BasePanel<TollgatePanelManager> { // Fields private static System.String SAVE_X_GIFT; // 0x0 public System.Collections.Generic.List<UnityEngine.Transform> GatePanel; // 0x30 public UnityEngine.Transform[] GateParent; // 0x38 public System.Collections.Generic.List<GateInfo> Gate; // 0x40 public UnityEngine.Sprite[] normalBGImageSprite; // 0x48 public UnityEngine.Sprite[] eliteBGImageSprite; // 0x50 public UnityEngine.Sprite[] crazyBGImageSprite; // 0x58 private UnityEngine.GameObject ThreeDScene; // 0x60 public UnityEngine.GameObject normalButonMask; // 0x68 public UnityEngine.GameObject eliteButonMask; // 0x70 public UnityEngine.GameObject crazyButonMask; // 0x78 public UnityEngine.Material normalSky; // 0x80 public UnityEngine.Material eliteSky; // 0x88 public UnityEngine.Material crazySky; // 0x90 public UnityEngine.Sprite normalNameBG; // 0x98 public UnityEngine.Sprite eliteNameBG; // 0xa0 public UnityEngine.Sprite crazyNameBG; // 0xa8 public UnityEngine.Transform gateParent; // 0xb0 public UnityEngine.GameObject[] funtions1; // 0xb8 public UnityEngine.GameObject[] funtions2; // 0xc0 public UnityEngine.GameObject[] funtions3; // 0xc8 public UnityEngine.GameObject newTag; // 0xd0 public UnityEngine.GameObject masknewTag; // 0xd8 public static System.Int32 CurrentGateID; // 0x8 private System.Boolean canMove; // 0xe0 private UnityEngine.Animator ani; // 0xe8 public static System.Boolean needPlayBack; // 0xc private System.Int32 CurrentSelect; // 0xf0 private System.Boolean isPlaying; // 0xf4 private System.Boolean canDrag; // 0xf5 private System.Single DragDistance; // 0xf8 public DoSth redBagButton; // 0x100 public System.Int32[][] award1; // 0x108 public System.Int32[][] award2; // 0x110 public System.Int32[][] award3; // 0x118 public System.Int32[][] award4; // 0x120 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void InitGateInfo(); // 0x1e23c98 private System.Collections.IEnumerator OpenToll(); // 0x1e1bcd8 private System.Void SetOpenGateInfo(System.Int32 panelId); // 0x1e24080 private System.Void ResetGateInfo(System.Int32 panelId); // 0x1e24080 public System.Void BtnOfRight(System.Int32 right); // 0x1e24080 public System.Void PlayAnimation(System.Int32 id, UnityEngine.Events.UnityAction OnComplete); // 0x1e25634 public System.Void PlayAnimationBack(); // 0x1e23c98 public System.Void PlayAnimBackForSweep(); // 0x1e23c98 public System.Void BtnOfSelectTollGate(System.Int32 id); // 0x1e24080 private System.Collections.IEnumerator Delay(UnityEngine.Events.UnityAction action, System.Single time); // 0x1e21828 public System.Void TouchDown(System.Boolean isDown); // 0x1e292d4 public System.Void DragButton(); // 0x1e23c98 private System.Void SetToCurrentGate(System.Nullable<TOLLGATE_MODE> mode); // 0x1e285b4 public System.Void BtnTestOpenGate(); // 0x1e23c98 private System.Void GteScene(); // 0x1e23c98 private System.Void InitRedBag(); // 0x1e23c98 public System.Void OnMoveEnd(); // 0x1e23c98 private System.Void OpenRedbagDoTween(); // 0x1e23c98 public System.Void BtnOfOpenRedBag(); // 0x1e23c98 private System.Void OpenAikesiGift(); // 0x1e23c98 private System.Int32 GetAikesiGiftOpenNum(); // 0x1e055d0 private System.Void SaveAikesiGiftOpenNum(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void BtnOfSelectMode(System.Int32 modeId); // 0x1e24080 private System.Collections.IEnumerator UpdateModeUI(System.Nullable<TOLLGATE_MODE> mode); // 0x1e1faa4 public System.Void OnDoOver(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfRight>b__33_0(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_1(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_5(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_2(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_3(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_6(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_4(); // 0x1e23c98 private System.Void <BtnOfRight>b__33_7(); // 0x1e23c98 private System.Void <SetToCurrentGate>b__47_0(); // 0x1e23c98 private System.Void <SetToCurrentGate>b__47_1(); // 0x1e23c98 private System.Void <BtnOfOpenRedBag>b__58_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TollgatePanelManager.<>c : System.Object { // Fields public static readonly TollgatePanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__24_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__35_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__24_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <PlayAnimation>b__35_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TollgatePanelManager.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 a; // 0x10 public TollgatePanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitGateInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TollgatePanelManager.<>c__DisplayClass41_0 : System.Object { // Fields public TollgatePanelManager <>4__this; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSelectTollGate>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TollgatePanelManager.<Delay>d__42 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public UnityEngine.Events.UnityAction action; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class TollgatePanelManager.<OpenToll>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class TollgatePanelManager.<UpdateModeUI>d__64 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TollgatePanelManager <>4__this; // 0x20 public System.Nullable<TOLLGATE_MODE> mode; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum TOLLGATE_MODE : { // Fields public System.Int32 value__; // 0x10 public const TOLLGATE_MODE 普通 = 0; // 0x0 public const TOLLGATE_MODE 精英 = 1; // 0x0 public const TOLLGATE_MODE 噩梦 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class TutorialJumpWindowCtrl : BasePanel<TutorialJumpWindowCtrl> { // Fields public UnityEngine.UI.Text title; // 0x30 public UnityEngine.UI.Text content; // 0x38 public UnityEngine.UI.Text sureText; // 0x40 public UnityEngine.UI.Text closeText; // 0x48 public MButton closeBtn; // 0x50 public MButton sureBtn; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshLanguageText(); // 0x1e23c98 public System.Void OnClickCancel(); // 0x1e23c98 public System.Void OnClickSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TutorialStepAnaly : SingleMono<TutorialStepAnaly> { // Fields public UnityEngine.Transform Target; // 0x20 public UnityEngine.Transform TipsBox; // 0x28 public UnityEngine.Transform DialogueBox; // 0x30 public UnityEngine.Transform Finger; // 0x38 public UnityEngine.Transform GreenBox; // 0x40 public UnityEngine.Transform Mask; // 0x48 public UnityEngine.UI.Button JumpThisBtn; // 0x50 public UnityEngine.UI.Text TipsText; // 0x58 public UnityEngine.UI.Text DialogueText; // 0x60 public UnityEngine.Animator DialogueAnim; // 0x68 public UnityEngine.Animator FingerAnim; // 0x70 public static System.Boolean TutorialPlaying; // 0x0 public static System.Boolean noTutorial; // 0x1 private TutorialMaterial[] Materials; // 0x78 public Tutorial[] CurrentTutorial; // 0x80 private System.Int32 CurrentStepID; // 0x88 private UnityEngine.GameObject TargetClone; // 0x90 private UnityEngine.GameObject FingerClone; // 0x98 private TutorialSystem currentTutoraial; // 0xa0 private System.Collections.Generic.List<UnityEngine.GameObject> Object; // 0xa8 public UnityEngine.GameObject JumpBtn; // 0xb0 private System.Int32 ButtonOrTrriger; // 0xb8 private System.Boolean isEnd; // 0xbc private System.Boolean clickType; // 0xbd private System.Int32 RowWord; // 0xc0 private System.Int32 DialogueID; // 0xc4 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitTutorial(TutorialSystem TS); // 0x1e292ac public System.Void BeginTutorial(TutorialSystem TS); // 0x1e292ac private System.Void AddTutorialMaterial(); // 0x1e23c98 private System.Void PlayTutorial(System.Int32 ID); // 0x1e24080 public System.Void JumpEndTutorial(); // 0x1e23c98 private System.Void EndTutorial(); // 0x1e23c98 public System.Void BtnClick(); // 0x1e23c98 private System.Void BtnOnPointerDown(); // 0x1e23c98 private System.Void CalculateTextSize(UnityEngine.UI.Text box); // 0x1e292ac private System.Void CalculateVector3(TextDirection dir); // 0x1e24080 private System.Collections.IEnumerator DelayTime(System.Single seconds); // 0x1e1c504 private UnityEngine.Vector3 TransPostion(UnityEngine.Transform trans); // 0x1e0c518 public Tutorial GetCurrentTutorial(); // 0x1e1bcd8 private System.Void Speak(); // 0x1e23c98 public System.Void BtnOfCtrlSpeak(); // 0x1e23c98 public System.Void BtnOfSkipThisStep(); // 0x1e23c98 public System.Void JumpThisTutorial(); // 0x1e23c98 public System.Void SaveJumpTutorial(TutorialSystem tutorialSystem); // 0x1e292ac public System.Boolean IsJumpTutorial(TutorialSystem tutorialSystem); // 0x1e192c4 private System.String BuildJumpTutorialSaveKey(TutorialSystem tutorialSystem); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private System.Void <PlayTutorial>b__24_0(UnityEngine.EventSystems.BaseEventData <p0>); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TutorialStepAnaly.<DelayTime>d__36 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single seconds; // 0x20 public TutorialStepAnaly <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum TextDirection : { // Fields public System.Int32 value__; // 0x10 public const TextDirection Up = 0; // 0x0 public const TextDirection Down = 1; // 0x0 public const TextDirection Left = 2; // 0x0 public const TextDirection Right = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Dialogue : System.Object { // Fields public System.String DialogueAnim; // 0x10 public System.String Context; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Tutorial : System.Object { // Fields public System.Int32 StepID; // 0x10 public System.String ButtonPath; // 0x18 public System.String NameIn3D; // 0x20 public System.String Tips; // 0x28 public TextDirection Dire; // 0x30 public System.Boolean HaveDialogue; // 0x34 public System.Boolean isDialogueShowInWindow; // 0x35 public Dialogue[] Dialogue; // 0x38 public System.Boolean isClick; // 0x40 public System.Boolean isPointerDown; // 0x41 public System.Boolean isPointerUp; // 0x42 public UnityEngine.AnimationClip Clip; // 0x48 public UnityEngine.Vector3 CameraRot; // 0x50 public UnityEngine.Vector3 CameraPos; // 0x5c public System.Boolean needBoxCollider; // 0x68 public System.String[] OpenGameObject; // 0x70 public System.Boolean notShowFinger; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TutorialMaterial : System.Object { // Fields public System.Int32 ItemID; // 0x10 public System.Int32 ItemNum; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TutorialSystem : UnityEngine.MonoBehaviour { // Fields public TutorialMaterial[] TutorialMaterial; // 0x20 public Tutorial[] TutorialStep; // 0x28 public System.Boolean CanSkipTutorial; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InitRedDot : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class UIGameManager : UnityEngine.MonoBehaviour { // Fields public System.Boolean 发送存档; // 0x20 public System.Boolean useAccount; // 0x21 public System.Boolean isVIPVersion; // 0x22 public System.Boolean isDuanXin_是短信; // 0x23 public System.Boolean IsUploadArchiveImmediately; // 0x24 public System.Boolean isHeartReturn; // 0x25 public static System.Boolean isCheckHeart; // 0x0 public System.Boolean isLowDevice; // 0x26 public System.Int32 gameVersion; // 0x28 public UnityEngine.Sprite[] Tags; // 0x30 public UnityEngine.Sprite[] Races; // 0x38 public UnityEngine.Sprite[] _CardQualityIcon; // 0x40 public UnityEngine.Sprite[] _ConsumablesIcon; // 0x48 public UnityEngine.Sprite[] _StarIcon; // 0x50 public UnityEngine.Sprite[] SpriteOfBackpackBox; // 0x58 public UnityEngine.Sprite[] SpriteOfAttackType; // 0x60 public System.Int32 CurSelectCapter; // 0x68 public System.Int32[] EquipPartAttributeMulitple; // 0x70 public System.String[] RaceName; // 0x78 public System.Int32[] RoleDebrisOfQuality; // 0x80 public System.Boolean AllowLog; // 0x88 public System.Boolean AllowLogWarning; // 0x89 public System.Boolean AllowLogError; // 0x8a public System.Boolean AllowTestButton; // 0x8b public System.Boolean SkipTorialStep; // 0x8c public System.Boolean SkipSpecialItemCheckInEditor; // 0x8d public UnityEngine.Transform UIScene; // 0x90 public UnityEngine.Transform Canvas0; // 0x98 public UnityEngine.Transform Canvas1; // 0xa0 public UnityEngine.Camera UICamera; // 0xa8 public UnityEngine.Camera UICamera_Popup; // 0xb0 public UnityEngine.GameObject ReturnButton; // 0xb8 public UnityEngine.GameObject LoadingPanel; // 0xc0 public UnityEngine.GameObject SceneLoadingPanel; // 0xc8 public UnityEngine.GameObject Consumables; // 0xd0 public UnityEngine.GameObject MoveEnergy; // 0xd8 public UnityEngine.GameObject ConsumeAndSetting; // 0xe0 public UnityEngine.GameObject SweepLoad; // 0xe8 public UnityEngine.GameObject NewSweepLoad; // 0xf0 public UnityEngine.Transform dialogueParent; // 0xf8 public System.Boolean OpenBuy; // 0x100 public System.Int32[] CanUseHeroList; // 0x108 public UnityEngine.Material GreyMaterial; // 0x110 public static System.Boolean IsSweep; // 0x1 public static System.Boolean IsFailPanel; // 0x2 public static System.Boolean IsSuccessPanel; // 0x3 private static System.Boolean hasReportedTaskBundleProgressOnSuccessPanel; // 0x4 public static System.Boolean isInGame; // 0x5 public static System.Boolean CanClick; // 0x6 public static System.Int32 CurrentLevel; // 0x8 public static GameType gameType; // 0xc public static System.Boolean getVip; // 0x10 public static System.Boolean isOpenOneYuanGift; // 0x11 public static System.Boolean openKefuBtn; // 0x12 public static System.Boolean isTry; // 0x13 public System.Boolean SupportLargePay; // 0x118 public UnityEngine.GameObject SDK; // 0x120 public UnityEngine.GameObject FinalMask; // 0x128 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> RoleIcon; // 0x130 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> EquipmentsIcon; // 0x138 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> BlessIcon; // 0x140 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> ZecterIcon; // 0x148 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> CardIcon; // 0x150 public System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite> CardQualityIcon; // 0x158 public System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite> AirMissionStateIcon; // 0x160 public ResoucesLoadSprite<System.String,UnityEngine.Sprite> ItemIcon; // 0x168 private System.String[] RankDescrib; // 0x170 public static System.String[] attributeColor; // 0x18 private System.Collections.Generic.List<System.Int32> noSkinBouns; // 0x178 public static TOLLGATE_MODE tollgateMode; // 0x20 public UnityEngine.GameObject eventSystem; // 0x180 public static System.Boolean showSkinDiscount; // 0x24 public static System.String SAVE_Max_Total_Power; // 0x28 public static System.Boolean isEnterUIScene; // 0x30 public static System.Int32 CorrectTime; // 0x34 public System.Int32 RealNameOpenCnt; // 0x188 public UnityEngine.Transform uiPool; // 0x190 public System.Boolean GameTypeisSeason; // 0x198 public System.Boolean isGaiya; // 0x199 private LSDKInterface.Models.CutoutInfo cutInfo; // 0x1a0 public System.Boolean isQQSpecia; // 0x1a8 public System.Boolean isFreeADOpen; // 0x1a9 public static System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite> spriteDic; // 0x38 public static System.Collections.Generic.Dictionary<System.String,System.String[]> spriteAtlasNames; // 0x40 public static System.Boolean socketError; // 0x48 public static System.Int64 loginMutedTime; // 0x50 public static System.Boolean worldChatOpen; // 0x58 public static System.Boolean allianceChatOpen; // 0x59 public static System.Boolean speakerChatOpen; // 0x5a public static System.Boolean leagueChatOpen; // 0x5b private System.Single escapeTime; // 0x1ac private System.Collections.Generic.List<System.String> QQIcons; // 0x1b0 public System.Collections.Generic.Dictionary<System.String,UnityEngine.U2D.SpriteAtlas> keyValuePairs; // 0x1b8 private System.Boolean _abAtlasesLoadedOnce; // 0x1c0 private UnityEngine.U2D.SpriteAtlas GpCnAtlas; // 0x1c8 public static UnityEngine.U2D.SpriteAtlas SpriteAtlasparts; // 0x60 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> RoleModel; // 0x1d0 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> M_RoleModel; // 0x1d8 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> D_RoleModel; // 0x1e0 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> S_RoleModel; // 0x1e8 public System.Boolean isCanReturn; // 0x1f0 public System.Boolean isCanMyReturn; // 0x1f1 private System.Int32 saveCurrentLevel; // 0x1f4 public System.Boolean IsInfinite; // 0x1f8 public System.Boolean OpenLimit; // 0x1f9 private System.Collections.Generic.List<System.Int32> notSellSkinSet; // 0x200 private System.Collections.Generic.List<System.Int32> specialSkinSet; // 0x208 private static System.Collections.Generic.List<System.Int32> CANNT_USE_DEBRIS_ROLE_Set; // 0x68 private static System.Collections.Generic.List<System.Int32> cannotUseUniversalDebrisSet; // 0x70 private static System.Collections.Generic.List<System.Int32> canntUseZhiShengQuanSet; // 0x78 private static System.Collections.Generic.List<System.Int32> canntSwapSet; // 0x80 private static System.Collections.Generic.List<System.Int32> canntUseMonthCardAndHeroSelectSet; // 0x88 private static System.Collections.Generic.List<System.Int32> CANNT_CREAT_DEBRIS_Set; // 0x90 private static System.Collections.Generic.List<System.Int32> CannotGetExpSet; // 0x98 private static System.Collections.Generic.List<ObscuredInt> CantSkinUpdatesIdsSet; // 0xa0 private static System.Collections.Generic.List<System.Int32> notSellSpecialSkin; // 0xa8 public System.Collections.Generic.List<HeroData> ToPlayRole; // 0x210 public System.Collections.Generic.List<HeroData> MulToPlayRole; // 0x218 public System.Collections.Generic.List<System.Int32> ToPlayRoleID; // 0x220 public System.Collections.Generic.List<System.Int32> DemoRoleID; // 0x228 public System.Int32 CountTime; // 0x230 public System.Int32 EneTime; // 0x234 public TutorialSystem[] Teach; // 0x238 public UnityEngine.Transform TutorialParent; // 0x240 private static System.Int32 lastPower; // 0xb0 private static System.Boolean newRole; // 0xb4 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> lastPowerDic; // 0xb8 public static System.String SAVE_LAST_TOTAL_POWER; // 0xc0 private UnityEngine.AsyncOperation async; // 0x248 private static PanelName[] prePanel; // 0xc8 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> cardEffect; // 0x250 private static System.Collections.Generic.List<System.Int32> yetOpenPageId; // 0xd0 private static System.Collections.Generic.List<System.Int32[]> openDataList; // 0xd8 public System.String uuid; // 0x258 public System.Int32 runModeMoneyAddCnt; // 0x260 // Methods public System.String GetRankDescrib(System.Int32 i); // 0x1e1bf7c public System.Void RestBattleRoles(); // 0x1e23c98 public System.Int32 GetMaxCutoutInfo(); // 0x1e055d0 private System.Void Awake(); // 0x1e23c98 private System.Void ReaFiles(); // 0x1e23c98 private System.Void InitPackDatas(); // 0x1e23c98 private System.Void InitUTestDll(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SetIcon(UnityEngine.Sprite[] sprite, ref System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite>& Object); // 0x1e2a6c4 public UnityEngine.Sprite GetQuiltySprite(System.Int32 quilty); // 0x1e1bf7c public UnityEngine.Sprite GetGpCnSprite(System.String key); // 0x1e20b20 public System.String getQQSpecial(System.String sp); // 0x1e20b20 public UnityEngine.Sprite GetSprite(System.String key); // 0x1e20b20 private UnityEngine.Sprite GetPlaceholderSprite(System.String placeholderAtlasName); // 0x1e20b20 private UnityEngine.U2D.SpriteAtlas GetOrLoadWhitelistAtlas(System.String atlasName); // 0x1e20b20 public System.Void LoadAbAtlasesOnce(); // 0x1e23c98 public UnityEngine.U2D.SpriteAtlas LoadWhitelistSpriteAtlas(System.String atlasName); // 0x1e20b20 public System.String GetSpriteAlatsName(System.String name); // 0x1e20b20 public UnityEngine.Sprite GetSprite(System.Int32 ID, System.Boolean remove); // 0x1e1c1a8 public UnityEngine.Sprite RankLineBg(System.Int32 intKey); // 0x1e1bf7c public UnityEngine.Sprite headBoxSprite(System.Int32 intKey); // 0x1e1bf7c public UnityEngine.Sprite MultiRankSign(System.Int32 intKey); // 0x1e1bf7c public UnityEngine.Sprite RankSign(System.Int32 intKey); // 0x1e1bf7c public UnityEngine.Sprite RankBox(System.Int32 intKey); // 0x1e1bf7c public System.Void ClearSpriteDic(); // 0x1e23c98 public UnityEngine.GameObject GetRoleModel(System.String ModelName); // 0x1e20b20 public UnityEngine.GameObject GetMKRoleModel(System.String ModelName); // 0x1e20b20 public UnityEngine.GameObject GetDRoleModel(System.String ModelName); // 0x1e20b20 public UnityEngine.GameObject GetSRoleModel(System.String ModelName); // 0x1e20b20 public System.Void SetReturnButton(System.Boolean value); // 0x1e292d4 public System.Void Return(); // 0x1e23c98 public System.Void CreatBackpackCell(UnityEngine.GameObject Cell, UnityEngine.Transform ParentNode, System.Int32 Begin, System.Int32 Num, System.Int32 RowNum, UIGameManager.CreatBackpackCellSuccessEvent events, System.String CellName); // 0x1c8fbb4 public System.Void EnterLevel(System.String LevelName, GameType type, System.Boolean recordPanel); // 0x1e29c90 public System.Void BeginSlgMapLoading(UnityEngine.Events.UnityAction onShown); // 0x1e292ac public System.Void EndSlgMapLoading(); // 0x1e23c98 public UnityEngine.UI.Slider GetSlgLoadingSlider(); // 0x1e1bcd8 public System.Void EnterLevel(GameType type); // 0x1e24080 public System.Void ExitLevel(System.Boolean ToMianPanel, DoSthExitComplete sth, PanelName JumpToPanel); // 0x1c8fbb4 public System.Void EnterSceondScene(System.String LevelName); // 0x1e292ac public System.Void EnterSkillShow(HeroData role, PanelName pn); // 0x1e29968 public System.Void EnterSpecialLevel(System.Int32 Level, System.Collections.Generic.List<HeroData> roleList, GameType type); // 0x1c8fbb4 public System.Void EnterChallengeTowerLevel(System.Int32 Level, System.Collections.Generic.List<HeroData> roleList, GameType type); // 0x1c8fbb4 private System.Void TryReportTaskBundleProgressOnSuccessPanel(); // 0x1e23c98 public System.Void OpenSuccessPanel(GameType type); // 0x1e24080 public System.Void OpenFailPanel(GameType type); // 0x1e24080 public System.Void CreatTips(System.String Tips); // 0x1e292ac public System.Void OpenPopWindow(System.String content, UnityEngine.Events.UnityAction Sure, UnityEngine.Events.UnityAction Cancel); // 0x1e2acf8 public System.Void OpenAchievementWindow(System.String content, System.Int32 missionTag); // 0x1e29968 public System.Void SetGetWindowUI(System.Collections.Generic.List<GoodsInfo> goodsInfo, UnityEngine.Events.UnityAction onClose); // 0x1e2a6c4 public System.Void SetGetWindowAllUI(System.Collections.Generic.List<GoodsInfo> goodsInfo, UnityEngine.Events.UnityAction onClose); // 0x1e2a6c4 public System.Void SetGetWindowUI(AllItems[] Items, System.Int32[] Num, System.Int32[] Quality, UnityEngine.Events.UnityAction onClose); // 0x1e2aea4 public System.Void SetGetWindowUI(System.Int32[] Items, System.Int32[] Num, System.Int32[] Quality, UnityEngine.Events.UnityAction onClose); // 0x1e2aea4 public System.Void SetGetWindowUI(ObscuredInt[] Items, ObscuredInt[] Num, ObscuredInt[] Quality, UnityEngine.Events.UnityAction onClose); // 0x1e2aea4 public System.Void SetGetAllWindowUI(ObscuredInt[] Items, ObscuredInt[] Num, ObscuredInt[] Quality, UnityEngine.Events.UnityAction onClose); // 0x1e2aea4 public System.Void SetGetWindowUI(System.Int32 ItemsId, System.Int32 Num, System.Int32 Quality, UnityEngine.Events.UnityAction onClose); // 0x1e242a4 public System.Collections.Generic.List<SparkDropItem> GetSparkDropItem(SparkLevel data, System.Boolean isFirst); // 0x1e21e48 private System.Collections.Generic.List<System.Int32> get_notSellSkin(); // 0x1e1bcd8 private System.Collections.Generic.List<System.Int32> get_specialSkin(); // 0x1e1bcd8 public static System.Collections.Generic.List<System.Int32> get_CANNT_USE_DEBRIS_ROLE(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_cannotUseUniversalDebris(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_canntUseZhiShengQuan(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_canntSwap(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_canntUseMonthCardAndHeroSelect(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_CANNT_CREAT_DEBRIS(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_CannotGetExp(); // 0x1e11470 public static System.Collections.Generic.List<ObscuredInt> get_CantSkinUpdatesIds(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> get_NotSellSpecialSkin(); // 0x1e11470 public System.Void ChangeToPlayList(System.Int32 pos, HeroData role, System.Boolean showPower); // 0x1e257fc private System.Void SaveToPlayList(System.Collections.Generic.List<System.Int32> playList); // 0x1e292ac public System.Collections.Generic.List<HeroData> ReadToPlayList(); // 0x1e1bcd8 public System.Boolean IsListEmpty(System.Collections.Generic.List<T> list); // 0x1c8fbb4 public System.Boolean IsListFull(System.Collections.Generic.List<T> list); // 0x1c8fbb4 public System.Collections.Generic.List<System.Int32> GetRoleSkinList(HeroData role); // 0x1e20b20 public System.Collections.Generic.List<System.Int32> GetRoleSkinList(System.Int32 roleId); // 0x1e1bf7c public System.Int32 FindSkinPos(HeroData role, System.Int32 curRoleSkinID); // 0x1e091a0 public System.Collections.Generic.List<System.Int32> GetSkinDiffentSkill(System.Int32[] roleSkillBox, System.Int32[] skinSkillBox); // 0x1e21e20 public System.Collections.Generic.List<ObscuredInt> GetSkinDiffentSkill(ObscuredInt[] roleSkillBox, ObscuredInt[] skinSkillBox); // 0x1e21e20 public System.String ShowSkillType(System.Int32 skillType); // 0x1e1bf7c public System.Void UpdateDropThing(System.Collections.Generic.List<PrizeUI> PirzeUIList, MapData Map, ref System.Int32& DataCount, ref System.Collections.Generic.List<MapDropThings>& NewDropList, System.Boolean IsJustAddData, ref System.Boolean& IsGetNewEqu); // 0x1c8fbb4 private System.Void ReSetDropListUI(System.Boolean IsFailPanel, System.Collections.Generic.List<PrizeUI> PirzeUIList); // 0x1e29530 public System.Void SetPlayData(System.Int32 ExpData, System.Boolean send); // 0x1e25660 public System.Void SetCardQuailty(UnityEngine.UI.Image cardQuity, System.Int32 cardStart); // 0x1e29968 public System.String GetItemsIcon(AllItems item); // 0x1e1bf7c public System.String GetItemsIcon(System.Int32 itemId); // 0x1e1bf7c public System.String GetItmeName(System.Int32 itemId); // 0x1e1bf7c private System.Collections.Generic.List<MapDropThings> AddCheckpointItme(System.Collections.Generic.List<MapDropThings> SurfaceDropList, System.Collections.Generic.List<GoodsInfo> GameDropList); // 0x1e21e20 private System.Collections.Generic.List<MapDropThings> TransformGoosInfoToMapDrop(System.Collections.Generic.List<GoodsInfo> GameDropList); // 0x1e20b20 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfoList(System.Collections.Generic.List<T> Other, System.Collections.Generic.List<System.Int32> OtherNum); // 0x1c8fbb4 public System.Boolean IsFreeBuy(); // 0x1e12ab8 public System.Int32 GetSkinMoney(HeroData Skin); // 0x1e08f3c public System.Boolean IsSpecialSkin(System.Int32 skinId); // 0x1e12c98 public System.String GetRoleQuality(System.Int32 Rarity); // 0x1e1bf7c public System.Void CheckEqu(EquipmentData newEqu, System.Boolean IsGetNewEqu); // 0x1e2a6ec public System.Void SetZecNameColor(ZectersData zec, UnityEngine.UI.Text zecName, System.Boolean isShow); // 0x1e2ad24 private static System.Void AppendSweepUniqueRewardOrThrow(System.Int32 itemId, System.Int32 num, System.Int32 quality); // 0x1e22828 public System.Void ShowPrisonStar(UnityEngine.GameObject[] yellowStarUI, System.Int32 yellowStar); // 0x1e29968 private System.Boolean IsMonthCardDemo(); // 0x1e12ab8 public System.Void ShowAdsSkinPanel(); // 0x1e23c98 public System.Void CheckAchievement(); // 0x1e23c98 public System.Void ToPlayTutorial(System.Int32 id); // 0x1e24080 public System.Int32 GetToPlayTutorialID(TutorialSystem TS); // 0x1e08f3c public System.Void JudgeOpenNFuntion(); // 0x1e23c98 public System.Void AddAllData(System.Collections.Generic.List<GoodsInfo> list); // 0x1e292ac public System.Void SpecialAddAllData(System.Collections.Generic.List<GoodsInfo> list); // 0x1e292ac public System.Collections.Generic.List<GoodsInfo> AddAllData(System.Int32 ID, System.Int32 Num, OUTPUTTYPE type, System.Int32 Quality, System.Boolean checkEqu, System.Random grantRng); // 0x1c8fbb4 public GoodsInfo UnLockHero(System.Int32 HeroID, System.Int32 skinStar); // 0x1e1bfac public System.Void PlayDialougue(System.Int32 Before, UnityEngine.Events.UnityAction DiaOver); // 0x1e25634 public System.Void OpenFinalMask(System.Boolean Open); // 0x1e292d4 public static System.Void ChangeGameQuality(); // 0x1e2274c public System.Boolean OpenGiftPanel(PanelName panel); // 0x1e12c98 public System.Void SendDeathLog(System.Boolean Pass, System.Int32 coins); // 0x1e292fc public System.Boolean IsHaveSkinBouns(System.Int32 roleId); // 0x1e12c98 public System.Void ShowPower(HeroData role); // 0x1e292ac public System.Int32 GetMaxTotalPower(); // 0x1e055d0 public System.Int32 GetTotalPower(); // 0x1e055d0 private System.Void OnApplicationPause(System.Boolean pause); // 0x1e292d4 public System.Collections.IEnumerator ToCover(System.Action action); // 0x1e20b20 public System.Void SetCover_MainMask(System.Boolean active); // 0x1e292d4 public System.Void LoadPrePanel(); // 0x1e23c98 public System.Void ClearPrePanel(); // 0x1e23c98 public System.Collections.Generic.List<SkillData> GetWorldBossHelpSkill(); // 0x1e1bcd8 private UnityEngine.GameObject GetCardEffect(System.String cardIcon); // 0x1e20b20 private UnityEngine.GameObject GetCardEffectWithFallback(System.String cardIcon); // 0x1e20b20 public System.Void SetCardEffect(UnityEngine.Transform parent, System.String cardIcon); // 0x1e2a6c4 public static System.Void ReadOldData(); // 0x1e2274c public System.Boolean HaveActivityHeadImage(System.Int32 index); // 0x1e12c98 public static System.Void SaveActivityHeadImage(System.Int32 index); // 0x1e227d8 public static System.Boolean isSpecialChannel(); // 0x1e11490 private System.Void GetAvtivityData(); // 0x1e23c98 public System.Void IsOpenActivityWindow(System.Int32 pageId); // 0x1e24080 public static System.Boolean get_IsAndroid(); // 0x1e11490 public static System.Boolean get_IsiOS(); // 0x1e11490 public static System.Boolean get_IsEditor(); // 0x1e11490 public System.Void ClearRunModeData(); // 0x1e23c98 public System.Boolean IsSpecialSkin2(System.Int32 id); // 0x1e12c98 public static System.Void SetChatOpen(System.Boolean wo, System.Boolean ao, System.Boolean so, System.Boolean lo); // 0x1c8fbb4 public System.Boolean IsSamsungPlatform(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <Awake>b__85_1(); // 0x1e23c98 private System.Void <Awake>b__85_2(System.Boolean showClose, System.String message); // 0x1e29530 private System.Void <Awake>b__85_4(System.Int32 code); // 0x1e24080 private System.Void <Awake>b__85_5(); // 0x1e23c98 private System.Void <Awake>b__85_6(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class UIGameManager.CreatBackpackCellSuccessEvent : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.Transform trans); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(UnityEngine.Transform trans, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class UIGameManager.<>c : System.Object { // Fields public static readonly UIGameManager.<>c <>9; // 0x0 public static System.Action <>9__85_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__85_15; // 0x10 public static UnityEngine.Events.UnityAction <>9__85_16; // 0x18 public static UnityEngine.Events.UnityAction <>9__85_17; // 0x20 public static UnityEngine.Events.UnityAction <>9__85_18; // 0x28 public static System.Action<System.Int32,NewLAtmCommonSocket.Models.GameItem> <>9__85_3; // 0x30 public static UnityEngine.Events.UnityAction <>9__85_19; // 0x38 public static UnityEngine.Events.UnityAction <>9__85_20; // 0x40 public static UnityEngine.Events.UnityAction <>9__85_21; // 0x48 public static UnityEngine.Events.UnityAction <>9__85_22; // 0x50 public static UnityEngine.Events.UnityAction <>9__85_23; // 0x58 public static UnityEngine.Events.UnityAction <>9__85_24; // 0x60 public static UnityEngine.Events.UnityAction <>9__85_7; // 0x68 public static UnityEngine.Events.UnityAction <>9__85_8; // 0x70 public static UnityEngine.Events.UnityAction <>9__85_9; // 0x78 public static UnityEngine.Events.UnityAction <>9__85_10; // 0x80 public static UnityEngine.Events.UnityAction <>9__85_11; // 0x88 public static UnityEngine.Events.UnityAction <>9__85_12; // 0x90 public static System.Action <>9__85_13; // 0x98 public static System.Action <>9__85_14; // 0xa0 public static UnityEngine.Events.UnityAction <>9__89_0; // 0xa8 public static UnityEngine.Events.UnityAction <>9__89_1; // 0xb0 public static UnityEngine.Events.UnityAction <>9__148_0; // 0xb8 public static UnityEngine.Events.UnityAction <>9__148_1; // 0xc0 public static UnityEngine.Events.UnityAction <>9__148_2; // 0xc8 public static System.Predicate<GiftBoxData> <>9__241_40; // 0xd0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Awake>b__85_0(); // 0x1e23c98 internal System.Void <Awake>b__85_15(); // 0x1e23c98 internal System.Void <Awake>b__85_16(); // 0x1e23c98 internal System.Void <Awake>b__85_17(); // 0x1e23c98 internal System.Void <Awake>b__85_18(); // 0x1e23c98 internal System.Void <Awake>b__85_3(System.Int32 id, NewLAtmCommonSocket.Models.GameItem info); // 0x1e25634 internal System.Void <Awake>b__85_19(); // 0x1e23c98 internal System.Void <Awake>b__85_20(); // 0x1e23c98 internal System.Void <Awake>b__85_21(); // 0x1e23c98 internal System.Void <Awake>b__85_22(); // 0x1e23c98 internal System.Void <Awake>b__85_23(); // 0x1e23c98 internal System.Void <Awake>b__85_24(); // 0x1e23c98 internal System.Void <Awake>b__85_7(); // 0x1e23c98 internal System.Void <Awake>b__85_8(); // 0x1e23c98 internal System.Void <Awake>b__85_9(); // 0x1e23c98 internal System.Void <Awake>b__85_10(); // 0x1e23c98 internal System.Void <Awake>b__85_11(); // 0x1e23c98 internal System.Void <Awake>b__85_12(); // 0x1e23c98 internal System.Void <Awake>b__85_13(); // 0x1e23c98 internal System.Void <Awake>b__85_14(); // 0x1e23c98 internal System.Void <InitPackDatas>b__89_0(); // 0x1e23c98 internal System.Void <InitPackDatas>b__89_1(); // 0x1e23c98 internal System.Void <OpenSuccessPanel>b__148_0(); // 0x1e23c98 internal System.Void <OpenSuccessPanel>b__148_1(); // 0x1e23c98 internal System.Void <OpenSuccessPanel>b__148_2(); // 0x1e23c98 internal System.Boolean <AddAllData>b__241_40(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class UIGameManager.<>c__DisplayClass136_0 : System.Object { // Fields public GameType type; // 0x10 public System.String LevelName; // 0x18 public System.Boolean recordPanel; // 0x20 public UIGameManager <>4__this; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnterLevel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UIGameManager.<>c__DisplayClass141_0 : System.Object { // Fields public UIGameManager <>4__this; // 0x10 public System.Boolean ToMianPanel; // 0x18 public PanelName JumpToPanel; // 0x1c public DoSthExitComplete sth; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitLevel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UIGameManager.<>c__DisplayClass241_0 : System.Object { // Fields public System.Int32 ID; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <AddAllData>b__0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__1(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__2(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__3(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__4(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__5(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__6(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__7(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__8(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__9(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__10(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__11(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__12(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__13(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__14(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__15(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__16(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__17(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__18(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__19(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__20(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__21(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__22(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__23(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__24(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__25(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__26(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__27(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__28(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__29(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__30(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__31(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__32(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__33(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__34(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__35(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__36(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__37(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__38(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__39(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__41(GiftBoxData item); // 0x1e192c4 internal System.Boolean <AddAllData>b__42(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class UIGameManager.<>c__DisplayClass243_0 : System.Object { // Fields public UnityEngine.Transform trans; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayDialougue>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UIGameManager.<ToCover>d__258 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UIGameManager <>4__this; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum GameType : { // Fields public System.Int32 value__; // 0x10 public const GameType UI = 0; // 0x0 public const GameType Tutorial = 1; // 0x0 public const GameType SkillShow = 2; // 0x0 public const GameType Normal = 3; // 0x0 public const GameType PVP = 4; // 0x0 public const GameType Guard = 5; // 0x0 public const GameType Other = 6; // 0x0 public const GameType MultiPvp = 7; // 0x0 public const GameType DoubleBoss = 8; // 0x0 public const GameType Jiagula = 9; // 0x0 public const GameType 魔王兽挑战 = 10; // 0x0 public const GameType 跑酷 = 11; // 0x0 public const GameType GameWorldBoss = 12; // 0x0 public const GameType Season = 13; // 0x0 public const GameType Peak = 14; // 0x0 public const GameType 剧情副本 = 15; // 0x0 public const GameType 无尽试炼 = 16; // 0x0 public const GameType 特殊角色副本 = 17; // 0x0 public const GameType 无畏战斗 = 18; // 0x0 public const GameType Rogue = 19; // 0x0 public const GameType MultiPlay = 20; // 0x0 public const GameType 联盟Boss = 21; // 0x0 public const GameType 联盟讨伐 = 22; // 0x0 // Methods } // Assembly-CSharp.dll public enum NewFunction : { // Fields public System.Int32 value__; // 0x10 public const NewFunction 科技局 = 5; // 0x0 public const NewFunction PVP = 8; // 0x0 public const NewFunction 火花塔 = 12; // 0x0 public const NewFunction 警备队 = 15; // 0x0 public const NewFunction 宝库 = 18; // 0x0 public const NewFunction 航空港 = 21; // 0x0 public const NewFunction 无尽试炼 = 24; // 0x0 public const NewFunction 公会 = 27; // 0x0 public const NewFunction 世界boss = 31; // 0x0 public const NewFunction 赛季 = 36; // 0x0 public const NewFunction 时空战场 = 19; // 0x0 // Methods } // Assembly-CSharp.dll public enum ERROR_CODE : { // Fields public System.Int32 value__; // 0x10 public const ERROR_CODE 没有网络连接 = 10001; // 0x0 public const ERROR_CODE 没有获取服务器时间 = 10002; // 0x0 public const ERROR_CODE 被拉黑 = 1001; // 0x0 public const ERROR_CODE 游戏版本低 = 10004; // 0x0 public const ERROR_CODE 没有获取到1v1数据 = 10005; // 0x0 public const ERROR_CODE 没有获取到3v3数据 = 10006; // 0x0 public const ERROR_CODE 邮件存档有问题 = 10007; // 0x0 public const ERROR_CODE 没有获取到uid = 10008; // 0x0 public const ERROR_CODE 排行榜数据出问题 = 10009; // 0x0 // Methods } // Assembly-CSharp.dll public enum ChannelIdEnum : { // Fields public System.Int32 value__; // 0x10 public const ChannelIdEnum 默认 = 0; // 0x0 public const ChannelIdEnum 联通 = 1; // 0x0 public const ChannelIdEnum 电信 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class GetWay : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.Int32[] HeroItem; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BigMonsterGiftManager : BasePanel<BigMonsterGiftManager> { // Fields private AllItems[] Roles; // 0x30 private System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x38 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuyStarKeyPanel : BasePanel<BuyStarKeyPanel> { // Fields public UnityEngine.UI.Button[] buyBtns; // 0x30 public UnityEngine.UI.Text specialPrice; // 0x38 private AllItems[] boxIds; // 0x40 private AllItems[] boxIdsIos; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnBuyBtnClicked(AllItems id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClicked>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BuyStarKeyPanel.<>c__DisplayClass4_0 : System.Object { // Fields public System.Int32 index; // 0x10 public BuyStarKeyPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CallHeroPanelManager : BasePanel<CallHeroPanelManager> { // Fields public static HeroData role; // 0x0 private System.Boolean _isSubmittingCompound; // 0x30 public UnityEngine.UI.Image HeadImage; // 0x38 public UnityEngine.UI.Image Tag; // 0x40 public UnityEngine.UI.Image Race; // 0x48 public UnityEngine.UI.Text Level; // 0x50 public UnityEngine.UI.Text Consume; // 0x58 // Methods private System.Void SetDefult(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RecoverCompoundSubmitLockIfSessionEnded(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallHeroPanelManager.<>c__DisplayClass8_0 : System.Object { // Fields public CallHeroPanelManager <>4__this; // 0x10 public HeroData compoundRole; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSure>b__0(System.Boolean compoundSucceeded); // 0x1e292d4 } // Assembly-CSharp.dll public class CompleteAdvanceManager : BasePanel<CompleteAdvanceManager> { // Fields public static HeroData CompleteAdvanceRole; // 0x0 public static System.Int32 skinId; // 0x8 public UnityEngine.UI.Image Tag; // 0x30 public UnityEngine.UI.Text Level; // 0x38 public UnityEngine.UI.Text Name; // 0x40 public UnityEngine.GameObject[] Star; // 0x48 public UnityEngine.Transform ModelParentNode; // 0x50 public UnityEngine.UI.Text HP0; // 0x58 public UnityEngine.UI.Text HP1; // 0x60 public UnityEngine.UI.Text Attack0; // 0x68 public UnityEngine.UI.Text Attack1; // 0x70 public UnityEngine.UI.Text PhysicalDefense0; // 0x78 public UnityEngine.UI.Text PhysicalDefense1; // 0x80 public UnityEngine.UI.Text MagicDefense0; // 0x88 public UnityEngine.UI.Text MagicDefense1; // 0x90 public static System.Boolean IsUseAdvanced; // 0xc public static System.Int32 UnComleteAdvanceRoleQuality; // 0x10 public UnityEngine.GameObject HeroNatureParent; // 0x98 public UnityEngine.GameObject[] EffectStarParent; // 0xa0 private static PanelName backPanel; // 0x14 // Methods public static System.Void OnShow(HeroData _CompleteAdvanceRole, PanelName _backPanel); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetDefaultInfo(); // 0x1e23c98 private System.Void SetAttribute(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 private System.Collections.IEnumerator SetDelay(System.Single DealyTime, System.Boolean isf); // 0x1c8fbb4 private System.Void ShowEffectStar(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CompleteAdvanceManager.<>c__DisplayClass27_0 : System.Object { // Fields public CompleteAdvanceManager <>4__this; // 0x10 public System.Int32 quilty; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CompleteAdvanceManager.<>c__DisplayClass27_1 : System.Object { // Fields public System.Int32 a; // 0x10 public CompleteAdvanceManager.<>c__DisplayClass27_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowEffectStar>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CompleteAdvanceManager.<>c__DisplayClass27_2 : System.Object { // Fields public System.Int32 Index; // 0x10 public CompleteAdvanceManager.<>c__DisplayClass27_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowEffectStar>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CompleteAdvanceManager.<SetDelay>d__26 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single DealyTime; // 0x20 public System.Boolean isf; // 0x24 public CompleteAdvanceManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class ConsumeAndSettingManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DiamondsText; // 0x20 public UnityEngine.UI.Text CoinsText; // 0x28 public UnityEngine.UI.Text EnergysText; // 0x30 public UnityEngine.UI.Text CountDown; // 0x38 public UnityEngine.UI.Text serverDiamo; // 0x40 public static ConsumeAndSettingManager Instance; // 0x0 private const System.Single LuckyBagRewardCloseGuardSeconds; // 0x0 private static System.Single _buyDiamondsBlockedUntilRealtime; // 0x8 public UnityEngine.GameObject MailRedPoint; // 0x48 public UnityEngine.GameObject NotifyRedPoint; // 0x50 public UnityEngine.GameObject SocketRedPoint; // 0x58 private System.Single tempCount; // 0x60 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void UpdateServerDiamo(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public System.Void RefreshSocketRed(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void UpdateDiamonds(); // 0x1e23c98 public System.Void UpdateCoins(); // 0x1e23c98 public System.Void UpdateEnergy(); // 0x1e23c98 private System.Void UpdateCountDown(); // 0x1e23c98 private System.Boolean IsTopBarBlocked(); // 0x1e12ab8 public static System.Void BlockBuyDiamondsAfterLuckyBagRewardClose(); // 0x1e2274c private static System.Boolean IsBuyDiamondsTemporarilyBlocked(); // 0x1e11490 public System.Void BtnOfBuyDiamonds(); // 0x1e23c98 public System.Void BtnOfBuyCoins(); // 0x1e23c98 public System.Void BtnOfBuyEnergy(); // 0x1e23c98 public System.Void GetMailNum(); // 0x1e23c98 public System.Void BtnOfOpenMail(); // 0x1e23c98 public System.Void BtnOfOpenSetting(); // 0x1e23c98 public System.Void BtnOfReturn(); // 0x1e23c98 private System.Void OpenMailRedPoint(System.Boolean yes); // 0x1e292d4 public System.Void testAdd(System.Int32 num); // 0x1e24080 public System.Void testUse(System.Int32 num); // 0x1e24080 public System.Void BtnOfOpenNotify(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CoverManager : BasePanel<CoverManager> { // Fields private static System.String SAVE_YET_CHECK_ARCHIVE; // 0x0 private System.Boolean isShowTips; // 0x30 public static System.Action OnStart; // 0x8 public UnityEngine.GameObject Agetips; // 0x38 private System.Boolean showLoading; // 0x40 public UnityEngine.UI.Text uid; // 0x48 public UnityEngine.UI.Text mailNum; // 0x50 public UnityEngine.GameObject cdkeyObj; // 0x58 public UnityEngine.GameObject restoreButton; // 0x60 public UnityEngine.GameObject exitButton; // 0x68 public UnityEngine.GameObject gameRemind; // 0x70 public UnityEngine.GameObject kefuBtn; // 0x78 private static System.Boolean yetOpenADPage; // 0x10 private static System.Boolean showGameRemind; // 0x11 private static System.Boolean showLoadingMask; // 0x12 public UnityEngine.UI.RawImage loadingMask; // 0x80 public UnityEngine.GameObject GpTile; // 0x88 public UnityEngine.GameObject CnTile; // 0x90 public UnityEngine.GameObject normalBG; // 0x98 public UnityEngine.GameObject vipBG; // 0xa0 public UnityEngine.GameObject gameArchiveButton; // 0xa8 public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0xb0 private const System.String ISFIRSTCOMING; // 0x0 public UnityEngine.UI.Toggle selectToggle; // 0xb8 public UnityEngine.GameObject Info; // 0xc0 public UnityEngine.GameObject DeclareGo; // 0xc8 public UnityEngine.GameObject JianTou; // 0xd0 private static System.String SHOWDECLARE; // 0x18 private const System.String TOGGLE; // 0x0 private System.Boolean isShowDeclare; // 0xd8 public UnityEngine.GameObject[] GpDisableObjecs; // 0xe0 public UnityEngine.GameObject agetTip; // 0xe8 public System.Collections.Generic.List<NoticeItem> noticeUI; // 0xf0 private System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem> notices; // 0xf8 public UnityEngine.GameObject Noticewindow; // 0x100 public UnityEngine.UI.Text NoticeContet; // 0x108 public UnityEngine.RectTransform content; // 0x110 private UnityEngine.AsyncOperation async; // 0x118 public UnityEngine.Transform[] Buttons; // 0x120 public UnityEngine.Transform ButtonImage; // 0x128 private System.Boolean isOpenButton; // 0x130 private System.String CDkey; // 0x138 private System.String Tip; // 0x140 private System.Boolean isSendCDKeyData; // 0x148 public UnityEngine.GameObject CDKeyWindow; // 0x150 public UnityEngine.UI.InputField inputCDKey; // 0x158 private static System.Boolean initOperator; // 0x20 public UnityEngine.GameObject LinkLineGift; // 0x160 private static System.Boolean isOpen; // 0x21 public UnityEngine.GameObject BtnMoreGame; // 0x168 public UnityEngine.GameObject AboutBox; // 0x170 public UnityEngine.GameObject HelpBox; // 0x178 public UnityEngine.UI.Text AboutText; // 0x180 public UnityEngine.UI.Text HelpText; // 0x188 public UnityEngine.GameObject btnQHLogin; // 0x190 public UnityEngine.GameObject btnMomoLogin; // 0x198 public UnityEngine.GameObject BtnStartGame; // 0x1a0 public UnityEngine.GameObject delayShowObject; // 0x1a8 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void ShowAgeTip(); // 0x1e23c98 public System.Void CloseAgeTip(); // 0x1e23c98 private System.Void GetGameNotice(); // 0x1e23c98 private System.Void ShowGameNotic(System.String backStr, System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem> noticeitems); // 0x1e2a6c4 public System.Void ExitNotice(); // 0x1e23c98 private System.Void ShowNoticText(System.Int32 cur); // 0x1e24080 public System.Void OpenTips(); // 0x1e23c98 public System.Void CloseTips(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator OpenStartGameButton(); // 0x1e1bcd8 private System.Void ToggleSelect(System.Boolean isOn); // 0x1e292d4 private System.Collections.IEnumerator OpenStartGame(); // 0x1e1bcd8 private System.Collections.IEnumerator OpenDefaultPanel(); // 0x1e1bcd8 private System.Collections.IEnumerator ShowVIPRewards(); // 0x1e1bcd8 private System.Void Start(); // 0x1e23c98 private System.Void DelayCheckArchive(); // 0x1e23c98 private System.Void getArchiveCallBack(System.String backStr); // 0x1e292ac private System.Void OpenGameArchive(); // 0x1e23c98 public System.Void BtnOfAgreeDeclare(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfForceExit(); // 0x1e23c98 private System.Void CheckArchiveUseByOther(); // 0x1e23c98 private System.Void CAYBOCallback(System.String backStr); // 0x1e292ac private System.String getCodePath(); // 0x1e1bcd8 private System.Void SaveCodeBeUse(System.Collections.Generic.List<System.String> code); // 0x1e292ac private System.Collections.Generic.List<System.String> ReadTxt(); // 0x1e1bcd8 private static System.Void WriteTxt(System.String path, System.String code); // 0x1e292ac private System.Void VIPVersionRewards(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateUID(); // 0x1e23c98 private System.Void EnterGame(); // 0x1e23c98 public System.Void BtnOfStartGame(); // 0x1e23c98 public System.Void OpenButtons(); // 0x1e23c98 public System.Void OpenKefu(); // 0x1e23c98 public System.String UID(); // 0x1e1bcd8 public System.Void ShowCDKeyWindow(System.Boolean Open); // 0x1e292d4 public System.Void GetCDKey(); // 0x1e23c98 private System.Void AnalysisCDKey(System.Boolean isSuccess, System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e29530 private System.Void AnalysisCDKey(System.Boolean isSuccess, System.String Data); // 0x1e29530 private System.Void AnalysisString(System.String str, ref System.Boolean& haveShopGift); // 0x1e2a6c4 private System.Void UsePrivateCDKey(System.String cdkey); // 0x1e292ac private System.Void getAdPage(); // 0x1e23c98 private System.Void GetMailNum(); // 0x1e23c98 private System.Void AnalysisMail(System.Int32 MailNum); // 0x1e24080 public System.Void OpenMail(); // 0x1e23c98 public System.Void OpenActivityPage(); // 0x1e23c98 private System.Void InitOperator(); // 0x1e23c98 public System.Void SureGetOnlineGift(); // 0x1e23c98 public System.Void CancelOnlineGift(); // 0x1e23c98 private System.Void IsShowMoreButton(); // 0x1e23c98 public System.Void StartMoreGame(); // 0x1e23c98 public System.Void SetIsOpenMusic(); // 0x1e23c98 public System.Void GetAbout(); // 0x1e23c98 public System.Void GetHelp(); // 0x1e23c98 public System.Void CloseBox(); // 0x1e23c98 public System.Void ExitGame(); // 0x1e23c98 private System.Void InitBtn(); // 0x1e23c98 public System.Void LoginGame(); // 0x1e23c98 public System.Void BtnOfCloseGameRemind(); // 0x1e23c98 public System.Void OnRestoreTransaction(); // 0x1e23c98 public System.Void BtnOfOpenArchivePanel(); // 0x1e23c98 public System.Void BtnTestOpenAirport(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public System.Void BtnOfProtocol1(); // 0x1e23c98 public System.Void BtnOfProtocol2(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <OpenStartGameButton>b__48_0(); // 0x1e23c98 private System.Void <LoginGame>b__114_0(System.Boolean isLoginSuccess); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class CoverManager.<>c : System.Object { // Fields public static readonly CoverManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__70_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__70_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfStartGame>b__70_0(); // 0x1e23c98 internal System.Void <BtnOfStartGame>b__70_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CoverManager.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 id; // 0x10 public CoverManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowGameNotic>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CoverManager.<OpenDefaultPanel>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CoverManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class CoverManager.<OpenStartGame>d__50 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CoverManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class CoverManager.<OpenStartGameButton>d__48 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CoverManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class CoverManager.<ShowVIPRewards>d__52 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CoverManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class CueNotOFuntionManager : BasePanel<CueNotOFuntionManager> { // Fields public UnityEngine.UI.Image ModelImage; // 0x30 public UnityEngine.UI.Text ConditionText; // 0x38 public UnityEngine.UI.Text TipText; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DialogueSystem : UnityEngine.MonoBehaviour { // Fields public static DialogueSystem Instance; // 0x0 private System.Int32 CurrentID; // 0x20 private System.Int32 CurrentDialogue; // 0x24 public UnityEngine.Transform Model_Left; // 0x28 public UnityEngine.Transform Model_Right; // 0x30 public UnityEngine.Transform ModelName_Left; // 0x38 public UnityEngine.Transform ModelName_Right; // 0x40 public UnityEngine.UI.Text DialogueContext; // 0x48 public UnityEngine.UI.Image BG; // 0x50 private UnityEngine.Events.UnityAction DiaOver; // 0x58 public static System.Boolean isPlayingDialogue; // 0x8 private System.Collections.Generic.List<DialogueData> diaList; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDestroy(); // 0x1e23c98 public System.Void BeginDialogue(System.Int32 ID, System.Int32 Point, UnityEngine.Events.UnityAction DiaOver); // 0x1e2437c private System.Void StartDialogue(); // 0x1e23c98 public System.Void BtnOfNextDialoge(); // 0x1e23c98 private System.Void SetModel(UnityEngine.Transform ParentNode, UnityEngine.GameObject Model); // 0x1e2a6c4 private System.String getRoleName(System.String str); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum DialogueSystem.DialogueRole : { // Fields public System.Int32 value__; // 0x10 public const DialogueSystem.DialogueRole sailuo = 0; // 0x0 public const DialogueSystem.DialogueRole zhanbote = 1; // 0x0 public const DialogueSystem.DialogueRole honglian = 2; // 0x0 public const DialogueSystem.DialogueRole jingzi = 3; // 0x0 public const DialogueSystem.DialogueRole magema = 4; // 0x0 public const DialogueSystem.DialogueRole gaci = 5; // 0x0 public const DialogueSystem.DialogueRole yinhe = 6; // 0x0 public const DialogueSystem.DialogueRole saiwen = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class EnterLoadingManager : UnityEngine.MonoBehaviour { // Fields private static System.Action<System.String,System.Boolean> SceneLoadCompleted; // 0x0 public UnityEngine.UI.Slider SliderImage; // 0x20 public static System.String SceneName; // 0x8 public static System.Boolean recordPanel; // 0x10 public UnityEngine.UI.Text LoadProgress; // 0x28 private UnityEngine.AsyncOperation async; // 0x30 private System.String loadingSceneName; // 0x38 private System.Boolean hasNotifiedSceneLoad; // 0x40 private System.Boolean isRealtimeArenaLoad; // 0x41 private System.Boolean usesPvpBattleRuntime; // 0x42 private PVPBattleLoadingPanel realtimeLoadingPanel; // 0x48 private System.Single progress; // 0x50 // Methods public static System.Void add_SceneLoadCompleted(System.Action<System.String,System.Boolean> value); // 0x1e23c98 public static System.Void remove_SceneLoadCompleted(System.Action<System.String,System.Boolean> value); // 0x1e23c98 private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Void OnEnable(); // 0x1e23c98 private System.Void NotifySceneLoadCompleted(System.Boolean success); // 0x1e292d4 private System.Void OpenRealtimeArenaLoadingPanel(); // 0x1e23c98 private System.Collections.IEnumerator Delay(System.Single time, UnityEngine.Events.UnityAction action); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEnable>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EnterLoadingManager.<Delay>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public EnterLoadingManager <>4__this; // 0x28 public UnityEngine.Events.UnityAction action; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class EnterLoadingManager.<LoadScene>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public EnterLoadingManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class _Equipment : System.Object { // Fields public UnityEngine.UI.Image EquipImage; // 0x10 public UnityEngine.UI.Text Level; // 0x18 public UnityEngine.UI.Image BackGround; // 0x20 public UnityEngine.UI.Image QualityImage; // 0x28 public UnityEngine.Transform ZecterStar; // 0x30 public UnityEngine.Transform beSelectedBox; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentPanelManager : BasePanel<EquipmentPanelManager> { // Fields public UnityEngine.GameObject clearPart; // 0x30 public UnityEngine.UI.Text clearValue; // 0x38 public static HeroData role; // 0x0 private System.Collections.Generic.List<EquipmentData> Equips; // 0x40 private System.Collections.Generic.List<EquipmentData> EquipInBackpack; // 0x48 public System.Collections.Generic.List<ObscuredInt> EquMaterial; // 0x50 public static System.Int32 SelectedInEquipBox; // 0x8 private static System.Int32 SelectdInBackpackBox; // 0xc public _Equipment[] Equipments; // 0x58 public UnityEngine.Vector3 StartPosition; // 0x60 public UnityEngine.Vector3 StartPosOfCompound; // 0x6c public UnityEngine.GameObject LevelUpBox; // 0x78 public UnityEngine.GameObject CompoundBox; // 0x80 public UnityEngine.GameObject BtnSell; // 0x88 public UnityEngine.GameObject BtnEquiped; // 0x90 public UnityEngine.GameObject BtnSelectSell; // 0x98 public UnityEngine.GameObject BtnCancelSell; // 0xa0 public UnityEngine.GameObject BtnOneKeyIn; // 0xa8 public UnityEngine.GameObject BtnCompound; // 0xb0 public UnityEngine.GameObject BtnTakeOff; // 0xb8 public UnityEngine.GameObject BtnBreak; // 0xc0 public _Equipment CurrentEquip; // 0xc8 public UnityEngine.UI.Text CurrentEquipName; // 0xd0 public UnityEngine.GameObject CanAddLevel; // 0xd8 public UnityEngine.GameObject MaxLevelPanel; // 0xe0 public UnityEngine.UI.Text MaxName; // 0xe8 public UnityEngine.UI.Text MaxAttribute1; // 0xf0 public UnityEngine.UI.Text MaxAttribute2; // 0xf8 public EquipmentPanelManager._Material[] Material; // 0x100 public EquipmentPanelManager._Material[] MaterialOfCom; // 0x108 public System.Collections.Generic.List<EquipmentPanelManager._EquipBackpack> EquipBackpack; // 0x110 public UnityEngine.GameObject Cell; // 0x118 public UnityEngine.Transform Grid; // 0x120 public UnityEngine.UI.Text EquipmentsInfo; // 0x128 public System.Collections.Generic.List<EquipmentPanelManager._EquipBackpack> EquipBackpackOfCom; // 0x130 public UnityEngine.Transform GridOfCom; // 0x138 public UnityEngine.UI.Text EquipmentsInfoOfCom; // 0x140 public _Equipment[] Compound; // 0x148 public _Equipment NewEquipment; // 0x150 public UnityEngine.GameObject BtnCoinLvUp; // 0x158 public UnityEngine.GameObject BtnDiamondLvUp; // 0x160 public UnityEngine.UI.Text OneKeyDiamond; // 0x168 public UnityEngine.UI.Text MaxTip; // 0x170 public UnityEngine.Sprite[] EquCommCompoundQuaIcon; // 0x178 public UnityEngine.Sprite[] SpriteOfEquipBox; // 0x180 public UnityEngine.GameObject attributeNormal; // 0x188 public UnityEngine.GameObject attributeBreak; // 0x190 public UnityEngine.UI.Text Name_0; // 0x198 public UnityEngine.UI.Text Name_1; // 0x1a0 public UnityEngine.UI.Text Attribute1_0; // 0x1a8 public UnityEngine.UI.Text Attribute1_1; // 0x1b0 public UnityEngine.UI.Text Attribute2_0; // 0x1b8 public UnityEngine.UI.Text Attribute2_1; // 0x1c0 public UnityEngine.UI.Text[] attributeName; // 0x1c8 public UnityEngine.UI.Text[] attributeValue; // 0x1d0 public UnityEngine.GameObject BtnResetAttributeMask; // 0x1d8 public UnityEngine.GameObject BtnResetAttribute; // 0x1e0 public UnityEngine.UI.Text successRate; // 0x1e8 public EquipmentData beUpgreadeEquip; // 0x1f0 public UnityEngine.GameObject materialParent; // 0x1f8 public UnityEngine.GameObject WatichAdBtn; // 0x200 private UnityEngine.UI.Image CurrentEquipmentImage; // 0x208 private UnityEngine.UI.Image CurrentImage; // 0x210 private System.Int32 beSelectNum; // 0x218 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> RecordPos; // 0x220 private System.Int32 Index; // 0x228 private EquipmentData newEquip; // 0x230 private System.Boolean isPutFrist; // 0x238 private System.Collections.Generic.List<EquipmentData> CompoundList; // 0x240 private EquipmentData breakEquipment; // 0x248 private System.Collections.Generic.List<EquipmentData> inBackpack; // 0x250 public UnityEngine.GameObject Suit; // 0x258 public UnityEngine.GameObject AllSuit; // 0x260 public UnityEngine.GameObject[] SuitPoint; // 0x268 public SuitDataManager SuitDataManager; // 0x270 public SuitDataManager SuitDataManage2; // 0x278 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ClearEvent(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectPanel(System.Int32 i); // 0x1e24080 private System.Void UpdateEquipBox(); // 0x1e23c98 private System.String GetAttributeString(EquipmentData equip, System.Int32 ID, System.Int32 pos, System.Int32 addLevel); // 0x1c8fbb4 private System.Void UpdateLevelBox(System.Int32 Pos); // 0x1e24080 public System.Void BtnofTestAdd(); // 0x1e23c98 private System.Void UpdateMaterialBox(); // 0x1e23c98 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac private System.Void UpdateBackpacks(AttributeEnum attr, System.Int32 ID, System.Int32 pos); // 0x1e24168 private System.Void UpdateCompoundBackpack(System.Int32 showQuality); // 0x1e24080 private System.Void SetDataOfCom(UnityEngine.Transform trans); // 0x1e292ac private System.Void UpdateButtonShow(System.Boolean showSelcetBtn); // 0x1e292d4 private System.Void ShowTakeOffButton(System.Boolean isShow); // 0x1e292d4 private System.Boolean HaveEquipInCurBox(); // 0x1e12ab8 public System.Void BtnOfSelectEquipment(System.Int32 ID); // 0x1e24080 public System.Void BtnOfCoinLevelUp(); // 0x1e23c98 public System.Void BtnOfDiamondLevelUp(); // 0x1e23c98 public System.Void BtnOfSelectInBackpack(System.Int32 Pos); // 0x1e24080 private System.Void ShowEquipmentInfo(EquipmentData equip, System.Boolean showYetEquip); // 0x1e2a6ec public System.Void BtnOfSelectToSell(); // 0x1e23c98 public System.Void BtnOfTick(System.Int32 pos, System.Boolean isAdd); // 0x1e25660 public System.Void BtnOfSell(); // 0x1e23c98 public System.Void BtnOfCancelSell(); // 0x1e23c98 public System.Void BtnOfEquipEquipment(); // 0x1e23c98 public System.Void BtnOfTakeOff(); // 0x1e23c98 private System.Void UpdateCompoundBox(); // 0x1e23c98 private System.Void ResetCompoundData(); // 0x1e23c98 private System.Void BtnOfPutIn(System.Int32 Pos); // 0x1e24080 public System.Void BtnOfOneKeyPutIn(); // 0x1e23c98 public System.Void BtnOfTakeOff(System.Int32 Pos); // 0x1e24080 public System.Void BtnOfCompound(); // 0x1e23c98 public System.Void BtnOfBreak(); // 0x1e23c98 public System.Void BtnOfRemould(); // 0x1e23c98 private System.Void UpdateBreakButton(EquipmentData equip); // 0x1e292ac public System.Void CreatE(); // 0x1e23c98 public System.Void CreatMaterial(); // 0x1e23c98 public System.Void BtnOfTestMaxLevel(); // 0x1e23c98 private System.Void RefreshShowSuit(EquipmentData data); // 0x1e292ac public System.Int32 HaveEquipmentCount(EquipmentsCombination equipment); // 0x1e08f3c public System.Void OnSuitButtonDown(); // 0x1e23c98 public System.Void OnSuitButtonUp(); // 0x1e23c98 public System.Void BtnOfWearAll(); // 0x1e23c98 public System.Void BtnOfTakeOffAll(); // 0x1e23c98 private EquipmentData FindBestEquipmentInBackpack(System.Int32 part); // 0x1e1bf7c private System.Boolean IsBetterEquipment(EquipmentData candidate, EquipmentData current); // 0x1e19cd8 private System.Void RefreshUIAfterOneKeyEquipChange(System.Boolean afterWear); // 0x1e292d4 public System.Void BtnofClearWindow(); // 0x1e23c98 public System.Void BtnOfEquipmentBoostAdGift_Window(); // 0x1e23c98 public System.Void GetEquipmentCount(System.Int32 Id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfCoinLevelUp>b__83_0(); // 0x1e23c98 private System.Void <BtnOfCoinLevelUp>b__83_1(); // 0x1e23c98 private System.Void <BtnOfCoinLevelUp>b__83_2(); // 0x1e23c98 private System.Void <BtnOfDiamondLevelUp>b__84_0(); // 0x1e23c98 private System.Void <BtnOfDiamondLevelUp>b__84_1(); // 0x1e23c98 private System.Void <BtnOfCompound>b__105_0(); // 0x1e23c98 private System.Void <BtnOfBreak>b__108_0(); // 0x1e23c98 private System.Void <BtnOfRemould>b__109_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentPanelManager._Material : System.Object { // Fields public UnityEngine.UI.Image MaterialImage; // 0x10 public UnityEngine.UI.Text NeedNum; // 0x18 public UnityEngine.UI.Button ItemBtn; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentPanelManager._EquipBackpack : System.Object { // Fields public UnityEngine.GameObject CellSelf; // 0x10 public UnityEngine.UI.Image EquipImage; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.UI.Image Background; // 0x28 public UnityEngine.UI.Image QualityImage; // 0x30 public UnityEngine.GameObject SelectBox; // 0x38 public UnityEngine.GameObject breakTag; // 0x40 public UnityEngine.GameObject reddot; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class EquipmentPanelManager.<>c : System.Object { // Fields public static readonly EquipmentPanelManager.<>c <>9; // 0x0 public static System.Action <>9__73_2; // 0x8 public static UnityEngine.Events.UnityAction <>9__73_0; // 0x10 public static System.Action <>9__73_5; // 0x18 public static UnityEngine.Events.UnityAction <>9__73_3; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__73_2(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__73_0(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__73_5(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__73_3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentPanelManager.<>c__DisplayClass105_0 : System.Object { // Fields public EquipmentData newEquipment; // 0x10 public EquipmentPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfCompound>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentPanelManager.<>c__DisplayClass73_0 : System.Object { // Fields public ItemData itemData; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentPanelManager.<>c__DisplayClass73_1 : System.Object { // Fields public ItemData itemData; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateMaterialBox>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentPanelManager.<>c__DisplayClass74_0 : System.Object { // Fields public EquipmentPanelManager <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentPanelManager.<>c__DisplayClass77_0 : System.Object { // Fields public EquipmentPanelManager <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetDataOfCom>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class DoSthExitComplete : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class ExitLoadingManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Slider SliderImage; // 0x20 private System.String SceneName; // 0x28 public UnityEngine.UI.Text LoadProgress; // 0x30 public UnityEngine.Material UISkyBox; // 0x38 private UnityEngine.AsyncOperation async; // 0x40 public static DoSthExitComplete sth; // 0x0 public static System.Boolean ToMainPanel; // 0x8 public static PanelName JumpPanelName; // 0xc private System.Int32 progress; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator Delay(System.Single time); // 0x1e1c504 private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Collections.IEnumerator DelayHide(System.Single time); // 0x1e1c504 private System.Void SetDefault(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ExitLoadingManager.<Delay>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public ExitLoadingManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ExitLoadingManager.<DelayHide>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public ExitLoadingManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ExitLoadingManager.<LoadScene>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ExitLoadingManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class _HeroInfo : System.Object { // Fields public UnityEngine.UI.Image Icon; // 0x10 public UnityEngine.UI.Slider Blood; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.Transform Star; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FightingPanelManager : BasePanel<FightingPanelManager> { // Fields public UnityEngine.UI.Text YinHePlotUseTm; // 0x30 public UnityEngine.GameObject YinHePlotUseTmObj; // 0x38 public UnityEngine.GameObject leagueBossBattleUI; // 0x40 public UnityEngine.UI.Text leagueBossCountdownText; // 0x48 public UnityEngine.UI.Text leagueBossDamageText; // 0x50 public RogueFightUI RogueFightUIs; // 0x58 public UnityEngine.GameObject NormalAtkandSkl; // 0x60 public RegulosSlide ReguoStrenthSlide; // 0x68 public RegulosElementUI RegulosElemt; // 0x70 public UnityEngine.GameObject[] elemetHlight; // 0x78 public UnityEngine.GameObject[] elemntDark; // 0x80 public UnityEngine.GameObject ElemetSlider; // 0x88 public UnityEngine.UI.Image ElemetSlideImg; // 0x90 public UnityEngine.Sprite[] elemetSp; // 0x98 public UnityEngine.Sprite[] elemetSpDark; // 0xa0 public UnityEngine.GameObject startNotice; // 0xa8 public UnityEngine.GameObject connectNotice; // 0xb0 public UnityEngine.GameObject deadNotice; // 0xb8 public FightNetUI NetUI; // 0xc0 public UnityEngine.GameObject normalHeadUI; // 0xc8 public MultiFightNetUI MultiNetUI; // 0xd0 public UnityEngine.Transform SpineParent; // 0xd8 public UnityEngine.Transform SpineVideo; // 0xe0 public UnityEngine.GameObject SpineAnimas; // 0xe8 public Spine.Unity.SkeletonGraphic SpineSkillUI; // 0xf0 public UnityEngine.GameObject curSpine; // 0xf8 public UnityEngine.GameObject pvpExit; // 0x100 private System.Boolean _isProcessing; // 0x108 public UnityEngine.Video.VideoPlayer pvpVideo; // 0x110 public UnityEngine.GameObject pvpVideoUI; // 0x118 private System.Action videoAct; // 0x120 public UnityEngine.GameObject TankUI; // 0x128 public UnityEngine.UI.Image robotTimeImage; // 0x130 public WorldBossHpSlider worldBossHpSlider; // 0x138 public UnityEngine.UI.Text worldBossCountDown; // 0x140 private System.Collections.Generic.List<HeroData> FightRole; // 0x148 public UnityEngine.GameObject BeginShow; // 0x150 public UnityEngine.GameObject FightUI; // 0x158 public UnityEngine.GameObject BossShow; // 0x160 public UnityEngine.GameObject TestMode; // 0x168 public UnityEngine.GameObject GuardUI; // 0x170 public UnityEngine.GameObject seasonUI; // 0x178 public FightingPanelManager._SkillInfo SpineSkill; // 0x180 public FightingPanelManager._SkillInfo netPVPSkill; // 0x188 public System.Collections.Generic.List<FightingPanelManager._SkillInfo> ExtraSkillUIs; // 0x190 public FightingPanelManager._SkillInfo[] SkillInfo; // 0x198 public FightingPanelManager._SkillInfo RegulosTransSkill; // 0x1a0 public FightingPanelManager._SkillInfo RegulosDefenseSkill; // 0x1a8 public UnityEngine.UI.Text SceneName; // 0x1b0 public UnityEngine.GameObject[] HeroInfoBox; // 0x1b8 public _HeroInfo[] HeroInfo; // 0x1c0 public UnityEngine.UI.Slider[] BossBlood; // 0x1c8 public UnityEngine.UI.Image[] BossTag; // 0x1d0 public UnityEngine.UI.Text[] BossName; // 0x1d8 private System.Collections.Generic.List<System.Int32> bossSlider; // 0x1e0 public UnityEngine.UI.Text Gold; // 0x1e8 public UnityEngine.GameObject GoldBG; // 0x1f0 public UnityEngine.GameObject ComboFace; // 0x1f8 public NumberToImage ComboNum; // 0x200 public UnityEngine.GameObject BtnJoystick; // 0x208 public UnityEngine.UI.Text BossShowName; // 0x210 public UnityEngine.GameObject BtnSetting; // 0x218 public UnityEngine.UI.Text GuardGoldValue; // 0x220 public UnityEngine.UI.Text GuardTimeCD; // 0x228 public UnityEngine.UI.Text seasonTime; // 0x230 public UnityEngine.Transform[] GuardGoods; // 0x238 private System.Single GuardTime; // 0x240 public static System.Collections.Generic.List<GoodsInfo> GetItemInGame; // 0x0 public static System.Single GameTime; // 0x8 public static System.Int32 ReviveNum; // 0xc public UnityEngine.GameObject SwapTip; // 0x248 public UnityEngine.GameObject swapSkillTip; // 0x250 public UnityEngine.GameObject normalTypeUiObj; // 0x258 public UnityEngine.GameObject RunModeObj; // 0x260 public UnityEngine.UI.Text runModeGameTmText; // 0x268 public UnityEngine.GameObject[] runModeHp; // 0x270 public UnityEngine.GameObject SaijiBackground; // 0x278 public UnityEngine.Sprite[] starSprite; // 0x280 public static System.Boolean IsNormalModel; // 0x10 public UnityEngine.UI.Image ZectSprite; // 0x288 public UnityEngine.GameObject ZectUI; // 0x290 public FightingPanelManager._SkillInfo ZetSkillInfo; // 0x298 public System.Single[] CurrentRoleCD; // 0x2a0 private System.Int32 id; // 0x2a8 private System.Single reGulosTransCD; // 0x2ac private System.Single reGulosDefCD; // 0x2b0 private UnityEngine.Vector3 TWO; // 0x2b4 private UnityEngine.Vector3 newScale; // 0x2c0 private UnityEngine.Vector3 newPos; // 0x2cc private System.Int32 currentID; // 0x2d8 private static readonly System.String[] EnergyTierChildNames; // 0x18 private System.Boolean canReturn; // 0x2dc public UnityEngine.Transform[] SwapHeroCDMask; // 0x2e0 public UnityEngine.UI.Text[] SwapHeroCD; // 0x2e8 public UnityEngine.GameObject BtnAutoFight; // 0x2f0 private System.Boolean isAutomatic; // 0x2f8 public UnityEngine.GameObject auto1; // 0x300 public UnityEngine.GameObject auto2; // 0x308 private System.Boolean canAutoAttack; // 0x310 public static HeroData DisorderlyRole; // 0x20 public UnityEngine.GameObject DisorderlyUI; // 0x318 public UnityEngine.UI.Image DisorderlyRoleHead; // 0x320 public UnityEngine.UI.Text DisorderlyRoleName; // 0x328 public UnityEngine.GameObject TipText; // 0x330 public UnityEngine.GameObject AttackButton; // 0x338 public UnityEngine.Transform BuffParent; // 0x340 public UnityEngine.GameObject BuffCell_buff; // 0x348 public UnityEngine.GameObject BuffCell_skill; // 0x350 public System.Collections.Generic.List<_BuffInfo> BuffInfo; // 0x358 public UnityEngine.Transform Tip; // 0x360 public UnityEngine.UI.Text TipContext; // 0x368 private System.Collections.Generic.List<System.Int32> haveBuffID; // 0x370 private System.Collections.Generic.List<System.String> haveBuffName; // 0x378 public System.Collections.Generic.List<_BuffInfo> BuffInfo2; // 0x380 private _BuffInfo buff; // 0x388 private UnityEngine.GameObject go; // 0x390 private UnityEngine.EventSystems.EventTrigger trigger; // 0x398 public UnityEngine.GameObject TutorialParent; // 0x3a0 public UnityEngine.GameObject AttackEffect; // 0x3a8 public UnityEngine.GameObject Skill1Effect; // 0x3b0 public UnityEngine.GameObject Skill5Effect; // 0x3b8 public UnityEngine.GameObject JoystickEffect; // 0x3c0 public UnityEngine.GameObject DialogueBox; // 0x3c8 public UnityEngine.GameObject TipsBox; // 0x3d0 public UnityEngine.UI.Text DialogueText; // 0x3d8 private System.String[] dialogue; // 0x3e0 private static System.Int32 CurrentDialogueID; // 0x28 public UnityEngine.GameObject GetItemParent; // 0x3e8 public UnityEngine.UI.Image ItemIcon; // 0x3f0 public UnityEngine.UI.Image ItemQuality; // 0x3f8 private System.Int32 RepeatPosition; // 0x400 public UnityEngine.GameObject PVPUI; // 0x408 public UnityEngine.GameObject MultiPVPUI; // 0x410 public UnityEngine.GameObject MultiPvpTime; // 0x418 public UnityEngine.GameObject oldCoutdonw; // 0x420 public UnityEngine.GameObject CountDownUI; // 0x428 public UnityEngine.GameObject MultiEnemyHead; // 0x430 public _HeroInfo[] PVPEnemyInfo; // 0x438 public _HeroInfo[] MultiPVPEnemyInfo; // 0x440 public UnityEngine.Transform[] EnemyDeadMask; // 0x448 public UnityEngine.GameObject vs; // 0x450 public UnityEngine.GameObject[] SilenceMask; // 0x458 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> GuardItemsID; // 0x460 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.UI.Text> GuardItemsNum; // 0x468 public UnityEngine.GameObject autoFightTip; // 0x470 public UnityEngine.GameObject[] modelEffects; // 0x478 private System.Int32 totalRunModeGameTm; // 0x480 private System.Single curRunModeGameTm; // 0x484 public UnityEngine.GameObject skillJoy; // 0x488 public SkillJoyStick slStick; // 0x490 public UnityEngine.UI.InputField inputText; // 0x498 // Methods public System.Void CloseRegulosSlide(); // 0x1e23c98 public System.Void OpenRegulosSlide(); // 0x1e23c98 public System.Void OpenElemtSlide(); // 0x1e23c98 public System.Void CloseElemtSlide(); // 0x1e23c98 public System.Void ShowRegulosElemts(); // 0x1e23c98 public System.Void CloseRegulosElemts(); // 0x1e23c98 public System.Void UpdateElemet(System.Collections.Generic.List<System.Int32> elemets); // 0x1e292ac public System.Void UpdateRegulosElemet(System.Collections.Generic.List<System.Int32> elemets); // 0x1e292ac public System.Void UpdateNetInfo(SokcetMultipvp.MultiPvpPlayerInfo info); // 0x1e292ac public System.Void UpdateMultiNetInfo(PlayerInfo info); // 0x1e292ac public System.Boolean get_IsSpineSkillPlaying(); // 0x1e12ab8 public System.Void PlaySpineSkill(UnityEngine.GameObject clip, System.Action act); // 0x1e2a6c4 private System.Void CompleteSpinePresentation(UnityEngine.GameObject presentation, System.Action act); // 0x1e2a6c4 public static System.Void ClearRenderTexture(UnityEngine.RenderTexture rt); // 0x1e23c98 private System.Void PlaySpineAnimation(UnityEngine.GameObject sp, System.Action act); // 0x1e2a6c4 public System.Void CloseSpine(); // 0x1e23c98 public System.Void PlayPvPVideo(System.String clip, System.Action act); // 0x1e2a6c4 public System.Void JumpPvpVideo(); // 0x1e23c98 private System.Void VideoEnd(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void CloseVideo(); // 0x1e23c98 public System.Void JumpVideo(); // 0x1e23c98 public System.Void UpdateWorldBossTimeCD(System.Int32 seconds); // 0x1e24080 public System.Void UpdateLeagueBossTimeCD(System.Int32 seconds); // 0x1e24080 private System.Void UpdateLeagueBossDamageDisplay(); // 0x1e23c98 public System.Void ShowTankUI(); // 0x1e23c98 public System.Void CloseTankUI(); // 0x1e23c98 public System.Void OpenSaiji(); // 0x1e23c98 public System.Void CloseSaiji(); // 0x1e23c98 public System.Void OpenNetPvPSKill(); // 0x1e23c98 public System.Void CloseNetPvPSKill(); // 0x1e23c98 public System.Void CloseRoguLosUI(); // 0x1e23c98 public System.Void OpenRoguLosUI(); // 0x1e23c98 public System.Void ShowReguo(SkillData sl, SkillData defsl); // 0x1e2a6c4 public System.Void OpenSpineSKill(); // 0x1e23c98 public System.Void CloseSpineSKill(); // 0x1e23c98 public System.Void CloseSkillId(System.Int32 i); // 0x1e24080 public System.Void OpenSkillId(System.Int32 i); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 private System.Void OnRightTriggered(); // 0x1e23c98 private System.Void OnDownTriggered(); // 0x1e23c98 private System.Void OnLeftTriggered(); // 0x1e23c98 private System.Void OnUpTriggered(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OpenSwapTip(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public static System.Boolean IsRealtimeArenaBattle(); // 0x1e11490 public System.Void PrepareRealtimeArenaHud(); // 0x1e23c98 public System.Void ShowZectSkill(SkillData data); // 0x1e292ac public System.Void CloseZectSkill(); // 0x1e23c98 private System.Void SetSceneInfo(); // 0x1e23c98 private System.Int32 NormalizeBossBloodId(System.Int32 bossId); // 0x1e0584c private System.Void SwitchSkillIcon(System.Int32 id); // 0x1e24080 public System.Boolean SkillTipActive(); // 0x1e12ab8 public System.Void CloseSKillTip(); // 0x1e23c98 public System.Void ChangeSkillIcon(System.Int32 index, System.Int32 skillId); // 0x1e24138 public System.Void ChangeRegulosSkillIcon(System.Int32 skillId); // 0x1e24080 public System.Void changeModel(); // 0x1e23c98 public System.Void OpenCDMask(System.Int32 SkillId, System.Single CDTime); // 0x1e244ac public System.Void OpenIndexCDMask(System.Int32 index, System.Single CDTime); // 0x1e244ac public System.Void OpenNetPvPSkillCDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void OpenSpecialCDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void OpenSpecial2CDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void OpenSpineSkillCDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void OpenCDBlue(System.Int32 SkillId); // 0x1e24080 public System.Void CloseCDBlue(System.Int32 SkillId); // 0x1e24080 public System.Void UpdateCDBlue(System.Int32 SkillId, System.Single rate); // 0x1e244ac public System.Void UpdateCDMask(System.Int32 SkillId, System.Single CDTime); // 0x1e244ac public System.Void UpdateIndexCDMask(System.Int32 index, System.Single CDTime); // 0x1e244ac public System.Void UpdateSpeciaCDMask(System.Int32 pos, System.Single CDTime); // 0x1e244ac public System.Void UpdateNetCDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void UpdateSpineCDMask(System.Single CDTime, System.Single CD); // 0x1e25aa0 public System.Void CloseCDMask(System.Int32 SkillId); // 0x1e24080 public System.Void CloseIndexCDMask(System.Int32 index); // 0x1e24080 public System.Void CloseSpineCDMask(); // 0x1e23c98 public System.Void CloseRegulosCDMask(System.Int32 type); // 0x1e24080 public System.Void CloseNetCDMask(); // 0x1e23c98 public System.Void OpenBossBlood(System.Int32 bossId); // 0x1e24080 public System.Void UpdateBossBoold(System.Single CurrentBoold, System.Single TotalBoold, System.Int32 bossId); // 0x1c8fbb4 public System.Void CloseBossBlood(System.Int32 bossId); // 0x1e24080 public System.Void ClearBossBlood(System.Int32 bossId); // 0x1e24080 public System.Void UpdateGold(System.Int32 gold); // 0x1e24080 public System.Void UpdateRolesBlood(System.Int32 id, System.Single CurrBoold, System.Single TotalBlood); // 0x1c8fbb4 public System.Void OpenCombo(); // 0x1e23c98 public System.Void UpdateCombo(System.Int32 num); // 0x1e24080 public System.Void CloseCombo(); // 0x1e23c98 public System.Void SwitchRole(System.Int32 id); // 0x1e24080 public System.Void OpenNetPvPSkillByData(SkillData sl); // 0x1e292ac public System.Void OpenSpineSkill(SkillData sl); // 0x1e292ac public System.Void RefreshRoleInfo(System.Int32 id); // 0x1e24080 public System.Void closeMask(); // 0x1e23c98 private System.Void SubscribeToZetSkillEvents(); // 0x1e23c98 private System.Boolean ShouldShowEnergyFormUI(); // 0x1e12ab8 private System.Void ResolveEnergyTierFills(); // 0x1e23c98 private System.Void EnsureEnergyTierFills(FightingPanelManager._SkillInfo info); // 0x1e292ac private Player GetAliveCurPlayer(); // 0x1e1bcd8 private EnergyFormSkillHandler GetCurPlayerEnergyFormHandler(); // 0x1e1bcd8 private System.Int32 GetUnlockedInitiativeSkillCount(); // 0x1e055d0 private System.Boolean IsUnlockedSkillUiSlot(System.Int32 slot); // 0x1e12c98 private System.Void HideAllEnergyBars(); // 0x1e23c98 private System.Void ShowConfiguredEnergyBars(System.Boolean show); // 0x1e292d4 private System.Int32[] GetEnergyFormUiSlots(); // 0x1e1bcd8 private System.Void TryResolveEnergyBarRootUnderSelf(FightingPanelManager._SkillInfo info); // 0x1e292ac private System.Void SetEnergyBarVisibleOnSkillInfo(System.Int32 slot, FightingPanelManager._SkillInfo info, System.Boolean visible); // 0x1e257fc private static System.Int32 GetEnergyDisplayTier(System.Int32 energy, System.Int32 energyPerTier, System.Int32 maxEnergy); // 0x1c8fbb4 private static System.Void RefreshEnergyTierText(UnityEngine.UI.Text tierText, System.Int32 energy, System.Int32 energyPerTier, System.Int32 maxEnergy); // 0x1e24168 private static System.Void RefreshEnergyTierFills(UnityEngine.UI.Image[] tiers, System.Int32 energy, System.Int32 energyPerTier); // 0x1e24138 private System.Void RefreshConfiguredEnergyBars(System.Int32 energy, System.Int32 maxEnergy, System.Int32 energyPerTier); // 0x1e24168 private System.Void OnEnergyFormShow(System.Boolean show); // 0x1e292d4 private System.Void OnEnergyFormUpdated(System.Int32 energy, System.Int32 maxEnergy, System.Int32 energyPerTier); // 0x1e24168 private System.Void SubscribeEnergyFormEvents(); // 0x1e23c98 public System.Void RefreshEnergyFormUiForCurPlayer(); // 0x1e23c98 private System.Void UnsubscribeEnergyFormEvents(); // 0x1e23c98 private System.Void SubscribExtraSkillEvents(); // 0x1e23c98 private System.Void UnsubscribExtraSkillEvents(); // 0x1e23c98 private System.Void UnsubscribeFromZetSkillEvents(); // 0x1e23c98 public System.Void OpenZetCDMask(System.Single CDTime); // 0x1e25a40 public System.Void OpenExtraSkillCDMask(System.Int32 id, System.Single CDTime); // 0x1e244ac public System.Void UpdateZetCDMask(System.Single curCDTime, System.Single CDTime); // 0x1e25aa0 public System.Void UpdateExtraCDMask(System.Int32 id, System.Single curCDTime, System.Single CDTime); // 0x1c8fbb4 public System.Void CloseZedCDMask(); // 0x1e23c98 public System.Void CloseExtraCDMask(System.Int32 id); // 0x1e24080 public System.Void OpenBossShow(System.String name); // 0x1e292ac public System.Void CloseBossShow(); // 0x1e23c98 public System.Void OpenHeroCDMask(System.Int32 id, System.Single CD); // 0x1e244ac public System.Void TestSucc(); // 0x1e23c98 public System.Void TestFail(); // 0x1e23c98 public System.Void TestSuccRun(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfOpenEnemyAttack(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfChangeControl(System.Boolean beClick); // 0x1e292d4 public System.Void InitAutoAttack(); // 0x1e23c98 public System.Void BtnOfAutoAttack(); // 0x1e23c98 public System.Void OpenDisorderlyShow(); // 0x1e23c98 public System.Void CloseDisorderlyShow(); // 0x1e23c98 public System.Void AddBuffShow(System.Int32 ID, System.Single CD, System.Single num); // 0x1c8fbb4 public System.Void UpdateBuffCD(System.Int32 ID, System.Single totalCD, System.Single CD, System.Int32 num); // 0x1c8fbb4 public System.Void RemoveBuffShow(System.Int32 ID); // 0x1e24080 public System.Void AddPassSkillShow(System.String buffName, System.Int32 skillID); // 0x1e29968 public System.Void RemovePassSkillShow(System.String BuffName); // 0x1e292ac public System.Void ClearBuff(); // 0x1e23c98 private System.Void OnPointDowm(System.Int32 id, System.Collections.Generic.List<_BuffInfo> BuffInfo); // 0x1e25634 public System.Void OnPointUp(); // 0x1e23c98 private System.Void CalculateTextSize(UnityEngine.UI.Text box, System.Int32 length); // 0x1e29968 public System.Void InitTutorial(); // 0x1e23c98 public System.Void OpenTips(System.Boolean isOpen); // 0x1e292d4 public System.Void OpenDialogue(System.Boolean isOpen); // 0x1e292d4 public System.Void OpenEffect(System.Boolean isOpen, System.Int32 ID); // 0x1e292fc public System.Void CtrlOpenJoystick(System.Boolean isOpen); // 0x1e292d4 public System.Void CloseSkill5(); // 0x1e23c98 public System.Void OpenSkill5(); // 0x1e23c98 public System.Void CtrlSkillUI(System.Int32 id); // 0x1e24080 public System.Void ResetSkillUI(); // 0x1e23c98 public System.Void ShowGetItem(System.Int32 itemID, System.Int32 Quality); // 0x1e24138 private System.Boolean IsHaveItem(System.Int32 Id, System.Int32 Quality, ref System.Int32& Index); // 0x1e12de4 public System.Void SkipTutorial(); // 0x1e23c98 public System.Void OpenPVPCountDown(); // 0x1e23c98 public System.Void OpenMultiPVPCountDown(); // 0x1e23c98 public System.Void EndMultiPvpCount(); // 0x1e23c98 public System.Void SetRoleHead(System.Int32 roldId, System.String head); // 0x1e25634 public System.Void UpdateEnemysBlood(System.Int32 id, System.Single CurrBoold, System.Single TotalBlood); // 0x1c8fbb4 public System.Void OpenGameobject(UnityEngine.GameObject obj); // 0x1e292ac public System.Void CloseGameobject(UnityEngine.GameObject obj); // 0x1e292ac public System.Void EndPVPCountDown(); // 0x1e23c98 public System.Void OpenSilenceMask(System.Boolean isOpen); // 0x1e292d4 public System.Void UpdateGuardGold(System.Int32 num); // 0x1e24080 public System.Void UpdateGuardTimeCD(System.Single t); // 0x1e25a40 public System.Void UpdateSeasonTimeCD(System.Single t); // 0x1e25a40 private System.Void ShowGuardItems(System.Int32 ID, System.Int32 Num); // 0x1e24138 public System.Void ShowPause(); // 0x1e23c98 public System.Void UpdateAutoFightTip(); // 0x1e23c98 public System.Void OpenTransModelEffect(System.Int32 id); // 0x1e24080 public System.Void SetRunModeHp(System.Int32 hpPercent); // 0x1e24080 public System.Void SetShowRunModeGameTm(); // 0x1e23c98 public System.Void ModeSetJump(); // 0x1e23c98 public System.Void ShowSkillJoy(System.Int32 i); // 0x1e24080 public System.Void TestAddSpeedRemove(); // 0x1e23c98 public System.Void TestAllEnemyDamage(); // 0x1e23c98 private System.Void UpdateYinHeTime(); // 0x1e23c98 public System.Void TestAddSlot(); // 0x1e23c98 public System.Void TestAddRogueSkill(); // 0x1e23c98 public System.Void TestAddMini(); // 0x1e23c98 public System.Void TestAddEdit(); // 0x1e23c98 public System.Void TestAddminiBoss(); // 0x1e23c98 public System.Void TestAddBoss(); // 0x1e23c98 public System.Void TestOVerNotice(); // 0x1e23c98 public System.Void TestChanglevel(); // 0x1e23c98 public System.Void TestOpenResuurection(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <_Awake>b__118_0(RoleInfo info); // 0x1e292ac private System.Void <_Awake>b__118_1(System.Collections.Generic.List<Skill> info); // 0x1e292ac private System.Void <_Awake>b__118_2(); // 0x1e23c98 private System.Void <_Awake>b__118_4(); // 0x1e23c98 private System.Void <_Awake>b__118_5(); // 0x1e23c98 private System.Void <_Awake>b__118_3(); // 0x1e23c98 private System.Void <SubscribeToZetSkillEvents>b__182_0(Skill ZecSkill); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class FightingPanelManager._SkillInfo : System.Object { // Fields public UnityEngine.GameObject Self; // 0x10 public UnityEngine.UI.Image ColdDownImage; // 0x18 public UnityEngine.UI.Image ColdBlueImage; // 0x20 public UnityEngine.UI.Image Icon; // 0x28 public UnityEngine.GameObject CDMask; // 0x30 public UnityEngine.UI.Text CDTime; // 0x38 public UnityEngine.GameObject EnergyBarRoot; // 0x40 public UnityEngine.UI.Image[] EnergyTierFills; // 0x48 public UnityEngine.UI.Text EnergyTierText; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FightingPanelManager.<>c : System.Object { // Fields public static readonly FightingPanelManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__289_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SkipTutorial>b__289_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass219_0 : System.Object { // Fields public System.Single CD; // 0x10 public FightingPanelManager <>4__this; // 0x18 public System.Int32 id; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenHeroCDMask>b__0(); // 0x1e23c98 internal System.Void <OpenHeroCDMask>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass255_0 : System.Object { // Fields public FightingPanelManager <>4__this; // 0x10 public System.Int32 ID; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddBuffShow>b__0(UnityEngine.EventSystems.BaseEventData <p0>); // 0x1e292ac internal System.Void <AddBuffShow>b__1(UnityEngine.EventSystems.BaseEventData <p0>); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass258_0 : System.Object { // Fields public FightingPanelManager <>4__this; // 0x10 public System.String buffName; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddPassSkillShow>b__0(UnityEngine.EventSystems.BaseEventData <p0>); // 0x1e292ac internal System.Void <AddPassSkillShow>b__1(UnityEngine.EventSystems.BaseEventData <p0>); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass40_0 : System.Object { // Fields public FightingPanelManager <>4__this; // 0x10 public UnityEngine.GameObject sp; // 0x18 public System.Action act; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlaySpineSkill>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass40_1 : System.Object { // Fields public System.Boolean completed; // 0x10 public FightingPanelManager.<>c__DisplayClass40_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlaySpineSkill>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FightingPanelManager.<>c__DisplayClass43_0 : System.Object { // Fields public FightingPanelManager <>4__this; // 0x10 public System.Action act; // 0x18 public UnityEngine.GameObject sp; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlaySpineAnimation>b__0(Spine.TrackEntry <p0>); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class _BuffInfo : System.Object { // Fields public UnityEngine.GameObject Self; // 0x10 public UnityEngine.UI.Image BuffImage; // 0x18 public UnityEngine.UI.Text CD; // 0x20 public UnityEngine.UI.Image buffMask; // 0x28 public System.String BuffName; // 0x30 public System.String BuffTip; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FirstChargeGiftManager : BasePanel<FirstChargeGiftManager> { // Fields private AllItems[] Roles; // 0x30 private GoodsInfo[] Goods; // 0x38 private System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FreeAdRewardDataManager : SingleMono<FreeAdRewardDataManager> { // Fields private static System.String FreeADKey; // 0x0 private static System.Int32 OpenAdNum_Energy; // 0x8 private static System.Int32 WatchAdNum_Stone; // 0xc private static System.Boolean yetRead; // 0x10 // Methods private static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c public static System.Int32 GetOpenEnergyNum(); // 0x1e03f1c public static System.Void SetOpenEnergyNum(); // 0x1e2274c public static System.Boolean CanOpenStoneAD(); // 0x1e11490 public static System.Void SetStoneAD(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class GelizhaGift_Window : BasePanel<GelizhaGift_Window> { // Fields // Methods public System.Void Goto(); // 0x1e23c98 public System.Void CloseWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetGoodsAllWindowManager : BasePanel<GetGoodsAllWindowManager> { // Fields private static System.Collections.Generic.List<GoodsInfo> GoodsList; // 0x0 private System.Collections.Generic.List<GoodsAllUI> GoodsUIList; // 0x30 public UnityEngine.GameObject prefab; // 0x38 public UnityEngine.Transform parent; // 0x40 public System.Boolean isCanClick; // 0x48 private static UnityEngine.Events.UnityAction OnClose; // 0x8 private GameState state; // 0x4c public System.Single ScaleDelayTime; // 0x50 // Methods public static System.Void OnShow(System.Collections.Generic.List<GoodsInfo> goodsList, UnityEngine.Events.UnityAction onClose); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitWindow(); // 0x1e23c98 private System.Void AddItems(); // 0x1e23c98 public System.Void BtnOfClosePanel(); // 0x1e23c98 private System.Void SetGetItemAnimation(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class GetGoodsAllWindowManager.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 ItemIndex; // 0x10 public GetGoodsAllWindowManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGetItemAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GoodsInfo : System.Object { // Fields public AllItems Type; // 0x10 public System.Int32 Quality; // 0x14 public System.Int32 Num; // 0x18 public ObscuredInt initialOffer; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AllItems Type, System.Int32 Num, System.Int32 Quality); // 0x1e24168 public System.String TypeName(); // 0x1e1bcd8 public System.String IconName(); // 0x1e1bcd8 public static GoodsInfo Parse(System.String info); // 0x1e1bcd8 public static System.Collections.Generic.List<GoodsInfo> ParseRewards(System.String info, System.Char linkChar); // 0x1e20e90 public static System.Collections.Generic.List<GoodsInfo> ParseRewards(System.String[] info, System.Char linkChar); // 0x1e20e90 public static System.Collections.Generic.List<GoodsInfo> ParseRewards(System.Int32[] ids, System.Int32[] nums); // 0x1e20b20 } // Assembly-CSharp.dll [Serializable] public class GoodsUI : System.Object { // Fields public UnityEngine.GameObject Self; // 0x10 public UnityEngine.UI.Image GoodsQualityBG; // 0x18 public UnityEngine.UI.Image GoodsImage; // 0x20 public UnityEngine.UI.Text GoodsName; // 0x28 public UnityEngine.UI.Text GoodsNum; // 0x30 public UnityEngine.Transform Star; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetGoodsWindowManager : BasePanel<GetGoodsWindowManager> { // Fields private static System.Collections.Generic.List<GoodsInfo> GoodsList; // 0x0 public System.Collections.Generic.List<GoodsUI> GoodsUIList; // 0x30 public System.Boolean isCanClick; // 0x38 private static UnityEngine.Events.UnityAction OnClose; // 0x8 private GameState state; // 0x3c public System.Single ScaleDelayTime; // 0x40 // Methods public static System.Void OnShow(System.Collections.Generic.List<GoodsInfo> goodsList, UnityEngine.Events.UnityAction onClose); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitWindow(); // 0x1e23c98 private System.Void AddItems(); // 0x1e23c98 public System.Void BtnOfClosePanel(); // 0x1e23c98 private System.Void SetGetItemAnimation(); // 0x1e23c98 public System.Void OnUIComplete(UnityEngine.GameObject FlashEffect); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class GetGoodsWindowManager.<>c__DisplayClass12_0 : System.Object { // Fields public System.Int32 ItemIndex; // 0x10 public GetGoodsWindowManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGetItemAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetHeroWindowManager : BasePanel<GetHeroWindowManager> { // Fields public static HeroData role; // 0x0 public UnityEngine.UI.Text Name; // 0x30 public UnityEngine.UI.Text Level; // 0x38 public UnityEngine.GameObject[] StarManager; // 0x40 public UnityEngine.UI.Image Tag; // 0x48 public UnityEngine.UI.Text Race; // 0x50 public UnityEngine.UI.Text GetDifficulty; // 0x58 public UnityEngine.UI.Text BackInfo; // 0x60 public UnityEngine.UI.Image[] Skill; // 0x68 public UnityEngine.GameObject Model; // 0x70 public UnityEngine.GameObject ShowSkillInfoParent; // 0x78 public UnityEngine.UI.Text ShowSkillInfo; // 0x80 public UnityEngine.GameObject HeroNatureParent; // 0x88 public UnityEngine.GameObject EffectCamera; // 0x90 public static System.Boolean IsPlayTeach; // 0x8 private static PanelName toPanelName; // 0xc private static System.Boolean ShowSecondHero; // 0x10 // Methods public static System.Void OnShow(PanelName panelName, System.Boolean showSecond); // 0x1e22940 public override System.Void _Awake(); // 0x1e23c98 private System.Void SetDefaultInfo(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void PointDownShowSkill(UnityEngine.GameObject SkillGo); // 0x1e292ac public System.Void PointUpCloseSkill(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 private System.Collections.IEnumerator SetDelay(System.Single DealyTime); // 0x1e1c504 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class GetHeroWindowManager.<SetDelay>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single DealyTime; // 0x20 public GetHeroWindowManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GetLotteryAward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image qualityImg; // 0x20 public UnityEngine.UI.Image iconImg; // 0x28 public UnityEngine.UI.Text numTxt; // 0x30 public UnityEngine.UI.Text awardDescrib; // 0x38 private System.Int32 itemId; // 0x40 private UnityEngine.Sprite itemQuality; // 0x48 private UnityEngine.Sprite itemIcon; // 0x50 private System.Int32 itemNum; // 0x58 private UnityEngine.Events.UnityAction m_onClose; // 0x60 // Methods public System.Void OnShow(System.Int32 id, UnityEngine.Sprite quality, UnityEngine.Sprite icon, System.Int32 num, UnityEngine.Events.UnityAction onClose); // 0x1c8fbb4 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnGet(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GoodsAllUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Self; // 0x20 public UnityEngine.UI.Image GoodsQualityBG; // 0x28 public UnityEngine.UI.Image GoodsImage; // 0x30 public UnityEngine.UI.Text GoodsName; // 0x38 public UnityEngine.UI.Text GoodsNum; // 0x40 public UnityEngine.Transform Star; // 0x48 // Methods public System.Void OnUIComplete(UnityEngine.GameObject FlashEffect); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosAdvanceManager : BasePanel<HerosAdvanceManager> { // Fields public static HeroData role; // 0x0 public _RolesInfo NowInfo; // 0x30 public _RolesInfo AdvancedInfo; // 0x38 public UnityEngine.UI.Text PhysicalDefense0; // 0x40 public UnityEngine.UI.Text EnergyDefense0; // 0x48 public UnityEngine.UI.Text LifeValues0; // 0x50 public UnityEngine.UI.Text Dodge0; // 0x58 public UnityEngine.UI.Text CriticalChance0; // 0x60 public UnityEngine.UI.Text AttackValue0; // 0x68 public UnityEngine.UI.Text PhysicalDefense1; // 0x70 public UnityEngine.UI.Text EnergyDefense1; // 0x78 public UnityEngine.UI.Text LifeValues1; // 0x80 public UnityEngine.UI.Text Dodge1; // 0x88 public UnityEngine.UI.Text CriticalChance1; // 0x90 public UnityEngine.UI.Text AttackValue1; // 0x98 public UnityEngine.UI.Image DebrisIcon; // 0xa0 public UnityEngine.UI.Text DebrisName; // 0xa8 public UnityEngine.UI.Text DebrisNeedNum; // 0xb0 public UnityEngine.UI.Image SkillIcon; // 0xb8 public UnityEngine.UI.Text SkillName; // 0xc0 public UnityEngine.GameObject MaterialBox; // 0xc8 public UnityEngine.GameObject SkillBox; // 0xd0 public UnityEngine.UI.Button BtnSure; // 0xd8 public UnityEngine.GameObject[] star; // 0xe0 public UnityEngine.Transform roleParent; // 0xe8 public UnityEngine.UI.Text AdvancedCount; // 0xf0 public UnityEngine.GameObject ShowNewSkillParent; // 0xf8 public UnityEngine.UI.Text NewSkinInfo; // 0x100 public static System.Boolean IsPlayerTeah; // 0x8 // Methods private System.Void SetBaseInfo(); // 0x1e23c98 private System.Void SetMaterialBox(); // 0x1e23c98 private System.Void SetSkillBox(); // 0x1e23c98 private System.Void SetBtnSure(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 public System.Void UpdateHeroPanelInfo(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfTest(); // 0x1e23c98 public System.Void BtnAddDebris(); // 0x1e23c98 public System.Void BtnUseAdvancedVolume(); // 0x1e23c98 private System.Void CreatAdvanceValum(); // 0x1e23c98 public System.Void PointDownShowSkill(); // 0x1e23c98 public System.Void PointUpCloseSkill(); // 0x1e23c98 public System.Void Btnofinfomation(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_0(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_1(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_3(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_4(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_5(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_29(System.Boolean result); // 0x1e292d4 private System.Void <BtnOfSure>b__33_7(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_8(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_9(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_10(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_11(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_12(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_13(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_14(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_15(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_16(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_17(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_18(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_19(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_20(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_21(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_22(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_23(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_24(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_25(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_27(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_33(WorldBossState info); // 0x1e292ac private System.Void <BtnOfSure>b__33_34(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_28(); // 0x1e23c98 private System.Void <BtnOfSure>b__33_2(); // 0x1e23c98 private System.Void <BtnUseAdvancedVolume>b__39_0(); // 0x1e23c98 private System.Void <Btnofinfomation>b__43_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HerosAdvanceManager.<>c : System.Object { // Fields public static readonly HerosAdvanceManager.<>c <>9; // 0x0 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__33_30; // 0x8 public static System.Action<PeakConfigType> <>9__33_31; // 0x10 public static System.Action<PeakConfigType> <>9__33_32; // 0x18 public static UnityEngine.Events.UnityAction <>9__33_26; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSure>b__33_30(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <BtnOfSure>b__33_31(PeakConfigType result); // 0x1e24080 internal System.Void <BtnOfSure>b__33_32(PeakConfigType result); // 0x1e24080 internal System.Void <BtnOfSure>b__33_26(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HerosAdvanceManager.<>c__DisplayClass33_0 : System.Object { // Fields public ItemData itemData; // 0x10 public HerosAdvanceManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSure>b__6(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosDebrisPanelManager : BasePanel<HerosDebrisPanelManager> { // Fields public static HeroData role; // 0x0 public UnityEngine.UI.Image HeadImage; // 0x30 public UnityEngine.UI.Image Tag; // 0x38 public UnityEngine.UI.Image Race; // 0x40 public UnityEngine.UI.Text Name; // 0x48 public UnityEngine.UI.Text Total; // 0x50 public UnityEngine.UI.Text Describe; // 0x58 public UnityEngine.GameObject MonthCard; // 0x60 public UnityEngine.GameObject speacialGetWay; // 0x68 public UnityEngine.GameObject TaijiaGetWay; // 0x70 public UnityEngine.GameObject shopGetWay; // 0x78 public UnityEngine.GameObject SaijiaGetWay; // 0x80 public UnityEngine.GameObject DrawShopGetWay; // 0x88 public UnityEngine.GameObject SevendayGetWay; // 0x90 public UnityEngine.GameObject HerotargetGetWay; // 0x98 public UnityEngine.GameObject ShopCenterGetWay; // 0xa0 public UnityEngine.GameObject WorldBossGetWay; // 0xa8 public UnityEngine.GameObject NoHerotargetGetWay; // 0xb0 public UnityEngine.GameObject PeakCompationWay; // 0xb8 public UnityEngine.GameObject SeasonGetWay; // 0xc0 public UnityEngine.GameObject GaiyaHerotargetGetWay; // 0xc8 public UnityEngine.GameObject AnniversaryGetWay; // 0xd0 public UnityEngine.GameObject AnniversaryReturnGetWay; // 0xd8 public UnityEngine.GameObject YingGeGetWay; // 0xe0 public UnityEngine.GameObject ShopSkinGetWay; // 0xe8 public UnityEngine.GameObject PassSkinGetWay; // 0xf0 public UnityEngine.GameObject TeamBossGetWay; // 0xf8 public UnityEngine.GameObject RebateRewardGetWay; // 0x100 public UnityEngine.GameObject NewGetWay22; // 0x108 public UnityEngine.GameObject NewActivityGetWay23; // 0x110 public UnityEngine.GameObject NewPassGetWay24; // 0x118 public UnityEngine.GameObject LeagueGetWay; // 0x120 public UnityEngine.Transform ScrollRect; // 0x128 public UnityEngine.GameObject BtnGet; // 0x130 public System.Collections.Generic.List<HerosDebrisPanelManager._SceneInfo> SceneInfo; // 0x138 private ItemData itemData; // 0x140 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void SetDefaultValue(); // 0x1e23c98 private System.Void UpdateGetPanel(); // 0x1e23c98 private System.Void BtnOfTrunToTollge(System.Int32 a); // 0x1e24080 private System.Void CreatHowToGetPanel(); // 0x1e23c98 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac public System.Void TestAddDebris(); // 0x1e23c98 public System.Void GoToMonthCard(); // 0x1e23c98 public System.Void GoToSevenDay(); // 0x1e23c98 public System.Void GoToSpeacialGetWay(); // 0x1e23c98 public System.Void GoToDrawShop(); // 0x1e23c98 public System.Void GoToShop(); // 0x1e23c98 public System.Void GoToMedal(); // 0x1e23c98 public System.Void GoToHeroTargetGetWay(); // 0x1e23c98 public System.Void GoToGaiyaHeroTargetGetWay(); // 0x1e23c98 public System.Void GoToShopCenterGetWay(); // 0x1e23c98 public System.Void AnniversaryNewGetWay(); // 0x1e23c98 public System.Void GotoAnniversaryNewGetWay(); // 0x1e23c98 public System.Void GotoWorldBoss(); // 0x1e23c98 public System.Void GotoNoHeroGet(); // 0x1e23c98 public System.Void GotoShopSkinGet(); // 0x1e23c98 public System.Void GotoPeakGet(); // 0x1e23c98 public System.Void GotoSeasonGet(); // 0x1e23c98 public System.Void GotoYingGeWayGet(); // 0x1e23c98 public System.Void GotoXikaliAcion(); // 0x1e23c98 public System.Void GotoTeamBoss(); // 0x1e23c98 public System.Void GotoRebateReward(); // 0x1e23c98 public System.Void GotoH5PassGetWay(); // 0x1e23c98 public System.Void GotoLeagueGetWay(); // 0x1e23c98 public System.Void GotoDirectReward(); // 0x1e23c98 public System.Void GotoNewHeroActivty(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <GotoWorldBoss>b__55_0(WorldBossState info); // 0x1e292ac private System.Void <GotoWorldBoss>b__55_1(); // 0x1e23c98 private System.Void <GotoYingGeWayGet>b__60_0(System.Boolean result); // 0x1e292d4 private System.Void <GotoLeagueGetWay>b__65_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] public class HerosDebrisPanelManager._SceneInfo : System.Object { // Fields public UnityEngine.UI.Text ID; // 0x10 public UnityEngine.UI.Text Info; // 0x18 public UnityEngine.GameObject ThisTip; // 0x20 public UnityEngine.GameObject Lock; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HerosDebrisPanelManager.<>c : System.Object { // Fields public static readonly HerosDebrisPanelManager.<>c <>9; // 0x0 public static System.Action<PeakConfigType> <>9__58_0; // 0x8 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__59_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GotoPeakGet>b__58_0(PeakConfigType result); // 0x1e24080 internal System.Void <GotoSeasonGet>b__59_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class HerosDebrisPanelManager.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 a; // 0x10 public HerosDebrisPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateGetPanel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroShowManager : BasePanel<HeroShowManager> { // Fields public System.Collections.Generic.List<HeroData> SkinDataList; // 0x30 public System.Collections.Generic.List<HeroShowManager.HeroShowUI> HeroShowUIList; // 0x38 public UnityEngine.GameObject HeroShowItem; // 0x40 public UnityEngine.Transform HeroShowItemParent; // 0x48 private HeroData CurSkin; // 0x50 private UnityEngine.GameObject BtnBuySkin; // 0x58 public UnityEngine.GameObject SkillDecGo; // 0x60 private UnityEngine.UI.Text SkillDec; // 0x68 private UnityEngine.UI.Text CurSkinIsHave; // 0x70 public static HeroData role; // 0x0 public _RolesModelInfo RolesInfo; // 0x78 private System.Collections.Generic.List<SkillData> skill; // 0x80 public UnityEngine.UI.Text Race; // 0x88 public UnityEngine.UI.Text GetDiffcultValue; // 0x90 public UnityEngine.UI.Text MaxPower; // 0x98 public UnityEngine.UI.Text Describ; // 0xa0 public UnityEngine.UI.Image[] Skills; // 0xa8 public System.Collections.Generic.List<UnityEngine.UI.Image> SkinIcon; // 0xb0 public UnityEngine.GameObject[] SkinQyality; // 0xb8 private static System.Collections.Generic.List<HeroData> saveRoleList; // 0x8 public static System.Int32 CurIndex; // 0x10 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void SetSkillInfo(HeroData SkinRole); // 0x1e292ac private System.Void SetSkinIcon(); // 0x1e23c98 public System.Void BtnOfShowGetWay(); // 0x1e23c98 public System.Void BtnOfShowSKill(); // 0x1e23c98 public System.Void BtnOfShowSKillScene(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void GetRoleSkin(HeroData ShowRole); // 0x1e292ac private System.Void CreatSkinCell(System.Int32 SkinCount); // 0x1e24080 private System.Void SetUIData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ClickShowSkin(System.Int32 heroShowIndex); // 0x1e24080 private System.Void ShowSkinQuality(System.Int32 SkinIndex); // 0x1e24080 private System.Void UpdateHeroShow(System.Collections.Generic.List<HeroData> SkinDataList); // 0x1e292ac public System.Void PointDownShowSkillInfo(UnityEngine.GameObject Btn); // 0x1e292ac public System.Void PointUpClosekillInfo(); // 0x1e23c98 public System.Void ClickCangerRole(UnityEngine.UI.Button Btn); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroShowManager.HeroShowUI : System.Object { // Fields public UnityEngine.GameObject HeroShowGo; // 0x10 public UnityEngine.UI.Image HeroShowIcon; // 0x18 public UnityEngine.GameObject HighLight; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroShowManager.<>c__DisplayClass32_0 : System.Object { // Fields public HeroShowManager <>4__this; // 0x10 public System.Int32 heroShowIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetUIData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosMapPanel : BasePanel<HerosMapPanel> { // Fields public static System.Collections.Generic.List<HeroData> roleList; // 0x0 public UnityEngine.Sprite newRoleSp; // 0x30 public UnityEngine.Sprite newSkinSp; // 0x38 public UnityEngine.Sprite RestaSP; // 0x40 public System.Collections.Generic.List<HerosMapPanel._MapHeroInfo> MapHeroInfo; // 0x48 public UnityEngine.UI.ScrollRect scrollRect; // 0x50 public UnityEngine.GameObject BPCell; // 0x58 public UnityEngine.Transform ParentNode; // 0x60 public UnityEngine.GameObject[] Panel; // 0x68 public static System.Collections.Generic.List<HeroData> newList; // 0x8 public static System.Boolean IsNeedUpdate; // 0x10 private UnityEngine.Vector2 initPos; // 0x70 public UnityEngine.GameObject NativeAdObj; // 0x78 public System.Single ScaleDelayTime; // 0x80 // Methods private System.Void UpdateBackpack(System.Int32 ID); // 0x1e24080 private System.Void CreatBPCell(); // 0x1e23c98 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac public System.Void BtnOfClickIcon(System.Int32 id); // 0x1e24080 public System.Void BtnSelectPanel(System.Int32 ID); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetOpneAnimation(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HerosMapPanel._MapHeroInfo : System.Object { // Fields public UnityEngine.GameObject self; // 0x10 public UnityEngine.UI.Image BG; // 0x18 public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.GameObject New; // 0x28 public UnityEngine.GameObject MaskImg; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HerosMapPanel.<>c : System.Object { // Fields public static readonly HerosMapPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__20_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__20_0(System.Boolean callback); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class HerosMapPanel.<>c__DisplayClass16_0 : System.Object { // Fields public HerosMapPanel <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosPanelManager : BasePanel<HerosPanelManager> { // Fields private static System.String RECORD_ONEKEY_BUTTON_USE; // 0x0 private static System.Int32 MAX_ONEKEY_NUM; // 0x8 public UnityEngine.Sprite[] starSprite; // 0x30 public static HeroData role; // 0x10 public static System.Boolean isTeamPanel; // 0x18 public _Equipment[] Equipmens; // 0x38 public _Equipment Zecter; // 0x40 public UnityEngine.UI.Text ZecterName; // 0x48 public UnityEngine.Transform Model; // 0x50 public UnityEngine.UI.Text Name; // 0x58 public UnityEngine.UI.Image Tag; // 0x60 public UnityEngine.UI.Text Level; // 0x68 public UnityEngine.GameObject[] Star; // 0x70 public UnityEngine.UI.Slider EXP; // 0x78 public UnityEngine.UI.Text ExpNum; // 0x80 public UnityEngine.UI.Text PhysicalDefense; // 0x88 public UnityEngine.UI.Text EnergyDefense; // 0x90 public UnityEngine.UI.Text LifeValues; // 0x98 public UnityEngine.UI.Text Dodge; // 0xa0 public UnityEngine.UI.Text CriticalChance; // 0xa8 public UnityEngine.UI.Text AttackValue; // 0xb0 public UnityEngine.UI.Text AntiPdValue; // 0xb8 public UnityEngine.UI.Text AntiMdValue; // 0xc0 public UnityEngine.UI.Text HitRateValue; // 0xc8 public UnityEngine.UI.Text AntiCriValue; // 0xd0 public UnityEngine.GameObject MaxLevel; // 0xd8 public UnityEngine.UI.Image HerosIcon; // 0xe0 public UnityEngine.UI.Text HerosDebrisName; // 0xe8 public UnityEngine.UI.Text HerosDebrisNum; // 0xf0 public UnityEngine.UI.Text HerosQualityHint; // 0xf8 public _Skill[] Skill; // 0x100 public SkillInfo[] SkillInfos; // 0x108 public UnityEngine.GameObject BtnAdd; // 0x110 public UnityEngine.Sprite[] SkillIconBgs; // 0x118 public _Bless[] Bless; // 0x120 public UnityEngine.UI.Text PhysicalDefenseBless; // 0x128 public UnityEngine.UI.Text EnergyDefenseBless; // 0x130 public UnityEngine.UI.Text LifeValuesBless; // 0x138 public UnityEngine.UI.Text DodgeBless; // 0x140 public UnityEngine.UI.Text CriticalChanceBless; // 0x148 public UnityEngine.UI.Text AttackValueBless; // 0x150 public UnityEngine.UI.Text HitChanceBless; // 0x158 public UnityEngine.UI.Text CritDamageBless; // 0x160 private System.Collections.Generic.List<RunesData> runeData; // 0x168 public System.Collections.Generic.List<SkinUI> SkinUIList; // 0x170 public UnityEngine.Sprite[] skinLevelSprite; // 0x178 public System.Collections.Generic.List<System.Int32> SkinIDList; // 0x180 public System.Int32 CurSkin; // 0x188 public UnityEngine.GameObject BtnShowSkill; // 0x190 public UnityEngine.GameObject BtnAddLevel; // 0x198 public UnityEngine.GameObject MaxLevelTip; // 0x1a0 public UnityEngine.GameObject universalButton; // 0x1a8 public UnityEngine.GameObject advancedButton; // 0x1b0 public UnityEngine.GameObject heroBreakButton; // 0x1b8 public UnityEngine.GameObject awakenButton; // 0x1c0 public UnityEngine.GameObject superAwakeButton; // 0x1c8 private System.Boolean _awakenButtonsInitialized; // 0x1d0 public UnityEngine.GameObject levelUpSliderParent; // 0x1d8 public UnityEngine.GameObject breakSliderParent; // 0x1e0 public UnityEngine.UI.Slider breakSlider; // 0x1e8 public UnityEngine.GameObject breakMaxLevel; // 0x1f0 public UnityEngine.UI.Text breakExpNumber; // 0x1f8 private UnityEngine.GameObject newModel; // 0x200 public UnityEngine.GameObject[] Panel; // 0x208 public UnityEngine.GameObject forNormal; // 0x210 public UnityEngine.GameObject forSpecial; // 0x218 public UnityEngine.UI.RawImage specailRImage; // 0x220 public UnityEngine.UI.Text specailName; // 0x228 public UnityEngine.Texture[] specailTexture; // 0x230 private System.Collections.Generic.List<System.Int32> specailRoleId; // 0x238 public UnityEngine.GameObject buySkinButton; // 0x240 public UnityEngine.UI.Text buySkinPrice; // 0x248 public UnityEngine.GameObject equipSkinButton; // 0x250 public UnityEngine.GameObject equipedTip; // 0x258 public UnityEngine.GameObject buySkinButtonForSailuo; // 0x260 public UnityEngine.UI.Image SpecialSkinIcon; // 0x268 public UnityEngine.UI.Text rolePower; // 0x270 public UnityEngine.GameObject[] attributeDetail; // 0x278 public UnityEngine.UI.Text[] attributeNum; // 0x280 public TiesUI tiesUIBox; // 0x288 public UnityEngine.GameObject tipForZuoge; // 0x290 public UnityEngine.Texture cubeMat; // 0x298 public UnityEngine.Texture renwuMat; // 0x2a0 public System.Int32 curSkillIndex; // 0x2a8 public UnityEngine.GameObject oneKeyButton; // 0x2b0 private System.Int32 currentOneKeyNum; // 0x2b8 public UnityEngine.GameObject[] SkinQuality; // 0x2c0 public UnityEngine.GameObject BtnPlayVideo; // 0x2c8 public UnityEngine.GameObject BuySixtyYuanGiftButton; // 0x2d0 public UnityEngine.GameObject[] equipmentRedDot; // 0x2d8 public UnityEngine.GameObject zecterRedDot; // 0x2e0 public UnityEngine.GameObject expPanelRedDot; // 0x2e8 private TiesInfo currentTiesInfo; // 0x2f0 private TiesPlues[] currentTiesPlus; // 0x2f8 private TiesCondition[] currentCondition; // 0x300 public UnityEngine.GameObject Level1; // 0x308 public UnityEngine.UI.Image LevelImage1; // 0x310 public UnityEngine.GameObject Level2; // 0x318 public UnityEngine.UI.Image LevelImage2; // 0x320 public UnityEngine.UI.Image LevelImage3; // 0x328 public UnityEngine.UI.Text NameText; // 0x330 public UnityEngine.UI.Text ExpText; // 0x338 public UnityEngine.UI.Image ExpSlider; // 0x340 public UnityEngine.UI.Text currentAttack; // 0x348 public UnityEngine.UI.Text currentHp; // 0x350 public UnityEngine.UI.Text currentPhysicsDefense; // 0x358 public UnityEngine.UI.Text currentMagicDefense; // 0x360 public UnityEngine.UI.Text currentDodge; // 0x368 public UnityEngine.UI.Text currentCritChance; // 0x370 public UnityEngine.UI.Text NextAttack; // 0x378 public UnityEngine.UI.Text NextHp; // 0x380 public UnityEngine.UI.Text NextPhysicsDefense; // 0x388 public UnityEngine.UI.Text NextMagicDefense; // 0x390 public UnityEngine.UI.Text NextDodge; // 0x398 public UnityEngine.UI.Text NextCritChance; // 0x3a0 public UnityEngine.Sprite[] iamges; // 0x3a8 public UnityEngine.Transform Gird; // 0x3b0 public UnityEngine.GameObject Cell; // 0x3b8 public UnityEngine.GameObject RedPoint; // 0x3c0 private System.Collections.Generic.List<DegreeEquip> degreeEquips; // 0x3c8 public System.Collections.Generic.List<DegreeEquip> SelectEquips; // 0x3d0 private System.Collections.Generic.List<UnityEngine.GameObject> Childs; // 0x3d8 public System.Collections.Generic.List<UnityEngine.UI.Image> iamges1; // 0x3e0 public UnityEngine.Sprite[] sprites; // 0x3e8 public UnityEngine.UI.Image HideIamge; // 0x3f0 public UnityEngine.GameObject effect1; // 0x3f8 public TutorialSystem JXTeach; // 0x400 public TutorialSystem xunlian; // 0x408 private static System.String SAVE_PLAY_TEACH; // 0x20 private const System.String Juexing; // 0x0 public AccessToEnergy AccessToEnergy; // 0x410 public UnityEngine.GameObject Suit; // 0x418 public UnityEngine.GameObject AllSuit; // 0x420 public UnityEngine.GameObject[] SuitPoint; // 0x428 public SuitDataManager SuitDataManager; // 0x430 public SuitDataManager SuitDataManager2; // 0x438 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 public System.Void UpdatePower(); // 0x1e23c98 private System.Boolean IsSkillLevelUpBlockedRole(); // 0x1e12ab8 public System.Void UpdateAddLevelBtn(); // 0x1e23c98 private System.Void SetBaseInfo(); // 0x1e23c98 public override PanelName CheckCondition(PanelName name); // 0x1e0584c public System.Void SetInfoBox(); // 0x1e23c98 public System.Void UpdateSkillBox(); // 0x1e23c98 private System.Void ShowLeadSkill(); // 0x1e23c98 private System.Void SetAddSkillListener(); // 0x1e23c98 private System.Void ShowAddBtn(System.Collections.Generic.List<SkillData> OpenSkillList, System.Int32 i); // 0x1e29968 public System.Void OnPointDown(); // 0x1e23c98 public System.Void OnPointUp(); // 0x1e23c98 public System.Void BtnOfSelectPanel(System.Int32 ID); // 0x1e24080 public System.Void BtnOfEquipment(System.Int32 i); // 0x1e24080 public System.Void BtnOfZecter(); // 0x1e23c98 public System.Void BtnOfAddExp(); // 0x1e23c98 public System.Void CheckShowBtnAdd(); // 0x1e23c98 private System.Void CreatRandomChip(); // 0x1e23c98 public System.Void BtnOfEquipBless(); // 0x1e23c98 public System.Void BtnChangeRole(System.Int32 num); // 0x1e24080 public System.Void UpdateHerosPanelInfo(); // 0x1e23c98 public System.Void BtnOFOKTLevel(); // 0x1e23c98 private System.Void UpdateOKTButton(); // 0x1e23c98 private System.Void UpdateBlessBox(); // 0x1e23c98 private System.Void ShowRunLock(HeroData role); // 0x1e292ac private System.Void GetRoleSkin(); // 0x1e23c98 public System.Void UpdateRoleSkin(System.Int32 wantShowSkin); // 0x1e24080 private System.String GetShowPowerGemSprite(System.Int32 type); // 0x1e1bf7c private System.Void SetChangeSkinListener(); // 0x1e23c98 public System.Void OnClickOpenUpgradeSkinPanel(System.Int32 index); // 0x1e24080 public System.Void onClickOpenStrengthSkinPanel(System.Int32 index); // 0x1e24080 private System.Void OnClickUpgradeSkin(System.Int32 num); // 0x1e24080 private System.Void ChangeSkin(System.Boolean isOn, System.Int32 skinIndex); // 0x1e292fc private System.Void ShowRoleSkinQuality(HeroData SkinRole); // 0x1e292ac private System.Void UpdateBuySkinButton(HeroData SkinRole); // 0x1e292ac public System.Void BtnOfBuySkin(); // 0x1e23c98 public System.Void BtnOfBuySkinSailuo(); // 0x1e23c98 public System.Void TestBtnOfBuySkinSailuo(); // 0x1e23c98 public System.Void BtnOfAddSailuoDebris(); // 0x1e23c98 public System.Void BtnOfEquipSkin(); // 0x1e23c98 public System.Void ChoiceHeroDes(); // 0x1e23c98 public System.Void ShowRoleQualityUp(); // 0x1e23c98 public System.Void GoToUniversalDebrisPanel(); // 0x1e23c98 private System.Void CreatUniversalDebris(); // 0x1e23c98 public System.Void OpenAdsChipWindow(); // 0x1e23c98 public System.Void BtnOfOpenSixtyGift(); // 0x1e23c98 private System.Void ShowPlayVideoBtn(); // 0x1e23c98 public System.Void BtnOfSkillShow(); // 0x1e23c98 private System.Void IsSpecial(); // 0x1e23c98 public System.Void BtnOfSpecial(); // 0x1e23c98 public System.Void BtnOfHeroBreak(); // 0x1e23c98 public System.Void OnPointerDownOfAttribute(System.Int32 id); // 0x1e24080 public System.Void OnPointerUpOfAttribute(); // 0x1e23c98 public override System.Void SetRedPoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(HeroData hero); // 0x1e12ab8 private System.Void UpdateEquipDot(); // 0x1e23c98 private System.Void UpdateZecterDot(); // 0x1e23c98 private System.Void UpdateExpPanelDot(); // 0x1e23c98 private static System.Boolean IsLevelLower(HeroData role); // 0x1e12ab8 private static System.Boolean IsEquipLower(HeroData role, System.Nullable<System.Int32> part); // 0x1e179a0 private static System.Boolean IsZecterLower(HeroData role); // 0x1e12ab8 private System.Void InitTiesData(); // 0x1e23c98 private System.Void UpdateTiesUI(); // 0x1e23c98 public System.Void BtnOfOpenLock(System.Int32 part); // 0x1e24080 public System.Void OnIteminfoClick(System.Int32 i); // 0x1e24080 public System.Void BtnOfUpgradeLock(System.Int32 part); // 0x1e24080 public System.Void BtnOfTestUpgradeLock(); // 0x1e23c98 public System.Void BtnOfTestAdvance(); // 0x1e23c98 public System.Void BtnOfTestMaxLevel(); // 0x1e23c98 public System.Void BtnOfTestAddTiesMatrial(); // 0x1e23c98 public System.Void BtnOfTestSkillUpgrade(); // 0x1e23c98 public System.Void RefreshDegree(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void InitDegree(); // 0x1e23c98 public System.Void OnUseBtnClick(); // 0x1e23c98 public System.Void OneUpLevelClick(); // 0x1e23c98 public System.Void CreatE(); // 0x1e23c98 private System.Boolean IsLegacyAwakenMax(HeroData hero); // 0x1e192c4 private System.Boolean IsRoleAwakenQualityUnlocked(HeroData hero); // 0x1e192c4 private System.Void EnsureAwakenButtons(); // 0x1e23c98 private System.Void UpdateAwakenButtons(); // 0x1e23c98 public System.Void BtnOfOpenSuperAwake(); // 0x1e23c98 public System.Void BtnOfOpenAwaken(); // 0x1e23c98 public System.Void OneLevelUpTest(); // 0x1e23c98 public System.Void AllLevelUpTest(); // 0x1e23c98 private System.Void RefreshLevel(); // 0x1e23c98 public System.Void OnDegreeButtonDown(); // 0x1e23c98 public System.Void OnDegreeButtonUp(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 public System.Void OpenAccess(); // 0x1e23c98 public System.Void CloseAccess(); // 0x1e23c98 private System.Void RefreshShowSuit(EquipmentData data); // 0x1e292ac public System.Int32 HaveEquipmentCount(EquipmentsCombination equipment); // 0x1e08f3c public System.Void OnSuitButtonDown(); // 0x1e23c98 public System.Void OnSuitButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <SetAddSkillListener>b__95_0(); // 0x1e23c98 private System.Void <SetAddSkillListener>b__95_1(); // 0x1e23c98 private System.Void <OnClickOpenUpgradeSkinPanel>b__120_0(); // 0x1e23c98 private System.Void <BtnOfBuySkin>b__126_0(); // 0x1e23c98 private System.Void <BtnOfBuySkinSailuo>b__127_0(); // 0x1e23c98 private System.Void <GoToUniversalDebrisPanel>b__133_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HerosPanelManager.<>c : System.Object { // Fields public static readonly HerosPanelManager.<>c <>9; // 0x0 public static System.Action <>9__163_0; // 0x8 public static System.Predicate<ItemData> <>9__197_0; // 0x10 public static System.Predicate<ItemData> <>9__199_0; // 0x18 public static System.Predicate<ItemData> <>9__201_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnIteminfoClick>b__163_0(); // 0x1e23c98 internal System.Boolean <RefreshList>b__197_0(ItemData item); // 0x1e192c4 internal System.Boolean <InitDegree>b__199_0(ItemData item); // 0x1e192c4 internal System.Boolean <OneUpLevelClick>b__201_0(ItemData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HerosPanelManager.<>c__DisplayClass109_0 : System.Object { // Fields public System.Int32 i; // 0x10 public HerosPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOFOKTLevel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HerosPanelManager.<>c__DisplayClass119_0 : System.Object { // Fields public System.Int32 skinIndex; // 0x10 public HerosPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetChangeSkinListener>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class HerosPanelManager.<>c__DisplayClass162_0 : System.Object { // Fields public System.Int32 part; // 0x10 public HerosPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfOpenLock>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HerosPanelManager.<>c__DisplayClass164_0 : System.Object { // Fields public System.Int32 part; // 0x10 public HerosPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfUpgradeLock>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HerosPanelManager.<>c__DisplayClass95_0 : System.Object { // Fields public System.Int32 skillIndex; // 0x10 public HerosPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAddSkillListener>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _Skill : System.Object { // Fields public UnityEngine.UI.Text SkillName; // 0x10 public UnityEngine.UI.Text SkillType; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.UI.Image AttackType; // 0x28 public UnityEngine.UI.Text AttackTypeText; // 0x30 public UnityEngine.GameObject BtnAddSkillLv; // 0x38 public UnityEngine.GameObject BtnAddSpinSkill; // 0x40 public UnityEngine.GameObject SkillTip; // 0x48 public UnityEngine.UI.Text SkillTipInfo; // 0x50 public UnityEngine.UI.Image SkillIcon; // 0x58 public UnityEngine.UI.Image SpineIConBg; // 0x60 public UnityEngine.UI.Image Bg; // 0x68 public UnityEngine.UI.Image SkillIconBg; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillInfo : System.Object { // Fields public UnityEngine.GameObject skillGo; // 0x10 public UnityEngine.UI.Text skillDes; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _Bless : System.Object { // Fields public UnityEngine.UI.Image BlessBg; // 0x10 public UnityEngine.UI.Image BlessIcon; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.GameObject BtnAddBless; // 0x28 public UnityEngine.GameObject Locked; // 0x30 public UnityEngine.GameObject ShowLevelText; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinUI : System.Object { // Fields public UnityEngine.GameObject SkinGo; // 0x10 public UnityEngine.UI.Image SkinIcon; // 0x18 public UnityEngine.UI.Text SkinName; // 0x20 public UnityEngine.GameObject HighLight; // 0x28 public UnityEngine.GameObject MaskImg; // 0x30 public UnityEngine.UI.Text strengthenLevel; // 0x38 public UnityEngine.UI.Text FulllAttributeBonus; // 0x40 public UnityEngine.Transform levelInfoRoot; // 0x48 public UnityEngine.Transform EquipmentInfoRoot; // 0x50 public UnityEngine.GameObject StrengthenBtn; // 0x58 public UnityEngine.GameObject UpgradeBtn; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InterceptOver : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text destroyStarsNumTxt; // 0x20 public UnityEngine.UI.Text baseCoinsAwardTxt; // 0x28 public UnityEngine.UI.Text challengeTimesAwardTxt; // 0x30 public UnityEngine.UI.Text remainTimesTxt; // 0x38 private System.Int32 destroyStarsNum; // 0x40 private System.Int32 getCoinsNum; // 0x44 private System.Int32 challengeTimesAward; // 0x48 private System.Int32 remainTimes; // 0x4c private UnityEngine.Events.UnityAction m_onExit; // 0x50 // Methods public System.Void OnShow(System.Int32 starsNum, System.Int32 coinsNum, System.Int32 challengeTimes, UnityEngine.Events.UnityAction onExit); // 0x1e242a4 private System.Void OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 public System.Void BtnGotAward(); // 0x1e23c98 public System.Void BtnPlayVideo(); // 0x1e23c98 private System.Void ShowAward(System.Int32 videoAward); // 0x1e24080 private System.Void AddAward(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Kefu_Window : BasePanel<Kefu_Window> { // Fields // Methods public System.Void OpenRestAccount(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Kefu_Window.<>c : System.Object { // Fields public static readonly Kefu_Window.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__0_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenRestAccount>b__0_0(System.Boolean r); // 0x1e292d4 } // Assembly-CSharp.dll public class LightVariation : BasePanel<LightVariation> { // Fields private LightVariationItemInfo[] award; // 0x30 private LightVariationItemInfo[] award1; // 0x38 private LightVariationItemInfo[] award2; // 0x40 private LightVariationItemInfo[] award3; // 0x48 public LightVariationItemUI[] item; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void CalculateAward(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnPlayVideo(); // 0x1e23c98 private System.Void OnVideoSuccess(); // 0x1e23c98 private static System.Int32 RanomHeroDebris(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LightVariationItemUI : System.Object { // Fields public UnityEngine.UI.Image Icon; // 0x10 public UnityEngine.UI.Text Num; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightVariationItemInfo : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Num; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 id, System.Int32 num); // 0x1e24138 } // Assembly-CSharp.dll public class LoadingManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.RawImage BG; // 0x20 public UnityEngine.UI.Slider SliderImage; // 0x28 public UnityEngine.UI.Text LoadProgress; // 0x30 public UnityEngine.UI.Text loadingTips; // 0x38 public UnityEngine.GameObject NormalType; // 0x40 public UnityEngine.GameObject SpecialType; // 0x48 private System.Int32 isLoad; // 0x50 private static UnityEngine.Events.UnityAction onEnableAction; // 0x0 private static System.Int32 random; // 0x8 public System.String[] tipsContent; // 0x58 public FearlessPlayerinfo MyfearlessPlayerinfo; // 0x60 public System.Collections.Generic.List<FearlessPlayerinfo> fearlessPlayerinfos; // 0x68 // Methods public System.Void OnShow(UnityEngine.Events.UnityAction action, GameType type); // 0x1e29968 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Collections.IEnumerator doEnableAction(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LoadingManager.<doEnableAction>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class LuoSuoBuluGiftWindow : BasePanel<LuoSuoBuluGiftWindow> { // Fields public UnityEngine.GameObject BuluGift; // 0x30 public UnityEngine.GameObject LuosuoGift; // 0x38 public UnityEngine.GameObject BrotherGift; // 0x40 public UnityEngine.GameObject BuluMask; // 0x48 public UnityEngine.GameObject LuosuoMask; // 0x50 public UnityEngine.GameObject BrotherMask; // 0x58 public static System.Boolean toNext; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfBuyBuluGift(); // 0x1e23c98 public System.Void BtnOfLuosuoGift(); // 0x1e23c98 public System.Void BtnOfBrotherGift(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyBuluGift>b__9_0(); // 0x1e23c98 private System.Void <BtnOfLuosuoGift>b__10_0(); // 0x1e23c98 private System.Void <BtnOfBrotherGift>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuoSuoGiftDataManager : SingleMono<LuoSuoGiftDataManager> { // Fields private static readonly System.String Save_LuoSuoGift; // 0x0 private static System.Boolean isBuyBuluGift; // 0x8 private static System.Boolean isBuyLuoSuoGift; // 0x9 private static System.Boolean isBuyBrotherGift; // 0xa private static System.Boolean yetRead; // 0xb // Methods public static System.Void ReadData(); // 0x1e2274c public static System.Void SaveData(); // 0x1e2274c public static System.Void SaveBuyBuLuGift(); // 0x1e2274c public static System.Boolean BuyAllGift(); // 0x1e11490 public static System.Boolean CheckBuLuGift(); // 0x1e11490 public static System.Void SaveBuyLuosuoGift(); // 0x1e2274c public static System.Boolean CheckLuoSuoGift(); // 0x1e11490 public static System.Void SaveBuyBrotheGrift(); // 0x1e2274c public static System.Boolean CheckBrotherBuy(); // 0x1e11490 public static System.Collections.Generic.List<GoodsInfo> BuyBuluGift(); // 0x1e11470 public static System.Collections.Generic.List<GoodsInfo> BuyLuosuoGift(); // 0x1e11470 public static System.Collections.Generic.List<GoodsInfo> BtnOfBuyBrotherGift(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class MainPanelManager : BasePanel<MainPanelManager> { // Fields public UnityEngine.UI.Image HeadImage; // 0x30 public UnityEngine.UI.Image headBoxBG; // 0x38 public UnityEngine.UI.Text Name; // 0x40 public UnityEngine.UI.Image EXP; // 0x48 public UnityEngine.UI.Text Level; // 0x50 public UnityEngine.UI.Text Power; // 0x58 public UnityEngine.UI.Text vipLevel; // 0x60 public UnityEngine.UI.Image VipSign; // 0x68 public UnityEngine.Texture cubeMat; // 0x70 public UnityEngine.Texture renwuMat; // 0x78 public System.Int32 MyUnionID; // 0x80 public static System.String UNIONID; // 0x0 public UnityEngine.GameObject ShopHint; // 0x88 public UnityEngine.GameObject JourenyHint; // 0x90 public UnityEngine.GameObject AchHint; // 0x98 public UnityEngine.GameObject BtnJoureny; // 0xa0 public UnityEngine.GameObject BtnTrusureRedpoint; // 0xa8 public static System.Boolean IsExistence; // 0x8 public TutorialSystem Teach22; // 0xb0 public UnityEngine.GameObject vipRedPoint; // 0xb8 public UnityEngine.GameObject activityIcon; // 0xc0 public UnityEngine.GameObject ActivityScroll; // 0xc8 public UnityEngine.GameObject pointOubu; // 0xd0 public UnityEngine.GameObject pointInfinityChallenge; // 0xd8 private static System.Boolean yetOpenActivity; // 0x9 public UnityEngine.GameObject tournament; // 0xe0 private UnityEngine.UI.Button pvpArenaButton; // 0xe8 private System.Boolean isPvpArenaLoginPending; // 0xf0 public UnityEngine.GameObject androidOnly; // 0xf8 public UnityEngine.GameObject androidOnly2; // 0x100 public UnityEngine.GameObject iosOnly; // 0x108 public UnityEngine.GameObject iosOnly2; // 0x110 public UnityEngine.GameObject iosRoamfreely; // 0x118 public UnityEngine.GameObject FestivalButton; // 0x120 public UnityEngine.UI.Image FestivalImg; // 0x128 public UnityEngine.GameObject AnniversaryImg; // 0x130 public UnityEngine.GameObject anniversaryRedPoint; // 0x138 public UnityEngine.Sprite DuanWuSp; // 0x140 public UnityEngine.Sprite SummerSp; // 0x148 public UnityEngine.Sprite NationalDaySp; // 0x150 public UnityEngine.Sprite newYearSp; // 0x158 public UnityEngine.Sprite springFestivalSp; // 0x160 public UnityEngine.Sprite MayDaySp; // 0x168 public UnityEngine.Sprite QingmingSp; // 0x170 public UnityEngine.Sprite extraSp; // 0x178 public UnityEngine.GameObject signOppoButton; // 0x180 public UnityEngine.GameObject RealNameButton; // 0x188 public UnityEngine.GameObject SensitivityObj; // 0x190 public UnityEngine.GameObject sevenDayBtn; // 0x198 public UnityEngine.GameObject sevenDayBtnRedDot; // 0x1a0 public UnityEngine.GameObject firstChargeRedDot; // 0x1a8 public UnityEngine.GameObject HerotargetRedPoint; // 0x1b0 public UnityEngine.GameObject HerotargetBtn; // 0x1b8 public UnityEngine.GameObject GaiyaHerotargetBtn; // 0x1c0 public UnityEngine.GameObject GaiyaHerotargetRedBtn; // 0x1c8 public UnityEngine.GameObject SeasonOpenBtn; // 0x1d0 public UnityEngine.GameObject EndlessGameobject; // 0x1d8 public UnityEngine.GameObject PeakGameobject; // 0x1e0 public UnityEngine.GameObject FearlessGameobject; // 0x1e8 public UnityEngine.GameObject FearlessN0Gameobject; // 0x1f0 public UnityEngine.GameObject BeliyaActivityBtn; // 0x1f8 public UnityEngine.GameObject XikaliObj; // 0x200 public UnityEngine.GameObject XikaliObjred; // 0x208 public UnityEngine.UI.Text FestivalTimeText; // 0x210 public UnityEngine.UI.Text AnniversaryTimeText; // 0x218 public UnityEngine.UI.Text HeroActivityTimeText; // 0x220 public UnityEngine.UI.Text BeliyaActivityTimeText; // 0x228 private UnityEngine.UI.Image activityMainRedDot; // 0x230 public UnityEngine.UI.Text GaiyaHeroActivityTimeText; // 0x238 public UnityEngine.UI.Text XikaliObj_TimeText; // 0x240 public UnityEngine.GameObject NuoyaActivity; // 0x248 public UnityEngine.GameObject OubuActivity; // 0x250 public UnityEngine.UI.Text NuoyaActivityText; // 0x258 public UnityEngine.UI.Text OubuActivityText; // 0x260 public UnityEngine.GameObject H5Btn; // 0x268 public UnityEngine.UI.Text H5Text; // 0x270 public UnityEngine.GameObject H5RedImg; // 0x278 public UnityEngine.Sprite[] FuncSprite; // 0x280 public UnityEngine.Sprite[] FuncSprite_king; // 0x288 public UnityEngine.GameObject FearlessEffects; // 0x290 public UnityEngine.GameObject RedGameShop; // 0x298 public UnityEngine.UI.Text multiPlayerChange; // 0x2a0 public UnityEngine.GameObject multiPlayerBtn; // 0x2a8 private System.Boolean worldBossActivityUnlocked; // 0x2b0 public UnityEngine.GameObject openWorldBossPanelBtn; // 0x2b8 public UnityEngine.UI.Text worldBossStartCDText; // 0x2c0 public UnityEngine.GameObject worldBossING; // 0x2c8 public UnityEngine.UI.Button testToBossActivityBtn; // 0x2d0 public UnityEngine.UI.RawImage worldBossImage; // 0x2d8 public UnityEngine.Texture[] worldBossStatetexture; // 0x2e0 private System.Boolean yetOpenADPage; // 0x2e8 private System.Boolean showNewGift; // 0x2e9 private System.String <activityRemainTime>k__BackingField; // 0x2f0 public System.TimeSpan span; // 0x2f8 private System.Collections.Generic.Queue<System.Func<System.Boolean>> showActivitiesActions; // 0x300 public TutorialSystem Teach33_1; // 0x308 public TutorialSystem Teach34_1; // 0x310 public TutorialSystem Teach25_2_1; // 0x318 public TutorialSystem teach_gonghui1; // 0x320 public TutorialSystem teach_gonghui2; // 0x328 public TutorialSystem teach_hangkong; // 0x330 public TutorialSystem teachlianmeng; // 0x338 public static System.Boolean IsFromGetHeroPanel; // 0xa private System.Boolean IsMainPanel; // 0x340 private System.Int32 ShowCount; // 0x344 public UnityEngine.Transform Camera3D; // 0x348 public System.Single POS_X; // 0x350 public UnityEngine.Vector3 CameraPos; // 0x354 private UnityEngine.Vector3 movePos; // 0x360 public UnityEngine.Vector3 CameraRot; // 0x36c private DG.Tweening.Tweener tween; // 0x378 private System.Single TouchPositionX; // 0x380 private System.Boolean dragging; // 0x384 private UnityEngine.Camera CameraBig; // 0x388 private UnityEngine.Transform CircleStage; // 0x390 private UnityEngine.Camera CameraSmall; // 0x398 public System.Single CameraSmall_Width; // 0x3a0 private System.Boolean ValueChange; // 0x3a4 private UnityEngine.Transform ModelParent; // 0x3a8 private System.Boolean isClick; // 0x3b0 public System.Boolean isTest; // 0x3b1 private UnityEngine.GameObject MaskObject; // 0x3b8 private UnityEngine.GameObject[] EffectClick; // 0x3c0 private System.Boolean haveHit1; // 0x3c8 private UnityEngine.RaycastHit hit1; // 0x3cc private System.Boolean clickUI; // 0x3f8 private UnityEngine.GameObject[] FunctionName; // 0x400 private UnityEngine.GameObject[] FunctionEffect; // 0x408 public UnityEngine.GameObject[] TutorialUITrigger; // 0x410 public UnityEngine.Vector3[] FCPos; // 0x418 public UnityEngine.Vector3[] FCRot; // 0x420 public UnityEngine.Vector3[] DesPos; // 0x428 private const System.String PATH_3D; // 0x0 private const System.String LIGHT_BOX_NAME; // 0x0 private UnityEngine.GameObject callHeroEffect; // 0x430 private UnityEngine.GameObject lightVariationEffect; // 0x438 private UnityEngine.GameObject callHeroNameObj; // 0x440 public UnityEngine.Sprite lightVariationName; // 0x448 public UnityEngine.Sprite callHeroName; // 0x450 private DG.Tweening.Tweener functionTweener; // 0x458 private System.Boolean apperaLightVariation; // 0x460 private System.Boolean AdCanClick; // 0x461 public static System.String FIRST_Search_UNION; // 0x10 private UnityEngine.Coroutine homeCoroutline; // 0x468 public System.Boolean isIn; // 0x470 public static System.String FIRST_ENTER_UNION; // 0x18 private System.Boolean isSendData; // 0x471 private UnityEngine.AsyncOperation async; // 0x478 private static System.String SAVE_PLAYER_DATA; // 0x20 private System.Boolean dockState; // 0x480 public UnityEngine.GameObject[] Dock; // 0x488 public UnityEngine.GameObject arrow; // 0x490 public UnityEngine.GameObject SystemRed; // 0x498 public UnityEngine.GameObject giftCenterDot; // 0x4a0 public UnityEngine.GameObject welfareCenterDot; // 0x4a8 private UnityEngine.GameObject freeCalHero; // 0x4b0 public UnityEngine.GameObject firstChargeObject; // 0x4b8 public UnityEngine.GameObject dailyTaskButton; // 0x4c0 public UnityEngine.GameObject dailyTaskRedDot; // 0x4c8 public UnityEngine.GameObject teamPanelRedDot; // 0x4d0 public UnityEngine.GameObject chargeRebates; // 0x4d8 private System.Double second; // 0x4e0 public UnityEngine.GameObject backpackRedDot; // 0x4e8 public UnityEngine.GameObject festivalRedPoint; // 0x4f0 private static System.String SAVE_TEACH_DATA; // 0x28 private static System.Collections.Generic.Dictionary<System.String,System.Int32> tutorialData; // 0x30 private static System.Boolean yetRead; // 0x38 public UnityEngine.GameObject newSkinTip; // 0x4f8 public UnityEngine.GameObject newUnionTip; // 0x500 private static System.Single videoCD1; // 0x3c private static System.Single videoCD2; // 0x40 private static System.Nullable<System.DateTime> videoDTime1; // 0x48 private static System.Nullable<System.DateTime> videoDTime2; // 0x58 public UnityEngine.UI.Text cdText1; // 0x508 public UnityEngine.UI.Text cdText2; // 0x510 public UnityEngine.GameObject newTag; // 0x518 public UnityEngine.UI.Text text; // 0x520 private System.String SAVE_PLAY_TEACH; // 0x528 public UnityEngine.Transform[] FuncTiles; // 0x530 private System.Collections.Generic.List<Notice> mainNotices; // 0x538 public MainScrollBanner NoticePrefab; // 0x540 public UnityEngine.Transform NoticeParent; // 0x548 public System.Collections.Generic.List<MainScrollBanner> bannerButtons; // 0x550 public UnityEngine.GameObject[] noticeLine; // 0x558 public UnityEngine.Transform[] AdvertisementImagePoint; // 0x560 private System.Single tm; // 0x568 public CenterOnChild curCenterOnChild; // 0x570 public UnityEngine.UI.Text chatMessageNickName; // 0x578 public MarqueeEffect chatMessageText; // 0x580 public UnityEngine.GameObject newMessageObj; // 0x588 private System.DateTime curNewMessageObjShowTime; // 0x590 public UnityEngine.GameObject chatBtnObj; // 0x598 public MainPanelChatMsgItem[] ChatMsgItems; // 0x5a0 public System.String VideoShowName; // 0x5a8 public System.Collections.Generic.List<MainPanelManager.ImageBinding> imageBindings; // 0x5b0 private UnityEngine.UI.Text cdText3; // 0x5b8 private UnityEngine.UI.Text cdText4; // 0x5c0 private System.Single _updateInterval; // 0x5c8 private System.Single _timer; // 0x5cc private System.String _lastStr1; // 0x5d0 private System.String _lastStr2; // 0x5d8 public UnityEngine.RectTransform panelRectTransform; // 0x5e0 public UnityEngine.UI.ScrollRect scrollRect; // 0x5e8 public MainActivityBanner activityItemPrefab; // 0x5f0 public UnityEngine.Transform parent; // 0x5f8 public System.Single panelShowDuration; // 0x600 public System.Single pauseDuration; // 0x604 public System.Single moveDuration; // 0x608 public System.Single showDelay; // 0x60c private UnityEngine.Vector2 shownPosition; // 0x610 private UnityEngine.Vector2 hiddenPosition; // 0x618 private System.Boolean isPanelAnimating; // 0x620 private System.Boolean isScrollEnabled; // 0x621 private System.Boolean isPaused; // 0x622 private System.Single pauseTimer; // 0x624 private System.Int32 currentIndex; // 0x628 private DG.Tweening.Tween _activityPanelDelayTween; // 0x630 private System.Boolean _activityPanelShownPositionCached; // 0x638 private UnityEngine.Vector2 _activityPanelCachedShownPosition; // 0x63c private System.Int32 _activityPanelRequestVersion; // 0x644 private System.Collections.Generic.List<MainActivityBanner> activeActivities; // 0x648 private System.Int32 _activityCount; // 0x650 private System.Single _activityBannerRefreshTimer; // 0x654 private const System.Single ActivityBannerRefreshInterval; // 0x0 private System.Boolean _ltrScrollInitialized; // 0x658 public UnityEngine.RectTransform activityPanel; // 0x660 public UnityEngine.UI.Button shrinkBtn; // 0x668 public UnityEngine.UI.Button expandBtn; // 0x670 public System.Single duration; // 0x678 public System.Single hideOffsetX; // 0x67c private UnityEngine.Vector2 showPos; // 0x680 private UnityEngine.Vector2 hidePos; // 0x688 public UnityEngine.GameObject openUserBtnObj; // 0x690 private System.String _cachedSurveyUrl; // 0x698 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void OpenPvpArenaMainPanel(); // 0x1e23c98 private System.Void FinishPvpArenaLoginAttempt(); // 0x1e23c98 private System.Void RefreshWorldbossState(); // 0x1e23c98 public System.Void JumpToWorldBossActivity(); // 0x1e23c98 private System.Void CheckWorldBossActivity(); // 0x1e23c98 public System.Void BtnGotoRoleinfoMain(); // 0x1e23c98 private System.Void WorldBossOnEnable(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshText(); // 0x1e23c98 public System.Void RefreshSeasonBtn(); // 0x1e23c98 private System.Void ShowActivityButton(); // 0x1e23c98 private System.Void ShowActivityButton2(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 public System.Void BtnOfAnniversary(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac private System.Void UpdateReminTime(); // 0x1e23c98 private System.Void JudgePointShow(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OpenFirstActivity(); // 0x1e23c98 private System.Void EnqueueActivityPopup(PanelName panelName, System.Func<System.Boolean> openAction); // 0x1e25634 public System.Void OpenNextActivityWindow(); // 0x1e23c98 private System.Void teach22(); // 0x1e23c98 public System.Void SetHeadImage(); // 0x1e23c98 private System.Void SetHeadImageButton(); // 0x1e23c98 public System.Void ClickChioceHeadImg(); // 0x1e23c98 public System.Void BtnOfRename(); // 0x1e23c98 public System.Void SetPlayerName(); // 0x1e23c98 private System.Void UpdatePlayerExp(); // 0x1e23c98 private System.Void UpdatePlayerLevel(); // 0x1e23c98 private System.Void UpdatePower(); // 0x1e23c98 private System.Object RefreshVipLevel(); // 0x1e1bcd8 private System.Object UpdateRemainTodayCount(); // 0x1e1bcd8 private System.Void AutoPopUpDaySign(); // 0x1e23c98 public System.Void ShowChatwindow(); // 0x1e23c98 public System.Void EnterPVPModle(); // 0x1e23c98 public System.Void EnterPlotModle(); // 0x1e23c98 private System.Void JudegeCamreaPos(); // 0x1e23c98 public System.Void BtnGoHeroMapPanel(); // 0x1e23c98 public System.Void BtnGoShopPanel(); // 0x1e23c98 public System.Void BtnGoNewHeroActivityMainPanelPanel(); // 0x1e23c98 private System.Void ShowShopHint(); // 0x1e23c98 private System.Void ShowAchHint(); // 0x1e23c98 public System.Void ShowJourenyHint(); // 0x1e23c98 public System.Void OpneHerosHeroTourism(); // 0x1e23c98 public System.Boolean OpenMianAds(); // 0x1e12ab8 public System.Void TestFakeBanners(); // 0x1e23c98 public System.Void BtnAddExp(); // 0x1e23c98 public System.Void EnterTutorial(); // 0x1e23c98 public System.Void TouchDown(System.Boolean isDown); // 0x1e292d4 public System.Void TouchDrag(); // 0x1e23c98 private System.Void CalculCameraSamllVB(); // 0x1e23c98 private System.Void CameraEffect(); // 0x1e23c98 private System.Collections.IEnumerator DoubleVision(); // 0x1e1bcd8 private System.Void SwapModel(); // 0x1e23c98 private System.Void ModifyShaderToggles(UnityEngine.GameObject targetObject, System.Int32 toggle); // 0x1e29968 private System.Boolean IsTouchPlatform(); // 0x1e12ab8 private System.Void ClickModel(); // 0x1e23c98 public override PanelName CheckCondition(PanelName name); // 0x1e0584c private System.Void CloseFunctionName(); // 0x1e23c98 private System.Void OpenFunctionName(); // 0x1e23c98 private System.Void UpdateFuncPos(); // 0x1e23c98 public System.Void ThisReturn(); // 0x1e23c98 public System.Void OpenAllTrigger(System.Boolean Open); // 0x1e292d4 public System.Void ToPlayTutorial(UnityEngine.GameObject teach); // 0x1e292ac public System.Void OpenNewFunction(System.Int32 id, UnityEngine.Transform t); // 0x1e25634 public System.Void Teach_gonghui1(); // 0x1e23c98 public System.Void Teach_lianmeng(); // 0x1e23c98 public System.Void BtnOfAddBeiliyaSkin(); // 0x1e23c98 public System.Void GotoPVP(); // 0x1e23c98 public System.Void GotoPlot(); // 0x1e23c98 private System.Void CloseEffect(); // 0x1e23c98 public System.Void GetScene(); // 0x1e23c98 private System.Void LightVariation(); // 0x1e23c98 private System.Boolean canShowLightVariation(); // 0x1e12ab8 private System.Void OnLightVariationAppear(); // 0x1e23c98 public System.Void OnLightVariationDisappera(); // 0x1e23c98 public System.Void BtnOfOpenOuBuMain(); // 0x1e23c98 public System.Void BtnOpenRogeuPanel(); // 0x1e23c98 public System.Void BtnOfOpenInfinityChallenge(); // 0x1e23c98 public System.Object UpdateRedPoint(); // 0x1e1bcd8 private System.Void OnFirstRechargeStateChanged(); // 0x1e23c98 public System.Void UpdateAxTaskPoint(); // 0x1e23c98 public System.Void BtnOfFreeGold(); // 0x1e23c98 public System.Void BtnOfFreeDiamond(); // 0x1e23c98 public System.Void BtnOfDayWelfare(); // 0x1e23c98 public System.Void BtnOfDayCharging(); // 0x1e23c98 public System.Void BtnOf136Charging(); // 0x1e23c98 public System.Void BtnForJiangsheng(System.Int32 mapID); // 0x1e24080 public System.Void BtnOfHomeEnter(); // 0x1e23c98 public System.Void BtnOfShowActivity(); // 0x1e23c98 public System.Void UpdateNuoyaButton(); // 0x1e23c98 private System.Void GetUnionIDInfo(System.String txt); // 0x1e292ac public System.Void BtnOfOpenSearchUnion(); // 0x1e23c98 public System.Void OpenHomeScene(); // 0x1e23c98 public System.Void StartHomeTeach(); // 0x1e23c98 public System.Void DeleteKey(); // 0x1e23c98 public System.Void BtnOfOpenUnionScene(); // 0x1e23c98 private System.Boolean CanEnterChatWindow(); // 0x1e12ab8 private System.Collections.IEnumerator OpenUnionScene(); // 0x1e1bcd8 private System.Collections.IEnumerator OpenHome(); // 0x1e1bcd8 private System.Collections.IEnumerator GoRogue(); // 0x1e1bcd8 private System.Collections.IEnumerator GoPvZ(); // 0x1e1bcd8 public System.Void BtnOpenNuoyaGift(); // 0x1e23c98 public System.Void BtnOfOpenGiftCenter(); // 0x1e23c98 public System.Void BtnOfOpenWelfareCenter(); // 0x1e23c98 public System.Void BtnOfOpenDailyTask(); // 0x1e23c98 public System.Void BtnOpenHeroTarget(); // 0x1e23c98 public System.Void BtnOpenGaiyaHeroTarget(); // 0x1e23c98 public System.Void BtnOfShowDock(); // 0x1e23c98 public System.Void RefreshH5Action(); // 0x1e23c98 private System.Void RegisterNewHeroActivityRedDotEvents(); // 0x1e23c98 private System.Void UnregisterNewHeroActivityRedDotEvents(); // 0x1e23c98 private System.Void RefreshNewHeroActivityMainRedDot(); // 0x1e23c98 public override System.Void SetRedPoint(); // 0x1e23c98 private System.Boolean CanShowGiftCenterDot(); // 0x1e12ab8 private System.Boolean CanShowWelfareCenterDot(); // 0x1e12ab8 private System.Void SetShowFreeCallHero(); // 0x1e23c98 public System.Void BtnOfFirstCharge(); // 0x1e23c98 public System.Void UpdateFirstChargeButton(); // 0x1e23c98 private System.Void UpdateDailyTaskButton(); // 0x1e23c98 private System.Void UpdateTeamRedDot(); // 0x1e23c98 private System.Boolean CanShowTeamPanelDot(); // 0x1e12ab8 private System.Void GetMinutes(); // 0x1e23c98 private System.Void RefreshAndroidGiftButton(); // 0x1e23c98 private System.Void UpdateMinutes(); // 0x1e23c98 public System.Void BtnToChargingGift(); // 0x1e23c98 public System.Void BtnToChargingDouble(); // 0x1e23c98 private System.Void UpdateBackpackDot(); // 0x1e23c98 public System.Void BtnOfShowRankList(); // 0x1e23c98 private System.Void Show4399Button(); // 0x1e23c98 public System.Void BtnOfTo4399(); // 0x1e23c98 public System.Void BtnOfToOppo(); // 0x1e23c98 public System.Void BtnToFestivalActivityCenter(); // 0x1e23c98 private System.Void UpdateFestivalRedPoint(); // 0x1e23c98 private System.Void UpdateAnniversaryPoint(); // 0x1e23c98 private System.Void ShowMembersGiftButton(); // 0x1e23c98 public System.Void BtnOfToMembersGift(); // 0x1e23c98 public System.Void BtnOfToIOSLengendGift(); // 0x1e23c98 private static System.Void SaveData(); // 0x1e2274c public static System.Void ResetData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c public static System.Boolean IsCompleteTutorial(System.String key); // 0x1e12ab8 public static System.Int32 GetTutorial(System.String key); // 0x1e055d0 public static System.Void SetTutorial(System.String key, System.Int32 value); // 0x1e24080 public static System.Void ReadTeachOldData(); // 0x1e2274c private System.Void ShowNewSKinTip(); // 0x1e23c98 public System.Void SaveNewSkinTip(); // 0x1e23c98 private System.Void ShowNewUnionTip(); // 0x1e23c98 private System.Void SaveNewUnionTip(); // 0x1e23c98 private System.Void SetCd(System.Int32 id, System.Int32 num); // 0x1e24138 private System.Void ShowCd1(); // 0x1e23c98 private System.Void ShowCd2(); // 0x1e23c98 public System.Void BtnOfShowVivoActivity(); // 0x1e23c98 private System.Void CheckShowRealNameButton(); // 0x1e23c98 public System.Void OnButtonClickRealNameButton(); // 0x1e23c98 public System.Void AddSweepMaterial(); // 0x1e23c98 public System.Void BtnOfRunMode(); // 0x1e23c98 public System.Void BtnOfOpenSevenDay(); // 0x1e23c98 public static System.Void SetTeach(AllTeachDataResponse data); // 0x1e23c98 public System.Void TestClearMedalData(); // 0x1e23c98 public System.Void OpenSubScriber(); // 0x1e23c98 public System.Void ShowSeasonActivityShowPanel(); // 0x1e23c98 public System.Void TestClearPaySunmButton(); // 0x1e23c98 public System.Void TestAddServerDiamo(); // 0x1e23c98 public System.Void test(); // 0x1e23c98 public System.Void openSeason(); // 0x1e23c98 public System.Void ClearSeasonTeach(); // 0x1e23c98 public System.Void OpenPlaneMain(); // 0x1e23c98 public System.Void BtnofRogue(); // 0x1e23c98 public System.Void BtnofPvZ(); // 0x1e23c98 public System.Void BtnofOpenEndless(); // 0x1e23c98 public System.Void BtnofOpenPeak(); // 0x1e23c98 public System.Void BtnofOpenGameShop(); // 0x1e23c98 public System.Void BtnofOpenSystem(); // 0x1e23c98 public System.Void BtnofOpenMCall(); // 0x1e23c98 public System.Void BtnofOpenNewTollgate(); // 0x1e23c98 private System.Void RereshNotice(); // 0x1e23c98 public System.Void ShowActivityPoint(UnityEngine.GameObject centerChild); // 0x1e292ac private System.Void AutoChangeAdvertisementImage(); // 0x1e23c98 public System.Void BtnOfOpenShopSkin(); // 0x1e23c98 public System.Void BtnOfOubuOpenShopSkin(); // 0x1e23c98 public System.Void BtnofOpenChat(); // 0x1e23c98 private System.Void HideBrocastMessage(); // 0x1e23c98 private System.Void ShowBrocastMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac private System.Void CheckHideNewMessageObj(); // 0x1e23c98 public System.Void TestPvpMatch(); // 0x1e23c98 public System.Void TestClearPvpMatch(); // 0x1e23c98 private System.Void HidePeakMatch_Window(); // 0x1e23c98 public System.Void BtnOfOpenFearLessMainPanel(); // 0x1e23c98 public System.Void BtnOfOpenChangeScenePanel(); // 0x1e23c98 private System.Void JudgeOpenChat(System.Int32 level); // 0x1e24080 public System.Void BtnofOpenH5Activity(); // 0x1e23c98 public System.Void BtnofOpenBadge(); // 0x1e23c98 private System.Void ShowNewMessage(); // 0x1e23c98 public System.Void OpenPlayPvPVideo(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void TestRogue(); // 0x1e23c98 public System.Void BeginRougeGame(); // 0x1e23c98 public System.Void BtnClickXikaliActivity(); // 0x1e23c98 public System.Void BtnClickBossSelectPanel(); // 0x1e23c98 private System.Void RefreshImage(); // 0x1e23c98 public System.Void BtnOfOpenLoginPanel(); // 0x1e23c98 public System.Void BtnOfOpenAuction(); // 0x1e23c98 public System.Void BtnOfOpenSHeroAidADGift_Window(); // 0x1e23c98 public System.Void BtnOfOpenUltramanGalaxyAdGift_Window(); // 0x1e23c98 private System.Void UpdateAdTexts(); // 0x1e23c98 public System.Void UpdateAllAdBtn(); // 0x1e23c98 private System.Void UpdateAllAdTexts(); // 0x1e23c98 private System.Void RefreshText(SpecialGpAd adData, UnityEngine.UI.Text textComp, ref System.String& lastCache); // 0x1e2acf8 public System.Void OpenCalendar_Window(); // 0x1e23c98 public System.Void PreparePanelPosition(); // 0x1e23c98 public System.Void ShowPanelAndPopulate(); // 0x1e23c98 private System.Void PopulateAndScroll(); // 0x1e23c98 public System.Void UpdateScrollBanner(); // 0x1e23c98 private System.Single GetActivityScrollMaxX(); // 0x1e0b71c private System.Void ResetActivityScrollToEnd(System.Boolean forceLayout); // 0x1e292d4 private System.Void AutoScrollLogicUpdate(); // 0x1e23c98 private System.Void MoveToNextActivity(); // 0x1e23c98 private System.Void UpdateVisibleActivityBannerCountdown(); // 0x1e23c98 private System.Void SyncActivityBannerRefreshState(); // 0x1e23c98 private System.Void ResetActivityScrollRuntimeState(); // 0x1e23c98 private System.Void CacheActivityPanelShownPosition(); // 0x1e23c98 private System.Void Toggle(System.Boolean isExpanded); // 0x1e292d4 private System.Void OnSevenDayRewardChange(SevenDayTask task); // 0x1e292ac private System.Void RefreshSevenDayRedDot(); // 0x1e23c98 private System.Void RefreshOpenUserBtnState(); // 0x1e23c98 public System.Void BtnOfOpenUserConfig(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <JumpToWorldBossActivity>b__94_0(WorldBossState info); // 0x1e292ac private System.Void <JumpToWorldBossActivity>b__94_1(); // 0x1e23c98 private System.Void <_OnEnable>b__99_1(System.Boolean result); // 0x1e292d4 private System.Void <_OnEnable>b__99_2(System.Boolean result); // 0x1e292d4 private System.Void <_OnEnable>b__99_3(PeakConfigType result); // 0x1e24080 private System.Void <_OnEnable>b__99_4(); // 0x1e23c98 private System.Void <RefreshSeasonBtn>b__102_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 private System.Boolean <OpenFirstActivity>b__116_9(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_10(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_11(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_12(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_13(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_14(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_15(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_16(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_17(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_18(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_19(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_20(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_21(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_22(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_0(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_1(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_2(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_3(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_4(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_5(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_6(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_7(); // 0x1e12ab8 private System.Boolean <OpenFirstActivity>b__116_8(); // 0x1e12ab8 private System.Void <ThisReturn>b__193_0(); // 0x1e23c98 private System.Void <BtnOfFreeGold>b__228_0(System.Boolean result); // 0x1e292d4 private System.Void <BtnOfFreeDiamond>b__229_0(System.Boolean result); // 0x1e292d4 private System.Void <BtnOfOpenUnionScene>b__246_0(System.Boolean result); // 0x1e292d4 private System.Void <CheckShowRealNameButton>b__332_0(System.Boolean isGet); // 0x1e292d4 private System.Void <openSeason>b__346_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 private System.Void <Start>b__393_0(); // 0x1e23c98 private System.Void <Start>b__393_1(); // 0x1e23c98 private System.Void <TestRogue>b__394_0(); // 0x1e23c98 private System.Void <TestRogue>b__394_1(); // 0x1e23c98 private System.Void <MoveToNextActivity>b__447_0(); // 0x1e23c98 private System.Void <Toggle>b__459_0(); // 0x1e23c98 private System.Void <Toggle>b__459_1(); // 0x1e23c98 private System.Void <RefreshOpenUserBtnState>b__464_0(LSDKInterface.Models.GetUserConfigResult config); // 0x1e292ac private System.Void <BtnOfOpenUserConfig>b__465_0(LSDKInterface.Models.WebResult WebResult); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public struct MainPanelManager.ImageBinding : { // Fields public MainPanelImageType type; // 0x10 public UnityEngine.UI.Image targetImage; // 0x18 // Methods } // Assembly-CSharp.dll [Serializable] private sealed class MainPanelManager.<>c : System.Object { // Fields public static readonly MainPanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__99_0; // 0x8 public static System.Action<System.Boolean> <>9__298_0; // 0x10 public static System.Action<System.Int32> <>9__381_0; // 0x18 public static System.Action<System.Boolean> <>9__383_0; // 0x20 public static System.Action<MeatPegionResponseCode> <>9__395_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__99_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <BtnOfToOppo>b__298_0(System.Boolean enter); // 0x1e292d4 internal System.Void <TestClearPvpMatch>b__381_0(System.Int32 result); // 0x1e24080 internal System.Void <BtnOfOpenFearLessMainPanel>b__383_0(System.Boolean result); // 0x1e292d4 internal System.Void <BeginRougeGame>b__395_0(MeatPegionResponseCode result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass118_0 : System.Object { // Fields public PanelName panelName; // 0x10 public System.Func<System.Boolean> openAction; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <EnqueueActivityPopup>b__0(); // 0x1e12ab8 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass200_0 : System.Object { // Fields public UnityEngine.Transform trans; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__0(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__1(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__2(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__3(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__4(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__5(); // 0x1e23c98 internal System.Void <OpenNewFunction>b__6(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass439_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public MainPanelManager <>4__this; // 0x18 public DG.Tweening.TweenCallback <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PreparePanelPosition>b__0(); // 0x1e23c98 internal System.Void <PreparePanelPosition>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass440_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public MainPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowPanelAndPopulate>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass84_0 : System.Object { // Fields public MainPanelManager <>4__this; // 0x10 public System.UInt32 accountId; // 0x18 public System.String nickName; // 0x20 public System.Action<System.Boolean> <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenPvpArenaMainPanel>b__0(InstantFightAssignGateResult assignResult); // 0x1e292ac internal System.Void <OpenPvpArenaMainPanel>b__2(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass84_1 : System.Object { // Fields public InstantFightAssignGateResult assignResult; // 0x10 public MainPanelManager.<>c__DisplayClass84_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenPvpArenaMainPanel>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainPanelManager.<>c__DisplayClass84_2 : System.Object { // Fields public System.Boolean success; // 0x10 public MainPanelManager.<>c__DisplayClass84_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenPvpArenaMainPanel>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainPanelManager.<DoubleVision>d__174 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class MainPanelManager.<GoPvZ>d__254 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class MainPanelManager.<GoRogue>d__253 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class MainPanelManager.<OpenHome>d__252 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class MainPanelManager.<OpenUnionScene>d__251 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class NewGift_Window : BasePanel<NewGift_Window> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.GameObject loadingImage; // 0x30 public ObscuredFloat delayTm; // 0x38 public UnityEngine.UI.Toggle dailyToggle; // 0x50 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfDetailInfo(); // 0x1e23c98 public System.Void BtnofOpenActivity(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfDetailInfo>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewOnlineAwardManager : UnityEngine.MonoBehaviour { // Fields public static ObscuredInt[] GoodsTime; // 0x0 public System.Int32[] GoodsID; // 0x20 public System.Int32[] GoodsNum; // 0x28 public UnityEngine.GameObject[] BtnGet; // 0x30 public UnityEngine.GameObject[] AlreadyGet; // 0x38 public UnityEngine.GameObject[] Over; // 0x40 public UnityEngine.UI.Text[] CountDTime; // 0x48 public UnityEngine.GameObject OverTip; // 0x50 private System.Boolean[] GetGift; // 0x58 public System.Single CountDownTime; // 0x60 private static System.Int32 LastGotID; // 0x8 private static System.Single TotalTime; // 0xc private ObscuredInt[] HideGoodsID; // 0x68 private ObscuredInt[] HideGoodsNum; // 0x70 public UnityEngine.GameObject[] AllAward; // 0x78 private System.Boolean isVIP; // 0x80 private static InitRedDot onChange; // 0x10 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.String CountDown(System.Int32 time); // 0x1e1bf7c private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 ID); // 0x1e24080 private System.Void SetGetAnimation(System.Int32 Id); // 0x1e24080 private System.Void CheckVIP(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private static System.Void CallOnChange(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class NewOnlineAwardManager.<>c__DisplayClass22_0 : System.Object { // Fields public NewOnlineAwardManager <>4__this; // 0x10 public System.Int32 Id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGetAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NormalFailPanel : BasePanel<NormalFailPanel> { // Fields public UnityEngine.GameObject CountDownTime; // 0x30 public UnityEngine.GameObject Failed; // 0x38 public UnityEngine.UI.Text CountDown; // 0x40 private System.Single CountDownValue; // 0x48 private System.Boolean NeedCountDown; // 0x4c public UnityEngine.GameObject PlotPrice; // 0x50 public UnityEngine.GameObject PrisonPrize; // 0x58 public UnityEngine.GameObject TowerPrize; // 0x60 public System.Collections.Generic.List<PrizeUI> PrizeUIList; // 0x68 public System.Collections.Generic.List<PrizeUI> PrisonPriceUIList; // 0x70 public System.Collections.Generic.List<PrizeUI> TowerCompletePriceUIList; // 0x78 public System.Collections.Generic.List<PrizeUI> TowerSpecialPriceUIList; // 0x80 public UnityEngine.GameObject ouBuPriceParent; // 0x88 public System.Collections.Generic.List<PrizeUI> ouBuPriceUIList; // 0x90 public UnityEngine.GameObject ContinueBtn; // 0x98 public UnityEngine.GameObject ReturnBtn; // 0xa0 public UnityEngine.GameObject TryAgainBtn; // 0xa8 private System.Boolean IsRelive; // 0xb0 public UnityEngine.GameObject BtnPlay; // 0xb8 public UnityEngine.GameObject seasonFail; // 0xc0 public System.Collections.Generic.List<CardData> ShowCardList; // 0xc8 private MapData FightMapData; // 0xd0 public UnityEngine.GameObject runModeObj; // 0xd8 public UnityEngine.GameObject normalModeObj; // 0xe0 public UnityEngine.UI.Text runModeMoneyAddCnt; // 0xe8 private System.Collections.Generic.List<MapDropThings> NewDropList; // 0xf0 private System.Boolean IsGetNewEqu; // 0xf8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetGoods(); // 0x1e23c98 private System.Void UpdateCountDown(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void BtnContinue(); // 0x1e23c98 public System.Void BtnAgain(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ShowPlotPrice(); // 0x1e23c98 private System.Void ShowOubuLevelDrop(); // 0x1e23c98 private System.Void ShowPrisonPrice(); // 0x1e23c98 private System.Void ShowTowerPrice(); // 0x1e23c98 private System.Void ResetUI(); // 0x1e23c98 public System.Void PromoteFightPower(System.Int32 WhichWay); // 0x1e24080 private System.Void ShowPlayBtn(); // 0x1e23c98 public System.Void BtnPlayVideoRelive(); // 0x1e23c98 public System.Void Relive(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnContinue>b__30_0(); // 0x1e23c98 private System.Void <BtnContinue>b__30_1(); // 0x1e23c98 private System.Void <BtnContinue>b__30_2(); // 0x1e23c98 private System.Void <BtnContinue>b__30_4(); // 0x1e23c98 private System.Void <BtnContinue>b__30_5(); // 0x1e23c98 private System.Void <BtnContinue>b__30_3(); // 0x1e23c98 private System.Void <BtnAgain>b__31_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NormalFailPanel.<>c : System.Object { // Fields public static readonly NormalFailPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__29_1; // 0x10 public static DoSthExitComplete <>9__29_0; // 0x18 public static DoSthExitComplete <>9__40_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateCountDown>b__28_0(); // 0x1e23c98 internal System.Void <BtnExit>b__29_0(); // 0x1e23c98 internal System.Void <BtnExit>b__29_1(); // 0x1e23c98 internal System.Void <PromoteFightPower>b__40_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class OpenNFuntionManager : BasePanel<OpenNFuntionManager> { // Fields public UnityEngine.UI.Image FuntionImage; // 0x30 public UnityEngine.Sprite[] FuntionsSprite; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPBuyChallengeNum : UnityEngine.MonoBehaviour { // Fields private const System.String SAVE_YET_BUY_TIMES; // 0x0 private const System.Int32 EVERY_BUY_ADD_DIAMONDS; // 0x0 public UnityEngine.UI.Text describTxt; // 0x20 private System.Int32 remainTimes; // 0x28 private System.Int32 yetBuyTimes; // 0x2c private System.Int32 consumeDiamond; // 0x30 private System.Int32 everyDayBuyTimes; // 0x34 private UnityEngine.Events.UnityAction m_Buy; // 0x38 // Methods public System.Void OnShow(UnityEngine.Events.UnityAction Buy); // 0x1e292ac private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnBuy(); // 0x1e23c98 public System.Void BtnCancel(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuy>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPEndPanelManager : BasePanel<PVPEndPanelManager> { // Fields public UnityEngine.UI.Image TitleImage; // 0x30 public UnityEngine.UI.Text SuccessText; // 0x38 public UnityEngine.UI.Text LoseText; // 0x40 public UnityEngine.UI.Text TotalScore; // 0x48 public UnityEngine.UI.Text GetScore; // 0x50 public UnityEngine.UI.Text WinningStreakScore; // 0x58 public MultiPvpHero[] roles; // 0x60 public UnityEngine.GameObject PVPUI; // 0x68 public UnityEngine.GameObject MultiPVPUI; // 0x70 public static System.Int32 isWin; // 0x0 private ObscuredInt winStreakScoreAdd; // 0x78 private ObscuredInt score; // 0xa0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void AddScoreCallBack(System.String backValue); // 0x1e292ac private System.Void AddMultiScoreCallBack(System.String backValue); // 0x1e292ac public System.Void BtnExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__12_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPEndPanelManager.<>c : System.Object { // Fields public static readonly PVPEndPanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__12_0; // 0x8 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__12_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__12_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <_OnEnable>b__12_2(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll public class PVPFamousManager : BasePanel<PVPFamousManager> { // Fields public System.Collections.Generic.List<FamousPlayerInfo> FamousInfo; // 0x30 public UnityEngine.Transform CellParent; // 0x38 public UnityEngine.GameObject CellOfFamousInfo; // 0x40 private UserData[] userInfo; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitFamousPlayerBox(System.Int32 num); // 0x1e24080 private System.Void SetBoxInfo(UnityEngine.Transform trans); // 0x1e292ac private System.Void BtnOfFamousPlayerBox(System.Int32 i); // 0x1e24080 private System.Void RequestServerRankList(); // 0x1e23c98 public System.Void DealServerRankList(System.String RankListValue); // 0x1e292ac private System.Void InitPlayerListInfo(System.Collections.Generic.List<UserData> list); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPFamousManager.<>c : System.Object { // Fields public static readonly PVPFamousManager.<>c <>9; // 0x0 public static System.Comparison<UserData> <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <InitPlayerListInfo>b__11_0(UserData dataA, UserData dataB); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class PVPFamousManager.<>c__DisplayClass7_0 : System.Object { // Fields public PVPFamousManager <>4__this; // 0x10 public UnityEngine.Transform trans; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetBoxInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FamousPlayerInfo : System.Object { // Fields public UnityEngine.UI.Image HeadImage; // 0x10 public UnityEngine.UI.Image headBox; // 0x18 public UnityEngine.UI.Image RankSign; // 0x20 public UnityEngine.UI.Text RankDescrib; // 0x28 public UnityEngine.UI.Text Rank; // 0x30 public UnityEngine.UI.Text Score; // 0x38 public UnityEngine.UI.Text Name; // 0x40 public UnityEngine.UI.Image RoleImage1; // 0x48 public UnityEngine.UI.Image RoleImage2; // 0x50 public UnityEngine.UI.Image RoleImage3; // 0x58 public UnityEngine.UI.Button Btn; // 0x60 public UnityEngine.UI.Text vipLevel; // 0x68 public UnityEngine.UI.Image vipLineBG; // 0x70 public UnityEngine.UI.Image RankBG; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPMainPanelManager : BasePanel<PVPMainPanelManager> { // Fields public System.Collections.Generic.List<PVPPlayerInfo> PlayerInfo; // 0x30 public UnityEngine.Transform CellParent; // 0x38 public UnityEngine.GameObject CellOfPVPRankInfo; // 0x40 public UnityEngine.UI.Text TimeCountDown; // 0x48 public UnityEngine.UI.Text RemainningChallgeNum; // 0x50 public UnityEngine.UI.Text TotleText; // 0x58 private ObscuredInt ChallengeNum; // 0x60 public RankInfo MyCurrRankInfo; // 0x88 public PVPBuyChallengeNum buyChallengeWindow; // 0x90 public UnityEngine.UI.Image rankBG; // 0x98 public UnityEngine.Sprite[] rankBGSprite; // 0xa0 public UnityEngine.GameObject lastAward; // 0xa8 public UnityEngine.UI.Text lastTypeText; // 0xb0 public UnityEngine.UI.Text lastRankText; // 0xb8 public UnityEngine.UI.Text lastScoreText; // 0xc0 public UnityEngine.UI.Text diamondNumText; // 0xc8 public UnityEngine.GameObject notJoinTip; // 0xd0 private static System.Collections.Generic.List<UserData> rankList; // 0x0 private static ObscuredInt totalCount; // 0x8 private static MyInfo myInfo; // 0x30 private System.Single timeCountDown; // 0xd8 private System.Int32 day; // 0xdc private System.Int32 hour; // 0xe0 private System.Int32 min; // 0xe4 private PVPPlayerInfo newInfo; // 0xe8 private System.Boolean ctrl1; // 0xf0 private System.Boolean ctrl2; // 0xf1 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void RequestServerRankList(); // 0x1e23c98 private System.Void DealServerRankList(System.String RankListValue); // 0x1e292ac private System.Void InitPlayerListInfo(); // 0x1e23c98 private System.Void InitMyRankInfo(); // 0x1e23c98 private System.Void CalculateTime(); // 0x1e23c98 private System.Void UpdateTimeShow(); // 0x1e23c98 private System.Void InitRankInfo(System.Int32 count); // 0x1e24080 private System.Void SetInfo(UnityEngine.Transform trans); // 0x1e292ac private System.Void RankInfoBtn(System.Int32 i); // 0x1e24080 private System.Void CtrlWattingWindow(System.Int32 ctrl1, System.Int32 ctrl2, UnityEngine.Events.UnityAction OnClose); // 0x1e2437c public System.Void BtnFamous(); // 0x1e23c98 public System.Void BtnStepWiseInfo(); // 0x1e23c98 public System.Void BtnDetails(); // 0x1e23c98 public System.Void BtnHonorMall(); // 0x1e23c98 private System.Boolean CheckTime(); // 0x1e12ab8 private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 public System.Void TestBuy(); // 0x1e23c98 public System.Void BtnReady(); // 0x1e23c98 public System.Void ADDChanllageNum(System.Int32 num); // 0x1e24080 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetLastRankInfo(); // 0x1e23c98 public System.Void BtnToRuler(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <DealServerRankList>b__24_0(); // 0x1e23c98 private System.Void <DealServerRankList>b__24_1(); // 0x1e23c98 private System.Void <TestBuy>b__46_0(); // 0x1e23c98 private System.Void <BtnReady>b__47_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPMainPanelManager.<>c : System.Object { // Fields public static readonly PVPMainPanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__21_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__24_2; // 0x10 public static UnityEngine.Events.UnityAction <>9__24_3; // 0x18 public static System.Comparison<UserData> <>9__25_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__21_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <DealServerRankList>b__24_2(); // 0x1e23c98 internal System.Void <DealServerRankList>b__24_3(); // 0x1e23c98 internal System.Int32 <InitPlayerListInfo>b__25_0(UserData dataA, UserData dataB); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class PVPMainPanelManager.<>c__DisplayClass35_0 : System.Object { // Fields public PVPMainPanelManager <>4__this; // 0x10 public UnityEngine.Transform trans; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PVPPlayerInfo : System.Object { // Fields public UnityEngine.UI.Image HeadImage; // 0x10 public UnityEngine.UI.Image headBox; // 0x18 public UnityEngine.UI.Text Name; // 0x20 public UnityEngine.UI.Text Level; // 0x28 public UnityEngine.UI.Text Score; // 0x30 public UnityEngine.UI.Text Rank; // 0x38 public UnityEngine.UI.Text vipLevel; // 0x40 public UnityEngine.UI.Button Btn; // 0x48 public UnityEngine.UI.Image RankImage; // 0x50 public UnityEngine.UI.Image vipLineBg; // 0x58 public UnityEngine.UI.Text Power; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RankInfo : System.Object { // Fields public UnityEngine.UI.Image RankSign; // 0x10 public UnityEngine.UI.Text RankDescrib; // 0x18 public UnityEngine.UI.Text Rank; // 0x20 public UnityEngine.UI.Text Score; // 0x28 public UnityEngine.UI.Text WinRate; // 0x30 public UnityEngine.UI.Text WinningStreak; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PVPPanelRuntimeUtility : System.Object { // Fields // Methods public static UnityEngine.Transform FindDescendant(UnityEngine.Transform root, System.String nodeName); // 0x1e20b20 public static T FindComponent(UnityEngine.Transform root, System.String nodeName); // 0x1c8fbb4 public static System.Collections.Generic.List<UnityEngine.Transform> CollectDirectChildren(UnityEngine.Transform parent, System.String namePrefix); // 0x1e20b20 public static System.Void SetTabSelected(UnityEngine.Transform tabRoot, System.Boolean selected); // 0x1e292d4 public static System.Void SetText(UnityEngine.UI.Text target, System.String value); // 0x1e292ac public static System.Void ShowRequestResult(System.String operation, System.Int32 result); // 0x1e24080 public static System.Int64 GetUnixMilliseconds(); // 0x1e0b15c } // Assembly-CSharp.dll public class PVPPlayerInfoManager : BasePanel<PVPPlayerInfoManager> { // Fields public UnityEngine.Sprite[] starSprtie; // 0x30 public UnityEngine.UI.Image HeadImage; // 0x38 public UnityEngine.UI.Text PlayerName; // 0x40 public UnityEngine.UI.Image[] RoleHeadImage; // 0x48 public UnityEngine.GameObject[] RoleStar; // 0x50 public RankInfo rankInfo; // 0x58 public UnityEngine.UI.Text[] level; // 0x60 private static UserData gameData; // 0x0 // Methods public static System.Void OnShow(UserData data); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPRankStepTipsManager : BasePanel<PVPRankStepTipsManager> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPReadyFightManager : BasePanel<PVPReadyFightManager> { // Fields public static System.Collections.Generic.List<HeroData> PVPFightList; // 0x0 public static System.Int32 WinScoreValue; // 0x8 public static System.Int32 LoseScoreValue; // 0xc public PVPReadyFightClass MyInfo; // 0x30 public PVPReadyFightClass EnemyInfo; // 0x38 public UnityEngine.UI.Text WinScore; // 0x40 public UnityEngine.UI.Text FailScore; // 0x48 public UnityEngine.UI.Text GoldValue; // 0x50 private System.Collections.Generic.List<UserData> userDataList; // 0x58 public static MyInfo myRankInfo; // 0x10 private ObscuredInt NeedGold; // 0x60 private System.String EnemyUID; // 0x88 public UnityEngine.UI.Text RemainningChallengeNum; // 0x90 public static ObscuredInt ChallengeNum; // 0x18 public PVPBuyChallengeNum buyChallengeWindow; // 0x98 public static ObscuredInt enemyScore; // 0x40 public UnityEngine.UI.Image DegreeIcon1; // 0xa0 public UnityEngine.UI.Image DegreeIcon2; // 0xa8 public UnityEngine.UI.Text DegreeText1; // 0xb0 public UnityEngine.UI.Text DegreeText2; // 0xb8 public UnityEngine.Sprite[] starSprite; // 0xc0 public UnityEngine.UI.Text TotleText; // 0xc8 private System.Int32 CurrentEnemyId; // 0xd0 private System.Boolean yetClick; // 0xd4 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitMyInfo(); // 0x1e23c98 private System.Void CalculateScore(System.Int32 myScore, System.Int32 enemyScore); // 0x1e24138 private System.Void RequestSeverUserList(System.Action onDealOver); // 0x1e292ac private System.Void DealServerUserList(System.String userListData); // 0x1e292ac public System.Void SetEnemyInfo(UserData data); // 0x1e292ac public System.Void InitFindEnemy(UserData data); // 0x1e292ac public System.Void BtnOfFindEnemy(); // 0x1e23c98 private System.Void ApplyFindEnemySuccess(); // 0x1e23c98 public System.Void BtnOfTestFight(); // 0x1e23c98 public System.Void BtnOfFight(); // 0x1e23c98 private System.Void TestDealServerUserData(System.Collections.Generic.Dictionary<System.String,System.String> archive); // 0x1e292ac private System.Void DealServerUserData(System.String backStr); // 0x1e292ac private System.Void HandleBattleDataFailure(System.Exception exception); // 0x1e292ac public static System.Void ClearTodayPVPTimes(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <RequestSeverUserList>b__26_0(System.String str); // 0x1e292ac private System.Void <BtnOfFindEnemy>b__31_0(); // 0x1e23c98 private System.Void <BtnOfFight>b__35_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPReadyFightManager.<>c : System.Object { // Fields public static readonly PVPReadyFightManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__27_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__27_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__27_2; // 0x18 public static UnityEngine.Events.UnityAction <>9__27_3; // 0x20 public static System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> <>9__35_1; // 0x28 public static UnityEngine.Events.UnityAction <>9__38_0; // 0x30 public static UnityEngine.Events.UnityAction <>9__38_1; // 0x38 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <DealServerUserList>b__27_0(); // 0x1e23c98 internal System.Void <DealServerUserList>b__27_1(); // 0x1e23c98 internal System.Void <DealServerUserList>b__27_2(); // 0x1e23c98 internal System.Void <DealServerUserList>b__27_3(); // 0x1e23c98 internal System.Void <BtnOfFight>b__35_1(LAtmLegendHeroGame.Archive.Models.UploadArchiveResult result); // 0x1e292ac internal System.Void <HandleBattleDataFailure>b__38_0(); // 0x1e23c98 internal System.Void <HandleBattleDataFailure>b__38_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PVPFightPlayerClass : System.Object { // Fields public UnityEngine.UI.Image Tag; // 0x10 public UnityEngine.UI.Text RoleName; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.GameObject Star; // 0x28 public UnityEngine.Transform ModelParent; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PVPReadyFightClass : System.Object { // Fields public UnityEngine.UI.Text Name; // 0x10 public UnityEngine.UI.Text Score; // 0x18 public UnityEngine.UI.Image headImage; // 0x20 public UnityEngine.UI.Image headBox; // 0x28 public UnityEngine.UI.Text vipLevel; // 0x30 public UnityEngine.UI.Text userLevel; // 0x38 public PVPFightPlayerClass[] FightPlayer; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPRewardManager : BasePanel<PVPRewardManager> { // Fields public System.Int32[] RewardDiamond; // 0x30 public UnityEngine.GameObject[] BtnRankGrade; // 0x38 public UnityEngine.UI.Text[] RankReward; // 0x40 public UnityEngine.UI.Text[] RankReward1; // 0x48 public UnityEngine.GameObject[] RankReward1Obj; // 0x50 public UnityEngine.UI.Text rankRulerTip; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSelectGrade(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpSelectPanelManager : BasePanel<PvpSelectPanelManager> { // Fields private static System.String RECORD_OPEN_BEILIYA_GIFT_NUM; // 0x0 private PvpSelectItem pvpSelectItemPrefab; // 0x30 private UnityEngine.Transform pvpListParent; // 0x38 private System.Collections.Generic.List<PvpSelectItem> pvpItemPool; // 0x40 // Methods private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 private static System.Int32 GetOpenBeiliyaGiftNum(); // 0x1e03f1c private static System.Void SaveOpenBeiliyaGiftNum(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class PVPBattleRuntimeManager : SingleMono<PVPBattleRuntimeManager> { // Fields private System.UInt64 startingRaceId; // 0x20 private System.Action<System.Boolean> startCompleted; // 0x28 private PVPBattleManager subscribedBattleManager; // 0x30 private UnityEngine.AudioListener uiAudioListener; // 0x38 private System.Boolean restoreUiAudioListener; // 0x40 private PVPLoginManager savedOnlineLogin; // 0x48 private System.Boolean savedOffline; // 0x50 private System.Boolean <IsLocalAiTest>k__BackingField; // 0x51 // Methods public System.Boolean get_IsLocalAiTest(); // 0x1e12ab8 private System.Void set_IsLocalAiTest(System.Boolean value); // 0x1e292d4 public System.Boolean PrepareLocalAiTest(System.Int32 roleId); // 0x1e12c98 public System.Boolean StartLocalAiTest(); // 0x1e12ab8 public System.Boolean get_IsStarting(); // 0x1e12ab8 protected override System.Void Awake(); // 0x1e23c98 public System.Void StartBattle(System.UInt64 raceId, System.Action<System.Boolean> completed); // 0x1e29888 public System.Void ResetRuntime(); // 0x1e23c98 private System.Void HandleSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x1e26bf8 private System.Void RestoreUiAudioListener(); // 0x1e23c98 private System.Void HandleRelayConnected(); // 0x1e23c98 private System.Void HandleRelayConnectFailed(System.String reason); // 0x1e292ac private System.Boolean IsCurrentStart(); // 0x1e12ab8 private System.Void CompleteStart(System.Boolean success, System.String reason); // 0x1e29530 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPBattleRuntimeManager.<>c__DisplayClass11_0 : System.Object { // Fields public System.UInt32 requiredId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <PrepareLocalAiTest>b__0(Engine.Core.CharacterInfo item); // 0x1e192c4 } // Assembly-CSharp.dll public sealed class PVPFightPanelAdapter : UnityEngine.MonoBehaviour { // Fields private FightingPanelManager panel; // 0x20 private PvpActionEventMgr subscribedEvents; // 0x28 private readonly System.Collections.Generic.Dictionary<Fight.ButtonPress,System.String> inputNames; // 0x30 private readonly System.Collections.Generic.Dictionary<Fight.ButtonPress,Engine.Core.SkillPlayedInfo> cooldowns; // 0x38 private static readonly Fight.ButtonPress[] SkillSlots; // 0x0 private System.Single battleOpenedRealtime; // 0x40 // Methods public System.Boolean Initialize(FightingPanelManager targetPanel); // 0x1e192c4 public System.Void Shutdown(); // 0x1e23c98 public System.Boolean TrySetMovement(UnityEngine.Vector2 direction); // 0x1e15f04 public System.Boolean TrySetButton(Fight.ButtonPress buttonPress, System.Boolean pressed); // 0x1e132c8 public System.Boolean TryPulseSkill(System.Int32 skillIndex); // 0x1e12c98 public System.Boolean TryPulseButton(Fight.ButtonPress buttonPress); // 0x1e12c98 private System.Void Update(); // 0x1e23c98 private System.Void BindRuntimeInput(Fight.InputReferences inputReference); // 0x1e292ac private System.Void StartSkillCooldown(Fight.ButtonPress buttonPress, Engine.Core.SkillPlayedInfo skillPlayedInfo); // 0x1e25634 private System.Void HandleRoleHpChanged(Engine.Core.RoleControl role, UnityEngine.Vector3 unusedOffset); // 0x1e2a028 private System.Void RefreshBattleState(); // 0x1e23c98 private System.Void RefreshRoleHealth(Engine.Core.RoleControl role); // 0x1e292ac private System.Void RefreshCooldowns(); // 0x1e23c98 private System.Void RefreshPlayerLabels(); // 0x1e23c98 private System.Collections.IEnumerator ReleaseNextFrame(Fight.ButtonPress buttonPress); // 0x1e1bf7c private System.Void ResetAllInputs(); // 0x1e23c98 private static Fight.InputTouchController GetInputController(); // 0x1e11470 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class PVPFightPanelAdapter.<ReleaseNextFrame>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPFightPanelAdapter <>4__this; // 0x20 public Fight.ButtonPress buttonPress; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPBattleFlowCoordinator : SingleMono<PVPBattleFlowCoordinator> { // Fields private const System.Single MatchSuccessPanelAppearTimeoutSeconds; // 0x0 private const System.Single MatchSuccessVsStartTimeoutSeconds; // 0x0 private System.UInt64 enteringRaceId; // 0x20 private System.Boolean isEnteringBattle; // 0x28 private System.Boolean hasEnteredProjectBattleScene; // 0x29 private System.Boolean isHandlingEntryFailure; // 0x2a private PVPMatchManager subscribedMatchManager; // 0x30 private PVPBattleManager subscribedBattleManager; // 0x38 private System.Byte settledPkType; // 0x40 private PVPBattleResultPanel resultPanel; // 0x48 private System.Boolean enteringLocalAiTest; // 0x50 private System.Boolean exitingLocalAiTest; // 0x51 private System.UInt64 presentedSettlementRaceId; // 0x58 private System.Int32 presentationVersion; // 0x60 private PVPBattleJudgementPanel judgementPanel; // 0x68 // Methods public System.Boolean StartLocalAiTest(System.Int32 roleId); // 0x1e12c98 public System.Void ExitLocalAiTest(); // 0x1e23c98 protected override System.Void Awake(); // 0x1e23c98 public System.Void EnsureReady(); // 0x1e23c98 public System.Void ExitArena(); // 0x1e23c98 public System.Void ReturnToArenaAfterBattle(); // 0x1e23c98 private System.Void HandleRaceStarting(WorldNotifyRaceStart raceStart); // 0x1e292ac private System.Collections.IEnumerator EnterBattleAfterMatchPresentation(System.UInt64 requestedRaceId); // 0x1e2106c private System.Void HandleBattleSceneLoaded(System.String sceneName, System.Boolean success); // 0x1e2a6ec private System.Collections.IEnumerator CloseLoadingWhenLocalAiReady(); // 0x1e1bcd8 private System.Collections.IEnumerator CloseLoadingWhenBattleReady(System.UInt64 requestedRaceId); // 0x1e2106c private static System.Boolean IsLocalPlayerFullyLoaded(); // 0x1e11490 private static System.Boolean AreBothPlayersReadyForBattle(); // 0x1e11490 private static System.Void CloseRealtimeLoadingPanel(); // 0x1e2274c private System.Boolean IsCurrentEntry(System.UInt64 requestedRaceId); // 0x1e19564 public System.Void HandleEntryFailed(System.String message); // 0x1e292ac private System.Void CompleteEntryFailure(System.String message); // 0x1e292ac private System.Void HandleBattleSettled(SceneMatchPkRaceEnd settlement); // 0x1e292ac private System.Void ShowBattleStartPresentation(); // 0x1e23c98 private System.Boolean TryOpenJudgementPanel(); // 0x1e12ab8 private System.Collections.IEnumerator ShowSettlementAfterJudgement(SceneMatchPkRaceEnd settlement, System.UInt64 raceId, System.Int32 version); // 0x1c8fbb4 private System.Boolean IsCurrentSettlementPresentation(System.UInt64 raceId, System.Int32 version); // 0x1c8fbb4 private System.Void CancelJudgementPresentation(); // 0x1e23c98 private System.Void BindResultPanel(SceneMatchPkRaceEnd settlement); // 0x1e292ac private System.Void HandleContinueMatchClicked(); // 0x1e23c98 private System.Void HandleBackLobbyClicked(); // 0x1e23c98 private System.Void ReturnFromResult(PanelName target); // 0x1e24080 private System.Void CloseBattlePanels(); // 0x1e23c98 private System.Void UnbindResultPanel(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ExitLocalAiTest>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPBattleFlowCoordinator.<>c : System.Object { // Fields public static readonly PVPBattleFlowCoordinator.<>c <>9; // 0x0 public static System.Predicate<Engine.Core.RoleControl> <>9__24_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CloseLoadingWhenLocalAiReady>b__24_0(Engine.Core.RoleControl role); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<>c__DisplayClass21_0 : System.Object { // Fields public PVPBattleFlowCoordinator <>4__this; // 0x10 public System.UInt64 requestedRaceId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleRaceStarting>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<>c__DisplayClass23_0 : System.Object { // Fields public PVPBattleFlowCoordinator <>4__this; // 0x10 public System.UInt64 requestedRaceId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleBattleSceneLoaded>b__0(System.Boolean startSuccess); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<>c__DisplayClass30_0 : System.Object { // Fields public PVPBattleFlowCoordinator <>4__this; // 0x10 public System.String message; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleEntryFailed>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<>c__DisplayClass41_0 : System.Object { // Fields public PVPBattleFlowCoordinator <>4__this; // 0x10 public PanelName target; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReturnFromResult>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<CloseLoadingWhenBattleReady>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleFlowCoordinator <>4__this; // 0x20 public System.UInt64 requestedRaceId; // 0x28 private System.Single <startedRealtime>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<CloseLoadingWhenLocalAiReady>d__24 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleFlowCoordinator <>4__this; // 0x20 private Game.Battle.Ctr.BattleManager <localBattle>5__2; // 0x28 private PVPBattleLoadingPanel <loadingPanel>5__3; // 0x30 private System.Int32 <localPresentationVersion>5__4; // 0x38 private System.Single <startedRealtime>5__5; // 0x3c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<EnterBattleAfterMatchPresentation>d__22 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleFlowCoordinator <>4__this; // 0x20 public System.UInt64 requestedRaceId; // 0x28 private System.Single <panelWaitStartedRealtime>5__2; // 0x30 private System.Single <vsWaitStartedRealtime>5__3; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPBattleFlowCoordinator.<ShowSettlementAfterJudgement>d__35 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleFlowCoordinator <>4__this; // 0x20 public SceneMatchPkRaceEnd settlement; // 0x28 public System.UInt64 raceId; // 0x30 public System.Int32 version; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPBattleManager : SingleMono<PVPBattleManager> { // Fields public const System.Byte CasualPkType; // 0x0 public const System.Byte RankedPkType; // 0x0 private PVPBattleManager.BattleState <State>k__BackingField; // 0x20 private WorldNotifyRaceStart <RaceStart>k__BackingField; // 0x28 private GatePlayerMatchRaceSuccessResp <MatchRaceSuccess>k__BackingField; // 0x30 private PlayerData <MatchingOpponentArchive>k__BackingField; // 0x38 private SceneMatchPkRaceEnd <RaceEnd>k__BackingField; // 0x40 private InstantFightMatchBattleGlobalSnapshot <BattleGlobal>k__BackingField; // 0x48 private InstantFightMatchDisplayConfig <Display>k__BackingField; // 0x50 private InstantFightMatchRoleSkillPlan <RoleSkillPlan>k__BackingField; // 0x58 private System.Action<WorldNotifyRaceStart> RacePrepared; // 0x60 private System.Action<GatePlayerMatchRaceSuccessResp> MatchRaceSuccessReceived; // 0x68 private System.Action RelayConnecting; // 0x70 private System.Action RelayConnected; // 0x78 private System.Action<System.String> RelayConnectFailed; // 0x80 private System.Action<SceneMatchPkRaceEnd> BattleSettled; // 0x88 private System.Action BattleReset; // 0x90 // Methods public PVPBattleManager.BattleState get_State(); // 0x1e055d0 private System.Void set_State(PVPBattleManager.BattleState value); // 0x1e24080 public WorldNotifyRaceStart get_RaceStart(); // 0x1e1bcd8 private System.Void set_RaceStart(WorldNotifyRaceStart value); // 0x1e292ac public GatePlayerMatchRaceSuccessResp get_MatchRaceSuccess(); // 0x1e1bcd8 private System.Void set_MatchRaceSuccess(GatePlayerMatchRaceSuccessResp value); // 0x1e292ac public PlayerData get_MatchingOpponentArchive(); // 0x1e1bcd8 private System.Void set_MatchingOpponentArchive(PlayerData value); // 0x1e292ac public SceneMatchPkRaceEnd get_RaceEnd(); // 0x1e1bcd8 private System.Void set_RaceEnd(SceneMatchPkRaceEnd value); // 0x1e292ac public InstantFightMatchBattleGlobalSnapshot get_BattleGlobal(); // 0x1e1bcd8 private System.Void set_BattleGlobal(InstantFightMatchBattleGlobalSnapshot value); // 0x1e292ac public InstantFightMatchDisplayConfig get_Display(); // 0x1e1bcd8 private System.Void set_Display(InstantFightMatchDisplayConfig value); // 0x1e292ac public InstantFightMatchRoleSkillPlan get_RoleSkillPlan(); // 0x1e1bcd8 private System.Void set_RoleSkillPlan(InstantFightMatchRoleSkillPlan value); // 0x1e292ac public System.UInt64 get_RaceId(); // 0x1e1a698 public System.Int32 get_DungeonId(); // 0x1e055d0 public System.Byte get_PkType(); // 0x1e12ab8 public System.Boolean get_IsInstantFight(); // 0x1e12ab8 public System.Boolean get_IsRanked(); // 0x1e12ab8 public System.Boolean get_IsObserver(); // 0x1e12ab8 public System.Int32 get_BattleDurationSeconds(); // 0x1e055d0 public System.Int32 get_MaxHp(); // 0x1e055d0 public System.Int32 get_MaxEnergy(); // 0x1e055d0 public System.Void add_RacePrepared(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void remove_RacePrepared(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void add_MatchRaceSuccessReceived(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void remove_MatchRaceSuccessReceived(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void add_RelayConnecting(System.Action value); // 0x1e292ac public System.Void remove_RelayConnecting(System.Action value); // 0x1e292ac public System.Void add_RelayConnected(System.Action value); // 0x1e292ac public System.Void remove_RelayConnected(System.Action value); // 0x1e292ac public System.Void add_RelayConnectFailed(System.Action<System.String> value); // 0x1e292ac public System.Void remove_RelayConnectFailed(System.Action<System.String> value); // 0x1e292ac public System.Void add_BattleSettled(System.Action<SceneMatchPkRaceEnd> value); // 0x1e292ac public System.Void remove_BattleSettled(System.Action<SceneMatchPkRaceEnd> value); // 0x1e292ac public System.Void add_BattleReset(System.Action value); // 0x1e292ac public System.Void remove_BattleReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 public System.Boolean HandleMatchRaceSuccess(GatePlayerMatchRaceSuccessResp message); // 0x1e192c4 public System.Boolean HandleRaceStart(WorldNotifyRaceStart message); // 0x1e192c4 public System.Void ConnectRelay(System.Action<System.Boolean> callback); // 0x1e292ac public System.Boolean HandleRaceEnd(SceneMatchPkRaceEnd message); // 0x1e192c4 public RacePlayerInfo GetPlayer(System.UInt64 playerId); // 0x1e2106c public RacePlayerInfo GetOpponent(); // 0x1e1bcd8 public MatchingOpponentInfo GetMatchingOpponent(); // 0x1e1bcd8 public PlayerData GetMatchingOpponentArchive(); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 private System.Void ClearBattleContext(); // 0x1e23c98 private static PlayerData TryParseOpponentArchive(MatchingOpponentInfo opponent); // 0x1e1bcd8 private System.Boolean IsInstantFightPkType(System.Byte pkType); // 0x1e192f4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPBattleManager.BattleState : { // Fields public System.Int32 value__; // 0x10 public const PVPBattleManager.BattleState Idle = 0; // 0x0 public const PVPBattleManager.BattleState Preparing = 1; // 0x0 public const PVPBattleManager.BattleState ConnectingRelay = 2; // 0x0 public const PVPBattleManager.BattleState Fighting = 3; // 0x0 public const PVPBattleManager.BattleState Settled = 4; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class PVPBattleManager.<>c__DisplayClass77_0 : System.Object { // Fields public PVPBattleManager <>4__this; // 0x10 public System.UInt64 connectingRaceId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConnectRelay>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class PVPConfigManager : SingleMono<PVPConfigManager> { // Fields private System.Collections.Generic.List<PVPCharacterData> pvpCharacters; // 0x20 private System.Collections.Generic.List<PVPSkillData> pvpSkills; // 0x28 private System.Collections.Generic.List<PVPAvatarData> pvpAvatars; // 0x30 private System.Collections.Generic.List<PVPHeroMasteryRuleData> pvpHeroMasteryRules; // 0x38 private System.Collections.Generic.List<PvpAccessData> pvpAccesses; // 0x40 // Methods public System.Collections.Generic.List<PVPCharacterData> get_PVPCharacters(); // 0x1e1bcd8 public System.Collections.Generic.List<PVPSkillData> get_PVPSkills(); // 0x1e1bcd8 public System.Collections.Generic.List<PVPAvatarData> get_PVPAvatars(); // 0x1e1bcd8 public System.Collections.Generic.List<PVPHeroMasteryRuleData> get_PVPHeroMasteryRules(); // 0x1e1bcd8 public System.Collections.Generic.List<PvpAccessData> get_PvpAccesses(); // 0x1e1bcd8 public PVPCharacterData GetCharacter(System.Int32 characterId); // 0x1e1bf7c public PVPSkillData GetSkill(System.Int32 skillId); // 0x1e1bf7c public System.Collections.Generic.List<PVPSkillData> GetSkillsByCharacter(System.Int32 characterId); // 0x1e1bf7c public PVPAvatarData GetAvatar(System.Int32 avatarId); // 0x1e1bf7c public System.Boolean TryGetMasteryValue(System.String configKey, out System.Int32& configValue); // 0x1e19cd8 public PvpAccessData GetPvpAccess(System.Int32 id); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPCharacterData : System.Object { // Fields public System.Int32 CharacterId; // 0x10 public System.String CharacterName; // 0x18 public System.String CharacterIcon; // 0x20 public System.String ShopDisplayImage; // 0x28 public System.String LoadingDisplayImage; // 0x30 public System.String SettlementDisplayImage; // 0x38 public System.String FormName; // 0x40 public System.Int32 FactionId; // 0x48 public System.Int32 IsEnabled; // 0x4c public System.Int32 SortOrder; // 0x50 public System.Int32[] PvpAccessIds; // 0x58 public System.String Remark; // 0x60 public System.Boolean Owned; // 0x68 public System.Boolean Free; // 0x69 public System.Boolean HasServerData; // 0x6a // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPSkillData : System.Object { // Fields public System.Int32 SkillId; // 0x10 public System.Int32 CharacterId; // 0x14 public System.String SkillName; // 0x18 public System.String Icon; // 0x20 public System.Int32 ActionType; // 0x28 public System.Int32 AttackStage; // 0x2c public System.Int32 Damage; // 0x30 public System.Int32 EnergyGain; // 0x34 public System.Int32 EnergyCost; // 0x38 public System.Int32 CooldownSeconds; // 0x3c public System.Int32 IsEnabled; // 0x40 public System.Int32 SortOrder; // 0x44 public System.String Description; // 0x48 public System.String Remark; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPAvatarData : System.Object { // Fields public System.Int32 AvatarId; // 0x10 public System.String AvatarName; // 0x18 public System.String Icon; // 0x20 public System.Int32 AvatarType; // 0x28 public System.Int32 Cost; // 0x2c public System.Int32 ActionType; // 0x30 public System.Int32 Damage; // 0x34 public System.Int32 EnergyGain; // 0x38 public System.Int32 InitialCooldownSeconds; // 0x3c public System.Int32 BaseCooldownSeconds; // 0x40 public System.Int32 IsEnabled; // 0x44 public System.Int32 SortOrder; // 0x48 public System.String Description; // 0x50 public System.String Remark; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPHeroMasteryRuleData : System.Object { // Fields public System.String ConfigKey; // 0x10 public System.Int32 ConfigValue; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PvpAccessData : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Name; // 0x18 public System.String Details; // 0x20 public System.Int32 Type; // 0x28 public System.Int32 Jumpid; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPErrorCodeManager : SingleMono<PVPErrorCodeManager> { // Fields public const System.Int32 Success; // 0x0 public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgumentOrState; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 public const System.Int32 ClientRequestInProgress; // 0x0 public const System.Int32 ClientStaleResponse; // 0x0 public const System.Int32 ClientGoodsUnavailable; // 0x0 public const System.Int32 ClientDisplayConfigNotLoaded; // 0x0 public const System.Int32 MatchStartSystemError; // 0x0 public const System.Int32 MatchStartRepeat; // 0x0 public const System.Int32 MatchTimeout; // 0x0 public const System.Int32 MatchStartNotInPrepare; // 0x0 public const System.Int32 MatchStartInTeam; // 0x0 public const System.Int32 MatchLeagueNotJoined; // 0x0 public const System.Int32 MatchLeagueCompleted; // 0x0 public const System.Int32 MatchCancelNotMatching; // 0x0 public const System.Int32 MatchCancelRacing; // 0x0 public const System.Int32 MatchEqualSkillNotSet; // 0x0 public const System.Int32 MatchNotBegin; // 0x0 public const System.Int32 MatchHeroNotOwned; // 0x0 public const System.Int32 RaceTemporaryHeroNotExist; // 0x0 public const System.Int32 RaceTemporaryHeroTimeout; // 0x0 public const System.Int32 RaceTemporaryHeroCannotEnter; // 0x0 public const System.Int32 RaceTemporaryHeroItemNotEnough; // 0x0 public const System.Int32 MatchFormationHeroRepeat; // 0x0 public const System.Int32 RaceCannotReplaceHero; // 0x0 public const System.Int32 WorldBossOperationInvalid; // 0x0 public const System.Int32 WorldBossReplaceSameHero; // 0x0 public const System.Int32 WorldBossReplaceDeadHero; // 0x0 public const System.Int32 WorldBossRaceEnded; // 0x0 public const System.Int32 MatchStreamerBanned; // 0x0 public const System.Int32 InstantFightPvpInitFailed; // 0x0 public const System.Int32 InstantFightSummonPlanTooMany; // 0x0 public const System.Int32 InstantFightSummonPlanDuplicate; // 0x0 public const System.Int32 InstantFightSummonNotFound; // 0x0 public const System.Int32 InstantFightSummonNotOwned; // 0x0 public const System.Int32 InstantFightSummonCostExceed; // 0x0 public const System.Int32 InstantFightShopTypeInvalid; // 0x0 public const System.Int32 InstantFightShopGoodsNotFound; // 0x0 public const System.Int32 InstantFightShopCurrencyMismatch; // 0x0 public const System.Int32 InstantFightShopBuyRepeated; // 0x0 public const System.Int32 InstantFightShopBuyTimesLimit; // 0x0 public const System.Int32 InstantFightShopStarDiamondNotEnough; // 0x0 public const System.Int32 InstantFightShopGrantFailed; // 0x0 public const System.Int32 InstantFightProtectCardNotEnough; // 0x0 public const System.Int32 InstantFightMatchCancelTicketMismatch; // 0x0 public const System.Int32 InstantFightMatchCancelTimeout; // 0x0 public const System.Int32 InstantFightMatchCancelStatusInvalid; // 0x0 public const System.Int32 InstantFightMatchCancelSystemError; // 0x0 public const System.Int32 InstantFightSceneNotFound; // 0x0 public const System.Int32 InstantFightSceneNotOwned; // 0x0 public const System.Int32 InstantFightUltEffectNotFound; // 0x0 public const System.Int32 InstantFightUltEffectNotOwned; // 0x0 public const System.Int32 InstantFightEmojiNotFound; // 0x0 public const System.Int32 InstantFightEmojiNotOwned; // 0x0 public const System.Int32 InstantFightSkillNotFound; // 0x0 public const System.Int32 InstantFightSkillNotOwned; // 0x0 public const System.Int32 InstantFightSkillActionDuplicate; // 0x0 public const System.Int32 InstantFightSkillRoleNotOwned; // 0x0 public const System.Int32 InstantFightDisplayConfigDisabled; // 0x0 public const System.Int32 RankedNeedSelectIpAddress; // 0x0 public const System.Int32 RankedSeasonNotOpen; // 0x0 public const System.Int32 RankedNoTeam; // 0x0 public const System.Int32 RankedBanHeroTimeout; // 0x0 public const System.Int32 RankedBanHeroUsed; // 0x0 public const System.Int32 RankedBanHeroTooMany; // 0x0 public const System.Int32 RankedReselectTimeout; // 0x0 public const System.Int32 RankedReselectUsed; // 0x0 public const System.Int32 RankedMainHeroEmpty; // 0x0 public const System.Int32 RankedHeroNotOwned; // 0x0 public const System.Int32 RankedSeasonRewardSent; // 0x0 public const System.Int32 RankedLevelRewardNotEnough; // 0x0 public const System.Int32 RankedLevelRewardNotExist; // 0x0 public const System.Int32 RankedHonorTitleNotObtained; // 0x0 public const System.Int32 RankedHonorTitleTimeout; // 0x0 public const System.Int32 RankedMatchingHeroNotEnough; // 0x0 public const System.Int32 RankedMatchingStopped; // 0x0 public const System.Int32 SpecialPvpNotInTime; // 0x0 public const System.Int32 SpecialPvpHeroNotSet; // 0x0 public const System.Int32 SpecialPvpHeroNotSummoned; // 0x0 public const System.Int32 SpecialPvpHeroEnergyNotEnough; // 0x0 public const System.Int32 SpecialPvpHeroNotMatched; // 0x0 public const System.Int32 SpecialPvpNotInBetTime; // 0x0 public const System.Int32 SpecialPvpNotPlayerBetRound; // 0x0 public const System.Int32 SpecialPvpFightEndTimeout; // 0x0 public const System.Int32 SpecialPvpPointNotEnough; // 0x0 public const System.Int32 SpecialPvpHeroCannotSummon; // 0x0 public const System.Int32 SpecialPvpUnsummonedHeroCannotUseItem; // 0x0 public const System.Int32 SpecialPvpHeroHasEnergyCannotUseItem; // 0x0 public const System.Int32 SpecialPvpCannotFirst; // 0x0 public const System.Int32 SpecialPvpBetNumberInvalid; // 0x0 public const System.Int32 SpecialPvpNotInBuffOperation; // 0x0 public const System.Int32 SpecialPvpBuffRefreshLimit; // 0x0 public const System.Int32 Ffa2V2TeamNotExist; // 0x0 public const System.Int32 Ffa2V2AlreadyInTeam; // 0x0 public const System.Int32 Ffa2V2NotInTeam; // 0x0 public const System.Int32 Ffa2V2NotTeamLeader; // 0x0 public const System.Int32 Ffa2V2TeamMatching; // 0x0 public const System.Int32 Ffa2V2RaceNotExist; // 0x0 public const System.Int32 Ffa2V2NotSelectHeroStage; // 0x0 public const System.Int32 Ffa2V2NotPlayerSelectHeroRound; // 0x0 public const System.Int32 Ffa2V2HeroRepeat; // 0x0 public const System.Int32 Ffa2V2AdjustCannotChangeHero; // 0x0 public const System.Int32 Ffa2V2InvitedPlayerAlreadyInTeam; // 0x0 public const System.Int32 Ffa2V2NotAdjustStage; // 0x0 public const System.Int32 ShopBuyError; // 0x0 // Methods public System.String GetLocalizationKey(System.Int32 result); // 0x1e1bf7c public System.Boolean TryGetLocalizationKey(System.Int32 result, out System.String& localizationKey); // 0x1e13298 public System.Void ShowErrorTip(System.Int32 result); // 0x1e24080 private static System.Boolean IsRegisteredPvpError(System.Int32 result); // 0x1e11540 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPGateAssignManager : SingleMono<PVPGateAssignManager> { // Fields private const System.String AssignGateRoute; // 0x0 private System.Int32 requestGeneration; // 0x20 private System.Boolean <IsRequesting>k__BackingField; // 0x24 private System.String <LastIp>k__BackingField; // 0x28 private System.Int32 <LastPort>k__BackingField; // 0x30 private System.Int32 <LastIsSandbox>k__BackingField; // 0x34 // Methods public System.Boolean get_IsRequesting(); // 0x1e12ab8 private System.Void set_IsRequesting(System.Boolean value); // 0x1e292d4 public System.String get_LastIp(); // 0x1e1bcd8 private System.Void set_LastIp(System.String value); // 0x1e292ac public System.Int32 get_LastPort(); // 0x1e055d0 private System.Void set_LastPort(System.Int32 value); // 0x1e24080 public System.Int32 get_LastIsSandbox(); // 0x1e055d0 private System.Void set_LastIsSandbox(System.Int32 value); // 0x1e24080 public System.Boolean RequestAssignGate(System.Action<InstantFightAssignGateResult> callback); // 0x1e192c4 private static InstantFightAssignGateResult ParseAssignGate(System.String json); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> DeserializeRoot(System.String json); // 0x1e1bcd8 private static System.Int32 ReadInt(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e08f3c private static System.String ReadString(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 private static System.Collections.Generic.Dictionary<System.String,System.Object> ReadObject(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPGateAssignManager.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public PVPGateAssignManager <>4__this; // 0x18 public System.Action<InstantFightAssignGateResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestAssignGate>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll public sealed class InstantFightAssignGateResult : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public InstantFightAssignGateData data; // 0x20 // Methods public System.Boolean get_Success(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightAssignGateData : System.Object { // Fields public System.String ip; // 0x10 public System.Int32 port; // 0x18 public System.Int32 is_sandbox; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FailedReson : { // Fields public System.Int32 value__; // 0x10 public const FailedReson None = 0; // 0x0 public const FailedReson Failed = 1; // 0x0 public const FailedReson Timeout = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum PVPLoginFailureReason : { // Fields public System.Int32 value__; // 0x10 public const PVPLoginFailureReason None = 0; // 0x0 public const PVPLoginFailureReason AssignGateFailed = 1; // 0x0 public const PVPLoginFailureReason ConnectFailed = 2; // 0x0 public const PVPLoginFailureReason ResponseTimeout = 3; // 0x0 public const PVPLoginFailureReason ServerRejected = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class PVPLoginManager : System.Object { // Fields public const System.UInt32 DefaultInstantFightHeroId; // 0x0 public static System.String ip; // 0x0 public static System.UInt16 port; // 0x8 public static System.String ChannelId; // 0x10 public static System.String AppVersion; // 0x18 public static System.Int32 ResVersion; // 0x20 public static System.UInt32 ServerVersion; // 0x24 protected StressTestingTool.Net.NetManager _net; // 0x10 protected FailedReson _reson; // 0x18 protected System.Collections.Generic.Dictionary<System.UInt32,StressTestingTool.Tool.DelayCall> _waitProtocolDelayDict; // 0x20 protected System.Boolean canUpdate; // 0x28 private System.UInt32 <_accId>k__BackingField; // 0x2c protected System.String nickName; // 0x30 protected System.String _loginUid; // 0x38 protected System.UInt32 _timeout; // 0x40 private const System.UInt32 SocketLoginReqMsgId; // 0x0 private const System.UInt32 SocketLoginRetMsgId; // 0x0 private const System.Int32 SocketLoginAppId; // 0x0 private const System.Int32 SocketLoginRegTime; // 0x0 private const System.UInt32 GateInitialConnectTimeoutMilliseconds; // 0x0 private const System.UInt32 GateInitialLoginResponseTimeoutMilliseconds; // 0x0 private const System.Int32 GateReconnectConnectWaitMilliseconds; // 0x0 private const System.Int32 GateReconnectLoginWaitMilliseconds; // 0x0 private const System.Int32 GateReconnectMaxRetryCount; // 0x0 private const System.Single GateReconnectRetryDelaySeconds; // 0x0 private const System.Int32 RelayConnectWaitMilliseconds; // 0x0 private const System.Int32 RelayReconnectResponseWaitMilliseconds; // 0x0 private const System.Int32 RelayReconnectFrameWaitMilliseconds; // 0x0 private const System.Int32 RelayReconnectMaxRetryCount; // 0x0 private const System.Single RelayReconnectRetryDelaySeconds; // 0x0 private const System.Byte PkRaceResultInvalid; // 0x0 private const System.Byte PkRaceResultWin; // 0x0 private const System.Byte PkRaceResultLose; // 0x0 private const System.Byte PkRaceResultDogfall; // 0x0 private System.UInt64 <sessionId>k__BackingField; // 0x48 private PVPLoginFailureReason <LastLoginFailureReason>k__BackingField; // 0x50 private System.Collections.Generic.List<PvpPlayerInfo> playerInfos; // 0x58 private PVPLoginManager.PendingRelayBattleContext pendingRelayBattle; // 0x60 private System.Boolean isRelayLoginSuccess; // 0x68 private System.String socketEventKey; // 0x70 private System.Action<System.Boolean> pendingRelayConnectAction; // 0x78 private System.Boolean isHandlingBattleLoadFailed; // 0x80 private System.Boolean isGateLoginSuccess; // 0x81 private System.Boolean isGateReconnectInProgress; // 0x82 private System.Boolean isRelayEndGameReported; // 0x83 private SceneMatchPkRaceEnd lastPvpRaceEndData; // 0x88 private System.Boolean isRelayReconnectInProgress; // 0x90 private System.Boolean isRelayReconnectWaitingFrames; // 0x91 private System.Int32 lastMainPlayerLoadRate; // 0x94 private System.Single debugRelayReconnectDelayUntilRealtime; // 0x98 private readonly System.Collections.Generic.Dictionary<System.UInt32,System.Action> pendingGateRequestResendActions; // 0xa0 private readonly System.Collections.Generic.HashSet<System.Int32> activeRequestWaitingTokens; // 0xa8 private System.Int32 nextRequestWaitingToken; // 0xb0 private System.Boolean requestWaitingWindowOpened; // 0xb4 private const System.String RelayReconnectPauseTag; // 0x0 private PvpPlayerInfo _myInfo; // 0xb8 // Methods public static System.UInt32 get_Timeout(); // 0x1e1a180 public static System.Void set_Timeout(System.UInt32 value); // 0x1e23f68 public static System.Boolean ApplyGateEndpoint(System.String gateIp, System.Int32 gatePort); // 0x1e12c98 public System.Void MarkAssignGateFailed(); // 0x1e23c98 public StressTestingTool.Net.NetManager GetNet(); // 0x1e1bcd8 public FailedReson GetFailedReson(); // 0x1e055d0 public System.UInt32 get__accId(); // 0x1e1a284 protected System.Void set__accId(System.UInt32 value); // 0x1e29684 public System.UInt64 get_sessionId(); // 0x1e1a698 protected System.Void set_sessionId(System.UInt64 value); // 0x1e29860 public PVPLoginFailureReason get_LastLoginFailureReason(); // 0x1e055d0 private System.Void set_LastLoginFailureReason(PVPLoginFailureReason value); // 0x1e24080 public System.Boolean get_IsGateReady(); // 0x1e12ab8 public System.Boolean get_IsGateReconnecting(); // 0x1e12ab8 public System.Int32 get_LastMainPlayerLoadRate(); // 0x1e055d0 public PvpPlayerInfo get_myInfo(); // 0x1e1bcd8 private System.Void set_myInfo(PvpPlayerInfo value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 public System.Void LoginGame(System.UInt32 accId, System.String nickName, System.Action<System.Boolean> action); // 0x1c8fbb4 private GatePlayerLoginReq BuildGateSocketLoginRequest(); // 0x1e1bcd8 private System.Void RefreshSelfPlayerInfo(System.UInt64 playerId); // 0x1e29860 private System.Void RegisterGateMessageHandlers(); // 0x1e23c98 private System.Void SendGateSocketLogin(System.Action<System.Boolean> action, System.UInt32 waitMilliseconds, System.Action onTimeout); // 0x1e2a8d4 public System.Void Stop(FailedReson result, System.UInt32 msgId); // 0x1e25704 public System.Void Stop(); // 0x1e23c98 private System.Void RegisterSocketEventListener(); // 0x1e23c98 private System.Void UnregisterSocketEventListener(); // 0x1e23c98 private System.Void OnSocketEvent(StressTestingTool.Net.ServerType serverType, StressTestingTool.Net.SocketEventType eventType); // 0x1e24138 private System.Void CompletePendingRelayConnect(System.Boolean result); // 0x1e292d4 private System.Void ResetRelayBattleState(); // 0x1e23c98 private System.Void HandleBattleLoadFailed(System.String reason); // 0x1e292ac public System.Void SendCommand(StressTestingTool.Net.ServerType serverType, CommandReq req, System.Action<CommandResp> cb, System.Action onTimeout, System.UInt32 waitMilliseconds, System.Boolean showWaiting); // 0x1c8fbb4 private System.Int32 BeginRequestWaiting(); // 0x1e055d0 private System.Void EndRequestWaiting(System.Int32 requestWaitingToken); // 0x1e24080 private System.Void ClearRequestWaiting(); // 0x1e23c98 public System.Int32 SendCommand(StressTestingTool.Net.ServerType serverType, CommandType cmd); // 0x1c8fbb4 public System.Void AddMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void ConnectPendingRelayServer(System.Action<System.Boolean> action); // 0x1e292ac private System.Void closeWaitProtocolDelay(System.UInt32 msgId); // 0x1e29684 protected System.Void Update(System.Single delta); // 0x1e25a40 public System.Void SendMatch(System.Action<System.Boolean> action); // 0x1e292ac public System.Void CancelMatch(System.Action<System.Boolean> action); // 0x1e292ac protected System.Void NotifyExitRoom(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac public System.Void StartPvp(System.Action<System.Boolean> action); // 0x1e292ac private System.Void NotifyStartPvp(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void NotifyGatePlayerMatchRaceSuccess(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void NotifyWorldNotifyRaceStart(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void NotifySceneMatchPkRaceEnd(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac public System.Void SendMultiPveMatch(System.Action<System.Boolean> action); // 0x1e292ac public System.Void CancelMultiPveMatch(System.Action<System.Boolean> action); // 0x1e292ac protected System.Void NotifyExitMultiPveRoom(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac public System.Void StartMultiPve(System.Action<System.Boolean> action); // 0x1e292ac private System.Void NotifyStartMultiPve(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void ConnectToRelayServer(System.String ip, System.UInt16 port, System.Action<System.Boolean> action); // 0x1e2a878 private System.Collections.IEnumerator WaitRelayConnectedAndLogin(System.String ip, System.UInt16 port, System.Action<System.Boolean> action); // 0x1c8fbb4 private static System.Void ApplyRacePlayerAiInfo(PvpPlayerInfo playerInfo, RacePlayerInfo racePlayer); // 0x1e292ac private System.Void MergeRacePlayerInfo(RacePlayerInfo[] players); // 0x1e292ac private System.Void AddRacePlayerInfo(RacePlayerInfo[] players); // 0x1e292ac private System.UInt32 ResolveInstantFightCharacterId(RacePlayerInfo racePlayer); // 0x1e1a4c0 protected System.Void AddPlayerInfo(Protocol.PlayerBaseInfo[] playerBaseInfo); // 0x1e292ac public System.Collections.Generic.List<PvpPlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 protected System.Void simuEnd(FailedReson reson); // 0x1e24080 protected System.Void LoginRelayServer(System.Action<System.Boolean> action); // 0x1e292ac private System.Void _dungeonPlayerDataMsgBinder(StressTestingTool.Protocol.MsgDATA data); // 0x1e292ac public System.Void SendMainPlayerLoadRate(System.Int32 rate); // 0x1e24080 private System.Boolean IsNeedResendMainRoleLoadRate(); // 0x1e12ab8 private System.Void TryResendMainPlayerLoadRateAfterReconnect(); // 0x1e23c98 private System.Void ResendPendingGateRequests(); // 0x1e23c98 private System.Collections.IEnumerator ReconnectGateServerRoutine(); // 0x1e1bcd8 private System.Void HandleGateReconnectFailed(System.String reason); // 0x1e292ac private System.Boolean CanReconnectRelayBattle(); // 0x1e12ab8 private Protocol.RelaySvrReconnectReq BuildRelayReconnectRequest(); // 0x1e1bcd8 private System.Void TryToggleRelayReconnectBattlePause(System.Boolean pause); // 0x1e292d4 public System.Boolean DebugSimulateRelayReconnect(System.Single delaySeconds); // 0x1e13558 private System.Collections.IEnumerator ReconnectRelayServerRoutine(); // 0x1e1bcd8 private System.String ResolveRelayReconnectFailureReason(System.UInt32 result); // 0x1e20f7c private System.Void HandleRelayReconnectFailed(System.String reason); // 0x1e292ac public System.Void NotifyRelayReconnectCompleted(); // 0x1e23c98 public System.Void ReportPvpEndGame(Engine.Core.RoleControl deadRoleControl); // 0x1e292ac public System.Boolean ReportPvpTimeUp(); // 0x1e12ab8 private System.Byte _getFinalRate(System.Int32 rate); // 0x1e12c98 public PvpPlayerInfo GetOppononetPlayerInfo(); // 0x1e1bcd8 public System.Void DisconnectRelayServer(); // 0x1e23c98 private System.Void CachePendingRelayBattle(System.String ip, System.UInt16 port, System.UInt64 battleSessionId); // 0x1c8fbb4 public System.Boolean IsRelayReady(); // 0x1e12ab8 private Protocol.RelaySvrEndGameReq BuildPvpEndGameRequest(System.UInt32 loserAccId, System.Boolean isDogfall); // 0x1c8fbb4 private Protocol.RaceRoundHeroResultInfo BuildRaceRoundHeroResultInfo(PvpPlayerInfo playerInfo, System.Byte result); // 0x1e21e48 private Protocol.RaceHeroFormation BuildRaceHeroFormation(System.UInt32 heroId); // 0x1e20f7c private Protocol.RaceHeroInfoParam BuildRaceHeroInfoParam(System.UInt32 heroId); // 0x1e20f7c private Fight.BattlePlayer TryGetBattlePlayerByAccId(System.UInt32 accId); // 0x1e20f7c private PvpPlayerInfo GetOpponentPlayerInfo(System.UInt32 selfAccId, System.Collections.Generic.List<PvpPlayerInfo> teamPlayers); // 0x1c8fbb4 private System.Byte ResolvePkRaceResult(System.UInt32 playerAccId, System.UInt32 loserAccId, System.Boolean isDogfall); // 0x1c8fbb4 private System.Byte ResolveOpponentResult(System.Byte selfResult); // 0x1e192f4 private System.UInt32 ResolveRemainHp(System.UInt32 accId); // 0x1e1a4f0 private System.Boolean TryResolvePvpOutcome(Engine.Core.RoleControl deadRoleControl, out System.UInt32& loserAccId, out System.Boolean& isDogfall); // 0x1e19e3c private System.Boolean TryResolvePvpTimeUpOutcome(out System.UInt32& loserAccId, out System.Boolean& isDogfall); // 0x1e19cd8 private System.Boolean IsBattlePlayerDead(System.UInt32 accId); // 0x1e194cc private System.UInt32 ResolveBattleUsedTime(); // 0x1e1a284 private System.Boolean IsPvpDogfall(); // 0x1e12ab8 private System.Byte ResolveSeatByAccId(System.UInt32 accId); // 0x1e194cc private System.Int32 ConvertPkRaceResultToUiResult(System.Byte result); // 0x1e08f6c private static System.String BuildProtocolDebugText(System.Object value); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c private System.Boolean <RefreshSelfPlayerInfo>b__87_0(PvpPlayerInfo player); // 0x1e192c4 private System.Boolean <MergeRacePlayerInfo>b__123_0(PvpPlayerInfo player); // 0x1e192c4 private System.Boolean <AddRacePlayerInfo>b__124_0(PvpPlayerInfo player); // 0x1e192c4 private System.Void <LoginRelayServer>b__129_0(Protocol.RelaySvrLoginRes loginRet); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.PendingRelayBattleContext : System.Object { // Fields public System.String ip; // 0x10 public System.UInt16 port; // 0x18 public System.UInt64 session; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPLoginManager.SocketLoginReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public System.Int32 appId; // 0x18 public System.String channelId; // 0x20 public System.String uid; // 0x28 public System.String nickname; // 0x30 public System.Int32 regTime; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPLoginManager.SocketLoginRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 result; // 0x18 public System.UInt64 accId; // 0x20 public System.UInt64 playerId; // 0x28 public System.Int32 gateNodeId; // 0x30 public System.Int32 lastSeasonRank; // 0x34 public System.Int32 needReconnectPopup; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll [Serializable] private sealed class PVPLoginManager.<>c : System.Object { // Fields public static readonly PVPLoginManager.<>c <>9; // 0x0 public static System.Action <>9__113_0; // 0x8 public static System.Action <>9__119_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <NotifyWorldNotifyRaceStart>b__113_0(); // 0x1e23c98 internal System.Void <NotifyStartMultiPve>b__119_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass104_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 public System.Action<System.Boolean> previousCallback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConnectPendingRelayServer>b__0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass107_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMatch>b__0(WorldMatchStartRes ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass108_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CancelMatch>b__0(WorldMatchCancelRes ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass110_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartPvp>b__0(Protocol.StartPvpRoomRet ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass111_0 : System.Object { // Fields public Protocol.StartPvpRoomRet ret; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NotifyStartPvp>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass115_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMultiPveMatch>b__0(Protocol.EnterMultiPveRoomRet ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass116_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CancelMultiPveMatch>b__0(Protocol.ExitMultiPveRoomRet ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass118_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartMultiPve>b__0(Protocol.StartMultiPveRoomRet ret); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass135_0 : System.Object { // Fields public System.Boolean connectSuccess; // 0x10 public System.Boolean connectFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReconnectGateServerRoutine>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass135_1 : System.Object { // Fields public System.Boolean loginSuccess; // 0x10 public System.Boolean loginFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReconnectGateServerRoutine>b__1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass141_0 : System.Object { // Fields public Protocol.RelaySvrReconnectRes reconnectRes; // 0x10 public System.Boolean gotResponse; // 0x18 public Protocol.RelaySvrReconnectReq req; // 0x20 public PVPLoginManager <>4__this; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReconnectRelayServerRoutine>b__0(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass85_0 : System.Object { // Fields public System.Int32 completionState; // 0x10 public PVPLoginManager <>4__this; // 0x18 public System.Action<System.Boolean> action; // 0x20 public System.Action<System.Boolean,PVPLoginFailureReason> completeLogin; // 0x28 public System.Action<System.Boolean> <>9__2; // 0x30 public System.Action <>9__3; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginGame>b__0(System.Boolean success, PVPLoginFailureReason failureReason); // 0x1e292fc internal System.Void <LoginGame>b__1(System.Boolean s); // 0x1e292d4 internal System.Void <LoginGame>b__2(System.Boolean result); // 0x1e292d4 internal System.Void <LoginGame>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass89_0 : System.Object { // Fields public PVPLoginManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendGateSocketLogin>b__0(GatePlayerLoginResp loginRet); // 0x1e292ac internal System.Void <SendGateSocketLogin>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<>c__DisplayClass98_0<CommandReq,CommandResp> : System.Object { // Fields public PVPLoginManager <>4__this; // 0x0 public CommandReq req; // 0x0 public System.UInt32 msgId; // 0x0 public StressTestingTool.Net.ServerType serverType; // 0x0 public System.Int32 requestWaitingToken; // 0x0 public System.Action onTimeout; // 0x0 public System.Boolean showWaiting; // 0x0 public System.Action<CommandResp> cb; // 0x0 public CommandResp res; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendCommand>b__0(); // 0x1e23c98 internal System.Void <SendCommand>b__1(); // 0x1e23c98 internal System.Void <SendCommand>b__2(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPLoginManager.<ReconnectGateServerRoutine>d__135 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPLoginManager <>4__this; // 0x20 private PVPLoginManager.<>c__DisplayClass135_0 <>8__1; // 0x28 private PVPLoginManager.<>c__DisplayClass135_1 <>8__2; // 0x30 private System.Int32 <attempt>5__2; // 0x38 private System.Diagnostics.Stopwatch <connectWatch>5__3; // 0x40 private System.Diagnostics.Stopwatch <loginWatch>5__4; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<ReconnectRelayServerRoutine>d__141 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPLoginManager <>4__this; // 0x20 private PVPLoginManager.<>c__DisplayClass141_0 <>8__1; // 0x28 private System.Int32 <attempt>5__2; // 0x30 private System.Boolean <connected>5__3; // 0x34 private System.Diagnostics.Stopwatch <connectWatch>5__4; // 0x38 private System.Diagnostics.Stopwatch <responseWatch>5__5; // 0x40 private System.Diagnostics.Stopwatch <frameWatch>5__6; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPLoginManager.<WaitRelayConnectedAndLogin>d__121 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPLoginManager <>4__this; // 0x20 public System.String ip; // 0x28 public System.UInt16 port; // 0x30 public System.Action<System.Boolean> action; // 0x38 private System.Diagnostics.Stopwatch <stopwatch>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPMatchManager : SingleMono<PVPMatchManager> { // Fields public const System.Byte CasualPkType; // 0x0 public const System.Byte RankedPkType; // 0x0 public const System.Int64 DefaultCancelWindowMilliseconds; // 0x0 public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientStateInvalid; // 0x0 public const System.Int32 ClientInvalidTicketResponse; // 0x0 public const System.Int32 MatchCancelNotMatching; // 0x0 public const System.Int32 MatchCancelTicketNotMatch; // 0x0 public const System.Int32 MatchCancelTimeout; // 0x0 private PVPMatchManager.MatchState <State>k__BackingField; // 0x20 private PVPMatchManager.MatchMode <Mode>k__BackingField; // 0x24 private System.Int64 <TicketId>k__BackingField; // 0x28 private System.Int64 <EnqueueTs>k__BackingField; // 0x30 private System.Int64 <CancelDeadlineTs>k__BackingField; // 0x38 private System.Int32 <RoleId>k__BackingField; // 0x40 private System.Boolean <UseProtectCard>k__BackingField; // 0x44 private System.UInt64 <RaceId>k__BackingField; // 0x48 private System.Action<PVPMatchManager.MatchMode,System.Int32> MatchStartResponded; // 0x50 private System.Action MatchAccepted; // 0x58 private System.Action<PVPMatchManager.MatchMode,System.Int32> MatchCancelResponded; // 0x60 private System.Action<GatePlayerMatchRaceSuccessResp> MatchSucceeded; // 0x68 private System.Action<WorldNotifyRaceStart> RaceStarting; // 0x70 private System.Action MatchReset; // 0x78 private System.Boolean battleEventSubscribed; // 0x80 private PVPBattleManager subscribedBattleManager; // 0x88 // Methods public PVPMatchManager.MatchState get_State(); // 0x1e055d0 private System.Void set_State(PVPMatchManager.MatchState value); // 0x1e24080 public PVPMatchManager.MatchMode get_Mode(); // 0x1e055d0 private System.Void set_Mode(PVPMatchManager.MatchMode value); // 0x1e24080 public System.Int64 get_TicketId(); // 0x1e0b1a4 private System.Void set_TicketId(System.Int64 value); // 0x1e25890 public System.Int64 get_EnqueueTs(); // 0x1e0b1a4 private System.Void set_EnqueueTs(System.Int64 value); // 0x1e25890 public System.Int64 get_CancelDeadlineTs(); // 0x1e0b1a4 private System.Void set_CancelDeadlineTs(System.Int64 value); // 0x1e25890 public System.Int32 get_RoleId(); // 0x1e055d0 private System.Void set_RoleId(System.Int32 value); // 0x1e24080 public System.Boolean get_UseProtectCard(); // 0x1e12ab8 private System.Void set_UseProtectCard(System.Boolean value); // 0x1e292d4 public System.UInt64 get_RaceId(); // 0x1e1a698 private System.Void set_RaceId(System.UInt64 value); // 0x1e29860 public System.Boolean get_IsMatching(); // 0x1e12ab8 public System.Boolean get_HasTicket(); // 0x1e12ab8 public System.Boolean get_CanCancel(); // 0x1e12ab8 public System.Void add_MatchStartResponded(System.Action<PVPMatchManager.MatchMode,System.Int32> value); // 0x1e292ac public System.Void remove_MatchStartResponded(System.Action<PVPMatchManager.MatchMode,System.Int32> value); // 0x1e292ac public System.Void add_MatchAccepted(System.Action value); // 0x1e292ac public System.Void remove_MatchAccepted(System.Action value); // 0x1e292ac public System.Void add_MatchCancelResponded(System.Action<PVPMatchManager.MatchMode,System.Int32> value); // 0x1e292ac public System.Void remove_MatchCancelResponded(System.Action<PVPMatchManager.MatchMode,System.Int32> value); // 0x1e292ac public System.Void add_MatchSucceeded(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void remove_MatchSucceeded(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void add_RaceStarting(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void remove_RaceStarting(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void add_MatchReset(System.Action value); // 0x1e292ac public System.Void remove_MatchReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean StartRankedMatch(System.Int32 roleId, System.Boolean useProtectCard, System.Action<System.Int32> callback); // 0x1c8fbb4 public System.Boolean StartCasualMatch(System.Int32 roleId, System.Action<System.Int32> callback); // 0x1e13298 public System.Boolean CancelMatch(System.Action<System.Int32> callback); // 0x1e192c4 public System.Int64 GetCancelRemainingMilliseconds(System.Int64 nowUnixMilliseconds); // 0x1e0b258 public System.Void Reset(); // 0x1e23c98 private System.Boolean TryBeginStart(PVPMatchManager.MatchMode mode, System.Int32 roleId, System.Boolean useProtectCard, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void HandleStartResponse(PVPMatchManager.MatchMode responseMode, PVPMatchManager.IMatchStartResponse response, System.Action<System.Int32> callback); // 0x1e257cc private System.Void FailStart(PVPMatchManager.MatchMode responseMode, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Void HandleCancelResponse(PVPMatchManager.MatchMode responseMode, System.Int64 requestTicket, System.Int32 result, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void EnsureBattleEventSubscription(); // 0x1e23c98 private System.Void HandleMatchRaceSuccess(GatePlayerMatchRaceSuccessResp message); // 0x1e292ac private System.Void HandleRacePrepared(WorldNotifyRaceStart message); // 0x1e292ac private System.Void ClearContext(System.Boolean notifyReset); // 0x1e292d4 private System.Void NotifyStartResult(PVPMatchManager.MatchMode mode, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Void NotifyCancelResult(PVPMatchManager.MatchMode mode, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Boolean IsGateNetworkAvailable(); // 0x1e12ab8 private System.Int64 GetUnixTimeMilliseconds(); // 0x1e0b1a4 private static System.Void DecodeStartResponse(System.Byte[] buffer, ref System.Int32& pos_, ref System.Int32& result, ref System.Int64& ticketId, ref System.Int64& enqueueTs, ref System.Int64& cancelDeadlineTs); // 0x1e2aed0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPMatchManager.MatchMode : { // Fields public System.Int32 value__; // 0x10 public const PVPMatchManager.MatchMode None = 0; // 0x0 public const PVPMatchManager.MatchMode Casual = 1; // 0x0 public const PVPMatchManager.MatchMode Ranked = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum PVPMatchManager.MatchState : { // Fields public System.Int32 value__; // 0x10 public const PVPMatchManager.MatchState Idle = 0; // 0x0 public const PVPMatchManager.MatchState AwaitingStartResponse = 1; // 0x0 public const PVPMatchManager.MatchState Matching = 2; // 0x0 public const PVPMatchManager.MatchState Cancelling = 3; // 0x0 public const PVPMatchManager.MatchState MatchedWaitingRaceStart = 4; // 0x0 public const PVPMatchManager.MatchState EnteringBattle = 5; // 0x0 // Methods } // Assembly-CSharp.dll public interface PVPMatchManager.IMatchStartResponse : { // Fields // Methods public abstract System.Int32 get_Result(); // 0x1e055d0 public abstract System.Int64 get_TicketId(); // 0x1e0b1a4 public abstract System.Int64 get_EnqueueTs(); // 0x1e0b1a4 public abstract System.Int64 get_CancelDeadlineTs(); // 0x1e0b1a4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightStartRankedMatchReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 roleId; // 0x18 public System.Boolean useProtectCard; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightStartRankedMatchResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream, PVPMatchManager.IMatchStartResponse { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int64 ticketId; // 0x20 public System.Int64 enqueueTs; // 0x28 public System.Int64 cancelDeadlineTs; // 0x30 // Methods private System.Int32 PVPMatchManager.IMatchStartResponse.get_Result(); // 0x1e055d0 private System.Int64 PVPMatchManager.IMatchStartResponse.get_TicketId(); // 0x1e0b1a4 private System.Int64 PVPMatchManager.IMatchStartResponse.get_EnqueueTs(); // 0x1e0b1a4 private System.Int64 PVPMatchManager.IMatchStartResponse.get_CancelDeadlineTs(); // 0x1e0b1a4 public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightCancelRankedMatchReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 ticketId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightCancelRankedMatchResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightStartCasualMatchReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 roleId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightStartCasualMatchResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream, PVPMatchManager.IMatchStartResponse { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int64 ticketId; // 0x20 public System.Int64 enqueueTs; // 0x28 public System.Int64 cancelDeadlineTs; // 0x30 // Methods private System.Int32 PVPMatchManager.IMatchStartResponse.get_Result(); // 0x1e055d0 private System.Int64 PVPMatchManager.IMatchStartResponse.get_TicketId(); // 0x1e0b1a4 private System.Int64 PVPMatchManager.IMatchStartResponse.get_EnqueueTs(); // 0x1e0b1a4 private System.Int64 PVPMatchManager.IMatchStartResponse.get_CancelDeadlineTs(); // 0x1e0b1a4 public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightCancelCasualMatchReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 ticketId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPMatchManager.InstantFightCancelCasualMatchResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPMatchManager.<>c__DisplayClass71_0 : System.Object { // Fields public PVPMatchManager <>4__this; // 0x10 public System.Action<System.Int32> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartRankedMatch>b__0(PVPMatchManager.InstantFightStartRankedMatchResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPMatchManager.<>c__DisplayClass72_0 : System.Object { // Fields public PVPMatchManager <>4__this; // 0x10 public System.Action<System.Int32> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartCasualMatch>b__0(PVPMatchManager.InstantFightStartCasualMatchResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPMatchManager.<>c__DisplayClass73_0 : System.Object { // Fields public PVPMatchManager <>4__this; // 0x10 public PVPMatchManager.MatchMode requestMode; // 0x18 public System.Int64 requestTicket; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CancelMatch>b__0(PVPMatchManager.InstantFightCancelRankedMatchResp resp); // 0x1e292ac internal System.Void <CancelMatch>b__1(PVPMatchManager.InstantFightCancelCasualMatchResp resp); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PVPReconnectManager : SingleMono<PVPReconnectManager> { // Fields public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientStateInvalid; // 0x0 public const System.Int32 ClientTicketUnavailable; // 0x0 private PVPReconnectManager.ReconnectState <State>k__BackingField; // 0x20 private System.Int64 <TicketId>k__BackingField; // 0x28 private System.Action ReconnectPopupRequested; // 0x30 private System.Action<System.Int32> ReconnectConfirmResponded; // 0x38 private System.Action<System.Int32> ReconnectCancelResponded; // 0x40 private System.Action<GatePlayerMatchRaceSuccessResp> ReconnectMatchSucceeded; // 0x48 private System.Action<WorldNotifyRaceStart> ReconnectRaceStarting; // 0x50 private System.Action ReconnectReset; // 0x58 private System.Boolean battleEventSubscribed; // 0x60 private PVPBattleManager subscribedBattleManager; // 0x68 private System.Int32 contextVersion; // 0x70 // Methods public PVPReconnectManager.ReconnectState get_State(); // 0x1e055d0 private System.Void set_State(PVPReconnectManager.ReconnectState value); // 0x1e24080 public System.Int64 get_TicketId(); // 0x1e0b1a4 private System.Void set_TicketId(System.Int64 value); // 0x1e25890 public System.Boolean get_NeedReconnectPopup(); // 0x1e12ab8 public System.Boolean get_IsWaitingRaceStart(); // 0x1e12ab8 public System.Void add_ReconnectPopupRequested(System.Action value); // 0x1e292ac public System.Void remove_ReconnectPopupRequested(System.Action value); // 0x1e292ac public System.Void add_ReconnectConfirmResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_ReconnectConfirmResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_ReconnectCancelResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_ReconnectCancelResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_ReconnectMatchSucceeded(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void remove_ReconnectMatchSucceeded(System.Action<GatePlayerMatchRaceSuccessResp> value); // 0x1e292ac public System.Void add_ReconnectRaceStarting(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void remove_ReconnectRaceStarting(System.Action<WorldNotifyRaceStart> value); // 0x1e292ac public System.Void add_ReconnectReset(System.Action value); // 0x1e292ac public System.Void remove_ReconnectReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void HandleLoginResponse(System.Int32 needReconnectPopup, System.Int64 ticketId); // 0x1e2444c public System.Boolean ConfirmReconnect(System.Action<System.Int32> callback); // 0x1e192c4 public System.Boolean CancelReconnect(System.Action<System.Int32> callback); // 0x1e192c4 public System.Void Reset(); // 0x1e23c98 private System.Boolean CanSendDecision(System.Action<System.Int32> callback, System.Boolean confirm); // 0x1e19d04 private System.Void EnsureBattleEventSubscription(); // 0x1e23c98 private System.Void HandleMatchRaceSuccess(GatePlayerMatchRaceSuccessResp message); // 0x1e292ac private System.Void HandleRacePrepared(WorldNotifyRaceStart message); // 0x1e292ac private System.Void ClearContext(System.Boolean notify); // 0x1e292d4 private System.Void NotifyConfirm(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private System.Void NotifyCancel(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPReconnectManager.ReconnectState : { // Fields public System.Int32 value__; // 0x10 public const PVPReconnectManager.ReconnectState Idle = 0; // 0x0 public const PVPReconnectManager.ReconnectState PopupPending = 1; // 0x0 public const PVPReconnectManager.ReconnectState Confirming = 2; // 0x0 public const PVPReconnectManager.ReconnectState WaitingRaceStart = 3; // 0x0 public const PVPReconnectManager.ReconnectState Cancelling = 4; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class PVPReconnectManager.InstantFightPvpReconnectConfirmReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 ticketId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPReconnectManager.InstantFightPvpReconnectConfirmResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPReconnectManager.InstantFightPvpReconnectCancelReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 ticketId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPReconnectManager.InstantFightPvpReconnectCancelResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPReconnectManager.<>c__DisplayClass40_0 : System.Object { // Fields public PVPReconnectManager <>4__this; // 0x10 public System.Int32 requestVersion; // 0x18 public System.Int64 requestTicket; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConfirmReconnect>b__0(PVPReconnectManager.InstantFightPvpReconnectConfirmResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPReconnectManager.<>c__DisplayClass41_0 : System.Object { // Fields public PVPReconnectManager <>4__this; // 0x10 public System.Int32 requestVersion; // 0x18 public System.Int64 requestTicket; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CancelReconnect>b__0(PVPReconnectManager.InstantFightPvpReconnectCancelResp resp); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PVPRoleManager : SingleMono<PVPRoleManager> { // Fields private const System.Int32 TemporaryDijiaCharacterId; // 0x0 private const System.String TemporaryDijiaModelName; // 0x0 private const System.Int32 TemporaryJiagulaCharacterId; // 0x0 private const System.String TemporaryJiagulaModelName; // 0x0 private const System.Int32 RoleDetailCacheDurationSeconds; // 0x0 public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgument; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 public const System.Int32 ClientRequestInProgress; // 0x0 private System.Int32 contextVersion; // 0x20 private System.Int32 requestVersion; // 0x24 private System.Int32 loadingVersion; // 0x28 private System.Int32 nextDetailRequestVersion; // 0x2c private readonly System.Collections.Generic.Dictionary<System.Int32,RoleDetailCache> roleDetailCaches; // 0x30 private readonly System.Collections.Generic.Dictionary<System.Int32,System.DateTime> roleDetailExpireAt; // 0x38 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> detailLoadingVersions; // 0x40 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> latestDetailVersions; // 0x48 private PVPSeasonManager subscribedSeasonManager; // 0x50 private System.Boolean <IsLoaded>k__BackingField; // 0x58 private System.Boolean <IsLoading>k__BackingField; // 0x59 private System.Int32 <CasualSelectedRoleId>k__BackingField; // 0x5c private System.Int32 <RankedSelectedRoleId>k__BackingField; // 0x60 private PVPRoleManager.BattleSelectionDomain <PendingBattleSelectionDomain>k__BackingField; // 0x64 private System.Int32 <ArenaSelectedRoleId>k__BackingField; // 0x68 private System.Action<System.Int32> RoleListResponded; // 0x70 private System.Action RoleListChanged; // 0x78 private System.Action CacheReset; // 0x80 private System.Action<System.Int32> CasualSelectionChanged; // 0x88 private System.Action<System.Int32> RankedSelectionChanged; // 0x90 private System.Action<System.Int32,System.Int32> RoleDetailResponded; // 0x98 private System.Action<System.Int32> RoleDetailChanged; // 0xa0 // Methods public System.Boolean get_IsLoaded(); // 0x1e12ab8 private System.Void set_IsLoaded(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsLoading(); // 0x1e12ab8 private System.Void set_IsLoading(System.Boolean value); // 0x1e292d4 public System.Int32 get_CasualSelectedRoleId(); // 0x1e055d0 private System.Void set_CasualSelectedRoleId(System.Int32 value); // 0x1e24080 public System.Int32 get_RankedSelectedRoleId(); // 0x1e055d0 private System.Void set_RankedSelectedRoleId(System.Int32 value); // 0x1e24080 public PVPRoleManager.BattleSelectionDomain get_PendingBattleSelectionDomain(); // 0x1e055d0 private System.Void set_PendingBattleSelectionDomain(PVPRoleManager.BattleSelectionDomain value); // 0x1e24080 public System.Int32 get_ArenaSelectedRoleId(); // 0x1e055d0 private System.Void set_ArenaSelectedRoleId(System.Int32 value); // 0x1e24080 public System.Int32 get_BattleSelectedRoleId(); // 0x1e055d0 public System.Void add_RoleListResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_RoleListResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_RoleListChanged(System.Action value); // 0x1e292ac public System.Void remove_RoleListChanged(System.Action value); // 0x1e292ac public System.Void add_CacheReset(System.Action value); // 0x1e292ac public System.Void remove_CacheReset(System.Action value); // 0x1e292ac public System.Void add_CasualSelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_CasualSelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_RankedSelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_RankedSelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_RoleDetailResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_RoleDetailResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_RoleDetailChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_RoleDetailChanged(System.Action<System.Int32> value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean RequestRoleList(System.Action<System.Int32> callback); // 0x1e192c4 public System.Void EnsureRoleListLoaded(); // 0x1e23c98 public System.Int32[] GetOwnedRoleIds(); // 0x1e1bcd8 public System.Int32[] GetFreeRoleIds(); // 0x1e1bcd8 public System.Int32[] GetAvailableRoleIds(); // 0x1e1bcd8 public System.Void BeginBattleRoleSelect(PVPRoleManager.BattleSelectionDomain domain); // 0x1e24080 public System.Int32 GetBattleSelectedRoleId(PVPRoleManager.BattleSelectionDomain domain); // 0x1e0584c public static PVPRoleManager.BattleSelectionDomain ToBattleSelectionDomain(PVPMatchManager.MatchMode mode); // 0x1e03fa8 public System.Boolean SetBattleSelectedRole(System.Int32 roleId); // 0x1e12c98 public System.Boolean SetBattleSelectedRole(PVPRoleManager.BattleSelectionDomain domain, System.Int32 roleId); // 0x1e12cfc public System.Boolean SetArenaSelectedRole(System.Int32 roleId); // 0x1e12c98 public System.Void ClearArenaSelection(); // 0x1e23c98 public System.Boolean EnsureBattleSelection(PVPRoleManager.BattleSelectionDomain domain); // 0x1e12c98 public System.Boolean EnsureBattleSelection(); // 0x1e12ab8 public System.String GetRoleDisplayName(System.Int32 roleId); // 0x1e1bf7c public UnityEngine.Sprite GetRoleIcon(System.Int32 roleId, PanelName panelName); // 0x1e1bfac private static UnityEngine.Sprite ResolvePanelSprite(System.String preferredKey, System.String fallbackKey); // 0x1e20b20 public System.Boolean IsRoleOwned(System.Int32 roleId); // 0x1e12c98 public System.String GetRoleModelName(System.Int32 roleId); // 0x1e1bf7c public System.Boolean OwnsRole(System.Int32 roleId); // 0x1e12c98 public System.Boolean IsFreeRole(System.Int32 roleId); // 0x1e12c98 public System.Boolean AddOwnedRole(System.Int32 roleId); // 0x1e12c98 public System.Boolean RequestRoleDetail(System.Int32 roleId, System.Action<System.Int32> callback); // 0x1e13298 public System.Boolean IsLoadingRoleDetail(System.Int32 roleId); // 0x1e12c98 public RoleDetailCache GetRoleDetail(System.Int32 roleId); // 0x1e1bf7c public static PVPRoleDetailTeXT FormatRoleDetailText(RoleDetailCache detail); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 private System.Void HandleLoginChanged(GatePlayerLoginResp response); // 0x1e292ac private System.Void HandleLoginReset(); // 0x1e23c98 private System.Void HandleRoleListResponse(System.Int32 version, System.Int32 requestContext, InstantFightGetPvpRoleListResp response, System.Action<System.Int32> callback); // 0x1e243dc private System.Void LogRoleListResponse(InstantFightGetPvpRoleListResp response); // 0x1e292ac private System.Int32[] GetRoleIds(System.Predicate<PVPCharacterData> predicate); // 0x1e20b20 private System.Void ApplyRoleRows(InstantFightPvpRoleState[] rows); // 0x1e292ac private System.Void ClearCharacterStates(); // 0x1e23c98 private System.Boolean IsRoleAvailable(System.Int32 roleId); // 0x1e12c98 private System.Void ValidateSelections(); // 0x1e23c98 private System.Void SetBattleSelectionInternal(PVPRoleManager.BattleSelectionDomain domain, System.Int32 roleId); // 0x1e24138 private System.Boolean IsValidRoleRows(InstantFightPvpRoleState[] values); // 0x1e192c4 private System.Void HandleRoleDetailResponse(System.Int32 requestRoleId, System.Int32 detailVersion, System.Int32 requestContext, InstantFightGetPvpRoleDetailResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void LogRoleDetailResponse(System.Int32 requestRoleId, InstantFightGetPvpRoleDetailResp response); // 0x1e25634 private static System.Boolean IsValidRoleDetailResponse(InstantFightGetPvpRoleDetailResp response); // 0x1e12ab8 private System.Boolean IsGateAvailable(); // 0x1e12ab8 private System.Void NotifyResult(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private System.Void NotifyDetailResult(System.Int32 roleId, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPRoleManager.BattleSelectionDomain : { // Fields public System.Int32 value__; // 0x10 public const PVPRoleManager.BattleSelectionDomain None = 0; // 0x0 public const PVPRoleManager.BattleSelectionDomain Casual = 1; // 0x0 public const PVPRoleManager.BattleSelectionDomain Ranked = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] private sealed class PVPRoleManager.<>c : System.Object { // Fields public static readonly PVPRoleManager.<>c <>9; // 0x0 public static System.Predicate<PVPCharacterData> <>9__70_0; // 0x8 public static System.Predicate<PVPCharacterData> <>9__71_0; // 0x10 public static System.Predicate<PVPCharacterData> <>9__72_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetOwnedRoleIds>b__70_0(PVPCharacterData character); // 0x1e192c4 internal System.Boolean <GetFreeRoleIds>b__71_0(PVPCharacterData character); // 0x1e192c4 internal System.Boolean <GetAvailableRoleIds>b__72_0(PVPCharacterData character); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class PVPRoleManager.<>c__DisplayClass68_0 : System.Object { // Fields public PVPRoleManager <>4__this; // 0x10 public System.Int32 version; // 0x18 public System.Int32 requestContext; // 0x1c public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRoleList>b__0(InstantFightGetPvpRoleListResp response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPRoleManager.<>c__DisplayClass90_0 : System.Object { // Fields public PVPRoleManager <>4__this; // 0x10 public System.Int32 roleId; // 0x18 public System.Int32 detailVersion; // 0x1c public System.Int32 requestContext; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRoleDetail>b__0(InstantFightGetPvpRoleDetailResp response); // 0x1e292ac } // Assembly-CSharp.dll public sealed class RoleDetailCache : System.Object { // Fields private System.Int32 <roleId>k__BackingField; // 0x10 private System.Boolean <owned>k__BackingField; // 0x14 private System.Boolean <free>k__BackingField; // 0x15 private System.Int32 <proficiencyScore>k__BackingField; // 0x18 private System.Int32 <appearCount>k__BackingField; // 0x1c private System.Int32 <winCount>k__BackingField; // 0x20 // Methods public System.Int32 get_roleId(); // 0x1e055d0 private System.Void set_roleId(System.Int32 value); // 0x1e24080 public System.Boolean get_owned(); // 0x1e12ab8 private System.Void set_owned(System.Boolean value); // 0x1e292d4 public System.Boolean get_free(); // 0x1e12ab8 private System.Void set_free(System.Boolean value); // 0x1e292d4 public System.Int32 get_proficiencyScore(); // 0x1e055d0 private System.Void set_proficiencyScore(System.Int32 value); // 0x1e24080 public System.Int32 get_appearCount(); // 0x1e055d0 private System.Void set_appearCount(System.Int32 value); // 0x1e24080 public System.Int32 get_winCount(); // 0x1e055d0 private System.Void set_winCount(System.Int32 value); // 0x1e24080 public System.Void .ctor(System.Int32 roleId, System.Boolean owned, System.Boolean free, System.Int32 proficiencyScore, System.Int32 appearCount, System.Int32 winCount); // 0x1c8fbb4 internal RoleDetailCache Clone(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class InstantFightGetPvpRoleListReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class InstantFightGetPvpRoleListResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public InstantFightPvpRoleState[] rows; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class InstantFightPvpRoleState : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 roleId; // 0x10 public System.Boolean owned; // 0x14 public System.Boolean free; // 0x15 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightGetPvpRoleDetailReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 roleId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class InstantFightGetPvpRoleDetailResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Boolean owned; // 0x1c public System.Boolean free; // 0x1d public System.Int32 proficiencyScore; // 0x20 public System.Int32 appearCount; // 0x24 public System.Int32 winCount; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class PVPRoleDetailTeXT : System.Object { // Fields private System.Int32 <id>k__BackingField; // 0x10 private System.String <proficiency>k__BackingField; // 0x18 private System.String <appearCount>k__BackingField; // 0x20 private System.String <winCount>k__BackingField; // 0x28 // Methods public System.Int32 get_id(); // 0x1e055d0 public System.Void set_id(System.Int32 value); // 0x1e24080 public System.String get_proficiency(); // 0x1e1bcd8 public System.Void set_proficiency(System.String value); // 0x1e292ac public System.String get_appearCount(); // 0x1e1bcd8 public System.Void set_appearCount(System.String value); // 0x1e292ac public System.String get_winCount(); // 0x1e1bcd8 public System.Void set_winCount(System.String value); // 0x1e292ac public System.Void Init(RoleDetailCache roleDetail); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager : SingleMono<PVPRoleSkillManager> { // Fields public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgument; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,PVPRoleSkillManager.RoleSkillCache> roleCaches; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> loadingVersions; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> savingVersions; // 0x30 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> latestRoleVersions; // 0x38 private System.Int32 nextRequestVersion; // 0x40 private System.Int32 contextVersion; // 0x44 private System.Action<System.Int32,System.Int32> SkillListResponded; // 0x48 private System.Action<System.Int32,System.Int32> SkillPlanSaved; // 0x50 private System.Action<System.Int32> RoleSkillCacheChanged; // 0x58 private System.Action CacheReset; // 0x60 // Methods public System.Void add_SkillListResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_SkillListResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_SkillPlanSaved(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_SkillPlanSaved(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_RoleSkillCacheChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_RoleSkillCacheChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_CacheReset(System.Action value); // 0x1e292ac public System.Void remove_CacheReset(System.Action value); // 0x1e292ac public System.Boolean RequestRoleSkillList(System.Int32 roleId, System.Action<System.Int32> callback); // 0x1e13298 public System.Boolean SaveRoleSkillPlan(System.Int32 roleId, System.Int32 normalSkillId, System.Int32 riskSkillId, System.Int32 ultimateSkillId, System.Action<System.Int32> callback); // 0x1c8fbb4 public System.Boolean IsLoading(System.Int32 roleId); // 0x1e12c98 public System.Boolean IsSaving(System.Int32 roleId); // 0x1e12c98 public System.Boolean HasCache(System.Int32 roleId); // 0x1e12c98 public PVPRoleSkillManager.RoleSkillCache GetCache(System.Int32 roleId); // 0x1e1bf7c public PVPRoleSkillManager.RoleSkillPlan GetPlan(System.Int32 roleId); // 0x1e1bf7c public PVPRoleSkillManager.InstantFightRoleSkillEntry GetSkill(System.Int32 roleId, System.Int32 pvpSkillId); // 0x1e1bfac public System.Void Reset(); // 0x1e23c98 private System.Void HandleListResponse(System.Int32 requestRoleId, System.Int32 requestVersion, System.Int32 requestContext, PVPRoleSkillManager.InstantFightGetPvpRoleSkillListResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void HandleSaveResponse(System.Int32 requestRoleId, System.Int32 requestVersion, System.Int32 requestContext, PVPRoleSkillManager.InstantFightSavePvpRoleSkillResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private PVPRoleSkillManager.RoleSkillCache GetOrCreateCache(System.Int32 roleId); // 0x1e1bf7c private static PVPRoleSkillManager.RoleSkillPlan BuildPlan(PVPRoleSkillManager.InstantFightRoleSkillEntry[] skills); // 0x1e1bcd8 private static System.Void ApplyEquippedFlags(PVPRoleSkillManager.InstantFightRoleSkillEntry[] skills, PVPRoleSkillManager.RoleSkillPlan plan); // 0x1e292ac private System.Boolean IsGateAvailable(); // 0x1e12ab8 private static PVPRoleSkillManager.InstantFightRoleSkillEntry[] CloneSkills(PVPRoleSkillManager.InstantFightRoleSkillEntry[] skills); // 0x1e1bcd8 private static PVPRoleSkillManager.SkillSlot GetSlot(System.String actionType); // 0x1e055d0 private System.Void NotifyList(System.Int32 roleId, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Void NotifySave(System.Int32 roleId, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum PVPRoleSkillManager.SkillSlot : { // Fields public System.Int32 value__; // 0x10 public const PVPRoleSkillManager.SkillSlot Unknown = 0; // 0x0 public const PVPRoleSkillManager.SkillSlot Normal = 1; // 0x0 public const PVPRoleSkillManager.SkillSlot Risk = 2; // 0x0 public const PVPRoleSkillManager.SkillSlot Ultimate = 3; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.RoleSkillCache : System.Object { // Fields private System.Int32 <roleId>k__BackingField; // 0x10 private PVPRoleSkillManager.InstantFightRoleSkillEntry[] <skills>k__BackingField; // 0x18 private PVPRoleSkillManager.RoleSkillPlan <plan>k__BackingField; // 0x20 // Methods public System.Int32 get_roleId(); // 0x1e055d0 private System.Void set_roleId(System.Int32 value); // 0x1e24080 public PVPRoleSkillManager.InstantFightRoleSkillEntry[] get_skills(); // 0x1e1bcd8 private System.Void set_skills(PVPRoleSkillManager.InstantFightRoleSkillEntry[] value); // 0x1e292ac public PVPRoleSkillManager.RoleSkillPlan get_plan(); // 0x1e1bcd8 internal System.Void set_plan(PVPRoleSkillManager.RoleSkillPlan value); // 0x1e292ac internal System.Void .ctor(System.Int32 roleId, PVPRoleSkillManager.InstantFightRoleSkillEntry[] skills, PVPRoleSkillManager.RoleSkillPlan plan, System.Boolean clone); // 0x1c8fbb4 internal PVPRoleSkillManager.RoleSkillCache Clone(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.RoleSkillPlan : System.Object { // Fields private System.Int32 <normalSkillId>k__BackingField; // 0x10 private System.Int32 <riskSkillId>k__BackingField; // 0x14 private System.Int32 <ultimateSkillId>k__BackingField; // 0x18 // Methods public System.Int32 get_normalSkillId(); // 0x1e055d0 private System.Void set_normalSkillId(System.Int32 value); // 0x1e24080 public System.Int32 get_riskSkillId(); // 0x1e055d0 private System.Void set_riskSkillId(System.Int32 value); // 0x1e24080 public System.Int32 get_ultimateSkillId(); // 0x1e055d0 private System.Void set_ultimateSkillId(System.Int32 value); // 0x1e24080 public System.Void .ctor(System.Int32 normalSkillId, System.Int32 riskSkillId, System.Int32 ultimateSkillId); // 0x1e24168 internal PVPRoleSkillManager.RoleSkillPlan Clone(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.InstantFightGetPvpRoleSkillListReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 roleId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.InstantFightRoleSkillEntry : System.Object { // Fields public System.Int32 pvpSkillId; // 0x10 public System.String actionType; // 0x18 public System.String skillName; // 0x20 public System.Boolean unlocked; // 0x28 public System.Boolean equipped; // 0x29 // Methods internal PVPRoleSkillManager.InstantFightRoleSkillEntry Clone(); // 0x1e1bcd8 internal System.Void Decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.InstantFightGetPvpRoleSkillListResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 roleId; // 0x1c public PVPRoleSkillManager.InstantFightRoleSkillEntry[] skills; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.InstantFightSavePvpRoleSkillReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 roleId; // 0x18 public System.Int32 normalSkillId; // 0x1c public System.Int32 riskSkillId; // 0x20 public System.Int32 ultimateSkillId; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPRoleSkillManager.InstantFightSavePvpRoleSkillResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 roleId; // 0x1c public System.Int32 normalSkillId; // 0x20 public System.Int32 riskSkillId; // 0x24 public System.Int32 ultimateSkillId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPRoleSkillManager.<>c__DisplayClass21_0 : System.Object { // Fields public PVPRoleSkillManager <>4__this; // 0x10 public System.Int32 roleId; // 0x18 public System.Int32 requestVersion; // 0x1c public System.Int32 requestContext; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRoleSkillList>b__0(PVPRoleSkillManager.InstantFightGetPvpRoleSkillListResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPRoleSkillManager.<>c__DisplayClass22_0 : System.Object { // Fields public PVPRoleSkillManager <>4__this; // 0x10 public System.Int32 roleId; // 0x18 public System.Int32 requestVersion; // 0x1c public System.Int32 requestContext; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SaveRoleSkillPlan>b__0(PVPRoleSkillManager.InstantFightSavePvpRoleSkillResp resp); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PVPSeasonManager : SingleMono<PVPSeasonManager> { // Fields private System.Boolean <IsLoginReady>k__BackingField; // 0x20 private System.UInt64 <AccountId>k__BackingField; // 0x28 private System.UInt64 <PlayerId>k__BackingField; // 0x30 private System.Int32 <GateNodeId>k__BackingField; // 0x38 private InstantFightSeasonConfig <SeasonConfig>k__BackingField; // 0x40 private System.Int32 <LastSeasonRank>k__BackingField; // 0x48 private System.Boolean <NeedReconnectPopup>k__BackingField; // 0x4c private System.Action<GatePlayerLoginResp> LoginStateChanged; // 0x50 private System.Action LoginStateReset; // 0x58 // Methods public System.Boolean get_IsLoginReady(); // 0x1e12ab8 private System.Void set_IsLoginReady(System.Boolean value); // 0x1e292d4 public System.UInt64 get_AccountId(); // 0x1e1a698 private System.Void set_AccountId(System.UInt64 value); // 0x1e29860 public System.UInt64 get_PlayerId(); // 0x1e1a698 private System.Void set_PlayerId(System.UInt64 value); // 0x1e29860 public System.Int32 get_GateNodeId(); // 0x1e055d0 private System.Void set_GateNodeId(System.Int32 value); // 0x1e24080 public InstantFightSeasonConfig get_SeasonConfig(); // 0x1e1bcd8 private System.Void set_SeasonConfig(InstantFightSeasonConfig value); // 0x1e292ac public System.Int32 get_LastSeasonRank(); // 0x1e055d0 private System.Void set_LastSeasonRank(System.Int32 value); // 0x1e24080 public System.Boolean get_NeedReconnectPopup(); // 0x1e12ab8 private System.Void set_NeedReconnectPopup(System.Boolean value); // 0x1e292d4 public System.Boolean get_HasSeasonConfig(); // 0x1e12ab8 public System.Void add_LoginStateChanged(System.Action<GatePlayerLoginResp> value); // 0x1e292ac public System.Void remove_LoginStateChanged(System.Action<GatePlayerLoginResp> value); // 0x1e292ac public System.Void add_LoginStateReset(System.Action value); // 0x1e292ac public System.Void remove_LoginStateReset(System.Action value); // 0x1e292ac public System.Boolean HandleLoginResponse(GatePlayerLoginResp response); // 0x1e192c4 public System.Boolean IsInSeason(System.Int64 unixSeconds); // 0x1e1340c public System.Boolean IsInSeasonNow(); // 0x1e12ab8 public System.Boolean IsRankedOpenAt(System.DateTime serverLocalTime); // 0x1e1857c public System.Boolean IsRankedOpenNow(); // 0x1e12ab8 public InstantFightSeasonNoticeShopGoods GetNoticeShopGoods(System.Int32 id); // 0x1e1bf7c public InstantFightSeasonArenaShopGoods GetArenaShopGoods(System.Int32 id); // 0x1e1bf7c public System.Void Reset(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class GatePlayerLoginReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 appId; // 0x18 public System.String channelId; // 0x20 public System.String uid; // 0x28 public System.String nickname; // 0x30 public System.Int32 regTime; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class GatePlayerLoginResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.UInt64 accId; // 0x20 public System.UInt64 playerId; // 0x28 public System.Int32 gateNodeId; // 0x30 public System.Byte hasSeasonConfig; // 0x34 public InstantFightSeasonConfig instantFightSeasonConfig; // 0x38 public System.Int32 lastSeasonRank; // 0x40 public System.Int32 needReconnectPopup; // 0x44 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class InstantFightSeasonConfig : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 appId; // 0x10 public System.Int32 seasonId; // 0x14 public System.Int64 startTs; // 0x18 public System.Int64 endTs; // 0x20 public System.Int64 settleTs; // 0x28 public System.String dailyStartTime; // 0x30 public System.String dailyEndTime; // 0x38 public InstantFightSeasonNoticeShopGoods[] noticeShop; // 0x40 public InstantFightSeasonArenaShopGoods[] arenaShop; // 0x48 public InstantFightSeasonSettlementReward[] starSettlement; // 0x50 public InstantFightSeasonSettlementReward[] winSettlement; // 0x58 public System.Int32[] freeRoleIds; // 0x60 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 private static System.Int32 ReadCount(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e08f3c private static InstantFightSeasonSettlementReward[] ReadRewards(System.Byte[] buffer, ref System.Int32& pos_, System.Int32 count); // 0x1e211a4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class InstantFightSeasonShopGoods : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 id; // 0x10 public System.Int32 goodsType; // 0x14 public System.Int32 goodsId; // 0x18 public System.Int32 costCurrencyType; // 0x1c public System.Int32 originalPrice; // 0x20 public System.Int32 price; // 0x24 public System.Int32 forbidBuyWhenOwned; // 0x28 public System.Int32 maxBuyTimes; // 0x2c public System.String productKey; // 0x30 public System.String discount; // 0x38 // Methods public virtual System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightSeasonNoticeShopGoods : InstantFightSeasonShopGoods { // Fields public System.String discountTip; // 0x40 public System.String remark; // 0x48 // Methods public override System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightSeasonArenaShopGoods : InstantFightSeasonShopGoods { // Fields public System.Int64 displayStartTimeMs; // 0x40 public System.Int64 displayEndTimeMs; // 0x48 // Methods public override System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightSeasonSettlementReward : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 rankStart; // 0x10 public System.Int32 rankEnd; // 0x14 public System.String[] rewards; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class InstantFightRankHttpApi : System.Object { // Fields private const System.String StarsRankRoute; // 0x0 private const System.String WinsRankRoute; // 0x0 // Methods public static System.Void GetStarsRank(System.Action<InstantFightStarsRankResult> callback); // 0x1e23c98 public static System.Void GetWinsRank(System.Action<InstantFightWinsRankResult> callback); // 0x1e23c98 private static InstantFightStarsRankResult ParseStarsRank(System.String json); // 0x1e1bcd8 private static InstantFightWinsRankResult ParseWinsRank(System.String json); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> DeserializeRoot(System.String json); // 0x1e1bcd8 private static System.Void ReadBaseResult(System.Collections.Generic.Dictionary<System.String,System.Object> root, InstantFightRankResultBase result); // 0x1e292ac private static System.Collections.Generic.List<InstantFightStarsRankEntry> ParseStarsEntries(System.Collections.Generic.List<System.Object> values); // 0x1e1bcd8 private static InstantFightStarsRankEntry ParseStarsEntry(System.Collections.Generic.Dictionary<System.String,System.Object> value); // 0x1e1bcd8 private static System.Collections.Generic.List<InstantFightWinsRankEntry> ParseWinsEntries(System.Collections.Generic.List<System.Object> values); // 0x1e1bcd8 private static InstantFightWinsRankEntry ParseWinsEntry(System.Collections.Generic.Dictionary<System.String,System.Object> value); // 0x1e1bcd8 private static System.Int32 ReadInt(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e08f3c private static System.Nullable<System.Int32> ReadNullableInt(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e0fa50 private static System.Nullable<System.Single> ReadNullableFloat(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e0fcc0 private static System.String ReadString(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 private static System.Collections.Generic.Dictionary<System.String,System.Object> ReadObject(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 private static System.Collections.Generic.List<System.Object> ReadList(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 private static System.Collections.Generic.Dictionary<System.String,System.String> ReadStringDictionary(System.Collections.Generic.Dictionary<System.String,System.Object> value, System.String key); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class InstantFightRankHttpApi.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<InstantFightStarsRankResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetStarsRank>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class InstantFightRankHttpApi.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<InstantFightWinsRankResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetWinsRank>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll public abstract class InstantFightRankResultBase : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 // Methods public System.Boolean get_Success(); // 0x1e12ab8 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightStarsRankResult : InstantFightRankResultBase { // Fields public InstantFightStarsRankData data; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightWinsRankResult : InstantFightRankResultBase { // Fields public InstantFightWinsRankData data; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightStarsRankData : System.Object { // Fields public System.Int32 season_id; // 0x10 public System.Collections.Generic.List<InstantFightStarsRankEntry> list; // 0x18 public InstantFightStarsRankEntry my_info; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightWinsRankData : System.Object { // Fields public System.Int32 season_id; // 0x10 public System.Collections.Generic.List<InstantFightWinsRankEntry> list; // 0x18 public InstantFightWinsRankEntry my_info; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightStarsRankEntry : System.Object { // Fields public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int32 rank; // 0x20 public System.Int32 star_count; // 0x24 public System.Int32 score; // 0x28 public System.String tier_name; // 0x30 public System.String sub_tier; // 0x38 public System.Int32 local_star; // 0x40 public System.String tier_display; // 0x48 public System.Collections.Generic.Dictionary<System.String,System.String> archives; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class InstantFightWinsRankEntry : System.Object { // Fields public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int32 rank; // 0x20 public System.Int32 win_count; // 0x24 public System.Int32 score; // 0x28 public System.Nullable<System.Int32> lose_count; // 0x2c public System.Nullable<System.Single> win_rate; // 0x34 public System.Collections.Generic.Dictionary<System.String,System.String> archives; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPRankMajorTier : { // Fields public System.Int32 value__; // 0x10 public const PVPRankMajorTier None = 0; // 0x0 public const PVPRankMajorTier Bronze = 1; // 0x0 public const PVPRankMajorTier Silver = 2; // 0x0 public const PVPRankMajorTier Gold = 3; // 0x0 public const PVPRankMajorTier Platinum = 4; // 0x0 public const PVPRankMajorTier Diamond = 5; // 0x0 public const PVPRankMajorTier Master = 6; // 0x0 public const PVPRankMajorTier Legend = 7; // 0x0 // Methods } // Assembly-CSharp.dll public static class PVPRankMajorTierUtility : System.Object { // Fields public const System.Int32 StarsPerMajorTier; // 0x0 private static readonly System.String[] DisplayNames; // 0x0 // Methods public static PVPRankMajorTier FromStarCount(System.Int32 starCount); // 0x1e03fa8 public static PVPRankMajorTier FromSeasonLevel(System.Int32 seasonLevel); // 0x1e03fa8 public static PVPRankMajorTier Resolve(System.Int32 starCount, System.Int32 seasonLevel); // 0x1e03fd8 public static System.String GetDisplayName(PVPRankMajorTier tier); // 0x1e1a94c public static System.Int32 ToIconIndex(PVPRankMajorTier tier); // 0x1e03fa8 public static System.Int32 GetStarsWithinMajor(System.Int32 starCount); // 0x1e03fa8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager : SingleMono<PVPSettlementRankManager> { // Fields private PVPSeasonManager subscribedSeasonManager; // 0x20 private PVPBattleManager subscribedBattleManager; // 0x28 public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgument; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int32,PVPSettlementRankManager.InstantFightGetPvpStarRankResp> starRankPages; // 0x30 private readonly System.Collections.Generic.Dictionary<System.Int32,PVPSettlementRankManager.InstantFightGetPvpWinRankResp> winRankPages; // 0x38 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> starRankRequestVersions; // 0x40 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> winRankRequestVersions; // 0x48 private System.Int32 contextVersion; // 0x50 private System.Int32 nextRequestVersion; // 0x54 private System.Int32 rankedPrepareRequestVersion; // 0x58 private System.Int32 myRankRequestVersion; // 0x5c private PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp <RankedPrepareInfo>k__BackingField; // 0x60 private PVPSettlementRankManager.InstantFightGetPvpMyRankResp <MyRank>k__BackingField; // 0x68 private SceneMatchPkRaceEnd <LastSettlement>k__BackingField; // 0x70 private System.Action<System.Int32> RankedPrepareResponded; // 0x78 private System.Action<System.Int32,System.Int32> StarRankResponded; // 0x80 private System.Action<System.Int32,System.Int32> WinRankResponded; // 0x88 private System.Action<System.Int32> MyRankResponded; // 0x90 private System.Action<SceneMatchPkRaceEnd> SettlementChanged; // 0x98 private System.Action CacheReset; // 0xa0 private PVPRankMajorTier loginMajorTier; // 0xa8 private System.Boolean hasLoginMajorTier; // 0xac private PVPRankMajorTier settlementMajorTier; // 0xb0 private System.Boolean hasSettlementMajorTier; // 0xb4 private System.Int32 settlementStarCount; // 0xb8 // Methods public PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp get_RankedPrepareInfo(); // 0x1e1bcd8 private System.Void set_RankedPrepareInfo(PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp value); // 0x1e292ac public PVPSettlementRankManager.InstantFightGetPvpMyRankResp get_MyRank(); // 0x1e1bcd8 private System.Void set_MyRank(PVPSettlementRankManager.InstantFightGetPvpMyRankResp value); // 0x1e292ac public SceneMatchPkRaceEnd get_LastSettlement(); // 0x1e1bcd8 private System.Void set_LastSettlement(SceneMatchPkRaceEnd value); // 0x1e292ac public System.Boolean get_IsLoadingRankedPrepare(); // 0x1e12ab8 public System.Boolean get_IsLoadingMyRank(); // 0x1e12ab8 public System.Boolean get_IsRankedSettlement(); // 0x1e12ab8 public System.Boolean get_IsCasualSettlement(); // 0x1e12ab8 public System.Void add_RankedPrepareResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_RankedPrepareResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_StarRankResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_StarRankResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_WinRankResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_WinRankResponded(System.Action<System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_MyRankResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_MyRankResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_SettlementChanged(System.Action<SceneMatchPkRaceEnd> value); // 0x1e292ac public System.Void remove_SettlementChanged(System.Action<SceneMatchPkRaceEnd> value); // 0x1e292ac public System.Void add_CacheReset(System.Action value); // 0x1e292ac public System.Void remove_CacheReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean RequestRankedPrepareInfo(System.Action<System.Int32> callback); // 0x1e192c4 public System.Boolean RequestStarRank(System.Int32 page, System.Action<System.Int32> callback); // 0x1e13298 public System.Boolean RequestWinRank(System.Int32 page, System.Action<System.Int32> callback); // 0x1e13298 public System.Boolean RequestMyRank(System.Action<System.Int32> callback); // 0x1e192c4 public PVPSettlementRankManager.InstantFightGetPvpStarRankResp GetStarRankPage(System.Int32 page); // 0x1e1bf7c public PVPSettlementRankManager.InstantFightGetPvpWinRankResp GetWinRankPage(System.Int32 page); // 0x1e1bf7c public System.Boolean IsLoadingStarRankPage(System.Int32 page); // 0x1e12c98 public System.Boolean IsLoadingWinRankPage(System.Int32 page); // 0x1e12c98 public System.Void Reset(); // 0x1e23c98 public System.Boolean TryConsumeMajorTierChange(out PVPRankMajorTier& previousTier, out PVPRankMajorTier& currentTier, out System.Int32& starCount); // 0x1e19e3c public System.Boolean DebugSimulateMajorTierChange(System.Int32 loginMajorOrder, System.Int32 settlementMajorOrder, System.Int32 starCount); // 0x1e12d30 private System.Void HandleLoginStateChanged(GatePlayerLoginResp response); // 0x1e292ac private System.Void HandleRacePrepared(WorldNotifyRaceStart message); // 0x1e292ac private System.Void HandleBattleReset(); // 0x1e23c98 private System.Void ClearSettlement(); // 0x1e23c98 private System.Void ClearMajorTierSnapshots(); // 0x1e23c98 private System.Void TryRecordLoginMajorTier(System.Int32 starCount); // 0x1e24080 private System.Void RecordSettlementMajorTier(SceneMatchPkRaceEnd message); // 0x1e292ac private System.Void HandleRankedPrepareResponse(System.Int32 requestVersion, System.Int32 requestContext, PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp response, System.Action<System.Int32> callback); // 0x1e243dc private System.Void HandleStarRankResponse(System.Int32 requestPage, System.Int32 requestVersion, System.Int32 requestContext, PVPSettlementRankManager.InstantFightGetPvpStarRankResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void HandleWinRankResponse(System.Int32 requestPage, System.Int32 requestVersion, System.Int32 requestContext, PVPSettlementRankManager.InstantFightGetPvpWinRankResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void HandleMyRankResponse(System.Int32 requestVersion, System.Int32 requestContext, PVPSettlementRankManager.InstantFightGetPvpMyRankResp response, System.Action<System.Int32> callback); // 0x1e243dc private System.Void HandleSettlement(SceneMatchPkRaceEnd message); // 0x1e292ac private static System.Int32 ValidatePage(System.Int32 requested, System.Int32 actual, System.Int32 pageSize, System.Int32 totalCount, System.Int32 count, System.Int32 result); // 0x1c8fbb4 private System.Void NotifyRankedPrepare(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private System.Void NotifyStarRank(System.Int32 page, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Void NotifyWinRank(System.Int32 page, System.Int32 result, System.Action<System.Int32> callback); // 0x1e2437c private System.Void NotifyMyRank(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private static System.Void DecodePageHeader(System.Byte[] b, ref System.Int32& p, ref System.Int32& result, ref System.Int32& page, ref System.Int32& pageSize, ref System.Int32& totalCount, out System.Int32& count); // 0x1e2af44 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetRankedPrepareInfoReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 starCount; // 0x1c public System.Int32 seasonTotalMatchCount; // 0x20 public System.Int32 seasonWinCount; // 0x24 public System.Int32 winStreak; // 0x28 public System.Int32 hotBloodScore; // 0x2c public System.Int32 protectCardCount; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpStarRankReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 page; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightPvpStarRankEntry : System.Object { // Fields public System.Int64 uid; // 0x10 public System.Int32 rank; // 0x18 public System.Int32 score; // 0x1c public System.String nickname; // 0x20 public System.Int32 headFrameId; // 0x28 public System.Int32 tierGroupOrder; // 0x2c public System.Int32 tierSubIndex; // 0x30 public System.Int32 winRatePerTenThousand; // 0x34 // Methods internal System.Void Decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpStarRankResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 page; // 0x1c public System.Int32 pageSize; // 0x20 public System.Int32 totalCount; // 0x24 public PVPSettlementRankManager.InstantFightPvpStarRankEntry[] entries; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpWinRankReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 page; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightPvpWinRankEntry : System.Object { // Fields public System.Int64 uid; // 0x10 public System.Int32 rank; // 0x18 public System.Int32 score; // 0x1c // Methods internal System.Void Decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpWinRankResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 page; // 0x1c public System.Int32 pageSize; // 0x20 public System.Int32 totalCount; // 0x24 public PVPSettlementRankManager.InstantFightPvpWinRankEntry[] entries; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpMyRankReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSettlementRankManager.InstantFightGetPvpMyRankResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 myStarRank; // 0x1c public System.Int32 myWinRank; // 0x20 public System.Int32 myStarCount; // 0x24 public System.Int32 myWinCount; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPSettlementRankManager.<>c__DisplayClass58_0 : System.Object { // Fields public PVPSettlementRankManager <>4__this; // 0x10 public System.Int32 requestVersion; // 0x18 public System.Int32 requestContext; // 0x1c public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRankedPrepareInfo>b__0(PVPSettlementRankManager.InstantFightGetRankedPrepareInfoResp response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPSettlementRankManager.<>c__DisplayClass59_0 : System.Object { // Fields public PVPSettlementRankManager <>4__this; // 0x10 public System.Int32 page; // 0x18 public System.Int32 requestVersion; // 0x1c public System.Int32 requestContext; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestStarRank>b__0(PVPSettlementRankManager.InstantFightGetPvpStarRankResp response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPSettlementRankManager.<>c__DisplayClass60_0 : System.Object { // Fields public PVPSettlementRankManager <>4__this; // 0x10 public System.Int32 page; // 0x18 public System.Int32 requestVersion; // 0x1c public System.Int32 requestContext; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestWinRank>b__0(PVPSettlementRankManager.InstantFightGetPvpWinRankResp response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPSettlementRankManager.<>c__DisplayClass61_0 : System.Object { // Fields public PVPSettlementRankManager <>4__this; // 0x10 public System.Int32 requestVersion; // 0x18 public System.Int32 requestContext; // 0x1c public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestMyRank>b__0(PVPSettlementRankManager.InstantFightGetPvpMyRankResp response); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager : SingleMono<PVPShopDisplayManager> { // Fields private System.Boolean enableValidationLog; // 0x20 private PVPSeasonManager subscribedSeasonManager; // 0x28 public const System.Int32 NoticeShopType; // 0x0 public const System.Int32 ArenaShopType; // 0x0 public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgument; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 public const System.Int32 ClientRequestInProgress; // 0x0 public const System.Int32 ClientStaleResponse; // 0x0 public const System.Int32 ClientGoodsUnavailable; // 0x0 public const System.Int32 ClientDisplayConfigNotLoaded; // 0x0 public const System.Int32 StarDiamondCurrencyType; // 0x0 public const System.Int32 ChargeCurrencyType; // 0x0 private readonly System.Collections.Generic.Dictionary<System.Int64,PVPShopDisplayManager.ShopPurchaseState> purchaseStates; // 0x30 private readonly System.Collections.Generic.HashSet<System.Int32> ownedSceneIds; // 0x38 private readonly System.Collections.Generic.HashSet<System.Int32> ownedUltEffectIds; // 0x40 private readonly System.Collections.Generic.HashSet<System.Int32> ownedEmojiIds; // 0x48 private readonly System.Collections.Generic.HashSet<System.Int64> buyingGoods; // 0x50 private readonly System.Collections.Generic.HashSet<System.Int64> notifyingGoods; // 0x58 private System.Int32 requestGeneration; // 0x60 private System.Boolean <IsDisplayConfigLoaded>k__BackingField; // 0x64 private System.Boolean <IsLoadingDisplayConfig>k__BackingField; // 0x65 private System.Boolean <IsSavingDisplayConfig>k__BackingField; // 0x66 private System.Int32 <SceneId>k__BackingField; // 0x68 private System.Int32 <UltEffectId>k__BackingField; // 0x6c private System.Int32 <EmojiId>k__BackingField; // 0x70 private System.Action<System.Int32,System.Int32,System.Int32> ShopPurchaseResponded; // 0x78 private System.Action<System.Int32,System.Int32,System.Int32> ShopPurchaseNotified; // 0x80 private System.Action<System.Int32> DisplayConfigResponded; // 0x88 private System.Action<System.Int32> DisplayConfigSaved; // 0x90 private System.Action DisplayConfigChanged; // 0x98 private System.Action CacheReset; // 0xa0 // Methods public System.Boolean get_IsDisplayConfigLoaded(); // 0x1e12ab8 private System.Void set_IsDisplayConfigLoaded(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsLoadingDisplayConfig(); // 0x1e12ab8 private System.Void set_IsLoadingDisplayConfig(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsSavingDisplayConfig(); // 0x1e12ab8 private System.Void set_IsSavingDisplayConfig(System.Boolean value); // 0x1e292d4 public System.Int32 get_SceneId(); // 0x1e055d0 private System.Void set_SceneId(System.Int32 value); // 0x1e24080 public System.Int32 get_UltEffectId(); // 0x1e055d0 private System.Void set_UltEffectId(System.Int32 value); // 0x1e24080 public System.Int32 get_EmojiId(); // 0x1e055d0 private System.Void set_EmojiId(System.Int32 value); // 0x1e24080 public System.Void add_ShopPurchaseResponded(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_ShopPurchaseResponded(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_ShopPurchaseNotified(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e292ac public System.Void remove_ShopPurchaseNotified(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e292ac public System.Void add_DisplayConfigResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_DisplayConfigResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_DisplayConfigSaved(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_DisplayConfigSaved(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_DisplayConfigChanged(System.Action value); // 0x1e292ac public System.Void remove_DisplayConfigChanged(System.Action value); // 0x1e292ac public System.Void add_CacheReset(System.Action value); // 0x1e292ac public System.Void remove_CacheReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean BuyShopGoodsByStarDiamond(System.Int32 shopType, System.Int32 id, System.Action<System.Int32> callback); // 0x1e12de4 public System.Boolean NotifyShopGoodsBuySuccess(System.Int32 shopType, System.Int32 id, System.Action<System.Int32> callback); // 0x1e12de4 public System.Boolean RequestDisplayConfig(System.Action<System.Int32> callback); // 0x1e192c4 public System.Boolean SaveDisplayConfig(System.Int32 sceneId, System.Int32 ultEffectId, System.Int32 emojiId, System.Action<System.Int32> callback); // 0x1c8fbb4 public System.Boolean IsBuying(System.Int32 shopType, System.Int32 id); // 0x1e12cfc public System.Boolean IsNotifying(System.Int32 shopType, System.Int32 id); // 0x1e12cfc public System.Boolean OwnsScene(System.Int32 id); // 0x1e12c98 public System.Boolean OwnsUltEffect(System.Int32 id); // 0x1e12c98 public System.Boolean OwnsEmoji(System.Int32 id); // 0x1e12c98 public PVPShopDisplayManager.ShopPurchaseState GetPurchaseState(System.Int32 shopType, System.Int32 id); // 0x1e1bfac public InstantFightSeasonShopGoods GetGoods(System.Int32 shopType, System.Int32 id); // 0x1e1bfac public System.Boolean IsArenaGoodsVisible(System.Int32 id, System.Int64 unixMilliseconds); // 0x1c8fbb4 public System.Boolean IsArenaGoodsVisibleNow(System.Int32 id); // 0x1e12c98 public System.Void Reset(); // 0x1e23c98 private System.Void HandleSeasonLoginChanged(GatePlayerLoginResp response); // 0x1e292ac private System.Void HandleSeasonLoginReset(); // 0x1e23c98 private System.Int32 ValidateShopRequest(System.Int32 shopType, System.Int32 id, System.Int32 requiredCurrencyType, System.Boolean notify); // 0x1c8fbb4 private System.Boolean IsDisplayGoodsOwned(InstantFightSeasonShopGoods goods); // 0x1e192c4 private System.Void HandleBuyResponse(System.Int32 generation, System.Int32 shopType, System.Int32 id, PVPShopDisplayManager.InstantFightBuyShopGoodsByStarDiamondResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private System.Void HandleNotifyResponse(System.Int32 generation, System.Int32 shopType, System.Int32 id, PVPShopDisplayManager.InstantFightNotifyShopGoodsBuySuccessResp response, System.Action<System.Int32> callback); // 0x1c8fbb4 private static System.Int32 ValidateShopResponse(System.Int32 shopType, System.Int32 id, PVPShopDisplayManager.IShopPurchaseResponse response); // 0x1c8fbb4 private System.Void CachePurchase(System.Int32 shopType, System.Int32 id, System.Int32 buyTimes, System.Int32 maxBuyTimes); // 0x1c8fbb4 private System.Void HandleDisplayResponse(System.Int32 generation, PVPShopDisplayManager.InstantFightGetPvpDisplayConfigResp response, System.Action<System.Int32> callback); // 0x1e257cc private System.Void HandleSaveDisplayResponse(System.Int32 generation, PVPShopDisplayManager.InstantFightSavePvpDisplayConfigResp response, System.Action<System.Int32> callback); // 0x1e257cc private static System.Void ReplaceSet(System.Collections.Generic.HashSet<System.Int32> target, System.Int32[] values); // 0x1e292ac private System.Void NotifyShopResult(System.Int32 shopType, System.Int32 id, System.Int32 result, System.Action<System.Int32> callback, System.Boolean notify); // 0x1c8fbb4 private System.Void NotifyDisplayResult(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private System.Void NotifyDisplaySaveResult(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private static System.Int64 GetGoodsKey(System.Int32 shopType, System.Int32 id); // 0x1c8fbb4 private static System.Void DecodePurchaseResponse(System.Byte[] buffer, ref System.Int32& pos_, ref System.Int32& result, ref System.Int32& shopType, ref System.Int32& id, ref System.Int32& buyTimes, ref System.Int32& maxBuyTimes); // 0x1e2af44 private static System.Int32[] DecodeInt32Array(System.Byte[] buffer, ref System.Int32& pos_, System.String countName); // 0x1e21e20 private System.Void LogValidation(System.String message); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.ShopPurchaseState : System.Object { // Fields private System.Int32 <shopType>k__BackingField; // 0x10 private System.Int32 <id>k__BackingField; // 0x14 private System.Int32 <buyTimes>k__BackingField; // 0x18 private System.Int32 <maxBuyTimes>k__BackingField; // 0x1c // Methods public System.Int32 get_shopType(); // 0x1e055d0 private System.Void set_shopType(System.Int32 value); // 0x1e24080 public System.Int32 get_id(); // 0x1e055d0 private System.Void set_id(System.Int32 value); // 0x1e24080 public System.Int32 get_buyTimes(); // 0x1e055d0 private System.Void set_buyTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_maxBuyTimes(); // 0x1e055d0 private System.Void set_maxBuyTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_IsSoldOut(); // 0x1e12ab8 internal System.Void .ctor(System.Int32 shopType, System.Int32 id, System.Int32 buyTimes, System.Int32 maxBuyTimes); // 0x1c8fbb4 } // Assembly-CSharp.dll private interface PVPShopDisplayManager.IShopPurchaseResponse : { // Fields // Methods public abstract System.Int32 get_Result(); // 0x1e055d0 public abstract System.Int32 get_ShopType(); // 0x1e055d0 public abstract System.Int32 get_Id(); // 0x1e055d0 public abstract System.Int32 get_BuyTimes(); // 0x1e055d0 public abstract System.Int32 get_MaxBuyTimes(); // 0x1e055d0 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightBuyShopGoodsByStarDiamondReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 shopType; // 0x18 public System.Int32 id; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightBuyShopGoodsByStarDiamondResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream, PVPShopDisplayManager.IShopPurchaseResponse { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 shopType; // 0x1c public System.Int32 id; // 0x20 public System.Int32 buyTimes; // 0x24 public System.Int32 maxBuyTimes; // 0x28 // Methods private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_Result(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_ShopType(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_Id(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_BuyTimes(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_MaxBuyTimes(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightNotifyShopGoodsBuySuccessReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 shopType; // 0x18 public System.Int32 id; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightNotifyShopGoodsBuySuccessResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream, PVPShopDisplayManager.IShopPurchaseResponse { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 shopType; // 0x1c public System.Int32 id; // 0x20 public System.Int32 buyTimes; // 0x24 public System.Int32 maxBuyTimes; // 0x28 // Methods private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_Result(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_ShopType(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_Id(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_BuyTimes(); // 0x1e055d0 private System.Int32 PVPShopDisplayManager.IShopPurchaseResponse.get_MaxBuyTimes(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightGetPvpDisplayConfigReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightGetPvpDisplayConfigResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] ownedSceneIds; // 0x20 public System.Int32[] ownedUltEffectIds; // 0x28 public System.Int32[] ownedEmojiIds; // 0x30 public System.Int32 sceneId; // 0x38 public System.Int32 ultEffectId; // 0x3c public System.Int32 emojiId; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightSavePvpDisplayConfigReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 sceneId; // 0x18 public System.Int32 ultEffectId; // 0x1c public System.Int32 emojiId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPShopDisplayManager.InstantFightSavePvpDisplayConfigResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 sceneId; // 0x1c public System.Int32 ultEffectId; // 0x20 public System.Int32 emojiId; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPShopDisplayManager.<>c__DisplayClass64_0 : System.Object { // Fields public PVPShopDisplayManager <>4__this; // 0x10 public System.Int32 generation; // 0x18 public System.Int32 shopType; // 0x1c public System.Int32 id; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyShopGoodsByStarDiamond>b__0(PVPShopDisplayManager.InstantFightBuyShopGoodsByStarDiamondResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPShopDisplayManager.<>c__DisplayClass65_0 : System.Object { // Fields public PVPShopDisplayManager <>4__this; // 0x10 public System.Int32 generation; // 0x18 public System.Int32 shopType; // 0x1c public System.Int32 id; // 0x20 public System.Action<System.Int32> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NotifyShopGoodsBuySuccess>b__0(PVPShopDisplayManager.InstantFightNotifyShopGoodsBuySuccessResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPShopDisplayManager.<>c__DisplayClass66_0 : System.Object { // Fields public PVPShopDisplayManager <>4__this; // 0x10 public System.Int32 generation; // 0x18 public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestDisplayConfig>b__0(PVPShopDisplayManager.InstantFightGetPvpDisplayConfigResp resp); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPShopDisplayManager.<>c__DisplayClass67_0 : System.Object { // Fields public PVPShopDisplayManager <>4__this; // 0x10 public System.Int32 generation; // 0x18 public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SaveDisplayConfig>b__0(PVPShopDisplayManager.InstantFightSavePvpDisplayConfigResp resp); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PVPSummonSkillManager : SingleMono<PVPSummonSkillManager> { // Fields public const System.Int32 ClientNetworkUnavailable; // 0x0 public const System.Int32 ClientInvalidArgument; // 0x0 public const System.Int32 ClientInvalidResponse; // 0x0 public const System.Int32 ClientRequestInProgress; // 0x0 public const System.Int32 ClientStaleResponse; // 0x0 public const System.Int32 SummonPlanTooMany; // 0x0 public const System.Int32 SummonPlanDuplicate; // 0x0 public const System.Int32 SummonNotFound; // 0x0 public const System.Int32 SummonNotOwned; // 0x0 public const System.Int32 SummonCostExceed; // 0x0 private readonly System.Collections.Generic.HashSet<System.Int32> ownedSummonIds; // 0x20 private readonly System.Collections.Generic.List<System.Int32> equippedSummonIds; // 0x28 private System.Int32 contextVersion; // 0x30 private System.Int32 requestVersion; // 0x34 private System.Int32 loadingVersion; // 0x38 private System.Int32 savingVersion; // 0x3c private PVPSeasonManager subscribedSeasonManager; // 0x40 private System.Boolean <IsLoaded>k__BackingField; // 0x48 private System.Boolean <IsLoading>k__BackingField; // 0x49 private System.Boolean <IsSaving>k__BackingField; // 0x4a private System.Int32 <OwnedSummonCount>k__BackingField; // 0x4c private System.Int32 <TotalSummonCatalogCount>k__BackingField; // 0x50 private System.Action<System.Int32> SummonBagResponded; // 0x58 private System.Action<System.Int32> SummonPlanSaved; // 0x60 private System.Action SummonBagChanged; // 0x68 private System.Action CacheReset; // 0x70 // Methods public System.Boolean get_IsLoaded(); // 0x1e12ab8 private System.Void set_IsLoaded(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsLoading(); // 0x1e12ab8 private System.Void set_IsLoading(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsSaving(); // 0x1e12ab8 private System.Void set_IsSaving(System.Boolean value); // 0x1e292d4 public System.Int32 get_OwnedSummonCount(); // 0x1e055d0 private System.Void set_OwnedSummonCount(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalSummonCatalogCount(); // 0x1e055d0 private System.Void set_TotalSummonCatalogCount(System.Int32 value); // 0x1e24080 public System.Void add_SummonBagResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_SummonBagResponded(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_SummonPlanSaved(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_SummonPlanSaved(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_SummonBagChanged(System.Action value); // 0x1e292ac public System.Void remove_SummonBagChanged(System.Action value); // 0x1e292ac public System.Void add_CacheReset(System.Action value); // 0x1e292ac public System.Void remove_CacheReset(System.Action value); // 0x1e292ac protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean RequestSummonBag(System.Action<System.Int32> callback); // 0x1e192c4 public System.Boolean SaveSummonPlan(System.Collections.Generic.IList<System.Int32> summonIds, System.Action<System.Int32> callback); // 0x1e19cd8 public System.Boolean OwnsSummon(System.Int32 summonId); // 0x1e12c98 public System.Boolean IsEquipped(System.Int32 summonId); // 0x1e12c98 public System.Int32[] GetOwnedSummonIds(); // 0x1e1bcd8 public System.Int32[] GetEquippedSummonIds(); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 private System.Void HandleLoginChanged(GatePlayerLoginResp response); // 0x1e292ac private System.Void HandleLoginReset(); // 0x1e23c98 private System.Void HandleBagResponse(System.Int32 version, System.Int32 requestContext, PVPSummonSkillManager.InstantFightGetSummonBagResp response, System.Action<System.Int32> callback); // 0x1e243dc private System.Void HandleSaveResponse(System.Int32 version, System.Int32 requestContext, PVPSummonSkillManager.InstantFightSaveSummonPlanResp response, System.Action<System.Int32> callback); // 0x1e243dc private System.Void ReplaceOwned(System.Int32[] values); // 0x1e292ac private System.Void ReplaceEquipped(System.Int32[] values); // 0x1e292ac private static System.Boolean TryCopyRequestIds(System.Collections.Generic.IList<System.Int32> source, out System.Int32[]& values); // 0x1e192c4 private static System.Boolean IsValidIdArray(System.Int32[] values); // 0x1e12ab8 private System.Boolean IsGateAvailable(); // 0x1e12ab8 private System.Void NotifyBagResult(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private System.Void NotifySaveResult(System.Int32 result, System.Action<System.Int32> callback); // 0x1e25634 private static System.Int32[] DecodeInt32Array(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPSummonSkillManager.InstantFightGetSummonBagReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSummonSkillManager.InstantFightGetSummonBagResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] ownedSummonIds; // 0x20 public System.Int32[] equippedSummonIds; // 0x28 public System.Int32 ownedSummonCount; // 0x30 public System.Int32 totalSummonCatalogCount; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSummonSkillManager.InstantFightSaveSummonPlanReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32[] summonIds; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class PVPSummonSkillManager.InstantFightSaveSummonPlanResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] equippedSummonIds; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class PVPSummonSkillManager.<>c__DisplayClass51_0 : System.Object { // Fields public PVPSummonSkillManager <>4__this; // 0x10 public System.Int32 version; // 0x18 public System.Int32 requestContext; // 0x1c public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestSummonBag>b__0(PVPSummonSkillManager.InstantFightGetSummonBagResp response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPSummonSkillManager.<>c__DisplayClass52_0 : System.Object { // Fields public PVPSummonSkillManager <>4__this; // 0x10 public System.Int32 version; // 0x18 public System.Int32 requestContext; // 0x1c public System.Action<System.Int32> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SaveSummonPlan>b__0(PVPSummonSkillManager.InstantFightSaveSummonPlanResp response); // 0x1e292ac } // Assembly-CSharp.dll public class PVPArenaMainPanel : BasePanel<PVPArenaMainPanel> { // Fields public UnityEngine.UI.Button btnBack; // 0x30 public UnityEngine.UI.Button btnCasualMatch; // 0x38 public UnityEngine.UI.Button btnRankMatch; // 0x40 public UnityEngine.UI.Button btnRankList; // 0x48 public UnityEngine.UI.Button btnArenaShop; // 0x50 public UnityEngine.UI.Button btnPartnerDiscount; // 0x58 public UnityEngine.UI.Button btnArenaRole; // 0x60 public UnityEngine.UI.Button btnDetials; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ExitArena(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e2a6c4 private System.Void OpenPanel(PanelName panelName); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__8_0(); // 0x1e23c98 private System.Void <_Awake>b__8_1(); // 0x1e23c98 private System.Void <_Awake>b__8_2(); // 0x1e23c98 private System.Void <_Awake>b__8_3(); // 0x1e23c98 private System.Void <_Awake>b__8_4(); // 0x1e23c98 private System.Void <_Awake>b__8_5(); // 0x1e23c98 private System.Void <_Awake>b__8_6(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPArenaRoleGetSourceItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text sourceNameText; // 0x20 private UnityEngine.UI.Text sourceDescriptionText; // 0x28 private UnityEngine.UI.Button sourceRouteButton; // 0x30 private UnityEngine.GameObject availableState; // 0x38 private UnityEngine.GameObject lockedState; // 0x40 private PvpAccessData accessData; // 0x48 private UnityEngine.Events.UnityAction<System.Boolean> jumpCompleted; // 0x50 private System.Boolean listenerBound; // 0x58 // Methods private System.Void Awake(); // 0x1e23c98 public System.Boolean Bind(PvpAccessData data, UnityEngine.Events.UnityAction<System.Boolean> onJumpCompleted); // 0x1e19cd8 public System.Void Unbind(); // 0x1e23c98 private System.Void OnRouteClicked(); // 0x1e23c98 private System.Void BindListener(); // 0x1e23c98 private System.Void UnbindListener(); // 0x1e23c98 private System.Void ClearDisplay(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPArenaRoleGetSourceItem.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int32 accessId; // 0x10 public System.Int32 jumpId; // 0x14 public PVPArenaRoleGetSourceItem <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnRouteClicked>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class PVPArenaRoleGetSuccessPanel : BasePanel<PVPArenaRoleGetSuccessPanel> { // Fields private const System.Int32 UltramanFactionId; // 0x0 private const System.Int32 AlienFactionId; // 0x0 private const System.Int32 MonsterFactionId; // 0x0 private const System.Int32 TemporaryDijiaCharacterId; // 0x0 private const System.String TemporaryDijiaModelName; // 0x0 private const System.Int32 TemporaryJiagulaCharacterId; // 0x0 private const System.String TemporaryJiagulaModelName; // 0x0 private UnityEngine.UI.Text roleNameText; // 0x30 private UnityEngine.UI.Text factionText; // 0x38 private UnityEngine.Transform roleModelMount; // 0x40 private UnityEngine.GameObject ultramanFactionGroup; // 0x48 private UnityEngine.GameObject alienFactionGroup; // 0x50 private UnityEngine.GameObject monsterFactionGroup; // 0x58 private UnityEngine.UI.Button returnButton; // 0x60 private static System.Int32 pendingCharacterId; // 0x0 private static UnityEngine.Events.UnityAction pendingReturnAction; // 0x8 private UnityEngine.Events.UnityAction returnAction; // 0x68 private UnityEngine.GameObject roleModelInstance; // 0x70 private readonly System.Collections.Generic.HashSet<System.Int32> missingModelWarnings; // 0x78 private readonly System.Collections.Generic.HashSet<System.Int32> unsupportedFactionWarnings; // 0x80 private System.Boolean listenerBound; // 0x88 // Methods public static System.Boolean OpenForCharacter(System.Int32 characterId, UnityEngine.Events.UnityAction onReturn); // 0x1c8fbb4 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Boolean Bind(PVPCharacterData character, UnityEngine.Events.UnityAction onReturn); // 0x1e19cd8 private System.Void ShowFactionGroup(System.Int32 factionId); // 0x1e24080 private System.Void SetAllFactionGroupsActive(System.Boolean isActive); // 0x1e292d4 private System.Void ShowTemporaryRoleModel(System.Int32 characterId); // 0x1e24080 private static System.String GetTemporaryModelName(System.Int32 characterId); // 0x1e1a94c private System.Void OnReturnClicked(); // 0x1e23c98 private System.Void BindListener(); // 0x1e23c98 private System.Void UnbindListener(); // 0x1e23c98 private System.Void ClearDisplay(); // 0x1e23c98 private System.Void ReleaseRoleModel(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPArenaRoleGet_Window : BasePanel<PVPArenaRoleGet_Window> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Button closeMaskButton; // 0x38 private UnityEngine.RectTransform sourceContent; // 0x40 private PVPArenaRoleGetSourceItem sourceItemPrefab; // 0x48 private static System.Int32 requestedCharacterId; // 0x0 private readonly System.Collections.Generic.List<PVPArenaRoleGetSourceItem> sourceItems; // 0x50 private System.Boolean listenersBound; // 0x58 // Methods public static System.Boolean OpenForCharacter(System.Int32 characterId); // 0x1e11540 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshSourceList(); // 0x1e23c98 private System.Void HandleJumpCompleted(System.Boolean success); // 0x1e292d4 private System.Void CloseWindow(); // 0x1e23c98 private System.Void HideAllItems(); // 0x1e23c98 private System.Void BindListeners(); // 0x1e23c98 private System.Void UnbindListeners(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPArenaRoleItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button button; // 0x20 private UnityEngine.UI.Image heroIcon; // 0x28 private UnityEngine.GameObject greenFrame; // 0x30 private UnityEngine.GameObject blueFrame; // 0x38 private UnityEngine.GameObject purpleFrame; // 0x40 private UnityEngine.GameObject goldFrame; // 0x48 private UnityEngine.Events.UnityAction clickAction; // 0x50 private UnityEngine.UI.Outline selectionOutline; // 0x58 private System.Int32 <RoleId>k__BackingField; // 0x60 private System.Boolean <IsOwned>k__BackingField; // 0x64 private System.Boolean <IsFree>k__BackingField; // 0x65 private System.String <DisplayName>k__BackingField; // 0x68 // Methods public System.Int32 get_RoleId(); // 0x1e055d0 private System.Void set_RoleId(System.Int32 value); // 0x1e24080 public System.Boolean get_IsOwned(); // 0x1e12ab8 private System.Void set_IsOwned(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsFree(); // 0x1e12ab8 private System.Void set_IsFree(System.Boolean value); // 0x1e292d4 public System.String get_DisplayName(); // 0x1e1bcd8 private System.Void set_DisplayName(System.String value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Boolean Bind(PVPCharacterData character, UnityEngine.Events.UnityAction onClick); // 0x1e19cd8 private System.Void ResetBindingState(); // 0x1e23c98 public System.Void SetSelected(System.Boolean isSelected); // 0x1e292d4 public System.Void SetInteractable(System.Boolean interactable); // 0x1e292d4 public System.Void UnbindClick(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void ValidateReferences(); // 0x1e23c98 private System.Void SetQuality(System.Int32 quality); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPArenaRolePanel : BasePanel<PVPArenaRolePanel> { // Fields private const System.Int32 TemporaryDijiaCharacterId; // 0x0 private const System.String TemporaryDijiaModelName; // 0x0 private const System.Int32 TemporaryJiagulaCharacterId; // 0x0 private const System.String TemporaryJiagulaModelName; // 0x0 private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnDetail; // 0x38 private UnityEngine.UI.Button btnGet; // 0x40 private UnityEngine.UI.Button btnSummonSkill; // 0x48 private UnityEngine.RectTransform roleContent; // 0x50 private PVPArenaRoleItem roleItemPrefab; // 0x58 private UnityEngine.UI.Text roleNameText; // 0x60 private UnityEngine.UI.Text roleDetailText; // 0x68 private UnityEngine.UI.Text roleDetailWinText; // 0x70 private UnityEngine.UI.Text roleDetailCountText; // 0x78 private UnityEngine.Transform roleModelMount; // 0x80 private UnityEngine.Events.UnityEvent onGetRequested; // 0x88 private readonly System.Collections.Generic.List<PVPArenaRoleItem> roleItems; // 0x90 private System.Boolean listenersBound; // 0x98 private readonly System.Collections.Generic.HashSet<System.Int32> missingModelWarnings; // 0xa0 // Methods public System.Int32 get_SelectedRoleId(); // 0x1e055d0 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void RefreshRoleList(); // 0x1e23c98 private System.Void HandleRoleClick(System.Int32 roleId); // 0x1e24080 private System.Void SelectRole(System.Int32 roleId); // 0x1e24080 private System.Void ApplyRoleDetailText(RoleDetailCache detail); // 0x1e292ac private System.Void HandleRoleDetailChanged(System.Int32 roleId); // 0x1e24080 private static System.String GetTemporaryModelName(System.Int32 roleId); // 0x1e1a94c private System.Void OpenExclusiveSkillPanel(); // 0x1e23c98 private System.Void HandleGetRequested(); // 0x1e23c98 private System.Void OpenSummonSkillPanel(); // 0x1e23c98 private System.Void HandleRoleListChanged(); // 0x1e23c98 private System.Void HandleRoleListResponded(System.Int32 result); // 0x1e24080 private System.Void HandleCacheReset(); // 0x1e23c98 private System.Void SetListInteractable(System.Boolean interactable); // 0x1e292d4 private System.Void ClearDisplay(); // 0x1e23c98 private System.Void UpdateGetButtonVisibility(System.Boolean isAvailable, System.Boolean interactable); // 0x1e2955c private System.Void ValidateRequiredReferences(); // 0x1e23c98 private System.Void LogMissingReference(UnityEngine.Object target, System.String fieldName); // 0x1e2a6c4 private System.Void BindListeners(); // 0x1e23c98 private System.Void UnbindListeners(); // 0x1e23c98 private System.Void SubscribeManager(); // 0x1e23c98 private System.Void UnsubscribeManager(); // 0x1e23c98 private static System.Collections.Generic.List<PVPCharacterData> GetDisplayCharacters(); // 0x1e11470 private static System.Boolean IsDisplayableRole(System.Collections.Generic.List<PVPCharacterData> characters, System.Int32 roleId); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPArenaRolePanel.<>c__DisplayClass25_0 : System.Object { // Fields public System.Int32 capturedRoleId; // 0x10 public PVPArenaRolePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshRoleList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPArenaShopPanel : BasePanel<PVPArenaShopPanel> { // Fields private System.Boolean enableValidationLog; // 0x30 private UnityEngine.UI.Button btnBack; // 0x38 private UnityEngine.Transform partnerTab; // 0x40 private UnityEngine.Transform partnerContent; // 0x48 private PVPArenaShopPartnerItem partnerItemPrefab; // 0x50 private UnityEngine.GameObject sceneTab; // 0x58 private UnityEngine.GameObject killTab; // 0x60 private UnityEngine.GameObject emojiTab; // 0x68 private UnityEngine.GameObject otherTabContent; // 0x70 private readonly System.Collections.Generic.List<PVPArenaShopPartnerItem> partnerItems; // 0x78 private readonly System.Collections.Generic.List<InstantFightSeasonArenaShopGoods> visibleGoods; // 0x80 private System.Boolean subscribed; // 0x88 private System.Int64 nextVisibilityBoundaryMilliseconds; // 0x90 private const System.Single SingleGoodsScale; // 0x0 private const System.Single SingleGoodsOffsetY; // 0x0 private UnityEngine.RectTransform goodsContentRect; // 0x98 private UnityEngine.UI.GridLayoutGroup goodsGrid; // 0xa0 private UnityEngine.UI.ContentSizeFitter goodsSizeFitter; // 0xa8 private UnityEngine.UI.ScrollRect goodsScroll; // 0xb0 private UnityEngine.Vector2 originalAnchorMin; // 0xb8 private UnityEngine.Vector2 originalAnchorMax; // 0xc0 private UnityEngine.Vector2 originalPivot; // 0xc8 private UnityEngine.Vector2 originalPosition; // 0xd0 private UnityEngine.Vector2 originalSize; // 0xd8 private UnityEngine.Vector3 originalScale; // 0xe0 private System.Boolean originalGridEnabled; // 0xec private System.Boolean originalFitterEnabled; // 0xed private System.Boolean originalHorizontal; // 0xee private System.Boolean originalVertical; // 0xef private System.Boolean originalScrollEnabled; // 0xf0 private System.Boolean singleGoodsLayout; // 0xf1 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void RefreshGoods(); // 0x1e23c98 private System.Void CacheGoodsLayout(); // 0x1e23c98 private System.Void RefreshGoodsLayout(); // 0x1e23c98 private System.Void RestoreGoodsLayout(); // 0x1e23c98 private System.Void UpdateNextVisibilityBoundary(InstantFightSeasonArenaShopGoods goods, System.Int64 nowMilliseconds); // 0x1e29df0 private System.Void HandleBuyClicked(InstantFightSeasonArenaShopGoods goods); // 0x1e292ac private System.Void HandlePurchaseResponded(System.Int32 shopType, System.Int32 goodsId, System.Int32 result); // 0x1e24168 private System.Void ShowPartnerGetSuccessIfNeeded(System.Int32 shopGoodsConfigId); // 0x1e24080 private System.Void ShowStarDiamondInsufficientWindow(); // 0x1e23c98 private System.Void HandleSeasonChanged(GatePlayerLoginResp response); // 0x1e292ac private System.Void HandleCacheReset(); // 0x1e23c98 private System.Void HandleRoleListChanged(); // 0x1e23c98 private System.Void SubscribeEvents(); // 0x1e23c98 private System.Void UnsubscribeEvents(); // 0x1e23c98 private System.Void RefreshItemStates(); // 0x1e23c98 private System.Void ClearItemBindings(); // 0x1e23c98 private System.Void SetUnsupportedTabsVisible(System.Boolean visible); // 0x1e292d4 private System.Void ValidateInspectorBindings(); // 0x1e23c98 private System.Void LogValidation(System.String message); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPArenaShopPanel.<>c : System.Object { // Fields public static readonly PVPArenaShopPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__44_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowStarDiamondInsufficientWindow>b__44_0(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPArenaShopPartnerItem : UnityEngine.MonoBehaviour { // Fields private System.Boolean enableValidationLog; // 0x20 private UnityEngine.UI.Button btnBuy; // 0x28 private UnityEngine.UI.Button btnItem; // 0x30 private UnityEngine.UI.Image imgItemIcon; // 0x38 private PVPArenaShopPartnerItem.RoleShopIconBinding[] roleShopIcons; // 0x40 private UnityEngine.UI.Image imgCurrencyIcon; // 0x48 private UnityEngine.UI.Text textItemName; // 0x50 private UnityEngine.UI.Text textItemCount; // 0x58 private UnityEngine.UI.Text textPrice; // 0x60 private UnityEngine.GameObject imgSoldOutMask; // 0x68 private InstantFightSeasonArenaShopGoods goods; // 0x70 private System.Action<InstantFightSeasonArenaShopGoods> buyCallback; // 0x78 private System.Int64 nextRefreshMilliseconds; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void Bind(InstantFightSeasonArenaShopGoods shopGoods, System.Action<InstantFightSeasonArenaShopGoods> onBuy); // 0x1e2a6c4 public System.Void Clear(); // 0x1e23c98 public System.Void RefreshState(); // 0x1e23c98 private System.Void RefreshVisuals(); // 0x1e23c98 private UnityEngine.Sprite GetShopRoleIcon(System.Int32 roleId); // 0x1e1bf7c private UnityEngine.Sprite GetCurrencyIcon(System.Int32 currencyType); // 0x1e1bf7c private System.Void HandleBuyClicked(); // 0x1e23c98 private System.Boolean IsOwnedAndForbidden(); // 0x1e12ab8 private static System.Void NormalizeDisabledColor(UnityEngine.UI.Button button); // 0x1e23c98 private System.String FormatRemaining(System.Int64 milliseconds); // 0x1e1c380 private System.Void ValidateInspectorBindings(); // 0x1e23c98 private System.Void LogValidation(System.String message); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPArenaShopPartnerItem.RoleShopIconBinding : System.Object { // Fields public System.Int32 roleId; // 0x10 public UnityEngine.Sprite sprite; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPBattleJudgementPanel : BasePanel<PVPBattleJudgementPanel> { // Fields private UnityEngine.GameObject battleStartGroup; // 0x30 private UnityEngine.GameObject battleEndGroup; // 0x38 private UnityEngine.GameObject resultStateGroup; // 0x40 private UnityEngine.GameObject teamInfoGroup; // 0x48 private UnityEngine.GameObject screenDim; // 0x50 private UnityEngine.CanvasGroup presentationCanvasGroup; // 0x58 private UnityEngine.UI.Text bluePlayerNameText; // 0x60 private UnityEngine.UI.Text redPlayerNameText; // 0x68 private System.Single startHoldDuration; // 0x70 private System.Single endHoldDuration; // 0x74 private System.Single resultHoldDuration; // 0x78 private UnityEngine.Coroutine playback; // 0x80 private System.Action playbackCompleted; // 0x88 private UnityEngine.GameObject imgResultSuccess; // 0x90 private UnityEngine.GameObject imgResultFail; // 0x98 private UnityEngine.GameObject imgResultDraw; // 0xa0 private UnityEngine.RectTransform bluePlayerInfoGroup; // 0xa8 private UnityEngine.RectTransform redPlayerInfoGroup; // 0xb0 private System.Single enterDuration; // 0xb8 private UnityEngine.Vector2 blueTargetPosition; // 0xbc private UnityEngine.Vector2 redTargetPosition; // 0xc4 private DG.Tweening.Tween blueEnterTween; // 0xd0 private DG.Tweening.Tween redEnterTween; // 0xd8 // Methods public System.Boolean get_IsPlaying(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 public System.Boolean PlayBattleStart(System.Action onCompleted); // 0x1e192c4 public System.Boolean PlayBattleEndAndResult(PVPBattleJudgementPanel.BattleResultState state, System.String selfName, System.String opponentName, System.Action onCompleted); // 0x1e133a0 public System.Void CancelPlayback(); // 0x1e23c98 private System.Boolean CanPlay(System.Boolean needsResult); // 0x1e192f4 private System.Collections.IEnumerator PlayStartRoutine(); // 0x1e1bcd8 private System.Collections.IEnumerator PlayEndAndResultRoutine(PVPBattleJudgementPanel.BattleResultState state); // 0x1e1bf7c private System.Void CompletePlayback(); // 0x1e23c98 private System.Void ResetStageVisibility(); // 0x1e23c98 public System.Void ShowResult(PVPBattleJudgementPanel.BattleResultState state); // 0x1e24080 private System.Void PlayPlayerInfoEnterAnimation(); // 0x1e23c98 private UnityEngine.Vector2 GetOutsidePosition(UnityEngine.RectTransform playerInfoGroup, UnityEngine.Vector2 targetPosition, System.Boolean isLeftSide); // 0x1c8fbb4 private System.Void StopEnterAnimation(); // 0x1e23c98 private System.Void KillEnterTween(); // 0x1e23c98 private System.Void RestorePlayerInfoPositions(); // 0x1e23c98 private System.Void SetActive(UnityEngine.GameObject target, System.Boolean isActive); // 0x1e2a6ec public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPBattleJudgementPanel.BattleResultState : { // Fields public System.Int32 value__; // 0x10 public const PVPBattleJudgementPanel.BattleResultState Success = 0; // 0x0 public const PVPBattleJudgementPanel.BattleResultState Fail = 1; // 0x0 public const PVPBattleJudgementPanel.BattleResultState Draw = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class PVPBattleJudgementPanel.<PlayEndAndResultRoutine>d__35 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleJudgementPanel <>4__this; // 0x20 public PVPBattleJudgementPanel.BattleResultState state; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PVPBattleJudgementPanel.<PlayStartRoutine>d__34 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleJudgementPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PVPBattleLoadingPanel : BasePanel<PVPBattleLoadingPanel> { // Fields private UnityEngine.UI.Text leftPlayerNameText; // 0x30 private UnityEngine.UI.Text leftPlayerNameShadowText; // 0x38 private UnityEngine.UI.Image leftHeadIcon; // 0x40 private UnityEngine.UI.Image leftHeadFrame; // 0x48 private UnityEngine.UI.Image leftVipImage; // 0x50 private UnityEngine.UI.Text leftVipText; // 0x58 private UnityEngine.Transform leftRoleModelMount; // 0x60 private UnityEngine.UI.Text leftLoadProgressText; // 0x68 private UnityEngine.UI.Text leftLoadProgressShadowText; // 0x70 private UnityEngine.UI.Text rightPlayerNameText; // 0x78 private UnityEngine.UI.Text rightPlayerNameShadowText; // 0x80 private UnityEngine.UI.Image rightHeadIcon; // 0x88 private UnityEngine.UI.Image rightHeadFrame; // 0x90 private UnityEngine.UI.Image rightVipImage; // 0x98 private UnityEngine.UI.Text rightVipText; // 0xa0 private UnityEngine.Transform rightRoleModelMount; // 0xa8 private UnityEngine.UI.Text rightLoadProgressText; // 0xb0 private UnityEngine.UI.Text rightLoadProgressShadowText; // 0xb8 private PVPBattleLoadingPanel.CharacterPortraitEntry[] characterPortraits; // 0xc0 private UnityEngine.Sprite defaultLeftHeadIcon; // 0xc8 private UnityEngine.Sprite defaultLeftHeadFrame; // 0xd0 private UnityEngine.Sprite defaultRightHeadIcon; // 0xd8 private UnityEngine.Sprite defaultRightHeadFrame; // 0xe0 private UnityEngine.Texture defaultLeftPortrait; // 0xe8 private UnityEngine.Texture defaultRightPortrait; // 0xf0 private UnityEngine.UI.RawImage leftPortraitImage; // 0xf8 private UnityEngine.UI.RawImage rightPortraitImage; // 0x100 private System.UInt32 localAccountId; // 0x108 private System.Boolean isLocalAiLoading; // 0x10c private System.Boolean isOnlineRobotOpponent; // 0x10d private UnityEngine.Coroutine robotFakeProgressRoutine; // 0x110 private System.Single leftProgressShown; // 0x118 private System.Single rightProgressShown; // 0x11c private const System.Single RobotFakeProgressDurationSeconds; // 0x0 private const System.Single RobotFakeProgressCap; // 0x0 // Methods public UnityEngine.Transform get_LeftRoleModelMount(); // 0x1e1bcd8 public UnityEngine.Transform get_RightRoleModelMount(); // 0x1e1bcd8 public System.Boolean get_AreBothLoadProgressComplete(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BindPlayers(WorldNotifyRaceStart battleContext, System.UInt32 selfAccountId); // 0x1e2a8a8 public System.Void BindLocalAiPlayers(System.Int32 selfCharacterId, System.Int32 opponentCharacterId); // 0x1e24138 public System.Void ApplyLocalSceneProgress(System.Single progress); // 0x1e25a40 public System.Void AttachToLoadingLayer(UnityEngine.Transform loadingRoot); // 0x1e292ac public System.Void CloseLoadingPanel(); // 0x1e23c98 private System.Void HandleLoadingProgress(System.UInt32 accountId, System.Int32 progress); // 0x1e296b0 private System.Boolean get_NeedsRobotFakeProgress(); // 0x1e12ab8 private System.Void StartRobotFakeProgress(); // 0x1e23c98 private System.Void StopRobotFakeProgress(); // 0x1e23c98 private System.Collections.IEnumerator RunRobotFakeProgress(); // 0x1e1bcd8 public System.Void SetLeftPlayer(System.String playerName, System.String headIconKey, UnityEngine.Sprite headFrame); // 0x1e2acf8 public System.Void SetRightPlayer(System.String playerName, System.String headIconKey, UnityEngine.Sprite headFrame); // 0x1e2acf8 public System.Void SetLeftLoadProgress(System.Single progress); // 0x1e25a40 public System.Void SetRightLoadProgress(System.Single progress); // 0x1e25a40 public System.Void ResetView(); // 0x1e23c98 private System.Void SetLeftPortrait(System.Int32 characterId); // 0x1e24080 private System.Void SetRightPortrait(System.Int32 characterId); // 0x1e24080 private UnityEngine.Texture ResolvePortraitTexture(System.Int32 characterId); // 0x1e1bf7c private static System.Int32 ResolveSelfCharacterId(); // 0x1e03f1c private static System.Int32 ResolveOpponentCharacterId(RacePlayerInfo opponentPlayer); // 0x1e055d0 private static System.String ResolveSelfDisplayName(RacePlayerInfo selfPlayer); // 0x1e1bcd8 private static System.String ResolveOpponentDisplayName(RacePlayerInfo opponentPlayer); // 0x1e1bcd8 private static System.String ResolveSelfPlayerIconKey(); // 0x1e11470 private static UnityEngine.Sprite ResolveSelfHeadFrame(); // 0x1e11470 private static UnityEngine.Sprite ResolveOpponentHeadFrame(PlayerData opponentArchive); // 0x1e1bcd8 private static System.Void SetPlayerProfile(UnityEngine.UI.Text playerNameText, UnityEngine.UI.Text playerNameShadowText, UnityEngine.UI.Image headIconImage, UnityEngine.UI.Image headFrameImage, System.String playerName, System.String headIconKey, UnityEngine.Sprite headFrame, UnityEngine.Sprite defaultHeadIcon, UnityEngine.Sprite defaultHeadFrame); // 0x1e2afac private static System.Void ApplyPlayerAvatar(UnityEngine.UI.Image target, System.String icon, UnityEngine.Sprite fallback); // 0x1e2a6c4 private static UnityEngine.Sprite ResolvePlayerAvatarSprite(System.String icon); // 0x1e1bcd8 private static System.Void SetPortraitTexture(UnityEngine.UI.RawImage image, UnityEngine.Texture texture, System.Boolean visible); // 0x1e2a6ec private static System.Void SetImage(UnityEngine.UI.Image image, UnityEngine.Sprite sprite); // 0x1e292ac private static UnityEngine.Sprite GetSprite(UnityEngine.UI.Image image); // 0x1e1bcd8 private static System.Void SetText(UnityEngine.UI.Text text, System.String value); // 0x1e292ac private static System.Void SetLoadProgress(UnityEngine.UI.Text progressText, UnityEngine.UI.Text progressShadowText, System.Single progress); // 0x1e29f38 private static System.Void SetVip(UnityEngine.UI.Image badge, UnityEngine.UI.Text label, System.Int32 level); // 0x1e29968 private System.Void ValidateReferences(); // 0x1e23c98 private System.Void WarnIfMissing(UnityEngine.Object target, System.String fieldName); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class PVPBattleLoadingPanel.CharacterPortraitEntry : System.Object { // Fields public System.Int32 characterId; // 0x10 public UnityEngine.Texture portrait; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPBattleLoadingPanel.<RunRobotFakeProgress>d__55 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PVPBattleLoadingPanel <>4__this; // 0x20 private System.Single <elapsed>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PVPBattleResultPanel : BasePanel<PVPBattleResultPanel> { // Fields private UnityEngine.UI.Text bluePlayerNameText; // 0x30 private UnityEngine.UI.Image blueAvatarFrameImage; // 0x38 private UnityEngine.UI.Text redPlayerNameText; // 0x40 private UnityEngine.UI.Image redAvatarFrameImage; // 0x48 private UnityEngine.UI.Image victoryResultImage; // 0x50 private UnityEngine.UI.Image defeatResultImage; // 0x58 private UnityEngine.UI.Image drawResultImage; // 0x60 private UnityEngine.UI.Text evaluationText; // 0x68 private UnityEngine.UI.Text mvpText; // 0x70 private UnityEngine.GameObject proficiencyRewardGroup; // 0x78 private UnityEngine.GameObject proficiencyRewardRow; // 0x80 private UnityEngine.UI.Text proficiencyRewardValueText; // 0x88 private UnityEngine.GameObject hotBloodScoreRewardRow; // 0x90 private UnityEngine.UI.Text hotBloodScoreRewardValueText; // 0x98 private UnityEngine.GameObject achievementLabelGroup; // 0xa0 private UnityEngine.RectTransform achievementLeft; // 0xa8 private UnityEngine.UI.Text achievementLeftText; // 0xb0 private UnityEngine.RectTransform achievementTop; // 0xb8 private UnityEngine.UI.Text achievementTopText; // 0xc0 private UnityEngine.RectTransform achievementRight; // 0xc8 private UnityEngine.UI.Text achievementRightText; // 0xd0 private UnityEngine.UI.Button continueMatchButton; // 0xd8 private UnityEngine.UI.Button backLobbyButton; // 0xe0 private UnityEngine.UI.Button battleDataButton; // 0xe8 private UnityEngine.UI.Button saveVideoButton; // 0xf0 private UnityEngine.UI.Button reportButton; // 0xf8 private System.Action ContinueMatchClicked; // 0x100 private System.Action BackLobbyClicked; // 0x108 private System.Action BattleDataClicked; // 0x110 private System.Action SaveVideoClicked; // 0x118 private System.Action ReportClicked; // 0x120 private System.Boolean hasWarnedMissingDefeatImage; // 0x128 private System.Boolean buttonsBound; // 0x129 private System.Boolean isLeaving; // 0x12a // Methods public System.Void add_ContinueMatchClicked(System.Action value); // 0x1e292ac public System.Void remove_ContinueMatchClicked(System.Action value); // 0x1e292ac public System.Void add_BackLobbyClicked(System.Action value); // 0x1e292ac public System.Void remove_BackLobbyClicked(System.Action value); // 0x1e292ac public System.Void add_BattleDataClicked(System.Action value); // 0x1e292ac public System.Void remove_BattleDataClicked(System.Action value); // 0x1e292ac public System.Void add_SaveVideoClicked(System.Action value); // 0x1e292ac public System.Void remove_SaveVideoClicked(System.Action value); // 0x1e292ac public System.Void add_ReportClicked(System.Action value); // 0x1e292ac public System.Void remove_ReportClicked(System.Action value); // 0x1e292ac public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 public System.Void ShowResult(PVPBattleResultPanel.BattleResultState state); // 0x1e24080 public System.Void ResetView(); // 0x1e23c98 public System.Void SetPlayerNames(System.String bluePlayerName, System.String redPlayerName); // 0x1e2a6c4 public System.Void SetEvaluation(System.String evaluation, System.String mvp); // 0x1e2a6c4 public System.Void SetAchievementLabel(System.Int32 index, System.String value); // 0x1e25634 public System.Void SetButtonsInteractable(System.Boolean interactable); // 0x1e292d4 public System.Void ShowSettlement(SceneMatchPkRaceEnd settlement, System.String selfPlayerName, System.String opponentPlayerName); // 0x1e2acf8 public System.Void SetUnsupportedFeaturesVisible(System.Boolean visible); // 0x1e292d4 private System.Void ApplySettlementChange(UnityEngine.GameObject row, UnityEngine.UI.Text valueText, System.Boolean visible, System.Int64 change); // 0x1c8fbb4 private static System.String FormatSignedChange(System.Int64 change); // 0x1e1a9d0 private System.Void ApplyAchievementLabel(UnityEngine.RectTransform labelRoot, UnityEngine.UI.Text labelText, System.String value); // 0x1e2acf8 private System.Void RegisterButtonListeners(); // 0x1e23c98 private System.Void UnregisterButtonListeners(); // 0x1e23c98 private System.Void OnContinueMatchClicked(); // 0x1e23c98 private System.Void OnBackLobbyClicked(); // 0x1e23c98 private System.Void OnBattleDataClicked(); // 0x1e23c98 private System.Void OnSaveVideoClicked(); // 0x1e23c98 private System.Void OnReportClicked(); // 0x1e23c98 private System.Boolean TryBeginLeaving(UnityEngine.UI.Button sourceButton); // 0x1e192c4 private static System.Void BindClick(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private static System.Void UnbindClick(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private static System.Void SetText(UnityEngine.UI.Text text, System.String value); // 0x1e292ac private static System.Void SetImage(UnityEngine.UI.Image image, UnityEngine.Sprite sprite); // 0x1e292ac private static System.Void SetActive(UnityEngine.GameObject target, System.Boolean isActive); // 0x1e292d4 private static System.Void SetButtonInteractable(UnityEngine.UI.Button button, System.Boolean interactable); // 0x1e292d4 private static System.Boolean IsInteractable(UnityEngine.UI.Button button); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPBattleResultPanel.BattleResultState : { // Fields public System.Int32 value__; // 0x10 public const PVPBattleResultPanel.BattleResultState Victory = 0; // 0x0 public const PVPBattleResultPanel.BattleResultState Defeat = 1; // 0x0 public const PVPBattleResultPanel.BattleResultState Draw = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class PVPBattleRoleSelectItemView : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button button; // 0x20 private UnityEngine.UI.Image heroIcon; // 0x28 private UnityEngine.UI.Text roleName; // 0x30 private UnityEngine.GameObject selected; // 0x38 private UnityEngine.GameObject[] qualityNodes; // 0x40 private UnityEngine.Events.UnityAction clickAction; // 0x48 private System.Int32 <RoleId>k__BackingField; // 0x50 // Methods public System.Boolean get_IsBound(); // 0x1e12ab8 public System.String get_DisplayName(); // 0x1e1bcd8 public System.Int32 get_RoleId(); // 0x1e055d0 private System.Void set_RoleId(System.Int32 value); // 0x1e24080 public System.Void BindData(System.Int32 roleId, System.String displayName, UnityEngine.Sprite icon); // 0x1e257cc public System.Void SetSelected(System.Boolean isSelected); // 0x1e292d4 public System.Void BindClick(UnityEngine.Events.UnityAction action); // 0x1e292ac public System.Void UnbindClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPBattleRoleSelectPanel : BasePanel<PVPBattleRoleSelectPanel> { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnConfirm; // 0x38 private UnityEngine.UI.ScrollRect roleScrollRect; // 0x40 private UnityEngine.RectTransform roleContent; // 0x48 private UnityEngine.Transform roleModelMount; // 0x50 private UnityEngine.UI.Text selectedRoleName; // 0x58 private PVPBattleRoleSelectItemView[] roleItems; // 0x60 private System.Boolean listenersBound; // 0x68 private System.Boolean isOpeningPage; // 0x69 private PVPBattleRoleSelectPanel.RoleSelectionState <SelectionState>k__BackingField; // 0x6c private System.Int32 <SelectedIndex>k__BackingField; // 0x70 private System.Action<System.Int32> SelectionChanged; // 0x78 private System.Action<System.Int32> ConfirmRequested; // 0x80 // Methods public PVPBattleRoleSelectPanel.RoleSelectionState get_SelectionState(); // 0x1e055d0 private System.Void set_SelectionState(PVPBattleRoleSelectPanel.RoleSelectionState value); // 0x1e24080 public System.Int32 get_SelectedIndex(); // 0x1e055d0 private System.Void set_SelectedIndex(System.Int32 value); // 0x1e24080 public System.Void add_SelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_SelectionChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void add_ConfirmRequested(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_ConfirmRequested(System.Action<System.Int32> value); // 0x1e292ac public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Boolean SetSelection(System.Int32 itemIndex); // 0x1e12c98 public System.Void ClearSelection(); // 0x1e23c98 public System.Void SetConfirmInteractable(System.Boolean interactable); // 0x1e292d4 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void RefreshAvailableRoles(); // 0x1e23c98 private System.Void LogDisplayData(System.String refreshScene, System.Collections.Generic.List<System.Int32> displayedRoleIds); // 0x1e2a6c4 private System.Void ShowRoleModel(System.Int32 roleId); // 0x1e24080 private System.Void BindListeners(); // 0x1e23c98 private System.Void UnbindListeners(); // 0x1e23c98 private System.Void SubscribeRoleManager(); // 0x1e23c98 private System.Void UnsubscribeRoleManager(); // 0x1e23c98 private System.Void HandleConfirmClicked(); // 0x1e23c98 private System.Void ValidateRequiredReferences(); // 0x1e23c98 private System.Void LogMissingReference(UnityEngine.Object target, System.String fieldName); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPBattleRoleSelectPanel.RoleSelectionState : { // Fields public System.Int32 value__; // 0x10 public const PVPBattleRoleSelectPanel.RoleSelectionState None = 0; // 0x0 public const PVPBattleRoleSelectPanel.RoleSelectionState Selected = 1; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class PVPBattleRoleSelectPanel.<>c__DisplayClass34_0 : System.Object { // Fields public System.Int32 capturedIndex; // 0x10 public PVPBattleRoleSelectPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindListeners>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPCasualMatchPanel : BasePanel<PVPCasualMatchPanel> { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnAddPlayer; // 0x38 private UnityEngine.UI.Button btnMatch; // 0x40 private UnityEngine.UI.Text matchButtonText; // 0x48 private UnityEngine.UI.Image selectedRoleImage; // 0x50 private UnityEngine.Transform roleModelMount; // 0x58 private UnityEngine.Color emptyRoleColor; // 0x60 private System.Boolean subscribed; // 0x70 private System.Boolean buttonsBound; // 0x71 private System.Boolean matchDisplayInitialized; // 0x72 private PVPMatchManager.MatchMode lastMatchMode; // 0x74 private PVPMatchManager.MatchState lastMatchState; // 0x78 private System.Boolean lastCanCancel; // 0x7c private System.Boolean lastGateReconnecting; // 0x7d private System.Int32 lastSelectedRoleId; // 0x80 private System.Boolean lastLocalAiTestInteractable; // 0x84 private PVPRoleManager subscribedRoleManager; // 0x88 private PVPMatchManager subscribedMatchManager; // 0x90 private UnityEngine.UI.Button btnLocalAiTest; // 0x98 // Methods private System.Boolean get_HasRoleBindings(); // 0x1e12ab8 private System.Boolean get_HasMatchBindings(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ValidateBindings(); // 0x1e23c98 private System.Void ValidateReference(UnityEngine.Object reference, System.String fieldName); // 0x1e2a6c4 private System.Void BindButtonsOnce(); // 0x1e23c98 private System.Void UnbindButtons(); // 0x1e23c98 private static System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private static System.Void RemoveButtonListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private System.Void OpenRoleSelect(); // 0x1e23c98 private System.Void HandleMatchClicked(); // 0x1e23c98 private System.Void RefreshMatchState(); // 0x1e23c98 private System.Void RefreshSelectedRoleModel(); // 0x1e23c98 private System.Void SubscribeEvents(); // 0x1e23c98 private System.Void UnsubscribeEvents(); // 0x1e23c98 private System.Void HandleSelectionChanged(System.Int32 roleId); // 0x1e24080 private System.Void HandleMatchResponded(PVPMatchManager.MatchMode mode, System.Int32 result); // 0x1e24138 private System.Void HandleMatchSucceeded(GatePlayerMatchRaceSuccessResp response); // 0x1e292ac private System.Void CreateLocalAiTestButton(); // 0x1e23c98 private System.Void HandleLocalAiTestClicked(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPCasualMatchPanel.<>c : System.Object { // Fields public static readonly PVPCasualMatchPanel.<>c <>9; // 0x0 public static System.Action<System.Int32> <>9__35_0; // 0x8 public static System.Action<System.Int32> <>9__35_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleMatchClicked>b__35_0(System.Int32 result); // 0x1e24080 internal System.Void <HandleMatchClicked>b__35_1(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll public class PVPCasualMatchSuccessPanel : BasePanel<PVPCasualMatchSuccessPanel> { // Fields private UnityEngine.RectTransform centerVSGroup; // 0x30 private UnityEngine.RectTransform progressRing; // 0x38 private UnityEngine.RectTransform vsImage; // 0x40 private UnityEngine.UI.Text waitingTimeText; // 0x48 private UnityEngine.UI.Button cancelMatchButton; // 0x50 private UnityEngine.RectTransform leftTeamGroup; // 0x58 private UnityEngine.UI.Text leftTeamTitleText; // 0x60 private UnityEngine.UI.Text leftTeamTitleShadowText; // 0x68 private UnityEngine.UI.Image leftAvatarFrameImage; // 0x70 private UnityEngine.UI.Image leftAvatarImage; // 0x78 private UnityEngine.UI.Image leftVipImage; // 0x80 private UnityEngine.UI.Text leftVipText; // 0x88 private UnityEngine.RectTransform rightTeamGroup; // 0x90 private UnityEngine.UI.Text rightTeamTitleText; // 0x98 private UnityEngine.UI.Text rightTeamTitleShadowText; // 0xa0 private UnityEngine.UI.Image rightAvatarFrameImage; // 0xa8 private UnityEngine.UI.Image rightAvatarImage; // 0xb0 private UnityEngine.UI.Image rightVipImage; // 0xb8 private UnityEngine.UI.Text rightVipText; // 0xc0 private UnityEngine.Sprite defaultLeftAvatar; // 0xc8 private UnityEngine.Sprite defaultRightAvatar; // 0xd0 private readonly System.Collections.Generic.HashSet<System.String> presentationWarnings; // 0xd8 private System.Single teamEnterDuration; // 0xe0 private System.Single vsEnterDuration; // 0xe4 private System.Single progressRingRotationDuration; // 0xe8 private System.Single outsidePadding; // 0xec private System.Single vsStartScale; // 0xf0 private System.Single matchedHoldDuration; // 0xf4 private UnityEngine.Vector2 leftTargetPosition; // 0xf8 private UnityEngine.Vector2 rightTargetPosition; // 0x100 private UnityEngine.Vector3 vsTargetScale; // 0x108 private UnityEngine.Quaternion progressRingTargetRotation; // 0x114 private System.String defaultLeftTeamTitle; // 0x128 private System.String defaultRightTeamTitle; // 0x130 private UnityEngine.Sprite defaultLeftAvatarFrame; // 0x138 private UnityEngine.Sprite defaultRightAvatarFrame; // 0x140 private DG.Tweening.Sequence enterSequence; // 0x148 private DG.Tweening.Tween progressRingTween; // 0x150 private System.Int64 waitingStartedMilliseconds; // 0x158 private System.Boolean matchEventsSubscribed; // 0x160 private System.Boolean isWaitingForMatch; // 0x161 private System.Boolean isReturningToPreparation; // 0x162 private System.Boolean missingBindingWarningLogged; // 0x163 private System.Single matchedPresentationStartedRealtime; // 0x164 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ShowWaitingState(); // 0x1e23c98 public System.Single get_PresentationDuration(); // 0x1e0b71c public System.Boolean get_IsMatchedPresentationActive(); // 0x1e12ab8 public System.Boolean get_HasPresentationSettled(); // 0x1e12ab8 private System.Void ShowMatchedState(); // 0x1e23c98 private UnityEngine.Sprite ResolveOpponentFrame(MatchingOpponentInfo opponent); // 0x1e20b20 private UnityEngine.Sprite LoadPresentationSprite(System.String key); // 0x1e20b20 private System.Void SetPlayerAvatar(UnityEngine.UI.Image target, System.String icon, UnityEngine.Sprite fallback); // 0x1e2acf8 private System.Void SetVip(UnityEngine.UI.Image badge, UnityEngine.UI.Text label, System.Int32 level); // 0x1e2a9b4 private System.Void WarnPresentation(System.String message); // 0x1e292ac private System.Void HandleCancelMatchClicked(); // 0x1e23c98 private System.Void HandleCancelMatchResult(System.Int32 result); // 0x1e24080 private System.Void HandleMatchStartResponded(PVPMatchManager.MatchMode mode, System.Int32 result); // 0x1e24138 private System.Void HandleMatchSucceeded(GatePlayerMatchRaceSuccessResp response); // 0x1e292ac private System.Void SubscribeMatchEvents(); // 0x1e23c98 private System.Void UnsubscribeMatchEvents(); // 0x1e23c98 private System.Void ReturnToPreparation(); // 0x1e23c98 private System.Void SetActive(UnityEngine.Component target, System.Boolean active); // 0x1e2a6ec public System.Void ResetView(); // 0x1e23c98 public System.Void SetTeamTitles(System.String leftTitle, System.String rightTitle); // 0x1e2a6c4 public System.Void SetAvatarFrames(UnityEngine.Sprite leftFrame, UnityEngine.Sprite rightFrame); // 0x1e2a6c4 public System.Void SetMatchPresentation(System.String leftTitle, UnityEngine.Sprite leftFrame, System.String rightTitle, UnityEngine.Sprite rightFrame); // 0x1e2aea4 public System.Void ReplayPresentationAnimation(); // 0x1e23c98 private System.Void StartProgressRingAnimation(); // 0x1e23c98 private UnityEngine.Vector2 GetOutsidePosition(UnityEngine.RectTransform target, UnityEngine.Vector2 designPosition, System.Boolean leftSide); // 0x1c8fbb4 private System.Void StopPresentationAnimation(); // 0x1e23c98 private System.Void RestoreTransforms(); // 0x1e23c98 private System.Void ValidateBindings(); // 0x1e23c98 private System.String GetText(UnityEngine.UI.Text target, System.String fallback); // 0x1e21e20 private System.Void SetText(UnityEngine.UI.Text target, System.String value); // 0x1e2a6c4 private System.Void SetImage(UnityEngine.UI.Image target, UnityEngine.Sprite sprite); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPExclusiveSkillItemView : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button button; // 0x20 private UnityEngine.UI.Image icon; // 0x28 private UnityEngine.UI.Text nameText; // 0x30 private UnityEngine.UI.Text typeText; // 0x38 private UnityEngine.UI.Text damageText; // 0x40 private UnityEngine.UI.Text cooldownText; // 0x48 private UnityEngine.UI.Text descText; // 0x50 private UnityEngine.GameObject selectedState; // 0x58 private UnityEngine.GameObject lockedState; // 0x60 private UnityEngine.GameObject unlockedState; // 0x68 private UnityEngine.GameObject equippedState; // 0x70 private UnityEngine.Events.UnityAction runtimeClickAction; // 0x78 private System.Int32 <SkillId>k__BackingField; // 0x80 // Methods public System.Int32 get_SkillId(); // 0x1e055d0 private System.Void set_SkillId(System.Int32 value); // 0x1e24080 public System.Void Bind(PVPSkillData config, System.Boolean unlocked, System.Boolean equipped, System.String typeDisplayName, UnityEngine.Events.UnityAction onClick); // 0x1c8fbb4 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 public System.Void SetInteractable(System.Boolean interactable); // 0x1e292d4 public System.Void ClearRuntimeListener(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private static System.String Localize(System.String key); // 0x1e1bcd8 private static System.Void SetActive(UnityEngine.GameObject target, System.Boolean active); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPExclusiveSkillPanel : BasePanel<PVPExclusiveSkillPanel> { // Fields private static System.Int32 pendingRoleId; // 0x0 private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnTabNormal; // 0x38 private UnityEngine.UI.Button btnTabDanger; // 0x40 private UnityEngine.UI.Button btnTabUltra; // 0x48 private UnityEngine.GameObject normalSelected; // 0x50 private UnityEngine.GameObject normalUnselected; // 0x58 private UnityEngine.GameObject dangerSelected; // 0x60 private UnityEngine.GameObject dangerUnselected; // 0x68 private UnityEngine.GameObject ultraSelected; // 0x70 private UnityEngine.GameObject ultraUnselected; // 0x78 private UnityEngine.UI.ScrollRect skillScroll; // 0x80 private UnityEngine.RectTransform skillContent; // 0x88 private PVPExclusiveSkillItemView skillItemPrefab; // 0x90 private UnityEngine.UI.Text skillNameText; // 0x98 private UnityEngine.UI.Text skillTypeText; // 0xa0 private UnityEngine.UI.Text skillDescText; // 0xa8 private UnityEngine.UI.Text tipsText; // 0xb0 private UnityEngine.GameObject detailLocked; // 0xb8 private UnityEngine.GameObject detailUnlocked; // 0xc0 private UnityEngine.UI.Button btnGoGet; // 0xc8 private UnityEngine.UI.Button btnReplace; // 0xd0 private UnityEngine.GameObject btnEquipped; // 0xd8 private UnityEngine.Events.UnityEvent onGoGetRequested; // 0xe0 private UnityEngine.Events.UnityEvent onReplaceRequested; // 0xe8 private readonly System.Collections.Generic.List<PVPExclusiveSkillItemView> skillItemPool; // 0xf0 private readonly System.Collections.Generic.List<PVPExclusiveSkillPanel.SkillPresentation> allSkills; // 0xf8 private readonly System.Collections.Generic.List<PVPExclusiveSkillPanel.SkillPresentation> visibleSkills; // 0x100 private PVPExclusiveSkillPanel.SkillCategory currentCategory; // 0x108 private System.Int32 selectedSkillId; // 0x10c private System.Int32 currentRoleId; // 0x110 private System.Boolean isLoading; // 0x114 private System.Boolean isSaving; // 0x115 private System.Boolean managerSubscribed; // 0x116 private System.String replaceTips; // 0x118 // Methods public System.Int32 get_CurrentRoleId(); // 0x1e055d0 public static System.Void PrepareRole(System.Int32 roleId); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ShowCategory(PVPExclusiveSkillPanel.SkillCategory category); // 0x1e24080 public System.Void SelectSkill(System.Int32 skillId); // 0x1e24080 public System.Void ShowDetailState(PVPExclusiveSkillPanel.SkillDetailState state); // 0x1e24080 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void HandleSkillListResponded(System.Int32 roleId, System.Int32 result); // 0x1e24138 private System.Void HandleSkillPlanSaved(System.Int32 roleId, System.Int32 result); // 0x1e24138 private System.Void HandleRoleSkillCacheChanged(System.Int32 roleId); // 0x1e24080 private System.Void HandleCacheReset(); // 0x1e23c98 private System.Void RefreshFromCache(); // 0x1e23c98 private System.Void RefreshVisibleList(System.Boolean resetScroll); // 0x1e292d4 private System.Void RefreshItemSelection(); // 0x1e23c98 private System.Void RefreshDetail(PVPExclusiveSkillPanel.SkillPresentation presentation); // 0x1e292ac private System.Void HandleGoGet(); // 0x1e23c98 private System.Void HandleReplace(); // 0x1e23c98 private System.Void ClearDataAndView(); // 0x1e23c98 private System.Void UpdateInteractable(); // 0x1e23c98 private PVPExclusiveSkillPanel.SkillPresentation FindVisibleSkill(System.Int32 skillId); // 0x1e1bf7c private System.Void SubscribeManager(); // 0x1e23c98 private System.Void UnsubscribeManager(); // 0x1e23c98 private System.Void ValidateRequiredReferences(); // 0x1e23c98 private System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action, System.String fieldName); // 0x1e2acf8 private static System.Void RemoveButtonListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private System.Void LogMissingReference(UnityEngine.Object target, System.String fieldName); // 0x1e2a6c4 private static System.String Localize(System.String key); // 0x1e1bcd8 private static System.String GetCategoryText(PVPExclusiveSkillPanel.SkillCategory category); // 0x1e1a94c private static System.Boolean IsSupportedActionType(System.Int32 actionType); // 0x1e11540 private static System.Int32 ComparePresentation(PVPExclusiveSkillPanel.SkillPresentation left, PVPExclusiveSkillPanel.SkillPresentation right); // 0x1e08f3c private static System.Void SetPair(UnityEngine.GameObject selected, UnityEngine.GameObject unselected, System.Boolean isSelected); // 0x1e2a6ec private static System.Void SetActive(UnityEngine.GameObject target, System.Boolean isActive); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__40_0(); // 0x1e23c98 private System.Void <_Awake>b__40_1(); // 0x1e23c98 private System.Void <_Awake>b__40_2(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PVPExclusiveSkillPanel.SkillCategory : { // Fields public System.Int32 value__; // 0x10 public const PVPExclusiveSkillPanel.SkillCategory Normal = 2; // 0x0 public const PVPExclusiveSkillPanel.SkillCategory Danger = 3; // 0x0 public const PVPExclusiveSkillPanel.SkillCategory Ultra = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum PVPExclusiveSkillPanel.SkillDetailState : { // Fields public System.Int32 value__; // 0x10 public const PVPExclusiveSkillPanel.SkillDetailState Locked = 0; // 0x0 public const PVPExclusiveSkillPanel.SkillDetailState Unlocked = 1; // 0x0 public const PVPExclusiveSkillPanel.SkillDetailState Equipped = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class PVPExclusiveSkillPanel.SkillPresentation : System.Object { // Fields public readonly PVPSkillData Config; // 0x10 public readonly System.Boolean Unlocked; // 0x18 public readonly System.Boolean Equipped; // 0x19 public readonly System.Int32 ServerOrder; // 0x1c // Methods public System.Void .ctor(PVPSkillData config, System.Boolean unlocked, System.Boolean equipped, System.Int32 serverOrder); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class PVPExclusiveSkillPanel.<>c__DisplayClass52_0 : System.Object { // Fields public PVPExclusiveSkillPanel.SkillPresentation presentation; // 0x10 public PVPExclusiveSkillPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshVisibleList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PVPMatchRoleSlotUtility : System.Object { // Fields // Methods public static System.Boolean IsGateReconnecting(); // 0x1e11490 public static System.Boolean CanEditRoleSelection(); // 0x1e11490 public static System.Void RefreshSelectedRoleModel(System.Int32 roleId, UnityEngine.Transform roleModelMount, UnityEngine.UI.Image selectedRoleImage, UnityEngine.Color emptyRoleColor, System.Action<UnityEngine.Transform,UnityEngine.GameObject> setModel); // 0x1c8fbb4 public static System.Void ClearRoleModel(UnityEngine.Transform roleModelMount); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPRankLeaderboardPanel : BasePanel<PVPRankLeaderboardPanel> { // Fields private const System.String MyRankItemName; // 0x0 private const System.Single ArenaFoldDuration; // 0x0 private const System.Single ArenaArrowCollapsedZ; // 0x0 private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnStarRank; // 0x38 private UnityEngine.UI.Button btnWinRank; // 0x40 private UnityEngine.UI.Button btnRealTimeArenaParent; // 0x48 private UnityEngine.Transform starTabRoot; // 0x50 private UnityEngine.Transform winTabRoot; // 0x58 private UnityEngine.Transform content; // 0x60 private UnityEngine.Transform arenaExpandedContent; // 0x68 private UnityEngine.Transform arenaCollapsedContent; // 0x70 private UnityEngine.CanvasGroup arenaExpandedGroup; // 0x78 private UnityEngine.RectTransform arenaArrow; // 0x80 private UnityEngine.UI.Text titleText; // 0x88 private UnityEngine.UI.Text levelHeader; // 0x90 private UnityEngine.UI.Text starHeader; // 0x98 private readonly System.Collections.Generic.List<PVPRankLeaderboardPanel.RankItemView> itemViews; // 0xa0 private readonly System.Collections.Generic.List<UnityEngine.RectTransform> arenaChildRects; // 0xa8 private readonly System.Collections.Generic.List<UnityEngine.Vector2> arenaChildOrigins; // 0xb0 private PVPRankLeaderboardPanel.RankItemView myRankView; // 0xb8 private InstantFightStarsRankData starRankData; // 0xc0 private InstantFightWinsRankData winRankData; // 0xc8 private DG.Tweening.Sequence arenaFoldTween; // 0xd0 private System.Boolean showStarRank; // 0xd8 private System.Boolean arenaExpanded; // 0xd9 private System.Boolean arenaFoldAnimating; // 0xda private System.Int32 requestVersion; // 0xdc private System.Single arenaParentLocalY; // 0xe0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ShowStarRank(); // 0x1e23c98 private System.Void ShowWinRank(); // 0x1e23c98 private System.Void BindArenaFold(); // 0x1e23c98 private System.Void ToggleArenaFold(); // 0x1e23c98 private System.Void SetArenaFoldExpanded(System.Boolean expanded, System.Boolean animate); // 0x1e2955c private System.Void ApplyArenaFoldVisual(System.Boolean expanded); // 0x1e292d4 private System.Void KillArenaFoldTween(); // 0x1e23c98 private System.Void RequestStarRankData(); // 0x1e23c98 private System.Void RequestWinRankData(); // 0x1e23c98 private System.Void RefreshTabState(); // 0x1e23c98 private System.Void BuildItemViews(); // 0x1e23c98 private System.Void EnsureItemCount(System.Int32 count); // 0x1e24080 private System.Void RefreshCurrentList(); // 0x1e23c98 private System.Void RefreshStarList(); // 0x1e23c98 private System.Void RefreshWinList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPRankLeaderboardPanel.RankItemView : System.Object { // Fields private UnityEngine.Transform <Root>k__BackingField; // 0x10 private readonly UnityEngine.UI.Text rankText; // 0x18 private readonly UnityEngine.UI.Text tierText; // 0x20 private readonly UnityEngine.UI.Text tierText1; // 0x28 private readonly UnityEngine.UI.Text scoreText; // 0x30 private readonly UnityEngine.UI.Text playerName; // 0x38 private readonly UnityEngine.UI.Text vipLevelText; // 0x40 private readonly UnityEngine.UI.Image avatarImage; // 0x48 private readonly UnityEngine.UI.Image avatarFraImage; // 0x50 private readonly DynamicImage avatarDynamicImage; // 0x58 private readonly UnityEngine.GameObject rank1; // 0x60 private readonly UnityEngine.GameObject rank2; // 0x68 private readonly UnityEngine.GameObject rank3; // 0x70 private readonly UnityEngine.GameObject rankNormal; // 0x78 private readonly UnityEngine.GameObject starIcon; // 0x80 private readonly UnityEngine.RectTransform scoreRect; // 0x88 private readonly UnityEngine.GameObject[] tierIcons; // 0x90 private System.Nullable<System.Int32> <DisplayVipLevel>k__BackingField; // 0x98 // Methods public UnityEngine.Transform get_Root(); // 0x1e1bcd8 private System.Void set_Root(UnityEngine.Transform value); // 0x1e292ac public System.Nullable<System.Int32> get_DisplayVipLevel(); // 0x1e0fa28 private System.Void set_DisplayVipLevel(System.Nullable<System.Int32> value); // 0x1e285b4 public System.Void .ctor(UnityEngine.Transform root); // 0x1e292ac public System.Void SetVisible(System.Boolean visible); // 0x1e292d4 public System.Void BindStar(InstantFightStarsRankEntry entry); // 0x1e292ac public System.Void BindWin(InstantFightWinsRankEntry entry); // 0x1e292ac private System.Void SetRank(System.Int32 rank); // 0x1e24080 private System.Void SetScore(System.Int32 score, System.Boolean showStar); // 0x1e25660 private System.Void SetPlayerArchive(System.Collections.Generic.Dictionary<System.String,System.String> archives, System.String uid, System.Int32 rank); // 0x1e2a9b4 private System.Void SetTier(System.String tierName, System.String tierDisplay, System.Boolean visible, System.String uid, System.Int32 rank); // 0x1c8fbb4 private static System.Int32 GetTierIndex(System.String tierName, System.String tierDisplay); // 0x1e08f3c private static UnityEngine.GameObject FindObject(UnityEngine.Transform root, System.String name); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class PVPRankLeaderboardPanel.<>c__DisplayClass37_0 : System.Object { // Fields public PVPRankLeaderboardPanel <>4__this; // 0x10 public System.Boolean expanded; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <SetArenaFoldExpanded>b__0(); // 0x1e0b71c internal System.Void <SetArenaFoldExpanded>b__1(System.Single alpha); // 0x1e25a40 internal System.Void <SetArenaFoldExpanded>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPRankLeaderboardPanel.<>c__DisplayClass40_0 : System.Object { // Fields public PVPRankLeaderboardPanel <>4__this; // 0x10 public System.Int32 version; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestStarRankData>b__0(InstantFightStarsRankResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PVPRankLeaderboardPanel.<>c__DisplayClass41_0 : System.Object { // Fields public PVPRankLeaderboardPanel <>4__this; // 0x10 public System.Int32 version; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestWinRankData>b__0(InstantFightWinsRankResult result); // 0x1e292ac } // Assembly-CSharp.dll public class PVPRankMatchPanel : BasePanel<PVPRankMatchPanel> { // Fields private const System.Int32 HotBloodScoreMax; // 0x0 private const System.Int32 StarsPerRankGroup; // 0x0 private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnFindOpponent; // 0x38 private UnityEngine.UI.Button protectCardClick; // 0x40 private UnityEngine.UI.Button btnSelectRole; // 0x48 private UnityEngine.GameObject protectCardCheck; // 0x50 private UnityEngine.UI.Text matchButtonText; // 0x58 private UnityEngine.UI.Text seasonNumText; // 0x60 private UnityEngine.UI.Text seasonTimeText; // 0x68 private UnityEngine.UI.Text rankName; // 0x70 private UnityEngine.UI.Text winStreakText; // 0x78 private UnityEngine.UI.Text winRateText; // 0x80 private UnityEngine.UI.Text modeTip; // 0x88 private UnityEngine.UI.Image hotScoreRing; // 0x90 private UnityEngine.UI.Text hotScoreText; // 0x98 private UnityEngine.GameObject[] rankIcons; // 0xa0 private UnityEngine.GameObject[] starLights; // 0xa8 private UnityEngine.GameObject[] starUnLights; // 0xb0 private UnityEngine.UI.Image selectedRoleImage; // 0xb8 private UnityEngine.Transform roleModelMount; // 0xc0 private UnityEngine.Color emptyRoleColor; // 0xc8 private System.Boolean useProtectCard; // 0xd8 private System.Boolean subscribed; // 0xd9 private System.Boolean buttonsBound; // 0xda private static readonly System.String[] RankNames; // 0x0 private System.Single nextSeasonRefreshTime; // 0xdc private System.Boolean seasonDisplayInitialized; // 0xe0 private System.Boolean lastHasSeason; // 0xe1 private System.Int64 lastSeasonId; // 0xe8 private System.Int64 lastSeasonEndTs; // 0xf0 private System.Int64 lastSeasonDays; // 0xf8 private System.Boolean matchDisplayInitialized; // 0x100 private PVPMatchManager.MatchMode lastMatchMode; // 0x104 private PVPMatchManager.MatchState lastMatchState; // 0x108 private System.Boolean lastCanCancel; // 0x10c private System.Boolean lastGateReconnecting; // 0x10d private System.Int32 lastSelectedRoleId; // 0x110 private System.Boolean lastHasProtectCard; // 0x114 private PVPSettlementRankManager subscribedRankManager; // 0x118 private PVPRoleManager subscribedRoleManager; // 0x120 private PVPMatchManager subscribedMatchManager; // 0x128 // Methods private System.Boolean get_HasRoleBindings(); // 0x1e12ab8 private System.Boolean get_HasProtectCardBindings(); // 0x1e12ab8 private System.Boolean get_HasMatchBindings(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void TryShowMajorTierChangeWindow(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ValidateBindings(); // 0x1e23c98 private System.Void ValidateArrayBindings(UnityEngine.GameObject[] references, System.String fieldName, System.Int32 expectedLength); // 0x1e2a9b4 private System.Void ValidateReference(UnityEngine.Object reference, System.String fieldName); // 0x1e2a6c4 private System.Void BindButtonsOnce(); // 0x1e23c98 private System.Void UnbindButtons(); // 0x1e23c98 private static System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private static System.Void RemoveButtonListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private System.Void OpenRoleSelect(); // 0x1e23c98 private System.Void HandleMatchClicked(); // 0x1e23c98 private System.Void ToggleProtectCard(); // 0x1e23c98 private System.Void RefreshAll(); // 0x1e23c98 private System.Void RefreshPrepareInfo(); // 0x1e23c98 private System.Void RefreshHotBloodScore(System.Int32 score); // 0x1e24080 private System.Void RefreshRankVisuals(System.Int32 stars); // 0x1e24080 private static System.Void SetActiveIfNeeded(UnityEngine.GameObject target, System.Boolean active); // 0x1e292d4 private System.Void RefreshProtectCard(); // 0x1e23c98 private System.Void RefreshRoleSelection(); // 0x1e23c98 private System.Void RefreshSelectedRoleModel(); // 0x1e23c98 private System.Void RefreshSeasonTextIfChanged(); // 0x1e23c98 private System.Void RefreshMatchState(); // 0x1e23c98 private static System.String GetRankName(System.Int32 stars); // 0x1e1a94c private static System.Int32 GetRankGroupIndex(System.Int32 stars); // 0x1e03fa8 private System.Void SubscribeEvents(); // 0x1e23c98 private System.Void UnsubscribeEvents(); // 0x1e23c98 private System.Void HandlePrepareResponded(System.Int32 result); // 0x1e24080 private System.Void HandleSelectionChanged(System.Int32 roleId); // 0x1e24080 private System.Void HandleMatchResponded(PVPMatchManager.MatchMode mode, System.Int32 result); // 0x1e24138 private System.Void HandleMatchSucceeded(GatePlayerMatchRaceSuccessResp response); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class PVPRankMatchPanel.<>c : System.Object { // Fields public static readonly PVPRankMatchPanel.<>c <>9; // 0x0 public static System.Action<System.Int32> <>9__49_0; // 0x8 public static System.Action<System.Int32> <>9__62_0; // 0x10 public static System.Action<System.Int32> <>9__62_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__49_0(System.Int32 result); // 0x1e24080 internal System.Void <HandleMatchClicked>b__62_0(System.Int32 result); // 0x1e24080 internal System.Void <HandleMatchClicked>b__62_1(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll public sealed class PVPRankUp_Window : BasePanel<PVPRankUp_Window> { // Fields private const System.Single UpgradeStartScale; // 0x0 private const System.Single DowngradeStartScale; // 0x0 private const System.Single RankAnimDuration; // 0x0 private UnityEngine.UI.Button closeMaskButton; // 0x30 private UnityEngine.UI.Button closeButton; // 0x38 private UnityEngine.UI.Text majorTierText; // 0x40 private UnityEngine.UI.Text starWithinTierText; // 0x48 private UnityEngine.UI.Image rankIcon; // 0x50 private UnityEngine.Sprite[] rankSprites; // 0x58 private UnityEngine.RectTransform animRoot; // 0x60 private UnityEngine.GameObject rankUpEffect; // 0x68 private UnityEngine.GameObject rankDownEffect; // 0x70 private static PVPRankMajorTier pendingPreviousTier; // 0x0 private static PVPRankMajorTier pendingCurrentTier; // 0x4 private static System.Int32 pendingStarCount; // 0x8 private System.Boolean listenersBound; // 0x78 private DG.Tweening.Tween activeRankTween; // 0x80 // Methods public static System.Boolean OpenForMajorTierChange(PVPRankMajorTier previousTier, PVPRankMajorTier currentTier, System.Int32 starCount); // 0x1c8fbb4 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ApplyPendingRank(); // 0x1e23c98 private System.Void PlayRankChangeAnimation(System.Boolean isUpgrade); // 0x1e292d4 private System.Void BindListenersOnce(); // 0x1e23c98 private System.Void UnbindListeners(); // 0x1e23c98 private System.Void CloseSelf(); // 0x1e23c98 private System.Void ValidateBindings(); // 0x1e23c98 private System.Void ValidateReference(UnityEngine.Object reference, System.String fieldName); // 0x1e2a6c4 private System.Void KillActiveTween(); // 0x1e23c98 private static System.Void SetActiveIfNeeded(UnityEngine.GameObject target, System.Boolean active); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <PlayRankChangeAnimation>b__23_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PVPRoleDetailPanel : BasePanel<PVPRoleDetailPanel> { // Fields private static System.Int32 pendingRoleId; // 0x0 private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnPreviousRole; // 0x38 private UnityEngine.UI.Button btnNextRole; // 0x40 private UnityEngine.UI.Text roleNameText; // 0x48 private UnityEngine.UI.ScrollRect skillScrollRect; // 0x50 private UnityEngine.Transform skillContent; // 0x58 private System.String placeholderRoleName; // 0x60 private System.Int32 <CurrentRoleId>k__BackingField; // 0x68 private System.Action PreviousRoleRequested; // 0x70 private System.Action NextRoleRequested; // 0x78 // Methods public System.Int32 get_CurrentRoleId(); // 0x1e055d0 private System.Void set_CurrentRoleId(System.Int32 value); // 0x1e24080 public System.Void add_PreviousRoleRequested(System.Action value); // 0x1e292ac public System.Void remove_PreviousRoleRequested(System.Action value); // 0x1e292ac public System.Void add_NextRoleRequested(System.Action value); // 0x1e292ac public System.Void remove_NextRoleRequested(System.Action value); // 0x1e292ac public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public static System.Void PrepareRole(System.Int32 roleId); // 0x1e227d8 public System.Void SetRoleName(System.String displayName); // 0x1e292ac public System.Boolean SetRoleId(System.Int32 roleId); // 0x1e12c98 public System.Void SetRoleSwitchInteractable(System.Boolean canPrevious, System.Boolean canNext); // 0x1e2955c public System.Void ShowPlaceholder(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void RequestPreviousRole(); // 0x1e23c98 private System.Void RequestNextRole(); // 0x1e23c98 private System.Boolean TrySwitchRole(System.Int32 offset); // 0x1e12c98 private static System.Int32 IndexOf(System.Int32[] values, System.Int32 value); // 0x1e0584c private System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action, System.String fieldName); // 0x1e2acf8 private static System.Void RemoveButtonListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private System.Void WarnIfMissing(UnityEngine.Object target, System.String fieldName); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SkillPointFilter : { // Fields public System.Int32 value__; // 0x10 public const SkillPointFilter All = 0; // 0x0 public const SkillPointFilter One = 1; // 0x0 public const SkillPointFilter Two = 2; // 0x0 public const SkillPointFilter Three = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class PVPSummonSkillBagPanel : BasePanel<PVPSummonSkillBagPanel> { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnAll; // 0x38 private UnityEngine.UI.Button btnThree; // 0x40 private UnityEngine.UI.Button btnTwo; // 0x48 private UnityEngine.UI.Button btnOne; // 0x50 private UnityEngine.GameObject allSelected; // 0x58 private UnityEngine.GameObject allUnselected; // 0x60 private UnityEngine.GameObject threeSelected; // 0x68 private UnityEngine.GameObject threeUnselected; // 0x70 private UnityEngine.GameObject twoSelected; // 0x78 private UnityEngine.GameObject twoUnselected; // 0x80 private UnityEngine.GameObject oneSelected; // 0x88 private UnityEngine.GameObject oneUnselected; // 0x90 private UnityEngine.UI.ScrollRect skillScrollRect; // 0x98 private UnityEngine.RectTransform skillContent; // 0xa0 private PVPSummonSkillBagPanel.PlaceholderItemBinding[] placeholderItems; // 0xa8 private UnityEngine.UI.Text collectCountText; // 0xb0 private UnityEngine.GameObject infoPanel; // 0xb8 private UnityEngine.UI.Image detailIcon; // 0xc0 private UnityEngine.UI.Text skillNameText; // 0xc8 private UnityEngine.UI.Text qualityText; // 0xd0 private UnityEngine.UI.Text damageText; // 0xd8 private UnityEngine.UI.Text cooldownText; // 0xe0 private UnityEngine.UI.Text descriptionText; // 0xe8 private UnityEngine.UI.Button btnGet; // 0xf0 private const System.String EmptyCollectText; // 0x0 private const System.String EmptyDetailText; // 0x0 private System.Boolean buttonsBound; // 0xf8 private SkillPointFilter <CurrentFilter>k__BackingField; // 0xfc private System.Int32 <SelectedPlaceholderIndex>k__BackingField; // 0x100 // Methods public SkillPointFilter get_CurrentFilter(); // 0x1e055d0 private System.Void set_CurrentFilter(SkillPointFilter value); // 0x1e24080 public System.Int32 get_SelectedPlaceholderIndex(); // 0x1e055d0 private System.Void set_SelectedPlaceholderIndex(System.Int32 value); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetFilter(SkillPointFilter filter); // 0x1e24080 public System.Void SelectPlaceholderItem(System.Int32 index); // 0x1e24080 public System.Void RefreshPlaceholderView(); // 0x1e23c98 private System.Void CachePlaceholderItemComponents(); // 0x1e23c98 private System.Void BindButtonsOnce(); // 0x1e23c98 private System.Void SelectFirstValidPlaceholderItem(); // 0x1e23c98 private System.Boolean IsValidPlaceholderIndex(System.Int32 index); // 0x1e12c98 private static System.Void BindButton(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction action); // 0x1e292ac private static System.Void SetTabState(UnityEngine.GameObject selected, UnityEngine.GameObject unselected, System.Boolean isSelected); // 0x1e2a6ec private static System.Void SetActive(UnityEngine.GameObject target, System.Boolean isActive); // 0x1e292d4 private static System.Void SetText(UnityEngine.UI.Text target, System.String value); // 0x1e292ac private System.Void OnGetPlaceholderClicked(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BindButtonsOnce>b__43_0(); // 0x1e23c98 private System.Void <BindButtonsOnce>b__43_1(); // 0x1e23c98 private System.Void <BindButtonsOnce>b__43_2(); // 0x1e23c98 private System.Void <BindButtonsOnce>b__43_3(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPSummonSkillBagPanel.PlaceholderItemBinding : System.Object { // Fields public UnityEngine.RectTransform root; // 0x10 public UnityEngine.UI.Button button; // 0x18 public UnityEngine.GameObject selected; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVPSummonSkillBagPanel.<>c__DisplayClass43_0 : System.Object { // Fields public System.Int32 itemIndex; // 0x10 public PVPSummonSkillBagPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindButtonsOnce>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll public class ReNamePanelManager : BasePanel<ReNamePanelManager> { // Fields public UnityEngine.UI.InputField input; // 0x30 public UnityEngine.GameObject diamond; // 0x38 public UnityEngine.GameObject free; // 0x40 public UnityEngine.UI.Text ChangeTime; // 0x48 private System.String Name; // 0x50 private System.Boolean canNickName; // 0x58 private static System.String regString; // 0x0 public TutorialSystem teach; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 private System.Boolean JudgeName(System.String name); // 0x1e192c4 private System.Void callback(System.Boolean b); // 0x1e292d4 private System.Void UpdateSuccess(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public static System.Void CheckName(); // 0x1e2274c public static System.Void ReadData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfSure>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ReNamePanelManager.<>c : System.Object { // Fields public static readonly ReNamePanelManager.<>c <>9; // 0x0 public static System.Action <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateSuccess>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RotaryLotteryPanel : BasePanel<RotaryLotteryPanel> { // Fields private const System.Int32 MAX_LOTTERY_NUM; // 0x0 private const System.Int32 NUM_OF_AWARD; // 0x0 private const System.String SAVE_LOTTERY_TODAY_DATE; // 0x0 private const System.String SAVE_LOTTERY_REMAIN_TIMES; // 0x0 private const System.String SAVE_LAST_SELECT_POS; // 0x0 private const System.Int32 CD_TIME; // 0x0 private const System.String SAVE_REMAIN_CD; // 0x0 public System.Int32 costMoney; // 0x30 public System.Collections.Generic.List<RotaryLotteryPanel.LotteryItemInfo> lotteryAward_1; // 0x38 public System.Collections.Generic.List<RotaryLotteryPanel.LotteryItemInfo> lotteryAward_2; // 0x40 public System.Collections.Generic.List<RotaryLotteryPanel.LotteryItemInfo> lotteryAward_3; // 0x48 public System.Collections.Generic.List<RotaryLotteryPanel.LotteryItemInfo> lotteryAward_4; // 0x50 private RotaryLotteryPanel.LotteryItemInfo[] lotteryAward; // 0x58 private RotaryLotteryPanel.LotteryItemInfo lotteryItemInfo; // 0x60 public RotaryLotteryPanel.LotteryUIInfo[] awardBox; // 0x68 public UnityEngine.Transform showSelect; // 0x70 public UnityEngine.UI.Text remainTimesTxt; // 0x78 public UnityEngine.UI.Text cdShowTxt; // 0x80 public UnityEngine.GameObject startLotteryBtnMask; // 0x88 public UnityEngine.GameObject canPlayVideoTip; // 0x90 public UnityEngine.Sprite[] qualitySprite; // 0x98 public GetLotteryAward getAwardWindow; // 0xa0 private ObscuredInt remainLotteryTimes; // 0xa8 private ObscuredInt lastSelectPos; // 0xd0 private ObscuredFloat remainLotteryCD; // 0xf8 private System.Boolean isPlaying; // 0x110 private System.Collections.Generic.List<RotaryLotteryPanel.LotteryItemInfo> lotteryData; // 0x118 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SetRemainTimes(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SelectAward(); // 0x1e23c98 private System.Void FillUI(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void BtnNormalDraw(); // 0x1e23c98 private System.Void BtnDraw(); // 0x1e23c98 private System.Void Lottery(); // 0x1e23c98 private System.Void LotteryAnim(UnityEngine.Events.UnityAction completeAction); // 0x1e292ac private System.Void DoLotteryAnim(System.Int32 length, System.Int32 pos, System.Single speed, UnityEngine.Events.UnityAction doStepComplete, UnityEngine.Events.UnityAction doComplete); // 0x1c8fbb4 private System.Void SaveLotteryAward(); // 0x1e23c98 private System.Void SaveRemainTimes(); // 0x1e23c98 private System.Void SaveLastSelectPos(System.Int32 pos); // 0x1e24080 private System.Void OpenAwardShow(); // 0x1e23c98 private System.Void SetShowSelect(UnityEngine.Transform parent); // 0x1e292ac private System.Void RefreshButton(); // 0x1e23c98 private System.Void GetRemianCD(); // 0x1e23c98 private System.Void SaveRemainCD(); // 0x1e23c98 private System.Void ResetRemainCDUI(); // 0x1e23c98 private System.Void UpdateRemainCD(); // 0x1e23c98 private System.Void OnCDOver(); // 0x1e23c98 public System.Void ClearRemainCD(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private System.Void readQwardBox(); // 0x1e23c98 private System.Void ReadLotteryXml(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnDraw>b__36_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RotaryLotteryPanel.LotteryItemInfo : System.Object { // Fields public ObscuredInt itemId; // 0x10 public ObscuredInt itemNum; // 0x38 public ObscuredInt itemProb; // 0x60 public ObscuredInt itemQuality; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RotaryLotteryPanel.LotteryUIInfo : System.Object { // Fields public UnityEngine.Transform thisTransform; // 0x10 public UnityEngine.UI.Image quality; // 0x18 public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text num; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RotaryLotteryPanel.<>c : System.Object { // Fields public static readonly RotaryLotteryPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__51_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClearRemainCD>b__51_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RotaryLotteryPanel.<>c__DisplayClass38_0 : System.Object { // Fields public RotaryLotteryPanel <>4__this; // 0x10 public UnityEngine.Transform[] path; // 0x18 public System.Int32 curPos; // 0x20 public UnityEngine.Events.UnityAction completeAction; // 0x28 public DG.Tweening.TweenCallback <>9__3; // 0x30 public DG.Tweening.TweenCallback <>9__2; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LotteryAnim>b__0(); // 0x1e23c98 internal System.Void <LotteryAnim>b__1(); // 0x1e23c98 internal System.Void <LotteryAnim>b__2(); // 0x1e23c98 internal System.Void <LotteryAnim>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RotaryLotteryPanel.<>c__DisplayClass39_0 : System.Object { // Fields public System.Single speed; // 0x10 public System.Int32 pos; // 0x14 public UnityEngine.Events.UnityAction doStepComplete; // 0x18 public RotaryLotteryPanel <>4__this; // 0x20 public System.Int32 length; // 0x28 public UnityEngine.Events.UnityAction doComplete; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoLotteryAnim>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RuneUpgradeWindow : BasePanel<RuneUpgradeWindow> { // Fields public RuneUpgradeWindow.RuneUI upgradeRuneUI; // 0x30 public RuneUpgradeWindow.RuneUI[] consumeRuneArrayUI; // 0x38 public System.Collections.Generic.List<RuneUpgradeWindow.RuneUI> runeListUI; // 0x40 public UnityEngine.GameObject runePrefab; // 0x48 public UnityEngine.Transform runeBackpack; // 0x50 public UnityEngine.UI.Text describ; // 0x58 public UnityEngine.UI.Text attribute; // 0x60 public UnityEngine.UI.Text udescrib; // 0x68 public UnityEngine.UI.Text uattribute; // 0x70 public UnityEngine.GameObject oneKeySelectButton; // 0x78 public UnityEngine.GameObject cancelButton; // 0x80 private RunesData upgradeRune; // 0x88 private RunesData[] consumeRuneArray; // 0x90 private System.Collections.Generic.List<RunesData> runeList; // 0x98 private static HeroData role; // 0x0 // Methods public static System.Void OnShow(HeroData _role); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSureUpgrade(); // 0x1e23c98 public System.Void BtnOfCancelUpgrade(); // 0x1e23c98 public System.Void BtnOfShowDescrib(System.Int32 pos); // 0x1e24080 private System.Void InitData(); // 0x1e23c98 private System.Void FillUpgradeRune(); // 0x1e23c98 private System.Void RefreshConsumeRuneUI(); // 0x1e23c98 private System.Void SetRuneBackPack(); // 0x1e23c98 private System.Void SetRuneListUI(UnityEngine.Transform trans); // 0x1e292ac private System.Void BtnOfClickBackpack(System.Int32 pos); // 0x1e24080 public System.Void BtnOfOnkeySelect(); // 0x1e23c98 private System.Void FillBackpack(); // 0x1e23c98 private System.Void RefreshSelectBackpack(); // 0x1e23c98 private System.Void RefreshDescrib(RunesData rune); // 0x1e292ac private System.Void RefreshUpgradeRuneDescrib(); // 0x1e23c98 private System.Void CheckCellnum(UnityEngine.Transform ParentNode, System.Int32 NeedNum, System.Int32 RowNum, System.Int32 DefaultNumOfRow, System.Collections.Generic.List<N> list); // 0x1c8fbb4 private System.Void SetUIOnEditor(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneUpgradeWindow.RuneUI : System.Object { // Fields public UnityEngine.UI.Image bg; // 0x10 public UnityEngine.UI.Image icon; // 0x18 public UnityEngine.UI.Text level; // 0x20 public UnityEngine.GameObject beSelect; // 0x28 public RunesData rune; // 0x30 // Methods public System.Void .ctor(UnityEngine.Transform bg, UnityEngine.Transform icon, UnityEngine.Transform level, UnityEngine.Transform beSelect); // 0x1e2aea4 } // Assembly-CSharp.dll private sealed class RuneUpgradeWindow.<>c__DisplayClass24_0 : System.Object { // Fields public RuneUpgradeWindow <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetRuneListUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SailuosTeamGiftManager : BasePanel<SailuosTeamGiftManager> { // Fields private AllItems[] Roles; // 0x30 private System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x38 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SceneLoadingManager : UnityEngine.MonoBehaviour { // Fields public static System.String SceneName; // 0x0 private UnityEngine.AsyncOperation async; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Collections.IEnumerator Delay(System.Int32 time); // 0x1e1bf7c private System.Void SetDefault(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SceneLoadingManager.<Delay>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Int32 time; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class SceneLoadingManager.<LoadScene>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SceneLoadingManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SelectDRoleManager : BasePanel<SelectDRoleManager> { // Fields public UnityEngine.Transform SkillTip; // 0x30 public UnityEngine.UI.Text SkillDescrib; // 0x38 public UnityEngine.GameObject[] SelectPanel; // 0x40 public UnityEngine.GameObject SailuosGiftButton; // 0x48 private HeroData[] Roles; // 0x50 private System.Int32 beSelectRoleID; // 0x58 public UnityEngine.GameObject BuyAllPanel; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfSelectRole(System.Int32 id); // 0x1e24080 public System.Void BtnDownOfShowSkill(System.Int32 id); // 0x1e24080 public System.Void BtnUpOfShowSkill(); // 0x1e23c98 public System.Void BtnOfSureSelect(); // 0x1e23c98 public System.Void BtnOfSelectAll(); // 0x1e23c98 public System.Void BtnOpenBuyAll(System.Boolean isOpen); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSelectAll>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SelectModelManager : BasePanel<SelectModelManager> { // Fields // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfChangeControl(System.Boolean beClick); // 0x1e292d4 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class ControlGameSound : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SettingWindowManager : BasePanel<SettingWindowManager> { // Fields private System.Boolean showOnlieKF; // 0x30 public UnityEngine.GameObject onlineKf; // 0x38 public UnityEngine.GameObject SdkInfoBtn; // 0x40 public UnityEngine.GameObject PersonInfoBtn; // 0x48 public UnityEngine.GameObject GpAccountBindBtn; // 0x50 public UnityEngine.GameObject GpAccountReloginBtn; // 0x58 public UnityEngine.GameObject BtnSoundON; // 0x60 public UnityEngine.GameObject BtnSoundOFF; // 0x68 public UnityEngine.GameObject BtnMusicON; // 0x70 public UnityEngine.GameObject BtnMusicOFF; // 0x78 public UnityEngine.GameObject BtnClickON; // 0x80 public UnityEngine.GameObject BtnJoystickON; // 0x88 public UnityEngine.GameObject BtnChangeControl; // 0x90 public UnityEngine.GameObject BtnSetQuality; // 0x98 public UnityEngine.GameObject BtnMore; // 0xa0 private static ControlGameSound controlgamesound; // 0x0 public UnityEngine.GameObject BtnExitLevel; // 0xa8 public UnityEngine.GameObject gameArchive; // 0xb0 public UnityEngine.GameObject HonmBtn; // 0xb8 protected UnityEngine.GameObject LangeageSwtichBtn; // 0xc0 public UnityEngine.UI.Text Text_beian; // 0xc8 private static System.Int32 quality; // 0x8 public UnityEngine.GameObject[] imageQuality; // 0xd0 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfProtocol1(); // 0x1e23c98 public System.Void BtnOfProtocol2(); // 0x1e23c98 public static System.Void add_controlgamesound(ControlGameSound value); // 0x1e23c98 public static System.Void remove_controlgamesound(ControlGameSound value); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofBeian(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SoundControl(System.Boolean isOn); // 0x1e292d4 public System.Void BtnofKefu(); // 0x1e23c98 public System.Void OpenRestAccount(); // 0x1e23c98 public System.Void MusicControl(System.Boolean isOn); // 0x1e292d4 public System.Void BtnOfChangeControl(System.Boolean beClick); // 0x1e292d4 public System.Void BtnOfSetQuality(System.Int32 _quality); // 0x1e24080 public System.Void BtnOfMore(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnOfContinue(); // 0x1e23c98 public System.Void BtnOfGameArchive(); // 0x1e23c98 public System.Void BtnOfSdkList(); // 0x1e23c98 public System.Void BtnOfSelfinfo(); // 0x1e23c98 public System.Void BtofOnlineKefu(); // 0x1e23c98 public System.Void BtnOfHm(); // 0x1e23c98 public System.Void BtnOfSwitchLanuage(); // 0x1e23c98 public System.Void BtnOfAccountBind(); // 0x1e23c98 public System.Void BtnOfAccountChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfExit>b__38_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SettingWindowManager.<>c : System.Object { // Fields public static readonly SettingWindowManager.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__30_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__38_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofKefu>b__30_0(System.Boolean r); // 0x1e292d4 internal System.Void <BtnOfExit>b__38_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShowVideoTips : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject tips; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignInSevenDayManager : BasePanel<SignInSevenDayManager> { // Fields private System.String SaveSignInKey; // 0x30 private System.String SaveSignInGetDateKey; // 0x38 public SignInInfo[] DayInfo; // 0x40 public UnityEngine.GameObject GetButton; // 0x48 private System.Int32 GetNum; // 0x50 private System.String LastSignDay; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnGet(); // 0x1e23c98 private System.Void GrantSignInAndReport(System.Int32 dayIndex, System.Int32 itemId, System.Int32 num, OUTPUTTYPE outputType, AllItems uiItem); // 0x1e2419c private System.Void SetAward(System.Int32 ID); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialEquipPanelManager : BasePanel<SpecialEquipPanelManager> { // Fields private HeroData role; // 0x30 private ZectersData CurrentZecter; // 0x38 public SpecialEquipPanelManager._SpecialEquipment SEquipment; // 0x40 public UnityEngine.UI.Text Name; // 0x48 public UnityEngine.UI.Text[] Attribute; // 0x50 public UnityEngine.UI.Text AttributeSkill1; // 0x58 public UnityEngine.UI.Text AttributeSkill2; // 0x60 public UnityEngine.UI.Text AttributeSkill3; // 0x68 public System.Collections.Generic.List<SpecialEquipPanelManager._SpecialEquipment> SEquipmentBackpack; // 0x70 public UnityEngine.UI.Text Describe; // 0x78 public UnityEngine.GameObject SEquipCellPerfab; // 0x80 public UnityEngine.Transform Backpack; // 0x88 public UnityEngine.Vector3 BackpackDefaultPos; // 0x90 public UnityEngine.GameObject InfoShow; // 0xa0 public UnityEngine.GameObject ImproveFace; // 0xa8 public UnityEngine.GameObject SelectSellFace; // 0xb0 public UnityEngine.GameObject BtnAutoSelect; // 0xb8 public UnityEngine.GameObject BtnCancelAutoSelect; // 0xc0 public UnityEngine.GameObject BtnSureSell; // 0xc8 public UnityEngine.GameObject HideSure; // 0xd0 public UnityEngine.GameObject HideAutoSleect; // 0xd8 public System.Collections.Generic.List<SpecialEquipPanelManager._SpecialEquipment> ConsumableSEBox; // 0xe0 public UnityEngine.UI.Text ExpValue; // 0xe8 public UnityEngine.UI.Slider ExpSlider; // 0xf0 private System.Int32 SelectInBackpack; // 0xf8 private System.Collections.Generic.List<System.Int32> MaterialIDInBackpack; // 0x100 public UnityEngine.GameObject NotMaxLevel; // 0x108 public UnityEngine.GameObject MaxLevel; // 0x110 public UnityEngine.GameObject BtnSelecteSell; // 0x118 public UnityEngine.UI.Text ZecName; // 0x120 private UnityEngine.UI.Image CurrentImage; // 0x128 private System.Boolean isImprove; // 0x130 private System.Int32 BeSellNum; // 0x134 private System.Boolean isImproveBackpack; // 0x138 public UnityEngine.UI.Text improveText; // 0x140 public UnityEngine.UI.Text improve2Text; // 0x148 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateZecterInfo(ZectersData ZD); // 0x1e292ac private System.Void CreatBackpackCell(System.Int32 begin, System.Int32 num); // 0x1e24138 private System.Void SetBackpackData(UnityEngine.Transform trans); // 0x1e292ac private System.Void UpdateBackpack(); // 0x1e23c98 private System.Void Select(System.Int32 pos); // 0x1e24080 public System.Void SetAttributeSkill(System.Boolean isShow); // 0x1e292d4 private System.Void UpdateConsumeBox(); // 0x1e23c98 private System.Void BtnOfTick(System.Int32 pos, System.Boolean isTick); // 0x1e25660 public System.Void BtnOfSelectSell(); // 0x1e23c98 public System.Void BtnOfCancelSell(); // 0x1e23c98 public System.Void BtnOfSureSell(); // 0x1e23c98 public System.Void BtnOfImproveCurrent(); // 0x1e23c98 public System.Void BtnOfImproveBackpack(System.Boolean isClick); // 0x1e292d4 public System.Void BtnOfAutoSelect(); // 0x1e23c98 public System.Void BtnOfCancelAutoSelect(); // 0x1e23c98 public System.Void BtnOfSureImprove(); // 0x1e23c98 public System.Void BtnOfCancelImprove(); // 0x1e23c98 public System.Void BtnOfEquipSE(); // 0x1e23c98 public System.Void BtnOfTakeOffSE(); // 0x1e23c98 public System.Void CreatSE(); // 0x1e23c98 public System.Void RefreshText(); // 0x1e23c98 private System.String GetLabelKeyByQuality(System.Int32 quality); // 0x1e1bf7c private ZectersData GetZecterFromBackpack(System.Int32 index); // 0x1e1bf7c private System.Void UpdateLabelText(UnityEngine.UI.Text targetText, System.String contentKey); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSureImprove>b__54_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SpecialEquipPanelManager._SpecialEquipment : System.Object { // Fields public UnityEngine.UI.Image Background; // 0x10 public UnityEngine.UI.Image Icon; // 0x18 public UnityEngine.UI.Text Level; // 0x20 public UnityEngine.GameObject SelectBox; // 0x28 public UnityEngine.Transform StarManager; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialEquipPanelManager.<>c__DisplayClass37_0 : System.Object { // Fields public SpecialEquipPanelManager <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetBackpackData>b__0(); // 0x1e23c98 internal System.Void <SetBackpackData>b__1(System.Boolean b); // 0x1e292d4 } // Assembly-CSharp.dll public class TeamGuide : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] Mask; // 0x20 public UnityEngine.GameObject[] Mask2; // 0x28 public UnityEngine.GameObject FingerPressAnim; // 0x30 public UnityEngine.GameObject FingerAnimUp; // 0x38 public static System.Int32 DragFinsh; // 0x0 public System.Boolean FingerDownFinsh; // 0x40 public TutorialSystem teachExit; // 0x48 public System.Int32 EndPos; // 0x50 private System.Single PressTime; // 0x54 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void OnFingerDown(); // 0x1e23c98 public System.Void OnFingerUp(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _RolesInfo : System.Object { // Fields public UnityEngine.UI.Image HeadImage; // 0x10 public UnityEngine.GameObject BackGround; // 0x18 public UnityEngine.UI.Image Tag; // 0x20 public UnityEngine.UI.Image Race; // 0x28 public UnityEngine.UI.Text Level; // 0x30 public UnityEngine.GameObject[] Star; // 0x38 public UnityEngine.UI.Slider NumSlider; // 0x40 public UnityEngine.UI.Text NumInfo; // 0x48 public UnityEngine.GameObject CallHeroHintImg; // 0x50 public UnityEngine.GameObject NewHeroHintImg; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _RolesModelInfo : System.Object { // Fields public UnityEngine.GameObject ModelInfo; // 0x10 public UnityEngine.UI.Image Tag; // 0x18 public UnityEngine.UI.Text Name; // 0x20 public UnityEngine.UI.Text Level; // 0x28 public UnityEngine.UI.Text RoleName; // 0x30 public UnityEngine.GameObject[] Star; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeamPanelManager : BasePanel<TeamPanelManager> { // Fields public UnityEngine.GameObject RoleShow; // 0x30 public System.Single OffsetOfDown; // 0x38 public UnityEngine.GameObject Triangle; // 0x40 public UnityEngine.GameObject shangzheng; // 0x48 public UnityEngine.UI.Image[] AllBtn; // 0x50 public UnityEngine.Sprite OnPress; // 0x58 public UnityEngine.Sprite DisPress; // 0x60 private UnityEngine.Color OnPressColor; // 0x68 private UnityEngine.Color DisPressColor; // 0x78 public _RolesModelInfo[] ModelInfo; // 0x88 public System.Collections.Generic.List<RoleInfoUI> RolesInfo; // 0x90 public UnityEngine.GameObject ParentOfRolesI; // 0x98 public UnityEngine.GameObject RolesI; // 0xa0 public System.Single CardWidth; // 0xa8 public System.Single CardHeight; // 0xac private System.Int32 beginPos; // 0xb0 private System.Int32 endPos; // 0xb4 private UnityEngine.Camera UICamera; // 0xb8 public UnityEngine.GameObject ModelRolesObject; // 0xc0 public _RolesInfo ModelRolesInfo; // 0xc8 private UnityEngine.Vector3 modelWorldPos; // 0xd0 public UnityEngine.GameObject[] Arrow; // 0xe0 public UnityEngine.GameObject[] Plus; // 0xe8 public UnityEngine.GameObject[] Models; // 0xf0 public UnityEngine.GameObject[] BtnModelSelect; // 0xf8 public UnityEngine.UI.Text totalPower; // 0x100 public static System.String SAVE_MAX_TOTAL_POWER; // 0x0 public UnityEngine.Texture cubeMat; // 0x108 public UnityEngine.Texture renwuMat; // 0x110 public UnityEngine.UI.Text IsSortText; // 0x118 public UnityEngine.GameObject[] TeamskillTags; // 0x120 public TutorialSystem TeamTeach; // 0x128 public UnityEngine.Sprite[] starSprite; // 0x130 public System.Boolean isSelect; // 0x138 public System.Boolean isDrag; // 0x139 private System.Single mousePos_X; // 0x13c private System.Single mousePos_Y; // 0x140 private System.Int32 id; // 0x144 private UnityEngine.GameObject gameObj; // 0x148 public UnityEngine.GameObject EdgePoint; // 0x150 private System.Single PressTime; // 0x158 private System.Single MousePosABS; // 0x15c private System.Int32 SortId; // 0x160 public System.Collections.Generic.List<HeroData> RoleDatas; // 0x168 private System.Boolean Down; // 0x170 private HeroData CurrRoleData; // 0x178 public UnityEngine.GameObject GuideTeach1; // 0x180 public UnityEngine.GameObject GuideTeach2; // 0x188 public UnityEngine.Transform ThreeDCamera; // 0x190 public UnityEngine.Vector3 NearCameraPos; // 0x198 public UnityEngine.Vector3 FarCameraPos; // 0x1a4 public System.Int32[] HeroId; // 0x1b0 public System.Boolean notOpen; // 0x1b8 public UnityEngine.GameObject[] heroDot; // 0x1c0 private static InitRedDot onChange; // 0x8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshTeamSkill(); // 0x1e23c98 private System.Void RefreshSortLable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSortLable(System.Int32 id); // 0x1e24080 private System.Void UpdateModelInfo(System.Collections.Generic.List<HeroData> roleData); // 0x1e292ac private System.Void UpdateRolesInfo(System.Collections.Generic.List<HeroData> roleData); // 0x1e292ac public System.Void BtnOfHideRolesInfo(); // 0x1e23c98 public System.Void BtnOfTeamSkill(); // 0x1e23c98 public System.Void BtnOfHerosMap(); // 0x1e23c98 public System.Void ClickModel(System.Int32 id); // 0x1e24080 private System.Void SetModelInfo(HeroData roleData); // 0x1e292ac private System.Void OpenArrow(System.Boolean True); // 0x1e292d4 private System.Void CreatModel(UnityEngine.GameObject RoleModel, System.Int32 id); // 0x1e29968 private System.Void DeletModel(System.Int32 id); // 0x1e24080 public System.Void BeginDragModel(System.Int32 id); // 0x1e24080 public System.Void OnDrag(); // 0x1e23c98 public System.Void EndDragModel(); // 0x1e23c98 private System.Void BtnOfRolesInfoCard(System.Int32 i); // 0x1e24080 private System.Void CreatRolesInfo(System.Int32 count); // 0x1e24080 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac public System.Void BtnModelEnterHerosPanel(System.Int32 id); // 0x1e24080 private System.Void SetPos(); // 0x1e23c98 private System.Void TransCamera(System.Boolean Near); // 0x1e292d4 public System.Void UpdateTotalPower(); // 0x1e23c98 private System.Void GetTextHeroList(); // 0x1e23c98 private System.Void GteScene(); // 0x1e23c98 public override System.Void SetRedPoint(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 private static System.Boolean[] CanShowExpDot(); // 0x1e11470 public static System.Void add_onChange(InitRedDot value); // 0x1e23c98 public static System.Void remove_onChange(InitRedDot value); // 0x1e23c98 private static System.Void InitAction(); // 0x1e2274c private System.Void CallOnChange(); // 0x1e23c98 public System.Void BtnOfSetIsSort(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfHideRolesInfo>b__55_0(); // 0x1e23c98 private System.Void <BtnOfHideRolesInfo>b__55_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TeamPanelManager.<>c : System.Object { // Fields public static readonly TeamPanelManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__31_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__31_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class TeamPanelManager.<>c__DisplayClass71_0 : System.Object { // Fields public TeamPanelManager <>4__this; // 0x10 public UnityEngine.Transform trans; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UltramanBrotherGiftManager : BasePanel<UltramanBrotherGiftManager> { // Fields private AllItems[] Roles; // 0x30 private System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x38 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniversalDebrisManager : BasePanel<UniversalDebrisManager> { // Fields private HeroData role; // 0x30 public UnityEngine.UI.Image RoleDecrisIcon; // 0x38 public UnityEngine.UI.Text UniversalNum; // 0x40 public UnityEngine.UI.Text CanGetHerosDebrisNum; // 0x48 public UnityEngine.UI.Text DebrisNum; // 0x50 public UnityEngine.UI.Slider NumSlider; // 0x58 public UnityEngine.UI.Button BtnMinus; // 0x60 public UnityEngine.UI.Button BtnAdd; // 0x68 public UnityEngine.UI.Button BtnMost; // 0x70 private System.Int32 CanGetNum; // 0x78 public UnityEngine.UI.Image UniversalDebrisIcon; // 0x80 public ItemData UniversalDebris; // 0x88 public System.Int32 MaxUniversalDebrisCount; // 0x90 // Methods private System.Void SetBaseInfo(); // 0x1e23c98 private System.Void UpdateUniversalDebris(System.Int32 num); // 0x1e24080 public System.Void BtnChangeDebris(System.Int32 num); // 0x1e24080 public System.Void BtnOfSure(); // 0x1e23c98 public System.Void UpdateHeroPanelInfo(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.Generic.List<ItemData> GetUniversalDebrisList(); // 0x1e1bcd8 private System.Void SetBtnCanClick(System.Boolean isClick); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSure>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WaittingWindow : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image WaittingImage; // 0x20 private static UnityEngine.Events.UnityAction action; // 0x0 private static System.Single endTime; // 0x8 private System.Single beginTiem; // 0x28 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _action, System.Single _endTime); // 0x1e25a40 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class WatchAdForRewardManager : BasePanel<WatchAdForRewardManager> { // Fields public UnityEngine.UI.Text title; // 0x30 public UnityEngine.UI.Text descript; // 0x38 public UnityEngine.UI.Image ItemIcon; // 0x40 public UnityEngine.UI.Text ItemNum; // 0x48 private static FreeADType AdType; // 0x0 // Methods public static System.Void OnShow(FreeADType _type); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfWatchAd(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WatchAdForRewardManager.<>c__DisplayClass8_0 : System.Object { // Fields public AllItems rewardID; // 0x10 public WatchAdForRewardManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfWatchAd>b__0(); // 0x1e23c98 internal System.Void <BtnOfWatchAd>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FreeADType : { // Fields public System.Int32 value__; // 0x10 public const FreeADType 体力 = 0; // 0x0 public const FreeADType 光之石 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class ApplyChairmanWindow : BasePanel<ApplyChairmanWindow> { // Fields public UnityEngine.UI.Text NameTxt; // 0x30 public UnityEngine.UI.Text ContributionTxt; // 0x38 public UnityEngine.UI.Text CutDownTxt; // 0x40 private System.DateTime startTime; // 0x48 private System.DateTime nowTime; // 0x50 private System.DateTime endTime; // 0x58 private System.Boolean isCutDown; // 0x60 // Methods private System.Void RefreshUI(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ShowCutDownTime(); // 0x1e23c98 private System.Void GetUpgradeDateInfo(System.String txt); // 0x1e292ac private System.Void GetApplyPreInfo(System.String txt); // 0x1e292ac public System.Void BtnOfApplyChirman(); // 0x1e23c98 private System.Void ApplyUnionPost(); // 0x1e23c98 private System.Void GetApplyInfo(System.String txt); // 0x1e292ac public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CreateAnUnionWindow : BasePanel<CreateAnUnionWindow> { // Fields public UnityEngine.UI.Image UnionIcon; // 0x30 public UnityEngine.UI.InputField UnionName; // 0x38 public UnityEngine.UI.Text ConsumDiamond; // 0x40 public static System.Int32 BuildUnionPrice; // 0x0 public System.String IconString; // 0x48 public System.String[] iconName; // 0x50 public System.Int32 RandomIconIndex; // 0x58 private System.Boolean isClick; // 0x5c private static System.String regString; // 0x8 private System.String unionName; // 0x60 public static System.String UNIONID; // 0x10 private UnityEngine.AsyncOperation async; // 0x68 public TutorialSystem teach_gonghui2; // 0x70 public static System.String FIRST_ENTER_UNION; // 0x18 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfModifyIcon(); // 0x1e23c98 public System.Void BtnOfCreateUnion(); // 0x1e23c98 private System.Boolean JudgeName(System.String name); // 0x1e192c4 private System.Void CreateUnionInfo(System.String txt); // 0x1e292ac private System.Void ModifyAllianceNameBack(System.Boolean susscess); // 0x1e292d4 public System.Void RefreshIcon(System.String name); // 0x1e292ac private System.Void ShowUnionUI(); // 0x1e23c98 private System.Void GetUnionInfo(System.String txt); // 0x1e292ac private System.Collections.IEnumerator showUnionPanel(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class CreateAnUnionWindow.<showUnionPanel>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CreateAnUnionWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GameUnionInfoWindow : BasePanel<GameUnionInfoWindow> { // Fields public UnityEngine.UI.Text UnionNameTxt; // 0x30 public UnityEngine.UI.Text UnionIdTxt; // 0x38 public UnityEngine.UI.Text UnionLevelTxt; // 0x40 public UnityEngine.UI.Text UnionNumTxt; // 0x48 public UnityEngine.UI.Text UnionRoleNameTxt; // 0x50 public UnityEngine.UI.Text UnionTotalContributionTxt; // 0x58 public UnityEngine.UI.Text UnionMoneyTxt; // 0x60 public static Ultra.UnionInof unionInfo; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GrabRedEnvelopes_Window : BasePanel<GrabRedEnvelopes_Window> { // Fields public UnityEngine.GameObject redPacketItem; // 0x30 public UnityEngine.GameObject thankBtn; // 0x38 public UnityEngine.GameObject diamond; // 0x40 public UnityEngine.Transform parentNode; // 0x48 public UnityEngine.UI.Text getDiamondTxt; // 0x50 public UnityEngine.UI.Text totalDiamondTxt; // 0x58 public UnityEngine.UI.Text RedPacketNum; // 0x60 public UnityEngine.UI.Text title; // 0x68 public UnityEngine.UI.Text selloutTxt; // 0x70 public static Ultra.GetRedPackJson redPackJson; // 0x0 private System.Collections.Generic.List<Ultra.PackRank> rankList; // 0x78 private System.Collections.Generic.List<RedPacketRankItem> redPacketUIList; // 0x80 public static Ultra.PackInfo redpack; // 0x8 public static System.String THANK; // 0x10 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfThank(); // 0x1e23c98 private System.Void GetThankInfo(System.String txt); // 0x1e292ac private System.Void UpgradeRedPackUI(System.Collections.Generic.List<Ultra.PackRank> list); // 0x1e292ac public System.Void OnClose(); // 0x1e23c98 private System.Void SetRedPacketUI(System.Collections.Generic.List<Ultra.PackRank> list); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RedPacketRankItem : System.Object { // Fields public UnityEngine.UI.Text Name; // 0x10 public UnityEngine.UI.Text diamondNum; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InputFieldCharacterLitmit : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.InputField inputField; // 0x20 public System.Int32 MaxLimit; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void CheckStr(System.String txt); // 0x1e292ac private System.Void SplitNameByUnicode(System.String temp); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ModifyUnionFightLimitWindow : BasePanel<ModifyUnionFightLimitWindow> { // Fields public UnityEngine.UI.InputField NewFightPowerTxt; // 0x30 // Methods public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfModifyFightPower(); // 0x1e23c98 private System.Void GetModifyInfo(System.String txt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ModifyUnionIcon_Window : BasePanel<ModifyUnionIcon_Window> { // Fields public UnityEngine.GameObject unionIcon; // 0x30 public UnityEngine.Transform iconParent; // 0x38 public System.Collections.Generic.List<UnionIconUI> unionIconList; // 0x40 public System.Int32 CurrentSelectIndex; // 0x48 public System.String[] iconName; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void CreatIconCell(); // 0x1e23c98 private System.Void SetIconData(UnityEngine.Transform t); // 0x1e292ac private System.Void ClickChoiceUnionIcon(System.Int32 iconIndex); // 0x1e24080 public System.Void BtnOfSelectIcon(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ModifyUnionIcon_Window.<>c__DisplayClass8_0 : System.Object { // Fields public ModifyUnionIcon_Window <>4__this; // 0x10 public System.Int32 iconIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetIconData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UnionIconUI : System.Object { // Fields public UnityEngine.GameObject unionicongo; // 0x10 public UnityEngine.UI.Image unioniconhightlight; // 0x18 public UnityEngine.UI.Image icon; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ModifyUnionLevelWindow : BasePanel<ModifyUnionLevelWindow> { // Fields public static System.Int32 SelectedID; // 0x0 public UnityEngine.UI.InputField NewLevelName; // 0x30 private System.Collections.Generic.List<System.String> localPrefixList; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfModifyLevelName(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void GetModifyInfo(System.String txt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ModifyUnionNoticeWindow : BasePanel<ModifyUnionNoticeWindow> { // Fields public UnityEngine.UI.InputField NoticeTxt; // 0x30 // Methods public System.Void OnClose(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfConfirm(); // 0x1e23c98 private System.Void GetModifyInfo(System.String txt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SearchGameUnionPanel : BasePanel<SearchGameUnionPanel> { // Fields public UnityEngine.UI.InputField InputFieldIDName; // 0x30 public UnionItemInfo UnionItem; // 0x38 public UnityEngine.UI.Toggle hideFullUnion; // 0x40 public UnityEngine.Transform ParentNode; // 0x48 public System.Collections.Generic.List<UnionItemInfo> UnionMemberList; // 0x50 public System.Collections.Generic.List<Ultra.UnionInof> twentyUnionList; // 0x58 public System.Collections.Generic.List<Ultra.UnionInof> SearchResultList; // 0x60 public System.Collections.Generic.List<Ultra.UnionInof> AllUnion; // 0x68 public System.Boolean isSearchUnion; // 0x70 public TutorialSystem teach_gonghui2; // 0x78 private System.Int32 RefreshCount; // 0x80 private System.Boolean isClick; // 0x84 public System.String[] iconName; // 0x88 public static System.String FIRST_ENTER_UNION; // 0x0 private UnityEngine.AsyncOperation async; // 0x90 private System.Int32 unionId; // 0x98 private System.String[] str; // 0xa0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshUnionUI(); // 0x1e23c98 private System.Void GetUnionMemberInfo(System.String txt); // 0x1e292ac private System.Collections.Generic.List<Ultra.UnionInof> GetTwentyUnion(System.Collections.Generic.List<Ultra.UnionInof> AllList, System.Boolean isFull); // 0x1e21e48 private System.Collections.Generic.List<Ultra.UnionInof> getAllUnfullUnion(System.Collections.Generic.List<Ultra.UnionInof> AllList); // 0x1e20b20 public System.Void UpdateUnionInfo(System.Collections.Generic.List<Ultra.UnionInof> list); // 0x1e292ac private System.Boolean IsIconContain(System.String icon); // 0x1e192c4 private System.Void GetApplyInfo(System.String txt); // 0x1e292ac private System.Collections.IEnumerator showUnionPanel(); // 0x1e1bcd8 public System.Void BtnOfGoBackMainPanel(); // 0x1e23c98 private System.Void OpenMainScene(); // 0x1e23c98 private System.Void OnClickJoinUnion(System.Int32 targetUnionId); // 0x1e24080 public System.Void BtnOfSearchUnion(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfCreateAnUnion(); // 0x1e23c98 public System.Void BtnOfChangeTwentyUnion(); // 0x1e23c98 private System.Void ShowSearchUnionInfo(System.String txt); // 0x1e292ac private System.Boolean isNumber(System.String str); // 0x1e192c4 private System.Void ReadFile(System.String fileName); // 0x1e292ac public System.Void LLG(System.String tt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class SearchGameUnionPanel.<>c : System.Object { // Fields public static readonly SearchGameUnionPanel.<>c <>9; // 0x0 public static System.Converter<Ultra.UnionInof,System.String> <>9__17_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <UpdateUnionInfo>b__17_0(Ultra.UnionInof info); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class SearchGameUnionPanel.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 currentUnionId; // 0x10 public SearchGameUnionPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateUnionInfo>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SearchGameUnionPanel.<showUnionPanel>d__22 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SearchGameUnionPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class UnionApplySettingWindow : BasePanel<UnionApplySettingWindow> { // Fields public UnityEngine.UI.Toggle AutomaticApproval; // 0x30 public UnityEngine.UI.Text CurrentFightPowerTxt; // 0x38 public static Ultra.UnionInof unioninfo; // 0x0 private System.Int32 NeedApproveTag; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfModifySetting(); // 0x1e23c98 private System.Void ModifyAutomaticApproval(); // 0x1e23c98 private System.Int32 getNeedApproveString(System.Boolean isOn); // 0x1e08f6c private System.Boolean IsModifySetting(); // 0x1e12ab8 private System.Void GetModifyInfo(System.String txt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionChatPanel : BasePanel<UnionChatPanel> { // Fields // Methods public System.Void BtnOfChat(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionDailyTaskManagerWindow : BasePanel<UnionDailyTaskManagerWindow> { // Fields public UnityEngine.GameObject itemTipParent; // 0x30 public UnityEngine.GameObject MemberContribuionItem; // 0x38 public UnityEngine.UI.Toggle[] memberToggles; // 0x40 public UnityEngine.GameObject[] memberInfoGo; // 0x48 public UnityEngine.Transform memberParentNode; // 0x50 public DailyTaskRewardItem[] TaskRewardGo; // 0x58 public DailyTaskInfoItem[] DailyTaskItem; // 0x60 public UnityEngine.UI.Text CutDownTime; // 0x68 public UnityEngine.UI.Text ContributeTxt; // 0x70 public UnityEngine.UI.Image progressImg; // 0x78 private System.Collections.Generic.List<MemberContributionInfo> memberContributionList; // 0x80 private System.Collections.Generic.List<GrouptaskRewardData> GroupTaskRewardList; // 0x88 private System.Collections.Generic.List<GroupTaskData> GroupTaskList; // 0x90 private System.Collections.Generic.List<Ultra.UnionMemberInfo> unionMemberList; // 0x98 private System.DateTime startTime; // 0xa0 public static System.String FinishUnionTaskNum; // 0x0 public static System.String GetUnionTaskReward; // 0x8 public static System.String GetContribution; // 0x10 public static System.String getProgressReward; // 0x18 private UnityEngine.Vector2 initPos; // 0xa8 public UnityEngine.GameObject NativeAdObj; // 0xb0 public UnityEngine.Transform DailyTaskObj; // 0xb8 private UnityEngine.AsyncOperation async; // 0xc0 // Methods private System.Int32 get_DonateDiamondNum(); // 0x1e055d0 public override System.Void _Awake(); // 0x1e23c98 private System.Void ChangeToggle(System.Int32 a); // 0x1e24080 private System.Void SetDailyTaskRewardUI(); // 0x1e23c98 private System.Void RefreshProgressButton(System.Int32 i); // 0x1e24080 private System.Void UpgradeButtonUI(System.Int32 id); // 0x1e24080 private System.Void Update(); // 0x1e23c98 private System.Void ShowCutDownTime(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfDonate(System.Int32 selectIndex); // 0x1e24080 private System.Collections.IEnumerator OpenPVPScene(); // 0x1e1bcd8 private System.Collections.IEnumerator OpenPlotScene(); // 0x1e1bcd8 public System.Void BtnOfGetProgressReward(System.Int32 id); // 0x1e24080 public System.Void BtnOfTips(); // 0x1e23c98 public System.Void BtnOfGetDailyReward(System.Int32 id); // 0x1e24080 private System.Void GetUpdateInfo(System.String txt); // 0x1e292ac public System.Void OnPointDownItem(System.Int32 itemPos); // 0x1e24080 public System.Void OnPointUpCloseItem(); // 0x1e23c98 public System.Void OnPointDownItemTask(UnityEngine.GameObject go); // 0x1e292ac private System.Void RefreshLeadBordUI(); // 0x1e23c98 private System.Void GetMemberInfo(System.String txt); // 0x1e292ac private System.Void UpdateMemberContributionUI(System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e292ac private System.Void SetMemberContribution(System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e292ac public System.Void OnClose(); // 0x1e23c98 private System.Void GetUpgradeDateInfo(System.String txt); // 0x1e292ac public static System.Void ClearData(); // 0x1e2274c public System.Void ResetTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class UnionDailyTaskManagerWindow.<>c : System.Object { // Fields public static readonly UnionDailyTaskManagerWindow.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__31_0; // 0x8 public static System.Func<Ultra.UnionMemberInfo,System.Int32> <>9__45_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__31_0(System.Boolean callback); // 0x1e292d4 internal System.Int32 <GetMemberInfo>b__45_0(Ultra.UnionMemberInfo p); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class UnionDailyTaskManagerWindow.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionDailyTaskManagerWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(System.Boolean ison); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class UnionDailyTaskManagerWindow.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int32 selectIndex; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfDonate>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionDailyTaskManagerWindow.<OpenPVPScene>d__35 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnionDailyTaskManagerWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class UnionDailyTaskManagerWindow.<OpenPlotScene>d__36 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnionDailyTaskManagerWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class DailyTaskRewardItem : System.Object { // Fields public UnityEngine.UI.Image icon1; // 0x10 public UnityEngine.UI.Image icon2; // 0x18 public UnityEngine.UI.Image icon3; // 0x20 public UnityEngine.UI.Text num; // 0x28 public UnityEngine.UI.Text degree; // 0x30 public UnityEngine.GameObject Normal; // 0x38 public UnityEngine.GameObject Recived; // 0x40 public UnityEngine.GameObject Disbale; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DailyTaskInfoItem : System.Object { // Fields public UnityEngine.UI.Text num; // 0x10 public UnityEngine.UI.Text taskName; // 0x18 public UnityEngine.UI.Text taskDescription; // 0x20 public UnityEngine.UI.Text Money; // 0x28 public UnityEngine.UI.Text Contribution; // 0x30 public UnityEngine.UI.Button DonateBtn; // 0x38 public UnityEngine.UI.Button ReciveBtn; // 0x40 public UnityEngine.UI.Button alreadReciveBtn; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MemberContributionInfo : System.Object { // Fields public UnityEngine.UI.Text name; // 0x10 public UnityEngine.UI.Text contribution; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionIntroduction_Window : BasePanel<UnionIntroduction_Window> { // Fields public static System.String[] Introbution; // 0x0 public UnityEngine.UI.Text IntrobutionTxt; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UnionItemInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text Name; // 0x28 public UnityEngine.UI.Text id; // 0x30 public UnityEngine.UI.Text level; // 0x38 public UnityEngine.UI.Text num; // 0x40 public UnityEngine.UI.Text rolename; // 0x48 public UnityEngine.UI.Text power; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionLevelManagerWindow : BasePanel<UnionLevelManagerWindow> { // Fields public UnityEngine.UI.Text[] unionLevelName; // 0x30 public UnityEngine.UI.Text[] unionLevelDescription; // 0x38 public static Ultra.UnionMemberInfo memberInfos; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfModifyPrefix(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionManagerWindow : BasePanel<UnionManagerWindow> { // Fields // Methods public System.Void BtnOfMemberManager(); // 0x1e23c98 public System.Void BtnOfLevelManger(); // 0x1e23c98 public System.Void BtnOfRequestSetting(); // 0x1e23c98 public System.Void BtnOfModifyNotice(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionMemberManagerWindow : BasePanel<UnionMemberManagerWindow> { // Fields public System.DateTime MemberListDateTime; // 0x30 public System.DateTime ApplyListDateTime; // 0x38 public System.DateTime DynamicInfoDateTime; // 0x40 public UnityEngine.Transform memberParentNode; // 0x48 public UnityEngine.GameObject unionMemberItem; // 0x50 private System.Collections.Generic.List<UnionMemberItemInfo> unionMemberUIList; // 0x58 private System.Collections.Generic.List<Ultra.UnionMemberInfo> unionMemberList; // 0x60 public UnityEngine.Transform requestParentNode; // 0x68 public UnityEngine.GameObject unionRequestInfoItem; // 0x70 private System.Collections.Generic.List<UnionRequestItemInfo> unionRequestUIList; // 0x78 private System.Collections.Generic.List<Ultra.ApplyInfo> unionApplyInfoList; // 0x80 public UnityEngine.Transform dynamicParentNode; // 0x88 public UnityEngine.GameObject unionDynamicInfoItem; // 0x90 private System.Collections.Generic.List<UnionDynamicItemInfo> unionDynamicUIList; // 0x98 private System.Collections.Generic.List<Ultra.Dynamicmsg> unionDynamicInfoList; // 0xa0 public UnityEngine.GameObject[] memberInfoGo; // 0xa8 public UnityEngine.UI.Toggle[] memberToggles; // 0xb0 public UnityEngine.Sprite BlackSP; // 0xb8 public UnityEngine.Sprite YellowSP; // 0xc0 private System.Boolean isClick; // 0xc8 private System.Boolean isAnotherClick; // 0xc9 private System.Int32 Uid; // 0xcc private UnityEngine.AsyncOperation async; // 0xd0 public UnityEngine.UI.Text senCdText; // 0xd8 public MButton sendBtn; // 0xe0 private System.Int32 sendCd; // 0xe8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ChangeToggle(System.Int32 a); // 0x1e24080 private System.Void RefreshDynamicInfo(System.Boolean isFresh); // 0x1e292d4 private System.Void GetDynamicInfo(System.String txt); // 0x1e292ac private System.Void RefreshApplyInfoUI(System.Boolean isFresh); // 0x1e292d4 private System.Void GetApplyInfoList(System.String txt); // 0x1e292ac private System.Void RefreshMemberUI(System.Boolean isFresh); // 0x1e292d4 private System.Void GetMemberInfo(System.String txt); // 0x1e292ac private System.Collections.Generic.List<Ultra.UnionMemberInfo> SortUnionMemberList(System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e20b20 private Ultra.UnionMemberInfo FindUnionMemberInfoWithUid(System.String id, System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e21e20 private System.Void UpgadeUnionDynamicInfo(System.Collections.Generic.List<Ultra.Dynamicmsg> list); // 0x1e292ac private System.Void UpgradeUnionApplyInfo(System.Collections.Generic.List<Ultra.ApplyInfo> list); // 0x1e292ac private System.Void UpdateUnionMemberInfo(System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e292ac private System.Void SetUnionDynamicInfo(System.Collections.Generic.List<Ultra.Dynamicmsg> list); // 0x1e292ac private System.Void SetUnionMemberApplyUI(System.Collections.Generic.List<Ultra.ApplyInfo> list); // 0x1e292ac private System.Void SetUnionMemberUI(System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e292ac private System.Void OnClickBtnOperate(System.Int32 i, System.Int32 index, System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e2437c public System.Void BtnOfIntroduce(); // 0x1e23c98 private System.Void BtnOfRecallVicePresident(); // 0x1e23c98 private System.Void BtnOfTransferPresident(); // 0x1e23c98 private System.Void BtnOfAppointmentMember(); // 0x1e23c98 private System.Void BtnOfKickOutUnion(); // 0x1e23c98 private System.Void BtnOfApproveJoinUnion(System.Int32 i, System.Collections.Generic.List<Ultra.ApplyInfo> list); // 0x1e25634 private System.Void BtnOfRejectJoinUnion(System.Int32 i, System.Collections.Generic.List<Ultra.ApplyInfo> list); // 0x1e25634 public System.Void BtnOfExitUnion(); // 0x1e23c98 private System.Void ExitUnion(); // 0x1e23c98 private System.Void GetExitUnionInfo(System.String txt); // 0x1e292ac private System.Collections.IEnumerator OpenMainScene(); // 0x1e1bcd8 private System.Void GetAgreeInfo(System.String txt); // 0x1e292ac private System.Void GetChangeInfo(System.String txt); // 0x1e292ac private System.Int32 GetMyPosInUnion(System.Collections.Generic.List<Ultra.UnionMemberInfo> memberList); // 0x1e08f3c public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfAsk(); // 0x1e23c98 private System.Void SendBtnRefresh(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UnionMemberManagerWindow.<>c : System.Object { // Fields public static readonly UnionMemberManagerWindow.<>c <>9; // 0x0 public static System.Func<Ultra.UnionMemberInfo,System.Int32> <>9__31_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortUnionMemberList>b__31_0(Ultra.UnionMemberInfo p); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionMemberManagerWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(System.Boolean ison); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<>c__DisplayClass37_0 : System.Object { // Fields public UnionMemberManagerWindow <>4__this; // 0x10 public System.Collections.Generic.List<Ultra.ApplyInfo> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<>c__DisplayClass37_1 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionMemberManagerWindow.<>c__DisplayClass37_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetUnionMemberApplyUI>b__0(); // 0x1e23c98 internal System.Void <SetUnionMemberApplyUI>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<>c__DisplayClass38_0 : System.Object { // Fields public UnionMemberManagerWindow <>4__this; // 0x10 public System.Collections.Generic.List<Ultra.UnionMemberInfo> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<>c__DisplayClass38_1 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionMemberManagerWindow.<>c__DisplayClass38_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetUnionMemberUI>b__0(); // 0x1e23c98 internal System.Void <SetUnionMemberUI>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionMemberManagerWindow.<OpenMainScene>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnionMemberManagerWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class UnionMemberItemInfo : System.Object { // Fields public UnityEngine.UI.Image BG; // 0x10 public UnityEngine.UI.Text name; // 0x18 public UnityEngine.UI.Text post; // 0x20 public UnityEngine.UI.Text level; // 0x28 public UnityEngine.UI.Text totalpower; // 0x30 public UnityEngine.UI.Text contribute; // 0x38 public UnityEngine.UI.Text exittime; // 0x40 public UnityEngine.UI.Button btn1; // 0x48 public UnityEngine.UI.Button btn2; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UnionRequestItemInfo : System.Object { // Fields public UnityEngine.UI.Text name; // 0x10 public UnityEngine.UI.Text level; // 0x18 public UnityEngine.UI.Text power; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UnionDynamicItemInfo : System.Object { // Fields public UnityEngine.UI.Text time; // 0x10 public UnityEngine.UI.Text dynamicInfo; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionPanelManager : BasePanel<UnionPanelManager> { // Fields public UnityEngine.UI.Text PlayerNameTxt; // 0x30 public UnityEngine.UI.Text PlayPrefixTxt; // 0x38 public UnityEngine.UI.Text UnionNameTxt; // 0x40 public UnityEngine.UI.Text Noticetxt; // 0x48 public UnityEngine.UI.Image icon; // 0x50 public UnityEngine.GameObject applyChairmanGo; // 0x58 public UnityEngine.GameObject upgradeUnionLevelGo; // 0x60 public UnityEngine.GameObject unionManagerGo; // 0x68 public UnityEngine.GameObject bulletinBorad; // 0x70 public UnityEngine.GameObject rightArrow; // 0x78 public UnityEngine.GameObject DescriptGo; // 0x80 public static System.String UNIONID; // 0x0 public static System.String UNIONNAME; // 0x8 public static System.Collections.Generic.List<System.String> PrefixList; // 0x10 private System.Boolean isHideBulletinBorad; // 0x88 public System.Int32 MyUnionID; // 0x8c private UnityEngine.AsyncOperation async; // 0x90 public System.Collections.Generic.List<Ultra.EventInfo> eventInfoList; // 0x98 public System.String[] iconName; // 0xa0 private System.Collections.Generic.List<Ultra.UnionMemberInfo> MembersList; // 0xa8 private System.String newUnionName; // 0xb0 public UnityEngine.GameObject sensitivityObj; // 0xb8 private static System.String regString; // 0x18 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void GetAgreeInfo(System.String text); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnApplicationQuit(); // 0x1e23c98 private System.Void GetExitInfo(System.String txt); // 0x1e292ac public System.Void BtnOfGoBackMainPanel(); // 0x1e23c98 public System.Void BtnOfEnterTerritory(); // 0x1e23c98 private System.Collections.IEnumerator OpenMainScene(); // 0x1e1bcd8 private System.Void GetSystemInfo(System.String txt); // 0x1e292ac private System.Void GetUnionRedPacketReward(); // 0x1e23c98 private System.Boolean IsIconContain(System.String icon); // 0x1e192c4 private System.Void GetMemberInfo(System.String txt); // 0x1e292ac private System.Void ShowUnionInfo(System.String txt); // 0x1e292ac public System.Void BtnOfShowDetailPlayerInfo(); // 0x1e23c98 public System.Void BtnOfShowDetailUnionInfo(); // 0x1e23c98 public System.Void BtnOfUpdateUnionLevel(); // 0x1e23c98 public System.Void BtnOfApplyChairman(); // 0x1e23c98 public System.Void BtnOfUnionManger(); // 0x1e23c98 public System.Void ShowBulletinBorad(); // 0x1e23c98 public System.Void HideLeftUI(); // 0x1e23c98 public System.Void ShowLeftUI(); // 0x1e23c98 public System.Void BtnOfChat(); // 0x1e23c98 public System.Void BtnOfMemberList(); // 0x1e23c98 public System.Void BtnOfDailyTask(); // 0x1e23c98 public System.Void BtnOfShopPurchase(); // 0x1e23c98 public System.Void BtnOfUnionRedPackets(); // 0x1e23c98 public System.Void BtnOfUnionActivity(); // 0x1e23c98 public System.Void BtnOfUnionConstruction(); // 0x1e23c98 public System.String getUnionPositionByID(System.Int32 id); // 0x1e1bf7c private Ultra.UnionMemberInfo FindUnionMemberByID(System.String id, System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e21e20 public System.Collections.Generic.List<Ultra.UnionMemberInfo> FindUnionMemberByPos(System.Int32 pos, System.Collections.Generic.List<Ultra.UnionMemberInfo> list); // 0x1e1c17c public System.Void RefreshUnionUI(); // 0x1e23c98 private System.Boolean isChairmLeftSevenDays(Ultra.UnionMemberInfo chairman); // 0x1e192c4 public System.String GetPrefixByLevel(System.Int32 level, System.Collections.Generic.List<System.String> PrefixList); // 0x1e1c17c public System.Int32 GetMyLevelByContribution(System.Int32 contribution); // 0x1e0584c public System.String GetOnLineStatus(System.String enterTime, System.String exitTime); // 0x1e21e20 public System.Void ModifyUnionName(); // 0x1e23c98 private System.Void modifyUnionName(System.String name); // 0x1e292ac private System.Void ModifyAllianceNameBack(System.Boolean susscess); // 0x1e292d4 private System.Void RefreshRename(); // 0x1e23c98 private System.Boolean JudgeName(System.String name); // 0x1e192c4 public System.Void LevelTest(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class UnionPanelManager.<>c__DisplayClass59_0 : System.Object { // Fields public UnionPanelManager <>4__this; // 0x10 public System.String name; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <modifyUnionName>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionPanelManager.<OpenMainScene>d__25 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnionPanelManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class UnionPersonalInfoWindow : BasePanel<UnionPersonalInfoWindow> { // Fields public UnityEngine.UI.Text UnionPost; // 0x30 public UnityEngine.UI.Text Leveltxt; // 0x38 public UnityEngine.UI.Text Moneytxt; // 0x40 public UnityEngine.UI.Text MonthyContributeTxt; // 0x48 public UnityEngine.UI.Text totalContributionTxt; // 0x50 public static Ultra.UnionInof UnionInfos; // 0x0 public static Ultra.UnionMemberInfo memberInfos; // 0x8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowUnionLevel(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionRedPacketWindow : BasePanel<UnionRedPacketWindow> { // Fields public UnityEngine.Sprite[] redpacketbg; // 0x30 public UnityEngine.GameObject redPackItem; // 0x38 public UnityEngine.Transform parentNode; // 0x40 public UnityEngine.GameObject rankItem; // 0x48 public UnityEngine.Transform rankParentNode; // 0x50 private System.Collections.Generic.List<RedPacketRankMember> redPacketMemberUIList; // 0x58 private System.Collections.Generic.List<Ultra.PackRank> redPacketRankList; // 0x60 private System.Collections.Generic.List<Ultra.PackInfo> RedPackList; // 0x68 public System.Collections.Generic.List<RedPacketInfo> RedPackUIList; // 0x70 private System.Collections.Generic.List<GroupRedPacketData> RedPacketDataList; // 0x78 private Ultra.PackInfo packInfo; // 0x80 public static System.String REDPACKET_RECIVE; // 0x0 private System.Boolean isCanCutDown; // 0x88 private System.DateTime nowTime; // 0x90 private System.DateTime StartTime; // 0x98 public Ultra.GetRedPackJson grpj; // 0xa0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfTips(); // 0x1e23c98 private System.Void GetRedPackInfo(System.String txt); // 0x1e292ac private System.Void UpgradeRedPacketRankUI(System.Collections.Generic.List<Ultra.PackRank> list); // 0x1e292ac private System.Void UpgradeRedPackInfo(System.Collections.Generic.List<Ultra.PackInfo> list); // 0x1e292ac private UnityEngine.Sprite getSpriteBG(System.String name); // 0x1e20b20 private System.Boolean isRecivedRedPacket(Ultra.PackInfo info); // 0x1e192c4 private System.Void SetRankListUI(System.Collections.Generic.List<Ultra.PackRank> list); // 0x1e292ac private System.Void SetRedPackUI(System.Collections.Generic.List<Ultra.PackInfo> list); // 0x1e292ac private System.Void ReciveRedPack(System.Int32 i, System.Collections.Generic.List<Ultra.PackInfo> list); // 0x1e25634 public System.Boolean isRecivedOrGrab(Ultra.PackInfo redpack); // 0x1e192c4 private System.Void GetClickRedPackInfo(System.String txt); // 0x1e292ac public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class UnionRedPacketWindow.<>c : System.Object { // Fields public static readonly UnionRedPacketWindow.<>c <>9; // 0x0 public static System.Func<Ultra.PackInfo,System.DateTime> <>9__20_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.DateTime <GetRedPackInfo>b__20_0(Ultra.PackInfo p); // 0x1e104f0 } // Assembly-CSharp.dll private sealed class UnionRedPacketWindow.<>c__DisplayClass26_0 : System.Object { // Fields public UnionRedPacketWindow <>4__this; // 0x10 public System.Collections.Generic.List<Ultra.PackInfo> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionRedPacketWindow.<>c__DisplayClass26_1 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionRedPacketWindow.<>c__DisplayClass26_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetRedPackUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RedPacketInfo : System.Object { // Fields public UnityEngine.UI.Image bg; // 0x10 public UnityEngine.UI.Text descript; // 0x18 public UnityEngine.UI.Text playerName; // 0x20 public UnityEngine.UI.Image reciveImg; // 0x28 public UnityEngine.UI.Image qiangguangImg; // 0x30 public UnityEngine.UI.Text time; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RedPacketRankMember : System.Object { // Fields public UnityEngine.UI.Text id; // 0x10 public UnityEngine.UI.Text name; // 0x18 public UnityEngine.UI.Text num; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionShopDataManager : SingleMono<UnionShopDataManager> { // Fields public System.Collections.Generic.List<GroupShop> LimitedGroupShopDataList; // 0x20 public GroupShop giftShop; // 0x28 public static System.String litmitPurchaseData; // 0x0 public static System.String litmitgiftpurchaseNum; // 0x8 public static System.Single GoodDiscount; // 0x10 public System.Collections.Generic.List<GroupShop> UnionGroupShopList; // 0x30 public System.Action callback; // 0x38 public static System.String LastBuyTime; // 0x18 private System.Action callbackbuy; // 0x40 public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Collections.Generic.List<GroupShop> GetSellShopDataList(); // 0x1e1bcd8 private System.Collections.Generic.List<GroupShop> FindShopItemsByType(System.Int32 type); // 0x1e1bf7c public System.Boolean MaxBuyNum(GroupShop data); // 0x1e192c4 public System.Void RecordyetBuyNum(GroupShop shop); // 0x1e292ac public GroupShop FindShopItemByID(System.Int32 id); // 0x1e1bf7c public System.Void BuyPurchaseGift(System.Action action); // 0x1e292ac private System.Void BuyGift(); // 0x1e23c98 private System.Void GetModifyInfo(System.String txt); // 0x1e292ac public System.Void ClearData(); // 0x1e23c98 public System.Void ClearDiscountGift(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <GetModifyInfo>b__20_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionShopDataManager.<>c__DisplayClass13_0 : System.Object { // Fields public GroupShop data; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <MaxBuyNum>b__0(GroupShop a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class UnionShopDataManager.<>c__DisplayClass14_0 : System.Object { // Fields public GroupShop shop; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RecordyetBuyNum>b__0(GroupShop a); // 0x1e192c4 } // Assembly-CSharp.dll public class UnionShopWindow : BasePanel<UnionShopWindow> { // Fields public UnityEngine.GameObject ShopItem; // 0x30 public UnityEngine.Transform ParnetNode; // 0x38 public UnityEngine.GameObject rankItem; // 0x40 public UnityEngine.Transform rankParent; // 0x48 public UnityEngine.UI.Text LastbuyTimeText; // 0x50 public UnityEngine.UI.Text cutDownTime; // 0x58 public UnityEngine.UI.Text DiscountTreasureTxt; // 0x60 public UnityEngine.UI.Toggle[] toggles; // 0x68 public UnityEngine.GameObject DiscountGift; // 0x70 public UnityEngine.GameObject ContributionRank; // 0x78 public UnityEngine.UI.Text giftLimit; // 0x80 private System.DateTime startTime; // 0x88 private System.Collections.Generic.List<UnionShopDiscountItem> unionGiftRankUI; // 0x90 private System.Collections.Generic.List<Ultra.DiscountInfo> unionGiftRankList; // 0x98 private System.Collections.Generic.List<UnionShopItem> LitmitGoodList; // 0xa0 public static System.Int32 MaxNum; // 0x0 private static System.Collections.Generic.Dictionary<System.Int32,System.Int32> dayBuyNum; // 0x8 public UnityEngine.Sprite diamond; // 0xa8 public UnityEngine.Sprite gold; // 0xb0 public UnityEngine.Sprite normalSP; // 0xb8 public UnityEngine.Sprite pressSP; // 0xc0 public UnityEngine.GameObject purchaseGo; // 0xc8 public UnityEngine.GameObject sellOutGo; // 0xd0 private System.String RefreshBigGift; // 0xd8 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void ChangeToggle(System.Int32 a); // 0x1e24080 private System.Void RefreshLastBuyTime(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowUnionInfo(System.String txt); // 0x1e292ac private System.Void GetDailyGoodsData(); // 0x1e23c98 public System.Void BtnOfTips(); // 0x1e23c98 private System.Void ShowGiftUI(); // 0x1e23c98 public System.Void BtnOfPurchaseGift(); // 0x1e23c98 private System.Void SetGoodData(UnityEngine.Transform trans); // 0x1e292ac private System.Void RefreshRankListCell(); // 0x1e23c98 private System.Void showRankInfo(System.String txt); // 0x1e292ac private System.Void UpgradeUnionGiftInfo(System.Collections.Generic.List<Ultra.DiscountInfo> list); // 0x1e292ac private System.Void SetUnionRankUI(System.Collections.Generic.List<Ultra.DiscountInfo> list); // 0x1e292ac private System.Void CreateShopCell(System.Collections.Generic.List<GroupShop> list); // 0x1e292ac private System.Void ShowPersonalShopUI(System.Collections.Generic.List<GroupShop> list); // 0x1e292ac private System.Void ShowGiftLimitNum(); // 0x1e23c98 private System.Void SetPersonalData(System.Collections.Generic.List<GroupShop> list); // 0x1e292ac private System.Void BtnOfClickBuyGod(System.Int32 index); // 0x1e24080 private System.Void Refresh(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ShowCutDownTime(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfPurchaseGift>b__32_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UnionShopWindow.<>c : System.Object { // Fields public static readonly UnionShopWindow.<>c <>9; // 0x0 public static System.Func<Ultra.DiscountInfo,System.Int32> <>9__35_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <showRankInfo>b__35_0(Ultra.DiscountInfo p); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class UnionShopWindow.<>c__DisplayClass23_0 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionShopWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class UnionShopWindow.<>c__DisplayClass33_0 : System.Object { // Fields public UnionShopWindow <>4__this; // 0x10 public System.Int32 ItemIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGoodData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionShopWindow.<>c__DisplayClass41_0 : System.Object { // Fields public System.Int32 a; // 0x10 public UnionShopWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetPersonalData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UnionShopItem : System.Object { // Fields public UnityEngine.UI.Text name; // 0x10 public UnityEngine.UI.Text litmit; // 0x18 public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text price; // 0x28 public UnityEngine.UI.Text Num; // 0x30 public UnityEngine.UI.Image discountImg; // 0x38 public UnityEngine.UI.Text discountPrice; // 0x40 public UnityEngine.UI.Image usedItemimg; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionShopDiscountItem : System.Object { // Fields public UnityEngine.UI.Text name; // 0x10 public UnityEngine.UI.Text times; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpgradeUnionWindow : BasePanel<UpgradeUnionWindow> { // Fields public UnityEngine.UI.Text consumContributionTxt; // 0x30 public UnityEngine.UI.Text consumMoneyTxt; // 0x38 public UnityEngine.UI.Text totalContributionTxt; // 0x40 public UnityEngine.UI.Text totalMoneyTxt; // 0x48 public static Ultra.UnionInof unionInfos; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnOfConfirmUpgrade(); // 0x1e23c98 private System.Void GetAgreeInfo(System.String txt); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VideoPlayManager : System.Object { // Fields public static System.Boolean isRemoveAd; // 0x0 private static System.String SAVE_VIDEO; // 0x8 public static ObscuredInt[] specialChannel; // 0x10 private static System.Collections.Generic.List<ObscuredInt> remainNum; // 0x18 private static ObscuredInt[] MAX_NUM_EVERY; // 0x20 private static ObscuredInt[] MAX_NUM_EVERY_ANDROID; // 0x28 private static ObscuredInt editorVideoNum; // 0x30 // Methods public static System.Boolean isRemoved(); // 0x1e11490 public static System.Boolean isSpecialChannel(); // 0x1e11490 public static System.Boolean CheckDisplayVideo(System.Int32 pos); // 0x1e11540 public static System.Boolean haveVideo(System.Int32 pos); // 0x1e11540 public static System.Void PlayVideo(VideoPosEnum position, UnityEngine.Events.UnityAction videoOverAction, System.Nullable<VideoPosEnumAndroid> posAndroid); // 0x1c8fbb4 public static System.Void PlayVideo(VideoPosEnum position, UnityEngine.Events.UnityAction<System.Boolean> videoOverAction, System.Nullable<VideoPosEnumAndroid> posAndroid); // 0x1c8fbb4 public static ObscuredInt GetPanelRemainVideoTimes(VideoPosEnum pos, System.Nullable<VideoPosEnumAndroid> posAndroid); // 0x1c8fbb4 private static System.Void ReduceRemainTimes(VideoPosEnum pos, System.Nullable<VideoPosEnumAndroid> posAndroid); // 0x1c8fbb4 public static System.Void ClearData(); // 0x1e2274c public static System.Boolean ShowRemoveADPay(); // 0x1e11490 private static System.Void SaveData(); // 0x1e2274c public static System.Void ReadData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class VideoPlayManager.<>c__DisplayClass11_0 : System.Object { // Fields public System.Boolean isMusic; // 0x10 public VideoPosEnum position; // 0x14 public System.Nullable<VideoPosEnumAndroid> posAndroid; // 0x18 public UnityEngine.Events.UnityAction videoOverAction; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayVideo>b__0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class VideoPlayManager.<>c__DisplayClass12_0 : System.Object { // Fields public System.Boolean isMusic; // 0x10 public UnityEngine.Events.UnityAction<System.Boolean> videoOverAction; // 0x18 public VideoPosEnum position; // 0x20 public System.Nullable<VideoPosEnumAndroid> posAndroid; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayVideo>b__0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll public enum NativeADPos : { // Fields public System.Int32 value__; // 0x10 public const NativeADPos 排行榜 = 16; // 0x0 public const NativeADPos 公会任务 = 17; // 0x0 public const NativeADPos 成就 = 18; // 0x0 public const NativeADPos 图鉴 = 19; // 0x0 // Methods } // Assembly-CSharp.dll public enum VideoPosEnumAndroid : { // Fields public System.Int32 value__; // 0x10 public const VideoPosEnumAndroid NULL = 0; // 0x0 public const VideoPosEnumAndroid 红包视频 = 4294967295; // 0x0 public const VideoPosEnumAndroid 开场视频 = 4294967294; // 0x0 public const VideoPosEnumAndroid 免费金币 = 4294967293; // 0x0 public const VideoPosEnumAndroid 免费钻石 = 4294967292; // 0x0 public const VideoPosEnumAndroid 光柱变异 = 4294967291; // 0x0 public const VideoPosEnumAndroid 额外经验 = 4294967290; // 0x0 public const VideoPosEnumAndroid 扫荡 = 4294967289; // 0x0 public const VideoPosEnumAndroid 结算双倍 = 4294967288; // 0x0 public const VideoPosEnumAndroid 金币支援 = 4294967287; // 0x0 public const VideoPosEnumAndroid 钻石支援 = 4294967286; // 0x0 public const VideoPosEnumAndroid 免费体力 = 4294967285; // 0x0 public const VideoPosEnumAndroid 免费光之石 = 4294967284; // 0x0 // Methods } // Assembly-CSharp.dll public class GiftVIPInfo : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Price; // 0x38 public ObscuredInt VipNeed; // 0x60 public System.Collections.Generic.List<ObscuredInt> Goods1; // 0x88 public System.Collections.Generic.List<ObscuredInt> Goods1num; // 0x90 public System.Collections.Generic.List<ObscuredInt> Goods2; // 0x98 public System.Collections.Generic.List<ObscuredInt> Goods2Prob; // 0xa0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargingPanel : BasePanel<ChargingPanel> { // Fields private ObscuredInt exchangeCoinDiamond; // 0x30 private const System.String SAVE_TODAY_REMAIN_TIME; // 0x0 private ObscuredInt BASE_COIN_NUM; // 0x58 public UnityEngine.UI.Text currLevelTxt; // 0x80 public UnityEngine.UI.Text upgradeTipTxt; // 0x88 public UnityEngine.UI.Slider vipExpSlider; // 0x90 public UnityEngine.UI.Text remainTimesOnMain; // 0x98 public UnityEngine.GameObject diamondContent; // 0xa0 public UnityEngine.GameObject coinContent; // 0xa8 public UnityEngine.GameObject serverdiamondContent; // 0xb0 public UnityEngine.GameObject exchangeCoinWindow; // 0xb8 public UnityEngine.UI.Text remainTimesTxt; // 0xc0 public ObscuredInt[] probRandom; // 0xc8 private ObscuredInt vipLevel; // 0xd0 private static VipInfo currLevelVipInfo; // 0x0 private VipInfo nextLevelVipInfo; // 0xf8 private static ObscuredInt[] diamondCount; // 0x8 private static ObscuredInt[] coinCount; // 0x10 private static ObscuredInt exchangeCoinTotalNum; // 0x18 private static ObscuredInt remainExchangeTimes; // 0x40 private static UnityEngine.Events.UnityAction onShowAction; // 0x68 public UnityEngine.GameObject[] forLIANTONG; // 0x100 public UnityEngine.GameObject[] largePayPoint; // 0x108 private const System.String SAVE_LARGEPAY; // 0x0 private static ObscuredInt[] largePay; // 0x70 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction onShow); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnToVipPanel(); // 0x1e23c98 public System.Void BtnOpenDiamondContent(); // 0x1e23c98 public System.Void BtnOpenCoinContent(); // 0x1e23c98 public System.Void BtnOpenServerDiamoContent(); // 0x1e23c98 public System.Void BuyServerDiamond(System.Int32 index); // 0x1e24080 public System.Void BtnBuyDiamond(System.Int32 buyNum); // 0x1e24080 public System.Void BtnBuyCoin(System.Int32 buyNum); // 0x1e24080 public System.Void BtnExchangeCoin(); // 0x1e23c98 public System.Void BtnOpenExchangeCoin(System.Boolean open); // 0x1e292d4 private System.Void RefreshExchangeWindowUI(); // 0x1e23c98 private System.Int32 CalculateCoinNum(); // 0x1e055d0 public static System.Void ClearData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c private static System.Void SavePayData(); // 0x1e2274c private System.Void ReadData(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 public static System.Object AddExchangeRemainTimes(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnBuyCoin>b__35_0(); // 0x1e23c98 private System.Void <BtnExchangeCoin>b__36_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChargingPanel.<>c__DisplayClass33_0 : System.Object { // Fields public GoodsInfo pay; // 0x10 public ChargingPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyServerDiamond>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChargingPanel.<>c__DisplayClass34_0 : System.Object { // Fields public System.Int32 buyNum; // 0x10 public ChargingPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnBuyDiamond>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class VIPInfoXml : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Now; // 0x38 public System.String Next; // 0x40 // Methods public System.String get_LNow(); // 0x1e1bcd8 public System.String get_LNext(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VipPrivilegeShow : BasePanel<VipPrivilegeShow> { // Fields public UnityEngine.UI.Text currLevelTxt; // 0x30 public UnityEngine.UI.Text upgradeTipTxt; // 0x38 public UnityEngine.UI.Slider vipExpSlider; // 0x40 public UnityEngine.UI.Text privilegeNameTxt; // 0x48 public UnityEngine.UI.Text[] newPrivilegeTxt; // 0x50 public UnityEngine.UI.Text[] oldPrivilegeTxt; // 0x58 public UnityEngine.UI.Text OldPrivilegeTitleText; // 0x60 public UnityEngine.UI.Text freeAwardNameTxt; // 0x68 public UnityEngine.UI.Text freeAwardValueTxt; // 0x70 public VipItem[] freeAward; // 0x78 public UnityEngine.UI.Text privilegeGiftNameTxt; // 0x80 public UnityEngine.UI.Text privilegeGiftVlaueTxt; // 0x88 public UnityEngine.UI.Text privilegeGiftPriceTxt; // 0x90 public VipItem[] privilegeGift; // 0x98 public UnityEngine.UI.Text privilegeDiscountTxt; // 0xa0 public UnityEngine.GameObject freeAwardButton; // 0xa8 public UnityEngine.GameObject buyGiftButton; // 0xb0 public UnityEngine.GameObject yetGotFreeAward; // 0xb8 public UnityEngine.GameObject yetBuyGift; // 0xc0 public UnityEngine.GameObject freeAwardMask; // 0xc8 public UnityEngine.GameObject buyGiftMask; // 0xd0 public UnityEngine.GameObject freeGetRedPoint; // 0xd8 public UnityEngine.GameObject toLastLevelButton; // 0xe0 public UnityEngine.GameObject toNextLevelButton; // 0xe8 public UnityEngine.Transform oldPrivilegeParent; // 0xf0 public System.Int32[] oldPrivilegeParentPos; // 0xf8 public UnityEngine.GameObject showDetail; // 0x100 public UnityEngine.UI.Text detailContent; // 0x108 private static System.Int32 currLevel; // 0x0 private ObscuredInt vipLevel; // 0x110 private static ObscuredInt defaultLevel; // 0x4 private System.Boolean needUpdate; // 0x138 private static System.String SAVE_VIP_DATA; // 0x30 public static System.Int32[] gotFree; // 0x38 public static System.Int32[] gotGift; // 0x40 private UnityEngine.Vector2 parentSize; // 0x13c public UnityEngine.RectTransform parent; // 0x148 public UnityEngine.RectTransform[] child; // 0x150 public System.Single preCellSizeY; // 0x158 public UnityEngine.Vector2 offsetOfParent; // 0x15c // Methods public static System.Void OnShow(System.Int32 level); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public static System.Void SaveData(); // 0x1e2274c public static System.Void SaveData(VIPDataResponse data); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public System.Void BtnOfCharge(); // 0x1e23c98 public System.Void BtnOfFreeGet(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 private System.Void SetAward(System.Collections.Generic.List<VipAward> itemList); // 0x1e292ac public System.Void BtnOfToLast(); // 0x1e23c98 public System.Void BtnOfToNext(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(System.Int32 vipLevel, System.Boolean needUpdate); // 0x1e25660 private System.Void RefreshButton(); // 0x1e23c98 public System.Void ChangedOldParentPos(); // 0x1e23c98 private static System.Boolean IsGotFreeAward(System.Int32 vipLevel); // 0x1e11540 private static System.Boolean IsBuyPrivilegeGift(System.Int32 vipLevel); // 0x1e11540 private System.Void SaveGotFreeAward(System.Int32 vipLevel); // 0x1e24080 private System.Void SaveBuyGift(System.Int32 vipLevel); // 0x1e24080 public static System.Boolean HaveNotGot(); // 0x1e11490 private System.Void OnRectTransformChange(); // 0x1e23c98 public System.Void OnDownItemBox(System.Int32 pos); // 0x1e24080 public System.Void OnUpItemBox(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfCharge>b__42_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__44_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__44_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class VipPrivilegeShow.<>c__DisplayClass45_0 : System.Object { // Fields public VipPrivilegeShow <>4__this; // 0x10 public System.Collections.Generic.List<System.Int32> roleIDList; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class VipItem : System.Object { // Fields public UnityEngine.GameObject vipItem; // 0x10 public UnityEngine.UI.Image icon; // 0x18 public UnityEngine.UI.Text num; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VipThreePanel : BasePanel<VipThreePanel> { // Fields private System.Int32 buyDiamondCount; // 0x30 private const System.Int32 vipLevel; // 0x0 public UnityEngine.UI.Image[] awardImg; // 0x38 public UnityEngine.GameObject buyVIPButton; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyVIP(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyVIP>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class VipThreePanelGp : BasePanel<VipThreePanelGp> { // Fields private System.Int32 buyDiamondCount; // 0x30 private const System.Int32 vipLevel; // 0x0 public UnityEngine.UI.Image[] awardImg; // 0x38 public UnityEngine.GameObject buyVIPButton; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyVIP(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyVIP>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OnVipUpgradeDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Object Invoke(); // 0x1e1bcd8 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Object EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll public class VipTowerSys : System.Object { // Fields public static System.Int32 MAX_VIP_LEVEL; // 0x0 private static System.Collections.Generic.List<VipInfo> vipList; // 0x8 private static VipBouns vipBouns; // 0x10 private static OnVipUpgradeDelegate OnVipUpgradeEvent; // 0x18 // Methods public static System.Void add_OnVipUpgradeEvent(OnVipUpgradeDelegate value); // 0x1e23c98 public static System.Void remove_OnVipUpgradeEvent(OnVipUpgradeDelegate value); // 0x1e23c98 public static System.Collections.Generic.List<VipInfo> get_VipList(); // 0x1e11470 public static VipInfo GetVipInfo(System.Int32 ID); // 0x1e1a94c public static VipInfo GetCurrentVipInfo(); // 0x1e11470 public static ObscuredInt get_VipLevel(); // 0x1c8fbb4 public static System.Boolean VipUpgrade(); // 0x1e11490 public static System.Void ForceVipLevel(System.Int32 level); // 0x1e227d8 public static System.Boolean CheckUpgrade(); // 0x1e11490 public static System.Int32 TotalPay(); // 0x1e03f1c public static System.Void OnPaySuccess(System.Int32 localDelta); // 0x1e227d8 public static VipBouns GetVipBouns(); // 0x1e11470 public static System.Void GetTotalPriceFormServer(System.DateTime startTime, System.DateTime endTime, System.Action<System.String> action); // 0x1c8fbb4 private static VipBouns SetVipBouns(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class VipInfo : System.Object { // Fields public System.Int32 vipId; // 0x10 public System.Int32 totalMoney; // 0x14 public System.String vipName; // 0x18 public System.String describNew; // 0x20 public System.String describOld; // 0x28 public System.Int32 awardValue; // 0x30 public System.Collections.Generic.List<VipAward> freeAwardList; // 0x38 public System.Int32 addEnergyCeiling; // 0x40 public System.Single expMulitple; // 0x44 public System.Single coinMulitple; // 0x48 public System.Int32 addEnergyTimes; // 0x4c public System.Int32 addPvpTimes; // 0x50 public System.Int32 addCoinExchangeTimes; // 0x54 public System.Int32 addSkinRefreshTimes; // 0x58 public Privilege addPrivilege; // 0x5c public System.Int32 headBox; // 0x60 public System.Int32 giftValue; // 0x64 public System.Int32 giftPrice; // 0x68 public System.String giftDiscount; // 0x70 public System.Collections.Generic.List<VipAward> vipGiftList; // 0x78 public System.Int32 addTownTimes; // 0x80 public System.Int32 addBigboss; // 0x84 // Methods public System.String get_LvipName(); // 0x1e1bcd8 public System.String get_LdescribNew(); // 0x1e1bcd8 public System.String get_LdescribOld(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(VipXmlInfo xmlInfo); // 0x1e292ac public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class VipAward : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.Int32 itemCount; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 itemId, System.Int32 itemCount); // 0x1e24138 public System.Void .ctor(System.String awardString); // 0x1e292ac public static VipAward Parse(System.String awardString); // 0x1e1bcd8 public static System.Collections.Generic.List<VipAward> ParseList(System.String awardString); // 0x1e1bcd8 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class VipXmlInfo : System.Object { // Fields public ObscuredInt vipId; // 0x10 public ObscuredInt totalMoney; // 0x38 public System.String vipName; // 0x60 public System.String describNew; // 0x68 public System.String describOld; // 0x70 public ObscuredInt awardValue; // 0x78 public System.String freeAwardList; // 0xa0 public ObscuredInt addEnergyCeiling; // 0xa8 public System.Single expMulitple; // 0xd0 public System.Single coinMulitple; // 0xd4 public ObscuredInt addEnergyTimes; // 0xd8 public ObscuredInt addPvpTimes; // 0x100 public ObscuredInt addCoinExchangeTimes; // 0x128 public ObscuredInt addSkinRefreshTimes; // 0x150 public System.String addPrivilege; // 0x178 public ObscuredInt headBox; // 0x180 public ObscuredInt giftValue; // 0x1a8 public ObscuredInt giftPrice; // 0x1d0 public System.String giftDiscount; // 0x1f8 public System.String vipGiftList; // 0x200 public ObscuredInt addTownTimes; // 0x208 public ObscuredInt addBigboss; // 0x230 // Methods public System.String get_LvipName(); // 0x1e1bcd8 public System.String get_LdescribNew(); // 0x1e1bcd8 public System.String get_LdescribOld(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Privilege : { // Fields public System.Int32 value__; // 0x10 public const Privilege 无 = 0; // 0x0 public const Privilege 自动战斗 = 1; // 0x0 public const Privilege 扫荡 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class VipBouns : System.Object { // Fields public System.Int32 addEnergyCeiling; // 0x10 public System.Single expMulitple; // 0x14 public System.Single coinMulitple; // 0x18 public System.Int32 addEnergyTimes; // 0x1c public System.Int32 addPvpTimes; // 0x20 public System.Int32 addCoinExchangeTimes; // 0x24 public System.Boolean autoFight; // 0x28 public System.Boolean sweeping; // 0x29 public System.Int32 addTownTimes; // 0x2c public System.Int32 addBigboss; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 addEnergyCeiling, System.Single expMulitple, System.Single coinMulitple, System.Int32 addEnergyTimes, System.Int32 addPvpTimes, System.Int32 addCoinExchangeTimes, System.Boolean autoFight, System.Boolean sweeping, System.Int32 addTownTimes, System.Int32 addBigboss); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class VipTowPanel : BasePanel<VipTowPanel> { // Fields private System.Int32 buyDiamondCount; // 0x30 private const System.Int32 vipLevel; // 0x0 public UnityEngine.UI.Image[] awardImg; // 0x38 public UnityEngine.GameObject buyVIPButton; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyVIP(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyVIP>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class VipTowPanelGp : BasePanel<VipTowPanelGp> { // Fields private System.Int32 buyDiamondCount; // 0x30 private const System.Int32 vipLevel; // 0x0 public UnityEngine.UI.Image[] awardImg; // 0x38 public UnityEngine.GameObject buyVIPButton; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyVIP(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuyVIP>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class VivoActivity_Window : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<GoodsInfo> RewardGoods; // 0x20 public UnityEngine.GameObject[] yetGet; // 0x28 public UnityEngine.GameObject LauchBtn; // 0x30 public UnityEngine.GameObject TipsObj; // 0x38 private static System.String VIVO_ACTIVITY; // 0x0 private System.Boolean[] isGetArr; // 0x40 // Methods private System.Void ReadData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void OnApplicationFocus(System.Boolean focus); // 0x1e292d4 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfLaunchVivoGameCenter(); // 0x1e23c98 public System.Void BtnOfTestClearData(); // 0x1e23c98 public System.Void BtnOfGetReward(System.Int32 id); // 0x1e24080 private System.Void InitData(System.Int32 id); // 0x1e24080 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class BossSelect : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject selectedPrefab; // 0x20 private UnityEngine.GameObject unselectedPrefab; // 0x28 public UnityEngine.UI.Button tabButton; // 0x30 // Methods public System.Void SetSelected(); // 0x1e23c98 public System.Void SetUnselected(); // 0x1e23c98 public UnityEngine.UI.Button GetButton(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text bossName; // 0x20 public UnityEngine.UI.Button selectButton; // 0x28 public UnityEngine.Transform rewardsParent; // 0x30 public BossSelectRewardItem rewardPrefab; // 0x38 public System.Collections.Generic.List<BossSelectRewardItem> rewardItems; // 0x40 private BossSelectData bossData; // 0x48 public UnityEngine.GameObject LockObj; // 0x50 public UnityEngine.GameObject NoLockObj; // 0x58 public UnityEngine.UI.Text LimitText; // 0x60 public UnityEngine.UI.Image BossImg; // 0x68 public UnityEngine.UI.Text txtName; // 0x70 // Methods public System.Void Init(BossSelectData data); // 0x1e292ac private System.Void OnSelectButtonClick(); // 0x1e23c98 public BossSelectData GetBossData(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnSelectButtonClick>b__12_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class BossSelectPanel : BasePanel<BossSelectPanel> { // Fields private const System.Int32 BasicTabType; // 0x0 private const System.Int32 ChallengeTabType; // 0x0 private const System.Int32 TimelyTabType; // 0x0 private static System.Int32 _lastTabType; // 0x0 private BossSelect basicTabBossSelect; // 0x30 private BossSelect challengeTabBossSelect; // 0x38 private BossSelect timelyTabBossSelect; // 0x40 private UnityEngine.Transform Parent; // 0x48 private BossSelectItem bossSelectItemPrefab; // 0x50 private readonly System.Collections.Generic.List<BossSelectItem> bossSelectItems; // 0x58 private System.Int32 currentTabType; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitializeTabButtons(); // 0x1e23c98 private System.Void OnBasicTabClicked(); // 0x1e23c98 private System.Void OnChallengeTabClicked(); // 0x1e23c98 private System.Void OnTimelyTabClicked(); // 0x1e23c98 private System.Void ShowTabContent(System.Int32 type); // 0x1e24080 private System.Int32 GetValidTabType(System.Int32 type); // 0x1e0584c private System.Void RefreshBossList(); // 0x1e23c98 private System.Void UpdateTabButtonStates(); // 0x1e23c98 public System.Void BtnOfSelectBoss(System.Int32 i); // 0x1e24080 public static System.String GetLimitTimeText(BossSelectData bossSelectData); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class BossSelectRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image rewardIcon; // 0x20 // Methods public System.Void Init(System.Int32 rewardId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class notSelectHeroCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image headImage; // 0x20 public UnityEngine.Transform selectBox; // 0x28 public UnityEngine.UI.Text name; // 0x30 public UnityEngine.UI.Text effect; // 0x38 public UnityEngine.UI.Button selfButton; // 0x40 public UnityEngine.GameObject mask; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text bossName; // 0x20 public UnityEngine.UI.Button selectButton; // 0x28 public UnityEngine.Transform rewardsParent; // 0x30 public BossSelectRewardItem rewardPrefab; // 0x38 public System.Collections.Generic.List<BossSelectRewardItem> rewardItems; // 0x40 private BossSelectData bossData; // 0x48 public UnityEngine.GameObject LockObj; // 0x50 public UnityEngine.GameObject NoLockObj; // 0x58 public UnityEngine.UI.Text LimitText; // 0x60 public UnityEngine.UI.Image BossImage; // 0x68 // Methods public System.Void Init(BossSelectData data); // 0x1e292ac private System.Void OnSelectButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PvpSelectItem.<>c : System.Object { // Fields public static readonly PvpSelectItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnSelectButtonClick>b__11_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class WorldBossChallenge_Window : BasePanel<WorldBossChallenge_Window> { // Fields private static System.Boolean showChargeWindow; // 0x0 // Methods public static System.Void OnShow(System.Boolean _showChargeWindow); // 0x1e23cbc public System.Void BtnOfViewRole(); // 0x1e23c98 public System.Void BtnOfToFight(); // 0x1e23c98 public System.Void ButtonOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class worldBossHeroCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image headImage; // 0x20 public UnityEngine.UI.Text level; // 0x28 public UnityEngine.Transform starsParent; // 0x30 public UnityEngine.GameObject selectBox; // 0x38 public UnityEngine.UI.Button selfButton; // 0x40 public UnityEngine.GameObject cannotUseMask; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossRedyPanel : BasePanel<WPrisonReadyManager> { // Fields private static System.String SAVE_WB_DATA; // 0x0 private const System.Int32 WeeklyBossCount; // 0x0 private const System.Int32 NormalDifficultyCount; // 0x0 public UnityEngine.Transform bossInfoTrans; // 0x30 public UnityEngine.GameObject firstPanel; // 0x38 public UnityEngine.GameObject secondPanel; // 0x40 public UnityEngine.GameObject SpecialButton; // 0x48 public UnityEngine.GameObject[] selectImage; // 0x50 public DoSth topBlock; // 0x58 public DoSth bottomBlock; // 0x60 public UnityEngine.UI.Text describe1; // 0x68 public UnityEngine.UI.Text describe2; // 0x70 public UnityEngine.GameObject notOpenTip; // 0x78 public UnityEngine.Sprite[] bossNameSprite; // 0x80 public UnityEngine.UI.Image bossNameImage; // 0x88 public UnityEngine.Sprite[] bossFirstNameSprite; // 0x90 public UnityEngine.UI.Image bossFirstNameImage; // 0x98 public UnityEngine.UI.Text describeText; // 0xa0 public UnityEngine.Sprite[] difficultSprite; // 0xa8 public UnityEngine.UI.Image difficultImage; // 0xb0 public UnityEngine.UI.Text difficultText; // 0xb8 public UnityEngine.UI.Image[] attributeIcon; // 0xc0 public UnityEngine.UI.Text[] attributeText; // 0xc8 public UnityEngine.UI.Image[] firstPassIcon; // 0xd0 public UnityEngine.UI.Text[] firstPassNum; // 0xd8 public UnityEngine.UI.Image[] secondPassIcon; // 0xe0 public UnityEngine.UI.Text[] secondPassNum; // 0xe8 public UnityEngine.UI.Text remainTime; // 0xf0 public UnityEngine.UI.Text remainNumTxt; // 0xf8 public UnityEngine.GameObject getFirstAwardButtonMask; // 0x100 public UnityEngine.GameObject toLeftButton; // 0x108 public UnityEngine.GameObject toRightButton; // 0x110 public UnityEngine.Transform modelParent; // 0x118 private BossInfo bossInfo; // 0x120 private HeroData currentHero; // 0x128 private System.Collections.Generic.List<SkillData> currentBuff; // 0x130 private System.Collections.Generic.List<ObscuredInt> currentLevels; // 0x138 private static System.Int32 currentPos; // 0x8 private System.Collections.Generic.List<ObscuredInt> secondDropsId; // 0x140 private System.Collections.Generic.List<ObscuredInt> secondDropsNum; // 0x148 public UnityEngine.GameObject FirstPassUI; // 0x150 private System.Boolean gotFirstAward; // 0x158 private System.Boolean doFirstPass; // 0x159 private static System.Int32 todayIndex; // 0xc private static System.Int32 index; // 0x10 public static System.Int32 CurrentType; // 0x14 public static System.Int32 SpecialMapId; // 0x18 private static System.DateTime currentDate; // 0x20 private System.Boolean isclick; // 0x15a private System.DateTime dateTime; // 0x160 public static System.Int32 remainNum; // 0x28 public static System.Int32 SpecialNum; // 0x2c public static System.Int32 todayFightNum; // 0x30 public static System.Collections.Generic.List<System.Int32> SpecialNumFirstPass; // 0x38 public static System.Collections.Generic.List<System.Int32> SpecialNumFirstPassAward; // 0x40 private static System.Int32[] gotAward; // 0x48 private static System.Int32[] firstPass; // 0x50 public UnityEngine.UI.Text itemName; // 0x168 private System.Boolean isTest; // 0x170 // Methods public static System.Void OnShow(System.Int32 _index); // 0x1e227d8 private static System.Int32 GetNormalProgressCount(); // 0x1e03f1c private static System.Void EnsureNormalProgressData(); // 0x1e2274c private static System.Int32 GetNormalProgressIndex(); // 0x1e03f1c private System.String GetNormalDifficultyText(System.Int32 pos); // 0x1e1bf7c private System.String GetAbyssDifficultyText(System.Int32 pos); // 0x1e1bf7c private System.Void RefreshDifficultySprite(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshBossNameimage(); // 0x1e23c98 private static System.Void SaveData(System.Boolean send); // 0x1e23cbc public static System.Void ReadData(); // 0x1e2274c public static System.Void ReadOldData(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public System.Void BtnOfSelectBoss(System.Int32 i); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfToReady(); // 0x1e23c98 public System.Void BtnOfGetFirstAward(); // 0x1e23c98 public System.Void TestAddTime(); // 0x1e23c98 public System.Void BtnOfToFight(); // 0x1e23c98 public System.Void BntOfSelectDifficult(System.Int32 to); // 0x1e24080 private System.Int32 GetCurrentPos(System.Int32 mapId); // 0x1e0584c private System.Void InitData(); // 0x1e23c98 private System.Void RefeshData(); // 0x1e23c98 private System.Void RefreshSecondData(System.Int32 index); // 0x1e24080 private System.Void RefreshFirstUI(); // 0x1e23c98 private System.Void RefreshSecondUI(); // 0x1e23c98 private System.Void RefreshRemainTime(); // 0x1e23c98 public static System.Void OnSuccess(); // 0x1e2274c public static System.Int32 GetTodayWorldBoss(); // 0x1e03f1c private System.Void SaveGotAward(); // 0x1e23c98 private static System.Void ReadGotAward(); // 0x1e2274c private static System.Void SaveFirstPass(); // 0x1e2274c private static System.Void ReadFirstPass(); // 0x1e2274c public System.Void BtnOfShowFirstPassAward(System.Int32 i); // 0x1e24080 public System.Void BtnOfShoeSecondPassAward(System.Int32 i); // 0x1e24080 public System.Void OnMouseUp(); // 0x1e23c98 public System.Void OpenisTest(); // 0x1e23c98 public System.Void TestBtnOfToFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfToReady>b__64_0(); // 0x1e23c98 private System.Void <TestBtnOfToFight>b__97_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WorldBossRedyPanel.<>c : System.Object { // Fields public static readonly WorldBossRedyPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__55_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__55_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll public class BossInfo : System.Object { // Fields public ObscuredInt MapId; // 0x10 public ObscuredInt RoleId; // 0x38 public System.String Info; // 0x60 public ObscuredInt[] Drops; // 0x68 public ObscuredInt[] DropNum; // 0x70 public System.String Describe; // 0x78 public ObscuredInt[] Level; // 0x80 public System.String Model; // 0x88 // Methods public System.String get_LInfo(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldSelectHeroPanel : BasePanel<WorldSelectHeroPanel> { // Fields private static System.String SAVE_YET_USE_HERO; // 0x0 private static System.Int32[] difficult; // 0x8 private const System.Int32 AbyssDifficultyOneNeedLevel; // 0x0 private const System.Int32 AbyssDifficultyTwoNeedLevel; // 0x0 private const System.Int32 AbyssDifficultyThreeNeedLevel; // 0x0 private const System.Int32 AbyssDifficultyFourNeedLevel; // 0x0 public UnityEngine.Transform heroCellParent; // 0x30 public worldBossHeroCell heroCell; // 0x38 public System.Collections.Generic.List<worldBossHeroCell> heroCellUIList; // 0x40 public UnityEngine.Transform notSelectParent; // 0x48 public notSelectHeroCell notSelectCell; // 0x50 public System.Collections.Generic.List<notSelectHeroCell> notSelectList; // 0x58 public UnityEngine.UI.Image[] beSelectIcon; // 0x60 public UnityEngine.Transform helpHeroBlock; // 0x68 private System.Collections.Generic.List<HeroData> beSelectHero; // 0x70 private System.Collections.Generic.List<HeroData> canUseHeroList; // 0x78 public UnityEngine.UI.Text levelTips; // 0x80 private static System.Collections.Generic.List<System.Int32> yetUseRoleId; // 0x10 private static System.Collections.Generic.List<System.Int32> useRoleId; // 0x18 private static System.Collections.Generic.List<System.Int32> helpRoleId; // 0x20 private static System.Collections.Generic.List<HeroData> helpHero; // 0x28 private System.Single cameraView; // 0x88 public UnityEngine.GameObject[] models; // 0x90 public UnityEngine.Sprite[] starSprite; // 0x98 private static System.Int32 difficultValue; // 0x30 private static System.Int32 mapId; // 0x34 public static System.Boolean doFirstPass; // 0x38 public UnityEngine.UI.Text AutoCountText; // 0xa0 public UnityEngine.GameObject AutoAdd; // 0xa8 public UnityEngine.Vector3 pos; // 0xb0 // Methods public static System.Void OnShow(System.Int32 _difficultValue, System.Int32 _mapId, System.Boolean doFirstPass2); // 0x1c8fbb4 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshCount(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectHero(System.Int32 i); // 0x1e24080 public System.Void BtnOfSelectHelpHero(System.Int32 i); // 0x1e24080 public System.Void BtnOfCancelHelpHero(System.Int32 pos); // 0x1e24080 public System.Void BtnOfOpenHelpBlock(); // 0x1e23c98 public System.Void BtnOfToFight(); // 0x1e23c98 private System.Int32 GetNeedLevel(); // 0x1e055d0 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public static System.Void ReadOldData(); // 0x1e2274c public static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public static System.Void OnSuccess(); // 0x1e2274c public static System.Collections.Generic.List<SkillData> GetHelpSkillData(); // 0x1e11470 public System.Void BtnofAutoFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnofAutoFight>b__50_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WorldSelectHeroPanel.<>c__DisplayClass42_0 : System.Object { // Fields public System.Int32 a; // 0x10 public WorldSelectHeroPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WorldSelectHeroPanel.<>c__DisplayClass42_1 : System.Object { // Fields public System.Int32 a; // 0x10 public WorldSelectHeroPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AchievementUI : System.Object { // Fields public UnityEngine.UI.Text AchievementName; // 0x10 public UnityEngine.UI.Text AchievementDec; // 0x18 public UnityEngine.UI.Text AcievementNormalAwardName; // 0x20 public UnityEngine.UI.Text AcievementPlayerAwardName; // 0x28 public UnityEngine.UI.Text AchievementSpeedNum; // 0x30 public UnityEngine.UI.Image AcievementNormalAwardIcon; // 0x38 public UnityEngine.UI.Image AcievementPlayerAwardIcon; // 0x40 public UnityEngine.GameObject BtnStart; // 0x48 public UnityEngine.GameObject BtnComplete; // 0x50 public UnityEngine.GameObject Conduct; // 0x58 public UnityEngine.GameObject AchievementMask; // 0x60 public UnityEngine.UI.Slider AchievementSpeed; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AchievementManager : BasePanel<AchievementManager> { // Fields public UnityEngine.Transform ButtonLabel; // 0x30 public UnityEngine.Transform AchievementLabel; // 0x38 public UnityEngine.Transform PopLayer; // 0x40 public UnityEngine.Sprite AchievementIcon; // 0x48 private UnityEngine.Transform achLayerParent; // 0x50 public static System.Int32 ButtonID; // 0x0 public static System.Boolean IsFromAchievent; // 0x4 public System.Collections.Generic.List<AchievementUI> AchUIList; // 0x58 public UnityEngine.GameObject AchievementItem; // 0x60 private System.Collections.Generic.List<Achievement> AchDataList; // 0x68 public UnityEngine.UI.Text ShowNormalAwardName; // 0x70 public UnityEngine.UI.Image ShowNormalAwardIcon; // 0x78 public UnityEngine.UI.Text ShowPlayerAwardName; // 0x80 public UnityEngine.UI.Image ShowPlayerAwardIcon; // 0x88 private System.Int32 CurrAchIndex; // 0x90 private System.Collections.Generic.List<Achievement> _currentProgressRewards; // 0x98 private System.Int32 <CurrentProgressRewardMaxNeedPoint>k__BackingField; // 0xa0 private UnityEngine.Vector2 initPos; // 0xa4 public UnityEngine.GameObject NativeAdObj; // 0xb0 public UnityEngine.GameObject[] AllHint; // 0xb8 // Methods public System.Collections.Generic.List<Achievement> get_CurrentProgressRewards(); // 0x1e1bcd8 public System.Int32 get_CurrentProgressRewardMaxNeedPoint(); // 0x1e055d0 private System.Void set_CurrentProgressRewardMaxNeedPoint(System.Int32 value); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SureToGetAward(); // 0x1e23c98 public static System.Void CheckAchievement(); // 0x1e2274c public static System.Boolean CheckAch(System.Boolean IsAll, System.Int32 MissionTag); // 0x1c8fbb4 private System.Void ShowHintPoint(); // 0x1e23c98 private System.Collections.Generic.List<Achievement> ScreenAchieveList(System.Int32 missionTag); // 0x1e1bf7c private System.Void FindAchieveUIList(); // 0x1e23c98 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac private System.Void BtnSatrtAch(System.Int32 achIndex); // 0x1e24080 private System.Void BtnComplete(System.Int32 achIndex); // 0x1e24080 private System.Void UpdateAchieveList(System.Int32 missionTag, System.Boolean updatePoint); // 0x1e25660 private System.Void ShowAchState(Achievement achData, AchievementUI achUI); // 0x1e2a6c4 private System.Void ShowAchProgress(Achievement achData, AchievementUI achUI); // 0x1e2a6c4 private System.Void SetAchClickListener(); // 0x1e23c98 private System.Void ChangedAchevement(System.Boolean isOn, System.Int32 achType); // 0x1e292fc public System.Int32 GetProgressRewardMaxNeedPoint(System.Int32 missionTag); // 0x1e0584c public System.Collections.Generic.List<Achievement> GetProgressRewardList(System.Int32 missionTag); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AchievementManager.<>c : System.Object { // Fields public static readonly AchievementManager.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__25_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__25_0(System.Boolean callback); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AchievementManager.<>c__DisplayClass34_0 : System.Object { // Fields public AchievementManager <>4__this; // 0x10 public System.Int32 achIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 internal System.Void <SetData>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AchievementManager.<>c__DisplayClass40_0 : System.Object { // Fields public System.Int32 achType; // 0x10 public AchievementManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAchClickListener>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class ActivateSkillManager : BasePanel<ActivateSkillManager> { // Fields public UnityEngine.UI.Text Desible; // 0x30 public UnityEngine.UI.Button SureButton; // 0x38 public UnityEngine.UI.Image SkillImage; // 0x40 private HeroData HeroData; // 0x48 public UnityEngine.UI.Text CountText; // 0x50 private System.Action callback; // 0x58 // Methods public System.Void Show(HeroData hero, SkillData skillData, System.Action action); // 0x1e2acf8 public System.Void SureButtonClick(); // 0x1e23c98 public System.Void IteminfoClick(); // 0x1e23c98 private System.Void TryReportSpinToSharedLogic(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <SureButtonClick>b__7_0(); // 0x1e23c98 private System.Void <SureButtonClick>b__7_1(); // 0x1e23c98 private System.Void <SureButtonClick>b__7_2(); // 0x1e23c98 private System.Void <IteminfoClick>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackpackManager : BasePanel<BackpackManager> { // Fields private static System.String SAVE_LJD_REMAIN_TIMES; // 0x0 private static System.String SAVE_LJD_TODAY_OPEN; // 0x8 private System.Int32 LeiJDRemainTimes; // 0x30 private System.Boolean LeiJDTodayOpen; // 0x34 public UnityEngine.Transform ButtonLabel; // 0x38 public UnityEngine.Transform Package; // 0x40 public UnityEngine.Transform SellLabel; // 0x48 public UnityEngine.Transform ShowLabel; // 0x50 public UnityEngine.Transform ShowInfo; // 0x58 public UnityEngine.Transform ShowAttribute; // 0x60 public UnityEngine.Transform ShowDescribe; // 0x68 public UnityEngine.Transform HeroChosen; // 0x70 public UnityEngine.Sprite ItemUnchecked; // 0x78 public UnityEngine.Sprite ItemChecked; // 0x80 public UnityEngine.Sprite HeroUnChecked; // 0x88 public UnityEngine.Sprite HeroChecked; // 0x90 public UnityEngine.UI.Text remainTimes; // 0x98 public UnityEngine.UI.Text leijieduoBoxDescrib; // 0xa0 public UnityEngine.UI.Text leijieduoCD_Left; // 0xa8 public UnityEngine.UI.Text leijieduoCD_Right; // 0xb0 private UnityEngine.Transform leijieduo_left; // 0xb8 public System.Int32 ButtonID; // 0xc0 private System.Int32 SelectID; // 0xc4 private System.Int32 HeroID; // 0xc8 private System.Collections.Generic.List<HeroData> SelectList; // 0xd0 public System.Boolean isSelling; // 0xd8 private System.Boolean IsGetInOrExit; // 0xd9 public System.Collections.Generic.List<ItemData> propList; // 0xe0 public EnhancedScroller enhancedScroller; // 0xe8 public UnityEngine.GameObject CellPrefab; // 0xf0 public UnityEngine.GameObject SelectAllButton; // 0xf8 public UnityEngine.GameObject SelectAllButtonGift; // 0x100 public UnityEngine.UI.Text itemName; // 0x108 public System.Boolean FirstSelectSell; // 0x110 public System.Boolean isSelectAll; // 0x111 public UnityEngine.GameObject backpackDot; // 0x118 public UnityEngine.GameObject rateButton; // 0x120 public PackageGrid CurPackage; // 0x128 public PackageData curPackageData; // 0x130 public System.Collections.Generic.List<PackageData> packageDataList; // 0x138 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void refreshButtons(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void refreshPackage(); // 0x1e23c98 private System.Void RefreshAll(System.Int32 totalNum, System.Int32 count); // 0x1e24138 private System.Void refreshEquipment(); // 0x1e23c98 private System.Void refreshProp(); // 0x1e23c98 private System.Void refreshDebris(); // 0x1e23c98 private System.Void refreshZecter(); // 0x1e23c98 private System.Void refreshRune(); // 0x1e23c98 private System.Void refreshGiftBag(); // 0x1e23c98 private System.Void refreshTreasureBag(); // 0x1e23c98 private System.Void AdjustGrid(System.Int32 count); // 0x1e24080 public System.Void chooseEquipment(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void chooseProp(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void chooseDebris(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void chooseZecter(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void chooseRune(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void showInfo(PackageGrid packageGrid); // 0x1e292ac public static System.Void ReadOldData(); // 0x1e2274c private System.Void GetLeiJDRemainTimes(); // 0x1e23c98 public static System.Void SaveLeiJDRemianTimes(); // 0x1e2274c private System.Void GetLeiJDTodayOpen(); // 0x1e23c98 private System.Void SaveLeiJDTodayOpen(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private System.Void showDefaultInfo(); // 0x1e23c98 public System.Void SelectToSell(); // 0x1e23c98 public System.Void BtnfoSellGiftButton(); // 0x1e23c98 public System.Void SellButton(); // 0x1e23c98 public System.Void SelecAllButtonClick(); // 0x1e23c98 public System.Void CancelButton(); // 0x1e23c98 public System.Void ManagerButton(); // 0x1e23c98 private static System.Collections.Generic.List<GoodsInfo> BuildGrantedUniqueGiftGoodsInfo(System.Collections.Generic.List<T> grantedItems); // 0x1c8fbb4 private System.Void GoToManagerPanel(); // 0x1e23c98 public System.Void SureInSelect(ItemData item, System.Int32 count); // 0x1e29968 public System.Void CancelInSelect(); // 0x1e23c98 private System.Void createHeroLabel(); // 0x1e23c98 public System.Void ChooseHero(System.Int32 value); // 0x1e24080 public System.Void CancelToUse(); // 0x1e23c98 public System.Void SureToUse(); // 0x1e23c98 public override System.Void SetRedPoint(); // 0x1e23c98 public static System.Boolean CanShowRedPoint(); // 0x1e11490 public System.Void RateButton(System.Int32 id); // 0x1e24080 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateBackpack(System.Boolean selectFirstPos); // 0x1e292d4 private PackageGrid GetItemUIPos(System.Int32 pos); // 0x1e1bf7c private System.Void Select(PackageGrid pos); // 0x1e292ac private System.Void FilterPackageDataByType(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnfoSellGiftButton>b__63_0(); // 0x1e23c98 private System.Void <ManagerButton>b__68_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class BackpackManager.<>c : System.Object { // Fields public static readonly BackpackManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__68_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__68_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ManagerButton>b__68_1(); // 0x1e23c98 internal System.Void <ManagerButton>b__68_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BackpackManager.<>c__DisplayClass35_0 : System.Object { // Fields public System.Int32 id; // 0x10 public BackpackManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class BackpackManager.<>c__DisplayClass73_0 : System.Object { // Fields public System.Int32 value; // 0x10 public BackpackManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <createHeroLabel>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BackpackManager.<>c__DisplayClass84_0 : System.Object { // Fields public PackageGrid item; // 0x10 public BackpackManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnCellViewChanged>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class PackageData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Icon; // 0x40 public System.String Describe; // 0x48 public ObscuredInt SellPrice; // 0x50 public ObscuredInt Level; // 0x78 public ObscuredInt Quality; // 0xa0 public ObscuredInt Amount; // 0xc8 public ObscuredInt ListIndex; // 0xf0 private System.Boolean <Islocked>k__BackingField; // 0x118 private System.Object <initialData>k__BackingField; // 0x120 // Methods public System.Boolean get_Islocked(); // 0x1e12ab8 public System.Void set_Islocked(System.Boolean value); // 0x1e292d4 public System.Object get_initialData(); // 0x1e1bcd8 public System.Void set_initialData(System.Object value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackpackSelectSell : BasePanel<BackpackSelectSell> { // Fields public UnityEngine.UI.Image iconImg; // 0x30 public UnityEngine.UI.Text nameText; // 0x38 public UnityEngine.UI.Slider slider; // 0x40 public UnityEngine.UI.Text numText; // 0x48 public UnityEngine.UI.Text numGoldText; // 0x50 public UnityEngine.GameObject Coin; // 0x58 public UnityEngine.GameObject TreasureCoin; // 0x60 private static ItemData item; // 0x0 private static System.Int32 maxValue; // 0x8 // Methods public static System.Void OnShow(ItemData _item, System.Int32 _maxValue); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSureSell(); // 0x1e23c98 public System.Void BtnOfCancelSell(); // 0x1e23c98 public System.Void BtnOfDragSlider(); // 0x1e23c98 public System.Void BtnOfSelectSell(System.Int32 num); // 0x1e24080 public System.Void BtnOfSelectMax(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlessPanelManager : BasePanel<BlessPanelManager> { // Fields public static HeroData role; // 0x0 public UnityEngine.Sprite[] ShowFrame; // 0x30 private RunesData RuneChoosen; // 0x38 private RunesData RuneCreated; // 0x40 private System.Int32 selectInPackage; // 0x48 private System.Int32 selectInEquip; // 0x4c private System.Boolean equipKey; // 0x50 public UnityEngine.UI.Image[] Bgs; // 0x58 public UnityEngine.UI.Image[] BgChilds; // 0x60 public UnityEngine.Transform ShowImage; // 0x68 public UnityEngine.Transform BlessButton; // 0x70 public RuneInfo[] equipPart; // 0x78 public UnityEngine.Transform Capacity; // 0x80 public UnityEngine.Transform Describe; // 0x88 public UnityEngine.Transform PackageButtons; // 0x90 public UnityEngine.GameObject equipButton; // 0x98 public UnityEngine.GameObject takeOffButton; // 0xa0 public UnityEngine.GameObject updateBtn; // 0xa8 public UnityEngine.GameObject breakonBtn; // 0xb0 public UnityEngine.GameObject ComPoundSure; // 0xb8 private System.Boolean isAuto; // 0xc0 public UnityEngine.UI.Toggle checkAuto; // 0xc8 public UnityEngine.UI.Text buttonName; // 0xd0 public UnityEngine.Transform runeParent; // 0xd8 public RuneInfo rune; // 0xe0 private System.Collections.Generic.List<RuneInfo> runeList; // 0xe8 private System.Boolean beginAuto; // 0xf0 private System.Boolean inBackpack; // 0xf1 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnToggleValueChange(System.Boolean value); // 0x1e292d4 private System.Void InitGrid(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void refreshBlessPart(); // 0x1e23c98 private System.Void refreshEquipPart(); // 0x1e23c98 private System.Void refreshPackage(System.Boolean selectZero); // 0x1e292d4 private System.Void chooseRune(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void BtnOfBless(); // 0x1e23c98 private System.Void Bless(); // 0x1e23c98 public System.Void BlessByDiamond(); // 0x1e23c98 public System.Void SellOneKey(); // 0x1e23c98 public System.Void ComPoundOneKey(); // 0x1e23c98 public System.Void IsToComPound(System.Boolean IsCompound); // 0x1e292d4 public System.Void ChooseEquipRune(System.Int32 id); // 0x1e24080 public System.Void EquipButton(); // 0x1e23c98 public System.Void TakeOffButton(); // 0x1e23c98 public System.Void BtnOfTestClearAllRun(); // 0x1e23c98 private System.Void refreshArrows(); // 0x1e23c98 public System.Void CancelButton(); // 0x1e23c98 public System.Void LockButton(); // 0x1e23c98 public System.Void BtnOfUpgrade(); // 0x1e23c98 public System.Void RefreshBackpack(); // 0x1e23c98 public System.Void BtnTestAddRune(); // 0x1e23c98 public System.Void BtnofBlessBreakon(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Bless>b__38_0(); // 0x1e23c98 private System.Void <Bless>b__38_1(); // 0x1e23c98 private System.Void <BlessByDiamond>b__39_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BlessPanelManager.<>c__DisplayClass30_0 : System.Object { // Fields public System.Int32 id; // 0x10 public BlessPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitGrid>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class ButtonLongClikc : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IPointerExitHandler { // Fields public System.Boolean IsDown; // 0x20 public System.Single DelayTime; // 0x24 public System.Single LastClickTime; // 0x28 public UnityEngine.Events.UnityEvent LongClickEvent; // 0x30 // Methods private System.Void Update(); // 0x1e23c98 public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardEffectWindowManager : BasePanel<CardEffectWindowManager> { // Fields private System.Collections.Generic.Dictionary<System.String,CardAttribute> cardAttackNatureList; // 0x30 private System.Collections.Generic.Dictionary<System.String,CardAttribute> cardDefensceNatureList; // 0x38 private System.Collections.Generic.Dictionary<System.String,CardAttribute> cardSpescialNatureList; // 0x40 public UnityEngine.UI.Text cardAttck; // 0x48 public UnityEngine.UI.Text cardCritChance; // 0x50 public UnityEngine.UI.Text cardCritDamage; // 0x58 public UnityEngine.UI.Text cardIgnoreDefense; // 0x60 public UnityEngine.UI.Text cardHP; // 0x68 public UnityEngine.UI.Text cardDodge; // 0x70 public UnityEngine.UI.Text cardPhysicsDefense; // 0x78 public UnityEngine.UI.Text cardMagicDefense; // 0x80 public UnityEngine.UI.Text cardColdDown; // 0x88 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void ClickOpenCardEffect(); // 0x1e23c98 private System.Void GetCardNature(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardInfoManager : BasePanel<CardInfoManager> { // Fields private static CardData card; // 0x0 public UnityEngine.UI.Image cardBg; // 0x30 public UnityEngine.UI.Image cardImage; // 0x38 public UnityEngine.Transform cardStars; // 0x40 public UnityEngine.UI.Text[] cardNature; // 0x48 public UnityEngine.UI.Text cardName; // 0x50 public UnityEngine.UI.Text levelUpButtonContent; // 0x58 public UnityEngine.GameObject cannotLevelUp; // 0x60 public UnityEngine.UI.Text cardSkillText; // 0x68 public UnityEngine.GameObject exclusiveSkillRoot; // 0x70 public UnityEngine.UI.Text exclusiveSkillText; // 0x78 public UnityEngine.GameObject exclusiveHeroRoot; // 0x80 public UnityEngine.UI.Text exclusiveHeroText; // 0x88 public UnityEngine.Transform effectParent; // 0x90 public UnityEngine.GameObject exclusiveTag; // 0x98 private static System.Int32 cardIndex; // 0x8 private static UnityEngine.Events.UnityAction onDisableAction; // 0x10 // Methods public static System.Void OnShow(System.Int32 _cardIndex, UnityEngine.Events.UnityAction _onDisableAction); // 0x1e22918 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void CardInfoDataManager(CardData card); // 0x1e292ac private System.Void ShowCardNature(CardData _card); // 0x1e292ac public System.Void ClickBtnLevelUp(); // 0x1e23c98 public System.Void RemoveCard(); // 0x1e23c98 private System.String GetCardDisplayName(CardData currentCard); // 0x1e20b20 private System.String BuildCommonSkillText(CardData currentCard); // 0x1e20b20 private System.String BuildExclusiveHeroDisplayText(CardData currentCard); // 0x1e20b20 private System.String BuildExclusiveSkillText(CardData currentCard); // 0x1e20b20 private System.Void SetTextBlock(UnityEngine.GameObject root, UnityEngine.UI.Text text, System.String content); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardLevelUpmanager : BasePanel<CardLevelUpmanager> { // Fields public System.Collections.Generic.List<_CardData> cardMateaiList; // 0x30 public UnityEngine.GameObject cardLevelShow; // 0x38 public UnityEngine.UI.Image[] CardLevelStarts; // 0x40 public UnityEngine.GameObject cardMaterial; // 0x48 public UnityEngine.GameObject cardMaterialParents; // 0x50 public UnityEngine.GameObject levelCardItem; // 0x58 public UnityEngine.GameObject levelUpCardParents; // 0x60 public System.Collections.Generic.List<_CardData> levelCardUIList; // 0x68 public System.Collections.Generic.List<_CardData> fiveCardUIList; // 0x70 public UnityEngine.GameObject NotGetLevelUpBtn; // 0x78 public UnityEngine.UI.Text cardLevelUpPrice; // 0x80 private System.Collections.Generic.List<CardData> cardMateaiDataList; // 0x88 private CardDataManager cardDataManager; // 0x90 private System.Boolean _isProcessing; // 0x98 private static CardData card; // 0x0 private static UnityEngine.Events.UnityAction onDisableAction; // 0x8 // Methods public static System.Void OnShow(CardData _card, UnityEngine.Events.UnityAction _onDisableAction); // 0x1e292ac public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Collections.Generic.List<CardData> FilterLevelUpMaterialList(CardData targetCard, System.Collections.Generic.List<CardData> sourceList); // 0x1e21e20 public System.Void ShowLevelCard(CardData _cardData); // 0x1e292ac public System.Void CardLevelUpDataManager(CardData _cardData); // 0x1e292ac private System.Void FindCardMaterial(UnityEngine.Transform trans); // 0x1e292ac private System.Void ChoiceLevelUpCard(System.Boolean isOn, CardData cardData, _CardData _cardData); // 0x1c8fbb4 public System.Void UpDataLevelCardList(); // 0x1e23c98 private System.Void SetLevelUpActive(); // 0x1e23c98 public System.Void ClickLevelUpBtn(); // 0x1e23c98 public System.Void ShowCradResult(); // 0x1e23c98 private System.Void UpDateCardMaterialData(System.Collections.Generic.List<CardData> list); // 0x1e292ac private System.Void CreatChoiveCardList(); // 0x1e23c98 private System.Void FindLevelCard(UnityEngine.Transform trans); // 0x1e292ac public System.Void ClickBtnAutomaticChoice(); // 0x1e23c98 private System.Void SetCardStart(UnityEngine.UI.Image[] cardStarts, System.Int32 startCountSinger); // 0x1e29968 public System.Void TestUpgradeCardTo5Star(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickLevelUpBtn>b__28_1(); // 0x1e23c98 private System.Void <TestUpgradeCardTo5Star>b__35_0(); // 0x1e23c98 private System.Void <TestUpgradeCardTo5Star>b__35_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class CardLevelUpmanager.<>c : System.Object { // Fields public static readonly CardLevelUpmanager.<>c <>9; // 0x0 public static System.Action <>9__28_2; // 0x8 public static UnityEngine.Events.UnityAction <>9__28_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickLevelUpBtn>b__28_0(); // 0x1e23c98 internal System.Void <ClickLevelUpBtn>b__28_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CardLevelUpmanager.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 a; // 0x10 public CardLevelUpmanager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindCardMaterial>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class CardLevelUpmanager.<>c__DisplayClass32_0 : System.Object { // Fields public CardLevelUpmanager <>4__this; // 0x10 public System.Int32 a; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindLevelCard>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardSellWindowManager : BasePanel<CardSellWindowManager> { // Fields public UnityEngine.UI.Text cardPrice; // 0x30 public UnityEngine.UI.Text cardNum; // 0x38 private static CardData card; // 0x0 // Methods public static System.Void OnShow(CardData _card); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowSellCardInfo(); // 0x1e23c98 public System.Void ClickBtnSureSell(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LevelUpResultWindowManager : BasePanel<LevelUpResultWindowManager> { // Fields public UnityEngine.GameObject leveledShowCard; // 0x30 public UnityEngine.UI.Image leveledShowCardIcon; // 0x38 public UnityEngine.UI.Image[] leveledShowCardStarts; // 0x40 public UnityEngine.UI.Image leveledShowCardQuality; // 0x48 public UnityEngine.UI.Text leveledShowCardName; // 0x50 public UnityEngine.UI.Text[] leveledShowCardNature; // 0x58 public static System.Boolean IsFromCardBack; // 0x0 private static CardData card; // 0x8 // Methods public static System.Void OnShow(CardData _card); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowLeveledCard(); // 0x1e23c98 private System.Void ShowCardNature(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 public System.Void SetCardStart(UnityEngine.UI.Image[] cardStarts, System.Int32 startCountSinger); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MakeSureLevelUpManager : BasePanel<MakeSureLevelUpManager> { // Fields // Methods public System.Void ClickBtnSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ReplaceCardWindowManager : BasePanel<ReplaceCardWindowManager> { // Fields public _CardData[] cardInfo; // 0x30 private System.Collections.Generic.List<CardData> cardDataList; // 0x38 public UnityEngine.UI.Text NewCardName; // 0x40 public UnityEngine.UI.Text OldCardName; // 0x48 public UnityEngine.UI.Text[] NewCardNature; // 0x50 public UnityEngine.UI.Text[] OldCardNature; // 0x58 private static CardData from; // 0x0 private static CardData to; // 0x8 private static UnityEngine.Events.UnityAction action; // 0x10 // Methods public static System.Void OnShow(CardData _from, CardData _to, UnityEngine.Events.UnityAction _action); // 0x1e2a6c4 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 private System.Void ShowNewCradAndOldCard(); // 0x1e23c98 private System.Void ShowCardNature(UnityEngine.UI.Text[] cardNature, CardData cardData); // 0x1e2a6c4 private System.Void SetCardStart(UnityEngine.UI.Image[] cardStarts, System.Int32 startCountSinger); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _CardData : System.Object { // Fields public UnityEngine.GameObject cardGo; // 0x10 public UnityEngine.UI.Image cardIcon; // 0x18 public UnityEngine.UI.Image[] cardStarts; // 0x20 public UnityEngine.UI.Image cardQuality; // 0x28 public UnityEngine.UI.Toggle sellSelect; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScienceTechnologyManager : BasePanel<ScienceTechnologyManager> { // Fields public UnityEngine.GameObject cardsI; // 0x30 public UnityEngine.GameObject parentOfcardsI; // 0x38 public System.Collections.Generic.List<_CardData> cardDataList; // 0x40 public UnityEngine.GameObject backCardItem; // 0x48 public UnityEngine.GameObject parentsOfbackCardItem; // 0x50 public System.Collections.Generic.List<_CardData> backCardList; // 0x58 public UnityEngine.GameObject havedCardNum; // 0x60 private CardDataManager cardManager; // 0x68 public UnityEngine.GameObject cardBackPanel; // 0x70 public UnityEngine.GameObject cardItemPanel; // 0x78 public UnityEngine.UI.Toggle fristTog; // 0x80 public UnityEngine.UI.Toggle secondToggle; // 0x88 public UnityEngine.GameObject jianTouImgs; // 0x90 public UnityEngine.GameObject btnCancelEquipment; // 0x98 public static System.Int32 equipmentCardPos; // 0x0 public static System.Boolean isEquipment; // 0x4 public static System.Boolean isCardEquipmentPanel; // 0x5 private System.Boolean IsIn; // 0xa0 public System.Single ScaleDelayTime; // 0xa4 public UnityEngine.GameObject btnCheckCard; // 0xa8 public UnityEngine.GameObject sureButton; // 0xb0 public UnityEngine.GameObject cancelButton; // 0xb8 public UnityEngine.GameObject sellSelectButton; // 0xc0 private System.Collections.Generic.List<System.Int32> wantSellList; // 0xc8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void CreatCardsInfo(System.Int32 cardCount); // 0x1e24080 private System.Void FindCardData(UnityEngine.Transform trans); // 0x1e292ac private System.Void GoToCardInfoPanel(System.Int32 pos); // 0x1e24080 public System.Void EquipmentORReplaceCard(); // 0x1e23c98 public System.Void CancelEquipmentCard(); // 0x1e23c98 private System.Void UpdateRealCardInfo(System.Collections.Generic.List<CardData> realCardList); // 0x1e292ac private System.Void SetEquCardAnimation(); // 0x1e23c98 private System.Void CreatCardBackInfo(System.Int32 backCardCount); // 0x1e24080 private System.Void FindBackCradData(UnityEngine.Transform trans); // 0x1e292ac private System.Void BtnOfCreatData(System.Int32 pos); // 0x1e24080 public System.Void UpdateRealBackCardInfo(System.Collections.Generic.List<CardData> backCardData); // 0x1e292ac private System.Void SetOpenAnimation(); // 0x1e23c98 public System.Void SetCardStart(UnityEngine.UI.Image[] cardStarts, System.Int32 startCountSinger); // 0x1e29968 public System.Void CloseThis(); // 0x1e23c98 private System.Void CreatMyCrad(System.Int32 cardCount); // 0x1e24080 public System.Void ChangeCardPanel(UnityEngine.UI.Toggle tog); // 0x1e292ac private System.Void SetOtherGb(System.Boolean isOpen); // 0x1e292d4 public System.Void ClickAddCard(); // 0x1e23c98 private System.Boolean IsListFull(System.Collections.Generic.List<T> list); // 0x1c8fbb4 private System.Boolean IsHaved(); // 0x1e12ab8 private System.Void InitSellButton(); // 0x1e23c98 public System.Void BtnOfOneKeySell(); // 0x1e23c98 private System.Void BtnOfSelectSell(System.Boolean isOn, System.Int32 i, UnityEngine.UI.Toggle toggle); // 0x1e29404 public System.Void BtnOfSureSell(); // 0x1e23c98 public System.Void BtnOfCanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ScienceTechnologyManager.<>c__DisplayClass23_0 : System.Object { // Fields public UnityEngine.Transform trans; // 0x10 public ScienceTechnologyManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindCardData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ScienceTechnologyManager.<>c__DisplayClass30_0 : System.Object { // Fields public ScienceTechnologyManager <>4__this; // 0x10 public System.Int32 a; // 0x18 public _CardData backCardData; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindBackCradData>b__0(System.Boolean isOn); // 0x1e292d4 internal System.Void <FindBackCradData>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChoiceleveLUpChipManager : BasePanel<ChoiceleveLUpChipManager> { // Fields public System.Collections.Generic.List<ChoiceleveLUpChipManager.ChipUI> ChipUIList; // 0x30 public static System.Collections.Generic.List<ObscuredInt> MaxChipCount; // 0x0 public static System.Collections.Generic.List<ObscuredInt> CurChipCount; // 0x8 public UnityEngine.UI.Text RoleLevelAndMaxLevel; // 0x38 public UnityEngine.UI.Slider RoleEXPSlider; // 0x40 public UnityEngine.UI.Text RoleSliderValue; // 0x48 public UnityEngine.GameObject MaxLevelGo; // 0x50 private HeroData showRole; // 0x58 private System.Boolean RoleIsMaxLevel; // 0x60 public static System.Collections.Generic.List<ItemData> ChipList; // 0x10 private System.Boolean IsMove; // 0x61 public System.Collections.Generic.List<ObscuredInt> UseChipCount; // 0x68 public System.Collections.Generic.List<ItemData> UseChipItem; // 0x70 private System.Boolean IsLevelUp; // 0x78 private System.Int32 OldRoleLevel; // 0x7c private System.Int32 OldRoleEXP; // 0x80 private System.Int32 ReduceEXP; // 0x84 private System.Int32 AllAddExp; // 0x88 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Collections.Generic.List<ItemData> GetChipList(); // 0x1e1bcd8 private System.Void UpdataChipUIList(System.Collections.Generic.List<ItemData> list); // 0x1e292ac private System.Void ClickCancelChip(System.Int32 chipIndex); // 0x1e24080 private System.Void ClickAddMaxChip(System.Int32 chipIndex); // 0x1e24080 public System.Void ClickAddChipCount(System.Int32 chipIndex); // 0x1e24080 public System.Void ClickReduceChipCount(System.Int32 chipIndex); // 0x1e24080 private System.Void SetBtnState(); // 0x1e23c98 private System.Void SetRoleMaxLevel(System.Int32 RoleLvel); // 0x1e24080 private System.Void SetMaxChipCount(); // 0x1e23c98 public System.Void ClickUseChip(); // 0x1e23c98 public System.Void ClickClose(); // 0x1e23c98 private System.Void ShowRoel(HeroData role); // 0x1e292ac private System.Void DynamicShowRole(HeroData showRole, System.Int32 chipIndex); // 0x1e29968 private System.Int32 GetMaxEXP(System.Int32 roleLevel, System.Int32 roleExp); // 0x1e05880 private System.Void ShowCurChip(); // 0x1e23c98 private System.Void TryReportChipGainExpToSharedLogic(); // 0x1e23c98 private static System.Int32 ResolveChipBagModuleId(ItemData item); // 0x1e055d0 private System.Void RemoveChipInBack(); // 0x1e23c98 public System.Void ClickSure(); // 0x1e23c98 private System.Void BtnInfoClick(System.Int32 id, System.String Name, System.String info, ObscuredInt[] jumps); // 0x1e25860 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnInfoClick>b__40_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ChoiceleveLUpChipManager.ChipUI : System.Object { // Fields public UnityEngine.GameObject ChipGo; // 0x10 public UnityEngine.UI.Image ChipIcon; // 0x18 public UnityEngine.UI.Text ChipCount; // 0x20 public UnityEngine.UI.Text ChipName; // 0x28 public UnityEngine.UI.Text ChipValue; // 0x30 public UnityEngine.UI.Text ChipCurCount; // 0x38 public UnityEngine.UI.Button ChipAddBtn; // 0x40 public UnityEngine.UI.Button ChipReduceBtn; // 0x48 public MButton ChipMaxBtn; // 0x50 public MButton ChipMinBtn; // 0x58 public UnityEngine.UI.Button InfoBtn; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChoiceleveLUpChipManager.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 chipIndex; // 0x10 public ChoiceleveLUpChipManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdataChipUIList>b__0(); // 0x1e23c98 internal System.Void <UpdataChipUIList>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChoiceleveLUpChipManager.<>c__DisplayClass17_1 : System.Object { // Fields public ItemData itemData; // 0x10 public ChoiceleveLUpChipManager.<>c__DisplayClass17_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdataChipUIList>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChoiceleveLUpChipManager.<>c__DisplayClass33_0 : System.Object { // Fields public ChoiceleveLUpChipManager <>4__this; // 0x10 public HeroData showRole; // 0x18 public System.Int32[] PreRole; // 0x20 public System.Int32 AddExp; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__2(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__3(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__0(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class FailManager : BasePanel<FailManager> { // Fields public System.Collections.Generic.List<FailManager.FailHeroUI> failHeroUIList; // 0x30 public UnityEngine.GameObject failHeroItem; // 0x38 public UnityEngine.Transform failHeroParents; // 0x40 public System.Collections.Generic.List<FailManager.FailHeroUI> choicedFailHeroUIList; // 0x48 public System.Collections.Generic.List<HeroData> choicedFaileHeroDataList; // 0x50 public System.Collections.Generic.List<FailManager.FailHeroUI> tagFailUIList; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void CreatFailHero(System.Int32 FailHeroNum); // 0x1e24080 private System.Void FindFailHeroUI(UnityEngine.Transform trans); // 0x1e292ac private System.Void ClickChoicedHero(System.Boolean isOn, System.Int32 heroIndex); // 0x1e292fc private System.Void UpdateChoicedHeroList(System.Collections.Generic.List<HeroData> choicedFaileHeroDataList); // 0x1e292ac private System.Void SetFailHeroData(System.Collections.Generic.List<FailManager.FailHeroUI> UIList, System.Int32 cellCount, System.Collections.Generic.List<HeroData> dataList); // 0x1e29c64 private System.Void UpdateFailHeroUIList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void CilckFightList(); // 0x1e23c98 private System.Void SetFailHeroData(System.Collections.Generic.List<FailManager.FailHeroUI> UIList, System.Collections.Generic.List<HeroData> DataList, System.Int32 a); // 0x1e2a9b4 private System.Void SetFailHeroStar(UnityEngine.UI.Image[] starsImg, System.Int32 FailHeroStar); // 0x1e29968 public System.Void ClickBtnTryAgin(); // 0x1e23c98 public System.Void ClickBtnCanael(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FailManager.FailHeroUI : System.Object { // Fields public UnityEngine.GameObject failHeroGo; // 0x10 public UnityEngine.UI.Image failHeroIcon; // 0x18 public UnityEngine.UI.Image failHeroNature; // 0x20 public UnityEngine.UI.Image failHeroRance; // 0x28 public UnityEngine.UI.Image[] failHeroStars; // 0x30 public UnityEngine.UI.Image failHeroHighLightImg; // 0x38 public UnityEngine.UI.Text failHeroLevel; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FailManager.<>c__DisplayClass10_0 : System.Object { // Fields public FailManager <>4__this; // 0x10 public System.Int32 heroIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindFailHeroUI>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FailManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 x; // 0x10 public FailManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CilckFightList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FusionPowerGemManager : BasePanel<FusionPowerGemManager> { // Fields public FunsionStone[] stones; // 0x30 private System.Collections.Generic.List<_PowerGemInfo> powergemInfoList; // 0x38 public UnityEngine.GameObject powergemCell; // 0x40 public UnityEngine.Transform parentNode; // 0x48 public UnityEngine.UI.Text priceTxt; // 0x50 public UnityEngine.UI.Text powergemInfo; // 0x58 public UnityEngine.UI.Text powAttribute; // 0x60 public UnityEngine.UI.Dropdown AttributeSort; // 0x68 public UnityEngine.UI.Dropdown LevelAndRaritySort; // 0x70 private System.Collections.Generic.Dictionary<System.Int32,SkinPowerGemData> FusionPowerGemDic; // 0x78 private System.Collections.Generic.List<SkinPowerGemData> SortSkinPowerGemList; // 0x80 private PowerGemAttributeType AttributeType; // 0x88 private System.Int32 RightSortIndex; // 0x8c // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdatePowerCellUI(); // 0x1e23c98 private System.Void OnClickAttributeDropItem(System.Int32 i); // 0x1e24080 private System.Void OnClickLevelRarityDropItem(System.Int32 i); // 0x1e24080 private System.Void UpdateSortPowerGemList(); // 0x1e23c98 private System.Void OnClickPowerGemInfo(System.Int32 i, System.Collections.Generic.List<SkinPowerGemData> sortList); // 0x1e25634 public System.Void OnClickSlot(System.Int32 i); // 0x1e24080 public System.Void OnClickOneKeySelected(); // 0x1e23c98 private System.Collections.Generic.List<SkinPowerGemData> GetTheSameLevelAndRarityList(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e20b20 public System.Void OnClickFusionNewPowerGem(); // 0x1e23c98 private System.Void FusionPowerGem(); // 0x1e23c98 private System.Int32 ReadPowerGemXMLStringValue(System.String type); // 0x1e08f3c private System.Int32 getNewCreatedPowerGemID(); // 0x1e055d0 private System.Int32 getComposProbIndex(System.String[] strs, System.Int32 randomNum); // 0x1e091a0 private System.Int32 getComposProbIndex(System.String[] strs, System.Single randomNum); // 0x1e094a8 private System.Int32 getEmptyPosForFunsionDic(System.Collections.Generic.Dictionary<System.Int32,SkinPowerGemData> dic); // 0x1e08f3c private System.Void UpdatePowerGemCell(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e292ac private System.Void SetPowerGemCellInfo(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e292ac private System.Void UpdateSlotInfos(); // 0x1e23c98 private System.Int32 getFusionPrice(System.Int32 Level, System.Int32 Rarity); // 0x1e05880 private System.Void UpdateFusionPrice(); // 0x1e23c98 public System.Void Test(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__13_0(System.Int32 <p0>); // 0x1e24080 private System.Void <_Awake>b__13_1(System.Int32 <p0>); // 0x1e24080 private System.Void <OnClickFusionNewPowerGem>b__23_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Collections.Generic.KeyValuePair<System.Int32,SkinPowerGemData> item; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <UpdatePowerCellUI>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass16_0 : System.Object { // Fields public System.Collections.Generic.KeyValuePair<System.Int32,SkinPowerGemData> item; // 0x10 public FusionPowerGemManager <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickAttributeDropItem>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass17_0 : System.Object { // Fields public System.Collections.Generic.KeyValuePair<System.Int32,SkinPowerGemData> item; // 0x10 public FusionPowerGemManager <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickLevelRarityDropItem>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass20_0 : System.Object { // Fields public SkinPowerGemData powergem; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickSlot>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 i; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass22_1 : System.Object { // Fields public System.Int32 j; // 0x10 public FusionPowerGemManager.<>c__DisplayClass22_0 CS$<>8__locals1; // 0x18 public System.Predicate<SkinPowerGemData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetTheSameLevelAndRarityList>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass31_0 : System.Object { // Fields public FusionPowerGemManager <>4__this; // 0x10 public System.Collections.Generic.List<SkinPowerGemData> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FusionPowerGemManager.<>c__DisplayClass31_1 : System.Object { // Fields public System.Int32 a; // 0x10 public FusionPowerGemManager.<>c__DisplayClass31_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetPowerGemCellInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FunsionStone : System.Object { // Fields public UnityEngine.GameObject self; // 0x10 public UnityEngine.UI.Image icon; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetDaySelectManager : BasePanel<GetDaySelectManager> { // Fields public UnityEngine.GameObject FragmentItem; // 0x30 public UnityEngine.Transform FragmentItenParent; // 0x38 public System.Collections.Generic.List<GetDaySelectManager.FragemtUI> FragmetUIList; // 0x40 public UnityEngine.UI.Image bg; // 0x48 public System.Collections.Generic.List<UnityEngine.Sprite> FragmentNoSeletIcons; // 0x50 public System.Collections.Generic.List<UnityEngine.Sprite> FragmentSeletIcons; // 0x58 public System.Collections.Generic.List<UnityEngine.Sprite> FragmetBgIcons; // 0x60 private System.Collections.Generic.List<HeroData> roleList; // 0x68 private System.Int32 CurrentIndex; // 0x70 public static System.Int32 type; // 0x0 // Methods public static System.Void OnShow(System.Int32 _type); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void CreatFragmentCell(); // 0x1e23c98 private System.Void SetFragmentData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ChoiceHeroFragment(System.Boolean IsChanged, System.Int32 FragmentIndex); // 0x1e292fc private System.Void UpdateFragmentUI(System.Collections.Generic.List<HeroData> RoleList); // 0x1e292ac private System.Void UpdateFragmentUI(System.Collections.Generic.List<GoodsInfo> RoleList); // 0x1e292ac public System.Void ClickSure(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GetDaySelectManager.FragemtUI : System.Object { // Fields public UnityEngine.GameObject FragmentGo; // 0x10 public UnityEngine.GameObject ReceiveGo; // 0x18 public UnityEngine.UI.Image FragmentIcon; // 0x20 public UnityEngine.UI.Image HighLightIcon; // 0x28 public UnityEngine.UI.Text Count; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GetDaySelectManager.<>c__DisplayClass17_0 : System.Object { // Fields public GetDaySelectManager <>4__this; // 0x10 public System.Int32 FragmentIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetFragmentData>b__0(System.Boolean IsChanged); // 0x1e292d4 } // Assembly-CSharp.dll public class GetHeroFragmentManager : BasePanel<GetHeroFragmentManager> { // Fields public UnityEngine.GameObject FragmentItem; // 0x30 public UnityEngine.Transform FragmentItemParent; // 0x38 public System.Collections.Generic.List<GetHeroFragmentManager.FragmentUI> FragmetUIList; // 0x40 private System.Collections.Generic.List<HeroData> roleList; // 0x48 private System.Int32 CurrentIndex; // 0x50 private static System.Int32 _typeInt; // 0x0 public UnityEngine.UI.Text NameText; // 0x58 // Methods private HeroFragmentSource get_CurrentSource(); // 0x1e055d0 public static System.Void OnShow(System.Int32 _type); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void FilterRoleList(); // 0x1e23c98 private System.Void RefreshPanelUI(); // 0x1e23c98 private System.Void CreatFragmentCell(); // 0x1e23c98 private System.Void SetFragmentData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ChoiceHeroFragment(System.Boolean isChanged, System.Int32 index); // 0x1e292fc private System.Void UpdateFragmentUI(System.Collections.Generic.List<HeroData> dataList); // 0x1e292ac private System.Void UpdateFragmentUI(System.Collections.Generic.List<GoodsInfo> goodsList); // 0x1e292ac public System.Void ClickSure(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <FilterRoleList>b__14_0(HeroData hero); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class GetHeroFragmentManager.FragmentUI : System.Object { // Fields public UnityEngine.GameObject FragmentGo; // 0x10 public UnityEngine.GameObject HighLight; // 0x18 public UnityEngine.UI.Image FragmentIcon; // 0x20 public UnityEngine.UI.Text FragmentText; // 0x28 public UnityEngine.UI.Toggle Toggle; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GetHeroFragmentManager.<>c__DisplayClass17_0 : System.Object { // Fields public GetHeroFragmentManager <>4__this; // 0x10 public System.Int32 index; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetFragmentData>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public enum HeroFragmentSource : { // Fields public System.Int32 value__; // 0x10 public const HeroFragmentSource MonthCard = 0; // 0x0 public const HeroFragmentSource UniversalExchange = 1; // 0x0 public const HeroFragmentSource HeroSelector = 2; // 0x0 public const HeroFragmentSource DailyOption = 3; // 0x0 public const HeroFragmentSource AnniversaryGroupBuy_186 = 186; // 0x0 public const HeroFragmentSource AnniversaryGroupBuy_187 = 187; // 0x0 public const HeroFragmentSource AnniversaryGroupBuy_188 = 188; // 0x0 public const HeroFragmentSource EnergyCrystalExchange = 214; // 0x0 public const HeroFragmentSource SpecialBox_254 = 254; // 0x0 // Methods } // Assembly-CSharp.dll public class GetPowerGemRewardManager : BasePanel<GetPowerGemRewardManager> { // Fields public UnityEngine.UI.Image icon; // 0x30 public UnityEngine.UI.Text AttributeTxt; // 0x38 public UnityEngine.UI.Text powergemInfoTxt; // 0x40 public UnityEngine.GameObject flashEffect; // 0x48 public static SkinPowerGemData Skindata; // 0x0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Close(); // 0x1e23c98 public System.Void Show(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosJourneyManager : BasePanel<HerosJourneyManager> { // Fields public System.Collections.Generic.List<HeroData> RoleDatalist; // 0x30 public System.Collections.Generic.List<HerosJourneyManager.HerosJourneyUI> HerosJourneyHeroUIList; // 0x38 public HerosJourneyManager.HeroInfoUI HerosJourneyHeroInfo; // 0x40 public System.Int32 CurRolePos; // 0x48 public HeroData RoleInRoleList; // 0x50 private System.Int32[] ChoiceHeroID; // 0x58 public UnityEngine.GameObject SkillDesPatent; // 0x60 public UnityEngine.UI.Text SkillInfo; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowHeroJourney(); // 0x1e23c98 private System.Void SetChoiceHeroListener(); // 0x1e23c98 private System.Void ShowChoicedHero(System.Int32 heroIndex); // 0x1e24080 private System.Void SetRoleDataList(); // 0x1e23c98 public System.Void PointDownShowSkillInfo(UnityEngine.GameObject skillItem); // 0x1e292ac public System.Void PointUpCloseSkillInfo(); // 0x1e23c98 private System.Int32 GetRoleIndexInRoleList(System.Int32 roleID); // 0x1e0584c public System.Void leave(); // 0x1e23c98 public System.Void BthChoiceHero(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HerosJourneyManager.HerosJourneyUI : System.Object { // Fields public UnityEngine.GameObject HerosJourneyGo; // 0x10 public UnityEngine.UI.Button BtnChoiceHero; // 0x18 public UnityEngine.UI.Image HerosJourneyIcon; // 0x20 public UnityEngine.GameObject HighLight; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HerosJourneyManager.HeroInfoUI : System.Object { // Fields public UnityEngine.UI.Text heroName; // 0x10 public UnityEngine.UI.Text heroLevel; // 0x18 public UnityEngine.UI.Image attackType; // 0x20 public UnityEngine.GameObject[] heroStars; // 0x28 public UnityEngine.UI.Text fightType; // 0x30 public UnityEngine.UI.Text getDiffect; // 0x38 public UnityEngine.UI.Text maxFightAble; // 0x40 public UnityEngine.UI.Text heroBg; // 0x48 public UnityEngine.UI.Image[] heroSkillIcon; // 0x50 public UnityEngine.Transform ModelParent; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HerosJourneyManager.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 heroIndex; // 0x10 public HerosJourneyManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetChoiceHeroListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerosJourneyWindowManger : BasePanel<HerosJourneyWindowManger> { // Fields public UnityEngine.UI.Text MissionName; // 0x30 public UnityEngine.UI.Text MissionDes; // 0x38 public UnityEngine.UI.Image MissionAwardIcon; // 0x40 public UnityEngine.UI.Text MissionAwardCount; // 0x48 public UnityEngine.UI.Slider MissionProgressSlider; // 0x50 public UnityEngine.UI.Text MissionProgressText; // 0x58 private Achievement MissionData; // 0x60 public UnityEngine.GameObject CompleteHint; // 0x68 public UnityEngine.GameObject BtnStart; // 0x70 public static HeroData SelecteRole; // 0x0 private System.Int32 beSelectRoleId; // 0x78 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateAfterSelecte(); // 0x1e23c98 private System.Void UpdateMissionUI(); // 0x1e23c98 private System.Void ShowAward(UnityEngine.UI.Image icon, UnityEngine.UI.Text num, Achievement data); // 0x1e2acf8 private System.Void ShowProgress(UnityEngine.UI.Slider missionSlider, UnityEngine.UI.Text missionNum, Achievement data); // 0x1e2acf8 public System.Void StartMission(System.Boolean Text); // 0x1e292d4 public System.Void CompleteMission(); // 0x1e23c98 private System.Void IsMissionCanStart(); // 0x1e23c98 private System.Void Jump(System.Int32 LevelType); // 0x1e24080 public System.Void GetAchimeventSuccess(); // 0x1e23c98 public System.Void leave(); // 0x1e23c98 private System.Void EndHerosJourney(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ImgSwitch : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Img; // 0x20 public UnityEngine.Sprite[] sprite; // 0x28 public System.Single time; // 0x30 private System.Int32 CurrNum; // 0x34 public UnityEngine.GameObject SetT; // 0x38 public UnityEngine.GameObject SetF; // 0x40 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void ChangImg(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsEgySupManager : BasePanel<AdsEgySupManager> { // Fields public static VideoPosEnum SupportType; // 0x0 public static System.Nullable<VideoPosEnumAndroid> SupportTypeAndroid; // 0x4 public static UnityEngine.Events.UnityAction OnVideoSuccess; // 0x10 public static System.Boolean IsShowDia; // 0x18 public static System.Boolean IsShowCoin; // 0x19 public static System.Boolean IsShowHor; // 0x1a public UnityEngine.UI.Text PlayCountUI; // 0x30 public UnityEngine.UI.Text TypeCountUI; // 0x38 public UnityEngine.UI.Text ItemCountUI; // 0x40 public UnityEngine.UI.Image ItemIconUI; // 0x48 public UnityEngine.UI.Text closeButtonText; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowSupportUI(); // 0x1e23c98 public System.Void BtnPlayVideo(); // 0x1e23c98 private System.Void GerReward(); // 0x1e23c98 public static UnityEngine.Events.UnityAction haveAward(VideoPosEnum supportType, System.Boolean isShow, UnityEngine.Events.UnityAction onVideoSuccess); // 0x1c8fbb4 private System.Void ShowCloseButtonText(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnPlayVideo>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AdsEgySupManager.<>c__DisplayClass14_0 : System.Object { // Fields public VideoPosEnum supportType; // 0x10 public VideoPosEnumAndroid posAndroid; // 0x14 public UnityEngine.Events.UnityAction onVideoSuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <haveAward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsEnergyManager : BasePanel<AdsEnergyManager> { // Fields public UnityEngine.UI.Text PlayCountUI; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnPlay(); // 0x1e23c98 private System.Void GetReward(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnPlay>b__2_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] internal class AdsReward : System.Object { // Fields public ObscuredInt RewardID; // 0x10 public ObscuredInt RewardCount; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsMainManager : BasePanel<AdsMainManager> { // Fields private const System.String RefreshReward; // 0x0 public const System.String Today; // 0x0 public const System.String IsPlay; // 0x0 private ObscuredInt[] GiftReward; // 0x30 private ObscuredInt[] CurrencyReward; // 0x38 private static System.Collections.Generic.List<AdsReward> rewardList; // 0x0 public System.Collections.Generic.List<AdsMainManager.AdsRewardUI> rewardUIList; // 0x40 private static System.Boolean yetCreat; // 0x8 private static System.Int32 yetPlay; // 0xc private static System.Boolean yetRead; // 0x10 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowAward(); // 0x1e23c98 private System.Void InitRewardList(); // 0x1e23c98 public System.Void BtnPlay(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 private System.Void GetReward(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c public static System.Void SaveData(System.Int32 playValue); // 0x1e227d8 public static System.Int32 GetPlayStatus(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnPlay>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AdsMainManager.AdsRewardUI : System.Object { // Fields public UnityEngine.UI.Image AwardIcon; // 0x10 public UnityEngine.UI.Text AwardCount; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AdsMainManager.<>c : System.Object { // Fields public static readonly AdsMainManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__15_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetReward>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsReliveManager : BasePanel<AdsReliveManager> { // Fields public static System.Boolean IsPlayRelive; // 0x0 public UnityEngine.UI.Text PlayCountUI; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnPlayVideoRelive(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsSkinManager : BasePanel<AdsSkinManager> { // Fields private static System.String SAVE_TODAY_NUM; // 0x0 public static HeroData DemoRole; // 0x8 public static System.Boolean IsTryRole_Ads; // 0x10 public UnityEngine.Transform SkillModelParent; // 0x30 public static UnityEngine.Events.UnityAction PlayEndFunction; // 0x18 public static UnityEngine.Events.UnityAction PlayEndFunction_2; // 0x20 private System.Collections.Generic.List<HeroData> DemoRoleList; // 0x38 private System.Collections.Generic.List<System.Int32> skill; // 0x40 private HeroData SkinRole; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void GetRelayDemoRole(); // 0x1e23c98 public System.Void BtnPlay(); // 0x1e23c98 private System.Void ShowUI(); // 0x1e23c98 public static System.Boolean HaveReaminNum(); // 0x1e11490 private static System.Int32 GetReaminNum(); // 0x1e03f1c private System.Void SaveReaminNum(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AdsUseChipManager : BasePanel<AdsUseChipManager> { // Fields public const System.String PlayCount; // 0x0 private const System.String Today; // 0x0 public static HeroData levelRole; // 0x0 public AdsUseChipManager.LevelRole UIRole; // 0x30 public UnityEngine.UI.Text PlayVideoCount; // 0x38 public UnityEngine.GameObject BtnPlay; // 0x40 public UnityEngine.GameObject HideBtnPlay; // 0x48 private System.Boolean IsLevelUp; // 0x50 private ObscuredInt OldRoleLevel; // 0x54 private ObscuredInt OldRoleEXP; // 0x7c private ObscuredInt ReduceEXP; // 0xa4 private System.Boolean IsMove; // 0xcc public UnityEngine.UI.Text expShow; // 0xd0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowRoleUI(); // 0x1e23c98 private System.Void ShowRoleLevel(System.Int32 roleExp); // 0x1e24080 public System.Void BtnPlayVideo(); // 0x1e23c98 private System.Void DynamicShowRole(HeroData showRole); // 0x1e292ac private System.Void ShowPlayBtn(System.Boolean isPlay); // 0x1e292d4 private System.Void ShowExp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnPlayVideo>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AdsUseChipManager.LevelRole : System.Object { // Fields public UnityEngine.UI.Slider roleExpSlider; // 0x10 public UnityEngine.UI.Text roleLevel; // 0x18 public UnityEngine.GameObject roleMaxLevel; // 0x20 public UnityEngine.UI.Image roleIcon; // 0x28 public UnityEngine.UI.Text roleName; // 0x30 public UnityEngine.UI.Image roleType; // 0x38 public UnityEngine.GameObject roleStar; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AdsUseChipManager.<>c__DisplayClass18_0 : System.Object { // Fields public AdsUseChipManager <>4__this; // 0x10 public HeroData showRole; // 0x18 public System.Int32[] PreRole; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__0(); // 0x1e23c98 internal System.Void <DynamicShowRole>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillUpUI : System.Object { // Fields public UnityEngine.UI.Text skillName; // 0x10 public UnityEngine.UI.Text skillLevel; // 0x18 public UnityEngine.UI.Text skillEffet; // 0x20 public UnityEngine.UI.Text skillClod; // 0x28 public UnityEngine.UI.Image skillIcon; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LevelUpSkillManager : BasePanel<LevelUpSkillManager> { // Fields public static System.Int32 CurLevelSkillIndex; // 0x0 public static HeroData LevelUpSkillRole; // 0x8 public System.Collections.Generic.List<SkillUpUI> LevelUpSkillUIList; // 0x30 public UnityEngine.UI.Text levelUpNeedMoney; // 0x38 public UnityEngine.UI.Text DescText; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void ClickSure(); // 0x1e23c98 private System.Void ShowSkillInfo(); // 0x1e23c98 private System.Void TryReportSkillLevelUpToSharedLogic(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickSure>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MakeSureGetFragmentManager : BasePanel<MakeSureGetFragmentManager> { // Fields public UnityEngine.UI.Image FragmentIcon; // 0x30 public UnityEngine.UI.Text FragmemtNum; // 0x38 public UnityEngine.UI.Text FragmentName; // 0x40 public static HeroData FragmentRole; // 0x0 public static System.Int32 type; // 0x8 public static GoodsInfo dailyItem; // 0x10 // Methods private HeroFragmentSource get_CurrentSource(); // 0x1e055d0 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowFragmentUI(); // 0x1e23c98 private System.Boolean IsActivitySource(); // 0x1e12ab8 public System.Void ClickSure(); // 0x1e23c98 private System.Void HandleDailyOptionSure(); // 0x1e23c98 private System.Void HandleActivityBoxSure(); // 0x1e23c98 private System.Void HandleDefaultHeroSure(); // 0x1e23c98 private System.Void RefreshExternalPanels(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <HandleActivityBoxSure>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MakeSureGetFragmentManager.<>c : System.Object { // Fields public static readonly MakeSureGetFragmentManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__15_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleDefaultHeroSure>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MakeSureUseAdvancedManager : BasePanel<MakeSureUseAdvancedManager> { // Fields public System.Collections.Generic.List<_RolesInfo> AdvancedRoleList; // 0x30 public static ItemData UsedAdvanced; // 0x0 public static HeroData MakeSureUseAdvancedRole; // 0x8 public static System.Boolean IsFromTeamPanle; // 0x10 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void UpdateUseAdvancedRole(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void ClickSure(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickSure>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCardDemoManager : BasePanel<MonthCardDemoManager> { // Fields private HeroData DemoRole; // 0x30 private System.Collections.Generic.List<HeroData> DemoRoleList; // 0x38 public static System.Boolean IsTryHero; // 0x0 public UnityEngine.GameObject[] TryHeroList; // 0x40 public static UnityEngine.Events.UnityAction function; // 0x8 public static UnityEngine.Events.UnityAction function_1; // 0x10 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void ClickTry(); // 0x1e23c98 private System.Void SetUI(System.Int32 HeroIndex); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image BgImg; // 0x20 public UnityEngine.UI.Image rewardIcon; // 0x28 public UnityEngine.UI.Text rewardCount; // 0x30 public UnityEngine.Sprite[] BgImgs; // 0x38 private LSDKInterface.Models.RewardItem _data; // 0x40 // Methods private System.Void AutoBind(); // 0x1e23c98 public System.Void Init(LSDKInterface.Models.RewardItem reward, System.Int32 rewardType); // 0x1e29968 public System.Void Init(LSDKInterface.Models.RewardItem reward); // 0x1e292ac public System.Void SetBgByQuality(System.Int32 quality); // 0x1e24080 public System.Void SetBgByType(System.Int32 rewardType); // 0x1e24080 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PackageGrid : CellView { // Fields public UnityEngine.GameObject Self; // 0x20 public UnityEngine.UI.Image IconBg; // 0x28 public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.UI.Text Level; // 0x38 public UnityEngine.UI.Text Num; // 0x40 public UnityEngine.Transform Quality; // 0x48 public UnityEngine.GameObject Info; // 0x50 public UnityEngine.GameObject chooise; // 0x58 public UnityEngine.GameObject dot; // 0x60 public PackageData packageData; // 0x68 public UnityEngine.UI.Toggle toggle; // 0x70 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public System.Void hide(); // 0x1e23c98 public System.Void refreshEquipment(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshProp(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshDebris(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshZecter(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshRune(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshGiftBag(PackageData packageData, System.Int32 id); // 0x1e29968 public System.Void refreshTreasureProp(PackageData packageData, System.Int32 id); // 0x1e29968 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <SetData>b__11_0(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_1(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_2(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_3(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_4(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_5(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_6(PackageData item); // 0x1c8fbb4 private System.Boolean <SetData>b__11_7(PackageData item); // 0x1c8fbb4 } // Assembly-CSharp.dll public class ParticularUpgradeSkinManager : BasePanel<ParticularUpgradeSkinManager> { // Fields public UnityEngine.UI.Text currentLevel; // 0x30 public UnityEngine.UI.Text currentfullAttribute; // 0x38 public UnityEngine.UI.Text currentPower; // 0x40 public UnityEngine.UI.Text addLevel; // 0x48 public UnityEngine.UI.Text addfullAttribute; // 0x50 public UnityEngine.UI.Text addPower; // 0x58 public UpdateSkinMaterial[] materials; // 0x60 private System.Boolean isSelect; // 0x68 public const System.Int32 maxSkinLevel; // 0x0 private UpgradeType upgradeType; // 0x6c public UnityEngine.GameObject ItmeInfoParent; // 0x70 private static System.Int32 currentSkinID; // 0x0 private static UnityEngine.Events.UnityAction onUpgradeAction; // 0x8 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> TypeLevelDic; // 0x78 private System.Collections.Generic.List<ObscuredInt> materialsList; // 0x80 // Methods public static System.Void OnShow(System.Int32 _CurrentSkinID, UnityEngine.Events.UnityAction _onUpgradeAction); // 0x1e22918 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowSkinInfos(); // 0x1e23c98 private System.Void ShowAddAttribute(UpgradeType type); // 0x1e24080 private System.Void ShowNeedMaterial(); // 0x1e23c98 public System.Void OnPointDownItem(System.Int32 ItemPos); // 0x1e24080 public System.Void OnPointUpCloseItem(); // 0x1e23c98 private System.Void ShowSelectImage(UpgradeType type); // 0x1e24080 public System.Void AddSkinMaterials(); // 0x1e23c98 public System.Void OnClickMaterialDown(System.Int32 num); // 0x1e24080 public System.Void OnClickUpgrade(); // 0x1e23c98 private System.Boolean TryConsumeTicketAndUpgradeSkin(System.Int32 ticketItemId, System.Int32 targetSkinLevel); // 0x1e12cfc private System.Void ShowTicketInsufficient(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum UpgradeType : { // Fields public System.Int32 value__; // 0x10 public const UpgradeType 三星直升券 = 1; // 0x0 public const UpgradeType 四星直升券 = 2; // 0x0 public const UpgradeType 五星直升券 = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class UpdateSkinMaterial : System.Object { // Fields public UnityEngine.UI.Image icon; // 0x10 public UnityEngine.GameObject selectedImage; // 0x18 public UnityEngine.UI.Text materialCount; // 0x20 public UnityEngine.GameObject AddBtn; // 0x28 public UpgradeType type; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerHeadManager : BasePanel<PlayerHeadManager> { // Fields public System.Collections.Generic.List<PlayerHeadManager.PlayerHeadUI> PlayerHeadUIList; // 0x30 public System.Int32 CurHeadIconIndex; // 0x38 public UnityEngine.Transform HeadItemParent; // 0x40 public UnityEngine.GameObject HeadItem; // 0x48 private System.Collections.Generic.List<System.String> headIconList; // 0x50 private System.Collections.Generic.List<System.String> dynamicHead; // 0x58 public System.String[] activityHead; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void CheckDanamicHead(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void CreatHeadCell(); // 0x1e23c98 private System.Void SetHeadData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ClickChoiceHead(System.Int32 headIndex); // 0x1e24080 public System.Void BntChoice(); // 0x1e23c98 public System.Void BenCancel(); // 0x1e23c98 private System.Void UpdatePlayerHeadUI(); // 0x1e23c98 private System.Int32 GetHeadIndex(System.String roleIcon); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlayerHeadManager.PlayerHeadUI : System.Object { // Fields public UnityEngine.GameObject PlayerHeadGo; // 0x10 public UnityEngine.UI.Image PlayerHeadHighLight; // 0x18 public UnityEngine.UI.Image PlayerHeadicon; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerHeadManager.PlayerHeadData : System.Object { // Fields public System.String HeadIcon; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerHeadManager.<>c__DisplayClass15_0 : System.Object { // Fields public PlayerHeadManager <>4__this; // 0x10 public System.Int32 headIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetHeadData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PoliceSuccessManager : BasePanel<PoliceSuccessManager> { // Fields public System.Collections.Generic.List<PrizeUI> PoliceDropList; // 0x30 public UnityEngine.GameObject PoliceDropParent; // 0x38 public UnityEngine.UI.Text PoliceDropCoin; // 0x40 private System.Collections.Generic.List<GoodsInfo> ShowList; // 0x48 public UnityEngine.GameObject ShowBoxParent; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void FindDropUIList(); // 0x1e23c98 private System.Void ShowPoliceDrop(); // 0x1e23c98 private System.Void ShowDropMoney(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void OnPointDowm(System.Int32 Postion); // 0x1e24080 public System.Void OnPointUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPoliceManager : BasePanel<WPoliceManager> { // Fields public UnityEngine.UI.Text missionRequest; // 0x30 public UnityEngine.UI.Image missionRequestIcon; // 0x38 public static AttributeEnum attribute; // 0x0 public static ObscuredInt attributeId; // 0x4 public UnityEngine.GameObject ShowGiftParent; // 0x40 public UnityEngine.GameObject ClickShowArea; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowDayMission(System.Int32 missionIndex); // 0x1e24080 public System.Void ClickStartMission(); // 0x1e23c98 private System.Void SetClickShowListener(); // 0x1e23c98 private System.Void ClickShowGift(UnityEngine.GameObject go); // 0x1e292ac private System.Void ClickHideShow(UnityEngine.GameObject go); // 0x1e292ac public System.Void BtnOfToWorldBoss(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WPoliceManager.<>c : System.Object { // Fields public static readonly WPoliceManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__7_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll public class WSetDragMove : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields private UnityEngine.GameObject InitCanvas; // 0x20 private UnityEngine.GameObject Instead_gameObject; // 0x28 private UnityEngine.Transform tran_A; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillUI : System.Object { // Fields public UnityEngine.GameObject skillUIGo; // 0x10 public UnityEngine.UI.Image skillIcon; // 0x18 public UnityEngine.UI.Text skillInfo; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _PoliceHeroUI : System.Object { // Fields public UnityEngine.GameObject highLightImg; // 0x10 public UnityEngine.GameObject policeHeroGo; // 0x18 public UnityEngine.UI.Image policeHeroRace; // 0x20 public UnityEngine.UI.Image policeHeroAttackType; // 0x28 public UnityEngine.UI.Image policeHeroIcon; // 0x30 public UnityEngine.GameObject ArrowImg; // 0x38 public UnityEngine.Transform PoliceHeroStar; // 0x40 public UnityEngine.UI.Text PoliceHeroLevel; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WSetTeamManager : BasePanel<WSetTeamManager> { // Fields private static System.String SAVE_POLICE_DATA; // 0x0 public UnityEngine.GameObject policeHeroItem; // 0x30 public UnityEngine.Transform policeHeroParents; // 0x38 public System.Collections.Generic.List<_PoliceHeroUI> policeHeroList; // 0x40 public System.Collections.Generic.List<_PoliceHeroUI> battleHeroList; // 0x48 public static System.Collections.Generic.List<_PoliceHeroUI> choicedHeroList; // 0x8 public System.Collections.Generic.List<SkillUI> PoliceSkillUIList; // 0x50 public static System.Collections.Generic.List<HeroData> policeHeroDataList; // 0x10 private System.Collections.Generic.List<System.Int32> ChosedRoleID; // 0x58 public UnityEngine.UI.Text missionRequest; // 0x60 public UnityEngine.UI.Image missionRequestIcon; // 0x68 public UnityEngine.UI.Text missionLimitTime; // 0x70 public System.Collections.Generic.List<HeroData> CanCholicedHeroList; // 0x78 public UnityEngine.GameObject NoHeroMask; // 0x80 public UnityEngine.UI.Text btnFightText; // 0x88 private static ObscuredInt todayPolice; // 0x18 public UnityEngine.Sprite[] starSprite; // 0x90 public UnityEngine.UI.Text AutoCountText; // 0x98 public UnityEngine.GameObject AutoAdd; // 0xa0 public UnityEngine.UI.Text HighText; // 0xa8 private static System.Int32 remainTimes; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshCount(); // 0x1e23c98 private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 private static System.Void SaveData(System.Boolean send); // 0x1e23cbc private static System.Void ReadData(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c private static System.Void SaveTodayPolice(); // 0x1e2274c public static System.Int32 GetTodayPoliceData(); // 0x1e03f1c private System.Void ResetHighLightImg(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateFightText(); // 0x1e23c98 public System.Void BntofTextAddTime(); // 0x1e23c98 private System.Void CreatPoliceHero(System.Int32 startHeroNum); // 0x1e24080 private System.Void FindPoliceHeroUI(UnityEngine.Transform trans); // 0x1e292ac private System.Void OnValueChanged(System.Boolean isOn, System.Int32 policeHeroIndex); // 0x1e292fc public System.Void UpdateBattleHeroList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void UpdatePoliceHeroList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void SetPoliceHeroData(System.Collections.Generic.List<_PoliceHeroUI> UIList, System.Int32 cellCount, System.Collections.Generic.List<HeroData> dataList, System.Boolean IsChiocedHero); // 0x1e29dbc private System.Void ReSetPoliceHeroList(); // 0x1e23c98 private System.Void CilckFightList(); // 0x1e23c98 public System.Void ShowCaptainSkill(); // 0x1e23c98 public System.Void OnPointDown(); // 0x1e23c98 public System.Void OnPointUp(); // 0x1e23c98 public System.Void ClickStars(); // 0x1e23c98 public System.Void ClickAutoStars(); // 0x1e23c98 private System.Void SetLimitShow(); // 0x1e23c98 private System.Void ShowRoleChose(); // 0x1e23c98 private System.Boolean ContainSameRole(HeroData role); // 0x1e192c4 private System.Void GetPoliceFightUIList(); // 0x1e23c98 private System.Int32 GetPos(HeroData role, System.Collections.Generic.List<HeroData> roleList); // 0x1e0ae8c public static System.Int32 GetRemainTimes(); // 0x1e03f1c public static System.Void OnVIPUp(); // 0x1e2274c public static System.Void ReduceTimes(); // 0x1e2274c public static System.Boolean CanShowRedpoint(); // 0x1e11490 private static System.Void ResetEnterTimes(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <ClickAutoStars>b__45_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WSetTeamManager.<>c__DisplayClass34_0 : System.Object { // Fields public WSetTeamManager <>4__this; // 0x10 public System.Int32 policeHeroIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FindPoliceHeroUI>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class WSetTeamManager.<>c__DisplayClass40_0 : System.Object { // Fields public System.Int32 x; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CilckFightList>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WSetTeamManager.<>c__DisplayClass53_0 : System.Object { // Fields public System.Int32 vip; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Object <OnVIPUp>b__0(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class WSetTeamMoveManager : SingleMono<WSetTeamMoveManager> { // Fields public UnityEngine.GameObject RightPanel; // 0x20 public UnityEngine.GameObject LeftPanel; // 0x28 public _PoliceHeroUI MoveHero; // 0x30 public System.Boolean IsDrag; // 0x38 public System.Int32 CurHeroPos; // 0x3c // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BeginDrag(UnityEngine.GameObject DragHero); // 0x1e292ac public System.Void Drag(); // 0x1e23c98 public System.Void EndDrag(); // 0x1e23c98 private System.Void Radiographic(); // 0x1e23c98 private System.Void ExchangeHero(System.Int32 ScendPos); // 0x1e24080 private System.Void SetArrowStart(System.Int32 FirstPos); // 0x1e24080 private System.Void SetArrowEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PrisonPrize : System.Object { // Fields public UnityEngine.GameObject prisonPrizeGo; // 0x10 public UnityEngine.UI.Image prisonPrizeBg; // 0x18 public UnityEngine.UI.Image PrisonPrizeIcon; // 0x20 public UnityEngine.Transform prisonPrzieStat; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PrisonMissionUI : System.Object { // Fields public UnityEngine.GameObject missionGo; // 0x10 public UnityEngine.UI.Text missionName; // 0x18 public UnityEngine.UI.Text boosName; // 0x20 public UnityEngine.UI.Image boosIcon; // 0x28 public UnityEngine.GameObject[] boosStar; // 0x30 public UnityEngine.UI.Image boosNature; // 0x38 public UnityEngine.UI.Text boosLevel; // 0x40 public UnityEngine.UI.Text boosName_two; // 0x48 public UnityEngine.UI.Text refrshTime; // 0x50 public System.Collections.Generic.List<PrisonPrize> prizeList; // 0x58 public UnityEngine.GameObject[] bgImgs; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPrisonManager : BasePanel<WPrisonManager> { // Fields private static System.String SAVE_WPD_DATA; // 0x0 private static System.Int32 updateTime; // 0x8 public UnityEngine.GameObject wantedCircularParents; // 0x30 private UnityEngine.UI.Button[] allWantedCriculars; // 0x38 public System.Collections.Generic.List<PrisonMissionUI> prisonMissionUIList; // 0x40 public System.Collections.Generic.List<MapData> PrisonDataList; // 0x48 private System.Collections.Generic.List<System.Collections.Generic.List<CardData>> RewardCardList; // 0x50 private System.DateTime EndTime; // 0x58 private System.DateTime StartTime; // 0x60 private System.Int32 ConutTime; // 0x68 private static System.DateTime currentTime; // 0x10 private System.Single timeCount; // 0x6c public System.Int32 MinMapNum; // 0x70 public System.Int32 MaxMapNum; // 0x74 private static System.String SAVE_TODAY_PRISON; // 0x18 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void SetWantedListener(); // 0x1e23c98 private System.Void OnClickWanted(System.Int32 wantedCircularIndex); // 0x1e24080 private System.Void UpdateWantedCircularNum(System.Collections.Generic.List<MapData> list); // 0x1e292ac private System.Void ShowBgColor(System.Collections.Generic.List<PrisonMissionUI> p, System.Int32 index, System.Int32 color); // 0x1e299ec private System.Void ShowDropCard(MapData mapData, System.Collections.Generic.List<PrisonPrize> prizeList); // 0x1e2a6c4 private System.Void GetRandomPrisonData(); // 0x1e23c98 private System.Void SortList(); // 0x1e23c98 public System.Void ChangeMission(); // 0x1e23c98 private System.Void SetOpenAnimation(); // 0x1e23c98 private System.Void ReSetMove(); // 0x1e23c98 public static System.Void OnSuccess(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public static System.Int32 GetTodayPrison(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <SetOpenAnimation>b__28_0(); // 0x1e23c98 private System.Void <SetOpenAnimation>b__28_1(); // 0x1e23c98 private System.Void <SetOpenAnimation>b__28_2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WPrisonManager.<>c : System.Object { // Fields public static readonly WPrisonManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__8_0; // 0x8 public static System.Comparison<MapData> <>9__26_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__8_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Int32 <SortList>b__26_0(MapData a, MapData b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class WPrisonManager.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 wantedCircularIndex; // 0x10 public WPrisonManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetWantedListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPrisonMoveManager : SingleMono<WPrisonMoveManager> { // Fields public UnityEngine.GameObject LeftPanel; // 0x20 public UnityEngine.GameObject RightPanel; // 0x28 public System.Single leftMoveSpeed; // 0x30 public System.Single rightMoveSpeed; // 0x34 public UnityEngine.GameObject MoveHero; // 0x38 public UnityEngine.UI.Image MoveHeroIcon; // 0x40 public UnityEngine.UI.Image MoveHeroTag; // 0x48 public UnityEngine.UI.Image MoveheroNature; // 0x50 public UnityEngine.GameObject[] MoveHeroStars; // 0x58 public HeroData CurRole; // 0x60 public System.Int32 CurRoleIndex; // 0x68 public System.Boolean IsDrag; // 0x6c // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void OnBeginDrop(UnityEngine.GameObject curRoleUI); // 0x1e292ac public System.Void OnDrop(UnityEngine.GameObject curRole); // 0x1e292ac public System.Void OnEndDrop(UnityEngine.GameObject curRole); // 0x1e292ac private System.Void ShowMoveRoleInfo(System.Int32 roleIndex); // 0x1e24080 public System.Void SetShowStar(UnityEngine.GameObject[] StarManager, System.Int32 ShowNum); // 0x1e29968 private System.Void Radiographic(); // 0x1e23c98 private System.Void SetArrowStart(System.Int32 FirstPos); // 0x1e24080 private System.Void SetArrowEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PrisonReadyHeroUI : System.Object { // Fields public UnityEngine.GameObject PRHeroGo; // 0x10 public UnityEngine.UI.Image PRHeroIcon; // 0x18 public UnityEngine.UI.Image PRHeroNature; // 0x20 public UnityEngine.UI.Image PRHeroRace; // 0x28 public UnityEngine.GameObject[] PRHeroStars; // 0x30 public UnityEngine.GameObject ArrowImg; // 0x38 public UnityEngine.UI.Text HeroLevel; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPrisonReadyManager : BasePanel<WPrisonReadyManager> { // Fields public System.Collections.Generic.List<PrisonReadyHeroUI> PRHeroUIList; // 0x30 public static MapData curPrisonData; // 0x0 public PrisonMissionUI readyMissionUI; // 0x38 public System.Collections.Generic.List<SkillUI> prisonSkillUIList; // 0x40 public UnityEngine.GameObject MoveEnergy; // 0x48 public System.Single EnergyMoveSpeed; // 0x50 public UnityEngine.UI.Text currentAddtion; // 0x58 public UnityEngine.UI.Text nextAddtion; // 0x60 public UnityEngine.Sprite[] starSprite; // 0x68 public UnityEngine.UI.Text AutoCountText; // 0x70 public UnityEngine.GameObject AutoAdd; // 0x78 public UnityEngine.UI.Image BossIcon; // 0x80 public UnityEngine.UI.Text BossName; // 0x88 public static System.Collections.Generic.List<CardData> cardList; // 0x8 public System.Collections.Generic.List<PrisonPrize> PirzeUIList; // 0x90 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshCount(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 public System.Void UpdatePRHeroUIList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void ResetPRHeroUIList(System.Int32 a); // 0x1e24080 private System.Void SetPRHeroUIList(System.Collections.Generic.List<HeroData> list, System.Int32 a); // 0x1e29968 public System.Void ClickReplaceHero(); // 0x1e23c98 private System.Void ShowMissionInfo(MapData data); // 0x1e292ac public System.Void ClickStarFight(UnityEngine.UI.Button btn); // 0x1e292ac public System.Void ClickAutoStarFight(); // 0x1e23c98 public System.Void ClikcShowGods(); // 0x1e23c98 public System.Void ClickShowMonster(); // 0x1e23c98 private System.Void SetEnergyMove(UnityEngine.Vector3 endPos); // 0x1e25c68 public System.Void ShowLeadSkill(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public System.Void OnPointDown(); // 0x1e23c98 public System.Void OnPointUp(); // 0x1e23c98 private System.String[] GetVIPAddtion(System.Int32 vip); // 0x1e1bf7c private System.Void RefreshVIPAddtionUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickAutoStarFight>b__22_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WPrisonReadyManager.<>c__DisplayClass21_0 : System.Object { // Fields public UnityEngine.UI.Button btn; // 0x10 public WPrisonReadyManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickStarFight>b__0(); // 0x1e23c98 internal System.Void <ClickStarFight>b__2(); // 0x1e23c98 internal System.Void <ClickStarFight>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PrizeUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject PrizeGo; // 0x20 public UnityEngine.UI.Image PrizeIcom; // 0x28 public UnityEngine.UI.Text PrizeCount; // 0x30 // Methods private System.Void SetData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RuneInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Level; // 0x28 public UnityEngine.UI.Image IconBg; // 0x30 public UnityEngine.GameObject Lock; // 0x38 public UnityEngine.UI.Toggle toggle; // 0x40 public UnityEngine.GameObject Remind; // 0x48 public UnityEngine.GameObject Arrows; // 0x50 public UnityEngine.UI.Button button; // 0x58 public UnityEngine.UI.Image thisImage; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SendPageJumpManager : SingleMono<SendPageJumpManager> { // Fields public static PanelName fromPanelName; // 0x0 private static System.Collections.Generic.Dictionary<PanelName,System.String> panelDic; // 0x8 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SendPageJump(System.String To); // 0x1e292ac public System.Void SendPageJump(PanelName To); // 0x1e24080 public System.Void SendButtonLog(System.String pageName, System.String buttonName); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AllChectManager : SingleMono<AllChectManager> { // Fields private static System.String SAVE_CALL_DATA; // 0x0 private static ObscuredInt normalNum; // 0x8 private static System.DateTime currentDate; // 0x30 private static ObscuredInt freeToday; // 0x38 private static System.DateTime lastSFreeDate; // 0x60 private static System.String tenCallNum; // 0x68 public UnityEngine.UI.Text CallOneText; // 0x20 public UnityEngine.UI.Text CallOneText_Super; // 0x28 public UnityEngine.UI.Text FreeTime; // 0x30 public UnityEngine.UI.Text FreeTime_Super; // 0x38 public UnityEngine.GameObject notFreeTip; // 0x40 public UnityEngine.GameObject notFreeTip_Super; // 0x48 public UnityEngine.GameObject CallOneHintPoint; // 0x50 public UnityEngine.GameObject CallOneHintPoint_Super; // 0x58 public UnityEngine.UI.Text freeColdDown; // 0x60 public UnityEngine.UI.Text freeSuperColdDown; // 0x68 private System.DateTime tomorrow; // 0x70 private System.DateTime nextWeek; // 0x78 private ObscuredInt dayToNextWeek; // 0x80 public UnityEngine.UI.Text remainTimesText; // 0xa8 private System.Boolean haveFree; // 0xb0 private System.Boolean haveFree_Super; // 0xb1 private static System.Boolean yetRead; // 0x70 private static ObscuredInt[] todayTenCallNum; // 0x78 public TutorialSystem teach; // 0xb8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void ShowAd(); // 0x1e23c98 public static System.Void ResetData(); // 0x1e2274c private System.Void GrantChestAndReport(System.String grantKey, System.Int32 itemId, System.Int32 num, OUTPUTTYPE outputType); // 0x1c8fbb4 private System.Void GrantChestBatchAndReport(System.String grantKey, System.Collections.Generic.List<System.Int32> itemIds, System.Int32 num, OUTPUTTYPE outputType); // 0x1c8fbb4 private static System.Void SaveData(); // 0x1e2274c private System.Void ReadData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfPreview(System.Int32 id); // 0x1e24080 public System.Void BtnOfGalaxyCall(System.Int32 typeId); // 0x1e24080 private static System.Void SaveTodayTenCall(System.Int32 index); // 0x1e227d8 private static System.Void ReadTodayTenCall(); // 0x1e2274c public static System.String GetTodayTenCall(); // 0x1e11470 private System.Void RecordFreeCall(); // 0x1e23c98 public static System.Boolean HaveFreeCall(); // 0x1e11490 public static System.Boolean HaveSuperFree(); // 0x1e11490 public static System.Void ResetTeach(); // 0x1e2274c private static System.Void SaveSuperFreeWeek(); // 0x1e2274c public System.Void BtnOfTeach(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 private System.Void FreeTimeColdDown(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 private System.Void UpdateCountDow(); // 0x1e23c98 private System.Boolean IsTutorialAward(); // 0x1e12ab8 private System.Void RecordTeach20(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class AllChectManager.<>c : System.Object { // Fields public static readonly AllChectManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__32_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__32_3; // 0x10 public static UnityEngine.Events.UnityAction <>9__32_5; // 0x18 public static UnityEngine.Events.UnityAction <>9__32_7; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__32_1(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__32_3(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__32_5(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__32_7(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AllChectManager.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 typeId; // 0x10 public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x18 public AllChectManager <>4__this; // 0x20 public System.Action <>9__8; // 0x28 public System.Action <>9__10; // 0x30 public System.Action <>9__11; // 0x38 public System.Action <>9__12; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__0(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__8(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__9(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__2(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__10(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__4(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__11(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__6(); // 0x1e23c98 internal System.Void <BtnOfGalaxyCall>b__12(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GoodUI : System.Object { // Fields public UnityEngine.GameObject goodGo; // 0x10 public UnityEngine.UI.Text goodName; // 0x18 public UnityEngine.UI.Text canBuyNum; // 0x20 public UnityEngine.UI.Text goodPrice; // 0x28 public UnityEngine.UI.Image goodIcon; // 0x30 public UnityEngine.UI.Image godPurchaseForm; // 0x38 public UnityEngine.UI.Image godQualityIcon; // 0x40 public UnityEngine.UI.Text goodNum; // 0x48 public UnityEngine.GameObject HaveBuyGood; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ShopTag : { // Fields public System.Int32 value__; // 0x10 public const ShopTag AllCommodity = 0; // 0x0 public const ShopTag ValuePromotion = 1; // 0x0 public const ShopTag GloryMall = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class AllCommodityManager : SingleMono<AllCommodityManager> { // Fields private static System.String SAVE_COMM_DATA; // 0x0 public UnityEngine.GameObject commodityItem; // 0x20 public System.Collections.Generic.List<GoodUI> LimitedGoodList; // 0x28 public static System.Collections.Generic.List<ShopData> LimitedGoodDataList; // 0x8 public static System.Boolean IsUpdate; // 0x10 private static System.DateTime currentDate; // 0x18 private static System.Collections.Generic.List<ObscuredInt> goodsId; // 0x20 private static System.Collections.Generic.Dictionary<System.Int32,ObscuredInt> dayBuyNum; // 0x28 private static System.Collections.Generic.Dictionary<System.Int32,ObscuredInt> totalBuyNum; // 0x30 private static System.Boolean yetRead; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c private System.Void CreatLimitedGoods(System.Int32 goodsNum); // 0x1e24080 private System.Void SetGoodData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ClickBuyGod(System.Int32 godIndex); // 0x1e24080 private System.Boolean MaxBuyNum(ShopData data); // 0x1e192c4 private System.Void UpdateLimitUIList(System.Collections.Generic.List<ShopData> list); // 0x1e292ac public static System.Void RecordYetBuyNum(System.Int32 id); // 0x1e227d8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class AllCommodityManager.<>c__DisplayClass16_0 : System.Object { // Fields public AllCommodityManager <>4__this; // 0x10 public System.Int32 godIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGoodData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class aLLGloryMallManager : SingleMono<aLLGloryMallManager> { // Fields public UnityEngine.GameObject gloryMallItem; // 0x20 public System.Collections.Generic.List<GoodUI> GloryMallList; // 0x28 public System.Collections.Generic.List<ShopData> GloryMallDataList; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void CreatGloryMallGood(System.Int32 goodNum); // 0x1e24080 private System.Void SetGloryMallData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ClickBuyGloryMallGood(System.Int32 godIndex); // 0x1e24080 private System.Void GetGloryGoodDataList(); // 0x1e23c98 private System.Void UpdateUIList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class aLLGloryMallManager.<>c__DisplayClass6_0 : System.Object { // Fields public aLLGloryMallManager <>4__this; // 0x10 public System.Int32 godIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGloryMallData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllValuePromotionManager : SingleMono<AllValuePromotionManager> { // Fields private static System.String SAVE_GIFT_DATA; // 0x0 public static System.Collections.Generic.List<GiftBoxData> boxList; // 0x8 public System.Collections.Generic.List<ShopData> shopDataList; // 0x20 public System.Collections.Generic.List<ObscuredInt> buyTotalNum; // 0x28 public System.Collections.Generic.List<ObscuredInt> buyDailyNumList; // 0x30 private System.Int32 MaxShopCount; // 0x38 private System.DateTime currentDate; // 0x40 private System.Boolean yetRead; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 public System.Void ResetData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void RecordBuyBeiliyaGift(); // 0x1e23c98 public System.Boolean isBuyBlyGift(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGiftInfo(System.Int32 i); // 0x1e1bf7c public System.Void BuyGift(System.Int32 i); // 0x1e24080 public static System.Collections.Generic.List<GoodsInfo> GetGiftGoods(System.Int32 index); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class AllValuePromotionUI : UnityEngine.MonoBehaviour { // Fields public _ItemAllValue[] itemUI; // 0x20 public System.Collections.Generic.List<_ItemAllValue> ShopListUI; // 0x28 // Methods private System.Collections.Generic.List<_ItemAllValue> OrderItemUI(); // 0x1e1bcd8 private _ItemAllValue FinditemWithID(System.Int32 id); // 0x1e1bf7c private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void TestClearData(); // 0x1e23c98 public System.Void BtnOfBuyGift(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AllValuePromotionUI.<>c__DisplayClass7_0 : System.Object { // Fields public System.Boolean payRMB; // 0x10 public System.Collections.Generic.List<ObscuredInt> awardId; // 0x18 public System.Collections.Generic.List<ObscuredInt> awardNum; // 0x20 public AllValuePromotionUI <>4__this; // 0x28 public System.Action<OUTPUTTYPE> paySuccess; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuyGift>b__0(OUTPUTTYPE type); // 0x1e24080 internal System.Void <BtnOfBuyGift>b__1(); // 0x1e23c98 internal System.Void <BtnOfBuyGift>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class MackSureBuyGodManager : BasePanel<MackSureBuyGodManager> { // Fields public UnityEngine.UI.Text godPrice; // 0x30 public UnityEngine.UI.Text godName; // 0x38 public UnityEngine.UI.Text makeSureBuy; // 0x40 public UnityEngine.GameObject godQuality; // 0x48 public UnityEngine.UI.Text goodNum; // 0x50 public static ShopData CurrentData; // 0x0 public static System.Int32 CurrentDataIndex; // 0x8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowGodInfo(); // 0x1e23c98 public System.Void ClickBtnCancel(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 private System.Void ChangeShopData(System.Int32 ShopId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickBtnSure>b__11_0(); // 0x1e23c98 private System.Void <ClickBtnSure>b__11_1(); // 0x1e23c98 private System.Void <ClickBtnSure>b__11_2(); // 0x1e23c98 private System.Void <ClickBtnSure>b__11_3(); // 0x1e23c98 } // Assembly-CSharp.dll public class WShopManager : BasePanel<WShopManager> { // Fields public MButton[] allShops; // 0x30 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> shopPanel; // 0x38 public UnityEngine.Transform shopParents; // 0x40 public MButton[] chectsBox; // 0x48 public UnityEngine.GameObject ShopItemParent; // 0x50 public System.Int32 CurShopIndex; // 0x58 public UnityEngine.UI.Text CountDownTime; // 0x60 public UnityEngine.GameObject GloryMoneyBg; // 0x68 public static System.Int32 GetInShopIndex; // 0x0 private System.String currentPanelName; // 0x70 private System.DateTime EndTime; // 0x78 private System.DateTime StartTime; // 0x80 // Methods public static System.Void OnShow(System.Int32 _shopIndex); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void SetShopsListener(); // 0x1e23c98 public System.Void ChoiceShop(System.Int32 shopIndex); // 0x1e24080 public System.Void ShowHorCountUI(); // 0x1e23c98 private System.Void OpenShop(System.String shopName); // 0x1e292ac private System.Void ShowShopPanel(System.String shopName); // 0x1e292ac private System.Void SetChectsListener(); // 0x1e23c98 private System.Void ClickChect(System.Int32 chectIndex); // 0x1e24080 private System.Void ReSetChectBox(); // 0x1e23c98 public System.Void BtnRecharge(); // 0x1e23c98 private System.Void ShowCountDownTime(); // 0x1e23c98 private System.Boolean IsUpdateTime(); // 0x1e12ab8 private System.Void ChoiceShopParents(); // 0x1e23c98 private System.Void ShowShopBoxHint(); // 0x1e23c98 public System.Void TextAddHour(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WShopManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 shopIndex; // 0x10 public WShopManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetShopsListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WShopManager.<>c__DisplayClass21_0 : System.Object { // Fields public System.Int32 chectIndex; // 0x10 public WShopManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetChectsListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinMailManager : BasePanel<SkinMailManager> { // Fields public static HeroData ShowSkinRole; // 0x0 public static System.Int32 CurSkin; // 0x8 public SkinMailManager.ShowSkinUI showSkinUI; // 0x30 public UnityEngine.Transform SkinRoleParent; // 0x38 public UnityEngine.GameObject SkinRoleItem; // 0x40 public System.Collections.Generic.List<SkinMailManager.SkinRoleUI> SkinRoleUIList; // 0x48 public System.Collections.Generic.List<HeroData> SkinRoleDataList; // 0x50 public static System.Boolean IsFromHeroPanel; // 0xc public static System.Boolean IsFromHeroShowPanel; // 0xd public static System.Boolean IsFromOtnerPanel; // 0xe public static System.Boolean IsFormShopPanel; // 0xf public UnityEngine.GameObject[] ChangeBtn; // 0x58 public System.Int32 CurSkinPos; // 0x60 public UnityEngine.GameObject BtnBuySkin; // 0x68 public UnityEngine.GameObject BtnEqumentSkin; // 0x70 public UnityEngine.GameObject HaveEqupmentSkin; // 0x78 public UnityEngine.GameObject HaveNotSkin; // 0x80 public System.Boolean IsClickSkilListCheck; // 0x88 public UnityEngine.GameObject btnBuySkinForSailuo; // 0x90 public UnityEngine.UI.Image SpecialSkinIcon; // 0x98 public UnityEngine.GameObject tipForZuoge; // 0xa0 public UnityEngine.GameObject[] SkinQyality; // 0xa8 private System.Collections.Generic.List<ObscuredInt> SkinSkillList; // 0xb0 public System.Collections.Generic.List<_Skill> SkinSkillUIList; // 0xb8 public UnityEngine.GameObject SkillDes; // 0xc0 private System.Boolean IsDown; // 0xc8 public UnityEngine.GameObject RoleShow; // 0xd0 public System.Single MoveEndValue; // 0xd8 public System.Single MoveStartValue; // 0xdc public System.Single Duration; // 0xe0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateRoleSkin(HeroData showSkinRole); // 0x1e292ac private System.Void CreatSkinRole(System.Int32 skinRoleCount); // 0x1e24080 private System.Void SetSkinHeroData(UnityEngine.Transform trans); // 0x1e292ac public System.Void ClickShowRoleSkin(System.Int32 roleSkinIndex); // 0x1e24080 private System.Void UpdateSkinRoleList(System.Collections.Generic.List<HeroData> skinRoleDataList); // 0x1e292ac private System.Int32 GetRolePosInRoleSkinList(HeroData role); // 0x1e08f3c public System.Void ChangeShowRoleSkin(UnityEngine.UI.Button Btn); // 0x1e292ac private System.Void SetBtnActive(HeroData Role); // 0x1e292ac private System.Boolean IsRoleInRoleList(HeroData role); // 0x1e192c4 public System.Void ClickBuySkin(); // 0x1e23c98 public System.Void ClickBuySkinForSailuo(); // 0x1e23c98 public System.Void ClickEqupmentSkin(); // 0x1e23c98 public System.Void ShowSkinSkill(); // 0x1e23c98 public System.Void ClickHideRoleList(UnityEngine.GameObject Arrow); // 0x1e292ac private System.Void SetSkinShowPostion(System.Int32 Postion); // 0x1e24080 public System.Void OnPointDowm(System.Int32 skillIndex); // 0x1e24080 public System.Void OnPonitUp(); // 0x1e23c98 public System.Void BtnOfAddSailuoDebris(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <ClickBuySkin>b__39_0(); // 0x1e23c98 private System.Void <ClickBuySkinForSailuo>b__40_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinMailManager.ShowSkinUI : System.Object { // Fields public UnityEngine.GameObject[] RoleStars; // 0x10 public UnityEngine.Transform RoleModel; // 0x18 public UnityEngine.UI.Image AttackTypeIcon; // 0x20 public UnityEngine.UI.Text SkinName; // 0x28 public UnityEngine.UI.Text RoleLevel; // 0x30 public UnityEngine.UI.Text PhyAttack; // 0x38 public UnityEngine.UI.Text PhyDes; // 0x40 public UnityEngine.UI.Text Dodge; // 0x48 public UnityEngine.UI.Text Crit; // 0x50 public UnityEngine.UI.Text EnergyDes; // 0x58 public UnityEngine.UI.Text RoleHp; // 0x60 public UnityEngine.UI.Text RoleName; // 0x68 public UnityEngine.UI.Text SkinEffect; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinMailManager.SkinRoleUI : System.Object { // Fields public UnityEngine.GameObject SkinRoleGo; // 0x10 public UnityEngine.UI.Image SkinRoleIcon; // 0x18 public UnityEngine.GameObject SkinRoleMask; // 0x20 public UnityEngine.GameObject SkinRoleHighLight; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkinMailManager.<>c__DisplayClass32_0 : System.Object { // Fields public SkinMailManager <>4__this; // 0x10 public System.Int32 roleSkinIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetSkinHeroData>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class StrengthenSkinManager : BasePanel<StrengthenSkinManager> { // Fields public System.Collections.Generic.List<_PowerGemInfo> PowergemInfoList; // 0x30 public UnityEngine.GameObject powergemCell; // 0x38 public UnityEngine.Transform ParentNode; // 0x40 public StrengtStone[] slot; // 0x48 public UnityEngine.UI.Image skinIcon; // 0x50 public UnityEngine.UI.Text AttackTxt; // 0x58 public UnityEngine.UI.Text LifeTxt; // 0x60 public UnityEngine.UI.Text DodgeTxt; // 0x68 public UnityEngine.UI.Text CrticalTxt; // 0x70 public UnityEngine.UI.Text PhysicalDefenseTxt; // 0x78 public UnityEngine.UI.Text ColdDownTxt; // 0x80 public UnityEngine.UI.Text CritDamageTxt; // 0x88 public UnityEngine.UI.Text EnergyDefenseTxt; // 0x90 public UnityEngine.UI.Text SpeedTxt; // 0x98 public UnityEngine.UI.Text powergemInfo; // 0xa0 public UnityEngine.UI.Text powAttribute; // 0xa8 public UnityEngine.UI.Text powergemSellPriceTxt; // 0xb0 public UnityEngine.UI.Dropdown AttributeSort; // 0xb8 public UnityEngine.UI.Dropdown LevelAndRaritySort; // 0xc0 public UnityEngine.GameObject NormalBtn; // 0xc8 public UnityEngine.GameObject SellBtn; // 0xd0 private SkinPowerGemData CurrentSelectedSkinPowerGem; // 0xd8 private ObscuredInt CurrentSelectedSlotIndex; // 0xe0 public static ObscuredInt CurrentSkinID; // 0x0 public ObscuredInt LastSkinID; // 0x108 private System.Collections.Generic.List<ObscuredInt> equipmentRoles; // 0x130 private PowerGemAttributeType AttributeType; // 0x138 private ObscuredInt RightSortIndex; // 0x13c private System.Single[] totalAttributeValue; // 0x168 private System.Boolean isReallySell; // 0x170 private System.Collections.Generic.List<SkinPowerGemData> InSalePowerGemsList; // 0x178 private ObscuredInt totalCoin; // 0x180 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateSortPowerGemList(); // 0x1e23c98 private System.Void UpdatePowerGemCell(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e292ac private System.Void SetPowerGemCellInfo(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e292ac private System.Void ShowTotalAttribute(); // 0x1e23c98 private System.Void OnClickAttributeDropItem(System.Int32 i); // 0x1e24080 private System.Void OnClickLevelRarityDropItem(System.Int32 i); // 0x1e24080 public System.Void OnClickSlot(System.Int32 i); // 0x1e24080 private System.Void UpdateSelectedSlotUI(); // 0x1e23c98 private System.Void OnClickPowerGemInfo(System.Int32 i, System.Collections.Generic.List<SkinPowerGemData> sortList); // 0x1e25634 public System.Void OnClickEquipPowerGem(); // 0x1e23c98 public System.Void OnClickUnloadPowerGem(); // 0x1e23c98 public System.Void OnClickReallySellPowerGem(); // 0x1e23c98 public System.Void OnClickConfirmSellPowerGems(); // 0x1e23c98 public System.Void OnClickCancelSellPowerGems(); // 0x1e23c98 public System.Void OnClickFusionPowerGem(); // 0x1e23c98 private System.Void ShowSkinInfo(); // 0x1e23c98 private System.String IntToString(System.Int32 num); // 0x1e1bf7c public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__32_0(System.Int32 <p0>); // 0x1e24080 private System.Void <_Awake>b__32_1(System.Int32 <p0>); // 0x1e24080 } // Assembly-CSharp.dll private sealed class StrengthenSkinManager.<>c__DisplayClass36_0 : System.Object { // Fields public StrengthenSkinManager <>4__this; // 0x10 public System.Collections.Generic.List<SkinPowerGemData> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class StrengthenSkinManager.<>c__DisplayClass36_1 : System.Object { // Fields public System.Int32 a; // 0x10 public StrengthenSkinManager.<>c__DisplayClass36_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetPowerGemCellInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class StrengthenSkinManager.<>c__DisplayClass38_0 : System.Object { // Fields public StrengthenSkinManager <>4__this; // 0x10 public System.Int32 j; // 0x18 public System.Predicate<SkinPowerGemData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickAttributeDropItem>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class StrengthenSkinManager.<>c__DisplayClass39_0 : System.Object { // Fields public StrengthenSkinManager <>4__this; // 0x10 public System.Int32 j; // 0x18 public System.Predicate<SkinPowerGemData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickLevelRarityDropItem>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class StrengthenSkinManager.<>c__DisplayClass45_0 : System.Object { // Fields public StrengthenSkinManager <>4__this; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<SkinPowerGemData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnClickReallySellPowerGem>b__0(SkinPowerGemData a); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class StrengtStone : System.Object { // Fields public UnityEngine.GameObject slot; // 0x10 public UnityEngine.UI.Image lockImg; // 0x18 public UnityEngine.UI.Text lockInfo; // 0x20 public UnityEngine.UI.Image stone; // 0x28 public UnityEngine.UI.Text stoneInfo; // 0x30 public UnityEngine.UI.Image addImg; // 0x38 public UnityEngine.UI.Image HightLight; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class _PowerGemInfo : System.Object { // Fields public UnityEngine.GameObject self; // 0x10 public UnityEngine.UI.Image icon; // 0x18 public UnityEngine.UI.Image selectedImg; // 0x20 public UnityEngine.UI.Image saleUnselectImg; // 0x28 public UnityEngine.UI.Image Gou; // 0x30 public UnityEngine.UI.Text levelTxt; // 0x38 public System.Boolean isSelected; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuccessGoodsInfo : UnityEngine.MonoBehaviour { // Fields public PrizeUI item; // 0x20 public System.Collections.Generic.List<PrizeUI> list; // 0x28 public System.Int32[] itemNum; // 0x30 public UnityEngine.Transform[] itemParent; // 0x38 public UnityEngine.UI.Text multiText; // 0x40 public System.Collections.Generic.List<MapDropThings> mapListThing; // 0x48 private System.Int32 type; // 0x50 private System.Int32 num; // 0x54 public UnityEngine.Transform[] numScrolls; // 0x58 private System.Int32[] scrollValve; // 0x60 public System.Collections.Generic.Dictionary<System.Char,System.Int32> numValues; // 0x68 private System.Collections.Generic.List<System.Char> finalValue; // 0x70 public UnityEngine.GameObject[] types; // 0x78 public UnityEngine.GameObject[] multis; // 0x80 public UnityEngine.GameObject firstwin; // 0x88 public UnityEngine.GameObject getThings; // 0x90 public UnityEngine.GameObject GXHD; // 0x98 public UnityEngine.GameObject TextGet; // 0xa0 public UnityEngine.UI.Text tsetTxt1; // 0xa8 public UnityEngine.UI.Text tsetTxt2; // 0xb0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Collections.Generic.List<System.Char> GetNumValue(System.Int32 num); // 0x1e1bf7c private System.Void JudgeType(System.Int32 type); // 0x1e24080 private System.Void ShowMulti(System.Int32 level); // 0x1e24080 private System.Void ShowFinalValue(); // 0x1e23c98 private System.Void NumAnimation(UnityEngine.Transform trf, System.Int32 loops, System.Int32 i); // 0x1e299ec private System.Void DropEffect(); // 0x1e23c98 private System.Void ShowGetThings(); // 0x1e23c98 public System.Void TestButtonJ(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEnable>b__18_0(); // 0x1e23c98 private System.Void <DropEffect>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessGoodsInfo.<>c__DisplayClass24_0 : System.Object { // Fields public UnityEngine.Transform trf; // 0x10 public SuccessGoodsInfo <>4__this; // 0x18 public System.Int32 i; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NumAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuccessManager : BasePanel<SuccessManager> { // Fields private System.Int32 _battleWinMapDropRngSeed; // 0x30 private System.Int64[] _battleWinGrantUniqueIds; // 0x38 private System.String _battleWinAchievementListTailWire; // 0x40 private System.String _battleWinWeeklyTasksTailWire; // 0x48 public UnityEngine.UI.Text playerLevelText; // 0x50 public UnityEngine.UI.Slider playerLevelSldier; // 0x58 public System.Collections.Generic.List<SuccessManager.SuccessHeroUI> successHeroUIList; // 0x60 public UnityEngine.GameObject[] SuccessStars; // 0x68 public UnityEngine.UI.Text MoneyNum; // 0x70 public UnityEngine.UI.Text timePrice; // 0x78 public UnityEngine.UI.Slider FragmentCountSlier; // 0x80 public UnityEngine.UI.Text FragmentCountText; // 0x88 public UnityEngine.UI.Text LeaveFragmentCount; // 0x90 public UnityEngine.GameObject PlotPrice; // 0x98 public UnityEngine.GameObject PrisonPrize; // 0xa0 public UnityEngine.GameObject TowerPrize; // 0xa8 public UnityEngine.GameObject SparkPrizeParent; // 0xb0 public UnityEngine.GameObject GaiyaParent; // 0xb8 public System.Collections.Generic.List<PrizeUI> PrizeUIList; // 0xc0 public System.Collections.Generic.List<PrizeUI> PrisonPriceUIList; // 0xc8 public System.Collections.Generic.List<PrizeUI> TowerCompletePriceUIList; // 0xd0 public System.Collections.Generic.List<PrizeUI> TowerSpecialPriceUIList; // 0xd8 public System.Collections.Generic.List<PrizeUI> SparkPriceUIList; // 0xe0 public System.Collections.Generic.List<PrizeUI> GaiyaComPleteUIList; // 0xe8 public UnityEngine.GameObject ouBuPriceParent; // 0xf0 public System.Collections.Generic.List<PrizeUI> ouBuPriceUIList; // 0xf8 public UnityEngine.GameObject mowangshouPriceParent; // 0x100 public System.Collections.Generic.List<PrizeUI> mowangshouPriceUIList; // 0x108 public UnityEngine.GameObject challengeTowerParent; // 0x110 public System.Collections.Generic.List<PrizeUI> ChallengeTowerPriceUIList; // 0x118 public UnityEngine.GameObject RunModeParent; // 0x120 public System.Collections.Generic.List<PrizeUI> RunModePriceUIList; // 0x128 public UnityEngine.GameObject First; // 0x130 public UnityEngine.GameObject Second; // 0x138 public UnityEngine.GameObject Box; // 0x140 public static FROMTYPE levelType; // 0x0 public PrizeUI FristSuccessPirce; // 0x148 public static System.String FristSuccess; // 0x8 private System.Int32[] FristSuccessItem; // 0x150 public SuccessManager.SuccessHeroUI GetFragmetHero; // 0x158 public UnityEngine.GameObject BtnCallHero; // 0x160 public UnityEngine.GameObject BtnContinue_UI; // 0x168 public UnityEngine.GameObject BtnExit_UI; // 0x170 public System.Collections.Generic.List<CardData> ShowCardList; // 0x178 private MapData FightMapData; // 0x180 public System.String MusicName; // 0x188 private System.Collections.Generic.List<HeroData> ShowUIRoleList; // 0x190 private PlayerData ShowPlayerUI; // 0x198 private System.String PlotPrefabName; // 0x1a0 private System.String PrisonPrefabName; // 0x1a8 private System.String TowerPrefabName; // 0x1b0 private System.String OubuPrefabName; // 0x1b8 private System.String ChallengeTowerPrefabName; // 0x1c0 private System.String MowangshouPrefabName; // 0x1c8 private System.String SparkPrefabName; // 0x1d0 private System.String RunModePrefabName; // 0x1d8 private System.String GaiyaPrefabName; // 0x1e0 private SuccessGoodsInfo Prefab; // 0x1e8 private SuccessGoodsInfo info; // 0x1f0 private System.Int32 HeroFragmentCount; // 0x1f8 private System.Collections.Generic.List<SparkDropItem> SparkDropItems; // 0x200 private System.Int32 CurUICount; // 0x208 private System.Collections.Generic.List<MapDropThings> NewDropList; // 0x210 private System.Int32 _cultivateMapId; // 0x218 private System.Int32 _cultivateStar; // 0x21c private System.Boolean _cultivateApplyProgressStar; // 0x220 private System.Boolean _cultivateAdvanceScene; // 0x221 private System.Boolean _cultivateIsFirstClear; // 0x222 private System.Boolean _cultivateTreeReadyBeforeLocalSettle; // 0x223 private System.Boolean IsGetNewEqu; // 0x224 private System.Collections.Generic.List<MapDropThings> OubuLevelDropList; // 0x228 private System.Collections.Generic.List<MapDropThings> RunModeDropList; // 0x230 private System.Collections.Generic.List<MapDropThings> MowangshouLevelDropList; // 0x238 private System.Collections.Generic.List<MapDropThings> NewGaiYaLevelDropList; // 0x240 private System.Collections.Generic.List<MapDropThings> CardDropList; // 0x248 private System.Int32 curRandomCount; // 0x250 private System.Collections.Generic.List<ZectersData> ZecterPriceList; // 0x258 public static System.Collections.Generic.List<MapDropThings> ChallengeTowerDropList; // 0x10 private System.Boolean IsNormalGetFragment; // 0x260 private System.Collections.Generic.List<System.Int32> _settleWeeklyTaskIds; // 0x268 private System.Collections.Generic.List<System.Int32> _settleWeeklyReachedIds; // 0x270 private System.Collections.Generic.List<System.Int32> _settleRecruitIds; // 0x278 private System.Collections.Generic.List<System.Int32> _settleRecruitReachedIds; // 0x280 private System.Int32 _settleHeroJourneyId; // 0x288 private System.Boolean _settleIncrPrisonMisc; // 0x28c private System.Boolean _settleIncrPsTowerMisc; // 0x28d private System.Boolean IsFirstDropRole; // 0x28e private HeroData CallRole; // 0x290 private System.Boolean IsDelayTwo; // 0x298 private System.Boolean IsShowUI; // 0x299 private System.Boolean yetOpenGift; // 0x29a public UnityEngine.GameObject ItmeInfoParent; // 0x2a0 public UnityEngine.RectTransform firstPoint; // 0x2a8 public UnityEngine.GameObject videoButton; // 0x2b0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowSparkReward(System.Boolean isAdd); // 0x1e292d4 private System.Void InitPrefab(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SaveOriginalData(); // 0x1e23c98 private System.Void ShowPlayerInfo(PlayerData playerData); // 0x1e292ac private System.Void LevelUp(); // 0x1e23c98 private System.Void ShowCheckpointInfo(); // 0x1e23c98 private System.Void ShowPirce(); // 0x1e23c98 private System.Void AddPriceData(); // 0x1e23c98 private System.Void ShowPlotPrice(System.Boolean IsAddData); // 0x1e292d4 private System.Void ShowOubuLevelDrop(System.Boolean AddData); // 0x1e292d4 private System.Void ShowRunModeLevelDrop(System.Boolean AddData); // 0x1e292d4 private System.Void ShowMowangshouLevelDrop(System.Boolean AddData); // 0x1e292d4 private System.Void ShowNewGaiYaLevelDropListDrop(System.Boolean AddData); // 0x1e292d4 private System.Void ShowPrisonPeice(System.Boolean IsAddData); // 0x1e292d4 private System.Void ShowPriceTower(System.Boolean IsAddData); // 0x1e292d4 private System.Void AppendBattleWinGrantUniqueIds(System.Int64[] uniqueIds); // 0x1e292ac private System.Void ShowChallengeTower(System.Boolean AddData); // 0x1e292d4 private System.Void ShowPriceUI(); // 0x1e23c98 private System.Void SetPlayerGold(); // 0x1e23c98 private OUTPUTTYPE GetOutputType(); // 0x1e055d0 private System.Void SetHeroFragmet(System.Boolean IsAddData); // 0x1e292d4 private System.Void CheckGetStar(); // 0x1e23c98 private System.Int32 GetCultivateSceneValue(); // 0x1e055d0 private System.Void ShowCheckpointStar(UnityEngine.GameObject[] yellowStarUI, System.Int32 yellowStar); // 0x1e29968 private System.Void SetStarEffects(); // 0x1e23c98 private System.Void SetGetPriceEffect(System.Collections.Generic.List<PrizeUI> UIList); // 0x1e292ac private System.Void SetFirstSuccessPrice(); // 0x1e23c98 private System.Void ShowGetHeroFragemt(); // 0x1e23c98 public System.Void CallHero(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void BtnContinue(); // 0x1e23c98 private System.Void GiftCloseContinue(); // 0x1e23c98 public System.Void OpneBox(); // 0x1e23c98 private System.Collections.IEnumerator Delay(System.Single delayTime, System.Boolean IsJustDelay); // 0x1c8fbb4 private System.Void UpdateResoultHeroUI(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void ApplyBattleAchievementLocalOnly(System.Action localMutation); // 0x1e292ac private System.Void SyncWeeklyTasksAbsoluteAfterLocalSettle(); // 0x1e23c98 private System.Void TrySyncPlasmaTowerGiftAfterLocalSettle(); // 0x1e23c98 private System.Void TrySyncSparkTrialGiftAfterLocalSettle(); // 0x1e23c98 private System.Void CaptureWeeklyTaskIdsForSettle(System.Int32 levelType); // 0x1e24080 private System.Void CaptureWeeklyReachedAfterSettle(System.Int32 levelType); // 0x1e24080 private System.Void CaptureRecruitIdsForSettle(System.Int32 levelType); // 0x1e24080 private System.Void CaptureRecruitReachedAfterSettle(System.Int32 levelType); // 0x1e24080 private System.Int32 CaptureHeroJourneyIdForSettle(System.Int32 levelType, System.Int32 mapId); // 0x1e05880 private static System.Boolean IsBattleRoleExpEligible(HeroData role, out System.Int32& baseRoleId); // 0x1e192c4 private System.Void ReportBattleWinCultivateSettle(); // 0x1e23c98 private System.Void QueueBattleWinAfterServerRealign(System.Func<System.Boolean> tryQueueBattleWin, System.Collections.Generic.List<System.Int32> roleIds, System.Int32 levelTypeInt, System.Int32 gameTypeInt, System.String reason); // 0x1e2a9e4 private System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> BuildCultivateSettleBags(); // 0x1e1bcd8 private System.Void AppendDropBags(System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Collections.Generic.List<MapDropThings> drops); // 0x1e2a6c4 private System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> BuildFightPickupExtraBags(); // 0x1e1bcd8 private System.Void AppendSingleDropBag(System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Int32 id, System.Int32 num, System.Int32 quality); // 0x1c8fbb4 private System.Void JustAddExp(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void JustShowHero(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public System.Void ResetUI(); // 0x1e23c98 public System.Void OnPointDownShowItem(System.Int32 ItemPosion); // 0x1e24080 public System.Void OnPointShowFirst(); // 0x1e23c98 public System.Void OnPointUpCloseItem(); // 0x1e23c98 private System.Void ShowVideoButton(); // 0x1e23c98 public System.Void BtnOfPlayVideo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <ShowPriceUI>b__98_1(UnityEngine.EventSystems.BaseEventData basedata); // 0x1e292ac private System.Void <Delay>b__127_0(); // 0x1e23c98 private System.Void <Delay>b__127_1(); // 0x1e23c98 private System.Void <BtnOfPlayVideo>b__155_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SuccessManager.SuccessHeroUI : System.Object { // Fields public UnityEngine.GameObject successHeroGo; // 0x10 public UnityEngine.UI.Image successHeroIcon; // 0x18 public UnityEngine.UI.Slider successHeroExpSlider; // 0x20 public UnityEngine.UI.Text successHeroLevel; // 0x28 public UnityEngine.UI.Text successHeroExpText; // 0x30 public UnityEngine.UI.Image HeroLevelUp; // 0x38 public UnityEngine.GameObject DeadMask; // 0x40 public UnityEngine.UI.Text MaxLevel; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SuccessManager.<>c : System.Object { // Fields public static readonly SuccessManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__61_0; // 0x8 public static System.Action <>9__61_6; // 0x10 public static System.Action <>9__61_1; // 0x18 public static System.Action <>9__61_2; // 0x20 public static System.Action <>9__61_3; // 0x28 public static UnityEngine.Events.UnityAction <>9__61_4; // 0x30 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__61_5; // 0x38 public static System.Action <>9__92_0; // 0x40 public static System.Action <>9__92_1; // 0x48 public static System.Action <>9__94_0; // 0x50 public static System.Action <>9__94_1; // 0x58 public static UnityEngine.Events.UnityAction <>9__114_0; // 0x60 public static UnityEngine.Events.UnityAction <>9__119_1; // 0x68 public static UnityEngine.Events.UnityAction <>9__122_1; // 0x70 public static DoSthExitComplete <>9__122_0; // 0x78 public static UnityEngine.Events.UnityAction <>9__125_1; // 0x80 public static DoSthExitComplete <>9__125_0; // 0x88 public static DG.Tweening.TweenCallback <>9__128_0; // 0x90 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <_OnEnable>b__61_6(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_1(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_2(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_3(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_4(); // 0x1e23c98 internal System.Void <_OnEnable>b__61_5(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac internal System.Void <ShowPrisonPeice>b__92_0(); // 0x1e23c98 internal System.Void <ShowPrisonPeice>b__92_1(); // 0x1e23c98 internal System.Void <ShowPriceTower>b__94_0(); // 0x1e23c98 internal System.Void <ShowPriceTower>b__94_1(); // 0x1e23c98 internal System.Void <SetGetPriceEffect>b__114_0(); // 0x1e23c98 internal System.Void <CallHero>b__119_1(); // 0x1e23c98 internal System.Void <BtnExit>b__122_0(); // 0x1e23c98 internal System.Void <BtnExit>b__122_1(); // 0x1e23c98 internal System.Void <GiftCloseContinue>b__125_0(); // 0x1e23c98 internal System.Void <GiftCloseContinue>b__125_1(); // 0x1e23c98 internal System.Void <UpdateResoultHeroUI>b__128_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass112_0 : System.Object { // Fields public UnityEngine.GameObject[] yellowStarUI; // 0x10 public System.Int32 yellowStar; // 0x18 public SuccessManager <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowCheckpointStar>b__0(); // 0x1e23c98 internal System.Void <ShowCheckpointStar>b__1(); // 0x1e23c98 internal System.Void <ShowCheckpointStar>b__2(); // 0x1e23c98 internal System.Void <ShowCheckpointStar>b__3(); // 0x1e23c98 internal System.Void <ShowCheckpointStar>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass113_0 : System.Object { // Fields public System.Int32 Index; // 0x10 public SuccessManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetStarEffects>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass119_0 : System.Object { // Fields public System.Boolean IsCallHero; // 0x10 public SuccessManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallHero>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass128_0 : System.Object { // Fields public SuccessManager <>4__this; // 0x10 public System.Collections.Generic.List<HeroData> list; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass128_1 : System.Object { // Fields public System.Int32 OldRoleLevel; // 0x10 public System.Int32 n; // 0x14 public SuccessManager.<>c__DisplayClass128_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateResoultHeroUI>b__1(); // 0x1e23c98 internal System.Void <UpdateResoultHeroUI>b__2(); // 0x1e23c98 internal System.Void <UpdateResoultHeroUI>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass139_0 : System.Object { // Fields public SuccessManager <>4__this; // 0x10 public System.Int32 mapId; // 0x18 public System.Int32 levelTypeInt; // 0x1c public System.Int32 gameTypeInt; // 0x20 public System.Int32 tollgateModeInt; // 0x24 public System.Int32 star; // 0x28 public System.Int32 expPermille; // 0x2c public System.Int32 coinPermille; // 0x30 public System.Int32 fightCoins; // 0x34 public System.Int32 maxScene; // 0x38 public System.Boolean advanceScene; // 0x3c public System.Collections.Generic.List<System.Int32> roleIds; // 0x40 public System.Collections.Generic.List<System.Int32> skipIds; // 0x48 public System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags; // 0x50 public System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> extraBags; // 0x58 public System.Boolean consumeDropTimes; // 0x60 public System.Int32 debrisMapId; // 0x64 public AotemanLogic.Actions.Activity.AchievementBattleWinAction achAction; // 0x68 public AotemanLogic.Actions.Activity.ModeProgressSettleAction modeAction; // 0x70 public System.Int32 rngSeedSnapshot; // 0x78 public System.Boolean firstClearSnapshot; // 0x7c public System.Boolean grantMapDebris; // 0x7d public System.Int64[] grantUniqueIdsSnapshot; // 0x80 public System.String achievementListTailWire; // 0x88 public System.String weeklyTasksTailWire; // 0x90 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ReportBattleWinCultivateSettle>b__0(); // 0x1e12ab8 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass67_0 : System.Object { // Fields public System.Int32 OldPlayLevel; // 0x10 public SuccessManager <>4__this; // 0x18 public System.Int32 addPlayExp; // 0x20 public PlayerData playerData; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowPlayerInfo>b__0(); // 0x1e23c98 internal System.Void <ShowPlayerInfo>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass87_0 : System.Object { // Fields public MapDropThings dropDebris; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ShowMowangshouLevelDrop>b__0(MapDropThings drop); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class SuccessManager.<>c__DisplayClass98_0 : System.Object { // Fields public System.Int32 a; // 0x10 public SuccessManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowPriceUI>b__0(UnityEngine.EventSystems.BaseEventData basedata); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SuccessManager.<Delay>d__127 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delayTime; // 0x20 public System.Boolean IsJustDelay; // 0x24 public SuccessManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum FROMTYPE : { // Fields public System.Int32 value__; // 0x10 public const FROMTYPE 普通副本 = 0; // 0x0 public const FROMTYPE 监狱 = 1; // 0x0 public const FROMTYPE 火花塔 = 2; // 0x0 public const FROMTYPE 欧布 = 3; // 0x0 public const FROMTYPE 伽古拉 = 4; // 0x0 public const FROMTYPE 胜利 = 5; // 0x0 public const FROMTYPE 无限挑战 = 6; // 0x0 public const FROMTYPE 魔王兽挑战 = 7; // 0x0 public const FROMTYPE 杰斯提斯 = 8; // 0x0 public const FROMTYPE 捷德 = 9; // 0x0 public const FROMTYPE 罗布 = 10; // 0x0 public const FROMTYPE 火花试炼 = 11; // 0x0 public const FROMTYPE 跑酷 = 12; // 0x0 public const FROMTYPE Pvp = 13; // 0x0 public const FROMTYPE MultiPvp = 14; // 0x0 public const FROMTYPE WorldBoss = 15; // 0x0 public const FROMTYPE 赛季 = 16; // 0x0 public const FROMTYPE 剧情副本 = 17; // 0x0 public const FROMTYPE 特殊角色进阶副本 = 18; // 0x0 public const FROMTYPE 联盟Boss = 19; // 0x0 public const FROMTYPE 联盟讨伐 = 20; // 0x0 // Methods } // Assembly-CSharp.dll public class SweepResultsManager : BasePanel<SweepResultsManager> { // Fields public UnityEngine.UI.Text sweepNumTxt; // 0x30 public static MapData SweepMapData; // 0x0 public UnityEngine.UI.Text SweepChapterName; // 0x38 public UnityEngine.UI.Text SweepGetEXP; // 0x40 public UnityEngine.UI.Text SweepGetMoney; // 0x48 public System.Collections.Generic.List<PrizeUI> PrizeUIList; // 0x50 public UnityEngine.GameObject SweepOneParents; // 0x58 public UnityEngine.GameObject SweepTenPatents; // 0x60 public UnityEngine.GameObject SweepTenParent; // 0x68 public System.Collections.Generic.List<UnityEngine.Transform> SweepTenItemList; // 0x70 private System.Collections.Generic.List<System.Collections.Generic.List<PrizeUI>> SweepTenUIListParent; // 0x78 public static System.Boolean IsClickTenSwwep; // 0x8 public UnityEngine.GameObject LoadMask; // 0x80 public System.Collections.Generic.List<System.Int32> SweepTenCountList; // 0x88 public System.Collections.Generic.List<System.Boolean> SweepTenGetFragmentList; // 0x90 private System.Collections.Generic.List<System.Collections.Generic.List<MapDropThings>> SweepTenDropList; // 0x98 public static System.Boolean IsSweepIng; // 0x9 private System.Int32 SweepCount; // 0xa0 public static System.Boolean CanTenSweep; // 0xa private System.Int32 CurUICount; // 0xa4 private System.Collections.Generic.List<MapDropThings> NewDropList; // 0xa8 private System.Boolean IsGetNewEqu; // 0xb0 public UnityEngine.Sprite PersonExpSprite; // 0xb8 private System.Boolean IsGetFragment; // 0xc0 public UnityEngine.GameObject ShowItemParent; // 0xc8 public UnityEngine.GameObject SweepTenShowItemParent; // 0xd0 public UnityEngine.GameObject sweepOneButton; // 0xd8 public UnityEngine.GameObject sweepTenButton; // 0xe0 public UnityEngine.GameObject closeButton; // 0xe8 public static System.Boolean isVideo; // 0xb // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public static System.Void RunSweepSettlement(UnityEngine.Events.UnityAction settlement); // 0x1e23c98 public System.Void ClickClose(); // 0x1e23c98 public System.Void TryReportTaskBundleProgressOnSweepSuccess(); // 0x1e23c98 private System.Void ClickOneSweep(); // 0x1e23c98 private System.Void ClickSweepTen(); // 0x1e23c98 public System.Void ClickTenSweep(); // 0x1e23c98 private System.Void UpdateSweepResoult(); // 0x1e23c98 private System.Void SetData(); // 0x1e23c98 private System.Void SetGoldData(); // 0x1e23c98 private System.Void SetFragment(System.Collections.Generic.List<PrizeUI> UIList, ref System.Boolean& IsGetFragment); // 0x1e2a6c4 private System.Void GetSweepTenUIList(); // 0x1e23c98 private System.Void ReSetTenSweepUI(); // 0x1e23c98 private System.Void SetPonintDownListener(); // 0x1e23c98 private System.Void OnPointUp(UnityEngine.GameObject go); // 0x1e292ac private System.Void OnPointDown(UnityEngine.GameObject GO); // 0x1e292ac private System.Void HideSweepButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_0(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_2(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_4(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_5(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_3(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_6(); // 0x1e23c98 private System.Void <ClickOneSweep>b__24_1(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_0(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_2(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_4(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_5(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_3(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_6(); // 0x1e23c98 private System.Void <ClickSweepTen>b__25_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class WarningSweepmanager : BasePanel<WarningSweepmanager> { // Fields public UnityEngine.UI.Text sweepNumTxt; // 0x30 private static MapData mapData; // 0x0 // Methods public static System.Void OnShow(MapData _mapData); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void ClickOneSweep(); // 0x1e23c98 public System.Void ClickTenSweep(); // 0x1e23c98 public System.Void ClickClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_0(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_2(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_4(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_5(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_3(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_6(); // 0x1e23c98 private System.Void <ClickOneSweep>b__4_1(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_0(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_2(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_4(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_5(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_3(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_6(); // 0x1e23c98 private System.Void <ClickTenSweep>b__5_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class WSweepManager : BasePanel<WSweepManager> { // Fields private static System.String SAVE_JGL_DATA; // 0x0 private const System.Int32 JIAGULA_LEVEL; // 0x0 private const System.Int32 LuoBU_LEVEL; // 0x0 public System.Collections.Generic.List<PrisonReadyHeroUI> SweepHeroUIList; // 0x30 public System.Collections.Generic.List<SkillUI> SweepSkillUIList; // 0x38 public System.Collections.Generic.List<PrizeUI> PirzeUIList; // 0x40 public PrizeUI FirstPirze; // 0x48 public System.Collections.Generic.List<HeroData> MonsterDataList; // 0x50 public System.Single EnergyMoveSpeed; // 0x58 public UnityEngine.UI.Image BossIcon; // 0x60 public UnityEngine.UI.Text BossName; // 0x68 public UnityEngine.UI.Text BossFragmentCount; // 0x70 public UnityEngine.UI.Slider BossFragmentSlider; // 0x78 private ObscuredInt EnterNeedEnerys; // 0x80 public UnityEngine.GameObject BtnSaoDang; // 0xa8 public UnityEngine.UI.Text SweepValumCount; // 0xb0 public UnityEngine.GameObject ItemDropParent; // 0xb8 public UnityEngine.GameObject normalLevel; // 0xc0 public UnityEngine.GameObject jiagulaLevel; // 0xc8 public UnityEngine.GameObject VictoryLevel; // 0xd0 public UnityEngine.GameObject jiesitisiLevel; // 0xd8 public UnityEngine.GameObject LuobuLegendLevel; // 0xe0 public UnityEngine.UI.Text todayRemainNum; // 0xe8 public static System.Boolean isJiagulaLevel; // 0x8 private static ObscuredInt remainNum; // 0xc private System.Boolean isUnplay; // 0xf0 private System.Boolean isChooseHero; // 0xf1 public UnityEngine.UI.Text RemainNumVic; // 0xf8 public UnityEngine.UI.Image vicEnemyHead; // 0x100 public UnityEngine.Transform vicEnemyStars; // 0x108 public UnityEngine.UI.Text vicEnemyLevel; // 0x110 private static System.Int32 remainNumVic; // 0x34 private ObscuredInt[] VicLevel; // 0x118 public UnityEngine.UI.Text RemainNumJiesitisi; // 0x120 public UnityEngine.UI.Image jieEnemyHead; // 0x128 public UnityEngine.Transform jieEnemyStars; // 0x130 private ObscuredInt[] jLevel; // 0x138 public UnityEngine.UI.Text jiesiEnemyLevel; // 0x140 public UnityEngine.UI.Text RemainNumLuobu; // 0x148 public UnityEngine.UI.Image LuobuEnemyHead; // 0x150 public UnityEngine.Transform LuobuEnemyStars; // 0x158 public UnityEngine.UI.Text LuobuEnemyLevel; // 0x160 public UnityEngine.UI.Text currentAddtion; // 0x168 public UnityEngine.UI.Text nextAddtion; // 0x170 private static System.Int32 tollType; // 0x38 public UnityEngine.Sprite[] starSprite; // 0x178 public System.Boolean isClickFight; // 0x180 private System.Collections.Generic.List<MapDropThings> NewDropList; // 0x188 private System.Boolean IsGetNewEqu; // 0x190 public UnityEngine.GameObject Left; // 0x198 public UnityEngine.GameObject Right; // 0x1a0 public UnityEngine.UI.Text SceneName; // 0x1a8 public UnityEngine.UI.Text Name; // 0x1b0 public UnityEngine.UI.Text Level; // 0x1b8 public UnityEngine.UI.Image[] Star; // 0x1c0 public UnityEngine.UI.Text SceneInfo; // 0x1c8 public UnityEngine.GameObject freeSweepButton; // 0x1d0 // Methods public static System.Void OnShow(System.Int32 _tollType); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetShowUI(); // 0x1e23c98 private System.Void ReadJiagulaRemainNum(); // 0x1e23c98 private System.Void ReadVictoryRemainNum(System.Int32 index); // 0x1e24080 private static System.Void SaveJiagulaRemainNum(); // 0x1e2274c private static System.Void SaveVictoryRemainNum(System.Int32 index); // 0x1e227d8 public static System.Void ReduceRemainNum(); // 0x1e2274c public static System.Void ReduceVicRemainNum(System.Int32 index); // 0x1e227d8 public System.Void UpdateSweepHeroUIList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac private System.Void ResetSweepHeroUIList(System.Int32 a); // 0x1e24080 private System.Void SetSweepHeroUIList(System.Collections.Generic.List<HeroData> list, System.Int32 a); // 0x1e29968 public System.Void ClcikRepalceHero(); // 0x1e23c98 public System.Void ClickStarFight(UnityEngine.UI.Button btn); // 0x1e292ac public System.Void ClikcShowGods(); // 0x1e23c98 public System.Void ClickShowMonster(); // 0x1e23c98 public System.Void ClickSweep(UnityEngine.UI.Button btn); // 0x1e292ac private System.Void ShowSaoDangBtn(); // 0x1e23c98 public System.Void CreatSweepValum(); // 0x1e23c98 private System.Void SetEnergyMove(UnityEngine.Vector3 endPos); // 0x1e25c68 public System.Void ShowLeadSkill(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public System.Void OnPointDownShowSkill(); // 0x1e23c98 public System.Void OnPointDownShowDrop(System.Int32 Position); // 0x1e24080 public System.Void OnPointDownShowFirstDrop(UnityEngine.RectTransform itemParent); // 0x1e292ac public System.Void OnPointUp(System.Boolean IsShowDrop); // 0x1e292d4 public System.Void ChangeCheckpoint(System.Int32 count); // 0x1e24080 private System.Void ShowChangeBtn(); // 0x1e23c98 private System.Void SetSceneInfo(); // 0x1e23c98 private HeroData JudgeDisorderLrRole(); // 0x1e1bcd8 public System.Void ReWriteReturnFuction(); // 0x1e23c98 private System.String[] GetVIPAddtion(System.Int32 vip); // 0x1e1bf7c private System.Void RefreshVIPAddtionUI(); // 0x1e23c98 private System.Void ShowFreeSweepButton(); // 0x1e23c98 public System.Void BtnOfFreeSweep(); // 0x1e23c98 private static System.Void SaveData(System.Boolean send); // 0x1e23cbc private System.Void ReadData(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfFreeSweep>b__92_0(); // 0x1e23c98 private System.Void <BtnOfFreeSweep>b__92_1(); // 0x1e23c98 private System.Void <BtnOfFreeSweep>b__92_2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WSweepManager.<>c : System.Object { // Fields public static readonly WSweepManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__47_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__47_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class WSweepManager.<>c__DisplayClass62_0 : System.Object { // Fields public UnityEngine.UI.Button btn; // 0x10 public WSweepManager <>4__this; // 0x18 public UnityEngine.Events.UnityAction <>9__8; // 0x20 public UnityEngine.Events.UnityAction <>9__9; // 0x28 public UnityEngine.Events.UnityAction <>9__10; // 0x30 public UnityEngine.Events.UnityAction <>9__14; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickStarFight>b__0(); // 0x1e23c98 internal System.Void <ClickStarFight>b__8(); // 0x1e23c98 internal System.Void <ClickStarFight>b__1(); // 0x1e23c98 internal System.Void <ClickStarFight>b__2(); // 0x1e23c98 internal System.Void <ClickStarFight>b__9(); // 0x1e23c98 internal System.Void <ClickStarFight>b__3(); // 0x1e23c98 internal System.Void <ClickStarFight>b__4(); // 0x1e23c98 internal System.Void <ClickStarFight>b__10(); // 0x1e23c98 internal System.Void <ClickStarFight>b__5(); // 0x1e23c98 internal System.Void <ClickStarFight>b__12(); // 0x1e23c98 internal System.Void <ClickStarFight>b__6(); // 0x1e23c98 internal System.Void <ClickStarFight>b__14(); // 0x1e23c98 internal System.Void <ClickStarFight>b__7(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WSweepManager.<>c__DisplayClass62_1 : System.Object { // Fields public System.Int32 remainTimes; // 0x10 public WSweepManager.<>c__DisplayClass62_0 CS$<>8__locals1; // 0x18 public UnityEngine.Events.UnityAction <>9__13; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickStarFight>b__11(); // 0x1e23c98 internal System.Void <ClickStarFight>b__13(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WSweepManager.<>c__DisplayClass67_0 : System.Object { // Fields public WSweepManager <>4__this; // 0x10 public UnityEngine.UI.Button btn; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickSweep>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WSweepMoveManager : SingleMono<WSweepMoveManager> { // Fields public UnityEngine.GameObject LeftPanel; // 0x20 public UnityEngine.GameObject RightPanel; // 0x28 public System.Single leftMoveSpeed; // 0x30 public System.Single rightMoveSpeed; // 0x34 public UnityEngine.GameObject MoveHero; // 0x38 public UnityEngine.UI.Image MoveHeroIcon; // 0x40 public UnityEngine.UI.Image MoveHeroTag; // 0x48 public UnityEngine.UI.Image MoveheroNature; // 0x50 public UnityEngine.GameObject[] MoveHeroStars; // 0x58 public HeroData CurRole; // 0x60 public System.Int32 CurRoleIndex; // 0x68 public System.Boolean IsDrag; // 0x6c public UnityEngine.Sprite[] starSprite; // 0x70 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void OnBeginDrop(UnityEngine.GameObject curRoleUI); // 0x1e292ac public System.Void OnDrop(UnityEngine.GameObject curRole); // 0x1e292ac public System.Void OnEndDrop(UnityEngine.GameObject curRole); // 0x1e292ac private System.Void ShowMoveRoleInfo(System.Int32 roleIndex); // 0x1e24080 private System.Void Radiographic(); // 0x1e23c98 private System.Void SetArrowStart(System.Int32 FirstPos); // 0x1e24080 private System.Void SetArrowEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WChangeManger : BasePanel<WChangeManger> { // Fields public UnityEngine.GameObject BossModel; // 0x30 public UnityEngine.UI.Text Info; // 0x38 private UnityEngine.Transform FinishAward; // 0x40 private UnityEngine.Transform SpecialAward; // 0x48 private UnityEngine.Transform HeroParents; // 0x50 public UnityEngine.UI.Text btnText; // 0x58 private System.Collections.Generic.List<ObscuredInt> RoleChoicedID; // 0x60 private static ObscuredInt value; // 0x0 private static ObscuredInt remainChallengeTimes; // 0x28 public WChangePanel_RoleInfo[] ShowChosen; // 0x68 public UnityEngine.UI.Image bossNature; // 0x70 public UnityEngine.UI.Text bossName; // 0x78 public UnityEngine.UI.Text bossLevel; // 0x80 public UnityEngine.UI.Text award1Num; // 0x88 public UnityEngine.UI.Text award2Num; // 0x90 public UnityEngine.UI.Image award2Icon; // 0x98 public UnityEngine.UI.Text award3Num; // 0xa0 public UnityEngine.Sprite[] starSprite; // 0xa8 public UnityEngine.UI.Text AutoCountText; // 0xb0 public UnityEngine.GameObject AutoAdd; // 0xb8 public System.Collections.Generic.List<UnityEngine.GameObject> objs; // 0xc0 public UnityEngine.UI.Text ShowCutDownTime; // 0xc8 private System.DateTime NowTime; // 0xd0 private System.DateTime EndTime; // 0xd8 public UnityEngine.GameObject DragMoveHero; // 0xe0 public UnityEngine.UI.Image DragMoveHeroIcon; // 0xe8 private System.Boolean isDrag; // 0xf0 public UnityEngine.UI.Image[] ArrowImg; // 0xf8 private System.Int32 firstPosion; // 0x100 private System.Int32 SpecialRoleCount; // 0x104 private System.Collections.Generic.List<ZectersData> ZecterPriceList; // 0x108 // Methods public static System.Void OnShow(System.Int32 _value); // 0x1e227d8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshCount(); // 0x1e23c98 private System.Object VipTowerSys_OnVipUpgradeEvent(); // 0x1e1bcd8 private System.Void Start(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateBtnText(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void showAward(); // 0x1e23c98 private System.Void showHeros(); // 0x1e23c98 private System.Void ChooseRole(System.Boolean isOn, System.Int32 value); // 0x1e292fc public System.Void CancleChooseRole(System.Int32 id); // 0x1e24080 private System.Void RefreshInterface(); // 0x1e23c98 private System.Void ClearInterface(); // 0x1e23c98 public System.Void StartGame(); // 0x1e23c98 public System.Void BtnOfAutoGame(); // 0x1e23c98 public System.Void GoToGloryMall(); // 0x1e23c98 public System.Void BeginDrag(UnityEngine.GameObject dragHero); // 0x1e292ac public System.Void IsDragIng(); // 0x1e23c98 public System.Void EndDrag(); // 0x1e23c98 private System.Void RayCheck(); // 0x1e23c98 private System.Void ShowArrow(); // 0x1e23c98 private System.Void CloseArrow(); // 0x1e23c98 private System.Void SetBossModel(); // 0x1e23c98 private System.Void GetSpecialRoleCount(); // 0x1e23c98 private System.Void ShowSpecialRole(HeroData role, System.Boolean isShow); // 0x1e2a6ec private System.Void SetCutDownTime(); // 0x1e23c98 private System.Void ShowChooseRole(); // 0x1e23c98 private System.Void ClearChooseRole(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfAutoGame>b__48_0(); // 0x1e23c98 private System.Void <BtnOfAutoGame>b__48_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WChangeManger.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 id; // 0x10 public WChangeManger <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <showHeros>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class WChangePanel_RoleInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image heroPic; // 0x20 public UnityEngine.UI.Text heroLevel; // 0x28 public UnityEngine.UI.Image heroNature; // 0x30 public UnityEngine.Transform starManager; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WChargingPanelManager : BasePanel<WChargingPanelManager> { // Fields public UnityEngine.GameObject GoodsParent; // 0x30 public MButton[] AllBuyBtn; // 0x38 public UnityEngine.GameObject BtnLeft; // 0x40 public UnityEngine.GameObject BtnRight; // 0x48 public UnityEngine.UI.ScrollRect scrollrect; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ResetPostion(); // 0x1e23c98 private System.Void SetBuyListener(); // 0x1e23c98 private System.Void BuyGoods(System.Int32 goodIndex); // 0x1e24080 public System.Void BtnOfRight(System.Boolean isRight); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WChargingPanelManager.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 goodIndex; // 0x10 public WChargingPanelManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetBuyListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPlasmaTowerManager : BasePanel<WPlasmaTowerManager> { // Fields private UnityEngine.Transform CustomsPanel; // 0x30 private System.Boolean IsFlip; // 0x38 private System.Int32 CurIndex; // 0x3c public System.Single MoveSpeed; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Int32 GetTowerPosion(System.Int32 OpenTowerIndex); // 0x1e0584c private System.Void ChooseTower(System.Int32 value); // 0x1e24080 public System.Void OpenAllTower(); // 0x1e23c98 private System.Void SetChangeListener(); // 0x1e23c98 public System.Void OnPointDown(System.Int32 value); // 0x1e24080 private System.Int32 GetMaxCheckpoint(); // 0x1e055d0 private System.Boolean isOpenAllTower(); // 0x1e12ab8 public static System.Int32 GetOpenLevel(); // 0x1e03f1c public static System.Int32 GetUnPassedLevel(); // 0x1e03f1c public static System.Boolean hasOpenAllTower(); // 0x1e11490 public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void BtnOfPass(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WPlasmaTowerManager.<>c : System.Object { // Fields public static readonly WPlasmaTowerManager.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__5_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class WPlasmaTowerManager.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 towerIndex; // 0x10 public WPlasmaTowerManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetChangeListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WPlasmaTowerManager.<>c__DisplayClass11_0 : System.Object { // Fields public WPlasmaTowerManager <>4__this; // 0x10 public System.Int32 value; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnPointDown>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpgradeSkinFailManager : BasePanel<UpgradeSkinFailManager> { // Fields public static System.String tips; // 0x0 public UnityEngine.UI.Text tipsTxt; // 0x30 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpgradeSkinPanelManager : BasePanel<UpgradeSkinPanelManager> { // Fields public UnityEngine.UI.Text currentLevel; // 0x30 public UnityEngine.UI.Text currentfullAttribute; // 0x38 public UnityEngine.UI.Text currentPower; // 0x40 public UnityEngine.UI.Text addLevel; // 0x48 public UnityEngine.UI.Text addfullAttribute; // 0x50 public UnityEngine.UI.Text addPower; // 0x58 public UnityEngine.UI.Text upgradeGold; // 0x60 public UnityEngine.UI.Image roleIcon; // 0x68 public UnityEngine.Transform fiveStarRoot; // 0x70 public UnityEngine.GameObject CloseBtn; // 0x78 public UnityEngine.GameObject UpgradeBtn; // 0x80 public UnityEngine.GameObject promoteAStar; // 0x88 public UnityEngine.GameObject FullLevelGo; // 0x90 public UnityEngine.Sprite[] skinLevelSprite; // 0x98 public NeedMaterial[] materials; // 0xa0 public UnityEngine.UI.Button[] Btns; // 0xa8 public const System.Int32 maxSkinLevel; // 0x0 public UnityEngine.GameObject ItmeInfoParent; // 0xb0 private static ObscuredInt CurrentSkinID; // 0x0 private static UnityEngine.Events.UnityAction onUpgradeAction; // 0x28 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> skinUpgradeData; // 0xb8 private System.Collections.Generic.List<System.Int32> skinUpgrade; // 0xc0 // Methods public static System.Void OnShow(System.Int32 _CurrentSkinID, UnityEngine.Events.UnityAction _onUpgradeAction); // 0x1e22918 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void ShowSkinInfo(); // 0x1e23c98 private System.Void ShowAddAttribute(); // 0x1e23c98 public System.Void AddMaterialsTest(); // 0x1e23c98 public System.Void AddCoin(); // 0x1e23c98 private System.Void ShowNeededMaterials(); // 0x1e23c98 private System.Boolean CheckCanUpdateOneLevel(System.Collections.Generic.Dictionary<System.Int32,System.Int32> skinData); // 0x1e192c4 private System.Void UpdateEntranceUI(); // 0x1e23c98 public System.Void OnClickUpdateBtn(); // 0x1e23c98 private System.Boolean TryConsumeAndUpgradeSkin(System.Int32[] consumeItemIds, System.Int32[] consumeItemNums); // 0x1e19cd8 private System.Void ShowGoldInsufficient(System.Int32 goldConsumeCount); // 0x1e24080 public System.Void TestButtonUpdate(); // 0x1e23c98 public System.Void OnPointDownItem(System.Int32 ItemPosition); // 0x1e24080 public System.Void OnPointUpCloseItem(); // 0x1e23c98 public System.Void OnClickPormoteAStar(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void BtnClickInfo(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnClickInfo>b__39_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class NeedMaterial : System.Object { // Fields public UnityEngine.UI.Image icon; // 0x10 public UnityEngine.UI.Text materialCount; // 0x18 public UnityEngine.GameObject AddBtn; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UseAdvancedManager : BasePanel<UseAdvancedManager> { // Fields public static HeroData UseAdvancedRole; // 0x0 public UnityEngine.GameObject AdvancedCell; // 0x30 public UnityEngine.Transform AdvancedCellParents; // 0x38 public System.Collections.Generic.List<UseAdvancedManager.AdvancedItemUI> AdvancedItemUIList; // 0x40 public UnityEngine.UI.Button ChioceAdvanced; // 0x48 public UnityEngine.UI.Image ShowAdvancedIcon; // 0x50 public UnityEngine.UI.Text ShowAdvancedName; // 0x58 public UnityEngine.UI.Text ShowAdvancedDes; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void CreatCell(System.Int32 AdvancedValue); // 0x1e24080 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ChoiceAdevanceVolume(System.Int32 itemIndex); // 0x1e24080 private System.Void UpdateAdvancedVoluem(System.Collections.Generic.List<ItemData> list); // 0x1e292ac private System.Void ShowAavanced(System.Boolean IsClick, System.String Name, System.Int32 a); // 0x1c8fbb4 public System.Void BtnCancel(); // 0x1e23c98 public System.Void BtnChoice(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UseAdvancedManager.AdvancedItemUI : System.Object { // Fields public UnityEngine.GameObject AdvancedGo; // 0x10 public UnityEngine.UI.Image AdvancedIcon; // 0x18 public UnityEngine.GameObject HighLight; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UseAdvancedManager.<>c__DisplayClass12_0 : System.Object { // Fields public UseAdvancedManager <>4__this; // 0x10 public System.Int32 itemIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UseEnergyPowerManager : BasePanel<UseEnergyPowerManager> { // Fields private const System.String SAVE_USE_TIMES; // 0x0 public static ItemData EnergyPowerData; // 0x0 public UnityEngine.UI.Text EnergyPowerName; // 0x30 public UnityEngine.UI.Image EnergyPowerIcon; // 0x38 public UnityEngine.UI.Text EnergyPowerCount; // 0x40 public UnityEngine.UI.Text EnergyCount; // 0x48 public UnityEngine.UI.Slider ChoiceEnergyPowerSlider; // 0x50 public UnityEngine.UI.Text ChoiceEnergyPowerText; // 0x58 public UnityEngine.UI.Button BtnAdd; // 0x60 public UnityEngine.UI.Button BtnReduce; // 0x68 public UnityEngine.UI.Button BtnMax; // 0x70 private System.Int32 ChoicedEnergyCount; // 0x78 public static System.Boolean IsFromPackage; // 0x8 private System.Int32 useTimes; // 0x7c private System.Int32 remainTimes; // 0x80 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 public System.Void ClickAddOrReduce(System.Int32 addOrReduceCount); // 0x1e24080 private System.Void SetBtn(); // 0x1e23c98 public System.Void ClickCancel(); // 0x1e23c98 public System.Void ClickSuerUse(); // 0x1e23c98 private System.Void ReadUseTiems(); // 0x1e23c98 private System.Void SaveUseTimes(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public static System.Int32 RemainTimes(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickAddOrReduce>b__18_0(); // 0x1e23c98 private System.Void <ClickSuerUse>b__21_2(); // 0x1e23c98 private System.Void <ClickSuerUse>b__21_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UseEnergyPowerManager.<>c : System.Object { // Fields public static readonly UseEnergyPowerManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__21_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickSuerUse>b__21_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class WMainPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject WMainpanel; // 0x20 public UnityEngine.GameObject WPolicepanel; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OnClickShowCustomsPanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCardGift : BasePanel<MonthCardGift> { // Fields private static System.String RECORD_TODAY_OPEN_NUM; // 0x0 private static UnityEngine.Events.UnityAction onClose; // 0x8 private static ObscuredInt showCount; // 0x10 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onClose); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnIfBuyMonthCard(); // 0x1e23c98 public static System.Boolean CanShowGift(); // 0x1e11490 private static System.Int32 GetShowCount(); // 0x1e03f1c private System.Void AddShowCount(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnIfBuyMonthCard>b__5_0(); // 0x1e23c98 private System.Void <BtnIfBuyMonthCard>b__5_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class OuBuCompoundAnimManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Animator ringAnima; // 0x20 // Methods private System.Void OnAnimaEnd(); // 0x1e23c98 private System.Void OpenRingAnima(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OuBuCompoundManager : BasePanel<OuBuCompoundManager> { // Fields private static System.String[][] modelName; // 0x0 private static ObscuredInt[][] debrisId; // 0x8 private static System.String[] outPutModel; // 0x10 private static ObscuredInt[] consumeMaterialNum; // 0x18 public UnityEngine.Transform animatorPanelParent; // 0x30 private static System.String[] animatorPanelName; // 0x20 public UnityEngine.GameObject compoundMask; // 0x38 public UnityEngine.Transform modelLParent; // 0x40 public UnityEngine.Transform modelRParent; // 0x48 public UnityEngine.Vector3 modelLPos; // 0x50 public UnityEngine.Vector3 modelRPos; // 0x5c public UnityEngine.UI.Image cardL; // 0x68 public UnityEngine.UI.Image cardR; // 0x70 public UnityEngine.UI.Image debrisImageL; // 0x78 public UnityEngine.UI.Image debrisImageR; // 0x80 public UnityEngine.UI.Text numL; // 0x88 public UnityEngine.UI.Text numR; // 0x90 public UnityEngine.Sprite[] cardSpriteL; // 0x98 public UnityEngine.Sprite[] cardSpriteR; // 0xa0 private ObscuredInt[] needDebrisNumL; // 0xa8 private ObscuredInt[] needDebrisNumR; // 0xb0 public UnityEngine.UI.Text consumeMaterialTxt; // 0xb8 public UnityEngine.GameObject[] compoundEffect; // 0xc0 public UnityEngine.GameObject notGetParent; // 0xc8 public UnityEngine.GameObject[] SkillDecGo; // 0xd0 public UnityEngine.UI.Text[] SkillDec; // 0xd8 private System.Collections.Generic.List<SkillData> skill; // 0xe0 private System.Int32[] haveMaterial; // 0xe8 private System.Int32 haveDenglizi; // 0xf0 public UnityEngine.Transform gotParent; // 0xf8 private UnityEngine.Transform gotPanel; // 0x100 public System.String gotPanelName; // 0x108 private static ObscuredInt oubuCompoundId; // 0x28 private static UnityEngine.GameObject oubuAnimatorPanel; // 0x50 // Methods public static System.Void OnShow(System.Int32 id); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ItemsManager_onAddItems(); // 0x1e23c98 public System.Void BtnOfCompound(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void PointDownShowSkillInfo(UnityEngine.GameObject Btn); // 0x1e292ac public System.Void PointUpClosekillInfo(); // 0x1e23c98 private System.Boolean IsMaterialEnough(); // 0x1e12ab8 private System.Boolean IsHaveCurrSkin(); // 0x1e12ab8 private System.Void ReduceMaterial(); // 0x1e23c98 public System.Void CloseAnim(); // 0x1e23c98 public System.Void BtnOfAddDebris(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OuBuEnterLevelPanel : BasePanel<OuBuEnterLevelPanel> { // Fields private static System.String SAVE_OB_USE_DATA; // 0x0 private const System.Int32 mapBeginId; // 0x0 private static ObscuredInt[] DENGLIZI_OUTPUT_NUM; // 0x8 public static System.Collections.Generic.List<System.String> serverUsedIDs; // 0x10 public System.Collections.Generic.List<OubuItemsUIInfo> herosUIInfo; // 0x30 public OubuItemsUIInfo[] beSeletUIInfo; // 0x38 public OubuItemsUIInfo moveHeroInfo; // 0x40 public UnityEngine.UI.Text remainNum; // 0x48 public UnityEngine.UI.Image[] dropItems; // 0x50 public UnityEngine.UI.Text dengliziOututNumTxt; // 0x58 public UnityEngine.Transform herosParent; // 0x60 public UnityEngine.GameObject heroPrefab; // 0x68 private MapData mapData; // 0x70 private System.Collections.Generic.List<ObscuredInt> dropItemsId; // 0x78 private System.Collections.Generic.List<ObscuredInt> dropItemsPro; // 0x80 private static System.Collections.Generic.List<ObscuredInt> canntUseId; // 0x18 private System.Collections.Generic.List<HeroData> roleList; // 0x88 private System.Collections.Generic.List<HeroData> beselectRoleList; // 0x90 private static System.Int32 mapId; // 0x20 private static System.Int32 selectId; // 0x24 public UnityEngine.Sprite[] starSprite; // 0x98 private static System.DateTime currentDate; // 0x28 private static System.Collections.Generic.List<ObscuredInt[]> usedRoleId; // 0x30 private static System.Boolean yetRead; // 0x38 // Methods public static System.Void OnShow(System.Int32 id); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfFight(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void CheckCellNum(System.Int32 num); // 0x1e24080 private System.Void SetData(UnityEngine.Transform trans); // 0x1e292ac private System.Void ButtonListenner(System.Int32 id); // 0x1e24080 private System.Void SelectHero(System.Int32 pos); // 0x1e24080 private System.Void UpdateHighLightImg(); // 0x1e23c98 private System.Void UpdateBeSelectUIInfo(); // 0x1e23c98 public static System.Void SaveCanntUseRoleId(); // 0x1e2274c private System.Void ReadCanntUseId(); // 0x1e23c98 private System.Void SetHerosShow(); // 0x1e23c98 private System.Void SetDropItems(); // 0x1e23c98 private System.Void SetRemainNum(); // 0x1e23c98 public static System.Void ResetData(); // 0x1e2274c private static System.Void SaveData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c public static System.Boolean ArchiveIsLoaded(); // 0x1e11490 public static System.String ArchiveCurrentDateWire(); // 0x1e11470 public static System.Collections.Generic.List<System.Int32> ArchiveGetUsedRoleIds(System.Int32 mapIndex); // 0x1e1a94c public static System.Void ArchiveApply(System.String dateWire, System.Collections.Generic.List<System.Int32> map0, System.Collections.Generic.List<System.Int32> map1, System.Collections.Generic.List<System.Int32> map2, System.Collections.Generic.List<System.Int32> map3, System.Collections.Generic.List<System.Int32> map4); // 0x1e2aed0 private static ObscuredInt[] ToObscuredArray(System.Collections.Generic.List<System.Int32> src); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfFight>b__23_0(); // 0x1e23c98 private System.Void <BtnOfFight>b__23_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OuBuEnterLevelPanel.<>c__DisplayClass27_0 : System.Object { // Fields public OuBuEnterLevelPanel <>4__this; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class OUbuGiftManager : BasePanel<OUbuGiftManager> { // Fields public UnityEngine.Animator mainAnima; // 0x30 public UnityEngine.GameObject oubuCamera; // 0x38 public UnityEngine.GameObject title; // 0x40 public UnityEngine.GameObject btnBuy; // 0x48 public UnityEngine.GameObject btnExit; // 0x50 public UnityEngine.GameObject tip; // 0x58 public System.Single delayTime; // 0x60 private static UnityEngine.Events.UnityAction onClose; // 0x0 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onClose); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyDiamondForVIP(); // 0x1e23c98 public System.Void ReWriteReturn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__9_0(); // 0x1e23c98 private System.Void <BtnOfBuyDiamondForVIP>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class OubuItemsUIInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject highLightImg; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.UI.Image markImg; // 0x30 public UnityEngine.UI.Image natureImg; // 0x38 public UnityEngine.UI.Text level; // 0x40 public UnityEngine.Transform starManager; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OuBuLevelSelectManager : BasePanel<OuBuLevelSelectManager> { // Fields private static System.String SAVE_REMAIN_COUNT; // 0x0 public OuBuLevelInfo[] levelInfo; // 0x30 public UnityEngine.Sprite lightSprite; // 0x38 public UnityEngine.Sprite drakSprite; // 0x40 public UnityEngine.Sprite[] onOpenSprite; // 0x48 public UnityEngine.Transform challengeButton; // 0x50 public UnityEngine.Vector3 challengeButtonPos; // 0x58 private System.Int32 openNum; // 0x64 public static ObscuredInt[] remainNums; // 0x8 private static System.Int32 selectId; // 0x10 private static System.DateTime currentDate; // 0x18 private static System.Boolean yetRead; // 0x20 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfSelect(System.Int32 id); // 0x1e24080 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public static System.Void OnSuccess(); // 0x1e2274c private static System.Void ReduceRemainNum(System.Int32 id); // 0x1e227d8 public static System.Void ResetData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c public static System.Void SaveData(); // 0x1e2274c private static System.Int32 ChangeQualityToTimes(); // 0x1e03f1c public static System.Int32 GetAllRemainTimes(); // 0x1e03f1c public static System.Boolean CanShowRedpoint(); // 0x1e11490 public System.Void BtnOfReduceReaminNum(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class OuBuLevelInfo : System.Object { // Fields public UnityEngine.UI.Image level; // 0x10 public UnityEngine.UI.Image bg; // 0x18 public UnityEngine.GameObject lockImage; // 0x20 public UnityEngine.GameObject smallBoxLine; // 0x28 public UnityEngine.GameObject bigBoxLine; // 0x30 public UnityEngine.UI.Text remainNum; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OuBuMainPanelManager : BasePanel<OuBuMainPanelManager> { // Fields private static System.String[] oubuDescrib; // 0x0 public UnityEngine.GameObject[] compoundButtonMask; // 0x30 public UnityEngine.GameObject challengeMask; // 0x38 public UnityEngine.GameObject redPoint; // 0x40 public UnityEngine.Transform BG; // 0x48 private static System.Single width; // 0x8 private static System.Single height; // 0xc private System.Int32 oubuQuality; // 0x50 public TutorialSystem teachOubu; // 0x58 private static System.String SAVE_TEACH; // 0x10 // Methods public override System.Void _Awake(); // 0x1e23c98 public static System.Void SetResponse(ObuLevelResPonse data); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfOubuOrigin(); // 0x1e23c98 public System.Void BtnOfDrakBlade(); // 0x1e23c98 public System.Void BtnOfChallenge(System.Boolean canChallenge); // 0x1e292d4 public System.Void BtnOfToOuBuCompound(System.Int32 id); // 0x1e24080 public System.Void BtnOfOuBuCompoundTips(System.Int32 id); // 0x1e24080 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class BeiliyaGift_Window : BasePanel<BeiliyaGift_Window> { // Fields private ObscuredInt[] awardID; // 0x30 private ObscuredInt[] awardNum; // 0x38 public UnityEngine.GameObject UIObject; // 0x40 public System.Single delayTime; // 0x48 private static UnityEngine.Events.UnityAction onClose; // 0x0 // Methods public static System.Void OnShow(UnityEngine.Events.UnityAction _onClose); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfBuyGift(); // 0x1e23c98 public System.Void ReWriteReturn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__6_0(); // 0x1e23c98 private System.Void <BtnOfBuyGift>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IArchiveInitialization : { // Fields // Methods public abstract System.Void InitArchive(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoadAssetBundle : SingleMono<LoadAssetBundle> { // Fields private System.String url; // 0x20 private System.String assetname; // 0x28 public UnityEngine.AssetBundle prefab; // 0x30 private UnityEngine.WWW www; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator Download(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LoadAssetBundle.<Download>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LoadAssetBundle <>4__this; // 0x20 private UnityEngine.WWW <www>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class ResourcesInfo : System.Object { // Fields public System.Int32 Version; // 0x10 public System.Collections.Generic.Dictionary<System.String,System.String> bundles; // 0x18 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.String>> Dependencies; // 0x20 public System.Collections.Generic.Dictionary<System.String,BundleAssets> bundlesAssets; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BundleAssets : System.Object { // Fields public System.Collections.Generic.List<System.String> prefabs; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AutoMo : UnityEngine.MonoBehaviour { // Fields public System.Single Speed; // 0x20 private UnityEngine.Rigidbody2D rb; // 0x28 public System.Boolean isRigidbody; // 0x30 private UnityEngine.Vector3 cameraPt; // 0x34 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanHeroStarUpUnlockItem : SuperAwakeStarUpSkillItem { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AwakenAdvancePanel : BasePanel<AwakenAdvancePanel> { // Fields public static HeroData CompleteAdvanceRole; // 0x0 public static System.Int32 skinId; // 0x8 public UnityEngine.UI.Image Tag; // 0x30 public UnityEngine.UI.Text Level; // 0x38 public UnityEngine.UI.Text Name; // 0x40 public UnityEngine.GameObject[] Star; // 0x48 public UnityEngine.Transform ModelParentNode; // 0x50 public UnityEngine.UI.Text HP0; // 0x58 public UnityEngine.UI.Text HP1; // 0x60 public UnityEngine.UI.Text Attack0; // 0x68 public UnityEngine.UI.Text Attack1; // 0x70 public UnityEngine.UI.Text PhysicalDefense0; // 0x78 public UnityEngine.UI.Text PhysicalDefense1; // 0x80 public UnityEngine.UI.Text MagicDefense0; // 0x88 public UnityEngine.UI.Text MagicDefense1; // 0x90 public static System.Boolean IsUseAdvanced; // 0xc public static System.Int32 UnComleteAdvanceRoleQuality; // 0x10 public UnityEngine.GameObject HeroNatureParent; // 0x98 public UnityEngine.GameObject[] EffectStarParent; // 0xa0 private static PanelName backPanel; // 0x14 // Methods public static System.Void OnShow(HeroData _CompleteAdvanceRole, PanelName _backPanel); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetDefaultInfo(); // 0x1e23c98 private System.Void SetAttribute(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 private System.Collections.IEnumerator SetDelay(System.Single DealyTime); // 0x1e1c504 private System.Void ShowEffectStar(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakenAdvancePanel.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 k; // 0x10 public AwakenAdvancePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowEffectStar>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakenAdvancePanel.<>c__DisplayClass27_1 : System.Object { // Fields public System.Int32 Index; // 0x10 public AwakenAdvancePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowEffectStar>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakenAdvancePanel.<SetDelay>d__26 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single DealyTime; // 0x20 public AwakenAdvancePanel <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AwakenPanel : BasePanel<AwakenPanel> { // Fields public static HeroData curHero; // 0x0 public UnityEngine.GameObject[] lockObj; // 0x30 public UnityEngine.GameObject[] unlockObj; // 0x38 public UnityEngine.GameObject[] lines; // 0x40 public UnityEngine.UI.Text[] AttributeItems; // 0x48 public UnityEngine.UI.Text hp; // 0x50 public UnityEngine.UI.Text dogge; // 0x58 public UnityEngine.UI.Text attack; // 0x60 public UnityEngine.UI.Text magicDef; // 0x68 public UnityEngine.UI.Text physicsDef; // 0x70 public UnityEngine.UI.Text crit; // 0x78 public UnityEngine.UI.Image goods; // 0x80 public UnityEngine.UI.Text goodnums; // 0x88 public UnityEngine.UI.Image[] star; // 0x90 public UnityEngine.Sprite[] starSprite; // 0x98 public UnityEngine.UI.Image headImage; // 0xa0 public UnityEngine.UI.Text name; // 0xa8 public UnityEngine.GameObject Material; // 0xb0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public static System.Void OnShow(HeroData hero); // 0x1e23c98 private System.Void SetAttribute(); // 0x1e23c98 private System.Void setStar(); // 0x1e23c98 private System.Void setLockState(); // 0x1e23c98 public System.Void ShowGoodNum(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnofAwaken(); // 0x1e23c98 public System.Void BtnofTestAwaken(); // 0x1e23c98 public System.Void BtnofTestClear(); // 0x1e23c98 public System.Void BtnofTestAdd(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnofIteminfoClick(); // 0x1e23c98 private System.Void TryReportLegacyAwakenToSharedLogic(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofIteminfoClick>b__30_0(); // 0x1e23c98 private System.Void <BtnofIteminfoClick>b__30_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakenPanel.<>c__DisplayClass25_0 : System.Object { // Fields public SkinAwake awaken; // 0x10 public AwakenPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAwaken>b__0(); // 0x1e23c98 internal System.Void <BtnofAwaken>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class AwakeSkillDataManager : System.Object { // Fields public const System.Int32 LegacyMaxAwakenLv; // 0x0 public const System.Int32 MaxAwakenLv; // 0x0 public const System.Int32 ExtendedAwakenSegmentCount; // 0x0 public const System.Int32 RouteNone; // 0x0 public const System.Int32 RouteWar; // 0x0 public const System.Int32 RouteGuard; // 0x0 public const System.Int32 RouteLight; // 0x0 public const System.Int32 RecastCostItemId; // 0x0 public const System.Int32 RecastCostCount; // 0x0 // Methods public static System.Boolean CanApplySuperAwakePassiveSkills(); // 0x1e11490 public System.Collections.Generic.List<SkillData> GetSuperAwakePassiveSkillData(HeroData role); // 0x1e20b20 public static System.Void AppendSuperAwakePassiveSkills(HeroData role, System.Collections.Generic.List<SkillData> passiveSkills); // 0x1e292ac public System.Collections.Generic.List<AwakeSkill> get_AwakeSkillConfigs(); // 0x1e1bcd8 public System.Collections.Generic.List<SkinAwake> get_SkinAwake2Configs(); // 0x1e1bcd8 public System.Boolean IsExtendedAwakenSegment(HeroData role); // 0x1e192c4 public System.Boolean HasSelectedRoute(HeroData role); // 0x1e192c4 public System.Void SetAwakeRouteType(HeroData role, System.Int32 routeType); // 0x1e29968 public System.Collections.Generic.List<System.Int32> GetOwnedAwakeSkillIds(HeroData role); // 0x1e20b20 public SkinAwake FindSkinAwake2(HeroData data); // 0x1e20b20 public SkinAwake FindSkinAwake2ByRoleId(System.Int32 roleId); // 0x1e1bf7c public System.Boolean TryResolveAwakeConfig(HeroData data, System.Boolean useSuperAwake, out SkinAwake& config, out System.Int32& segmentIndex); // 0x1c8fbb4 public AwakeSkill FindAwakeSkillBySkillId(System.Int32 skillId); // 0x1e1bf7c public System.Collections.Generic.List<AwakeSkill> GetAwakeSkillsByType(System.Int32 routeType); // 0x1e1bf7c public System.Collections.Generic.List<AwakeSkill> GetAwakeSkillsByTypeAndQuality(System.Int32 routeType, System.Int32 quality); // 0x1e1bfac public AwakeSkill RollAwakeSkill(System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds); // 0x1e1c17c public AwakeSkill RollAwakeSkillWithSeed(System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds, System.Int32 rngSeed); // 0x1c8fbb4 public System.Boolean TryAddAwakeSkillId(HeroData role, System.Int32 skillId); // 0x1e195c0 private static System.Void EnsureAwakeSkillListSize(HeroData role, System.Int32 minSize); // 0x1e24080 public System.Boolean SetAwakeSkillAtSlot(HeroData role, System.Int32 slotIndex, System.Int32 skillId); // 0x1c8fbb4 public System.Boolean SyncSuperAwakeSkillsWithStarLevel(HeroData role); // 0x1e192c4 public System.Boolean HasStarUpSkillPool(HeroData role); // 0x1e192c4 private System.Collections.Generic.List<AwakeSkill> BuildRollPool(System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds); // 0x1e1c17c private static System.Boolean ContainsSkillId(System.Collections.Generic.IList<System.Int32> ownedSkillIds, System.Int32 skillId); // 0x1e12c98 public System.Int32 GetSuperStarCount(HeroData role); // 0x1e08f3c public System.Boolean IsSuperAwakeMax(HeroData role); // 0x1e192c4 public System.Boolean CanStarUp(HeroData role); // 0x1e192c4 public System.Boolean TryGetStarUpCost(HeroData role, out System.Int32& actItemId, out System.Int32& actCount, out System.Int32& awakeItemId, out System.Int32& awakeCount, out System.Int32& segmentIndex); // 0x1c8fbb4 public System.Boolean TryGetRecastCost(HeroData role, System.Int32 slotIndex, out System.Int32& itemId, out System.Int32& count); // 0x1e19ac0 public System.Void GetExtendedAttributeSum(SkinAwake config, System.Int32 segmentIndex, out System.Int32& hp, out System.Int32& attack, out System.Int32& physicsDef); // 0x1c8fbb4 public System.Void GetExtendedAttributeSum(SkinAwake config, System.Int32 segmentIndex, out System.Int32& hp, out System.Int32& attack, out System.Int32& physicsDef, out System.Int32& magicDef, out System.Int32& dodge, out System.Int32& crit); // 0x1c8fbb4 public FightAttribute GetSuperAwakeDisplayAttribute(HeroData role); // 0x1e20b20 private static System.Void AccumulateSkinAwakeSegment(SkinAwake config, System.Int32 index, ref System.Int32& hp, ref System.Int32& attack, ref System.Int32& physicsDef, ref System.Int32& magicDef, ref System.Int32& dodge, ref System.Int32& crit); // 0x1c8fbb4 public System.Boolean IsSuperAwakeSkillSlotUnlocked(HeroData role, System.Int32 slotIndex); // 0x1e195c0 public System.Int32 GetSuperAwakeSkillIdAtSlot(HeroData role, System.Int32 slotIndex); // 0x1e091a0 public static System.String GetSkillDisplayText(System.String skillName, System.String skillDesc); // 0x1e20b20 public System.Boolean TryGetAwakeSkillDisplay(System.Int32 skillId, out System.String& skillName, out System.String& skillDesc, out UnityEngine.Sprite& iconSprite, out System.Int32& quality); // 0x1e133d4 public System.Void PerformStarUp(HeroData role, System.Action onSuccess, System.Action onFailed); // 0x1e2acf8 private System.Boolean TryPerformStarUpInSharedLogicTransaction(HeroData role, System.Int32 actItemId, System.Int32 actCount, System.Int32 awakeItemId, System.Int32 awakeCount); // 0x1c8fbb4 public System.Void PerformRecast(HeroData role, System.Int32 slotIndex, System.Action onSuccess, System.Action onFailed); // 0x1c8fbb4 private System.Boolean TryPerformRecastInSharedLogicTransaction(HeroData role, System.Int32 slotIndex, System.Int32 itemId, System.Int32 count); // 0x1c8fbb4 private System.Boolean TryReportSuperAwakenToSharedLogic(HeroData role, System.Int32 rngSeed); // 0x1e195c0 private System.Boolean TryReportRecastToSharedLogic(HeroData role, System.Int32 slotIndex, System.Int32 rngSeed); // 0x1c8fbb4 public System.Boolean CanOpenRouteChangeWindow(HeroData role); // 0x1e192c4 public System.Boolean CanPerformRouteChange(HeroData role, System.Int32 targetRouteType, out System.String& reason); // 0x1e19a90 public System.Int32 GetRouteChangeServerBuyId(); // 0x1e055d0 public System.Int32 GetRouteChangeDiamondCost(); // 0x1e055d0 public System.Void PerformRouteChange(HeroData role, System.Int32 targetRouteType, System.Action onSuccess, System.Action onFailed); // 0x1c8fbb4 private System.Void RerollSuperAwakeSkillsForRoute(HeroData role, System.Int32 routeType); // 0x1e29968 private System.Void RerollSuperAwakeSkillsForRouteWithSeed(HeroData role, System.Int32 routeType, System.Int32 rngSeed); // 0x1e299ec private System.Void RerollSuperAwakeSkillsForRouteWithSeedAligned(HeroData role, System.Int32 routeType, System.Int32 rngSeed); // 0x1e299ec private System.Void TryReportRouteChangeToSharedLogic(HeroData role, System.Int32 targetRouteType, System.Int32 rngSeed); // 0x1e299ec public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AwakeSkillDataManager.<>c : System.Object { // Fields public static readonly AwakeSkillDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__58_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <PerformRouteChange>b__58_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakeSkillDataManager.<>c__DisplayClass48_0 : System.Object { // Fields public System.Int32 actItemId; // 0x10 public System.Int32 actCount; // 0x14 public HeroData role; // 0x18 public System.Int32 awakeItemId; // 0x20 public System.Int32 awakeCount; // 0x24 public AwakeSkillDataManager <>4__this; // 0x28 public System.Action onFailed; // 0x30 public System.Action onSuccess; // 0x38 public UnityEngine.Events.UnityAction <>9__1; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PerformStarUp>b__0(); // 0x1e23c98 internal System.Void <PerformStarUp>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakeSkillDataManager.<>c__DisplayClass50_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.Int32 count; // 0x14 public HeroData role; // 0x18 public System.Int32 slotIndex; // 0x20 public AwakeSkillDataManager <>4__this; // 0x28 public System.Action onFailed; // 0x30 public System.Action onSuccess; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PerformRecast>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AwakeSkillDataManager.<>c__DisplayClass58_0 : System.Object { // Fields public HeroData role; // 0x10 public System.Int32 targetRouteType; // 0x18 public AwakeSkillDataManager <>4__this; // 0x20 public System.Action onSuccess; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PerformRouteChange>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroAwakenLevelUtil : System.Object { // Fields public const System.Int32 MaxLegacyAwakenLv; // 0x0 public const System.Int32 MaxSuperAwakeLv; // 0x0 // Methods public static System.Void NormalizeSplitAwakenLevels(HeroData role); // 0x1e23c98 public static System.Void NormalizeSplitAwakenLevels(ref System.Int32& curAwakenLv, ref System.Int32& curSuperAwakeLv); // 0x1e292ac public static System.Int32 ToProtocolAwakenLv(HeroData role); // 0x1e055d0 public static System.Int32 ToProtocolAwakenLv(System.Int32 curAwakenLv, System.Int32 curSuperAwakeLv); // 0x1e03fd8 public static System.Void FromProtocolAwakenLv(System.Int32 protocolAwakenLv, out System.Int32& curAwakenLv, out System.Int32& curSuperAwakeLv); // 0x1c8fbb4 public static System.Int32 GetSuperStarCount(HeroData role); // 0x1e055d0 public static System.Boolean IsSuperAwakeSegment(HeroData role); // 0x1e12ab8 public static System.Int32 CompareAwakenLevel(HeroData a, HeroData b, System.Boolean descending); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SuperAwakeContext : System.Object { // Fields private static HeroData <CurHero>k__BackingField; // 0x0 private static PanelName <ReturnPanel>k__BackingField; // 0x8 private static System.Action RouteChanged; // 0x10 // Methods public static HeroData get_CurHero(); // 0x1e11470 private static System.Void set_CurHero(HeroData value); // 0x1e23c98 public static PanelName get_ReturnPanel(); // 0x1e03f1c private static System.Void set_ReturnPanel(PanelName value); // 0x1e227d8 public static System.Void add_RouteChanged(System.Action value); // 0x1e23c98 public static System.Void remove_RouteChanged(System.Action value); // 0x1e23c98 public static System.Void Open(HeroData hero, PanelName returnPanel); // 0x1e24080 public static System.Void NotifyRouteChanged(); // 0x1e2274c private static System.Void RemoveStaleAwakenPanelFromStack(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class SuperAwakeDisplayUtil : System.Object { // Fields private const System.String SuperStarLitSpritePrefix; // 0x0 private const System.String SuperStarGraySpriteName; // 0x0 private const System.String ItemAtlasResourcePath; // 0x0 private const System.String HeroStarUpAtlasResourcePath; // 0x0 private const System.String SkillRecastAtlasResourcePath; // 0x0 private const System.String AwakeSkillQualitySpritePrefix; // 0x0 private static UnityEngine.U2D.SpriteAtlas _itemAtlas; // 0x0 private static UnityEngine.U2D.SpriteAtlas _heroStarUpAtlas; // 0x8 private static UnityEngine.U2D.SpriteAtlas _skillRecastAtlas; // 0x10 private static readonly System.String[] RouteIconSpriteNames; // 0x18 // Methods public static System.Boolean IsSuperAwakeSegment(HeroData hero); // 0x1e12ab8 public static UnityEngine.Sprite GetRouteStarLitSprite(System.Int32 routeType, UnityEngine.Sprite[] routeStarLitSprites); // 0x1e1a978 public static UnityEngine.Sprite GetRouteStarGraySprite(UnityEngine.Sprite routeStarGraySprite); // 0x1e1bcd8 public static UnityEngine.Sprite GetRouteIconSprite(System.Int32 routeType, UnityEngine.Sprite[] routeIconSprites); // 0x1e1a978 public static UnityEngine.Sprite GetAwakeSkillQualitySprite(System.Int32 quality); // 0x1e1a94c public static System.Void RefreshRouteIcon(UnityEngine.UI.Image routeIcon, HeroData hero, UnityEngine.Sprite[] routeIconSprites); // 0x1e2a6c4 public static System.Void RefreshSuperAwakeStarItem(SuperAwakeStarUpStarItem item, System.Int32 routeType, System.Boolean lit, UnityEngine.Sprite[] routeStarLitSprites, UnityEngine.Sprite routeStarGraySprite); // 0x1c8fbb4 public static System.Void RefreshHeroAwakeStars(UnityEngine.UI.Image[] stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 public static System.Void RefreshHeroAwakeStars(UnityEngine.GameObject[] stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(System.Collections.Generic.List<UnityEngine.UI.Image> stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(System.Collections.Generic.List<UnityEngine.GameObject> stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(System.Collections.Generic.IList<UnityEngine.GameObject> stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(System.Collections.Generic.IList<UnityEngine.UI.Image> stars, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(UnityEngine.Transform starRoot, HeroData hero, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar); // 0x1e2acf8 public static System.Void RefreshHeroAwakeStars(UnityEngine.Transform starRoot, System.Int32 quality, System.Int32 protocolAwakenLv, System.Int32 awakeRouteType, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 public static System.Void RefreshHeroAwakeStars(UnityEngine.Transform starRoot, System.Int32 quality, System.Int32 curAwakenLv, System.Int32 curSuperAwakeLv, System.Int32 awakeRouteType, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 public static System.Void RefreshHeroAwakeStars(UnityEngine.UI.Image[] stars, System.Int32 quality, System.Int32 protocolAwakenLv, System.Int32 awakeRouteType, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 public static System.Void RefreshHeroAwakeStars(UnityEngine.UI.Image[] stars, System.Int32 quality, System.Int32 curAwakenLv, System.Int32 curSuperAwakeLv, System.Int32 awakeRouteType, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 private static System.Void RefreshHeroAwakeStarsCore(UnityEngine.UI.Image[] stars, System.Int32 quality, System.Int32 curAwakenLv, System.Int32 curSuperAwakeLv, System.Int32 awakeRouteType, UnityEngine.Sprite normalStar, UnityEngine.Sprite legacyAwakeStar, System.Boolean showAllStarSlots); // 0x1c8fbb4 private static UnityEngine.Sprite LoadItemAtlasSprite(System.String spriteName); // 0x1e1bcd8 private static UnityEngine.Sprite LoadHeroStarUpAtlasSprite(System.String spriteName); // 0x1e1bcd8 private static UnityEngine.Sprite LoadSkillRecastAtlasSprite(System.String spriteName); // 0x1e1bcd8 private static UnityEngine.Sprite LoadSpriteByName(System.String spriteName); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SuperAwakeMaterialCostItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text nameText; // 0x28 public UnityEngine.UI.Text countText; // 0x30 // Methods public System.Void Refresh(System.Int32 itemId, System.Int32 needCount, System.Boolean visible); // 0x1e243ac public System.Void AutoBindReferences(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakePanel : BasePanel<SuperAwakePanel> { // Fields private const System.Int32 MaxSkillSlotCount; // 0x0 private const System.Int32 MaxStarSlotCount; // 0x0 private const System.Int32 MaxAttributeCount; // 0x0 public UnityEngine.UI.Image routeIconImage; // 0x30 public UnityEngine.Sprite[] routeIconSprites; // 0x38 public UnityEngine.Sprite[] routeStarLitSprites; // 0x40 public UnityEngine.Sprite routeStarGraySprite; // 0x48 public UnityEngine.GameObject attributeDisplayRoot; // 0x50 public UnityEngine.UI.Text[] attributeTexts; // 0x58 public SuperAwakeMaterialCostItem[] materialCostItems; // 0x60 public UnityEngine.Transform heroModelMount; // 0x68 public UnityEngine.GameObject tabStarUpSelected; // 0x70 public UnityEngine.GameObject tabSkillRecastSelected; // 0x78 public UnityEngine.GameObject starUpPanelRoot; // 0x80 public UnityEngine.GameObject skillRecastPanelRoot; // 0x88 public UnityEngine.GameObject btnResetRoot; // 0x90 public UnityEngine.UI.Text currentStarLabel; // 0x98 public UnityEngine.Transform currentStarListRoot; // 0xa0 public UnityEngine.GameObject attrChangeListRoot; // 0xa8 public UnityEngine.Transform starUpSkillSlotListRoot; // 0xb0 public UnityEngine.GameObject starUpActionRoot; // 0xb8 public UnityEngine.Transform recastSlotListRoot; // 0xc0 public UnityEngine.UI.Text recastMaterialCountText; // 0xc8 public UnityEngine.UI.Image recastMaterialIcon; // 0xd0 public UnityEngine.GameObject nextStarLabelRoot; // 0xd8 public UnityEngine.Transform nextStarListRoot; // 0xe0 public UnityEngine.GameObject starArrowRoot; // 0xe8 public UnityEngine.Transform attributeTextListRoot; // 0xf0 public UnityEngine.GameObject tabStarUpUnselected; // 0xf8 public UnityEngine.GameObject tabSkillRecastUnselected; // 0x100 public UnityEngine.Transform materialCostListRoot; // 0x108 private SuperAwakePanel.SuperAwakeTab _currentTab; // 0x110 private System.Int32 _selectedRecastSlotIndex; // 0x114 private SuperAwakeStarUpStarItem[] _currentStars; // 0x118 private SuperAwakeStarUpSkillItem[] _starUpSkillSlots; // 0x120 private SuperAwakeSkillRecastSlotItem[] _recastSkillSlots; // 0x128 private SuperAwakeMaterialCostItem[] _materialCostItemsCache; // 0x130 private SuperAwakeMaterialCostItem _recastMaterialCostItemCache; // 0x138 private UnityEngine.UI.Text[] _attributeTexts; // 0x140 private SuperAwakeStarUpAttrItem[] _attributeItems; // 0x148 // Methods public static System.Void OnShow(HeroData hero, PanelName returnPanel); // 0x1e24080 protected override System.Void Awake(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfTabStarUp(); // 0x1e23c98 public System.Void BtnOfTabSkillRecast(); // 0x1e23c98 public System.Void BtnOfStarUp(); // 0x1e23c98 public System.Void BtnOfRecast(); // 0x1e23c98 public System.Void BtnOfReset(); // 0x1e23c98 public System.Void BtnOfDetail(); // 0x1e23c98 public System.Void BtnOfAddMaterial(); // 0x1e23c98 public System.Void BtnOfAddStarUpMaterial(System.Int32 materialIndex); // 0x1e24080 public System.Void BtnOfTestAddMaterial(); // 0x1e23c98 private static System.Void AddTestStarUpMaterial(System.Int32 itemId, System.Int32 needCount); // 0x1e227fc public System.Void OnRecastSlotSelected(System.Int32 slotIndex); // 0x1e24080 private System.Void HandleRouteChanged(); // 0x1e23c98 private System.Void HandleMaterialItemsChanged(); // 0x1e23c98 private System.Void EnsureInspectorBindings(); // 0x1e23c98 private System.Void EnsureAttributeItems(); // 0x1e23c98 private System.Void EnsureMaterialCostListRoot(); // 0x1e23c98 private System.Void EnsureMaterialCostItems(); // 0x1e23c98 private static System.Int32 GetStarUpMaterialItemId(HeroData hero, System.Int32 materialIndex); // 0x1e0584c private System.Void ShowMaterialItemJumpTip(System.Int32 itemId); // 0x1e24080 private System.Void EnsureRecastMaterialReferences(); // 0x1e23c98 private static T FindUiComponent(UnityEngine.Transform root, System.String nodeName); // 0x1c8fbb4 private static SuperAwakeMaterialCostItem FindMaterialCostItem(UnityEngine.Transform root, System.String nodeName); // 0x1e20b20 private static T[] CollectComponents(UnityEngine.Transform root, System.Int32 maxCount); // 0x1c8fbb4 private static SuperAwakeStarUpSkillItem[] CollectStarUpSkillItems(UnityEngine.Transform root, System.Int32 maxCount); // 0x1e1bf7c private static SuperAwakeSkillRecastSlotItem[] CollectRecastSkillItems(UnityEngine.Transform root, System.Int32 maxCount); // 0x1e1bf7c private System.Void HideLegacyCompareUi(); // 0x1e23c98 private System.Void SwitchTab(SuperAwakePanel.SuperAwakeTab tab); // 0x1e24080 private System.Void SendSuperAwakePageLog(SuperAwakePanel.SuperAwakeTab tab); // 0x1e24080 private System.Void RefreshTabView(); // 0x1e23c98 private System.Void RefreshAll(); // 0x1e23c98 private System.Void RefreshHeroModel(); // 0x1e23c98 private System.Void RefreshStarUpPanel(); // 0x1e23c98 private System.Void RefreshRecastPanel(); // 0x1e23c98 private System.Void RefreshCurrentStars(HeroData hero); // 0x1e292ac private System.Void RefreshAttributeTexts(HeroData hero); // 0x1e292ac private System.Void RefreshStarUpSkillSlots(HeroData hero); // 0x1e292ac private System.Void RefreshStarUpMaterials(HeroData hero); // 0x1e292ac private System.Void RefreshStarUpActionState(HeroData hero); // 0x1e292ac private System.Void RefreshRecastSkillSlots(HeroData hero); // 0x1e292ac private System.Void RefreshRecastSlotSelection(); // 0x1e23c98 private System.Void RefreshRecastMaterial(); // 0x1e23c98 private System.Void ClearHeroModel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ShowMaterialItemJumpTip>b__64_0(); // 0x1e23c98 } // Assembly-CSharp.dll private enum SuperAwakePanel.SuperAwakeTab : { // Fields public System.Int32 value__; // 0x10 public const SuperAwakePanel.SuperAwakeTab StarUp = 0; // 0x0 public const SuperAwakePanel.SuperAwakeTab SkillRecast = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class SuperAwakeRest_Window : BasePanel<SuperAwakeRest_Window> { // Fields private const System.String DesignReferenceNodeName; // 0x0 public UnityEngine.Sprite[] routeIconSprites; // 0x30 private UnityEngine.UI.Text _currentRouteNameText; // 0x38 private UnityEngine.UI.Image _currentRouteIcon; // 0x40 private UnityEngine.UI.Text _targetRouteNameText; // 0x48 private UnityEngine.UI.Image _targetRouteIcon; // 0x50 private UnityEngine.UI.Text _costText; // 0x58 private UnityEngine.UI.Text _ruleText01; // 0x60 private UnityEngine.UI.Text _ruleText02; // 0x68 private UnityEngine.UI.Text _ruleText03; // 0x70 private UnityEngine.UI.Text _ruleText04; // 0x78 private SuperAwakeRest_Window.RouteOptionUi[] _routeOptions; // 0x80 private System.Int32 _selectedRouteType; // 0x88 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void BtnOfCancel(); // 0x1e23c98 public System.Void BtnOfConfirmChange(); // 0x1e23c98 public System.Void OnSelectRoute(System.Int32 routeType); // 0x1e24080 private System.Void OnRouteChangeSuccess(); // 0x1e23c98 private System.Void EnsureBindings(); // 0x1e23c98 private SuperAwakeRest_Window.RouteOptionUi BuildRouteOption(System.String buttonName, System.Int32 routeType); // 0x1e211a4 private System.Void BindButtons(); // 0x1e23c98 private System.Void RefreshAll(); // 0x1e23c98 private static System.Int32 GetDefaultTargetRoute(System.Int32 currentRoute); // 0x1e03fa8 private System.Void RefreshRouteOptions(); // 0x1e23c98 private System.Void RefreshRuleTexts(System.String targetRouteName, System.Boolean isSameRoute); // 0x1e2a6ec private System.Void RefreshCostText(); // 0x1e23c98 private System.Void ApplyRouteIcon(UnityEngine.UI.Image icon, System.Int32 routeType); // 0x1e29968 private UnityEngine.UI.Image FindRouteIconInGroup(System.String groupName); // 0x1e20b20 private System.Void HideDesignReference(); // 0x1e23c98 private System.Void BindButton(System.String nodeName, UnityEngine.Events.UnityAction action); // 0x1e2a6c4 private static System.String GetRouteDisplayName(System.Int32 routeType); // 0x1e1a94c private static T FindUiComponent(UnityEngine.Transform root, System.String nodeName); // 0x1c8fbb4 private static UnityEngine.Transform FindTransform(UnityEngine.Transform root, System.String nodeName); // 0x1e20b20 private static UnityEngine.Transform FindChildByName(UnityEngine.Transform root, System.String childName); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private System.Void <BindButtons>b__21_0(); // 0x1e23c98 private System.Void <BindButtons>b__21_1(); // 0x1e23c98 private System.Void <BindButtons>b__21_2(); // 0x1e23c98 } // Assembly-CSharp.dll private class SuperAwakeRest_Window.RouteOptionUi : System.Object { // Fields public System.Int32 routeType; // 0x10 public UnityEngine.UI.Button button; // 0x18 public UnityEngine.Transform selectedNode; // 0x20 public UnityEngine.Transform unselectedNode; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeRouteItem : UnityEngine.MonoBehaviour { // Fields public System.Int32 routeType; // 0x20 public UnityEngine.GameObject selectedBackground; // 0x28 public UnityEngine.GameObject unselectedBackground; // 0x30 public UnityEngine.UI.Button clickArea; // 0x38 private SuperAwakeSelectPanel _owner; // 0x40 // Methods public System.Int32 get_RouteType(); // 0x1e055d0 public System.Void Setup(SuperAwakeSelectPanel owner); // 0x1e292ac public System.Void BtnOfSelectRoute(); // 0x1e23c98 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeSelectPanel : BasePanel<SuperAwakeSelectPanel> { // Fields public UnityEngine.Transform heroModelMount; // 0x30 public SuperAwakeRouteItem routeAttack; // 0x38 public SuperAwakeRouteItem routeDefense; // 0x40 public SuperAwakeRouteItem routeSkill; // 0x48 private SuperAwakeRouteItem[] routeItems; // 0x50 private System.Int32 selectedRouteType; // 0x58 // Methods public static System.Void OnShow(HeroData hero, PanelName returnPanel); // 0x1e24080 protected override System.Void Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfConfirmRoute(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void BtnOfDetail(); // 0x1e23c98 public System.Void OnSelectRoute(System.Int32 routeType); // 0x1e24080 private System.Void BindDetailButton(); // 0x1e23c98 private static UnityEngine.Transform FindChildByName(UnityEngine.Transform root, System.String childName); // 0x1e20b20 private System.Void InitRouteItems(); // 0x1e23c98 private System.Void RefreshRouteSelection(); // 0x1e23c98 private System.Void RefreshHeroModel(); // 0x1e23c98 private System.Void ClearHeroModel(); // 0x1e23c98 private System.Void TryReportRouteSelectToSharedLogic(HeroData hero, System.Int32 routeType); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeSkillInfo_Window : BasePanel<SuperAwakeSkillInfo_Window> { // Fields private const System.String DesignReferenceNodeName; // 0x0 private const System.String SkillListMountName; // 0x0 private const System.String SkillListMountLegacyName; // 0x0 private const System.String SkillListContentName; // 0x0 private const System.String SkillItemPrefabName; // 0x0 private const System.String SkillItemTemplateNodeName; // 0x0 private const System.Single SkillItemHeight; // 0x0 private const System.Single SkillItemSpacing; // 0x0 public UnityEngine.GameObject skillItemPrefab; // 0x30 public AotemanHeroStarUpUnlockItem skillItemTemplate; // 0x38 private UnityEngine.Transform _skillListMount; // 0x40 private UnityEngine.Transform _skillContentRoot; // 0x48 private UnityEngine.UI.ScrollRect _skillScrollRect; // 0x50 private SuperAwakeSkillInfo_Window.RouteTabUi[] _routeTabs; // 0x58 private System.Int32 _selectedRouteType; // 0x60 private UnityEngine.GameObject _resolvedSkillItemPrefab; // 0x68 private readonly System.Collections.Generic.List<AotemanHeroStarUpUnlockItem> _skillItems; // 0x70 // Methods public static System.Void OnShow(HeroData hero); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void BtnOfMaskClose(); // 0x1e23c98 public System.Void BtnOfTabAttack(); // 0x1e23c98 public System.Void BtnOfTabDefense(); // 0x1e23c98 public System.Void BtnOfTabSkill(); // 0x1e23c98 public System.Void OnSelectRoute(System.Int32 routeType); // 0x1e24080 private System.Void EnsureBindings(); // 0x1e23c98 private System.Void EnsureScrollList(); // 0x1e23c98 private SuperAwakeSkillInfo_Window.RouteTabUi BuildRouteTab(System.String buttonName, System.Int32 routeType); // 0x1e211a4 private System.Void BindButtons(); // 0x1e23c98 private System.Void BindMaskClose(); // 0x1e23c98 private System.Void BindRouteTabButtons(); // 0x1e23c98 private System.Void RefreshAll(); // 0x1e23c98 private System.Void RefreshRouteTabs(); // 0x1e23c98 private static System.Void SetTabStateNode(UnityEngine.Transform node, System.Boolean active); // 0x1e292d4 private System.Void RefreshSkillList(HeroData hero); // 0x1e292ac private System.Collections.Generic.List<AwakeSkill> GetRouteSkills(System.Int32 routeType); // 0x1e1bf7c private static System.Void DedupeSkillsBySkillId(System.Collections.Generic.List<AwakeSkill> skills); // 0x1e23c98 private System.Void EnsureSkillItemCount(System.Int32 count); // 0x1e24080 private UnityEngine.GameObject ResolveSkillItemPrefab(); // 0x1e1bcd8 private static System.Void SortSkills(System.Collections.Generic.List<AwakeSkill> skills); // 0x1e23c98 private static System.Int32 GetDefaultRouteType(HeroData hero); // 0x1e055d0 private System.Void HideDesignReference(); // 0x1e23c98 private System.Void BindButton(System.String nodeName, UnityEngine.Events.UnityAction action); // 0x1e2a6c4 private static T FindUiComponent(UnityEngine.Transform root, System.String nodeName); // 0x1c8fbb4 private static UnityEngine.Transform FindTransform(UnityEngine.Transform root, System.String nodeName); // 0x1e20b20 private static UnityEngine.Transform FindChildByName(UnityEngine.Transform root, System.String childName); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class SuperAwakeSkillInfo_Window.RouteTabUi : System.Object { // Fields public System.Int32 routeType; // 0x10 public UnityEngine.UI.Button button; // 0x18 public UnityEngine.Transform iconSelectedNode; // 0x20 public UnityEngine.Transform iconUnselectedNode; // 0x28 public UnityEngine.Transform bgSelectedNode; // 0x30 public UnityEngine.Transform bgUnselectedNode; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SuperAwakeSkillInfo_Window.<>c : System.Object { // Fields public static readonly SuperAwakeSkillInfo_Window.<>c <>9; // 0x0 public static System.Comparison<AwakeSkill> <>9__39_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortSkills>b__39_0(AwakeSkill left, AwakeSkill right); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class SuperAwakeSkillInfo_Window.<>c__DisplayClass30_0 : System.Object { // Fields public System.Int32 routeType; // 0x10 public SuperAwakeSkillInfo_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindRouteTabButtons>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeSkillRecastSlotItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject selectedBackground; // 0x20 public UnityEngine.GameObject checkMark; // 0x28 public UnityEngine.UI.Image qualityIcon; // 0x30 public UnityEngine.UI.Text skillName; // 0x38 public UnityEngine.UI.Text skillDesc; // 0x40 public UnityEngine.UI.Button clickArea; // 0x48 private System.Int32 _slotIndex; // 0x50 private System.Boolean _selectable; // 0x54 private System.Action<System.Int32> _onSelect; // 0x58 private static readonly UnityEngine.Color UnifiedSkillTextColor; // 0x0 // Methods public System.Int32 get_SlotIndex(); // 0x1e055d0 public System.Boolean get_Selectable(); // 0x1e12ab8 public System.Void Bind(System.Int32 slotIndex, System.Action<System.Int32> onSelect); // 0x1e25634 public System.Void Refresh(System.Boolean unlocked, System.Boolean hasSkill, System.String nameText, System.String descText, System.Int32 quality, UnityEngine.Sprite skillIcon); // 0x1c8fbb4 private System.Void ApplyUnifiedSkillTextColor(); // 0x1e23c98 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 private System.Void OnClickArea(); // 0x1e23c98 public System.Void AutoBindReferences(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SuperAwakeStarUpAttrItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text leftAttrName; // 0x20 public UnityEngine.UI.Text leftValue; // 0x28 public UnityEngine.UI.Text rightAttrName; // 0x30 public UnityEngine.UI.Text rightValue; // 0x38 // Methods public System.Void RefreshDisplayValues(System.Int32 leftVal, System.Int32 rightVal); // 0x1e24138 public System.Void RefreshDisplayPair(System.String leftName, System.Int32 leftVal, System.String rightName, System.Int32 rightVal); // 0x1c8fbb4 public System.Void Refresh(System.String attrName, System.Int32 currentValue, System.Int32 nextValue, System.Boolean visible); // 0x1c8fbb4 public System.Void AutoBindReferences(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeStarUpSkillItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image qualityIcon; // 0x20 public UnityEngine.UI.Text skillName; // 0x28 public UnityEngine.UI.Text skillDesc; // 0x30 public UnityEngine.GameObject lockIcon; // 0x38 public UnityEngine.UI.Text fallbackDesc; // 0x40 private static readonly UnityEngine.Color UnifiedSkillTextColor; // 0x0 // Methods public System.Void RefreshSkillSlot(System.Boolean unlocked, System.Boolean hasSkill, System.String nameText, System.String descText, System.Int32 quality, UnityEngine.Sprite skillIcon); // 0x1c8fbb4 public System.Void RefreshStarUpSlot(System.Int32 slotIndex, System.Boolean unlocked, System.Boolean hasSkill, System.String nameText, System.String descText, System.Int32 quality, UnityEngine.Sprite skillIcon); // 0x1c8fbb4 public System.Void RefreshStarUpSlot(System.Int32 slotIndex, System.Boolean unlocked, System.String nameText, System.String descText, System.Int32 quality, UnityEngine.Sprite skillIcon); // 0x1c8fbb4 public System.Void AutoBindReferences(); // 0x1e23c98 private System.Void HideLegacyQualityNodes(); // 0x1e23c98 private System.Void ApplyUnifiedSkillTextColor(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SuperAwakeStarUpStarItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject activeStar; // 0x20 public UnityEngine.GameObject grayStar; // 0x28 // Methods public System.Void Refresh(System.Boolean lit, UnityEngine.Sprite litSprite, UnityEngine.Sprite graySprite); // 0x1c8fbb4 private static System.Boolean IsValidSprite(UnityEngine.Sprite sprite); // 0x1e12ab8 private static System.Void ApplySprite(UnityEngine.GameObject node, UnityEngine.Sprite sprite); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperAwakeUnlockSkillItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject lockIcon; // 0x20 public UnityEngine.UI.Text unlockDesc; // 0x28 // Methods public System.Void Refresh(System.Boolean unlocked, System.Boolean nextUnlock, System.String descText); // 0x1c8fbb4 public System.Void AutoBindReferences(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeAtrInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text[] attrType; // 0x20 public UnityEngine.UI.Text[] attrValue; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeAttributeShow_Window : BasePanel<BadgeAttributeShow_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeBaseInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image head; // 0x20 public UnityEngine.UI.Image[] lvStar; // 0x28 public UnityEngine.Sprite[] starSprite; // 0x30 public UnityEngine.Transform starParent; // 0x38 // Methods public System.Void SetData(Badge data); // 0x1e292ac public System.Void SetLevel(System.Int32 lv); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeDataManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<Badge> Badgedatas; // 0x20 private System.Collections.Generic.List<BadgeShop> Badgeshops; // 0x28 private System.Collections.Generic.List<BadgeSkill> Badgeskills; // 0x30 private System.Int32 selectID; // 0x38 private System.Int32 equipType; // 0x3c private System.Int32 equipPos; // 0x40 public System.Collections.Generic.List<System.Int32> powerPos; // 0x48 public System.Collections.Generic.List<System.Int32> speedPos; // 0x50 public System.Collections.Generic.List<System.Int32> magicPos; // 0x58 public System.Int32 BuyItemID; // 0x60 // Methods public System.Collections.Generic.List<Badge> get_BadgeDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<BadgeShop> get_BadgeShopDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<BadgeSkill> get_BadgeSkills(); // 0x1e1bcd8 public System.Int32 get_SelectID(); // 0x1e055d0 public System.Int32 get_EquipType(); // 0x1e055d0 public System.Void set_EquipType(System.Int32 value); // 0x1e24080 public System.Int32 get_EquipPos(); // 0x1e055d0 public System.Void set_EquipPos(System.Int32 value); // 0x1e24080 public System.Void OnShowEuip(System.Int32 type); // 0x1e24080 public System.Void EquipBadge(System.Int32 type, System.Int32 id, System.Int32 pos); // 0x1e24168 public System.Void TakeoffBadge(System.Int32 type, System.Int32 pos); // 0x1e24138 public BadgeShop getBadgeShopByID(System.Int32 item); // 0x1e1bf7c public Badge getBadgeByID(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<Badge> SelectBadgeTypeUnlock(System.Int32 type); // 0x1e1bf7c public System.Collections.Generic.List<Badge> SelectBadgeType(System.Int32 type); // 0x1e1bf7c public System.Collections.Generic.List<BadgeShop> SelectBadgeShopByType(System.Int32 type); // 0x1e1bf7c public System.Collections.Generic.List<BadgeSkill> SelectBadgeSkillType(System.Int32 type); // 0x1e1bf7c public System.Int32 getMinPosLevel(System.Collections.Generic.List<System.Int32> equipids); // 0x1e08f3c public SkillData getEquipPassSkill(System.Int32 roleType); // 0x1e1bf7c public SkillData getEquipPassSkillByStr(System.Int32 roleType, System.String str); // 0x1e1c17c public SkillData getEquipSkillByLevel(System.Int32 type, System.Collections.Generic.List<System.Int32> equipIds); // 0x1e1c17c public BadgeSkill getEquipSkill(System.Int32 type, System.Collections.Generic.List<System.Int32> equipIds); // 0x1e1c17c private System.Int32 getQuiltyCount(System.Collections.Generic.List<System.Int32> equipids, System.Int32 quilty); // 0x1e091a0 public System.String getBadgeAttrText(System.Int32 type); // 0x1e1bf7c public Badge getSelectBadge(); // 0x1e1bcd8 public System.Void OnShow(System.Int32 id); // 0x1e24080 public FightAttribute getRoleBadgeAttribute(System.Int32 herotype); // 0x1e1bf7c public FightAttribute GetFightAttributeWithStr(System.String str, System.Int32 heroType); // 0x1e211a4 public System.Void Awake(); // 0x1e23c98 public System.Boolean canLvUp(Badge data); // 0x1e192c4 private System.Void ReadData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Badge : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt AttackType; // 0x38 public System.String Name; // 0x60 public ObscuredInt Hero; // 0x68 public System.String Icon; // 0x90 public ObscuredInt Quality; // 0x98 public ObscuredInt Item; // 0xc0 public ObscuredInt[] Number; // 0xe8 public ObscuredInt[] Type; // 0xf0 public ObscuredInt[] Add; // 0xf8 public ObscuredInt[] Value; // 0x100 public ObscuredInt level; // 0x108 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BadgeSkill : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public ObscuredInt AttackType; // 0x40 public ObscuredInt[] Quality; // 0x68 public ObscuredInt[] Number; // 0x70 public ObscuredInt[] Skill; // 0x78 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BadgeShop : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Item; // 0x38 public ObscuredInt Need; // 0x60 public ObscuredInt Number; // 0x88 public ObscuredInt AttackType; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeEquipmentPanel : BasePanel<BadgeEquipmentPanel> { // Fields public UnityEngine.Sprite[] badgeQuility; // 0x30 public UnityEngine.UI.Image[] badgeQuiltyIm; // 0x38 public UnityEngine.GameObject[] BGs; // 0x40 public System.Collections.Generic.List<BadgeBaseInfo> badgeEquips; // 0x48 public UnityEngine.UI.Text skillTile; // 0x50 public UnityEngine.UI.Text skillLv; // 0x58 public UnityEngine.UI.Text skillDes; // 0x60 public UnityEngine.UI.Text[] attributeTexts; // 0x68 public UnityEngine.GameObject skillMaxObj; // 0x70 public UnityEngine.GameObject[] attrTips; // 0x78 public UnityEngine.GameObject BadgeControBtns; // 0x80 private System.Int32 badgeEquipType; // 0x88 private System.Collections.Generic.List<System.Int32> equipIDs; // 0x90 private System.Int32 pos; // 0x98 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnofShowBadgeInfo(); // 0x1e23c98 private System.Void RefreshAttr(); // 0x1e23c98 private System.Void RefreshSkill(); // 0x1e23c98 public System.Void HideBtnofPos(); // 0x1e23c98 public System.Void BtnofPos(System.Int32 id); // 0x1e24080 public System.Void BtnofReplace(); // 0x1e23c98 public System.Void BtnofUplv(); // 0x1e23c98 public System.Void BtnofTakeOff(); // 0x1e23c98 public System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeEquipSelect_Window : BasePanel<BadgeEquipSelect_Window> { // Fields public BadgeMapGrid itemPrefab; // 0x30 public UnityEngine.Transform mapParent; // 0x38 private System.Collections.Generic.List<BadgeMapGrid> badgeGrids; // 0x40 private System.Int32 selectType; // 0x48 private System.Int32 selectBadgeID; // 0x4c // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnofSelectType(System.Int32 type); // 0x1e24080 public System.Void SelectBadge(System.Int32 id); // 0x1e24080 public System.Void Sure(); // 0x1e23c98 public System.Void Cancel(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeHead : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject uptip; // 0x20 public UnityEngine.GameObject startParent; // 0x28 public UnityEngine.UI.Image head; // 0x30 public UnityEngine.UI.Image[] starSp; // 0x38 public MButton btn; // 0x40 public System.Int32 id; // 0x48 public UnityEngine.Sprite[] starSpSp; // 0x50 public System.Boolean isSelectWindow; // 0x58 public UnityEngine.GameObject choose; // 0x60 // Methods public System.Void Refresh(); // 0x1e23c98 public System.Void SetLevel(System.Int32 lv); // 0x1e24080 public System.Void BtnofHeroBadge(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeMainPanel : BasePanel<BadgeMainPanel> { // Fields public System.Collections.Generic.List<BadgeBaseInfo> equipParts; // 0x30 private static System.String SAVE_PLAY_TEACH; // 0x0 public TutorialSystem tutorial1; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 public System.Void BtnofBadgeType(System.Int32 type); // 0x1e24080 public System.Void BtnofOpenShop(); // 0x1e23c98 public System.Void BtnofOpenBackPack(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class BadgeMapGrid : UnityEngine.MonoBehaviour { // Fields public BadgeHead[] headIm; // 0x20 public UnityEngine.Sprite lockSp; // 0x28 public UnityEngine.Material greMat; // 0x30 public System.Int32 curIndex; // 0x38 // Methods public System.Void Refresh(); // 0x1e23c98 public System.Void SetIndex(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeMapPanel : BasePanel<BadgeMapPanel> { // Fields public BadgeMapGrid itemPrefab; // 0x30 public UnityEngine.Transform mapParent; // 0x38 private System.Collections.Generic.List<BadgeMapGrid> badgeGrids; // 0x40 public UnityEngine.GameObject[] hightlightIm; // 0x48 private System.Int32 selectType; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnofSelectType(System.Int32 type); // 0x1e24080 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeShopItem : ItemMgr { // Fields private BadgeShop shopdata; // 0x28 public UnityEngine.UI.Image headIcon; // 0x30 public UnityEngine.UI.Text priceText; // 0x38 public UnityEngine.UI.Text itemName; // 0x40 // Methods public override System.Void UpdateInfo(System.Object data); // 0x1e292ac public System.Void BtnofBuy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeShopPanel : BasePanel<BadgeShopPanel> { // Fields public SuperScrollView shopScroll; // 0x30 private System.Collections.Generic.List<BadgeShop> shopItems; // 0x38 public UnityEngine.GameObject hshopItemPrefab; // 0x40 private System.Int32 selectType; // 0x48 public UnityEngine.GameObject[] hightlIm; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnofSelectType(System.Int32 type); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeSkillInfo_Window : BasePanel<BadgeSkillInfo_Window> { // Fields private System.Collections.Generic.List<BadgeSkillItem> badgeGrids; // 0x30 public BadgeSkillItem itemPrefab; // 0x38 public UnityEngine.Transform mapParent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeSkillItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text skillName; // 0x20 public UnityEngine.UI.Text skillDes; // 0x28 public UnityEngine.GameObject[] BestQuilty; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BadgeUpgrade_Window : BasePanel<BadgeUpgrade_Window> { // Fields public UnityEngine.UI.Text tipText; // 0x30 public UnityEngine.UI.Text matText; // 0x38 public UnityEngine.UI.Image matIcon; // 0x40 public UnityEngine.UI.Text[] attrType; // 0x48 public UnityEngine.UI.Text[] attrValue; // 0x50 public UnityEngine.UI.Text[] attrUpgradeValue; // 0x58 public BadgeBaseInfo preBadge; // 0x60 public BadgeBaseInfo upBadge; // 0x68 private Badge heroBadge; // 0x70 public UnityEngine.Sprite[] starSprite; // 0x78 public UnityEngine.Color tipColor; // 0x80 public UnityEngine.GameObject[] attrParts; // 0x90 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnofTest(); // 0x1e23c98 public System.Void BtnofJumpClick(); // 0x1e23c98 public System.Void BtnofUpLevel(); // 0x1e23c98 public System.Void IteminfoCLick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofUpLevel>b__16_0(); // 0x1e23c98 private System.Void <IteminfoCLick>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuyBadgeShop_Window : BasePanel<BuyBadgeShop_Window> { // Fields private ObscuredInt MAX_BUY_NUM; // 0x30 public UnityEngine.UI.Slider NumberSlider; // 0x58 public UnityEngine.UI.Text NumSelect; // 0x60 public UnityEngine.UI.Button AddButton; // 0x68 public UnityEngine.UI.Button DeleteButton; // 0x70 public UnityEngine.UI.Image stoneImage; // 0x78 public UnityEngine.UI.Text showTotalPrice; // 0x80 private ObscuredInt wantBuyNum; // 0x88 private BadgeShop shopdata; // 0xb0 public UnityEngine.UI.Text curItemCountTx; // 0xb8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void TestBuy(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 public System.Void BtnOfSureBuy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__10_0(System.Single slide); // 0x1e25a40 private System.Void <BtnOfSureBuy>b__14_0(); // 0x1e23c98 private System.Void <BtnOfSureBuy>b__14_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class BuyBadgeShop_Window.<>c : System.Object { // Fields public static readonly BuyBadgeShop_Window.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__14_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSureBuy>b__14_2(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class TowerSelectPanel : BasePanel<TowerSelectPanel> { // Fields // Methods public System.Void OpenPlaneMain(); // 0x1e23c98 public System.Void OpenBadgeMain(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityBannerTimeMgr : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<ActivityBannerType> activityBannerTypes; // 0x20 public System.Collections.Generic.List<ActivityBannerType> activityOpenBanners; // 0x28 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void GetHaveActivity(System.Action onCompleted); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ActivityBannerTimeMgr.<>c__DisplayClass3_0 : System.Object { // Fields public ActivityBannerTimeMgr <>4__this; // 0x10 public System.Collections.Generic.HashSet<ActivityBannerType> completedTypes; // 0x18 public System.Int32 pendingCount; // 0x20 public System.Action onCompleted; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetHaveActivity>g__AddBanner|0(ActivityBannerType bannerType); // 0x1e24080 internal System.Void <GetHaveActivity>g__CompleteCase|1(ActivityBannerType bannerType); // 0x1e24080 } // Assembly-CSharp.dll private sealed class ActivityBannerTimeMgr.<>c__DisplayClass3_1 : System.Object { // Fields public ActivityBannerType activityBannerType; // 0x10 public ActivityBannerTimeMgr.<>c__DisplayClass3_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetHaveActivity>b__2(PeakConfigType peakConfigType); // 0x1e24080 internal System.Void <GetHaveActivity>b__3(System.Boolean result); // 0x1e292d4 internal System.Void <GetHaveActivity>b__4(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll public enum ActivityBannerType : { // Fields public System.Int32 value__; // 0x10 public const ActivityBannerType 团队挑战 = 0; // 0x0 public const ActivityBannerType 世界首领 = 1; // 0x0 public const ActivityBannerType 巅峰对决 = 2; // 0x0 public const ActivityBannerType 无尽试炼 = 3; // 0x0 public const ActivityBannerType 赛季 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class MainActivityBanner : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RemainTimeText; // 0x20 public UnityEngine.UI.Image IconImage; // 0x28 private ActivityBannerType _bannerType; // 0x30 public UnityEngine.UI.Button clickButton; // 0x38 private System.Boolean _isOpen; // 0x40 private System.Boolean _runtimeRefreshActive; // 0x41 private System.String _lastRemainTimeText; // 0x48 private readonly System.Text.StringBuilder _remainTimeBuilder; // 0x50 private DG.Tweening.Tween _remainTimeTween; // 0x58 // Methods public System.Void Refresh(ActivityBannerType activityBannerType); // 0x1e24080 public System.Void SetRuntimeRefreshActive(System.Boolean active); // 0x1e292d4 public System.Void RefreshRuntimeDisplay(); // 0x1e23c98 private System.String BuildBannerTimeText(); // 0x1e1bcd8 private System.Void UpdateRemainTimeText(System.String timeText); // 0x1e292ac private System.Void UpdateRemainTimeTween(); // 0x1e23c98 private System.Boolean TryGetCurrentRemainSeconds(out System.Int32& remainSeconds); // 0x1e192c4 private System.String GetWorldBossBannerTimeText(); // 0x1e1bcd8 private System.Int32 GetWorldBossBannerRemainSeconds(); // 0x1e055d0 private System.Boolean CanOpenWorldBossBanner(); // 0x1e12ab8 private System.Void RefreshWorldBossBannerTimeSource(); // 0x1e23c98 private System.Void StopRemainTimeTween(); // 0x1e23c98 public System.Void OnClickBanner(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__9_0(PeakConfigType peakConfigType); // 0x1e24080 private System.Void <Refresh>b__9_1(System.Boolean isOpen); // 0x1e292d4 private System.Void <Refresh>b__9_2(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class MainActivityBanner.<>c : System.Object { // Fields public static readonly MainActivityBanner.<>c <>9; // 0x0 public static System.Action <>9__21_4; // 0x8 public static System.Action<WorldBossState> <>9__21_0; // 0x10 public static System.Action<PeakConfigType> <>9__21_1; // 0x18 public static System.Action<System.Boolean> <>9__21_2; // 0x20 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__21_3; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickBanner>b__21_0(WorldBossState info); // 0x1e292ac internal System.Void <OnClickBanner>b__21_4(); // 0x1e23c98 internal System.Void <OnClickBanner>b__21_1(PeakConfigType result); // 0x1e24080 internal System.Void <OnClickBanner>b__21_2(System.Boolean result); // 0x1e292d4 internal System.Void <OnClickBanner>b__21_3(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll public class BlurDemo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material blurMat; // 0x20 public System.Single offset; // 0x28 public System.Int32 times; // 0x2c public System.Boolean useBlur; // 0x30 private UnityEngine.RenderTexture rt; // 0x38 // Methods private System.Void OnDisable(); // 0x1e23c98 private System.Boolean InitRT(); // 0x1e12ab8 private System.Void Update(); // 0x1e23c98 private System.Void OnRenderImage(UnityEngine.RenderTexture src, UnityEngine.RenderTexture dst); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuffIconInit : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 // Methods public System.Void InitIcon(UnityEngine.Sprite icon); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BulletChatItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.RectTransform rectTransform; // 0x20 private UnityEngine.UI.Text text; // 0x28 private System.Boolean IsMove; // 0x30 public System.Single Speed; // 0x34 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 public System.Void StopMove(); // 0x1e23c98 public System.Void Init(System.String msg); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraController : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraFogSetting : UnityEngine.MonoBehaviour { // Fields private System.Boolean enableFog; // 0x20 private System.Boolean previousFogState; // 0x21 // Methods private System.Void OnPreRender(); // 0x1e23c98 private System.Void OnPostRender(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SharkType : { // Fields public System.Int32 value__; // 0x10 public const SharkType NormalShark = 0; // 0x0 public const SharkType BlackSceen = 1; // 0x0 public const SharkType CloseBlackSceen = 2; // 0x0 public const SharkType TimeScaleSlow = 3; // 0x0 public const SharkType TimeRest = 4; // 0x0 public const SharkType ViewChange = 5; // 0x0 public const SharkType MotionBlurOpen = 6; // 0x0 public const SharkType MotionBlurClose = 7; // 0x0 public const SharkType OpenUIeffectEmo = 8; // 0x0 public const SharkType OpenUIeffectTianshi = 9; // 0x0 public const SharkType Nothing0 = 10; // 0x0 public const SharkType Nothing1 = 11; // 0x0 public const SharkType SceneEffectOpen = 12; // 0x0 public const SharkType SceneEffectClose = 13; // 0x0 public const SharkType OpenSaijiaUIbackground = 100; // 0x0 public const SharkType CloseSaijiaUIbackground = 101; // 0x0 public const SharkType ShowTankUI = 10000; // 0x0 public const SharkType CloseTankUI = 10001; // 0x0 // Methods } // Assembly-CSharp.dll public class CameraManager : UnityEngine.MonoBehaviour { // Fields private static CameraManager instance; // 0x0 public System.Single dump; // 0x20 public UnityEngine.Camera MainCamera; // 0x28 public static System.Int32 CameraPositionID; // 0x8 public UnityEngine.Vector3[] CameraPosition; // 0x30 private UnityEngine.Vector3 velocity; // 0x38 public static System.Int32 MonsterID; // 0xc public UnityEngine.GameObject targetPic; // 0x48 public UnityEngine.GameObject target; // 0x50 private UnityEngine.Transform CenterPoint; // 0x58 private UnityEngine.Transform LeftPoint; // 0x60 private UnityEngine.Transform RightPoint; // 0x68 private UnityEngine.Transform BackPoint; // 0x70 private UnityEngine.Transform FrontPoint; // 0x78 public UnityEngine.Projector pj; // 0x80 private GrayscaleController deathgray; // 0x88 public RoleBase followRole; // 0x90 public UnityEngine.GameObject EffectCamera; // 0x98 private System.Collections.Generic.List<UnityEngine.GameObject> effects; // 0xa0 private UnityEngine.Transform cameraEffectPoint; // 0xa8 public Colorful.LensDistortionBlur blur; // 0xb0 private System.Single restView; // 0xb8 public System.Boolean Lookat; // 0xbc public System.Boolean useLookat; // 0xbd public UnityEngine.Animator CameraAnima; // 0xc0 // Methods public System.Void SetDeath(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public static CameraManager getInstance(); // 0x1e11470 public System.Void createPlayer(); // 0x1e23c98 public System.Void CameraPositionControl(); // 0x1e23c98 public System.Void CameraFollow(); // 0x1e23c98 public System.Void SceneEffect(System.Boolean seeplayer, System.Boolean seeenemy, UnityEngine.GameObject effect); // 0x1c8fbb4 public System.Void SceneEffectClose(); // 0x1e23c98 public System.Void Blankscreen(); // 0x1e23c98 public System.Void MotionBlurOpen(); // 0x1e23c98 public System.Void MotionBlurClose(); // 0x1e23c98 public System.Void CloseBlacksceen(); // 0x1e23c98 public System.Void BoomShark(System.Single duration, UnityEngine.Vector3 strength, System.Int32 count, System.Boolean iscomplete); // 0x1c8fbb4 public System.Void Shark(System.Single duration, UnityEngine.Vector3 strength, System.Int32 count, System.Boolean iscomplete); // 0x1c8fbb4 public System.Void TimeScaleSlow(System.Single t); // 0x1e25a40 public System.Void TimeRest(); // 0x1e23c98 public System.Void ViewChange(System.Single view, System.Single duration); // 0x1e25aa0 public System.Void ViewRest(); // 0x1e23c98 public System.Void ShowSaijiaUIbackgroun(); // 0x1e23c98 public System.Void CloseSaijiaUIbackgroun(); // 0x1e23c98 public System.Void OpenUIEffect1(); // 0x1e23c98 public System.Void OpenUIEffect2(); // 0x1e23c98 public System.Void ShowTankUI(); // 0x1e23c98 public System.Void CloseTankUI(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BoomShark>b__34_0(); // 0x1e23c98 private System.Void <BoomShark>b__34_1(); // 0x1e23c98 private System.Void <Shark>b__35_0(); // 0x1e23c98 private System.Void <Shark>b__35_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraRotateCanvas : UnityEngine.MonoBehaviour { // Fields public System.Boolean BillboardX; // 0x20 public System.Boolean BillboardY; // 0x21 public System.Boolean BillboardZ; // 0x22 public System.Single OffsetToCamera; // 0x24 protected UnityEngine.Vector3 localStartPosition; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraShark : UnityEngine.MonoBehaviour { // Fields public SharkType sharkType; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DeathScreenEffect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material deathScreenMaterial; // 0x20 private UnityEngine.UI.RawImage rawImage; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Boolean PlayerIsDead(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GrayscaleController : UnityEngine.MonoBehaviour { // Fields public System.Single blend; // 0x20 private UnityEngine.Material _material; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void CreateMaterialIfNeeded(); // 0x1e23c98 private System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void EnableGrayscale(System.Boolean enable); // 0x1e292d4 public System.Collections.IEnumerator FadeToGray(System.Single duration); // 0x1e1c504 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GrayscaleController.<FadeToGray>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GrayscaleController <>4__this; // 0x20 public System.Single duration; // 0x28 private System.Single <timer>5__2; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class ChatMsgItem : CellView { // Fields public UnityEngine.Sprite[] sprites; // 0x20 public UnityEngine.Sprite speakerSprite; // 0x28 public UnityEngine.Sprite[] specialLinkSprite; // 0x30 protected const System.Int32 SpecialLinkSpriteIndexTeamBoss; // 0x0 protected const System.Int32 SpecialLinkSpriteIndexUnionAsk; // 0x0 protected const System.Int32 SpecialLinkSpriteIndexLeagueAsk; // 0x0 public UnityEngine.UI.Image specialLinkImage; // 0x38 public UnityEngine.UI.Text allianceNameText; // 0x40 public UnityEngine.UI.Image typeImage; // 0x48 public UnityEngine.UI.Text msgText; // 0x50 protected System.Action<NewLAtmCommonSocket.Chat.ChatMessage> callBack; // 0x58 private const System.String beforeTwoChac; // 0x0 protected NewLAtmCommonSocket.Chat.ChatMessage chatMessage; // 0x60 protected UnityEngine.UI.ContentSizeFitter ContentSizeFitter; // 0x68 protected const System.Int32 ChannelSpriteIndexWorld; // 0x0 protected const System.Int32 ChannelSpriteIndexFullServer; // 0x0 protected const System.Int32 ChannelSpriteIndexAlliance; // 0x0 protected const System.Int32 ChannelSpriteIndexLeague; // 0x0 // Methods protected UnityEngine.Sprite GetSpecialLinkSprite(System.Int32 index); // 0x1e1bf7c protected UnityEngine.Sprite GetAllianceAskLinkSprite(System.Collections.Generic.Dictionary<System.String,System.Object> jsonData); // 0x1e20b20 protected UnityEngine.Sprite GetChannelTypeSprite(NewLAtmCommonSocket.Chat.BroadcastType bcType); // 0x1e1bf7c protected System.Void ApplyChannelTypeSprite(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public override System.Void SetData(T t); // 0x1c8fbb4 protected virtual System.Void ShowUI(); // 0x1e23c98 protected System.Void ResetPosition(); // 0x1e23c98 public System.Void SetLinClickAction(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void ClickLink(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChatMsgItemPerson : ChatMsgItem { // Fields public UnityEngine.UI.Image head; // 0x70 public UnityEngine.UI.Image frame; // 0x78 public UnityEngine.UI.Image title; // 0x80 public UnityEngine.UI.Image Title_Bg; // 0x88 public UnityEngine.UI.Text title_Text; // 0x90 public UnityEngine.UI.Text nickNameText; // 0x98 public UnityEngine.UI.Text vipLv; // 0xa0 // Methods protected override System.Void ShowUI(); // 0x1e23c98 public System.Void BtnConInfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChatSpeakerTip : BasePanel<ChatSpeakerTip> { // Fields private NewLAtmCommonSocket.Chat.ChatMessage chatMessage; // 0x30 public UnityEngine.UI.Text chatMessageNickName; // 0x38 public MarqueeEffect chatMessageText; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChatWindow : BasePanel<ChatWindow> { // Fields public SingleButtonParent singleParent; // 0x30 public UnityEngine.UI.InputField inputText; // 0x38 public UnityEngine.UI.InputField speakerInputField; // 0x40 public UnityEngine.UI.Text senCdText; // 0x48 public UnityEngine.UI.Text speakerSenCdText; // 0x50 public UnityEngine.UI.Text speakerNumText; // 0x58 public UnityEngine.UI.Text noChatTip; // 0x60 public MButton sendBtn; // 0x68 public MButton speakerSendBtn; // 0x70 public MButton speakerAddBtn; // 0x78 public MButton speakerBtn; // 0x80 public MButton exitBtn; // 0x88 public MButton speakerPanelCloseBtn; // 0x90 public UnityEngine.GameObject speakerPanel; // 0x98 public UnityEngine.GameObject inputObj; // 0xa0 public UnityEngine.GameObject noChatObj; // 0xa8 public UnityEngine.GameObject canChatObj; // 0xb0 public UnityEngine.Transform messageContain; // 0xb8 public static NewLAtmCommonSocket.Chat.BroadcastType curType; // 0x0 private System.Collections.Generic.List<NewLAtmCommonSocket.Chat.ChatMessage> msgItems; // 0xc0 private System.Collections.Generic.List<ChatMsgItem> chatMsgItems; // 0xc8 public UnityEngine.UI.ScrollRect scroller; // 0xd0 public UnityEngine.GameObject MessagePrefab; // 0xd8 public UnityEngine.GameObject MessagePrefabPerson; // 0xe0 public UnityEngine.UI.Text chatMessageNickName; // 0xe8 public MarqueeEffect chatMessageText; // 0xf0 public UnityEngine.GameObject worldChatBtn; // 0xf8 public UnityEngine.GameObject allianceChatBtn; // 0x100 public UnityEngine.GameObject leagueChatBtn; // 0x108 public UnityEngine.Sprite[] TitleSpitle; // 0x110 public UnityEngine.Sprite[] TitleSBgpitle; // 0x118 private System.Int32 sendCd; // 0x120 private System.Int32 curApplyUnionId; // 0x124 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void SendMessage(NewLAtmCommonSocket.Chat.BroadcastType type, System.String str, NewLAtmCommonSocket.Chat.MessageType messageType); // 0x1c8fbb4 private System.Void SendMessage(); // 0x1e23c98 private System.Void SendSpeakerMessage(); // 0x1e23c98 private System.Void BuySpeakerCnt(); // 0x1e23c98 public System.Void ShowMsg(System.Int32 type); // 0x1e24080 private System.Collections.IEnumerator delay(); // 0x1e1bcd8 private System.Void RefreshMsg(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac private System.Void ShowContent(); // 0x1e23c98 private System.Void ShowSpeakerPanel(); // 0x1e23c98 private System.Void CloseSpeakerPanel(); // 0x1e23c98 private System.Void ShowSpeakerPanel(System.Boolean isShow); // 0x1e292d4 private System.Void SendBtnRefresh(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void LinkAction(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac private System.Void ApplyJoinLeague(System.String allianceId); // 0x1e292ac private System.Void GetApplyInfo(System.String txt); // 0x1e292ac private System.Void ShowFullServerMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac private System.Void Close(); // 0x1e23c98 public System.Void TestBrocast(); // 0x1e23c98 private System.Void ApplyTeamBossFight(System.Int32 roomId); // 0x1e24080 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <SendMessage>b__34_0(System.Int32 code); // 0x1e24080 private System.Void <SendSpeakerMessage>b__36_0(System.Int32 code); // 0x1e24080 private System.Void <BuySpeakerCnt>b__37_0(); // 0x1e23c98 private System.Void <ApplyTeamBossFight>b__55_0(EMultiplayerResult msg); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class ChatWindow.<>c : System.Object { // Fields public static readonly ChatWindow.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__50_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ApplyJoinLeague>b__50_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ChatWindow.<>c__DisplayClass49_0 : System.Object { // Fields public ChatWindow <>4__this; // 0x10 public System.String allianceId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LinkAction>b__0(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ChatWindow.<delay>d__39 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ChatWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MEmojiText : UnityEngine.UI.Text { // Fields private const System.Boolean EMOJI_LARGE; // 0x0 private static System.Collections.Generic.Dictionary<System.String,MEmojiText.EmojiInfo> EmojiIndex; // 0x0 private readonly UnityEngine.UIVertex[] m_TempVerts; // 0x108 // Methods public System.Void ClearData(); // 0x1e23c98 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct MEmojiText.EmojiInfo : { // Fields public System.Single x; // 0x10 public System.Single y; // 0x14 public System.Single size; // 0x18 public System.Int32 len; // 0x1c // Methods } // Assembly-CSharp.dll public class MainPanelChatMsgItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] sprites; // 0x20 public UnityEngine.Sprite speakerSprite; // 0x28 public UnityEngine.UI.Image typeImage; // 0x30 public UnityEngine.UI.Text msgText; // 0x38 private System.Int32 length; // 0x40 private NewLAtmCommonSocket.Chat.ChatMessage message; // 0x48 private System.Action callBack; // 0x50 // Methods public System.Void Init(NewLAtmCommonSocket.Chat.ChatMessage chatMessage, System.Action action); // 0x1e2a6c4 private System.Void ApplyMainChannelTypeSprite(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac private System.String GeShowStr(System.String str); // 0x1e20b20 public System.Void ClickLink(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MarqueeEffect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text textComponent; // 0x20 public System.Single scrollSpeed; // 0x28 private UnityEngine.RectTransform textRectTransform; // 0x30 private System.Single textWidth; // 0x38 private UnityEngine.Vector2 startPosition; // 0x3c private System.Single size; // 0x44 private UnityEngine.Canvas canvas; // 0x48 private System.Boolean isInit; // 0x50 // Methods private System.Void Init(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateTextWidth(); // 0x1e23c98 public System.Void SetText(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Main : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnderlineClickHandler : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields private System.Action pointClickAction; // 0x20 // Methods public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void RemoveAction(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AreaTrg : UnityEngine.MonoBehaviour { // Fields public System.Int32 area; // 0x20 // Methods private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TransTrg : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DamageNum : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform headtarget; // 0x20 public UnityEngine.UI.Text NumText; // 0x28 private UnityEngine.Vector3 sceenPoint; // 0x30 private UnityEngine.Vector3 UIpoint; // 0x3c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Init(UnityEngine.Transform target, System.Int32 num); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AchievementType : { // Fields public System.Int32 value__; // 0x10 public const AchievementType equipment = 1; // 0x0 public const AchievementType role = 2; // 0x0 public const AchievementType rune = 3; // 0x0 public const AchievementType card = 4; // 0x0 public const AchievementType player = 5; // 0x0 public const AchievementType level = 6; // 0x0 public const AchievementType daily = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class AchievementDataManager : SingleMono<AchievementDataManager> { // Fields private static System.String SAVE_ACHIEVEMENT_DATA; // 0x0 public const System.Int32 DailyMissionTag; // 0x0 public const System.Int32 WeeklyMissionTag; // 0x0 public const System.Int32 NewPlayerRecruitMissionTag; // 0x0 public const System.Int32 ProgressRewardMissionType; // 0x0 public const System.Int32 DailyLoginMissionType; // 0x0 private System.Collections.Generic.List<Achievement> AchievementList; // 0x20 private readonly System.Collections.Generic.HashSet<System.Int32> _dailyProgressRewardClaimedIds; // 0x28 private readonly System.Collections.Generic.HashSet<System.Int32> _weeklyProgressRewardClaimedIds; // 0x30 public System.DateTime currentTime; // 0x38 public ObscuredInt CurrentDailyAchievementCount; // 0x40 public ObscuredInt FinishStoryModeTimesTotal; // 0x68 public ObscuredInt FinishStoryModeTimesToday; // 0x90 public ObscuredInt EnterPVPTimesTotal; // 0xb8 public ObscuredInt EnterPVPTimesToday; // 0xe0 public ObscuredInt WinPVPTimesTotal; // 0x108 public ObscuredInt WinPVPTimesToday; // 0x130 public ObscuredInt FinishPrisionTimesTotal; // 0x158 public ObscuredInt FinishPrisionTimesToday; // 0x180 public ObscuredInt FinishPSTowerTimesTotal; // 0x1a8 public ObscuredInt FinishPSTowerTimesToday; // 0x1d0 public ObscuredInt EquipmentNumber; // 0x1f8 public ObscuredInt EquipmentLevelUpTimesTotal; // 0x220 public ObscuredInt EquipmentLevelUpTimesToday; // 0x248 public ObscuredInt[] EquipmentQualityNumber; // 0x270 public ObscuredInt RuneNumber; // 0x278 public ObscuredInt[] RuneQualityNumber; // 0x2a0 public ObscuredInt CardNumber; // 0x2a8 public ObscuredInt[] CardQualityNumber; // 0x2d0 public ObscuredInt ZecterNumber; // 0x2d8 public ObscuredInt[] ZecterQualityNumber; // 0x300 public System.Boolean endJoureny; // 0x308 public ObscuredInt selectRoleId; // 0x30c // Methods public System.Collections.Generic.List<Achievement> get_DailyProgressRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<Achievement> get_WeeklyProgressRewards(); // 0x1e1bcd8 private System.String SaveAchievementData(System.Boolean send, System.Boolean reportWire); // 0x1c8fbb4 private System.Void ReadAchievementData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void ClearWeeklyData(); // 0x1e23c98 private System.String BuildProgressRewardClaimedIdsString(System.Collections.Generic.HashSet<System.Int32> claimedIds); // 0x1e20b20 private System.Void ParseProgressRewardClaimedIdsString(System.String data, System.Collections.Generic.HashSet<System.Int32> claimedIds); // 0x1e2a6c4 private System.Void LoadProgressRewardClaimArchive(System.String dailyClaimData, System.String weeklyClaimData); // 0x1e2a6c4 private System.Void RebuildProgressRewardClaimCacheFromState(); // 0x1e23c98 private System.Void CollectProgressRewardClaimedIdsFromState(System.Int32 missionTag, System.Collections.Generic.HashSet<System.Int32> claimedIds); // 0x1e25634 private System.Void SyncProgressRewardClaimStateByTag(System.Int32 missionTag, System.Collections.Generic.HashSet<System.Int32> claimedIds); // 0x1e25634 public System.Int32 GetTotalPointsByTag(System.Int32 missionTag); // 0x1e0584c public System.Collections.Generic.List<Achievement> GetProgressRewardsByTag(System.Int32 missionTag); // 0x1e1bf7c public System.Int32 GetMaxNeedPointByTag(System.Int32 missionTag); // 0x1e0584c private System.Boolean RefreshProgressRewardStatusByTag(System.Int32 missionTag); // 0x1e12c98 private System.Void RefreshProgressRewardStatus(); // 0x1e23c98 public System.Void CountDailyFinishTime(System.Int32 levelType); // 0x1e24080 public System.Void CountWeeklyFinishTime(System.Int32 levelType); // 0x1e24080 public System.Void CountNewPlayerRecruitFinishTime(System.Int32 levelType); // 0x1e24080 public System.Void CountNewPlayerRecruitDailyLogin(); // 0x1e23c98 public System.Void CheckWeeklyAchievement(); // 0x1e23c98 private System.String BuildWeeklyFinishTimeString(); // 0x1e1bcd8 private System.Void ApplyWeeklyFinishTimeString(System.String data); // 0x1e292ac public System.Void SetAchievementServerSocketData(AchievementDataResponse data); // 0x1e292ac public System.Void SetAchievementListSocketData(AllAchievementInfoResponse data); // 0x1e292ac public System.Void InitData(); // 0x1e23c98 public System.Collections.Generic.List<Achievement> getAchievementList(); // 0x1e1bcd8 public System.Boolean GetProgressById(System.Int32 id, out System.Int32& current, out System.Int32& target); // 0x1e132fc private System.Boolean TryGetSpecificRoleMissionProgress(Achievement achievement, out System.Int32& current, out System.Int32& target); // 0x1e19e3c private System.Boolean TryGetWeeklyProgressByAchievement(Achievement achievement, out System.Int32& current, out System.Int32& target); // 0x1e19e3c private System.Int32 GetWeeklyProgressCurrent(Achievement achievement); // 0x1e08f3c private System.Int32 GetWeeklyProgressTarget(Achievement achievement); // 0x1e08f3c private System.Int32 GetReachedWeeklyMissionCount(); // 0x1e055d0 private System.Boolean IsWeeklyRoleLevelUpTimesMission(Achievement achievement); // 0x1e192c4 private System.Void IncreaseWeeklyRuntimeProgress(System.Predicate<Achievement> match, System.Int32 delta, System.Boolean persist); // 0x1e29c90 public System.Void CountStoryMode(); // 0x1e23c98 public System.Void CountEnterPVPTimes(); // 0x1e23c98 public System.Void CountWinPVPTimes(); // 0x1e23c98 public System.Void CountFinishPrisionTimes(); // 0x1e23c98 public System.Void CountFinishPSTowerTimes(); // 0x1e23c98 public System.Void CountEquipmentLevelUpTimes(System.Int32 key, System.Boolean persist); // 0x1e25660 public System.Void CountRoleLevelUpTimes(System.Int32 key); // 0x1e24080 public System.Void CountEquipmentNumber(System.Boolean send); // 0x1e292d4 public System.Void CountEquipmentQualityNumber(EquipmentData equ, System.Boolean send); // 0x1e2a6ec public System.Void CountRuneNumber(); // 0x1e23c98 public System.Void CountRuneQualityNumber(RunesData rune); // 0x1e292ac public System.Void CountZecterNumber(); // 0x1e23c98 public System.Void CountZecterQualityNumber(ZectersData zec); // 0x1e292ac public System.Void CountCardNumber(); // 0x1e23c98 public System.Void CountCardQualityNumber(CardData card); // 0x1e292ac public ObscuredInt getRoleNumberOfLevel(ObscuredInt level); // 0x1c8fbb4 public ObscuredInt getRoleNumberOfQuality(ObscuredInt quality); // 0x1c8fbb4 private System.Void EnsureWeeklyDataResetOnRead(); // 0x1e23c98 private System.Boolean ShouldResetWeeklyData(System.String weekData); // 0x1e192c4 private System.Int32 GetChineseWeek(System.DayOfWeek dayOfWeek); // 0x1e0584c private System.Int32 GetCurrentMaxHeroStar(); // 0x1e055d0 private System.Int32 GetCurrentMaxCardQuality(); // 0x1e055d0 private System.Int32 GetCurrentMaxEquipmentQuality(); // 0x1e055d0 private System.Void EnsureEquipmentQualityNumberCapacity(System.Int32 quality); // 0x1e24080 private System.Int32 GetEquipmentQualityCount(ObscuredInt quality); // 0x1e06550 private System.Int32 GetCardQualityCount(ObscuredInt quality); // 0x1e06550 private System.Int32 GetRuneQualityCount(ObscuredInt quality); // 0x1e06550 private System.Int32 GetCurrentMaxRuneQuality(); // 0x1e055d0 private Achievement FindAchievementById(System.Int32 id); // 0x1e1bf7c public System.Void CheckMissionAchievement(AchievementType type); // 0x1e24080 public System.Void CheckMissionAchievement(); // 0x1e23c98 public System.Void AddAchievementAward(Achievement ach); // 0x1e292ac private System.Boolean TryAddUnifiedRewardItems(Achievement ach); // 0x1e192c4 private System.Void AddUnifiedRewardItem(System.Int32 rewardItemId, System.Int32 rewardItemNumber); // 0x1e24138 public System.Void setAwardGot(Achievement ach); // 0x1e292ac public System.Void setShowComplete(); // 0x1e23c98 private System.Void checkEquipmentAchievement(); // 0x1e23c98 private System.Void checkRoleAchievement(); // 0x1e23c98 private System.Void checkRuneAchievement(); // 0x1e23c98 private System.Void checkCardAchievement(); // 0x1e23c98 private System.Void checkPlayerAchievement(); // 0x1e23c98 private System.Void checkLevelAchievement(); // 0x1e23c98 private System.Void checkDailyAchievement(); // 0x1e23c98 private System.Void checkNewPlayerRecruitAchievement(); // 0x1e23c98 private System.Collections.Generic.List<Achievement> ScreenMissionList(ObscuredInt type); // 0x1c8fbb4 private System.Boolean IsWeeklyMissionReached(Achievement achievement); // 0x1e192c4 private System.Boolean CheckEquipUpgradeCount(Achievement achievement); // 0x1e192c4 private System.Boolean CheckMaxHeroStar(ObscuredInt targetStar); // 0x1e14280 private System.Boolean CheckCardQuality(ObscuredInt targetQuality); // 0x1e14280 public System.Void DebugCheckWeeklyMissionPointTotal(); // 0x1e23c98 private System.Void sortAchievementList(); // 0x1e23c98 private System.Collections.Generic.List<Achievement> getHeroJourneyList(); // 0x1e1bcd8 public Achievement getCurrentHeroJourney(); // 0x1e1bcd8 public System.Boolean HaveTeach(System.Int32 id); // 0x1e12c98 public System.Void CheckHeroJourney(); // 0x1e23c98 public System.Void FinishTeach(ObscuredInt TeachID); // 0x1c8fbb4 public System.Void FinishLevel(ObscuredInt Type, System.Int32 mapID); // 0x1c8fbb4 public System.Void FinishIntensify(ObscuredInt type, System.Boolean persist); // 0x1c8fbb4 public System.Void PersistAchievementObservationBundle(); // 0x1e23c98 public System.Void PersistEquipmentLevelUpAchievements(); // 0x1e23c98 public System.Void SaveEndJoureny(); // 0x1e23c98 public System.Boolean IsEndJoureny(); // 0x1e12ab8 public System.Void SaveSelectHeroId(ObscuredInt skinsid); // 0x1c8fbb4 public ObscuredInt GetSelectHeroId(); // 0x1c8fbb4 public System.Void UpLoadGameData(System.String key, System.String value); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class AchievementDataManager.<>c : System.Object { // Fields public static readonly AchievementDataManager.<>c <>9; // 0x0 public static System.Comparison<Achievement> <>9__48_0; // 0x8 public static System.Predicate<Achievement> <>9__76_0; // 0x10 public static System.Comparison<Achievement> <>9__121_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetProgressRewardsByTag>b__48_0(Achievement a, Achievement b); // 0x1e0ae8c internal System.Boolean <CountEquipmentLevelUpTimes>b__76_0(Achievement achievement); // 0x1e192c4 internal System.Int32 <sortAchievementList>b__121_0(Achievement a, Achievement b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class AchievementDataManager.<>c__DisplayClass79_0 : System.Object { // Fields public EquipmentData equ; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CountEquipmentQualityNumber>b__0(Achievement achievement); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class AchievementDataManager.<>c__DisplayClass81_0 : System.Object { // Fields public RunesData rune; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CountRuneQualityNumber>b__0(Achievement achievement); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class AchievementDataManager.<>c__DisplayClass85_0 : System.Object { // Fields public CardData card; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CountCardQualityNumber>b__0(Achievement achievement); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class AutoManger : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 State; // 0x20 public System.String Remark; // 0x28 public System.Int32 JumpID; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AutoUIManger : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<AutoManger> autoMangers; // 0x20 private System.Collections.Generic.Dictionary<System.String,AutoManger> autoMangerLookup; // 0x28 // Methods public System.Collections.Generic.List<AutoManger> get_AutoMangers(); // 0x1e1bcd8 public System.Boolean CanOpenPanelByAutoManger(PanelName panelName); // 0x1e12c98 public System.Boolean CanOpenPanelByAutoManger(System.String panelName); // 0x1e192c4 public AutoManger GetAutoManger(PanelName panelName); // 0x1e1bf7c public AutoManger GetAutoManger(System.String panelName); // 0x1e20b20 private System.Void EnsureAutoMangerLookup(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BasicData : System.Object { // Fields public const System.Int32 PackageCapacity; // 0x0 public const System.Int32 RunePackageCapacity; // 0x0 public const System.Int32 MaxScene; // 0x0 public const System.String PlayerLevle; // 0x0 public const System.String PlayerExp; // 0x0 public const System.String CurrentScene; // 0x0 public const System.String ELITE_SCENE; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AttributeEnum : { // Fields public System.Int32 value__; // 0x10 public const AttributeEnum RoleAttackType = 0; // 0x0 public const AttributeEnum RoleQuality = 1; // 0x0 public const AttributeEnum RoleSpecies = 2; // 0x0 public const AttributeEnum RoleIsOwn = 3; // 0x0 public const AttributeEnum RoleSkin = 4; // 0x0 public const AttributeEnum EquipmentQuality = 5; // 0x0 public const AttributeEnum EquipmentPart = 6; // 0x0 // Methods } // Assembly-CSharp.dll public enum ThingType : { // Fields public System.Int32 value__; // 0x10 public const ThingType Item = 0; // 0x0 public const ThingType Card = 1; // 0x0 public const ThingType Rune = 2; // 0x0 public const ThingType Equipment = 3; // 0x0 public const ThingType Zecter = 4; // 0x0 public const ThingType Gift = 5; // 0x0 // Methods } // Assembly-CSharp.dll public struct KeyValue : { // Fields public System.String Key; // 0x10 public ObscuredFloat Value; // 0x18 // Methods public System.String get_LKey(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PlayerData : System.Object { // Fields public System.String PlayerName; // 0x10 public System.String icon; // 0x18 public System.String Headicon; // 0x20 public ObscuredInt Exp; // 0x28 public ObscuredInt Scene; // 0x50 public ObscuredInt EliteScene; // 0x78 public ObscuredInt CrazyScene; // 0xa0 public ObscuredInt Level; // 0xc8 public ObscuredInt vipLevel; // 0xf0 public ObscuredInt totalPay; // 0x118 public ObscuredInt todayPay; // 0x140 public ObscuredInt totalPower; // 0x168 public ObscuredInt MaxLevel; // 0x190 public ObscuredInt MaxScene; // 0x1b8 public ObscuredInt DegreeLevel; // 0x1e0 public ObscuredInt DegreeNumber; // 0x208 public System.Collections.Generic.List<System.Int32> teamList; // 0x230 public ObscuredInt SelectheroID; // 0x238 public System.String SelectString; // 0x260 public System.Int64 NextUniqueId; // 0x268 // Methods public override System.String ToString(); // 0x1e1bcd8 public static PlayerData Parse(System.String saveDataString); // 0x1e1bcd8 public static PlayerData Parse(PlayDataResponse resp); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FightAttribute : System.Object { // Fields public ObscuredFloat HP; // 0x10 public ObscuredFloat Attack; // 0x28 public ObscuredFloat PhysicsDefense; // 0x40 public ObscuredFloat MagicDefense; // 0x58 public ObscuredFloat Speed; // 0x70 public ObscuredFloat Dodge; // 0x88 public ObscuredFloat IgnoreDefense; // 0xa0 public ObscuredFloat CritChance; // 0xb8 public ObscuredFloat CritDamage; // 0xd0 public ObscuredFloat AbnormalCondition; // 0xe8 public ObscuredFloat ColdDown; // 0x100 public ObscuredFloat AntiMd; // 0x118 public ObscuredFloat AntiCri; // 0x130 public ObscuredFloat AntiIgoD; // 0x148 public ObscuredFloat AntiCriDmg; // 0x160 public ObscuredFloat HitRate; // 0x178 public ObscuredFloat AntiPd; // 0x190 public ObscuredFloat Clear; // 0x1a8 public System.Single AtmInc; // 0x1c0 public System.Single UniInc; // 0x1c4 public System.Single MonsterInc; // 0x1c8 public System.Single AtmDef; // 0x1cc public System.Single UniDef; // 0x1d0 public System.Single MonsterDef; // 0x1d4 public ObscuredFloat MoveSpeed; // 0x1d8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinLevelData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt LV; // 0x38 public ObscuredInt Rarity; // 0x60 public ObscuredInt SkinDebris; // 0x88 public ObscuredInt Material; // 0xb0 public ObscuredInt MaterialNum; // 0xd8 public ObscuredInt CoreRarity; // 0x100 public ObscuredInt CoreNum; // 0x128 public ObscuredInt Gold; // 0x150 public ObscuredInt Value; // 0x178 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupPrefixsData : System.Object { // Fields public ObscuredInt contribution; // 0x10 public System.String prefix; // 0x38 public ObscuredInt level; // 0x40 public ObscuredInt id; // 0x68 // Methods public System.String get_Lprefix(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupMsgData : System.Object { // Fields public ObscuredInt id; // 0x10 public System.String describe; // 0x38 // Methods public System.String get_Ldescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupRedPacketData : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt chargemin; // 0x38 public ObscuredInt chargemax; // 0x60 public System.String name; // 0x88 public ObscuredInt diamond; // 0x90 public ObscuredInt number; // 0xb8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupTaskData : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt task; // 0x38 public System.String name; // 0x60 public System.String describe; // 0x68 public ObscuredInt task_type; // 0x70 public ObscuredInt damage; // 0x98 public ObscuredInt pass_time; // 0xc0 public ObscuredInt day_time; // 0xe8 public ObscuredInt diamond; // 0x110 public ObscuredInt gold; // 0x138 public ObscuredInt contribution; // 0x160 public ObscuredInt money; // 0x188 // Methods public System.String get_Lname(); // 0x1e1bcd8 public System.String get_Ldescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GrouptaskRewardData : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt degree; // 0x38 public ObscuredInt item; // 0x60 public ObscuredInt number; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupShop : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt type; // 0x38 public ObscuredInt itemid; // 0x60 public ObscuredInt number; // 0x88 public ObscuredInt limit; // 0xb0 public ObscuredInt cost_type; // 0xd8 public ObscuredInt cost; // 0x100 public ObscuredInt LimitTime; // 0x128 // Methods public override System.String ToString(); // 0x1e1bcd8 public static GroupShop Parse(System.String str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroData : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public ObscuredInt DebrisID; // 0x38 public ObscuredInt[] skins; // 0x60 public ObscuredInt independAttr; // 0x68 public System.String RoleName; // 0x90 public System.String RoleIcon; // 0x98 public System.String BackIcon; // 0xa0 public System.String RoleModel; // 0xa8 public System.String Describe; // 0xb0 public ObscuredInt Species; // 0xb8 public ObscuredInt AttackType; // 0xe0 public ObscuredInt Rarity; // 0x108 public ObscuredInt SkinLevel; // 0x130 public ObscuredInt SkinRarity; // 0x158 public ObscuredInt SkinDebris; // 0x180 public ObscuredFloat HP; // 0x1a8 public ObscuredFloat Attack; // 0x1c0 public ObscuredFloat PhysicsDefense; // 0x1d8 public ObscuredFloat MagicDefense; // 0x1f0 public ObscuredFloat AntiMd; // 0x208 public ObscuredFloat AntiCri; // 0x220 public ObscuredFloat AntiIgoD; // 0x238 public ObscuredFloat AntiCriDmg; // 0x250 public ObscuredFloat HitRate; // 0x268 public ObscuredFloat AntiPd; // 0x280 public ObscuredFloat Speed; // 0x298 public ObscuredFloat Dodge; // 0x2b0 public ObscuredFloat IgnoreDefense; // 0x2c8 public ObscuredFloat CritChance; // 0x2e0 public ObscuredFloat CritDamage; // 0x2f8 public ObscuredFloat AbnormalCondition; // 0x310 public ObscuredFloat HPInc; // 0x328 public ObscuredFloat AttackInc; // 0x340 public ObscuredFloat PhysicsDefenseInc; // 0x358 public ObscuredFloat MagicDefenseInc; // 0x370 public ObscuredFloat HPWeighing; // 0x388 public ObscuredFloat AttactWeighing; // 0x3a0 public ObscuredFloat HPWeighingsuper; // 0x3b8 public ObscuredFloat AttactWeighingsuper; // 0x3d0 public ObscuredFloat ColdDown; // 0x3e8 public ObscuredInt Ability; // 0x400 public ObscuredInt CaptainSkill; // 0x428 public ObscuredInt[] Skill; // 0x450 public ObscuredInt[] SkillBox; // 0x458 public ObscuredInt[] Passive; // 0x460 public ObscuredInt[] AddSkill; // 0x468 public CodeStage.AntiCheat.ObscuredTypes.ObscuredBool IsNewRole; // 0x470 public ObscuredInt Level; // 0x47c public ObscuredInt Quality; // 0x4a4 public CodeStage.AntiCheat.ObscuredTypes.ObscuredBool isOwn; // 0x4cc public ObscuredInt RoleExp; // 0x4d8 public ObscuredInt curSkin; // 0x500 public ObscuredInt breakExp; // 0x528 public ObscuredFloat CurrentHP; // 0x550 public ObscuredInt DegreeExp; // 0x568 public ObscuredInt DegreeNumber; // 0x590 public ObscuredInt curAttributeLv; // 0x5b8 public ObscuredInt curAwakenLv; // 0x5e0 public ObscuredInt curSuperAwakeLv; // 0x608 public System.Collections.Generic.List<ObscuredInt> awakeSkillIds; // 0x630 public ObscuredInt awakeRouteType; // 0x638 public ObscuredInt SpineSkill; // 0x660 public ObscuredInt SpineItem; // 0x688 public ObscuredInt curSpinekill; // 0x6b0 public System.Single UnClear; // 0x6d8 public System.Int32 New; // 0x6dc private System.Collections.Generic.Dictionary<ObscuredInt,System.Collections.Generic.Dictionary<ObscuredInt,SkinPowerGemData>> skinEquipmentDic; // 0x6e0 private System.Collections.Generic.List<EquipmentData> equipments; // 0x6e8 private System.Collections.Generic.List<CardData> cards; // 0x6f0 private System.Collections.Generic.List<RunesData> rune; // 0x6f8 private ZectersData zecter; // 0x700 private System.Collections.Generic.List<SkillData> ownSkills; // 0x708 public ObscuredInt[] tiesLevel; // 0x710 private ObscuredInt currentPower; // 0x718 private System.Int32 powerCacheFrame; // 0x740 public System.Collections.Generic.List<PlaneSave> planes; // 0x748 // Methods public System.String get_LRoleName(); // 0x1e1bcd8 public System.String get_LBackIcon(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.String get_LAttackType(); // 0x1e1bcd8 public System.Boolean get_IsAdditionNew(); // 0x1e12ab8 public ObscuredInt get_MaxLevel(); // 0x1c8fbb4 public System.Void set_SkinEquipmentDic(System.Collections.Generic.Dictionary<ObscuredInt,System.Collections.Generic.Dictionary<ObscuredInt,SkinPowerGemData>> value); // 0x1e292ac public System.Collections.Generic.Dictionary<ObscuredInt,System.Collections.Generic.Dictionary<ObscuredInt,SkinPowerGemData>> get_SkinEquipmentDic(); // 0x1e1bcd8 public System.Void set_Equipments(System.Collections.Generic.List<EquipmentData> value); // 0x1e292ac public System.Collections.Generic.List<EquipmentData> get_Equipments(); // 0x1e1bcd8 public System.Void set_Cards(System.Collections.Generic.List<CardData> value); // 0x1e292ac public System.Collections.Generic.List<CardData> get_Cards(); // 0x1e1bcd8 public System.Void set_Rune(System.Collections.Generic.List<RunesData> value); // 0x1e292ac public System.Collections.Generic.List<RunesData> get_Rune(); // 0x1e1bcd8 public System.Void set_Zecter(ZectersData value); // 0x1e292ac public ZectersData get_Zecter(); // 0x1e1bcd8 public System.Void set_OwnSkills(System.Collections.Generic.List<SkillData> value); // 0x1e292ac public System.Collections.Generic.List<SkillData> get_OwnSkills(); // 0x1e1bcd8 public ObscuredInt get_lastPower(); // 0x1c8fbb4 public System.Void SetLastPower(); // 0x1e23c98 public System.Void InvalidatePowerCache(); // 0x1e23c98 public ObscuredInt get_CurrentPower(); // 0x1c8fbb4 private ObscuredInt CalculatePower(); // 0x1c8fbb4 public static HeroData Parse(RoleData role); // 0x1e1bcd8 public System.Void AddDegreeExp(System.Int32 exp); // 0x1e24080 public System.Void ActivateSpinSkill(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RoleData : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public ObscuredInt DebrisID; // 0x38 public ObscuredInt[] skins; // 0x60 public System.String RoleName; // 0x68 public System.String RoleIcon; // 0x70 public System.String BackIcon; // 0x78 public System.String RoleModel; // 0x80 public System.String Describe; // 0x88 public ObscuredInt Species; // 0x90 public ObscuredInt AttackType; // 0xb8 public ObscuredInt Rarity; // 0xe0 public ObscuredFloat HP; // 0x108 public ObscuredFloat Attack; // 0x120 public ObscuredFloat PhysicsDefense; // 0x138 public ObscuredFloat MagicDefense; // 0x150 public ObscuredFloat AntiMd; // 0x168 public ObscuredFloat AntiCri; // 0x180 public ObscuredFloat AntiIgoD; // 0x198 public ObscuredFloat AntiCriDmg; // 0x1b0 public ObscuredFloat HitRate; // 0x1c8 public ObscuredFloat AntiPd; // 0x1e0 public ObscuredFloat Speed; // 0x1f8 public ObscuredFloat Dodge; // 0x210 public ObscuredFloat IgnoreDefense; // 0x228 public ObscuredFloat CritChance; // 0x240 public ObscuredFloat CritDamage; // 0x258 public ObscuredFloat AbnormalCondition; // 0x270 public ObscuredFloat HPInc; // 0x288 public ObscuredFloat AttackInc; // 0x2a0 public ObscuredFloat PhysicsDefenseInc; // 0x2b8 public ObscuredFloat MagicDefenseInc; // 0x2d0 public ObscuredFloat HPWeighing; // 0x2e8 public ObscuredFloat AttactWeighing; // 0x300 public ObscuredFloat HPWeighingsuper; // 0x318 public ObscuredFloat AttactWeighingsuper; // 0x330 public ObscuredInt Ability; // 0x348 public ObscuredInt CaptainSkill; // 0x370 public ObscuredInt[] Skill; // 0x398 public ObscuredInt[] SkillBox; // 0x3a0 public System.Boolean IsNewRole; // 0x3a8 public ObscuredInt Level; // 0x3ac public ObscuredInt Quality; // 0x3d4 public System.Boolean isOwn; // 0x3fc public ObscuredInt RoleExp; // 0x400 public ObscuredInt breakExp; // 0x428 public ObscuredFloat CurrentHP; // 0x450 private System.Collections.Generic.List<Equipment> equipments; // 0x468 private System.Collections.Generic.List<RuneData> rune; // 0x470 private ZecterData zecter; // 0x478 private System.Collections.Generic.List<SkillData> ownSkills; // 0x480 private ObscuredInt currentPower; // 0x488 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ItemData : System.Object { // Fields public ObscuredInt ItemID; // 0x10 public ObscuredInt ItemType; // 0x38 public System.String ItemName; // 0x60 public System.String ItemIcon; // 0x68 public System.String Describe; // 0x70 public ObscuredInt CanBeUsed; // 0x78 public ObscuredInt PileAmount; // 0xa0 public ObscuredInt ForHero; // 0xc8 public ObscuredInt NeedQuality; // 0xf0 public ObscuredInt ToQuality; // 0x118 public ObscuredInt SellPrice; // 0x140 public ObscuredInt Value; // 0x168 public ObscuredInt ForRoleID; // 0x190 public ObscuredInt GiftID; // 0x1b8 public System.Collections.Generic.List<ObscuredInt> SceneID; // 0x1e0 public ObscuredInt Quality; // 0x1e8 public ObscuredInt Amount; // 0x210 public ObscuredInt ServerID; // 0x238 public ObscuredInt[] Jump; // 0x260 // Methods public ItemTypeEnum get_Item_Type(); // 0x1e055d0 public System.String get_LItemName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ItemTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const ItemTypeEnum 无 = 0; // 0x0 public const ItemTypeEnum 体力恢复器 = 1; // 0x0 public const ItemTypeEnum 奥特核心 = 2; // 0x0 public const ItemTypeEnum 装备礼包 = 3; // 0x0 public const ItemTypeEnum 进阶券 = 4; // 0x0 public const ItemTypeEnum 角色碎片 = 5; // 0x0 public const ItemTypeEnum 万能碎片 = 6; // 0x0 public const ItemTypeEnum 常规道具 = 7; // 0x0 public const ItemTypeEnum 欧布碎片 = 8; // 0x0 public const ItemTypeEnum 奥特胶囊 = 9; // 0x0 public const ItemTypeEnum 传说英雄选择器 = 10; // 0x0 public const ItemTypeEnum 特殊奥特胶囊 = 11; // 0x0 public const ItemTypeEnum 皮肤能量碎片 = 12; // 0x0 public const ItemTypeEnum 航空港加速芯片 = 13; // 0x0 public const ItemTypeEnum 不进背包道具 = 14; // 0x0 public const ItemTypeEnum 福气值 = 15; // 0x0 public const ItemTypeEnum 宝库碎片 = 23; // 0x0 public const ItemTypeEnum 头像框 = 25; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class EquipmentsCombination : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt[] Equ1; // 0x38 public ObscuredInt[] Equ2; // 0x40 public ObscuredInt[] Equ3; // 0x48 public ObscuredInt[] Equ4; // 0x50 public ObscuredInt Skill; // 0x58 public ObscuredInt Hero; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentsBreak : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Int32 Exclusive; // 0x38 public ObscuredInt[] BreakItem; // 0x40 public ObscuredInt[] BreakNumber; // 0x48 public ObscuredInt[] BreakID; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentsClear : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Min; // 0x38 public ObscuredInt Max; // 0x60 public ObscuredInt Pro; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Int64 UniqueId; // 0x38 public System.String Name; // 0x40 public System.String Icon; // 0x48 public System.String Describe; // 0x50 public ObscuredInt Part; // 0x58 public ObscuredInt Quality; // 0x80 public ObscuredInt Price; // 0xa8 public ObscuredInt Level; // 0xd0 public ObscuredInt LevelMax; // 0xf8 public ObscuredInt Race; // 0x120 public ObscuredInt Attribute1; // 0x148 public ObscuredInt Attribute2; // 0x170 public ObscuredFloat HP; // 0x198 public ObscuredFloat Attack; // 0x1b0 public ObscuredFloat PhysicsDefense; // 0x1c8 public ObscuredFloat MagicDefense; // 0x1e0 public ObscuredFloat Dodge; // 0x1f8 public ObscuredFloat IgnoreDefense; // 0x210 public ObscuredFloat CritChance; // 0x228 public ObscuredFloat ColdDown; // 0x240 public ObscuredFloat HPInc; // 0x258 public ObscuredFloat AttackInc; // 0x270 public ObscuredFloat ClearInc; // 0x288 public ObscuredFloat PhysicsDefenseInc; // 0x2a0 public ObscuredFloat MagicDefenseInc; // 0x2b8 public ObscuredFloat DodgeInc; // 0x2d0 public ObscuredFloat IgnoreDefenseInc; // 0x2e8 public ObscuredFloat CritChanceInc; // 0x300 public ObscuredFloat ColdDownInc; // 0x318 public ObscuredFloat AntiPd; // 0x330 public ObscuredFloat AntiMd; // 0x348 public ObscuredFloat AntiCri; // 0x360 public ObscuredFloat HitRate; // 0x378 public ObscuredFloat AntiIgoD; // 0x390 public ObscuredFloat AntiCriDmg; // 0x3a8 public ObscuredInt[] UpId; // 0x3c0 public ObscuredInt UpPrice; // 0x3c8 public ObscuredInt AttributeId; // 0x3f0 public ObscuredInt AttributeValue; // 0x418 public ObscuredInt Clear; // 0x440 public System.Collections.Generic.List<ObscuredInt> changeAttributeID; // 0x468 public System.Collections.Generic.List<ObscuredInt> specialClearAttribute; // 0x470 public System.Boolean isEquip; // 0x478 public ObscuredInt belongTo; // 0x47c // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public ObscuredInt get_MaxLevel(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Equipment : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Icon; // 0x40 public System.String Describe; // 0x48 public ObscuredInt Part; // 0x50 public ObscuredInt Quality; // 0x78 public ObscuredInt Price; // 0xa0 public ObscuredInt Level; // 0xc8 public ObscuredInt Race; // 0xf0 public ObscuredInt Attribute1; // 0x118 public ObscuredInt Attribute2; // 0x140 public ObscuredFloat HP; // 0x168 public ObscuredFloat Attack; // 0x180 public ObscuredFloat PhysicsDefense; // 0x198 public ObscuredFloat MagicDefense; // 0x1b0 public ObscuredFloat Dodge; // 0x1c8 public ObscuredFloat IgnoreDefense; // 0x1e0 public ObscuredFloat CritChance; // 0x1f8 public ObscuredFloat ColdDown; // 0x210 public ObscuredFloat HPInc; // 0x228 public ObscuredFloat AttackInc; // 0x240 public ObscuredFloat PhysicsDefenseInc; // 0x258 public ObscuredFloat MagicDefenseInc; // 0x270 public ObscuredFloat DodgeInc; // 0x288 public ObscuredFloat IgnoreDefenseInc; // 0x2a0 public ObscuredFloat CritChanceInc; // 0x2b8 public ObscuredFloat ColdDownInc; // 0x2d0 public ObscuredFloat AntiPd; // 0x2e8 public ObscuredFloat AntiMd; // 0x300 public ObscuredFloat AntiCri; // 0x318 public ObscuredFloat HitRate; // 0x330 public ObscuredFloat AntiIgoD; // 0x348 public ObscuredFloat AntiCriDmg; // 0x360 public ObscuredInt[] UpId; // 0x378 public ObscuredInt UpPrice; // 0x380 public ObscuredInt AttributeId; // 0x3a8 public ObscuredInt AttributeValue; // 0x3d0 public System.Collections.Generic.List<ObscuredInt> changeAttributeID; // 0x3f8 public System.Boolean isEquip; // 0x400 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleQuality : System.Object { // Fields public ObscuredInt Level; // 0x10 public ObscuredInt Sell; // 0x38 public ObscuredInt Need; // 0x60 public ObscuredInt MaxLevel; // 0x88 public ObscuredInt Skill1; // 0xb0 public ObscuredInt Skill2; // 0xd8 public ObscuredInt Skill3; // 0x100 public ObscuredInt Skill4; // 0x128 public ObscuredInt Skill5; // 0x150 public ObscuredInt Skill6; // 0x178 public ObscuredFloat AttackRatio; // 0x1a0 public ObscuredFloat HPRatio; // 0x1b8 public ObscuredFloat MDRatio; // 0x1d0 public ObscuredFloat PDRatio; // 0x1e8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PowerGemData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Level; // 0x38 public System.String Name; // 0x60 public System.String NameIcon; // 0x68 public ObscuredInt Type; // 0x70 public ObscuredInt Rarity; // 0x98 public ObscuredInt Attribute; // 0xc0 public System.String AttributeProb; // 0xe8 public System.String ComposeTarget; // 0xf0 public System.String ComposeProb; // 0xf8 public System.String AddId; // 0x100 public ObscuredInt Price; // 0x108 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PowerGemAttributeXML : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Attribute; // 0x38 public ObscuredFloat ValueMin; // 0x40 public ObscuredFloat ValueMax; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PowerGemAttribute : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredFloat value; // 0x38 // Methods public System.Void .ctor(ObscuredInt _id, ObscuredFloat _value); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public static PowerGemAttribute Parse(System.String str); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class SkinPowerGemData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Level; // 0x38 public ObscuredInt type; // 0x60 public ObscuredInt Rarity; // 0x88 public System.Collections.Generic.List<AttributeSaveData> Attribute; // 0xb0 // Methods public override System.String ToString(); // 0x1e1bcd8 public static SkinPowerGemData Parse(System.String str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneBreak : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt RuneID; // 0x38 public ObscuredInt Level; // 0x60 public ObscuredInt Up; // 0x88 public ObscuredInt Item; // 0xb0 public ObscuredInt Number; // 0xd8 public ObscuredInt UpPro; // 0x100 public ObscuredInt[] RecastUp; // 0x128 public ObscuredInt[] RecastPro; // 0x130 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RunesData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Int64 UniqueId; // 0x38 public System.String Name; // 0x40 public System.String Icon; // 0x48 public System.String Describe; // 0x50 public ObscuredInt Level; // 0x58 public ObscuredInt MaxLevel; // 0x80 public ObscuredInt Quality; // 0xa8 public ObscuredInt Price; // 0xd0 public ObscuredInt Exp; // 0xf8 public ObscuredInt TotalExp; // 0x120 public System.Boolean isLocked; // 0x148 public ObscuredInt Follow; // 0x14c public ObscuredFloat HP; // 0x174 public ObscuredFloat Attack; // 0x18c public ObscuredFloat PhysicsDefense; // 0x1a4 public ObscuredFloat MagicDefense; // 0x1bc public ObscuredFloat Dodge; // 0x1d4 public ObscuredFloat CritChance; // 0x1ec public ObscuredFloat CritDamage; // 0x204 public ObscuredFloat IgnoreDefense; // 0x21c public ObscuredInt breakUp; // 0x234 public ObscuredFloat HPInc; // 0x25c public ObscuredFloat AttackInc; // 0x274 public ObscuredFloat PhysicsDefenseInc; // 0x28c public ObscuredFloat MagicDefenseInc; // 0x2a4 public ObscuredFloat DodgeInc; // 0x2bc public ObscuredFloat CritChanceInc; // 0x2d4 public ObscuredFloat CritDamageInc; // 0x2ec public ObscuredFloat IgnoreDefenseInc; // 0x304 public System.Collections.Generic.List<RuneAttribute> Attribute; // 0x320 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public ObscuredInt get_attrAll(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Icon; // 0x40 public System.String Describe; // 0x48 public ObscuredInt Level; // 0x50 public ObscuredInt MaxLevel; // 0x78 public ObscuredInt Quality; // 0xa0 public ObscuredInt Price; // 0xc8 public ObscuredInt Exp; // 0xf0 public ObscuredInt TotalExp; // 0x118 public System.Boolean isLocked; // 0x140 public ObscuredFloat HP; // 0x144 public ObscuredFloat Attack; // 0x15c public ObscuredFloat PhysicsDefense; // 0x174 public ObscuredFloat MagicDefense; // 0x18c public ObscuredFloat Dodge; // 0x1a4 public ObscuredFloat CritChance; // 0x1bc public ObscuredFloat CritDamage; // 0x1d4 public ObscuredFloat IgnoreDefense; // 0x1ec public ObscuredFloat HPInc; // 0x204 public ObscuredFloat AttackInc; // 0x21c public ObscuredFloat PhysicsDefenseInc; // 0x234 public ObscuredFloat MagicDefenseInc; // 0x24c public ObscuredFloat DodgeInc; // 0x264 public ObscuredFloat CritChanceInc; // 0x27c public ObscuredFloat CritDamageInc; // 0x294 public ObscuredFloat IgnoreDefenseInc; // 0x2ac // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZectersData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Int64 UniqueId; // 0x38 public System.String Name; // 0x40 public System.String Icon; // 0x48 public System.String Describe; // 0x50 public System.Int32 Exclusive; // 0x58 public ObscuredInt Quality; // 0x5c public ObscuredInt Price; // 0x84 public ObscuredInt TotalExp; // 0xac public ObscuredFloat HP; // 0xd4 public ObscuredFloat Attack; // 0xec public ObscuredFloat PhysicsDefense; // 0x104 public ObscuredFloat MagicDefense; // 0x11c public ObscuredFloat Dodge; // 0x134 public ObscuredFloat CritChance; // 0x14c public ObscuredFloat CritDamage; // 0x164 public ObscuredFloat ColdDown; // 0x17c public ObscuredFloat IgnoreDefense; // 0x194 public ObscuredFloat Increase; // 0x1ac public System.Int32 Type; // 0x1c4 public System.Collections.Generic.List<ZecterAttribute> Attribute; // 0x1c8 public System.Collections.Generic.List<ZecterAttribute> SpeciaAttribute; // 0x1d0 public ObscuredInt[] Hero; // 0x1d8 public ObscuredInt Skill; // 0x1e0 public ObscuredInt UpId; // 0x208 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public ObscuredInt get_Exp(); // 0x1c8fbb4 public System.Void set_Exp(ObscuredInt value); // 0x1c8fbb4 public System.Collections.Generic.List<ZecterAttribute> GetAllAttributes(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZecterData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Icon; // 0x40 public System.String Describe; // 0x48 public ObscuredInt Quality; // 0x50 public ObscuredInt Price; // 0x78 public ObscuredInt TotalExp; // 0xa0 public ObscuredFloat HP; // 0xc8 public ObscuredFloat Attack; // 0xe0 public ObscuredFloat PhysicsDefense; // 0xf8 public ObscuredFloat MagicDefense; // 0x110 public ObscuredFloat Dodge; // 0x128 public ObscuredFloat CritChance; // 0x140 public ObscuredFloat CritDamage; // 0x158 public ObscuredFloat ColdDown; // 0x170 public ObscuredFloat IgnoreDefense; // 0x188 public ObscuredFloat Increase; // 0x1a0 public System.Collections.Generic.List<ZecterAttribute> Attribute; // 0x1b8 // Methods public ObscuredInt get_Exp(); // 0x1c8fbb4 public System.Void set_Exp(ObscuredInt value); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZecterAttribute : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Attribute; // 0x38 public ObscuredFloat Value; // 0x40 public ObscuredInt MaxValue; // 0x58 public ObscuredInt Probability; // 0x80 // Methods public System.String get_LAttribute(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneAttribute : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt value; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CardData : System.Object { // Fields public ObscuredInt id; // 0x10 public System.Int64 UniqueId; // 0x38 public System.String name; // 0x40 public System.String icon; // 0x48 public ObscuredInt HeroId; // 0x50 public ObscuredInt Quality; // 0x78 public ObscuredFloat HP; // 0xa0 public ObscuredFloat Attack; // 0xb8 public ObscuredFloat PhysicsDefense; // 0xd0 public ObscuredFloat MagicDefense; // 0xe8 public ObscuredFloat Dodge; // 0x100 public ObscuredFloat CritChance; // 0x118 public ObscuredFloat CritDamage; // 0x130 public ObscuredFloat ColdDown; // 0x148 public ObscuredFloat IgnoreDefense; // 0x160 public ObscuredFloat AntiPd; // 0x178 public ObscuredFloat AntiMd; // 0x190 public ObscuredFloat AntiCri; // 0x1a8 public ObscuredFloat HitRate; // 0x1c0 public ObscuredFloat AntiIgoD; // 0x1d8 public ObscuredFloat AntiCriDmg; // 0x1f0 public ObscuredInt Skill; // 0x208 public ObscuredInt ExclusiveSkill; // 0x230 public System.Collections.Generic.List<CardAttribute> Attribute; // 0x258 public SkillData cardSkill; // 0x260 public SkillData exclusiveCardSkill; // 0x268 public System.Int32 index; // 0x270 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CardAttribute : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Attribute; // 0x38 public ObscuredInt Type; // 0x40 public ObscuredFloat Value; // 0x68 public ObscuredInt Probability; // 0x80 public ObscuredFloat ValueMax; // 0xa8 // Methods public System.String get_LAttribute(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Strengthening : System.Object { // Fields public ObscuredInt Strenglevel; // 0x10 public ObscuredInt GoldCount; // 0x38 public ObscuredInt TotalDiamond; // 0x60 public System.Collections.Generic.List<ObscuredInt> Material1; // 0x88 public ObscuredInt Material2; // 0x90 public ObscuredInt Prob; // 0xb8 public ObscuredInt[] Item; // 0xe0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String NamePic; // 0x40 public System.String Describe; // 0x48 public System.String Icon; // 0x50 public ObscuredInt SkillType; // 0x58 public ObscuredInt CD; // 0x80 public ObscuredInt TriggerRatio; // 0xa8 public ObscuredInt HurtNum; // 0xd0 public ObscuredInt HurtRate; // 0xf8 public ObscuredInt[] HurtRateAdd; // 0x120 public ObscuredInt[] CdRateAdd; // 0x128 public ObscuredInt HurtHpRate; // 0x130 public ObscuredInt SuckBlood; // 0x158 public ObscuredInt ConsumeHp; // 0x180 public ObscuredInt Crit; // 0x1a8 public ObscuredInt Clear; // 0x1d0 public ObscuredInt AddHp; // 0x1f8 public ObscuredInt ConditionID; // 0x220 public ObscuredInt ConditionArgu; // 0x248 public ObscuredInt ConditionAttri; // 0x270 public ObscuredInt ConditionNum; // 0x298 public ObscuredInt MultiTrg; // 0x2c0 public System.Boolean noTrg; // 0x2e8 public ObscuredInt BuffID; // 0x2ec public ObscuredInt BuffTarget; // 0x314 public ObscuredFloat BuffRound; // 0x33c public ObscuredInt BuffRatio; // 0x354 public ObscuredInt PassiveAttri; // 0x37c public ObscuredInt PassiveNum; // 0x3a4 public ObscuredInt PassiveType; // 0x3cc public ObscuredInt AttackType; // 0x3f4 public System.String NeedIcon; // 0x420 public ObscuredInt Level; // 0x428 public ObscuredInt MaxLevel; // 0x450 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public ObscuredInt get_CurrentHurtRateAdd(); // 0x1c8fbb4 public ObscuredInt get_CurrentCdRateAdd(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MapData : System.Object { // Fields public ObscuredInt MapID; // 0x10 public System.String MapName; // 0x38 public System.String MapChapter; // 0x40 public System.String MapLevel; // 0x48 public System.String MapDescribe; // 0x50 public System.String EnemyIcon; // 0x58 public ObscuredInt[] BossID; // 0x60 public ObscuredInt[] DropThingsID; // 0x68 public ObscuredInt[] DropThingsProbability; // 0x70 public ObscuredInt DropDebrisID; // 0x78 public ObscuredInt DropDebrisProbability; // 0xa0 public ObscuredInt CardQuality; // 0xc8 public ObscuredInt ZecterQuality; // 0xf0 public ObscuredInt PlayerExp; // 0x118 public ObscuredInt RoleExp; // 0x140 public ObscuredInt Money; // 0x168 public ObscuredInt power; // 0x190 public ObscuredInt CurrentDropTimes; // 0x1b8 public ObscuredInt MaxDropTimes; // 0x1e0 public ObscuredInt Firstdrop; // 0x208 public ObscuredInt DropNum; // 0x230 public ObscuredInt Hero; // 0x258 public System.String Scene1; // 0x280 public System.String Scene2; // 0x288 public System.String Scene3; // 0x290 public System.String Scene4; // 0x298 public System.String Scene5; // 0x2a0 public System.Collections.Generic.List<ObscuredInt> HeroId; // 0x2a8 public System.Collections.Generic.List<ObscuredInt> HeroProbability; // 0x2b0 public ObscuredInt[] Follow; // 0x2b8 // Methods public System.String get_LMapName(); // 0x1e1bcd8 public System.String get_LMapChapter(); // 0x1e1bcd8 public System.String get_LMapDescribe(); // 0x1e1bcd8 public System.String[] get_Scenes(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SceneBox : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt MapID; // 0x38 public System.String Scene; // 0x60 public ObscuredInt Money; // 0x68 public ObscuredInt BoxID; // 0x90 public ObscuredInt Items; // 0xb8 public ObscuredInt Droprate; // 0xe0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyData : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public System.String RoleName; // 0x38 public System.String RoleIcon; // 0x40 public System.String RoleModel; // 0x48 public ObscuredInt AttackType; // 0x50 public ObscuredInt Level; // 0x78 public ObscuredInt Quality; // 0xa0 public ObscuredFloat HP; // 0xc8 public ObscuredFloat Attack; // 0xe0 public ObscuredFloat PhysicsDefense; // 0xf8 public ObscuredFloat MagicDefense; // 0x110 public ObscuredFloat Dodge; // 0x128 public ObscuredFloat CritChance; // 0x140 public ObscuredFloat HPInc; // 0x158 public ObscuredFloat AttackInc; // 0x170 public ObscuredFloat PhysicsDefenseInc; // 0x188 public ObscuredFloat MagicDefenseInc; // 0x1a0 public ObscuredInt HitRate; // 0x1b8 public ObscuredInt IgnoreDefense; // 0x1e0 public ObscuredInt Skill; // 0x208 public ObscuredInt UnClear; // 0x230 // Methods public System.String get_LRoleName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Achievement : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Describe; // 0x40 public ObscuredInt MissionTag; // 0x48 public ObscuredInt MissionType; // 0x70 public ObscuredInt LevelID; // 0x98 public ObscuredInt LevelType; // 0xc0 public ObscuredInt LevelPassedTimes; // 0xe8 public ObscuredInt EquipmentID; // 0x110 public ObscuredInt EquipmentQuality; // 0x138 public ObscuredInt EquipmentLevelUpTimes; // 0x160 public ObscuredInt EquipmentAmount; // 0x188 public ObscuredInt RoleID; // 0x1b0 public ObscuredInt RoleLevel; // 0x1d8 public ObscuredInt RoleQuality; // 0x200 public ObscuredInt RoleAmount; // 0x228 public ObscuredInt RuneQuality; // 0x250 public ObscuredInt RuneAmount; // 0x278 public ObscuredInt PlayerLevel; // 0x2a0 public ObscuredInt CardQuality; // 0x2c8 public ObscuredInt CardAmount; // 0x2f0 public ObscuredInt DailyAmount; // 0x318 public ObscuredInt AwardGold; // 0x340 public ObscuredInt AwardDiamond; // 0x368 public ObscuredInt AwardVigor; // 0x390 public ObscuredInt AwardPlayerExp; // 0x3b8 public ObscuredInt[] AwardItemID; // 0x3e0 public ObscuredInt[] AwardItemNumber; // 0x3e8 public ObscuredInt MissionPoint; // 0x3f0 public ObscuredInt NeedPoint; // 0x418 public ObscuredInt FinishTime; // 0x440 public ObscuredInt Teach; // 0x468 public System.Boolean isReached; // 0x490 public System.Boolean isAwardGet; // 0x491 public System.Boolean isTeachFinish; // 0x492 public System.Boolean isShow; // 0x493 public ObscuredInt passedTimes; // 0x494 public ObscuredInt intensifyTimes; // 0x4bc public ObscuredInt JumpID; // 0x4e4 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Int32 get_AwardItemCount(); // 0x1e055d0 public System.Boolean get_HasAwardItems(); // 0x1e12ab8 public System.Boolean TryGetAwardItem(System.Int32 index, out System.Int32& itemId, out System.Int32& itemNumber); // 0x1e132fc public System.Boolean TryGetFirstAwardItem(out System.Int32& itemId, out System.Int32& itemNumber); // 0x1e19cd8 public Achievement.AchievementStatus get_Status(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Achievement.AchievementStatus : { // Fields public System.Int32 value__; // 0x10 public const Achievement.AchievementStatus Unfinished = 0; // 0x0 public const Achievement.AchievementStatus FinishedNotClaimed = 1; // 0x0 public const Achievement.AchievementStatus Claimed = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class LegendExchange : System.Object { // Fields public ObscuredInt Id; // 0x10 public ObscuredInt RewardItem; // 0x38 public ObscuredInt RewardItemCount; // 0x60 public ObscuredInt[] ItemId; // 0x88 public ObscuredInt[] ItemCount; // 0x90 public ObscuredInt LegendID; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuffData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Describe; // 0x40 public System.String Icon; // 0x48 public ObscuredInt Status; // 0x50 public ObscuredInt Type; // 0x78 public ObscuredInt isBad; // 0xa0 public ObscuredInt TriggerRate; // 0xc8 public ObscuredInt AttackAdd; // 0xf0 public ObscuredInt HurtRate; // 0x118 public ObscuredInt ReduceHurtRate; // 0x140 public ObscuredInt MagicDefenseAdd; // 0x168 public ObscuredInt PhysicsDefenseAdd; // 0x190 public ObscuredInt Cooldown; // 0x1b8 public ObscuredInt SpeedAdd; // 0x1e0 public ObscuredInt HitAdd; // 0x208 public ObscuredInt DodgeAdd; // 0x230 public ObscuredInt CritRate; // 0x258 public ObscuredInt ConsumeHpRate; // 0x280 public ObscuredInt PerHurt; // 0x2a8 public ObscuredInt PerResumeHp; // 0x2d0 public ObscuredInt isRemove; // 0x2f8 public ObscuredInt ImmuneRound; // 0x320 public ObscuredInt Invalidphysics; // 0x348 public ObscuredInt Invalidmagic; // 0x370 public ObscuredFloat ResumeAdd; // 0x398 public ObscuredFloat SuckBlood; // 0x3b0 public System.String Influence; // 0x3c8 public ObscuredInt TimeInf; // 0x3d0 public ObscuredInt MaxTime; // 0x3f8 public ObscuredInt CDNumber; // 0x420 public ObscuredFloat AtkNum; // 0x448 public ObscuredFloat AntiPd; // 0x460 public ObscuredFloat AntiMd; // 0x478 public ObscuredFloat AntiCri; // 0x490 public ObscuredFloat HitRate; // 0x4a8 public ObscuredFloat AntiIgoD; // 0x4c0 public ObscuredFloat AntiCriD; // 0x4d8 public ObscuredFloat Dodgeup; // 0x4f0 public ObscuredFloat Critup; // 0x508 public ObscuredInt IsSuperpose; // 0x520 public ObscuredInt BuffPoint; // 0x548 public System.String BuffEffectName; // 0x570 public ObscuredInt DebuffAdd; // 0x578 public ObscuredFloat CD; // 0x5a0 public ObscuredFloat IgnoreDefense; // 0x5b8 public ObscuredInt Value; // 0x5d0 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewBuffData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Icon; // 0x40 public System.String IconBack; // 0x48 public System.Int32[] BufftId; // 0x50 public ObscuredInt Type; // 0x58 public System.Int32[] BuffNum; // 0x80 public System.Int32[] BuffNumType; // 0x88 public ObscuredInt Overlay; // 0x90 public ObscuredInt OverlayMax; // 0xb8 public ObscuredInt BuffCd; // 0xe0 public System.String Particles; // 0x108 public ObscuredInt ParticlesPoint; // 0x110 public System.String AtkParticles; // 0x138 public System.Int32 GroupBuff; // 0x140 public System.Int32 SkinBuff; // 0x144 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AirportData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public System.String Describe; // 0x40 public ObscuredInt NeedLevel; // 0x48 public ObscuredInt AwardExp; // 0x70 public ObscuredInt Time; // 0x98 public ObscuredInt Common; // 0xc0 public ObscuredInt Excellent; // 0xe8 public ObscuredInt Perfect; // 0x110 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt GiftID; // 0x38 public ObscuredInt GoodsID; // 0x60 public ObscuredInt ShopID; // 0x88 public ObscuredInt Num; // 0xb0 public ObscuredInt Order; // 0xd8 public ObscuredInt PriceType; // 0x100 public ObscuredInt Price; // 0x128 public ObscuredInt BuyMax; // 0x150 public ObscuredInt BuyMaxDaily; // 0x178 public ObscuredInt AppearOdds; // 0x1a0 public System.String CoolingTime; // 0x1c8 public ObscuredInt curBuyCount; // 0x1d0 // Methods public override System.String ToString(); // 0x1e1bcd8 public static ShopData Parse(System.String str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Icon; // 0x38 public System.String Name; // 0x40 public System.String Describe; // 0x48 public ObscuredInt Type; // 0x50 public ObscuredInt Tag; // 0x78 public System.Collections.Generic.List<ObscuredInt> GoodID_1; // 0xa0 public ObscuredInt GoodNum_1; // 0xa8 public System.Collections.Generic.List<ObscuredInt> GoodLv_1; // 0xd0 public System.Collections.Generic.List<ObscuredInt> GoodChance; // 0xd8 public System.Collections.Generic.List<ObscuredInt> GoodID_2; // 0xe0 public ObscuredInt GoodNum_2; // 0xe8 public System.Collections.Generic.List<ObscuredInt> GoodLv_2; // 0x110 public System.Collections.Generic.List<ObscuredInt> GoodID_3; // 0x118 public ObscuredInt GoodNum_3; // 0x120 public System.Collections.Generic.List<ObscuredInt> GoodLv_3; // 0x148 public ObscuredInt Jinpo; // 0x150 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DialogueData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String MapChapter; // 0x38 public System.String Icon; // 0x40 public System.String Describe; // 0x48 public ObscuredInt Point; // 0x50 public ObscuredInt Position; // 0x78 public System.String Model; // 0xa0 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargingData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt MapID; // 0x38 public ObscuredInt Point; // 0x60 public ObscuredInt[] ChargingID; // 0x88 public ObscuredInt[] Probability; // 0x90 public ObscuredInt[] Num; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CapsuleData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt HeroID; // 0x38 public ObscuredInt[] CapsuleId; // 0x60 public ObscuredInt[] Capsule1; // 0x68 public ObscuredInt[] Capsule2; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCardData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt ItemID; // 0x38 public System.String Name; // 0x60 public ObscuredInt Num; // 0x68 public ObscuredInt Type; // 0x90 public ObscuredInt Quality; // 0xb8 public ObscuredInt HeroId; // 0xe0 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PrizeWheelData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Place; // 0x38 public ObscuredInt Item; // 0x60 public ObscuredInt Num; // 0x88 public ObscuredInt Prob1; // 0xb0 public ObscuredInt Prob2; // 0xd8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinAwake : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public ObscuredInt[] Level; // 0x38 public ObscuredInt AwakeItem; // 0x40 public ObscuredInt[] AwakeNumber; // 0x68 public ObscuredInt[] ActSkill; // 0x70 public ObscuredInt[] PasSkill; // 0x78 public ObscuredInt ActItem; // 0x80 public ObscuredInt[] ActNumber; // 0xa8 public ObscuredInt[] HP; // 0xb0 public ObscuredInt[] Attack; // 0xb8 public ObscuredInt[] MagicDefense; // 0xc0 public ObscuredInt[] Dodge; // 0xc8 public ObscuredInt[] PhysicsDefense; // 0xd0 public ObscuredInt[] CritChance; // 0xd8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AwakeSkill : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Quality; // 0x60 public ObscuredInt SkillID; // 0x88 public ObscuredInt Probability; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShopProbability : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt ItemID; // 0x38 public ObscuredInt Type; // 0x60 public ObscuredInt ShopID; // 0x88 public ObscuredInt Num; // 0xb0 public ObscuredInt Tag; // 0xd8 public ObscuredInt Value; // 0x100 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossSelectDataManager : UnityEngine.MonoBehaviour { // Fields // Methods public static System.Boolean IsEndlessTrialsActivityOpen(); // 0x1e11490 public System.Collections.Generic.List<BossSelectData> GetBossSelectDatasByTpe(BossSelectType bossSelectType); // 0x1e1bf7c public System.String GetListDateTime(BossSelectData bossSelectData); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class BossSelectDataManager.<>c : System.Object { // Fields public static readonly BossSelectDataManager.<>c <>9; // 0x0 public static System.Comparison<BossSelectData> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetBossSelectDatasByTpe>b__1_0(BossSelectData a, BossSelectData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class BossSelectData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 SystemUnlock; // 0x20 public System.Int32 Type; // 0x24 public System.String Image; // 0x28 public System.Int32[] RewardID; // 0x30 public System.Int32 Jump; // 0x38 private System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x40 // Methods public BossSelectType get_BossSelectType(); // 0x1e055d0 public System.String get_LName(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos(); // 0x1e1bcd8 public System.Boolean IsUnlock(); // 0x1e12ab8 public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BossSelectType : { // Fields public System.Int32 value__; // 0x10 public const BossSelectType 普通 = 1; // 0x0 public const BossSelectType 挑战 = 2; // 0x0 public const BossSelectType 限时 = 3; // 0x0 public const BossSelectType 竞技 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class CardDataManager : SingleMono<CardDataManager> { // Fields private System.Collections.Generic.List<CardData> cardList; // 0x20 private System.Collections.Generic.List<CardData> cardEquipList; // 0x28 public System.Collections.Generic.List<CardData> CardSellList; // 0x30 public System.Collections.Generic.List<CardData> CardQualityUpList; // 0x38 private ObscuredInt[] CardPrice; // 0x40 private ObscuredInt[] QualityUpPrice; // 0x48 public System.Action<System.Int32,CardGameObject> RefreshSeselectCardIfo; // 0x50 // Methods public System.Collections.Generic.List<CardData> get_CardList(); // 0x1e1bcd8 public System.Void set_CardList(System.Collections.Generic.List<CardData> value); // 0x1e292ac public System.Collections.Generic.List<CardData> get_CardEquipList(); // 0x1e1bcd8 public System.Void set_CardEquipList(System.Collections.Generic.List<CardData> value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public CardData getCardData(System.Int32 id); // 0x1e1bf7c public CardData CreateCard(System.Int32 id, System.Int32 quality, System.Boolean isCount, System.Random createRng); // 0x1c8fbb4 public CardAttribute CreateCardAttribute(System.Int32 id); // 0x1e1bf7c public System.Boolean IsExclusiveCard(CardData card); // 0x1e192c4 public System.String GetExclusiveHeroLabel(CardData card); // 0x1e20b20 public System.String GetExclusiveHeroName(CardData card); // 0x1e20b20 public System.Boolean CanSellCard(CardData card); // 0x1e192c4 public System.Boolean IsExclusiveLockedAttribute(CardData card, System.Int32 attributeIndex); // 0x1e195c0 public System.String GetCardMainActionText(CardData card); // 0x1e20b20 public System.String GetCardEffectScopeTip(CardData card); // 0x1e20b20 public System.Boolean CanUseAsQualityUpMaterial(CardData targetCard, CardData materialCard); // 0x1e19cd8 public System.Boolean CanUseAsBreakMaterial(CardData targetCard, CardData materialCard); // 0x1e19cd8 private System.Void addInitialAttribute(CardData card); // 0x1e292ac private CardAttribute CardAttributeFromWireEntry(AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry entry); // 0x1c8fbb4 private System.Void addRandomAttribute(CardData card, System.Random rng); // 0x1e2a6c4 private System.Int32 GetCardAttributePoolType(CardData card); // 0x1e08f3c public System.String GetCardAttributePoolLabel(CardData card); // 0x1e20b20 private System.Collections.Generic.List<CardAttribute> GetCardAttributePool(System.Int32 attributeType); // 0x1e1bf7c public System.String GetCardRemouldRangeTip(CardData card); // 0x1e20b20 private CardAttribute GetRandomCardAttribute(CardData card); // 0x1e20b20 private System.Void RollCardAttributeValue(CardAttribute attribute); // 0x1e292ac private System.Int32 NormalizeCardAttributeId(System.Int32 attributeId); // 0x1e0584c public System.Void AddCardToPackage(CardData card); // 0x1e292ac public System.Void RemoveFromPackage(CardData card, System.Boolean save); // 0x1e2a6ec public System.Int32 getCardSellPrice(CardData card); // 0x1e08f3c public System.Void SellCard(CardData card); // 0x1e292ac public System.Void SellCardList(System.Collections.Generic.List<System.Int32> cardPos); // 0x1e292ac public System.Boolean RefreshSellList(CardData card); // 0x1e192c4 public System.Void SetCardEquipPack(AllEquiptCards resp); // 0x1e292ac public System.Void SetCardPack(CardPacksResPonse resp); // 0x1e292ac public CardData ResponToCard(CardResPonse data); // 0x1e20b20 public System.Void SellChooseCard(); // 0x1e23c98 public System.Void InlayCard(CardData card, System.Int32 id); // 0x1e29968 public System.Void DemountCard(System.Int32 id); // 0x1e24080 private System.Void setCardAttribute(CardData card); // 0x1e292ac public System.Collections.Generic.List<CardData> ScreenCardList(CardData card); // 0x1e20b20 public System.Void setQualityUpListEmpty(); // 0x1e23c98 public System.Boolean RefreshQualityUpList(CardData card); // 0x1e192c4 public System.Boolean HasEmpty(); // 0x1e12ab8 public System.Int32 getQualityUpPrice(CardData card); // 0x1e08f3c public System.Void CardQualityUp(CardData card, System.Int32 rngSeed); // 0x1e29968 public FightAttribute getCardAttributeInCardList(System.Collections.Generic.List<CardData> cards); // 0x1e20b20 public FightAttribute getCardAttribute(); // 0x1e1bcd8 public FightAttribute getCardAttribute(CardData card); // 0x1e20b20 public System.Void SortCardList(); // 0x1e23c98 public System.Collections.Generic.List<CardData> GetFiveQualityCard(CardData card); // 0x1e20b20 public System.Void CardBreak(CardData card, System.Collections.Generic.List<CardData> consumeList, System.Int32 rngSeed); // 0x1e2a9b4 private System.Void CreatFlashCrad(CardData card, System.Random rng); // 0x1e2a6c4 public System.Collections.Generic.List<SkillData> GetCardSkill(); // 0x1e1bcd8 private System.Boolean CanBattleCardSkillApplyToRole(CardData card, System.Int32 roleId); // 0x1e195c0 private System.Int32 GetExclusiveSkillCompareRoleId(System.Int32 roleId); // 0x1e0584c public System.Collections.Generic.List<SkillData> GetBattleCardSkillData(System.Int32 roleId); // 0x1e1bf7c public System.Collections.Generic.List<SkillData> GetExclusiveCardSkillData(System.Int32 roleId); // 0x1e1bf7c public System.Void ChangeCardAttribute(CardData card, System.Int32 rngSeed); // 0x1e29968 public System.Collections.Generic.List<SkillData> GetCradSkillData(); // 0x1e1bcd8 public System.Collections.Generic.List<SkillData> GetCradSkillData(System.Int32 roleId); // 0x1e1bf7c public System.Collections.Generic.List<System.Int32> GetExclusiveEquipSkillID(System.Int32 roleId); // 0x1e1bf7c public System.Collections.Generic.List<System.Int32> GetEquipSkillID(); // 0x1e1bcd8 public System.Collections.Generic.List<SkillData> GetEnemySkillData(System.Collections.Generic.List<System.Int32> skillID); // 0x1e20b20 public System.Void DeleteAllCard(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class CardDataManager.<>c : System.Object { // Fields public static readonly CardDataManager.<>c <>9; // 0x0 public static System.Comparison<CardData> <>9__60_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortCardList>b__60_0(CardData a, CardData b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class CardDataManager.<>c__DisplayClass69_0 : System.Object { // Fields public System.Int64 remouldUniqueId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ChangeCardAttribute>b__0(CardData item); // 0x1e192c4 } // Assembly-CSharp.dll public class DataManager : SingleMono<DataManager> { // Fields private ObscuredInt UsedPackageGrids; // 0x20 public static System.Collections.Generic.Dictionary<ObscuredInt,HeroData> Roles; // 0x0 public System.Collections.Generic.List<SkinLevelData> SkinLevel; // 0x48 public System.Collections.Generic.List<GroupPrefixsData> GropPrefixs; // 0x50 public System.Collections.Generic.List<GroupMsgData> GroupMsgs; // 0x58 public System.Collections.Generic.List<GroupRedPacketData> GroupRedPackets; // 0x60 public System.Collections.Generic.List<GroupTaskData> GroupTask; // 0x68 public System.Collections.Generic.List<GrouptaskRewardData> GroupTaskReward; // 0x70 public System.Collections.Generic.List<GroupShop> UnionGroupShopData; // 0x78 private System.Collections.Generic.List<SLGInterstellarShopData> slgInterstellarShops; // 0x80 private System.Collections.Generic.List<SLGTacticalModuleData> slgTacticalModules; // 0x88 private System.Collections.Generic.List<SLGTacticalModuleLevelData> slgTacticalModuleLevels; // 0x90 private System.Collections.Generic.List<SLGTacticalModuleSubAttributeData> slgTacticalModuleSubAttributes; // 0x98 private System.Collections.Generic.List<SLGMapTargetPopupImageData> slgMapTargetPopupImages; // 0xa0 private System.Collections.Generic.List<AllianceBuilding> allianceBuildings; // 0xa8 private System.Collections.Generic.List<AllianceBuildingLevelConfig> allianceBuildingLevelConfigs; // 0xb0 private System.Collections.Generic.List<AllianceBuildingEffectConfig> allianceBuildingEffectConfigs; // 0xb8 private System.Collections.Generic.List<AllianceSignRewardConfig> allianceSignRewardConfigs; // 0xc0 private System.Collections.Generic.List<AllianceMaterialDonationConfig> allianceMaterialDonationConfigs; // 0xc8 private System.Collections.Generic.List<FirstRechargeGift> firstRechargeGifts; // 0xd0 public System.Collections.Generic.Dictionary<ObscuredInt,PowerGemData> PowGems; // 0xd8 public System.Collections.Generic.List<PowerGemAttributeXML> PowerAttribute; // 0xe0 public System.Collections.Generic.Dictionary<ObscuredInt,ItemData> Items; // 0xe8 public System.Collections.Generic.List<EquipmentData> Equipments; // 0xf0 public System.Collections.Generic.List<EquipmentsCombination> EquipmentsCombinations; // 0xf8 public System.Collections.Generic.List<RunesData> Runes; // 0x100 public static System.Collections.Generic.List<CardData> Cards; // 0x8 public static System.Collections.Generic.List<LegendExchange> LegendExchangeDatas; // 0x10 public System.Collections.Generic.List<ZectersData> Zecters; // 0x108 public System.Collections.Generic.List<Achievement> Achievements; // 0x110 public System.Collections.Generic.List<ShopData> ShopSellDatas; // 0x118 public System.Collections.Generic.Dictionary<ObscuredInt,GiftData> GiftBags; // 0x120 public System.Collections.Generic.Dictionary<ObscuredInt,SkillData> Skills; // 0x128 public System.Collections.Generic.Dictionary<ObscuredInt,BuffData> Buffs; // 0x130 public System.Collections.Generic.Dictionary<ObscuredInt,NewBuffData> NewBuffs; // 0x138 public System.Collections.Generic.List<EnemyData> Enemies; // 0x140 public System.Collections.Generic.List<RoleQuality> RoleQualityDatas; // 0x148 public System.Collections.Generic.Dictionary<ObscuredInt,Strengthening> EquipmentLevelData; // 0x150 public System.Collections.Generic.Dictionary<ObscuredInt,MapData> MapDatas; // 0x158 public System.Collections.Generic.List<SceneBox> SceneBoxes; // 0x160 public System.Collections.Generic.List<CardAttribute> CardAttributes; // 0x168 public System.Collections.Generic.List<ZecterAttribute> ZecterAttributes; // 0x170 public System.Collections.Generic.List<PrizeWheelData> PrizeWheels; // 0x178 public System.Collections.Generic.List<SparkData> SparkDatas; // 0x180 public System.Collections.Generic.List<SparkLevel> SparkLevels; // 0x188 private const System.Int32 SparkTemporaryMaxLayer; // 0x0 private const System.Int32 SparkBrokenLayerId; // 0x0 private const System.Int32 SparkBrokenDuplicateLevelId; // 0x0 private const System.Int32 SparkBrokenMissingLevelId; // 0x0 public System.Collections.Generic.List<DrawShop> DrawShopData; // 0x190 private System.Collections.Generic.List<BossSelectData> bossSelectDatas; // 0x198 private System.Collections.Generic.List<ShopSkill> shopSkills; // 0x1a0 private System.Collections.Generic.List<HerotargetData> _HeroTargetLists; // 0x1a8 private System.Collections.Generic.List<HerotargetDataNew> herotargetDataNews; // 0x1b0 private System.Collections.Generic.List<AirportData> _Airport; // 0x1b8 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> PlayerLevelUpExp; // 0x1c0 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> RoleLevelUpExp; // 0x1c8 public System.Collections.Generic.Dictionary<ObscuredInt,DialogueData> Dialogues; // 0x1d0 private System.Collections.Generic.Dictionary<System.String,ChargingData> _Chargings; // 0x1d8 public System.Collections.Generic.List<VipXmlInfo> vipXmlInfo; // 0x1e0 private static System.Collections.Generic.List<PlayerDataXml> _playerDataXml; // 0x18 private System.Collections.Generic.List<GiftBoxData> _giftBoxData; // 0x1e8 private System.Collections.Generic.List<HeroBreakClass> _heroBreak; // 0x1f0 private System.Collections.Generic.List<EquipmentResetAttribute> _equipmentReset; // 0x1f8 private System.Collections.Generic.List<LoginItem> _loginItem; // 0x200 private System.Collections.Generic.List<GiftVIPInfo> _giftVIPInfo; // 0x208 private System.Collections.Generic.List<VIPInfoXml> _vipAddtionInfoXml; // 0x210 private System.Collections.Generic.List<BattleTown> _battleTownInfo; // 0x218 private System.Collections.Generic.List<BattleTownConfig> _battleTownConfigInfo; // 0x220 private System.Collections.Generic.List<BattleTownRoll> _battleTownRollInfo; // 0x228 private System.Collections.Generic.List<BattleHero> _battleHeroInfo; // 0x230 private System.Collections.Generic.List<GiftBattle> _giftBattleInfo; // 0x238 private System.Collections.Generic.List<TiesCondition> _tiesCondition; // 0x240 private System.Collections.Generic.Dictionary<ObscuredInt,TiesInfo> _tiesInfo; // 0x248 private System.Collections.Generic.List<TiesPlues> _tiesPlues; // 0x250 private System.Collections.Generic.Dictionary<ObscuredInt,BossInfo> _bossInfo; // 0x258 private System.Collections.Generic.List<EpicMissionInfo> _emInfo; // 0x260 private System.Collections.Generic.Dictionary<ObscuredInt,CapsuleData> _capsuleInfo; // 0x268 private System.Collections.Generic.List<MonthCardData> _monthCardInfo; // 0x270 private System.Collections.Generic.List<BuildBreak> _buildBreakInfo; // 0x278 private System.Collections.Generic.List<BuildLevel> _buildLevelInfo; // 0x280 private System.Collections.Generic.List<BuildEffect> _buildEffectInfo; // 0x288 private System.Collections.Generic.List<BuildReward> _buildRewardInfo; // 0x290 private System.Collections.Generic.List<BuildCore> _buildCoreInfo; // 0x298 private System.Collections.Generic.List<BuildQuest> _buildQuestInfo; // 0x2a0 private System.Collections.Generic.List<HeroTaskData> heroTaskDatas; // 0x2a8 private System.Collections.Generic.List<HeroTaskRewardData> heroTaskRewardDatas; // 0x2b0 private System.Collections.Generic.List<HeroTaskDataNew> heroTaskDataNews; // 0x2b8 private System.Collections.Generic.List<HeroTaskRewardDataNew> heroTaskRewardDataNews; // 0x2c0 private System.Collections.Generic.List<FestivalSevenData> festivalSevenDatas; // 0x2c8 private System.Collections.Generic.List<AnniSevenData> anniSevenDatas; // 0x2d0 private System.Collections.Generic.List<H5SevenData> h5SevenDatas; // 0x2d8 private System.Collections.Generic.List<MedalData> medalDatas; // 0x2e0 private System.Collections.Generic.List<DegreeData> degreeDatas; // 0x2e8 private System.Collections.Generic.List<DegreeTotalData> degreeTotalDatas; // 0x2f0 private System.Collections.Generic.List<DegreeUp> degreeUps; // 0x2f8 private System.Collections.Generic.List<Dailychoice> dailychoices; // 0x300 private System.Collections.Generic.List<ActivityInvest> activityInvests; // 0x308 private System.Collections.Generic.List<H5ActivityInvest> h5activityInvests; // 0x310 private System.Collections.Generic.List<FestivalBoss> festivalBosses; // 0x318 private System.Collections.Generic.List<AnniversaryUse> anniversaryUses; // 0x320 private System.Collections.Generic.List<FestivalUseData> festivalUseDatas; // 0x328 private System.Collections.Generic.List<AnniversaryExchange> anniversaryExchanges; // 0x330 private System.Collections.Generic.List<SeasonTask> seasonTasks; // 0x338 private System.Collections.Generic.List<SeasonMedal> seasonMedals; // 0x340 private System.Collections.Generic.List<SeasonCore> seasonCores; // 0x348 public System.Collections.Generic.List<ItemData> ServerItems; // 0x350 private System.Collections.Generic.List<Fruit> fruits; // 0x358 private System.Collections.Generic.List<FruitDaily> fruitDailies; // 0x360 private System.Collections.Generic.List<EndlessTrials> endlessTrials; // 0x368 private System.Collections.Generic.List<EndlessTrialsMap> endlessTrialsMaps; // 0x370 private System.Collections.Generic.List<EndlessTrialsMedal> endlessTrialsMedals; // 0x378 private System.Collections.Generic.List<EndlessTrialsMedalTask> endlessTrialsMedalTasks; // 0x380 private System.Collections.Generic.List<AnniversaryDiscount> anniversaryDiscounts; // 0x388 private System.Collections.Generic.List<AnniversarySuper> anniversarySupers; // 0x390 private System.Collections.Generic.List<AnniversaryBox> anniversaryBoxes; // 0x398 private System.Collections.Generic.List<AnniversaryMath> anniversaryMaths; // 0x3a0 private System.Collections.Generic.List<AnniversaryContinu> anniversaryContinus; // 0x3a8 private System.Collections.Generic.List<H5Continu> h5Continus; // 0x3b0 private System.Collections.Generic.List<ActivityContinu> activityContinus; // 0x3b8 private System.Collections.Generic.List<Notice> notices; // 0x3c0 private System.Collections.Generic.List<ShopSkin> shopSkins; // 0x3c8 private System.Collections.Generic.List<ActiveMission> activeMissions; // 0x3d0 private System.Collections.Generic.List<PVPBuff> pVPBuffs; // 0x3d8 private System.Collections.Generic.List<LinkLine> linkLine; // 0x3e0 public System.Collections.Generic.List<EquipmentsClear> EquipClears; // 0x3e8 private System.Collections.Generic.List<H5HeroDraw> h5HeroDraws; // 0x3f0 private System.Collections.Generic.List<H5HeroDrawGuarantee> h5HeroDrawGuarantees; // 0x3f8 private System.Collections.Generic.List<TaskList> taskLists; // 0x400 private System.Collections.Generic.List<Translate> languageXmlConfigdata; // 0x408 private System.Collections.Generic.List<Translate> languageCommonConfigdata; // 0x410 private System.Collections.Generic.List<H5HeroBack> h5HeroBacks; // 0x418 public System.Collections.Generic.List<SevenDayTask> SevenDayTasks; // 0x420 public System.Collections.Generic.List<SevenDayReward> SevenDayRewards; // 0x428 public System.Collections.Generic.List<SkinAwake> SkinAwakes; // 0x430 public System.Collections.Generic.List<SkinAwake> SkinAwakes2; // 0x438 public System.Collections.Generic.List<AwakeSkill> AwakeSkills; // 0x440 private System.Collections.Generic.List<DamageReward> damageRewards; // 0x448 private System.Collections.Generic.List<WorldBoss> worldBossBonus; // 0x450 private System.Collections.Generic.List<GuessShop> guessShops; // 0x458 private System.Collections.Generic.List<EquipmentsBreak> equipBreaks; // 0x460 private System.Collections.Generic.List<AnniversaryMathDaily> anniversaryMathDailies; // 0x468 private System.Collections.Generic.List<AnniversaryMathAchievement> anniversaryMathAchievements; // 0x470 private System.Collections.Generic.List<SystemTag> systemTags; // 0x478 private System.Collections.Generic.List<SystemTask> systemTasks; // 0x480 private System.Collections.Generic.List<ShopYinge> shopYinges; // 0x488 private System.Collections.Generic.List<MeleeMedal> meleeMedals; // 0x490 private System.Collections.Generic.List<MeleeMedalTask> meleeMedalTasks; // 0x498 private System.Collections.Generic.List<MeleeShop> meleeShops; // 0x4a0 private System.Collections.Generic.List<FearlessSummon> fearlessSummons; // 0x4a8 private System.Collections.Generic.List<MeleeReward> meleeRewards; // 0x4b0 private System.Collections.Generic.List<GetWay> getWays; // 0x4b8 private System.Collections.Generic.List<HeadImg> headImgs; // 0x4c0 private System.Collections.Generic.List<MeleeActive> meleeActives; // 0x4c8 private System.Collections.Generic.List<MeleePassive> meleePassives; // 0x4d0 private System.Collections.Generic.List<Jump> jumps; // 0x4d8 private System.Collections.Generic.List<ShopProbability> shopItemProbability; // 0x4e0 private System.Collections.Generic.List<TalentNodeData> talentNodeDatas; // 0x4e8 private System.Collections.Generic.List<RogueInscription> rogueInscriptions; // 0x4f0 private System.Collections.Generic.List<RogueMap> rogueMaps; // 0x4f8 private System.Collections.Generic.List<RogueRuneGrade> rogueRuneGrades; // 0x500 private System.Collections.Generic.List<RoguePassTask> roguePassTasks; // 0x508 private System.Collections.Generic.List<RoguePass> roguePasses; // 0x510 private System.Collections.Generic.List<RogueItems> rogueItems; // 0x518 private System.Collections.Generic.List<GroupBossMedal> groupBossMedals; // 0x520 private System.Collections.Generic.List<GroupReward> groupRewards; // 0x528 private System.Collections.Generic.List<SpecialGpAd> specialGpAds; // 0x530 public static System.Boolean LoadOver; // 0x20 public System.Collections.Generic.List<ShopServer> serverShopDatas; // 0x538 // Methods public System.Collections.Generic.List<SLGInterstellarShopData> get_SlgInterstellarShops(); // 0x1e1bcd8 public System.Collections.Generic.List<SLGTacticalModuleData> get_SlgTacticalModules(); // 0x1e1bcd8 public System.Collections.Generic.List<SLGTacticalModuleLevelData> get_SlgTacticalModuleLevels(); // 0x1e1bcd8 public System.Collections.Generic.List<SLGTacticalModuleSubAttributeData> get_SlgTacticalModuleSubAttributes(); // 0x1e1bcd8 public System.Collections.Generic.List<SLGMapTargetPopupImageData> get_SlgMapTargetPopupImages(); // 0x1e1bcd8 public System.Collections.Generic.List<AllianceBuilding> get_AllianceBuildings(); // 0x1e1bcd8 public System.Collections.Generic.List<AllianceBuildingLevelConfig> get_AllianceBuildingLevelConfigs(); // 0x1e1bcd8 public System.Collections.Generic.List<AllianceBuildingEffectConfig> get_AllianceBuildingEffectConfigs(); // 0x1e1bcd8 public System.Collections.Generic.List<AllianceSignRewardConfig> get_AllianceSignRewardConfigs(); // 0x1e1bcd8 public System.Collections.Generic.List<AllianceMaterialDonationConfig> get_AllianceMaterialDonationConfigs(); // 0x1e1bcd8 public System.Collections.Generic.List<FirstRechargeGift> get_FirstRechargeGifts(); // 0x1e1bcd8 public System.Collections.Generic.List<BossSelectData> get_BossSelectDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<ShopSkill> get_ShopSkills(); // 0x1e1bcd8 public System.Collections.Generic.List<HerotargetData> get_HeroTargetLists(); // 0x1e1bcd8 public System.Collections.Generic.List<HerotargetDataNew> get_HerotargetDataNews(); // 0x1e1bcd8 public System.Collections.Generic.List<AirportData> get_Airport(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary<System.String,ChargingData> get_Chargings(); // 0x1e1bcd8 public static System.Collections.Generic.List<PlayerDataXml> get_playerDataXml(); // 0x1e11470 public System.Collections.Generic.List<GiftBoxData> get_giftBoxData(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroBreakClass> get_heroBreak(); // 0x1e1bcd8 public System.Collections.Generic.List<EquipmentResetAttribute> get_equipmentReset(); // 0x1e1bcd8 public System.Collections.Generic.List<LoginItem> get_loginItem(); // 0x1e1bcd8 public System.Collections.Generic.List<GiftVIPInfo> get_giftVIPInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<VIPInfoXml> get_vipAddtionInfoXml(); // 0x1e1bcd8 public System.Collections.Generic.List<BattleTown> get_battleTownInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BattleTownConfig> get_battleTownConfigInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BattleTownRoll> get_battleTownRollInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BattleHero> get_battleHeroInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<GiftBattle> get_giftBattleInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<TiesCondition> get_tiesCondition(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary<ObscuredInt,TiesInfo> get_tiesInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<TiesPlues> get_tiesPlues(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary<ObscuredInt,BossInfo> get_bossInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<EpicMissionInfo> get_emInfo(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary<ObscuredInt,CapsuleData> get_capsuleInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<MonthCardData> get_monthCardInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildBreak> get_BuildBreakInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildLevel> get_BuildLevelInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildEffect> get_BuildEffectInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildReward> get_BuildRewardInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildCore> get_BuildCoreInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<BuildQuest> get_BuildQuestInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroTaskData> get_HeroTaskDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroTaskRewardData> get_HeroTaskRewardDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroTaskDataNew> get_HeroTaskDataNews(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroTaskRewardDataNew> get_HeroTaskRewardDataNews(); // 0x1e1bcd8 public System.Collections.Generic.List<FestivalSevenData> get_FestivalSevenDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniSevenData> get_AnniSevenDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<H5SevenData> get_H5SevenDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<MedalData> get_MedalDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<DegreeData> get_DegreeDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<DegreeTotalData> get_DegreeTotalDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<DegreeUp> get_DegreeUps(); // 0x1e1bcd8 public System.Collections.Generic.List<Dailychoice> get_Dailychoices(); // 0x1e1bcd8 public System.Collections.Generic.List<ActivityInvest> get_ActivityInvestDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<H5ActivityInvest> get_H5ActivityInvest(); // 0x1e1bcd8 public System.Collections.Generic.List<FestivalBoss> get_FestivalBosses(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryUse> get_AnniversaryUses(); // 0x1e1bcd8 public System.Collections.Generic.List<FestivalUseData> get_FestivalUseDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryExchange> get_AnniversaryExchanges(); // 0x1e1bcd8 public System.Collections.Generic.List<SeasonTask> get_SeasonTasks(); // 0x1e1bcd8 public System.Collections.Generic.List<SeasonMedal> get_SeasonMedals(); // 0x1e1bcd8 public System.Collections.Generic.List<SeasonCore> get_SeasonCores(); // 0x1e1bcd8 public System.Collections.Generic.List<Fruit> get_Fruits(); // 0x1e1bcd8 public System.Collections.Generic.List<FruitDaily> get_FruitDailies(); // 0x1e1bcd8 public System.Collections.Generic.List<EndlessTrials> get_EndlessTrials(); // 0x1e1bcd8 public System.Collections.Generic.List<EndlessTrialsMap> get_EndlessTrialsMaps(); // 0x1e1bcd8 public System.Collections.Generic.List<EndlessTrialsMedal> get_EndlessTrialsMedals(); // 0x1e1bcd8 public System.Collections.Generic.List<EndlessTrialsMedalTask> get_EndlessTrialsMedalTask(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryDiscount> get_AnniversaryDiscounts(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversarySuper> get_AnniversarySupers(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryBox> get_AnniversaryBoxes(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryMath> get_AnniversaryMaths(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryContinu> get_AnniversaryContinus(); // 0x1e1bcd8 public System.Collections.Generic.List<H5Continu> get_H5Continus(); // 0x1e1bcd8 public System.Collections.Generic.List<ActivityContinu> get_ActivityContinus(); // 0x1e1bcd8 public System.Collections.Generic.List<Notice> get_Notices(); // 0x1e1bcd8 public System.Collections.Generic.List<ShopSkin> get_ShopSkins(); // 0x1e1bcd8 public System.Collections.Generic.List<ActiveMission> get_ActiveMissions(); // 0x1e1bcd8 public System.Collections.Generic.List<PVPBuff> get_PVPBuffs(); // 0x1e1bcd8 public System.Collections.Generic.List<LinkLine> get_LinkLines(); // 0x1e1bcd8 public System.Collections.Generic.List<H5HeroDraw> get_H5HeroDraws(); // 0x1e1bcd8 public System.Collections.Generic.List<H5HeroDrawGuarantee> get_H5HeroDrawGuarantees(); // 0x1e1bcd8 public System.Collections.Generic.List<TaskList> get_TaskLists(); // 0x1e1bcd8 public System.Collections.Generic.List<Translate> get_LanguageXmlConfigdata(); // 0x1e1bcd8 public System.Collections.Generic.List<Translate> get_LanguageCommonConfigdata(); // 0x1e1bcd8 public System.Collections.Generic.List<H5HeroBack> get_H5HeroBacks(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void StartInit(); // 0x1e23c98 public System.Collections.Generic.List<DamageReward> get_DamageRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<WorldBoss> get_WorldBossBonus(); // 0x1e1bcd8 public System.Collections.Generic.List<GuessShop> get_GuessShops(); // 0x1e1bcd8 public System.Collections.Generic.List<EquipmentsBreak> get_EquipmentBreakDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryMathDaily> get_AnniversaryMathDailies(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversaryMathAchievement> get_AnniversaryMathAchievements(); // 0x1e1bcd8 public System.Collections.Generic.List<SystemTag> get_SystemTags(); // 0x1e1bcd8 public System.Collections.Generic.List<SystemTask> get_SystemTasks(); // 0x1e1bcd8 public System.Collections.Generic.List<ShopYinge> get_ShopYinges(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleeMedal> get_MeleeMedals(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleeMedalTask> get_MeleeMedalTasks(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleeShop> get_MeleeShops(); // 0x1e1bcd8 public System.Collections.Generic.List<FearlessSummon> get_FearlessSummons(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleeReward> get_MeleeRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<GetWay> get_GetWays(); // 0x1e1bcd8 public System.Collections.Generic.List<HeadImg> get_HeadImgs(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleeActive> get_MeleeActives(); // 0x1e1bcd8 public System.Collections.Generic.List<MeleePassive> get_MeleePassives(); // 0x1e1bcd8 public System.Collections.Generic.List<Jump> get_Jumps(); // 0x1e1bcd8 public System.Collections.Generic.List<ShopProbability> get_ShopItemProbability(); // 0x1e1bcd8 public System.Collections.Generic.List<TalentNodeData> get_TalentNodeDatas(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueInscription> get_RogueInscriptions(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueMap> get_RogueMaps(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueRuneGrade> get_RogueRuneGrades(); // 0x1e1bcd8 public System.Collections.Generic.List<RoguePassTask> get_RoguePassTasks(); // 0x1e1bcd8 public System.Collections.Generic.List<RoguePass> get_RoguePasses(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueItems> get_RogueItems(); // 0x1e1bcd8 public System.Collections.Generic.List<GroupBossMedal> get_GroupBossMedals(); // 0x1e1bcd8 public System.Collections.Generic.List<GroupReward> get_GroupRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<SpecialGpAd> get_SpecialGpAds(); // 0x1e1bcd8 private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator LoadData(); // 0x1e1bcd8 private System.Void EnsureSparkTemporaryData(); // 0x1e23c98 private System.Void RepairBrokenSparkLayerData(); // 0x1e23c98 private System.Void AppendTemporarySparkLayer(); // 0x1e23c98 private SparkLevel CloneSparkLevel(SparkLevel source, System.Int32 newLevelId); // 0x1e211a4 private System.Int32[] CloneSparkIntArray(System.Int32[] source); // 0x1e20b20 private System.Int32 GetSparkMaxLayer(); // 0x1e055d0 private System.Int32 GetSparkMaxLevelId(); // 0x1e055d0 private SparkData GetSparkDataByLevel(System.Int32 level); // 0x1e1bf7c private SparkLevel GetSparkLevelById(System.Int32 levelId); // 0x1e1bf7c public T Clone(T obj); // 0x1c8fbb4 private System.Object CloneElement(System.Object element); // 0x1e20b20 public T NewClone(T obj); // 0x1c8fbb4 public ObscuredInt getUsedPackageGrids(); // 0x1c8fbb4 public FightAttribute getFightAttributeForpower(HeroData role, System.String badgesave, System.Boolean intoRole, System.Boolean includeTies); // 0x1c8fbb4 public FightAttribute getFightAttributeForpowerWithSkinLevel(HeroData role, ObscuredInt SkinID, ObscuredInt skinLevel, System.String badgesave, System.Boolean isPVP, System.Boolean includeTies); // 0x1c8fbb4 public FightAttribute getFightAttribute(HeroData role, System.String badgesave, System.Boolean intoRole, System.Boolean includeTies); // 0x1c8fbb4 public FightAttribute getExternalAttribute(HeroData role, System.String badgesave, System.Boolean includeTies, System.Boolean isPvp); // 0x1c8fbb4 public FightAttribute getExternalAttributeInRole(HeroData role, System.String badgesave, System.Boolean includeTies); // 0x1e222d4 private System.Collections.Generic.Dictionary<System.String,ChargingData> ChangeToDic(System.Collections.Generic.List<ChargingData> clist); // 0x1e20b20 public EquipmentResetAttribute GetEquipmentChangeAttribute(ObscuredInt attributeID); // 0x1c8fbb4 public System.Collections.Generic.List<MonthCardData> GetMonthCardDataByType(ObscuredInt type); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class DataManager.<LoadData>d__405 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DataManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class ShopServer : System.Object { // Fields public ObscuredInt ServerId; // 0x10 public ObscuredInt Iimit; // 0x38 public ObscuredInt Type; // 0x60 public ObscuredInt purchasedTimes; // 0x88 private LAtmLegendHeroGame.ColorDiamond.Models.PropItem serverPropInfo; // 0xb0 // Methods public ObscuredInt get_remianPurchaseTimes(); // 0x1c8fbb4 public LAtmLegendHeroGame.ColorDiamond.Models.PropItem get_PropInfo(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DialogueDataManager : SingleMono<DialogueDataManager> { // Fields // Methods private System.Void Start(); // 0x1e23c98 public System.Collections.Generic.List<DialogueData> getDialogueData(System.String str, System.Int32 point); // 0x1e211a4 public System.Collections.Generic.List<DialogueData> getDialogueData(System.Int32 id, System.Int32 point); // 0x1e1bfac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentDataManager : SingleMono<EquipmentDataManager> { // Fields public static AllItems[] materialIDArray; // 0x0 private System.Collections.Generic.List<EquipmentData> equipmentList; // 0x20 private System.Collections.Generic.HashSet<System.Int32> exclusiveEquipmentIdSet; // 0x28 public System.Collections.Generic.List<EquipmentData> EquipmentCompoundList; // 0x30 public System.Collections.Generic.List<EquipmentData> EquipmentSellList; // 0x38 private System.Collections.Generic.HashSet<HeroData> _affectedHeroes; // 0x40 // Methods public System.Collections.Generic.List<EquipmentData> get_EquipmentList(); // 0x1e1bcd8 public System.Void set_EquipmentList(System.Collections.Generic.List<EquipmentData> value); // 0x1e292ac public System.Void SetEquipmentList(System.Collections.Generic.List<EquipmentDataResponse> equipmentDataResponses); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public EquipmentData getEquipmentData(System.Int32 id); // 0x1e1bf7c public EquipmentData CreateEquipment(System.Int32 id, System.Int32 level, System.Boolean isCount, System.Int32 quality, System.Random createRng); // 0x1c8fbb4 public EquipmentData CreateEquipmentInCache(System.Int32 id, System.Int32 level, System.Boolean isCount, System.Int32 quality); // 0x1c8fbb4 public System.Collections.Generic.List<KeyValue> getEquipmentAttribute(EquipmentData equ); // 0x1e20b20 public System.Collections.Generic.List<EquipmentData> ScreenEquipments(AttributeEnum sth, System.Int32 i); // 0x1e1bfac public System.Void AddToPackage(EquipmentData equ, System.Boolean send); // 0x1e2a6ec public System.Void RemoveFromPackage(EquipmentData obj); // 0x1e292ac public System.Boolean RefeshSellList(EquipmentData equ, System.Boolean key); // 0x1e19d04 public System.Void ClearSellList(); // 0x1e23c98 public System.Void SellEquipment(); // 0x1e23c98 public System.Collections.Generic.List<EquipmentData> getRoleEquipmentList(HeroData role); // 0x1e20b20 public System.Void PutOnEquipment(HeroData role, EquipmentData equ, System.Int32 id); // 0x1e2a9b4 public System.Void TakeOffEquipment(HeroData role, System.Int32 id); // 0x1e29968 public System.Boolean HaveEquipInCurBox(HeroData role, System.Int32 id); // 0x1e195c0 public System.Void EquipmentLevleUp(EquipmentData equ, System.Boolean breakMaxLevel, System.Int32 rngSeed, System.Random settleRng); // 0x1e2a750 public System.Void EquipmentLevelUpOneKey(EquipmentData equ); // 0x1e292ac public System.Collections.Generic.List<ObscuredInt> getLevelUpMaterial(EquipmentData equ); // 0x1e20b20 public Strengthening getEquipLevelUpMaterial(EquipmentData equ); // 0x1e20b20 public System.Void MaterialExpend(EquipmentData equ); // 0x1e292ac public System.Int32 getCostDiamond(EquipmentData equ); // 0x1e08f3c public System.Int32 PutInCompoundList(EquipmentData equ); // 0x1e08f3c public System.Void RemoveFromCompoundList(System.Int32 id); // 0x1e24080 public System.Boolean isCompoundListEmpty(); // 0x1e12ab8 private System.Boolean hasEmpty(); // 0x1e12ab8 public System.Boolean PutInCompoundListOneKey(); // 0x1e12ab8 public EquipmentData EquipmentCompound(System.Int32 rngSeed); // 0x1e1bf7c public FightAttribute getAttribute(HeroData role); // 0x1e20b20 public FightAttribute getAttribute(System.Int32 id, System.Int32 lv); // 0x1e1bfac public System.Single[] getAttrbuteOfPart(EquipmentData baseEquip, System.Int32 level, System.Int32 roleType); // 0x1e21238 public System.Void SetRandomAttr(EquipmentData baseEquip, System.Collections.Generic.List<ObscuredInt> attr, System.Int32 rngSeed); // 0x1e2a9b4 public System.Single[] getAttrbuteOfPartWithSpeciaAttr(EquipmentData baseEquip, System.Int32 level, System.Collections.Generic.List<ObscuredInt> attr); // 0x1e214e0 public System.Void SortEquipmentList(); // 0x1e23c98 public System.Boolean IsExclusiveEquipment(System.Int32 equipmentId); // 0x1e12c98 private System.Void EnsureExclusiveEquipmentIdSet(); // 0x1e23c98 public System.Void CheckNewEqu(EquipmentData newEqu, ref System.Boolean& IsGetNewEqu); // 0x1e2a6c4 public System.Collections.Generic.List<EquipmentData> ScreenBreakEquip(System.Int32 part, System.Int32 quilty); // 0x1e1bfac public System.Collections.Generic.List<EquipmentData> ScreenConfigEquips(System.Int32 quilty); // 0x1e1bf7c public EquipmentsBreak GetBreakEquipMaterial(EquipmentData mainEquip); // 0x1e20b20 public EquipmentData BreakEquip(EquipmentData mainEquip, System.Collections.Generic.List<EquipmentData> materialList, System.Collections.Generic.List<EquipmentData> inBackpack, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void RemouldAttribute(EquipmentData equ, System.Int32 changePos, System.Int32 rngSeed); // 0x1e299ec private System.Void SetEquipNewAttribute(EquipmentData equ, System.Random rng); // 0x1e2a6c4 public static System.Void AddAttribute(EquipmentData equ, System.Int32 attributeID, System.Int32 add, System.Int32 defaultValue); // 0x1e24168 private System.Collections.Generic.List<System.Int32> SelectPart(System.Int32 part, System.Boolean selectBest); // 0x1e1c1a8 public System.Int32 GetRandomClearValuve(); // 0x1e055d0 public System.Collections.Generic.List<ObscuredInt> getRandomClearAll(System.Int32 rngSeed); // 0x1e1bf7c public System.Collections.Generic.List<ObscuredInt> getRandomClearAll(System.Random rng); // 0x1e20b20 private System.Int32 SelectAttribute(System.Int32 part, System.Boolean selectBset); // 0x1c8fbb4 public System.Collections.Generic.List<EquipmentDataManager.AttributeShow> GetAttributeShowList(System.Int32 part); // 0x1e1bf7c public System.Boolean HaveBetterPartEquip(System.Int32 part, EquipmentData equip); // 0x1e13298 public System.Int32 GetEquipmentTotalCount(System.Int32 Id); // 0x1e0584c public System.Void RemoveEquipmentPure(System.Int32 equipID); // 0x1e24080 private System.Boolean TryRemoveSingleEquipment(System.Int32 targetId); // 0x1e12c98 public System.Void SaveAllEquipmentAndRoles(); // 0x1e23c98 public System.Void SaveAllEquipmentAndRolesInCache(); // 0x1e23c98 private System.Void SaveAffectedRoles(System.Boolean useCache); // 0x1e292d4 public System.String GetEquipPartAttribute(System.Int32 i); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Int32 <SortEquipmentList>b__42_0(EquipmentData a, EquipmentData key); // 0x1e0ae8c internal static System.String <GetEquipPartAttribute>g__GetText|67_0(System.String key); // 0x1e1bcd8 } // Assembly-CSharp.dll public class EquipmentDataManager.AttributeShow : System.Object { // Fields public System.Int32 attributeID; // 0x10 public System.Int32 minValue; // 0x14 public System.Int32 maxValue; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class JcfGeneratedLoadDataMappers : System.Object { // Fields // Methods public static System.Boolean TryCreate(System.String configName, System.String rowTag, System.Xml.Linq.XElement row, out T& value); // 0x1c8fbb4 public static System.Void MapAchievement(Achievement data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapActiveMission(ActiveMission data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapActivity(Activity data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapActivityContinu(ActivityContinu data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapActivityInvest(ActivityInvest data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapActivityWish(ActivityWish data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSpecialGpAd(SpecialGpAd data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAirportData(AirportData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAllianceBuilding(AllianceBuilding data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAllianceMaterialDonationConfig(AllianceMaterialDonationConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAllianceSignRewardConfig(AllianceSignRewardConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAllianceBuildingEffectConfig(AllianceBuildingEffectConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAllianceBuildingLevelConfig(AllianceBuildingLevelConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryBox(AnniversaryBox data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryContinu(AnniversaryContinu data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryDiscount(AnniversaryDiscount data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryExchange(AnniversaryExchange data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryMath(AnniversaryMath data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryMathAchievement(AnniversaryMathAchievement data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryMathDaily(AnniversaryMathDaily data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniSevenData(AnniSevenData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversarySuper(AnniversarySuper data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAnniversaryUse(AnniversaryUse data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapAwakeSkill(AwakeSkill data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBadge(Badge data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBadgeShop(BadgeShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBadgeSkill(BadgeSkill data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBattleHero(BattleHero data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBattleTown(BattleTown data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBattleTownConfig(BattleTownConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBattleTownRoll(BattleTownRoll data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBossInfo(BossInfo data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBossSelectData(BossSelectData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGiftBoxData(GiftBoxData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuffData(BuffData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildBreak(BuildBreak data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildCore(BuildCore data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildEffect(BuildEffect data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildLevel(BuildLevel data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildQuest(BuildQuest data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapBuildReward(BuildReward data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapCapsuleData(CapsuleData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapCardData(CardData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapCardAttribute(CardAttribute data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSparkData(SparkData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSparkLevel(SparkLevel data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapChargingData(ChargingData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapConfigScene(ConfigScene data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDailychoice(Dailychoice data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDamageReward(DamageReward data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDegreeData(DegreeData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDegreeTotalData(DegreeTotalData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDegreeUp(DegreeUp data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDialogueData(DialogueData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDraw(Draw data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDrawShop(DrawShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapDrawWeek(DrawWeek data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEndlessTrials(EndlessTrials data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEndlessTrialsMap(EndlessTrialsMap data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEndlessTrialsMedal(EndlessTrialsMedal data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEndlessTrialsMedalTask(EndlessTrialsMedalTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEnemyData(EnemyData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEnemyAnimation(EnemyAnimation data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEquipmentData(EquipmentData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEquipmentsBreak(EquipmentsBreak data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEquipmentsClear(EquipmentsClear data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEquipmentsCombination(EquipmentsCombination data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEquipmentResetAttribute(EquipmentResetAttribute data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFestival(Festival data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFestivalBoss(FestivalBoss data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFestivalSevenData(FestivalSevenData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFestivalUseData(FestivalUseData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFirstRechargeGift(FirstRechargeGift data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFruit(Fruit data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFruitAchievement(FruitAchievement data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFruitDaily(FruitDaily data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGetWay(GetWay data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGiftData(GiftData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGiftBattle(GiftBattle data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGiftControlData(GiftControlData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGiftVIPInfo(GiftVIPInfo data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupMsgData(GroupMsgData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupPrefixsData(GroupPrefixsData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupRedPacketData(GroupRedPacketData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupShop(GroupShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupSkin(GroupSkin data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGroupTaskData(GroupTaskData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGrouptaskRewardData(GrouptaskRewardData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapGuessShop(GuessShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapH5ActivityInvest(H5ActivityInvest data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapH5Continu(H5Continu data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapH5HeroBack(H5HeroBack data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapH5HeroDraw(H5HeroDraw data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapH5SevenData(H5SevenData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeadImg(HeadImg data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroData(HeroData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroBreakClass(HeroBreakClass data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroSpecial(HeroSpecial data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHerotargetData(HerotargetData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHerotargetDataNew(HerotargetDataNew data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroTaskData(HeroTaskData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroTaskDataNew(HeroTaskDataNew data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroTaskRewardData(HeroTaskRewardData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapHeroTaskRewardDataNew(HeroTaskRewardDataNew data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapItemData(ItemData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapJump(Jump data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapEpicMissionInfo(EpicMissionInfo data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapLegendExchange(LegendExchange data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapLinkLine(LinkLine data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapLineAchievement(LineAchievement data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapLoginItem(LoginItem data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMapData(MapData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMedal(Medal data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMedalData(MedalData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMedalReward(MedalReward data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMedalTask(MedalTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleeActive(MeleeActive data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleeMedal(MeleeMedal data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleeMedalTask(MeleeMedalTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleePassive(MeleePassive data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleeReward(MeleeReward data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMeleeShop(MeleeShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapMonthCardData(MonthCardData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapNewActivityTaskBundleConfig(NewActivityTaskBundleConfig data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapNewHeroActivityTaskBundleConfigRow(NewHeroActivityTaskBundleConfigRow data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapNotice(Notice data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPayInf(PayInf data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPowerGemData(PowerGemData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPowerGemAttributeXML(PowerGemAttributeXML data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPrizeWheelData(PrizeWheelData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPVPBuff(PVPBuff data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueHero(RogueHero data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueInscription(RogueInscription data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueItems(RogueItems data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueMap(RogueMap data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueMonster(RogueMonster data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRoguePass(RoguePass data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRoguePassTask(RoguePassTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueRuneGrade(RogueRuneGrade data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueSkill(RogueSkill data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRogueSkillRule(RogueSkillRule data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTalentNodeData(TalentNodeData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRunesData(RunesData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRuneBreak(RuneBreak data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSceneBox(SceneBox data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSeasonCore(SeasonCore data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSeasonMap(SeasonMap data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSeasonMedal(SeasonMedal data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSeasonShop(SeasonShop data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSeasonTask(SeasonTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSevenDayReward(SevenDayReward data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSevenDayTask(SevenDayTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapShopData(ShopData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapShopServer(ShopServer data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapShopSkill(ShopSkill data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapShopSkin(ShopSkin data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapShopYinge(ShopYinge data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSkillData(SkillData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSkinAwake(SkinAwake data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSkinLevelData(SkinLevelData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapRoleQuality(RoleQuality data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapStrengthening(Strengthening data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapFearlessSummon(FearlessSummon data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSystemTag(SystemTag data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapSystemTask(SystemTask data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTaskList(TaskList data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTiesCondition(TiesCondition data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTiesInfo(TiesInfo data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTiesPlues(TiesPlues data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapTranslate(Translate data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPlaneData(PlaneData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPlaneDraw(PlaneDraw data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPlaneSkill(PlaneSkill data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapVipXmlInfo(VipXmlInfo data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapVIPInfoXml(VIPInfoXml data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapPlayerDataXml(PlayerDataXml data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapWorldBoss(WorldBoss data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapZectersData(ZectersData data, System.Xml.Linq.XElement row); // 0x1e292ac public static System.Void MapZecterAttribute(ZecterAttribute data, System.Xml.Linq.XElement row); // 0x1e292ac } // Assembly-CSharp.dll public class GiftDataManager : SingleMono<GiftDataManager> { // Fields private System.Collections.Generic.List<GiftData> giftLsit; // 0x20 // Methods public System.Collections.Generic.List<GiftData> get_GiftList(); // 0x1e1bcd8 public System.Void set_GiftList(System.Collections.Generic.List<GiftData> value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public GiftData getGiftData(System.Int32 id); // 0x1e1bf7c public System.Void RemoveLeijieduoBox(); // 0x1e23c98 public GiftData CreateGiftData(System.Int32 id); // 0x1e1bf7c public System.Void AddToPackage(GiftData gift); // 0x1e292ac public System.Void RemoveFromPackage(GiftData gift); // 0x1e292ac public System.Void SellAllGift(); // 0x1e23c98 private System.Void ReportGiftListSnapshot(); // 0x1e23c98 public System.Void SyncGiftListSnapshotToTree(); // 0x1e23c98 public System.Collections.Generic.List<HeroData> CreateRoleGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<EquipmentData> CreateEquipmentGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<EquipmentData> CreateEquipmentGift(System.Int32 id, System.Int32 rngSeed); // 0x1e1bfac public System.Collections.Generic.List<ZectersData> CreateZecterGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<ZectersData> CreateZecterGift(System.Int32 id, System.Int32 rngSeed); // 0x1e1bfac public System.Collections.Generic.List<CardData> CreateCardGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<CardData> CreateCardGift(System.Int32 id, System.Int32 rngSeed); // 0x1e1bfac public System.Collections.Generic.List<RunesData> CreateRuneGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<RunesData> CreateRuneGift(System.Int32 id, System.Int32 rngSeed); // 0x1e1bfac public System.Collections.Generic.List<System.Int32[]> GetLeijieduoAward(); // 0x1e1bcd8 public System.Collections.Generic.List<System.Int32[]> GetJiedeGift(System.Int32 id); // 0x1e1bf7c public System.Int32[] GetCapsuleGift(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<System.Int32[]> GetLuckyBagGift(System.Int32 id); // 0x1e1bf7c public System.Void SortGiftList(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> GetPreviewGoods(System.Int32 id); // 0x1e1bf7c public System.Int32 GetRoleOfOnceGalaxyCall(System.Int32 id); // 0x1e0584c public System.Collections.Generic.List<System.Int32> GetRoleOfTenGalaxyCall(System.Int32 id); // 0x1e1bf7c public System.Int32 GetGiftFromLuckBag(System.Int32 id); // 0x1e0584c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GiftDataManager.<>c : System.Object { // Fields public static readonly GiftDataManager.<>c <>9; // 0x0 public static System.Comparison<HeroData> <>9__15_0; // 0x8 public static System.Comparison<GiftData> <>9__28_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <CreateRoleGift>b__15_0(HeroData a, HeroData b); // 0x1e0ae8c internal System.Int32 <SortGiftList>b__28_0(GiftData a, GiftData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class ItemDataManager : SingleMono<ItemDataManager> { // Fields private System.Collections.Generic.List<ItemData> debrisList; // 0x20 private System.Collections.Generic.List<ItemData> propList; // 0x28 private System.Collections.Generic.List<ItemData> ItemSellList; // 0x30 private System.Collections.Generic.List<ObscuredInt> hadCapsuleId; // 0x38 // Methods public System.Collections.Generic.List<ItemData> get_DebrisList(); // 0x1e1bcd8 public System.Void set_DebrisList(System.Collections.Generic.List<ItemData> value); // 0x1e292ac public System.Collections.Generic.List<ItemData> get_PropList(); // 0x1e1bcd8 public System.Void set_PropList(System.Collections.Generic.List<ItemData> value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void SetPropResponse(ItemPackResPonse res); // 0x1e292ac public System.Void SetDebrisResponse(DebrisPackResPonse res); // 0x1e292ac private System.Void Init(); // 0x1e23c98 public ItemData getItemInfo(System.Int32 id); // 0x1e1bf7c public ItemData CreateItem(System.Int32 id); // 0x1e1bf7c public ItemData RandomCreateDebrise(); // 0x1e1bcd8 public ItemData getItemFormPackage(System.Int32 id); // 0x1e1bf7c public System.Int32 getItemAmount(System.Int32 id); // 0x1e0584c public System.Int32 getItemAllAmount(System.Int32 id); // 0x1e0584c public System.Collections.Generic.List<ItemData> ScreenItemList(System.Int32 type); // 0x1e1bf7c public System.Collections.Generic.List<ItemData> ScreenPropByQuality(System.Int32 quality); // 0x1e1bf7c public System.Void RefreshSellList(ItemData item); // 0x1e292ac public System.Void AddToPackage(ItemData item, System.Int32 num); // 0x1e29968 public System.Void RemoveFromPackage(ItemData item, System.Int32 num, System.Boolean persist); // 0x1e29c90 public System.Int32 getItemPrice(ItemData item, System.Int32 num); // 0x1e091a0 public System.Void SellItem(ItemData item, System.Int32 num); // 0x1e29968 public System.Void SortPropList(); // 0x1e23c98 public System.Void SortDebrisList(); // 0x1e23c98 public HeroData getRoleOfDebris(ItemData item); // 0x1e20b20 public System.Int32 getExpCardNumber(HeroData role, ItemData item); // 0x1e0ae8c public System.Boolean HaveExpDebris(); // 0x1e12ab8 public System.Int32 GetSkinDebrisQuality(System.Int32 id); // 0x1e0584c public System.Collections.Generic.List<ItemData> GetCapsuleList(); // 0x1e1bcd8 private System.Void RecordHadCapsule(ItemData item); // 0x1e292ac private System.Void SaveHadCapsule(); // 0x1e23c98 private System.Void ReadHadCapsule(); // 0x1e23c98 public System.Collections.Generic.List<ObscuredInt> GetHadCapsuleList(); // 0x1e1bcd8 public System.Collections.Generic.List<ItemData> GetUseUpgradeCapsule(); // 0x1e1bcd8 public System.Collections.Generic.List<ItemData> GetProps(); // 0x1e1bcd8 public System.Collections.Generic.List<ItemData> GetTreasuerProps(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ItemDataManager.<>c : System.Object { // Fields public static readonly ItemDataManager.<>c <>9; // 0x0 public static System.Comparison<ItemData> <>9__26_0; // 0x8 public static System.Comparison<ItemData> <>9__27_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortPropList>b__26_0(ItemData a, ItemData b); // 0x1e0ae8c internal System.Int32 <SortDebrisList>b__27_0(ItemData a, ItemData b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class ItemDataManager.<>c__DisplayClass25_0 : System.Object { // Fields public ItemData item; // 0x10 public ItemDataManager <>4__this; // 0x18 public System.Int32 num; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SellItem>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IZecterBreakMgr : { // Fields // Methods public abstract System.Int32 get_Currindex(); // 0x1e055d0 public abstract System.Void AddSelectMaterialRefresh(System.Action action); // 0x1e292ac public abstract System.Void RemoveSelectMaterialRefresh(System.Action action); // 0x1e292ac public abstract System.Void SetTarget(ZectersData zecter, HeroData role); // 0x1e2a6c4 public abstract ZectersData GetTarget(); // 0x1e1bcd8 public abstract System.Void SetIndex(System.Int32 index); // 0x1e24080 public abstract System.Void SelectMaterial(ZectersData material); // 0x1e292ac public abstract System.Void ClearMaterials(); // 0x1e23c98 public abstract System.Int32 GetMaterialCount(); // 0x1e055d0 public abstract System.Collections.Generic.List<ZectersData> GetSelectedMaterials(); // 0x1e1bcd8 public abstract System.Boolean TryZecterBreak(out ZectersData& zectersData); // 0x1e192c4 public abstract SkillData GetZecterActiveSkill(ZectersData zecter); // 0x1e20b20 public abstract System.Void GeneratorZecterAttribute(System.Boolean isSpeciaSkill); // 0x1e292d4 } // Assembly-CSharp.dll public class LoadDatas : SingleMono<LoadDatas> { // Fields private static System.String encryptKey; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,System.Reflection.FieldInfo[]> cachedFieldsByType; // 0x8 private static readonly System.Collections.Generic.Dictionary<System.Type,LoadDatas.FieldSetter[]> cachedFieldSettersByType; // 0x10 private static readonly System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.Xml.Linq.XElement>> jcfRowsCacheByConfigAndTag; // 0x18 private static readonly System.Collections.Generic.Dictionary<System.String,GenericTableJsonUtilityRoot> jcfColumnarCacheByConfig; // 0x20 public static System.Boolean VerboseJcfLoadLog; // 0x28 private static readonly System.Collections.Generic.Dictionary<System.String,LoadDatas.JcfColumnarPlan> cachedColumnarPlansByKey; // 0x30 // Methods public static System.Collections.Generic.List<T> LoadData(System.String xmlName, System.String tag); // 0x1c8fbb4 public static System.Collections.Generic.List<T> LoadHongMengData(System.String xmlName, System.String tag); // 0x1c8fbb4 public static System.Security.SecurityElement ReadDataTow(System.String fileName); // 0x1e1bcd8 public static System.String Decrypt(System.String str); // 0x1e1bcd8 public static System.Security.SecurityElement ReadData(System.String xmlName); // 0x1e1bcd8 private static System.Security.SecurityElement Downloader(System.String path); // 0x1e1bcd8 private static System.Boolean TryLoadHotTableList(System.String configName, System.String tag, System.Collections.Generic.List<System.Xml.Linq.XElement> rows, out System.Collections.Generic.List<T>& list); // 0x1c8fbb4 private static System.Boolean TryLoadHotTableDictionary(System.String configName, System.String tag, System.Collections.Generic.List<System.Xml.Linq.XElement> rows, System.Collections.Generic.Dictionary<ObscuredInt,T> data); // 0x1c8fbb4 private static HeroData MapHeroData(System.Xml.Linq.XElement row); // 0x1e1bcd8 private static SkillData MapSkillData(System.Xml.Linq.XElement row); // 0x1e1bcd8 private static EnemyData MapEnemyData(System.Xml.Linq.XElement row); // 0x1e1bcd8 private static BuffData MapBuffData(System.Xml.Linq.XElement row); // 0x1e1bcd8 private static System.Reflection.FieldInfo[] GetCachedFields(System.Type type); // 0x1e1bcd8 private static LoadDatas.FieldSetter[] GetCachedFieldSetters(System.Type type); // 0x1e1bcd8 private static System.Action<System.Object,System.Object> CreateFieldAssignDelegate(System.Type targetType, System.Reflection.FieldInfo field); // 0x1e20b20 private static System.Boolean TryGetJcfRowElements(System.String configName, System.String tag, out System.Collections.Generic.List<System.Xml.Linq.XElement>& rows); // 0x1e19cd8 public static System.Byte[] ReadConfigFileBytes(System.String configName); // 0x1e1bcd8 private static System.Boolean TryReadRawBytes(System.String path, out System.Byte[]& rawBytes); // 0x1e192c4 private static System.Void PopulateFieldsFromXElement(T target, System.Reflection.FieldInfo[] fields, System.Xml.Linq.XElement row); // 0x1c8fbb4 private static System.Object ConvertRawValue(System.String rawValue, System.Type fieldType, System.Type elementType); // 0x1e21e20 private static System.Int32 ResolveDictionaryKey(System.Reflection.FieldInfo[] fields, System.Xml.Linq.XElement row, System.Int32 fallbackKey); // 0x1e091a0 private static System.Boolean TryParseSecurityElementFromBytes(System.Byte[] rawBytes, System.String configName, out System.Security.SecurityElement& element); // 0x1e19cd8 public static System.Collections.Generic.Dictionary<ObscuredInt,T> LoadDataToDic(System.String xmlName, System.String tag); // 0x1c8fbb4 public static System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> LoadSingleData(System.String xml, System.String tag, System.String str1, System.String str2); // 0x1e222a8 public static System.Object StringToArray(System.String str, System.Type type); // 0x1e20b20 public static System.Object StringToList(System.String str, System.Type type); // 0x1e20b20 private static System.Boolean IntToBool(System.Int32 i); // 0x1e11540 public static System.Boolean TryLoadJcfTable(System.String xmlName, out GenericTableJsonUtilityRoot& root, out System.String& rowTag); // 0x1e19cd8 public static System.Int32 GetJcfColumnIndex(GenericTableJsonUtilityRoot root, System.String columnName); // 0x1e08f3c public static System.String GetJcfCell(GenericTableJsonUtilityRoot root, GenericTableJsonUtilityRow row, System.String columnName); // 0x1e21e20 private static System.String NormalizeConfigName(System.String xmlName); // 0x1e1bcd8 private static System.Byte[] ReadConfigRawBytes(System.String configName); // 0x1e1bcd8 private static System.Boolean TryLoadJcfColumnarFromRawBytes(System.String configName, System.Byte[] rawBytes, out GenericTableJsonUtilityRoot& root, out System.String& rowTag); // 0x1e19e3c private static System.Boolean TryLoadListFromJcfColumnar(System.String configName, System.String tag, out System.Collections.Generic.List<T>& list); // 0x1c8fbb4 private static System.Boolean TryLoadDictionaryFromJcfColumnar(System.String configName, System.String tag, out System.Collections.Generic.Dictionary<ObscuredInt,T>& dictionary); // 0x1c8fbb4 private static LoadDatas.JcfColumnarPlan GetOrCreateColumnarPlan(GenericTableJsonUtilityRoot root); // 0x1c8fbb4 private static System.String BuildColumnarPlanCacheKey(System.Type runtimeType, System.String[] columnNames); // 0x1e20b20 private static System.Int32[] BuildFieldToColumnMap(System.String[] fieldNames, System.String[] columnNames); // 0x1e20b20 private static System.Void TryLoadListFromJcfColumnarReflection(GenericTableJsonUtilityRoot root, LoadDatas.JcfColumnarPlan plan, System.Collections.Generic.List<T> list); // 0x1c8fbb4 private static System.Type GetElementType(System.Type fieldType); // 0x1e1bcd8 private static System.Int32 GetIntDictionaryKeyFromObject(System.Object item, System.Reflection.FieldInfo keyField, ref System.Int32& autoIncrementKey); // 0x1e0ae8c public static System.Boolean TryLoadSingleDataFromJcfColumnar(System.String configName, System.String keyColumn, System.String valueColumn, out System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt>& data); // 0x1e19e3c private static System.Void PopulateFieldsFromXElementOptimized(T target, LoadDatas.FieldSetter[] setters, System.Xml.Linq.XElement row); // 0x1c8fbb4 private static System.Object ConvertRawValueOptimized(System.String rawValue, System.Type fieldType, System.Type elementType); // 0x1e21e20 private static System.Array StringToArrayOptimized(System.String str, System.Type elementType); // 0x1e20b20 private static System.Object StringToListOptimized(System.String str, System.Type elementType); // 0x1e20b20 private static System.Void PopulateFieldsFromXElementNew(T target, System.Reflection.FieldInfo[] fields, System.Xml.Linq.XElement row); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private class LoadDatas.FieldSetter : System.Object { // Fields public System.Reflection.FieldInfo Field; // 0x10 public System.Type FieldType; // 0x18 public System.Type ElementType; // 0x20 public System.Action<System.Object,System.Object> Assign; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LoadDatas.JcfColumnarPlan : System.Object { // Fields public System.String[] FieldNames; // 0x10 public System.Int32[] FieldToColumn; // 0x18 public System.Reflection.FieldInfo[] Fields; // 0x20 public IJcfTypedTableColumnarMapper Mapper; // 0x28 public System.Boolean UsesGeneratedMapper; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public struct MapDropThings : { // Fields public System.Int32 ID; // 0x10 public System.Int32 Num; // 0x14 public System.Int32 Quality; // 0x18 public ThingType type; // 0x1c // Methods } // Assembly-CSharp.dll public class MapDataManager : UnityEngine.MonoBehaviour { // Fields public System.Random SharedDropRng; // 0x20 private System.Collections.Generic.List<MapDropThings> _sharedDropThingsCache; // 0x28 private const System.String CurrentData; // 0x0 private const System.String DebriseDropTimes; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.Int32> DropTimesDic; // 0x0 public System.Int32 speciaCountnormal; // 0x30 public System.Int32 speciaCounthard; // 0x34 public System.Int32 crazyCount; // 0x38 public System.Collections.Generic.List<System.Int32> isPassedMapID; // 0x40 private System.String Key; // 0x48 // Methods public System.Int32 CountInSharedDropCache(System.Int32 configId); // 0x1e0584c public System.Void ClearSharedDropSession(); // 0x1e23c98 private static System.Collections.Generic.List<MapDropThings> CloneDropThings(System.Collections.Generic.List<MapDropThings> src); // 0x1e1bcd8 public System.Void AddSpeciaNormal(); // 0x1e23c98 public System.Void AddCrazyCout(); // 0x1e23c98 public System.Void AddSpeciahard(); // 0x1e23c98 public System.Void ClearSpecia(); // 0x1e23c98 private System.Void SaveSpecia(); // 0x1e23c98 public System.Void ReadPassMap(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private static System.Void SaveData(); // 0x1e2274c private static System.Void SaveDataInCache(); // 0x1e2274c public static System.Void ResetData(); // 0x1e2274c public static System.Void ReadData(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public MapData getMapData(System.Int32 id); // 0x1e1bf7c public System.Int32[] getFirstDrop(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<MapDropThings> getDropItem(MapData map); // 0x1e20b20 public System.Int32 getDebrisNum(MapData map); // 0x1e08f3c public System.String[] getEnemys(MapData map); // 0x1e20b20 public System.Void setDropTimes(MapData map, System.Boolean key, TOLLGATE_MODE mode); // 0x1c8fbb4 public System.Int32 getDropTimes(MapData map, TOLLGATE_MODE mode); // 0x1e091a0 public System.Int32 getSceneBox(System.Int32 map, System.String scene, System.Int32 box); // 0x1c8fbb4 public System.Int32 getSceneBoxDroprate(System.Int32 map, System.String scene, System.Int32 box); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PlayerDataManager : UnityEngine.MonoBehaviour { // Fields private const System.String SAVE_LEVELSTAR; // 0x0 private const System.String SAVE_ELITE_LEVEL_STAR; // 0x0 private static System.String SAVE_PLAYER_DATA; // 0x0 public PlayerData Player; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Int32> LevelStars; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.Int32> EliteLevelStars; // 0x30 public System.Collections.Generic.Dictionary<System.String,System.Int32> CrazyLevelStars; // 0x38 public System.String FirstReadExpKey; // 0x40 private System.String vipLevel; // 0x48 private System.String totalPay; // 0x50 public System.Collections.Generic.List<PlayerInfo> netInfos; // 0x58 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 private System.Void ReadPlayerData(); // 0x1e23c98 private System.Void SavePlayerData(); // 0x1e23c98 private System.Void SavePlayerDataInCache(); // 0x1e23c98 private System.Void ReadLevelStars(); // 0x1e23c98 public System.Void setLevelStar(System.String id, System.Int32 num, TOLLGATE_MODE tollgateMode); // 0x1e299ec public System.Void SaveLevelStars(TOLLGATE_MODE tollgateMode); // 0x1e24080 public System.Boolean CanLevelIncreased(); // 0x1e12ab8 public System.Boolean IsExpEnough(); // 0x1e12ab8 public System.Int32 getLevelUpExp(); // 0x1e055d0 public System.Int32 GetLevelUpExp(PlayerData player); // 0x1e08f3c public System.Void AddExp(System.Int32 exp, System.Boolean send); // 0x1e25660 public System.Void AddExp(PlayerData Play, System.Int32 exp); // 0x1e29968 public System.Void LevelUp(System.Boolean send); // 0x1e292d4 public System.Void LevelUp30(System.Boolean send); // 0x1e292d4 public System.Void LevelUp40(System.Boolean send); // 0x1e292d4 public System.Void SaveTeam(System.Collections.Generic.List<System.Int32> heroTeams); // 0x1e292ac public System.Void LevelUp(PlayerData player); // 0x1e292ac public System.Void setCurrentMaxLevel(System.Int32 value, System.Nullable<TOLLGATE_MODE> tollgate); // 0x1c8fbb4 public System.Void setCurrentMaxLevelInCache(System.Int32 value, System.Nullable<TOLLGATE_MODE> tollgate); // 0x1c8fbb4 public System.Void SavePlayerName(System.String newName); // 0x1e292ac public System.Void SaveAppellationS(System.String str); // 0x1e292ac public System.Void SaveSelectIndex(System.Int32 ID); // 0x1e24080 public System.Int32 GetVip(); // 0x1e055d0 public System.Int32 GetTotal(); // 0x1e055d0 public System.Void SaveTotalPay(System.String totalPay, System.Boolean send); // 0x1e2a6ec public System.Void SaveHeadImage(System.String head); // 0x1e292ac public System.Void SaveHeadFarmeImage(System.String head); // 0x1e292ac public System.Void LevelUpDagree(System.Int32 Level); // 0x1e24080 public System.Void NumberUpDegree(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PowerGemDataManager : SingleMono<PowerGemDataManager> { // Fields private const System.String currentData; // 0x0 private const System.String usedTime; // 0x0 private System.Int32 UsedTimes; // 0x20 private System.Collections.Generic.List<SkinPowerGemData> skinPowerGemList; // 0x28 // Methods public System.Collections.Generic.List<SkinPowerGemData> get_SkinPowerGemList(); // 0x1e1bcd8 public System.Void set_SkinPowerGemList(System.Collections.Generic.List<SkinPowerGemData> value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public PowerGemAttributeXML FindPowerGemAttribute(System.Int32 id); // 0x1e1bf7c public PowerGemData FindPowerGem(System.Int32 id); // 0x1e1bf7c public SkinPowerGemData CreatePowerGem(System.Int32 id); // 0x1e1bf7c public System.Single getRandomMainAttribute(System.String AttributeProb); // 0x1e0bee0 public SkinPowerGemData CreateNewPowerGem(System.Int32 ID); // 0x1e1bf7c public System.Void AddPowerGemToPackage(SkinPowerGemData data); // 0x1e292ac public System.Void RemovePowerGems(SkinPowerGemData data); // 0x1e292ac public System.Int32 GetPowerGemSellPrice(SkinPowerGemData powergem); // 0x1e08f3c public System.String PowerGemRarityName(System.Int32 rarity); // 0x1e1bf7c public System.String powGemAttributeName(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<SkinPowerGemData> JointsortPowerGemList(System.Collections.Generic.List<SkinPowerGemData> list, PowerGemAttributeType type, System.Int32 rightIndex); // 0x1e21238 public System.Collections.Generic.List<System.Int32> FindPowGemAttributeWithType(PowerGemAttributeType type); // 0x1e1bf7c public System.Single FindTotalPowerGemAttributeValue(SkinPowerGemData data, PowerGemAttributeType type); // 0x1e0bf10 public System.Collections.Generic.List<System.Int32> GetSameLevelID(System.Int32 level); // 0x1e1bf7c public System.Void ResetSaveList(); // 0x1e23c98 public System.Void TestCreatePowerGem(); // 0x1e23c98 public System.Void TestCreateTwoPowerGem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PowerGemDataManager.<>c : System.Object { // Fields public static readonly PowerGemDataManager.<>c <>9; // 0x0 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_1; // 0x8 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_2; // 0x10 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_3; // 0x18 public static System.Func<SkinPowerGemData,ObscuredFloat> <>9__19_4; // 0x20 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_6; // 0x28 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_7; // 0x30 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_8; // 0x38 public static System.Func<SkinPowerGemData,ObscuredFloat> <>9__19_9; // 0x40 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_10; // 0x48 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_11; // 0x50 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_12; // 0x58 public static System.Func<SkinPowerGemData,ObscuredFloat> <>9__19_13; // 0x60 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_14; // 0x68 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_15; // 0x70 public static System.Func<SkinPowerGemData,ObscuredInt> <>9__19_16; // 0x78 public static System.Func<SkinPowerGemData,ObscuredFloat> <>9__19_17; // 0x80 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal ObscuredInt <JointsortPowerGemList>b__19_1(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_2(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_3(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredFloat <JointsortPowerGemList>b__19_4(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_6(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_7(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_8(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredFloat <JointsortPowerGemList>b__19_9(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_10(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_11(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_12(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredFloat <JointsortPowerGemList>b__19_13(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_14(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_15(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredInt <JointsortPowerGemList>b__19_16(SkinPowerGemData p); // 0x1c8fbb4 internal ObscuredFloat <JointsortPowerGemList>b__19_17(SkinPowerGemData p); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class PowerGemDataManager.<>c__DisplayClass19_0 : System.Object { // Fields public PowerGemDataManager <>4__this; // 0x10 public PowerGemAttributeType type; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <JointsortPowerGemList>b__0(SkinPowerGemData p); // 0x1e0bee0 internal System.Single <JointsortPowerGemList>b__5(SkinPowerGemData p); // 0x1e0bee0 } // Assembly-CSharp.dll public enum PowerGemAttributeType : { // Fields public System.Int32 value__; // 0x10 public const PowerGemAttributeType 全部 = 0; // 0x0 public const PowerGemAttributeType 攻击力 = 1; // 0x0 public const PowerGemAttributeType 生命值 = 2; // 0x0 public const PowerGemAttributeType 闪避 = 3; // 0x0 public const PowerGemAttributeType 魔法防御 = 4; // 0x0 public const PowerGemAttributeType 物理防御 = 5; // 0x0 public const PowerGemAttributeType 暴击率 = 6; // 0x0 public const PowerGemAttributeType 暴击伤害 = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class PSTData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt AwardGold; // 0x38 public ObscuredInt AwardHonorCoin; // 0x60 public ObscuredInt AwardBox; // 0x88 public HeroData Boss; // 0xb0 public System.Collections.Generic.List<ObscuredInt> SpecialRoles; // 0xb8 public System.Boolean isOpen; // 0xc0 public System.Boolean isPassed; // 0xc1 public ObscuredInt EnterTimes; // 0xc4 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PSTSaveData : System.Object { // Fields public System.Collections.Generic.List<ObscuredInt> SpecialRoles; // 0x10 public System.Boolean isOpen; // 0x18 public System.Boolean isPassed; // 0x19 public ObscuredInt EnterTimes; // 0x1c // Methods public override System.String ToString(); // 0x1e1bcd8 public static PSTSaveData Parse(System.String saveDataString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PSTDataManager : SingleMono<PSTDataManager> { // Fields private static System.String SAVE_PST_DATA; // 0x0 private const System.Int32 TotalLevels; // 0x0 public System.Collections.Generic.List<PSTData> TowerList; // 0x20 private System.Collections.Generic.List<PSTSaveData> TowerSaveList; // 0x28 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<ObscuredInt>> SpecialRoleDic; // 0x30 public static ObscuredInt CurrentTower; // 0x8 public System.Collections.Generic.List<HeroData> RoleChosen; // 0x38 public System.Collections.Generic.List<HeroData> RoleCanBeChosen; // 0x40 private ObscuredInt[] awardHonorCoin; // 0x48 private System.DateTime currentDate; // 0x50 private System.Collections.Generic.List<ObscuredInt> usedRoleId; // 0x58 private static System.Int32 lastVipLevel; // 0x30 public System.Collections.Generic.List<MapData> TowerDataList; // 0x60 // Methods private System.Void SavePSTData(System.Boolean reset); // 0x1e292d4 private System.Void ReadData(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void ResetData(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Object OnVipUpgrade(); // 0x1e1bcd8 public System.Object OnForceVipUpgrade(); // 0x1e1bcd8 private System.Void ResetEnterTimes(); // 0x1e23c98 private PSTData CreatePSTData(System.Int32 id); // 0x1e1bf7c private System.Void CreateSpecialRole(); // 0x1e23c98 public System.Void SetResPonse(PlasmaTowerResponse resp); // 0x1e292ac private System.Boolean isInSpecialList(HeroData role, System.Int32 id); // 0x1e195c0 public System.Void getRoleCanBeUsed(); // 0x1e23c98 public System.Void SortCurrentList(System.Int32 id); // 0x1e24080 public System.Void ChooseRole(System.Int32 id); // 0x1e24080 public System.Void CancelChooseRole(System.Int32 id); // 0x1e24080 public System.Void ClearChoosedList(); // 0x1e23c98 public System.Void RemoveChoosedRole(); // 0x1e23c98 public System.Boolean isChosenFinish(); // 0x1e12ab8 public System.Collections.Generic.List<ItemData> getDropDribes(System.Int32 id); // 0x1e1bf7c public System.Collections.Generic.List<ZectersData> getDropZecter(System.Int32 id); // 0x1e1bf7c public System.Void CompleteLevel(); // 0x1e23c98 private System.Void GetTowerData(); // 0x1e23c98 public System.Void ReSetHero(); // 0x1e23c98 public System.Void GetChoicedRole(); // 0x1e23c98 public System.Int32 GetMaxScene(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class PSTDataManager.<>c__DisplayClass26_0 : System.Object { // Fields public PSTDataManager <>4__this; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortCurrentList>b__0(HeroData a, HeroData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class RoleDataManager : SingleMono<RoleDataManager> { // Fields private ObscuredInt[] QualityUpGold; // 0x20 private System.Collections.Generic.List<HeroData> roleList; // 0x28 private System.Collections.Generic.List<HeroData> fightRoleList; // 0x30 private System.Collections.Generic.List<HeroData> skinList; // 0x38 private System.Collections.Generic.List<HeroData> skinLevelList; // 0x40 public System.Int32 NewestRoleID; // 0x48 public static System.String NewHeroList; // 0x0 public System.Collections.Generic.Dictionary<System.String,System.Boolean> IsNewHeroList; // 0x50 public System.Int32 IsSort; // 0x58 public System.Collections.Generic.List<HeroData> ObuRoleData; // 0x60 public System.Collections.Generic.List<HeroData> SkinInfoLsit; // 0x68 private System.Collections.Generic.List<EquipmentsCombination> equipmentsCombinations; // 0x70 private static System.Collections.Generic.List<System.Int32> legendHeroId; // 0x8 public HeroData NetRole; // 0x78 // Methods public System.Collections.Generic.List<HeroData> get_RoleList(); // 0x1e1bcd8 public System.Void set_RoleList(System.Collections.Generic.List<HeroData> value); // 0x1e292ac public System.Collections.Generic.List<HeroData> get_FightRoleList(); // 0x1e1bcd8 public System.Void set_FightRoleList(System.Collections.Generic.List<HeroData> value); // 0x1e292ac public System.Collections.Generic.List<HeroData> get_SkinList(); // 0x1e1bcd8 public System.Void set_SkinList(System.Collections.Generic.List<HeroData> value); // 0x1e292ac public System.Collections.Generic.List<HeroData> get_SkinLevelList(); // 0x1e1bcd8 public System.Void set_SkinLevelList(System.Collections.Generic.List<HeroData> value); // 0x1e292ac public System.Void Init(); // 0x1e23c98 public System.Void InitOwn(); // 0x1e23c98 private System.Void CorrectJiedeArchive(); // 0x1e23c98 public HeroData FindRole(System.Int32 id); // 0x1e1bf7c public HeroData FindRoleNotClone(System.Int32 id); // 0x1e1bf7c public HeroData CreateRole(System.Int32 id); // 0x1e1bf7c public System.Int32 GetRoleDatePower(HeroData role); // 0x1e08f3c public HeroData CreateRole(System.Int32 id, System.Int32 quality, System.Int32 level); // 0x1c8fbb4 public HeroData CreateRole(System.Int32 id, System.Int32 quality, System.Int32 level, System.Int32 curAwake); // 0x1c8fbb4 public HeroData FindBaseHeroBySkinId(System.Int32 skinId); // 0x1e1bf7c private System.Int32 GetSharedLogicRoleEntityId(HeroData role); // 0x1e08f3c private System.Int32 CalcExpAddForAbsoluteLevel(HeroData role, System.Int32 targetLevel); // 0x1e091a0 public System.Int32 ResolveSharedLogicRoleId(HeroData role); // 0x1e08f3c public System.Collections.Generic.List<System.String> getHeadIconList(); // 0x1e1bcd8 public HeroData CreateHelpRole(System.Int32 id, System.Int32 level); // 0x1e1bfac public EnemyData getEnemyData(System.Int32 id); // 0x1e1bf7c public HeroData getBossData(System.Int32 id, System.Int32 qua, System.Int32 lv); // 0x1c8fbb4 public HeroData FindRoleInRolelist(HeroData role); // 0x1e20b20 public HeroData FindRoleInFightRoleList(System.Int32 id); // 0x1e1bf7c public HeroData FindRoleInRolelist(System.Int32 id); // 0x1e1bf7c public HeroData FindRoleInRolelistForTies(System.Int32 skins0id); // 0x1e1bf7c public HeroData FindRoleInRolelistForTies2(System.Int32 skins0id); // 0x1e1bf7c public HeroData getNewRole(); // 0x1e1bcd8 public System.Boolean CheckRoleOwnOrNot(HeroData role); // 0x1e192c4 public System.Int32 getCommonDribesNumer(HeroData role); // 0x1e08f3c public System.Void RoleActivation(HeroData role, System.Boolean send); // 0x1e2a6ec private RoleLevelInfoResPonse getLevelInfo(AllRoleLevelResPonse resp, System.Int32 id); // 0x1e211a4 public System.Void SaveRoleLevel(AllRoleLevelResPonse resp); // 0x1e292ac private SkinDataResPonse getSkinInfo(AllSKinResPonse resp, System.Int32 id); // 0x1e211a4 private SingleRoleTiesResPonse getTileInfo(AllRoleTiesResPonse resp, System.Int32 id); // 0x1e211a4 private RoleBaseInfoResPonse getBaseInfo(AllRoleBaseResPonse resp, System.Int32 id); // 0x1e211a4 public System.Void SaveRoleBaseInfo(AllRoleBaseResPonse resp); // 0x1e292ac public System.Void RoleActivation(System.Int32 id, System.Int32 level, System.Int32 quality); // 0x1e24168 public System.Void SaveRoleTies(AllRoleTiesResPonse resp); // 0x1e292ac public System.Collections.Generic.List<HeroData> getShowRoleList(); // 0x1e1bcd8 public System.Void SaveSkinResponse(AllSKinResPonse res); // 0x1e292ac public System.Void SaveRoleZecter(System.Collections.Generic.List<EquipZecterDataArrRequest> allRoleEquipZecter); // 0x1e292ac private EquipZecterDataArrRequest GetZecterResponse(System.Collections.Generic.List<EquipZecterDataArrRequest> allRoleZecter, System.Int32 id); // 0x1e211a4 public System.Void SaveRoleEquipment(System.Collections.Generic.List<RoleEquipmentArrRequest> allRoleEquipment); // 0x1e292ac private RoleEquipmentArrRequest GetEquipmentResponse(System.Collections.Generic.List<RoleEquipmentArrRequest> allRoleEquipment, System.Int32 id); // 0x1e211a4 public System.Void SaveRoleRuneResponse(System.Collections.Generic.List<EquipRuneDataArrRequest> allRoleEquipRune); // 0x1e292ac private EquipRuneDataArrRequest GetRunesResponse(System.Collections.Generic.List<EquipRuneDataArrRequest> allRoleEquipRune, System.Int32 id); // 0x1e211a4 public System.Int32[] PreGetLevel(HeroData role, System.Int32 exp); // 0x1e211a4 public System.Void AddExp(HeroData role, System.Int32 exp, System.Boolean saveData); // 0x1e29c90 public System.Void LevelUp(HeroData role, System.Boolean saveData); // 0x1e2a6ec public System.Void AddLevelUp(HeroData role, System.Int32 Level); // 0x1e29968 public System.Void LevelUpTo(HeroData role, System.Int32 Level); // 0x1e29968 public System.Int32 getQualityUpGold(HeroData role); // 0x1e08f3c public System.Int32[] getQualityUpMat(HeroData role); // 0x1e20b20 public System.Boolean CanQualityUp(HeroData role); // 0x1e192c4 public System.Void QualityUp(HeroData role); // 0x1e292ac public System.Void SkinQualityUp(HeroData role, System.Int32 skinid); // 0x1e29968 public System.Collections.Generic.List<HeroData> ScreenRole(AttributeEnum sth, System.Int32 i); // 0x1e1bfac public System.Collections.Generic.List<HeroData> ScreenShowRole(System.Collections.Generic.List<HeroData> list, AttributeEnum sth, System.Int32 i); // 0x1e21238 public System.Boolean CanBeCompound(HeroData role); // 0x1e192c4 public System.Void RoleCompound(HeroData role, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public ItemData getDebrisOfRole(HeroData role); // 0x1e20b20 public System.Int32 getNumofDebris(HeroData role); // 0x1e08f3c public RoleQuality getRoleQualityData(HeroData role); // 0x1e20b20 public RoleQuality getRoleQualityData(System.Int32 i); // 0x1e1bf7c public System.Int32 getRoleLevelUpExp(HeroData role); // 0x1e08f3c public FightAttribute getRoleAttribute(HeroData currentRole, System.Int32 lv, System.Int32 qua); // 0x1e21238 public FightAttribute getFearlessRoleAttribute(System.Int32 baseRoleId, System.Int32 lv, System.Int32 qua, System.Boolean isNEw, System.Int32 Rarity); // 0x1c8fbb4 public FightAttribute getRoleAttribute(System.Int32 baseRoleId, System.Int32 lv, System.Int32 qua); // 0x1c8fbb4 public System.Void ChangePlace(System.Int32 m, System.Int32 n); // 0x1e24138 public System.Int32 getNeedExp(HeroData role); // 0x1e08f3c public SkillData getRoleSkill(HeroData role, System.Int32 key); // 0x1e211a4 public System.Collections.Generic.List<SkillData> getInitiativeSkill(HeroData role); // 0x1e20b20 public SkillData getPassivitySkill(HeroData role); // 0x1e20b20 public SkillData getEquipmentsCOmbinationSkill(HeroData role); // 0x1e20b20 public System.Collections.Generic.List<EquipmentsCombination> getEquipmentsCOmbination(HeroData role); // 0x1e20b20 public SkillData getOwnPassivitySkill(HeroData role); // 0x1e20b20 public SkillData getZecterSkill(HeroData role); // 0x1e20b20 public System.Collections.Generic.List<SkillData> getRoleSkills(HeroData role); // 0x1e20b20 public System.Void setInitialSkills(HeroData role); // 0x1e292ac public System.Collections.Generic.List<SkillData> getOwnSkills(HeroData role); // 0x1e20b20 public System.Void addSkill(HeroData role); // 0x1e292ac public System.Void addSkinSkill(HeroData role, System.Int32 skinid); // 0x1e29968 public System.Int32 getOpenSkillNum(HeroData role); // 0x1e08f3c public System.Int32 getSkillPosition(HeroData role, System.Int32 id); // 0x1e091a0 public HeroData BuySkin(HeroData role, System.Int32 id); // 0x1e211a4 public HeroData BuySkin(System.Int32 skinId); // 0x1e1bf7c public HeroData FindSkin(System.Int32 id); // 0x1e1bf7c public HeroData FindLevelSkin(System.Int32 id); // 0x1e1bf7c public HeroData FindSkinInfo(System.Int32 id); // 0x1e1bf7c public System.Void UpgradeSkin(System.Int32 skinId, System.Int32 toLevel); // 0x1e24138 public HeroData PreviewSkin(HeroData role, System.Int32 id); // 0x1e211a4 public System.Void ChangeSkin(HeroData role, System.Int32 id); // 0x1e29968 private System.Void changeAttribute(HeroData SkinData, HeroData role, System.Int32 id); // 0x1e2a9b4 public System.Int32 getOpenRuneHole(HeroData role); // 0x1e08f3c public System.Void SortRoleList(System.Boolean Sort); // 0x1e292d4 public System.Void SetHeroNew(HeroData role, System.Boolean bl); // 0x1e2a6ec private System.Void SetHeroNew(HeroData role, System.Boolean bl, System.Boolean reportSharedLogic); // 0x1e2a7ec public System.Collections.Generic.List<System.Int32> GetNoBuySkinList(HeroData role); // 0x1e20b20 public static System.Int32 GetBreakNeedExp(System.Int32 level); // 0x1e03fa8 public static System.Int32 GetBreakNeedDebris(HeroData role); // 0x1e055d0 public static HeroBreakClass GetBreakData(System.Int32 level); // 0x1e1a94c public System.Boolean HeroBreak(System.Int32 roleId, System.Int32 addExp); // 0x1e12cfc public System.Void TestBreak(HeroData role); // 0x1e292ac public System.Int32 CalculatePowerWithSkinLevel(System.Int32 skinID, System.Int32 skinLevel); // 0x1e05880 public FightAttribute GetPVPFightAttribute(HeroData hero, System.Int32 skinLevel); // 0x1e211a4 public System.Void TestToMaxLevel(HeroData role); // 0x1e292ac public System.Collections.Generic.List<HeroData> CanUseInWorldBoss(System.Int32 level); // 0x1e1bf7c public ObscuredInt[] GetBaseAddSkills(HeroData hero); // 0x1e20b20 public SkinAwake FindSkinAwake(HeroData data); // 0x1e20b20 public System.Void UpSkinawakenAttrLevel(HeroData data); // 0x1e292ac public System.Void UpSkinawakenLevel(HeroData data); // 0x1e292ac public System.Void TestUpSkinawakenLevel(HeroData data); // 0x1e292ac public FightAttribute getSkinAwakencurLevelAttribute(HeroData data); // 0x1e20b20 public FightAttribute getSkinAwakenAttribute(HeroData data); // 0x1e20b20 public HeroData CreatRoleFromRoleSave(RoleSaveData saveData); // 0x1e20b20 public System.Boolean IsOwnRole(AllItems roleId); // 0x1e12c98 public System.Boolean IsOwnRole(System.Int32 roleId); // 0x1e12c98 public System.Collections.Generic.List<HeroData> GetSkinByType(System.Int32 type); // 0x1e1bf7c public System.String GetLegendHeroInfo(); // 0x1e1bcd8 private System.Void TryReportRoleSetIsNewToSharedLogic(HeroData role, System.Boolean isNew); // 0x1e2a6ec private System.Boolean TryReportRoleUnlockToSharedLogic(HeroData role); // 0x1e192c4 private System.Boolean TryReportRoleUnlockAfterActivation(HeroData role); // 0x1e192c4 private System.Void TryReportRoleGainExpAfterAdd(HeroData role, System.Int32 expAdd); // 0x1e29968 private System.Void TryReportAbsoluteLevelViaExpAdd(HeroData role, System.Int32 expAdd); // 0x1e29968 private System.Void TryReportSkinChangeAfterLocal(HeroData beforeRole, HeroData skinData); // 0x1e2a6c4 private System.Void TryReportSkinUnlockToSharedLogic(System.Int32 skinId); // 0x1e24080 private System.Void TryReportSkinLevelUpToSharedLogic(System.Int32 skinId); // 0x1e24080 private System.Void TryReportSkinLevelJumpToSharedLogic(System.Int32 skinId, System.Int32 toLevel); // 0x1e24138 private System.Void TryReportSpinSkillUnlockToSharedLogic(HeroData role); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class RoleDataManager.<>c : System.Object { // Fields public static readonly RoleDataManager.<>c <>9; // 0x0 public static System.Comparison<HeroData> <>9__57_0; // 0x8 public static System.Comparison<HeroData> <>9__75_0; // 0x10 public static System.Comparison<HeroData> <>9__114_0; // 0x18 public static System.Comparison<HeroData> <>9__114_1; // 0x20 public static System.Comparison<HeroData> <>9__114_2; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <getShowRoleList>b__57_0(HeroData a, HeroData b); // 0x1e0ae8c internal System.Int32 <ScreenRole>b__75_0(HeroData a, HeroData b); // 0x1e0ae8c internal System.Int32 <SortRoleList>b__114_0(HeroData a, HeroData b); // 0x1e0ae8c internal System.Int32 <SortRoleList>b__114_1(HeroData a, HeroData b); // 0x1e0ae8c internal System.Int32 <SortRoleList>b__114_2(HeroData a, HeroData b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class RoleDataManager.<>c__DisplayClass78_0 : System.Object { // Fields public System.Action<System.Boolean> onComplete; // 0x10 public System.Int32 debrisItemId; // 0x18 public System.Int32 debrisCount; // 0x1c public HeroData role; // 0x20 public System.Int32 roleId; // 0x28 public RoleDataManager <>4__this; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RoleCompound>b__0(System.Boolean submitSucceeded); // 0x1e292d4 } // Assembly-CSharp.dll public class RuneDataManager : SingleMono<RuneDataManager> { // Fields private const System.String currentData; // 0x0 private const System.String usedTime; // 0x0 public System.Collections.Generic.List<RuneBreak> RuneBreaksDatas; // 0x20 private System.Collections.Generic.List<RunesData> runeList; // 0x28 private System.Collections.Generic.List<RunesData> <RuneSellList>k__BackingField; // 0x30 public static ObscuredInt BlessKey; // 0x0 public System.Int32 LastBlessRngSeed; // 0x38 public static System.Boolean UseDiamond; // 0x28 private ObscuredInt[] BasicProbability; // 0x40 private ObscuredInt[] CostGold; // 0x48 private ObscuredInt costDiamond; // 0x50 private ObscuredInt[][] randomKeyOfCreatRune; // 0x78 public RunesData breakRune; // 0x80 private System.Int32 breakId; // 0x88 private RunesData upgradeRune; // 0x90 private RunesData[] consumeRuneArray; // 0x98 private System.Collections.Generic.List<RunesData> waitChooseRune; // 0xa0 private System.Boolean inBackpack; // 0xa8 private System.Collections.Generic.List<RunesData> cloneRuneList; // 0xb0 // Methods public System.Collections.Generic.List<RunesData> get_RuneList(); // 0x1e1bcd8 public System.Void set_RuneList(System.Collections.Generic.List<RunesData> value); // 0x1e292ac public System.Collections.Generic.List<RunesData> get_RuneSellList(); // 0x1e1bcd8 private System.Void set_RuneSellList(System.Collections.Generic.List<RunesData> value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void SetRuneList(System.Collections.Generic.List<RuneDataResponse> runeDataResponses); // 0x1e292ac public RunesData getRuneData(System.Int32 id); // 0x1e1bf7c public RuneBreak getRuneBreakData(System.Int32 id, System.Int32 lv); // 0x1e1bfac public RunesData CreateRune(System.Int32 id, System.Int32 level); // 0x1e1bfac public System.Collections.Generic.List<RunesData> TestCreatRune(); // 0x1e1bcd8 public KeyValue getRuneAttribute(RunesData rune); // 0x1c8fbb4 public System.Void setBlessKey(); // 0x1e23c98 public System.Collections.Generic.List<RunesData> ScreenRunes(System.Int32 quality); // 0x1e1bf7c public RunesData BlessProduceRune(System.Boolean isdiamo); // 0x1e20b4c public System.Boolean HasPlaceOrNot(); // 0x1e12ab8 public System.Int32 getBlessPrice(System.String str); // 0x1e08f3c public System.Void AddToPackage(RunesData rune); // 0x1e292ac public System.Void RefreshSellList(RunesData rune, System.Boolean key); // 0x1e2a6ec public System.Void SellRune(); // 0x1e23c98 public System.Void CancelSell(); // 0x1e23c98 public System.Void RuneLevelUp(RunesData rune, System.Int32 roleId, System.Boolean reportLevelUpSettle); // 0x1e29c90 public System.Collections.Generic.List<RunesData> getRoleRuneList(HeroData role); // 0x1e20b20 public System.Void InlayRune(HeroData role, RunesData rune, System.Int32 id); // 0x1e2a9b4 public System.Void TakeOffRune(HeroData role, System.Int32 id); // 0x1e29968 public System.Void TestTakeAllOffRune(HeroData role); // 0x1e292ac private System.Int32 WeightedIndexObscured(System.Collections.Generic.List<ObscuredInt> weight, System.Random rng); // 0x1e0ae8c public System.Void LockRune(RunesData rune); // 0x1e292ac public FightAttribute getAttributeByLevel(RunesData sth, System.Int32 lv); // 0x1e211a4 public FightAttribute getRuneAttribute(HeroData role); // 0x1e20b20 public System.Void SaleRunesOneKey(); // 0x1e23c98 public System.Void CompoundRunesOneKey(); // 0x1e23c98 public System.Boolean IsContainSeniorRune(); // 0x1e12ab8 public RunesData BlessByDiamond(); // 0x1e1bcd8 public System.Void SortRuneList(); // 0x1e23c98 public System.Int32 getBreakPrice(RunesData rune); // 0x1e08f3c public System.Void SelectUpgradeRune(RunesData rune, System.Boolean inBackpack); // 0x1e2a6ec public System.Boolean isBackPackBreak(); // 0x1e12ab8 public System.Void SelectBreakRune(RunesData rune, System.Boolean inBackpack, System.Int32 id); // 0x1c8fbb4 public System.Void SelectUpgradeRune(); // 0x1e23c98 public System.Void SelectConsumeRune(RunesData rune); // 0x1e292ac public System.Void GeneratorRuneAttr(ref RunesData& rune, System.Collections.Generic.List<System.Int32> lockId, HeroData role); // 0x1e2acf8 public System.Void BreakRune(ref RunesData& rune, System.Action succ, System.Action fall, HeroData role); // 0x1e2aea4 public System.Boolean SureUpgrade(HeroData role); // 0x1e192c4 public System.Void CancelUpgrade(); // 0x1e23c98 public RunesData GetUpgradeRune(); // 0x1e1bcd8 public RunesData[] GetConsumeRune(); // 0x1e1bcd8 public System.Collections.Generic.List<RunesData> GetCloneRuneList(); // 0x1e1bcd8 public System.Collections.Generic.List<RunesData> GetWaitChooseRune(); // 0x1e1bcd8 public System.Boolean CurrentRuneSelected(RunesData rune); // 0x1e192c4 private System.Void SelectWaitChooseRune(); // 0x1e23c98 private System.Void ReturnWaitChooseToRuneList(); // 0x1e23c98 private System.Void InitConsumeArray(); // 0x1e23c98 private System.Void InitWaitChooseList(); // 0x1e23c98 private System.Collections.Generic.List<RunesData> BuildRuneListRemovingMaterials(System.Collections.Generic.List<System.Int64> materialUniqueIds, RunesData[] consumeArr); // 0x1e21e20 private System.Void LogRuneBagUidDiag(System.String tag, System.Int64 uidA, System.Int64 uidB); // 0x1c8fbb4 private System.Void RemoveRuneInList(RunesData rune); // 0x1e292ac private System.Void AddRuneInList(RunesData rune); // 0x1e292ac private System.Void ClearConsumeArray(); // 0x1e23c98 private System.Boolean AddConsumeRuneArray(RunesData rune); // 0x1e192c4 private System.Void DelConsumeRuneArray(RunesData rune); // 0x1e292ac private System.Boolean HaveRuneInConsumeArray(RunesData rune); // 0x1e192c4 public System.Boolean OnKeySelectRune(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class RuneDataManager.<>c : System.Object { // Fields public static readonly RuneDataManager.<>c <>9; // 0x0 public static System.Comparison<RunesData> <>9__45_0; // 0x8 public static System.Comparison<RunesData> <>9__48_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <CompoundRunesOneKey>b__45_0(RunesData a, RunesData b); // 0x1e0ae8c internal System.Int32 <SortRuneList>b__48_0(RunesData a, RunesData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class SeparatorString : System.Object { // Fields public static System.Char[] roleSaveData; // 0x0 public static System.Char[] goodSaveData; // 0x8 public static System.Char[] otherSaveData; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RoleSaveData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt useSkinId; // 0x38 public ObscuredInt Level; // 0x60 public ObscuredInt Quality; // 0x88 public ObscuredInt Exp; // 0xb0 public ObscuredInt breakExp; // 0xd8 public System.Boolean isOwn; // 0x100 public System.Boolean isNew; // 0x101 public ObscuredInt SkinLevel; // 0x104 public System.Collections.Generic.List<GoodsSaveData> Equipments; // 0x130 public System.Collections.Generic.List<GoodsSaveData> Runes; // 0x138 public GoodsSaveData Zecter; // 0x140 public System.Collections.Generic.List<GoodsSaveData> Cards; // 0x148 public System.Collections.Generic.List<AttributeSaveData> Skills; // 0x150 public System.Collections.Generic.List<ObscuredInt> tiesLevel; // 0x158 public ObscuredInt curSkineleve; // 0x160 public ObscuredInt DegreeExp; // 0x188 public ObscuredInt DegreeNumber; // 0x1b0 public ObscuredInt curAwakenLv; // 0x1d8 public ObscuredInt curSuperAwakeLv; // 0x200 public ObscuredInt curAttributeLv; // 0x228 public System.Collections.Generic.List<ObscuredInt> awakeSkillIds; // 0x250 public ObscuredInt awakeRouteType; // 0x258 public ObscuredInt curSpinekill; // 0x280 // Methods public override System.String ToString(); // 0x1e1bcd8 public static RoleSaveData Parse(System.String saveDataString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GoodsSaveData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Num; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Quality; // 0x1c public System.Int32 exp; // 0x20 public System.Boolean BoolValue; // 0x24 public System.Int64 UniqueId; // 0x28 public System.Collections.Generic.List<AttributeSaveData> Attribute; // 0x30 public System.Collections.Generic.List<AttributeSaveData> SpeciaAttribute; // 0x38 // Methods public override System.String ToString(); // 0x1e1bcd8 public static GoodsSaveData Parse(CardResPonse resp); // 0x1e1bcd8 public static GoodsSaveData Parse(System.String saveDataString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GoodsSaveSampleData : System.Object { // Fields public System.String bD; // 0x10 public System.String aS; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AttributeSaveData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredFloat Value; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 ID, System.Single Value); // 0x1e244ac public override System.String ToString(); // 0x1e1bcd8 public static AttributeSaveData Parse(System.String saveDataString); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class AchievementSaveData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Boolean isReached; // 0x14 public System.Boolean isAwardGet; // 0x15 public System.Boolean isTeachFinish; // 0x16 public System.Boolean isShow; // 0x17 public System.Int32 passedTimes; // 0x18 public System.Int32 intensifyTimes; // 0x1c public System.Int32 FinishTime; // 0x20 // Methods public override System.String ToString(); // 0x1e1bcd8 public static AchievementSaveData Parse(System.String saveDataString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class WeeklyAchievementSaveData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Boolean isReached; // 0x14 public System.Boolean isAwardGet; // 0x15 public System.Boolean isShow; // 0x16 public System.Int32 passedTimes; // 0x18 public System.Int32 intensifyTimes; // 0x1c public System.Int32 FinishTime; // 0x20 // Methods public override System.String ToString(); // 0x1e1bcd8 public static WeeklyAchievementSaveData Parse(System.String saveDataString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class AchievementSaveDataParser : System.Object { // Fields // Methods private static System.String NormalizeArchiveToken(System.String token); // 0x1e1bcd8 private static System.Boolean TryParseBool(System.String token, out System.Boolean& value); // 0x1e192c4 internal static System.Boolean TryParseAchievement(System.String saveDataString, out AchievementSaveData& data); // 0x1e192c4 internal static System.Boolean TryParseWeeklyAchievement(System.String saveDataString, out WeeklyAchievementSaveData& data); // 0x1e192c4 } // Assembly-CSharp.dll public class SaveDatas : SingleMono<SaveDatas> { // Fields private const System.String WeeklyAchievementInitializedKey; // 0x0 private static System.String SAVE_OWN_ROLE; // 0x0 public const System.String RoleSaving; // 0x0 public const System.String SkinSaving; // 0x0 public const System.String EquipCardSaving; // 0x0 public const System.String EquipmentSaving; // 0x0 public const System.String RuneSaving; // 0x0 public const System.String ZecterSaving; // 0x0 public const System.String CardSaving; // 0x0 public const System.String PropSaving; // 0x0 public const System.String DebrisSaving; // 0x0 public const System.String AchievementSaving; // 0x0 public const System.String WeeklyAchievementSaving; // 0x0 public const System.String GiftSaving; // 0x0 public const System.String PowGemSaving; // 0x0 private System.Collections.Generic.List<RoleSaveData> RoleSaveList; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.Boolean> SkinSaveDic; // 0x28 private System.Collections.Generic.List<GoodsSaveData> EquipCardSaveList; // 0x30 private System.Collections.Generic.List<GoodsSaveData> EquipmentSaveList; // 0x38 private System.Collections.Generic.List<GoodsSaveData> RuneSaveList; // 0x40 private System.Collections.Generic.List<GoodsSaveData> ZecterSaveList; // 0x48 private System.Collections.Generic.List<GoodsSaveData> CardSaveList; // 0x50 private System.Collections.Generic.List<GoodsSaveData> PropSaveList; // 0x58 private System.Collections.Generic.List<GoodsSaveData> DebrisSaveList; // 0x60 private System.Collections.Generic.List<System.Int32> GiftSaveList; // 0x68 private System.Collections.Generic.Dictionary<System.String,AchievementSaveData> AchievementSaveDic; // 0x70 public System.Collections.Generic.List<System.Int32> ownRoleIdList; // 0x78 private System.Collections.Generic.Dictionary<System.String,System.Int32> SkinLevelSaveDic; // 0x80 public const System.String SkinLevelSaving; // 0x0 public const System.String SkinRoleSaving; // 0x0 public System.Collections.Generic.List<System.Int32> skineInfoIds; // 0x88 // Methods public System.Void SaveRole(System.Int32 roleId, System.Boolean send); // 0x1e25660 public System.Void SaveRole(HeroData role, System.Boolean setPower, System.Boolean send); // 0x1e2a7ec public System.Void SaveRoleInCache(HeroData role, System.Boolean setPower); // 0x1e2a6ec public System.String GetRoleSaveJson(HeroData role, System.Boolean setPower); // 0x1e21e48 private System.Void PurgeUnownedRoleArchive(System.Int32 roleBaseId); // 0x1e24080 public System.Collections.Generic.List<HeroData> ReadRoleList(); // 0x1e1bcd8 public System.Void SaveSkinList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public System.Collections.Generic.List<HeroData> ReadSkinList(); // 0x1e1bcd8 public System.Void SaveEquipmentList(System.Collections.Generic.List<EquipmentData> list); // 0x1e292ac public System.Void SaveEquipmentListInCache(System.Collections.Generic.List<EquipmentData> list); // 0x1e292ac public static EquipmentData ReadEquipment(GoodsSaveData equipment); // 0x1e1bcd8 public System.Collections.Generic.List<EquipmentData> ReadEquipmentList(); // 0x1e1bcd8 public System.Void SaveZecterList(System.Collections.Generic.List<ZectersData> list); // 0x1e292ac public System.Void SaveZecterListInCache(System.Collections.Generic.List<ZectersData> list); // 0x1e292ac public static ZectersData ReadZecter(GoodsSaveData zecter); // 0x1e1bcd8 internal static System.Void ApplyZecterSkillToOwnSkills(HeroData role); // 0x1e23c98 public System.Collections.Generic.List<ZectersData> ReadZecterList(); // 0x1e1bcd8 public System.Void SaveRuneList(System.Collections.Generic.List<RunesData> list); // 0x1e292ac public static RunesData ReadRune(GoodsSaveData rune); // 0x1e1bcd8 public System.Collections.Generic.List<RunesData> ReadRuneList(); // 0x1e1bcd8 public System.Void SaveCardList(System.Collections.Generic.List<CardData> list); // 0x1e292ac public System.Void SaveEquipCardList(System.Collections.Generic.List<CardData> list); // 0x1e292ac public static CardData ReadCard(GoodsSaveData card); // 0x1e1bcd8 public System.Collections.Generic.List<CardData> ReadCardList(); // 0x1e1bcd8 private static System.Void ApplyArchiveSkillsToOwnSkills(HeroData role, RoleSaveData archive); // 0x1e292ac public System.Collections.Generic.List<CardData> ReadEquipCardList(); // 0x1e1bcd8 public System.Void SavePropList(System.Collections.Generic.List<ItemData> list); // 0x1e292ac public System.Void SavePropListInCache(System.Collections.Generic.List<ItemData> list); // 0x1e292ac private System.Void BuildMergedPropSaveList(System.Collections.Generic.List<ItemData> list); // 0x1e292ac public System.Collections.Generic.List<ItemData> ReadPropList(); // 0x1e1bcd8 private static System.Void AppendPropFromSaveEntry(System.Collections.Generic.List<ItemData> list, GoodsSaveData entry); // 0x1e292ac public System.Void SaveDebrisList(System.Collections.Generic.List<ItemData> list); // 0x1e292ac public System.Void SaveDebrisListInCache(System.Collections.Generic.List<ItemData> list); // 0x1e292ac public System.Collections.Generic.List<ItemData> ReadDebriseList(); // 0x1e1bcd8 public System.Void SaveGiftList(System.Collections.Generic.List<GiftData> list); // 0x1e292ac public System.Collections.Generic.List<GiftData> ReadGiftData(); // 0x1e1bcd8 public System.String SaveAchievementList(System.Boolean send, System.Boolean reportWire); // 0x1c8fbb4 public System.String SaveWeeklyAchievementList(System.Boolean send, System.Boolean reportWire); // 0x1c8fbb4 public System.Collections.Generic.List<Achievement> ReadAchievementList(); // 0x1e1bcd8 public System.Collections.Generic.List<Achievement> ReadWeeklyAchievementList(); // 0x1e1bcd8 private System.Boolean IsWeeklyAchievementInitialized(); // 0x1e12ab8 private System.Void MarkWeeklyAchievementInitialized(); // 0x1e23c98 private System.Void ResetWeeklyAchievementRuntimeState(); // 0x1e23c98 public System.Void SaveSkinInfo(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public static GoodsSaveData Parse(CardResPonse resp); // 0x1e1bcd8 public System.Collections.Generic.List<HeroData> ReadSkinInfoList(); // 0x1e1bcd8 public System.Void SaveSkinLeveList(System.Collections.Generic.List<HeroData> list); // 0x1e292ac public System.Collections.Generic.List<HeroData> ReadSkinLevelList(); // 0x1e1bcd8 public System.Void SaveSkinPowerGemList(System.Collections.Generic.List<SkinPowerGemData> list); // 0x1e292ac public System.Collections.Generic.List<SkinPowerGemData> ReadSkinPowerGemList(); // 0x1e1bcd8 private SkinPowerGemData ReadGem(System.Int32 id, System.Collections.Generic.List<AttributeSaveData> list); // 0x1e1c17c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class SaveDatas.<>c : System.Object { // Fields public static readonly SaveDatas.<>c <>9; // 0x0 public static System.Predicate<GoodsSaveData> <>9__39_0; // 0x8 public static System.Predicate<GoodsSaveData> <>9__40_0; // 0x10 public static System.Predicate<GoodsSaveData> <>9__43_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SaveZecterList>b__39_0(GoodsSaveData zec); // 0x1e192c4 internal System.Boolean <SaveZecterListInCache>b__40_0(GoodsSaveData zec); // 0x1e192c4 internal System.Boolean <ReadZecterList>b__43_0(GoodsSaveData lis); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SaveDatas.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 m; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ReadRoleList>b__0(HeroData heroData); // 0x1e192c4 } // Assembly-CSharp.dll public class SensitivityCheckDataManager : System.Object { // Fields private static SensitivityCheckDataManager instance; // 0x0 private System.Collections.Generic.List<LSDK.Sensitivity.SensitivityCheckResultItem> sensitivityCheckResultItems; // 0x10 private System.Action UpdateNickNameAct; // 0x18 public System.String SAVE_CHANGE_NAME; // 0x20 public System.String SAVE_CHANGE_NAME_Time; // 0x28 // Methods private System.Void .ctor(); // 0x1e23c98 public static SensitivityCheckDataManager Instance(); // 0x1e11470 public LSDK.Sensitivity.SensitivityCheckResult CheckIsExamine(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType); // 0x1e0584c public LSDK.Sensitivity.SensitivityCheckResultItem GetSensitivityCheckResultItem(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType); // 0x1e1bf7c public System.Void DelateSensitivityCheck(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType); // 0x1e24080 public System.Void GetSensitivityCheckState(System.Action action); // 0x1e292ac private System.Void SensitivityCheckCallBack(System.Collections.Generic.List<LSDK.Sensitivity.SensitivityCheckResultItem> sensitivityCheckResults); // 0x1e292ac private System.Void SensitivityCheckSuccess(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType, System.String name, System.String data); // 0x1e257cc private System.Void SensitivityCheckFail(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType, System.String name); // 0x1e25634 private System.Void delateListData(LSDK.Sensitivity.SensitivityCheckType sensitivityCheckTyp); // 0x1e24080 public System.DateTime get_NextChangeNameTime(); // 0x1e102f4 public System.Void SetChangeNameTime(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SensitivityCheckDataManager.<>c__DisplayClass6_0 : System.Object { // Fields public SensitivityCheckDataManager <>4__this; // 0x10 public LSDK.Sensitivity.SensitivityCheckType sensitivityCheckType; // 0x18 public LSDK.Sensitivity.SensitivityCheckResultItem sensitivityCheckResultItem; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DelateSensitivityCheck>b__0(System.Boolean b); // 0x1e292d4 internal System.Void <DelateSensitivityCheck>b__1(System.Boolean b); // 0x1e292d4 } // Assembly-CSharp.dll public struct ShopSellThings : { // Fields public ThingType Type; // 0x10 public System.Int32 ID; // 0x14 // Methods } // Assembly-CSharp.dll public class ShopDataManager : SingleMono<ShopDataManager> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Collections.Generic.List<ShopData> getShopList(System.Int32 shopID); // 0x1e1bf7c public System.Collections.Generic.List<ShopData> getShopListWithShopID(System.Int32 shopId); // 0x1e1bf7c private System.Boolean isInShopList(System.Collections.Generic.List<ShopData> list, System.Int32 order); // 0x1e195c0 public ShopData getShopData(System.Int32 goodsId); // 0x1e1bf7c public ShopSellThings getSellGoods(System.Int32 id); // 0x1c8fbb4 public ShopData RefreshShopData(System.Int32 shopID, System.Int32 order); // 0x1e1bfac private System.Void SortShopThingList(System.Collections.Generic.List<ShopData> shoplist); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ShopDataManager.<>c : System.Object { // Fields public static readonly ShopDataManager.<>c <>9; // 0x0 public static System.Comparison<ShopData> <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortShopThingList>b__8_0(ShopData a, ShopData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class SingleMono<T> : UnityEngine.MonoBehaviour { // Fields private static T _instance; // 0x0 // Methods public static T Instance(); // 0x1c8fbb4 protected virtual System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillDataManager : SingleMono<SkillDataManager> { // Fields private ObscuredInt[] cost; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public SkillData CreateSkill(System.Int32 id); // 0x1e1bf7c public System.Boolean CanSkillLevelUP(SkillData skill); // 0x1e192c4 public System.Int32 getSkillLevelUpCost(SkillData skill); // 0x1e08f3c public System.Void SkillLevelUp(HeroData hero, SkillData skill); // 0x1e2a6c4 private System.Void TryReportSkillLevelUpAfterLocal(HeroData hero, SkillData skill); // 0x1e2a6c4 public SkillData getSkillAfterGradeUp(SkillData skill); // 0x1e20b20 public System.String getSkillDescribe(SkillData skill); // 0x1e20b20 public System.String GetAttackDes(SkillData skill); // 0x1e20b20 public SkillData GetSkillBaseInfo(System.Int32 skillID); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinDataManager : SingleMono<SkinDataManager> { // Fields private readonly System.Single ordinary; // 0x20 private readonly System.Single excellence; // 0x24 private readonly System.Single epic; // 0x28 private readonly System.Single legend; // 0x2c // Methods public System.Int32 getSkinRarity(System.Int32 skinID); // 0x1e0584c public System.Int32 getSkinLevel(System.Int32 skinID); // 0x1e0584c public System.Int32 getCurSpin(System.Int32 skinID); // 0x1e0584c public System.Int32 getSkinDebrisId(System.Int32 skinID); // 0x1e0584c public System.Collections.Generic.List<System.Int32> getSkinDebrisIds(ObscuredInt[] skinIDs); // 0x1e20b20 public System.Single getSkinValue(System.Int32 skinID, System.Int32 skinLevel); // 0x1c8fbb4 public SkinLevelData FindSkin(System.Int32 skinID, System.Int32 skinLevel); // 0x1e1bfac public System.Single getSkinRarityValue(System.Int32 skinID); // 0x1e0b748 private System.Single GetSkinFullAttributeBonusInternal(System.Int32 skinID, System.Int32 level); // 0x1c8fbb4 public System.Single getSkinFulllAttributeBonus(System.Int32 skinID); // 0x1e0b748 public System.Single getSkinFullAttributeBonusWithLevel(System.Int32 skinID, System.Int32 level); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum CurrentTime : { // Fields public System.Int32 value__; // 0x10 public const CurrentTime Year = 0; // 0x0 public const CurrentTime Month = 1; // 0x0 public const CurrentTime Day = 2; // 0x0 public const CurrentTime Hour = 3; // 0x0 public const CurrentTime Minute = 4; // 0x0 public const CurrentTime Second = 5; // 0x0 public const CurrentTime Millisecond = 6; // 0x0 public const CurrentTime Date = 7; // 0x0 public const CurrentTime Time = 8; // 0x0 // Methods } // Assembly-CSharp.dll public class TimeManager : System.Object { // Fields // Methods public static System.String getCurrentTime(CurrentTime ct); // 0x1e1a94c public static System.Int32 getTodayOfYear(); // 0x1e03f1c public static System.Int32 ConvertToSceond(System.String time); // 0x1e055d0 public static System.String ConvertToString(System.Int32 seconds); // 0x1e1a94c public static System.Int32 getDifftime(System.String startTime, System.String endTime); // 0x1e08f3c private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ZecterBreakManager : UnityEngine.MonoBehaviour, IZecterBreakMgr { // Fields private ZectersData CurZectersData; // 0x20 private HeroData CurRole; // 0x28 private System.Boolean IsEquip; // 0x30 private System.Collections.Generic.List<ZectersData> selectedMaterials; // 0x38 public System.Collections.Generic.List<System.Action> SelectMaterialRefresh; // 0x40 private System.Int32 <Currindex>k__BackingField; // 0x48 // Methods public System.Int32 get_Currindex(); // 0x1e055d0 private System.Void set_Currindex(System.Int32 value); // 0x1e24080 public System.Void AddSelectMaterialRefresh(System.Action action); // 0x1e292ac public System.Void RemoveSelectMaterialRefresh(System.Action action); // 0x1e292ac private System.Void NotifyRefresh(); // 0x1e23c98 public ZectersData GetTarget(); // 0x1e1bcd8 public System.Void SetTarget(ZectersData zecter, HeroData role); // 0x1e2a6c4 public System.Void SetIndex(System.Int32 index); // 0x1e24080 public System.Void SelectMaterial(ZectersData material); // 0x1e292ac public System.Void ClearMaterials(); // 0x1e23c98 public System.Int32 GetMaterialCount(); // 0x1e055d0 public System.Collections.Generic.List<ZectersData> GetSelectedMaterials(); // 0x1e1bcd8 public System.Boolean TryZecterBreak(out ZectersData& newZect1); // 0x1e192c4 private System.Boolean TryCaptureBreakInputs(out System.Int64& mainUniqueId, out System.Int64[]& materialUniqueIds); // 0x1e19cd8 private ZectersData CreateDeterministicBreakResult(System.Int64 newUniqueId, System.Int32 rngSeed); // 0x1c8fbb4 private System.Void ApplyBreakResult(ZectersData newZect, System.Int64 newUniqueId); // 0x1e29df0 private static System.Void LogBreakConsume(System.Int32[] consumeItemIds, System.Int32[] consumeCounts); // 0x1e292ac public System.Void GeneratorZecterAttribute(System.Boolean isSpeciaSkill); // 0x1e292d4 private System.Void SaveZecterData(ZectersData data); // 0x1e292ac private System.Void ReportRemouldResult(); // 0x1e23c98 private static System.String BuildAttributeWire(System.Collections.Generic.List<ZecterAttribute> attributes); // 0x1e1bcd8 private ZecterAttribute CreateActiveZecterAttribute(); // 0x1e1bcd8 private static ZecterAttribute CreateActiveZecterAttribute(System.Random rng); // 0x1e1bcd8 public SkillData GetZecterActiveSkill(ZectersData zecter); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private System.Void <GeneratorZecterAttribute>b__24_0(); // 0x1e23c98 private System.Void <GeneratorZecterAttribute>b__24_2(); // 0x1e23c98 private System.Void <GeneratorZecterAttribute>b__24_1(); // 0x1e23c98 private System.Void <GeneratorZecterAttribute>b__24_3(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ZecterBreakManager.<>c : System.Object { // Fields public static readonly ZecterBreakManager.<>c <>9; // 0x0 public static System.Converter<ZecterAttribute,ZecterAttribute> <>9__21_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal ZecterAttribute <CreateDeterministicBreakResult>b__21_0(ZecterAttribute attribute); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class ZecterBreakManager.<>c__DisplayClass19_0 : System.Object { // Fields public ZecterBreakManager <>4__this; // 0x10 public ZectersData newZect; // 0x18 public System.Int64 newUniqueId; // 0x20 public System.Int32[] consumeItemIds; // 0x28 public System.Int32[] consumeCounts; // 0x30 public System.Boolean localSucceeded; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryZecterBreak>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ZecterDataManager : SingleMono<ZecterDataManager> { // Fields private System.Collections.Generic.List<ZectersData> zecterList; // 0x20 public System.Collections.Generic.List<ZectersData> ZecterExpList; // 0x28 public System.Collections.Generic.List<ZectersData> ZecterSellList; // 0x30 private ObscuredInt[] SkillID; // 0x38 private ObscuredInt[] Exp; // 0x40 private static readonly System.Int32[] QualityUpSkillIds; // 0x0 private System.Collections.Generic.HashSet<HeroData> _affectedHeroesByZecter; // 0x48 // Methods public System.Collections.Generic.List<ZectersData> get_ZecterList(); // 0x1e1bcd8 public System.Void set_ZecterList(System.Collections.Generic.List<ZectersData> value); // 0x1e292ac public System.Collections.Generic.List<ZectersData> GetBreakeZecterList(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public ZectersData getZecterData(System.Int32 id); // 0x1e1bf7c public ZectersData CreateZecterSpecified(System.Int32 id, System.Int32 quality, System.Boolean isCount, System.Random createRng); // 0x1c8fbb4 public ZectersData CreateZecterRandom(System.Int32 quality); // 0x1e1bf7c public ZecterAttribute getInitialAttribute(ZectersData zec); // 0x1e20b20 private ZecterAttribute RollQualityUpZecterAttribute(ZectersData zec, System.Random rng); // 0x1e21e20 public ZecterAttribute CreateZecterAttribute(System.Boolean isSkill, System.Random rng); // 0x1e20d94 public ZecterAttribute CreaterRandomZecterAttribute(System.Boolean isSkill); // 0x1e20b4c public ZecterAttribute CreaterSpeciaRandomZecterAttribute(System.Boolean isSkill); // 0x1e20b4c public ZecterAttribute CreateCustomZecterAttribute(System.Boolean isSkill, System.Random rng); // 0x1e20d94 public ZecterAttribute CreateZecterAttribute(System.Int32 id); // 0x1e1bf7c private System.Void setZecterAttribute(ZectersData zec); // 0x1e292ac public SkillData getZecterSkill(ZectersData zec); // 0x1e20b20 public System.Void Add(ZectersData zec, System.Boolean send); // 0x1e2a6ec public System.Void Remove(ZectersData zec); // 0x1e292ac public System.Collections.Generic.List<ZectersData> ScreenZecter(System.Int32 qualiity); // 0x1e1bf7c public System.Void PutOn(HeroData role, ZectersData zec); // 0x1e2a6c4 public System.Void TakeOff(HeroData role); // 0x1e292ac public System.Int32 GetZecterListCount(System.Int32 Id); // 0x1e0584c public System.Void RemoveZecterPure(System.Int32 Id); // 0x1e24080 private System.Boolean TryRemoveSingleZecter(System.Int32 targetId); // 0x1e12c98 public System.Void SaveZecterAndAffectedRoles(); // 0x1e23c98 public System.Void SaveZecterAndAffectedRolesInCache(); // 0x1e23c98 private System.Void SaveAffectedRolesByZecter(System.Boolean useCache); // 0x1e292d4 public ZectersData getRoleZecter(HeroData role); // 0x1e20b20 public System.Boolean RefreshSellList(ZectersData sth, System.Boolean key); // 0x1e19d04 public System.Void Sell(); // 0x1e23c98 public System.Void CancelSell(); // 0x1e23c98 public System.Void ChooseMaterial(ZectersData zec); // 0x1e292ac public System.Void ChooseMaterialOneKey(ZectersData zec); // 0x1e292ac public System.Void CancelChooseMaterial(ZectersData zec); // 0x1e292ac public System.Void ClearMaterial(); // 0x1e23c98 public System.Int32 getQualityUpExp(ZectersData zec); // 0x1e08f3c public System.Int32 getTotalExp(); // 0x1e055d0 public System.Boolean isExpFull(ZectersData zecter); // 0x1e192c4 public System.Void AddExp(ZectersData zec, HeroData role); // 0x1e2a6c4 private System.Void QualityUp(ZectersData zec, HeroData role, System.Random qualityRng); // 0x1e2acf8 public FightAttribute getAttribute(HeroData role); // 0x1e20b20 public FightAttribute getAttribute(ZectersData zecter); // 0x1e20b20 public System.Void SortZecterList(); // 0x1e23c98 public System.Boolean HaveBestZector(ZectersData zecter); // 0x1e192c4 public System.Void SetZecterList(System.Collections.Generic.List<ZecterDataResponse> zecterDataResponses); // 0x1e292ac public SkillData getZecterSkill(HeroData hero); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class ZecterDataManager.<>c : System.Object { // Fields public static readonly ZecterDataManager.<>c <>9; // 0x0 public static System.Comparison<ZectersData> <>9__52_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortZecterList>b__52_0(ZectersData a, ZectersData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class ChannelPlayerPrefs : System.Object { // Fields public static System.Boolean isStop; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.String,System.String> caches; // 0x8 // Methods public static System.Void DeleteAll(); // 0x1e2274c public static System.Void DeleteKey(System.String key); // 0x1e23c98 public static System.Single GetFloat(System.String key); // 0x1e0b71c public static System.Single GetFloat(System.String key, System.Single defaultValue); // 0x1e0b7e4 public static System.Int32 GetInt(System.String key); // 0x1e055d0 public static System.Int32 GetInt(System.String key, System.Int32 defaultValue); // 0x1e0584c public static System.String GetString(System.String key); // 0x1e1bcd8 public static System.String GetString(System.String key, System.String defaultValue); // 0x1e20b20 public static System.Boolean HasKey(System.String key); // 0x1e12ab8 public static System.Boolean HasUIDKey(System.String key); // 0x1e12ab8 public static System.Void Save(); // 0x1e2274c public static System.Void SetFloat(System.String key, System.Single value); // 0x1e25a40 public static System.Void SetInt(System.String key, System.Int32 value); // 0x1e24080 public static System.Void SetString(System.String key, System.String value); // 0x1e292ac public static System.Void DiscardPendingCache(); // 0x1e2274c public static System.Void ClearCache(); // 0x1e2274c private static System.Void WriteStringToPlayerPrefs(System.String key, System.String value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ConfigData : UnityEngine.MonoBehaviour { // Fields private const System.String LevelInfoDataPath; // 0x0 private const System.String SceneInfo; // 0x0 private System.String enemyCofigmsg; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.String>> enemyConfigdata; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.String>> roleConfigData; // 0x30 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.String>> levelInfoData; // 0x38 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<AllWaves>> SceneInfoData; // 0x40 private static ConfigData _instance; // 0x0 // Methods public static ConfigData Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 public System.Void loadConfigData(); // 0x1e23c98 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.String,System.String>> ReadTxt(System.String path); // 0x1e20b20 public System.Void LoadSceneInfo(); // 0x1e23c98 private System.Void AppendSceneInfoRow(System.Func<System.String,System.String> getAttr); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ConfigData.<>c__DisplayClass12_0 : System.Object { // Fields public GenericTableJsonUtilityRoot jcfRoot; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ConfigData.<>c__DisplayClass12_1 : System.Object { // Fields public GenericTableJsonUtilityRow row; // 0x10 public ConfigData.<>c__DisplayClass12_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.String <LoadSceneInfo>b__0(System.String name); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class ConfigData.<>c__DisplayClass12_2 : System.Object { // Fields public System.Security.SecurityElement child; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.String <LoadSceneInfo>b__1(System.String name); // 0x1e20b20 } // Assembly-CSharp.dll public class ConfigDataManager : SingleMono<ConfigDataManager> { // Fields private LAtmLegendHeroGame.Games.Models.GameConfig result; // 0x20 public System.Boolean isWait; // 0x28 private System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> action; // 0x30 private System.Collections.Generic.List<System.Int32> <SpecialItemsNotUploadedList>k__BackingField; // 0x38 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> <SpecialItemsDic>k__BackingField; // 0x40 private System.DateTime requestTime; // 0x48 private System.Boolean isWaitingResponse; // 0x50 private const System.Double NETWORK_TIMEOUT_SECONDS; // 0x0 // Methods public System.Collections.Generic.List<System.Int32> get_SpecialItemsNotUploadedList(); // 0x1e1bcd8 public System.Void set_SpecialItemsNotUploadedList(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.Int32,System.Int32> get_SpecialItemsDic(); // 0x1e1bcd8 public System.Void set_SpecialItemsDic(System.Collections.Generic.Dictionary<System.Int32,System.Int32> value); // 0x1e292ac public System.Void GetGameConfig(System.Boolean IsChangeLanuage, System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback); // 0x1e29530 private static System.Object ObjectToMap(System.Object obj); // 0x1e1bcd8 public System.Void GetUserConfig(); // 0x1e23c98 private System.Void DirectQuitGame(); // 0x1e23c98 private System.Void UserConfigCallBack(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <GetGameConfig>b__11_0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac private System.Void <GetUserConfig>b__16_0(); // 0x1e23c98 private System.Void <GetUserConfig>b__16_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ConfigDataManager.<>c__DisplayClass18_0 : System.Object { // Fields public ConfigDataManager <>4__this; // 0x10 public System.String jsonString; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UserConfigCallBack>b__0(LAtmLegendHeroGame.Account.Models.SpecialItemUploadResult resutlt); // 0x1e292ac } // Assembly-CSharp.dll public class ConstData : System.Object { // Fields public const System.String StartSceneLogicalName; // 0x0 public static UnityEngine.LayerMask DefaultLayer; // 0x0 public static UnityEngine.LayerMask PlayerLayer; // 0x4 public static UnityEngine.LayerMask GroundLayer; // 0x8 public static UnityEngine.LayerMask EnemyLayer; // 0xc public static UnityEngine.LayerMask BoardLayer; // 0x10 public static System.Single RoleMaxSpeeY; // 0x14 public static System.Int32 RandomRoleFindRadius; // 0x18 public static System.Int32 RandomRoleToPlayer; // 0x1c public const System.Int32 WorldBossMinHp; // 0x0 public const System.Int32 BUFFWORDCOUNT; // 0x0 public const System.Int32 BUFFWORDHEIGHT; // 0x0 public const System.Int32 BUFFWORDWRIGHT; // 0x0 public static System.String EnemyIdle; // 0x20 public static System.String EnemyFatalCatchControlled; // 0x28 public static System.String EnemySkillCatchControlled; // 0x30 public static System.String EnemyWakeUp; // 0x38 public static System.String EnemyNormalHurt; // 0x40 public static System.String EnemyFatalCatchedHurt; // 0x48 public static System.String EnemySkillCatchedHurt; // 0x50 public static System.String EnemyFlyHurt; // 0x58 public static System.String EnemyInFlyHurt; // 0x60 public static System.String EnemyRotHurt; // 0x68 public static System.String EnemyHeavyHurt; // 0x70 public static System.String PlayerFatalCatch; // 0x78 public static System.String[] PlayerSkillAnima; // 0x80 public static System.String[] PlayerSkillPre; // 0x88 public static System.String PlayerIdleAnima; // 0x90 public static System.String PlayerDeadAnima; // 0x98 public const System.Int32 PEAKLEVELID; // 0x0 public const System.Int32 NUOYAMAP; // 0x0 public const System.Int32 OUBUMAP; // 0x0 public const System.Int32 SAIJIAMAP; // 0x0 public const System.Int32 BEILIYAMAP; // 0x0 public const System.Int32 MENGBIYOUSIINFINITEROLEID; // 0x0 public const System.Int32 MENGBIYOUSIINFINITEMAP; // 0x0 public const System.Int32 SHENHUALEIJIEDUOROLEID; // 0x0 public const System.Int32 SHENHUALEIJIEDUOMAP; // 0x0 public const System.Int32 ROGUEMAXLEVEL; // 0x0 public const System.Int32 CAMERADEPTH; // 0x0 public const System.Int32 ADPOS; // 0x0 public static System.Int32 SPECIACHARGEID; // 0xa0 public static System.String[] RoleNames; // 0xa8 public const System.Int32 WORLDBOSSMAP1; // 0x0 public const System.String GAMESTART; // 0x0 public const System.String GAMEANTI; // 0x0 public const System.String PageLog; // 0x0 public const System.String PageUse; // 0x0 public const System.String GainLog; // 0x0 public const System.String PushGift; // 0x0 public const System.String NetPvpLog; // 0x0 public const System.String StageLog; // 0x0 public const System.String REMOVEAD; // 0x0 public const System.String NYSPECIA; // 0x0 public const System.String OUBUSPECIA; // 0x0 public const System.String SAIJIASPECIA; // 0x0 public const System.String BELIYASPECIA; // 0x0 public const System.String MENGBIYOUSISPECIA; // 0x0 public const System.String SHENHUALEIJIEDUOSPECIA; // 0x0 public const System.String XMLPATH; // 0x0 public const System.String AbLevelsHotScenePath; // 0x0 public const System.String AbBossSettingRoot; // 0x0 public const System.String AbBossSettingLevelFolderRelative; // 0x0 public const System.String AbBossSettingAiFolderRelative; // 0x0 public const System.String AbGamePrefabRoot; // 0x0 public const System.String AbGamePrefabDirectoryRoot; // 0x0 public const System.String GamePrefabPrefabFolderRelative; // 0x0 public const System.String GamePrefabPrefabBianShenName; // 0x0 public const System.String GamePrefabRelPrefabBianShen; // 0x0 public const System.String GamePrefabUiFolderRelative; // 0x0 public const System.String GamePrefabRolesFolderRelative; // 0x0 public const System.String GamePrefabEnemyFolderRelative; // 0x0 public const System.String GamePrefabBuffFolderRelative; // 0x0 public const System.String GamePrefabLowstFolderRelative; // 0x0 public const System.String GamePrefabMroleFolderRelative; // 0x0 public const System.String GamePrefabEffectsFolderRelative; // 0x0 public const System.String GamePrefabProjectilesFolderRelative; // 0x0 public const System.String GamePrefabVirtualRoleFolderRelative; // 0x0 public const System.String GamePrefabDialogueRoleFolderRelative; // 0x0 public const System.String GamePrefabPoseFolderRelative; // 0x0 public const System.String GamePrefabBuffIconFolderRelative; // 0x0 public const System.String GamePrefabOtherFolderRelative; // 0x0 public const System.String GamePrefabBossGuanghuanPrefabName; // 0x0 public const System.String GamePrefabOtherZuoBiaoName; // 0x0 public const System.String GamePrefabOtherGuangHuanHuangName; // 0x0 public const System.String GamePrefabOtherGuangHuanLvName; // 0x0 public const System.String GamePrefabOtherGuangHuanHongName; // 0x0 public const System.String GamePrefabOtherHunHongSeName; // 0x0 public const System.String GamePrefabOtherCupName; // 0x0 public const System.String GamePrefabOtherSceneCameraEffectName; // 0x0 public const System.String GamePrefabOtherTrackName; // 0x0 public const System.String GamePrefabOtherUnionNameName; // 0x0 public const System.String GamePrefabRelOtherZuoBiao; // 0x0 public const System.String GamePrefabRelOtherGuangHuanHuang; // 0x0 public const System.String GamePrefabRelOtherGuangHuanLv; // 0x0 public const System.String GamePrefabRelOtherGuangHuanHong; // 0x0 public const System.String GamePrefabRelOtherHunHongSe; // 0x0 public const System.String GamePrefabRelOtherCup; // 0x0 public const System.String GamePrefabRelOtherSceneCameraEffect; // 0x0 public const System.String GamePrefabRelOtherTrack; // 0x0 public const System.String GamePrefabRelOtherUnionName; // 0x0 public const System.String GamePrefabRelOtherBossGuanghuan; // 0x0 public const System.String AbHotUiUpdateUiFolder; // 0x0 public const System.String AbConfigPrefabFolder; // 0x0 public const System.String AbConfigUiFolder; // 0x0 public const System.String AbConfigEnemyFolder; // 0x0 public const System.String AbConfigBuffFolder; // 0x0 public const System.String AbConfigLowstFolder; // 0x0 public const System.String AbConfigMroleFolder; // 0x0 public const System.String AbGamePrefabPrefabNamePath; // 0x0 public const System.String AbGamePrefabBuffIconPrefabPath; // 0x0 public const System.String AbHotBuffIconPrefabPath; // 0x0 public const System.String AbConfigRolesFolder; // 0x0 public const System.String RolePath; // 0x0 public const System.String PrefabNamePath; // 0x0 public const System.String ArchivePath; // 0x0 public const System.Int32 PositionPrecision; // 0x0 public const System.String Absorb; // 0x0 public const System.Int32 ChatOpenLevel; // 0x0 public const System.String CMSHADER; // 0x0 public const System.String VideoPath; // 0x0 public const System.String SounPath; // 0x0 public const System.String MAQQ; // 0x0 public const System.String QQPD; // 0x0 public const System.String DOUYIN; // 0x0 public const System.String KUAISHOU; // 0x0 public const System.String BadgeKey; // 0x0 public const System.String BADGEUPTIP; // 0x0 public const System.String StartSpine; // 0x0 public const System.String StartSpineBG; // 0x0 public const System.String DynamicHead; // 0x0 public const System.String AbItemICon; // 0x0 public const System.String AbUiAtlasesDir; // 0x0 public const System.String SpriteFileAbDir; // 0x0 public const System.String SpriteFileIndexPath; // 0x0 public const System.String LoadingPath; // 0x0 public const System.String GPLoadingPath; // 0x0 public const System.String GPCALLPATH; // 0x0 public const System.String CNCALLPATH; // 0x0 public const System.String BLESSPATH; // 0x0 public const System.String IMAGETYPE; // 0x0 public const System.String MULTIPLAYCOUNT; // 0x0 public const System.String ABSkillSpine; // 0x0 public const System.Int32 DYNAMICHEADCOUNT; // 0x0 public const System.Int32 REGULOSTIME; // 0x0 public const System.Int32 REGULOSSTRENTHTIME; // 0x0 public const System.Int32 REGULOSBUFFCOUNT; // 0x0 public const System.Int32 HeadFrameMaxCount; // 0x0 public const System.String ExP; // 0x0 public const System.String BOOM; // 0x0 public const System.String MAG; // 0x0 public const System.String HP; // 0x0 public const System.String ROGUEBOX; // 0x0 public const System.String ROGUESLOT; // 0x0 public const System.String DEDEEFFECT; // 0x0 public const System.String SPEEDBUFF; // 0x0 public const System.String DIZZYEFFECT; // 0x0 public const System.Int32 RogueMapLevel; // 0x0 public const System.Int32 RoguePkItemID; // 0x0 public const System.Int32 LuckTalent; // 0x0 public const System.Int32 RefrehTalent; // 0x0 public const System.Int32 FLASHCD; // 0x0 public const System.Int32 ROGUESKILLCD; // 0x0 public const System.String FLASSHEFFECT; // 0x0 public const System.Single FLASHTIME; // 0x0 public const System.Int32 ROGUEACTSKILLMAXCOUNT; // 0x0 public const System.Int32 ROGUEWAITTIME; // 0x0 public const System.Single ROGUEFROZEN; // 0x0 public const System.Int32 POOLCOOUNT; // 0x0 public const System.Int32 ROGUESKILLCOUNT; // 0x0 public const System.Int32 GPGAMEID; // 0x0 public const System.String PRODUCTID; // 0x0 public const System.String BUSINESSID; // 0x0 public const System.String ENCRYPTKEY; // 0x0 public const System.String ARCHIVETM; // 0x0 public const System.String TRUE; // 0x0 public const System.String PRICE; // 0x0 public const System.String DIALOGMODKEY; // 0x0 public const System.String CNATLAS; // 0x0 public const System.String GPATLAS; // 0x0 public const System.Int32 COSTTYPE; // 0x0 public const System.String SUBGIFTCHARGEID; // 0x0 public const System.Int32 SUBGIFTGOODCOUNT; // 0x0 public const System.String SUBGIFTKEY; // 0x0 public const System.String SUBGIFRECEIVEKEY; // 0x0 public const System.String DIALOGUEPREFAB; // 0x0 public const System.Int32 NEXRELIVEHP; // 0x0 public const System.Int32 NEXSKILLCOUNT; // 0x0 public const System.String NEXLEVELRECORD; // 0x0 public const System.Int32 HURTRANDOM; // 0x0 public const System.Int32 NEXSTATE; // 0x0 public const System.Single SOCKETMOVEDISTANCE; // 0x0 public const System.Int32 ZECTERSKILLID; // 0x0 public const System.Int32 ZECTERACTSKILLID; // 0x0 public const System.Int32 ZECTERACTSKILLIDCOUNT; // 0x0 public const System.Single SOCKETSETUPDISTANCE; // 0x0 public const System.String DYNAMICHEAD; // 0x0 public const System.Single FLIPTIME; // 0x0 public const System.String ZECTEREFFECT; // 0x0 public const System.String SPECIASKILL; // 0x0 public const System.String SKILLPRE; // 0x0 public const System.String SKILL; // 0x0 public const System.Int32 BOXID; // 0x0 public const System.Int32 BOXIDENDID; // 0x0 public const System.String SOCKETBUSY; // 0x0 public const System.String SOCKETERROR; // 0x0 public const System.String CUSTOMWEEKDAY; // 0x0 public const System.String SUBGIFT; // 0x0 public const System.Int32 ZECTERATTRCOUNT; // 0x0 public const System.String ANTICODE; // 0x0 public const System.Int32 TrialHeightReawrd; // 0x0 public const System.Int32 TrialAllReawrd; // 0x0 public const System.Int32 TrialSimpleReawrd; // 0x0 public const System.Int32 SeasonalSuppliesReward; // 0x0 public const System.Int32 OnLineFightSceneID; // 0x0 public const System.Int32 OnLineFightSceneID1; // 0x0 public const System.Int32 OnLineFightSceneID2; // 0x0 public const System.Int32 OnLineFightSceneI4; // 0x0 public const System.Int32 OnLineFightSceneID5; // 0x0 public const System.Int32 OnLineFightSceneID6; // 0x0 public const System.Int32 FlipGoodID; // 0x0 public const System.Int32 SuperAwakeRouteChangeItemId; // 0x0 public const System.Int32 SuperAwakeRouteChangeCost; // 0x0 // Methods public static System.Int32 get_SpecialMapID(); // 0x1e03f1c public static System.String GetAbBossSettingLevelSeriablePath(System.Int32 levelId); // 0x1e1a94c public static System.String GetAbBossSettingBossAiSeriablePath(System.Int32 levelId); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class HotPayDataManager : SingleMono<HotPayDataManager> { // Fields public System.Collections.Generic.List<PayInf> HotPays; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public PayInf getHotPayInfoByChargeID(System.Int32 chargeid); // 0x1e1bf7c public PayInf getHotPayInfo(System.Int32 itemid); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PayInf : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 Value; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HotSceneDataManager : SingleMono<HotSceneDataManager> { // Fields public System.Collections.Generic.List<ConfigScene> hotScenes; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public ConfigScene getSceneByName(System.String sceneName); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConfigScene : System.Object { // Fields public System.String Name; // 0x10 public System.String Path; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HotSceneAbLoader : System.Object { // Fields // Methods public static System.String ResolveHotSceneAssetPath(System.String pathFromConfig); // 0x1e1bcd8 private static System.String DefaultHotSceneFileName(System.String sceneLogicalName); // 0x1e1bcd8 public static UnityEngine.AsyncOperation LoadSceneSingle(System.String sceneLogicalName); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Mdtest : UnityEngine.MonoBehaviour { // Fields public System.Int32 coin; // 0x20 private System.Int32 dd; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PayDataManager : SingleMono<PayDataManager> { // Fields private System.Boolean isPaying; // 0x20 private System.Action paySuccessUiRefresh; // 0x28 private static System.Int64 _mailListAccessToken; // 0x0 private static System.Int64 _mailListAttemptId; // 0x8 private static System.Int64 _mailListCounter; // 0x10 private static System.Object _mailListLock; // 0x18 private System.Collections.Generic.List<GoodsInfo> allData; // 0x30 private System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> _chargeClaimEntries; // 0x38 private System.Collections.Generic.List<System.Collections.Generic.List<GoodsInfo>> _chargeGrantBatches; // 0x40 private System.Collections.Generic.List<ChargeGoodsInfo> chargeGoodsInfos; // 0x48 // Methods public System.Boolean get_ISPAYING(); // 0x1e12ab8 public System.Action get_PAYSUCCESS(); // 0x1e1bcd8 public System.Void SetPay(System.Boolean isPaying, System.Action action); // 0x1e29530 public System.Void SetPaySuccess(); // 0x1e23c98 public System.Void GetMail(System.Collections.Generic.List<Ultra.MailInfo> mailInfos); // 0x1e292ac private System.Void GetChargeAward(System.Collections.Generic.List<Ultra.MailInfo> mailInfos); // 0x1e292ac private System.Collections.IEnumerator WaitForActionIdleAndRetryChargeAward(System.Collections.Generic.List<Ultra.MailInfo> mailInfos); // 0x1e20b20 private System.Boolean AddAllChargeData(System.String transactionId); // 0x1e192c4 private System.Collections.Generic.List<GoodsInfo> CollectChargeMailGoods(Ultra.MailInfo mailInfo); // 0x1e20b20 private static System.Boolean IsSubscriptionConfirmationMail(Ultra.MailInfo mailInfo); // 0x1e12ab8 private System.Void GrantOneChargeGoods(GoodsInfo item, System.String mailId, System.Int32 dataIndex, System.Collections.Generic.List<GoodsInfo> goodsInfo, System.Random grantRng, System.Collections.Generic.List<GoodsInfo> leafSink); // 0x1e2aab0 private static System.Void AppendLegendMedalMailLeaves(AllItems itemType, System.Collections.Generic.List<GoodsInfo> leafSink); // 0x1e22918 private static System.Boolean IsRewardOwnedByMonthCardAction303(AllItems itemType); // 0x1e11540 private static System.Collections.Generic.List<GoodsInfo> NormalizeChargeMailLeaves(System.Collections.Generic.List<GoodsInfo> raw); // 0x1e1bcd8 private static System.Boolean IsMailUniqueGrantItem(System.Int32 id); // 0x1e11540 private static System.Collections.Generic.List<System.Int32> BuildLeafIdList(System.Collections.Generic.List<GoodsInfo> leaves); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> BuildLeafNumList(System.Collections.Generic.List<GoodsInfo> leaves); // 0x1e1bcd8 public System.Void AnalyStrData(Ultra.MailInfo mailInfo); // 0x1e292ac public static System.Void GrantMailListAccess(); // 0x1e2274c private static System.Boolean VerifyMailListAccess(); // 0x1e11490 public static System.Void ClearMailListAccess(); // 0x1e2274c public System.Void GetMailist(); // 0x1e23c98 public static System.Void SetMailSignature(System.String signature, System.Int64 timestamp); // 0x1e25890 private System.Void GetMailListBack(System.String jsonString); // 0x1e292ac public GoodsInfo GiveGoodsByChargeID(System.Int32 chargeId, System.Boolean isPay, Ultra.MailInfo mailInfo); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <GetChargeAward>b__16_0(System.Boolean submitSucceeded); // 0x1e292d4 } // Assembly-CSharp.dll public static class PayDataManager.MailAccessGuard : System.Object { // Fields private static System.Boolean _heartbeatReceived; // 0x0 private static System.Boolean _accessGranted; // 0x1 private static System.Boolean _callbackStarted; // 0x2 private static System.Int64 _heartbeatTime; // 0x8 private static System.Int64 _grantTime; // 0x10 private static System.Int64 _callbackTime; // 0x18 private static System.UInt64 _mailSeal; // 0x20 private static System.Int64 _sealTime; // 0x28 private static System.Int32 _sealA1; // 0x30 private const System.Int32 MIN_GRANT_TO_CALLBACK_MS; // 0x0 private const System.Int32 MAX_GRANT_TO_CALLBACK_MS; // 0x0 private const System.Int64 MAX_HEARTBEAT_TO_DONE_SECONDS; // 0x0 private const System.Double MAIL_SEAL_MAX_HOLD_SECONDS; // 0x0 // Methods public static System.Void MarkHeartbeatReceived(); // 0x1e2274c public static System.Void GrantAccess(); // 0x1e2274c public static System.Void MarkCallbackStarted(); // 0x1e2274c public static System.Boolean VerifyBeforeProcessing(); // 0x1e11490 public static System.Void ResetGuard(); // 0x1e2274c public static System.Void ClearSealSnapshot(); // 0x1e2274c public static System.String GetStatus(); // 0x1e11470 public static System.Boolean VerifyMailProcessing(); // 0x1e11490 } // Assembly-CSharp.dll private sealed class PayDataManager.<>c__DisplayClass19_0 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x10 public PayDataManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddAllChargeData>b__0(); // 0x1e23c98 internal System.Void <AddAllChargeData>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PayDataManager.<WaitForActionIdleAndRetryChargeAward>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Collections.Generic.List<Ultra.MailInfo> mailInfos; // 0x20 public PayDataManager <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class ChargeGoodsInfo : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x10 public System.String chargeName; // 0x18 // Methods public System.Void .ctor(System.String name, System.Collections.Generic.List<GoodsInfo> goodsInfos); // 0x1e2a6c4 } // Assembly-CSharp.dll public class PaySumDataManager : SingleMono<PaySumDataManager> { // Fields private const System.String PAY_RECORD; // 0x0 private System.Collections.Generic.List<System.String> recordPayActs; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.String> PayRecords; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.Int32> PaySums; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.Int32> PayOldSums; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Int32 getPaySum(System.String act); // 0x1e08f3c public System.Void RecordPay(System.String act, System.Int32 pay, System.Int32 oldpay); // 0x1e299ec public System.Void SaveData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StringEncryption : System.Object { // Fields private static System.Byte[] Keys; // 0x0 private static System.Byte intKey; // 0x8 // Methods public static System.String EncryptDES(System.String encryptString, System.String encryptKey); // 0x1e20b20 public static System.String DecryptDES(System.String decryptString, System.String decryptKey); // 0x1e20b20 public static System.Int32 EncryptInit(System.Int32 value); // 0x1e03fa8 public static System.Int32 DecryptInit(System.Int32 value); // 0x1e03fa8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class UtralMgrUtil : System.Object { // Fields private static GameBattleEventSystem <GameBattleEvents>k__BackingField; // 0x0 private static RoomEventSystem <RoomEventsMgr>k__BackingField; // 0x8 private static LTAssetBundleRuntime.IManager <AB>k__BackingField; // 0x10 private static LTCommonRuntime.IStartupManage <Startup>k__BackingField; // 0x18 private static DataManager <configs>k__BackingField; // 0x20 private static PVPConfigManager pvpConfigMgr; // 0x28 private static PVPRoleManager pvpRoleMgr; // 0x30 private static PVPSeasonManager pvpSeasonMgr; // 0x38 private static PVPBattleManager pvpBattleMgr; // 0x40 private static PVPBattleRuntimeManager pvpBattleRuntimeMgr; // 0x48 private static PVPBattleFlowCoordinator pvpBattleFlowMgr; // 0x50 private static PVPMatchManager pvpMatchMgr; // 0x58 private static PVPReconnectManager pvpReconnectMgr; // 0x60 private static PVPRoleSkillManager pvpRoleSkillMgr; // 0x68 private static PVPSettlementRankManager pvpSettlementRankMgr; // 0x70 private static PVPGateAssignManager pvpGateAssignMgr; // 0x78 private static PVPSummonSkillManager pvpSummonSkillMgr; // 0x80 private static PVPShopDisplayManager pvpShopDisplayMgr; // 0x88 private static PVPErrorCodeManager pvpErrorCodeMgr; // 0x90 private static AutoUIManger autoUIMgr; // 0x98 private static PlayerLoad <LoginUtil>k__BackingField; // 0xa0 private static RogueConfigDataManager rogueConfigData; // 0xa8 private static DamageManager rogueDamageMgr; // 0xb0 private static UIManagerBase <UIBase>k__BackingField; // 0xb8 private static TimeDataManager <Time>k__BackingField; // 0xc0 private static PlayerDataManager <PlayDatas>k__BackingField; // 0xc8 private static RoleDataManager <RoleDatas>k__BackingField; // 0xd0 private static AwakeSkillDataManager <AwakeSkillMgr>k__BackingField; // 0xd8 private static MailSystem <MailSy>k__BackingField; // 0xe0 private static PlaneDataManager <PlanesMgr>k__BackingField; // 0xe8 private static SaveDatas <SaveDataMgr>k__BackingField; // 0xf0 private static SkillDataManager <SkillMgr>k__BackingField; // 0xf8 private static SkinDataManager <SkinMgr>k__BackingField; // 0x100 private static ZecterDataManager <ZecterMgr>k__BackingField; // 0x108 private static EquipmentDataManager <EquipmentMgr>k__BackingField; // 0x110 private static MapDataManager <MapMgr>k__BackingField; // 0x118 private static SeasonDataManager <SeasonMgr>k__BackingField; // 0x120 private static CardDataManager <CardMgr>k__BackingField; // 0x128 private static RuneDataManager <RuneMgr>k__BackingField; // 0x130 private static ItemDataManager <ItemMgr>k__BackingField; // 0x138 private static MedalDataManager <MedalMgr>k__BackingField; // 0x140 private static SparkDataManager <SparkMgr>k__BackingField; // 0x148 private static WorldBossDataManager <WorldBossMgr>k__BackingField; // 0x150 private static PayDataManager <PayMgr>k__BackingField; // 0x158 private static PeakCompetitionDataManager <PeakMgr>k__BackingField; // 0x160 private static PSTDataManager <PSTDMgr>k__BackingField; // 0x168 private static SevenDayDataManager <SevendayMgr>k__BackingField; // 0x170 private static SevenDayLoginManager <sevenLogMgr>k__BackingField; // 0x178 private static GiftDataManager <GiftMgr>k__BackingField; // 0x180 private static DegreeDataManager <DegreeMgr>k__BackingField; // 0x188 private static HeartBeatManager <HeartMgr>k__BackingField; // 0x190 private static AchievementDataManager <AchievementMgr>k__BackingField; // 0x198 private static AnniversaryDataManager <AnniversaryMgr>k__BackingField; // 0x1a0 private static AllValuePromotionManager <AllValuePromotionMgr>k__BackingField; // 0x1a8 private static UnionShopDataManager <UnionShopMgr>k__BackingField; // 0x1b0 private static ShopDataManager <ShopMgr>k__BackingField; // 0x1b8 private static TipsWindow <TipMgr>k__BackingField; // 0x1c0 private static UIGameManager <UImanagerMgr>k__BackingField; // 0x1c8 private static EndlessTrialsDataManager <EndLessTrialsMgr>k__BackingField; // 0x1d0 private static SystemDataManager <system>k__BackingField; // 0x1d8 private static CallDataManager <callData>k__BackingField; // 0x1e0 private static LTCommonRuntime.TextureCahe.ITextureCaheMgr <TextureCahe>k__BackingField; // 0x1e8 private static BadgeDataManager badgeMgr; // 0x1f0 private static OctoberStudio.Abilities.AbilityManager <AbilityMgr>k__BackingField; // 0x1f8 private static RogueLevelManager <RogueLevelMgr>k__BackingField; // 0x200 private static GpArchiveManager <GpArchiveMgr>k__BackingField; // 0x208 private static UnityEngine.Transform singletonParent; // 0x210 private static MiniGameManager minigameMgr; // 0x218 private static ServerActivitiesManager serverActivitiesmger; // 0x220 private static PrivateRaffleActivitiesManager raffleActivitiesManager; // 0x228 private static TurntableRaffleManager turntableRaffleManager; // 0x230 private static NewServerActivitiesManager newServerActivities; // 0x238 private static GiftCumulativePurchaseManager giftCumulativePurchaseManager; // 0x240 private static FirstRechargeDataManager firstRechargeDataManager; // 0x248 private static GiftCenterDataManager giftMgr; // 0x250 private static SpeciaAdvanceDataManager SpheroMgr; // 0x258 private static TempLevelDataManager tempLevelDataMgr; // 0x260 public static SpeciaSkillUIEventSystem SkillEventMgr; // 0x268 private static TeamSkillManager teamskillMgr; // 0x270 private static ShopSkinDataManager shopSkin; // 0x278 private static JumpPanelDataManager jump; // 0x280 private static WelfareCenterDataManager welfareCenter; // 0x288 private static FearlessMultiPvpDataManager fearlessMultiPvpData; // 0x290 private static ChangeSceneDataMagager changeScene; // 0x298 private static MediaPushDataManager mediaPushMgr; // 0x2a0 private static H5ActivityDataManager h5ActivityDataManager; // 0x2a8 private static HeadSelectChangeDataManger headSelectChangeData; // 0x2b0 private static SpecialCardDataManger specialCardDataManger; // 0x2b8 private static RoleInfoNewManager RoleInfoNewManager; // 0x2c0 private static MeatPegionDatatManager meatPegionDatatManager; // 0x2c8 private static MeatPegionPvpDataManger meatPegionDataManger; // 0x2d0 private static RogueUIDataManager rogueUIDataManager; // 0x2d8 public static ILanguageMehtod LanguageMgr; // 0x2e0 private static H5HappyBallDataManager h5HappyBallDataManager; // 0x2e8 private static IServerImageLoadDataManager serverImage; // 0x2f0 private static ITextSizeCalculator textSizeMgr; // 0x2f8 public static IPrefabResourceManager PrefabResourceMgr; // 0x300 private static ITaskNotificationCenter taskNotificationCenter; // 0x308 private static TaskUtilMgr taskUtil; // 0x310 private static ActivityServerPayManager activityServerPayManager; // 0x318 private static HeroDebrisPurchase heroDebrisPurchase; // 0x320 private static DirectProduct directProduct; // 0x328 private static IGameImagesConfig gameImagesConfig; // 0x330 private static FlipCardConfigDataManager flipCardConfigDataManager; // 0x338 private static MonopolyConfigDataManager monopolyConfigDataManager; // 0x340 private static TartarusLotteryDataManager tartarusLotteryDataManager; // 0x348 private static ISocketMessageSend socketMessage; // 0x350 private static IRoomMgr multiplayerChallengeRoomMgr; // 0x358 private static IMultiplayerChallengeBattleMgr multiplayerChallengeBattleMgr; // 0x360 private static IMultiplayerActonEventMgr multiplayerActonEventMgr; // 0x368 private static IMultiplayerUIController multiplayerUIController; // 0x370 private static IMultiPlayerInfo multiPlayerInfo; // 0x378 private static ISocketServerMgr socketServerMgr; // 0x380 private static IErrorCodeMgr errorCodeMgr; // 0x388 private static IMultiChangeEndManager multiChangeEndManager; // 0x390 private static IZecterBreakMgr zecterBreakMgr; // 0x398 private static ITradeDataManager tradeDataManager; // 0x3a0 private static SpecialAdDataManager specialAdDataManager; // 0x3a8 private static SpecialAdActionManager specialAdAction; // 0x3b0 private static GenericProgressController genericProgressController; // 0x3b8 private static CalendarDataManager calendarDataManager; // 0x3c0 private static CalendarDataActionManager calendarAction; // 0x3c8 private static ActivityBannerTimeMgr activityBannerTimeMgr; // 0x3d0 private static SpecialItemCheckDataMgr SpecialItemCheckDataMgr; // 0x3d8 private static DailyRecordManager dailyRecordManager; // 0x3e0 private static BossSelectDataManager bossSelectDataManager; // 0x3e8 private static DailyTaskDataManager dailyTaskDataManager; // 0x3f0 private static NewHeroServerDataManager newHeroServerDataManager; // 0x3f8 private static LeagueBaseManager leagueBaseMgr; // 0x400 private static LeagueApplyManager leagueApplyMgr; // 0x408 private static LeagueMemberManager leagueMemberMgr; // 0x410 private static LeagueBuildingManager leagueBuildingMgr; // 0x418 private static LeagueShopManager leagueShopMgr; // 0x420 private static LeagueBossManager leagueBossMgr; // 0x428 private static LeagueActivityManager leagueActivityMgr; // 0x430 private static LeagueCrusadeManager leagueCrusadeMgr; // 0x438 private static LeagueSlgManager leagueSlgMgr; // 0x440 private static LeagueSlgMapManager leagueSlgMapMgr; // 0x448 private static LeagueSlgSocketManager leagueSlgSocketMgr; // 0x450 private static LeagueSlgTacticalManager leagueSlgTacticalMgr; // 0x458 private static LeagueSlgBossManager leagueSlgBossMgr; // 0x460 private static LeagueSlgWarshipManager leagueSlgWarshipMgr; // 0x468 private static LeagueSlgLeagueBaseManager leagueSlgLeagueBaseMgr; // 0x470 private static LeagueSlgEconomyManager leagueSlgEconomyMgr; // 0x478 // Methods public static GameBattleEventSystem get_GameBattleEvents(); // 0x1e11470 private static System.Void set_GameBattleEvents(GameBattleEventSystem value); // 0x1e23c98 public static RoomEventSystem get_RoomEventsMgr(); // 0x1e11470 private static System.Void set_RoomEventsMgr(RoomEventSystem value); // 0x1e23c98 public static LTAssetBundleRuntime.IManager get_AB(); // 0x1e11470 public static System.Void set_AB(LTAssetBundleRuntime.IManager value); // 0x1e23c98 public static LTCommonRuntime.IStartupManage get_Startup(); // 0x1e11470 public static System.Void set_Startup(LTCommonRuntime.IStartupManage value); // 0x1e23c98 public static DataManager get_configs(); // 0x1e11470 private static System.Void set_configs(DataManager value); // 0x1e23c98 public static PVPConfigManager get_PVPConfigMgr(); // 0x1e11470 public static PVPRoleManager get_PVPRoleMgr(); // 0x1e11470 public static PVPSeasonManager get_PVPSeasonMgr(); // 0x1e11470 public static PVPBattleManager get_PVPBattleMgr(); // 0x1e11470 public static PVPBattleRuntimeManager get_PVPBattleRuntimeMgr(); // 0x1e11470 public static PVPBattleFlowCoordinator get_PVPBattleFlowMgr(); // 0x1e11470 public static PVPMatchManager get_PVPMatchMgr(); // 0x1e11470 public static PVPReconnectManager get_PVPReconnectMgr(); // 0x1e11470 public static PVPRoleSkillManager get_PVPRoleSkillMgr(); // 0x1e11470 public static PVPSettlementRankManager get_PVPSettlementRankMgr(); // 0x1e11470 public static PVPGateAssignManager get_PVPGateAssignMgr(); // 0x1e11470 public static PVPSummonSkillManager get_PVPSummonSkillMgr(); // 0x1e11470 public static PVPShopDisplayManager get_PVPShopDisplayMgr(); // 0x1e11470 public static PVPErrorCodeManager get_PVPErrorCodeMgr(); // 0x1e11470 public static AutoUIManger get_AutoUIMgr(); // 0x1e11470 public static PlayerLoad get_LoginUtil(); // 0x1e11470 public static System.Void set_LoginUtil(PlayerLoad value); // 0x1e23c98 public static RogueConfigDataManager get_RogueConfigDataMgr(); // 0x1e11470 public static DamageManager get_RogueDamageMgr(); // 0x1e11470 public static UIManagerBase get_UIBase(); // 0x1e11470 public static System.Void set_UIBase(UIManagerBase value); // 0x1e23c98 public static TimeDataManager get_Time(); // 0x1e11470 public static System.Void set_Time(TimeDataManager value); // 0x1e23c98 public static PlayerDataManager get_PlayDatas(); // 0x1e11470 private static System.Void set_PlayDatas(PlayerDataManager value); // 0x1e23c98 public static RoleDataManager get_RoleDatas(); // 0x1e11470 private static System.Void set_RoleDatas(RoleDataManager value); // 0x1e23c98 public static AwakeSkillDataManager get_AwakeSkillMgr(); // 0x1e11470 private static System.Void set_AwakeSkillMgr(AwakeSkillDataManager value); // 0x1e23c98 public static MailSystem get_MailSy(); // 0x1e11470 private static System.Void set_MailSy(MailSystem value); // 0x1e23c98 public static PlaneDataManager get_PlanesMgr(); // 0x1e11470 private static System.Void set_PlanesMgr(PlaneDataManager value); // 0x1e23c98 public static SaveDatas get_SaveDataMgr(); // 0x1e11470 private static System.Void set_SaveDataMgr(SaveDatas value); // 0x1e23c98 public static SkillDataManager get_SkillMgr(); // 0x1e11470 private static System.Void set_SkillMgr(SkillDataManager value); // 0x1e23c98 public static SkinDataManager get_SkinMgr(); // 0x1e11470 private static System.Void set_SkinMgr(SkinDataManager value); // 0x1e23c98 public static ZecterDataManager get_ZecterMgr(); // 0x1e11470 private static System.Void set_ZecterMgr(ZecterDataManager value); // 0x1e23c98 public static EquipmentDataManager get_EquipmentMgr(); // 0x1e11470 private static System.Void set_EquipmentMgr(EquipmentDataManager value); // 0x1e23c98 public static MapDataManager get_MapMgr(); // 0x1e11470 private static System.Void set_MapMgr(MapDataManager value); // 0x1e23c98 public static SeasonDataManager get_SeasonMgr(); // 0x1e11470 private static System.Void set_SeasonMgr(SeasonDataManager value); // 0x1e23c98 public static CardDataManager get_CardMgr(); // 0x1e11470 private static System.Void set_CardMgr(CardDataManager value); // 0x1e23c98 public static RuneDataManager get_RuneMgr(); // 0x1e11470 private static System.Void set_RuneMgr(RuneDataManager value); // 0x1e23c98 public static ItemDataManager get_ItemMgr(); // 0x1e11470 private static System.Void set_ItemMgr(ItemDataManager value); // 0x1e23c98 public static MedalDataManager get_MedalMgr(); // 0x1e11470 private static System.Void set_MedalMgr(MedalDataManager value); // 0x1e23c98 public static SparkDataManager get_SparkMgr(); // 0x1e11470 private static System.Void set_SparkMgr(SparkDataManager value); // 0x1e23c98 public static WorldBossDataManager get_WorldBossMgr(); // 0x1e11470 private static System.Void set_WorldBossMgr(WorldBossDataManager value); // 0x1e23c98 public static PayDataManager get_PayMgr(); // 0x1e11470 private static System.Void set_PayMgr(PayDataManager value); // 0x1e23c98 public static PeakCompetitionDataManager get_PeakMgr(); // 0x1e11470 private static System.Void set_PeakMgr(PeakCompetitionDataManager value); // 0x1e23c98 public static PSTDataManager get_PSTDMgr(); // 0x1e11470 private static System.Void set_PSTDMgr(PSTDataManager value); // 0x1e23c98 public static SevenDayDataManager get_SevendayMgr(); // 0x1e11470 private static System.Void set_SevendayMgr(SevenDayDataManager value); // 0x1e23c98 public static SevenDayLoginManager get_sevenLogMgr(); // 0x1e11470 private static System.Void set_sevenLogMgr(SevenDayLoginManager value); // 0x1e23c98 public static GiftDataManager get_GiftMgr(); // 0x1e11470 private static System.Void set_GiftMgr(GiftDataManager value); // 0x1e23c98 public static DegreeDataManager get_DegreeMgr(); // 0x1e11470 private static System.Void set_DegreeMgr(DegreeDataManager value); // 0x1e23c98 public static HeartBeatManager get_HeartMgr(); // 0x1e11470 private static System.Void set_HeartMgr(HeartBeatManager value); // 0x1e23c98 public static AchievementDataManager get_AchievementMgr(); // 0x1e11470 private static System.Void set_AchievementMgr(AchievementDataManager value); // 0x1e23c98 public static AnniversaryDataManager get_AnniversaryMgr(); // 0x1e11470 private static System.Void set_AnniversaryMgr(AnniversaryDataManager value); // 0x1e23c98 public static AllValuePromotionManager get_AllValuePromotionMgr(); // 0x1e11470 private static System.Void set_AllValuePromotionMgr(AllValuePromotionManager value); // 0x1e23c98 public static UnionShopDataManager get_UnionShopMgr(); // 0x1e11470 private static System.Void set_UnionShopMgr(UnionShopDataManager value); // 0x1e23c98 public static ShopDataManager get_ShopMgr(); // 0x1e11470 private static System.Void set_ShopMgr(ShopDataManager value); // 0x1e23c98 public static TipsWindow get_TipMgr(); // 0x1e11470 public static System.Void set_TipMgr(TipsWindow value); // 0x1e23c98 public static UIGameManager get_UImanagerMgr(); // 0x1e11470 public static System.Void set_UImanagerMgr(UIGameManager value); // 0x1e23c98 public static EndlessTrialsDataManager get_EndLessTrialsMgr(); // 0x1e11470 public static System.Void set_EndLessTrialsMgr(EndlessTrialsDataManager value); // 0x1e23c98 public static SystemDataManager get_system(); // 0x1e11470 public static System.Void set_system(SystemDataManager value); // 0x1e23c98 public static CallDataManager get_callData(); // 0x1e11470 public static System.Void set_callData(CallDataManager value); // 0x1e23c98 public static LTCommonRuntime.TextureCahe.ITextureCaheMgr get_TextureCahe(); // 0x1e11470 private static System.Void set_TextureCahe(LTCommonRuntime.TextureCahe.ITextureCaheMgr value); // 0x1e23c98 public static System.Void Start(); // 0x1e2274c public static System.Void TestStart(); // 0x1e2274c public static BadgeDataManager get_BadgeDataMgr(); // 0x1e11470 public static OctoberStudio.Abilities.AbilityManager get_AbilityMgr(); // 0x1e11470 public static System.Void set_AbilityMgr(OctoberStudio.Abilities.AbilityManager value); // 0x1e23c98 public static RogueLevelManager get_RogueLevelMgr(); // 0x1e11470 public static System.Void set_RogueLevelMgr(RogueLevelManager value); // 0x1e23c98 public static GpArchiveManager get_GpArchiveMgr(); // 0x1e11470 private static System.Void set_GpArchiveMgr(GpArchiveManager value); // 0x1e23c98 public static System.Void LoginInit(); // 0x1e2274c public static System.Void Init(); // 0x1e2274c public static UnityEngine.Transform get_SingletonParent(); // 0x1e11470 private static T CreateInst(); // 0x1c8fbb4 public static MiniGameManager get_MiniGameMgr(); // 0x1e11470 public static ServerActivitiesManager get_ServerActivitiesMgr(); // 0x1e11470 public static PrivateRaffleActivitiesManager get_RaffleActivitiesManager(); // 0x1e11470 public static TurntableRaffleManager get_TurntableRaffle(); // 0x1e11470 public static NewServerActivitiesManager get_NewServerActivities(); // 0x1e11470 public static GiftCumulativePurchaseManager get_GiftCumulativePurchaseMgr(); // 0x1e11470 public static FirstRechargeDataManager get_FirstRechargeMgr(); // 0x1e11470 public static GiftCenterDataManager get_GiftCenterMgr(); // 0x1e11470 public static SpeciaAdvanceDataManager get_SpciaHeroMgr(); // 0x1e11470 public static TempLevelDataManager get_TempLevelDataMgr(); // 0x1e11470 public static TeamSkillManager get_TeamSkillMgr(); // 0x1e11470 public static ShopSkinDataManager get_ShopSkin(); // 0x1e11470 public static JumpPanelDataManager get_Jump(); // 0x1e11470 public static WelfareCenterDataManager get_WelfareCenter(); // 0x1e11470 public static FearlessMultiPvpDataManager get_FearlessMultiPvp(); // 0x1e11470 public static ChangeSceneDataMagager get_ChangeScene(); // 0x1e11470 public static MediaPushDataManager get_MediaPushMgr(); // 0x1e11470 public static H5ActivityDataManager get_H5Activity(); // 0x1e11470 public static HeadSelectChangeDataManger get_HeadSelectChangeData(); // 0x1e11470 public static SpecialCardDataManger get_SpecailCard(); // 0x1e11470 public static RoleInfoNewManager get_NewRoleInfo(); // 0x1e11470 public static MeatPegionDatatManager get_MeatPegion(); // 0x1e11470 public static MeatPegionPvpDataManger get_MeatPegionPvp(); // 0x1e11470 public static RogueUIDataManager get_RogueUI(); // 0x1e11470 public static H5HappyBallDataManager get_H5HappyBallMgr(); // 0x1e11470 public static IServerImageLoadDataManager get_ServerImage(); // 0x1e11470 public static ITextSizeCalculator get_TextSizeMgr(); // 0x1e11470 public static ITaskNotificationCenter get_TaskNotific(); // 0x1e11470 public static TaskUtilMgr get_TaskUtilMgr(); // 0x1e11470 public static ActivityServerPayManager get_ActivityServer(); // 0x1e11470 public static HeroDebrisPurchase get_heroDebris(); // 0x1e11470 public static DirectProduct get_DirectProduct(); // 0x1e11470 public static IGameImagesConfig get_GameImages(); // 0x1e11470 public static FlipCardConfigDataManager get_FlipCardConfig(); // 0x1e11470 public static MonopolyConfigDataManager get_MonopolyConfig(); // 0x1e11470 public static TartarusLotteryDataManager get_TartarusLottery(); // 0x1e11470 public static ISocketMessageSend get_SocketMessage(); // 0x1e11470 public static IRoomMgr get_RoomMgr(); // 0x1e11470 public static IMultiplayerChallengeBattleMgr get_MultiplayerBattle(); // 0x1e11470 public static IMultiplayerActonEventMgr get_MultiplayerActon(); // 0x1e11470 public static IMultiplayerUIController get_MultiplayerUI(); // 0x1e11470 public static IMultiPlayerInfo get_MultiPlayerInfo(); // 0x1e11470 public static ISocketServerMgr get_SocketServerMgr(); // 0x1e11470 public static IErrorCodeMgr get_ErrorCodeMgr(); // 0x1e11470 public static IMultiChangeEndManager get_MultiChangeEndMgr(); // 0x1e11470 public static IZecterBreakMgr get_ZecterBreakMgr(); // 0x1e11470 public static ITradeDataManager get_TradeDataMgr(); // 0x1e11470 public static SpecialAdDataManager get_SpecialAdMgr(); // 0x1e11470 public static SpecialAdActionManager get_SpecialAdAction(); // 0x1e11470 public static GenericProgressController get_ProgCtrl(); // 0x1e11470 public static CalendarDataManager get_calendarMgr(); // 0x1e11470 public static CalendarDataActionManager get_calendarActionMgr(); // 0x1e11470 public static ActivityBannerTimeMgr get_ActivityBanner(); // 0x1e11470 public static SpecialItemCheckDataMgr get_SpecialItemCheck(); // 0x1e11470 public static DailyRecordManager get_DailyRecord(); // 0x1e11470 public static BossSelectDataManager get_bossSelect(); // 0x1e11470 public static DailyTaskDataManager get_dailyTask(); // 0x1e11470 public static NewHeroServerDataManager get_newHeroServerData(); // 0x1e11470 public static LeagueBaseManager get_LeagueBaseMgr(); // 0x1e11470 public static LeagueApplyManager get_LeagueApplyMgr(); // 0x1e11470 public static LeagueMemberManager get_LeagueMemberMgr(); // 0x1e11470 public static LeagueBuildingManager get_LeagueBuildingMgr(); // 0x1e11470 public static LeagueShopManager get_LeagueShopMgr(); // 0x1e11470 public static LeagueBossManager get_LeagueBossMgr(); // 0x1e11470 public static LeagueActivityManager get_LeagueActivityMgr(); // 0x1e11470 public static LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e11470 public static LeagueSlgManager get_LeagueSlgMgr(); // 0x1e11470 public static LeagueSlgMapManager get_LeagueSlgMapMgr(); // 0x1e11470 public static LeagueSlgSocketManager get_LeagueSlgSocketMgr(); // 0x1e11470 public static LeagueSlgTacticalManager get_LeagueSlgTacticalMgr(); // 0x1e11470 public static LeagueSlgBossManager get_LeagueSlgBossMgr(); // 0x1e11470 public static LeagueSlgWarshipManager get_LeagueSlgWarshipMgr(); // 0x1e11470 public static LeagueSlgLeagueBaseManager get_LeagueSlgLeagueBaseMgr(); // 0x1e11470 public static LeagueSlgEconomyManager get_LeagueSlgEconomyMgr(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal enum EnumActive : { // Fields public System.Int32 value__; // 0x10 public const EnumActive Task = 0; // 0x0 public const EnumActive Exchange = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class DebugScreen : UnityEngine.MonoBehaviour { // Fields private System.Int64 mFrameCount; // 0x20 private System.Int64 mLastFrameTime; // 0x28 private static System.Int64 mLastFps; // 0x0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnGUI(); // 0x1e23c98 private System.Void DrawFps(); // 0x1e23c98 private System.Void UpdateTick(); // 0x1e23c98 public static System.Int64 TickToMilliSec(System.Int64 tick); // 0x1e0b17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum E_LogLevel : { // Fields public System.Int32 value__; // 0x10 public const E_LogLevel NONE = 0; // 0x0 public const E_LogLevel DEBUG = 1; // 0x0 public const E_LogLevel INFO = 2; // 0x0 public const E_LogLevel WARNING = 4; // 0x0 public const E_LogLevel ERROR = 8; // 0x0 public const E_LogLevel EXCEPTION = 16; // 0x0 public const E_LogLevel CRITICAL = 32; // 0x0 // Methods } // Assembly-CSharp.dll public class DebugUtil : System.Object { // Fields public static E_LogLevel CurrentLogLevels; // 0x0 private const System.Boolean IsShowStack; // 0x0 private static LogWriter _logWriter; // 0x8 private static System.UInt64 index; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public static System.Void Release(); // 0x1e2274c public static System.Void Debug(System.Object message, System.Boolean isShowStack); // 0x1e292d4 public static System.Void Info(System.Object message, System.Boolean isShowStack); // 0x1e292d4 public static System.Void Warning(System.Object message, System.Boolean isShowStack); // 0x1e292d4 public static System.Void Error(System.Object message, System.Boolean isShowStack); // 0x1e292d4 public static System.Void Critical(System.Object message, System.Boolean isShowStack); // 0x1e292d4 public static System.Void Except(System.Exception ex, System.Object message); // 0x1e292ac private static System.Void Log(System.String message, E_LogLevel level, System.Boolean writeEditorLog); // 0x1e25660 private static System.String GetStackInfo(); // 0x1e11470 private static System.String BuildStackTraceMessage(System.Diagnostics.StackTrace stackTrace); // 0x1e1bcd8 private static System.Void ProcessLogMessageReceived(System.String message, System.String stackTrace, UnityEngine.LogType type); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class DebugUtil.<>c : System.Object { // Fields public static readonly DebugUtil.<>c <>9; // 0x0 public static System.Func<System.Diagnostics.StackFrame,System.Boolean> <>9__14_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BuildStackTraceMessage>b__14_0(System.Diagnostics.StackFrame i); // 0x1e192c4 } // Assembly-CSharp.dll public class LogWriter : System.Object { // Fields private System.Action<System.String,E_LogLevel,System.Boolean> _logWriter; // 0x10 private static readonly System.Object _locker; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Release(); // 0x1e23c98 public System.Void WriteLog(System.String msg, E_LogLevel level, System.Boolean writeEditorLog); // 0x1e29c90 private System.Void Write(System.String msg, E_LogLevel level, System.Boolean writeEditorLog); // 0x1e29c90 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class DefaultSDKInfImpl : System.Object, LSDKInf { // Fields // Methods public System.Void ShowAlertTip(System.String tip); // 0x1e292ac public System.String getPackageData(); // 0x1e1bcd8 public System.Boolean ChangeItemCount(System.Int32 itemId, System.Int32 count, System.Boolean isBasicDataAlreadyChanged); // 0x1e12e18 public System.Void UpgradeItem(System.Int32 itemId, System.Int32 changeLevel, System.Boolean isBasicDataAlreadyChanged); // 0x1e243ac public System.Int32 GetGameLevel(System.Boolean isMaxLevel); // 0x1e08f6c public System.Void OpenLevel(System.Int32 levelCount, LOpenLevelType type); // 0x1e24138 public System.Void OnConfirmBuyCurrenty(System.Int32 itemId, System.Int32 count, System.Int32 chargeId, System.Single moeny, System.Action<System.Boolean> callback); // 0x1e2426c public System.Void RegisterItemCountChanged(System.Action<System.Int32,System.Int32,LogData> callback); // 0x1e292ac public System.Void OnGotServerItemReward(System.String serverData); // 0x1e292ac private System.Void AnalysisString(System.String str, OUTPUTTYPE type); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DefaultSDKInfImpl.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnConfirmBuyCurrenty>b__0(); // 0x1e23c98 internal System.Void <OnConfirmBuyCurrenty>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DefaultSDKInfImpl.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.Int32,System.Int32,LogData> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterItemCountChanged>b__0(System.Object sender, LGameEvent e); // 0x1e2a6c4 } // Assembly-CSharp.dll public class DemoTest : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeshChangeMate : System.Object { // Fields public UnityEngine.GameObject render; // 0x10 public UnityEngine.Material[] orign; // 0x18 public UnityEngine.Material[] changes; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DijiaMaterail : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<MeshChangeMate> models; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DoRotate : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LevelBossAI : System.Object { // Fields public System.Int32 MapID; // 0x10 public BossAi AI; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AiData : System.Object { // Fields public System.Int32 argNum; // 0x10 public System.Collections.Generic.List<System.Int32> skills; // 0x18 public System.Collections.Generic.List<System.Int32> skillcd; // 0x20 public System.Boolean isReturnCenter; // 0x28 public System.Boolean isChangeModel; // 0x29 public System.Single SlientTime; // 0x2c public System.Int32 BuffID; // 0x30 public System.Int32 BuffTarget; // 0x34 public System.Int32 BuffLife; // 0x38 public System.Boolean isEnd; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BossAi : System.Object { // Fields public BossAiTrgType TrgType; // 0x10 public System.Collections.Generic.List<AiData> Aidatas; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BossAiTrgType : { // Fields public System.Int32 value__; // 0x10 public const BossAiTrgType None = 0; // 0x0 public const BossAiTrgType HpTrg = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class BossAITable : UnityEngine.ScriptableObject { // Fields public System.Collections.Generic.List<LevelBossAI> bossAIs; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossStandSkillState : RoleStateBase<Enemy> { // Fields private static BossStandSkillState instance; // 0x0 private const System.String BossChange; // 0x0 private const System.String BossStand; // 0x0 private const System.String Stand; // 0x0 private System.Collections.Generic.List<UnityEngine.GameObject> effects; // 0x18 // Methods public static BossStandSkillState Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Box : RoleBase { // Fields private UnityEngine.Animator anima; // 0x2e0 public UnityEngine.Transform efectPoint; // 0x2e8 public System.Int32 cout; // 0x2f0 public UnityEngine.MeshRenderer[] mesh; // 0x2f8 public UnityEngine.Material normal; // 0x300 public System.Int32 dropId; // 0x308 public System.Int32 boxId; // 0x30c public System.Int32 radio; // 0x310 public UnityEngine.GameObject effect; // 0x318 private UnityEngine.GameObject coinPrefab; // 0x320 private UnityEngine.GameObject hpPrefab; // 0x328 public UnityEngine.GameObject gloweffect; // 0x330 private System.String deadEffect; // 0x338 private SokcetMultipvp.SocketMultipvpObstacle obstacle; // 0x340 private System.Boolean isFlash; // 0x348 private System.Single flashTime; // 0x34c // Methods private System.Void Start(); // 0x1e23c98 public System.Void ReceiveAttack(System.Single damage); // 0x1e25a40 private System.Void Update(); // 0x1e23c98 private System.Void ShowMeshMaterial(System.Boolean isNormal); // 0x1e292d4 private System.Collections.IEnumerator hitflash(); // 0x1e1bcd8 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Box.<hitflash>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Box <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum EnemyStateType : { // Fields public System.Int32 value__; // 0x10 public const EnemyStateType Idle = 0; // 0x0 public const EnemyStateType NormalAttack = 1; // 0x0 public const EnemyStateType Run = 2; // 0x0 public const EnemyStateType Walk = 3; // 0x0 public const EnemyStateType BackState = 4; // 0x0 public const EnemyStateType Hurt = 5; // 0x0 public const EnemyStateType JumpBoard = 6; // 0x0 public const EnemyStateType Skill = 7; // 0x0 public const EnemyStateType Controlled = 8; // 0x0 public const EnemyStateType Dead = 9; // 0x0 public const EnemyStateType Dizzy = 10; // 0x0 public const EnemyStateType Frozen = 11; // 0x0 public const EnemyStateType Show = 12; // 0x0 public const EnemyStateType Patrol = 13; // 0x0 public const EnemyStateType StandSkill = 14; // 0x0 // Methods } // Assembly-CSharp.dll public class Enemy : RoleBase, IAgentObject { // Fields public RoleStateMachine<Enemy> enemyStateMachine; // 0x2e0 public System.Collections.Generic.Dictionary<RoleBase,System.Single> distanceToRole; // 0x2e8 public EnemyStateType state; // 0x2f0 public System.Boolean beQte; // 0x2f4 public System.Boolean isdeadAfterHurt; // 0x2f5 public System.Single jumpSpeedZ; // 0x2f8 public System.Single backRate; // 0x2fc private System.Single backtime; // 0x300 public AiData ai; // 0x308 public System.Boolean WillStand; // 0x310 private System.Int32 curBossAI; // 0x314 public System.Boolean isGravity; // 0x318 public System.Single sleepTime; // 0x31c private Nebukam.ORCA.IAgent <Agent>k__BackingField; // 0x320 public System.Int32 RogueMonsterType; // 0x328 private System.Single <Radius>k__BackingField; // 0x32c private System.Collections.Generic.List<UnityEngine.Renderer> ski; // 0x330 private System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Material>> skimat; // 0x338 private UnityEngine.GameObject bossGuanghuan; // 0x340 private System.Single showdowY; // 0x348 private System.Single restTargetTime; // 0x34c private System.Boolean isFsmAct; // 0x350 public UnityEngine.Vector3 areaTarget; // 0x354 public System.Single curSpeedY; // 0x360 private System.Single nextSpeedY; // 0x364 private System.Single curForceY; // 0x368 private UnityEngine.Vector3 forceDir; // 0x36c public System.Boolean closeForce; // 0x378 public System.Single distance; // 0x37c public System.Single curattackCD; // 0x380 public System.Boolean willSkill; // 0x384 public UnityEngine.Transform groundPoint; // 0x388 public System.Boolean isGround; // 0x390 private UnityEngine.RaycastHit hitInfo; // 0x394 private System.Boolean _blade; // 0x3c0 private UnityEngine.UI.Slider bloodUI; // 0x3c8 private UnityEngine.GameObject bossTag; // 0x3d0 private System.Single showbloodtimne; // 0x3d8 private System.Collections.Generic.List<UnityEngine.Transform> saveHurtEffectList; // 0x3e0 private System.Boolean isInitAI; // 0x3e8 private UnityEngine.GameObject tileShow; // 0x3f0 private UnityEngine.GameObject bossbloodTile; // 0x3f8 private BossBloodUI rogueBlood; // 0x400 // Methods public System.Single get_BackTime(); // 0x1e0b71c public System.Void set_BackTime(System.Single value); // 0x1e25a40 public Nebukam.ORCA.IAgent get_Agent(); // 0x1e1bcd8 public System.Void set_Agent(Nebukam.ORCA.IAgent value); // 0x1e292ac public System.Single get_Radius(); // 0x1e0b71c public System.Void set_Radius(System.Single value); // 0x1e25a40 private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RobotUpdate(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SetFsmAct(); // 0x1e23c98 public System.Void SetFsmPause(); // 0x1e23c98 private System.Void createStateMachine(); // 0x1e23c98 private System.Void stateMachineInit(); // 0x1e23c98 public virtual RoleStateMachine<Enemy> getStateMachine(); // 0x1e1bcd8 public override System.Void HeroRest(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 public System.Void FindNearstEnemy(); // 0x1e23c98 public System.Void getDistance(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 public System.Void DoMove(System.Single speed); // 0x1e25a40 public System.Void MoveBack(); // 0x1e23c98 public System.Void DomoveY(System.Single speed); // 0x1e25a40 public System.Single get_CurForceY(); // 0x1e0b71c public System.Single get_CurForceZ(); // 0x1e0b71c public System.Void set_CurForceZ(System.Single value); // 0x1e25a40 public System.Void movestop(); // 0x1e23c98 private System.Single GetLeagueCrusadeHpDamage(System.Single damage); // 0x1e0b7e4 public System.Void ApplyLeagueCrusadeReportedDamage(System.Single damage); // 0x1e25a40 public System.Void AddForce(UnityEngine.Vector3 dir, System.Boolean IsAtt); // 0x1c8fbb4 public System.Void DoForceMove(System.Boolean self); // 0x1e292d4 public System.Void attackMove(System.Single speed); // 0x1e25a40 private System.Int32 getSkillIndex(System.Int32 skillId); // 0x1e0584c public System.Boolean AttacckCDjudge(); // 0x1e12ab8 private System.Void cdupdate(); // 0x1e23c98 private System.Void isOnGround(); // 0x1e23c98 public System.Void iceMaterial(); // 0x1e23c98 public System.Void timestopMaterial(); // 0x1e23c98 public System.Void removeice(); // 0x1e23c98 public override System.Void Restmaterial(); // 0x1e23c98 private System.Collections.IEnumerator hitflash(); // 0x1e1bcd8 public System.Void flash(); // 0x1e23c98 public System.Boolean get_blade(); // 0x1e12ab8 public System.Void set_blade(System.Boolean value); // 0x1e292d4 public System.Single get_MaxSpeed(); // 0x1e0b71c public System.Void showBlood(System.Boolean isshow); // 0x1e292d4 public System.Void showBossTag(System.Boolean isshow); // 0x1e292d4 public System.Void clearHurtEffect(); // 0x1e23c98 public System.Void ReceiveAttack(System.Single dam); // 0x1e25a40 public virtual System.Void ReceiveAttack(AttackParam attackParam, Player atcker, UnityEngine.GameObject hurtEffect, Condition condition, ConditionData data); // 0x1c8fbb4 public virtual System.Void IdleAct(); // 0x1e23c98 public virtual System.Void RunAct(); // 0x1e23c98 public System.Void transMaterial(); // 0x1e23c98 private System.Void BugFix(); // 0x1e23c98 private System.Void SettingBossAI(); // 0x1e23c98 private System.Void RefreshTitleshow(); // 0x1e23c98 private System.Void RefreshRogueBossBloodshow(); // 0x1e23c98 public System.Void SetSpineSkill(); // 0x1e23c98 public override System.Void UpdateHp(System.Int32 curhp); // 0x1e24080 public override System.Void SetNetState(System.Int32 id, RoleBase targetEnemy); // 0x1e25634 public override System.Void SyncPassSl(System.Collections.Generic.List<System.Int32> skils); // 0x1e292ac public System.Void RaycastHit(System.Int64 damage); // 0x1e25890 public System.Void RegulosAutoSkill(); // 0x1e23c98 public System.Void SetReguLosChangeSkill(); // 0x1e23c98 public System.Void SetReguLosDefenseSkill(); // 0x1e23c98 public System.Void SetNetState(System.Int32 id); // 0x1e24080 private System.Boolean TryApplyNetExtraSkillState(System.Int32 id); // 0x1e12c98 public System.Void SetNetDamage(System.Int32 dm, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Enemy.EnemyType : { // Fields public System.Int32 value__; // 0x10 public const Enemy.EnemyType Normal = 0; // 0x0 public const Enemy.EnemyType Boss = 1; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class Enemy.<>c__DisplayClass97_0 : System.Object { // Fields public Player atcker; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveAttack>b__0(LTSocketRuntime.BaseResponse msg); // 0x1e292ac internal System.Void <ReceiveAttack>b__1(LTSocketRuntime.BaseResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class Enemy.<hitflash>d__81 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Enemy <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class EnemyDead : RoleStateBase<Enemy> { // Fields private static EnemyDead instance; // 0x0 // Methods public static EnemyDead Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyDizzy : RoleStateBase<Enemy> { // Fields private static EnemyDizzy instance; // 0x0 // Methods public static EnemyDizzy Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyExtraSkill : RoleStateBase<Enemy> { // Fields private static EnemyExtraSkill instance; // 0x0 private System.Boolean isattack; // 0x18 private System.Boolean stopMove; // 0x19 // Methods public static EnemyExtraSkill Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public override System.Void StateExitSth(Enemy enemy); // 0x1e292ac private static System.Void TriggerPassiveSkillOnEnter(Enemy enemy); // 0x1e23c98 private static System.Void SetupConditionData(Enemy enemy, Skill skill); // 0x1e292ac private static System.Void ApplyConditionAttri(Enemy enemy, Skill skill); // 0x1e292ac private static System.Void FillAnimationCollections(Enemy enemy, Skill skill); // 0x1e292ac private static System.Void ApplyBuffConvertAndPassiveStacking(Enemy enemy, Skill skill); // 0x1e292ac private static System.Void ClearExitVisuals(Enemy enemy); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyFrozen : RoleStateBase<Enemy> { // Fields private static EnemyFrozen instance; // 0x0 // Methods public static EnemyFrozen Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyHurt : RoleStateBase<Enemy> { // Fields private static EnemyHurt instance; // 0x0 private System.String animaName; // 0x18 private System.Boolean isBoundced; // 0x20 // Methods public static EnemyHurt Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyIdleState : RoleStateBase<Enemy> { // Fields private static EnemyIdleState instance; // 0x0 // Methods public static EnemyIdleState Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyNormalAttck : RoleStateBase<Enemy> { // Fields private static EnemyNormalAttck instance; // 0x0 private System.Single ConstSpeedMoveTime; // 0x18 private System.String[] Attack; // 0x20 // Methods public static EnemyNormalAttck Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyPatrol : RoleStateBase<Enemy> { // Fields private static EnemyPatrol instance; // 0x0 // Methods public static EnemyPatrol Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyRogueAttack : RoleStateBase<Enemy> { // Fields private static EnemyRogueAttack instance; // 0x0 // Methods public static EnemyRogueAttack Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyRunState : RoleStateBase<Enemy> { // Fields private static EnemyRunState instance; // 0x0 private System.Single distanceToBoard; // 0x18 // Methods public static EnemyRunState Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyShow : RoleStateBase<Enemy> { // Fields private static EnemyShow instance; // 0x0 // Methods public static EnemyShow Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemySkill : RoleStateBase<Enemy> { // Fields private static EnemySkill instance; // 0x0 private System.Single ConstSpeedMoveTime; // 0x18 private System.Boolean isattack; // 0x1c private System.Boolean stopMove; // 0x1d // Methods public static EnemySkill Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyWalkState : RoleStateBase<Enemy> { // Fields private static EnemyWalkState instance; // 0x0 // Methods public static EnemyWalkState Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public override System.Void Exit(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonsterBox : Enemy { // Fields // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public override System.Void ReceiveAttack(AttackParam attackParam, Player atcker, UnityEngine.GameObject hurtEffect, Condition condition, ConditionData data); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonsterMini : Enemy { // Fields private UnityEngine.Renderer[] renderers; // 0x408 private UnityEngine.Material[] originalMaterials; // 0x410 private UnityEngine.MaterialPropertyBlock propertyBlock; // 0x418 private UnityEngine.Coroutine flashCoroutine; // 0x420 public UnityEngine.Coroutine attackCoroutine; // 0x428 public EnemyAnimation animationInfo; // 0x430 private UnityEngine.Transform firePoint; // 0x438 private System.Single originalTimeHorizon; // 0x440 private System.Single originalNeighborDist; // 0x444 private System.Int32 originalMaxNeighbors; // 0x448 private UnityEngine.Vector3 knockbackVelocity; // 0x44c private System.Single knockbackDuration; // 0x458 private System.Single knockbackDeceleration; // 0x45c private UnityEngine.Coroutine knockbackCoroutine; // 0x460 private System.Boolean isKnockbackActive; // 0x468 private System.Collections.Generic.List<UnityEngine.GameObject> animaPool; // 0x470 private UnityEngine.GameObject curStateAnimal; // 0x478 private UnityEngine.Transform animaRoot; // 0x480 private System.Boolean isInit; // 0x488 private System.Boolean isflash; // 0x489 private System.Single slowTimer; // 0x48c private UnityEngine.GameObject slowEffect; // 0x490 // Methods public System.Void Init(); // 0x1e23c98 private System.Void createStateMachine(); // 0x1e23c98 private System.Void stateMachineInit(); // 0x1e23c98 public System.Void SetSpeed(System.Single speed); // 0x1e25a40 public override System.Void PlayAnimation(System.String anima); // 0x1e292ac public override RoleStateMachine<Enemy> getStateMachine(); // 0x1e1bcd8 public System.Void RaycastHit(System.Int64 damage); // 0x1e25890 public System.Void InitData(); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public override System.Void IdleAct(); // 0x1e23c98 private System.Void HandleKnockback(); // 0x1e23c98 public System.Void ApplyKnockback(UnityEngine.Vector3 direction, System.Single force, System.Single duration); // 0x1c8fbb4 public System.Void ApplyKnockbackFromPosition(UnityEngine.Vector3 origin, System.Single force, System.Single duration); // 0x1c8fbb4 private System.Void EndKnockback(); // 0x1e23c98 public System.Void StopKnockback(); // 0x1e23c98 public override System.Void RunAct(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SyncAgentPosition(); // 0x1e23c98 private System.Void DrawGizmoCircle(UnityEngine.Vector3 center, System.Single radius); // 0x1e25e18 public override System.Void ReceiveAttack(AttackParam attackParam, Player atcker, UnityEngine.GameObject hurtEffect, Condition condition, ConditionData data); // 0x1c8fbb4 public System.Void ApplyHitEffect(UnityEngine.MaterialPropertyBlock propertyBlock); // 0x1e292ac private System.Collections.IEnumerator FlashRedCoroutine(UnityEngine.MaterialPropertyBlock propertyBlock); // 0x1e20b20 private System.Void RestoreOriginalMaterials(); // 0x1e23c98 public override System.Single GetTargetDistance(RoleBase target); // 0x1e0bee0 public System.Void StartAttackSequence(); // 0x1e23c98 public System.Void StopAttackSequence(); // 0x1e23c98 private System.Collections.IEnumerator AttackSequenceCoroutine(); // 0x1e1bcd8 private System.Void TriggerAttackAction(System.Int32 attackIndex); // 0x1e24080 private System.Void PerformMeleeAttack(System.Int32 attackIndex); // 0x1e24080 private System.Void PerformRangedAttack(System.Int32 attackIndex); // 0x1e24080 private System.Void PlayAttackEffect(System.String effectName); // 0x1e292ac private System.String GetProjectileName(System.Int32 attackIndex); // 0x1e1bf7c private System.Int32 GetAttackDamage(); // 0x1e055d0 private UnityEngine.GameObject GetOrCreateProjectile(System.String projectileName); // 0x1e20b20 private UnityEngine.GameObject GetOrCreateEffect(System.String effectName); // 0x1e20b20 private System.Void OnAttackComplete(); // 0x1e23c98 public System.Void SetDizzy(); // 0x1e23c98 public System.Void SetFrozen(System.Single speed, System.Single duration); // 0x1e25aa0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MonsterMini.<AttackSequenceCoroutine>d__49 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MonsterMini <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class MonsterMini.<FlashRedCoroutine>d__44 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.MaterialPropertyBlock propertyBlock; // 0x20 public MonsterMini <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Nonliving : RoleBase { // Fields public UnityEngine.LineRenderer Trail; // 0x2e0 public UnityEngine.Transform startPoint; // 0x2e8 private Wind wind; // 0x2f0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void ReceiveAttack(System.Single damage); // 0x1e25a40 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TreeSleep : RoleStateBase<Enemy> { // Fields private static TreeSleep instance; // 0x0 // Methods public static TreeSleep Instance(); // 0x1e11470 public override System.Void Enter(Enemy enemy); // 0x1e292ac public override System.Void Execute(Enemy enemy); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Unioner : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Animator anima; // 0x20 private UnityEngine.AI.NavMeshAgent agent; // 0x28 private System.Boolean isRun; // 0x30 private UnityEngine.Vector3 targetPt; // 0x34 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SetMove(UnityEngine.Vector3 pt); // 0x1e25c68 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnergyFormSkillHandler : UnityEngine.MonoBehaviour, IEnergyFormSkillHandler { // Fields public System.Int32 energyPerHit; // 0x20 public System.Int32 maxEnergy; // 0x24 public System.Int32 energyPerTier; // 0x28 public System.Int32 energyBarCount; // 0x2c public System.Single energyDamagePercentPerPoint; // 0x30 private System.Int32 currentEnergy; // 0x34 private RoleBase role; // 0x38 private readonly System.Collections.Generic.HashSet<System.Int32> energyFormSlots; // 0x40 // Methods private static System.Void LogMp(System.String msg); // 0x1e23c98 public System.Boolean get_HasEnergyFormSkills(); // 0x1e12ab8 public System.Int32 get_CurrentEnergy(); // 0x1e055d0 public System.Single GetOutgoingDamageMultiplier(); // 0x1e0b71c public System.Boolean IsEnergyFormSlot(System.Int32 skillSlot); // 0x1e12c98 public System.Void Initialize(RoleBase roleBase); // 0x1e292ac private System.Void TryRefreshEnergyFormUi(); // 0x1e23c98 public System.Void OnReceiveDamage(System.Single damageAmount); // 0x1e25a40 public System.Void ApplyEnergyBrotherBeforeCast(System.Int32 skillSlot); // 0x1e24080 private System.Void ResetEnergyFormBrotherToBase(); // 0x1e23c98 public System.Int32[] GetEnergyFormSlotArray(); // 0x1e1bcd8 private System.Void ScanEnergyFormSlots(); // 0x1e23c98 private System.Int32 GetBrotherIndex(System.Int32 formCount); // 0x1e0584c private System.Boolean ShouldNotifyEnergyUi(); // 0x1e12ab8 private System.Void OnValidate(); // 0x1e23c98 private System.Void SetCurrentEnergy(System.Int32 value); // 0x1e24080 private System.Void ClearEnergy(); // 0x1e23c98 private System.Void NotifyEnergyChanged(); // 0x1e23c98 private System.Void NotifyVisibility(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IDeathHandler : { // Fields // Methods public abstract System.Void Initialize(RoleBase rolebase); // 0x1e292ac public abstract System.Boolean ShouldHandleDeath(); // 0x1e12ab8 public abstract System.Void OnDeathStart(); // 0x1e23c98 public abstract System.Void OnDeathAnimationComplete(RoleBase role); // 0x1e292ac public abstract System.Void InterruptDeath(); // 0x1e23c98 public abstract System.Void Cleanup(); // 0x1e23c98 public abstract System.Void OnDeathChange(); // 0x1e23c98 public abstract System.Void InitSkill(RoleBase role); // 0x1e292ac public abstract System.Void OnChangeRole(RoleBase role); // 0x1e292ac } // Assembly-CSharp.dll public interface IEnergyFormSkillHandler : { // Fields // Methods public abstract System.Void Initialize(RoleBase role); // 0x1e292ac public abstract System.Void OnReceiveDamage(System.Single damageAmount); // 0x1e25a40 public abstract System.Void ApplyEnergyBrotherBeforeCast(System.Int32 skillSlot); // 0x1e24080 public abstract System.Boolean get_HasEnergyFormSkills(); // 0x1e12ab8 public abstract System.Int32 get_CurrentEnergy(); // 0x1e055d0 public abstract System.Boolean IsEnergyFormSlot(System.Int32 skillSlot); // 0x1e12c98 public abstract System.Int32[] GetEnergyFormSlotArray(); // 0x1e1bcd8 public abstract System.Single GetOutgoingDamageMultiplier(); // 0x1e0b71c } // Assembly-CSharp.dll public class NexusDeathHandler : UnityEngine.MonoBehaviour, IDeathHandler { // Fields public UnityEngine.Animator NormalAnimator; // 0x20 public UnityEngine.Animator SpeciaAnimator; // 0x28 public UnityEngine.GameObject ReliveCam; // 0x30 private System.Boolean isHandle; // 0x38 // Methods public System.Void Cleanup(); // 0x1e23c98 public System.Void Initialize(RoleBase role); // 0x1e292ac public System.Void InterruptDeath(); // 0x1e23c98 public System.Void OnDeathAnimationComplete(RoleBase role); // 0x1e292ac public System.Void OnDeathChange(); // 0x1e23c98 public System.Void OnDeathStart(); // 0x1e23c98 public System.Boolean ShouldHandleDeath(); // 0x1e12ab8 public System.Void InitSkill(RoleBase role); // 0x1e292ac public System.Void OnChangeRole(RoleBase role); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CameraEffectPoint : System.Object { // Fields public System.Single animaPoint; // 0x10 public System.Single effectTime; // 0x14 public UnityEngine.Vector3 effectPower; // 0x18 public System.Int32 sharkCount; // 0x24 public SharkType effectType; // 0x28 public UnityEngine.GameObject sceneEffect; // 0x30 public System.Boolean seePlayer; // 0x38 public System.Boolean seeEnemy; // 0x39 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AttackType : { // Fields public System.Int32 value__; // 0x10 public const AttackType Phys = 0; // 0x0 public const AttackType Magic = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class AnimaPoint : System.Object { // Fields public System.Boolean NoDamage; // 0x10 public System.Single animaPoint; // 0x14 public UnityEngine.Vector3 force; // 0x18 public System.Single forcePtPower; // 0x24 public System.Boolean forceToPt; // 0x28 public System.Boolean isAncher; // 0x29 public System.Boolean isDelay; // 0x2a public System.Single delayTime; // 0x2c public System.Boolean isFaceToTarget; // 0x30 public UnityEngine.GameObject bullet; // 0x38 public System.String bulletName; // 0x40 public UnityEngine.Transform[] firePoint; // 0x48 public System.Boolean onlyTarget; // 0x50 public System.Boolean isRandom; // 0x51 public System.Boolean isLockTarget; // 0x52 public System.Boolean isMultiTarget; // 0x53 public System.Int32 MaxBulletCount; // 0x54 public System.Int32 MaxTargetRadius; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MovePoint : System.Object { // Fields public System.Single animaPoint; // 0x10 public UnityEngine.Vector3 force; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Effect : System.Object { // Fields public UnityEngine.GameObject effect; // 0x10 public System.Boolean isBuffArea; // 0x18 public System.String effectName; // 0x20 public UnityEngine.Transform pos; // 0x28 public System.Boolean Isparent; // 0x30 public System.Boolean IsLockTarget; // 0x31 public System.Boolean OnlyPlayerShow; // 0x32 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EffectPoint : System.Object { // Fields public System.Single animaPoint; // 0x10 public Effect[] effectIns; // 0x18 public System.Boolean isAddshow; // 0x20 public UnityEngine.GameObject[] effectShow; // 0x28 public UnityEngine.GameObject[] OnlyPlayer; // 0x30 public System.Boolean isWinshow; // 0x38 public UnityEngine.GameObject[] disapear; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RotationPoint : System.Object { // Fields public System.Single animaPoint; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ScalePoint : System.Object { // Fields public System.Single animaPoint; // 0x10 public System.Single scale; // 0x14 public System.Single duration; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Attack : System.Object { // Fields public System.Boolean isAncher; // 0x10 public System.Boolean isPhysicsMove; // 0x11 public System.Boolean AtkRot; // 0x12 public AttackType attackType; // 0x14 public System.Int32 attackRadius; // 0x18 public System.Int32 damageR; // 0x1c public System.Single damageAngle; // 0x20 public System.Single animaEnd; // 0x24 public System.Single attackCD; // 0x28 public System.Single damage; // 0x2c public System.Single damage_base; // 0x30 public MovePoint[] moveMents; // 0x38 public AnimaPoint[] damagePoints; // 0x40 public EffectPoint[] effectPoints; // 0x48 public RotationPoint[] rotationPoints; // 0x50 public CameraEffectPoint[] cameraEffectPoints; // 0x58 public HurtType hurtType; // 0x60 public UnityEngine.AnimationCurve AnimationSpeedCure; // 0x68 public System.Int32 NextAttackRate; // 0x70 public UnityEngine.GameObject HurtEffect; // 0x78 public AudioPoint[] audioPoints; // 0x80 public System.Single stopXZmoveTime; // 0x88 public System.Boolean isUseCount; // 0x8c public System.Int32 DamageCounts; // 0x90 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AudioPoint : System.Object { // Fields public System.Single AnimaPoint; // 0x10 public UnityEngine.AudioClip sound; // 0x18 public System.Single volum; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum HurtType : { // Fields public System.Int32 value__; // 0x10 public const HurtType NormalHurt = 0; // 0x0 public const HurtType FlyHurt = 1; // 0x0 public const HurtType None = 2; // 0x0 public const HurtType OnlyEnemyHurt = 3; // 0x0 public const HurtType AllHurt = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class AttackParam : System.Object { // Fields public UnityEngine.Vector3 force; // 0x10 public System.Boolean forceIsPt; // 0x1c public AttackType attackType; // 0x20 public HurtType hurtType; // 0x24 public System.Single damage; // 0x28 // Methods public System.Void .ctor(UnityEngine.Vector3 vec, HurtType hurttype, System.Single _damage, AttackType _attackType, System.Boolean ispt); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillAnimation : System.Object { // Fields public System.String skillName; // 0x10 public System.Single animaEnd; // 0x18 public UnityEngine.Events.UnityEvent skillEvent; // 0x20 public AnimaPoint[] damagePoints; // 0x28 public MovePoint[] moveMents; // 0x30 public EffectPoint[] effectPoints; // 0x38 public RotationPoint[] rotationPoints; // 0x40 public CameraEffectPoint[] cameraEffectPoints; // 0x48 public AudioPoint[] audioPoints; // 0x50 public System.Boolean canMove; // 0x58 public System.Single moveStartAnimapoint; // 0x5c public System.Single moveEndAnimapoint; // 0x60 public System.Single moveSpeed; // 0x64 public System.Boolean canRotate; // 0x68 public System.Single rotateAnimaPoint; // 0x6c public System.Boolean isLoop; // 0x70 public System.Int32 curloop; // 0x74 public System.Boolean TouchEndSkill; // 0x78 public System.Boolean stopTotarget; // 0x79 public System.Single stopdistance; // 0x7c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Skill : System.Object { // Fields public System.Boolean IsExtraSkill; // 0x10 public System.Boolean isLimitAtkSkl; // 0x11 public System.Boolean isJoySkill; // 0x12 public System.Boolean uselement; // 0x13 public System.Boolean clearElement; // 0x14 public System.Boolean isautoRestBrother; // 0x15 public System.Boolean actSkill; // 0x16 public System.Boolean isTransSkill; // 0x17 public System.Boolean closeTransSkill; // 0x18 public System.Int32 TransID; // 0x1c public System.Boolean isBrotherSkill; // 0x20 public System.Int32 curBrother; // 0x24 public System.Int32 nextBrother; // 0x28 public System.Boolean ChangeOtherskill; // 0x2c public System.Int32 changeSkillID; // 0x30 public System.Boolean isRobotSkill; // 0x34 public System.Single changeTime; // 0x38 public System.Single robotChangetime; // 0x3c public System.Collections.Generic.List<System.Int32> robotSkillId; // 0x40 public System.Collections.Generic.List<UnityEngine.Animator> robotAnimator; // 0x48 public System.Single robottime; // 0x50 public System.Boolean haveMultiAimationName; // 0x54 public System.Collections.Generic.List<SkillAnimation> SkillAniamtions; // 0x58 public System.Int32 curMultiAnima; // 0x60 public System.Single moveSpeedInSkill; // 0x64 public System.Boolean stopTotarget; // 0x68 public System.Single stopdistance; // 0x6c public System.Boolean TowardsTarget; // 0x70 public System.Boolean AutoRotate; // 0x71 public System.Single Autostart; // 0x74 public System.Single AutoEnd; // 0x78 public System.Single AutoSpeed; // 0x7c public UnityEngine.Transform Point; // 0x80 public UnityEngine.Vector3 worldPoint; // 0x88 public UnityEngine.Transform targetPosition; // 0x98 public System.Boolean LookTarget; // 0xa0 public System.Boolean auToskill; // 0xa1 public System.Boolean isLoop; // 0xa2 public System.Int32 curloop; // 0xa4 public System.Collections.Generic.List<System.Int32> skillIDs; // 0xa8 public System.Boolean isSeveralID; // 0xb0 public System.Collections.Generic.List<System.Int32> SeveralCDs; // 0xb8 public System.Boolean canSkillMove; // 0xc0 public System.Single skillMoveSpeed; // 0xc4 public System.Int32 curSeverlID; // 0xc8 public System.Int32 curSkillLevel; // 0xcc public SkillType skillType; // 0xd0 public System.Boolean notChangeState; // 0xd4 public System.Boolean damagNohurt; // 0xd5 public AttackType attackType; // 0xd8 public System.Int32 skillRate; // 0xdc public System.Int32 skillId; // 0xe0 public System.Boolean NeedTarget; // 0xe4 public System.Boolean canMove; // 0xe5 public System.Single moveStartAnimapoint; // 0xe8 public System.Single moveEndAnimapoint; // 0xec public System.Boolean canRotate; // 0xf0 public System.Single rotateAnimaPoint; // 0xf4 public System.Boolean isPhysicsMove; // 0xf8 public UnityEngine.GameObject[] OnlyPlayerShow; // 0x100 public UnityEngine.GameObject[] enterSkillObj; // 0x108 public System.Int32 skillRadius; // 0x110 public System.Boolean havaPre; // 0x114 public System.Boolean haveSkilldir; // 0x115 public UnityEngine.GameObject skillBullet; // 0x118 public System.Single skillCD; // 0x120 public System.Single reduceCD; // 0x124 public System.Single curCDtime; // 0x128 public System.Single curTime; // 0x12c public System.Single curIndexTime; // 0x130 public System.Single IndexTime; // 0x134 public System.Single damage; // 0x138 public System.Single damageR; // 0x13c public System.Single damageAngle; // 0x140 public System.Single animaEnd; // 0x144 public System.Single gravityAnimatime; // 0x148 public System.Single stopXZmoveTime; // 0x14c public AnimaPoint[] damagePoints; // 0x150 public MovePoint[] moveMents; // 0x158 public EffectPoint[] effectPoints; // 0x160 public AudioPoint[] audioPoints; // 0x168 public RotationPoint[] rotationPoints; // 0x170 public ScalePoint[] scalePoints; // 0x178 public CameraEffectPoint[] cameraEffectPoints; // 0x180 public HurtType hurtType; // 0x188 public UnityEngine.AnimationCurve AnimationSpeedCure; // 0x190 public System.Int32 SkillSpeed; // 0x198 public UnityEngine.GameObject HurtEffect; // 0x1a0 public System.Int32 TriggerRatio; // 0x1a8 public System.Int32 SuckBlood; // 0x1ac public System.Int32 ConsumeHp; // 0x1b0 public System.Single addHP; // 0x1b4 public Condition condition; // 0x1b8 public BuffProperties buffProperties; // 0x1c8 public System.Single HurtRate; // 0x1d8 public System.Single HurtRateAdd; // 0x1dc public System.Single extraDamage; // 0x1e0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Dead : System.Object { // Fields public UnityEngine.GameObject deadEffect; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Hurt : System.Object { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public struct BuffProperties : { // Fields public System.Int32 BuffID; // 0x10 public System.Int32 BuffTarget; // 0x14 public System.Single BuffRound; // 0x18 public System.Single BuffRatio; // 0x1c // Methods } // Assembly-CSharp.dll public enum SkillConditionID : { // Fields public System.Int32 value__; // 0x10 public const SkillConditionID 敌人状态 = 1; // 0x0 public const SkillConditionID 自己生命比例 = 2; // 0x0 public const SkillConditionID 敌人生命比例 = 3; // 0x0 public const SkillConditionID 当前生命比例 = 4; // 0x0 public const SkillConditionID 攻击比较 = 5; // 0x0 public const SkillConditionID 状态 = 6; // 0x0 public const SkillConditionID 被攻击 = 7; // 0x0 public const SkillConditionID 始终触发 = 8; // 0x0 public const SkillConditionID 任意异常 = 9; // 0x0 public const SkillConditionID 暴击成功 = 10; // 0x0 public const SkillConditionID 闪避成功 = 11; // 0x0 public const SkillConditionID 攻击时 = 12; // 0x0 public const SkillConditionID 复活 = 13; // 0x0 public const SkillConditionID 累计效果 = 14; // 0x0 public const SkillConditionID 时间影响 = 15; // 0x0 public const SkillConditionID 产生叠加buff = 16; // 0x0 public const SkillConditionID 暴击叠加buff = 17; // 0x0 public const SkillConditionID 恢复叠加buff = 18; // 0x0 public const SkillConditionID 闪避叠加buff = 19; // 0x0 public const SkillConditionID 根据buff层数获得伤害倍数 = 20; // 0x0 public const SkillConditionID 中异常状态释放buff = 21; // 0x0 public const SkillConditionID 暴击产生并叠加 = 22; // 0x0 public const SkillConditionID 普攻产生并叠加 = 23; // 0x0 public const SkillConditionID 被暴击触发 = 24; // 0x0 public const SkillConditionID 攻击被闪避触发 = 25; // 0x0 public const SkillConditionID 可叠加buff = 26; // 0x0 public const SkillConditionID 使用技能 = 27; // 0x0 public const SkillConditionID 单次Buff叠加伤害 = 28; // 0x0 public const SkillConditionID Buff转换 = 29; // 0x0 public const SkillConditionID 使用技能叠加Buff = 30; // 0x0 public const SkillConditionID 攻击转换buff = 31; // 0x0 public const SkillConditionID 雷古洛斯格挡 = 32; // 0x0 public const SkillConditionID 固定秒数触发 = 33; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public struct Condition : { // Fields public System.Int32 ConditionID; // 0x10 public System.Single ConditionArgu; // 0x14 public System.Int32 ConditionAttri; // 0x18 public System.Int32 ConditionNum; // 0x1c // Methods } // Assembly-CSharp.dll [Serializable] public class ConditionData : System.Object { // Fields public Condition condition; // 0x10 public System.Single extraDamage; // 0x20 public System.Single hpAdd; // 0x24 public System.Single bloodsuck; // 0x28 public System.Single crit; // 0x2c public System.Single hitRatio; // 0x30 public System.Single dizzy; // 0x34 public System.Single buffRate; // 0x38 public BuffProperties buff; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SkillType : { // Fields public System.Int32 value__; // 0x10 public const SkillType HurtSkill = 1; // 0x0 public const SkillType BuffSkill = 2; // 0x0 public const SkillType TeamSkill = 3; // 0x0 public const SkillType DeadSkill = 4; // 0x0 public const SkillType AddHpSkill = 5; // 0x0 public const SkillType PassiveSkill = 6; // 0x0 public const SkillType ConditionSkill = 7; // 0x0 // Methods } // Assembly-CSharp.dll public enum GuideType : { // Fields public System.Int32 value__; // 0x10 public const GuideType JoystickMove = 0; // 0x0 public const GuideType Attack = 1; // 0x0 public const GuideType Skill0 = 2; // 0x0 public const GuideType Skill4 = 3; // 0x0 public const GuideType Pause = 4; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class BuffCdRecord : System.Object { // Fields public System.Int32 buffID; // 0x10 public System.Single curBuffCD; // 0x14 public System.Int32 isRemove; // 0x18 // Methods public System.Void .ctor(System.Int32 id, System.Single cd); // 0x1e244ac } // Assembly-CSharp.dll public class RoleBase : UnityEngine.MonoBehaviour { // Fields public IDeathHandler SpecialDeathHandler; // 0x20 public IEnergyFormSkillHandler EnergyFormSkillHandler; // 0x28 public System.Boolean isLimitAtk; // 0x30 private System.Int32 limitid; // 0x34 private System.Boolean isReguLosDefense; // 0x38 private System.Boolean isstrenth; // 0x39 private System.Single strentime; // 0x3c private System.Boolean isReguLosSkill; // 0x40 public System.Boolean isSpineSkillAct; // 0x41 public System.Boolean isRobot; // 0x42 public System.Single curRobotTime; // 0x44 public System.Single RobotTime; // 0x48 public System.Collections.Generic.List<System.Int32> RobtSkill; // 0x50 public System.Boolean haveScalePoint; // 0x58 public UnityEngine.Vector3 orignScale; // 0x5c public Skill CurSkillData; // 0x68 public System.Boolean NoBuffState; // 0x70 public System.Collections.Generic.List<BuffCdRecord> buffRecords; // 0x78 public ConditionData data; // 0x80 public System.Single SkillHurtAddBase; // 0x88 public RoleInfo roleInfo; // 0x90 public System.Int32 MutilPVPid; // 0x98 public UnityEngine.GameObject MultiPvpTag; // 0xa0 public UnityEngine.Transform head; // 0xa8 public UnityEngine.Transform neck; // 0xb0 public System.Single escaptime; // 0xb8 public System.Single escapCD; // 0xbc public UnityEngine.Vector3 orignPt; // 0xc0 public System.Boolean relived; // 0xcc public System.Boolean relive; // 0xcd public System.Boolean PhysicsMov; // 0xce public System.Collections.Generic.List<Buff> buffLists; // 0xd0 public System.Collections.Generic.List<System.Int32> curSkills; // 0xd8 public System.Single invincible; // 0xe0 public System.Boolean isDead; // 0xe4 public System.Single navY; // 0xe8 public UnityEngine.Transform curTransform; // 0xf0 public System.Single gravity; // 0xf8 public System.Int32 CurAttack; // 0xfc public System.Int32 CurSkill; // 0x100 public System.Int32 nextSkill; // 0x104 public HurtType CurHurtType; // 0x108 public UnityEngine.Animator animator; // 0x110 public UnityEngine.AnimatorStateInfo animaInfo; // 0x118 public UnityEngine.CharacterController moveControl; // 0x140 public UnityEngine.AI.NavMeshAgent autoAgent; // 0x148 public UnityEngine.AI.NavMeshObstacle obstacle; // 0x150 public System.Boolean stopMove; // 0x158 public System.Single curForceZ; // 0x15c public System.Collections.Generic.List<SkillData> PassiveSkills; // 0x160 private readonly System.Collections.Generic.List<System.Single> passiveSkillFixedTriggerTimers; // 0x168 private readonly System.Collections.Generic.List<SkillData> passiveSkillFixedTriggerSkills; // 0x170 public System.Single playhitsoundCd; // 0x178 private System.Single transtime; // 0x17c public System.Single explodeTime; // 0x180 public System.Single explodeZ; // 0x184 public UnityEngine.Vector3 explodePt; // 0x188 public System.Boolean silenttime; // 0x194 public System.Boolean fearstime; // 0x195 public System.Boolean freezetime; // 0x196 public System.Boolean timeStop; // 0x197 public System.Boolean paralysistime; // 0x198 public System.Single fearChangeTime; // 0x19c public System.Boolean dizzytime; // 0x1a0 public System.Single slowRate; // 0x1a4 public System.Collections.Generic.List<MovePoint> moveMents; // 0x1a8 public System.Collections.Generic.List<AnimaPoint> damagePoints; // 0x1b0 public System.Collections.Generic.List<EffectPoint> effectPoints; // 0x1b8 public System.Collections.Generic.List<UnityEngine.GameObject> curEffectPointShow; // 0x1c0 public System.Collections.Generic.List<UnityEngine.GameObject> curDisable; // 0x1c8 public System.Collections.Generic.List<CameraEffectPoint> cameraeffectPoints; // 0x1d0 public System.Collections.Generic.List<RotationPoint> rotationPoints; // 0x1d8 public System.Collections.Generic.List<AudioPoint> audioPoints; // 0x1e0 public System.Collections.Generic.List<ScalePoint> scalePoints; // 0x1e8 public System.Collections.Generic.List<UnityEngine.GameObject> allBuffEffects; // 0x1f0 public UnityEngine.GameObject slowEffect; // 0x1f8 public UnityEngine.GameObject absorbEffect; // 0x200 public UnityEngine.GameObject coinPrefab; // 0x208 public UnityEngine.GameObject bossDrop; // 0x210 private System.Collections.Generic.List<System.Int32> tempSkill; // 0x218 public System.Single attackRadius; // 0x220 public System.Single skillRadius; // 0x224 public System.Single curskillCD; // 0x228 public System.Boolean nochangeState; // 0x22c public System.Boolean damagNohurt; // 0x22d public System.Single preHurtTime; // 0x230 public RoleBase cloneParent; // 0x238 public System.Collections.Generic.List<BaseSkill> baseskills; // 0x240 public System.Single cachedDistanceToPlayer; // 0x248 public System.Single cachedAngleToPlayer; // 0x24c public RoleBase Target; // 0x250 protected System.Collections.Generic.List<System.String> shadername; // 0x258 protected System.Collections.Generic.List<UnityEngine.Renderer> ski; // 0x260 protected System.Collections.Generic.Dictionary<UnityEngine.Renderer,System.Collections.Generic.List<UnityEngine.Material>> orignmaterials; // 0x268 protected System.Collections.Generic.Dictionary<UnityEngine.Renderer,System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Shader>> origshaders; // 0x270 public System.Collections.Generic.List<System.Int32> element; // 0x278 public System.Collections.Generic.List<System.Int32> elementStates; // 0x280 public System.Action OnDeath; // 0x288 public System.Collections.Generic.Dictionary<System.Int32,System.Single> RegulosElement; // 0x290 private System.Single <DamageMultiplier>k__BackingField; // 0x298 private System.Single <MagnetRadiusSqr>k__BackingField; // 0x29c private System.Single <CritRateMultiplier>k__BackingField; // 0x2a0 private System.Single <CritDamaMultiplier>k__BackingField; // 0x2a4 private System.Single <Speed>k__BackingField; // 0x2a8 private System.Single <SpMultiplier>k__BackingField; // 0x2ac private System.Single <XPMultiplier>k__BackingField; // 0x2b0 private System.Single <CooldownMultiplier>k__BackingField; // 0x2b4 private System.Single <DamageReductionMultiplier>k__BackingField; // 0x2b8 private System.Single <ProjectileSpeedMultiplier>k__BackingField; // 0x2bc private System.Single <SizeMultiplier>k__BackingField; // 0x2c0 private System.Int32 <ProjectileProbability>k__BackingField; // 0x2c4 private System.Single <DurationMultiplier>k__BackingField; // 0x2c8 private System.Single <GoldMultiplier>k__BackingField; // 0x2cc private System.Single <MaxHPMultiplier>k__BackingField; // 0x2d0 public System.Single baseHp; // 0x2d4 private System.Single <ReliveHp>k__BackingField; // 0x2d8 private System.Single <Hprecover>k__BackingField; // 0x2dc // Methods public System.Single ApplyEnergyDamageBonus(System.Single damage); // 0x1e0b7e4 public System.Int32 get_LimitID(); // 0x1e055d0 public System.Void set_LimitID(System.Int32 value); // 0x1e24080 public System.Boolean get_IsReguLosDefenseSkill(); // 0x1e12ab8 public System.Void set_IsReguLosDefenseSkill(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsReguLosStrenth(); // 0x1e12ab8 public System.Void set_IsReguLosStrenth(System.Boolean value); // 0x1e292d4 public System.Single get_RegulosStrenthTime(); // 0x1e0b71c public System.Void set_RegulosStrenthTime(System.Single value); // 0x1e25a40 public System.Boolean get_IsReguLosSkill(); // 0x1e12ab8 public System.Void set_IsReguLosSkill(System.Boolean value); // 0x1e292d4 public System.Void RefreshServerPosition(SokcetMultipvp.MultiPvpPlayerInfo playerInfo); // 0x1e292ac public virtual System.Void CheckSendState(); // 0x1e23c98 public System.Void RestSkillEffect(); // 0x1e23c98 public System.Void transtimeRest(); // 0x1e23c98 public System.Single get_Transtime(); // 0x1e0b71c public System.Void set_Transtime(System.Single value); // 0x1e25a40 public System.Void explodeForce(UnityEngine.Vector3 explodePoint, System.Single t, System.Single force); // 0x1c8fbb4 public System.Void explodeMove(); // 0x1e23c98 public System.Void showDamageNum(System.Int32 damage, System.Int32 type); // 0x1e24138 public System.Void showTag(System.Int32 type); // 0x1e24080 public System.Void addHp(System.Single hp); // 0x1e25a40 private System.Boolean BuffIsInCD(System.Int32 id); // 0x1e12c98 public System.Int32 getBuffPercent(System.Int32 buffid); // 0x1e0584c public System.Boolean IsHaveBuff(System.Int32 buffid); // 0x1e12c98 public System.Boolean IsHaveBuffStatus(System.Int32 buffstatus); // 0x1e12c98 public System.Void BuffCdUpdate(); // 0x1e23c98 protected System.Void ResetPassiveSkillFixedTriggerState(); // 0x1e23c98 private System.Single GetPassiveSkillFixedTriggerInitTime(SkillData passiveSkill); // 0x1e0bee0 private System.Void SyncPassiveSkillFixedTriggerState(); // 0x1e23c98 private System.Void UpdatePassiveSkillFixedTrigger(); // 0x1e23c98 public System.Void AddtoBuffRecord(System.Int32 buffid, System.Single cd, System.Int32 isremove); // 0x1c8fbb4 public System.Void AddBuffToTarget(BuffProperties properties); // 0x1c8fbb4 public System.Void AddBuffToTarget(System.Int32 BuffID, System.Int32 BuffTarget, System.Int32 ratio, System.Single life); // 0x1c8fbb4 public System.Void TryApplyUseSkillPassiveBuff(SkillData passiveSkill, System.Int32 curSkillSlot); // 0x1e29968 public System.Void TryApplyActiveUseSkillConditionBuff(Condition condition, BuffProperties buffProperties, System.Int32 curSkillSlot); // 0x1c8fbb4 private System.Void ApplyUseSkillBuffByTarget(System.Int32 buffId, System.Single buffRound, System.Int32 buffTarget, System.Int32 conditionAttri); // 0x1c8fbb4 private System.Void ApplyUseSkillConditionBuff(System.Int32 conditionAttri, System.Int32 buffId, System.Single buffRound); // 0x1e24310 public System.Void addBuffToList(Buff buff, System.Boolean replace, System.Boolean isPassiveBuff, System.Boolean willcd); // 0x1c8fbb4 public System.Void removeBuffFromList(Buff buff); // 0x1e292ac public System.Void removeBuffFromList(System.Int32 buff); // 0x1e24080 public System.Void BuffClear(); // 0x1e23c98 public System.Void BuffUpdate(); // 0x1e23c98 public System.Int32 getSkillIndex(System.Int32 skillId); // 0x1e0584c public System.Boolean choseNextSkill(); // 0x1e12ab8 public System.Boolean SkillCDjudge(); // 0x1e12ab8 public System.Void CloneProperty(RoleBase role, System.Single database); // 0x1e29f38 public System.Void setCloneParent(RoleBase role); // 0x1e292ac public virtual System.Void PlayAnimation(System.String anima); // 0x1e292ac public System.Void changeSkillIndex(System.Int32 curskills); // 0x1e24080 public virtual System.Single GetTargetDistance(RoleBase target); // 0x1e0bee0 public System.Void effectClear(); // 0x1e23c98 public virtual System.Void HeroRest(); // 0x1e23c98 public System.Void ChangeModel(System.Int32 m, System.Single animatime); // 0x1e244ac public System.Int32 GetBrotherSkill(); // 0x1e055d0 public System.Void ChangeToBro(System.Int32 curskills); // 0x1e24080 protected System.Void ApplyReplacementMaterialToRenderer(UnityEngine.Renderer renderer, UnityEngine.Material replacement); // 0x1e2a6c4 public System.Void RestoreRendererMaterials(UnityEngine.Renderer renderer); // 0x1e292ac public System.Void BackupRendererState(UnityEngine.Renderer renderer); // 0x1e292ac private System.Collections.IEnumerator hitflash(); // 0x1e1bcd8 public virtual System.Void UpdateHp(System.Int32 curhp); // 0x1e24080 public virtual System.Void SetNetState(System.Int32 id); // 0x1e24080 public virtual System.Void SetNetState(System.Int32 id, RoleBase targetEnemy); // 0x1e25634 public virtual System.Void UploadPassSl(); // 0x1e23c98 public System.Void SetNetDamage(System.Int64 uid, System.Int32 dm); // 0x1c8fbb4 public virtual System.Void SyncPassSl(System.Collections.Generic.List<System.Int32> skils); // 0x1e292ac public System.Void AddNetBuff(); // 0x1e23c98 public virtual System.Void BuffChange(System.Int32 buffID, System.Int32 buffNum1, System.Int32 buffState); // 0x1e24168 public virtual System.Void Restmaterial(); // 0x1e23c98 public System.Boolean get_isRegulosHero(); // 0x1e12ab8 public System.Void StreangthElemet(); // 0x1e23c98 public System.Int32 getElementBuffCount(); // 0x1e055d0 public System.Single get_DamageMultiplier(); // 0x1e0b71c public System.Void set_DamageMultiplier(System.Single value); // 0x1e25a40 public System.Single get_MagnetRadiusSqr(); // 0x1e0b71c public System.Void set_MagnetRadiusSqr(System.Single value); // 0x1e25a40 public System.Single get_CritRateMultiplier(); // 0x1e0b71c public System.Void set_CritRateMultiplier(System.Single value); // 0x1e25a40 public System.Single get_CritDamaMultiplier(); // 0x1e0b71c public System.Void set_CritDamaMultiplier(System.Single value); // 0x1e25a40 public System.Single get_Speed(); // 0x1e0b71c public System.Void set_Speed(System.Single value); // 0x1e25a40 public System.Single get_SpMultiplier(); // 0x1e0b71c public System.Void set_SpMultiplier(System.Single value); // 0x1e25a40 public System.Single get_XPMultiplier(); // 0x1e0b71c public System.Void set_XPMultiplier(System.Single value); // 0x1e25a40 public System.Single get_CooldownMultiplier(); // 0x1e0b71c public System.Void set_CooldownMultiplier(System.Single value); // 0x1e25a40 public System.Single get_DamageReductionMultiplier(); // 0x1e0b71c public System.Void set_DamageReductionMultiplier(System.Single value); // 0x1e25a40 public System.Single get_ProjectileSpeedMultiplier(); // 0x1e0b71c public System.Void set_ProjectileSpeedMultiplier(System.Single value); // 0x1e25a40 public System.Single get_SizeMultiplier(); // 0x1e0b71c public System.Void set_SizeMultiplier(System.Single value); // 0x1e25a40 public System.Int32 get_ProjectileProbability(); // 0x1e055d0 public System.Void set_ProjectileProbability(System.Int32 value); // 0x1e24080 public System.Single get_DurationMultiplier(); // 0x1e0b71c public System.Void set_DurationMultiplier(System.Single value); // 0x1e25a40 public System.Single get_GoldMultiplier(); // 0x1e0b71c public System.Void set_GoldMultiplier(System.Single value); // 0x1e25a40 public System.Single get_MaxHPMultiplier(); // 0x1e0b71c public System.Void set_MaxHPMultiplier(System.Single value); // 0x1e25a40 public System.Single get_ReliveHp(); // 0x1e0b71c public System.Void set_ReliveHp(System.Single value); // 0x1e25a40 public System.Single get_Hprecover(); // 0x1e0b71c public System.Void set_Hprecover(System.Single value); // 0x1e25a40 public System.Void RecalculateMaxHP(System.Single hpmulti); // 0x1e25a40 public System.Boolean isNetAI(); // 0x1e12ab8 public System.Void SetBuffChangeNotice(SocketGuildBattle.PlayerBuffChangeNoticeResponse resp); // 0x1e292ac public System.Void RefreshServerHP(PlayerInfo playerInfo, SocketGuildBattle.PlayerPropertyNoticeResponse resp); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoleBase.<>c : System.Object { // Fields public static readonly RoleBase.<>c <>9; // 0x0 public static LTSocketRuntime.ReceiveMessage <>9__84_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <addHp>b__84_0(LTSocketRuntime.BaseResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoleBase.<hitflash>d__160 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RoleBase <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum BuffTargetEnum : { // Fields public System.Int32 value__; // 0x10 public const BuffTargetEnum Player = 1; // 0x0 public const BuffTargetEnum TeamPlayer = 2; // 0x0 public const BuffTargetEnum TeamEnemy = 3; // 0x0 public const BuffTargetEnum Enemy = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum ServerStateEnum : { // Fields public System.Int32 value__; // 0x10 public const ServerStateEnum Idle = 0; // 0x0 public const ServerStateEnum Show = 1; // 0x0 public const ServerStateEnum Dead = 2; // 0x0 public const ServerStateEnum Run = 10; // 0x0 public const ServerStateEnum Attack = 100; // 0x0 public const ServerStateEnum Skill = 1000; // 0x0 public const ServerStateEnum Dizzy = 2001; // 0x0 public const ServerStateEnum Frozen = 2002; // 0x0 public const ServerStateEnum Hurt = 2003; // 0x0 public const ServerStateEnum BrotherSkill = 10000; // 0x0 public const ServerStateEnum ExtraSkill = 20000; // 0x0 // Methods } // Assembly-CSharp.dll public class RoleStateBase<T> : System.Object { // Fields public T Target; // 0x0 // Methods public virtual System.Void Enter(T entityType); // 0x1c8fbb4 public virtual System.Void Execute(T entityType); // 0x1c8fbb4 public virtual System.Void Exit(T entityType); // 0x1c8fbb4 public virtual System.Void StateExitSth(T entityType); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleStateMachine<T> : System.Object { // Fields private T m_pOwner; // 0x0 private RoleStateBase<T> m_pCurrentState; // 0x0 private RoleStateBase<T> m_pPreviousState; // 0x0 // Methods public System.Void .ctor(T owner); // 0x1c8fbb4 public System.Void log(); // 0x1e23c98 public System.Void SetCurrentState(RoleStateBase<T> CurrentState); // 0x1e292ac public System.Void SMUpdate(); // 0x1e23c98 public System.Void ChangeState(RoleStateBase<T> pNewState); // 0x1e292ac public System.Void RevertToPreviousState(); // 0x1e23c98 public RoleStateBase<T> CurrentState(); // 0x1e1bcd8 public RoleStateBase<T> PreviousState(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GameShopPanel : BasePanel<GameShopPanel> { // Fields public UnityEngine.GameObject RedGameShop; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefrehRed(); // 0x1e23c98 public System.Void BntofRoleBuy(); // 0x1e23c98 public System.Void BntofCharge(); // 0x1e23c98 public System.Void BntofDiamoMonthcard(); // 0x1e23c98 public System.Void BntofResourceShopd(); // 0x1e23c98 public System.Void BntofSkinShop(); // 0x1e23c98 public System.Void BtnofOpenGameShop(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AccountBindWindow : BasePanel<AccountBindWindow> { // Fields public UnityEngine.GameObject GameCenterUI; // 0x30 public UnityEngine.GameObject GoogleplayGameUi; // 0x38 public UnityEngine.GameObject AppleLoginUI; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofBind(System.Int32 type); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBind>b__4_0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll public class AccountReloginWindow : BasePanel<AccountReloginWindow> { // Fields public UnityEngine.GameObject GameCenterUI; // 0x30 public UnityEngine.GameObject GoogleplayGameUi; // 0x38 public UnityEngine.GameObject AppleLoginUI; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofAccountRelogin(System.Int32 type); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AccountReloginWindow.<>c : System.Object { // Fields public static readonly AccountReloginWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__4_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__4_2; // 0x10 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__4_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAccountRelogin>b__4_0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac internal System.Void <BtnofAccountRelogin>b__4_1(); // 0x1e23c98 internal System.Void <BtnofAccountRelogin>b__4_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoginEventSystem : System.Object { // Fields public static System.Action<LSDKInterface.API.NetSecProtectInitResult> OnNetSecInitialized; // 0x0 public static System.Action<System.String,System.Collections.Generic.List<LSDKInterface.Models.LGameNoticeItem>> OnNoticeEvent; // 0x8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GpArchiveKey : System.Object { // Fields public const System.String CAPSULE; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GpArchiveManager : System.Object, IArchiveMgr { // Fields // Methods public System.Void InitOldArchive(System.Action OnArchiveInit); // 0x1e292ac private System.Void CheckIsEncrypt(System.Int32[] saveKey); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IArchiveMgr : { // Fields // Methods public abstract System.Void InitOldArchive(System.Action OnArchiveInit); // 0x1e292ac } // Assembly-CSharp.dll public class CnDisable : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GpDisable : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum LeagueActivityType : { // Fields public System.Int32 value__; // 0x10 public const LeagueActivityType Sign = 1; // 0x0 public const LeagueActivityType Boss = 2; // 0x0 public const LeagueActivityType PlanetWar = 3; // 0x0 public const LeagueActivityType Crusade = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class ActivityCardDisplayRow : System.Object { // Fields public LeagueActivityType ActivityType; // 0x10 public UnityEngine.Sprite ThumbnailSprite; // 0x18 public System.String ActivityName; // 0x20 public System.String StatusText; // 0x28 public System.String Description; // 0x30 public System.Boolean IsEnterable; // 0x38 public System.String ButtonText; // 0x40 public System.Collections.Generic.List<UnityEngine.Sprite> RewardPreviews; // 0x48 public System.Collections.Generic.List<System.Int32> RewardPreviewItemIds; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueActivityRawEntry : System.Object { // Fields public LeagueActivityType ActivityType; // 0x10 public System.String ActivityName; // 0x18 public System.String Description; // 0x20 public System.String ThumbnailKey; // 0x28 public System.Collections.Generic.List<System.String> RewardPreviewKeys; // 0x30 public System.Boolean IsConstant; // 0x38 public System.String OpenTimeRange; // 0x40 public System.String OpenDayDesc; // 0x48 public System.Boolean IsCurrentlyOpen; // 0x50 public System.String ServerStatusText; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllianceSignRewardConfig : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public ObscuredInt[] RewardItems; // 0x18 public ObscuredInt[] NormalItemsNum; // 0x20 public ObscuredInt[] AdvancedItemsNum; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueActivityManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<LeagueActivityRawEntry> <ActivityListCache>k__BackingField; // 0x20 private System.Collections.Generic.List<ActivityCardDisplayRow> _displayCache; // 0x28 private System.Boolean _displayCacheDirty; // 0x30 private System.Boolean _subscribedSubManagers; // 0x31 public const System.String ACTIVITY_STATUS_ICON_KEY_PREFIX; // 0x0 private System.Boolean _isProcessing; // 0x32 private System.Boolean _slgOverviewReady; // 0x33 private System.String _slgOverviewLeagueId; // 0x38 public System.Action LeagueActivityRefreshAction; // 0x40 private System.Action DataRefreshed; // 0x48 // Methods public System.Collections.Generic.List<LeagueActivityRawEntry> get_ActivityListCache(); // 0x1e1bcd8 private System.Void set_ActivityListCache(System.Collections.Generic.List<LeagueActivityRawEntry> value); // 0x1e292ac public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void EnsureSubManagerSubscriptions(); // 0x1e23c98 private System.Void OnSubManagerDataChanged(); // 0x1e23c98 public System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void GetActivityList(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 private System.Void PullCrusadeOverviewThenFinish(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 private System.Void PullSlgOverviewThenFinish(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 private System.Void ApplyServerActivityStatusTexts(); // 0x1e23c98 private System.Void FinishGetActivityList(System.String leagueId, System.Action<System.Boolean> callback, System.Boolean success); // 0x1e2ad24 public System.Collections.Generic.List<ActivityCardDisplayRow> GetDisplayData(); // 0x1e1bcd8 public System.Void ClearCache(); // 0x1e23c98 public AllianceSignRewardConfig GetAllianceSignRewardConfigByLevel(System.Int32 level); // 0x1e1bf7c public AllianceSignRewardConfig GetAllianceSignRewardConfigBySignalLevel(); // 0x1e1bcd8 public System.Collections.Generic.List<ActivityCardDisplayRow> ConvertToDisplayRows(System.Collections.Generic.List<LeagueActivityRawEntry> rawList); // 0x1e20b20 private System.Void FillSignActivityStatus(ref ActivityCardDisplayRow& row, LeagueActivityRawEntry entry, System.String enterText, System.String notOpenText); // 0x1e2aea4 private System.Void FillBossActivityStatus(ref ActivityCardDisplayRow& row, LeagueActivityRawEntry entry, System.String enterText, System.String notOpenText); // 0x1e2aea4 private System.Void FillPlanetWarActivityStatus(ref ActivityCardDisplayRow& row, LeagueActivityRawEntry entry, System.String enterText, System.String notOpenText); // 0x1e2aea4 private System.Void FillCrusadeActivityStatus(ref ActivityCardDisplayRow& row, LeagueActivityRawEntry entry, System.String enterText, System.String notOpenText); // 0x1e2aea4 private System.Collections.Generic.List<LeagueActivityRawEntry> BuildDefaultActivityList(); // 0x1e1bcd8 private System.Void FixDefaultActivityNames(System.Collections.Generic.List<LeagueActivityRawEntry> list); // 0x1e292ac private UnityEngine.Sprite LoadThumbnail(System.String thumbnailKey); // 0x1e20b20 private System.Collections.Generic.List<UnityEngine.Sprite> LoadRewardPreviews(System.Collections.Generic.List<System.String> rewardKeys); // 0x1e20b20 private System.Collections.Generic.List<UnityEngine.Sprite> LoadRewardPreviewsByItemIds(System.Int32[] itemIds); // 0x1e20b20 private System.Collections.Generic.List<System.Int32> LoadRewardPreviewItemIds(System.Int32[] itemIds); // 0x1e20b20 private System.Collections.Generic.List<UnityEngine.Sprite> LoadSignRewardPreviews(); // 0x1e1bcd8 private System.Collections.Generic.List<System.Int32> LoadSignRewardPreviewItemIds(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueActivityManager.<>c__DisplayClass18_0 : System.Object { // Fields public LeagueActivityManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetActivityList>b__0(System.Boolean bossSuccess); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueActivityManager.<>c__DisplayClass19_0 : System.Object { // Fields public LeagueActivityManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullCrusadeOverviewThenFinish>b__0(System.Boolean crusadeSuccess); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueActivityManager.<>c__DisplayClass20_0 : System.Object { // Fields public LeagueActivityManager <>4__this; // 0x10 public LeagueSlgManager slgMgr; // 0x18 public System.String leagueId; // 0x20 public System.Action<System.Boolean> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullSlgOverviewThenFinish>b__0(System.Boolean slgSuccess); // 0x1e292d4 } // Assembly-CSharp.dll public class LeagueApplyManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> <ApplyListCache>k__BackingField; // 0x20 private System.Int32 <ApplyTotal>k__BackingField; // 0x28 private System.Int32 <LastClearedCount>k__BackingField; // 0x2c private System.Collections.Generic.Dictionary<System.String,System.Int64> _applyListCacheExpiry; // 0x30 public System.Action LeagueApplyRefreshAction; // 0x38 private System.Action DataRefreshed; // 0x40 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> get_ApplyListCache(); // 0x1e1bcd8 private System.Void set_ApplyListCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> value); // 0x1e292ac public System.Int32 get_ApplyTotal(); // 0x1e055d0 private System.Void set_ApplyTotal(System.Int32 value); // 0x1e24080 public System.Int32 get_LastClearedCount(); // 0x1e055d0 private System.Void set_LastClearedCount(System.Int32 value); // 0x1e24080 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void Apply(System.String leagueId, System.String applyMessage, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Void GetApplyList(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void ApplyApproval(System.String leagueId, System.String applyUid, System.Boolean isAgree, System.Action<System.Boolean> callback); // 0x1e2ad50 public System.Void ApplyClear(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void ClearCache(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueApplyManager.<>c__DisplayClass18_0 : System.Object { // Fields public LeagueApplyManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Apply>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueApplyManager.<>c__DisplayClass19_0 : System.Object { // Fields public LeagueApplyManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetApplyList>b__0(LAtmLegendHeroGame.League.Models.LeagueApplyListResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueApplyManager.<>c__DisplayClass20_0 : System.Object { // Fields public LeagueApplyManager <>4__this; // 0x10 public System.String applyUid; // 0x18 public System.String leagueId; // 0x20 public System.Action<System.Boolean> callback; // 0x28 public System.Predicate<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> <>9__1; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ApplyApproval>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac internal System.Boolean <ApplyApproval>b__1(LAtmLegendHeroGame.League.Models.LeagueApplyEntry e); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueApplyManager.<>c__DisplayClass21_0 : System.Object { // Fields public LeagueApplyManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ApplyClear>b__0(LAtmLegendHeroGame.League.Models.LeagueApplyClearResult r); // 0x1e292ac } // Assembly-CSharp.dll public class LeagueBaseManager : UnityEngine.MonoBehaviour { // Fields public const System.Int32 SUB_MODULE_LEAGUE_JOIN; // 0x0 public const System.Int32 SUB_MODULE_LEAGUE_KICK_OUT; // 0x0 public const System.Int32 SUB_MODULE_LEAGUE_TRANSFER_LEADER; // 0x0 public const System.Int32 SUB_MODULE_LEAGUE_QUIT; // 0x0 public const System.Int32 SUB_MODULE_LEAGUE_MODIFY_NOTICE; // 0x0 private LAtmLegendHeroGame.League.Models.LeagueAllianceDetail <CurrentLeague>k__BackingField; // 0x20 private LAtmLegendHeroGame.League.Models.LeagueAllianceDetail <LastSearchedLeague>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow> <LeagueListCache>k__BackingField; // 0x30 private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> <MemberListCache>k__BackingField; // 0x38 private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueLogEntry> <LogListCache>k__BackingField; // 0x40 private System.Int32 <CurrentPage>k__BackingField; // 0x48 private System.Int32 <PageSize>k__BackingField; // 0x4c private System.Int32 <TotalCount>k__BackingField; // 0x50 private System.Int32 <MemberTotalCount>k__BackingField; // 0x54 private System.String <LastLogDate>k__BackingField; // 0x58 private System.Collections.Generic.HashSet<System.String> <AppliedLeagueIds>k__BackingField; // 0x60 private System.Int64 <NoticeEditLocalCooldownUntil>k__BackingField; // 0x68 private System.Collections.Generic.Dictionary<System.Int32,System.Int64> _listCacheExpiry; // 0x70 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow>> _cachedListData; // 0x78 private System.Nullable<LeagueBaseManager.LeagueMemberRole> _cachedMyRole; // 0x80 private System.Boolean _ignoreLoginLeagueId; // 0x88 private System.Int64 _leagueCreatedAt; // 0x90 private const System.Int32 LeagueCreateGraceSec; // 0x0 public System.Action LeagueBaseRefreshAction; // 0x98 private System.Action DataRefreshed; // 0xa0 // Methods public LAtmLegendHeroGame.League.Models.LeagueAllianceDetail get_CurrentLeague(); // 0x1e1bcd8 private System.Void set_CurrentLeague(LAtmLegendHeroGame.League.Models.LeagueAllianceDetail value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueAllianceDetail get_LastSearchedLeague(); // 0x1e1bcd8 private System.Void set_LastSearchedLeague(LAtmLegendHeroGame.League.Models.LeagueAllianceDetail value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow> get_LeagueListCache(); // 0x1e1bcd8 private System.Void set_LeagueListCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> get_MemberListCache(); // 0x1e1bcd8 private System.Void set_MemberListCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueLogEntry> get_LogListCache(); // 0x1e1bcd8 private System.Void set_LogListCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueLogEntry> value); // 0x1e292ac public System.Int32 get_CurrentPage(); // 0x1e055d0 private System.Void set_CurrentPage(System.Int32 value); // 0x1e24080 public System.Int32 get_PageSize(); // 0x1e055d0 private System.Void set_PageSize(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalCount(); // 0x1e055d0 private System.Void set_TotalCount(System.Int32 value); // 0x1e24080 public System.Int32 get_MemberTotalCount(); // 0x1e055d0 private System.Void set_MemberTotalCount(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalPages(); // 0x1e055d0 public System.String get_LastLogDate(); // 0x1e1bcd8 private System.Void set_LastLogDate(System.String value); // 0x1e292ac public System.Collections.Generic.HashSet<System.String> get_AppliedLeagueIds(); // 0x1e1bcd8 private System.Void set_AppliedLeagueIds(System.Collections.Generic.HashSet<System.String> value); // 0x1e292ac public System.Int64 get_NoticeEditLocalCooldownUntil(); // 0x1e0b1a4 private System.Void set_NoticeEditLocalCooldownUntil(System.Int64 value); // 0x1e25890 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void Create(System.String name, System.String notice, System.Int32 flagPattern, System.Int32 flagShape, System.Action<System.Boolean> callback); // 0x1e2a9e4 public System.Void Search(System.Int32 type, System.String val, System.Action<System.Boolean> callback); // 0x1e257cc public System.Void GetList(System.Int32 page, System.Action<System.Boolean> callback); // 0x1e25634 public System.Void GetMembers(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void GetLogs(System.String leagueId, System.String logDate, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Void NoticeUpdate(System.String leagueId, System.String notice, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Boolean HasLeague(); // 0x1e12ab8 public System.Void FetchMyLeagueDetail(System.Action<System.Boolean> callback); // 0x1e292ac public System.Void RefreshCurrentLeague(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void ClearMemberCache(); // 0x1e23c98 public System.Void ClearCurrentLeagueCache(); // 0x1e23c98 private System.Void ClearLeagueSubManagerCaches(); // 0x1e23c98 public System.Void ClearAllCache(); // 0x1e23c98 public System.Void OnLeagueSubModule(System.Int32 subModuleId); // 0x1e24080 public System.Void OnLeagueSubModuleWithNotify(System.Int32 subModuleId, NewLAtmCommonSocket.Models.NotifyUser notifyUser); // 0x1e25634 private System.Void HandleLeagueJoinPush(); // 0x1e23c98 private System.Void HandleLeagueKickOutPush(); // 0x1e23c98 private System.Void HandleLeagueTransferLeaderPush(); // 0x1e23c98 private System.Void HandleLeagueQuitPush(); // 0x1e23c98 private System.Void HandleLeagueModifyNoticePush(); // 0x1e23c98 public System.Void SyncMyMemberContributions(); // 0x1e23c98 public System.Boolean GetMainDisplayData(out LeagueBaseManager.AllianceMainDisplayData& data); // 0x1e192c4 public System.Boolean IsLeader(); // 0x1e12ab8 public System.Void GetCreateButtonState(out System.Boolean& canCreate, out System.String& reason); // 0x1e2a6c4 public System.Void GetApplyButtonState(System.String leagueId, out LeagueBaseManager.ApplyBtnState& state, out System.String& btnText, System.Boolean preferSearchResult); // 0x1c8fbb4 public System.Collections.Generic.List<LeagueBaseManager.LeagueListDisplayRow> GetListDisplayData(); // 0x1e1bcd8 public System.Collections.Generic.List<LeagueBaseManager.LeagueListDisplayRow> GetSearchDisplayData(); // 0x1e1bcd8 public System.Collections.Generic.List<LeagueBaseManager.ApplyListDisplayRow> ConvertToDisplayRows(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> entries); // 0x1e20b20 private System.DateTime UnixTimestampToDateTime(System.Int64 timestamp); // 0x1e103e4 public System.Collections.Generic.List<LeagueBaseManager.LeagueMemberDisplayRow> GetMemberDisplayData(); // 0x1e1bcd8 public System.Collections.Generic.List<LeagueBaseManager.LogGroupDisplayData> ConvertToLogDisplayData(); // 0x1e1bcd8 private System.Int32 ParseLogEventType(System.String eventType); // 0x1e08f3c private System.DateTime ParseLogEventTime(System.Int64 eventAt); // 0x1e103e4 private System.String NormalizeLogDateKey(System.String logDate); // 0x1e20b20 private System.String StripRedundantLogDateTime(System.String description, System.String timeText, System.String dateText); // 0x1e222a8 private System.Boolean IsDateLike(System.String text); // 0x1e192c4 private System.String BuildColoredLogDescription(LAtmLegendHeroGame.League.Models.LeagueLogEntry entry); // 0x1e20b20 private System.String WrapLogColor(System.String text, System.Int32 eventType, System.Int32 payloadIndex); // 0x1e21238 private System.String WrapLogColor(System.String text, System.String colorHex); // 0x1e21e20 private System.String FormatCP(System.Int64 cp); // 0x1e1c380 private System.Int64 ResolveLeagueTotalPower(); // 0x1e0b1a4 public System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> GetFlagPatterns(); // 0x1e1bcd8 public System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> GetFlagShapes(); // 0x1e1bcd8 public LeagueBaseManager.CreatePanelDisplayData GetCreatePanelDisplayData(); // 0x1e1bcd8 public System.Void GetRandomFlag(out System.Int32& patternId, out System.Int32& shapeId); // 0x1e2a6c4 public System.String GetPatternIconId(System.Int32 patternId); // 0x1e1bf7c public System.String GetShapeIconId(System.Int32 shapeId); // 0x1e1bf7c public UnityEngine.Sprite GetPatternIcon(System.Int32 patternId); // 0x1e1bf7c public UnityEngine.Sprite GetShapeIcon(System.Int32 shapeId); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Void <HandleLeagueJoinPush>b__81_0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac private System.Void <HandleLeagueKickOutPush>b__82_0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac private System.Void <HandleLeagueTransferLeaderPush>b__83_0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac private System.Void <HandleLeagueQuitPush>b__84_0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac private System.Void <HandleLeagueModifyNoticePush>b__85_0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac } // Assembly-CSharp.dll public enum LeagueBaseManager.ApplyBtnState : { // Fields public System.Int32 value__; // 0x10 public const LeagueBaseManager.ApplyBtnState CanApply = 0; // 0x0 public const LeagueBaseManager.ApplyBtnState Applied = 1; // 0x0 public const LeagueBaseManager.ApplyBtnState Full = 2; // 0x0 public const LeagueBaseManager.ApplyBtnState Member = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class LeagueBaseManager.LeagueListDisplayRow : System.Object { // Fields public System.Int32 Rank; // 0x10 public System.String LeagueId; // 0x18 public System.String Name; // 0x20 public System.Int32 TotalPower; // 0x28 public System.Int32 MemberCount; // 0x2c public System.Int32 MemberCap; // 0x30 public System.Int32 FlagPattern; // 0x34 public System.Int32 FlagShape; // 0x38 public System.String LeaderUid; // 0x40 public System.String LeaderNickname; // 0x48 public System.String TotalCPText; // 0x50 public System.String MemberCountText; // 0x58 public LeagueBaseManager.ApplyBtnState BtnState; // 0x60 public System.String BtnText; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBaseManager.ApplyListDisplayRow : System.Object { // Fields public System.String Uid; // 0x10 public UnityEngine.Sprite Avatar; // 0x18 public UnityEngine.Sprite AvatarFrame; // 0x20 public System.String Name; // 0x28 public System.String PowerText; // 0x30 public System.Int32 Level; // 0x38 public System.String ApplyTimeText; // 0x40 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x48 // Methods public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum LeagueBaseManager.LeagueMemberRole : { // Fields public System.Int32 value__; // 0x10 public const LeagueBaseManager.LeagueMemberRole Leader = 0; // 0x0 public const LeagueBaseManager.LeagueMemberRole Member = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class LeagueBaseManager.AllianceMainDisplayData : System.Object { // Fields public System.String LeagueId; // 0x10 public System.String LeagueName; // 0x18 public System.String LeadersName; // 0x20 public System.Int32 FlagPattern; // 0x28 public System.Int32 FlagShape; // 0x2c public System.String MemberCountText; // 0x30 public System.String TotalPowerText; // 0x38 public System.String Notice; // 0x40 public LeagueBaseManager.LeagueMemberRole MyRole; // 0x48 public System.String MyRoleText; // 0x50 public System.Int32 MyContributions; // 0x58 public System.String MyContributionsText; // 0x60 public System.Int32 WarehouseFunds; // 0x68 public System.Int32 WarehouseFundsCap; // 0x6c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum LeagueBaseManager.OnlineStatus : { // Fields public System.Int32 value__; // 0x10 public const LeagueBaseManager.OnlineStatus Online = 0; // 0x0 public const LeagueBaseManager.OnlineStatus Offline = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class LeagueBaseManager.LogDisplayRow : System.Object { // Fields public System.Int32 EventType; // 0x10 public System.String DateText; // 0x18 public System.String TimeText; // 0x20 public System.String DescriptionText; // 0x28 public System.Collections.Generic.List<System.String> RawPayload; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBaseManager.LogGroupDisplayData : System.Object { // Fields public System.String Date; // 0x10 public System.Collections.Generic.List<LeagueBaseManager.LogDisplayRow> Entries; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBaseManager.LeagueMemberDisplayRow : System.Object { // Fields public System.String Uid; // 0x10 private System.String <ArchivesSlot1>k__BackingField; // 0x18 public System.Int32 Level; // 0x20 public System.String Name; // 0x28 public System.String RoleText; // 0x30 public System.Boolean IsLeader; // 0x38 public System.Int64 RawPower; // 0x40 public System.String PowerText; // 0x48 public System.String ContributionText; // 0x50 public LeagueBaseManager.OnlineStatus Status; // 0x58 public System.Boolean IsSelf; // 0x5c // Methods public System.String get_ArchivesSlot1(); // 0x1e1bcd8 private System.Void set_ArchivesSlot1(System.String value); // 0x1e292ac internal System.Void SetArchivesSlot1(System.String archivesSlot1); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBaseManager.FlagDisplayRow : System.Object { // Fields public System.Int32 Id; // 0x10 public UnityEngine.Sprite Icon; // 0x18 public System.Boolean IsSelected; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBaseManager.CreatePanelDisplayData : System.Object { // Fields public System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> Patterns; // 0x10 public System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> Shapes; // 0x18 public System.Int32 SelectedPatternId; // 0x20 public System.Int32 SelectedShapeId; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class LeagueBaseManager.<>c : System.Object { // Fields public static readonly LeagueBaseManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__66_0; // 0x8 public static System.Comparison<LeagueBaseManager.LeagueMemberDisplayRow> <>9__104_0; // 0x10 public static System.Comparison<LeagueBaseManager.LogGroupDisplayData> <>9__105_0; // 0x18 public static System.Comparison<LeagueBaseManager.LogDisplayRow> <>9__105_1; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Create>b__66_0(); // 0x1e23c98 internal System.Int32 <GetMemberDisplayData>b__104_0(LeagueBaseManager.LeagueMemberDisplayRow a, LeagueBaseManager.LeagueMemberDisplayRow b); // 0x1e0ae8c internal System.Int32 <ConvertToLogDisplayData>b__105_0(LeagueBaseManager.LogGroupDisplayData a, LeagueBaseManager.LogGroupDisplayData b); // 0x1e0ae8c internal System.Int32 <ConvertToLogDisplayData>b__105_1(LeagueBaseManager.LogDisplayRow a, LeagueBaseManager.LogDisplayRow b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass66_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 public UnityEngine.Events.UnityAction <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Create>b__1(LAtmLegendHeroGame.League.Models.LeagueCreateResult r); // 0x1e292ac internal System.Void <Create>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass66_1 : System.Object { // Fields public UnityEngine.Events.UnityAction afterPaid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Create>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass67_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Search>b__0(LAtmLegendHeroGame.League.Models.LeagueSearchResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass68_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Int32 page; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetList>b__0(LAtmLegendHeroGame.League.Models.LeagueListResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass69_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMembers>b__0(LAtmLegendHeroGame.League.Models.LeagueMembersResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass69_1 : System.Object { // Fields public System.String myUid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetMembers>b__1(LAtmLegendHeroGame.League.Models.LeagueMemberRow m); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass70_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetLogs>b__0(LAtmLegendHeroGame.League.Models.LeagueLogsResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass71_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 public System.Action<System.Boolean> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NoticeUpdate>b__0(LAtmLegendHeroGame.League.Models.LeagueNoticeUpdateResult r); // 0x1e292ac internal System.Void <NoticeUpdate>b__1(System.Boolean refreshOk); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass73_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 public System.Action<System.Boolean> <>9__2; // 0x20 public System.Action<System.Boolean> <>9__3; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FetchMyLeagueDetail>b__0(LAtmLegendHeroGame.League.Models.LeagueIdResult r); // 0x1e292ac internal System.Void <FetchMyLeagueDetail>b__2(System.Boolean ok); // 0x1e292d4 internal System.Void <FetchMyLeagueDetail>b__3(System.Boolean success); // 0x1e292d4 internal System.Void <FetchMyLeagueDetail>b__1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass74_0 : System.Object { // Fields public LeagueBaseManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshCurrentLeague>b__0(LAtmLegendHeroGame.League.Models.LeagueSearchResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass83_0 : System.Object { // Fields public LAtmLegendHeroGame.League.Models.LeagueIdResult r; // 0x10 public LeagueBaseManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleLeagueTransferLeaderPush>b__1(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass96_0 : System.Object { // Fields public System.String myUid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetMainDisplayData>b__0(LAtmLegendHeroGame.League.Models.LeagueMemberRow m); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBaseManager.<>c__DisplayClass99_0 : System.Object { // Fields public System.String leagueId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetApplyButtonState>b__0(LAtmLegendHeroGame.League.Models.LeagueListRow r); // 0x1e192c4 } // Assembly-CSharp.dll public class RewardPreviewRowDisplay : System.Object { // Fields public System.String RankRangeText; // 0x10 public System.Collections.Generic.List<RewardItemDisplay> RewardItems; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RewardItemDisplay : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Count; // 0x14 public System.Int32 Quality; // 0x18 public UnityEngine.Sprite Icon; // 0x20 public UnityEngine.Sprite FrameSprite; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossManager : UnityEngine.MonoBehaviour { // Fields private const System.Int32 BossMapIdBase; // 0x0 private const System.Int32 BossSceneIdBase; // 0x0 private const System.Int32 FirstPassNotEligibleErr; // 0x0 private const System.Int32 FirstPassAlreadyClaimedErr; // 0x0 public const System.Int32 LeagueBossBattleDuration; // 0x0 public const System.Int32 MaxDamagePerBattle; // 0x0 private LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult <BossOverviewData>k__BackingField; // 0x20 private System.Int32 <BossZoneId>k__BackingField; // 0x28 private System.Int32 <SelectedBossType>k__BackingField; // 0x2c private LeagueBossManager.LeagueBossMaintainState <MaintainState>k__BackingField; // 0x30 private LeagueBossManager.LeagueBossHonorRank <HonorRankData>k__BackingField; // 0x38 private System.Int32 <MyBossContributions>k__BackingField; // 0x40 private readonly System.Int32[] _firstPassStatusByType; // 0x48 private System.Int64 <MyBestScore>k__BackingField; // 0x50 private System.Int64 <MyBestTs>k__BackingField; // 0x58 private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow> <BossMemberRankCache>k__BackingField; // 0x60 private LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult <RewardPreviewCache>k__BackingField; // 0x68 private System.Int32 <RewardPreviewBossType>k__BackingField; // 0x70 private System.Int32 <PendingBossType>k__BackingField; // 0x74 private System.Int32 <PendingMapId>k__BackingField; // 0x78 private System.Boolean <LastReportImproved>k__BackingField; // 0x7c private System.Int64 <BattleEndTimestamp>k__BackingField; // 0x80 private System.Boolean _isProcessing; // 0x88 private System.Boolean _panelDataInitialized; // 0x89 private System.Boolean _needsPanelRefresh; // 0x8a public System.Action LeagueBossRefreshAction; // 0x90 private System.Action DataRefreshed; // 0x98 // Methods public static System.Int64 ClampScore(System.Int64 score); // 0x1e0b17c public static System.Int64 ToAccumulatedDamage(System.Single damage); // 0x1c8fbb4 public static System.Single ClampAccumulatedDamage(System.Single damage); // 0x1e0b640 public static System.Int32 ClampDamageToInt(System.Int64 damage); // 0x1e0400c public static System.Int32 ClampDamageToInt(System.Single damage); // 0x1e040f8 public LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult get_BossOverviewData(); // 0x1e1bcd8 private System.Void set_BossOverviewData(LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult value); // 0x1e292ac public System.Int32 get_BossZoneId(); // 0x1e055d0 private System.Void set_BossZoneId(System.Int32 value); // 0x1e24080 public System.Int32 get_SelectedBossType(); // 0x1e055d0 private System.Void set_SelectedBossType(System.Int32 value); // 0x1e24080 public LeagueBossManager.LeagueBossMaintainState get_MaintainState(); // 0x1e1bcd8 private System.Void set_MaintainState(LeagueBossManager.LeagueBossMaintainState value); // 0x1e292ac public LeagueBossManager.LeagueBossHonorRank get_HonorRankData(); // 0x1e1bcd8 private System.Void set_HonorRankData(LeagueBossManager.LeagueBossHonorRank value); // 0x1e292ac public System.Int32 get_MyBossContributions(); // 0x1e055d0 private System.Void set_MyBossContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_BossFirstPassStatus(); // 0x1e055d0 public System.Int64 get_MyBestScore(); // 0x1e0b1a4 private System.Void set_MyBestScore(System.Int64 value); // 0x1e25890 public System.Int64 get_MyBestTs(); // 0x1e0b1a4 private System.Void set_MyBestTs(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow> get_BossMemberRankCache(); // 0x1e1bcd8 private System.Void set_BossMemberRankCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow> value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult get_RewardPreviewCache(); // 0x1e1bcd8 private System.Void set_RewardPreviewCache(LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult value); // 0x1e292ac public System.Int32 get_RewardPreviewBossType(); // 0x1e055d0 private System.Void set_RewardPreviewBossType(System.Int32 value); // 0x1e24080 public System.Int32 get_PendingBossType(); // 0x1e055d0 private System.Void set_PendingBossType(System.Int32 value); // 0x1e24080 public System.Int32 get_PendingMapId(); // 0x1e055d0 private System.Void set_PendingMapId(System.Int32 value); // 0x1e24080 public System.Boolean get_LastReportImproved(); // 0x1e12ab8 private System.Void set_LastReportImproved(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsLeagueBossSelectMode(); // 0x1e12ab8 public System.Int64 get_BattleEndTimestamp(); // 0x1e0b1a4 private System.Void set_BattleEndTimestamp(System.Int64 value); // 0x1e25890 public System.Boolean get_IsBattling(); // 0x1e12ab8 public System.Boolean get_IsPanelDataInitialized(); // 0x1e12ab8 public System.Boolean get_NeedsPanelRefresh(); // 0x1e12ab8 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Boolean IsBossChallengeOpen(); // 0x1e12ab8 public System.String GetBossActivityStatusText(); // 0x1e1bcd8 public System.String GetBossOpenTimeRangeText(); // 0x1e1bcd8 public System.Int32 GetBossMapId(System.Int32 bossType); // 0x1e0584c public System.Int32 GetBossSceneId(System.Int32 bossType); // 0x1e0584c public HeroData GetBossHeroData(System.Int32 bossType); // 0x1e1bf7c public System.Void SetPendingChallenge(System.Int32 bossType); // 0x1e24080 public System.Void ClearPendingChallenge(); // 0x1e23c98 public System.Void StartBattleTimer(); // 0x1e23c98 public System.Int32 GetRemainingSeconds(); // 0x1e055d0 public System.Void ClearBattleTimer(); // 0x1e23c98 public System.Int32 GetBossFirstPassStatus(System.Int32 bossType); // 0x1e0584c public System.Void MarkPanelNeedsRefresh(); // 0x1e23c98 public System.Void RefreshAllBossData(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void RefreshAllBossFirstPassStatus(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void GetBossOverview(System.String leagueId, System.Int32 bossType, System.Action<System.Boolean> callback); // 0x1e29c64 private System.Void RequestBossOverview(System.String leagueId, System.Int32 bossType, System.Boolean updateMainDisplay, System.Action<System.Boolean> callback); // 0x1c8fbb4 public System.Void ReportBossDamage(System.String leagueId, System.Int32 bossType, System.Int32 damage, System.Action<System.Boolean> callback); // 0x1e29a1c public System.Void GetBossMemberRank(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void GetBossRewardPreview(System.Int32 bossType, System.Action<System.Boolean> callback); // 0x1e25634 public System.Void ClaimBossFirstPassReward(System.String leagueId, System.Int32 bossType, System.Action<System.Boolean> callback); // 0x1e29c64 private System.Void SetBossFirstPassStatus(System.Int32 bossType, System.Int32 status); // 0x1e24138 private System.Void ApplyFirstPassStatusMap(LAtmLegendHeroGame.League.Models.LeagueBossFirstPassStatusMap map); // 0x1e292ac private System.Void ApplyBossOverviewResult(LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult result, System.Int32 bossType, System.Boolean updateMainDisplay); // 0x1e29c90 private System.Void HandleFirstPassClaimError(System.Int32 bossType, LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult result); // 0x1e25634 private System.Void ApplyFirstPassRewardItems(LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult result, System.String leagueId); // 0x1e2a6c4 private System.Collections.Generic.List<GoodsInfo> BuildFirstPassGoodsList(LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult result); // 0x1e20b20 public System.Collections.Generic.List<RewardPreviewRowDisplay> GetRewardPreviewDisplayRows(); // 0x1e1bcd8 private System.Void AppendTierRows(System.Collections.Generic.List<RewardPreviewRowDisplay> rows, System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> tiers); // 0x1e2a6c4 private System.String BuildRankRangeText(System.Int32 rankMin, System.Int32 rankMax); // 0x1e1bfac private RewardItemDisplay CreateRewardItemDisplayFromMailItem(System.String mailItemStr); // 0x1e20b20 private RewardItemDisplay BuildRewardItemDisplay(System.Int32 itemId, System.Int32 count); // 0x1e1bfac private System.Int32 ResolveItemQuality(System.Int32 itemId); // 0x1e0584c private static System.Object ReadMemberValue(System.Object target, System.String memberName); // 0x1e20b20 private static System.String ReadMaintainStatusText(System.Collections.Generic.IDictionary<System.String,System.Object> raw, System.Object maintainRaw); // 0x1e20b20 private static System.String TryGetString(System.Object target, System.String[] propertyNames); // 0x1e20b20 private LeagueBossManager.LeagueBossMaintainState CreateMaintainState(System.Object maintainRaw); // 0x1e20b20 private LeagueBossManager.LeagueBossHonorRank CreateHonorRank(System.Object honorRaw); // 0x1e20b20 private static System.Boolean ConvertToBool(System.Collections.Generic.IDictionary<System.String,System.Object> dict, System.String key); // 0x1e192c4 private static System.Int64 ConvertToLong(System.Collections.Generic.IDictionary<System.String,System.Object> dict, System.String key); // 0x1e0b30c private static System.Int32 ConvertToInt(System.Collections.Generic.IDictionary<System.String,System.Object> dict, System.String key); // 0x1e08f3c private static System.String ConvertToString(System.Collections.Generic.IDictionary<System.String,System.Object> dict, System.String key); // 0x1e20b20 public System.Void ClearCache(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossManager.LeagueBossMaintainState : System.Object { // Fields private System.Boolean <IsForbidden>k__BackingField; // 0x10 private System.Int64 <UploadAllowedAt>k__BackingField; // 0x18 private System.Int64 <WpsDoneAt>k__BackingField; // 0x20 private System.String <StatusText>k__BackingField; // 0x28 // Methods public System.Boolean get_IsForbidden(); // 0x1e12ab8 public System.Void set_IsForbidden(System.Boolean value); // 0x1e292d4 public System.Int64 get_UploadAllowedAt(); // 0x1e0b1a4 public System.Void set_UploadAllowedAt(System.Int64 value); // 0x1e25890 public System.Int64 get_WpsDoneAt(); // 0x1e0b1a4 public System.Void set_WpsDoneAt(System.Int64 value); // 0x1e25890 public System.String get_StatusText(); // 0x1e1bcd8 public System.Void set_StatusText(System.String value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossManager.LeagueBossHonorRank : System.Object { // Fields private LeagueBossManager.LeagueBossHonorLeagueInfo <MyLeagueInfo>k__BackingField; // 0x10 private System.Collections.Generic.List<LeagueBossManager.LeagueBossHonorRow> <List>k__BackingField; // 0x18 // Methods public LeagueBossManager.LeagueBossHonorLeagueInfo get_MyLeagueInfo(); // 0x1e1bcd8 public System.Void set_MyLeagueInfo(LeagueBossManager.LeagueBossHonorLeagueInfo value); // 0x1e292ac public System.Collections.Generic.List<LeagueBossManager.LeagueBossHonorRow> get_List(); // 0x1e1bcd8 public System.Void set_List(System.Collections.Generic.List<LeagueBossManager.LeagueBossHonorRow> value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossManager.LeagueBossHonorLeagueInfo : System.Object { // Fields private System.String <LeagueId>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int64 <TotalDamage>k__BackingField; // 0x20 private System.Int32 <Rank>k__BackingField; // 0x28 // Methods public System.String get_LeagueId(); // 0x1e1bcd8 public System.Void set_LeagueId(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public System.Int64 get_TotalDamage(); // 0x1e0b1a4 public System.Void set_TotalDamage(System.Int64 value); // 0x1e25890 public System.Int32 get_Rank(); // 0x1e055d0 public System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossManager.LeagueBossHonorRow : System.Object { // Fields private System.String <LeagueId>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int64 <TotalDamage>k__BackingField; // 0x20 private System.Int32 <Rank>k__BackingField; // 0x28 // Methods public System.String get_LeagueId(); // 0x1e1bcd8 public System.Void set_LeagueId(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public System.Int64 get_TotalDamage(); // 0x1e0b1a4 public System.Void set_TotalDamage(System.Int64 value); // 0x1e25890 public System.Int32 get_Rank(); // 0x1e055d0 public System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass103_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshAllBossData>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass106_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Int32 bossType; // 0x18 public System.Boolean updateMainDisplay; // 0x1c public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestBossOverview>b__0(LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass107_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReportBossDamage>b__0(LAtmLegendHeroGame.League.Models.LeagueBossDamageReportResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass108_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetBossMemberRank>b__0(LAtmLegendHeroGame.League.Models.LeagueBossMemberRankResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass109_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Int32 bossType; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetBossRewardPreview>b__0(LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBossManager.<>c__DisplayClass110_0 : System.Object { // Fields public LeagueBossManager <>4__this; // 0x10 public System.Int32 bossType; // 0x18 public System.String leagueId; // 0x20 public System.Action<System.Boolean> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClaimBossFirstPassReward>b__0(LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult r); // 0x1e292ac } // Assembly-CSharp.dll public class AllianceBuilding : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 BuildingType; // 0x14 public System.String Name; // 0x18 public System.String Describe; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllianceBuildingLevelConfig : System.Object { // Fields public System.Int32 BuildType; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Effect; // 0x18 public System.String Nums; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllianceBuildingEffectConfig : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 EffectID; // 0x14 public System.String Desc; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuildingDisplayRow : System.Object { // Fields public System.Int32 BuildingType; // 0x10 public System.String BuildingName; // 0x18 public System.String BuildingDetail; // 0x20 public System.Int32 Level; // 0x28 public System.String LevelText; // 0x30 public System.Int32 Status; // 0x38 public System.Int32 Progress; // 0x3c public System.Int32 ProgressNext; // 0x40 public LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect BuffText; // 0x48 public LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect BuffNextText; // 0x50 public System.Int32 CostFunds; // 0x58 public System.Int32 CostStarDiamonds; // 0x5c public System.Int32 DonateNormalRemain; // 0x60 public System.Int32 DonateHighRemain; // 0x64 public System.String BuildingIconKey; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DonatePopupData : System.Object { // Fields public System.Int32 BuildingType; // 0x10 public System.String BuildingName; // 0x18 public System.Int32 DonateNormalUsed; // 0x20 public System.Int32 DonateNormalMax; // 0x24 public System.Int32 DonateHighUsed; // 0x28 public System.Int32 DonateHighMax; // 0x2c public System.Int32 MyBuildMaterials; // 0x30 public System.Int32 ColorDiamondBalance; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignPopupData : System.Object { // Fields public System.Int32 SignTodayCount; // 0x10 public System.Int32 SignDailyMax; // 0x14 public System.Int32 ColorDiamondBalance; // 0x18 public System.Boolean LastSignFundsTruncated; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignActivityDisplayData : System.Object { // Fields public System.Int32 RemainingCount; // 0x10 public System.Int32 DailyMaxCount; // 0x14 public System.Int32 ColorDiamondBalance; // 0x18 public System.Collections.Generic.List<SignActivityRewardDisplayData> NormalRewardPreviews; // 0x20 public System.Collections.Generic.List<SignActivityRewardDisplayData> HighRewardPreviews; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignActivityRewardDisplayData : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.String ItemName; // 0x18 public System.Int32 Count; // 0x20 public System.String CountText; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBuildingManager : UnityEngine.MonoBehaviour { // Fields public const System.Int32 BUILDING_TYPE_COMMAND; // 0x0 public const System.Int32 BUILDING_TYPE_ENERGY; // 0x0 public const System.Int32 BUILDING_TYPE_BARRACKS; // 0x0 public const System.Int32 BUILDING_TYPE_TRADE; // 0x0 public const System.Int32 BUILDING_TYPE_SIGNAL; // 0x0 public const System.String BUILDING_ICON_KEY_PREFIX; // 0x0 private System.Int32 <WarehouseFunds>k__BackingField; // 0x20 private System.Int32 <WarehouseFundsCap>k__BackingField; // 0x24 private System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> <BuildingListCache>k__BackingField; // 0x28 private System.Int32 <DonateDailyNormalMax>k__BackingField; // 0x30 private System.Int32 <DonateDailyHighMax>k__BackingField; // 0x34 private System.Int32 <SignTodayCount>k__BackingField; // 0x38 private System.Int32 <SignDailyMax>k__BackingField; // 0x3c private LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay <MyDonateToday>k__BackingField; // 0x40 private System.Int32 <MyContributions>k__BackingField; // 0x48 private System.Int32 _myBuildingMaterials; // 0x4c private System.Boolean <LastSignFundsTruncated>k__BackingField; // 0x50 public const System.Int32 SignActivityHighDiamondCost; // 0x0 public const System.Int32 BuildingHighDonateDiamondCost; // 0x0 public const System.Int32 BuildingUpgradeStartStarDiamondCost; // 0x0 public const System.Int32 DONATION_CONFIG_ID_NORMAL; // 0x0 public const System.Int32 DONATION_CONFIG_ID_HIGH; // 0x0 private System.Collections.Generic.List<SignActivityRewardDisplayData> <LastSignActivityRewards>k__BackingField; // 0x58 private System.Int32 _snapshotWarehouseFunds; // 0x60 private System.Int32 _snapshotMyBuildingMaterials; // 0x64 private System.Int32 _snapshotMyContributions; // 0x68 private System.Int32 _snapshotColorDiamond; // 0x6c private System.Int32 _pendingStarDiamondUpgradeCost; // 0x70 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> _donateProgressOverride; // 0x78 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> _donateProgressNextOverride; // 0x80 private System.String _deferredLeagueIdForRefresh; // 0x88 private System.Int32 _localDonateNormalRemain; // 0x90 private System.Int32 _localDonateHighRemain; // 0x94 public System.Action LeagueBuildingRefreshAction; // 0x98 private System.Action DataRefreshed; // 0xa0 // Methods public System.Int32 get_WarehouseFunds(); // 0x1e055d0 private System.Void set_WarehouseFunds(System.Int32 value); // 0x1e24080 public System.Int32 get_WarehouseFundsCap(); // 0x1e055d0 private System.Void set_WarehouseFundsCap(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> get_BuildingListCache(); // 0x1e1bcd8 private System.Void set_BuildingListCache(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> value); // 0x1e292ac public System.Int32 get_DonateDailyNormalMax(); // 0x1e055d0 private System.Void set_DonateDailyNormalMax(System.Int32 value); // 0x1e24080 public System.Int32 get_DonateDailyHighMax(); // 0x1e055d0 private System.Void set_DonateDailyHighMax(System.Int32 value); // 0x1e24080 public System.Int32 get_SignTodayCount(); // 0x1e055d0 private System.Void set_SignTodayCount(System.Int32 value); // 0x1e24080 public System.Int32 get_SignDailyMax(); // 0x1e055d0 private System.Void set_SignDailyMax(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay get_MyDonateToday(); // 0x1e1bcd8 private System.Void set_MyDonateToday(LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay value); // 0x1e292ac public System.Int32 get_MyContributions(); // 0x1e055d0 private System.Void set_MyContributions(System.Int32 value); // 0x1e24080 public System.Void SyncMyContributions(System.Int32 value); // 0x1e24080 private System.Void ApplyMyContributions(System.Int32 value); // 0x1e24080 public System.Void AddBossFirstPassResourceRewards(System.String leagueId, System.Int32 fundsGain, System.Int32 materialsGain, System.Int32 contributionGain); // 0x1c8fbb4 public System.Boolean get_LastSignFundsTruncated(); // 0x1e12ab8 private System.Void set_LastSignFundsTruncated(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<SignActivityRewardDisplayData> get_LastSignActivityRewards(); // 0x1e1bcd8 private System.Void set_LastSignActivityRewards(System.Collections.Generic.List<SignActivityRewardDisplayData> value); // 0x1e292ac public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public AllianceSignRewardConfig GetAllianceSignRewardConfig(); // 0x1e1bcd8 public System.Void GetBuildingDetails(System.String leagueId, System.Action<System.Boolean> callback, System.Boolean silent); // 0x1e2ad24 public System.Void PrefetchLeagueData(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void StartBuildingUpgrade(System.String leagueId, System.Int32 buildingType, System.Action<System.Boolean> callback); // 0x1e29c64 public System.Void StartBuildingUpgrade(System.String leagueId, System.Int32 buildingType, System.Boolean useStarDiamond, System.Action<System.Boolean> callback); // 0x1c8fbb4 public System.Void BuildingDonate(System.String leagueId, System.Int32 buildingType, System.String donateType, System.Action<System.Boolean> callback); // 0x1c8fbb4 public System.Void BuildingSign(System.String leagueId, System.String signType, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Int32 GetMyBuildMaterials(); // 0x1e055d0 public System.Void ClearCache(); // 0x1e23c98 private System.Void ResolveDonateRemain(out System.Int32& normalRemain, out System.Int32& highRemain); // 0x1e2a6c4 private System.Void ApplyLocalDonateRemainAfterSuccess(System.String donateType); // 0x1e292ac private System.Void LogDonateTodayState(System.String source); // 0x1e292ac public System.Collections.Generic.List<BuildingDisplayRow> GetBuildingDisplayData(); // 0x1e1bcd8 public DonatePopupData GetDonatePopupData(System.Int32 buildingType); // 0x1e1bf7c public SignPopupData GetSignPopupData(); // 0x1e1bcd8 public System.Boolean GetSignActivityDisplayData(out SignActivityDisplayData& data); // 0x1e192c4 private System.Void CaptureSignSnapshot(System.String signType); // 0x1e292ac private System.Void BuildLastSignActivityRewards(LAtmLegendHeroGame.League.Models.LeagueBuildingSignResult r, System.String signType); // 0x1e2a6c4 private System.Collections.Generic.List<SignActivityRewardDisplayData> BuildSignRewardPreview(System.Boolean isHigh); // 0x1e20b4c private SignActivityRewardDisplayData CreateRewardRow(AllItems itemId, System.Int32 count); // 0x1e1bfac public System.Int32 GetBuildingLevel(System.Int32 buildingType); // 0x1e0584c public System.Int32 GetTargetLevel(System.Int32 buildingType); // 0x1e0584c private System.String ResolveBuildingName(LAtmLegendHeroGame.League.Models.LeagueBuildingState b); // 0x1e20b20 private System.String ResolveBuildingNameByType(LAtmLegendHeroGame.League.Models.LeagueBuildingState state); // 0x1e20b20 private System.String ResolveBuildingDetailByType(System.Int32 buildingType); // 0x1e1bf7c public AllianceBuilding GetAllianceBuildingConfigByType(System.Int32 buildingType); // 0x1e1bf7c public AllianceMaterialDonationConfig GetMaterialDonationConfig(System.Int32 configId); // 0x1e1bf7c public System.Int32 GetNormalDonateCost(); // 0x1e055d0 public System.Int32 GetNormalDonateDailyLimit(); // 0x1e055d0 public System.Int32 GetHighDonateCost(); // 0x1e055d0 public System.Int32 GetHighDonateDailyLimit(); // 0x1e055d0 public System.Collections.Generic.List<AllianceBuildingLevelConfig> GetAllianceBuildingLevelConfigs(System.Int32 buildType, System.Int32 level); // 0x1e1bfac public AllianceBuildingEffectConfig GetAllianceBuildingEffectConfig(System.Int32 effectId); // 0x1e1bf7c public System.String GetNextLevelEffectText(System.Int32 buildingType, System.Int32 currentLevel); // 0x1e1bfac public System.String GetCurrentLevelEffectText(System.Int32 buildingType, System.Int32 currentLevel); // 0x1e1bfac private System.String BuildLevelEffectText(System.Int32 buildingType, System.Int32 level); // 0x1e1bfac private System.Int32 ResolveCostStarDiamonds(LAtmLegendHeroGame.League.Models.LeagueBuildingState b); // 0x1e08f3c private System.Int32 ResolveUpgradeStartStarDiamondCost(System.Int32 buildingType); // 0x1e0584c private System.Int32 TryReadUpgradeStartStarDiamondCost(LAtmLegendHeroGame.League.Models.LeagueBuildingState b); // 0x1e08f3c private System.Int32 ResolveDonateProgress(System.Int32 buildingType, System.Int32 fallback); // 0x1e05880 private System.Int32 ResolveDonateProgressNext(System.Int32 buildingType, System.Int32 fallback); // 0x1e05880 private System.String GetBuildingNameKey(System.Int32 buildingType); // 0x1e1bf7c private System.String ResolveBuildingIconKey(System.Int32 buildingType); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Void <AddBossFirstPassResourceRewards>b__45_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class LeagueBuildingManager.<>c : System.Object { // Fields public static readonly LeagueBuildingManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__78_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__79_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__80_0; // 0x18 public static System.Comparison<BuildingDisplayRow> <>9__86_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartBuildingUpgrade>b__78_0(); // 0x1e23c98 internal System.Void <BuildingDonate>b__79_0(); // 0x1e23c98 internal System.Void <BuildingSign>b__80_0(); // 0x1e23c98 internal System.Int32 <GetBuildingDisplayData>b__86_0(BuildingDisplayRow a, BuildingDisplayRow c); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass111_0 : System.Object { // Fields public System.Int32 buildingType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ResolveUpgradeStartStarDiamondCost>b__0(LAtmLegendHeroGame.League.Models.LeagueBuildingState x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass75_0 : System.Object { // Fields public System.Boolean silent; // 0x10 public LeagueBuildingManager <>4__this; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetBuildingDetails>b__0(LAtmLegendHeroGame.League.Models.LeagueBuildingDetailsResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass76_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 public System.String leagueId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PrefetchLeagueData>b__0(System.Boolean buildingOk); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass78_0 : System.Object { // Fields public LeagueBuildingManager <>4__this; // 0x10 public System.Int32 starDiamondUpgradeCost; // 0x18 public System.Int32 buildingType; // 0x1c public System.Action<System.Boolean> callback; // 0x20 public System.String leagueId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartBuildingUpgrade>b__1(LAtmLegendHeroGame.League.Models.LeagueBuildingUpgradeResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass78_1 : System.Object { // Fields public LAtmLegendHeroGame.League.Models.LeagueBuildingUpgradeResult r; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <StartBuildingUpgrade>b__2(LAtmLegendHeroGame.League.Models.LeagueBuildingState b); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass79_0 : System.Object { // Fields public LeagueBuildingManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.String donateType; // 0x20 public System.Int32 buildingType; // 0x28 public System.Action<System.Boolean> callback; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuildingDonate>b__1(LAtmLegendHeroGame.League.Models.LeagueBuildingDonateResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass79_1 : System.Object { // Fields public LAtmLegendHeroGame.League.Models.LeagueBuildingDonateResult r; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BuildingDonate>b__2(LAtmLegendHeroGame.League.Models.LeagueBuildingState b); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass80_0 : System.Object { // Fields public LeagueBuildingManager <>4__this; // 0x10 public System.String signType; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuildingSign>b__1(LAtmLegendHeroGame.League.Models.LeagueBuildingSignResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass87_0 : System.Object { // Fields public System.Int32 buildingType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetDonatePopupData>b__0(LAtmLegendHeroGame.League.Models.LeagueBuildingState x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass94_0 : System.Object { // Fields public System.Int32 buildingType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingLevel>b__0(LAtmLegendHeroGame.League.Models.LeagueBuildingState x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueBuildingManager.<>c__DisplayClass95_0 : System.Object { // Fields public System.Int32 buildingType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetTargetLevel>b__0(LAtmLegendHeroGame.League.Models.LeagueBuildingState x); // 0x1e192c4 } // Assembly-CSharp.dll public class LeagueCrusadeManager : UnityEngine.MonoBehaviour { // Fields private const System.Int32 ErrPhaseClosed; // 0x0 private const System.Int32 ErrNotEligible; // 0x0 private const System.Int32 ErrNoChallengeTimes; // 0x0 private const System.Int32 ErrStageLocked; // 0x0 private const System.Int32 ErrBossDead; // 0x0 private const System.Int32 ErrFightInvalid; // 0x0 private const System.Int32 ErrFightSettled; // 0x0 private const System.Int32 ErrChestNotClaimable; // 0x0 private const System.Int32 ConquerMapIdBase; // 0x0 private const System.Int32 PhaseSwitchHour; // 0x0 public const System.Int32 LeagueCrusadeBattleDuration; // 0x0 public ConquerOverviewLocal OverviewCache; // 0x20 public ConquerFightStartLocal FightStartCache; // 0x28 public ConquerFightSettleLocal FightSettleCache; // 0x30 public ConquerStageRewardLocal StageRewardCache; // 0x38 public ConquerMemberRankLocal MemberRankCache; // 0x40 public ConquerLeagueRankLocal LeagueRankCache; // 0x48 public ConquerRewardPreviewLocal RewardPreviewCache; // 0x50 private System.Int32 <PendingStage>k__BackingField; // 0x58 private System.Int32 <PendingMapId>k__BackingField; // 0x5c private System.Int64 <BattleEndTimestamp>k__BackingField; // 0x60 private System.Boolean _isProcessing; // 0x68 private System.Boolean _needsPanelRefresh; // 0x69 public System.Action refreshAction; // 0x70 private System.Action DataRefreshed; // 0x78 // Methods public System.Int32 get_PendingStage(); // 0x1e055d0 private System.Void set_PendingStage(System.Int32 value); // 0x1e24080 public System.Int32 get_PendingMapId(); // 0x1e055d0 private System.Void set_PendingMapId(System.Int32 value); // 0x1e24080 public System.Boolean get_IsLeagueCrusadeSelectMode(); // 0x1e12ab8 public System.Int64 get_BattleEndTimestamp(); // 0x1e0b1a4 private System.Void set_BattleEndTimestamp(System.Int64 value); // 0x1e25890 public System.Boolean get_IsBattling(); // 0x1e12ab8 public System.Boolean get_NeedsPanelRefresh(); // 0x1e12ab8 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac public System.Void MarkPanelNeedsRefresh(); // 0x1e23c98 private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void GetConquerOverview(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void RequestConquerFightStart(System.String leagueId, System.Int32 stage, System.Action<System.Boolean> callback); // 0x1e29c64 public System.Void SettleConquerFight(System.String leagueId, System.String fightId, System.Int64 damage, System.Action<System.Boolean> callback); // 0x1c8fbb4 public System.Void ClaimConquerStageReward(System.String leagueId, System.Int32 stage, System.Action<System.Boolean> callback); // 0x1e29c64 public System.Void GetConquerMemberRank(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void GetConquerLeagueRank(System.Action<System.Boolean> callback); // 0x1e292ac public System.Void GetConquerRewardPreview(System.Action<System.Boolean> callback); // 0x1e292ac public System.Void ApplyOverviewFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerOverviewResult sdk); // 0x1e292ac public System.Void ApplyFightStartFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerFightStartResult sdk); // 0x1e292ac public System.Void ApplyFightSettleFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerFightSettleResult sdk); // 0x1e292ac public System.Void ApplyStageRewardFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerStageRewardResult sdk); // 0x1e292ac public System.Void ApplyMemberRankFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankResult sdk); // 0x1e292ac public System.Void ApplyLeagueRankFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankResult sdk); // 0x1e292ac public System.Void ApplyRewardPreviewFromSdk(LAtmLegendHeroGame.League.Models.LeagueConquerRewardPreviewResult sdk); // 0x1e292ac private System.Void PatchOverviewAfterSettle(ConquerFightSettleLocal settle); // 0x1e292ac private System.Void MarkStageChestClaimed(System.Int32 stage); // 0x1e24080 private System.Void ApplyStageRewardItems(ConquerStageRewardLocal reward, System.String leagueId); // 0x1e2a6c4 private System.Void CopyRankRewardTiers(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier> sdkList, System.Collections.Generic.List<ConquerMemberRankRewardTierLocal> localList); // 0x1e2a6c4 public System.Collections.Generic.List<RewardPreviewRowDisplay> GetRewardPreviewDisplayRows(); // 0x1e1bcd8 public System.Collections.Generic.List<ProgressRewardRowDisplay> GetParticipantRewardDisplayRows(); // 0x1e1bcd8 private System.String BuildRankRangeText(System.Int32 rankStart, System.Int32 rankEnd); // 0x1e1bfac private RewardItemDisplay CreateRewardItemDisplayFromMailItem(LSDKInterface.Models.RewardItem mailItem); // 0x1e20b20 private RewardItemDisplay BuildRewardItemDisplay(System.Int32 itemId, System.Int32 count); // 0x1e1bfac private System.Int32 ResolveItemQuality(System.Int32 itemId); // 0x1e0584c private System.Void ShowConquerError(System.Int32 statusCode, System.String msg); // 0x1e25634 public System.Boolean IsCrusadeOpen(); // 0x1e12ab8 public System.String GetCrusadeActivityStatusText(); // 0x1e1bcd8 public System.Int64 GetCrusadePhaseRemainingSeconds(); // 0x1e0b1a4 private System.DateTime ParseConquerPhaseTime(System.DateTime now, System.String timeStr); // 0x1c8fbb4 public System.Int32 GetConquerMapId(System.Int32 stage); // 0x1e0584c public System.Void SetPendingChallenge(System.Int32 stage); // 0x1e24080 public System.Void ClearPendingChallenge(); // 0x1e23c98 public System.Void StartBattleTimer(); // 0x1e23c98 public System.Int32 GetRemainingSeconds(); // 0x1e055d0 public System.Void ClearBattleTimer(); // 0x1e23c98 public HeroData GetConquerBossHeroData(System.Int32 stage); // 0x1e1bf7c private System.DateTime GetUpcomingWeekdayAtHour(System.DateTime now, System.DayOfWeek day, System.Int32 hour); // 0x1c8fbb4 public System.Void ClearCache(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass44_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConquerOverview>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerOverviewResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass45_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestConquerFightStart>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerFightStartResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass46_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SettleConquerFight>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerFightSettleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass47_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Int32 stage; // 0x18 public System.String leagueId; // 0x20 public System.Action<System.Boolean> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClaimConquerStageReward>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerStageRewardResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass48_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConquerMemberRank>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass49_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConquerLeagueRank>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueCrusadeManager.<>c__DisplayClass50_0 : System.Object { // Fields public LeagueCrusadeManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConquerRewardPreview>b__0(LAtmLegendHeroGame.League.Models.LeagueConquerRewardPreviewResult r); // 0x1e292ac } // Assembly-CSharp.dll public class ConquerStageLocal : System.Object { // Fields public System.Int32 Stage; // 0x10 public System.String State; // 0x18 public System.Int32 ChestUnlocked; // 0x20 public System.Int32 ChestClaimed; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerOverviewLocal : System.Object { // Fields public System.String SeasonId; // 0x10 public System.String SeasonPhase; // 0x18 public System.Int32 ChallengeClosed; // 0x20 public System.Int32 CurrentStage; // 0x24 public System.Int32 Completed; // 0x28 public System.Collections.Generic.List<ConquerStageLocal> Stages; // 0x30 public System.Int64 BossHpPct; // 0x38 public System.Int64 BossRemainingHp; // 0x40 public System.Int64 ChallengeRemaining; // 0x48 public System.String ChallengeQuotaDate; // 0x50 public System.String Eligibility; // 0x58 public System.String EligibleFromDate; // 0x60 public System.Int32 CanParticipate; // 0x68 public System.String BlockReason; // 0x70 public System.String BlockReasonText; // 0x78 public System.String BindLeagueId; // 0x80 public System.Int32 TotalScore; // 0x88 public System.Int64 ScoringDamageTotal; // 0x90 public System.Single ContributionRate; // 0x98 public System.Int32 TotalValidFights; // 0x9c public System.Int32 FightPersons; // 0xa0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerFightStartLocal : System.Object { // Fields public System.String FightId; // 0x10 public System.String SeasonId; // 0x18 public System.Int32 Stage; // 0x20 public System.Int64 BossHp; // 0x28 public System.Int64 BossMaxHp; // 0x30 public System.Int64 DamageCap; // 0x38 public System.Int64 ExpireTs; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerFightSettleLocal : System.Object { // Fields public System.String FightId; // 0x10 public System.Int32 Stage; // 0x18 public System.Int64 ScoringDamage; // 0x20 public System.Int64 BossDeductDamage; // 0x28 public System.Int32 FightScore; // 0x30 public System.Int32 TotalScore; // 0x34 public System.Single ContributionRate; // 0x38 public System.Int64 BossRemainingHp; // 0x40 public System.Int32 BossKilled; // 0x48 public System.String BindLeagueId; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerStageRewardLocal : System.Object { // Fields public System.Int32 Stage; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Items; // 0x18 public System.Int32 ChestClaimed; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerMemberRankRowLocal : System.Object { // Fields public System.Int32 Rank; // 0x10 public System.String Uid; // 0x18 public System.String Nickname; // 0x20 public System.Int32 TotalScore; // 0x28 public System.Single ContributionRate; // 0x2c public System.Int32 TotalValidFights; // 0x30 public System.Collections.Generic.Dictionary<System.String,System.String> Archives; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerMemberRankRewardTierLocal : System.Object { // Fields public System.Int32 RankStart; // 0x10 public System.Int32 RankEnd; // 0x14 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 GainMaterials; // 0x20 public System.Int32 GainFunds; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerMemberRankLocal : System.Object { // Fields public System.String SeasonId; // 0x10 public System.Collections.Generic.List<ConquerMemberRankRowLocal> List; // 0x18 public System.Int32 MyRank; // 0x20 public System.Collections.Generic.List<ConquerMemberRankRewardTierLocal> MemberRankRewardList; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerLeagueRankRowLocal : System.Object { // Fields public System.Int32 Rank; // 0x10 public System.String LeagueId; // 0x18 public System.String LeagueName; // 0x20 public System.Int64 ClearTimeMs; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerLeagueRankLocal : System.Object { // Fields public System.String SeasonId; // 0x10 public System.Collections.Generic.List<ConquerLeagueRankRowLocal> List; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerCommonConfigLocal : System.Object { // Fields public System.Int64 OnceDamageMax; // 0x10 public System.Int32 DailyPkTimes; // 0x18 public System.Int32 LeaguePassedRankShowNum; // 0x1c public System.String PhaseLockStart; // 0x20 public System.String MemberRankSettleAt; // 0x28 public System.String PhaseLockEnd; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerStageConfigLocal : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int64 BossHpCap; // 0x18 public System.Int32 GainContributions; // 0x20 public System.Int32 GainMaterials; // 0x24 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerParticipantRewardTierLocal : System.Object { // Fields public System.Int32 Persons; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ProgressRewardRowDisplay : System.Object { // Fields public System.Int32 Persons; // 0x10 public System.Collections.Generic.List<RewardItemDisplay> RewardItems; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConquerRewardPreviewLocal : System.Object { // Fields public ConquerCommonConfigLocal CommonConfig; // 0x10 public System.Collections.Generic.List<ConquerStageConfigLocal> StageList; // 0x18 public System.Collections.Generic.List<ConquerMemberRankRewardTierLocal> MemberRankRewardList; // 0x20 public System.Collections.Generic.List<ConquerParticipantRewardTierLocal> ParticipantRewardList; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueMemberManager : UnityEngine.MonoBehaviour { // Fields private System.String <CurrentNotice>k__BackingField; // 0x20 private System.Int64 <NoticeEditCooldownUntil>k__BackingField; // 0x28 private System.String <CurrentName>k__BackingField; // 0x30 private System.Int64 <NameEditCooldownUntil>k__BackingField; // 0x38 private System.Int64 <RecruitCooldownUntil>k__BackingField; // 0x40 private const System.Int64 RecruitCooldownSeconds; // 0x0 public System.Action LeagueMemberRefreshAction; // 0x48 private System.Action DataRefreshed; // 0x50 // Methods public System.String get_CurrentNotice(); // 0x1e1bcd8 private System.Void set_CurrentNotice(System.String value); // 0x1e292ac public System.Int64 get_NoticeEditCooldownUntil(); // 0x1e0b1a4 private System.Void set_NoticeEditCooldownUntil(System.Int64 value); // 0x1e25890 public System.String get_CurrentName(); // 0x1e1bcd8 private System.Void set_CurrentName(System.String value); // 0x1e292ac public System.Int64 get_NameEditCooldownUntil(); // 0x1e0b1a4 private System.Void set_NameEditCooldownUntil(System.Int64 value); // 0x1e25890 public System.Int64 get_RecruitCooldownUntil(); // 0x1e0b1a4 private System.Void set_RecruitCooldownUntil(System.Int64 value); // 0x1e25890 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void RecruitPublish(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void Kick(System.String leagueId, System.String kickUid, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Void Quit(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void TransferLeader(System.String leagueId, System.String newLeaderUid, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Void NoticeUpdate(System.String leagueId, System.String notice, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Void NameUpdate(System.String leagueId, System.String name, System.Action<System.Boolean> callback); // 0x1e2acf8 public System.Int64 GetRecruitRemainingSeconds(); // 0x1e0b1a4 public System.String FormatRecruitCooldownTime(System.Int64 remainingSeconds); // 0x1e1c380 public System.String FormatRecruitButtonCooldownTime(System.Int64 remainingSeconds); // 0x1e1c380 public System.String BuildRecruitCooldownTip(System.Int64 remainingSeconds); // 0x1e1c380 private System.Void ApplyRecruitCooldown(System.Int64 remainingSeconds); // 0x1e25890 public System.Void ClearCache(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass26_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RecruitPublish>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass27_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Kick>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass28_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Quit>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass29_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TransferLeader>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass30_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NoticeUpdate>b__0(LAtmLegendHeroGame.League.Models.LeagueNoticeUpdateResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueMemberManager.<>c__DisplayClass31_0 : System.Object { // Fields public LeagueMemberManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <NameUpdate>b__0(LAtmLegendHeroGame.League.Models.LeagueNameUpdateResult r); // 0x1e292ac } // Assembly-CSharp.dll public class ShopCommodityDisplayData : System.Object { // Fields public System.Int32 SlotIndex; // 0x10 public System.Int32 ShopItemId; // 0x14 public UnityEngine.Sprite ItemIcon; // 0x18 public System.String ItemName; // 0x20 public System.Int32 Quality; // 0x28 public System.String LimitText; // 0x30 public UnityEngine.Sprite CurrencyIcon; // 0x38 public System.String PriceText; // 0x40 public System.Boolean IsSoldOut; // 0x48 public System.Boolean IsClaimed; // 0x49 public System.Collections.Generic.List<System.Int32> PayOptions; // 0x50 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShopBuyDisplayData : System.Object { // Fields public System.Int32 SlotIndex; // 0x10 public UnityEngine.Sprite ItemIcon; // 0x18 public System.String ItemName; // 0x20 public System.String ItemDescription; // 0x28 public System.String LimitText; // 0x30 public System.Int32 SelectedPayType; // 0x38 public System.Collections.Generic.List<System.Int32> PayOptions; // 0x40 public System.Int32 PriceContributions; // 0x48 public System.Int32 PriceDiamonds; // 0x4c public System.Int32 PriceColorDiamonds; // 0x50 public System.Int32 Remaining; // 0x54 public System.Int32 BoughtCount; // 0x58 public System.Int32 BuyTimesMax; // 0x5c public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueShopManager : UnityEngine.MonoBehaviour { // Fields private const System.Int32 BUILDING_TYPE_TRADE; // 0x0 private const System.Int32 EFFECT_AUTO_REFRESH_MINUTES; // 0x0 private const System.Int64 FALLBACK_REFRESH_SECONDS; // 0x0 private System.Int64 <NextAutoRefreshAt>k__BackingField; // 0x20 private System.Collections.Generic.List<LocalLeagueShopSlot> <ShopSlotsCache>k__BackingField; // 0x28 private LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub <BuildingShopState>k__BackingField; // 0x30 private System.Int32 <MyContributions>k__BackingField; // 0x38 private System.Boolean _isFetching; // 0x3c public System.Action LeagueShopRefreshAction; // 0x40 private System.Action DataRefreshed; // 0x48 // Methods public System.Int64 get_NextAutoRefreshAt(); // 0x1e0b1a4 private System.Void set_NextAutoRefreshAt(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<LocalLeagueShopSlot> get_ShopSlotsCache(); // 0x1e1bcd8 private System.Void set_ShopSlotsCache(System.Collections.Generic.List<LocalLeagueShopSlot> value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub get_BuildingShopState(); // 0x1e1bcd8 private System.Void set_BuildingShopState(LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub value); // 0x1e292ac public System.Int32 get_MyContributions(); // 0x1e055d0 private System.Void set_MyContributions(System.Int32 value); // 0x1e24080 public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void ShopFetch(System.String leagueId, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void ShopBuy(System.String leagueId, System.Int32 slotIndex, System.Int32 payType, System.Int32 count, System.Action<System.Boolean> callback); // 0x1c8fbb4 private System.Int32 GetShopBuyUnitPrice(System.Int32 slotIndex, System.Int32 payType); // 0x1e05880 private System.Void FinishShopBuyBatch(System.Collections.Generic.List<GoodsInfo> allGoods, System.Int32 boughtSoFar, System.Action<System.Boolean> callback); // 0x1e29c64 public System.Void ClearCache(); // 0x1e23c98 public System.Int64 GetRefreshRemainingSeconds(); // 0x1e0b1a4 private System.Int64 NormalizeNextAutoRefreshAt(System.Int64 raw); // 0x1e0b258 private System.Int32 GetShopAutoRefreshMinutes(System.Int32 shopLevel); // 0x1e0584c private System.Void ApplyNextAutoRefreshAtFromFetch(System.Int64 raw); // 0x1e25890 public System.Collections.Generic.List<ShopCommodityDisplayData> GetShopDisplayData(System.Int32 shopLevel); // 0x1e1bf7c public ShopBuyDisplayData GetShopBuyDisplayData(System.Int32 slotIndex); // 0x1e1bf7c public System.Int32 GetShopBuildingLevel(); // 0x1e055d0 private System.Collections.Generic.List<GoodsInfo> BuildShopBuyGoodsList(System.Int32 slotIndex, System.Int32 mult); // 0x1e1bfac private System.Void ApplyShopBuyRewards(System.Collections.Generic.List<GoodsInfo> goods); // 0x1e292ac private System.Int32 GetFirstRewardItemId(LocalLeagueShopSlot slot); // 0x1e08f3c private System.Void FillItemDisplayFields(System.Int32 shopItemId, ShopCommodityDisplayData row); // 0x1e25634 private System.Int32 ResolveItemQuality(System.Int32 shopItemId, ItemData itemInfo); // 0x1e0598c private System.String BuildLimitText(System.Int32 boughtCount, System.Int32 buyTimesMax); // 0x1e1bfac private System.Int32 GetPayPrice(LocalLeagueShopSlot slot, System.Int32 payType); // 0x1e091a0 private UnityEngine.Sprite GetCurrencySprite(System.Int32 payType); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class LeagueShopManager.<>c : System.Object { // Fields public static readonly LeagueShopManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__26_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__26_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShopBuy>b__26_0(); // 0x1e23c98 internal System.Void <ShopBuy>b__26_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueShopManager.<>c__DisplayClass25_0 : System.Object { // Fields public LeagueShopManager <>4__this; // 0x10 public System.Action<System.Boolean> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShopFetch>b__0(LAtmLegendHeroGame.League.Models.LeagueShopFetchResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueShopManager.<>c__DisplayClass26_0 : System.Object { // Fields public LeagueShopManager <>4__this; // 0x10 public System.Int32 slotIndex; // 0x18 public System.Int32 count; // 0x1c public System.Action<System.Boolean> callback; // 0x20 public System.Int32 payType; // 0x28 public System.Int32 totalCost; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShopBuy>b__2(LAtmLegendHeroGame.League.Models.LeagueShopBuyResult r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueShopManager.<>c__DisplayClass26_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> allGoods; // 0x10 public System.Int32 mult; // 0x18 public LeagueShopManager.<>c__DisplayClass26_0 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShopBuy>b__3(); // 0x1e23c98 internal System.Void <ShopBuy>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll public class LocalLeagueShopSlot : System.Object { // Fields private System.Int32 <SlotIndex>k__BackingField; // 0x10 private System.Int32 <ShopItemId>k__BackingField; // 0x14 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <BoughtCount>k__BackingField; // 0x20 private System.Int32 <BuyTimesMax>k__BackingField; // 0x24 private System.Int32 <SoldOut>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<System.Int32> <PayOptions>k__BackingField; // 0x30 private System.Int32 <CostContributions>k__BackingField; // 0x38 private System.Int32 <CostDiamonds>k__BackingField; // 0x3c private System.Int32 <CostColorDiamonds>k__BackingField; // 0x40 private System.Int32 <PayContributions>k__BackingField; // 0x44 private System.Int32 <PayDiamonds>k__BackingField; // 0x48 private System.Int32 <PayColorDiamonds>k__BackingField; // 0x4c private System.Int32 <Remaining>k__BackingField; // 0x50 private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x58 // Methods public System.Int32 get_SlotIndex(); // 0x1e055d0 public System.Void set_SlotIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_ShopItemId(); // 0x1e055d0 public System.Void set_ShopItemId(System.Int32 value); // 0x1e24080 public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_BoughtCount(); // 0x1e055d0 public System.Void set_BoughtCount(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesMax(); // 0x1e055d0 public System.Void set_BuyTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_SoldOut(); // 0x1e055d0 public System.Void set_SoldOut(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_PayOptions(); // 0x1e1bcd8 public System.Int32 get_CostContributions(); // 0x1e055d0 public System.Void set_CostContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_CostDiamonds(); // 0x1e055d0 public System.Void set_CostDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_CostColorDiamonds(); // 0x1e055d0 public System.Void set_CostColorDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_PayContributions(); // 0x1e055d0 public System.Void set_PayContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_PayDiamonds(); // 0x1e055d0 public System.Void set_PayDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_PayColorDiamonds(); // 0x1e055d0 public System.Void set_PayColorDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 GetDefaultPayType(); // 0x1e055d0 public System.Int32 get_Remaining(); // 0x1e055d0 public System.Void set_Remaining(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public static LocalLeagueShopSlot FromDto(LAtmLegendHeroGame.League.Models.LeagueShopSlot dto); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LeagueSlgAPI : System.Object { // Fields // Methods public static System.Void SlgOverview(System.String leagueId, System.Action<System.String> callback); // 0x1e292ac public static System.Void SlgSignup(System.String leagueId, System.Action<System.String> callback); // 0x1e292ac public static System.Void SlgApprove(System.String leagueId, System.String targetUid, System.String decision, System.Action<System.String> callback); // 0x1e2acf8 public static System.Void SlgStartMatch(System.String leagueId, System.Action<System.String> callback); // 0x1e292ac public static System.Void SlgRoster(System.String leagueId, System.Action<System.String> callback); // 0x1e292ac public static System.Void SlgRevokeMember(System.String leagueId, System.String targetUid, System.Action<System.String> callback); // 0x1e2a6c4 private static System.Void DoPostCaptured(System.String route, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<System.String> callback); // 0x1e2a6c4 } // Assembly-CSharp.dll internal static class LeagueSlgJsonHelper : System.Object { // Fields // Methods public static System.Boolean TryParseEnvelope(System.String json, out System.Boolean& success, out System.Int32& statusCode, out System.String& msg, out System.Collections.Generic.Dictionary<System.String,System.Object>& data); // 0x1e19edc public static System.Int32 ReadInt(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x1e08f3c public static System.String ReadString(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x1e20b20 public static System.String ReadArchivesSlot1(System.Collections.Generic.Dictionary<System.String,System.Object> row); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<System.String,System.Object> ReadDict(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x1e20b20 public static System.Collections.Generic.List<System.Int32> ReadIntList(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key); // 0x1e20b20 } // Assembly-CSharp.dll public class LeagueSlgOverviewResult : System.Object { // Fields public System.Boolean Success; // 0x10 public System.Int32 StatusCode; // 0x14 public System.String Msg; // 0x18 public System.Int32 SeasonId; // 0x20 public System.Int32 IsActivityOpen; // 0x24 public System.String LeagueId; // 0x28 public System.Int32 IsLeader; // 0x30 public System.String Action; // 0x38 public System.Int32 CanEnter; // 0x40 public System.String MatchStatus; // 0x48 public System.Int32 ZoneId; // 0x50 public System.Int32 ApprovedCount; // 0x54 public System.Int32 PendingCount; // 0x58 public SlgConfigLocal Config; // 0x60 // Methods public static LeagueSlgOverviewResult Parse(System.String json); // 0x1e1bcd8 private static SlgConfigLocal ParseSlgConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgCommonConfigLocal ParseCommonConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgEligibilityConfigLocal ParseEligibilityConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgMatchScoreConfigLocal ParseMatchScoreConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgScheduleConfigLocal ParseScheduleConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgBossConfigLocal ParseBossConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static SlgSettlementConfigLocal ParseSettlementConfig(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e1bcd8 private static System.Collections.Generic.List<SlgResourceMineConfigLocal> ParseResourceMineConfig(System.Collections.Generic.List<System.Object> list); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgApproveResult : System.Object { // Fields public System.Boolean Success; // 0x10 public System.Int32 StatusCode; // 0x14 public System.String Msg; // 0x18 public System.String Decision; // 0x20 public System.String TargetUid; // 0x28 public System.Int32 ApprovedCount; // 0x30 // Methods public static LeagueSlgApproveResult Parse(System.String json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgStartMatchResult : System.Object { // Fields public System.Boolean Success; // 0x10 public System.Int32 StatusCode; // 0x14 public System.String Msg; // 0x18 public System.Int32 ZoneId; // 0x20 public System.String MatchStatus; // 0x28 public System.Int32 ApprovedCount; // 0x30 public System.Int32 Idempotent; // 0x34 // Methods public static LeagueSlgStartMatchResult Parse(System.String json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgApprovedMember : System.Object { // Fields public System.String Uid; // 0x10 public System.String Nickname; // 0x18 public System.String ArchivesSlot1; // 0x20 public System.Int32 FightPower; // 0x28 public System.Int32 Online; // 0x2c public System.Int32 InMap; // 0x30 public System.Int32 Busy; // 0x34 public System.String BusyType; // 0x38 public System.String RemovalState; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgPendingApplicant : System.Object { // Fields public System.String Uid; // 0x10 public System.String Nickname; // 0x18 public System.String ArchivesSlot1; // 0x20 public System.Int32 FightPower; // 0x28 public System.String AppliedAt; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgRosterResult : System.Object { // Fields public System.Boolean Success; // 0x10 public System.Int32 StatusCode; // 0x14 public System.String Msg; // 0x18 public System.Collections.Generic.List<LeagueSlgApprovedMember> ApprovedMembers; // 0x20 public System.Collections.Generic.List<LeagueSlgPendingApplicant> PendingApplicants; // 0x28 public System.Int32 ApprovedCount; // 0x30 public System.Int32 PendingCount; // 0x34 public System.Int32 RosterVersion; // 0x38 // Methods public static LeagueSlgRosterResult Parse(System.String json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgRevokeMemberResult : System.Object { // Fields public System.Boolean Success; // 0x10 public System.Int32 StatusCode; // 0x14 public System.String Msg; // 0x18 public System.String TargetUid; // 0x20 public System.String Removal; // 0x28 public System.String RemovalMode; // 0x30 // Methods public static LeagueSlgRevokeMemberResult Parse(System.String json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CameraGroundAnchor : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform followTarget; // 0x20 private System.Single groundHeightOffset; // 0x28 private System.Single horizontalSmoothSpeed; // 0x2c private System.Boolean enableHorizontalSmoothing; // 0x30 private Engine.Core.RoleControl ownerRole; // 0x38 private System.Boolean hasInitializedPosition; // 0x40 // Methods private System.Void LateUpdate(); // 0x1e23c98 public System.Void Bind(UnityEngine.Transform target, Engine.Core.RoleControl role, System.Single heightOffset, System.Boolean useHorizontalSmoothing, System.Single smoothSpeed); // 0x1c8fbb4 public System.Void ClearBinding(); // 0x1e23c98 public System.Void SnapToTarget(); // 0x1e23c98 private System.Void UpdateAnchorPosition(System.Single deltaTime); // 0x1e25a40 private UnityEngine.Vector3 ResolveTargetGroundPosition(); // 0x1e0c3f4 private System.Single ResolveGroundHeight(); // 0x1e0b71c private static System.Single GetInterpolationFactor(System.Single smoothSpeed, System.Single deltaTime); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CameraLockOnFollowRigController : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform player; // 0x20 private UnityEngine.Transform playerSource; // 0x28 private UnityEngine.Transform lockTarget; // 0x30 private UnityEngine.Transform cameraPivot; // 0x38 private Cinemachine.CinemachineVirtualCamera virtualCamera; // 0x40 private System.Single followSmoothSpeed; // 0x48 private System.Single followPlanarSnapDistance; // 0x4c private System.Single yawSmoothSpeed; // 0x50 private System.Single yawMicroAlignSnapDegrees; // 0x54 private System.Single minPlanarDirectionSqrMagnitude; // 0x58 private System.Single baseDistance; // 0x5c private System.Single minDistance; // 0x60 private System.Single maxDistance; // 0x64 private System.Single distanceScale; // 0x68 private System.Single distanceSmoothSpeed; // 0x6c private System.Single closeCombatMinDistance; // 0x70 private System.Single closeCombatDistanceThreshold; // 0x74 private System.Single localSideOffset; // 0x78 private System.Single localHeight; // 0x7c private UnityEngine.Vector3 localEulerOffset; // 0x80 private System.Single initialCameraDistance; // 0x8c private System.Single basePitch; // 0x90 private System.Single minPitch; // 0x94 private System.Single maxPitch; // 0x98 private System.Single pitchByDistance; // 0x9c private System.Single pitchSmoothSpeed; // 0xa0 private System.Single lockTargetPostSmoothSpeed; // 0xa4 private System.Single maxCameraDeltaTimeForSmoothing; // 0xa8 private System.Single currentDistance; // 0xac private System.Single currentPitch; // 0xb0 private System.Boolean hasInitializedRootPose; // 0xb4 private UnityEngine.Vector3 currentLockTargetPosition; // 0xb8 private System.Boolean hasInitializedLockTargetPosition; // 0xc4 private UnityEngine.Vector3 lockTargetBlendStartPosition; // 0xc8 private UnityEngine.Vector3 lockTargetBlendTargetPosition; // 0xd4 private System.Single lockTargetBlendElapsed; // 0xe0 private System.Single lockTargetBlendDuration; // 0xe4 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetPlayer(UnityEngine.Transform target, UnityEngine.Transform sourceTransform); // 0x1e2a6c4 public System.Void SetLockTarget(UnityEngine.Transform target); // 0x1e292ac public System.Void SetCameraPivot(UnityEngine.Transform pivot); // 0x1e292ac public System.Void ClearLockTarget(); // 0x1e23c98 public System.Void SnapToTargets(); // 0x1e23c98 public UnityEngine.Transform GetLockTarget(); // 0x1e1bcd8 public System.Boolean IsDynamicScreenXActive(); // 0x1e12ab8 public System.Void SetLookAtOffset(UnityEngine.Vector3 offset); // 0x1e25c68 private System.Void ResolveReferences(); // 0x1e23c98 private System.Void DisableLegacyLockOnController(); // 0x1e23c98 private System.Void DisableCinemachinePipeline(); // 0x1e23c98 private System.Void ResetRuntimeState(); // 0x1e23c98 private System.Void UpdateRootPosition(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateRootRotation(System.Single deltaTime); // 0x1e25a40 private System.Void UpdatePivotPitch(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateVirtualCameraLocalPose(System.Single deltaTime); // 0x1e25a40 private System.Void ApplyPivotPitchInstantly(); // 0x1e23c98 private System.Void ApplyVirtualCameraLocalPose(); // 0x1e23c98 private UnityEngine.Vector3 ResolvePlanarDirection(); // 0x1e0c3f4 private System.Single ResolveTargetDistance(); // 0x1e0b71c private System.Single ResolveCloseCombatMinDistance(System.Single separation); // 0x1e0b7e4 public System.Void SetCameraLocalPosition(UnityEngine.Vector3 localPosition); // 0x1e25c68 public System.Void SetCameraLocalEulerOffset(UnityEngine.Vector3 localEulerAngles); // 0x1e25c68 public System.Void SetCameraLocalPose(UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localEulerAngles); // 0x1c8fbb4 private System.Single ResolveTargetPitch(System.Single resolvedDistance); // 0x1e0b7e4 private static System.Single GetInterpolationFactor(System.Single smoothSpeed, System.Single deltaTime); // 0x1c8fbb4 private UnityEngine.Vector3 ResolveEffectiveLockTargetPosition(); // 0x1e0c3f4 private System.Void UpdateLockTargetPosition(System.Single deltaTime); // 0x1e25a40 private System.Void SnapLockTargetPosition(); // 0x1e23c98 private System.Void ResetLockTargetPositionState(); // 0x1e23c98 private static System.Single ResolveTrackedBlendDuration(); // 0x1e0b61c private System.Single ResolveLockTargetPostInterpolationSmoothSpeed(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PvpSharkType : { // Fields public System.Int32 value__; // 0x10 public const PvpSharkType NormalShark = 0; // 0x0 public const PvpSharkType BlackSceen = 1; // 0x0 public const PvpSharkType CloseBlackSceen = 2; // 0x0 public const PvpSharkType TimeScaleSlow = 3; // 0x0 public const PvpSharkType TimeRest = 4; // 0x0 public const PvpSharkType ViewChange = 5; // 0x0 public const PvpSharkType MotionBlurOpen = 6; // 0x0 public const PvpSharkType MotionBlurClose = 7; // 0x0 public const PvpSharkType OpenUIeffectEmo = 8; // 0x0 public const PvpSharkType OpenUIeffectTianshi = 9; // 0x0 public const PvpSharkType CameraDistance = 10; // 0x0 public const PvpSharkType CameraAnchor = 11; // 0x0 public const PvpSharkType CameraAnchorRest = 12; // 0x0 public const PvpSharkType CameraDistanceRest = 13; // 0x0 public const PvpSharkType ViewRest = 14; // 0x0 public const PvpSharkType RestAll = 15; // 0x0 public const PvpSharkType WaveOpen = 16; // 0x0 public const PvpSharkType CamereRotate = 17; // 0x0 public const PvpSharkType Path = 18; // 0x0 public const PvpSharkType SceneEffect = 19; // 0x0 public const PvpSharkType OpenUIbackground = 20; // 0x0 public const PvpSharkType ShowTankUI = 10000; // 0x0 public const PvpSharkType CloseTankUI = 10001; // 0x0 // Methods } // Assembly-CSharp.dll public class CameraScript : UnityEngine.MonoBehaviour { // Fields public System.Boolean LockView; // 0x20 public System.Boolean CloseHelpview; // 0x21 public System.Boolean restCamera; // 0x22 public DynamicFogAndMist.DynamicFog dynamicFOg; // 0x28 private System.Boolean isEnable; // 0x30 public UnityEngine.GameObject EffectCamera; // 0x38 public com.ootii.Cameras.PvpCameraController cameraController; // 0x40 public UnityEngine.GameObject cameraPoint; // 0x48 private static CameraScript instance; // 0x0 public System.Single dump; // 0x50 public UnityEngine.Camera MainCamera; // 0x58 public static System.Int32 CameraPositionID; // 0x8 public UnityEngine.Vector3[] CameraPosition; // 0x60 private UnityEngine.Vector3 velocity; // 0x68 public static System.Int32 MonsterID; // 0xc public UnityEngine.GameObject targetPic; // 0x78 public UnityEngine.GameObject target; // 0x80 private UnityEngine.Vector3 localangle; // 0x88 public System.Single RestCd; // 0x94 public UnityEngine.Transform SceneShadow; // 0x98 public System.Boolean closeSceneshadow; // 0xa0 public UnityEngine.Projector pj; // 0xa8 private com.ootii.Cameras.SplineMotor SplineCamera; // 0xb0 public com.ootii.Cameras.OrbitFixedMotor cameraMotor; // 0xb8 public com.ootii.Cameras.BattleLockMotor battleLockMotor; // 0xc0 private UnityEngine.Vector3 dir; // 0xc8 public Engine.Core.RoleControl roleControl; // 0xd8 private PvpCameraManager cameraManager; // 0xe0 private UnityEngine.MonoBehaviour duelCameraController; // 0xe8 private System.Boolean enableLegacyCameraAnchorInterpolation; // 0xf0 private System.Single legacyCameraAnchorMinBlendDuration; // 0xf4 private System.Int32 defaultMotorIndex; // 0xf8 private System.Boolean usingBattleLockMotor; // 0xfc private const System.Single BattleAxisMinDistance; // 0x0 private const System.String DuelCameraControllerTypeName; // 0x0 private System.Boolean hasLegacyCameraAnchorSnapshot; // 0xfd private UnityEngine.Vector3 legacyCameraAnchorBlendStartPosition; // 0x100 private UnityEngine.Vector3 legacyCameraAnchorBlendTargetPosition; // 0x10c private UnityEngine.Quaternion legacyCameraAnchorBlendStartRotation; // 0x118 private UnityEngine.Quaternion legacyCameraAnchorBlendTargetRotation; // 0x128 private System.Single legacyCameraAnchorBlendElapsed; // 0x138 private System.Single legacyCameraAnchorBlendDuration; // 0x13c private UnityEngine.Vector3 anchor; // 0x140 private System.Single origdistance; // 0x14c public UnityEngine.Transform cameraEffectPoint; // 0x150 private System.Collections.Generic.List<UnityEngine.GameObject> effects; // 0x158 public System.Single EnemyAngle; // 0x160 public System.Single RestSpeed; // 0x164 public System.Single RunRestSpeed; // 0x168 public System.Boolean isRest; // 0x16c private System.Boolean isToEnemy; // 0x16d private System.Boolean isRv; // 0x16e private System.Single blurScale; // 0x170 private System.Single CubicDistortion; // 0x174 private System.Single Distortion; // 0x178 public Colorful.LensDistortionBlur blur; // 0x180 private System.Boolean useLookat; // 0x188 private System.Boolean Lookat; // 0x189 private UnityEngine.Vector3 oriFor; // 0x18c public UnityEngine.Transform lookTarget; // 0x198 private System.Single restView; // 0x1a0 private System.Boolean isViewRest; // 0x1a4 private System.Boolean isRotate; // 0x1a5 private System.Single rotateSpeed; // 0x1a8 private System.Single tempTime; // 0x1ac private System.Boolean ishaveRest; // 0x1b0 private System.Single locktime; // 0x1b4 // Methods public FPLibrary.FPVector get_right(); // 0x1c8fbb4 private System.Void Awake(); // 0x1e23c98 private System.Void EnsureCameraManager(); // 0x1e23c98 private System.Void EnsureDuelCameraController(); // 0x1e23c98 private System.Boolean UseDuelCameraControllerRuntime(); // 0x1e12ab8 private System.Void SyncDuelCameraControllerBinding(); // 0x1e23c98 private static UnityEngine.MonoBehaviour FindDuelCameraController(UnityEngine.MonoBehaviour[] candidates); // 0x1e1bcd8 private Engine.Core.RoleControl ResolveRuntimeDuelPlayer(); // 0x1e1bcd8 private UnityEngine.Transform ResolveRuntimeDuelLookTarget(Engine.Core.RoleControl resolvedPlayer); // 0x1e20b20 private System.Boolean UseCameraManagerRuntime(); // 0x1e12ab8 private System.Void Start(); // 0x1e23c98 public System.Void InitCamera(Fight.CameraInfo cameraInfo, Engine.Core.RoleControl target); // 0x1e2a6c4 public System.Void ReleaseCam(); // 0x1e23c98 private System.Collections.IEnumerator SetoriFor(); // 0x1e1bcd8 public System.Void SeasonRest(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public static CameraScript getInstance(); // 0x1e11470 public System.Void CameraRotate(System.Single speed, System.Boolean open); // 0x1e25bd8 private System.Collections.IEnumerator RestYawPitch(System.Single speed, System.Single duration); // 0x1c8fbb4 public System.Void CameraDistanceRest(System.Single duration); // 0x1e25a40 public System.Void CameraArchorMove(UnityEngine.Vector3 dir, System.Single duration); // 0x1e25e18 public System.Void CameraArchorRest(System.Single duration); // 0x1e25a40 public System.Void SceneEffect(System.Boolean isOpen, System.Boolean seeplayer, System.Boolean seeenemy, UnityEngine.GameObject effect); // 0x1c8fbb4 public System.Void RestSetting(); // 0x1e23c98 public System.Void RestLook(); // 0x1e23c98 public System.Void Rv(); // 0x1e23c98 public System.Void LookTargetRv(); // 0x1e23c98 public System.Void CameraRest(System.Single duration); // 0x1e25a40 public System.Void CameraHeight(System.Single distance); // 0x1e25a40 public System.Void MotionBlurOpen(System.Boolean usevalue, System.Single scale, System.Single cur, System.Single dis); // 0x1c8fbb4 public System.Void MotionBlurClose(); // 0x1e23c98 public System.Void CloseBlacksceen(); // 0x1e23c98 public System.Void Shark(System.Single duration, UnityEngine.Vector3 strength, System.Int32 count, System.Boolean iscomplete); // 0x1c8fbb4 public System.Void LockCameraView(System.Boolean on); // 0x1e292d4 public System.Void SetLookTarget(UnityEngine.Transform target); // 0x1e292ac private System.Void SyncBattleLockMotorTarget(); // 0x1e23c98 private UnityEngine.Transform ResolveBattleAxisTarget(); // 0x1e1bcd8 private System.Boolean TryGetBattleAxisForward(out UnityEngine.Vector3& battleAxisForward); // 0x1e192c4 private System.Void EnsureBattleCameraMotor(); // 0x1e23c98 private System.Void RestoreDefaultCameraMotor(); // 0x1e23c98 private System.Void UpdateBattleAxisCamera(); // 0x1e23c98 public System.Void TimeScaleSlow(System.Single t); // 0x1e25a40 public System.Void AllRest(); // 0x1e23c98 public System.Void TimeRest(); // 0x1e23c98 public System.Void ViewChange(System.Single view, System.Single duration); // 0x1e25aa0 public System.Void ViewRest(System.Single duration); // 0x1e25a40 public System.Void DoUpdate(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void ResetLegacyCameraAnchorInterpolation(); // 0x1e23c98 private System.Void CaptureLegacyCameraAnchorSnapshot(UnityEngine.Vector3 targetPosition, UnityEngine.Quaternion targetRotation); // 0x1e25f28 private System.Void UpdateLegacyCameraAnchorInterpolation(System.Single deltaTime); // 0x1e25a40 private System.Void ApplyLegacyCameraAnchorPose(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1e25f28 private System.Single GetLegacyCameraAnchorBlendDuration(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 private UnityEngine.Vector3 <CameraArchorMove>b__66_0(); // 0x1e0c3f4 private System.Void <CameraArchorMove>b__66_1(UnityEngine.Vector3 x); // 0x1e25c68 private UnityEngine.Vector3 <CameraArchorRest>b__67_0(); // 0x1e0c3f4 private System.Void <CameraArchorRest>b__67_1(UnityEngine.Vector3 x); // 0x1e25c68 private UnityEngine.Vector3 <Rv>b__79_0(); // 0x1e0c3f4 private System.Void <Rv>b__79_1(UnityEngine.Vector3 x); // 0x1e25c68 private System.Void <Rv>b__79_2(); // 0x1e23c98 private UnityEngine.Vector3 <Rv>b__79_3(); // 0x1e0c3f4 private System.Void <Rv>b__79_4(UnityEngine.Vector3 x); // 0x1e25c68 private System.Void <Rv>b__79_5(); // 0x1e23c98 private System.Void <Shark>b__92_0(); // 0x1e23c98 private System.Void <Shark>b__92_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CameraScript.<>c__DisplayClass63_0 : System.Object { // Fields public com.ootii.Cameras.OrbitFixedMotor cameraMotor; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <CameraDistanceRest>b__0(); // 0x1e0b71c internal System.Void <CameraDistanceRest>b__1(System.Single x); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class CameraScript.<RestYawPitch>d__62 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single duration; // 0x20 public CameraScript <>4__this; // 0x28 public System.Single speed; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class CameraScript.<SetoriFor>d__56 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public CameraScript <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class CameraSmoothingTime : System.Object { // Fields public const System.Single DefaultMaxDeltaTimeForSmoothing; // 0x0 // Methods public static System.Single ClampDeltaTime(System.Single deltaTime, System.Single maxDeltaTime); // 0x1c8fbb4 public static System.Single ResolveLockTargetBlendDuration(); // 0x1e0b61c } // Assembly-CSharp.dll public sealed class CombatScreenXOffsetController : UnityEngine.MonoBehaviour { // Fields private Engine.Core.RoleControl player; // 0x20 private CameraRootLockOnController cameraRootController; // 0x28 private Cinemachine.CinemachineVirtualCamera virtualCamera; // 0x30 private System.Single defaultScreenX; // 0x38 private System.Single minScreenX; // 0x3c private System.Single maxScreenX; // 0x40 private System.Single inputDeadZone; // 0x44 private System.Single inputToScreenXScale; // 0x48 private System.Single offsetSmoothSpeed; // 0x4c private System.Boolean useUnscaledTime; // 0x50 private System.Boolean requireLockTarget; // 0x51 private System.Single externalHorizontalInput; // 0x54 private System.Boolean hasExternalHorizontalInput; // 0x58 private Cinemachine.CinemachineFramingTransposer framingTransposer; // 0x60 private System.Single currentScreenXTarget; // 0x68 // Methods private System.Void Reset(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetPlayer(Engine.Core.RoleControl target); // 0x1e292ac public System.Void SetCameraRootController(CameraRootLockOnController controller); // 0x1e292ac public System.Void SetHorizontalInput(System.Single horizontalInput); // 0x1e25a40 public System.Void ClearExternalHorizontalInput(); // 0x1e23c98 private System.Void ResolveReferences(); // 0x1e23c98 private System.Void CacheFramingTransposer(); // 0x1e23c98 private System.Single ResolveTargetScreenX(); // 0x1e0b71c private System.Boolean IsOffsetActive(); // 0x1e12ab8 private System.Boolean ShouldDriveScreenX(); // 0x1e12ab8 private System.Single ResolveHorizontalInput(); // 0x1e0b71c private System.Void ApplyScreenXImmediately(System.Single screenX); // 0x1e25a40 private static System.Single GetInterpolationFactor(System.Single speed, System.Single deltaTime); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class DuelCameraController : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform player; // 0x20 private UnityEngine.Transform target; // 0x28 private UnityEngine.Transform pivot; // 0x30 private UnityEngine.Transform cameraRig; // 0x38 private System.Single followSmoothSpeed; // 0x40 private System.Single playerDominantDirectFollowMotionThreshold; // 0x44 private System.Boolean keepInitialHeight; // 0x48 private System.Single maxCameraDeltaTimeForSmoothing; // 0x4c private System.Single baseDistance; // 0x50 private System.Single distanceScale; // 0x54 private System.Single minDistance; // 0x58 private System.Single maxDistance; // 0x5c private System.Single distanceSmoothSpeed; // 0x60 private System.Single closeCombatMinDistance; // 0x64 private System.Single closeCombatDistanceThreshold; // 0x68 private System.Single height; // 0x6c private System.Single sideOffset; // 0x70 private System.Single playerFocusHeight; // 0x74 private System.Single yawSmoothSpeed; // 0x78 private System.Single cameraRotateSmoothSpeed; // 0x7c private System.Single targetSmoothSpeed; // 0x80 private System.Single minPlanarDirectionSqrMagnitude; // 0x84 private System.Single cameraPositionSnapThreshold; // 0x88 private System.Single cameraRotationSnapThreshold; // 0x8c private System.Single lookAtSmoothSpeed; // 0x90 private System.Single remoteTargetLookAtSmoothSpeed; // 0x94 private System.Single remoteTargetLookAtMaxStep; // 0x98 private System.Single targetOrbitYawDeadZone; // 0x9c private System.Single targetOrbitYawSoftZone; // 0xa0 private System.Single targetOrbitYawSoftFollow; // 0xa4 private System.Single targetOrbitYawSmoothTime; // 0xa8 private System.Single targetOrbitYawMaxSpeed; // 0xac private System.Single closeOrbitDistanceThreshold; // 0xb0 private System.Single closeOrbitYawDeadZoneBonus; // 0xb4 private System.Single closeOrbitYawMaxSpeed; // 0xb8 private System.Single remoteTargetOrbitYawMaxSpeed; // 0xbc private System.Single closeOrbitAimYawMaxSpeed; // 0xc0 private System.Single remoteTargetAimYawMaxSpeed; // 0xc4 private System.Single closeOrbitSideLockDistanceThreshold; // 0xc8 private System.Single closeOrbitSideSwitchReleaseAngle; // 0xcc private System.Single closeOrbitSideSwitchHoldTime; // 0xd0 private System.Single closeOrbitSideLockReleaseDistanceBuffer; // 0xd4 private System.Single closeOrbitStablePositionOrbitYawMaxSpeed; // 0xd8 private System.Single closeOrbitStablePositionSnapYawThreshold; // 0xdc private System.Single closeOrbitStableMotionThreshold; // 0xe0 private System.Single closeOrbitCatchUpMotionThreshold; // 0xe4 private System.Single remoteTargetStepSoftThreshold; // 0xe8 private System.Single remoteTargetStepHardThreshold; // 0xec private System.Single remoteTargetStepOrbitYawMaxSpeed; // 0xf0 private System.Single remoteTargetStepAimYawMaxSpeed; // 0xf4 private System.Single remoteTargetStepSmoothSpeed; // 0xf8 private System.Single remoteTargetStepReleaseSmoothSpeed; // 0xfc private System.Single remoteTargetPositionMaxSpeed; // 0x100 private System.Single remoteTargetClosePositionMaxSpeed; // 0x104 private System.Single aimYawSmoothTime; // 0x108 private System.Single aimYawMaxSpeed; // 0x10c private System.Single aimPitchSmoothTime; // 0x110 private System.Single aimPitchMaxSpeed; // 0x114 private System.Single aimPitchHoldDeadZone; // 0x118 private System.Single aimYawSnapThreshold; // 0x11c private System.Single aimPitchSnapThreshold; // 0x120 private System.Single aimPitchStableMotionThreshold; // 0x124 private System.Single settledPositionSnapThreshold; // 0x128 private System.Single settledRotationSnapThreshold; // 0x12c private System.Single settledSnapYawGapThreshold; // 0x130 private System.Boolean enableDiagnostics; // 0x134 private System.Single diagnosticInterval; // 0x138 private System.Boolean logOnlyWhenPotentialJitter; // 0x13c private System.Single positionJitterThreshold; // 0x140 private System.Single rotationJitterThreshold; // 0x144 private System.Boolean writeDiagnosticsToFile; // 0x148 private System.String diagnosticFileName; // 0x150 private System.Single initialRootHeight; // 0x158 private UnityEngine.Vector3 currentPlayerPosition; // 0x15c private UnityEngine.Vector3 currentTargetPosition; // 0x168 private UnityEngine.Vector3 playerBlendStartPosition; // 0x174 private UnityEngine.Vector3 playerBlendTargetPosition; // 0x180 private System.Single playerBlendElapsed; // 0x18c private System.Single playerBlendDuration; // 0x190 private UnityEngine.Vector3 targetBlendStartPosition; // 0x194 private UnityEngine.Vector3 targetBlendTargetPosition; // 0x1a0 private System.Single targetBlendElapsed; // 0x1ac private System.Single targetBlendDuration; // 0x1b0 private System.Boolean hasInitializedPlayerPosition; // 0x1b4 private System.Boolean hasInitializedTargetPosition; // 0x1b5 private System.Single diagnosticElapsed; // 0x1b8 private System.UInt32 lastObservedLogicFrame; // 0x1bc private System.Int32 sameLogicFrameRenderCount; // 0x1c0 private System.Boolean hasObservedLogicFrame; // 0x1c4 private System.Boolean hasDiagnosticSnapshot; // 0x1c5 private UnityEngine.Vector3 lastPlayerRenderPosition; // 0x1c8 private UnityEngine.Vector3 lastPlayerLogicPosition; // 0x1d4 private UnityEngine.Vector3 lastTargetRenderPosition; // 0x1e0 private UnityEngine.Vector3 lastTargetLogicPosition; // 0x1ec private UnityEngine.Vector3 lastCameraPosition; // 0x1f8 private System.Single lastCameraYaw; // 0x204 private System.Single lastCameraPitch; // 0x208 private System.Single lastPivotYaw; // 0x20c private System.String diagnosticFilePath; // 0x210 private System.Boolean hasPreparedDiagnosticFile; // 0x218 private System.Boolean hasReportedDiagnosticFilePath; // 0x219 private UnityEngine.Vector3 currentLookAtPosition; // 0x21c private UnityEngine.Vector3 currentLookAtOffset; // 0x228 private System.Boolean hasInitializedLookAtPosition; // 0x234 private System.Single currentDistance; // 0x238 private System.Boolean hasInitializedDistance; // 0x23c private System.Single currentPivotYawState; // 0x240 private System.Single targetOrbitYawVelocity; // 0x244 private System.Boolean hasInitializedPivotYawState; // 0x248 private System.Int32 closeOrbitYawSideSign; // 0x24c private System.Boolean hasCloseOrbitYawSideSign; // 0x250 private System.Int32 pendingCloseOrbitYawSideSign; // 0x254 private System.Single closeOrbitYawSideSwitchElapsed; // 0x258 private System.Single currentAimYawState; // 0x25c private System.Single currentAimPitchState; // 0x260 private System.Boolean isStableAimPitchHoldActive; // 0x264 private System.Single aimYawVelocity; // 0x268 private System.Single aimPitchVelocity; // 0x26c private System.Boolean hasInitializedAimState; // 0x270 private UnityEngine.Vector3 lastRuntimeTargetPosition; // 0x274 private System.Single currentRuntimeTargetStep; // 0x280 private System.Single smoothedRuntimeTargetStep; // 0x284 private System.Boolean hasRuntimeTargetMotionSnapshot; // 0x288 private System.Single currentPlayerVisualStep; // 0x28c private System.Single currentTargetVisualStep; // 0x290 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetPlayer(UnityEngine.Transform value); // 0x1e292ac public System.Void SetTarget(UnityEngine.Transform value); // 0x1e292ac public System.Void ClearTarget(); // 0x1e23c98 public System.Void SetPivot(UnityEngine.Transform value); // 0x1e292ac public System.Void SetCameraRig(UnityEngine.Transform value); // 0x1e292ac public System.Void Setup(UnityEngine.Transform playerTarget, UnityEngine.Transform lockTarget, UnityEngine.Transform rig, UnityEngine.Transform pivotTarget); // 0x1e2aea4 public System.Void SnapToCurrentState(); // 0x1e23c98 private System.Void ResolveReferences(); // 0x1e23c98 private System.Void ResetRuntimeState(); // 0x1e23c98 private System.Void UpdateTrackedPositions(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateCameraPose(System.Single deltaTime); // 0x1e25a40 private System.Void ApplyCameraPoseInstantly(); // 0x1e23c98 private UnityEngine.Vector3 ResolveDesiredRootPosition(); // 0x1e0c3f4 private UnityEngine.Vector3 ResolveRawPlayerPosition(); // 0x1e0c3f4 private UnityEngine.Vector3 ResolveRawTargetPosition(); // 0x1e0c3f4 private UnityEngine.Quaternion ResolveDesiredPivotRotation(UnityEngine.Vector3 desiredRootPosition, System.Single deltaTime); // 0x1c8fbb4 private UnityEngine.Quaternion ResolveRawPivotRotation(UnityEngine.Vector3 desiredRootPosition); // 0x1c8fbb4 private UnityEngine.Vector3 ResolveDesiredCameraPosition(UnityEngine.Vector3 desiredRootPosition, UnityEngine.Quaternion desiredPivotRotation, System.Single deltaTime); // 0x1c8fbb4 private UnityEngine.Quaternion ResolveDesiredCameraRotation(UnityEngine.Vector3 desiredCameraPosition, UnityEngine.Vector3 desiredRootPosition, System.Single deltaTime); // 0x1c8fbb4 private UnityEngine.Quaternion ResolveRawCameraRotation(UnityEngine.Vector3 desiredCameraPosition, UnityEngine.Vector3 desiredRootPosition); // 0x1c8fbb4 private System.Single ResolveTargetDistance(); // 0x1e0b71c private System.Single ResolveSmoothedDistance(System.Single deltaTime); // 0x1e0b7e4 private System.Single ResolveCloseCombatMinDistance(System.Single planarDistance); // 0x1e0b7e4 private System.Void UpdateLookAtPosition(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateRuntimeTargetMotionState(UnityEngine.Vector3 rawTargetPosition, System.Single deltaTime); // 0x1e25e18 private UnityEngine.Vector3 ResolveEffectiveLookAtPosition(); // 0x1e0c3f4 private UnityEngine.Vector3 ResolveCameraFocusPosition(UnityEngine.Vector3 desiredRootPosition); // 0x1e0c494 private System.Single UpdatePivotYawState(System.Single targetPivotYaw, System.Single deltaTime, System.Single orbitPlanarDistance, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private System.Single ResolveCloseOrbitHysteresisYaw(System.Single currentPivotYaw, System.Single targetPivotYaw, System.Single orbitPlanarDistance, System.Single deltaTime); // 0x1e0b8c4 private System.Void UpdateAimState(UnityEngine.Quaternion rawCameraRotation, System.Single deltaTime, System.Single orbitPlanarDistance, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private System.Boolean ShouldHoldStableAimPitch(System.Single orbitPlanarDistance); // 0x1e13558 private System.Single ResolveOrbitPlanarDistance(UnityEngine.Vector3 desiredRootPosition); // 0x1e0b974 private System.Single ResolveCloseOrbitFactor(System.Single orbitPlanarDistance); // 0x1e0b7e4 private System.Single ResolveRemoteTargetMotionFactor(System.Boolean isRemoteTargetInSyncFrame); // 0x1c8fbb4 private System.Single ResolveOrbitYawMaxSpeed(System.Single closeOrbitFactor, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private System.Single ResolveAimYawMaxSpeed(System.Single closeOrbitFactor, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private System.Single ResolveCameraPositionMaxSpeed(System.Single closeOrbitFactor, System.Boolean isRemoteTargetInSyncFrame); // 0x1c8fbb4 private System.Boolean ShouldUsePlayerDominantDirectFollow(System.Single orbitPlanarDistance, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private System.Boolean ShouldUseCloseOrbitStablePositionReposition(System.Single orbitPlanarDistance, System.Boolean isRemoteTargetInSyncFrame, System.Single remoteTargetMotionFactor); // 0x1c8fbb4 private UnityEngine.Vector3 ResolveStableOrbitCameraPosition(UnityEngine.Vector3 desiredRootPosition, UnityEngine.Vector3 desiredCameraPosition, System.Single deltaTime); // 0x1e0c4d0 private static System.Single LimitAngleStep(System.Single currentAngle, System.Single targetAngle, System.Single maxSpeed, System.Single deltaTime); // 0x1e0b668 private static System.Int32 ResolveSignedDirection(System.Single signedAngle, System.Int32 fallbackSign); // 0x1c8fbb4 private static System.Single ResolvePlanarStep(UnityEngine.Vector3 previousPosition, UnityEngine.Vector3 currentPosition); // 0x1c8fbb4 private static UnityEngine.Vector3 LimitVectorStep(UnityEngine.Vector3 currentPosition, UnityEngine.Vector3 targetPosition, System.Single maxSpeed, System.Single deltaTime); // 0x1c8fbb4 private System.Single ResolvePositionSnapThreshold(System.Single desiredYawGap); // 0x1e0b7e4 private System.Single ResolveRotationSnapThreshold(System.Single desiredYawGap); // 0x1e0b7e4 private static System.Single NormalizeAngle(System.Single angle); // 0x1e0b640 private System.Void UpdateTrackedPosition(UnityEngine.Vector3 rawPosition, ref UnityEngine.Vector3& currentPosition, ref System.Boolean& hasInitializedPosition, ref UnityEngine.Vector3& blendStartPosition, ref UnityEngine.Vector3& blendTargetPosition, ref System.Single& blendElapsed, ref System.Single& blendDuration, System.Single deltaTime, System.Single additionalSmoothSpeed); // 0x1c8fbb4 private System.Single ResolveTrackedBlendDuration(); // 0x1e0b71c private System.Single ResolveTargetPostInterpolationSmoothSpeed(); // 0x1e0b71c private UnityEngine.Vector3 ResolveTrackedLogicPosition(UnityEngine.Transform trackedTransform); // 0x1e0c518 private UnityEngine.Vector3 ResolveTrackedCameraPosition(UnityEngine.Transform trackedTransform); // 0x1e0c518 private static System.Single GetInterpolationFactor(System.Single speed, System.Single deltaTime); // 0x1c8fbb4 private static System.Boolean IsRemoteTargetInSyncFrame(Engine.Core.RoleControl roleControl); // 0x1e12ab8 private System.Void ResetDiagnosticsState(); // 0x1e23c98 private System.Void UpdateDiagnostics(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateLogicFrameTracking(FrameSync frameSync); // 0x1e292ac private System.String BuildDiagnosticLog(System.Single deltaTime, FrameSync frameSync, System.UInt32 localAccid, Engine.Core.RoleControl playerRole, Engine.Core.RoleControl targetRole, UnityEngine.Vector3 playerRenderPosition, UnityEngine.Vector3 playerLogicPosition, System.Single playerRenderStep, System.Single playerLogicStep, System.Single playerRenderLogicGap, UnityEngine.Vector3 targetRenderPosition, UnityEngine.Vector3 targetLogicPosition, System.Single targetRenderStep, System.Single targetLogicStep, System.Single targetRenderLogicGap, System.Single orbitPlanarDistance, System.Boolean isRemoteTargetInSyncFrame, System.Single runtimeTargetStep, System.Single smoothedTargetStep, System.Single remoteTargetMotionFactor, UnityEngine.Vector3 effectiveLookAtPosition, UnityEngine.Vector3 cameraFocusPosition, UnityEngine.Vector3 currentCameraPosition, System.Single cameraStep, System.Single currentCameraYaw, System.Single cameraYawDelta, System.Single currentCameraPitch, System.Single cameraPitchDelta, System.Single rawCameraPitch, System.Single rawCameraPitchGap, System.Boolean isPitchHoldActive, System.Single currentPivotYaw, System.Single pivotYawDelta); // 0x1c8fbb4 private System.String BuildDiagnosticHint(System.Single deltaTime, FrameSync frameSync, System.Single playerRenderStep, System.Single playerLogicStep, System.Single playerRenderLogicGap, System.Single targetRenderStep, System.Single targetLogicStep, System.Single targetRenderLogicGap, System.Single cameraStep, System.Single cameraYawDelta, System.Single cameraPitchDelta, System.Single pivotYawDelta); // 0x1c8fbb4 private static System.Void AppendHint(System.Text.StringBuilder builder, System.String hint); // 0x1e292ac private static Engine.Core.RoleControl ResolveRoleControl(UnityEngine.Transform targetTransform); // 0x1e1bcd8 private static UnityEngine.Vector3 ResolveLogicPosition(Engine.Core.RoleControl roleControl, UnityEngine.Vector3 fallbackPosition); // 0x1e0c494 private static System.String FormatVector3(UnityEngine.Vector3 value); // 0x1e1aa40 private System.Void ResetDiagnosticFileState(); // 0x1e23c98 private System.Void EnsureDiagnosticFileReady(); // 0x1e23c98 private System.String ResolveDiagnosticDirectory(); // 0x1e1bcd8 private System.String ResolveDiagnosticFileName(); // 0x1e1bcd8 private System.Void AppendDiagnosticLine(System.String line); // 0x1e292ac private System.Void AppendInitializationDiagnostic(); // 0x1e23c98 private System.Void AppendMissingReferenceDiagnostic(); // 0x1e23c98 private static System.String FormatTransformName(UnityEngine.Transform targetTransform); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CameraRootLockOnController : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform player; // 0x20 private UnityEngine.Transform playerSource; // 0x28 private UnityEngine.Transform lockTarget; // 0x30 private UnityEngine.Transform cameraPivot; // 0x38 private Cinemachine.CinemachineVirtualCamera virtualCamera; // 0x40 private System.Boolean autoBindVirtualCameraFollowToPlayer; // 0x48 private System.Boolean useManualLockOnRig; // 0x49 private System.Single centerSmoothSpeed; // 0x4c private System.Single moveSmoothSpeed; // 0x50 private System.Boolean keepInitialHeight; // 0x54 private System.Single lockOnFocusBias; // 0x58 private System.Single manualLockOnDistanceScale; // 0x5c private System.Single manualLockOnMinDistance; // 0x60 private System.Single manualLockOnMaxDistance; // 0x64 private System.Single manualLockOnDistanceSmoothSpeed; // 0x68 private System.Single closeCombatMinDistance; // 0x6c private System.Single closeCombatDistanceThreshold; // 0x70 private System.Single rotateSmoothSpeed; // 0x74 private System.Single minLookDirectionSqrMagnitude; // 0x78 private System.Single pitchSmoothSpeed; // 0x7c private System.Single pitchAngleOffset; // 0x80 private System.Single defaultPitchAngle; // 0x84 private System.Single minPitchAngle; // 0x88 private System.Single maxPitchAngle; // 0x8c private System.Single lockTargetSmoothSpeed; // 0x90 private System.Boolean enableDynamicScreenX; // 0x94 private System.Single defaultScreenX; // 0x98 private System.Single minScreenX; // 0x9c private System.Single maxScreenX; // 0xa0 private System.Single screenXOffsetScale; // 0xa4 private System.Single screenXSmoothSpeed; // 0xa8 private System.Single screenXInputDeadZone; // 0xac private System.Boolean preventScreenXShiftWhenTurningInPlace; // 0xb0 private System.Single screenXShiftMinPlanarSpeed; // 0xb4 private System.Boolean invertScreenXOffset; // 0xb8 private System.Boolean forceZeroHorizontalDeadZoneWhenUsingScreenX; // 0xb9 private System.Single maxCameraDeltaTimeForSmoothing; // 0xbc private System.Single rootHoldWhenPlayerPlanarSpeedBelow; // 0xc0 private System.Single rootHoldPlanarDistance; // 0xc4 private System.Boolean enableScreenXRuntimeLog; // 0xc8 private System.Single screenXLogInterval; // 0xcc private UnityEngine.Vector3 currentCenter; // 0xd0 private System.Single initialHeight; // 0xdc private System.Boolean hasInitializedCenter; // 0xe0 private UnityEngine.Quaternion initialPivotLocalRotation; // 0xe4 private Engine.Core.RoleControl cachedPlayerRoleControl; // 0xf8 private Cinemachine.CinemachineFramingTransposer cachedFramingTransposer; // 0x100 private System.Single cachedDeadZoneWidth; // 0x108 private System.Single cachedXDamping; // 0x10c private System.Single cachedYDamping; // 0x110 private System.Single cachedZDamping; // 0x114 private System.Single cachedLookaheadTime; // 0x118 private System.Boolean cachedTargetMovementOnly; // 0x11c private System.Single currentScreenXTarget; // 0x120 private System.Single lastResolvedHorizontalInput; // 0x124 private UnityEngine.Vector3 lastPlayerAnchorPosition; // 0x128 private System.Boolean hasInitializedPlayerAnchorPosition; // 0x134 private System.Single currentPlayerAnchorPlanarSpeed; // 0x138 private System.Single nextScreenXLogTime; // 0x13c private System.Single lastLoggedScreenXTarget; // 0x140 private System.Single lastLoggedAppliedScreenX; // 0x144 private UnityEngine.Vector3 currentLockTargetPosition; // 0x148 private System.Boolean hasInitializedLockTargetPosition; // 0x154 private UnityEngine.Vector3 lockTargetBlendStartPosition; // 0x158 private UnityEngine.Vector3 lockTargetBlendTargetPosition; // 0x164 private System.Single lockTargetBlendElapsed; // 0x170 private System.Single lockTargetBlendDuration; // 0x174 private System.Boolean isUsingManualLockOnRig; // 0x178 private UnityEngine.Vector3 defaultVirtualCameraLocalPosition; // 0x17c private UnityEngine.Quaternion defaultVirtualCameraLocalRotation; // 0x188 private System.Single currentManualCameraDistance; // 0x198 private System.Boolean hasInitializedManualCameraDistance; // 0x19c // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetPlayer(UnityEngine.Transform target, UnityEngine.Transform sourceTransform); // 0x1e2a6c4 public System.Void SetLockTarget(UnityEngine.Transform target); // 0x1e292ac public System.Void SetCameraPivot(UnityEngine.Transform pivot); // 0x1e292ac public System.Void ClearLockTarget(); // 0x1e23c98 public System.Void SnapToTargets(); // 0x1e23c98 public UnityEngine.Transform GetLockTarget(); // 0x1e1bcd8 public System.Boolean IsDynamicScreenXActive(); // 0x1e12ab8 public System.Void SetLookAtOffset(UnityEngine.Vector3 offset); // 0x1e25c68 public System.Void SetVirtualCameraLocalPose(UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localEulerAngles); // 0x1c8fbb4 private UnityEngine.Vector3 CalculateCenter(); // 0x1e0c3f4 private System.Void UpdateRootPosition(UnityEngine.Vector3 targetCenter, System.Single deltaTime); // 0x1e25e18 private System.Void UpdateRootRotation(System.Single deltaTime); // 0x1e25a40 private System.Void UpdatePivotPitch(System.Single deltaTime); // 0x1e25a40 private System.Void TryApplyRotationInstantly(); // 0x1e23c98 private System.Void ResolveCameraPivot(); // 0x1e23c98 private System.Void ResolveVirtualCamera(); // 0x1e23c98 private System.Void SyncVirtualCameraBinding(); // 0x1e23c98 private System.Void CacheInitialPivotRotation(); // 0x1e23c98 private System.Void CacheVirtualCameraLocalPose(); // 0x1e23c98 private System.Void CacheFramingTransposer(); // 0x1e23c98 private System.Single ResolveTargetPitchAngle(); // 0x1e0b71c private UnityEngine.Vector3 ResolveLookPosition(); // 0x1e0c3f4 private UnityEngine.Vector3 ResolveLookOriginPosition(); // 0x1e0c3f4 private System.Boolean ShouldUseVirtualCameraFollowAsPositionSource(); // 0x1e12ab8 private Engine.Core.RoleControl ResolvePlayerRoleControl(); // 0x1e1bcd8 private static System.Single ResolveHorizontalMoveInput(Engine.Core.RoleControl playerRoleControl); // 0x1e0b71c private UnityEngine.Vector3 ResolveEffectiveLookPosition(); // 0x1e0c3f4 private System.Void RefreshVirtualCameraRigMode(); // 0x1e23c98 private System.Void ApplyManualLockOnVirtualCameraPose(); // 0x1e23c98 private System.Single ResolveManualLockOnCameraDistance(); // 0x1e0b71c private System.Single ResolveBaseManualLockOnCameraDistance(); // 0x1e0b71c private System.Single ResolveCloseCombatMinDistance(System.Single baseDistance, System.Single separation); // 0x1e0b850 private System.Void UpdateManualLockOnVirtualCameraPose(System.Single deltaTime); // 0x1e25a40 private System.Void SnapManualLockOnCameraDistance(); // 0x1e23c98 private System.Void UpdateLockTargetPosition(System.Single deltaTime); // 0x1e25a40 private System.Void UpdateScreenX(System.Single deltaTime); // 0x1e25a40 private System.Single ResolveTargetScreenX(); // 0x1e0b71c private System.Void ApplyScreenXImmediately(System.Single targetScreenX); // 0x1e25a40 private System.Void RefreshFramingDeadZoneWidth(); // 0x1e23c98 private System.Void SnapLockTargetPosition(); // 0x1e23c98 private System.Void ResetLockTargetPositionState(); // 0x1e23c98 private System.Void UpdatePlayerAnchorMotionState(System.Single deltaTime); // 0x1e25a40 private System.Void ResetPlayerAnchorMotionState(); // 0x1e23c98 private System.Boolean HasSufficientPlanarMovementForScreenXShift(); // 0x1e12ab8 private System.Boolean ShouldForceZeroHorizontalDeadZone(); // 0x1e12ab8 private System.Void RefreshFramingFollowDamping(); // 0x1e23c98 private System.Void DebugScreenXRuntime(System.String phase, System.Single targetScreenX, System.Single appliedScreenX); // 0x1c8fbb4 private UnityEngine.Quaternion BuildPivotLocalRotation(System.Single pitchAngle); // 0x1e0e2bc private System.Void ApplyPivotPitchInstantly(); // 0x1e23c98 private static UnityEngine.Vector3 InterpolateVector(UnityEngine.Vector3 current, UnityEngine.Vector3 target, System.Single speed, System.Single deltaTime); // 0x1c8fbb4 private static System.Single GetInterpolationFactor(System.Single speed, System.Single deltaTime); // 0x1c8fbb4 private static System.Single ResolveTrackedBlendDuration(); // 0x1e0b61c private System.Single ResolveTargetPostInterpolationSmoothSpeed(); // 0x1e0b71c private static System.Single NormalizeAngle(System.Single angle); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimuBehaviour : UnityEngine.MonoBehaviour { // Fields private Engine.Core.PvpBotLevelConfig comboProfile; // 0x20 private Engine.Core.PvpSkillInfo comboObservedMove; // 0x28 private Engine.Core.PvpSkillInfo comboRequestOrigin; // 0x30 private Engine.Core.PvpSkillInfo comboPendingMove; // 0x38 private Engine.Core.PvpSkillInfo comboNextMove; // 0x40 private Engine.Core.PvpSkillInfo comboAfterGuard; // 0x48 private Engine.Core.FrameLink comboNormalLink; // 0x50 private System.Int32 comboAttackCount; // 0x58 private System.Int32 comboInputFrame; // 0x5c private System.Boolean comboPlanned; // 0x60 private System.Boolean comboNeedsGuard; // 0x61 private System.Boolean comboWaitingGuardEnd; // 0x62 private System.Int64 comboRequestDeadline; // 0x68 private System.Int64 comboPulseReleaseFrame; // 0x70 private Fight.ButtonPress comboPulseButton; // 0x78 private const System.Int32 DefenseOnlyHoldDelayFrames; // 0x0 private Engine.Core.RoleControl <Script>k__BackingField; // 0x80 private Engine.Core.RoleControl Target; // 0x88 private System.Single ConsiderTime; // 0x90 private System.Boolean WinFlag; // 0x94 private System.Boolean isPKTimeAfterHalf; // 0x95 private System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> Moves; // 0x98 private SimuBehaviour.SimuState currentState; // 0xa0 private System.Boolean isPvpBotMode; // 0xa4 private System.Boolean defenseOnlyForTesting; // 0xa5 private System.Boolean flatMoveOnlyForTesting; // 0xa6 private System.Boolean defenseButtonHeld; // 0xa7 private System.Int32 defenseRetryFrames; // 0xa8 private System.Int32 considerIntervalFrames; // 0xac private System.Int32 currentConsiderFrames; // 0xb0 private System.Int32 skillChancePercent; // 0xb4 private System.Int32 maxComboLength; // 0xb8 private System.Int32 ultimateChancePercent; // 0xbc private System.Int32 ultimateCooldownFrames; // 0xc0 private System.Int64 ultimateCooldownUntilFrame; // 0xc8 private System.Boolean isTrainingDummyAi; // 0xd0 private Engine.Core.TrainingDummyAiMode trainingDummyAiMode; // 0xd4 private Engine.Core.PvpBotLevelConfig trainingProfile; // 0xd8 private Engine.Core.PvpSkillInfo observedTargetSkill; // 0xe0 private Engine.Core.PvpSkillInfo pendingThreatSkill; // 0xe8 private SimuBehaviour.TrainingReaction pendingReaction; // 0xf0 private System.Int64 pendingReactionFrame; // 0xf8 private System.Int64 reactionCooldownUntilFrame; // 0x100 private System.Int64 defenseReleaseFrame; // 0x108 private System.Int64 dodgeReleaseFrame; // 0x110 private System.Int64 lastAiUpdateFrame; // 0x118 private System.Boolean trainingDefenseHeld; // 0x120 private System.Boolean trainingDodgePressed; // 0x121 private SimuBehaviour.TrainingReaction lastSuccessfulTrainingReaction; // 0x124 private System.String lastTrainingDecision; // 0x128 private System.Boolean runtimeAiEnabled; // 0x130 private System.Boolean perfectDodgeTestPending; // 0x131 private System.Boolean perfectDodgeTestAttackStarted; // 0x132 private System.Int64 perfectDodgeTestFireFrame; // 0x138 private System.Int64 perfectDodgeTestTimeoutFrame; // 0x140 private Engine.Core.PvpSkillInfo perfectDodgeTestMove; // 0x148 private System.Boolean clashMirrorTestEnabled; // 0x150 private Engine.Core.PvpSkillInfo clashMirrorObservedTargetSkill; // 0x158 private System.Int64 pvpDerivativeHandledFrame; // 0x160 private FPLibrary.Fix64 currentConsiderTime; // 0x168 private FPLibrary.Fix64 configuredDistTarget; // 0x170 private FPLibrary.Fix64 currentDistTarget; // 0x178 private System.Collections.Generic.List<Engine.Core.PvpSkillInfo> currentSeq; // 0x180 private System.Int32 currentSeqLength; // 0x188 private System.Int32 currentSeqIndex; // 0x18c private System.Int32 linkBeginFrame; // 0x190 private System.Single currentAnimTime; // 0x194 // Methods private System.Boolean get_UseSmartCombos(); // 0x1e12ab8 internal static System.Int32 ComboRecoveryFrame(Engine.Core.PvpSkillInfo move); // 0x1e055d0 internal static System.Int32 ComboLinkInputFrame(Engine.Core.FrameLink link, System.Int32 delay); // 0x1e0584c private static System.Boolean IsComboAttack(Engine.Core.PvpSkillInfo move); // 0x1e12ab8 private System.Void ReleaseComboPulse(System.Int64 frame); // 0x1e25890 private System.Void ResetSmartCombo(); // 0x1e23c98 private System.Boolean BeginSmartCombo(Engine.Core.PvpSkillInfo first); // 0x1e192c4 private System.Boolean RequestComboInput(Engine.Core.PvpSkillInfo move); // 0x1e192c4 private System.Boolean WithinComboReach(); // 0x1e12ab8 private System.Void UpdateSmartCombo(); // 0x1e23c98 private System.Void ObserveComboAttack(Engine.Core.PvpSkillInfo current); // 0x1e292ac private System.Void PlanComboFollowUp(Engine.Core.PvpSkillInfo current); // 0x1e292ac private Engine.Core.PvpSkillInfo ChooseComboSkill(); // 0x1e1bcd8 public Engine.Core.RoleControl get_Script(); // 0x1e1bcd8 private System.Void set_Script(Engine.Core.RoleControl value); // 0x1e292ac public Engine.Core.TrainingDummyAiMode get_TrainingAiMode(); // 0x1e055d0 public System.String get_LastTrainingDecision(); // 0x1e1bcd8 public System.Boolean get_RuntimeAiEnabled(); // 0x1e12ab8 public System.Boolean get_ClashMirrorTestEnabled(); // 0x1e12ab8 public System.Boolean TrySchedulePerfectDodgeTestAttack(Engine.Core.RoleControl target, System.Int32 delayFrames, out System.String& attackName, System.Boolean flatMoveOnly); // 0x1c8fbb4 public System.Boolean TryScheduleTrainingUltimateAttack(Engine.Core.RoleControl target, System.Int32 delayFrames, out System.String& attackName); // 0x1e19a90 private System.Boolean TryScheduleTrainingAttack(Engine.Core.RoleControl target, System.Int32 delayFrames, out System.String& attackName, Engine.Core.SkillActionType actionType); // 0x1c8fbb4 private Engine.Core.PvpSkillInfo ResolveTrainingUltimateMove(); // 0x1e1bcd8 private Engine.Core.PvpSkillInfo ResolveTrainingFlatMove(); // 0x1e1bcd8 private Engine.Core.PvpSkillInfo ResolvePerfectDodgeTestAttack(); // 0x1e1bcd8 private static System.Boolean IsValidPerfectDodgeTestAttack(Engine.Core.PvpSkillInfo move); // 0x1e12ab8 private System.Boolean UpdatePerfectDodgeTest(System.Int64 battleFrame); // 0x1e1340c private System.Void ResetPerfectDodgeTest(System.String decision); // 0x1e292ac public System.Void SetRuntimeAiEnabled(System.Boolean enabled); // 0x1e292d4 public System.Void SetClashMirrorTestEnabled(System.Boolean enabled); // 0x1e292d4 public System.Void SetTarget(Engine.Core.RoleControl target); // 0x1e292ac public System.Void ConfigureForPvpBot(Engine.Core.PvpBotLevelConfig profile, System.Boolean defenseOnly, System.Boolean flatMoveOnly); // 0x1e2a7ec public System.Void SetConsiderTime(System.Single time); // 0x1e25a40 public System.Void SetWinFlag(System.Boolean flag); // 0x1e292d4 public System.Void SetPKTimeAfterHalf(System.Boolean value); // 0x1e292d4 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void ConfigureForTrainingDummy(Engine.Core.PvpBotLevelConfig profile, Engine.Core.TrainingDummyAiMode mode); // 0x1e29968 private System.Void EnsureMovesInitialized(); // 0x1e23c98 public System.Void DOUpdate(); // 0x1e23c98 public System.Boolean TryPreparePvpDerivativeFollowUp(); // 0x1e12ab8 private System.Void checkHP(); // 0x1e23c98 private System.Void faceToTarget(); // 0x1e23c98 private System.Void do_enter_none(); // 0x1e23c98 private System.Void do_logic_defense_only(); // 0x1e23c98 public System.Boolean TryMirrorClashSkillStart(Engine.Core.RoleControl source, Engine.Core.PvpSkillInfo targetSkill); // 0x1e19cd8 private Engine.Core.PvpSkillInfo ResolveClashMirrorMove(Engine.Core.PvpSkillInfo targetSkill); // 0x1e20b20 private System.Boolean UpdateTrainingReaction(System.Int64 battleFrame); // 0x1e1340c private System.Void TryScheduleTrainingReaction(Engine.Core.PvpSkillInfo threat, System.Int64 battleFrame); // 0x1e29df0 private System.Void ExecuteTrainingReaction(System.Int64 battleFrame); // 0x1e25890 private System.Int32 ResolveDefenseChance(Engine.Core.SkillActionType actionType); // 0x1e0584c private static System.Boolean IsTrainingThreatAction(Engine.Core.SkillActionType actionType); // 0x1e11540 private static System.Boolean RollPercent(System.Int32 chance); // 0x1e11540 private System.Int32 ResolveTrainingDodgeYaw(); // 0x1e055d0 private static System.Int32 NormalizeYaw(System.Int32 yawMilliDegree); // 0x1e03fa8 private System.Void ReleaseTrainingReactionInputs(); // 0x1e23c98 private System.Void LogTrainingDecision(System.String stage, Engine.Core.PvpSkillInfo threat, Engine.Core.SkillActionType actionType, System.Int64 battleFrame); // 0x1c8fbb4 private System.Void do_logic_none(); // 0x1e23c98 private System.Void do_enter_move(); // 0x1e23c98 private System.Void do_logic_move(); // 0x1e23c98 private System.Void do_exit_move(); // 0x1e23c98 private System.Void do_enter_skill(); // 0x1e23c98 private System.Void do_logic_skill(); // 0x1e23c98 private System.Void start_cast_skill(Engine.Core.PvpSkillInfo move, Engine.Core.PvpSkillInfo nextMove); // 0x1e2a6c4 private System.Void do_exit_skill(); // 0x1e23c98 private System.Boolean do_enter_skill_attack(System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> moves); // 0x1e192c4 private System.Void SetState(SimuBehaviour.SimuState state); // 0x1e24080 private System.Boolean command_cast_skill(Engine.Core.PvpSkillInfo move); // 0x1e192c4 private System.Int32 GetTargetYawMilliDegree(); // 0x1e055d0 private System.Boolean command_move_basic(System.Boolean moving, System.Int32 yawMilliDegree); // 0x1c8fbb4 private System.Void command_all_clean(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum SimuBehaviour.SimuState : { // Fields public System.Int32 value__; // 0x10 public const SimuBehaviour.SimuState None = 0; // 0x0 public const SimuBehaviour.SimuState Move = 1; // 0x0 public const SimuBehaviour.SimuState Skill = 2; // 0x0 // Methods } // Assembly-CSharp.dll private enum SimuBehaviour.TrainingReaction : { // Fields public System.Int32 value__; // 0x10 public const SimuBehaviour.TrainingReaction None = 0; // 0x0 public const SimuBehaviour.TrainingReaction Defense = 1; // 0x0 public const SimuBehaviour.TrainingReaction Dodge = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] private sealed class SimuBehaviour.<>c : System.Object { // Fields public static readonly SimuBehaviour.<>c <>9; // 0x0 public static System.Predicate<Fight.ButtonPress> <>9__136_0; // 0x8 public static System.Predicate<Fight.ButtonPress> <>9__136_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <do_enter_skill>b__136_0(Fight.ButtonPress press); // 0x1e12c98 internal System.Boolean <do_enter_skill>b__136_1(Fight.ButtonPress press); // 0x1e12c98 } // Assembly-CSharp.dll public static class SimuUtils : System.Object { // Fields // Methods public static System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> GetInputComb(Engine.Core.RoleControl script); // 0x1e1bcd8 private static System.Void collectCombSkillInfo(System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> main, System.Collections.Generic.List<Engine.Core.PvpSkillInfo> branch, Engine.Core.PvpSkillInfo move); // 0x1e2a6c4 private static System.Void Print(System.Collections.Generic.List<Engine.Core.PvpSkillInfo> branch); // 0x1e23c98 public static System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> GetFilterMoves(System.Collections.Generic.List<System.Collections.Generic.List<Engine.Core.PvpSkillInfo>> main, System.Predicate<Fight.ButtonPress> predicate); // 0x1e20b20 public static System.Boolean CommandCastSkill(Engine.Core.RoleControl script, Engine.Core.PvpSkillInfo move); // 0x1e192c4 public static System.Boolean CommandButtonBasic(Engine.Core.RoleControl script, Fight.ButtonPress press, System.Int32 value); // 0x1e12cfc public static System.Boolean CommandButtonHoldAI(Engine.Core.RoleControl script, Fight.ButtonPress press, System.Int32 value); // 0x1e12cfc public static System.Boolean CommandDirectionalButton(Engine.Core.RoleControl script, Fight.ButtonPress press, System.Int32 value, System.Int32 yawMilliDegree); // 0x1e12d30 public static Engine.Core.PvpSkillInfo GetMoveInfoByButtonPress(Engine.Core.RoleControl script, Fight.ButtonPress buttonPress); // 0x1e1bf7c public static System.Boolean CommandHorizontalMove(Engine.Core.RoleControl script, System.Boolean moving, System.Int32 yawMilliDegree); // 0x1c8fbb4 private static System.Int32 GetRot(Engine.Core.RoleControl script); // 0x1e055d0 public static System.Void CleanAllCommand(Engine.Core.RoleControl script); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SimuUtils.<>c__DisplayClass0_0 : System.Object { // Fields public System.Collections.Generic.List<Engine.Core.PvpSkillInfo> branch; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetInputComb>b__0(System.Collections.Generic.List<Engine.Core.PvpSkillInfo> e); // 0x1e192c4 } // Assembly-CSharp.dll public enum BasicMoveReference : { // Fields public System.Int32 value__; // 0x10 public const BasicMoveReference Idle = 0; // 0x0 public const BasicMoveReference MoveForward = 1; // 0x0 public const BasicMoveReference MoveBack = 2; // 0x0 public const BasicMoveReference Crouching = 3; // 0x0 public const BasicMoveReference TakeOff = 4; // 0x0 public const BasicMoveReference JumpStraight = 5; // 0x0 public const BasicMoveReference JumpBack = 6; // 0x0 public const BasicMoveReference JumpForward = 7; // 0x0 public const BasicMoveReference FallStraight = 8; // 0x0 public const BasicMoveReference FallBack = 9; // 0x0 public const BasicMoveReference FallForward = 10; // 0x0 public const BasicMoveReference Landing = 11; // 0x0 public const BasicMoveReference 格挡姿势 = 12; // 0x0 public const BasicMoveReference 霸体 = 13; // 0x0 public const BasicMoveReference 破防 = 14; // 0x0 public const BasicMoveReference 冰冻 = 15; // 0x0 public const BasicMoveReference 石化 = 16; // 0x0 public const BasicMoveReference 束缚 = 17; // 0x0 public const BasicMoveReference 麻痹 = 18; // 0x0 public const BasicMoveReference 死亡 = 19; // 0x0 public const BasicMoveReference BlockingHighHit = 20; // 0x0 public const BasicMoveReference BlockingLowHit = 21; // 0x0 public const BasicMoveReference BlockingCrouchingPose = 22; // 0x0 public const BasicMoveReference BlockingCrouchingHit = 23; // 0x0 public const BasicMoveReference BlockingAirPose = 24; // 0x0 public const BasicMoveReference BlockingAirHit = 25; // 0x0 public const BasicMoveReference ParryHigh = 26; // 0x0 public const BasicMoveReference ParryLow = 27; // 0x0 public const BasicMoveReference ParryCrouching = 28; // 0x0 public const BasicMoveReference ParryAir = 29; // 0x0 public const BasicMoveReference 站立命中轻度 = 30; // 0x0 public const BasicMoveReference 站立命中重度 = 31; // 0x0 public const BasicMoveReference HitStandingCrouching = 32; // 0x0 public const BasicMoveReference 浮空打击命中 = 33; // 0x0 public const BasicMoveReference 击退命中 = 34; // 0x0 public const BasicMoveReference HitStandingHighKnockdown = 35; // 0x0 public const BasicMoveReference HitStandingMidKnockdown = 36; // 0x0 public const BasicMoveReference 横扫命中 = 37; // 0x0 public const BasicMoveReference 压皱命中 = 38; // 0x0 public const BasicMoveReference 地面反弹 = 39; // 0x0 public const BasicMoveReference 站立墙反弹 = 40; // 0x0 public const BasicMoveReference 站立墙反弹击退 = 41; // 0x0 public const BasicMoveReference StageAirWallBounce = 42; // 0x0 public const BasicMoveReference FallDownDefault = 43; // 0x0 public const BasicMoveReference FallDownFromAirJuggle = 44; // 0x0 public const BasicMoveReference FallDownFromGroundBounce = 45; // 0x0 public const BasicMoveReference AirRecovery = 46; // 0x0 public const BasicMoveReference StandUpDefault = 47; // 0x0 public const BasicMoveReference StandUpFromAirJuggle = 48; // 0x0 public const BasicMoveReference StandUpFromKnockBack = 49; // 0x0 public const BasicMoveReference StandUpFromStandingHighHit = 50; // 0x0 public const BasicMoveReference StandUpFromStandingMidHit = 51; // 0x0 public const BasicMoveReference StandUpFromSweep = 52; // 0x0 public const BasicMoveReference StandUpFromCrumple = 53; // 0x0 public const BasicMoveReference StandUpFromStandingWallBounce = 54; // 0x0 public const BasicMoveReference StandUpFromAirWallBounce = 55; // 0x0 public const BasicMoveReference StandUpFromGroundBounce = 56; // 0x0 public const BasicMoveReference MoveLeft = 57; // 0x0 public const BasicMoveReference None = 58; // 0x0 public const BasicMoveReference 挑起_空中 = 59; // 0x0 public const BasicMoveReference 挑起_躺地 = 60; // 0x0 public const BasicMoveReference RunForward = 61; // 0x0 public const BasicMoveReference 魅惑 = 62; // 0x0 public const BasicMoveReference MoveRight = 63; // 0x0 // Methods } // Assembly-CSharp.dll public enum BasicMoveReferenceTemp : { // Fields public System.Int32 value__; // 0x10 public const BasicMoveReferenceTemp None = 0; // 0x0 public const BasicMoveReferenceTemp 站立命中轻度 = 1; // 0x0 public const BasicMoveReferenceTemp 站立命中重度 = 2; // 0x0 public const BasicMoveReferenceTemp 横扫命中 = 3; // 0x0 public const BasicMoveReferenceTemp 压皱命中 = 4; // 0x0 public const BasicMoveReferenceTemp 击退命中 = 5; // 0x0 public const BasicMoveReferenceTemp 浮空打击命中 = 6; // 0x0 public const BasicMoveReferenceTemp 破防 = 7; // 0x0 public const BasicMoveReferenceTemp 冰冻 = 8; // 0x0 public const BasicMoveReferenceTemp 石化 = 9; // 0x0 public const BasicMoveReferenceTemp 束缚 = 10; // 0x0 public const BasicMoveReferenceTemp 麻痹 = 11; // 0x0 public const BasicMoveReferenceTemp 站立墙反弹 = 12; // 0x0 public const BasicMoveReferenceTemp 站立墙反弹击退 = 13; // 0x0 public const BasicMoveReferenceTemp 地面反弹 = 14; // 0x0 public const BasicMoveReferenceTemp 挑起_空中 = 15; // 0x0 public const BasicMoveReferenceTemp 挑起_躺地 = 16; // 0x0 public const BasicMoveReferenceTemp 魅惑 = 17; // 0x0 public const BasicMoveReferenceTemp BlockingHighHit = 18; // 0x0 public const BasicMoveReferenceTemp 死亡 = 19; // 0x0 // Methods } // Assembly-CSharp.dll public abstract class AbstractInputController : UnityEngine.MonoBehaviour { // Fields private Engine.Core.RoleControl control; // 0x20 private System.Collections.ObjectModel.ReadOnlyCollection<Fight.InputReferences> <inputReferences>k__BackingField; // 0x28 private InputEvent <input>k__BackingField; // 0x30 private InputEvent frameSyncinputs; // 0x38 private System.UInt32 lastInputSync; // 0x40 protected System.Func<System.String,System.Single> getAxis; // 0x48 protected System.Func<System.String,System.Single> getAxisRaw; // 0x50 // Methods public Engine.Core.RoleControl get_Control(); // 0x1e1bcd8 public System.Collections.ObjectModel.ReadOnlyCollection<Fight.InputReferences> get_inputReferences(); // 0x1e1bcd8 protected System.Void set_inputReferences(System.Collections.ObjectModel.ReadOnlyCollection<Fight.InputReferences> value); // 0x1e292ac public InputEvent get_input(); // 0x1e1bcd8 protected System.Void set_input(InputEvent value); // 0x1e292ac public virtual System.Void Initialize(Fight.InputReferences[] inputReferences); // 0x1e292ac public abstract System.Int32 ReadInput(Fight.InputReferences inputReference); // 0x1e08f3c public virtual System.Void DoUpdate(); // 0x1e23c98 protected virtual System.Void SelectInputType(); // 0x1e23c98 protected virtual System.Void InitializeInput(); // 0x1e23c98 public abstract System.Void AddSkillButton(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 private System.Void <DoUpdate>g__SyncCommand|15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class InputEvent : System.Object { // Fields private Fight.InputEvents[] <inputs>k__BackingField; // 0x10 private System.Int32 <axisRot>k__BackingField; // 0x18 private System.Single predictionRot; // 0x1c // Methods public Fight.InputEvents[] get_inputs(); // 0x1e1bcd8 protected System.Void set_inputs(Fight.InputEvents[] value); // 0x1e292ac public System.Int32 get_axisRot(); // 0x1e055d0 public System.Void set_axisRot(System.Int32 value); // 0x1e24080 public System.Void .ctor(Fight.InputReferences[] inputReferences, System.Collections.Generic.List<Fight.InputReferences> inputReferenceList); // 0x1e2a6c4 public System.Void UpdateAxisRaw(Fight.InputId inputId, System.Int32 value); // 0x1e24138 public System.Void UpdateAxisRawAI(Fight.InputId inputId, System.Int32 value); // 0x1e24138 public System.Int32 GetPredictionRot(Engine.Core.RoleControl roleControl); // 0x1e08f3c private System.Boolean TryResolveTargetRelativePredictionRot(Engine.Core.RoleControl roleControl, UnityEngine.Vector2 touchValue, out System.Single& rotationY); // 0x1c8fbb4 private static System.Boolean ShouldFlipPvpOrbitStrafeForCameraHorizontal(Engine.Core.RoleControl roleControl, UnityEngine.Vector2 touchValue); // 0x1e15f04 private UnityEngine.Vector3 ResolveBattleCameraRight(Engine.Core.RoleControl roleControl); // 0x1e0c518 } // Assembly-CSharp.dll public enum CombatStances : { // Fields public System.Int32 value__; // 0x10 public const CombatStances PVE = 0; // 0x0 public const CombatStances PVP = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public enum TargetMoveMode : { // Fields public System.Int32 value__; // 0x10 public const TargetMoveMode UseLegacyFlag = 0; // 0x0 public const TargetMoveMode AroundTarget = 1; // 0x0 public const TargetMoveMode StandardDirection = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum TargetFacingMode : { // Fields public System.Int32 value__; // 0x10 public const TargetFacingMode LockTarget = 0; // 0x0 public const TargetFacingMode MoveDirection = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class PhysicsData : System.Object { // Fields public FPLibrary.Fix64 _moveForwardSpeed; // 0x10 public FPLibrary.Fix64 _runSpeed; // 0x18 public System.Boolean highMovingFriction; // 0x20 public FPLibrary.Fix64 _friction; // 0x28 public System.Boolean canCrouch; // 0x30 public System.Int32 crouchDelay; // 0x34 public System.Int32 standingDelay; // 0x38 public System.Boolean canJump; // 0x3c public System.Boolean pressureSensitiveJump; // 0x3d public FPLibrary.Fix64 _jumpForce; // 0x40 public FPLibrary.Fix64 _minJumpForce; // 0x48 public System.Int32 minJumpDelay; // 0x50 public FPLibrary.Fix64 _jumpDistance; // 0x58 public FPLibrary.Fix64 _jumpBackDistance; // 0x60 public System.Boolean cumulativeForce; // 0x68 public System.Int32 multiJumps; // 0x6c public FPLibrary.Fix64 _weight; // 0x70 public System.Int32 jumpDelay; // 0x78 public System.Int32 landingDelay; // 0x7c public FPLibrary.Fix64 _groundCollisionMass; // 0x80 public TargetMoveMode targetMoveMode; // 0x88 public TargetFacingMode targetFacingMode; // 0x8c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnimatorDeltaPositionLogger : UnityEngine.MonoBehaviour { // Fields public System.Boolean autoStart; // 0x20 public System.Boolean logZeroDelta; // 0x21 public System.String sessionName; // 0x28 public System.Boolean useFrameSyncFps; // 0x30 public System.Int32 fallbackSampleFps; // 0x34 private UnityEngine.Animator animator; // 0x38 private System.IO.StreamWriter writer; // 0x40 private UnityEngine.Vector3 cumulative; // 0x48 private System.Int32 sampleIndex; // 0x54 private UnityEngine.Vector3 pendingDelta; // 0x58 private System.Single pendingTime; // 0x64 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 public System.Void StartLogging(); // 0x1e23c98 public System.Void StopLogging(); // 0x1e23c98 private System.Void CaptureRuntimeStep(System.Single deltaTime, System.String source); // 0x1e25bac private System.Single GetSampleInterval(); // 0x1e0b71c private System.Void WriteSample(UnityEngine.Vector3 delta, System.String source); // 0x1e25f64 private static System.String SanitizeFileName(System.String value); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BasicAnimationData : System.Object, System.ICloneable { // Fields public SerializedAnimationMap[] animMap; // 0x10 public Engine.Core.SkillRootMotionData rootMotionData; // 0x18 public FPLibrary.Fix64 _animationSpeed; // 0x20 public UnityEngine.WrapMode wrapMode; // 0x28 public Engine.Core.PvpSkillInfo moveInfo; // 0x30 public System.Boolean useMoveFile; // 0x38 public FPLibrary.Fix64 _restingClipInterval; // 0x40 public System.Boolean overrideBlendingIn; // 0x48 public System.Boolean overrideBlendingOut; // 0x49 public FPLibrary.Fix64 _blendingIn; // 0x50 public FPLibrary.Fix64 _blendingOut; // 0x58 public System.Boolean invincible; // 0x60 public System.Boolean invincible_PVE; // 0x61 public System.Boolean ignorePush_PVP; // 0x62 public System.Boolean ignorePush_PVE; // 0x63 public System.Boolean disableHeadLook; // 0x64 public System.Boolean applyRootMotion; // 0x65 public System.Boolean applyRootMotionEuler; // 0x66 public FPLibrary.Fix64 rootMotionMaxRota; // 0x68 public System.Boolean lockXMotion; // 0x70 public System.Boolean lockYMotion; // 0x71 public System.Boolean lockZMotion; // 0x72 public System.Boolean loopDownClip; // 0x73 public BasicMoveReference reference; // 0x74 public System.String name; // 0x78 public System.Boolean editorToggle; // 0x80 private System.Int32 <index>k__BackingField; // 0x84 public System.Collections.Generic.List<System.UInt32> desOnHitSounds; // 0x88 // Methods public System.Object Clone(); // 0x1e1bcd8 public FPLibrary.Fix64 GetAnimTime(System.Int32 index); // 0x1c8fbb4 public System.Int32 get_index(); // 0x1e055d0 public System.Void set_index(System.Int32 value); // 0x1e24080 public System.Void SetBasicIndex(System.Int32 index); // 0x1e24080 public System.Void KillMoveEffect(); // 0x1e23c98 public System.Boolean get_IsNoBlendBasicMove(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BasicAnimations : System.Object, System.ICloneable { // Fields public BasicAnimationData idle; // 0x10 public BasicAnimationData moveForward; // 0x18 public BasicAnimationData runForward; // 0x20 public BasicAnimationData takeOff; // 0x28 public BasicAnimationData jumpStraight; // 0x30 public BasicAnimationData jumpBack; // 0x38 public BasicAnimationData jumpForward; // 0x40 public BasicAnimationData fallBack; // 0x48 public BasicAnimationData fallForward; // 0x50 public BasicAnimationData landing; // 0x58 public BasicAnimationData blockingHighPose; // 0x60 public BasicAnimationData blockingHighHit; // 0x68 public BasicAnimationData blockingLowHit; // 0x70 public BasicAnimationData getHitLight; // 0x78 public BasicAnimationData getHitHeavy; // 0x80 public BasicAnimationData getHitAir; // 0x88 public BasicAnimationData launchInAir; // 0x90 public BasicAnimationData launchInDown; // 0x98 public BasicAnimationData getHitCrumple; // 0xa0 public BasicAnimationData getHitKnockBack; // 0xa8 public BasicAnimationData getHitSweep; // 0xb0 public BasicAnimationData breakBlockHit; // 0xb8 public BasicAnimationData groundBounce; // 0xc0 public BasicAnimationData standingWallBounce; // 0xc8 public BasicAnimationData standingWallBounceKnockdown; // 0xd0 public BasicAnimationData fallDown; // 0xd8 public BasicAnimationData fallingFromGroundBounce; // 0xe0 public BasicAnimationData fallStraight; // 0xe8 public BasicAnimationData standUp; // 0xf0 public BasicAnimationData standUpFromSweep; // 0xf8 public BasicAnimationData standUpFromCrumple; // 0x100 public BasicAnimationData unControllable; // 0x108 public BasicAnimationData dead; // 0x110 public System.Boolean moveEnabled; // 0x118 public System.Boolean jumpEnabled; // 0x119 public System.Boolean crouchEnabled; // 0x11a // Methods public System.Object Clone(); // 0x1e1bcd8 public BasicAnimationData[] get_GetBasicMoves(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SerializedAnimationMap : System.Object { // Fields public UnityEngine.AnimationClip clip; // 0x10 public FPLibrary.Fix64 length; // 0x18 public System.Boolean bakeSpeed; // 0x20 public System.Boolean noClip; // 0x21 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AttackRangeType : { // Fields public System.Int32 value__; // 0x10 public const AttackRangeType 地表预警 = 0; // 0x0 public const AttackRangeType 准星预警 = 1; // 0x0 public const AttackRangeType 抛物线预警 = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class AttackRangeOptions : System.Object, System.ICloneable { // Fields public Engine.Core.RoleControl owner; // 0x10 public System.Boolean stick; // 0x18 public FPLibrary.Fix64 lineArcDelay; // 0x20 public FPLibrary.Fix64 lineTargetDelay; // 0x28 public FPLibrary.Fix64 lineDistance; // 0x30 public FPLibrary.Fix64 lineDecalOffset; // 0x38 public UnityEngine.GameObject lineDecalPrefab; // 0x40 public FPLibrary.Fix64 lineStartSize; // 0x48 public FPLibrary.Fix64 lineEndSize; // 0x50 public FPLibrary.Fix64 lineArcHeight; // 0x58 public System.Int32 lineSize; // 0x60 public UnityEngine.Color lineColorStart; // 0x64 public UnityEngine.Color lineColorEnd; // 0x74 public UnityEngine.Material lineMat; // 0x88 public AttackRangeType type; // 0x90 public System.Boolean foldout; // 0x94 public System.String name; // 0x98 public System.Int32 index; // 0xa0 public System.Int32 crossIndex; // 0xa4 public System.Int32 castingFrame; // 0xa8 public Engine.Core.GenerateObjectSource target; // 0xac public Engine.Core.BodyPart bodypart; // 0xb0 public UnityEngine.Vector3 offset; // 0xb4 public UnityEngine.Vector3 euler; // 0xc0 public System.Single eulerOffset; // 0xcc public System.Boolean casted; // 0xd0 public System.Single nearCP; // 0xd4 public System.Single farCP; // 0xd8 public System.Single fov; // 0xdc public System.Boolean orthographic; // 0xe0 public UnityEngine.LayerMask ignorLayers; // 0xe4 public System.Single aspectRatio; // 0xe8 public System.Single orthographicSize; // 0xec public UnityEngine.Material mat; // 0xf0 public System.Boolean destroyOnHit; // 0xf8 public UnityEngine.Vector3 position; // 0xfc public System.Single duration; // 0x108 private UnityEngine.Material matInstance; // 0x110 public UnityEngine.GameObject objInstance; // 0x118 public System.Single progress; // 0x120 private System.Single pclock; // 0x124 private System.Single ptime; // 0x128 public System.Boolean destoryMe; // 0x12c public Engine.Core.PvpSkillInfo move; // 0x130 public UnityEngine.Transform trans; // 0x138 public UnityEngine.Transform rootTrans; // 0x140 public UnityEngine.LineRenderer lineInstance; // 0x148 public UnityEngine.Vector3 lineLauchPoint; // 0x150 public UnityEngine.Vector3 lineTargetPoint; // 0x15c private UnityEngine.Vector3 lineMiddlePoint; // 0x168 private UnityEngine.Vector3 lineEndPoint; // 0x174 private System.Single lineG; // 0x180 private System.Single lineDist; // 0x184 private System.Int32 lineIndex; // 0x188 public UnityEngine.GameObject lineDecalInstance; // 0x190 // Methods public System.Void Init(); // 0x1e23c98 public System.Void UpdateProgress(); // 0x1e23c98 protected System.Void UpdateProjector(); // 0x1e23c98 protected System.Void UpdateLineRender(); // 0x1e23c98 public System.Void Destroy(); // 0x1e23c98 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum CinematicType : { // Fields public System.Int32 value__; // 0x10 public const CinematicType 自定义编辑 = 0; // 0x0 public const CinematicType 动画文件 = 1; // 0x0 public const CinematicType 预制体 = 2; // 0x0 public const CinematicType 视频 = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class CameraMovement : System.Object, System.ICloneable { // Fields public CinematicType cinematicType; // 0x10 public UnityEngine.GameObject prefab; // 0x18 public System.Single camAnimationSpeed; // 0x20 public System.Single blendSpeed; // 0x24 public UnityEngine.Vector3 gameObjectPosition; // 0x28 public System.Int32 castingFrame; // 0x34 public System.Int32 durationFrames; // 0x38 public System.Int32 runtimeEndHoldFrames; // 0x3c public System.Boolean hideDefenderDuringCinematic; // 0x40 public System.Boolean useMoveInfoDuration; // 0x41 public FPLibrary.Fix64 _duration; // 0x48 public UnityEngine.Vector3 cinematicCamPosOffset; // 0x50 public UnityEngine.Vector3 cinematicCamEulerOffset; // 0x5c public System.Boolean editorToggle; // 0x68 public System.Boolean useFOV; // 0x69 public System.Boolean useDHRO; // 0x6a public System.Single fovSpeed; // 0x6c public System.Single fieldOfView; // 0x70 public System.Single distance3d; // 0x74 public System.Single height3d; // 0x78 public System.Single dollyAngle; // 0x7c public UnityEngine.Vector3 rotationOffSet; // 0x80 public VideoiCloneable videoOnHit; // 0x90 public QTEiCloneable QTEoption; // 0x98 public System.Boolean isRight; // 0xa0 public SkillCameraMask cameraMask; // 0xa8 public FPLibrary.Fix64 angle; // 0xb0 public FPLibrary.Fix64 tiltSpeed; // 0xb8 public FPLibrary.Fix64 yAngle; // 0xc0 public FPLibrary.Fix64 yTiltSpeed; // 0xc8 public FPLibrary.Fix64 tiltBackSpeed; // 0xd0 public FPLibrary.Fix64 yTiltBackSpeed; // 0xd8 public System.Boolean useCutShut; // 0xe0 public CutShutOptions cut; // 0xe8 public System.Boolean useLetterBox; // 0xf0 public LetterBoxOptions letterbox; // 0xf8 private System.Boolean <casted>k__BackingField; // 0x100 private System.Boolean <over>k__BackingField; // 0x101 private SkillCameraTrack <runtimeActorTrack>k__BackingField; // 0x108 private SkillCameraTrack <runtimeSceneTrack>k__BackingField; // 0x110 public System.Boolean noCinemaConflict; // 0x118 public System.Boolean noCinemaSplit; // 0x119 public System.Boolean noCineSet; // 0x11a public System.Boolean overrideDefaultSet; // 0x11b public FPLibrary.Fix64 maxDistanceOffset; // 0x120 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Boolean get_over(); // 0x1e12ab8 public System.Void set_over(System.Boolean value); // 0x1e292d4 public SkillCameraTrack get_runtimeActorTrack(); // 0x1e1bcd8 public System.Void set_runtimeActorTrack(SkillCameraTrack value); // 0x1e292ac public SkillCameraTrack get_runtimeSceneTrack(); // 0x1e1bcd8 public System.Void set_runtimeSceneTrack(SkillCameraTrack value); // 0x1e292ac public System.String get_UID(); // 0x1e1bcd8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CutShutOptions : System.Object, System.ICloneable { // Fields public FPLibrary.Fix64 targetFOV; // 0x10 public FPLibrary.Fix64 timeScale; // 0x18 public FPLibrary.Fix64 timeScaleTime; // 0x20 public FPLibrary.FPVector posOffset; // 0x28 public Engine.Core.BodyPart lookatPart; // 0x40 public System.Boolean enable; // 0x44 public System.Boolean foldout; // 0x45 public System.Int32 castingFrame; // 0x48 public System.Boolean casted; // 0x4c // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LetterBoxOptions : System.Object, System.ICloneable { // Fields public System.String prefabPath; // 0x10 public FPLibrary.Fix64 duration; // 0x18 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum QTEexcutionType : { // Fields public System.Int32 value__; // 0x10 public const QTEexcutionType 视频 = 0; // 0x0 public const QTEexcutionType 技能 = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class QTEiCloneable : System.Object, System.ICloneable { // Fields public System.Boolean useQTE; // 0x10 public Fight.ButtonPress QTEbutton; // 0x14 public System.Int32 QTEcount; // 0x18 public FPLibrary.Fix64 QTEcheckTime; // 0x20 public QTEexcutionType QTEetype; // 0x28 public Engine.Core.PvpSkillInfo MoveinfoSuccess; // 0x30 public Engine.Core.PvpSkillInfo MoveinfoFail; // 0x38 public VideoiCloneable videoSuccess; // 0x40 public VideoiCloneable videoFail; // 0x48 private FPLibrary.Fix64 <time>k__BackingField; // 0x50 private System.Boolean <casted>k__BackingField; // 0x58 // Methods public FPLibrary.Fix64 get_time(); // 0x1c8fbb4 public System.Void set_time(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillCameraMask : System.Object, System.ICloneable { // Fields public System.Boolean editorToggle; // 0x10 public System.Int32 castingFrame; // 0x14 public System.Boolean useMask; // 0x18 public UnityEngine.LayerMask customCullingMask; // 0x1c public System.Boolean overridePrefab; // 0x20 public System.String maskPrefabPath; // 0x28 public FPLibrary.FPVector posOffset; // 0x30 public FPLibrary.FPVector eulerOffset; // 0x48 public FPLibrary.FPVector scale; // 0x60 public UnityEngine.Color maskColor1; // 0x78 public System.Boolean overrideDuration; // 0x88 public FPLibrary.Fix64 duration; // 0x90 public System.Boolean enableActorTop; // 0x98 private System.Boolean <casted>k__BackingField; // 0x99 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.String get_UID(); // 0x1e1bcd8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SkillCameraTrack : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject animationRoot; // 0x20 private UnityEngine.AnimationClip cameraClip; // 0x28 private UnityEngine.Camera trackCamera; // 0x30 private System.Int32 cameraClipStartFrame; // 0x38 private System.Boolean disableAnimatorsWhileDriven; // 0x3c private System.Boolean animatorsPrepared; // 0x3d // Methods public UnityEngine.GameObject get_AnimationRoot(); // 0x1e1bcd8 public UnityEngine.AnimationClip get_CameraClip(); // 0x1e1bcd8 public UnityEngine.Camera get_TrackCamera(); // 0x1e1bcd8 public System.Int32 get_CameraClipStartFrame(); // 0x1e055d0 public System.Boolean get_IsConfigured(); // 0x1e12ab8 public System.Boolean SampleSkillFrame(System.Int32 skillFrame, System.Int32 skillTotalFrames, System.Int32 castingFrame, System.Int32 configuredDurationFrames); // 0x1e12d68 public System.Void SetTrackCameraEnabled(System.Boolean enabled); // 0x1e292d4 private System.Void PrepareAnimatorsForSampling(); // 0x1e23c98 private System.Void Reset(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class VideoiCloneable : System.Object, System.ICloneable { // Fields public System.String videoURL; // 0x10 public FPLibrary.Fix64 playbackSpeed; // 0x18 public FPLibrary.Fix64 targetCameraAlpha; // 0x20 public UnityEngine.Video.VideoAudioOutputMode audioOutputMode; // 0x28 public FPLibrary.Fix64 _duration; // 0x30 public FPLibrary.Fix64 _myAnimationSpeed; // 0x38 public FPLibrary.Fix64 _opAnimationSpeed; // 0x40 // Methods public System.String get_UID(); // 0x1e1bcd8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MaskParticle : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 public System.Boolean destoryOnHit; // 0x14 public System.String prefabpath; // 0x18 public FPLibrary.Fix64 duration; // 0x20 public System.String[] dataParent; // 0x28 public System.String[] dataSelf; // 0x30 public FPLibrary.FPVector[] localPos; // 0x38 public FPLibrary.FPVector[] localEuler; // 0x40 public FPLibrary.FPVector[] localScale; // 0x48 public AvatarMaskNode m_Root; // 0x50 public System.Collections.Generic.List<AvatarMaskNode> TreeNodes; // 0x58 public UnityEngine.Vector2 TreeNodesscrollPos; // 0x60 public UnityEngine.Vector2 datascrollPos; // 0x68 public System.Boolean toggleAll; // 0x70 public UnityEngine.AvatarMask mask; // 0x78 public System.Collections.Generic.List<UnityEngine.GameObject> TreePrefabs; // 0x80 private System.Boolean <casted>k__BackingField; // 0x88 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AvatarMaskNode : System.Object { // Fields public System.String messege; // 0x10 public UnityEngine.Color color; // 0x18 public System.Boolean isopen; // 0x28 public AvatarMaskNode parent; // 0x30 public System.Collections.Generic.List<AvatarMaskNode> children; // 0x38 public System.Boolean ischoose; // 0x40 public FPLibrary.FPVector localPos; // 0x48 public FPLibrary.FPVector localEuler; // 0x60 public FPLibrary.FPVector localScale; // 0x78 // Methods public System.Void .ctor(System.String message); // 0x1e292ac public System.Void AddChild(AvatarMaskNode node); // 0x1e292ac public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RandomMoveCoordinates : { // Fields public System.Int32 value__; // 0x10 public const RandomMoveCoordinates None = 0; // 0x0 public const RandomMoveCoordinates XY = 1; // 0x0 public const RandomMoveCoordinates XZ = 2; // 0x0 public const RandomMoveCoordinates YZ = 3; // 0x0 public const RandomMoveCoordinates XYZ = 4; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class RandomCurveMove : System.Object, System.ICloneable { // Fields public System.Int32 RandomMoveRadius; // 0x10 public System.Int32 RandomMoveSpeed; // 0x14 public System.Int32 RandomRange; // 0x18 public FPLibrary.Fix64 ReduceDistance; // 0x20 public RandomMoveCoordinates RandomMoveCoordinates; // 0x28 public FPLibrary.Fix64 MoveSpeed; // 0x30 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RandomCurveSkillScript : UnityEngine.MonoBehaviour { // Fields private RandomCurveMove randomCM; // 0x20 private UnityEngine.Transform tTarget; // 0x28 private FPLibrary.FPVector targetPos; // 0x30 public Engine.Core.RoleControl target; // 0x48 private FPLibrary.FPVector smootRandomPos; // 0x50 private FPLibrary.FPVector oldSmootRandomPos; // 0x68 private FPLibrary.Fix64 deltaSpeed; // 0x80 private FPLibrary.Fix64 randomSpeed; // 0x88 private FPLibrary.Fix64 randomRadiusX; // 0x90 private FPLibrary.Fix64 randomRadiusY; // 0x98 private System.Int32 randomDirection1; // 0xa0 private System.Int32 randomDirection2; // 0xa4 private System.Int32 randomDirection3; // 0xa8 public FPLibrary.Fix64 localTimeScale; // 0xb0 private FPLibrary.Fix64 startFrame; // 0xb8 public System.Boolean hasTarget; // 0xc0 // Methods public System.Boolean GetActive(); // 0x1e12ab8 public System.Void Init(RandomCurveMove _randomCM, UnityEngine.Transform _tTarget, Engine.Core.RoleControl cs, System.Boolean hasTarget); // 0x1c8fbb4 private System.Void InitRandomVariables(); // 0x1e23c98 private FPLibrary.FPVector GetTarPos(); // 0x1c8fbb4 public System.Void DoFixedUpdate(FPLibrary.FPTransform fpTransform); // 0x1e292ac private System.Void UpdateSmootRandomhPos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillDirectionFlag : UnityEngine.MonoBehaviour { // Fields private FPLibrary.FPVector _direction; // 0x20 // Methods public FPLibrary.FPVector get_direction(); // 0x1c8fbb4 private System.Void OnEnable(); // 0x1e23c98 public System.Void SetRot(UnityEngine.Vector2 value); // 0x1e27e84 private UnityEngine.Vector3 ResolveBattleCameraRight(Engine.Core.RoleControl roleControl); // 0x1e0c518 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FPPhysicsFactory : System.Object { // Fields // Methods public static BlueNoah.PhysicsEngine.FPCollider CreateFPCollider(Engine.Core.IAttackable cs, Engine.Core.HitBox hitBox, System.Boolean initEnable, System.Boolean isStatic); // 0x1e21f88 public static BlueNoah.PhysicsEngine.FPCollider CreateFPCollider(Engine.Core.IAttackable cs, Engine.Core.HurtBox hurtBox, System.Boolean initEnable, System.Boolean isStatic); // 0x1e21f88 public static BlueNoah.PhysicsEngine.FPCollider CreateFPCollider(Engine.Core.IAttackable cs, Engine.Core.BlockArea hurtBox, System.Boolean initEnable, System.Boolean isStatic); // 0x1e21f88 public static BlueNoah.PhysicsEngine.FPCollider CreateFPCollider(UnityEngine.Transform root, Engine.Core.ColliderBox colliderBox, System.Boolean initEnable, System.Boolean isStatic); // 0x1e21f88 public static System.Void UpdateColliderSize(Engine.Core.ColliderBox colliderBox); // 0x1e23c98 } // Assembly-CSharp.dll internal class FPPhysicsPresenter : UnityEngine.MonoBehaviour { // Fields private static FPPhysicsPresenter _instance; // 0x0 private StageOptions cachedStage; // 0x20 private System.Int32 lastMissingOctreeLogFrame; // 0x28 private BlueNoah.PhysicsEngine.FPOctree <fpOctree>k__BackingField; // 0x30 public System.Boolean drawGizmos; // 0x38 // Methods public static FPPhysicsPresenter get_Instance(); // 0x1e11470 internal BlueNoah.PhysicsEngine.FPOctree get_fpOctree(); // 0x1e1bcd8 private System.Void set_fpOctree(BlueNoah.PhysicsEngine.FPOctree value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void InitOctree(StageOptions stageInfo); // 0x1e292ac public System.Void OnUpdate(); // 0x1e23c98 public System.Boolean CheckCollision(BlueNoah.PhysicsEngine.FPCollider colliderA, BlueNoah.PhysicsEngine.FPCollider colliderB); // 0x1e19cd8 public System.Void RemoveColliderByExtra(System.Object extra); // 0x1e292ac private static System.Int32 GetFixedPointSize(System.Single value); // 0x1e040f8 private System.Boolean EnsureOctreeInitialized(System.String caller); // 0x1e192c4 private System.Void LogMissingOctree(System.String caller, StageOptions stage); // 0x1e2a6c4 private System.Void OnDrawGizmos(); // 0x1e23c98 private System.Void DrawNode(BlueNoah.PhysicsEngine.FPOctreeNode node); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BaseDLL : System.Object { // Fields // Methods public static System.Int32 encode_int8(System.Byte[] buf, ref System.Int32& pos, System.Byte val); // 0x1c8fbb4 public static System.Int32 decode_int8(System.Byte[] buf, ref System.Int32& pos, ref System.Byte& val); // 0x1e0ae8c public static System.Int32 encode_uint16(System.Byte[] buf, ref System.Int32& pos, System.UInt16 val); // 0x1c8fbb4 public static System.Int32 decode_uint16(System.Byte[] buf, ref System.Int32& pos, ref System.UInt16& val); // 0x1e0ae8c public static System.Int32 encode_int16(System.Byte[] buf, ref System.Int32& pos, System.Int16 val); // 0x1c8fbb4 public static System.Int32 decode_int16(System.Byte[] buf, ref System.Int32& pos, ref System.Int16& val); // 0x1e0ae8c public static System.Int32 encode_uint32(System.Byte[] buf, ref System.Int32& pos, System.UInt32 val); // 0x1c8fbb4 public static System.Int32 decode_uint32(System.Byte[] buf, ref System.Int32& pos, ref System.UInt32& val); // 0x1e0ae8c public static System.Int32 encode_int32(System.Byte[] buf, ref System.Int32& pos, System.Int32 val); // 0x1e091a0 public static System.Int32 decode_int32(System.Byte[] buf, ref System.Int32& pos, ref System.Int32& val); // 0x1e0ae8c public static System.Int32 encode_uint64(System.Byte[] buf, ref System.Int32& pos, System.UInt64 val); // 0x1c8fbb4 public static System.Int32 decode_uint64(System.Byte[] buf, ref System.Int32& pos, ref System.UInt64& val); // 0x1e0ae8c public static System.Int32 encode_int64(System.Byte[] buf, ref System.Int32& pos, System.Int64 val); // 0x1c8fbb4 public static System.Int32 decode_int64(System.Byte[] buf, ref System.Int32& pos, ref System.Int64& val); // 0x1e0ae8c public static System.Int32 encode_bytes(System.Byte[] buf, ref System.Int32& pos, System.Byte[] val); // 0x1e0ae8c public static System.Int32 decode_bytes(System.Byte[] buf, ref System.Int32& pos, ref System.Byte[]& val); // 0x1e0ae8c public static System.Int32 encode_string(System.Byte[] buf, ref System.Int32& pos, System.Byte[] str, System.UInt16 max_length); // 0x1c8fbb4 public static System.Int32 encode_string(System.Byte[] buf, ref System.Int32& pos, System.String str); // 0x1e0ae8c public static System.String decode_string(System.Byte[] buf, ref System.Int32& pos); // 0x1e20b20 public static System.String decode_utf8_string_int32(System.Byte[] buf, ref System.Int32& pos); // 0x1e20b20 public static System.Void encode_vector3int32(System.Byte[] buf, ref System.Int32& pos, UnityEngine.Vector3Int val); // 0x1c8fbb4 public static System.Void decode_vector3int32(System.Byte[] buf, ref System.Int32& pos, ref UnityEngine.Vector3Int& val); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class BaseFrameCommand : System.Object { // Fields public Protocol.FrameCommandID CommandID; // 0x10 public System.UInt32 frame; // 0x14 public System.Byte seat; // 0x18 public System.UInt32 sendTime; // 0x1c public BaseBattle battle; // 0x20 // Methods public System.Void .ctor(Protocol.FrameCommandID id); // 0x1e24080 public Protocol.FrameCommandID GetID(); // 0x1e055d0 public System.UInt32 GetFrame(); // 0x1e1a284 public System.Byte GetSeat(); // 0x1e12ab8 public System.UInt32 GetSendTime(); // 0x1e1a284 public abstract System.Void ExecCommand(); // 0x1e23c98 protected virtual System.Int32 GetLen(); // 0x1e055d0 protected virtual System.Void encode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 protected virtual System.Void decode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 public System.Byte[] GetEncodedBytes(); // 0x1e1bcd8 public System.Void DeserializeFromBytes(System.UInt32 frame, System.Byte seat, System.UInt32 sendTime, System.Byte[] data); // 0x1c8fbb4 public Protocol._inputData GetInputData(); // 0x1e1bcd8 public System.Void SetValue(System.UInt32 frame, System.Byte seat, Protocol._inputData data); // 0x1c8fbb4 public virtual System.String GetString(); // 0x1e1bcd8 public virtual System.Void Reset(); // 0x1e23c98 public System.Boolean isValid(); // 0x1e12ab8 public Engine.Core.RoleControl GetControlBySeat(System.Byte seat); // 0x1e20b4c } // Assembly-CSharp.dll public class FrameCommandFactory : System.Object { // Fields // Methods public static BaseFrameCommand CreateCommand(System.UInt32 Type); // 0x1e1bd58 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ReconnectFrameCommand : BaseFrameCommand { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 public override System.Void ExecCommand(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameStartFrame : BaseFrameCommand { // Fields public System.UInt32 startTime; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public override System.Void ExecCommand(); // 0x1e23c98 protected override System.Int32 GetLen(); // 0x1e055d0 protected override System.Void encode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 protected override System.Void decode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 public override System.String GetString(); // 0x1e1bcd8 public override System.Void Reset(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillFrameCommand : BaseFrameCommand { // Fields public System.UInt32 axisValue; // 0x28 public System.Int32 rot; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Int32 GetLen(); // 0x1e055d0 protected override System.Void encode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 protected override System.Void decode(System.Byte[] data, ref System.Int32& pos); // 0x1e2a6c4 public override System.Void ExecCommand(); // 0x1e23c98 private System.Void ProcessInput(Engine.Core.RoleControl control); // 0x1e292ac public override System.String GetString(); // 0x1e1bcd8 public override System.Void Reset(); // 0x1e23c98 } // Assembly-CSharp.dll public class MrFusion : UnityEngine.MonoBehaviour { // Fields public System.Boolean debugger; // 0x20 public System.Boolean resetTracks; // 0x21 private System.Collections.Generic.Dictionary<System.Int64,MrFusion.TrackableInterface[]> gameHistory; // 0x28 private UFEInterface[] ufeInterfaces; // 0x30 private GameBehaviour[] ufeBehaviours; // 0x38 private MrFusion.TrackableInterface[] track0; // 0x40 // Methods public System.Void Init(); // 0x1e23c98 public System.Void AssignComponents(); // 0x1e23c98 public System.Void StartBehaviours(); // 0x1e23c98 public System.Void UpdateBehaviours(); // 0x1e23c98 public System.Void DestroyBehaviours(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct MrFusion.TrackableInterface : { // Fields public UFEInterface ufeInterface; // 0x10 public System.Collections.Generic.Dictionary<System.Reflection.MemberInfo,System.Object> tracker; // 0x18 // Methods } // Assembly-CSharp.dll public interface UFEInterface : { // Fields // Methods } // Assembly-CSharp.dll public class GameBehaviour : UnityEngine.MonoBehaviour { // Fields // Methods public virtual System.Void UFEStart(); // 0x1e23c98 public virtual System.Void UFEFixedUpdate(); // 0x1e23c98 public virtual System.Void UFEDestory(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FrameRecorder : System.Object { // Fields private System.IO.StreamWriter stateWriter; // 0x10 private System.IO.StreamWriter eventWriter; // 0x18 private System.IO.StreamWriter rootWriter; // 0x20 private System.Boolean recording; // 0x28 private System.Boolean replayMode; // 0x29 private System.String basePath; // 0x30 private static readonly System.Text.UTF8Encoding Utf8NoBom; // 0x0 private const System.Int32 flushWriteThreshold; // 0x0 private const System.Single flushIntervalSeconds; // 0x0 private const System.Int32 streamWriterBufferSize; // 0x0 private const System.UInt32 stateSnapshotIntervalFrames; // 0x0 private const System.UInt32 projectileSnapshotIntervalFrames; // 0x0 private const System.UInt32 rootMotionEventIntervalFrames; // 0x0 private const System.UInt32 rootMotionSnapshotIntervalFrames; // 0x0 private System.Int32 pendingFlushWriteCount; // 0x38 private System.Single lastFlushRealtime; // 0x3c private System.UInt32 lastStateSnapshotFrame; // 0x40 private System.UInt32 lastProjectileSnapshotFrame; // 0x44 private static FrameRecorder <Instance>k__BackingField; // 0x8 // Methods public static FrameRecorder get_Instance(); // 0x1e11470 private static System.Void set_Instance(FrameRecorder value); // 0x1e23c98 public System.Boolean get_IsReplay(); // 0x1e12ab8 public System.Void Start(System.String path, System.Boolean isReplay); // 0x1e2a6ec public System.Void Stop(); // 0x1e23c98 public System.Void RecordFrame(System.UInt32 frame); // 0x1e29684 public System.Void LogEvent(System.UInt32 frame, System.String eventType, System.String info, System.Int32 pid); // 0x1c8fbb4 public System.Void LogRootMotion(System.UInt32 frame, System.Int32 pid, FPLibrary.FPVector delta, FPLibrary.FPVector newPos, System.String anim); // 0x1c8fbb4 public System.Void LogSkillDisplacement(System.UInt32 frame, System.Int32 pid, System.String skill, System.Int32 skillFrame, FPLibrary.FPVector usedDelta, FPLibrary.FPVector bakedDelta, FPLibrary.FPVector animatorDelta, FPLibrary.FPVector newPos, System.String source); // 0x1c8fbb4 public System.Boolean TryGetRootMotionDelta(System.UInt32 frame, System.Int32 pid, out FPLibrary.FPVector& delta); // 0x1c8fbb4 private System.Boolean ShouldRecordStateSnapshot(System.UInt32 frame); // 0x1e194cc private System.Boolean ShouldRecordProjectiles(System.UInt32 frame); // 0x1e194cc private System.Boolean ShouldRecordEvent(System.UInt32 frame, System.String eventType); // 0x1e19500 private System.Boolean ShouldRecordRootMotionSnapshot(System.UInt32 frame); // 0x1e194cc private System.Void FlushWritersIfNeeded(); // 0x1e23c98 private System.Void ForceFlushWriters(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class FramePerformance : System.Object { // Fields public System.UInt32 totalDelay; // 0x10 public System.UInt32 averageDelay; // 0x14 public System.UInt32 maxDelay; // 0x18 public System.UInt32 cmdNum; // 0x1c public System.UInt32 recentDelay; // 0x20 protected System.UInt32[] recentDelays; // 0x28 protected System.Int32 recentPos; // 0x30 // Methods public System.Void AddDelay(System.UInt32 delay); // 0x1e29684 private System.UInt32 GetRecentDelay(); // 0x1e1a284 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FrameSync : System.Object { // Fields private FrameSync.eFrameSyncState mState; // 0x10 private eDungeonMode mMode; // 0x14 private BattleType mBattleType; // 0x18 private System.Single mLastTimeDifference; // 0x1c protected System.Collections.Generic.Queue<BaseFrameCommand> frameQueue; // 0x20 private readonly System.Collections.Generic.Queue<BaseFrameCommand> replayFrameQueue; // 0x28 private readonly System.Collections.Generic.List<BaseFrameCommand> recordedLocalCommands; // 0x30 public System.UInt32 curFrame; // 0x38 public System.UInt32 endFrame; // 0x3c public FPLibrary.Fix64 clientframeMs; // 0x40 public System.UInt32 svrFrame; // 0x48 public System.UInt32 svrFrameMs; // 0x4c public System.Int32 avgFrameDelay; // 0x50 public System.Int32 curFrameDelay; // 0x54 public System.Single timeStart; // 0x58 public System.UInt32 backupSvrFrame; // 0x5c public System.UInt32 keyFrameRate; // 0x60 public System.UInt32 serverSeed; // 0x64 public System.UInt32 frameSpeed; // 0x68 public System.UInt32 svrFrameLater; // 0x6c public System.Boolean logicLoaded; // 0x70 public System.UInt32 lastSvrFrame; // 0x74 public FramePerformance recvCmdPerf; // 0x78 public FramePerformance execCmdPerf; // 0x80 public System.Int32 DoFixedUpdateTimes; // 0x88 private System.Boolean mIsGetStartFrame; // 0x8c public System.Single fLocalUpdateAcc; // 0x90 private System.Single syncFrameAccumulatorMs; // 0x94 private const System.Single defaultSyncLogicFrameCostMs; // 0x0 private System.Single avgSyncLogicFrameCostMs; // 0x98 private const System.Int32 minTargetSyncBacklogFrames; // 0x0 private const System.Int32 maxTargetSyncBacklogFrames; // 0x0 private const System.Int32 maxNormalSyncFramesPerUpdate; // 0x0 private const System.Int32 maxLightCatchupSyncFramesPerUpdate; // 0x0 private const System.Int32 maxMediumCatchupSyncFramesPerUpdate; // 0x0 private const System.Int32 maxHeavyCatchupSyncFramesPerUpdate; // 0x0 private const System.Int32 maxEmergencyCatchupSyncFramesPerUpdate; // 0x0 private const System.Int32 mediumCatchupBacklogThreshold; // 0x0 private const System.Int32 heavyCatchupBacklogThreshold; // 0x0 private const System.Int32 emergencyCatchupBacklogThreshold; // 0x0 private const System.Single minSyncPlaybackScale; // 0x0 private const System.Single maxSyncPlaybackScale; // 0x0 private const System.Single syncPlaybackScalePerFrame; // 0x0 private const System.Single minEstimatedSyncLogicFrameCostMs; // 0x0 private const System.Single lightCatchupWindowMs; // 0x0 private const System.Single mediumCatchupWindowMs; // 0x0 private const System.Single heavyCatchupWindowMs; // 0x0 private const System.Single emergencyCatchupWindowMs; // 0x0 private const System.Single normalSyncCpuBudgetMs; // 0x0 private const System.Single mediumSyncCpuBudgetMs; // 0x0 private const System.Single heavySyncCpuBudgetMs; // 0x0 private const System.Single emergencySyncCpuBudgetMs; // 0x0 private const System.Int32 syncPerfAbnormalBacklogThreshold; // 0x0 private const System.Single syncPerfAbnormalCostMs; // 0x0 private const System.Boolean logNormalSyncPerf; // 0x0 private const System.Single syncPerfNormalLogIntervalSeconds; // 0x0 private const System.Single syncPerfAbnormalLogIntervalSeconds; // 0x0 private System.Single lastSyncPerfLogRealtime; // 0x9c public System.Boolean enableLocalCommandRecord; // 0xa0 public System.Boolean enableLocalCommandReplay; // 0xa1 private const System.Boolean EnableFrameStateRecorder; // 0x0 private static FrameSync _instance; // 0x0 private BeDungeon mMainLogic; // 0xa8 private FrameRecorder recorder; // 0xb0 public static FPLibrary.Fix64 logicUpdateStep; // 0x8 public static System.Int32 logicFrameStepDelta; // 0x10 public System.Boolean isFire; // 0xb8 private System.Int32 timeAcc; // 0xbc protected System.Single timepre; // 0xc0 // Methods public eDungeonMode get_Mode(); // 0x1e055d0 public System.Int32 get_ServerSeed(); // 0x1e055d0 public System.Boolean get_isGetStartFrame(); // 0x1e12ab8 private System.Void set_isGetStartFrame(System.Boolean value); // 0x1e292d4 public System.String get_LocalReplayFilePath(); // 0x1e1bcd8 public System.Void SetLocalRecordReplay(System.Boolean replay); // 0x1e292d4 public static FrameSync get_instance(); // 0x1e11470 private System.String GetFrameRecorderBasePath(System.String modeTag); // 0x1e20b20 public System.Void SetMainLogic(BeDungeon logic); // 0x1e292ac public System.Void Init(); // 0x1e23c98 public System.Void SaveCommandsToFile(System.String filePath); // 0x1e292ac public System.Void LoadCommandsFromFile(System.String filePath); // 0x1e292ac public System.Void SaveRecordedLocalCommandsToFile(System.String filePath); // 0x1e292ac public System.Void LoadRecordedLocalCommandsFromFile(System.String filePath); // 0x1e292ac public System.Void ReplayLoadedCommandsImmediate(); // 0x1e23c98 private System.Void SaveCommandCollection(System.String filePath, System.Collections.Generic.IEnumerable<BaseFrameCommand> commands); // 0x1e2a6c4 private System.Void LoadCommandCollection(System.String filePath, System.Collections.Generic.Queue<BaseFrameCommand> targetQueue); // 0x1e2a6c4 private BaseFrameCommand CloneCommand(BaseFrameCommand source); // 0x1e20b20 private System.Void ExecuteLocalCommand(BaseFrameCommand cmd, System.Boolean useCurrentFrame); // 0x1e2a6ec private System.Void InitMsgHandle(); // 0x1e23c98 public System.Void SetDungeonMode(eDungeonMode mode, BattleType battleType); // 0x1e24138 public System.Void SetStartTick(); // 0x1e23c98 public System.Void UnInit(); // 0x1e23c98 public System.Void StartFrameSync(System.UInt32 serverSeed, System.Boolean initSvr); // 0x1c8fbb4 public System.Void StartSingleFrame(); // 0x1e23c98 public System.Void FireFrameCommand(BaseFrameCommand cmd, System.Boolean force); // 0x1e2a6ec public System.Void OnRelayGameStart(System.UInt32 startTime); // 0x1e29684 public System.Void ClearCmdQueue(); // 0x1e23c98 public System.Void UpdateFrame(System.Int32 deltaTime); // 0x1e24080 public System.Void ClearMainLogic(); // 0x1e23c98 private System.Void _reset(); // 0x1e23c98 private System.Void UpdateLocalFrameRandNum(); // 0x1e23c98 private System.Void UpdateLocalFrameCmd(); // 0x1e23c98 private System.Void UpdateLocalFrame(); // 0x1e23c98 private System.Void OnRelaySvrFrameDataNotify(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void OnRelaySvrReconnectFrameData(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac public System.Void doRelaySvrFrameDataNotify(Protocol.RelaySvrFrameDataNotify ntf); // 0x1e292ac public System.Void SetSvrFrame(System.UInt32 svrNum); // 0x1e29684 private System.Void _pushNetCommand(Protocol.Frame[] frames); // 0x1e292ac private System.Void UpdateSyncFrame(); // 0x1e23c98 private System.Int32 GetMaxSyncFramesPerUpdate(System.Int32 backlogError); // 0x1e0584c private System.Int32 GetDebtCatchupFrames(System.Int32 backlogError, System.Single updateDeltaMs, System.Int32 maxFramesPerUpdate); // 0x1c8fbb4 private System.Single GetCatchupWindowMs(System.Int32 backlogError); // 0x1e0b748 private System.Int32 GetCpuLimitedSyncFramesPerUpdate(System.Int32 backlogError, System.Int32 backlogBasedMaxFrames); // 0x1e05880 private System.Single GetSyncCpuBudgetMs(System.Int32 backlogError); // 0x1e0b748 private System.Void UpdateSyncFrameCostEstimate(System.Int32 executedFrames, System.Single syncUpdateStartRealtime); // 0x1e244ac private System.Void EmitSyncPerfLog(System.Int32 backlogFrames, System.Int32 targetBacklogFrames, System.Int32 backlogError, System.Int32 maxFramesPerUpdate, System.Int32 startFrame, System.Int32 queueCountBefore, System.Int32 executedCommandCount, System.Single syncUpdateStartRealtime); // 0x1c8fbb4 public System.Int32 CalculateJitterDelay(System.Int64 nDelayMs); // 0x1e059f8 private System.Void UpdateSendChecksum(); // 0x1e23c98 private System.Void SendChecksum(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum FrameSync.eFrameSyncState : { // Fields public System.Int32 value__; // 0x10 public const FrameSync.eFrameSyncState onCreate = 0; // 0x0 public const FrameSync.eFrameSyncState onStart = 1; // 0x0 public const FrameSync.eFrameSyncState onTick = 2; // 0x0 public const FrameSync.eFrameSyncState onReconnect = 3; // 0x0 public const FrameSync.eFrameSyncState onEnd = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class GlobalLogic : System.Object { // Fields private static System.Int32 _VALUE_1; // 0x0 private static System.Int32 _VALUE_5000; // 0x4 private static System.Int32 _VALUE_2; // 0x8 private static System.Int32 _VALUE_500; // 0xc private static System.Int32 _VALUE_10000; // 0x10 private static System.Int32 _VALUE_5; // 0x14 private static System.Int32 _VALUE_3600; // 0x18 private static System.Int32 _VALUE_10; // 0x1c private static System.Int32 _VALUE_50; // 0x20 private static System.Int32 _VALUE_2000; // 0x24 private static System.Int32 _VALUE_60; // 0x28 private static System.Int32 _VALUE_100; // 0x2c private static System.Int32 _VALUE_150; // 0x30 private static System.Int32 _VALUE_200; // 0x34 private static System.Int32 _VALUE_1000; // 0x38 private static System.Int32 _VALUE_250; // 0x3c private static System.Int32 _VALUE_700; // 0x40 private static System.Int32 _VALUE_1500; // 0x44 private static System.Int32 _VALUE_3; // 0x48 private static System.Int32 _VALUE_180; // 0x4c private static System.Int32 _VALUE_100000; // 0x50 private static System.Int32 _VALUE_99999; // 0x54 private static System.Int32 _VALUE_300; // 0x58 private static System.Int32 _VALUE_3000; // 0x5c private static System.Int32 _VALUE_20000; // 0x60 private static System.Int32 _VALUE_4000; // 0x64 private static System.Int32 _VALUE_400; // 0x68 private static System.Int32 _VALUE_360; // 0x6c private static System.Int32 _VALUE_30; // 0x70 // Methods public static System.Int32 get_VALUE_300(); // 0x1e03f1c public static System.Int32 get_VALUE_20000(); // 0x1e03f1c public static System.Int32 get_VALUE_99999(); // 0x1e03f1c public static System.Int32 get_VALUE_360(); // 0x1e03f1c public static System.Int32 get_VALUE_180(); // 0x1e03f1c public static System.Int32 get_VALUE_400(); // 0x1e03f1c public static System.Int32 get_VALUE_3(); // 0x1e03f1c public static System.Int32 get_VALUE_30(); // 0x1e03f1c public static System.Int32 get_VALUE_3000(); // 0x1e03f1c public static System.Int32 get_VALUE_100000(); // 0x1e03f1c public static System.Int32 get_VALUE_4000(); // 0x1e03f1c public static System.Int32 get_VALUE_1(); // 0x1e03f1c public static System.Int32 get_VALUE_2(); // 0x1e03f1c public static System.Int32 get_VALUE_5(); // 0x1e03f1c public static System.Int32 get_VALUE_10(); // 0x1e03f1c public static System.Int32 get_VALUE_50(); // 0x1e03f1c public static System.Int32 get_VALUE_60(); // 0x1e03f1c public static System.Int32 get_VALUE_100(); // 0x1e03f1c public static System.Int32 get_VALUE_150(); // 0x1e03f1c public static System.Int32 get_VALUE_200(); // 0x1e03f1c public static System.Int32 get_VALUE_250(); // 0x1e03f1c public static System.Int32 get_VALUE_500(); // 0x1e03f1c public static System.Int32 get_VALUE_700(); // 0x1e03f1c public static System.Int32 get_VALUE_1000(); // 0x1e03f1c public static System.Int32 get_VALUE_1500(); // 0x1e03f1c public static System.Int32 get_VALUE_2000(); // 0x1e03f1c public static System.Int32 get_VALUE_3600(); // 0x1e03f1c public static System.Int32 get_VALUE_5000(); // 0x1e03f1c public static System.Int32 get_VALUE_10000(); // 0x1e03f1c public static System.Int32 GetTotalSum(); // 0x1e03f1c public static System.Void DebugPrint(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public interface IASyncOperation : { // Fields // Methods public abstract System.Void SetProgress(System.Single progress); // 0x1e25a40 public abstract System.Single GetProgress(); // 0x1e0b71c public abstract System.Void SetError(System.String ErrorMsg); // 0x1e292ac public abstract System.String GetErrorMessage(); // 0x1e1bcd8 public abstract System.Boolean IsError(); // 0x1e12ab8 public abstract System.Void SetProgressInfo(System.String info); // 0x1e292ac } // Assembly-CSharp.dll public interface IOnExecCommand : { // Fields // Methods public abstract System.Void BeforeExecFrameCommand(System.Byte seat, BaseFrameCommand cmd); // 0x1e29530 public abstract System.Void AfterExecFrameCommand(System.Byte seat, BaseFrameCommand cmd); // 0x1e29530 } // Assembly-CSharp.dll public class FrameRandomImp : System.Object { // Fields private const System.UInt32 addValue; // 0x0 private System.UInt32 _callNum; // 0x10 public System.UInt32 callFrame; // 0x14 private const System.UInt32 maxShort; // 0x0 private const System.UInt32 multiper; // 0x0 private System.UInt32 nSeed; // 0x18 // Methods public System.UInt32 get_callNum(); // 0x1e1a284 public System.Void set_callNum(System.UInt32 value); // 0x1e29684 public System.UInt16 Random(System.UInt32 nMax); // 0x1c8fbb4 public System.UInt16 Range100(); // 0x1e19fa0 public System.UInt16 Range1000(); // 0x1e19fa0 public System.Int32 InRange(System.Int32 low, System.Int32 high); // 0x1e05880 public System.Int32 InRange(System.Int64 low, System.Int64 high); // 0x1e05a28 public System.UInt32 GetSeed(); // 0x1e1a284 public System.Void ResetSeed(System.UInt32 seed); // 0x1e29684 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BaseBattle : System.Object, IBattle, IOnExecCommand { // Fields private eDungeonMode mMode; // 0x10 private BattleType mBattleType; // 0x14 protected System.UInt64 _battleFlag; // 0x18 protected FrameRandomImp mframeRandom; // 0x20 protected BeDungeon mDungeonManager; // 0x28 // Methods public System.Void SetBattleFlag(System.UInt64 flag); // 0x1e29860 public FrameRandomImp get_FrameRandom(); // 0x1e1bcd8 public BeDungeon get_dungeonManager(); // 0x1e1bcd8 public BattleType GetBattleType(); // 0x1e055d0 public eDungeonMode GetMode(); // 0x1e055d0 public System.Void .ctor(BattleType battleType, eDungeonMode mode); // 0x1e24138 public System.Void AfterExecFrameCommand(System.Byte seat, BaseFrameCommand cmd); // 0x1e29530 public System.Void BeforeExecFrameCommand(System.Byte seat, BaseFrameCommand cmd); // 0x1e29530 public System.Void End(System.Boolean needEndRecord); // 0x1e292d4 public virtual System.Void FrameUpdate(System.Int32 delta); // 0x1e24080 public System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator StartSyncBattleRoutine(); // 0x1e1bcd8 private System.Void StartBattleCore(); // 0x1e23c98 private System.UInt32 sessionIdToSeed(); // 0x1e1a284 public virtual System.Void Update(System.Int32 delta); // 0x1e24080 protected virtual System.Void _onStart(); // 0x1e23c98 protected virtual System.Void _onUpdate(System.Int32 delta); // 0x1e24080 protected virtual System.Void _createEntitys(); // 0x1e23c98 public virtual System.Void Init(Engine.Core.RoleControl controlsScript); // 0x1e292ac protected System.Void _createBase(); // 0x1e23c98 protected System.Void _createInput(); // 0x1e23c98 protected virtual System.Void CreateAll(); // 0x1e23c98 protected virtual System.Void _createPlayers(); // 0x1e23c98 protected virtual System.Void _onGameStartFrame(Fight.BattlePlayer player); // 0x1e292ac public AbstractInputController CreateUFEController(Engine.Core.RoleControl control, Fight.InputReferences[] inputReferences); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class BaseBattle.<>c__DisplayClass18_0 : System.Object { // Fields public System.Boolean isSuccess; // 0x10 public System.Boolean isFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartSyncBattleRoutine>b__0(System.Boolean result); // 0x1e292d4 internal System.Void <StartSyncBattleRoutine>b__1(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class BaseBattle.<StartSyncBattleRoutine>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private BaseBattle.<>c__DisplayClass18_0 <>8__1; // 0x20 public BaseBattle <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Boss_30057 : SimpleBossAi { // Fields private Engine.Core.PvpSkillInfo skill1; // 0x60 private Engine.Core.PvpSkillInfo skill2; // 0x68 // Methods protected override System.Void _Awake(); // 0x1e23c98 protected override System.Void checkHP(); // 0x1e23c98 protected override System.Void do_enter_skill(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Boss_30058 : SimpleBossAi { // Fields protected System.Collections.Generic.List<Engine.Core.PvpSkillInfo> skills1; // 0x60 protected System.Collections.Generic.List<Engine.Core.PvpSkillInfo> skills2; // 0x68 protected Engine.Core.PvpSkillInfo stepTransSkill; // 0x70 private System.Boolean firstTrans; // 0x78 // Methods protected override System.Void _Awake(); // 0x1e23c98 protected override System.Void checkHP(); // 0x1e23c98 protected override System.Void do_enter_skill(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class SimpleBossAi : UnityEngine.MonoBehaviour { // Fields private Engine.Core.RoleControl <Script>k__BackingField; // 0x20 protected Engine.Core.RoleControl Target; // 0x28 protected SimpleBossAi.SimuState currentState; // 0x30 protected System.Collections.Generic.List<Engine.Core.PvpSkillInfo> currentSeq; // 0x38 protected System.Int32 currentSeqIndex; // 0x40 protected System.Int32 linkBeginFrame; // 0x44 protected FPLibrary.Fix64 currentAnimTime; // 0x48 protected FPLibrary.Fix64 currentConsiderTime; // 0x50 private System.Single <considerTime>k__BackingField; // 0x58 // Methods public Engine.Core.RoleControl get_Script(); // 0x1e1bcd8 protected System.Void set_Script(Engine.Core.RoleControl value); // 0x1e292ac protected System.Single get_considerTime(); // 0x1e0b71c protected System.Void set_considerTime(System.Single value); // 0x1e25a40 private System.Void Awake(); // 0x1e23c98 public System.Void SetTarget(Engine.Core.RoleControl target); // 0x1e292ac public System.Void DOUpdate(); // 0x1e23c98 private System.Void do_enter_none(); // 0x1e23c98 protected System.Void do_logic_none(); // 0x1e23c98 protected System.Void SetState(SimpleBossAi.SimuState state); // 0x1e24080 protected System.Void do_logic_skill(); // 0x1e23c98 protected System.Void start_cast_skill(Engine.Core.PvpSkillInfo move, Engine.Core.PvpSkillInfo nextMove); // 0x1e2a6c4 protected System.Boolean command_cast_skill(Engine.Core.PvpSkillInfo move); // 0x1e192c4 protected System.Void do_exit_skill(); // 0x1e23c98 protected System.Void command_all_clean(); // 0x1e23c98 protected virtual System.Void _Awake(); // 0x1e23c98 protected virtual System.Void checkHP(); // 0x1e23c98 protected virtual System.Void do_enter_skill(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll protected enum SimpleBossAi.SimuState : { // Fields public System.Int32 value__; // 0x10 public const SimpleBossAi.SimuState None = 0; // 0x0 public const SimpleBossAi.SimuState Move = 1; // 0x0 public const SimpleBossAi.SimuState Skill = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class CinematicMgr : System.Object { // Fields private System.Collections.Generic.List<System.String> options; // 0x10 private System.Collections.Generic.Dictionary<System.Int32,System.String> dic; // 0x18 private System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32> cinematicVersions; // 0x20 private System.Collections.Generic.Dictionary<UnityEngine.Renderer,CinematicMgr.RendererVisibilityState> cinematicRendererStates; // 0x28 private System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Collections.Generic.List<UnityEngine.Renderer>> cinematicHiddenRenderers; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void PlayCineDIY(Engine.Core.RoleControl cs, CameraMovement cameraMovement, System.Boolean IsIntro, System.Boolean IsInOutro); // 0x1e2ad80 public System.Void OnMoveEndResetCineDIY(Engine.Core.RoleControl script); // 0x1e292ac public System.Void PlayCine(Engine.Core.RoleControl cs, CameraMovement cameraMovement, System.Int32 fps, System.Boolean IsIntro, System.Boolean IsOutro, System.Boolean IsInOutro); // 0x1c8fbb4 private UnityEngine.GameObject SpawnDetachedCameraObject(UnityEngine.GameObject cameraPrefab, UnityEngine.Vector3 localPos, UnityEngine.Vector3 localEuler, UnityEngine.Vector3 localScale, System.Boolean addMrFusion, FPLibrary.Fix64 destroyTimerSeconds, Engine.Core.RoleControl roleReference); // 0x1c8fbb4 public System.Void SampleCineFrame(CameraMovement cameraMovement, Engine.Core.PvpSkillInfo skill); // 0x1e2a6c4 private static System.Void SampleCameraTrack(SkillCameraTrack track, CameraMovement cameraMovement, Engine.Core.PvpSkillInfo skill); // 0x1e2a6c4 private static SkillCameraTrack ResolveCameraTrack(UnityEngine.GameObject cameraObject); // 0x1e1bcd8 public System.Void StopCurrentCine(Engine.Core.RoleControl cs); // 0x1e292ac private System.Int32 NextCinematicVersion(Engine.Core.RoleControl cs); // 0x1e08f3c private System.Boolean IsCurrentCinematicVersion(Engine.Core.RoleControl cs, System.Int32 version); // 0x1e195c0 private System.Void BeginCinematicVisibility(Engine.Core.RoleControl owner, Engine.Core.RoleControl defender); // 0x1e2a6c4 private System.Void RestoreCinematicVisibility(Engine.Core.RoleControl owner); // 0x1e292ac private System.Void DestroyTrackedCamera(UnityEngine.GameObject cameraObject); // 0x1e292ac public System.Void EndCine(Engine.Core.RoleControl cs, System.Boolean IsInOutro); // 0x1e2a6ec public System.Void OnMoveEndResetCine(Engine.Core.RoleControl script); // 0x1e292ac public System.Void PlayVideo(Engine.Core.RoleControl attacker, Engine.Core.RoleControl defender, System.String[] videoPaths); // 0x1e2acf8 public System.Void EndVideo(); // 0x1e23c98 public UnityEngine.GameObject SpawnLocalObject(UnityEngine.GameObject gameObject, UnityEngine.Vector3 localPos, UnityEngine.Vector3 LocalEuler, UnityEngine.Vector3 Localscale, System.Boolean addMrFusion, FPLibrary.Fix64 destroyTimerSeconds, UnityEngine.Transform parent); // 0x1c8fbb4 public UnityEngine.GameObject SpawnLocalObject(UnityEngine.GameObject gameObject, UnityEngine.Vector3 localPos, UnityEngine.Vector3 LocalEuler, UnityEngine.Vector3 Localscale, UnityEngine.Transform parent); // 0x1c8fbb4 public UnityEngine.GameObject SpawnLocalObject(UnityEngine.GameObject gameObject, UnityEngine.Vector3 localPos, UnityEngine.Vector3 LocalEuler, UnityEngine.Vector3 Localscale, UnityEngine.Transform parent, System.Int64 durationFrames, System.Boolean addMrFusion, System.String id); // 0x1c8fbb4 public UnityEngine.GameObject SpawnLocalObject(System.String prefabpath, UnityEngine.Vector3 localPos, UnityEngine.Vector3 LocalEuler, UnityEngine.Vector3 Localscale, UnityEngine.Transform parent); // 0x1c8fbb4 private System.Void SetGeneralCameraCullingMask(UnityEngine.GameObject spawn); // 0x1e292ac private System.Int32 GetIntByLayerMask(UnityEngine.LayerMask mask); // 0x1e0645c } // Assembly-CSharp.dll private sealed class CinematicMgr.RendererVisibilityState : System.Object { // Fields public System.Boolean originalForceRenderingOff; // 0x10 public System.Int32 hideCount; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CinematicMgr.<>c__DisplayClass21_0 : System.Object { // Fields public CinematicMgr <>4__this; // 0x10 public Engine.Core.RoleControl script; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnMoveEndResetCine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CinematicMgr.<>c__DisplayClass9_0 : System.Object { // Fields public CinematicMgr <>4__this; // 0x10 public Engine.Core.RoleControl cs; // 0x18 public System.Int32 cinematicVersion; // 0x20 public System.Boolean IsInOutro; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayCine>b__0(); // 0x1e23c98 internal System.Void <PlayCine>b__1(); // 0x1e23c98 internal System.Void <PlayCine>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILocalScaleTimer : { // Fields // Methods public abstract FPLibrary.Fix64 get_localTimeScale(); // 0x1c8fbb4 public abstract System.Void set_localTimeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 public abstract FPLibrary.Fix64 get_FIXTIME(); // 0x1c8fbb4 public abstract System.Void StartBeControl(FPLibrary.Fix64 timeScale, FPLibrary.Fix64 duration); // 0x1c8fbb4 public abstract System.Void BeTimeControling(); // 0x1e23c98 public abstract System.Void SetTimeSpeed(FPLibrary.Fix64 timeScale); // 0x1c8fbb4 public abstract System.Void ResetTimeSpeed(); // 0x1e23c98 } // Assembly-CSharp.dll public class DelayActionMgr : System.Object { // Fields public System.Collections.Generic.List<DelayedAction> delayedSynchronizedActions; // 0x10 // Methods public System.Void ReDelayAction(System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void ReDelayAction(System.Action action, System.Int32 fps, FPLibrary.Fix64 seconds, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.String uid, System.String type, System.Action action, System.Int32 fps, FPLibrary.Fix64 seconds, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.String uid, System.Action action, System.Int32 fps, FPLibrary.Fix64 seconds, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.String uid, System.String type, System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.String uid, System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.Action action, System.Int32 fps, FPLibrary.Fix64 seconds, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler); // 0x1c8fbb4 public System.Void DelaySynchronizedAction(DelayedAction delayedAction); // 0x1e292ac public DelayedAction FindDelaySynchronizedAction(System.String uid); // 0x1e20b20 public System.Boolean FindDelaySynchronizedAction(System.Action action); // 0x1e192c4 public System.Void FindAndRemoveDelaySynchronizedAction(System.Action action); // 0x1e292ac public System.Boolean FindAndRemoveDelaySynchronizedAction(System.String uid); // 0x1e192c4 public System.Boolean FindAndRemoveDelaySynchronizedActionByType(System.String type); // 0x1e192c4 public System.Boolean FindAndInvokeDelaySynchronizedActionByType(System.String type); // 0x1e192c4 public System.Void ClearActionsByUID(System.String uid, Engine.Core.RoleControl cs); // 0x1e2a6c4 public System.Void ClearAllActionsByType(System.String type); // 0x1e292ac public System.Void InvokeAllActionsByType(System.String type); // 0x1e292ac public System.Void ExecuteSynchronizedDelayedActions(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class DelayActionMgr.<>c : System.Object { // Fields public static readonly DelayActionMgr.<>c <>9; // 0x0 public static System.Predicate<DelayedAction> <>9__19_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ExecuteSynchronizedDelayedActions>b__19_0(DelayedAction e); // 0x1e192c4 } // Assembly-CSharp.dll public enum eDungeonMode : { // Fields public System.Int32 value__; // 0x10 public const eDungeonMode None = 0; // 0x0 public const eDungeonMode Test = 1; // 0x0 public const eDungeonMode LocalFrame = 2; // 0x0 public const eDungeonMode SyncFrame = 3; // 0x0 public const eDungeonMode RecordFrame = 4; // 0x0 // Methods } // Assembly-CSharp.dll public interface IBattle : { // Fields // Methods public abstract eDungeonMode GetMode(); // 0x1e055d0 public abstract BattleType GetBattleType(); // 0x1e055d0 public abstract System.Void End(System.Boolean needEndRecord); // 0x1e292d4 public abstract System.Void Start(); // 0x1e23c98 public abstract System.Void Update(System.Int32 delta); // 0x1e24080 public abstract System.Void FrameUpdate(System.Int32 delta); // 0x1e24080 } // Assembly-CSharp.dll public sealed class MagicaExecutionTailController : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPveBattle : BaseBattle { // Fields public static FPLibrary.FPVector STATIC_LEFT_INIT_POS; // 0x0 public static FPLibrary.FPVector STATIC_RIGHT_INIT_POS; // 0x18 // Methods public System.Collections.Generic.List<Fight.BattlePlayer> get_CurrentPlayers(); // 0x1e1bcd8 public System.Void .ctor(BattleType battleType, eDungeonMode mode); // 0x1e24138 public override System.Void FrameUpdate(System.Int32 delta); // 0x1e24080 protected override System.Void _createPlayers(); // 0x1e23c98 protected virtual Engine.Core.RoleControl InitPlayer(Fight.BattlePlayer battlePlayer, System.Boolean left, System.Int32 index, FPLibrary.FPVector bornPos); // 0x1c8fbb4 protected override System.Void _onGameStartFrame(Fight.BattlePlayer player); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PveBattle : BaseBattle { // Fields protected Engine.Core.RoleControl mainPlayer; // 0x30 protected FPLibrary.Fix64 logicUpdateStep; // 0x38 // Methods public System.Void .ctor(BattleType battleType, eDungeonMode mode); // 0x1e24138 public override System.Void FrameUpdate(System.Int32 delta); // 0x1e24080 protected override System.Void CreateAll(); // 0x1e23c98 protected virtual System.Void StartBattle(); // 0x1e23c98 protected virtual System.Void SpawnAllPlayers(); // 0x1e23c98 protected Engine.Core.RoleControl SpawnPlayer(Fight.BattlePlayer battlePlayer, FPLibrary.FPVector pos); // 0x1c8fbb4 protected System.Void InitMainPlayer(Engine.Core.RoleControl mainPlayerControl); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PveBattle.<>c : System.Object { // Fields public static readonly PveBattle.<>c <>9; // 0x0 public static System.Predicate<Fight.BattlePlayer> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SpawnAllPlayers>b__6_0(Fight.BattlePlayer player); // 0x1e192c4 } // Assembly-CSharp.dll public class PVEBattleWave : System.Object { // Fields private const System.Boolean StopEnemyMovementForPlayerValidation; // 0x0 private static readonly FPLibrary.FPVector TrainingDummyOffset; // 0x0 private BaseBattle baseBattle; // 0x10 private System.Boolean isPaused; // 0x18 // Methods public System.Void .ctor(BaseBattle baseBattle); // 0x1e292ac private System.Void SpawnTrainingDummy(); // 0x1e23c98 public System.Boolean get_IsPaused(); // 0x1e12ab8 public System.Void PauseWave(System.Boolean isPaused); // 0x1e292d4 public System.Void OnUpdate(System.Int32 deltaTime); // 0x1e24080 protected System.Void SpawnEnemy(); // 0x1e23c98 protected System.Void SpawnBoss(System.UInt32 id, System.String name); // 0x1e29788 private System.Void BindSpawnedEnemyTarget(Engine.Core.RoleControl enemy); // 0x1e292ac private System.Void PlayBossIntro(Engine.Core.RoleControl boss); // 0x1e292ac private System.Void BossIntroEnd(); // 0x1e23c98 private Fight.InputReferences[] createEnemyInput(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c private System.Void <.ctor>b__3_0(); // 0x1e23c98 private System.Void <.ctor>b__3_1(); // 0x1e23c98 private System.Void <SpawnEnemy>b__10_0(); // 0x1e23c98 private System.Void <SpawnEnemy>b__10_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVEBattleWave.<>c : System.Object { // Fields public static readonly PVEBattleWave.<>c <>9; // 0x0 public static System.Action <>9__11_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SpawnBoss>b__11_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PVEBattleWave.<>c__DisplayClass11_0 : System.Object { // Fields public System.String name; // 0x10 public PVEBattleWave <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SpawnBoss>b__0(); // 0x1e23c98 internal System.Void <SpawnBoss>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpBattle : BaseBattle { // Fields public static FPLibrary.FPVector STATIC_LEFT_INIT_POS; // 0x0 public static FPLibrary.FPVector STATIC_RIGHT_INIT_POS; // 0x18 // Methods public System.Collections.Generic.List<Fight.BattlePlayer> get_CurrentPlayers(); // 0x1e1bcd8 public System.Void .ctor(BattleType battleType, eDungeonMode mode); // 0x1e24138 public override System.Void FrameUpdate(System.Int32 delta); // 0x1e24080 protected override System.Void _createPlayers(); // 0x1e23c98 protected virtual Engine.Core.RoleControl InitPlayer(Fight.BattlePlayer battlePlayer, System.Boolean left, System.Int32 index, FPLibrary.FPVector bornPos); // 0x1c8fbb4 private static System.Void ConfigurePvpBot(Fight.BattlePlayer battlePlayer, Engine.Core.RoleControl role, Engine.Core.RoleControl target); // 0x1e2a6c4 private System.Void BindPvpCameraTargets(Engine.Core.RoleControl leftRole, Engine.Core.RoleControl rightRole); // 0x1e2a6c4 private static System.String BuildPlayerSeatDebugInfo(System.Collections.Generic.List<Fight.BattlePlayer> players); // 0x1e1bcd8 protected override System.Void _onGameStartFrame(Fight.BattlePlayer player); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class PvpBattle.<>c : System.Object { // Fields public static readonly PvpBattle.<>c <>9; // 0x0 public static System.Comparison<Fight.BattlePlayer> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <_createPlayers>b__6_0(Fight.BattlePlayer leftPlayer, Fight.BattlePlayer rightPlayer); // 0x1e0ae8c } // Assembly-CSharp.dll public enum StageType : { // Fields public System.Int32 value__; // 0x10 public const StageType 默认 = 0; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class StageOptions : UnityEngine.ScriptableObject { // Fields public System.Int32 stageID; // 0x18 public System.String stageName; // 0x20 public StageType stageType; // 0x28 public FPLibrary.FPVector position; // 0x30 public FPLibrary.Fix64 outerCicleRadius; // 0x48 public System.Boolean disableCineDefault; // 0x50 public System.Boolean disableCineIntro; // 0x51 // Methods public FPLibrary.Fix64 GetStageHeight(); // 0x1c8fbb4 public FPLibrary.FPVector GetRectLimitCenter(); // 0x1c8fbb4 public FPLibrary.FPVector GetRectLimitLenght(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CinemachineFixedPitchExtension : Cinemachine.CinemachineExtension { // Fields public System.Boolean applyFixedPitch; // 0x30 public System.Single pitchDownDegrees; // 0x34 // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1e29d88 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CinemachineViewportClampLookAtExtension : Cinemachine.CinemachineExtension { // Fields private System.Boolean m_Apply; // 0x30 private UnityEngine.Camera m_ReferenceCamera; // 0x38 private System.Single m_ViewportEdgeInset; // 0x40 private System.Single m_ClampSmoothTime; // 0x44 private UnityEngine.Vector3 m_SmoothedClampedWorld; // 0x48 private UnityEngine.Vector3 m_ClampSmoothVelocity; // 0x54 private System.Boolean m_SmoothInitialized; // 0x60 // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1e29d88 public override System.Void PrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBase vcam, ref Cinemachine.CameraState& curState, System.Single deltaTime); // 0x1e2aba8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ImageMgr : System.Object, IImageMgr { // Fields private System.Collections.Generic.Dictionary<System.String,UnityEngine.Sprite> imageSprite; // 0x10 // Methods public UnityEngine.Sprite findEntities(System.String iconName); // 0x1e20b20 public UnityEngine.Sprite findSkillFrameByQuality(System.Int32 quality); // 0x1e1bf7c public UnityEngine.Sprite findItemFrameByQuality(System.Int32 quality); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpActionEventMgr : System.Object, IActionEventMgr { // Fields private System.Action<System.UInt32,System.Int32> onLoadingProgressChange; // 0x10 private System.Action<Engine.Core.RoleControl,UnityEngine.Vector3> roleHpChange; // 0x18 private System.Action headShootAction; // 0x20 private System.Action enemySpawnKillAction; // 0x28 private System.Action<System.Boolean,UnityEngine.Vector2> joyStickUiShow; // 0x30 private System.Action<Engine.Core.RoleControl,System.Boolean> PlayerDead; // 0x38 private System.Action pvpStartAction; // 0x40 private System.Action<System.Int32> BattleOverAction; // 0x48 private System.Action<UnityEngine.Vector2> JoyStickDrag; // 0x50 private System.Action<Fight.InputReferences> SkillButtonAction; // 0x58 private System.Action<Fight.ButtonPress,Engine.Core.SkillPlayedInfo> StartSKillCd; // 0x60 private System.Action RefreshSKillCd; // 0x68 private System.Action<System.Boolean> hideUIAction; // 0x70 private System.Action refreshTeam; // 0x78 private System.Action enterScene; // 0x80 private System.Action<System.Int32,System.Boolean,System.String> tipShow; // 0x88 private System.Action<SkillDirectionFlag,Fight.ButtonPress,System.Boolean> showSkillDir; // 0x90 private System.Action<System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32>,System.Int32> refreshPlayerDamage; // 0x98 private System.Action<UnityEngine.Vector3,System.Int32> ShowAttackNum; // 0xa0 private System.Action<UnityEngine.Vector3,System.String> showCombatText; // 0xa8 private System.Action<Engine.Core.RoleControl> pvpResourceChange; // 0xb0 private System.Action<Engine.Core.RoleControl,System.Boolean,System.Int64,System.Int64> pvpGuardBreakWindow; // 0xb8 // Methods public System.Void AddLoadingProgressChange(System.Action<System.UInt32,System.Int32> action); // 0x1e292ac public System.Void RemoveLoadingProgressChange(System.Action<System.UInt32,System.Int32> action); // 0x1e292ac public System.Void InvokeLoadingProgressChange(System.UInt32 accid, System.Int32 progress); // 0x1e296b0 public System.Void AddRoleHpChange(System.Action<Engine.Core.RoleControl,UnityEngine.Vector3> action); // 0x1e292ac public System.Void RemoveRoleHpChange(System.Action<Engine.Core.RoleControl,UnityEngine.Vector3> action); // 0x1e292ac public System.Void InvokeRoleHp(Engine.Core.RoleControl a, UnityEngine.Vector3 b); // 0x1e2a028 public System.Void AddHeadShootAction(System.Action action); // 0x1e292ac public System.Void RemoveHeadShootAction(System.Action action); // 0x1e292ac public System.Void InvokeHeadShootAction(); // 0x1e23c98 public System.Void AddEnemySpawnKillAction(System.Action action); // 0x1e292ac public System.Void RemoveEnemySpawnKillAction(System.Action action); // 0x1e292ac public System.Void InvokeEnemySpawnKillAction(); // 0x1e23c98 public System.Void AddJoyStickUIAction(System.Action<System.Boolean,UnityEngine.Vector2> action); // 0x1e292ac public System.Void RemoveJoyStickUIAction(System.Action<System.Boolean,UnityEngine.Vector2> action); // 0x1e292ac public System.Void InvokeJoyStickUIAction(System.Boolean show, UnityEngine.Vector2 value); // 0x1c8fbb4 public System.Void AddPlayerDead(System.Action<Engine.Core.RoleControl,System.Boolean> action); // 0x1e292ac public System.Void RemovePlayerDead(System.Action<Engine.Core.RoleControl,System.Boolean> action); // 0x1e292ac public System.Void InvokePlayerDead(Engine.Core.RoleControl roleControl, System.Boolean over); // 0x1e2a6ec public System.Void AddPvpStartAction(System.Action action); // 0x1e292ac public System.Void RemovePvpStartAction(System.Action action); // 0x1e292ac public System.Void InvokePvpStartAction(); // 0x1e23c98 public System.Void AddBattleOverAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void RemoveBattleOverAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void InvokeBattleOver(System.Int32 success); // 0x1e24080 public System.Void AddJoyStickDrag(System.Action<UnityEngine.Vector2> action); // 0x1e292ac public System.Void RemoveJoyStickDrag(System.Action<UnityEngine.Vector2> action); // 0x1e292ac public System.Void InvokeJoyStickDrag(UnityEngine.Vector2 direction); // 0x1e27e84 public System.Void RemoveSkillButton(System.Action<Fight.InputReferences> action); // 0x1e292ac public System.Void AddSkillButton(System.Action<Fight.InputReferences> action); // 0x1e292ac public System.Void InvokeSkillButton(Fight.InputReferences inputReferences); // 0x1e292ac public System.Void RemoveStartSKillCd(System.Action<Fight.ButtonPress,Engine.Core.SkillPlayedInfo> action); // 0x1e292ac public System.Void AddStartSKillCd(System.Action<Fight.ButtonPress,Engine.Core.SkillPlayedInfo> action); // 0x1e292ac public System.Void InvokeStartSkillCd(Fight.ButtonPress buttonPress, Engine.Core.SkillPlayedInfo skillPlayedInfo); // 0x1e25634 public System.Void RemoveRefreshSKillCd(System.Action action); // 0x1e292ac public System.Void AddRefreshSKillCd(System.Action action); // 0x1e292ac public System.Void InvokeRefreshSKillCd(); // 0x1e23c98 public System.Void AddHideUIAction(System.Action<System.Boolean> action); // 0x1e292ac public System.Void RemoveHideUIAction(System.Action<System.Boolean> action); // 0x1e292ac public System.Void InvokeHideUI(System.Boolean hide); // 0x1e292d4 public System.Void AddRefreshUiTeam(System.Action action); // 0x1e292ac public System.Void RemoveRefreshUiTeam(System.Action action); // 0x1e292ac public System.Void InvokeRefreshUITeam(); // 0x1e23c98 public System.Void AddNoticeEnterScene(System.Action action); // 0x1e292ac public System.Void RemoveNoticeEnterScene(System.Action action); // 0x1e292ac public System.Void InvokeNoticeEnterScene(); // 0x1e23c98 public System.Void AddTipShow(System.Action<System.Int32,System.Boolean,System.String> action); // 0x1e292ac public System.Void RemoveTipShow(System.Action<System.Int32,System.Boolean,System.String> action); // 0x1e292ac public System.Void InvokeTipShow(System.Int32 type, System.Boolean show, System.String roleControl); // 0x1c8fbb4 public System.Void AddShowSKillDir(System.Action<SkillDirectionFlag,Fight.ButtonPress,System.Boolean> action); // 0x1e292ac public System.Void RemoveShowSKillDir(System.Action<SkillDirectionFlag,Fight.ButtonPress,System.Boolean> action); // 0x1e292ac public System.Void InvokeShowSkillDir(SkillDirectionFlag skillDirectionFlag, Fight.ButtonPress buttonPress, System.Boolean value); // 0x1e29c90 public System.Void AddRefreshPlayerDamage(System.Action<System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32>,System.Int32> action); // 0x1e292ac public System.Void RemoveRefreshPlayerDamage(System.Action<System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32>,System.Int32> action); // 0x1e292ac public System.Void InvokeRefreshPlayerDamage(System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32> dic, System.Int32 total); // 0x1e29968 public System.Void AddShowAttackNum(System.Action<UnityEngine.Vector3,System.Int32> action); // 0x1e292ac public System.Void RemoveShowAttackNum(System.Action<UnityEngine.Vector3,System.Int32> action); // 0x1e292ac public System.Void InvokeShowAttackNum(UnityEngine.Vector3 pos, System.Int32 attackNum); // 0x1c8fbb4 public System.Void AddShowCombatText(System.Action<UnityEngine.Vector3,System.String> action); // 0x1e292ac public System.Void RemoveShowCombatText(System.Action<UnityEngine.Vector3,System.String> action); // 0x1e292ac public System.Void InvokeShowCombatText(UnityEngine.Vector3 pos, System.String message); // 0x1e25f64 public System.Void AddPvpResourceChange(System.Action<Engine.Core.RoleControl> action); // 0x1e292ac public System.Void RemovePvpResourceChange(System.Action<Engine.Core.RoleControl> action); // 0x1e292ac public System.Void InvokePvpResourceChange(Engine.Core.RoleControl role); // 0x1e292ac public System.Void AddPvpGuardBreakWindow(System.Action<Engine.Core.RoleControl,System.Boolean,System.Int64,System.Int64> action); // 0x1e292ac public System.Void RemovePvpGuardBreakWindow(System.Action<Engine.Core.RoleControl,System.Boolean,System.Int64,System.Int64> action); // 0x1e292ac public System.Void InvokePvpGuardBreakWindow(Engine.Core.RoleControl target, System.Boolean show, System.Int64 startFrame, System.Int64 endFrame); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpLoadingManager : PvpSingleMono<PvpLoadingManager> { // Fields private const System.String LegacyUIRootAssetPath; // 0x0 private const System.String ClearSceneLogicalName; // 0x0 private const System.Single MatchSuccessPanelAppearTimeoutSeconds; // 0x0 private const System.Single MatchSuccessVsStartTimeoutSeconds; // 0x0 // Methods public System.Void LoadGameScene(System.String sceneName, UnityEngine.Events.UnityAction callback); // 0x1e2a6c4 public System.Void LoadGameScene(System.String sceneName, UnityEngine.Events.UnityAction<System.Boolean> callback); // 0x1e2a6c4 public System.Void LoadPvpBattleScene(WorldNotifyRaceStart raceStart, UnityEngine.Events.UnityAction callback); // 0x1e2a6c4 private System.Collections.IEnumerator StartLoadScene(System.String sceneName, UnityEngine.Events.UnityAction<System.Boolean> callback); // 0x1e21e20 public System.Void LoadSceneSync(System.String loadSceneName, UnityEngine.Events.UnityAction callback); // 0x1e2a6c4 public System.Void LoadSceneSync(System.String loadSceneName, UnityEngine.Events.UnityAction<System.Boolean> callback); // 0x1e2a6c4 private static UnityEngine.AsyncOperation BeginHotSceneLoadAsync(System.String loadSceneName); // 0x1e1bcd8 private System.Collections.IEnumerator LoadScene(System.String loadSceneName, UnityEngine.Events.UnityAction<System.Boolean> callback); // 0x1e21e20 private System.Collections.IEnumerator WaitForMatchSuccessPresentation(); // 0x1e1bcd8 private static System.Void HideMatchSuccessPanel(); // 0x1e2274c private System.Collections.IEnumerator LoadHotSceneBody(System.String loadSceneName, UnityEngine.Events.UnityAction<System.Boolean> callback, System.Boolean closeMainLoadingOnFinish); // 0x1e222d4 private static System.Void FinishPvpSceneLoad(System.Boolean success, UnityEngine.Events.UnityAction<System.Boolean> callback, System.Boolean closeMainLoading); // 0x1c8fbb4 private static System.Void EndMainLoadingPanelSafe(); // 0x1e2274c private static System.Boolean EnsureLegacyUIRoot(); // 0x1e11490 private System.Void SetLoadingPercentage(System.Single DisplayProgress); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<>c__DisplayClass11_0 : System.Object { // Fields public System.Boolean panelShown; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadScene>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<>c__DisplayClass4_0 : System.Object { // Fields public UnityEngine.Events.UnityAction callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadGameScene>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<>c__DisplayClass6_0 : System.Object { // Fields public UnityEngine.Events.UnityAction callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadPvpBattleScene>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<>c__DisplayClass8_0 : System.Object { // Fields public UnityEngine.Events.UnityAction callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadSceneSync>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<LoadHotSceneBody>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String loadSceneName; // 0x20 public UnityEngine.Events.UnityAction<System.Boolean> callback; // 0x28 public System.Boolean closeMainLoadingOnFinish; // 0x30 public PvpLoadingManager <>4__this; // 0x38 private System.Single <displayProgress>5__2; // 0x40 private System.Single <toProgress>5__3; // 0x44 private UnityEngine.AsyncOperation <op>5__4; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<LoadScene>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String loadSceneName; // 0x20 public PvpLoadingManager <>4__this; // 0x28 private PvpLoadingManager.<>c__DisplayClass11_0 <>8__1; // 0x30 public UnityEngine.Events.UnityAction<System.Boolean> callback; // 0x38 private System.Boolean <useMainLoadingPanel>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<StartLoadScene>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PvpLoadingManager <>4__this; // 0x20 public System.String sceneName; // 0x28 public UnityEngine.Events.UnityAction<System.Boolean> callback; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpLoadingManager.<WaitForMatchSuccessPresentation>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private System.Single <waitStartedRealtime>5__2; // 0x20 private PVPCasualMatchSuccessPanel <successPanel>5__3; // 0x28 private System.Single <vsStartWaitBegin>5__4; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PvpRoomManager : System.Object, IPvpRoomMgr { // Fields private PvpRoomInfo myRoom; // 0x10 private System.Int64 UID; // 0x18 private System.String nickname; // 0x20 private System.Int32 headIcon; // 0x28 private System.Int32 headFrame; // 0x2c private System.Int32 roleId; // 0x30 private System.Boolean isGameStart; // 0x34 private System.Int64 BattleOverTm; // 0x38 private System.Collections.Generic.List<PvpPlayerInfo> playerInfos; // 0x40 // Methods public System.Void InitSocket(); // 0x1e23c98 public System.Void LoginGame(System.String ip, System.Int32 port, System.Int64 uID, System.String nickname, System.Int32 headIcon, System.Int32 headFrame, System.Int32 serverid, System.Int32 appid, System.Action<System.Int32> value); // 0x1c8fbb4 private System.Void StartNotice(System.Object baseResponse); // 0x1e292ac public System.Void FrameCommendRequest(); // 0x1e23c98 private System.Void FrameSyncNotice(System.Object baseResponse); // 0x1e292ac private System.Void BattleOverNotice(System.Object baseResponse); // 0x1e292ac public System.Void MapLoadRequest(System.Int32 process); // 0x1e24080 public System.Void QuickMatch(System.Int32 roleId); // 0x1e24080 public System.String GetNickName(); // 0x1e1bcd8 public System.Int64 GetBattleTm(); // 0x1e0b1a4 public System.Int32 GetHeadFrame(); // 0x1e055d0 public System.Int32 GetHeadIcon(); // 0x1e055d0 public System.Int32 GetHeroId(); // 0x1e055d0 public System.Int32 GetRoomID(); // 0x1e055d0 public System.String GetRoomName(); // 0x1e1bcd8 public System.String GetRoomPasssword(); // 0x1e1bcd8 public System.Collections.Generic.List<PvpPlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 public System.Int64 GetUid(); // 0x1e0b1a4 public System.Boolean IsGameStart(); // 0x1e12ab8 public System.Boolean isSelf(System.Int64 uid); // 0x1e1340c public System.Void SetMyInfo(System.Int64 uid, System.String nickName, System.Int32 headIcon, System.Int32 headFrame); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PvpRoomManager.<>c : System.Object { // Fields public static readonly PvpRoomManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__16_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <QuickMatch>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class Test : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PvpTimeData : { // Fields public System.Int32 value__; // 0x10 public const PvpTimeData DayOfYear = 0; // 0x0 public const PvpTimeData DayOfWeek = 1; // 0x0 public const PvpTimeData Month = 2; // 0x0 public const PvpTimeData Day = 3; // 0x0 public const PvpTimeData Hour = 4; // 0x0 public const PvpTimeData Minute = 5; // 0x0 public const PvpTimeData Second = 6; // 0x0 public const PvpTimeData MilliSecond = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class TimeMgr : System.Object, ITimeMgr { // Fields private System.Int64 ServerTime; // 0x10 private System.Single StartUpDelayTime; // 0x18 private System.Single TodayTotalGameTime; // 0x1c private System.Int64 heartTm; // 0x20 private System.Boolean isServer; // 0x28 private System.Int64 exitTime; // 0x30 private System.Single realtime; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void InitSocket(); // 0x1e23c98 public System.Void ServerTimeSyncNotice(System.Int64 time); // 0x1e25890 private System.Void CheckHeart(); // 0x1e23c98 private System.Void CheckUpdate(System.Single dt); // 0x1e25a40 private System.Void ClearDataOnUpdate(); // 0x1e23c98 private System.Int64 get_NowTime(); // 0x1e0b1a4 private System.Void OnApplicationPause(System.Boolean isOnApplicationPause); // 0x1e292d4 public System.Int64 GetNowTime(); // 0x1e0b1a4 public System.Boolean IsTimeEnd(System.Int64 startTime, System.Single delte); // 0x1c8fbb4 public System.Single GetTimeSinceStartup(); // 0x1e0b71c public System.Boolean IsTimeEndSinceStartup(System.Single time); // 0x1e13558 public System.Int32 CountdownIntGet(System.Single time); // 0x1e05adc public System.Int64 getNextDay(); // 0x1e0b1a4 public System.Void Pause(System.Boolean isPause); // 0x1e292d4 public System.String ToCountDownString(System.Int64 tm); // 0x1e1c380 } // Assembly-CSharp.dll public class PvpConstData : System.Object { // Fields public static System.Single RoleMaxSpeeY; // 0x0 public static System.Int32 DefaultLayer; // 0x4 public static System.Int32 PlayerLayer; // 0x8 public static System.Int32 NpcLayer; // 0xc public static System.Int32 GroundLayer; // 0x10 public static System.Int32 EnemyLayer; // 0x14 public static System.Int32 TriggerLayer; // 0x18 public static System.Int32 WallLayer; // 0x1c public static System.Int32 CanDestroyLayer; // 0x20 public static System.Int32 EdgeLayer; // 0x24 public static System.Int32 MapForwardLayer; // 0x28 public static UnityEngine.LayerMask DefaultLayerMask; // 0x2c public static UnityEngine.LayerMask PlayerLayerMask; // 0x30 public static UnityEngine.LayerMask GroundLayerMask; // 0x34 public static UnityEngine.LayerMask NpcLayerMask; // 0x38 public static UnityEngine.LayerMask EnemyLayerMask; // 0x3c public static UnityEngine.LayerMask TriggerLayerMask; // 0x40 public static UnityEngine.LayerMask WallLayerMask; // 0x44 public static UnityEngine.LayerMask CanDestroyLayerMask; // 0x48 public static UnityEngine.LayerMask EdgeLayerMask; // 0x4c public static UnityEngine.LayerMask MapForwardLayerMask; // 0x50 public const System.String UnTagged; // 0x0 public const System.String PlayerTag; // 0x0 public const System.String GroundTag; // 0x0 public const System.String EnemyTag; // 0x0 public static System.String HeadTag; // 0x58 public const System.String ENEMY_NAME; // 0x0 public static System.Int64 HeartCheckTm; // 0x60 public static System.String introName; // 0x68 public static System.String outroName; // 0x70 public static System.String cloneName; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PvpMessageCode : UnityEngine.MonoBehaviour { // Fields public const System.Int32 PasswordError; // 0x0 public const System.Int32 NotReady; // 0x0 public const System.Int32 NoRoomFind; // 0x0 public const System.Int32 TeamNull; // 0x0 // Methods public static System.String GetMsg(System.Int32 code); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpPlayerInfo : System.Object { // Fields public System.UInt32 accId; // 0x10 public System.String nickname; // 0x18 public System.UInt64 playerId; // 0x20 public System.UInt32 heroId; // 0x28 public System.Int32 loadProcess; // 0x2c public System.Byte seat; // 0x30 public System.Byte robotAIType; // 0x31 public System.Byte robotHard; // 0x32 public System.Boolean fightHeroGroupIsAI; // 0x33 public System.Byte fightHeroGroupAILevel; // 0x34 // Methods public System.Boolean get_isSelf(); // 0x1e12ab8 public System.Boolean get_isAI(); // 0x1e12ab8 public System.Int32 get_aiLevel(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 public static PvpPlayerInfo Parse(Protocol.PlayerBaseInfo messagePlayerInfo); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PvpRoomInfo : System.Object { // Fields public System.Int32 RoomId; // 0x10 public System.String RoomName; // 0x18 public System.String Password; // 0x20 public System.String CaptainName; // 0x28 public System.Int32 PlayerCnt; // 0x30 public System.Int32 Scene; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class ExConditionHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Boolean Invoke(); // 0x1e12ab8 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x1e192c4 } // Assembly-CSharp.dll public class DelayedAction : System.Object { // Fields public System.Action action; // 0x10 public FPLibrary.Fix64 steps; // 0x18 public System.String uid; // 0x20 public System.String type; // 0x28 public ILocalScaleTimer scaler; // 0x30 public System.Boolean ignorePause; // 0x38 private ExConditionHandler exPause; // 0x40 // Methods public System.Void add_exPause(ExConditionHandler value); // 0x1e292ac public System.Void remove_exPause(ExConditionHandler value); // 0x1e292ac public System.Void .ctor(System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler, ExConditionHandler exPause); // 0x1c8fbb4 public System.Void .ctor(System.String uid, System.String type, System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler, ExConditionHandler exPause); // 0x1c8fbb4 public System.Void .ctor(System.String uid, System.Action action, System.Int32 steps, System.Boolean ignorePause, ILocalScaleTimer scaler, ExConditionHandler exPause); // 0x1c8fbb4 public System.Boolean IsValid(); // 0x1e12ab8 public FPLibrary.Fix64 GetDelta(); // 0x1c8fbb4 } // Assembly-CSharp.dll public class BeDungeon : System.Object { // Fields protected DungeonDataManager mDungeonData; // 0x10 protected DungeonPlayerDataManager mDungeonPlayers; // 0x18 protected System.String mPrePauseBeSceneTag; // 0x20 private BaseBattle <mBattle>k__BackingField; // 0x28 // Methods public BaseBattle get_mBattle(); // 0x1e1bcd8 public System.Void set_mBattle(BaseBattle value); // 0x1e292ac public System.Void .ctor(BattleType battleType, eDungeonMode mode); // 0x1e24138 public System.Void DoGraphicBackToFront(); // 0x1e23c98 public System.Void FinishFight(); // 0x1e23c98 public DungeonDataManager GetDungeonDataManager(); // 0x1e1bcd8 public DungeonPlayerDataManager GetDungeonPlayerManager(); // 0x1e1bcd8 public System.Boolean IsFinishFight(); // 0x1e12ab8 public System.Void PauseFight(System.Boolean pauseAnimation, System.String tag, System.Boolean force); // 0x1c8fbb4 public System.Void ReadyFight(); // 0x1e23c98 public System.Void ResumeFight(System.Boolean pauseAnimation, System.String tag, System.Boolean force); // 0x1c8fbb4 public System.Void StartFight(); // 0x1e23c98 public System.Void Update(System.Int32 deltaTime); // 0x1e24080 public System.Void UpdateGraphic(System.Int32 delta); // 0x1e24080 } // Assembly-CSharp.dll public class DungeonDataManager : System.Object { // Fields protected eDungeonMode mDungeonMode; // 0x10 protected BattleType mBattleType; // 0x14 private const System.UInt32 kInvalidFrameRandomNum; // 0x0 private System.UInt32 mLastFrameNumIndex; // 0x18 private System.UInt32 mRaceEndFrameIndex; // 0x1c private System.UInt32 mRaceEndFrameRandomNum; // 0x20 private System.Collections.Generic.List<DungeonDataManager.FrameNode> mLocalFrameQueue; // 0x28 private System.Collections.Generic.Dictionary<System.UInt32,DungeonDataManager.FrameRandomNum> mLocalFrameNumCache; // 0x30 // Methods public eDungeonMode get_dungeonMode(); // 0x1e055d0 public BattleType get_battleType(); // 0x1e055d0 public System.Void .ctor(BattleType type, eDungeonMode mode, System.Int32 dungeonID); // 0x1e24168 public System.Void PushLocalFrameRandNum(System.UInt32 frameIndex, System.UInt32 num); // 0x1c8fbb4 public System.Void PushLocalFrameData(BaseFrameCommand frame); // 0x1e292ac private System.Void _enqueuLocalFrameQueue(DungeonDataManager.FrameNode node); // 0x1e292ac private System.Boolean _canProcessDungeonReportFrame(); // 0x1e12ab8 private System.UInt32 _findFrameRandnumByFrameIndex(System.UInt32 frameIndex); // 0x1e1a4f0 private DungeonDataManager.FrameNode _findLocalFrameByIndex(System.UInt32 frameIndex); // 0x1e20f7c } // Assembly-CSharp.dll private class DungeonDataManager.FrameNode : System.Object { // Fields public Protocol.Frame frame; // 0x10 public System.UInt32 randomNum; // 0x18 public System.Collections.Generic.List<Protocol._fighterInput> cacheInputData; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DungeonDataManager.FrameRandomNum : System.Object { // Fields public System.UInt32 frameIndex; // 0x10 public System.UInt32 randomNum; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DungeonPlayerDataManager : System.Object { // Fields protected System.Collections.Generic.List<Fight.BattlePlayer> mBattlePlayers; // 0x10 protected eDungeonMode mDungeonMode; // 0x18 protected BattleType mBattleType; // 0x1c protected BeDungeon mBeDungeon; // 0x20 // Methods public System.Void .ctor(BattleType type, eDungeonMode mode, BeDungeon beDungeon); // 0x1e2437c private System.Void SyncBattlePlayersFromLogin(); // 0x1e23c98 public System.Collections.Generic.List<Fight.BattlePlayer> GetAllPlayers(); // 0x1e1bcd8 public Fight.BattlePlayer GetMainPlayer(); // 0x1e1bcd8 public Fight.BattlePlayer GetPlayerByRoleID(System.UInt64 roleId); // 0x1e2106c public Fight.BattlePlayer GetPlayerBySeat(System.Byte seat); // 0x1e20b4c private Fight.BattlePlayer GetPlayerBySeatInternal(System.Byte seat); // 0x1e20b4c private Fight.BattlePlayer GetBattlePlayerByAccId(System.UInt32 accId); // 0x1e20f7c } // Assembly-CSharp.dll public static class HybridHotUpdateLoader : System.Object { // Fields private static readonly System.String[] HotUpdateAssemblies; // 0x0 private static readonly System.String[] AotAssemblies; // 0x8 private static System.Boolean _loaded; // 0x10 // Methods public static System.Collections.IEnumerator LoadAll(); // 0x1e11470 private static System.Void LoadAotMetadata(); // 0x1e2274c private static System.Byte[] LoadDllBytes(System.String assemblyName); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class HybridHotUpdateLoader.<LoadAll>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private System.String[] <>7__wrap1; // 0x20 private System.Int32 <>7__wrap2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface IActionEventMgr : { // Fields // Methods } // Assembly-CSharp.dll public interface IEventData : { // Fields // Methods } // Assembly-CSharp.dll public interface IImageMgr : { // Fields // Methods public abstract UnityEngine.Sprite findEntities(System.String iconName); // 0x1e20b20 public abstract UnityEngine.Sprite findSkillFrameByQuality(System.Int32 quality); // 0x1e1bf7c public abstract UnityEngine.Sprite findItemFrameByQuality(System.Int32 quality); // 0x1e1bf7c } // Assembly-CSharp.dll public interface IPvpRoomMgr : { // Fields // Methods public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Boolean IsGameStart(); // 0x1e12ab8 public abstract System.Boolean isSelf(System.Int64 uid); // 0x1e1340c public abstract System.Int64 GetUid(); // 0x1e0b1a4 public abstract System.Int32 GetHeadIcon(); // 0x1e055d0 public abstract System.Int32 GetHeadFrame(); // 0x1e055d0 public abstract System.Int32 GetHeroId(); // 0x1e055d0 public abstract System.Int64 GetBattleTm(); // 0x1e0b1a4 public abstract System.String GetNickName(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<PvpPlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 public abstract System.Void SetMyInfo(System.Int64 uid, System.String nickName, System.Int32 headIcon, System.Int32 headFrame); // 0x1c8fbb4 public abstract System.Int32 GetRoomID(); // 0x1e055d0 public abstract System.String GetRoomName(); // 0x1e1bcd8 public abstract System.String GetRoomPasssword(); // 0x1e1bcd8 public abstract System.Void LoginGame(System.String ip, System.Int32 port, System.Int64 uID, System.String nickname, System.Int32 headIcon, System.Int32 headFrame, System.Int32 serverid, System.Int32 appid, System.Action<System.Int32> value); // 0x1c8fbb4 public abstract System.Void MapLoadRequest(System.Int32 process); // 0x1e24080 public abstract System.Void QuickMatch(System.Int32 roleId); // 0x1e24080 } // Assembly-CSharp.dll public interface ITimeMgr : { // Fields // Methods public abstract System.Int64 GetNowTime(); // 0x1e0b1a4 public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Boolean IsTimeEnd(System.Int64 startTime, System.Single delte); // 0x1c8fbb4 public abstract System.Int64 getNextDay(); // 0x1e0b1a4 public abstract System.Single GetTimeSinceStartup(); // 0x1e0b71c public abstract System.Boolean IsTimeEndSinceStartup(System.Single time); // 0x1e13558 public abstract System.Int32 CountdownIntGet(System.Single time); // 0x1e05adc public abstract System.Void Pause(System.Boolean isPause); // 0x1e292d4 public abstract System.String ToCountDownString(System.Int64 tm); // 0x1e1c380 public abstract System.Void ServerTimeSyncNotice(System.Int64 time); // 0x1e25890 } // Assembly-CSharp.dll public enum BattleType : { // Fields public System.Int32 value__; // 0x10 public const BattleType None = 4294967295; // 0x0 public const BattleType PVE = 0; // 0x0 public const BattleType MutiPve = 1; // 0x0 public const BattleType PVP = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class ManagerMgr : System.Object { // Fields public static ITimeMgr timeMgr; // 0x0 public static IImageMgr imageMgr; // 0x8 public static PvpActionEventMgr actionEventMgr; // 0x10 public static IPvpRoomMgr roomMgr; // 0x18 public static PVPLoginManager pvpLoginManager; // 0x20 public static Game.Battle.Ctr.BattleManager battleManager; // 0x28 public static DelayActionMgr delayActionMgr; // 0x30 public static BattleType battleType; // 0x38 public static System.Boolean offline; // 0x3c public static System.Boolean trainingMode; // 0x3d public static System.UInt32 trainingDummyRoleId; // 0x40 public static System.Boolean trainingDummyAiEnabled; // 0x44 public static System.Boolean trainingModeConsumesPvpResources; // 0x45 public static System.Boolean trainingModePreventsHpLoss; // 0x46 public static Engine.Core.TrainingDummyAiMode trainingDummyAiMode; // 0x48 public static System.Int32 trainingDummyAiLevel; // 0x4c public static System.Boolean StartLoadingFight; // 0x50 private static System.Boolean isRuntimeResourceInitialized; // 0x51 // Methods public static System.Boolean get_UsePvpCombatRules(); // 0x1e11490 public static System.Boolean get_UsePvpResourceRules(); // 0x1e11490 public static System.Boolean get_ShowPvpResourceHud(); // 0x1e11490 public static System.Void InitLogin(System.Boolean b); // 0x1e23cbc public static System.Void EnsureRuntime(System.Boolean b); // 0x1e23cbc public static System.Void Init(System.Boolean b, System.Boolean startInTrainingMode); // 0x1e23ee0 public static System.Void StartFight(); // 0x1e2274c public static System.Void ResetBattleRuntime(); // 0x1e2274c public static System.Boolean isPausedGame(); // 0x1e11490 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PvpApp : UnityEngine.MonoBehaviour { // Fields public System.Boolean trainingDummyMode; // 0x20 public System.Int32 accid; // 0x24 public System.Boolean offline; // 0x28 public System.Boolean replayRecordedFrameSyncData; // 0x29 private System.Boolean trainingSceneLoadStarted; // 0x2a // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void EnterTrainingMode(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PvpApp.<>c : System.Object { // Fields public static readonly PvpApp.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnterTrainingMode>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PvpCameraRuntimeState : { // Fields public System.Int32 value__; // 0x10 public const PvpCameraRuntimeState None = 0; // 0x0 public const PvpCameraRuntimeState PlayerFollow = 1; // 0x0 public const PvpCameraRuntimeState DualTargetCombat = 2; // 0x0 public const PvpCameraRuntimeState SkillOverride = 3; // 0x0 public const PvpCameraRuntimeState Recovering = 4; // 0x0 public const PvpCameraRuntimeState BattleResult = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class PvpCameraManager : UnityEngine.MonoBehaviour { // Fields private const System.String TargetGroupObjectName; // 0x0 private const System.String VirtualCameraObjectName; // 0x0 private const System.String PlayerAnchorObjectName; // 0x0 private const System.String EnemyAnchorObjectName; // 0x0 private const System.String PlayerLookAtAnchorObjectName; // 0x0 private const System.String EnemyLookAtAnchorObjectName; // 0x0 private static PvpCameraManager instance; // 0x0 private System.Boolean useCinemachineRuntime; // 0x20 private UnityEngine.Camera mainCamera; // 0x28 private Cinemachine.CinemachineBrain cinemachineBrain; // 0x30 private Cinemachine.CinemachineVirtualCamera combatVirtualCamera; // 0x38 private Cinemachine.CinemachineImpulseSource cameraImpulseSource; // 0x40 private Cinemachine.CinemachineTargetGroup targetGroup; // 0x48 private System.Boolean suppressRuntimeCameraLogicForManualCinemachineTest; // 0x50 private System.Boolean controlCinemachineParameters; // 0x51 private System.Boolean preferCameraRootLockOnController; // 0x52 private UnityEngine.Vector3 lockOnRigLocalPosition; // 0x54 private UnityEngine.Vector3 lockOnRigLocalEulerAngles; // 0x60 private UnityEngine.Vector3 playerFollowOffset; // 0x6c private System.Single playerFollowDistance; // 0x78 private System.Single playerFollowXDamping; // 0x7c private System.Single playerFollowYDamping; // 0x80 private System.Single playerFollowZDamping; // 0x84 private System.Single playerScreenX; // 0x88 private System.Single playerScreenY; // 0x8c private System.Boolean enableDynamicScreenXRuntime; // 0x90 private System.Single dynamicScreenXMin; // 0x94 private System.Single dynamicScreenXMax; // 0x98 private System.Single dynamicScreenXSmoothTime; // 0x9c private System.Single dynamicScreenXVelocityGain; // 0xa0 private System.Single dynamicScreenXMaxAbsOffset; // 0xa4 private UnityEngine.Vector3 dualTargetOffset; // 0xa8 private System.Single dualTargetDistance; // 0xb4 private System.Single dualTargetTransitionTime; // 0xb8 private System.Boolean cutOnSkillCameraRelease; // 0xbc private System.Single playerWeight; // 0xc0 private System.Single enemyWeight; // 0xc4 private System.Single dualTargetLookAtSmoothTime; // 0xc8 private System.Boolean enableSafeRect; // 0xcc private System.Single safeRectOuterHalfWidth; // 0xd0 private System.Single safeRectOuterHalfHeight; // 0xd4 private System.Single safeRectInnerHalfWidth; // 0xd8 private System.Single safeRectInnerHalfHeight; // 0xdc private System.Single safeRectCorrectionSpeed; // 0xe0 private System.Single safeRectReleaseSpeed; // 0xe4 private System.Single playerRadius; // 0xe8 private System.Single enemyRadius; // 0xec private System.Single bossEnemyRadius; // 0xf0 private System.Single minCameraDistance; // 0xf4 private System.Single maxCameraDistance; // 0xf8 private System.Single frameDamping; // 0xfc private System.Single horizontalDamping; // 0x100 private System.Single verticalDamping; // 0x104 private System.Single defaultFieldOfView; // 0x108 private System.Boolean overrideAimZoneSettings; // 0x10c private System.Single aimDeadZoneWidth; // 0x110 private System.Single aimDeadZoneHeight; // 0x114 private System.Single aimSoftZoneWidth; // 0x118 private System.Single aimSoftZoneHeight; // 0x11c private System.Boolean enableAdaptiveAimDampingOutsideDeadZone; // 0x120 private System.Single aimDeadZoneOutsideAdaptiveGain; // 0x124 private System.Single aimDeadZoneOutsideAdaptiveMaxBoost; // 0x128 private System.Single aimDeadZoneChaseMinimumDamping; // 0x12c private System.Single aimDeadZoneAdaptiveDampingSmoothTime; // 0x130 private System.Single aimDeadZoneChaseHysteresisViewport; // 0x134 private System.Single aimDeadZoneOvershootSmoothTime; // 0x138 private System.Int32 combatCameraPriority; // 0x13c private System.Single defaultAnchorHeight; // 0x140 private System.Single playerAnchorHeightOffset; // 0x144 private System.Single enemyAnchorHeightOffset; // 0x148 private System.Single minAnchorHeight; // 0x14c private System.Single maxAnchorHeight; // 0x150 private System.Boolean logRuntimeCameraState; // 0x154 private System.Single runtimeDebugLogInterval; // 0x158 private System.Boolean enableCameraMotionDiagnosticFile; // 0x15c private System.Int32 cameraMotionDiagnosticEveryNFrames; // 0x160 private System.Boolean cameraMotionDiagnosticLogAnchors; // 0x164 private System.Boolean enableCameraAimDeadZoneDiagnosticFile; // 0x165 private System.Int32 cameraAimDeadZoneDiagnosticEveryNFrames; // 0x168 private System.Boolean cameraAimDeadZoneDiagnosticOnlyOutsideDeadZone; // 0x16c private Engine.Core.RoleControl currentPlayer; // 0x170 private Engine.Core.RoleControl currentEnemy; // 0x178 private UnityEngine.Transform playerFollowTarget; // 0x180 private UnityEngine.Transform playerLookAtTarget; // 0x188 private UnityEngine.Transform currentEnemyTarget; // 0x190 private UnityEngine.Transform currentEnemyLookAtTarget; // 0x198 private UnityEngine.Vector3 dualTargetLookAtVelocity; // 0x1a0 private UnityEngine.Vector3 runtimeTrackedOffsetDelta; // 0x1ac private System.Single runtimeAnchorHeightDelta; // 0x1b8 private System.Single runtimeCameraDistanceDelta; // 0x1bc private System.Single runtimeAbsoluteCameraDistance; // 0x1c0 private System.Single runtimeCurrentFieldOfView; // 0x1c4 private PvpCameraRuntimeState currentState; // 0x1c8 private PvpCameraRuntimeState previousState; // 0x1cc private System.Boolean isInitialized; // 0x1d0 private System.Boolean enemyBound; // 0x1d1 private System.Boolean isInputLocked; // 0x1d2 private DG.Tweening.Tween fieldOfViewTween; // 0x1d8 private DG.Tweening.Tween trackedOffsetTween; // 0x1e0 private DG.Tweening.Tween anchorHeightTween; // 0x1e8 private DG.Tweening.Tween cameraDistanceTween; // 0x1f0 private System.Single nextRuntimeDebugLogTime; // 0x1f8 private System.Boolean safeRectCorrecting; // 0x1fc private UnityEngine.Vector3 safeRectBias; // 0x200 private UnityEngine.Vector3 safeRectBiasVelocity; // 0x20c private System.Single adaptiveAimSmoothedHorizontalDamping; // 0x218 private System.Single adaptiveAimSmoothedVerticalDamping; // 0x21c private System.Single adaptiveAimDampingVelocityHorizontal; // 0x220 private System.Single adaptiveAimDampingVelocityVertical; // 0x224 private System.Boolean adaptiveChaseActiveH; // 0x228 private System.Boolean adaptiveChaseActiveV; // 0x229 private System.Single adaptiveOvershootSmoothedH; // 0x22c private System.Single adaptiveOvershootSmoothedV; // 0x230 private System.Single adaptiveOvershootVelocityH; // 0x234 private System.Single adaptiveOvershootVelocityV; // 0x238 private UnityEngine.Coroutine snapCombatVcamAfterRebindCoroutine; // 0x240 private UnityEngine.Coroutine restoreBlendAfterSkillReleaseCoroutine; // 0x248 private UnityEngine.Coroutine perfectDodgeCloseUpCoroutine; // 0x250 private System.Boolean enablePerfectDodgeCloseUp; // 0x258 private System.Single perfectDodgeCloseUpFieldOfView; // 0x25c private System.Single perfectDodgeCloseUpDistance; // 0x260 private System.Single perfectDodgeCloseUpBlendInSeconds; // 0x264 private System.Single perfectDodgeCloseUpHoldSeconds; // 0x268 private System.Single perfectDodgeCloseUpBlendOutSeconds; // 0x26c private static System.Int32 s_cameraMotionDiagDoUpdateFrame; // 0x8 private static System.Int32 s_cameraMotionDiagDoUpdateCalls; // 0xc private System.Boolean cameraMotionDiagHeaderWritten; // 0x270 private UnityEngine.Vector3 cameraMotionDiagPrevFollowPos; // 0x274 private System.Boolean cameraMotionDiagHasPrevFollow; // 0x280 private System.Boolean cameraAimDeadZoneDiagHeaderWritten; // 0x281 private UnityEngine.Quaternion cameraAimDeadZoneDiagPrevMainRot; // 0x284 private System.Boolean cameraAimDeadZoneDiagHasPrevMainRot; // 0x294 private CameraRootLockOnController cameraRootLockOnController; // 0x298 private CameraLockOnFollowRigController cameraLockOnFollowRigController; // 0x2a0 private UnityEngine.Transform cachedTargetGroupPlayer; // 0x2a8 private UnityEngine.Transform cachedTargetGroupEnemy; // 0x2b0 private System.Single runtimeDynamicScreenXCurrent; // 0x2b8 private System.Single runtimeDynamicScreenXSmoothVelocity; // 0x2bc private UnityEngine.Vector3 runtimeDynamicAnchorLastWorldPos; // 0x2c0 private System.Single runtimeDynamicAnchorLastUnscaledTime; // 0x2cc private System.Boolean runtimeDynamicScreenXInitialized; // 0x2d0 // Methods public static PvpCameraManager getInstance(); // 0x1e11470 public System.Boolean get_IsUsingCinemachineRuntime(); // 0x1e12ab8 public UnityEngine.Camera get_WorldCamera(); // 0x1e1bcd8 public System.Boolean get_IsInputLocked(); // 0x1e12ab8 internal System.Boolean get_IsRuntimeDebugLoggingEnabled(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 public System.Void InitializeRuntime(); // 0x1e23c98 public System.Void InitializePlayerCamera(Engine.Core.RoleControl player); // 0x1e292ac public System.Void BindEnemy(Engine.Core.RoleControl enemy); // 0x1e292ac public System.Void BindEnemy(Engine.Core.RoleControl player, Engine.Core.RoleControl enemy); // 0x1e2a6c4 public System.Void SetEnemyTarget(UnityEngine.Transform enemyTarget); // 0x1e292ac public System.Void ClearEnemyTarget(); // 0x1e23c98 public System.Void EnterSkillOverride(); // 0x1e23c98 public System.Void ExitSkillOverride(); // 0x1e23c98 public System.Void EnterBattleResult(); // 0x1e23c98 private System.Void CameraMotionDiagnosticOnDoUpdateEntered(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void CameraMotionDiagnosticFlushEndOfFrame(); // 0x1e23c98 private System.Void CameraAimDeadZoneDiagnosticFlushEndOfFrame(); // 0x1e23c98 public System.Void DoUpdate(); // 0x1e23c98 public System.Void ViewChange(System.Single view, System.Single duration); // 0x1e25aa0 public System.Void ViewRest(System.Single duration); // 0x1e25a40 public System.Void CameraAnchorMove(UnityEngine.Vector3 offsetDelta, System.Single duration); // 0x1e25e18 public System.Void CameraAnchorRest(System.Single duration); // 0x1e25a40 public System.Void CameraDistanceRest(System.Single duration); // 0x1e25a40 public System.Void CameraHeight(System.Single distanceDelta); // 0x1e25a40 public System.Void CameraHeightRest(System.Single duration); // 0x1e25a40 public System.Void SetCameraDistance(System.Single distance); // 0x1e25a40 public System.Void CameraRest(System.Single duration); // 0x1e25a40 public System.Boolean PlayPerfectDodgeCloseUp(Engine.Core.RoleControl defender); // 0x1e192c4 private System.Collections.IEnumerator RestorePerfectDodgeCloseUpRoutine(); // 0x1e1bcd8 public System.Void SetInputLock(System.Boolean locked); // 0x1e292d4 public UnityEngine.Vector3 GetCameraRight(); // 0x1e0c3f4 public System.Void LookTargetRv(); // 0x1e23c98 public System.Void Shark(System.Single duration, UnityEngine.Vector3 strength, System.Int32 count, System.Boolean isComplete); // 0x1c8fbb4 public System.Void ReleaseCam(); // 0x1e23c98 private System.Void BeginSkillCameraReleaseCut(); // 0x1e23c98 private System.Collections.IEnumerator RestoreBlendAfterSkillReleaseRoutine(); // 0x1e1bcd8 private System.Void ResolveCoreReferences(); // 0x1e23c98 private System.Void EnsureMainCameraRenderState(); // 0x1e23c98 private System.Void DisableLegacyCameraBehaviours(); // 0x1e23c98 private System.Void DisableManualLockOnControllers(); // 0x1e23c98 private System.Void EnableLegacyCameraBehaviours(); // 0x1e23c98 private System.Void DisableBehaviourByTypeName(UnityEngine.Transform root, System.String typeName); // 0x1e2a6c4 private System.Void EnableBehaviourByTypeName(UnityEngine.Transform root, System.String typeName); // 0x1e2a6c4 private System.Void ApplyLegacyCameraRuntimeState(); // 0x1e23c98 private System.Void EnsureMainCameraCullingMask(); // 0x1e23c98 private System.Void AddLayerToMainCameraMask(System.String layerName); // 0x1e292ac private System.Void EnsureCinemachineObjects(); // 0x1e23c98 private System.Void ApplyDefaultCinemachineBlend(); // 0x1e23c98 private System.Void EnsureCinemachineImpulseRuntime(); // 0x1e23c98 private Cinemachine.CinemachineTargetGroup ResolveSceneTargetGroup(); // 0x1e1bcd8 private Cinemachine.CinemachineVirtualCamera ResolveSceneVirtualCamera(); // 0x1e1bcd8 private System.Void EnsureCameraRootLockOnController(); // 0x1e23c98 private System.Void EnsureCameraLockOnFollowRigController(); // 0x1e23c98 private UnityEngine.Vector3 ResolveLockOnVirtualCameraLocalEulerAngles(); // 0x1e0c3f4 private System.Void ApplyCameraRootLockOnRigPose(); // 0x1e23c98 private System.Boolean SyncCameraRootLockOnBinding(System.Boolean clearLockTargetWhenMissing); // 0x1e192f4 private System.Void RefreshCombatVirtualCameraActivation(); // 0x1e23c98 private System.Void ConfigureVirtualCameraPipeline(); // 0x1e23c98 private System.Void SnapCombatVirtualCameraAfterFollowLookAtRebind(); // 0x1e23c98 private System.Collections.IEnumerator SnapCombatVirtualCameraAfterFollowLookAtRebindRoutine(); // 0x1e1bcd8 private System.Void EnterPlayerFollow(); // 0x1e23c98 private System.Void EnterDualTargetCombat(); // 0x1e23c98 private System.Void UpdateTargetGroupMembers(); // 0x1e23c98 private System.Void ClearTargetGroupMembers(); // 0x1e23c98 private UnityEngine.Transform GetOrCreateTrackingAnchor(Engine.Core.RoleControl role, System.String anchorName); // 0x1e21e20 private System.Boolean TryEnsurePlayerCameraBinding(System.Boolean enterPlayerFollowWhenReady); // 0x1e192f4 private System.Void RefreshRuntimeTargetBindings(); // 0x1e23c98 private System.Single ResolveAnchorHeight(Engine.Core.RoleControl role); // 0x1e0bee0 private System.Single ResolveAnchorHeightOffset(System.String anchorName); // 0x1e0bee0 private System.Single ResolveRuntimeAnchorHeightOffset(System.String anchorName); // 0x1e0bee0 private Engine.Core.RoleControl ResolvePlayerFromBattle(); // 0x1e1bcd8 private Engine.Core.RoleControl ResolveEnemyFromBattle(); // 0x1e1bcd8 private System.Boolean IsRoleValid(Engine.Core.RoleControl role); // 0x1e192c4 private System.Void RefreshRuntimeCameraParameters(); // 0x1e23c98 private System.Void SyncTargetGroupTransform(); // 0x1e23c98 private UnityEngine.Vector3 ComputeSafeRectBias(UnityEngine.Vector3 monitoredWorldPosition); // 0x1e0c494 private System.Void DecaySafeRectBias(); // 0x1e23c98 private System.Void ResetSafeRectState(); // 0x1e23c98 private System.Single GetEffectiveScreenX(); // 0x1e0b71c private System.Void ResetDynamicScreenXState(); // 0x1e23c98 private System.Void UpdateDynamicScreenXRuntime(); // 0x1e23c98 private System.Void ResetAdaptiveAimDampingRuntimeState(); // 0x1e23c98 private System.Void ApplyFramingBodySettings(UnityEngine.Vector3 desiredOffset, System.Single desiredDistance, System.Single xDamping, System.Single yDamping, System.Single zDamping, System.Single resolvedMaxDistance, System.Boolean useTargetGroupFraming); // 0x1c8fbb4 private System.Void ApplyComposerAimSettings(); // 0x1e23c98 private System.Void ResolveComposerDeadZoneExtents(Cinemachine.CinemachineComposer composer, out System.Single& deadZoneWidth, out System.Single& deadZoneHeight); // 0x1e2acf8 private UnityEngine.Vector3 ResolveTrackedObjectOffset(UnityEngine.Vector3 desiredOffset); // 0x1e0c494 private System.Single ResolveCameraDistance(UnityEngine.Vector3 desiredOffset, System.Single desiredDistance); // 0x1c8fbb4 private System.Single ResolveBaseCameraDistanceForCurrentState(); // 0x1e0b71c private System.Void SetRuntimeFieldOfView(System.Single fieldOfView); // 0x1e25a40 private System.Void ResetRuntimeCameraTweaksImmediately(); // 0x1e23c98 private System.Void KillFieldOfViewTween(); // 0x1e23c98 private System.Void KillTrackedOffsetTween(); // 0x1e23c98 private System.Void KillAnchorHeightTween(); // 0x1e23c98 private System.Void KillCameraDistanceTween(); // 0x1e23c98 private System.Void SetRuntimeState(PvpCameraRuntimeState nextState); // 0x1e24080 private System.Void RefreshRuntimeSupportObjects(); // 0x1e23c98 private System.Void DebugRuntimeCameraState(); // 0x1e23c98 private System.Void DebugBindingLog(System.String message); // 0x1e292ac internal System.Void LogBindingEvent(System.String message); // 0x1e292ac private static System.String GetRoleDebugName(Engine.Core.RoleControl role); // 0x1e1bcd8 private System.Void RefreshRuntimePlayerAnchor(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Single <ViewChange>b__165_0(); // 0x1e0b71c private System.Void <ViewChange>b__165_1(System.Single value); // 0x1e25a40 private UnityEngine.Vector3 <CameraAnchorMove>b__167_0(); // 0x1e0c3f4 private System.Void <CameraAnchorMove>b__167_1(UnityEngine.Vector3 value); // 0x1e25c68 private UnityEngine.Vector3 <CameraAnchorRest>b__168_0(); // 0x1e0c3f4 private System.Void <CameraAnchorRest>b__168_1(UnityEngine.Vector3 value); // 0x1e25c68 private System.Single <CameraDistanceRest>b__169_0(); // 0x1e0b71c private System.Void <CameraDistanceRest>b__169_1(System.Single value); // 0x1e25a40 private System.Single <CameraHeightRest>b__171_0(); // 0x1e0b71c private System.Void <CameraHeightRest>b__171_1(System.Single value); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class PvpCameraManager.<RestoreBlendAfterSkillReleaseRoutine>d__182 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PvpCameraManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpCameraManager.<RestorePerfectDodgeCloseUpRoutine>d__175 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PvpCameraManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpCameraManager.<SnapCombatVirtualCameraAfterFollowLookAtRebindRoutine>d__206 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PvpCameraManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PvpEffectAudioManager : PvpSingleMono<PvpEffectAudioManager> { // Fields private UnityEngine.AudioSource bgmAudioSource; // 0x20 private UnityEngine.AudioClip lastBGM; // 0x28 private System.Collections.Generic.List<UnityEngine.AudioSource> stopSoundList; // 0x30 private System.Boolean <MainMute>k__BackingField; // 0x38 private System.Boolean <EffectMute>k__BackingField; // 0x39 private System.Single mainVolume; // 0x3c private System.Single effectVolume; // 0x40 // Methods public System.Boolean get_MainMute(); // 0x1e12ab8 private System.Void set_MainMute(System.Boolean value); // 0x1e292d4 public System.Boolean get_EffectMute(); // 0x1e12ab8 private System.Void set_EffectMute(System.Boolean value); // 0x1e292d4 protected override System.Void Init(); // 0x1e23c98 public System.Void SwitchBgm(UnityEngine.AudioClip clip, System.Single volume, System.Single fadeOutTime, System.Single fadeInTime); // 0x1c8fbb4 private System.Collections.IEnumerator SmoothChangeBGM(UnityEngine.AudioClip clip, System.Single volume, System.Single fadeOutTime, System.Single fadeInTime); // 0x1c8fbb4 public System.Void SwitchBgm(System.String musicName); // 0x1e292ac public UnityEngine.AudioSource PlaySound(UnityEngine.GameObject clipPrefab, UnityEngine.Vector3 audioPos, System.Boolean loop, System.Single audioDur); // 0x1c8fbb4 public UnityEngine.AudioSource PlaySound(System.String clipPrefabName, UnityEngine.Vector3 audioPos, System.Boolean loop, System.Single audioDur); // 0x1c8fbb4 private UnityEngine.AudioSource PlaySound(UnityEngine.AudioSource audioSource, UnityEngine.Vector3 audioPos, System.Boolean loop, System.Single audioDur); // 0x1c8fbb4 private System.Collections.IEnumerator StopAudioDelay(UnityEngine.AudioSource audioSource, System.Single time); // 0x1e21828 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpEffectAudioManager.<>c__DisplayClass19_0 : System.Object { // Fields public UnityEngine.AudioSource audioSource; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlaySound>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpEffectAudioManager.<SmoothChangeBGM>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PvpEffectAudioManager <>4__this; // 0x20 public System.Single fadeOutTime; // 0x28 public System.Single fadeInTime; // 0x2c public System.Single volume; // 0x30 public UnityEngine.AudioClip clip; // 0x38 private System.Single <dur>5__2; // 0x40 private System.Single <waitStep>5__3; // 0x44 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpEffectAudioManager.<StopAudioDelay>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public UnityEngine.AudioSource audioSource; // 0x28 public PvpEffectAudioManager <>4__this; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GamePrefab : System.Object { // Fields public System.Boolean useEffectTag; // 0x10 public System.Boolean ignoreTimeScale; // 0x11 public UnityEngine.GameObject Prefab; // 0x18 public System.String PrefabPath; // 0x20 public System.Boolean useColorAlert; // 0x28 public System.Boolean nopool; // 0x29 public System.Boolean onlyOneInGame; // 0x2a public UnityEngine.Vector3 OriginScale; // 0x2c public UnityEngine.Quaternion OriginRotation; // 0x38 // Methods public System.Boolean get_IsValid(); // 0x1e12ab8 public System.String get_Name(); // 0x1e1bcd8 public UnityEngine.GameObject CreateInst(); // 0x1e1bcd8 public FPLibrary.Fix64 GetSimulation(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MResourceLoad : System.Object { // Fields public System.Boolean useGpAssetbundle; // 0x10 public static System.Boolean isEditorLoadAB; // 0x0 private static System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.String>> assetbundleinfos; // 0x8 private static System.Boolean gpbundle; // 0x10 public static System.Collections.Generic.Dictionary<System.String,System.String> ResourcePathDic; // 0x18 // Methods public static System.Void LoadResourcePath(); // 0x1e2274c public static System.String NormalizeResourcePath(System.String path); // 0x1e1bcd8 public static UnityEngine.GameObject Load(System.String obj); // 0x1e1bcd8 public static UnityEngine.Sprite LoadSprite(System.String icon); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PvpResourcePool : PvpSingleMono<PvpResourcePool> { // Fields private System.Boolean IsRectTransform; // 0x20 public System.Collections.Generic.List<PvpResourcePool.PvpTargetClass> _Targets; // 0x28 public static System.Collections.Generic.Dictionary<System.String,System.Int32> nameArray; // 0x0 // Methods public System.Void init(); // 0x1e23c98 public UnityEngine.Transform Spawn(UnityEngine.GameObject obj, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1c8fbb4 public UnityEngine.Transform Spawn(System.String prefabName, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1c8fbb4 private UnityEngine.Transform SpawnResolved(System.String key, UnityEngine.GameObject prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot); // 0x1c8fbb4 public System.Void ClosePool(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PvpResourcePool.PvpTargetClass : System.Object { // Fields public UnityEngine.GameObject Obj; // 0x10 public System.Boolean isInstanceObj; // 0x18 public UnityEngine.Transform ObjParentTF; // 0x20 public System.Collections.Generic.List<UnityEngine.GameObject> SpawnObjs; // 0x28 private UnityEngine.GameObject TempObj; // 0x30 public System.Int32 CurI; // 0x38 public System.Int32 StartI; // 0x3c public System.Boolean Noactive; // 0x40 public System.Single recordEnableTime; // 0x44 // Methods public System.Void SetAddObj(System.Boolean isRTF); // 0x1e292d4 private UnityEngine.Transform FixMissObj(System.Int32 SpawnObjsI, System.Boolean isRTF); // 0x1e1c1a8 public UnityEngine.Transform GetSpawn(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Transform parentTF, System.Boolean isRTF); // 0x1c8fbb4 private System.Void SetParent(UnityEngine.Transform selfTF, UnityEngine.Transform parentTF, System.Boolean isRTF); // 0x1e2ad24 private UnityEngine.Transform GetHideTF(System.Boolean isRTF); // 0x1e20b4c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StartLoad : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image processImage; // 0x20 public UnityEngine.UI.Text processNum; // 0x28 public UnityEngine.RectTransform aoteman; // 0x30 private UnityEngine.Vector2 aotemanPos; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Collections.IEnumerator Boot(); // 0x1e1bcd8 private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 private System.Void SetLoadingPercentage(System.Single process); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class StartLoad.<Boot>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public StartLoad <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class StartLoad.<LoadScene>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public StartLoad <>4__this; // 0x20 private System.Single <displayProgress>5__2; // 0x28 private System.Single <toProgress>5__3; // 0x2c private UnityEngine.AsyncOperation <op>5__4; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface IPvpPanel : { // Fields // Methods public abstract UnityEngine.Transform get_Transform(); // 0x1e1bcd8 public abstract System.Void Show(); // 0x1e23c98 public abstract System.Void Hide(); // 0x1e23c98 public abstract System.Void Close(System.Boolean destroy); // 0x1e292d4 } // Assembly-CSharp.dll public class JoystickArow : UnityEngine.MonoBehaviour { // Fields public UnityEngine.RectTransform arowsParent; // 0x20 public UnityEngine.RectTransform arow; // 0x28 public UnityEngine.GameObject joystickLose; // 0x30 public UnityEngine.UI.Toggle[] arrows; // 0x38 private PvpJoystick joystick; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnMoveStart(); // 0x1e23c98 private System.Void OnMove(UnityEngine.Vector2 delta); // 0x1e27e84 private System.Void OnMoveEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JoystickArow.<>c__DisplayClass9_0 : System.Object { // Fields public System.Single angle; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <OnMove>b__0(UnityEngine.UI.Toggle item); // 0x1e0bee0 } // Assembly-CSharp.dll public class JoystickSkill : UnityEngine.MonoBehaviour { // Fields public System.Action onMoveStart; // 0x20 public System.Action<UnityEngine.Vector2> onMove; // 0x28 public System.Action<UnityEngine.Vector2> onMoveSpeed; // 0x30 public System.Action onMoveEnd; // 0x38 private System.Single handleRange; // 0x40 private System.Single deadZone; // 0x44 private System.Boolean snapX; // 0x48 private System.Boolean snapY; // 0x49 public UnityEngine.RectTransform background; // 0x50 public UnityEngine.RectTransform handle; // 0x58 private UnityEngine.RectTransform baseRect; // 0x60 private UnityEngine.Vector2 input; // 0x68 private UnityEngine.Canvas canvas; // 0x70 private SkillDirectionFlag <pSkillDirection>k__BackingField; // 0x78 public UnityEngine.RectTransform thumb; // 0x80 private System.Boolean isPointDown; // 0x88 private UnityEngine.Vector2 editorDir; // 0x8c // Methods public System.Single get_Horizontal(); // 0x1e0b71c public System.Single get_Vertical(); // 0x1e0b71c public UnityEngine.Vector2 get_Direction(); // 0x1e0ef24 public System.Single get_HandleRange(); // 0x1e0b71c public System.Void set_HandleRange(System.Single value); // 0x1e25a40 public System.Single get_DeadZone(); // 0x1e0b71c public System.Void set_DeadZone(System.Single value); // 0x1e25a40 public System.Boolean get_SnapX(); // 0x1e12ab8 public System.Void set_SnapX(System.Boolean value); // 0x1e292d4 public System.Boolean get_SnapY(); // 0x1e12ab8 public System.Void set_SnapY(System.Boolean value); // 0x1e292d4 public SkillDirectionFlag get_pSkillDirection(); // 0x1e1bcd8 public System.Void set_pSkillDirection(SkillDirectionFlag value); // 0x1e292ac protected virtual System.Void Start(); // 0x1e23c98 public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected virtual System.Void HandleInput(System.Single magnitude, UnityEngine.Vector2 normalised, UnityEngine.Vector2 radius, UnityEngine.Camera cam); // 0x1c8fbb4 private System.Single SnapFloat(System.Single value, PvpAxisOptions snapAxis); // 0x1e0b818 public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected UnityEngine.Vector2 ScreenPointToAnchoredPosition(UnityEngine.Vector2 screenPosition); // 0x1e0efc0 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpJoystick : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields public System.Action onMoveStart; // 0x20 public System.Action<UnityEngine.Vector2> onMove; // 0x28 public System.Action<UnityEngine.Vector2> onMoveSpeed; // 0x30 public System.Action onMoveEnd; // 0x38 private System.Single handleRange; // 0x40 private System.Single deadZone; // 0x44 private System.Boolean snapX; // 0x48 private System.Boolean snapY; // 0x49 public UnityEngine.RectTransform background; // 0x50 public UnityEngine.RectTransform handle; // 0x58 private UnityEngine.RectTransform baseRect; // 0x60 private UnityEngine.Vector2 input; // 0x68 private UnityEngine.Canvas canvas; // 0x70 private Fight.InputTouchController p1InputController; // 0x78 public UnityEngine.RectTransform thumb; // 0x80 private System.Boolean isPointDown; // 0x88 private UnityEngine.Vector2 editorDir; // 0x8c // Methods public System.Single get_Horizontal(); // 0x1e0b71c public System.Single get_Vertical(); // 0x1e0b71c public UnityEngine.Vector2 get_Direction(); // 0x1e0ef24 public System.Single get_HandleRange(); // 0x1e0b71c public System.Void set_HandleRange(System.Single value); // 0x1e25a40 public System.Single get_DeadZone(); // 0x1e0b71c public System.Void set_DeadZone(System.Single value); // 0x1e25a40 public System.Boolean get_SnapX(); // 0x1e12ab8 public System.Void set_SnapX(System.Boolean value); // 0x1e292d4 public System.Boolean get_SnapY(); // 0x1e12ab8 public System.Void set_SnapY(System.Boolean value); // 0x1e292d4 public Fight.InputTouchController get_p1InputCC(); // 0x1e1bcd8 public System.Void set_p1InputCC(Fight.InputTouchController value); // 0x1e292ac protected virtual System.Void Start(); // 0x1e23c98 public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected virtual System.Void HandleInput(System.Single magnitude, UnityEngine.Vector2 normalised, UnityEngine.Vector2 radius, UnityEngine.Camera cam); // 0x1c8fbb4 private System.Single SnapFloat(System.Single value, PvpAxisOptions snapAxis); // 0x1e0b818 public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected UnityEngine.Vector2 ScreenPointToAnchoredPosition(UnityEngine.Vector2 screenPosition); // 0x1e0efc0 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PvpAxisOptions : { // Fields public System.Int32 value__; // 0x10 public const PvpAxisOptions Both = 0; // 0x0 public const PvpAxisOptions Horizontal = 1; // 0x0 public const PvpAxisOptions Vertical = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class UISkillView : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields public UnityEngine.UI.Image iconImage; // 0x20 public UnityEngine.UI.Image unActiveImage; // 0x28 public UnityEngine.UI.Image cdImage; // 0x30 public UnityEngine.UI.Text cdText; // 0x38 public System.Int32 buttonPress; // 0x40 private System.String inputButtonName; // 0x48 private JoystickSkill joystickSkill; // 0x50 private Fight.InputTouchController p1InputController; // 0x58 private System.Boolean hasLoggedMissingJoystickSkill; // 0x60 private System.Boolean ruleBlocked; // 0x61 private System.Boolean cooldownBlocked; // 0x62 private System.Boolean skillPointerDown; // 0x63 private System.Int32 lastCDTime; // 0x64 private Engine.Core.SkillPlayedInfo curSkillPlayedInfo; // 0x68 // Methods public Fight.InputTouchController get_p1InputCC(); // 0x1e1bcd8 public System.Void set_p1InputCC(Fight.InputTouchController value); // 0x1e292ac public System.Void Init(Fight.InputReferences inputReferences, JoystickSkill joystickSkill); // 0x1e2a6c4 public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Boolean CanProcessSkillInput(); // 0x1e12ab8 public System.Void SetRuleBlocked(System.Boolean blocked); // 0x1e292d4 private System.Void ReleaseInputIfPossible(); // 0x1e23c98 private System.Void RefreshUnavailableVisual(); // 0x1e23c98 public System.Void RefreshCDPlayedInfo(); // 0x1e23c98 public System.Void InitCd(Engine.Core.SkillPlayedInfo skillPlayedInfo); // 0x1e292ac public System.Void StartCD(System.Int32 cdTime, System.Single percent); // 0x1e244ac public System.Void SetCDPercent(System.Int32 cdTime, System.Single percent); // 0x1e244ac public System.Void EndCD(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpHide : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpMButton : UnityEngine.UI.Button, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerExitHandler { // Fields public System.Boolean needSound; // 0x108 public UnityEngine.RectTransform onPointUpShowObj; // 0x110 public UnityEngine.UI.Image scaleImage; // 0x118 public static UnityEngine.UI.Button self; // 0x0 // Methods public override System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PvpUILevel : { // Fields public System.Int32 value__; // 0x10 public const PvpUILevel Common = 0; // 0x0 public const PvpUILevel Pop = 1; // 0x0 public const PvpUILevel Top = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class PvpUIManager : PvpSingleMono<PvpUIManager> { // Fields private UnityEngine.Canvas canvas; // 0x20 private System.Single relayReconnectTestDelaySeconds; // 0x28 private UnityEngine.Transform NormalParent; // 0x30 private UnityEngine.Transform PopUpParent; // 0x38 private UnityEngine.Transform TopParent; // 0x40 public UnityEngine.Camera UICamera; // 0x48 public System.Collections.Generic.Dictionary<System.String,PvpUIPanel> Panel; // 0x50 public System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> panelResources; // 0x58 private System.Boolean <IsSceneRootReady>k__BackingField; // 0x60 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> displayRoleUI; // 0x68 // Methods public System.Boolean get_IsSceneRootReady(); // 0x1e12ab8 private System.Void set_IsSceneRootReady(System.Boolean value); // 0x1e292d4 protected override System.Void Awake(); // 0x1e23c98 public System.Boolean TryBindSceneRoots(); // 0x1e12ab8 public PvpUIPanel OpenPanel(PvpUILevel uILevel, System.String panelName); // 0x1e1c17c private static UnityEngine.GameObject LoadPanelPrefab(System.String panelName); // 0x1e1bcd8 public PvpUIPanel OpenPanel(PvpUILevel uILevel); // 0x1c8fbb4 public System.Void ClosePanel(System.String Name); // 0x1e292ac public System.Void ClosePanel(); // 0x1c8fbb4 public System.Void DestroyPanel(); // 0x1c8fbb4 public System.Void DestroyPanel(System.String name); // 0x1e292ac protected PvpUIPanel GetPanel(System.String name); // 0x1e20b20 public System.Void CloseAllPanel(); // 0x1e23c98 public System.Void BackHome(); // 0x1e23c98 public System.Void ContinueMatch(); // 0x1e23c98 public System.Void ShowTip(System.String tip); // 0x1e292ac public System.Void ShowSocketError(System.String tip); // 0x1e292ac public UnityEngine.GameObject ShowDisplayRoleUI(System.Int32 roleId); // 0x1e1bf7c public System.Void ShowMask(System.Boolean isShow); // 0x1e292d4 private System.Void DebugSimulateRelayReconnect(); // 0x1e23c98 protected override System.Void Destroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BackHome>b__23_0(); // 0x1e23c98 private System.Void <BackHome>b__23_1(System.Boolean b); // 0x1e292d4 private System.Void <ContinueMatch>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class PvpUIPanel : UnityEngine.MonoBehaviour { // Fields // Methods protected virtual System.Void Awake(); // 0x1e23c98 protected virtual System.Void OnEnable(); // 0x1e23c98 protected virtual System.Void OnDisable(); // 0x1e23c98 protected abstract System.Void RegisterUIEvent(); // 0x1e23c98 protected System.Void CloseSelf(); // 0x1e23c98 protected abstract System.Void OnOpen(); // 0x1e23c98 protected abstract System.Void OnClose(); // 0x1e23c98 public virtual System.Void OnInit(System.Object[] _params); // 0x1e292ac protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUILoading : PvpUIPanel { // Fields public UnityEngine.GameObject single; // 0x20 public UnityEngine.UI.Image processImage; // 0x28 public UnityEngine.UI.Text processNum; // 0x30 public UnityEngine.UI.Text[] nickNameText; // 0x38 public UnityEngine.UI.Image[] playerProcessImage; // 0x40 public UnityEngine.UI.Text[] playerProcessNum; // 0x48 public UnityEngine.RectTransform aoteman; // 0x50 private UnityEngine.Vector2 aotemanPos; // 0x58 private System.Single parentWidth; // 0x60 private PvpPlayerInfo self; // 0x68 private PvpPlayerInfo raiva; // 0x70 private System.Boolean isBack; // 0x78 // Methods protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void UpdateSlider(System.UInt32 accId, System.Int32 process); // 0x1e296b0 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUIMask : PvpUIPanel { // Fields public System.Single speed; // 0x20 public UnityEngine.RectTransform mask; // 0x28 public System.Single hideTime; // 0x30 private System.Single curHideTime; // 0x34 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void Check(System.Single dt); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUIPause : PvpUIPanel { // Fields public PvpMButton OureBtn; // 0x20 public PvpMButton CancelBtn; // 0x28 public PvpMButton ExitBtn; // 0x30 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void CancelPause(); // 0x1e23c98 private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUIPlayerInfoShow : PvpUIPanel { // Fields public UnityEngine.UI.Text uid; // 0x20 public UnityEngine.UI.Text username; // 0x28 public UnityEngine.UI.Text roleId; // 0x30 public PvpMButton exitBtn; // 0x38 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUIRoleHp : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform hidePanel; // 0x20 private Engine.Core.RoleControl healthy; // 0x28 private UnityEngine.Vector3 offset; // 0x30 private UnityEngine.Vector3 roleV3; // 0x3c private UnityEngine.UI.Image bloodImg; // 0x48 public UnityEngine.UI.Image redBloodImg; // 0x50 public UnityEngine.UI.Image glowBloodImg; // 0x58 public UnityEngine.UI.Image whiteBloodImg; // 0x60 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void checkUpdate(System.Single dt); // 0x1e25a40 public System.Void Init(Engine.Core.RoleControl role, UnityEngine.Vector3 offset); // 0x1e2a028 public System.Void ShowBloodCut(); // 0x1e23c98 private System.Void UpdateBlood(System.Single lenth); // 0x1e25a40 private UnityEngine.Camera ResolveWorldCamera(); // 0x1e1bcd8 private UnityEngine.Camera ResolveUICamera(); // 0x1e1bcd8 private UnityEngine.Vector3 ResolveRoleAnchorPosition(); // 0x1e0c3f4 public System.Void .ctor(); // 0x1e23c98 private System.Single <ShowBloodCut>b__12_0(); // 0x1e0b71c private System.Void <ShowBloodCut>b__12_1(System.Single r); // 0x1e25a40 private System.Void <ShowBloodCut>b__12_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUISokcetError : PvpUIPanel { // Fields public PvpMButton closeBtn; // 0x20 public UnityEngine.UI.Text msgText; // 0x28 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUISuccess : PvpUIPanel { // Fields public PvpMButton ExitBtn; // 0x20 public UnityEngine.UI.Text winText; // 0x28 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUITip : PvpUIPanel { // Fields public UnityEngine.UI.Text tipText; // 0x20 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <OnOpen>b__2_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIAttackNum : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Img; // 0x20 public UnityEngine.GameObject critImage; // 0x28 public UnityEngine.Vector3 Offset; // 0x30 private UnityEngine.Vector3 InitOffset; // 0x3c public System.Single fadetime; // 0x48 private System.Single Initfadetime; // 0x4c private UnityEngine.Vector3 enemypos; // 0x50 private System.Boolean moveflag; // 0x5c private UnityEngine.Vector3 speed; // 0x60 public UnityEngine.Vector3 Curset; // 0x6c private UnityEngine.Vector3 roleV3; // 0x78 private UnityEngine.Color defaultTextColor; // 0x84 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnInit(UnityEngine.Vector3 pos, System.Int32 attack); // 0x1c8fbb4 public System.Void OnInitText(UnityEngine.Vector3 pos, System.String message, UnityEngine.Color color); // 0x1c8fbb4 private System.Void InitDisplay(UnityEngine.Vector3 pos, System.String content, UnityEngine.Color color); // 0x1c8fbb4 private System.Void Check(System.Single dt); // 0x1e25a40 private System.Void OnDisable(); // 0x1e23c98 private UnityEngine.Camera ResolveWorldCamera(); // 0x1e1bcd8 private UnityEngine.Camera ResolveUICamera(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitDisplay>b__16_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIAttackNum.<>c : System.Object { // Fields public static readonly UIAttackNum.<>c <>9; // 0x0 public static DG.Tweening.TweenCallback <>9__16_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitDisplay>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIFailed : PvpUIPanel { // Fields public PvpMButton ReliveBtn; // 0x20 public PvpMButton BackBtn; // 0x28 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void Relive(); // 0x1e23c98 private System.Void SetBack(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIGame : PvpUIPanel { // Fields public UnityEngine.GameObject UI; // 0x20 public UnityEngine.Transform nonViewEnemyTipP; // 0x28 public PvpMButton pasuseBtn; // 0x30 public UnityEngine.Transform liveTf; // 0x38 public UnityEngine.GameObject[] PVE; // 0x40 public UnityEngine.UI.Text Pve_Self_NameText; // 0x48 public UnityEngine.UI.Image Pve_Self_HpImage; // 0x50 public UnityEngine.UI.Image Pve_Self_MpImage; // 0x58 public UnityEngine.GameObject Pve_Self_DeadImage; // 0x60 public UnityEngine.GameObject PVE_GoalTip; // 0x68 public UnityEngine.GameObject Pve_BossWarnTip; // 0x70 public UnityEngine.GameObject MultiPve; // 0x78 public UnityEngine.UI.Text multiPve_Friend_NameText; // 0x80 public UnityEngine.UI.Image multiPve_Friend_HpImage; // 0x88 public UnityEngine.UI.Image multiPve_Friend_MpImage; // 0x90 public UnityEngine.GameObject Pve_Friend_DeadImage; // 0x98 public UnityEngine.UI.Text damgeInfo_Self_NameText; // 0xa0 public UnityEngine.UI.Image damgeInfo_Self_DamageImage; // 0xa8 public UnityEngine.UI.Text damgeInfo_Self_DamageText; // 0xb0 public UnityEngine.UI.Text damgeInfo_Friend_NameText; // 0xb8 public UnityEngine.UI.Image damgeInfo_Friend_DamageImage; // 0xc0 public UnityEngine.UI.Text damgeInfo_Friend_DamageText; // 0xc8 public UnityEngine.GameObject[] PVP; // 0xd0 public UnityEngine.UI.Text Pvp_Self_NameText; // 0xd8 public UnityEngine.UI.Text Pvp_BattleTimeText; // 0xe0 public UnityEngine.UI.Image Pvp_Self_HpImage; // 0xe8 public UnityEngine.UI.Image Pvp_Self_MpImage; // 0xf0 public UnityEngine.UI.Text Pvp_Opponent_NameText; // 0xf8 public UnityEngine.UI.Image Pvp_Opponent_HpImage; // 0x100 public UnityEngine.UI.Image Pvp_Opponent_MpImage; // 0x108 public UnityEngine.GameObject Pvp_StartTip; // 0x110 public UnityEngine.GameObject Pvp_GuardBreakProgressPanel; // 0x118 public UnityEngine.UI.Image Pvp_GuardBreakProgressFill; // 0x120 public UnityEngine.GameObject Boss_Info; // 0x128 public UnityEngine.UI.Text Boss_Info_NameText; // 0x130 public UnityEngine.GameObject bossHpObj; // 0x138 public UnityEngine.UI.Image bossIconImage; // 0x140 public UnityEngine.UI.Image bossHpImage; // 0x148 public UnityEngine.UI.Text bossNameText; // 0x150 public UnityEngine.Sprite[] bossIconSprite; // 0x158 public UnityEngine.GameObject Over; // 0x160 public UnityEngine.GameObject[] timeOut; // 0x168 public UnityEngine.GameObject[] wintip; // 0x170 public UnityEngine.GameObject[] faileTip; // 0x178 public PvpMButton ContinueBtn; // 0x180 public PvpMButton BackBtn; // 0x188 public UnityEngine.GameObject DeadMask; // 0x190 public UISkillView[] uISkillViews; // 0x198 public JoystickSkill joystickSkill; // 0x1a0 private const System.Single PingRefreshInterval; // 0x0 private const System.Int32 PingStableThreshold; // 0x0 private const System.Int32 PingWarningThreshold; // 0x0 private const System.Int32 PingJitterThreshold; // 0x0 private UnityEngine.UI.Text pvpPingText; // 0x1a8 private System.Single pingRefreshElapsed; // 0x1b0 private Engine.Core.RoleControl pvpGuardBreakTarget; // 0x1b8 private System.Int64 pvpGuardBreakStartFrame; // 0x1c0 private System.Int64 pvpGuardBreakEndFrame; // 0x1c8 private UISkillView forceCancelSkillView; // 0x1d0 private UISkillView escapeSkillView; // 0x1d8 private UISkillView dodgeSkillView; // 0x1e0 private System.Boolean hasResolvedSpecialButtonDisplay; // 0x1e8 private System.Boolean showingEscapeButton; // 0x1e9 private UnityEngine.UI.Image[] pvpSelfStaminaPips; // 0x1f0 private UnityEngine.UI.Image[] pvpOpponentStaminaPips; // 0x1f8 private UnityEngine.GameObject pvpSelfStaminaRoot; // 0x200 private UnityEngine.GameObject pvpOpponentStaminaRoot; // 0x208 private UnityEngine.GameObject pvpSelfStaminaProgressRoot; // 0x210 private UnityEngine.GameObject pvpOpponentStaminaProgressRoot; // 0x218 private UnityEngine.UI.Image pvpSelfStaminaProgressFill; // 0x220 private UnityEngine.UI.Image pvpOpponentStaminaProgressFill; // 0x228 private UnityEngine.UI.Text pvpSelfStaminaText; // 0x230 private UnityEngine.UI.Text pvpOpponentStaminaText; // 0x238 private UnityEngine.UI.Text pvpSelfEnergyText; // 0x240 private UnityEngine.UI.Text pvpOpponentEnergyText; // 0x248 private UnityEngine.GameObject trainingSkillTestPanel; // 0x250 private UnityEngine.UI.Button trainingAiToggleButton; // 0x258 private UnityEngine.UI.Text trainingAiToggleLabel; // 0x260 private UnityEngine.UI.Button trainingPerfectDodgeToggleButton; // 0x268 private UnityEngine.UI.Text trainingPerfectDodgeToggleLabel; // 0x270 private UnityEngine.UI.Button trainingClashMirrorToggleButton; // 0x278 private UnityEngine.UI.Text trainingClashMirrorToggleLabel; // 0x280 private System.Collections.Generic.Dictionary<Engine.Core.RoleControl,PvpUIRoleHp> roleHp; // 0x288 private System.Boolean isOver; // 0x290 // Methods protected override System.Void OnOpen(); // 0x1e23c98 private System.Void TipShow(System.Int32 type, System.Boolean show, System.String roleControl); // 0x1c8fbb4 private System.Void UpdateBattleTime(System.Single dt); // 0x1e25a40 private System.Void UpdatePvpBattleTimeDisplay(); // 0x1e23c98 private System.Void EnsurePvpResourceUi(); // 0x1e23c98 private UnityEngine.UI.Text EnsurePvpEnergyText(UnityEngine.UI.Image energyImage, UnityEngine.UI.Text current, System.String objectName); // 0x1e222a8 private UnityEngine.UI.Image[] EnsurePvpStaminaPips(UnityEngine.UI.Image energyImage, ref UnityEngine.GameObject& staminaRoot, UnityEngine.UI.Image[] current, System.String objectName); // 0x1e223dc private System.Void EnsurePvpStaminaProgressBar(UnityEngine.UI.Image energyImage, ref UnityEngine.GameObject& progressRoot, ref UnityEngine.UI.Image& progressFill, ref UnityEngine.UI.Text& staminaText, System.String objectName, System.Boolean rightToLeft); // 0x1c8fbb4 private System.Void RefreshAllPvpResourceDisplays(); // 0x1e23c98 private System.Void UpdatePvpResourceDisplay(Engine.Core.RoleControl role); // 0x1e292ac private System.Void EnsurePvpPingText(); // 0x1e23c98 private System.Void ApplyPingTextStyle(); // 0x1e23c98 private System.Void UpdatePvpPingDisplay(); // 0x1e23c98 private UnityEngine.Color ResolvePingDisplayColor(System.Int32 delayMs, System.Int32 jitterMs); // 0x1c8fbb4 private System.Void CacheSpecialActionSkillViews(); // 0x1e23c98 private System.Void RefreshSpecialActionButtonDisplay(System.Boolean force); // 0x1e292d4 private System.Void RefreshDodgeButtonDisplay(); // 0x1e23c98 private System.Boolean IsLocalPlayerEscapeAvailable(); // 0x1e12ab8 private System.Void SetSkillViewVisible(UISkillView skillView, System.Boolean visible); // 0x1e2a6ec private System.Void OnPvpGuardBreakWindow(Engine.Core.RoleControl target, System.Boolean show, System.Int64 startFrame, System.Int64 endFrame); // 0x1c8fbb4 private System.Void EnsurePvpGuardBreakProgressUI(); // 0x1e23c98 private System.Void UpdatePvpGuardBreakProgressDisplay(); // 0x1e23c98 private System.Boolean IsLocalPvpFollowUpTargetInRange(Engine.Core.RoleControl target); // 0x1e192c4 protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void EnsureTrainingSkillTestUI(); // 0x1e23c98 private System.Void ToggleTrainingClashMirrorTest(); // 0x1e23c98 private System.Void RefreshTrainingClashMirrorToggleVisual(); // 0x1e23c98 private System.Void ToggleTrainingPerfectDodge(); // 0x1e23c98 private System.Void TryScheduleTrainingPerfectDodgeTest(); // 0x1e23c98 private System.Void ToggleTrainingDummyAi(); // 0x1e23c98 private SimuBehaviour FindTrainingDummyAi(); // 0x1e1bcd8 private System.Void RefreshTrainingAiToggleVisual(); // 0x1e23c98 private System.Void RefreshTrainingPerfectDodgeToggleVisual(); // 0x1e23c98 private UnityEngine.UI.Button CreateTrainingSkillTestButton(UnityEngine.Transform parent, System.String objectName, System.String label, UnityEngine.Vector2 anchoredPosition, UnityEngine.Color normalColor, UnityEngine.Events.UnityAction onClick); // 0x1c8fbb4 private System.Void TryPlayTrainingDerivativeSkill(System.Boolean guardCounter, System.Boolean aiControlled); // 0x1e2955c private System.Void TryScheduleTrainingFlatMoveTest(); // 0x1e23c98 private System.Void TryScheduleTrainingUltimateTest(); // 0x1e23c98 private System.Void ShowTrainingSkillTestTip(System.String message); // 0x1e292ac protected System.Void HideUI(System.Boolean hide); // 0x1e292d4 protected System.Void AddSkillBtn(Fight.InputReferences inputReferences); // 0x1e292ac private System.Collections.IEnumerator RebuildControlInputUIWhenReady(); // 0x1e1bcd8 private System.Boolean RebuildControlInputUI(); // 0x1e12ab8 protected System.Void SetSkillCD(Fight.ButtonPress buttonPress, Engine.Core.SkillPlayedInfo skillPlayedInfo); // 0x1e25634 protected System.Void RefreshSkillCd(); // 0x1e23c98 protected System.Void ShowSkillDir(SkillDirectionFlag skillDirectionFlag, Fight.ButtonPress buttonPress, System.Boolean show); // 0x1e29c90 private System.Void OnPause(); // 0x1e23c98 private System.Void ContinueMatch(); // 0x1e23c98 private System.Void ExitGame(); // 0x1e23c98 private System.Void UpdateRoleBlood(Engine.Core.RoleControl role, UnityEngine.Vector3 offset); // 0x1e2a028 private System.Void RefreshPlayerDamage(System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32> dic, System.Int32 total); // 0x1e29968 private System.Void ShowAttackNum(UnityEngine.Vector3 pos, System.Int32 attackNum); // 0x1c8fbb4 private System.Void ShowCombatText(UnityEngine.Vector3 pos, System.String message); // 0x1e25f64 private System.Void SetPlayerDead(Engine.Core.RoleControl roleControl, System.Boolean over); // 0x1e2a6ec private System.Void BattleOver(System.Int32 success); // 0x1e24080 private System.Void ShowResult(System.Int32 result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <EnsureTrainingSkillTestUI>b__107_0(); // 0x1e23c98 private System.Void <EnsureTrainingSkillTestUI>b__107_1(); // 0x1e23c98 private System.Void <EnsureTrainingSkillTestUI>b__107_2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIGame.<>c : System.Object { // Fields public static readonly UIGame.<>c <>9; // 0x0 public static System.Action <>9__82_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnOpen>b__82_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UIGame.<RebuildControlInputUIWhenReady>d__123 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UIGame <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class PvpSkillUiInfo : System.Object { // Fields public UnityEngine.GameObject obj; // 0x10 public PvpMButton skillBtn; // 0x18 public UnityEngine.UI.Text icon; // 0x20 public UnityEngine.UI.Slider skillCdIma; // 0x28 public UnityEngine.UI.Text skillCdText; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UISelectRoleItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image roleImage; // 0x20 public UnityEngine.UI.Image selectedImage; // 0x28 public PvpMButton selectBtn; // 0x30 public System.Int32 curRoleId; // 0x38 private System.Action<UISelectRoleItem> action; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void Init(System.Int32 roleId, System.Action<UISelectRoleItem> action); // 0x1e25634 public System.Void SetSelect(System.Boolean isSelect); // 0x1e292d4 public System.Void OnSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UILogin : PvpUIPanel { // Fields public UnityEngine.UI.InputField userName; // 0x20 public UnityEngine.UI.InputField AccId; // 0x28 public PvpMButton loginBtn; // 0x30 // Methods protected override System.Void OnClose(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 public System.Void Login(); // 0x1e23c98 public System.String GetIP(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <Login>b__7_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class UIMain : PvpUIPanel { // Fields public PvpMButton PVEBtn; // 0x20 public PvpMButton MultiPVEBtn; // 0x28 public PvpMButton PVPBtn; // 0x30 public PvpMButton BackBtn; // 0x38 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void SetPVE(); // 0x1e23c98 private System.Void SetMultiPVE(); // 0x1e23c98 private System.Void SetPVP(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIMain.<>c : System.Object { // Fields public static readonly UIMain.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterUIEvent>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIMultiPve : PvpUIPanel { // Fields public UnityEngine.GameObject left; // 0x20 public UnityEngine.GameObject right; // 0x28 public UnityEngine.UI.Text[] nickNameText; // 0x30 public PvpMButton startBtn; // 0x38 public PvpMButton matchBtn; // 0x40 public UnityEngine.GameObject ask; // 0x48 public PvpMButton waitBtn; // 0x50 public PvpMButton exitBtn; // 0x58 public PvpMButton exitBtn2; // 0x60 private UnityEngine.GameObject roleGameObject; // 0x68 public UnityEngine.GameObject Matching; // 0x70 public UnityEngine.GameObject MatchSuccessText; // 0x78 public UnityEngine.UI.Text MatchingTimeText; // 0x80 private System.Single time; // 0x88 private System.Single lastTime; // 0x8c // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void SetMultiPVE(); // 0x1e23c98 protected System.Void StartMultiPve(); // 0x1e23c98 private System.Void EnterScene(); // 0x1e23c98 protected System.Void CancelMatch(); // 0x1e23c98 protected System.Void Back(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.String getTime(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__18_0(); // 0x1e23c98 private System.Void <SetMultiPVE>b__19_0(System.Boolean b); // 0x1e292d4 private System.Void <StartMultiPve>b__20_0(System.Boolean b); // 0x1e292d4 private System.Void <CancelMatch>b__22_0(System.Boolean b); // 0x1e292d4 private System.Void <Update>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIMultiPve.<>c : System.Object { // Fields public static readonly UIMultiPve.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__17_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__21_0; // 0x10 public static System.Action<System.Boolean> <>9__23_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterUIEvent>b__17_0(); // 0x1e23c98 internal System.Void <EnterScene>b__21_0(); // 0x1e23c98 internal System.Void <Back>b__23_0(System.Boolean b); // 0x1e292d4 } // Assembly-CSharp.dll public class UIPveRole : PvpUIPanel { // Fields private UnityEngine.GameObject roleGameObject; // 0x20 public PvpMButton closeBtn; // 0x28 public PvpMButton onsuerBtn; // 0x30 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void Back(); // 0x1e23c98 private System.Void EnterGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIPveRole.<>c : System.Object { // Fields public static readonly UIPveRole.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnterGame>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIPVP : PvpUIPanel { // Fields public UnityEngine.GameObject left; // 0x20 public UnityEngine.GameObject right; // 0x28 public UnityEngine.UI.Text[] nickNameText; // 0x30 public PvpMButton matchBtn; // 0x38 public UnityEngine.GameObject ask; // 0x40 public UnityEngine.GameObject vs; // 0x48 public PvpMButton waitBtn; // 0x50 public PvpMButton exitBtn; // 0x58 public PvpMButton exitBtn2; // 0x60 private UnityEngine.GameObject roleGameObject; // 0x68 public UnityEngine.GameObject Matching; // 0x70 public UnityEngine.GameObject MatchSuccessText; // 0x78 public UnityEngine.UI.Text MatchingTimeText; // 0x80 private System.Single time; // 0x88 private System.Single lastTime; // 0x8c // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void SetPVP(); // 0x1e23c98 protected System.Void StartPvp(); // 0x1e23c98 private System.Void EnterScene(); // 0x1e23c98 protected System.Void CancelMatch(); // 0x1e23c98 protected System.Void Back(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.String getTime(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <SetPVP>b__19_0(System.Boolean b); // 0x1e292d4 private System.Void <StartPvp>b__20_0(System.Boolean b); // 0x1e292d4 private System.Void <CancelMatch>b__22_0(System.Boolean b); // 0x1e292d4 private System.Void <Update>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UIPVP.<>c : System.Object { // Fields public static readonly UIPVP.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__17_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__21_0; // 0x10 public static System.Action<System.Boolean> <>9__23_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterUIEvent>b__17_0(); // 0x1e23c98 internal System.Void <EnterScene>b__21_0(); // 0x1e23c98 internal System.Void <Back>b__23_0(System.Boolean b); // 0x1e292d4 } // Assembly-CSharp.dll public class UISelectRole : PvpUIPanel { // Fields public System.Int32[] role; // 0x20 public UnityEngine.GameObject selectRoleItem; // 0x28 public UnityEngine.Transform Rolecontain; // 0x30 public UnityEngine.UI.Image roleImage; // 0x38 public PvpMButton startBtn; // 0x40 public PvpMButton exitBtn; // 0x48 private System.Collections.Generic.List<UISelectRoleItem> roleItems; // 0x50 private UISelectRoleItem curSelect; // 0x58 // Methods protected override System.Void OnClose(); // 0x1e23c98 protected override System.Void OnOpen(); // 0x1e23c98 protected override System.Void RegisterUIEvent(); // 0x1e23c98 private System.Void OnSelect(UISelectRoleItem item); // 0x1e292ac private System.Void Refresh(); // 0x1e23c98 private System.Void GameStart(); // 0x1e23c98 private System.Void Clear(); // 0x1e23c98 private System.Void Back(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpUITouchMove : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Camera thisCamera; // 0x20 public UnityEngine.Transform rotateTf; // 0x28 private System.Single xSpeed; // 0x30 private System.Single ySpeed; // 0x34 private System.Single yMinLimit; // 0x38 private System.Single yMaxLimit; // 0x3c private System.Single x; // 0x40 private System.Single y; // 0x44 private UnityEngine.Vector2 oldPosition1; // 0x48 private UnityEngine.Vector2 oldPosition2; // 0x50 // Methods private System.Void Update(); // 0x1e23c98 private System.Boolean isEnlarge(UnityEngine.Vector2 oP1, UnityEngine.Vector2 oP2, UnityEngine.Vector2 nP1, UnityEngine.Vector2 nP2); // 0x1c8fbb4 private static System.Single ClampAngle(System.Single angle, System.Single min, System.Single max); // 0x1c8fbb4 public System.Void CameraSet(System.Single distance); // 0x1e25a40 public System.Void RotateCamera(System.Single speed); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UdpDLL : System.Object { // Fields private const System.String udpDLL; // 0x0 // Methods public static extern System.IntPtr avalon_udpconnector_initialize(); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_connect(System.IntPtr network, System.Byte[] ip, System.UInt16 port, System.UInt32 uid, System.UInt32 timeout); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_senddata(System.IntPtr network, System.Byte[] buff, System.UInt32 buffSize, System.Byte reliable); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_checkdata(System.IntPtr network, System.Byte[] data, ref System.UInt32& dataLength); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_disconnect(System.IntPtr network, System.UInt32 uid); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_deinitialize(System.IntPtr network); // 0x1c8fbb4 public static extern System.Int32 avalon_udpconnector_ping(System.IntPtr network); // 0x1c8fbb4 public static extern System.Void avalon_udpconnector_open_log(System.Byte[] logFileName); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EventDefine : System.Object { // Fields public static readonly System.String Socket; // 0x0 public static readonly System.String PushMsg; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class WorldMatchStartReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 type; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class WorldMatchStartRes : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class WorldMatchCancelReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class WorldMatchCancelRes : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public enum BattleSessionType : { // Fields public System.Int32 value__; // 0x10 public const BattleSessionType ENET = 0; // 0x0 public const BattleSessionType KCP = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class RacePlayerInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.UInt32 zoneId; // 0x10 public System.String serverName; // 0x18 public System.Byte robotAIType; // 0x20 public System.Byte robotHard; // 0x21 public System.UInt64 roleId; // 0x28 public System.UInt32 accid; // 0x30 public System.String name; // 0x38 public System.Byte occupation; // 0x40 public System.UInt16 level; // 0x42 public System.UInt32 matchScore; // 0x44 public System.Byte seat; // 0x48 public System.UInt32 fashionId; // 0x4c public System.String guildName; // 0x50 public System.UInt32 guildIconId; // 0x58 public System.UInt64 power; // 0x60 public System.UInt32 pkValue; // 0x68 public System.UInt32 remainHp; // 0x6c public System.UInt32 remainMp; // 0x70 public System.UInt32 seasonLevel; // 0x74 public System.UInt32 seasonStar; // 0x78 public System.Byte seasonAttr; // 0x7c public System.Byte monthcard; // 0x7d public RacePlayerInfo.RaceBuffInfo[] buffs; // 0x80 public System.UInt32[] potionPos; // 0x88 public StressTestingTool.Protocol.PlayerLabelInfo playerLabelInfo; // 0x90 public RacePlayerInfo.RacePlayerHeroVecInfo raceFightHeroGroup; // 0x98 public System.UInt32 fightLineupBondID; // 0xa0 private System.UInt16 b1; // 0xa4 private System.Byte b2; // 0xa6 private System.UInt32 b3; // 0xa8 private System.Byte b4; // 0xac // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 private static System.Void SkipRaceBuffList(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipUInt32List(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePlayerHeroVecInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePlayerRealHeroVecInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePlayerAiHeroVecInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceMainHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHelpHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceFormationSlotHero(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipHeroData(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHeroCardInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHeroRuneInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHeroMedalInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceHeroSkillEffectInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePotentialItemInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePracticeAttrItemInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePreciousnessInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceTransfomerItemInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceAtlasInfoVec(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceSignatureInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceTitleInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipExtraAddAttrMap(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipSkillData(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceArtifactInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceAiHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceAiMainHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRaceAiHelpHeroInfo(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac private static System.Void SkipRacePropertyData(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum RacePlayerInfo.RacePlayerRealHeroModelType : { // Fields public System.Int32 value__; // 0x10 public const RacePlayerInfo.RacePlayerRealHeroModelType RPRH_TYPE_NORMAL = 0; // 0x0 public const RacePlayerInfo.RacePlayerRealHeroModelType RPRH_TYPE_LADDER = 1; // 0x0 // Methods } // Assembly-CSharp.dll private class RacePlayerInfo.PvpSkillData : System.Object { // Fields private System.UInt32 skillId; // 0x10 private System.UInt16 level; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.PvpHeroData : System.Object { // Fields private System.UInt32 roleId; // 0x10 private System.UInt16 level; // 0x14 private System.UInt64 exp; // 0x18 private System.UInt16 star; // 0x20 private System.UInt16 starSlot; // 0x22 private System.UInt16 intimacy; // 0x24 private System.UInt32 intimacyExp; // 0x28 private System.Int64 fightCapacity; // 0x30 private System.UInt32[] awakeIds; // 0x38 private RacePlayerInfo.PvpSkillData[] skillDatas; // 0x40 private System.Byte medalIsActive; // 0x48 private System.UInt16 extremeDuplicateStage; // 0x4a private System.UInt16 finishExtremeDuplicateStages; // 0x4c private System.UInt32 remainHP; // 0x50 private System.UInt32 remainHpPer; // 0x54 private System.Byte reviveCount; // 0x58 private System.Byte superWeaponOpen; // 0x59 private System.Int16 superWeaponLevel; // 0x5a private System.Byte superWeaponQuality; // 0x5c private System.UInt16 superWeaponEvolveLevel; // 0x5e private System.Byte superWeaponEvolveStage; // 0x60 private readonly System.Collections.Generic.List<System.UInt32> superWeaponEvolveBuff; // 0x68 private System.Byte b1; // 0x70 private System.Byte b2; // 0x71 private System.UInt32 b3Inner; // 0x74 private System.UInt16 b4Inner; // 0x78 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceFormationSlotHero : System.Object { // Fields private System.UInt32 id; // 0x10 private System.UInt32 heroIdInner; // 0x14 private System.Byte sourceType; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.CLTransfomerItem : System.Object { // Fields private System.UInt32 id; // 0x10 private System.UInt16 level; // 0x14 private System.UInt32 hpAdd; // 0x18 private System.UInt32 attackAdd; // 0x1c private System.UInt32 defenceAdd; // 0x20 private System.UInt32 hpTotal; // 0x24 private System.UInt32 attackTotal; // 0x28 private System.UInt32 defenceTotal; // 0x2c // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePropertyData : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte type; // 0x10 private System.UInt32 value; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePotentialItemInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt16 potentialId; // 0x10 private System.UInt16 level; // 0x12 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePracticeAttrItemInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte practiceId; // 0x10 private System.UInt16 level; // 0x12 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePreciousnessInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte preciousnessPart; // 0x10 private System.UInt32 itemId; // 0x14 private System.UInt16 level; // 0x18 private System.UInt16 stage; // 0x1a private System.Byte strengLevel; // 0x1c private System.Byte attrType; // 0x1d private System.UInt32 attrValue; // 0x20 private System.UInt32[] buffVec; // 0x28 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceTransfomerItemInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.CLTransfomerItem transfomerItem; // 0x10 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceAtlasInfoVec : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private RacePlayerInfo.RacePropertyData[] atlaAttrMaps; // 0x10 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceSignatureInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 usedSignature; // 0x10 private System.UInt32[] signatureIDVec; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceTitleInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 usedTitleId; // 0x10 private System.UInt32[] titleIDVec; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceRandCardSlotAttr : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte slotIndex; // 0x10 private System.UInt16 randPropType; // 0x12 private System.Int32 value; // 0x14 private System.Byte[] randTagTypes; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHeroCardInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 dataId; // 0x10 private System.Byte strengthen; // 0x14 private System.UInt16 star; // 0x16 private System.UInt32 bindHeroId; // 0x18 private System.UInt32 equipHeroId; // 0x1c private RacePlayerInfo.RaceRandCardSlotAttr[] randCardSlotAttrVec; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceMedalInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 medalID; // 0x10 private System.Byte level; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHeroMedalInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private RacePlayerInfo.RaceMedalInfo[] medalInfoVec; // 0x10 private RacePlayerInfo.RacePropertyData[] medalAttrsMap; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHeroSkillEffectInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte type; // 0x10 private System.UInt32 value; // 0x14 private System.UInt32 percent; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceArtifactInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte part; // 0x10 private System.UInt32 partLevel; // 0x14 private System.UInt32 artifactId; // 0x18 private System.Byte artifactLevel; // 0x1c private System.UInt32 attrRatio; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.ExtraAddAttrMap : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte type; // 0x10 private System.Int32 value; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHeroRuneInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 dataId; // 0x10 private System.Byte strengthen; // 0x14 private System.UInt16 star; // 0x16 private readonly System.Collections.Generic.List<System.UInt32> buffIds; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceMainHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceFormationSlotHero formationHero; // 0x10 private readonly RacePlayerInfo.PvpHeroData heroData; // 0x18 private RacePlayerInfo.RaceHeroCardInfo[] cardInfos; // 0x20 private readonly RacePlayerInfo.RaceHeroMedalInfo medalInfos; // 0x28 private readonly System.Collections.Generic.List<RacePlayerInfo.RaceHeroSkillEffectInfo> skillEffectInfos; // 0x30 private readonly System.Collections.Generic.List<RacePlayerInfo.ExtraAddAttrMap> extraAddAttrMap; // 0x38 private readonly System.Collections.Generic.List<RacePlayerInfo.PvpSkillData> extraHeroSkillVec; // 0x40 private readonly System.Collections.Generic.List<RacePlayerInfo.RaceHeroRuneInfo> runeInfos; // 0x48 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHelpHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceFormationSlotHero formationHero; // 0x10 private readonly RacePlayerInfo.PvpHeroData heroData; // 0x18 private RacePlayerInfo.RaceHeroCardInfo[] cardInfos; // 0x20 private readonly System.Collections.Generic.List<RacePlayerInfo.ExtraAddAttrMap> extraAddAttrMap; // 0x28 private readonly System.Collections.Generic.List<RacePlayerInfo.PvpSkillData> extraHeroSkillVec; // 0x30 private readonly RacePlayerInfo.RaceHeroMedalInfo medalInfos; // 0x38 private readonly System.Collections.Generic.List<RacePlayerInfo.RaceHeroRuneInfo> runeInfos; // 0x40 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceMainHeroInfo mainHeroInfo; // 0x10 private System.Byte haveFriendHero; // 0x18 private readonly RacePlayerInfo.RaceHelpHeroInfo friendHeroInfo; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePlayerRealHeroVecInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private RacePlayerInfo.RacePlayerRealHeroModelType modelType; // 0x10 private RacePlayerInfo.RaceHeroInfo[] raceHeroVec; // 0x18 private RacePlayerInfo.RacePotentialItemInfo[] potentialItemVec; // 0x20 private RacePlayerInfo.RacePracticeAttrItemInfo[] practiveAttrItemVec; // 0x28 private RacePlayerInfo.RacePreciousnessInfo[] preciousnessInfoVec; // 0x30 private RacePlayerInfo.RaceTransfomerItemInfo[] transfomerInfoVec; // 0x38 private readonly RacePlayerInfo.RaceAtlasInfoVec atlasInfosVec; // 0x40 private readonly RacePlayerInfo.RaceSignatureInfo signatureInfo; // 0x48 private readonly RacePlayerInfo.RaceTitleInfo titleInfo; // 0x50 private readonly System.Collections.Generic.List<System.UInt32> characteristicSkills; // 0x58 private readonly System.Collections.Generic.List<RacePlayerInfo.ExtraAddAttrMap> extraAddAttrMap; // 0x60 private readonly System.Collections.Generic.List<RacePlayerInfo.PvpSkillData> extraHeroSkillVec; // 0x68 private RacePlayerInfo.RaceArtifactInfo[] raceArtifactInfoVec; // 0x70 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceAiHelpHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceFormationSlotHero formationHero; // 0x10 private System.UInt16 level; // 0x18 private RacePlayerInfo.PvpSkillData[] heroSkillVec; // 0x20 private RacePlayerInfo.RacePropertyData[] attrMaps; // 0x28 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceAiMainHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceFormationSlotHero formationHero; // 0x10 private System.UInt16 level; // 0x18 private RacePlayerInfo.PvpSkillData[] heroSkillVec; // 0x20 private RacePlayerInfo.RacePropertyData[] attrMaps; // 0x28 private System.String honorTitle; // 0x30 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RaceAiHeroInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private readonly RacePlayerInfo.RaceAiMainHeroInfo mainHeroInfo; // 0x10 private System.Byte haveFriendHero; // 0x18 private readonly RacePlayerInfo.RaceAiHelpHeroInfo friendHeroInfo; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class RacePlayerInfo.RacePlayerAiHeroVecInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte aiLevel; // 0x10 private RacePlayerInfo.RaceAiHeroInfo[] raceHeroVec; // 0x18 // Methods public System.Byte get_AILevel(); // 0x1e12ab8 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RacePlayerInfo.RacePlayerHeroVecInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.Byte isAi; // 0x10 private readonly RacePlayerInfo.RacePlayerRealHeroVecInfo realHeroVecInfo; // 0x18 private readonly RacePlayerInfo.RacePlayerAiHeroVecInfo aiPlayerHeroVecInfo; // 0x20 // Methods public System.Boolean get_IsAI(); // 0x1e12ab8 public System.Byte get_AILevel(); // 0x1e12ab8 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RacePlayerInfo.RaceBuffInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields private System.UInt32 id; // 0x10 private System.UInt32 overlayNums; // 0x14 private System.UInt64 startTime; // 0x18 private System.UInt32 duration; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroProfoundLink : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 id; // 0x10 public System.Boolean state; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroProfoundLinkList : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Collections.Generic.List<HeroProfoundLink> profoundLinkList; // 0x10 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerHeroProfoundLinkList : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Collections.Generic.Dictionary<System.Int32,HeroProfoundLinkList> profoundLinkList; // 0x10 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InstantFightMatchBattleGlobalSnapshot : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 battleDurationSeconds; // 0x10 public System.Int32 maxHp; // 0x14 public System.Int32 maxEnergy; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InstantFightMatchDisplayConfig : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 sceneId; // 0x10 public System.Int32 ultEffectId; // 0x14 public System.Int32 emojiId; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InstantFightMatchRoleSkillPlan : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 normalSkillId; // 0x10 public System.Int32 riskSkillId; // 0x14 public System.Int32 ultimateSkillId; // 0x18 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MatchingOpponentInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Int32 zoneId; // 0x10 public System.UInt64 roleId; // 0x18 public System.String name; // 0x20 public System.Int16 level; // 0x28 public System.Int32 headFrame; // 0x2c public System.Int32 fashionId; // 0x30 public System.Int32 seasonLevel; // 0x34 public System.Int32 seasonStar; // 0x38 public System.Int32 matchScore; // 0x3c public System.String loginUid; // 0x40 public System.String archive1; // 0x48 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GatePlayerMatchRaceSuccessResp : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt64 raceId; // 0x18 public System.Int32 zoneId; // 0x20 public System.UInt64 playerId; // 0x28 public System.Byte type; // 0x30 public System.Int32 usedTime; // 0x34 public MatchingOpponentInfo opponentInfo; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class WorldNotifyRaceStart : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt64 roleId; // 0x18 public System.UInt64 raceId; // 0x20 public StressTestingTool.Protocol.SockAddr addr; // 0x28 public BattleSessionType battleSessionType; // 0x30 public System.Byte raceType; // 0x34 public System.Int32 dungeonId; // 0x38 public RacePlayerInfo[] players; // 0x40 public System.Byte isRecordLog; // 0x48 public System.Byte isRecordReplay; // 0x49 public System.UInt64 battleFlag; // 0x50 public System.Byte isObserver; // 0x58 public System.Byte pkType; // 0x59 public System.Int32 playerProfoundLinkCount; // 0x5c public System.Int32 nfcLoadingId; // 0x60 public InstantFightMatchBattleGlobalSnapshot instantFightBattleGlobal; // 0x68 public InstantFightMatchDisplayConfig instantFightDisplay; // 0x70 public InstantFightMatchRoleSkillPlan instantFightRoleSkillPlan; // 0x78 public System.Collections.Generic.Dictionary<System.Int64,PlayerHeroProfoundLinkList> playerProfoundLinkList; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class SceneMatchPkRaceEnd : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte pkType; // 0x18 public System.Byte result; // 0x19 public System.UInt32 oldPkValue; // 0x1c public System.UInt32 newPkValue; // 0x20 public System.UInt32 oldMatchScore; // 0x24 public System.UInt32 newMatchScore; // 0x28 public System.UInt32 oldPkCoin; // 0x2c public System.UInt32 addPkCoinFromRace; // 0x30 public System.UInt32 totalPkCoinFromRace; // 0x34 public System.Byte isInPvPActivity; // 0x38 public System.UInt32 addPkCoinFromActivity; // 0x3c public System.UInt32 totalPkCoinFromActivity; // 0x40 public System.UInt32 oldSeasonLevel; // 0x44 public System.UInt32 newSeasonLevel; // 0x48 public System.UInt32 oldSeasonStar; // 0x4c public System.UInt32 newSeasonStar; // 0x50 public System.UInt32 oldSeasonExp; // 0x54 public System.UInt32 newSeasonExp; // 0x58 public System.Int32 changeSeasonExp; // 0x5c public System.UInt32 getHonor; // 0x60 public System.UInt64 reportID; // 0x68 public System.Byte autoUploadVideo; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class AutoDestroy : UnityEngine.MonoBehaviour { // Fields public System.Single t; // 0x20 public System.Boolean unTimescale; // 0x24 private System.Single realBeginTime; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator disabled(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AutoDestroy.<disabled>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AutoDestroy <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PvpCNName : UnityEngine.PropertyAttribute { // Fields public System.String cnName; // 0x18 public System.Boolean showSaveLoadBtn; // 0x20 public System.Boolean enable; // 0x21 // Methods public System.Void .ctor(System.String name, System.Boolean enable, System.Boolean showSaveLoadBtn); // 0x1e2a7ec } // Assembly-CSharp.dll public class DoScale : UnityEngine.MonoBehaviour { // Fields public System.Single oriScale; // 0x20 public System.Single goalScale; // 0x24 public System.Single speed; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void SetScale(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MyTool : System.Object { // Fields public static System.Single deltaTime; // 0x0 public static System.Single unscaledDeltaTime; // 0x4 public static System.Single frameCount; // 0x8 public static System.Single time; // 0xc public static System.Single unscaledTime; // 0x10 public static System.Single timeScale; // 0x14 private static System.Single angleToRadianConstant; // 0x18 // Methods public static UnityEngine.RectTransform rectTransform(UnityEngine.Component cp); // 0x1e1bcd8 public static System.Single GetDistanceDisBody(UnityEngine.Vector3 targetV3, UnityEngine.Vector3 selfV3, System.Single targetBodyRadius, System.Single selfBodyRadius); // 0x1c8fbb4 public static System.Single GetDistanceDisBody(UnityEngine.Vector3 targetV3, UnityEngine.Vector3 selfV3, System.Single targetBodyRadius); // 0x1c8fbb4 public static System.Void SetPositionX(UnityEngine.Transform t, System.Single newX); // 0x1e25a40 public static System.Void SetPositionY(UnityEngine.Transform t, System.Single newY); // 0x1e25a40 public static System.Void SetPositionZ(UnityEngine.Transform t, System.Single newZ); // 0x1e25a40 public static System.Void SetLocalPositionX(UnityEngine.Transform t, System.Single newX); // 0x1e25a40 public static System.Void SetLocalPositionY(UnityEngine.Transform t, System.Single newY); // 0x1e25a40 public static System.Void SetLocalPositionZ(UnityEngine.Transform t, System.Single newZ); // 0x1e25a40 public static UnityEngine.Coroutine SetCoroutine(UnityEngine.MonoBehaviour m, System.Action action, System.Single delayTime, System.Boolean isIgnoreTimeScale); // 0x1e21890 public static UnityEngine.Coroutine SetCoroutine(UnityEngine.MonoBehaviour m, System.Collections.IEnumerator iEnumerator); // 0x1e20b20 private static System.Collections.IEnumerator StartDelay(System.Action action, System.Single delayTime, System.Boolean isIgnoreTimeScale); // 0x1c8fbb4 public static System.Void SetCheckEfficiency(System.Action action, System.Int32 Num); // 0x1e24080 public static System.Void SetCheckEfficiency(System.Action action); // 0x1e23c98 public static System.Int32 GetAddRandom(System.Int32 num); // 0x1e03fa8 public static System.Single GetAngleToRadian(System.Single angle); // 0x1e0b640 public static System.Single GetRadianToAngle(System.Single radian); // 0x1e0b640 public static System.Void SetDrawGizmosStraight(UnityEngine.Vector3[] wayPoints); // 0x1e23c98 public static System.Void SetDrawGizmosCurved(UnityEngine.Vector3[] waypoints); // 0x1e23c98 private static UnityEngine.Vector3 GetPointOnCurve(UnityEngine.Vector3[] gizmoPoints, System.Single t); // 0x1e0c45c public static System.Void DrawCircle(UnityEngine.Transform transform, System.Single radius, UnityEngine.Color color, FPLibrary.Fix64 lossy); // 0x1c8fbb4 public static System.Void DrawHitBox(Engine.Core.HitBox hitBox, UnityEngine.Transform center, System.Boolean isHit, System.Boolean isProp, FPLibrary.Fix64 lossy); // 0x1c8fbb4 public static System.Void DrawHurtBox(Engine.Core.HurtBox hurtBox, UnityEngine.Transform center, System.Boolean fill, System.Boolean overColor, System.Boolean isProj, FPLibrary.Fix64 lossy); // 0x1c8fbb4 public static System.Boolean Contains(T[] array, T element); // 0x1c8fbb4 public static System.Collections.Generic.List<T> ArrToList(T[] arr); // 0x1c8fbb4 public static System.String ArrayToString(T[] arr, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static T[] StringToArray(System.String str, System.Func<System.String,T> handle, System.Char linkChar); // 0x1c8fbb4 public static System.String ListToString(System.Collections.Generic.List<T> list, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static T GetFirst(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 public static System.String ToString(UnityEngine.Vector3 vector3); // 0x1e1aa40 public static UnityEngine.Vector3 ToVector3(System.String str); // 0x1e0c3f4 public static UnityEngine.Vector3 ParabolaVector3(UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Single height, System.Single t); // 0x1c8fbb4 public static UnityEngine.Vector2 ParabolaVector2(UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.Single height, System.Single t); // 0x1c8fbb4 public static System.Void ParabolaTweenVector3(UnityEngine.Transform targetTrans, UnityEngine.Vector3 startPos, UnityEngine.Vector3 targetPos, System.Single height, System.Single dur, System.Action completeCallback); // 0x1c8fbb4 public static System.Void CreateMark(UnityEngine.Vector3 pos, System.String name); // 0x1c8fbb4 public static UnityEngine.Vector3 DrawBezierCurve(UnityEngine.Vector3 start, UnityEngine.Vector3 middle, UnityEngine.Vector3 end, System.Single speed); // 0x1c8fbb4 public static UnityEngine.Vector3 CureGravityMove(UnityEngine.Vector3 goalPoint, UnityEngine.Vector3 throwPoint, System.Single hight, UnityEngine.Vector3 forward); // 0x1c8fbb4 public static UnityEngine.Vector3 CureGravityMoveBySpeed(UnityEngine.Vector3 goalPoint, UnityEngine.Vector3 throwPoint, System.Single moveSpeed, UnityEngine.Transform target); // 0x1c8fbb4 public static UnityEngine.GameObject CreateSphereMark(UnityEngine.Vector3 position, System.Single destroyDelay, System.String markName); // 0x1c8fbb4 public static System.Boolean CheckLayerContains(UnityEngine.LayerMask layerMask, UnityEngine.LayerMask checkLayer); // 0x1c8fbb4 public static System.Boolean CheckLayerContains(UnityEngine.LayerMask layerMask, System.Int32 checkLayer); // 0x1c8fbb4 public static T GetComponentInParentWithSelf(UnityEngine.Component target); // 0x1c8fbb4 public static UnityEngine.Color HEXToColor(System.String hex); // 0x1e0e254 public static System.String SecondsToTime(System.Int32 second); // 0x1e1a94c public static UnityEngine.Collider[] OverlapSector(UnityEngine.Transform center, System.Single radius, System.Single angle, System.Int32 accuracy, System.Single offsetY, UnityEngine.LayerMask layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x1c8fbb4 private static UnityEngine.Collider Linecast(UnityEngine.Vector3 position, UnityEngine.Vector3 targetPos, out UnityEngine.RaycastHit& hit, UnityEngine.LayerMask layerMask, UnityEngine.QueryTriggerInteraction queryTriggerInteraction); // 0x1c8fbb4 public static UnityEngine.Vector3 GetBoxColliderRandomPos(UnityEngine.BoxCollider boxcollider); // 0x1e0c3f4 public static UnityEngine.Vector3[] GetBoxColliderVertexPositions(UnityEngine.BoxCollider boxcollider); // 0x1e1bcd8 public static DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> DOPath(UnityEngine.Transform target, UnityEngine.Vector3 path, System.Single duration, DG.Tweening.PathType pathType, DG.Tweening.PathMode pathMode, System.Int32 resolution, System.Nullable<UnityEngine.Color> gizmoColor); // 0x1c8fbb4 public static System.Collections.Generic.List<UnityEngine.Vector2> GenCircleRandomPts(System.Single radius, System.Int32 pointCount); // 0x1c8fbb4 public static System.Void DoFlip(UnityEngine.UI.Image image, UnityEngine.Sprite changeSprite, System.Single flipTime, System.Action act); // 0x1e29fa4 public static System.Void DoValueMultiLayer(UnityEngine.UI.Slider slider, System.Single value, System.Single dur, System.Int32 deltaLayer, System.Action<System.Int32> stepCompleteCallback, System.Action completeCallack); // 0x1c8fbb4 public static System.Void CustomActive(UnityEngine.GameObject gameObject, System.Boolean bActive); // 0x1e292d4 public static FPLibrary.FPVector ToFPV3(UnityEngine.Vector3 target); // 0x1c8fbb4 public static FPLibrary.FPVector2 ToFPV2(UnityEngine.Vector2 target); // 0x1c8fbb4 public static UnityEngine.Vector2 ToVector2(FPLibrary.FPVector2 target); // 0x1c8fbb4 public static System.Int32 ToFrameInt(FPLibrary.Fix64 target, System.Int32 fps); // 0x1c8fbb4 public static System.Int64 ToFrame(System.Single target); // 0x1c8fbb4 public static System.Int64 ToFrame(FPLibrary.Fix64 target); // 0x1c8fbb4 public static System.Boolean CotainsHitAttackable(System.Collections.Generic.List<Engine.Core.HitAttackable> list, Engine.Core.IAttackable item); // 0x1e192c4 public static Engine.Core.Hit ToHit(Engine.Core.Projectile target, System.Int32 overridhitid); // 0x1e1bf7c private static System.Void .cctor(); // 0x1e2274c internal static System.Single <ParabolaVector3>g__Func|38_0(System.Single x, ref MyTool.<>c__DisplayClass38_0& mscorlib); // 0x1c8fbb4 internal static System.Single <ParabolaVector2>g__Func|39_0(System.Single x, ref MyTool.<>c__DisplayClass39_0& mscorlib); // 0x1c8fbb4 } // Assembly-CSharp.dll private struct MyTool.<>c__DisplayClass38_0 : { // Fields public System.Single height; // 0x10 // Methods } // Assembly-CSharp.dll private struct MyTool.<>c__DisplayClass39_0 : { // Fields public System.Single height; // 0x10 // Methods } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass40_0 : System.Object { // Fields public System.Action completeCallback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ParabolaTweenVector3>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass55_0 : System.Object { // Fields public UnityEngine.Transform target; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal UnityEngine.Vector3 <DOPath>b__0(); // 0x1e0c3f4 internal System.Void <DOPath>b__1(UnityEngine.Vector3 x); // 0x1e25c68 } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass57_0 : System.Object { // Fields public UnityEngine.UI.Image image; // 0x10 public UnityEngine.Sprite changeSprite; // 0x18 public System.Single flipTime; // 0x20 public System.Action act; // 0x28 public DG.Tweening.TweenCallback <>9__1; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoFlip>b__0(); // 0x1e23c98 internal System.Void <DoFlip>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass58_0 : System.Object { // Fields public System.Action<System.Int32> stepCompleteCallback; // 0x10 public UnityEngine.UI.Slider slider; // 0x18 public System.Single value; // 0x20 public System.Single dur; // 0x24 public System.Int32 deltaLayer; // 0x28 public System.Action completeCallack; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoValueMultiLayer>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass58_1 : System.Object { // Fields public System.Single tempDur; // 0x10 public MyTool.<>c__DisplayClass58_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoValueMultiLayer>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MyTool.<>c__DisplayClass58_2 : System.Object { // Fields public System.Single tempDur; // 0x10 public MyTool.<>c__DisplayClass58_0 CS$<>8__locals2; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoValueMultiLayer>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MyTool.<StartDelay>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Boolean isIgnoreTimeScale; // 0x20 public System.Single delayTime; // 0x24 public System.Action action; // 0x28 private System.Single <tempTime>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class NcDrawFpsRect : UnityEngine.MonoBehaviour { // Fields public System.Boolean centerTop; // 0x20 public UnityEngine.Rect startRect; // 0x24 public System.Boolean updateColor; // 0x34 public System.Boolean allowDrag; // 0x35 public System.Single frequency; // 0x38 public System.Int32 nbDecimal; // 0x3c private System.Single accum; // 0x40 private System.Int32 frames; // 0x44 private UnityEngine.Color color; // 0x48 private System.String sFPS; // 0x58 private UnityEngine.GUIStyle style; // 0x60 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Collections.IEnumerator FPS(); // 0x1e1bcd8 private System.Void OnGUI(); // 0x1e23c98 private System.Void DoMyWindow(System.Int32 windowID); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NcDrawFpsRect.<FPS>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NcDrawFpsRect <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PvpCoroutineManager : PvpSingleMono<PvpCoroutineManager> { // Fields private System.Collections.Generic.List<UnityEngine.Coroutine> countDownCoroutines; // 0x20 // Methods public UnityEngine.Coroutine SetMyCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 public UnityEngine.Coroutine SetCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 private System.Collections.IEnumerator MyCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 public System.Void SetMyCoroutine(System.Collections.IEnumerator enumerator); // 0x1e292ac public UnityEngine.Coroutine SetCountDownCoroutine(System.Int32 countDownTime, System.Action<System.Int32> countDownCallback); // 0x1e1c17c public System.Void StopCountDownCoroutine(); // 0x1e23c98 private System.Collections.IEnumerator CountDownCoroutine(System.Int32 countDownTime, System.Action<System.Int32> countDownCallback); // 0x1e1c17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpCoroutineManager.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetMyCoroutine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PvpCoroutineManager.<CountDownCoroutine>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Action<System.Int32> countDownCallback; // 0x20 public System.Int32 countDownTime; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PvpCoroutineManager.<MyCoroutine>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delayTime; // 0x20 public System.Action callback; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum PvpMDebugColor : { // Fields public System.Int32 value__; // 0x10 public const PvpMDebugColor 白色 = 0; // 0x0 public const PvpMDebugColor 红色 = 1; // 0x0 public const PvpMDebugColor 绿色 = 2; // 0x0 public const PvpMDebugColor 蓝色 = 3; // 0x0 public const PvpMDebugColor 黄色 = 4; // 0x0 public const PvpMDebugColor 青色 = 5; // 0x0 public const PvpMDebugColor 橙色 = 6; // 0x0 public const PvpMDebugColor 黑色 = 7; // 0x0 public const PvpMDebugColor 紫色 = 8; // 0x0 public const PvpMDebugColor 森林绿 = 9; // 0x0 public const PvpMDebugColor 牡丹红 = 10; // 0x0 public const PvpMDebugColor 巧克力色 = 11; // 0x0 public const PvpMDebugColor 亮金色 = 12; // 0x0 public const PvpMDebugColor 粉红色 = 13; // 0x0 // Methods } // Assembly-CSharp.dll public class PvpMDebug : System.Object { // Fields public static System.Boolean AllowLog; // 0x0 public static System.Boolean AllowLogWarning; // 0x1 public static System.Boolean AllowLogError; // 0x2 // Methods public static System.Void Log(System.Object[] messages); // 0x1e23c98 public static System.Void Log(PvpMDebugColor PvpMDebugColor, System.Object[] messages); // 0x1e22918 public static System.Void LogWarning(System.Object[] messages); // 0x1e23c98 public static System.Void LogError(System.Object[] messages); // 0x1e23c98 private static System.String ConvertMessageToString(System.Object[] messages); // 0x1e1bcd8 public static UnityEngine.Color GetMDebugColor(PvpMDebugColor PvpMDebugColor); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpShowFPS1 : UnityEngine.MonoBehaviour { // Fields public System.Single f_UpdateInterval; // 0x20 private System.Single f_LastInterval; // 0x24 private System.Int32 i_Frames; // 0x28 private System.Single f_Fps; // 0x2c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpSingleMono<T> : UnityEngine.MonoBehaviour { // Fields private static T instance; // 0x0 // Methods public static T get_Instance(); // 0x1c8fbb4 protected virtual System.Void Awake(); // 0x1e23c98 protected virtual System.Void Init(); // 0x1e23c98 protected virtual System.Void OnApplicationQuit(); // 0x1e23c98 protected virtual System.Void OnDestroy(); // 0x1e23c98 protected virtual System.Void Destroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PvpSingleMonoManager : System.Object { // Fields public static System.Boolean applicationQuit; // 0x0 private static UnityEngine.Transform singletonParent; // 0x8 // Methods public static UnityEngine.Transform get_SingletonParent(); // 0x1e11470 } // Assembly-CSharp.dll public class PvpUpdateManager : PvpSingleMono<PvpUpdateManager> { // Fields private System.Boolean pause; // 0x20 private System.Action<System.Single> onUpdate; // 0x28 private System.Action<System.Single> onFixedUpdate; // 0x30 private System.Action onLateUpdate; // 0x38 // Methods public System.Void ToggleUpdate(System.Boolean isOn); // 0x1e292d4 public System.Void AddUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void RemoveUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void ClearUpdateListener(); // 0x1e23c98 public System.Void AddFixedUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void RemoveFixedUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void ClearFixedUpdateListener(); // 0x1e23c98 public System.Void AddLateUpdateListener(System.Action action); // 0x1e292ac public System.Void RemoveLateUpdateListener(System.Action action); // 0x1e292ac public System.Void ClearLateUpdateListener(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RandomHelper : System.Object { // Fields private static FrameRandomImp mframeRandom; // 0x0 // Methods public static System.Int32 RandomByWeight(System.Int32[] weightArray); // 0x1e055d0 public static T RandomByWeight(System.Collections.Generic.List<T> dataList, System.Func<T,System.Int32> weightFunc); // 0x1c8fbb4 public static T RandomByWeight(T[] dataArray, System.Func<T,System.Int32> weightFunc); // 0x1c8fbb4 public static System.Int32 GetRandomValue(System.Int32 minValue, System.Int32 maxValue); // 0x1e03fd8 public static System.Void InitRandomSeed(System.Int32 seed); // 0x1e227d8 public static System.Boolean HalfRand(); // 0x1e11490 public static FPLibrary.Fix64 GetRandomValue(FPLibrary.Fix64 minValue, FPLibrary.Fix64 maxValue); // 0x1c8fbb4 public static T GetRandom(T[] dataArray); // 0x1c8fbb4 public static T[] GetRandoms(T[] dataArray, System.Int32 randNum, System.Boolean repeatable); // 0x1c8fbb4 public static System.Int32 GetRandomIndex(T[] dataArray); // 0x1c8fbb4 public static T GetRandom(System.Collections.Generic.List<T> dataList); // 0x1c8fbb4 public static FPLibrary.FPVector2 RandomInCircle(FPLibrary.FPVector2 centerPos, FPLibrary.Fix64 radius); // 0x1c8fbb4 public static FPLibrary.FPVector RandomInCircle(FPLibrary.FPVector centerPos, FPLibrary.Fix64 radius); // 0x1c8fbb4 public static FPLibrary.FPVector2 RandomInRect(FPLibrary.FPVector2 centerPos, FPLibrary.FPVector2 rect); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] private sealed class RandomHelper.<>c__9<T> : System.Object { // Fields public static readonly RandomHelper.<>c__9<T> <>9; // 0x0 public static System.Func<T,T> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal T <GetRandoms>b__9_0(T item); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class RandomHelper.<>c__DisplayClass1_0<T> : System.Object { // Fields public System.Func<T,System.Int32> weightFunc; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <RandomByWeight>b__0(T item); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class RandomHelper.<>c__DisplayClass2_0<T> : System.Object { // Fields public System.Func<T,System.Int32> weightFunc; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <RandomByWeight>b__0(T item); // 0x1c8fbb4 } // Assembly-CSharp.dll public class RandomUtil : System.Object { // Fields private System.Int32 Seed; // 0x10 // Methods public System.Void .ctor(System.Int32 seed); // 0x1e24080 public System.Int32 getSeed(); // 0x1e055d0 private System.Void SetSeed(System.Int32 value); // 0x1e24080 private System.Int32 NextSeed(); // 0x1e055d0 public System.Int32 Random(System.Int32 min, System.Int32 max); // 0x1e05880 public static RandomUtil Random(); // 0x1e11470 } // Assembly-CSharp.dll public class Singleton<T> : System.Object { // Fields private static T instance; // 0x0 // Methods public static T get_Instance(); // 0x1c8fbb4 protected virtual System.Void Init(); // 0x1e23c98 protected virtual System.Void ReadData(); // 0x1e23c98 public virtual System.Void SaveData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StringHelper : System.Object { // Fields public static System.Text.StringBuilder Formater; // 0x0 protected static readonly System.Char[] default_trim; // 0x8 // Methods public static System.String BytesToString(System.Byte[] bytes); // 0x1e1bcd8 public static System.String BytesToString(System.String str); // 0x1e1bcd8 public static System.Void ClearFormater(); // 0x1e2274c public static System.Boolean IsAvailableString(System.String str); // 0x1e12ab8 public static System.Void StringToUTF8Bytes(System.String str, ref System.Byte[]& buffer); // 0x1e292ac public static System.Byte[] StringToUTF8Bytes(System.String str); // 0x1e1bcd8 public static System.Void StringToUTF8Bytes(System.String str, ref System.SByte[]& buffer); // 0x1e292ac public static System.String UTF8BytesToString(ref System.Byte[]& str); // 0x1e1bcd8 public static System.String UTF8BytesToString(ref System.String& str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PvpTimeUtil : System.Object { // Fields // Methods public static System.DateTime GetRecordTime(System.String value); // 0x1e102f4 public static System.Int32 GetDeltaTime(System.DateTime startTimer, System.DateTime endTimer); // 0x1e0544c public static System.DateTime ConvertStringToDateTime(System.Int64 timeStamp); // 0x1c8fbb4 public static System.Int64 ConvertDateTimeToLongMillSecond(System.DateTime time); // 0x1c8fbb4 public static System.Boolean CheckNowTimeInRange(System.DateTime nowTime, System.String startTime, System.String endTime); // 0x1c8fbb4 public static System.Boolean IsSameDay(System.DateTime date1, System.Nullable<System.DateTime> date2); // 0x1c8fbb4 public static System.Boolean IsSameDay(System.Int64 time1, System.Int64 time2); // 0x1c8fbb4 public static System.Boolean IsInSameWeek(System.DateTime startTime, System.DateTime endTime); // 0x1c8fbb4 public static System.Int32 GetChineseDayOfWeek(System.DayOfWeek day); // 0x1e03fa8 public static System.DateTime DayLastSecond(System.DateTime time); // 0x1c8fbb4 public static System.Int32 ConveTimeToSecond(System.Int32 time, System.Int32 type); // 0x1e03fd8 public static System.Int32 GetNowTime(System.DateTime time, PvpTimeData TD); // 0x1c8fbb4 public static System.String CountDown(System.Int64 time); // 0x1e1a9d0 public static System.String CountDown2(System.Int64 time); // 0x1e1a9d0 public static System.String CountDown3(System.TimeSpan time); // 0x1e1b9a8 public static System.Int32 DaysOfYear(System.Int32 year); // 0x1e03fa8 public static System.Int32 DaysBetween(System.DateTime date1, System.DateTime date2); // 0x1e0544c public static System.Int64 getToday24TimeUTC(System.Int64 now); // 0x1e0b17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NodeEnumAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WaterWaveEffect : UnityStandardAssets.ImageEffects.PostEffectsBase { // Fields public UnityEngine.Shader water; // 0x30 private UnityEngine.Material _Material; // 0x38 public System.Single distanceFactor; // 0x40 public System.Single timeFactor; // 0x44 public System.Single totalFactor; // 0x48 public System.Single waveWidth; // 0x4c public System.Single waveSpeed; // 0x50 private System.Single waveStartTime; // 0x54 private UnityEngine.Vector4 startPos; // 0x58 // Methods private System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SlgGateConfig : System.Object { // Fields public static System.String Ip; // 0x0 public static System.UInt16 Port; // 0x8 public static System.String ChannelId; // 0x10 public static System.UInt32 Timeout; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SlgNetCoroutineDriver : UnityEngine.MonoBehaviour { // Fields private static SlgNetCoroutineDriver _instance; // 0x0 // Methods public static SlgNetCoroutineDriver get_Instance(); // 0x1e11470 public System.Void SetMyCoroutine(System.Collections.IEnumerator enumerator); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgNetUpdateDriver : UnityEngine.MonoBehaviour { // Fields private static SlgNetUpdateDriver _instance; // 0x0 private System.Boolean _pause; // 0x20 private System.Action<System.Single> _onUpdate; // 0x28 // Methods public static SlgNetUpdateDriver get_Instance(); // 0x1e11470 public System.Void AddUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void RemoveUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void ClearUpdateListener(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGActivityPanel : BasePanel<AotemanSLGActivityPanel>, ISlgDataRefresh { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnRules; // 0x38 private UnityEngine.UI.Button btnSeasonReward; // 0x40 private UnityEngine.GameObject goUnmatched; // 0x48 private UnityEngine.GameObject goMatched; // 0x50 private UnityEngine.UI.Text txtStarRegionUnmatched; // 0x58 private UnityEngine.UI.Text txtStarRegionMatched; // 0x60 private UnityEngine.UI.Text txtMatchStatus; // 0x68 private UnityEngine.UI.Text txtRankValue; // 0x70 private UnityEngine.UI.Text txtOccupiedValue; // 0x78 private UnityEngine.UI.Text txtMeritValue; // 0x80 private UnityEngine.UI.Text txtNextActivityTime; // 0x88 private UnityEngine.UI.Text txtStageValue; // 0x90 private UnityEngine.UI.Text txtCountdownValue; // 0x98 private UnityEngine.GameObject goLeaderUnmatched; // 0xa0 private UnityEngine.GameObject goLeaderMatched; // 0xa8 private UnityEngine.GameObject goMemberApply; // 0xb0 private UnityEngine.GameObject goMemberApproved; // 0xb8 private UnityEngine.UI.Button btnMemberManageUnmatched; // 0xc0 private UnityEngine.GameObject goMemberManageUnmatchedEnabled; // 0xc8 private UnityEngine.GameObject goMemberManageUnmatchedDisabled; // 0xd0 private UnityEngine.GameObject goPendingRedDotUnmatched; // 0xd8 private UnityEngine.UI.Button btnStartMatch; // 0xe0 private UnityEngine.GameObject goStartMatchEnabled; // 0xe8 private UnityEngine.GameObject goStartMatchDisabled; // 0xf0 private UnityEngine.GameObject goStartMatchSubmitting; // 0xf8 private UnityEngine.UI.Text txtLeaderUnmatchedHint; // 0x100 private UnityEngine.UI.Button btnMemberManageMatched; // 0x108 private UnityEngine.GameObject goMemberManageMatchedEnabled; // 0x110 private UnityEngine.GameObject goMemberManageMatchedDisabled; // 0x118 private UnityEngine.GameObject goPendingRedDotMatched; // 0x120 private UnityEngine.UI.Button btnEnterBattleLeader; // 0x128 private UnityEngine.GameObject goEnterBattleLeaderEnabled; // 0x130 private UnityEngine.GameObject goEnterBattleLeaderDisabled; // 0x138 private UnityEngine.UI.Text txtLeaderMatchedHint; // 0x140 private UnityEngine.UI.Button btnApply; // 0x148 private UnityEngine.UI.Text txtMemberApplyHint; // 0x150 private UnityEngine.UI.Text txtMemberApplyStatus; // 0x158 private UnityEngine.UI.Button btnEnterBattleMember; // 0x160 private UnityEngine.UI.Text txtMemberApprovedHint; // 0x168 private UnityEngine.UI.Text txtMemberApprovedStatus; // 0x170 private System.Boolean _isProcessing; // 0x178 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnSlgOverviewCommonChanged(); // 0x1e23c98 public System.Void OnSlgRosterChanged(); // 0x1e23c98 private System.Void RequestOverviewAndRefresh(); // 0x1e23c98 private System.Void TryRequestRosterForLeader(System.String leagueId); // 0x1e292ac private System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshPendingRedDot(); // 0x1e23c98 private System.Void RefreshMatchState(SlgOverviewCommonLocal cache); // 0x1e292ac private System.Void RefreshActionState(SlgOverviewCommonLocal cache); // 0x1e292ac private System.Void RefreshLeaderUnmatchedButtons(SlgOverviewCommonLocal cache, System.String action); // 0x1e2a6c4 private System.Void RefreshLeaderMatchedButtons(SlgOverviewCommonLocal cache); // 0x1e292ac private System.Void RefreshMemberApplyButtons(System.String action); // 0x1e292ac private System.Void RefreshMemberApprovedButtons(SlgOverviewCommonLocal cache, System.String action); // 0x1e2a6c4 private System.Void OnApplyClick(); // 0x1e23c98 private System.Void OnStartMatchClick(); // 0x1e23c98 private System.Void RefreshBattleStatusStub(SlgOverviewCommonLocal cache); // 0x1e292ac private System.Void RefreshSeasonStageStub(SlgOverviewCommonLocal cache); // 0x1e292ac private System.Void OnBackClick(); // 0x1e23c98 private System.Void OnRulesClickStub(); // 0x1e23c98 private System.Void OnSeasonRewardClickStub(); // 0x1e23c98 private System.Void OnMemberManageClick(); // 0x1e23c98 private System.Void OnEnterBattleClickStub(); // 0x1e23c98 private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec public System.Void .ctor(); // 0x1e23c98 private System.Void <OnApplyClick>b__57_0(System.Boolean success); // 0x1e292d4 private System.Void <OnStartMatchClick>b__58_0(System.Boolean success); // 0x1e292d4 private System.Void <OnEnterBattleClickStub>b__65_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGActivityPanel.<>c__DisplayClass47_0 : System.Object { // Fields public AotemanSLGActivityPanel <>4__this; // 0x10 public System.String leagueId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestOverviewAndRefresh>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGCameraZoomControl : UnityEngine.MonoBehaviour { // Fields private const System.Single StepNormalized; // 0x0 private UnityEngine.UI.Slider slider; // 0x20 private UnityEngine.UI.Button btnAdd; // 0x28 private UnityEngine.UI.Button btnSubtract; // 0x30 private SlgTerrainSlgCamera _cam; // 0x38 private System.Boolean _suppressSlider; // 0x40 private System.Boolean _bound; // 0x41 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void BindCamera(SlgTerrainSlgCamera cam); // 0x1e292ac private System.Void Update(); // 0x1e23c98 private System.Void SyncSliderFromCamera(System.Boolean force); // 0x1e292d4 private System.Void OnSliderChanged(System.Single value); // 0x1e25a40 private System.Void OnAddClick(); // 0x1e23c98 private System.Void OnSubtractClick(); // 0x1e23c98 private System.Void ApplyInteractable(System.Boolean on); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressBossPanel : BasePanel<AotemanSLGFortressBossPanel>, ISlgBossRefresh { // Fields private UnityEngine.UI.Button backButton; // 0x30 private UnityEngine.UI.Button staminaAddButton; // 0x38 private UnityEngine.UI.Button startChallengeButton; // 0x40 private UnityEngine.UI.Text staminaText; // 0x48 private UnityEngine.UI.Text roleNameText; // 0x50 private UnityEngine.UI.Text fightPowerText; // 0x58 private UnityEngine.Transform rankContent; // 0x60 private AotemanSLGFortressBossRankItem rankItemPrefab; // 0x68 private readonly System.Collections.Generic.List<AotemanSLGFortressBossRankItem> rankItemPool; // 0x70 private System.Int32 buildingIndex; // 0x78 private System.Int32 selectedHeroId; // 0x7c private System.Int32 requestVersion; // 0x80 private System.Boolean isProcessing; // 0x84 private System.Action onOpenStaminaPurchase; // 0x88 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SetContext(System.Int32 targetBuildingIndex, System.Int32 heroId, System.String heroName, System.Int64 fightPower, System.Action staminaPurchase); // 0x1c8fbb4 public System.Void OnStrongholdBossChanged(); // 0x1e23c98 public System.Void OnPersonalBossChanged(); // 0x1e23c98 private System.Void RequestPanel(); // 0x1e23c98 private System.Void RefreshFromCache(); // 0x1e23c98 private System.Void RefreshStamina(); // 0x1e23c98 private System.Void OpenStaminaPurchase(); // 0x1e23c98 private System.Void StartChallenge(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGFortressBossPanel.<>c__DisplayClass20_0 : System.Object { // Fields public System.Int32 version; // 0x10 public AotemanSLGFortressBossPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestPanel>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGFortressBossPanel.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 version; // 0x10 public AotemanSLGFortressBossPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartChallenge>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGFortressBossRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text rankText; // 0x20 private UnityEngine.UI.Text damageText; // 0x28 private UnityEngine.UI.Text playerNameText; // 0x30 // Methods public System.Void SetData(System.Int32 rank, SlgStrongholdBossRankLocal data); // 0x1e25634 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressMonsterAttributeItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text attributeNameText; // 0x20 private UnityEngine.UI.Text attributeValueText; // 0x28 // Methods public System.Void SetData(SlgFortressMonsterAttributeDisplayData data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressMonsterDropItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image frameImage; // 0x20 private UnityEngine.Transform iconLoader; // 0x28 private System.Int32 resourceVersion; // 0x30 // Methods public System.Void SetData(SlgFortressMonsterDropDisplayData data, System.Action<UnityEngine.Transform,System.String,System.Int32> resourceLoader); // 0x1e2a6c4 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressMonsterItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button bossButton; // 0x20 private UnityEngine.Transform bossLoader; // 0x28 private UnityEngine.GameObject stateObject; // 0x30 private UnityEngine.UI.Text killedText; // 0x38 private UnityEngine.UI.Text refreshedText; // 0x40 private System.Int32 bossKey; // 0x48 private System.Int32 resourceVersion; // 0x4c private System.Action<System.Int32> onSelected; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(SlgFortressMonsterDisplayData data, System.Boolean selected, System.Action<System.Int32> selectedCallback, System.Action<UnityEngine.Transform,System.String,System.Int32> resourceLoader); // 0x1e2a81c public System.Void ResetItem(); // 0x1e23c98 private System.Void OnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressMonsterPanel : BasePanel<AotemanSLGFortressMonsterPanel>, ISlgBossRefresh { // Fields private UnityEngine.UI.Button backButton; // 0x30 private UnityEngine.UI.Button staminaAddButton; // 0x38 private UnityEngine.UI.Button killRecordButton; // 0x40 private UnityEngine.UI.Button travelButton; // 0x48 private UnityEngine.UI.Text staminaText; // 0x50 private UnityEngine.UI.Text monsterNameText; // 0x58 private UnityEngine.UI.Text strongholdNameText; // 0x60 private UnityEngine.UI.Text monsterLevelText; // 0x68 private UnityEngine.UI.Text monsterLevelBadgeText; // 0x70 private UnityEngine.Transform monsterLoader; // 0x78 private UnityEngine.Transform monsterContent; // 0x80 private UnityEngine.Transform attributeContent; // 0x88 private UnityEngine.Transform dropContent; // 0x90 private AotemanSLGFortressMonsterItem monsterItemPrefab; // 0x98 private AotemanSLGFortressMonsterAttributeItem attributeItemPrefab; // 0xa0 private AotemanSLGFortressMonsterDropItem dropItemPrefab; // 0xa8 private readonly System.Collections.Generic.List<AotemanSLGFortressMonsterItem> monsterPool; // 0xb0 private readonly System.Collections.Generic.List<AotemanSLGFortressMonsterAttributeItem> attributePool; // 0xb8 private readonly System.Collections.Generic.List<AotemanSLGFortressMonsterDropItem> dropPool; // 0xc0 private readonly System.Collections.Generic.List<SlgFortressMonsterDisplayData> monsters; // 0xc8 private System.Int32 selectedBossKey; // 0xd0 private System.Action<System.Int32> onTravel; // 0xd8 private System.Action<System.Int32> onOpenKillRecord; // 0xe0 private System.Action onOpenStaminaPurchase; // 0xe8 private System.Action<UnityEngine.Transform,System.String,System.Int32> resourceLoader; // 0xf0 private System.Int32 resourceVersion; // 0xf8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnPersonalBossChanged(); // 0x1e23c98 public System.Void OnStrongholdBossChanged(); // 0x1e23c98 public System.Void SetData(System.Collections.Generic.IList<SlgFortressMonsterDisplayData> data, System.Action<System.Int32> travelCallback, System.Action<System.Int32> killRecordCallback, System.Action staminaPurchaseCallback); // 0x1e2aea4 public System.Void SetResourceLoader(System.Action<UnityEngine.Transform,System.String,System.Int32> loader); // 0x1e292ac private System.Void RefreshAll(); // 0x1e23c98 private System.Void RefreshStamina(); // 0x1e23c98 private System.Void SelectBoss(System.Int32 bossKey); // 0x1e24080 private System.Void RefreshDetails(); // 0x1e23c98 private System.Void OpenStaminaPurchase(); // 0x1e23c98 private System.Void Travel(); // 0x1e23c98 private System.Void OpenKillRecord(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <RefreshDetails>b__36_0(SlgFortressMonsterDisplayData item); // 0x1e192c4 private System.Boolean <Travel>b__38_0(SlgFortressMonsterDisplayData item); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class SlgFortressMonsterDisplayData : System.Object { // Fields public System.Int32 BossKey; // 0x10 public System.String MonsterName; // 0x18 public System.String StrongholdName; // 0x20 public System.String LevelText; // 0x28 public System.String IconKey; // 0x30 public System.Boolean Killed; // 0x38 public System.Boolean Refreshed; // 0x39 public System.Boolean TargetValid; // 0x3a public System.Collections.Generic.List<SlgFortressMonsterAttributeDisplayData> Attributes; // 0x40 public System.Collections.Generic.List<SlgFortressMonsterDropDisplayData> Drops; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgFortressMonsterAttributeDisplayData : System.Object { // Fields public System.String Name; // 0x10 public System.String Value; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgFortressMonsterDropDisplayData : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.String IconKey; // 0x18 public System.String FrameKey; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGFortressStaminaPurchaseWindow : BasePanel<AotemanSLGFortressStaminaPurchaseWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Button exchangeButton; // 0x38 private UnityEngine.UI.Text remainingText; // 0x40 private UnityEngine.UI.Text priceText; // 0x48 private UnityEngine.UI.Text staminaAddText; // 0x50 private UnityEngine.UI.Text descriptionText; // 0x58 private UnityEngine.UI.Image priceIcon; // 0x60 private SlgFortressStaminaPurchaseDisplayData data; // 0x68 private System.Action<System.Action<System.Boolean>> purchaseRequest; // 0x70 private System.Action purchaseSucceeded; // 0x78 private System.Int32 requestVersion; // 0x80 private System.Boolean isProcessing; // 0x84 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SetData(SlgFortressStaminaPurchaseDisplayData displayData, System.Action<System.Action<System.Boolean>> request, System.Action succeeded); // 0x1e2acf8 public System.Void Refresh(); // 0x1e23c98 private System.Void Purchase(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGFortressStaminaPurchaseWindow.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 version; // 0x10 public AotemanSLGFortressStaminaPurchaseWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Purchase>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] public class SlgFortressStaminaPurchaseDisplayData : System.Object { // Fields public System.Int32 RemainingPurchases; // 0x10 public System.Int32 DailyLimit; // 0x14 public System.Int32 Price; // 0x18 public System.Int32 StaminaAdded; // 0x1c public System.String PriceIconKey; // 0x20 public System.String Description; // 0x28 public System.Boolean CanPurchase; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGGuildCommandRecordItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text guildNameText; // 0x20 private UnityEngine.UI.Text playerNameText; // 0x28 private UnityEngine.UI.Text subjectText; // 0x30 private UnityEngine.UI.Text actionText; // 0x38 private UnityEngine.UI.Text timeText; // 0x40 // Methods public System.Void SetData(SlgGuildCommandRecordDisplayData data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGGuildCommandRecordWindow : BasePanel<AotemanSLGGuildCommandRecordWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.Transform content; // 0x38 private AotemanSLGGuildCommandRecordItem itemPrefab; // 0x40 private readonly System.Collections.Generic.List<AotemanSLGGuildCommandRecordItem> itemPool; // 0x48 private readonly System.Collections.Generic.List<SlgGuildCommandRecordDisplayData> records; // 0x50 private System.Action<System.Action<System.Boolean,System.Collections.Generic.IList<SlgGuildCommandRecordDisplayData>>> requestRecords; // 0x58 private System.Int32 requestVersion; // 0x60 private System.Boolean isProcessing; // 0x64 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SetRequest(System.Action<System.Action<System.Boolean,System.Collections.Generic.IList<SlgGuildCommandRecordDisplayData>>> request); // 0x1e292ac public System.Void SetData(System.Collections.Generic.IList<SlgGuildCommandRecordDisplayData> data); // 0x1e292ac private System.Void RequestData(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGGuildCommandRecordWindow.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 version; // 0x10 public AotemanSLGGuildCommandRecordWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestData>b__0(System.Boolean success, System.Collections.Generic.IList<SlgGuildCommandRecordDisplayData> data); // 0x1e29530 } // Assembly-CSharp.dll [Serializable] public class SlgGuildCommandRecordDisplayData : System.Object { // Fields public System.DateTime OccurredAt; // 0x10 public System.String OpponentGuildName; // 0x18 public System.String PlayerName; // 0x20 public System.String SubjectText; // 0x28 public System.String ActionText; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGGuildCommandRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text rankText; // 0x20 private UnityEngine.UI.Text titleText; // 0x28 private UnityEngine.UI.Image[] rewardFrameImages; // 0x30 private UnityEngine.UI.Image[] rewardIconImages; // 0x38 private UnityEngine.UI.Text[] rewardCountTexts; // 0x40 // Methods public System.Void SetData(SlgGuildCommandRewardTierDisplayData data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGGuildCommandRewardWindow : BasePanel<AotemanSLGGuildCommandRewardWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Text weeklyMeritText; // 0x38 private UnityEngine.UI.Text currentRankText; // 0x40 private UnityEngine.Transform content; // 0x48 private AotemanSLGGuildCommandRewardItem itemPrefab; // 0x50 private readonly System.Collections.Generic.List<AotemanSLGGuildCommandRewardItem> itemPool; // 0x58 private SlgGuildCommandRewardPreviewDisplayData data; // 0x60 private System.Action<System.Action<System.Boolean,SlgGuildCommandRewardPreviewDisplayData>> requestPreview; // 0x68 private System.Int32 requestVersion; // 0x70 private System.Boolean isProcessing; // 0x74 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void SetRequest(System.Action<System.Action<System.Boolean,SlgGuildCommandRewardPreviewDisplayData>> request); // 0x1e292ac public System.Void SetData(SlgGuildCommandRewardPreviewDisplayData displayData); // 0x1e292ac private System.Void RequestData(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void WarnMissingOptionalBindings(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGGuildCommandRewardWindow.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 version; // 0x10 public AotemanSLGGuildCommandRewardWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestData>b__0(System.Boolean success, SlgGuildCommandRewardPreviewDisplayData result); // 0x1e29530 } // Assembly-CSharp.dll [Serializable] public class SlgGuildCommandRewardPreviewDisplayData : System.Object { // Fields public System.Int64 WeeklyMerit; // 0x10 public System.Int32 CurrentRank; // 0x18 public System.Collections.Generic.List<SlgGuildCommandRewardTierDisplayData> Tiers; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgGuildCommandRewardTierDisplayData : System.Object { // Fields public System.String RankLabel; // 0x10 public System.String Title; // 0x18 public SlgGuildCommandRewardDisplayData[] Rewards; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgGuildCommandRewardDisplayData : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Count; // 0x14 public System.String IconKey; // 0x18 public System.String FrameKey; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SlgMemberManagerTab : { // Fields public System.Int32 value__; // 0x10 public const SlgMemberManagerTab Participants = 0; // 0x0 public const SlgMemberManagerTab Applications = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class AotemanSLGMemberManagerWindow : BasePanel<AotemanSLGMemberManagerWindow>, ISlgDataRefresh { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnTabParticipants; // 0x38 private UnityEngine.UI.Button btnTabApplications; // 0x40 private UnityEngine.GameObject goTabParticipantsSelected; // 0x48 private UnityEngine.GameObject goTabApplicationsSelected; // 0x50 private UnityEngine.GameObject goPendingRedDot; // 0x58 private UnityEngine.GameObject goPendingRedDotOnUnselectedTab; // 0x60 private UnityEngine.GameObject goParticipantsPage; // 0x68 private UnityEngine.GameObject goApplicationsPage; // 0x70 private UnityEngine.Transform tfParticipantsContent; // 0x78 private UnityEngine.Transform tfApplicationsContent; // 0x80 private AotemanSLGParticipantItem participantItemPrefab; // 0x88 private UnityEngine.UI.Text txtApprovedCount; // 0x90 private System.Boolean _isProcessing; // 0x98 private SlgMemberManagerTab _currentTab; // 0x9c private readonly System.Collections.Generic.List<AotemanSLGParticipantItem> _participantPool; // 0xa0 private readonly System.Collections.Generic.List<AotemanSLGParticipantItem> _applicationPool; // 0xa8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnSlgOverviewCommonChanged(); // 0x1e23c98 public System.Void OnSlgRosterChanged(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void SelectTab(SlgMemberManagerTab tab); // 0x1e24080 private System.Void RefreshParticipantsPage(); // 0x1e23c98 private System.Void RefreshApplicationsPage(); // 0x1e23c98 private System.Void RefreshPendingRedDot(); // 0x1e23c98 private System.Void RefreshApprovedCountBar(); // 0x1e23c98 private System.Int32 GetApprovedCount(SlgRosterLocal roster); // 0x1e08f3c private System.Void OnCloseClick(); // 0x1e23c98 private System.Void OnApproveClick(System.String targetUid); // 0x1e292ac private System.Void OnRejectClick(System.String targetUid); // 0x1e292ac private System.Void OnRevokeClick(System.String targetUid); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__17_0(); // 0x1e23c98 private System.Void <_Awake>b__17_1(); // 0x1e23c98 private System.Void <OnApproveClick>b__30_0(System.Boolean success); // 0x1e292d4 private System.Void <OnRejectClick>b__31_0(System.Boolean success); // 0x1e292d4 private System.Void <OnRevokeClick>b__32_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGMoveEmptyPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button btnMarchOrRelocate; // 0x20 private System.Boolean _isProcessing; // 0x28 private SlgMoveOpenParam _param; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void OnMoveEmptyClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnMoveEmptyClickStub>b__6_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGMoveGuildBasePanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtGuildName; // 0x20 private UnityEngine.UI.Text txtLeaderName; // 0x28 private UnityEngine.UI.Text txtProsperity; // 0x30 private UnityEngine.UI.Image imgShieldFill; // 0x38 private UnityEngine.UI.Text txtShield; // 0x40 private UnityEngine.UI.Button btnEnterGuildBase; // 0x48 private UnityEngine.UI.Button btnAttackGuildBase; // 0x50 private System.Boolean _isProcessing; // 0x58 private SlgMoveOpenParam _param; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec private System.Void OnEnterGuildBaseClickStub(); // 0x1e23c98 private System.Void OnAttackGuildBaseClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGMoveMineralPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtReserve; // 0x20 private UnityEngine.UI.Text txtCollector; // 0x28 private UnityEngine.UI.Text txtMineralLeague; // 0x30 private UnityEngine.UI.Button btnCollect; // 0x38 private UnityEngine.UI.Button btnPlunder; // 0x40 private System.Boolean _isProcessing; // 0x48 private SlgMoveOpenParam _param; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec private System.Void OnCollectClickStub(); // 0x1e23c98 private System.Void OnAttackCollectorClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGMoveStrongholdBossPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject goBossAlive; // 0x20 private UnityEngine.GameObject goBossDead; // 0x28 private UnityEngine.UI.Text txtBossCountdown; // 0x30 private UnityEngine.UI.Button btnAttackStrongholdBoss; // 0x38 private UnityEngine.UI.Button btnBossDeadDisabled; // 0x40 private System.Boolean _isProcessing; // 0x48 private SlgMoveOpenParam _param; // 0x50 private System.Int32 _bossRemainSeconds; // 0x58 private UnityEngine.Coroutine _bossTimerCoroutine; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void StopTimer(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void StartBossTimerStub(); // 0x1e23c98 private System.Collections.IEnumerator BossTimerLoopStub(); // 0x1e1bcd8 private System.Void RefreshBossCountdownText(); // 0x1e23c98 private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec private System.Void OnAttackStrongholdBossClickStub(); // 0x1e23c98 private System.Void OnGoStrongholdBossClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGMoveStrongholdBossPanel.<BossTimerLoopStub>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanSLGMoveStrongholdBossPanel <>4__this; // 0x20 private UnityEngine.WaitForSeconds <wait>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanSLGMoveStrongholdPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtOwnerLeague; // 0x20 private UnityEngine.UI.Button btnStation; // 0x28 private UnityEngine.GameObject goProtectDisabled; // 0x30 private UnityEngine.UI.Button btnDeclareWar; // 0x38 private System.Boolean _isProcessing; // 0x40 private SlgMoveOpenParam _param; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec private System.Void OnTerritoryGoClickStub(); // 0x1e23c98 private System.Void OnTerritoryAttackClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGMoveWildBossPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform tfDropContent; // 0x20 private UnityEngine.UI.Button btnAttackWildBoss; // 0x28 private System.Boolean _isProcessing; // 0x30 private SlgMoveOpenParam _param; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(SlgMoveOpenParam param); // 0x1e292ac private System.Void OnAttackWildBossClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SlgMoveTargetType : { // Fields public System.Int32 value__; // 0x10 public const SlgMoveTargetType Empty = 0; // 0x0 public const SlgMoveTargetType Fortress = 1; // 0x0 public const SlgMoveTargetType Mineral = 2; // 0x0 public const SlgMoveTargetType WildBoss = 3; // 0x0 public const SlgMoveTargetType StrongholdBoss = 4; // 0x0 public const SlgMoveTargetType GuildBase = 5; // 0x0 public const SlgMoveTargetType Ship = 6; // 0x0 public const SlgMoveTargetType Gate = 7; // 0x0 public const SlgMoveTargetType Capital = 8; // 0x0 public const SlgMoveTargetType Stronghold = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum SlgMoveRelationType : { // Fields public System.Int32 value__; // 0x10 public const SlgMoveRelationType Self = 0; // 0x0 public const SlgMoveRelationType Ally = 1; // 0x0 public const SlgMoveRelationType Enemy = 2; // 0x0 public const SlgMoveRelationType Neutral = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class SlgMoveOpenParam : System.Object { // Fields public SlgMoveTargetType TargetType; // 0x10 public SlgMoveRelationType Relation; // 0x14 public System.Int32 X; // 0x18 public System.Int32 Y; // 0x1c public System.String DisplayName; // 0x20 public System.Boolean ActivityOpen; // 0x28 public System.Boolean Unowned; // 0x29 public System.Boolean ShieldBroken; // 0x2a public System.Boolean IsProtected; // 0x2b public System.Boolean BossAlive; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGMoveWindow : BasePanel<AotemanSLGMoveWindow> { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnShareCoord; // 0x38 private UnityEngine.UI.Text txtCoord; // 0x40 private UnityEngine.UI.Text txtTargetName; // 0x48 private UnityEngine.UI.Image imgTargetIcon; // 0x50 private AotemanSLGMoveEmptyPanel emptyPanel; // 0x58 private AotemanSLGMoveStrongholdPanel strongholdPanel; // 0x60 private AotemanSLGMoveMineralPanel mineralPanel; // 0x68 private AotemanSLGMoveWildBossPanel wildBossPanel; // 0x70 private AotemanSLGMoveStrongholdBossPanel strongholdBossPanel; // 0x78 private AotemanSLGMoveGuildBasePanel guildBasePanel; // 0x80 private UnityEngine.GameObject goShip; // 0x88 private UnityEngine.UI.Button btnShipGoOrAttack; // 0x90 private UnityEngine.UI.Text txtShipGoOrAttack; // 0x98 private System.Boolean _isProcessing; // 0xa0 private UnityEngine.UI.Button _popUpMaskCloseBtn; // 0xa8 private SlgMoveOpenParam _param; // 0xb0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void BindPopUpMaskClose(); // 0x1e23c98 private System.Void UnbindPopUpMaskClose(); // 0x1e23c98 public System.Void OpenForTarget(SlgMoveOpenParam param); // 0x1e292ac private System.Void UpdateUI(); // 0x1e23c98 private System.Void SetTargetMode(SlgMoveTargetType targetType, SlgMoveRelationType relation); // 0x1e24138 private System.Boolean IsTerritoryBuilding(SlgMoveTargetType targetType); // 0x1e12c98 private System.Void RefreshShipMode(SlgMoveRelationType relation); // 0x1e24080 private System.Void SetActiveSafe(UnityEngine.GameObject go, System.Boolean active); // 0x1e2a6ec private System.Void OnCloseClick(); // 0x1e23c98 private System.Void OnShareCoordClickStub(); // 0x1e23c98 private System.Void OnShipGoOrAttackClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnShipGoOrAttackClickStub>b__30_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGParticipantItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtName; // 0x20 private UnityEngine.UI.Text txtLevel; // 0x28 private UnityEngine.UI.Text txtPower; // 0x30 private UnityEngine.UI.Text txtStatusOrTime; // 0x38 private UnityEngine.GameObject goMemberApply; // 0x40 private UnityEngine.GameObject goMemberManage; // 0x48 private UnityEngine.UI.Button btnPrimary; // 0x50 private UnityEngine.UI.Text txtPrimary; // 0x58 private UnityEngine.UI.Button btnAgree; // 0x60 private UnityEngine.UI.Button btnReject; // 0x68 private System.String _uid; // 0x70 private System.Action<System.String> _onRevoke; // 0x78 private System.Action<System.String> _onAgree; // 0x80 private System.Action<System.String> _onReject; // 0x88 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetApprovedData(SlgApprovedMemberLocal data, System.Boolean canRevoke, System.Action<System.String> onRevoke); // 0x1e2a7bc public System.Void SetPendingData(SlgPendingApplicantLocal data, System.Boolean canApprove, System.Action<System.String> onApprove, System.Action<System.String> onReject); // 0x1e2a81c private System.Void ApplyLevelAndFightPower(System.String archivesSlot1, System.Int32 fightPower); // 0x1e29968 private System.Void OnRevokeClick(); // 0x1e23c98 private System.Void OnAgreeClick(); // 0x1e23c98 private System.Void OnRejectClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGPointsPurchaseWindow : BasePanel<AotemanSLGPointsPurchaseWindow> { // Fields private const System.Int32 STAR_POINTS_ITEM_ID; // 0x0 private const System.Int32 ErrColorDiamondInsufficient; // 0x0 private const System.Int32 ErrStarPointsExchangeDailyLimit; // 0x0 private const System.Int32 ErrStarPointsEarnCapFull; // 0x0 private const System.Int32 ErrMallPersonalDailyLimit; // 0x0 private const System.Int32 ErrStarPointsInsufficient; // 0x0 private const System.Int32 ErrMallFragmentAlreadyUnlocked; // 0x0 private const System.Int32 ErrMallFragmentPackExceedsNeed; // 0x0 private UnityEngine.UI.Button maskCloseButton; // 0x30 private UnityEngine.UI.Button closeButton; // 0x38 private UnityEngine.GameObject exchangeCountObj; // 0x40 private UnityEngine.UI.Text exchangeCountText; // 0x48 private UnityEngine.UI.Text diamondCostText; // 0x50 private UnityEngine.UI.Text pointsRewardText; // 0x58 private UnityEngine.UI.Button confirmButton; // 0x60 private UnityEngine.GameObject quantityControlObj; // 0x68 private UnityEngine.UI.Slider quantitySlider; // 0x70 private UnityEngine.UI.Button quantityAddButton; // 0x78 private UnityEngine.UI.Button quantitySubtractButton; // 0x80 private UnityEngine.UI.Text quantityText; // 0x88 private UnityEngine.Coroutine processingTimeoutCoroutine; // 0x90 private System.Boolean isProcessing; // 0x98 private System.Int32 processingVersion; // 0x9c private System.Int32 selectedCount; // 0xa0 private System.Int32 maxSelectableCount; // 0xa4 private System.Boolean isCommodityBuyMode; // 0xa8 private AotemanSLGShopCommodityDisplayData commodityData; // 0xb0 private static AotemanSLGShopCommodityDisplayData pendingCommodityData; // 0x0 private const System.String ExchangeDailyPrefsPrefix; // 0x0 // Methods public static System.Void OpenForCommodityBuy(AotemanSLGShopCommodityDisplayData data); // 0x1e23c98 public static System.Void OpenForStarPointsExchange(); // 0x1e2274c public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ApplyPendingOrExchangeMode(); // 0x1e23c98 private System.Void EnterCommodityBuyMode(); // 0x1e23c98 private System.Void EnterStarPointsExchangeMode(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 private System.Void OnConfirmExchangeClick(); // 0x1e23c98 private System.Void OnConfirmCommodityBuyClick(); // 0x1e23c98 private System.Void HandleCommodityBuyFailed(); // 0x1e23c98 private System.Void HandleExchangeFailed(); // 0x1e23c98 private System.Boolean ShowEconomyErrorTip(System.Int32 result, System.Boolean fromMallBuy); // 0x1e132c8 private System.Void HandleZeroBuyCountOnOpen(); // 0x1e23c98 private System.Void HandleZeroBuyCountOnConfirm(System.Int32 maxBuyCount); // 0x1e24080 private System.Boolean TryPrecheckCurrency(System.Int32 totalPrice); // 0x1e12c98 private System.Void ShowDiamondInsufficientPopup(); // 0x1e23c98 private System.Void ShowStarPointsInsufficientPopup(); // 0x1e23c98 private System.Int32 GetBagItemCount(System.Int32 itemId); // 0x1e0584c private System.Int32 CalculateMaxBuyCount(); // 0x1e055d0 private System.Void StartProcessingTimeout(); // 0x1e23c98 private System.Collections.IEnumerator ReleaseProcessingLockAfterTimeout(); // 0x1e1bcd8 private System.Void ClearProcessingLock(); // 0x1e23c98 private System.Void RefreshConfirmButton(); // 0x1e23c98 private System.Void RefreshExchangeCountDisplay(System.Boolean visible); // 0x1e292d4 private System.Int32 GetClientDailyExchangeCount(); // 0x1e055d0 private System.Void SetClientDailyExchangeCount(System.Int32 count); // 0x1e24080 private static System.String GetExchangeDailyPrefsKey(); // 0x1e11470 public System.Void ConfigureQuantitySelection(System.Boolean visible, System.Int32 maxCount); // 0x1e292fc private System.Void OnQuantitySliderChanged(System.Single value); // 0x1e25a40 private System.Void OnQuantityAddClick(); // 0x1e23c98 private System.Void OnQuantitySubtractClick(); // 0x1e23c98 private System.Void SetQuantity(System.Int32 count); // 0x1e24080 private System.Void RefreshQuantityDisplay(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanSLGPointsPurchaseWindow.<>c : System.Object { // Fields public static readonly AotemanSLGPointsPurchaseWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__46_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowDiamondInsufficientPopup>b__46_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGPointsPurchaseWindow.<>c__DisplayClass38_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public AotemanSLGPointsPurchaseWindow <>4__this; // 0x18 public System.Int32 usedCount; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnConfirmExchangeClick>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGPointsPurchaseWindow.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public AotemanSLGPointsPurchaseWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnConfirmCommodityBuyClick>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGPointsPurchaseWindow.<ReleaseProcessingLockAfterTimeout>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanSLGPointsPurchaseWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class AotemanSLGShopCommodityDisplayData : System.Object { // Fields public System.Int32 SkuId; // 0x10 public System.Int32 ItemId; // 0x14 public System.String ItemName; // 0x18 public System.String ItemDescription; // 0x20 public UnityEngine.Sprite ItemIcon; // 0x28 public System.Int32 Quality; // 0x30 public System.Int32 ItemCount; // 0x34 public System.Int32 PayType; // 0x38 public System.Int32 CurrencyItemId; // 0x3c public UnityEngine.Sprite CurrencyIcon; // 0x40 public System.Int32 UnitPrice; // 0x48 public System.Int32 PersonalBoughtToday; // 0x4c public System.Int32 PersonalDailyLimit; // 0x50 public System.Int32 StockRemaining; // 0x54 public System.Boolean IsShipFragment; // 0x58 public System.Int32 FragmentSkinId; // 0x5c public System.Int32 FragmentNeedCount; // 0x60 public System.Int32 FragmentOwnedCount; // 0x64 public System.String FragmentBlockTipKey; // 0x68 // Methods public System.Boolean get_IsSoldOut(); // 0x1e12ab8 public System.Int32 get_FragmentMaxBuyCount(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGShopCommodityItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject qualityGreenObj; // 0x20 private UnityEngine.GameObject qualityBlueObj; // 0x28 private UnityEngine.GameObject qualityPurpleObj; // 0x30 private UnityEngine.GameObject qualityOrangeObj; // 0x38 private UnityEngine.UI.Image itemIconImage; // 0x40 private UnityEngine.UI.Text itemCountText; // 0x48 private UnityEngine.UI.Text itemNameText; // 0x50 private UnityEngine.GameObject purchaseLimitObj; // 0x58 private UnityEngine.UI.Text purchaseLimitText; // 0x60 private UnityEngine.UI.Image currencyIconImage; // 0x68 private UnityEngine.UI.Text priceText; // 0x70 private UnityEngine.UI.Button buyButton; // 0x78 private UnityEngine.GameObject soldOutMaskObj; // 0x80 private UnityEngine.GameObject soldOutStampObj; // 0x88 private UnityEngine.GameObject claimedObj; // 0x90 private AotemanSLGShopCommodityDisplayData displayData; // 0x98 private System.Action<AotemanSLGShopCommodityDisplayData> buyCallback; // 0xa0 // Methods public System.Void SetData(AotemanSLGShopCommodityDisplayData data, System.Action<AotemanSLGShopCommodityDisplayData> onBuyClick); // 0x1e2a6c4 public System.Void ResetItem(); // 0x1e23c98 private System.Void OnBuyClick(); // 0x1e23c98 private System.Void SetQuality(System.Int32 quality); // 0x1e24080 private System.Void SetLimit(AotemanSLGShopCommodityDisplayData data); // 0x1e292ac private System.Void SetSoldOut(System.Boolean isSoldOut); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGShopPanel : BasePanel<AotemanSLGShopPanel>, ISlgEconomyRefresh { // Fields private const System.Int32 STAR_POINTS_ITEM_ID; // 0x0 private const System.Int32 ORE_ITEM_ID; // 0x0 private UnityEngine.UI.Button backButton; // 0x30 private UnityEngine.UI.Button pointsPurchaseButton; // 0x38 private UnityEngine.UI.Text starPointsText; // 0x40 private UnityEngine.UI.Text oreText; // 0x48 private UnityEngine.UI.Text diamondText; // 0x50 private UnityEngine.UI.Text refreshCountdownText; // 0x58 private UnityEngine.GameObject dailyPointsObj; // 0x60 private UnityEngine.Transform shopContent; // 0x68 private AotemanSLGShopCommodityItem commodityItemPrefab; // 0x70 private readonly System.Collections.Generic.List<AotemanSLGShopCommodityItem> commodityItemPool; // 0x78 private readonly System.Collections.Generic.List<AotemanSLGShopCommodityDisplayData> displayDataList; // 0x80 private UnityEngine.Coroutine countdownCoroutine; // 0x88 private UnityEngine.Coroutine loadingTimeoutCoroutine; // 0x90 private System.Boolean isLoading; // 0x98 private System.Boolean isRefreshingByTimer; // 0x99 private System.DateTime nextRefreshTime; // 0xa0 private System.Int32 dataRequestVersion; // 0xa8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnSlgBagChanged(); // 0x1e23c98 public System.Void OnSlgMallChanged(); // 0x1e23c98 private System.Void RequestInitialData(); // 0x1e23c98 private System.Void RefreshAllFromCache(); // 0x1e23c98 private System.Void RefreshResourceBar(); // 0x1e23c98 private System.Int32 GetBagItemCount(System.Int32 itemId); // 0x1e0584c private System.Void RefreshCommodityList(); // 0x1e23c98 private SLGInterstellarShopData FindShopConfig(System.Collections.Generic.List<SLGInterstellarShopData> configList, System.Int32 skuId); // 0x1e211a4 private AotemanSLGShopCommodityDisplayData CreateDisplayData(SlgMallSkuLocal sku, SLGInterstellarShopData config); // 0x1e21e20 private System.Void ApplyFragmentBuyState(AotemanSLGShopCommodityDisplayData data); // 0x1e292ac private static System.Boolean TryGetFragmentSkinId(System.Int32 itemId, out System.Int32& skinId); // 0x1c8fbb4 private System.Int32 GetFragmentOwnedCount(System.Int32 skinId, System.Int32 itemId); // 0x1e05880 private ItemData GetItemData(System.Int32 itemId); // 0x1e1bf7c private System.Void OnCommodityBuyClick(AotemanSLGShopCommodityDisplayData data); // 0x1e292ac private System.Void OpenPointsPurchaseWindow(); // 0x1e23c98 private System.Void StartRefreshCountdown(); // 0x1e23c98 private System.DateTime CalculateNextRefreshTime(System.DateTime now); // 0x1e10440 private System.Collections.IEnumerator RefreshCountdownCoroutine(); // 0x1e1bcd8 private System.Void StartLoadingTimeout(); // 0x1e23c98 private System.Void StopLoadingTimeout(); // 0x1e23c98 private System.Collections.IEnumerator ReleaseLoadingLockAfterTimeout(); // 0x1e1bcd8 private System.Void StopPanelCoroutines(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshCountdownCoroutine>b__39_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGShopPanel.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 requestVersion; // 0x10 public AotemanSLGShopPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestInitialData>b__0(System.Boolean warshipSuccess); // 0x1e292d4 internal System.Void <RequestInitialData>b__1(System.Boolean bagSuccess); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGShopPanel.<>c__DisplayClass24_1 : System.Object { // Fields public System.Boolean bagSuccess; // 0x10 public AotemanSLGShopPanel.<>c__DisplayClass24_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestInitialData>b__2(System.Boolean mallSuccess); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGShopPanel.<RefreshCountdownCoroutine>d__39 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanSLGShopPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class AotemanSLGShopPanel.<ReleaseLoadingLockAfterTimeout>d__42 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanSLGShopPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanSLGTacticalHeroItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button btnItem; // 0x20 private UnityEngine.UI.Image imgRoleBase; // 0x28 private UnityEngine.UI.Image imgRoleIcon; // 0x30 private UnityEngine.UI.Text txtRoleName; // 0x38 private UnityEngine.GameObject goSelected; // 0x40 private System.Int32 _heroId; // 0x48 private System.Action<System.Int32> _onClick; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(System.Int32 heroId, System.String displayName, System.Boolean selected, System.Action<System.Int32> onClick); // 0x1c8fbb4 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 private System.Void OnItemClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGTacticalModuleAttributeItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtAttributeName; // 0x20 private UnityEngine.UI.Text txtAttributeValue; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(System.String attrName, System.String attrValue); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGTacticalModuleBagItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button btnItem; // 0x20 private UnityEngine.UI.Image imgQualityFrame; // 0x28 private UnityEngine.UI.Image imgIcon; // 0x30 private UnityEngine.UI.Text txtLevel; // 0x38 private System.Int64 _instanceId; // 0x40 private System.Action<System.Int64> _onClick; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(TacticalModuleInstanceLocal inst, SLGTacticalModuleData cfg, System.Action<System.Int64> onClick); // 0x1e2acf8 public System.Void SetEmpty(); // 0x1e23c98 private System.Void OnItemClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SlgTacticalOperationMode : { // Fields public System.Int32 value__; // 0x10 public const SlgTacticalOperationMode BagPreview = 0; // 0x0 public const SlgTacticalOperationMode Equipped = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class AotemanSLGTacticalModuleOperationWindow : BasePanel<AotemanSLGTacticalModuleOperationWindow>, ISlgTacticalRefresh { // Fields private UnityEngine.UI.Button btnMaskClose; // 0x30 private UnityEngine.UI.Button btnClose; // 0x38 private UnityEngine.UI.Button btnEquip; // 0x40 private UnityEngine.UI.Button btnUnequip; // 0x48 private UnityEngine.UI.Button btnUpgrade; // 0x50 private UnityEngine.UI.Text txtModuleName; // 0x58 private UnityEngine.UI.Text txtLevel; // 0x60 private UnityEngine.UI.Image imgQualityFrame; // 0x68 private UnityEngine.UI.Image imgIcon; // 0x70 private UnityEngine.Transform tfMainAttrContent; // 0x78 private UnityEngine.Transform tfSubAttrContent; // 0x80 private AotemanSLGTacticalModuleAttributeItem attrItemPrefab; // 0x88 private System.Boolean _isProcessing; // 0x90 private System.Int64 _instanceId; // 0x98 private System.Int32 _slotId; // 0xa0 private SlgTacticalOperationMode _mode; // 0xa4 private static System.Int64 _pendingInstanceId; // 0x0 private static System.Int32 _pendingSlotId; // 0x8 private static SlgTacticalOperationMode _pendingMode; // 0xc private static System.Boolean _hasPending; // 0x10 private readonly System.Collections.Generic.List<AotemanSLGTacticalModuleAttributeItem> _mainAttrPool; // 0xa8 private readonly System.Collections.Generic.List<AotemanSLGTacticalModuleAttributeItem> _subAttrPool; // 0xb0 // Methods public static System.Void OpenForInstance(System.Int64 instanceId, SlgTacticalOperationMode mode, System.Int32 slotId); // 0x1c8fbb4 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnTacticalChanged(); // 0x1e23c98 private System.Void ApplyPending(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshMainAttrs(ILeagueSlgTacticalManager tacticalMgr, TacticalModuleInstanceLocal inst, SLGTacticalModuleData cfg); // 0x1e2acf8 private System.Void RefreshSubAttrs(ILeagueSlgTacticalManager tacticalMgr, TacticalModuleInstanceLocal inst); // 0x1e2a6c4 private System.String ResolveMainAttrName(System.Int32 slotId); // 0x1e1bf7c private System.String FormatMainAttrValue(System.Int32 slotId, System.Int32 value); // 0x1e1bfac private System.Boolean IsPercentAttrName(System.String attrName); // 0x1e192c4 private System.String FormatPlusInt(System.Int32 value); // 0x1e1bf7c private System.String FormatPlusPercentFromWan(System.Int32 wanRatio); // 0x1e1bf7c private System.Void OnEquipClick(); // 0x1e23c98 private System.Void OnUnequipClick(); // 0x1e23c98 private System.Void OnUpgradeClick(); // 0x1e23c98 private System.Int32 ResolveEquippedSlotId(ILeagueSlgTacticalManager tacticalMgr, System.Int64 instanceId); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEquipClick>b__36_0(System.Boolean ok); // 0x1e292d4 private System.Void <OnUnequipClick>b__37_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public enum SlgTacticalTab : { // Fields public System.Int32 value__; // 0x10 public const SlgTacticalTab BaseAttr = 0; // 0x0 public const SlgTacticalTab Warehouse = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum SlgTacticalBagSort : { // Fields public System.Int32 value__; // 0x10 public const SlgTacticalBagSort Level = 0; // 0x0 public const SlgTacticalBagSort Quality = 1; // 0x0 public const SlgTacticalBagSort Slot = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class AotemanSLGTacticalModulePanel : BasePanel<AotemanSLGTacticalModulePanel>, ISlgTacticalRefresh { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnTabBaseAttr; // 0x38 private UnityEngine.UI.Button btnTabWarehouse; // 0x40 private UnityEngine.GameObject goTabBaseAttrSelected; // 0x48 private UnityEngine.GameObject goTabWarehouseSelected; // 0x50 private UnityEngine.GameObject goBaseAttrPage; // 0x58 private UnityEngine.GameObject goWarehousePage; // 0x60 private UnityEngine.UI.Text txtCombatPower; // 0x68 private UnityEngine.UI.Text txtHeroName; // 0x70 private UnityEngine.UI.Text txtDisplayRoleName; // 0x78 private UnityEngine.Transform tfModelRoots; // 0x80 private AotemanSLGTacticalModuleSlotView slotView1; // 0x88 private AotemanSLGTacticalModuleSlotView slotView2; // 0x90 private AotemanSLGTacticalModuleSlotView slotView3; // 0x98 private AotemanSLGTacticalModuleSlotView slotView4; // 0xa0 private UnityEngine.UI.Text txtAttrHp; // 0xa8 private UnityEngine.UI.Text txtAttrAttack; // 0xb0 private UnityEngine.UI.Text txtAttrPhysicsDefense; // 0xb8 private UnityEngine.UI.Text txtAttrMagicDefense; // 0xc0 private UnityEngine.UI.Text txtAttrHitRate; // 0xc8 private UnityEngine.UI.Text txtAttrDodge; // 0xd0 private UnityEngine.UI.Text txtAttrCritRate; // 0xd8 private UnityEngine.UI.Text txtAttrCritDamage; // 0xe0 private UnityEngine.Transform tfSkillContent; // 0xe8 private AotemanSLGTacticalSkillItem skillItemPrefab; // 0xf0 private UnityEngine.UI.Button btnSortHeader; // 0xf8 private UnityEngine.GameObject goSortList; // 0x100 private UnityEngine.UI.Text txtSortLabel; // 0x108 private UnityEngine.UI.Button btnSortLevel; // 0x110 private UnityEngine.UI.Button btnSortQuality; // 0x118 private UnityEngine.UI.Button btnSortSlot; // 0x120 private UnityEngine.GameObject goCheckLevel; // 0x128 private UnityEngine.GameObject goCheckQuality; // 0x130 private UnityEngine.GameObject goCheckSlot; // 0x138 private UnityEngine.UI.Text txtSortOptionLevel; // 0x140 private UnityEngine.UI.Text txtSortOptionQuality; // 0x148 private UnityEngine.UI.Text txtSortOptionSlot; // 0x150 private UnityEngine.Transform tfBagContent; // 0x158 private AotemanSLGTacticalModuleBagItem bagItemPrefab; // 0x160 private UnityEngine.Transform tfHeroContent; // 0x168 private AotemanSLGTacticalHeroItem heroItemPrefab; // 0x170 private System.Boolean _isProcessing; // 0x178 private SlgTacticalTab _currentTab; // 0x17c private SlgTacticalBagSort _sort; // 0x180 private System.Int32 _bagSlotFilter; // 0x184 private System.Boolean _waitingInfoAfterSwitch; // 0x188 private const System.Int32 BagEmptyPlaceholderCount; // 0x0 private readonly System.Collections.Generic.List<AotemanSLGTacticalModuleBagItem> _bagPool; // 0x190 private readonly System.Collections.Generic.List<AotemanSLGTacticalSkillItem> _skillPool; // 0x198 private readonly System.Collections.Generic.List<AotemanSLGTacticalHeroItem> _heroPool; // 0x1a0 private readonly System.Collections.Generic.List<TacticalModuleInstanceLocal> _bagWorkList; // 0x1a8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnTacticalChanged(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void SelectTab(SlgTacticalTab tab); // 0x1e24080 private System.Void RefreshHeroList(); // 0x1e23c98 private System.Void RefreshHeader(); // 0x1e23c98 private System.Void RefreshHeroModel(System.Int32 heroId); // 0x1e24080 private System.String ResolveHeroDisplayName(System.Int32 heroId); // 0x1e1bf7c private System.Void OnHeroClick(System.Int32 heroId); // 0x1e24080 private System.Void RefreshSlots(); // 0x1e23c98 private System.Void RefreshOneSlot(AotemanSLGTacticalModuleSlotView slotView, System.Int32 slotId); // 0x1e29968 private System.String BuildSlotBonusText(ILeagueSlgTacticalManager tacticalMgr, TacticalModuleInstanceLocal inst, SLGTacticalModuleData cfg); // 0x1e222a8 private System.Void RefreshBaseAttrs(); // 0x1e23c98 private System.String FormatPlusInt(System.Int32 value); // 0x1e1bf7c private System.String FormatPlusPercentFromWan(System.Int32 wanRatio); // 0x1e1bf7c private System.Void RefreshSkills(); // 0x1e23c98 private System.Void RefreshBag(); // 0x1e23c98 private System.Void BindBagCells(ILeagueSlgTacticalManager tacticalMgr, System.Int32 realCount); // 0x1e29968 private System.Boolean IsEquippedInstance(SlgTacticalPanelLocal panel, System.Int64 instanceId); // 0x1e19b34 private System.Void SortBagWorkList(ILeagueSlgTacticalManager tacticalMgr); // 0x1e292ac private System.Void OnSortHeaderClick(); // 0x1e23c98 private System.Void OnSortOptionClick(SlgTacticalBagSort sort); // 0x1e24080 private System.Void RefreshSortVisual(); // 0x1e23c98 private System.Void OnSlotClick(System.Int32 slotId); // 0x1e24080 private System.Void OnBagItemClick(System.Int64 instanceId); // 0x1e25890 private System.Void OnBackClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__51_0(); // 0x1e23c98 private System.Void <_Awake>b__51_1(); // 0x1e23c98 private System.Void <_Awake>b__51_2(); // 0x1e23c98 private System.Void <_Awake>b__51_3(); // 0x1e23c98 private System.Void <_Awake>b__51_4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGTacticalModulePanel.<>c__DisplayClass52_0 : System.Object { // Fields public LeagueSlgTacticalManager tacticalMgr; // 0x10 public AotemanSLGTacticalModulePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGTacticalModulePanel.<>c__DisplayClass61_0 : System.Object { // Fields public AotemanSLGTacticalModulePanel <>4__this; // 0x10 public LeagueSlgTacticalManager tacticalMgr; // 0x18 public System.Action<System.Boolean> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnHeroClick>b__0(System.Boolean switchOk); // 0x1e292d4 internal System.Void <OnHeroClick>b__1(System.Boolean infoOk); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanSLGTacticalModulePanel.<>c__DisplayClass72_0 : System.Object { // Fields public AotemanSLGTacticalModulePanel <>4__this; // 0x10 public ILeagueSlgTacticalManager tacticalMgr; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortBagWorkList>b__0(TacticalModuleInstanceLocal a, TacticalModuleInstanceLocal b); // 0x1e0ae8c } // Assembly-CSharp.dll public class AotemanSLGTacticalModuleSlotView : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button btnSlot; // 0x20 private UnityEngine.GameObject goEmptyPlus; // 0x28 private UnityEngine.UI.Image imgEquippedIcon; // 0x30 private UnityEngine.UI.Image imgQualityFrame; // 0x38 private UnityEngine.UI.Text txtModuleName; // 0x40 private UnityEngine.UI.Text txtBonus; // 0x48 private System.Int32 _slotId; // 0x50 private System.Action<System.Int32> _onClick; // 0x58 private System.Boolean _isEmpty; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 public System.Boolean get_IsEmpty(); // 0x1e12ab8 public System.Int32 get_SlotId(); // 0x1e055d0 public System.Void SetEmpty(System.Int32 slotId, System.Action<System.Int32> onClick); // 0x1e25634 public System.Void SetEquipped(System.Int32 slotId, TacticalModuleInstanceLocal inst, SLGTacticalModuleData cfg, System.String bonusText, System.Action<System.Int32> onClick); // 0x1c8fbb4 private System.Void OnSlotClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGTacticalModuleUpgradePanel : BasePanel<AotemanSLGTacticalModuleUpgradePanel>, ISlgTacticalRefresh { // Fields private UnityEngine.UI.Button btnBack; // 0x30 private UnityEngine.UI.Button btnConfirmEnable; // 0x38 private UnityEngine.GameObject goConfirmDisabled; // 0x40 private UnityEngine.UI.Text txtModuleName; // 0x48 private UnityEngine.UI.Text txtCurrentLevel; // 0x50 private UnityEngine.UI.Text txtPreviewLevel; // 0x58 private UnityEngine.UI.Text txtCurrentExp; // 0x60 private UnityEngine.UI.Text txtExpCap; // 0x68 private UnityEngine.UI.Text txtAddExp; // 0x70 private UnityEngine.UI.Image imgQualityFrame; // 0x78 private UnityEngine.Transform tfBagContent; // 0x80 private AotemanSLGTacticalModuleBagItem bagItemPrefab; // 0x88 private System.Boolean _isProcessing; // 0x90 private System.Int64 _targetInstanceId; // 0x98 private System.Int64 _selectedMaterialId; // 0xa0 private static System.Int64 _pendingTargetInstanceId; // 0x0 private static System.Boolean _hasPending; // 0x8 private readonly System.Collections.Generic.List<AotemanSLGTacticalModuleBagItem> _bagPool; // 0xa8 private readonly System.Collections.Generic.List<TacticalModuleInstanceLocal> _materialList; // 0xb0 // Methods public static System.Void OpenForInstance(System.Int64 targetInstanceId); // 0x1e229d4 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnTacticalChanged(); // 0x1e23c98 private System.Void ApplyPending(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshMaterials(ILeagueSlgTacticalManager tacticalMgr); // 0x1e292ac private System.Boolean IsEquippedInstance(SlgTacticalPanelLocal panel, System.Int64 instanceId); // 0x1e19b34 private System.Void OnMaterialClick(System.Int64 instanceId); // 0x1e25890 private System.Void RefreshConfirmInteractable(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 private System.Void OnBackClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnConfirmClick>b__30_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanSLGTacticalSkillItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtSkillName; // 0x20 // Methods public System.Void SetData(System.String skillName); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanSLGWorldMapPanel : BasePanel<AotemanSLGWorldMapPanel>, ISlgMapRefresh { // Fields private UnityEngine.UI.Text txtPlayerName; // 0x30 private UnityEngine.UI.Text txtVipLevel; // 0x38 private UnityEngine.UI.Text txtShipPower; // 0x40 private UnityEngine.UI.Text txtCoord; // 0x48 private UnityEngine.UI.Image imgAvatar; // 0x50 private UnityEngine.UI.Image imgAvatarFrame; // 0x58 private UnityEngine.UI.Text txtFuel; // 0x60 private UnityEngine.UI.Text txtOre; // 0x68 private UnityEngine.UI.Text txtDiamond; // 0x70 private UnityEngine.UI.Button btnBuyFuel; // 0x78 private UnityEngine.UI.Button btnGetOre; // 0x80 private UnityEngine.UI.Button btnRechargeDiamond; // 0x88 private UnityEngine.UI.Button btnKingCity; // 0x90 private UnityEngine.UI.Button btnStrongAssault; // 0x98 private UnityEngine.UI.Button btnWildBoss; // 0xa0 private UnityEngine.UI.Button btnResourceRefresh; // 0xa8 private UnityEngine.UI.Text txtRefreshCountdown; // 0xb0 private UnityEngine.UI.Button btnLocateSelf; // 0xb8 private UnityEngine.UI.Button btnLocateAlliance; // 0xc0 private UnityEngine.UI.Button btnTacticalModule; // 0xc8 private UnityEngine.UI.Button btnWarship; // 0xd0 private UnityEngine.UI.Button btnGuildBase; // 0xd8 private UnityEngine.UI.Button btnShop; // 0xe0 private UnityEngine.UI.Button btnBack; // 0xe8 private UnityEngine.Transform tfChatMount; // 0xf0 private UnityEngine.Transform tfCameraZoomMount; // 0xf8 private AotemanSLGCameraZoomControl cameraZoomControl; // 0x100 private System.Boolean _isProcessing; // 0x108 private System.Int32 _refreshRemainSeconds; // 0x10c private UnityEngine.Coroutine _refreshTimerCoroutine; // 0x110 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void BindCameraZoom(); // 0x1e23c98 public System.Void OnMapHudChanged(); // 0x1e23c98 public System.Void OnMapLeft(); // 0x1e23c98 public System.Void OnMapAoiChanged(); // 0x1e23c98 public System.Void OnMapCombatChanged(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshLocalPlayerInfoBar(); // 0x1e23c98 private System.Void RefreshCountdownText(); // 0x1e23c98 private System.Void StartRefreshTimerStub(); // 0x1e23c98 private System.Void StopRefreshTimerStub(); // 0x1e23c98 private System.Collections.IEnumerator RefreshTimerLoopStub(); // 0x1e1bcd8 private System.Void LocateSelfPosition(); // 0x1e23c98 private System.Void LocateAllianceBase(); // 0x1e23c98 private System.Void OnBackClick(); // 0x1e23c98 private System.Void OnBuyFuelClickStub(); // 0x1e23c98 private System.Void OnGetOreClickStub(); // 0x1e23c98 private System.Void OnRechargeDiamondClickStub(); // 0x1e23c98 private System.Void OnKingCityClickStub(); // 0x1e23c98 private System.Void OnStrongAssaultClickStub(); // 0x1e23c98 private System.Void OnWildBossClickStub(); // 0x1e23c98 private System.Void OnResourceRefreshClickStub(); // 0x1e23c98 private System.Void OnTacticalModuleClick(); // 0x1e23c98 private System.Void OnWarshipClickStub(); // 0x1e23c98 private System.Void OnShopClick(); // 0x1e23c98 private System.Void OnGuildBaseClickStub(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanSLGWorldMapPanel.<RefreshTimerLoopStub>d__43 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanSLGWorldMapPanel <>4__this; // 0x20 private UnityEngine.WaitForSeconds <wait>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ISlgBossRefresh : { // Fields // Methods public abstract System.Void OnPersonalBossChanged(); // 0x1e23c98 public abstract System.Void OnStrongholdBossChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgBossCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract SlgPersonalBossListLocal get_PersonalListCache(); // 0x1e1bcd8 public abstract SlgStrongholdBossPanelLocal get_StrongholdPanelCache(); // 0x1e1bcd8 public abstract SlgBossFightLocal get_CurrentFightCache(); // 0x1e1bcd8 public abstract SlgBossSettlementLocal get_LastSettlementCache(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ILeagueSlgBossManager : ILeagueSlgBossCache { // Fields // Methods public abstract System.Void RegisterRefreshListener(ISlgBossRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgBossRefresh listener); // 0x1e292ac public abstract System.Void ApplyPersonalList(SlgPersonalBossListLocal snapshot); // 0x1e292ac public abstract System.Void ApplyStrongholdPanel(SlgStrongholdBossPanelLocal snapshot); // 0x1e292ac public abstract System.Void ApplyFight(SlgBossFightLocal snapshot); // 0x1e292ac public abstract System.Void ApplySettlement(SlgBossSettlementLocal snapshot); // 0x1e292ac public abstract System.Boolean TryGetPersonalSlot(System.Int32 slotIndex, out SlgPersonalBossSlotLocal& slot); // 0x1e13298 public abstract System.Void ClearCache(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgBossManager : UnityEngine.MonoBehaviour, ILeagueSlgBossManager, ILeagueSlgBossCache { // Fields private SlgPersonalBossListLocal <PersonalListCache>k__BackingField; // 0x20 private SlgStrongholdBossPanelLocal <StrongholdPanelCache>k__BackingField; // 0x28 private SlgBossFightLocal <CurrentFightCache>k__BackingField; // 0x30 private SlgBossSettlementLocal <LastSettlementCache>k__BackingField; // 0x38 private readonly System.Collections.Generic.List<ISlgBossRefresh> _listeners; // 0x40 // Methods public System.Void RequestPersonalList(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestPersonalChallenge(System.Int32 slotIndex, System.Int32 heroId, System.Action<System.Boolean> onComplete); // 0x1e2437c public System.Void RequestPersonalDamage(System.Int64 fightId, System.Int64 totalDamage, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestPersonalRevive(System.Int64 fightId, System.Action<System.Boolean> onComplete); // 0x1e25924 public System.Void RequestPersonalExit(System.Int64 fightId, System.Action<System.Boolean> onComplete); // 0x1e25924 public System.Void RequestPersonalSettle(System.Int64 fightId, System.Int64 totalDamage, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestStrongholdPanel(System.Int32 buildingIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestStrongholdChallenge(System.Int32 buildingIndex, System.Int32 heroId, System.Action<System.Boolean> onComplete); // 0x1e2437c public System.Void RequestStrongholdDamage(System.Int64 fightId, System.Int64 totalDamage, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestStrongholdRevive(System.Int64 fightId, System.Action<System.Boolean> onComplete); // 0x1e25924 public System.Void RequestStrongholdExit(System.Int64 fightId, System.Action<System.Boolean> onComplete); // 0x1e25924 public System.Void RequestStrongholdSettle(System.Int64 fightId, System.Int64 totalDamage, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private System.Void SendStrongholdDamage(TReq req, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Boolean get_HasData(); // 0x1e12ab8 public SlgPersonalBossListLocal get_PersonalListCache(); // 0x1e1bcd8 private System.Void set_PersonalListCache(SlgPersonalBossListLocal value); // 0x1e292ac public SlgStrongholdBossPanelLocal get_StrongholdPanelCache(); // 0x1e1bcd8 private System.Void set_StrongholdPanelCache(SlgStrongholdBossPanelLocal value); // 0x1e292ac public SlgBossFightLocal get_CurrentFightCache(); // 0x1e1bcd8 private System.Void set_CurrentFightCache(SlgBossFightLocal value); // 0x1e292ac public SlgBossSettlementLocal get_LastSettlementCache(); // 0x1e1bcd8 private System.Void set_LastSettlementCache(SlgBossSettlementLocal value); // 0x1e292ac public System.Void RegisterRefreshListener(ISlgBossRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgBossRefresh listener); // 0x1e292ac public System.Void ApplyPersonalList(SlgPersonalBossListLocal snapshot); // 0x1e292ac public System.Void ApplyStrongholdPanel(SlgStrongholdBossPanelLocal snapshot); // 0x1e292ac public System.Void ApplyFight(SlgBossFightLocal snapshot); // 0x1e292ac public System.Void ApplySettlement(SlgBossSettlementLocal snapshot); // 0x1e292ac public System.Boolean TryGetPersonalSlot(System.Int32 slotIndex, out SlgPersonalBossSlotLocal& slot); // 0x1e13298 public System.Void ClearCache(); // 0x1e23c98 private System.Void Notify(System.Boolean stronghold); // 0x1e292d4 private System.Void NotifyPersonal(); // 0x1e23c98 private System.Void NotifyStronghold(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <RequestPersonalList>b__0_0(StressTestingTool.Protocol.PersonalBossListRet ret); // 0x1e192c4 private System.Boolean <RequestPersonalChallenge>b__1_0(StressTestingTool.Protocol.PersonalBossChallengeRet ret); // 0x1e192c4 private System.Boolean <RequestPersonalDamage>b__2_0(StressTestingTool.Protocol.PersonalBossDamageRet ret); // 0x1e192c4 private System.Boolean <RequestPersonalRevive>b__3_0(StressTestingTool.Protocol.PersonalBossReviveRet ret); // 0x1e192c4 private System.Boolean <RequestPersonalSettle>b__5_0(StressTestingTool.Protocol.PersonalBossSettleRet ret); // 0x1e192c4 private System.Boolean <RequestStrongholdPanel>b__6_0(StressTestingTool.Protocol.StrongholdBossPanelRet ret); // 0x1e192c4 private System.Boolean <RequestStrongholdChallenge>b__7_0(StressTestingTool.Protocol.StrongholdBossChallengeRet ret); // 0x1e192c4 private System.Boolean <RequestStrongholdSettle>b__11_0(StressTestingTool.Protocol.StrongholdBossSettleRet ret); // 0x1e192c4 private System.Boolean <SendStrongholdDamage>b__12_0(TRet ret); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] private sealed class LeagueSlgBossManager.<>c : System.Object { // Fields public static readonly LeagueSlgBossManager.<>c <>9; // 0x0 public static System.Func<StressTestingTool.Protocol.PersonalBossExitRet,System.Boolean> <>9__4_0; // 0x8 public static System.Func<StressTestingTool.Protocol.StrongholdBossExitRet,System.Boolean> <>9__10_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RequestPersonalExit>b__4_0(StressTestingTool.Protocol.PersonalBossExitRet ret); // 0x1e192c4 internal System.Boolean <RequestStrongholdExit>b__10_0(StressTestingTool.Protocol.StrongholdBossExitRet ret); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgBossManager.<>c__DisplayClass38_0 : System.Object { // Fields public System.Int32 slotIndex; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetPersonalSlot>b__0(SlgPersonalBossSlotLocal item); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class SlgPersonalBossSlotLocal : System.Object { // Fields public System.Int32 SlotIndex; // 0x10 public System.Int32 BossId; // 0x14 public System.Int32 SpawnPointIndex; // 0x18 public System.Int64 CurrentHp; // 0x20 public System.Int64 BossMaxHp; // 0x28 public System.Int64 RespawnDeadlineMs; // 0x30 // Methods public SlgPersonalBossSlotLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgStrongholdBossRankLocal : System.Object { // Fields public System.String Uid; // 0x10 public System.Int64 Damage; // 0x18 // Methods public SlgStrongholdBossRankLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgBossRewardLocal : System.Object { // Fields public System.Int32 RewardType; // 0x10 public System.Int32 RewardId; // 0x14 public System.Int32 RewardCount; // 0x18 public System.Int64 ModuleInstanceId; // 0x20 // Methods public SlgBossRewardLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgPersonalBossListLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 MapId; // 0x14 public System.Int32 PersonalFatigue; // 0x18 public System.Int32 StrongholdFatigue; // 0x1c public System.Collections.Generic.List<SlgPersonalBossSlotLocal> Slots; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgStrongholdBossPanelLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 BuildingIndex; // 0x14 public System.Int32 BossId; // 0x18 public System.Int64 SharedHp; // 0x20 public System.Int64 MaxHp; // 0x28 public System.Int32 ZoneRewardTier; // 0x30 public System.Int64 RefreshDeadlineMs; // 0x38 public System.Boolean Killed; // 0x40 public System.Collections.Generic.List<SlgStrongholdBossRankLocal> Ranks; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgBossFightLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Boolean IsStronghold; // 0x11 public System.Int64 FightId; // 0x18 public System.Int32 BossId; // 0x20 public System.Int32 BossTier; // 0x24 public System.Int64 CurrentHp; // 0x28 public System.Int64 MaxHp; // 0x30 public System.Int64 Attack; // 0x38 public System.Int64 Defense; // 0x40 public System.Int64 Hit; // 0x48 public System.Int32 EffectiveSeconds; // 0x50 public System.Int64 TotalDamage; // 0x58 public System.Int64 RankDamage; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgBossSettlementLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Boolean IsStronghold; // 0x11 public System.Int64 FightId; // 0x18 public System.Int64 SharedHp; // 0x20 public System.Int64 RankDamage; // 0x28 public System.Int32 RemainingFatigue; // 0x30 public System.Boolean LateSettle; // 0x34 public System.Boolean Killed; // 0x35 public System.Collections.Generic.List<SlgBossRewardLocal> Rewards; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgEconomyRefresh : { // Fields // Methods public abstract System.Void OnSlgBagChanged(); // 0x1e23c98 public abstract System.Void OnSlgMallChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgEconomyCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract SlgBagSnapshotLocal get_BagCache(); // 0x1e1bcd8 public abstract SlgMallSnapshotLocal get_MallCache(); // 0x1e1bcd8 public abstract SlgStarPointsExchangeLocal get_LastExchangeCache(); // 0x1e1bcd8 public abstract SlgMallPurchaseLocal get_LastPurchaseCache(); // 0x1e1bcd8 public abstract System.Int32 get_LastBuyResultCode(); // 0x1e055d0 public abstract System.Int32 get_LastExchangeResultCode(); // 0x1e055d0 } // Assembly-CSharp.dll public interface ILeagueSlgEconomyManager : ILeagueSlgEconomyCache { // Fields // Methods public abstract System.Void RequestMallBuy(System.Int32 skuId, System.Int32 buyCount, System.Action<System.Boolean> onComplete); // 0x1e2437c public abstract System.Void RegisterRefreshListener(ISlgEconomyRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgEconomyRefresh listener); // 0x1e292ac public abstract System.Void ApplyBagSnapshot(SlgBagSnapshotLocal snapshot); // 0x1e292ac public abstract System.Void ApplyBagChanges(System.Collections.Generic.IList<SlgBagItemLocal> changes); // 0x1e292ac public abstract System.Void ApplyMallSnapshot(SlgMallSnapshotLocal snapshot); // 0x1e292ac public abstract System.Void ApplyExchange(SlgStarPointsExchangeLocal snapshot); // 0x1e292ac public abstract System.Void ApplyPurchase(SlgMallPurchaseLocal snapshot); // 0x1e292ac public abstract System.Boolean TryGetItem(System.Int32 itemId, out SlgBagItemLocal& item); // 0x1e13298 public abstract System.Boolean TryGetSku(System.Int32 skuId, out SlgMallSkuLocal& sku); // 0x1e13298 public abstract System.Void ClearCache(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgEconomyManager : UnityEngine.MonoBehaviour, ILeagueSlgEconomyManager, ILeagueSlgEconomyCache { // Fields private SlgBagSnapshotLocal <BagCache>k__BackingField; // 0x20 private SlgMallSnapshotLocal <MallCache>k__BackingField; // 0x28 private SlgStarPointsExchangeLocal <LastExchangeCache>k__BackingField; // 0x30 private SlgMallPurchaseLocal <LastPurchaseCache>k__BackingField; // 0x38 private System.Int32 <LastBuyResultCode>k__BackingField; // 0x40 private System.Int32 <LastExchangeResultCode>k__BackingField; // 0x44 private readonly System.Collections.Generic.List<ISlgEconomyRefresh> _listeners; // 0x48 // Methods public System.Void RequestBagSync(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestStarPointsExchange(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestMallList(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestMallBuy(System.Int32 skuId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestMallBuy(System.Int32 skuId, System.Int32 buyCount, System.Action<System.Boolean> onComplete); // 0x1e2437c public System.Boolean get_HasData(); // 0x1e12ab8 public SlgBagSnapshotLocal get_BagCache(); // 0x1e1bcd8 private System.Void set_BagCache(SlgBagSnapshotLocal value); // 0x1e292ac public SlgMallSnapshotLocal get_MallCache(); // 0x1e1bcd8 private System.Void set_MallCache(SlgMallSnapshotLocal value); // 0x1e292ac public SlgStarPointsExchangeLocal get_LastExchangeCache(); // 0x1e1bcd8 private System.Void set_LastExchangeCache(SlgStarPointsExchangeLocal value); // 0x1e292ac public SlgMallPurchaseLocal get_LastPurchaseCache(); // 0x1e1bcd8 private System.Void set_LastPurchaseCache(SlgMallPurchaseLocal value); // 0x1e292ac public System.Int32 get_LastBuyResultCode(); // 0x1e055d0 private System.Void set_LastBuyResultCode(System.Int32 value); // 0x1e24080 public System.Int32 get_LastExchangeResultCode(); // 0x1e055d0 private System.Void set_LastExchangeResultCode(System.Int32 value); // 0x1e24080 public System.Void RegisterRefreshListener(ISlgEconomyRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgEconomyRefresh listener); // 0x1e292ac public System.Void ApplyBagSnapshot(SlgBagSnapshotLocal snapshot); // 0x1e292ac public System.Void ApplyBagChanges(System.Collections.Generic.IList<SlgBagItemLocal> changes); // 0x1e292ac public System.Void ApplyMallSnapshot(SlgMallSnapshotLocal snapshot); // 0x1e292ac public System.Void ApplyExchange(SlgStarPointsExchangeLocal snapshot); // 0x1e292ac public System.Void ApplyPurchase(SlgMallPurchaseLocal snapshot); // 0x1e292ac public System.Boolean TryGetItem(System.Int32 itemId, out SlgBagItemLocal& item); // 0x1e13298 public System.Boolean TryGetSku(System.Int32 skuId, out SlgMallSkuLocal& sku); // 0x1e13298 public System.Void ClearCache(); // 0x1e23c98 private System.Void EnsureBag(); // 0x1e23c98 private System.Boolean IsMallListValid(StressTestingTool.Protocol.SlgStarMallListRet ret); // 0x1e192c4 private static System.Void UpsertItem(SlgBagSnapshotLocal cache, System.Int32 itemId, System.Int32 count); // 0x1e24138 private System.Void NotifyBag(); // 0x1e23c98 private System.Void NotifyMall(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <RequestBagSync>b__0_0(StressTestingTool.Protocol.SlgPlayerBagSyncRet ret); // 0x1e192c4 private System.Boolean <RequestStarPointsExchange>b__1_0(StressTestingTool.Protocol.SlgStarPointsExchangeRet ret); // 0x1e192c4 private System.Boolean <RequestMallList>b__2_0(StressTestingTool.Protocol.SlgStarMallListRet ret); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] private sealed class LeagueSlgEconomyManager.<>c : System.Object { // Fields public static readonly LeagueSlgEconomyManager.<>c <>9; // 0x0 public static System.Predicate<SlgBagItemLocal> <>9__37_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ApplyExchange>b__37_0(SlgBagItemLocal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgEconomyManager.<>c__DisplayClass35_0 : System.Object { // Fields public SlgBagItemLocal change; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ApplyBagChanges>b__0(SlgBagItemLocal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgEconomyManager.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetItem>b__0(SlgBagItemLocal value); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgEconomyManager.<>c__DisplayClass40_0 : System.Object { // Fields public System.Int32 skuId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetSku>b__0(SlgMallSkuLocal value); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgEconomyManager.<>c__DisplayClass44_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <UpsertItem>b__0(SlgBagItemLocal value); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgEconomyManager.<>c__DisplayClass4_0 : System.Object { // Fields public LeagueSlgEconomyManager <>4__this; // 0x10 public System.Int32 skuId; // 0x18 public System.Int32 buyCount; // 0x1c public System.Boolean usesDiamond; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RequestMallBuy>b__0(StressTestingTool.Protocol.SlgStarMallBuyRet ret); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class SLGInterstellarShopData : System.Object { // Fields public System.Int32 ProductID; // 0x10 public System.String ProductName; // 0x18 public System.Int32 ItemID; // 0x20 public System.String ItemName; // 0x28 public System.Int32 ItemCount; // 0x30 public System.Int32 CurrencyItemID; // 0x34 public System.String CurrencyName; // 0x38 public System.Int32 Price; // 0x40 public System.Int32 DailyBuyLimit; // 0x44 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgBagItemLocal : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Count; // 0x14 // Methods public SlgBagItemLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgBagSnapshotLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Collections.Generic.List<SlgBagItemLocal> Items; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMallSkuLocal : System.Object { // Fields public System.Int32 SkuId; // 0x10 public System.Int32 PayType; // 0x14 public System.Int32 Price; // 0x18 public System.Int32 LeagueStockRemaining; // 0x1c public System.Int32 PersonalBoughtToday; // 0x20 public System.Int32 PersonalDailyLimit; // 0x24 public System.String RewardName; // 0x28 public System.Int32 ItemId; // 0x30 public System.Int32 ItemCount; // 0x34 // Methods public SlgMallSkuLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMallSnapshotLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Collections.Generic.List<SlgMallSkuLocal> Skus; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgStarPointsExchangeLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 Granted; // 0x14 public System.Int32 StarPoints; // 0x18 public System.Int32 DailyExchangeCount; // 0x1c public System.Int32 DailyStarPointsEarned; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMallPurchaseLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 SkuId; // 0x14 public System.Int32 BuyCount; // 0x18 public System.Int32 RewardType; // 0x1c public System.Int32 RewardId; // 0x20 public System.Int32 RewardCount; // 0x24 public System.Int32 LeagueStockRemaining; // 0x28 public System.Int32 PersonalBoughtToday; // 0x2c public System.String RewardName; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgLeagueBaseRefresh : { // Fields // Methods public abstract System.Void OnSlgLeagueBaseChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgLeagueBaseCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract SlgLeagueBaseProfileLocal get_BaseCache(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ILeagueSlgLeagueBaseManager : ILeagueSlgLeagueBaseCache { // Fields // Methods public abstract System.Void RegisterRefreshListener(ISlgLeagueBaseRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgLeagueBaseRefresh listener); // 0x1e292ac public abstract System.Void ApplyInfo(SlgLeagueBaseProfileLocal snapshot); // 0x1e292ac public abstract System.Void ApplyAnnouncement(System.String announcement); // 0x1e292ac public abstract System.Void ApplyProject(SlgLeagueBaseProjectLocal snapshot); // 0x1e292ac public abstract System.Void ApplyDonation(SlgLeagueBaseDonateLocal snapshot); // 0x1e292ac public abstract System.Boolean TryGetTech(System.Int32 techId, out SlgLeagueBaseTechLocal& tech); // 0x1e13298 public abstract System.Void ClearCache(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgLeagueBaseManager : UnityEngine.MonoBehaviour, ILeagueSlgLeagueBaseManager, ILeagueSlgLeagueBaseCache { // Fields private SlgLeagueBaseProfileLocal <BaseCache>k__BackingField; // 0x20 private readonly System.Collections.Generic.List<ISlgLeagueBaseRefresh> _listeners; // 0x28 // Methods public System.Void RequestInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestEditAnnouncement(System.String announcement, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestOpenProject(System.Int32 techId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestDonate(System.Int32 donateType, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Boolean get_HasData(); // 0x1e12ab8 public SlgLeagueBaseProfileLocal get_BaseCache(); // 0x1e1bcd8 private System.Void set_BaseCache(SlgLeagueBaseProfileLocal value); // 0x1e292ac public System.Void RegisterRefreshListener(ISlgLeagueBaseRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgLeagueBaseRefresh listener); // 0x1e292ac public System.Void ApplyInfo(SlgLeagueBaseProfileLocal snapshot); // 0x1e292ac public System.Void ApplyAnnouncement(System.String announcement); // 0x1e292ac public System.Void ApplyProject(SlgLeagueBaseProjectLocal snapshot); // 0x1e292ac public System.Void ApplyDonation(SlgLeagueBaseDonateLocal snapshot); // 0x1e292ac public System.Boolean TryGetTech(System.Int32 techId, out SlgLeagueBaseTechLocal& tech); // 0x1e13298 public System.Void ClearCache(); // 0x1e23c98 private System.Void EnsureCache(); // 0x1e23c98 private System.Void NotifyChanged(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <RequestInfo>b__0_0(StressTestingTool.Protocol.LeagueBaseInfoRet ret); // 0x1e192c4 private System.Boolean <RequestEditAnnouncement>b__1_0(StressTestingTool.Protocol.LeagueBaseEditAnnounceRet ret); // 0x1e192c4 private System.Boolean <RequestOpenProject>b__2_0(StressTestingTool.Protocol.LeagueBaseOpenProjectRet ret); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgLeagueBaseManager.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 techId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetTech>b__0(SlgLeagueBaseTechLocal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgLeagueBaseManager.<>c__DisplayClass3_0 : System.Object { // Fields public LeagueSlgLeagueBaseManager <>4__this; // 0x10 public System.Int32 donateType; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RequestDonate>b__0(StressTestingTool.Protocol.LeagueBaseDonateRet ret); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class SlgLeagueBaseTechLocal : System.Object { // Fields public System.Int32 TechId; // 0x10 public System.Int32 Level; // 0x14 // Methods public SlgLeagueBaseTechLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgLeagueBaseProfileLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.String Announcement; // 0x18 public System.Int32 Prosperity; // 0x20 public System.Int32 ActiveTechId; // 0x24 public System.Int32 ActiveTargetLevel; // 0x28 public System.Int32 BuildProgress; // 0x2c public System.Int32 ActiveNeedBuildValue; // 0x30 public System.Collections.Generic.List<SlgLeagueBaseTechLocal> Techs; // 0x38 public System.Int32 SelfResourceMineDonateCount; // 0x40 public System.Int32 SelfResourceMineDonateAmount; // 0x44 public System.Int32 SelfDiamondDonateCount; // 0x48 public System.Int32 SelfDiamondDonateAmount; // 0x4c public System.Int32 SelfBuildValueContributed; // 0x50 public System.Int32 SelfSlgMeritGained; // 0x54 public System.Int32 SelfDailyMeritFromDonateCount; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgLeagueBaseProjectLocal : System.Object { // Fields public System.Int32 ActiveTechId; // 0x10 public System.Int32 ActiveTargetLevel; // 0x14 public System.Int32 BuildProgress; // 0x18 public System.Int32 NeedBuildValue; // 0x1c public System.Int32 Prosperity; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgLeagueBaseDonateLocal : System.Object { // Fields public System.Int32 MeritGranted; // 0x10 public System.Int32 ActiveTechId; // 0x14 public System.Int32 TechLevel; // 0x18 public System.Int32 BuildProgress; // 0x1c public System.Int32 NeedBuildValue; // 0x20 public System.Int32 Prosperity; // 0x24 public System.Int32 SelfBuildValueContributed; // 0x28 public System.Int32 SelfSlgMeritGained; // 0x2c public System.Int32 SelfDailyMeritFromDonateCount; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgDataRefresh : { // Fields // Methods public abstract System.Void OnSlgOverviewCommonChanged(); // 0x1e23c98 public abstract System.Void OnSlgRosterChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgCache : { // Fields // Methods public abstract SlgOverviewLocal get_OverviewCache(); // 0x1e1bcd8 public abstract SlgOverviewCommonLocal get_CommonCache(); // 0x1e1bcd8 public abstract SlgApproveLocal get_LastApproveCache(); // 0x1e1bcd8 public abstract SlgStartMatchLocal get_LastStartMatchCache(); // 0x1e1bcd8 public abstract SlgRosterLocal get_RosterCache(); // 0x1e1bcd8 public abstract SlgRevokeMemberLocal get_LastRevokeCache(); // 0x1e1bcd8 public abstract SlgConfigLocal get_ConfigCache(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ILeagueSlgManager : ILeagueSlgCache { // Fields // Methods public abstract System.Void RegisterRefreshListener(ISlgDataRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgDataRefresh listener); // 0x1e292ac public abstract System.Void RequestOverview(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public abstract System.Void RequestSignup(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public abstract System.Void RequestApprove(System.String leagueId, System.String targetUid, System.String decision, System.Action<System.Boolean> onComplete); // 0x1e2aea4 public abstract System.Void RequestStartMatch(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public abstract System.Void RequestRoster(System.String leagueId, System.Action<System.Boolean> onComplete, System.Boolean forceRefresh); // 0x1e2ad24 public abstract System.Void RequestRevokeMember(System.String leagueId, System.String targetUid, System.Action<System.Boolean> onComplete); // 0x1e2acf8 public abstract System.Void ClearCache(); // 0x1e23c98 public abstract System.Boolean CanEnterBattle(); // 0x1e12ab8 public abstract System.Int32 GetMinApprovedForMatch(); // 0x1e055d0 public abstract System.Int32 GetMaxApprovedRoster(); // 0x1e055d0 } // Assembly-CSharp.dll public class LeagueSlgManager : UnityEngine.MonoBehaviour, ILeagueSlgManager, ILeagueSlgCache { // Fields private const System.Int32 ErrNotLeader; // 0x0 private const System.Int32 ErrCreateDb; // 0x0 private const System.Int32 ErrNotFound; // 0x0 private const System.Int32 ErrNotMember; // 0x0 private const System.Int32 ErrAlreadyPending; // 0x0 private const System.Int32 ErrAlreadyApproved; // 0x0 private const System.Int32 ErrRosterFull; // 0x0 private const System.Int32 ErrNotEnoughApproved; // 0x0 private const System.Int32 DefaultMinApprovedForMatch; // 0x0 private const System.Int32 DefaultMaxApprovedRoster; // 0x0 public static readonly UnityEngine.Color ColorCountWarn; // 0x0 public static readonly UnityEngine.Color ColorCountOk; // 0x10 private const System.Int32 ErrThreshold; // 0x0 private const System.Int32 ErrJoinTooShort; // 0x0 private const System.Int32 ErrNotPending; // 0x0 private const System.Int32 ErrTargetLeft; // 0x0 private const System.Int32 ErrLeaderNoSignup; // 0x0 private const System.Int32 ErrConfigMissing; // 0x0 private const System.Int32 ErrNotApprovedForRevoke; // 0x0 private const System.Int32 ErrCannotRevokeLeader; // 0x0 private const System.Int32 ErrRosterForbidden; // 0x0 private const System.Int32 ErrTargetNotInLeague; // 0x0 private SlgOverviewLocal <OverviewCache>k__BackingField; // 0x20 private SlgOverviewCommonLocal <CommonCache>k__BackingField; // 0x28 private SlgApproveLocal <LastApproveCache>k__BackingField; // 0x30 private SlgStartMatchLocal <LastStartMatchCache>k__BackingField; // 0x38 private SlgRosterLocal <RosterCache>k__BackingField; // 0x40 private SlgRevokeMemberLocal <LastRevokeCache>k__BackingField; // 0x48 private SlgConfigLocal <ConfigCache>k__BackingField; // 0x50 private readonly System.Collections.Generic.List<ISlgDataRefresh> _refreshListeners; // 0x58 private System.Int64 _rosterCacheExpiry; // 0x60 // Methods public SlgOverviewLocal get_OverviewCache(); // 0x1e1bcd8 private System.Void set_OverviewCache(SlgOverviewLocal value); // 0x1e292ac public SlgOverviewCommonLocal get_CommonCache(); // 0x1e1bcd8 private System.Void set_CommonCache(SlgOverviewCommonLocal value); // 0x1e292ac public SlgApproveLocal get_LastApproveCache(); // 0x1e1bcd8 private System.Void set_LastApproveCache(SlgApproveLocal value); // 0x1e292ac public SlgStartMatchLocal get_LastStartMatchCache(); // 0x1e1bcd8 private System.Void set_LastStartMatchCache(SlgStartMatchLocal value); // 0x1e292ac public SlgRosterLocal get_RosterCache(); // 0x1e1bcd8 private System.Void set_RosterCache(SlgRosterLocal value); // 0x1e292ac public SlgRevokeMemberLocal get_LastRevokeCache(); // 0x1e1bcd8 private System.Void set_LastRevokeCache(SlgRevokeMemberLocal value); // 0x1e292ac public SlgConfigLocal get_ConfigCache(); // 0x1e1bcd8 private System.Void set_ConfigCache(SlgConfigLocal value); // 0x1e292ac public System.Void RegisterRefreshListener(ISlgDataRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgDataRefresh listener); // 0x1e292ac public System.Void RequestOverview(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestSignup(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestApprove(System.String leagueId, System.String targetUid, System.String decision, System.Action<System.Boolean> onComplete); // 0x1e2aea4 public System.Void RequestStartMatch(System.String leagueId, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestRoster(System.String leagueId, System.Action<System.Boolean> onComplete, System.Boolean forceRefresh); // 0x1e2ad24 public System.Void RequestRevokeMember(System.String leagueId, System.String targetUid, System.Action<System.Boolean> onComplete); // 0x1e2acf8 public System.Void ClearCache(); // 0x1e23c98 public System.Boolean CanEnterBattle(); // 0x1e12ab8 public System.Int32 GetMinApprovedForMatch(); // 0x1e055d0 public System.Int32 GetMaxApprovedRoster(); // 0x1e055d0 public System.Boolean IsSlgActivityOpen(); // 0x1e12ab8 public System.String GetSlgActivityStatusText(); // 0x1e1bcd8 public System.Void ApplyOverviewFromSdk(LeagueSlgOverviewResult sdk); // 0x1e292ac public System.Void ApplyApproveFromSdk(LeagueSlgApproveResult sdk); // 0x1e292ac public System.Void ApplyStartMatchFromSdk(LeagueSlgStartMatchResult sdk); // 0x1e292ac public System.Boolean ApplyRosterFromSdk(LeagueSlgRosterResult sdk); // 0x1e192c4 public System.Void ApplyRevokeMemberFromSdk(LeagueSlgRevokeMemberResult sdk); // 0x1e292ac private System.Void SyncOverviewCommonFromOverview(SlgOverviewLocal overview); // 0x1e292ac private System.Void EnsureCommonCache(); // 0x1e23c98 private System.Void NotifyOverviewCommonChanged(); // 0x1e23c98 private System.Void NotifyRosterChanged(); // 0x1e23c98 private System.Void ShowSlgError(System.Int32 statusCode, System.String msg); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass54_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestOverview>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass55_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestSignup>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass56_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestApprove>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass57_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestStartMatch>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass58_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRoster>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LeagueSlgManager.<>c__DisplayClass59_0 : System.Object { // Fields public LeagueSlgManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRevokeMember>b__0(System.String json); // 0x1e292ac } // Assembly-CSharp.dll public class SlgOverviewCommonLocal : System.Object { // Fields public System.Int32 SeasonId; // 0x10 public System.Int32 IsActivityOpen; // 0x14 public System.String LeagueId; // 0x18 public System.Int32 IsLeader; // 0x20 public System.String Action; // 0x28 public System.Int32 CanEnter; // 0x30 public System.String MatchStatus; // 0x38 public System.Int32 ZoneId; // 0x40 public System.Int32 ApprovedCount; // 0x44 public System.Int32 PendingCount; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgOverviewLocal : System.Object { // Fields public System.Int32 SeasonId; // 0x10 public System.Int32 IsActivityOpen; // 0x14 public System.String LeagueId; // 0x18 public System.Int32 IsLeader; // 0x20 public System.String Action; // 0x28 public System.Int32 CanEnter; // 0x30 public System.String MatchStatus; // 0x38 public System.Int32 ZoneId; // 0x40 public System.Int32 ApprovedCount; // 0x44 public System.Int32 PendingCount; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgApproveLocal : System.Object { // Fields public System.String Decision; // 0x10 public System.String TargetUid; // 0x18 public System.Int32 ApprovedCount; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgStartMatchLocal : System.Object { // Fields public System.Int32 ZoneId; // 0x10 public System.String MatchStatus; // 0x18 public System.Int32 ApprovedCount; // 0x20 public System.Int32 Idempotent; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgApprovedMemberLocal : System.Object { // Fields public System.String Uid; // 0x10 public System.String Nickname; // 0x18 public System.String ArchivesSlot1; // 0x20 public System.Int32 FightPower; // 0x28 public System.Int32 Online; // 0x2c public System.Int32 InMap; // 0x30 public System.Int32 Busy; // 0x34 public System.String BusyType; // 0x38 public System.String RemovalState; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgPendingApplicantLocal : System.Object { // Fields public System.String Uid; // 0x10 public System.String Nickname; // 0x18 public System.String ArchivesSlot1; // 0x20 public System.Int32 FightPower; // 0x28 public System.String AppliedAt; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgRosterLocal : System.Object { // Fields public System.Collections.Generic.List<SlgApprovedMemberLocal> ApprovedMembers; // 0x10 public System.Collections.Generic.List<SlgPendingApplicantLocal> PendingApplicants; // 0x18 public System.Int32 ApprovedCount; // 0x20 public System.Int32 PendingCount; // 0x24 public System.Int32 RosterVersion; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgRevokeMemberLocal : System.Object { // Fields public System.String TargetUid; // 0x10 public System.String Removal; // 0x18 public System.String RemovalMode; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgConfigLocal : System.Object { // Fields public System.String AppId; // 0x10 public System.Int32 Id; // 0x18 public System.Int32 SeasonId; // 0x1c public SlgCommonConfigLocal Common; // 0x20 public SlgEligibilityConfigLocal Eligibility; // 0x28 public SlgMatchScoreConfigLocal MatchScore; // 0x30 public SlgScheduleConfigLocal BaseAttack; // 0x38 public SlgScheduleConfigLocal Fortress; // 0x40 public SlgBossConfigLocal Boss; // 0x48 public SlgScheduleConfigLocal Pass; // 0x50 public SlgScheduleConfigLocal Castle; // 0x58 public SlgSettlementConfigLocal Settlement; // 0x60 public System.Collections.Generic.List<SlgResourceMineConfigLocal> ResourceMines; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgCommonConfigLocal : System.Object { // Fields public System.Int32 SeasonId; // 0x10 public System.Int32 SeasonStartAt; // 0x14 public System.Int32 SeasonEndAt; // 0x18 public System.Int32 MatchCloseAt; // 0x1c public System.Int32 MaxZoneLeagues; // 0x20 public System.Int32 ShipAttackRadiusGrid; // 0x24 public System.Int32 ShipVisibleRadiusGrid; // 0x28 public System.Int32 ShipAoiRadiusGrid; // 0x2c public System.Int32 ShipDisconnectKeepSeconds; // 0x30 public System.Int32 ShipNonCombatRecoveryPercentPerMinute; // 0x34 public System.Int32 ShipBaseRecoveryIntervalSeconds; // 0x38 public System.Int32 ShipBaseRecoveryPercent; // 0x3c public System.Int32 ShipMoveFuelPerTile; // 0x40 public System.Int32 ShipFuelInitial; // 0x44 public System.Int32 ShipMoveSpeed; // 0x48 public System.Int32 HeroMirrorBattleMatchPowerRangePercent; // 0x4c public System.Int32 HeroMirrorBattleLeagueRankRefreshSeconds; // 0x50 public System.Int32 BuildingCombatBaseShieldHp; // 0x54 public System.Int32 BuildingCombatBaseTurretDamagePerSecond; // 0x58 public System.Int32 BuildingCombatFortressShieldHp; // 0x5c public System.Int32 BuildingCombatPassShieldHp; // 0x60 public System.Int32 BuildingCombatRoyalCityShieldHp; // 0x64 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgEligibilityConfigLocal : System.Object { // Fields public System.Int32 MaxRoster; // 0x10 public System.Int32 MinMatchApproved; // 0x14 public System.Int32 MinLeagueLevel; // 0x18 public System.Int32 MinActiveMembers3d; // 0x1c public System.Int32 ActiveLoginDays; // 0x20 public System.Int32 JoinLeagueMinSec; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMatchScoreConfigLocal : System.Object { // Fields public System.Int32 ScoreLookbackDays; // 0x10 public System.Int32 BuildingLevelStep; // 0x14 public System.Int32 BuildingBonusRatePerStep; // 0x18 public System.Int32 BuildingBonusRateMax; // 0x1c public System.Int32 ProsperityPerTechLevel; // 0x20 public System.Int32 ProsperityMax; // 0x24 public System.Int32 ProsperityBonusRateMax; // 0x28 public System.Int32 MeritRank13Bonus; // 0x2c public System.Int32 MeritRank48Bonus; // 0x30 public System.Int32 MeritRank916Bonus; // 0x34 public System.Int32 CastleStreakBonusPerWin; // 0x38 public System.Int32 CastleStreakBonusMax; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgScheduleConfigLocal : System.Object { // Fields public System.Collections.Generic.List<System.Int32> Weekdays; // 0x10 public System.String StartTime; // 0x18 public System.String EndTime; // 0x20 public System.Int32 IsEnabled; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgBossConfigLocal : System.Object { // Fields public System.Int32 PersonalBossMaxAliveCount; // 0x10 public System.Int32 PersonalBossRespawnSeconds; // 0x14 public System.Int32 PersonalBossFatigueInitial; // 0x18 public System.Int32 PersonalBossFatigueMax; // 0x1c public System.Int32 PersonalBossFatigueCostPerReward; // 0x20 public System.String PersonalBossFatigueDailyResetTime; // 0x28 public System.Int32 PersonalBossFatigueExchangeDiamondCost; // 0x30 public System.Int32 PersonalBossFatigueExchangeGain; // 0x34 public System.Int32 PersonalBossFatigueExchangeDailyLimit; // 0x38 public System.Collections.Generic.List<System.Int32> PersonalBossReviveDiamondCost; // 0x40 public System.Int32 StrongholdBossDamageRankRefreshSeconds; // 0x48 public System.Int32 StrongholdBossFatigueInitial; // 0x4c public System.Int32 StrongholdBossFatigueMax; // 0x50 public System.Int32 StrongholdBossFatigueCostPerReward; // 0x54 public System.String StrongholdBossFatigueDailyResetTime; // 0x58 public System.Int32 StrongholdBossFatigueExchangeDiamondCost; // 0x60 public System.Int32 StrongholdBossFatigueExchangeGain; // 0x64 public System.Int32 StrongholdBossFatigueExchangeDailyLimit; // 0x68 public System.Collections.Generic.List<System.Int32> StrongholdBossReviveDiamondCost; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgSettlementConfigLocal : System.Object { // Fields public System.Int32 RulePeriodStartDay; // 0x10 public System.Int32 RulePeriodEndDay; // 0x14 public System.Int32 SeasonSettlementDay; // 0x18 public System.String SeasonSettlementTime; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgResourceMineConfigLocal : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 Capacity; // 0x14 public System.Int32 RefreshSeconds; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class LeagueSlgMapCombatModule : System.Object { // Fields private SlgMapCombatLocal _combat; // 0x10 // Methods public SlgMapCombatLocal get_Combat(); // 0x1e1bcd8 public System.Void Ensure(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void RequestStartShipCombat(System.Int64 targetShipId, System.Action notifyCombat); // 0x1e25924 public System.Void NotifyShipDamaged(System.Int32 hp, System.Int32 hpMax, System.Action notifyCombat); // 0x1e2437c public System.Void NotifyShipDestroyed(System.String killerName, System.Action notifyCombat); // 0x1e2a6c4 public System.Void OnLocalDisconnect(System.Func<System.Int64> getNowUnix, System.Action notifyCombat); // 0x1e2a6c4 public System.Void OnLocalReconnect(System.Func<System.Int64> getNowUnix, System.Action notifyCombat); // 0x1e2a6c4 public System.Boolean IsDisconnectKeepAlive(System.Func<System.Int64> getNowUnix); // 0x1e192c4 public System.Void RequestReviveAtNearestFortOrBase(SlgMapLocal cache, System.Action notifyCombat, System.Action notifyHud); // 0x1e2acf8 public System.Void LocateRevivePoint(); // 0x1e23c98 public System.Void ApplyShipHpFromServer(System.Int32 hp, System.Int32 hpMax, System.Action notifyCombat); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LeagueSlgMapConsts : System.Object { // Fields public const System.Int32 MapWidth; // 0x0 public const System.Int32 MapHeight; // 0x0 public const System.Int32 DefaultMapId; // 0x0 public const System.String SceneLogicalName; // 0x0 public const System.Int32 AoiAttackRadius; // 0x0 public const System.Int32 AoiVisibleRadius; // 0x0 public const System.Int32 AoiSyncRadius; // 0x0 public const System.Int32 FuelPerGrid; // 0x0 public const System.Int32 FuelBuyDiamond; // 0x0 public const System.Int32 FuelBuyAmount; // 0x0 public const System.Int32 DisconnectKeepSeconds; // 0x0 public const System.Int32 MineralTier1Count; // 0x0 public const System.Int32 MineralTier1Amount; // 0x0 public const System.Int32 MineralTier1RefreshSeconds; // 0x0 public const System.Int32 MineralTier2Count; // 0x0 public const System.Int32 MineralTier2Amount; // 0x0 public const System.Int32 MineralTier2RefreshSeconds; // 0x0 public const System.Int32 MineralTier3Count; // 0x0 public const System.Int32 MineralTier3Amount; // 0x0 public const System.Int32 MineralTier3RefreshSeconds; // 0x0 public const System.Int32 StrongholdBossRespawnSeconds; // 0x0 public const System.Int32 WildBossRespawnSeconds; // 0x0 public const System.Int32 PersonalBossMaxAlive; // 0x0 public const System.Int32 LeagueSlotCount; // 0x0 public const System.Int32 LeagueCampASpawnExclusiveEnd; // 0x0 // Methods } // Assembly-CSharp.dll public class SLGMapTargetPopupImageData : System.Object { // Fields public System.Int32 MappingID; // 0x10 public System.Int32 TargetConfigID; // 0x14 public System.String TargetName; // 0x18 public System.String TargetImageName; // 0x20 public System.String Remark; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgMapRefresh : { // Fields // Methods public abstract System.Void OnMapHudChanged(); // 0x1e23c98 public abstract System.Void OnMapLeft(); // 0x1e23c98 public abstract System.Void OnMapAoiChanged(); // 0x1e23c98 public abstract System.Void OnMapCombatChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgMapCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract System.Boolean get_IsInMap(); // 0x1e12ab8 public abstract System.Int32 get_MapId(); // 0x1e055d0 public abstract System.Int64 get_ShipId(); // 0x1e0b1a4 public abstract System.Int32 get_GridX(); // 0x1e055d0 public abstract System.Int32 get_GridY(); // 0x1e055d0 public abstract System.Int32 get_Fuel(); // 0x1e055d0 public abstract System.Int32 get_FuelMax(); // 0x1e055d0 public abstract System.Int32 get_Ore(); // 0x1e055d0 public abstract System.Int32 get_Diamond(); // 0x1e055d0 public abstract System.Int32 get_AllianceBaseX(); // 0x1e055d0 public abstract System.Int32 get_AllianceBaseY(); // 0x1e055d0 public abstract System.Int32 get_SpawnId(); // 0x1e055d0 public abstract SlgMapPathLocal get_PathCache(); // 0x1e1bcd8 public abstract SlgMineralOverviewLocal get_MineralOverview(); // 0x1e1bcd8 public abstract SlgMapCombatLocal get_CombatCache(); // 0x1e1bcd8 public abstract SlgMapActivityFlagsLocal get_ActivityFlags(); // 0x1e1bcd8 public abstract System.Int32 get_LeagueSlotCount(); // 0x1e055d0 public abstract System.Int32 get_AoiShipCount(); // 0x1e055d0 public abstract SlgMapAoiShipLocal GetAoiShipAt(System.Int32 index); // 0x1e1bf7c public abstract SlgMapLeagueSlotLocal GetLeagueSlotAt(System.Int32 index); // 0x1e1bf7c } // Assembly-CSharp.dll public interface ILeagueSlgMapManager : ILeagueSlgMapCache { // Fields // Methods public abstract System.Void ClearCache(); // 0x1e23c98 public abstract System.Void RegisterRefreshListener(ISlgMapRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgMapRefresh listener); // 0x1e292ac public abstract System.Void EnterMapFromServer(System.Int32 mapId, System.Int64 shipId, System.Int32 spawnId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel); // 0x1c8fbb4 public abstract System.Void EnterMapStub(); // 0x1e23c98 public abstract System.Void LeaveMap(); // 0x1e23c98 public abstract System.Void LocateSelf(); // 0x1e23c98 public abstract System.Void LocateAllianceBase(); // 0x1e23c98 public abstract System.Void SelectTarget(SlgMoveOpenParam param); // 0x1e292ac public abstract SLGMapTargetPopupImageData TryGetPopupImageConfig(System.Int32 targetConfigId); // 0x1e1bf7c public abstract System.Int32 GetPopupMappingId(SlgMoveTargetType targetType); // 0x1e0584c public abstract System.Boolean IsBlockedGrid(System.Int32 gridX, System.Int32 gridY); // 0x1e12cfc public abstract System.Boolean CanAttackTarget(System.Int64 targetPlayerId); // 0x1e1340c public abstract System.Boolean TryGetAoiShip(System.Int64 playerId, out SlgMapAoiShipLocal& ship); // 0x1e13468 public abstract System.Boolean TryGetVisibleAoiShipAtCell(System.Int32 gridX, System.Int32 gridY, out SlgMapAoiShipLocal& ship); // 0x1e12de4 public abstract System.Single GetWorldMoveSpeedPerSec(System.Int32 overrideSecPerCell); // 0x1e0b748 public abstract System.Void ApplyAoiEnter(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 visible, StressTestingTool.Protocol.StarMapInflightWire inflight, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1c8fbb4 public abstract System.Void ApplyAoiLeave(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId); // 0x1c8fbb4 public abstract System.Void ApplyAoiMove(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 visible, StressTestingTool.Protocol.StarMapInflightWire inflight, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1c8fbb4 public abstract System.Void ClearAoi(); // 0x1e23c98 public abstract System.Int32 GetFuelCost(System.Int32 pathLen); // 0x1e0584c public abstract System.Boolean CanAffordMove(System.Int32 pathLen); // 0x1e12c98 public abstract System.Boolean HasCoreRegionPass(); // 0x1e12ab8 public abstract System.Void RequestMoveTo(System.Int32 gridX, System.Int32 gridY, System.Action<System.Boolean> onComplete); // 0x1e2437c public abstract System.Void ApplyMoveRet(System.Int32 result, System.Int32 mapId, System.Int64 shipId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 fuelCost, System.Int32 moveSeq, System.Int32[] pathGridX, System.Int32[] pathGridY); // 0x1c8fbb4 public abstract System.Void RequestBuyFuelWithDiamond(); // 0x1e23c98 public abstract System.Void RequestMoveStarship(SlgMoveOpenParam param, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public abstract System.Void RequestAttackStarship(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestTerritoryGo(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestTerritoryAttack(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestStartCollect(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestAttackCollector(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestChallengeWildBoss(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestAttackStrongholdBoss(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestEnterGuildBase(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestAttackGuildBase(SlgMoveOpenParam param); // 0x1e292ac public abstract System.Void RequestStartShipCombat(System.Int64 targetShipId); // 0x1e25890 public abstract System.Void NotifyShipDamaged(System.Int32 hp, System.Int32 hpMax); // 0x1e24138 public abstract System.Void NotifyShipDestroyed(System.String killerName); // 0x1e292ac public abstract System.Void OnLocalDisconnect(); // 0x1e23c98 public abstract System.Void OnLocalReconnect(); // 0x1e23c98 public abstract System.Boolean IsDisconnectKeepAlive(); // 0x1e12ab8 public abstract System.Void RequestReviveAtNearestFortOrBase(); // 0x1e23c98 public abstract System.Void LocateRevivePoint(); // 0x1e23c98 public abstract System.Void ApplyShipHpFromServer(System.Int32 hp, System.Int32 hpMax); // 0x1e24138 public abstract System.Void RequestMineralSummary(System.Boolean forceRefresh); // 0x1e292d4 public abstract System.Void ApplyMineralOverviewFromServer(System.Int32 remain1, System.Int64 refresh1, System.Int32 remain2, System.Int64 refresh2, System.Int32 remain3, System.Int64 refresh3); // 0x1c8fbb4 public abstract System.Int32 GetNearestMineralRefreshRemainSeconds(); // 0x1e055d0 public abstract System.Void OpenMineralOverview(); // 0x1e23c98 public abstract System.Void OpenFortressHall(); // 0x1e23c98 public abstract System.Void OpenFortressEventPanel(); // 0x1e23c98 public abstract System.Void OpenStrongholdBossHall(); // 0x1e23c98 public abstract System.Void OpenWildBossHall(); // 0x1e23c98 public abstract System.Void OpenGuildBaseExplore(); // 0x1e23c98 public abstract System.Void OpenGateHall(); // 0x1e23c98 public abstract System.Void OpenCapitalHall(); // 0x1e23c98 public abstract System.Void OpenKingCityEventPanel(); // 0x1e23c98 public abstract System.Void OpenStrongAssaultPanel(); // 0x1e23c98 public abstract System.Void ApplyMapEnterFromRet(StressTestingTool.Protocol.MapEnterRet ret); // 0x1e292ac public abstract System.Void ApplyActivityFlags(System.Boolean guildBaseWar, System.Boolean fortressWar, System.Boolean gateWar, System.Boolean capitalWar, System.Boolean capitalCorePass, System.Boolean ownGatePass); // 0x1c8fbb4 public abstract System.Void ApplyLeagueSlots(System.Collections.Generic.IList<SlgMapLeagueSlotLocal> slots); // 0x1e292ac public abstract System.Boolean TryGetLeagueSlotAtCell(System.Int32 gridX, System.Int32 gridY, out SlgMapLeagueSlotLocal& slot); // 0x1e12de4 public abstract SlgMoveRelationType GetLeagueSlotRelation(SlgMapLeagueSlotLocal slot); // 0x1e08f3c public abstract SlgMoveRelationType GetAoiShipRelation(SlgMapAoiShipLocal ship); // 0x1e08f3c public abstract System.Boolean IsGuildBaseActivityOpen(); // 0x1e12ab8 } // Assembly-CSharp.dll public sealed class LeagueSlgMapHallOpener : System.Object { // Fields // Methods public System.Void OpenFortressHall(); // 0x1e23c98 public System.Void OpenFortressEventPanel(); // 0x1e23c98 public System.Void OpenStrongholdBossHall(); // 0x1e23c98 public System.Void OpenWildBossHall(); // 0x1e23c98 public System.Void OpenGuildBaseExplore(); // 0x1e23c98 public System.Void OpenGateHall(); // 0x1e23c98 public System.Void OpenCapitalHall(); // 0x1e23c98 public System.Void OpenKingCityEventPanel(); // 0x1e23c98 public System.Void OpenStrongAssaultPanel(); // 0x1e23c98 public System.Void OpenHallForTerritory(SlgMoveTargetType targetType); // 0x1e24080 private static System.Void LogOpenHall(System.String hallName); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LeagueSlgMapInflightUtil : System.Object { // Fields public const System.Int64 InflightAcceptUnixMsThreshold; // 0x0 // Methods public static System.Int64 NormalizeInflightAcceptTimeMs(System.Int64 acceptTimeMs); // 0x1e0b17c public static System.Int64 ResolveInflightNowMs(); // 0x1e0b15c public static System.Int32 ComputeInflightStepIndex(System.Int64 acceptTimeMs, System.Int32 moveSpeed, System.Int32 pathLen, System.Int64 nowMs); // 0x1c8fbb4 public static System.Boolean TryGetExpiredInflightPathEnd(SlgMapAoiShipLocal ship, out System.Int32& endX, out System.Int32& endY); // 0x1e19cd8 } // Assembly-CSharp.dll public class LeagueSlgMapManager : UnityEngine.MonoBehaviour, ILeagueSlgMapManager, ILeagueSlgMapCache { // Fields private SlgMapLocal _cache; // 0x20 private SlgMapPathLocal _path; // 0x28 private readonly LeagueSlgMapMineralModule _mineralModule; // 0x30 private readonly LeagueSlgMapCombatModule _combatModule; // 0x38 private readonly LeagueSlgMapHallOpener _hallOpener; // 0x40 private SlgMapActivityFlagsLocal _activity; // 0x48 private readonly SlgMapLeagueSlotLocal[] _leagueSlots; // 0x50 private readonly System.Collections.Generic.List<SlgMapAoiShipLocal> _aoiShips; // 0x58 private readonly System.Collections.Generic.Dictionary<System.Int64,System.Int32> _aoiIndexByPlayerId; // 0x60 private SlgMoveOpenParam _selectedTarget; // 0x68 private System.Int32 _clientMoveSeq; // 0x70 private readonly System.Collections.Generic.List<ISlgMapRefresh> _refreshListeners; // 0x78 private readonly System.Collections.Generic.List<UnityEngine.Vector2Int> _lastUploadPath; // 0x80 private StressTestingTool.Protocol.StarMapInflightWire _pendingEnterInflight; // 0x88 private readonly System.Collections.Generic.Dictionary<System.Int64,UnityEngine.Coroutine> _aoiLeaveRoutines; // 0x90 private System.Boolean _isLoadingScene; // 0x98 private UnityEngine.Coroutine _sceneLoadRoutine; // 0xa0 private SlgTerrainClickPathController battlePathCtrl; // 0xa8 private SlgTerrainFpsWalker battleFpsWalker; // 0xb0 private SlgTerrainSlgCamera battleSlgCam; // 0xb8 private SlgTerrainRuntimeGridView battleGridView; // 0xc0 private SlgMapTerrainAuthor battleTerrainAuthor; // 0xc8 private SlgAoiOtherShipView battleAoiView; // 0xd0 private SlgMapBuildingView battleBuildingView; // 0xd8 public const System.Int64 InflightAcceptUnixMsThreshold; // 0x0 // Methods public System.Void BindBattleSceneRefs(SlgTerrainClickPathController pathCtrl, SlgTerrainFpsWalker fpsWalker, SlgTerrainSlgCamera slgCam, SlgTerrainRuntimeGridView gridView, SlgMapTerrainAuthor terrainAuthor, SlgAoiOtherShipView aoiView, SlgMapBuildingView buildingView); // 0x1e2af74 public SlgTerrainSlgCamera get_BattleSlgCam(); // 0x1e1bcd8 public System.Boolean get_HasData(); // 0x1e12ab8 public System.Boolean get_IsInMap(); // 0x1e12ab8 public System.Int32 get_MapId(); // 0x1e055d0 public System.Int64 get_ShipId(); // 0x1e0b1a4 public System.Int64 get_PlayerId(); // 0x1e0b1a4 public System.Int32 get_GridX(); // 0x1e055d0 public System.Int32 get_GridY(); // 0x1e055d0 public System.Int32 get_Fuel(); // 0x1e055d0 public System.Int32 get_FuelMax(); // 0x1e055d0 public System.Int32 get_Ore(); // 0x1e055d0 public System.Int32 get_Diamond(); // 0x1e055d0 public System.Int32 get_AllianceBaseX(); // 0x1e055d0 public System.Int32 get_AllianceBaseY(); // 0x1e055d0 public System.Int32 get_SpawnId(); // 0x1e055d0 public SlgMapPathLocal get_PathCache(); // 0x1e1bcd8 public SlgMineralOverviewLocal get_MineralOverview(); // 0x1e1bcd8 public SlgMapCombatLocal get_CombatCache(); // 0x1e1bcd8 public SlgMapActivityFlagsLocal get_ActivityFlags(); // 0x1e1bcd8 public System.Int32 get_LeagueSlotCount(); // 0x1e055d0 public System.Int32 get_AoiShipCount(); // 0x1e055d0 public SlgMapAoiShipLocal GetAoiShipAt(System.Int32 index); // 0x1e1bf7c public SlgMapLeagueSlotLocal GetLeagueSlotAt(System.Int32 index); // 0x1e1bf7c public System.Void RegisterRefreshListener(ISlgMapRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgMapRefresh listener); // 0x1e292ac public System.Void EnterMapFromServer(System.Int32 mapId, System.Int64 shipId, System.Int32 spawnId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel); // 0x1c8fbb4 public System.Void EnterMapStub(); // 0x1e23c98 public System.Void LeaveMap(); // 0x1e23c98 public System.Void ClearCache(); // 0x1e23c98 public System.Void LocateSelf(); // 0x1e23c98 public System.Void LocateAllianceBase(); // 0x1e23c98 public System.Void SelectTarget(SlgMoveOpenParam param); // 0x1e292ac public System.Int32 GetPopupMappingId(SlgMoveTargetType targetType); // 0x1e0584c public SLGMapTargetPopupImageData TryGetPopupImageConfig(System.Int32 targetConfigId); // 0x1e1bf7c public System.Boolean IsBlockedGrid(System.Int32 gridX, System.Int32 gridY); // 0x1e12cfc public System.Boolean CanAttackTarget(System.Int64 targetPlayerId); // 0x1e1340c public System.Boolean TryGetAoiShip(System.Int64 playerId, out SlgMapAoiShipLocal& ship); // 0x1e13468 public System.Boolean TryGetVisibleAoiShipAtCell(System.Int32 gridX, System.Int32 gridY, out SlgMapAoiShipLocal& ship); // 0x1e12de4 public System.Single GetWorldMoveSpeedPerSec(System.Int32 overrideSecPerCell); // 0x1e0b748 public static System.Int64 NormalizeInflightAcceptTimeMs(System.Int64 acceptTimeMs); // 0x1e0b17c public static System.Int64 ResolveInflightNowMs(); // 0x1e0b15c public static System.Int32 ComputeInflightStepIndex(System.Int64 acceptTimeMs, System.Int32 moveSpeed, System.Int32 pathLen, System.Int64 nowMs); // 0x1c8fbb4 public System.Void ApplyAoiEnter(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 visible, StressTestingTool.Protocol.StarMapInflightWire inflight, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1c8fbb4 public System.Void ApplyAoiLeave(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId); // 0x1c8fbb4 public System.Void ApplyAoiMove(System.Int32 mapId, System.Int64 shipId, System.Int64 playerId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 visible, StressTestingTool.Protocol.StarMapInflightWire inflight, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1c8fbb4 public System.Void ClearAoi(); // 0x1e23c98 private System.Void ApplyInflightToAoiShip(SlgMapAoiShipLocal ship, StressTestingTool.Protocol.StarMapInflightWire inflight); // 0x1e2a6c4 private System.Void SnapAoiShipGridToInflightEndIfExpired(SlgMapAoiShipLocal ship); // 0x1e292ac public static System.Boolean TryGetExpiredInflightPathEnd(SlgMapAoiShipLocal ship, out System.Int32& endX, out System.Int32& endY); // 0x1e19cd8 private System.Void ApplyIdentityToAoiShip(SlgMapAoiShipLocal ship, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1e2a6c4 private System.Single ComputeInflightRemainingSeconds(SlgMapAoiShipLocal ship); // 0x1e0bee0 private System.Collections.IEnumerator AoiLeaveAfterInflightRoutine(System.Int64 playerId, System.Single waitSec); // 0x1c8fbb4 private System.Void CancelAoiLeaveRoutine(System.Int64 playerId); // 0x1e25890 private System.Void RemoveAoiShipImmediate(System.Int64 playerId); // 0x1e25890 private System.Boolean IsOwnPlayerId(System.Int64 playerId); // 0x1e1340c public System.Int32 GetFuelCost(System.Int32 pathLen); // 0x1e0584c public System.Boolean CanAffordMove(System.Int32 pathLen); // 0x1e12c98 public System.Boolean HasCoreRegionPass(); // 0x1e12ab8 public System.Void RequestMoveTo(System.Int32 gridX, System.Int32 gridY, System.Action<System.Boolean> onComplete); // 0x1e2437c private System.Boolean IsValidExpandPath(System.Collections.Generic.List<UnityEngine.Vector2Int> cells); // 0x1e192c4 public System.Void ApplyMoveRet(System.Int32 result, System.Int32 mapId, System.Int64 shipId, System.Int32 gridX, System.Int32 gridY, System.Int32 fuel, System.Int32 fuelCost, System.Int32 moveSeq, System.Int32[] pathGridX, System.Int32[] pathGridY); // 0x1c8fbb4 private System.Single ResolveWorldMoveSpeedPerSec(System.Single cellSize, System.Int32 overrideSecPerCell); // 0x1e0b818 private System.Collections.Generic.List<UnityEngine.Vector2Int> BuildFollowCellsFromRet(System.Int32 startX, System.Int32 startY, System.Int32[] pathGridX, System.Int32[] pathGridY); // 0x1e1c014 private System.Boolean IsValidFollowExpandPath(System.Collections.Generic.List<UnityEngine.Vector2Int> cells, System.Int32 endX, System.Int32 endY); // 0x1c8fbb4 public System.Void RequestBuyFuelWithDiamond(); // 0x1e23c98 public System.Void RequestMoveStarship(SlgMoveOpenParam param, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestAttackStarship(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestTerritoryGo(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestTerritoryAttack(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestStartCollect(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestAttackCollector(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestChallengeWildBoss(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestAttackStrongholdBoss(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestEnterGuildBase(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestAttackGuildBase(SlgMoveOpenParam param); // 0x1e292ac public System.Void RequestStartShipCombat(System.Int64 targetShipId); // 0x1e25890 public System.Void NotifyShipDamaged(System.Int32 hp, System.Int32 hpMax); // 0x1e24138 public System.Void NotifyShipDestroyed(System.String killerName); // 0x1e292ac public System.Void OnLocalDisconnect(); // 0x1e23c98 public System.Void OnLocalReconnect(); // 0x1e23c98 public System.Boolean IsDisconnectKeepAlive(); // 0x1e12ab8 public System.Void RequestReviveAtNearestFortOrBase(); // 0x1e23c98 public System.Void LocateRevivePoint(); // 0x1e23c98 public System.Void ApplyShipHpFromServer(System.Int32 hp, System.Int32 hpMax); // 0x1e24138 public System.Void RequestMineralSummary(System.Boolean forceRefresh); // 0x1e292d4 public System.Void ApplyMineralOverviewFromServer(System.Int32 remain1, System.Int64 refresh1, System.Int32 remain2, System.Int64 refresh2, System.Int32 remain3, System.Int64 refresh3); // 0x1c8fbb4 public System.Int32 GetNearestMineralRefreshRemainSeconds(); // 0x1e055d0 public System.Void OpenMineralOverview(); // 0x1e23c98 public System.Void OpenFortressHall(); // 0x1e23c98 public System.Void OpenFortressEventPanel(); // 0x1e23c98 public System.Void OpenStrongholdBossHall(); // 0x1e23c98 public System.Void OpenWildBossHall(); // 0x1e23c98 public System.Void OpenGuildBaseExplore(); // 0x1e23c98 public System.Void OpenGateHall(); // 0x1e23c98 public System.Void OpenCapitalHall(); // 0x1e23c98 public System.Void OpenKingCityEventPanel(); // 0x1e23c98 public System.Void OpenStrongAssaultPanel(); // 0x1e23c98 public System.Void ApplyMapEnterFromRet(StressTestingTool.Protocol.MapEnterRet ret); // 0x1e292ac public System.Void ApplyActivityFlags(System.Boolean guildBaseWar, System.Boolean fortressWar, System.Boolean gateWar, System.Boolean capitalWar, System.Boolean capitalCorePass, System.Boolean ownGatePass); // 0x1c8fbb4 public System.Void ApplyLeagueSlots(System.Collections.Generic.IList<SlgMapLeagueSlotLocal> slots); // 0x1e292ac public System.Boolean TryGetLeagueSlotAtCell(System.Int32 gridX, System.Int32 gridY, out SlgMapLeagueSlotLocal& slot); // 0x1e12de4 public SlgMoveRelationType GetLeagueSlotRelation(SlgMapLeagueSlotLocal slot); // 0x1e08f3c public SlgMoveRelationType GetAoiShipRelation(SlgMapAoiShipLocal ship); // 0x1e08f3c public System.Boolean IsGuildBaseActivityOpen(); // 0x1e12ab8 private System.Void OpenHallForTerritory(SlgMoveTargetType targetType); // 0x1e24080 private System.Void EnsureCache(); // 0x1e23c98 private System.Void EnsurePath(); // 0x1e23c98 private System.Void EnsureActivity(); // 0x1e23c98 private System.Void ClearCacheFields(); // 0x1e23c98 private System.Void OpenWorldMapHud(); // 0x1e23c98 private System.Void BeginLoadBattleScene(); // 0x1e23c98 private System.Void BeginLoadMainScene(); // 0x1e23c98 private System.Collections.IEnumerator LoadBattleSceneRoutine(); // 0x1e1bcd8 private System.Void ApplyBattleScenePresentation(); // 0x1e23c98 private System.Void TryRebuildBattleBuildings(); // 0x1e23c98 private System.Void TryResumeEnterInflightFollow(); // 0x1e23c98 private System.Collections.IEnumerator LoadMainSceneRoutine(); // 0x1e1bcd8 private System.Void ApplyLeaveMapPresentation(); // 0x1e23c98 private System.Int64 GetNowUnix(); // 0x1e0b1a4 private System.Void NotifyHudChanged(); // 0x1e23c98 private System.Void NotifyMapLeft(); // 0x1e23c98 private System.Void NotifyAoiChanged(); // 0x1e23c98 private System.Void RefreshOtherShipView(); // 0x1e23c98 private System.Void NotifyCombatChanged(); // 0x1e23c98 private System.Void LogActionStub(System.String actionName, SlgMoveOpenParam param); // 0x1e2a6c4 private System.Void ApplyLeagueSlotsStub(); // 0x1e23c98 private System.Collections.Generic.List<SlgMapRegion> CollectAllianceBaseRegions(); // 0x1e1bcd8 private System.Void ApplyBuildingFlagsFromSlots(); // 0x1e23c98 private System.Void ClearLeagueSlots(); // 0x1e23c98 private static SlgMapLeagueSlotLocal CloneLeagueSlot(SlgMapLeagueSlotLocal src); // 0x1e1bcd8 private static System.Int32 CampOfSpawn(System.Int32 spawnId); // 0x1e03fa8 private System.Void LookAtGrid(System.Int32 gridX, System.Int32 gridY, System.String source); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<>c__DisplayClass107_0 : System.Object { // Fields public LeagueSlgMapManager <>4__this; // 0x10 public System.Int32 pinX; // 0x18 public System.Int32 pinY; // 0x1c public System.String followSource; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ApplyMoveRet>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<>c__DisplayClass159_0 : System.Object { // Fields public System.Boolean panelShown; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadBattleSceneRoutine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<>c__DisplayClass162_0 : System.Object { // Fields public LeagueSlgMapManager <>4__this; // 0x10 public System.Int32 endX; // 0x18 public System.Int32 endY; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryResumeEnterInflightFollow>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<>c__DisplayClass163_0 : System.Object { // Fields public System.Boolean panelShown; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadMainSceneRoutine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<AoiLeaveAfterInflightRoutine>d__98 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single waitSec; // 0x20 public LeagueSlgMapManager <>4__this; // 0x28 public System.Int64 playerId; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<LoadBattleSceneRoutine>d__159 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LeagueSlgMapManager <>4__this; // 0x20 private LeagueSlgMapManager.<>c__DisplayClass159_0 <>8__1; // 0x28 private UnityEngine.UI.Slider <slider>5__2; // 0x30 private UnityEngine.AsyncOperation <async>5__3; // 0x38 private System.Single <progressStep>5__4; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class LeagueSlgMapManager.<LoadMainSceneRoutine>d__163 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LeagueSlgMapManager <>4__this; // 0x20 private LeagueSlgMapManager.<>c__DisplayClass163_0 <>8__1; // 0x28 private UnityEngine.UI.Slider <slider>5__2; // 0x30 private System.String <mainScene>5__3; // 0x38 private UnityEngine.AsyncOperation <async>5__4; // 0x40 private System.Single <progressStep>5__5; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LeagueSlgMapMineralModule : System.Object { // Fields private SlgMineralOverviewLocal _mineral; // 0x10 // Methods public SlgMineralOverviewLocal get_Mineral(); // 0x1e1bcd8 public System.Void Ensure(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void RequestSummary(System.Boolean forceRefresh, System.Func<System.Int64> getNowUnix, System.Action notifyHud); // 0x1c8fbb4 public System.Void ApplyFromServer(System.Int32 remain1, System.Int64 refresh1, System.Int32 remain2, System.Int64 refresh2, System.Int32 remain3, System.Int64 refresh3, System.Action notifyHud); // 0x1c8fbb4 public System.Int32 GetNearestRefreshRemainSeconds(System.Func<System.Int64> getNowUnix); // 0x1e08f3c public System.Void OpenOverview(System.Func<System.Int64> getNowUnix, System.Action notifyHud); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapLocal : System.Object { // Fields public System.Boolean IsInMap; // 0x10 public System.Int32 MapId; // 0x14 public System.Int64 ShipId; // 0x18 public System.Int64 PlayerId; // 0x20 public System.Int32 SpawnId; // 0x28 public System.Int32 GridX; // 0x2c public System.Int32 GridY; // 0x30 public System.Int32 Fuel; // 0x34 public System.Int32 FuelMax; // 0x38 public System.Int32 Ore; // 0x3c public System.Int32 Diamond; // 0x40 public System.Int32 AllianceBaseX; // 0x44 public System.Int32 AllianceBaseY; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapAoiShipLocal : System.Object { // Fields public System.Int32 MapId; // 0x10 public System.Int64 ShipId; // 0x18 public System.Int64 PlayerId; // 0x20 public System.Int32 GridX; // 0x28 public System.Int32 GridY; // 0x2c public System.Int32 Fuel; // 0x30 public System.Int32 Visible; // 0x34 public System.String PlayerName; // 0x38 public System.String LeagueId; // 0x40 public System.String LeagueName; // 0x48 public System.Int32 PublicHp; // 0x50 public System.Int32 PublicHpMax; // 0x54 public System.Boolean InPublicCombat; // 0x58 public System.Boolean InflightHas; // 0x59 public System.Int32 InflightMoveSeq; // 0x5c public System.Int64 InflightAcceptTimeMs; // 0x60 public System.Int32 InflightMoveSpeed; // 0x68 public System.Int32[] InflightPathX; // 0x70 public System.Int32[] InflightPathY; // 0x78 public System.Boolean PendingLeaveDespawn; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapPathLocal : System.Object { // Fields public System.Int32 MoveSeq; // 0x10 public System.Int32 FuelCost; // 0x14 public System.Int32 Result; // 0x18 public System.Int32[] PathGridX; // 0x20 public System.Int32[] PathGridY; // 0x28 // Methods public System.Int32 get_PathLen(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMineralTierSummaryLocal : System.Object { // Fields public System.Int32 Tier; // 0x10 public System.Int32 RemainCount; // 0x14 public System.Int64 NextRefreshUnix; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMineralOverviewLocal : System.Object { // Fields public SlgMineralTierSummaryLocal Tier1; // 0x10 public SlgMineralTierSummaryLocal Tier2; // 0x18 public SlgMineralTierSummaryLocal Tier3; // 0x20 public System.Boolean HasData; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapCombatLocal : System.Object { // Fields public System.Boolean InCombat; // 0x10 public System.Int64 TargetShipId; // 0x18 public System.Int32 Hp; // 0x20 public System.Int32 HpMax; // 0x24 public System.Int64 DisconnectDeadlineUnix; // 0x28 public System.String LastKillerName; // 0x30 public System.Int32 ReviveGridX; // 0x38 public System.Int32 ReviveGridY; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapActivityFlagsLocal : System.Object { // Fields public System.Boolean GuildBaseWarOpen; // 0x10 public System.Boolean FortressWarOpen; // 0x11 public System.Boolean GateWarOpen; // 0x12 public System.Boolean CapitalWarOpen; // 0x13 public System.Boolean HasCapitalCorePass; // 0x14 public System.Boolean HasOwnGatePass; // 0x15 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapLeagueSlotLocal : System.Object { // Fields public System.Int32 SpawnId; // 0x10 public System.String RegionKey; // 0x18 public System.String LeagueName; // 0x20 public System.Int32 CenterX; // 0x28 public System.Int32 CenterY; // 0x2c public System.Int32 StartX; // 0x30 public System.Int32 StartY; // 0x34 public System.Int32 EndX; // 0x38 public System.Int32 EndY; // 0x3c public System.Int32 Camp; // 0x40 public System.Boolean Occupied; // 0x44 public System.Boolean IsOwn; // 0x45 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgMapSceneBinder : UnityEngine.MonoBehaviour { // Fields private SlgTerrainClickPathController pathCtrl; // 0x20 private SlgTerrainFpsWalker fpsWalker; // 0x28 private SlgTerrainSlgCamera slgCam; // 0x30 private SlgTerrainRuntimeGridView gridView; // 0x38 private SlgMapTerrainAuthor terrainAuthor; // 0x40 private SlgAoiOtherShipView aoiOtherShips; // 0x48 private SlgMapBuildingView buildingView; // 0x50 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgSocketManager : { // Fields // Methods public abstract System.Void RequestBusiness(System.String moduleKey, TReq req, System.Func<TRet,System.Boolean> applyAndCheck, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Boolean get_IsGateReady(); // 0x1e12ab8 public abstract System.Void RequestEnterBattle(System.Action<System.Boolean> onComplete); // 0x1e292ac public abstract System.Void RequestStarMapMove(System.Int32 mapId, System.Int32 moveSeq, System.Int32[] pathGridX, System.Int32[] pathGridY, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Void RequestTacticalInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public abstract System.Void RequestTacticalSwitchHero(System.Int32 targetHeroId, System.Action<System.Boolean> onComplete); // 0x1e25634 public abstract System.Void RequestTacticalEquip(System.Int32 heroId, System.Int32 slotId, System.Int64 instanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Void RequestTacticalUnequip(System.Int32 heroId, System.Int32 slotId, System.Action<System.Boolean> onComplete); // 0x1e2437c public abstract System.Void RequestTacticalEnhance(System.Int64 targetInstanceId, System.Int64 materialInstanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Void Stop(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgSocketManager : UnityEngine.MonoBehaviour, ILeagueSlgSocketManager { // Fields private readonly System.Collections.Generic.HashSet<System.String> _businessRequestLocks; // 0x20 private System.Boolean _economyPushRegistered; // 0x28 private const System.Int32 StarMapIdW2; // 0x0 private const System.Int32 ErrStarMapEnterNotMatched; // 0x0 private const System.Int32 ErrStarMapEnterNotApproved; // 0x0 private const System.Int32 ErrStarMapEnterLeagueMismatch; // 0x0 private const System.Int32 ErrStarMapEnterSeasonMismatch; // 0x0 private const System.Int32 ErrStarMapEnterRevoked; // 0x0 private const System.Int32 ErrStarMapPendingRemove; // 0x0 private const System.Int32 ErrStarMapLeagueConfigMissing; // 0x0 private const System.Int32 ErrLoginWrongPasswd; // 0x0 private const System.Int32 ErrLoginServerUnready; // 0x0 private const System.Int32 ErrLoginLeagueMemberMismatch; // 0x0 private System.Boolean _isProcessing; // 0x29 private System.Boolean _isProcessingMove; // 0x2a private System.Boolean _isProcessingTactical; // 0x2b private System.Boolean _aoiHandlersRegistered; // 0x2c private SlgPvpLoginMgr _slgPvpLoginMgr; // 0x30 private System.Boolean <LastLoginOk>k__BackingField; // 0x38 private System.Int32 <LastLoginResult>k__BackingField; // 0x3c private System.String <LastLoginLeagueId>k__BackingField; // 0x40 private System.String <LastLoginUid>k__BackingField; // 0x48 private System.String <LastLoginTip>k__BackingField; // 0x50 private System.Int32 <LastLoginSlgReady>k__BackingField; // 0x58 private System.Boolean <LastEnterOk>k__BackingField; // 0x5c private System.Int32 <LastEnterResult>k__BackingField; // 0x60 private System.String <LastEnterTip>k__BackingField; // 0x68 // Methods public System.Void RequestBusiness(System.String moduleKey, TReq req, System.Func<TRet,System.Boolean> applyAndCheck, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private System.Void RegisterEconomyPushHandler(); // 0x1e23c98 private System.Void OnEconomyBagChangedPush(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac public System.Boolean get_LastLoginOk(); // 0x1e12ab8 private System.Void set_LastLoginOk(System.Boolean value); // 0x1e292d4 public System.Int32 get_LastLoginResult(); // 0x1e055d0 private System.Void set_LastLoginResult(System.Int32 value); // 0x1e24080 public System.String get_LastLoginLeagueId(); // 0x1e1bcd8 private System.Void set_LastLoginLeagueId(System.String value); // 0x1e292ac public System.String get_LastLoginUid(); // 0x1e1bcd8 private System.Void set_LastLoginUid(System.String value); // 0x1e292ac public System.String get_LastLoginTip(); // 0x1e1bcd8 private System.Void set_LastLoginTip(System.String value); // 0x1e292ac public System.Int32 get_LastLoginSlgReady(); // 0x1e055d0 private System.Void set_LastLoginSlgReady(System.Int32 value); // 0x1e24080 public System.Boolean get_LastEnterOk(); // 0x1e12ab8 private System.Void set_LastEnterOk(System.Boolean value); // 0x1e292d4 public System.Int32 get_LastEnterResult(); // 0x1e055d0 private System.Void set_LastEnterResult(System.Int32 value); // 0x1e24080 public System.String get_LastEnterTip(); // 0x1e1bcd8 private System.Void set_LastEnterTip(System.String value); // 0x1e292ac public System.Boolean get_IsGateReady(); // 0x1e12ab8 public System.Void RequestEnterBattle(System.Action<System.Boolean> onComplete); // 0x1e292ac private System.Void RequestEnterBattleInternal(System.Boolean skipCanEnterCheck, System.Boolean gateOnly, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private System.Void PostToMainThread(System.Action action); // 0x1e292ac public System.Void RequestStarMapMove(System.Int32 mapId, System.Int32 moveSeq, System.Int32[] pathGridX, System.Int32[] pathGridY, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestTacticalInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestTacticalSwitchHero(System.Int32 targetHeroId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestTacticalEquip(System.Int32 heroId, System.Int32 slotId, System.Int64 instanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestTacticalUnequip(System.Int32 heroId, System.Int32 slotId, System.Action<System.Boolean> onComplete); // 0x1e2437c public System.Void RequestTacticalEnhance(System.Int64 targetInstanceId, System.Int64 materialInstanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private System.Boolean BeginTacticalRequest(System.Action<System.Boolean> onComplete); // 0x1e192c4 public System.Void Stop(); // 0x1e23c98 private System.Void EnsureSlgPvpNetReady(); // 0x1e23c98 private System.Void SendStarMapEnter(System.String leagueId, System.String uid, System.Action<System.Boolean> onComplete); // 0x1e2acf8 private System.Void RegisterAoiPushHandlers(); // 0x1e23c98 private System.Void OnAoiEnterPush(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac private System.Void OnAoiLeavePush(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac private System.Void OnAoiMovePush(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac private System.Void SetLastLogin(System.Boolean ok, System.Int32 result, System.Int32 slgReady, System.String leagueId, System.String uid, System.String tip); // 0x1c8fbb4 private System.Void SetLastEnter(System.Boolean ok, System.Int32 result, System.String tip); // 0x1e29404 private System.Void FinishEnter(System.Boolean success, System.Int32 result, System.String leagueId, System.String uid, System.String tip, System.Action<System.Boolean> onComplete, System.Boolean gatePhase); // 0x1c8fbb4 private System.String ResolveLoginErrorTip(System.Int32 result); // 0x1e1bf7c private System.String ResolveEnterErrorTip(System.Int32 result); // 0x1e1bf7c private System.String ResolveMoveErrorTip(System.Int32 result); // 0x1e1bf7c private System.String ResolveTacticalErrorTip(System.Int32 result); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass2_0<TReq,TRet> : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x0 public System.String moduleKey; // 0x0 public System.Func<TRet,System.Boolean> applyAndCheck; // 0x0 public System.Action<System.Boolean> onComplete; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestBusiness>b__0(TRet ret); // 0x1c8fbb4 internal System.Void <RequestBusiness>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass60_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.String uid; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 public System.Boolean gateOnly; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestEnterBattleInternal>b__0(System.Boolean ok, System.Int32 result); // 0x1e292fc } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass60_1 : System.Object { // Fields public System.Boolean ok; // 0x10 public System.Int32 result; // 0x14 public LeagueSlgSocketManager.<>c__DisplayClass60_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestEnterBattleInternal>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass62_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 public System.Int32[] pathGridX; // 0x20 public System.Int32[] pathGridY; // 0x28 public System.Int32 pathLen; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestStarMapMove>b__0(StressTestingTool.Protocol.StarMapMoveRet ret); // 0x1e292ac internal System.Void <RequestStarMapMove>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass63_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestTacticalInfo>b__0(StressTestingTool.Protocol.SlgTacticalInfoRet ret); // 0x1e292ac internal System.Void <RequestTacticalInfo>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass64_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestTacticalSwitchHero>b__0(StressTestingTool.Protocol.SlgTacticalSwitchHeroRet ret); // 0x1e292ac internal System.Void <RequestTacticalSwitchHero>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass65_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestTacticalEquip>b__0(StressTestingTool.Protocol.SlgTacticalEquipRet ret); // 0x1e292ac internal System.Void <RequestTacticalEquip>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass66_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestTacticalUnequip>b__0(StressTestingTool.Protocol.SlgTacticalUnequipRet ret); // 0x1e292ac internal System.Void <RequestTacticalUnequip>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass67_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 public System.Int64 materialInstanceId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestTacticalEnhance>b__0(StressTestingTool.Protocol.SlgTacticalEnhanceRet ret); // 0x1e292ac internal System.Void <RequestTacticalEnhance>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgSocketManager.<>c__DisplayClass71_0 : System.Object { // Fields public LeagueSlgSocketManager <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.String uid; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendStarMapEnter>b__0(StressTestingTool.Protocol.MapEnterRet ret); // 0x1e292ac internal System.Void <SendStarMapEnter>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SLGTacticalModuleData : System.Object { // Fields public System.Int32 ModuleID; // 0x10 public System.String ModuleName; // 0x18 public System.Int32 Quality; // 0x20 public System.Int32 SlotID; // 0x24 public System.Int32 BaseAttack; // 0x28 public System.Int32 AttackGrowth; // 0x2c public System.Int32 BaseHP; // 0x30 public System.Int32 HPGrowth; // 0x34 public System.Int32 BaseHit; // 0x38 public System.Int32 HitGrowth; // 0x3c public System.Int32 BaseCritRate; // 0x40 public System.Int32 CritRateGrowth; // 0x44 public System.Int32 SetID; // 0x48 public System.Int32 MainAttributePercent; // 0x4c public System.Int32 FourPieceFinalDamagePercent; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SLGTacticalModuleLevelData : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 WhiteExperience; // 0x14 public System.Int32 GreenExperience; // 0x18 public System.Int32 BlueExperience; // 0x1c public System.Int32 PurpleExperience; // 0x20 public System.Int32 OrangeExperience; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SLGTacticalModuleSubAttributeData : System.Object { // Fields public System.Int32 AttributeID; // 0x10 public System.String AttributeName; // 0x18 public System.Int32 AttributeTypeWeightPercent; // 0x20 public System.Int32 ValueTierWeightPercent; // 0x24 public System.Int32 MinValue; // 0x28 public System.Int32 MaxValue; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgTacticalRefresh : { // Fields // Methods public abstract System.Void OnTacticalChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgTacticalCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract SlgTacticalPanelLocal get_PanelCache(); // 0x1e1bcd8 public abstract System.Boolean TryGetInstance(System.Int64 instanceId, out TacticalModuleInstanceLocal& instance); // 0x1e13468 public abstract System.Int64 GetSlotInstanceId(System.Int32 slotId); // 0x1e0b1cc } // Assembly-CSharp.dll public interface ILeagueSlgTacticalManager : ILeagueSlgTacticalCache { // Fields // Methods public abstract System.Void RegisterRefreshListener(ISlgTacticalRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgTacticalRefresh listener); // 0x1e292ac public abstract System.Void RequestInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public abstract System.Void RequestSwitchHero(System.Int32 targetHeroId, System.Action<System.Boolean> onComplete); // 0x1e25634 public abstract System.Void RequestEquip(System.Int32 heroId, System.Int32 slotId, System.Int64 instanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Void RequestUnequip(System.Int32 heroId, System.Int32 slotId, System.Action<System.Boolean> onComplete); // 0x1e2437c public abstract System.Void RequestEnhance(System.Int64 targetInstanceId, System.Int64 materialInstanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public abstract System.Void ApplyInfoFromRet(StressTestingTool.Protocol.SlgTacticalInfoRet ret); // 0x1e292ac public abstract System.Void ApplySwitchHeroFromRet(StressTestingTool.Protocol.SlgTacticalSwitchHeroRet ret); // 0x1e292ac public abstract System.Void ApplyEquipFromRet(StressTestingTool.Protocol.SlgTacticalEquipRet ret); // 0x1e292ac public abstract System.Void ApplyUnequipFromRet(StressTestingTool.Protocol.SlgTacticalUnequipRet ret); // 0x1e292ac public abstract System.Void ApplyEnhanceFromRet(StressTestingTool.Protocol.SlgTacticalEnhanceRet ret, System.Int64 materialInstanceId); // 0x1e29df0 public abstract System.Void ClearCache(); // 0x1e23c98 public abstract System.Boolean TryGetModuleConfig(System.Int32 moduleId, out SLGTacticalModuleData& config); // 0x1e13298 public abstract System.Boolean TryGetLevelConfig(System.Int32 level, out SLGTacticalModuleLevelData& config); // 0x1e13298 public abstract System.Boolean TryGetSubAttributeConfig(System.Int32 attributeId, out SLGTacticalModuleSubAttributeData& config); // 0x1e13298 public abstract System.Int32 GetRequiredExperience(System.Int32 level, System.Int32 quality); // 0x1e05880 public abstract System.Int32 GetMainAttributeValue(System.Int32 moduleId, System.Int32 level); // 0x1e05880 public abstract System.Boolean IsModuleMatchSlot(System.Int32 moduleId, System.Int32 slotId); // 0x1e12cfc } // Assembly-CSharp.dll public class LeagueSlgTacticalManager : UnityEngine.MonoBehaviour, ILeagueSlgTacticalManager, ILeagueSlgTacticalCache { // Fields public const System.Int32 ErrTacticalHeroNotUnlocked; // 0x0 public const System.Int32 ErrTacticalInvalidModule; // 0x0 public const System.Int32 ErrTacticalInvalidSlot; // 0x0 public const System.Int32 ErrTacticalModuleNotFound; // 0x0 public const System.Int32 ErrTacticalEnhanceMaterialInvalid; // 0x0 public const System.Int32 ErrTacticalEnhanceMaxLevel; // 0x0 public const System.Int32 ErrTacticalModuleAlreadyEquipped; // 0x0 public const System.Int32 ErrTacticalSlotOccupied; // 0x0 private readonly System.Collections.Generic.List<ISlgTacticalRefresh> _refreshListeners; // 0x20 private SlgTacticalPanelLocal _panel; // 0x28 private System.Boolean _isProcessing; // 0x30 // Methods public SlgTacticalPanelLocal get_PanelCache(); // 0x1e1bcd8 public System.Boolean get_HasData(); // 0x1e12ab8 public System.Void RegisterRefreshListener(ISlgTacticalRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgTacticalRefresh listener); // 0x1e292ac public System.Boolean TryGetInstance(System.Int64 instanceId, out TacticalModuleInstanceLocal& instance); // 0x1e13468 public System.Int64 GetSlotInstanceId(System.Int32 slotId); // 0x1e0b1cc public System.Void RequestInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestSwitchHero(System.Int32 targetHeroId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestEquip(System.Int32 heroId, System.Int32 slotId, System.Int64 instanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void RequestUnequip(System.Int32 heroId, System.Int32 slotId, System.Action<System.Boolean> onComplete); // 0x1e2437c public System.Void RequestEnhance(System.Int64 targetInstanceId, System.Int64 materialInstanceId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public System.Void ApplyInfoFromRet(StressTestingTool.Protocol.SlgTacticalInfoRet ret); // 0x1e292ac public System.Void ApplySwitchHeroFromRet(StressTestingTool.Protocol.SlgTacticalSwitchHeroRet ret); // 0x1e292ac public System.Void ApplyEquipFromRet(StressTestingTool.Protocol.SlgTacticalEquipRet ret); // 0x1e292ac public System.Void ApplyUnequipFromRet(StressTestingTool.Protocol.SlgTacticalUnequipRet ret); // 0x1e292ac public System.Void ApplyEnhanceFromRet(StressTestingTool.Protocol.SlgTacticalEnhanceRet ret, System.Int64 materialInstanceId); // 0x1e29df0 public System.Void ClearCache(); // 0x1e23c98 private TacticalModuleInstanceLocal CopyInstanceFromDto(StressTestingTool.Protocol.TacticalModuleInstanceDto src); // 0x1e20b20 private System.Void CopyStatsFromDto(StressTestingTool.Protocol.TacticalStatsDto src, TacticalStatsLocal dst); // 0x1e2a6c4 private System.Void NotifyRefresh(); // 0x1e23c98 public System.Boolean TryGetModuleConfig(System.Int32 moduleId, out SLGTacticalModuleData& config); // 0x1e13298 public System.Boolean TryGetLevelConfig(System.Int32 level, out SLGTacticalModuleLevelData& config); // 0x1e13298 public System.Boolean TryGetSubAttributeConfig(System.Int32 attributeId, out SLGTacticalModuleSubAttributeData& config); // 0x1e13298 public System.Int32 GetRequiredExperience(System.Int32 level, System.Int32 quality); // 0x1e05880 public System.Int32 GetMainAttributeValue(System.Int32 moduleId, System.Int32 level); // 0x1e05880 public System.Boolean IsModuleMatchSlot(System.Int32 moduleId, System.Int32 slotId); // 0x1e12cfc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LeagueSlgTacticalManager.<>c__DisplayClass19_0 : System.Object { // Fields public LeagueSlgTacticalManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestInfo>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueSlgTacticalManager.<>c__DisplayClass20_0 : System.Object { // Fields public LeagueSlgTacticalManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestSwitchHero>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueSlgTacticalManager.<>c__DisplayClass21_0 : System.Object { // Fields public LeagueSlgTacticalManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestEquip>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueSlgTacticalManager.<>c__DisplayClass22_0 : System.Object { // Fields public LeagueSlgTacticalManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestUnequip>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class LeagueSlgTacticalManager.<>c__DisplayClass23_0 : System.Object { // Fields public LeagueSlgTacticalManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestEnhance>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public class TacticalSubAttributeLocal : System.Object { // Fields public System.Int32 TypeId; // 0x10 public System.Int32 Value; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TacticalModuleInstanceLocal : System.Object { // Fields public System.Int64 InstanceId; // 0x10 public System.Int32 ModuleId; // 0x18 public System.Int32 Level; // 0x1c public System.Int32 Proficiency; // 0x20 public TacticalSubAttributeLocal SubAttr1; // 0x28 public TacticalSubAttributeLocal SubAttr2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TacticalStatsLocal : System.Object { // Fields public System.Int32 Attack; // 0x10 public System.Int32 Hp; // 0x14 public System.Int32 PhysicsDefense; // 0x18 public System.Int32 MagicDefense; // 0x1c public System.Int32 HitRate; // 0x20 public System.Int32 Dodge; // 0x24 public System.Int32 CritRate; // 0x28 public System.Int32 CritDamage; // 0x2c public System.Int32 CombatPower; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgTacticalPanelLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 CurrentHeroId; // 0x14 public System.Collections.Generic.List<System.Int32> UnlockedHeroIds; // 0x18 public System.Int64[] SlotInstanceIds; // 0x20 public System.Collections.Generic.List<TacticalModuleInstanceLocal> Instances; // 0x28 public TacticalStatsLocal Stats; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISlgWarshipRefresh : { // Fields // Methods public abstract System.Void OnSlgWarshipChanged(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILeagueSlgWarshipCache : { // Fields // Methods public abstract System.Boolean get_HasData(); // 0x1e12ab8 public abstract SlgWarshipProfileLocal get_ProfileCache(); // 0x1e1bcd8 public abstract SlgWarshipResonanceLocal get_ResonanceCache(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ILeagueSlgWarshipManager : ILeagueSlgWarshipCache { // Fields // Methods public abstract System.Void RegisterRefreshListener(ISlgWarshipRefresh listener); // 0x1e292ac public abstract System.Void UnregisterRefreshListener(ISlgWarshipRefresh listener); // 0x1e292ac public abstract System.Void ApplyProfile(SlgWarshipProfileLocal snapshot); // 0x1e292ac public abstract System.Void ApplyPartUpgrade(System.String partType, System.Int32 partLevel, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public abstract System.Void ApplyEquippedSkin(System.Int32 skinId, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public abstract System.Void ApplyUnlockedSkin(System.Int32 skinId, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public abstract System.Void ApplyResonance(SlgWarshipResonanceLocal snapshot); // 0x1e292ac public abstract System.Boolean TryGetPart(System.String partType, out SlgWarshipPartLocal& part); // 0x1e19cd8 public abstract System.Boolean TryGetFragment(System.Int32 skinId, out SlgWarshipFragmentLocal& fragment); // 0x1e13298 public abstract System.Void ClearCache(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueSlgWarshipManager : UnityEngine.MonoBehaviour, ILeagueSlgWarshipManager, ILeagueSlgWarshipCache { // Fields private SlgWarshipProfileLocal <ProfileCache>k__BackingField; // 0x20 private SlgWarshipResonanceLocal <ResonanceCache>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<ISlgWarshipRefresh> _listeners; // 0x30 // Methods public System.Void RequestInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestUpgrade(System.String partType, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestEquipSkin(System.Int32 skinId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestResonanceInfo(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestUnlockSkin(System.Int32 skinId, System.Action<System.Boolean> onComplete); // 0x1e25634 private SlgWarshipStatsLocal ToLocal(StressTestingTool.Protocol.WarshipStatsDto dto); // 0x1e20b20 public System.Boolean get_HasData(); // 0x1e12ab8 public SlgWarshipProfileLocal get_ProfileCache(); // 0x1e1bcd8 private System.Void set_ProfileCache(SlgWarshipProfileLocal value); // 0x1e292ac public SlgWarshipResonanceLocal get_ResonanceCache(); // 0x1e1bcd8 private System.Void set_ResonanceCache(SlgWarshipResonanceLocal value); // 0x1e292ac public System.Void RegisterRefreshListener(ISlgWarshipRefresh listener); // 0x1e292ac public System.Void UnregisterRefreshListener(ISlgWarshipRefresh listener); // 0x1e292ac public System.Void ApplyProfile(SlgWarshipProfileLocal snapshot); // 0x1e292ac public System.Void ApplyPartUpgrade(System.String partType, System.Int32 partLevel, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public System.Void ApplyEquippedSkin(System.Int32 skinId, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public System.Void ApplyUnlockedSkin(System.Int32 skinId, SlgWarshipStatsLocal stats, System.Int32 resonanceId); // 0x1c8fbb4 public System.Void ApplyResonance(SlgWarshipResonanceLocal snapshot); // 0x1e292ac public System.Boolean TryGetPart(System.String partType, out SlgWarshipPartLocal& part); // 0x1e19cd8 public System.Boolean TryGetFragment(System.Int32 skinId, out SlgWarshipFragmentLocal& fragment); // 0x1e13298 public System.Void ClearCache(); // 0x1e23c98 private System.Void EnsureProfile(); // 0x1e23c98 private System.Void NotifyChanged(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <RequestInfo>b__0_0(StressTestingTool.Protocol.StarWarshipInfoRet ret); // 0x1e192c4 private System.Boolean <RequestUpgrade>b__1_0(StressTestingTool.Protocol.StarWarshipUpgradeRet ret); // 0x1e192c4 private System.Boolean <RequestEquipSkin>b__2_0(StressTestingTool.Protocol.StarWarshipEquipSkinRet ret); // 0x1e192c4 private System.Boolean <RequestResonanceInfo>b__3_0(StressTestingTool.Protocol.StarWarshipResonanceInfoRet ret); // 0x1e192c4 private System.Boolean <RequestUnlockSkin>b__4_0(StressTestingTool.Protocol.StarWarshipUnlockSkinRet ret); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgWarshipManager.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 skinId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ApplyUnlockedSkin>b__0(SlgWarshipFragmentLocal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgWarshipManager.<>c__DisplayClass24_0 : System.Object { // Fields public System.String partType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetPart>b__0(SlgWarshipPartLocal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class LeagueSlgWarshipManager.<>c__DisplayClass25_0 : System.Object { // Fields public System.Int32 skinId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetFragment>b__0(SlgWarshipFragmentLocal item); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class SlgWarshipStatsLocal : System.Object { // Fields public System.Int32 Attack; // 0x10 public System.Int32 Defense; // 0x14 public System.Int32 Hp; // 0x18 public System.Int32 Speed; // 0x1c public System.Int32 FuelRecover; // 0x20 public System.Int32 GatherEfficiency; // 0x24 public System.Int32 CombatPower; // 0x28 // Methods public SlgWarshipStatsLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgWarshipPartLocal : System.Object { // Fields public System.String PartType; // 0x10 public System.Int32 Level; // 0x18 // Methods public SlgWarshipPartLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgWarshipFragmentLocal : System.Object { // Fields public System.Int32 SkinId; // 0x10 public System.Int32 Count; // 0x14 // Methods public SlgWarshipFragmentLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgWarshipResonanceLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.Int32 ResonanceId; // 0x14 public System.Int32 NeedShipCombat; // 0x18 public System.Int32 ResonanceAttack; // 0x1c public System.Int32 ResonancePhysicalDefence; // 0x20 public System.Int32 ResonanceEnergyDefence; // 0x24 public System.Int32 ResonanceHp; // 0x28 public System.Int32 CurrentCombatPower; // 0x2c // Methods public SlgWarshipResonanceLocal Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgWarshipProfileLocal : System.Object { // Fields public System.Boolean HasData; // 0x10 public SlgWarshipStatsLocal Stats; // 0x18 public System.Collections.Generic.List<SlgWarshipPartLocal> Parts; // 0x20 public System.Collections.Generic.List<System.Int32> OwnedSkinIds; // 0x28 public System.Int32 EquippedSkinId; // 0x30 public System.Int32 ResonanceId; // 0x34 public System.Collections.Generic.List<SlgWarshipFragmentLocal> Fragments; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgPvpLoginMgr : System.Object { // Fields public const System.Int32 ClientErrSlgNotReady; // 0x0 public const System.Int32 ErrLoginServerUnready; // 0x0 public const System.Int32 ErrTacticalEmptyHeroList; // 0x0 public const System.Int32 ErrTacticalInvalidHeroId; // 0x0 private const System.Int32 GateLoginAppId; // 0x0 private const System.UInt32 GateLoginResponseWaitMs; // 0x0 private const System.Int32 GateReconnectConnectWaitMilliseconds; // 0x0 private const System.Int32 GateReconnectLoginWaitMilliseconds; // 0x0 private const System.Int32 GateReconnectMaxRetryCount; // 0x0 private const System.Single GateReconnectRetryDelaySeconds; // 0x0 private StressTestingTool.Net.NetManager _net; // 0x10 private readonly System.Collections.Generic.Dictionary<System.UInt32,StressTestingTool.Tool.DelayCall> _waitProtocolDelayDict; // 0x18 private readonly System.Collections.Generic.Dictionary<System.UInt32,System.Action> _pendingGateRequestResendQueues; // 0x20 private System.Boolean _canUpdate; // 0x28 private System.UInt32 _accId; // 0x2c private System.String _loginUid; // 0x30 private System.String _boundLeagueId; // 0x38 private System.UInt32 _timeout; // 0x40 private System.Byte _slgReady; // 0x44 private System.Boolean _isGateLoginSuccess; // 0x45 private System.Boolean _isGateReconnectInProgress; // 0x46 private System.String _socketEventKey; // 0x48 // Methods public System.Boolean get_IsGateReady(); // 0x1e12ab8 public System.String get_BoundLeagueId(); // 0x1e1bcd8 public System.Void LoginSlgGate(System.String uid, System.String leagueId, System.Action<System.Boolean,System.Int32> action); // 0x1e2acf8 public System.Void SendCommand(StressTestingTool.Net.ServerType serverType, CommandReq req, System.Action<CommandResp> cb, System.UInt32 waitMs, System.Action onTimeout); // 0x1c8fbb4 public System.Void SetPushHandler(System.UInt32 msgId, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void Stop(); // 0x1e23c98 private System.UInt32 ResolveAccIdFromUid(System.String uid); // 0x1e1a4c0 private System.Int32[] CollectUnlockedHeroIds(); // 0x1e1bcd8 private StressTestingTool.Protocol.GateClientLoginReq BuildGateClientLoginRequest(); // 0x1e1bcd8 private System.Void SendGateClientLogin(System.Action<System.Boolean,System.Int32> action); // 0x1e292ac private System.Void RegisterSocketEventListener(); // 0x1e23c98 private System.Void UnregisterSocketEventListener(); // 0x1e23c98 private System.Void OnSocketEvent(StressTestingTool.Net.ServerType serverType, StressTestingTool.Net.SocketEventType eventType); // 0x1e24138 private System.Collections.IEnumerator ReconnectGateServerRoutine(); // 0x1e1bcd8 private System.Void ResendPendingGateRequests(); // 0x1e23c98 private System.Void CloseWaitProtocolDelay(System.UInt32 msgId); // 0x1e29684 private System.Void OnUpdate(System.Single delta); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<>c__DisplayClass26_0 : System.Object { // Fields public System.Boolean finished; // 0x10 public SlgPvpLoginMgr <>4__this; // 0x18 public System.Action<System.Boolean,System.Int32> action; // 0x20 public System.Action<System.Boolean,System.Int32> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginSlgGate>b__0(System.Boolean s); // 0x1e292d4 internal System.Void <LoginSlgGate>b__1(System.Boolean ok, System.Int32 result); // 0x1e292fc } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<>c__DisplayClass27_0<CommandReq,CommandResp> : System.Object { // Fields public SlgPvpLoginMgr <>4__this; // 0x0 public CommandReq req; // 0x0 public System.UInt32 msgId; // 0x0 public StressTestingTool.Net.ServerType serverType; // 0x0 public System.UInt32 useWait; // 0x0 public System.Action onTimeout; // 0x0 public CommandResp res; // 0x0 public System.Action<CommandResp> cb; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendCommand>b__0(); // 0x1e23c98 internal System.Void <SendCommand>b__1(); // 0x1e23c98 internal System.Void <SendCommand>b__2(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<>c__DisplayClass33_0 : System.Object { // Fields public System.Boolean settled; // 0x10 public SlgPvpLoginMgr <>4__this; // 0x18 public System.Action<System.Boolean,System.Int32> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendGateClientLogin>b__0(StressTestingTool.Protocol.GateClientLoginRet loginRet); // 0x1e292ac internal System.Void <SendGateClientLogin>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<>c__DisplayClass37_0 : System.Object { // Fields public System.Boolean connectSuccess; // 0x10 public System.Boolean connectFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReconnectGateServerRoutine>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<>c__DisplayClass37_1 : System.Object { // Fields public System.Boolean loginSuccess; // 0x10 public System.Boolean loginFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReconnectGateServerRoutine>b__1(System.Boolean ok, System.Int32 result); // 0x1e292fc } // Assembly-CSharp.dll private sealed class SlgPvpLoginMgr.<ReconnectGateServerRoutine>d__37 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SlgPvpLoginMgr <>4__this; // 0x20 private SlgPvpLoginMgr.<>c__DisplayClass37_0 <>8__1; // 0x28 private SlgPvpLoginMgr.<>c__DisplayClass37_1 <>8__2; // 0x30 private System.String <gateIp>5__2; // 0x38 private System.UInt16 <gatePort>5__3; // 0x40 private System.Int32 <attempt>5__4; // 0x44 private System.Diagnostics.Stopwatch <connectWatch>5__5; // 0x48 private System.Diagnostics.Stopwatch <loginWatch>5__6; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceActivityCardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtActivityName; // 0x20 private UnityEngine.UI.Image imgStatusIcon; // 0x28 private UnityEngine.UI.Text txtStatus; // 0x30 private UnityEngine.UI.Text txtDescription; // 0x38 private UnityEngine.UI.Button btnEnter; // 0x40 private UnityEngine.UI.Button btnNotOpen; // 0x48 private UnityEngine.UI.Text txtEnterBtnLabel; // 0x50 private LeagueActivityType _activityType; // 0x58 // Methods public System.Void SetData(ActivityCardDisplayRow data, System.Action<LeagueActivityType> onEnterClick); // 0x1e2a6c4 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceActivityCardItem.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<LeagueActivityType> onEnterClick; // 0x10 public AotemanAllianceActivityCardItem <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceActivityPanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private UnityEngine.UI.ScrollRect scrollView; // 0x20 private UnityEngine.Transform cardContent; // 0x28 private AotemanAllianceActivityCardItem cardPrefab; // 0x30 private System.Collections.Generic.List<AotemanAllianceActivityCardItem> _cardPool; // 0x38 private System.Boolean _isProcessing; // 0x40 private System.String _currentLeagueId; // 0x48 private const System.Boolean TemporarilyHideSlgEntry; // 0x0 // Methods private LeagueActivityManager get_ActivityMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void UpdateCardList(); // 0x1e23c98 private System.Collections.Generic.List<ActivityCardDisplayRow> BuildVisibleDisplayData(System.Collections.Generic.List<ActivityCardDisplayRow> source); // 0x1e20b20 private System.Void ShowEmptyState(); // 0x1e23c98 private System.Void OnEnterClick(LeagueActivityType activityType); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__17_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceApplicationItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgAvatar; // 0x20 private UnityEngine.UI.Image imgAvatarFrame; // 0x28 private UnityEngine.UI.Text txtName; // 0x30 private UnityEngine.UI.Text txtPower; // 0x38 private UnityEngine.UI.Text txtLevel; // 0x40 private UnityEngine.UI.Text txtApplyTime; // 0x48 private UnityEngine.GameObject goActionGroup; // 0x50 private UnityEngine.UI.Button btnReject; // 0x58 private UnityEngine.UI.Button btnAgree; // 0x60 private System.String _uid; // 0x68 // Methods public System.Void SetData(LeagueBaseManager.ApplyListDisplayRow data, System.Boolean isLeader, System.Action<System.String> onAgreeClick, System.Action<System.String> onRejectClick); // 0x1e2a81c private System.Boolean ApplyArchivesVisuals(LeagueBaseManager.ApplyListDisplayRow data, ref System.Int32& displayLevel); // 0x1e19cd8 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceApplicationItem.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.String> onRejectClick; // 0x10 public AotemanAllianceApplicationItem <>4__this; // 0x18 public System.Action<System.String> onAgreeClick; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 internal System.Void <SetData>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceApplicationPanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private UnityEngine.UI.ScrollRect scrollView; // 0x20 private UnityEngine.Transform gridContent; // 0x28 private AotemanAllianceApplicationItem itemPrefab; // 0x30 private UnityEngine.UI.Button btnClearAll; // 0x38 private System.Collections.Generic.List<AotemanAllianceApplicationItem> _itemPool; // 0x40 private System.String _currentLeagueId; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void ShowEmptyState(); // 0x1e23c98 private System.Void OnAgreeClick(System.String applyUid); // 0x1e292ac private System.Void OnRejectClick(System.String applyUid); // 0x1e292ac private System.Void OnClearAllClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__10_0(System.Boolean success); // 0x1e292d4 private System.Void <OnClearAllClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossChallengePanel : BasePanel<AotemanAllianceBossChallengePanel> { // Fields private const System.Int32 BossTypePower; // 0x0 private const System.Int32 BossTypeSpeed; // 0x0 private const System.Int32 BossTypeEnergy; // 0x0 private UnityEngine.UI.ScrollRect honorScrollView; // 0x30 private UnityEngine.Transform honorContent; // 0x38 private AotemanAllianceBossRankItem fixedRankItem; // 0x40 private AotemanAllianceBossRankItem rankItemPrefab; // 0x48 private UnityEngine.UI.Button btnRule; // 0x50 private UnityEngine.UI.Button btnTypePower; // 0x58 private UnityEngine.UI.Button btnTypeSpeed; // 0x60 private UnityEngine.UI.Button btnTypeEnergy; // 0x68 private UnityEngine.GameObject goTabSelectedPower; // 0x70 private UnityEngine.GameObject goTabUnselectedPower; // 0x78 private UnityEngine.GameObject goTabSelectedSpeed; // 0x80 private UnityEngine.GameObject goTabUnselectedSpeed; // 0x88 private UnityEngine.GameObject goTabSelectedEnergy; // 0x90 private UnityEngine.GameObject goTabUnselectedEnergy; // 0x98 private UnityEngine.Transform modelParent; // 0xa0 private UnityEngine.UI.Text txtBossName; // 0xa8 private UnityEngine.UI.Button[] chestButtons; // 0xb0 private UnityEngine.GameObject[] goChestOpen; // 0xb8 private UnityEngine.GameObject[] goChestClosedIcon; // 0xc0 private UnityEngine.GameObject[] goChestRedDot; // 0xc8 private UnityEngine.UI.Button btnRewardPreview; // 0xd0 private UnityEngine.UI.Button btnChallengeRecord; // 0xd8 private UnityEngine.UI.Button btnStartChallenge; // 0xe0 private UnityEngine.UI.Button btnClose; // 0xe8 private UnityEngine.UI.Text txtContribution; // 0xf0 private UnityEngine.UI.Image imgFundsIcon; // 0xf8 private UnityEngine.UI.Text txtFundsValue; // 0x100 private UnityEngine.UI.Image imgMaterialsIcon; // 0x108 private UnityEngine.UI.Text txtMaterialsValue; // 0x110 private UnityEngine.UI.Image imgContributionsIcon; // 0x118 private UnityEngine.UI.Text txtContributionsValue; // 0x120 private UnityEngine.UI.Button btnMaterials; // 0x128 private UnityEngine.UI.Button btnContributions; // 0x130 private UnityEngine.UI.Button btnBack; // 0x138 private readonly System.Collections.Generic.List<AotemanAllianceBossRankItem> _rankPool; // 0x140 private System.Int32 _curBossType; // 0x148 // Methods private LeagueBossManager get_LeagueBossMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private LeagueBuildingManager get_LeagueBuildingMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void UpdateHonorRank(); // 0x1e23c98 private System.Void ShowHonorEmpty(System.Boolean showEmpty); // 0x1e292d4 private System.Void UpdateBossDisplay(System.Int32 bossType); // 0x1e24080 private System.Void UpdateChestState(); // 0x1e23c98 private System.Void UpdateContribution(); // 0x1e23c98 private System.Void UpdateMaintainState(); // 0x1e23c98 private System.Void UpdateTypeTabHighlight(System.Int32 bossType); // 0x1e24080 private System.Void OnBossTypeClick(System.Int32 bossType); // 0x1e24080 private System.Void SendBossPageLog(System.Int32 bossType); // 0x1e24080 private System.Void OnChestClick(System.Int32 bossType); // 0x1e24080 private System.Void OnStartChallengeClick(); // 0x1e23c98 private System.Void OnRewardPreviewClick(); // 0x1e23c98 private System.Void OnChallengeRecordClick(); // 0x1e23c98 private System.Void OnRuleClick(); // 0x1e23c98 private System.Void OnBackClick(); // 0x1e23c98 private System.Void EnsureCurrencyButton(ref UnityEngine.UI.Button& btn, UnityEngine.UI.Image iconImage, UnityEngine.Events.UnityAction onClick); // 0x1e2acf8 private System.Void OnMaterialsClick(); // 0x1e23c98 private System.Void OnContributionsClick(); // 0x1e23c98 private System.Void ShowResourceItemInfo(AllItems itemId); // 0x1e24080 private System.Void RefreshResourceIcons(); // 0x1e23c98 private System.Void ApplyResourceIcon(UnityEngine.UI.Image img, AllItems fallbackItemId); // 0x1e29968 private System.Void RefreshResourceDisplay(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__45_0(); // 0x1e23c98 private System.Void <_Awake>b__45_1(); // 0x1e23c98 private System.Void <_Awake>b__45_2(); // 0x1e23c98 private System.Void <_OnEnable>b__46_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceBossChallengePanel.<>c : System.Object { // Fields public static readonly AotemanAllianceBossChallengePanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__61_0; // 0x8 public static System.Action<System.Boolean> <>9__62_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnRewardPreviewClick>b__61_0(System.Boolean success); // 0x1e292d4 internal System.Void <OnChallengeRecordClick>b__62_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceBossChallengePanel.<>c__DisplayClass45_0 : System.Object { // Fields public System.Int32 bossType; // 0x10 public AotemanAllianceBossChallengePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceBossChallengePanel.<>c__DisplayClass59_0 : System.Object { // Fields public System.Int32 bossType; // 0x10 public AotemanAllianceBossChallengePanel <>4__this; // 0x18 public System.String leagueId; // 0x20 public System.Action<System.Boolean> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnChestClick>b__0(System.Boolean success); // 0x1e292d4 internal System.Void <OnChestClick>b__1(System.Boolean refreshSuccess); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceBossChallengeRecordItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgRankMedal; // 0x20 private UnityEngine.UI.Text txtRankNumber; // 0x28 private UnityEngine.UI.Image imgAvatar; // 0x30 private UnityEngine.UI.Image imgAvatarFrame; // 0x38 private UnityEngine.UI.Text txtVipLevel; // 0x40 private UnityEngine.UI.Text txtPlayerName; // 0x48 private UnityEngine.UI.Text txtDamageValue; // 0x50 private UnityEngine.Sprite[] rankNumSprite; // 0x58 // Methods public System.Void SetData(LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 private System.Void ApplyArchivesVisuals(LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow data); // 0x1e292ac private System.String FormatDamage(System.Int64 damage); // 0x1e1c380 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossChallengeRecord_Window : BasePanel<AotemanAllianceBossChallengeRecord_Window> { // Fields private UnityEngine.Transform listContent; // 0x30 private AotemanAllianceBossChallengeRecordItem itemPrefab; // 0x38 private readonly System.Collections.Generic.List<AotemanAllianceBossChallengeRecordItem> _itemPool; // 0x40 // Methods private LeagueBossManager get_LeagueBossMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossExplanation_Window : BasePanel<AotemanAllianceBossExplanation_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgRankMedal; // 0x20 private UnityEngine.Sprite[] rankNumSprite; // 0x28 private UnityEngine.UI.Text txtRankNumber; // 0x30 private UnityEngine.UI.Text txtAllianceName; // 0x38 private UnityEngine.UI.Text txtTotalDamage; // 0x40 // Methods public System.Void SetData(LeagueBossManager.LeagueBossHonorRow data); // 0x1e292ac public System.Void SetData(LeagueBossManager.LeagueBossHonorLeagueInfo data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 private System.String FormatDamage(System.Int64 damage); // 0x1e1c380 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossRewardPreviewPopup : BasePanel<AotemanAllianceBossRewardPreviewPopup> { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnMaskClose; // 0x38 private UnityEngine.UI.ScrollRect scrollView; // 0x40 private UnityEngine.Transform listContent; // 0x48 private AotemanAllianceBossRewardPreviewRowItem rowItemPrefab; // 0x50 private readonly System.Collections.Generic.List<AotemanAllianceBossRewardPreviewRowItem> _rowPool; // 0x58 // Methods private LeagueBossManager get_LeagueBossMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossRewardPreviewRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgItemFrame; // 0x20 private UnityEngine.UI.Image imgItemIcon; // 0x28 private UnityEngine.UI.Text txtItemCount; // 0x30 // Methods public System.Void SetData(RewardItemDisplay data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBossRewardPreviewRowItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtRankRange; // 0x20 private UnityEngine.UI.ScrollRect rewardScrollView; // 0x28 private UnityEngine.Transform rewardContent; // 0x30 private AotemanAllianceBossRewardPreviewRewardItem rewardItemPrefab; // 0x38 private readonly System.Collections.Generic.List<AotemanAllianceBossRewardPreviewRewardItem> _rewardPool; // 0x40 // Methods public System.Void SetData(RewardPreviewRowDisplay data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 private System.Void ClearRewardPool(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBuildingItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgBuildingIcon; // 0x20 private UnityEngine.UI.Text txtNameLevel; // 0x28 private UnityEngine.UI.Text txtLevel; // 0x30 private UnityEngine.UI.Text txtinfo; // 0x38 private UnityEngine.UI.Text txtBuffPreview; // 0x40 private UnityEngine.UI.Text txtBuffNextPreview; // 0x48 private UnityEngine.UI.Text txtCostHint; // 0x50 private UnityEngine.UI.Text txtStarDiamondCost; // 0x58 private UnityEngine.UI.Text txtStarDiamondRemain; // 0x60 private UnityEngine.UI.Button btnAction; // 0x68 private UnityEngine.UI.Button btnStarDiamondUpgrade; // 0x70 private UnityEngine.UI.Button btnMaterialUpgrade; // 0x78 private UnityEngine.UI.Text txtMaterialUpgradeCost; // 0x80 private UnityEngine.UI.Text txtMaterialUpgradeRemain; // 0x88 private UnityEngine.UI.Text txtActionBtnText; // 0x90 private UnityEngine.UI.Slider sliderProgress; // 0x98 private UnityEngine.UI.Text txtProgressText; // 0xa0 private UnityEngine.GameObject goParticleEffect; // 0xa8 private UnityEngine.UI.Text txtMaxLevelTip; // 0xb0 private UnityEngine.GameObject goStatusA; // 0xb8 private UnityEngine.GameObject goStatusB; // 0xc0 private UnityEngine.GameObject goStatusC; // 0xc8 private System.Int32 _buildingType; // 0xd0 private BuildingDisplayRow _data; // 0xd8 private System.Boolean _isLeader; // 0xe0 private System.Action<System.Int32> _onStarDiamondUpgrade; // 0xe8 private System.Action<System.Int32> _onMaterialUpgrade; // 0xf0 private System.Action<System.Int32> _onNormalDonate; // 0xf8 private System.Action<System.Int32> _onStarDiamondDonate; // 0x100 private System.Action<System.Int32> _onSignClick; // 0x108 private const System.String LogTag; // 0x0 // Methods public System.Void SetData(BuildingDisplayRow data, System.Boolean isLeader, System.Action<System.Int32> onStarDiamondUpgrade, System.Action<System.Int32> onMaterialUpgrade, System.Action<System.Int32> onNormalDonate, System.Action<System.Int32> onStarDiamondDonate, System.Action<System.Int32> onSignClick); // 0x1c8fbb4 private System.Void LogButtonStateAfterSetData(); // 0x1e23c98 public System.Void ResetItem(); // 0x1e23c98 private System.Void SetStateVisual(System.Int32 status, System.Boolean isLeader); // 0x1e25660 private System.Void UpdateCostHints(System.Int32 status, System.Boolean isLeader); // 0x1e25660 private System.Void UpdateMaterialUpgradeButton(System.Int32 status); // 0x1e24080 private System.Void SetDonateRemainCountText(UnityEngine.UI.Text txt, System.Int32 remain, System.Int32 max); // 0x1e299ec private System.Void SetOwnedCostText(UnityEngine.UI.Text txt, System.Int32 owned, System.Int32 cost); // 0x1e299ec private System.Void UpdateStarDiamondButton(System.Int32 status, System.Boolean isLeader); // 0x1e25660 private System.Void OnActionButtonClick(); // 0x1e23c98 private System.Void OnStarDiamondButtonClick(); // 0x1e23c98 private System.Void OnMaterialUpgradeButtonClick(); // 0x1e23c98 private System.String GetActionButtonText(System.Int32 status); // 0x1e1bf7c private System.Boolean GetActionButtonInteractable(System.Int32 status, System.Boolean isLeader); // 0x1e132c8 private System.Boolean GetStarDiamondButtonInteractable(System.Int32 status); // 0x1e12c98 private System.Void ClearParticleEffect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceBuildingItem.<>c : System.Object { // Fields public static readonly AotemanAllianceBuildingItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__41_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnStarDiamondButtonClick>b__41_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllianceMaterialDonationConfig : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public ObscuredInt ItemsID; // 0x40 public ObscuredInt Cost_Type; // 0x68 public ObscuredInt Cost_Value; // 0x90 public ObscuredInt Daily_Limit; // 0xb8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceBuildingPanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private UnityEngine.Transform buildingParent; // 0x20 private AotemanAllianceBuildingItem itemPrefab; // 0x28 private System.Collections.Generic.List<AotemanAllianceBuildingItem> _itemPool; // 0x30 private System.Collections.Generic.List<BuildingDisplayRow> _displayData; // 0x38 private System.String _currentLeagueId; // 0x40 private System.Boolean _isLeader; // 0x48 private System.Boolean _isProcessing; // 0x49 private System.Boolean _alignScrollOnNextRefresh; // 0x4a private UnityEngine.Coroutine _alignScrollCoroutine; // 0x50 private const System.String LogTag; // 0x0 // Methods private LeagueBuildingManager get_BuildingMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RefreshBuildingData(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void UpdateTopBar(); // 0x1e23c98 private System.Void ShowEmptyState(System.Boolean isEmpty); // 0x1e292d4 private System.Void AlignScrollOnEnterIfNeeded(); // 0x1e23c98 private System.Collections.IEnumerator AlignScrollOnEnterCoroutine(); // 0x1e1bcd8 private System.Int32 GetEnterFocusBuildingIndex(); // 0x1e055d0 private System.Void OnMaterialUpgradeClick(System.Int32 buildingType); // 0x1e24080 private System.Void OnStarDiamondUpgradeClick(System.Int32 buildingType); // 0x1e24080 private System.Void OnStartUpgradeWithFunds(System.Int32 buildingType, BuildingDisplayRow row); // 0x1e25634 private System.Void OnStartUpgradeWithStarDiamond(System.Int32 buildingType, BuildingDisplayRow row); // 0x1e25634 private System.Void OnNormalDonateClick(System.Int32 buildingType); // 0x1e24080 private System.Void OnStarDiamondDonateClick(System.Int32 buildingType); // 0x1e24080 private System.Void OnSignClick(System.Int32 buildingType); // 0x1e24080 private BuildingDisplayRow FindDisplayRow(System.Int32 buildingType); // 0x1e1bf7c private System.Boolean HasExclusiveBuilding(System.Int32 excludeType); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshBuildingData>b__19_0(System.Boolean success); // 0x1e292d4 private System.Void <OnStartUpgradeWithFunds>b__28_0(System.Boolean success); // 0x1e292d4 private System.Void <OnStartUpgradeWithStarDiamond>b__29_0(System.Boolean success); // 0x1e292d4 private System.Void <OnNormalDonateClick>b__30_0(System.Boolean success); // 0x1e292d4 private System.Void <OnStarDiamondDonateClick>b__31_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceBuildingPanel.<AlignScrollOnEnterCoroutine>d__24 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceBuildingPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceCreatePanel : BasePanel<AotemanAllianceCreatePanel> { // Fields private UnityEngine.UI.Image imgFlagBack; // 0x30 private UnityEngine.UI.Image imgFlagPattern; // 0x38 private UnityEngine.UI.Button btnRandomFlag; // 0x40 private AotemanAllianceFlagPatternItem patternPrefab; // 0x48 private UnityEngine.Transform patternContent; // 0x50 private AotemanAllianceFlagStyleItem shapePrefab; // 0x58 private UnityEngine.Transform shapeContent; // 0x60 private UnityEngine.UI.InputField inputName; // 0x68 private UnityEngine.UI.Text txtNameCount; // 0x70 private UnityEngine.UI.InputField inputNotice; // 0x78 private UnityEngine.UI.Text txtNoticeCount; // 0x80 private UnityEngine.UI.Text txtCostValue; // 0x88 private UnityEngine.UI.Button btnConfirm; // 0x90 private System.Collections.Generic.List<AotemanAllianceFlagPatternItem> _patternPool; // 0x98 private System.Collections.Generic.List<AotemanAllianceFlagStyleItem> _shapePool; // 0xa0 private System.Int32 _selectedPatternId; // 0xa8 private System.Int32 _selectedShapeId; // 0xac private System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> _patternData; // 0xb0 private System.Collections.Generic.List<LeagueBaseManager.FlagDisplayRow> _shapeData; // 0xb8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void LoadFlagData(); // 0x1e23c98 private System.Void UpdateFlagPreview(); // 0x1e23c98 private System.Void OnPatternClick(System.Int32 index); // 0x1e24080 private System.Void OnShapeClick(System.Int32 index); // 0x1e24080 private System.Void OnRandomFlagClick(); // 0x1e23c98 private System.Void OnNameValueChanged(System.String value); // 0x1e292ac private System.Void OnNoticeValueChanged(System.String value); // 0x1e292ac private System.Void OnCreateClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <OnPatternClick>b__24_0(LeagueBaseManager.FlagDisplayRow p); // 0x1e192c4 private System.Boolean <OnShapeClick>b__25_0(LeagueBaseManager.FlagDisplayRow s); // 0x1e192c4 private System.Void <OnCreateClick>b__29_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceCreatePanel.<>c : System.Object { // Fields public static readonly AotemanAllianceCreatePanel.<>c <>9; // 0x0 public static UnityEngine.UI.InputField.OnValidateInput <>9__19_0; // 0x8 public static UnityEngine.UI.InputField.OnValidateInput <>9__19_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Char <_Awake>b__19_0(System.String text, System.Int32 charIndex, System.Char addedChar); // 0x1e1a0f4 internal System.Char <_Awake>b__19_1(System.String text, System.Int32 charIndex, System.Char addedChar); // 0x1e1a0f4 } // Assembly-CSharp.dll private sealed class AotemanAllianceCreatePanel.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 index; // 0x10 public AotemanAllianceCreatePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadFlagData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceCreatePanel.<>c__DisplayClass22_1 : System.Object { // Fields public System.Int32 index; // 0x10 public AotemanAllianceCreatePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadFlagData>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceDetials_Window : BasePanel<AotemanAllianceDetials_Window> { // Fields public UnityEngine.UI.Button CloseButton; // 0x30 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void OnCloseClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceDonatePopup : BasePanel<AotemanAllianceDonatePopup> { // Fields private const System.Int32 NormalDonateMaterialCost; // 0x0 public static DonatePopupData PendingData; // 0x0 private UnityEngine.UI.Button uiMaskBg; // 0x30 private UnityEngine.UI.Text txtTitle; // 0x38 private UnityEngine.UI.Button btnClose; // 0x40 private UnityEngine.UI.Text txtBuildingName; // 0x48 private UnityEngine.UI.Text txtDonateRemaining; // 0x50 private UnityEngine.UI.Text txtMyMaterials; // 0x58 private UnityEngine.UI.Text txtMyColorDiamond; // 0x60 private UnityEngine.UI.Button btnDonateNormal; // 0x68 private UnityEngine.UI.Button btnDonateHigh; // 0x70 private UnityEngine.UI.Text txtDonateNormalLabel; // 0x78 private UnityEngine.UI.Text txtDonateHighLabel; // 0x80 private UnityEngine.GameObject goNormalSelected; // 0x88 private UnityEngine.GameObject goHighSelected; // 0x90 private UnityEngine.UI.Button btnConfirm; // 0x98 private UnityEngine.UI.Text txtConfirmBtnText; // 0xa0 private DonatePopupData _data; // 0xa8 private System.String _selectedDonateType; // 0xb0 private System.Boolean _isProcessing; // 0xb8 // Methods private LeagueBuildingManager get_BuildingMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetData(DonatePopupData data); // 0x1e292ac private System.Void OnSelectNormal(); // 0x1e23c98 private System.Void OnSelectHigh(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 private System.Boolean ValidateDonate(System.String donateType, System.Boolean showTip); // 0x1e19d04 private System.Void UpdateSelectionVisual(); // 0x1e23c98 private System.Void UpdateRemainingText(); // 0x1e23c98 private System.Void UpdateConfirmButtonState(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnConfirmClick>b__27_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceEndPanel : BasePanel<AotemanAllianceEndPanel> { // Fields private UnityEngine.UI.Button exitBtn; // 0x30 private UnityEngine.UI.Text damageValueText; // 0x38 private UnityEngine.UI.Text timeText; // 0x40 private UnityEngine.UI.Text bestDamageValueText; // 0x48 private UnityEngine.GameObject goNewRecordTitle; // 0x50 private System.Boolean _isProcessing; // 0x58 private System.Boolean _hasReported; // 0x59 private System.Int32 _battleDamage; // 0x5c private System.Int64 _prevBestScore; // 0x60 // Methods private LeagueBossManager get_LeagueBossMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowExitBtn(); // 0x1e23c98 private System.Void RefreshBattleDisplay(); // 0x1e23c98 private System.Void RefreshAfterReport(); // 0x1e23c98 private System.Void ReportDamage(); // 0x1e23c98 private System.Void NotifyAllianceBossTaskProgress(); // 0x1e23c98 private System.Void SendBossLevelLog(System.Int32 bossType); // 0x1e24080 private System.Void OnExitClick(); // 0x1e23c98 private System.String FormatDamage(System.Int64 damage); // 0x1e1c380 private System.String FormatElapsedTime(System.Int32 elapsedSeconds); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceEndPanel.<>c__DisplayClass18_0 : System.Object { // Fields public AotemanAllianceEndPanel <>4__this; // 0x10 public System.Int32 bossType; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReportDamage>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceFlagPatternItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgIcon; // 0x20 private UnityEngine.GameObject goSelected; // 0x28 private UnityEngine.GameObject goUnselected; // 0x30 private UnityEngine.UI.Button btnSelect; // 0x38 // Methods public System.Void SetData(UnityEngine.Sprite icon, System.Boolean isSelected); // 0x1e2a6ec public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 public System.Void BindClick(System.Action onClick); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceFlagPatternItem.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action onClick; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceFlagStyleItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgStyle; // 0x20 private UnityEngine.GameObject goSelected; // 0x28 private UnityEngine.GameObject goUnselected; // 0x30 private UnityEngine.UI.Button btnSelect; // 0x38 // Methods public System.Void SetData(UnityEngine.Sprite icon, System.Boolean isSelected); // 0x1e2a6ec public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 public System.Void BindClick(System.Action onClick); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceFlagStyleItem.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action onClick; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceHomePanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private UnityEngine.UI.Image imgFlagBack; // 0x20 private UnityEngine.UI.Image imgFlagEmblem; // 0x28 private UnityEngine.UI.Text txtNoticeContent; // 0x30 private UnityEngine.UI.Button btnEditNotice; // 0x38 private UnityEngine.UI.Text txtAllianceName; // 0x40 private UnityEngine.UI.Text txtLeaderName; // 0x48 private UnityEngine.UI.Text txtTotalCP; // 0x50 private UnityEngine.UI.Text txtMemberCount; // 0x58 private UnityEngine.UI.Text txtFunds; // 0x60 private UnityEngine.UI.Button btnLogs; // 0x68 private UnityEngine.UI.Button btnRankings; // 0x70 private UnityEngine.GameObject reminderItemBoss; // 0x78 private UnityEngine.GameObject reminderItemStarWar; // 0x80 private UnityEngine.UI.Text txtReminderName; // 0x88 private UnityEngine.UI.Text txtReminderTime; // 0x90 private UnityEngine.UI.Button btnReminderEnter; // 0x98 private UnityEngine.GameObject reminderItemCrusade; // 0xa0 private UnityEngine.UI.Text txtCrusadeReminderName; // 0xa8 private UnityEngine.UI.Text txtCrusadeReminderTime; // 0xb0 private UnityEngine.UI.Button btnCrusadeReminderEnter; // 0xb8 private System.Boolean _isProcessing; // 0xc0 private System.Boolean _isNetworkRefreshing; // 0xc1 private System.String _currentLeagueId; // 0xc8 private const System.Int32 HomeNetworkRefreshIntervalSec; // 0x0 private System.Int64 _lastHomeNetworkRefreshAt; // 0xd0 // Methods private LeagueActivityManager get_ActivityMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnBuildingDataRefreshed(); // 0x1e23c98 private System.Void OnLeagueBaseDataRefreshed(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 public System.Void TryRefreshNetworkDataIfStale(System.Action onComplete); // 0x1e292ac private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshReminderList(); // 0x1e23c98 private System.Void FillBossReminder(); // 0x1e23c98 private System.Void FillCrusadeReminder(); // 0x1e23c98 private System.Void OnActivityDataRefreshed(); // 0x1e23c98 private System.Void OnEnterBossClick(); // 0x1e23c98 private System.Void OnEnterCrusadeClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshReminderList>b__37_0(System.Boolean _); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceHomePanel.<>c : System.Object { // Fields public static readonly AotemanAllianceHomePanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__29_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__29_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__29_2; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Awake>b__29_0(); // 0x1e23c98 internal System.Void <Awake>b__29_1(); // 0x1e23c98 internal System.Void <Awake>b__29_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceHomePanel.<>c__DisplayClass35_0 : System.Object { // Fields public LeagueBuildingManager buildMgr; // 0x10 public AotemanAllianceHomePanel <>4__this; // 0x18 public System.Int64 now; // 0x20 public System.Action onComplete; // 0x28 public System.String leagueId; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryRefreshNetworkDataIfStale>b__0(System.Boolean leagueOk); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceHomePanel.<>c__DisplayClass35_1 : System.Object { // Fields public System.Boolean leagueOk; // 0x10 public AotemanAllianceHomePanel.<>c__DisplayClass35_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryRefreshNetworkDataIfStale>b__1(System.Boolean buildingOk); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceListItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgLogo; // 0x20 private UnityEngine.UI.Image imgShape; // 0x28 private UnityEngine.UI.Text txtName; // 0x30 private UnityEngine.UI.Text txtTotalCP; // 0x38 private UnityEngine.UI.Text txtMemberCount; // 0x40 private UnityEngine.UI.Button btnApplyJoin; // 0x48 private UnityEngine.UI.Text txtApplyStatus; // 0x50 private UnityEngine.UI.Text txtAppliedTip; // 0x58 private System.Action<System.String> _onApplyClick; // 0x60 private System.String _leagueId; // 0x68 // Methods public System.Void SetData(LeagueBaseManager.LeagueListDisplayRow data, System.Action<System.String> onApplyClick); // 0x1e2a6c4 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <SetData>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceListPanel : BasePanel<AotemanAllianceListPanel> { // Fields private UnityEngine.UI.InputField inputSearch; // 0x30 private UnityEngine.UI.Button btnSearchIcon; // 0x38 private UnityEngine.UI.Button btnCreateAlliance; // 0x40 private UnityEngine.UI.Text txtCreateCostText; // 0x48 private UnityEngine.Transform listContent; // 0x50 private AotemanAllianceListItem itemPrefab; // 0x58 private UnityEngine.UI.Button btnRefresh; // 0x60 private System.Collections.Generic.List<AotemanAllianceListItem> _itemPool; // 0x68 private System.String _lastKeyword; // 0x70 private System.Boolean _isSearchMode; // 0x78 // Methods private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private LeagueApplyManager get_LeagueApplyMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshList(System.Int32 page); // 0x1e24080 private System.Void UpdateListUI(); // 0x1e23c98 private System.Void OnSearchClick(); // 0x1e23c98 private System.Void OnCreateClick(); // 0x1e23c98 private System.Void OnApplyClick(System.String leagueId); // 0x1e292ac private System.Void OnRefreshClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnSearchClick>b__21_0(System.Boolean success); // 0x1e292d4 private System.Void <OnRefreshClick>b__24_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceListPanel.<>c__DisplayClass19_0 : System.Object { // Fields public System.Int32 page; // 0x10 public AotemanAllianceListPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshList>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceListPanel.<>c__DisplayClass23_0 : System.Object { // Fields public System.String leagueId; // 0x10 public AotemanAllianceListPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnApplyClick>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceLogItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtBullet; // 0x20 private UnityEngine.UI.Text txtTime; // 0x28 private UnityEngine.UI.Text txtAction; // 0x30 private UnityEngine.UI.Image imgDivider; // 0x38 // Methods public System.Void SetData(LeagueBaseManager.LogDisplayRow data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceLog_Window : BasePanel<AotemanAllianceLog_Window> { // Fields private UnityEngine.UI.Image uiMaskBg; // 0x30 private UnityEngine.UI.Text txtTitle; // 0x38 private UnityEngine.UI.Button btnClose; // 0x40 private UnityEngine.UI.ScrollRect scrollRect; // 0x48 private UnityEngine.Transform listContent; // 0x50 private UnityEngine.GameObject dateHeaderPrefab; // 0x58 private AotemanAllianceLogItem itemPrefab; // 0x60 private readonly System.Collections.Generic.List<AotemanAllianceLogItem> _itemPool; // 0x68 private readonly System.Collections.Generic.List<UnityEngine.GameObject> _dateHeaderInstances; // 0x70 // Methods private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateListUI(); // 0x1e23c98 private System.Void ClearListContent(); // 0x1e23c98 private UnityEngine.GameObject InstantiateDateHeader(System.String dateText); // 0x1e20b20 private UnityEngine.UI.Text FindDateHeaderText(UnityEngine.Transform headerRoot); // 0x1e20b20 private System.Void ClearDateHeaders(); // 0x1e23c98 private System.Void BindMaskClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__12_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceMainPanel : BasePanel<AotemanAllianceMainPanel> { // Fields private UnityEngine.UI.Button[] allTabButtons; // 0x30 private System.String[] tabPrefabPaths; // 0x38 private UnityEngine.Transform contentParent; // 0x40 private UnityEngine.GameObject[] goTabHighlights; // 0x48 private UnityEngine.UI.Image imgFundsIcon; // 0x50 private UnityEngine.UI.Text txtFundsValue; // 0x58 private UnityEngine.UI.Image imgMaterialsIcon; // 0x60 private UnityEngine.UI.Text txtMaterialsValue; // 0x68 private UnityEngine.UI.Image imgContributionsIcon; // 0x70 private UnityEngine.UI.Text txtContributionsValue; // 0x78 private UnityEngine.UI.Button btnBack; // 0x80 private UnityEngine.UI.Button btnMaterials; // 0x88 private UnityEngine.UI.Button btnContributions; // 0x90 public TutorialSystem teachlianmeng1; // 0x98 private const System.String SaveKeyTeachLianmeng; // 0x0 private System.Int32 _curTabIndex; // 0xa0 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> _tabCache; // 0xa8 private System.Boolean _hasPrefetchedLeagueResources; // 0xb0 private System.String _prefetchedLeagueId; // 0xb8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnBackClick(); // 0x1e23c98 public System.Void OnDetailClick(); // 0x1e23c98 private System.Void EnsureCurrencyButton(ref UnityEngine.UI.Button& btn, UnityEngine.UI.Image iconImage, UnityEngine.Events.UnityAction onClick); // 0x1e2acf8 public System.Void OnMaterialsClick(); // 0x1e23c98 public System.Void OnContributionsClick(); // 0x1e23c98 private System.Void ShowResourceItemInfo(AllItems itemId); // 0x1e24080 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void EnsureTabPrefabPaths(); // 0x1e23c98 private System.Boolean ShouldPrefetchLeagueResources(System.String leagueId); // 0x1e192c4 private System.Void RefreshCurrentTabContent(); // 0x1e23c98 public System.Void SelectTab(System.Int32 index); // 0x1e24080 private System.Void ChoiceTab(System.Int32 index); // 0x1e24080 private System.Void CloseTab(System.Int32 index); // 0x1e24080 private System.Void OpenTab(System.Int32 index); // 0x1e24080 private System.Void UpdateTabHighlight(System.Int32 index); // 0x1e24080 private System.Void RefreshResourceIcons(); // 0x1e23c98 private System.Void ApplyResourceIcon(UnityEngine.UI.Image img, AllItems fallbackItemId); // 0x1e29968 private System.Void PrefetchLeagueResourceData(); // 0x1e23c98 private System.Void RefreshResourceDisplay(); // 0x1e23c98 private System.Void BtnOfTeachLianmeng(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceMainPanel.<>c__DisplayClass19_0 : System.Object { // Fields public System.Int32 index; // 0x10 public AotemanAllianceMainPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceMainPanel.<>c__DisplayClass20_0 : System.Object { // Fields public AotemanAllianceMainPanel <>4__this; // 0x10 public LeagueBaseManager baseMgr; // 0x18 public System.Action <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__0(System.Boolean noLeague); // 0x1e292d4 internal System.Void <_OnEnable>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceMainPanel.<>c__DisplayClass39_0 : System.Object { // Fields public AotemanAllianceMainPanel <>4__this; // 0x10 public System.String leagueId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PrefetchLeagueResourceData>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceMemberItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject goRoot; // 0x20 private UnityEngine.UI.Button btnAvatar; // 0x28 private UnityEngine.UI.Image imgAvatar; // 0x30 private UnityEngine.UI.Image imgAvatarFrame; // 0x38 private UnityEngine.UI.Text txtLevel; // 0x40 private UnityEngine.UI.Text txtName; // 0x48 private UnityEngine.UI.Text txtRole; // 0x50 private UnityEngine.UI.Text txtPower; // 0x58 private UnityEngine.UI.Text txtContribution; // 0x60 private UnityEngine.UI.Button _rootButton; // 0x68 private System.String _uid; // 0x70 private System.Action<System.String> _onAvatarClick; // 0x78 private System.Action<System.String> _onItemClick; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(LeagueBaseManager.LeagueMemberDisplayRow data, System.Action<System.String> onAvatarClick, System.Action<System.String> onItemClick); // 0x1e2acf8 public System.Void SetHighlight(System.Boolean selected); // 0x1e292d4 public System.Void ResetItem(); // 0x1e23c98 private System.Void UnBindEvents(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <SetData>b__14_0(); // 0x1e23c98 private System.Void <SetData>b__14_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceMemberPanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private AotemanAllianceMemberItem itemPrefab; // 0x20 private UnityEngine.Transform listContent; // 0x28 private UnityEngine.UI.Text txtMemberCount; // 0x30 private UnityEngine.GameObject goLeaderActions; // 0x38 private UnityEngine.GameObject goMemberActions; // 0x40 private UnityEngine.UI.Button btnTransfer; // 0x48 private UnityEngine.UI.Button btnKick; // 0x50 private UnityEngine.UI.Button btnRecruit; // 0x58 private UnityEngine.UI.Text txtRecruit; // 0x60 private UnityEngine.UI.Text txtRecruitCooldown; // 0x68 private UnityEngine.UI.Button btnLeave; // 0x70 private System.Collections.Generic.List<AotemanAllianceMemberItem> _itemPool; // 0x78 private System.Collections.Generic.List<LeagueBaseManager.LeagueMemberDisplayRow> _displayData; // 0x80 private System.Int32 _selectedIndex; // 0x88 private System.String _selectedUid; // 0x90 private System.Boolean _isLeader; // 0x98 private System.String _recruitBaseText; // 0xa0 private UnityEngine.Coroutine _recruitCdCoroutine; // 0xa8 // Methods private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private LeagueMemberManager get_LeagueMemberMgr(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnMemberDataRefreshed(); // 0x1e23c98 private System.Void OnBaseDataRefreshed(); // 0x1e23c98 private System.Void RefreshMemberCountText(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void ShowEmptyState(); // 0x1e23c98 private System.Void UpdateListUI(); // 0x1e23c98 private System.Void OnItemClick(System.String uid); // 0x1e292ac private System.Void UpdateItemHighlight(); // 0x1e23c98 private System.Void UpdateBottomBar(); // 0x1e23c98 private System.Void OnAvatarClick(System.String uid); // 0x1e292ac private System.Void OnTransferClick(); // 0x1e23c98 private System.Void OnKickClick(); // 0x1e23c98 private System.Void OnRecruitClick(); // 0x1e23c98 private System.Void OnLeaveClick(); // 0x1e23c98 private System.Void DoQuitAction(); // 0x1e23c98 private System.Boolean ValidateSelection(); // 0x1e12ab8 private System.Int32 GetIndexByUid(System.String uid); // 0x1e08f3c private System.Boolean HasMemberInDisplay(System.String uid); // 0x1e192c4 private System.Void ClearSelection(); // 0x1e23c98 private System.Void RefreshRecruitButton(); // 0x1e23c98 private System.Void StartRecruitCdCoroutine(); // 0x1e23c98 private System.Void StopRecruitCdCoroutine(); // 0x1e23c98 private System.Collections.IEnumerator RecruitCdCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <UpdateListUI>b__30_0(System.String uid); // 0x1e292ac private System.Void <UpdateListUI>b__30_1(System.String uid); // 0x1e292ac private System.Void <OnRecruitClick>b__37_0(System.Boolean success); // 0x1e292d4 private System.Void <DoQuitAction>b__39_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceMemberPanel.<>c : System.Object { // Fields public static readonly AotemanAllianceMemberPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__39_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoQuitAction>b__39_1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceMemberPanel.<>c__DisplayClass28_0 : System.Object { // Fields public AotemanAllianceMemberPanel <>4__this; // 0x10 public System.String leagueId; // 0x18 public System.Action<System.Boolean> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshData>b__0(System.Boolean _); // 0x1e292d4 internal System.Void <RefreshData>b__1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceMemberPanel.<>c__DisplayClass35_0 : System.Object { // Fields public AotemanAllianceMemberPanel <>4__this; // 0x10 public LeagueBaseManager.LeagueMemberDisplayRow target; // 0x18 public System.Action<System.Boolean> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnTransferClick>b__0(); // 0x1e23c98 internal System.Void <OnTransferClick>b__1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceMemberPanel.<>c__DisplayClass36_0 : System.Object { // Fields public AotemanAllianceMemberPanel <>4__this; // 0x10 public LeagueBaseManager.LeagueMemberDisplayRow target; // 0x18 public System.Action<System.Boolean> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnKickClick>b__0(); // 0x1e23c98 internal System.Void <OnKickClick>b__1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceMemberPanel.<RecruitCdCoroutine>d__47 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceMemberPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceNotice_Window : BasePanel<AotemanAllianceNotice_Window> { // Fields private const System.Int32 NoticeMaxLength; // 0x0 private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.InputField inputNotice; // 0x38 private UnityEngine.UI.Text txtCount; // 0x40 private UnityEngine.UI.Text txtCooldown; // 0x48 private UnityEngine.UI.Button btnConfirm; // 0x50 private UnityEngine.Coroutine _cooldownCoroutine; // 0x58 private System.Boolean _isProcessing; // 0x60 // Methods private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshInputUI(); // 0x1e23c98 private System.Void OnNoticeValueChanged(System.String value); // 0x1e292ac private System.Void StartCooldownCoroutine(); // 0x1e23c98 private System.Void StopCooldownCoroutine(); // 0x1e23c98 private System.Collections.IEnumerator CooldownCoroutine(); // 0x1e1bcd8 private System.Int64 GetNoticeCooldownUntil(); // 0x1e0b1a4 private System.Void OnConfirmClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnConfirmClick>b__19_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceNotice_Window.<>c : System.Object { // Fields public static readonly AotemanAllianceNotice_Window.<>c <>9; // 0x0 public static UnityEngine.UI.InputField.OnValidateInput <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Char <_Awake>b__10_0(System.String text, System.Int32 charIndex, System.Char addedChar); // 0x1e1a0f4 } // Assembly-CSharp.dll private sealed class AotemanAllianceNotice_Window.<CooldownCoroutine>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceNotice_Window <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceRaidClearRecordItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgRankIcon; // 0x20 private UnityEngine.UI.Text txtRankNumber; // 0x28 private UnityEngine.Sprite[] rankNumSprite; // 0x30 private UnityEngine.UI.Image imgAvatar; // 0x38 private UnityEngine.UI.Image imgAvatarFrame; // 0x40 private UnityEngine.UI.Text txtVipLevel; // 0x48 private UnityEngine.UI.Text txtAllianceName; // 0x50 private UnityEngine.UI.Text txtClearTime; // 0x58 // Methods public System.Void SetData(ConquerLeagueRankRowLocal data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidClearRecord_Window : BasePanel<AotemanAllianceRaidClearRecord_Window> { // Fields private UnityEngine.Transform listContent; // 0x30 private AotemanAllianceRaidClearRecordItem itemPrefab; // 0x38 private readonly System.Collections.Generic.List<AotemanAllianceRaidClearRecordItem> _itemPool; // 0x40 // Methods private LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__6_0(System.Boolean _); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceRaidDetials_Window : BasePanel<AotemanAllianceRaidDetials_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidEndPanel : BasePanel<AotemanAllianceRaidEndPanel> { // Fields private UnityEngine.UI.Button exitBtn; // 0x30 private UnityEngine.UI.Text damageValueText; // 0x38 private UnityEngine.UI.Text timeText; // 0x40 private UnityEngine.UI.Text bestDamageValueText; // 0x48 private UnityEngine.GameObject goNewRecordTitle; // 0x50 private System.Boolean _isProcessing; // 0x58 private System.Boolean _hasReported; // 0x59 private System.Int64 _battleDamage; // 0x60 // Methods private LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowExitBtn(); // 0x1e23c98 private System.Void RefreshBattleDisplay(); // 0x1e23c98 private System.Void RefreshAfterReport(); // 0x1e23c98 private System.Void ReportDamage(); // 0x1e23c98 private System.Void SendRaidLevelLog(); // 0x1e23c98 private System.Void OnExitClick(); // 0x1e23c98 private System.String FormatDamage(System.Int64 damage); // 0x1e1c380 private System.String FormatElapsedTime(System.Int32 elapsedSeconds); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Void <ReportDamage>b__17_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceRaidMemberRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgRankMedal; // 0x20 private UnityEngine.Sprite[] rankNumSprite; // 0x28 private UnityEngine.UI.Text txtRankNumber; // 0x30 private UnityEngine.UI.Image imgAvatar; // 0x38 private UnityEngine.UI.Image imgAvatarFrame; // 0x40 private UnityEngine.UI.Text txtVipLevel; // 0x48 private UnityEngine.UI.Text txtPlayerName; // 0x50 private UnityEngine.UI.Text txtRaidScore; // 0x58 private UnityEngine.UI.Text txtContributionRate; // 0x60 private UnityEngine.UI.Text txtRaidFightCount; // 0x68 // Methods public System.Void SetData(ConquerMemberRankRowLocal data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 private System.Void ApplyArchivesVisuals(ConquerMemberRankRowLocal data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidPanel : BasePanel<AotemanAllianceRaidPanel> { // Fields private UnityEngine.UI.ScrollRect scrollView; // 0x30 private UnityEngine.Transform stageContent; // 0x38 private AotemanAllianceRaidStageItem stageItemPrefab; // 0x40 private UnityEngine.UI.Slider progressSlider; // 0x48 private UnityEngine.UI.Text txtFightPersons; // 0x50 private System.Collections.Generic.List<AotemanAllianceRaidProgressBox> progressBoxes; // 0x58 private UnityEngine.UI.Text txtRemainTimeLabel; // 0x60 private UnityEngine.UI.Text txtRemainTimeValue; // 0x68 private UnityEngine.UI.Text txtSeasonPhase; // 0x70 private UnityEngine.UI.Text txtCurrentStage; // 0x78 private UnityEngine.UI.Text txtTodayChallengeCount; // 0x80 private UnityEngine.UI.Text txtBossHpPct; // 0x88 private UnityEngine.UI.Image imgBossHpFill; // 0x90 private UnityEngine.Transform modelParent; // 0x98 private UnityEngine.UI.Button btnStartChallenge; // 0xa0 private UnityEngine.UI.Button btnRule; // 0xa8 private UnityEngine.UI.Button btnMemberRank; // 0xb0 private UnityEngine.UI.Button btnRewardPreview; // 0xb8 private UnityEngine.UI.Button btnClearRecord; // 0xc0 private UnityEngine.UI.Button btnBack; // 0xc8 private UnityEngine.UI.Image imgFundsIcon; // 0xd0 private UnityEngine.UI.Text txtFundsValue; // 0xd8 private UnityEngine.UI.Image imgMaterialsIcon; // 0xe0 private UnityEngine.UI.Text txtMaterialsValue; // 0xe8 private UnityEngine.UI.Image imgContributionsIcon; // 0xf0 private UnityEngine.UI.Text txtContributionsValue; // 0xf8 private UnityEngine.UI.Button btnMaterials; // 0x100 private UnityEngine.UI.Button btnContributions; // 0x108 private System.Collections.Generic.List<AotemanAllianceRaidStageItem> _stagePool; // 0x110 private UnityEngine.Coroutine _countdownCoroutine; // 0x118 private System.Int32 _lastBossStage; // 0x120 private System.Boolean _isRefreshingOnExpire; // 0x124 private System.Boolean _scrollToCurrentOnRefresh; // 0x125 private UnityEngine.Coroutine _alignScrollCoroutine; // 0x128 private const System.Int32 OverviewAutoRefreshIntervalSec; // 0x0 private System.Int64 _nextOverviewRefreshAt; // 0x130 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void EnsureDataAndRefresh(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RefreshProgressBoxes(); // 0x1e23c98 private System.Void RefreshStageList(); // 0x1e23c98 private System.Collections.IEnumerator AlignScrollToCurrentStageCoroutine(); // 0x1e1bcd8 private System.Int32 ResolveCurrentStageIndex(ConquerOverviewLocal overview, System.Collections.Generic.List<ConquerStageLocal> stages, System.Int32 count); // 0x1e0b050 private System.Void OnStageChestClick(System.Int32 stage); // 0x1e24080 private System.Void RefreshRemainAndPhase(); // 0x1e23c98 private System.Void RefreshChallengeCount(); // 0x1e23c98 private System.Void RefreshBossDisplay(); // 0x1e23c98 private System.Void StartRemainCountdown(); // 0x1e23c98 private System.Void StopRemainCountdown(); // 0x1e23c98 private System.Collections.IEnumerator RemainCountdownCoroutine(); // 0x1e1bcd8 private System.Void TryRefreshOverviewOnCountdownExpire(); // 0x1e23c98 private System.Void UpdateChallengeButtonState(); // 0x1e23c98 private System.Void OnStartChallengeClick(); // 0x1e23c98 private System.Void OnRuleClick(); // 0x1e23c98 private System.Void OnMemberRankClick(); // 0x1e23c98 private System.Void OnRewardPreviewClick(); // 0x1e23c98 private System.Void OnClearRecordClick(); // 0x1e23c98 private System.Void OnBackClick(); // 0x1e23c98 private System.Void EnsureCurrencyButton(ref UnityEngine.UI.Button& btn, UnityEngine.UI.Image iconImage, UnityEngine.Events.UnityAction onClick); // 0x1e2acf8 private System.Void OnMaterialsClick(); // 0x1e23c98 private System.Void OnContributionsClick(); // 0x1e23c98 private System.Void ShowResourceItemInfo(AllItems itemId); // 0x1e24080 private System.Void RefreshResourceIcons(); // 0x1e23c98 private System.Void ApplyResourceIcon(UnityEngine.UI.Image img, AllItems fallbackItemId); // 0x1e29968 private System.Void RefreshResourceDisplay(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TryRefreshOverviewOnCountdownExpire>b__54_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceRaidPanel.<>c : System.Object { // Fields public static readonly AotemanAllianceRaidPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__58_0; // 0x8 public static System.Action<System.Boolean> <>9__59_0; // 0x10 public static System.Action<System.Boolean> <>9__60_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnMemberRankClick>b__58_0(System.Boolean success); // 0x1e292d4 internal System.Void <OnRewardPreviewClick>b__59_0(System.Boolean success); // 0x1e292d4 internal System.Void <OnClearRecordClick>b__60_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceRaidPanel.<>c__DisplayClass39_0 : System.Object { // Fields public AotemanAllianceRaidPanel <>4__this; // 0x10 public System.Boolean needPreview; // 0x18 public LeagueCrusadeManager mgr; // 0x20 public System.Action<System.Boolean> <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnsureDataAndRefresh>b__0(System.Boolean success); // 0x1e292d4 internal System.Void <EnsureDataAndRefresh>b__2(System.Boolean _); // 0x1e292d4 internal System.Void <EnsureDataAndRefresh>b__1(System.Boolean _); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceRaidPanel.<>c__DisplayClass47_0 : System.Object { // Fields public System.Int32 stage; // 0x10 public LeagueBaseManager baseMgr; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnStageChestClick>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class AotemanAllianceRaidPanel.<AlignScrollToCurrentStageCoroutine>d__45 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceRaidPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class AotemanAllianceRaidPanel.<RemainCountdownCoroutine>d__53 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceRaidPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceRaidPanelRecord_Window : BasePanel<AotemanAllianceRaidPanelRecord_Window> { // Fields private UnityEngine.UI.ScrollRect scrollView; // 0x30 private UnityEngine.Transform listContent; // 0x38 private AotemanAllianceRaidMemberRankItem itemPrefab; // 0x40 private System.Collections.Generic.List<AotemanAllianceRaidMemberRankItem> _itemPool; // 0x48 // Methods private LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__7_0(System.Boolean _); // 0x1e292d4 } // Assembly-CSharp.dll public class AotemanAllianceRaidProgressBox : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgIcon; // 0x20 private UnityEngine.GameObject goCompleted; // 0x28 private UnityEngine.GameObject goIncomplete; // 0x30 private UnityEngine.GameObject goLock; // 0x38 private UnityEngine.UI.Text txtCount; // 0x40 private UnityEngine.UI.Button btnClick; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(System.Int32 persons, System.Boolean reached); // 0x1e25660 private System.Void OnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidProgressRowItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgChest; // 0x20 private UnityEngine.UI.Text txtPersons; // 0x28 private UnityEngine.UI.ScrollRect rewardScrollView; // 0x30 private UnityEngine.Transform rewardContent; // 0x38 private AotemanAllianceRaidRewardPreviewRewardItem rewardItemPrefab; // 0x40 private System.Collections.Generic.List<UnityEngine.Sprite> chestSprites; // 0x48 private readonly System.Collections.Generic.List<AotemanAllianceRaidRewardPreviewRewardItem> _rewardPool; // 0x50 // Methods public System.Void SetData(System.Int32 index, System.Int32 persons, System.Collections.Generic.List<RewardItemDisplay> items); // 0x1e2437c public System.Void ResetItem(); // 0x1e23c98 private System.Void ClearRewardPool(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidProgress_Window : BasePanel<AotemanAllianceRaidProgress_Window> { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnMaskClose; // 0x38 private UnityEngine.UI.ScrollRect scrollView; // 0x40 private UnityEngine.Transform listContent; // 0x48 private AotemanAllianceRaidProgressRowItem rowItemPrefab; // 0x50 private readonly System.Collections.Generic.List<AotemanAllianceRaidProgressRowItem> _rowPool; // 0x58 // Methods private LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidRewardPreviewPopup : BasePanel<AotemanAllianceRaidRewardPreviewPopup> { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnMaskClose; // 0x38 private UnityEngine.UI.ScrollRect scrollView; // 0x40 private UnityEngine.Transform listContent; // 0x48 private AotemanAllianceRaidRewardPreviewRowItem rowItemPrefab; // 0x50 private readonly System.Collections.Generic.List<AotemanAllianceRaidRewardPreviewRowItem> _rowPool; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(System.Int32 count); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidRewardPreviewRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgItemIcon; // 0x20 private UnityEngine.UI.Text txtItemCount; // 0x28 // Methods public System.Void SetData(RewardItemDisplay data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidRewardPreviewRowItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtRankRange; // 0x20 private UnityEngine.UI.ScrollRect rewardScrollView; // 0x28 private UnityEngine.Transform rewardContent; // 0x30 private AotemanAllianceRaidRewardPreviewRewardItem rewardItemPrefab; // 0x38 private readonly System.Collections.Generic.List<AotemanAllianceRaidRewardPreviewRewardItem> _rewardPool; // 0x40 // Methods public System.Void SetData(RewardPreviewRowDisplay data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 private System.Void ClearRewardPool(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidRewardPreview_Window : BasePanel<AotemanAllianceRaidRewardPreview_Window> { // Fields private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Button btnMaskClose; // 0x38 private UnityEngine.UI.ScrollRect scrollView; // 0x40 private UnityEngine.Transform listContent; // 0x48 private AotemanAllianceRaidRewardPreviewRowItem rowItemPrefab; // 0x50 private readonly System.Collections.Generic.List<AotemanAllianceRaidRewardPreviewRowItem> _rowPool; // 0x58 // Methods private LeagueCrusadeManager get_LeagueCrusadeMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void ShowEmpty(System.Boolean showEmpty); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRaidStageItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject goStageCardState; // 0x20 private UnityEngine.GameObject goCompleted; // 0x28 private UnityEngine.UI.Image imgChestOpened; // 0x30 private UnityEngine.UI.Image imgChestNotOpened; // 0x38 private UnityEngine.UI.Button btnChestNotOpened; // 0x40 private UnityEngine.GameObject goRedDot; // 0x48 private UnityEngine.GameObject goSelected; // 0x50 private UnityEngine.UI.Button btnChestSelected; // 0x58 private UnityEngine.GameObject goLocked; // 0x60 private UnityEngine.UI.Button btnChestLocked; // 0x68 private UnityEngine.UI.Text txtStage; // 0x70 private System.Int32 _stageId; // 0x78 private System.Action<System.Int32> _onChestClick; // 0x80 private System.Boolean _chestCanClaim; // 0x88 // Methods public System.Void SetData(ConquerStageLocal data, System.Action<System.Int32> onChestClick); // 0x1e2a6c4 private System.Void BindChestButton(UnityEngine.UI.Button btn); // 0x1e292ac private System.Void OnChestButtonClick(); // 0x1e23c98 public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image imgRowBg; // 0x20 private UnityEngine.UI.Text txtRankNumber; // 0x28 private UnityEngine.UI.Image imgRankMedal; // 0x30 private UnityEngine.UI.Image imgAvatar; // 0x38 private UnityEngine.UI.Image imgAvatarFrame; // 0x40 private UnityEngine.UI.Text txtPlayerName; // 0x48 private UnityEngine.UI.Text txtVipLevel; // 0x50 private UnityEngine.UI.Text txtRankValue; // 0x58 private UnityEngine.Sprite[] rankBGSprite; // 0x60 private UnityEngine.Sprite[] rankNumSprite; // 0x68 private UnityEngine.Sprite _defaultRowBgSprite; // 0x70 private System.Boolean _defaultRowBgCached; // 0x78 private MButton _itemButton; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(LeagueRankDisplayRow data, System.Action<System.String> onClick, System.Boolean forceUnrankedText); // 0x1e2ad24 public System.Void ResetItem(); // 0x1e23c98 private System.Void ApplyArchivesVisuals(LeagueRankDisplayRow data); // 0x1e292ac private System.Void ApplyRankBoxVisuals(System.Int32 rank); // 0x1e24080 private System.Void CacheDefaultRowBg(); // 0x1e23c98 private System.Void BindItemClick(System.String uid, System.Action<System.String> onClick); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceRankItem.<>c__DisplayClass19_0 : System.Object { // Fields public System.Action<System.String> onClick; // 0x10 public System.String uid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindItemClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceRank_Window : BasePanel<AotemanAllianceRank_Window> { // Fields private const System.Int32 PAGE_SIZE; // 0x0 private const System.Int32 MAX_TOTAL; // 0x0 private const System.Single AUTO_REFRESH_SECONDS; // 0x0 private UnityEngine.UI.Button btnClose; // 0x30 private UnityEngine.UI.Text txtTitle; // 0x38 private UnityEngine.UI.Button btnTabContribution; // 0x40 private UnityEngine.UI.Button btnTabPower; // 0x48 private UnityEngine.GameObject goContributionHighlight; // 0x50 private UnityEngine.GameObject goPowerHighlight; // 0x58 private UnityEngine.UI.ScrollRect rankScrollView; // 0x60 private UnityEngine.Transform listContent; // 0x68 private AotemanAllianceRankItem itemPrefab; // 0x70 private AotemanAllianceRankItem myRankItem; // 0x78 private UnityEngine.GameObject goContributionPanel; // 0x80 private UnityEngine.GameObject goPowerPanel; // 0x88 private readonly System.Collections.Generic.List<AotemanAllianceRankItem> _itemPool; // 0x90 private readonly System.Collections.Generic.List<LeagueRankDisplayRow> _cachedContributionList; // 0x98 private readonly System.Collections.Generic.List<LeagueRankDisplayRow> _cachedPowerList; // 0xa0 private readonly System.Collections.Generic.List<LeagueRankDisplayRow> _currentDisplayList; // 0xa8 private System.Int32 _currentTab; // 0xb0 private System.Int32 _currentPage; // 0xb4 private System.Boolean _isAllLoaded; // 0xb8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void ResolveOptionalNodes(); // 0x1e23c98 private UnityEngine.Transform FindChildTransform(UnityEngine.Transform parent, System.String childName); // 0x1e21e20 private System.Void OnContributionTabClicked(); // 0x1e23c98 private System.Void OnPowerTabClicked(); // 0x1e23c98 private System.Void OnRetryClicked(); // 0x1e23c98 private System.Void BtnWatchUserInfo(System.String uid); // 0x1e292ac private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RequestRankData(); // 0x1e23c98 private System.Void SwitchTab(System.Int32 index); // 0x1e24080 private System.Void OnScrollValueChanged(UnityEngine.Vector2 value); // 0x1e27e84 private System.Void UpdateListUI(); // 0x1e23c98 private System.Void UpdateMyRankUI(System.Collections.Generic.List<LeagueRankDisplayRow> sourceList); // 0x1e292ac private LeagueRankDisplayRow BuildSelfFallbackRow(); // 0x1e1bcd8 private System.Void BuildSortedCaches(System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> memberRows); // 0x1e292ac private LeagueRankDisplayRow BuildDisplayRow(LAtmLegendHeroGame.League.Models.LeagueMemberRow row, System.Int32 rank, System.String rankValueText); // 0x1e214e0 private System.Void StartAutoRefresh(); // 0x1e23c98 private System.Void CancelAutoRefresh(); // 0x1e23c98 private System.Void OnAutoRefresh(); // 0x1e23c98 private System.Void UpdateStaticTexts(); // 0x1e23c98 private System.Void UpdateTabVisuals(); // 0x1e23c98 private System.String GetCurrentEmptyText(); // 0x1e1bcd8 private System.Void SetLoading(System.Boolean show); // 0x1e292d4 private System.Void SetRetry(System.Boolean show); // 0x1e292d4 private System.Void SetEmpty(System.Boolean show, System.String textValue); // 0x1e29530 private System.Void SetListVisible(System.Boolean show); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceRank_Window.<>c : System.Object { // Fields public static readonly AotemanAllianceRank_Window.<>c <>9; // 0x0 public static System.Comparison<LAtmLegendHeroGame.League.Models.LeagueMemberRow> <>9__39_0; // 0x8 public static System.Comparison<LAtmLegendHeroGame.League.Models.LeagueMemberRow> <>9__39_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <BuildSortedCaches>b__39_0(LAtmLegendHeroGame.League.Models.LeagueMemberRow a, LAtmLegendHeroGame.League.Models.LeagueMemberRow b); // 0x1e0ae8c internal System.Int32 <BuildSortedCaches>b__39_1(LAtmLegendHeroGame.League.Models.LeagueMemberRow a, LAtmLegendHeroGame.League.Models.LeagueMemberRow b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class AotemanAllianceRank_Window.<>c__DisplayClass33_0 : System.Object { // Fields public AotemanAllianceRank_Window <>4__this; // 0x10 public LeagueBaseManager leagueBaseMgr; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRankData>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class LeagueRankDisplayRow : System.Object { // Fields public System.String Uid; // 0x10 public System.Int32 Rank; // 0x18 public System.String PlayerName; // 0x20 public System.String RankValueText; // 0x28 public System.String ArchivesSlot1; // 0x30 public System.String VipLevelText; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceShopBuyPopup : BasePanel<AotemanAllianceShopBuyPopup> { // Fields public static ShopBuyDisplayData PendingData; // 0x0 private UnityEngine.UI.Text txtTitle; // 0x30 private UnityEngine.UI.Button btnClose; // 0x38 private UnityEngine.UI.Image imgItemIcon; // 0x40 private UnityEngine.UI.Text txtItemCount; // 0x48 private UnityEngine.UI.Text txtItemName; // 0x50 private UnityEngine.UI.Text txtItemDesc; // 0x58 private UnityEngine.UI.Text txtPurchaseLimit; // 0x60 private UnityEngine.UI.Image imgCurrencyIcon; // 0x68 private UnityEngine.UI.Text txtTotalPrice; // 0x70 private UnityEngine.UI.Button btnMinus; // 0x78 private UnityEngine.UI.Button btnPlus; // 0x80 private UnityEngine.UI.Slider sliderCount; // 0x88 private UnityEngine.UI.Button btnConfirmBuy; // 0x90 private ShopBuyDisplayData _data; // 0x98 private System.Int32 _currentCount; // 0xa0 private System.Int32 _maxCount; // 0xa4 private System.Boolean _isUpdatingCount; // 0xa8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetData(ShopBuyDisplayData data); // 0x1e292ac private System.Void CalcMaxCount(); // 0x1e23c98 private System.Int32 GetCurrencyMaxCount(); // 0x1e055d0 private System.Void OnMinusClick(); // 0x1e23c98 private System.Void OnPlusClick(); // 0x1e23c98 private System.Void OnSliderValueChanged(System.Single normalizedValue); // 0x1e25a40 private System.Void OnCountInputChanged(System.String value); // 0x1e292ac private System.Void UpdateCountDisplay(); // 0x1e23c98 private System.Void UpdateTotalPrice(); // 0x1e23c98 private System.Int32 GetUnitPrice(); // 0x1e055d0 private System.Void RefreshCurrencyIcon(); // 0x1e23c98 private System.Void OnConfirmBuyClick(); // 0x1e23c98 private System.Boolean CheckCurrencySufficient(); // 0x1e12ab8 private System.Void UpdateConfirmButtonState(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnConfirmBuyClick>b__31_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceShopBuyPopup.<>c : System.Object { // Fields public static readonly AotemanAllianceShopBuyPopup.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__31_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__31_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnConfirmBuyClick>b__31_1(); // 0x1e23c98 internal System.Void <OnConfirmBuyClick>b__31_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceShopCommodityItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject goDiscountTag; // 0x20 private UnityEngine.GameObject goQualityGreen; // 0x28 private UnityEngine.GameObject goQualityBlue; // 0x30 private UnityEngine.GameObject goQualityPurple; // 0x38 private UnityEngine.GameObject goQualityOrange; // 0x40 private UnityEngine.UI.Image imgItemIcon; // 0x48 private UnityEngine.UI.Text txtItemCount; // 0x50 private UnityEngine.UI.Text txtItemName; // 0x58 private UnityEngine.UI.Text txtPurchaseLimit; // 0x60 private UnityEngine.UI.Image imgCurrencyIcon; // 0x68 private UnityEngine.UI.Text txtPriceValue; // 0x70 private UnityEngine.UI.Button btnBuy; // 0x78 private UnityEngine.UI.Text txtBuyBtnText; // 0x80 private UnityEngine.GameObject goSoldOutMask; // 0x88 private UnityEngine.GameObject goSoldOutStamp; // 0x90 private UnityEngine.UI.Text txtSoldOut; // 0x98 private UnityEngine.GameObject goClaimed; // 0xa0 private System.Int32 _slotIndex; // 0xa8 private System.Action<System.Int32> _onBuyClick; // 0xb0 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(ShopCommodityDisplayData data, System.Action<System.Int32> onBuyClick); // 0x1e2a6c4 public System.Void ResetItem(); // 0x1e23c98 private System.Void SetQualityFrame(System.Int32 quality); // 0x1e24080 private System.Void SetSoldOutState(System.Boolean isSoldOut); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceShopCommodityItem.<>c__DisplayClass20_0 : System.Object { // Fields public ShopCommodityDisplayData data; // 0x10 public AotemanAllianceShopCommodityItem <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceShopPanel : UnityEngine.MonoBehaviour, ITabContent { // Fields private UnityEngine.Transform gridContent; // 0x20 private AotemanAllianceShopCommodityItem itemPrefab; // 0x28 private UnityEngine.UI.Text txtRefreshCountdown; // 0x30 private System.Collections.Generic.List<AotemanAllianceShopCommodityItem> _itemPool; // 0x38 private System.String _currentLeagueId; // 0x40 private System.Int32 _currentShopLevel; // 0x48 private UnityEngine.Coroutine _countdownCoroutine; // 0x50 // Methods private LeagueShopManager get_ShopMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 private System.Void log(System.String msg); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void OnTabSelected(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnManagerDataRefreshed(); // 0x1e23c98 private System.Void RefreshShop(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ShowEmptyState(System.Boolean isEmpty); // 0x1e292d4 private System.Void UpdateTopBar(); // 0x1e23c98 private System.Void StartRefreshCountdown(); // 0x1e23c98 private System.Collections.IEnumerator RefreshCountdownCoroutine(); // 0x1e1bcd8 private System.Void OnBuyClick(System.Int32 slotIndex); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshShop>b__16_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceShopPanel.<>c : System.Object { // Fields public static readonly AotemanAllianceShopPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__22_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__22_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyClick>b__22_0(); // 0x1e23c98 internal System.Void <OnBuyClick>b__22_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AotemanAllianceShopPanel.<RefreshCountdownCoroutine>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AotemanAllianceShopPanel <>4__this; // 0x20 private System.String <prefix>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AotemanAllianceSignActivityRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text txtName; // 0x20 private UnityEngine.UI.Image imgIcon; // 0x28 private UnityEngine.UI.Text txtCount; // 0x30 // Methods public System.Void SetData(SignActivityRewardDisplayData data); // 0x1e292ac public System.Void ResetItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceSignActivity_Window : BasePanel<AotemanAllianceSignActivity_Window> { // Fields private UnityEngine.UI.Text txtTitle; // 0x30 private UnityEngine.UI.Button btnClose; // 0x38 private UnityEngine.UI.Text txtNormalCostLabel; // 0x40 private UnityEngine.UI.Button btnNormalExplore; // 0x48 private UnityEngine.UI.Button btnNormalExplored; // 0x50 private UnityEngine.UI.Text txtNormalExploredLabel; // 0x58 private UnityEngine.UI.Text txtAdvancedExploredLabel; // 0x60 private UnityEngine.UI.Text txtAdvancedCostLabel; // 0x68 private UnityEngine.UI.Button btnAdvancedExplore; // 0x70 private UnityEngine.UI.Button btnAdvancedExplored; // 0x78 private UnityEngine.UI.Text txtLeftCount; // 0x80 private UnityEngine.Transform normalRewardListContent; // 0x88 private UnityEngine.Transform advancedRewardListContent; // 0x90 private AotemanAllianceSignActivityRewardItem rewardItemPrefab; // 0x98 private readonly System.Collections.Generic.List<AotemanAllianceSignActivityRewardItem> _normalRewardPool; // 0xa0 private readonly System.Collections.Generic.List<AotemanAllianceSignActivityRewardItem> _advancedRewardPool; // 0xa8 private readonly System.Collections.Generic.List<AotemanAllianceSignActivityRewardItem> _resultRewardPool; // 0xb0 private SignActivityDisplayData _data; // 0xb8 private System.String _currentLeagueId; // 0xc0 // Methods private LeagueBuildingManager get_BuildingMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshPanelData(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void UpdateLeftCountText(); // 0x1e23c98 private System.Void UpdateExploreButtons(); // 0x1e23c98 private System.Void RefreshRewardPreviewList(UnityEngine.Transform parent, System.Collections.Generic.List<AotemanAllianceSignActivityRewardItem> pool, System.Collections.Generic.List<SignActivityRewardDisplayData> previews); // 0x1e2acf8 private System.Void OnExploreClick(System.String exploreType); // 0x1e292ac private System.Void ClearRewardCells(UnityEngine.Transform parent, System.Collections.Generic.List<AotemanAllianceSignActivityRewardItem> pool); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__23_0(); // 0x1e23c98 private System.Void <_Awake>b__23_1(); // 0x1e23c98 private System.Void <RefreshPanelData>b__26_0(System.Boolean buildingOk); // 0x1e292d4 private System.Void <OnExploreClick>b__31_1(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class AotemanAllianceSignActivity_Window.<>c : System.Object { // Fields public static readonly AotemanAllianceSignActivity_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__31_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnExploreClick>b__31_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AotemanAllianceSignPopup : BasePanel<AotemanAllianceSignPopup> { // Fields public static SignPopupData PendingData; // 0x0 private UnityEngine.UI.Button uiMaskBg; // 0x30 private UnityEngine.UI.Text txtTitle; // 0x38 private UnityEngine.UI.Button btnClose; // 0x40 private UnityEngine.UI.Text txtSignRemaining; // 0x48 private UnityEngine.UI.Text txtMyColorDiamond; // 0x50 private UnityEngine.UI.Button btnSignNormal; // 0x58 private UnityEngine.UI.Button btnSignHigh; // 0x60 private UnityEngine.UI.Text txtSignNormalLabel; // 0x68 private UnityEngine.UI.Text txtSignHighLabel; // 0x70 private UnityEngine.GameObject goNormalSelected; // 0x78 private UnityEngine.GameObject goHighSelected; // 0x80 private UnityEngine.UI.Button btnConfirm; // 0x88 private UnityEngine.UI.Text txtConfirmBtnText; // 0x90 private SignPopupData _data; // 0x98 private System.String _selectedSignType; // 0xa0 private System.Boolean _isProcessing; // 0xa8 // Methods private LeagueBuildingManager get_BuildingMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetData(SignPopupData data); // 0x1e292ac private System.Void OnSelectNormal(); // 0x1e23c98 private System.Void OnSelectHigh(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 private System.Boolean ValidateSign(System.String signType, System.Boolean showTip); // 0x1e19d04 private System.Void UpdateSelectionVisual(); // 0x1e23c98 private System.Void UpdateRemainingText(); // 0x1e23c98 private System.Void UpdateConfirmButtonState(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnConfirmClick>b__24_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class HeianzhajiBanner : UnityEngine.MonoBehaviour { // Fields private const System.Int32 AllianceShopTabIndex; // 0x0 private UnityEngine.UI.Button btnClose; // 0x20 private UnityEngine.UI.Button btnGo; // 0x28 private static System.Boolean s_dismissedThisSession; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnCloseClick(); // 0x1e23c98 private System.Void OnGoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ITabContent : { // Fields // Methods public abstract System.Void OnTabSelected(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeagueBossEndPanel : BasePanel<LeagueBossEndPanel> { // Fields private UnityEngine.UI.Button exitBtn; // 0x30 private UnityEngine.UI.Text damageText; // 0x38 private System.Boolean _isProcessing; // 0x40 private System.Boolean _hasReported; // 0x41 // Methods private LeagueBossManager get_LeagueBossMgr(); // 0x1e1bcd8 private LeagueBaseManager get_LeagueBaseMgr(); // 0x1e1bcd8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowExitBtn(); // 0x1e23c98 private System.Void RefreshDamageDisplay(); // 0x1e23c98 private System.Void ReportDamage(); // 0x1e23c98 private System.Void OnExitClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReportDamage>b__12_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class BackH5Button : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject NoSelectOBj; // 0x20 public UnityEngine.GameObject SelectOBj; // 0x28 public UnityEngine.UI.Image RedPoint; // 0x30 public System.Boolean Isselect; // 0x38 public EnumFestivalActivity enumFestivalActivity; // 0x3c // Methods public System.Void ShowObj(); // 0x1e23c98 public System.Void HideObj(); // 0x1e23c98 public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackLoginActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackServerActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackTaskActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 public System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5AchiveTaskActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DayTask_Text; // 0x20 public UnityEngine.UI.Text TimeTask_Text; // 0x28 public UnityEngine.GameObject Goto_Btn; // 0x30 public UnityEngine.GameObject CanReceive_btn; // 0x38 public UnityEngine.GameObject Received_btn; // 0x40 public UnityEngine.Transform parent; // 0x48 public BackTaskActivityItem backTaskActivityItem; // 0x50 private System.Collections.Generic.List<BackTaskActivityItem> backTaskActivityItems; // 0x58 private BackTasksItem backTasksItem; // 0x60 private System.Action Callback; // 0x68 private TaskList taskList; // 0x70 // Methods public System.Void InitData(BackTasksItem backTasksItem, System.Action action); // 0x1e2a6c4 public System.Void RefrshList(); // 0x1e23c98 public System.Void BtnOfjumpClick(); // 0x1e23c98 public System.Void BtnOfReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfReceiveClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5AchiveTaskActivityItem.<>c : System.Object { // Fields public static readonly H5AchiveTaskActivityItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfjumpClick>b__13_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class H5ActivityDataManager : UnityEngine.MonoBehaviour { // Fields public System.String H5LOGINDAYKEY; // 0x20 public System.DateTime LoginTime; // 0x28 public System.Int32 LoginDay; // 0x30 private System.Int32 BuyVip; // 0x34 public System.Collections.Generic.List<System.Int32> normalSign; // 0x38 public System.Collections.Generic.List<System.Int32> vipSign; // 0x40 public System.Collections.Generic.List<System.Int32> loginindex; // 0x48 public System.String H5CONRECHARGE; // 0x50 private ObscuredInt conCharge_chargeCount; // 0x58 private System.DateTime conCharge_chargeDate; // 0x80 public System.Action RefreshConCharge; // 0x88 public System.Collections.Generic.List<H5Continu> H5Continus; // 0x90 public System.String H5CHARGETOTALSAVEKEY; // 0x98 public System.Collections.Generic.List<System.Int32> charge_isGotAward; // 0xa0 public System.Action ChangeAction; // 0xa8 public System.Int32 TypeID; // 0xb0 public ObscuredInt CurLimitType; // 0xb4 public ObscuredInt SkinSelect0; // 0xdc public ObscuredInt SkinSelect1; // 0x104 public ObscuredInt CallTime; // 0x12c public const System.String H5LIMITCALLKEY; // 0x0 public System.Collections.Generic.List<H5HeroDrawReward> welfareRewards; // 0x158 public System.Boolean IsGetServerParam; // 0x160 public System.TimeSpan span; // 0x168 private System.DateTime H5activityEndTime; // 0x170 private System.DateTime H5activityStartTime; // 0x178 private static Festival CurFestival; // 0x0 private System.Collections.Generic.List<Activity> activities; // 0x180 private System.String H5ACTIVITYSAVEKEY; // 0x188 private System.String lastActivityDateString; // 0x190 public static System.Collections.Generic.List<Festival> festivals; // 0x8 public System.Boolean IsRead; // 0x198 public System.Boolean IsGift1; // 0x199 public System.Boolean IsGift2; // 0x19a public System.Boolean IsGift3; // 0x19b public System.Boolean IsGift4; // 0x19c public System.Boolean IsGift5; // 0x19d public System.Boolean IsMonopolyOpen; // 0x19e // Methods public System.Void Awake(); // 0x1e23c98 public System.Boolean get_IsBuyHighLogin(); // 0x1e12ab8 public System.Void GetDay(); // 0x1e23c98 public System.Void ParseLoginDay(); // 0x1e23c98 public System.Void InitLoginDay(); // 0x1e23c98 private System.Void SaveLoginData(); // 0x1e23c98 public System.Int32 GetFestivalDayCount(); // 0x1e055d0 public H5SevenData GetFestivalSevenData(System.Int32 Day, SevenDayType sevenDayType); // 0x1e1bfac public System.Void BuyHigh(System.Action action); // 0x1e292ac public System.Void SetHigh(); // 0x1e23c98 public System.Void SetTime(); // 0x1e23c98 public System.Void ReceiveInitData(H5SevenData h5SevenData, System.Action action); // 0x1e2a6c4 public System.Boolean ShowLogDayRedDot(); // 0x1e12ab8 public System.Int32 GetChargeCount(); // 0x1e055d0 public System.DateTime GetChargeDate(); // 0x1e102f4 public System.Void SetChargeInfo(System.Int32 chargeCount); // 0x1e24080 public System.Void SetConChargeGot(H5Continu h5Continu); // 0x1e292ac public System.Void SaveChargeDayCount(); // 0x1e23c98 private System.Void InitConChargeGot(); // 0x1e23c98 public System.Void ParseConChargeGot(); // 0x1e23c98 private System.Void SaveConChargeGot(); // 0x1e23c98 public System.Boolean ShowhConChargeRedDot(); // 0x1e12ab8 public System.Void GetAnniversaryContinus(); // 0x1e23c98 public System.Int32 get_charge_totalPay(); // 0x1e055d0 public System.Void ParsechargeData(); // 0x1e23c98 private System.Void InitChargedata(); // 0x1e23c98 private System.Void SaveChargeData(); // 0x1e23c98 public System.Void GetReward(H5ActivityInvest activityInvest, System.Action action); // 0x1e2a6c4 public System.Void CheckCharge(System.Int32 payNum); // 0x1e24080 public System.Boolean ShowChargeTopayRedDot(); // 0x1e12ab8 public System.Void BuyGift(AllItems allItems, System.Action action); // 0x1e25634 public System.Void ParseLimt(); // 0x1e23c98 public System.Void InitLimit(); // 0x1e23c98 private System.Void SaveLimitGot(); // 0x1e23c98 public System.Int32 GetSkinSelect(System.Int32 i); // 0x1e0584c public System.Void SetLimitSelectID(System.Int32 i, System.Int32 Id); // 0x1e24138 public System.Void DrawHeroCard(DrawHeroCardType drawHeroCardType, System.Action action); // 0x1e25634 public System.Boolean CanDraw(); // 0x1e12ab8 private System.Void DrawHeroCard1(DrawHeroCardType drawHeroCardType, System.Action action); // 0x1e25634 public System.Void ReceiveReward(H5HeroDrawReward welfareReward, System.Action action); // 0x1e2a6c4 private System.Void AddCount(); // 0x1e23c98 private System.Int32 GetTime(); // 0x1e055d0 private GoodsInfo RandomCrad(); // 0x1e1bcd8 private H5HeroDraw GetHeroDraw(); // 0x1e1bcd8 private GoodsInfo RandomSpecialCard(); // 0x1e1bcd8 private H5HeroDraw GetSpecialHeroDraw(); // 0x1e1bcd8 public System.Collections.Generic.List<Activity> get_CurrentActivityList(); // 0x1e1bcd8 public Activity Getactivities(EnumFestivalActivity FestivalActivityName); // 0x1e1bf7c private System.Void ReadData(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void ClearDayCount(); // 0x1e23c98 private System.Void ClearData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public static System.Collections.Generic.List<Festival> get_Festivals(); // 0x1e11470 public System.Void GetActivityTime(); // 0x1e23c98 public System.Boolean HaveActivity(); // 0x1e12ab8 public System.Int32 GetheroDrawItem(); // 0x1e055d0 public System.Boolean CheckActivityRedPoint(EnumFestivalActivity FestivalActivity); // 0x1e12c98 public System.String GetActivityName(EnumFestivalActivity FestivalActivity); // 0x1e1bf7c public System.Boolean CanShowH5Red(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5ActivityDataManager.<>c : System.Object { // Fields public static readonly H5ActivityDataManager.<>c <>9; // 0x0 public static System.Func<H5Continu,System.String> <>9__32_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__60_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <SaveConChargeGot>b__32_0(H5Continu item); // 0x1e20b20 internal System.Void <DrawHeroCard>b__60_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5ActivityDataManager.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyHigh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5ActivityDataManager.<>c__DisplayClass47_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyGift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5ActivityDataManager.<>c__DisplayClass60_0 : System.Object { // Fields public System.Int32 count; // 0x10 public H5ActivityDataManager <>4__this; // 0x18 public DrawHeroCardType drawHeroCardType; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DrawHeroCard>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5ActivityDataManager.<>c__DisplayClass62_0 : System.Object { // Fields public H5ActivityDataManager <>4__this; // 0x10 public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DrawHeroCard1>b__0(); // 0x1e23c98 internal System.Void <DrawHeroCard1>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5SevenData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5ActivityInvest : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Taget; // 0x38 public ObscuredInt[] Award; // 0x60 public ObscuredInt[] Number; // 0x68 // Methods public System.Boolean get_IsArrive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5HeroDrawReward : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt[] Items; // 0x60 public ObscuredInt[] Num; // 0x68 public System.String Img; // 0x70 public System.String Title; // 0x78 public System.String Info; // 0x80 public System.String TimeNeed; // 0x88 public ObscuredInt NumNeed; // 0x90 public System.Int32 isReceive; // 0xb8 // Methods public System.Boolean get_IsComplete(); // 0x1e12ab8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DrawHeroCardType : { // Fields public System.Int32 value__; // 0x10 public const DrawHeroCardType 召唤一次 = 0; // 0x0 public const DrawHeroCardType 召唤十次 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class H5HeroDraw : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Item; // 0x60 public ObscuredInt Number; // 0x88 public ObscuredInt Weight; // 0xb0 public ObscuredInt Skin; // 0xd8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5HeroDrawGuarantee : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Time; // 0x60 public ObscuredInt Item; // 0x88 public ObscuredInt Number; // 0xb0 public ObscuredInt Weight; // 0xd8 public ObscuredInt Skin; // 0x100 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5BackAchiveTaskActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DayTask_Text; // 0x20 public UnityEngine.UI.Text TimeTask_Text; // 0x28 public UnityEngine.GameObject Goto_Btn; // 0x30 public UnityEngine.GameObject CanReceive_btn; // 0x38 public UnityEngine.GameObject Received_btn; // 0x40 public UnityEngine.Transform parent; // 0x48 public BackTaskActivityItem backTaskActivityItem; // 0x50 private System.Collections.Generic.List<BackTaskActivityItem> backTaskActivityItems; // 0x58 private BackTasksItem backTasksItem; // 0x60 private System.Action Callback; // 0x68 private TaskList taskList; // 0x70 // Methods public System.Void InitData(BackTasksItem backTasksItem, System.Action action); // 0x1e2a6c4 public System.Void RefrshList(); // 0x1e23c98 public System.Void BtnOfjumpClick(); // 0x1e23c98 public System.Void BtnOfReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfReceiveClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5BackAchiveTaskActivityItem.<>c : System.Object { // Fields public static readonly H5BackAchiveTaskActivityItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfjumpClick>b__13_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class H5BackDayTaskActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DayTask_Text; // 0x20 public UnityEngine.UI.Text TimeTask_Text; // 0x28 public UnityEngine.GameObject Goto_Btn; // 0x30 public UnityEngine.GameObject CanReceive_btn; // 0x38 public UnityEngine.GameObject Received_btn; // 0x40 public UnityEngine.Transform parent; // 0x48 public BackTaskActivityItem backTaskActivityItem; // 0x50 private System.Collections.Generic.List<BackTaskActivityItem> backTaskActivityItems; // 0x58 private BackTasksItem backTasksItem; // 0x60 private System.Action Callback; // 0x68 private TaskList taskList; // 0x70 // Methods public System.Void InitData(BackTasksItem backTasksItem, System.Action action); // 0x1e2a6c4 public System.Void RefrshList(); // 0x1e23c98 public System.Void BtnOfjumpClick(); // 0x1e23c98 public System.Void BtnOfReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfReceiveClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5BackDayTaskActivityItem.<>c : System.Object { // Fields public static readonly H5BackDayTaskActivityItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfjumpClick>b__13_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class H5BackLoginActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Layer_Text; // 0x20 public UnityEngine.GameObject NextDayCan_Receive; // 0x28 public UnityEngine.UI.Image Bg_img; // 0x30 public UnityEngine.Sprite CanReceive_Img; // 0x38 public UnityEngine.Sprite NoCanReceive_Img; // 0x40 public UnityEngine.UI.Image Item_img; // 0x48 public UnityEngine.UI.Text Item_number; // 0x50 public UnityEngine.GameObject Receveid_obj; // 0x58 private BackRewardsItem h5BackServerActivityItem; // 0x60 private System.Action callBack; // 0x68 // Methods public System.Void InitData(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReceivedClick>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5BackLoginActivityPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<H5BackLoginActivityItem> h5BackServerActivityItems; // 0x20 public H5BackLoginActivityItem h5BackServerActivityItem; // 0x28 public H5BackLoginActivityItem endh5BackServerActivityItem; // 0x30 public UnityEngine.Transform h5Parents_trans; // 0x38 public UnityEngine.UI.Text Layer_Text; // 0x40 public UnityEngine.UI.Text Time_text; // 0x48 public UnityEngine.UI.RawImage BgRawImage; // 0x50 public UnityEngine.UI.RawImage TitleRawImage1; // 0x58 public UnityEngine.UI.RawImage TitleRawImage2; // 0x60 private System.String url0; // 0x68 private System.String url1; // 0x70 private System.String url2; // 0x78 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void Reresh(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Reresh>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5BackShopActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Item_Text; // 0x28 public UnityEngine.UI.Text Limit_Text; // 0x30 public UnityEngine.UI.Text Coin_Text; // 0x38 private BackRewardsItem backRewardsItem; // 0x40 private System.Action callBack; // 0x48 // Methods public System.Void InitData(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofReceivedClick(); // 0x1e23c98 public System.Void ButtoninfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofReceivedClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5BackShopActivityPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Coin_text; // 0x20 public H5BackShopActivityItem h5BackShopActivityItem; // 0x28 public System.Collections.Generic.List<H5BackShopActivityItem> h5BackShopActivityItems; // 0x30 public UnityEngine.Transform parent_Trans; // 0x38 public UnityEngine.UI.Text Time_text; // 0x40 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5BackTaskActivityPanel : UnityEngine.MonoBehaviour { // Fields public H5BackDayTaskActivityItem h5BackDayTaskActivityItem; // 0x20 public H5BackAchiveTaskActivityItem H5BackAchiveTaskActivityItem; // 0x28 private System.Collections.Generic.List<H5BackDayTaskActivityItem> H5BackDayTaskActivityItems; // 0x30 private System.Collections.Generic.List<H5BackAchiveTaskActivityItem> H5BackAchiveTaskActivityItems; // 0x38 private EnumActive type; // 0x40 public UnityEngine.Sprite[] taskState; // 0x48 public UnityEngine.Sprite[] exchangeState; // 0x50 public UnityEngine.UI.Image TaskBtnImage; // 0x58 public UnityEngine.UI.Image ExchangeBtnImage; // 0x60 public UnityEngine.Transform DaytasksParent_trans; // 0x68 public UnityEngine.Transform DayAchiveParent_trans; // 0x70 public UnityEngine.Transform Daytask_trans; // 0x78 public UnityEngine.Transform Achieve_trans; // 0x80 public UnityEngine.UI.Text Number_Text; // 0x88 public UnityEngine.UI.Text Time_text; // 0x90 public UnityEngine.UI.RawImage BgRawImage; // 0x98 public UnityEngine.UI.RawImage TitleRawImage; // 0xa0 private System.String url0; // 0xa8 private System.String url1; // 0xb0 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnDailyClick(); // 0x1e23c98 public System.Void BtnAchiveClick(); // 0x1e23c98 public System.Void BtnOfExchange(); // 0x1e23c98 public System.Void BtnOfTask(); // 0x1e23c98 private System.Void RefreshDayList(); // 0x1e23c98 private System.Void RefreshAchieveList(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshDayList>b__24_0(); // 0x1e23c98 private System.Void <RefreshAchieveList>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5Button : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Noselecttext; // 0x20 public UnityEngine.UI.Text Selecttext; // 0x28 public UnityEngine.GameObject SelectOBj; // 0x30 public UnityEngine.Texture texture; // 0x38 public UnityEngine.UI.Image RedPoint; // 0x40 public EnumFestivalActivity festivalActivity; // 0x48 private System.String url0; // 0x50 // Methods public System.Void Init(EnumFestivalActivity i); // 0x1e24080 public System.Void Refresh(); // 0x1e23c98 public System.Void ShowSelect(System.Boolean isShow); // 0x1e292d4 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5Button2 : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RedPoint; // 0x20 public System.Boolean IsBack; // 0x28 public BackH5Button[] backH5Buttons; // 0x30 public UnityEngine.UI.Text nameText; // 0x38 public EnumFestivalActivity curfestivalActivity; // 0x40 // Methods public System.Void Refresh(EnumFestivalActivity curfestivalActivity); // 0x1e24080 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void Hide(); // 0x1e23c98 public System.Void RefreshRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ConsumDataItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DetailsText; // 0x20 public UnityEngine.UI.Text ConsumText; // 0x28 public UnityEngine.GameObject GotoBtn; // 0x30 public UnityEngine.GameObject ReceivedBtn; // 0x38 public UnityEngine.GameObject ReceiveBtn; // 0x40 public UnityEngine.Transform Parent; // 0x48 public H5ConsumRewardItem H5ConsumRewardItem; // 0x50 public System.Collections.Generic.List<H5ConsumRewardItem> h5ConsumRewardItems; // 0x58 private H5ConsumingItem h5ConsumingItem; // 0x60 // Methods public System.Void InitData(H5ConsumingItem h5ConsumingItem); // 0x1e292ac private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnOfRewardClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5ConsumDataItem.<>c : System.Object { // Fields public static readonly H5ConsumDataItem.<>c <>9; // 0x0 public static System.Action <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfRewardClick>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ConsumPanel : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ConsumRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewradItemImg; // 0x20 public UnityEngine.UI.Text RewardText; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Count); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ConsumingPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TimeText; // 0x20 public H5ConsumDataItem H5ConsumDataItem; // 0x28 public System.Collections.Generic.List<H5ConsumDataItem> h5ConsumDataItems; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.UI.RawImage BgRawImage; // 0x40 public UnityEngine.UI.RawImage TitleRawImage; // 0x48 private System.String url0; // 0x50 private System.String url1; // 0x58 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5CumulativePayPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<H5NewRechargeItem> rechargeItems; // 0x20 public UnityEngine.UI.Text ActivityRemainTime; // 0x28 public H5NewRechargeItem h5RechargeItem; // 0x30 public UnityEngine.Transform parent; // 0x38 public UnityEngine.UI.RawImage TitleRawImage; // 0x40 private System.String url0; // 0x48 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshrechargeItems(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5DayTaskActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DayTask_Text; // 0x20 public UnityEngine.UI.Text TimeTask_Text; // 0x28 public UnityEngine.GameObject Goto_Btn; // 0x30 public UnityEngine.GameObject CanReceive_btn; // 0x38 public UnityEngine.GameObject Received_btn; // 0x40 public UnityEngine.Transform parent; // 0x48 public BackTaskActivityItem backTaskActivityItem; // 0x50 private System.Collections.Generic.List<BackTaskActivityItem> backTaskActivityItems; // 0x58 private BackTasksItem backTasksItem; // 0x60 private System.Action Callback; // 0x68 private TaskList taskList; // 0x70 // Methods public System.Void InitData(BackTasksItem backTasksItem, System.Action action); // 0x1e2a6c4 public System.Void RefrshList(); // 0x1e23c98 public System.Void BtnOfjumpClick(); // 0x1e23c98 public System.Void BtnOfReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfReceiveClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5DayTaskActivityItem.<>c : System.Object { // Fields public static readonly H5DayTaskActivityItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfjumpClick>b__13_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class H5DirectGiftActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TitleText; // 0x20 public UnityEngine.UI.Text LimitTodayText; // 0x28 public UnityEngine.UI.Text LimitTotleText; // 0x30 public NewBackGiftActivityItem backGiftActivityItem; // 0x38 public System.Collections.Generic.List<NewBackGiftActivityItem> backGiftActivityItems; // 0x40 public UnityEngine.Transform Parent; // 0x48 public UnityEngine.GameObject CantReceived; // 0x50 public UnityEngine.GameObject FreeReceived; // 0x58 public UnityEngine.GameObject MOneyFreeReceived; // 0x60 public UnityEngine.GameObject MoneyBuyObj; // 0x68 public UnityEngine.UI.Text MoneyBuyText; // 0x70 public UnityEngine.GameObject Coinreceived; // 0x78 public UnityEngine.UI.Image BuyGiftImg; // 0x80 public UnityEngine.UI.Text NeedCoinText; // 0x88 public UnityEngine.Sprite ZuanshiSprite; // 0x90 private DirectProductReward directProductRewardItem; // 0x98 // Methods public System.Void Refresh(DirectProductReward directProductRewardItem, System.Boolean isPakcgift); // 0x1e2a6ec private System.Void RefreshRewardList(); // 0x1e23c98 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void BtnOfBuyClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5DirectGiftActivityItem.<>c : System.Object { // Fields public static readonly H5DirectGiftActivityItem.<>c <>9; // 0x0 public static System.Action <>9__18_0; // 0x8 public static System.Action <>9__19_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivedClick>b__18_0(); // 0x1e23c98 internal System.Void <BtnOfBuyClick>b__19_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5DirectGiftActivityPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform Parent; // 0x20 public H5DirectGiftActivityItem h5DirectGiftActivityItem; // 0x28 public System.Collections.Generic.List<H5DirectGiftActivityItem> h5DirectGiftActivityItems; // 0x30 public UnityEngine.UI.Text TimeText; // 0x38 public UnityEngine.Transform SpeciaParent; // 0x40 public UnityEngine.GameObject OldGift; // 0x48 public UnityEngine.UI.Text AllPriceText; // 0x50 public UnityEngine.GameObject NewGift; // 0x58 public H5DirectGiftActivityItem DiscountGift; // 0x60 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshDirectGiftActivityList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5DirectProduct : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject NoSelectOBj; // 0x20 public UnityEngine.GameObject SelectOBj; // 0x28 public UnityEngine.GameObject Redobj; // 0x30 public UnityEngine.UI.Text NoTitleText; // 0x38 public UnityEngine.UI.Text TitleText; // 0x40 private System.Boolean Isselect; // 0x48 private System.Int32 Index; // 0x4c // Methods public System.Void InitIndex(System.Int32 Index, System.String name); // 0x1e25634 public System.Void Refresh(); // 0x1e23c98 public System.Void BtnOfSelectClick(); // 0x1e23c98 public System.Void RefrehsRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ESale1Panel : UnityEngine.MonoBehaviour { // Fields public H5ESaleItem[] h5ESaleItems; // 0x20 public H5ESaleItem[] h5ESaleItems1; // 0x28 public UnityEngine.GameObject[] gifts; // 0x30 public AllItems giftEScale1; // 0x38 public AllItems giftEScale2; // 0x3c // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OnBuyClick1(); // 0x1e23c98 public System.Void OnBuyClick2(); // 0x1e23c98 public System.Void OnBuyClick3(); // 0x1e23c98 public System.Void PonitClick(System.Int32 i); // 0x1e24080 public System.Void PonitClick2(System.Int32 i); // 0x1e24080 public System.Void PonitClick3(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClick1>b__7_0(); // 0x1e23c98 private System.Void <OnBuyClick2>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ESale2Panel : UnityEngine.MonoBehaviour { // Fields public H5ESaleItem[] h5ESaleItems; // 0x20 public H5ESaleItem[] h5ESaleItems1; // 0x28 public UnityEngine.GameObject[] gifts; // 0x30 public AllItems giftEScale1; // 0x38 public AllItems giftEScale2; // 0x3c // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OnBuyClick1(); // 0x1e23c98 public System.Void OnBuyClick2(); // 0x1e23c98 public System.Void OnBuyClick3(); // 0x1e23c98 public System.Void PonitClick(System.Int32 i); // 0x1e24080 public System.Void PonitClick2(System.Int32 i); // 0x1e24080 public System.Void PonitClick3(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClick1>b__7_0(); // 0x1e23c98 private System.Void <OnBuyClick2>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ESaleItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image ItemImg; // 0x20 public UnityEngine.UI.Text Itemtext; // 0x28 public System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 itemID, System.Int32 Num); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ESalePanel : UnityEngine.MonoBehaviour { // Fields public H5ESaleItem[] h5ESaleItems; // 0x20 public H5ESaleItem[] h5ESaleItems1; // 0x28 public UnityEngine.GameObject[] gifts; // 0x30 public AllItems giftEScale1; // 0x38 public AllItems giftEScale2; // 0x3c // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OnBuyClick1(); // 0x1e23c98 public System.Void OnBuyClick2(); // 0x1e23c98 public System.Void OnBuyClick3(); // 0x1e23c98 public System.Void PonitClick(System.Int32 i); // 0x1e24080 public System.Void PonitClick2(System.Int32 i); // 0x1e24080 public System.Void PonitClick3(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClick1>b__7_0(); // 0x1e23c98 private System.Void <OnBuyClick2>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5FlappyBirdGame : UnityEngine.MonoBehaviour { // Fields private System.Int32 type; // 0x20 public UnityEngine.GameObject miniGamePrefab; // 0x28 private UnityEngine.GameObject gameRoot; // 0x30 public UnityEngine.GameObject startButton; // 0x38 public UnityEngine.GameObject exitButton; // 0x40 public UnityEngine.UI.Button CanReceiveBtn; // 0x48 public UnityEngine.UI.Button ReceivedBtn; // 0x50 public UnityEngine.UI.Button NoReceiveBtn; // 0x58 public UnityEngine.UI.Image[] DailyImages; // 0x60 public UnityEngine.UI.Text[] DailyTexts; // 0x68 public UnityEngine.GameObject RedPoint; // 0x70 public UnityEngine.UI.Text CurrentText; // 0x78 public UnityEngine.UI.Text HigherText; // 0x80 public UnityEngine.UI.Text TimeText; // 0x88 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void GameStart(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 public System.Void GeneralGameStart(); // 0x1e23c98 public System.Void UpdateHp(System.Int32 hp); // 0x1e24080 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnofExit(); // 0x1e23c98 public System.Void RefreshScoreText(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void OnOpenActiveMent(); // 0x1e23c98 public System.Void ReceivdBtnClick(); // 0x1e23c98 public System.Void ButtonClick(System.Int32 i); // 0x1e24080 public System.Void TestButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5FlappyBirdGame.<>c : System.Object { // Fields public static readonly H5FlappyBirdGame.<>c <>9; // 0x0 public static System.Action <>9__25_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivdBtnClick>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5GiftCumulativePanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform giftContent; // 0x20 public UnityEngine.GameObject giftItemTemplate; // 0x28 public UnityEngine.Transform cumulativeRewardContent; // 0x30 public UnityEngine.GameObject cumulativeRewardTemplate; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void HideTemplates(); // 0x1e23c98 public System.Void ClearGiftItems(); // 0x1e23c98 public System.Void ClearCumulativeRewards(); // 0x1e23c98 public UnityEngine.GameObject CreateGiftItem(); // 0x1e1bcd8 public UnityEngine.GameObject CreateCumulativeReward(); // 0x1e1bcd8 private static UnityEngine.GameObject CreateItem(UnityEngine.Transform content, UnityEngine.GameObject template, System.String itemName); // 0x1e21e20 private static System.Void ClearContent(UnityEngine.Transform content, UnityEngine.GameObject template); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5GiftSaleButton : UnityEngine.MonoBehaviour { // Fields public H5DirectProduct h5DirectProduct; // 0x20 public System.Collections.Generic.List<H5DirectProduct> h5DirectProducts; // 0x28 public UnityEngine.Transform parent; // 0x30 public UnityEngine.GameObject Redobj; // 0x38 public EnumFestivalActivity enumFestivalActivity; // 0x40 public UnityEngine.RectTransform parentRect; // 0x48 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void InitH5DirectProductList(); // 0x1e23c98 public System.Void SetCurrenentID(EnumFestivalActivity enumFestivalActivity); // 0x1e24080 private System.Void RefrehH5DirectProductList(); // 0x1e23c98 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void RefreshRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5HappyBallDataManager : UnityEngine.MonoBehaviour { // Fields public System.Boolean IsStartGame; // 0x20 public System.Int32 CurScore; // 0x24 public System.Action RefreshScoreAction; // 0x28 public System.Boolean IsPauseGame; // 0x30 // Methods public System.Void AddScore(System.Int32 Score); // 0x1e24080 public System.Void StartGame(); // 0x1e23c98 public System.Void GameOver(); // 0x1e23c98 public System.Void UpLoad(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5HappyBallPanel : UnityEngine.MonoBehaviour { // Fields private System.Int32 type; // 0x20 public UnityEngine.GameObject HappyPrefab; // 0x28 private UnityEngine.GameObject gameRoot; // 0x30 public UnityEngine.GameObject startButton; // 0x38 public UnityEngine.GameObject PauseGameObj; // 0x40 public UnityEngine.UI.Button CanReceiveBtn; // 0x48 public UnityEngine.UI.Button ReceivedBtn; // 0x50 public UnityEngine.UI.Button NoReceiveBtn; // 0x58 public UnityEngine.UI.Image[] DailyImages; // 0x60 public UnityEngine.UI.Text[] DailyTexts; // 0x68 public UnityEngine.GameObject RedPoint; // 0x70 public UnityEngine.UI.Text CurrentText; // 0x78 public UnityEngine.UI.Text HigherText; // 0x80 public UnityEngine.UI.Text TimeText; // 0x88 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator StartGame(); // 0x1e1bcd8 public System.Void PauseGame(); // 0x1e23c98 public System.Void BeginGame(); // 0x1e23c98 public System.Void RestartGame(); // 0x1e23c98 private System.Collections.IEnumerator InitGame(); // 0x1e1bcd8 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnofExit(); // 0x1e23c98 public System.Void RefreshScoreText(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void OnOpenActiveMent(); // 0x1e23c98 public System.Void ReceivdBtnClick(); // 0x1e23c98 public System.Void ButtonClick(System.Int32 i); // 0x1e24080 public System.Void TestButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5HappyBallPanel.<>c : System.Object { // Fields public static readonly H5HappyBallPanel.<>c <>9; // 0x0 public static System.Action <>9__26_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivdBtnClick>b__26_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5HappyBallPanel.<InitGame>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public H5HappyBallPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class H5HappyBallPanel.<StartGame>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public H5HappyBallPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class H5LimitGiftPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] images; // 0x20 public UnityEngine.UI.Text[] Numbers; // 0x28 public UnityEngine.UI.Text RemainText; // 0x30 public UnityEngine.UI.Text PriceText; // 0x38 private GiftBoxData giftBoxData; // 0x40 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void Image1Click(); // 0x1e23c98 public System.Void Image2Click(); // 0x1e23c98 public System.Void Image3Click(); // 0x1e23c98 public System.Void Image4Click(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5LoginActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Layer_Text; // 0x20 public UnityEngine.GameObject NextDayCan_Receive; // 0x28 public UnityEngine.UI.Image Bg_img; // 0x30 public UnityEngine.Sprite CanReceive_Img; // 0x38 public UnityEngine.Sprite NoCanReceive_Img; // 0x40 public UnityEngine.UI.Image Item_img; // 0x48 public UnityEngine.UI.Text Item_number; // 0x50 public UnityEngine.GameObject Receveid_obj; // 0x58 private SignActivityItem signActivityItem; // 0x60 private System.Action callBack; // 0x68 // Methods public System.Void InitData(SignActivityItem signActivityItem, System.Action action); // 0x1e2a6c4 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5LoginActivityItem.<>c : System.Object { // Fields public static readonly H5LoginActivityItem.<>c <>9; // 0x0 public static System.Action <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivedClick>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5LoginActivityPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<H5LoginActivityItem> h5LoginActivityItems; // 0x20 public H5LoginActivityItem h5LoginActivityItem; // 0x28 public H5LoginActivityItem endh5LoginActivityItems; // 0x30 public UnityEngine.Transform h5Parents_trans; // 0x38 public UnityEngine.UI.Text Time_text; // 0x40 public UnityEngine.UI.RawImage BgRawImage; // 0x48 public UnityEngine.UI.RawImage TitleRawImage; // 0x50 private System.String url0; // 0x58 private System.String url1; // 0x60 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void Reresh(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Reresh>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5LoginDayItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] spriteBgs; // 0x20 public UnityEngine.Sprite[] NormalBgs; // 0x28 public UnityEngine.Sprite[] VipBgs; // 0x30 public UnityEngine.UI.Text LoginDayText; // 0x38 public UnityEngine.UI.Image Bg; // 0x40 public UnityEngine.UI.Image NomrmalBg; // 0x48 public UnityEngine.UI.Image VipBg; // 0x50 public UnityEngine.UI.Image NormalReceived; // 0x58 public UnityEngine.UI.Image VipReceived; // 0x60 public UnityEngine.UI.Image NormalIcon; // 0x68 public UnityEngine.UI.Text NormalText; // 0x70 public UnityEngine.UI.Image VipIcon; // 0x78 public UnityEngine.UI.Text VipText; // 0x80 private H5SevenData NomaleSevenData; // 0x88 private H5SevenData HighSevenData; // 0x90 public UnityEngine.GameObject ReceivedNormalEffect; // 0x98 public UnityEngine.GameObject ReceivedVipEffect; // 0xa0 public System.Int32 index; // 0xa8 public System.Action action1; // 0xb0 // Methods public System.Void InitDay(System.Int32 day, System.Action action); // 0x1e25634 public System.Void OnNormalClick(); // 0x1e23c98 public System.Void OnVipClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnNormalClick>b__20_0(); // 0x1e23c98 private System.Void <OnVipClick>b__21_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5LoginDayPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<H5LoginDayItem> loginDayItems; // 0x20 private System.Collections.Generic.List<H5LoginDayItem> ShowloginDayItems; // 0x28 public UnityEngine.GameObject obj; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.UI.Button H5SevenHighBtn; // 0x40 public UnityEngine.UI.Text RemainText; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void OnBuyVipClick(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__11_0(); // 0x1e23c98 private System.Void <OnBuyVipClick>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MiniGame : UnityEngine.MonoBehaviour { // Fields private System.Int32 type; // 0x20 public UnityEngine.GameObject miniGamePrefab; // 0x28 private UnityEngine.GameObject gameRoot; // 0x30 public UnityEngine.GameObject startButton; // 0x38 public UnityEngine.GameObject exitButton; // 0x40 public UnityEngine.UI.Button CanReceiveBtn; // 0x48 public UnityEngine.UI.Button ReceivedBtn; // 0x50 public UnityEngine.UI.Button NoReceiveBtn; // 0x58 public UnityEngine.UI.Image[] DailyImages; // 0x60 public UnityEngine.UI.Text[] DailyTexts; // 0x68 public UnityEngine.GameObject RedPoint; // 0x70 public UnityEngine.UI.Text CurrentText; // 0x78 public UnityEngine.UI.Text HigherText; // 0x80 public UnityEngine.UI.Text TimeText; // 0x88 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void GameStart(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 public System.Void GeneralGameStart(); // 0x1e23c98 public System.Void UpdateHp(System.Int32 hp); // 0x1e24080 public System.Void OnDragMove(UnityEngine.EventSystems.BaseEventData data); // 0x1e292ac public System.Void OnDragEnd(UnityEngine.EventSystems.BaseEventData data); // 0x1e292ac public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnofExit(); // 0x1e23c98 public System.Void RefreshScoreText(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void OnOpenActiveMent(); // 0x1e23c98 public System.Void ReceivdBtnClick(); // 0x1e23c98 public System.Void ButtonClick(System.Int32 i); // 0x1e24080 public System.Void TestButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5MiniGame.<>c : System.Object { // Fields public static readonly H5MiniGame.<>c <>9; // 0x0 public static System.Action <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivdBtnClick>b__27_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5Continu : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Taget; // 0x38 public ObscuredInt Award; // 0x60 public ObscuredInt Number; // 0x88 public ObscuredInt IsReceivd; // 0xb0 // Methods public System.Boolean get_Received(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewActivity_ConCharge : UnityEngine.MonoBehaviour { // Fields public H5NewConRechargeRewardItem H5ConRechargeRewardItem; // 0x20 public UnityEngine.Transform Parent; // 0x28 public UnityEngine.UI.Text remainTip; // 0x30 public UnityEngine.UI.Text rechargedTimeTip; // 0x38 public System.Collections.Generic.List<H5NewConRechargeRewardItem> H5ConRechargeRewardItems; // 0x40 public H5NewConRechargeRewardItem LastH5ConRechargeRewardItem; // 0x48 public UnityEngine.UI.RawImage BgRawImage; // 0x50 public UnityEngine.UI.RawImage TitleRawImage; // 0x58 private System.String url0; // 0x60 private System.String url1; // 0x68 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void UpdateConRechargeRewardItems(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewBackGiftActivityPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<NewH5BackGiftActivityItem> h5BackGiftActivityItems; // 0x20 public NewH5BackGiftActivityItem h5BackGiftActivityItem; // 0x28 public UnityEngine.Transform Parents_trans; // 0x30 public UnityEngine.UI.Text Time_text; // 0x38 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void Reresh(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Reresh>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewConRechargeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text dayNumText; // 0x20 public UnityEngine.UI.Image rewardIcon; // 0x28 public UnityEngine.UI.Text rewardNameText; // 0x30 public UnityEngine.UI.Text rewardNumText; // 0x38 public UnityEngine.GameObject GotoBtn; // 0x40 public UnityEngine.GameObject cantGetBtn; // 0x48 public UnityEngine.GameObject receivedBtn; // 0x50 private CumulativePayItem cumulativePayItem; // 0x58 // Methods public System.Void Init(CumulativePayItem cumulativePayItem); // 0x1e292ac public System.Void BtnOfReceivedClick(); // 0x1e23c98 public System.Void ButtoninfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5NewConRechargeRewardItem.<>c : System.Object { // Fields public static readonly H5NewConRechargeRewardItem.<>c <>9; // 0x0 public static System.Action <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfReceivedClick>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewRechargeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RechargeText; // 0x20 public UnityEngine.GameObject GotoButton; // 0x28 public UnityEngine.GameObject ReceiveButton; // 0x30 public UnityEngine.GameObject ReceivedButton; // 0x38 public UnityEngine.UI.Image Slider; // 0x40 public UnityEngine.UI.Text SliderText; // 0x48 public UnityEngine.Transform Parent; // 0x50 public H5RechargeRewardItem H5RechargeRewardItem; // 0x58 private System.Collections.Generic.List<H5RechargeRewardItem> rechargeRewardItems; // 0x60 private CumulativePayAmountsItem cumulative; // 0x68 // Methods public System.Void Init(CumulativePayAmountsItem cumulative); // 0x1e292ac private System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void ReceiveButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5NewRechargeItem.<>c : System.Object { // Fields public static readonly H5NewRechargeItem.<>c <>9; // 0x0 public static System.Action <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveButtonClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewServerActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject BuyFree_btn; // 0x20 public UnityEngine.UI.Text BuyFree_text; // 0x28 public UnityEngine.UI.Text Layer_Text; // 0x30 public UnityEngine.GameObject BuyFree_Mask; // 0x38 public UnityEngine.GameObject CanReceive_Btn; // 0x40 public UnityEngine.GameObject Receveid_obj; // 0x48 public UnityEngine.Transform Itemsparent_Trans; // 0x50 public NewServerActivityItem serverActivityItem; // 0x58 public System.Collections.Generic.List<NewServerActivityItem> serverActivityItems; // 0x60 private CurServerActivityListItem CurserverActivityListItem; // 0x68 private System.Action callBack; // 0x70 // Methods public System.Void InitData(CurServerActivityListItem serverActivityListItem, System.Action action); // 0x1e2a6c4 public System.Void BtnBuyClick(); // 0x1e23c98 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuyClick>b__12_0(); // 0x1e23c98 private System.Void <ReceivedClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewServerActivityPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<H5NewServerActivityItem> h5ServerActivityItems; // 0x20 public H5NewServerActivityItem h5ServerActivityItem; // 0x28 public H5NewServerActivityItem Endh5ServerActivityItem; // 0x30 public UnityEngine.Transform h5Parents_trans; // 0x38 public UnityEngine.UI.Text Layer_Text; // 0x40 public UnityEngine.UI.Text Time_Text; // 0x48 public UnityEngine.UI.RawImage BgRawImage; // 0x50 public UnityEngine.UI.RawImage TitleRawImage1; // 0x58 public UnityEngine.UI.RawImage TitleRawImage2; // 0x60 private System.String url0; // 0x68 private System.String url1; // 0x70 private System.String url2; // 0x78 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void Reresh(); // 0x1e23c98 public System.Void RefreshEndServerActivityItem(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Reresh>b__7_0(); // 0x1e23c98 private System.Void <RefreshEndServerActivityItem>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5PassActivityPanel : UnityEngine.MonoBehaviour { // Fields public PassMedalItem passMedalItem; // 0x20 public System.Collections.Generic.List<PassMedalItem> passMedalItems; // 0x28 public UnityEngine.Transform parent; // 0x30 public PassMedalItem EndpassMedalItem; // 0x38 public UnityEngine.UI.Button BuyVip_Btn; // 0x40 public UnityEngine.UI.Text BuyVip_Text; // 0x48 public UnityEngine.UI.Text Time_text; // 0x50 public UnityEngine.UI.RawImage BgRawImage; // 0x58 public UnityEngine.UI.RawImage TitleRawImage; // 0x60 private System.String url0; // 0x68 private System.String url1; // 0x70 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOfBuyVipClick(); // 0x1e23c98 private System.Void RefreshEndRefresh(); // 0x1e23c98 public System.Void HidePanelSelf(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__10_0(); // 0x1e23c98 private System.Void <BtnOfBuyVipClick>b__11_0(); // 0x1e23c98 private System.Void <RefreshEndRefresh>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5RechargePanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<H5NewRechargeItem> rechargeItems; // 0x20 public UnityEngine.GameObject obj; // 0x28 public UnityEngine.Transform Parent; // 0x30 public UnityEngine.UI.Text RemainText; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5RechargeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Number; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitRechargeReward(System.Int32 item, System.Int32 count); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ShopActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Item_Text; // 0x28 public UnityEngine.UI.Text Limit_Text; // 0x30 public UnityEngine.UI.Text Coin_Text; // 0x38 private BackRewardsItem backRewardsItem; // 0x40 private System.Action callBack; // 0x48 // Methods public System.Void InitData(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofReceivedClick(); // 0x1e23c98 public System.Void ButtoninfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofReceivedClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5ShopActivityPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Coin_text; // 0x20 public H5ShopActivityItem h5ShopActivityItem; // 0x28 public System.Collections.Generic.List<H5ShopActivityItem> h5ShopActivityItems; // 0x30 public UnityEngine.Transform parent_Trans; // 0x38 public UnityEngine.UI.Text Time_text; // 0x40 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5TaskActivityPanel : UnityEngine.MonoBehaviour { // Fields public H5DayTaskActivityItem h5DayTaskActivityItem; // 0x20 public H5AchiveTaskActivityItem h5AchiveTaskActivityItem; // 0x28 private System.Collections.Generic.List<H5DayTaskActivityItem> h5DayTaskActivityItems; // 0x30 private System.Collections.Generic.List<H5AchiveTaskActivityItem> h5AchiveTaskActivityItems; // 0x38 private EnumActive type; // 0x40 public UnityEngine.Sprite[] taskState; // 0x48 public UnityEngine.Sprite[] exchangeState; // 0x50 public UnityEngine.UI.Image TaskBtnImage; // 0x58 public UnityEngine.UI.Image ExchangeBtnImage; // 0x60 public UnityEngine.UI.Text time; // 0x68 public UnityEngine.Transform DaytasksParent_trans; // 0x70 public UnityEngine.Transform DayAchiveParent_trans; // 0x78 public UnityEngine.Transform Daytask_trans; // 0x80 public UnityEngine.Transform Achieve_trans; // 0x88 public UnityEngine.UI.Text Number_Text; // 0x90 public UnityEngine.UI.Text Time_text; // 0x98 public UnityEngine.UI.RawImage BgRawImage; // 0xa0 public UnityEngine.UI.RawImage TitleRawImage; // 0xa8 private System.String url0; // 0xb0 private System.String url1; // 0xb8 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnDailyClick(); // 0x1e23c98 public System.Void BtnAchiveClick(); // 0x1e23c98 public System.Void BtnOfExchange(); // 0x1e23c98 public System.Void BtnOfTask(); // 0x1e23c98 private System.Void RefreshDayList(); // 0x1e23c98 private System.Void RefreshAchieveList(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshDayList>b__25_0(); // 0x1e23c98 private System.Void <RefreshAchieveList>b__26_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityMissionHandler : System.Object, ITaskProgressHandler { // Fields private System.String _saveKey; // 0x10 private System.Int32 _activityId; // 0x18 private System.Int32 _activityType; // 0x1c private System.Collections.Generic.List<BackTasksItem> _dailyTasks; // 0x20 private System.Collections.Generic.List<BackTasksItem> _onceTasks; // 0x28 private System.Func<System.Boolean> _isOpenFunc; // 0x30 private System.String _lastUploadStr; // 0x38 private System.Boolean _isSyncing; // 0x40 // Methods public System.Boolean get_IsActive(); // 0x1e12ab8 public System.Void .ctor(System.String saveKey, System.Int32 activityId, System.Int32 activityType, System.Collections.Generic.List<BackTasksItem> daily, System.Collections.Generic.List<BackTasksItem> once, System.Func<System.Boolean> isOpenFunc); // 0x1c8fbb4 public System.Void ExecuteSync(); // 0x1e23c98 private System.Void CollectIncrementalData(System.Collections.Generic.List<BackTasksItem> tasks, System.String categoryKey, System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> map); // 0x1e2acf8 private System.String BuildCleanJson(System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> map); // 0x1e20b20 private System.Void UpdateProcessNowRef(System.Collections.Generic.List<BackTasksItem> tasks); // 0x1e292ac public System.Void ReadData(); // 0x1e23c98 private System.Void ParseListSaveData(System.String data, System.Collections.Generic.List<BackTasksItem> list); // 0x1e2a6c4 public System.Void SaveData(); // 0x1e23c98 private System.Void AppendSaveString(System.Text.StringBuilder sb, System.Collections.Generic.List<BackTasksItem> list); // 0x1e2a6c4 public System.Void OnTaskEvent(ServerTaskType type, System.Boolean isAbsolute, System.Int32 value); // 0x1c8fbb4 private System.Boolean UpdateProgressInList(System.Collections.Generic.List<BackTasksItem> list, ServerTaskType type, System.Boolean isAbsolute, System.Int32 value); // 0x1c8fbb4 public System.Void CheckReset(); // 0x1e23c98 public System.Void OnTaskCompleted(ServerTaskType type); // 0x1e24080 public System.Void OnTaskCompleted(ServerTaskType type, System.Int32 value); // 0x1e24138 } // Assembly-CSharp.dll private sealed class ActivityMissionHandler.<>c__DisplayClass11_0 : System.Object { // Fields public ActivityMissionHandler <>4__this; // 0x10 public System.String jsonStr; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExecuteSync>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ActivityMissionHandler.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ParseListSaveData>b__0(BackTasksItem t); // 0x1e192c4 } // Assembly-CSharp.dll public class ActivityServerPayManager : UnityEngine.MonoBehaviour { // Fields private System.Boolean _isProcessing; // 0x20 // Methods public System.Void StartPayProcess(IActivityContext activity, BaseActivityProduct product, System.Action<System.Boolean> onComplete); // 0x1e2acf8 private System.Collections.IEnumerator PollingRefresh(IActivityContext activity, BaseActivityProduct oldProduct, System.Action<System.Boolean> onComplete, System.Int32 retry); // 0x1c8fbb4 public System.Void StartReceiveProcess(IActivityContext activity, BaseActivityProduct product, LogPageType logType, System.Action<System.Boolean> onComplete); // 0x1e2aa18 private System.Collections.Generic.List<GoodsInfo> ParseRewards(LAtmLegendHeroGame.Games.Models.BaseReceiveResult res, LogPageType logType); // 0x1e211a4 private System.Void ShowRewardsAndSave(IActivityContext activity, BaseActivityProduct res, System.Collections.Generic.List<GoodsInfo> goods, System.Action<System.Boolean> onComplete); // 0x1e2aea4 private System.Void CleanUp(System.Action<System.Boolean> callback, System.Boolean success, System.String tipKey); // 0x1e2a7bc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ActivityServerPayManager.<>c__DisplayClass1_0 : System.Object { // Fields public BaseActivityProduct product; // 0x10 public ActivityServerPayManager <>4__this; // 0x18 public IActivityContext activity; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartPayProcess>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult res); // 0x1e292ac internal System.Void <StartPayProcess>b__1(PayResult payRes, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class ActivityServerPayManager.<>c__DisplayClass2_0 : System.Object { // Fields public IActivityContext activity; // 0x10 public BaseActivityProduct oldProduct; // 0x18 public ActivityServerPayManager <>4__this; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 public System.Int32 retry; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PollingRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ActivityServerPayManager.<>c__DisplayClass3_0 : System.Object { // Fields public ActivityServerPayManager <>4__this; // 0x10 public LogPageType logType; // 0x18 public BaseActivityProduct product; // 0x20 public IActivityContext activity; // 0x28 public System.Action<System.Boolean> onComplete; // 0x30 public UnityEngine.Events.UnityAction <>9__2; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartReceiveProcess>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult res); // 0x1e292ac internal System.Void <StartReceiveProcess>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ActivityServerPayManager.<>c__DisplayClass3_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public ActivityServerPayManager.<>c__DisplayClass3_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartReceiveProcess>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ActivityServerPayManager.<PollingRefresh>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public IActivityContext activity; // 0x20 public BaseActivityProduct oldProduct; // 0x28 public ActivityServerPayManager <>4__this; // 0x30 public System.Action<System.Boolean> onComplete; // 0x38 public System.Int32 retry; // 0x40 private ActivityServerPayManager.<>c__DisplayClass2_0 <>8__1; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum ActivityCurrencyType : { // Fields public System.Int32 value__; // 0x10 public const ActivityCurrencyType Free = 0; // 0x0 public const ActivityCurrencyType 金币 = 1; // 0x0 public const ActivityCurrencyType 钻石 = 2; // 0x0 public const ActivityCurrencyType 星钻 = 3; // 0x0 public const ActivityCurrencyType RMB = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class BackTasksItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String Type; // 0x18 public System.Int32 ProcessSum; // 0x20 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x28 public System.Boolean Receive; // 0x30 public System.String BackTaskType; // 0x38 public ServerTaskType ServerTaskType; // 0x40 public System.Boolean IsDaily; // 0x44 public System.Boolean IsBack; // 0x45 public System.Int32 LocalTimes; // 0x48 public System.Int64 LocalRefreshTime; // 0x50 public System.Int32 ProcessNow; // 0x58 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem item, System.Boolean isDaily, System.Boolean isBack); // 0x1e2a7ec public System.Boolean get_IsArrive(); // 0x1e12ab8 public System.Boolean AddLoaclTime(System.Int32 amount); // 0x1e12c98 public System.Boolean SetLocalTime(System.Int32 absoluteValue); // 0x1e12c98 public System.Boolean Check(); // 0x1e12ab8 public System.Void Clear(); // 0x1e23c98 } // Assembly-CSharp.dll public class DirectProduct : UnityEngine.MonoBehaviour, IActivityContext { // Fields public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductConfigEntity> directProductConfigEntities; // 0x20 public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<DirectProductReward>> DirectProductRewardDIc; // 0x28 private System.DateTime _startTime; // 0x30 private System.DateTime _endTime; // 0x38 private System.Int32 _currentId; // 0x40 private System.Collections.Generic.List<System.Action> _refreshActions; // 0x48 // Methods public System.Void InitActitivtyConfig(); // 0x1e23c98 public System.Int32 get_sortId(); // 0x1e055d0 public System.Void DirectIdSelect(System.Int32 index); // 0x1e24080 public System.Boolean IsCurrentSelect(System.Int32 index); // 0x1e12c98 public System.Collections.Generic.List<DirectProductReward> GetdirectProductRewards(); // 0x1e1bcd8 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.String GetRemainingTimeStr(); // 0x1e1bcd8 public System.Int32 get_ActivityType(); // 0x1e055d0 public System.Int32 get_ActivityId(); // 0x1e055d0 public System.Void UpdateLocalState(BaseActivityProduct baseActivityProduct); // 0x1e292ac public System.Void RefresConfig(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult baseRefresh); // 0x1e292ac public BaseActivityProduct GetProductByKey(System.String key); // 0x1e20b20 public System.Void OnClickItem(DirectProductReward item, System.Action onSuccess); // 0x1e2a6c4 public System.Void OnClickReceived(DirectProductReward item, System.Action action); // 0x1e2a6c4 public System.Void AddExecute(System.Action action); // 0x1e292ac public System.Void RemoveExecute(System.Action action); // 0x1e292ac private System.Void ExecuteRefreshFlow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class DirectProduct.<>c : System.Object { // Fields public static readonly DirectProduct.<>c <>9; // 0x0 public static System.Predicate<System.Action> <>9__26_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ExecuteRefreshFlow>b__26_0(System.Action a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DirectProduct.<>c__DisplayClass21_0 : System.Object { // Fields public System.String key; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetProductByKey>b__0(DirectProductReward r); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DirectProduct.<>c__DisplayClass22_0 : System.Object { // Fields public DirectProduct <>4__this; // 0x10 public System.Action onSuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickItem>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class DirectProduct.<>c__DisplayClass23_0 : System.Object { // Fields public DirectProduct <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class DirectProductReward : BaseActivityProduct { // Fields public System.String Name; // 0x40 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x48 public System.Int32 BuyTimesTodayMax; // 0x50 private System.Int32 BuyTimesTodayNow; // 0x54 public System.Int32 ReceiveLeftTimes; // 0x58 public System.Int32 BuyTimesSumMax; // 0x5c private System.Int32 BuyTimesSumNow; // 0x60 // Methods public System.Int32 get_ReceivedTimesTodayNow(); // 0x1e055d0 public System.Int32 get_ReceivedSumNowTimesNow(); // 0x1e055d0 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.DirectProductRewardItem directProductRewardItem); // 0x1e292ac public override System.Boolean IsDataChanged(BaseActivityProduct newData); // 0x1e192c4 public System.Boolean get_IsFree(); // 0x1e12ab8 public System.Boolean get_IsCanBuy(); // 0x1e12ab8 public System.Boolean get_IsBuyCanReceived(); // 0x1e12ab8 public System.Void AddTime(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameImagesConfig : UnityEngine.MonoBehaviour, IGameImagesConfig { // Fields private LAtmLegendHeroGame.Games.Models.GameImagesConfigEntity configEntity; // 0x20 // Methods public System.Void InitActivityConfig(); // 0x1e23c98 public System.Boolean TryGetServerImage(MainPanelImageType mainPanelImageType, out UnityEngine.Sprite& sprite); // 0x1e13298 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum MainPanelImageType : { // Fields public System.Int32 value__; // 0x10 public const MainPanelImageType h5活动 = 1; // 0x0 public const MainPanelImageType 专属活动 = 2; // 0x0 public const MainPanelImageType 角色活动 = 3; // 0x0 public const MainPanelImageType 活动预埋1 = 4; // 0x0 public const MainPanelImageType 活动预埋2 = 5; // 0x0 public const MainPanelImageType 活动预埋3 = 6; // 0x0 public const MainPanelImageType 活动预埋4 = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class H5LimitBackPanel : UnityEngine.MonoBehaviour { // Fields public LimitBackItem LimitBackItem; // 0x20 public UnityEngine.Transform Parent; // 0x28 private System.Collections.Generic.List<LimitBackItem> limitBackItems; // 0x30 public UnityEngine.UI.Image LimitHeroImg; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Text> LimitTexts; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Button> BuyBtns; // 0x48 public System.Collections.Generic.List<UnityEngine.UI.Button> ReceivedBtns; // 0x50 public System.Collections.Generic.List<UnityEngine.UI.Image> RewardImgs; // 0x58 public System.Collections.Generic.List<UnityEngine.UI.Text> RewardTexts; // 0x60 public System.Collections.Generic.List<UnityEngine.UI.Text> PriceTexts; // 0x68 private System.Collections.Generic.List<HeroDebrisPurchaseItem> heroDebrisPurchaseItems; // 0x70 public UnityEngine.UI.Text TimeText; // 0x78 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void RefreshData(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshHeroDisplay(); // 0x1e23c98 private System.Void UpdateSlotState(System.Int32 index, HeroDebrisPurchaseItem item); // 0x1e25634 private System.Void SetSlotVisible(System.Int32 index, System.Boolean visible); // 0x1e25660 public System.Void Btn18BuyClick(); // 0x1e23c98 public System.Void Btn30BuyClick(); // 0x1e23c98 public System.Void Btn268BuyClick(); // 0x1e23c98 public System.Void Btn18ReceiveClick(); // 0x1e23c98 public System.Void Btn30ReceiveClick(); // 0x1e23c98 public System.Void Btn268ReceiveClick(); // 0x1e23c98 private System.Void HandleAction(DebrisPurchaseItemType type, System.Boolean isPay); // 0x1e25660 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5LimitBackPanel.<>c : System.Object { // Fields public static readonly H5LimitBackPanel.<>c <>9; // 0x0 public static System.Action <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleAction>b__27_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewDirectGiftActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TitleText; // 0x20 public UnityEngine.UI.Text LimitTodayText; // 0x28 public UnityEngine.UI.Text LimitTotleText; // 0x30 public NewBackGiftActivityItem backGiftActivityItem; // 0x38 public System.Collections.Generic.List<NewBackGiftActivityItem> backGiftActivityItems; // 0x40 public UnityEngine.Transform Parent; // 0x48 public UnityEngine.GameObject CantReceived; // 0x50 public UnityEngine.GameObject FreeReceived; // 0x58 public UnityEngine.GameObject MOneyFreeReceived; // 0x60 public UnityEngine.GameObject MoneyBuyObj; // 0x68 public UnityEngine.UI.Text MoneyBuyText; // 0x70 public UnityEngine.GameObject Coinreceived; // 0x78 public UnityEngine.UI.Image BuyGiftImg; // 0x80 public UnityEngine.UI.Text NeedCoinText; // 0x88 public UnityEngine.Sprite ZuanshiSprite; // 0x90 private DirectProductReward directProductRewardItem; // 0x98 // Methods public System.Void Refresh(DirectProductReward directProductRewardItem); // 0x1e292ac private System.Void RefreshRewardList(); // 0x1e23c98 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void BtnOfBuyClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class H5NewDirectGiftActivityItem.<>c : System.Object { // Fields public static readonly H5NewDirectGiftActivityItem.<>c <>9; // 0x0 public static System.Action <>9__18_0; // 0x8 public static System.Action <>9__19_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivedClick>b__18_0(); // 0x1e23c98 internal System.Void <BtnOfBuyClick>b__19_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5NewDirectGiftActivityPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform Parent; // 0x20 public H5NewDirectGiftActivityItem h5DirectGiftActivityItem; // 0x28 public System.Collections.Generic.List<H5NewDirectGiftActivityItem> h5DirectGiftActivityItems; // 0x30 public UnityEngine.UI.Text TimeText; // 0x38 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshDirectGiftActivityList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroDebrisPurchase : UnityEngine.MonoBehaviour, IActivityContext { // Fields public LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseConfigEntity _configEntity; // 0x20 public System.Collections.Generic.List<HeroDebrisPurchaseReward> configs; // 0x28 public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<HeroDebrisPurchaseItem>> RewardsConfigListDic; // 0x30 private System.Int32 CurIndex; // 0x38 private System.DateTime StartTime; // 0x40 private System.DateTime EndTime; // 0x48 private System.Collections.Generic.List<System.Action> RefreshHeroDebrisPurchaseActions; // 0x50 // Methods public System.Void InitActitivtyConfig(); // 0x1e23c98 private System.Void UpdateDataStructure(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> rewardEntities); // 0x1e292ac public System.Void DebrisIdSelect(System.Int32 index); // 0x1e24080 public System.Boolean IsCurrentSelect(System.Int32 index); // 0x1e12c98 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.String GetRemainingTimeStr(); // 0x1e1bcd8 public System.Void OnClickItem(HeroDebrisPurchaseItem item, System.Action onPaySuccess); // 0x1e2a6c4 public System.Void OnClickReceived(HeroDebrisPurchaseItem item, System.Action onReceiveSuccess); // 0x1e2a6c4 public System.Collections.Generic.List<HeroDebrisPurchaseItem> GetHeroDebrisPurchaseItemsByIndex(); // 0x1e1bcd8 public H5HeroBack GetHeroBackByIndex(); // 0x1e1bcd8 public H5HeroBack GetHeroBackByIndex(System.Int32 index); // 0x1e1bf7c public HeroDebrisPurchaseItem GetHeroDebrisPurchaseItemByIndex(System.Int32 index); // 0x1e1bf7c public System.Int32 get_ActivityType(); // 0x1e055d0 public System.Int32 get_ActivityId(); // 0x1e055d0 public System.Int32 get_sortId(); // 0x1e055d0 public System.Void RefresConfig(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult baseRefresh); // 0x1e292ac public BaseActivityProduct GetProductByKey(System.String key); // 0x1e20b20 public System.Void UpdateLocalState(BaseActivityProduct baseActivityProduct); // 0x1e292ac public System.Void AddExecute(System.Action action); // 0x1e292ac public System.Void RemoveExecute(System.Action action); // 0x1e292ac private System.Void ExecuteRefreshFlow(); // 0x1e23c98 public System.Boolean HaveRed(); // 0x1e12ab8 public System.Boolean HaveRed(System.Int32 HeroID); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HeroDebrisPurchase.<>c : System.Object { // Fields public static readonly HeroDebrisPurchase.<>c <>9; // 0x0 public static System.Predicate<System.Action> <>9__31_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ExecuteRefreshFlow>b__31_0(System.Action a); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HeroDebrisPurchase.<>c__DisplayClass14_0 : System.Object { // Fields public HeroDebrisPurchase <>4__this; // 0x10 public System.Action onPaySuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickItem>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class HeroDebrisPurchase.<>c__DisplayClass15_0 : System.Object { // Fields public HeroDebrisPurchase <>4__this; // 0x10 public System.Action onReceiveSuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class HeroDebrisPurchase.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetHeroBackByIndex>b__0(H5HeroBack h); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HeroDebrisPurchase.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetHeroBackByIndex>b__0(H5HeroBack h); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HeroDebrisPurchase.<>c__DisplayClass27_0 : System.Object { // Fields public System.String key; // 0x10 public System.Predicate<HeroDebrisPurchaseItem> <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetProductByKey>b__0(HeroDebrisPurchaseItem item); // 0x1e192c4 } // Assembly-CSharp.dll public class HeroDebrisPurchaseReward : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Collections.Generic.List<HeroDebrisPurchaseItem> heroDebrisPurchaseItems; // 0x18 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig heroDebrisPurchaseRewardConfig); // 0x1e292ac } // Assembly-CSharp.dll public class HeroDebrisPurchaseItem : BaseActivityProduct { // Fields public System.Int32 Index; // 0x40 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x48 public System.Int32 Received; // 0x50 // Methods public System.Void .ctor(System.Int32 ID, LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardItem Products); // 0x1e25634 public System.Void AddBuyTimesNow(); // 0x1e23c98 public System.Boolean get_CanReceived(); // 0x1e12ab8 public override System.Boolean IsDataChanged(BaseActivityProduct newData); // 0x1e192c4 } // Assembly-CSharp.dll public class H5HeroBack : System.Object { // Fields public ObscuredInt HeroID; // 0x10 public System.String BigImage; // 0x38 public System.String SmallImg; // 0x40 public System.String SmallImg1; // 0x48 public System.String Name; // 0x50 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DebrisPurchaseItemType : { // Fields public System.Int32 value__; // 0x10 public const DebrisPurchaseItemType 购买30元礼包 = 1; // 0x0 public const DebrisPurchaseItemType 购买18元礼包 = 2; // 0x0 public const DebrisPurchaseItemType 购买268元礼包 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class BaseActivityProduct : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String ProductId; // 0x18 public System.String ProductKey; // 0x20 public ActivityCurrencyType CurrencyType; // 0x28 public System.Int32 CurrencyConsume; // 0x2c public System.String Key; // 0x30 public System.Int32 BuyTimesNow; // 0x38 public System.Int32 BuyTimesMax; // 0x3c // Methods public System.Boolean get_HasStock(); // 0x1e12ab8 public System.Boolean get_HasLimit(); // 0x1e12ab8 public virtual System.Boolean IsDataChanged(BaseActivityProduct newData); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IActivityContext : { // Fields // Methods public abstract System.Int32 get_ActivityType(); // 0x1e055d0 public abstract System.Int32 get_ActivityId(); // 0x1e055d0 public abstract System.Void RefresConfig(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult baseRefreshActivityResult); // 0x1e292ac public abstract BaseActivityProduct GetProductByKey(System.String key); // 0x1e20b20 public abstract System.Void UpdateLocalState(BaseActivityProduct baseActivityProduct); // 0x1e292ac } // Assembly-CSharp.dll public interface IGameImagesConfig : { // Fields // Methods public abstract System.Void InitActivityConfig(); // 0x1e23c98 public abstract System.Boolean TryGetServerImage(MainPanelImageType type, out UnityEngine.Sprite& sprite); // 0x1e13298 } // Assembly-CSharp.dll public interface ITaskItem : { // Fields // Methods public abstract System.Int32 get_Id(); // 0x1e055d0 public abstract System.String get_Type(); // 0x1e1bcd8 public abstract System.String get_BackTaskType(); // 0x1e1bcd8 public abstract ServerTaskType get_ServerTaskType(); // 0x1e055d0 public abstract System.Int32 get_LocalTimes(); // 0x1e055d0 public abstract System.Void set_LocalTimes(System.Int32 value); // 0x1e24080 public abstract System.Int64 get_LocalRefreshTime(); // 0x1e0b1a4 public abstract System.Void set_LocalRefreshTime(System.Int64 value); // 0x1e25890 public abstract System.Int32 get_ProcessNow(); // 0x1e055d0 public abstract System.Void set_ProcessNow(System.Int32 value); // 0x1e24080 public abstract System.Boolean get_IsArrive(); // 0x1e12ab8 public abstract System.Void AddLoaclTime(System.Int32 amount); // 0x1e24080 public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void Check(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IActivityConfig : { // Fields // Methods public abstract System.Int32 get_Id(); // 0x1e055d0 public abstract System.Int32 get_Type(); // 0x1e055d0 } // Assembly-CSharp.dll public interface ITaskNotificationCenter : { // Fields // Methods public abstract System.Void Register(ITaskProgressHandler handler); // 0x1e292ac public abstract System.Void Unregister(ITaskProgressHandler handler); // 0x1e292ac public abstract System.Void Notify(ServerTaskType type); // 0x1e24080 public abstract System.Void Notify(ServerTaskType type, System.Int32 value); // 0x1e24138 } // Assembly-CSharp.dll public interface ITaskProgressHandler : { // Fields // Methods public abstract System.Boolean get_IsActive(); // 0x1e12ab8 public abstract System.Void OnTaskCompleted(ServerTaskType type); // 0x1e24080 public abstract System.Void OnTaskCompleted(ServerTaskType type, System.Int32 value); // 0x1e24138 } // Assembly-CSharp.dll public class LimitBackItem : UnityEngine.MonoBehaviour { // Fields protected UnityEngine.GameObject NoSelectedObj; // 0x20 protected UnityEngine.GameObject SelectedObj; // 0x28 protected UnityEngine.UI.Image NoSelectedImg; // 0x30 protected UnityEngine.UI.Image SelectedImg; // 0x38 protected UnityEngine.UI.Text NoSelectedText; // 0x40 protected UnityEngine.UI.Text SelectedText; // 0x48 public UnityEngine.GameObject Red; // 0x50 public System.Int32 CurIndex; // 0x58 // Methods public System.Void UpdateInfo(System.Int32 CurIndex); // 0x1e24080 public System.Void BtnSelectClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TaskNotificationCenter : UnityEngine.MonoBehaviour, ITaskNotificationCenter { // Fields private System.Collections.Generic.List<ITaskProgressHandler> _observers; // 0x20 // Methods public System.Void Register(ITaskProgressHandler handler); // 0x1e292ac public System.Void Unregister(ITaskProgressHandler handler); // 0x1e292ac public System.Void Notify(ServerTaskType type); // 0x1e24080 public System.Void Notify(ServerTaskType type, System.Int32 value); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TaskUtilMgr : UnityEngine.MonoBehaviour { // Fields public System.Action OnTaskProgressChanged; // 0x20 // Methods public System.Void Complete(ServerTaskType type); // 0x1e24080 public System.Void Complete(ServerTaskType type, System.Int32 value); // 0x1e24138 public System.Void NotifyRankReached(System.Int32 value); // 0x1e24080 public System.Void SeasonLevelReached(System.Int32 value); // 0x1e24080 public System.Void FearlessRankReached(System.Int32 Rank); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FilpCardActivityPanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform gridRoot; // 0x20 private FilpCardItem gridItemPrefab; // 0x28 private UnityEngine.Sprite[] sliceSprites1; // 0x30 private UnityEngine.Sprite[] sliceSprites4; // 0x38 private UnityEngine.Sprite[] sliceSprites6; // 0x40 private UnityEngine.UI.Image progressFillImage; // 0x48 private UnityEngine.UI.Text progressText; // 0x50 private UnityEngine.UI.Button ruleButton; // 0x58 private UnityEngine.UI.Text actionPointsText; // 0x60 public UnityEngine.UI.Text Time_text; // 0x68 private readonly System.Collections.Generic.List<FilpCardItem> _gridItems; // 0x70 private FlipCardConfigDataManager _configManager; // 0x78 private System.Boolean _isProcessing; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private FilpCardItem FindPlayingFlipItem(); // 0x1e1bcd8 private System.Void SetCanReturn(System.Boolean canReturn); // 0x1e292d4 private System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshActionPoints(); // 0x1e23c98 private System.Void RefreshProgress(); // 0x1e23c98 private System.Void RefreshGrid(); // 0x1e23c98 private System.Void OnGridItemClick(System.Int32 gridIndex); // 0x1e24080 private System.Void OnFlipFlowComplete(); // 0x1e23c98 private System.Void OnRuleClick(); // 0x1e23c98 private System.Void ShowForgeDialog(); // 0x1e23c98 public System.Void RequestForgeGrid(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestClaimGrid(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FilpCardActivityPanel.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 gridIndex; // 0x10 public FilpCardActivityPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshGrid>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FilpCardActivityPanel.<>c__DisplayClass27_0 : System.Object { // Fields public FilpCardActivityPanel <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestForgeGrid>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FilpCardActivityPanel.<>c__DisplayClass28_0 : System.Object { // Fields public FilpCardActivityPanel <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestClaimGrid>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class FilpCardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject lockedRoot; // 0x20 private UnityEngine.UI.Image normalItemIcon; // 0x28 private UnityEngine.UI.Image specialFragmentIcon; // 0x30 private UnityEngine.UI.Text countText; // 0x38 private UnityEngine.GameObject crackedRoot; // 0x40 private UnityEngine.Transform flipTarget; // 0x48 private UnityEngine.GameObject crackOverlay; // 0x50 private UnityEngine.UI.Button clickButton; // 0x58 private System.Single flipDuration; // 0x60 private System.Single crackDuration; // 0x64 private System.Int32 _gridIndex; // 0x68 private FlipCardGridLocal _grid; // 0x70 private System.Int32 _specialSliceIndex; // 0x78 private UnityEngine.Sprite _specialSliceSprite; // 0x80 private System.Boolean _isPlayingAnim; // 0x88 private System.Boolean _isProcessing; // 0x89 private System.Boolean _awaitingReveal; // 0x8a private System.Boolean _isSkippingAnim; // 0x8b private System.Action _onAnimComplete; // 0x90 private UnityEngine.GameObject _activeCrackOverlay; // 0x98 // Methods public System.Int32 get_GridIndex(); // 0x1e055d0 public System.Boolean get_IsPlayingAnim(); // 0x1e12ab8 public System.Void SetData(System.Int32 gridIndex, FlipCardGridLocal grid, System.Int32 specialSliceIndex, UnityEngine.Sprite specialSliceSprite); // 0x1e25798 public System.Void BindClick(System.Action onClick); // 0x1e292ac public System.Boolean CanFlip(); // 0x1e12ab8 public System.Void Flip(System.Action onComplete); // 0x1e292ac private System.Void OnFlipAnimComplete(System.Action onComplete); // 0x1e292ac private System.Void OnFlipServerResult(System.Boolean success, System.Action onComplete); // 0x1e29530 private System.Void ResetToLocked(); // 0x1e23c98 public System.Void PlayFlipRevealAnimation(System.Action onComplete); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 public System.Void SkipToProtocol(); // 0x1e23c98 private System.Void KillFlipTweens(); // 0x1e23c98 private System.Void ResetFlipVisual(); // 0x1e23c98 private System.Void OnFlipMidpoint(); // 0x1e23c98 private System.Void OnFlipComplete(); // 0x1e23c98 private System.Void OnCrackComplete(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FilpCardItem.<>c__DisplayClass25_0 : System.Object { // Fields public FilpCardItem <>4__this; // 0x10 public System.Action onClick; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FilpCardItem.<>c__DisplayClass27_0 : System.Object { // Fields public FilpCardItem <>4__this; // 0x10 public System.Action onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Flip>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FilpCardItem.<>c__DisplayClass28_0 : System.Object { // Fields public FilpCardItem <>4__this; // 0x10 public System.Action onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnFlipAnimComplete>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class FlipCardConfigEntityLocal : System.Object { // Fields public System.Int32 ActionPointsId; // 0x10 public System.Int32 ActionPointsCost; // 0x14 public System.Int32 ActionPointsMax; // 0x18 public System.Int32 ActionPointsRecoverSpeed; // 0x1c public System.Int32 GridColumns; // 0x20 public System.Int32 GridRows; // 0x24 public System.Int32 MaxRounds; // 0x28 public System.Int32 NormalRewardWeightMax; // 0x2c public System.Collections.Generic.List<FlipCardPoolItemLocal> PoolConfigList; // 0x30 public System.Collections.Generic.Dictionary<System.String,System.String> LanguagesConfig; // 0x38 public FlipCardUserLocal User; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FlipCardPoolItemLocal : System.Object { // Fields public System.Int32 RewardType; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 Weight; // 0x20 public System.Int32 RewardForgeTimes; // 0x24 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> RewardForgeCost; // 0x28 public System.Int32 RewardForgeAddPercent; // 0x30 public System.Int32 RewardForgeSuccessPercent; // 0x34 public System.Int32 PoolIndex; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FlipCardUserLocal : System.Object { // Fields public System.Int32 ActionPoints; // 0x10 public System.Int32 CurrentRound; // 0x14 public System.Int32 SpecialPoolIndex; // 0x18 public System.Int32 SumFlipTimes; // 0x1c public System.Collections.Generic.List<FlipCardGridLocal> Grids; // 0x20 public System.Collections.Generic.List<System.Int32> ThisRoundForgeRecords; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FlipCardGridLocal : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String Status; // 0x18 public System.Int32 PoolIndex; // 0x20 public System.Int32 RewardType; // 0x24 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x28 public System.Int32 ForgeTimes; // 0x30 public System.Int32 SpecialGroupId; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FlipCardGridDisplayState : { // Fields public System.Int32 value__; // 0x10 public const FlipCardGridDisplayState Locked = 0; // 0x0 public const FlipCardGridDisplayState Cracked = 1; // 0x0 public const FlipCardGridDisplayState Revealed = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class FlipCardConfigDataManager : UnityEngine.MonoBehaviour { // Fields public FlipCardConfigEntityLocal CommonConfig; // 0x20 public System.Collections.Generic.List<FlipCardPoolItemLocal> PoolConfigList; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.String> LanguagesConfig; // 0x30 public FlipCardUserLocal User; // 0x38 public LAtmLegendHeroGame.Games.Models.FlipCardConfigEntity flipCardConfigEntity; // 0x40 private System.DateTime _startTime; // 0x48 private System.DateTime _endTime; // 0x50 public const System.Int32 DefaultActivityType; // 0x0 private const System.Int32 RewardChoosingFlip; // 0x0 private const System.Int32 RewardChoosingForge; // 0x0 public System.Action refreshAction; // 0x58 public System.Action onAllSpecialGridsRevealed; // 0x60 private const System.Single ActionPointsCacheInterval; // 0x0 private UnityEngine.Coroutine _actionPointsCacheCoroutine; // 0x68 // Methods public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.Int32 get_sortId(); // 0x1e055d0 public System.Void InitBaseData(LAtmLegendHeroGame.Games.Models.FlipCardConfigEntity configEntity); // 0x1e292ac private System.Void StartActionPointsCacheRoutine(); // 0x1e23c98 private System.Collections.IEnumerator ActionPointsCacheRoutine(); // 0x1e1bcd8 private System.Void OnDestroy(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> GetSpecialGridIndices(); // 0x1e1bcd8 public System.Boolean AreAllSpecialGridsRevealed(); // 0x1e12ab8 public System.Boolean HaveRed(); // 0x1e12ab8 private System.Void NotifyRedPoint(); // 0x1e23c98 public System.Int32 GetSpecialSliceCount(); // 0x1e055d0 public System.Int32 GetSpecialRewardForgeTimes(); // 0x1e055d0 public System.Int32 GetGridForgeTimes(System.Int32 gridIndex); // 0x1e0584c public System.Collections.Generic.List<System.Int32> GetThisRoundForgeRecords(); // 0x1e1bcd8 private FlipCardPoolItemLocal GetCurrentSpecialPool(); // 0x1e1bcd8 public System.Int32 GetSpecialSliceIndex(System.Int32 gridIndex); // 0x1e0584c public FlipCardGridDisplayState GetGridDisplayState(FlipCardGridLocal grid); // 0x1e08f3c public System.Void RequestFlipGrid(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestForgeGrid(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestClaimGrid(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RefreshActivityData(System.Action<System.Boolean> onComplete, System.Boolean showWait); // 0x1e2a6ec public System.Boolean CanForgeGrid(FlipCardGridLocal grid); // 0x1e192c4 private System.Boolean IsSpecialRewardGrid(FlipCardGridLocal grid); // 0x1e192c4 private System.Void OnFlipGridSucceeded(System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Boolean CanClaimGrid(FlipCardGridLocal grid); // 0x1e192c4 private System.Void RequestRewardChoosing(System.Int32 choosingType, System.Int32 gridIndex, System.Action<System.Boolean> onComplete); // 0x1e2437c private System.Void ApplyUserFromReceiving(System.Int32 gridId); // 0x1e24080 private System.Collections.Generic.List<FlipCardGridLocal> ConvertGridsFromSdk(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> sdkGrids); // 0x1e20b20 private System.Void SortGridsById(System.Collections.Generic.List<FlipCardGridLocal> grids); // 0x1e292ac private FlipCardGridLocal ConvertGridFromSdk(LAtmLegendHeroGame.Games.Models.FlipCardGrid sdkGrid); // 0x1e20b20 private System.Void ApplyUserFromSdk(LAtmLegendHeroGame.Games.Models.FlipCardUser user); // 0x1e292ac private System.Collections.Generic.List<System.Int32> CopyIntListFromSdk(System.Collections.Generic.List<System.Int32> sdkList); // 0x1e20b20 private System.Int32 GetGridId(System.Int32 gridIndex); // 0x1e0584c private FlipCardGridLocal GetGrid(System.Int32 gridIndex); // 0x1e1bf7c private System.Boolean IsGridClaimed(FlipCardGridLocal grid); // 0x1e192c4 private System.Collections.Generic.List<GoodsInfo> BuildGoodsFromRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e20b20 private System.Void ShowFlipCardError(System.Int32 statusCode, System.String msg); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FlipCardConfigDataManager.<>c__DisplayClass35_0 : System.Object { // Fields public System.Int32 gridIndex; // 0x10 public System.String key; // 0x18 public FlipCardConfigDataManager <>4__this; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 public System.Boolean isSpecial; // 0x30 public System.Action<System.Boolean> <>9__1; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestClaimGrid>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult receiveResult); // 0x1e292ac internal System.Void <RequestClaimGrid>b__1(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FlipCardConfigDataManager.<>c__DisplayClass36_0 : System.Object { // Fields public System.Boolean showWait; // 0x10 public FlipCardConfigDataManager <>4__this; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshActivityData>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FlipCardConfigDataManager.<>c__DisplayClass41_0 : System.Object { // Fields public FlipCardConfigDataManager <>4__this; // 0x10 public System.Int32 choosingType; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 public System.Int32 gridIndex; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRewardChoosing>b__0(LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FlipCardConfigDataManager.<>c__DisplayClass41_1 : System.Object { // Fields public System.Collections.Generic.List<System.Int32> forgeRecordsFromChoosing; // 0x10 public System.Boolean forgeSuccess; // 0x18 public FlipCardConfigDataManager.<>c__DisplayClass41_0 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRewardChoosing>b__1(System.Boolean refreshOk); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FlipCardConfigDataManager.<ActionPointsCacheRoutine>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FlipCardConfigDataManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class H5CardBuildItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button forgeButton; // 0x20 private UnityEngine.GameObject forgeFailRoot; // 0x28 private UnityEngine.GameObject forgeSuccessRoot; // 0x30 private System.Int32 _gridIndex; // 0x38 private System.Boolean _isUsed; // 0x3c private System.Boolean _isProcessing; // 0x3d private System.Action _onForgeFinished; // 0x40 // Methods public System.Void SetData(System.Int32 gridIndex, System.Int32 slotIndex, System.Int32 usedForgeTimes, System.Collections.Generic.List<System.Int32> forgeRecords, System.Action onForgeFinished); // 0x1c8fbb4 public System.Void RefreshState(System.Nullable<System.Boolean> forgeResult); // 0x1e286d8 private System.Void OnForgeClick(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnForgeClick>b__9_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class H5CardBuild_Window : BasePanel<H5CardBuild_Window> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Button upgradeButton; // 0x38 private UnityEngine.GameObject specialType1Root; // 0x40 private UnityEngine.GameObject specialType4Root; // 0x48 private UnityEngine.GameObject specialType6Root; // 0x50 private UnityEngine.Transform contentRoot; // 0x58 private H5CardBuildItem buildItemPrefab; // 0x60 private readonly System.Collections.Generic.List<H5CardBuildItem> _buildItems; // 0x68 private System.Int32 _gridIndex; // 0x70 private FlipCardConfigDataManager _configManager; // 0x78 private System.Boolean _isProcessing; // 0x80 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetData(System.Int32 gridIndex); // 0x1e24080 private System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshSpecialTypeRoots(); // 0x1e23c98 private System.Void RefreshBuildList(); // 0x1e23c98 private System.Void TryAutoClaimWhenForgeFinished(); // 0x1e23c98 private System.Void OnUpgradeClick(); // 0x1e23c98 private System.Void CloseSelf(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TryAutoClaimWhenForgeFinished>b__17_0(System.Boolean success); // 0x1e292d4 private System.Void <OnUpgradeClick>b__18_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class H5CardDetials_Window : BasePanel<H5CardDetials_Window> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void CloseSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MiniGameManager : SingleMono<MiniGameManager> { // Fields public System.Action gameStartAct; // 0x20 public System.Action gameOver; // 0x28 public System.Action<UnityEngine.Vector2> gameMove; // 0x30 public ObscuredInt curScore; // 0x38 public ObscuredInt MaxScore; // 0x60 public System.Action<System.Int32> GameHpUpdate; // 0x88 public System.Boolean isPause; // 0x90 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void AddScore(System.Int32 score); // 0x1e24080 public System.Void ResetScore(); // 0x1e23c98 public System.Void Upload(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewBackGiftActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewH5ActivityPanel : BasePanel<NewH5ActivityPanel> { // Fields public H5Button[] allButtons; // 0x30 private static Festival CurFestival; // 0x0 public UnityEngine.Transform AxParents; // 0x38 private EnumFestivalActivity CurAxIndex; // 0x40 public static EnumFestivalActivity GetInAxIndex; // 0x8 private System.Collections.Generic.Dictionary<EnumFestivalActivity,UnityEngine.GameObject> CurAxPanels; // 0x48 private System.Collections.Generic.Dictionary<EnumFestivalActivity,System.Int32> SortIDDics; // 0x50 public UnityEngine.UI.RawImage BgIamge; // 0x58 public H5Button2 BackH5Button; // 0x60 public H5Button2 ActiveH5Button; // 0x68 public H5GiftSaleButton h5GiftSaleButton; // 0x70 public UnityEngine.RectTransform parentRect; // 0x78 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void EnsureButtonCapacity(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator Refresh(); // 0x1e1bcd8 public System.Void ForceRebuildLayout(UnityEngine.RectTransform root); // 0x1e292ac private System.Void RebuildAllLayouts(UnityEngine.RectTransform root); // 0x1e292ac public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ChoiceAx(EnumFestivalActivity AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void OpenAx(EnumFestivalActivity index); // 0x1e24080 private System.Void CloseAx(EnumFestivalActivity index); // 0x1e24080 private System.Void ShowShopPanel(EnumFestivalActivity index); // 0x1e24080 private System.Void ShowButton(); // 0x1e23c98 public System.Void setRedPoint(); // 0x1e23c98 public System.Void JumpPlot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Int32 <_Awake>b__12_0(Activity a, Activity b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class NewH5ActivityPanel.<Refresh>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewH5ActivityPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class NewH5BackGiftActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Day_Text; // 0x20 public UnityEngine.UI.Text info_Text2; // 0x28 public UnityEngine.GameObject CanReceve_obj; // 0x30 public UnityEngine.GameObject Reveived_obj; // 0x38 public UnityEngine.GameObject BuyGift_obj; // 0x40 public UnityEngine.UI.Image BuyGift_Img; // 0x48 public UnityEngine.UI.Text BuyGift_Text; // 0x50 public UnityEngine.UI.Text Received_Text; // 0x58 public UnityEngine.Transform Itemsparent_Trans; // 0x60 public NewBackGiftActivityItem backGiftActivityItem; // 0x68 private System.Collections.Generic.List<NewBackGiftActivityItem> backGiftActivityItems; // 0x70 private BackDiscountItem backDiscountItem; // 0x78 private System.Action callBack; // 0x80 public UnityEngine.Sprite ZuanshiSprite; // 0x88 // Methods public System.Void InitData(BackDiscountItem backDiscountItem, System.Action action); // 0x1e2a6c4 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReceivedClick>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewServerActivityItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Number_Text; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PassMedalItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Normal_Img; // 0x20 public UnityEngine.UI.Text Normal_Text; // 0x28 public UnityEngine.UI.Text High_Text; // 0x30 public UnityEngine.UI.Image High_Img; // 0x38 public UnityEngine.GameObject NormalReceived_obj; // 0x40 public UnityEngine.GameObject HighReceived_ogj; // 0x48 public UnityEngine.GameObject NormalCanReceive_obj; // 0x50 public UnityEngine.GameObject HighCanReceive_obj; // 0x58 public UnityEngine.GameObject NormalMask_Obj; // 0x60 public UnityEngine.GameObject HighMask_Obj; // 0x68 public UnityEngine.UI.Text Day_Text; // 0x70 private System.Action callback; // 0x78 private CurPassActivityListItem NormalcurPassActivityListItem; // 0x80 private CurPassActivityListItem HighcurPassActivityListItem; // 0x88 // Methods public System.Void Refresh(CurPassActivityListItem NormalcurPassActivityListItem, CurPassActivityListItem HighcurPassActivityListItem, System.Action action); // 0x1e2acf8 public System.Void BtnofNormalReceived(); // 0x1e23c98 public System.Void BtnofHighReceived(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofNormalReceived>b__15_0(); // 0x1e23c98 private System.Void <BtnofHighReceived>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyDetialsItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text itemNameText; // 0x20 private UnityEngine.UI.Image itemIcon; // 0x28 private UnityEngine.UI.Text countText; // 0x30 private UnityEngine.UI.Text probabilityText; // 0x38 // Methods public System.Void SetData(System.Int32 itemId, System.Int32 count, System.Single probability01); // 0x1e24310 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyDetials_Window : BasePanel<H5MonoPolyDetials_Window> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.RectTransform commonRoot; // 0x38 private UnityEngine.RectTransform epicRoot; // 0x40 private UnityEngine.RectTransform legendaryRoot; // 0x48 private UnityEngine.RectTransform guaranteeRoot; // 0x50 private H5MonoPolyDetialsItem itemPrefab; // 0x58 private readonly System.Collections.Generic.List<H5MonoPolyDetialsItem> _commonPool; // 0x60 private readonly System.Collections.Generic.List<H5MonoPolyDetialsItem> _epicPool; // 0x68 private readonly System.Collections.Generic.List<H5MonoPolyDetialsItem> _legendaryPool; // 0x70 private readonly System.Collections.Generic.List<H5MonoPolyDetialsItem> _guaranteePool; // 0x78 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void FillPoolRoot(UnityEngine.RectTransform root, System.Collections.Generic.List<H5MonoPolyDetialsItem> pool, System.Collections.Generic.List<MonopolyDicePoolItemLocal> data); // 0x1e2acf8 private System.Void CloseSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image bgImage; // 0x20 private UnityEngine.RectTransform pointRoot; // 0x28 private UnityEngine.UI.Button clickButton; // 0x30 private UnityEngine.GameObject startRoot; // 0x38 private UnityEngine.GameObject emptyRoot; // 0x40 private UnityEngine.GameObject normalRewardRoot; // 0x48 private UnityEngine.UI.Image rewardIcon; // 0x50 private UnityEngine.UI.Text rewardCountText; // 0x58 private UnityEngine.GameObject chestRoot; // 0x60 private UnityEngine.GameObject chestJunior; // 0x68 private UnityEngine.GameObject chestMiddle; // 0x70 private UnityEngine.GameObject chestSenior; // 0x78 private System.Int32 _cellIndex; // 0x80 private System.Boolean _isProcessing; // 0x84 // Methods public System.Int32 get_CellIndex(); // 0x1e055d0 public UnityEngine.RectTransform get_PointRoot(); // 0x1e1bcd8 public System.Void SetData(System.Int32 cellIndex); // 0x1e24080 public System.Void Refresh(); // 0x1e23c98 public System.Void RefreshReward(MonopolyDiceGridItemLocal gridConfig); // 0x1e292ac public System.Void BindClick(System.Action onClick); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5MonoPolyItem.<>c__DisplayClass21_0 : System.Object { // Fields public H5MonoPolyItem <>4__this; // 0x10 public System.Action onClick; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BindClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyPanel : UnityEngine.MonoBehaviour { // Fields private System.Single jumpStepDuration; // 0x20 private System.Single jumpPower; // 0x24 private System.Int32 jumpNumJumps; // 0x28 private DG.Tweening.Ease jumpEase; // 0x2c private System.Single landPunchScale; // 0x30 private System.Single landPunchInsertRatio; // 0x34 private System.Single landPunchDurationRatio; // 0x38 private System.Int32 landPunchVibrato; // 0x3c private System.Single landPunchElasticity; // 0x40 private UnityEngine.Vector2 landingOffset; // 0x44 private UnityEngine.Transform gridRoot; // 0x50 private UnityEngine.RectTransform playerToken; // 0x58 private UnityEngine.UI.Button rollDiceButton; // 0x60 private UnityEngine.UI.Button ruleButton; // 0x68 private UnityEngine.UI.Button taskButton; // 0x70 private UnityEngine.UI.Image progressFillImage; // 0x78 private UnityEngine.UI.Text progressText; // 0x80 private UnityEngine.UI.Text actionPointsText; // 0x88 private UnityEngine.UI.Text countdownText; // 0x90 private UnityEngine.UI.Text coinText; // 0x98 private System.Collections.Generic.List<H5MonoPolyItem> gridItems; // 0xa0 private UnityEngine.Animator diceRollAnimator; // 0xa8 private UnityEngine.GameObject diceRollRoot; // 0xb0 private UnityEngine.UI.Image[] diceFaceImages; // 0xb8 private System.Single diceResultHoldDuration; // 0xc0 private System.Single diceRollFallbackDuration; // 0xc4 private UnityEngine.UI.Toggle skipAnimToggle; // 0xc8 private System.Single skipSlideDuration; // 0xd0 private UnityEngine.GameObject guaranteeRedDot; // 0xd8 private UnityEngine.GameObject taskRedDot; // 0xe0 private UnityEngine.UI.Button guaranteeClaimButton; // 0xe8 private System.Boolean _isProcessing; // 0xf0 private System.Int32 _currentCellIndex; // 0xf4 private DG.Tweening.Tween _diceShowTween; // 0xf8 private MonopolyConfigDataManager _pendingMgr; // 0x100 private LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult _pendingResult; // 0x108 private DG.Tweening.Sequence _jumpSeq; // 0x110 // Methods public System.Boolean get_IsProcessing(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnRefreshAction(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshGrid(); // 0x1e23c98 private System.Void RefreshPlayerInfo(); // 0x1e23c98 private System.Void RefreshDiceInfo(); // 0x1e23c98 private System.Void RefreshProgress(); // 0x1e23c98 private System.Void RefreshCountdown(); // 0x1e23c98 private System.Void SnapPlayerToPoint(UnityEngine.RectTransform pointRoot); // 0x1e292ac public System.Void SetPlayerStartCell(System.Int32 cellIndex); // 0x1e24080 public System.Void MoveForward(System.Int32 steps, System.Action onComplete); // 0x1e25634 private System.Void DoJumpStep(System.Int32 remainingSteps, System.Action onComplete); // 0x1e25634 private System.Void ShowDiceResult(System.Int32 point); // 0x1e24080 private System.Void HideAllDiceFaces(); // 0x1e23c98 private System.Single GetDiceRollClipLength(); // 0x1e0b71c private System.Void PlayDiceRollThenMove(System.Int32 dicePoint, System.Action onMoveReady); // 0x1e25634 private System.Void OnRollDiceClick(); // 0x1e23c98 private System.Void SlideTokenToPlace(System.Int32 toPlace1Based, System.Action onComplete); // 0x1e25634 private System.Void OnRollDiceMoveComplete(MonopolyConfigDataManager mgr, LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult raffleResult); // 0x1e2a6c4 private System.Void TryFastForwardReward(); // 0x1e23c98 private System.Void SetCanReturn(System.Boolean canReturn); // 0x1e292d4 private System.Void SetProcessing(System.Boolean processing); // 0x1e292d4 private System.Void RefreshTaskRedDot(); // 0x1e23c98 private System.Void RefreshGuaranteeRedDot(); // 0x1e23c98 private System.Void OnClaimGuaranteeClick(); // 0x1e23c98 private System.Void OnRuleClick(); // 0x1e23c98 private System.Void OnTaskClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnRollDiceMoveComplete>b__61_0(System.Boolean _); // 0x1e292d4 private System.Void <OnClaimGuaranteeClick>b__67_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class H5MonoPolyPanel.<>c : System.Object { // Fields public static readonly H5MonoPolyPanel.<>c <>9; // 0x0 public static DG.Tweening.Core.DOGetter<System.Single> <>9__54_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Single <DoJumpStep>b__54_0(); // 0x1e0b71c } // Assembly-CSharp.dll private sealed class H5MonoPolyPanel.<>c__DisplayClass54_0 : System.Object { // Fields public UnityEngine.Vector3 startLocal; // 0x10 public UnityEngine.Vector3 targetLocal; // 0x1c public System.Single jp; // 0x28 public H5MonoPolyPanel <>4__this; // 0x30 public H5MonoPolyItem item; // 0x38 public System.Int32 nextIndex; // 0x40 public System.Int32 remainingSteps; // 0x44 public System.Action onComplete; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoJumpStep>b__1(System.Single t); // 0x1e25a40 internal System.Void <DoJumpStep>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5MonoPolyPanel.<>c__DisplayClass58_0 : System.Object { // Fields public H5MonoPolyPanel <>4__this; // 0x10 public System.Action onMoveReady; // 0x18 public System.Int32 dicePoint; // 0x20 public DG.Tweening.TweenCallback <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayDiceRollThenMove>b__1(); // 0x1e23c98 internal System.Void <PlayDiceRollThenMove>b__0(); // 0x1e23c98 internal System.Void <PlayDiceRollThenMove>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5MonoPolyPanel.<>c__DisplayClass59_0 : System.Object { // Fields public H5MonoPolyPanel <>4__this; // 0x10 public MonopolyConfigDataManager mgr; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__0(System.Boolean success, LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult raffleResult); // 0x1e29530 } // Assembly-CSharp.dll private sealed class H5MonoPolyPanel.<>c__DisplayClass59_1 : System.Object { // Fields public LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult raffleResult; // 0x10 public System.Int32 steps; // 0x18 public H5MonoPolyPanel.<>c__DisplayClass59_0 CS$<>8__locals1; // 0x20 public System.Action <>9__4; // 0x28 public System.Action <>9__5; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__2(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__3(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__4(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__1(); // 0x1e23c98 internal System.Void <OnRollDiceClick>b__5(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5MonoPolyPanel.<>c__DisplayClass60_0 : System.Object { // Fields public H5MonoPolyPanel <>4__this; // 0x10 public H5MonoPolyItem item; // 0x18 public System.Int32 toIndex; // 0x20 public System.Action onComplete; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SlideTokenToPlace>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text taskDetail; // 0x20 public UnityEngine.UI.Image taskRewardIcon; // 0x28 public UnityEngine.UI.Text taskExpText; // 0x30 public UnityEngine.UI.Button signInBtn; // 0x38 public UnityEngine.UI.Button receivedBtn; // 0x40 public UnityEngine.UI.Button gotoBtn; // 0x48 private MonopolyDiceTaskItemLocal _task; // 0x50 private TaskList _taskList; // 0x58 private System.Boolean _isDaily; // 0x60 private System.Boolean _isProcessing; // 0x61 // Methods public System.Void SetData(MonopolyDiceTaskItemLocal task, TaskList taskList, System.Boolean isDaily); // 0x1e2ad24 private System.Void UpdateDetailAndReward(); // 0x1e23c98 private System.Void UpdateButtons(); // 0x1e23c98 private System.Void OnClickClaim(); // 0x1e23c98 private System.Void OnReceiveComplete(System.Boolean success); // 0x1e292d4 private System.Void OnClickGoto(); // 0x1e23c98 private System.Void OnJumpCompleted(System.Boolean result); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class H5MonoPolyTask_Window : BasePanel<H5MonoPolyTask_Window> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.UI.Text tipText; // 0x38 private UnityEngine.UI.Button dailyTabOn; // 0x40 private UnityEngine.UI.Button dailyTabOff; // 0x48 private UnityEngine.UI.Button achieveTabOn; // 0x50 private UnityEngine.UI.Button achieveTabOff; // 0x58 private UnityEngine.GameObject dailyTabRedDot; // 0x60 private UnityEngine.GameObject achieveTabRedDot; // 0x68 private UnityEngine.GameObject dailyListRoot; // 0x70 private UnityEngine.GameObject achieveListRoot; // 0x78 private UnityEngine.Transform dailyTaskContent; // 0x80 private UnityEngine.Transform achieveTaskContent; // 0x88 private H5MonoPolyTaskItem taskItemPrefab; // 0x90 public System.Boolean playUIAni; // 0x98 private readonly System.Collections.Generic.List<H5MonoPolyTaskItem> _dailyCells; // 0xa0 private readonly System.Collections.Generic.List<H5MonoPolyTaskItem> _achieveCells; // 0xa8 private System.Boolean _tabIsDaily; // 0xb0 private UnityEngine.Transform fream; // 0xb8 private System.Int64 _remainTimeCacheKey; // 0xc0 private System.String _remainTimeCacheText; // 0xc8 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void SwitchToDaily(); // 0x1e23c98 private System.Void SwitchToAchieve(); // 0x1e23c98 private System.Void UpdateTabVisual(); // 0x1e23c98 private System.Void ExitAni(System.Action action); // 0x1e292ac private System.Void EnterAni(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnRefreshAction(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void RefreshTabRedDots(); // 0x1e23c98 private System.Void RefreshTaskList(System.Collections.Generic.List<MonopolyDiceTaskItemLocal> tasks, UnityEngine.Transform content, System.Collections.Generic.List<H5MonoPolyTaskItem> cells, System.Boolean isDaily); // 0x1c8fbb4 private System.Void UpdateTipText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__20_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5MonoPolyTask_Window.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitAni>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyDiceConfigEntityLocal : System.Object { // Fields public System.Int32 DiceId; // 0x10 public System.Int32 Cost; // 0x14 public System.Int32 DiceMin; // 0x18 public System.Int32 DiceMax; // 0x1c public System.Int32 BdTimes; // 0x20 public System.Int32 BdBoxType; // 0x24 public System.Collections.Generic.List<MonopolyDiceGridItemLocal> GridConfigList; // 0x28 public System.Collections.Generic.List<MonopolyDicePoolItemLocal> PoolConfigList; // 0x30 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> DailyTasks; // 0x38 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> LimitedTasks; // 0x40 public MonopolyDiceUserLocal User; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyDiceGridItemLocal : System.Object { // Fields public System.Int32 Place; // 0x10 public System.Int32 RewardType; // 0x14 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Reward; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyDicePoolItemLocal : System.Object { // Fields public System.Int32 RewardType; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 Weight; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyDiceTaskItemLocal : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 ProcessSum; // 0x20 public System.Int32 ProcessNow; // 0x24 public System.Boolean Receive; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyDiceUserLocal : System.Object { // Fields public System.Int32 CurrentPlace; // 0x10 public System.Int32 DiceNum; // 0x14 public System.Int32 DiceThrowTimes; // 0x18 public System.Int32 BoxOpenTimes; // 0x1c public System.Int32 LegendBoxOpenTimes; // 0x20 public System.Int32 PendingBdBoxes; // 0x24 public System.Int32 BdProgress; // 0x28 public System.Int32 TotalRounds; // 0x2c public System.Collections.Generic.List<System.String> LoginDates; // 0x30 public System.Collections.Generic.List<System.Int32> ClaimedPlaceIds; // 0x38 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> DailyTasks; // 0x40 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> LimitedTasks; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonopolyConfigDataManager : UnityEngine.MonoBehaviour { // Fields public MonopolyDiceConfigEntityLocal CommonConfig; // 0x20 public System.Collections.Generic.List<MonopolyDiceGridItemLocal> GridConfigList; // 0x28 public System.Collections.Generic.List<MonopolyDicePoolItemLocal> PoolConfigList; // 0x30 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> DailyTasks; // 0x38 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> LimitedTasks; // 0x40 public MonopolyDiceUserLocal User; // 0x48 public LAtmLegendHeroGame.Games.Models.MonopolyDiceConfigEntity monopolyDiceConfigEntity; // 0x50 private System.DateTime _startTime; // 0x58 private System.DateTime _endTime; // 0x60 public const System.Int32 DefaultActivityType; // 0x0 public System.Action refreshAction; // 0x68 private System.Boolean _isRollDiceProcessing; // 0x70 private System.Boolean _isReceiveProcessing; // 0x71 private System.Boolean _isUploading; // 0x72 private System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> _pendingSyncMap; // 0x78 private System.Boolean <IsPanelProcessing>k__BackingField; // 0x80 private System.String _lastUploadTaskProcessStr; // 0x88 private System.Boolean _tasksLoaded; // 0x90 // Methods public System.Boolean get_IsPanelProcessing(); // 0x1e12ab8 private System.Void set_IsPanelProcessing(System.Boolean value); // 0x1e292d4 public System.Void SetPanelProcessing(System.Boolean processing); // 0x1e292d4 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.Int32 get_sortId(); // 0x1e055d0 public System.Void InitBaseData(LAtmLegendHeroGame.Games.Models.MonopolyDiceConfigEntity configEntity); // 0x1e292ac public System.Void RefreshActivityData(System.Action<System.Boolean> onComplete, System.Boolean showWait); // 0x1e2a6ec public System.Void RequestRollDice(System.Action<System.Boolean,LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult> onComplete); // 0x1e292ac public System.Void RequestReceiveReward(System.String key, System.Action<System.Boolean> onComplete); // 0x1e2a6c4 public System.Void RequestReceiveDailyTask(System.Int32 taskId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestReceiveLimitedTask(System.Int32 taskId, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestOpenBdBox(System.Action<System.Boolean> onComplete); // 0x1e292ac public System.Void RequestUploadTaskProgress(System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> syncMap, System.Action<System.Boolean> onComplete, System.Boolean showWait); // 0x1e2ad24 private System.Void MergeSyncMapIntoPending(System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> syncMap); // 0x1e292ac private System.Void FlushPendingTaskUpload(); // 0x1e23c98 public System.Void OnServerTaskCompleted(ServerTaskType serverTaskType); // 0x1e24080 public System.Void OnServerTaskCompleted(ServerTaskType serverTaskType, System.Int32 value); // 0x1e24138 private System.Void OnServerTaskCompleted(ServerTaskType serverTaskType, System.Boolean isAbsolute, System.Int32 value); // 0x1c8fbb4 private System.Void ApplyTaskProgressInList(System.Collections.Generic.List<MonopolyDiceTaskItemLocal> list, ServerTaskType serverTaskType, System.Boolean isAbsolute, System.Int32 value, System.Collections.Generic.Dictionary<System.Int32,System.Int32> changedMap); // 0x1c8fbb4 public System.Boolean HaveRed(); // 0x1e12ab8 public System.Boolean IsDiceHaveRed(); // 0x1e12ab8 public System.Boolean IsDailyTaskHaveRed(); // 0x1e12ab8 public System.Boolean IsLimitedTaskHaveRed(); // 0x1e12ab8 public System.Boolean IsTasksHaveRed(); // 0x1e12ab8 public System.Boolean IsBdBoxHaveRed(); // 0x1e12ab8 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> GetDailyTaskList(); // 0x1e1bcd8 public System.Collections.Generic.List<MonopolyDiceTaskItemLocal> GetLimitedTaskList(); // 0x1e1bcd8 public MonopolyDiceGridItemLocal GetGridConfigByPlace(System.Int32 place); // 0x1e1bf7c public System.Single GetProgressRatio(); // 0x1e0b71c public System.Double GetRemainingTimeSeconds(); // 0x1e0c124 private System.Void NotifyRedPoint(); // 0x1e23c98 private System.Void ApplyReceiveLocalState(System.String key); // 0x1e292ac private System.Void SetDailyTaskReceived(System.Int32 taskId); // 0x1e24080 private System.Void SetLimitedTaskReceived(System.Int32 taskId); // 0x1e24080 private System.Void SetBdBoxReceived(); // 0x1e23c98 private System.Void ApplyUserFromSdk(LAtmLegendHeroGame.Games.Models.MonopolyDiceUser user); // 0x1e292ac private System.Void PreserveLocalAheadTaskProgress(System.Collections.Generic.List<MonopolyDiceTaskItemLocal> localList, System.Collections.Generic.List<MonopolyDiceTaskItemLocal> serverList, System.Boolean isDaily); // 0x1e2ad24 private System.Void ApplyRafflingResultFromSdk(LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult result); // 0x1e292ac public System.Collections.Generic.List<GoodsInfo> BuildGoodsFromRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e20b20 private System.String BuildTaskProcessMapJson(System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> syncMap); // 0x1e20b20 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> SnapshotTaskProgress(System.Collections.Generic.List<MonopolyDiceTaskItemLocal> list); // 0x1e20b20 private System.Void TryResyncLocalAheadTasks(System.Collections.Generic.Dictionary<System.Int32,System.Int32> serverDailyProgress, System.Collections.Generic.Dictionary<System.Int32,System.Int32> serverLimitedProgress); // 0x1e2a6c4 private System.Void CollectLocalAheadTasks(System.Collections.Generic.List<MonopolyDiceTaskItemLocal> list, System.Collections.Generic.Dictionary<System.Int32,System.Int32> serverSnapshot, System.String categoryKey, System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,System.Int32>> syncMap); // 0x1e2aea4 private System.Void ReadTaskSaveData(); // 0x1e23c98 private System.Void ApplyTaskSaveSegment(System.String segment, System.Collections.Generic.List<MonopolyDiceTaskItemLocal> list); // 0x1e2a6c4 private System.Void SaveAllTaskData(); // 0x1e23c98 private System.Void AppendTaskSaveSegment(System.Text.StringBuilder sb, System.Collections.Generic.List<MonopolyDiceTaskItemLocal> list); // 0x1e2a6c4 private System.Boolean IsMonopolyDailySameDay(); // 0x1e12ab8 private System.Void WriteMonopolyDailyDate(); // 0x1e23c98 public System.Void ClearDailyTaskData(); // 0x1e23c98 private System.Void ClearDailyTaskSavePrefsOnly(); // 0x1e23c98 private System.Void ShowMonopolyError(System.Int32 statusCode, System.String msg); // 0x1e25634 private System.Collections.Generic.List<MonopolyDiceGridItemLocal> ConvertGridListFromSdk(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem> sdkList); // 0x1e20b20 private System.Collections.Generic.List<MonopolyDicePoolItemLocal> ConvertPoolListFromSdk(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem> sdkList); // 0x1e20b20 private System.Collections.Generic.List<MonopolyDiceTaskItemLocal> ConvertTaskListFromSdk(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> sdkList); // 0x1e20b20 private System.Collections.Generic.List<System.Int32> CopyIntListFromSdk(System.Collections.Generic.List<System.Int32> sdkList); // 0x1e20b20 private System.Collections.Generic.List<System.String> CopyStringListFromSdk(System.Collections.Generic.List<System.String> sdkList); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnServerTaskCompleted>b__38_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class MonopolyConfigDataManager.<>c__DisplayClass27_0 : System.Object { // Fields public System.Boolean showWait; // 0x10 public MonopolyConfigDataManager <>4__this; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshActivityData>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MonopolyConfigDataManager.<>c__DisplayClass28_0 : System.Object { // Fields public MonopolyConfigDataManager <>4__this; // 0x10 public System.Action<System.Boolean,LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult> onComplete; // 0x18 public System.Int32 cost; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRollDice>b__0(LAtmLegendHeroGame.Games.Models.BaseRaffledResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MonopolyConfigDataManager.<>c__DisplayClass29_0 : System.Object { // Fields public MonopolyConfigDataManager <>4__this; // 0x10 public System.String key; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 public System.Action<System.Boolean> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestReceiveReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult receiveResult); // 0x1e292ac internal System.Void <RequestReceiveReward>b__1(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class MonopolyConfigDataManager.<>c__DisplayClass33_0 : System.Object { // Fields public System.Boolean showWait; // 0x10 public MonopolyConfigDataManager <>4__this; // 0x18 public System.String jsonStr; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 public System.Action<System.Boolean> <>9__1; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestUploadTaskProgress>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac internal System.Void <RequestUploadTaskProgress>b__1(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public class H5TurntableRafflePanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text remainTimeText; // 0x20 private UnityEngine.UI.Button singleDrawButton; // 0x28 private UnityEngine.UI.Button tenDrawButton; // 0x30 private UnityEngine.UI.Button packEntryButton; // 0x38 private UnityEngine.GameObject packEntryRedDot; // 0x40 private UnityEngine.UI.Button proEntryButton; // 0x48 private UnityEngine.UI.Button historyButton; // 0x50 private UnityEngine.UI.Slider pitySlider; // 0x58 private UnityEngine.UI.Text pityText; // 0x60 private UnityEngine.UI.Toggle skipAnimToggle; // 0x68 private UnityEngine.GameObject drawMask; // 0x70 private UnityEngine.Transform turntableTransform; // 0x78 private UnityEngine.Transform outerRewardRoot; // 0x80 private UnityEngine.UI.Text ticketCountText; // 0x88 private UnityEngine.UI.Text singleCostText; // 0x90 private UnityEngine.UI.Text tenCostText; // 0x98 private NewBackGiftActivityItem outerRewardItemPrefab; // 0xa0 private readonly System.Collections.Generic.List<NewBackGiftActivityItem> outerRewardItems; // 0xa8 private System.Boolean _isPlayingAnim; // 0xb0 private UnityEngine.Coroutine _countdownCoroutine; // 0xb8 private TurntableRaffleManager manager; // 0xc0 private static readonly System.Single[] SectorStopAngles; // 0x0 private const System.String BgKey; // 0x0 private const System.String TitleKey; // 0x0 private UnityEngine.UI.RawImage bgRawImage; // 0xc8 private UnityEngine.UI.RawImage titleRawImage; // 0xd0 private UnityEngine.UI.Image[] typeIndicatorImages; // 0xd8 private System.Collections.Generic.List<UnityEngine.UI.Image> type1ItemIcons; // 0xe0 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshPackEntryRedDot(); // 0x1e23c98 private System.Void RefreshOuterRewards(); // 0x1e23c98 private System.Void RefreshDrawButtons(); // 0x1e23c98 private System.Void OnSingleDrawClick(); // 0x1e23c98 private System.Void OnTenDrawClick(); // 0x1e23c98 private System.Void StartRaffle(System.Int32 times); // 0x1e24080 private System.Void PlayTurntableAnim(System.Int32 sectorType, System.Action onComplete); // 0x1e25634 private System.Void FinishRaffleAnim(); // 0x1e23c98 private System.Void SetDrawMaskActive(System.Boolean active); // 0x1e292d4 private System.Void EnsureTypeIndicatorsVisible(); // 0x1e23c98 private System.Void RefreshType1ItemIcons(); // 0x1e23c98 private System.Void SnapTurntableToSector(System.Int32 sectorType); // 0x1e24080 private System.Void OnPackEntryClick(); // 0x1e23c98 private System.Void OnProEntryClick(); // 0x1e23c98 private System.Void OnHistoryClick(); // 0x1e23c98 private System.Void OnCloseClick(); // 0x1e23c98 private System.Void StartCountdown(); // 0x1e23c98 private System.Void StopCountdown(); // 0x1e23c98 private System.Collections.IEnumerator CountdownCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <StartRaffle>b__38_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class H5TurntableRafflePanel.<>c__DisplayClass39_0 : System.Object { // Fields public System.Action onComplete; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayTurntableAnim>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class H5TurntableRafflePanel.<CountdownCoroutine>d__51 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public H5TurntableRafflePanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class WheelSpinHistoryItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text itemNameText; // 0x20 private UnityEngine.UI.Text countText; // 0x28 // Methods public System.Void InitData(LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem data); // 0x1e292ac private System.String GetColorCode(System.Int32 type); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WheelSpinHistoryWindow : BasePanel<WheelSpinHistoryWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.RectTransform content; // 0x38 private WheelSpinHistoryItem historyItemPrefab; // 0x40 private readonly System.Collections.Generic.List<WheelSpinHistoryItem> historyItemPool; // 0x48 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> historyData; // 0x50 private const System.Int32 MaxRecordCount; // 0x0 private TurntableRaffleManager manager; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void LoadHistory(); // 0x1e23c98 private System.Void CloseSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WheelSpinPackItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image iconImage; // 0x20 private UnityEngine.UI.Text itemNameText; // 0x28 private UnityEngine.UI.Text countText; // 0x30 private UnityEngine.UI.Text originalPriceText; // 0x38 private UnityEngine.UI.Text currentPriceText; // 0x40 private UnityEngine.UI.Text discountText; // 0x48 private UnityEngine.UI.Image currencyIcon; // 0x50 private UnityEngine.UI.Button buyButton; // 0x58 private UnityEngine.UI.Text buyButtonText; // 0x60 private UnityEngine.UI.Button receiveButton; // 0x68 private UnityEngine.GameObject claimedStateRoot; // 0x70 private UnityEngine.UI.Text totalLimitText; // 0x78 private UnityEngine.UI.Text dailyLimitText; // 0x80 private readonly System.Collections.Generic.List<NewBackGiftActivityItem> rewardItems; // 0x88 private TurntableRaffleGiftItem giftData; // 0x90 private TurntableRaffleManager manager; // 0x98 private System.Action refreshCallback; // 0xa0 // Methods public System.Void InitData(TurntableRaffleGiftItem data, TurntableRaffleManager mgr, System.Action callback); // 0x1e2acf8 private System.Void RefreshRewardList(); // 0x1e23c98 private System.Void RefreshPrice(); // 0x1e23c98 private System.Void RefreshButtonState(); // 0x1e23c98 private System.Void RefreshLimitText(); // 0x1e23c98 private System.Void OnBuyClick(); // 0x1e23c98 private System.Void OnReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WheelSpinPackWindow : BasePanel<WheelSpinPackWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.RectTransform packContent; // 0x38 private WheelSpinPackItem packItemPrefab; // 0x40 private readonly System.Collections.Generic.List<WheelSpinPackItem> packItemPool; // 0x48 private TurntableRaffleManager manager; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void CloseSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WheelSpinProItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image itemIcon; // 0x20 private UnityEngine.UI.Text itemNameText; // 0x28 private UnityEngine.UI.Text itemCountText; // 0x30 private UnityEngine.UI.Text probabilityText; // 0x38 private UnityEngine.UI.Image qualityBg; // 0x40 private UnityEngine.Sprite[] qualityBgSprites; // 0x48 // Methods public System.Void InitData(LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem poolItem); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WheelSpinProWindow : BasePanel<WheelSpinProWindow> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.RectTransform legendaryRoot; // 0x38 private UnityEngine.RectTransform epicRoot; // 0x40 private UnityEngine.RectTransform rareRoot; // 0x48 private UnityEngine.RectTransform commonRoot; // 0x50 private WheelSpinProItem itemPrefab; // 0x58 private UnityEngine.UI.Text legendaryProbabilityText; // 0x60 private UnityEngine.UI.Text epicProbabilityText; // 0x68 private UnityEngine.UI.Text rareProbabilityText; // 0x70 private UnityEngine.UI.Text commonProbabilityText; // 0x78 private readonly System.Collections.Generic.List<WheelSpinProItem> legendaryPool; // 0x80 private readonly System.Collections.Generic.List<WheelSpinProItem> epicPool; // 0x88 private readonly System.Collections.Generic.List<WheelSpinProItem> rarePool; // 0x90 private readonly System.Collections.Generic.List<WheelSpinProItem> commonPool; // 0x98 private TurntableRaffleManager manager; // 0xa0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SetQualityTotalProbability(UnityEngine.UI.Text text, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> data); // 0x1e2a6c4 private System.Void FillQualityRoot(UnityEngine.RectTransform root, System.Collections.Generic.List<WheelSpinProItem> pool, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> data); // 0x1e2acf8 private System.Void CloseSelf(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCumulativePackIconSlot : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image itemImage; // 0x20 private UnityEngine.UI.Text numberText; // 0x28 // Methods public System.Void InitData(System.Int32 itemId, System.Int32 number); // 0x1e24138 public System.Void SetItemImageColor(UnityEngine.Color c); // 0x1e27330 public System.Void ClearItemSprite(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftCumulativePurchaseConsts : System.Object { // Fields public const System.Int32 DefaultActivityType; // 0x0 // Methods } // Assembly-CSharp.dll public class GiftCumulativeGiftData : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <CurrencyType>k__BackingField; // 0x20 private System.String <ProductKey>k__BackingField; // 0x28 private System.String <CurrencyConsume>k__BackingField; // 0x30 private System.String <DiscountTip>k__BackingField; // 0x38 private System.Int32 <BuyTimesMax>k__BackingField; // 0x40 private System.Int32 <BuyTimesNow>k__BackingField; // 0x44 private System.Int32 <ReceiveLeftTimes>k__BackingField; // 0x48 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x50 private System.String <OrderKey>k__BackingField; // 0x58 // Methods public System.Int32 get_Id(); // 0x1e055d0 public System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_CurrencyType(); // 0x1e055d0 public System.Void set_CurrencyType(System.Int32 value); // 0x1e24080 public System.String get_ProductKey(); // 0x1e1bcd8 public System.Void set_ProductKey(System.String value); // 0x1e292ac public System.String get_CurrencyConsume(); // 0x1e1bcd8 public System.Void set_CurrencyConsume(System.String value); // 0x1e292ac public System.String get_DiscountTip(); // 0x1e1bcd8 public System.Void set_DiscountTip(System.String value); // 0x1e292ac public System.Int32 get_BuyTimesMax(); // 0x1e055d0 public System.Void set_BuyTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 public System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveLeftTimes(); // 0x1e055d0 public System.Void set_ReceiveLeftTimes(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.String get_OrderKey(); // 0x1e1bcd8 public System.Void set_OrderKey(System.String value); // 0x1e292ac public System.Boolean IsBillingLikeCurrencyType(); // 0x1e12ab8 public System.Boolean get_HasPendingPurchasableReceive(); // 0x1e12ab8 public System.Boolean get_IsSoldOut(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftCumulativePurchaseStringParse : System.Object { // Fields // Methods public static System.Int32 CurrencyConsumeToInt(System.String s); // 0x1e055d0 public static System.Single DiscountTipToFactor(System.String tip); // 0x1e0b71c } // Assembly-CSharp.dll public class CumulativeRewardData : System.Object { // Fields private System.String <Name>k__BackingField; // 0x10 private System.Int32 <RewardRowId>k__BackingField; // 0x18 private System.Int32 <TargetCount>k__BackingField; // 0x1c private GiftCumulativeItemConfig <RewardItem>k__BackingField; // 0x20 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x28 private System.Int32 <ClaimStatus>k__BackingField; // 0x30 private System.Boolean <IsClaimedFlag>k__BackingField; // 0x34 private System.Int32 <CumulativePurchaseTimes>k__BackingField; // 0x38 // Methods public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_RewardRowId(); // 0x1e055d0 public System.Void set_RewardRowId(System.Int32 value); // 0x1e24080 public System.Int32 get_TargetCount(); // 0x1e055d0 public System.Void set_TargetCount(System.Int32 value); // 0x1e24080 public GiftCumulativeItemConfig get_RewardItem(); // 0x1e1bcd8 public System.Void set_RewardItem(GiftCumulativeItemConfig value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_ClaimStatus(); // 0x1e055d0 public System.Void set_ClaimStatus(System.Int32 value); // 0x1e24080 public System.Boolean get_IsClaimedFlag(); // 0x1e12ab8 public System.Void set_IsClaimedFlag(System.Boolean value); // 0x1e292d4 public System.Int32 get_CumulativePurchaseTimes(); // 0x1e055d0 public System.Void set_CumulativePurchaseTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_IsClaimed(); // 0x1e12ab8 public System.Boolean CanClaim(System.Int32 t); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCumulativePurchaseData : System.Object { // Fields private System.Int32 <ActivityId>k__BackingField; // 0x10 private System.Int32 <Type>k__BackingField; // 0x14 private System.Collections.Generic.List<GiftCumulativeGiftData> <Gifts>k__BackingField; // 0x18 private System.Collections.Generic.List<CumulativeRewardData> <Rewards>k__BackingField; // 0x20 private System.Int32 <CumulativePurchaseTimes>k__BackingField; // 0x28 // Methods public System.Int32 get_ActivityId(); // 0x1e055d0 public System.Void set_ActivityId(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 public System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<GiftCumulativeGiftData> get_Gifts(); // 0x1e1bcd8 public System.Void set_Gifts(System.Collections.Generic.List<GiftCumulativeGiftData> value); // 0x1e292ac public System.Collections.Generic.List<CumulativeRewardData> get_Rewards(); // 0x1e1bcd8 public System.Void set_Rewards(System.Collections.Generic.List<CumulativeRewardData> value); // 0x1e292ac public System.Int32 get_CumulativePurchaseTimes(); // 0x1e055d0 public System.Void set_CumulativePurchaseTimes(System.Int32 value); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftCumulativeItemConfig : System.Object { // Fields private System.Int32 <ItemId>k__BackingField; // 0x10 private System.Int32 <RewardItemId>k__BackingField; // 0x14 private System.Int32 <Count>k__BackingField; // 0x18 private System.Int32 <RewardCount>k__BackingField; // 0x1c // Methods public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardItemId(); // 0x1e055d0 public System.Void set_RewardItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_Count(); // 0x1e055d0 public System.Void set_Count(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardCount(); // 0x1e055d0 public System.Void set_RewardCount(System.Int32 value); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCumulativePurchaseItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text titleText; // 0x20 private UnityEngine.UI.Text limitText; // 0x28 private UnityEngine.UI.Text discountText; // 0x30 private UnityEngine.UI.Text priceText; // 0x38 private UnityEngine.UI.Text buyLabel; // 0x40 private UnityEngine.UI.Button buyBtn; // 0x48 private UnityEngine.GameObject moneyBuyObj; // 0x50 private UnityEngine.UI.Text moneyBuyText; // 0x58 private UnityEngine.GameObject coinreceived; // 0x60 private UnityEngine.GameObject freeReceived; // 0x68 private UnityEngine.UI.Image buyGiftImg; // 0x70 private UnityEngine.UI.Text needCoinText; // 0x78 private UnityEngine.Sprite zuanshiSprite; // 0x80 private UnityEngine.GameObject getButtonRoot; // 0x88 private UnityEngine.UI.Button getReceiveBtn; // 0x90 private UnityEngine.GameObject soldOutRoot; // 0x98 private UnityEngine.GameObject discountTagRoot; // 0xa0 private UnityEngine.Transform iconSlotsRoot; // 0xa8 private GiftCumulativePackIconSlot iconSlotPrefab; // 0xb0 private readonly System.Collections.Generic.List<GiftCumulativePackIconSlot> _iconPool; // 0xb8 private System.Int32 _aid; // 0xc0 private GiftCumulativeGiftData _d; // 0xc8 private System.Boolean _isProcessing; // 0xd0 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(System.Int32 activityId, GiftCumulativeGiftData d); // 0x1e25634 private System.Void RefreshDiscountDisplay(GiftCumulativeGiftData d); // 0x1e292ac private System.Void DeactivatePurchaseBranches(); // 0x1e23c98 private System.Void RefreshPriceText(GiftCumulativeGiftData d); // 0x1e292ac private System.Boolean IsRmbOrBillingPointCurrencyType(System.Int32 currencyType); // 0x1e12c98 private System.Boolean IsFreeCurrency(System.Int32 currencyType, System.Int32 consume); // 0x1e12cfc private System.Void SetPurchaseBranch(UnityEngine.GameObject active, UnityEngine.GameObject inactiveA, UnityEngine.GameObject inactiveB); // 0x1e2acf8 private System.Void RefreshLimitText(GiftCumulativeGiftData d); // 0x1e292ac private System.Void OnPrimaryAction(); // 0x1e23c98 private System.Void ReceivePurchasableGift(GiftCumulativePurchaseManager purchaseMgr); // 0x1e292ac private System.Boolean CanBuyByCurrency(GiftCumulativeGiftData d); // 0x1e192c4 private System.Void RefreshSelfFromRuntime(GiftCumulativePurchaseManager purchaseMgr); // 0x1e292ac public System.Void SetInteractable(System.Boolean on); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnPrimaryAction>b__32_0(System.Boolean ok); // 0x1e292d4 private System.Void <ReceivePurchasableGift>b__33_0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] private sealed class GiftCumulativePurchaseItem.<>c : System.Object { // Fields public static readonly GiftCumulativePurchaseItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__34_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__34_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CanBuyByCurrency>b__34_0(); // 0x1e23c98 internal System.Void <CanBuyByCurrency>b__34_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseItem.<>c__DisplayClass35_0 : System.Object { // Fields public System.String k; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RefreshSelfFromRuntime>b__0(GiftCumulativeGiftData x); // 0x1e192c4 } // Assembly-CSharp.dll public static class GiftCumulativePurchaseLog : System.Object { // Fields public const System.String Tag; // 0x0 // Methods public static System.Void Info(System.String module, System.String detail); // 0x1e292ac public static System.Void Warn(System.String module, System.String detail); // 0x1e292ac } // Assembly-CSharp.dll public class GiftCumulativePurchaseManager : UnityEngine.MonoBehaviour { // Fields private readonly System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity> _cfg; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,GiftCumulativePurchaseData> _run; // 0x28 private System.Boolean _redDotHooked; // 0x30 public System.Action GiftCumulativePurchaseRefreshAction; // 0x38 private System.Action DataRefreshed; // 0x40 // Methods public System.Void add_DataRefreshed(System.Action value); // 0x1e292ac public System.Void remove_DataRefreshed(System.Action value); // 0x1e292ac private System.Void NotifyDataRefreshed(); // 0x1e23c98 public System.Void RegisterFromServerActivities(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> list); // 0x1e292ac private System.Int32 SafeActivityId(LAtmLegendHeroGame.Games.Models.BaseActivityConfig a); // 0x1e08f3c public System.Boolean HaveRedDot(); // 0x1e12ab8 public System.Int32 GetCachedCumulativeTimes(System.Int32 activityId, System.Int32 defaultValue); // 0x1e05880 private System.Void OnDataRefreshedForH5RedDot(); // 0x1e23c98 private System.Void PruneRuntimeNotInConfigList(System.Collections.Generic.IReadOnlyList<LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity> list); // 0x1e292ac public System.Void InitConfig(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity> list); // 0x1e292ac public System.Collections.Generic.IReadOnlyList<LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity> get_Configs(); // 0x1e1bcd8 public System.Boolean TryGetConfig(System.Int32 id, out LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity& c); // 0x1e13298 public System.Boolean TryGetRuntime(System.Int32 id, out GiftCumulativePurchaseData& d); // 0x1e13298 public System.Boolean TryGetFirstConfiguredActivityId(out System.Int32& activityId); // 0x1e192c4 public System.Boolean TryGetFirstRuntimeSnapshot(out System.Int32& activityId, out GiftCumulativePurchaseData& data); // 0x1e19cd8 public System.Nullable<System.DateTime> GetActivityEndTime(System.Int32 id); // 0x1c8fbb4 public System.Boolean IsActivityOpen(System.Int32 id); // 0x1e12c98 public System.Void RefreshStatus(System.Action<System.Boolean> cb); // 0x1e292ac public System.Void RefreshStatus(System.Int32 id, System.Action<System.Boolean> cb); // 0x1e25634 private System.Void RefreshOne(System.Int32 id, System.Action<System.Boolean> cb, System.Boolean suppressUiNotifyOnSuccess); // 0x1e257fc private System.Int32 ReadConfigActivityType(LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity cfg); // 0x1e08f3c private System.Boolean TryGetConfigActivityWindow(LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity cfg, out System.DateTime& startDt, out System.DateTime& endDt); // 0x1e19e3c private System.Boolean TryCoerceImagesConfigDictionary(System.Object raw, out System.Collections.Generic.Dictionary<System.String,System.String>& dict); // 0x1e19cd8 private GiftCumulativePurchaseData BuildRuntimeDataFromSdk(LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity cfg, LAtmLegendHeroGame.Games.Models.RefreshGiftCumulativePurchaseConfigEntity refresh); // 0x1e21e20 private GiftCumulativeGiftData MapSdkGiftRow(LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig g, System.Int32 indexFallback); // 0x1e211a4 private CumulativeRewardData MapSdkRewardRow(LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig r, System.Int32 indexFallback, System.Int32 activityCumulativeTimes); // 0x1e21238 private System.String ReadCumulativeRewardDisplayName(LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig r); // 0x1e20b20 private GiftCumulativeItemConfig FromRewardItemSdk(LSDKInterface.Models.RewardItem rw); // 0x1e20b20 public System.Int32 ActivityIdOf(LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity c); // 0x1e08f3c public System.Int32 ItemIdOf(GiftCumulativeItemConfig it); // 0x1e08f3c public System.Int32 ItemCountOf(GiftCumulativeItemConfig it); // 0x1e08f3c public System.Void PreOrder(System.Int32 id, System.String key, System.Action<System.Boolean> cb); // 0x1e257cc public System.Void ReceiveReward(System.Int32 CurrencyType, System.String currency_consume, System.Int32 id, System.String key, System.Action<System.Boolean> cb); // 0x1c8fbb4 public System.String BuildPurchasableReceiveKey(System.Int32 giftRowId); // 0x1e1bf7c public System.String BuildCumulativeReceiveKey(System.Int32 rewardRowId); // 0x1e1bf7c private System.Void ApplyOptimisticUpdateAfterGrant(System.Int32 activityId, System.String key, GiftCumulativePurchaseManager.GiftCumulativeOptimisticKind kind); // 0x1c8fbb4 public System.Boolean IsDiamondCurrency(System.Int32 currencyType); // 0x1e12c98 public System.Boolean IsServerDiamondCurrency(System.Int32 currencyType); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum GiftCumulativePurchaseManager.GiftCumulativeOptimisticKind : { // Fields public System.Int32 value__; // 0x10 public const GiftCumulativePurchaseManager.GiftCumulativeOptimisticKind PurchasableReceive = 0; // 0x0 public const GiftCumulativePurchaseManager.GiftCumulativeOptimisticKind BillingPaySuccess = 1; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass18_0 : System.Object { // Fields public GiftCumulativePurchaseManager <>4__this; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryGetConfig>b__0(LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass24_0 : System.Object { // Fields public System.Boolean ok; // 0x10 public System.Int32 left; // 0x14 public System.Action<System.Boolean> cb; // 0x18 public GiftCumulativePurchaseManager <>4__this; // 0x20 public System.Action<System.Boolean> <>9__0; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshStatus>b__0(System.Boolean s); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 t; // 0x14 public System.Action<System.Boolean> cb; // 0x18 public GiftCumulativePurchaseManager <>4__this; // 0x20 public LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity cfg; // 0x28 public System.Boolean suppressUiNotifyOnSuccess; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshOne>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass38_0 : System.Object { // Fields public GiftCumulativePurchaseManager <>4__this; // 0x10 public System.Int32 id; // 0x18 public System.String key; // 0x20 public System.Action<System.Boolean> cb; // 0x28 public GiftCumulativeGiftData g; // 0x30 public System.Action<PayResult,System.Int32,System.Int32> <>9__3; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PreOrder>b__0(System.Boolean ok); // 0x1e292d4 internal System.Boolean <PreOrder>b__1(GiftCumulativeGiftData x); // 0x1e192c4 internal System.Void <PreOrder>b__2(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult pre); // 0x1e292ac internal System.Void <PreOrder>b__3(PayResult r, System.Int32 _, System.Int32 __); // 0x1e299ec } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.String key; // 0x18 public System.Action<System.Boolean> cb; // 0x20 public GiftCumulativePurchaseManager <>4__this; // 0x28 public System.Int32 CurrencyType; // 0x30 public System.String currency_consume; // 0x38 public UnityEngine.Events.UnityAction <>9__2; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult recv); // 0x1e292ac internal System.Void <ReceiveReward>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass39_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public GiftCumulativePurchaseManager.<>c__DisplayClass39_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveReward>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftCumulativePurchaseManager.<>c__DisplayClass42_0 : System.Object { // Fields public System.Int32 giftId; // 0x10 public System.Int32 rewardRowId; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ApplyOptimisticUpdateAfterGrant>b__0(GiftCumulativeGiftData x); // 0x1e192c4 internal System.Boolean <ApplyOptimisticUpdateAfterGrant>b__1(CumulativeRewardData x); // 0x1e192c4 } // Assembly-CSharp.dll public class GiftCumulativePurchasePanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text countdownText; // 0x20 private UnityEngine.UI.Text endTipText; // 0x28 private UnityEngine.Transform giftListParent; // 0x30 private UnityEngine.Transform rewardBarParent; // 0x38 private GiftCumulativePurchaseItem giftCellPrefab; // 0x40 private GiftCumulativeRewardNode rewardCellPrefab; // 0x48 private readonly System.Collections.Generic.List<GiftCumulativePurchaseItem> _gifts; // 0x50 private readonly System.Collections.Generic.List<GiftCumulativeRewardNode> _rewards; // 0x58 private System.Int32 _resolvedActivityId; // 0x60 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnOpen(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void ApplyShow(); // 0x1e23c98 private System.Void RefreshAllFromCache(); // 0x1e23c98 private System.Void RefreshCountdownText(); // 0x1e23c98 private System.Void SetEnded(System.Boolean ended); // 0x1e292d4 private System.Void RefreshGiftCumulativePurchaseItems(); // 0x1e23c98 private System.Void ClearGiftAndRewardCells(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCumulativeRewardNode : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text rewardNameText; // 0x20 private UnityEngine.UI.Text targetText; // 0x28 private UnityEngine.UI.Text stateText; // 0x30 private UnityEngine.UI.Button claimBtn; // 0x38 private UnityEngine.GameObject claimedStamp; // 0x40 private UnityEngine.GameObject claimEffect; // 0x48 private GiftCumulativePackIconSlot rewardSlotItemPrefab; // 0x50 private UnityEngine.Transform packSlotsContent; // 0x58 private System.Int32 _aid; // 0x60 private CumulativeRewardData _d; // 0x68 private System.Int32 _times; // 0x70 private System.Boolean _isProcessing; // 0x74 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void SetData(System.Int32 activityId, CumulativeRewardData d, System.Int32 cumulativeTimes); // 0x1c8fbb4 private System.Void OnClaim(); // 0x1e23c98 public System.Void SetInteractable(System.Boolean on); // 0x1e292d4 public System.Boolean IsRedDot(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftCumulativeRewardNode.<>c__DisplayClass15_0 : System.Object { // Fields public GiftCumulativeRewardNode <>4__this; // 0x10 public System.String key; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClaim>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public enum DropItemType : { // Fields public System.Int32 value__; // 0x10 public const DropItemType Adhp = 0; // 0x0 public const DropItemType Coin = 1; // 0x0 public const DropItemType Box = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class Item : UnityEngine.MonoBehaviour { // Fields private UnityEngine.CharacterController control; // 0x20 public UnityEngine.Vector3 startForce; // 0x28 private System.Boolean isOnGround; // 0x34 public System.Single Gravity; // 0x38 public System.Single dumpY; // 0x3c public System.Single dumZ; // 0x40 public System.Single absorbRadius; // 0x44 public DropItemType type; // 0x48 private System.Single distance; // 0x4c private System.Boolean abSorb; // 0x50 private System.Boolean falldown; // 0x51 public System.Single speed; // 0x54 public System.Int32 dropid; // 0x58 private System.Single nextSpeedY; // 0x5c private System.Single curSpeedY; // 0x60 private System.Single curSpeedZ; // 0x64 private System.Single nextSpeedZ; // 0x68 private System.Single moveY; // 0x6c // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void FallDown(); // 0x1e23c98 private System.Void SpeedMove(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BreathButton : UnityEngine.MonoBehaviour { // Fields public System.Single breathSize; // 0x20 public System.Single breathRate; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Breath(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuyXiaoJianDaoWindow : BasePanel<BuyXiaoJianDaoWindow> { // Fields private const System.Int32 MAX_BUY_NUM; // 0x0 private static System.Int32 price; // 0x0 public UnityEngine.UI.Image stoneImage; // 0x30 public UnityEngine.UI.Text stoneNameTxt; // 0x38 public UnityEngine.UI.Text showBuyNum; // 0x40 public UnityEngine.UI.Text showTotalPrice; // 0x48 private System.String itemName; // 0x50 private static System.Int32 wantBuyNum; // 0x4 private static System.Int32 itemId; // 0x8 private static UnityEngine.Events.UnityAction uaction; // 0x10 // Methods public static System.Void OnShow(System.Int32 _itemId, System.Int32 _wantBuyNum, UnityEngine.Events.UnityAction _ua); // 0x1e22858 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 public System.Void BtnOfSureBuy(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class BuyXiaoJianDaoWindow.<>c : System.Object { // Fields public static readonly BuyXiaoJianDaoWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfSureBuy>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class CenterOnChild : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IBeginDragHandler { // Fields public System.Single centerSpeed; // 0x20 private CenterOnChild.OnCenterHandler onCenter; // 0x28 private UnityEngine.UI.ScrollRect _scrollView; // 0x30 private UnityEngine.RectTransform _containerRect; // 0x38 private UnityEngine.UI.GridLayoutGroup _gridLayout; // 0x40 private System.Collections.Generic.List<System.Single> _childrenPos; // 0x48 private System.Single _targetPos; // 0x50 private System.Boolean _centering; // 0x54 private System.Int32 _lastChildCount; // 0x58 private System.Collections.Generic.List<System.Boolean> _lastChildActiveStates; // 0x60 // Methods public System.Void add_onCenter(CenterOnChild.OnCenterHandler value); // 0x1e292ac public System.Void remove_onCenter(CenterOnChild.OnCenterHandler value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void CheckChildrenCountChanged(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Single FindClosestPos(System.Single currentPos); // 0x1e0b7e4 public System.Void AutoMoveChild(); // 0x1e23c98 private System.Single FindNextClosestPos(System.Single currentPos); // 0x1e0b7e4 private System.Void UpdateContentSize(); // 0x1e23c98 public System.Void OnChildrenChanged(); // 0x1e23c98 private System.Void SetToFirstChild(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CenterOnChild.OnCenterHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.GameObject centerChild); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(UnityEngine.GameObject centerChild, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class DailyTaskDataManager : SingleMono<DailyTaskDataManager> { // Fields public System.Int32 _currentTabIndex; // 0x20 // Methods public System.Collections.Generic.List<Achievement> GetAchievementsByCurrentTab(); // 0x1e1bcd8 public System.Collections.Generic.List<Achievement> GetDailyAchievements(); // 0x1e1bcd8 public System.Collections.Generic.List<Achievement> GetWeeklyAchievements(); // 0x1e1bcd8 public System.Collections.Generic.List<Achievement> GetAchievementsByTag(System.Int32 missionTag); // 0x1e1bf7c public System.Int32 GetTotalPointsByTag(System.Int32 missionTag); // 0x1e0584c public System.Collections.Generic.List<Achievement> GetProgressRewardsByTag(System.Int32 missionTag); // 0x1e1bf7c public System.Collections.Generic.List<Achievement> SortAchievements(System.Collections.Generic.List<Achievement> list); // 0x1e20b20 public System.Boolean HaveClaimableByTab(DailyNewTaskType tabType); // 0x1e12c98 public System.Boolean HaveAnyClaimableReward(); // 0x1e12ab8 private System.Boolean HaveClaimableAchievementByTag(System.Int32 missionTag); // 0x1e12c98 private System.Boolean HaveClaimableHandbookReward(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DailyNewTaskType : { // Fields public System.Int32 value__; // 0x10 public const DailyNewTaskType 日常 = 0; // 0x0 public const DailyNewTaskType 周常 = 1; // 0x0 public const DailyNewTaskType 奥特手册 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class DailyTaskItem : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskMissionItem : UnityEngine.MonoBehaviour { // Fields private const System.Int32 DailyTaskDiamondRewardId; // 0x0 private const System.Int32 DailyTaskGoldRewardId; // 0x0 private const System.Int32 DailyTaskVigorRewardId; // 0x0 private const System.Int32 DailyTaskPlayerExpRewardId; // 0x0 public UnityEngine.UI.Text titleText; // 0x20 public UnityEngine.UI.Text descText; // 0x28 public UnityEngine.UI.Text progressText; // 0x30 private UnityEngine.UI.Text descriptionText; // 0x38 public UnityEngine.GameObject AchievementMask; // 0x40 public UnityEngine.GameObject BtnStart; // 0x48 public UnityEngine.GameObject BtnComplete; // 0x50 public System.Collections.Generic.List<DailyTaskNewItemReward> dailyTaskNewItemRewards; // 0x58 private Achievement _data; // 0x60 private MButton _btnStartButton; // 0x68 private MButton _btnCompleteButton; // 0x70 private System.Action _onClaimComplete; // 0x78 // Methods public System.Void Setup(Achievement data, System.Action onClaimComplete); // 0x1e2a6c4 private System.Void SetupButtons(); // 0x1e23c98 private System.Void BtnStartClick(); // 0x1e23c98 private System.Void OpenTeamChallengePanel(); // 0x1e23c98 private System.Void OpenFearlessPanel(); // 0x1e23c98 private System.Void BtnCompleteClick(); // 0x1e23c98 private System.Void ShowClaimRewardWindow(Achievement achievement); // 0x1e292ac private System.Void UpdateProgressUI(Achievement ach); // 0x1e292ac private System.Void UpdateStateUI(Achievement ach); // 0x1e292ac private System.Void UpdateRewards(Achievement ach); // 0x1e292ac private System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<System.Int32,System.Int32>> CollectDisplayRewards(Achievement ach); // 0x1e20b20 private System.Void RefreshParentLayout(); // 0x1e23c98 private System.Boolean CanShowStartButton(Achievement ach); // 0x1e192c4 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshAchievementState(Achievement achievement); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 private UnityEngine.CanvasGroup GetOrAddCanvasGroup(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class DailyTaskMissionItem.<>c : System.Object { // Fields public static readonly DailyTaskMissionItem.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__20_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenFearlessPanel>b__20_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class DailyTaskMissionItem.<>c__DisplayClass21_0 : System.Object { // Fields public DailyTaskMissionItem <>4__this; // 0x10 public UnityEngine.CanvasGroup canvasGroup; // 0x18 public DailyTaskNewPanel parentPanel; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnCompleteClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskNewItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text titleText; // 0x20 public UnityEngine.UI.Text progressText; // 0x28 public UnityEngine.UI.Image iconImage; // 0x30 public UnityEngine.UI.Button selectButton; // 0x38 public UnityEngine.UI.Button expandButton; // 0x40 public UnityEngine.UI.Button RevokeButton; // 0x48 public UnityEngine.GameObject subTaskListRoot; // 0x50 public UnityEngine.Transform subTaskListParent; // 0x58 public DailyTaskNewItemChild dailyTaskNewItemChild; // 0x60 private System.Collections.Generic.List<DailyTaskNewItemChild> _childItems; // 0x68 public UnityEngine.UI.Image systemIcon; // 0x70 public System.Collections.Generic.List<UnityEngine.GameObject> giftRewards; // 0x78 public System.Collections.Generic.List<UnityEngine.UI.Image> giftRewardImgs; // 0x80 public System.Collections.Generic.List<UnityEngine.UI.Text> giftRewardNumbers; // 0x88 public UnityEngine.GameObject buyGiftBtn; // 0x90 public UnityEngine.GameObject redDotObj; // 0x98 public UnityEngine.GameObject selectedEffect; // 0xa0 private System.Boolean _isExpanded; // 0xa8 private SystemType _ownSystemType; // 0xac private System.Boolean _hasRevokeButton; // 0xb0 private SystemTag _ownTag; // 0xb8 private System.Action<SystemTag> _onSelected; // 0xc0 // Methods public System.Void Setup(System.String title, System.String progress, System.Boolean hasSubTasks, System.Boolean showRevokeButton); // 0x1e2ad80 public System.Void SetupHandbook(SystemTag tag, SystemType systemType, System.Action<SystemTag> onSelected); // 0x1e29c64 private System.Void OnExpandClicked(); // 0x1e23c98 private System.Void OnRevokeClicked(); // 0x1e23c98 private System.Void OnItemSelected(); // 0x1e23c98 private System.Void SetExpanded(System.Boolean expanded); // 0x1e292d4 private System.Void RefreshSummaryProgress(System.Collections.Generic.List<SystemTask> tasks); // 0x1e292ac private System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshGiftBoxRewards(); // 0x1e23c98 public System.Void OnBuyGiftClick(); // 0x1e23c98 private System.Void ForceRebuildLayout(UnityEngine.RectTransform target); // 0x1e292ac private System.Void RefreshHandbookRedDot(); // 0x1e23c98 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 private System.Void NotifySelected(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <SetupHandbook>b__23_0(); // 0x1e23c98 private System.Void <SetupHandbook>b__23_1(); // 0x1e23c98 private System.Boolean <RefreshGiftBoxRewards>b__30_0(GiftBoxData item); // 0x1e192c4 private System.Void <OnBuyGiftClick>b__31_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskNewItemChild : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text infoText; // 0x20 private UnityEngine.UI.Text descriptionText; // 0x28 private UnityEngine.UI.Text progressText; // 0x30 private UnityEngine.UI.Image rewardIcon; // 0x38 private UnityEngine.UI.Text rewardNumber; // 0x40 private UnityEngine.GameObject receivedFlag; // 0x48 private UnityEngine.GameObject noArriveFlag; // 0x50 private UnityEngine.GameObject canReceivedFlag; // 0x58 private SystemTask _systemTask; // 0x60 private System.Action _action; // 0x68 // Methods public System.Void SetData(SystemTask systemTask, System.Action action); // 0x1e2a6c4 public System.Void ButtonClick(); // 0x1e23c98 public System.Void JumpClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ButtonClick>b__11_0(); // 0x1e23c98 private System.Void <JumpClick>b__12_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class DailyTaskNewItemReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewardImg; // 0x20 public UnityEngine.UI.Text RewardNum; // 0x28 // Methods public System.Void UpdateData(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskNewPanel : BasePanel<DailyTaskNewPanel> { // Fields public TabGroup tabGroup; // 0x30 public UnityEngine.Transform taskListContent; // 0x38 public UnityEngine.GameObject taskPrefab; // 0x40 public UnityEngine.GameObject dailyTaskPrefab; // 0x48 public UnityEngine.UI.Slider progressSlider; // 0x50 public UnityEngine.Transform rewardContainer; // 0x58 public UnityEngine.GameObject rewardPrefab; // 0x60 private UnityEngine.UI.Text descriptionText; // 0x68 public TutorialSystem teach_richang; // 0x70 public UnityEngine.GameObject objHeroFragmentWindow; // 0x78 public UnityEngine.Transform heroFragmentRewardContent; // 0x80 public UnityEngine.GameObject dailyTaskNewItemRewardPrefab; // 0x88 public UnityEngine.UI.Button heroFragmentCloseButton; // 0x90 private System.Collections.Generic.List<DailyTaskNewItem> taskItems; // 0x98 private System.Collections.Generic.List<DailyTaskMissionItem> dailyTaskItems; // 0xa0 private System.Collections.Generic.List<DailyTaskNewReward> rewardItems; // 0xa8 private System.Collections.Generic.List<DailyTaskNewItemReward> heroFragmentRewardItems; // 0xb0 private static System.Int32 _lastSelectedTaskTabIndex; // 0x0 private System.Int32 _selectedHandbookTagId; // 0xb8 private System.String _dailyTaskStateSignature; // 0xc0 private System.Boolean _suspendAutoRefresh; // 0xc8 private const System.Int32 DailyTabIndex; // 0x0 private const System.Int32 WeeklyTabIndex; // 0x0 private const System.Int32 HandbookTabIndex; // 0x0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnTabChanged(System.Int32 index); // 0x1e24080 private System.Void BtnOfTeachRichang(); // 0x1e23c98 private System.Void RefreshDailyList(System.Collections.Generic.List<Achievement> achievements); // 0x1e292ac private System.Void RefreshHandbookList(); // 0x1e23c98 private System.Void RefreshHandbookProgressRewardArea(System.Collections.Generic.List<SystemTag> tags); // 0x1e292ac private SystemTag GetCurrentHandbookTag(System.Collections.Generic.List<SystemTag> tags); // 0x1e20b20 private System.Void OnHandbookItemSelected(SystemTag tag); // 0x1e292ac private System.Void TryClaimHandbookReward(SystemTag tag); // 0x1e292ac private System.Void ShowSystemTagRewardWindow(SystemTag tag); // 0x1e292ac private System.Void ShowSystemTagRewardPreviewWindow(SystemTag tag); // 0x1e292ac private System.Void ShowRewardResultWindow(System.Collections.Generic.List<System.Int32> rewardIds, System.Collections.Generic.List<System.Int32> rewardNums); // 0x1e2a6c4 private System.Void ShowRewardPreviewWindow(System.Collections.Generic.List<System.Int32> rewardIds, System.Collections.Generic.List<System.Int32> rewardNums); // 0x1e2a6c4 private System.Void UpdateDescriptionText(); // 0x1e23c98 private System.Int32 GetCurrentHandbookCompletedTaskTotal(); // 0x1e055d0 private System.Void OnSystemTaskRefresh(); // 0x1e23c98 public System.Void ForceRebuildLayout(); // 0x1e23c98 private System.Void RefreshProgressRewardArea(System.Collections.Generic.List<Achievement> progressRewards, System.Int32 missionTag); // 0x1e29968 public System.Void LogAchievementReward(Achievement achievement); // 0x1e292ac private System.Void SetProgressRewardAreaVisible(System.Boolean visible); // 0x1e292d4 private System.Int32 GetCurrentMissionTag(); // 0x1e055d0 private System.String BuildDailyTaskStateSignature(System.Collections.Generic.List<Achievement> achievements); // 0x1e20b20 private System.Void RefreshAchievementStateBeforeRender(); // 0x1e23c98 private System.Void SyncHandbookTaskStateBeforeRender(); // 0x1e23c98 public System.Void SetAutoRefreshSuspended(System.Boolean suspend); // 0x1e292d4 private System.Void RefreshTabRedDots(); // 0x1e23c98 public System.Void RefreshTaskRedDotHierarchy(); // 0x1e23c98 private System.Void ShowHeroFragmentWindow(Achievement achievement); // 0x1e292ac public System.Void CloseHeroFragmentWindow(); // 0x1e23c98 private System.Void BuildAchievementRewardData(Achievement achievement, System.Collections.Generic.List<System.Int32> rewardIds, System.Collections.Generic.List<System.Int32> rewardNums); // 0x1e2acf8 private System.Void ShowAchievementRewardWindow(Achievement achievement); // 0x1e292ac public System.Void RefreshList(System.Collections.Generic.List<System.String> datas); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshDailyList>b__30_1(); // 0x1e23c98 private System.Void <RefreshHandbookList>b__31_0(SystemTag selectedTag); // 0x1e292ac private System.Void <RefreshHandbookProgressRewardArea>b__32_0(SystemTag data); // 0x1e292ac private System.Void <RefreshHandbookProgressRewardArea>b__32_1(SystemTag data); // 0x1e292ac private System.Void <RefreshProgressRewardArea>b__44_0(Achievement data); // 0x1e292ac private System.Void <RefreshProgressRewardArea>b__44_1(Achievement data); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class DailyTaskNewPanel.<>c : System.Object { // Fields public static readonly DailyTaskNewPanel.<>c <>9; // 0x0 public static System.Comparison<Achievement> <>9__30_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <RefreshDailyList>b__30_0(Achievement a, Achievement b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class DailyTaskNewPanel.<>c__DisplayClass35_0 : System.Object { // Fields public DailyTaskNewPanel <>4__this; // 0x10 public SystemTag tag; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryClaimHandbookReward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskNewReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] rewardTypeSprites; // 0x20 public UnityEngine.Sprite[] claimedTypeSprites; // 0x28 public UnityEngine.UI.Image iconImage; // 0x30 public UnityEngine.UI.Image claimedObject; // 0x38 public UnityEngine.UI.Text needPointText; // 0x40 private Achievement _data; // 0x48 private System.Action<Achievement> _onClaim; // 0x50 private System.Action<Achievement> _onPreview; // 0x58 private SystemTag _systemTag; // 0x60 private System.Action<SystemTag> _onSystemTagClaim; // 0x68 private System.Action<SystemTag> _onSystemTagPreview; // 0x70 private MButton _button; // 0x78 private DG.Tweening.Sequence _claimableSequence; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void Init(Achievement data, System.Action<Achievement> onClaim, System.Action<Achievement> onPreview); // 0x1e2acf8 public System.Void InitSystemTag(SystemTag data, System.Action<SystemTag> onClaim, System.Action<SystemTag> onPreview); // 0x1e2acf8 public System.Void RefreshStatus(); // 0x1e23c98 private System.Void OnRewardClick(); // 0x1e23c98 private System.Void RefreshView(); // 0x1e23c98 private System.Void SetClaimedState(System.Boolean isClaimed); // 0x1e292d4 private System.Void ApplyRewardSprites(System.Int32 taskTypeIndex); // 0x1e24080 private System.Void EnsureButtonBinding(); // 0x1e23c98 private System.Void EnsureReferences(); // 0x1e23c98 private System.Void StartClaimableAnimation(); // 0x1e23c98 private System.Void StopClaimableAnimation(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTaskPanelManager : BasePanel<DailyTaskPanelManager> { // Fields public UnityEngine.UI.Text[] progressTexts; // 0x30 public MButton[] joinButtons; // 0x38 public UnityEngine.UI.Toggle[] toggles; // 0x40 private System.String[] infos; // 0x48 public UnityEngine.UI.Text infoText; // 0x50 public UnityEngine.GameObject[] availables; // 0x58 public UnityEngine.GameObject[] unavailables; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 public System.Void ButtonOfClickJoin(System.Int32 flag); // 0x1e24080 private System.Void ShowTaskInfo(); // 0x1e23c98 public System.Void CheckIsRefreshInfo(); // 0x1e23c98 private System.Void ChangeButtonUnClickable(System.Int32 id); // 0x1e24080 private System.Void ChangeButtonClickable(System.Int32 id); // 0x1e24080 private System.Void ShowUnlock(System.Int32 id); // 0x1e24080 private System.Void Showlock(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyTask_Window : BasePanel<DailyTask_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FuDaiPreviewWindow : BasePanel<FuDaiPreviewWindow> { // Fields public ItemGrid itemGridPrefab; // 0x30 public UnityEngine.Transform gridParent; // 0x38 public System.Collections.Generic.List<ItemGrid> gridList; // 0x40 private static System.Collections.Generic.List<System.Int32> iconId; // 0x0 // Methods public static System.Void OnShow(System.Collections.Generic.List<System.Int32> _iconId); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FuPackageActivity : UnityEngine.MonoBehaviour { // Fields public PrizeTest[] prizes; // 0x20 public PrizeTest[] prizesTen; // 0x28 private static System.String TENTIMES; // 0x0 public System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x30 public System.Collections.Generic.List<System.Int32> ids; // 0x38 public System.Int32 CurStatus; // 0x40 public UnityEngine.UI.Text nameTip; // 0x48 public UnityEngine.Transform[] awardParent; // 0x50 private System.Int32[] awardsID; // 0x58 public UnityEngine.UI.Text CutNumTxt; // 0x60 private System.Int32 cutNum; // 0x68 private static System.Int32[] CUTID; // 0x8 private System.Int32 tenTimes; // 0x6c // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void InitList(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void LotteryRateControl(); // 0x1e23c98 public System.Void BuyButton(); // 0x1e23c98 private System.Void GetLottery(System.Int32 curIndex); // 0x1e24080 public System.Void ButtonOfLottery(System.Int32 openNum); // 0x1e24080 public System.Void ShowRewardsWindowButton(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void OnPointerDown(System.Int32 id); // 0x1e24080 public System.Void OnPointerUp(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PrizeTest : System.Object { // Fields public System.Int32 PrizeID; // 0x10 public System.Int32 PrizeNum; // 0x14 public System.Int32 PrizeRate; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroCardItemManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text level; // 0x28 public System.Int32 roleID; // 0x30 public UnityEngine.GameObject[] stars; // 0x38 public System.Boolean isUsed; // 0x40 public UnityEngine.GameObject mask; // 0x48 public UnityEngine.GameObject highLight; // 0x50 public System.Int32 currentCardId; // 0x58 // Methods public System.Void SetQuality(System.Int32 q); // 0x1e24080 public System.Void SetSelected(); // 0x1e23c98 public System.Void UnSetSelected(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class InfinityChallengeWindow : BasePanel<InfinityChallengeWindow> { // Fields private static System.Boolean showChargeWindow; // 0x0 // Methods public static System.Void OnShow(System.Boolean _showChargeWindow); // 0x1e23cbc public System.Void ButtonOfJoin(); // 0x1e23c98 public System.Void ButtonOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JumpPanelDataManager : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Coroutine homeCoroutline; // 0x20 private UnityEngine.AsyncOperation async; // 0x28 // Methods public System.Void JumpPanel(JumpType jumpType, System.Action<System.Boolean> action); // 0x1e25634 private System.Void OpenLeagueJump(System.Action<System.Boolean> action); // 0x1e292ac private System.Void OpenUnionJump(System.Action<System.Boolean> action); // 0x1e292ac private System.Void OnJumpUnionIdReceived(System.String txt); // 0x1e292ac private System.Collections.IEnumerator OpenUnionScene(); // 0x1e1bcd8 public System.Void OpenHomeScene(); // 0x1e23c98 private System.Collections.IEnumerator OpenHome(); // 0x1e1bcd8 public Jump JumpName(ObscuredInt ID); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class JumpPanelDataManager.<>c : System.Object { // Fields public static readonly JumpPanelDataManager.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenLeagueJump>b__1_0(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class JumpPanelDataManager.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 public System.Action <>9__5; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JumpPanel>b__0(System.Boolean result); // 0x1e292d4 internal System.Void <JumpPanel>b__1(WorldBossState info); // 0x1e292ac internal System.Void <JumpPanel>b__5(); // 0x1e23c98 internal System.Void <JumpPanel>b__2(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <JumpPanel>b__3(System.Boolean result); // 0x1e292d4 internal System.Void <JumpPanel>b__4(PeakConfigType peakConfigType); // 0x1e24080 } // Assembly-CSharp.dll private sealed class JumpPanelDataManager.<OpenHome>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public JumpPanelDataManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class JumpPanelDataManager.<OpenUnionScene>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Jump : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt JumpID; // 0x38 public System.String Place; // 0x60 public System.String Describe; // 0x68 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum JumpType : { // Fields public System.Int32 value__; // 0x10 public const JumpType 活动未开启 = 4294967294; // 0x0 public const JumpType tips弹出 = 4294967295; // 0x0 public const JumpType 传奇任务 = 1; // 0x0 public const JumpType 宇宙通缉令 = 2; // 0x0 public const JumpType 奥特竞技场 = 3; // 0x0 public const JumpType 火花塔 = 4; // 0x0 public const JumpType 火花试炼 = 5; // 0x0 public const JumpType 远古遗迹 = 6; // 0x0 public const JumpType 魔王兽挑战 = 7; // 0x0 public const JumpType 无尽试炼 = 8; // 0x0 public const JumpType 世界首领 = 9; // 0x0 public const JumpType 赛季 = 10; // 0x0 public const JumpType 无限挑战 = 11; // 0x0 public const JumpType 宝库 = 12; // 0x0 public const JumpType 航空港 = 13; // 0x0 public const JumpType 公会 = 14; // 0x0 public const JumpType 宇宙科技局 = 15; // 0x0 public const JumpType 关卡界面 = 16; // 0x0 public const JumpType 银河召唤 = 17; // 0x0 public const JumpType 超银河召唤 = 18; // 0x0 public const JumpType 超能唤醒 = 19; // 0x0 public const JumpType 运营活动页签1 = 20; // 0x0 public const JumpType 运营活动页签2 = 21; // 0x0 public const JumpType 运营活动页签3 = 22; // 0x0 public const JumpType 运营活动页签4 = 23; // 0x0 public const JumpType 专属活动页签1 = 30; // 0x0 public const JumpType 专属活动页签2 = 31; // 0x0 public const JumpType 专属活动页签3 = 32; // 0x0 public const JumpType 专属活动页签4 = 33; // 0x0 public const JumpType 专属活动页签5 = 34; // 0x0 public const JumpType 专属活动页签6 = 35; // 0x0 public const JumpType 周年庆活动页签1 = 40; // 0x0 public const JumpType 周年庆活动页签2 = 41; // 0x0 public const JumpType 周年庆活动页签3 = 42; // 0x0 public const JumpType 周年庆活动页签4 = 43; // 0x0 public const JumpType 周年庆活动页签5 = 44; // 0x0 public const JumpType 周年庆活动页签6 = 45; // 0x0 public const JumpType 周年庆活动页签7 = 46; // 0x0 public const JumpType 周年庆活动页签8 = 47; // 0x0 public const JumpType 商店角色商店页签1 = 50; // 0x0 public const JumpType 商店角色商店页签2 = 51; // 0x0 public const JumpType 商店角色商店页签3 = 52; // 0x0 public const JumpType 商店角色商店页签4 = 53; // 0x0 public const JumpType 商店角色商店页签5 = 54; // 0x0 public const JumpType 商城优惠礼包页签1 = 60; // 0x0 public const JumpType 商城优惠礼包页签2 = 61; // 0x0 public const JumpType 商城优惠礼包页签3 = 62; // 0x0 public const JumpType 商城优惠礼包页签4 = 63; // 0x0 public const JumpType 商城优惠礼包页签5 = 64; // 0x0 public const JumpType 商城优惠礼包页签6 = 65; // 0x0 public const JumpType 商城优惠礼包页签7 = 66; // 0x0 public const JumpType 商城优惠礼包页签8 = 67; // 0x0 public const JumpType 商城优惠礼包页签9 = 68; // 0x0 public const JumpType 商城优惠礼包页签10 = 69; // 0x0 public const JumpType 商城补给商店页签1 = 80; // 0x0 public const JumpType 商城补给商店页签2 = 81; // 0x0 public const JumpType 商城补给商店页签3 = 82; // 0x0 public const JumpType 商城补给商店页签4 = 83; // 0x0 public const JumpType 商城补给商店页签5 = 84; // 0x0 public const JumpType 商城补给商店页签6 = 85; // 0x0 public const JumpType 活动页签1 = 90; // 0x0 public const JumpType 活动页签2 = 91; // 0x0 public const JumpType 活动页签3 = 92; // 0x0 public const JumpType 活动页签4 = 93; // 0x0 public const JumpType 商城皮肤商店 = 100; // 0x0 public const JumpType 七日目标 = 101; // 0x0 public const JumpType 极限觉醒 = 102; // 0x0 public const JumpType 商城月卡页签1 = 103; // 0x0 public const JumpType 商城月卡页签2 = 104; // 0x0 public const JumpType 商城月卡页签3 = 105; // 0x0 public const JumpType 商城月卡页签4 = 106; // 0x0 public const JumpType 奥特塔徽章 = 107; // 0x0 public const JumpType 奥特塔徽章魂石商店总览 = 108; // 0x0 public const JumpType 奥特塔徽章徽章背包总览 = 109; // 0x0 public const JumpType 福利页签1 = 110; // 0x0 public const JumpType 福利页签2 = 111; // 0x0 public const JumpType 福利页签3 = 112; // 0x0 public const JumpType 福利页签4 = 113; // 0x0 public const JumpType 福利页签5 = 114; // 0x0 public const JumpType 专属活动2页签1 = 115; // 0x0 public const JumpType 专属活动2页签2 = 116; // 0x0 public const JumpType 专属活动2页签3 = 117; // 0x0 public const JumpType 专属活动2页签4 = 118; // 0x0 public const JumpType 专属活动2页签5 = 119; // 0x0 public const JumpType 专属活动2页签6 = 120; // 0x0 public const JumpType 专属活动2页签7 = 121; // 0x0 public const JumpType 专属活动2页签8 = 122; // 0x0 public const JumpType 专属活动2页签9 = 123; // 0x0 public const JumpType 专属活动2页签10 = 124; // 0x0 public const JumpType 主城换新 = 125; // 0x0 public const JumpType 奥特手册 = 126; // 0x0 public const JumpType 无畏乱斗 = 127; // 0x0 public const JumpType 时空战场 = 128; // 0x0 public const JumpType 跑酷模式 = 129; // 0x0 public const JumpType 团队挑战 = 130; // 0x0 public const JumpType 拍卖行 = 131; // 0x0 public const JumpType 银河补给_充值返利 = 132; // 0x0 public const JumpType 银河补给_无尽宝藏 = 133; // 0x0 public const JumpType 银河补给_通行证 = 134; // 0x0 public const JumpType 银河补给_回归福利 = 135; // 0x0 public const JumpType 银河补给_传说福利 = 136; // 0x0 public const JumpType 银河补给_限时连充 = 137; // 0x0 public const JumpType 银河补给_直购礼包 = 138; // 0x0 public const JumpType 银河补给_活跃赠礼 = 139; // 0x0 public const JumpType 银河补给_小游戏 = 140; // 0x0 public const JumpType 银河补给_限定召唤 = 141; // 0x0 public const JumpType 银河补给_签到 = 142; // 0x0 public const JumpType 银河补给_限时返场 = 143; // 0x0 public const JumpType 排位赛1V1 = 144; // 0x0 public const JumpType 排位赛3v3 = 145; // 0x0 public const JumpType 巅峰赛 = 146; // 0x0 public const JumpType 扭蛋新玩法 = 147; // 0x0 public const JumpType 银河补给_欢乐球球 = 148; // 0x0 public const JumpType 银河补给_合成奥王 = 149; // 0x0 public const JumpType 银河补给_星级迷航 = 150; // 0x0 public const JumpType 联盟玩法 = 151; // 0x0 public const JumpType 光之启程 = 152; // 0x0 public const JumpType 银河补给_翻牌 = 153; // 0x0 public const JumpType 银河补给_大富翁 = 154; // 0x0 public const JumpType PVP商城 = 156; // 0x0 public const JumpType 备用界面 = 157; // 0x0 public const JumpType PVP决斗场 = 158; // 0x0 public const JumpType 银河补给_大奖签 = 159; // 0x0 // Methods } // Assembly-CSharp.dll public class MakeSureBuyHorner : BasePanel<MakeSureBuyHorner> { // Fields private const System.Int32 MAX_BUY_NUM; // 0x0 public UnityEngine.UI.Text godName; // 0x30 public UnityEngine.GameObject godQuality; // 0x38 public UnityEngine.UI.Text allPrice; // 0x40 public UnityEngine.UI.Text goodNum; // 0x48 public UnityEngine.UI.Text showBuyNum; // 0x50 private System.Int32 buyTimes; // 0x58 public static ShopData CurrentData; // 0x0 public static System.Int32 CurrentDataIndex; // 0x8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowGodInfo(); // 0x1e23c98 public System.Void ClickBtnCancel(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 private System.Void ChangeShopData(System.Int32 ShopId); // 0x1e24080 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickBtnSure>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NoEnoughXJDWindow : BasePanel<NoEnoughXJDWindow> { // Fields public UnityEngine.UI.Image stoneImage; // 0x30 public UnityEngine.UI.Text stoneText; // 0x38 private static System.Int32 needNum; // 0x0 private static System.Int32 itemId; // 0x4 private static UnityEngine.Events.UnityAction ua; // 0x8 // Methods public static System.Void OnShow(System.Int32 _itemId, System.Int32 _needNum, UnityEngine.Events.UnityAction _ua); // 0x1e22858 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfGoBuyStone(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RateShowWindow : BasePanel<RateShowWindow> { // Fields public UnityEngine.GameObject[] Rates; // 0x30 private static System.Int32 curId; // 0x0 // Methods public static System.Void OnShow(System.Int32 _id); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TabGroup : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<TabItem> tabs; // 0x20 public UnityEngine.Events.UnityEvent<System.Int32> onTabSelected; // 0x28 private System.Int32 currentIndex; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 public System.Void SelectTab(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TabGroup.<>c__DisplayClass3_0 : System.Object { // Fields public System.Int32 index; // 0x10 public TabGroup <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class TabItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Button button; // 0x20 public UnityEngine.GameObject selectedImage; // 0x28 public UnityEngine.GameObject normalImage; // 0x30 public UnityEngine.GameObject redDotObject; // 0x38 // Methods public System.Void Apply(System.Boolean isSelected); // 0x1e292d4 public System.Void SetRedDot(System.Boolean visible); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JHeroCard : System.Object { // Fields public System.Int32 icon; // 0x10 public System.Int32 level; // 0x14 public System.Int32 stars; // 0x18 public System.Boolean isUsed; // 0x1c public System.Int32 thisId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniverseChaseOrdersHeroManager : BasePanel<UniverseChaseOrdersHeroManager> { // Fields public System.Collections.Generic.List<JHeroCard> JHeros; // 0x30 public System.Int32 currentSelected; // 0x38 public static System.Int32 currentRole; // 0x0 public UnityEngine.Transform CardParent; // 0x40 public HeroCardItemManager JCard; // 0x48 public UnityEngine.Transform roleSelect; // 0x50 public System.Collections.Generic.List<HeroCardItemManager> gos; // 0x58 public UnityEngine.UI.Text TodayRemainTimesTxt; // 0x60 public System.Int32[] levels; // 0x68 public UnityEngine.GameObject firstGift; // 0x70 public UnityEngine.UI.Image firstGiftIcon; // 0x78 public UnityEngine.UI.Text firstNum; // 0x80 public UnityEngine.GameObject[] RewardsShow; // 0x88 public UnityEngine.UI.Text LevelCostText; // 0x90 public UnityEngine.GameObject[] costTypes; // 0x98 private System.Collections.Generic.List<ObscuredInt> usedRoleId; // 0xa0 public System.Collections.Generic.List<BattleHero> bhList; // 0xa8 public System.Collections.Generic.List<BattleTown> btList; // 0xb0 public System.Collections.Generic.List<HeroData> battleHeros; // 0xb8 // Methods private System.Void GetJHeroCardsList(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public static System.Boolean CanShowRedpoint(); // 0x1e11490 private System.Void InitUI(); // 0x1e23c98 private System.Void JudgeCostType(System.Int32 id); // 0x1e24080 private System.Void JudgeShowRewards(System.Int32 id); // 0x1e24080 private System.Void CreateCard(); // 0x1e23c98 private System.Void ClearCard(); // 0x1e23c98 public System.Void ButtonOfCard(System.Int32 id); // 0x1e24080 private System.Void RefreshRole(); // 0x1e23c98 private System.Void ClearRole(); // 0x1e23c98 public System.Void BattleButton(); // 0x1e23c98 public System.Void ItemInfoClick(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BattleButton>b__32_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UniverseChaseOrdersHeroManager.<>c : System.Object { // Fields public static readonly UniverseChaseOrdersHeroManager.<>c <>9; // 0x0 public static System.Action <>9__33_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ItemInfoClick>b__33_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UniverseChaseOrdersHeroManager.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 a; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateCard>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniverseChaseOrdersManager : BasePanel<UniverseChaseOrdersManager> { // Fields private static System.String SAVE_UCOM_DATA; // 0x0 public static ObscuredInt currentSelectLevel; // 0x8 public static ObscuredInt currentLevelCost; // 0x30 public static ObscuredInt currentCostType; // 0x58 public static ObscuredFloat multi; // 0x80 public static ObscuredInt[] remainTimesToday; // 0x98 public UnityEngine.UI.Text countDownText; // 0x30 public UnityEngine.GameObject CountDownGameObject; // 0x38 public UnityEngine.GameObject FirstGiftText; // 0x40 public UnityEngine.UI.Text remainTimesText; // 0x48 private System.DateTime tomorrow; // 0x50 public static System.Collections.Generic.List<BattleTown> btList; // 0xa0 public static System.Collections.Generic.List<GiftBattle> gbList; // 0xa8 public static System.Collections.Generic.List<BattleTownConfig> btcList; // 0xb0 public static System.Collections.Generic.List<BattleTownRoll> btrList; // 0xb8 public static System.Boolean isFirstWin; // 0xc0 public static ObscuredInt currentRatePool; // 0xc4 public static ObscuredInt[] currentRateProgress; // 0xf0 private static System.DateTime currentDate; // 0xf8 private static System.Boolean yetRead; // 0x100 private static ObscuredInt todayWinNum; // 0x104 private static ObscuredInt[] currentPool; // 0x130 private static ObscuredInt firstTime; // 0x138 private static System.Collections.Generic.List<ObscuredInt> usedId; // 0x160 private static ObscuredInt todayRemainCount; // 0x168 // Methods private System.Void Update(); // 0x1e23c98 public System.Void ButtonOfStartChallenge(System.Int32 level); // 0x1e24080 public override System.Void _Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Object RefreshUI(); // 0x1e1bcd8 public static System.Void UpdateRemainTodayCount(); // 0x1e2274c private System.Void RefreshFirstGift(); // 0x1e23c98 private System.Void RefreshRemainTimes(); // 0x1e23c98 public static System.Int32 GetAllNums(); // 0x1e03f1c private System.String TypeChange(System.Int32 type); // 0x1e1bf7c private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 private static ObscuredInt GetRatePool(System.Int32 level, System.Single[] props); // 0x1c8fbb4 public static System.Collections.Generic.List<MapDropThings> GetCTDropThings(System.Int32 level); // 0x1e1a94c private static System.Void GetRateMulti(System.Int32 level); // 0x1e227d8 private static System.Void SaveData(); // 0x1e2274c private static System.Void ReadData(); // 0x1e2274c public static System.Void ClearData(); // 0x1e2274c public static System.Void ResetData(); // 0x1e2274c public static System.Int32 GetTodayWin(); // 0x1e03f1c public static System.Void SaveProgress(); // 0x1e2274c public static System.Void SavePool(); // 0x1e2274c private static System.Void SaveFirstTime(); // 0x1e2274c public static System.Void SetUsedId(System.Int32 roleId); // 0x1e227d8 public static System.Collections.Generic.List<ObscuredInt> GetUsedRoleId(); // 0x1e11470 public static ObscuredInt GetTodayRemainCount(); // 0x1c8fbb4 public static System.Void SetTodayRemainCount(System.Int32 num); // 0x1e227d8 public static System.Void OnSuccess(); // 0x1e2274c public static System.Void OnFail(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class BattleTown : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Price; // 0x60 public ObscuredInt[] Rate; // 0x88 public System.Single[] Prob1; // 0x90 public System.Single[] Prob2; // 0x98 public ObscuredInt[] FirstGift; // 0xa0 public System.Int32[] Items; // 0xa8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BattleTownConfig : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Single[] Rate; // 0x38 public ObscuredInt[] Debris; // 0x40 public ObscuredInt[] Gift; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BattleTownRoll : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt[] Times; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BattleHero : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String RoleName; // 0x38 public ObscuredInt RoleID; // 0x40 public ObscuredInt Level; // 0x68 public ObscuredInt Quality; // 0x90 public ObscuredFloat Attack; // 0xb8 public ObscuredFloat HP; // 0xd0 public ObscuredFloat MagicDefense; // 0xe8 public ObscuredFloat PhysicsDefense; // 0x100 public ObscuredFloat Dodge; // 0x118 public ObscuredInt CritChance; // 0x130 public ObscuredInt CritDamage; // 0x158 public ObscuredInt ColdDown; // 0x180 public ObscuredInt IgnoreDefense; // 0x1a8 public ObscuredInt AntiPd; // 0x1d0 public ObscuredInt AntiMd; // 0x1f8 public ObscuredInt AntiCrit; // 0x220 public ObscuredInt HitRate; // 0x248 public ObscuredInt AntiIgoD; // 0x270 public ObscuredInt AntiCriDmg; // 0x298 // Methods public System.String get_LRoleName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftBattle : System.Object { // Fields public ObscuredInt GiftId; // 0x10 public ObscuredInt[] Goods1; // 0x38 public ObscuredInt[] Num1; // 0x40 public ObscuredInt[] Goods2; // 0x48 public ObscuredInt[] Num2; // 0x50 public ObscuredInt[] Prob2; // 0x58 public ObscuredInt[] Goods3; // 0x60 public ObscuredInt[] Num3; // 0x68 public ObscuredInt[] Prob3; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VictoryLevelChooseManager : BasePanel<VictoryLevelChooseManager> { // Fields private static System.String SAVE_VICTORY_COUNT; // 0x0 public UnityEngine.UI.Text remainTime; // 0x30 public UnityEngine.UI.Text VictoryGoldNum; // 0x38 public static System.Int32 vbNum; // 0x8 public static System.Int32 currentSelectedLevel; // 0xc public UnityEngine.UI.Text remainTimes1; // 0x40 public UnityEngine.UI.Text remainTimes2; // 0x48 public UnityEngine.UI.Text remainTimes3; // 0x50 private static System.Int32[] remainEnterCount; // 0x10 public UnityEngine.GameObject VShop; // 0x58 public VictoryShopCard[] vshopCells; // 0x60 public System.DateTime nowTime; // 0x68 public System.DateTime endTime; // 0x70 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private static System.Void SaveData(); // 0x1e2274c private System.Void ReadData(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c public System.Void SetRemianEnterCount(System.Int32 pos, System.Int32 value); // 0x1e24138 public System.Int32[] GetRemainEnterCount(); // 0x1e1bcd8 private System.Void RefreshUI(); // 0x1e23c98 public System.Void ButtonOfEnterBattle(System.Int32 index); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Void ButtonOfHelp(); // 0x1e23c98 public System.Void ButtonOfShop(); // 0x1e23c98 public System.Void ButtonOfCloseShop(); // 0x1e23c98 public System.Void ButtonOfBuy(System.Int32 index); // 0x1e24080 private System.Void ShowCellInfo(System.Int32 i); // 0x1e24080 private System.Void BuyIt(System.Int32 i); // 0x1e24080 private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 public System.Void TestButton(); // 0x1e23c98 public System.Void ReturnButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class VictoryLevelChooseManager.<>c : System.Object { // Fields public static readonly VictoryLevelChooseManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyIt>b__28_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class VictoryLevelChooseManager.<>c__DisplayClass28_0 : System.Object { // Fields public VictoryLevelChooseManager <>4__this; // 0x10 public System.Int32 i; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyIt>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class EventTrgListen : UnityEngine.EventSystems.EventTrigger { // Fields public EventTrgListen.VoidDelegate onClick; // 0x28 public EventTrgListen.VoidDelegate onDown; // 0x30 public EventTrgListen.VoidDelegate onEnter; // 0x38 public EventTrgListen.VoidDelegate onExit; // 0x40 public EventTrgListen.VoidDelegate onUp; // 0x48 public EventTrgListen.VoidDelegate onSelect; // 0x50 public EventTrgListen.VoidDelegate onUpdateSelect; // 0x58 public EventTrgListen.VectorDelegate onDrag; // 0x60 public EventTrgListen.VoidDelegate onDragOut; // 0x68 // Methods public static EventTrgListen Get(UnityEngine.GameObject go); // 0x1e1bcd8 public override System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public override System.Void OnSelect(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac public override System.Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class EventTrgListen.VoidDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.GameObject go); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(UnityEngine.GameObject go, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventTrgListen.VectorDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.GameObject go, UnityEngine.Vector2 delta); // 0x1e2a468 public virtual System.IAsyncResult BeginInvoke(UnityEngine.GameObject go, UnityEngine.Vector2 delta, System.AsyncCallback callback, System.Object object); // 0x1e21b64 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class GravityControll : UnityEngine.MonoBehaviour { // Fields public System.Single restdump; // 0x20 public System.Single maxY; // 0x24 public System.Single maxX; // 0x28 public System.Single maxZ; // 0x2c public System.Single SpeedMax; // 0x30 public System.Single accelerationY; // 0x34 public System.Single accelerationX; // 0x38 private System.Single movetotalX; // 0x3c private System.Single movetotalY; // 0x40 private System.Single preAccelerationX; // 0x44 private System.Single preAccelerationY; // 0x48 private System.Int32 xMove; // 0x4c private System.Int32 yMove; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InputControll(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JoyStick : SingleMono<JoyStick>, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IDragHandler { // Fields private System.Single JoyStickRadius; // 0x20 private System.Single JoyStickStartRadius; // 0x24 private System.Single JoyStickResetSpeed; // 0x28 private UnityEngine.RectTransform selfTransform; // 0x30 public System.Boolean isTouched; // 0x38 private UnityEngine.Vector2 originPosition; // 0x3c private UnityEngine.Vector2 touchedAxis; // 0x44 private UnityEngine.Vector2 dragDir; // 0x4c private JoyStick.JoyStickTouchBegin OnJoyStickTouchBegin; // 0x58 private JoyStick.JoyStickTouchMove OnJoyStickTouchMove; // 0x60 private JoyStick.JoyStickTouchEnd OnJoyStickTouchEnd; // 0x68 // Methods public UnityEngine.Vector2 get_TouchedAxis(); // 0x1e0ef24 public System.Void add_OnJoyStickTouchBegin(JoyStick.JoyStickTouchBegin value); // 0x1e292ac public System.Void remove_OnJoyStickTouchBegin(JoyStick.JoyStickTouchBegin value); // 0x1e292ac public System.Void add_OnJoyStickTouchMove(JoyStick.JoyStickTouchMove value); // 0x1e292ac public System.Void remove_OnJoyStickTouchMove(JoyStick.JoyStickTouchMove value); // 0x1e292ac public System.Void add_OnJoyStickTouchEnd(JoyStick.JoyStickTouchEnd value); // 0x1e292ac public System.Void remove_OnJoyStickTouchEnd(JoyStick.JoyStickTouchEnd value); // 0x1e292ac private System.Void Start(); // 0x1e23c98 public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Void Update(); // 0x1e23c98 private UnityEngine.Vector2 GetJoyStickAxis(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e0eff4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class JoyStick.JoyStickTouchBegin : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.Vector2 vec); // 0x1e27e84 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Vector2 vec, System.AsyncCallback callback, System.Object object); // 0x1e1ee28 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class JoyStick.JoyStickTouchMove : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.Vector2 vec); // 0x1e27e84 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Vector2 vec, System.AsyncCallback callback, System.Object object); // 0x1e1ee28 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class JoyStick.JoyStickTouchEnd : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SkillJoyStick : UnityEngine.MonoBehaviour { // Fields public System.Int32 skillId; // 0x20 private System.Single JoyStickRadius; // 0x24 private System.Single JoyStickResetSpeed; // 0x28 private System.Single deadZone; // 0x2c public UnityEngine.Events.UnityEvent OnForwardTrigger; // 0x30 public UnityEngine.Events.UnityEvent OnRightTrigger; // 0x38 public UnityEngine.Events.UnityEvent OnDownTrigger; // 0x40 public UnityEngine.Events.UnityEvent OnLeftTrigger; // 0x48 public UnityEngine.Events.UnityEvent OnUpTrigger; // 0x50 private UnityEngine.RectTransform selfTransform; // 0x58 private UnityEngine.Vector2 originPosition; // 0x60 private UnityEngine.Vector2 touchedAxis; // 0x68 private System.Boolean isTouched; // 0x70 private UnityEngine.Vector2 initialTouchPosition; // 0x74 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Boolean IsPointerDown(); // 0x1e12ab8 private SkillJoyStick.Direction GetCurrentDirection(); // 0x1e055d0 private System.Void TriggerDirectionEvent(SkillJoyStick.Direction direction); // 0x1e24080 public System.Void ShowJoyStickJoy(UnityEngine.Vector2 touchPosition); // 0x1e27e84 private System.Void OnTouchEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum SkillJoyStick.Direction : { // Fields public System.Int32 value__; // 0x10 public const SkillJoyStick.Direction None = 0; // 0x0 public const SkillJoyStick.Direction Forward = 1; // 0x0 public const SkillJoyStick.Direction Right = 2; // 0x0 public const SkillJoyStick.Direction Down = 3; // 0x0 public const SkillJoyStick.Direction Left = 4; // 0x0 public const SkillJoyStick.Direction Up = 5; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class SetUp : System.Object { // Fields public System.Single sensitivity; // 0x10 public System.Single maxturnSpeed; // 0x14 public System.Single maxTilt; // 0x18 public System.Single posRate; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class test : UnityEngine.MonoBehaviour { // Fields public test.MotionAxial motionAxial1; // 0x20 public test.MotionAxial motionAxial2; // 0x24 public test.MotionMode motionMode; // 0x28 public SetUp setUp; // 0x30 public UnityEngine.GameObject tager; // 0x38 private UnityEngine.Vector3 m_MobileOrientation; // 0x40 private UnityEngine.Vector3 m_tagerTransform; // 0x4c private UnityEngine.Vector3 m_tagerPos; // 0x58 public UnityEngine.Vector3 ReversePosition; // 0x64 private UnityEngine.Vector3 Base; // 0x70 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum test.MotionAxial : { // Fields public System.Int32 value__; // 0x10 public const test.MotionAxial All = 1; // 0x0 public const test.MotionAxial None = 2; // 0x0 public const test.MotionAxial x = 3; // 0x0 public const test.MotionAxial y = 4; // 0x0 public const test.MotionAxial z = 5; // 0x0 // Methods } // Assembly-CSharp.dll public enum test.MotionMode : { // Fields public System.Int32 value__; // 0x10 public const test.MotionMode Postion = 1; // 0x0 public const test.MotionMode Rotation = 2; // 0x0 public const test.MotionMode All = 3; // 0x0 // Methods } // Assembly-CSharp.dll public static class AbConfigBytesLocator : System.Object { // Fields // Methods public static System.Boolean TryGetSingleExistingBytesPath(System.String tableName, out System.String& fullPath, System.Action<System.String> logError); // 0x1e19cd8 } // Assembly-CSharp.dll [Serializable] public class AchievementJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AchievementJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AchievementJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.Int32 MissionTag; // 0x28 public System.Int32 MissionType; // 0x2c public System.Int32 LevelID; // 0x30 public System.Int32 LevelType; // 0x34 public System.Int32 LevelPassedTimes; // 0x38 public System.Int32 EquipmentID; // 0x3c public System.Int32 EquipmentQuality; // 0x40 public System.Int32 EquipmentLevelUpTimes; // 0x44 public System.Int32 EquipmentAmount; // 0x48 public System.Int32 RoleID; // 0x4c public System.Int32 RoleLevel; // 0x50 public System.Int32 RoleQuality; // 0x54 public System.Int32 RoleAmount; // 0x58 public System.Int32 RuneQuality; // 0x5c public System.Int32 RuneAmount; // 0x60 public System.Int32 PlayerLevel; // 0x64 public System.Int32 CardQuality; // 0x68 public System.Int32 CardAmount; // 0x6c public System.Int32 DailyAmount; // 0x70 public System.Int32 AwardGold; // 0x74 public System.Int32 AwardDiamond; // 0x78 public System.Int32 AwardVigor; // 0x7c public System.Int32 AwardPlayerExp; // 0x80 public System.String AwardItemID; // 0x88 public System.String AwardItemNumber; // 0x90 public System.Int32 MissionPoint; // 0x98 public System.Int32 NeedPoint; // 0x9c public System.Int32 FinishTime; // 0xa0 public System.Int32 Teach; // 0xa4 public System.Int32 isReached; // 0xa8 public System.Int32 isAwardGet; // 0xac public System.Int32 isTeachFinish; // 0xb0 public System.Int32 isShow; // 0xb4 public System.Int32 passedTimes; // 0xb8 public System.Int32 intensifyTimes; // 0xbc public System.Int32 JumpID; // 0xc0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AchievementJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Achievement target, AchievementJsonRow j); // 0x1e292ac public static Achievement Create(AchievementJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AchievementColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Achievement target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ActiveMissionJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ActiveMissionJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActiveMissionJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.Int32 Times; // 0x20 public System.String RewardItems; // 0x28 public System.String Number; // 0x30 public System.Int32 Jump; // 0x38 public System.Int32 CompleteTime; // 0x3c public System.Int32 Received; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ActiveMissionJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ActiveMission target, ActiveMissionJsonRow j); // 0x1e292ac public static ActiveMission Create(ActiveMissionJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ActiveMissionColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ActiveMission target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ActivityContinuJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ActivityContinuJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityContinuJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Taget; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ActivityContinuJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ActivityContinu target, ActivityContinuJsonRow j); // 0x1e292ac public static ActivityContinu Create(ActivityContinuJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ActivityContinuColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ActivityContinu target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ActivityInvestJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ActivityInvestJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityInvestJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Taget; // 0x14 public System.String Award; // 0x18 public System.String Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ActivityInvestJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ActivityInvest target, ActivityInvestJsonRow j); // 0x1e292ac public static ActivityInvest Create(ActivityInvestJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ActivityInvestColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ActivityInvest target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ActivityJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ActivityJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String PanelName; // 0x18 public System.Int32 ActivityID; // 0x20 public System.String BtnName; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ActivityJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Activity target, ActivityJsonRow j); // 0x1e292ac public static Activity Create(ActivityJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ActivityColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Activity target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ActivityWishJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ActivityWishJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityWishJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Vip; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number1; // 0x1c public System.Int32 Number2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ActivityWishJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ActivityWish target, ActivityWishJsonRow j); // 0x1e292ac public static ActivityWish Create(ActivityWishJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ActivityWishColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ActivityWish target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AirportDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AirportDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AirportDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.Int32 NeedLevel; // 0x28 public System.Int32 AwardExp; // 0x2c public System.Int32 Time; // 0x30 public System.Int32 Common; // 0x34 public System.Int32 Excellent; // 0x38 public System.Int32 Perfect; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AirportDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AirportData target, AirportDataJsonRow j); // 0x1e292ac public static AirportData Create(AirportDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AirportDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AirportData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AllianceBuildingJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AllianceBuildingJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AllianceBuildingJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 BuildingType; // 0x14 public System.String Name; // 0x18 public System.String Describe; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AllianceBuildingJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AllianceBuilding target, AllianceBuildingJsonRow j); // 0x1e292ac public static AllianceBuilding Create(AllianceBuildingJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AllianceBuildingColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AllianceBuilding target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AllianceMaterialDonationConfigJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AllianceMaterialDonationConfigJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AllianceMaterialDonationConfigJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 ItemsID; // 0x20 public System.Int32 Cost_Type; // 0x24 public System.Int32 Cost_Value; // 0x28 public System.Int32 Daily_Limit; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AllianceMaterialDonationConfigJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AllianceMaterialDonationConfig target, AllianceMaterialDonationConfigJsonRow j); // 0x1e292ac public static AllianceMaterialDonationConfig Create(AllianceMaterialDonationConfigJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AllianceMaterialDonationConfigColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AllianceMaterialDonationConfig target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AllianceSignRewardConfigJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AllianceSignRewardConfigJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AllianceSignRewardConfigJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.String RewardItems; // 0x18 public System.String NormalItemsNum; // 0x20 public System.String AdvancedItemsNum; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AllianceSignRewardConfigJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AllianceSignRewardConfig target, AllianceSignRewardConfigJsonRow j); // 0x1e292ac public static AllianceSignRewardConfig Create(AllianceSignRewardConfigJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AllianceSignRewardConfigColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AllianceSignRewardConfig target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniSevenDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniSevenDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniSevenDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniSevenDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniSevenData target, AnniSevenDataJsonRow j); // 0x1e292ac public static AnniSevenData Create(AnniSevenDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniSevenDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniSevenData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryBoxJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryBoxJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryBoxJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Item; // 0x18 public System.String Name; // 0x20 public System.String Award; // 0x28 public System.String Number; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryBoxJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryBox target, AnniversaryBoxJsonRow j); // 0x1e292ac public static AnniversaryBox Create(AnniversaryBoxJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryBoxColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryBox target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryContinuJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryContinuJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryContinuJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Taget; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 IsReceivd; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryContinuJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryContinu target, AnniversaryContinuJsonRow j); // 0x1e292ac public static AnniversaryContinu Create(AnniversaryContinuJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryContinuColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryContinu target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryDiscountJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryDiscountJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryDiscountJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Times; // 0x14 public System.Int32 Discount; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryDiscountJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryDiscount target, AnniversaryDiscountJsonRow j); // 0x1e292ac public static AnniversaryDiscount Create(AnniversaryDiscountJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryDiscountColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryDiscount target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryExchangeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryExchangeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryExchangeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Need; // 0x18 public System.Int32 Number1; // 0x1c public System.Int32 Award; // 0x20 public System.Int32 Number2; // 0x24 public System.Int32 Time; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryExchangeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryExchange target, AnniversaryExchangeJsonRow j); // 0x1e292ac public static AnniversaryExchange Create(AnniversaryExchangeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryExchangeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryExchange target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathAchievementJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryMathAchievementJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathAchievementJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.String reward1; // 0x28 public System.String reward2; // 0x30 public System.Int32 limit; // 0x38 public System.Int32 received; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryMathAchievementJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryMathAchievement target, AnniversaryMathAchievementJsonRow j); // 0x1e292ac public static AnniversaryMathAchievement Create(AnniversaryMathAchievementJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryMathAchievementColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryMathAchievement target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathDailyJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryMathDailyJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathDailyJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.String reward1; // 0x28 public System.String reward2; // 0x30 public System.Int32 dailylimit; // 0x38 public System.Int32 CompleteTime; // 0x3c public System.Int32 received; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryMathDailyJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryMathDaily target, AnniversaryMathDailyJsonRow j); // 0x1e292ac public static AnniversaryMathDaily Create(AnniversaryMathDailyJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryMathDailyColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryMathDaily target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryMathJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryMathJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 AnniversaryMath_id; // 0x20 public System.Int32 weight; // 0x24 public System.Int32 scores; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryMathJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryMath target, AnniversaryMathJsonRow j); // 0x1e292ac public static AnniversaryMath Create(AnniversaryMathJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryMathColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryMath target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversarySuperJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversarySuperJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversarySuperJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Name; // 0x18 public System.Int32 Item; // 0x20 public System.Int32 Discount; // 0x24 public System.Int32 Pirce1; // 0x28 public System.Int32 StarID; // 0x2c public System.Int32 BuyTime; // 0x30 public System.Int32 LimitTimes; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversarySuperJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversarySuper target, AnniversarySuperJsonRow j); // 0x1e292ac public static AnniversarySuper Create(AnniversarySuperJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversarySuperColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversarySuper target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AnniversaryUseJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AnniversaryUseJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryUseJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Number1; // 0x18 public System.String Award; // 0x20 public System.String Number2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AnniversaryUseJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AnniversaryUse target, AnniversaryUseJsonRow j); // 0x1e292ac public static AnniversaryUse Create(AnniversaryUseJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AnniversaryUseColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AnniversaryUse target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class AwakeSkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public AwakeSkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AwakeSkillJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Quality; // 0x18 public System.Int32 SkillID; // 0x1c public System.Int32 Probability; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class AwakeSkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(AwakeSkill target, AwakeSkillJsonRow j); // 0x1e292ac public static AwakeSkill Create(AwakeSkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class AwakeSkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(AwakeSkill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BadgeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BadgeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BadgeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 AttackType; // 0x14 public System.String Name; // 0x18 public System.Int32 Hero; // 0x20 public System.String Icon; // 0x28 public System.Int32 Quality; // 0x30 public System.Int32 Item; // 0x34 public System.String Number; // 0x38 public System.String Type; // 0x40 public System.String Add; // 0x48 public System.String Value; // 0x50 public System.Int32 level; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BadgeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Badge target, BadgeJsonRow j); // 0x1e292ac public static Badge Create(BadgeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BadgeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Badge target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BadgeShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BadgeShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BadgeShopJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 Need; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 AttackType; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BadgeShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BadgeShop target, BadgeShopJsonRow j); // 0x1e292ac public static BadgeShop Create(BadgeShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BadgeShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BadgeShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BadgeSkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BadgeSkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BadgeSkillJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 AttackType; // 0x20 public System.String Quality; // 0x28 public System.String Number; // 0x30 public System.String Skill; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BadgeSkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BadgeSkill target, BadgeSkillJsonRow j); // 0x1e292ac public static BadgeSkill Create(BadgeSkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BadgeSkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BadgeSkill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BattleHeroJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BattleHeroJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BattleHeroJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String RoleName; // 0x18 public System.Int32 RoleID; // 0x20 public System.Int32 Level; // 0x24 public System.Int32 Quality; // 0x28 public System.Single Attack; // 0x2c public System.Single HP; // 0x30 public System.Single MagicDefense; // 0x34 public System.Single PhysicsDefense; // 0x38 public System.Single Dodge; // 0x3c public System.Int32 CritChance; // 0x40 public System.Int32 CritDamage; // 0x44 public System.Int32 ColdDown; // 0x48 public System.Int32 IgnoreDefense; // 0x4c public System.Int32 AntiPd; // 0x50 public System.Int32 AntiMd; // 0x54 public System.Int32 AntiCrit; // 0x58 public System.Int32 HitRate; // 0x5c public System.Int32 AntiIgoD; // 0x60 public System.Int32 AntiCriDmg; // 0x64 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BattleHeroJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BattleHero target, BattleHeroJsonRow j); // 0x1e292ac public static BattleHero Create(BattleHeroJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BattleHeroColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BattleHero target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BattleTownConfigJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BattleTownConfigJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BattleTownConfigJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Rate; // 0x18 public System.String Debris; // 0x20 public System.String Gift; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BattleTownConfigJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BattleTownConfig target, BattleTownConfigJsonRow j); // 0x1e292ac public static BattleTownConfig Create(BattleTownConfigJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BattleTownConfigColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BattleTownConfig target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BattleTownJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BattleTownJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BattleTownJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Price; // 0x18 public System.String Rate; // 0x20 public System.String Prob1; // 0x28 public System.String Prob2; // 0x30 public System.String FirstGift; // 0x38 public System.String Items; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BattleTownJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BattleTown target, BattleTownJsonRow j); // 0x1e292ac public static BattleTown Create(BattleTownJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BattleTownColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BattleTown target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BattleTownRollJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BattleTownRollJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BattleTownRollJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Times; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BattleTownRollJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BattleTownRoll target, BattleTownRollJsonRow j); // 0x1e292ac public static BattleTownRoll Create(BattleTownRollJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BattleTownRollColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BattleTownRoll target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BossInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BossInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BossInfoJsonRow : System.Object { // Fields public System.Int32 MapId; // 0x10 public System.Int32 RoleId; // 0x14 public System.String Info; // 0x18 public System.String Drops; // 0x20 public System.String DropNum; // 0x28 public System.String Describe; // 0x30 public System.String Level; // 0x38 public System.String Model; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BossInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BossInfo target, BossInfoJsonRow j); // 0x1e292ac public static BossInfo Create(BossInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BossInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BossInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BossSelectDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BossSelectDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BossSelectDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 SystemUnlock; // 0x20 public System.Int32 Type; // 0x24 public System.String Image; // 0x28 public System.String RewardID; // 0x30 public System.Int32 Jump; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BossSelectDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BossSelectData target, BossSelectDataJsonRow j); // 0x1e292ac public static BossSelectData Create(BossSelectDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BossSelectDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BossSelectData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BossSelectJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BossSelectJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BossSelectJsonRow : System.Object { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BossSelectJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BossSelect target, BossSelectJsonRow j); // 0x1e292ac public static BossSelect Create(BossSelectJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BossSelectColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BossSelect target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BoxJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BoxJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BoxJsonRow : System.Object { // Fields public System.Int32 cout; // 0x10 public System.String mesh; // 0x18 public System.Int32 dropId; // 0x20 public System.Int32 boxId; // 0x24 public System.Int32 radio; // 0x28 public System.Int32 isLimitAtk; // 0x2c public System.Int32 isSpineSkillAct; // 0x30 public System.Int32 isRobot; // 0x34 public System.Single curRobotTime; // 0x38 public System.Single RobotTime; // 0x3c public System.String RobtSkill; // 0x40 public System.Int32 haveScalePoint; // 0x48 public System.Int32 NoBuffState; // 0x4c public System.String buffRecords; // 0x50 public System.Single SkillHurtAddBase; // 0x58 public System.Int32 MutilPVPid; // 0x5c public System.Single escaptime; // 0x60 public System.Single escapCD; // 0x64 public System.Int32 relived; // 0x68 public System.Int32 relive; // 0x6c public System.Int32 PhysicsMov; // 0x70 public System.String buffLists; // 0x78 public System.String curSkills; // 0x80 public System.Single invincible; // 0x88 public System.Int32 isDead; // 0x8c public System.Single navY; // 0x90 public System.Single gravity; // 0x94 public System.Int32 CurAttack; // 0x98 public System.Int32 CurSkill; // 0x9c public System.Int32 nextSkill; // 0xa0 public System.Int32 CurHurtType; // 0xa4 public System.Int32 stopMove; // 0xa8 public System.Single curForceZ; // 0xac public System.String PassiveSkills; // 0xb0 public System.Single playhitsoundCd; // 0xb8 public System.Single explodeTime; // 0xbc public System.Single explodeZ; // 0xc0 public System.Int32 silenttime; // 0xc4 public System.Int32 fearstime; // 0xc8 public System.Int32 freezetime; // 0xcc public System.Int32 timeStop; // 0xd0 public System.Int32 paralysistime; // 0xd4 public System.Single fearChangeTime; // 0xd8 public System.Int32 dizzytime; // 0xdc public System.Single slowRate; // 0xe0 public System.String moveMents; // 0xe8 public System.String damagePoints; // 0xf0 public System.String effectPoints; // 0xf8 public System.String curEffectPointShow; // 0x100 public System.String curDisable; // 0x108 public System.String cameraeffectPoints; // 0x110 public System.String rotationPoints; // 0x118 public System.String audioPoints; // 0x120 public System.String scalePoints; // 0x128 public System.String allBuffEffects; // 0x130 public System.Single attackRadius; // 0x138 public System.Single skillRadius; // 0x13c public System.Single curskillCD; // 0x140 public System.Int32 nochangeState; // 0x144 public System.Int32 damagNohurt; // 0x148 public System.Single preHurtTime; // 0x14c public System.String baseskills; // 0x150 public System.Single cachedDistanceToPlayer; // 0x158 public System.Single cachedAngleToPlayer; // 0x15c public System.String element; // 0x160 public System.String elementStates; // 0x168 public System.Single baseHp; // 0x170 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BoxJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Box target, BoxJsonRow j); // 0x1e292ac public static Box Create(BoxJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BoxColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Box target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BufferJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BufferJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BufferJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.String Icon; // 0x28 public System.Int32 Status; // 0x30 public System.Int32 Type; // 0x34 public System.Int32 isBad; // 0x38 public System.Int32 TriggerRate; // 0x3c public System.Int32 AttackAdd; // 0x40 public System.Int32 HurtRate; // 0x44 public System.Int32 ReduceHurtRate; // 0x48 public System.Int32 MagicDefenseAdd; // 0x4c public System.Int32 PhysicsDefenseAdd; // 0x50 public System.Int32 Cooldown; // 0x54 public System.Int32 SpeedAdd; // 0x58 public System.Int32 HitAdd; // 0x5c public System.Int32 DodgeAdd; // 0x60 public System.Int32 CritRate; // 0x64 public System.Int32 ConsumeHpRate; // 0x68 public System.Int32 PerHurt; // 0x6c public System.Int32 PerResumeHp; // 0x70 public System.Int32 isRemove; // 0x74 public System.Int32 ImmuneRound; // 0x78 public System.Int32 Invalidphysics; // 0x7c public System.Int32 Invalidmagic; // 0x80 public System.Single ResumeAdd; // 0x84 public System.Single SuckBlood; // 0x88 public System.String Influence; // 0x90 public System.Int32 TimeInf; // 0x98 public System.Int32 MaxTime; // 0x9c public System.Int32 CDNumber; // 0xa0 public System.Single AtkNum; // 0xa4 public System.Single AntiPd; // 0xa8 public System.Single AntiMd; // 0xac public System.Single AntiCri; // 0xb0 public System.Single HitRate; // 0xb4 public System.Single AntiIgoD; // 0xb8 public System.Single AntiCriD; // 0xbc public System.Single Dodgeup; // 0xc0 public System.Single Critup; // 0xc4 public System.Int32 IsSuperpose; // 0xc8 public System.Int32 BuffPoint; // 0xcc public System.String BuffEffectName; // 0xd0 public System.Int32 DebuffAdd; // 0xd8 public System.Single CD; // 0xdc public System.Single IgnoreDefense; // 0xe0 public System.Int32 Value; // 0xe4 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BufferJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuffData target, BufferJsonRow j); // 0x1e292ac public static BuffData Create(BufferJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BufferColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuffData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildBreakJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildBreakJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildBreakJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 ChangeLv; // 0x14 public System.String BName; // 0x18 public System.String BuildInfo; // 0x20 public System.Int32 LvMax; // 0x28 public System.Int32 BreakMax; // 0x2c public System.String Prefab; // 0x30 public System.Int32 VipLv; // 0x38 public System.String ItemShow; // 0x40 public System.String ItemId; // 0x48 public System.String ItemNum; // 0x50 public System.Int32 PriceType; // 0x58 public System.Int32 Price; // 0x5c public System.Int32 Time; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildBreakJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildBreak target, BuildBreakJsonRow j); // 0x1e292ac public static BuildBreak Create(BuildBreakJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildBreakColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildBreak target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildCoreJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildCoreJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildCoreJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String PicName; // 0x18 public System.Int32 Power; // 0x20 public System.Int32 Time; // 0x24 public System.String ItemId; // 0x28 public System.String ItemNum; // 0x30 public System.String Prob; // 0x38 public System.Int32 Lv; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildCoreJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildCore target, BuildCoreJsonRow j); // 0x1e292ac public static BuildCore Create(BuildCoreJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildCoreColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildCore target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildEffectJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildEffectJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildEffectJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.String Num; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildEffectJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildEffect target, BuildEffectJsonRow j); // 0x1e292ac public static BuildEffect Create(BuildEffectJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildEffectColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildEffect target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildLevelJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildLevelJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildLevelJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 TagLv; // 0x18 public System.Int32 BreakLv; // 0x1c public System.String QuestLv; // 0x20 public System.String ItemId; // 0x28 public System.String ItemNum; // 0x30 public System.Int32 PriceType; // 0x38 public System.Int32 Price; // 0x3c public System.Int32 Time; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildLevelJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildLevel target, BuildLevelJsonRow j); // 0x1e292ac public static BuildLevel Create(BuildLevelJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildLevelColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildLevel target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildQuestJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildQuestJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildQuestJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 BuildId; // 0x14 public System.String QName; // 0x18 public System.Int32 Level; // 0x20 public System.Int32 Quality; // 0x24 public System.String PicName; // 0x28 public System.Single QProb; // 0x30 public System.Int32 Qtime; // 0x34 public System.String Constant; // 0x38 public System.String ConstantNum; // 0x40 public System.String ConstantProb; // 0x48 public System.String ItemId; // 0x50 public System.String ItemNum; // 0x58 public System.String ItemProb; // 0x60 public System.String RareId; // 0x68 public System.String RareNum; // 0x70 public System.String PareProb; // 0x78 public System.String RewardPreview; // 0x80 public System.Single BigProb; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildQuestJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildQuest target, BuildQuestJsonRow j); // 0x1e292ac public static BuildQuest Create(BuildQuestJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildQuestColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildQuest target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class BuildRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public BuildRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildRewardJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Blevel; // 0x14 public System.String ItemId; // 0x18 public System.String Num; // 0x20 public System.String Prob; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BuildRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(BuildReward target, BuildRewardJsonRow j); // 0x1e292ac public static BuildReward Create(BuildRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class BuildRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(BuildReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class CapsuleDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public CapsuleDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CapsuleDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 HeroID; // 0x14 public System.String CapsuleId; // 0x18 public System.String Capsule1; // 0x20 public System.String Capsule2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class CapsuleDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(CapsuleData target, CapsuleDataJsonRow j); // 0x1e292ac public static CapsuleData Create(CapsuleDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class CapsuleDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(CapsuleData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class CardAttributeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public CardAttributeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CardAttributeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Attribute; // 0x18 public System.Int32 Type; // 0x20 public System.Single Value; // 0x24 public System.Int32 Probability; // 0x28 public System.Single ValueMax; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class CardAttributeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(CardAttribute target, CardAttributeJsonRow j); // 0x1e292ac public static CardAttribute Create(CardAttributeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class CardAttributeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(CardAttribute target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class CardDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public CardDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CardDataJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String name; // 0x18 public System.String icon; // 0x20 public System.Int32 HeroId; // 0x28 public System.Int32 Quality; // 0x2c public System.Single HP; // 0x30 public System.Single Attack; // 0x34 public System.Single PhysicsDefense; // 0x38 public System.Single MagicDefense; // 0x3c public System.Single Dodge; // 0x40 public System.Single CritChance; // 0x44 public System.Single CritDamage; // 0x48 public System.Single ColdDown; // 0x4c public System.Single IgnoreDefense; // 0x50 public System.Single AntiPd; // 0x54 public System.Single AntiMd; // 0x58 public System.Single AntiCri; // 0x5c public System.Single HitRate; // 0x60 public System.Single AntiIgoD; // 0x64 public System.Single AntiCriDmg; // 0x68 public System.Int32 Skill; // 0x6c public System.Int32 ExclusiveSkill; // 0x70 public System.String Attribute; // 0x78 public System.Int32 index; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class CardDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(CardData target, CardDataJsonRow j); // 0x1e292ac public static CardData Create(CardDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class CardDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(CardData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ChargingDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ChargingDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ChargingDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 MapID; // 0x14 public System.Int32 Point; // 0x18 public System.String ChargingID; // 0x20 public System.String Probability; // 0x28 public System.String Num; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ChargingDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ChargingData target, ChargingDataJsonRow j); // 0x1e292ac public static ChargingData Create(ChargingDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ChargingDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ChargingData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ConfigSceneJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ConfigSceneJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ConfigSceneJsonRow : System.Object { // Fields public System.String Name; // 0x10 public System.String Path; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ConfigSceneJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ConfigScene target, ConfigSceneJsonRow j); // 0x1e292ac public static ConfigScene Create(ConfigSceneJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ConfigSceneColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ConfigScene target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DailychoiceJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DailychoiceJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DailychoiceJsonRow : System.Object { // Fields public System.String Packname; // 0x10 public System.String reward0; // 0x18 public System.String reward1; // 0x20 public System.String reward2; // 0x28 public System.Int32 type; // 0x30 public System.Int32 pay; // 0x34 public System.Int32 times; // 0x38 public System.String SelectReward; // 0x40 public System.String SelectRewardCount; // 0x48 public System.Int32 BuyTime; // 0x50 public System.String BuySelectReward; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DailychoiceJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Dailychoice target, DailychoiceJsonRow j); // 0x1e292ac public static Dailychoice Create(DailychoiceJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DailychoiceColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Dailychoice target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DamageRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DamageRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DamageRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String ItemID; // 0x18 public System.String Damage1; // 0x20 public System.String Damage2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DamageRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DamageReward target, DamageRewardJsonRow j); // 0x1e292ac public static DamageReward Create(DamageRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DamageRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DamageReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DegreeDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DegreeDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DegreeDataJsonRow : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 Exp; // 0x14 public System.String Name; // 0x18 public System.Int32 Attack; // 0x20 public System.Int32 HP; // 0x24 public System.Int32 PhysicsDefense; // 0x28 public System.Int32 MagicDefense; // 0x2c public System.Int32 Dodge; // 0x30 public System.Int32 CritChance; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DegreeDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DegreeData target, DegreeDataJsonRow j); // 0x1e292ac public static DegreeData Create(DegreeDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DegreeDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DegreeData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DegreeTotalDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DegreeTotalDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DegreeTotalDataJsonRow : System.Object { // Fields public System.Int32 Type; // 0x10 public System.Int32 Attack; // 0x14 public System.Int32 HP; // 0x18 public System.Int32 PhysicsDefense; // 0x1c public System.Int32 MagicDefense; // 0x20 public System.Int32 Dodge; // 0x24 public System.Int32 CritChance; // 0x28 public System.Int32 Item; // 0x2c public System.Int32 Number; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DegreeTotalDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DegreeTotalData target, DegreeTotalDataJsonRow j); // 0x1e292ac public static DegreeTotalData Create(DegreeTotalDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DegreeTotalDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DegreeTotalData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DegreeUpJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DegreeUpJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DegreeUpJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.String Icon; // 0x18 public System.String Name; // 0x20 public System.Int32 Item; // 0x28 public System.Int32 Number; // 0x2c public System.Int32 Increase; // 0x30 public System.Int32 Reduce; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DegreeUpJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DegreeUp target, DegreeUpJsonRow j); // 0x1e292ac public static DegreeUp Create(DegreeUpJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DegreeUpColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DegreeUp target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DialogueDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DialogueDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DialogueDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String MapChapter; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Point; // 0x30 public System.Int32 Position; // 0x34 public System.String Model; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DialogueDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DialogueData target, DialogueDataJsonRow j); // 0x1e292ac public static DialogueData Create(DialogueDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DialogueDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DialogueData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DialogueJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DialogueJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DialogueJsonRow : System.Object { // Fields public System.String DialogueAnim; // 0x10 public System.String Context; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DialogueJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Dialogue target, DialogueJsonRow j); // 0x1e292ac public static Dialogue Create(DialogueJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DialogueColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Dialogue target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DrawJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DrawJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DrawJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 ItemNum; // 0x18 public System.Int32 Weight; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DrawJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Draw target, DrawJsonRow j); // 0x1e292ac public static Draw Create(DrawJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DrawColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Draw target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DrawShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DrawShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DrawShopJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Item; // 0x18 public System.Int32 Price; // 0x20 public System.Int32 Limit; // 0x24 public System.Int32 Type; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DrawShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DrawShop target, DrawShopJsonRow j); // 0x1e292ac public static DrawShop Create(DrawShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DrawShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DrawShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DrawWeekJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public DrawWeekJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DrawWeekJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Target; // 0x14 public System.String Item; // 0x18 public System.String ItemNum; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DrawWeekJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(DrawWeek target, DrawWeekJsonRow j); // 0x1e292ac public static DrawWeek Create(DrawWeekJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class DrawWeekColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(DrawWeek target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EndlessTrialsJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Target; // 0x20 public System.Single HP; // 0x24 public System.Single Attack; // 0x28 public System.Single PhysicsDefense; // 0x2c public System.Single MagicDefense; // 0x30 public System.Single ColdDown; // 0x34 public System.Single Dodge; // 0x38 public System.Single UnClear; // 0x3c public System.Single Ratio; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EndlessTrialsJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EndlessTrials target, EndlessTrialsJsonRow j); // 0x1e292ac public static EndlessTrials Create(EndlessTrialsJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EndlessTrialsColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EndlessTrials target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMapJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EndlessTrialsMapJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMapJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 MapID; // 0x14 public System.Int32 Species; // 0x18 public System.Int32 AttackType; // 0x1c public System.Int32 Base; // 0x20 public System.Int32 HighPoint; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EndlessTrialsMapJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EndlessTrialsMap target, EndlessTrialsMapJsonRow j); // 0x1e292ac public static EndlessTrialsMap Create(EndlessTrialsMapJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EndlessTrialsMapColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EndlessTrialsMap target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMedalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EndlessTrialsMedalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMedalJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Item1; // 0x18 public System.Int32 Number1; // 0x1c public System.Int32 Item2; // 0x20 public System.Int32 Number2; // 0x24 public System.Int32 Item3; // 0x28 public System.Int32 Number3; // 0x2c public System.Int32 Exp; // 0x30 public System.Int32 isNormlReceived; // 0x34 public System.Int32 isHighReceived; // 0x38 public System.Int32 isFinalReceived; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EndlessTrialsMedalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EndlessTrialsMedal target, EndlessTrialsMedalJsonRow j); // 0x1e292ac public static EndlessTrialsMedal Create(EndlessTrialsMedalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EndlessTrialsMedalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EndlessTrialsMedal target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMedalTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EndlessTrialsMedalTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EndlessTrialsMedalTaskJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.Int32 MapID; // 0x20 public System.Int32 Value; // 0x24 public System.Int32 Exp; // 0x28 public System.Int32 Complete; // 0x2c public System.Int32 isRecived; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EndlessTrialsMedalTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EndlessTrialsMedalTask target, EndlessTrialsMedalTaskJsonRow j); // 0x1e292ac public static EndlessTrialsMedalTask Create(EndlessTrialsMedalTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EndlessTrialsMedalTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EndlessTrialsMedalTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EnemyAnimationJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EnemyAnimationJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EnemyAnimationJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String RoleName; // 0x18 public System.Int32 AnimationDuration; // 0x20 public System.String AttackNode; // 0x28 public System.String Effects; // 0x30 public System.Int32 Type; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EnemyAnimationJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EnemyAnimation target, EnemyAnimationJsonRow j); // 0x1e292ac public static EnemyAnimation Create(EnemyAnimationJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EnemyAnimationColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EnemyAnimation target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EnemyDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EnemyDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EnemyDataJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String RoleName; // 0x18 public System.String RoleIcon; // 0x20 public System.String RoleModel; // 0x28 public System.Int32 AttackType; // 0x30 public System.Int32 Level; // 0x34 public System.Int32 Quality; // 0x38 public System.Single HP; // 0x3c public System.Single Attack; // 0x40 public System.Single PhysicsDefense; // 0x44 public System.Single MagicDefense; // 0x48 public System.Single Dodge; // 0x4c public System.Single CritChance; // 0x50 public System.Single HPInc; // 0x54 public System.Single AttackInc; // 0x58 public System.Single PhysicsDefenseInc; // 0x5c public System.Single MagicDefenseInc; // 0x60 public System.Int32 HitRate; // 0x64 public System.Int32 IgnoreDefense; // 0x68 public System.Int32 Skill; // 0x6c public System.Int32 UnClear; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EnemyDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EnemyData target, EnemyDataJsonRow j); // 0x1e292ac public static EnemyData Create(EnemyDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EnemyDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EnemyData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EnemyJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EnemyJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EnemyJsonRow : System.Object { // Fields public System.Int32 state; // 0x10 public System.Int32 beQte; // 0x14 public System.Int32 isdeadAfterHurt; // 0x18 public System.Single jumpSpeedZ; // 0x1c public System.Single backRate; // 0x20 public System.Int32 WillStand; // 0x24 public System.Int32 isGravity; // 0x28 public System.Single sleepTime; // 0x2c public System.Int32 RogueMonsterType; // 0x30 public System.Single curSpeedY; // 0x34 public System.Int32 closeForce; // 0x38 public System.Single distance; // 0x3c public System.Single curattackCD; // 0x40 public System.Int32 willSkill; // 0x44 public System.Int32 isGround; // 0x48 public System.Int32 isLimitAtk; // 0x4c public System.Int32 isSpineSkillAct; // 0x50 public System.Int32 isRobot; // 0x54 public System.Single curRobotTime; // 0x58 public System.Single RobotTime; // 0x5c public System.String RobtSkill; // 0x60 public System.Int32 haveScalePoint; // 0x68 public System.Int32 NoBuffState; // 0x6c public System.String buffRecords; // 0x70 public System.Single SkillHurtAddBase; // 0x78 public System.Int32 MutilPVPid; // 0x7c public System.Single escaptime; // 0x80 public System.Single escapCD; // 0x84 public System.Int32 relived; // 0x88 public System.Int32 relive; // 0x8c public System.Int32 PhysicsMov; // 0x90 public System.String buffLists; // 0x98 public System.String curSkills; // 0xa0 public System.Single invincible; // 0xa8 public System.Int32 isDead; // 0xac public System.Single navY; // 0xb0 public System.Single gravity; // 0xb4 public System.Int32 CurAttack; // 0xb8 public System.Int32 CurSkill; // 0xbc public System.Int32 nextSkill; // 0xc0 public System.Int32 CurHurtType; // 0xc4 public System.Int32 stopMove; // 0xc8 public System.Single curForceZ; // 0xcc public System.String PassiveSkills; // 0xd0 public System.Single playhitsoundCd; // 0xd8 public System.Single explodeTime; // 0xdc public System.Single explodeZ; // 0xe0 public System.Int32 silenttime; // 0xe4 public System.Int32 fearstime; // 0xe8 public System.Int32 freezetime; // 0xec public System.Int32 timeStop; // 0xf0 public System.Int32 paralysistime; // 0xf4 public System.Single fearChangeTime; // 0xf8 public System.Int32 dizzytime; // 0xfc public System.Single slowRate; // 0x100 public System.String moveMents; // 0x108 public System.String damagePoints; // 0x110 public System.String effectPoints; // 0x118 public System.String curEffectPointShow; // 0x120 public System.String curDisable; // 0x128 public System.String cameraeffectPoints; // 0x130 public System.String rotationPoints; // 0x138 public System.String audioPoints; // 0x140 public System.String scalePoints; // 0x148 public System.String allBuffEffects; // 0x150 public System.Single attackRadius; // 0x158 public System.Single skillRadius; // 0x15c public System.Single curskillCD; // 0x160 public System.Int32 nochangeState; // 0x164 public System.Int32 damagNohurt; // 0x168 public System.Single preHurtTime; // 0x16c public System.String baseskills; // 0x170 public System.Single cachedDistanceToPlayer; // 0x178 public System.Single cachedAngleToPlayer; // 0x17c public System.String element; // 0x180 public System.String elementStates; // 0x188 public System.Single baseHp; // 0x190 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EnemyJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Enemy target, EnemyJsonRow j); // 0x1e292ac public static Enemy Create(EnemyJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EnemyColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Enemy target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EpicMissionInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EpicMissionInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EpicMissionInfoJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Mission; // 0x14 public System.String Name; // 0x18 public System.String TaskName; // 0x20 public System.String TaskInfo; // 0x28 public System.String TaskReward; // 0x30 public System.Int32 Type; // 0x38 public System.Int32 ArerType; // 0x3c public System.String MapID; // 0x40 public System.Int32 Count; // 0x48 public System.Int32 EquipmentId; // 0x4c public System.Int32 EquipmentLv; // 0x50 public System.Int32 RoleId; // 0x54 public System.Int32 RoleStar; // 0x58 public System.Int32 RuneColor; // 0x5c public System.Int32 RuneCount; // 0x60 public System.Int32 CardStar; // 0x64 public System.Int32 CardCount; // 0x68 public System.Int32 ZecterStar; // 0x6c public System.Int32 ZecterCount; // 0x70 public System.Int32 ItemId; // 0x74 public System.Int32 ItemCount; // 0x78 public System.Int32 GiftTime1; // 0x7c public System.Int32 GiftTime2; // 0x80 public System.Int32 RewardItem; // 0x84 public System.Int32 RewardItemCount; // 0x88 public System.Int32 ProficiencyLv; // 0x8c public System.Int32 ProficiencyHero; // 0x90 public System.Int32 QuizTimes; // 0x94 public System.Int32 TreasureQuality; // 0x98 public System.Int32 TreasureStar; // 0x9c public System.Int32 TreasureNumber; // 0xa0 public System.Int32 AbyssTimes; // 0xa4 public System.Int32 WorldBossTimes; // 0xa8 public System.Int32 EquipmentQu; // 0xac public System.Int32 AbyssLv; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EpicMissionInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EpicMissionInfo target, EpicMissionInfoJsonRow j); // 0x1e292ac public static EpicMissionInfo Create(EpicMissionInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EpicMissionInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EpicMissionInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EquipmentDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EquipmentDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Part; // 0x30 public System.Int32 Quality; // 0x34 public System.Int32 Price; // 0x38 public System.Int32 Level; // 0x3c public System.Int32 LevelMax; // 0x40 public System.Int32 Race; // 0x44 public System.Int32 Attribute1; // 0x48 public System.Int32 Attribute2; // 0x4c public System.Single HP; // 0x50 public System.Single Attack; // 0x54 public System.Single PhysicsDefense; // 0x58 public System.Single MagicDefense; // 0x5c public System.Single Dodge; // 0x60 public System.Single IgnoreDefense; // 0x64 public System.Single CritChance; // 0x68 public System.Single ColdDown; // 0x6c public System.Single HPInc; // 0x70 public System.Single AttackInc; // 0x74 public System.Single ClearInc; // 0x78 public System.Single PhysicsDefenseInc; // 0x7c public System.Single MagicDefenseInc; // 0x80 public System.Single DodgeInc; // 0x84 public System.Single IgnoreDefenseInc; // 0x88 public System.Single CritChanceInc; // 0x8c public System.Single ColdDownInc; // 0x90 public System.Single AntiPd; // 0x94 public System.Single AntiMd; // 0x98 public System.Single AntiCri; // 0x9c public System.Single HitRate; // 0xa0 public System.Single AntiIgoD; // 0xa4 public System.Single AntiCriDmg; // 0xa8 public System.String UpId; // 0xb0 public System.Int32 UpPrice; // 0xb8 public System.Int32 AttributeId; // 0xbc public System.Int32 AttributeValue; // 0xc0 public System.Int32 Clear; // 0xc4 public System.String changeAttributeID; // 0xc8 public System.String specialClearAttribute; // 0xd0 public System.Int32 isEquip; // 0xd8 public System.Int32 belongTo; // 0xdc // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EquipmentDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EquipmentData target, EquipmentDataJsonRow j); // 0x1e292ac public static EquipmentData Create(EquipmentDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EquipmentDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EquipmentData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EquipmentResetAttributeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EquipmentResetAttributeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentResetAttributeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Attribute; // 0x18 public System.Int32 Value; // 0x20 public System.Int32 Probability; // 0x24 public System.Int32 Type; // 0x28 public System.Int32 Color; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EquipmentResetAttributeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EquipmentResetAttribute target, EquipmentResetAttributeJsonRow j); // 0x1e292ac public static EquipmentResetAttribute Create(EquipmentResetAttributeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EquipmentResetAttributeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EquipmentResetAttribute target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EquipmentsBreakJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EquipmentsBreakJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentsBreakJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Exclusive; // 0x14 public System.String BreakItem; // 0x18 public System.String BreakNumber; // 0x20 public System.String BreakID; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EquipmentsBreakJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EquipmentsBreak target, EquipmentsBreakJsonRow j); // 0x1e292ac public static EquipmentsBreak Create(EquipmentsBreakJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EquipmentsBreakColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EquipmentsBreak target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EquipmentsClearJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EquipmentsClearJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentsClearJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Min; // 0x14 public System.Int32 Max; // 0x18 public System.Int32 Pro; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EquipmentsClearJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EquipmentsClear target, EquipmentsClearJsonRow j); // 0x1e292ac public static EquipmentsClear Create(EquipmentsClearJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EquipmentsClearColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EquipmentsClear target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class EquipmentsCombinationJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public EquipmentsCombinationJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EquipmentsCombinationJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Equ1; // 0x18 public System.String Equ2; // 0x20 public System.String Equ3; // 0x28 public System.String Equ4; // 0x30 public System.Int32 Skill; // 0x38 public System.Int32 Hero; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EquipmentsCombinationJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(EquipmentsCombination target, EquipmentsCombinationJsonRow j); // 0x1e292ac public static EquipmentsCombination Create(EquipmentsCombinationJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class EquipmentsCombinationColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(EquipmentsCombination target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FearlessSummonJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FearlessSummonJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FearlessSummonJsonRow : System.Object { // Fields public System.Int32 SummonID; // 0x10 public System.String WnPrefab; // 0x18 public System.Int32 WnLife; // 0x20 public System.String Prefab; // 0x28 public System.Int32 AngleY; // 0x30 public System.Int32 Speed; // 0x34 public System.Int32 Life; // 0x38 public System.Int32 Damage; // 0x3c public System.String Buff; // 0x40 public System.Int32 BuffLife; // 0x48 public System.Int32 Destroy; // 0x4c public System.Int32 BuffAll; // 0x50 public System.Int32 BuffAllLife; // 0x54 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FearlessSummonJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FearlessSummon target, FearlessSummonJsonRow j); // 0x1e292ac public static FearlessSummon Create(FearlessSummonJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FearlessSummonColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FearlessSummon target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FestivalBossJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FestivalBossJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalBossJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Times; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FestivalBossJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FestivalBoss target, FestivalBossJsonRow j); // 0x1e292ac public static FestivalBoss Create(FestivalBossJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FestivalBossColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FestivalBoss target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FestivalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FestivalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 FestivalID; // 0x14 public System.Int32 Type; // 0x18 public System.String ServerParam; // 0x20 public System.String TimeString; // 0x28 public System.String Activities; // 0x30 public System.Int32 TestOpen; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FestivalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Festival target, FestivalJsonRow j); // 0x1e292ac public static Festival Create(FestivalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FestivalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Festival target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FestivalSevenDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FestivalSevenDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalSevenDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FestivalSevenDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FestivalSevenData target, FestivalSevenDataJsonRow j); // 0x1e292ac public static FestivalSevenData Create(FestivalSevenDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FestivalSevenDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FestivalSevenData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FestivalSevenJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FestivalSevenJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalSevenJsonRow : System.Object { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FestivalSevenJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FestivalSeven target, FestivalSevenJsonRow j); // 0x1e292ac public static FestivalSeven Create(FestivalSevenJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FestivalSevenColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FestivalSeven target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FestivalUseDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FestivalUseDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FestivalUseDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Number1; // 0x18 public System.String Award; // 0x20 public System.String Number2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FestivalUseDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FestivalUseData target, FestivalUseDataJsonRow j); // 0x1e292ac public static FestivalUseData Create(FestivalUseDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FestivalUseDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FestivalUseData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FirstRechargeGiftJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FirstRechargeGiftJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FirstRechargeGiftJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String GiftName; // 0x18 public System.Int32 PriceTarget; // 0x20 public System.Int32 Type; // 0x24 public System.Int32 Day; // 0x28 public System.String Good; // 0x30 public System.String GoodNum; // 0x38 public System.Int32 isReceived; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FirstRechargeGiftJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FirstRechargeGift target, FirstRechargeGiftJsonRow j); // 0x1e292ac public static FirstRechargeGift Create(FirstRechargeGiftJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FirstRechargeGiftColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FirstRechargeGift target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FruitAchievementJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FruitAchievementJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FruitAchievementJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.String reward1; // 0x28 public System.String reward2; // 0x30 public System.Int32 limit; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FruitAchievementJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FruitAchievement target, FruitAchievementJsonRow j); // 0x1e292ac public static FruitAchievement Create(FruitAchievementJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FruitAchievementColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FruitAchievement target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FruitDailyJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FruitDailyJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FruitDailyJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.String reward1; // 0x28 public System.String reward2; // 0x30 public System.Int32 dailylimit; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FruitDailyJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(FruitDaily target, FruitDailyJsonRow j); // 0x1e292ac public static FruitDaily Create(FruitDailyJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FruitDailyColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(FruitDaily target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class FruitJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public FruitJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FruitJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 fruit_id; // 0x20 public System.Int32 diameter; // 0x24 public System.Int32 weight; // 0x28 public System.Int32 scores; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class FruitJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Fruit target, FruitJsonRow j); // 0x1e292ac public static Fruit Create(FruitJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class FruitColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Fruit target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GetWayJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GetWayJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GetWayJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.String HeroItem; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GetWayJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GetWay target, GetWayJsonRow j); // 0x1e292ac public static GetWay Create(GetWayJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GetWayColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GetWay target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GiftBattleJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GiftBattleJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftBattleJsonRow : System.Object { // Fields public System.Int32 GiftId; // 0x10 public System.String Goods1; // 0x18 public System.String Num1; // 0x20 public System.String Goods2; // 0x28 public System.String Num2; // 0x30 public System.String Prob2; // 0x38 public System.String Goods3; // 0x40 public System.String Num3; // 0x48 public System.String Prob3; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftBattleJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GiftBattle target, GiftBattleJsonRow j); // 0x1e292ac public static GiftBattle Create(GiftBattleJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GiftBattleColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GiftBattle target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GiftBoxDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GiftBoxDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftBoxDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Info; // 0x20 public System.Int32 CostType; // 0x28 public System.Single Price; // 0x2c public System.Int32 BuyNum; // 0x30 public System.String Good; // 0x38 public System.String GoodNum; // 0x40 public System.String HeroID; // 0x48 public System.Int32 Type; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftBoxDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GiftBoxData target, GiftBoxDataJsonRow j); // 0x1e292ac public static GiftBoxData Create(GiftBoxDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GiftBoxDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GiftBoxData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GiftControlDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GiftControlDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftControlDataJsonRow : System.Object { // Fields public System.Int32 GiftId; // 0x10 public System.Int32 OffOn; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftControlDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GiftControlData target, GiftControlDataJsonRow j); // 0x1e292ac public static GiftControlData Create(GiftControlDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GiftControlDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GiftControlData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GiftDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GiftDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Icon; // 0x18 public System.String Name; // 0x20 public System.String Describe; // 0x28 public System.Int32 Type; // 0x30 public System.Int32 Tag; // 0x34 public System.String GoodID_1; // 0x38 public System.Int32 GoodNum_1; // 0x40 public System.String GoodLv_1; // 0x48 public System.String GoodChance; // 0x50 public System.String GoodID_2; // 0x58 public System.Int32 GoodNum_2; // 0x60 public System.String GoodLv_2; // 0x68 public System.String GoodID_3; // 0x70 public System.Int32 GoodNum_3; // 0x78 public System.String GoodLv_3; // 0x80 public System.Int32 Jinpo; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GiftData target, GiftDataJsonRow j); // 0x1e292ac public static GiftData Create(GiftDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GiftDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GiftData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GiftVIPInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GiftVIPInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GiftVIPInfoJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Price; // 0x14 public System.Int32 VipNeed; // 0x18 public System.String Goods1; // 0x20 public System.String Goods1num; // 0x28 public System.String Goods2; // 0x30 public System.String Goods2Prob; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GiftVIPInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GiftVIPInfo target, GiftVIPInfoJsonRow j); // 0x1e292ac public static GiftVIPInfo Create(GiftVIPInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GiftVIPInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GiftVIPInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupBossMedalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupBossMedalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupBossMedalJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Item1; // 0x1c public System.Int32 Number1; // 0x20 public System.Int32 Item2; // 0x24 public System.Int32 Number2; // 0x28 public System.Int32 Item3; // 0x2c public System.Int32 Number3; // 0x30 public System.Int32 Exp; // 0x34 public System.Int32 LowReceived; // 0x38 public System.Int32 NormalReceived; // 0x3c public System.Int32 HighReceived; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupBossMedalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupBossMedal target, GroupBossMedalJsonRow j); // 0x1e292ac public static GroupBossMedal Create(GroupBossMedalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupBossMedalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupBossMedal target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupMsgDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupMsgDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupMsgDataJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String describe; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupMsgDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupMsgData target, GroupMsgDataJsonRow j); // 0x1e292ac public static GroupMsgData Create(GroupMsgDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupMsgDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupMsgData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupPrefixsDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupPrefixsDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupPrefixsDataJsonRow : System.Object { // Fields public System.Int32 contribution; // 0x10 public System.String prefix; // 0x18 public System.Int32 level; // 0x20 public System.Int32 id; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupPrefixsDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupPrefixsData target, GroupPrefixsDataJsonRow j); // 0x1e292ac public static GroupPrefixsData Create(GroupPrefixsDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupPrefixsDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupPrefixsData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupRedPacketDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupRedPacketDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupRedPacketDataJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 chargemin; // 0x14 public System.Int32 chargemax; // 0x18 public System.String name; // 0x20 public System.Int32 diamond; // 0x28 public System.Int32 number; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupRedPacketDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupRedPacketData target, GroupRedPacketDataJsonRow j); // 0x1e292ac public static GroupRedPacketData Create(GroupRedPacketDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupRedPacketDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupRedPacketData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Value; // 0x18 public System.String Item; // 0x20 public System.String Num; // 0x28 public System.String Pro; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupReward target, GroupRewardJsonRow j); // 0x1e292ac public static GroupReward Create(GroupRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupShopJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 type; // 0x14 public System.Int32 itemid; // 0x18 public System.Int32 number; // 0x1c public System.Int32 limit; // 0x20 public System.Int32 cost_type; // 0x24 public System.Int32 cost; // 0x28 public System.Int32 LimitTime; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupShop target, GroupShopJsonRow j); // 0x1e292ac public static GroupShop Create(GroupShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupSkinJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupSkinJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupSkinJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Month; // 0x14 public System.String Day; // 0x18 public System.String Hero; // 0x20 public System.String Skill; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupSkinJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupSkin target, GroupSkinJsonRow j); // 0x1e292ac public static GroupSkin Create(GroupSkinJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupSkinColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupSkin target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GroupTaskDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GroupTaskDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GroupTaskDataJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 task; // 0x14 public System.String name; // 0x18 public System.String describe; // 0x20 public System.Int32 task_type; // 0x28 public System.Int32 damage; // 0x2c public System.Int32 pass_time; // 0x30 public System.Int32 day_time; // 0x34 public System.Int32 diamond; // 0x38 public System.Int32 gold; // 0x3c public System.Int32 contribution; // 0x40 public System.Int32 money; // 0x44 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GroupTaskDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GroupTaskData target, GroupTaskDataJsonRow j); // 0x1e292ac public static GroupTaskData Create(GroupTaskDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GroupTaskDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GroupTaskData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GrouptaskRewardDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GrouptaskRewardDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GrouptaskRewardDataJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 degree; // 0x14 public System.Int32 item; // 0x18 public System.Int32 number; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GrouptaskRewardDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GrouptaskRewardData target, GrouptaskRewardDataJsonRow j); // 0x1e292ac public static GrouptaskRewardData Create(GrouptaskRewardDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GrouptaskRewardDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GrouptaskRewardData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GuessShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public GuessShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GuessShopJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 ServerID; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 Need; // 0x20 public System.Int32 NeedNumber; // 0x24 public System.Int32 Limit; // 0x28 public System.Int32 BuyTime; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GuessShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(GuessShop target, GuessShopJsonRow j); // 0x1e292ac public static GuessShop Create(GuessShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class GuessShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(GuessShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5ActivityInvestJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5ActivityInvestJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5ActivityInvestJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Taget; // 0x14 public System.String Award; // 0x18 public System.String Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5ActivityInvestJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5ActivityInvest target, H5ActivityInvestJsonRow j); // 0x1e292ac public static H5ActivityInvest Create(H5ActivityInvestJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5ActivityInvestColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5ActivityInvest target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5ContinuJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5ContinuJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5ContinuJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Taget; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 IsReceivd; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5ContinuJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5Continu target, H5ContinuJsonRow j); // 0x1e292ac public static H5Continu Create(H5ContinuJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5ContinuColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5Continu target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5HeroBackJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5HeroBackJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5HeroBackJsonRow : System.Object { // Fields public System.Int32 HeroID; // 0x10 public System.String BigImage; // 0x18 public System.String SmallImg; // 0x20 public System.String SmallImg1; // 0x28 public System.String Name; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5HeroBackJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5HeroBack target, H5HeroBackJsonRow j); // 0x1e292ac public static H5HeroBack Create(H5HeroBackJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5HeroBackColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5HeroBack target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawGuaranteeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5HeroDrawGuaranteeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawGuaranteeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Time; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 public System.Int32 Weight; // 0x24 public System.Int32 Skin; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5HeroDrawGuaranteeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5HeroDrawGuarantee target, H5HeroDrawGuaranteeJsonRow j); // 0x1e292ac public static H5HeroDrawGuarantee Create(H5HeroDrawGuaranteeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5HeroDrawGuaranteeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5HeroDrawGuarantee target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5HeroDrawJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 Weight; // 0x20 public System.Int32 Skin; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5HeroDrawJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5HeroDraw target, H5HeroDrawJsonRow j); // 0x1e292ac public static H5HeroDraw Create(H5HeroDrawJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5HeroDrawColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5HeroDraw target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5HeroDrawRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5HeroDrawRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Items; // 0x18 public System.String Num; // 0x20 public System.String Img; // 0x28 public System.String Title; // 0x30 public System.String Info; // 0x38 public System.String TimeNeed; // 0x40 public System.Int32 NumNeed; // 0x48 public System.Int32 isReceive; // 0x4c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5HeroDrawRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5HeroDrawReward target, H5HeroDrawRewardJsonRow j); // 0x1e292ac public static H5HeroDrawReward Create(H5HeroDrawRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5HeroDrawRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5HeroDrawReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class H5SevenDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public H5SevenDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class H5SevenDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class H5SevenDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(H5SevenData target, H5SevenDataJsonRow j); // 0x1e292ac public static H5SevenData Create(H5SevenDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class H5SevenDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(H5SevenData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeadImgJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeadImgJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeadImgJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String Name; // 0x18 public System.String Info; // 0x20 public System.String Icon; // 0x28 public System.Int32 Item; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeadImgJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeadImg target, HeadImgJsonRow j); // 0x1e292ac public static HeadImg Create(HeadImgJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeadImgColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeadImg target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroBreakClassJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroBreakClassJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroBreakClassJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 NeedExp; // 0x18 public System.Int32 Plasma; // 0x1c public System.Int32 Debris; // 0x20 public System.Int32 Coin; // 0x24 public System.Int32 SkinShark; // 0x28 public System.String AddExp; // 0x30 public System.String Pro; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroBreakClassJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroBreakClass target, HeroBreakClassJsonRow j); // 0x1e292ac public static HeroBreakClass Create(HeroBreakClassJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroBreakClassColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroBreakClass target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroJsonRow : System.Object { // Fields public System.Int32 heroStateEnum; // 0x10 public System.String operations; // 0x18 public System.Int32 roleTypeEnum; // 0x20 public System.Int32 lockMove; // 0x24 public System.Int32 lockRotate; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Hero target, HeroJsonRow j); // 0x1e292ac public static Hero Create(HeroJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Hero target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroSpecialJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroSpecialJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroSpecialJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Hero; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 Star; // 0x1c public System.String UpItem; // 0x20 public System.String UpNumber; // 0x28 public System.Int32 MapID; // 0x30 public System.String Follow; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroSpecialJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroSpecial target, HeroSpecialJsonRow j); // 0x1e292ac public static HeroSpecial Create(HeroSpecialJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroSpecialColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroSpecial target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HerotargetDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HerotargetDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HerotargetDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Level; // 0x24 public System.String Item; // 0x28 public System.String Number; // 0x30 public System.Int32 HeroID; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HerotargetDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HerotargetData target, HerotargetDataJsonRow j); // 0x1e292ac public static HerotargetData Create(HerotargetDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HerotargetDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HerotargetData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HerotargetDataNewJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HerotargetDataNewJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HerotargetDataNewJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Level; // 0x24 public System.String Item; // 0x28 public System.String Number; // 0x30 public System.Int32 HeroID; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HerotargetDataNewJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HerotargetDataNew target, HerotargetDataNewJsonRow j); // 0x1e292ac public static HerotargetDataNew Create(HerotargetDataNewJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HerotargetDataNewColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HerotargetDataNew target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroTaskDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroTaskDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroTaskDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Time; // 0x20 public System.Int32 Point; // 0x24 public System.Int32 Skin; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroTaskDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroTaskData target, HeroTaskDataJsonRow j); // 0x1e292ac public static HeroTaskData Create(HeroTaskDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroTaskDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroTaskData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroTaskDataNewJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroTaskDataNewJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroTaskDataNewJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Time; // 0x20 public System.Int32 Point; // 0x24 public System.Int32 Skin; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroTaskDataNewJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroTaskDataNew target, HeroTaskDataNewJsonRow j); // 0x1e292ac public static HeroTaskDataNew Create(HeroTaskDataNewJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroTaskDataNewColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroTaskDataNew target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroTaskRewardDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroTaskRewardDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroTaskRewardDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 PointNeed; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroTaskRewardDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroTaskRewardData target, HeroTaskRewardDataJsonRow j); // 0x1e292ac public static HeroTaskRewardData Create(HeroTaskRewardDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroTaskRewardDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroTaskRewardData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HeroTaskRewardDataNewJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroTaskRewardDataNewJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroTaskRewardDataNewJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 PointNeed; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroTaskRewardDataNewJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroTaskRewardDataNew target, HeroTaskRewardDataNewJsonRow j); // 0x1e292ac public static HeroTaskRewardDataNew Create(HeroTaskRewardDataNewJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroTaskRewardDataNewColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroTaskRewardDataNew target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ItemDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ItemDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ItemDataJsonRow : System.Object { // Fields public System.Int32 ItemID; // 0x10 public System.Int32 ItemType; // 0x14 public System.String ItemName; // 0x18 public System.String ItemIcon; // 0x20 public System.String Describe; // 0x28 public System.Int32 CanBeUsed; // 0x30 public System.Int32 PileAmount; // 0x34 public System.Int32 ForHero; // 0x38 public System.Int32 NeedQuality; // 0x3c public System.Int32 ToQuality; // 0x40 public System.Int32 SellPrice; // 0x44 public System.Int32 Value; // 0x48 public System.Int32 ForRoleID; // 0x4c public System.Int32 GiftID; // 0x50 public System.String SceneID; // 0x58 public System.Int32 Quality; // 0x60 public System.Int32 Amount; // 0x64 public System.Int32 ServerID; // 0x68 public System.String Jump; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ItemDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ItemData target, ItemDataJsonRow j); // 0x1e292ac public static ItemData Create(ItemDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ItemDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ItemData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ItemsJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ItemsJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ItemsJsonRow : System.Object { // Fields public System.Int32 value__; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ItemsJsonConfigJsonMapper : System.Object { // Fields // Methods public static Items Create(ItemsJsonRow j); // 0x1e055d0 } // Assembly-CSharp.dll public sealed class ItemsColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class JcfTypedTableBindings : System.Object { // Fields private static System.Collections.Generic.Dictionary<JcfTypedTableBindings.BindingKey,JcfTypedTableBinding> lookup; // 0x0 private static System.Collections.Generic.Dictionary<System.String,JcfTypedTableBinding> exportByTableName; // 0x8 // Methods private static JcfTypedTableBinding[] GetAllBindings(); // 0x1e11470 private static System.Void EnsureBuilt(); // 0x1e2274c public static System.Boolean TryGet(System.String configName, System.Type runtimeType, System.String rowTag, out JcfTypedTableBinding& binding); // 0x1e19e3c public static System.Boolean TryGetByTableName(System.String tableName, out JcfTypedTableBinding& binding); // 0x1e192c4 } // Assembly-CSharp.dll private struct JcfTypedTableBindings.BindingKey : System.IEquatable<JcfTypedTableBindings.BindingKey> { // Fields public System.String ConfigName; // 0x10 public System.String RowTag; // 0x18 public System.Type RuntimeType; // 0x20 // Methods public System.Boolean Equals(JcfTypedTableBindings.BindingKey other); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll public static class JcfTypedTableLoadRegistry : System.Object { // Fields private static readonly System.Reflection.MethodInfo JsonUtilityFromJsonString; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,IJcfTypedTableColumnarMapper> ColumnarMappersByRuntimeType; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public static System.Boolean IsColumnarJcfJson(System.String json); // 0x1e12ab8 public static System.Boolean TryGetColumnarMapper(System.Type runtimeType, out IJcfTypedTableColumnarMapper& mapper); // 0x1e192c4 public static System.Boolean TryLoadList(System.String configName, System.String tag, out System.Collections.Generic.List<T>& list); // 0x1c8fbb4 public static System.Boolean TryLoadIntDic(System.String configName, System.String tag, out System.Collections.Generic.Dictionary<ObscuredInt,T>& dic); // 0x1c8fbb4 private static System.String GetFirstFieldName(System.Type type); // 0x1e1bcd8 private static System.Int32 GetIntDictionaryKeyFromRuntime(System.Object item, System.Reflection.FieldInfo keyField, ref System.Int32& autoIncrementKey); // 0x1e0ae8c private static System.Boolean LoadDatasRequiresExplicitIntKey(System.String fieldName); // 0x1e12ab8 private static System.Boolean TryLoadRows(JcfTypedTableBinding binding, System.String xmlName, out System.Array& rows); // 0x1e19cd8 private static System.Reflection.MethodInfo ResolveJsonMapperApply(System.Type runtimeType, System.Type jsonRowType); // 0x1e20b20 private static System.Reflection.MethodInfo ResolveJsonMapperCreate(System.Type runtimeType, System.Type jsonRowType); // 0x1e20b20 private static System.String ToConfigDataPath(System.String configName); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.Type,IJcfTypedTableColumnarMapper> BuildColumnarMapperLookup(IJcfTypedTableColumnarMapper[] mappers); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.Type,IJcfTypedTableColumnarMapper> BuildColumnarMapperLookup(System.Collections.Generic.List<IJcfTypedTableColumnarMapper> mappers); // 0x1e1bcd8 private static System.Void FillColumnarMappers(System.Collections.Generic.List<IJcfTypedTableColumnarMapper> mappers); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class JumpJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public JumpJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class JumpJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 JumpID; // 0x14 public System.String Place; // 0x18 public System.String Describe; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class JumpJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Jump target, JumpJsonRow j); // 0x1e292ac public static Jump Create(JumpJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class JumpColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Jump target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LegendExchangeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public LegendExchangeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LegendExchangeJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 RewardItem; // 0x14 public System.Int32 RewardItemCount; // 0x18 public System.String ItemId; // 0x20 public System.String ItemCount; // 0x28 public System.Int32 LegendID; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LegendExchangeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(LegendExchange target, LegendExchangeJsonRow j); // 0x1e292ac public static LegendExchange Create(LegendExchangeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LegendExchangeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(LegendExchange target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LineAchievementJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public LineAchievementJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LineAchievementJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 timeleft; // 0x20 public System.String reward1; // 0x28 public System.String reward2; // 0x30 public System.Int32 limit; // 0x38 public System.Int32 Type; // 0x3c public System.Int32 Received; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LineAchievementJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(LineAchievement target, LineAchievementJsonRow j); // 0x1e292ac public static LineAchievement Create(LineAchievementJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LineAchievementColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(LineAchievement target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LineJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public LineJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LineJsonRow : System.Object { // Fields public System.Single distance; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LineJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Line target, LineJsonRow j); // 0x1e292ac public static Line Create(LineJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LineColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Line target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LinkLineJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public LinkLineJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LinkLineJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 starttime; // 0x20 public System.Int32 bossnumber; // 0x24 public System.Int32 Type; // 0x28 public System.Single Time; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LinkLineJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(LinkLine target, LinkLineJsonRow j); // 0x1e292ac public static LinkLine Create(LinkLineJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LinkLineColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(LinkLine target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class LoginItemJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public LoginItemJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LoginItemJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 Day; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 Month; // 0x1c public System.String GoodsNum1; // 0x20 public System.String GoodsId; // 0x28 public System.String Pic; // 0x30 public System.String Describe; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class LoginItemJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(LoginItem target, LoginItemJsonRow j); // 0x1e292ac public static LoginItem Create(LoginItemJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class LoginItemColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(LoginItem target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MapDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MapDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MapDataJsonRow : System.Object { // Fields public System.Int32 MapID; // 0x10 public System.String MapName; // 0x18 public System.String MapChapter; // 0x20 public System.String MapLevel; // 0x28 public System.String MapDescribe; // 0x30 public System.String EnemyIcon; // 0x38 public System.String BossID; // 0x40 public System.String DropThingsID; // 0x48 public System.String DropThingsProbability; // 0x50 public System.Int32 DropDebrisID; // 0x58 public System.Int32 DropDebrisProbability; // 0x5c public System.Int32 CardQuality; // 0x60 public System.Int32 ZecterQuality; // 0x64 public System.Int32 PlayerExp; // 0x68 public System.Int32 RoleExp; // 0x6c public System.Int32 Money; // 0x70 public System.Int32 power; // 0x74 public System.Int32 CurrentDropTimes; // 0x78 public System.Int32 MaxDropTimes; // 0x7c public System.Int32 Firstdrop; // 0x80 public System.Int32 DropNum; // 0x84 public System.Int32 Hero; // 0x88 public System.String Scene1; // 0x90 public System.String Scene2; // 0x98 public System.String Scene3; // 0xa0 public System.String Scene4; // 0xa8 public System.String Scene5; // 0xb0 public System.String HeroId; // 0xb8 public System.String HeroProbability; // 0xc0 public System.String Follow; // 0xc8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MapDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MapData target, MapDataJsonRow j); // 0x1e292ac public static MapData Create(MapDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MapDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MapData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MedalDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MedalDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalDataJsonRow : System.Object { // Fields public System.Int32 limit; // 0x10 public System.Int32 Type; // 0x14 public System.String reward0; // 0x18 public System.String reward1; // 0x20 public System.Int32 pay1; // 0x28 public System.Int32 pay2; // 0x2c public System.String photo; // 0x30 public System.Int32 skin; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MedalDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MedalData target, MedalDataJsonRow j); // 0x1e292ac public static MedalData Create(MedalDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MedalDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MedalData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MedalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MedalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalJsonRow : System.Object { // Fields public System.Int32 limit; // 0x10 public System.String reward0; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 pay1; // 0x24 public System.Int32 pay2; // 0x28 public System.String reward1; // 0x30 public System.String reward2; // 0x38 public System.String photo; // 0x40 public System.String photo1; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MedalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Medal target, MedalJsonRow j); // 0x1e292ac public static Medal Create(MedalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MedalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Medal target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MedalRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MedalRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 level; // 0x14 public System.Int32 Type; // 0x18 public System.String medal1; // 0x20 public System.String medal2; // 0x28 public System.Int32 exp; // 0x30 public System.Int32 receivedProgress; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MedalRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MedalReward target, MedalRewardJsonRow j); // 0x1e292ac public static MedalReward Create(MedalRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MedalRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MedalReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MedalTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MedalTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalTaskJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.String describe; // 0x18 public System.Int32 task_type; // 0x20 public System.Int32 fight_type; // 0x24 public System.Int32 equip_type; // 0x28 public System.Int32 week_time; // 0x2c public System.Int32 exp; // 0x30 public System.String mapid; // 0x38 public System.Int32 reachedTimes; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MedalTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MedalTask target, MedalTaskJsonRow j); // 0x1e292ac public static MedalTask Create(MedalTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MedalTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MedalTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleeActiveJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleeActiveJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleeActiveJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Skill; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleeActiveJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleeActive target, MeleeActiveJsonRow j); // 0x1e292ac public static MeleeActive Create(MeleeActiveJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleeActiveColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleeActive target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleeMedalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleeMedalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleeMedalJsonRow : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 Exp; // 0x14 public System.Int32 Medal1; // 0x18 public System.Int32 Medal1Num; // 0x1c public System.String Medal2; // 0x20 public System.String Medal2Num; // 0x28 public System.Int32 isNormalReceive; // 0x30 public System.Int32 isHighReceive; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleeMedalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleeMedal target, MeleeMedalJsonRow j); // 0x1e292ac public static MeleeMedal Create(MeleeMedalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleeMedalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleeMedal target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleeMedalTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleeMedalTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleeMedalTaskJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Limit; // 0x24 public System.Int32 Times; // 0x28 public System.Int32 Exp; // 0x2c public System.Int32 ArriveTime; // 0x30 public System.Int32 isReceive; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleeMedalTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleeMedalTask target, MeleeMedalTaskJsonRow j); // 0x1e292ac public static MeleeMedalTask Create(MeleeMedalTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleeMedalTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleeMedalTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleePassiveJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleePassiveJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleePassiveJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Level; // 0x18 public System.String Value; // 0x20 public System.Int32 Need; // 0x28 public System.String Cost; // 0x30 public System.Int32 CurrentLevel; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleePassiveJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleePassive target, MeleePassiveJsonRow j); // 0x1e292ac public static MeleePassive Create(MeleePassiveJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleePassiveColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleePassive target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleeRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleeRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleeRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Level; // 0x18 public System.String Item; // 0x20 public System.String Number; // 0x28 public System.Int32 isReceived; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleeRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleeReward target, MeleeRewardJsonRow j); // 0x1e292ac public static MeleeReward Create(MeleeRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleeRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleeReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MeleeShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MeleeShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeleeShopJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Rank; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 Need; // 0x20 public System.Int32 Cost; // 0x24 public System.Int32 Limit; // 0x28 public System.Int32 ChangeTime; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MeleeShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MeleeShop target, MeleeShopJsonRow j); // 0x1e292ac public static MeleeShop Create(MeleeShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MeleeShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MeleeShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class MonthCardDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public MonthCardDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MonthCardDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 ItemID; // 0x14 public System.String Name; // 0x18 public System.Int32 Num; // 0x20 public System.Int32 Type; // 0x24 public System.Int32 Quality; // 0x28 public System.Int32 HeroId; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class MonthCardDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(MonthCardData target, MonthCardDataJsonRow j); // 0x1e292ac public static MonthCardData Create(MonthCardDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class MonthCardDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(MonthCardData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class NewActivityTaskBundleConfigJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public NewActivityTaskBundleConfigJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class NewActivityTaskBundleConfigJsonRow : System.Object { // Fields public System.Int32 RowType; // 0x10 public System.Int32 ActivityType; // 0x14 public System.Int32 HeroId; // 0x18 public System.Int32 RoundId; // 0x1c public System.Int32 Version; // 0x20 public System.String LegacySaveKey; // 0x28 public System.Int32 HeroFilterMode; // 0x30 public System.Int32 TaskIdStart; // 0x34 public System.Int32 TaskIdEnd; // 0x38 public System.Int32 StageRewardIdStart; // 0x3c public System.Int32 StageRewardIdEnd; // 0x40 public System.Int32 TotalPoint; // 0x44 public System.Int32 Id; // 0x48 public System.Int32 LegacyId; // 0x4c public System.Int32 ResetType; // 0x50 public System.Int32 SyncMode; // 0x54 public System.Int32 SortOrder; // 0x58 public System.Int32 TaskType; // 0x5c public System.Int32 TargetId; // 0x60 public System.Int32 TargetAmount; // 0x64 public System.Int32 ProgressType; // 0x68 public System.Int32 LinkActivityType; // 0x6c public System.Int32 PreTaskId; // 0x70 public System.Int32 MinLevel; // 0x74 public System.Int32 UnlockDayParam; // 0x78 public System.String NameKey; // 0x80 public System.String DescKey; // 0x88 public System.Int32 JumpId; // 0x90 public System.String RewardID; // 0x98 public System.String RewardNum; // 0xa0 public System.Int32 Point; // 0xa8 public System.Int32 RequireHeroFilter; // 0xac public System.Int32 PointNeed; // 0xb0 public System.Int32 ActivityExp; // 0xb4 public System.Int32 VipDoubleLevel; // 0xb8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class NewActivityTaskBundleConfigJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(NewActivityTaskBundleConfig target, NewActivityTaskBundleConfigJsonRow j); // 0x1e292ac public static NewActivityTaskBundleConfig Create(NewActivityTaskBundleConfigJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class NewActivityTaskBundleConfigColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(NewActivityTaskBundleConfig target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class NewHeroActivityTaskBundleConfigRowJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public NewHeroActivityTaskBundleConfigRowJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class NewHeroActivityTaskBundleConfigRowJsonRow : System.Object { // Fields public System.Int32 RowType; // 0x10 public System.Int32 ActivityType; // 0x14 public System.Int32 HeroId; // 0x18 public System.Int32 RoundId; // 0x1c public System.Int32 Version; // 0x20 public System.String LegacySaveKey; // 0x28 public System.Int32 HeroFilterMode; // 0x30 public System.Int32 TaskIdStart; // 0x34 public System.Int32 TaskIdEnd; // 0x38 public System.Int32 StageRewardIdStart; // 0x3c public System.Int32 StageRewardIdEnd; // 0x40 public System.Int32 TotalPoint; // 0x44 public System.Int32 Id; // 0x48 public System.Int32 LegacyId; // 0x4c public System.Int32 ResetType; // 0x50 public System.Int32 SyncMode; // 0x54 public System.Int32 SortOrder; // 0x58 public System.Int32 TaskType; // 0x5c public System.Int32 TargetId; // 0x60 public System.Int32 TargetAmount; // 0x64 public System.Int32 ProgressType; // 0x68 public System.Int32 LinkActivityType; // 0x6c public System.Int32 PreTaskId; // 0x70 public System.Int32 MinLevel; // 0x74 public System.Int32 UnlockDayParam; // 0x78 public System.String NameKey; // 0x80 public System.String DescKey; // 0x88 public System.Int32 JumpId; // 0x90 public System.String RewardID; // 0x98 public System.String RewardNum; // 0xa0 public System.Int32 Point; // 0xa8 public System.Int32 RequireHeroFilter; // 0xac public System.Int32 PointNeed; // 0xb0 public System.Int32 ActivityExp; // 0xb4 public System.Int32 VipDoubleLevel; // 0xb8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class NewHeroActivityTaskBundleConfigRowJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(NewHeroActivityTaskBundleConfigRow target, NewHeroActivityTaskBundleConfigRowJsonRow j); // 0x1e292ac public static NewHeroActivityTaskBundleConfigRow Create(NewHeroActivityTaskBundleConfigRowJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class NewHeroActivityTaskBundleConfigRowColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(NewHeroActivityTaskBundleConfigRow target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class NoticeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public NoticeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class NoticeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 New; // 0x20 public System.Int32 Type; // 0x24 public System.String Pic1; // 0x28 public System.String Pic2; // 0x30 public System.String Pic3; // 0x38 public System.String Msg; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class NoticeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Notice target, NoticeJsonRow j); // 0x1e292ac public static Notice Create(NoticeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class NoticeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Notice target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PayInfJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PayInfJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PayInfJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 Value; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PayInfJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PayInf target, PayInfJsonRow j); // 0x1e292ac public static PayInf Create(PayInfJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PayInfColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PayInf target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PlaneDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PlaneDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Order; // 0x14 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.Int32 Type; // 0x28 public System.Int32 Item; // 0x2c public System.String Level; // 0x30 public System.String NeedNumber1; // 0x38 public System.Int32 NeedItem; // 0x40 public System.String NeedNumber2; // 0x48 public System.Int32 Over; // 0x50 public System.String HP; // 0x58 public System.String Attack; // 0x60 public System.String PhysicsDefense; // 0x68 public System.String Dodge; // 0x70 public System.String HitRate; // 0x78 public System.String CritChance; // 0x80 public System.String MagicDefense; // 0x88 public System.String AntiPd; // 0x90 public System.String AntiMd; // 0x98 public System.String AntiCri; // 0xa0 public System.Int32 curLevel; // 0xa8 public System.String UI; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlaneDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PlaneData target, PlaneDataJsonRow j); // 0x1e292ac public static PlaneData Create(PlaneDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PlaneDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PlaneData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PlaneDrawJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PlaneDrawJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneDrawJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Item; // 0x18 public System.String Number; // 0x20 public System.String Weight; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlaneDrawJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PlaneDraw target, PlaneDrawJsonRow j); // 0x1e292ac public static PlaneDraw Create(PlaneDrawJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PlaneDrawColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PlaneDraw target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PlaneSkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PlaneSkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneSkillJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String TreasuryID; // 0x18 public System.String Name; // 0x20 public System.String Level; // 0x28 public System.String SkillID; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlaneSkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PlaneSkill target, PlaneSkillJsonRow j); // 0x1e292ac public static PlaneSkill Create(PlaneSkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PlaneSkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PlaneSkill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PlayerDataXmlJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PlayerDataXmlJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlayerDataXmlJsonRow : System.Object { // Fields public System.String uid; // 0x10 public System.Int32 PlayerLv; // 0x18 public System.String roleId; // 0x20 public System.String roleLv; // 0x28 public System.String roleStar; // 0x30 public System.Int32 score; // 0x38 public System.Int32 power; // 0x3c public System.Int32 vip; // 0x40 public System.String HP; // 0x48 public System.String Attack; // 0x50 public System.String PhysicsDefense; // 0x58 public System.String MagicDefense; // 0x60 public System.String Speed; // 0x68 public System.String Dodge; // 0x70 public System.String IgnoreDefense; // 0x78 public System.String CritChance; // 0x80 public System.String CritDamage; // 0x88 public System.String AbnormalCondition; // 0x90 public System.String ColdDown; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerDataXmlJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PlayerDataXml target, PlayerDataXmlJsonRow j); // 0x1e292ac public static PlayerDataXml Create(PlayerDataXmlJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PlayerDataXmlColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PlayerDataXml target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PowerGemAttributeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PowerGemAttributeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PowerGemAttributeJsonRow : System.Object { // Fields public System.Int32 id; // 0x10 public System.Single value; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PowerGemAttributeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PowerGemAttribute target, PowerGemAttributeJsonRow j); // 0x1e292ac public static PowerGemAttribute Create(PowerGemAttributeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PowerGemAttributeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PowerGemAttribute target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PowerGemAttributeXMLJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PowerGemAttributeXMLJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PowerGemAttributeXMLJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Attribute; // 0x18 public System.Single ValueMin; // 0x20 public System.Single ValueMax; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PowerGemAttributeXMLJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PowerGemAttributeXML target, PowerGemAttributeXMLJsonRow j); // 0x1e292ac public static PowerGemAttributeXML Create(PowerGemAttributeXMLJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PowerGemAttributeXMLColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PowerGemAttributeXML target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PowerGemDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PowerGemDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PowerGemDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.String Name; // 0x18 public System.String NameIcon; // 0x20 public System.Int32 Type; // 0x28 public System.Int32 Rarity; // 0x2c public System.Int32 Attribute; // 0x30 public System.String AttributeProb; // 0x38 public System.String ComposeTarget; // 0x40 public System.String ComposeProb; // 0x48 public System.String AddId; // 0x50 public System.Int32 Price; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PowerGemDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PowerGemData target, PowerGemDataJsonRow j); // 0x1e292ac public static PowerGemData Create(PowerGemDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PowerGemDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PowerGemData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PrizeWheelDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PrizeWheelDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PrizeWheelDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Place; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Num; // 0x1c public System.Int32 Prob1; // 0x20 public System.Int32 Prob2; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PrizeWheelDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PrizeWheelData target, PrizeWheelDataJsonRow j); // 0x1e292ac public static PrizeWheelData Create(PrizeWheelDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PrizeWheelDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PrizeWheelData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class PVPBuffJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public PVPBuffJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PVPBuffJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Species; // 0x14 public System.Int32 Buff1; // 0x18 public System.Int32 AttackType; // 0x1c public System.Int32 Buff2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PVPBuffJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(PVPBuff target, PVPBuffJsonRow j); // 0x1e292ac public static PVPBuff Create(PVPBuffJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PVPBuffColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(PVPBuff target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueHeroJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueHeroJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueHeroJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String RoleName; // 0x18 public System.Int32 Hp; // 0x20 public System.Int32 Attack; // 0x24 public System.Int32 Speed; // 0x28 public System.Int32 SkillInterval; // 0x2c public System.Int32 AttackRange; // 0x30 public System.Int32 Dodge; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueHeroJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueHero target, RogueHeroJsonRow j); // 0x1e292ac public static RogueHero Create(RogueHeroJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueHeroColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueHero target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueInscriptionJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueInscriptionJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueInscriptionJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Part; // 0x30 public System.String Quality; // 0x38 public System.Int32 Level; // 0x40 public System.String LevelMax; // 0x48 public System.Int32 Attack; // 0x50 public System.Int32 Hp; // 0x54 public System.String Attribute; // 0x58 public System.String Upgrade; // 0x60 public System.Int32 CurLevel; // 0x68 public System.Int32 CurQuality; // 0x6c public System.String RunesKey; // 0x70 public System.String Combinkey; // 0x78 public System.Int32 runePositions; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueInscriptionJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueInscription target, RogueInscriptionJsonRow j); // 0x1e292ac public static RogueInscription Create(RogueInscriptionJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueInscriptionColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueInscription target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueItemsJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueItemsJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueItemsJsonRow : System.Object { // Fields public System.Int32 ItemID; // 0x10 public System.String ItemName; // 0x18 public System.String Describe; // 0x20 public System.Int32 ItemType; // 0x28 public System.String ItemIcon; // 0x30 public System.Int32 CanBeUsed; // 0x38 public System.Int32 SellPrice; // 0x3c public System.Int32 PileAmount; // 0x40 public System.Int32 ForHero; // 0x44 public System.Int32 NeedQuality; // 0x48 public System.Int32 Value; // 0x4c public System.Int32 ToQuality; // 0x50 public System.Int32 GiftID; // 0x54 public System.Int32 SceneID; // 0x58 public System.Int32 Quality; // 0x5c public System.Int32 Jump; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueItemsJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueItems target, RogueItemsJsonRow j); // 0x1e292ac public static RogueItems Create(RogueItemsJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueItemsColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueItems target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueMapJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueMapJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueMapJsonRow : System.Object { // Fields public System.Int32 MapID; // 0x10 public System.Int32 Time; // 0x14 public System.String MonterType; // 0x18 public System.String RefreshCount; // 0x20 public System.Int32 Event; // 0x28 public System.Int32 MaxCount; // 0x2c public System.Int32 Boss; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueMapJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueMap target, RogueMapJsonRow j); // 0x1e292ac public static RogueMap Create(RogueMapJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueMapColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueMap target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueMonsterJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueMonsterJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueMonsterJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String RoleName; // 0x18 public System.String RoleIcon; // 0x20 public System.Int32 Type; // 0x28 public System.Int32 HP; // 0x2c public System.Int32 Attack; // 0x30 public System.Int32 Speed; // 0x34 public System.Int32 AttackInterval; // 0x38 public System.Int32 AttackRange; // 0x3c public System.Int32 Collision; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueMonsterJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueMonster target, RogueMonsterJsonRow j); // 0x1e292ac public static RogueMonster Create(RogueMonsterJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueMonsterColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueMonster target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RoguePassJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RoguePassJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RoguePassJsonRow : System.Object { // Fields public System.Int32 LV; // 0x10 public System.Int32 Exp; // 0x14 public System.String Normal; // 0x18 public System.String Vip; // 0x20 public System.Int32 IsNormalReceived; // 0x28 public System.Int32 IsHighReceived; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RoguePassJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RoguePass target, RoguePassJsonRow j); // 0x1e292ac public static RoguePass Create(RoguePassJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RoguePassColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RoguePass target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RoguePassTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RoguePassTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RoguePassTaskJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Times; // 0x24 public System.Int32 Exp; // 0x28 public System.Int32 CompleteTiems; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RoguePassTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RoguePassTask target, RoguePassTaskJsonRow j); // 0x1e292ac public static RoguePassTask Create(RoguePassTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RoguePassTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RoguePassTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueRuneGradeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueRuneGradeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueRuneGradeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Position; // 0x18 public System.String Need; // 0x20 public System.String Number; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueRuneGradeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueRuneGrade target, RogueRuneGradeJsonRow j); // 0x1e292ac public static RogueRuneGrade Create(RogueRuneGradeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueRuneGradeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueRuneGrade target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueSkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueSkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueSkillJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 Type; // 0x20 public System.String Describe; // 0x28 public System.String Icon; // 0x30 public System.String AwakeBond; // 0x38 public System.Int32 AwakeSkill; // 0x40 public System.Int32 AttributeType; // 0x44 public System.String RogueTalentID; // 0x48 public System.Int32 SkillLevel; // 0x50 public System.Int32 ValuePercentType; // 0x54 public System.String AttributeValue; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueSkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueSkill target, RogueSkillJsonRow j); // 0x1e292ac public static RogueSkill Create(RogueSkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueSkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueSkill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RogueSkillRuleJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RogueSkillRuleJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueSkillRuleJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 TalentLevel; // 0x14 public System.String ActiveSkillID; // 0x18 public System.String Weight1; // 0x20 public System.String PassiveSkill; // 0x28 public System.String Weight2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RogueSkillRuleJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RogueSkillRule target, RogueSkillRuleJsonRow j); // 0x1e292ac public static RogueSkillRule Create(RogueSkillRuleJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RogueSkillRuleColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RogueSkillRule target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RoleQualityJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RoleQualityJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RoleQualityJsonRow : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 Sell; // 0x14 public System.Int32 Need; // 0x18 public System.Int32 MaxLevel; // 0x1c public System.Int32 Skill1; // 0x20 public System.Int32 Skill2; // 0x24 public System.Int32 Skill3; // 0x28 public System.Int32 Skill4; // 0x2c public System.Int32 Skill5; // 0x30 public System.Int32 Skill6; // 0x34 public System.Single AttackRatio; // 0x38 public System.Single HPRatio; // 0x3c public System.Single MDRatio; // 0x40 public System.Single PDRatio; // 0x44 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RoleQualityJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RoleQuality target, RoleQualityJsonRow j); // 0x1e292ac public static RoleQuality Create(RoleQualityJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RoleQualityColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RoleQuality target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RuneBreakJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RuneBreakJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneBreakJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 RuneID; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Up; // 0x1c public System.Int32 Item; // 0x20 public System.Int32 Number; // 0x24 public System.Int32 UpPro; // 0x28 public System.String RecastUp; // 0x30 public System.String RecastPro; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RuneBreakJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RuneBreak target, RuneBreakJsonRow j); // 0x1e292ac public static RuneBreak Create(RuneBreakJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RuneBreakColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RuneBreak target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RuneDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RuneDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RuneDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Level; // 0x30 public System.Int32 MaxLevel; // 0x34 public System.Int32 Quality; // 0x38 public System.Int32 Price; // 0x3c public System.Int32 Exp; // 0x40 public System.Int32 TotalExp; // 0x44 public System.Int32 isLocked; // 0x48 public System.Single HP; // 0x4c public System.Single Attack; // 0x50 public System.Single PhysicsDefense; // 0x54 public System.Single MagicDefense; // 0x58 public System.Single Dodge; // 0x5c public System.Single CritChance; // 0x60 public System.Single CritDamage; // 0x64 public System.Single IgnoreDefense; // 0x68 public System.Single HPInc; // 0x6c public System.Single AttackInc; // 0x70 public System.Single PhysicsDefenseInc; // 0x74 public System.Single MagicDefenseInc; // 0x78 public System.Single DodgeInc; // 0x7c public System.Single CritChanceInc; // 0x80 public System.Single CritDamageInc; // 0x84 public System.Single IgnoreDefenseInc; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RuneDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RuneData target, RuneDataJsonRow j); // 0x1e292ac public static RuneData Create(RuneDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RuneDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RuneData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class RunesDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public RunesDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RunesDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Level; // 0x30 public System.Int32 MaxLevel; // 0x34 public System.Int32 Quality; // 0x38 public System.Int32 Price; // 0x3c public System.Int32 Exp; // 0x40 public System.Int32 TotalExp; // 0x44 public System.Int32 isLocked; // 0x48 public System.Int32 Follow; // 0x4c public System.Single HP; // 0x50 public System.Single Attack; // 0x54 public System.Single PhysicsDefense; // 0x58 public System.Single MagicDefense; // 0x5c public System.Single Dodge; // 0x60 public System.Single CritChance; // 0x64 public System.Single CritDamage; // 0x68 public System.Single IgnoreDefense; // 0x6c public System.Int32 breakUp; // 0x70 public System.Single HPInc; // 0x74 public System.Single AttackInc; // 0x78 public System.Single PhysicsDefenseInc; // 0x7c public System.Single MagicDefenseInc; // 0x80 public System.Single DodgeInc; // 0x84 public System.Single CritChanceInc; // 0x88 public System.Single CritDamageInc; // 0x8c public System.Single IgnoreDefenseInc; // 0x90 public System.String Attribute; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class RunesDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(RunesData target, RunesDataJsonRow j); // 0x1e292ac public static RunesData Create(RunesDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class RunesDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(RunesData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SceneBoxJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SceneBoxJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SceneBoxJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 MapID; // 0x14 public System.String Scene; // 0x18 public System.Int32 Money; // 0x20 public System.Int32 BoxID; // 0x24 public System.Int32 Items; // 0x28 public System.Int32 Droprate; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SceneBoxJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SceneBox target, SceneBoxJsonRow j); // 0x1e292ac public static SceneBox Create(SceneBoxJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SceneBoxColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SceneBox target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SeasonCoreJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SeasonCoreJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SeasonCoreJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Exp; // 0x1c public System.Int32 Attack; // 0x20 public System.Int32 Hit; // 0x24 public System.Int32 Hp; // 0x28 public System.Int32 Crit; // 0x2c public System.Int32 MagicDefense; // 0x30 public System.Int32 PhysicsDefense; // 0x34 public System.String Skill; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SeasonCoreJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SeasonCore target, SeasonCoreJsonRow j); // 0x1e292ac public static SeasonCore Create(SeasonCoreJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SeasonCoreColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SeasonCore target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SeasonMapJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SeasonMapJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SeasonMapJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 MapID; // 0x14 public System.Int32 Species; // 0x18 public System.Int32 AttackType; // 0x1c public System.Int32 Time; // 0x20 public System.Int32 CD; // 0x24 public System.Int32 Storey; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SeasonMapJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SeasonMap target, SeasonMapJsonRow j); // 0x1e292ac public static SeasonMap Create(SeasonMapJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SeasonMapColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SeasonMap target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SeasonMedalJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SeasonMedalJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SeasonMedalJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.String Medal1; // 0x18 public System.String Medal2; // 0x20 public System.Int32 isReceived; // 0x28 public System.Int32 isReceived2; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SeasonMedalJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SeasonMedal target, SeasonMedalJsonRow j); // 0x1e292ac public static SeasonMedal Create(SeasonMedalJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SeasonMedalColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SeasonMedal target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SeasonShopJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SeasonShopJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SeasonShopJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Number; // 0x18 public System.Int32 ServerID; // 0x1c public System.Int32 Item; // 0x20 public System.Int32 ItemNumber; // 0x24 public System.Int32 ExchangeMax; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SeasonShopJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SeasonShop target, SeasonShopJsonRow j); // 0x1e292ac public static SeasonShop Create(SeasonShopJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SeasonShopColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SeasonShop target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SeasonTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SeasonTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SeasonTaskJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Times; // 0x20 public System.Int32 Item; // 0x24 public System.Int32 ItemNumber; // 0x28 public System.Int32 CompleteTime; // 0x2c public System.Int32 isReceived; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SeasonTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SeasonTask target, SeasonTaskJsonRow j); // 0x1e292ac public static SeasonTask Create(SeasonTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SeasonTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SeasonTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SevenDayRewardJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SevenDayRewardJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SevenDayRewardJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 AwardSeven; // 0x18 public System.String Item; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SevenDayRewardJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SevenDayReward target, SevenDayRewardJsonRow j); // 0x1e292ac public static SevenDayReward Create(SevenDayRewardJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SevenDayRewardColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SevenDayReward target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SevenDayTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SevenDayTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SevenDayTaskJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Day; // 0x14 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 MapType; // 0x24 public System.Int32 MapID; // 0x28 public System.Int32 EquType; // 0x2c public System.Int32 EquStar; // 0x30 public System.Int32 UseItem; // 0x34 public System.Int32 HeroStar; // 0x38 public System.Int32 HeroLevel; // 0x3c public System.Int32 Target; // 0x40 public System.String Item; // 0x48 public System.String ItemNum; // 0x50 public System.Int32 New; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SevenDayTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SevenDayTask target, SevenDayTaskJsonRow j); // 0x1e292ac public static SevenDayTask Create(SevenDayTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SevenDayTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SevenDayTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 GiftID; // 0x14 public System.Int32 GoodsID; // 0x18 public System.Int32 ShopID; // 0x1c public System.Int32 Num; // 0x20 public System.Int32 Order; // 0x24 public System.Int32 PriceType; // 0x28 public System.Int32 Price; // 0x2c public System.Int32 BuyMax; // 0x30 public System.Int32 BuyMaxDaily; // 0x34 public System.Int32 AppearOdds; // 0x38 public System.String CoolingTime; // 0x40 public System.Int32 curBuyCount; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopData target, ShopDataJsonRow j); // 0x1e292ac public static ShopData Create(ShopDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopProbabilityJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopProbabilityJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopProbabilityJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 ItemID; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 ShopID; // 0x1c public System.Int32 Num; // 0x20 public System.Int32 Tag; // 0x24 public System.Int32 Value; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopProbabilityJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopProbability target, ShopProbabilityJsonRow j); // 0x1e292ac public static ShopProbability Create(ShopProbabilityJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopProbabilityColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopProbability target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopServerJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopServerJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopServerJsonRow : System.Object { // Fields public System.Int32 ServerId; // 0x10 public System.Int32 Iimit; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 purchasedTimes; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopServerJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopServer target, ShopServerJsonRow j); // 0x1e292ac public static ShopServer Create(ShopServerJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopServerColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopServer target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopSkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopSkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopSkillJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Item; // 0x18 public System.String Need; // 0x20 public System.Int32 Limit; // 0x28 public System.Int32 purchasedTimes; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopSkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopSkill target, ShopSkillJsonRow j); // 0x1e292ac public static ShopSkill Create(ShopSkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopSkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopSkill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopSkinJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopSkinJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopSkinJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Name; // 0x18 public System.String Pic1; // 0x20 public System.String Pic2; // 0x28 public System.String Pic3; // 0x30 public System.String Pic4; // 0x38 public System.Int32 BoxID; // 0x40 public System.String Parameter; // 0x48 public System.String Describe; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopSkinJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopSkin target, ShopSkinJsonRow j); // 0x1e292ac public static ShopSkin Create(ShopSkinJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopSkinColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopSkin target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopYingeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ShopYingeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ShopYingeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 ItemNum; // 0x18 public System.Int32 Need; // 0x1c public System.Int32 NeedNum; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ShopYingeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ShopYinge target, ShopYingeJsonRow j); // 0x1e292ac public static ShopYinge Create(ShopYingeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ShopYingeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ShopYinge target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SkillDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SkillDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String NamePic; // 0x20 public System.String Describe; // 0x28 public System.String Icon; // 0x30 public System.Int32 SkillType; // 0x38 public System.Int32 CD; // 0x3c public System.Int32 TriggerRatio; // 0x40 public System.Int32 HurtNum; // 0x44 public System.Int32 HurtRate; // 0x48 public System.String HurtRateAdd; // 0x50 public System.String CdRateAdd; // 0x58 public System.Int32 HurtHpRate; // 0x60 public System.Int32 SuckBlood; // 0x64 public System.Int32 ConsumeHp; // 0x68 public System.Int32 Crit; // 0x6c public System.Int32 Clear; // 0x70 public System.Int32 AddHp; // 0x74 public System.Int32 ConditionID; // 0x78 public System.Int32 ConditionArgu; // 0x7c public System.Int32 ConditionAttri; // 0x80 public System.Int32 ConditionNum; // 0x84 public System.Int32 MultiTrg; // 0x88 public System.Int32 noTrg; // 0x8c public System.Int32 BuffID; // 0x90 public System.Int32 BuffTarget; // 0x94 public System.Single BuffRound; // 0x98 public System.Int32 BuffRatio; // 0x9c public System.Int32 PassiveAttri; // 0xa0 public System.Int32 PassiveNum; // 0xa4 public System.Int32 PassiveType; // 0xa8 public System.Int32 AttackType; // 0xac public System.String NeedIcon; // 0xb0 public System.Int32 Level; // 0xb8 public System.Int32 MaxLevel; // 0xbc // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SkillDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SkillData target, SkillDataJsonRow j); // 0x1e292ac public static SkillData Create(SkillDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SkillDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SkillData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SkillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SkillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillJsonRow : System.Object { // Fields public System.Int32 IsExtraSkill; // 0x10 public System.Int32 isLimitAtkSkl; // 0x14 public System.Int32 isJoySkill; // 0x18 public System.Int32 uselement; // 0x1c public System.Int32 clearElement; // 0x20 public System.Int32 isautoRestBrother; // 0x24 public System.Int32 actSkill; // 0x28 public System.Int32 isTransSkill; // 0x2c public System.Int32 closeTransSkill; // 0x30 public System.Int32 TransID; // 0x34 public System.Int32 isBrotherSkill; // 0x38 public System.Int32 curBrother; // 0x3c public System.Int32 nextBrother; // 0x40 public System.Int32 ChangeOtherskill; // 0x44 public System.Int32 changeSkillID; // 0x48 public System.Int32 isRobotSkill; // 0x4c public System.Single changeTime; // 0x50 public System.Single robotChangetime; // 0x54 public System.String robotSkillId; // 0x58 public System.String robotAnimator; // 0x60 public System.Single robottime; // 0x68 public System.Int32 haveMultiAimationName; // 0x6c public System.String SkillAniamtions; // 0x70 public System.Int32 curMultiAnima; // 0x78 public System.Single moveSpeedInSkill; // 0x7c public System.Int32 stopTotarget; // 0x80 public System.Single stopdistance; // 0x84 public System.Int32 TowardsTarget; // 0x88 public System.Int32 AutoRotate; // 0x8c public System.Single Autostart; // 0x90 public System.Single AutoEnd; // 0x94 public System.Single AutoSpeed; // 0x98 public System.Int32 LookTarget; // 0x9c public System.Int32 auToskill; // 0xa0 public System.Int32 isLoop; // 0xa4 public System.Int32 curloop; // 0xa8 public System.String skillIDs; // 0xb0 public System.Int32 isSeveralID; // 0xb8 public System.String SeveralCDs; // 0xc0 public System.Int32 canSkillMove; // 0xc8 public System.Single skillMoveSpeed; // 0xcc public System.Int32 curSeverlID; // 0xd0 public System.Int32 curSkillLevel; // 0xd4 public System.Int32 skillType; // 0xd8 public System.Int32 notChangeState; // 0xdc public System.Int32 damagNohurt; // 0xe0 public System.Int32 attackType; // 0xe4 public System.Int32 skillRate; // 0xe8 public System.Int32 skillId; // 0xec public System.Int32 NeedTarget; // 0xf0 public System.Int32 canMove; // 0xf4 public System.Single moveStartAnimapoint; // 0xf8 public System.Single moveEndAnimapoint; // 0xfc public System.Int32 canRotate; // 0x100 public System.Single rotateAnimaPoint; // 0x104 public System.Int32 isPhysicsMove; // 0x108 public System.String OnlyPlayerShow; // 0x110 public System.String enterSkillObj; // 0x118 public System.Int32 skillRadius; // 0x120 public System.Int32 havaPre; // 0x124 public System.Int32 haveSkilldir; // 0x128 public System.Single skillCD; // 0x12c public System.Single reduceCD; // 0x130 public System.Single curCDtime; // 0x134 public System.Single curTime; // 0x138 public System.Single curIndexTime; // 0x13c public System.Single IndexTime; // 0x140 public System.Single damage; // 0x144 public System.Single damageR; // 0x148 public System.Single damageAngle; // 0x14c public System.Single animaEnd; // 0x150 public System.Single gravityAnimatime; // 0x154 public System.Single stopXZmoveTime; // 0x158 public System.String damagePoints; // 0x160 public System.String moveMents; // 0x168 public System.String effectPoints; // 0x170 public System.String audioPoints; // 0x178 public System.String rotationPoints; // 0x180 public System.String scalePoints; // 0x188 public System.String cameraEffectPoints; // 0x190 public System.Int32 hurtType; // 0x198 public System.Int32 SkillSpeed; // 0x19c public System.Int32 TriggerRatio; // 0x1a0 public System.Int32 SuckBlood; // 0x1a4 public System.Int32 ConsumeHp; // 0x1a8 public System.Single addHP; // 0x1ac public System.Single HurtRate; // 0x1b0 public System.Single HurtRateAdd; // 0x1b4 public System.Single extraDamage; // 0x1b8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SkillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Skill target, SkillJsonRow j); // 0x1e292ac public static Skill Create(SkillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SkillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Skill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SkinAwakeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SkinAwakeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinAwakeJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String Level; // 0x18 public System.Int32 AwakeItem; // 0x20 public System.String AwakeNumber; // 0x28 public System.String ActSkill; // 0x30 public System.String PasSkill; // 0x38 public System.Int32 ActItem; // 0x40 public System.String ActNumber; // 0x48 public System.String HP; // 0x50 public System.String Attack; // 0x58 public System.String MagicDefense; // 0x60 public System.String Dodge; // 0x68 public System.String PhysicsDefense; // 0x70 public System.String CritChance; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SkinAwakeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SkinAwake target, SkinAwakeJsonRow j); // 0x1e292ac public static SkinAwake Create(SkinAwakeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SkinAwakeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SkinAwake target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SkinLevelDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SkinLevelDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkinLevelDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 LV; // 0x14 public System.Int32 Rarity; // 0x18 public System.Int32 SkinDebris; // 0x1c public System.Int32 Material; // 0x20 public System.Int32 MaterialNum; // 0x24 public System.Int32 CoreRarity; // 0x28 public System.Int32 CoreNum; // 0x2c public System.Int32 Gold; // 0x30 public System.Int32 Value; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SkinLevelDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SkinLevelData target, SkinLevelDataJsonRow j); // 0x1e292ac public static SkinLevelData Create(SkinLevelDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SkinLevelDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SkinLevelData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SparkDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SparkDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SparkDataJsonRow : System.Object { // Fields public System.Int32 Level; // 0x10 public System.String LevelId; // 0x18 public System.Int32 LevelGift; // 0x20 public System.String Boss; // 0x28 public System.Int32 GiftNum; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SparkDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SparkData target, SparkDataJsonRow j); // 0x1e292ac public static SparkData Create(SparkDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SparkDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SparkData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SparkLevelJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SparkLevelJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SparkLevelJsonRow : System.Object { // Fields public System.Int32 LevelId; // 0x10 public System.Int32 MapId; // 0x14 public System.Int32 Point; // 0x18 public System.String LevelName; // 0x20 public System.String EnemyIcon; // 0x28 public System.Int32 Element; // 0x30 public System.String ElementInfo; // 0x38 public System.String LevelInfo; // 0x40 public System.Int32 TimeLimit; // 0x48 public System.String RaceNeed; // 0x50 public System.String AtkTypeNeed; // 0x58 public System.String FirstGift; // 0x60 public System.String FirstGiftProb; // 0x68 public System.String Gift; // 0x70 public System.String GiftProb; // 0x78 public System.String GiftPreview; // 0x80 public System.Int32 Boss; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SparkLevelJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SparkLevel target, SparkLevelJsonRow j); // 0x1e292ac public static SparkLevel Create(SparkLevelJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SparkLevelColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SparkLevel target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SpecialGpAdJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SpecialGpAdJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SpecialGpAdJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 AdsID; // 0x14 public System.Int32 Type; // 0x18 public System.String WatchTimes; // 0x20 public System.String RewardID; // 0x28 public System.String Number; // 0x30 public System.Int32 DailyTimes; // 0x38 public System.Int32 MaxTimes; // 0x3c public System.String CD; // 0x40 public System.String Hero; // 0x48 public System.Int32 CurWatchTimes; // 0x50 public System.String isReceivd; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SpecialGpAdJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SpecialGpAd target, SpecialGpAdJsonRow j); // 0x1e292ac public static SpecialGpAd Create(SpecialGpAdJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SpecialGpAdColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SpecialGpAd target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class StrengtheningJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public StrengtheningJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class StrengtheningJsonRow : System.Object { // Fields public System.Int32 Strenglevel; // 0x10 public System.Int32 GoldCount; // 0x14 public System.Int32 TotalDiamond; // 0x18 public System.String Material1; // 0x20 public System.Int32 Material2; // 0x28 public System.Int32 Prob; // 0x2c public System.String Item; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class StrengtheningJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Strengthening target, StrengtheningJsonRow j); // 0x1e292ac public static Strengthening Create(StrengtheningJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class StrengtheningColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Strengthening target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SummonJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SummonJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SummonJsonRow : System.Object { // Fields public System.String num; // 0x10 public System.Int32 type; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SummonJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Summon target, SummonJsonRow j); // 0x1e292ac public static Summon Create(SummonJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SummonColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Summon target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SystemTagJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SystemTagJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SystemTagJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String SystemName; // 0x18 public System.String SystemIcon; // 0x20 public System.String TaskIcon; // 0x28 public System.String SystemCondition; // 0x30 public System.String SystemInformation; // 0x38 public System.Int32 SystemUnlock; // 0x40 public System.Int32 BoxID; // 0x44 public System.String Achievement; // 0x48 public System.String Reward; // 0x50 public System.String Number; // 0x58 public System.Int32 isBuyGift; // 0x60 public System.Int32 Received; // 0x64 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SystemTagJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SystemTag target, SystemTagJsonRow j); // 0x1e292ac public static SystemTag Create(SystemTagJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SystemTagColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SystemTag target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class SystemTaskJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public SystemTaskJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SystemTaskJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.Int32 Tag; // 0x28 public System.Int32 Type; // 0x2c public System.String Value; // 0x30 public System.Int32 Times; // 0x38 public System.Int32 Reward; // 0x3c public System.Int32 Number; // 0x40 public System.Int32 ArriveTime; // 0x44 public System.Int32 Received; // 0x48 public System.Int32 Jump; // 0x4c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SystemTaskJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(SystemTask target, SystemTaskJsonRow j); // 0x1e292ac public static SystemTask Create(SystemTaskJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SystemTaskColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(SystemTask target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TalentNodeDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TalentNodeDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TalentNodeDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.Int32 SkillID; // 0x28 public System.String Describe; // 0x30 public System.Int32 TalentType; // 0x38 public System.Int32 UnlockLevel; // 0x3c public System.String Fronting; // 0x40 public System.Int32 Column; // 0x48 public System.String Need; // 0x50 public System.String Number; // 0x58 public System.Int32 Index; // 0x60 public System.String LastIndex; // 0x68 public System.String LastcolumnIndex; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TalentNodeDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(TalentNodeData target, TalentNodeDataJsonRow j); // 0x1e292ac public static TalentNodeData Create(TalentNodeDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TalentNodeDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(TalentNodeData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TaskListJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TaskListJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TaskListJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Depiction; // 0x18 public System.Int32 Jump; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TaskListJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(TaskList target, TaskListJsonRow j); // 0x1e292ac public static TaskList Create(TaskListJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TaskListColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(TaskList target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TeamskillJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TeamskillJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TeamskillJsonRow : System.Object { // Fields public System.Int32 Teamid; // 0x10 public System.String TiesID; // 0x18 public System.String TeamName; // 0x20 public System.Int32 Skill; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TeamskillJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Teamskill target, TeamskillJsonRow j); // 0x1e292ac public static Teamskill Create(TeamskillJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TeamskillColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Teamskill target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TiesConditionJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TiesConditionJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TiesConditionJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Part; // 0x14 public System.Int32 Condition; // 0x18 public System.Int32 Level; // 0x1c public System.Int32 Price; // 0x20 public System.Int32 TiesStone; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TiesConditionJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(TiesCondition target, TiesConditionJsonRow j); // 0x1e292ac public static TiesCondition Create(TiesConditionJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TiesConditionColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(TiesCondition target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TiesInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TiesInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TiesInfoJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String TiesID; // 0x18 public System.String TiesName; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TiesInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(TiesInfo target, TiesInfoJsonRow j); // 0x1e292ac public static TiesInfo Create(TiesInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TiesInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(TiesInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TiesPluesJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TiesPluesJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TiesPluesJsonRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Plues1; // 0x18 public System.Int32 Plues2; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TiesPluesJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(TiesPlues target, TiesPluesJsonRow j); // 0x1e292ac public static TiesPlues Create(TiesPluesJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TiesPluesColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(TiesPlues target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class TranslateJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public TranslateJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TranslateJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Info; // 0x18 public System.String Chinese; // 0x20 public System.String Chinese2; // 0x28 public System.String English; // 0x30 public System.String Thai; // 0x38 public System.String MalayLanguage; // 0x40 public System.String Korean; // 0x48 public System.String Indonesian; // 0x50 public System.String Arabic; // 0x58 public System.String Vietnamese; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TranslateJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(Translate target, TranslateJsonRow j); // 0x1e292ac public static Translate Create(TranslateJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TranslateColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(Translate target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class UltramanLegendofHeroesJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public UltramanLegendofHeroesJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UltramanLegendofHeroesJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String English; // 0x18 public System.Single USDollar; // 0x20 public System.String GPID; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class UltramanLegendofHeroesJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(UltramanLegendofHeroes target, UltramanLegendofHeroesJsonRow j); // 0x1e292ac public static UltramanLegendofHeroes Create(UltramanLegendofHeroesJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class UltramanLegendofHeroesColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(UltramanLegendofHeroes target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class VipInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public VipInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class VipInfoJsonRow : System.Object { // Fields public System.Int32 vipId; // 0x10 public System.Int32 totalMoney; // 0x14 public System.String vipName; // 0x18 public System.String describNew; // 0x20 public System.String describOld; // 0x28 public System.Int32 awardValue; // 0x30 public System.String freeAwardList; // 0x38 public System.Int32 addEnergyCeiling; // 0x40 public System.Single expMulitple; // 0x44 public System.Single coinMulitple; // 0x48 public System.Int32 addEnergyTimes; // 0x4c public System.Int32 addPvpTimes; // 0x50 public System.Int32 addCoinExchangeTimes; // 0x54 public System.Int32 addSkinRefreshTimes; // 0x58 public System.Int32 addPrivilege; // 0x5c public System.Int32 headBox; // 0x60 public System.Int32 giftValue; // 0x64 public System.Int32 giftPrice; // 0x68 public System.String giftDiscount; // 0x70 public System.String vipGiftList; // 0x78 public System.Int32 addTownTimes; // 0x80 public System.Int32 addBigboss; // 0x84 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class VipInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(VipInfo target, VipInfoJsonRow j); // 0x1e292ac public static VipInfo Create(VipInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class VipInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(VipInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class WorldBossJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public WorldBossJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class WorldBossJsonRow : System.Object { // Fields public System.Int32 type; // 0x10 public System.String Reward1; // 0x18 public System.String Reward2; // 0x20 public System.String Describe; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class WorldBossJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(WorldBoss target, WorldBossJsonRow j); // 0x1e292ac public static WorldBoss Create(WorldBossJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class WorldBossColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(WorldBoss target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ZecterAttributeJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ZecterAttributeJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZecterAttributeJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Attribute; // 0x18 public System.Single Value; // 0x20 public System.Int32 MaxValue; // 0x24 public System.Int32 Probability; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ZecterAttributeJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ZecterAttribute target, ZecterAttributeJsonRow j); // 0x1e292ac public static ZecterAttribute Create(ZecterAttributeJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ZecterAttributeColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ZecterAttribute target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ZecterDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ZecterDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZecterDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Quality; // 0x30 public System.Int32 Price; // 0x34 public System.Int32 TotalExp; // 0x38 public System.Single HP; // 0x3c public System.Single Attack; // 0x40 public System.Single PhysicsDefense; // 0x44 public System.Single MagicDefense; // 0x48 public System.Single Dodge; // 0x4c public System.Single CritChance; // 0x50 public System.Single CritDamage; // 0x54 public System.Single ColdDown; // 0x58 public System.Single IgnoreDefense; // 0x5c public System.Single Increase; // 0x60 public System.String Attribute; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ZecterDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ZecterData target, ZecterDataJsonRow j); // 0x1e292ac public static ZecterData Create(ZecterDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ZecterDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ZecterData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ZectersDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public ZectersDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ZectersDataJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Quality; // 0x30 public System.Int32 Price; // 0x34 public System.Int32 TotalExp; // 0x38 public System.Single HP; // 0x3c public System.Single Attack; // 0x40 public System.Single PhysicsDefense; // 0x44 public System.Single MagicDefense; // 0x48 public System.Single Dodge; // 0x4c public System.Single CritChance; // 0x50 public System.Single CritDamage; // 0x54 public System.Single ColdDown; // 0x58 public System.Single IgnoreDefense; // 0x5c public System.Single Increase; // 0x60 public System.Int32 Type; // 0x64 public System.String Attribute; // 0x68 public System.String SpeciaAttribute; // 0x70 public System.String Hero; // 0x78 public System.Int32 Skill; // 0x80 public System.Int32 UpId; // 0x84 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ZectersDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(ZectersData target, ZectersDataJsonRow j); // 0x1e292ac public static ZectersData Create(ZectersDataJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class ZectersDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(ZectersData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class GenericTableJsonUtilityRoot : System.Object { // Fields public System.Int32 formatVersion; // 0x10 public System.String rowTag; // 0x18 public System.String[] columnNames; // 0x20 public GenericTableJsonUtilityRow[] data; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class GenericTableJsonUtilityRow : System.Object { // Fields public System.String[] values; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class GenericJcfTableSerializer : System.Object { // Fields // Methods public static GenericTableJsonUtilityRoot FromSecurityElement(System.Security.SecurityElement dataRoot); // 0x1e1bcd8 private static System.String DetectPrimaryRowTag(System.Security.SecurityElement root); // 0x1e1bcd8 private static System.String AttrString(System.Collections.Hashtable a, System.String key); // 0x1e20b20 } // Assembly-CSharp.dll [Serializable] public class HeroDataJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public HeroDataJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroDataJsonRow : System.Object { // Fields public System.Int32 RoleID; // 0x10 public System.String RoleName; // 0x18 public System.String RoleIcon; // 0x20 public System.String BackIcon; // 0x28 public System.Int32 Species; // 0x30 public System.Int32 AttackType; // 0x34 public System.String skins; // 0x38 public System.String RoleModel; // 0x40 public System.String Describe; // 0x48 public System.Int32 Level; // 0x50 public System.Int32 Quality; // 0x54 public System.Single Dodge; // 0x58 public System.Single Speed; // 0x5c public System.Single CritChance; // 0x60 public System.Single CritDamage; // 0x64 public System.Single IgnoreDefense; // 0x68 public System.Single Attack; // 0x6c public System.Single HP; // 0x70 public System.Single MagicDefense; // 0x74 public System.Single PhysicsDefense; // 0x78 public System.Single AttackInc; // 0x7c public System.Single HPInc; // 0x80 public System.Single MagicDefenseInc; // 0x84 public System.Single PhysicsDefenseInc; // 0x88 public System.Single HPWeighing; // 0x8c public System.Single AttactWeighing; // 0x90 public System.Single AbnormalCondition; // 0x94 public System.String Skill; // 0x98 public System.String SkillBox; // 0xa0 public System.String Passive; // 0xa8 public System.Int32 Ability; // 0xb0 public System.Int32 CaptainSkill; // 0xb4 public System.Int32 DebrisID; // 0xb8 public System.Int32 Rarity; // 0xbc public System.Single HPWeighingsuper; // 0xc0 public System.Single AttactWeighingsuper; // 0xc4 public System.Single AntiPd; // 0xc8 public System.Single AntiMd; // 0xcc public System.Single AntiCri; // 0xd0 public System.Single HitRate; // 0xd4 public System.Single AntiIgoD; // 0xd8 public System.Single AntiCriDmg; // 0xdc public System.String AddSkill; // 0xe0 public System.Int32 SkinRarity; // 0xe8 public System.Int32 SkinDebris; // 0xec public System.Int32 SpineSkill; // 0xf0 public System.Int32 SpineItem; // 0xf4 public System.Int32 independAttr; // 0xf8 public System.Int32 New; // 0xfc // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class HeroDataJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(HeroData target, HeroDataJsonRow j); // 0x1e292ac public static HeroData Create(HeroDataJsonRow j); // 0x1e1bcd8 private static ObscuredInt[] ParseObscuredIntCsv(System.String csv); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class HeroDataColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(HeroData target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class JcfGeneratedCsvParsers : System.Object { // Fields // Methods public static ObscuredInt[] ParseObscuredIntCsv(System.String csv); // 0x1e1bcd8 public static System.Int32[] ParseIntCsv(System.String csv); // 0x1e1bcd8 public static System.Single[] ParseFloatCsv(System.String csv); // 0x1e1bcd8 public static System.String[] ParseStringCsv(System.String csv); // 0x1e1bcd8 public static System.Collections.Generic.List<System.Int32> ParseIntListCsv(System.String csv); // 0x1e1bcd8 public static System.Collections.Generic.List<System.Single> ParseFloatListCsv(System.String csv); // 0x1e1bcd8 public static System.Collections.Generic.List<ObscuredInt> ParseObscuredIntListCsv(System.String csv); // 0x1e1bcd8 public static System.Collections.Generic.List<ObscuredFloat> ParseObscuredFloatListCsv(System.String csv); // 0x1e1bcd8 public static System.Collections.Generic.List<System.String> ParseStringListCsv(System.String csv); // 0x1e1bcd8 public static ObscuredFloat[] ParseObscuredFloatCsv(System.String csv); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class JcfTypedTableBinding : System.Object { // Fields public System.String ConfigName; // 0x10 public System.String RowTag; // 0x18 public System.Type RuntimeType; // 0x20 public System.Type JsonConfigType; // 0x28 public System.Type JsonRowType; // 0x30 // Methods public System.Void .ctor(System.String configName, System.String rowTag, System.Type runtimeType, System.Type jsonConfigType, System.Type jsonRowType); // 0x1e2aed0 } // Assembly-CSharp.dll public interface IJcfTypedTableColumnarMapper : { // Fields // Methods public abstract System.Type get_RuntimeType(); // 0x1e1bcd8 public abstract System.String[] get_FieldNames(); // 0x1e1bcd8 public abstract System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 } // Assembly-CSharp.dll public static class JcfTypedTableRowApplier : System.Object { // Fields private static readonly System.Globalization.CultureInfo InvariantCulture; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.Type,JcfTypedTableRowApplier.RowApplyPlan> PlansByRuntimeType; // 0x8 // Methods public static System.Void Apply(System.Object target, System.Object jsonRow); // 0x1e292ac private static System.Object ConvertValue(JcfTypedTableRowApplier.FieldMap map, System.Object raw); // 0x1e20b20 private static JcfTypedTableRowApplier.RowApplyPlan GetOrCreatePlan(System.Type runtimeType, System.Type jsonRowType); // 0x1e20b20 private static JcfTypedTableRowApplier.RowApplyPlan BuildPlan(System.Type runtimeType, System.Type jsonRowType); // 0x1e20b20 private static System.Boolean TryGetFieldValueKind(System.Type runtimeType, System.Type jsonType, out JcfTypedTableRowApplier.FieldValueKind& kind); // 0x1e19cd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class JcfTypedTableRowApplier.RowApplyPlan : System.Object { // Fields public System.Type JsonRowType; // 0x10 public JcfTypedTableRowApplier.FieldMap[] Maps; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JcfTypedTableRowApplier.FieldMap : System.Object { // Fields public System.Reflection.FieldInfo RuntimeField; // 0x10 public System.Reflection.FieldInfo JsonField; // 0x18 public JcfTypedTableRowApplier.FieldValueKind Kind; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum JcfTypedTableRowApplier.FieldValueKind : { // Fields public System.Int32 value__; // 0x10 public const JcfTypedTableRowApplier.FieldValueKind Direct = 0; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredInt = 1; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredFloat = 2; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredString = 3; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind IntArrayFromCsv = 4; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind FloatArrayFromCsv = 5; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredIntArrayFromCsv = 6; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredFloatArrayFromCsv = 7; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind StringArrayFromCsv = 8; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind IntListFromCsv = 9; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind FloatListFromCsv = 10; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredIntListFromCsv = 11; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind ObscuredFloatListFromCsv = 12; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind StringListFromCsv = 13; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind BoolFromInt = 14; // 0x0 public const JcfTypedTableRowApplier.FieldValueKind EnumFromInt = 15; // 0x0 // Methods } // Assembly-CSharp.dll public static class JsonConfigBytesCodec : System.Object { // Fields public const System.Int32 HeaderLength; // 0x0 public const System.Byte Version1; // 0x0 private static readonly System.Byte[] XorKeyBytes; // 0x0 // Methods public static System.Boolean IsJsonXorWrapped(System.Byte[] fileData); // 0x1e12ab8 public static System.Boolean TryDecodeToUtf8Json(System.Byte[] fileData, out System.String& json); // 0x1e192c4 public static System.Byte[] EncodeUtf8JsonToFileBytes(System.String json); // 0x1e1bcd8 private static System.Void XorInPlace(System.Byte[] data); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class ObscuredConfigConverter : System.Object { // Fields // Methods public static ObscuredInt ToObscuredInt(System.Int32 value); // 0x1c8fbb4 public static System.Int32 FromObscuredInt(ObscuredInt value); // 0x1c8fbb4 public static ObscuredFloat ToObscuredFloat(System.Single value); // 0x1c8fbb4 public static System.Single FromObscuredFloat(ObscuredFloat value); // 0x1c8fbb4 public static CodeStage.AntiCheat.ObscuredTypes.ObscuredString ToObscuredString(System.String value); // 0x1e1bcd8 public static System.String FromObscuredString(CodeStage.AntiCheat.ObscuredTypes.ObscuredString value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class VIPInfoXmlJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public VIPInfoXmlJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class VIPInfoXmlJsonRow : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Now; // 0x18 public System.String Next; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class VIPInfoXmlJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(VIPInfoXml target, VIPInfoXmlJsonRow j); // 0x1e292ac public static VIPInfoXml Create(VIPInfoXmlJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class VIPInfoXmlColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(VIPInfoXml target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class VipXmlInfoJsonConfig : System.Object { // Fields public System.String rowTag; // 0x10 public VipXmlInfoJsonRow[] data; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class VipXmlInfoJsonRow : System.Object { // Fields public System.Int32 vipId; // 0x10 public System.Int32 totalMoney; // 0x14 public System.String vipName; // 0x18 public System.String describNew; // 0x20 public System.String describOld; // 0x28 public System.Int32 awardValue; // 0x30 public System.String freeAwardList; // 0x38 public System.Int32 addEnergyCeiling; // 0x40 public System.Single expMulitple; // 0x44 public System.Single coinMulitple; // 0x48 public System.Int32 addEnergyTimes; // 0x4c public System.Int32 addPvpTimes; // 0x50 public System.Int32 addCoinExchangeTimes; // 0x54 public System.Int32 addSkinRefreshTimes; // 0x58 public System.String addPrivilege; // 0x60 public System.Int32 headBox; // 0x68 public System.Int32 giftValue; // 0x6c public System.Int32 giftPrice; // 0x70 public System.String giftDiscount; // 0x78 public System.String vipGiftList; // 0x80 public System.Int32 addTownTimes; // 0x88 public System.Int32 addBigboss; // 0x8c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class VipXmlInfoJsonMapper : System.Object { // Fields // Methods public static System.Void Apply(VipXmlInfo target, VipXmlInfoJsonRow j); // 0x1e292ac public static VipXmlInfo Create(VipXmlInfoJsonRow j); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class VipXmlInfoColumnarMapper : System.Object, IJcfTypedTableColumnarMapper { // Fields private static readonly System.String[] s_fieldNames; // 0x0 // Methods public System.Type get_RuntimeType(); // 0x1e1bcd8 public System.String[] get_FieldNames(); // 0x1e1bcd8 public System.Object Create(System.String[] values, System.Int32[] fieldToColumn); // 0x1e21e20 public System.Void Apply(VipXmlInfo target, System.String[] values, System.Int32[] fieldToColumn); // 0x1e2acf8 private static System.Boolean TryReadColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 private static System.Boolean TryReadNonEmptyColumn(System.String[] values, System.Int32[] fieldToColumn, System.Int32 fieldIndex, out System.String& raw); // 0x1e19a90 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SharedData : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public struct SharedData.SearchResult : { // Fields public System.String key; // 0x10 public LanguageConfigType configType; // 0x18 // Methods } // Assembly-CSharp.dll public class SharedData.CNNameAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(System.String name); // 0x1e292ac } // Assembly-CSharp.dll public class SharedData.HideSthAttribute : UnityEngine.PropertyAttribute { // Fields // Methods public System.Void .ctor(System.String fieldName, System.Boolean value); // 0x1e2a6ec } // Assembly-CSharp.dll public enum SharedData.LanguageType : { // Fields public System.Int32 value__; // 0x10 public const SharedData.LanguageType ZH_CN = 0; // 0x0 public const SharedData.LanguageType EN = 1; // 0x0 // Methods } // Assembly-CSharp.dll public static class SharedData.UtralMgrUtil : System.Object { // Fields private static readonly SharedData.ILanguageManager <LanguageMgr>k__BackingField; // 0x0 private static readonly SharedData.UIManager <UImanagerMgr>k__BackingField; // 0x8 // Methods public static SharedData.ILanguageManager get_LanguageMgr(); // 0x1e11470 public static SharedData.UIManager get_UImanagerMgr(); // 0x1e11470 } // Assembly-CSharp.dll public interface SharedData.ILanguageManager : { // Fields // Methods public abstract System.String GetXmlText(System.String key); // 0x1e20b20 public abstract System.String GetCommonText(System.String key); // 0x1e20b20 public abstract System.Void RegisterListener(System.Action action); // 0x1e292ac public abstract System.Void UnregisterListener(System.Action action); // 0x1e292ac } // Assembly-CSharp.dll public class SharedData.UIManager : System.Object { // Fields public SharedData.LanguageType languageType; // 0x10 // Methods public System.Boolean IsSamsungPlatform(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SharedData.SkuDetails : System.Object { // Fields // Methods public System.String getDisplayPrice(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedData.GMGSDK : System.Object { // Fields // Methods public static SharedData.SkuDetails getChargeDetailImmediate(System.Int32 chargeID); // 0x1e1a94c } // Assembly-CSharp.dll public static class SharedData.MDebug : System.Object { // Fields // Methods public static System.Void LogError(System.String msg); // 0x1e23c98 } // Assembly-CSharp.dll public enum TextType : { // Fields public System.Int32 value__; // 0x10 public const TextType text = 0; // 0x0 public const TextType textMesh = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class FontSize : System.Object { // Fields public LanguageType type; // 0x10 public System.Int32 size; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CompentLanguageSet : UnityEngine.MonoBehaviour { // Fields public System.Boolean isOnlySetFont; // 0x20 public System.Boolean isTranslatePriceShow; // 0x21 public System.Boolean IsDecode; // 0x22 public System.Int32 chargeID; // 0x24 public TextType curType; // 0x28 private UnityEngine.UI.Text curText; // 0x30 private UnityEngine.TextMesh curTextMesh; // 0x38 public System.String key; // 0x40 public System.Boolean isNeedAdjustSize; // 0x48 public System.Collections.Generic.List<FontSize> fontSizes; // 0x50 public System.Int32 SamsungChargeID; // 0x58 public System.Boolean useSamsunCharge; // 0x5c public LanguageConfigType languageConfigType; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void TranslateUI(); // 0x1e23c98 private System.Int32 GetFontSize(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ILanguageMehtod : { // Fields // Methods public abstract System.String GetXmlText(System.String Key); // 0x1e20b20 public abstract System.String GetCommonText(System.String Key); // 0x1e20b20 public abstract System.Void SwitchLanguage(LanguageType newLanguage); // 0x1e24080 public abstract System.String GetFormattedText(System.String key, LanguageConfigType type, System.Object[] args); // 0x1e214e0 public abstract System.Void RegisterListener(System.Action listener); // 0x1e292ac public abstract System.Void UnregisterListener(System.Action listener); // 0x1e292ac public abstract System.Boolean IsGpVersion(); // 0x1e12ab8 public abstract System.Void Init(); // 0x1e23c98 public abstract System.Void Init2(); // 0x1e23c98 public abstract System.Void SetShowSwitchBtn(System.Boolean isShow); // 0x1e292d4 public abstract System.Boolean IsShowSwitchBtn(); // 0x1e12ab8 public abstract System.String GetLanguangServerParameters(); // 0x1e1bcd8 public abstract System.String GetStorePriceText(System.Int32 chargeID); // 0x1e1bf7c } // Assembly-CSharp.dll public interface IPrefabResourceManager : { // Fields // Methods public abstract System.Void Init(); // 0x1e23c98 public abstract UnityEngine.GameObject LoadResourceWithABCheck(System.String assetName); // 0x1e20b20 } // Assembly-CSharp.dll public interface ITextSizeCalculator : { // Fields // Methods public abstract System.Void CalculateBestFitFontSize(UnityEngine.UI.Text textComponent, System.String content); // 0x1e2a6c4 public abstract System.Void CloseBestFitByCh(UnityEngine.UI.Text textComponent, System.String content); // 0x1e2a6c4 } // Assembly-CSharp.dll public enum LanguageType : { // Fields public System.Int32 value__; // 0x10 public const LanguageType ZH_CN = 0; // 0x0 public const LanguageType EN = 1; // 0x0 public const LanguageType ZH_TW = 2; // 0x0 public const LanguageType TH = 3; // 0x0 public const LanguageType MS = 4; // 0x0 public const LanguageType KO = 5; // 0x0 public const LanguageType ID = 6; // 0x0 public const LanguageType AR = 7; // 0x0 public const LanguageType VI = 8; // 0x0 public const LanguageType DEFAULT = 99; // 0x0 // Methods } // Assembly-CSharp.dll public enum LanguageConfigType : { // Fields public System.Int32 value__; // 0x10 public const LanguageConfigType XmlConfig = 0; // 0x0 public const LanguageConfigType UICommon = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class LanguageManager : UnityEngine.MonoBehaviour, IArchiveInitialization, ILanguageMehtod { // Fields private static readonly System.Collections.Generic.Dictionary<LanguageType,System.String> LanguageCodeMap; // 0x0 private System.Action OnLanguageChanged; // 0x20 private readonly System.Collections.Generic.List<System.Action> OnChangeListeners; // 0x28 private System.Boolean _isInvokingEvent; // 0x30 private System.Boolean isInitialized; // 0x31 private static LanguageType _runtimeLanguageType; // 0x8 private static System.Boolean _hasRuntimeLanguageType; // 0xc public System.String LanguangServerParameters; // 0x38 private readonly System.Collections.Generic.Dictionary<LanguageType,System.Collections.Generic.Dictionary<System.String,System.String>> _AllLanguageXmlCache; // 0x40 private readonly System.Collections.Generic.Dictionary<LanguageType,System.Collections.Generic.Dictionary<System.String,System.String>> _AllLanguageCommonCache; // 0x48 private System.Collections.Generic.Dictionary<System.String,System.String> LanguageXmlConfigdata; // 0x50 private System.Collections.Generic.Dictionary<System.String,System.String> LanguageCommonConfigdata; // 0x58 private System.Boolean isShowSwitchBtn; // 0x60 // Methods public System.Void add_OnLanguageChanged(System.Action value); // 0x1e292ac public System.Void remove_OnLanguageChanged(System.Action value); // 0x1e292ac public System.String GetLanguangServerParameters(); // 0x1e1bcd8 public static LanguageType GetRuntimeLanguageType(); // 0x1e03f1c public static System.Void SetRuntimeLanguageType(LanguageType languageType); // 0x1e227d8 public static System.Boolean IsGpVersionCompatible(); // 0x1e11490 public System.String GetStorePriceText(System.Int32 chargeID); // 0x1e1bf7c public System.Void Awake(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public System.Void Init2(); // 0x1e23c98 public System.Void Initialize(); // 0x1e23c98 public System.Void Initialize2(); // 0x1e23c98 private static System.Boolean IsCnPlatform(); // 0x1e11490 private System.Void ApplyLanguageSelection(LanguageType languageType); // 0x1e24080 private System.Void UpdateServerLanguageParameters(LanguageType languageType); // 0x1e24080 private System.Void PreloadAllLanguages2(); // 0x1e23c98 private System.Collections.Generic.Dictionary<LanguageType,System.Collections.Generic.Dictionary<System.String,System.String>> ParseBinaryFileAllLanguagesV2(System.String abName); // 0x1e20b20 private System.Void SetCurrentLanguageData(LanguageType currentLang); // 0x1e24080 private System.Void ParseBinaryFile(System.String fullPath, System.String langCode, System.Collections.Generic.Dictionary<System.String,System.String> targetDict); // 0x1e2acf8 private System.Void ParseBinaryDataForAllLanguages(System.Byte[] rawBytes, System.Collections.Generic.Dictionary<LanguageType,System.Collections.Generic.Dictionary<System.String,System.String>> resultDicts, System.String sourcePath); // 0x1e2acf8 private System.Void ParseBinaryDataOptimized(System.Byte[] rawBytes, System.String langCode, System.Collections.Generic.Dictionary<System.String,System.String> targetDict, System.String sourcePath); // 0x1e2aea4 public System.Void RegisterListener(System.Action listener); // 0x1e292ac public System.Void UnregisterListener(System.Action listener); // 0x1e292ac private System.Void InvokeLanguageChange(); // 0x1e23c98 private System.Void InvokeRegisteredListeners(); // 0x1e23c98 public System.String GetXmlText(System.String Key); // 0x1e20b20 public System.String GetCommonText(System.String Key); // 0x1e20b20 private System.String GetText(System.String key, LanguageConfigType type); // 0x1e211a4 public System.String GetFormattedText(System.String key, LanguageConfigType type, System.Object[] args); // 0x1e214e0 private System.String GetLanguageTextFromDict(System.String key, LanguageConfigType type); // 0x1e211a4 public System.Boolean IsShowSwitchBtn(); // 0x1e12ab8 public System.Void SetShowSwitchBtn(System.Boolean Ishow); // 0x1e292d4 public System.Void SwitchLanguage(LanguageType newLanguage); // 0x1e24080 public System.Boolean IsGpVersion(); // 0x1e12ab8 public System.Void InitArchive(); // 0x1e23c98 public System.Void SaveLanguageType(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PrefabResourceManager : UnityEngine.MonoBehaviour, IPrefabResourceManager { // Fields private System.Collections.Generic.Dictionary<System.String,System.String> _redirectCache; // 0x20 private System.Boolean _isInitialized; // 0x28 private System.Boolean _isGpVersion; // 0x29 private System.Collections.Generic.Dictionary<System.String,System.String> _basePathDict; // 0x30 private System.Boolean _isConfigLoaded; // 0x38 // Methods public System.Void Init(); // 0x1e23c98 private System.String GetRedirectName(System.String prefabName); // 0x1e20b20 private System.Void InitBinaryPathConfig(); // 0x1e23c98 public UnityEngine.GameObject LoadResourceWithABCheck(System.String assetName); // 0x1e20b20 private UnityEngine.GameObject LoadFromUpdateUI(System.String assetName); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SwitchLanguageWindow : BasePanel<SwitchLanguageWindow> { // Fields public UnityEngine.UI.Image[] languages; // 0x30 public UnityEngine.Sprite[] selectedSP; // 0x38 public UnityEngine.Sprite[] notSelectedSP; // 0x40 private LanguageType _selectedType; // 0x48 // Methods private LanguageType get_SelectedType(); // 0x1e055d0 private System.Void set_SelectedType(LanguageType value); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void SetLanguageType(System.Int32 _LType); // 0x1e24080 public System.Void BtnOfConfirm(); // 0x1e23c98 public System.Void SelectLanguage(LanguageType LType); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TextSizeCalculatorService : UnityEngine.MonoBehaviour, ITextSizeCalculator { // Fields // Methods public System.Void CalculateBestFitFontSize(UnityEngine.UI.Text textComponent, System.String content); // 0x1e2a6c4 public System.Void CloseBestFitByCh(UnityEngine.UI.Text textComponent, System.String content); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Translate : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Info; // 0x18 public System.String Chinese; // 0x20 public System.String Chinese2; // 0x28 public System.String English; // 0x30 public System.String Thai; // 0x38 public System.String MalayLanguage; // 0x40 public System.String Korean; // 0x48 public System.String Indonesian; // 0x50 public System.String Arabic; // 0x58 public System.String Vietnamese; // 0x60 // Methods public System.String GetLanguageText(LanguageType currentType); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CallBack : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CallBack<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CallBack<T,X> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CallBack<T,X,Y> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CallBack<T,X,Y,Z> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CallBack<T,X,Y,Z,W> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, W arg5, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class EventCenter : System.Object { // Fields private static System.Collections.Generic.Dictionary<System.String,System.Delegate> m_EventTable; // 0x0 // Methods public static System.Boolean HasEventKey(System.String eventKey); // 0x1e12ab8 public static System.Void ClearAllEvents(); // 0x1e2274c private static System.Void OnListererAdding(System.String eventType, System.Delegate callBack); // 0x1e292ac public static System.Void AddListener(System.String eventType, CallBack callBack); // 0x1e292ac public static System.Void AddListener(System.String eventType, CallBack<T> callBack); // 0x1c8fbb4 public static System.Void AddListener(System.String eventType, CallBack<T,X> callBack); // 0x1c8fbb4 public static System.Void AddListener(System.String eventType, CallBack<T,X,Y> callBack); // 0x1c8fbb4 public static System.Void AddListener(System.String eventType, CallBack<T,X,Y,Z> callBack); // 0x1c8fbb4 public static System.Void AddListener(System.String eventType, CallBack<T,X,Y,Z,W> callBack); // 0x1c8fbb4 private static System.Void OnListenerRemoving(System.String eventType, System.Delegate callBack); // 0x1e292ac private static System.Void OnListenerRemoved(System.String eventType); // 0x1e23c98 public static System.Void RemoveListener(System.String eventType, CallBack callBack); // 0x1e292ac public static System.Void RemoveListener(System.String eventType, CallBack<T> callBack); // 0x1c8fbb4 public static System.Void RemoveListener(System.String eventType, CallBack<T,X> callBack); // 0x1c8fbb4 public static System.Void RemoveListener(System.String eventType, CallBack<T,X,Y> callBack); // 0x1c8fbb4 public static System.Void RemoveListener(System.String eventType, CallBack<T,X,Y,Z> callBack); // 0x1c8fbb4 public static System.Void RemoveListener(System.String eventType, CallBack<T,X,Y,Z,W> callBack); // 0x1c8fbb4 public static System.Void Broadcast(System.String eventType); // 0x1e23c98 public static System.Void Broadcast(System.String eventType, T arg); // 0x1c8fbb4 public static System.Void Broadcast(System.String eventType, T arg1, X arg2); // 0x1c8fbb4 public static System.Void Broadcast(System.String eventType, T arg1, X arg2, Y arg3); // 0x1c8fbb4 public static System.Void Broadcast(System.String eventType, T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public static System.Void Broadcast(System.String eventType, T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ItemMgr : UnityEngine.MonoBehaviour { // Fields private System.Action <refreshAction>k__BackingField; // 0x20 // Methods protected System.Action get_refreshAction(); // 0x1e1bcd8 protected System.Void set_refreshAction(System.Action value); // 0x1e292ac public System.Void SetRefreshAction(System.Action action); // 0x1e292ac public virtual System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public virtual System.Void UpdateInfo(System.Object data); // 0x1e292ac public virtual System.Void UpdateInfo(System.Object data, System.Int32 index); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperScrollView : UnityEngine.MonoBehaviour { // Fields public System.Single rowOrLineSpacing; // 0x20 private UnityEngine.GameObject itemPrefab; // 0x28 private System.Single itemLength; // 0x30 private System.Int32 maxItemCount; // 0x34 private System.Int32 datasNum; // 0x38 private System.Int32 firstIndex; // 0x3c private System.Int32 lastIndex; // 0x40 private UnityEngine.UI.ScrollRect mScrollRect; // 0x48 private UnityEngine.RectTransform mContentRect; // 0x50 private System.Collections.Generic.List<UnityEngine.GameObject> itemList; // 0x58 private System.Action<System.Int32> onLastIndexChange; // 0x60 private System.Collections.Generic.List<System.Object> dataList; // 0x68 public UnityEngine.UI.Button lastBtn; // 0x70 public UnityEngine.UI.Button nextBtn; // 0x78 public SuperScrollView.BtnHideMode btnHideMode; // 0x80 private System.Action refreshAction; // 0x88 private System.Collections.Generic.List<UnityEngine.GameObject> itemsInstancePool; // 0x90 private System.Int32 lastShowIndex; // 0x98 private System.Int32 nextShowIndex; // 0x9c // Methods private System.Void InitComponents(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void SetScroller(UnityEngine.GameObject itemPrefab, System.Collections.Generic.List<T> list, System.Action<System.Int32> onLastIndexChange, System.Action refreshAction); // 0x1c8fbb4 public System.Void SetScroller(UnityEngine.GameObject itemPrefab, System.Int32 datasNum, System.Action<System.Int32> onLastIndexChange, System.Action refreshAction); // 0x1c8fbb4 private System.Void RefreshScroll(); // 0x1e23c98 private System.Void SetContent(); // 0x1e23c98 private System.Void InitCountent(); // 0x1e23c98 public System.Void JumpToIndex(System.Int32 index); // 0x1e24080 public System.Int32 get_LastShowIndex(); // 0x1e055d0 public System.Int32 get_NextShowIndex(); // 0x1e055d0 public System.Boolean get_CantScrollLast(); // 0x1e12ab8 public System.Boolean get_CantScrollNext(); // 0x1e12ab8 public System.Void FlopPage(System.Boolean isNext); // 0x1e292d4 private System.Void UpdateFlopBtnView(); // 0x1e23c98 private System.Void OnScrollMoveVertical(UnityEngine.Vector2 pVec); // 0x1e27e84 private System.Void OnScrollMoveHorizontal(UnityEngine.Vector2 pVec); // 0x1e27e84 private System.Void UpdateInfo(UnityEngine.Transform item, System.Int32 index); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__17_0(); // 0x1e23c98 private System.Void <Start>b__17_1(); // 0x1e23c98 private System.Void <SetScroller>b__21_0(UnityEngine.Vector2 vec); // 0x1e27e84 } // Assembly-CSharp.dll public enum SuperScrollView.BtnHideMode : { // Fields public System.Int32 value__; // 0x10 public const SuperScrollView.BtnHideMode Interactable = 0; // 0x0 public const SuperScrollView.BtnHideMode Active = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class ChoiseMedalTypeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Toggle selectToggle; // 0x20 public UnityEngine.UI.Text roleNameText; // 0x28 public UnityEngine.GameObject ownMark; // 0x30 public UnityEngine.GameObject notOwnMark; // 0x38 public UnityEngine.UI.RawImage roleIcon; // 0x40 public UnityEngine.GameObject Select; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Medal : System.Object { // Fields public ObscuredInt limit; // 0x10 public System.String reward0; // 0x38 public ObscuredInt Type; // 0x40 public ObscuredInt pay1; // 0x68 public ObscuredInt pay2; // 0x90 private System.Collections.Generic.List<GoodsInfo> bonusShowList; // 0xb8 private System.String[] bonusShowArray; // 0xc0 private System.String[] reward1Array; // 0xc8 private System.String[] reward2Array; // 0xd0 public System.String reward1; // 0xd8 public System.String reward2; // 0xe0 public System.String photo; // 0xe8 public System.String photo1; // 0xf0 // Methods public System.Collections.Generic.List<GoodsInfo> get_BonusShowList(); // 0x1e1bcd8 public System.String[] get_BonusShowArray(); // 0x1e1bcd8 public System.String[] get_Reward1Array(); // 0x1e1bcd8 public System.String[] get_Reward2Array(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalReward : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt level; // 0x38 public ObscuredInt Type; // 0x60 public System.String medal1; // 0x88 public System.String medal2; // 0x90 private System.Collections.Generic.List<System.String> normalMedalReward; // 0x98 private System.Collections.Generic.List<System.String> advancedMedalReward; // 0xa0 public ObscuredInt exp; // 0xa8 public ObscuredInt receivedProgress; // 0xd0 // Methods public System.Collections.Generic.List<System.String> get_NormalMedalReward(); // 0x1e1bcd8 public System.Collections.Generic.List<System.String> get_AdvancedMedalReward(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MedalTask : System.Object { // Fields public ObscuredInt id; // 0x10 public System.String describe; // 0x38 public ObscuredInt task_type; // 0x40 public ObscuredInt fight_type; // 0x68 public ObscuredInt equip_type; // 0x90 public ObscuredInt week_time; // 0xb8 public ObscuredInt exp; // 0xe0 public System.String mapid; // 0x108 private System.Collections.Generic.List<ObscuredInt> mapIdList; // 0x110 public System.Action action; // 0x118 public ObscuredInt reachedTimes; // 0x120 // Methods public System.String get_Ldescribe(); // 0x1e1bcd8 public System.Collections.Generic.List<ObscuredInt> get_MapIdList(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BonusData : System.Object { // Fields public ObscuredInt bonusID; // 0x10 public ObscuredInt bonusCount; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalRewardData : System.Object { // Fields public ObscuredInt rewardTypeId; // 0x10 public ObscuredInt amount; // 0x38 public ObscuredInt receivedCount; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum MedalTaskEventKey : { // Fields public System.Int32 value__; // 0x10 public const MedalTaskEventKey None = 0; // 0x0 public const MedalTaskEventKey StoryCopy = 1; // 0x0 public const MedalTaskEventKey UniversePrison = 2; // 0x0 public const MedalTaskEventKey Fight_1V1 = 3; // 0x0 public const MedalTaskEventKey Fight_3V3 = 4; // 0x0 public const MedalTaskEventKey FirePractise = 5; // 0x0 public const MedalTaskEventKey FireTower = 6; // 0x0 public const MedalTaskEventKey UnlimitedChallenge = 7; // 0x0 public const MedalTaskEventKey AncientRuins = 8; // 0x0 public const MedalTaskEventKey BossChallenge = 9; // 0x0 public const MedalTaskEventKey Equipment = 10; // 0x0 public const MedalTaskEventKey BodyChange = 11; // 0x0 public const MedalTaskEventKey SourceDiamonds = 12; // 0x0 public const MedalTaskEventKey Card = 13; // 0x0 // Methods } // Assembly-CSharp.dll public class MedalDataManager : SingleMono<MedalDataManager> { // Fields public static System.Action ItemRewardAction; // 0x0 private System.DateTime <MedalStartTime>k__BackingField; // 0x20 public System.String medalShowEndTime; // 0x28 private System.Boolean checkedTime; // 0x30 public System.Boolean OrignShow; // 0x31 public System.Boolean MedalActivityInTime; // 0x32 private ObscuredInt <MedalActivityPhaseIndex>k__BackingField; // 0x34 private ObscuredInt <MedalActivityTypeIndex>k__BackingField; // 0x5c private ObscuredInt <playerMedalLevel>k__BackingField; // 0x84 private ObscuredInt <playerMedalExp>k__BackingField; // 0xac private ObscuredInt <hadReceivedExp>k__BackingField; // 0xd4 private System.Boolean <normalAdvance>k__BackingField; // 0xfc private System.Boolean <superAdvance>k__BackingField; // 0xfd private System.Collections.Generic.List<MedalReward> <medalRewardList>k__BackingField; // 0x100 private System.Collections.Generic.List<MedalTask> <medalTaskList>k__BackingField; // 0x108 public Medal medalInfo; // 0x110 public System.Collections.Generic.Dictionary<System.Int32,MedalRewardData> normalRewardDic; // 0x118 public System.Collections.Generic.Dictionary<System.Int32,MedalRewardData> advanceRewardDic; // 0x120 public System.Int32 redCount; // 0x128 public readonly System.String KeySave; // 0x130 public System.Action action; // 0x138 // Methods public static MedalDataManager get_Instance(); // 0x1e11470 public System.DateTime get_MedalStartTime(); // 0x1e102f4 private System.Void set_MedalStartTime(System.DateTime value); // 0x1e28c20 public System.DateTime get_MedalEndTime(); // 0x1e102f4 public System.String get_medalActivityBeginTime(); // 0x1e1bcd8 public System.String get_medalActivityEndTime(); // 0x1e1bcd8 public ObscuredInt get_MedalActivityPhaseIndex(); // 0x1c8fbb4 private System.Void set_MedalActivityPhaseIndex(ObscuredInt value); // 0x1c8fbb4 public ObscuredInt get_MedalActivityTypeIndex(); // 0x1c8fbb4 private System.Void set_MedalActivityTypeIndex(ObscuredInt value); // 0x1c8fbb4 public ObscuredInt get_playerMedalLevel(); // 0x1c8fbb4 public System.Void set_playerMedalLevel(ObscuredInt value); // 0x1c8fbb4 public ObscuredInt get_playerMedalExp(); // 0x1c8fbb4 public System.Void set_playerMedalExp(ObscuredInt value); // 0x1c8fbb4 public ObscuredInt get_hadReceivedExp(); // 0x1c8fbb4 public System.Void set_hadReceivedExp(ObscuredInt value); // 0x1c8fbb4 public System.Boolean get_normalAdvance(); // 0x1e12ab8 public System.Void set_normalAdvance(System.Boolean value); // 0x1e292d4 public System.Boolean get_superAdvance(); // 0x1e12ab8 public System.Void set_superAdvance(System.Boolean value); // 0x1e292d4 public System.Boolean get_medalAdvanced(); // 0x1e12ab8 public System.Boolean get_ReachLimit(); // 0x1e12ab8 public System.Collections.Generic.List<MedalReward> get_medalRewardList(); // 0x1e1bcd8 public System.Void set_medalRewardList(System.Collections.Generic.List<MedalReward> value); // 0x1e292ac public System.Collections.Generic.List<MedalTask> get_medalTaskList(); // 0x1e1bcd8 public System.Void set_medalTaskList(System.Collections.Generic.List<MedalTask> value); // 0x1e292ac public MedalReward get_playerNextMedalReward(); // 0x1e1bcd8 public System.Boolean get_hasBonusNotReceive(); // 0x1e12ab8 public System.Void InitData(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public System.Void GetConfigs(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 private System.Void GetMedalInfoConfig(); // 0x1e23c98 public System.Void TestConfigMedalInfo(System.Int32 type); // 0x1e24080 private System.Void GetMedalRewardConfig(); // 0x1e23c98 private System.Void FindMedalRewad(); // 0x1e23c98 private System.Void GetMedalTaskConfig(); // 0x1e23c98 private System.Void ConfigMedalReviewData(); // 0x1e23c98 private System.Void CheckMedalActivityPhase(); // 0x1e23c98 private System.Void CheckMedalActivityType(); // 0x1e23c98 public System.Void SetType(System.Int32 type); // 0x1e24080 public System.Void CheckMedalTime(); // 0x1e23c98 public System.Void ClearMedalData(); // 0x1e23c98 public System.Void ClearAllMedalData(); // 0x1e23c98 public System.Void SetData(MedalSaveDataResponse data); // 0x1e292ac private System.Void ParseReceivedProgress(System.String receivedProgressStr); // 0x1e292ac private System.Void ParseTaskProgress(System.String taskProgressStr); // 0x1e292ac public System.Void SaveMedalData(); // 0x1e23c98 public System.String ArchiveExportWire(); // 0x1e1bcd8 public System.Void ArchiveImportWire(System.String wire); // 0x1e292ac private System.String FormatMedalData(); // 0x1e1bcd8 private System.Void GetSaveDataDicBySaveString(); // 0x1e23c98 private System.Void AnalysisMedalSaveString(System.String dataString); // 0x1e292ac private System.Void InitMedalTaskEvent(); // 0x1e23c98 private System.String GetEventKey(MedalTask medalTask); // 0x1e20b20 public System.Void AddMedalExp(System.Int32 value, System.Boolean isTask); // 0x1e25660 private System.Void ExcuteTaskAction(MedalTask medalTask); // 0x1e292ac public System.Void ResetMedalTask(); // 0x1e23c98 public System.Collections.Generic.List<BonusData> GetBonusDataFromMedalReward(MedalReward medalReward); // 0x1e20b20 public ObscuredInt GetCurrentReceiveRewardIndex(); // 0x1c8fbb4 public System.Void NormalAdvance(); // 0x1e23c98 public System.Void SetSaveData(AllItems allItems); // 0x1e24080 public System.Void SuperAdvance(); // 0x1e23c98 private System.Void AdvanceMedal(System.String[] rewardArray); // 0x1e292ac public System.Void ReceiveBonus(System.Collections.Generic.List<BonusData> bonusList, System.Boolean All); // 0x1e2a6ec public System.Boolean CheckAllReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <FindMedalRewad>b__73_0(MedalReward item); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] private sealed class MedalDataManager.<>c : System.Object { // Fields public static readonly MedalDataManager.<>c <>9; // 0x0 public static System.Comparison<MedalReward> <>9__73_1; // 0x8 public static System.Predicate<HeroData> <>9__93_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <FindMedalRewad>b__73_1(MedalReward x, MedalReward y); // 0x1e0ae8c internal System.Boolean <GetEventKey>b__93_1(HeroData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MedalDataManager.<>c__DisplayClass71_0 : System.Object { // Fields public System.Int32 type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TestConfigMedalInfo>b__0(Medal item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MedalDataManager.<>c__DisplayClass92_0 : System.Object { // Fields public MedalTask medalTask; // 0x10 public MedalDataManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMedalTaskEvent>b__0(); // 0x1e23c98 internal System.Void <InitMedalTaskEvent>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MedalDataManager.<>c__DisplayClass93_0 : System.Object { // Fields public MedalTaskEventKey eventKey; // 0x10 public PanelName panel; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetEventKey>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class BonusShowItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image itemIcon; // 0x20 public UnityEngine.UI.Text itemNameText; // 0x28 public UnityEngine.UI.Text receivedProgressText; // 0x30 public UnityEngine.UI.Image receivedProgressSlider; // 0x38 public UnityEngine.UI.Button showInfoBtn; // 0x40 // Methods public System.Void UpdateInfo(System.Int32 index, System.Collections.Generic.Dictionary<System.Int32,MedalRewardData> medalRewardDic); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class BonusShowItem.<>c : System.Object { // Fields public static readonly BonusShowItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__5_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MainBonusItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image itemIcon; // 0x20 public UnityEngine.GameObject extraPic; // 0x28 public UnityEngine.UI.Text itemCountText; // 0x30 private UnityEngine.UI.Button showInfoBtn; // 0x38 // Methods public System.Void UpdateInfo(System.String bonusString); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MainBonusItem.<>c : System.Object { // Fields public static readonly MainBonusItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalBonusItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image bonusIcon; // 0x20 public UnityEngine.UI.Text bonusCountText; // 0x28 public UnityEngine.GameObject receivedPic; // 0x30 private UnityEngine.UI.Button showInfoBtn; // 0x38 // Methods public System.Void UpdateInfo(System.Int32 bonusID, System.Int32 bonusCount, System.Boolean isReceived); // 0x1e243ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MedalBonusItem.<>c : System.Object { // Fields public static readonly MedalBonusItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalRewardItem : ItemMgr { // Fields public UnityEngine.UI.Text levelText; // 0x28 public UnityEngine.UI.Button receiveBtn; // 0x30 public MedalBonusItem normalReward; // 0x38 public MedalBonusItem advancedReward1; // 0x40 public MedalBonusItem advancedReward2; // 0x48 public UnityEngine.UI.Button openUpgradePanelBtn; // 0x50 public UnityEngine.GameObject normalMask; // 0x58 public UnityEngine.GameObject advanceMask; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MedalRewardItem.<>c : System.Object { // Fields public static readonly MedalRewardItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Awake>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MedalRewardItem.<>c__DisplayClass9_0 : System.Object { // Fields public MedalReward medalReward; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalTaskItem : ItemMgr { // Fields public UnityEngine.UI.Text taskDetail; // 0x28 public UnityEngine.UI.Text taskExpText; // 0x30 public UnityEngine.UI.Button signInBtn; // 0x38 public UnityEngine.UI.Button gotoBtn; // 0x40 public UnityEngine.UI.Text btnText; // 0x48 private MedalTask medalTask; // 0x50 // Methods public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <UpdateInfo>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChoiseMedalTypePanel : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.ToggleGroup content; // 0x20 private UnityEngine.GameObject itemPrefab; // 0x28 private UnityEngine.UI.Button openMedalPanelBtn; // 0x30 private UnityEngine.UI.RawImage selectHeroPic; // 0x38 private ChoiseMedalTypePanel.MedalTypeConfig[] medalTypeConfigs; // 0x40 private ObscuredInt selectedConfigIndex; // 0x48 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void ConfirmSelect(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ConfirmSelect>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ChoiseMedalTypePanel.MedalTypeConfig : System.Object { // Fields public System.Int32 skinID; // 0x10 public UnityEngine.Texture heroPic; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChoiseMedalTypePanel.<>c__DisplayClass7_0 : System.Object { // Fields public System.Int32 index; // 0x10 public ChoiseMedalTypePanel.MedalTypeConfig config; // 0x18 public ChoiseMedalTypePanel <>4__this; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Awake>b__0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class MedalData : System.Object { // Fields public System.Int32 limit; // 0x10 public System.Int32 Type; // 0x14 public System.String reward0; // 0x18 public System.String reward1; // 0x20 public System.Int32 pay1; // 0x28 public System.Int32 pay2; // 0x2c public System.String photo; // 0x30 public System.Int32 skin; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GetExpPanel : BasePanel<GetExpPanel> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public SuperScrollView medalTaskScroll; // 0x38 public UnityEngine.UI.Text tipText; // 0x40 public System.Boolean playUIAni; // 0x48 private UnityEngine.Transform fream; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 private System.Void ExitAni(System.Action action); // 0x1e292ac private System.Void EnterAni(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void UpdateInfos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GetExpPanel.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitAni>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalBonusShow_Window : BasePanel<MedalBonusShow_Window> { // Fields private UnityEngine.Transform bonusContent; // 0x30 private UnityEngine.GameObject bonusItemPrefab; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalPanel : UnityEngine.MonoBehaviour { // Fields private static MedalPanel instance; // 0x0 public UnityEngine.UI.Text medalLevelText; // 0x20 public UnityEngine.UI.Text medalExpText; // 0x28 public UnityEngine.UI.Image medalExpSlider; // 0x30 public UnityEngine.GameObject medalItemPrefab; // 0x38 public UnityEngine.UI.Button upgradeMedalBtn; // 0x40 public UnityEngine.UI.Button upgradeMedalBtn2; // 0x48 public UnityEngine.GameObject lockPic; // 0x50 public UnityEngine.UI.Button unluckMedalBtn; // 0x58 public UnityEngine.UI.Button getExpBtn; // 0x60 public UnityEngine.UI.Button buyExpBtn; // 0x68 public UnityEngine.UI.Button showBonusBtn; // 0x70 public UnityEngine.UI.Button receiveAllBtn; // 0x78 public UnityEngine.UI.Button textAddExpBtn; // 0x80 public UnityEngine.UI.Button testResetTaskBtn; // 0x88 public UnityEngine.UI.Button textClearMedalDataBtn; // 0x90 public UnityEngine.UI.Button testClearAllMedalDataBtn; // 0x98 public UnityEngine.UI.Button testRecoveryMedalDataBtn; // 0xa0 public UnityEngine.UI.Button RestButton; // 0xa8 public UnityEngine.UI.RawImage activityPic; // 0xb0 public UnityEngine.UI.Text activityDurText; // 0xb8 public UnityEngine.Texture2D[] activityImages; // 0xc0 public UnityEngine.UI.Text bonusShowLevel; // 0xc8 public MedalBonusItem bonusShowNormalReward; // 0xd0 public MedalBonusItem bonusShowAdvancedReward1; // 0xd8 public MedalBonusItem bonusShowAdvancedReward2; // 0xe0 public SuperScrollView medalScroll; // 0xe8 // Methods public static MedalPanel get_Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void UpdateActivityInfo(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void JumpToCurrentReceivedIndex(); // 0x1e23c98 public System.Void UpdateInfos(); // 0x1e23c98 private System.Void InitBtns(); // 0x1e23c98 private System.Void ClearMedalData(); // 0x1e23c98 private System.Void ClearAllMedalDataBtn(); // 0x1e23c98 private System.Void BtnAddListener(UnityEngine.UI.Button btn, UnityEngine.Events.UnityAction action); // 0x1e2a6c4 private System.Void UpgradeMedal(); // 0x1e23c98 private System.Void MedalShop(); // 0x1e23c98 private System.Void GetExp(); // 0x1e23c98 private System.Void BuyExp(); // 0x1e23c98 private System.Void ShowAllBonus(); // 0x1e23c98 public System.Void ReceiveAllReword(); // 0x1e23c98 public static System.Boolean CanShowRedPoint(); // 0x1e11490 public System.Void Cleardata(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <UpdateInfos>b__34_0(System.Int32 lastIndex); // 0x1e24080 private System.Void <ClearAllMedalDataBtn>b__37_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MedalPanel.<>c : System.Object { // Fields public static readonly MedalPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__46_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Cleardata>b__46_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ReviewBonusPanel : BasePanel<ReviewBonusPanel> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.Transform content; // 0x38 public UnityEngine.GameObject bonusItemPrefab; // 0x40 public UnityEngine.UI.Toggle normalMedalToggle; // 0x48 public UnityEngine.UI.Toggle advanceMedalToggle; // 0x50 public UnityEngine.UI.Button medalIcon; // 0x58 public UnityEngine.UI.Button upgradeMedalBtn; // 0x60 public UnityEngine.Texture normalMedalSprite; // 0x68 public UnityEngine.Texture advanceMedalSprite; // 0x70 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpgradeMedal(); // 0x1e23c98 private System.Void UpdateInfos(System.Boolean isNormal); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__9_0(System.Boolean isOn); // 0x1e292d4 private System.Void <Start>b__9_1(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class ReviewShowItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image itemIcon; // 0x20 private UnityEngine.UI.Text itemNameText; // 0x28 private UnityEngine.UI.Text itemNumText; // 0x30 private UnityEngine.UI.Button infoBtn; // 0x38 // Methods public System.Void UpdateInfo(GoodsInfo goodsInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ReviewShowItem.<>c : System.Object { // Fields public static readonly ReviewShowItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__4_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpgradeMedalPanel : BasePanel<UpgradeMedalPanel> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.UI.Button advanceMedalBtn; // 0x38 public UnityEngine.UI.Text advanceMedalPriceText; // 0x40 public UnityEngine.UI.Button superAdvanceMedalBtn; // 0x48 public UnityEngine.UI.Text superAdvanceMedalPriceText; // 0x50 public UnityEngine.UI.Button FreeAdvanceMedalBtn; // 0x58 public UnityEngine.UI.Text FreeAdvanceMedalPriceText; // 0x60 public UnityEngine.Transform normalBonusFream; // 0x68 public UnityEngine.Transform advancedBonusFream; // 0x70 public UnityEngine.GameObject mainBonusPrefab; // 0x78 public UnityEngine.GameObject purchasedBtn1; // 0x80 public UnityEngine.GameObject purchasedBtn2; // 0x88 public System.Boolean playUIAni; // 0x90 private UnityEngine.Transform fream; // 0x98 // Methods private System.Void Start(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ExitAni(System.Action action); // 0x1e292ac private System.Void EnterAni(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void UpdateInfos(); // 0x1e23c98 private System.Void RefreshBonusShowInfo(System.String[] array, UnityEngine.Transform content); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__13_0(); // 0x1e23c98 private System.Void <Start>b__13_1(); // 0x1e23c98 private System.Void <Start>b__13_4(); // 0x1e23c98 private System.Void <Start>b__13_2(); // 0x1e23c98 private System.Void <Start>b__13_5(); // 0x1e23c98 private System.Void <Start>b__13_3(); // 0x1e23c98 private System.Void <Start>b__13_6(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UpgradeMedalPanel.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitAni>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MediaPushDataManager : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<System.Int32> pushIds; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OpenUrl(System.Int32 type); // 0x1e24080 public System.Boolean canShowPush(); // 0x1e12ab8 public System.Void Clear(); // 0x1e23c98 public System.Void SetPushState(); // 0x1e23c98 public System.Boolean getTodayShow(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MediaPush_Window : BasePanel<MediaPush_Window> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.GameObject[] pushUIs; // 0x30 public UnityEngine.UI.Toggle dailyToggle; // 0x38 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnUrl(System.Int32 id); // 0x1e24080 public System.Void BtnOfExit(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonoVersion : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DebrisMonthCardPanel : UnityEngine.MonoBehaviour { // Fields public DebrisMonthItem debrisMonthItem; // 0x20 public UnityEngine.Transform itemParent; // 0x28 public UnityEngine.GameObject DebrisBuyButton; // 0x30 public UnityEngine.GameObject DebrisGetButton; // 0x38 public UnityEngine.GameObject DebrisGetOverButton; // 0x40 public System.Double diamondRT; // 0x48 public UnityEngine.UI.Text DiamondTime; // 0x50 private System.Collections.Generic.List<DebrisMonthItem> debrisMonthItems; // 0x58 public System.Collections.Generic.List<System.Int32> showPool; // 0x60 // Methods private System.Void Start(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnBuyCard(); // 0x1e23c98 public System.Void getAward(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuyCard>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DebrisMonthItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 // Methods public System.Void InitData(System.Int32 Id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DiamoMonthCardPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject DiamondBuyButton; // 0x20 public UnityEngine.GameObject DiamondGetButton; // 0x28 public UnityEngine.GameObject DiamondGetOverButton; // 0x30 public System.Double diamondRT; // 0x38 public UnityEngine.UI.Text DiamondTime; // 0x40 // Methods private System.Void RefreshUI(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void BtnBuyCard(); // 0x1e23c98 public System.Void getAward(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfOpenSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnBuyCard>b__7_0(); // 0x1e23c98 private System.Void <getAward>b__8_0(); // 0x1e23c98 private System.Void <BtnOfOpenSelect>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthCard_Window : BasePanel<MonthCard_Window> { // Fields public GiftButtonObject[] giftButton; // 0x30 public UnityEngine.Transform[] giftPanelParent; // 0x38 public UnityEngine.GameObject[] PanelObjs; // 0x40 private static System.Int32 curIndex; // 0x0 // Methods public static System.Void OnShow(System.Int32 i); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 index); // 0x1e24080 private System.Boolean showDot(System.Int32 i); // 0x1e12c98 public System.Void ShowRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinMonthCardPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform itemPrefab; // 0x20 public UnityEngine.Transform itemParent; // 0x28 public UnityEngine.GameObject buyButton; // 0x30 public UnityEngine.GameObject getButton; // 0x38 public UnityEngine.GameObject yetGet; // 0x40 public UnityEngine.UI.Text remainTime; // 0x48 private System.Collections.Generic.List<UnityEngine.Transform> itemList; // 0x50 private System.Collections.Generic.List<MonthCardData> monthCardList; // 0x58 private System.Collections.Generic.List<MonthCardData> showPool; // 0x60 private HeroData selected; // 0x68 private System.DateTime buyDate; // 0x70 private System.Int32 todayGot; // 0x78 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfBuy(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void BtnOfOpenSelect(); // 0x1e23c98 public System.Void TestBtnNormalCard(); // 0x1e23c98 public System.Void TestBtnGapCard(); // 0x1e23c98 public System.Void TestBtnHighCard(); // 0x1e23c98 public System.Void TestShowSpecialCard(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuy>b__11_0(); // 0x1e23c98 private System.Void <BtnOfOpenSelect>b__18_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialCardPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject FreeBtn; // 0x20 public UnityEngine.GameObject NormalBtn; // 0x28 public UnityEngine.GameObject GapBtn; // 0x30 public UnityEngine.GameObject HighBtn; // 0x38 public UnityEngine.GameObject NormalReceiveBtn; // 0x40 public UnityEngine.GameObject NormalReceivedBtn; // 0x48 public UnityEngine.GameObject HighReceiveBtn; // 0x50 public UnityEngine.GameObject HighReceivedBtn; // 0x58 public UnityEngine.GameObject DayNormlFreeBox; // 0x60 public UnityEngine.GameObject DayHighFreeBox; // 0x68 public UnityEngine.GameObject NormalCaiShiHuoqu; // 0x70 public UnityEngine.GameObject HighCaiShiHuoqu; // 0x78 public UnityEngine.UI.Text ContiuText; // 0x80 public UnityEngine.UI.Text NormalRemainTime; // 0x88 public UnityEngine.UI.Text HighRemainTime; // 0x90 public TutorialSystem tutorial1; // 0x98 private static System.String SAVE_PLAY_TEACH; // 0x0 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 public System.Void RefreshBtn(); // 0x1e23c98 public System.Void BtnofNormalCard(); // 0x1e23c98 public System.Void BtnofGapCard(); // 0x1e23c98 public System.Void BtnofHighCard(); // 0x1e23c98 public System.Void BtnofNormalReceveid(); // 0x1e23c98 public System.Void BtnofHighReceveid(); // 0x1e23c98 public System.Void BtnofBuyFreeCard(); // 0x1e23c98 public System.Void BtnofNormalBoxReceveid(); // 0x1e23c98 public System.Void BtnofHighBoxReceveid(); // 0x1e23c98 public System.Void BtnofOpenSpecialCardDetailWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnofNormalCard>b__20_0(); // 0x1e23c98 private System.Void <BtnofGapCard>b__21_0(); // 0x1e23c98 private System.Void <BtnofHighCard>b__22_0(); // 0x1e23c98 private System.Void <BtnofNormalReceveid>b__23_0(); // 0x1e23c98 private System.Void <BtnofHighReceveid>b__24_0(); // 0x1e23c98 private System.Void <BtnofBuyFreeCard>b__25_0(); // 0x1e23c98 private System.Void <BtnofNormalBoxReceveid>b__26_0(); // 0x1e23c98 private System.Void <BtnofHighBoxReceveid>b__27_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MyRotate : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform ThisTF; // 0x20 private UnityEngine.Vector3 InitV3; // 0x28 public UnityEngine.Vector3 RotateV3; // 0x34 public System.Single Time; // 0x40 public System.Boolean IsLoop; // 0x44 public System.Boolean yoyoLoop; // 0x45 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FightNetUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Color[] textColor; // 0x20 public UnityEngine.Sprite[] otherhpSp; // 0x28 public UnityEngine.Sprite[] selfhpSp; // 0x30 public UnityEngine.Sprite[] bgSp; // 0x38 public UnityEngine.UI.Image[] bg; // 0x40 public UnityEngine.UI.Image[] hp; // 0x48 public UnityEngine.UI.Image[] hpBG; // 0x50 public UnityEngine.UI.Image[] damageSp; // 0x58 public UnityEngine.UI.Image[] head; // 0x60 public UnityEngine.UI.Text[] lvTx; // 0x68 public UnityEngine.UI.Text[] nameTx; // 0x70 public UnityEngine.UI.Text[] damageTx; // 0x78 public UnityEngine.UI.Text[] damageNumTx; // 0x80 public UnityEngine.GameObject[] playerObj; // 0x88 public UnityEngine.UI.Image[] damageSlide; // 0x90 public UnityEngine.GameObject[] heros; // 0x98 public UnityEngine.UI.Image[] emptySlideSp; // 0xa0 public UnityEngine.UI.Image[] HPSlideSp; // 0xa8 public UnityEngine.GameObject chat; // 0xb0 public UnityEngine.RectTransform messageContain; // 0xb8 public MButton sendBtn; // 0xc0 public UnityEngine.UI.InputField inputText; // 0xc8 public UnityEngine.GameObject MessagePrefab; // 0xd0 private static System.Int32 height; // 0x0 private static System.Int32 heightCount; // 0x4 private System.DateTime messageMoveCd; // 0xd8 private System.Collections.Generic.Queue<NewLAtmCommonSocket.Chat.ChatMessage> cache; // 0xe0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void UpdateInfo(SokcetMultipvp.MultiPvpPlayerInfo info); // 0x1e292ac public System.Void InitData(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> infos); // 0x1e292ac private System.Void SendMessage(); // 0x1e23c98 private System.Void SendChatMessage(System.String str); // 0x1e292ac private System.Void ChatBrocast(NewLAtmCommonSocket.Chat.ChatMessage message); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <SendChatMessage>b__34_0(System.Int32 code); // 0x1e24080 } // Assembly-CSharp.dll public class CallDataManager : SingleMono<CallDataManager> { // Fields public System.String SAVE_CALL_DATA; // 0x20 public ObscuredInt normalNum; // 0x28 public System.DateTime currentDate; // 0x50 public ObscuredInt freeToday; // 0x58 public System.DateTime lastSFreeDate; // 0x80 public System.String tenCallNum; // 0x88 public System.Int32 LitmiTimes; // 0x90 public ObscuredInt lightDailyNum; // 0x94 public System.DateTime lightDailyDate; // 0xc0 public System.Action RefreshStoreCount; // 0xc8 public System.Action RefreshLightTaskClaim; // 0xd0 private System.Boolean yetRead; // 0xd8 public ObscuredInt[] todayTenCallNum; // 0xe0 public const System.String SAVE_FREE_CALL; // 0x0 public const System.String SAVE_TODAY_REMAIN_NUM; // 0x0 public ObscuredInt freeCall; // 0xe8 private const System.Int32 LIGHT_CALL_DURATION_DAYS; // 0x0 private const System.Int64 LIGHT_CALL_REGISTER_CUTOFF; // 0x0 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void SetTime(); // 0x1e23c98 private System.Void ReadFreeCall(); // 0x1e23c98 private System.Void ReadRemainNum(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Boolean HaveFreeCall(); // 0x1e12ab8 public System.Boolean HaveSuperFree(); // 0x1e12ab8 public System.Boolean get_isAllTimeUer(); // 0x1e12ab8 public System.Void FreeOneCall(System.Action action); // 0x1e292ac public System.Void GalaxyOneCall(System.Action action); // 0x1e292ac public System.Void GalaxCallTen(System.Action action); // 0x1e292ac public System.Void SuperFreeOneCall(System.Action action); // 0x1e292ac public System.Void SuperGalaxyOneCall(System.Action action); // 0x1e292ac public System.Void SuperGalaxCallTen(System.Action action); // 0x1e292ac private System.Void SaveTodayTenCall(System.Int32 index); // 0x1e24080 private System.Void ReadTodayTenCall(); // 0x1e23c98 private System.Void RecordFreeCall(); // 0x1e23c98 private System.Void SaveSuperFreeWeek(); // 0x1e23c98 public System.Void CallOneSuccess(System.Boolean isFree, System.Action action); // 0x1e29530 public System.Void CallTenSuccess(System.Action action); // 0x1e292ac public System.Void SaveFreeCall(); // 0x1e23c98 public System.Void SaveRemainNum(); // 0x1e23c98 public System.Boolean get_HaveSkinFreeCall(); // 0x1e12ab8 public System.Boolean IsLightCallNewUser(); // 0x1e12ab8 public System.DateTime GetLightCallEndTime(); // 0x1e102f4 public System.Boolean IsLightCallOpen(); // 0x1e12ab8 public System.TimeSpan GetLightRemainTimeSpan(); // 0x1e10164 private System.Void EnsureLightDailyReset(); // 0x1e23c98 public System.Boolean IsLightDailyLimitReached(); // 0x1e12ab8 public System.Void LightOneCall(System.Action action); // 0x1e292ac public System.Void LightTenCall(System.Action action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class CallDataManager.<>c : System.Object { // Fields public static readonly CallDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__23_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__24_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__26_1; // 0x18 public static UnityEngine.Events.UnityAction <>9__27_1; // 0x20 public static UnityEngine.Events.UnityAction <>9__50_1; // 0x28 public static UnityEngine.Events.UnityAction <>9__51_1; // 0x30 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GalaxyOneCall>b__23_1(); // 0x1e23c98 internal System.Void <GalaxCallTen>b__24_1(); // 0x1e23c98 internal System.Void <SuperGalaxyOneCall>b__26_1(); // 0x1e23c98 internal System.Void <SuperGalaxCallTen>b__27_1(); // 0x1e23c98 internal System.Void <LightOneCall>b__50_1(); // 0x1e23c98 internal System.Void <LightTenCall>b__51_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass23_0 : System.Object { // Fields public System.Int32 typeId; // 0x10 public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x18 public CallDataManager <>4__this; // 0x20 public System.Action action; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GalaxyOneCall>b__0(); // 0x1e23c98 internal System.Void <GalaxyOneCall>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass24_0 : System.Object { // Fields public CallDataManager <>4__this; // 0x10 public System.Int32 typeId; // 0x18 public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x20 public System.Action action; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GalaxCallTen>b__0(); // 0x1e23c98 internal System.Void <GalaxCallTen>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass25_0 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SuperFreeOneCall>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 typeId; // 0x10 public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x18 public CallDataManager <>4__this; // 0x20 public System.Action action; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SuperGalaxyOneCall>b__0(); // 0x1e23c98 internal System.Void <SuperGalaxyOneCall>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 typeId; // 0x10 public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x18 public CallDataManager <>4__this; // 0x20 public System.Action action; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SuperGalaxCallTen>b__0(); // 0x1e23c98 internal System.Void <SuperGalaxCallTen>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass36_0 : System.Object { // Fields public System.Int32 awardId; // 0x10 public System.Int32 awardNum; // 0x14 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallOneSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass37_0 : System.Object { // Fields public System.Collections.Generic.List<ObscuredInt> awardId; // 0x10 public System.Collections.Generic.List<ObscuredInt> awardNum; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CallTenSuccess>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass50_0 : System.Object { // Fields public CallDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LightOneCall>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass50_1 : System.Object { // Fields public System.Int32 awardId; // 0x10 public System.Int32 awardNum; // 0x14 public CallDataManager.<>c__DisplayClass50_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LightOneCall>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass51_0 : System.Object { // Fields public CallDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LightTenCall>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CallDataManager.<>c__DisplayClass51_1 : System.Object { // Fields public System.Collections.Generic.List<ObscuredInt> awardId; // 0x10 public System.Collections.Generic.List<ObscuredInt> awardNum; // 0x18 public CallDataManager.<>c__DisplayClass51_0 CS$<>8__locals1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LightTenCall>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public enum GALAXY_TYPE : { // Fields public System.Int32 value__; // 0x10 public const GALAXY_TYPE 银河1次 = 4011; // 0x0 public const GALAXY_TYPE 银河10次 = 4012; // 0x0 public const GALAXY_TYPE 超级银河1次 = 4013; // 0x0 public const GALAXY_TYPE 超级银河10次 = 4014; // 0x0 public const GALAXY_TYPE 光之启程1次 = 4030; // 0x0 public const GALAXY_TYPE 光之启程10次 = 4031; // 0x0 // Methods } // Assembly-CSharp.dll public class GalaxyCallsPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject FreeCallImage; // 0x20 public UnityEngine.GameObject OneCallImage; // 0x28 public UnityEngine.UI.Text guangshiText; // 0x30 public UnityEngine.UI.Text remainNumText; // 0x38 private SpecialGpAd specialGpAd; // 0x40 public UnityEngine.GameObject adFreeObj; // 0x48 public UnityEngine.UI.Text nextFreeText; // 0x50 private System.DateTime dateTime; // 0x58 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfGalaxyOneCall(); // 0x1e23c98 public System.Void BtnOfGalaxyTenCall(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateTime(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void OpenRateWindow(); // 0x1e23c98 public System.Void OpenBuyLigthStone_Window(); // 0x1e23c98 public System.Void TestButtonClcik(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__9_0(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__9_1(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__9_3(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__9_2(); // 0x1e23c98 private System.Void <BtnOfGalaxyTenCall>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GalaxyCallsRateItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NameText; // 0x20 public UnityEngine.UI.Text NumberText; // 0x28 public UnityEngine.UI.Image IconImg; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 count); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GalaxyCallsRate_Window : BasePanel<GalaxyCallsRate_Window> { // Fields public System.Collections.Generic.List<GalaxyCallsRateItem> galaxyCallsRateItems; // 0x30 public GalaxyCallsRateItem GalaxyCallsRate; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightCallPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text stoneCountText; // 0x20 public UnityEngine.UI.Text remainNumText; // 0x28 public UnityEngine.UI.Text remainTimeText; // 0x30 public UnityEngine.UI.Text guaranteeTipText; // 0x38 public UnityEngine.UI.Button oneCallButton; // 0x40 public UnityEngine.UI.Button tenCallButton; // 0x48 public UnityEngine.UI.Button addStoneButton; // 0x50 public UnityEngine.UI.Button rateDetailButton; // 0x58 public UnityEngine.UI.Button gotoTaskButton; // 0x60 public UnityEngine.GameObject freeCallObj; // 0x68 public UnityEngine.GameObject redDot; // 0x70 private System.Boolean _isProcessing; // 0x78 private System.Int64 _remainTimeCacheKey; // 0x80 private System.String _remainTimeCacheText; // 0x88 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void SetRedpoint(); // 0x1e23c98 private System.Boolean HasClaimableLightTask(); // 0x1e12ab8 private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void BtnLightOneCall(); // 0x1e23c98 public System.Void BtnLightTenCall(); // 0x1e23c98 public System.Void OpenRateWindow(); // 0x1e23c98 public System.Void OpenBuyWindow(); // 0x1e23c98 public System.Void OpenTaskWindow(); // 0x1e23c98 public System.Void BtnOfGalaxyOneCall(); // 0x1e23c98 public System.Void BtnOfGalaxyTenCall(); // 0x1e23c98 public System.Void OpenBuyLigthStone_Window(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnLightOneCall>b__21_0(); // 0x1e23c98 private System.Void <BtnLightTenCall>b__22_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightCallRate_Window : BasePanel<LightCallRate_Window> { // Fields public System.Collections.Generic.List<GalaxyCallsRateItem> galaxyCallsRateItems; // 0x30 public GalaxyCallsRateItem GalaxyCallsRate; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightCallTaskItem : ItemMgr { // Fields private const System.Int32 RewardIdDiamond; // 0x0 private const System.Int32 RewardIdGold; // 0x0 private const System.Int32 RewardIdVigor; // 0x0 private const System.Int32 RewardIdPlayerExp; // 0x0 public UnityEngine.UI.Text taskDetail; // 0x28 public UnityEngine.UI.Text taskExpText; // 0x30 public UnityEngine.UI.Button signInBtn; // 0x38 public UnityEngine.UI.Button gotoBtn; // 0x40 public UnityEngine.UI.Text btnText; // 0x48 private Achievement _data; // 0x50 private System.Boolean _isProcessing; // 0x58 // Methods public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 private System.Void SyncReachedByProgress(Achievement achievement); // 0x1e292ac private System.Void UpdateDetailAndReward(Achievement achievement); // 0x1e292ac private System.String GetFirstRewardCountText(Achievement achievement); // 0x1e20b20 private System.Void UpdateButtons(Achievement achievement); // 0x1e292ac private System.Boolean CanShowGoto(Achievement achievement); // 0x1e192c4 private System.Void OnClickClaim(); // 0x1e23c98 private System.Void ShowClaimRewardWindow(Achievement achievement); // 0x1e292ac private System.Void OnClickGoto(); // 0x1e23c98 private System.Void OnJumpCompleted(System.Boolean result); // 0x1e292d4 private System.Boolean TryResolveJumpTarget(System.Int32 configJumpId, out JumpType& jumpType); // 0x1e13298 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightCallTask_Window : BasePanel<LightCallTask_Window> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public SuperScrollView medalTaskScroll; // 0x38 public UnityEngine.UI.Text tipText; // 0x40 public System.Boolean playUIAni; // 0x48 public readonly System.Collections.Generic.List<Achievement> taskList; // 0x50 private UnityEngine.Transform fream; // 0x58 private System.Int64 _remainTimeCacheKey; // 0x60 private System.String _remainTimeCacheText; // 0x68 // Methods private System.Void Start(); // 0x1e23c98 private System.Void ExitAni(System.Action action); // 0x1e292ac private System.Void EnterAni(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void RebuildTaskList(); // 0x1e23c98 private System.Int32 CompareTaskOrder(Achievement a, Achievement b); // 0x1e0ae8c private System.Int32 GetTaskSortOrder(Achievement ach); // 0x1e08f3c private System.Void UpdateTipText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LightCallTask_Window.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitAni>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MCallPanel : BasePanel<MCallPanel> { // Fields public UnityEngine.UI.RawImage Bg; // 0x30 public UnityEngine.Texture[] Bgs; // 0x38 public UnityEngine.UI.Button[] allAxButtons; // 0x40 public System.Collections.Generic.List<System.String> AxPanelNames; // 0x48 public UnityEngine.Transform AxParents; // 0x50 public static System.Int32 GetInAxIndex; // 0x0 private System.Int32 CurAxIndex; // 0x58 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> CurAxPanels; // 0x60 public static MCallPanel instance; // 0x8 public UnityEngine.UI.Text nameShow; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetButtonClickListener(); // 0x1e23c98 public System.Void ChoiceAx(System.Int32 AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void ShowButton(); // 0x1e23c98 private System.Void OpenAx(System.Int32 index); // 0x1e24080 private System.Void CloseAx(System.Int32 index); // 0x1e24080 private System.Void ShowShopPanel(System.Int32 index); // 0x1e24080 private System.Void RefreshRedpoint(); // 0x1e23c98 private System.Void RefreshLightCallTabVisibility(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MCallPanel.<>c__DisplayClass12_0 : System.Object { // Fields public System.Int32 shopIndex; // 0x10 public MCallPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetButtonClickListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewSkinCallRate_Window : BasePanel<NewSkinCallRate_Window> { // Fields public System.Collections.Generic.List<GalaxyCallsRateItem> galaxyCallsRateItems; // 0x30 public GalaxyCallsRateItem GalaxyCallsRate; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewSkinShopPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject FreeCallImage; // 0x20 public UnityEngine.GameObject OneCallImage; // 0x28 public UnityEngine.UI.Text remainNumText; // 0x30 public UnityEngine.UI.Text nextFreeText; // 0x38 private System.DateTime dateTime; // 0x40 public UnityEngine.UI.Text guangshiText; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateTime(); // 0x1e23c98 public System.Void BtnOfCallOne(); // 0x1e23c98 private System.Void CallFail(); // 0x1e23c98 private System.Void CallOneSuccess(System.Boolean isFree); // 0x1e292d4 public System.Void BtnOfCallTen(); // 0x1e23c98 private System.Void CallTenSuccess(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void OpenRateWindow(); // 0x1e23c98 public System.Void OpenBuyLigthStone_Window(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfCallOne>b__10_0(); // 0x1e23c98 private System.Void <CallOneSuccess>b__12_0(); // 0x1e23c98 private System.Void <CallTenSuccess>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperGalaxyCallsPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject FreeCallImage; // 0x20 public UnityEngine.GameObject OneCallImage; // 0x28 public UnityEngine.GameObject AdCallImage; // 0x30 public UnityEngine.UI.Text guangshiText; // 0x38 public UnityEngine.UI.Text freeSuperColdDown; // 0x40 public UnityEngine.UI.Text remainNumText; // 0x48 private System.DateTime nextWeek; // 0x50 private ObscuredInt dayToNextWeek; // 0x58 private SpecialGpAd specialGpAd; // 0x80 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfGalaxyOneCall(); // 0x1e23c98 public System.Void BtnOfGalaxyTenCall(); // 0x1e23c98 private System.Boolean IsTutorialAward(); // 0x1e12ab8 private System.Void Update(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void FreeTimeColdDown(); // 0x1e23c98 private System.String ChangeToGeneral(System.TimeSpan value); // 0x1e1fe44 private System.Void UpdateCountDow(); // 0x1e23c98 public System.Void OpenRateWindow(); // 0x1e23c98 public System.Void OpenBuyLigthStone_Window(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__12_0(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__12_1(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__12_3(); // 0x1e23c98 private System.Void <BtnOfGalaxyOneCall>b__12_2(); // 0x1e23c98 private System.Void <BtnOfGalaxyTenCall>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperGalaxyCallsRate_Window : BasePanel<SuperGalaxyCallsRate_Window> { // Fields public System.Collections.Generic.List<GalaxyCallsRateItem> galaxyCallsRateItems; // 0x30 public GalaxyCallsRateItem GalaxyCallsRate; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class NewActivityTaskBundleRowTypes : System.Object { // Fields public const System.Int32 Task; // 0x0 public const System.Int32 StageReward; // 0x0 // Methods } // Assembly-CSharp.dll public class NewActivityTaskBundleConfig : System.Object { // Fields public System.Int32 RowType; // 0x10 public System.Int32 ActivityType; // 0x14 public System.Int32 HeroId; // 0x18 public System.Int32 RoundId; // 0x1c public System.Int32 Version; // 0x20 public System.String LegacySaveKey; // 0x28 public System.Int32 HeroFilterMode; // 0x30 public System.Int32 TaskIdStart; // 0x34 public System.Int32 TaskIdEnd; // 0x38 public System.Int32 StageRewardIdStart; // 0x3c public System.Int32 StageRewardIdEnd; // 0x40 public System.Int32 TotalPoint; // 0x44 public System.Int32 Id; // 0x48 public System.Int32 LegacyId; // 0x4c public System.Int32 ResetType; // 0x50 public System.Int32 SyncMode; // 0x54 public System.Int32 SortOrder; // 0x58 public System.Int32 TaskType; // 0x5c public System.Int32 TargetId; // 0x60 public System.Int32 TargetAmount; // 0x64 public System.Int32 ProgressType; // 0x68 public System.Int32 LinkActivityType; // 0x6c public System.Int32 PreTaskId; // 0x70 public System.Int32 MinLevel; // 0x74 public System.Int32 UnlockDayParam; // 0x78 public System.String NameKey; // 0x80 public System.String DescKey; // 0x88 public System.Int32 JumpId; // 0x90 public System.Int32[] RewardID; // 0x98 public System.Int32[] RewardNum; // 0xa0 public System.Int32 Point; // 0xa8 public System.Int32 RequireHeroFilter; // 0xac public System.Int32 PointNeed; // 0xb0 public System.Int32 ActivityExp; // 0xb4 public System.Int32 VipDoubleLevel; // 0xb8 // Methods public System.Boolean get_IsTaskRow(); // 0x1e12ab8 public System.Boolean get_IsStageRewardRow(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewActivityTaskBundleSaveData : System.Object { // Fields public System.Collections.Generic.Dictionary<System.Int32,System.Int32> TaskProgress; // 0x10 public System.Collections.Generic.HashSet<System.Int32> ReceivedTaskIds; // 0x18 public System.Collections.Generic.HashSet<System.Int32> ReceivedStageRewardIds; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewActivityTaskBundleLoaderResult : System.Object { // Fields public System.Collections.Generic.List<NewActivityTaskBundleConfig> AllRows; // 0x10 public System.Collections.Generic.List<NewActivityTaskBundleConfig> TaskRows; // 0x18 public System.Collections.Generic.List<NewActivityTaskBundleConfig> StageRewardRows; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class NewActivityTaskBundleLoader : System.Object { // Fields // Methods public static NewActivityTaskBundleLoaderResult Load(System.Int32 activityType); // 0x1e1a94c } // Assembly-CSharp.dll [Serializable] private sealed class NewActivityTaskBundleLoader.<>c : System.Object { // Fields public static readonly NewActivityTaskBundleLoader.<>c <>9; // 0x0 public static System.Comparison<NewActivityTaskBundleConfig> <>9__0_0; // 0x8 public static System.Comparison<NewActivityTaskBundleConfig> <>9__0_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <Load>b__0_0(NewActivityTaskBundleConfig left, NewActivityTaskBundleConfig right); // 0x1e0ae8c internal System.Int32 <Load>b__0_1(NewActivityTaskBundleConfig left, NewActivityTaskBundleConfig right); // 0x1e0ae8c } // Assembly-CSharp.dll public class NewActivityTaskBundleRuntime : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,NewActivityTaskBundleConfig> taskRowById; // 0x10 private readonly System.Collections.Generic.Dictionary<System.Int32,NewActivityTaskBundleConfig> stageRewardRowById; // 0x18 private readonly System.Collections.Generic.List<NewActivityTaskBundleConfig> taskRows; // 0x20 private readonly System.Collections.Generic.List<NewActivityTaskBundleConfig> stageRewardRows; // 0x28 private NewActivityTaskBundleSaveData saveData; // 0x30 // Methods public System.Void Initialize(NewActivityTaskBundleLoaderResult loaderResult, NewActivityTaskBundleSaveData runtimeSaveData); // 0x1e2a6c4 public System.Int32 GetTaskProgress(System.Int32 taskId); // 0x1e0584c public System.Boolean IsTaskComplete(System.Int32 taskId); // 0x1e12c98 public System.Boolean IsTaskReceived(System.Int32 taskId); // 0x1e12c98 public System.Boolean IsStageRewardReceived(System.Int32 rewardId); // 0x1e12c98 public System.Int32 GetCurrentPoint(); // 0x1e055d0 public System.Int32 GetTotalPoint(); // 0x1e055d0 public System.Boolean AddProgress(System.Int32 taskType, System.Int32 targetId, System.Int32 heroId, System.Int32 addValue); // 0x1e12d68 public System.Boolean ReceiveTask(System.Int32 taskId); // 0x1e12c98 public System.Collections.Generic.List<GoodsInfo> BuildTaskRewardGoodsInfos(System.Int32 taskId); // 0x1e1bf7c public System.Boolean CanReceiveStageReward(System.Int32 rewardId); // 0x1e12c98 public System.Boolean ReceiveStageReward(System.Int32 rewardId); // 0x1e12c98 public System.Collections.Generic.List<GoodsInfo> BuildStageRewardGoodsInfos(System.Int32 rewardId); // 0x1e1bf7c public System.Collections.Generic.List<NewActivityTaskBundleConfig> GetSortedTaskRows(); // 0x1e1bcd8 public System.Collections.Generic.List<NewActivityTaskBundleConfig> GetStageRewardRows(); // 0x1e1bcd8 public System.Boolean HasAnyCanReceive(); // 0x1e12ab8 private static System.Boolean IsTaskMatched(NewActivityTaskBundleConfig row, System.Int32 taskType, System.Int32 targetId, System.Int32 heroId); // 0x1e12d30 private static System.Collections.Generic.List<GoodsInfo> BuildGoodsInfos(NewActivityTaskBundleConfig row); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewActivityTaskBundleRuntime.<>c : System.Object { // Fields public static readonly NewActivityTaskBundleRuntime.<>c <>9; // 0x0 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_0; // 0x8 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_1; // 0x10 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_2; // 0x18 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_3; // 0x20 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_4; // 0x28 public static System.Func<NewActivityTaskBundleConfig,System.Int32> <>9__18_5; // 0x30 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetSortedTaskRows>b__18_0(NewActivityTaskBundleConfig item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__18_1(NewActivityTaskBundleConfig item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__18_2(NewActivityTaskBundleConfig item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__18_3(NewActivityTaskBundleConfig item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__18_4(NewActivityTaskBundleConfig item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__18_5(NewActivityTaskBundleConfig item); // 0x1e08f3c } // Assembly-CSharp.dll public class ParticleMirror : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3 origanlPt; // 0x20 public UnityEngine.Vector3 origanlAngle; // 0x2c public UnityEngine.Vector3 leftPt; // 0x38 public UnityEngine.Vector3 leftAngle; // 0x44 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParticleScaling : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnWillRenderObject(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroupButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Button Btn; // 0x20 public UnityEngine.GameObject OnSelectObj; // 0x28 public UnityEngine.GameObject OnDeselectObj; // 0x30 public UnityEngine.GameObject MySelf; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionDataManager : SingleMono<PeakCompetitionDataManager> { // Fields public System.DateTime TrialStartTime; // 0x20 public System.DateTime TrialEndTime; // 0x28 public System.DateTime TrialSettleTime; // 0x30 public System.DateTime FinalStartTime; // 0x38 public System.DateTime FinalEndTime; // 0x40 public System.DateTime FinalSettleTime; // 0x48 public System.Action RefreshListaction; // 0x50 public System.DateTime PeakSeasonStartTime; // 0x58 public System.DateTime PeakSeasonEndTime; // 0x60 public GuessShop CurrentData; // 0x68 public System.Int32 GussPeakCount; // 0x70 public ObscuredInt LikeCount; // 0x74 public System.Collections.Generic.Dictionary<System.String,System.Int32> LikesCountsDic; // 0xa0 public System.Collections.Generic.Dictionary<System.String,System.Int32> NoLikesCountsDic; // 0xa8 public ObscuredInt SeaSonID; // 0xb0 public const System.Int32 Trailid; // 0x0 public const System.Int32 Finalid; // 0x0 public const System.Int32 Likeid; // 0x0 public const System.Int32 NotLikeid; // 0x0 public const System.String PEAKCOMPETITION; // 0x0 public System.Collections.Generic.List<ObscuredInt> HeroIDs; // 0xd8 public System.Collections.Generic.List<System.Int32> selectHeros; // 0xe0 public System.DateTime ClearHerosTime; // 0xe8 public System.Boolean isRead; // 0xf0 public System.String RestLikeKey; // 0xf8 private LAtmLegendHeroGame.Games.Models.PeakConfig Config; // 0x100 public System.Collections.Generic.List<System.String> IsGuessUid; // 0x108 public LAtmLegendHeroGame.PeakCompetition.Models.RanksResult ranksResults; // 0x110 public LAtmLegendHeroGame.PeakCompetition.Models.PeakRecordList peakRecordList; // 0x118 public System.DateTime peakRecordRefreshTime; // 0x120 public System.Boolean isGuressed; // 0x128 public System.Int32 GameStartType; // 0x12c public System.Collections.Generic.Dictionary<System.Int32,LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> RanksResultDic; // 0x130 public System.Collections.Generic.Dictionary<System.Int32,System.DateTime> RanksResultRefreshTime; // 0x138 public System.Collections.Generic.Dictionary<System.Int32,LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> FinkRanksResultDic; // 0x140 public System.Collections.Generic.Dictionary<System.Int32,System.DateTime> FinkRanksResultRefreshTime; // 0x148 // Methods private System.Void Awake(); // 0x1e23c98 public System.String GetPvpPeakBannerText(); // 0x1e1bcd8 public System.Int32 GetPvpPeakBannerRemainSeconds(); // 0x1e055d0 private System.Boolean TryGetPeakBannerStage(System.DateTime now, out System.String& stageLabel, out System.DateTime& targetTime); // 0x1c8fbb4 public System.Void ConfigurePvpSelectPanelUI(UnityEngine.UI.Text StartTimeText, UnityEngine.UI.Text EndTimeText, UnityEngine.UI.Image OpenPeakimage, MButton PvpPeakButton, UnityEngine.UI.Image PvpPeakEnableButton); // 0x1e2aed0 public System.Void ReadData(); // 0x1e23c98 private System.Void DeletData(); // 0x1e23c98 private System.Void ParseData(System.String str); // 0x1e292ac public System.Void SaveUseHeros(System.Collections.Generic.List<System.Int32> ids); // 0x1e292ac public System.Void SaveData(System.Boolean isRefresh); // 0x1e292d4 private System.Void InitData(); // 0x1e23c98 public System.Void ClearHerosData(); // 0x1e23c98 public System.Void PeakClearHerosTime(); // 0x1e23c98 public System.Void GetPeakConfig(System.Action<LAtmLegendHeroGame.Games.Models.PeakConfig> callback); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void SetLike(System.String targetUid, System.Boolean isLike, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a7bc public System.Void BuyLike(System.Action<LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult> callback); // 0x1e292ac public System.Void GetTrialRank(System.Int32 groupID, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> callback); // 0x1e25634 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> GetTrialGussesSuccessReward(); // 0x1e1bcd8 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> GetTrialGussesFailReward(); // 0x1e1bcd8 public System.Int32 get_GetTrialGussesdDiamondNum(); // 0x1e055d0 public System.Int32 get_GetTrailGuessMulti(); // 0x1e055d0 public System.Void GetFinalRank(System.Int32 groupID, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> callback); // 0x1e25634 public System.Void FinalMatch(System.String str, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.MatchResult> callback); // 0x1e2a6c4 public System.Void TrialMatch(System.String str, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.MatchResult> callback); // 0x1e2a6c4 public System.Void TrialWin(System.String str, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a6c4 public System.Void FinalWin(System.String str, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a6c4 public System.Void Trialguess(System.String target, System.Boolean multi, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a7bc public System.Void Finalguess(System.String target, System.Boolean multi, System.Int32 rank, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a750 public System.Void records(System.Action<LAtmLegendHeroGame.PeakCompetition.Models.PeakRecordList> callback); // 0x1e292ac public System.Boolean get_isRivalTime(); // 0x1e12ab8 public System.Boolean get_isRivalTrailTime(); // 0x1e12ab8 public System.Boolean get_isRivalFinalTime(); // 0x1e12ab8 public System.Boolean get_isfightTrailTime(); // 0x1e12ab8 public System.Boolean get_isfightFinalTime(); // 0x1e12ab8 public System.Void GetRankList(System.Int32 GroupID, System.Action action); // 0x1e25634 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> GetFinalGussesSuccessReward(); // 0x1e1bcd8 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> GetFinalGussesFailReward(); // 0x1e1bcd8 public System.Int32 get_GetFinalGussesdDiamondNum(); // 0x1e055d0 public System.Int32 get_GetFinalGuessMulti(); // 0x1e055d0 public System.Void GetRecordList(System.Action action); // 0x1e292ac public System.Boolean isCanguess(System.String uid); // 0x1e192c4 public PlayerData GetPlayerData(System.String str); // 0x1e20b20 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> GetPeakRewards(); // 0x1e1bcd8 public System.Boolean IsCanFight(); // 0x1e12ab8 public System.Collections.Generic.List<MultiHeroData> CheckCanUseHeros(); // 0x1e1bcd8 public System.Void HaveActivity(System.Action<PeakConfigType> action); // 0x1e292ac public System.Void HaveBannerActivity(System.Action<PeakConfigType> action); // 0x1e292ac private System.Boolean ShouldDisplayPeakBanner(System.DateTime now); // 0x1e1857c public System.Void TrailMathc(System.String str, System.Action action); // 0x1e2a6c4 public System.Void ChangeShopData(GuessShop guessShop, System.Int32 time); // 0x1e29968 public System.Void PeakWin(); // 0x1e23c98 public System.Void AddLikeCount(); // 0x1e23c98 public System.Void RestCount(); // 0x1e23c98 public System.Void AddLikesCount(System.String uid, System.Int32 Count, System.Boolean Reset); // 0x1e29c90 public System.Void AddNoLikesCount(System.String uid, System.Int32 Count, System.Boolean Reset); // 0x1e29c90 public System.Int32 GetLikeCount(System.String uid); // 0x1e08f3c public System.Int32 GetNoLikeCount(System.String uid); // 0x1e08f3c public System.Boolean GetRankList(System.Int32 GroupID); // 0x1e12c98 public System.Boolean GetFinalRankList(System.Int32 GroupID); // 0x1e12c98 private static System.Void ClearPeakAttackReliveDirtyFlag(); // 0x1e2274c public System.Void ClearRefreshTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PeakCompetitionDataManager.<>c : System.Object { // Fields public static readonly PeakCompetitionDataManager.<>c <>9; // 0x0 public static System.Comparison<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> <>9__70_3; // 0x8 public static System.Comparison<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> <>9__70_4; // 0x10 public static System.Comparison<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> <>9__70_5; // 0x18 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__92_0; // 0x20 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__92_1; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetRankList>b__70_3(LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo x, LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo y); // 0x1e0ae8c internal System.Int32 <GetRankList>b__70_4(LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo x, LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo y); // 0x1e0ae8c internal System.Int32 <GetRankList>b__70_5(LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo x, LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo y); // 0x1e0ae8c internal System.Void <PeakWin>b__92_0(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac internal System.Void <PeakWin>b__92_1(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass23_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public UnityEngine.UI.Text StartTimeText; // 0x18 public UnityEngine.UI.Text EndTimeText; // 0x20 public UnityEngine.UI.Image OpenPeakimage; // 0x28 public MButton PvpPeakButton; // 0x30 public UnityEngine.UI.Image PvpPeakEnableButton; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConfigurePvpSelectPanelUI>b__0(PeakConfigType peakConfigType); // 0x1e24080 } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass39_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.PeakConfig> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetPeakConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass70_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Int32 GroupID; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetRankList>b__0(LAtmLegendHeroGame.PeakCompetition.Models.RanksResult Results); // 0x1e292ac internal System.Void <GetRankList>b__1(LAtmLegendHeroGame.PeakCompetition.Models.RanksResult Results); // 0x1e292ac internal System.Void <GetRankList>b__2(LAtmLegendHeroGame.PeakCompetition.Models.RanksResult Results); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass80_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetRecordList>b__0(LAtmLegendHeroGame.PeakCompetition.Models.PeakRecordList Results); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass86_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Action<PeakConfigType> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveActivity>b__0(LAtmLegendHeroGame.Games.Models.PeakConfig config); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass87_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Action<PeakConfigType> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveBannerActivity>b__0(LAtmLegendHeroGame.Games.Models.PeakConfig config); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PeakCompetitionDataManager.<>c__DisplayClass90_0 : System.Object { // Fields public PeakCompetitionDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TrailMathc>b__0(LAtmLegendHeroGame.PeakCompetition.Models.MatchResult resulat); // 0x1e292ac internal System.Void <TrailMathc>b__1(LAtmLegendHeroGame.PeakCompetition.Models.MatchResult resulat); // 0x1e292ac } // Assembly-CSharp.dll public class GuessShop : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 ServerID; // 0x14 public System.Int32 Item; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 Need; // 0x20 public System.Int32 NeedNumber; // 0x24 public System.Int32 Limit; // 0x28 public System.Int32 BuyTime; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PeakConfigType : { // Fields public System.Int32 value__; // 0x10 public const PeakConfigType 不在活动时间内 = 0; // 0x0 public const PeakConfigType 在活动时间 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class PeakCompetitionItem : CellView { // Fields public UnityEngine.Sprite[] Ranksprite; // 0x20 public UnityEngine.UI.Image Rankimg; // 0x28 public UnityEngine.UI.Text RankText; // 0x30 public PlayerData Player; // 0x38 public UnityEngine.UI.Text PlayerName; // 0x40 public UnityEngine.UI.Text PlayerPower; // 0x48 public UnityEngine.UI.Text winTimeText; // 0x50 public System.Collections.Generic.List<UnityEngine.UI.Image> RoleImgs; // 0x58 public LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo peakUserInfo; // 0x60 public UnityEngine.UI.Button GussBtn; // 0x68 public UnityEngine.UI.Text LikeText; // 0x70 public UnityEngine.UI.Text NoLikeText; // 0x78 public UnityEngine.UI.Image HeroBox; // 0x80 public UnityEngine.UI.Image HeadImage; // 0x88 public UnityEngine.UI.Image HeadBoxBG; // 0x90 public UnityEngine.UI.Text VipText; // 0x98 public System.Int32 Index; // 0xa0 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public System.Void Init(); // 0x1e23c98 public System.Void TrialguessClick(); // 0x1e23c98 public System.Void Buttonlike(); // 0x1e23c98 public System.Void ButtonNOlike(); // 0x1e23c98 private System.Void RefreshText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TrialguessClick>b__19_0(); // 0x1e23c98 private System.Void <TrialguessClick>b__19_1(); // 0x1e23c98 private System.Void <Buttonlike>b__20_2(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac private System.Void <ButtonNOlike>b__21_2(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PeakCompetitionItem.<>c : System.Object { // Fields public static readonly PeakCompetitionItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__20_3; // 0x8 public static System.Action<LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult> <>9__20_4; // 0x10 public static UnityEngine.Events.UnityAction <>9__20_0; // 0x18 public static UnityEngine.Events.UnityAction <>9__20_1; // 0x20 public static UnityEngine.Events.UnityAction <>9__21_3; // 0x28 public static System.Action<LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult> <>9__21_4; // 0x30 public static UnityEngine.Events.UnityAction <>9__21_0; // 0x38 public static UnityEngine.Events.UnityAction <>9__21_1; // 0x40 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buttonlike>b__20_0(); // 0x1e23c98 internal System.Void <Buttonlike>b__20_3(); // 0x1e23c98 internal System.Void <Buttonlike>b__20_4(LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult resulat); // 0x1e292ac internal System.Void <Buttonlike>b__20_1(); // 0x1e23c98 internal System.Void <ButtonNOlike>b__21_0(); // 0x1e23c98 internal System.Void <ButtonNOlike>b__21_3(); // 0x1e23c98 internal System.Void <ButtonNOlike>b__21_4(LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult resulat); // 0x1e292ac internal System.Void <ButtonNOlike>b__21_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionMainPanel : BasePanel<PeakCompetitionMainPanel> { // Fields private System.Collections.Generic.List<PeakCompetitionItem> peakCompetitionItems; // 0x30 public UnityEngine.GameObject PeakCompetitionItemPrefab; // 0x38 public UnityEngine.Transform parent; // 0x40 public System.Int32 CurGroupID; // 0x48 public System.Collections.Generic.List<GroupButton> GroupButtons; // 0x50 public UnityEngine.UI.Button StartButton; // 0x58 public UnityEngine.UI.Text LikeCountText; // 0x60 public UnityEngine.Texture[] sprites; // 0x68 public UnityEngine.UI.RawImage TitleImage; // 0x70 public UnityEngine.UI.Image LikeNoImage; // 0x78 public UnityEngine.Sprite[] LikeNosprites; // 0x80 public EnhancedScroller enhancedScroller; // 0x88 public System.Collections.Generic.List<System.Int32> PeakIndexs; // 0x90 public UnityEngine.UI.Text RankText; // 0x98 public UnityEngine.UI.Text[] TimesTexts; // 0xa0 public UnityEngine.UI.Text[] TimesTexts2; // 0xa8 public UnityEngine.UI.Image[] images; // 0xb0 public System.Boolean isFirst; // 0xb8 private static System.String SAVE_PLAY_TEACH; // 0x0 public TutorialSystem tutorial1; // 0xc0 private System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> peakUserInfos; // 0xc8 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateBackpack(System.Boolean selectFirstPos); // 0x1e292d4 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void RefreshDownText(); // 0x1e23c98 public System.Void RefreshButtons(); // 0x1e23c98 private System.Void RefehsBtn(); // 0x1e23c98 public System.Void OpenRecordWindow(); // 0x1e23c98 public System.Void OpenRewardWindow(); // 0x1e23c98 public System.Void OpenHeroPanel(); // 0x1e23c98 public System.Void OpenShopPanel(); // 0x1e23c98 public System.Void TrailWin(); // 0x1e23c98 public System.Void FinalWIn(); // 0x1e23c98 public System.Void OnBuyLikeClick(); // 0x1e23c98 private System.Void RefreshText(); // 0x1e23c98 public System.Void OpenPeakDetail(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <RefreshList>b__27_0(); // 0x1e23c98 private System.Void <OnBuyLikeClick>b__37_0(); // 0x1e23c98 private System.Void <OnBuyLikeClick>b__37_3(LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult resulat); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PeakCompetitionMainPanel.<>c : System.Object { // Fields public static readonly PeakCompetitionMainPanel.<>c <>9; // 0x0 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__35_0; // 0x8 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__36_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__37_2; // 0x18 public static UnityEngine.Events.UnityAction <>9__37_1; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TrailWin>b__35_0(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac internal System.Void <FinalWIn>b__36_0(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac internal System.Void <OnBuyLikeClick>b__37_2(); // 0x1e23c98 internal System.Void <OnBuyLikeClick>b__37_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PeakCompetitionMainPanel.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 k; // 0x10 public PeakCompetitionMainPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionRecod_Window : BasePanel<PeakCompetitionRecod_Window> { // Fields public System.Collections.Generic.List<RecodItem> recodItems; // 0x30 public UnityEngine.GameObject recodItemsPrefab; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NumberText; // 0x20 public UnityEngine.UI.Image ItemImg; // 0x28 // Methods public System.Void Init(System.Int32 Item, System.Int32 count); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionReward_Window : BasePanel<PeakCompetitionReward_Window> { // Fields public System.Collections.Generic.List<PeakReward> peakRewards; // 0x30 public UnityEngine.GameObject peakRewardPrefab; // 0x38 public UnityEngine.Transform Parent; // 0x40 public UnityEngine.UI.Text nameShow; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetitionShopPanel : BasePanel<PeakCompetitionShopPanel> { // Fields private System.Collections.Generic.List<PeakShop> PeakShops; // 0x30 public UnityEngine.GameObject Prefab; // 0x38 public UnityEngine.Transform parent; // 0x40 public UnityEngine.UI.Text NumberText; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshNumberText(); // 0x1e23c98 public System.Void AddCount(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakCompetition_Window : BasePanel<PeakCompetition_Window> { // Fields private System.String Target; // 0x30 private System.Action action1; // 0x38 public System.Boolean isDouble; // 0x40 public System.Boolean isConsume; // 0x41 public UnityEngine.GameObject[] Consumes; // 0x48 public UnityEngine.UI.Text CoinText; // 0x50 public System.Collections.Generic.List<UnityEngine.UI.Text> NoSpeedSuccessReward; // 0x58 public System.Collections.Generic.List<UnityEngine.UI.Text> SpeedSuccessReward; // 0x60 public System.Collections.Generic.List<UnityEngine.UI.Text> NoSpeedFailReward; // 0x68 public System.Collections.Generic.List<UnityEngine.UI.Text> SpeedFailsReward; // 0x70 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void SetData(System.String Target, System.Action action); // 0x1e2a6c4 public System.Void ConsumeClick(); // 0x1e23c98 public System.Void TrialguessClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TrialguessClick>b__14_1(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PeakCompetition_Window.<>c : System.Object { // Fields public static readonly PeakCompetition_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__14_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TrialguessClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakComptitionHeroPanel : BasePanel<PeakComptitionHeroPanel> { // Fields public SuperScrollView heroScroll; // 0x30 public UnityEngine.GameObject heroPrefab; // 0x38 private HeroData[] heroTeam; // 0x40 private System.Collections.Generic.List<HeroData> ownList; // 0x48 private System.Collections.Generic.List<HeroData> canUseList; // 0x50 public CompeteHeroCell[] heros; // 0x58 public UnityEngine.UI.Text[] limit; // 0x60 public UnityEngine.Color textColor; // 0x68 public UnityEngine.Transform[] modelRoots; // 0x78 // Methods private System.Void GetDataList(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 private System.Boolean UpdateHeroTeam(HeroData hero); // 0x1e192c4 public override System.Void _OnEnable(); // 0x1e23c98 private System.String getAttackType(System.Int32 type); // 0x1e1bf7c private System.String getSpecies(System.Int32 type); // 0x1e1bf7c public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ClickHeroEvent(PeakSelectHeroGrid cell); // 0x1e292ac private System.Void HeroRest(PeakSelectHeroGrid cell); // 0x1e292ac private System.Void UpdateHeroView(PeakSelectHeroGrid cell); // 0x1e292ac private System.Boolean CheckHaveHeroTeam(System.Int32 id); // 0x1e12c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public System.Void AddTestItem(); // 0x1e23c98 public System.Void GotoFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PeakComptitionHeroPanel.<>c__DisplayClass22_0 : System.Object { // Fields public System.String HeroIds; // 0x10 public PeakComptitionHeroPanel <>4__this; // 0x18 public System.Action <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GotoFight>b__0(); // 0x1e23c98 internal System.Void <GotoFight>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakDemo : UnityEngine.MonoBehaviour { // Fields public System.Int32 groupID; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void GetConfig(); // 0x1e23c98 public System.Void GettrailRank(); // 0x1e23c98 public System.Void TrailMathc(); // 0x1e23c98 public System.Void TrailWin(); // 0x1e23c98 public System.Void FinalWIn(); // 0x1e23c98 public System.Void GetFinalRank(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PeakDemo.<>c : System.Object { // Fields public static readonly PeakDemo.<>c <>9; // 0x0 public static System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> <>9__4_0; // 0x8 public static System.Action<LAtmLegendHeroGame.PeakCompetition.Models.MatchResult> <>9__5_0; // 0x10 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__6_0; // 0x18 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__7_0; // 0x20 public static System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> <>9__8_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GettrailRank>b__4_0(LAtmLegendHeroGame.PeakCompetition.Models.RanksResult resulat); // 0x1e292ac internal System.Void <TrailMathc>b__5_0(LAtmLegendHeroGame.PeakCompetition.Models.MatchResult resulat); // 0x1e292ac internal System.Void <TrailWin>b__6_0(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac internal System.Void <FinalWIn>b__7_0(LAtmLegendHeroGame.Games.Models.SimpleResult resulat); // 0x1e292ac internal System.Void <GetFinalRank>b__8_0(LAtmLegendHeroGame.PeakCompetition.Models.RanksResult resulat); // 0x1e292ac } // Assembly-CSharp.dll public class PeakEndPanelManager : BasePanel<PeakEndPanelManager> { // Fields public UnityEngine.UI.Image TitleImage; // 0x30 public UnityEngine.Sprite WinSprite; // 0x38 public UnityEngine.Sprite LoseSprite; // 0x40 public static System.Int32 isWin; // 0x0 private ObscuredInt winStreakScoreAdd; // 0x48 private ObscuredInt score; // 0x70 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void AddMultiScoreCallBack(System.String backValue); // 0x1e292ac public System.Void BtnExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakFinalCompetition_Window : BasePanel<PeakFinalCompetition_Window> { // Fields public System.Collections.Generic.List<UnityEngine.UI.Button> RankBtns; // 0x30 public System.Collections.Generic.List<UnityEngine.UI.Image> RankImages; // 0x38 public System.Int32 SeletID; // 0x40 private System.String Target; // 0x48 private System.Action action1; // 0x50 public System.Boolean isDouble; // 0x58 public System.Boolean isConsume; // 0x59 public UnityEngine.GameObject[] Consumes; // 0x60 public UnityEngine.UI.Text CoinText; // 0x68 public System.Collections.Generic.List<UnityEngine.UI.Text> NoSpeedSuccessReward; // 0x70 public System.Collections.Generic.List<UnityEngine.UI.Text> SpeedSuccessReward; // 0x78 public System.Collections.Generic.List<UnityEngine.UI.Text> NoSpeedFailReward; // 0x80 public System.Collections.Generic.List<UnityEngine.UI.Text> SpeedFailsReward; // 0x88 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshImages(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void SetData(System.String Target, System.Action action); // 0x1e2a6c4 public System.Void ConsumeClick(); // 0x1e23c98 public System.Void TrialguessClick(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TrialguessClick>b__19_1(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PeakFinalCompetition_Window.<>c : System.Object { // Fields public static readonly PeakFinalCompetition_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__19_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TrialguessClick>b__19_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PeakFinalCompetition_Window.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 k; // 0x10 public PeakFinalCompetition_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RankText; // 0x20 public UnityEngine.UI.Image RankImg; // 0x28 public UnityEngine.Sprite[] RankSprites; // 0x30 public System.Collections.Generic.List<PeakRewardItem> peakRewardItems; // 0x38 public UnityEngine.GameObject PeakRewardPrefab; // 0x40 public UnityEngine.Transform Parent; // 0x48 // Methods public System.Void Init(LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward seasonRankConfigReward); // 0x1e292ac private System.Void RefreshList(LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward seasonRankConfigReward); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image IconImg; // 0x20 public UnityEngine.UI.Text NumberText; // 0x28 public System.Int32 ItemID; // 0x30 // Methods public System.Void Init(System.Int32 ItemID, System.Int32 Number); // 0x1e24138 public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakSelectHeroGrid : ItemMgr, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<PeakSelectHeroGrid> ClickSelfEvent; // 0x0 public static EventClick<PeakSelectHeroGrid> HeroRest; // 0x8 public UnityEngine.UI.Image elementBg; // 0x28 public UnityEngine.UI.Image element; // 0x30 public UnityEngine.UI.Image quality; // 0x38 public UnityEngine.GameObject mask; // 0x40 public UnityEngine.UI.Image icon; // 0x48 public UnityEngine.UI.Image wearValue; // 0x50 public UnityEngine.GameObject leader; // 0x58 public UnityEngine.GameObject select; // 0x60 public UnityEngine.UI.Text grade; // 0x68 public System.Collections.Generic.List<UnityEngine.GameObject> stars; // 0x70 private HeroData hero; // 0x78 private System.Int32 maxWear; // 0x80 private System.Boolean canntUse; // 0x84 public System.Boolean isselect; // 0x85 public UnityEngine.Sprite[] starSprite; // 0x88 // Methods public HeroData get_Hero(); // 0x1e1bcd8 public override System.Void UpdateInfo(System.Object data); // 0x1e292ac public System.Void SetLeader(System.Boolean on); // 0x1e292d4 public System.Void SetMask(System.Boolean on); // 0x1e292d4 public System.Void SetSelect(System.Boolean on); // 0x1e292d4 private System.Void InitialView(); // 0x1e23c98 private System.Void SetStar(System.Int32 count); // 0x1e24080 private System.Void Clear(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void BtnRest(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnRest>b__28_0(); // 0x1e23c98 private System.Void <BtnRest>b__28_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakShop : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NameText; // 0x20 public UnityEngine.UI.Image ItemImg; // 0x28 public UnityEngine.UI.Text NumberText; // 0x30 public UnityEngine.UI.Text LimitText; // 0x38 public UnityEngine.UI.Text CostCount; // 0x40 public UnityEngine.UI.Button buyButton; // 0x48 public UnityEngine.UI.Image[] ConstImg; // 0x50 // Methods public System.Void Init(GuessShop guessShop); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PeakShop.<>c : System.Object { // Fields public static readonly PeakShop.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__7_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__7_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PeakShop.<>c__DisplayClass7_0 : System.Object { // Fields public GuessShop guessShop; // 0x10 public LAtmLegendHeroGame.ColorDiamond.Models.PropItem serverPropInfo; // 0x18 public System.Action <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__0(); // 0x1e23c98 internal System.Void <Init>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class peakSureBuyHorner_Window : BasePanel<peakSureBuyHorner_Window> { // Fields private const System.Int32 MAX_BUY_NUM; // 0x0 public UnityEngine.UI.Text godName; // 0x30 public UnityEngine.GameObject godQuality; // 0x38 public UnityEngine.UI.Text allPrice; // 0x40 public UnityEngine.UI.Text goodNum; // 0x48 public UnityEngine.UI.Text showBuyNum; // 0x50 private System.Int32 buyTimes; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowGodInfo(); // 0x1e23c98 public System.Void ClickBtnCancel(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickBtnSure>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class peakSureBuyHorner_Window.<>c : System.Object { // Fields public static readonly peakSureBuyHorner_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__11_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickBtnSure>b__11_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class RecodItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NameText; // 0x20 public UnityEngine.UI.Text DesiableText; // 0x28 public UnityEngine.UI.Text MultText; // 0x30 public UnityEngine.UI.Text ResultText; // 0x38 public UnityEngine.UI.Text RewardText; // 0x40 // Methods public System.Void Init(LAtmLegendHeroGame.PeakCompetition.Models.PeakRecord PeakRecord); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BoxArea : System.Object { // Fields public System.Int32 cout; // 0x10 public System.Collections.Generic.List<RoleBase> roles; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PhysicsCheck : UnityEngine.MonoBehaviour { // Fields public System.Single exitBoxSpeed; // 0x20 public System.Single midRadius; // 0x24 public System.Single checkRadius; // 0x28 public System.Single radius; // 0x2c public System.Collections.Generic.List<RoleBase> roles; // 0x30 public BoxArea[] boxareas; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SceneColliderCheck : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Details_Window : BasePanel<Details_Window> { // Fields // Methods public System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Detail_Window : BasePanel<Detail_Window> { // Fields // Methods public System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneAttributeInfo : UnityEngine.MonoBehaviour { // Fields private System.String[] attributeTag1; // 0x20 public UnityEngine.UI.Text[] attrText; // 0x28 public UnityEngine.Color[] textColor; // 0x30 public UnityEngine.UI.Image tag; // 0x38 public UnityEngine.UI.Image[] lockSprite; // 0x40 public UnityEngine.UI.Text tile; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void UpdateInfo(PlaneData data, System.Int32 lv); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneAttribute_Window : BasePanel<PlaneAttribute_Window> { // Fields public UnityEngine.UI.Text[] attributeText; // 0x30 public UnityEngine.Transform parent; // 0x38 public UnityEngine.GameObject SkillItem; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneDataManager : SingleMono<PlaneDataManager> { // Fields public System.Collections.Generic.List<PlaneData> PlaneDatas; // 0x20 public System.Collections.Generic.List<PlaneSave> PlaneSavedatas; // 0x28 public System.Collections.Generic.List<PlaneDraw> DrawData; // 0x30 public System.Collections.Generic.List<ShopData> PlaneShop; // 0x38 public System.Collections.Generic.List<PlaneSkill> PlaneSkills; // 0x40 private ObscuredInt DrawItem; // 0x48 private ObscuredInt DrawCount; // 0x70 private const System.String PlaneShopKey; // 0x0 private const System.String PlaneDataKey; // 0x0 public PlaneData OnShowPlane; // 0x98 public PlaneSkill OnShowSkill; // 0xa0 public ObscuredInt DrawOneFree; // 0xa8 public ObscuredInt DrawTenFree; // 0xd0 private const System.String PlaneDatadraw; // 0x0 public ShopData curGift; // 0xf8 // Methods public ObscuredInt get_CurDrawCout(); // 0x1c8fbb4 public ObscuredInt get_CurDrawItemCout(); // 0x1c8fbb4 public System.Boolean ShowRedPoint(); // 0x1e12ab8 public PlaneSkill GetPlaneSkillById(System.Int32 id); // 0x1e1bf7c public System.Void ClearAll(); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 public System.Collections.Generic.List<ShopData> getPlaneShops(); // 0x1e1bcd8 public System.Void ClearShopWeekly(); // 0x1e23c98 public System.Void AddDrawItem(System.Int32 num); // 0x1e24080 public System.Void SavePlaneShop(); // 0x1e23c98 public System.Void SendDrawData(System.Action sucucess, System.Action fail); // 0x1e2a6c4 public GoodsInfo CustomDrawGood(System.Int32 type); // 0x1e1bf7c public GoodsInfo getFreeDraw(); // 0x1e1bcd8 public GoodsInfo getfreeDrawDataByCount(); // 0x1e1bcd8 public GoodsInfo getDrawDataByCount(); // 0x1e1bcd8 public System.Void SaveDrawCount(); // 0x1e23c98 private PlaneDraw GetPlaneDrawById(System.Int32 id); // 0x1e1bf7c public GoodsInfo DrawGood(PlaneDraw data); // 0x1e20b20 public System.Void SaveData(); // 0x1e23c98 public System.Int32 getIndexofPlaneData(PlaneData data); // 0x1e08f3c public System.Collections.Generic.List<PlaneSave> StringToPlaneSave(System.String str); // 0x1e20b20 public System.Void ClearDrawOneDay(); // 0x1e23c98 public System.Void ClearShopData(); // 0x1e23c98 public System.Void ClearMouthShopData(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Boolean IsHaveRed(); // 0x1e12ab8 private System.Void ReadShopData(); // 0x1e23c98 public System.Int32 GetCountByStar(System.Int32 star, System.Int32 level); // 0x1e05880 public System.Void QuiliUpPlane(PlaneData data); // 0x1e292ac private System.Int32 getPlaneLevel(System.Int32 planeid, System.Collections.Generic.List<PlaneSave> data); // 0x1e0598c public System.Int32 getMinLevelofPlane(System.Collections.Generic.List<PlaneSave> data, PlaneSkill skill); // 0x1e0ae8c public System.Boolean IsHaveRed(PlaneData planeData); // 0x1e192c4 public System.Collections.Generic.List<SkillData> getAllPlaneSkill(System.Collections.Generic.List<PlaneSave> data); // 0x1e20b20 public System.Single GetDrawRate(System.Int32 id); // 0x1e0b748 public PlaneData getPlaneDataByID(System.Int32 id); // 0x1e1bf7c public PlaneData getPlaneDataByOrder(System.Int32 id); // 0x1e1bf7c public PlaneData getPlaneDataByItem(System.Int32 Item); // 0x1e1bf7c public FightAttribute getPlaneAttributeByID(PlaneData plane, System.Int32 level); // 0x1e211a4 public FightAttribute getAllPlane(System.Collections.Generic.List<PlaneSave> data); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneData : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.Int32 Order; // 0x38 public System.String Name; // 0x40 public System.String Icon; // 0x48 public ObscuredInt Type; // 0x50 public ObscuredInt Item; // 0x78 public ObscuredInt[] Level; // 0xa0 public ObscuredInt[] NeedNumber1; // 0xa8 public ObscuredInt NeedItem; // 0xb0 public ObscuredInt[] NeedNumber2; // 0xd8 public System.Int32 Over; // 0xe0 public ObscuredInt[] HP; // 0xe8 public ObscuredInt[] Attack; // 0xf0 public ObscuredInt[] PhysicsDefense; // 0xf8 public ObscuredInt[] Dodge; // 0x100 public ObscuredInt[] HitRate; // 0x108 public ObscuredInt[] CritChance; // 0x110 public ObscuredInt[] MagicDefense; // 0x118 public ObscuredInt[] AntiPd; // 0x120 public ObscuredInt[] AntiMd; // 0x128 public ObscuredInt[] AntiCri; // 0x130 public ObscuredInt curLevel; // 0x138 public System.String UI; // 0x160 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Boolean get_CanUnLock(); // 0x1e12ab8 public System.Int32 get_curNeedNum1(); // 0x1e055d0 public System.Int32 get_curNeedNum2(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneSave : System.Object { // Fields public ObscuredInt curLevel; // 0x10 public ObscuredInt ID; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneDraw : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt[] Item; // 0x38 public ObscuredInt[] Number; // 0x40 public ObscuredInt[] Weight; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class PlaneSkill : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt[] TreasuryID; // 0x38 public System.String Name; // 0x40 public ObscuredInt[] Level; // 0x48 public ObscuredInt[] SkillID; // 0x50 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneDrawPanel : BasePanel<PlaneDrawPanel> { // Fields public UnityEngine.GameObject freeOneDraw; // 0x30 public UnityEngine.GameObject normalOneDraw; // 0x38 public UnityEngine.GameObject freeTenDraw; // 0x40 public UnityEngine.GameObject normalTenDraw; // 0x48 public UnityEngine.UI.Text freeDrawNextTime; // 0x50 public UnityEngine.UI.Text TenDrawNextTime; // 0x58 private System.DateTime StartTime; // 0x60 private System.DateTime EndTime; // 0x68 private System.DateTime monthTime; // 0x70 public UnityEngine.UI.Text itemText; // 0x78 public UnityEngine.UI.Text tips; // 0x80 public System.Collections.Generic.List<GoodsInfo> drawGoods; // 0x88 private System.Boolean isShowVideo; // 0x90 private System.Boolean showNextTutorial; // 0x91 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ShowCountDownTime(); // 0x1e23c98 public System.Void GotoPropWindow(); // 0x1e23c98 public System.Void GotoShop(); // 0x1e23c98 public System.Void JumpVideo(); // 0x1e23c98 public System.Void BtnOneDraw(); // 0x1e23c98 public System.Void BtnOneFree(); // 0x1e23c98 private System.Collections.IEnumerator ShowTutorial(); // 0x1e1bcd8 public System.Void BtnOfJump(); // 0x1e23c98 public System.Void BtnTenDraw(); // 0x1e23c98 public System.Void BtnTenFreeDraw(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void TestAddDrawItem(); // 0x1e23c98 public System.Void OpenProbabbility(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOneDraw>b__20_1(); // 0x1e23c98 private System.Void <BtnOneDraw>b__20_2(); // 0x1e23c98 private System.Void <BtnOneFree>b__21_0(); // 0x1e23c98 private System.Void <BtnTenDraw>b__25_1(); // 0x1e23c98 private System.Void <BtnTenDraw>b__25_2(); // 0x1e23c98 private System.Void <BtnTenFreeDraw>b__26_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PlaneDrawPanel.<>c : System.Object { // Fields public static readonly PlaneDrawPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__20_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__25_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOneDraw>b__20_0(); // 0x1e23c98 internal System.Void <BtnTenDraw>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlaneDrawPanel.<ShowTutorial>d__23 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PlaneMainPanel : BasePanel<PlaneMainPanel> { // Fields public UnityEngine.UI.Image RedPoint; // 0x30 public SuperScrollView planeScroll; // 0x38 public UnityEngine.GameObject itemPrefab; // 0x40 public UnityEngine.RectTransform content; // 0x48 public System.Single height; // 0x50 public System.Int32 curIndex; // 0x54 public UnityEngine.GameObject nextBtn; // 0x58 public UnityEngine.GameObject preBtn; // 0x60 public TutorialSystem tutorial1; // 0x68 private static System.String SAVE_PLAY_TEACH; // 0x0 private System.Int32 PrecurIndex; // 0x70 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfShowTip(); // 0x1e23c98 public System.Void NextLine(); // 0x1e23c98 public System.Void PreLine(); // 0x1e23c98 public System.Void BtnofDrawPanel(); // 0x1e23c98 public System.Void BtnofAttWindow(); // 0x1e23c98 public System.Void BtnofSkillWindow(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void JumpToCurrentReceivedIndex(); // 0x1e23c98 public System.Void TestClearAllData(); // 0x1e23c98 public System.Void TestAllData(); // 0x1e23c98 public System.Void TestTeach(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Planeprobability_Window : BasePanel<Planeprobability_Window> { // Fields public UnityEngine.GameObject go; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.UI.Text TileText; // 0x40 public UnityEngine.UI.Text RateText; // 0x48 private System.Collections.Generic.List<TresureItem> tresureItems; // 0x50 private System.Collections.Generic.List<TreasureRate> treasureRates; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneSkillInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text info; // 0x20 // Methods public System.Void UpdateInfo(SkillData skill); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneSkillLine : ItemMgr { // Fields public UnityEngine.GameObject SinglePlaneitem; // 0x28 public UnityEngine.Transform singleParent; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void UpdateInfo(System.Object data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneSkillWindow : BasePanel<PlaneSkillWindow> { // Fields public UnityEngine.UI.Text[] skllInfo; // 0x30 public UnityEngine.Color[] skillColor; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlaneUpdatePanel : BasePanel<PlaneUpdatePanel> { // Fields public UnityEngine.UI.Image plane; // 0x30 public System.Collections.Generic.List<PlaneAttributeInfo> infos; // 0x38 public UnityEngine.Sprite[] sprites; // 0x40 public UnityEngine.UI.Image NameBg; // 0x48 public UnityEngine.UI.Text name; // 0x50 public UnityEngine.UI.Image[] star; // 0x58 public UnityEngine.GameObject[] StarUpEffect; // 0x60 public UnityEngine.GameObject TreasureLeveUp; // 0x68 public UnityEngine.Sprite[] starSprite; // 0x70 public UnityEngine.Sprite[] PlaneTag; // 0x78 public UnityEngine.GameObject leftBtn; // 0x80 public UnityEngine.GameObject rightBtn; // 0x88 public UnityEngine.UI.Image[] good; // 0x90 public UnityEngine.UI.Text[] num; // 0x98 public UnityEngine.Color[] numColor; // 0xa0 public UnityEngine.GameObject UpUI; // 0xa8 private System.Collections.Generic.List<PlaneData> Planes; // 0xb0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofGood(System.Int32 i); // 0x1e24080 public System.Void Right(); // 0x1e23c98 public System.Void Left(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void TestAddMaterial(); // 0x1e23c98 public System.Void BtnUpLvPlane(); // 0x1e23c98 public System.Void BtnItemInfoCLick(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnUpLvPlane>b__23_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PlaneUpdatePanel.<>c : System.Object { // Fields public static readonly PlaneUpdatePanel.<>c <>9; // 0x0 public static System.Comparison<PlaneData> <>9__17_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__23_1; // 0x10 public static System.Action <>9__24_0; // 0x18 public static System.Action <>9__24_1; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <_OnEnable>b__17_0(PlaneData a, PlaneData b); // 0x1e0ae8c internal System.Void <BtnUpLvPlane>b__23_1(); // 0x1e23c98 internal System.Void <BtnItemInfoCLick>b__24_0(); // 0x1e23c98 internal System.Void <BtnItemInfoCLick>b__24_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SinglePlane : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Type; // 0x20 public UnityEngine.UI.Text Tile; // 0x28 public UnityEngine.Sprite[] TypeTags; // 0x30 public UnityEngine.UI.Text name; // 0x38 public UnityEngine.Color[] colors; // 0x40 public UnityEngine.UI.Image[] star; // 0x48 public UnityEngine.Sprite[] starTag; // 0x50 public UnityEngine.UI.Image icon; // 0x58 public UnityEngine.Material grey; // 0x60 public UnityEngine.UI.Button btn; // 0x68 public UnityEngine.UI.Image Redpoint; // 0x70 public UnityEngine.Transform parent; // 0x78 public UnityEngine.GameObject Obj; // 0x80 public System.String Name; // 0x88 // Methods private System.Void Start(); // 0x1e23c98 public System.Void UpdateInfo(PlaneData plane); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SinglePlane.<>c__DisplayClass15_0 : System.Object { // Fields public PlaneData plane; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class TreasureRate : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject go; // 0x20 public UnityEngine.Transform Parent; // 0x28 public UnityEngine.UI.Text TileText; // 0x30 public UnityEngine.UI.Text RateText; // 0x38 private System.Collections.Generic.List<TresureItem> tresureItems; // 0x40 // Methods public System.Void Init(System.String tile, ObscuredInt[] Rate, ObscuredInt[] Items); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TresureItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image ItemImg; // 0x20 public UnityEngine.UI.Text NameText; // 0x28 public UnityEngine.UI.Text RateText; // 0x30 public UnityEngine.UI.Text NumberText; // 0x38 // Methods public System.Void Init(System.Int32 ItemID, System.Int32 Number, System.Single Rate, System.Single allRate); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyMoveCompont : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 public System.Single attackRange; // 0x24 public System.Int32 damage; // 0x28 public System.Single attackCooldown; // 0x2c public UnityEngine.LayerMask plantLayer; // 0x30 private System.Int32 lane; // 0x34 private UnityEngine.Transform targetPlant; // 0x38 private System.Boolean isAttacking; // 0x40 private UnityEngine.Animator animator; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void MoveForward(); // 0x1e23c98 private System.Void StopAndAttack(); // 0x1e23c98 private System.Collections.IEnumerator AttackPlant(); // 0x1e1bcd8 private System.Void CheckForPlants(); // 0x1e23c98 public System.Void SetLane(System.Int32 laneIndex); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EnemyMoveCompont.<AttackPlant>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public EnemyMoveCompont <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PlantHealth : UnityEngine.MonoBehaviour { // Fields public System.Int32 health; // 0x20 // Methods public System.Void TakeDamage(System.Int32 damage); // 0x1e24080 private System.Void Die(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MyJoystickManager : UnityEngine.MonoBehaviour { // Fields public JoyStick joystick; // 0x20 public static MyJoystickManager Instance; // 0x0 public JoyStick joystickTutorial; // 0x28 public static HeroData role; // 0x8 public static System.Single donwTime; // 0x10 public System.Boolean isTest; // 0x30 public UnityEngine.UI.Text enemyActText; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnJoyStickBegin(UnityEngine.Vector2 vec); // 0x1e27e84 private System.Void OnJoyStickMove(UnityEngine.Vector2 vec); // 0x1e27e84 private System.Void OnJoyStickEnd(); // 0x1e23c98 public System.Void SetAttack(); // 0x1e23c98 public System.Void AttackDown(); // 0x1e23c98 public System.Void AttackUp(); // 0x1e23c98 public System.Void SetSkill(System.Int32 skill); // 0x1e24080 public System.Void SetSpineSkill(); // 0x1e23c98 public System.Void SetflashMove(); // 0x1e23c98 public System.Void SetZetSkill(); // 0x1e23c98 public System.Void SetPVPSkill(); // 0x1e23c98 public System.Void ControEnemyAct(); // 0x1e23c98 public System.Void changeRole(System.Int32 i); // 0x1e24080 public System.Void SetReguloChangeSkill(); // 0x1e23c98 public System.Void SetRegulosDefenseSkill(); // 0x1e23c98 public System.Void SetExtraSkill(System.Int32 extraId); // 0x1e24080 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PlayerStateType : { // Fields public System.Int32 value__; // 0x10 public const PlayerStateType Show = 0; // 0x0 public const PlayerStateType Idle = 1; // 0x0 public const PlayerStateType Run = 2; // 0x0 public const PlayerStateType Attack = 3; // 0x0 public const PlayerStateType Skill = 4; // 0x0 public const PlayerStateType Hurt = 5; // 0x0 public const PlayerStateType Dead = 6; // 0x0 public const PlayerStateType Dizzy = 7; // 0x0 public const PlayerStateType Frozen = 8; // 0x0 public const PlayerStateType Win = 9; // 0x0 public const PlayerStateType Qte = 10; // 0x0 // Methods } // Assembly-CSharp.dll public class Player : RoleBase { // Fields public WinEffects winEffects; // 0x2e0 public System.Boolean havePvpVideo; // 0x2e8 public System.Single curattackTime; // 0x2ec public UnityEngine.GameObject showDir; // 0x2f0 public System.Boolean isTry; // 0x2f8 public PlayerStateType stateType; // 0x2fc public System.Boolean automatic; // 0x300 public System.Single comboTime; // 0x304 private System.Int32 comboCount; // 0x308 public System.Collections.Generic.List<System.Int32> skillList; // 0x310 public System.Boolean autoNav; // 0x318 private UnityEngine.Transform tileParent; // 0x320 private UnityEngine.GameObject tileShow; // 0x328 public System.Single absorbRadius; // 0x330 private System.Single showdowY; // 0x334 private UnityEngine.Projector pj; // 0x338 private System.Boolean isInit; // 0x340 private UnityEngine.GameObject bossbloodTile; // 0x348 public BossBloodUI rogueBlood; // 0x350 private System.Single HprecoverCd; // 0x358 private UnityEngine.Vector3 prePos; // 0x35c private RoleStateMachine<Player> playerStateMachine; // 0x368 private System.Boolean isFsmAct; // 0x370 private System.Single curSpeedZ; // 0x374 private System.Single curSpeedY; // 0x378 private System.Single nextSpeedY; // 0x37c public System.Boolean isRun; // 0x380 public System.Boolean isGround; // 0x381 public System.Boolean isGravity; // 0x382 private System.Single flashCD; // 0x384 private UnityEngine.GameObject flashEffect; // 0x388 private System.Boolean isFlashing; // 0x390 public System.Boolean willDoSkill; // 0x391 public System.Boolean willmove; // 0x392 public System.Single AtackEndTm; // 0x394 public UnityEngine.Vector2 _dir; // 0x398 public System.Action<UnityEngine.Vector2> TouchMoveAct; // 0x3a0 private UnityEngine.Vector3 forceDir; // 0x3a8 private UnityEngine.Vector3 constSpeed; // 0x3b4 public System.Boolean closeForce; // 0x3c0 public UnityEngine.Vector3 areaTarget; // 0x3c4 public System.Boolean moveToarea; // 0x3d0 private System.Single AttackBase; // 0x3d4 private System.Single AtkCoefficient; // 0x3d8 private System.Single HpBase; // 0x3dc private System.Single HpCoefficient; // 0x3e0 private System.Single MpBase; // 0x3e4 private System.Single MpCoefficient; // 0x3e8 public System.Boolean isRandomRole; // 0x3ec public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<SkillData>> HeroSkills; // 0x3f0 public RogueFightAttribute rogueFight; // 0x3f8 private System.Collections.Generic.List<System.Collections.Generic.List<UnityEngine.Material>> skimat; // 0x400 public System.Boolean isAssistant; // 0x408 private UnityEngine.UI.Slider bloodUI; // 0x410 public UnityEngine.AI.NavMeshPath path; // 0x418 private UnityEngine.RaycastHit enemyHit; // 0x420 private UnityEngine.RaycastHit hit; // 0x44c // Methods private System.Void Start(); // 0x1e23c98 private System.Void RobotUpdate(); // 0x1e23c98 public System.Void RobotCloseUI(); // 0x1e23c98 public System.Void RobotRest(); // 0x1e23c98 public System.Void PassiveInit(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshTitleshow(); // 0x1e23c98 public System.Void InitRogueBlood(); // 0x1e23c98 private System.Void RefreshRogueBossBloodshow(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void RestHprecoverCd(); // 0x1e23c98 private System.Void UpdateHprecover(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 public override System.Void CheckSendState(); // 0x1e23c98 private System.Void createStateMachine(); // 0x1e23c98 private System.Void stateMachineInit(); // 0x1e23c98 public RoleStateMachine<Player> getStateMachine(); // 0x1e1bcd8 public System.Void SetFsmPause(); // 0x1e23c98 public System.Void SetFsmAct(); // 0x1e23c98 public System.Void set_CurSpeedZ(System.Single value); // 0x1e25a40 public System.Single get_CurSpeedY(); // 0x1e0b71c private System.Void getKey(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 public System.Void attackMove(System.Single speed); // 0x1e25a40 public System.Void RunMove(); // 0x1e23c98 public System.Void RunMove(System.Single speed); // 0x1e25a40 private System.Void isOnGround(); // 0x1e23c98 private System.Void NotifyEnergyFormHit(System.Single damageAmount); // 0x1e25a40 public System.Void NotifyEnergyFormHitPublic(System.Single damageAmount); // 0x1e25a40 public System.Void ReceiveAttack(System.Single dam); // 0x1e25a40 public System.Void ReceiveAttack(AttackParam attackParam, Enemy atcker, UnityEngine.GameObject hurtEffect, Condition condition, ConditionData data); // 0x1c8fbb4 public System.Void SetZectSkill(); // 0x1e23c98 public System.Void SetNetPvpSkill(); // 0x1e23c98 public System.Void flashMove(); // 0x1e23c98 public System.Void SetSpineSkill(); // 0x1e23c98 public System.Void RegulosAutoSkill(); // 0x1e23c98 public System.Void SetReguLosChangeSkill(); // 0x1e23c98 public System.Void SetReguLosDefenseSkill(); // 0x1e23c98 public System.Void SetExtraSkill(System.Int32 i); // 0x1e24080 public System.Void SetJoyStickSkill(System.Int32 skillid, System.Int32 joystickid); // 0x1e24138 public System.Void SetSkill(System.Int32 m, System.Boolean isTest); // 0x1e25660 public System.Void SetAttack(); // 0x1e23c98 public System.Void SetMove(UnityEngine.Vector2 dir); // 0x1e27e84 public System.Void AddForce(UnityEngine.Vector3 dir, System.Boolean self); // 0x1c8fbb4 public System.Void ConstSpeedMove(); // 0x1e23c98 public System.Void DoForceMove(System.Boolean self); // 0x1e292d4 public System.Void FindNearstEnemy(System.Boolean addbox); // 0x1e292d4 public System.Void FindNearsArea(); // 0x1e23c98 public System.Void RestBuffIcon(); // 0x1e23c98 public override System.Void HeroRest(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void zecterSkillRest(); // 0x1e23c98 public System.Void iceMaterial(); // 0x1e23c98 public System.Void timestopMaterial(); // 0x1e23c98 public System.Void removeice(); // 0x1e23c98 public override System.Void Restmaterial(); // 0x1e23c98 private System.Collections.IEnumerator hitflash(); // 0x1e1bcd8 public System.Void transMaterial(); // 0x1e23c98 public System.Void flash(); // 0x1e23c98 public System.Void SetAssistant(); // 0x1e23c98 public System.Void SkillCdUpdate(); // 0x1e23c98 public System.Void showBlood(System.Boolean isshow); // 0x1e292d4 public System.Void comboAdd(); // 0x1e23c98 private System.Void comboUpdate(); // 0x1e23c98 private System.Void ClickMove(); // 0x1e23c98 public override System.Void UpdateHp(System.Int32 curhp); // 0x1e24080 public override System.Void SetNetState(System.Int32 id, RoleBase targetEnemy); // 0x1e25634 public override System.Void SetNetState(System.Int32 id); // 0x1e24080 private System.Boolean TryApplyNetExtraSkillState(System.Int32 id); // 0x1e12c98 private System.Boolean TryApplyNetBrotherSkillState(System.Int32 id); // 0x1e12c98 public System.Void SetState(System.Int32 id); // 0x1e24080 public override System.Void UploadPassSl(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <flashMove>b__68_0(); // 0x1e23c98 private System.Void <SetSpineSkill>b__69_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Player.<>c : System.Object { // Fields public static readonly Player.<>c <>9; // 0x0 public static System.Action<System.Int32,System.Int32> <>9__35_0; // 0x8 public static System.Action<System.Int32,System.Int32> <>9__35_1; // 0x10 public static System.Func<Skill,System.Int32> <>9__104_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckSendState>b__35_0(System.Int32 a, System.Int32 b); // 0x1e24138 internal System.Void <CheckSendState>b__35_1(System.Int32 a, System.Int32 b); // 0x1e24138 internal System.Int32 <InitData>b__104_0(Skill x); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class Player.<hitflash>d__111 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Player <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class PlayerDead : RoleStateBase<Player> { // Fields private static PlayerDead instance; // 0x0 // Methods public static PlayerDead Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac private System.Void ExecuteSpeciaDeathLogic(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerDizzy : RoleStateBase<Player> { // Fields private static PlayerDizzy instance; // 0x0 // Methods public static PlayerDizzy Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerExtraSkill : RoleStateBase<Player> { // Fields private static PlayerExtraSkill instance; // 0x0 private System.Single ConstSpeedMoveTime; // 0x18 // Methods public static PlayerExtraSkill Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public override System.Void StateExitSth(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerExtraSkill.<>c__DisplayClass4_0 : System.Object { // Fields public Player player; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Execute>b__0(UnityEngine.Vector2 dir); // 0x1e27e84 } // Assembly-CSharp.dll public class PlayerFrozen : RoleStateBase<Player> { // Fields private static PlayerFrozen instance; // 0x0 // Methods public static PlayerFrozen Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerHurt : RoleStateBase<Player> { // Fields private static PlayerHurt instance; // 0x0 // Methods public static PlayerHurt Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerIdle : RoleStateBase<Player> { // Fields private static PlayerIdle instance; // 0x0 public System.Int32 a; // 0x18 // Methods public static PlayerIdle Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerNormalAttack : RoleStateBase<Player> { // Fields private static PlayerNormalAttack instance; // 0x0 private System.Boolean recordTm; // 0x18 private System.Boolean isattack; // 0x19 // Methods public static PlayerNormalAttack Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerRun : RoleStateBase<Player> { // Fields private static PlayerRun instance; // 0x0 private Enemy target; // 0x18 private System.Single autoRunt; // 0x20 // Methods public static PlayerRun Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac private System.Void OnPlayerKnockedBack(Player play, UnityEngine.Vector3 knockbackDirection); // 0x1e2a028 private System.Boolean IsOnNavMesh(UnityEngine.Vector3 position, System.Single radius); // 0x1c8fbb4 private System.Void MovePlayerToNearestNavMeshPosition(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerShow : RoleStateBase<Player> { // Fields private static PlayerShow instance; // 0x0 // Methods public static PlayerShow Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac private System.Void ShowPreEffect(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerSkill : RoleStateBase<Player> { // Fields private static PlayerSkill instance; // 0x0 private System.Single extraDamage; // 0x18 private System.Single hpAdd; // 0x1c private System.Single atkHp; // 0x20 private System.Single crit; // 0x24 private System.Single hitRatio; // 0x28 private System.Single dizzy; // 0x2c private System.Single buffRate; // 0x30 private System.Single ConstSpeedMoveTime; // 0x34 // Methods public static PlayerSkill Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public override System.Void Exit(Player player); // 0x1e292ac public override System.Void StateExitSth(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PlayerSkill.<>c__DisplayClass11_0 : System.Object { // Fields public Player player; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Execute>b__0(UnityEngine.Vector2 dir); // 0x1e27e84 } // Assembly-CSharp.dll public class PlayerWin : RoleStateBase<Player> { // Fields private static PlayerWin instance; // 0x0 private System.Boolean isoP; // 0x18 private System.Boolean openWin; // 0x19 // Methods public static PlayerWin Instance(); // 0x1e11470 public override System.Void Enter(Player player); // 0x1e292ac public override System.Void Execute(Player player); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePlayerBody : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single TriggerCd; // 0x20 private System.Single curCd; // 0x24 // Methods public System.Void Update(); // 0x1e23c98 public System.Void LateUpdate(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SaiLuoDart : ArcherBullet { // Fields public RoleBase target; // 0xc8 private System.Collections.Generic.List<RoleBase> enemys; // 0xd0 public System.Int32 DartCount; // 0xd8 private System.Single distance; // 0xdc private System.Boolean isInit; // 0xe0 private System.Int32 atkCount; // 0xe4 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void GetTarget(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum UIChooseType : { // Fields public System.Int32 value__; // 0x10 public const UIChooseType Kejita = 0; // 0x0 public const UIChooseType Shangcheng = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class UnionPlayerController : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Animator anima; // 0x20 private UnityEngine.AI.NavMeshAgent agent; // 0x28 public UIChooseType choseType; // 0x30 private UnityEngine.Vector3 targetPoint; // 0x34 private System.Boolean chooseUnionUI; // 0x40 private System.Boolean isRun; // 0x41 private UnityEngine.RaycastHit hit; // 0x44 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Product : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPBattlePanel : BasePanel<PVPBattlePanel> { // Fields private static readonly System.Collections.Generic.KeyValuePair<System.String,Fight.ButtonPress>[] FixedSkillMappings; // 0x0 private static readonly System.String[] DynamicSkillButtonNames; // 0x8 private UnityEngine.CanvasGroup hudCanvasGroup; // 0x30 private UnityEngine.UI.Text myNameText; // 0x38 private UnityEngine.UI.Text opponentNameText; // 0x40 private UnityEngine.UI.Text battleTimerText; // 0x48 private UnityEngine.UI.Text myHealthText; // 0x50 private UnityEngine.UI.Text opponentHealthText; // 0x58 private UnityEngine.UI.Text mechanismEnergyText; // 0x60 private UnityEngine.UI.Image myHealthFill; // 0x68 private UnityEngine.UI.Image opponentHealthFill; // 0x70 private UnityEngine.UI.Image mechanismEnergyFill; // 0x78 private readonly System.Collections.Generic.List<PVPBattlePanel.ResourcePip> myStaminaPips; // 0x80 private readonly System.Collections.Generic.List<PVPBattlePanel.ResourcePip> opponentStaminaPips; // 0x88 private readonly System.Collections.Generic.Dictionary<Fight.ButtonPress,PVPBattlePanel.SkillButtonView> skillViews; // 0x90 private readonly System.Collections.Generic.List<PVPBattlePanel.SkillButtonView> dynamicSkillViews; // 0x98 private readonly System.Collections.Generic.HashSet<Fight.ButtonPress> boundInputs; // 0xa0 private PvpActionEventMgr subscribedEvents; // 0xa8 private PVPBattleMovementInput movementInput; // 0xb0 private UnityEngine.UI.Button targetLockButton; // 0xb8 private System.Boolean isReady; // 0xc0 private System.Boolean hasWarnedMissingResourceApi; // 0xc1 private System.Single battleOpenedRealtime; // 0xc4 private Fight.InputTouchController boundController; // 0xc8 private Engine.Core.RoleControl pvpGuardBreakTarget; // 0xd0 private System.Int64 pvpGuardBreakStartFrame; // 0xd8 private System.Int64 pvpGuardBreakEndFrame; // 0xe0 private UnityEngine.GameObject Pvp_GuardBreakProgressPanel; // 0xe8 private UnityEngine.UI.Image Pvp_GuardBreakProgressFill; // 0xf0 private UnityEngine.Transform nonViewEnemyTipP; // 0xf8 private UnityEngine.UI.Image myRecoveryFill; // 0x100 private UnityEngine.UI.Image opponentRecoveryFill; // 0x108 private UnityEngine.UI.Text opponentEnergyText; // 0x110 private UnityEngine.UI.Text networkDelayText; // 0x118 private System.Single nextNetworkRefresh; // 0x120 private System.Boolean hudBattleEnded; // 0x124 private UnityEngine.UI.Button localTestExitButton; // 0x128 // Methods public System.Boolean get_IsReady(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshSourceCombatRules(); // 0x1e23c98 public System.Boolean InitializeBattleContext(); // 0x1e12ab8 public System.Void CloseBattleHud(); // 0x1e23c98 private System.Void BindHudNodes(); // 0x1e23c98 private System.Void BindMovementInput(); // 0x1e23c98 private System.Void BindSkillButtons(); // 0x1e23c98 private System.Void BindTargetLock(); // 0x1e23c98 private System.Void SubscribeBattleEvents(); // 0x1e23c98 private System.Void UnsubscribeBattleEvents(); // 0x1e23c98 private System.Void BindRuntimeSkillInput(Fight.InputReferences inputReference); // 0x1e292ac private System.Void StartSkillCooldown(Fight.ButtonPress buttonPress, Engine.Core.SkillPlayedInfo skillPlayedInfo); // 0x1e25634 private System.Void RefreshSkillCooldowns(); // 0x1e23c98 private System.Void SetSkillDirection(SkillDirectionFlag directionFlag, Fight.ButtonPress buttonPress, System.Boolean show); // 0x1e29c90 private System.Void OnRoleHpChanged(Engine.Core.RoleControl role, UnityEngine.Vector3 unusedOffset); // 0x1e2a028 private System.Void SetHudHidden(System.Boolean hidden); // 0x1e292d4 private System.Void RefreshPlayerNames(); // 0x1e23c98 private System.Void RefreshBattleHud(); // 0x1e23c98 private System.Void RefreshRoleState(Engine.Core.RoleControl role, System.Boolean isLocal); // 0x1e2a6ec private static System.Boolean IsLocalRole(Engine.Core.RoleControl role); // 0x1e12ab8 private System.Void ToggleTargetLock(); // 0x1e23c98 private static Engine.Core.RoleControl FindActiveOpponent(Engine.Core.RoleControl self); // 0x1e1bcd8 private System.Void ResetSkillViews(); // 0x1e23c98 private PVPBattlePanel.SkillButtonView CreateSkillView(System.String nodeName, Fight.ButtonPress buttonPress, System.Boolean dynamic); // 0x1c8fbb4 private System.Void CollectResourcePips(System.String prefix, System.Collections.Generic.List<PVPBattlePanel.ResourcePip> result); // 0x1e2a6c4 private static System.Void SetPips(System.Collections.Generic.List<PVPBattlePanel.ResourcePip> pips, System.Int32 value); // 0x1e24080 private System.Boolean ValidateRequiredBindings(); // 0x1e12ab8 protected override System.Void OnDestroy(); // 0x1e23c98 private System.Void EnsureSourceActionButtons(); // 0x1e23c98 private System.Void CloneSourceActionButton(System.String templateName, System.String nodeName, UnityEngine.Vector2 offset); // 0x1c8fbb4 private System.Void RebindInputWhenReady(); // 0x1e23c98 private System.Void ReleaseHudInput(); // 0x1e23c98 private System.Void OnPvpResourceChanged(Engine.Core.RoleControl role); // 0x1e292ac private System.Void OnHudPlayerDead(Engine.Core.RoleControl role, System.Boolean over); // 0x1e2a6ec private System.Void OnHudBattleOver(System.Int32 result); // 0x1e24080 private System.Void RefreshSourceResourceDetails(Engine.Core.RoleControl role, System.Boolean isLocal); // 0x1e2a6ec private UnityEngine.UI.Image CreateRecoveryFill(System.String groupName); // 0x1e20b20 private UnityEngine.UI.Text CreateSourceHudText(UnityEngine.UI.Text template, System.String nodeName, UnityEngine.Vector2 offset); // 0x1c8fbb4 private System.Void InitializeSourceHud(); // 0x1e23c98 private System.Void ResetSourceHud(); // 0x1e23c98 private System.Void EnsurePvpGuardBreakProgressUI(); // 0x1e23c98 private System.Void OnPvpGuardBreakWindow(Engine.Core.RoleControl target, System.Boolean show, System.Int64 startFrame, System.Int64 endFrame); // 0x1c8fbb4 private System.Void UpdatePvpGuardBreakProgressDisplay(); // 0x1e23c98 private System.Boolean IsLocalPvpFollowUpTargetInRange(Engine.Core.RoleControl target); // 0x1e192c4 private System.Void ShowAttackNum(UnityEngine.Vector3 pos, System.Int32 attackNum); // 0x1c8fbb4 private System.Void ShowCombatText(UnityEngine.Vector3 pos, System.String message); // 0x1e25f64 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class PVPBattlePanel.ResourcePip : System.Object { // Fields private readonly UnityEngine.GameObject used; // 0x10 private readonly UnityEngine.GameObject unused; // 0x18 // Methods public System.Void .ctor(UnityEngine.GameObject used, UnityEngine.GameObject unused); // 0x1e2a6c4 public System.Void SetUsed(System.Boolean value); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class PVPBattlePanel.SkillButtonView : System.Object { // Fields private readonly UnityEngine.Transform root; // 0x10 private readonly PVPBattleSkillInput input; // 0x18 private readonly UnityEngine.GameObject usedState; // 0x20 private readonly UnityEngine.GameObject unusedState; // 0x28 private readonly UnityEngine.GameObject countdownState; // 0x30 private readonly UnityEngine.UI.Text countdownText; // 0x38 private readonly UnityEngine.UI.Image countdownFill; // 0x40 private readonly UnityEngine.UI.Image buttonImage; // 0x48 private readonly UnityEngine.Color availableColor; // 0x50 private readonly System.Boolean dynamic; // 0x60 private Fight.ButtonPress buttonPress; // 0x64 private System.String inputName; // 0x68 private Engine.Core.SkillPlayedInfo cooldown; // 0x70 private System.Boolean ruleBlocked; // 0x78 // Methods public System.Boolean get_HasRuntimeInput(); // 0x1e12ab8 public System.Boolean get_CanProcessInput(); // 0x1e12ab8 public System.Void SetRuleBlocked(System.Boolean blocked); // 0x1e292d4 public System.Void .ctor(UnityEngine.Transform root, PVPBattleSkillInput input, Fight.ButtonPress buttonPress, System.Boolean dynamic); // 0x1e2aa48 public System.Void AssignButtonPress(Fight.ButtonPress value); // 0x1e24080 public System.Void BindInput(System.String value); // 0x1e292ac public System.Void SetCooldown(Engine.Core.SkillPlayedInfo value); // 0x1e292ac public System.Void RefreshCooldown(); // 0x1e23c98 public System.Void SetDirectionFlag(SkillDirectionFlag value); // 0x1e292ac public System.Void SetVisible(System.Boolean value); // 0x1e292d4 private System.Void SetAvailable(System.Boolean value); // 0x1e292d4 public System.Void ResetForBattle(); // 0x1e23c98 public System.Void ResetInput(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PVPBattlePanel.<>c : System.Object { // Fields public static readonly PVPBattlePanel.<>c <>9; // 0x0 public static System.Predicate<PVPBattlePanel.SkillButtonView> <>9__39_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__82_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BindRuntimeSkillInput>b__39_0(PVPBattlePanel.SkillButtonView candidate); // 0x1e192c4 internal System.Void <InitializeSourceHud>b__82_0(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPBattleMovementInput : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.ICancelHandler { // Fields private UnityEngine.RectTransform background; // 0x20 private UnityEngine.RectTransform handle; // 0x28 private System.Int32 activePointerId; // 0x30 // Methods public System.Void Configure(UnityEngine.RectTransform background, UnityEngine.RectTransform handle); // 0x1e2a6c4 public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnCancel(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 private System.Void OnApplicationFocus(System.Boolean hasFocus); // 0x1e292d4 private System.Void OnApplicationPause(System.Boolean paused); // 0x1e292d4 public System.Void ResetInput(); // 0x1e23c98 private static Fight.InputTouchController GetInputController(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PVPBattleSkillInput : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields private PVPBattlePanel.SkillButtonView owner; // 0x20 private Fight.ButtonPress buttonPress; // 0x28 private System.String inputName; // 0x30 private SkillDirectionFlag directionFlag; // 0x38 private UnityEngine.Vector2 pressPosition; // 0x40 // Methods public System.Void Configure(PVPBattlePanel.SkillButtonView value); // 0x1e292ac public System.Void SetRuntimeInput(Fight.ButtonPress value, System.String name); // 0x1e25634 public System.Void SetDirectionFlag(SkillDirectionFlag value); // 0x1e292ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void ResetInput(); // 0x1e23c98 private System.Void SetPressed(System.Boolean pressed); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class PVPBattleRuntimeValueReader : System.Object { // Fields // Methods public static System.Boolean TryGetRemainingSeconds(Game.Battle.Ctr.BattleManager battleManager, out System.Int32& remainingSeconds); // 0x1e192c4 public static System.Boolean TryGetInt(Engine.Core.RoleControl role, System.String memberName, out System.Int32& value); // 0x1e19cd8 } // Assembly-CSharp.dll public class BlazingWaveMineDamage : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private System.Collections.Generic.Dictionary<Enemy,System.Single> RadiusEmenys; // 0x20 private System.Single DamageTime; // 0x28 private System.Single Damage; // 0x2c public System.Single DelayTime; // 0x30 // Methods public System.Void SetData(System.Single DamageTime, System.Single Damage); // 0x1e25aa0 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GatBombMineDamage : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private System.Collections.Generic.Dictionary<Enemy,System.Single> RadiusEmenys; // 0x20 public System.Single LifeTime; // 0x28 private System.Single DamageTime; // 0x2c private System.Single Damage; // 0x30 private System.Boolean IsBoom; // 0x34 public System.Single DelayTime; // 0x38 // Methods public System.Void SetData(System.Single dm); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AwakeGroundDamageBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single damage; // 0x20 public System.Single Speed; // 0x24 // Methods public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void SetData(OctoberStudio.Abilities.AwakeGroundAbilityLevel stage); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroundDamageBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single damage; // 0x20 // Methods public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void SetData(OctoberStudio.Abilities.GroundAbilityLevel stage); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AwakeHellfireBombingMineBehavior : UnityEngine.MonoBehaviour { // Fields private System.Single speed; // 0x20 private System.Single warningDuration; // 0x24 private System.Single startHeight; // 0x28 private UnityEngine.Transform warningEffect; // 0x30 private UnityEngine.Transform huoqiueffect; // 0x38 private UnityEngine.Transform explosionEffect; // 0x40 private System.Boolean isArrive; // 0x48 private AwakeHellfireBombingMineBehavior.AttackState currentState; // 0x4c private UnityEngine.Vector3 targetPosition; // 0x50 private UnityEngine.Vector3 startPosition; // 0x5c private UnityEngine.Coroutine attackCoroutine; // 0x68 // Methods private System.Void Update(); // 0x1e23c98 private System.Void UpdateFalling(); // 0x1e23c98 public System.Void SetData(UnityEngine.Vector3 bornPos); // 0x1e25c68 private System.Collections.IEnumerator AttackSequence(); // 0x1e1bcd8 private System.Void Explode(); // 0x1e23c98 private System.Collections.IEnumerator FinishSequence(); // 0x1e1bcd8 private System.Void ResetAllEffects(); // 0x1e23c98 public System.String GetCurrentState(); // 0x1e1bcd8 public System.Void StopAttack(); // 0x1e23c98 private System.Void OnDrawGizmosSelected(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum AwakeHellfireBombingMineBehavior.AttackState : { // Fields public System.Int32 value__; // 0x10 public const AwakeHellfireBombingMineBehavior.AttackState Warning = 0; // 0x0 public const AwakeHellfireBombingMineBehavior.AttackState Falling = 1; // 0x0 public const AwakeHellfireBombingMineBehavior.AttackState Exploding = 2; // 0x0 public const AwakeHellfireBombingMineBehavior.AttackState Finished = 3; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class AwakeHellfireBombingMineBehavior.<AttackSequence>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AwakeHellfireBombingMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class AwakeHellfireBombingMineBehavior.<FinishSequence>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public AwakeHellfireBombingMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class HellfireBombingMineBehavior : UnityEngine.MonoBehaviour { // Fields private System.Single speed; // 0x20 private System.Single warningDuration; // 0x24 private System.Single startHeight; // 0x28 private UnityEngine.Transform warningEffect; // 0x30 private UnityEngine.Transform huoqiueffect; // 0x38 private UnityEngine.Transform explosionEffect; // 0x40 private System.Boolean isArrive; // 0x48 public System.Single randius; // 0x4c private System.Single dm; // 0x50 private HellfireBombingMineBehavior.AttackState currentState; // 0x54 private UnityEngine.Vector3 targetPosition; // 0x58 private UnityEngine.Vector3 startPosition; // 0x64 private UnityEngine.Coroutine attackCoroutine; // 0x70 // Methods private System.Void Update(); // 0x1e23c98 private System.Void UpdateFalling(); // 0x1e23c98 public System.Void SetDm(System.Single dam); // 0x1e25a40 public System.Void SetData(UnityEngine.Vector3 bornPos); // 0x1e25c68 private System.Collections.IEnumerator AttackSequence(); // 0x1e1bcd8 private System.Void Explode(); // 0x1e23c98 private System.Collections.IEnumerator FinishSequence(); // 0x1e1bcd8 private System.Void ResetAllEffects(); // 0x1e23c98 public System.String GetCurrentState(); // 0x1e1bcd8 public System.Void StopAttack(); // 0x1e23c98 private System.Void OnDrawGizmosSelected(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum HellfireBombingMineBehavior.AttackState : { // Fields public System.Int32 value__; // 0x10 public const HellfireBombingMineBehavior.AttackState Warning = 0; // 0x0 public const HellfireBombingMineBehavior.AttackState Falling = 1; // 0x0 public const HellfireBombingMineBehavior.AttackState Exploding = 2; // 0x0 public const HellfireBombingMineBehavior.AttackState Finished = 3; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class HellfireBombingMineBehavior.<AttackSequence>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HellfireBombingMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class HellfireBombingMineBehavior.<FinishSequence>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HellfireBombingMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AwakeLightArrowFlightAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single flightSpeed; // 0x20 public System.Single maxFlightTime; // 0x24 public System.Int32 damage; // 0x28 private System.Boolean hasHit; // 0x2c private System.Single flightTimer; // 0x30 private System.Boolean isInitialized; // 0x34 private UnityEngine.Vector3 flightDirection; // 0x38 private System.Single initialY; // 0x44 // Methods public System.Void SetData(System.Single time, System.Single sp, System.Single dam); // 0x1e25ad4 private System.Void Update(); // 0x1e23c98 private System.Void OnHitTarget(UnityEngine.GameObject enemy); // 0x1e292ac private System.Void OnFlightTimeout(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightArrowFlightAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single flightSpeed; // 0x20 public System.Single maxFlightTime; // 0x24 public System.Single damage; // 0x28 private System.Boolean hasHit; // 0x2c private System.Single flightTimer; // 0x30 private System.Boolean isInitialized; // 0x34 private UnityEngine.Vector3 flightDirection; // 0x38 private System.Single initialY; // 0x44 // Methods public System.Void SetData(System.Single time, System.Single sp, System.Single dam); // 0x1e25ad4 private System.Void Update(); // 0x1e23c98 private System.Void OnHitTarget(UnityEngine.GameObject enemy); // 0x1e292ac private System.Void OnFlightTimeout(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VoltaicFlashPathPos : UnityEngine.MonoBehaviour { // Fields public System.Int32 Sign; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplitWhirlwindDartAbilityMineBehavior1 : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single damage; // 0x20 public System.Single speed; // 0x24 // Methods public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossBloodUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image bloodUI; // 0x20 // Methods public System.Void UpdateBlood(System.Single bloodvalue); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ComponentPoolFactory : UnityEngine.MonoBehaviour, IComponentPoolFactory { // Fields private UnityEngine.GameObject _prefab; // 0x20 private System.Int32 _count; // 0x28 private UnityEngine.Transform _content; // 0x30 private UnityEngine.Transform _poolStorage; // 0x38 private readonly System.Collections.Generic.HashSet<UnityEngine.GameObject> _instances; // 0x40 private System.Collections.Generic.Queue<UnityEngine.GameObject> _pool; // 0x48 // Methods public UnityEngine.Transform get_Content(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_CountInstances(); // 0x1e055d0 private System.Void Awake(); // 0x1e23c98 public T Get(); // 0x1c8fbb4 public T Get(System.Int32 sublingIndex); // 0x1c8fbb4 public System.Void Release(T component); // 0x1c8fbb4 public System.Void ReleaseAllInstances(); // 0x1e23c98 public System.Void PutInstancesToPool(); // 0x1e23c98 public System.Void HideUnusedInstances(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IComponentPoolFactory : { // Fields // Methods public abstract UnityEngine.Transform get_Content(); // 0x1e1bcd8 public abstract System.Int32 get_CountInstances(); // 0x1e055d0 public abstract T Get(); // 0x1c8fbb4 public abstract T Get(System.Int32 sublingIndex); // 0x1c8fbb4 public abstract System.Void Release(T component); // 0x1c8fbb4 public abstract System.Void ReleaseAllInstances(); // 0x1e23c98 public abstract System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueConfigDataManager : UnityEngine.MonoBehaviour { // Fields public System.Int32 CurrentMap; // 0x20 private System.Collections.Generic.List<EnemyAnimation> enemyAnimaInfos; // 0x28 private System.Collections.Generic.List<RogueMap> rogueMap; // 0x30 private System.Collections.Generic.List<RogueMonster> rogueMonsters; // 0x38 private System.Collections.Generic.List<RogueHero> rogueHeros; // 0x40 private System.Collections.Generic.List<RogueSkillRule> rogueSkillRules; // 0x48 private System.Collections.Generic.List<RogueSkill> rogueSkills; // 0x50 private RogueSkillRule rules; // 0x58 private System.Int32 randomCount; // 0x60 public System.Action<System.Int32> OnSkillSelected; // 0x68 // Methods public System.Collections.Generic.List<EnemyAnimation> get_EnemyAnimaInfos(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueMap> get_RogueMap(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueMonster> get_RogueMonsters(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueHero> get_RogueHeros(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueSkillRule> get_RogueSkillRules(); // 0x1e1bcd8 public System.Collections.Generic.List<RogueSkill> get_RogueSkills(); // 0x1e1bcd8 public System.Void Awake(); // 0x1e23c98 public RogueMonster getEnemyByID(ObscuredInt id); // 0x1c8fbb4 public EnemyAnimation getEnemyAnimationByID(ObscuredInt id); // 0x1c8fbb4 public RogueHero getHeroByID(ObscuredInt id); // 0x1c8fbb4 public RogueSkillRule getRogueSkillRule(ObscuredInt talentlv); // 0x1c8fbb4 public System.Collections.Generic.List<ObscuredInt> getAllSkillPools(); // 0x1e1bcd8 public System.Void InitLevelSkillPool(); // 0x1e23c98 public RogueSkill getRogueSkillData(System.Int32 skillId); // 0x1e1bf7c public System.Int32 getLevelUpExp(System.Int32 lv); // 0x1e0584c public System.Collections.Generic.List<System.Int32> getAwakeSkill(); // 0x1e1bcd8 public System.Collections.Generic.List<System.Int32> GetRogueRandomSkill(System.Int32 count); // 0x1e1bf7c public System.Void TriggerSkillSelected(System.Int32 skillId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueConfigDataManager.<>c : System.Object { // Fields public static readonly RogueConfigDataManager.<>c <>9; // 0x0 public static System.Action<System.Int32> <>9__26_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitLevelSkillPool>b__26_0(System.Int32 selectedSkillId); // 0x1e24080 } // Assembly-CSharp.dll public class EnemyAnimation : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public System.String RoleName; // 0x38 public ObscuredInt AnimationDuration; // 0x40 public ObscuredInt[] AttackNode; // 0x68 public System.String Effects; // 0x70 public ObscuredInt Type; // 0x78 // Methods public System.String get_LRoleName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class RogueMap : System.Object { // Fields public ObscuredInt MapID; // 0x10 public ObscuredInt Time; // 0x38 public System.String MonterType; // 0x60 public System.String RefreshCount; // 0x68 public ObscuredInt Event; // 0x70 public ObscuredInt MaxCount; // 0x98 public ObscuredInt Boss; // 0xc0 private System.Collections.Generic.List<ObscuredInt> monterTypeArr; // 0xe8 private System.Collections.Generic.List<ObscuredInt> monterTypeWeight; // 0xf0 // Methods public System.Collections.Generic.List<ObscuredInt> get_MonterTypeArr(); // 0x1e1bcd8 public System.Collections.Generic.List<ObscuredInt> get_MonterTypeWeight(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueMonster : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public System.String RoleName; // 0x38 public System.String RoleIcon; // 0x40 public ObscuredInt Type; // 0x48 public ObscuredInt HP; // 0x70 public ObscuredInt Attack; // 0x98 public ObscuredInt Speed; // 0xc0 public ObscuredInt AttackInterval; // 0xe8 public ObscuredInt AttackRange; // 0x110 public ObscuredInt Collision; // 0x138 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueHero : System.Object { // Fields public ObscuredInt RoleID; // 0x10 public System.String RoleName; // 0x38 public ObscuredInt Hp; // 0x40 public ObscuredInt Attack; // 0x68 public ObscuredInt Speed; // 0x90 public ObscuredInt SkillInterval; // 0xb8 public ObscuredInt AttackRange; // 0xe0 public ObscuredInt Dodge; // 0x108 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSkillRule : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt TalentLevel; // 0x38 public ObscuredInt[] ActiveSkillID; // 0x60 public ObscuredInt[] Weight1; // 0x68 public ObscuredInt[] PassiveSkill; // 0x70 public ObscuredInt[] Weight2; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RogueSkillType : { // Fields public System.Int32 value__; // 0x10 public const RogueSkillType Normal = 1; // 0x0 public const RogueSkillType Pass = 2; // 0x0 public const RogueSkillType Awake = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class RogueSkill : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Name; // 0x38 public ObscuredInt Type; // 0x40 public System.String Describe; // 0x68 public System.String Icon; // 0x70 public ObscuredInt[] AwakeBond; // 0x78 public ObscuredInt AwakeSkill; // 0x80 public ObscuredInt AttributeType; // 0xa8 public ObscuredInt[] RogueTalentID; // 0xd0 public ObscuredInt SkillLevel; // 0xd8 public ObscuredInt ValuePercentType; // 0x100 public ObscuredInt[] AttributeValue; // 0x128 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Single get_GetAttribute(); // 0x1e0b71c public RogueSkillAttributeType get_RogueSkillAttributeType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class GroundView : UnityEngine.MonoBehaviour { // Fields private System.Int32 <Index>k__BackingField; // 0x20 // Methods public System.Int32 get_Index(); // 0x1e055d0 internal System.Void set_Index(System.Int32 value); // 0x1e24080 public UnityEngine.Vector3 get_Position(); // 0x1e0c3f4 public System.Void set_Position(UnityEngine.Vector3 value); // 0x1e25c68 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class LevelView : UnityEngine.MonoBehaviour { // Fields public ComponentPoolFactory[] GroundPools; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class EnemiesModuleView : UnityEngine.MonoBehaviour { // Fields public ComponentPoolFactory[] Enemies; // 0x20 public ComponentPoolFactory BossPool; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Body : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 fid; // 0x14 public Shape shape; // 0x18 public PhysicsObject obj; // 0x20 public System.Int32 mask; // 0x28 public System.Int32 group; // 0x2c public System.Single weight; // 0x30 public System.Single lower; // 0x34 public System.Single upper; // 0x38 public System.Single[] aabb; // 0x40 public UnityEngine.Vector3 center; // 0x48 public System.Single radius; // 0x54 public UnityEngine.Vector3 halfSize; // 0x58 public System.Boolean isIdentity; // 0x64 public System.Boolean isRemove; // 0x65 public System.Boolean isRetrieve; // 0x66 public System.Boolean inCollider; // 0x67 public System.Boolean isAgent; // 0x68 public System.Single neighborDist; // 0x6c public System.Single maxVelocity; // 0x70 public UnityEngine.Vector3 newVelocity; // 0x74 public UnityEngine.Vector3 prefVelocity; // 0x80 // Methods public System.Void .ctor(PhysicsObject obj); // 0x1e292ac public System.Boolean UpdateBound(); // 0x1e12ab8 public System.Void Clear(); // 0x1e23c98 } // Assembly-CSharp.dll public class CollisionDebugger : UnityEngine.MonoBehaviour { // Fields public System.Boolean showCollisionInfo; // 0x20 public System.Boolean showSphereCenters; // 0x21 public System.Boolean showCollisionLines; // 0x22 public System.Boolean showAABB; // 0x23 public UnityEngine.Color nonCollidingSphereColor; // 0x24 public UnityEngine.Color collidingSphereColor; // 0x34 public UnityEngine.Color sphereCenterColor; // 0x44 public UnityEngine.Color collisionLineColor; // 0x54 public UnityEngine.Color aabbColor; // 0x64 // Methods private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Demo3D : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject boxPrefab; // 0x20 public UnityEngine.GameObject spherePrefab; // 0x28 public System.Int32 maxCubes; // 0x30 public System.Int32 maxSpheres; // 0x34 public UnityEngine.Vector3 worldSize; // 0x38 public System.Single maxSpeed; // 0x44 private System.Collections.Generic.List<PhysicsObject> objects; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void GenerateObjects(); // 0x1e23c98 private System.Void AddObject(UnityEngine.GameObject prefab); // 0x1e292ac private System.Void UpdateObjectMovement(System.Single deltaTime); // 0x1e25a40 private System.Void HandleBoundaryCollision(PhysicsObject obj, System.Single deltaTime); // 0x1e29f38 private System.Void ResetScene(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ICustomCollidable : { // Fields // Methods public abstract System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public abstract System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public abstract System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac } // Assembly-CSharp.dll public static class RVOMath : System.Object { // Fields public static readonly System.Single RVO_EPSILON; // 0x0 public static readonly System.Single RVO_POSITIVEINFINITY; // 0x4 // Methods public static System.Single Abs(UnityEngine.Vector3 vector); // 0x1e0b69c public static System.Single AbsSq(UnityEngine.Vector3 vector); // 0x1e0b69c public static UnityEngine.Vector3 Normalize(UnityEngine.Vector3 vector); // 0x1e0c3c4 public static System.Single Det(UnityEngine.Vector3 vector1, UnityEngine.Vector3 vector2); // 0x1c8fbb4 public static System.Single DistSqPointLineSegment(UnityEngine.Vector3 a, UnityEngine.Vector3 b, UnityEngine.Vector3 p); // 0x1c8fbb4 public static System.Single Fabs(System.Single scalar); // 0x1e0b640 public static System.Single Sqr(System.Single scalar); // 0x1e0b640 public static System.Single Sqrt(System.Single scalar); // 0x1e0b640 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class PhysicsManager : SingleMono<PhysicsManager> { // Fields public UnityEngine.Material defaultMaterial; // 0x20 public UnityEngine.Material collisionMaterial; // 0x28 public System.Single collisionEpsilon; // 0x30 public System.Single separationEpsilon; // 0x34 public System.Boolean useSquaredDistance; // 0x38 private System.Int32 nextId; // 0x3c private System.Int32 frameId; // 0x40 private Body[] bodyArray; // 0x48 private System.Int32 bodyCount; // 0x50 private System.Collections.Generic.List<Body> pools; // 0x58 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.HashSet<System.Int32>> collisionPairs; // 0x60 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.HashSet<System.Int32>> currentFrameCollisions; // 0x68 private System.Collections.Generic.Dictionary<System.Int32,Body> bodyById; // 0x70 private System.Collections.Generic.Stack<System.Collections.Generic.HashSet<System.Int32>> hashSetPool; // 0x78 private System.Collections.Generic.List<System.ValueTuple<System.Int32,System.Int32>> pairsToRemove; // 0x80 private System.Collections.Generic.List<Body> tempBodiesToRemove; // 0x88 private Body[] sortBuffer; // 0x90 private System.Single[] sortKeys; // 0x98 private System.Boolean isDirty; // 0xa0 private System.Int32 axis; // 0xa4 private const System.Int32 INITIAL_POOL_SIZE; // 0x0 private const System.Int32 INITIAL_BODY_CAPACITY; // 0x0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void InitializePools(); // 0x1e23c98 private UnityEngine.Material CreateDefaultMaterial(UnityEngine.Color color); // 0x1e1d8f8 public Body Create(PhysicsObject obj); // 0x1e20b20 public System.Void Insert(Body body, System.Boolean force); // 0x1e2a6ec private System.Void EnsureCapacity(System.Int32 minCapacity); // 0x1e24080 public System.Void Remove(Body body, System.Boolean retrieve); // 0x1e2a6ec private System.Void Update(); // 0x1e23c98 private System.Void Rebuild(); // 0x1e23c98 private System.Void SortBodiesByAABB(); // 0x1e23c98 private System.Void UnifiedCollisionDetection(); // 0x1e23c98 private System.Boolean TestAABBInline(Body a, Body b); // 0x1e19cd8 private System.Void HandleCollisionEvent(Body a, Body b); // 0x1e2a6c4 private System.Void TriggerCollisionEvent(Body a, Body b, System.Int32 triggerType); // 0x1e2a9b4 private System.Void TriggerSeparationEvent(Body a, Body b); // 0x1e2a6c4 private System.Void RecordCurrentFrameCollision(System.Int32 idA, System.Int32 idB); // 0x1e24138 private System.Collections.Generic.HashSet<System.Int32> GetOrCreateCollisionSet(System.Int32 id); // 0x1e1bf7c private System.Collections.Generic.HashSet<System.Int32> GetHashSetFromPool(); // 0x1e1bcd8 private System.Void ReturnHashSetToPool(System.Collections.Generic.HashSet<System.Int32> set); // 0x1e292ac public Body FindBodyById(System.Int32 id); // 0x1e1bf7c private System.Boolean TestShapeCollision(Body a, Body b); // 0x1e19cd8 private System.Boolean TestSphereSphere(Body sphereA, Body sphereB); // 0x1e19cd8 private System.Boolean TestBoxBox(Body boxA, Body boxB); // 0x1e19cd8 private System.Boolean TestBoxSphere(Body boxBody, Body sphereBody); // 0x1e19cd8 private System.Boolean TestAABB(Body a, Body b); // 0x1e19cd8 private System.Void AddCollisionPair(System.Int32 idA, System.Int32 idB); // 0x1e24138 private System.Void RemoveCollisionPair(System.Int32 idA, System.Int32 idB); // 0x1e24138 private System.Boolean IsColliding(System.Int32 idA, System.Int32 idB); // 0x1e12cfc public System.Void Reset(); // 0x1e23c98 public System.Collections.Generic.List<Body> GetAllBodies(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.HashSet<System.Int32>> GetCollisionPairs(); // 0x1e1bcd8 public System.Boolean IsBodyColliding(System.Int32 bodyId); // 0x1e12c98 public System.Int32 get_BodyCount(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PhysicsObject : UnityEngine.MonoBehaviour { // Fields public System.Boolean isTrigger; // 0x20 public System.Int32 collisionGroup; // 0x24 public System.Int32 collisionMask; // 0x28 public System.Boolean enableAgent; // 0x2c public System.Single agentWeight; // 0x30 public System.Single neighborDist; // 0x34 public System.Single maxVelocity; // 0x38 public UnityEngine.Vector3 velocity; // 0x3c public UnityEngine.Vector3 tryVelocity; // 0x48 public System.Boolean showColliderGizmos; // 0x54 public UnityEngine.Color gizmoColor; // 0x58 public ICustomCollidable customCollidable; // 0x68 private Body <body>k__BackingField; // 0x70 private ShapeType <shapeType>k__BackingField; // 0x78 private UnityEngine.Collider unityCollider; // 0x80 private UnityEngine.Vector3 lastPosition; // 0x88 private UnityEngine.Quaternion lastRotation; // 0x94 private UnityEngine.Vector3 lastScale; // 0xa4 private System.Boolean needsBoundUpdate; // 0xb0 private UnityEngine.Vector3 currentPosition; // 0xb4 private UnityEngine.Quaternion currentRotation; // 0xc0 private UnityEngine.Vector3 currentScale; // 0xd0 // Methods public Body get_body(); // 0x1e1bcd8 private System.Void set_body(Body value); // 0x1e292ac public ShapeType get_shapeType(); // 0x1e055d0 private System.Void set_shapeType(ShapeType value); // 0x1e24080 private System.Void OnEnable(); // 0x1e23c98 public System.Void RestInit(); // 0x1e23c98 private System.Void InitializeFromUnityCollider(); // 0x1e23c98 private System.Void CreateOrUpdateShape(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 private System.Void CheckTransformChanges(); // 0x1e23c98 public System.Void OnCollisionTrigger(Body other, System.Int32 state); // 0x1e29968 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDrawGizmosSelected(); // 0x1e23c98 public System.Void SetVelocity(UnityEngine.Vector3 newVelocity); // 0x1e25c68 public System.Void SetTryVelocity(UnityEngine.Vector3 newTryVelocity); // 0x1e25c68 public System.Void ForceUpdateBound(); // 0x1e23c98 public UnityEngine.Bounds GetWorldBounds(); // 0x1e0fbe4 public System.String GetDebugInfo(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ShapeType : { // Fields public System.Int32 value__; // 0x10 public const ShapeType Box = 1; // 0x0 public const ShapeType Sphere = 2; // 0x0 public const ShapeType Polygon = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class Shape : System.Object { // Fields public ShapeType type; // 0x10 public UnityEngine.Vector3 center; // 0x14 public UnityEngine.Vector3 size; // 0x20 public System.Single radius; // 0x2c public System.Collections.Generic.List<UnityEngine.Vector2> points2D; // 0x30 public System.Single[] aabb; // 0x38 private System.Single[] reusableAABB; // 0x40 private System.Single[] tempAABB_A; // 0x48 private System.Single[] tempAABB_B; // 0x50 // Methods public System.Void .ctor(ShapeType type, UnityEngine.Vector3 center); // 0x1e24544 public System.Single[] GetAABB(UnityEngine.Vector3 position, UnityEngine.Vector3 scale, UnityEngine.Quaternion rotation); // 0x1c8fbb4 public System.Void GetAABB(UnityEngine.Vector3 position, UnityEngine.Vector3 scale, UnityEngine.Quaternion rotation, System.Single[] targetAABB); // 0x1c8fbb4 public static System.Void GetAABBs(System.Collections.Generic.List<Shape> shapes, UnityEngine.Vector3[] positions, UnityEngine.Vector3[] scales, UnityEngine.Quaternion[] rotations, System.Single[][] targetAABBs); // 0x1e2aea4 private System.Void GetBoxAABB(UnityEngine.Vector3 worldCenter, UnityEngine.Vector3 scale, UnityEngine.Quaternion rotation, System.Single[] aabb); // 0x1c8fbb4 private System.Void GetSphereAABB(UnityEngine.Vector3 worldCenter, UnityEngine.Vector3 scale, System.Single[] aabb); // 0x1c8fbb4 private System.Void GetPolygonAABB(UnityEngine.Vector3 worldCenter, UnityEngine.Vector3 scale, UnityEngine.Quaternion rotation, System.Single[] aabb); // 0x1c8fbb4 public System.Void UpdateAABBWithMatrix(UnityEngine.Matrix4x4 worldMatrix, UnityEngine.Matrix4x4 worldToLocalMatrix, System.Single[] targetAABB); // 0x1c8fbb4 private System.Void UpdateSphereAABBWithMatrix(UnityEngine.Matrix4x4 worldMatrix, System.Single[] aabb); // 0x1c8fbb4 private System.Void UpdatePolygonAABBWithMatrix(UnityEngine.Matrix4x4 worldMatrix, System.Single[] aabb); // 0x1c8fbb4 public System.Boolean Intersects(Shape other, UnityEngine.Vector3 positionA, UnityEngine.Vector3 positionB, UnityEngine.Quaternion rotationA, UnityEngine.Quaternion rotationB); // 0x1c8fbb4 public System.Boolean IntersectsWithMatrix(Shape other, UnityEngine.Matrix4x4 worldMatrixA, UnityEngine.Matrix4x4 worldToLocalMatrixA, UnityEngine.Matrix4x4 worldMatrixB, UnityEngine.Matrix4x4 worldToLocalMatrixB); // 0x1c8fbb4 private System.Boolean TestBoxBoxWithMatrix(Shape boxA, Shape boxB, UnityEngine.Matrix4x4 worldMatrixA, UnityEngine.Matrix4x4 worldMatrixB); // 0x1c8fbb4 private System.Boolean TestAABBIntersection(System.Single[] aabbA, System.Single[] aabbB, System.Single epsilon); // 0x1c8fbb4 private System.Void UpdateBoxAABBWithMatrix(UnityEngine.Matrix4x4 worldMatrix, System.Single[] aabb); // 0x1c8fbb4 private System.Boolean TestSphereSphereWithMatrix(Shape sphereA, Shape sphereB, UnityEngine.Matrix4x4 worldMatrixA, UnityEngine.Matrix4x4 worldMatrixB); // 0x1c8fbb4 private System.Boolean TestBoxSphereWithMatrix(Shape box, Shape sphere, UnityEngine.Matrix4x4 boxWorldMatrix, UnityEngine.Matrix4x4 boxWorldToLocalMatrix); // 0x1c8fbb4 private System.Boolean TestBoxBox(Shape boxA, Shape boxB, UnityEngine.Vector3 posA, UnityEngine.Vector3 posB, UnityEngine.Quaternion rotA, UnityEngine.Quaternion rotB); // 0x1c8fbb4 private System.Boolean TestSphereSphere(Shape sphereA, Shape sphereB, UnityEngine.Vector3 posA, UnityEngine.Vector3 posB); // 0x1c8fbb4 private System.Boolean TestBoxSphere(Shape box, Shape sphere, UnityEngine.Vector3 boxPos, UnityEngine.Vector3 spherePos, UnityEngine.Quaternion boxRot); // 0x1c8fbb4 private System.Boolean TestAABBIntersection(Shape shapeA, Shape shapeB); // 0x1e19cd8 public static Shape CreateBox(UnityEngine.Vector3 center, UnityEngine.Vector3 size); // 0x1c8fbb4 public static Shape CreateSphere(UnityEngine.Vector3 center, System.Single radius); // 0x1c8fbb4 public static Shape CreatePolygon(UnityEngine.Vector3 center, System.Collections.Generic.List<UnityEngine.Vector2> points); // 0x1c8fbb4 public System.Void DrawGizmos(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Color color); // 0x1c8fbb4 private System.Void DrawPolygonGizmo(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueFightPanel : BasePanel<RogueFightPanel> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueItem : UnityEngine.MonoBehaviour { // Fields public RogueItemType itemtype; // 0x20 public System.Single distanceToPlayer; // 0x24 public UnityEngine.GameObject effect; // 0x28 public System.Single speed; // 0x30 public System.Single flyUpHeight; // 0x34 public System.Single flyUpDuration; // 0x38 public System.Single collectionRange; // 0x3c public System.Int32 value; // 0x40 private System.Boolean isActive; // 0x44 private System.Boolean isFlyingUp; // 0x45 private UnityEngine.Vector3 startPosition; // 0x48 private UnityEngine.Vector3 flyUpTarget; // 0x54 private System.Single flyUpTimer; // 0x60 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void FlyUpPhase(); // 0x1e23c98 private System.Void AttractPhase(); // 0x1e23c98 public System.Void Activefly(); // 0x1e23c98 private System.Void CollectItem(); // 0x1e23c98 private System.Void Boom(); // 0x1e23c98 private System.Void Slot(); // 0x1e23c98 private System.Void CollectExperience(); // 0x1e23c98 private System.Void CollectHealth(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RogueItemType : { // Fields public System.Int32 value__; // 0x10 public const RogueItemType Exp1 = 0; // 0x0 public const RogueItemType Exp2 = 1; // 0x0 public const RogueItemType Exp3 = 2; // 0x0 public const RogueItemType Exp4 = 3; // 0x0 public const RogueItemType Magnet = 4; // 0x0 public const RogueItemType AddHp = 5; // 0x0 public const RogueItemType Box = 6; // 0x0 public const RogueItemType Slot = 7; // 0x0 public const RogueItemType Boom = 8; // 0x0 // Methods } // Assembly-CSharp.dll public abstract class BaseOneListener<T> : System.Object, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields protected readonly System.Collections.Generic.List<T> _list; // 0x0 protected System.Int32 _count; // 0x0 // Methods public System.Void Add(T action); // 0x1c8fbb4 public System.Void Remove(T action); // 0x1c8fbb4 public System.Void RemoveAll(); // 0x1e23c98 public System.Boolean Contains(T action); // 0x1c8fbb4 public System.Int32 get_Count(); // 0x1e055d0 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1e1bcd8 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OneListener : BaseOneListener<System.Action> { // Fields // Methods public System.Void Invoke(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OneListener<T> : BaseOneListener<System.Action<T>> { // Fields // Methods public System.Void Invoke(T value); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OneListener<T1,T2> : BaseOneListener<System.Action<T1,T2>> { // Fields // Methods public System.Void Invoke(T1 value1, T2 value2); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OneListener<T1,T2,T3> : BaseOneListener<System.Action<T1,T2,T3>> { // Fields // Methods public System.Void Invoke(T1 value1, T2 value2, T3 value3); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class OneListener<T1,T2,T3,T4> : BaseOneListener<System.Action<T1,T2,T3,T4>> { // Fields // Methods public System.Void Invoke(T1 value1, T2 value2, T3 value3, T4 value4); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class Timer : System.Object { // Fields private readonly OneListener _tickListener; // 0x10 private readonly OneListener _postTickListener; // 0x18 private readonly OneListener _fixedTickListener; // 0x20 private readonly OneListener _oneSecondTickListener; // 0x28 private readonly OneListener _oneMinuteTickListener; // 0x30 private readonly OneListener _pauseListener; // 0x38 private readonly OneListener _resumeListener; // 0x40 private System.Single _unscaledTime; // 0x48 private System.Single _lastTime; // 0x4c private System.Single _deltaTime; // 0x50 private System.Single _scaleTime; // 0x54 private System.Single _time; // 0x58 private System.Single _lastMinute; // 0x5c private System.Boolean _isPaused; // 0x60 private System.Single _pauseStartTime; // 0x64 private System.Single _totalPausedTime; // 0x68 private System.Boolean _wasRunning; // 0x6c private System.Single _lastRunningTime; // 0x70 // Methods public System.Void add_TICK(System.Action value); // 0x1e292ac public System.Void remove_TICK(System.Action value); // 0x1e292ac public System.Void add_POST_TICK(System.Action value); // 0x1e292ac public System.Void remove_POST_TICK(System.Action value); // 0x1e292ac public System.Void add_FIXED_TICK(System.Action value); // 0x1e292ac public System.Void remove_FIXED_TICK(System.Action value); // 0x1e292ac public System.Void add_ONE_SECOND_TICK(System.Action value); // 0x1e292ac public System.Void remove_ONE_SECOND_TICK(System.Action value); // 0x1e292ac public System.Void add_ONE_MINUTE_TICK(System.Action value); // 0x1e292ac public System.Void remove_ONE_MINUTE_TICK(System.Action value); // 0x1e292ac public System.Void add_PAUSED(System.Action value); // 0x1e292ac public System.Void remove_PAUSED(System.Action value); // 0x1e292ac public System.Void add_RESUMED(System.Action value); // 0x1e292ac public System.Void remove_RESUMED(System.Action value); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 public System.Single get_Time(); // 0x1e0b71c public System.Void set_Time(System.Single value); // 0x1e25a40 public System.Single get_DeltaTime(); // 0x1e0b71c public System.Single get_TimeScale(); // 0x1e0b71c public System.Void set_TimeScale(System.Single value); // 0x1e25a40 public System.Single get_UnscaladeTime(); // 0x1e0b71c public System.Boolean get_IsPaused(); // 0x1e12ab8 public System.Void Update(); // 0x1e23c98 public System.Void LateUpdate(); // 0x1e23c98 public System.Void FixedUpdate(); // 0x1e23c98 public System.Void Pause(); // 0x1e23c98 public System.Void Resume(); // 0x1e23c98 public System.Single GetActualRunningTime(); // 0x1e0b71c private System.Single GetGameRunningTime(); // 0x1e0b71c } // Assembly-CSharp.dll public static class AbilityEventSystem : System.Object { // Fields public static System.Action<System.Int32,System.Single> OnAbilityCooldownStarted; // 0x0 private static System.Action<System.Int32,System.Int32> OnAbilityAdded; // 0x8 private static System.Action<System.Int32> OnAbilityRemoved; // 0x10 private static System.Action<System.Int32,System.Int32> OnAbilityUpgraded; // 0x18 private static System.Action<System.Int32,System.Int32,System.Int32> OnAbilityReplaced; // 0x20 // Methods public static System.Void TriggerCooldownStarted(System.Int32 skillID, System.Single cooldownTime); // 0x1e228b0 public static System.Void add_OnAbilityAdded(System.Action<System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void remove_OnAbilityAdded(System.Action<System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void add_OnAbilityRemoved(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void remove_OnAbilityRemoved(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void add_OnAbilityUpgraded(System.Action<System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void remove_OnAbilityUpgraded(System.Action<System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void add_OnAbilityReplaced(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void remove_OnAbilityReplaced(System.Action<System.Int32,System.Int32,System.Int32> value); // 0x1e23c98 public static System.Void TriggerAbilityReplaced(System.Int32 oldSkillID, System.Int32 newSkillID, System.Int32 level); // 0x1e22828 public static System.Void TriggerAbilityAdded(System.Int32 skillID, System.Int32 level); // 0x1e227fc public static System.Void TriggerAbilityRemoved(System.Int32 skillID); // 0x1e227d8 public static System.Void TriggerAbilityUpgraded(System.Int32 skillID, System.Int32 level); // 0x1e227fc } // Assembly-CSharp.dll public class AbilityUIItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image iconImage; // 0x20 public UnityEngine.UI.Text levelText; // 0x28 public UnityEngine.UI.Image cdMask; // 0x30 public UnityEngine.GameObject effect; // 0x38 private System.Int32 skillID; // 0x40 private UnityEngine.Coroutine cooldownCoroutine; // 0x48 private System.Single maxCooldownTime; // 0x50 // Methods public System.Void Initialize(System.Int32 id, System.Int32 level, System.String icon, System.Boolean openEffect); // 0x1c8fbb4 public System.Void StartCooldown(System.Single cooldownTime); // 0x1e25a40 private System.Void ResetCooldownUI(); // 0x1e23c98 private System.Collections.IEnumerator CooldownCoroutine(System.Single cooldownTime); // 0x1e1c504 public System.Void ForceEndCooldown(); // 0x1e23c98 public System.Int32 GetSkillID(); // 0x1e055d0 public System.Void UpdateLevel(System.Int32 newLevel); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AbilityUIItem.<CooldownCoroutine>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single cooldownTime; // 0x20 public AbilityUIItem <>4__this; // 0x28 private System.Single <remainingTime>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueBattleUIEventSystem : UnityEngine.MonoBehaviour { // Fields private static System.Action<System.Int32> OnLevelChanged; // 0x0 private static System.Action<System.Int32> OnKillChange; // 0x8 private static System.Action<System.Single> OnProgressValueChanged; // 0x10 private static System.Action<System.Single> OnProgressMaxValueChanged; // 0x18 private static System.Action<System.Boolean> OnProgressBarVisibilityChanged; // 0x20 private static System.Action<System.Int32> OnSkillUsed; // 0x28 private static System.Action<System.Int32> OnFlashMoveUsed; // 0x30 // Methods public static System.Void add_OnLevelChanged(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void remove_OnLevelChanged(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void add_OnKillChange(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void remove_OnKillChange(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void add_OnProgressValueChanged(System.Action<System.Single> value); // 0x1e23c98 public static System.Void remove_OnProgressValueChanged(System.Action<System.Single> value); // 0x1e23c98 public static System.Void add_OnProgressMaxValueChanged(System.Action<System.Single> value); // 0x1e23c98 public static System.Void remove_OnProgressMaxValueChanged(System.Action<System.Single> value); // 0x1e23c98 public static System.Void add_OnProgressBarVisibilityChanged(System.Action<System.Boolean> value); // 0x1e23c98 public static System.Void remove_OnProgressBarVisibilityChanged(System.Action<System.Boolean> value); // 0x1e23c98 public static System.Void add_OnSkillUsed(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void remove_OnSkillUsed(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void add_OnFlashMoveUsed(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void remove_OnFlashMoveUsed(System.Action<System.Int32> value); // 0x1e23c98 public static System.Void TriggerAbilityUsed(System.Int32 time); // 0x1e227d8 public static System.Void TriggerFlashMoveUsed(System.Int32 time); // 0x1e227d8 public static System.Void TriggerKillEnemy(System.Int32 count); // 0x1e227d8 public static System.Void TriggerLevelUpChanged(System.Int32 lv); // 0x1e227d8 public static System.Void TriggerExpChangeChanged(System.Single newValue); // 0x1e22a30 public static System.Void TriggerProgressValueChanged(System.Single newValue); // 0x1e22a30 public static System.Void TriggerProgressMaxValueChanged(System.Single newMaxValue); // 0x1e22a30 public static System.Void TriggerProgressBarVisibilityChanged(System.Boolean isVisible); // 0x1e23cbc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueFightUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image expSlide; // 0x20 private System.Collections.Generic.Dictionary<System.Int32,AbilityUIItem> abilityUIItemsRecord; // 0x28 public System.Collections.Generic.List<AbilityUIItem> abilityUIItemsList; // 0x30 public AbilityUIItem skillAbility; // 0x38 public AbilityUIItem flashMoveAbility; // 0x40 public UnityEngine.UI.Text Timetext; // 0x48 private System.Int32 currentAvailableIndex; // 0x50 public UnityEngine.UI.Text killtext; // 0x58 public UnityEngine.UI.Text levelText; // 0x60 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnAbilityCooldownStarted(System.Int32 skillID, System.Single cooldownTime); // 0x1e244ac private System.Void OnDisable(); // 0x1e23c98 private System.Void OnSkillUsed(System.Int32 time); // 0x1e24080 private System.Void OnFlashMoveUsed(System.Int32 time); // 0x1e24080 private System.Void Update(); // 0x1e23c98 private System.Void RefreshFlashMoveUI(); // 0x1e23c98 private System.Void OnAbilityReplaced(System.Int32 oldSkillID, System.Int32 newSkillID, System.Int32 level); // 0x1e24168 private System.Void OnLvUp(System.Int32 level); // 0x1e24080 private System.Void OnExpChange(System.Single exp); // 0x1e25a40 private System.Void OnKillEnemyAdd(System.Int32 count); // 0x1e24080 private System.Void OnAbilityAdded(System.Int32 skillID, System.Int32 level); // 0x1e24138 private System.Void OnAbilityRemoved(System.Int32 skillID); // 0x1e24080 private System.Void OnAbilityUpgraded(System.Int32 skillID, System.Int32 newLevel); // 0x1e24138 private System.Void RefreshUI(); // 0x1e23c98 private System.Void ReorderActiveAbilities(); // 0x1e23c98 public System.Void ClearAllAbilities(); // 0x1e23c98 public System.Void TestAddTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSelectSkill_Window : BasePanel<RogueSelectSkill_Window> { // Fields public UnityEngine.UI.Text level; // 0x30 public System.Collections.Generic.List<SelectRogueSkillitem> rogueSkills; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Image> ActSkillIcons; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Image> PasSkillIcons; // 0x48 public System.Collections.Generic.List<UnityEngine.UI.Text> ActSkillLvTexts; // 0x50 public System.Collections.Generic.List<UnityEngine.UI.Text> PasSkillLvTexts; // 0x58 public UnityEngine.GameObject RefreshBtn; // 0x60 private System.Boolean isRefresh; // 0x68 private System.Boolean isWaitUI; // 0x69 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator SetCanClick(); // 0x1e1bcd8 public System.Void BtnofRefresh(); // 0x1e23c98 private System.Void RefreshSelectSkills(); // 0x1e23c98 private System.Void RefreshEquipSkillUI(); // 0x1e23c98 private System.Void OnSkillItemSelected(System.Int32 skillId); // 0x1e24080 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshSelectSkills>b__12_0(System.Int32 selectedSkillId); // 0x1e24080 } // Assembly-CSharp.dll private sealed class RogueSelectSkill_Window.<SetCanClick>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueSelectSkill_Window <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueSlotItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image skillIcon; // 0x20 public UnityEngine.UI.Text skillName; // 0x28 public UnityEngine.UI.Text skillLevel; // 0x30 public System.Action<System.Int32> OnItemClicked; // 0x38 private System.Int32 currentSkillId; // 0x40 // Methods public System.Void InitSkillData(System.Int32 skillId); // 0x1e24080 public System.Void OnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSlot_Window : BasePanel<RogueSlot_Window> { // Fields public System.Collections.Generic.List<RogueSlotItem> slotItems; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> highlightEffects; // 0x38 public UnityEngine.GameObject btnObj; // 0x40 public UnityEngine.GameObject getTips; // 0x48 public System.Int32 minRewardCount; // 0x50 public System.Int32 maxRewardCount; // 0x54 public System.Single spinInterval; // 0x58 public System.Single resultDisplayDelay; // 0x5c public UnityEngine.UI.Button spinButton; // 0x60 public UnityEngine.UI.Text resultText; // 0x68 private System.Collections.Generic.List<System.Int32> rewardIndexes; // 0x70 private System.Collections.Generic.List<System.Int32> allSkillIds; // 0x78 private System.Collections.Generic.List<System.Int32> rewardSkillIds; // 0x80 private System.Boolean isSpinning; // 0x88 private UnityEngine.Coroutine spinCoroutine; // 0x90 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitializeSlot(); // 0x1e23c98 private System.Void RefreshSlotSkills(); // 0x1e23c98 private System.Collections.Generic.List<System.Int32> GetBackupSkills(); // 0x1e1bcd8 public System.Void OnSpinButtonClick(); // 0x1e23c98 private System.Void StartSpinAnimation(); // 0x1e23c98 private System.Collections.IEnumerator SpinAnimationCoroutine(); // 0x1e1bcd8 private System.Void ShowSpinResult(); // 0x1e23c98 private System.Void DistributeRewards(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnofClose(); // 0x1e23c98 private System.Void OnSkillsSelected(System.Collections.Generic.List<System.Int32> skillIds); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RogueSlot_Window.<SpinAnimationCoroutine>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueSlot_Window <>4__this; // 0x20 private System.Int32 <totalSteps>5__2; // 0x28 private System.Single <currentSpinInterval>5__3; // 0x2c private System.Int32 <i>5__4; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SelectRogueSkillitem : UnityEngine.MonoBehaviour { // Fields public System.Action<System.Int32> OnSkillSelected; // 0x20 public UnityEngine.UI.Text tile; // 0x28 public UnityEngine.UI.Image skillBg; // 0x30 public UnityEngine.Sprite[] skillBgsp; // 0x38 public UnityEngine.UI.Text skillName; // 0x40 public UnityEngine.UI.Text skillDes; // 0x48 public UnityEngine.UI.Text skilllv; // 0x50 public UnityEngine.UI.Image skillIcon; // 0x58 public UnityEngine.UI.Button skillButton; // 0x60 public UnityEngine.GameObject passSkillInfoObj; // 0x68 public System.Collections.Generic.List<UnityEngine.UI.Image> AwakeSkillIcons; // 0x70 private System.Int32 skillId; // 0x78 // Methods public System.Void InitSkillData(System.Int32 skill); // 0x1e24080 public System.Void SelectSkillId(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitSkillData>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public static class WorldToScreenBatcher : System.Object { // Fields private static UnityEngine.Matrix4x4 VPMatrix; // 0x0 // Methods public static System.Void Prepare(UnityEngine.Camera cam); // 0x1e23c98 public static System.Void WorldToScreenPoints(UnityEngine.Vector3[] worldPositions, UnityEngine.Vector3[] screenPositions, UnityEngine.Camera cam); // 0x1e2a6c4 } // Assembly-CSharp.dll public class RoleCondition : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EnumRoleType : { // Fields public System.Int32 value__; // 0x10 public const EnumRoleType Enemy = 0; // 0x0 public const EnumRoleType Player = 1; // 0x0 public const EnumRoleType Boss = 2; // 0x0 public const EnumRoleType Box = 3; // 0x0 public const EnumRoleType TreeMonster = 4; // 0x0 public const EnumRoleType Nonliving = 5; // 0x0 public const EnumRoleType RogueMini = 6; // 0x0 public const EnumRoleType RogueBox = 7; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class BuffGameData : System.Object { // Fields public System.Single attackNum; // 0x10 public System.Single critNum; // 0x14 public System.Single missNum; // 0x18 public System.Single defNum; // 0x1c public System.Single hitNum; // 0x20 public System.Single damageAdd; // 0x24 public System.Single missAdd; // 0x28 public System.Single critAdd; // 0x2c public System.Single critdamageAdd; // 0x30 public System.Single reducedamageAdd; // 0x34 public System.Single suckblood; // 0x38 public System.Single icedef; // 0x3c public System.Single slowdef; // 0x40 public System.Single feardef; // 0x44 public System.Single firedef; // 0x48 public System.Single poisondef; // 0x4c public System.Single dizzydef; // 0x50 public System.Single cursedef; // 0x54 public System.Single silentdef; // 0x58 public System.Single restdef; // 0x5c public System.Single cddef; // 0x60 public System.Single hitdef; // 0x64 public System.Single speeddef; // 0x68 public System.Single armordef; // 0x6c public System.Single bzdef; // 0x70 public System.Single bldef; // 0x74 public System.Single killdef; // 0x78 public System.Single fjdef; // 0x7c public System.Single decreaseHp; // 0x80 public System.Single addhp; // 0x84 public System.Single protectDamage; // 0x88 public System.Single ministDamage; // 0x8c public System.Single hpProtect; // 0x90 public System.Single Ranshao_hp; // 0x94 public System.Single Liuxue_hp; // 0x98 public System.Single Zhongdu_hp; // 0x9c public System.Single Zuzhou_hp; // 0xa0 public System.Single Huifu_hp; // 0xa4 public System.Single Fuhuo_hp; // 0xa8 public System.Single SpecialmissAdd; // 0xac public System.Single SpecialdamAdd; // 0xb0 public System.Single SpecialcritAdd; // 0xb4 public System.Single SpecialreducedamAdd; // 0xb8 public System.Single DamageToHp; // 0xbc public System.Single ArmInc; // 0xc0 public System.Single AtmInc; // 0xc4 public System.Single UniInc; // 0xc8 public System.Single MonsterInc; // 0xcc public System.Single AtmDef; // 0xd0 public System.Single UniDef; // 0xd4 public System.Single MonsterDef; // 0xd8 public System.Single reduceHPbase; // 0xdc public System.Single extraCd; // 0xe0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Shader rimright; // 0x20 public SokcetMultipvp.MultiPvpPlayerInfo playerInfo; // 0x28 public System.Int64 NetUID; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> disableEffectOnShow; // 0x38 public BuffGameData buffdatas; // 0x40 public Skill pvpSkill; // 0x48 public Skill SpineSkill; // 0x50 public UnityEngine.GameObject SpinePrefab; // 0x58 public UnityEngine.GameObject SpineSkillEffect; // 0x60 public System.Boolean haveSerialModel; // 0x68 public System.Int32 ModelCount; // 0x6c public System.Int32 curModel; // 0x70 public UnityEngine.Animator[] allAnimators; // 0x78 public System.Collections.Generic.List<System.Int32> brothers; // 0x80 public UnityEngine.GameObject robotPrefab; // 0x88 public UnityEngine.Transform[] buffPoints; // 0x90 public System.Int32 money; // 0x98 public UnityEngine.GameObject shadow; // 0xa0 public System.Single summonRadio; // 0xa8 public System.Boolean isTrans; // 0xac public System.Int32 TransID; // 0xb0 public System.Boolean haveSummon; // 0xb4 public System.Single Transtime; // 0xb8 public System.Boolean isRestmat; // 0xbc public System.Boolean resticon; // 0xbd public System.Boolean restScale; // 0xbe public System.Int32 level; // 0xc0 public System.Single drag; // 0xc4 public Attack[] attacks; // 0xc8 public Attack[] Oubuattcks; // 0xd0 public Attack[] transAttacks; // 0xd8 public Skill[] skills; // 0xe0 public Skill ZectSkill; // 0xe8 public System.Collections.Generic.List<Skill> SeveralSkill; // 0xf0 public System.Collections.Generic.List<Skill> ExtraSkill; // 0xf8 public EffectPoint[] showEffects; // 0x100 public EffectPoint ShowEnterObj; // 0x108 public EffectPoint StandSkillEffects; // 0x110 public Skill[] Oubuskills; // 0x118 public Skill[] transSkills; // 0x120 public Dead dead; // 0x128 public System.Single HP; // 0x130 public System.Single attckNum; // 0x134 public System.Int32 DebuffAdd; // 0x138 public System.Single originalAtk; // 0x13c public Skill QteSkill; // 0x140 public System.Single summonRadioCD; // 0x148 public System.String hitsound; // 0x150 public System.Boolean willDeadBoom; // 0x158 public System.Single boomRadius; // 0x15c public UnityEngine.GameObject effect; // 0x160 public System.Single damageBase; // 0x168 public System.Boolean ispatrol; // 0x16c public System.Single patroltime; // 0x170 public System.Single patrolCd; // 0x174 public UnityEngine.GameObject patrolEffect; // 0x178 public System.Boolean neverHurt; // 0x180 private System.Int32 invalidmagic; // 0x184 private System.Int32 colddown; // 0x188 public System.Int32 peaklikes; // 0x18c private System.Int32 invalidphysics; // 0x190 private System.Single criRate; // 0x194 private System.Single critDamage; // 0x198 public System.Int32 suckBlood; // 0x19c private System.Single critReduce; // 0x1a0 private System.Single bloodsuck; // 0x1a4 public System.Single CDnumber; // 0x1a8 private System.Single puncture; // 0x1ac private System.Int32 slv; // 0x1b0 public System.Int32 Race; // 0x1b4 private System.Single hprecover; // 0x1b8 private System.Single hitRatio; // 0x1bc private System.Single missRadio; // 0x1c0 public System.Single hpbase; // 0x1c4 private System.Single curHp; // 0x1c8 private System.Single reduceDamage; // 0x1cc public System.Single AntiMd; // 0x1d0 public System.Single AntiCri; // 0x1d4 public System.Single AntiIgoD; // 0x1d8 public System.Single AntiCriDmg; // 0x1dc public System.Single Miss; // 0x1e0 public System.Single AntiPd; // 0x1e4 public System.Single CritChance; // 0x1e8 public System.Single IgnoreDefense; // 0x1ec public System.Single selfCritDamge; // 0x1f0 public System.Single HitRate; // 0x1f4 public System.Single Increase; // 0x1f8 public System.Single Reduce; // 0x1fc public System.Single UnClear; // 0x200 public System.Single Clear; // 0x204 public System.Single AtmInc; // 0x208 public System.Single UniInc; // 0x20c public System.Single MonsterInc; // 0x210 public System.Single AtmDef; // 0x214 public System.Single UniDef; // 0x218 public System.Single MonsterDef; // 0x21c public System.Single armordef; // 0x220 public System.Single ArmorHp; // 0x224 public System.Boolean isInvalidphysics; // 0x228 public System.Boolean isInvalidmagic; // 0x229 public System.Int32 RoleID; // 0x22c public System.Single mvoeSpeed; // 0x230 public System.Single attackCD; // 0x234 public System.Single runRadius; // 0x238 public System.Single walkRadius; // 0x23c public System.Single stopRadius; // 0x240 public System.Single viewRadius; // 0x244 public System.Boolean isactive; // 0x248 public System.Single runSpeed; // 0x24c public System.Single walkSpeed; // 0x250 public System.Single curDamageSum; // 0x254 public System.Single preDamageSum; // 0x258 public UnityEngine.Material flashMaterial; // 0x260 public UnityEngine.Material iceMaterial; // 0x268 public UnityEngine.Material glodMaterial; // 0x270 public UnityEngine.Material timeMaterial; // 0x278 public EnumRoleType roleType; // 0x280 public UnityEngine.Transform bodyCenter; // 0x288 public System.String bloodPrefab; // 0x290 public System.String DamageNum; // 0x298 public System.String CritHitNum; // 0x2a0 public System.String AddHpnum; // 0x2a8 public System.String ReduceHpNum; // 0x2b0 public UnityEngine.GameObject coinPrefab; // 0x2b8 public System.String MissPrefab; // 0x2c0 public System.String MianyiPrefab; // 0x2c8 public System.Single angentSpeed; // 0x2d0 public System.Boolean isClone; // 0x2d4 public System.Boolean canNotbeAttacked; // 0x2d5 public System.Collections.Generic.List<RoleBase> OubuModels; // 0x2d8 // Methods public System.Int32 get_invalidMagic(); // 0x1e055d0 public System.Void set_invalidMagic(System.Int32 value); // 0x1e24080 public System.Int32 get_ColdDown(); // 0x1e055d0 public System.Void set_ColdDown(System.Int32 value); // 0x1e24080 public System.Int32 get_invalidPhysics(); // 0x1e055d0 public System.Void set_invalidPhysics(System.Int32 value); // 0x1e24080 public System.Single get_CritRate(); // 0x1e0b71c public System.Void set_CritRate(System.Single value); // 0x1e25a40 public System.Single get_CritDamage(); // 0x1e0b71c public System.Void set_CritDamage(System.Single value); // 0x1e25a40 public System.Single get_BloodSuck(); // 0x1e0b71c public System.Void set_BloodSuck(System.Single value); // 0x1e25a40 public System.Single get_CritReduce(); // 0x1e0b71c public System.Single get_Puncture(); // 0x1e0b71c public System.Void set_Puncture(System.Single value); // 0x1e25a40 public System.Int32 get_Slv(); // 0x1e055d0 public System.Void set_Slv(System.Int32 value); // 0x1e24080 public System.Single get_HpRecover(); // 0x1e0b71c public System.Void set_HpRecover(System.Single value); // 0x1e25a40 public System.Single get_HitRatio(); // 0x1e0b71c public System.Void set_HitRatio(System.Single value); // 0x1e25a40 public System.Single get_MissRadio(); // 0x1e0b71c public System.Void set_MissRadio(System.Single value); // 0x1e25a40 public System.Single get_CurHp(); // 0x1e0b71c public System.Void set_CurHp(System.Single value); // 0x1e25a40 public System.Single get_ReduceDmage(); // 0x1e0b71c public System.Void set_ReduceDmage(System.Single value); // 0x1e25a40 public System.Void InitNetInfo(SokcetMultipvp.MultiPvpPlayerInfo info); // 0x1e292ac public System.Void Init(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BatchLineCreator : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<BatchLineCreator.Connection> connections; // 0x20 private System.Collections.Generic.List<UnityEngine.GameObject> lineObjects; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreateAllLines(); // 0x1e23c98 private System.Void CreateLine(BatchLineCreator.Connection conn); // 0x1e292ac public System.Void ClearAllLines(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BatchLineCreator.Connection : System.Object { // Fields public System.String name; // 0x10 public UnityEngine.RectTransform start; // 0x18 public UnityEngine.RectTransform end; // 0x20 public UnityEngine.Color color; // 0x28 public System.Single width; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeatPegionDatatManager : UnityEngine.MonoBehaviour { // Fields public System.Boolean Changonline; // 0x20 public System.Int32 PkTimes; // 0x24 public System.Collections.Generic.List<System.Int32> UnlockedTalents; // 0x28 public System.Int32 MaxLevelID; // 0x30 public System.String TaskFinishRecords; // 0x38 public System.String TaskGotIds; // 0x40 public System.Collections.Generic.List<RogueInscription> RunesPackages; // 0x48 public System.Collections.Generic.List<RogueInscription> RunesSetUpPackages; // 0x50 public MeatPegionPkArchive meatPegionPkArchive; // 0x58 public System.Collections.Generic.Dictionary<MPEnemyType,System.Int32> KillMpEnemyDic; // 0x60 private System.Int32 Clearance; // 0x68 public System.Int32 MiddleCount; // 0x6c public System.Collections.Generic.List<RalentConnection> connections; // 0x70 private TalentNodeData talentNodeData; // 0x78 public System.Action RefreshTalentNodeData; // 0x80 public RogueInscription CurRogueInscription; // 0x88 public System.Action RefreshRogueInscription; // 0x90 public System.Boolean isOneKeyCombineEnable; // 0x98 public System.Int32 RunesRogueSortType; // 0x9c private System.Collections.Generic.Dictionary<System.String,System.Int32> CurrunePackages; // 0xa0 public System.Collections.Generic.List<RogueInscription> CurRogueCombininInscriptions; // 0xa8 public System.Action RefeshCombingAction; // 0xb0 public RogueInscription CombingRogueInscription; // 0xb8 public System.Collections.Generic.List<RogueInscription> CombingogueInscriptionPackage; // 0xc0 private System.Collections.Generic.List<RogueInscription> RunesAllPackage; // 0xc8 public System.Int32 CurrentLevelID; // 0xd0 public System.Int32 HeroID; // 0xd4 private System.Int32 minLevelID; // 0xd8 private System.Int32 maxLevelID; // 0xdc public System.Int32 PermitExp; // 0xe0 public System.Int32 PermitVip; // 0xe4 public System.Collections.Generic.List<System.Int32> ReceivedsList; // 0xe8 private System.Collections.Generic.List<System.Action> RefreshRoguePassBys; // 0xf0 public System.Boolean IsBuyPermitVip; // 0xf8 public System.Boolean IsBuyCardExpiredMts; // 0xf9 public System.Int64 CardExpiredMts; // 0x100 public System.DateTime CardExpiredMtsTime; // 0x108 public System.Collections.Generic.List<RogueGoodsInfo> rougeGoodsInfos; // 0x110 public System.Action RefreshPktimeAction; // 0x118 private System.Collections.Generic.List<System.Action> GiftBuyActions; // 0x120 private System.Collections.Generic.List<System.Action> RogueRedActions; // 0x128 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> MaterialsPackage; // 0x130 // Methods public System.Void Awake(); // 0x1e23c98 public System.Boolean GetRogueHaveRedByType(RogueUIType rogueUIType); // 0x1e12c98 public System.Void GetPlayerInfo(); // 0x1e23c98 public System.Void SendMatchStart(System.Action<MeatPegionResponseCode> action); // 0x1e292ac public System.Void AddKillMpEnemyDic(MPEnemyType mPEnemyType, System.Int32 Count); // 0x1e24138 public System.Void SetClearance(System.Boolean Clearance); // 0x1e292d4 public System.Void SendBattleOverNotice(System.Action action); // 0x1e292ac public System.Void SendPkArchiveNotice(System.Boolean isExit); // 0x1e292d4 public System.Void RemoveSkill(System.Int32 id); // 0x1e24080 public System.Void AddSkill(System.Int32 id, System.Int32 Level); // 0x1e24138 public RogueFightAttribute GetRogueRunesFightAttribute(RogueFightAttribute rogueFightAttribute); // 0x1e20b20 public RogueFightAttribute GetRogueTalentFightAttribute(RogueFightAttribute rogueFightAttribute); // 0x1e20b20 public RogueFightAttribute GetRogueFithtAttribute(); // 0x1e1bcd8 public System.Int32 GetRogueTalentLevel(); // 0x1e055d0 public System.Void Addconnections(System.Int32 index, UnityEngine.RectTransform start, UnityEngine.RectTransform end); // 0x1e257cc public System.Void SetTalentNodeDataIndex(); // 0x1e23c98 public System.Collections.Generic.List<TalentNodeData> GetNodeDatasByIndex(System.Int32 Index); // 0x1e1bf7c public System.Boolean IsUnlockable(System.Int32[] fronting); // 0x1e192c4 public System.Int32 GetMeatPetionMaterialsCount(System.Int32 Id); // 0x1e0584c public TalentNodeData get_CurTalentNodeData(); // 0x1e1bcd8 public System.Void InitCurtalentNodeData(); // 0x1e23c98 public System.Void SettalentNodeData(TalentNodeData talentNode); // 0x1e292ac public System.Void UnlockedTalentNodeData(System.Action action); // 0x1e292ac public TalentNodeData FindTalentNodeDataById(System.Int32 ID); // 0x1e1bf7c public System.Boolean get_IsUnLockedLuckTalent(); // 0x1e12ab8 public System.Boolean get_IsUnLockedRefreshTalent(); // 0x1e12ab8 public System.Boolean IsHaveRedTalent(); // 0x1e12ab8 private System.Void SetRunesPackages(System.String RunesPackage); // 0x1e292ac private System.Void InitRunesPackages(System.String RunesKey); // 0x1e292ac public System.Collections.Generic.List<RogueInscription> ShowNewRunesPackage(System.String RunesPackage); // 0x1e20b20 private System.Void InitRuneSetUpPackagets(System.String str); // 0x1e292ac private System.Void InitRunesSlot(System.Int32 pos, System.String RunesKey); // 0x1e25634 public System.Void RunesUpGradeNotice(System.Int32 IsOnekey, System.Action action); // 0x1e25634 public System.Void RunesDowngradeNotice(System.Action action); // 0x1e292ac public System.Void SetRogueInscription(RogueInscription RogueInscription); // 0x1e292ac public System.Void SetCombiningRogueInscription(RogueInscription RogueInscription); // 0x1e292ac public System.Void ManualCombiningRogueNotice(System.Action action); // 0x1e292ac public System.Void OnekeyCombiningRogueNotice(System.Action action); // 0x1e292ac public System.Void RunesSetupNotice(System.Action action); // 0x1e292ac public System.Void RunesRemoveNotice(System.Action action); // 0x1e292ac public RogueRuneGrade GetRogueRuneGrade(System.Int32 Level, System.Int32 Postion); // 0x1e1bfac public System.Void SetCombingRogueInscription(RogueInscription rogueInscription); // 0x1e292ac public System.Void GetrogueInscriptions(); // 0x1e23c98 public System.Void ClearRogueInscription(); // 0x1e23c98 public System.Single GetSetUpAttack(); // 0x1e0b71c public System.Single GetSetUpHP(); // 0x1e0b71c public System.Void SetRunesRogueSortType(System.Action action); // 0x1e292ac public System.Void CombingPackagesSort(); // 0x1e23c98 public System.Void RunesPackagesSort(); // 0x1e23c98 public RogueInscription GetRogueInscriptionByID(System.Int32 ID); // 0x1e1bf7c public System.Collections.Generic.List<RogueSkill> GetSetupRogueSkill(); // 0x1e1bcd8 public RogueSkill GetRogueSkillByID(System.Int32 ID); // 0x1e1bf7c public RogueInscription GetrogueInscriptionByPos(System.Int32 Pos); // 0x1e1bf7c public System.Boolean IsCanOnekeyCombing(); // 0x1e12ab8 private System.Boolean CheckThreeSame(System.Collections.Generic.List<RogueInscription> list); // 0x1e192c4 public System.Boolean IsCankeyCombing(); // 0x1e12ab8 private System.Void RefreshRunesAllPackage(); // 0x1e23c98 public System.Boolean IsHaveUpGrade(); // 0x1e12ab8 public System.Boolean IsHaveCanSetup(); // 0x1e12ab8 public System.Boolean IsHaveRunesRed(); // 0x1e12ab8 public System.Int32 get_RogueMinLevelID(); // 0x1e055d0 public System.Int32 get_RogueMaxLevelID(); // 0x1e055d0 public System.Boolean get_IsPermitVip(); // 0x1e12ab8 public System.Void RefreshRoguePassByActionInvoke(); // 0x1e23c98 public System.Void AddRefreshRoguePassByActions(System.Action action); // 0x1e292ac public System.Void RemoveRefreshRoguePassByActions(System.Action action); // 0x1e292ac public System.Void RefreshRogueReceive(); // 0x1e23c98 public System.Void SetRogueTask(System.String str); // 0x1e292ac public System.Void SetRogueReceive(System.String str); // 0x1e292ac public System.Int32 GetlevelByExp(); // 0x1e055d0 public System.String GetMedalSlider(); // 0x1e1bcd8 public System.Single GetMedalSlider2(); // 0x1e0b71c public System.Void ReceveidTaskReward(System.Int32 ID, System.Action action); // 0x1e25634 public System.Void ReceveidMedalReward(System.Action action); // 0x1e292ac public System.Boolean HaveCanMedalReceive(); // 0x1e12ab8 public System.Void PassBuySuccessNotice(); // 0x1e23c98 public System.Void BuyPassByExpNotice(System.Action action); // 0x1e292ac public System.Boolean HaveCanTaskReceive(); // 0x1e12ab8 public System.Boolean HavePassByReceive(); // 0x1e12ab8 public RogueItems FindRogueItemsByID(System.Int32 ID); // 0x1e1bf7c public System.Void MagnetBuySuccessNoticeReceiveNotice(); // 0x1e23c98 public System.Boolean get_IsbuyCardExpiredMts(); // 0x1e12ab8 public System.Void SetRunesNew(System.String str); // 0x1e292ac public System.Void SetMaterialsNew(System.String str); // 0x1e292ac public System.Void ClearRogueGoodinfo(); // 0x1e23c98 public System.Void SetGetWindowUI(System.Collections.Generic.List<RogueGoodsInfo> goodsInfo, UnityEngine.Events.UnityAction onClose); // 0x1e2a6c4 public System.Void BuyPkTimesRequestNotice(System.Action action); // 0x1e292ac public System.Void TestAddItem(System.Int32 Item, System.Int32 Number, System.Action action); // 0x1e2437c private System.Void GiftBuyActionsInvoke(); // 0x1e23c98 public System.Void AddGiftBuyActions(System.Action action); // 0x1e292ac public System.Void RemoveGiftBuyActions(System.Action action); // 0x1e292ac public System.Void RogueRedRedActionInvoke(); // 0x1e23c98 public System.Void AddRogueRedActions(System.Action action); // 0x1e292ac public System.Void RemoveRogueRedActions(System.Action action); // 0x1e292ac public System.Void SetRogueMaterials(System.String str); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <GetPlayerInfo>b__10_0(SocketCommonMessage.MeatPegionPlayerInfoResponse result); // 0x1e292ac private System.Void <RefreshRogueReceive>b__105_0(SocketCommonMessage.PassByReceiveResponse result); // 0x1e292ac private System.Void <PassBuySuccessNotice>b__115_0(SocketCommonMessage.PassBuySuccessNoticeResponse result); // 0x1e292ac private System.Void <MagnetBuySuccessNoticeReceiveNotice>b__122_0(SocketCommonMessage.MagnetBuySuccessNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class MeatPegionDatatManager.<>c : System.Object { // Fields public static readonly MeatPegionDatatManager.<>c <>9; // 0x0 public static System.Action<System.Int32> <>9__18_0; // 0x8 public static System.Comparison<RogueInscription> <>9__60_0; // 0x10 public static System.Comparison<RogueInscription> <>9__74_0; // 0x18 public static System.Comparison<RogueInscription> <>9__74_1; // 0x20 public static System.Comparison<RogueInscription> <>9__75_0; // 0x28 public static System.Comparison<RogueInscription> <>9__75_1; // 0x30 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendPkArchiveNotice>b__18_0(System.Int32 result); // 0x1e24080 internal System.Int32 <ManualCombiningRogueNotice>b__60_0(RogueInscription x, RogueInscription y); // 0x1e0ae8c internal System.Int32 <CombingPackagesSort>b__74_0(RogueInscription item1, RogueInscription item2); // 0x1e0ae8c internal System.Int32 <CombingPackagesSort>b__74_1(RogueInscription item1, RogueInscription item2); // 0x1e0ae8c internal System.Int32 <RunesPackagesSort>b__75_0(RogueInscription item1, RogueInscription item2); // 0x1e0ae8c internal System.Int32 <RunesPackagesSort>b__75_1(RogueInscription item1, RogueInscription item2); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass111_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceveidTaskReward>b__0(SocketCommonMessage.PassByTaskReceiveNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass112_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceveidMedalReward>b__0(SocketCommonMessage.PassByReceiveResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass116_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyPassByExpNotice>b__0(SocketCommonMessage.BuyPassByExpNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass12_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action<MeatPegionResponseCode> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMatchStart>b__0(SocketCommonMessage.MeatPegionBattleStartNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass132_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyPkTimesRequestNotice>b__0(SocketCommonMessage.BuyPkTimesResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass133_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestAddItem>b__0(SocketCommonMessage.TestSandboxNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass17_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendBattleOverNotice>b__0(SocketCommonMessage.MeatPegionBattleOverNoticeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass28_0 : System.Object { // Fields public System.Int32 frontingId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SetTalentNodeDataIndex>b__0(TalentNodeData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass28_1 : System.Object { // Fields public TalentNodeData talentNodeData; // 0x10 public System.Int32 j; // 0x18 public System.Predicate<TalentNodeData> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SetTalentNodeDataIndex>b__1(TalentNodeData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass30_0 : System.Object { // Fields public System.Int32[] fronting; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<TalentNodeData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <IsUnlockable>b__0(TalentNodeData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass38_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UnlockedTalentNodeData>b__0(SocketCommonMessage.UnLockTalentResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass55_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesUpGradeNotice>b__0(SocketCommonMessage.RunesUpGradeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass56_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesDowngradeNotice>b__0(SocketCommonMessage.RunesDowngradeResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass60_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ManualCombiningRogueNotice>b__1(SocketCommonMessage.RuneCombiningResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass61_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnekeyCombiningRogueNotice>b__0(SocketCommonMessage.RuneCombiningResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass62_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesSetupNotice>b__0(SocketCommonMessage.RunesSetupResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionDatatManager.<>c__DisplayClass63_0 : System.Object { // Fields public MeatPegionDatatManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesRemoveNotice>b__0(SocketCommonMessage.RunesRemoveResponse result); // 0x1e292ac } // Assembly-CSharp.dll public class RogueGoodsInfo : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Number; // 0x14 public System.Int32 Quality; // 0x18 // Methods public System.Void .ctor(System.Int32 ID, System.Int32 Number, System.Int32 Quality); // 0x1e24168 } // Assembly-CSharp.dll [Serializable] public class TalentNodeData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public ObscuredInt SkillID; // 0x28 public System.String Describe; // 0x50 public System.Int32 TalentType; // 0x58 public System.Int32 UnlockLevel; // 0x5c public System.Int32[] Fronting; // 0x60 public System.Int32 Column; // 0x68 public System.Int32[] Need; // 0x70 public System.Int32[] Number; // 0x78 public System.Int32 Index; // 0x80 public System.Collections.Generic.List<System.Int32> LastIndex; // 0x88 public System.Collections.Generic.List<System.Int32> LastcolumnIndex; // 0x90 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Int32 get_NeedId1(); // 0x1e055d0 public System.Int32 get_NeedId2(); // 0x1e055d0 public System.Int32 get_NeedNumber1(); // 0x1e055d0 public System.Int32 get_NeedNumber2(); // 0x1e055d0 public System.Boolean get_Isfree(); // 0x1e12ab8 public System.Boolean get_IsUnlocked(); // 0x1e12ab8 public System.Boolean get_IsUnlockable(); // 0x1e12ab8 public System.Boolean get_IsCanUnlockable(); // 0x1e12ab8 public System.Boolean get_IsLevelSkill(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum TalentBranch : { // Fields public System.Int32 value__; // 0x10 public const TalentBranch Top = 1; // 0x0 public const TalentBranch Middle = 2; // 0x0 public const TalentBranch Bottom = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum TalentNodeState : { // Fields public System.Int32 value__; // 0x10 public const TalentNodeState Locked = 0; // 0x0 public const TalentNodeState Unlocked = 1; // 0x0 public const TalentNodeState Activated = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class RalentConnection : System.Object { // Fields public System.String name; // 0x10 public UnityEngine.RectTransform start; // 0x18 public UnityEngine.RectTransform end; // 0x20 public UnityEngine.Color color; // 0x28 public System.Single thickness; // 0x38 public UnityEngine.Sprite lineSprite; // 0x40 public System.Int32 Index; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RougeRune : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String name; // 0x18 public System.String icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 part; // 0x30 public System.Int32 Quality; // 0x34 public System.Int32 levleMax; // 0x38 public System.Int32 attack; // 0x3c public System.Int32 hp; // 0x40 public System.Int32 Attribute; // 0x44 public System.Collections.Generic.List<System.Int32> Upgrade; // 0x48 public System.Int32 Consumption; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MeatPegionPkArchive : System.Object { // Fields public System.Single PkTime; // 0x10 public System.Int32 ResurrectionTimes; // 0x14 public System.Boolean IsExit; // 0x18 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> SkillsAndLevel; // 0x20 public System.Collections.Generic.Dictionary<MPEnemyType,System.Int32> KillMpEnemyDic; // 0x28 // Methods public System.Void AddKillMpEnemyDic(MPEnemyType mPEnemyType, System.Int32 Count); // 0x1e24138 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueInscription : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Icon; // 0x20 public System.String Describe; // 0x28 public System.Int32 Part; // 0x30 public System.Int32[] Quality; // 0x38 public System.Int32 Level; // 0x40 public System.Int32[] LevelMax; // 0x48 public System.Int32 Attack; // 0x50 public System.Int32 Hp; // 0x54 public System.Int32[] Attribute; // 0x58 public System.Int32[] Upgrade; // 0x60 public System.Int32 CurLevel; // 0x68 public System.Int32 CurQuality; // 0x6c public System.String RunesKey; // 0x70 public System.String Combinkey; // 0x78 public System.Int32 runePositions; // 0x80 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void SetRogueInscription(RogueInscription rogueInscription); // 0x1e292ac public System.Void SetRuneKey(System.String runeskey, System.Int32 pos); // 0x1e29968 public System.Boolean get_IsSetUp(); // 0x1e12ab8 public System.Int32 get_MaxLevel(); // 0x1e055d0 public System.Single get_curAttack(); // 0x1e0b71c public System.Single get_curHp(); // 0x1e0b71c public System.Int32 get_NextMaxLevel(); // 0x1e055d0 public System.Single get_NextcurAttack(); // 0x1e0b71c public System.Single get_NextcurHp(); // 0x1e0b71c public System.Boolean get_IsMaxLevel(); // 0x1e12ab8 public System.Boolean get_IsUpGrade(); // 0x1e12ab8 public System.Boolean get_IsCanSetUp(); // 0x1e12ab8 public System.Collections.Generic.List<System.Int32> GetLockAttribute(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class RogueInscription.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 ID; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SetRuneKey>b__0(RogueInscription item); // 0x1e192c4 } // Assembly-CSharp.dll public enum MPEnemyType : { // Fields public System.Int32 value__; // 0x10 public const MPEnemyType 小怪 = 1; // 0x0 public const MPEnemyType 精英怪 = 2; // 0x0 public const MPEnemyType 小boss = 3; // 0x0 public const MPEnemyType 大boss = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class RogueRuneGrade : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Level; // 0x38 public ObscuredInt Position; // 0x60 public ObscuredInt[] Need; // 0x88 public ObscuredInt[] Number; // 0x90 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePass : System.Object { // Fields public ObscuredInt LV; // 0x10 public ObscuredInt Exp; // 0x38 public ObscuredInt[] Normal; // 0x60 public ObscuredInt[] Vip; // 0x68 public System.Boolean IsNormalReceived; // 0x70 public System.Boolean IsHighReceived; // 0x71 // Methods public ObscuredInt get_NormlItem(); // 0x1c8fbb4 public ObscuredInt get_NormlItemCount(); // 0x1c8fbb4 public ObscuredInt get_VipItem(); // 0x1c8fbb4 public ObscuredInt get_VipItemCount(); // 0x1c8fbb4 public System.Void SetInfo(System.String str); // 0x1e292ac public System.Boolean get_IsNormalCanReceive(); // 0x1e12ab8 public System.Boolean get_IsHighCanReceive(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueItems : System.Object { // Fields public ObscuredInt ItemID; // 0x10 public System.String ItemName; // 0x38 public System.String Describe; // 0x40 public ObscuredInt ItemType; // 0x48 public System.String ItemIcon; // 0x70 public ObscuredInt CanBeUsed; // 0x78 public ObscuredInt SellPrice; // 0xa0 public ObscuredInt PileAmount; // 0xc8 public ObscuredInt ForHero; // 0xf0 public ObscuredInt NeedQuality; // 0x118 public ObscuredInt Value; // 0x140 public ObscuredInt ToQuality; // 0x168 public ObscuredInt GiftID; // 0x190 public ObscuredInt SceneID; // 0x1b8 public ObscuredInt Quality; // 0x1e0 public ObscuredInt Jump; // 0x208 // Methods public System.String get_IItenName(); // 0x1e1bcd8 public System.String get_IDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePassTask : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Describe; // 0x38 public ObscuredInt Type; // 0x40 public ObscuredInt Times; // 0x68 public ObscuredInt Exp; // 0x90 public ObscuredInt CompleteTiems; // 0xb8 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void SetCompleteTiems(System.Int32 times); // 0x1e24080 public System.Boolean get_IsCanReceive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RogueSkillAttributeType : { // Fields public System.Int32 value__; // 0x10 public const RogueSkillAttributeType 最大生命值 = 1; // 0x0 public const RogueSkillAttributeType 攻击力 = 2; // 0x0 public const RogueSkillAttributeType 回复 = 3; // 0x0 public const RogueSkillAttributeType 减伤 = 4; // 0x0 public const RogueSkillAttributeType 暴击率 = 5; // 0x0 public const RogueSkillAttributeType 爆伤 = 6; // 0x0 public const RogueSkillAttributeType 闪避 = 7; // 0x0 public const RogueSkillAttributeType 冷却缩减 = 8; // 0x0 public const RogueSkillAttributeType 移速 = 9; // 0x0 public const RogueSkillAttributeType 掉落回血 = 10; // 0x0 public const RogueSkillAttributeType 爆伤10倍 = 11; // 0x0 public const RogueSkillAttributeType 光辉之力升级恢复 = 12; // 0x0 public const RogueSkillAttributeType 药剂恢复 = 13; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class RogueFightAttribute : System.Object { // Fields public System.Single MaxHp; // 0x10 public System.Single MaxHpRate; // 0x14 public System.Single Attack; // 0x18 public System.Single AttackRate; // 0x1c public System.Single RestoreHP; // 0x20 public System.Single RestoreHPRate; // 0x24 public System.Single DamageReduction; // 0x28 public System.Single DamageReductionRate; // 0x2c public System.Single CriticalHit; // 0x30 public System.Single CriticalHitRate; // 0x34 public System.Single CriticalDamage; // 0x38 public System.Single CriticalDamageRate; // 0x3c public System.Single Dodge; // 0x40 public System.Single DodgeRate; // 0x44 public System.Single CooldownReduction; // 0x48 public System.Single CooldownReductionRate; // 0x4c public System.Single MovementSpeed; // 0x50 public System.Single MovementSpeedRate; // 0x54 public System.Single HealthonKill; // 0x58 public System.Single HealthonKillRate; // 0x5c public System.Single Critical10xDamage; // 0x60 public System.Single Critical10xDamageRate; // 0x64 public System.Single UpgradeRecovery; // 0x68 public System.Single UpgradeRecoveryRate; // 0x6c public System.Single PotionRecovery; // 0x70 public System.Single PotionRecoveryRate; // 0x74 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeatPegionPvpDataManger : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void RegisterServerParam(); // 0x1e23c98 public System.Void GetMeatPegionArchive(System.Action<SocketCommonMessage.MeatPegionPlayerInfoResponse> action); // 0x1e292ac public System.Void SendMeatPegionArchive(System.String pkArchive, System.Action<System.Int32> action); // 0x1e2a6c4 public System.Void SendMeatPegionBattleOverNotice(System.Collections.Generic.Dictionary<MPEnemyType,System.Int32> killEnmeyCount, System.Int32 LevelId, System.Int32 IsCross, System.Action<SocketCommonMessage.MeatPegionBattleOverNoticeResponse> action); // 0x1e29a1c public System.Void MeatPegionBattleStartNotice(System.Action<SocketCommonMessage.MeatPegionBattleStartNoticeResponse> action); // 0x1e292ac public System.Void UnLockTalentNotice(System.Int32 ID, System.Action<SocketCommonMessage.UnLockTalentResponse> action); // 0x1e25634 public System.Void RunesUpGradeNotice(System.String key, System.Int32 pos, System.Int32 IsOnekey, System.Action<SocketCommonMessage.RunesUpGradeResponse> action); // 0x1e29a1c public System.Void RunesDowngradeNotice(System.String key, System.Int32 pos, System.Action<SocketCommonMessage.RunesDowngradeResponse> action); // 0x1e29c64 public System.Void RuneCombiningNotice(System.Int32 isOneKey, System.Int32 potion, System.Collections.Generic.List<System.String> runekeys, System.Action<SocketCommonMessage.RuneCombiningResponse> action); // 0x1e243dc public System.Void RunesSetupNotice(System.Int32 Position, System.String runekeys, System.Action<SocketCommonMessage.RunesSetupResponse> action); // 0x1e257cc public System.Void RunesRemoveNotice(System.Int32 Position, System.Action<SocketCommonMessage.RunesRemoveResponse> action); // 0x1e25634 public System.Void PassByTaskReceiveNotice(System.Int32 ID, System.Action<SocketCommonMessage.PassByTaskReceiveNoticeResponse> action); // 0x1e25634 public System.Void RefreshPassByReceiveNotice(System.Action<SocketCommonMessage.PassByReceiveResponse> action); // 0x1e292ac public System.Void PassBuySuccessNotice(System.Action<SocketCommonMessage.PassBuySuccessNoticeResponse> action); // 0x1e292ac public System.Void MagnetBuySuccessNoticeReceiveNotice(System.Action<SocketCommonMessage.MagnetBuySuccessNoticeResponse> action); // 0x1e292ac public System.Void BuyPkTimesRequestNotice(System.Action<SocketCommonMessage.BuyPkTimesResponse> action); // 0x1e292ac public System.Void BuyPassByExpNotice(System.Action<SocketCommonMessage.BuyPassByExpNoticeResponse> action); // 0x1e292ac public System.Void TestAddSandboxNotice(System.Int32 ItemID, System.Int32 ItemUnmber, System.Action<SocketCommonMessage.TestSandboxNoticeResponse> action); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MeatPegionPvpDataManger.<>c : System.Object { // Fields public static readonly MeatPegionPvpDataManger.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketCommonMessage.MeatPegionPlayerInfoRequest> <>9__1_0; // 0x8 public static LTSocketRuntime.SendMessage<SocketCommonMessage.MeatPegionBattleStartNoticeRequest> <>9__4_0; // 0x10 public static LTSocketRuntime.SendMessage<SocketCommonMessage.PassByReceiveRequest> <>9__12_0; // 0x18 public static LTSocketRuntime.SendMessage<SocketCommonMessage.BuyPkTimesRequest> <>9__15_0; // 0x20 public static LTSocketRuntime.SendMessage<SocketCommonMessage.BuyPassByExpNoticeRequest> <>9__16_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMeatPegionArchive>b__1_0(SocketCommonMessage.MeatPegionPlayerInfoRequest r); // 0x1e292ac internal System.Void <MeatPegionBattleStartNotice>b__4_0(SocketCommonMessage.MeatPegionBattleStartNoticeRequest r); // 0x1e292ac internal System.Void <RefreshPassByReceiveNotice>b__12_0(SocketCommonMessage.PassByReceiveRequest r); // 0x1e292ac internal System.Void <BuyPkTimesRequestNotice>b__15_0(SocketCommonMessage.BuyPkTimesRequest r); // 0x1e292ac internal System.Void <BuyPassByExpNotice>b__16_0(SocketCommonMessage.BuyPassByExpNoticeRequest r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 Position; // 0x10 public System.Action<SocketCommonMessage.RunesRemoveResponse> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesRemoveNotice>b__0(SocketCommonMessage.RunesRemoveRequest r); // 0x1e292ac internal System.Void <RunesRemoveNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Action<SocketCommonMessage.PassByTaskReceiveNoticeResponse> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PassByTaskReceiveNotice>b__0(SocketCommonMessage.PassByTaskReceiveNoticeRequest r); // 0x1e292ac internal System.Void <PassByTaskReceiveNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass12_0 : System.Object { // Fields public System.Action<SocketCommonMessage.PassByReceiveResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshPassByReceiveNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<SocketCommonMessage.PassBuySuccessNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PassBuySuccessNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass14_0 : System.Object { // Fields public System.Action<SocketCommonMessage.MagnetBuySuccessNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MagnetBuySuccessNoticeReceiveNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<SocketCommonMessage.BuyPkTimesResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyPkTimesRequestNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<SocketCommonMessage.BuyPassByExpNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyPassByExpNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 ItemID; // 0x10 public System.Int32 ItemUnmber; // 0x14 public System.Action<SocketCommonMessage.TestSandboxNoticeResponse> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestAddSandboxNotice>b__0(SocketCommonMessage.TestSandboxNoticeRequest r); // 0x1e292ac internal System.Void <TestAddSandboxNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<SocketCommonMessage.MeatPegionPlayerInfoResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMeatPegionArchive>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass2_0 : System.Object { // Fields public System.String pkArchive; // 0x10 public System.Action<System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMeatPegionArchive>b__0(SocketCommonMessage.MeatPegionArchiveRequest r); // 0x1e292ac internal System.Void <SendMeatPegionArchive>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass3_0 : System.Object { // Fields public System.Collections.Generic.Dictionary<MPEnemyType,System.Int32> killEnmeyCount; // 0x10 public System.Int32 LevelId; // 0x18 public System.Int32 IsCross; // 0x1c public System.Action<SocketCommonMessage.MeatPegionBattleOverNoticeResponse> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMeatPegionBattleOverNotice>b__0(SocketCommonMessage.MeatPegionBattleOverNoticeRequest r); // 0x1e292ac internal System.Void <SendMeatPegionBattleOverNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass4_0 : System.Object { // Fields public System.Action<SocketCommonMessage.MeatPegionBattleStartNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MeatPegionBattleStartNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass5_0 : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Action<SocketCommonMessage.UnLockTalentResponse> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UnLockTalentNotice>b__0(SocketCommonMessage.UnLockTalentRequest r); // 0x1e292ac internal System.Void <UnLockTalentNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass6_0 : System.Object { // Fields public System.String key; // 0x10 public System.Int32 pos; // 0x18 public System.Int32 IsOnekey; // 0x1c public System.Action<SocketCommonMessage.RunesUpGradeResponse> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesUpGradeNotice>b__0(SocketCommonMessage.RunesUpGradeRequest r); // 0x1e292ac internal System.Void <RunesUpGradeNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass7_0 : System.Object { // Fields public System.String key; // 0x10 public System.Int32 pos; // 0x18 public System.Action<SocketCommonMessage.RunesDowngradeResponse> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesDowngradeNotice>b__0(SocketCommonMessage.RunesDowngradeRequest r); // 0x1e292ac internal System.Void <RunesDowngradeNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 isOneKey; // 0x10 public System.Collections.Generic.List<System.String> runekeys; // 0x18 public System.Int32 potion; // 0x20 public System.Action<SocketCommonMessage.RuneCombiningResponse> action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RuneCombiningNotice>b__0(SocketCommonMessage.RuneCombiningRequest r); // 0x1e292ac internal System.Void <RuneCombiningNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MeatPegionPvpDataManger.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 Position; // 0x10 public System.String runekeys; // 0x18 public System.Action<SocketCommonMessage.RunesSetupResponse> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunesSetupNotice>b__0(SocketCommonMessage.RunesSetupRequest r); // 0x1e292ac internal System.Void <RunesSetupNotice>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public enum MeatPegionResponseCode : { // Fields public System.Int32 value__; // 0x10 public const MeatPegionResponseCode 成功 = 1; // 0x0 public const MeatPegionResponseCode 玩家离线 = 4001; // 0x0 public const MeatPegionResponseCode 战斗体力不足 = 4002; // 0x0 // Methods } // Assembly-CSharp.dll public class RogueAttributeinfo_Window : BasePanel<RogueAttributeinfo_Window> { // Fields public UnityEngine.UI.Text AttackAttribute; // 0x30 public UnityEngine.UI.Text HpAttribute; // 0x38 public System.Collections.Generic.List<RogueAttributeItem> RogueAttributeItems; // 0x40 public RogueAttributeItem rogueAttributeItem; // 0x48 public UnityEngine.Transform parent; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void RefreshRogueAttributeItemList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueAttributeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NumberAttribute; // 0x20 public UnityEngine.UI.Text DesiableAttribute; // 0x28 // Methods public System.Void RefreshInfo(RogueSkill rogueSkill); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueBackPackGrid : CellView { // Fields public UnityEngine.UI.Image QualityBg; // 0x20 public UnityEngine.UI.Image ItemImg; // 0x28 public UnityEngine.UI.Text NumberText; // 0x30 public UnityEngine.UI.Text LevelText; // 0x38 public UnityEngine.UI.Image IsCanSetUp; // 0x40 public UnityEngine.GameObject RogueRunesObj; // 0x48 public UnityEngine.GameObject RoguematerialObj; // 0x50 public RoguePackData packageData; // 0x58 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public System.Void BtnofOpeninfoPanel(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueCombingBackPackGrid : CellView { // Fields public UnityEngine.UI.Image QualityBg; // 0x20 public UnityEngine.UI.Image ItemImg; // 0x28 public UnityEngine.UI.Text NumberText; // 0x30 public UnityEngine.UI.Text LevelText; // 0x38 public UnityEngine.UI.Image IsCanUpdate; // 0x40 public UnityEngine.GameObject Select; // 0x48 public UnityEngine.GameObject Equipped; // 0x50 public UnityEngine.GameObject RogueRunesObj; // 0x58 public UnityEngine.GameObject RoguematerialObj; // 0x60 public RoguePackData packageData; // 0x68 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public System.Void BtnofOpeninfoPanel(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueCombining_Window : BasePanel<RogueCombining_Window> { // Fields public RuneComBinItem NextruneComBinItem; // 0x30 public System.Collections.Generic.List<RuneComBinItem> runeComBinItems; // 0x38 public UnityEngine.Sprite[] RuneBgSprites; // 0x40 public UnityEngine.Sprite[] NextRuneBgSprites; // 0x48 public System.Collections.Generic.List<RoguePackData> packageDataList; // 0x50 public EnhancedScroller enhancedScroller; // 0x58 public UnityEngine.GameObject CellPrefab; // 0x60 public UnityEngine.GameObject NoChoose; // 0x68 public UnityEngine.UI.Text NameText; // 0x70 public UnityEngine.UI.Text CurMaxText; // 0x78 public UnityEngine.UI.Text NextmaxText; // 0x80 public UnityEngine.UI.Text AttriText; // 0x88 public UnityEngine.UI.Text CurAttriText; // 0x90 public UnityEngine.UI.Text NextMaxText; // 0x98 public UnityEngine.GameObject CombinBtn; // 0xa0 public UnityEngine.GameObject OneKeyBinBtn; // 0xa8 public UnityEngine.GameObject SortBtn; // 0xb0 public UnityEngine.GameObject qualityObj; // 0xb8 public UnityEngine.UI.Text NextSkillUpdate; // 0xc0 protected UnityEngine.UI.Text SortText; // 0xc8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void FilterPackageDataByType(System.Boolean isSort); // 0x1e292d4 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public System.Void RefreshNextruneComBinItem(); // 0x1e23c98 private System.Void UpdateBackpack(System.Boolean isSort); // 0x1e292d4 public System.Void RefreshAttriText(); // 0x1e23c98 public System.Void BtnofCombinBtnClick(); // 0x1e23c98 public System.Void BtnofOneKeyCombinBtnClick(); // 0x1e23c98 public System.Void BtnofSortPackage(); // 0x1e23c98 public System.Void BtnSortClick(); // 0x1e23c98 private System.Void RefrehSortText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnSortClick>b__31_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueCombining_Window.<>c : System.Object { // Fields public static readonly RogueCombining_Window.<>c <>9; // 0x0 public static System.Action <>9__28_0; // 0x8 public static System.Action <>9__29_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofCombinBtnClick>b__28_0(); // 0x1e23c98 internal System.Void <BtnofOneKeyCombinBtnClick>b__29_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueEndPanel : BasePanel<RogueEndPanel> { // Fields public System.Collections.Generic.List<RogueRewardItem> rogueRewardItems; // 0x30 public System.Boolean isCanClick; // 0x38 public UnityEngine.Sprite[] qualitySprite; // 0x40 private System.Int32 index; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshRogeRewardItems(); // 0x1e23c98 private System.Void Hide(); // 0x1e23c98 private System.Collections.IEnumerator RefreshRogeRewardEffectItems(); // 0x1e1bcd8 public System.Void BtnExit(); // 0x1e23c98 public System.Void OnUIComplete(UnityEngine.GameObject FlashEffect); // 0x1e292ac public System.Void BtnOfClosePanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RogueEndPanel.<RefreshRogeRewardEffectItems>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueEndPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueGiftBuyPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject BtnBuy; // 0x20 protected UnityEngine.UI.Text RemainTimeText; // 0x28 protected UnityEngine.UI.Text RemainTimeObj; // 0x30 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnofBuyGiftClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBuyGiftClick>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueGiftPanel : BasePanel<RogueGiftPanel> { // Fields public System.Collections.Generic.List<RogueSelectItem> rogueSelectItems; // 0x30 private System.Collections.Generic.Dictionary<RogueUIType,UnityEngine.GameObject> CurAxPanels; // 0x38 public UnityEngine.Transform PanelParent; // 0x40 // Methods protected override System.Void Awake(); // 0x1e23c98 protected override System.Void OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 private System.Void OpenAx(); // 0x1e23c98 private System.Void ShowShopPanel(); // 0x1e23c98 public System.String GetPanelName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueMainPanel : BasePanel<RogueMainPanel> { // Fields public System.Collections.Generic.List<RogueSelectItem> rogueSelectItems; // 0x30 private System.Collections.Generic.Dictionary<RogueUIType,UnityEngine.GameObject> CurAxPanels; // 0x38 public UnityEngine.Transform PanelParent; // 0x40 protected TutorialSystem Teach_Rogue; // 0x48 private System.String ROGUETEACH; // 0x50 // Methods protected override System.Void Awake(); // 0x1e23c98 protected override System.Void OnEnable(); // 0x1e23c98 private System.Void TeachRouge(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 private System.Void OpenAx(); // 0x1e23c98 private System.Void ShowShopPanel(); // 0x1e23c98 public System.String GetPanelName(); // 0x1e1bcd8 public System.Void OpenPassByPanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueMapPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<RogueMapTowItem> rogueMapUIItems; // 0x20 public RogueMapTowItem RogueMapUIItem; // 0x28 public UnityEngine.Transform parent; // 0x30 public UnityEngine.Sprite[] rougesprites; // 0x38 public UnityEngine.UI.Text PkTime; // 0x40 public UnityEngine.UI.ScrollRect ScrollRect; // 0x48 private System.Int32 Selectindex; // 0x50 public UnityEngine.UI.InputField InputItemText; // 0x58 public UnityEngine.UI.InputField InputNumberText; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator RefreshScrollRect(); // 0x1e1bcd8 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshTimes(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void BtnBeginFightCLick(); // 0x1e23c98 public System.Void BtnofBuyPkTimes(); // 0x1e23c98 public System.Void TestButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueMapPanel.<>c : System.Object { // Fields public static readonly RogueMapPanel.<>c <>9; // 0x0 public static System.Action <>9__17_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestButtonClick>b__17_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RogueMapPanel.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 Item; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TestButtonClick>b__0(RogueInscription item); // 0x1e192c4 internal System.Boolean <TestButtonClick>b__1(RogueItems item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class RogueMapPanel.<RefreshScrollRect>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueMapPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueMapTowItem : UnityEngine.MonoBehaviour { // Fields public RogueMapUIItem RogueMapUIItem1; // 0x20 public RogueMapUIItem RogueMapUIItem2; // 0x28 public UnityEngine.GameObject LineObj1; // 0x30 public UnityEngine.GameObject LineObj2; // 0x38 // Methods public System.Void Refresh(System.Int32 id1, System.Int32 Id2, UnityEngine.Sprite[] rougesprites); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueMapUIItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject RogueMapSelect; // 0x20 public UnityEngine.GameObject RogueMapNoSelect; // 0x28 public UnityEngine.GameObject NoLock; // 0x30 public UnityEngine.GameObject Lock; // 0x38 public UnityEngine.UI.Image NoIconImg; // 0x40 public UnityEngine.UI.Image IconImg; // 0x48 public UnityEngine.UI.Text MapName; // 0x50 public UnityEngine.UI.Text NoMapName; // 0x58 private System.Int32 rogueMapItemID; // 0x60 // Methods public System.Void Refresh(System.Int32 ID, UnityEngine.Sprite[] rougesprites); // 0x1e25634 public System.Void BtnofSelectClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePassByItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject NormalLock; // 0x20 public UnityEngine.GameObject HighLock; // 0x28 public UnityEngine.GameObject NormalCanReceive; // 0x30 public UnityEngine.GameObject HighCanReceive; // 0x38 public UnityEngine.GameObject NormalReceived; // 0x40 public UnityEngine.GameObject HighReceived; // 0x48 public UnityEngine.GameObject Select; // 0x50 public UnityEngine.UI.Text LevelText; // 0x58 public UnityEngine.UI.Image NormalImg; // 0x60 public UnityEngine.UI.Text NormalText; // 0x68 public UnityEngine.UI.Image HighImg; // 0x70 public UnityEngine.UI.Text HigtText; // 0x78 // Methods public System.Void RefreshInfo(RoguePass roguePass); // 0x1e292ac public System.Void BtnofReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoguePassByItem.<>c : System.Object { // Fields public static readonly RoguePassByItem.<>c <>9; // 0x0 public static System.Action <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofReceiveClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePassByPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RogueLevelText; // 0x20 public UnityEngine.UI.Text CurrentExp; // 0x28 public UnityEngine.UI.Image ExpSlider; // 0x30 public UnityEngine.GameObject TaskSelect; // 0x38 public UnityEngine.GameObject MedalSelect; // 0x40 public UnityEngine.Transform TaskParent; // 0x48 public UnityEngine.Transform MedalParent; // 0x50 public RoguePassByItem RoguePassByItem; // 0x58 public RoguePassByItem EndRoguePassByItem; // 0x60 private System.Collections.Generic.List<RoguePassByItem> RoguePassByItems; // 0x68 public System.Int32 SelectType; // 0x70 public RogueTaskItem RoguePassTask; // 0x78 private System.Collections.Generic.List<RogueTaskItem> RoguePassTasks; // 0x80 public UnityEngine.GameObject RoguePassMedalObj; // 0x88 public UnityEngine.GameObject RoguePassTaskObj; // 0x90 protected UnityEngine.GameObject TaskRedObj; // 0x98 protected UnityEngine.GameObject ReceiveRedObj; // 0xa0 public UnityEngine.GameObject BtnBuyObj; // 0xa8 private UnityEngine.UI.Text RemainTimeText; // 0xb0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void RefreshMedalList(); // 0x1e23c98 private System.Void RefeshTaskList(); // 0x1e23c98 public System.Void BtnChangeTypeClick(System.Int32 type); // 0x1e24080 public System.Void BtnofBuyGiftClick(); // 0x1e23c98 public System.Void BtnofBuyExpClick(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 private System.Void RefreshRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBuyGiftClick>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoguePassByPanel.<>c : System.Object { // Fields public static readonly RoguePassByPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__26_2; // 0x8 public static System.Action <>9__26_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__26_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofBuyExpClick>b__26_0(); // 0x1e23c98 internal System.Void <BtnofBuyExpClick>b__26_2(); // 0x1e23c98 internal System.Void <BtnofBuyExpClick>b__26_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePkTimesBuy_Window : BasePanel<RoguePkTimesBuy_Window> { // Fields // Methods public System.Void BtnofBuyClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBuyClick>b__0_0(); // 0x1e23c98 private System.Void <BtnofBuyClick>b__0_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoguePkTimesBuy_Window.<>c : System.Object { // Fields public static readonly RoguePkTimesBuy_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__0_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofBuyClick>b__0_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueResurrectionPanel : BasePanel<RogueResurrectionPanel> { // Fields private UnityEngine.UI.Text countdownText; // 0x30 public System.Int32 CountdownTime; // 0x38 private System.Int32 currentTime; // 0x3c public UnityEngine.GameObject closeTipText; // 0x40 private System.Boolean canClose; // 0x48 // Methods protected override System.Void OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 public System.Void OnClickClose(); // 0x1e23c98 private System.Collections.IEnumerator StartCountdown(); // 0x1e1bcd8 private System.Collections.IEnumerator StartClose(); // 0x1e1bcd8 public System.Void OnCountdownFinished(); // 0x1e23c98 public System.Void BtnResurrectionClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnResurrectionClick>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RogueResurrectionPanel.<StartClose>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueResurrectionPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class RogueResurrectionPanel.<StartCountdown>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RogueResurrectionPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RogueRewardGetWindow : BasePanel<RogueRewardGetWindow> { // Fields private static System.Collections.Generic.List<RogueGoodsInfo> GoodsList; // 0x0 public System.Collections.Generic.List<GoodsUI> GoodsUIList; // 0x30 public System.Boolean isCanClick; // 0x38 public UnityEngine.Sprite[] qualitySprite; // 0x40 private static UnityEngine.Events.UnityAction OnClose; // 0x8 private GameState state; // 0x48 public System.Single ScaleDelayTime; // 0x4c // Methods public static System.Void OnShow(System.Collections.Generic.List<RogueGoodsInfo> goodsList, UnityEngine.Events.UnityAction onClose); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitWindow(); // 0x1e23c98 private System.Void AddItems(); // 0x1e23c98 public System.Void BtnOfClosePanel(); // 0x1e23c98 private System.Void SetGetItemAnimation(); // 0x1e23c98 public System.Void OnUIComplete(UnityEngine.GameObject FlashEffect); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class RogueRewardGetWindow.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 ItemIndex; // 0x10 public RogueRewardGetWindow <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetGetItemAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image QualityBG; // 0x20 public UnityEngine.UI.Image ItemIcon; // 0x28 public UnityEngine.UI.Text ItemName; // 0x30 public UnityEngine.UI.Text ItemNum; // 0x38 public UnityEngine.GameObject Effect; // 0x40 // Methods public System.Void Refreshinfo(RogueGoodsInfo rogueGoodsInfo, UnityEngine.Sprite ItemSprite); // 0x1e2a6c4 public System.Void ShowEffect(); // 0x1e23c98 public System.Void HideEffect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueRunesInfoWindow : BasePanel<RogueRunesInfoWindow> { // Fields public UnityEngine.UI.Image RunesBgImg; // 0x30 public UnityEngine.UI.Image RunesImg; // 0x38 public UnityEngine.UI.Text NameText; // 0x40 public UnityEngine.UI.Text LevelText; // 0x48 public UnityEngine.UI.Image BaseAtrImg; // 0x50 public UnityEngine.UI.Text BaseAtrText; // 0x58 public UnityEngine.UI.Text BaseAtrNumber; // 0x60 public UnityEngine.Sprite AttackSprite; // 0x68 public UnityEngine.Sprite HpSprite; // 0x70 public UnityEngine.UI.Text NeedNumber1; // 0x78 public UnityEngine.UI.Text NeedNumber2; // 0x80 public UnityEngine.UI.Image NeedImage1; // 0x88 public UnityEngine.UI.Image NeedImage2; // 0x90 public UnityEngine.GameObject RunesSetupBtn; // 0x98 public UnityEngine.GameObject RunesRemoveBtn; // 0xa0 public UnityEngine.GameObject RunesUpGradeBtn; // 0xa8 public UnityEngine.GameObject RunesOneKeySetupBtn; // 0xb0 public System.Collections.Generic.List<UnityEngine.UI.Image> qualtiyImgs; // 0xb8 public System.Collections.Generic.List<UnityEngine.UI.Text> qualtiyTexts; // 0xc0 public UnityEngine.Sprite[] QualitySprites; // 0xc8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void BtnofRemoveGrade(); // 0x1e23c98 public System.Void BtnofUpGrade(); // 0x1e23c98 public System.Void BtnofUpGradeMax(); // 0x1e23c98 public System.Void BtnOfRunesSetupNotice(); // 0x1e23c98 public System.Void BtnOfRunesRemoveNotice(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueRunesInfoWindow.<>c : System.Object { // Fields public static readonly RogueRunesInfoWindow.<>c <>9; // 0x0 public static System.Action <>9__23_0; // 0x8 public static System.Action <>9__24_0; // 0x10 public static System.Action <>9__25_0; // 0x18 public static System.Action <>9__26_0; // 0x20 public static System.Action <>9__27_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofRemoveGrade>b__23_0(); // 0x1e23c98 internal System.Void <BtnofUpGrade>b__24_0(); // 0x1e23c98 internal System.Void <BtnofUpGradeMax>b__25_0(); // 0x1e23c98 internal System.Void <BtnOfRunesSetupNotice>b__26_0(); // 0x1e23c98 internal System.Void <BtnOfRunesRemoveNotice>b__27_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueRunesPanel : UnityEngine.MonoBehaviour { // Fields public System.Int32 ButtonID; // 0x20 public System.Collections.Generic.List<RoguePackData> packageDataList; // 0x28 public EnhancedScroller enhancedScroller; // 0x30 public UnityEngine.GameObject CellPrefab; // 0x38 public UnityEngine.Sprite[] QualitySprites; // 0x40 public UnityEngine.Sprite[] SetUPQualitySprites; // 0x48 public UnityEngine.Sprite[] BgSprite; // 0x50 public System.Collections.Generic.List<RogueSetUpItem> rogueSetUpItems; // 0x58 public UnityEngine.UI.Text AttakeText; // 0x60 public UnityEngine.UI.Text HpText; // 0x68 public UnityEngine.UI.Image RunesSelectImg; // 0x70 public UnityEngine.UI.Image MaterialsSelectImg; // 0x78 protected UnityEngine.UI.Text SortText; // 0x80 protected UnityEngine.GameObject CombingRed; // 0x88 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshSelectImg(); // 0x1e23c98 public System.Void RefreshSetUp(); // 0x1e23c98 public System.Void FilterPackageDataByType(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void BtnCombingClick(); // 0x1e23c98 public System.Void BtnAttributeClick(); // 0x1e23c98 public System.Void BtnSortClick(); // 0x1e23c98 public System.Void BtnOfChangeButton(System.Int32 index); // 0x1e24080 private System.Void RefrehSortText(); // 0x1e23c98 private System.Void RefreshRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnSortClick>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoguePackData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Count; // 0x14 public System.Int32 Type; // 0x18 public System.Int32 Index; // 0x1c public UnityEngine.Sprite[] sprites; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSelectHeroItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject RogueSelectImg; // 0x20 public UnityEngine.UI.Image HeroImg; // 0x28 private System.Int32 RoleID; // 0x30 // Methods public System.Void RefreshHeroInfo(System.Int32 RoleID); // 0x1e24080 public System.Void BtnOfSelectClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSelectHeroPanel : BasePanel<RogueSelectHeroPanel> { // Fields public System.Collections.Generic.List<RogueSelectItem> rogueSelectItems; // 0x30 private System.Collections.Generic.Dictionary<RogueUIType,UnityEngine.GameObject> CurAxPanels; // 0x38 public UnityEngine.Transform PanelParent; // 0x40 // Methods protected override System.Void Awake(); // 0x1e23c98 protected override System.Void OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 private System.Void OpenAx(); // 0x1e23c98 private System.Void ShowShopPanel(); // 0x1e23c98 public System.String GetPanelName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject SelectedObj; // 0x20 public UnityEngine.GameObject NoSelectedObj; // 0x28 public RogueUIType rogueUIType; // 0x30 public System.String PanelNameObj; // 0x38 public UnityEngine.GameObject RedPoint; // 0x40 // Methods public System.Void Refresh(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void BtnofSelectClick(); // 0x1e23c98 public System.Void RefreshRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueSelectPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<RogueSelectHeroItem> rogueSelectHeroItems; // 0x20 public RogueSelectHeroItem rogueSelectHeroItem; // 0x28 public UnityEngine.Transform parent; // 0x30 public CompeteHeroCell heros; // 0x38 public UnityEngine.UI.Text PkTime; // 0x40 public UnityEngine.Transform modelRoots; // 0x48 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshTimes(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public System.Void BtnOfFightClick(); // 0x1e23c98 public System.Void BeginRougeGame(); // 0x1e23c98 public System.Void BtnofBuyPkTimes(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueSelectPanel.<>c : System.Object { // Fields public static readonly RogueSelectPanel.<>c <>9; // 0x0 public static System.Action<MeatPegionResponseCode> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BeginRougeGame>b__12_0(MeatPegionResponseCode result); // 0x1e24080 } // Assembly-CSharp.dll public class RogueSetUpItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RunesBgImg; // 0x20 public UnityEngine.UI.Image RunesImg; // 0x28 public UnityEngine.UI.Text LevelText; // 0x30 public UnityEngine.GameObject LevelUp; // 0x38 public System.Int32 Part; // 0x40 public RogueInscription rogueInscription; // 0x48 // Methods public System.Void OnHide(UnityEngine.Sprite BgSprite); // 0x1e292ac public System.Void Refesh(RogueInscription rogueInscription, UnityEngine.Sprite[] RunesSprite); // 0x1e2a6c4 public System.Void BtnRunesInfoCLick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DesiableText; // 0x20 public UnityEngine.UI.Image SliderImg; // 0x28 public UnityEngine.UI.Text NumberText; // 0x30 public UnityEngine.UI.Image RewardImg; // 0x38 public UnityEngine.UI.Text RewardText; // 0x40 public UnityEngine.GameObject GotoBtn; // 0x48 public UnityEngine.GameObject ReceivedBtn; // 0x50 public UnityEngine.GameObject CanReceive; // 0x58 public RoguePassTask roguePassTask; // 0x60 // Methods public System.Void RefreshInfo(RoguePassTask roguePassTask); // 0x1e292ac public System.Void BtnOfJump(); // 0x1e23c98 public System.Void BtnofReceveidClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueTaskItem.<>c : System.Object { // Fields public static readonly RogueTaskItem.<>c <>9; // 0x0 public static System.Action <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofReceveidClick>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueUIDataManager : UnityEngine.MonoBehaviour { // Fields public RogueUIType curRogueUIType; // 0x20 public System.Action RefreshRogueUIType; // 0x28 public System.Collections.Generic.List<System.Int32> RougeLevels; // 0x30 public System.Action RefreshRogueMapUIType; // 0x38 public System.Action RefreshSelecHeroAction; // 0x40 public System.Collections.Generic.List<System.Int32> CanUseIDs; // 0x48 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void SetRogueUIType(RogueUIType rogueUIType); // 0x1e24080 public System.Void RougeLevelMap(); // 0x1e23c98 public System.Boolean IsLock(System.Int32 MapID); // 0x1e12c98 public System.Boolean IsSelect(System.Int32 MapID); // 0x1e12c98 public System.Void SetCurrentLevelID(System.Int32 CurrentLevelID); // 0x1e24080 public System.Boolean IsSelecheroID(System.Int32 HeroID); // 0x1e12c98 public System.Void SetSelctHeroID(System.Int32 HeroID); // 0x1e24080 public System.Void ScrollToIndex(UnityEngine.UI.ScrollRect scrollRect, System.Int32 index, System.Single offest); // 0x1e29b38 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RogueUIType : { // Fields public System.Int32 value__; // 0x10 public const RogueUIType 挑战 = 0; // 0x0 public const RogueUIType 铭文 = 1; // 0x0 public const RogueUIType 天赋 = 2; // 0x0 public const RogueUIType 商城 = 3; // 0x0 public const RogueUIType 通行证 = 4; // 0x0 public const RogueUIType 助力礼包 = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class RougeTalentPanel : UnityEngine.MonoBehaviour { // Fields public TalentNodeUI talentNodeUI; // 0x20 public UnityEngine.Transform Parent; // 0x28 public UnityEngine.UI.ScrollRect ScrollRect; // 0x30 public System.Collections.Generic.List<TalentNodeUI> talentNodeUIs; // 0x38 public UIImageLineSystem uIImageLineSystem; // 0x40 public UIImageLineSystem uIImageLineSystem2; // 0x48 public System.Boolean IsAwake; // 0x50 public System.Int32 Selectindex; // 0x54 public UnityEngine.UI.Image NeedItemIDImg; // 0x58 public UnityEngine.UI.Text NeedItemNumberText; // 0x60 public UnityEngine.UI.Image NeedItemIDImg2; // 0x68 public UnityEngine.UI.Text NeedItemNumberText2; // 0x70 public UnityEngine.GameObject RefrehBtn; // 0x78 public UnityEngine.UI.Image TalentImg; // 0x80 public UnityEngine.UI.Text NameText; // 0x88 public UnityEngine.UI.Text DesiableText; // 0x90 public UnityEngine.GameObject FreeObj; // 0x98 public UnityEngine.GameObject NeedObj; // 0xa0 public UnityEngine.GameObject UpGradeObj; // 0xa8 public UnityEngine.GameObject IsLockedObj; // 0xb0 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void InitList(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshListLine(); // 0x1e23c98 private System.Collections.IEnumerator CreatLines(); // 0x1e1bcd8 public System.Void RefreshUpGrade(); // 0x1e23c98 public System.Void BtnofUpGrade(); // 0x1e23c98 public System.Void BtnlockedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RougeTalentPanel.<>c : System.Object { // Fields public static readonly RougeTalentPanel.<>c <>9; // 0x0 public static System.Action <>9__29_0; // 0x8 public static System.Action <>9__30_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofUpGrade>b__29_0(); // 0x1e23c98 internal System.Void <BtnlockedClick>b__30_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RougeTalentPanel.<CreatLines>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RougeTalentPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RuneComBinItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RunesImg; // 0x20 public UnityEngine.UI.Text LevelText; // 0x28 public UnityEngine.UI.Image RunesBgImg; // 0x30 // Methods public System.Void Refresh(RogueInscription rogueInscription, UnityEngine.Sprite[] sprites, System.Boolean IsAdd); // 0x1e2ad24 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunesItemUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RunesItemIDText; // 0x20 public UnityEngine.UI.Text RunesQualtiyText; // 0x28 public UnityEngine.UI.Text RunesLevelText; // 0x30 public UnityEngine.GameObject SelectObj; // 0x38 public RogueInscription CurrogueInscription; // 0x40 // Methods public System.Void InitInfo(RogueInscription rogueInscription); // 0x1e292ac public System.Void BtnofSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunesItemUIPanel : UnityEngine.MonoBehaviour { // Fields public RunesItemUI runesItemUI; // 0x20 public UnityEngine.Transform Parent; // 0x28 public System.Collections.Generic.List<RunesItemUI> runesCommberItemUIs; // 0x30 public System.Collections.Generic.List<RunesItemUI> runesItemUIs; // 0x38 public System.Collections.Generic.List<RunesItemUI> RuneSlot; // 0x40 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnofOneClickUpGrade(); // 0x1e23c98 public System.Void BtnofAllClickUpGrade(); // 0x1e23c98 public System.Void BtnOfDownGrade(); // 0x1e23c98 public System.Void BtnOfCombining(); // 0x1e23c98 public System.Void BtnOfOnekeyCombining(); // 0x1e23c98 public System.Void BtnofSetup(); // 0x1e23c98 public System.Void BtnofRemove(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshRuneSlot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RunesItemUIPanel.<>c : System.Object { // Fields public static readonly RunesItemUIPanel.<>c <>9; // 0x0 public static System.Action <>9__8_0; // 0x8 public static System.Action <>9__9_0; // 0x10 public static System.Action <>9__10_0; // 0x18 public static System.Action <>9__11_0; // 0x20 public static System.Action <>9__12_0; // 0x28 public static System.Action <>9__13_0; // 0x30 public static System.Action <>9__14_0; // 0x38 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofOneClickUpGrade>b__8_0(); // 0x1e23c98 internal System.Void <BtnofAllClickUpGrade>b__9_0(); // 0x1e23c98 internal System.Void <BtnOfDownGrade>b__10_0(); // 0x1e23c98 internal System.Void <BtnOfCombining>b__11_0(); // 0x1e23c98 internal System.Void <BtnOfOnekeyCombining>b__12_0(); // 0x1e23c98 internal System.Void <BtnofSetup>b__13_0(); // 0x1e23c98 internal System.Void <BtnofRemove>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleLineRenderer : UnityEngine.MonoBehaviour { // Fields public UnityEngine.LineRenderer lineRenderer; // 0x20 public UnityEngine.RectTransform startPoint; // 0x28 public UnityEngine.RectTransform endPoint; // 0x30 public System.Single lineWidth; // 0x38 public UnityEngine.Color lineColor; // 0x3c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SetupLineRenderer(); // 0x1e23c98 private System.Void UpdateLinePosition(); // 0x1e23c98 private UnityEngine.Vector3 GetWorldPosition(UnityEngine.RectTransform rt); // 0x1e0c518 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TalentItemUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject TalentLevelObj; // 0x20 public UnityEngine.GameObject lockTalentLevelObj; // 0x28 public UnityEngine.GameObject NolockTalentLevelObj; // 0x30 public UnityEngine.UI.Text LevelText; // 0x38 public UnityEngine.GameObject TalentSkillObj; // 0x40 public UnityEngine.GameObject lockTalentSkillObj; // 0x48 public UnityEngine.GameObject NolockTalentSkillObj; // 0x50 public UnityEngine.UI.Image TalentIcon; // 0x58 private TalentNodeData talentNodeData; // 0x60 public UnityEngine.GameObject RogueLevelSelect; // 0x68 public UnityEngine.GameObject RogueSkillSelect; // 0x70 // Methods public System.Void InitData(TalentNodeData talentNodeData); // 0x1e292ac public System.Void BtnofTalentClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TalentNodeUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform UpParent; // 0x20 public UnityEngine.Transform MiddleParent; // 0x28 public UnityEngine.Transform DownParent; // 0x30 public UnityEngine.RectTransform UpParentRect; // 0x38 public UnityEngine.RectTransform MiddleParentRect; // 0x40 public UnityEngine.RectTransform DownParentRect; // 0x48 public UnityEngine.RectTransform leftMiddleParentRect; // 0x50 public System.Collections.Generic.List<TalentNodeData> talentNodeDatas; // 0x58 public UnityEngine.GameObject itemUI; // 0x60 public System.Collections.Generic.List<TalentItemUI> talentItemUIs; // 0x68 // Methods public System.Void InitData(System.Collections.Generic.List<TalentNodeData> talentNodeDatas); // 0x1e292ac public System.Void RefreshList(); // 0x1e23c98 public System.Void InitGameObject(TalentNodeData talentNodeData); // 0x1e292ac public UnityEngine.RectTransform GetRect(System.Int32 column); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIImageLineCreator : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UIImageLineCreator.Connection> connections; // 0x20 public UnityEngine.GameObject lineSegmentPrefab; // 0x28 private System.Collections.Generic.List<UnityEngine.GameObject> lineObjects; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreateAllLines(); // 0x1e23c98 private System.Void CreateUILine(UIImageLineCreator.Connection conn); // 0x1e292ac private System.Void CreateLineSegment(UnityEngine.GameObject parent, UnityEngine.Vector2 start, UnityEngine.Vector2 end, UnityEngine.Color color, System.Single thickness); // 0x1c8fbb4 public System.Void ClearAllLines(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class UIImageLineCreator.Connection : System.Object { // Fields public System.String name; // 0x10 public UnityEngine.RectTransform start; // 0x18 public UnityEngine.RectTransform end; // 0x20 public UnityEngine.Color color; // 0x28 public System.Single thickness; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIImageLineSystem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.RectTransform lineContainer; // 0x20 private System.Single minSegmentLength; // 0x28 private System.Single lineThickness; // 0x2c private System.Single horizontalExtend; // 0x30 public UnityEngine.Sprite defaultLineSprite; // 0x38 public System.Collections.Generic.List<UnityEngine.GameObject> lineObjectlists; // 0x40 private System.Collections.Generic.Dictionary<UnityEngine.GameObject,System.Int32> lineObjects; // 0x48 private UnityEngine.Canvas rootCanvas; // 0x50 private System.Int32 index; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreateAllLines(); // 0x1e23c98 private System.Void CreateFixedLengthLine(RalentConnection conn); // 0x1e292ac public System.Void SHowLineobj(System.Int32 index); // 0x1e24080 private System.Void CreateExtendedLShape(UnityEngine.Transform parent, UnityEngine.Vector2 start, UnityEngine.Vector2 end, RalentConnection conn); // 0x1c8fbb4 private System.Void CreateLineSegment(UnityEngine.Transform parent, UnityEngine.Vector2 start, UnityEngine.Vector2 end, RalentConnection conn, System.String segmentName); // 0x1c8fbb4 private System.Void SetupRectTransform(UnityEngine.RectTransform rect, UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.Single thickness); // 0x1c8fbb4 private UnityEngine.Vector2 GetFixedCanvasPosition(UnityEngine.RectTransform rectTransform); // 0x1e0eff4 private UnityEngine.Vector2 GetWorldPositionInCanvasSpace(UnityEngine.RectTransform target); // 0x1e0eff4 public System.Void ClearAllLines(); // 0x1e23c98 public System.Void CreateSingleLine(RalentConnection conn); // 0x1e292ac public System.Void SetLineThickness(System.Single thickness); // 0x1e25a40 public System.Void SetHorizontalExtend(System.Single extend); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunModelCameraManager : UnityEngine.MonoBehaviour { // Fields public RunModelPlayer RunModelPlayer; // 0x20 public System.Single maxFollowLimitY; // 0x28 public UnityEngine.Vector3 attachV3; // 0x2c public System.Single cameraMoveSpeed; // 0x38 public static RunModelCameraManager Instance; // 0x0 private UnityEngine.Transform curTransform; // 0x40 private UnityEngine.Vector3 followV3; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunModelPlayer : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform curTransform; // 0x20 public RunModelPlayer.RunModelPlayerStateType curStateType; // 0x28 public System.Int32 Hp; // 0x2c private System.Int32 curHp; // 0x30 public System.Single moveSpeed; // 0x34 public System.Single jumpHeight; // 0x38 public System.Single gravity; // 0x3c public System.Single jumpOverAnimtorPercent; // 0x40 public System.Boolean isIncrese; // 0x44 private System.Boolean isSuccess; // 0x45 private System.Boolean isWaitDead; // 0x46 private System.Boolean isDead; // 0x47 public UnityEngine.GameObject flashMaterial; // 0x48 private UnityEngine.Animator myAnimator; // 0x50 private UnityEngine.CharacterController CharacterController; // 0x58 private System.Single bodyRadius; // 0x60 private UnityEngine.Vector3 capsuleColliderCenterV3; // 0x64 private UnityEngine.Vector3 bodyCenterV3; // 0x70 private UnityEngine.Vector3 headV3; // 0x7c private UnityEngine.AnimatorStateInfo AnimatorStateInfo; // 0x88 private System.Single curSpeedY; // 0xac private System.Single curGravity; // 0xb0 // Methods public UnityEngine.Transform get_Transform(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void SetInit(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SetJump(); // 0x1e23c98 public System.Void SetJumpSpeedY(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 public System.Void SetState(RunModelPlayer.RunModelPlayerStateType stateType); // 0x1e24080 public System.Void SetControlMove(); // 0x1e23c98 public System.Void SetReceiveAttack(System.Int32 attack); // 0x1e24080 public System.Void setSuccess(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RunModelPlayer.RunModelPlayerStateType : { // Fields public System.Int32 value__; // 0x10 public const RunModelPlayer.RunModelPlayerStateType Run = 0; // 0x0 public const RunModelPlayer.RunModelPlayerStateType Jump = 1; // 0x0 public const RunModelPlayer.RunModelPlayerStateType Dead = 2; // 0x0 public const RunModelPlayer.RunModelPlayerStateType Win = 3; // 0x0 public const RunModelPlayer.RunModelPlayerStateType Show = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class SceneProp : UnityEngine.MonoBehaviour { // Fields public ScenePropType scenePropType; // 0x20 public AudioName audioName; // 0x24 public System.Single destroyTm; // 0x28 public System.Int32 curAttack; // 0x2c // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ScenePropType : { // Fields public System.Int32 value__; // 0x10 public const ScenePropType 金币 = 0; // 0x0 public const ScenePropType 齿轮 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class TrackInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform endPoint; // 0x20 public TrackInfo.ChildLightInfoConfig[] childLightInfoConfigs; // 0x28 // Methods public System.Void SerializeObjects(); // 0x1e23c98 public System.Void SetInit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class TrackInfo.ChildLightInfoConfig : System.Object { // Fields public UnityEngine.Renderer render; // 0x10 public UnityEngine.LightmapData lightmap; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TrackManager : UnityEngine.MonoBehaviour { // Fields public System.Single creatPostionZ; // 0x20 public System.Single creatIntervalTm; // 0x24 private System.Single nowTime; // 0x28 public UnityEngine.GameObject trackPrefab; // 0x30 public UnityEngine.GameObject[] sceneProrps; // 0x38 public RunModelPlayer RunModelPlayer; // 0x40 public System.Collections.Generic.List<TrackInfo> trackInfos; // 0x48 public System.String SceneModelConfigPath; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AreaManager : UnityEngine.MonoBehaviour { // Fields private const System.String effectPrefabAB; // 0x0 private const System.String rolePrefabAB; // 0x0 private const System.String lowPrefabAB; // 0x0 private const System.String lowstPrefabAB; // 0x0 private const System.String enemyPrefabAB; // 0x0 public UnityEngine.Transform trgBox; // 0x20 private System.Boolean waveJudge; // 0x28 public UnityEngine.Transform[] groundPoint; // 0x30 private System.Collections.Generic.List<UnityEngine.Transform> groundPointList; // 0x38 private UnityEngine.Transform bossPoint; // 0x40 private System.Collections.Generic.List<UnityEngine.Transform> bossPointList; // 0x48 private UnityEngine.Transform specialPoint; // 0x50 private System.Collections.Generic.List<UnityEngine.Transform> specialPointList; // 0x58 private System.Int32 gpindex; // 0x60 private System.Int32 bpindex; // 0x64 private System.Int32 spindex; // 0x68 public System.Int32 area; // 0x6c public System.Collections.Generic.List<AllWaves> EnemyWaves; // 0x70 public System.Int32 maxEnemyCount; // 0x78 public System.Boolean isCreat; // 0x7c public UnityEngine.GameObject AreaDoor; // 0x80 public UnityEngine.GameObject TransDoor; // 0x88 private System.Int32 curwave; // 0x90 private System.Int32 curCount; // 0x94 private System.Int32 curwaveindex; // 0x98 private System.Int32 curEnemyNum; // 0x9c private System.Single temptime; // 0xa0 public System.Boolean cancreat; // 0xa4 private System.Boolean isInyield; // 0xa5 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void getBirthPoint(); // 0x1e23c98 private System.Void create(); // 0x1e23c98 private System.Void SpawEnemy(); // 0x1e23c98 public System.Boolean BossIsdead(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CutsceneMsg : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Video.VideoPlayer cgVideo; // 0x20 public UnityEngine.GameObject button; // 0x28 public UnityEngine.GameObject videoShow; // 0x30 private System.Boolean alreadFinsh; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void VideoEnd(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void Jump(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EffectAudioManager : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.AudioSource> audios; // 0x20 public static EffectAudioManager Instance; // 0x0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void PlaySound(System.String id, System.Single v); // 0x1e29f38 public System.Void PlaySound(UnityEngine.AudioClip clip, System.Single volume); // 0x1e29f38 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameBattleEventSystem : System.Object { // Fields public System.Action OnMapLoadComplete; // 0x10 public System.Action OnSpeciaSkillEvnet; // 0x18 public System.Action OnSocketErrorEvnet; // 0x20 public System.Action OnSocketBusyEvnet; // 0x28 public System.Action<System.Single,System.Single> OnZetSkillCDUpdated; // 0x30 public System.Action OnZetSkillCDEnded; // 0x38 public System.Action<System.Single> OnZetSkillStarted; // 0x40 public System.Action<Skill> OnZetSkillInit; // 0x48 public System.Action OnExtraSkillStartAct; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum GameState : { // Fields public System.Int32 value__; // 0x10 public const GameState Logic = 0; // 0x0 public const GameState ChooseRole = 1; // 0x0 public const GameState Pause = 2; // 0x0 public const GameState GameRun = 3; // 0x0 public const GameState Loading = 4; // 0x0 public const GameState Win = 5; // 0x0 public const GameState Fail = 6; // 0x0 public const GameState Show = 7; // 0x0 // Methods } // Assembly-CSharp.dll public enum GameQuilty : { // Fields public System.Int32 value__; // 0x10 public const GameQuilty Low = 0; // 0x0 public const GameQuilty Middle = 1; // 0x0 public const GameQuilty High = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class GameManager : UnityEngine.MonoBehaviour { // Fields public static GameManager Instance; // 0x0 public System.Boolean isLoading; // 0x20 public GameState gamestate; // 0x24 public GameQuilty Quilty; // 0x28 public System.Boolean isTest; // 0x2c public System.Boolean HightQulity; // 0x2d public BypassAudioManager bypassAudioManager; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void initPool(); // 0x1e23c98 public System.Void QualitySet(GameQuilty quilty); // 0x1e24080 private System.Void OnApplicationQuit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GuideManager : UnityEngine.MonoBehaviour { // Fields public GuideType guideType; // 0x20 public UnityEngine.Transform[] guidePoints; // 0x28 public static GuideManager Instance; // 0x0 private System.Int32 curGuidept; // 0x30 private System.Single distance; // 0x34 private System.Single t; // 0x38 private System.Boolean init; // 0x3c // Methods private System.Void Start(); // 0x1e23c98 private System.Void startGuide(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HitEffectManager : UnityEngine.MonoBehaviour { // Fields private static HitEffectManager _instance; // 0x0 private System.Collections.Generic.Queue<MonsterMini> hitMonsters; // 0x20 private UnityEngine.Coroutine processCoroutine; // 0x28 private UnityEngine.MaterialPropertyBlock propertyBlock; // 0x30 private System.Int32 processingPerFrame; // 0x38 // Methods public static HitEffectManager get_Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 public System.Void AddHitMonster(MonsterMini monster); // 0x1e292ac private System.Collections.IEnumerator ProcessHitEffects(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HitEffectManager.<ProcessHitEffects>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HitEffectManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface ITempLevelDataManager : { // Fields // Methods public abstract System.Void SetCurrentLevel(System.String levelId); // 0x1e292ac public abstract System.Void SaveData(System.String key, System.Object value); // 0x1e2a6c4 public abstract T GetData(System.String key, T defaultValue); // 0x1c8fbb4 public abstract System.Boolean HasData(System.String key); // 0x1e192c4 public abstract System.Void ClearCurrentLevelData(); // 0x1e23c98 public abstract System.Void ClearAllData(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PointEnum : { // Fields public System.Int32 value__; // 0x10 public const PointEnum GroundPoint = 0; // 0x0 public const PointEnum BossPoint = 1; // 0x0 public const PointEnum SpecialPoint = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum LevelType : { // Fields public System.Int32 value__; // 0x10 public const LevelType KillAllEnemy = 0; // 0x0 public const LevelType KillBoss = 1; // 0x0 public const LevelType JumpToScene = 2; // 0x0 public const LevelType TestMod = 3; // 0x0 public const LevelType PVP = 4; // 0x0 public const LevelType Guide = 5; // 0x0 public const LevelType LimitTime = 6; // 0x0 public const LevelType MultiPvP = 7; // 0x0 public const LevelType WorldBoss = 8; // 0x0 public const LevelType Rogu = 100; // 0x0 // Methods } // Assembly-CSharp.dll public enum dropTyoe : { // Fields public System.Int32 value__; // 0x10 public const dropTyoe PetSuipian = 0; // 0x0 public const dropTyoe ZuanShi = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class EnemyWave : System.Object { // Fields public System.String enemy; // 0x10 public System.Int32 count; // 0x18 public System.Int32 level; // 0x1c public System.Int32 money; // 0x20 public System.Int32 Slv; // 0x24 public System.Int32 ID; // 0x28 public System.Boolean isBoss; // 0x2c public System.Single deley; // 0x30 public PointEnum birthPoint; // 0x34 public System.Int32 PointName; // 0x38 public System.Boolean isFinish; // 0x3c // Methods public static System.String ToString(EnemyWave wave); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AllWaves : System.Object { // Fields public System.Collections.Generic.List<EnemyWave> waves; // 0x10 // Methods public static System.String ToString(AllWaves wave); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BossDrop : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 weight; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LevelManger : UnityEngine.MonoBehaviour { // Fields public System.Single limitTime; // 0x20 private System.Single templimit; // 0x24 public System.Boolean CtEnd; // 0x28 public System.Single endtime; // 0x2c public System.Boolean EnemyAct; // 0x30 public System.Collections.Generic.List<Enemy> LevelEnemys; // 0x38 public System.Collections.Generic.List<Nonliving> Nonlivings; // 0x40 public System.Collections.Generic.List<Box> boxs; // 0x48 public static LevelManger Instance; // 0x0 public LevelType levelType; // 0x50 public AreaManager[] areas; // 0x58 public System.Int32 curAreaIndex; // 0x60 public AreaManager curArea; // 0x68 public BossDrop[] bossDrops; // 0x70 public System.Int32 bossCout; // 0x78 public UnityEngine.GameObject bossCamera; // 0x80 public Enemy curboss; // 0x88 public UnityEngine.GameObject winCamera; // 0x90 public UnityEngine.Animator cameraAnima; // 0x98 private System.Int64 bossdamage; // 0xa0 private System.Single TotleHP; // 0xa8 public System.Int32 BossMapID; // 0xac public UnityEngine.Transform SceneCenter; // 0xb0 public System.Boolean isSpeciaBoss; // 0xb8 public LevelBossAI BossAI; // 0xc0 public System.String jumpScene; // 0xc8 private System.Boolean creatend; // 0xd0 private System.Boolean hasReportedTaskBundleProgressThisBattle; // 0xd1 public System.Boolean isOpen; // 0xd2 public System.Boolean showCamera; // 0xd3 public UnityEngine.Transform RoleFront; // 0xd8 public UnityEngine.Transform RoleLeft; // 0xe0 public UnityEngine.Transform RoleRight; // 0xe8 // Methods public System.Int64 GetWorldBossDamage(); // 0x1e0b1a4 public System.Int32 GetBattleElapsedSeconds(); // 0x1e055d0 public System.Void MultiPlayBattleOver(); // 0x1e23c98 private System.Void NetBossGameStart(); // 0x1e23c98 private System.Void GameStart(); // 0x1e23c98 public System.Void Caculate(System.Single damage); // 0x1e25a40 public System.Single GetEndlessHP(); // 0x1e0b71c public System.Void SetHP(System.Single HP); // 0x1e25a40 private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Collections.IEnumerator winTimeScle(); // 0x1e1bcd8 public System.Void AddEnemyInList(Enemy enemy); // 0x1e292ac public System.Void RemoveEnemy(Enemy enemy); // 0x1e292ac public System.Void NextArea(); // 0x1e23c98 public System.Void GameWin(); // 0x1e23c98 public System.Void ReportTaskBundleProgressForCurrentBattle(); // 0x1e23c98 public System.Int32 getLevelDrop(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LevelManger.<winTimeScle>d__40 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LevelManger <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class LightmapUv : UnityEngine.MonoBehaviour { // Fields public System.String Tips; // 0x20 public System.Collections.Generic.List<System.Int32> lightmapIndex; // 0x28 public System.Collections.Generic.List<UnityEngine.Vector4> lightmapScaleOffset; // 0x30 private System.Boolean isInit; // 0x38 public UnityEngine.Transform Parent; // 0x40 // Methods private System.Void RecordInfo(); // 0x1e23c98 public System.Void ReadInfo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LightSavedata : System.Object { // Fields public System.Int32 lightmapIndex; // 0x10 public UnityEngine.Vector4 lightmapScaleOffset; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Line : UnityEngine.MonoBehaviour { // Fields private UnityEngine.LineRenderer line; // 0x20 private UnityEngine.Material mat; // 0x28 public System.Single distance; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoadingSpine : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.RawImage bg; // 0x20 // Methods public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerManager : UnityEngine.MonoBehaviour { // Fields public static System.Boolean isClickMove; // 0x0 public static System.Boolean isAutomod; // 0x1 public UnityEngine.Transform[] playerBitthPoint; // 0x20 public static Player curPlayer; // 0x8 public static PlayerManager Instance; // 0x10 public static System.Boolean isTry; // 0x18 public static System.Boolean willShow; // 0x19 private UnityEngine.Transform RandomPt; // 0x28 public System.Collections.Generic.List<Player> roleList; // 0x30 public Player curRadomRole; // 0x38 public System.Collections.Generic.List<Player> clones; // 0x40 public static System.Int32 RoleID; // 0x1c public static System.Collections.Generic.List<System.Int32> dropitems; // 0x20 public static System.Int32 coins; // 0x28 public System.Int32 bossmoney; // 0x48 public static System.Collections.Generic.List<System.Int32> noPassID; // 0x30 public System.Collections.Generic.Dictionary<System.Int64,SokcetMultipvp.MultiPvpPlayerInfo> levelTotalHeros; // 0x50 private System.Boolean isInit; // 0x58 public System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> netInfos; // 0x60 public System.Boolean netBattleStart; // 0x68 public System.Boolean netBattleOver; // 0x69 public System.String timeURL; // 0x70 public System.Collections.Generic.List<System.String> roles; // 0x78 public System.Collections.Generic.List<System.Int32> roleId; // 0x80 public System.String roleName; // 0x88 public System.Boolean IsTest; // 0x90 public static System.Int32 curModel; // 0x38 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> CurModels; // 0x40 public static System.Boolean willChoseRole; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreatHero(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> infos); // 0x1e292ac public System.Void CreatHero(System.Collections.Generic.List<PlayerInfo> infos); // 0x1e292ac public System.Void UpdateDamgeInfo(); // 0x1e23c98 public System.Void PlayerHPUpdate(SocketGuildBattle.PlayerPropertyNoticeResponse resp); // 0x1e292ac public System.Void MultiBattleOver(SocketGuildBattle.BattleOverNoticeResponse resp); // 0x1e292ac public System.Void BattleOver(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> achievements); // 0x1e292ac public System.Void PlayerSetNetSkill(SocketGuildBattle.PlayerStateChangeNoticeResponse notice); // 0x1e292ac public System.Void PlayerSetNetSkill(System.Int64 uid, System.Int32 state, System.Int64 ReceiveUid); // 0x1c8fbb4 public System.Void PlayerPositionSync(SokcetMultipvp.MultiPvpPlayerInfo info); // 0x1e292ac public System.Void PlayerPassSkillSync(System.Int64 uid, System.Collections.Generic.List<System.Int32> passskills); // 0x1e25924 public System.Void PlayerPositionSync(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> list); // 0x1e292ac public System.Void InstatiateNetRole(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> infos); // 0x1e292ac public System.Void InstatiateNetRole(System.Collections.Generic.List<PlayerInfo> infos); // 0x1e292ac private System.Void Update(); // 0x1e23c98 private System.Void getRoles(); // 0x1e23c98 private System.Void CreatTryHero(); // 0x1e23c98 private System.Void NewCreatFightRole(); // 0x1e23c98 public System.Void InstatiateRole(System.Collections.Generic.List<System.String> roles); // 0x1e292ac public System.Void choseRole(System.Int32 i, System.Boolean isdead); // 0x1e25660 public System.Void summonAssistant(System.Int32 i); // 0x1e24080 public System.Void RogueRelive(); // 0x1e23c98 public System.Void Relive(); // 0x1e23c98 public System.Void ChangeAutoMod(System.Boolean auto); // 0x1e292d4 public System.Void RandomRoleEnter(System.Boolean showUI); // 0x1e292d4 public System.Void CreatRandomRole(); // 0x1e23c98 public static System.Void ClearData(); // 0x1e2274c private System.Void OnDisable(); // 0x1e23c98 public System.Void TestDead(); // 0x1e23c98 public System.Single getTotal(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <CreatTryHero>b__44_0(); // 0x1e23c98 private System.Void <CreatTryHero>b__44_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PlayerManager.<>c : System.Object { // Fields public static readonly PlayerManager.<>c <>9; // 0x0 public static DG.Tweening.TweenCallback <>9__54_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatRandomRole>b__54_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvPManager : UnityEngine.MonoBehaviour { // Fields public static Enemy PvpRole; // 0x0 public System.Int32 id; // 0x20 public UnityEngine.Transform[] points; // 0x28 public System.Collections.Generic.List<Enemy> roleList; // 0x30 public static PvPManager Instance; // 0x8 public UnityEngine.Transform[] escapPoints; // 0x38 private System.Boolean isInit; // 0x40 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void PvpRest(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PoolType : { // Fields public System.Int32 value__; // 0x10 public const PoolType Normal = 0; // 0x0 public const PoolType BuffIcon = 1; // 0x0 public const PoolType Buff = 2; // 0x0 public const PoolType Enemy = 3; // 0x0 public const PoolType Role = 4; // 0x0 public const PoolType Path = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class ResourcePool : UnityEngine.MonoBehaviour { // Fields private System.Single Checktime; // 0x20 private static ResourcePool _instance; // 0x0 private UnityEngine.Transform ThisTF; // 0x28 private System.Boolean IsRectTransform; // 0x30 public System.Boolean IsDontDestroyOnLoad; // 0x31 public System.Int32 PreSpawnNumWithFrame; // 0x34 public System.Single PreSpawnDelaytime; // 0x38 public ResourcePool.TargetClass[] _Targets; // 0x40 public System.Collections.Generic.Dictionary<UnityEngine.GameObject,System.Int32> TargetDic; // 0x48 public System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> Roles; // 0x50 private System.Boolean getPrename; // 0x58 public static System.Collections.Generic.Dictionary<System.String,System.Int32> nameArray; // 0x8 public System.Collections.Generic.List<System.String> prefabname; // 0x60 public System.Collections.Generic.List<System.String> lowstPrefab; // 0x68 private System.Int32 CurPreSpawnNumWithFrame; // 0x70 private System.Int32 CurPreSpawnTargetsI; // 0x74 private System.Boolean IsPreSpawn; // 0x78 public System.Boolean isLoading; // 0x79 private System.Collections.Generic.List<System.String> roleName; // 0x80 private System.Boolean isclear; // 0x88 private System.Int32 clearcout; // 0x8c public System.Single ClearTime; // 0x90 public System.Int32 KeepNum; // 0x94 public System.Int32 FrameCount; // 0x98 // Methods public static ResourcePool get_Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 public System.Void InitPool(); // 0x1e23c98 public System.Void init(); // 0x1e23c98 private System.Collections.IEnumerator loadEnemy(); // 0x1e1bcd8 private System.Void GetPrefabName(System.String path); // 0x1e292ac private static System.Boolean IsRelativeGamePrefabPath(System.String poolKey); // 0x1e12ab8 private static System.String NormalizePoolKey(System.String rawKey); // 0x1e1bcd8 private UnityEngine.GameObject LoadPoolAsset(System.String poolKey, ResourcePathManager.ResourceType resType); // 0x1e211a4 private System.Void EnsureDynamicPoolSlot(System.String prefabKey); // 0x1e292ac private System.Collections.IEnumerator StartPreSpawn(System.Single delayTime); // 0x1e1c504 private System.Void Update(); // 0x1e23c98 private System.Collections.IEnumerator roleLoad(); // 0x1e1bcd8 private System.Collections.IEnumerator SpawRoleEffet(RoleInfo info); // 0x1e20b20 public System.Void RoleInit(); // 0x1e23c98 public UnityEngine.GameObject LoadResourceWithABCheck(System.String assetName, ResourcePathManager.ResourceType resType); // 0x1e211a4 private static System.String CombineGamePrefabAssetPath(ResourcePathManager.ResourceType resType, System.String assetName); // 0x1e1a978 private UnityEngine.GameObject LoadBuffIconPrefab(); // 0x1e1bcd8 public UnityEngine.Transform Spawn(UnityEngine.GameObject obj, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, PoolType type); // 0x1c8fbb4 public UnityEngine.Transform Spawn(System.String obj, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, PoolType type); // 0x1c8fbb4 public UnityEngine.Transform Spawn(UnityEngine.GameObject obj, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Transform parentTF); // 0x1c8fbb4 internal System.Void Spawn(System.Int32 p, UnityEngine.Vector3 preVector3, UnityEngine.Quaternion quaternion); // 0x1c8fbb4 private System.Void checkPool(); // 0x1e23c98 public System.Void restPool(); // 0x1e23c98 public System.Void RegularlyCleaned(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ResourcePool.TargetClass : System.Object { // Fields public UnityEngine.GameObject Obj; // 0x10 public System.Boolean isInstanceObj; // 0x18 public UnityEngine.Transform ObjParentTF; // 0x20 public System.Collections.Generic.List<UnityEngine.GameObject> SpawnObjs; // 0x28 private UnityEngine.GameObject TempObj; // 0x30 public System.Int32 CurI; // 0x38 public System.Int32 StartI; // 0x3c public System.Boolean Noactive; // 0x40 public System.Single recordEnableTime; // 0x44 // Methods public System.Void SetAddObj(System.Boolean isRTF); // 0x1e292d4 private UnityEngine.Transform FixMissObj(System.Int32 SpawnObjsI, System.Boolean isRTF); // 0x1e1c1a8 public UnityEngine.Transform GetSpawn(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Transform parentTF, System.Boolean isRTF); // 0x1c8fbb4 private System.Void SetParent(UnityEngine.Transform selfTF, UnityEngine.Transform parentTF, System.Boolean isRTF); // 0x1e2ad24 private UnityEngine.Transform GetHideTF(System.Boolean isRTF); // 0x1e20b4c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ResourcePool.<>c__DisplayClass46_0 : System.Object { // Fields public System.Collections.Generic.List<System.String> list; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <restPool>b__0(LTAssetBundleRuntime.IItem item); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ResourcePool.<SpawRoleEffet>d__34 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RoleInfo info; // 0x20 public ResourcePool <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ResourcePool.<StartPreSpawn>d__26 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delayTime; // 0x20 public ResourcePool <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ResourcePool.<loadEnemy>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ResourcePool <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ResourcePool.<roleLoad>d__33 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ResourcePool <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public struct EnemyDistanceAngleCalculationJob : Unity.Jobs.IJob { // Fields public Unity.Collections.NativeArray<UnityEngine.Vector3> enemyPositions; // 0x10 public Unity.Collections.NativeArray<System.Single> enemyRadii; // 0x20 public UnityEngine.Vector3 playerPosition; // 0x30 public UnityEngine.Vector3 playerForward; // 0x3c public System.Single playerRadius; // 0x48 public Unity.Collections.NativeArray<System.Single> distances; // 0x50 public Unity.Collections.NativeArray<System.Single> angles; // 0x60 // Methods public System.Void Execute(); // 0x1e23c98 } // Assembly-CSharp.dll public class RogueLevelManager : UnityEngine.MonoBehaviour { // Fields public RogueMap currentMapConfig; // 0x20 private System.Int32 cachedMinute; // 0x28 public System.Int32 curTime; // 0x2c public UnityEngine.GameObject BossAreas; // 0x30 public System.Int32 maxAtkCount; // 0x38 public static RogueLevelManager Instance; // 0x0 private System.Int32 killCount; // 0x3c public System.Int32 maxCount; // 0x40 public UnityEngine.Transform spawnPoint; // 0x48 private Unity.Jobs.JobHandle _jobHandle; // 0x50 private System.Boolean _jobScheduled; // 0x60 private Unity.Collections.NativeArray<UnityEngine.Vector3> enemyPositions; // 0x68 private Unity.Collections.NativeArray<System.Single> enemyRadii; // 0x78 private Unity.Collections.NativeArray<System.Single> distances; // 0x88 private Unity.Collections.NativeArray<System.Single> angles; // 0x98 public System.Collections.Generic.List<RogueItem> items; // 0xa8 public System.Collections.Generic.List<Enemy> activeEnemies; // 0xb0 public System.Collections.Generic.List<MonsterBox> boxs; // 0xb8 private System.Int32 currentBatchIndex; // 0xc0 private const System.Int32 BATCH_SIZE; // 0x0 private System.Boolean isCalculating; // 0xc4 public System.Action OnPlayDead; // 0xc8 public System.Collections.Generic.List<Enemy> AtkingEnemys; // 0xd0 public Timer _timer; // 0xd8 private System.Int32 curAttackCount; // 0xe0 private System.Int32 curExp; // 0xe4 private System.Int32 LevelLv; // 0xe8 private System.Boolean isRelive; // 0xec private const System.Single _groundSize; // 0x0 private const System.Single _addTileDistanceFactor; // 0x0 private const System.Single _removeTileDistanceFactor; // 0x0 private readonly System.Collections.Generic.Dictionary<UnityEngine.Vector3,GroundView> _groundTitlesMap; // 0xf0 private UnityEngine.Vector3 _cachedPosition; // 0xf8 public LevelView _levelView; // 0x108 public UnityEngine.GameObject playerBody; // 0x110 private System.Boolean isBossShow; // 0x118 private System.Int32 currentMinute; // 0x11c public System.Boolean isFinalBoss; // 0x120 public System.Single disableDistance; // 0x124 private const System.Int32 ITEM_BATCH_SIZE; // 0x0 private System.Int32 currentItemBatchIndex; // 0x128 private System.Int32 EnemiesOnLevelStart; // 0x12c private System.Int32 EnemiesOnLevelEnd; // 0x130 public System.Single Elapsed; // 0x134 public System.Single Duration; // 0x138 private const System.Single _enemyShiftSpawnPosition; // 0x0 private const System.Single boxSpawnposition; // 0x0 private System.Collections.Generic.Dictionary<UnityEngine.GameObject,Enemy> mObj2EntityList; // 0x140 private Enemy entity_child; // 0x148 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void CheckAddAtkingEnemy(Enemy enemy); // 0x1e292ac public System.Void RemoveAtkingEnemy(Enemy enemy); // 0x1e292ac public System.Void AddKillCount(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void SetAttackCount(); // 0x1e23c98 public System.Void InitOnPlayDead(); // 0x1e23c98 public System.Void InitLevel(); // 0x1e23c98 public System.Void AddExperience(System.Int32 exp); // 0x1e24080 public System.Void Relive(); // 0x1e23c98 public System.Void OnCompleteAttack(); // 0x1e23c98 public System.Boolean CheckAttack(); // 0x1e12ab8 public System.Void AttackComplete(); // 0x1e23c98 private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void Initialize(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void OnMinuteTickUpdate(); // 0x1e23c98 public System.Void CloseBossArea(); // 0x1e23c98 private System.Void SpawnBoss(RogueMap mapConfig); // 0x1e292ac public System.Int32 getCurrentMinute(); // 0x1e055d0 public System.Void OnMinuteTickEventUpdate(); // 0x1e23c98 public System.Void OnSecondTickUpdate(); // 0x1e23c98 private System.Void EnemyPosUpdate(); // 0x1e23c98 private System.Void OnFixedTick(); // 0x1e23c98 private System.Void OnSecondTick(); // 0x1e23c98 public System.Void LateUpdate(); // 0x1e23c98 public System.Void FixedUpdate(); // 0x1e23c98 private System.Void Rearrange(UnityEngine.Vector3 position); // 0x1e25c68 private System.Void Update(); // 0x1e23c98 private System.Void CalculateDistanceAngleJob(); // 0x1e23c98 private System.Void CompleteJobAndApplyResults(); // 0x1e23c98 public System.Void AddEnemy(MonsterMini enemy); // 0x1e292ac public System.Void Additems(RogueItem item); // 0x1e292ac public System.Void RemoveItems(RogueItem item); // 0x1e292ac public System.Void MagnetDrop(); // 0x1e23c98 private System.Void CalculateItemDistancesInBatches(); // 0x1e23c98 public System.Void RemoveEnemy(MonsterMini enemy); // 0x1e292ac private System.Void OnApplicationQuit(); // 0x1e23c98 public System.Void CheckPlayerAttack(AttackParam attackParams, Player player, System.Single damageRadius, System.Single angle); // 0x1c8fbb4 public Enemy GetNearestTarget(System.Single maxDistance); // 0x1e1c504 public System.Void OnSecondTickSpawnEnemies(); // 0x1e23c98 private RogueMap GetCurrentRogueMapConfig(System.Int32 currentMinute); // 0x1e1bf7c private RogueMap GetRogueMapByTime(System.Int32 minute); // 0x1e1bf7c private UnityEngine.Vector3 GetEnemyPosition(); // 0x1e0c3f4 private System.Void SpanwBox(); // 0x1e23c98 private System.Void SpawnEnemy(RogueMap mapConfig, System.Int32 spawnCount); // 0x1e29968 private System.Void SpawnEventEnemy(RogueMap mapConfig); // 0x1e292ac private System.Int32 GetRandomEnemyTypeByWeight(RogueMap mapConfig); // 0x1e08f3c public System.Void DeleteEnemyObject(UnityEngine.GameObject enemyentity); // 0x1e292ac public System.Void KillAllEnemy(); // 0x1e23c98 public System.Void DeleteEnemyObject(Enemy enemyentity); // 0x1e292ac public Enemy GetEntityByChild(UnityEngine.GameObject o); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitOnPlayDead>b__35_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RogueLevelManager.<>c : System.Object { // Fields public static readonly RogueLevelManager.<>c <>9; // 0x0 public static System.Predicate<RogueMap> <>9__88_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetRogueMapByTime>b__88_0(RogueMap map); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class RogueLevelManager.<>c__DisplayClass88_0 : System.Object { // Fields public System.Int32 minute; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetRogueMapByTime>b__1(RogueMap map); // 0x1e192c4 } // Assembly-CSharp.dll public class RoomEventSystem : UnityEngine.MonoBehaviour { // Fields public System.Action OnRoomSocketEvnet; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SceneXml : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpineCreat : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> prefabs; // 0x20 public System.Collections.Generic.List<UnityEngine.Transform> points; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator CreatSpine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpineCreat.<CreatSpine>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SpineCreat <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class StaticCombine : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class checkArg : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Int32 Invoke(System.Int32 arg); // 0x1e0584c public virtual System.IAsyncResult BeginInvoke(System.Int32 arg, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x1e08f3c } // Assembly-CSharp.dll [Serializable] public class SumPoint : System.Object { // Fields public System.Collections.Generic.List<UnityEngine.Transform> points; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SummonManager : UnityEngine.MonoBehaviour { // Fields public static SummonManager Instance; // 0x0 public System.Int32 MapId; // 0x20 public LevelSummon levelsm; // 0x28 public checkArg SummonCheck; // 0x30 public System.Boolean isStart; // 0x38 public System.Int32 argIndex; // 0x3c public System.Collections.Generic.List<SumPoint> AllPoints; // 0x40 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void CreatSummons(System.Single delay, SummonTs st, System.Int32 curindex, UnityEngine.Transform pt); // 0x1c8fbb4 private System.Collections.IEnumerator WaitWarning(System.Single delay, SummonTs st, System.Int32 curindex, UnityEngine.Transform pt); // 0x1c8fbb4 public System.Void getArgIndex(System.Int32 percent); // 0x1e24080 private System.Collections.Generic.List<UnityEngine.Transform> getPoints(System.Int32 index, System.Int32 count, System.Boolean isRoad); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SummonManager.<WaitWarning>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delay; // 0x20 public SummonTs st; // 0x28 public UnityEngine.Transform pt; // 0x30 public System.Int32 curindex; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class TempLevelDataManager : UnityEngine.MonoBehaviour, ITempLevelDataManager { // Fields private System.Collections.Generic.Dictionary<System.String,System.Object> _levelData; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void SetCurrentLevel(System.String levelId); // 0x1e292ac public System.Void SaveData(System.String key, System.Object value); // 0x1e2a6c4 public T GetData(System.String key, T defaultValue); // 0x1c8fbb4 public System.Void ClearAllData(); // 0x1e23c98 private System.Void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode); // 0x1e26bf8 private System.Void OnSceneUnloaded(UnityEngine.SceneManagement.Scene scene); // 0x1e26bcc private System.String ExtractLevelId(System.String sceneName); // 0x1e20b20 public System.Boolean HasData(System.String key); // 0x1e192c4 public System.Void ClearCurrentLevelData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestAddHp : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void addhp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestLaunch : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject PlayMgr; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator CreatMap(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__1_0(); // 0x1e23c98 private System.Void <Start>b__1_3(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TestLaunch.<>c : System.Object { // Fields public static readonly TestLaunch.<>c <>9; // 0x0 public static LTAssetBundleRuntime.DownloadNetItemProgress <>9__1_4; // 0x8 public static System.Action <>9__1_5; // 0x10 public static System.Action<System.Single> <>9__1_1; // 0x18 public static System.Action<System.String> <>9__1_2; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__1_4(System.Single downPro, System.String downLab); // 0x1e25bac internal System.Void <Start>b__1_5(); // 0x1e23c98 internal System.Void <Start>b__1_1(System.Single pro); // 0x1e25a40 internal System.Void <Start>b__1_2(System.String err); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TestLaunch.<CreatMap>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TestLaunch <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class UnionRoleManager : UnityEngine.MonoBehaviour { // Fields public static UnionRoleManager Instance; // 0x0 public System.Collections.Generic.List<Ultra.UnionModelInfo> unionRoles; // 0x20 public UnityEngine.GameObject UionCamera; // 0x28 public UnityEngine.Transform startPoints; // 0x30 public System.Collections.Generic.List<UnityEngine.Transform> Points; // 0x38 public System.Boolean isCreat; // 0x40 private UnityEngine.GameObject Role; // 0x48 private System.Collections.Generic.List<UnityEngine.UI.Text> showTx; // 0x50 private System.Collections.Generic.List<UnityEngine.GameObject> unioners; // 0x58 private System.Single RandomTarget; // 0x60 private System.Single tempT; // 0x64 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreatUnionMembers(); // 0x1e23c98 public System.Void ClearModel(); // 0x1e23c98 private System.Void GetModel(System.String json); // 0x1e292ac private System.Collections.IEnumerator CreatModel(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UnionRoleManager.<CreatModel>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnionRoleManager <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class BannerButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image BgImg; // 0x20 public UnityEngine.UI.Text TitleText; // 0x28 public UnityEngine.GameObject Select; // 0x30 public Notice notice1; // 0x38 public UnityEngine.UI.Image NewImg; // 0x40 // Methods public System.Void Init(Notice notice); // 0x1e292ac public System.Void OnSelect(); // 0x1e23c98 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MainScrollBanner : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image BgImg; // 0x20 public UnityEngine.UI.Text TitleText; // 0x28 public UnityEngine.GameObject Select; // 0x30 public Notice notice1; // 0x38 public UnityEngine.UI.Image NewImg; // 0x40 // Methods public System.Void Init(Notice notice); // 0x1e292ac public System.Void OnButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MainScrollBanner.<>c : System.Object { // Fields public static readonly MainScrollBanner.<>c <>9; // 0x0 public static System.Action<PeakConfigType> <>9__6_0; // 0x8 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__6_1; // 0x10 public static System.Action <>9__6_4; // 0x18 public static System.Action<WorldBossState> <>9__6_2; // 0x20 public static System.Action<System.Boolean> <>9__6_3; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnButtonClick>b__6_0(PeakConfigType result); // 0x1e24080 internal System.Void <OnButtonClick>b__6_1(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <OnButtonClick>b__6_2(WorldBossState info); // 0x1e292ac internal System.Void <OnButtonClick>b__6_4(); // 0x1e23c98 internal System.Void <OnButtonClick>b__6_3(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll public class MakeSureBuySeasonWindow : BasePanel<MakeSureBuySeasonWindow> { // Fields private const System.Int32 MAX_BUY_NUM; // 0x0 public UnityEngine.UI.Text godName; // 0x30 public UnityEngine.GameObject godQuality; // 0x38 public UnityEngine.UI.Text allPrice; // 0x40 public UnityEngine.UI.Text goodNum; // 0x48 public UnityEngine.UI.Text showBuyNum; // 0x50 private System.Int32 buyTimes; // 0x58 public static SeasonShop CurrentData; // 0x0 public static System.Int32 CurrentDataIndex; // 0x8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ShowGodInfo(); // 0x1e23c98 public System.Void ClickBtnCancel(); // 0x1e23c98 public System.Void ClickBtnSure(); // 0x1e23c98 private System.Boolean TryExchangeWithSharedLogic(System.Int32 consumeCount, System.Int32 rewardCount); // 0x1e12cfc private System.Void ShowExchangeResult(System.Int32 rewardCount); // 0x1e24080 public System.Void BtnOfAddBuy(System.Int32 add); // 0x1e24080 private System.Void RefreshUI(); // 0x1e23c98 private System.Int32 GetMaxBuyNum(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MakeSureBuySeasonWindow.<>c__DisplayClass13_0 : System.Object { // Fields public MakeSureBuySeasonWindow <>4__this; // 0x10 public System.Int32 rewardCount; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickBtnSure>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NoticeTypeInfo : UnityEngine.MonoBehaviour { // Fields public NoticeType NoticeType; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScrollPage : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IBeginDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IEndDragHandler { // Fields private UnityEngine.RectTransform itemConnect; // 0x20 private System.Int32 m_dragNum; // 0x28 private System.Boolean buttonPageEnable; // 0x2c private UnityEngine.UI.Button pageLastButton; // 0x30 private UnityEngine.UI.Button pageNextButton; // 0x38 private UnityEngine.UI.Text pageNumText; // 0x40 private UnityEngine.UI.Toggle[] pageToggles; // 0x48 private System.Int32 m_nowPage; // 0x50 private System.Int32 m_pageCount; // 0x54 private System.Single m_pageAreaSize; // 0x58 private System.Single scrollMoveSpeed; // 0x5c private System.Boolean scrollNeedMove; // 0x60 private System.Single scrollTargetValue; // 0x64 private UnityEngine.UI.ScrollRect scrollRect; // 0x68 private const System.Single SCROLL_SMOOTH_TIME; // 0x0 private System.Boolean isRegistEvent; // 0x70 private System.Single AutoTime; // 0x74 // Methods private System.Void Start(); // 0x1e23c98 public System.Void set_SetButtonStatus(System.Boolean value); // 0x1e292d4 private System.Void InitManager(System.Int32 pageNum, System.Int32 targetPage, System.Boolean isShowAnim); // 0x1e243ac private System.Void RegistEvent(); // 0x1e23c98 private System.Void Paging(System.Int32 num); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Int32 get_GetPageNum(); // 0x1e055d0 private System.Void ScrollControl(); // 0x1e23c98 public System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void ChangePage(System.Int32 pageNum, System.Boolean isShowAnim); // 0x1e25660 public System.Void ChangePageText(System.Int32 num); // 0x1e24080 private System.Void AutoPagerChrome(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RegistEvent>b__20_0(); // 0x1e23c98 private System.Void <RegistEvent>b__20_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonActivityShowPanel : BasePanel<SeasonActivityShowPanel> { // Fields // Methods public System.Void JumpPageTo1(); // 0x1e23c98 public System.Void JumpPageTo2(); // 0x1e23c98 public System.Void JumpPageTo3(); // 0x1e23c98 public System.Void JumpBoss(); // 0x1e23c98 public System.Void JumpPageTo4(); // 0x1e23c98 public System.Void JumpPageTo5(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SeasonActivityShowPanel.<>c : System.Object { // Fields public static readonly SeasonActivityShowPanel.<>c <>9; // 0x0 public static System.Action<PeakConfigType> <>9__1_0; // 0x8 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__5_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <JumpPageTo2>b__1_0(PeakConfigType result); // 0x1e24080 internal System.Void <JumpPageTo5>b__5_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll public class SeasonBannerDataManager : SingleMono<SeasonBannerDataManager> { // Fields public System.Action Refresh; // 0x20 public System.Action RefreshList; // 0x28 public NoticeType CurNoticeType; // 0x30 public System.Collections.Generic.List<Notice> OpenNotices; // 0x38 // Methods public System.Void GetOpenNotices(); // 0x1e23c98 private System.Void SetNoticeType(NoticeType noticeType); // 0x1e24080 public System.Boolean IsSparkTrialNoticeOpen(); // 0x1e12ab8 public System.Void JumpToSparkTrial(); // 0x1e23c98 public Notice GetNoticeBynoticeType(); // 0x1e1bcd8 public System.Collections.Generic.List<Notice> GetNewNotice(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonBannerDataManager.<>c__DisplayClass4_0 : System.Object { // Fields public Notice notice; // 0x10 public SeasonBannerDataManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetOpenNotices>b__0(System.Boolean result); // 0x1e292d4 internal System.Void <GetOpenNotices>b__1(PeakConfigType result); // 0x1e24080 internal System.Void <GetOpenNotices>b__2(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <GetOpenNotices>b__3(LSDKInterface.Payment.Models.LSubscribeStatus r); // 0x1e292ac internal System.Void <GetOpenNotices>b__4(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public enum NoticeType : { // Fields public System.Int32 value__; // 0x10 public const NoticeType None = 0; // 0x0 public const NoticeType 德凯强劲活动 = 1; // 0x0 public const NoticeType 周年庆活动 = 2; // 0x0 public const NoticeType 无尽试炼 = 3; // 0x0 public const NoticeType 新装备突破 = 4; // 0x0 public const NoticeType 巅峰赛 = 5; // 0x0 public const NoticeType 世界首领 = 6; // 0x0 public const NoticeType 新赛季开启 = 7; // 0x0 public const NoticeType 七日目标 = 8; // 0x0 public const NoticeType 极限觉醒 = 9; // 0x0 public const NoticeType 亚刻史诗任务 = 10; // 0x0 public const NoticeType 捷德银河初升登场 = 11; // 0x0 public const NoticeType 免广告订阅 = 12; // 0x0 public const NoticeType 等级突破 = 13; // 0x0 public const NoticeType 黑暗路基埃尔 = 14; // 0x0 public const NoticeType 运营活动 = 15; // 0x0 public const NoticeType 太古之光 = 16; // 0x0 public const NoticeType 无畏乱斗 = 17; // 0x0 public const NoticeType 奥特勋章 = 18; // 0x0 public const NoticeType 新场景 = 19; // 0x0 public const NoticeType H5活动 = 20; // 0x0 public const NoticeType 魂石徽章 = 21; // 0x0 public const NoticeType 特权月卡 = 22; // 0x0 public const NoticeType 活跃玩家 = 23; // 0x0 public const NoticeType 老玩家回归 = 24; // 0x0 public const NoticeType 签到计划 = 25; // 0x0 public const NoticeType 无尽宝藏 = 26; // 0x0 public const NoticeType 肉鸽 = 27; // 0x0 public const NoticeType 周年庆 = 28; // 0x0 public const NoticeType 组队挑战 = 29; // 0x0 public const NoticeType 变身器界面 = 30; // 0x0 public const NoticeType 队伍界面 = 31; // 0x0 public const NoticeType 扭蛋活动 = 32; // 0x0 public const NoticeType 魔王兽 = 33; // 0x0 public const NoticeType 火花试炼 = 34; // 0x0 public const NoticeType 专属卡牌 = 35; // 0x0 public const NoticeType 转盘抽奖 = 36; // 0x0 public const NoticeType 联盟 = 37; // 0x0 public const NoticeType 角色界面 = 38; // 0x0 public const NoticeType 翻牌子 = 39; // 0x0 public const NoticeType 图鉴界面 = 40; // 0x0 public const NoticeType H5大富翁 = 41; // 0x0 // Methods } // Assembly-CSharp.dll public class Notice : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.Int32 New; // 0x20 public System.Int32 Type; // 0x24 public System.String Pic1; // 0x28 public System.String Pic2; // 0x30 public System.String Pic3; // 0x38 public System.String Msg; // 0x40 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Boolean get_IsNew(); // 0x1e12ab8 public NoticeType get_NoticeType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonBanner_Window : BasePanel<SeasonBanner_Window> { // Fields public BannerButton Prefab; // 0x30 public UnityEngine.Transform Parent; // 0x38 public System.Collections.Generic.List<BannerButton> bannerButtons; // 0x40 public System.Collections.Generic.List<NoticeTypeInfo> noticeTypeInfos; // 0x48 public UnityEngine.UI.Image Bannerimage; // 0x50 public UnityEngine.UI.Text BannerText; // 0x58 public UnityEngine.UI.Image BtnNotice; // 0x60 private static System.Boolean toNext; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnofExit(); // 0x1e23c98 public System.Void GotoClcik(); // 0x1e23c98 public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SeasonBanner_Window.<>c : System.Object { // Fields public static readonly SeasonBanner_Window.<>c <>9; // 0x0 public static System.Action<PeakConfigType> <>9__12_0; // 0x8 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__12_1; // 0x10 public static System.Action <>9__12_4; // 0x18 public static System.Action<WorldBossState> <>9__12_2; // 0x20 public static System.Action<System.Boolean> <>9__12_3; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <GotoClcik>b__12_0(PeakConfigType result); // 0x1e24080 internal System.Void <GotoClcik>b__12_1(SeasonDataManager.SeasonConfigType result); // 0x1e24080 internal System.Void <GotoClcik>b__12_2(WorldBossState info); // 0x1e292ac internal System.Void <GotoClcik>b__12_4(); // 0x1e23c98 internal System.Void <GotoClcik>b__12_3(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll public class SeasonCoreItem : UnityEngine.MonoBehaviour { // Fields public SeasSonCoreType SeasonCoreType; // 0x20 public UnityEngine.UI.Text LevelText; // 0x28 public UnityEngine.UI.Image ExpImg; // 0x30 public UnityEngine.GameObject SelectObj; // 0x38 public UnityEngine.UI.Button button; // 0x40 private System.Action<SeasSonCoreType> callback; // 0x48 // Methods public System.Void Addlistener(System.Action<SeasSonCoreType> action); // 0x1e292ac public System.Void Refresh(); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Awake>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonCorePanel : BasePanel<SeasonCorePanel> { // Fields public System.Collections.Generic.List<SeasonCoreItem> seasonCoreItems; // 0x30 public SeasSonCoreType curSeasonCoreType; // 0x38 public UnityEngine.Sprite[] Sprites; // 0x40 public UnityEngine.UI.Image IcomImg; // 0x48 public UnityEngine.UI.Text[] CurNameTexts; // 0x50 public UnityEngine.UI.Text[] CurNumberTexts; // 0x58 public UnityEngine.UI.Text[] NextNameTexts; // 0x60 public UnityEngine.UI.Text[] NextNumberTexts; // 0x68 public UnityEngine.UI.Image ProgressImg; // 0x70 public UnityEngine.UI.Text LevelText; // 0x78 public UnityEngine.UI.Text ProgressText; // 0x80 public UnityEngine.UI.Image PropImg; // 0x88 public UnityEngine.UI.Image PropImg2; // 0x90 public UnityEngine.UI.Text PropText; // 0x98 public UnityEngine.UI.Text PropText2; // 0xa0 public UnityEngine.UI.Text SkillText; // 0xa8 public UnityEngine.UI.Text Skill1Text; // 0xb0 public UnityEngine.UI.Text SkillText1; // 0xb8 public UnityEngine.UI.Text Skill1Text1; // 0xc0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void RefreshName(); // 0x1e23c98 public System.Void RefreshNumber(SeasonCore seasonCore, SeasonCore seasonCore2); // 0x1e2a6c4 public System.Void RefreshNumber(SeasonCore seasonCore); // 0x1e292ac public System.Void OneClick(); // 0x1e23c98 public System.Void TenClick(); // 0x1e23c98 public System.Void TestClickClear(); // 0x1e23c98 public System.Void TestClick(); // 0x1e23c98 public System.Void TestAdd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__19_0(SeasSonCoreType type); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] public class SeasonShop : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Number; // 0x60 public ObscuredInt ServerID; // 0x88 public ObscuredInt Item; // 0xb0 public ObscuredInt ItemNumber; // 0xd8 public ObscuredInt ExchangeMax; // 0x100 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonDataManager : SingleMono<SeasonDataManager> { // Fields public System.Collections.Generic.List<System.Int32> usedHeroids; // 0x20 public System.Collections.Generic.List<System.Int32> selectHeros; // 0x28 public System.Int32 SeasonSelectId; // 0x30 public System.Int32 SeasonPassLevel; // 0x34 public System.Boolean buyAdvanced; // 0x38 public readonly System.String SeasonData_KEY; // 0x40 public readonly System.String RecordSeasonData_KEY; // 0x48 public System.Collections.Generic.List<System.Int32> SeasonCoreMaxCounts; // 0x50 private System.Int32 isBuyHigh; // 0x58 public System.Int32 SeaSonID; // 0x5c public System.Action RefreshRedPoint; // 0x60 public System.Int32 lastSeasonId; // 0x68 public System.Int32 lastCompletelyLayer; // 0x6c public System.Int32 CompletelyLayer; // 0x70 public ObscuredInt SeasonDay; // 0x74 public System.DateTime SeasondateTime; // 0xa0 public System.Collections.Generic.List<System.Int32> SeasonTypeExps; // 0xa8 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> itemExchangeRecords; // 0xb0 private System.Collections.Generic.List<SeasonShop> seasonShops; // 0xb8 private System.Collections.Generic.List<SeasonMap> seasonmaps; // 0xc0 public ObscuredInt OldSeasonLevel; // 0xc8 private System.Boolean yiled; // 0xf0 private LAtmLegendHeroGame.Games.Models.SeasonRankConfig <Config>k__BackingField; // 0xf8 public System.DateTime StartdateTime; // 0x100 public System.DateTime EnddateTime; // 0x108 public System.DateTime SettlementdateTime; // 0x110 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> seasonRankRewards; // 0x118 private LAtmLegendHeroGame.Games.Models.SeasonRankList <seasonRankList>k__BackingField; // 0x120 private const System.Int32 getServerDataInterval; // 0x0 private System.Single getServerDataTimer; // 0x128 // Methods public System.Boolean get_IsBuyHigh(); // 0x1e12ab8 public System.Collections.Generic.List<SeasonShop> get_SeasonShops(); // 0x1e1bcd8 public System.Collections.Generic.List<SeasonMap> get_SeasonMaps(); // 0x1e1bcd8 public System.Void Init(); // 0x1e23c98 public System.Void ClearDay(); // 0x1e23c98 public System.Void ClearOldLeve(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void SetTime(); // 0x1e23c98 private System.Void ParseSeasonReward(System.String str); // 0x1e292ac private System.Void ParseSeasonMedal(System.String str); // 0x1e292ac private System.Void ParseSeasoncore(System.String str); // 0x1e292ac private System.Void ParseItemExchangeRecords(System.String str); // 0x1e292ac private System.String GetItemExchangeRecordsSaveText(); // 0x1e1bcd8 public System.Void SaveData(); // 0x1e23c98 public System.String ArchiveExportWire(); // 0x1e1bcd8 public System.String ArchiveExportRecordWire(); // 0x1e1bcd8 public System.Void ArchiveImportWire(System.String wire); // 0x1e292ac public System.Void ArchiveImportRecordWire(System.String wire); // 0x1e292ac public System.Int32 GetSeasonShopExchangeCount(System.Int32 shopId); // 0x1e0584c public System.Int32 GetSeasonShopRemainExchangeCount(SeasonShop seasonShop); // 0x1e08f3c public System.Boolean IsSeasonShopReachExchangeMax(SeasonShop seasonShop); // 0x1e192c4 public System.Void AddSeasonShopExchangeCount(SeasonShop seasonShop, System.Int32 count); // 0x1e29968 public System.Void ClearSeasonShopExchangeRecords(); // 0x1e23c98 public System.Void CompleteSeaSonTask(SeasonTaskType seasonTaskType, System.Int32 time); // 0x1e24138 public System.Void JumpSeasonTask(SeasonTaskType seasonTaskType); // 0x1e24080 public System.Void ReceivedSeasonTask(SeasonTask seasonTask, System.Action action); // 0x1e2a6c4 public System.Boolean HaveReward(); // 0x1e12ab8 public System.Void AddLevel(System.Int32 level); // 0x1e24080 public System.Void SetLevel(System.Int32 level); // 0x1e24080 public System.Void SetHigh(); // 0x1e23c98 public System.Void ReceivedSeasonMedal(SeasonMedal seasonMedal, System.Action action); // 0x1e2a6c4 public System.Void ReceivedSeasonMedal(System.Action action); // 0x1e292ac public System.Void AddSeaonmedalDay(System.Action action); // 0x1e292ac public System.Boolean HaveSeasonMedal(); // 0x1e12ab8 public System.Int32 GetExp(SeasSonCoreType seasSonCoreType); // 0x1e0584c public System.Int32 GetMaxCount(SeasSonCoreType seasSonCoreType); // 0x1e0584c public System.Int32 GetCoreByType(SeasSonCoreType seasSonCoreType); // 0x1e0584c public System.Int32 GetSeasonAllCoreByType(SeasSonCoreType seasSonCoreType, System.Int32 level); // 0x1e05880 public SeasonCore GetSeasonCoreByType(SeasSonCoreType seasSonCoreType, System.Int32 level); // 0x1e1bfac public FightAttribute GetSeasonFightAttribute(); // 0x1e1bcd8 public System.Collections.Generic.List<SkillData> GetSeasonFightSkills(); // 0x1e1bcd8 public System.Void CoreSeaon(SeasSonCoreType seasSonCoreType, System.Int32 time, System.Action action); // 0x1e2437c public System.Boolean HaveCoreSeaon(); // 0x1e12ab8 private System.Void Update(); // 0x1e23c98 public LAtmLegendHeroGame.Games.Models.SeasonRankConfig get_Config(); // 0x1e1bcd8 private System.Void set_Config(LAtmLegendHeroGame.Games.Models.SeasonRankConfig value); // 0x1e292ac private System.Boolean IsInSeasonActivityTime(); // 0x1e12ab8 public System.String GetListDateTime(); // 0x1e1bcd8 public System.String GetSeasonPanelTimeText(); // 0x1e1bcd8 public System.String GetRemainTime(); // 0x1e1bcd8 public System.String GetBannerRemainTime(); // 0x1e1bcd8 public System.Void HaveActivity(System.Action<SeasonDataManager.SeasonConfigType> action); // 0x1e292ac public System.Void SaveUseHeros(System.Collections.Generic.List<System.Int32> ids); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_SeasonRankRewards(); // 0x1e1bcd8 public System.Void GetSeasonConfig(System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback); // 0x1e292ac public System.Void Clear(); // 0x1e23c98 public LAtmLegendHeroGame.Games.Models.SeasonRankList get_seasonRankList(); // 0x1e1bcd8 private System.Void set_seasonRankList(LAtmLegendHeroGame.Games.Models.SeasonRankList value); // 0x1e292ac public System.Void GetRankListData(System.Action<LAtmLegendHeroGame.Games.Models.SeasonRankList> callback); // 0x1e292ac public System.Void AddScore(System.Int32 level, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e25634 public System.Int32 GetSesonStorey(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SeasonDataManager.SeasonConfigType : { // Fields public System.Int32 value__; // 0x10 public const SeasonDataManager.SeasonConfigType 不在活动时间内 = 0; // 0x0 public const SeasonDataManager.SeasonConfigType 在活动时间内关卡未完成 = 1; // 0x0 public const SeasonDataManager.SeasonConfigType 活动开启关卡达到 = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] private sealed class SeasonDataManager.<>c : System.Object { // Fields public static readonly SeasonDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__58_0; // 0x8 public static System.Comparison<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <>9__86_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddSeaonmedalDay>b__58_0(); // 0x1e23c98 internal System.Int32 <get_SeasonRankRewards>b__86_0(LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward dataA, LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward dataB); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass58_0 : System.Object { // Fields public SeasonDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddSeaonmedalDay>b__1(); // 0x1e23c98 internal System.Void <AddSeaonmedalDay>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass67_0 : System.Object { // Fields public SeasonDataManager <>4__this; // 0x10 public SeasSonCoreType seasSonCoreType; // 0x18 public System.Int32 time; // 0x1c public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoreSeaon>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass82_0 : System.Object { // Fields public SeasonDataManager <>4__this; // 0x10 public System.Action<SeasonDataManager.SeasonConfigType> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveActivity>b__0(LAtmLegendHeroGame.Games.Models.GameConfig GameConfig); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass87_0 : System.Object { // Fields public SeasonDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetSeasonConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass95_0 : System.Object { // Fields public SeasonDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.SeasonRankList> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetRankListData>b__0(LAtmLegendHeroGame.Games.Models.SeasonRankList result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SeasonDataManager.<>c__DisplayClass96_0 : System.Object { // Fields public System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddScore>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class SeasonMap : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt MapID; // 0x38 public ObscuredInt Species; // 0x60 public ObscuredInt AttackType; // 0x88 public ObscuredInt Time; // 0xb0 public ObscuredInt CD; // 0xd8 public ObscuredInt Storey; // 0x100 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonTask : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Times; // 0x20 public System.Int32 Item; // 0x24 public System.Int32 ItemNumber; // 0x28 public System.Int32 CompleteTime; // 0x2c public System.Int32 isReceived; // 0x30 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_isCanReceived(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonMedal : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Level; // 0x14 public System.String Medal1; // 0x18 public System.String Medal2; // 0x20 private System.Collections.Generic.List<GoodsInfo> goodsInfos1; // 0x28 private System.Collections.Generic.List<GoodsInfo> goodsInfos2; // 0x30 public System.Int32 isReceived; // 0x38 public System.Int32 isReceived2; // 0x3c // Methods public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos1(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos2(); // 0x1e1bcd8 public System.Boolean get_isCanReceive(); // 0x1e12ab8 public System.Boolean get_isCanReceive2(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Boolean get_IsReceived2(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonCore : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Exp; // 0x1c public System.Int32 Attack; // 0x20 public System.Int32 Hit; // 0x24 public System.Int32 Hp; // 0x28 public System.Int32 Crit; // 0x2c public System.Int32 MagicDefense; // 0x30 public System.Int32 PhysicsDefense; // 0x34 public System.Int32[] Skill; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SeasonTaskType : { // Fields public System.Int32 value__; // 0x10 public const SeasonTaskType 每日登录 = 0; // 0x0 public const SeasonTaskType 挑战赛季裂变时空1次 = 1; // 0x0 public const SeasonTaskType 进行赛季核心强化1次 = 2; // 0x0 public const SeasonTaskType 消耗体力100点 = 3; // 0x0 public const SeasonTaskType 竞技场1v1排位赛对战3次 = 4; // 0x0 public const SeasonTaskType 挑战1次魔王兽 = 5; // 0x0 // Methods } // Assembly-CSharp.dll public enum SeasSonCoreType : { // Fields public System.Int32 value__; // 0x10 public const SeasSonCoreType 攻击命中 = 1; // 0x0 public const SeasSonCoreType 生命暴击 = 2; // 0x0 public const SeasSonCoreType 物魔双抗 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class SeasonGood : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text numtx; // 0x28 private System.Int32 good; // 0x30 // Methods public System.Void UpdateInfo(System.Int32 goodid, System.Int32 num); // 0x1e24138 public System.Void Btnof(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonInfo_Window : BasePanel<SeasonInfo_Window> { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonItem : CellView { // Fields public UnityEngine.UI.Image head; // 0x20 public UnityEngine.UI.Image headbox; // 0x28 public UnityEngine.UI.Text playername; // 0x30 public UnityEngine.UI.Text passTimeText; // 0x38 public UnityEngine.UI.Text rank; // 0x40 public UnityEngine.Sprite[] rankTag; // 0x48 public UnityEngine.UI.Image rankTagUI; // 0x50 public UnityEngine.UI.Image normalTag; // 0x58 public UnityEngine.UI.Text score; // 0x60 public UnityEngine.UI.Text vipInfo; // 0x68 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Void SetData(T t); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonLevel : ItemMgr { // Fields public UnityEngine.UI.Text level; // 0x28 public UnityEngine.UI.Text passLeve; // 0x30 public UnityEngine.GameObject passObj; // 0x38 public UnityEngine.GameObject lockObj; // 0x40 public UnityEngine.GameObject chooseUI; // 0x48 private System.Int32 curlevel; // 0x50 public UnityEngine.GameObject bossTag; // 0x58 // Methods public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void ChooseThis(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonMainPanel : BasePanel<SeasonMainPanel> { // Fields public EnhancedScroller enhancedScroller; // 0x30 public UnityEngine.GameObject CellPrefab; // 0x38 public System.Single size; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeaonRankItem> ranks; // 0x48 public UnityEngine.UI.Text seasonTime; // 0x50 public UnityEngine.UI.Text seasonID; // 0x58 public SeasonItem myRank; // 0x60 private LAtmLegendHeroGame.Games.Models.SeasonRankList data; // 0x68 public UnityEngine.GameObject SeasonRewardPointObj; // 0x70 public UnityEngine.GameObject SeasonCorePointObj; // 0x78 public UnityEngine.GameObject SeasonMedalPointObj; // 0x80 public TutorialSystem TeachSeason; // 0x88 private static System.String SAVE_PLAY_TEACH; // 0x0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshSeasonBaseInfo(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 private System.Void RefrshRedPoint(); // 0x1e23c98 private System.Void RefreshUI(LAtmLegendHeroGame.Games.Models.SeasonRankList data); // 0x1e292ac public System.Void GoSeasonMap(); // 0x1e23c98 public System.Void TestAddScore(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public System.Void OpenseaRewardWindow(); // 0x1e23c98 public System.Void OpenseaRewardMedal(); // 0x1e23c98 public System.Void Openseasoncore(); // 0x1e23c98 public System.Void OpenSeasonShop(); // 0x1e23c98 public System.Void OpenSeasoninfo(); // 0x1e23c98 public System.Void TestClear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnOfTeach>b__16_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class SeasonMainPanel.<>c : System.Object { // Fields public static readonly SeasonMainPanel.<>c <>9; // 0x0 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__20_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestAddScore>b__20_0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SeasonMapPanel : BasePanel<SeasonMapPanel> { // Fields public UnityEngine.Color textColor; // 0x30 private System.Int32 curIndex; // 0x40 public SeasonGood goodPrefab; // 0x48 public UnityEngine.Transform goodParent; // 0x50 public SuperScrollView levelscroll; // 0x58 public UnityEngine.GameObject itemPrefab; // 0x60 public UnityEngine.RectTransform content; // 0x68 public System.Single height; // 0x70 public UnityEngine.UI.Text[] limit; // 0x78 public UnityEngine.GameObject FightBtn; // 0x80 private System.Collections.Generic.List<SeasonGood> googs; // 0x88 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void TestAddLevel(); // 0x1e23c98 private System.Void SelectLevel(System.Int32 id); // 0x1e24080 private System.String getAttackType(System.Int32 type); // 0x1e1bf7c private System.String getSpecies(System.Int32 type); // 0x1e1bf7c public System.Void BtnofChose(); // 0x1e23c98 private System.Void RefreshGood(); // 0x1e23c98 public System.Void GotoHero(); // 0x1e23c98 public System.Void TestClearOldLevel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonMedalItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image NormalImg; // 0x20 public UnityEngine.UI.Image[] HighImg; // 0x28 public UnityEngine.UI.Text layerText; // 0x30 public UnityEngine.UI.Text normaltext; // 0x38 public UnityEngine.UI.Text[] hightext; // 0x40 public UnityEngine.GameObject canreceived; // 0x48 public UnityEngine.GameObject Highcanreceived; // 0x50 public UnityEngine.UI.Button ReceivedButton; // 0x58 public UnityEngine.GameObject nomalMask; // 0x60 public UnityEngine.GameObject[] highMask; // 0x68 public UnityEngine.GameObject nomalReceived; // 0x70 public UnityEngine.GameObject[] higeReceived; // 0x78 public System.Action callback; // 0x80 public SeasonMedal Medal; // 0x88 // Methods public System.Void InitData(SeasonMedal seasonMedal, System.Action action); // 0x1e2a6c4 public System.Void Click(); // 0x1e23c98 public System.Void OntButtonDownNomal(); // 0x1e23c98 public System.Void OntButtonDownHigh1(); // 0x1e23c98 public System.Void OntButtonDownHigh2(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OntButtonDownHigh1>b__17_0(); // 0x1e23c98 private System.Void <OntButtonDownHigh1>b__17_1(); // 0x1e23c98 private System.Void <OntButtonDownHigh2>b__18_0(); // 0x1e23c98 private System.Void <OntButtonDownHigh2>b__18_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonMedalPanel : BasePanel<SeasonMedalPanel> { // Fields public UnityEngine.UI.Text Layertext; // 0x30 private System.Collections.Generic.List<SeasonMedalItem> seasonMedalItems; // 0x38 public UnityEngine.Transform ParentObj; // 0x40 public UnityEngine.GameObject ItemObj; // 0x48 public UnityEngine.GameObject BuyBtn; // 0x50 public UnityEngine.GameObject MaskBtn; // 0x58 public UnityEngine.GameObject AddButton; // 0x60 public UnityEngine.UI.Text nameShow; // 0x68 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 private System.Void RefreshTaskList(); // 0x1e23c98 public System.Void RefreshBtn(); // 0x1e23c98 public System.Void OnBuyClick(); // 0x1e23c98 public System.Void Testbutton(); // 0x1e23c98 public System.Void AddSeaonmedalDay(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void MakBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Init>b__8_0(); // 0x1e23c98 private System.Void <RefreshTaskList>b__9_0(); // 0x1e23c98 private System.Void <OnBuyClick>b__11_0(); // 0x1e23c98 private System.Void <AddSeaonmedalDay>b__13_0(); // 0x1e23c98 private System.Void <MakBtnClick>b__17_0(); // 0x1e23c98 private System.Void <MakBtnClick>b__17_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TitleText; // 0x20 public UnityEngine.UI.Slider SliderImg; // 0x28 public UnityEngine.UI.Text ProgressText; // 0x30 public UnityEngine.UI.Image ItemImg; // 0x38 public UnityEngine.UI.Text ItemCountText; // 0x40 public UnityEngine.GameObject GotoBtn; // 0x48 public UnityEngine.GameObject ReceivedBtn; // 0x50 public UnityEngine.GameObject ReceiveBtn; // 0x58 private SeasonTask seasonTask; // 0x60 private System.Action callback; // 0x68 // Methods public System.Void InitData(SeasonTask seasonTask, System.Action action); // 0x1e2a6c4 public System.Void GotoClick(); // 0x1e23c98 public System.Void ReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonRewardWindow : BasePanel<SeasonRewardWindow> { // Fields private System.Collections.Generic.List<SeasonRewardItem> seasonRewardItems; // 0x30 private System.Collections.Generic.List<SeasonShowItem> SeasonShowItems; // 0x38 public UnityEngine.GameObject TaskObj; // 0x40 public UnityEngine.GameObject TaskdownObj; // 0x48 public UnityEngine.GameObject RewardObj; // 0x50 public UnityEngine.GameObject RewarddownObj; // 0x58 public UnityEngine.GameObject TaskparentObj; // 0x60 public UnityEngine.GameObject RewardparentObj; // 0x68 public System.Boolean isTask; // 0x70 public UnityEngine.Transform ParentObj; // 0x78 public UnityEngine.GameObject ItemObj; // 0x80 public UnityEngine.Transform ParentObj2; // 0x88 public UnityEngine.GameObject ItemObj2; // 0x90 public UnityEngine.UI.Text nameShow; // 0x98 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void TaskBtnClick(); // 0x1e23c98 public System.Void RewardBtnClick(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshTaskList(); // 0x1e23c98 private System.Void RefresRewardList(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__17_1(); // 0x1e23c98 private System.Void <RefreshList>b__17_0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac private System.Void <RefreshTaskList>b__18_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonSelectHeroGrid : ItemMgr, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<SeasonSelectHeroGrid> ClickSelfEvent; // 0x0 public static EventClick<SeasonSelectHeroGrid> HeroRest; // 0x8 public UnityEngine.UI.Image elementBg; // 0x28 public UnityEngine.UI.Image element; // 0x30 public UnityEngine.UI.Image quality; // 0x38 public UnityEngine.GameObject mask; // 0x40 public UnityEngine.UI.Image icon; // 0x48 public UnityEngine.UI.Image wearValue; // 0x50 public UnityEngine.GameObject leader; // 0x58 public UnityEngine.GameObject select; // 0x60 public UnityEngine.UI.Text grade; // 0x68 public System.Collections.Generic.List<UnityEngine.GameObject> stars; // 0x70 private HeroData hero; // 0x78 private System.Int32 maxWear; // 0x80 private System.Boolean canntUse; // 0x84 public System.Boolean isselect; // 0x85 public UnityEngine.Sprite[] starSprite; // 0x88 // Methods public HeroData get_Hero(); // 0x1e1bcd8 public override System.Void UpdateInfo(System.Object data); // 0x1e292ac public System.Void SetLeader(System.Boolean on); // 0x1e292d4 public System.Void SetMask(System.Boolean on); // 0x1e292d4 public System.Void SetSelect(System.Boolean on); // 0x1e292d4 private System.Void InitialView(); // 0x1e23c98 private System.Void SetStar(System.Int32 count); // 0x1e24080 private System.Void Clear(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void BtnRest(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnRest>b__28_0(); // 0x1e23c98 private System.Void <BtnRest>b__28_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonSelectPanel : BasePanel<SeasonSelectPanel> { // Fields public SuperScrollView heroScroll; // 0x30 public UnityEngine.GameObject heroPrefab; // 0x38 private HeroData[] heroTeam; // 0x40 private System.Collections.Generic.List<HeroData> ownList; // 0x48 private System.Collections.Generic.List<HeroData> canUseList; // 0x50 public CompeteHeroCell[] heros; // 0x58 public UnityEngine.UI.Text[] limit; // 0x60 public UnityEngine.GameObject AutoBtn; // 0x68 public UnityEngine.GameObject FightBtn; // 0x70 public UnityEngine.Color textColor; // 0x78 public UnityEngine.Transform[] modelRoots; // 0x88 // Methods private System.Boolean CheckNeedRace(HeroData hero); // 0x1e192c4 private System.Boolean CheckNeedAtkType(HeroData hero); // 0x1e192c4 private System.Void GetDataList(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 private System.Boolean UpdateHeroTeam(HeroData hero); // 0x1e192c4 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshText(); // 0x1e23c98 private System.String getAttackType(System.Int32 type); // 0x1e1bf7c private System.String getSpecies(System.Int32 type); // 0x1e1bf7c public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ClickHeroEvent(SeasonSelectHeroGrid cell); // 0x1e292ac private System.Void HeroRest(SeasonSelectHeroGrid cell); // 0x1e292ac private System.Void UpdateHeroView(SeasonSelectHeroGrid cell); // 0x1e292ac private System.Boolean CheckHaveHeroTeam(System.Int32 id); // 0x1e12c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public System.Void AddTestItem(); // 0x1e23c98 public System.Void GotoFight(); // 0x1e23c98 public System.Void AutoMapFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SeasonSelectPanel.<>c : System.Object { // Fields public static readonly SeasonSelectPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__28_2; // 0x10 public static UnityEngine.Events.UnityAction <>9__28_3; // 0x18 public static UnityEngine.Events.UnityAction <>9__28_4; // 0x20 public static UnityEngine.Events.UnityAction <>9__28_5; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoMapFight>b__28_1(); // 0x1e23c98 internal System.Void <AutoMapFight>b__28_2(); // 0x1e23c98 internal System.Void <AutoMapFight>b__28_3(); // 0x1e23c98 internal System.Void <AutoMapFight>b__28_4(); // 0x1e23c98 internal System.Void <AutoMapFight>b__28_5(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonSelectPanel.<>c__DisplayClass28_0 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goodsInfo; // 0x10 public SeasonSelectPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoMapFight>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SeasonShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text itemName; // 0x20 public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemCount; // 0x30 public UnityEngine.UI.Image priceItem; // 0x38 public UnityEngine.UI.Text price; // 0x40 public UnityEngine.UI.Text exchangeLimitText; // 0x48 public MButton buyButton; // 0x50 // Methods public System.Void RefreshExchangeState(System.Int32 exchangedCount, System.Int32 exchangeMax); // 0x1e24138 public MButton GetBuyButton(); // 0x1e1bcd8 private System.Void SetBuyState(System.Boolean canBuy); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonShopPanel : BasePanel<SeasonShopPanel> { // Fields public System.Collections.Generic.List<SeasonShopItem> shopItems; // 0x30 public UnityEngine.UI.Text itemCount; // 0x38 public SeasonShopItem shopPrefab; // 0x40 public UnityEngine.Transform shopParent; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshItem(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void BtnofBuy(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SeasonShopPanel.<>c : System.Object { // Fields public static readonly SeasonShopPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofBuy>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonShopPanel.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 index; // 0x10 public SeasonShopPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refresh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonShopPanel.<>c__DisplayClass9_0 : System.Object { // Fields public SeasonShop seasonShop; // 0x10 public SeasonShopPanel <>4__this; // 0x18 public System.Int32 id; // 0x20 public System.Action <>9__2; // 0x28 public UnityEngine.Events.UnityAction <>9__4; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofBuy>b__1(); // 0x1e23c98 internal System.Void <BtnofBuy>b__2(); // 0x1e23c98 internal System.Void <BtnofBuy>b__3(); // 0x1e23c98 internal System.Void <BtnofBuy>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll public class SeasonShowItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] sprites; // 0x20 public UnityEngine.UI.Image Rankimg; // 0x28 public UnityEngine.UI.Text RankText; // 0x30 public System.Collections.Generic.List<ShowItem> showItems; // 0x38 public LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward seasonRankConfigReward; // 0x40 public UnityEngine.Transform ParentObj; // 0x48 public UnityEngine.GameObject ItemObj; // 0x50 // Methods public System.Void InitData(LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward seasonRankConfigReward); // 0x1e292ac private System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshTaskList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShowItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Itemimg; // 0x20 public UnityEngine.UI.Text ItemcountText; // 0x28 private LSDKInterface.Models.RewardItem rewardItem; // 0x30 // Methods public System.Void InitData(LSDKInterface.Models.RewardItem rewardItem); // 0x1e292ac public System.Void OntButtonDownNomal(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivityImageLoader : UnityEngine.MonoBehaviour { // Fields private EnumFestivalActivity activityType; // 0x20 private System.String imageKey; // 0x28 private UnityEngine.UI.Image _image; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void LoadAndSetImage(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IServerImageLoadDataManager : { // Fields // Methods public abstract UnityEngine.Sprite GetLoadImage(EnumFestivalActivity festivalActivity, System.String url); // 0x1e1c17c public abstract System.Void AddLoadImage(EnumFestivalActivity festivalActivity, System.Collections.Generic.Dictionary<System.String,System.String> ImagesConfig); // 0x1e25634 } // Assembly-CSharp.dll public class NewServerActivitiesManager : UnityEngine.MonoBehaviour { // Fields public LAtmLegendHeroGame.Games.Models.CumulativePayAmountsConfigEntity CumulativePayAmountsConfigEntity; // 0x20 public System.DateTime CumulativePayStartTime; // 0x28 public System.DateTime CumulativePayEndTime; // 0x30 public System.Action CumulativePayRefreshAction; // 0x38 public System.Collections.Generic.List<CumulativePayAmountsItem> CumulativePayAmountsItems; // 0x40 public LAtmLegendHeroGame.Games.Models.CumulativePayConfigEntity CumulativePayConfigEntity; // 0x48 public System.DateTime ContinuousPayStartTime; // 0x50 public System.DateTime ContinuousPayEndTime; // 0x58 public System.Action ContinuousPayRefreshAction; // 0x60 public System.Collections.Generic.List<CumulativePayItem> CumulativePayItems; // 0x68 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductConfigEntity> directProductConfigEntities; // 0x70 public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<DirectProductReward>> DirectProductRewardDIc; // 0x78 public System.Collections.Generic.Dictionary<System.Int32,System.DateTime> DirectProductStartDIc; // 0x80 public System.Collections.Generic.Dictionary<System.Int32,System.DateTime> DirectProductEndDIc; // 0x88 public System.DateTime DirectProductStartTime; // 0x90 public System.DateTime DirectProductPayEndTime; // 0x98 public System.Action RefreshDirectProductAction; // 0xa0 private System.Int32 DirectProductCurrentId; // 0xa8 public System.Int32 WhileTime; // 0xac public LAtmLegendHeroGame.Games.Models.SignConfigEntity SignConfigEntity; // 0xb0 public System.DateTime SignStartTime; // 0xb8 public System.DateTime SignsPayEndTime; // 0xc0 public System.Action SignRefreshAction; // 0xc8 public System.Collections.Generic.List<SignActivityItem> signActivityItems; // 0xd0 public LAtmLegendHeroGame.Games.Models.ConsumingConfigEntity consumingConfigEntity; // 0xd8 public System.DateTime ConsumingStartTime; // 0xe0 public System.DateTime ConsumingEndTime; // 0xe8 public ObscuredInt ConSumProcess; // 0xf0 public ObscuredInt LocalConSumProcess; // 0x118 public System.Int32 ConsumeType; // 0x140 public System.Collections.Generic.List<H5ConsumingItem> h5ConsumingItems; // 0x148 private System.Single CurrentCacheTime; // 0x150 private System.Single CacheTime; // 0x154 private System.Int32 UpLoadCount; // 0x158 private System.String LastUpString; // 0x160 private System.String UpConsumeString; // 0x168 private readonly System.String ConsumeKey; // 0x170 private readonly System.String ConsumeKeyID; // 0x178 public System.Action ConsumRefresh; // 0x180 public LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigEntity simpleRaffledConfigEntity; // 0x188 public System.DateTime SimpleRaffStartTime; // 0x190 public System.DateTime SimpleRaffEndTime; // 0x198 public System.Int32 CurrencyType; // 0x1a0 public System.Int32 OneTimeRaffledConsume; // 0x1a4 public System.Int32 TenTimesRaffledConsume; // 0x1a8 public System.Int32 BdRewardLeftTimes; // 0x1ac public System.Action RefreshRaffledAction; // 0x1b0 public System.Int32 BdItemID; // 0x1b8 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigPoolItem> Pool; // 0x1c0 public System.Int32 AllWeight; // 0x1c8 public System.Boolean GameOver; // 0x1cc public System.Boolean ZhanTing; // 0x1cd public LAtmLegendHeroGame.Games.Models.FruitAchievementConfigEntity fruitAchievementConfigEntity; // 0x1d0 public ObscuredInt HighestScore; // 0x1d8 public GeneralDailyRewards generalDailyRewards; // 0x200 public System.Collections.Generic.List<GameTaskRewardItem> gameTaskRewardItems; // 0x208 public ObscuredInt GeneralGameType; // 0x210 public System.DateTime GameStartTime; // 0x238 public System.DateTime GameEndTime; // 0x240 public System.Action RefreshGeneralAction; // 0x248 public LAtmLegendHeroGame.Games.Models.LineAchievementConfigEntity lineAchievementConfigEntity; // 0x250 public System.Collections.Generic.Dictionary<System.String,System.Int32> FinishGameLevelSecondsMap; // 0x258 public System.Collections.Generic.List<LinkLineTaskRewardItem> TaskRewardsMaps; // 0x260 public LinkLineDailyRewards LinkDailyRewards; // 0x268 public System.DateTime GameLineStartTime; // 0x270 public System.DateTime GameLineEndTime; // 0x278 private System.Collections.Generic.List<CallbackEvent> eventList; // 0x280 private System.Int32 currentIndex; // 0x288 private System.Boolean isExecuting; // 0x28c // Methods public System.Void InitCumulativePayConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Boolean get_IsOpenCumulativePay(); // 0x1e12ab8 public System.Boolean get_HaveCumulativePayRed(); // 0x1e12ab8 public System.Void BntofBtnofCumulativePayReceviedClick(CumulativePayAmountsItem cumulativePayAmountsItem, System.Action action); // 0x1e2a6c4 private System.Void BtnofCumulativePayReceviedClick(System.String key, System.Action<System.Boolean> action); // 0x1e2a6c4 private System.Void SetStateCumulativePayAmount(CumulativePayAmountsItem cumulativePayAmountsItem); // 0x1e292ac public System.Void CumulativePayRefresh(); // 0x1e23c98 private System.Void RefreshCumulativePayWrapper(System.Action<System.Boolean> callback); // 0x1e292ac private System.Void RefreshContiuPayWrapper(System.Action<System.Boolean> callback); // 0x1e292ac public System.Void RefreshCumulativePay(System.Action<System.Boolean> CallBack); // 0x1e292ac public System.Void RefreshContiuPay(System.Action<System.Boolean> CallBack); // 0x1e292ac public System.Void RefreshPay(); // 0x1e23c98 public System.Void InitContinuousPayConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Boolean get_IsOpenContiuPay(); // 0x1e12ab8 public System.Boolean get_HaveContiuPayRed(); // 0x1e12ab8 public System.Void BntofContiuPayReceviedClick(CumulativePayItem cumulativePayItem, System.Action action); // 0x1e2a6c4 private System.Void BtnofContiuPayReceviedClick(System.String key, System.Action<System.Boolean> action); // 0x1e2a6c4 private System.Void SetStateContiuPayAmount(CumulativePayItem cumulativePayItem); // 0x1e292ac public System.Boolean get_IsOpenDirectProduct(); // 0x1e12ab8 public System.Boolean IsOpenDirect(System.Int32 index); // 0x1e12c98 public System.Void InitDirectProductConfig(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> baseActivityConfigs); // 0x1e292ac public System.String GetDirectTime(); // 0x1e1bcd8 public System.Boolean get_AllHaveDirectProductPayRed(); // 0x1e12ab8 public System.Boolean HaveDirectProductPayRed(System.Int32 index); // 0x1e12c98 public System.Void DirectIdSelect(System.Int32 index); // 0x1e24080 public System.Boolean IsCurrentSelect(System.Int32 index); // 0x1e12c98 public System.Collections.Generic.List<DirectProductReward> GetdirectProductRewards(); // 0x1e1bcd8 public System.Void BtnofGiftReceived(DirectProductReward directProductReward, System.Action action); // 0x1e2a6c4 public System.Void BtnoflivenessAndGiftClick(System.String key, DirectProductReward directProductReward, LogPageType logPageType, System.Action<System.Boolean> action); // 0x1e2aa18 private System.Void SetStateGiftActivity(BaseActivityProduct baseActivityProduct); // 0x1e292ac public System.Void BtnofClickPay(DirectProductReward directProductReward, System.Action action); // 0x1e2a6c4 private System.Collections.IEnumerator DelayRefreshBtnofDirectProduct(System.Action action, DirectProductReward directProductReward); // 0x1e21e20 public System.Void BtnofRefresh(System.Action action, DirectProductReward directProductReward); // 0x1e2a6c4 public System.Boolean get_IsOpenSigns(); // 0x1e12ab8 public System.Void InitSignConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Boolean HaveSignActivityRed(); // 0x1e12ab8 public System.Void LoginActivityReceived(SignActivityItem signActivityItem, System.Action action); // 0x1e2a6c4 public System.Void BtnoflivenessAndLoginClick(System.String key, LogPageType logPageType, System.Action<System.Boolean> action); // 0x1e29c64 private System.Void SetStateSignLogin(SignActivityItem signActivityItem); // 0x1e292ac public System.Void InitConsumingConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Boolean get_IsOpneConsumingActivity(); // 0x1e12ab8 private System.Void Update(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void UpLoadConsumeAdd(H5ConsumeType h5ConsumeType, System.Int32 AddCount); // 0x1e24138 public System.Void UpLoadConsume(); // 0x1e23c98 public System.Void ReceiveConsuminReward(H5ConsumingItem h5ConsumingItem, System.Action action); // 0x1e2a6c4 public System.Void SetReceiveReward(H5ConsumingItem h5ConsumingItem); // 0x1e292ac public System.String GetConsumText(System.Int32 progress); // 0x1e1bf7c public System.Boolean HaveConsumActivityRed(); // 0x1e12ab8 public System.Boolean get_IsOpenSimpleRaffActivity(); // 0x1e12ab8 public System.Void InitRaffledConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac private System.Void SetAllWeight(); // 0x1e23c98 public System.Single GetWeight(System.Int32 Weight); // 0x1e0b748 private System.Void SetBdItemID(); // 0x1e23c98 public System.Void Raffling(System.Int32 Times, System.Action action); // 0x1e25634 public System.Boolean get_IsOpenGeneralGame(); // 0x1e12ab8 public System.Boolean IsOpenGame(GeneralGameType generalGameType); // 0x1e12c98 public System.Void InitGameConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Void ReceiGeneralGameReward(System.Action action); // 0x1e292ac public System.Void ReceiGeneralGameReward(GameTaskRewardItem gameTaskRewardItem, System.Action action); // 0x1e2a6c4 public System.Void ReceivGeneralGameReward(System.String key, System.Action<System.Boolean> action); // 0x1e2a6c4 public System.Void SetDailyReceiveState(); // 0x1e23c98 public System.Void SetDailyUnlockState(); // 0x1e23c98 public System.Void SetTaskReceiveState(GameTaskRewardItem gameTaskRewardItem); // 0x1e292ac public System.Boolean HaveGameRed(); // 0x1e12ab8 public System.Boolean get_HaveDailyGameRed(); // 0x1e12ab8 public System.Boolean get_HaveTaskGameRed(); // 0x1e12ab8 public System.Int32 Getfruit(FruitSeriesType fruitSeriesType); // 0x1e0584c public System.Void UpLoadGame(System.Int32 Score); // 0x1e24080 public System.Boolean get_IsOpenLineGame(); // 0x1e12ab8 public System.Void InitGameLineConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Void AddEvent(System.String name, System.Action<System.Action<System.Boolean>> eventAction); // 0x1e2a6c4 public System.Void StartExecution(); // 0x1e23c98 private System.Void ExecuteNextEvent(); // 0x1e23c98 private System.Void OnEventComplete(System.Boolean success); // 0x1e292d4 public System.Void ClearEvents(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshPay>b__18_0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac private System.Void <RefreshPay>b__18_1(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac private System.Void <UpLoadConsume>b__91_0(LAtmLegendHeroGame.Games.Models.SimpleResult Result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class NewServerActivitiesManager.<>c : System.Object { // Fields public static readonly NewServerActivitiesManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__114_2; // 0x8 public static UnityEngine.Events.UnityAction <>9__114_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__114_2(); // 0x1e23c98 internal System.Void <Raffling>b__114_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass10_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public CumulativePayAmountsItem cumulativePayAmountsItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BntofBtnofCumulativePayReceviedClick>b__0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass114_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public System.Int32 NeedCoins; // 0x18 public System.Action action; // 0x20 public UnityEngine.Events.UnityAction <>9__4; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__1(LAtmLegendHeroGame.Games.Models.BaseRaffledResult ReceiveActivityResult); // 0x1e292ac internal System.Void <Raffling>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass114_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public NewServerActivitiesManager.<>c__DisplayClass114_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass11_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofCumulativePayReceviedClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass128_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiGeneralGameReward>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass129_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public GameTaskRewardItem gameTaskRewardItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiGeneralGameReward>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass130_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivGeneralGameReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass141_0 : System.Object { // Fields public System.Int32 Score; // 0x10 public NewServerActivitiesManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpLoadGame>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult Result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass14_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshCumulativePayWrapper>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshContiuPayWrapper>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass16_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public System.Action<System.Boolean> CallBack; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshCumulativePay>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass17_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public System.Action<System.Boolean> CallBack; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshContiuPay>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass29_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public CumulativePayItem cumulativePayItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BntofContiuPayReceviedClick>b__0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass30_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofContiuPayReceviedClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass51_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public DirectProductReward directProductReward; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofGiftReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass52_0 : System.Object { // Fields public LogPageType logPageType; // 0x10 public DirectProductReward directProductReward; // 0x18 public System.Action<System.Boolean> action; // 0x20 public UnityEngine.Events.UnityAction <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndGiftClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac internal System.Void <BtnoflivenessAndGiftClick>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass52_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public NewServerActivitiesManager.<>c__DisplayClass52_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndGiftClick>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass55_0 : System.Object { // Fields public DirectProductReward directProductReward; // 0x10 public NewServerActivitiesManager <>4__this; // 0x18 public System.Action action; // 0x20 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofClickPay>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderActivityResult); // 0x1e292ac internal System.Void <BtnofClickPay>b__1(PayResult result, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass57_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public DirectProductReward directProductReward; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass67_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public SignActivityItem signActivityItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginActivityReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass68_0 : System.Object { // Fields public LogPageType logPageType; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndLoginClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<>c__DisplayClass93_0 : System.Object { // Fields public NewServerActivitiesManager <>4__this; // 0x10 public H5ConsumingItem h5ConsumingItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveConsuminReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewServerActivitiesManager.<DelayRefreshBtnofDirectProduct>d__56 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewServerActivitiesManager <>4__this; // 0x20 public System.Action action; // 0x28 public DirectProductReward directProductReward; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum H5ConsumeType : { // Fields public System.Int32 value__; // 0x10 public const H5ConsumeType 体力 = 1; // 0x0 public const H5ConsumeType 等离子精魄 = 2; // 0x0 public const H5ConsumeType 钻石 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class CumulativePayAmountsItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 PayAmountsNeed; // 0x14 public System.Int32 PayAmountsNow; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 public System.Boolean Unlock; // 0x28 public System.Boolean Receive; // 0x29 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem cumulativePayAmountsListItem); // 0x1e292ac public System.Boolean get_IsArrive(); // 0x1e12ab8 } // Assembly-CSharp.dll public class CumulativePayItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 NeedPayDays; // 0x14 public System.Int32 NowPayDays; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 public System.Boolean Unlock; // 0x28 public System.Boolean Receive; // 0x29 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.CumulativePayListItem cumulativePayListItem); // 0x1e292ac public System.Boolean get_IsArrive(); // 0x1e12ab8 } // Assembly-CSharp.dll public class CallbackEvent : System.Object { // Fields public System.String eventName; // 0x10 public System.Action<System.Action<System.Boolean>> eventAction; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SignActivityItem : System.Object { // Fields public System.Int32 Day; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Boolean Unlock; // 0x20 public System.Boolean Receive; // 0x21 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.SignListItem signListItem); // 0x1e292ac public System.Boolean IsNext(); // 0x1e12ab8 } // Assembly-CSharp.dll public class H5ConsumingItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Process; // 0x14 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Boolean Receive; // 0x20 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.ConsumingListItem consumingListItem); // 0x1e292ac public System.Boolean get_CanReceve(); // 0x1e12ab8 } // Assembly-CSharp.dll public class GameTaskRewardItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 NeedScore; // 0x20 public System.Boolean Receive; // 0x24 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.FruitTaskRewardItem fruitTaskRewardItem); // 0x1e292ac public System.Boolean get_CanReceive(); // 0x1e12ab8 public System.String get_Describe(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum GeneralGameType : { // Fields public System.Int32 value__; // 0x10 public const GeneralGameType 水果挑战 = 1; // 0x0 public const GeneralGameType 欢乐球球 = 2; // 0x0 public const GeneralGameType 像素鸟 = 3; // 0x0 public const GeneralGameType 战机 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class GeneralDailyRewards : System.Object { // Fields public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x10 public System.Boolean Unlock; // 0x18 public System.Boolean Receive; // 0x19 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.FruitDailyRewards fruitDailyRewards); // 0x1e292ac } // Assembly-CSharp.dll public class LinkLineTaskRewardItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 FinishSeconds; // 0x20 public System.Boolean Receive; // 0x24 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.LineTaskRewardItem lineTaskRewardItem); // 0x1e292ac } // Assembly-CSharp.dll public class LinkLineDailyRewards : System.Object { // Fields public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x10 public System.Boolean Unlock; // 0x18 public System.Boolean Receive; // 0x19 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.LineDailyRewards lineDailyRewards); // 0x1e292ac } // Assembly-CSharp.dll public class PrivateRaffleActivitiesManager : UnityEngine.MonoBehaviour { // Fields public LAtmLegendHeroGame.Games.Models.HeroRaffledConfigEntity heroRaffledConfigEntity; // 0x20 public LAtmLegendHeroGame.Games.Models.HeroRaffledConfig heroRaffledConfig; // 0x28 public LAtmLegendHeroGame.Games.Models.HeroRaffledUser heroRaffledUser; // 0x30 public System.Int32 SumRaffledTimes; // 0x38 public System.Int32 NextBoxLeftTimes; // 0x3c public System.Int32 BdLeftTimes; // 0x40 public RaffActivityType NextBoxType; // 0x44 public RaffActivityType NextraffActivityType; // 0x48 public System.Int32 ActivityCoins; // 0x4c public System.Int32 OnceRafffledConsumeColorDiamond; // 0x50 public System.Collections.Generic.List<System.Int32> NextBoxTimesList; // 0x58 public System.Int32 FreeRaffledTimes; // 0x60 public System.Collections.Generic.List<HeroRaffledExchangeItem> CachePackage; // 0x68 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem> heroRaffledDecomposeExchangeItems; // 0x70 public System.Collections.Generic.List<HeroRaffledExchangeItem> ExchangeItems; // 0x78 public System.DateTime StartTime; // 0x80 public System.DateTime EndTime; // 0x88 public System.Boolean IsHaveChangeBox; // 0x90 public System.TimeSpan span; // 0x98 public System.Action ChangeTimesAction; // 0xa0 public System.Action ChangeTimesAction2; // 0xa8 public System.Action RefreshPackageRed; // 0xb0 public HeroRaffledExchangeItem CurheroRaffledExchangeItem; // 0xb8 public System.Action RefreshDecomposAction; // 0xc0 public HeroRaffledExchangeItem CurdecomposeExchangeItem; // 0xc8 public System.Action RefreshExchangAction; // 0xd0 private System.String <activityRemainTime>k__BackingField; // 0xd8 // Methods public System.Boolean get_IsQualiyEnd(); // 0x1e12ab8 public System.Boolean get_IsFreeWishRed(); // 0x1e12ab8 public System.Boolean get_IsHaveActivity(); // 0x1e12ab8 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac public System.Boolean get_IsNextTime(); // 0x1e12ab8 public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Void InitData(LAtmLegendHeroGame.Games.Models.HeroRaffledConfigEntity heroRaffledConfigEntity); // 0x1e292ac private System.Void InitExchangeItems(); // 0x1e23c98 public System.Void Raffling(RaffActivityType type, System.Int32 times, System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> action); // 0x1e2437c private System.Void ApplyColorDiamondBalanceFromRaffle(System.Int32 colorDiamondBalance); // 0x1e24080 private System.Boolean IsActivityCoinItem(System.Int32 itemId); // 0x1e12c98 private AllItems GetActivityCoinAllItem(); // 0x1e055d0 private System.Boolean TryGetIntMemberValue(System.Object target, System.String memberName, out System.Int32& value); // 0x1e19e3c private System.Boolean ContainsActivityCoinDiff(System.Collections.Generic.Dictionary<System.String,System.Int32> diff); // 0x1e192c4 private System.Void SyncActivityCoinsFromRaffleResult(LAtmLegendHeroGame.Games.Models.HeroRaffledEntityResult heroRaffledEntityResult); // 0x1e292ac public System.Void ChangeToPackage(System.Collections.Generic.Dictionary<System.String,System.Int32> Diff, System.Boolean isRefreshRed); // 0x1e2a6ec public System.Void RefreshNextBoxRaff(System.Int32 Box1Num, System.Int32 Box2Num, System.Int32 Box3Num); // 0x1e24168 public System.String GetNextBoxName(RaffActivityType NextBoxType); // 0x1e1bf7c public System.Int32 GetNextBoxTimes(); // 0x1e055d0 public System.Int32 GetNextBoxTimes2(); // 0x1e055d0 public System.String GetNextTimes(); // 0x1e1bcd8 public System.String GetNextTimes2(); // 0x1e1bcd8 public System.String GetNextRaffWinTime(); // 0x1e1bcd8 public System.Void SetCurrentId(HeroRaffledExchangeItem item, System.Action callback); // 0x1e2a6c4 public System.Boolean IsSelect(HeroRaffledExchangeItem item); // 0x1e192c4 public System.Void Decomposing(System.Int32 Number); // 0x1e24080 public System.Void Received(System.Int32 deNum, System.Action action); // 0x1e25634 public System.Void SetSureheroRaffledDecomposeExchangeItem(HeroRaffledExchangeItem decomposeExchangeItem); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem GetHeroRaffledDecomposeExchangeItem(System.Int32 deId); // 0x1e1bf7c public System.Void Exchanging(System.Action action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <Decomposing>b__58_0(LAtmLegendHeroGame.Games.Models.BaseChangedResult BaseChangedResult); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class PrivateRaffleActivitiesManager.<>c : System.Object { // Fields public static readonly PrivateRaffleActivitiesManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__41_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__41_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PrivateRaffleActivitiesManager.<>c__DisplayClass41_0 : System.Object { // Fields public PrivateRaffleActivitiesManager <>4__this; // 0x10 public System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__1(LAtmLegendHeroGame.Games.Models.BaseRaffledResult receiveActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PrivateRaffleActivitiesManager.<>c__DisplayClass59_0 : System.Object { // Fields public PrivateRaffleActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Received>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult BaseChangedResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PrivateRaffleActivitiesManager.<>c__DisplayClass62_0 : System.Object { // Fields public PrivateRaffleActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Exchanging>b__0(LAtmLegendHeroGame.Games.Models.BaseChangedResult BaseChangedResult); // 0x1e292ac } // Assembly-CSharp.dll public enum RaffActivityType : { // Fields public System.Int32 value__; // 0x10 public const RaffActivityType 普通抽奖 = 0; // 0x0 public const RaffActivityType 稀有宝箱 = 1; // 0x0 public const RaffActivityType 史诗宝箱 = 2; // 0x0 public const RaffActivityType 传说宝箱 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class HeroRaffledExchangeItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 PropId; // 0x14 public System.Int32 PropNum; // 0x18 public System.Int32 ExchangeNeedCoins; // 0x1c public System.Int32 DecomposeGetCoins; // 0x20 public System.Int32 ExchangeMax; // 0x24 public System.Int32 ExchangeNow; // 0x28 public System.Int32 Number; // 0x2c public System.Int32 DecomposeNumber; // 0x30 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem heroRaffledDecomposeExchangeItem); // 0x1e292ac public System.Void .ctor(LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem heroRaffledDecomposeExchangeItem, System.Int32 Number); // 0x1e29968 } // Assembly-CSharp.dll public class ServerActivitiesManager : UnityEngine.MonoBehaviour { // Fields public System.DateTime EndH5Time; // 0x20 public System.DateTime StartH5Time; // 0x28 private System.String h5activityRemainTime; // 0x30 private System.String <H5activityRemainTime>k__BackingField; // 0x38 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> serverActivities; // 0x40 public System.Collections.Generic.List<CurServerActivityListItem> serverActivityListItems; // 0x48 public LAtmLegendHeroGame.Games.Models.ScoreGiftConfigEntity PhaseActivity; // 0x50 public System.Int32 testID; // 0x58 public System.Int32 WhileTime; // 0x5c public LAtmLegendHeroGame.Games.Models.PermitConfigEntity PassActivity; // 0x60 public System.Collections.Generic.List<CurPassActivityListItem> VipServerList; // 0x68 public System.Collections.Generic.List<CurPassActivityListItem> NormalServerList; // 0x70 public LAtmLegendHeroGame.Games.Models.RecommendGiftConfig recommendGiftConfig; // 0x78 public LAtmLegendHeroGame.Games.Models.XikariConfigEntity xikariConfigEntity; // 0x80 public System.Collections.Generic.List<CurXikaliActivityListItem> curXikaliActivityListItems; // 0x88 public ServerProductRewardsItem productRewardsItem; // 0x90 public System.DateTime XikaliStartTime; // 0x98 public System.DateTime XikaliEndTime; // 0xa0 private System.String <activityRemainTime>k__BackingField; // 0xa8 public System.TimeSpan span; // 0xb0 public System.Single RefreshTime; // 0xb8 public System.Boolean isOpenwait; // 0xbc public System.Action HideRefreshSelf; // 0xc0 public LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity BackConfigEntity; // 0xc8 public System.Int32 BackCoinCount; // 0xd0 public System.Collections.Generic.List<BackTasksItem> BackDailyTasks; // 0xd8 public System.Collections.Generic.List<BackTasksItem> BackOnceTasks; // 0xe0 public System.Collections.Generic.List<BackRewardsItem> BackExchangeRewards; // 0xe8 public System.Collections.Generic.List<BackRewardsItem> BackFreeRewards; // 0xf0 public System.Collections.Generic.List<BackDiscountItem> backDiscountRewardsItems; // 0xf8 public System.DateTime BackStartTime; // 0x100 public System.DateTime BackEndTime; // 0x108 public LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity ActiveConfigEntity; // 0x110 public System.Int32 ActiveCoinCount; // 0x118 public System.Collections.Generic.List<BackTasksItem> ActiveDailyTasks; // 0x120 public System.Collections.Generic.List<BackTasksItem> ActiveOnceTasks; // 0x128 public System.Collections.Generic.List<BackRewardsItem> ActiveExchangeRewards; // 0x130 public System.DateTime ActivityStartTime; // 0x138 public System.DateTime ActivityEndTime; // 0x140 private ActivityMissionHandler _backHandler; // 0x148 private ActivityMissionHandler _activeHandler; // 0x150 private System.Single CacheTime; // 0x158 private System.Single CurrentCacheTime; // 0x15c public System.Action H5RedAction; // 0x160 public System.Action H5MainRedAction; // 0x168 // Methods public System.Void InitData(System.Boolean isChangeLangage); // 0x1e292d4 public System.Void SetStartAndEndTime(); // 0x1e23c98 public System.Boolean HaveH5Activity(); // 0x1e12ab8 public System.String get_ActivityH5RemainTime(); // 0x1e1bcd8 public System.String get_H5activityRemainTime(); // 0x1e1bcd8 private System.Void set_H5activityRemainTime(System.String value); // 0x1e292ac public System.String UpdateH5MainRemainTime(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.BaseActivityConfig getServerActivityByType(System.Int32 type); // 0x1e1bf7c public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> getServerActivityByTypes(System.Int32 type); // 0x1e1bf7c public LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity getBackConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity getActivityConfigEntity(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> getServerActivityByTypeS(System.Int32 type); // 0x1e1bf7c public System.Boolean get_HavePhaseRed(); // 0x1e12ab8 public System.Collections.Generic.List<CurServerActivityListItem> GetServerActivityList(); // 0x1e1bcd8 public System.Void BtnofClick(CurServerActivityListItem serverActivityItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofClickPay(CurServerActivityListItem serverActivityItem, System.Action action); // 0x1e2a6c4 private System.Collections.IEnumerator DelayRefreshBtnofPhase(System.Action action, CurServerActivityListItem serverActivityItem); // 0x1e21e20 public System.Void BtnofRefresh(System.Action action, CurServerActivityListItem serverActivityItem); // 0x1e2a6c4 public System.Boolean IsOpenServerrActivity(CurServerActivityListItem serverActivityListItem); // 0x1e192c4 public System.Boolean get_IsOpenPhaseActivity(); // 0x1e12ab8 public System.Boolean get_HavePassRed(); // 0x1e12ab8 public System.Boolean get_IsBuyVipActivity(); // 0x1e12ab8 public System.Boolean IsBuyVip(); // 0x1e12ab8 public System.Void BtnofPassReceviedClick(CurPassActivityListItem serverActivityItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofPassClickPay(System.Action action); // 0x1e292ac private System.Collections.IEnumerator DeleayPassRefresh(System.Action action, System.Boolean isBuy); // 0x1e21e48 public System.Void BtnofPassRefresh(System.Action action, System.Boolean isBuy); // 0x1e2a6ec public System.Boolean IsBackActivity(EnumFestivalActivity enumFestivalActivity); // 0x1e12c98 public System.Boolean IsActiveActivity(EnumFestivalActivity enumFestivalActivity); // 0x1e12c98 public System.Boolean IsOpenActivity(EnumFestivalActivity enumFestivalActivity); // 0x1e12c98 public System.Int32 GetSortActivity(EnumFestivalActivity enumFestivalActivity); // 0x1e0584c private System.Boolean IsOpenBackActivity(); // 0x1e12ab8 public System.Boolean IsOpenActiveActivity(); // 0x1e12ab8 public System.Boolean get_IsOpenRecommend(); // 0x1e12ab8 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_RecommendRewardItems(); // 0x1e1bcd8 public GoodsInfo GiveGoodsByChargeID(System.Int32 ChargeId); // 0x1e1bf7c public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Boolean get_IshaveXikaliRed(); // 0x1e12ab8 public System.Boolean get_IsOpenXikariAction(); // 0x1e12ab8 public System.Void BtnofXikaliReceviedClick(CurXikaliActivityListItem serverActivityItem, System.Boolean isBuy, System.Action action); // 0x1e2a7bc public System.Void BtnofXikaliReceviedClick(System.Boolean isBuy, System.Action action); // 0x1e29530 public System.Void BtnofXikaliClickPay(ServerProductRewardsItem productRewardsItem, System.Action action); // 0x1e2a6c4 private System.Collections.IEnumerator DelayRefreshBtnoffXikali(System.Action action, System.Boolean IsBuy); // 0x1e21e48 public System.Void BtnofXikaliRefresh(System.Action action, System.Boolean IsBuy); // 0x1e2a6ec public System.Void OpenWait(); // 0x1e23c98 public System.Void CloseWait(); // 0x1e23c98 public System.Void InitDataLivenessAndBackConfigEntity(); // 0x1e23c98 public System.Boolean IsBackActivityRed(); // 0x1e12ab8 public System.Boolean IsBackLoginHaveRed(); // 0x1e12ab8 public System.Boolean IsBackGiftHaveRed(); // 0x1e12ab8 public System.Boolean IsBackTasksHaveRed(); // 0x1e12ab8 public System.Boolean IsBackExchangeRewardsHaveRed(); // 0x1e12ab8 public System.Void BackLoginReceived(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void BackGiftReceived(BackDiscountItem backDiscountItem, System.Action action); // 0x1e2a6c4 public System.Void BackTaskReceived(BackTasksItem backTasksItem, System.Boolean Isday, System.Action action); // 0x1e2a7bc public System.Void ActiveTaskReceived(BackTasksItem backTasksItem, System.Boolean Isday, System.Action action); // 0x1e2a7bc public System.Void BackShopReceived(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void ActiveShopReceived(BackRewardsItem backRewardsItem, System.Action action); // 0x1e2a6c4 public System.Void BtnoflivenessAndBackClick(System.String key, System.Int32 userZuanshi, LogPageType logPageType, System.Action<System.Boolean> action); // 0x1e29a1c public System.Void BtnoflivenessAndActiveClick(System.String key, System.Int32 userZuanshi, LogPageType logPageType, System.Action<System.Boolean> action); // 0x1e29a1c private System.Void SetStateBackLogin(BackRewardsItem backRewardsItem); // 0x1e292ac private System.Void SetStateGiftLogin(BackDiscountItem backDiscountItem); // 0x1e292ac private System.Void SetStateBackTaskLogin(BackTasksItem backTasksItem, System.Boolean Isday); // 0x1e2a6ec private System.Void SetStateActiveTaskLogin(BackTasksItem backTasksItem, System.Boolean Isday); // 0x1e2a6ec private System.Void SetStateBackShopLogin(BackRewardsItem BackRewardsItem); // 0x1e292ac private System.Void SetStateActiveShopLogin(BackRewardsItem BackRewardsItem); // 0x1e292ac public System.Void BtnoflivenessAndBackRefresh(System.Action action); // 0x1e292ac public TaskList GetTaskList(System.Int32 Type); // 0x1e1bf7c public System.Void InitActiveData(); // 0x1e23c98 public System.Void Check_backHandler(); // 0x1e23c98 public System.Void Check_activeHandler(); // 0x1e23c98 public System.Void CheckHandler(); // 0x1e23c98 public System.Boolean IsActiveHaveRed(); // 0x1e12ab8 public System.Boolean IsActiveTasksHaveRed(); // 0x1e12ab8 public System.Boolean IsActiveExchangeRewardsHaveRed(); // 0x1e12ab8 private System.Void SetStateActivityTaskLogin(BackTasksItem backTasksItem, System.Boolean Isday); // 0x1e2a6ec public System.Void CompeletServerTaskTimes(ServerTaskType serverTaskType); // 0x1e24080 public System.Void CompeletServerTaskTimes(ServerTaskType serverTaskType, System.Int32 value); // 0x1e24138 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitData>b__0_0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass100_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackTasksItem backTasksItem; // 0x18 public System.Boolean Isday; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ActiveTaskReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass101_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackRewardsItem backRewardsItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BackShopReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass102_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackRewardsItem backRewardsItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ActiveShopReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass103_0 : System.Object { // Fields public LogPageType logPageType; // 0x10 public System.Int32 userZuanshi; // 0x14 public System.Action<System.Boolean> action; // 0x18 public UnityEngine.Events.UnityAction <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndBackClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac internal System.Void <BtnoflivenessAndBackClick>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass103_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public ServerActivitiesManager.<>c__DisplayClass103_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndBackClick>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass104_0 : System.Object { // Fields public LogPageType logPageType; // 0x10 public System.Int32 userZuanshi; // 0x14 public System.Action<System.Boolean> action; // 0x18 public UnityEngine.Events.UnityAction <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndActiveClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac internal System.Void <BtnoflivenessAndActiveClick>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass104_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public ServerActivitiesManager.<>c__DisplayClass104_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndActiveClick>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass111_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnoflivenessAndBackRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass25_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass27_0 : System.Object { // Fields public CurServerActivityListItem serverActivityItem; // 0x10 public ServerActivitiesManager <>4__this; // 0x18 public System.Action action; // 0x20 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofClickPay>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderActivityResult); // 0x1e292ac internal System.Void <BtnofClickPay>b__1(PayResult result, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass29_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public CurServerActivityListItem serverActivityItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass41_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofPassReceviedClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass42_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofPassClickPay>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderActivityResult); // 0x1e292ac internal System.Void <BtnofPassClickPay>b__1(PayResult result, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass44_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Boolean isBuy; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofPassRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass72_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofXikaliReceviedClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass73_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofXikaliReceviedClick>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult RefreshActivityResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass74_0 : System.Object { // Fields public ServerProductRewardsItem productRewardsItem; // 0x10 public ServerActivitiesManager <>4__this; // 0x18 public System.Action action; // 0x20 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofXikaliClickPay>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderActivityResult); // 0x1e292ac internal System.Void <BtnofXikaliClickPay>b__1(PayResult result, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass76_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public System.Action action; // 0x18 public System.Boolean IsBuy; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofXikaliRefresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass97_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackRewardsItem backRewardsItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BackLoginReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass98_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackDiscountItem backDiscountItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BackGiftReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<>c__DisplayClass99_0 : System.Object { // Fields public ServerActivitiesManager <>4__this; // 0x10 public BackTasksItem backTasksItem; // 0x18 public System.Boolean Isday; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BackTaskReceived>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<DelayRefreshBtnofPhase>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ServerActivitiesManager <>4__this; // 0x20 public System.Action action; // 0x28 public CurServerActivityListItem serverActivityItem; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<DelayRefreshBtnoffXikali>d__75 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ServerActivitiesManager <>4__this; // 0x20 public System.Action action; // 0x28 public System.Boolean IsBuy; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ServerActivitiesManager.<DeleayPassRefresh>d__43 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ServerActivitiesManager <>4__this; // 0x20 public System.Action action; // 0x28 public System.Boolean isBuy; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class CurServerActivityListItem : System.Object { // Fields public System.String Key; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.String Price; // 0x20 public System.Boolean Unlock; // 0x28 public System.Boolean Receive; // 0x29 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.ServerActivityListItem serverActivityListItem); // 0x1e292ac public System.Boolean get_IsPrice(); // 0x1e12ab8 } // Assembly-CSharp.dll public class CurPassActivityListItem : System.Object { // Fields public System.Int32 Day; // 0x10 public System.String Key; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 public System.String Price; // 0x28 public System.Boolean Unlock; // 0x30 public System.Boolean Receive; // 0x31 public System.Boolean IsVip; // 0x32 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.ServerActivityListItem serverActivityListItem, System.Boolean isVip); // 0x1e2a6ec } // Assembly-CSharp.dll public class CurXikaliActivityListItem : System.Object { // Fields public System.Int32 Day; // 0x10 public System.String Key; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 public System.String Price; // 0x28 public System.Boolean Unlock; // 0x30 public System.Boolean Receive; // 0x31 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.ServerActivityListItem serverActivityListItem); // 0x1e292ac } // Assembly-CSharp.dll public class ServerProductRewardsItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String ProductKey; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 public System.Boolean IsBuy; // 0x28 public System.Boolean Receive; // 0x29 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.ProductRewardsItem productRewardsItem); // 0x1e292ac } // Assembly-CSharp.dll public class BackRewardsItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Int32 NeedCoins; // 0x20 public System.Int32 ExchangeTimesMax; // 0x24 public System.Int32 ExchangeTimesNow; // 0x28 public System.Boolean Unlock; // 0x2c public System.Boolean Receive; // 0x2d // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem livenessAndBackRewardsItem); // 0x1e292ac public System.Boolean IsNext(); // 0x1e12ab8 } // Assembly-CSharp.dll public class BackDiscountItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Boolean IsFree; // 0x20 public System.Int32 NeedDiamonds; // 0x24 public System.Int32 NeedColorDiamonds; // 0x28 public System.Int32 ReceiveTimesMax; // 0x2c public System.Int32 ReceiveTimesNow; // 0x30 public System.Int32 ReceiveTimesToday; // 0x34 // Methods public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BackDiscountRewardsItem backDiscountItem); // 0x1e292ac } // Assembly-CSharp.dll public class TaskList : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public System.String Depiction; // 0x60 public ObscuredInt Jump; // 0x68 // Methods public System.String get_LDepiction(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ServerTaskType : { // Fields public System.Int32 value__; // 0x10 public const ServerTaskType 普通关卡 = 1; // 0x0 public const ServerTaskType 精英关卡 = 2; // 0x0 public const ServerTaskType 噩梦关卡 = 3; // 0x0 public const ServerTaskType 排位赛 = 4; // 0x0 public const ServerTaskType 荣耀战 = 5; // 0x0 public const ServerTaskType 宇宙监狱 = 6; // 0x0 public const ServerTaskType 远古遗迹 = 7; // 0x0 public const ServerTaskType 魔王兽 = 8; // 0x0 public const ServerTaskType 深渊魔王兽 = 9; // 0x0 public const ServerTaskType 火花塔 = 10; // 0x0 public const ServerTaskType 火花试炼 = 11; // 0x0 public const ServerTaskType 无限挑战 = 12; // 0x0 public const ServerTaskType 巅峰赛 = 13; // 0x0 public const ServerTaskType 无尽试炼 = 14; // 0x0 public const ServerTaskType 赛季 = 15; // 0x0 public const ServerTaskType 无畏乱斗 = 16; // 0x0 public const ServerTaskType 世界boss = 17; // 0x0 public const ServerTaskType OneVsOne排位赛胜利 = 18; // 0x0 public const ServerTaskType OneVsOne排位赛达到白银段位或以上 = 19; // 0x0 public const ServerTaskType OneVsOne排位赛达到黄金段位或以上 = 20; // 0x0 public const ServerTaskType OneVsOne排位赛达到铂金段位或以上 = 21; // 0x0 public const ServerTaskType OneVsOne排位赛达到钻石段位或以上 = 22; // 0x0 public const ServerTaskType ThreeVsThree荣耀战胜利 = 23; // 0x0 public const ServerTaskType 魔王兽简单难度通关 = 24; // 0x0 public const ServerTaskType 魔王兽困难难度通关 = 25; // 0x0 public const ServerTaskType 魔王兽噩梦难度通关 = 26; // 0x0 public const ServerTaskType 深渊魔王兽难度一通关 = 27; // 0x0 public const ServerTaskType 深渊魔王兽难度二通关 = 28; // 0x0 public const ServerTaskType 赛季爬塔通关50层或以上 = 29; // 0x0 public const ServerTaskType 赛季爬塔通关100层或以上 = 30; // 0x0 public const ServerTaskType 赛季爬塔通关200层或以上 = 31; // 0x0 public const ServerTaskType 赛季爬塔通关300层或以上 = 32; // 0x0 public const ServerTaskType 无畏乱斗达到白银1200分或以上 = 33; // 0x0 public const ServerTaskType 无畏乱斗达到黄金1400分或以上 = 34; // 0x0 public const ServerTaskType 无畏乱斗达到白金1800分或以上 = 35; // 0x0 public const ServerTaskType 无畏乱斗达到翡翠2200分或以上 = 36; // 0x0 public const ServerTaskType 无畏乱斗达到翡翠2800分或以上 = 37; // 0x0 public const ServerTaskType 无畏乱斗达到翡翠3400分或以上 = 38; // 0x0 public const ServerTaskType 参与时空战场 = 39; // 0x0 public const ServerTaskType 时空战场通关 = 40; // 0x0 public const ServerTaskType 参与组队模式挑战 = 41; // 0x0 public const ServerTaskType 组队模式通关简单难度 = 42; // 0x0 public const ServerTaskType 组队模式通关困难难度 = 43; // 0x0 public const ServerTaskType 组队模式通关噩梦难度 = 44; // 0x0 // Methods } // Assembly-CSharp.dll public enum ServerActivityType : { // Fields public System.Int32 value__; // 0x10 public const ServerActivityType HeroDebrisPurchase = 19; // 0x0 public const ServerActivityType DirectProduct = 18; // 0x0 public const ServerActivityType GameImagesConfig = 17; // 0x0 public const ServerActivityType TurntableRaffle = 23; // 0x0 public const ServerActivityType TartarusLottery = 26; // 0x0 // Methods } // Assembly-CSharp.dll public class ServerImageLoadDataManager : UnityEngine.MonoBehaviour, IServerImageLoadDataManager { // Fields private readonly System.Collections.Generic.Dictionary<EnumFestivalActivity,System.Collections.Generic.Dictionary<System.String,System.String>> activityConfigs; // 0x20 // Methods private EnumFestivalActivity GetRealActivityType(EnumFestivalActivity activity); // 0x1e0584c public UnityEngine.Sprite GetLoadImage(EnumFestivalActivity festivalActivity, System.String key); // 0x1e1c17c public System.Void AddLoadImage(EnumFestivalActivity festivalActivity, System.Collections.Generic.Dictionary<System.String,System.String> imagesConfig); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryDetails_Window : BasePanel<AotemanTartarusLotteryDetails_Window> { // Fields public UnityEngine.UI.Button CloseButton; // 0x30 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void OnCloseClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryPanel : UnityEngine.MonoBehaviour { // Fields private const System.Single WinnerItemSpacing; // 0x0 private const System.Single WinnerContentTopPadding; // 0x0 private const System.Single WinnerContentBottomPadding; // 0x0 private const System.Int32 WinnerLoopBufferItemCount; // 0x0 public UnityEngine.UI.Button DetailsButton; // 0x20 public UnityEngine.UI.Button RecordButton; // 0x28 public UnityEngine.UI.Button RechargeButton; // 0x30 public UnityEngine.GameObject UnparticipatedState; // 0x38 public UnityEngine.GameObject ParticipatedState; // 0x40 public UnityEngine.GameObject LimitReachedState; // 0x48 public UnityEngine.UI.Text RemainingDrawsText; // 0x50 public UnityEngine.UI.Text UserTicketsText; // 0x58 public UnityEngine.UI.Text GroupProgressText; // 0x60 public UnityEngine.UI.Text ActivityTimeText; // 0x68 public UnityEngine.UI.Slider GroupProgressSlider; // 0x70 public UnityEngine.Transform WinnerContent; // 0x78 public AotemanTartarusLotteryWinnerItem WinnerItemPrefab; // 0x80 public System.Single WinnerAutoScrollSpeed; // 0x88 private readonly System.Collections.Generic.List<AotemanTartarusLotteryWinnerItem> _winnerItems; // 0x90 private readonly System.Collections.Generic.List<TartarusLotteryWinnerData> _winnerLoopData; // 0x98 private UnityEngine.UI.ScrollRect _winnerScrollRect; // 0xa0 private UnityEngine.RectTransform _winnerContentRect; // 0xa8 private UnityEngine.RectTransform _winnerViewportRect; // 0xb0 private System.Boolean _isDraggingWinnerList; // 0xb8 private System.Int32 _winnerVisibleItemCount; // 0xbc private System.Int32 _winnerDataCount; // 0xc0 private System.Int32 _winnerLoopStartIndex; // 0xc4 private System.String _winnerListSignature; // 0xc8 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshView(); // 0x1e23c98 private System.Void RefreshWinnerList(System.Collections.Generic.List<TartarusLotteryWinnerData> winnerList); // 0x1e292ac private System.String BuildWinnerListSignature(System.Collections.Generic.List<TartarusLotteryWinnerData> winnerList, System.Int32 dataCount); // 0x1e211a4 private System.Boolean IsWinnerListOverflowing(System.Int32 dataCount); // 0x1e12c98 private System.Void InitializeWinnerAutoScroll(); // 0x1e23c98 private System.Void AddWinnerDragTriggerEntry(UnityEngine.EventSystems.EventTrigger dragTrigger, UnityEngine.EventSystems.EventTriggerType eventType, UnityEngine.Events.UnityAction<UnityEngine.EventSystems.BaseEventData> callback); // 0x1e29c64 private System.Void LayoutWinnerItems(System.Int32 itemCount); // 0x1e24080 private System.Void RecycleWinnerItemsAtTop(); // 0x1e23c98 private System.Boolean CanAutoScrollWinnerList(); // 0x1e12ab8 private System.Void OnWinnerListBeginDrag(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac private System.Void OnWinnerListEndDrag(UnityEngine.EventSystems.BaseEventData eventData); // 0x1e292ac private System.Void ResetWinnerScrollToTop(); // 0x1e23c98 private System.Void OnDetailsClick(); // 0x1e23c98 private System.Void OnRecordClick(); // 0x1e23c98 private System.Void OnRechargeClick(); // 0x1e23c98 private System.Void OnDrawResultAvailable(TartarusLotteryDrawResultData drawResult); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryRecharge_Window : BasePanel<AotemanTartarusLotteryRecharge_Window> { // Fields public UnityEngine.UI.Button CloseButton; // 0x30 public UnityEngine.UI.Button MinusButton; // 0x38 public UnityEngine.UI.Button PlusButton; // 0x40 public UnityEngine.UI.Button PurchaseButton; // 0x48 public UnityEngine.UI.Slider TicketSlider; // 0x50 public UnityEngine.UI.Text TicketValueText; // 0x58 public UnityEngine.UI.Text PurchaseText; // 0x60 public UnityEngine.UI.Text CurrentRechargeText; // 0x68 public UnityEngine.GameObject MinusEnabledState; // 0x70 public UnityEngine.GameObject MinusDisabledState; // 0x78 public UnityEngine.GameObject PlusEnabledState; // 0x80 public UnityEngine.GameObject PlusDisabledState; // 0x88 public UnityEngine.GameObject PurchaseEnabledState; // 0x90 public UnityEngine.GameObject PurchaseDisabledState; // 0x98 public UnityEngine.GameObject PurchaseSubmittingState; // 0xa0 private System.Boolean _isSubmitting; // 0xa8 private System.Collections.Generic.List<TartarusLotteryPurchaseData> _purchaseOptions; // 0xb0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void OnSliderValueChanged(System.Single value); // 0x1e25a40 private System.Void DecreaseTicket(); // 0x1e23c98 private System.Void IncreaseTicket(); // 0x1e23c98 private System.Void OnPurchaseClick(); // 0x1e23c98 private System.Void RefreshSelection(System.Boolean isFirstDisplay); // 0x1e292d4 private TartarusLotteryPurchaseData GetSelectedPurchase(); // 0x1e1bcd8 private System.Void UpdateSliderInteractable(); // 0x1e23c98 private System.Void SetSubmitting(System.Boolean isSubmitting); // 0x1e292d4 private System.Void OnCloseClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnPurchaseClick>b__22_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryRecordItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text GroupIdText; // 0x20 public UnityEngine.UI.Text JoinedAtText; // 0x28 public UnityEngine.UI.Text TicketsText; // 0x30 public UnityEngine.UI.Text WinnerText; // 0x38 public UnityEngine.UI.Text ResultText; // 0x40 // Methods public System.Void SetData(TartarusLotteryHistoryData historyData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryRecord_Window : BasePanel<AotemanTartarusLotteryRecord_Window> { // Fields private const System.Single RecordItemHeight; // 0x0 private const System.Single RecordItemSpacing; // 0x0 public UnityEngine.UI.Button CloseButton; // 0x30 public UnityEngine.Transform Content; // 0x38 public AotemanTartarusLotteryRecordItem RecordItemPrefab; // 0x40 private readonly System.Collections.Generic.List<AotemanTartarusLotteryRecordItem> _recordItems; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void UpdateContentHeight(System.Int32 itemCount); // 0x1e24080 private System.Void LayoutRecordItem(AotemanTartarusLotteryRecordItem recordItem, System.Int32 index); // 0x1e29968 private System.Void OnCloseClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__7_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryResult_Window : BasePanel<AotemanTartarusLotteryResult_Window> { // Fields public UnityEngine.UI.Button CloseButton; // 0x30 public UnityEngine.UI.Text DrawCountText; // 0x38 public UnityEngine.UI.Text WinnerInfoText; // 0x40 public UnityEngine.GameObject NotWinnerState; // 0x48 public UnityEngine.GameObject WinnerState; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshView(TartarusLotteryDrawResultData drawResult); // 0x1e292ac private System.Void OnCloseClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class AotemanTartarusLotteryWinnerItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RewardTypeText; // 0x20 public UnityEngine.UI.Text WinnerNameText; // 0x28 public UnityEngine.UI.Text ServerText; // 0x30 // Methods public System.Void SetData(TartarusLotteryWinnerData winnerData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class TartarusLotteryDataBridge : System.Object { // Fields // Methods public TartarusLotteryCustomData CreateDefaultCustomData(); // 0x1e1bcd8 public TartarusLotterySnapshot BuildSnapshot(LAtmLegendHeroGame.Games.Models.TartarusLotteryConfigEntity configEntity, TartarusLotteryCustomData customData); // 0x1e21e20 public TartarusLotteryUserData ConvertUser(LAtmLegendHeroGame.Games.Models.TartarusLotteryUser source, System.Int32 defaultDrawsLeft); // 0x1e211a4 public System.Collections.Generic.List<TartarusLotteryHistoryData> ConvertHistory(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryDrawHistoryItem> source, System.String defaultServerName); // 0x1e21e20 public System.Collections.Generic.List<TartarusLotteryWinnerData> ConvertWinners(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryWinnerItem> source, System.String defaultServerName); // 0x1e21e20 public TartarusLotteryParticipationState GetParticipationState(TartarusLotterySnapshot snapshot); // 0x1e08f3c private TartarusLotteryConfigData ConvertConfig(LAtmLegendHeroGame.Games.Models.TartarusLotteryConfigEntity source); // 0x1e20b20 private TartarusLotteryCommonConfigData ConvertCommonConfig(LAtmLegendHeroGame.Games.Models.TartarusLotteryCommonConfig source); // 0x1e20b20 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> CopyRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> source); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class TartarusLotteryDataManager : UnityEngine.MonoBehaviour { // Fields public const System.Int32 DefaultActivityType; // 0x0 public const System.Int32 FestivalActivityId; // 0x0 public const System.String PanelPrefabName; // 0x0 private readonly TartarusLotteryDataBridge _bridge; // 0x20 private ITartarusLotteryService _service; // 0x28 private UnityEngine.Coroutine _pollingCoroutine; // 0x30 private System.Boolean _isPurchasing; // 0x38 private System.Boolean _isRefreshing; // 0x39 private const System.String HistoryCacheDataField; // 0x0 private const System.String HistoryCacheExpireTimeField; // 0x0 private const System.Int32 addTime; // 0x0 private readonly System.Collections.Generic.Dictionary<System.String,System.Object> _historyRequestCache; // 0x40 private TartarusLotterySnapshot <Snapshot>k__BackingField; // 0x48 private TartarusLotteryDrawResultData <LastDrawResult>k__BackingField; // 0x50 private System.Action DataChanged; // 0x58 private System.Action<TartarusLotteryDrawResultData> DrawResultAvailable; // 0x60 // Methods public TartarusLotterySnapshot get_Snapshot(); // 0x1e1bcd8 private System.Void set_Snapshot(TartarusLotterySnapshot value); // 0x1e292ac public TartarusLotteryDrawResultData get_LastDrawResult(); // 0x1e1bcd8 private System.Void set_LastDrawResult(TartarusLotteryDrawResultData value); // 0x1e292ac public System.Boolean get_IsPurchasing(); // 0x1e12ab8 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.Int32 get_SortId(); // 0x1e055d0 public System.Void add_DataChanged(System.Action value); // 0x1e292ac public System.Void remove_DataChanged(System.Action value); // 0x1e292ac public System.Void add_DrawResultAvailable(System.Action<TartarusLotteryDrawResultData> value); // 0x1e292ac public System.Void remove_DrawResultAvailable(System.Action<TartarusLotteryDrawResultData> value); // 0x1e292ac public System.Void InitBaseData(LAtmLegendHeroGame.Games.Models.TartarusLotteryConfigEntity configEntity); // 0x1e292ac public System.Void StartPolling(); // 0x1e23c98 public System.Void StopPolling(); // 0x1e23c98 public System.Void RequestRefresh(System.Boolean showFailureTip, System.Action<System.Boolean> onComplete); // 0x1e29530 public System.Void RequestPurchase(System.Int32 ticketCount, System.Action<System.Boolean> onComplete); // 0x1e25634 public System.Void RequestHistory(System.Action<System.Boolean> onComplete); // 0x1e292ac private System.Boolean TryGetValidHistoryCache(out System.Collections.Generic.List<TartarusLotteryHistoryData>& cachedHistory); // 0x1e192c4 private System.Void RequestHistoryFromServer(System.Action<System.Boolean> onComplete); // 0x1e292ac private System.Void ApplyHistoryToSnapshot(System.Collections.Generic.List<TartarusLotteryHistoryData> history); // 0x1e292ac private System.Void SaveHistoryRequestCache(System.Collections.Generic.List<TartarusLotteryHistoryData> history); // 0x1e292ac public System.Void RequestWinners(System.Action<System.Boolean> onComplete); // 0x1e292ac public TartarusLotteryParticipationState GetParticipationState(); // 0x1e055d0 public System.Collections.Generic.List<TartarusLotteryPurchaseData> GetSelectablePurchases(); // 0x1e1bcd8 public TartarusLotteryPurchaseData GetPurchaseByTicketCount(System.Int32 ticketCount); // 0x1e1bf7c public System.String GetActivityTimeText(); // 0x1e1bcd8 private System.Void OnApplicationFocus(System.Boolean hasFocus); // 0x1e292d4 private System.Void OnDestroy(); // 0x1e23c98 private System.Collections.IEnumerator PollingRoutine(); // 0x1e1bcd8 private System.Void ApplyUserUpdate(TartarusLotteryUserData userData, System.Int32 previousGroupId, System.Int32 previousUserTickets, System.Boolean joinedByCurrentPurchase); // 0x1c8fbb4 private System.Void RequestSettledGroupResult(System.Int32 settledGroupId); // 0x1e24080 private TartarusLotteryDrawResultData BuildFallbackDrawResult(System.Int32 settledGroupId); // 0x1e1bf7c private System.Boolean IsSnapshotInActivityTime(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TartarusLotteryDataManager.<>c : System.Object { // Fields public static readonly TartarusLotteryDataManager.<>c <>9; // 0x0 public static System.Comparison<TartarusLotteryPurchaseData> <>9__44_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetSelectablePurchases>b__44_0(TartarusLotteryPurchaseData left, TartarusLotteryPurchaseData right); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<>c__DisplayClass35_0 : System.Object { // Fields public TartarusLotteryDataManager <>4__this; // 0x10 public System.Int32 previousGroupId; // 0x18 public System.Int32 previousUserTickets; // 0x1c public System.Action<System.Boolean> onComplete; // 0x20 public System.Boolean showFailureTip; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRefresh>b__0(TartarusLotteryServiceResult<TartarusLotteryUserData> result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<>c__DisplayClass36_0 : System.Object { // Fields public TartarusLotteryDataManager <>4__this; // 0x10 public System.Int32 previousGroupId; // 0x18 public System.Int32 previousUserTickets; // 0x1c public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestPurchase>b__0(TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData> result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<>c__DisplayClass39_0 : System.Object { // Fields public TartarusLotteryDataManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestHistoryFromServer>b__0(TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>> result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<>c__DisplayClass42_0 : System.Object { // Fields public TartarusLotteryDataManager <>4__this; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestWinners>b__0(TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryWinnerData>> result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<>c__DisplayClass51_0 : System.Object { // Fields public TartarusLotteryDataManager <>4__this; // 0x10 public System.Int32 settledGroupId; // 0x18 public System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>>> <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestSettledGroupResult>b__0(TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryWinnerData>> winnersResult); // 0x1e292ac internal System.Void <RequestSettledGroupResult>b__1(TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>> historyResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotteryDataManager.<PollingRoutine>d__49 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TartarusLotteryDataManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class TartarusLotteryDisplayEnhancer : UnityEngine.MonoBehaviour { // Fields private const System.Single CountdownRefreshIntervalSeconds; // 0x0 public UnityEngine.UI.Text CountdownText; // 0x20 public UnityEngine.UI.Text UserTicketsText; // 0x28 public System.Int32 TicketNumberFontSize; // 0x30 public System.String TicketNumberColorHtml; // 0x38 private System.Single _nextCountdownRefreshTime; // 0x40 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnLotteryDataChanged(); // 0x1e23c98 private System.Void RefreshDisplay(System.Boolean isInitialDisplay); // 0x1e292d4 private System.Void RefreshCountdown(TartarusLotterySnapshot snapshot); // 0x1e292ac private static System.String FormatCountdown(System.TimeSpan remaining); // 0x1e1b9a8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class TartarusLotteryHoldButton : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerUpHandler, UnityEngine.EventSystems.IPointerExitHandler { // Fields private const System.Single InitialDelay; // 0x0 private const System.Single RepeatInterval; // 0x0 private System.Action _onTrigger; // 0x20 private UnityEngine.Coroutine _repeatCoroutine; // 0x28 // Methods public System.Void Bind(System.Action onTrigger); // 0x1e292ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 private System.Collections.IEnumerator RepeatRoutine(); // 0x1e1bcd8 private System.Void StopRepeat(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TartarusLotteryHoldButton.<RepeatRoutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TartarusLotteryHoldButton <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum TartarusLotteryParticipationState : { // Fields public System.Int32 value__; // 0x10 public const TartarusLotteryParticipationState Unparticipated = 0; // 0x0 public const TartarusLotteryParticipationState Participated = 1; // 0x0 public const TartarusLotteryParticipationState LimitReached = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryCommonConfigData : System.Object { // Fields public System.Int32 MaxTicketsPerDraw; // 0x10 public System.Int32 MaxPlayerTotalDraws; // 0x14 public System.Int32 GroupTargetTickets; // 0x18 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> SuperRewards; // 0x20 public System.Int32 BroadcastWinnerLimit; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryPurchaseData : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 ProductId; // 0x14 public System.Int32 TicketCount; // 0x18 public System.Single PriceYuan; // 0x1c public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryConfigData : System.Object { // Fields public System.Int32 ActivityId; // 0x10 public System.Int32 ActivityType; // 0x14 public System.Int64 StartTime; // 0x18 public System.Int64 EndTime; // 0x20 public System.String Title; // 0x28 public System.Int32 SortId; // 0x30 public TartarusLotteryCommonConfigData CommonConfig; // 0x38 public System.Collections.Generic.List<TartarusLotteryPurchaseData> PurchaseConfig; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryUserData : System.Object { // Fields public System.Int32 ParticipatedGroupCount; // 0x10 public System.Int32 ParticipatedDrawsLeft; // 0x14 public System.Int32 CurrentGroupId; // 0x18 public System.Int32 CurrentTicketsCount; // 0x1c public System.Int32 UserCurrentGroupTickets; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryHistoryData : System.Object { // Fields public System.String RecordId; // 0x10 public System.Int32 GroupId; // 0x18 public System.String JoinedAt; // 0x20 public System.Int32 Tickets; // 0x28 public System.String WinnerUid; // 0x30 public System.String WinnerNickname; // 0x38 public System.Boolean IsWinner; // 0x40 public System.Boolean ForcedEnd; // 0x41 public System.String WinnerServer; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryWinnerData : System.Object { // Fields public System.Int32 GroupId; // 0x10 public System.String WinnerUid; // 0x18 public System.String WinnerNickname; // 0x20 public System.String WinnerServer; // 0x28 public System.String SettledAt; // 0x30 public System.Boolean ForcedEnd; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryDrawResultData : System.Object { // Fields public System.Int32 GroupId; // 0x10 public System.Int32 ParticipatedDrawCount; // 0x14 public System.String WinnerUid; // 0x18 public System.String WinnerNickname; // 0x20 public System.String WinnerServer; // 0x28 public System.Boolean IsWinner; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryPurchaseResultData : System.Object { // Fields public System.String DeveloperPayload; // 0x10 public TartarusLotteryUserData User; // 0x18 public TartarusLotteryDrawResultData DrawResult; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotteryCustomData : System.Object { // Fields public System.String PanelPrefabName; // 0x10 public System.Single PollIntervalSeconds; // 0x18 public System.String DefaultServerName; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public sealed class TartarusLotterySnapshot : System.Object { // Fields public TartarusLotteryConfigData Config; // 0x10 public TartarusLotteryUserData User; // 0x18 public System.Collections.Generic.List<TartarusLotteryHistoryData> History; // 0x20 public System.Collections.Generic.List<TartarusLotteryWinnerData> Winners; // 0x28 public TartarusLotteryCustomData Custom; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class TartarusLotteryClock : System.Object { // Fields // Methods public static System.DateTime get_Now(); // 0x1c8fbb4 public static System.DateTime FromUnixTimeSeconds(System.Int64 unixTimeSeconds); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class TartarusLotteryServiceResult<T> : System.Object { // Fields public System.Boolean Success; // 0x0 public System.String Message; // 0x0 public T Data; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ITartarusLotteryService : { // Fields // Methods public abstract System.Void Initialize(TartarusLotterySnapshot snapshot); // 0x1e292ac public abstract System.Void Refresh(System.Action<TartarusLotteryServiceResult<TartarusLotteryUserData>> onComplete); // 0x1e292ac public abstract System.Void Purchase(System.Int32 ticketCount, System.Action<TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData>> onComplete); // 0x1e25634 public abstract System.Void LoadHistory(System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>>> onComplete); // 0x1e292ac public abstract System.Void LoadWinners(System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryWinnerData>>> onComplete); // 0x1e292ac } // Assembly-CSharp.dll public sealed class TartarusLotterySdkService : System.Object, ITartarusLotteryService { // Fields private const System.Int32 HistoryRewardType; // 0x0 private const System.Int32 WinnersRewardType; // 0x0 private const System.Int32 RewardQueryPlaceholderId; // 0x0 private const System.Single PaymentRefreshDelaySeconds; // 0x0 private const System.Int32 PaymentRefreshRetryCount; // 0x0 private readonly UnityEngine.MonoBehaviour _coroutineOwner; // 0x10 private readonly TartarusLotteryDataBridge _bridge; // 0x18 private TartarusLotterySnapshot _snapshot; // 0x20 // Methods public System.Void .ctor(UnityEngine.MonoBehaviour coroutineOwner, TartarusLotteryDataBridge bridge); // 0x1e2a6c4 public System.Void Initialize(TartarusLotterySnapshot snapshot); // 0x1e292ac public System.Void Refresh(System.Action<TartarusLotteryServiceResult<TartarusLotteryUserData>> onComplete); // 0x1e292ac public System.Void Purchase(System.Int32 ticketCount, System.Action<TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData>> onComplete); // 0x1e25634 public System.Void LoadHistory(System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>>> onComplete); // 0x1e292ac public System.Void LoadWinners(System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryWinnerData>>> onComplete); // 0x1e292ac private System.Collections.IEnumerator PollPurchaseResult(TartarusLotteryPurchaseData purchaseData, System.String developerPayload, System.Int32 previousGroupId, System.Int32 previousUserTickets, System.Action<TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData>> onComplete); // 0x1c8fbb4 private System.Void RequestUser(System.Action<TartarusLotteryServiceResult<TartarusLotteryUserData>> onComplete); // 0x1e292ac private System.Boolean HasPurchaseApplied(TartarusLotteryUserData userData, System.Int32 ticketCount, System.Int32 previousGroupId, System.Int32 previousUserTickets); // 0x1c8fbb4 private TartarusLotteryPurchaseData FindPurchase(System.Int32 ticketCount); // 0x1e1bf7c private System.Boolean IsActivityOpen(); // 0x1e12ab8 private System.String GetDefaultServerName(); // 0x1e1bcd8 private TartarusLotteryServiceResult<T> CreateFailure(System.String message); // 0x1c8fbb4 private System.String ResolveErrorMessage(System.Int32 statusCode, System.String message); // 0x1e1c17c } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass11_0 : System.Object { // Fields public TartarusLotterySdkService <>4__this; // 0x10 public System.Action<TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData>> onComplete; // 0x18 public TartarusLotteryPurchaseData purchaseData; // 0x20 public System.Int32 previousGroupId; // 0x28 public System.Int32 previousUserTickets; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Purchase>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass11_1 : System.Object { // Fields public LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderResult; // 0x10 public TartarusLotterySdkService.<>c__DisplayClass11_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Purchase>b__1(PayResult payResult, System.Int32 productId, System.Int32 productType); // 0x1e299ec } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass12_0 : System.Object { // Fields public TartarusLotterySdkService <>4__this; // 0x10 public System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryHistoryData>>> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadHistory>b__0(LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass13_0 : System.Object { // Fields public TartarusLotterySdkService <>4__this; // 0x10 public System.Action<TartarusLotteryServiceResult<System.Collections.Generic.List<TartarusLotteryWinnerData>>> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoadWinners>b__0(LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass14_0 : System.Object { // Fields public TartarusLotteryServiceResult<TartarusLotteryUserData> refreshResult; // 0x10 public System.Boolean requestCompleted; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PollPurchaseResult>b__0(TartarusLotteryServiceResult<TartarusLotteryUserData> result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<>c__DisplayClass15_0 : System.Object { // Fields public TartarusLotterySdkService <>4__this; // 0x10 public System.Action<TartarusLotteryServiceResult<TartarusLotteryUserData>> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestUser>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TartarusLotterySdkService.<PollPurchaseResult>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 private TartarusLotterySdkService.<>c__DisplayClass14_0 <>8__1; // 0x20 public TartarusLotterySdkService <>4__this; // 0x28 public TartarusLotteryPurchaseData purchaseData; // 0x30 public System.Int32 previousGroupId; // 0x38 public System.Int32 previousUserTickets; // 0x3c public System.String developerPayload; // 0x40 public System.Action<TartarusLotteryServiceResult<TartarusLotteryPurchaseResultData>> onComplete; // 0x48 private System.Int32 <retry>5__2; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class TurntableRaffleManager : UnityEngine.MonoBehaviour { // Fields public const System.Int32 DefaultActivityType; // 0x0 public LAtmLegendHeroGame.Games.Models.TurntableRaffledConfigEntity turntableConfigEntity; // 0x20 public System.DateTime raffleStartTime; // 0x28 public System.DateTime raffleEndTime; // 0x30 public System.Action refreshAction; // 0x38 public System.Int32 currencyType; // 0x40 public System.Int32 oneTimeRaffledConsume; // 0x44 public System.Int32 tenTimesRaffledConsume; // 0x48 public System.Int32 bdRewardLeftTimes; // 0x4c public System.Int32 sumRaffleTimes; // 0x50 public System.Int32 bdTimes; // 0x54 public const System.Int32 TicketPropId; // 0x0 public System.Int32 ticketCount; // 0x58 public System.Int32 lastRaffleSectorType; // 0x5c public System.Collections.Generic.List<GoodsInfo> pendingGoods; // 0x60 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> historyCache; // 0x68 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> pool; // 0x70 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> poolLeftTimesCache; // 0x78 public System.Int32 allWeight; // 0x80 public System.Collections.Generic.List<TurntableRaffleGiftItem> giftItems; // 0x88 public System.Collections.Generic.List<TurntableRaffleTimesRewardItem> timesRewardItems; // 0x90 private const System.Int32 MaxHistoryCount; // 0x0 private const System.Int32 MaxSectorType; // 0x0 // Methods public System.Boolean get_IsOpenTurntableRaffle(); // 0x1e12ab8 public System.Boolean get_HaveRed(); // 0x1e12ab8 public System.Boolean get_HaveFreeGiftRed(); // 0x1e12ab8 public System.Void InitTurntableRaffleConfig(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac private System.Void ApplyConfigSnapshot(LAtmLegendHeroGame.Games.Models.TurntableRaffledConfigEntity entity); // 0x1e292ac private System.Void SyncPoolLeftTimesCache(); // 0x1e23c98 public System.Int32 GetPoolLeftTimes(LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem poolItem); // 0x1e08f3c private System.Void SetAllWeight(); // 0x1e23c98 public System.Single GetWeight(System.Int32 weight); // 0x1e0b748 public System.Void Raffling(System.Int32 times, System.Action<System.Boolean> action); // 0x1e25634 private System.Boolean CheckCurrencyEnough(System.Int32 needCoins, System.Action<System.Boolean> action); // 0x1e13298 public System.Void ShowPendingRewards(); // 0x1e23c98 private System.Void SyncHistoryFromUser(LAtmLegendHeroGame.Games.Models.TurntableRaffledUser user); // 0x1e292ac public System.Void AppendHistory(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> newItems); // 0x1e292ac private System.Collections.Generic.List<GoodsInfo> BuildGoodsFromRewardList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> rewardList); // 0x1e20b20 private System.Void DecreasePoolLeftTimesFromRewardList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> rewardList); // 0x1e292ac public System.Int32 ResolveItemQuality(System.Int32 itemId); // 0x1e0584c private System.Int32 ResolveSectorType(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> rewardList); // 0x1e08f3c public System.Void BuyGiftPack(TurntableRaffleGiftItem giftItem, System.Action action); // 0x1e2a6c4 private System.Boolean CheckGiftBuyLimit(TurntableRaffleGiftItem giftItem); // 0x1e192c4 private System.Boolean CheckGiftCurrencyEnough(TurntableRaffleGiftItem giftItem); // 0x1e192c4 private System.Collections.IEnumerator DelayRefreshAfterPay(System.Action action, TurntableRaffleGiftItem giftItem, System.Int32 whileTime); // 0x1e22074 private System.Void RefreshAfterPay(System.Action action, TurntableRaffleGiftItem giftItem, System.Int32 whileTime); // 0x1e2a9b4 public System.Void ReceiveGiftPackReward(TurntableRaffleGiftItem giftItem, System.Action action); // 0x1e2a6c4 public System.Void ReceiveTimesReward(TurntableRaffleTimesRewardItem timesRewardItem, System.Action action); // 0x1e2a6c4 private System.Void ReceiveRewardInternal(System.String key, System.Int32 giftCurrencyType, System.Int32 currencyConsume, LogPageType logPageType, System.Action<System.Boolean> action); // 0x1c8fbb4 private System.Void AddTicketCountFromGoods(System.Collections.Generic.List<GoodsInfo> goods); // 0x1e292ac public System.Void Refresh(System.Action<System.Boolean> action); // 0x1e292ac private System.Void ApplyRefreshSnapshot(LAtmLegendHeroGame.Games.Models.RefreshTurntableRaffledConfigEntity refreshEntity); // 0x1e292ac private System.Void GrantGoods(System.Collections.Generic.List<GoodsInfo> goods, System.Int32 logPageType); // 0x1e29968 private System.Void SetGiftReceiveState(TurntableRaffleGiftItem giftItem); // 0x1e292ac private System.Void NotifyH5Red(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TurntableRaffleManager.<>c : System.Object { // Fields public static readonly TurntableRaffleManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__46_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckGiftCurrencyEnough>b__46_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass35_0 : System.Object { // Fields public TurntableRaffleManager <>4__this; // 0x10 public System.Int32 needCoins; // 0x18 public System.Action<System.Boolean> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__0(LAtmLegendHeroGame.Games.Models.BaseRaffledResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass44_0 : System.Object { // Fields public System.Action action; // 0x10 public TurntableRaffleManager <>4__this; // 0x18 public TurntableRaffleGiftItem giftItem; // 0x20 public System.Action<PayResult,System.Int32,System.Int32> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyGiftPack>b__0(LAtmLegendHeroGame.Games.Models.PreOrderActivityResult preOrderActivityResult); // 0x1e292ac internal System.Void <BuyGiftPack>b__1(PayResult payResult, System.Int32 id, System.Int32 type); // 0x1e299ec } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass48_0 : System.Object { // Fields public TurntableRaffleGiftItem giftItem; // 0x10 public System.Action action; // 0x18 public TurntableRaffleManager <>4__this; // 0x20 public System.Int32 whileTime; // 0x28 public System.Int32 oldBuyTimes; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshAfterPay>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass49_0 : System.Object { // Fields public TurntableRaffleManager <>4__this; // 0x10 public TurntableRaffleGiftItem giftItem; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveGiftPackReward>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass50_0 : System.Object { // Fields public TurntableRaffleTimesRewardItem timesRewardItem; // 0x10 public TurntableRaffleManager <>4__this; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveTimesReward>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass51_0 : System.Object { // Fields public LogPageType logPageType; // 0x10 public System.Int32 giftCurrencyType; // 0x14 public System.Int32 currencyConsume; // 0x18 public System.Action<System.Boolean> action; // 0x20 public TurntableRaffleManager <>4__this; // 0x28 public UnityEngine.Events.UnityAction <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveRewardInternal>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult refreshActivityResult); // 0x1e292ac internal System.Void <ReceiveRewardInternal>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass51_1 : System.Object { // Fields public System.Collections.Generic.List<GoodsInfo> goods; // 0x10 public TurntableRaffleManager.<>c__DisplayClass51_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveRewardInternal>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<>c__DisplayClass53_0 : System.Object { // Fields public TurntableRaffleManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refresh>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TurntableRaffleManager.<DelayRefreshAfterPay>d__47 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Int32 whileTime; // 0x20 public TurntableRaffleManager <>4__this; // 0x28 public System.Action action; // 0x30 public TurntableRaffleGiftItem giftItem; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class TurntableRaffleGiftItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.String Key; // 0x18 public System.String ProductKey; // 0x20 public System.Int32 CurrencyType; // 0x28 public System.Int32 CurrencyConsume; // 0x2c public System.Int32 BuyTimesMax; // 0x30 public System.Int32 BuyTimesNow; // 0x34 public System.Int32 BuyTimesTodayMax; // 0x38 public System.Int32 BuyTimesTodayNow; // 0x3c public System.Int32 ReceiveLeftTimes; // 0x40 public System.Boolean IsFree; // 0x44 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x48 public System.String Name; // 0x50 public System.String DiscountTip; // 0x58 public System.String PriceTip; // 0x60 // Methods public System.Boolean get_IsCanBuy(); // 0x1e12ab8 public System.Boolean get_IsBuyCanReceived(); // 0x1e12ab8 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem giftItem); // 0x1e292ac } // Assembly-CSharp.dll public class TurntableRaffleTimesRewardItem : System.Object { // Fields public System.Int32 RaffleTimes; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 public System.Boolean Receive; // 0x20 public System.Boolean Unlock; // 0x21 // Methods public System.Boolean CanReceive(System.Int32 currentSumRaffleTimes); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ServerDiamondManager : SingleMono<ServerDiamondManager> { // Fields private System.Collections.Generic.List<ItemData> serverItemList; // 0x20 private System.Collections.Generic.List<LAtmLegendHeroGame.ColorDiamond.Models.PropItem> serverPropInfoList; // 0x28 public System.Collections.Generic.List<ShopServer> shopList; // 0x30 public System.Int32 currentServerDiamon; // 0x38 private static ServerDiamondManager.OnColorDiamondsChange onColorDiamondsChange; // 0x0 private const System.String SavShopDataKey; // 0x0 private const System.Int32 DailyRandomType1Count; // 0x0 private const System.Int32 ShowAllWhenConfigCountAtMost; // 0x0 private System.Action buySuccessCallback; // 0x40 private System.Action SuccessCallback; // 0x48 // Methods public System.Void Awake(); // 0x1e23c98 public System.Collections.Generic.List<LAtmLegendHeroGame.ColorDiamond.Models.PropItem> get_ServerPropInfoList(); // 0x1e1bcd8 public LAtmLegendHeroGame.ColorDiamond.Models.PropItem GetServerPropByID(System.Int32 serverID); // 0x1e1bf7c public static System.Void add_onColorDiamondsChange(ServerDiamondManager.OnColorDiamondsChange value); // 0x1e23c98 public static System.Void remove_onColorDiamondsChange(ServerDiamondManager.OnColorDiamondsChange value); // 0x1e23c98 public System.Collections.Generic.List<ItemData> get_ServerItemList(); // 0x1e1bcd8 public System.Void GetGetServerDiamond(); // 0x1e23c98 public System.Void UpdateDiamonds(System.Int32 num); // 0x1e24080 private System.Void GetBalanceCallBack(LAtmLegendHeroGame.ColorDiamond.Models.ReqBalanceResult result); // 0x1e292ac public System.Void SaveData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void ResetTodayBadgeShopData(); // 0x1e23c98 private System.Void BuildDailyShopList(); // 0x1e23c98 private System.Boolean MergeMissingFixedShopEntries(); // 0x1e12ab8 private static System.Boolean IsFixedShopType(ShopServer data); // 0x1e12ab8 private static System.Boolean IsRandomShopType(ShopServer data); // 0x1e12ab8 private static System.Boolean ContainsShopServer(System.Collections.Generic.List<ShopServer> list, ObscuredInt serverId); // 0x1e14280 private static ShopServer FindShopServerConfig(ObscuredInt serverId); // 0x1c8fbb4 public System.Void GetServerPropList(); // 0x1e23c98 public System.Void ServerItemBuy(System.String itemId, System.Action successCallback); // 0x1e2a6c4 private System.Void ItemBuyBack(LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult result); // 0x1e292ac public System.Void AddServerDiamo(System.Int32 num, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetMailist(); // 0x1e23c98 private System.Void GetMailListBack(System.String jsonString); // 0x1e292ac private System.Void RefeshServerItemList(LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult result); // 0x1e292ac public System.Void ServerDiamondChange(System.Int32 diamond); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <GetServerPropList>b__29_0(LAtmLegendHeroGame.ColorDiamond.Models.ReqPropListResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ServerDiamondManager.OnColorDiamondsChange : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ServerDiamondManager.<>c__DisplayClass33_0 : System.Object { // Fields public System.Action<System.String> onSuccess; // 0x10 public ServerDiamondManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddServerDiamo>b__0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class SevenDayReward : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 AwardSeven; // 0x18 public System.String Item; // 0x20 public GoodsInfo itemData; // 0x28 private System.Boolean <IsReceived>k__BackingField; // 0x30 // Methods public GoodsInfo get_ItemDatas(); // 0x1e1bcd8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void set_IsReceived(System.Boolean value); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SevenDayTask : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Day; // 0x14 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 MapType; // 0x24 public System.Int32 MapID; // 0x28 public System.Int32 EquType; // 0x2c public System.Int32 EquStar; // 0x30 public System.Int32 UseItem; // 0x34 public System.Int32 HeroStar; // 0x38 public System.Int32 HeroLevel; // 0x3c public System.Int32 Target; // 0x40 public System.Int32[] Item; // 0x48 public System.Int32[] ItemNum; // 0x50 public System.Int32 New; // 0x58 private System.Boolean <IsReceived>k__BackingField; // 0x5c private ObscuredInt <CompleteTimes>k__BackingField; // 0x60 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public SevenDayTaskType get_TaskType(); // 0x1e055d0 public MapTypeEnum get_Map_Type(); // 0x1e055d0 public EquipTaskType get_EquTaskType(); // 0x1e055d0 public System.Boolean get_CalculateOld(); // 0x1e12ab8 public System.Boolean get_CanReceive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void set_IsReceived(System.Boolean value); // 0x1e292d4 public ObscuredInt get_CompleteTimes(); // 0x1c8fbb4 public System.Void set_CompleteTimes(ObscuredInt value); // 0x1c8fbb4 public ObscuredInt get_curCompleteTimes(); // 0x1c8fbb4 public ObscuredInt get_paySum(); // 0x1c8fbb4 public System.Boolean get_IsCompleted(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SevenDayTaskType : { // Fields public System.Int32 value__; // 0x10 public const SevenDayTaskType 无 = 0; // 0x0 public const SevenDayTaskType 关卡 = 1; // 0x0 public const SevenDayTaskType 装备 = 2; // 0x0 public const SevenDayTaskType 消耗 = 3; // 0x0 public const SevenDayTaskType 公会 = 4; // 0x0 public const SevenDayTaskType 基地 = 5; // 0x0 public const SevenDayTaskType 充值 = 6; // 0x0 public const SevenDayTaskType 角色 = 7; // 0x0 public const SevenDayTaskType 加入联盟 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum MapTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const MapTypeEnum 无 = 0; // 0x0 public const MapTypeEnum 剧情 = 1; // 0x0 public const MapTypeEnum 竞技场1v1 = 2; // 0x0 public const MapTypeEnum 火花塔 = 3; // 0x0 public const MapTypeEnum 宇宙监狱 = 4; // 0x0 public const MapTypeEnum 竞技场3v3 = 5; // 0x0 public const MapTypeEnum 无限挑战 = 6; // 0x0 public const MapTypeEnum 远古遗迹 = 7; // 0x0 public const MapTypeEnum 魔王兽 = 8; // 0x0 public const MapTypeEnum 火花试炼 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public enum EquipTaskType : { // Fields public System.Int32 value__; // 0x10 public const EquipTaskType 无 = 0; // 0x0 public const EquipTaskType 获取装备 = 1; // 0x0 public const EquipTaskType 装备升级 = 2; // 0x0 public const EquipTaskType 获取变身器 = 3; // 0x0 public const EquipTaskType 变身器升级 = 4; // 0x0 public const EquipTaskType 获取卡牌 = 5; // 0x0 public const EquipTaskType 卡牌升级 = 6; // 0x0 public const EquipTaskType 获取源晶 = 7; // 0x0 public const EquipTaskType 源晶升级 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public class SevenDayDataManager : SingleMono<SevenDayDataManager> { // Fields private ObscuredInt <CurDay>k__BackingField; // 0x20 private System.Boolean <AllRewardsReceived>k__BackingField; // 0x48 public const System.String saveKey; // 0x0 private const System.String keyRest; // 0x0 private System.DateTime curDataTime; // 0x50 private System.DateTime activityEndTime; // 0x58 private System.Boolean activityInTime; // 0x60 private UnityEngine.Events.UnityAction<SevenDayTask> onTaskProgressChange; // 0x68 public System.Boolean isRead; // 0x70 private ObscuredInt firstEnter; // 0x74 // Methods public static SevenDayDataManager get_Instance(); // 0x1e11470 private System.Collections.Generic.List<SevenDayTask> get_SevenDayTasks(); // 0x1e1bcd8 public System.Collections.Generic.List<SevenDayReward> get_SevenDayRewards(); // 0x1e1bcd8 public ObscuredInt get_CurExp(); // 0x1c8fbb4 public ObscuredInt get_CurDay(); // 0x1c8fbb4 private System.Void set_CurDay(ObscuredInt value); // 0x1c8fbb4 public System.Boolean get_AllRewardsReceived(); // 0x1e12ab8 private System.Void set_AllRewardsReceived(System.Boolean value); // 0x1e292d4 public System.Void add_onTaskProgressChange(UnityEngine.Events.UnityAction<SevenDayTask> value); // 0x1e292ac public System.Void remove_onTaskProgressChange(UnityEngine.Events.UnityAction<SevenDayTask> value); // 0x1e292ac public System.String get_ActivityRemainTimeString(); // 0x1e1bcd8 public System.Boolean get_ActivityInTime(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 public System.Void OpenSevenDayPanel(); // 0x1e23c98 public System.Collections.Generic.List<SevenDayTask> GetTasks(System.Int32 day); // 0x1e1bf7c public System.Void CompleteTask(MapTypeEnum mapType, System.Int32 mapId, System.Int32 completeTimes); // 0x1e24168 public System.Void CompleteEquipTask(EquipTaskType equipTaskType, System.Int32 equipStar, System.Int32 completeTimes); // 0x1e24168 public System.Void CompleteConsumeTask(System.Int32 itemID, System.Int32 completeTimes); // 0x1e24138 public System.Void CompleteHeroTask(System.Int32 heroStar, System.Int32 heroLevel, System.Int32 completeTimes); // 0x1e24168 public System.Void CompleteTask(SevenDayTaskType taskType, System.Int32 completeTimes, System.Boolean isAdd); // 0x1e243ac public System.Void CheckJoinLeagueTask(); // 0x1e23c98 public System.Void AddTaskCompleteTimes(SevenDayTask sevenDayTask, System.Int32 completeTimes, System.Boolean isAdd); // 0x1e29c90 public System.Void ReceiveTaskReward(SevenDayTask sevenDayTask); // 0x1e292ac public System.Void ReceiveReward(SevenDayReward sevenDayReward); // 0x1e292ac private System.Void CheckAllRewardsReceived(); // 0x1e23c98 public System.Void SetFirstEnter(); // 0x1e23c98 public System.Void SetData(SevenDayResPonse data); // 0x1e292ac private System.Void ReadData(); // 0x1e23c98 private System.Void ResetData(); // 0x1e23c98 private System.Void CheckSpecialTask(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.String ArchiveExportWire(); // 0x1e1bcd8 public System.Void ArchiveImportWire(System.String wire); // 0x1e292ac public System.Void TestAddDay(); // 0x1e23c98 public System.Void TestClearData(); // 0x1e23c98 public System.Void TestAddExp(); // 0x1e23c98 public System.Boolean HasAnyClaimableReward(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SevenDayDataManager.<>c : System.Object { // Fields public static readonly SevenDayDataManager.<>c <>9; // 0x0 public static System.Func<System.String,System.String[]> <>9__46_0; // 0x8 public static System.Func<System.String,System.String[]> <>9__46_1; // 0x10 public static System.Func<SevenDayTask,System.String> <>9__49_0; // 0x18 public static System.Func<SevenDayReward,System.String> <>9__49_1; // 0x20 public static System.Func<SevenDayTask,System.String> <>9__50_0; // 0x28 public static System.Func<SevenDayReward,System.String> <>9__50_1; // 0x30 public static System.Func<System.String,System.String[]> <>9__51_0; // 0x38 public static System.Func<System.String,System.String[]> <>9__51_1; // 0x40 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String[] <ReadData>b__46_0(System.String item); // 0x1e20b20 internal System.String[] <ReadData>b__46_1(System.String item); // 0x1e20b20 internal System.String <SaveData>b__49_0(SevenDayTask item); // 0x1e20b20 internal System.String <SaveData>b__49_1(SevenDayReward item); // 0x1e20b20 internal System.String <ArchiveExportWire>b__50_0(SevenDayTask item); // 0x1e20b20 internal System.String <ArchiveExportWire>b__50_1(SevenDayReward item); // 0x1e20b20 internal System.String[] <ArchiveImportWire>b__51_0(System.String item); // 0x1e20b20 internal System.String[] <ArchiveImportWire>b__51_1(System.String item); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class SevenDayDataManager.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 day; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetTasks>b__0(SevenDayTask item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class SevenDayDataManager.<>c__DisplayClass48_0 : System.Object { // Fields public SevenDayTask sevenDayTask; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckSpecialTask>b__0(System.String txt); // 0x1e292ac } // Assembly-CSharp.dll public class BuySevenDayExpWindow : BasePanel<BuySevenDayExpWindow> { // Fields public UnityEngine.UI.Button CloseBtn; // 0x30 public UnityEngine.Transform ChargeItemsParent; // 0x38 public System.Int32[] BoxIDs; // 0x40 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class BuySevenDayExpWindow.<>c : System.Object { // Fields public static readonly BuySevenDayExpWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__3_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__3_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BuySevenDayExpWindow.<>c__DisplayClass3_0 : System.Object { // Fields public BuySevenDayExpWindow <>4__this; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<GiftBoxData> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Start>b__0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class SevenDayActivityWindow : BasePanel<SevenDayActivityWindow> { // Fields // Methods public System.Void BtnOfOpenSevenDay(); // 0x1e23c98 public System.Void Close(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayChargeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text chargeItemName; // 0x20 public UnityEngine.UI.Image[] items; // 0x28 public UnityEngine.UI.Text[] itemNums; // 0x30 public UnityEngine.UI.Text[] itemNames; // 0x38 public UnityEngine.UI.Button chargeBtn; // 0x40 public UnityEngine.UI.Text priceText; // 0x48 // Methods public System.Void Init(GiftBoxData giftBoxData, UnityEngine.Events.UnityAction callback); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SevenDayChargeItem.<>c__DisplayClass6_0 : System.Object { // Fields public GiftBoxData giftBoxData; // 0x10 public UnityEngine.Events.UnityAction callback; // 0x18 public UnityEngine.Events.UnityAction <>9__1; // 0x20 public UnityEngine.Events.UnityAction <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__0(); // 0x1e23c98 internal System.Void <Init>b__1(); // 0x1e23c98 internal System.Void <Init>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayPanel : BasePanel<SevenDayPanel> { // Fields public UnityEngine.UI.Button[] SevenDayBtns; // 0x30 public UnityEngine.Sprite SevenDayBtnSelected; // 0x38 public UnityEngine.Sprite SevenDayBtnUnSelected; // 0x40 public UnityEngine.Sprite SevenDayBtnLocked; // 0x48 public SuperScrollView TasksScroll; // 0x50 public UnityEngine.GameObject TaskPrefab; // 0x58 public UnityEngine.UI.Button BuyExpBtn; // 0x60 public UnityEngine.UI.Text ExpNumText; // 0x68 public UnityEngine.UI.Slider ExpProgressBar; // 0x70 public UnityEngine.Transform RewardItemPoint; // 0x78 public UnityEngine.GameObject RewardItem; // 0x80 public UnityEngine.UI.Text RemainTimeText; // 0x88 private SevenDayRewardItem[] rewardItems; // 0x90 private System.Int32 selectDayIndex; // 0x98 private UnityEngine.Coroutine homeCoroutline; // 0xa0 private UnityEngine.AsyncOperation async; // 0xa8 private System.Collections.Generic.List<SevenDayTask> sevenDayTasks; // 0xb0 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void InitRewards(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void UpdateInfos(); // 0x1e23c98 private System.Void UpdateExpNum(); // 0x1e23c98 private System.Void UpdateRewardItems(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnTaskProgressChange(SevenDayTask task); // 0x1e292ac private System.Void SelectDay(System.Int32 index); // 0x1e24080 private System.Void UpdateSevenDayBtns(); // 0x1e23c98 public System.Void PanelJump(SevenDayTask sevenDayTask); // 0x1e292ac private System.Void OnJumpUnionIdReceived(System.String txt); // 0x1e292ac private System.Collections.IEnumerator OpenUnionScene(); // 0x1e1bcd8 public System.Void OpenHomeScene(); // 0x1e23c98 private System.Collections.IEnumerator OpenHome(); // 0x1e1bcd8 private System.Void UpdateTasks(); // 0x1e23c98 public System.Void TestAddDay(); // 0x1e23c98 public System.Void TestClearData(); // 0x1e23c98 public System.Void TestAddExp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SevenDayPanel.<>c : System.Object { // Fields public static readonly SevenDayPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__14_0; // 0x8 public static System.Action<System.Boolean> <>9__26_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__14_0(); // 0x1e23c98 internal System.Void <PanelJump>b__26_0(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class SevenDayPanel.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 index; // 0x10 public SevenDayPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SevenDayPanel.<OpenHome>d__32 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SevenDayPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class SevenDayPanel.<OpenUnionScene>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SevenDayRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Toggle toggle; // 0x20 public UnityEngine.UI.Button receiveBtn; // 0x28 public UnityEngine.UI.Image itemIcon; // 0x30 public UnityEngine.UI.Text itemNumText; // 0x38 public UnityEngine.UI.Text scoreText; // 0x40 public UnityEngine.GameObject canReceiveMark; // 0x48 public UnityEngine.GameObject receivedMark; // 0x50 private SevenDayReward rewardData; // 0x58 // Methods public System.Void Init(SevenDayReward sevenDayReward); // 0x1e292ac public System.Void UpdateInfos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SevenDayRewardItem.<>c__DisplayClass7_0 : System.Object { // Fields public SevenDayReward sevenDayReward; // 0x10 public SevenDayRewardItem <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Init>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayTaskItem : ItemMgr { // Fields public UnityEngine.UI.Text TaskDescriptionText; // 0x28 public UnityEngine.UI.Slider TaskProgressBar; // 0x30 public UnityEngine.UI.Text TaskProgressText; // 0x38 public UnityEngine.UI.Image[] TaskRewardIcon; // 0x40 public UnityEngine.UI.Text[] TaskRewardNumText; // 0x48 public UnityEngine.UI.Button ReceiveBtn; // 0x50 public UnityEngine.UI.Button GotoBtn; // 0x58 public UnityEngine.GameObject ReceivedMark; // 0x60 public UnityEngine.UI.Button TestAddCompleteTimesBtn; // 0x68 // Methods public override System.Void UpdateInfo(System.Object data, System.Int32 index); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SevenDayTaskItem.<>c__DisplayClass9_0 : System.Object { // Fields public SevenDayTask sevenDayTask; // 0x10 public SevenDayTaskItem <>4__this; // 0x18 public System.Int32 index; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__0(); // 0x1e23c98 internal System.Void <UpdateInfo>b__1(); // 0x1e23c98 internal System.Void <UpdateInfo>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class PJShadow : UnityEngine.MonoBehaviour { // Fields public System.Single shadowSize; // 0x20 public System.Int32 blurTimes; // 0x24 public System.Single blurOffset; // 0x28 public UnityEngine.Material blurMat; // 0x30 public System.Boolean useBlur; // 0x38 private static System.Boolean isRendering; // 0x0 private UnityEngine.Camera curCam; // 0x40 private UnityEngine.RenderTexture shadowTex; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Clear(); // 0x1e23c98 private UnityEngine.Camera CreateLightSpaceCam(UnityEngine.Material mat); // 0x1e20b20 private System.Void UseBlur(BlurDemo blur); // 0x1e292ac private System.Void InitCamera(UnityEngine.Camera cam, UnityEngine.Projector projector); // 0x1e2a6c4 private System.Void Update(); // 0x1e23c98 private System.Void RenderObjects(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicAccountActionBridge : System.Object { // Fields private static System.String _lastQueuedSignature; // 0x0 // Methods public static System.Void ResetSession(); // 0x1e2274c public static System.Boolean TryReportFromPlayer(PlayerData player); // 0x1e12ab8 private static System.String BuildSignature(System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> fields); // 0x1e1bcd8 private static AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field Int(System.Int32 propBit, System.Int64 value); // 0x1c8fbb4 private static AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field Str(System.Int32 propBit, System.String value); // 0x1e1a978 private static System.Int32 ClampVip(System.Int32 vip); // 0x1e03fa8 private static System.String FormatTeamList(System.Collections.Generic.List<System.Int32> teamList); // 0x1e1bcd8 private static System.Boolean TreeAccountMatches(System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> fields); // 0x1e12ab8 private static System.Boolean TreeAccountFieldMatches(AotemanLogic.Archive.Port.AccountPortModule account, AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field field); // 0x1e192c4 } // Assembly-CSharp.dll public static class SharedLogicCallActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportSavedWire(System.String wire); // 0x1e12ab8 } // Assembly-CSharp.dll public static class CultivateBattleWinRecoveryQueue : System.Object { // Fields private static readonly System.Collections.Generic.Queue<CultivateBattleWinRecoveryQueue.RecoveryFact> _pendingFacts; // 0x0 private static System.Boolean _attemptBusy; // 0x8 private static CultivateBattleWinRecoveryQueue.RecoveryFact _awaitingAckFact; // 0x10 private static System.Boolean _flushRequestBusy; // 0x18 private static System.Int32 _sessionGeneration; // 0x1c // Methods public static System.Int32 get_PendingCount(); // 0x1e03f1c public static System.Void Enqueue(System.Func<System.Boolean> tryQueueBattleWin, System.Collections.Generic.List<System.Int32> roleIds, System.Int32 levelType, System.Int32 gameType, System.String reason); // 0x1e29a1c public static System.Void Tick(); // 0x1e2274c public static System.Void PrepareForSessionReset(); // 0x1e2274c private static System.Boolean CanReplaceTreeSafely(); // 0x1e11490 private static System.Void TryAdvance(); // 0x1e2274c private static System.Void CompleteAttempt(CultivateBattleWinRecoveryQueue.RecoveryFact fact, System.Boolean realignOk); // 0x1e292d4 private static System.Boolean TryValidateFactOwner(CultivateBattleWinRecoveryQueue.RecoveryFact fact); // 0x1e12ab8 private static System.Boolean IsCurrentHead(CultivateBattleWinRecoveryQueue.RecoveryFact fact); // 0x1e12ab8 private static System.Boolean CanApplyServerSnapshot(CultivateBattleWinRecoveryQueue.RecoveryFact fact); // 0x1e12ab8 private static System.Void RequestFlushForFact(CultivateBattleWinRecoveryQueue.RecoveryFact fact); // 0x1e23c98 private static System.Void TryContinueAwaitingAck(CultivateBattleWinRecoveryQueue.RecoveryFact fact); // 0x1e23c98 private static System.Void CompleteFactAck(CultivateBattleWinRecoveryQueue.RecoveryFact fact, System.Boolean ackOk); // 0x1e292d4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class CultivateBattleWinRecoveryQueue.RecoveryFact : System.Object { // Fields public readonly System.Func<System.Boolean> TryQueueBattleWin; // 0x10 public readonly System.Collections.Generic.List<System.Int32> RoleIds; // 0x18 public readonly System.Int32 LevelType; // 0x20 public readonly System.Int32 GameType; // 0x24 public readonly System.String Reason; // 0x28 public readonly System.Int32 SessionGeneration; // 0x30 public System.Int64 PlayerId; // 0x38 // Methods public System.Void .ctor(System.Func<System.Boolean> tryQueueBattleWin, System.Collections.Generic.List<System.Int32> roleIds, System.Int32 levelType, System.Int32 gameType, System.String reason, System.Int32 sessionGeneration, System.Int64 playerId); // 0x1c8fbb4 public CultivateBattleWinRecoveryQueue.RecoveryFact CloneForGeneration(System.Int32 sessionGeneration); // 0x1e1bf7c } // Assembly-CSharp.dll private sealed class CultivateBattleWinRecoveryQueue.<>c__DisplayClass12_0 : System.Object { // Fields public CultivateBattleWinRecoveryQueue.RecoveryFact fact; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryAdvance>b__0(System.Boolean realignOk); // 0x1e292d4 internal System.Boolean <TryAdvance>b__1(); // 0x1e12ab8 } // Assembly-CSharp.dll private sealed class CultivateBattleWinRecoveryQueue.<>c__DisplayClass17_0 : System.Object { // Fields public CultivateBattleWinRecoveryQueue.RecoveryFact fact; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestFlushForFact>b__0(System.Boolean ackOk); // 0x1e292d4 } // Assembly-CSharp.dll public static class CultivateLocalVsServerDiag : System.Object { // Fields private static System.String <LastReport>k__BackingField; // 0x0 private static System.Boolean <LastEqual>k__BackingField; // 0x8 private static System.Int32 <LastMismatch>k__BackingField; // 0xc // Methods public static System.String get_LastReport(); // 0x1e11470 private static System.Void set_LastReport(System.String value); // 0x1e23c98 public static System.Boolean get_LastEqual(); // 0x1e11490 private static System.Void set_LastEqual(System.Boolean value); // 0x1e23cbc public static System.Int32 get_LastMismatch(); // 0x1e03f1c private static System.Void set_LastMismatch(System.Int32 value); // 0x1e227d8 public static System.Void Run(System.String tag, System.Boolean clearAccumAfter, System.Action<System.Boolean> onDone, System.Boolean compareAllArchive); // 0x1c8fbb4 public static System.Void RunTouchedOnly(System.String tag, System.Boolean clearAccumAfter, System.Action<System.Boolean> onDone); // 0x1e29530 private static System.Void Finish(System.Text.StringBuilder report, System.Boolean flowOk, System.Int32 mismatch, System.Boolean clearAccum, System.Action<System.Boolean> onDone); // 0x1c8fbb4 private static System.Void CollectAllArchiveKeys(System.Collections.Generic.Dictionary<System.Int32,System.String> localKeys, System.Collections.Generic.Dictionary<System.Int32,System.String> serverKeys, System.Collections.Generic.Dictionary<System.Int32,System.String> treeKeys, System.Collections.Generic.HashSet<System.Int32> dicKeys); // 0x1e2acf8 private static System.Void AddDicKeys(System.Collections.Generic.Dictionary<System.Int32,System.String> map, System.Collections.Generic.HashSet<System.Int32> dicKeys); // 0x1e292ac private static System.Void CollectCompareTargets(System.Collections.Generic.IList<AotemanLogic.Archive.Port.TouchedArchiveRef> touches, System.Collections.Generic.HashSet<System.Int32> dicKeys, ref System.Boolean& compareCurrency); // 0x1e2a6c4 private static System.Int32 ResolveSaveKey(System.Int32 moduleId); // 0x1e03fa8 private static PlayerArchive.PlayerArchiveRoot TryGetTreeRoot(); // 0x1e11470 private static System.String GetLocalCurrencyWire(System.Collections.Generic.Dictionary<System.Int32,System.String> localKeys); // 0x1e1bcd8 private static System.String GetRootCurrencyWire(PlayerArchive.PlayerArchiveRoot root); // 0x1e1bcd8 private static System.Boolean DicWiresEqual(System.Int32 key, System.String a, System.String b); // 0x1e115d4 private static System.String GetDic(System.Collections.Generic.Dictionary<System.Int32,System.String> map, System.Int32 key); // 0x1e1bf7c private static System.String JoinInts(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.String Trunc(System.String s, System.Int32 max); // 0x1e1bf7c private static System.String Sanitize(System.String tag); // 0x1e1bcd8 private static System.Void WriteTextFile(System.String fileName, System.String content); // 0x1e292ac } // Assembly-CSharp.dll private sealed class CultivateLocalVsServerDiag.<>c__DisplayClass12_0 : System.Object { // Fields public System.Boolean prevPull; // 0x10 public System.Boolean prevApply; // 0x11 public System.Text.StringBuilder report; // 0x18 public System.Action<System.Boolean> onDone; // 0x20 public System.Boolean compareAllArchive; // 0x28 public System.Collections.Generic.HashSet<System.Int32> dicKeySet; // 0x30 public System.Boolean compareCurrency; // 0x38 public System.Boolean clearAccumAfter; // 0x39 public System.String tag; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Run>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public static class CultivateLocalVsTreeDiag : System.Object { // Fields private const System.String DiagDirName; // 0x0 private const System.String MobileLogTag; // 0x0 private const System.Int32 MobileLogChunkSize; // 0x0 public static System.Boolean AutoDumpAfterLogic; // 0x0 private static System.Boolean _archiveMismatchQuitShown; // 0x1 // Methods public static System.Void CompareRoles(System.Collections.Generic.IList<System.Int32> roleIds, System.String tag); // 0x1e292ac public static System.Void CompareTouched(System.String tag); // 0x1e23c98 public static System.Void CompareTouched(System.String tag, System.Collections.Generic.IList<System.Int32> extraRoleIds); // 0x1e292ac public static System.Boolean CompareAllAfterUpload(System.Int64 sequenceId); // 0x1e11604 private static System.String TryWriteUploadCompareArtifacts(System.Int64 sequenceId, System.String localJson, System.String treeJson, System.String report); // 0x1c8fbb4 private static System.Void LogMobileUploadCompareArtifacts(System.Int64 sequenceId, System.String localJson, System.String treeJson, System.String report); // 0x1c8fbb4 private static System.Void LogMobileArtifactChunks(System.Int64 sequenceId, System.String artifactName, System.String content); // 0x1c8fbb4 private static System.Void ShowArchiveMismatchAndQuit(System.Int64 sequenceId, System.Int32 diffCount, System.String reportPath, System.Boolean compareError); // 0x1c8fbb4 private static System.Void ForceQuitGame(); // 0x1e2274c public static System.Void DumpAfterLogic(AotemanLogic.LogicResult result, AotemanLogic.Actions.IAction action); // 0x1e292ac private static System.Void WriteDumpFile(System.String fileName, System.String content); // 0x1e292ac private static System.Void CollectCompareTargets(System.Collections.Generic.IList<AotemanLogic.Archive.Port.TouchedArchiveRef> touches, System.Collections.Generic.IList<System.Int32> extraRoleIds, System.Collections.Generic.HashSet<System.Int32> dicKeys, ref System.Boolean& compareCurrency); // 0x1e2acf8 private static System.Int32 ResolveSaveKey(System.Int32 moduleId); // 0x1e03fa8 private static PlayerArchive.PlayerArchiveRoot TryGetTreeRoot(); // 0x1e11470 internal static System.Collections.Generic.Dictionary<System.Int32,System.String> BuildCompareDicSnapshot(PlayerArchive.PlayerArchiveRoot sourceRoot, out PlayerArchive.CodecReport& codecReport); // 0x1e20b20 private static System.String TryGetRolePayload(System.Int32 roleId); // 0x1e1a94c private static System.String GetLocalCurrencyWire(System.Collections.Generic.Dictionary<System.Int32,System.String> localKeys); // 0x1e1bcd8 private static System.String GetTreeCurrencyWire(PlayerArchive.PlayerArchiveRoot root); // 0x1e1bcd8 private static System.Boolean DicWiresEqual(System.Int32 key, System.String a, System.String b); // 0x1e115d4 private static System.Boolean RoleIsNewWiresEqual(System.String localWire, System.String treeWire); // 0x1e192c4 private static System.Int32 ReadRoleIsNew(System.String wire); // 0x1e055d0 private static System.String GetDic(System.Collections.Generic.Dictionary<System.Int32,System.String> map, System.Int32 key); // 0x1e1bf7c private static System.Void AppendRoleFieldDiff(System.Text.StringBuilder report, System.String localWire, System.String treeWire); // 0x1e2a6c4 private static System.Void ParseLEQ(System.String wire, out System.Int32& level, out System.Int32& exp, out System.Int32& quality); // 0x1e2acf8 private static System.String ModuleLabel(System.Int32 moduleId); // 0x1e1a94c private static System.String DicKeyLabel(System.Int32 key); // 0x1e1a94c private static System.String JoinInts(System.Collections.Generic.IList<System.Int32> list); // 0x1e1bcd8 private static System.String Trunc(System.String s, System.Int32 max); // 0x1e1bf7c private static System.String Sanitize(System.String tag); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class CultivateRoleServerPullDiag : System.Object { // Fields private const System.String LogTag; // 0x0 // Methods public static System.Void CompareDownloadedRole(System.String serverJson, System.Int32 roleId, System.String tag); // 0x1e25634 private static System.String CaptureLocalRoleWire(System.Int32 roleId); // 0x1e1a94c private static System.String CaptureServerRoleWire(System.String serverJson, System.Int32 roleId); // 0x1e1bf7c private static System.String CaptureTreeRoleWire(System.Int32 roleId); // 0x1e1a94c private static System.Void AppendRawWire(System.Text.StringBuilder report, System.String side, System.String wire); // 0x1e2a6c4 private static System.Void AppendField(System.Text.StringBuilder report, System.Collections.Generic.List<System.String> localServerDiffs, System.Collections.Generic.List<System.String> treeServerDiffs, System.String fieldName, System.Int32 propBit, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> localFields, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> serverFields, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> treeFields); // 0x1c8fbb4 private static System.String ReadField(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> fields, System.Int32 propBit); // 0x1e1bf7c private static System.String GetWire(System.Collections.Generic.Dictionary<System.Int32,System.String> keys, System.Int32 roleId); // 0x1e1bf7c private static System.String JoinDiffs(System.Collections.Generic.List<System.String> diffs); // 0x1e1bcd8 private static System.String EscapeOneLine(System.String value); // 0x1e1bcd8 private static System.Void WriteReport(System.String fileName, System.String content); // 0x1e292ac } // Assembly-CSharp.dll public static class CultivateTreeServerRealign : System.Object { // Fields private const System.Int32 RoleUnlockDiagnosticRoleId; // 0x0 private static System.Boolean _busy; // 0x0 // Methods public static System.Void RequestRealign(System.Action<System.Boolean> onComplete, System.Boolean allowTreeWatermarkRollback, System.Func<System.Boolean> canApply); // 0x1e29530 } // Assembly-CSharp.dll private sealed class CultivateTreeServerRealign.<>c__DisplayClass2_0 : System.Object { // Fields public System.Boolean prevPull; // 0x10 public System.Boolean prevApply; // 0x11 public System.Func<System.Boolean> canApply; // 0x18 public System.Boolean allowTreeWatermarkRollback; // 0x20 public System.Action<System.Boolean> onComplete; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestRealign>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public static class DebrisDropVerifyDiag : System.Object { // Fields public static System.Boolean Enabled; // 0x0 private const System.String DiagDirName; // 0x0 private static System.String _lastTreeBefore; // 0x8 private static System.String _lastTreeAfter; // 0x10 private static System.String _lastLocal33; // 0x18 private static System.Int32 _lastMapId; // 0x20 private static System.String _lastVerifyHash; // 0x28 private static System.Boolean _lastWireChanged; // 0x30 // Methods public static System.Void LogBattleWinEnqueue(System.Int32 debrisMapId, System.Boolean consumeDropTimes); // 0x1e22940 public static System.Void LogBeforeLogic(AotemanLogic.Actions.IAction action); // 0x1e23c98 public static System.Void LogAfterLogic(AotemanLogic.Actions.IAction action, AotemanLogic.LogicResult result); // 0x1e292ac public static System.Void LogVerifyFail(System.Int64 seq, System.String err); // 0x1c8fbb4 private static System.Boolean TryParseConsumeParams(AotemanLogic.Actions.IAction action, out System.Int32& mapId, out System.Boolean& consume); // 0x1e19cd8 private static System.String ReadLocalDic33(); // 0x1e11470 private static System.String ReadTreeDebrisWire(); // 0x1e11470 private static System.Int32 ReadKeyValue(System.String wire, System.Int32 mapId); // 0x1e0584c private static System.String ExtractVerifyHash(AotemanLogic.LogicResult result); // 0x1e1bcd8 private static System.Boolean IsEmptyVerifyHash(System.String hex); // 0x1e12ab8 private static System.String FormatKeyVal(System.Int32 val); // 0x1e1a94c private static System.Int32 Len(System.String s); // 0x1e055d0 private static System.String Trunc(System.String s, System.Int32 n); // 0x1e1bf7c private static System.String ShortSha(System.String s); // 0x1e1bcd8 private static System.String Stamp(); // 0x1e11470 private static System.String BuildWireDump(System.String phase, System.Int32 mapId, System.Boolean consume, System.String local33, System.String treeBefore, System.String treeAfter, System.String verifyHash, System.Boolean simOk, System.String simAfter); // 0x1c8fbb4 private static System.String WriteDumpFile(System.String fileName, System.String content); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicActionSubmitTicker : UnityEngine.MonoBehaviour { // Fields private static SharedLogicActionSubmitTicker _instance; // 0x0 private System.Single _remainSec; // 0x20 // Methods public static System.Void EnsureStarted(); // 0x1e2274c public static System.Void StopTicker(); // 0x1e2274c private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicBadgeActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportEquip(System.Int32 type, System.Int32 badgeId, System.Int32 pos); // 0x1c8fbb4 public static System.Boolean TryReportUnequip(System.Int32 type, System.Int32 pos); // 0x1e115a0 public static System.Boolean TryReportLevelUpSettle(System.Int32 badgeId); // 0x1e11540 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag); // 0x1e192c4 } // Assembly-CSharp.dll public sealed class ActionSubmitResult : System.Object { // Fields public System.Boolean Ok; // 0x10 public System.Int32 Status; // 0x14 public System.Boolean Verified; // 0x18 public System.String Error; // 0x20 public System.Int64 SequenceId; // 0x28 public System.Int32 ActionCount; // 0x30 public System.Int32 GroupCount; // 0x34 public System.Boolean WasImmediate; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicCultivateSession : System.Object { // Fields public const System.Single AutoFlushIntervalSec; // 0x0 public static System.Boolean ShowSubmitFailTip; // 0x0 private static AotemanLogic.Protocol.Json.SubmitSession _session; // 0x8 private static System.String _activeBusinessTransactionId; // 0x10 private static System.Int32 _businessTransactionDepth; // 0x18 private static System.Boolean _businessTransactionFailed; // 0x1c private static System.Boolean _flushingDetachedSideEffects; // 0x1d private static System.Int32 _archiveMaintenanceEnqueueDepth; // 0x20 private static AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess _access; // 0x28 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.TouchedArchiveRef> _lastTouched; // 0x30 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.TouchedArchiveRef> _touchedAccum; // 0x38 private static System.Boolean _hasBusinessActionSinceLastCompare; // 0x40 private static System.Int32 _pendingAsyncSettlementCount; // 0x44 private static System.Int64 _asyncSettlementGeneration; // 0x48 private static System.Int64 _lastSuccessfulSequenceIdForCompare; // 0x50 private static System.Boolean _submitBusy; // 0x58 private static System.Boolean _autoFlushPausedAfterVerifyFail; // 0x59 private static System.Int32 _consecutiveVerifyFailCount; // 0x5c private static System.Boolean _fatalActionFailureShown; // 0x60 private static System.Boolean _actionCompareFailureReported; // 0x61 private static readonly System.Collections.Generic.List<System.Object> _recentActionDiagnostics; // 0x68 private const System.Int32 MaxRecentActionDiagnostics; // 0x0 private static System.Int32 _droppedActionDiagnostics; // 0x70 private static System.Single _submitBusySince; // 0x74 private static System.Int64 _activeSubmitSequenceId; // 0x78 private static System.Int64 _submitAttemptVersion; // 0x80 private const System.Single SubmitBusyTimeoutSec; // 0x0 private static System.Boolean _flushAgainAfterBusy; // 0x88 private static System.Boolean _nextFlushImmediateUi; // 0x89 private static readonly System.Collections.Generic.List<System.Action<System.Boolean>> _flushWaiters; // 0x90 private static System.Action<ActionSubmitResult> OnActionSubmitResult; // 0x98 // Methods public static System.Void add_OnActionSubmitResult(System.Action<ActionSubmitResult> value); // 0x1e23c98 public static System.Void remove_OnActionSubmitResult(System.Action<ActionSubmitResult> value); // 0x1e23c98 public static System.Boolean get_IsReady(); // 0x1e11490 public static AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess get_Access(); // 0x1e11470 public static System.Collections.Generic.IList<AotemanLogic.Archive.Port.TouchedArchiveRef> get_LastTouched(); // 0x1e11470 public static System.Collections.Generic.IList<AotemanLogic.Archive.Port.TouchedArchiveRef> get_AccumulatedTouched(); // 0x1e11470 public static System.Void ClearAccumulatedTouched(); // 0x1e2274c public static AotemanLogic.Protocol.Json.SubmitSession get_Session(); // 0x1e11470 public static System.String get_ActiveBusinessTransactionId(); // 0x1e11470 public static SharedLogicCultivateSession.BusinessTransactionScope BeginBusinessTransaction(); // 0x1e11470 public static SharedLogicCultivateSession.BusinessTransactionScope BeginBusinessTransaction(System.String transactionId); // 0x1e1bcd8 private static System.Void EndBusinessTransaction(System.String transactionId, System.Boolean completed); // 0x1e292d4 private static System.Void ResetBusinessTransactionContext(); // 0x1e2274c public static System.Int32 get_PendingCount(); // 0x1e03f1c public static System.Int32 get_InFlightBatchCount(); // 0x1e03f1c public static System.Boolean get_IsSubmitBusy(); // 0x1e11490 public static System.Int32 get_PendingAsyncSettlementCount(); // 0x1e03f1c public static SharedLogicCultivateSession.AsyncSettlementScope BeginAsyncSettlement(System.String reason); // 0x1e1bcd8 public static System.String FormatActionQueueDiag(); // 0x1e11470 public static System.Void LogActionQueueDiag(); // 0x1e2274c public static System.Boolean TryReplaceTreeFromServerJson(System.String archiveJson, System.Boolean allowTreeWatermarkRollback); // 0x1e192f4 public static System.Void TryBindAfterLogin(); // 0x1e2274c public static System.Void Reset(); // 0x1e2274c public static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, out System.String& error, System.Boolean flushNow, System.Action<System.Boolean> onFlushComplete); // 0x1c8fbb4 public static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String transactionId, out System.String& error, System.Boolean flushNow, System.Action<System.Boolean> onFlushComplete); // 0x1c8fbb4 public static System.Boolean TryLogicBatch(System.Collections.Generic.IList<AotemanLogic.Actions.IAction> actions, out System.String& error, System.Boolean flushNow, System.Action<System.Boolean> onFlushComplete); // 0x1c8fbb4 private static System.Boolean TryLogicInBusinessTransaction(AotemanLogic.Actions.IAction action, System.String transactionId, out System.String& error, System.Boolean flushNow, System.Action<System.Boolean> onFlushComplete); // 0x1c8fbb4 public static System.Void TickAutoFlush(); // 0x1e2274c private static System.Void TryRecoverSubmitBusyTimeout(); // 0x1e2274c public static System.Void FlushNow(System.Boolean showWaiting, System.Action<System.Boolean> onComplete); // 0x1e23eb4 private static System.Boolean IsArchiveMaintenanceAction(AotemanLogic.Actions.IAction action); // 0x1e12ab8 private static System.Boolean IsArchiveCompareMaintenanceAction(AotemanLogic.Actions.IAction action); // 0x1e12ab8 private static System.Boolean TryLogicLocal(AotemanLogic.Actions.IAction action, System.String transactionId, out System.String& error); // 0x1e19cd8 private static System.Boolean FailLocalActionAndQuit(AotemanLogic.Actions.IAction action, System.String error, System.String transactionId, System.Collections.Generic.Dictionary<System.String,System.Object> actionDiagnostic); // 0x1e19e3c private static System.Void RequestFlush(System.Boolean showWaiting, System.Action<System.Boolean> onComplete); // 0x1e23eb4 private static System.Void BeginFlushAndSubmit(); // 0x1e2274c private static System.Boolean TryApplyGroupResults(System.Int64 sequenceId, System.Int32 packetStatus, System.Collections.Generic.IList<ActionGroupResultSnapshot> groupResults, out System.Boolean& anyVerifyFail); // 0x1c8fbb4 private static AotemanLogic.Protocol.Json.SubmitGroupAckKind MapGroupStatus(System.Int32 status); // 0x1e03fa8 private static System.Void HandleVerifyFail(System.Int64 seq, System.Int32 status, System.String err, System.Boolean alreadyApplied); // 0x1c8fbb4 private static System.Void EndAsyncSettlement(System.Int64 generation, System.String reason); // 0x1c8fbb4 private static System.Boolean TryFlushDeferredCoalescedReports(); // 0x1e11490 private static System.Void AdvanceAfterAsyncSettlement(); // 0x1e2274c private static System.Boolean TryCompareArchiveAfterAllSettled(); // 0x1e11490 private static System.Void FinishSubmit(System.Boolean ok, System.Boolean immediateUi, ActionSubmitResult result, System.Collections.Generic.Dictionary<System.String,System.Object> failureDiagnostic); // 0x1c8fbb4 private static ActionSubmitResult BuildResult(System.Boolean ok, System.Int32 status, System.Boolean verified, System.String error, System.Int64 seq, System.Int32 actionCount, System.Int32 groupCount, System.Boolean immediate); // 0x1c8fbb4 private static System.Void InvokeFlushWaiters(System.Boolean ok); // 0x1e23cbc private static System.Void TryOpenWaiting(); // 0x1e2274c private static System.Void TryCloseWaiting(); // 0x1e2274c private static System.Void TryShowSubmitFailTip(ActionSubmitResult result); // 0x1e23c98 public static System.Void FailActionAndQuit(System.String reason, System.Int64 sequenceId); // 0x1e25890 private static System.Collections.Generic.Dictionary<System.String,System.Object> CaptureActionDiagnostic(AotemanLogic.Actions.IAction action, System.String transactionId); // 0x1e20b20 private static System.Void ClearActionDiagnostics(); // 0x1e2274c private static System.Collections.Generic.Dictionary<System.String,System.Object> BuildSubmitFailureDiagnostic(AotemanLogic.Protocol.Json.SubmitPacket packet, System.Collections.Generic.IList<ActionGroupResultSnapshot> results); // 0x1e20b20 public static System.Void ReportActionCompareFailure(System.String stage, System.String reason, System.Int64 sequenceId, System.Collections.Generic.Dictionary<System.String,System.Object> details); // 0x1e29e18 private static System.Void ForceQuitAfterActionFailure(); // 0x1e2274c private static System.Void TrySyncLocalCurrencyFromTreeIfTouched(); // 0x1e2274c private static PlayerArchive.PlayerArchiveRoot TryGetTreeRootForCurrencySync(); // 0x1e11470 public static System.Boolean TryGetUnionShopLimitTreeWire(out System.String& wire); // 0x1e12ab8 public static System.Boolean TryGetGiftIdsTreeWire(out System.String& wire); // 0x1e12ab8 public static System.Boolean TryGetAchievementListTreeWire(out System.String& wire); // 0x1e12ab8 public static System.Boolean TryGetWeeklyTasksTreeWire(out System.String& wire); // 0x1e12ab8 private static System.Void CaptureLastTouched(); // 0x1e2274c private static System.Void MergeTouchedAccum(AotemanLogic.Archive.Port.TouchedArchiveRef touch); // 0x1e23c98 public static System.Void EnsureConfigCacheLoaded(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicCultivateSession.BusinessTransactionScope : System.Object, System.IDisposable { // Fields private System.String <TransactionId>k__BackingField; // 0x10 private System.Boolean _disposed; // 0x18 private System.Boolean _completed; // 0x19 private readonly System.Boolean _tracksActionTransaction; // 0x1a // Methods public System.String get_TransactionId(); // 0x1e1bcd8 private System.Void set_TransactionId(System.String value); // 0x1e292ac internal System.Void .ctor(System.String transactionId, System.Boolean tracksActionTransaction); // 0x1e2a6ec public System.Void Complete(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicCultivateSession.AsyncSettlementScope : System.Object, System.IDisposable { // Fields private readonly System.Int64 _generation; // 0x10 private readonly System.String _reason; // 0x18 private System.Boolean _disposed; // 0x20 private readonly System.Boolean _tracksActionSettlement; // 0x21 // Methods internal System.Void .ctor(System.Int64 generation, System.String reason, System.Boolean tracksActionSettlement); // 0x1c8fbb4 public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SharedLogicCultivateSession.<>c : System.Object { // Fields public static readonly SharedLogicCultivateSession.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__81_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <HandleVerifyFail>b__81_0(System.Boolean okRealign); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class SharedLogicCultivateSession.<>c__DisplayClass78_0 : System.Object { // Fields public System.Int64 submitAttemptVersionSnapshot; // 0x10 public AotemanLogic.Protocol.Json.SubmitPacket packet; // 0x18 public System.Int64 seq; // 0x20 public System.Int32 actionCount; // 0x28 public System.Int32 groupCount; // 0x2c public System.Boolean immediateUi; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BeginFlushAndSubmit>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public static class SharedLogicReportGuard : System.Object { // Fields private static System.Int32 _suppressDepth; // 0x0 // Methods public static System.Boolean get_IsSuppressed(); // 0x1e11490 public static System.Void PushSuppress(); // 0x1e2274c public static System.Void PopSuppress(); // 0x1e2274c public static SharedLogicReportGuard.Scope Suppress(); // 0x1c8fbb4 } // Assembly-CSharp.dll public struct SharedLogicReportGuard.Scope : System.IDisposable { // Fields private readonly System.Boolean _active; // 0x10 private System.Boolean _disposed; // 0x11 // Methods internal System.Void .ctor(System.Boolean active); // 0x1e292d4 public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicRoleActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportBattleWinSettle(System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.Int32 tollgateMode, System.Int32 star, System.Boolean applyProgressStar, System.Int32 expRatePermille, System.Int32 coinRatePermille, System.Int32 fightCoins, System.Int32 maxScene, System.Boolean advanceScene, System.Collections.Generic.List<System.Int32> roleIds, System.Collections.Generic.List<System.Int32> skipExpRoleIds, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> extraBags, System.Boolean consumeDropTimes, System.Int32 debrisMapId, AotemanLogic.Actions.Activity.AchievementBattleWinAction achievementAction, AotemanLogic.Actions.Activity.ModeProgressSettleAction modeAction, System.Int32 rngSeed, System.Boolean isFirstClear, System.Boolean grantMapDebris, System.Int64[] grantUniqueIds, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.String achievementListAbsoluteWire, System.String weeklyTasksAbsoluteWire); // 0x1c8fbb4 public static System.Boolean TryReportDebrisDropConsume(System.Int32 mapId); // 0x1e11540 public static System.Boolean TryReportCultivateSettle(System.String reason, System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.String vipExpMul, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops); // 0x1c8fbb4 public static System.Boolean TryReportCultivateSettle(System.String reason, System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.String vipExpMul, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags); // 0x1c8fbb4 public static System.Boolean TryReportRoleGainExp(System.Int32 roleId, System.Int32 expAdd); // 0x1e115a0 public static System.Boolean TryReportRoleGainExp(System.Int32 roleId, System.Int32 expAdd, System.Int32 levelBefore, System.Int32 expBefore, System.Int32 levelAfter, System.Int32 expAfter); // 0x1c8fbb4 public static System.Boolean TryReportChipGainExp(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips, System.Int32 skinId); // 0x1c8fbb4 public static System.Boolean TryReportBreakSettle(System.Int32 roleId, System.Int32 rngSeed, System.Int32 skinId, System.Int32 skinDebrisItemId, System.Action<System.Boolean> onSubmitComplete); // 0x1c8fbb4 public static System.Boolean TryReportQualityUpSettle(System.Int32 roleId, System.Int32 skinId); // 0x1e115a0 public static System.Boolean TryReportSuperAwakenStarUp(System.Int32 roleId, System.Int32 rngSeed); // 0x1e115a0 public static System.Boolean TryReportLegacyAwakenStep(System.Int32 roleId); // 0x1e11540 public static System.Boolean TryReportAwakenRouteSelect(System.Int32 roleId, System.Int32 routeType); // 0x1e115a0 public static System.Boolean TryReportSkillLevelUp(System.Int32 roleId, System.Int32 skillSlotIndex); // 0x1e115a0 public static System.Boolean TryReportRoleSetIsNew(System.Int32 roleId, System.Boolean isNew); // 0x1c8fbb4 public static System.Boolean TryReportTiesLevelUp(System.Int32 roleId, System.Int32 partIndex, System.Int32 expectedCurrentLevel); // 0x1c8fbb4 public static System.Boolean TryReportRoleUnlock(System.Int32 roleId); // 0x1e11540 public static System.Boolean TryReportRoleUnlock(System.Int32 roleId, System.Int32 targetQuality); // 0x1e115a0 public static System.Boolean TryReportRoleCompound(System.Int32 roleId, System.Int32 debrisItemId, System.Int32 debrisCount, System.Action<System.Boolean> onSubmitComplete); // 0x1c8fbb4 public static System.Boolean TryReportRoleCompound(System.Int32 roleId, System.Int32 debrisItemId, System.Int32 debrisCount, System.Int32 targetQuality, System.Action<System.Boolean> onSubmitComplete); // 0x1c8fbb4 public static System.Boolean TryReportSkinUnlock(System.Int32 skinId); // 0x1e11540 public static System.Boolean TryReportSkinLevelUp(System.Int32 skinId); // 0x1e11540 public static System.Boolean TryReportAwakenRecast(System.Int32 roleId, System.Int32 slotIndex, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportAwakenRouteChange(System.Int32 roleId, System.Int32 targetRouteType, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportSkinLevelJump(System.Int32 skinId, System.Int32 toLevel); // 0x1e115a0 public static System.Boolean TryReportSkinChange(System.Int32 baseRoleId, System.Int32 skinId); // 0x1e115a0 public static System.Boolean TryReportSpinSkillUnlock(System.Int32 roleId); // 0x1e11540 public static System.Boolean TryReportDegreeGainExp(System.Int32 roleId, System.Int32 expectedDegreeExp, System.Int32 expectedAccountDegreeLevel, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleDegreeGainExpAction.MaterialCost> materials); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class SharedLogicRoleActionBridge.<>c__DisplayClass18_0 : System.Object { // Fields public System.Action<System.Boolean> onSubmitComplete; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryReportRoleCompound>b__0(System.Boolean submitSucceeded); // 0x1e292d4 } // Assembly-CSharp.dll public static class SharedLogicRoleIsNewTreeMirror : System.Object { // Fields private static System.Int32 _suppressDepth; // 0x0 // Methods public static SharedLogicRoleIsNewTreeMirror.Scope Suppress(); // 0x1c8fbb4 public static System.Void TryMirror(System.Int32 roleBaseId, System.Boolean isNew); // 0x1e22940 } // Assembly-CSharp.dll public struct SharedLogicRoleIsNewTreeMirror.Scope : System.IDisposable { // Fields private readonly System.Boolean _active; // 0x10 private System.Boolean _disposed; // 0x11 // Methods internal System.Void .ctor(System.Boolean active); // 0x1e292d4 public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicDicWireActionBridge : System.Object { // Fields private static System.Int32 _suppressReportDepth; // 0x0 private static readonly System.Collections.Generic.List<SharedLogicDicWireActionBridge.CoalesceKey> _coalesceOrder; // 0x8 private static readonly System.Collections.Generic.Dictionary<SharedLogicDicWireActionBridge.CoalesceKey,SharedLogicDicWireActionBridge.CoalescedWire> _coalesceWires; // 0x10 // Methods public static System.Boolean get_ShouldSuppressReport(); // 0x1e11490 public static System.Boolean get_HasPendingCoalescedReport(); // 0x1e11490 public static System.Void BeginSuppressReport(); // 0x1e2274c public static System.Void EndSuppressReport(); // 0x1e2274c public static System.Boolean TryReport(System.Int32 moduleId, System.String wire); // 0x1c8fbb4 public static System.Boolean TryReportEntries(System.Collections.Generic.List<AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry> entries); // 0x1e12ab8 public static System.Boolean FlushPendingCoalescedReport(); // 0x1e11490 private static System.Void MergeIntoCoalesceBuffer(System.Int32 moduleId, System.String wire, System.String previousWire); // 0x1c8fbb4 private static System.Boolean IsReplacementModule(System.Int32 moduleId); // 0x1e11540 private static System.Boolean TryGetLatestCoalescedWire(System.Int32 moduleId, out System.String& wire); // 0x1c8fbb4 private static System.Void RemoveCoalesceGroup(System.String groupId); // 0x1e23c98 private static System.Void ClearCoalesceBuffer(); // 0x1e2274c public static System.Boolean TryReportGiftCenter(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportWelfare(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportTeach(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportVip(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportPrison(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportCommodity(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportValuePromo(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportSkinShop(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportHometown(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportUnionShopLimit(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportUnionShopGift(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportPvp1(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportPvp3(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportAccount(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportCurrency(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportUniverseChase(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportOuBuRoles(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportOuBuRemain(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportPst(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportDebrisDrop(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportWorldBoss(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportProgressNormal(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportProgressElite(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportProgressCrazy(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportGiftIds(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportAchievementList(System.String wire); // 0x1e12ab8 private static AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry CreateAchievementListReplacementEntry(System.String wire); // 0x1e1bcd8 public static System.Boolean TryReportWeeklyTasks(System.String wire); // 0x1e12ab8 private static AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry CreateWeeklyTasksReplacementEntry(System.String wire); // 0x1e1bcd8 public static System.Boolean TryReportAchievementMisc(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportAchievementBundle(System.String listWire, System.String weeklyWire, System.String miscWire); // 0x1e19cd8 public static System.Boolean TryReportBagProp(System.String wire); // 0x1e12ab8 public static System.Boolean TryReportBagDebris(System.String wire); // 0x1e12ab8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private struct SharedLogicDicWireActionBridge.CoalesceKey : System.IEquatable<SharedLogicDicWireActionBridge.CoalesceKey> { // Fields public System.String GroupId; // 0x10 public System.Int32 ModuleId; // 0x18 // Methods public System.Void .ctor(System.String groupId, System.Int32 moduleId); // 0x1e29968 public System.Boolean Equals(SharedLogicDicWireActionBridge.CoalesceKey other); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll private sealed class SharedLogicDicWireActionBridge.CoalescedWire : System.Object { // Fields public System.String Wire; // 0x10 public System.String PreviousWire; // 0x18 public System.Boolean HasPreviousWire; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ArchiveUniqueIdMigrator : System.Object { // Fields // Methods public static System.Int32 ReindexAllUniqueIds(PlayerArchive.PlayerArchiveRoot root); // 0x1e055d0 public static System.Int32 EnsureUniqueIds(PlayerArchive.PlayerArchiveRoot root); // 0x1e055d0 private static System.Void MergeFromPortCache(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void MergeBag(PlayerArchive.UniqueGoodsBag dest, PlayerArchive.UniqueGoodsBag src); // 0x1e292ac private static System.Int32 FillBag(PlayerArchive.UniqueGoodsBag bag, ref System.Int64& next); // 0x1e08f3c private static System.Int32 ReindexBag(PlayerArchive.UniqueGoodsBag bag, ref System.Int64& nextUniqueId); // 0x1e08f3c private static System.Int32 ReindexRoster(PlayerArchive.PlayerArchiveRoot root, ref System.Int64& nextUniqueId); // 0x1e08f3c private static System.Int32 ReindexList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> items, ref System.Int64& nextUniqueId); // 0x1e08f3c private static System.Int32 SyncRosterEmbeddedUniqueIds(PlayerArchive.PlayerArchiveRoot root, ref System.Int64& next); // 0x1e08f3c private static System.Int32 AllocListUniqueIds(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> list, ref System.Int64& next); // 0x1e08f3c private static System.Int64 MaxRosterUniqueId(PlayerArchive.PlayerArchiveRoot root, System.Int64 max); // 0x1e0b258 private static System.Int64 MaxList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> list, System.Int64 max); // 0x1e0b258 private static System.Int64 MaxUniqueId(PlayerArchive.InventoryDomain inv); // 0x1e0b1a4 private static System.Int64 MaxBag(PlayerArchive.UniqueGoodsBag bag, System.Int64 max); // 0x1e0b258 } // Assembly-CSharp.dll public static class FullArchiveDeepComparer : System.Object { // Fields public const System.Boolean StrictRawCompare; // 0x0 private const System.String AutomaticPrefsComparePath; // 0x0 private const System.String EnemyUidPrefsComparePath; // 0x0 private const System.String ItemConsumeCountPrefsKey; // 0x0 private const System.String ItemConsumeCountDefaultWire; // 0x0 private const System.Int32 BadgePhysicalSlotCount; // 0x0 private static readonly System.String[] BadgePhysicalSlotKeys; // 0x0 private const System.String MedalDefaultWire; // 0x0 private static readonly System.Collections.Generic.HashSet<System.String> UniqueBagNames; // 0x8 private static readonly System.Collections.Generic.HashSet<System.String> StackableBagNames; // 0x10 // Methods public static FullArchiveDeepComparer.Result Compare(System.String localJson, System.String serverJson); // 0x1e20b20 public static System.Int32 RunBuiltinSelfTests(out System.String& report); // 0x1e055d0 private static System.Void Walk(System.String path, System.Object local, System.Object server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Void WalkDict(System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> local, System.Collections.Generic.Dictionary<System.String,System.Object> server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Boolean ShouldIgnoreComparePath(System.String path); // 0x1e12ab8 private static System.Void WalkList(System.String path, System.Collections.IList local, System.Collections.IList server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Void WalkEntityItemsById(System.String path, System.Collections.IList local, System.Collections.IList server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Void CollectByIdField(System.Collections.IList list, System.String path, System.String side, System.Collections.Generic.Dictionary<System.Int64,System.Object> map, FullArchiveDeepComparer.Result r); // 0x1e2aea4 private static System.Void NormalizeArchiveCompareView(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.Boolean usePrefsCurrAsCurrency); // 0x1e292d4 private static System.Void NormalizePlaneLockedLevels(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Void NormalizeBadgePhysicalSlots(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Void NormalizeLockedJiedeSkinRoles(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Boolean IsJiedeSkinRoleId(System.Int32 skinId); // 0x1e11540 private static System.Boolean TryResolveJiedeSkinUnlocked(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.Collections.Generic.Dictionary<System.String,System.Object> skinEntry, System.Int32 skinId, out System.Boolean& unlocked); // 0x1e19a90 private static System.Boolean IsDefaultLockedJiedeSkinRole(System.Collections.Generic.Dictionary<System.String,System.Object> skinEntry); // 0x1e12ab8 private static System.Boolean IsEmptyLockedJiedeSkinEntry(System.Collections.Generic.Dictionary<System.String,System.Object> skinEntry, System.Int32 skinId); // 0x1e12c98 private static System.Boolean TryReadArchiveBool(System.Collections.Generic.Dictionary<System.String,System.Object> source, System.String key, out System.Boolean& value); // 0x1e19cd8 private static System.Boolean IsExactArchiveNumber(System.Object value, System.Int32 expected); // 0x1e12c98 private static System.Boolean IsMissingOrExactArchiveNumber(System.Collections.Generic.Dictionary<System.String,System.Object> source, System.String key, System.Int32 expected); // 0x1e195c0 private static System.Void NormalizeDefaultEquivalentPrefsStringEntries(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Void NormalizePrefsScalarCompareBucket(System.Collections.Generic.Dictionary<System.String,System.Object> prefs, System.String bucketName, System.Int32 moduleId); // 0x1e29968 private static System.Collections.Generic.Dictionary<System.String,System.Object> GetChildDict(System.Collections.Generic.Dictionary<System.String,System.Object> parent, System.String key); // 0x1e20b20 private static System.Void NormalizePrefsStringModules(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Boolean TryParseInventoryItemsPath(System.String path, out System.String& bag, out System.Boolean& unique); // 0x1e19cd8 private static System.Void WalkUniqueBagItems(System.String path, System.Collections.IList local, System.Collections.IList server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Void IndexUniqueItems(System.Collections.IList list, System.String path, System.String side, System.Collections.Generic.Dictionary<System.Int64,System.Object> map, System.Collections.Generic.List<System.Object> empties, FullArchiveDeepComparer.Result r); // 0x1e2aed0 private static System.Void WalkStackableBagItems(System.String path, System.Collections.IList local, System.Collections.IList server, FullArchiveDeepComparer.Result r); // 0x1e2acf8 private static System.Void IndexStackableItems(System.Collections.IList list, System.String path, System.String side, System.Collections.Generic.Dictionary<System.Int64,System.Object> map, FullArchiveDeepComparer.Result r); // 0x1e2aea4 private static System.Int64 ReadLongField(System.Object item, System.String field, System.Int64 defaultValue); // 0x1e0b3bc private static System.Void NormalizeEquipCardPhysicalSlots(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Void NormalizeRosterWearSlots(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e23c98 private static System.Boolean IsAllZeroRoleDefaultList(System.Collections.IList values); // 0x1e12ab8 private static System.Collections.Generic.List<System.Object> NormalizePhysicalSlotItems(System.Collections.Generic.List<System.Object> items); // 0x1e1bcd8 private static System.Int64 ReadLong(System.Collections.Generic.Dictionary<System.String,System.Object> d, System.String key, System.Int64 def); // 0x1e0b3bc private static System.Boolean ScalarEqual(System.Object a, System.Object b); // 0x1e192c4 private static System.Boolean IsNumber(System.Object v); // 0x1e12ab8 private static System.Void AddDiff(FullArchiveDeepComparer.Result r, System.String path, System.String localVal, System.String serverVal); // 0x1e2acf8 private static System.Collections.Generic.Dictionary<System.String,System.Object> AsDict(System.Object node); // 0x1e1bcd8 private static System.String Fmt(System.Object v); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class FullArchiveDeepComparer.Result : System.Object { // Fields public System.Boolean Equal; // 0x10 public System.Int32 DiffCount; // 0x14 public System.String Report; // 0x18 public readonly System.Collections.Generic.List<System.String> DiffPaths; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FullArchiveDeepComparer.<>c : System.Object { // Fields public static readonly FullArchiveDeepComparer.<>c <>9; // 0x0 public static System.Comparison<System.Object> <>9__43_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <NormalizePhysicalSlotItems>b__43_0(System.Object x, System.Object y); // 0x1e0ae8c } // Assembly-CSharp.dll public static class FullArchiveJsonEnvelope : System.Object { // Fields // Methods public static System.Boolean LooksLikeDomainTree(System.Collections.Generic.Dictionary<System.String,System.Object> root); // 0x1e12ab8 public static System.Boolean TryUnwrap(System.String wire, out System.String& archiveJson, out System.String& error); // 0x1e19cd8 public static System.Boolean TryResolveDomainTree(System.String archiveJson, out System.Collections.Generic.Dictionary<System.String,System.Object>& domainRoot, out System.String& error); // 0x1e19cd8 public static System.Boolean HasKey(System.Collections.Generic.Dictionary<System.String,System.Object> obj, System.String key); // 0x1e192c4 public static System.Collections.Generic.IEnumerable<System.String> EnumKeys(System.Collections.Generic.Dictionary<System.String,System.Object> obj); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class FullArchiveJsonEnvelope.<EnumKeys>d__4 : System.Object, System.Collections.Generic.IEnumerable<System.String>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.String>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.String <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.Object> obj; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.Object> <>3__obj; // 0x30 private System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.String,System.Object> <>7__wrap1; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.String System.Collections.Generic.IEnumerator<System.String>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<System.String> System.Collections.Generic.IEnumerable<System.String>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class FullArchiveRoundtripDiag : System.Object { // Fields public static System.Boolean AutoRunAfterUpload; // 0x0 public static System.Boolean SaveFiles; // 0x1 public const System.String OutputFolderName; // 0x0 private const System.Int32 LogPreviewMax; // 0x0 private static System.String <LastReport>k__BackingField; // 0x8 private static System.Boolean <LastKeysEqual>k__BackingField; // 0x10 private static System.Boolean <LastJsonEqual>k__BackingField; // 0x11 // Methods public static System.String get_LastReport(); // 0x1e11470 private static System.Void set_LastReport(System.String value); // 0x1e23c98 public static System.Boolean get_LastKeysEqual(); // 0x1e11490 private static System.Void set_LastKeysEqual(System.Boolean value); // 0x1e23cbc public static System.Boolean get_LastJsonEqual(); // 0x1e11490 private static System.Void set_LastJsonEqual(System.Boolean value); // 0x1e23cbc public static System.Void RunAfterUpload(System.String uploadJson, System.Action<System.Boolean> onDone); // 0x1e292ac private static System.Void Finish(System.Text.StringBuilder report, System.Boolean flowOk, System.Action<System.Boolean> onDone); // 0x1e29530 private static System.Void AppendKeyDump(System.Text.StringBuilder report, System.String title, System.Collections.Generic.Dictionary<System.Int32,System.String> dic); // 0x1e2a6c4 private static System.Void LogKeyDump(System.String tag, System.Collections.Generic.Dictionary<System.Int32,System.String> dic); // 0x1e292ac private static System.Int32 AppendKeyCompare(System.Text.StringBuilder report, System.Collections.Generic.Dictionary<System.Int32,System.String> a, System.Collections.Generic.Dictionary<System.Int32,System.String> b, System.String nameA, System.String nameB); // 0x1c8fbb4 private static System.String FormatKeyFile(System.Collections.Generic.Dictionary<System.Int32,System.String> dic); // 0x1e1bcd8 private static System.Void WriteTextFile(System.String fileName, System.String content); // 0x1e292ac public static System.String GetOutputDirectory(); // 0x1e11470 private static System.String Preview(System.String s); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class FullArchiveRoundtripDiag.<>c__DisplayClass16_0 : System.Object { // Fields public System.Boolean prevPull; // 0x10 public System.Boolean prevApply; // 0x11 public System.Text.StringBuilder report; // 0x18 public System.Action<System.Boolean> onDone; // 0x20 public System.Collections.Generic.Dictionary<System.Int32,System.String> localKeys; // 0x28 public System.Collections.Generic.Dictionary<System.Int32,System.String> uploadKeys; // 0x30 public System.String upload; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RunAfterUpload>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public static class FullArchiveSelfCompare : System.Object { // Fields private static System.String <LastReport>k__BackingField; // 0x0 private static System.Boolean <LastEqual>k__BackingField; // 0x8 private static System.Int32 <LastDiffCount>k__BackingField; // 0xc // Methods public static System.String get_LastReport(); // 0x1e11470 private static System.Void set_LastReport(System.String value); // 0x1e23c98 public static System.Boolean get_LastEqual(); // 0x1e11490 private static System.Void set_LastEqual(System.Boolean value); // 0x1e23cbc public static System.Int32 get_LastDiffCount(); // 0x1e03f1c private static System.Void set_LastDiffCount(System.Int32 value); // 0x1e227d8 public static System.Boolean BuildLocalAfterApply(System.Boolean applyToLocal, System.Boolean runDiff); // 0x1c8fbb4 public static System.Void Run(System.Action<System.Boolean,System.Boolean> onDone, System.Int64 overridePlayerId, System.Boolean saveReportToDesktop, System.Boolean applyToLocal); // 0x1c8fbb4 public static System.Void RunPull(System.Action<System.Boolean,System.Boolean> onDone, System.Int64 overridePlayerId, System.Boolean saveReportToDesktop, System.Boolean applyToLocal, System.Boolean runDiff); // 0x1c8fbb4 private static System.Void PullOnly(System.Int64 playerId, System.Action<System.Boolean,System.Boolean> onDone); // 0x1c8fbb4 private static System.Void PullApplyOnly(System.Int64 playerId, System.Action<System.Boolean,System.Boolean> onDone); // 0x1c8fbb4 private static System.Void DiffOnly(System.Int64 playerId, System.Boolean saveReport, System.Action<System.Boolean,System.Boolean> onDone); // 0x1c8fbb4 private static System.Void PullApplyThenDiff(System.Int64 playerId, System.Boolean saveReport, System.Action<System.Boolean,System.Boolean> onDone); // 0x1c8fbb4 private static System.Boolean TryBuildLocal(System.Int64 playerId, out System.String& localJson, out System.Int32& sections); // 0x1c8fbb4 private static System.Void WithPull(System.Boolean applyToLocal, System.Action<System.Boolean> onPullDone); // 0x1e23eb4 private static System.Void FinishDiff(System.String localJson, System.Boolean saveReport, System.Boolean applied, System.Action<System.Boolean,System.Boolean> onDone); // 0x1c8fbb4 private static System.Void TryWriteDesktopReport(System.String report); // 0x1e23c98 private static System.Int32 Len(System.String s); // 0x1e055d0 } // Assembly-CSharp.dll private sealed class FullArchiveSelfCompare.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<System.Boolean,System.Boolean> onDone; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullOnly>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FullArchiveSelfCompare.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<System.Boolean,System.Boolean> onDone; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullApplyOnly>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FullArchiveSelfCompare.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action<System.Boolean,System.Boolean> onDone; // 0x10 public System.String localJson; // 0x18 public System.Boolean saveReport; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DiffOnly>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FullArchiveSelfCompare.<>c__DisplayClass18_0 : System.Object { // Fields public System.Action<System.Boolean,System.Boolean> onDone; // 0x10 public System.Int64 playerId; // 0x18 public System.Boolean saveReport; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullApplyThenDiff>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class FullArchiveSelfCompare.<>c__DisplayClass20_0 : System.Object { // Fields public System.Boolean prevApply; // 0x10 public System.Boolean prevPull; // 0x11 public System.Action<System.Boolean> onPullDone; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <WithPull>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll public static class FullArchiveSnapshotApplier : System.Object { // Fields public static System.Boolean LogModuleJson; // 0x0 private const System.String PullLogTag; // 0x0 // Methods public static System.Boolean ValidateInnerJson(System.String archiveJson, System.Int64 expectPlayerId, out System.String& error); // 0x1e13468 public static System.Boolean ApplyInnerJson(System.String archiveJson, System.Int64 expectPlayerId, out System.String& error, System.Boolean fullApply); // 0x1c8fbb4 private static System.Boolean ApplyDomainTree(System.Collections.Generic.Dictionary<System.String,System.Object> domainRoot, System.Int64 expectPlayerId, System.Boolean fullApply, out System.String& error); // 0x1c8fbb4 private static System.String BumpLocalArchiveTime(); // 0x1e11470 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class FullArchiveSnapshotBuilder : System.Object { // Fields public static System.Boolean VerboseLog; // 0x0 public static System.Boolean LogModuleJson; // 0x1 // Methods public static System.String BuildArchiveJson(System.Int64 playerId, out System.Int32& sectionCount); // 0x1c8fbb4 public static System.String BuildArchiveJson(System.Int64 playerId, out System.Int32& sectionCount, System.Boolean forUpload); // 0x1c8fbb4 public static System.String BuildArchiveJson(System.Int64 playerId, out System.Int32& sectionCount, System.Boolean forUpload, System.Boolean reindexAllUniqueIds); // 0x1c8fbb4 private static System.Void LogAchievement28UploadState(System.String phase, System.Int64 playerId, PlayerArchive.DicTable capturedDic); // 0x1e25924 private static System.String FormatAchievement28Value(System.String value); // 0x1e1bcd8 private static System.Void PersistUniqueIdsAfterEnsure(PlayerArchive.PlayerArchiveRoot root, System.Boolean persistRosterUniqueIds); // 0x1e292d4 private static System.Void ValidateRosterUniqueIdRuntimeMapping(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void ApplyRosterUniqueIdsToRuntime(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static HeroData FindRuntimeRole(System.Int32 baseId); // 0x1e1a94c private static System.Void CopyEquipmentUniqueIds(System.Collections.Generic.IList<PlayerArchive.UniqueGoodsItem> archivedItems, System.Collections.Generic.IList<EquipmentData> runtimeItems, System.Int32 baseId, System.Boolean apply); // 0x1e29c90 private static System.Void CopyRuneUniqueIds(System.Collections.Generic.IList<PlayerArchive.UniqueGoodsItem> archivedItems, System.Collections.Generic.IList<RunesData> runtimeItems, System.Int32 baseId, System.Boolean apply); // 0x1e29c90 private static System.Void OverlayHotRuntime(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void LogDomainChunk(System.String logTag, System.String domainName, System.String json); // 0x1e2a6c4 public static System.Void LogSaveKeyChunk(System.String logTag, System.String kind, System.String key, System.String wire); // 0x1e2acf8 } // Assembly-CSharp.dll public sealed class FullArchiveWireParityTest : UnityEngine.MonoBehaviour { // Fields public System.String outputDir; // 0x20 public System.String overrideUid; // 0x28 public System.Boolean pullAfterUploadForDiff; // 0x30 public System.Boolean applyPullToLocal; // 0x31 public System.Boolean runFullDiff; // 0x32 // Methods public System.Void ContextDumpLocalArchive(); // 0x1e23c98 public System.Void ContextForceUpload(); // 0x1e23c98 public System.Void ContextPullServer(); // 0x1e23c98 public System.Void ContextDiffDesktop13And12(); // 0x1e23c98 private System.Boolean TryResolvePlayerIdForTest(out System.Int64& playerId); // 0x1e192c4 private static System.Boolean EnsureSocket(); // 0x1e11490 private System.String ResolveOutputDir(); // 0x1e1bcd8 private System.String WriteTextFile(System.String fileName, System.String content); // 0x1e21e20 private static System.String BuildDiffReport(System.String uploadJson, System.String downloadJson); // 0x1e20b20 private static System.Void AppendAccount(System.Text.StringBuilder sb, System.Collections.Generic.Dictionary<System.String,System.Object> up, System.Collections.Generic.Dictionary<System.String,System.Object> dn); // 0x1e2a6c4 private static System.Void AppendInventoryCounts(System.Text.StringBuilder sb, System.Collections.Generic.Dictionary<System.String,System.Object> up, System.Collections.Generic.Dictionary<System.String,System.Object> dn); // 0x1e2a6c4 private static System.Void SummarizeUniqueIds(System.Object bagNode, out System.Int64& maxUid, out System.Int32& zeroCount); // 0x1e2a6c4 private static System.Collections.Generic.List<System.Object> GetItemsList(System.Object bagNode); // 0x1e1bcd8 private static System.Void AppendMapCount(System.Text.StringBuilder sb, System.String title, System.Collections.Generic.Dictionary<System.String,System.Object> up, System.Collections.Generic.Dictionary<System.String,System.Object> dn, System.String k1, System.String k2); // 0x1e2aed0 private static System.Void AppendEnvelope(System.Text.StringBuilder sb, System.String title, System.Object upNode, System.Object dnNode); // 0x1e2acf8 private static System.Void AppendHasFlags(System.Text.StringBuilder sb, System.Collections.Generic.Dictionary<System.String,System.Object> up, System.Collections.Generic.Dictionary<System.String,System.Object> dn); // 0x1e2a6c4 private static System.Void AppendKeySetDiff(System.Text.StringBuilder sb, System.String title, System.Collections.Generic.ICollection<System.String> upKeys, System.Collections.Generic.ICollection<System.String> dnKeys); // 0x1e2acf8 private static System.Object GetPath(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String k1); // 0x1e20b20 private static System.Object GetPath(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String k1, System.String k2); // 0x1e21e20 private static System.Object DictGet(System.Object node, System.String key); // 0x1e20b20 private static System.Int32 CountItems(System.Object bagNode); // 0x1e055d0 private static System.Int32 CountMap(System.Object node); // 0x1e055d0 private static System.Boolean IsRawWireEnvelope(System.Object node); // 0x1e12ab8 public System.Void ContextArmRetestBaseline(); // 0x1e23c98 public System.Void ContextFreezeRetestNow(); // 0x1e23c98 public System.Void ContextUnfreezeRetest(); // 0x1e23c98 public System.Void ContextLogRetestGate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ContextForceUpload>b__6_0(System.Boolean ok); // 0x1e292d4 private System.Void <ContextPullServer>b__7_0(System.Boolean ok, System.Boolean equal); // 0x1e2955c } // Assembly-CSharp.dll public static class PropArchiveWireMerge : System.Object { // Fields public static System.Boolean VerboseLog; // 0x0 private static System.Int32 <LastBeforeCount>k__BackingField; // 0x4 private static System.Int32 <LastAfterCount>k__BackingField; // 0x8 private static System.Boolean <LastChanged>k__BackingField; // 0xc // Methods public static System.Int32 get_LastBeforeCount(); // 0x1e03f1c private static System.Void set_LastBeforeCount(System.Int32 value); // 0x1e227d8 public static System.Int32 get_LastAfterCount(); // 0x1e03f1c private static System.Void set_LastAfterCount(System.Int32 value); // 0x1e227d8 public static System.Boolean get_LastChanged(); // 0x1e11490 private static System.Void set_LastChanged(System.Boolean value); // 0x1e23cbc public static System.Boolean EnsureMergedAndPersist(); // 0x1e11490 public static System.Boolean MergeByConfigIdInPlace(PlayerArchive.StackableGoodsBag bag); // 0x1e12ab8 } // Assembly-CSharp.dll public static class RoleArchiveWireSanitize : System.Object { // Fields public static System.Boolean VerboseLog; // 0x0 public const System.Int32 RoleKeyMin; // 0x0 public const System.Int32 RoleKeyMaxExclusive; // 0x0 private static System.Int32 <LastScannedCount>k__BackingField; // 0x4 private static System.Int32 <LastChangedCount>k__BackingField; // 0x8 // Methods public static System.Int32 get_LastScannedCount(); // 0x1e03f1c private static System.Void set_LastScannedCount(System.Int32 value); // 0x1e227d8 public static System.Int32 get_LastChangedCount(); // 0x1e03f1c private static System.Void set_LastChangedCount(System.Int32 value); // 0x1e227d8 public static System.String SanitizeRoleWire(System.Int32 roleId, System.String wire, out System.Boolean& changed); // 0x1c8fbb4 public static System.Boolean EnsureClearedAndPersist(); // 0x1e11490 public static System.String SanitizeArchiveEntry(System.String key, System.String wire, out System.Boolean& changed); // 0x1e21e20 private static System.Boolean NeedsSanitize(System.String wire); // 0x1e12ab8 } // Assembly-CSharp.dll public static class SharedLogicCaptureFullBridge : System.Object { // Fields // Methods public static AotemanLogic.Archive.Access.FullArchiveSnapshot CaptureFromLocal(System.Int64 playerId); // 0x1e1a9d0 public static AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess CreateAccess(AotemanLogic.Archive.Port.IArchiveDataPort port, System.Int64 playerId); // 0x1e1c380 public static System.Void EnableGapRepairWithPopup(System.Action<System.String,System.String> popup); // 0x1e23c98 public static System.Void DisableGapRepair(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class SharedLogicCaptureFullBridge.<>c__DisplayClass1_0 : System.Object { // Fields public System.Int64 playerId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Archive.Access.FullArchiveSnapshot <CreateAccess>b__0(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class SharedLogicCaptureFullBridge.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<System.String,System.String> popup; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnableGapRepairWithPopup>b__0(System.String diffJson, System.String fullJson); // 0x1e2a6c4 } // Assembly-CSharp.dll internal static class FullArchiveSyncBootstrap : System.Object { // Fields // Methods private static System.Void OnAfterSceneLoad(); // 0x1e2274c } // Assembly-CSharp.dll public static class SharedLogicCardActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportEquip(System.Int32 slotIndex, System.Int64 uniqueId, System.Int64 replacedUniqueId); // 0x1c8fbb4 public static System.Boolean TryReportUnequip(System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Boolean TryReportQualityUpSettle(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportSell(System.Int64 uniqueId); // 0x1e11604 public static System.Boolean TryReportBreakSettle(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportRemouldSettle(System.Int64 uniqueId, System.Int32 slot, System.Int32 rngSeed); // 0x1c8fbb4 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag); // 0x1e192c4 } // Assembly-CSharp.dll public static class SharedLogicEquipmentActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportEquip(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Boolean TryReportUnequip(System.Int32 roleId, System.Int32 slotIndex); // 0x1e115a0 public static System.Boolean TryReportLevelUpSettle(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportLevelUpOneKey(System.Int64 uniqueId); // 0x1e11604 public static System.Boolean TryReportCompound(System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 public static System.Boolean TryReportBreakSettle(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 public static System.Boolean TryReportRemouldAttr(System.Int64 uniqueId, System.Int32 changePos, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportClearSpecial(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportSell(System.Int64[] uniqueIds); // 0x1e12ab8 public static System.Boolean TryReportOpenEquipmentGift(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1c8fbb4 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag, System.Boolean flushNow); // 0x1e19d04 } // Assembly-CSharp.dll public static class SharedLogicItemsConsumeBridge : System.Object { // Fields private static System.Int32 _suppressDicWireDepth; // 0x0 // Methods public static System.Boolean get_ShouldSuppressDicWire(); // 0x1e11490 public static System.Void BeginSuppressDicWire(); // 0x1e2274c public static System.Void EndSuppressDicWire(); // 0x1e2274c public static System.Boolean TryReportConsume(System.Int32[] itemIds, System.Int32[] nums); // 0x1e192c4 public static System.Boolean TryReportConsumeOne(System.Int32 itemId, System.Int32 num); // 0x1e115a0 } // Assembly-CSharp.dll public static class SharedLogicPlaneActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportQualityUpSettle(System.Int32 planeId); // 0x1e11540 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag); // 0x1e192c4 } // Assembly-CSharp.dll public static class SharedLogicRuneActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportEquip(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Boolean TryReportUnequip(System.Int32 roleId, System.Int32 slotIndex); // 0x1e115a0 public static System.Boolean TryReportLevelUpSettle(System.Int64 uniqueId, System.Int32 roleId); // 0x1c8fbb4 public static System.Boolean TryReportSell(System.Int64[] uniqueIds); // 0x1e12ab8 public static System.Boolean TryReportCompoundSettle(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 roleId); // 0x1c8fbb4 public static System.Boolean TryReportBreakSettle(System.Int64 uniqueId, System.Int64 newUniqueId, System.Int32 rngSeed, System.Int32 roleId); // 0x1c8fbb4 public static System.Boolean TryReportRemouldAttrSettle(System.Int64 uniqueId, System.Int32[] lockIndices, System.Int32 rngSeed, System.Int32 roleId); // 0x1c8fbb4 public static System.Boolean TryReportLockSettle(System.Int64 uniqueId, System.Boolean locked, System.Int32 roleId); // 0x1c8fbb4 public static System.Boolean TryReportBlessSettle(RunesData rune); // 0x1e12ab8 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag); // 0x1e192c4 } // Assembly-CSharp.dll public static class SharedLogicUniqueGiftActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportOpenUniqueGift(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SharedLogicZecterActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportEquip(System.Int32 roleId, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Boolean TryReportUnequip(System.Int32 roleId); // 0x1e11540 public static System.Boolean TryReportAddExpSettle(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Boolean TryReportSell(System.Int64[] uniqueIds); // 0x1e12ab8 public static System.Boolean TryReportRemouldResult(System.Int64 uniqueId, System.Int32 roleId, System.String attrs, System.String specials); // 0x1c8fbb4 public static System.Boolean TryReportBreakSettle(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int64 newUniqueId, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 private static System.Boolean TryLogic(AotemanLogic.Actions.IAction action, System.String tag); // 0x1e192c4 } // Assembly-CSharp.dll public static class SharedLogicMailActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportMailClaimSettle(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> mails, System.Int64[] grantUniqueIds, System.Int32 rngSeed, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.String transactionId); // 0x1e19ac0 public static System.String BuildRewardJsonFromGoods(System.Collections.Generic.IList<GoodsInfo> goods); // 0x1e1bcd8 public static AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry TryBuildChargeMailEntry(Ultra.MailInfo info, System.Collections.Generic.IList<GoodsInfo> goods); // 0x1e20b20 public static AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry TryBuildEntry(Ultra.MailInfo info); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class SharedLogicMonthCardActionBridge : System.Object { // Fields // Methods public static System.Boolean TryReportBuy(System.Int32 kind, System.String expireAt); // 0x1c8fbb4 public static System.Boolean TryReportSkinBuy(System.String buyDateAt); // 0x1e12ab8 } // Assembly-CSharp.dll public static class ArchiveFullSyncClient : System.Object { // Fields public const System.Int32 ActionControlDisabled; // 0x0 public const System.Int32 ActionControlUpload; // 0x0 public const System.Int32 ActionControlPull; // 0x0 private static System.Int32 <ActionControl>k__BackingField; // 0x0 public static System.Boolean VerboseLog; // 0x4 public static System.Boolean AutoSendEnabled; // 0x5 public static System.Boolean PreferPullOnArchiveReady; // 0x6 public const System.Int32 SuccessCode; // 0x0 public static System.Boolean RequestPullAfterUploadSuccess; // 0x7 private static System.UInt32 _sentForAttempt; // 0x8 private static System.UInt32 _pendingAttempt; // 0xc private static System.Int32 <LastStatus>k__BackingField; // 0x10 private static System.Boolean <LastSuccess>k__BackingField; // 0x14 private static System.String <LastUploadedArchiveJson>k__BackingField; // 0x18 private static System.UInt32 <LastAcceptedUploadAttemptId>k__BackingField; // 0x20 public static System.Int64 DebugOverridePlayerId; // 0x28 // Methods public static System.Int32 get_ActionControl(); // 0x1e03f1c private static System.Void set_ActionControl(System.Int32 value); // 0x1e227d8 public static System.Boolean get_ActionEnabled(); // 0x1e11490 public static System.Boolean get_IsPullMode(); // 0x1e11490 public static System.Int32 get_LastStatus(); // 0x1e03f1c private static System.Void set_LastStatus(System.Int32 value); // 0x1e227d8 public static System.Boolean get_LastSuccess(); // 0x1e11490 private static System.Void set_LastSuccess(System.Boolean value); // 0x1e23cbc public static System.String get_LastUploadedArchiveJson(); // 0x1e11470 private static System.Void set_LastUploadedArchiveJson(System.String value); // 0x1e23c98 public static System.UInt32 get_LastAcceptedUploadAttemptId(); // 0x1e1a180 private static System.Void set_LastAcceptedUploadAttemptId(System.UInt32 value); // 0x1e23f68 public static System.Void ConfigureActionControl(System.Int32 actionControl); // 0x1e227d8 public static System.Void TrySendAfterArchiveReady(System.UInt32 loginAttemptId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public static System.Void FlushPending(); // 0x1e2274c private static System.Void SendOrPullNow(System.UInt32 loginAttemptId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private static System.Void PullNow(System.UInt32 loginAttemptId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 private static System.Void UploadNow(System.UInt32 loginAttemptId, System.Action<System.Boolean> onComplete); // 0x1c8fbb4 public static System.Void ForceResend(); // 0x1e2274c public static System.Void ForceUploadNow(System.Action<System.Boolean> onComplete, System.Int64 overridePlayerId); // 0x1e25890 private static System.Void UploadNowForDebug(System.Action<System.Boolean> onComplete, System.Int64 overridePlayerId); // 0x1e25890 private static System.Void OnUploadResponse(LTSocketRuntime.BaseResponse res); // 0x1e23c98 private static System.Boolean IsSocketReady(); // 0x1e11490 public static System.Boolean TryResolvePlayerId(out System.Int64& playerId); // 0x1e12ab8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class ArchiveFullSyncClient.<>c__DisplayClass38_0 : System.Object { // Fields public System.UInt32 loginAttemptId; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PullNow>b__0(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ArchiveFullSyncClient.<>c__DisplayClass39_0 : System.Object { // Fields public System.String archiveJson; // 0x10 public System.UInt32 loginAttemptId; // 0x18 public System.Action<System.Boolean> onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UploadNow>b__0(SocketCommonMessage.ArchiveFullSyncClientRequest req); // 0x1e292ac internal System.Void <UploadNow>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ArchiveFullSyncClient.<>c__DisplayClass42_0 : System.Object { // Fields public System.String archiveJson; // 0x10 public System.Action<System.Boolean> onComplete; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UploadNowForDebug>b__0(SocketCommonMessage.ArchiveFullSyncClientRequest req); // 0x1e292ac internal System.Void <UploadNowForDebug>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public static class ArchiveFullSyncPullClient : System.Object { // Fields public const System.Int32 SuccessCode; // 0x0 public static System.Boolean SocketPullEnabled; // 0x0 public static System.Boolean AutoApplyToLocal; // 0x1 private static System.Int32 <LastStatus>k__BackingField; // 0x4 private static System.Boolean <LastSuccess>k__BackingField; // 0x8 private static System.String <LastInnerArchiveJson>k__BackingField; // 0x10 private static System.Boolean <LastResponseWasEmptyArchive>k__BackingField; // 0x18 private static System.Action<System.Boolean> _onComplete; // 0x20 // Methods public static System.Int32 get_LastStatus(); // 0x1e03f1c private static System.Void set_LastStatus(System.Int32 value); // 0x1e227d8 public static System.Boolean get_LastSuccess(); // 0x1e11490 private static System.Void set_LastSuccess(System.Boolean value); // 0x1e23cbc public static System.String get_LastInnerArchiveJson(); // 0x1e11470 private static System.Void set_LastInnerArchiveJson(System.String value); // 0x1e23c98 public static System.Boolean get_LastResponseWasEmptyArchive(); // 0x1e11490 private static System.Void set_LastResponseWasEmptyArchive(System.Boolean value); // 0x1e23cbc public static System.Void RequestPull(System.Action<System.Boolean> onComplete); // 0x1e23c98 private static System.Void OnResponse(LTSocketRuntime.BaseResponse res); // 0x1e23c98 private static System.Void InvokeComplete(System.Boolean success); // 0x1e23cbc } // Assembly-CSharp.dll [Serializable] private sealed class ArchiveFullSyncPullClient.<>c : System.Object { // Fields public static readonly ArchiveFullSyncPullClient.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketCommonMessage.ArchiveFullSyncPullRequestRequest> <>9__20_0; // 0x8 public static LTSocketRuntime.ReceiveMessage <>9__20_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RequestPull>b__20_0(SocketCommonMessage.ArchiveFullSyncPullRequestRequest req); // 0x1e292ac internal System.Void <RequestPull>b__20_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public static class ArchiveRetestSyncGate : System.Object { // Fields private const System.String PrefsFrozenKey; // 0x0 public static System.Boolean AutoFreezeAfterNextSuccessfulUpload; // 0x0 // Methods public static System.Boolean get_FrozenFullArchiveSync(); // 0x1e11490 public static System.Void set_FrozenFullArchiveSync(System.Boolean value); // 0x1e23cbc public static System.Boolean get_AllowHttpDownload(); // 0x1e11490 public static System.Boolean get_AllowSocketFullUpload(); // 0x1e11490 public static System.Void ArmBaselineThenFreeze(); // 0x1e2274c public static System.Void Unfreeze(); // 0x1e2274c public static System.Void FreezeNow(); // 0x1e2274c public static System.Void NotifySocketUploadSucceeded(); // 0x1e2274c public static System.Void LogStatus(); // 0x1e2274c } // Assembly-CSharp.dll public static class SharedLogicActionClient : System.Object { // Fields public const System.Int32 StatusOk; // 0x0 private static System.Int32 <LastStatus>k__BackingField; // 0x0 private static System.Boolean <LastVerified>k__BackingField; // 0x4 private static System.String <LastError>k__BackingField; // 0x8 private static System.Boolean <LastSuccess>k__BackingField; // 0x10 private static System.Collections.Generic.IList<ActionGroupResultSnapshot> <LastResults>k__BackingField; // 0x18 public const System.Int32 StatusNotExecuted; // 0x0 private static System.Action<System.Boolean> _onComplete; // 0x20 // Methods public static System.Int32 get_LastStatus(); // 0x1e03f1c private static System.Void set_LastStatus(System.Int32 value); // 0x1e227d8 public static System.Boolean get_LastVerified(); // 0x1e11490 private static System.Void set_LastVerified(System.Boolean value); // 0x1e23cbc public static System.String get_LastError(); // 0x1e11470 private static System.Void set_LastError(System.String value); // 0x1e23c98 public static System.Boolean get_LastSuccess(); // 0x1e11490 private static System.Void set_LastSuccess(System.Boolean value); // 0x1e23cbc public static System.Collections.Generic.IList<ActionGroupResultSnapshot> get_LastResults(); // 0x1e11470 private static System.Void set_LastResults(System.Collections.Generic.IList<ActionGroupResultSnapshot> value); // 0x1e23c98 public static System.Void Submit(System.String submitJson, System.Action<System.Boolean> onComplete); // 0x1e292ac private static System.Collections.Generic.List<SocketCommonMessage.ActionGroup> BuildActionGroups(System.String submitJson); // 0x1e1bcd8 private static System.Void OnResponse(LTSocketRuntime.BaseResponse res); // 0x1e23c98 private static System.Collections.Generic.List<System.Byte> ToByteList(System.Byte[] bytes); // 0x1e1bcd8 private static System.Collections.Generic.List<ActionGroupResultSnapshot> SnapshotResults(System.Collections.Generic.IList<SocketCommonMessage.ActionGroupResult> results); // 0x1e1bcd8 private static System.String FormatGroupResults(System.Collections.Generic.IList<ActionGroupResultSnapshot> results); // 0x1e1bcd8 private static System.Void InvokeComplete(System.Boolean ok); // 0x1e23cbc private static System.Void SummarizeSubmitJson(System.String submitJson, out System.Int32& sequenceId, out System.Int32& actionCount, out System.String& actionTypes); // 0x1e2acf8 private static System.String Preview(System.String s, System.Int32 max); // 0x1e1bf7c } // Assembly-CSharp.dll [Serializable] private sealed class SharedLogicActionClient.<>c : System.Object { // Fields public static readonly SharedLogicActionClient.<>c <>9; // 0x0 public static LTSocketRuntime.ReceiveMessage <>9__23_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Submit>b__23_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SharedLogicActionClient.<>c__DisplayClass23_0 : System.Object { // Fields public System.Collections.Generic.List<SocketCommonMessage.ActionGroup> groups; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Submit>b__0(SocketCommonMessage.ActionRequest req); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ActionGroupResultSnapshot : System.Object { // Fields public System.String GroupID; // 0x10 public System.Int32 Status; // 0x18 public System.Boolean Verified; // 0x1c public System.String ErrorMessage; // 0x20 public System.Int32 FailedActionIndex; // 0x28 public System.Boolean IsReplay; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class ArchiveDiffSchemaBindFlowTest : UnityEngine.MonoBehaviour { // Fields public System.String overrideUid; // 0x20 public System.Int64 diamondDelta; // 0x28 public System.Boolean plantBadgeGap; // 0x30 public System.Boolean plantRoleWearGap; // 0x31 public System.Int64 currencyBumpDelta; // 0x38 public System.Boolean submitToServer; // 0x40 public System.Single submitTimeoutSec; // 0x44 private System.Boolean _busy; // 0x48 private System.String _lastGapDiff; // 0x50 private System.String _lastGapFull; // 0x58 private AotemanLogic.Protocol.Json.SubmitPacket _flushedPacket; // 0x60 // Methods public System.Void RunFullFlowOnce(); // 0x1e23c98 private System.Collections.IEnumerator CoRunFullFlow(); // 0x1e1bcd8 private System.Boolean PlantDiamondGap(SharedLogicBridge.Port.ClientArchivePort clientPort, System.Text.StringBuilder report, out System.Int64& targetDiamond); // 0x1e19e3c private System.Boolean PlantBadgePowerPosGap(SharedLogicBridge.Port.ClientArchivePort clientPort, System.Text.StringBuilder report, out System.String& plantedWire); // 0x1e19e3c private System.Boolean PlantRoleTiesGap(SharedLogicBridge.Port.ClientArchivePort clientPort, System.Text.StringBuilder report, out System.Int64& roleId, out System.String& plantedWire); // 0x1e19edc private static System.Boolean TryPickOwnedRoleId(SharedLogicBridge.Port.ClientArchivePort clientPort, out System.Int64& roleId); // 0x1e192c4 private System.Boolean AssertGapDiff(System.Text.StringBuilder report, System.Boolean expectBadge, System.Boolean expectRole); // 0x1c8fbb4 private System.Boolean AssertFlushPacket(AotemanLogic.Protocol.Json.SubmitSession submit, System.Text.StringBuilder report); // 0x1e19cd8 private System.Collections.IEnumerator CoSubmit(AotemanLogic.Protocol.Json.SubmitSession submit, System.Text.StringBuilder report, System.Action<System.Boolean> done); // 0x1e222a8 private System.Boolean AssertLocalPort(SharedLogicBridge.Port.ClientArchivePort clientPort, System.Text.StringBuilder report, System.Int64 targetDiamond, System.Int64 bump, System.String plantedBadgeWire, System.Int64 plantedRoleId, System.String plantedTiesWire); // 0x1c8fbb4 private static System.Void Fail(System.Text.StringBuilder report, System.String reason); // 0x1e292ac private System.Boolean TryResolveUserId(out System.String& userId); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 private System.Void <CoRunFullFlow>b__11_0(System.String diffJson, System.String fullJson); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class ArchiveDiffSchemaBindFlowTest.<>c__DisplayClass11_0 : System.Object { // Fields public System.Boolean submitOk; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoRunFullFlow>b__1(System.Boolean ok); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ArchiveDiffSchemaBindFlowTest.<>c__DisplayClass19_0 : System.Object { // Fields public System.Boolean ok; // 0x10 public System.Boolean finished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoSubmit>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class ArchiveDiffSchemaBindFlowTest.<CoRunFullFlow>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ArchiveDiffSchemaBindFlowTest <>4__this; // 0x20 private ArchiveDiffSchemaBindFlowTest.<>c__DisplayClass11_0 <>8__1; // 0x28 private System.Text.StringBuilder <report>5__2; // 0x30 private SharedLogicBridge.Port.ClientArchivePort <clientPort>5__3; // 0x38 private System.Boolean <passed>5__4; // 0x40 private System.String <plantedBadgeWire>5__5; // 0x48 private System.String <plantedTiesWire>5__6; // 0x50 private System.Int64 <plantedRoleId>5__7; // 0x58 private System.Int64 <targetDiamond>5__8; // 0x60 private System.Int64 <bump>5__9; // 0x68 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class ArchiveDiffSchemaBindFlowTest.<CoSubmit>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public ArchiveDiffSchemaBindFlowTest <>4__this; // 0x20 public System.Text.StringBuilder report; // 0x28 public System.Action<System.Boolean> done; // 0x30 private ArchiveDiffSchemaBindFlowTest.<>c__DisplayClass19_0 <>8__1; // 0x38 public AotemanLogic.Protocol.Json.SubmitSession submit; // 0x40 private AotemanLogic.Protocol.Json.SubmitPacket <packet>5__2; // 0x48 private System.Single <deadline>5__3; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PortFlowAutoVerify : UnityEngine.MonoBehaviour { // Fields public PortFlowAutoVerify.SuiteStep selected; // 0x20 public System.Int64 writeDelta; // 0x28 public System.Int32 uniqueAddLevel; // 0x30 public System.Int32 uniqueWriteLevel; // 0x34 public System.Int32 stackableAddNum; // 0x38 public System.Int32 stackableWriteNum; // 0x3c public PortFlowAutoVerify.BagCase[] bagCases; // 0x40 public System.String overrideUid; // 0x48 public System.Single uploadTimeoutSec; // 0x50 public System.Single submitTimeoutSec; // 0x54 public System.Single compareTimeoutSec; // 0x58 private SharedLogicBridge.Port.ClientArchivePort _clientPort; // 0x60 private AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess _access; // 0x68 private AotemanLogic.Protocol.Json.SubmitSession _session; // 0x70 private System.Boolean _busy; // 0x78 private System.Boolean _hardStop; // 0x79 private readonly System.Collections.Generic.List<System.String> _results; // 0x80 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int64> _lastUniqueByModule; // 0x88 // Methods public System.Void RunSelected(); // 0x1e23c98 public System.Void RunAll(); // 0x1e23c98 private System.Void StartSuite(PortFlowAutoVerify.SuiteStep mode); // 0x1e24080 private System.Collections.IEnumerator CoRun(PortFlowAutoVerify.SuiteStep mode); // 0x1e1bf7c private System.Collections.IEnumerator CoAllRegisteredModules(); // 0x1e1bcd8 private System.Collections.Generic.Dictionary<System.Int32,PortFlowAutoVerify.BagCase> BuildBagOverrideMap(); // 0x1e1bcd8 private System.Int64 ResolveFreeRoleProbeBaseId(); // 0x1e0b1a4 private System.Collections.IEnumerator CoOneBag(PortFlowAutoVerify.BagCase bag); // 0x1e20b20 private System.Collections.IEnumerator CoRunAction(System.String name, AotemanLogic.Actions.IAction action); // 0x1e21e20 private static System.Int64 TryResultKey(AotemanLogic.Actions.IAction action); // 0x1e0b1a4 private static System.Boolean MatchesBagStep(PortFlowAutoVerify.SuiteStep mode, System.Int32 moduleId); // 0x1e115a0 private System.Boolean LastPass(); // 0x1e12ab8 private System.Boolean StepCaptureAndBindSession(); // 0x1e12ab8 private System.Boolean EnsureSessionBound(); // 0x1e12ab8 private System.Collections.IEnumerator CoUpload(); // 0x1e1bcd8 private System.Collections.IEnumerator CoUploadRestore(System.String name); // 0x1e20b20 private System.Collections.IEnumerator CoL4(System.String name); // 0x1e20b20 private System.Collections.IEnumerator CoSubmit(System.String json, PortFlowAutoVerify.SubmitWait wait); // 0x1e21e20 private System.Boolean StepComparerBuiltin(); // 0x1e12ab8 private System.Int64 GetLastUnique(System.Int32 moduleId); // 0x1e0b1cc private System.Int64 ResolveUniqueIdAfterAdd(System.Int32 moduleId, System.Int32 configId, AotemanLogic.Actions.Debug.DebugPortSmokeAction smoke); // 0x1c8fbb4 private static PlayerArchive.UniqueGoodsBag TryGetUniqueBag(PlayerArchive.PlayerArchiveRoot root, System.Int32 moduleId); // 0x1e1bf7c private System.Boolean TryResolveUserId(out System.String& userId); // 0x1e192c4 private System.Int64 ResolvePlayerIdOrZero(); // 0x1e0b1a4 private System.Void Pass(System.String step, System.String detail); // 0x1e2a6c4 private System.Void Fail(System.String step, System.String detail); // 0x1e2a6c4 private System.Void FailHard(System.String step, System.String detail); // 0x1e2a6c4 private System.Void DumpSummary(System.Single sec); // 0x1e25a40 private static System.String Trunc(System.String s, System.Int32 max); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PortFlowAutoVerify.SuiteStep : { // Fields public System.Int32 value__; // 0x10 public const PortFlowAutoVerify.SuiteStep All = 0; // 0x0 public const PortFlowAutoVerify.SuiteStep Baseline = 1; // 0x0 public const PortFlowAutoVerify.SuiteStep Account = 2; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Equipment = 3; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Rune = 4; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Zecter = 5; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Card = 6; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Prop = 7; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_Debris = 8; // 0x0 public const PortFlowAutoVerify.SuiteStep ComparerBuiltin = 9; // 0x0 public const PortFlowAutoVerify.SuiteStep AllModules = 10; // 0x0 public const PortFlowAutoVerify.SuiteStep Bag_EquipCard = 11; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public sealed class PortFlowAutoVerify.BagCase : System.Object { // Fields public System.String name; // 0x10 public System.Int32 moduleId; // 0x18 public System.Int32 configId; // 0x1c public System.Boolean unique; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.SubmitWait : System.Object { // Fields public System.Boolean Done; // 0x10 public System.Boolean Ok; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<>c__DisplayClass35_0 : System.Object { // Fields public System.Boolean ok; // 0x10 public System.Boolean done; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoUploadRestore>b__0(System.Boolean s); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<>c__DisplayClass36_0 : System.Object { // Fields public System.Boolean pullOk; // 0x10 public System.Boolean equal; // 0x11 public System.Boolean done; // 0x12 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoL4>b__0(System.Boolean ok, System.Boolean eq); // 0x1e2955c } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<>c__DisplayClass37_0 : System.Object { // Fields public PortFlowAutoVerify.SubmitWait wait; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoSubmit>b__0(System.Boolean s); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoAllRegisteredModules>d__24 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 private System.Collections.Generic.Dictionary<System.Int32,PortFlowAutoVerify.BagCase> <bagOverride>5__2; // 0x28 private System.Int32[] <ids>5__3; // 0x30 private System.Int32 <actionPass>5__4; // 0x38 private System.Int32 <i>5__5; // 0x3c private System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> <suite>5__6; // 0x40 private System.String <tag>5__7; // 0x48 private System.Int32 <j>5__8; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoL4>d__36 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 private PortFlowAutoVerify.<>c__DisplayClass36_0 <>8__1; // 0x28 public System.String name; // 0x30 private System.Single <deadline>5__2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoOneBag>d__27 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify.BagCase bag; // 0x20 public PortFlowAutoVerify <>4__this; // 0x28 private System.String <tag>5__2; // 0x30 private AotemanLogic.Actions.IAction <add>5__3; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoRun>d__23 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 public PortFlowAutoVerify.SuiteStep mode; // 0x28 private System.Single <t0>5__2; // 0x2c private System.Boolean <all>5__3; // 0x30 private System.Boolean <allModules>5__4; // 0x31 private System.Boolean <prevVerifySafe>5__5; // 0x32 private System.Int32 <i>5__6; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoRunAction>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 public AotemanLogic.Actions.IAction action; // 0x28 public System.String name; // 0x30 private AotemanLogic.Protocol.Json.SubmitPacket <packet>5__2; // 0x38 private PortFlowAutoVerify.SubmitWait <w>5__3; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoSubmit>d__37 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify.SubmitWait wait; // 0x20 public System.String json; // 0x28 public PortFlowAutoVerify <>4__this; // 0x30 private PortFlowAutoVerify.<>c__DisplayClass37_0 <>8__1; // 0x38 private System.Single <deadline>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoUpload>d__34 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PortFlowAutoVerify.<CoUploadRestore>d__35 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortFlowAutoVerify <>4__this; // 0x20 private PortFlowAutoVerify.<>c__DisplayClass35_0 <>8__1; // 0x28 public System.String name; // 0x30 private System.Single <deadline>5__2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class PortRwSmokeTest : UnityEngine.MonoBehaviour { // Fields public System.Int64 writeDelta; // 0x20 public System.Int32 moduleId; // 0x28 public System.Int32 configId; // 0x2c public System.Int32 addNum; // 0x30 public System.Int64 uniqueId; // 0x38 public System.String overrideUid; // 0x40 public System.Single submitTimeoutSec; // 0x48 private System.Int64 _lastMemoryNext; // 0x50 private SharedLogicBridge.Port.ClientArchivePort _clientPort; // 0x58 private AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x60 private AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess _access; // 0x68 private AotemanLogic.Protocol.Json.SubmitSession _submit; // 0x70 private System.Boolean _liveBusy; // 0x78 // Methods public System.Void ContextCaptureMemory(); // 0x1e23c98 public System.Void ContextApplyMemoryToRuntime(); // 0x1e23c98 public System.Void ContextReadAccount(); // 0x1e23c98 public System.Void ContextWriteAccount(); // 0x1e23c98 public System.Void ContextLocalBagAdd(); // 0x1e23c98 public System.Void ContextLocalBagRead(); // 0x1e23c98 public System.Void ContextLocalBagDelete(); // 0x1e23c98 public System.Void ContextLiveAccountBump(); // 0x1e23c98 public System.Void ContextLiveBagAdd(); // 0x1e23c98 public System.Void ContextLiveBagDelete(); // 0x1e23c98 private System.Void StartLive(AotemanLogic.Actions.IAction action, System.String step); // 0x1e2a6c4 private System.Collections.IEnumerator CoLiveAction(AotemanLogic.Actions.IAction action, System.String step); // 0x1e21e20 private System.Boolean EnsureLiveSession(); // 0x1e12ab8 public System.Void ContextLiveFullArchiveCompare(); // 0x1e23c98 public System.Void ContextComparerBuiltinSelfTest(); // 0x1e23c98 public System.Void ContextEquipCardSlotBuiltinSelfTest(); // 0x1e23c98 private static System.Void LogBagLegend(); // 0x1e2274c private static System.Void Explain(System.String step, System.String what); // 0x1e292ac private static System.Void Accept(System.String step, System.String criteria); // 0x1e292ac private System.Boolean TryResolveUserId(out System.String& userId); // 0x1e192c4 private System.Boolean EnsureSession(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PortRwSmokeTest.<>c : System.Object { // Fields public static readonly PortRwSmokeTest.<>c <>9; // 0x0 public static System.Action<System.Boolean,System.Boolean> <>9__26_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ContextLiveFullArchiveCompare>b__26_0(System.Boolean ok, System.Boolean equal); // 0x1e2955c } // Assembly-CSharp.dll private sealed class PortRwSmokeTest.<>c__DisplayClass24_0 : System.Object { // Fields public System.Boolean ok; // 0x10 public System.Boolean done; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CoLiveAction>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class PortRwSmokeTest.<CoLiveAction>d__24 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public PortRwSmokeTest <>4__this; // 0x20 public AotemanLogic.Actions.IAction action; // 0x28 private PortRwSmokeTest.<>c__DisplayClass24_0 <>8__1; // 0x30 public System.String step; // 0x38 private AotemanLogic.Protocol.Json.SubmitPacket <packet>5__2; // 0x40 private AotemanLogic.Actions.Debug.DebugPortSmokeAction <smoke>5__3; // 0x48 private System.Single <deadline>5__4; // 0x50 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class SharedLogicPrefsActionBridge : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Int32,SharedLogicPrefsActionBridge.GiftPrefsSyncEntry> GiftSyncTable; // 0x0 private static readonly System.Collections.Generic.HashSet<System.String> DirtyAllowKeys; // 0x8 private static readonly System.Collections.Generic.List<SharedLogicPrefsActionBridge.DirtyKey> _dirtyOrder; // 0x10 private static readonly System.Collections.Generic.Dictionary<SharedLogicPrefsActionBridge.DirtyKey,SharedLogicPrefsActionBridge.DirtyMutation> _dirtyMutations; // 0x18 private static readonly System.Collections.Generic.List<SharedLogicPrefsActionBridge.DirtyKey> _capturedMutationOrder; // 0x20 private static readonly System.Collections.Generic.Dictionary<SharedLogicPrefsActionBridge.DirtyKey,SharedLogicPrefsActionBridge.DirtyMutation> _capturedMutations; // 0x28 private static System.Boolean _isMutationCaptureActive; // 0x30 private static readonly System.Collections.Generic.Dictionary<SharedLogicPrefsActionBridge.DirtyKey,SharedLogicPrefsActionBridge.DirtyMutation> _submittedStringMutations; // 0x38 private static readonly System.Collections.Generic.HashSet<SharedLogicPrefsActionBridge.DirtyKey> _numericResetKeys; // 0x40 private static System.Int32 _suppressDirtyDepth; // 0x48 public static System.Boolean EnablePrefsDirtyHook; // 0x4c // Methods public static System.Boolean get_ShouldSuppressDirty(); // 0x1e11490 public static System.Boolean get_HasPendingCoalescedReport(); // 0x1e11490 public static System.Void BeginMutationBatchCapture(); // 0x1e2274c public static System.Void CancelMutationBatchCapture(); // 0x1e2274c public static System.Void DiscardPendingStateForAuthoritativeArchiveReplacement(); // 0x1e2274c public static System.Boolean TryReportCapturedMutationBatch(); // 0x1e11490 private static System.Void TrackCapturedMutation(System.Int32 moduleId, System.String key, System.String value, System.Boolean delete); // 0x1c8fbb4 private static System.Void RestoreEntriesAsDirty(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e23c98 private static System.Void Add(System.Collections.Generic.Dictionary<System.Int32,SharedLogicPrefsActionBridge.GiftPrefsSyncEntry> map, System.Int32 giftId, System.Int32 moduleId, System.String[] keys); // 0x1e2437c private static System.Collections.Generic.Dictionary<System.Int32,SharedLogicPrefsActionBridge.GiftPrefsSyncEntry> BuildGiftSyncTable(); // 0x1e11470 private static System.Collections.Generic.HashSet<System.String> BuildDirtyAllowKeys(); // 0x1e11470 public static System.Void BeginSuppressDirty(); // 0x1e2274c public static System.Void EndSuppressDirty(); // 0x1e2274c public static System.Boolean IsDirtyAllowKey(System.String key); // 0x1e12ab8 public static System.Boolean IsDirtyAllowKey(System.Int32 moduleId, System.String key); // 0x1c8fbb4 public static System.Void TryMarkDirtyFromLocalSet(System.Int32 moduleId, System.String key, System.String value); // 0x1c8fbb4 public static System.Void TryMarkDirtyFromLocalDelete(System.Int32 moduleId, System.String key); // 0x1e22918 public static System.Boolean HasKnownKeyForDelete(System.Int32 moduleId, System.String key); // 0x1c8fbb4 private static System.Boolean IsPrefsStringValueSameAsTree(System.String key, System.String value); // 0x1e192c4 private static System.Boolean TryGetTreePrefsStringValue(System.String key, out System.String& existing); // 0x1e192c4 private static PlayerArchive.PrefsDomain CreatePrefsMergeReadView(PlayerArchive.PrefsDomain source); // 0x1e1bcd8 public static System.Void MarkDirty(System.Int32 moduleId, System.String key, System.String value); // 0x1c8fbb4 public static System.Void MarkDirtyDelete(System.Int32 moduleId, System.String key); // 0x1e22918 public static System.Void MarkDirtyString(System.String key, System.String value); // 0x1e292ac public static System.Void MarkDirtyInt(System.String key, System.Int32 value); // 0x1e24080 public static System.Void MarkDirtyFloat(System.String key, System.Single value); // 0x1e25a40 public static System.Boolean FlushPendingCoalescedReport(); // 0x1e11490 private static System.Void RemoveDirtyGroup(System.String groupId); // 0x1e23c98 public static System.Void ClearCoalesceBuffer(); // 0x1e2274c public static System.Void ClearSubmittedStringValueTracker(); // 0x1e2274c private static System.Boolean HasSubmittedStringValueDifferentFrom(System.Int32 moduleId, System.String key, System.String value); // 0x1e115d4 private static System.Void TrackSubmittedStringValues(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e23c98 private static System.Void DropDirtyForModuleKey(System.Int32 moduleId, System.String key); // 0x1e22918 private static System.Void DropDirtyForEntries(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e23c98 public static System.Boolean TryReportSavedByGiftId(System.Int32 giftId); // 0x1e11540 public static System.Boolean TryReportSavedString(System.String key); // 0x1e12ab8 public static System.Boolean TryReportDeletedString(System.String key); // 0x1e12ab8 public static System.Boolean TryReportSavedInt(System.String key); // 0x1e12ab8 public static System.Boolean TryReportInt(System.String key, System.Int32 value); // 0x1e12c98 public static System.Boolean TryReportString(System.String key, System.String value); // 0x1e192c4 private static System.Boolean TryReport(System.Int32 moduleId, System.String key, System.String value); // 0x1e115d4 private static System.Boolean TryReportEntries(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e12ab8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicPrefsActionBridge.GiftPrefsSyncEntry : System.Object { // Fields public System.Int32 GiftId; // 0x10 public System.Int32 ModuleId; // 0x14 public System.String[] Keys; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct SharedLogicPrefsActionBridge.DirtyKey : System.IEquatable<SharedLogicPrefsActionBridge.DirtyKey> { // Fields public System.String GroupId; // 0x10 public System.Int32 ModuleId; // 0x18 public System.String Key; // 0x20 // Methods public System.Void .ctor(System.String groupId, System.Int32 moduleId, System.String key); // 0x1e29c64 public System.Boolean Equals(SharedLogicPrefsActionBridge.DirtyKey other); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll private struct SharedLogicPrefsActionBridge.DirtyMutation : { // Fields public System.String Value; // 0x10 public System.Boolean Delete; // 0x18 // Methods public System.Void .ctor(System.String value, System.Boolean delete); // 0x1e2a6ec } // Assembly-CSharp.dll public static class SharedLogicRewardClaimActionBridge : System.Object { // Fields private static System.Int32 _autoAddAllDataDepth; // 0x0 private static System.String _autoGrantKey; // 0x8 private static System.Boolean _autoReportSuppressedByDedicatedOwner; // 0x10 private static System.Int32 _autoRngSeed; // 0x14 private static System.Random _autoGrantRng; // 0x18 private const System.Int32 DiamondMonthCardItemId; // 0x0 private const System.Int32 DebrisMonthCardItemId; // 0x0 private const System.Int32 SkinMonthCardItemId; // 0x0 private static System.Int32 _batchDepth; // 0x20 private static System.Boolean _batchOwnsCollector; // 0x24 private static System.Boolean _batchCancelled; // 0x25 private static System.String _batchGrantKey; // 0x28 private static System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> _batchEntries; // 0x30 private static System.Int32 _batchRngSeed; // 0x38 private static System.Random _batchGrantRng; // 0x40 private static SharedLogicCultivateSession.BusinessTransactionScope _batchBusinessScope; // 0x48 private static System.String _batchTransactionId; // 0x50 // Methods public static System.Boolean get_IsAutoAddAllDataScopeActive(); // 0x1e11490 public static System.Boolean get_IsBatchActive(); // 0x1e11490 public static System.Boolean BeginBatch(System.String callerFilePath, System.String callerMemberName); // 0x1e192c4 public static System.Boolean FlushBatch(); // 0x1e11490 public static System.Void CancelBatch(); // 0x1e2274c public static SharedLogicRewardClaimActionBridge.AutoGrantScope BeginAutoAddAllData(System.String source, System.Int32 itemId, System.Int32 num); // 0x1c8fbb4 public static System.Random ResolveAutoGrantRng(System.Random callerRng); // 0x1e1bcd8 public static System.Boolean CompleteAutoAddAllData(SharedLogicRewardClaimActionBridge.AutoGrantScope scope, System.Int32 fallbackItemId, System.Int32 fallbackNum, System.Int32 fallbackQuality, System.Collections.Generic.IList<GoodsInfo> actualRewards); // 0x1c8fbb4 public static System.Void CancelAutoAddAllData(SharedLogicRewardClaimActionBridge.AutoGrantScope scope); // 0x1c8fbb4 public static System.Boolean TryAutoReportDirectItem(System.Int32 itemId, System.Int32 num, System.Int32 quality, System.String source); // 0x1c8fbb4 public static System.Boolean TryAppendExplicitBatchUniqueReward(System.Int32 itemId, System.Int32 num, System.Int32 quality); // 0x1c8fbb4 private static System.Void AppendBatchEntries(System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries); // 0x1e23c98 private static System.Void ResetBatchState(); // 0x1e2274c private static System.Void ResetAutoRandomState(); // 0x1e2274c private static System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> BuildAutoEntries(System.Collections.Generic.IList<GoodsInfo> actualRewards, System.Int32 fallbackItemId, System.Int32 fallbackNum, System.Int32 fallbackQuality); // 0x1c8fbb4 private static System.Void ExitAutoAddAllDataScope(); // 0x1e2274c private static System.String BuildAutoGrantKey(System.String source, System.Int32 itemId); // 0x1e1bf7c private static System.String BuildBatchSource(System.String callerFilePath, System.String callerMemberName); // 0x1e20b20 private static System.Boolean IsUniqueItemId(System.Int32 itemId); // 0x1e11540 private static System.Boolean IsStackableItemId(System.Int32 itemId); // 0x1e11540 private static System.Boolean HasDedicatedRewardOwner(System.Int32 itemId); // 0x1e11540 public static System.Boolean TryReport(System.String grantKey, System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.Int32 rngSeed, System.String transactionId); // 0x1c8fbb4 public static System.Boolean TryEndPlanAndReportOne(System.String grantKey, System.Int32 itemId, System.Int32 num, System.Int32 quality, System.Int32 rngSeed); // 0x1e12d68 public static System.Boolean TryEndPlanAndReport(System.String grantKey, System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries, System.Int32 rngSeed); // 0x1e195c0 private static System.Void LogRewardClaimGrantPlan(System.String grantKey, System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries, AotemanLogic.Protocol.UniqueGrantPlan grantPlan); // 0x1e2a6c4 } // Assembly-CSharp.dll public struct SharedLogicRewardClaimActionBridge.AutoGrantScope : { // Fields internal readonly System.Boolean IsRoot; // 0x10 internal readonly System.Boolean OwnsCollector; // 0x11 internal readonly System.Boolean IsBatchMember; // 0x12 internal readonly SharedLogicCultivateSession.BusinessTransactionScope BusinessScope; // 0x18 internal readonly System.String TransactionId; // 0x20 // Methods internal System.Void .ctor(System.Boolean isRoot, System.Boolean ownsCollector, System.Boolean isBatchMember, SharedLogicCultivateSession.BusinessTransactionScope businessScope, System.String transactionId); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SharedLogicUniqueGoodsWireState : System.Object { // Fields private static readonly System.Runtime.CompilerServices.ConditionalWeakTable<System.Object,SharedLogicUniqueGoodsWireState.WireBaseFields> WireStates; // 0x0 // Methods public static System.Void Register(System.Object owner, System.Int32 num, System.Int32 level); // 0x1e24138 public static System.Void RegisterIfMissing(System.Object owner, System.Int32 num, System.Int32 level); // 0x1e24138 public static System.Void Apply(System.Object owner, GoodsSaveData saveData); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class SharedLogicUniqueGoodsWireState.WireBaseFields : System.Object { // Fields public System.Int32 Num; // 0x10 public System.Int32 Level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class SharedLogicEditorLog : System.Object { // Fields // Methods public static System.Void Log(System.Object message); // 0x1e23c98 public static System.Void LogWarning(System.Object message); // 0x1e23c98 public static System.Void LogError(System.Object message); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicGrantUniqueIdCollector : System.Object { // Fields private static System.Collections.Generic.List<AotemanLogic.Protocol.UniqueGrantRecord> _buffer; // 0x0 private static System.String _phase; // 0x8 private static System.String _grantKey; // 0x10 // Methods public static System.Boolean get_IsActive(); // 0x1e11490 public static System.Void Begin(System.String phase, System.String grantKey); // 0x1e292ac public static System.Void SetGrantKey(System.String grantKey); // 0x1e23c98 public static System.Void Note(System.Int64 uniqueId); // 0x1e229d4 public static System.Void NoteForItem(System.Int32 configId, System.Int32 quality, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Int64[] End(); // 0x1e11470 public static AotemanLogic.Protocol.UniqueGrantPlan EndPlan(); // 0x1e11470 public static System.Int32 get_RecordCount(); // 0x1e03f1c public static System.Void RemapMailLeafGrantKeys(System.Int32 startIndex, System.String mailId, System.Collections.Generic.IList<System.Int32> leafIds, System.Collections.Generic.IList<System.Int32> leafNums); // 0x1e229a8 private static System.Boolean NeedsUniqueGrant(System.Int32 id); // 0x1e11540 public static System.Void Cancel(); // 0x1e2274c private static System.Int32 ResolveUniqueModule(System.Int32 configId); // 0x1e03fa8 } // Assembly-CSharp.dll public static class SharedLogicMapDropLocalGrant : System.Object { // Fields private static System.Boolean _granted; // 0x0 // Methods public static System.Boolean get_AlreadyGranted(); // 0x1e11490 public static System.Void Reset(); // 0x1e2274c public static System.Boolean IsUniqueMapGrantId(System.Int32 id); // 0x1e11540 public static System.Void GrantFromMapDrops(System.Collections.Generic.List<MapDropThings> drops, MapData map, ref System.Boolean& isGetNewEqu); // 0x1e2a6c4 private static System.Int32 ResolveUniqueQuality(System.Int32 id, MapDropThings e, MapData map); // 0x1c8fbb4 private static System.Void GrantOneUnique(System.Int32 id, System.Int32 quality, System.Random rng, ref System.Boolean& isGetNewEqu); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SharedLogicRng : System.Object { // Fields // Methods public static System.Random Create(System.Int32 seed); // 0x1e1a94c public static System.Int32 NextSeed(); // 0x1e03f1c public static System.Int32 Next(System.Random rng, System.Int32 minInclusive, System.Int32 maxExclusive); // 0x1e05880 } // Assembly-CSharp.dll public static class UniqueIdArchiveService : System.Object { // Fields private static System.Boolean _backfillDone; // 0x0 // Methods public static System.Int64 GetNextUniqueId(); // 0x1e0b15c public static System.Void SetNextUniqueId(System.Int64 next, System.Boolean saveAccount); // 0x1c8fbb4 public static System.Int64 AllocIfNeeded(ref System.Int64& uniqueId); // 0x1e0b1a4 public static System.Void AllocIfNeeded(EquipmentData data); // 0x1e23c98 public static System.Void AllocIfNeeded(RunesData data); // 0x1e23c98 public static System.Void AllocIfNeeded(ZectersData data); // 0x1e23c98 public static System.Void AllocIfNeeded(CardData data); // 0x1e23c98 public static System.Void EnsureBackfillAfterLogin(); // 0x1e2274c public static System.Void ResetSession(); // 0x1e2274c private static System.Void UploadOnce(); // 0x1e2274c private static System.Void SavePlayerAccountWire(); // 0x1e2274c private static System.Void PersistAll(System.Boolean bagsDirty); // 0x1e23cbc private static System.Int64 RaiseAboveExisting(System.Int64 next); // 0x1e0b17c private static System.Int32 FillRoleWorn(ref System.Int64& next); // 0x1e055d0 private static System.Int32 FillRoleWornMissingUniqueIds(ref System.Int64& next); // 0x1e055d0 private static System.Int32 AllocEquipmentUniqueIds(System.Collections.Generic.IList<EquipmentData> worn, ref System.Int64& next); // 0x1e08f3c private static System.Int32 AllocRuneUniqueIds(System.Collections.Generic.IList<RunesData> worn, ref System.Int64& next); // 0x1e08f3c private static System.Int32 AllocCardUniqueIds(System.Collections.Generic.IList<CardData> worn, ref System.Int64& next); // 0x1e08f3c private static System.Int64 MaxInEquipment(System.Collections.Generic.IList<EquipmentData> list, System.Int64 next); // 0x1e0b258 private static System.Int64 MaxInRune(System.Collections.Generic.IList<RunesData> list, System.Int64 next); // 0x1e0b258 private static System.Int64 MaxInZecter(System.Collections.Generic.IList<ZectersData> list, System.Int64 next); // 0x1e0b258 private static System.Int64 MaxInCard(System.Collections.Generic.IList<CardData> list, System.Int64 next); // 0x1e0b258 private static System.Int32 FillEquipmentList(System.Collections.Generic.IList<EquipmentData> list, ref System.Int64& next); // 0x1e08f3c private static System.Int32 FillRuneList(System.Collections.Generic.IList<RunesData> list, ref System.Int64& next); // 0x1e08f3c private static System.Int32 FillZecterList(System.Collections.Generic.IList<ZectersData> list, ref System.Int64& next); // 0x1e08f3c private static System.Int32 FillCardList(System.Collections.Generic.IList<CardData> list, ref System.Int64& next); // 0x1e08f3c } // Assembly-CSharp.dll [Serializable] private sealed class UniqueIdArchiveService.<>c : System.Object { // Fields public static readonly UniqueIdArchiveService.<>c <>9; // 0x0 public static System.Action <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UploadOnce>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdSorpSkill : ArcherBullet { // Fields public UnityEngine.GameObject trail; // 0xc8 public System.Boolean isThisOrRole; // 0xd0 public System.Boolean SorpNoDamage; // 0xd1 public System.Collections.Generic.List<System.Single> damagePoint; // 0xd8 public System.Boolean useDmpt; // 0xe0 private System.Single temptime; // 0xe4 public System.Single addforceTime; // 0xe8 public System.Single adsorpRadius; // 0xec public System.Single force; // 0xf0 private System.Collections.Generic.List<System.Single> tempDamagept; // 0xf8 private UnityEngine.Vector3 vec; // 0x100 private System.Single curstop; // 0x10c // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnyDirMove : UnityEngine.MonoBehaviour { // Fields public RoleBase parent; // 0x20 private RoleBase role; // 0x28 private RoleBase target; // 0x30 private UnityEngine.Vector3 vec; // 0x38 public System.Single length; // 0x44 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void changePosition(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BulletType : { // Fields public System.Int32 value__; // 0x10 public const BulletType PlayerBullet = 0; // 0x0 public const BulletType EnemyBullet = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class ArcherBullet : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single stopTime; // 0x20 public System.Boolean isEndBullet; // 0x24 public System.Boolean isKeepDamage; // 0x25 public UnityEngine.GameObject keepbullet; // 0x28 public UnityEngine.GameObject endBullet; // 0x30 public UnityEngine.Transform[] endPoints; // 0x38 public System.Single damageBase; // 0x40 public System.Single duration; // 0x44 public UnityEngine.Vector3 sharkVec; // 0x48 public System.Int32 sharkcout; // 0x54 public System.Boolean isShark; // 0x58 public System.Boolean isTrgBoom; // 0x59 public BulletType bulletType; // 0x5c public System.Single speed; // 0x60 public AttackParam attackParams; // 0x68 public RoleBase archer; // 0x70 public System.Boolean boomdamage; // 0x78 public System.Single boomradius; // 0x7c public UnityEngine.GameObject boomEffect; // 0x80 public Condition condition; // 0x88 public System.Boolean Nodamge; // 0x98 public ConditionData data; // 0xa0 public UnityEngine.GameObject hurtEffect; // 0xa8 public System.Boolean isRadiusBoom; // 0xb0 public System.Boolean boomed; // 0xb1 public System.Single radiusboom; // 0xb4 public System.Single boomforce; // 0xb8 public System.Boolean boomdisable; // 0xbc private System.Boolean underGround; // 0xbd public System.Single delay; // 0xc0 private System.Boolean isRun; // 0xc4 // Methods private System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void BulletInit(AttackParam attackparam, RoleBase target, UnityEngine.GameObject _hurtEffect, Condition _condition, ConditionData _data, System.Boolean isNodamage); // 0x1c8fbb4 public System.Void OnDisable(); // 0x1e23c98 public virtual System.Void InitAct(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AreaDamage : UnityEngine.MonoBehaviour { // Fields private RoleBase role; // 0x20 private UnityEngine.Vector3 damagePoint; // 0x28 public UnityEngine.Transform point; // 0x38 private System.Int32 damage; // 0x40 public System.Single Framerate; // 0x44 private System.Single temptime; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BaseSkill : UnityEngine.MonoBehaviour { // Fields // Methods public virtual System.Void SkillExcute(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BladeControll : UnityEngine.MonoBehaviour { // Fields public BladeEffect blade; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BladeEffect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material[] textures; // 0x20 public UnityEngine.Material material; // 0x28 private UnityEngine.SkinnedMeshRenderer[] m_skinnedMeshRenderer; // 0x30 private UnityEngine.MeshRenderer[] MeshRenderer; // 0x38 public System.Single a; // 0x40 public System.Int32 Frame; // 0x44 private UnityEngine.MeshRenderer meshRenderer; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void blade(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator show(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BladeEffect.<show>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public BladeEffect <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class BodyClone : UnityEngine.MonoBehaviour { // Fields public RoleBase parent; // 0x20 public UnityEngine.Animator animator; // 0x28 public UnityEngine.AnimatorStateInfo animaInfo; // 0x30 public UnityEngine.GameObject bulletPrefab; // 0x58 public System.Single attackRadius; // 0x60 public System.Single idleTime; // 0x64 private System.Single tempidle; // 0x68 public System.Single attackPoint; // 0x6c public UnityEngine.Transform firePoint; // 0x70 public EffectPoint[] effectPointList; // 0x78 public AnimaPoint[] damagePoints; // 0x80 public System.Collections.Generic.List<EffectPoint> effectPoints; // 0x88 public System.Collections.Generic.List<AnimaPoint> damagePts; // 0x90 public AttackParam attackparams; // 0x98 private UnityEngine.GameObject hurteffect; // 0xa0 private RoleBase target; // 0xa8 private System.Boolean isattack; // 0xb0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Init(RoleBase _parent); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BombSkill : ArcherBullet { // Fields public System.Single dump; // 0xc8 private System.Boolean isboom; // 0xcc public System.Single boomRadius; // 0xd0 public UnityEngine.GameObject destroyEffect; // 0xd8 private System.Single curspeed; // 0xe0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossAISeriable : UnityEngine.ScriptableObject { // Fields public LevelBossAI bossAI; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BuffInfluenceName : { // Fields public System.Int32 value__; // 0x10 public const BuffInfluenceName attackAdd = 0; // 0x0 public const BuffInfluenceName hurtRate = 1; // 0x0 public const BuffInfluenceName mdefAdd = 2; // 0x0 public const BuffInfluenceName defAdd = 3; // 0x0 public const BuffInfluenceName cooldown = 4; // 0x0 public const BuffInfluenceName hitAdd = 5; // 0x0 public const BuffInfluenceName dodgeAdd = 6; // 0x0 public const BuffInfluenceName critRate = 7; // 0x0 public const BuffInfluenceName perHurt = 8; // 0x0 public const BuffInfluenceName perResumeHp = 9; // 0x0 public const BuffInfluenceName IgnoreDefense = 10; // 0x0 public const BuffInfluenceName ResumeAdd = 11; // 0x0 public const BuffInfluenceName SuckBlood = 12; // 0x0 public const BuffInfluenceName AntiPd = 13; // 0x0 public const BuffInfluenceName AntiMd = 14; // 0x0 public const BuffInfluenceName AntiCri = 15; // 0x0 public const BuffInfluenceName HitRate = 16; // 0x0 public const BuffInfluenceName AntiIgoD = 17; // 0x0 public const BuffInfluenceName AntiCriD = 18; // 0x0 public const BuffInfluenceName Dodgeup = 19; // 0x0 public const BuffInfluenceName Critup = 20; // 0x0 // Methods } // Assembly-CSharp.dll public enum BuffStatusEnum : { // Fields public System.Int32 value__; // 0x10 public const BuffStatusEnum 免疫指定buffstatus = 27; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Buff : System.Object { // Fields public System.Int64 netUID; // 0x10 public RoleBase Releaser; // 0x18 public System.Int32 BuffPoint; // 0x20 public System.String BuffEffectName; // 0x28 public System.Single life; // 0x30 public System.Single cd; // 0x34 private System.Boolean iseffectived; // 0x38 public System.Int32 BuffID; // 0x3c public System.Boolean nodead; // 0x40 public System.Boolean isPassive; // 0x41 public UnityEngine.GameObject buffObj; // 0x48 public UnityEngine.GameObject InstatiateEffect; // 0x50 public System.Boolean isShowonhead; // 0x58 public System.Int32 buffeffect; // 0x5c public System.Boolean isBad; // 0x60 public System.Int32 effectiveTime; // 0x64 public System.String buffIcon; // 0x68 public System.Int32 Cooldown; // 0x70 public System.Int32 cdnumber; // 0x74 public System.Single triggerRate; // 0x78 public System.Boolean isChangeState; // 0x7c public System.Int32 status; // 0x80 public System.Single attackAdd; // 0x84 public System.Single AttackNum; // 0x88 public System.Single hurtRate; // 0x8c public System.Single damage; // 0x90 public System.Single reduceRate; // 0x94 public System.Single speedAdd; // 0x98 public System.Single hitRadio; // 0x9c public System.Single missRadio; // 0xa0 public System.Single critRate; // 0xa4 public System.Single consumeHpRate; // 0xa8 public System.Single perHurt; // 0xac public System.Single perResumeHp; // 0xb0 public System.Boolean isRemove; // 0xb4 public System.Single immuneRound; // 0xb8 public System.Int32 invalidphysics; // 0xbc public System.Single ResumeAdd; // 0xc0 public System.Single SuckBlood; // 0xc4 public System.String Influence; // 0xc8 public System.Int32 invalidmagic; // 0xd0 public System.Single mdefAdd; // 0xd4 public System.Single defAdd; // 0xd8 public System.Single IgnoreDefense; // 0xdc public System.Int32 value; // 0xe0 public System.Single AtkNum; // 0xe4 public System.Single AntiPd; // 0xe8 public System.Single AntiMd; // 0xec public System.Single AntiCri; // 0xf0 public System.Single HitRate; // 0xf4 public System.Single AntiIgoD; // 0xf8 public System.Single AntiCriD; // 0xfc public System.Single Dodgeup; // 0x100 public System.Single Critup; // 0x104 public System.Int32 IsSuperpose; // 0x108 public System.Int32 DebuffAdd; // 0x10c public System.Int32 percentage; // 0x110 public System.Int32 curAddcount; // 0x114 public System.Int32 maxAddcount; // 0x118 public System.Int32 TimeInf; // 0x11c public System.Int32 MaxTime; // 0x120 public System.Boolean isAdd; // 0x124 private System.String[] influens; // 0x128 public System.Single templift; // 0x130 public System.Single timeReduce; // 0x134 private System.Single tick; // 0x138 private System.Boolean isremove; // 0x13c public System.Single armValue; // 0x140 // Methods public System.Void showBuffIcon(); // 0x1e23c98 public System.Void .ctor(System.Int32 buffid, System.Single time, System.Single dm, System.Boolean isnodead, System.Int32 _percentage); // 0x1c8fbb4 public System.Void BuffRest(Buff buff); // 0x1e292ac public System.Void BuffReplace(System.Int32 percent, RoleBase role); // 0x1e25634 private System.Void AdjustSkillReduceCDWithBrothers(RoleBase role, System.Single delta); // 0x1e29f38 public System.Boolean BuffTick(RoleBase role); // 0x1e192c4 public System.Void BuffRemove(RoleBase role); // 0x1e292ac } // Assembly-CSharp.dll public enum BuffAreaType : { // Fields public System.Int32 value__; // 0x10 public const BuffAreaType Hp = 0; // 0x0 public const BuffAreaType Damage = 1; // 0x0 public const BuffAreaType AddBuff = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class BuffArea : UnityEngine.MonoBehaviour { // Fields public BuffAreaType type; // 0x20 public RoleBase parent; // 0x28 public System.Int32 hpAdd; // 0x30 public System.Single Radius; // 0x34 public System.Boolean ischild; // 0x38 public System.Single buffTime; // 0x3c public System.Int32 buffID; // 0x40 private System.Collections.Generic.Dictionary<RoleBase,System.Single> roles; // 0x48 private System.Single t; // 0x50 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuffCreate : UnityEngine.MonoBehaviour { // Fields private BuffArea buffarea; // 0x20 public UnityEngine.GameObject effect; // 0x28 public RoleBase parent; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CircleBullet : ArcherBullet { // Fields public System.Single RotateSpeed; // 0xc8 public System.Single RotateTime; // 0xcc public System.Boolean staticPt; // 0xd0 public System.Single RotateDistance; // 0xd4 private System.Single curRotate; // 0xd8 private UnityEngine.Vector3 pt; // 0xdc public System.Single Radius; // 0xe8 public UnityEngine.GameObject bulletTarget; // 0xf0 private System.Boolean isFind; // 0xf8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void FindTarget(ref UnityEngine.GameObject& bTaget); // 0x1e292ac public override System.Void InitAct(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CreatEffect : UnityEngine.MonoBehaviour { // Fields public System.Boolean AnimaOrtime; // 0x20 public UnityEngine.Animator animator; // 0x28 private UnityEngine.AnimatorStateInfo animaInfo; // 0x30 public System.Collections.Generic.List<EffectPoint> effects; // 0x58 private System.Collections.Generic.List<EffectPoint> cureffects; // 0x60 public System.Collections.Generic.List<MovePoint> movePoints; // 0x68 private System.Collections.Generic.List<MovePoint> curmovePoints; // 0x70 private System.Single Speed; // 0x78 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CurveBullet : ArcherBullet { // Fields public UnityEngine.Vector2 speedArrow; // 0xc8 public UnityEngine.Vector2 star; // 0xd0 private UnityEngine.Vector3 currenArrow; // 0xd8 public System.Single gravity; // 0xe4 public System.Single trgDistance; // 0xe8 public System.Single sorbSpeed; // 0xec public UnityEngine.GameObject hpeffect; // 0xf0 private UnityEngine.Transform targetSorb; // 0xf8 private System.Boolean canEat; // 0x100 private System.Boolean issorb; // 0x101 public System.Int32 curSkill; // 0x104 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DivideBodySkill : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> cloners; // 0x20 private RoleBase parent; // 0x28 public UnityEngine.Transform[] point; // 0x30 public UnityEngine.GameObject BodyClon; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FollowSkill : ArcherBullet { // Fields public System.Boolean isStop; // 0xc5 public System.Single stoptime; // 0xc8 private System.Single curstoptime; // 0xcc public System.Single MissTime; // 0xd0 private System.Single tempmiss; // 0xd4 public UnityEngine.Vector3 TargetPosition; // 0xd8 public System.Single missdelay; // 0xe4 public System.Single delaytime; // 0xe8 public System.Single RoteSpeed; // 0xec public System.Single randomangle; // 0xf0 public System.Single initialRiseHeight; // 0xf4 public System.Single parabolaHeight; // 0xf8 public System.Boolean useParabola; // 0xfc public System.Single risePhaseRatio; // 0x100 public System.Boolean useTwistTrajectory; // 0x104 public System.Single twistFrequency; // 0x108 public System.Single twistAmplitude; // 0x10c public System.Single twistSpeed; // 0x110 public System.Single spiralRadius; // 0x114 public System.Single spiralSpeed; // 0x118 private UnityEngine.Vector3 launchPosition; // 0x11c private System.Single totalFlightTime; // 0x128 private System.Single currentFlightTime; // 0x12c private System.Boolean isParabolicLaunched; // 0x130 private System.Single twistTimeOffset; // 0x134 private UnityEngine.Vector3 baseDirection; // 0x138 private UnityEngine.Vector3 perpendicularAxis; // 0x144 public System.Boolean beginFollowSkill; // 0x150 private FollowSkill.FlightPhase currentFlightPhase; // 0x154 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InitializeParabolicSystem(); // 0x1e23c98 private System.Void UpdateTwistTrajectoryMovement(); // 0x1e23c98 private UnityEngine.Vector3 CalculateTwoPhasePosition(System.Single t); // 0x1e0c45c private System.Single EaseInOutCubic(System.Single t); // 0x1e0b7e4 private UnityEngine.Vector3 CalculateTwistedPosition(UnityEngine.Vector3 basePos, System.Single t); // 0x1c8fbb4 private System.Void UpdateTwistRotation(System.Single t); // 0x1e25a40 private System.Single CalculateDynamicRotationSpeed(System.Single distanceToTarget, System.Single t); // 0x1e0b850 private System.Void UpdateParabolicMovement(); // 0x1e23c98 private System.Void UpdateStraightMovement(); // 0x1e23c98 private System.Void ReachTarget(); // 0x1e23c98 private System.Void TriggerExplosionEffect(); // 0x1e23c98 private System.Collections.IEnumerator HideObj(); // 0x1e1bcd8 private System.Void ApplyAreaDamage(); // 0x1e23c98 public System.Void SetTargetPosition(UnityEngine.Vector3 targetPos); // 0x1e25c68 public System.Void SetTargetToObject(UnityEngine.Transform targetTransform); // 0x1e292ac public System.Void SetTargetToWorldPosition(System.Single x, System.Single y, System.Single z); // 0x1e25ad4 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum FollowSkill.FlightPhase : { // Fields public System.Int32 value__; // 0x10 public const FollowSkill.FlightPhase Rising = 0; // 0x0 public const FollowSkill.FlightPhase Parabolic = 1; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class FollowSkill.<HideObj>d__43 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FollowSkill <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GravityBullet : ArcherBullet { // Fields public UnityEngine.Vector2 speedArrow; // 0xc8 public UnityEngine.Vector2 star; // 0xd0 private UnityEngine.Vector3 currenArrow; // 0xd8 public System.Single gravity; // 0xe4 private System.Boolean isBoom; // 0xe8 private UnityEngine.Vector3 dir; // 0xec private System.Boolean isRun; // 0xf8 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void BulletInit(AttackParam attackparam, RoleBase target, UnityEngine.GameObject _hurtEffect, System.Boolean isNodamage); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HideBodySki : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ImpactSkill : UnityEngine.MonoBehaviour { // Fields private UnityEngine.CharacterController move; // 0x20 public System.Single speed; // 0x28 public UnityEngine.GameObject skine; // 0x30 public Enemy enemy; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JDCloneCreat : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject ClonePrefab; // 0x20 public UnityEngine.GameObject[] disapear; // 0x28 public System.Collections.Generic.List<UnityEngine.GameObject> cloners; // 0x30 private RoleBase parent; // 0x38 public UnityEngine.Transform Point; // 0x40 public System.Int32 CloneCount; // 0x48 public System.Boolean isSameTime; // 0x4c public System.Single CreatRate; // 0x50 private UnityEngine.Vector3 dir; // 0x54 public System.Single actAnimatortime; // 0x60 public System.Single animShowtime; // 0x64 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator CreatCL(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class JDCloneCreat.<CreatCL>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public JDCloneCreat <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class JDCloneer : BodyClone { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JieDeWeapon : BaseSkill { // Fields public System.Boolean isAct; // 0x20 public System.Single TimeLength; // 0x24 private System.Single tempTime; // 0x28 private RoleBase parent; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void Rest(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Void SkillExcute(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedeweaponContrl : UnityEngine.MonoBehaviour { // Fields public JieDeWeapon weapon; // 0x20 private RoleBase parent; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JieDunBodyClone : BodyClone { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedunRushAtkSkill : UnityEngine.MonoBehaviour { // Fields public System.Boolean NotChangePs; // 0x20 public System.Single stopDistance; // 0x24 private RoleBase target; // 0x28 private System.Int32 showCout; // 0x30 private System.Boolean isShow; // 0x34 public System.Collections.Generic.List<System.Single> meshChange; // 0x38 private RoleBase role; // 0x40 public UnityEngine.SkinnedMeshRenderer[] ski; // 0x48 public UnityEngine.MeshRenderer[] mesh; // 0x50 public UnityEngine.GameObject[] effectdis; // 0x58 private UnityEngine.Vector3 vec; // 0x60 public System.Single length; // 0x6c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void changePosition(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedunRushSkill : UnityEngine.MonoBehaviour { // Fields public System.Single endDistance; // 0x20 private RoleInfo roleInfo; // 0x28 private UnityEngine.Vector3 startPoint; // 0x30 private UnityEngine.Vector3 stopPoint; // 0x3c private UnityEngine.Vector3 orPoint; // 0x48 private UnityEngine.Vector3 targetPoint; // 0x54 private UnityEngine.Vector3 centerPoint; // 0x60 private UnityEngine.Vector3 restPoint; // 0x6c public System.Single destroyTrailTime; // 0x78 public System.Int32 count; // 0x7c public UnityEngine.Transform[] trailPoint; // 0x80 public UnityEngine.GameObject trailPrefab; // 0x88 public System.Collections.Generic.List<EffectPoint> rushEffect; // 0x90 public System.Collections.Generic.List<EffectPoint> endEffect; // 0x98 private System.Collections.Generic.List<EffectPoint> temprush; // 0xa0 private System.Collections.Generic.List<EffectPoint> tempend; // 0xa8 public System.Single Length; // 0xb0 public System.Single stopTostartLength; // 0xb4 public System.Single speed; // 0xb8 public System.Single damageR; // 0xbc public System.Single lastAttackForce; // 0xc0 public System.Single duration; // 0xc4 public UnityEngine.Vector3 sharkVec; // 0xc8 public System.Int32 sharkcout; // 0xd4 public System.Boolean isShark; // 0xd8 private RoleBase target; // 0xe0 private RoleBase role; // 0xe8 public System.Boolean ismove; // 0xf0 public System.Single waittime; // 0xf4 private System.Single temptime; // 0xf8 private System.Boolean isattack; // 0xfc private PlayerSkillTrgDamage trg; // 0x100 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void getNextStarPoint(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Update>b__33_0(); // 0x1e23c98 private System.Void <Update>b__33_2(); // 0x1e23c98 private System.Void <Update>b__33_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class JiedunTeleportSkill : UnityEngine.MonoBehaviour { // Fields private System.Int32 showCout; // 0x20 private System.Boolean isShow; // 0x24 public System.Single[] animationStop; // 0x28 public System.Collections.Generic.List<System.Single> meshChange; // 0x30 private RoleBase role; // 0x38 public UnityEngine.SkinnedMeshRenderer[] ski; // 0x40 private System.Single tick; // 0x48 private RoleBase target; // 0x50 private UnityEngine.Vector3 vec; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void changePosition(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class KeepDamageBullet : ArcherBullet { // Fields public EffectPoint[] damagePoints; // 0xc8 public UnityEngine.Transform[] Points; // 0xd0 public UnityEngine.GameObject targetRole; // 0xd8 private RoleBase role; // 0xe0 private System.Single temp; // 0xe8 private System.Int32 curCount; // 0xec private System.Boolean isInit; // 0xf0 private System.Single randomTime; // 0xf4 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LevelSeriable : UnityEngine.ScriptableObject { // Fields public LevelSummon leveldata; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoopBullet : ArcherBullet { // Fields public System.Single Looptime; // 0xc8 private System.Single temp; // 0xcc public UnityEngine.Transform[] firePoints; // 0xd0 public System.String BulletName; // 0xd8 public UnityEngine.GameObject BulletObject; // 0xe0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MissilSkill : ArcherBullet { // Fields public System.Boolean isStop; // 0xc5 public System.Single stoptime; // 0xc8 private System.Single curstoptime; // 0xcc public System.Single MissTime; // 0xd0 private System.Single tempmiss; // 0xd4 public RoleBase Target; // 0xd8 private System.Boolean isInit; // 0xe0 private System.Collections.Generic.List<RoleBase> enemys; // 0xe8 public System.Single missdelay; // 0xf0 public System.Single delaytime; // 0xf4 public System.Single RoteSpeed; // 0xf8 public System.Single randomangle; // 0xfc private System.Single damageR; // 0x100 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NormalClone : BodyClone { // Fields public Skill[] skills; // 0xb8 private System.Int32 curskill; // 0xc0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void PointInit(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NormalSwitch : ObuModelSwitch { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public override System.Int32 getRandom(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ModelSkill : System.Object { // Fields public Skill[] skills; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ObuModelSwitch : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Animator[] animator; // 0x20 public System.Single[] animatortime; // 0x28 protected RoleBase Oubu; // 0x30 protected System.Single normaltime; // 0x38 public System.String changeAnimaName; // 0x40 // Methods public virtual System.Void OnEnable(); // 0x1e23c98 public virtual System.Int32 getRandom(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OpenBlur : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OutbodyBullet : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerSkillTrgDamage : UnityEngine.MonoBehaviour { // Fields private RoleInfo box; // 0x20 private RoleBase role; // 0x28 public System.Single duration; // 0x30 public UnityEngine.Vector3 sharkVec; // 0x34 public System.Int32 sharkcout; // 0x40 public System.Boolean isShark; // 0x44 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RandomBoom : ArcherBullet { // Fields public System.Single RamdonRange; // 0xc8 public System.Single damgaeR; // 0xcc public System.Single randomtime; // 0xd0 public UnityEngine.GameObject RandomEffect; // 0xd8 public System.Int32 Count; // 0xe0 private System.Single tempT; // 0xe4 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RandomTargetSkill : UnityEngine.MonoBehaviour { // Fields public System.Single duration; // 0x20 public UnityEngine.Vector3 sharkVec; // 0x24 public System.Int32 sharkcout; // 0x30 private RoleBase role; // 0x38 private System.Collections.Generic.List<RoleBase> targets; // 0x40 private System.Collections.Generic.List<RoleBase> removetargets; // 0x48 public UnityEngine.GameObject prefab; // 0x50 private AttackParam attackparam; // 0x58 public System.Collections.Generic.List<System.Single> damagePoint; // 0x60 private System.Collections.Generic.List<System.Single> tempdamage; // 0x68 public System.Collections.Generic.List<UnityEngine.Transform> randomPoints; // 0x70 public System.Boolean isRandoomPt; // 0x78 public System.Single RandomRadius; // 0x7c private System.Boolean firstTarget; // 0x80 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RebackBullet : ArcherBullet { // Fields public System.Single frontTime; // 0xc8 public System.Single backSpeed; // 0xcc private System.Single tempTime; // 0xd0 private System.Int32 curstage; // 0xd4 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleClone : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject role; // 0x20 public RoleBase parent; // 0x28 public RoleInfo CloneParent; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> cloners; // 0x38 public UnityEngine.Transform[] point; // 0x40 private System.Single damagebase; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SaiLuoDartWeapon : ArcherBullet, ICustomCollidable { // Fields public RoleInfo role; // 0xc8 public System.Int32 skill; // 0xd0 // Methods public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnEnable(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SaiwenChongjiSkill : UnityEngine.MonoBehaviour { // Fields public System.Single Radius; // 0x20 public System.Single force; // 0x24 private System.Collections.Generic.List<Enemy> enemys; // 0x28 public System.Collections.Generic.List<System.Single> eventPoint; // 0x30 public System.Collections.Generic.List<System.Single> stopPoint; // 0x38 private System.Collections.Generic.List<System.Single> tempPoint; // 0x40 private System.Collections.Generic.List<System.Single> tempstop; // 0x48 public UnityEngine.Vector3 targetPoint; // 0x50 private UnityEngine.Vector3 starDir; // 0x5c private RoleBase role; // 0x68 private System.Boolean stopmove; // 0x70 private System.Int32 temcout; // 0x74 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillChangeSkimesh : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] disapears; // 0x20 public UnityEngine.GameObject[] shows; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PointType : { // Fields public System.Int32 value__; // 0x10 public const PointType Road = 0; // 0x0 public const PointType Point = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class SummonWave : System.Object { // Fields public System.Int32 count; // 0x10 public PointType ptType; // 0x14 public System.Int32 Point; // 0x18 public System.Single Speed; // 0x1c public System.Single Life; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SummonTs : System.Object { // Fields public System.String prefab; // 0x10 public System.Boolean isHaveWarning; // 0x18 public System.String WnPrefab; // 0x20 public System.Single warinlife; // 0x28 public System.Boolean IsFreedom; // 0x2c public System.Single damage; // 0x30 public System.Single RoteSpeed; // 0x34 public System.Single NonlivingHp; // 0x38 public System.Int32 AddBuff; // 0x3c public System.Single BuffLife; // 0x40 public System.Int32 BuffTarget; // 0x44 public System.Boolean isIncenter; // 0x48 public System.Collections.Generic.List<SummonWave> waves; // 0x50 public System.Single delay; // 0x58 public System.Single firstdel; // 0x5c public System.Boolean isendless; // 0x60 public System.Int32 curIndex; // 0x64 public System.Single curdely; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Summon : System.Object { // Fields public System.Collections.Generic.List<SummonT> num; // 0x10 public System.Int32 type; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SummonT : System.Object { // Fields public System.Int32 num; // 0x10 public System.Collections.Generic.List<SummonTs> smTs; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LevelSummon : System.Object { // Fields public System.Int32 MapID; // 0x10 public Summon summon; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SummonSeriable : UnityEngine.ScriptableObject { // Fields public System.Collections.Generic.List<LevelSummon> levelSummons; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TLTRandomJumpSkill : UnityEngine.MonoBehaviour { // Fields private RoleBase role; // 0x20 private RoleInfo roleInfo; // 0x28 private RoleBase target; // 0x30 public System.Collections.Generic.List<System.Single> getTargetAnimaTime; // 0x38 private System.Collections.Generic.List<System.Single> animaTime; // 0x40 public System.Single TargetRadius; // 0x48 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Boolean getTarget(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TornadoBullet : ArcherBullet { // Fields public UnityEngine.Transform mTarget; // 0xc8 private UnityEngine.Vector3 curTargetPos; // 0xd0 public System.Single findRadius; // 0xdc public System.Single RotateSpeed; // 0xe0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void ChangeTarget(); // 0x1e23c98 public System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TransSkill : UnityEngine.MonoBehaviour { // Fields private RoleBase role; // 0x20 public System.Boolean closeSkill5; // 0x28 public System.Boolean changeSkillICon; // 0x29 public System.Boolean changeMaterial; // 0x2a public System.Boolean changeScale; // 0x2b public System.Single transtime; // 0x2c public System.Boolean changeCD; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllCommodityDataManager : SingleMono<AllCommodityDataManager> { // Fields public System.Collections.Generic.List<ShopData> LimitedGoodDataList; // 0x20 private System.DateTime currentDate; // 0x28 private ShopCommodityResponse data; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SetResPonse(ShopCommodityResponse resp); // 0x1e292ac public System.Void CheckClear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ArrayIntKeyValueResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SimpleIntKeyValueResponse> simpleInts; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ArrayStringKeyValueResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SimpleStringKeyValueResponse> simpleStrs; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AttributeDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt id; // 0x10 public System.String value; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CheckDataResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 numCoin; // 0x10 public System.Int32 numDiamond; // 0x14 public System.Int32 numSsDebris; // 0x18 public System.Int32 numPlasma; // 0x1c public System.Int32 numHonorCoin; // 0x20 public System.Int32 oBuQuilty; // 0x24 public System.Collections.Generic.List<RoleAttributeCheckResPonse> roleAttributes; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AchievementDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentTime; // 0x10 public System.Int32 currentDailyAchievementCount; // 0x18 public System.Int32 finishStoryModeTimesTotal; // 0x1c public System.Int32 finishStoryModeTimesToday; // 0x20 public System.Int32 enterPvpTimesTotal; // 0x24 public System.Int32 enterPvpTimesToday; // 0x28 public System.Int32 winPvpTimesTotal; // 0x2c public System.Int32 winPvpTimesToday; // 0x30 public System.Int32 finishPrisonTimesTotal; // 0x34 public System.Int32 finishPrisonTimesToday; // 0x38 public System.Int32 finishPsTowerTimesTotal; // 0x3c public System.Int32 finishPsTowerTimesToday; // 0x40 public System.Int32 equipmentNumber; // 0x44 public System.Int32 equipmentLevelUpTimesTotal; // 0x48 public System.Int32 equipmentLevelUpTimesToday; // 0x4c public System.Int32 runeNumber; // 0x50 public System.Int32 cardNumber; // 0x54 public System.Int32 zecterNumber; // 0x58 public System.Int32 endJourney; // 0x5c public System.Int32 selectRoleId; // 0x60 public System.String equipmentQualityNumber; // 0x68 public System.String runeQualityNumber; // 0x70 public System.String cardQualityNumber; // 0x78 public System.String zecterQualityNumber; // 0x80 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AchievementInfoResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 isReached; // 0x14 public System.Int32 isAwardGet; // 0x18 public System.Int32 isTeachFinish; // 0x1c public System.Int32 isShow; // 0x20 public System.Int32 passedTimes; // 0x24 public System.Int32 intensifyTimes; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllAchievementInfoResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<AchievementInfoResponse> infoResponses; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 watchAdsForEnergyTimes; // 0x10 public System.Int32 watchAdsForStoneTimes; // 0x14 public System.Collections.Generic.List<System.Int32> videoAdsRemainTimes; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsDataResponseManager : ResponseManagerBase<AdsDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 watchAdsForEnergyTimes, System.Int32 watchAdsForStoneTimes, System.Collections.Generic.List<System.Int32> videoAdsRemainTimes); // 0x1e2437c public System.Void GetData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryCakeResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> energys_isGotAward; // 0x10 public System.Int32 energys_totalConsume; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryChargeResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> charge_isGotAward; // 0x10 public System.Int32 charge_totalPay; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryGiftResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String buyGiftTime; // 0x10 public System.Int32 buyGiftCnt1; // 0x18 public System.Int32 buyGiftCnt2; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryLoginResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String loginDay; // 0x10 public System.Collections.Generic.List<System.Int32> loginDayNum; // 0x18 public System.Collections.Generic.List<System.Int32> loginGetNum; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryLotteryResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> curRewardIDs; // 0x10 public System.Collections.Generic.List<System.Int32> gotRewards; // 0x18 public System.String lotteryTime; // 0x20 public System.Int32 firstdraw; // 0x28 public System.Int32 leftResetTime; // 0x2c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryWishResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String wishTime; // 0x10 public System.Int32 wishRewardID; // 0x18 public System.Int32 wishIsGet; // 0x1c public System.Int32 resetWish; // 0x20 public System.Collections.Generic.List<System.Int32> wishIds; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryCakeResponseManager : ResponseManagerBase<AnniversaryCakeResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Collections.Generic.List<System.Int32> energys_isGotAward, System.Int32 energys_totalConsume); // 0x1e29968 public System.Void GetData(System.Action<AnniversaryCakeResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryCakeResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<AnniversaryCakeResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AnniversaryChargeResponseManager : ResponseManagerBase<AnniversaryChargeResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SetData(AnniversaryChargeResponse data); // 0x1e292ac public System.Void SendData(System.Collections.Generic.List<System.Int32> charge_isGotAward, System.Int32 charge_totalPay); // 0x1e29968 public System.Void GetData(System.Action<AnniversaryChargeResponse> callback); // 0x1e292ac public System.Void DownData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryChargeResponseManager.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<AnniversaryChargeResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AnniversaryGiftResponseManager : ResponseManagerBase<AnniversaryGiftResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.String buyGiftTime, System.Int32 buyGiftCnt1, System.Int32 buyGiftCnt2); // 0x1e299ec public System.Void GetData(System.Action<AnniversaryGiftResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryGiftResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<AnniversaryGiftResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AnniversaryLoginResponseManager : ResponseManagerBase<AnniversaryLoginResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.String loginDay, System.Collections.Generic.List<System.Int32> loginDayNum, System.Collections.Generic.List<System.Int32> loginGetNum); // 0x1e2acf8 public System.Void GetData(System.Action<AnniversaryLoginResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryLoginResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<AnniversaryLoginResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac } // Assembly-CSharp.dll public class AnniversaryLotteryResponseManager : ResponseManagerBase<AnniversaryLotteryResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Collections.Generic.List<System.Int32> curRewardIDs, System.Int32 firstdraw, System.Collections.Generic.List<System.Int32> gotRewards, System.Int32 leftResetTime, System.String lotteryTime); // 0x1c8fbb4 public System.Void GetData(System.Action<AnniversaryLotteryResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryLotteryResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<AnniversaryLotteryResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AnniversaryWishResponseManager : ResponseManagerBase<AnniversaryWishResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 resetWish, System.Collections.Generic.List<System.Int32> wishIds, System.Int32 wishIsGet, System.Int32 wishRewardID, System.String wishTime); // 0x1c8fbb4 public System.Void GetData(System.Action<AnniversaryWishResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryWishResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<AnniversaryWishResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class IntCollectionDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt remainExchangeTimes; // 0x10 public System.String largePay; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BaseCurrencyResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SimpleIntKeyValueResponse> simpleStringKeyValues; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllMapDebriseDropResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentRefreshTime; // 0x10 public System.Collections.Generic.List<MapDebriseDropResponse> mapDebriseDrops; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MapDebriseDropResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt mapID; // 0x10 public ObscuredInt dropTimes; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DiamondChargingResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt remainExchangeTimes; // 0x10 public System.String largePay; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShopDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> shopItemIds; // 0x10 public System.Collections.Generic.List<System.Int32> exchangeNums; // 0x18 public System.Int32 day; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShopDataResponseManager : ResponseManagerBase<DrawShopDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Collections.Generic.List<System.Int32> shopItemIds, System.Collections.Generic.List<System.Int32> exchangeNums, System.Int32 day); // 0x1e2a9b4 public System.Void GetData(System.Action<DrawShopDataResponse> callback); // 0x1e292ac public System.Void GetData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DrawShopDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<DrawShopDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AllRoleEquipEquipmentDataArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<RoleEquipmentArrRequest> allRoleEquipment; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentArrDataRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<EquipmentDataResponse> equipmentPacks; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 serverID; // 0x14 public System.Int32 level; // 0x18 public System.Collections.Generic.List<System.String> attribute; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public static EquipmentDataResponse Parse(EquipmentData equipmentData); // 0x1e1bcd8 public EquipmentData Parse(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentPacksResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 maxEquipmentID; // 0x10 public System.Collections.Generic.List<EquipmentDataResponse> equipmentPacks; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ListItemSellRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ItemSellRequest> equipmentSells; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemSellRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 type; // 0x10 public System.Int32 id; // 0x14 public System.Int32 num; // 0x18 public System.Int32 goldNum; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleDropEquipmentRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public System.Int32 equipPos; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleEquipEquipmentRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public System.Int32 equipPos; // 0x14 public System.Int32 serverID; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleEquipmentArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public RoleEquipmentArrResponse roleEquipmentArrResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleEquipmentArrResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<RoleEquipmentResponse> roleEquipmentResponses; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleEquipmentRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public RoleEquipmentResponse roleEquipmentResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public static RoleEquipmentRequest Parse(EquipmentData equipmentData, System.Int32 roleId); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleEquipmentResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 equipPos; // 0x10 public EquipmentDataResponse equipment; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 totalPay; // 0x10 public System.Collections.Generic.List<System.Int32> gotRewards; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConChargeDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 chargeNum; // 0x10 public System.String chargeDate; // 0x18 public System.Collections.Generic.List<System.Int32> gotRewards; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DailyWishResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String rewardIds; // 0x10 public System.String gotProgress; // 0x18 public System.Int32 activityRemainDay; // 0x20 public System.Int32 activityType; // 0x24 public System.Int32 isFirstDraw; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DiamondsReturnResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String usedDismondsNum; // 0x10 public System.Int32 loginNumInActivity; // 0x18 public System.String lastLoginDate; // 0x20 public System.Int32 hasGotRewards; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DiamondRotaryResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 rotaryNum; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActivityDataResponseManager : SingleMono<FestivalActivityDataResponseManager> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalBoxResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 openNum; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HalfPriceSkinResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 buySkinCount; // 0x10 public System.Collections.Generic.List<System.Int32> buySkinList; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckPacketResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 hasOpenNormal; // 0x10 public System.Int32 hasOpenSpecial; // 0x14 public System.Int32 firstOpenSpecial; // 0x18 public System.String addBlessDate; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuckyDrawResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 luckyDrawNum; // 0x10 public System.String gotRewardsProgress; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewYearWishResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String lastWishTime; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RedPacketResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 hasOpenToday; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChargeDataResponseManager : ResponseManagerBase<ChargeDataResponseManager> { // Fields public ChargeDataResponse resp; // 0x28 // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendChargeData(ChargeDataResponse data); // 0x1e292ac public System.Void GetChargeData(System.Action<ChargeDataResponse> callback); // 0x1e292ac public System.Void SetData(ChargeDataResponse data); // 0x1e292ac public System.Void DownChargeData(); // 0x1e23c98 public System.Void SendTotalPayNum(System.Int32 totalPay); // 0x1e24080 public System.Void SendReceivedId(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ChargeDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<ChargeDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetChargeData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class ConChargeDataResponseManager : ResponseManagerBase<ConChargeDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(); // 0x1e23c98 public System.Void GetData(System.Action<ConChargeDataResponse> callback); // 0x1e292ac public System.Void DownConCharge(System.Action<ConChargeDataResponse> callback); // 0x1e292ac public System.Void SendData(ConChargeDataResponse data); // 0x1e292ac public System.Void SendConChargeNum(System.Int32 chargeNum); // 0x1e24080 public System.Void SendReceiveId(System.Int32 id); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ConChargeDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<ConChargeDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ConChargeDataResponseManager.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<ConChargeDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DownConCharge>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class DailyWishResponseManager : ResponseManagerBase<DailyWishResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 activityRemainDay, System.Int32 activityType, System.String gotProgress, System.Int32 isFirstDraw, System.String rewardIds); // 0x1c8fbb4 public System.Void SendData(DailyWishResponse data); // 0x1e292ac public System.Void GetData(System.Action<DailyWishResponse> callback); // 0x1e292ac public System.Void SendProgress(System.String progress); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DailyWishResponseManager.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<DailyWishResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class DiamondRotaryResponseManager : ResponseManagerBase<DiamondRotaryResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 rotaryNum); // 0x1e24080 public System.Void GetData(System.Action<DiamondRotaryResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DiamondRotaryResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<DiamondRotaryResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class DiamondsReturnResponseManager : ResponseManagerBase<DiamondsReturnResponseManager> { // Fields public System.DateTime logTime; // 0x28 // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(); // 0x1e23c98 public System.Void CheckData(); // 0x1e23c98 public System.Void SetData(DiamondsReturnResponse resp); // 0x1e292ac public System.Void GetData(System.Action<DiamondsReturnResponse> callback); // 0x1e292ac public System.Void DownData(); // 0x1e23c98 public System.Void SendConsumeNum(System.String consume); // 0x1e292ac public System.Void SendLoginTimes(System.Int32 times, System.String date); // 0x1e25634 public System.Void SendGotRewards(System.Int32 num); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DiamondsReturnResponseManager.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<DiamondsReturnResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class FestivalBoxResponseManager : ResponseManagerBase<FestivalBoxResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 num); // 0x1e24080 public System.Void GetData(System.Action<FestivalBoxResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FestivalBoxResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<FestivalBoxResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class HalfPriceSkinResponseManager : ResponseManagerBase<HalfPriceSkinResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 buySkinCount, System.Collections.Generic.List<System.Int32> buySkinList); // 0x1e25634 public System.Void GetData(System.Action<HalfPriceSkinResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HalfPriceSkinResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<HalfPriceSkinResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class LuckPacketResponseManager : ResponseManagerBase<LuckPacketResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(); // 0x1e23c98 public System.Void GetData(System.Action<LuckPacketResponse> callback); // 0x1e292ac public System.Void UpNormal(System.Int32 num); // 0x1e24080 public System.Void UpSpecial(System.Int32 _firstOpenSpecial, System.Int32 _hasOpenSpecial, System.String addBlessDate, System.Int32 _hasOpenNormal); // 0x1c8fbb4 public System.Void UpAddBlessDate(System.String date); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckPacketResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<LuckPacketResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class LuckyDrawResponseManager : ResponseManagerBase<LuckyDrawResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(); // 0x1e23c98 public System.Void GetData(System.Action<LuckyDrawResponse> callback); // 0x1e292ac public System.Void SendLuckyDrawTimes(System.Int32 times); // 0x1e24080 public System.Void SendLuckyDrawProgress(System.String progress); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LuckyDrawResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<LuckyDrawResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class NewYearWishResponseManager : ResponseManagerBase<NewYearWishResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.String date); // 0x1e292ac public System.Void GetData(System.Action<NewYearWishResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewYearWishResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<NewYearWishResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class RedPacketResponseManager : ResponseManagerBase<RedPacketResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 hasOpenToday); // 0x1e24080 public System.Void GetData(System.Action<RedPacketResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RedPacketResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<RedPacketResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class ResponseManagerBase<T> : SingleMono<T> { // Fields protected System.Collections.Generic.List<System.Action<LTSocketModule.Inf.IMessageData>> socketCallbackList; // 0x0 // Methods private System.Void Awake(); // 0x1e23c98 protected virtual System.Void RegisterProtocol(); // 0x1e23c98 protected virtual System.Void UploadCallback(LTSocketModule.Inf.IMessageData data); // 0x1e292ac protected virtual System.Void DownloadCallback(LTSocketModule.Inf.IMessageData data); // 0x1e292ac protected System.Void AddSocketCallback(System.Action<LTSocketModule.Inf.IMessageData> callback); // 0x1e292ac private System.Void OnServerBack(LTSocketModule.Inf.IMessageData d); // 0x1e292ac protected System.Void SendMessage(System.Int32 msgId, LTSocketModule.Inf.IMessageData data, UnityEngine.Events.UnityAction<LTSocketModule.Inf.IMessageData> callback); // 0x1e257cc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ResponseManagerBase.<>c__DisplayClass6_0<T> : System.Object { // Fields public LTSocketModule.Inf.IMessageData d; // 0x0 public ResponseManagerBase<T> <>4__this; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnServerBack>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameArchiveDownManager : SingleMono<GameArchiveDownManager> { // Fields private GameArchiveResPonse downData; // 0x20 public System.Collections.Generic.List<UnityEngine.Events.UnityAction> downActions; // 0x28 public System.Boolean isDownOver; // 0x30 private System.Boolean isDowning; // 0x31 public System.Single DownTime; // 0x34 private System.Single currentTime; // 0x38 private UnityEngine.Events.UnityAction downOverAct; // 0x40 public System.Boolean isLoging; // 0x48 private System.Boolean willUpArchive; // 0x49 private System.Boolean willSend; // 0x4a private System.Boolean sendOver; // 0x4b private System.Boolean isgetdown; // 0x4c private GameArchiveResPonse allArchive; // 0x50 public System.Int32 testV; // 0x58 // Methods public System.Void InitRespon(UnityEngine.Events.UnityAction succ); // 0x1e292ac public System.Void Awake(); // 0x1e23c98 public System.Void DownAllArchive(); // 0x1e23c98 private System.Void DownGiftCenter(); // 0x1e23c98 private System.Void DownOtherData(); // 0x1e23c98 private System.Void DownAdsData(); // 0x1e23c98 private System.Void DownLoadPlayerDataResPonse(); // 0x1e23c98 private System.Void GetDownState(); // 0x1e23c98 private System.Void GetArchiveState(); // 0x1e23c98 private System.Void DownLoadPlayercurrencyResPonse(); // 0x1e23c98 private System.Void DownLoadAllRoleLevelInfo(); // 0x1e23c98 private System.Void DownAllRoleBaseInfo(); // 0x1e23c98 private System.Void DownAllRoleTies(); // 0x1e23c98 private System.Void DownAllRoleSkinInfo(); // 0x1e23c98 private System.Void DownEquipCards(); // 0x1e23c98 private System.Void DownCardPacks(); // 0x1e23c98 private System.Void DownPackProps(); // 0x1e23c98 private System.Void DownPackDebris(); // 0x1e23c98 private System.Void DownPackEquipment(); // 0x1e23c98 private System.Void DownPackZecters(); // 0x1e23c98 private System.Void DownPackRunes(); // 0x1e23c98 private System.Void DownAllValuePromotion(); // 0x1e23c98 private System.Void DownAllRolesEquipments(); // 0x1e23c98 private System.Void DownAllRolesZecter(); // 0x1e23c98 private System.Void DownAllRoleRunes(); // 0x1e23c98 private System.Void Down1v1Data(); // 0x1e23c98 private System.Void Down3v3Data(); // 0x1e23c98 private System.Void DownLevelStarInfo(); // 0x1e23c98 private System.Void DownMapDebriseDrop(); // 0x1e23c98 private System.Void DownAchieveData(); // 0x1e23c98 private System.Void DownAchieveListData(); // 0x1e23c98 private System.Void DownLoadAllTeachData(); // 0x1e23c98 private System.Void DownLoadGiftCenterData(); // 0x1e23c98 private System.Void DownSevenData(); // 0x1e23c98 private System.Void DownMonthData(); // 0x1e23c98 private System.Void DownOnlineData(); // 0x1e23c98 private System.Void DownDayWelfareData(); // 0x1e23c98 private System.Void DownLoadMedalData(); // 0x1e23c98 private System.Void DownDrawShopData(); // 0x1e23c98 private System.Void DownPSTData(); // 0x1e23c98 private System.Void DownLoadLuobuData(); // 0x1e23c98 private System.Void DownSevenResponse(); // 0x1e23c98 private System.Void DownChargeDataResponseManager(); // 0x1e23c98 private System.Void DownAnniversaryChargeResponseManager(); // 0x1e23c98 private System.Void DownVIPData(); // 0x1e23c98 private System.Void DownDiamondsReturnResponseManager(); // 0x1e23c98 private System.Void DownWorldBossata(); // 0x1e23c98 private System.Void DownAllChectData(); // 0x1e23c98 private System.Void DownAllCommondity(); // 0x1e23c98 private System.Void DownWPoliceData(); // 0x1e23c98 private System.Void DownOubuData(); // 0x1e23c98 private System.Void DownUniverseData(); // 0x1e23c98 private System.Void DownPliceData(); // 0x1e23c98 private System.Void DownBattleInfo(); // 0x1e23c98 private System.Void DownWPrisonResPonse(); // 0x1e23c98 public System.Void DownSparkData(); // 0x1e23c98 public System.Void DownLeijieduo(); // 0x1e23c98 public System.Void DownGeed(); // 0x1e23c98 private System.Void DownAllSkinShopPurchaseDebrisResponse(); // 0x1e23c98 private System.Void DownAllUnionGroupShopResponse(); // 0x1e23c98 private System.Void DownVictoryResPonse(); // 0x1e23c98 private System.Void DownJusticeResPonse(); // 0x1e23c98 private System.Void DownGiftDataResponse(); // 0x1e23c98 private System.Void DownUnionDailyTaskDataResponse(); // 0x1e23c98 private System.Void DownHomeTownDataResponse(); // 0x1e23c98 private System.Void OnServerBack(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void OnCheckServerBack(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void RegisterProtocol(); // 0x1e23c98 private System.Void RegisterEventCallback(); // 0x1e23c98 private System.Void AddactionDown(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void DownBattle(); // 0x1e23c98 public System.Void UpBattle(); // 0x1e23c98 private ShopData GetShopData(System.Int32 id); // 0x1e1bf7c public System.Void DateResponToArchive(GameArchiveResPonse archive); // 0x1e292ac private System.Void CheckEncry(); // 0x1e23c98 public System.Void SendCheckData(); // 0x1e23c98 public System.Void SendAllGameArchive(); // 0x1e23c98 public System.Void SendDownOverGameArchive(); // 0x1e23c98 public System.Void SendFirstCheck(); // 0x1e23c98 public System.Void SendJiesitisi(); // 0x1e23c98 public System.Void SendDownJiesitisi(); // 0x1e23c98 public System.Void SendTest1999(); // 0x1e23c98 public System.Void SendTestRestArchive(); // 0x1e23c98 public System.Void SendRolebase(); // 0x1e23c98 public System.Void SendOther(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <DownGiftCenter>b__11_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownOtherData>b__12_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAdsData>b__13_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadPlayerDataResPonse>b__14_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <GetDownState>b__17_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <GetArchiveState>b__18_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadPlayercurrencyResPonse>b__19_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadAllRoleLevelInfo>b__20_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRoleBaseInfo>b__21_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRoleTies>b__22_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRoleSkinInfo>b__23_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownEquipCards>b__24_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownCardPacks>b__25_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPackProps>b__26_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPackDebris>b__27_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPackEquipment>b__28_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPackZecters>b__29_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPackRunes>b__30_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllValuePromotion>b__31_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRolesEquipments>b__32_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRolesZecter>b__33_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllRoleRunes>b__34_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <Down1v1Data>b__35_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <Down3v3Data>b__36_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLevelStarInfo>b__37_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownMapDebriseDrop>b__38_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAchieveData>b__39_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAchieveListData>b__40_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadAllTeachData>b__41_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadGiftCenterData>b__42_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownSevenData>b__43_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownMonthData>b__44_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownOnlineData>b__45_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownDayWelfareData>b__46_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadMedalData>b__47_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownDrawShopData>b__48_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPSTData>b__49_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLoadLuobuData>b__50_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownSevenResponse>b__51_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownChargeDataResponseManager>b__52_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAnniversaryChargeResponseManager>b__53_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownVIPData>b__54_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownDiamondsReturnResponseManager>b__55_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownWorldBossata>b__56_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllChectData>b__57_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllCommondity>b__58_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownWPoliceData>b__59_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownOubuData>b__60_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownUniverseData>b__61_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownPliceData>b__62_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownBattleInfo>b__63_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownWPrisonResPonse>b__64_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownSparkData>b__65_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownLeijieduo>b__66_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownGeed>b__67_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllSkinShopPurchaseDebrisResponse>b__68_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownAllUnionGroupShopResponse>b__69_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownVictoryResPonse>b__70_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownJusticeResPonse>b__71_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownGiftDataResponse>b__72_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownUnionDailyTaskDataResponse>b__73_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <DownHomeTownDataResponse>b__74_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <SendCheckData>b__89_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <SendAllGameArchive>b__90_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <SendDownOverGameArchive>b__91_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class GameArchiveDownManager.<>c : System.Object { // Fields public static readonly GameArchiveDownManager.<>c <>9; // 0x0 public static EventSocketMessge <>9__83_0; // 0x8 public static EventSocketMessge <>9__93_0; // 0x10 public static EventSocketMessge <>9__94_0; // 0x18 public static EventSocketMessge <>9__96_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <DownBattle>b__83_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac internal System.Void <SendJiesitisi>b__93_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac internal System.Void <SendDownJiesitisi>b__94_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac internal System.Void <SendTestRestArchive>b__96_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac } // Assembly-CSharp.dll private sealed class GameArchiveDownManager.<>c__DisplayClass75_0 : System.Object { // Fields public LTSocketModule.Inf.IMessageData d; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnServerBack>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GameArchiveDownManager.<>c__DisplayClass76_0 : System.Object { // Fields public LTSocketModule.Inf.IMessageData d; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnCheckServerBack>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdvancedGiftDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 advanceGiftBuyNum; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DayChargingDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<System.Int32> receivedList; // 0x18 public System.String endTime; // 0x20 public System.Int32 totalPayToday; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCenterDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public MonthCardDataResponse monthCardData; // 0x10 public DayChargingDataResponse dayChargingData; // 0x18 public SmallGiftDataResponse smallGiftData; // 0x20 public RebateGiftDataResponse rebateGiftData; // 0x28 public AdvancedGiftDataResponse advancedGiftData; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftCenterDataResponseManager : ResponseManagerBase<GiftCenterDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendAllData(); // 0x1e23c98 public System.Void GetData(System.Action<GiftCenterDataResponse> callback); // 0x1e292ac public System.Void GetDownData(); // 0x1e23c98 public System.Void GetData(); // 0x1e23c98 public System.Void SendDiaMonthCardBuyDate(System.String time); // 0x1e292ac public System.Void SendDiaMonthCardReceiveDate(System.String time); // 0x1e292ac public System.Void SendDebricsMonthCardBuyDate(System.String time); // 0x1e292ac public System.Void SendDebricsMonthCardReceiveDate(System.String time); // 0x1e292ac public System.Void SendDayChargingData(); // 0x1e23c98 public System.Void SendDayChargingReceiveId(System.Int32 index); // 0x1e24080 public System.Void SendDayChargingTotalPayToday(System.Int32 totalPay); // 0x1e24080 public System.Void SendSmallGiftData(); // 0x1e23c98 public System.Void SendSmallGiftDataId(System.Int32 id); // 0x1e24080 public System.Void SendRebateGiftData(); // 0x1e23c98 public System.Void SendRebateGiftDataId(System.Int32 id); // 0x1e24080 public System.Void SendAdvancedGiftData(System.Int32 buyNum); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftCenterDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<GiftCenterDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class MonthCardDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String monthCard_diamondBuyDate; // 0x10 public System.String monthCard_diamondGetDate; // 0x18 public System.String monthCard_debrisBuyDate; // 0x20 public System.String monthCard_debrisGetDate; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RebateGiftDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String rebate_endTime; // 0x10 public System.Collections.Generic.List<System.Int32> rebate_buyState; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SmallGiftDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<System.Int32> payStateList; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> giftList; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GiftDataResponseManager : ResponseManagerBase<GiftDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Collections.Generic.List<System.Int32> giftList); // 0x1e292ac public System.Void GetData(System.Action<GiftDataResponse> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GiftDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<GiftDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class HeroCallNumAdd : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 normalNum; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroCallResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 freeToday; // 0x18 public System.String lastSFreeDate; // 0x20 public System.Int32 normalNum; // 0x28 public System.Int32 tenNormalCallNum; // 0x2c public System.Int32 tenSuperCallNum; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroSuperTenCallNumAdd : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 normalNum; // 0x10 public System.Int32 tenSuperCallNum; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTenCallNumAdd : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 normalNum; // 0x10 public System.Int32 tenNormalCallNum; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdvanceTaskResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 taskType; // 0x14 public System.String startTime; // 0x18 public System.Int32 durationTime; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AirPortTaskResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 done; // 0x14 public System.Int32 level; // 0x18 public System.Int32 quality; // 0x1c public System.String startTime; // 0x20 public System.Int32 durationTime; // 0x28 public System.Int32 bigReward; // 0x2c public System.Collections.Generic.List<System.Int32> constantIds; // 0x30 public System.Collections.Generic.List<System.Int32> constantNums; // 0x38 public System.Collections.Generic.List<System.Int32> norItemIds; // 0x40 public System.Collections.Generic.List<System.Int32> norItemNums; // 0x48 public System.Collections.Generic.List<System.Int32> rareItemIds; // 0x50 public System.Collections.Generic.List<System.Int32> rareItemNums; // 0x58 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeBuildingDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> buildLevel; // 0x10 public System.Collections.Generic.List<System.Int32> buildBreak; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeTownDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 hasData; // 0x10 public System.String fuel; // 0x18 public System.Int32 totalFuel; // 0x20 public System.Collections.Generic.List<System.Int32> buildLevel; // 0x28 public System.Collections.Generic.List<System.Int32> buildBreak; // 0x30 public System.Collections.Generic.List<AdvanceTaskResponse> tasks; // 0x38 public TaskRewardResponse ccReward; // 0x40 public TaskRewardResponse sfReward; // 0x48 public System.Collections.Generic.List<TaskRewardResponse> rcReward; // 0x50 public System.Collections.Generic.List<AirPortTaskResponse> firstPort; // 0x58 public System.Collections.Generic.List<AirPortTaskResponse> secondPort; // 0x60 public System.Collections.Generic.List<AirPortTaskResponse> thirdPort; // 0x68 public System.Collections.Generic.List<RefreshTimeResponse> refreshTime; // 0x70 public System.Collections.Generic.List<System.Int32> selectedRoleList; // 0x78 public System.Collections.Generic.List<TaskRoleResponse> taskRoles; // 0x80 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HometownDataResponseManager : ResponseManagerBase<HometownDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(); // 0x1e23c98 public System.Void TestSendHomeBuildingDatas(); // 0x1e23c98 public System.Void SendHomeBuildingDatas(HomeBuildingData[] homeBuildingDatas); // 0x1e292ac public System.Void TestSendTotalFuel(); // 0x1e23c98 public System.Void SendTotalFuel(System.Int32 totalFuel); // 0x1e24080 public System.Void TestSendAdvanceTasks(); // 0x1e23c98 public System.Void SendAdvanceTasks(System.Collections.Generic.List<AdvanceTask> advanceTasks); // 0x1e292ac public System.Void TestSendCCReward(); // 0x1e23c98 public System.Void SendCCReward(TaskReward ccReward); // 0x1e292ac public System.Void TestSendSFReward(); // 0x1e23c98 public System.Void SendSFReward(TaskReward ccReward); // 0x1e292ac public System.Void TestSendRCRewards(); // 0x1e23c98 public System.Void SendRCRewards(System.Collections.Generic.List<TaskReward> rcRewards); // 0x1e292ac public System.Void TestSendFirstPortTasks(); // 0x1e23c98 public System.Void TestSendSecondPortTasks(); // 0x1e23c98 public System.Void TestSendThirdPortTasks(); // 0x1e23c98 public System.Void SendFirstPortTasks(System.Collections.Generic.List<AirPortTask> tasks); // 0x1e292ac public System.Void SendSecondPortTasks(System.Collections.Generic.List<AirPortTask> tasks); // 0x1e292ac public System.Void SendThirdPortTasks(System.Collections.Generic.List<AirPortTask> tasks); // 0x1e292ac private SimpleGenericResponse AirPortTasksToResponse(System.Collections.Generic.List<AirPortTask> airPortTasks); // 0x1e20b20 public System.Void TestSendAirPortRefreshTime(); // 0x1e23c98 public System.Void SendAirPortRefreshTime(System.Collections.Generic.List<RefreshTime> refreshTimes); // 0x1e292ac public System.Void TestSendSelectedRoles(); // 0x1e23c98 public System.Void SendSelectedRoles(System.Collections.Generic.List<ObscuredInt> selectRoleList); // 0x1e292ac public System.Void TestSendAirPortTaskRoles(); // 0x1e23c98 public System.Void SendAirPortTaskRoles(System.Collections.Generic.List<TaskRole> taskRoles); // 0x1e292ac public System.Void TestSendFuelPool(); // 0x1e23c98 public System.Void SendFuelPool(FuelPot fuelPool); // 0x1e292ac public System.Void GetData(System.Action<HomeTownDataResponse> callback); // 0x1e292ac public System.Void TestGetData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HometownDataResponseManager.<>c__DisplayClass29_0 : System.Object { // Fields public System.Action<HomeTownDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class RefreshTimeResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 done; // 0x14 public System.String lastTime; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TaskRewardResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 count; // 0x14 public System.Int32 isFull; // 0x18 public System.String startTime; // 0x20 public System.Int32 durationTime; // 0x28 public System.Int32 extra; // 0x2c public System.Collections.Generic.List<System.Int32> itemId; // 0x30 public System.Collections.Generic.List<System.Int32> itemNum; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TaskRoleResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 taskId; // 0x10 public System.String successProb; // 0x18 public System.Int32 durationTime; // 0x20 public System.Collections.Generic.List<System.Int32> roles; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllLevelStarResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<LevelStarResponse> levelStarResponses; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LevelStarResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 normalStar; // 0x14 public System.Int32 eliteStar; // 0x18 public System.Int32 crazyStar; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalDataResponseManager : ResponseManagerBase<MedalDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendMedaData(); // 0x1e23c98 public System.Void GetMedaData(System.Int32 phaseIndex, System.Action<MedalSaveDataResponse> callback); // 0x1e25634 public System.Void GetMedaData(); // 0x1e23c98 public System.Void SendMedalLevel(System.Int32 phaseIndex, System.Int32 level); // 0x1e24138 public System.Void SendMedalExp(System.Int32 phaseIndex, System.Int32 exp); // 0x1e24138 public System.Void SendMedalHadReceivedExp(System.Int32 phaseIndex, System.Int32 exp); // 0x1e24138 public System.Void SendNormalAdvance(System.Int32 phaseIndex); // 0x1e24080 public System.Void SendSuperAdvance(System.Int32 phaseIndex); // 0x1e24080 public System.Void SendReceiveProgress(System.Int32 phaseIndex, System.String progress); // 0x1e25634 public System.Void SendTasksProgress(System.Int32 phaseIndex, System.String progress, System.Action callback); // 0x1e257cc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MedalDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<MedalSaveDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMedaData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class MedalSaveDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 medalActivityPhaseIndex; // 0x10 public System.Int32 playerMedalLevel; // 0x14 public System.Int32 playerMedalExp; // 0x18 public System.Int32 normalAdvance; // 0x1c public System.Int32 superAdvance; // 0x20 public System.Int32 hadReceivedExp; // 0x24 public System.String receivedProgress; // 0x28 public System.String tasksProgress; // 0x30 public System.String currentDate; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.String multiPvpAwardGetInfo; // 0x18 public System.Collections.Generic.List<MultiPvpHeroDataResponse> multiPvpRole; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpHeroDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 heroId; // 0x10 public System.Int32 heroHp; // 0x14 public System.Int32 heroCnt; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpHeroListDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<MultiPvpHeroDataResponse> multiPvpRole; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SinglePvpDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 singlePvpCnt; // 0x18 public System.Int32 searchEnemyConsume; // 0x1c public System.Int32 yetBuyPvpCnt; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllRoleEquipRuneDataArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<EquipRuneDataArrRequest> allRoleEquipRune; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipRuneDataArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public EquipRuneDataArrResponse equipRuneDataArrResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipRuneDataArrResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<EquipRuneDataResponse> equipRuneDataResponses; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipRuneDataRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public EquipRuneDataResponse equipRuneDataResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipRuneDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 equipPos; // 0x10 public RuneDataResponse runeDataResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RuneDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 serverID; // 0x14 public System.Int32 level; // 0x18 public System.Int32 quality; // 0x1c public System.Int32 exp; // 0x20 public System.Boolean isLocked; // 0x24 public System.Collections.Generic.List<System.String> attribute; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public static RuneDataResponse Parse(RunesData runesData); // 0x1e1bcd8 public RunesData Parse(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RuneDropDataRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public System.Int32 equipPos; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RuneEquipDtataRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public System.Int32 equipPos; // 0x14 public System.Int32 serverID; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunePacksResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 maxRuneID; // 0x10 public System.Collections.Generic.List<RuneDataResponse> runePacks; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShopCommodityLimitGoodsResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String refreshTime; // 0x10 public System.Int32 commodityId; // 0x18 public System.Int32 buyCount; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShopCommodityResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ShopCommodityLimitGoodsResponse> totalBuyNum; // 0x10 public System.Collections.Generic.List<ShopCommodityLimitGoodsResponse> limitedGoodsBuyNum; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllSkinShopPurchaseDebrisResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentRefreshData; // 0x10 public System.Int32 skinDebrisDisCount; // 0x18 public System.Int32 openDebrisStartTime; // 0x1c public System.Int32 discountSkinId; // 0x20 public System.Int32 dailyPurchaseTimes; // 0x24 public System.Int32 dailyLegendDebrisRefreshTime; // 0x28 public System.Collections.Generic.List<SkinShopPurchaseDebrisResponse> skinShopPurchaseDebris; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinShopPurchaseDebrisResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt id; // 0x10 public ObscuredInt buyMaxDaily; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SocketTest : SingleMono<SocketTest> { // Fields // Methods public System.Void SendLevelStar(System.Int32 id, System.Int32 star, TOLLGATE_MODE mode); // 0x1e24168 public System.Void SendAllLevelStar(); // 0x1e23c98 public System.Void GetAllLevelStars(); // 0x1e23c98 public System.Void SendAchievementData(); // 0x1e23c98 public System.Void GetAchievementData(); // 0x1e23c98 public System.Void SetSingleAchievementData(); // 0x1e23c98 public System.Void SendAchievementInfoListData(); // 0x1e23c98 public System.Void GetAchievementInfoListData(); // 0x1e23c98 public System.Void SendSingleAchievementInfoData(); // 0x1e23c98 public System.Void SendMapDebriseDropData(); // 0x1e23c98 public System.Void getDebriseDropData(); // 0x1e23c98 public System.Void SendSingleDebriseDropData(); // 0x1e23c98 public System.Void SendAllUnionGroupShopData(); // 0x1e23c98 public System.Void SendMultiPvpData(); // 0x1e23c98 public System.Void GetMultiPvpData(); // 0x1e23c98 public System.Void SendMultiPvpAwardData(); // 0x1e23c98 public System.Void SendMultiPvpHeroListData(); // 0x1e23c98 private System.Int32 GetMultiPvpHeroHp(System.Int32 heroId); // 0x1e0584c public System.Void UpBaseCurrencyData(); // 0x1e23c98 public System.Void DownBaseCurrencyData(); // 0x1e23c98 public System.Void UpdateBaseCurrencyData(); // 0x1e23c98 public System.Void AddBaseCurrencyData(); // 0x1e23c98 public System.Void UseBaseCurrencyData(AllItems item, System.Int32 Num, System.Action<LTSocketModule.Inf.IMessageData> callBack); // 0x1e2437c public System.Void AddServerItem(); // 0x1e23c98 public System.Void SendAllGameArchiveResPonse(); // 0x1e23c98 public System.Void SendUnionDailyTask(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SocketTest.<>c : System.Object { // Fields public static readonly SocketTest.<>c <>9; // 0x0 public static EventSocketRespUpdate <>9__23_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddServerItem>b__23_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllTeachDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<TeachDataResponse> teachDatas; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeachDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String teachKey; // 0x10 public System.Int32 saveValue; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeachDataResponseManager : ResponseManagerBase<TeachDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.String key, System.Int32 value); // 0x1e29968 public System.Void SendAllData(); // 0x1e23c98 public System.Void GetData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionDailyTaskDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentRefreshDate; // 0x10 public System.Collections.Generic.List<System.Int32> finishUnionTaskNum; // 0x18 public System.Collections.Generic.List<System.Int32> unionTaskReward; // 0x20 public System.Collections.Generic.List<System.Int32> getProgressReward; // 0x28 public System.Int32 contribution; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllUnionGroupShopResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentRefreshData; // 0x10 public System.Collections.Generic.List<UnionGroupShopResponse> unionGroupShopResponses; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnionGroupShopResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt id; // 0x10 public ObscuredInt limit; // 0x38 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllValuePromotionResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<ObscuredInt> totalBuyNum; // 0x18 public System.Collections.Generic.List<ObscuredInt> todayBuyNum; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VIPDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> gotFree; // 0x10 public System.Collections.Generic.List<System.Int32> gotGift; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VIPDataResponseManager : ResponseManagerBase<VIPDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendFreeData(System.Int32 vipLevel); // 0x1e24080 public System.Void SendGiftData(System.Int32 vipLevel); // 0x1e24080 public System.Void GetData(System.Action<VIPDataResponse> callback); // 0x1e292ac public System.Void DownData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class VIPDataResponseManager.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<VIPDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class DayWelfareDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String dayWelfare_currentDate; // 0x10 public System.Int32 dayWelfare_noonState; // 0x18 public System.Int32 dayWelfare_nightState; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MonthSignDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 monthSign_getNum; // 0x10 public System.String monthSign_getDate; // 0x18 public System.Int32 monthSign_getMonth; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnlineDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String online_currentDate; // 0x10 public System.Int32 online_lastGotId; // 0x18 public System.Int32 online_totalTime; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDaySignDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 sevenDaySign_getNum; // 0x10 public System.String sevenDaySign_getDate; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WelfareCenterDataResponseManager : ResponseManagerBase<WelfareCenterDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendSevenDaySignData(System.String dateStr, System.Int32 num); // 0x1e29968 public System.Void GetSevenDaySignData(System.Action<SevenDaySignDataResponse> callback); // 0x1e292ac public System.Void GetSevenDaySignData(); // 0x1e23c98 public System.Void SendMonthSignData(System.String getDate, System.Int32 getMonth, System.Int32 getNum); // 0x1e299ec public System.Void TestGetMonthSignData(); // 0x1e23c98 public System.Void GetMonthSignData(System.Action<MonthSignDataResponse> callback); // 0x1e292ac public System.Void GetMonthSignData(); // 0x1e23c98 public System.Void SendOnlineData(System.String date, System.Int32 gotId, System.Int32 totalTime); // 0x1e299ec public System.Void SendOnlineTime(); // 0x1e23c98 public System.Void GetOnlineData(System.Action<OnlineDataResponse> callback); // 0x1e292ac public System.Void GetOnlineData(); // 0x1e23c98 public System.Void SendDayWelfareData(System.String date, System.Int32 noonState, System.Int32 nightState); // 0x1e299ec public System.Void GetDayWelfareData(System.Action<DayWelfareDataResponse> callback); // 0x1e292ac public System.Void GetDayWelfareData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WelfareCenterDataResponseManager.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<OnlineDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetOnlineData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WelfareCenterDataResponseManager.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<DayWelfareDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetDayWelfareData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WelfareCenterDataResponseManager.<>c__DisplayClass2_0 : System.Object { // Fields public System.Action<SevenDaySignDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetSevenDaySignData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WelfareCenterDataResponseManager.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<MonthSignDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMonthSignData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class WPoliceDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 remainTimes; // 0x10 public System.Int32 todayPolice; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPoliceDataResponseManager : ResponseManagerBase<WPoliceDataResponseManager> { // Fields // Methods protected override System.Void RegisterProtocol(); // 0x1e23c98 public System.Void SendData(System.Int32 remainTimes, System.Int32 todayPolice); // 0x1e24138 public System.Void SendResData(WPoliceDataResponse data); // 0x1e292ac public System.Void GetData(System.Action<WPoliceDataResponse> callback); // 0x1e292ac public System.Void DownData(); // 0x1e23c98 public System.Void TestSend(); // 0x1e23c98 public System.Void TestGet(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WPoliceDataResponseManager.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<WPoliceDataResponse> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetData>b__0(LTSocketModule.Inf.IMessageData data); // 0x1e292ac } // Assembly-CSharp.dll public class AllRoleEquipZecterDataArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<EquipZecterDataArrRequest> allRoleEquipZecter; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipZecterDataArrRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public ZecterDataResponse equipZecterDataArrResponse; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipZecterDataArrResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ZecterDataResponse> equipZecterDataResponses; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ZecterDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 id; // 0x10 public System.Int32 serverID; // 0x14 public System.Int32 level; // 0x18 public System.Int32 quality; // 0x1c public System.Int32 exp; // 0x20 public System.Boolean isLocked; // 0x24 public System.Collections.Generic.List<System.String> attribute; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public static ZecterDataResponse Parse(ZectersData zecterData); // 0x1e1bcd8 public ZectersData Parse(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ZecterEquipRequest : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 roleId; // 0x10 public System.Int32 serverID; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ZecterPacksResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 maxZecterID; // 0x10 public System.Collections.Generic.List<ZecterDataResponse> zecterPacks; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DiamondsReturnLogResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 times; // 0x10 public System.String date; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmptyResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AchieveUpdate : { // Fields public System.Int32 value__; // 0x10 // Methods } // Assembly-CSharp.dll public enum HomeTask : { // Fields public System.Int32 value__; // 0x10 public const HomeTask upgrade = 0; // 0x0 public const HomeTask mission = 1; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class UseItemSocket : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Boolean resual); // 0x1e292d4 public virtual System.IAsyncResult BeginInvoke(System.Boolean resual, System.AsyncCallback callback, System.Object object); // 0x1e20e30 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventUpdate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventUpdate<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T t); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T t, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventUpdate<T,K> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T t, K k); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T t, K k, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketRespUpdate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketResualt : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Boolean resual); // 0x1e292d4 public virtual System.IAsyncResult BeginInvoke(System.Boolean resual, System.AsyncCallback callback, System.Object object); // 0x1e20e30 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketMessge : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(LTSocketModule.Inf.IMessageData data); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(LTSocketModule.Inf.IMessageData data, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketTick : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.String message); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(System.String message, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketMessageResualt : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(LTSocketModule.Inf.IMessageData message); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(LTSocketModule.Inf.IMessageData message, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSocketEquipmentUpdateMessageResualt : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(LTSocketModule.Inf.IMessageData message); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(LTSocketModule.Inf.IMessageData message, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventSelectUpdate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 id); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 id, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventServerMail : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EventServerBuy : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public static class EventsUtility : System.Object { // Fields public static EventSocketMessge RoleSkinEvent; // 0x0 public static EventServerMail EventMailUI; // 0x8 public static EventServerBuy EventServerBuy; // 0x10 public static EventSocketRespUpdate EventSocketHandler; // 0x18 public static EventSocketRespUpdate RoleLevelEvent; // 0x20 public static EventSocketRespUpdate EventSendRoleHandle; // 0x28 public static EventSocketMessge PlasmTowerEvent; // 0x30 public static EventSocketResualt SparkEvent; // 0x38 public static EventSocketResualt InlayCarEvent; // 0x40 public static EventSocketResualt UnLoadCarEvent; // 0x48 public static EventSocketResualt SellCarEvent; // 0x50 public static EventSocketResualt SingleCarEvent; // 0x58 public static EventSocketResualt EventSocketFail; // 0x60 public static EventSocketResualt SocketResualtEvent; // 0x68 public static EventSocketMessge DownRoleEvent; // 0x70 public static EventSocketMessge DownRoleSkinEvent; // 0x78 public static EventSocketMessge DownRoleBaseEvent; // 0x80 public static EventSocketMessge DownRoleTiesEvent; // 0x88 public static EventSocketMessge EquipCardEvent; // 0x90 public static UseItemSocket useItemsEvent; // 0x98 public static EventSocketMessge DebrisPackEvent; // 0xa0 public static EventSocketMessge DownBattleRoleEvent; // 0xa8 public static EventSocketMessge QueueEvent; // 0xb0 public static EventSocketMessge StatusCodeEvent; // 0xb8 public static EventSocketMessge CheckDataEvent; // 0xc0 public static EventSocketTick TickEvent; // 0xc8 public static EventSocketMessageResualt eventSocketMessageResualt; // 0xd0 public static EventSocketEquipmentUpdateMessageResualt eventSocketEquipmentUpdateMessageResualt; // 0xd8 public static EventUpdate PlayVideoEvent; // 0xe0 public static EventUpdate EventRenameUpdate; // 0xe8 public static EventUpdate EventChangeHeadHandler; // 0xf0 public static EventUpdate EventTaskActivePointsChange; // 0xf8 public static EventUpdate EventTaskActiveReceive; // 0x100 public static EventUpdate EventTaskActiveComplete; // 0x108 public static EventUpdate EventChapterChange; // 0x110 public static EventUpdate RuneBreakPriceEvent; // 0x118 public static EventUpdate EventGameSound; // 0x120 public static EventUpdate PayEventHandler; // 0x128 public static EventUpdate VIPEventHandler; // 0x130 public static EventUpdate EventSweepComplete; // 0x138 public static EventUpdate BadgeRefreshUI; // 0x140 public static EventUpdate RefreshBadgeShopEvnet; // 0x148 public static EventUpdate UIRfreshEvent; // 0x150 public static EventUpdate EventTeamLevelUp; // 0x158 public static EventSelectUpdate SeasomMapChose; // 0x160 public static EventUpdate EquipClearRefresh; // 0x168 public static EventUpdate EventSuperAwakeMaterialRefresh; // 0x170 public static EventUpdate ClickHeroDesEvent; // 0x178 public static EventSelectUpdate BadgeSelectWindow; // 0x180 // Methods public static System.Void UpdateRename(); // 0x1e2274c public static System.Void UpdateChangeHeadEvent(); // 0x1e2274c public static System.Void UpdateTaskActivePoints(); // 0x1e2274c public static System.Void UpdateTaskActiveCompolete(); // 0x1e2274c public static System.Void UpdateChapterChange(); // 0x1e2274c public static System.Void PayEvent(); // 0x1e2274c public static System.Void VipUpgradeEvent(); // 0x1e2274c public static System.Void SweepCompleteEvent(); // 0x1e2274c public static System.Void TeamHeroLevelUpEvent(); // 0x1e2274c } // Assembly-CSharp.dll public class GameArchiveResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public PlayDataResponse playerdata; // 0x10 public AllRoleBaseResPonse rolebaseInfo; // 0x18 public AllRoleLevelResPonse roleLevelInfo; // 0x20 public AllRoleTiesResPonse roleTiesInfo; // 0x28 public AllSKinResPonse skinInfos; // 0x30 public WPrisonResPonse wPrisonData; // 0x38 public WorldBossResponse worldBossData; // 0x40 public UniverseChaseResPonse chaseData; // 0x48 public SparkLevelResPonse sparkData; // 0x50 public PlasmaTowerResponse towerData; // 0x58 public ObuLevelResPonse obuLevelData; // 0x60 public LuobuLegendResPonse luobuData; // 0x68 public LeiJieduoResPonse leijieduoData; // 0x70 public ItemPackResPonse propPacks; // 0x78 public DebrisPackResPonse debrisPacks; // 0x80 public GeedLegendResPonse geedData; // 0x88 public CardPacksResPonse cardPacks; // 0x90 public AllEquiptCards cardsInRole; // 0x98 public AllLevelStarResponse allLevelStarResponse; // 0xa0 public HeroCallResponse heroCallResponse; // 0xa8 public ShopCommodityResponse shopCommodityResponse; // 0xb0 public AllValuePromotionResponse allValuePromotionResponse; // 0xb8 public AchievementDataResponse achievementDataResponse; // 0xc0 public AllAchievementInfoResponse allAchievementInfoResponse; // 0xc8 public AllMapDebriseDropResponse allMapDebriseDropResponse; // 0xd0 public AllUnionGroupShopResponse allUnionGroupShopResponse; // 0xd8 public AllSkinShopPurchaseDebrisResponse allSkinShopPurchaseDebrisResponse; // 0xe0 public SinglePvpDataResponse singlePvpDataResponse; // 0xe8 public MultiPvpDataResponse multiPvpDataResponse; // 0xf0 public RunePacksResPonse runePacksResPonse; // 0xf8 public AllRoleEquipRuneDataArrRequest allRoleEquipRuneDataArrRequest; // 0x100 public ZecterPacksResPonse zecterPacksResPonse; // 0x108 public AllRoleEquipZecterDataArrRequest allRoleEquipZecterDataArrRequest; // 0x110 public EquipmentPacksResponse equipmentPacksResponse; // 0x118 public AllRoleEquipEquipmentDataArrRequest allRoleEquipEquipmentDataArrRequest; // 0x120 public PlayercurrencyResPonse playercurrencyResPonse; // 0x128 public MedalSaveDataResponse medalSaveData; // 0x130 public VIPDataResponse vipData; // 0x138 public AllTeachDataResponse teachData; // 0x140 public GiftCenterDataResponse giftCenterData; // 0x148 public SevenDaySignDataResponse sevenDaySignData; // 0x150 public MonthSignDataResponse monthSignData; // 0x158 public OnlineDataResponse onlineData; // 0x160 public DayWelfareDataResponse dayWelfareData; // 0x168 public ChargeDataResponse chargeData; // 0x170 public ConChargeDataResponse conChargeData; // 0x178 public DailyWishResponse dailyWishData; // 0x180 public DiamondsReturnResponse diamondsReturnData; // 0x188 public DiamondRotaryResponse diamondRotaryData; // 0x190 public FestivalBoxResponse festivalBoxData; // 0x198 public HalfPriceSkinResponse halfPriceSkinData; // 0x1a0 public LuckPacketResponse luckPacketData; // 0x1a8 public LuckyDrawResponse luckyDrawData; // 0x1b0 public NewYearWishResponse newYearWishData; // 0x1b8 public RedPacketResponse redPacketData; // 0x1c0 public WPoliceDataResponse wPoliceData; // 0x1c8 public AnniversaryLoginResponse anniversaryLoginResponse; // 0x1d0 public AnniversaryChargeResponse anniversaryChargeResponse; // 0x1d8 public AnniversaryLotteryResponse anniversaryLotteryResponse; // 0x1e0 public AnniversaryCakeResponse anniversaryCakeResponse; // 0x1e8 public AnniversaryWishResponse anniversaryWishResponse; // 0x1f0 public AnniversaryGiftResponse anniversaryGiftResponse; // 0x1f8 public HomeTownDataResponse homeTownData; // 0x200 public DrawShopDataResponse drawShopData; // 0x208 public AdsDataResponse adsData; // 0x210 public GiftDataResponse giftData; // 0x218 public BattleListResPonse battleRoles; // 0x220 public UnionDailyTaskDataResponse unionDailyTaskData; // 0x228 public JusticeResPonse justiceLevel; // 0x230 public VictoryResPonse victoryLevel; // 0x238 public OtherDataResPonse otherData; // 0x240 public SevenDayResPonse sevendata; // 0x248 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void InitData(); // 0x1e23c98 private System.Void InitSevenDay(); // 0x1e23c98 private System.Void InitOtherData(); // 0x1e23c98 private System.String GetnormalDate(); // 0x1e1bcd8 private System.Void InitGiftData(); // 0x1e23c98 private System.Void InitAdsData(); // 0x1e23c98 private System.Void InitDrawShopData(); // 0x1e23c98 private System.Void InitHometownData(); // 0x1e23c98 private System.Void InitTowerData(); // 0x1e23c98 private System.Void InitObuLevel(); // 0x1e23c98 private System.Void InitLbuLegendLevel(); // 0x1e23c98 private System.Void InitGeed(); // 0x1e23c98 private System.Void InitLeijieduo(); // 0x1e23c98 private System.Void InitSpark(); // 0x1e23c98 private System.Void InitEquipCard(); // 0x1e23c98 private System.Void InitCardPack(); // 0x1e23c98 private System.Void InitAnniversaryActivitiesData(); // 0x1e23c98 private System.Void InitMedalData(); // 0x1e23c98 private System.Void InitWPoliceData(); // 0x1e23c98 private System.Void InitFestivalActivitiesData(); // 0x1e23c98 private System.Void InitWelfareCenterData(); // 0x1e23c98 private System.Void InitGiftCenterData(); // 0x1e23c98 private System.Void InitTeachData(); // 0x1e23c98 private System.Void InitVipData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 internal static System.Int32 <InitData>g__GetMultiPvpHeroHp|74_0(System.Int32 heroId); // 0x1e03fa8 } // Assembly-CSharp.dll [Serializable] private sealed class GameArchiveResPonse.<>c : System.Object { // Fields public static readonly GameArchiveResPonse.<>c <>9; // 0x0 public static System.Func<System.String,System.String[]> <>9__75_0; // 0x8 public static System.Func<System.String,System.String[]> <>9__75_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String[] <InitSevenDay>b__75_0(System.String item); // 0x1e20b20 internal System.String[] <InitSevenDay>b__75_1(System.String item); // 0x1e20b20 } // Assembly-CSharp.dll public class OtherKeyValueResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<UpOtherDataResp> keyvalues; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayDataResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String PlayerName; // 0x10 public System.String icon; // 0x18 public System.String Headicon; // 0x20 public ObscuredInt Exp; // 0x28 public ObscuredInt Scene; // 0x50 public ObscuredInt EliteScene; // 0x78 public ObscuredInt CrazyScene; // 0xa0 public ObscuredInt Level; // 0xc8 public ObscuredInt vipLevel; // 0xf0 public ObscuredInt totalPay; // 0x118 public ObscuredInt todayPay; // 0x140 // Methods public System.Void Serialize(LTSocketModule.DataStream write); // 0x1e292ac public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AddGoogsResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 Diamond; // 0x10 public System.Int32 Gold; // 0x14 public System.Int32 Energy; // 0x18 public System.Int32 HonorCurrency; // 0x1c public System.Collections.Generic.List<System.Int32> addGifts; // 0x20 public System.Collections.Generic.List<CardResPonse> cardPacks; // 0x28 public System.Collections.Generic.List<ItemResPonse> addPropList; // 0x30 public System.Collections.Generic.List<ItemResPonse> addDebrisList; // 0x38 public System.Collections.Generic.List<EquipmentDataResponse> addEuipments; // 0x40 public System.Collections.Generic.List<RuneDataResponse> addRunes; // 0x48 public System.Collections.Generic.List<ZecterDataResponse> addZecters; // 0x50 public System.Collections.Generic.List<GoodsInfo> justShowGoods; // 0x58 public System.Int32 maxRuneID; // 0x60 public System.Int32 maxZecterID; // 0x64 public System.Int32 maxEquipmentID; // 0x68 public System.Int32 maxCardID; // 0x6c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AddItemsResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ItemResPonse> addPropList; // 0x10 public System.Collections.Generic.List<ItemResPonse> addDebrisList; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllEquiptCards : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<EquipCardResPonse> allEquitCards; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllItemsAdd : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllRoleBaseResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<RoleBaseInfoResPonse> baseInfos; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllRoleLevelResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<RoleLevelInfoResPonse> levelInfos; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllRoleTiesResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SingleRoleTiesResPonse> allRoleTies; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AllSKinResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SkinDataResPonse> allSkinDatas; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BattleListResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> battleRolse; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardPacksResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 maxCardID; // 0x10 public System.Collections.Generic.List<CardResPonse> cardPacks; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CardResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 serverID; // 0x10 public System.Int32 ID; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Quality; // 0x1c public System.Int32 exp; // 0x20 public System.Boolean BoolValue; // 0x24 public System.Collections.Generic.List<System.String> Attribute; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public static CardResPonse Parse(CardData data); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DebrisPackResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ItemResPonse> DebrisList; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DownSingleTowerResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 MapID; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipCardResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 Pos; // 0x10 public CardResPonse card; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ErrorResp : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 status; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GeedLegendResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 isBuyFinalGift; // 0x18 public System.Int32 mapRemains; // 0x1c public System.Int32 isTeach; // 0x20 public System.Int32 isGetAward; // 0x24 public System.Int32 Fuseremains; // 0x28 public System.Int32 freeState; // 0x2c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroSkinResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields // Methods public System.Void Serialize(LTSocketModule.DataStream write); // 0x1e292ac public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemPackResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ItemResPonse> PropList; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 ID; // 0x10 public System.Int32 Num; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class JusticeResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<System.Int32> mapRemian; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeiJieduoResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 ID; // 0x18 public System.Int32 state; // 0x1c public System.Int32 missonCount; // 0x20 public System.Int32 totalCount; // 0x24 public System.Int32 missionType; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LoadCardResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 Pos; // 0x10 public System.Int32 serverID; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LuobuLegendResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 PLotRemainTime; // 0x10 public System.Int32 BossRemianTime; // 0x14 public System.Int32 curMissionID; // 0x18 public System.Int32 missionState; // 0x1c public System.Int32 missionCount; // 0x20 public System.Int32 missionType; // 0x24 public System.Int32 totalCount; // 0x28 public System.String currentDate; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NormalUpdateResp : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Boolean Result; // 0x10 public System.Int32 lenth; // 0x14 public System.Int32[] a; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ObuLevelResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String TimeDate; // 0x10 public System.Collections.Generic.List<System.Int32> mapRemains; // 0x18 public System.Collections.Generic.List<System.String> mapUsedIDs; // 0x20 public System.Int32 DarkLevel; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OtherDataResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String vivoActivity; // 0x10 public System.Int32 isPlayVideo; // 0x18 public System.String normalDate; // 0x20 public System.String firstPass; // 0x28 public System.String festivalDate; // 0x30 public System.String chargingData; // 0x38 public System.String shopSkinData; // 0x40 public System.String usedItemsCount; // 0x48 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlasmaTowerResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<SinglePlasmaTowerResPonse> allTowerRespons; // 0x18 public System.Collections.Generic.List<System.Int32> usedRoleId; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayercurrencyResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 Diamond; // 0x10 public System.Int32 Gold; // 0x14 public System.Int32 Energy; // 0x18 public System.Int32 HonorCurrency; // 0x1c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleBaseInfoResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 RoleID; // 0x10 public System.Boolean isOwn; // 0x14 public System.Boolean isNew; // 0x15 public System.Int32 useSkinId; // 0x18 public System.Collections.Generic.List<System.String> Skills; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleLevelInfoResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 RoleID; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Quality; // 0x18 public System.Int32 RoleExp; // 0x1c public System.Int32 breakExp; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayBaseResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 CurDay; // 0x10 public System.Int32 firstEnter; // 0x14 public System.String curDataTime; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 CurDay; // 0x10 public System.Int32 firstEnter; // 0x14 public System.String curDataTime; // 0x18 public System.Collections.Generic.List<SevenDayTaskResPonse> tasks; // 0x20 public System.Collections.Generic.List<SevenDayRewardResponse> rewards; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayRewardResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 ID; // 0x10 public System.Int32 IsReceived; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayTaskResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 ID; // 0x10 public System.Int32 CompleteTimes; // 0x14 public System.Int32 IsReceived; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SingleCardResPonse : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SinglePlasmaTowerResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 ID; // 0x10 public System.Boolean isPassed; // 0x14 public System.Int32 EnterTimes; // 0x18 public System.Collections.Generic.List<System.Int32> SpecialRoles; // 0x20 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SingleRoleDataResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public RoleBaseInfoResPonse roleBaseInfo; // 0x10 public RoleLevelInfoResPonse levelInfo; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SingleRoleTiesResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 RoleID; // 0x10 public System.Collections.Generic.List<System.Int32> tiesLevel; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinDataResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 HeroID; // 0x10 public System.Int32 SkinLevel; // 0x14 public System.Int32 isOwn; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SparkLevelResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 currentLayer; // 0x18 public System.Int32 currentLevelId; // 0x1c public System.Int32 currentScore; // 0x20 public System.Int32 lastLevel; // 0x24 public System.String usedHeroInfo; // 0x28 public System.Collections.Generic.List<System.Int32> firstGiftMapList; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream write); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TowerDataAndRoleResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<System.Int32> usedRoleId; // 0x10 public SinglePlasmaTowerResPonse towerdata; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnityThread : UnityEngine.MonoBehaviour { // Fields private static UnityThread instance; // 0x0 private static System.Collections.Generic.List<System.Action> actionQueuesUpdateFunc; // 0x8 private System.Collections.Generic.List<System.Action> actionCopiedQueueUpdateFunc; // 0x20 private static System.Boolean noActionQueueToExecuteUpdateFunc; // 0x10 private static System.Collections.Generic.List<System.Action> actionQueuesLateUpdateFunc; // 0x18 private System.Collections.Generic.List<System.Action> actionCopiedQueueLateUpdateFunc; // 0x28 private static System.Boolean noActionQueueToExecuteLateUpdateFunc; // 0x20 private static System.Collections.Generic.List<System.Action> actionQueuesFixedUpdateFunc; // 0x28 private System.Collections.Generic.List<System.Action> actionCopiedQueueFixedUpdateFunc; // 0x30 private static System.Boolean noActionQueueToExecuteFixedUpdateFunc; // 0x30 // Methods public static System.Void initUnityThread(System.Boolean visible); // 0x1e23cbc private System.Void OnApplicationQuit(); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public static System.Void executeCoroutine(System.Collections.IEnumerator action); // 0x1e23c98 public static System.Void executeInUpdate(System.Action action); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class UnityThread.<>c__DisplayClass13_0 : System.Object { // Fields public System.Collections.IEnumerator action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <executeCoroutine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniverseChaseResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt todayRemainCount; // 0x10 public System.Collections.Generic.List<ObscuredInt> usedHeroIDs; // 0x38 public System.Int32 todayWinNum; // 0x40 public System.String currentDate; // 0x48 public ObscuredInt currentRatePool; // 0x50 public ObscuredInt[] currentRateProgress; // 0x78 public System.Int32 firstTime; // 0x80 public ObscuredInt[] currentPool; // 0x88 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream write); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniverseChaseUsedIDResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<ObscuredInt> usedIDs; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnLoadCardResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 pos; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpdateItemRespData : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Boolean Result; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpdateSevenDayTaskResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SevenDayTaskResPonse> tasks; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpdateSevenRewardResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<SevenDayRewardResponse> rewards; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpdateSkinLevelResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public ObscuredInt SkinID; // 0x10 public ObscuredInt Level; // 0x38 public ObscuredInt SkinDebris; // 0x60 public ObscuredInt Material; // 0x88 public ObscuredInt MaterialNum; // 0xb0 public ObscuredInt CoreRarity; // 0xd8 public ObscuredInt CoreNum; // 0x100 public ObscuredInt Gold; // 0x128 // Methods public System.Void Serialize(LTSocketModule.DataStream write); // 0x1e292ac public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpOtherDataResp : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 key; // 0x10 public System.String value; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UseItemsResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 Diamond; // 0x10 public System.Int32 Gold; // 0x14 public System.Int32 Energy; // 0x18 public System.Int32 HonorCurrency; // 0x1c public System.Collections.Generic.List<ItemResPonse> addPropList; // 0x20 public System.Collections.Generic.List<ItemResPonse> addDebrisList; // 0x28 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VictoryResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Collections.Generic.List<System.Int32> mapRemian; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String currentDate; // 0x10 public System.Int32 remainNum; // 0x18 public System.Collections.Generic.List<System.Int32> firstPass; // 0x20 public System.Collections.Generic.List<System.Int32> getAward; // 0x28 public System.Collections.Generic.List<System.Int32> usedHeroIDs; // 0x30 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WPrisonResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String updateDate; // 0x10 public System.Collections.Generic.List<System.Int32> mapIDs; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleAttributeCheckResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 level; // 0x10 public System.Int32 hp; // 0x14 public System.Int32 attack; // 0x18 public System.Int32 physicDefense; // 0x1c public System.Int32 magicDefense; // 0x20 public System.Int32 critChance; // 0x24 public System.Int32 critDamage; // 0x28 public System.Int32 dodge; // 0x2c public System.Int32 coldDown; // 0x30 public System.Int32 ignoreDefense; // 0x34 public System.Int32 antiPd; // 0x38 public System.Int32 antiMd; // 0x3c public System.Int32 antiCriChance; // 0x40 public System.Int32 antiCriDamage; // 0x44 public System.Int32 antiIgnoreDefense; // 0x48 public System.Int32 hitRate; // 0x4c // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleFloatResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Single value; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleGenericResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Collections.Generic.List<LTSocketModule.Inf.IMessageData> messageDatas; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleIntKeyValueResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 key; // 0x10 public System.Int32 value; // 0x14 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleIntResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 value; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleStringKeyValueResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 key; // 0x10 public System.String value; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleStringResponse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String info; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MsgQueueInfo : System.Object { // Fields public System.Int32 msgID; // 0x10 public LTSocketModule.Inf.IMessageData data; // 0x18 public UnityEngine.Events.UnityAction<LTSocketModule.Inf.IMessageData> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SocketQueueManager : SingleMono<SocketQueueManager> { // Fields private System.Boolean isSending; // 0x20 private System.Collections.Generic.List<MsgQueueInfo> msgQueues; // 0x28 private System.Collections.Generic.List<MsgQueueInfo> msgDownArchiveQueues; // 0x30 private System.Single waitTime; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void AddMsgQueue(System.Int32 msdID, LTSocketModule.Inf.IMessageData data, UnityEngine.Events.UnityAction<LTSocketModule.Inf.IMessageData> action); // 0x1e257cc public System.Void .ctor(); // 0x1e23c98 private System.Void <Update>b__5_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac } // Assembly-CSharp.dll public class StatusCodeResPonse : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 StatusCode; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroPosition : System.Object { // Fields public System.Single posX; // 0x10 public System.Single posZ; // 0x14 public System.Single dir; // 0x18 public HeroStateEnum state; // 0x1c // Methods public static HeroPosition Parse(SocketGuildBattle.MessagePlayerPosition message); // 0x1e1bcd8 public static HeroPosition Parse(SocketMultiPvpMessage.MessagePlayerPosition message); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum HeroStateEnum : { // Fields public System.Int32 value__; // 0x10 public const HeroStateEnum Idle = 0; // 0x0 public const HeroStateEnum Move = 1; // 0x0 public const HeroStateEnum Attack = 2; // 0x0 public const HeroStateEnum Hurt = 3; // 0x0 public const HeroStateEnum Dead = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class SocketMessageCode : System.Object { // Fields public static System.Int32 ConnectSuccess; // 0x0 public const System.Int32 NetError; // 0x0 public const System.Int32 Success; // 0x0 public const System.Int32 CHAT_FREQUENCY_LIMIT; // 0x0 public const System.Int32 CHAT_BLACK_LIST; // 0x0 public const System.Int32 GAME_CHAT_DISABLED; // 0x0 public const System.Int32 CHANNEL_NOT_EXIST; // 0x0 public const System.Int32 BROADCAST_TYPE_ERROR; // 0x0 public const System.Int32 WORLD_OR_SERVER_CHAT_DISABLED; // 0x0 public const System.Int32 GAME_ALLIANCE_CHAT_DISABLED; // 0x0 public const System.Int32 MUTED; // 0x0 // Methods public static System.String GetMsg(System.Int32 code); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsLuckyManager : BasePanel<AdsLuckyManager> { // Fields private SpecialGpAd _currentAdData; // 0x30 private VideoPosEnum _videoPos; // 0x38 public UnityEngine.Animator chestAnimator; // 0x40 public UnityEngine.GameObject texiaoPrefab; // 0x48 public System.Collections.Generic.List<AdsRewardUI> rewardUIList; // 0x50 public AdsRewardUI adsRewardUI; // 0x58 public UnityEngine.Transform parentTrans; // 0x60 public UnityEngine.UI.Button closeBtn; // 0x68 public UnityEngine.UI.Button adsBtn; // 0x70 public UnityEngine.UI.Text title; // 0x78 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OpenAdsLuckyWindow(VideoPosEnum videoPos); // 0x1e24080 private System.Void RefreshRewardDisplay(); // 0x1e23c98 private System.Void OnAdsButtonClick(); // 0x1e23c98 private System.Void PlayOpenSequence(); // 0x1e23c98 private System.Void DoClaimReward(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnAdsButtonClick>b__15_0(); // 0x1e23c98 private System.Void <PlayOpenSequence>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AdsRewardUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image itemImg; // 0x20 public UnityEngine.UI.Text itemNumText; // 0x28 // Methods public System.Void UpdateUI(SpecialGpAd specialGpAd, System.Int32 i); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BoostAdReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image boxImage; // 0x20 public UnityEngine.Sprite closeBoxSprite; // 0x28 public UnityEngine.Sprite openBoxSprite; // 0x30 public UnityEngine.GameObject receivedObj; // 0x38 public UnityEngine.GameObject canReceivedObj; // 0x40 public UnityEngine.UI.Text needAdTimeText; // 0x48 public UnityEngine.GameObject chestEffectObj; // 0x50 private UnityEngine.Animator _effectAnim; // 0x58 public SpecialGpAd data; // 0x60 public System.Int32 index; // 0x68 private System.Boolean _canClaim; // 0x6c // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnUpdate(System.Int32 i, SpecialGpAd adData); // 0x1e25634 public System.Single PlayOpenAnimation(); // 0x1e0b71c public System.Void StopAnimationAndShowOpen(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EquipmentBoostAdGiftManager : BasePanel<EquipmentBoostAdGiftManager> { // Fields public UnityEngine.UI.Image progressFill; // 0x30 public UnityEngine.UI.Text cdText; // 0x38 public UnityEngine.UI.Button watchBtn; // 0x40 public BoostAdReward[] rewardNodes; // 0x48 private SpecialGpAd _adData; // 0x50 private System.Single _timer; // 0x58 private System.Boolean _isAnimating; // 0x5c // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateBtnState(); // 0x1e23c98 public System.Void RefreshUI(System.Boolean playAnim); // 0x1e292d4 private System.Void UpdateAllNodes(); // 0x1e23c98 private System.Void CheckAutoClaim(); // 0x1e23c98 public System.Void BtnOfWatchAD(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshUI>b__11_0(); // 0x1e23c98 private System.Void <BtnOfWatchAD>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EquipmentBoostAdGiftManager.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 index; // 0x10 public EquipmentBoostAdGiftManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckAutoClaim>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GenericProgressController : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void Play(UnityEngine.UI.Image bar, System.Single start, System.Single end, GenericProgressController.AnimType type, System.Action cb); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum GenericProgressController.AnimType : { // Fields public System.Int32 value__; // 0x10 public const GenericProgressController.AnimType Casual = 0; // 0x0 public const GenericProgressController.AnimType Tech = 1; // 0x0 public const GenericProgressController.AnimType Crit = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class GenericProgressController.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action cb; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Play>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ProgressAdReward : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject receivedObj; // 0x20 public UnityEngine.GameObject canReceivedObj; // 0x28 public UnityEngine.UI.Image itemImg; // 0x30 public UnityEngine.UI.Text itemName; // 0x38 public UnityEngine.UI.Text needAdTimeText; // 0x40 public UnityEngine.UI.Text itemNumberText; // 0x48 public SpecialGpAd data; // 0x50 public System.Int32 index; // 0x58 private System.Boolean canClaim; // 0x5c // Methods public System.Void OnUpdate(System.Int32 i, SpecialGpAd specialGpAd); // 0x1e25634 public System.Void OnReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SHeroAidADGiftManager : BasePanel<SHeroAidADGiftManager> { // Fields private System.Collections.Generic.List<ProgressAdReward> progressAdRewards; // 0x30 public ProgressAdReward progressAdReward; // 0x38 public UnityEngine.Transform parentTrans; // 0x40 public UnityEngine.UI.Image fillImage; // 0x48 private System.Collections.Generic.List<GoodsInfo> rewardInfoList; // 0x50 private SpecialGpAd specialGpAd; // 0x58 public UnityEngine.UI.Text cdText; // 0x60 public UnityEngine.UI.Button watchBtn; // 0x68 public UnityEngine.GameObject cdRoot; // 0x70 private System.Single _nextUpdateTime; // 0x78 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(System.Boolean isAnim); // 0x1e292d4 private System.Void UpdateAllRewardNodes(); // 0x1e23c98 public System.Void UpdateAdButtonInteractable(); // 0x1e23c98 public System.Void BtnOfWatchAd(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Return(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshUI>b__14_0(); // 0x1e23c98 private System.Void <BtnOfWatchAd>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialAdActionManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<System.Action> _watchAdRefreshActions; // 0x20 // Methods public System.Void AddWatchAdRefreshListener(System.Action callback); // 0x1e292ac public System.Void RemoveWatchAdRefreshListener(System.Action callback); // 0x1e292ac public System.Void InvokeWatchAdRefresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SpecialGpAd : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt AdsID; // 0x38 public ObscuredInt Type; // 0x60 public ObscuredInt[] WatchTimes; // 0x88 public ObscuredInt[] RewardID; // 0x90 public ObscuredInt[] Number; // 0x98 public ObscuredInt DailyTimes; // 0xa0 public ObscuredInt MaxTimes; // 0xc8 public ObscuredInt[] CD; // 0xf0 public ObscuredInt[] Hero; // 0xf8 public ObscuredInt CurWatchTimes; // 0x100 public System.Collections.Generic.List<ObscuredInt> isReceivd; // 0x128 public CodeStage.AntiCheat.ObscuredTypes.ObscuredLong lastWatchTime; // 0x130 // Methods public System.Boolean IsDailyLimitReached(); // 0x1e12ab8 public System.Boolean IsReceived(System.Int32 i); // 0x1e12c98 public System.Void SetReceived(System.Int32 i); // 0x1e24080 public System.Void AddWatchTime(); // 0x1e23c98 public VideoPosEnum get_VideoPosEnum(); // 0x1e055d0 public WatichAdType get_WatichAdType(); // 0x1e055d0 public System.Void Clear(); // 0x1e23c98 public System.Collections.Generic.List<GoodsInfo> GetDisplayRewards(); // 0x1e1bcd8 private System.Int32 GetBestHeroReward(System.Boolean isFullHero); // 0x1e08f6c private System.Int32 GetCurrentStepIndex(); // 0x1e055d0 public System.Boolean IsInCoolDown(); // 0x1e12ab8 public System.String GetRemainingCDTime(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SpecialGpAd.<>c : System.Object { // Fields public static readonly SpecialGpAd.<>c <>9; // 0x0 public static System.Comparison<HeroData> <>9__23_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetBestHeroReward>b__23_0(HeroData a, HeroData b); // 0x1e0ae8c } // Assembly-CSharp.dll public enum WatichAdType : { // Fields public System.Int32 value__; // 0x10 public const WatichAdType DailyFixedReward = 1; // 0x0 public const WatichAdType DailyVariableReward = 2; // 0x0 public const WatichAdType Unlimited = 3; // 0x0 public const WatichAdType DailyVariableRewardHero = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class SSHeroBoostADGiftManager : BasePanel<SSHeroBoostADGiftManager> { // Fields public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.UI.Text ExitTxt; // 0x38 private System.Collections.Generic.List<GoodsInfo> info; // 0x40 private SpecialGpAd specialGpAd; // 0x48 private HeroData hero; // 0x50 private System.Single timer; // 0x58 private System.Single time; // 0x5c private System.Int32 MaxTime; // 0x60 private System.Int32 curTime; // 0x64 private System.Boolean isUpdate; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnOfWatchAD(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Return(); // 0x1e23c98 public System.Void BtnOfReturn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UltramanGalaxyAdGiftManager : BasePanel<UltramanGalaxyAdGiftManager> { // Fields public ProgressAdReward progressAdReward; // 0x30 public UnityEngine.Transform parentTrans; // 0x38 public UnityEngine.UI.Image fillImage; // 0x40 public UnityEngine.UI.Text cdText; // 0x48 public UnityEngine.UI.Button watchBtn; // 0x50 private System.Collections.Generic.List<ProgressAdReward> progressAdRewards; // 0x58 private System.Collections.Generic.List<GoodsInfo> rewardInfoList; // 0x60 private SpecialGpAd specialGpAd; // 0x68 private System.Single _nextUpdateTime; // 0x70 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 public System.Void RefreshUI(System.Boolean isAnim); // 0x1e292d4 private System.Void UpdateRewardNodes(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateAdButtonState(); // 0x1e23c98 public System.Void BtnOfWatchAd(); // 0x1e23c98 public System.Void BtnOfReturn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshUI>b__13_0(); // 0x1e23c98 private System.Void <BtnOfWatchAd>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class Universal_Window : BasePanel<Universal_Window> { // Fields public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.UI.Text Name; // 0x38 private System.Action callback; // 0x40 // Methods public System.Void SetData(System.Action action); // 0x1e292ac public System.Void BtnPlayVideo(); // 0x1e23c98 private System.Void OnVideoSuccess(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RefineToggleItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text AttributeDetail; // 0x20 public UnityEngine.UI.Text AttributeRange; // 0x28 public UnityEngine.GameObject Checkmark; // 0x30 public UnityEngine.GameObject NOCheckmark; // 0x38 private System.Int32 index; // 0x40 private ZecterAttribute zecterData; // 0x48 // Methods public System.Void Init(System.Int32 index, ZecterAttribute zecterAttribute, System.Boolean isSpecial); // 0x1e257fc private System.Void Refresh(System.Boolean isSpecial); // 0x1e292d4 public System.Void OnItemClick(); // 0x1e23c98 public System.Void SetSelectState(System.Boolean isSelected); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <Refresh>b__7_0(ZecterAttribute Item); // 0x1e192c4 } // Assembly-CSharp.dll public class SEquipCellView : CellView { // Fields public UnityEngine.UI.Image Background; // 0x20 public UnityEngine.UI.Image Icon; // 0x28 public UnityEngine.GameObject SelectBox; // 0x30 public UnityEngine.Transform StarManager; // 0x38 public UnityEngine.UI.Button ClickBtn; // 0x40 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void RefreshVisualState(System.Boolean isSelected); // 0x1e292d4 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SEquipCellView.<>c__DisplayClass5_0<T> : System.Object { // Fields public ZectersData data; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetData>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialBreakthroughPanel : BasePanel<SpecialBreakthroughPanel> { // Fields public EnhancedScroller enhancedScroller; // 0x30 public UnityEngine.GameObject SEquipCellPerfab; // 0x38 public UnityEngine.UI.Image TargetIcon; // 0x40 public System.Collections.Generic.List<SEquipCellView> MaterialSlots; // 0x48 public UnityEngine.UI.Text CrystalCostText; // 0x50 public UnityEngine.UI.Text GoldCostText; // 0x58 public UnityEngine.UI.Button BreakthroughBtn; // 0x60 private System.Collections.Generic.List<ZectersData> materialPool; // 0x68 private ZectersData currentTarget; // 0x70 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnDataChangedRefreshUI(); // 0x1e23c98 private System.Void RefreshMaterialCost(); // 0x1e23c98 private System.Void InitView(); // 0x1e23c98 private System.Void RefreshLeftSlots(); // 0x1e23c98 private System.Void OnBreakthroughClick(); // 0x1e23c98 public System.Void UpdateBackpack(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateCostUI(System.Int32 current, System.Int32 cost, UnityEngine.UI.Text textDisplay); // 0x1e2437c private System.Void SetShowStar(UnityEngine.Transform starRoot, System.Int32 starCount); // 0x1e29968 public System.Void TestAddmaterial(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialZecterRefinePanel : BasePanel<SpecialZecterRefinePanel> { // Fields public RefineToggleItem refineToggleItem; // 0x30 public UnityEngine.Transform parent; // 0x38 public UnityEngine.UI.Button RefineBtn; // 0x40 public UnityEngine.UI.Image IconImg; // 0x48 public UnityEngine.UI.Text ZecterText; // 0x50 public UnityEngine.GameObject SkillObj; // 0x58 public UnityEngine.UI.Text SkillDesiable; // 0x60 public UnityEngine.UI.Text materials1; // 0x68 private System.Collections.Generic.List<RefineToggleItem> _spawnedSlots; // 0x70 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshMaterial(System.Boolean isSpecialSelected); // 0x1e292d4 public System.Void Refresh(); // 0x1e23c98 private System.Void UpdateSkillDescription(ZectersData zecterData, System.Collections.Generic.List<ZecterAttribute> allAttrs, System.Int32 curSelectedIdx); // 0x1e2a9b4 private System.Void OnRefineBtnClick(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void AddTextMaterials(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SubscribeGift_Window : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject BuyBtn; // 0x20 public UnityEngine.GameObject ReceiveBtn; // 0x28 public UnityEngine.GameObject OverBtn; // 0x30 public UnityEngine.GameObject Text; // 0x38 public UnityEngine.GameObject Text1; // 0x40 public UnityEngine.GameObject IosText; // 0x48 public UnityEngine.GameObject IosText1; // 0x50 public UnityEngine.GameObject huaweiText; // 0x58 public UnityEngine.GameObject huaweiText1; // 0x60 public UnityEngine.UI.Toggle selectToggle; // 0x68 public UnityEngine.GameObject HuaweiToggleUI; // 0x70 public UnityEngine.GameObject HuaweiMask; // 0x78 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void ToggleSelect(System.Boolean isOn); // 0x1e292d4 private System.Void RefreshUI(); // 0x1e23c98 public System.Void BtnOfProtocol1(); // 0x1e23c98 public System.Void BtnOfProtocol2(); // 0x1e23c98 public System.Void BtnofReceived(); // 0x1e23c98 public System.Void BtnofBuy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEnable>b__12_0(System.Boolean isOn); // 0x1e292d4 private System.Void <RefreshUI>b__14_0(System.Boolean r); // 0x1e292d4 private System.Void <RefreshUI>b__14_1(LSDKInterface.Payment.Models.LSubscribeStatus r); // 0x1e292ac private System.Void <BtnofBuy>b__18_0(PayResult r, System.Int32 f1, System.Int32 f2); // 0x1e299ec } // Assembly-CSharp.dll public class SystemBtn : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text LockSystemNameText; // 0x20 public UnityEngine.UI.Text NoLockSystemNameText; // 0x28 public UnityEngine.UI.Text LockText; // 0x30 public UnityEngine.UI.Text NoLockText; // 0x38 private SystemTag systemTag1; // 0x40 public UnityEngine.GameObject Select; // 0x48 public UnityEngine.GameObject NoSelect; // 0x50 public UnityEngine.GameObject RedPoint; // 0x58 // Methods public System.Void SetData(SystemTag systemTag); // 0x1e292ac public System.Void ButtonClick(); // 0x1e23c98 public System.Void SetShowOrHide(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SystemTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text InfoText; // 0x20 public UnityEngine.UI.Text ProgressText; // 0x28 public UnityEngine.UI.Image RewardIcon; // 0x30 public UnityEngine.UI.Text RewardNumber; // 0x38 public UnityEngine.GameObject Received; // 0x40 public UnityEngine.GameObject NoArrive; // 0x48 public UnityEngine.GameObject CanReceived; // 0x50 public SystemTask systemTask; // 0x58 public System.Action action; // 0x60 // Methods public System.Void SetData(SystemTask systemTask, System.Action action); // 0x1e2a6c4 public System.Void ButtonClick(); // 0x1e23c98 public System.Void JumpClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ButtonClick>b__10_0(); // 0x1e23c98 private System.Void <JumpClick>b__11_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class System_Window : BasePanel<System_Window> { // Fields public System.Collections.Generic.List<SystemBtn> systemBtns; // 0x30 public SystemBtn systemBtn; // 0x38 public UnityEngine.Transform Parent; // 0x40 public System.Collections.Generic.List<SystemTaskItem> systemTasks; // 0x48 public SystemTaskItem systemTask; // 0x50 public UnityEngine.Transform SystemTaskParent; // 0x58 public UnityEngine.UI.Text SystemName; // 0x60 public System.Collections.Generic.List<UnityEngine.GameObject> Rewards; // 0x68 public System.Collections.Generic.List<UnityEngine.UI.Image> RewardsImg; // 0x70 public System.Collections.Generic.List<UnityEngine.UI.Text> RewardsNumber; // 0x78 public System.Collections.Generic.List<UnityEngine.GameObject> AllRewards; // 0x80 public System.Collections.Generic.List<UnityEngine.UI.Image> AllRewardsImg; // 0x88 public System.Collections.Generic.List<UnityEngine.UI.Text> AllRewardsNumber; // 0x90 public UnityEngine.GameObject BuyGiftBtn; // 0x98 public UnityEngine.GameObject AllCanReceived; // 0xa0 public UnityEngine.GameObject AllNOArrive; // 0xa8 public UnityEngine.GameObject AllReceivd; // 0xb0 public UnityEngine.UI.Image SystemIcon; // 0xb8 public UnityEngine.UI.Text nameShow; // 0xc0 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void GetUnionIDInfo(System.String txt); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public System.Void CheckTaskComplete(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitSystemBtns(); // 0x1e23c98 private System.Void RefreshSystemBtns(); // 0x1e23c98 private System.Void RefreshSystemTask(); // 0x1e23c98 private System.Void RefreshbuyGiftBtn(); // 0x1e23c98 public System.Void OnBuyGiftClick(); // 0x1e23c98 private System.Void RefreshAllRewards(); // 0x1e23c98 public System.Void AllReceivedClick(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void ButtonDown(System.Int32 i); // 0x1e24080 public System.Void ButtonDown2(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshSystemTask>b__25_1(); // 0x1e23c98 private System.Void <OnBuyGiftClick>b__27_0(); // 0x1e23c98 private System.Void <AllReceivedClick>b__29_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class System_Window.<>c : System.Object { // Fields public static readonly System_Window.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__25_0; // 0x8 public static System.Predicate<GiftBoxData> <>9__33_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RefreshSystemTask>b__25_0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <ButtonDown>b__33_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public interface ITeamSkillManager : { // Fields // Methods public abstract System.Void InitConfig(); // 0x1e23c98 public abstract System.Collections.Generic.List<Teamskill> GetConfigDatas(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<SkillData> GetAllTeamSkills(System.Collections.Generic.List<ObscuredInt> heroIds); // 0x1e20b20 public abstract System.Collections.Generic.List<SkillData> GetAllTeamSkills(System.Collections.Generic.List<HeroData> heros); // 0x1e20b20 } // Assembly-CSharp.dll public class Teamskill : System.Object { // Fields public ObscuredInt Teamid; // 0x10 public ObscuredInt[] TiesID; // 0x38 public System.String TeamName; // 0x40 public ObscuredInt Skill; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeamSkillInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material GreyMat; // 0x20 public UnityEngine.GameObject HightTile; // 0x28 public UnityEngine.GameObject HightBG; // 0x30 public System.Collections.Generic.List<UnityEngine.UI.Image> HeadIms; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Image> HeadBGs; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Text> HeroNameTxts; // 0x48 public System.Collections.Generic.List<UnityEngine.UI.Image> Bgs; // 0x50 public UnityEngine.UI.Text SkillNameText; // 0x58 public UnityEngine.UI.Text SkillInfoText; // 0x60 public System.Collections.Generic.List<UnityEngine.GameObject> teamTags; // 0x68 public System.Int32 Weight; // 0x70 public System.Collections.Generic.List<UnityEngine.GameObject> HightTags; // 0x78 public System.Collections.Generic.List<UnityEngine.GameObject> DarkTags; // 0x80 // Methods public System.Void InitInfo(Teamskill teamInfo); // 0x1e292ac private System.Boolean CheckHeroInTeam(System.Collections.Generic.List<System.Int32> heros, System.Int32 id); // 0x1e195c0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeamSkillManager : UnityEngine.MonoBehaviour, ITeamSkillManager { // Fields private System.Collections.Generic.List<Teamskill> teamSkillDatas; // 0x20 // Methods public System.Collections.Generic.List<SkillData> GetAllTeamSkills(System.Collections.Generic.List<ObscuredInt> heroIds); // 0x1e20b20 public System.Boolean CanActivateTeamSkill(Teamskill teamSkill, System.Collections.Generic.List<ObscuredInt> heroIds); // 0x1e19cd8 public System.Boolean CanActivateTeamSkill(Teamskill teamSkill, System.Collections.Generic.List<HeroData> heroIds); // 0x1e19cd8 public System.Collections.Generic.List<SkillData> GetAllTeamSkills(System.Collections.Generic.List<HeroData> heros); // 0x1e20b20 public Teamskill GetTeamSkill(System.String teamId); // 0x1e20b20 public System.Void InitConfig(); // 0x1e23c98 public System.Collections.Generic.List<Teamskill> GetAllTeamSkills(System.Collections.Generic.List<System.Int32> heroIds); // 0x1e20b20 public System.Collections.Generic.List<Teamskill> GetConfigDatas(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TeamSkillPanel : BasePanel<TeamSkillPanel> { // Fields public TeamSkillInfo itemPrefab; // 0x30 public UnityEngine.Transform InfoParent; // 0x38 public TutorialSystem teach_teambond; // 0x40 private System.Collections.Generic.List<TeamSkillInfo> teamInfos; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 private System.Void BtnOfTeachTeambond(); // 0x1e23c98 public System.Void BtnofInfo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestChild : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ArtFontFloatingText : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Font artFont; // 0x20 public UnityEngine.Material fontMaterial; // 0x28 public System.Int32 fontSize; // 0x30 public UnityEngine.Color defaultColor; // 0x34 public System.Single defaultFloatSpeed; // 0x44 public System.Single defaultLifetime; // 0x48 public System.Single fadeDuration; // 0x4c public System.Single randomSpread; // 0x50 public System.Int32 maxCharacters; // 0x54 public System.Boolean useGPUMesh; // 0x58 private UnityEngine.Mesh _mesh; // 0x60 private System.Collections.Generic.List<ArtFontFloatingText.FloatingChar> _activeChars; // 0x68 private UnityEngine.Vector3[] _vertices; // 0x70 private UnityEngine.Vector2[] _uvs; // 0x78 private UnityEngine.Color[] _colors; // 0x80 private System.Int32[] _triangles; // 0x88 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitializeMesh(); // 0x1e23c98 public System.Void AddText(System.String text, UnityEngine.Vector3 position, System.Nullable<UnityEngine.Color> color, System.Nullable<System.Single> floatSpeed, System.Nullable<System.Single> lifetime, System.Nullable<System.Single> scale, System.Nullable<System.Single> rotation); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 private System.Void UpdateAnimations(); // 0x1e23c98 private System.Void UpdateMesh(); // 0x1e23c98 public System.Void ClearAll(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct ArtFontFloatingText.FloatingChar : { // Fields public System.Char character; // 0x10 public UnityEngine.Vector3 position; // 0x14 public UnityEngine.Vector3 velocity; // 0x20 public UnityEngine.Color color; // 0x2c public System.Single lifetime; // 0x3c public System.Single startTime; // 0x40 public System.Single scale; // 0x44 public System.Single rotation; // 0x48 // Methods } // Assembly-CSharp.dll public class BypassAudioManager : UnityEngine.MonoBehaviour { // Fields public static BypassAudioManager Instance; // 0x0 public System.Collections.Generic.List<System.String> sounds; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Int32> soundToid; // 0x28 public System.Collections.Generic.Dictionary<System.String,UnityEngine.AudioClip> soundtoids; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void LoadClip(System.String fileName); // 0x1e292ac private System.Collections.IEnumerator LoadClipCoroutine(System.String file, System.String source); // 0x1e21e20 private System.Void OnDestroy(); // 0x1e23c98 public System.Void UnregisterSound(System.Int32 soundId); // 0x1e24080 public System.Int32 PlaySound(System.Int32 soundId, System.Single leftVolume, System.Single rightVolume, System.Int32 priority, System.Int32 loop, System.Single rate); // 0x1c8fbb4 public System.Void LoadClipByIOS(); // 0x1e23c98 public System.Void LoadClipByAB(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BypassAudioManager.<LoadClipCoroutine>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String file; // 0x20 public BypassAudioManager <>4__this; // 0x28 public System.String source; // 0x30 private UnityEngine.WWW <request>5__2; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class CombineMesh : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform go; // 0x20 public System.Boolean isSame; // 0x28 public System.Boolean haveCombine; // 0x29 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ConfigJcfCodec : System.Object { // Fields private static readonly System.Byte[] Header; // 0x0 private const System.Byte VersionV1; // 0x0 private const System.Byte VersionV2; // 0x0 private static readonly System.Byte[] XorKeyBytes; // 0x8 // Methods public static System.Boolean TryEncodeUtf8Text(System.String plainText, out System.Byte[]& bytes); // 0x1e192c4 public static System.Boolean TryEncodeUtf8Text(System.String plainText, System.Boolean useCompression, out System.Byte[]& bytes); // 0x1c8fbb4 public static System.Boolean TryDecodeToUtf8Text(System.Byte[] bytes, out System.String& plainText); // 0x1e192c4 public static System.Boolean IsJcf(System.Byte[] bytes); // 0x1e12ab8 private static System.Byte[] Compress(System.Byte[] data); // 0x1e1bcd8 private static System.Byte[] Decompress(System.Byte[] data); // 0x1e1bcd8 private static System.Void ApplyXor(System.Byte[] data); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class CorrectPos : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform root; // 0x20 public System.Single rootY; // 0x28 public System.Single myY; // 0x2c // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DamageManager : UnityEngine.MonoBehaviour { // Fields public System.Int32 processIntervalFrames; // 0x20 public System.Single floatHeight; // 0x24 public System.Single duration; // 0x28 public UnityEngine.Transform[] cubes; // 0x30 public System.Collections.Generic.List<DamageManager.TextTypeConfig> textConfigs; // 0x38 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.Queue<UGUIFloatingTextBatch>> pools; // 0x40 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<DamageManager.DamageRequest>> accumulatedRequests; // 0x48 private System.Int32 frameCount; // 0x50 public UnityEngine.Canvas canvas; // 0x58 public UnityEngine.RectTransform canvasRect; // 0x60 public UnityEngine.Camera uicamea; // 0x68 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitializePools(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ShowDamageOnAllCubes(); // 0x1e23c98 public System.Void ShowDamage(UnityEngine.Vector3 worldPosition, System.Int32 damage, System.Int32 type); // 0x1e25c9c private System.Void ProcessAccumulatedRequests(); // 0x1e23c98 private UGUIFloatingTextBatch GetBatchInstance(System.Int32 type); // 0x1e1bf7c private System.Void PlayBatchAnimation(UGUIFloatingTextBatch batchInstance); // 0x1e292ac private System.Boolean IsOutsideScreen(UnityEngine.Vector3 screenPos); // 0x1e13674 private System.Void ReturnBatchToPool(UGUIFloatingTextBatch batchInstance); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DamageManager.TextTypeConfig : System.Object { // Fields public System.Int32 type; // 0x10 public UGUIFloatingTextBatch prefab; // 0x18 public UnityEngine.Color defaultColor; // 0x20 public UnityEngine.Vector2 offsetRange; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct DamageManager.DamageRequest : { // Fields public UnityEngine.Vector3 worldPosition; // 0x10 public System.Int32 damage; // 0x1c // Methods } // Assembly-CSharp.dll private sealed class DamageManager.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ProcessAccumulatedRequests>b__0(DamageManager.TextTypeConfig c); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DamageManager.<>c__DisplayClass19_0 : System.Object { // Fields public System.Int32 type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBatchInstance>b__0(DamageManager.TextTypeConfig c); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DamageManager.<>c__DisplayClass20_0 : System.Object { // Fields public DamageManager <>4__this; // 0x10 public UGUIFloatingTextBatch batchInstance; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayBatchAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DamageTextSystem : UnityEngine.MonoBehaviour { // Fields public static DamageTextSystem Instance; // 0x0 public System.Int32 processIntervalFrames; // 0x20 public System.Single floatHeight; // 0x24 public System.Single duration; // 0x28 public System.Collections.Generic.List<DamageTextSystem.TextTypeConfig> textConfigs; // 0x30 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.Queue<UGUIFloatingTextNew>> pools; // 0x38 private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<DamageTextSystem.DamageRequest>> accumulatedRequests; // 0x40 private System.Int32 frameCount; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitializePools(); // 0x1e23c98 public System.Void ShowDamage(UnityEngine.Vector3 position, System.Int32 damage, System.Int32 type); // 0x1e25c9c private System.Void Update(); // 0x1e23c98 private System.Void ProcessAccumulatedRequests(); // 0x1e23c98 private UGUIFloatingTextNew GetTextInstance(System.Int32 type); // 0x1e1bf7c private System.Void PlayAnimation(UGUIFloatingTextNew textInstance); // 0x1e292ac private System.Void ReturnToPool(UGUIFloatingTextNew textInstance); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DamageTextSystem.TextTypeConfig : System.Object { // Fields public System.Int32 type; // 0x10 public UGUIFloatingTextNew prefab; // 0x18 public UnityEngine.Color defaultColor; // 0x20 public UnityEngine.Vector2 offsetRange; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct DamageTextSystem.DamageRequest : { // Fields public UnityEngine.Vector3 position; // 0x10 public System.Int32 damage; // 0x1c // Methods } // Assembly-CSharp.dll private sealed class DamageTextSystem.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ProcessAccumulatedRequests>b__0(DamageTextSystem.TextTypeConfig c); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DamageTextSystem.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetTextInstance>b__0(DamageTextSystem.TextTypeConfig c); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DamageTextSystem.<>c__DisplayClass16_0 : System.Object { // Fields public DamageTextSystem <>4__this; // 0x10 public UGUIFloatingTextNew textInstance; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DecalPainter : UnityEngine.MonoBehaviour { // Fields public static DecalPainter Instance; // 0x0 public System.Collections.Generic.List<UnityEngine.Transform> PaintDecalPrefabs; // 0x20 public UnityEngine.Transform DecalsParent; // 0x28 public System.Single MinScale; // 0x30 public System.Single MaxScale; // 0x34 public System.Single SplashRange; // 0x38 public System.Int32 PoolSize; // 0x3c private UnityEngine.Transform[] paintDecals; // 0x40 private System.Int32 currentPoolIndex; // 0x48 private System.Collections.Generic.List<UnityEngine.Material> materials; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Paint(UnityEngine.Vector3 location, UnityEngine.Color color, System.Int32 drops, System.Single scaleBonus); // 0x1c8fbb4 private System.Void PaintDecal(UnityEngine.RaycastHit hit, UnityEngine.Color color, System.Single scaleBonus); // 0x1c8fbb4 private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DecalPainter.<>c__DisplayClass13_0 : System.Object { // Fields public UnityEngine.Transform paintSplatter; // 0x10 public UnityEngine.Color color; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <PaintDecal>b__0(UnityEngine.Material m); // 0x1e192c4 } // Assembly-CSharp.dll public class DestroyEffect : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DoShark : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EncryptionTool : UnityEngine.MonoBehaviour { // Fields private static System.String encryptKey; // 0x0 // Methods public static System.String Encrypt(System.String str); // 0x1e1bcd8 public static System.String Decrypt(System.String str); // 0x1e1bcd8 public static System.String UIDEncrypt(System.String str); // 0x1e1bcd8 public static System.String UIDDecrypt(System.String str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class FloatingTextDemo : UnityEngine.MonoBehaviour { // Fields public ArtFontFloatingText floatingTextSystem; // 0x20 public UnityEngine.Color[] colorPalette; // 0x28 public UnityEngine.KeyCode spawnKey; // 0x30 public System.Boolean spawnOnClick; // 0x34 public System.Int32 minNumber; // 0x38 public System.Int32 maxNumber; // 0x3c public System.Single minScale; // 0x40 public System.Single maxScale; // 0x44 public System.Single minSpeed; // 0x48 public System.Single maxSpeed; // 0x4c public System.Single minLifetime; // 0x50 public System.Single maxLifetime; // 0x54 // Methods private System.Void Update(); // 0x1e23c98 private System.Void SpawnRandomText(System.Nullable<UnityEngine.Vector3> position); // 0x1c8fbb4 private System.Void SpawnTestText(); // 0x1e23c98 private System.Void ClearText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PainterScript : UnityEngine.MonoBehaviour { // Fields public static PainterScript Instance; // 0x0 public UnityEngine.Transform PaintPrefab; // 0x20 private System.Int32 MinSplashs; // 0x28 private System.Int32 MaxSplashs; // 0x2c private System.Single SplashRange; // 0x30 private System.Single MinScale; // 0x34 private System.Single MaxScale; // 0x38 private System.Boolean mDrawDebug; // 0x3c private UnityEngine.Vector3 mHitPoint; // 0x40 private System.Collections.Generic.List<UnityEngine.Ray> mRaysDebug; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Paint(UnityEngine.Vector3 location); // 0x1e25c68 private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ParticleSize : UnityEngine.MonoBehaviour { // Fields private static UnityEngine.ParticleSystem[] particles; // 0x0 private static System.Single[] OldStartSize; // 0x8 private static System.Single[] OldStartSpeed; // 0x10 private static System.Single[] OldStartRotation; // 0x18 private static System.Single[] OldgravityModifier; // 0x20 private static System.Int32 particlesLength; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void InitParticlySystem(); // 0x1e23c98 public static System.Void ScaleParticleSystem(System.Single scale); // 0x1e22a30 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ReducMemory : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ResourcePathManager : System.Object { // Fields public static System.Collections.Generic.Dictionary<ResourcePathManager.ResourceType,System.String> ABPaths; // 0x0 // Methods public static System.String GetResourcePath(ResourcePathManager.ResourceType type, System.String resourceName); // 0x1e1a978 public static System.String GetABPath(ResourcePathManager.ResourceType type); // 0x1e1a94c public static UnityEngine.GameObject LoadResourceWithABCheck(System.String assetName, ResourcePathManager.ResourceType resType, System.Boolean fromBundle); // 0x1e1c1a8 private static System.String CombineGamePrefabAssetPath(ResourcePathManager.ResourceType resType, System.String assetName); // 0x1e1a978 public static UnityEngine.GameObject LoadGamePrefabByRelativePath(System.String relativePathWithoutExtensionUnderAbGamePrefab); // 0x1e1bcd8 public static UnityEngine.GameObject LoadLegacyResourcesGameObject(System.String relativePathWithoutExtension); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum ResourcePathManager.ResourceType : { // Fields public System.Int32 value__; // 0x10 public const ResourcePathManager.ResourceType Mrole = 0; // 0x0 public const ResourcePathManager.ResourceType Lowst = 1; // 0x0 public const ResourcePathManager.ResourceType Prefab = 2; // 0x0 public const ResourcePathManager.ResourceType Role = 3; // 0x0 public const ResourcePathManager.ResourceType Buff = 4; // 0x0 public const ResourcePathManager.ResourceType UI = 5; // 0x0 public const ResourcePathManager.ResourceType Enemy = 6; // 0x0 public const ResourcePathManager.ResourceType HotScene = 7; // 0x0 public const ResourcePathManager.ResourceType Path = 8; // 0x0 // Methods } // Assembly-CSharp.dll public class RoundedCornerAdapt : UnityEngine.MonoBehaviour { // Fields public System.Boolean usenewPos; // 0x20 public UnityEngine.Vector3 newPos; // 0x24 public System.Boolean useScale; // 0x30 public UnityEngine.Vector3 localscale; // 0x34 private UnityEngine.Vector3 startPos; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SceneCombine : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform go; // 0x20 public System.Boolean isSame; // 0x28 public System.Boolean haveCombine; // 0x29 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScreenCoordinateConvertTool : SingleMono<ScreenCoordinateConvertTool> { // Fields // Methods public ScreenInfo GetScreenInfo(UnityEngine.GameObject target, UnityEngine.Camera camera); // 0x1e21e20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScreenInfo : System.Object { // Fields public System.Single Top; // 0x10 public System.Single Left; // 0x14 public System.Single Bottom; // 0x18 public System.Single Right; // 0x1c public System.Single Width; // 0x20 public System.Single Height; // 0x24 public UnityEngine.Vector2 CenterPos; // 0x28 public UnityEngine.Vector2 TopLeftPos; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SecProtectManager : SingleMono<SecProtectManager> { // Fields private System.Single SendTime; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void CheckToken(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SecProtectManager.<>c : System.Object { // Fields public static readonly SecProtectManager.<>c <>9; // 0x0 public static System.Action<LSDKInterface.API.NetSecProtectCheckResult> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckToken>b__3_0(LSDKInterface.API.NetSecProtectCheckResult r); // 0x1e292ac } // Assembly-CSharp.dll public class ShowFPS1 : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShowMemory : UnityEngine.MonoBehaviour { // Fields public const System.Single m_KBSize; // 0x0 // Methods public System.String GetMemoryInfo(); // 0x1e1bcd8 private System.Void OnGUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkinnedMeshCombiner : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpineAnimationControll : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonAnimation animaion; // 0x20 public System.Boolean isLoop; // 0x28 public System.Single delayTime; // 0x2c public System.Single speed; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Play(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestClass : System.Object { // Fields public System.Int32 UP_index; // 0x10 public System.Int32 index; // 0x14 public System.Collections.Generic.List<System.Int32> UP_list; // 0x18 public System.Collections.Generic.List<TestClassB> UP_listclass; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestClassB : System.Object { // Fields public System.Int32 UP_indexB; // 0x10 public System.Int32 indexB; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestClassToString : UnityEngine.MonoBehaviour { // Fields public TestClass tc; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public static System.String ClassToString(T t); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TestLoadPayConfig : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void LoadConfig(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UltramanLegendofHeroes : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String English; // 0x18 public System.Single USDollar; // 0x20 public System.String GPID; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Test_scale : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Vector3 RealScale; // 0x20 private System.Single InitialScale; // 0x2c public System.Single ScaleSpeed; // 0x30 public System.Single MaxScale; // 0x34 public System.Single MinScale; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TextExpand : UnityEngine.UI.BaseMeshEffect { // Fields public System.Boolean useGradientColor; // 0x28 public UnityEngine.Color32 gradientColor1; // 0x2c public UnityEngine.Color32 gradientColor2; // 0x30 public UnityEngine.Color32 gradientColor3; // 0x34 public UnityEngine.Color32 gradientColor4; // 0x38 public System.Boolean useAlign; // 0x3c public System.Single wordSpace; // 0x40 public System.Single lineSpace; // 0x44 public System.Boolean useUnderline; // 0x48 public System.Boolean ignoreBreakSign; // 0x49 private System.Single _lineHeight; // 0x4c private System.Single _lineHeightHalf; // 0x50 public System.Boolean lineHeightJustify; // 0x54 public System.Single lineOffset; // 0x58 public UnityEngine.Color32 lineColor; // 0x5c public System.Boolean lineAlignToMiddle; // 0x60 public System.Boolean useCustomLineIndexArray; // 0x61 public UnityEngine.Vector2Int[] customLineIndexArray; // 0x68 private UnityEngine.UI.Text text; // 0x70 private UnityEngine.UICharInfo[] characters; // 0x78 private UnityEngine.UILineInfo[] lines; // 0x80 private UnityEngine.Color[] gradientColors; // 0x88 private System.Char[] textChars; // 0x90 private System.Collections.Generic.List<UnityEngine.UIVertex> stream; // 0x98 private System.Int32 characterCountVisible; // 0xa0 private UnityEngine.UIVertex[] underlineUIVertexs; // 0xa8 // Methods public System.Single get_lineHeight(); // 0x1e0b71c public System.Void set_lineHeight(System.Single value); // 0x1e25a40 protected override System.Void Awake(); // 0x1e23c98 private System.Void OnFontMaterialChanged(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 private UnityEngine.Vector2 GetUnderlineCharUV(); // 0x1e0ef24 public override System.Void ModifyMesh(UnityEngine.UI.VertexHelper vh); // 0x1e292ac private System.Void SetGradientColors(System.Int32 i, System.Int32 j); // 0x1e24138 private System.Void DoAlign(System.Int32 i, System.Int32 j, System.Single offx, System.Single offy); // 0x1c8fbb4 private System.Int32 GetCharInLineIndex(System.Int32 charIndex); // 0x1e0584c private System.Void DrawAllLinesLine(UnityEngine.UI.VertexHelper vh); // 0x1e292ac private System.Void DrawCustomLine(UnityEngine.UI.VertexHelper vh); // 0x1e292ac private System.Single GetLineBottomY(System.Int32 lineIndex); // 0x1e0b748 private UnityEngine.Vector2 GetCharCursorPos(System.Int32 charIdx, System.Single firstCharOff); // 0x1c8fbb4 private System.Void AddUnderlineVertTriangle(UnityEngine.UI.VertexHelper vh, System.Int32 startIndex, System.Int32 endIndex, System.Single firstCharOff, System.Single bottomY, UnityEngine.Vector2 uv0); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TextUnderLine : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text underlineText; // 0x20 public UnityEngine.UI.Text targetText; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 public System.Void CreatUnderLine(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ToolRotate : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform ThisTF; // 0x20 private UnityEngine.Vector3 InitV3; // 0x28 public UnityEngine.Vector3 RotateV3; // 0x34 public System.Single time; // 0x40 public System.Boolean IsLoop; // 0x44 public DG.Tweening.LoopType _looptype; // 0x48 public System.Boolean isUnscaled; // 0x4c private DG.Tweening.Tweener tweener; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UGUIFloatingText : UnityEngine.MonoBehaviour { // Fields public System.Single floatSpeed; // 0x20 public System.Single fadeDuration; // 0x24 public System.Single scale; // 0x28 public UnityEngine.Font font; // 0x30 public UnityEngine.Material fontMaterial; // 0x38 public UnityEngine.CanvasRenderer canvasRenderer; // 0x40 private UnityEngine.Mesh mesh; // 0x48 private System.Collections.Generic.List<System.String> currentTexts; // 0x50 private System.Collections.Generic.List<UnityEngine.Vector3> currentPositions; // 0x58 private System.Collections.Generic.List<UnityEngine.Color> currentColors; // 0x60 public UnityEngine.GameObject targetUI; // 0x68 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetBatchTexts(System.Collections.Generic.List<System.String> texts, System.Collections.Generic.List<UnityEngine.Vector3> positions, System.Collections.Generic.List<UnityEngine.Color> colors); // 0x1e2acf8 private System.Void GenerateMesh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UGUIFloatingTextBatch : UnityEngine.MonoBehaviour { // Fields public System.Int32 Type; // 0x20 public UnityEngine.Font font; // 0x28 public UnityEngine.Canvas canvas; // 0x30 public UnityEngine.RectTransform canvasRect; // 0x38 public System.Int32 maxTexts; // 0x40 public System.Single fontSizeScale; // 0x44 public System.Boolean centerAlign; // 0x48 public System.Boolean enableScaleAnimation; // 0x49 public System.Single scaleStart; // 0x4c public System.Single scaleEnd; // 0x50 public System.Single scaleDuration; // 0x54 public UnityEngine.AnimationCurve scaleCurve; // 0x58 public System.Int32 minTextsPerFrame; // 0x60 public System.Int32 maxTextsPerFrame; // 0x64 public System.Int32 frameThreshold; // 0x68 public UnityEngine.Material uiDefaultMaterial; // 0x70 public UnityEngine.Shader uiDefaultShader; // 0x78 private System.Collections.Generic.List<System.String> texts; // 0x80 private System.Collections.Generic.List<UnityEngine.Vector3> positions; // 0x88 private System.Collections.Generic.List<UnityEngine.Color> colors; // 0x90 private System.Collections.Generic.List<System.Int32> fontSizes; // 0x98 private System.Collections.Generic.List<System.Single> startTimes; // 0xa0 private System.Collections.Generic.List<System.Single> textWidths; // 0xa8 private System.Collections.Generic.Dictionary<System.Char,UnityEngine.CharacterInfo> charCache; // 0xb0 private System.Boolean isCharCacheInitialized; // 0xb8 private UnityEngine.Mesh mesh; // 0xc0 private UnityEngine.CanvasRenderer canvasRenderer; // 0xc8 private UnityEngine.Material renderMaterial; // 0xd0 private System.Collections.Generic.List<UnityEngine.Vector3> vertices; // 0xd8 private System.Collections.Generic.List<UnityEngine.Vector2> uvs; // 0xe0 private System.Collections.Generic.List<UnityEngine.Color> vertexColors; // 0xe8 private System.Collections.Generic.List<System.Int32> triangles; // 0xf0 private System.Boolean isGenerating; // 0xf8 private UnityEngine.Coroutine generateCoroutine; // 0x100 private System.Boolean isAnimating; // 0x108 private UnityEngine.Coroutine animationCoroutine; // 0x110 private System.Collections.Generic.List<UnityEngine.Vector3> originalVertices; // 0x118 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitializeComponents(); // 0x1e23c98 private System.Void InitializeMaterial(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void ClearAllTexts(); // 0x1e23c98 public System.Void AddFloatingText(UnityEngine.Vector2 position, System.String text, UnityEngine.Color color, System.Int32 fontSize); // 0x1c8fbb4 public System.Void AddFloatingTextWithOriginalColor(UnityEngine.Vector2 position, System.String text, System.Int32 fontSize); // 0x1c8fbb4 private System.Single CalculateTextWidth(System.String text, System.Int32 fontSize); // 0x1e0bf10 public System.Void GenerateMesh(); // 0x1e23c98 private System.Collections.IEnumerator GenerateMeshAsync(); // 0x1e1bcd8 private System.Int32 CalculateTextsPerFrame(); // 0x1e055d0 private System.Void GenerateTextMesh(System.Int32 textIndex, ref System.Int32& vertexOffset); // 0x1e25634 private System.Void GenerateCharacterQuad(System.Char c, UnityEngine.CharacterInfo info, UnityEngine.Vector3 position, UnityEngine.Color color, System.Int32 fontSize, ref System.Int32& vertexOffset); // 0x1c8fbb4 private System.Void InitializeCharacterCache(); // 0x1e23c98 private System.Void UpdatePartialMesh(); // 0x1e23c98 private System.Void UpdateFinalMesh(); // 0x1e23c98 private System.Void ClearMesh(); // 0x1e23c98 private System.Void CalculateAndSetBounds(); // 0x1e23c98 private System.Boolean TryGetCharacterInfo(System.Char c, System.Int32 fontSize, out UnityEngine.CharacterInfo& info); // 0x1c8fbb4 private System.Void StartScaleAnimation(); // 0x1e23c98 private System.Collections.IEnumerator ScaleAnimationCoroutine(); // 0x1e1bcd8 public System.Void SetRenderMaterial(UnityEngine.Material material); // 0x1e292ac public System.Void SetRenderShader(UnityEngine.Shader shader); // 0x1e292ac public System.Void SetScaleAnimation(System.Single startScale, System.Single endScale, System.Single duration, UnityEngine.AnimationCurve curve); // 0x1c8fbb4 public System.Void SetAlignment(System.Boolean centerAligned); // 0x1e292d4 public System.Void StartScaleAnimationImmediate(); // 0x1e23c98 public System.Void SetPerformanceSettings(System.Int32 minPerFrame, System.Int32 maxPerFrame, System.Int32 threshold); // 0x1e24168 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class UGUIFloatingTextBatch.<GenerateMeshAsync>d__47 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UGUIFloatingTextBatch <>4__this; // 0x20 private System.Int32 <vertexOffset>5__2; // 0x28 private System.Int32 <textsPerFrame>5__3; // 0x2c private System.Int32 <i>5__4; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class UGUIFloatingTextBatch.<ScaleAnimationCoroutine>d__58 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UGUIFloatingTextBatch <>4__this; // 0x20 private System.Single[] <animationStartTimes>5__2; // 0x28 private System.Boolean <anyAnimating>5__3; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class UGUIFloatingTextNew : UnityEngine.MonoBehaviour { // Fields private System.Int32 <Type>k__BackingField; // 0x20 public UnityEngine.Font font; // 0x28 public UnityEngine.Material fontMaterial; // 0x30 public System.Single spacing; // 0x38 public System.Single scale; // 0x3c private UnityEngine.Mesh mesh; // 0x40 private UnityEngine.CanvasRenderer canvasRenderer; // 0x48 private UnityEngine.Color currentColor; // 0x50 // Methods public System.Int32 get_Type(); // 0x1e055d0 public System.Void set_Type(System.Int32 value); // 0x1e24080 public UnityEngine.CanvasRenderer get_CanvasRenderer(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void SetTexts(System.Collections.Generic.List<System.String> texts, UnityEngine.Color color); // 0x1e2a3b4 private System.Void GenerateMesh(System.Collections.Generic.List<System.String> texts, UnityEngine.Color color); // 0x1e2a3b4 public System.Void UpdateAlpha(System.Single alpha); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UICenterOnChild : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IEndDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IBeginDragHandler { // Fields private UnityEngine.UI.ScrollRect m_ScrollRect; // 0x20 private UnityEngine.RectTransform m_ContentRect; // 0x28 private UnityEngine.Vector2 m_GridSpace; // 0x30 private UnityEngine.Vector2 m_ScrollHalfSize; // 0x38 private System.Int32 m_CurSelectIndex; // 0x40 private System.Boolean m_IsInited; // 0x44 private UICenterOnChild.EDirState m_DirState; // 0x48 private System.Boolean m_IsInInertia; // 0x4c private DG.Tweening.Tweener m_Tweener; // 0x50 public System.Single InertiaStopThreshold; // 0x58 public System.Single ReviseDuration; // 0x5c public DG.Tweening.Ease ReviseEase; // 0x60 public System.Action OnScrollStartDrag; // 0x68 public System.Action<System.Int32> OnScrollEndDrag; // 0x70 public System.Action<System.Int32> OnSelectChanged; // 0x78 // Methods private System.Void Start(); // 0x1e23c98 private System.Void UpdateInertia(); // 0x1e23c98 public System.Void Initialize(); // 0x1e23c98 public System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac private System.Collections.IEnumerator StartInertia(); // 0x1e1bcd8 private System.Void StartRevise(); // 0x1e23c98 private System.Int32 GetCenterItem(out UnityEngine.RectTransform& rect); // 0x1e08f3c private System.Void MoveTargetToCenter(UnityEngine.RectTransform target); // 0x1e292ac private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum UICenterOnChild.EDirState : { // Fields public System.Int32 value__; // 0x10 public const UICenterOnChild.EDirState None = 0; // 0x0 public const UICenterOnChild.EDirState Horizontal = 1; // 0x0 public const UICenterOnChild.EDirState Vertical = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class UICenterOnChild.<StartInertia>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UICenterOnChild <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class UltraSkillShow : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image bgMask; // 0x20 private UnityEngine.UI.Image flashImage; // 0x28 private UnityEngine.RectTransform portraitRect; // 0x30 private UnityEngine.UI.Image portraitImage; // 0x38 private UnityEngine.CanvasGroup portraitGroup; // 0x40 private UnityEngine.RectTransform titleRoot; // 0x48 private UnityEngine.UI.Image titleFrame; // 0x50 private UnityEngine.UI.Text titleText; // 0x58 private UnityEngine.CanvasGroup titleGroup; // 0x60 private System.String titleLanguageKey; // 0x68 private System.String titleFallback; // 0x70 private UltraSkillShow.ElementAnimationSettings portraitAnimation; // 0x78 private UltraSkillShow.ElementAnimationSettings titleAnimation; // 0x80 private System.Single flashIntensity; // 0x88 private System.Boolean _isPlaying; // 0x8c private DG.Tweening.Sequence _playSequence; // 0x90 private System.Action _onComplete; // 0x98 private UnityEngine.Vector2 _portraitRestPosition; // 0xa0 private UnityEngine.Vector2 _titleRestPosition; // 0xa8 private System.Single _bgMaskRestAlpha; // 0xb0 private System.Boolean _initialStateCached; // 0xb4 // Methods public System.Void Play(System.Action onComplete); // 0x1e292ac public System.Boolean get_IsPlaying(); // 0x1e12ab8 private System.Void OnDisable(); // 0x1e23c98 private System.Void FinishPlay(); // 0x1e23c98 private System.Void CacheInitialState(); // 0x1e23c98 private System.Void PlayHorizontalCutIn(); // 0x1e23c98 private static System.Void AppendElementAnimation(DG.Tweening.Sequence sequence, UnityEngine.RectTransform targetRect, UnityEngine.CanvasGroup targetGroup, UnityEngine.Vector2 restPosition, UltraSkillShow.ElementAnimationSettings settings); // 0x1c8fbb4 private System.Void KillPlaySequence(); // 0x1e23c98 private System.Void ResetVisualState(); // 0x1e23c98 private static System.Void SetImageAlpha(UnityEngine.UI.Image image, System.Single alpha); // 0x1e25a40 private System.Boolean HasRequiredRefs(); // 0x1e12ab8 private System.Void ApplyTitleText(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class UltraSkillShow.ElementAnimationSettings : System.Object { // Fields private System.Single enterDelay; // 0x10 private UnityEngine.Vector2 enterStartOffset; // 0x14 private UnityEngine.Vector2 displayOffset; // 0x1c private System.Single enterDuration; // 0x24 private DG.Tweening.Ease enterEase; // 0x28 private System.Single fadeInDuration; // 0x2c private System.Single holdDuration; // 0x30 private UnityEngine.Vector2 exitEndOffset; // 0x34 private System.Single exitDuration; // 0x3c private DG.Tweening.Ease exitEase; // 0x40 private System.Single fadeOutDuration; // 0x44 // Methods public static UltraSkillShow.ElementAnimationSettings CreatePortraitDefaults(); // 0x1e11470 public static UltraSkillShow.ElementAnimationSettings CreateTitleDefaults(); // 0x1e11470 public UnityEngine.Vector2 GetEnterPosition(UnityEngine.Vector2 restPosition); // 0x1e0efc0 public UnityEngine.Vector2 GetDisplayPosition(UnityEngine.Vector2 restPosition); // 0x1e0efc0 public UnityEngine.Vector2 GetExitPosition(UnityEngine.Vector2 restPosition); // 0x1e0efc0 public System.Single get_ExitStartTime(); // 0x1e0b71c public System.Single get_EndTime(); // 0x1e0b71c public System.Boolean IsValid(); // 0x1e12ab8 public System.Single get_EnterDelay(); // 0x1e0b71c public System.Single get_EnterDuration(); // 0x1e0b71c public DG.Tweening.Ease get_EnterEase(); // 0x1e055d0 public System.Single get_FadeInDuration(); // 0x1e0b71c public System.Single get_ExitDuration(); // 0x1e0b71c public DG.Tweening.Ease get_ExitEase(); // 0x1e055d0 public System.Single get_FadeOutDuration(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VideoPlay : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Video.VideoPlayer videoPlayer; // 0x20 public System.Boolean isAutoPlay; // 0x28 public System.String videoName; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 public System.Void PlayVideo(); // 0x1e23c98 private System.Void PlayCompleted(UnityEngine.Video.VideoPlayer videoPlayer); // 0x1e292ac public System.Void RePlay(); // 0x1e23c98 public System.String GetVideoUrl(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AutoBullet : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 public System.Single distance; // 0x24 public System.Int32 BuffID; // 0x28 public System.Int32 BuffTarget; // 0x2c public System.Single damage; // 0x30 public System.Single Bufflife; // 0x34 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Init(System.Single _damage, System.Int32 _BuffID, System.Single _bufflife, System.Int32 target, System.Single hp); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Bigwind : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Dianci : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject effect; // 0x20 public UnityEngine.GameObject showEffect; // 0x28 public System.Single startShoot; // 0x30 public System.Single endShoot; // 0x34 public System.Single shootTime; // 0x38 public System.Single warningtime; // 0x3c public System.Single Radius; // 0x40 public System.Single force; // 0x44 public System.Single damage; // 0x48 private System.Boolean warded; // 0x4c private System.Single tempT; // 0x50 private System.Single tempShoot; // 0x54 private System.Boolean isdamage; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FollowBullet : SummonBase { // Fields public System.Single delay; // 0x5c public System.Boolean isSameAddBuff; // 0x60 public System.Single distance; // 0x64 public System.Single active_distance; // 0x68 private System.Single temp; // 0x6c public System.Single speed; // 0x70 private System.Boolean isAct; // 0x74 public System.Single DistoRole; // 0x78 public UnityEngine.GameObject bullet; // 0x80 public UnityEngine.GameObject effect; // 0x88 private SplineAnimatorCustomValue sp; // 0x90 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Gear : UnityEngine.MonoBehaviour { // Fields public System.Int32 damage; // 0x20 // Methods private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Gun : UnityEngine.MonoBehaviour { // Fields public System.Boolean isdamage; // 0x20 public UnityEngine.GameObject bulletPrefab; // 0x28 public System.Single Damage; // 0x30 public System.Single Radius; // 0x34 public UnityEngine.GameObject showEffect; // 0x38 public System.Single showTime; // 0x40 private System.Single tempshow; // 0x44 private UnityEngine.Animator anima; // 0x48 private System.Single distance; // 0x50 public System.Single attackCd; // 0x54 public UnityEngine.Transform[] firePoints; // 0x58 private System.Single cd; // 0x60 private System.Boolean isShoot; // 0x64 private System.Boolean isshow; // 0x65 public System.Single shootTime; // 0x68 public UnityEngine.GameObject[] shootEffect; // 0x70 private System.Single tempTime; // 0x78 private UnityEngine.AnimatorStateInfo animaInfo; // 0x7c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MachineGun : UnityEngine.MonoBehaviour { // Fields public System.Single Radius; // 0x20 public UnityEngine.GameObject bulletPre; // 0x28 public System.Single damage; // 0x30 private UnityEngine.Animator animator; // 0x38 public System.Single delay; // 0x40 private System.Single temptime; // 0x44 public System.Single ShootTime; // 0x48 public UnityEngine.Transform firePoint; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpSummon : SummonBase { // Fields public System.Boolean isInCircle; // 0x5c public System.Int32 outRadius; // 0x60 public System.Int32 inSideRadius; // 0x64 public UnityEngine.Transform centerPt; // 0x68 public System.Int32 force; // 0x70 public System.Int32 AdsorbForce; // 0x74 public System.Single DamageRadius; // 0x78 public System.Single BoomRadius; // 0x7c public System.Single cycleTime; // 0x80 private System.Single curtime; // 0x84 public HurtType hurt; // 0x88 public System.Boolean isADsorb; // 0x8c public System.Boolean isBoomdisapear; // 0x8d public UnityEngine.GameObject BoomEffect; // 0x90 private System.Boolean isInit; // 0x98 public System.Boolean isOnlyBuff; // 0x99 public System.Boolean isTraiDamage; // 0x9a public UnityEngine.GameObject trailBullet; // 0xa0 public System.Single frame; // 0xa8 private System.Single tempframe; // 0xac public System.Single angle; // 0xb0 public System.Boolean Trgdamage; // 0xb4 private System.Boolean TrailCd; // 0xb5 public System.Single TrailCdtime; // 0xb8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Boom(); // 0x1e23c98 public System.Void TrailAttack(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void DrawGizmoCircle(UnityEngine.Vector3 center, System.Single radius); // 0x1e25e18 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlowArea : UnityEngine.MonoBehaviour { // Fields public System.Single SlowRadius; // 0x20 public System.Single SlowSpeed; // 0x24 public System.Collections.Generic.List<RoleBase> roles; // 0x28 private System.Boolean isout; // 0x30 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SummonBase : UnityEngine.MonoBehaviour { // Fields public System.Single damage; // 0x20 public System.Int32 BuffID; // 0x24 public System.Single Bufflife; // 0x28 public System.Single BuffTarget; // 0x2c public System.Single RoteSpeed; // 0x30 public System.Boolean isNonliving; // 0x34 public System.Single NonlivingHp; // 0x38 public System.Int32 Speed; // 0x3c public Nonliving nonliving; // 0x40 public System.String key; // 0x48 public System.Int32 TrgDisapear; // 0x50 public System.Int32 BuffAll; // 0x54 public System.Single BuffAllLife; // 0x58 // Methods public System.Void Init(System.Single _damage, System.Single rt, System.Int32 _BuffID, System.Single _bufflife, System.Single target, System.Single hp, System.Int32 Sp, System.Int32 _BuffAll, System.Single _BuffAllLife, System.String key, System.Int32 TrgDisapear); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Wind : SummonBase { // Fields public UnityEngine.Transform centerPt; // 0x60 public System.Int32 force; // 0x68 public System.Int32 AdsorbForce; // 0x6c public System.Single DamageRadius; // 0x70 public System.Single BoomRadius; // 0x74 public System.Boolean isTrgDisapear; // 0x78 public System.Single cycleTime; // 0x7c private System.Single curtime; // 0x80 public HurtType hurt; // 0x84 public System.Boolean isADsorb; // 0x88 public System.Boolean isBoomdisapear; // 0x89 public UnityEngine.GameObject BoomEffect; // 0x90 private System.Boolean isInit; // 0x98 public System.Boolean isOnlyBuff; // 0x99 public System.Boolean isTraiDamage; // 0x9a public UnityEngine.GameObject trailBullet; // 0xa0 public System.Single frame; // 0xa8 private System.Single tempframe; // 0xac public System.Single angle; // 0xb0 public System.Boolean Trgdamage; // 0xb4 private System.Boolean TrailCd; // 0xb5 public System.Single TrailCdtime; // 0xb8 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Boom(); // 0x1e23c98 public System.Void TrailAttack(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WindBullet : UnityEngine.MonoBehaviour { // Fields public System.Int32 damage; // 0x20 public Wind parent; // 0x28 public System.Int32 radius; // 0x30 public System.Boolean isTrg; // 0x34 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac public System.Void Init(System.Int32 _damage, Wind _parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChatInfoWindow : BasePanel<ChatInfoWindow> { // Fields public HeadCell[] heads; // 0x30 public UnityEngine.UI.Text nickname; // 0x38 public UnityEngine.UI.Text id; // 0x40 public UnityEngine.UI.Text unionId; // 0x48 public UnityEngine.UI.Text fight; // 0x50 public UnityEngine.UI.Text rank; // 0x58 public UnityEngine.UI.Text likeNum; // 0x60 public UnityEngine.UI.Text vip; // 0x68 public UnityEngine.UI.Image headicon; // 0x70 public UnityEngine.UI.Image headBoxBG; // 0x78 public static System.String InfoUid; // 0x0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void GetInfoSuc(System.String text); // 0x1e292ac private System.Void FillData(Ultra.ChatInfo ct); // 0x1e292ac private System.String getRank(System.Int32 rank); // 0x1e1bf7c public System.Void AddLike(); // 0x1e23c98 private System.Void LikeSuc(System.String json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class DynamicImage : UnityEngine.MonoBehaviour { // Fields public System.String ModeName; // 0x20 public System.Int32 FramesPerSecond; // 0x28 public System.Boolean Loop; // 0x2c public System.Boolean PlayOnWake; // 0x2d public UnityEngine.UI.Image ImageComponent; // 0x30 private UnityEngine.UI.RawImage RawImgComponent; // 0x38 private System.Int32 currentFrames; // 0x40 private System.Single showTime; // 0x44 private System.Single rateTime; // 0x48 private System.Boolean Playing; // 0x4c private System.Int32 index; // 0x50 public System.Collections.Generic.List<UnityEngine.Sprite> headparts; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Play(System.Boolean needLoop); // 0x1e292d4 public System.Void Stop(); // 0x1e23c98 private UnityEngine.Sprite GetCurrentSprite(); // 0x1e1bcd8 private UnityEngine.Texture2D LoadTexture2D(System.String path); // 0x1e20b20 private UnityEngine.Sprite LoadSprite(System.String path); // 0x1e20b20 private System.Int32 ExtractNumber(System.String input); // 0x1e08f3c public System.Void SetDanamicHead(System.String headname); // 0x1e292ac private System.Void InitWidget(); // 0x1e23c98 private System.Void EditorBox(System.String msg); // 0x1e292ac private System.Void EditorStop(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DynamicImage.<>c__DisplayClass20_0 : System.Object { // Fields public DynamicImage <>4__this; // 0x10 public System.String headname; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SetDanamicHead>b__0(UnityEngine.Sprite x, UnityEngine.Sprite y); // 0x1e0ae8c } // Assembly-CSharp.dll public class EnergyRingUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] bars; // 0x20 private System.Int32 cachedEnergyPerTier; // 0x28 private System.Int32 cachedBarCount; // 0x2c // Methods public System.Void UpdateEnergy(System.Int32 energy, System.Int32 maxEnergy, System.Int32 energyPerTier, System.Int32 barCount); // 0x1c8fbb4 public System.Void ClearBars(); // 0x1e23c98 public static System.Single CalcBarFill(System.Int32 energy, System.Int32 barIndex, System.Int32 energyPerTier); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FilterSensitiveWords : UnityEngine.MonoBehaviour { // Fields private static System.String[] sensitiveWordsArray; // 0x0 private static System.String fileName; // 0x8 private static System.String ReplaceValue; // 0x10 private static System.Collections.Generic.Dictionary<System.Char,System.Collections.Generic.IList<System.String>> keyDict; // 0x18 // Methods public System.Void Start(); // 0x1e23c98 public static System.Void Initialize(); // 0x1e2274c public static System.Boolean isSensitiveWords(System.String text); // 0x1e12ab8 public static System.String CheckSensitiveWords(System.String text); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Flip : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Rigidbody2D rb; // 0x20 public System.Single force; // 0x28 public UnityEngine.Vector2 upforce; // 0x2c public UnityEngine.Transform pt; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnCollisionEnter2D(UnityEngine.Collision2D o); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text level; // 0x20 public UnityEngine.UI.Image head; // 0x28 public UnityEngine.GameObject[] stars; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroPanelInfoBox : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Name; // 0x20 public UnityEngine.UI.Image Tag; // 0x28 public UnityEngine.UI.Text Level; // 0x30 public UnityEngine.UI.Slider EXP; // 0x38 public UnityEngine.GameObject[] Star; // 0x40 public UnityEngine.UI.Text ExpNum; // 0x48 public UnityEngine.UI.Text PhysicalDefense; // 0x50 public UnityEngine.UI.Text EnergyDefense; // 0x58 public UnityEngine.UI.Text LifeValues; // 0x60 public UnityEngine.UI.Text Dodge; // 0x68 public UnityEngine.UI.Text CriticalChance; // 0x70 public UnityEngine.UI.Text AttackValue; // 0x78 public UnityEngine.UI.Text AntiPdValue; // 0x80 public UnityEngine.UI.Text AntiMdValue; // 0x88 public UnityEngine.UI.Text HitRateValue; // 0x90 public UnityEngine.UI.Text AntiCriValue; // 0x98 public UnityEngine.GameObject MaxLevel; // 0xa0 public UnityEngine.UI.Image HerosIcon; // 0xa8 public UnityEngine.UI.Text HerosDebrisName; // 0xb0 public UnityEngine.UI.Text HerosDebrisNum; // 0xb8 public UnityEngine.UI.Text HerosQualityHint; // 0xc0 public UnityEngine.GameObject BtnAddLevel; // 0xc8 public UnityEngine.GameObject MaxLevelTip; // 0xd0 public UnityEngine.GameObject universalButton; // 0xd8 public UnityEngine.GameObject advancedButton; // 0xe0 public UnityEngine.GameObject heroBreakButton; // 0xe8 public UnityEngine.GameObject levelUpSliderParent; // 0xf0 public UnityEngine.GameObject breakSliderParent; // 0xf8 public UnityEngine.UI.Slider breakSlider; // 0x100 public UnityEngine.GameObject breakMaxLevel; // 0x108 public UnityEngine.UI.Text breakExpNumber; // 0x110 public UnityEngine.GameObject forNormal; // 0x118 public UnityEngine.GameObject forSpecial; // 0x120 public UnityEngine.UI.RawImage specailRImage; // 0x128 public UnityEngine.UI.Text specailName; // 0x130 public UnityEngine.GameObject[] attributeDetail; // 0x138 public UnityEngine.UI.Text[] attributeNum; // 0x140 public UnityEngine.GameObject expPanelRedDot; // 0x148 public UnityEngine.GameObject BtnAdd; // 0x150 public HerosPanelManager heromanag; // 0x158 // Methods public System.Void BtnOfAddExp(); // 0x1e23c98 public System.Void AddValue(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Loading : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void loadEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvPCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform[] stars; // 0x20 public UnityEngine.UI.Image[] roles; // 0x28 public PVPPlayerInfo Infos; // 0x30 public UnityEngine.UI.Text winCount; // 0x38 public UnityEngine.UI.Text vipLevel; // 0x40 public UnityEngine.UI.Image VIP; // 0x48 public UnityEngine.UI.Image BG; // 0x50 public UnityEngine.UI.Image headBox; // 0x58 public UnityEngine.GameObject FirstTag; // 0x60 public UnityEngine.UI.Image rankTag; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpHero : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] stars; // 0x20 public UnityEngine.UI.Image head; // 0x28 public UnityEngine.UI.Image pld; // 0x30 public UnityEngine.UI.Text level; // 0x38 public System.Int32 RoleID; // 0x40 public UnityEngine.UI.Image Hp; // 0x48 public UnityEngine.UI.Button button; // 0x50 public UnityEngine.UI.Image isChooise; // 0x58 public UnityEngine.GameObject mask; // 0x60 public UnityEngine.UI.Image tag; // 0x68 public UnityEngine.UI.Text curhp; // 0x70 public UnityEngine.Sprite[] starSprite; // 0x78 // Methods public System.Void SetQuilty(RoleInfo roleInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpHeroCell : CellView { // Fields public UnityEngine.GameObject Self; // 0x20 public UnityEngine.GameObject[] stars; // 0x28 public UnityEngine.UI.Image head; // 0x30 public UnityEngine.UI.Image pld; // 0x38 public UnityEngine.UI.Text level; // 0x40 public UnityEngine.UI.Image ChooiseImg; // 0x48 public UnityEngine.UI.Image CurHPImg; // 0x50 public UnityEngine.GameObject mask; // 0x58 public UnityEngine.Sprite[] starSprite; // 0x60 public MultiHeroData multiHeroData; // 0x68 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class HeroHead : System.Object { // Fields public UnityEngine.UI.Image head; // 0x10 public UnityEngine.UI.Image headBG; // 0x18 public UnityEngine.UI.Image blood; // 0x20 public UnityEngine.UI.Button button; // 0x28 public System.Int32 id; // 0x30 public System.Boolean isUse; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SavePosion : System.Object { // Fields public System.Int32 index; // 0x10 public System.Int32 id; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpHeroPanel : BasePanel<MultiPvpHeroPanel> { // Fields public UnityEngine.Transform CellParent; // 0x30 public UnityEngine.GameObject CellOfPVPRankInfo; // 0x38 public System.Collections.Generic.List<MultiPvpHero> heros; // 0x40 public HeroHead[] CurHeros; // 0x48 public System.Collections.Generic.List<HeroData> roles; // 0x50 public System.Collections.Generic.List<System.Int32> saveIds; // 0x58 public MultiPvpHero[] myRankRoles; // 0x60 public MultiPvpHero[] EnemyRoles; // 0x68 public System.Collections.Generic.List<HeroData> myRoles; // 0x70 public UnityEngine.UI.Text allNum; // 0x78 public UnityEngine.UI.Text winNum; // 0x80 public UnityEngine.UI.Text fallNum; // 0x88 public UnityEngine.UI.Text winRate; // 0x90 private System.Single cameraView; // 0x98 private static System.Collections.Generic.List<System.Int32> idList; // 0x0 public UnityEngine.GameObject left; // 0xa0 public UnityEngine.GameObject right; // 0xa8 private const System.String PATH_3D; // 0x0 public UnityEngine.GameObject[] Models; // 0xb0 public System.Collections.Generic.List<System.Int32> ids; // 0xb8 public UnityEngine.GameObject ShowIcon; // 0xc0 public UnityEngine.GameObject Title; // 0xc8 public UnityEngine.GameObject Scole; // 0xd0 public UnityEngine.GameObject RoleShow; // 0xd8 public UnityEngine.GameObject Startbutton; // 0xe0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitRankInfo(System.Int32 count); // 0x1e24080 public System.Void changeSHow(UnityEngine.Vector2 too); // 0x1e27e84 private System.Void SetInfo(UnityEngine.Transform trans); // 0x1e292ac public System.Void InitPack(); // 0x1e23c98 private System.Void GteScene(); // 0x1e23c98 private System.Void CreatModel(UnityEngine.GameObject RoleModel, System.Int32 id); // 0x1e29968 private System.Void DeletModel(System.Int32 id); // 0x1e24080 public System.Void SetRole(System.Int32 id, System.Int32 index); // 0x1e24138 public System.Void ChooseRole(System.Int32 id); // 0x1e24080 public System.Void RemoveRole(System.Int32 id); // 0x1e24080 public System.Void BtnOfFight(); // 0x1e23c98 public System.Void OpenTeamHead(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class MultiPvpHeroPanel.<>c : System.Object { // Fields public static readonly MultiPvpHeroPanel.<>c <>9; // 0x0 public static System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> <>9__38_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OpenTeamHead>b__38_0(LAtmLegendHeroGame.Archive.Models.UploadArchiveResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiPvpHeroPanel.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 i; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <_OnEnable>b__0(HeroData h); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MultiPvpHeroPanel.<>c__DisplayClass22_0 : System.Object { // Fields public MultiPvpHero pvphero; // 0x10 public MultiPvpHeroPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitPack>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiPvpHeroPanel.<>c__DisplayClass29_0 : System.Object { // Fields public MultiPvpHeroPanel <>4__this; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetRole>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiPvpHeroPanel.<>c__DisplayClass30_0 : System.Object { // Fields public MultiPvpHeroPanel <>4__this; // 0x10 public System.Int32 id; // 0x18 public UnityEngine.Events.UnityAction <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChooseRole>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPVPManager : UnityEngine.MonoBehaviour { // Fields private static System.String SAVE_ROLE_RELIVE; // 0x0 private static System.String SAVE_PLAY_ROLE_LIST; // 0x8 private static System.String SAVE_ROLE_HP; // 0x10 private static System.String SAVE_ROLE_COUNT; // 0x18 private static System.String SAVE_DAY; // 0x20 public static System.String now; // 0x28 public static System.String record; // 0x30 public static System.Boolean isClear; // 0x38 public static MultiPVPManager Instance; // 0x40 public UserData[] Ranklist; // 0x20 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> MutliPvPHp; // 0x48 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> MutliPvPCout; // 0x50 public static System.Boolean Relived; // 0x58 public System.String EnemyName; // 0x28 public System.String EnemyHead; // 0x30 public System.Int32 EnemyVip; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public static System.Int32 GetRoleRelive(); // 0x1e03f1c public static System.Void SaveRoleRelive(System.Int32 value); // 0x1e227d8 public static System.Collections.Generic.List<System.Int32> GetPlayRoleList(); // 0x1e11470 public static System.Collections.Generic.List<MultiHeroData> GetMultiHeros(System.Collections.Generic.List<HeroData> canUse); // 0x1e1bcd8 public static System.Void SavePlayRoleList(System.Collections.Generic.List<System.Int32> ids); // 0x1e23c98 public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> GetRoleHP(); // 0x1e11470 public static System.Void SaveRoleHP(); // 0x1e2274c public static System.Collections.Generic.Dictionary<System.Int32,System.Int32> GetRoleCount(); // 0x1e11470 public static System.Void SaveRoleCount(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class MultiPvpPanel : BasePanel<MultiPvpPanel> { // Fields private static System.String SAVE_GET_AWARD; // 0x0 public System.Collections.Generic.List<MultiPvPCell> PlayerInfo; // 0x30 public UnityEngine.Transform CellParent; // 0x38 public UnityEngine.GameObject CellOfPVPRankInfo; // 0x40 public UnityEngine.UI.Text TimeCountDown; // 0x48 public UnityEngine.Sprite[] RankHead; // 0x50 public UnityEngine.GameObject detailUI; // 0x58 public UnityEngine.GameObject awardUI; // 0x60 public UnityEngine.GameObject rongyaoAward; // 0x68 public UnityEngine.Sprite[] winTag; // 0x70 public UnityEngine.Sprite[] rankTag; // 0x78 public UnityEngine.UI.Text RemainningChallgeNum; // 0x80 public UnityEngine.UI.Image rankSign; // 0x88 public UnityEngine.UI.Image MyWinSlider; // 0x90 public PVPBuyChallengeNum buyChallengeWindow; // 0x98 public static System.Int32 RankCount; // 0x8 public UnityEngine.GameObject RongyaoUI; // 0xa0 public UnityEngine.GameObject NormalUI; // 0xa8 public UnityEngine.UI.Text weekWin; // 0xb0 public UnityEngine.Sprite[] BoxNormal; // 0xb8 public UnityEngine.Sprite[] BoxHightlight; // 0xc0 public UnityEngine.Sprite[] BoxOpened; // 0xc8 public UnityEngine.UI.Image[] BoxImage; // 0xd0 public UnityEngine.UI.Text RankTitle; // 0xd8 public System.String[] title; // 0xe0 public UnityEngine.Sprite[] starSprite; // 0xe8 public static MyInfo MyRankData; // 0x10 public UnityEngine.UI.Image[] failImage; // 0xf0 private System.Single timeCountDown; // 0xf8 private System.Int32 day; // 0xfc private System.Int32 hour; // 0x100 private System.Int32 min; // 0x104 private PVPPlayerInfo newInfo; // 0x108 private System.Boolean ctrl1; // 0x110 private System.Boolean ctrl2; // 0x111 private System.Boolean isWrongData; // 0x112 private static System.Int32[] getInfo; // 0x18 public System.Int32 pos; // 0x114 private static System.String str; // 0x20 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void GetBoxItem(System.Int32 num); // 0x1e24080 public System.Void RequestServerRankList(); // 0x1e23c98 public System.Void DealServerRankList(System.String RankListValue); // 0x1e292ac private System.Void InitPlayerListInfo(System.Collections.Generic.List<UserData> list); // 0x1e292ac private System.Void InitMyRankInfo(); // 0x1e23c98 private System.Void CalculateTime(); // 0x1e23c98 private System.Void UpdateTimeShow(); // 0x1e23c98 private System.Void InitRankInfo(System.Int32 count); // 0x1e24080 private System.Void SetInfo(UnityEngine.Transform trans); // 0x1e292ac private System.Void RankInfoBtn(System.Int32 i); // 0x1e24080 private System.Void OpenWattingWindow(System.Boolean open); // 0x1e292d4 public System.Void BtnFamous(); // 0x1e23c98 public System.Void BtnStepWiseInfo(); // 0x1e23c98 public System.Void BtnDetails(); // 0x1e23c98 public System.Void BtnHonorMall(); // 0x1e23c98 private System.Boolean CheckTime(); // 0x1e12ab8 private System.DateTime SetTargetTime(System.String timeString); // 0x1e104f0 public System.Void BtnReady(); // 0x1e23c98 public System.Void BtnOfEnter(); // 0x1e23c98 public System.Void BtnTsetReady(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ShowDetail(); // 0x1e23c98 public System.Void CloseDetail(); // 0x1e23c98 public System.Void ShowAward(); // 0x1e23c98 public System.Void ShowRongyaoAward(); // 0x1e23c98 public System.Void CloseRongyaoAward(); // 0x1e23c98 public System.Void CloseAward(); // 0x1e23c98 private System.Void DealServerUserData(System.String backStr); // 0x1e292ac private static System.Void ReadGet(); // 0x1e2274c private static System.Void SaveGet(System.Int32 index); // 0x1e227d8 public static System.Void ClearData(); // 0x1e2274c public static System.Void ReadOldData(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <InitMyRankInfo>b__35_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MultiPvpPanel.<>c : System.Object { // Fields public static readonly MultiPvpPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__27_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__31_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__31_1; // 0x18 public static UnityEngine.Events.UnityAction <>9__31_2; // 0x20 public static UnityEngine.Events.UnityAction <>9__31_3; // 0x28 public static System.Comparison<UserData> <>9__32_0; // 0x30 public static UnityEngine.Events.UnityAction <>9__66_0; // 0x38 public static UnityEngine.Events.UnityAction <>9__66_1; // 0x40 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__27_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 internal System.Void <DealServerRankList>b__31_0(); // 0x1e23c98 internal System.Void <DealServerRankList>b__31_1(); // 0x1e23c98 internal System.Void <DealServerRankList>b__31_2(); // 0x1e23c98 internal System.Void <DealServerRankList>b__31_3(); // 0x1e23c98 internal System.Int32 <InitPlayerListInfo>b__32_0(UserData dataA, UserData dataB); // 0x1e0ae8c internal System.Void <DealServerUserData>b__66_0(); // 0x1e23c98 internal System.Void <DealServerUserData>b__66_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiPvpPanel.<>c__DisplayClass35_0 : System.Object { // Fields public System.Int32 index; // 0x10 public MultiPvpPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitMyRankInfo>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiPvpPanel.<>c__DisplayClass44_0 : System.Object { // Fields public MultiPvpPanel <>4__this; // 0x10 public UnityEngine.Transform trans; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPVPPlayerInfoManager : BasePanel<MultiPVPPlayerInfoManager> { // Fields public static UserData gamedata; // 0x0 public UnityEngine.UI.Image HeadImage; // 0x30 public UnityEngine.UI.Text PlayerName; // 0x38 public UnityEngine.UI.Image[] RoleHeadImage; // 0x40 public UnityEngine.GameObject[] RoleStar; // 0x48 public RankInfo rankInfo; // 0x50 public UnityEngine.UI.Text[] level; // 0x58 public UnityEngine.Sprite[] starSprite; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPVPReadyPanel : BasePanel<MultiPVPReadyPanel> { // Fields public UnityEngine.UI.Text allNum; // 0x30 public UnityEngine.UI.Text winNum; // 0x38 public UnityEngine.UI.Text fallNum; // 0x40 public UnityEngine.UI.Text winRate; // 0x48 public EnhancedScroller enhancedScroller; // 0x50 public UnityEngine.GameObject CellPrefab; // 0x58 private MyInfo MyRankData; // 0x60 public System.Collections.Generic.List<HeroData> CanUseHeros; // 0x68 private System.Collections.Generic.List<MultiHeroData> saveDatas; // 0x70 public const System.Int32 TEAM_COUNT; // 0x0 public static System.Int32[] HeroTeamIDs; // 0x0 public HeroHead[] CurHerosUI; // 0x78 private System.Single cameraView; // 0x80 private const System.String PATH_3D; // 0x0 public UnityEngine.GameObject[] Models; // 0x88 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void BtnOfSelectHead(System.Int32 id); // 0x1e24080 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void Select(MultiPvpHeroCell pos); // 0x1e292ac private System.Void RefreshHeadsUI(); // 0x1e23c98 private System.Int32 isContainID(System.Int32 id); // 0x1e0584c private System.Void RefreshData(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 private MultiHeroData FindFightMultiHeroData(System.Int32 id); // 0x1e1bf7c private System.Collections.Generic.List<HeroData> CheckCanUseHeros(); // 0x1e1bcd8 private System.Void GteScene(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Boolean CheckHeroCanUse(System.Int32 heroId); // 0x1e12c98 private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void BtnOfFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class MultiPVPReadyPanel.<>c : System.Object { // Fields public static readonly MultiPVPReadyPanel.<>c <>9; // 0x0 public static System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> <>9__30_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfFight>b__30_0(LAtmLegendHeroGame.Archive.Models.UploadArchiveResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiPVPReadyPanel.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 n; // 0x10 public MultiPVPReadyPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiPVPReadyPanel.<>c__DisplayClass15_0 : System.Object { // Fields public MultiPvpHeroCell item; // 0x10 public MultiPVPReadyPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnCellViewChanged>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpShowInfo : UnityEngine.MonoBehaviour { // Fields public MultiPvpHero[] myRankRoles; // 0x20 public MultiPvpHero[] EnemyRoles; // 0x28 public UnityEngine.UI.Text myname; // 0x30 public UnityEngine.UI.Text enemyname; // 0x38 public UnityEngine.UI.Image myhead; // 0x40 public UnityEngine.UI.Image enemyhead; // 0x48 public UnityEngine.UI.Image myvip; // 0x50 public UnityEngine.UI.Image enemyvip; // 0x58 public UnityEngine.UI.Text myvipText; // 0x60 public UnityEngine.UI.Text enemyvipText; // 0x68 public UnityEngine.Sprite[] starSprite; // 0x70 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPvpTimedown : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] Nums; // 0x20 public UnityEngine.GameObject vs; // 0x28 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void ShowNum(System.Int32 i); // 0x1e24080 public System.Void GameStart(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NoticeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Color white; // 0x20 public UnityEngine.Color black; // 0x30 public UnityEngine.UI.Text NoticeTiletext; // 0x40 public System.Int32 Id; // 0x48 public UnityEngine.UI.Button btn; // 0x50 public UnityEngine.UI.Image chose; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RealNamePanel : BasePanel<RealNamePanel> { // Fields public System.Collections.Generic.List<RealNameAward> adultAwards; // 0x30 public System.Collections.Generic.List<RealNameAward> childAwards; // 0x38 public UnityEngine.GameObject describePanel; // 0x40 public UnityEngine.GameObject alreadGetAward; // 0x48 public UnityEngine.GameObject adultAward; // 0x50 public UnityEngine.GameObject childAward; // 0x58 private System.Collections.Generic.List<RealNameAward> curLlistAward; // 0x60 // Methods public System.Void OnButtonClickGetAward(); // 0x1e23c98 private System.Void ShowAward(System.Boolean isSuccess, System.Int32 age); // 0x1e292fc public System.Void GetAward(); // 0x1e23c98 private System.Void GetAwardBack(System.Boolean isSuccess); // 0x1e292d4 public System.Void Close(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnButtonClickGetAward>b__7_0(System.Boolean isGet); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] public class RealNameAward : System.Object { // Fields public System.Int32 itemId; // 0x10 public System.Int32 itemNum; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RegulosElementUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] darkIm; // 0x20 public UnityEngine.GameObject[] nromalIm; // 0x28 public UnityEngine.GameObject[] nromalImBG; // 0x30 public UnityEngine.GameObject[] StrengImBG; // 0x38 // Methods public System.Void UpdateElemt(System.Collections.Generic.List<System.Int32> elements, System.Boolean isStrenth); // 0x1e2a6ec public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RegulosSlide : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] slide; // 0x20 public UnityEngine.GameObject effect; // 0x28 // Methods public System.Void SetFillAmout(System.Single process); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RemoveADGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] btns; // 0x20 private System.Int64 time; // 0x28 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void RemoveAD(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RemoveAD>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RemoveAD_Window : BasePanel<RemoveAD_Window> { // Fields public UnityEngine.GameObject[] btns; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RemoveAD(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RemoveAD>b__2_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleInfoUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image HeadImage; // 0x20 public UnityEngine.GameObject BackGround; // 0x28 public UnityEngine.UI.Image Tag; // 0x30 public UnityEngine.UI.Image Race; // 0x38 public UnityEngine.UI.Text Level; // 0x40 public UnityEngine.GameObject[] Star; // 0x48 public UnityEngine.UI.Slider NumSlider; // 0x50 public UnityEngine.UI.Text NumInfo; // 0x58 public UnityEngine.GameObject selectBox; // 0x60 public UnityEngine.GameObject CallHeroHintImg; // 0x68 public UnityEngine.GameObject NewHeroHintImg; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlessBreakGrid : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Color[] stateColor; // 0x20 public UnityEngine.UI.Text maxValue; // 0x28 public UnityEngine.UI.Text curValue; // 0x30 public UnityEngine.Texture[] bg; // 0x38 public UnityEngine.UI.Text nickName; // 0x40 public UnityEngine.UI.RawImage background; // 0x48 public UnityEngine.GameObject lockObj; // 0x50 public UnityEngine.GameObject unlockObj; // 0x58 public UnityEngine.GameObject unLvLock; // 0x60 public System.Boolean isLock; // 0x68 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void BtnofChangeState(); // 0x1e23c98 public System.Void SetData(RunesData data, RuneAttribute attr, System.Int32 index); // 0x1e2a9b4 public System.Void SetDefault(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlessBreakPanel : BasePanel<BlessPanelManager> { // Fields public System.Collections.Generic.List<BlessBreakGrid> blessBreakAttrs; // 0x30 public UnityEngine.UI.Text breakPrice; // 0x38 public UnityEngine.UI.Image breakItem; // 0x40 public UnityEngine.UI.Image bg; // 0x48 public UnityEngine.UI.Image icon; // 0x50 private static HeroData role; // 0x0 public UnityEngine.UI.Text ProbabText; // 0x58 public UnityEngine.UI.Text runeName; // 0x60 public UnityEngine.GameObject BreakBtn; // 0x68 public UnityEngine.GameObject succEffect; // 0x70 public UnityEngine.GameObject failEffect; // 0x78 public UnityEngine.UI.Text runeAttr; // 0x80 public UnityEngine.UI.Text breakAttr; // 0x88 public UnityEngine.UI.Text generatorAttr; // 0x90 public UnityEngine.UI.Text runeLv; // 0x98 public UnityEngine.UI.Text price; // 0xa0 public UnityEngine.UI.Image priceIcon; // 0xa8 private System.Collections.Generic.List<System.Int32> lockPrice; // 0xb0 public UnityEngine.UI.Text breakItemNum; // 0xb8 public UnityEngine.UI.Text generatorItemNum; // 0xc0 public UnityEngine.UI.Toggle prefectToggle; // 0xc8 public UnityEngine.UI.Toggle extremeToggle; // 0xd0 // Methods public static System.Void OnShow(HeroData _role); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public System.Void GotoItem(); // 0x1e23c98 private System.Void RefreshAttr(); // 0x1e23c98 private System.Void ShowRunne(); // 0x1e23c98 private System.Int32 getPrice(); // 0x1e055d0 private System.Void RefreshPrice(); // 0x1e23c98 public System.Void TestAdd(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnofGenerator(); // 0x1e23c98 public System.Void BtnofBreakRune(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBreakRune>b__32_0(); // 0x1e23c98 private System.Void <BtnofBreakRune>b__32_1(); // 0x1e23c98 private System.Void <BtnofBreakRune>b__32_3(); // 0x1e23c98 private System.Void <BtnofBreakRune>b__32_2(); // 0x1e23c98 private System.Void <BtnofBreakRune>b__32_4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class BlessBreakPanel.<>c__DisplayClass31_0 : System.Object { // Fields public BlessBreakPanel <>4__this; // 0x10 public System.Collections.Generic.List<System.Int32> lockids; // 0x18 public System.Action <>9__3; // 0x20 public UnityEngine.Events.UnityAction <>9__2; // 0x28 public UnityEngine.Events.UnityAction <>9__1; // 0x30 public System.Action <>9__6; // 0x38 public UnityEngine.Events.UnityAction <>9__5; // 0x40 public UnityEngine.Events.UnityAction <>9__4; // 0x48 public System.Action <>9__7; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__1(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__2(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__3(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__4(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__5(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__6(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__0(); // 0x1e23c98 internal System.Void <BtnofGenerator>b__7(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaSkillUIEventSystem : System.Object { // Fields public System.Action<RoleInfo> OnNexRestand; // 0x10 public System.Action<System.Collections.Generic.List<Skill>> OnExtraSkillShow; // 0x18 public System.Action<System.Int32,System.Single,System.Single> OnExtraSkillCDUpdated; // 0x20 public System.Action<System.Int32> OnExtraCDEnded; // 0x28 public System.Action<System.Int32,System.Single> OnExtraStarted; // 0x30 public System.Action<System.Int32,System.Int32,System.Int32> OnEnergyFormUpdated; // 0x38 public System.Action<System.Boolean> OnEnergyFormShow; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum UnionAssetType : { // Fields public System.Int32 value__; // 0x10 public const UnionAssetType money = 0; // 0x0 public const UnionAssetType crystal = 1; // 0x0 public const UnionAssetType contribution = 2; // 0x0 public const UnionAssetType fighting = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum UnionModifyType : { // Fields public System.Int32 value__; // 0x10 public const UnionModifyType need_approve = 0; // 0x0 public const UnionModifyType fighting = 1; // 0x0 public const UnionModifyType icon = 2; // 0x0 public const UnionModifyType name = 3; // 0x0 public const UnionModifyType notice = 4; // 0x0 public const UnionModifyType prefix = 5; // 0x0 public const UnionModifyType discount = 6; // 0x0 // Methods } // Assembly-CSharp.dll public enum UnionInfoType : { // Fields public System.Int32 value__; // 0x10 public const UnionInfoType all = 0; // 0x0 public const UnionInfoType id = 1; // 0x0 public const UnionInfoType name = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class RenameAttribute : UnityEngine.PropertyAttribute { // Fields public System.String name; // 0x18 // Methods public System.Void .ctor(System.String name); // 0x1e292ac } // Assembly-CSharp.dll public class VisibilityWithBoolAndEnumAttribute : UnityEngine.PropertyAttribute { // Fields public System.String boolName; // 0x18 public System.Int32[] enumIndexs; // 0x20 public System.String enumName; // 0x28 public System.Boolean isShowWithEqual; // 0x30 public System.Boolean isShowWithTrue; // 0x31 // Methods public System.Void .ctor(System.String boolName, System.Boolean isShowWithTrue, System.String enumName, System.Boolean isShowWithEqual, System.Int32[] enumIndexs); // 0x1c8fbb4 } // Assembly-CSharp.dll public class VisibilityWithBoolAttribute : UnityEngine.PropertyAttribute { // Fields public System.String rename; // 0x18 public System.String boolName; // 0x20 public System.Boolean isShowWithTrue; // 0x28 // Methods public System.Void .ctor(System.String name, System.String boolName, System.Boolean isShowWithTrue); // 0x1e2ad24 } // Assembly-CSharp.dll public class VisibilityWithBoolsAttribute : UnityEngine.PropertyAttribute { // Fields public System.Boolean isShowWithTrue; // 0x14 public System.String[] boolNames; // 0x18 // Methods public System.Void .ctor(System.Boolean isShowWithTrue, System.String[] boolNames); // 0x1e29530 } // Assembly-CSharp.dll public class VisibilityWithEnumAttribute : UnityEngine.PropertyAttribute { // Fields public System.String rename; // 0x18 public System.String enumName; // 0x20 public System.Boolean isShowWithEqual; // 0x28 public System.Int32[] enumIndexs; // 0x30 // Methods public System.Void .ctor(System.String rename, System.String enumName, System.Boolean isShowWithEqual, System.Int32[] enumIndexs); // 0x1e2ad50 } // Assembly-CSharp.dll public class AuctionDataManager : SingleMono<AuctionDataManager> { // Fields public System.Collections.Generic.List<WorldBossPropInfo> auctionDatas; // 0x20 public WorldBossPropInfo auctionData; // 0x28 private System.String _activityStartTimeString; // 0x30 private System.String _activityEndTimeString; // 0x38 public System.DateTime _activityStartTime; // 0x40 public System.DateTime _activityEndTime; // 0x48 private ObscuredInt _activityTimeRemain; // 0x50 private ObscuredFloat <RefreshInterval>k__BackingField; // 0x78 // Methods public System.String get_activityStartTimeString(); // 0x1e1bcd8 public System.String get_activityEndTimeString(); // 0x1e1bcd8 public System.Boolean get_ActivityInTime(); // 0x1e12ab8 public System.Boolean get_ActivityOver(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 public System.Void GetServerActivityTime(); // 0x1e23c98 public System.DateTime get_activityStartTime(); // 0x1e102f4 public System.DateTime get_activityEndTime(); // 0x1e102f4 public ObscuredInt get_activityDur(); // 0x1c8fbb4 public ObscuredInt get_activityTimeRemain(); // 0x1c8fbb4 public System.String get_activityTimeRemainString(); // 0x1e1bcd8 public ObscuredFloat get_RefreshInterval(); // 0x1c8fbb4 private System.Void set_RefreshInterval(ObscuredFloat value); // 0x1c8fbb4 private ObscuredFloat get_QuickRefreshInterval(); // 0x1c8fbb4 private ObscuredFloat get_SlowRefreshInterval(); // 0x1c8fbb4 public System.Void GetAuctionDatas(System.Action action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AuctionDataManager.<>c__DisplayClass35_0 : System.Object { // Fields public AuctionDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetAuctionDatas>b__0(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll public class AuctionItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.RawImage bg; // 0x20 public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemName; // 0x30 public UnityEngine.UI.Text itemCount; // 0x38 public UnityEngine.UI.Text initialOfferText; // 0x40 public UnityEngine.UI.Text currentOfferText; // 0x48 public UnityEngine.UI.Text bidderNameText; // 0x50 public UnityEngine.UI.Text countDownValue; // 0x58 public UnityEngine.UI.Button biddingBtn; // 0x60 public UnityEngine.GameObject complateIconBtn; // 0x68 public UnityEngine.GameObject countDownObj; // 0x70 public UnityEngine.GameObject auctionStateImg; // 0x78 public UnityEngine.GameObject complateIcon; // 0x80 public UnityEngine.GameObject failedSaleIcon; // 0x88 public UnityEngine.Texture[] itemsQualitySprites; // 0x90 private WorldBossPropInfo auctionData; // 0x98 // Methods private System.Void Start(); // 0x1e23c98 public System.Void UpdateInfo(WorldBossPropInfo auctionData); // 0x1e292ac private System.Void RefreshUI(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AuctionItem.<>c__DisplayClass18_0 : System.Object { // Fields public ItemData info; // 0x10 public AuctionItem <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AuctionOfferPanel : BasePanel<AuctionOfferPanel> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.UI.Button confirmBtn; // 0x38 public UnityEngine.UI.Image itemIcon; // 0x40 public UnityEngine.UI.Text itemCountText; // 0x48 public UnityEngine.UI.Text itemNameText; // 0x50 public UnityEngine.UI.Text itemDetailText; // 0x58 public UnityEngine.UI.Text highestOfferText; // 0x60 public UnityEngine.UI.Button reduceBtn; // 0x68 public UnityEngine.UI.Button addBtn; // 0x70 public UnityEngine.UI.Text currentOfferValueText; // 0x78 public UnityEngine.UI.Text totalOfferValueText; // 0x80 private System.Int32 currentOffer; // 0x88 private System.Int32 highestOffer; // 0x8c private ObscuredFloat increasePer; // 0x90 private System.Int32 clickDoubleBtnCount; // 0xa8 private WorldBossPropInfo auctionData; // 0xb0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void ClosePanel(); // 0x1e23c98 private System.Void ChangeOfferValue(ObscuredFloat per); // 0x1c8fbb4 private System.Void DoublingCurrentOffer(); // 0x1e23c98 private System.Void RefreshOfferUI(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void UpdateInfos(); // 0x1e23c98 private System.Void ExcuteAuction(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__14_0(); // 0x1e23c98 private System.Void <Start>b__14_1(); // 0x1e23c98 private System.Void <UpdateInfos>b__23_0(); // 0x1e23c98 private System.Void <ExcuteAuction>b__24_0(); // 0x1e23c98 private System.Void <ExcuteAuction>b__24_2(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class AuctionOfferPanel.<>c : System.Object { // Fields public static readonly AuctionOfferPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__24_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExcuteAuction>b__24_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class AuctionPanel : BasePanel<AuctionPanel> { // Fields public UnityEngine.UI.Text activityCountDownText; // 0x30 public UnityEngine.Transform auctionsContent; // 0x38 public UnityEngine.GameObject auctionItemPrefab; // 0x40 public UnityEngine.UI.Button activityRuleBtn; // 0x48 public UnityEngine.Texture[] itemsQualitySprites; // 0x50 private ObscuredFloat timer; // 0x58 public System.Boolean playUIAni; // 0x70 // Methods private System.Void Start(); // 0x1e23c98 public System.Void UpdateInfos(System.Boolean needReGetData); // 0x1e292d4 private System.Void Update(); // 0x1e23c98 public System.Void TestAddDiamonds(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitAuctionContent(); // 0x1e23c98 private System.Void ItemTween(UnityEngine.RectTransform trans, UnityEngine.Vector2 initPos, ObscuredInt index); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private System.Void <UpdateInfos>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DamageReward : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String ItemID; // 0x38 public System.String Damage1; // 0x40 public System.String Damage2; // 0x48 private System.Collections.Generic.List<GoodsInfo> _bonusList; // 0x50 // Methods public System.Collections.Generic.List<GoodsInfo> get_bonusList(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class WorldBoss : System.Object { // Fields public System.Int32 type; // 0x10 public System.String Reward1; // 0x18 public System.String Reward2; // 0x20 public System.String Describe; // 0x28 private System.Collections.Generic.List<GoodsInfo> _worldBossKilledBonusList; // 0x30 private System.Collections.Generic.List<GoodsInfo> _worldBossDamageRankBonusList; // 0x38 private System.Collections.Generic.List<GoodsInfo> _worldBossAllBonusList; // 0x40 // Methods public System.Collections.Generic.List<GoodsInfo> get_worldBossKilledBonusList(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_worldBossDamageRankBonusList(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_worldBossAllBonusList(); // 0x1e1bcd8 private System.Collections.Generic.List<GoodsInfo> ParseBonus(System.String bonusString); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class WorldBuff : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Element; // 0x38 public ObscuredInt SkillID; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum WorldBossActivityState : { // Fields public System.Int32 value__; // 0x10 public const WorldBossActivityState NotStart = 0; // 0x0 public const WorldBossActivityState Preheat = 1; // 0x0 public const WorldBossActivityState Ongoing = 2; // 0x0 public const WorldBossActivityState Finished = 3; // 0x0 public const WorldBossActivityState Closed = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class WorldBossDataManager : SingleMono<WorldBossDataManager> { // Fields private System.Boolean activityNotInTime; // 0x20 private System.Collections.Generic.List<PvpRewardData> pvpRewardDatas; // 0x28 private ObscuredInt <maxChallengeChance>k__BackingField; // 0x30 public ObscuredInt toDayBuffIndex; // 0x58 public WorldBossActivityState worldBossActivityState; // 0x80 private System.String _worldBossActivityStartTimeString; // 0x88 private System.String _worldBossActivityEndTimeString; // 0x90 public const System.String worldBossActivityCloseTimeString; // 0x0 private ObscuredFloat bossCurrentHp; // 0x98 private ObscuredFloat bossMaxHp; // 0xb0 public System.Int32 BossID; // 0xc8 private WorldBossDamageRank <worldBossDamageRank>k__BackingField; // 0xd0 private ObscuredInt <PkCounts>k__BackingField; // 0xd8 private System.Boolean <BossIsDead>k__BackingField; // 0x100 private System.Collections.Generic.List<DamageReward> _damageRewards; // 0x108 private WorldBoss _worldBossBonusData; // 0x110 private const System.String SAVE_HERO_WORLDBOSSCOUNT; // 0x0 public System.Collections.Generic.List<System.Int32> useHeroids; // 0x118 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void GetServerActivityTime(); // 0x1e23c98 public System.String GetEndTimeString(); // 0x1e1bcd8 private System.String BuildWorldBossBannerCountdown(System.String prefixKey, System.Int64 remainSeconds); // 0x1c8fbb4 public System.String GetRemainTime(); // 0x1e1bcd8 private System.Void CheckActivityDateTime(); // 0x1e23c98 public System.Collections.Generic.List<PvpRewardData> get_PvpRewardDatas(); // 0x1e1bcd8 private System.Void InitPvpRewardDatas(); // 0x1e23c98 public System.Void GetWorldBossRankReward(System.Action<PvpRewardJson> callback); // 0x1e292ac public System.Void GetPvpAward(System.String type, System.Action<System.String> getPvpUserDataCallBack); // 0x1e2a6c4 public System.Void GetWorldBossRankData(System.Action action); // 0x1e292ac public ObscuredInt get_maxChallengeChance(); // 0x1c8fbb4 private System.Void set_maxChallengeChance(ObscuredInt value); // 0x1c8fbb4 public System.Boolean get_ChallengeLimit(); // 0x1e12ab8 public ObscuredInt get_freeChallengeChance(); // 0x1c8fbb4 public System.Int32 get_buyChallengeChance(); // 0x1e055d0 public System.Void set_buyChallengeChance(System.Int32 value); // 0x1e24080 public System.Void ClearBuyChallengeChance(); // 0x1e23c98 public System.Boolean get_NoFreeChallengeChance(); // 0x1e12ab8 private ObscuredInt get_playerRemainFreeChallengeChance(); // 0x1c8fbb4 public ObscuredInt get_PlayerRemainChallengeChance(); // 0x1c8fbb4 public System.String get_worldBossActivityStartTimeString(); // 0x1e1bcd8 public System.String get_worldBossActivityEndTimeString(); // 0x1e1bcd8 public ObscuredFloat get_BossCurrentHp(); // 0x1c8fbb4 public System.Void set_BossCurrentHp(ObscuredFloat value); // 0x1c8fbb4 public ObscuredFloat get_BossMaxHp(); // 0x1c8fbb4 public System.Void set_BossMaxHp(ObscuredFloat value); // 0x1c8fbb4 public WorldBossDamageRank get_worldBossDamageRank(); // 0x1e1bcd8 public System.Void set_worldBossDamageRank(WorldBossDamageRank value); // 0x1e292ac public System.Void GetWorldBossState(System.Action<WorldBossState> action); // 0x1e292ac public ObscuredInt get_PkCounts(); // 0x1c8fbb4 private System.Void set_PkCounts(ObscuredInt value); // 0x1c8fbb4 public System.Boolean get_BossIsDead(); // 0x1e12ab8 private System.Void set_BossIsDead(System.Boolean value); // 0x1e292d4 private System.DateTime get_worldBossActivityStartTime(); // 0x1e102f4 public ObscuredInt get_ToStartTimeCountDown(); // 0x1c8fbb4 public System.DateTime get_worldBossActivityPreheatTime(); // 0x1e102f4 public ObscuredInt get_ToEndTimeCountDown(); // 0x1c8fbb4 public ObscuredInt get_ToCloseTimeCountDown(); // 0x1c8fbb4 private System.Void CheckActivityTime(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.DateTime get_worldBossActivityEndTime(); // 0x1e102f4 private System.DateTime get_worldBossActivityCloseTime(); // 0x1e102f4 public System.Int32 CheckDamageRange(System.Single damage); // 0x1e05adc public System.Collections.Generic.List<DamageReward> get_damageRewards(); // 0x1e1bcd8 public WorldBoss get_worldBossBonusData(); // 0x1e1bcd8 public System.Int32 GetAuctionInitialOffer(System.Int32 id); // 0x1e0584c public System.Void SaveHerosWorldBossCount(); // 0x1e23c98 public System.Void ResetHerosWorldBossCount(); // 0x1e23c98 public System.Void ResetWorldBossData(); // 0x1e23c98 public System.Void GetHerosWorldBossCount(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitPvpRewardDatas>b__10_0(PvpRewardJson rewardData); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WorldBossDataManager.<>c__DisplayClass11_0 : System.Object { // Fields public System.Action<PvpRewardJson> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetWorldBossRankReward>b__0(System.String rewardsInfo); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WorldBossDataManager.<>c__DisplayClass13_0 : System.Object { // Fields public WorldBossDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetWorldBossRankData>b__0(System.String rankInfo); // 0x1e292ac } // Assembly-CSharp.dll private sealed class WorldBossDataManager.<>c__DisplayClass54_0 : System.Object { // Fields public WorldBossDataManager <>4__this; // 0x10 public System.Action<WorldBossState> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetWorldBossState>b__0(System.String bossStateInfo); // 0x1e292ac } // Assembly-CSharp.dll public class PvpRewardData : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt rank_start; // 0x38 public ObscuredInt rank_end; // 0x60 public System.Collections.Generic.List<GoodsInfo> reward; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpRewardJson : System.Object { // Fields public ObscuredInt status; // 0x10 public System.String msg; // 0x38 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<PvpRewardData>> rewardDic; // 0x40 // Methods public static PvpRewardJson Parse(System.String jsonString, System.String pvpType); // 0x1e20b20 private static System.Collections.Generic.List<PvpRewardData> GetList(System.Collections.Generic.List<System.Object> reward); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AuctionShowItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text itemNameText; // 0x20 public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemCountText; // 0x30 public UnityEngine.UI.Button btn; // 0x38 // Methods public System.Void UpdateInfo(GoodsInfo goodsInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AuctionShowItem.<>c__DisplayClass4_0 : System.Object { // Fields public GoodsInfo goodsInfo; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DamageRewardItem : ItemMgr { // Fields public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemCount; // 0x30 public UnityEngine.UI.Button btn; // 0x38 // Methods public System.Void UpdateInfo(GoodsInfo goodsInfo); // 0x1e292ac public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankItem : ItemMgr { // Fields public UnityEngine.Sprite[] rankSprites; // 0x28 public UnityEngine.UI.Image rankIcon; // 0x30 public UnityEngine.UI.Text rankNum; // 0x38 public UnityEngine.UI.Text playerNameText; // 0x40 public UnityEngine.UI.Text damagePerText; // 0x48 // Methods public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void RefreshInfos(System.Int32 rank, System.String playerName, ObscuredFloat percent); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossBonusItem : ItemMgr { // Fields public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text itemCount; // 0x30 public UnityEngine.UI.Button btn; // 0x38 // Methods public System.Void UpdateInfo(GoodsInfo goodsInfo); // 0x1e292ac public override System.Void UpdateInfo(System.Int32 index); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WorldBossBonusItem.<>c__DisplayClass3_0 : System.Object { // Fields public ObscuredInt id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfo>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossKilledBonusShowWindow : BasePanel<BossKilledBonusShowWindow> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.Transform content; // 0x38 public UnityEngine.GameObject auctionShowItemPrefab; // 0x40 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateInfo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DamageRankBonusShowWindow : BasePanel<DamageRankBonusShowWindow> { // Fields public UnityEngine.UI.Button closeBtn; // 0x30 public UnityEngine.Transform[] rankbonusTrans; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateInfos(); // 0x1e23c98 private System.Void RefreshBonusUI(UnityEngine.Transform trans, System.Collections.Generic.List<GoodsInfo> rewardsList); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SixSideCell : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<SixSideCell> ClickSelfEvent; // 0x0 public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Image blood; // 0x28 public UnityEngine.Sprite back; // 0x30 private HeroData hero; // 0x38 private ObscuredFloat Hp; // 0x40 private ObscuredFloat maxHP; // 0x58 // Methods public HeroData get_Hero(); // 0x1e1bcd8 public ObscuredFloat get_HP(); // 0x1c8fbb4 public ObscuredFloat get_MaxHP(); // 0x1c8fbb4 public System.Void SetData(HeroData hero, System.Single Hp, System.Single maxHP); // 0x1c8fbb4 private System.Void InitialView(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossActivityWindow : BasePanel<WorldBossActivityWindow> { // Fields private UnityEngine.UI.Button closeBtn; // 0x30 private UnityEngine.UI.Button goBtn; // 0x38 private UnityEngine.Transform content; // 0x40 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateRewardsInfo(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WorldBossActivityWindow.<>c : System.Object { // Fields public static readonly WorldBossActivityWindow.<>c <>9; // 0x0 public static System.Action <>9__3_2; // 0x8 public static System.Action<WorldBossState> <>9__3_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__3_1(WorldBossState info); // 0x1e292ac internal System.Void <Start>b__3_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossChoiseHeroPanel : BasePanel<WorldBossChoiseHeroPanel> { // Fields public const System.Int32 TEAM_COUNT; // 0x0 private const System.Int32 WorldBossHeroRequiredLevel; // 0x0 public UnityEngine.UI.Button fightBtn; // 0x30 public UnityEngine.Transform heroParent; // 0x38 public MultiHeroCell heroPrefab; // 0x40 private System.Collections.Generic.List<MultiHeroCell> heroList; // 0x48 public SixSideCell[] sixSides; // 0x50 public CompeteHeroCell[] heroInfos; // 0x58 public UnityEngine.Transform[] modelRoots; // 0x60 private System.Collections.Generic.List<HeroData> canUseHeros; // 0x68 private System.Collections.Generic.List<MultiHeroData> saveDatas; // 0x70 private HeroData[] BattleTeam; // 0x78 private MultiHeroCell[] multiHeros; // 0x80 private ObscuredInt[] HeroTeam; // 0x88 // Methods private System.Void Start(); // 0x1e23c98 private System.Void StartFight(); // 0x1e23c98 private System.Void GotoFight(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Collections.Generic.List<HeroData> CheckCanUseHeros(); // 0x1e1bcd8 private System.Void InitialClear(); // 0x1e23c98 private HeroData GetHero(System.Int32 heroId); // 0x1e1bf7c private MultiHeroCell GetHeroCell(System.Int32 heroId); // 0x1e1bf7c private System.Boolean CheckHeroCanUse(System.Int32 heroId); // 0x1e12c98 private System.Void UpdateList(); // 0x1e23c98 private MultiHeroData CheckHaveSave(System.Int32 id); // 0x1e1bf7c private System.Void ClickMultiHeroCell(MultiHeroCell multiHero); // 0x1e292ac private System.Void ClickSixSideCell(SixSideCell sixSide); // 0x1e292ac private ObscuredInt SetBattleOn(HeroData hero); // 0x1c8fbb4 public System.Void UpdateView(System.Int32 index); // 0x1e24080 private System.Void SetBattleOff(System.Int32 index); // 0x1e24080 private System.Int32 GetHeroUniqueId(HeroData hero); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossEndPanel : BasePanel<WorldBossEndPanel> { // Fields public UnityEngine.UI.Button exitBtn; // 0x30 public UnityEngine.Transform content; // 0x38 public UnityEngine.UI.Text damageText; // 0x40 public UnityEngine.GameObject worldBossBonusItemPrefab; // 0x48 public static ObscuredInt scoreIndex; // 0x0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OpenExitBtn(); // 0x1e23c98 private System.Void OpenScoreLevel(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class WorldBossEndPanel.<>c : System.Object { // Fields public static readonly WorldBossEndPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class WorldBossEndPanel.<>c__DisplayClass8_0 : System.Object { // Fields public ObscuredFloat damage; // 0x10 public System.Collections.Generic.List<GoodsInfo> goods; // 0x28 public System.Action<System.String> <>9__3; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__1(); // 0x1e23c98 internal System.Void <_OnEnable>b__3(System.String backStr); // 0x1e292ac internal System.Void <_OnEnable>b__2(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll public class WorldBossExplanationWindow : BasePanel<WorldBossExplanationWindow> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossHpSlider : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] bossImage; // 0x20 public UnityEngine.UI.Image bossIcon; // 0x28 public UnityEngine.UI.Image _currentBar; // 0x30 public UnityEngine.UI.Image middleBar; // 0x38 public UnityEngine.UI.Image nextBar; // 0x40 public UnityEngine.UI.Text countText; // 0x48 public UnityEngine.UI.Text currentHpPer; // 0x50 public UnityEngine.RectTransform mark; // 0x58 public UnityEngine.RectTransform lightMark; // 0x60 public UnityEngine.UI.Image bossTotalHpslider; // 0x68 private ObscuredInt count; // 0x70 private ObscuredFloat nowBlood; // 0x98 private ObscuredFloat oneBarBlood; // 0xb0 private ObscuredInt colorIndex; // 0xc8 public UnityEngine.Sprite[] colors; // 0xf0 private ObscuredFloat slowSpeed; // 0xf8 private ObscuredFloat quickSpeed; // 0x110 private ObscuredFloat speed; // 0x128 private ObscuredFloat middleBarSpeed; // 0x140 private ObscuredFloat nowTargetValue; // 0x158 private ObscuredFloat middleTargetValue; // 0x170 private System.Boolean isBloodMove; // 0x188 private ObscuredFloat currentHp; // 0x18c private ObscuredFloat totalHp; // 0x1a4 // Methods public System.Void SetBossImageID(System.Int32 id); // 0x1e24080 public UnityEngine.UI.Image get_currentBar(); // 0x1e1bcd8 public System.Void set_currentBar(UnityEngine.UI.Image value); // 0x1e292ac private System.Void Update(); // 0x1e23c98 private System.Void UpdateMarkPos(UnityEngine.RectTransform trans, ObscuredFloat per); // 0x1c8fbb4 public System.Void InitBlood(ObscuredFloat number, ObscuredFloat current); // 0x1c8fbb4 public System.Void UpdateBlood(ObscuredFloat blood); // 0x1c8fbb4 public System.Void ChangeBlood(ObscuredFloat number); // 0x1c8fbb4 private System.Void MoveNowBar(); // 0x1e23c98 private System.Void MoveMiddleBar(); // 0x1e23c98 private System.Void AddBlood(); // 0x1e23c98 private System.Void SubBlood(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossPanel : BasePanel<WorldBossPanel> { // Fields public UnityEngine.GameObject FightBtn; // 0x30 public UnityEngine.GameObject FightOverBtn; // 0x38 public UnityEngine.UI.Text BossactivityRemainCDText; // 0x40 public UnityEngine.UI.Text AuctionactivityRemainCDText; // 0x48 public UnityEngine.UI.Image bossHpSlider; // 0x50 public UnityEngine.UI.Text bossHpValueText; // 0x58 public UnityEngine.UI.Button showBossKilledBonusBtn; // 0x60 public UnityEngine.Transform bossKilledBonus; // 0x68 public UnityEngine.UI.Button showDamageRankBonusBtn; // 0x70 public UnityEngine.Transform damageRankBonus; // 0x78 public UnityEngine.UI.Text fightRemainChanceText; // 0x80 public UnityEngine.UI.Button ruleBtn; // 0x88 public UnityEngine.GameObject rankItemPrefab; // 0x90 public RankItem ownRankData; // 0x98 public SuperScrollView rankScroll; // 0xa0 public UnityEngine.UI.Button openAuctionPanelBtn; // 0xa8 public UnityEngine.UI.RawImage bossPic; // 0xb0 public UnityEngine.Sprite[] elementIcons; // 0xb8 public UnityEngine.UI.Text elementTip; // 0xc0 public UnityEngine.UI.Image elementIcon; // 0xc8 public UnityEngine.UI.Button testAddChallengeCountBtn; // 0xd0 public UnityEngine.UI.Button testResetAllHeroBtn; // 0xd8 public UnityEngine.UI.Text testShowBuyChallengeCountText; // 0xe0 public TutorialSystem teach_Boss; // 0xe8 public UnityEngine.GameObject failTip; // 0xf0 public UnityEngine.GameObject succTip; // 0xf8 public UnityEngine.UI.Button testComitDamageBtn; // 0x100 public UnityEngine.UI.InputField testInputDamageValue; // 0x108 private ObscuredFloat timer; // 0x110 private System.Boolean bossDead; // 0x128 private System.Boolean _bossFinishedRefreshTriggered; // 0x129 public UnityEngine.Texture[] bossTextures; // 0x130 public UnityEngine.UI.RawImage bossBackImage; // 0x138 public UnityEngine.Texture[] bossBackTextures; // 0x140 private System.Boolean forRefresh; // 0x148 public UnityEngine.GameObject remainChanceTip; // 0x150 public UnityEngine.GameObject diamondTip; // 0x158 // Methods private System.Void Start(); // 0x1e23c98 public System.Void TestSendDamage(); // 0x1e23c98 public System.Void ForceToAuctionPanel(); // 0x1e23c98 public System.Void TestGOfight(); // 0x1e23c98 public System.Void GoToChoiseHero(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshBossHpSlider(); // 0x1e23c98 public System.Void GotoAuction(); // 0x1e23c98 private System.Void RefreshActivityRemainTime(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void UpdateInfos(System.Boolean needReGetData); // 0x1e292d4 private System.Void RefreshRankUI(); // 0x1e23c98 private System.Void UpdateWorldBossBuffUI(); // 0x1e23c98 private System.Void RefreshRemianChance(); // 0x1e23c98 public System.Void OpenContent(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <TestSendDamage>b__29_0(System.String backStr); // 0x1e292ac private System.Void <GoToChoiseHero>b__32_0(WorldBossState bossState); // 0x1e292ac private System.Void <GoToChoiseHero>b__32_1(); // 0x1e23c98 private System.Void <GoToChoiseHero>b__32_2(); // 0x1e23c98 private System.Void <UpdateInfos>b__46_0(WorldBossState bossState); // 0x1e292ac private System.Void <UpdateInfos>b__46_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WorldBossPanel.<>c : System.Object { // Fields public static readonly WorldBossPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__28_1; // 0x10 public static System.Action <>9__30_0; // 0x18 public static System.Action <>9__41_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__28_0(); // 0x1e23c98 internal System.Void <Start>b__28_1(); // 0x1e23c98 internal System.Void <ForceToAuctionPanel>b__30_0(); // 0x1e23c98 internal System.Void <GotoAuction>b__41_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossSelectHeroPanel : BasePanel<WorldBossSelectHeroPanel> { // Fields private static System.String SAVE_YET_USE_HERO; // 0x0 private const System.Int32 WorldBossHeroRequiredLevel; // 0x0 private static System.Int32[] difficult; // 0x8 public UnityEngine.Transform heroCellParent; // 0x30 public worldBossHeroCell heroCell; // 0x38 public System.Collections.Generic.List<worldBossHeroCell> heroCellUIList; // 0x40 public UnityEngine.Transform notSelectParent; // 0x48 public UnityEngine.UI.Image[] beSelectIcon; // 0x50 private System.Collections.Generic.List<HeroData> beSelectHero; // 0x58 private System.Collections.Generic.List<HeroData> canUseHeroList; // 0x60 public UnityEngine.UI.Text levelTips; // 0x68 private System.Collections.Generic.List<System.Int32> useRoleId; // 0x70 private System.Collections.Generic.List<System.Int32> helpRoleId; // 0x78 private System.Collections.Generic.List<HeroData> helpHero; // 0x80 private System.Single cameraView; // 0x88 public UnityEngine.GameObject[] models; // 0x90 public UnityEngine.Sprite[] starSprite; // 0x98 private System.Int32 difficultValue; // 0xa0 private System.Int32 mapId; // 0xa4 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectHero(System.Int32 i); // 0x1e24080 public System.Void BtnOfSelectHelpHero(System.Int32 i); // 0x1e24080 public System.Void BtnOfToFight(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void InitUI(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void ReadOldData(); // 0x1e23c98 private System.Collections.Generic.List<HeroData> CheckCanUseHeros(); // 0x1e1bcd8 private System.Boolean IsLeagueBossSelectMode(); // 0x1e12ab8 private System.Boolean IsLeagueCrusadeSelectMode(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class WorldBossSelectHeroPanel.<>c__DisplayClass23_0 : System.Object { // Fields public LeagueCrusadeManager crusadeMgr; // 0x10 public WorldBossSelectHeroPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfToFight>b__0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class WorldBossSelectHeroPanel.<>c__DisplayClass25_0 : System.Object { // Fields public System.Int32 a; // 0x10 public WorldBossSelectHeroPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <InitUI>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossManager : SingleMono<WorldBossManager> { // Fields // Methods public System.Void WorldBossDamageSend(System.Single damage, System.Action<System.String> callback); // 0x1e25bac public System.Void GetWorldBossState(System.Action<System.String> callback); // 0x1e292ac public System.Void GetWorldBossProps(System.Action<System.String> callback); // 0x1e292ac public System.Void WorldBossPropsOffer(System.String fid, System.Int32 price, System.Action<System.String> callback); // 0x1e29c64 public System.Void GetWorldBossDamagerRank(System.Action<System.String> callback); // 0x1e292ac public System.Void TestDamageSen(); // 0x1e23c98 public System.Void TestGetWorldBossState(); // 0x1e23c98 public System.Void TestGetWorldBossDamagerRank(); // 0x1e23c98 public System.Void TestGetWorldBossProps(); // 0x1e23c98 public System.Void TestWorldBossPropsOffer(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class WorldBossManager.<>c : System.Object { // Fields public static readonly WorldBossManager.<>c <>9; // 0x0 public static System.Action<System.String> <>9__5_0; // 0x8 public static System.Action<System.String> <>9__6_0; // 0x10 public static System.Action<System.String> <>9__7_0; // 0x18 public static System.Action<System.String> <>9__8_0; // 0x20 public static System.Action<System.String> <>9__9_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestDamageSen>b__5_0(System.String backStr); // 0x1e292ac internal System.Void <TestGetWorldBossState>b__6_0(System.String backStr); // 0x1e292ac internal System.Void <TestGetWorldBossDamagerRank>b__7_0(System.String backStr); // 0x1e292ac internal System.Void <TestGetWorldBossProps>b__8_0(System.String backStr); // 0x1e292ac internal System.Void <TestWorldBossPropsOffer>b__9_0(System.String backStr); // 0x1e292ac } // Assembly-CSharp.dll public class WorldBossState : System.Object { // Fields public System.Boolean is_dead; // 0x10 public System.Single left_blood; // 0x14 public System.Single sum_blood; // 0x18 public System.Int32 pk_counts; // 0x1c public System.Int32 element; // 0x20 public System.Int32 pk_max_count; // 0x24 public System.Int32 boss_id; // 0x28 public System.Int32 status; // 0x2c public System.String msg; // 0x30 // Methods public static WorldBossState Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossDamage : System.Object { // Fields public System.Int32 group_id; // 0x10 public System.Int32 pk_counts; // 0x14 public System.Int32 damages_my; // 0x18 public System.Int32 damages_group; // 0x1c public System.Int32 status; // 0x20 public System.String msg; // 0x28 // Methods public static WorldBossDamage Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossDamageRank : System.Object { // Fields public System.Collections.Generic.List<WorldBossDamageRankInfo> worldBossDamageRankInfos; // 0x10 public System.Int32 myRank; // 0x18 public System.Single myDamages; // 0x1c public System.Single myPercent; // 0x20 public System.Int32 status; // 0x24 public System.String msg; // 0x28 // Methods public static WorldBossDamageRank Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossDamageRankInfo : System.Object { // Fields public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int32 rank; // 0x20 public System.Single percent; // 0x24 public System.Single damages; // 0x28 public PlayerData roleInfo; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WorldBossProps : System.Object { // Fields public System.Collections.Generic.List<WorldBossPropInfo> props; // 0x10 public System.Int32 status; // 0x18 public System.String msg; // 0x20 // Methods public static WorldBossProps Parse(System.String jsonString, System.Boolean isOff); // 0x1e20b4c private static WorldBossPropInfo GetPropInfo(System.Collections.Generic.Dictionary<System.String,System.Object> dic); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AuctionState : { // Fields public System.Int32 value__; // 0x10 public const AuctionState Normal = 0; // 0x0 public const AuctionState InContention = 1; // 0x0 public const AuctionState Completed = 2; // 0x0 public const AuctionState FailedSell = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class WorldBossPropInfo : System.Object { // Fields public System.String id; // 0x10 public GoodsInfo prop; // 0x18 public System.Int32 level; // 0x20 public System.Int32 type; // 0x24 public System.String remark; // 0x28 public System.Boolean is_deal; // 0x30 public System.Single counting_ts; // 0x34 public System.Int32 highest_offer_price; // 0x38 public System.String highest_offer_uid; // 0x40 public System.String highest_offer_nickname; // 0x48 public System.String highest_offer_avatar; // 0x50 public System.String last_offer_ts; // 0x58 // Methods public System.Boolean get_isDeal(); // 0x1e12ab8 public System.Boolean get_offerIsPlayerSelf(); // 0x1e12ab8 public AuctionState get_state(); // 0x1e055d0 public System.Boolean get_isOnSale(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShop : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Item; // 0x38 public ObscuredInt Price; // 0x40 public ObscuredInt Limit; // 0x68 public ObscuredInt Type; // 0x90 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShopDataManager : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text itemName; // 0x20 public UnityEngine.UI.Image itemIcon; // 0x28 public UnityEngine.UI.Text exchange; // 0x30 public UnityEngine.UI.Text itemNum; // 0x38 public UnityEngine.UI.Text limit; // 0x40 private DrawShop data; // 0x48 public UnityEngine.Events.UnityAction refreshNum; // 0x50 private ObscuredInt index; // 0x58 // Methods public System.Void SetData(ObscuredInt index, DrawShop data); // 0x1c8fbb4 public System.Void OnClickItem(); // 0x1e23c98 private System.Void Exchange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClickItem>b__9_0(); // 0x1e23c98 private System.Void <Exchange>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class DrawShopItem.<>c : System.Object { // Fields public static readonly DrawShopItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__10_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Exchange>b__10_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class DrawShopPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text source; // 0x20 public UnityEngine.Transform listParent; // 0x28 public UnityEngine.GameObject item; // 0x30 private System.Collections.Generic.List<DrawShop> drawShopData; // 0x38 private System.Collections.Generic.List<DrawShop> showData; // 0x40 private System.Collections.Generic.List<DrawShopItem> items; // 0x48 public static System.String SAVE_DRAWSHOP; // 0x0 public static System.Collections.Generic.List<ObscuredInt> dataId; // 0x8 public static System.Collections.Generic.List<ObscuredInt> exchange; // 0x10 public static ObscuredInt day; // 0x18 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshView(); // 0x1e23c98 private System.Void ChangeSourceNum(); // 0x1e23c98 private System.Collections.Generic.List<DrawShop> GetRandomList(System.Int32 num); // 0x1e1bf7c public System.Void ReadData(); // 0x1e23c98 private DrawShop GetData(System.Int32 id); // 0x1e1bf7c private System.Void ResetShopData(); // 0x1e23c98 public static System.Void SaveData(); // 0x1e2274c public System.Void ResetData(); // 0x1e23c98 public System.Void AddProp(); // 0x1e23c98 public System.Void JumpButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ServerShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text badgeNameText; // 0x20 public UnityEngine.UI.Text badgeCountText; // 0x28 public UnityEngine.UI.Text limitCountText; // 0x30 public UnityEngine.UI.Text priceText; // 0x38 public UnityEngine.UI.Image badgeIcon; // 0x40 public UnityEngine.UI.Button buyButton; // 0x48 public UnityEngine.UI.Button showInfoBtn; // 0x50 // Methods public System.Void UpdateInfos(ShopServer shopdata); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ServerShopItem.<>c : System.Object { // Fields public static readonly ServerShopItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__7_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfos>b__7_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerShopItem.<>c__DisplayClass7_0 : System.Object { // Fields public ShopServer shopdata; // 0x10 public ServerShopItem <>4__this; // 0x18 public System.Action <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfos>b__0(); // 0x1e23c98 internal System.Void <UpdateInfos>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class ServerShopPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform content; // 0x20 public ServerShopItem ShopItemPrefab; // 0x28 public UnityEngine.UI.Text countDownText; // 0x30 private readonly System.Collections.Generic.List<ServerShopItem> shopItemPool; // 0x38 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void TrimExcessShopItems(System.Int32 targetCount); // 0x1e24080 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SilverGridShopDataManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SilverGridShopPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform content; // 0x20 public SliverShopItem ShopItemPrefab; // 0x28 public System.Collections.Generic.List<SliverShopItem> sliverShopItems; // 0x30 public UnityEngine.UI.Text ItemNumber; // 0x38 public UnityEngine.UI.Image ItemIcon; // 0x40 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void TestAddCount(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEnable>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SilverGridShopPanel.<>c : System.Object { // Fields public static readonly SilverGridShopPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofJump>b__8_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class ShopYinge : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Item; // 0x38 public ObscuredInt ItemNum; // 0x60 public ObscuredInt Need; // 0x88 public ObscuredInt NeedNum; // 0xb0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillShopDataManger : SingleMono<SkillShopDataManger> { // Fields public static System.String SkillShopKey; // 0x0 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ShopSkill : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Item; // 0x38 public System.String Need; // 0x40 public ObscuredInt Limit; // 0x48 public ObscuredInt purchasedTimes; // 0x70 private System.Collections.Generic.List<ObscuredInt> items; // 0x98 private System.Collections.Generic.List<ObscuredInt> needs; // 0xa0 // Methods public ObscuredInt get_remianPurchaseTimes(); // 0x1c8fbb4 public System.Collections.Generic.List<ObscuredInt> get_Items(); // 0x1e1bcd8 public System.Collections.Generic.List<ObscuredInt> get_Needs(); // 0x1e1bcd8 public System.Void Add(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text badgeNameText; // 0x20 public UnityEngine.UI.Text badgeCountText; // 0x28 public UnityEngine.UI.Text limitCountText; // 0x30 public UnityEngine.UI.Text priceText; // 0x38 public UnityEngine.UI.Image badgeIcon; // 0x40 public UnityEngine.UI.Image priceIcon; // 0x48 public UnityEngine.UI.Button buyButton; // 0x50 public UnityEngine.UI.Text Purchased; // 0x58 // Methods public System.Void UpdateInfos(ShopSkill shopdata, System.Action action); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SkillShopItem.<>c : System.Object { // Fields public static readonly SkillShopItem.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__8_2; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfos>b__8_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SkillShopItem.<>c__DisplayClass8_0 : System.Object { // Fields public ShopSkill shopdata; // 0x10 public System.Action action; // 0x18 public UnityEngine.Events.UnityAction <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateInfos>b__0(); // 0x1e23c98 internal System.Void <UpdateInfos>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillShopPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform content; // 0x20 public UnityEngine.GameObject ShopItemPrefab; // 0x28 private System.Collections.Generic.List<SkillShopItem> skillShopItems; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SliverShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text badgeNameText; // 0x20 public UnityEngine.UI.Text badgeCountText; // 0x28 public UnityEngine.UI.Image badgeIcon; // 0x30 public UnityEngine.UI.Image PriceIcon; // 0x38 public UnityEngine.UI.Text priceText; // 0x40 public UnityEngine.UI.Button buyButton; // 0x48 public UnityEngine.UI.Button showInfoBtn; // 0x50 private System.Action callback; // 0x58 private ShopYinge shopYinge; // 0x60 // Methods public System.Void UpdateInfos(ShopYinge shopYinge, System.Action action); // 0x1e2a6c4 public System.Void BtnOfChangeClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeAdvanceData : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text topName; // 0x20 public UnityEngine.UI.Text secondName; // 0x28 public UnityEngine.RectTransform proParent; // 0x30 public UnityEngine.RectTransform matParent; // 0x38 private UnityEngine.RectTransform proPP; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Button> btns; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 public UnityEngine.UI.Text get_TopName(); // 0x1e1bcd8 public System.Void set_TopName(UnityEngine.UI.Text value); // 0x1e292ac public UnityEngine.UI.Text get_SecondName(); // 0x1e1bcd8 public System.Void set_SecondName(UnityEngine.UI.Text value); // 0x1e292ac public System.Void ModHeight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeBuilding : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public HomeBuildingType homeType; // 0x20 public UnityEngine.TextMesh buildingName; // 0x28 public UnityEngine.TextMesh buildingGrade; // 0x30 public UnityEngine.GameObject showIcon; // 0x38 public UnityEngine.Transform backGround; // 0x40 private System.Boolean refresh; // 0x48 private HometownDataManager HDManager; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void ClickCollider(); // 0x1e23c98 private System.Void StartRefresh(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshDisPlay(); // 0x1e23c98 private System.Void RefreshIcon(); // 0x1e23c98 private System.Void SelfFit(System.String name, System.String grade); // 0x1e2a6c4 private System.Void ShowIcon(HomeBuildingType type); // 0x1e24080 private System.Void HideIcon(HomeBuildingType type); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum HomeDataType : { // Fields public System.Int32 value__; // 0x10 public const HomeDataType FuelPot = 1; // 0x0 public const HomeDataType AdvanceTask = 2; // 0x0 public const HomeDataType AirPortTask = 3; // 0x0 public const HomeDataType RefreshTime = 4; // 0x0 public const HomeDataType TaskRole = 5; // 0x0 public const HomeDataType TaskReward = 6; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class FuelPot : System.Object { // Fields public System.Single value; // 0x10 public System.Int64 time; // 0x18 // Methods public override System.String ToString(); // 0x1e1bcd8 public static FuelPot DefinedParse(System.String value); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AdvanceTask : System.Object { // Fields public ObscuredInt id; // 0x10 public HomeTaskType taskType; // 0x38 public System.Int64 startTime; // 0x40 public ObscuredInt durationTime; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 id); // 0x1e24080 public System.Void .ctor(System.Int32 id, HomeTaskType taskType, System.Int64 startTime, System.Int32 durationTime); // 0x1c8fbb4 public System.Void Init(HomeTaskType taskType, System.Int64 startTime, System.Int32 durationTime); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public static AdvanceTask DefinedParse(System.String value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class AirPortTask : System.Object { // Fields public ObscuredInt id; // 0x10 public System.Boolean done; // 0x38 public ObscuredInt level; // 0x3c public ObscuredInt quality; // 0x64 public System.Int64 startTime; // 0x90 public ObscuredInt durationTime; // 0x98 public System.Boolean bigReward; // 0xc0 public ObscuredInt[] constantIds; // 0xc8 public ObscuredInt[] constantNums; // 0xd0 public ObscuredInt[] norItemIds; // 0xd8 public ObscuredInt[] norItemNums; // 0xe0 public ObscuredInt[] rareItemIds; // 0xe8 public ObscuredInt[] rareItemNums; // 0xf0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 id, System.Int32 level, System.Int32 quality); // 0x1e24168 public override System.String ToString(); // 0x1e1bcd8 public static AirPortTask DefinedParse(System.String value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class RefreshTime : System.Object { // Fields public ObscuredInt id; // 0x10 public System.Boolean done; // 0x38 public System.Int64 lastTime; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 id); // 0x1e24080 public System.Void .ctor(System.Int32 id, System.Boolean done, System.Int64 lastTime); // 0x1c8fbb4 public System.Void Init(System.Boolean done, System.Int64 lastTime); // 0x1e29468 public override System.String ToString(); // 0x1e1bcd8 public static RefreshTime DefinedParse(System.String value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class TaskRole : System.Object { // Fields public ObscuredInt taskId; // 0x10 public System.Single successProb; // 0x38 public ObscuredInt durationTime; // 0x3c public ObscuredInt[] roles; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public static TaskRole DefinedParse(System.String value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class TaskReward : System.Object { // Fields public ObscuredInt id; // 0x10 public ObscuredInt count; // 0x38 public System.Boolean isFull; // 0x60 public System.Int64 startTime; // 0x68 public ObscuredInt durationTime; // 0x70 public System.Boolean extra; // 0x98 public ObscuredInt[] itemId; // 0xa0 public ObscuredInt[] itemNum; // 0xa8 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 count); // 0x1e24080 public System.Void SetId(System.Int32 id); // 0x1e24080 public System.Void Reset(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public static TaskReward DefinedParse(System.String value); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class BuildAdvance : System.Object { // Fields public ObscuredInt[] ItemId; // 0x10 public ObscuredInt[] ItemNum; // 0x18 public ObscuredInt PriceType; // 0x20 public ObscuredInt Price; // 0x48 public ObscuredInt Time; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildBreak : BuildAdvance { // Fields public ObscuredInt ID; // 0x98 public ObscuredInt ChangeLv; // 0xc0 public System.String BName; // 0xe8 public System.String BuildInfo; // 0xf0 public ObscuredInt LvMax; // 0xf8 public ObscuredInt BreakMax; // 0x120 public System.String Prefab; // 0x148 public ObscuredInt VipLv; // 0x150 public ObscuredInt[] ItemShow; // 0x178 // Methods public System.String get_LBName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildLevel : BuildAdvance { // Fields public ObscuredInt Id; // 0x98 public ObscuredInt Level; // 0xc0 public ObscuredInt TagLv; // 0xe8 public ObscuredInt BreakLv; // 0x110 public ObscuredInt[] QuestLv; // 0x138 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildEffect : System.Object { // Fields public ObscuredInt Id; // 0x10 public ObscuredInt Level; // 0x38 public System.Single[] Num; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildReward : System.Object { // Fields public ObscuredInt Id; // 0x10 public ObscuredInt Blevel; // 0x38 public ObscuredInt[] ItemId; // 0x60 public ObscuredInt[] Num; // 0x68 public ObscuredInt[] Prob; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildCore : System.Object { // Fields public ObscuredInt Id; // 0x10 public System.String PicName; // 0x38 public ObscuredInt Power; // 0x40 public ObscuredInt Time; // 0x68 public ObscuredInt[] ItemId; // 0x90 public ObscuredInt[] ItemNum; // 0x98 public ObscuredInt[] Prob; // 0xa0 public ObscuredInt Lv; // 0xa8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildQuest : System.Object { // Fields public ObscuredInt Id; // 0x10 public ObscuredInt BuildId; // 0x38 public System.String QName; // 0x60 public ObscuredInt Level; // 0x68 public ObscuredInt Quality; // 0x90 public System.String PicName; // 0xb8 public System.Single QProb; // 0xc0 public ObscuredInt Qtime; // 0xc4 public ObscuredInt[] Constant; // 0xf0 public ObscuredInt[] ConstantNum; // 0xf8 public ObscuredInt[] ConstantProb; // 0x100 public ObscuredInt[] ItemId; // 0x108 public ObscuredInt[] ItemNum; // 0x110 public ObscuredInt[] ItemProb; // 0x118 public ObscuredInt[] RareId; // 0x120 public ObscuredInt[] RareNum; // 0x128 public ObscuredInt[] PareProb; // 0x130 public ObscuredInt[] RewardPreview; // 0x138 public System.Single BigProb; // 0x140 // Methods public System.String get_LQName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BuildPro : System.Object { // Fields protected static System.String[] tower; // 0x0 protected static System.String[] spark; // 0x8 protected static System.String[] core; // 0x10 protected static System.String[] port; // 0x18 protected System.Int32 proCount; // 0x10 protected System.String[] proDesc; // 0x18 protected System.Single[] proValue; // 0x20 public System.String[] TaskLevels; // 0x28 // Methods public System.Void .ctor(System.Int32 count); // 0x1e24080 public System.Int32 get_ProCount(); // 0x1e055d0 protected System.Void set_ProCount(System.Int32 value); // 0x1e24080 public System.Collections.Generic.KeyValuePair<System.String,System.Single> GetPropety(System.Int32 i); // 0x1e0f92c public System.Collections.Generic.KeyValuePair<System.String,System.String> GetPropetyInShow(HomeBuildingType type, System.Int32 i); // 0x1c8fbb4 public System.Void SetPropty(System.Int32 i, System.Collections.Generic.KeyValuePair<System.String,System.Single> prop); // 0x1e24f64 protected System.Int32 GetPorpCount(); // 0x1e055d0 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class HomeBuildingData : BuildPro { // Fields public System.Int32 id; // 0x30 public System.Int32 level; // 0x34 public System.String desc; // 0x38 public System.Int32 changeLv; // 0x40 public System.Int32 maxLv; // 0x44 public System.String curName; // 0x48 public System.Int32 tarLv; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 id, System.Int32 count); // 0x1e24138 public System.Void .ctor(System.Int32 id, System.Int32 level, System.Int32 count); // 0x1e24168 public System.Void SetBreakLv(System.Int32 lv); // 0x1e24080 public System.Void SetData(System.Int32 id, System.Int32 lv); // 0x1e24138 public System.String get_LcurName(); // 0x1e1bcd8 public System.String get_Ldesc(); // 0x1e1bcd8 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class HomeBuildingData.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int32 id; // 0x10 public HomeBuildingData <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SetData>b__0(BuildLevel target); // 0x1e192c4 internal System.Boolean <SetData>b__1(BuildBreak target); // 0x1e192c4 internal System.Boolean <SetData>b__2(BuildEffect target); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class HomeSaveData : System.Object { // Fields public System.Boolean hasData; // 0x10 public FuelPot fuel; // 0x18 public ObscuredInt totalFuel; // 0x20 public System.Collections.Generic.List<ObscuredInt> buildLevel; // 0x48 public System.Collections.Generic.List<ObscuredInt> buildBreak; // 0x50 public System.Collections.Generic.List<AdvanceTask> tasks; // 0x58 public TaskReward ccReward; // 0x60 public TaskReward sfReward; // 0x68 public System.Collections.Generic.List<TaskReward> rcReward; // 0x70 public System.Collections.Generic.List<AirPortTask> firstPort; // 0x78 public System.Collections.Generic.List<AirPortTask> secondPort; // 0x80 public System.Collections.Generic.List<AirPortTask> thirdPort; // 0x88 public System.Collections.Generic.List<RefreshTime> refreshTime; // 0x90 public System.Collections.Generic.List<ObscuredInt> selectedRoleList; // 0x98 public System.Collections.Generic.List<TaskRole> taskRoles; // 0xa0 // Methods public System.Void .ctor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class HomeDataToString : System.Object { // Fields // Methods public static System.String DataToStringForArray(ObscuredInt[] array); // 0x1e1bcd8 public static System.String DataToStringForList(System.Collections.Generic.List<T> list); // 0x1c8fbb4 public static ObscuredInt[] ParseForString(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<AdvanceTask> ParseForATList(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<TaskReward> ParseForTRDList(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<AirPortTask> ParseForAPList(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<RefreshTime> ParseForRTList(System.String value); // 0x1e1bcd8 public static System.Collections.Generic.List<TaskRole> ParseForTRList(System.String value); // 0x1e1bcd8 public static System.String DataToString(HomeSaveData sd); // 0x1e1bcd8 private static System.Void AddData(System.Text.StringBuilder sb, System.String s); // 0x1e292ac public static HomeSaveData StringToData(System.String value); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum HomeBuildingType : { // Fields public System.Int32 value__; // 0x10 public const HomeBuildingType 指挥塔 = 1; // 0x0 public const HomeBuildingType 火花熔炉 = 2; // 0x0 public const HomeBuildingType 核心舱 = 3; // 0x0 public const HomeBuildingType 第一空港 = 4; // 0x0 public const HomeBuildingType 第二空港 = 5; // 0x0 public const HomeBuildingType 第三空港 = 6; // 0x0 public const HomeBuildingType Max = 106; // 0x0 // Methods } // Assembly-CSharp.dll public enum BuildingEffectType : { // Fields public System.Int32 value__; // 0x10 public const BuildingEffectType 每小时燃料产量 = 101; // 0x0 public const BuildingEffectType 燃料总量 = 102; // 0x0 public const BuildingEffectType 补给间隔 = 103; // 0x0 public const BuildingEffectType 生产栏位 = 301; // 0x0 public const BuildingEffectType 生产加速 = 302; // 0x0 public const BuildingEffectType 生产时间 = 201; // 0x0 public const BuildingEffectType 钻石产量 = 202; // 0x0 public const BuildingEffectType 暴击几率 = 203; // 0x0 public const BuildingEffectType 暴击倍率 = 204; // 0x0 public const BuildingEffectType 远征加速 = 401; // 0x0 public const BuildingEffectType 最高任务等级 = 402; // 0x0 public const BuildingEffectType 最高任务品质 = 403; // 0x0 public const BuildingEffectType 罕见任务几率 = 404; // 0x0 public const BuildingEffectType 同时远征数 = 405; // 0x0 public const BuildingEffectType 远征加速1 = 501; // 0x0 public const BuildingEffectType 最高任务等级1 = 502; // 0x0 public const BuildingEffectType 最高任务品质1 = 503; // 0x0 public const BuildingEffectType 罕见任务几率1 = 504; // 0x0 public const BuildingEffectType 同时远征数1 = 505; // 0x0 public const BuildingEffectType 远征加速2 = 601; // 0x0 public const BuildingEffectType 最高任务等级2 = 602; // 0x0 public const BuildingEffectType 最高任务品质2 = 603; // 0x0 public const BuildingEffectType 罕见任务几率2 = 604; // 0x0 public const BuildingEffectType 同时远征数2 = 605; // 0x0 // Methods } // Assembly-CSharp.dll public enum HomeTaskType : { // Fields public System.Int32 value__; // 0x10 public const HomeTaskType 无 = 0; // 0x0 public const HomeTaskType 升级 = 1; // 0x0 public const HomeTaskType 改造 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum HomeTaskQuality : { // Fields public System.Int32 value__; // 0x10 public const HomeTaskQuality 日常级 = 1; // 0x0 public const HomeTaskQuality 冒险级 = 2; // 0x0 public const HomeTaskQuality 试炼级 = 3; // 0x0 public const HomeTaskQuality 精英级 = 4; // 0x0 public const HomeTaskQuality 挑战级 = 5; // 0x0 public const HomeTaskQuality 罕见任务 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public enum HomeSpeedType : { // Fields public System.Int32 value__; // 0x10 public const HomeSpeedType 建筑加速 = 1; // 0x0 public const HomeSpeedType 远征加速 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class TimerHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class TimerDelayHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CreateItemHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(HomeBuildingType type); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(HomeBuildingType type, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ChangeBuildingHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(HomeBuildingType type); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(HomeBuildingType type, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ShowIconHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(HomeBuildingType type); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(HomeBuildingType type, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class HideIconHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(HomeBuildingType type); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(HomeBuildingType type, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StartAirPortTaskHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 taskId); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 taskId, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class RefreshInterfaceHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class HometownDataManager : SingleMono<HometownDataManager> { // Fields private static CreateItemHandler createItemEvent; // 0x0 private static ChangeBuildingHandler changeBuildingEvent; // 0x8 private static ShowIconHandler showIconEvent; // 0x10 private static HideIconHandler hideIconEvent; // 0x18 private static TimerHandler timer; // 0x20 private static TimerDelayHandler delayTimer; // 0x28 private static StartAirPortTaskHandler startAirPortTask; // 0x30 private static RefreshInterfaceHandler refreshInterface; // 0x38 protected System.Collections.Generic.List<HomeBuildingData> buildDatas; // 0x20 protected System.Collections.Generic.List<AdvanceTask> buildAdvanceTasks; // 0x28 protected TaskReward buildCCReward; // 0x30 protected TaskReward buildSFReward; // 0x38 protected System.Collections.Generic.List<TaskReward> buildRCRewards; // 0x40 protected FuelPot fuelPool; // 0x48 protected ObscuredInt totalFuel; // 0x50 protected System.Collections.Generic.List<AirPortTask> firstPortTasks; // 0x78 protected System.Collections.Generic.List<AirPortTask> secondPortTasks; // 0x80 protected System.Collections.Generic.List<AirPortTask> thirdPortTasks; // 0x88 protected System.Collections.Generic.List<RefreshTime> airPortRefreshTimes; // 0x90 protected System.Collections.Generic.List<ObscuredInt> selectedRoleList; // 0x98 protected System.Collections.Generic.List<TaskRole> taskRoles; // 0xa0 private ObscuredInt[] buildSpeedIdList; // 0xa8 private ObscuredInt[] taskSpeedIdList; // 0xb0 public System.Boolean isLvlWindow; // 0xb8 public System.Boolean openTimer; // 0xb9 public System.Boolean isTest; // 0xba protected System.Collections.Generic.List<System.Boolean> showIcons; // 0xc0 private System.Boolean NeedRefresh; // 0xc8 protected DataManager DManager; // 0xd0 protected UIGameManager GameManager; // 0xd8 protected ItemsManager ItemManager; // 0xe0 protected HomeBuildingType curHomeBuilding; // 0xe8 protected BuildQuest curTask; // 0xf0 protected System.Collections.Generic.Dictionary<HomeBuildingType,System.Boolean> needBuildTips; // 0xf8 private System.Single time; // 0x100 public const System.String HOME_DATA; // 0x0 public HomeSaveData hsd; // 0x108 public System.Boolean homeTeach; // 0x110 private System.Single fuelForSecond; // 0x114 private System.Single fuelCount; // 0x118 private System.Single sfPassTime; // 0x11c private BuildReward sfReward; // 0x120 private System.Single durationTime; // 0x128 private System.Single critProb; // 0x12c private System.Single critMult; // 0x130 private System.Single diamonCount; // 0x134 // Methods public static System.Void add_createItemEvent(CreateItemHandler value); // 0x1e23c98 public static System.Void remove_createItemEvent(CreateItemHandler value); // 0x1e23c98 public static System.Void add_changeBuildingEvent(ChangeBuildingHandler value); // 0x1e23c98 public static System.Void remove_changeBuildingEvent(ChangeBuildingHandler value); // 0x1e23c98 public static System.Void add_showIconEvent(ShowIconHandler value); // 0x1e23c98 public static System.Void remove_showIconEvent(ShowIconHandler value); // 0x1e23c98 public static System.Void add_hideIconEvent(HideIconHandler value); // 0x1e23c98 public static System.Void remove_hideIconEvent(HideIconHandler value); // 0x1e23c98 public static System.Void add_timer(TimerHandler value); // 0x1e23c98 public static System.Void remove_timer(TimerHandler value); // 0x1e23c98 public static System.Void add_delayTimer(TimerDelayHandler value); // 0x1e23c98 public static System.Void remove_delayTimer(TimerDelayHandler value); // 0x1e23c98 public static System.Void add_startAirPortTask(StartAirPortTaskHandler value); // 0x1e23c98 public static System.Void remove_startAirPortTask(StartAirPortTaskHandler value); // 0x1e23c98 public static System.Void add_refreshInterface(RefreshInterfaceHandler value); // 0x1e23c98 public static System.Void remove_refreshInterface(RefreshInterfaceHandler value); // 0x1e23c98 public BuildQuest get_CurTask(); // 0x1e1bcd8 public System.Void set_CurTask(BuildQuest value); // 0x1e292ac public FuelPot get_FuelPool(); // 0x1e1bcd8 public ObscuredInt get_TotalFuel(); // 0x1c8fbb4 public HomeBuildingType get_CurHomeBuilding(); // 0x1e055d0 private System.Void Awake(); // 0x1e23c98 private System.Void InitalData(); // 0x1e23c98 public System.Void SetTotalFuel(System.Int32 num); // 0x1e24080 private System.Void LoadGameDatas(); // 0x1e23c98 private System.Void CheckDataNull(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnApplicationPause(System.Boolean isPause); // 0x1e292d4 private System.Void OnApplicationFocus(System.Boolean isFocus); // 0x1e292d4 private System.Void Update(); // 0x1e23c98 private System.Void OnApplicationQuit(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean Refresh(); // 0x1e12ab8 public HomeBuildingData GetHomeBuildingData(System.Int32 id); // 0x1e1bf7c public HomeBuildingData GetCurHomeBuildingData(); // 0x1e1bcd8 public HomeBuildingData GetHomeBuildingData(HomeBuildingType type); // 0x1e1bf7c public HomeBuildingData GetHomeBuildingData(HomeBuildingType type, System.Int32 level); // 0x1e1bfac public HomeBuildingData[] GetHomeBuildingDatas(); // 0x1e1bcd8 public System.Int32 GetBuildingIdForType(HomeBuildingType type); // 0x1e0584c public System.Void SetCurHomeBuildingType(HomeBuildingType buildType); // 0x1e24080 public TaskReward GetBuildCCReward(); // 0x1e1bcd8 public TaskReward GetBuildSFReward(); // 0x1e1bcd8 public System.Collections.Generic.List<TaskReward> GetBuildRCRewards(); // 0x1e1bcd8 public TaskReward GetBuildRCRewardForId(System.Int32 rcId); // 0x1e1bf7c public System.Void SetBuildCCReward(TaskReward cc); // 0x1e292ac public System.Void SetBuildSFReward(TaskReward sf); // 0x1e292ac public System.Void SetBuildRCRewards(System.Collections.Generic.List<TaskReward> rcs); // 0x1e292ac public System.Void SetBuildRCReward(System.Int32 rcid, System.Int32 durationTime); // 0x1e24138 public System.Collections.Generic.List<AirPortTask> GetAirPortTasks(HomeBuildingType type); // 0x1e1bf7c public AirPortTask GetAirPortTask(HomeBuildingType type, System.Int32 taskId); // 0x1e1bfac public System.Void SetAirPortTasks(HomeBuildingType type, System.Collections.Generic.List<AirPortTask> apt); // 0x1e25634 public RefreshTime GetAirPortRefreshTime(HomeBuildingType type); // 0x1e1bf7c public System.Void SetAirPortRefreshTime(HomeBuildingType type); // 0x1e24080 public System.Void ClearAirPortRefreshTime(HomeBuildingType type); // 0x1e24080 public System.Collections.Generic.List<ObscuredInt> GetSelectedRoles(); // 0x1e1bcd8 public System.Void SetSelectedRoles(System.Int32[] roles); // 0x1e292ac public System.Void StartAirPortTask(System.Int32 taskId); // 0x1e24080 public System.Void EndAirPortTask(System.Int32 taskId); // 0x1e24080 private System.Void SetAirPortData(System.Collections.Generic.List<AirPortTask> port, BuildQuest bq); // 0x1e2a6c4 private System.Void ClearAirPortData(System.Collections.Generic.List<AirPortTask> port, System.Int32 taskId); // 0x1e29968 private System.Void FinishAirPortTask(AirPortTask task); // 0x1e292ac public System.Boolean IsNeedRefresh(HomeBuildingType type); // 0x1e12c98 public TaskRole GetAirPortTaskRole(System.Int32 taskId); // 0x1e1bf7c public System.Collections.Generic.List<TaskRole> GetAirPortTaskRoles(); // 0x1e1bcd8 public System.Void SetAirPortTaskRole(TaskRole tr); // 0x1e292ac public System.Boolean ClearAirPortTaskRole(System.Int32 taskId); // 0x1e12c98 public System.Void StartExt(System.Int32 id); // 0x1e24080 public System.Collections.Generic.List<ObscuredInt> GetUnselectRoles(); // 0x1e1bcd8 public System.Collections.Generic.List<RefreshTime> GetRefreshTime(); // 0x1e1bcd8 public System.Void ClearCCReward(); // 0x1e23c98 public System.Void ClearSFReward(); // 0x1e23c98 public System.Void ClearRCReward(System.Int32 id); // 0x1e24080 public System.Void CreateRCItem(System.Int32 id); // 0x1e24080 public System.Boolean GetIconState(HomeBuildingType type); // 0x1e12c98 private System.Void SetIconState(HomeBuildingType type, System.Boolean state); // 0x1e25660 public ObscuredInt[] GetSpeendList(HomeSpeedType stype); // 0x1e1bf7c public System.Boolean UsingGoldOrDiamond(Items item, System.Int32 num); // 0x1e12cfc public System.Int32 GetSFUseFuel(System.Int32 level); // 0x1e0584c public System.Boolean CollectFuel(); // 0x1e12ab8 public System.Boolean UsingFuel(System.Int32 num); // 0x1e12c98 public System.Boolean UsingSpeedUp(HomeBuildingType type, HomeSpeedType stype, System.Int32 taskId, System.Int32 speedItemId, System.Int32 count); // 0x1c8fbb4 public System.Boolean UsingAirPortTaskReward(AirPortTask apt); // 0x1e192c4 public System.Boolean UsingAdvanceTask(AdvanceTask at); // 0x1e192c4 public System.Boolean UsingRCUnitTask(TaskReward tr); // 0x1e192c4 private System.Boolean CheckHaveData(T t); // 0x1c8fbb4 private System.Boolean CheckAdvanceTask(AdvanceTask at); // 0x1e192c4 public AdvanceTask GetAdvanceTaskForType(HomeBuildingType type); // 0x1e1bf7c public System.Collections.Generic.List<AdvanceTask> GetAdvanceTasks(); // 0x1e1bcd8 public System.Boolean HaveAdvanceTask(HomeBuildingType type); // 0x1e12c98 public AdvanceTask HaveAdvanceTaskWithReturn(HomeBuildingType type); // 0x1e1bf7c public System.Boolean AddAdvanceTask(HomeBuildingType type, HomeTaskType taskType); // 0x1e12cfc public System.Void ClearAdvanceTask(HomeBuildingType type); // 0x1e24080 private System.Void BuildingLevelUp(HomeBuildingType type); // 0x1e24080 private System.Void BuildingRemake(HomeBuildingType type); // 0x1e24080 public System.Void SetBuildTips(HomeBuildingType type, System.Boolean show); // 0x1e25660 public System.Collections.Generic.Dictionary<HomeBuildingType,System.Boolean> GetBuildUnlockTips(); // 0x1e1bcd8 public System.Int64 GetTimeStamp(); // 0x1e0b1a4 public System.DateTime GetDateTime(System.Int64 stamp); // 0x1e103e4 public System.Int32 HavePassTime(HomeBuildingType type, System.Int32 duration); // 0x1e05880 public System.Int32 HavePassTime(System.Int64 timeStamp); // 0x1e059f8 public System.Int32 TransferTimeToSeconds(System.Int32 mins, System.Single reduce); // 0x1c8fbb4 public System.Void OpenSpeedUpWindow(HomeBuildingType buildType, HomeSpeedType type, System.Int32 taskId, System.Int64 startTime, System.Int32 durationTime, UnityEngine.Events.UnityAction ac); // 0x1c8fbb4 public System.Void OpenRewardWindow(ObscuredInt[] itemIds); // 0x1e292ac public BuildBreak GetBuildingBreak(System.Int32 id, System.Int32 changeLv); // 0x1e1bfac public BuildBreak GetCurBuildingBreak(); // 0x1e1bcd8 public BuildLevel GetBuildingLevel(System.Int32 id, System.Int32 level); // 0x1e1bfac public BuildLevel GetCurBuildingLevel(); // 0x1e1bcd8 public BuildEffect GetBuildingEffect(System.Int32 id, System.Int32 level); // 0x1e1bfac public BuildEffect GetCurBuildingEffect(); // 0x1e1bcd8 public BuildReward GetCCandSFBuildingReward(System.Int32 id, System.Int32 level); // 0x1e1bfac public BuildReward GetCurCCandSFBuildingReward(); // 0x1e1bcd8 public BuildCore GetRCBuildingReward(System.Int32 id); // 0x1e1bf7c public BuildCore[] GetBuildCores(); // 0x1e1bcd8 public BuildQuest GetBuildingQuestForID(System.Int32 id); // 0x1e1bf7c public BuildQuest[] GetBuildingQuestForBuildID(System.Int32 id); // 0x1e1bf7c public BuildQuest[] GetBuildingQuestForBuildID(System.Int32 id, System.Int32 level, System.Boolean down); // 0x1c8fbb4 public BuildQuest[] GetCurbuildingQuest(); // 0x1e1bcd8 public System.Void LoadGame(); // 0x1e23c98 public System.Void StartHomeTeach(); // 0x1e23c98 private HomeSaveData LoadDataOfGame(System.String key); // 0x1e20b20 public System.Void RecoveryData(HomeSaveData hs); // 0x1e292ac public System.Void SaveGame(); // 0x1e23c98 public System.Void SaveGame(System.String str); // 0x1e292ac public System.Void ClearData(); // 0x1e23c98 protected System.Void PreFuelCycle(out System.Single& fuelForSecond, out System.Single& fuelCount); // 0x1e2a6c4 public System.Void StartFuelCycle(); // 0x1e23c98 public System.Void EndFuelCycle(); // 0x1e23c98 private System.Void HomeCCTimer_FuelCycle(); // 0x1e23c98 public System.Void PreHomeCCTimer(); // 0x1e23c98 public System.Void StartCCTimer(); // 0x1e23c98 public System.Void EndCCTimer(); // 0x1e23c98 private System.Void HomeCCTimer_RewardCycle(); // 0x1e23c98 public System.Boolean CheckCCRewardFilled(); // 0x1e12ab8 private System.Void StartSFRefresh(); // 0x1e23c98 protected System.Void PreSFTimer(); // 0x1e23c98 public System.Void StartSFTimer(); // 0x1e23c98 public System.Void ReStartSFTimer(); // 0x1e23c98 public System.Void EndSFTimer(); // 0x1e23c98 private System.Void HomeSFTimer_Cycle(); // 0x1e23c98 private System.Void HomeRCTime_Cycle(); // 0x1e23c98 public System.Void StartRCTimer(); // 0x1e23c98 public System.Void EndRCTimer(); // 0x1e23c98 public System.Void CheckAPTaskGoing(); // 0x1e23c98 public System.Void StartAPTasksTimer(HomeBuildingType bt); // 0x1e24080 public System.Void EndAPTasksTimer(HomeBuildingType bt); // 0x1e24080 private System.Void HomeAPTimer_CountDown(HomeBuildingType bt); // 0x1e24080 public System.Void EndALLAPTasksTimer(); // 0x1e23c98 private ObscuredInt[] RandomWithProbablity(System.Single prob, System.Int32 count, ObscuredInt[] num); // 0x1c8fbb4 private ObscuredInt[] RandomWithSameProbablity(ObscuredFloat prob, ObscuredInt count, ObscuredInt[] num); // 0x1c8fbb4 private System.Collections.Generic.List<ObscuredInt> RandomWithProbablityExceptSome(System.Single prob, ObscuredInt count, ObscuredInt[] num, System.Collections.Generic.List<ObscuredInt> except); // 0x1c8fbb4 private System.Int32 BlackFaceRandom(ObscuredInt[] num, System.Int32 tot); // 0x1e091a0 private System.Boolean IsLucky(System.Single prob); // 0x1e13558 private ObscuredInt[] GetItemWithArraySub(ObscuredInt[] array, ObscuredInt[] sub); // 0x1e21e20 public System.Boolean AutoCreateGameObject(System.Int32 num, T trans, System.Collections.Generic.List<T> pool, UnityEngine.Transform parent); // 0x1c8fbb4 public System.Void BtnOfBuildBackToMain(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass121_0 : System.Object { // Fields public HometownDataManager <>4__this; // 0x10 public System.Collections.Generic.List<ObscuredInt> rewards; // 0x18 public System.Collections.Generic.List<ObscuredInt> nums; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UsingAirPortTaskReward>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass143_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 changeLv; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingBreak>b__0(BuildBreak target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass145_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingLevel>b__0(BuildLevel target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass147_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingEffect>b__0(BuildEffect target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass149_0 : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetCCandSFBuildingReward>b__0(BuildReward target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass151_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetRCBuildingReward>b__0(BuildCore target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass153_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingQuestForID>b__0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass154_0 : System.Object { // Fields public System.Int32 id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingQuestForBuildID>b__0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HometownDataManager.<>c__DisplayClass155_0 : System.Object { // Fields public System.Boolean down; // 0x10 public System.Int32 level; // 0x14 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetBuildingQuestForBuildID>b__0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll public class MissionUnit : System.Object { // Fields public HomeBuildingType type; // 0x10 public HomeTaskType missionType; // 0x14 public System.Int32 missionId; // 0x18 public System.Int64 startTime; // 0x20 public System.Single durationTime; // 0x28 public MissionAward[] awards; // 0x30 // Methods public System.Boolean get_IsFinished(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(HomeBuildingType type, System.Int32 missionId, System.Int64 startTime, System.Single durationTime); // 0x1c8fbb4 public System.Void CreateAward(); // 0x1e23c98 } // Assembly-CSharp.dll public class MissionAward : System.Object { // Fields public ObscuredInt[] itemId; // 0x10 public ObscuredInt[] itemNum; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeMissionManager : System.Object { // Fields private static HomeMissionManager instance; // 0x0 private System.Collections.Generic.List<MissionUnit> units; // 0x10 // Methods public static HomeMissionManager Instance(); // 0x1e11470 public System.Collections.Generic.List<MissionUnit> get_Missions(); // 0x1e1bcd8 public System.Void AddMission(MissionUnit unit); // 0x1e292ac public System.Void RemoveMission(MissionUnit unit); // 0x1e292ac public System.Void ClearMission(); // 0x1e23c98 public System.Boolean StartMission(MissionUnit unit); // 0x1e192c4 public System.Boolean EndMission(MissionUnit unit); // 0x1e192c4 public System.Collections.Generic.List<MissionUnit> GetMissionsForType(HomeBuildingType type); // 0x1e1bf7c public System.Collections.Generic.List<MissionUnit> GetMissionsForMissionType(HomeBuildingType type, HomeTaskType missionType); // 0x1e1bfac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TextFormatUtil : System.Object { // Fields private System.String preText; // 0x10 private System.String endText; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.String preText); // 0x1e292ac public System.Void .ctor(System.String preText, System.String endText); // 0x1e2a6c4 public System.String TextSalshFormat(System.String txt); // 0x1e20b20 public System.String TextSalshFormat(System.Int32 txt); // 0x1e1bf7c public System.String TextSalshFormat(System.Single txt); // 0x1e1c504 public System.String TextColonFormat(System.String txt); // 0x1e20b20 public System.String TextColonFormat(System.Int32 txt); // 0x1e1bf7c public System.String TextColonFormat(System.Single txt); // 0x1e1c504 public static System.String SetTextWithColor(System.String txt, UnityEngine.Color c); // 0x1e1d8f8 public static System.String SetTextsWithColor(System.String[] txts, UnityEngine.Color c, System.Int32 place); // 0x1c8fbb4 public static System.String SetTexts(System.String[] txts); // 0x1e1bcd8 public static System.String SetTimeText(System.Int32 seconds); // 0x1e1a94c public static System.String SetLikeGoldText(System.Int32 haveGold, System.Int32 needGold); // 0x1c8fbb4 public static System.String SetMaterialCountText(System.Int32 haveCount, System.Int32 needCount); // 0x1c8fbb4 public static System.String SetPercentText(System.Single num); // 0x1e1a9f8 } // Assembly-CSharp.dll public class TimeUtility : System.Object { // Fields // Methods public static System.Int64 TimePassUntilNow(System.Int64 startTime); // 0x1e0b17c public static System.DateTime get_TimeNow(); // 0x1c8fbb4 public static System.Int64 get_TimeStamp(); // 0x1e0b15c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class HomeAdvanceHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class HomeAdvance_Window : BasePanel<HomeAdvance_Window> { // Fields private static HomeAdvanceHandler StartAdvanceTask; // 0x0 public UnityEngine.UI.Text topName; // 0x30 public UnityEngine.UI.Text VIPText; // 0x38 public UnityEngine.UI.Text priceCount; // 0x40 public UnityEngine.GameObject remakeBg; // 0x48 public UnityEngine.RectTransform content; // 0x50 public UnityEngine.GameObject firstProp; // 0x58 public UnityEngine.UI.Text remakeText; // 0x60 public SimpleUnit textPrefab; // 0x68 public SubBoxUnit rewardPrefab; // 0x70 public UnityEngine.Transform textParent; // 0x78 public UnityEngine.Transform rewardParent; // 0x80 private System.Collections.Generic.List<SimpleUnit> textPool; // 0x88 private System.Collections.Generic.List<SubBoxUnit> rewardPool; // 0x90 public UnityEngine.GameObject VIP; // 0x98 public ButtonCandy lvlBtn; // 0xa0 public ButtonCandy remakeBtn; // 0xa8 public UnityEngine.UI.Text spendTime; // 0xb0 public UnityEngine.UI.Text priceType; // 0xb8 private System.Boolean islvlWindow; // 0xc0 private System.Boolean refresh; // 0xc1 private BuildBreak buildBreak; // 0xc8 private BuildLevel buildLevel; // 0xd0 private HometownDataManager HDManager; // 0xd8 private UIGameManager UIManager; // 0xe0 private ItemsManager ITManager; // 0xe8 // Methods public static System.Void add_StartAdvanceTask(HomeAdvanceHandler value); // 0x1e23c98 public static System.Void remove_StartAdvanceTask(HomeAdvanceHandler value); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void StartUpdateRefresh(); // 0x1e23c98 private System.Void DataRefresh(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void SetBuildingAdvanceData(T buildData); // 0x1c8fbb4 private System.Void SetBuildingLevelProp(); // 0x1e23c98 private System.Void SetBuildingBreakProp(BuildBreak bb); // 0x1e292ac private System.Void AdjustHeight(System.Int32 childCount, UnityEngine.RectTransform child); // 0x1e25634 public System.Void CheckConditionsForAdvance(); // 0x1e23c98 public System.Void BtnOfOpenProcess(); // 0x1e23c98 public System.Void BtnOfTestAddMaterials(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal enum TextureNameForName : { // Fields public System.Int32 value__; // 0x10 public const TextureNameForName 日常 = 1; // 0x0 public const TextureNameForName 冒险 = 2; // 0x0 public const TextureNameForName 试炼 = 3; // 0x0 public const TextureNameForName 精英 = 4; // 0x0 public const TextureNameForName 挑战 = 5; // 0x0 public const TextureNameForName 罕见 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public class HomeAPUnit : UnityEngine.MonoBehaviour { // Fields public static HomeAPUnit Instance; // 0x0 public System.String[] TaskLevels; // 0x20 public UnityEngine.Transform taskParent; // 0x28 public TaskUnit taskPrefab; // 0x30 private System.Collections.Generic.List<TaskUnit> taskPool; // 0x38 public UnityEngine.Transform proParent; // 0x40 public SimpleUnit proPrefab; // 0x48 private System.Collections.Generic.List<SimpleUnit> propPool; // 0x50 public UnityEngine.UI.Text refreshTime; // 0x58 public UnityEngine.UI.Text payCount; // 0x60 public ButtonCandy btnRefresh; // 0x68 private BuildQuest[] bQuestDic; // 0x70 private BuildQuest[] bQuests; // 0x78 private HomeBuildingData currentBuilding; // 0x80 private System.Collections.Generic.List<AirPortTask> airportTasks; // 0x88 private System.Collections.Generic.List<AirPortTask> goingTasks; // 0x90 private HometownDataManager HDManager; // 0x98 private System.Boolean refresh; // 0xa0 private System.Collections.Generic.List<System.Int32> goingTaskIDs; // 0xa8 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateRefresh(); // 0x1e23c98 private System.Void StartUpdateRefresh(); // 0x1e23c98 private System.Void RefreshTaskList(); // 0x1e23c98 private BuildQuest FindQuestWithID(System.Int32 taskId); // 0x1e1bf7c private System.Void RefreshSingle(System.Int32 local, BuildQuest bq); // 0x1e25634 private System.Void CheckItOutDisPlay(System.Int32 local); // 0x1e24080 private System.Void RefreshPro(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 private System.Int32 GetReducedTime(System.Int32 time); // 0x1e0584c private System.Void CheckOnGoingTask(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void LoadData(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void CheckTaskDurationTime(); // 0x1e23c98 private System.Void SortTaskListWithProcess(System.Collections.Generic.List<AirPortTask> airsList); // 0x1e292ac private System.Collections.Generic.List<AirPortTask> SortTaskListWithQuality(System.Collections.Generic.List<AirPortTask> airsList); // 0x1e20b20 private System.Boolean PickBuildQuest(out System.Collections.Generic.List<System.Int32>& buildTaskIds); // 0x1e192c4 private System.Int32[] GetIdsForRandom(BuildQuest[] bq); // 0x1e20b20 private System.Int32 GetIdForRandom(System.Int32 count); // 0x1e0584c private System.Boolean IsLuckNum(BuildQuest bq); // 0x1e192c4 public System.Void StartBtn(System.Int32 id); // 0x1e24080 public System.Void OutRefresh(System.Int32 taskId); // 0x1e24080 public System.Void SpeedBtn(System.Int32 id); // 0x1e24080 public System.Void EndBtn(System.Int32 id); // 0x1e24080 public System.Void BtnOfReset(); // 0x1e23c98 public System.Void BtnOfExitUpper(); // 0x1e23c98 public System.Void BuildingLevelUpEvent(HomeBuildingType type); // 0x1e24080 private System.Int32 FindLocalWithID(System.Int32 id); // 0x1e0584c public System.Void .ctor(); // 0x1e23c98 private System.Boolean <LoadData>b__34_0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] private sealed class HomeAPUnit.<>c : System.Object { // Fields public static readonly HomeAPUnit.<>c <>9; // 0x0 public static System.Func<AirPortTask,ObscuredInt> <>9__38_0; // 0x8 public static System.Func<AirPortTask,ObscuredInt> <>9__38_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal ObscuredInt <SortTaskListWithQuality>b__38_0(AirPortTask x); // 0x1c8fbb4 internal ObscuredInt <SortTaskListWithQuality>b__38_1(AirPortTask x); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class HomeAPUnit.<>c__DisplayClass35_0 : System.Object { // Fields public System.Collections.Generic.List<System.Int32> needTaskids; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RefreshData>b__0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class HomeAPUnit.<>c__DisplayClass39_0 : System.Object { // Fields public ObscuredInt[] taskLvs; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<BuildQuest> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <PickBuildQuest>b__0(BuildQuest target); // 0x1e192c4 } // Assembly-CSharp.dll public class HomeBuildingInfoPanel : BasePanel<HomeBuildingInfoPanel> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeBuildingPanel : BasePanel<HomeBuildingPanel> { // Fields public UnityEngine.UI.Text topName; // 0x30 public UnityEngine.UI.Text buildingName; // 0x38 public UnityEngine.UI.Text buildingGrade; // 0x40 public MButton leftBtn; // 0x48 public MButton rightBtn; // 0x50 public System.Collections.Generic.List<UnityEngine.GameObject> building; // 0x58 private HomeBuildingType buildingType; // 0x60 private System.Int32 curDisplayNum; // 0x64 private HometownDataManager HDManager; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OpenBuildingWindow(); // 0x1e23c98 private System.Void ReadTopName(); // 0x1e23c98 public System.Void ReturnUpperPanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class StartAdvanceHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 duration, System.Int32 lastTime, HomeTaskType taskType); // 0x1e24168 public virtual System.IAsyncResult BeginInvoke(System.Int32 duration, System.Int32 lastTime, HomeTaskType taskType, System.AsyncCallback callback, System.Object object); // 0x1e1bfdc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EndAdvanceHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class HomeCameraNearPanel : BasePanel<HomeCameraNearPanel> { // Fields private static StartAdvanceHandler StartProcess; // 0x0 private static EndAdvanceHandler EndProcess; // 0x8 public UnityEngine.UI.Text topName; // 0x30 public UnityEngine.UI.Text buildName; // 0x38 public UnityEngine.UI.Text buildGrade; // 0x40 public UnityEngine.UI.Text buildDesc; // 0x48 public UnityEngine.UI.Image unOpened; // 0x50 public UnityEngine.UI.Text targetBuildingLv; // 0x58 public UnityEngine.GameObject norParent; // 0x60 public ButtonCandy levelup; // 0x68 public ButtonCandy remake; // 0x70 public ButtonCandy speedUp; // 0x78 public ButtonCandy access; // 0x80 public UnityEngine.GameObject workProcess; // 0x88 public UnityEngine.Transform itemParent; // 0x90 public SubBoxUnit itemPrefab; // 0x98 private System.Collections.Generic.List<SubBoxUnit> itemPool; // 0xa0 public UnityEngine.Transform propParent; // 0xa8 public SimpleUnit propPrefab; // 0xb0 private System.Collections.Generic.List<SimpleUnit> propPool; // 0xb8 private HometownDataManager HDManager; // 0xc0 private UIGameManager UIManager; // 0xc8 private HomeBuildingData curHomeBuilding; // 0xd0 private BuildBreak buildBreak; // 0xd8 private AdvanceTask advanceTask; // 0xe0 private HomeBuildingType curType; // 0xe8 private System.Boolean needRefesh; // 0xec private System.Int32 remainTime; // 0xf0 // Methods public static System.Void add_StartProcess(StartAdvanceHandler value); // 0x1e23c98 public static System.Void remove_StartProcess(StartAdvanceHandler value); // 0x1e23c98 public static System.Void add_EndProcess(EndAdvanceHandler value); // 0x1e23c98 public static System.Void remove_EndProcess(EndAdvanceHandler value); // 0x1e23c98 private System.Boolean get_IsLocked(); // 0x1e12ab8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateRefresh(); // 0x1e23c98 public System.Void StartUpdateRefresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshProperty(); // 0x1e23c98 private System.Boolean CheckLocked(); // 0x1e12ab8 private System.Void CheckBtnsConditions(); // 0x1e23c98 private System.Void CheckProcess(); // 0x1e23c98 private System.Void RefreshProcess(); // 0x1e23c98 public System.Void EndAdvanceProcess(); // 0x1e23c98 private System.Void CloseAllBtn(); // 0x1e23c98 public System.Void BtnOfLevelUp(); // 0x1e23c98 public System.Void BtnOfRemake(); // 0x1e23c98 public System.Void BtnOfAccess(); // 0x1e23c98 public System.Void BtnOfSpeedUp(); // 0x1e23c98 private System.Void StartAdvanceTask(); // 0x1e23c98 public System.Void StartProcessForAdvance(System.Int32 duration, System.Int32 lastTime, HomeTaskType taskType); // 0x1e24168 private System.Void OpenWindowWithType(HomeTaskType tt); // 0x1e24080 public System.Void ReturnUpperPanel(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSpeedUp>b__52_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeCCUnit : UnityEngine.MonoBehaviour { // Fields public static HomeCCUnit Instance; // 0x0 public SimpleUnit simplePrefab; // 0x20 private System.Collections.Generic.List<SimpleUnit> sipmlePool; // 0x28 public UnityEngine.Transform simplesParent; // 0x30 public UnityEngine.UI.Text nameText; // 0x38 public UnityEngine.UI.Text lvText; // 0x40 public UnityEngine.UI.Text fuelText; // 0x48 public UnityEngine.UI.Image fuel; // 0x50 public UnityEngine.UI.Text totalFuelText; // 0x58 public UnityEngine.UI.Text timeText; // 0x60 public SubBoxUnit rewardPrefab; // 0x68 private System.Collections.Generic.List<SubBoxUnit> rewardPool; // 0x70 public UnityEngine.Transform rewardParent; // 0x78 public ButtonCandy btnReward; // 0x80 public UnityEngine.GameObject effect; // 0x88 public UnityEngine.GameObject normalEffect; // 0x90 private HometownDataManager HDManager; // 0x98 private HomeBuildingData curBuilding; // 0xa0 private TaskReward taskReward; // 0xa8 private BuildReward buildReward; // 0xb0 private System.Boolean stopTimer; // 0xb8 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshFuel(); // 0x1e23c98 private System.Void RefreshProp(); // 0x1e23c98 private System.Void ReFreshReward(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 protected System.Void Timer(HomeBuildingType type); // 0x1e24080 public System.Void BtnOfGetReward(); // 0x1e23c98 public System.Void BtnOfCollectFuel(); // 0x1e23c98 public System.Void BtnOfExitUpper(); // 0x1e23c98 private System.Collections.IEnumerator PlayEffect(); // 0x1e1bcd8 public System.Void BtnOfTestForTimeReduce(); // 0x1e23c98 public System.Void BtnOfTestForAddPower(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HomeCCUnit.<PlayEffect>d__33 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HomeCCUnit <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class CameraMoveHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class HomeDisplayManager : UnityEngine.MonoBehaviour { // Fields public const System.String HOME_LAYER; // 0x0 public const System.String DEFAULT_LAYER; // 0x0 public static HomeDisplayManager Instance; // 0x0 private static CameraMoveHandler CameraNearEvent; // 0x8 private static CameraMoveHandler CameraFarAwayEvent; // 0x10 public System.Collections.Generic.List<UnityEngine.GameObject> homeModels; // 0x20 public System.Collections.Generic.List<UnityEngine.GameObject> buildings; // 0x28 public System.Collections.Generic.List<UnityEngine.Transform> cameraPoints; // 0x30 public UnityEngine.Camera mainCam; // 0x38 private HometownDataManager HDManager; // 0x40 // Methods public static System.Void add_CameraNearEvent(CameraMoveHandler value); // 0x1e23c98 public static System.Void remove_CameraNearEvent(CameraMoveHandler value); // 0x1e23c98 public static System.Void add_CameraFarAwayEvent(CameraMoveHandler value); // 0x1e23c98 public static System.Void remove_CameraFarAwayEvent(CameraMoveHandler value); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void Initial(); // 0x1e23c98 private System.Void OpenDisplay(); // 0x1e23c98 private System.Void CloseDisplay(); // 0x1e23c98 private System.Void HideIconsDisplay(System.Boolean on); // 0x1e292d4 private System.Void DoTweenMoveCamera(UnityEngine.Vector3 vp, UnityEngine.Quaternion qr, DG.Tweening.TweenCallback ua); // 0x1c8fbb4 public System.Void SetLayer(HomeBuildingType ht, System.String layer); // 0x1e25634 public System.Void CameraNear(HomeBuildingType ht); // 0x1e24080 public System.Void CameraFarAway(PanelName panelName); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <CameraNear>b__23_0(); // 0x1e23c98 private System.Void <CameraFarAway>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeInfoPanel : BasePanel<HomeInfoPanel> { // Fields public UnityEngine.UI.Text topName; // 0x30 public HomeUIUnit uiPrefab; // 0x38 public UnityEngine.Transform uiParent; // 0x40 private System.Collections.Generic.List<HomeUIUnit> uiPool; // 0x48 private System.Collections.Generic.List<UnityEngine.GameObject> uiRoots; // 0x50 public System.Collections.Generic.List<UnityEngine.UI.Button> teachBtns; // 0x58 private HometownDataManager HDManager; // 0x60 private HomeDisplayManager displayManager; // 0x68 private System.Collections.Generic.List<HomeBuildingData> buildDatas; // 0x70 private System.Boolean teach; // 0x78 private System.Single bi; // 0x7c private UnityEngine.AsyncOperation async; // 0x80 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Initial(); // 0x1e23c98 private System.Void InitialWithUI(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void SetTeaching(); // 0x1e23c98 private System.Void ClearTeaching(); // 0x1e23c98 private System.Void OpenUnlockTips(); // 0x1e23c98 private System.Collections.IEnumerator UnlockTips(); // 0x1e1bcd8 public System.Void BtnOfBackToMain(); // 0x1e23c98 private System.Collections.IEnumerator OpenMainScene(); // 0x1e1bcd8 public System.Void BtnOfTestForClearDatas(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HomeInfoPanel.<>c : System.Object { // Fields public static readonly HomeInfoPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean,PushType,AdPlayResultCode,System.Int32> <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__11_0(System.Boolean boo, PushType data, AdPlayResultCode code, System.Int32 remainTime); // 0x1e29360 } // Assembly-CSharp.dll private sealed class HomeInfoPanel.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 buildId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetTeaching>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HomeInfoPanel.<OpenMainScene>d__23 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HomeInfoPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class HomeInfoPanel.<UnlockTips>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public HomeInfoPanel <>4__this; // 0x20 private System.Collections.Generic.Dictionary<HomeBuildingType,System.Boolean> <unlockTips>5__2; // 0x28 private System.Int32 <i>5__3; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class HomeRCUnit : UnityEngine.MonoBehaviour { // Fields public static HomeRCUnit Instance; // 0x0 public BoxUnit boxPrefab; // 0x20 public UnityEngine.Transform boxParent; // 0x28 private System.Collections.Generic.List<BoxUnit> boxPool; // 0x30 public System.Collections.Generic.List<UnityEngine.UI.Image> light; // 0x38 public UnityEngine.UI.Slider slider; // 0x40 public UnityEngine.UI.Text powerText; // 0x48 public UnityEngine.UI.Text totalPowerText; // 0x50 public SimpleUnit simplePrefab; // 0x58 public UnityEngine.Transform simpleParent; // 0x60 private System.Collections.Generic.List<SimpleUnit> simplePool; // 0x68 private BuildCore[] boxs; // 0x70 private TaskReward[] rcs; // 0x78 private HomeBuildingData curHomeBuilding; // 0x80 private HometownDataManager HDManager; // 0x88 private System.String[] boxNames; // 0x90 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Int32 ReduceTime(System.Single time); // 0x1e05adc private System.Void RefreshProp(); // 0x1e23c98 private System.Void StartRC(System.Int32 id); // 0x1e24080 private System.Void DisplayReward(System.Int32 id); // 0x1e24080 private System.Void EndRC(System.Int32 i); // 0x1e24080 private System.Void ReFreshTime(); // 0x1e23c98 private System.Void ReFreshPower(); // 0x1e23c98 public System.Void BtnOfExitUpper(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeReward_Window : BasePanel<HomeReward_Window> { // Fields public PreviewUnit boxPrefab; // 0x30 public UnityEngine.Transform boxParent; // 0x38 private System.Collections.Generic.List<PreviewUnit> boxPool; // 0x40 private static System.Collections.Generic.List<ObscuredInt> ItemIds; // 0x0 private HometownDataManager HDManager; // 0x48 private System.Collections.Generic.List<ObscuredInt> mainList; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.Generic.List<ObscuredInt> GetMainItemIds(System.Collections.Generic.List<ObscuredInt> ids); // 0x1e20b20 private System.Void Refresh(); // 0x1e23c98 public static System.Void ItemDecorate(ObscuredInt[] itemIds); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeSelected_Window : BasePanel<HomeSelected_Window> { // Fields public const System.Int32 COUNT_SELECTEDROLE; // 0x0 public RoleUnit rolePrefab; // 0x30 public UnityEngine.Transform roleParent; // 0x38 public System.Collections.Generic.List<RoleUnit> rolePool; // 0x40 public SubBoxUnit boxPrefab; // 0x48 public UnityEngine.Transform boxParent; // 0x50 public System.Collections.Generic.List<SubBoxUnit> boxPool; // 0x58 public UnityEngine.UI.Text taskLv; // 0x60 public UnityEngine.UI.Text taskSuccess; // 0x68 public UnityEngine.UI.Text taskTime; // 0x70 public ButtonCandy startTask; // 0x78 private HometownDataManager HDManager; // 0x80 private System.Collections.Generic.List<HeroData> heros; // 0x88 private System.Collections.Generic.List<ObscuredInt> selectedRoles; // 0x90 private System.Collections.Generic.List<ObscuredInt> unSelectRoles; // 0x98 private System.Single successProb; // 0xa0 private BuildQuest taskQuest; // 0xa8 private System.Boolean updateRefresh; // 0xb0 public UnityEngine.Sprite[] starSprite; // 0xb8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Collections.Generic.List<HeroData> SortHeros(System.Collections.Generic.List<HeroData> heros); // 0x1e20b20 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void UpdateRefresh(); // 0x1e23c98 private System.Void StartUpdateRefresh(); // 0x1e23c98 private System.Void ClearData(); // 0x1e23c98 private System.Void RefreshReward(); // 0x1e23c98 private System.Void BtnOfSelectedRole(System.Int32 id, System.Int32 place); // 0x1e24138 private System.Void CheckSuccessProb(); // 0x1e23c98 public System.Void BtnOfStartTask(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HomeSelected_Window.<>c : System.Object { // Fields public static readonly HomeSelected_Window.<>c <>9; // 0x0 public static System.Func<HeroData,System.Int32> <>9__21_0; // 0x8 public static System.Func<HeroData,System.Int32> <>9__21_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SortHeros>b__21_0(HeroData x); // 0x1e08f3c internal System.Int32 <SortHeros>b__21_1(HeroData x); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class HomeSelected_Window.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 place; // 0x10 public HomeSelected_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refresh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeSFUnit : UnityEngine.MonoBehaviour { // Fields public static HomeSFUnit Instance; // 0x0 public UnityEngine.UI.Slider slider; // 0x20 public UnityEngine.UI.Text powerText; // 0x28 public UnityEngine.UI.Text timeText; // 0x30 public UnityEngine.UI.Text powerPoolText; // 0x38 public SimpleUnit simplePrefab; // 0x40 public UnityEngine.Transform simplesParent; // 0x48 private System.Collections.Generic.List<SimpleUnit> sipmlePool; // 0x50 public SubBoxUnit rewardPrefab; // 0x58 public UnityEngine.Transform rewardParent; // 0x60 private System.Collections.Generic.List<SubBoxUnit> rewardPool; // 0x68 public ButtonCandy btnReward; // 0x70 public ButtonCandy btnStart; // 0x78 private HometownDataManager HDManager; // 0x80 private TaskReward dataReward; // 0x88 private HomeBuildingData hb; // 0x90 private System.Boolean refresh; // 0x98 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void StartRefresh(); // 0x1e23c98 private System.Void UpdateRefresh(); // 0x1e23c98 private System.Void RefreshProp(); // 0x1e23c98 private System.Void ReFreshReward(); // 0x1e23c98 private System.Void RefreshPower(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 protected System.Void SFTimer(HomeBuildingType type); // 0x1e24080 public System.Void BtnOfGetReward(); // 0x1e23c98 public System.Void BtnOfStartPower(); // 0x1e23c98 public System.Void BtnOfExitUpper(); // 0x1e23c98 public System.Void BtnOfSpeedUpWorking(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeSpeedUp_Window : BasePanel<HomeSpeedUp_Window> { // Fields public const System.Single TIME_DELAY; // 0x0 public UnityEngine.UI.Text topName; // 0x30 public UnityEngine.UI.Text countText; // 0x38 public UnityEngine.UI.Text speedTime; // 0x40 public UnityEngine.UI.Text lastTime; // 0x48 public ChildUnit speedPrefab; // 0x50 public UnityEngine.Transform speedParent; // 0x58 private System.Collections.Generic.List<ChildUnit> speedPool; // 0x60 public UnityEngine.UI.Button btnAdd; // 0x68 public UnityEngine.UI.Button btnReduce; // 0x70 public ButtonCandy btnOk; // 0x78 private static System.Collections.Generic.List<ObscuredInt> speedItems; // 0x0 public static HomeBuildingType buildType; // 0x8 public static HomeSpeedType sType; // 0xc public static ObscuredInt taskId; // 0x10 private static UnityEngine.Events.UnityAction callBack; // 0x38 private static System.Int64 sTime; // 0x40 private static ObscuredInt dTime; // 0x48 private System.Collections.Generic.List<ItemDecorate> itemDecos; // 0x80 private static System.Boolean newData; // 0x70 private System.Single timer; // 0x88 private System.Boolean updateRefresh; // 0x8c private HometownDataManager HDManager; // 0x90 private ItemDataManager itemdataManager; // 0x98 private UIGameManager UIManager; // 0xa0 private System.Single updateTime; // 0xa8 private System.Int32 displayCount; // 0xac private System.Int32 displayChangeValue; // 0xb0 private System.Int32 selectedItemId; // 0xb4 private System.Int32 times; // 0xb8 private System.Int32 lasttime; // 0xbc // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void UpdateRefresh(); // 0x1e23c98 public System.Void StartUpdateRefresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public ItemDecorate GetItemDeco(System.Int32 itemId); // 0x1e1bf7c private System.Void OnClickItem(System.Int32 place); // 0x1e24080 private System.Void RefreshText(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 public System.Void BtnOfAdd(); // 0x1e23c98 public System.Void BtnOfReduce(); // 0x1e23c98 public System.Void BtnOfOk(); // 0x1e23c98 public System.Void BtnOfTestCreateBuildThing(); // 0x1e23c98 public System.Void BtnOfTestCreateTaskThing(); // 0x1e23c98 public static System.Void DecorateData(System.Collections.Generic.List<ObscuredInt> items, System.Int64 startTime, System.Int32 durationTime, HomeBuildingType type, HomeSpeedType speedType, System.Int32 taskID, UnityEngine.Events.UnityAction clickEvent); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HomeSpeedUp_Window.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int32 tempId; // 0x10 public HomeSpeedUp_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refresh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemDecorate : System.Object { // Fields public System.Int32 itemId; // 0x10 public ItemData item; // 0x18 public System.Int32 itemNum; // 0x20 // Methods public System.Boolean get_IsNull(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 itemId); // 0x1e24080 public System.Void .ctor(System.Int32 itemId, ItemData item, System.Int32 itemNum); // 0x1c8fbb4 public ItemDecorate SetData(System.Int32 itemId); // 0x1e1bf7c } // Assembly-CSharp.dll public class HomeTaskFail_Window : BasePanel<HomeTaskFail_Window>, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields // Methods public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeUpGrade_Window : BasePanel<HomeUpGrade_Window> { // Fields public System.String topTxt; // 0x30 public System.String needMaterialTxt; // 0x38 public UnityEngine.UI.Text topText; // 0x40 public UnityEngine.UI.Text needMaterialText; // 0x48 public UnityEngine.GameObject textPrefab; // 0x50 public UnityEngine.GameObject rewardPrefab; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class StartRCUnitHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 i); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class EndRCUnitHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 i); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class DisplayRewardHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 i); // 0x1e24080 public virtual System.IAsyncResult BeginInvoke(System.Int32 i, System.AsyncCallback callback, System.Object object); // 0x1e1c27c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class BoxUnit : UnityEngine.MonoBehaviour { // Fields public static StartRCUnitHandler StartRCUnit; // 0x0 public static EndRCUnitHandler EndRCUnit; // 0x8 public static DisplayRewardHandler displayReward; // 0x10 public System.Int32 id; // 0x20 public UnityEngine.UI.Text boxName; // 0x28 public UnityEngine.UI.Image boxImg; // 0x30 public UnityEngine.Transform norParent; // 0x38 public UnityEngine.UI.Slider slider; // 0x40 public UnityEngine.UI.Text payEnergy; // 0x48 public UnityEngine.UI.Text needTime; // 0x50 public UnityEngine.UI.Text dyTime; // 0x58 public UnityEngine.GameObject locked; // 0x60 public UnityEngine.UI.Text level; // 0x68 public ButtonCandy startBtn; // 0x70 public ButtonCandy endBtn; // 0x78 public UnityEngine.UI.Button coverBtn; // 0x80 private UnityEngine.UI.Button start; // 0x88 private UnityEngine.UI.Button end; // 0x90 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void BtnOfStart(); // 0x1e23c98 private System.Void BtnOfGetReward(); // 0x1e23c98 private System.Void BtnOfDisplayReward(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ButtonCandy : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite disable; // 0x20 public UnityEngine.Sprite abled; // 0x28 public MButton targetButton; // 0x30 private UnityEngine.UI.Image target; // 0x38 private UnityEngine.Sprite normal; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Boolean PreCheck(); // 0x1e12ab8 public System.Void SetEnable(System.Boolean state); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChildUnit : UnityEngine.MonoBehaviour { // Fields public System.Int32 childId; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.Sprite defaultSprite; // 0x30 public UnityEngine.UI.Image selectedBg; // 0x38 public UnityEngine.UI.Text numText; // 0x40 public UnityEngine.UI.Text subText; // 0x48 protected UnityEngine.UI.Button selfBtn; // 0x50 public UnitParent parent; // 0x58 private System.Boolean isOn; // 0x60 private System.Boolean changed; // 0x61 // Methods public UnityEngine.UI.Button get_SelfBtn(); // 0x1e1bcd8 public System.Boolean get_IsOn(); // 0x1e12ab8 public System.Void set_IsOn(System.Boolean value); // 0x1e292d4 public System.Void Changed(System.Boolean value); // 0x1e292d4 public System.Void SetIsOn(System.Boolean value); // 0x1e292d4 private System.Void Awake(); // 0x1e23c98 public System.Void SetListener(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Boolean Selected(); // 0x1e12ab8 public System.Void ChangeChild(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HomeUIUnit : UnityEngine.MonoBehaviour { // Fields public HomeBuildingType homeType; // 0x20 public UnityEngine.UI.Text buildName; // 0x28 public UnityEngine.UI.Text buildLv; // 0x30 public UnityEngine.UI.Slider slider; // 0x38 public UnityEngine.GameObject locked; // 0x40 public UnityEngine.RectTransform content; // 0x48 public UnityEngine.GameObject display; // 0x50 public UnityEngine.GameObject line; // 0x58 public UnityEngine.GameObject process; // 0x60 private UnityEngine.UI.Image background; // 0x68 public UnityEngine.Transform root; // 0x70 private System.Boolean updateProcess; // 0x78 private System.Boolean needRefresh; // 0x79 private UnityEngine.RectTransform nameRect; // 0x80 private AdvanceTask curAdvanceTask; // 0x88 private HomeBuildingData buildingData; // 0x90 private HometownDataManager HDManager; // 0x98 private UnityEngine.Vector3 pos; // 0xa0 private System.Single bi; // 0xac // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void NeedRefresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void RefreshDisplay(); // 0x1e23c98 private System.Void FitSize(System.Int32 strCount); // 0x1e24080 private System.Void CheckHaveAdvance(); // 0x1e23c98 private System.Void StartProcess(); // 0x1e23c98 private System.Void UpdateProcess(); // 0x1e23c98 private System.Void EndProcess(); // 0x1e23c98 private System.Void MoveWithCamera(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PreviewUnit : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image background; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.Sprite defaultSprite; // 0x30 public UnityEngine.UI.Text content; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleUnit : UnityEngine.MonoBehaviour { // Fields public System.Int32 id; // 0x20 public UnityEngine.UI.Image topTick; // 0x28 public UnityEngine.UI.Image highLight; // 0x30 public UnityEngine.UI.Image quality; // 0x38 public UnityEngine.UI.Image heroType; // 0x40 public UnityEngine.UI.Image heroPic; // 0x48 public UnityEngine.UI.Image defaultPic; // 0x50 public UnityEngine.UI.Text heroLv; // 0x58 public UnityEngine.UI.Image[] stars; // 0x60 public UnityEngine.UI.Image mask; // 0x68 private UnityEngine.UI.Button selfBtn; // 0x70 // Methods public UnityEngine.UI.Button get_SelfBtn(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void LightenStars(System.Int32 num); // 0x1e24080 public System.Void SetUnableSelected(System.Boolean selected); // 0x1e292d4 public System.Void HighLighted(); // 0x1e23c98 public System.Void Reset(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Rotation : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SimpleUnit : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text sText; // 0x20 public UnityEngine.UI.Text dText; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class EndSliderHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class SliderHandler : UnityEngine.MonoBehaviour { // Fields private static EndSliderHandler EndSliderProcess; // 0x0 public const System.Single TIME_DELAY; // 0x0 public UnityEngine.UI.Text workingTips; // 0x20 public UnityEngine.UI.Text LastTime; // 0x28 private UnityEngine.UI.Slider slider; // 0x30 private System.Boolean startSign; // 0x38 private System.Single time; // 0x3c private System.Int32 duration; // 0x40 private System.Single lastTime; // 0x44 private System.Single deltaTime; // 0x48 // Methods public static System.Void add_EndSliderProcess(EndSliderHandler value); // 0x1e23c98 public static System.Void remove_EndSliderProcess(EndSliderHandler value); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SliderStart(System.Int32 duration, System.Int32 lastTime, HomeTaskType taskType); // 0x1e24168 public System.Void SliderEnd(); // 0x1e23c98 private System.Void SliderProcessing(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SubBoxUnit : UnityEngine.MonoBehaviour { // Fields public System.Int32 itemId; // 0x20 public UnityEngine.UI.Image icon; // 0x28 public UnityEngine.Sprite defaultSprite; // 0x30 public UnityEngine.UI.Image selectedIcon; // 0x38 public UnityEngine.UI.Text numText; // 0x40 public UnityEngine.UI.Text subText; // 0x48 public UnityEngine.UI.Text showText; // 0x50 protected UnityEngine.UI.Button selfBtn; // 0x58 // Methods public UnityEngine.UI.Button get_SelfBtn(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Boolean Selected(); // 0x1e12ab8 public System.Void IteminfoCLick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TaskUnit : UnityEngine.MonoBehaviour { // Fields public System.Int32 ID; // 0x20 public UnityEngine.UI.Image taskBg; // 0x28 public SubBoxUnit rareReward; // 0x30 public UnityEngine.UI.Image taskQuality; // 0x38 public UnityEngine.UI.Image workingPic; // 0x40 public UnityEngine.UI.Text taskName; // 0x48 public UnityEngine.UI.Text taskLv; // 0x50 public UnityEngine.UI.Text taskTime; // 0x58 public UnityEngine.UI.Text taskNeedTime; // 0x60 public UnityEngine.UI.Slider taskProcess; // 0x68 public ButtonCandy startBtn; // 0x70 public ButtonCandy speedBtn; // 0x78 public ButtonCandy rewardBtn; // 0x80 public UnityEngine.UI.Text taskTypeText; // 0x88 private HomeAPUnit homeAp; // 0x90 // Methods public System.Void SetHome(HomeAPUnit home); // 0x1e292ac private System.Void Start(); // 0x1e23c98 private System.Void BtnOfStart(); // 0x1e23c98 private System.Void BtnOfSpeed(); // 0x1e23c98 private System.Void BtnOfEnd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ThreeDUIFollow : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnitParent : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<ChildUnit> childs; // 0x20 private ChildUnit selectedChild; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void AddChild(ChildUnit cu); // 0x1e292ac public System.Void OnChangeChild(ChildUnit child); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaosiCamera : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Shader gaussianBlurShader; // 0x20 private UnityEngine.Material BlurBoxMaterial; // 0x28 public System.Single BlurSize; // 0x30 private System.Collections.IEnumerator routineAnimSetBlurSize; // 0x38 private System.Single rate; // 0x40 // Methods private System.Collections.IEnumerator RoutineAnimSetBlurSize(System.Single from, System.Single target, System.Single time); // 0x1e1c534 private UnityEngine.Material get_material(); // 0x1e1bcd8 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnRenderImage(UnityEngine.RenderTexture sourceTexture, UnityEngine.RenderTexture destTexture); // 0x1e2a6c4 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GaosiCamera.<RoutineAnimSetBlurSize>d__4 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public GaosiCamera <>4__this; // 0x20 public System.Single from; // 0x28 public System.Single target; // 0x2c public System.Single time; // 0x30 private System.Single <temp>5__2; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class ChangeheroItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Select_Img; // 0x20 public UnityEngine.UI.Image NoSelect_Img; // 0x28 public UnityEngine.UI.Image Role_Img; // 0x30 public System.Int32 RoleID; // 0x38 private System.Action callback; // 0x40 // Methods public System.Void InItData(HeroData heroData, System.Int32 Select, System.Action action); // 0x1e29c64 public System.Void BtnIteminfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankinfoSelectHero : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image HeroIcon; // 0x20 public UnityEngine.UI.Image Select; // 0x28 public UnityEngine.UI.Image MaskImg; // 0x30 public System.Action callback; // 0x38 private HeroData heroData; // 0x40 public UnityEngine.UI.Image Tag; // 0x48 public UnityEngine.UI.Image Race; // 0x50 public UnityEngine.UI.Image NewImage; // 0x58 // Methods public System.Void InitData(HeroData heroData, System.Action action); // 0x1e2a6c4 public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RankinfoSelectHero_Window : BasePanel<RankinfoSelectHero_Window> { // Fields public RankinfoSelectHero fearlessSelectHero; // 0x30 public System.Collections.Generic.List<RankinfoSelectHero> FearlessSelectHeroes; // 0x38 public UnityEngine.Transform Parent; // 0x40 private System.Collections.Generic.List<HeroData> heroDatas; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnOfOnSureSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleChangeHeroPanel : BasePanel<RoleChangeHeroPanel> { // Fields public UnityEngine.GameObject MyOwnRoleinfoSelect; // 0x30 public UnityEngine.GameObject MyOwnRoleinfoNoSelect; // 0x38 public UnityEngine.GameObject MyOwnSkininfoSelect; // 0x40 public UnityEngine.GameObject MyOwnSkininfoNoSelect; // 0x48 public ChangeheroItem changeheroItem; // 0x50 public System.Collections.Generic.List<ChangeheroItem> changeheroItems; // 0x58 public UnityEngine.Transform Parent; // 0x60 public System.Int32 Select; // 0x68 public UnityEngine.UI.Text InfoText; // 0x70 public UnityEngine.Transform modelRoots; // 0x78 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 public System.Void RefreshRoleList(); // 0x1e23c98 public System.Void RefreshSkinList(); // 0x1e23c98 public System.Void BtnRoleSelectClick(); // 0x1e23c98 public System.Void BtnSkinSelectClick(); // 0x1e23c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshRoleList>b__11_0(); // 0x1e23c98 private System.Void <RefreshSkinList>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleChangeTitleItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Select_Img; // 0x20 public UnityEngine.UI.Image Head_Img; // 0x28 public UnityEngine.UI.Image Title_Img; // 0x30 public UnityEngine.UI.Text Title_Text; // 0x38 public UnityEngine.GameObject IsUers_Obj; // 0x40 public UnityEngine.GameObject Use_Btn; // 0x48 private LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem pVPMulti; // 0x50 private System.Action callback; // 0x58 // Methods public System.Void Initdata(LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem pVPMultiAppellationsItem, System.Action action); // 0x1e2a6c4 public System.Void BtnToUse(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleChangeTitle_Window : BasePanel<RoleChangeTitle_Window> { // Fields public UnityEngine.Sprite[] Ranksprites; // 0x30 public System.Collections.Generic.List<RoleChangeTitleItem> roleChangeTitleItems; // 0x38 public RoleChangeTitleItem roleChangeTitleItem; // 0x40 public UnityEngine.Transform Parent; // 0x48 public UnityEngine.GameObject AllSelect; // 0x50 public UnityEngine.GameObject AllNoSelect; // 0x58 public UnityEngine.GameObject AllCountrySelect; // 0x60 public UnityEngine.GameObject AllCountryNoSelect; // 0x68 public UnityEngine.GameObject AllProvinceSelect; // 0x70 public UnityEngine.GameObject AllProvinceNoSelect; // 0x78 public UnityEngine.GameObject TheWeekdSelectGameObject; // 0x80 public UnityEngine.GameObject TheWeekdNoSelectGameObject; // 0x88 public UnityEngine.GameObject LastWeekdSelectGameObject; // 0x90 public UnityEngine.GameObject LastWeekdNoSelectGameObject; // 0x98 public System.Int32 Select; // 0xa0 public System.Int32 TheWeeSelect; // 0xa4 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshSelect(); // 0x1e23c98 public System.Void RefreshChangeTitle(); // 0x1e23c98 public System.Void BtnSelctAll(); // 0x1e23c98 public System.Void BtnCountryAll(); // 0x1e23c98 public System.Void BtnlProvinceCountryAll(); // 0x1e23c98 public System.Void BtnWeekSelct(); // 0x1e23c98 public System.Void BtnLaskWeek(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshChangeTitle>b__19_0(); // 0x1e23c98 private System.Void <RefreshChangeTitle>b__19_1(); // 0x1e23c98 private System.Void <RefreshChangeTitle>b__19_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleinfoMainPanel : BasePanel<RoleinfoMainPanel> { // Fields public UnityEngine.UI.Text PlayerName_Text; // 0x30 public UnityEngine.UI.Text PalyerLevel_Text; // 0x38 public UnityEngine.UI.Text ExpLevel_Text; // 0x40 public UnityEngine.UI.Text Union_Text; // 0x48 public UnityEngine.UI.Text Power_Text; // 0x50 public UnityEngine.UI.Text Rank1_Text; // 0x58 public UnityEngine.UI.Text Rank2_Text; // 0x60 public UnityEngine.UI.Text Rank3_Text; // 0x68 public UnityEngine.UI.Image Rank1_Img; // 0x70 public UnityEngine.UI.Image Rank2_Img; // 0x78 public UnityEngine.UI.Image Rank3_Img; // 0x80 public UnityEngine.UI.Image ExeSlider_Img; // 0x88 public UnityEngine.GameObject PlayerTitle; // 0x90 public System.Collections.Generic.List<UnityEngine.UI.Image> Hero_Imgs; // 0x98 public UnityEngine.GameObject ChangeHero_btn; // 0xa0 public UnityEngine.GameObject ChangeHonoraryTitle_Btn; // 0xa8 public UnityEngine.UI.Text Vip_Text; // 0xb0 public UnityEngine.UI.Image headBoxBG_Img; // 0xb8 public UnityEngine.UI.Image Head_Img; // 0xc0 public UnityEngine.UI.Image HonoraryTitle_Img; // 0xc8 public UnityEngine.UI.Text ChengHao_Text; // 0xd0 public UnityEngine.Sprite[] winTag; // 0xd8 public UnityEngine.Sprite[] RankTag; // 0xe0 public UnityEngine.Sprite[] HonoraryTitl_Sprites; // 0xe8 public System.Single time; // 0xf0 public UnityEngine.UI.Button ChangesceneBtn; // 0xf8 public UnityEngine.UI.Button unionJumpButton; // 0x100 public UnityEngine.Transform modelRoots; // 0x108 public UnityEngine.UI.Image modelBacks; // 0x110 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator HidePanel(); // 0x1e1bcd8 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshPlayerinfo(); // 0x1e23c98 public System.Void RefreshTItle(); // 0x1e23c98 public System.Void RefreshtUnion(); // 0x1e23c98 private System.Void RefreshRank(); // 0x1e23c98 private System.Void UpdateHeroTeamView(System.Int32 Id); // 0x1e24080 private System.Void HideObjecToGp(); // 0x1e23c98 public System.Void BtnofChangePanelClick(); // 0x1e23c98 public System.Void BntofChangeTitleClick(); // 0x1e23c98 public System.Void ClickChioceHeadImg(); // 0x1e23c98 public System.Void BtnOfOpenRename(); // 0x1e23c98 public System.Void BtnOfOpenChangeScenePanel(); // 0x1e23c98 private System.Void RefreshChangeSceneBtn(); // 0x1e23c98 public System.Void BtnOfJumpToUnion(); // 0x1e23c98 private System.Void GetUnionTutorialInfo(System.String txt); // 0x1e292ac private System.Collections.IEnumerator OpenUnionScene(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__27_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class RoleinfoMainPanel.<HidePanel>d__28 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RoleinfoMainPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class RoleinfoMainPanel.<OpenUnionScene>d__47 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RoleinfoMainPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RoleinfoMain_Window : BasePanel<RoleinfoMain_Window> { // Fields public UnityEngine.UI.Text PlayerName_Text; // 0x30 public UnityEngine.UI.Text PalyerLevel_Text; // 0x38 public UnityEngine.UI.Text ExpLevel_Text; // 0x40 public UnityEngine.UI.Text Union_Text; // 0x48 public UnityEngine.UI.Text Power_Text; // 0x50 public UnityEngine.UI.Text Rank1_Text; // 0x58 public UnityEngine.UI.Text Rank2_Text; // 0x60 public UnityEngine.UI.Text Rank3_Text; // 0x68 public UnityEngine.UI.Image Rank1_Img; // 0x70 public UnityEngine.UI.Image Rank2_Img; // 0x78 public UnityEngine.UI.Image Rank3_Img; // 0x80 public UnityEngine.UI.Image ExeSlider_Img; // 0x88 public System.Collections.Generic.List<UnityEngine.UI.Image> Hero_Imgs; // 0x90 public UnityEngine.GameObject ChangeHero_btn; // 0x98 public UnityEngine.GameObject ChangeHonoraryTitle_Btn; // 0xa0 public UnityEngine.GameObject ChangeName_Btn; // 0xa8 public UnityEngine.UI.Text Vip_Text; // 0xb0 public UnityEngine.UI.Image headBoxBG_Img; // 0xb8 public UnityEngine.UI.Image Head_Img; // 0xc0 public UnityEngine.UI.Image HonoraryTitle_Img; // 0xc8 public UnityEngine.UI.Text ChengHao_Text; // 0xd0 public UnityEngine.Sprite[] winTag; // 0xd8 public UnityEngine.Sprite[] RankTag; // 0xe0 public UnityEngine.Sprite[] HonoraryTitl_Sprites; // 0xe8 public System.Single time; // 0xf0 public UnityEngine.Transform modelRoots; // 0xf8 public UnityEngine.UI.Image modelBacks; // 0x100 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator HidePanel(); // 0x1e1bcd8 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshPlayerinfo(); // 0x1e23c98 public System.Void RefreshtUnion(); // 0x1e23c98 private System.Void RefreshRank(); // 0x1e23c98 private System.Void UpdateHeroTeamView(System.Int32 Id); // 0x1e24080 public System.Void BtnofChangePanelClick(); // 0x1e23c98 public System.Void BntofChangeTitleClick(); // 0x1e23c98 public System.Void ClickChioceHeadImg(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__25_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class RoleinfoMain_Window.<HidePanel>d__26 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public RoleinfoMain_Window <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RoleInfoNewManager : SingleMono<RoleInfoNewManager> { // Fields public MyInfo myRankInfo; // 0x20 public System.Action Requestaction; // 0x28 public System.Action Unionaction; // 0x30 public System.Int32 MyUnionID; // 0x38 public System.Collections.Generic.List<System.Int32> MyAppellations; // 0x40 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem> CurpVPMultiAppellationsItem; // 0x48 public System.Action RefreshTitleCallBack; // 0x50 public System.Collections.Generic.Dictionary<System.String,System.Int64> RefreshInfoDic; // 0x58 private System.String PlayerUid; // 0x60 public LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult pVPMultiBriefShowResult; // 0x68 public System.Collections.Generic.Dictionary<System.String,LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult> pVPMultiBriefInfoDics; // 0x70 public System.Collections.Generic.Dictionary<System.String,System.Int64> RefreshLisRankTimeDic; // 0x78 public System.Collections.Generic.Dictionary<System.String,LAtmLegendHeroGame.Games.Models.PVPMultiRankTList> PVPMultiRankTItemListDic; // 0x80 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem> PVPMultiRankTItemLists; // 0x88 public LAtmLegendHeroGame.Games.Models.PVPMultiRankTList pVPMultiRankTLists; // 0x90 public System.Action RefreshRankAction; // 0x98 public System.Int32 CurSelectHeroID; // 0xa0 public System.Int32 SelectHeroID; // 0xa4 public System.Int32 SelectID; // 0xa8 // Methods public System.Void RequestServerRankList(System.Action action); // 0x1e292ac private System.Void DealServerRankList(System.String RankListValue); // 0x1e292ac public System.Void GetUnionID(System.Action Unionaction); // 0x1e292ac private System.Void GetUnionIDInfo(System.String txt); // 0x1e292ac public System.Void SetTiltel(); // 0x1e23c98 public System.Boolean get_IsMySelf(); // 0x1e12ab8 public System.Void SetUid(System.String uid); // 0x1e292ac public System.Void GetBriefShowResult(System.Action<System.Boolean> action); // 0x1e292ac public System.String GetChengHao_Text(TitleRankType titleRankType, System.Int32 Rank, System.Int32 heroID); // 0x1c8fbb4 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem> GetpVPMultiAppellationsItemBytype(TitleRankType titleRankType, TitleRankType titleRankType1); // 0x1e1bfac public System.Boolean IsUserAppellations(LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem pVPMultiAppellationsItem); // 0x1e192c4 public System.Boolean IsUserAppellations(LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem pVPMultiAppellationsItem, System.String selectstring); // 0x1e19cd8 public System.String GetAppellationString(LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem pVPMultiAppellationsItem); // 0x1e20b20 public System.Void GetRankListeModify(System.Int32 RankType, System.String heroID, System.Action callback); // 0x1e257cc public System.Void SetSelectID(); // 0x1e23c98 public System.Collections.Generic.List<HeroData> GetItemExchangeList(); // 0x1e1bcd8 public System.Collections.Generic.List<HeroData> GetItemExchangeSkinList(); // 0x1e1bcd8 public System.String get_Province(); // 0x1e1bcd8 public System.Void TestSetProvince(); // 0x1e23c98 public System.Void PvpProvinceModify(System.String province, System.Action<System.Boolean> action); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoleInfoNewManager.<>c : System.Object { // Fields public static readonly RoleInfoNewManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__3_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__3_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__3_2; // 0x18 public static UnityEngine.Events.UnityAction <>9__3_3; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <DealServerRankList>b__3_0(); // 0x1e23c98 internal System.Void <DealServerRankList>b__3_1(); // 0x1e23c98 internal System.Void <DealServerRankList>b__3_2(); // 0x1e23c98 internal System.Void <DealServerRankList>b__3_3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RoleInfoNewManager.<>c__DisplayClass19_0 : System.Object { // Fields public RoleInfoNewManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetBriefShowResult>b__1(LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult result); // 0x1e292ac internal System.Void <GetBriefShowResult>b__2(LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult result); // 0x1e292ac internal System.Void <GetBriefShowResult>b__0(LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoleInfoNewManager.<>c__DisplayClass29_0 : System.Object { // Fields public RoleInfoNewManager <>4__this; // 0x10 public System.String key; // 0x18 public System.Action callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetRankListeModify>b__1(LAtmLegendHeroGame.Games.Models.PVPMultiRankTList result); // 0x1e292ac internal System.Void <GetRankListeModify>b__0(LAtmLegendHeroGame.Games.Models.PVPMultiRankTList result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoleInfoNewManager.<>c__DisplayClass40_0 : System.Object { // Fields public System.String province; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PvpProvinceModify>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll public enum TitleRankType : { // Fields public System.Int32 value__; // 0x10 public const TitleRankType 全国榜 = 1; // 0x0 public const TitleRankType 全省榜 = 2; // 0x0 public const TitleRankType 英雄榜 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class Title : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Title_Img; // 0x20 public UnityEngine.UI.Text Title_Text; // 0x28 public UnityEngine.Sprite[] TitleSpitle; // 0x30 // Methods public System.Void Refresh(System.Collections.Generic.List<System.Int32> Titles); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EffectFruit : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image m_SpriteRenderer; // 0x20 private System.Single m_ColorValue; // 0x28 // Methods public UnityEngine.UI.Image get_SpriteRenderer(); // 0x1e1bcd8 public System.Void Show(UnityEngine.Color32 color, System.Single time, System.Action<EffectFruit> showAnimationEndAction); // 0x1c8fbb4 private System.Collections.IEnumerator EffectAnimation(UnityEngine.Color color, System.Single time, System.Action<EffectFruit> showAnimationEndAction); // 0x1c8fbb4 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EffectFruit.<EffectAnimation>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public EffectFruit <>4__this; // 0x20 public UnityEngine.Color color; // 0x28 public System.Single time; // 0x38 public System.Action<EffectFruit> showAnimationEndAction; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class EffectManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject m_EffectPrefab; // 0x20 private System.Collections.Generic.Queue<EffectFruit> m_IdleEffectQueue; // 0x28 public System.Collections.Generic.List<EffectFruit> effectLists; // 0x30 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void Destroy(); // 0x1e23c98 public System.Void ShowEffect(UnityEngine.Color32 color, System.Single time, System.Single scale, UnityEngine.Vector3 pos, UnityEngine.Transform parent); // 0x1c8fbb4 private EffectFruit GetEffect(); // 0x1e1bcd8 private System.Void OnEffectShowEndAction(EffectFruit effect); // 0x1e292ac public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalPushWindow : BasePanel<FestivalPushWindow> { // Fields private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void Goto(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalSeven : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject NormalisReceive; // 0x20 public UnityEngine.GameObject HighisReceive; // 0x28 public UnityEngine.UI.Button normalBtn; // 0x30 public UnityEngine.UI.Button HighBtn; // 0x38 public UnityEngine.UI.Image NormalImage; // 0x40 public UnityEngine.UI.Image HighImage; // 0x48 private FestivalSevenData NomaleSevenData; // 0x50 private FestivalSevenData HighSevenData; // 0x58 public UnityEngine.UI.Text NormalText; // 0x60 public UnityEngine.UI.Text HighText; // 0x68 public UnityEngine.UI.Text Day; // 0x70 public UnityEngine.UI.Text Day1; // 0x78 public UnityEngine.GameObject NormalEffect; // 0x80 public UnityEngine.GameObject HighEffect; // 0x88 public System.Action action; // 0x90 // Methods public System.Void Init(System.Int32 index, System.Action action); // 0x1e25634 public System.Void OnNomaleBtnClick(); // 0x1e23c98 public System.Void OnhighBtnClick(); // 0x1e23c98 public System.Void OnNormalButtonDown(); // 0x1e23c98 public System.Void OnHightButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnNomaleBtnClick>b__16_0(); // 0x1e23c98 private System.Void <OnhighBtnClick>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FruitItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Rigidbody2D m_Rigidbody2D; // 0x20 private UnityEngine.CircleCollider2D m_CircleCollider2D; // 0x28 private FruitSeriesType m_FruitSeriesType; // 0x30 private System.Action<UnityEngine.Collision2D,FruitItem> m_OnCompoundAction; // 0x38 private UnityEngine.RectTransform rectTransform; // 0x40 // Methods public UnityEngine.RectTransform get_RectTransform(); // 0x1e1bcd8 public FruitSeriesType get_FruitType(); // 0x1e055d0 public UnityEngine.Rigidbody2D get_Rigidbody2D(); // 0x1e1bcd8 public UnityEngine.CircleCollider2D get_CircleCollider2D(); // 0x1e1bcd8 public System.Void Init(FruitSeriesType fruitSeriesType, System.Action<UnityEngine.Collision2D,FruitItem> onCompoundAction); // 0x1e25634 public System.Void EnableFruit(); // 0x1e23c98 public System.Void DisableFruit(); // 0x1e23c98 public System.Void Fall(); // 0x1e23c98 public System.Single GetRadius(); // 0x1e0b71c private System.Void OnCollisionEnter2D(UnityEngine.Collision2D collision); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewFruitManager : UnityEngine.MonoBehaviour { // Fields public const System.Single FRUIT_SPAWN_INTERVAL_TIME; // 0x0 public const System.Single GAME_OVER_WARNING_LINE_DISTANCE; // 0x0 public const System.Single JUDGE_GAME_OVER_WARNING_TIME_LENGHT; // 0x0 public const System.Single JUDGE_GAME_OVER_TIME_LENGHT; // 0x0 private System.Boolean m_IsCanSpawn; // 0x20 public EffectManager m_EffectManager; // 0x28 public UnityEngine.Transform Bg; // 0x30 private FruitItem m_CurFruit; // 0x38 public System.Collections.Generic.List<UnityEngine.GameObject> m_FuritPrefabList; // 0x40 public UnityEngine.Transform m_SpawnFruitPosTrans; // 0x48 public System.Boolean m_IsFalled; // 0x50 private UnityEngine.RectTransform rectTransform; // 0x58 public UnityEngine.UI.Button StartBtn; // 0x60 public UnityEngine.UI.Button RestBtn; // 0x68 public UnityEngine.UI.Button OverBtn; // 0x70 public UnityEngine.UI.Button ExitBtn; // 0x78 public UnityEngine.Transform m_Warningline; // 0x80 public UnityEngine.Transform m_Aimline; // 0x88 public UnityEngine.Transform Point1; // 0x90 public UnityEngine.Transform Point2; // 0x98 public System.Collections.Generic.List<UnityEngine.GameObject> FruitPoolDic; // 0xa0 public System.Int32 CurrentPoint; // 0xa8 public UnityEngine.RectTransform clickArea; // 0xb0 public UnityEngine.UI.Text CurPoints; // 0xb8 public UnityEngine.UI.Slider PointSlider; // 0xc0 public UnityEngine.Transform RewardItemPoint; // 0xc8 public UnityEngine.GameObject heroRewardObj; // 0xd0 private System.Collections.Generic.List<FruitDailyItem> fruitDailyItems; // 0xd8 public UnityEngine.UI.Button CanReceiveBtn; // 0xe0 public UnityEngine.UI.Button ReceivedBtn; // 0xe8 public UnityEngine.UI.Button NoReceiveBtn; // 0xf0 public UnityEngine.UI.Image[] DailyImages; // 0xf8 public UnityEngine.UI.Text[] DailyTexts; // 0x100 public UnityEngine.Vector3 BornPoint; // 0x108 public System.Single effectTime; // 0x114 public System.Single scale; // 0x118 public UnityEngine.GameObject RedPoint; // 0x120 public UnityEngine.UI.Text TimeText; // 0x128 private System.Single m_WarningTimer; // 0x130 private System.Single m_OverTimer; // 0x134 public System.Boolean isClick; // 0x138 public UnityEngine.UI.Text CurrentText; // 0x140 public UnityEngine.UI.Text HighText; // 0x148 // Methods public System.Void Update(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void ReceivdBtnClick(); // 0x1e23c98 private System.Void RefreshPoints(); // 0x1e23c98 public System.Void OnOpenActiveMent(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void UpdateFruitOperation(); // 0x1e23c98 private System.Boolean IsMouseOverArea(); // 0x1e12ab8 private System.Void UpdateJudgeGaveOverAndWarning(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 public System.Void overBtnClick(); // 0x1e23c98 private System.Void UpdateCurFuritPos(); // 0x1e23c98 private UnityEngine.Vector3 ClampFruitPos(UnityEngine.Vector3 pos); // 0x1e0c494 public UnityEngine.Vector3 ScreenPosToWorldPos(UnityEngine.Transform refTran, UnityEngine.Camera refCamera, UnityEngine.Vector2 screenPos); // 0x1c8fbb4 public System.Void BeginOnClick(); // 0x1e23c98 public System.Void RestOnClick(); // 0x1e23c98 public System.Void ExitOnClick(); // 0x1e23c98 private System.Collections.IEnumerator IDestry(); // 0x1e1bcd8 private System.Collections.IEnumerator ChangeClickState(); // 0x1e1bcd8 private System.Collections.IEnumerator SpawnRandomFruit(UnityEngine.Vector2 pos, UnityEngine.Transform parent); // 0x1e1edf8 public System.Int32 GetRandom(); // 0x1e055d0 private FruitItem SpawnFruit(FruitSeriesType fruitSeriesType, UnityEngine.Vector2 pos, UnityEngine.Transform parent); // 0x1c8fbb4 private FruitItem SpawnFruit(FruitSeriesType fruitSeriesType, UnityEngine.Vector2 pos, UnityEngine.Transform parent, System.Boolean isCompound); // 0x1c8fbb4 private System.Void OnCompoundAction(UnityEngine.Collision2D col, FruitItem toColFruit); // 0x1e2a6c4 private System.Void CompoundHandle(UnityEngine.Collision2D col, FruitItem toColFruit); // 0x1e2a6c4 public System.Void TestButtonClick(); // 0x1e23c98 public System.Void RefreshText(); // 0x1e23c98 private System.Boolean IsGameOverWarning(); // 0x1e12ab8 private System.Boolean IsJudgeGameOver(); // 0x1e12ab8 private System.Void UpdateAimlineHandle(); // 0x1e23c98 private System.Void UpdateAimlinePos(); // 0x1e23c98 public UnityEngine.GameObject GetPoolOBj(FruitSeriesType fruitSeriesType); // 0x1e1bf7c public System.Void OnDestroy(); // 0x1e23c98 public System.Void ButtonClick(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewFruitManager.<>c : System.Object { // Fields public static readonly NewFruitManager.<>c <>9; // 0x0 public static System.Action <>9__43_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceivdBtnClick>b__43_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewFruitManager.<ChangeClickState>d__63 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewFruitManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class NewFruitManager.<IDestry>d__62 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewFruitManager <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class NewFruitManager.<SpawnRandomFruit>d__64 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewFruitManager <>4__this; // 0x20 public UnityEngine.Vector2 pos; // 0x28 public UnityEngine.Transform parent; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Fruit : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 fruit_id; // 0x20 public System.Int32 diameter; // 0x24 public System.Int32 weight; // 0x28 public System.Int32 scores; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FruitAchievement : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.Int32[] reward1; // 0x28 public System.Int32[] reward2; // 0x30 public System.Int32 limit; // 0x38 // Methods public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FruitDaily : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.Int32[] reward1; // 0x28 public System.Int32[] reward2; // 0x30 public System.Int32 dailylimit; // 0x38 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean GetIsReceIved(); // 0x1e12ab8 public System.Boolean GetIsCanReceive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Boolean get_IsCanReceive(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FruitSeriesType : { // Fields public System.Int32 value__; // 0x10 public const FruitSeriesType 水果1 = 1; // 0x0 public const FruitSeriesType 水果2 = 2; // 0x0 public const FruitSeriesType 水果3 = 3; // 0x0 public const FruitSeriesType 水果4 = 4; // 0x0 public const FruitSeriesType 水果5 = 5; // 0x0 public const FruitSeriesType 水果6 = 6; // 0x0 public const FruitSeriesType 水果7 = 7; // 0x0 public const FruitSeriesType 水果8 = 8; // 0x0 public const FruitSeriesType 水果9 = 9; // 0x0 public const FruitSeriesType 水果10 = 10; // 0x0 public const FruitSeriesType 水果11 = 11; // 0x0 // Methods } // Assembly-CSharp.dll public class SevenDayLoginManager : SingleMono<SevenDayLoginManager> { // Fields public readonly System.String SEVEN_DAY_LOGIN_KEY_3; // 0x20 public readonly System.String SEVEN_DAY_LOGIN_KEY_4; // 0x28 public readonly System.String SEVEN_DAY_LOGIN_KEY_5; // 0x30 public System.DateTime LoginTime; // 0x38 public ObscuredInt LoginDay; // 0x40 public System.Collections.Generic.List<ObscuredInt> ReceiveDayIDs; // 0x68 private ObscuredInt BuyHighLogin; // 0x70 public System.Boolean isRead; // 0x98 public System.Collections.Generic.List<System.Int32> loginindex; // 0xa0 // Methods public System.Boolean get_IsBuyHighLogin(); // 0x1e12ab8 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void ParseData(System.String str); // 0x1e292ac private System.Void SaveData(); // 0x1e23c98 public System.String ArchiveExportWire(); // 0x1e1bcd8 public System.Void ArchiveImportWire(System.String wire); // 0x1e292ac public System.Void GetDay(); // 0x1e23c98 public System.Int32 GetFestivalDayCount(); // 0x1e055d0 public System.Void SetTime(); // 0x1e23c98 public System.Void BuyHigh(System.Action action); // 0x1e292ac public System.Void SetHigh(); // 0x1e23c98 public FestivalSevenData GetFestivalSevenData(System.Int32 Day, SevenDayType sevenDayType); // 0x1e1bfac public System.Void ReceiveInitData(FestivalSevenData festivalSevenData, System.Action action); // 0x1e2a6c4 public System.Void ClearData(); // 0x1e23c98 public System.Void Addday(); // 0x1e23c98 public System.Boolean IsHaveReceive(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SevenDayLoginManager.<>c__DisplayClass21_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyHigh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SevenDayLoginPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<FestivalSeven> festivalSevens; // 0x20 public UnityEngine.UI.Button BuyButton; // 0x28 public static SevenDayLoginPanel self; // 0x0 public FestivalSeven festivalSeven; // 0x30 public UnityEngine.Transform Parent; // 0x38 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnBuyClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void TestClearButton(); // 0x1e23c98 public System.Void AddDay(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClick>b__7_0(); // 0x1e23c98 private System.Void <Refresh>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeSceneDataMagager : UnityEngine.MonoBehaviour { // Fields private readonly System.String ChangeSceneKey; // 0x20 private ObscuredInt buyGift; // 0x28 public System.Action RefreshGoinBtn; // 0x50 private ChangeSceneType changeSceneType; // 0x58 // Methods public System.Void Awake(); // 0x1e23c98 public System.Boolean get_IsbuyGift(); // 0x1e12ab8 public ChangeSceneType get_GetChangeSceneType(); // 0x1e055d0 private System.Void ReadData(); // 0x1e23c98 public System.Void SetButGIft(); // 0x1e23c98 public System.Void SetType(ChangeSceneType type, System.Action action); // 0x1e25634 public System.Void ClearData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Boolean CanChnageScene(); // 0x1e12ab8 public System.String GetMainScene(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ChangeSceneType : { // Fields public System.Int32 value__; // 0x10 public const ChangeSceneType 光之国 = 0; // 0x0 public const ChangeSceneType 阿布索留特星 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class ChangeSceneGiftPanel : BasePanel<ChangeSceneGiftPanel> { // Fields public UnityEngine.AudioSource Audio; // 0x30 public VideoPlay videoPlay; // 0x38 public UnityEngine.UI.Button stopButton; // 0x40 public UnityEngine.GameObject Stopobj; // 0x48 public System.Boolean isStop; // 0x50 public UnityEngine.GameObject ShowObj; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void StopButtonClick(); // 0x1e23c98 public System.Void BtnofBuyGift(); // 0x1e23c98 public System.Void CloseShow(); // 0x1e23c98 public System.Void OpenShow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ChangeSceneGiftPanel.<>c : System.Object { // Fields public static readonly ChangeSceneGiftPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofBuyGift>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeScenePanel : BasePanel<ChangeScenePanel> { // Fields public ChangeSceneType CurSeletSceneType; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> SelectImg; // 0x38 public System.Collections.Generic.List<UnityEngine.GameObject> CurrentBgImg; // 0x40 public System.Collections.Generic.List<UnityEngine.GameObject> CurrentImg; // 0x48 public UnityEngine.AudioSource Audio; // 0x50 public VideoPlay videoPlay; // 0x58 public UnityEngine.UI.Button stopButton; // 0x60 public UnityEngine.GameObject Stopobj; // 0x68 public System.Boolean isStop; // 0x70 public UnityEngine.AudioSource Audio_TheKindom; // 0x78 public VideoPlay videoPlay_TheKindom; // 0x80 public UnityEngine.UI.Button stopButton_TheKindom; // 0x88 public UnityEngine.GameObject Stopobj_TheKindom; // 0x90 public System.Boolean isStop_TheKindom; // 0x98 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshImage(); // 0x1e23c98 public System.Void BtnOfOnClick(System.Int32 type); // 0x1e24080 public System.Void BtnOfChangeScene(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void StopButtonClick(); // 0x1e23c98 public System.Void StopButtonClick1(); // 0x1e23c98 public System.Void TestButtonClear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfChangeScene>b__18_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ChangeScenePanel.<>c : System.Object { // Fields public static readonly ChangeScenePanel.<>c <>9; // 0x0 public static System.Action <>9__18_3; // 0x8 public static System.Action <>9__18_2; // 0x10 public static UnityEngine.Events.UnityAction <>9__18_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfChangeScene>b__18_2(); // 0x1e23c98 internal System.Void <BtnOfChangeScene>b__18_3(); // 0x1e23c98 internal System.Void <BtnOfChangeScene>b__18_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadFarmeSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image image; // 0x20 public UnityEngine.GameObject SelectImg; // 0x28 public System.String head; // 0x30 public System.Action Callback; // 0x38 public UnityEngine.GameObject Mask; // 0x40 // Methods public System.Void InitData(System.String ItemID, System.Action action); // 0x1e2a6c4 public System.Void Show(); // 0x1e23c98 public System.Void Hide(); // 0x1e23c98 public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadFarmeSelectPanel : UnityEngine.MonoBehaviour { // Fields public HeadFarmeSelectItem headSelectItem; // 0x20 public System.Collections.Generic.List<HeadFarmeSelectItem> headSelectItems; // 0x28 public UnityEngine.Transform Parent; // 0x30 public UnityEngine.UI.Text InfoText; // 0x38 // Methods public System.Void Start(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnofSureSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeadFarmeSelectPanel.<>c__DisplayClass6_0 : System.Object { // Fields public System.String str; // 0x10 public HeadFarmeSelectPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refresh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadSelectChangeDataManger : UnityEngine.MonoBehaviour { // Fields public System.Action RefreshHeadAndBox; // 0x20 public System.String curentSelectHead; // 0x28 public System.String curentSelectFarmeHead; // 0x30 public System.Action RefreshSureHeadAndBox; // 0x38 // Methods public System.Void SetcurentSelectHead(System.String str); // 0x1e292ac public System.Void SetcurentSelectFarmeHead(System.String str); // 0x1e292ac public System.Void SuerSelectHead(); // 0x1e23c98 public System.Void SuerSelectHeadFarme(); // 0x1e23c98 public System.Collections.Generic.List<System.String> GetHearFarmeImg(); // 0x1e1bcd8 public HeadImg GetHeadImg(System.String str); // 0x1e20b20 public System.String GetHeadBoxIcon(); // 0x1e1bcd8 public System.String GetHeadBoxIcon(PlayerData player); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadImg : System.Object { // Fields public ObscuredInt Id; // 0x10 public System.String Name; // 0x38 public System.String Info; // 0x40 public System.String Icon; // 0x48 public ObscuredInt Item; // 0x50 // Methods public System.String get_LInfo(); // 0x1e1bcd8 public System.Boolean get_HaveIcon(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image image; // 0x20 public UnityEngine.GameObject SelectImg; // 0x28 public System.String head; // 0x30 public System.Action Callback; // 0x38 // Methods public System.Void InitData(System.String ItemID, System.Action action); // 0x1e2a6c4 public System.Void SetSelect(); // 0x1e23c98 public System.Void Show(); // 0x1e23c98 public System.Void Hide(); // 0x1e23c98 public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadSelectPanel : UnityEngine.MonoBehaviour { // Fields public HeadSelectItem headSelectItem; // 0x20 public System.Collections.Generic.List<HeadSelectItem> headSelectItems; // 0x28 public UnityEngine.Transform Parent; // 0x30 private System.Collections.Generic.List<System.String> dynamicHead; // 0x38 private System.Collections.Generic.List<System.String> headIconList; // 0x40 // Methods public System.Void Start(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void CheckDanamicHead(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshSelect(); // 0x1e23c98 public System.Void BtnofSureSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeadSelect_Window : BasePanel<HeadSelect_Window> { // Fields public GiftButtonObject[] giftButton; // 0x30 public UnityEngine.Transform[] giftPanelParent; // 0x38 public UnityEngine.GameObject[] PanelObjs; // 0x40 private static System.Int32 curIndex; // 0x0 private System.Int32 curSelecIndex; // 0x48 public UnityEngine.UI.Image Box_Img; // 0x50 public UnityEngine.UI.Image head_Img; // 0x58 public UnityEngine.UI.Text InfoText; // 0x60 public UnityEngine.GameObject GetWatrd_obj; // 0x68 // Methods public static System.Void OnShow(System.Int32 i); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void BtnOfSelectGift(System.Int32 index); // 0x1e24080 public System.Void BtnofSureSelect(); // 0x1e23c98 public System.Void RefreshBoxAndHead(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuitDataManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Name; // 0x20 public UnityEngine.UI.Text info1; // 0x28 public UnityEngine.UI.Text SuitProgress1; // 0x30 public UnityEngine.UI.Text SkillName1; // 0x38 public UnityEngine.UI.Text info2; // 0x40 public UnityEngine.UI.Text SuitProgress2; // 0x48 public UnityEngine.UI.Text SkillName2; // 0x50 public UnityEngine.UI.Text[] SuitPointTexts1; // 0x58 public UnityEngine.UI.Text[] SuitPointTexts2; // 0x60 // Methods public System.Void Show(HeroData role, EquipmentsCombination equipmentsCombination1, EquipmentsCombination equipmentsCombination2); // 0x1e2acf8 public System.Boolean isHaveEuip(EquipmentsCombination equipmentsCombination, System.Int32 index, System.Int32 ID); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialItemCheckDataMgr : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.Dictionary<System.String,System.Int32> ItemDict; // 0x20 public System.Boolean enableDebugFragmentInjection; // 0x28 public System.Int32 debugFragmentItemId; // 0x2c public System.Int32 debugFragmentItemCount; // 0x30 private HeroData theoryHeroContext; // 0x38 private System.DateTime requestTime; // 0x40 private System.Boolean isWaitingResponse; // 0x48 private const System.Double NETWORK_TIMEOUT_SECONDS; // 0x0 private const System.Int32 SuperAwakeRequiredAwakenLv; // 0x0 private const System.Int32 SuperAwakeRequiredHeroLevel; // 0x0 // Methods public System.Int32 GetItemCountById(System.Int32 itemId); // 0x1e0584c private System.Int32 GetLocalHeroFragmentTotalCount(System.Int32 itemId); // 0x1e0584c private System.Int32 GetLocalAwakenMaterialTotalCount(System.Int32 itemId); // 0x1e0584c private System.Int32 GetLocalSkinFragmentTotalCount(System.Int32 itemId); // 0x1e0584c public System.Void SpecailItemCheck(); // 0x1e23c98 private System.Void DoSpecailItemCheck(); // 0x1e23c98 private System.Void CheckItemCount(); // 0x1e23c98 private static System.Void SaveCorrectionResultsInCache(System.Collections.Generic.HashSet<HeroData> dirtyHeroes, System.Boolean equipmentChanged, System.Boolean zecterChanged, System.Boolean itemsChanged, System.Boolean skinChanged); // 0x1c8fbb4 private static System.Void PersistCorrectionResultsDirectly(System.Collections.Generic.HashSet<HeroData> dirtyHeroes, System.Boolean equipmentChanged, System.Boolean zecterChanged, System.Boolean itemsChanged, System.Boolean skinChanged); // 0x1c8fbb4 private System.Void HandleRestart(); // 0x1e23c98 private System.Void DirectQuitGame(); // 0x1e23c98 public System.Int32 GetTheoryQuality(System.Int32 serverTotal); // 0x1e0584c public System.Int32 GetTheoryAwakenLevel(System.Int32 serverTotal); // 0x1e0584c private System.Int32 GetTheoryAwakenLevelByLevel(System.Int32 serverTotal, HeroData heroData, System.Int32 targetLevel); // 0x1c8fbb4 public System.Int32 GetTheorySkinLevel(System.Int32 serverTotal); // 0x1e0584c private System.Int32 GetQualityConsumedFragments(System.Int32 theoryQuality); // 0x1e0584c private System.Int32 GetAwakenConsumedFragments(System.Int32 theoryAwakenLevel); // 0x1e0584c private System.Int32 GetHeroAwakenLevelConsumedFragments(HeroData heroData, System.Int32 targetItemId, System.Int32 awakenLevel); // 0x1e091d0 private System.Int32 GetHeroAwakenConditionConsumedFragments(HeroData heroData, System.Int32 targetItemId, System.Int32 awakenLevel, System.Int32 attributeLevel); // 0x1e09204 private System.Int32 GetHeroAwakenConditionStepCost(SkinAwake awakenConfig, System.Int32 awakenLevel); // 0x1e091a0 private static System.Boolean CanEnterSuperAwake(HeroData hero); // 0x1e12ab8 private System.Void CheckSuperAwakeForAllRoles(ref System.Collections.Generic.HashSet<HeroData>& dirtyHeroes, ref System.Boolean& itemsChanged); // 0x1e2a6c4 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> BuildSuperAwakeRemainBudget(); // 0x1e1bcd8 private System.Void DeductPhaseOneHeroConsumptionFromRemain(HeroData hero, System.Collections.Generic.Dictionary<System.Int32,System.Int32> remain); // 0x1e2a6c4 private static System.Collections.Generic.List<HeroData> CollectOwnedHeroesSortedByRoleIdDesc(); // 0x1e11470 private static System.Boolean ShouldResetSuperAwakeState(HeroData hero); // 0x1e12ab8 private System.Boolean TryBuildSuperAwakeCostByItem(HeroData hero, System.Int32 superAwakeLv, out System.Collections.Generic.Dictionary<System.Int32,System.Int32>& costByItem); // 0x1e19a90 private static System.Void AddSuperAwakeCost(System.Collections.Generic.Dictionary<System.Int32,System.Int32> costByItem, System.Int32 itemId, System.Int32 amount); // 0x1e24138 private System.Int32 GetServerItemTotal(System.Int32 itemId); // 0x1e0584c private System.Boolean IsServerListedItem(System.Int32 itemId); // 0x1e12c98 private System.Boolean HasServerValidBaseline(System.Int32 itemId); // 0x1e12c98 private System.Collections.Generic.Dictionary<System.Int32,System.Int32> BuildSuperAwakeTrackedBudgetCosts(HeroData hero, System.Collections.Generic.Dictionary<System.Int32,System.Int32> costByItem); // 0x1e21e20 private static System.Boolean HasEnoughRemainBudget(System.Collections.Generic.Dictionary<System.Int32,System.Int32> remainBudget, System.Collections.Generic.Dictionary<System.Int32,System.Int32> costByItem); // 0x1e192c4 private static System.Void DeductRemainBudget(System.Collections.Generic.Dictionary<System.Int32,System.Int32> remainBudget, System.Collections.Generic.Dictionary<System.Int32,System.Int32> costByItem); // 0x1e292ac private System.Void ApplyRemainBudgetToBackpack(System.Collections.Generic.Dictionary<System.Int32,System.Int32> remainBudget, ref System.Boolean& itemsChanged); // 0x1e2a6c4 private System.Boolean IsSuperAwakeBackpackCorrectableItemId(System.Int32 itemId); // 0x1e12c98 private SkinAwake FindSkinAwake2Config(HeroData heroData); // 0x1e20b20 private System.Int32 GetHeroSuperAwakeConsumedByItem(HeroData heroData, System.Int32 targetItemId, System.Int32 superAwakeLv); // 0x1e091d0 private System.Int32 GetTotalHeroAwakenMaterialConsumed(System.Int32 itemId); // 0x1e0584c private System.Boolean IsTrackedAwakenMaterialItem(System.Int32 itemId); // 0x1e12c98 private static System.Boolean IsActItemInSkinAwakeList(System.Collections.Generic.List<SkinAwake> configs, System.Int32 itemId); // 0x1e12c98 private System.Void RefundSuperAwakeCostToBackpack(HeroData hero, ref System.Boolean& itemsChanged); // 0x1e2a6c4 private static System.Void ResetSuperAwakeState(HeroData heroData); // 0x1e23c98 private System.Int32 GetSkinConsumedFragments(System.Int32 theorySkinLevel); // 0x1e0584c private System.Int32 GetEffectiveSkinConsumedFragments(System.Int32 theorySkinLevel, System.Boolean isDefaultUnlockedSkin); // 0x1c8fbb4 public System.Int32 GetLevelByQuality(System.Int32 quality); // 0x1e0584c private System.Boolean IsDefaultUnlockedSkin(HeroData skinHeroData); // 0x1e192c4 private System.Void ReplaceRevokedHeroInTeam(HeroData revokedHero); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <SpecailItemCheck>b__14_0(); // 0x1e23c98 private System.Void <SpecailItemCheck>b__14_1(); // 0x1e23c98 private System.Void <DoSpecailItemCheck>b__15_0(LAtmLegendHeroGame.Account.Models.SpecialItemCheckResult result); // 0x1e292ac private System.Void <CheckItemCount>b__16_0(); // 0x1e23c98 private System.Void <CheckItemCount>b__16_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SpecialItemCheckDataMgr.<>c : System.Object { // Fields public static readonly SpecialItemCheckDataMgr.<>c <>9; // 0x0 public static System.Comparison<HeroData> <>9__34_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <CollectOwnedHeroesSortedByRoleIdDesc>b__34_0(HeroData a, HeroData b); // 0x1e0ae8c } // Assembly-CSharp.dll public class DailyRecordManager : UnityEngine.MonoBehaviour { // Fields private const System.String ItemSeparator; // 0x0 private const System.String ValueSeparator; // 0x0 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> Dailyrecords; // 0x20 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Boolean CheckCanOpen(DailyRecordType dailyRecordType); // 0x1e12c98 public System.Void CheckDateReset(); // 0x1e23c98 public System.Void SetDailyRecord(DailyRecordType type, System.Boolean isDontShowAgain); // 0x1e25660 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DailyRecordType : { // Fields public System.Int32 value__; // 0x10 public const DailyRecordType None = 4294967295; // 0x0 public const DailyRecordType 弹窗1 = 0; // 0x0 public const DailyRecordType 弹窗2 = 1; // 0x0 public const DailyRecordType 弹窗3 = 2; // 0x0 public const DailyRecordType 弹窗4 = 3; // 0x0 public const DailyRecordType 弹窗5 = 4; // 0x0 public const DailyRecordType 弹窗6 = 5; // 0x0 public const DailyRecordType 弹窗7 = 6; // 0x0 public const DailyRecordType 弹窗8 = 7; // 0x0 public const DailyRecordType 弹窗9 = 8; // 0x0 public const DailyRecordType 弹窗10 = 9; // 0x0 public const DailyRecordType 弹窗11 = 10; // 0x0 public const DailyRecordType 弹窗12 = 11; // 0x0 public const DailyRecordType 弹窗13 = 12; // 0x0 public const DailyRecordType 弹窗14 = 13; // 0x0 // Methods } // Assembly-CSharp.dll public class RecommendGiftConfigWindow : BasePanel<RecommendGiftConfigWindow> { // Fields public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 private static System.Boolean toNext; // 0x0 public System.Collections.Generic.List<RecommendItem> recommendItems; // 0x38 public RecommendItem recodItem; // 0x40 public UnityEngine.Transform RecodItem_Trans; // 0x48 public UnityEngine.UI.Text Price_Text; // 0x50 public UnityEngine.UI.InputField inputField; // 0x58 // Methods private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnofBuyClick(); // 0x1e23c98 public System.Void TestBtnfoBuyClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBuyClick>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RecommendGiftConfigWindow.<>c : System.Object { // Fields public static readonly RecommendGiftConfigWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__16_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <TestBtnfoBuyClick>b__16_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RecommendItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_Img; // 0x20 public UnityEngine.UI.Text Item_Text; // 0x28 // Methods public System.Void RefrshData(System.Int32 ItemId, System.Int32 Number); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewTollgatePanel : BasePanel<NewTollgatePanel> { // Fields public UnityEngine.UI.Button NormalButton; // 0x30 public UnityEngine.UI.Button EliteButton; // 0x38 public UnityEngine.UI.Button CrazyButton; // 0x40 public UnityEngine.GameObject NormalSelect; // 0x48 public UnityEngine.GameObject EliteSelect; // 0x50 public UnityEngine.GameObject CrazySelect; // 0x58 public UnityEngine.GameObject LockElite; // 0x60 public UnityEngine.GameObject LockCrazy; // 0x68 public System.Collections.Generic.List<TollgLevelItem> tollgLevelItems; // 0x70 public UnityEngine.UI.ScrollRect scrollRect; // 0x78 public UnityEngine.Texture[] texture; // 0x80 public UnityEngine.GameObject RightBtn; // 0x88 public UnityEngine.GameObject leftBtn; // 0x90 public System.Collections.Generic.List<UnityEngine.GameObject> Bgs; // 0x98 public System.Collections.Generic.List<UnityEngine.Sprite> sprites; // 0xa0 public System.Collections.Generic.List<UnityEngine.GameObject> CapterSpirte; // 0xa8 public UnityEngine.GameObject AdsFreeLcukBtn; // 0xb0 public UnityEngine.Transform GatePanel; // 0xb8 public static System.Int32 CurrentGateID; // 0x0 private System.Boolean canMove; // 0xc0 public System.Int32 toLevel; // 0xc4 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshFreeLcukBtn(); // 0x1e23c98 public System.Void RefreshMode(); // 0x1e23c98 private System.Void RefreshSelct(); // 0x1e23c98 public System.Void OnButtonClick(System.Int32 ClickId, System.Boolean isClick); // 0x1e25660 public System.Void BtnOfRight(System.Int32 right); // 0x1e24080 private System.Void SetToCurrentGate(System.Nullable<TOLLGATE_MODE> mode); // 0x1e285b4 private System.Void SetOpenGateInfo(System.Int32 panelId, System.Boolean isRefresh); // 0x1e25660 public System.Void ScrollToIndex(System.Int32 index); // 0x1e24080 public System.Void ResetGateInfo(); // 0x1e23c98 private System.Collections.IEnumerator Delay(UnityEngine.Events.UnityAction action, System.Single time); // 0x1e21828 public System.Void BtnOfSelectMode(System.Int32 modeId); // 0x1e24080 public System.Void BtnTestOpenGate(); // 0x1e23c98 public System.Void BtnOfOpenAdsLucky_Window(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class NewTollgatePanel.<Delay>d__33 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public UnityEngine.Events.UnityAction action; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class TollgLevelItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject isArrive; // 0x20 public UnityEngine.GameObject Current; // 0x28 public UnityEngine.GameObject NoArrive; // 0x30 public UnityEngine.GameObject IsSelect; // 0x38 public UnityEngine.UI.RawImage Bg; // 0x40 public UnityEngine.UI.Image IconImg; // 0x48 public UnityEngine.UI.Text NameText; // 0x50 public UnityEngine.UI.Text LevelText; // 0x58 public System.Collections.Generic.List<UnityEngine.GameObject> Stars; // 0x60 public UnityEngine.UI.Text NumberText; // 0x68 public System.Int32 Id; // 0x70 public UnityEngine.UI.Image LockImage; // 0x78 private System.Int32 realId; // 0x80 private SystemTag systemTag; // 0x88 // Methods public System.Void UodateInfo(System.Int32 panelId, UnityEngine.Texture texture); // 0x1e25634 public System.Void BtnOfSelectTollGate(); // 0x1e23c98 public System.Void SysteClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConfirmPopup : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject root; // 0x20 private UnityEngine.UI.Text titleText; // 0x28 private UnityEngine.UI.Text messageText; // 0x30 private UnityEngine.UI.Button cancelButton; // 0x38 private UnityEngine.UI.Button confirmButton; // 0x40 private UnityEngine.UI.Text confirmButtonText; // 0x48 private UnityEngine.UI.Text cancelButtonText; // 0x50 private System.Action _onConfirm; // 0x58 private System.Action _onCancel; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void Show(System.String message, System.Action onConfirm, System.Action onCancel, System.String confirmText, System.String cancelText, System.String title); // 0x1e2af44 public System.Void Hide(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Show>b__10_0(); // 0x1e23c98 private System.Void <Show>b__10_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityDataManager : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SignInStatus : { // Fields public System.Int32 value__; // 0x10 public const SignInStatus NotReached = 1; // 0x0 public const SignInStatus Available = 2; // 0x0 public const SignInStatus Received = 3; // 0x0 // Methods } // Assembly-CSharp.dll public static class NewHeroActivityTaskBundleRowTypes : System.Object { // Fields public const System.Int32 Task; // 0x0 public const System.Int32 StageReward; // 0x0 // Methods } // Assembly-CSharp.dll public class NewHeroActivityTaskBundleConfigRow : System.Object { // Fields public System.Int32 RowType; // 0x10 public System.Int32 ActivityType; // 0x14 public System.Int32 HeroId; // 0x18 public System.Int32 RoundId; // 0x1c public System.Int32 Version; // 0x20 public System.String LegacySaveKey; // 0x28 public System.Int32 HeroFilterMode; // 0x30 public System.Int32 TaskIdStart; // 0x34 public System.Int32 TaskIdEnd; // 0x38 public System.Int32 StageRewardIdStart; // 0x3c public System.Int32 StageRewardIdEnd; // 0x40 public System.Int32 TotalPoint; // 0x44 public System.Int32 Id; // 0x48 public System.Int32 LegacyId; // 0x4c public System.Int32 ResetType; // 0x50 public System.Int32 SyncMode; // 0x54 public System.Int32 SortOrder; // 0x58 public System.Int32 TaskType; // 0x5c public System.Int32 TargetId; // 0x60 public System.Int32 TargetAmount; // 0x64 public System.Int32 ProgressType; // 0x68 public System.Int32 LinkActivityType; // 0x6c public System.Int32 PreTaskId; // 0x70 public System.Int32 MinLevel; // 0x74 public System.Int32 UnlockDayParam; // 0x78 public System.String NameKey; // 0x80 public System.String DescKey; // 0x88 public System.Int32 JumpId; // 0x90 public System.Int32[] RewardID; // 0x98 public System.Int32[] RewardNum; // 0xa0 public System.Int32 Point; // 0xa8 public System.Int32 RequireHeroFilter; // 0xac public System.Int32 PointNeed; // 0xb0 public System.Int32 ActivityExp; // 0xb4 public System.Int32 VipDoubleLevel; // 0xb8 // Methods public System.Boolean get_IsTaskRow(); // 0x1e12ab8 public System.Boolean get_IsStageRewardRow(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityTaskBundleSaveData : System.Object { // Fields public readonly System.Collections.Generic.Dictionary<System.Int32,System.Int32> TaskProgress; // 0x10 public readonly System.Collections.Generic.HashSet<System.Int32> ReceivedTaskIds; // 0x18 public readonly System.Collections.Generic.HashSet<System.Int32> ReceivedStageRewardIds; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityTaskBundleManager : System.Object { // Fields private const System.String SavePrefix; // 0x0 private const System.String ProgressSuffix; // 0x0 private const System.String TaskReceiveSuffix; // 0x0 private const System.String RewardReceiveSuffix; // 0x0 private const System.String ActivityRecordSuffix; // 0x0 private readonly System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> allRows; // 0x10 private readonly System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> taskRows; // 0x18 private readonly System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> stageRewardRows; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,NewHeroActivityTaskBundleConfigRow> taskRowsById; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,NewHeroActivityTaskBundleConfigRow> stageRewardRowsById; // 0x30 private readonly NewHeroActivityTaskBundleSaveData saveData; // 0x38 private System.String rootKey; // 0x40 private System.Int32 activityType; // 0x48 private System.Int32 roundId; // 0x4c private System.Int32 version; // 0x50 private System.Int32 activeActivityId; // 0x54 // Methods public System.Boolean get_HasValidRows(); // 0x1e12ab8 public System.Int32 get_ActiveActivityId(); // 0x1e055d0 public System.Collections.Generic.IReadOnlyList<NewHeroActivityTaskBundleConfigRow> get_TaskRows(); // 0x1e1bcd8 public System.Collections.Generic.IReadOnlyList<NewHeroActivityTaskBundleConfigRow> get_StageRewardRows(); // 0x1e1bcd8 public System.Void RefreshContext(System.Int32 newActivityType, System.Int32 activityId); // 0x1e24138 public System.Int32 GetCurrentPoint(); // 0x1e055d0 public System.Int32 GetTotalPoint(); // 0x1e055d0 public System.Int32 GetTaskProgress(System.Int32 taskId); // 0x1e0584c public System.Boolean IsTaskComplete(System.Int32 taskId); // 0x1e12c98 public System.Boolean IsTaskReceived(System.Int32 taskId); // 0x1e12c98 public System.Boolean IsStageRewardReceived(System.Int32 rewardId); // 0x1e12c98 public System.Boolean CanReceiveStageReward(System.Int32 rewardId); // 0x1e12c98 public System.Boolean ReceiveTask(System.Int32 taskId); // 0x1e12c98 public System.Boolean ReceiveStageReward(System.Int32 rewardId); // 0x1e12c98 public System.Boolean AddProgress(System.Int32 taskType, System.Int32 targetId, System.Int32 heroId, System.Int32 addValue); // 0x1e12d68 public System.Boolean AddProgress(System.Int32 taskType, System.Int32 targetId, System.Collections.Generic.IList<System.Int32> heroIds, System.Int32 addValue); // 0x1c8fbb4 private System.Boolean ApplyProgressByHeroFilterMode(System.Int32 taskType, System.Int32 targetId, System.Collections.Generic.IList<System.Int32> heroIds, System.Int32 addValue, System.Boolean matchHeroSpecificTask, System.String heroIdSummary, ref System.Boolean& hasMatchedRow); // 0x1c8fbb4 public System.Boolean HasAnyCanReceive(); // 0x1e12ab8 public System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> GetSortedTaskRows(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> BuildTaskRewardGoodsInfos(System.Int32 taskId); // 0x1e1bf7c public System.Collections.Generic.List<GoodsInfo> BuildStageRewardGoodsInfos(System.Int32 rewardId); // 0x1e1bf7c private System.Void LoadRows(); // 0x1e23c98 private System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> LoadConfigRows(); // 0x1e1bcd8 private static System.String BuildActivityTypeSummary(System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> rows); // 0x1e1bcd8 private System.Void BuildContextIdentity(); // 0x1e23c98 private System.Void ResolveActiveActivityId(System.Int32 activityId); // 0x1e24080 private System.Void BuildRootKey(); // 0x1e23c98 private System.Int32 ReadStoredActivityId(); // 0x1e055d0 private System.Void SaveStoredActivityId(System.Int32 activityId); // 0x1e24080 private System.Void ClearActivitySave(System.Int32 activityId); // 0x1e24080 private System.Void LoadSaveData(); // 0x1e23c98 private System.Void EnsureTaskProgressSlots(); // 0x1e23c98 private System.Void ParseTaskProgress(System.String value); // 0x1e292ac private System.Void ParseIdSet(System.String value, System.Collections.Generic.HashSet<System.Int32> idSet); // 0x1e2a6c4 private System.Void SaveTaskProgress(); // 0x1e23c98 private System.Void SaveTaskReceiveIds(); // 0x1e23c98 private System.Void SaveRewardReceiveIds(); // 0x1e23c98 private static System.Void SaveIdSet(System.String key, System.Collections.Generic.HashSet<System.Int32> idSet); // 0x1e292ac private static System.Boolean IsTaskMatched(NewHeroActivityTaskBundleConfigRow row, System.Int32 taskType, System.Int32 targetId, System.Collections.Generic.IList<System.Int32> heroIds); // 0x1e12de4 private static System.Boolean IsTaskMatchedByHeroFilterMode(NewHeroActivityTaskBundleConfigRow row, System.Int32 taskType, System.Int32 targetId, System.Collections.Generic.IList<System.Int32> heroIds, System.Boolean matchHeroSpecificTask); // 0x1c8fbb4 private static System.Boolean ContainsHeroId(System.Collections.Generic.IList<System.Int32> heroIds, System.Int32 heroId); // 0x1e12c98 private static System.String BuildHeroIdSummary(System.Collections.Generic.IList<System.Int32> heroIds); // 0x1e1bcd8 private static System.Collections.Generic.List<GoodsInfo> BuildGoodsInfos(NewHeroActivityTaskBundleConfigRow row); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewHeroActivityTaskBundleManager.<>c : System.Object { // Fields public static readonly NewHeroActivityTaskBundleManager.<>c <>9; // 0x0 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_0; // 0x8 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_1; // 0x10 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_2; // 0x18 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_3; // 0x20 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_4; // 0x28 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__38_5; // 0x30 public static System.Comparison<NewHeroActivityTaskBundleConfigRow> <>9__41_0; // 0x38 public static System.Comparison<NewHeroActivityTaskBundleConfigRow> <>9__41_1; // 0x40 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Int32> <>9__43_0; // 0x48 public static System.Func<System.Linq.IGrouping<System.Int32,NewHeroActivityTaskBundleConfigRow>,System.Int32> <>9__43_1; // 0x50 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Boolean> <>9__43_2; // 0x58 public static System.Func<NewHeroActivityTaskBundleConfigRow,System.Boolean> <>9__43_3; // 0x60 public static System.Func<System.Collections.Generic.KeyValuePair<System.Int32,System.Int32>,System.Int32> <>9__54_0; // 0x68 public static System.Func<System.Int32,System.Int32> <>9__57_0; // 0x70 public static System.Func<System.Int32,System.String> <>9__57_1; // 0x78 public static System.Func<System.Int32,System.Boolean> <>9__61_0; // 0x80 public static System.Func<System.Int32,System.String> <>9__61_1; // 0x88 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GetSortedTaskRows>b__38_0(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__38_1(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__38_2(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__38_3(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__38_4(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <GetSortedTaskRows>b__38_5(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <LoadRows>b__41_0(NewHeroActivityTaskBundleConfigRow left, NewHeroActivityTaskBundleConfigRow right); // 0x1e0ae8c internal System.Int32 <LoadRows>b__41_1(NewHeroActivityTaskBundleConfigRow left, NewHeroActivityTaskBundleConfigRow right); // 0x1e0ae8c internal System.Int32 <BuildActivityTypeSummary>b__43_0(NewHeroActivityTaskBundleConfigRow item); // 0x1e08f3c internal System.Int32 <BuildActivityTypeSummary>b__43_1(System.Linq.IGrouping<System.Int32,NewHeroActivityTaskBundleConfigRow> item); // 0x1e08f3c internal System.Boolean <BuildActivityTypeSummary>b__43_2(NewHeroActivityTaskBundleConfigRow item); // 0x1e192c4 internal System.Boolean <BuildActivityTypeSummary>b__43_3(NewHeroActivityTaskBundleConfigRow item); // 0x1e192c4 internal System.Int32 <SaveTaskProgress>b__54_0(System.Collections.Generic.KeyValuePair<System.Int32,System.Int32> item); // 0x1e07108 internal System.Int32 <SaveIdSet>b__57_0(System.Int32 item); // 0x1e0584c internal System.String <SaveIdSet>b__57_1(System.Int32 item); // 0x1e1bf7c internal System.Boolean <BuildHeroIdSummary>b__61_0(System.Int32 item); // 0x1e12c98 internal System.String <BuildHeroIdSummary>b__61_1(System.Int32 item); // 0x1e1bf7c } // Assembly-CSharp.dll public class NewHeroActivityFearlessDetials_Window : BasePanel<NewHeroActivityFearlessDetials_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityFearlessPanel : BasePanel<NewHeroActivityFearlessPanel> { // Fields private UnityEngine.UI.Text rankNameText; // 0x30 private UnityEngine.UI.Image rankImage; // 0x38 private UnityEngine.UI.Text scoreText; // 0x40 private UnityEngine.UI.Text descriptionText; // 0x48 private UnityEngine.UI.Button btnGoBattle; // 0x50 private UnityEngine.UI.Button btnOpenRank; // 0x58 private UnityEngine.Sprite[] rankSprites; // 0x60 private System.Boolean _isRefreshingFearlessData; // 0x68 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RequestFearlessRuntimeData(); // 0x1e23c98 private System.Void FinishFearlessRuntimeDataRefresh(); // 0x1e23c98 private System.Void HandleFearlessRuntimeDataRequestFailed(); // 0x1e23c98 private System.Void RefreshRankDisplay(); // 0x1e23c98 private System.String GetRankDisplayText(FearLessPVPRank rank); // 0x1e20b20 private System.String GetScoreDisplayText(FearLessPVPRank rank, System.Int32 score); // 0x1e211a4 private System.Void RefreshDescription(); // 0x1e23c98 private System.Void OnGoBattleClick(); // 0x1e23c98 private System.Void OpenRankWindow(); // 0x1e23c98 public System.Void OpenFearlessDetialsWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__9_0(LAtmLegendHeroGame.Games.Models.PVPMultiConfig _); // 0x1e292ac private System.Void <RequestFearlessRuntimeData>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewHeroActivityFearlessPanel.<>c : System.Object { // Fields public static readonly NewHeroActivityFearlessPanel.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__18_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnGoBattleClick>b__18_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class NewHeroActivityFearlessRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image icon; // 0x20 private UnityEngine.UI.Text nameText; // 0x28 private UnityEngine.UI.Image rankImg; // 0x30 private UnityEngine.UI.Text rankText; // 0x38 private UnityEngine.UI.Text scoreText; // 0x40 private UnityEngine.UI.Text levelText; // 0x48 private UnityEngine.UI.Text rankDescText; // 0x50 private UnityEngine.Sprite[] rankNumSprites; // 0x58 // Methods public System.Void Init(LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem item, UnityEngine.Sprite[] rankGradeSprites); // 0x1e2a6c4 public System.Void InitMyInfo(LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem item, UnityEngine.Sprite[] rankGradeSprites); // 0x1e2a6c4 private System.Boolean JudgeIsOnRank(System.Int32 rank); // 0x1e12c98 private System.Void RefreshLevelTextDisplay(System.Int32 rank, System.Boolean isSelf, System.Boolean isOnRank); // 0x1c8fbb4 private System.Void RefreshRankDescDisplay(System.Boolean isSelf, System.Boolean isOnRank); // 0x1e2955c private System.Void RefreshGradeDisplay(System.Int32 score, System.Boolean hasData, UnityEngine.Sprite[] rankGradeSprites); // 0x1c8fbb4 private System.String GetRankDisplayText(FearLessPVPRank fearRank); // 0x1e20b20 private System.Void RefreshRankVisual(System.Int32 rank); // 0x1e24080 private System.Boolean TryGetRankBackgroundSprite(System.Int32 rank, out UnityEngine.Sprite& rankBackgroundSprite); // 0x1e13298 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityFearlessRankWindow : BasePanel<NewHeroActivityFearlessRankWindow> { // Fields private NewHeroActivityFearlessRankItem itemPrefab; // 0x30 private UnityEngine.Transform scrollContent; // 0x38 private NewHeroActivityFearlessRankItem myInfoItem; // 0x40 private UnityEngine.Sprite[] rankGradeSprites; // 0x48 private readonly System.Collections.Generic.List<NewHeroActivityFearlessRankItem> _itemPool; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshRankData(); // 0x1e23c98 private System.Void RefreshRankList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem> list); // 0x1e292ac private System.Void RefreshMyInfo(LAtmLegendHeroGame.Games.Models.PVPMultiRankTList full); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshRankData>b__6_0(LAtmLegendHeroGame.Games.Models.PVPMultiRankTList full); // 0x1e292ac } // Assembly-CSharp.dll public class NewHeroActivityMainPanel : BasePanel<NewHeroActivityMainPanel> { // Fields private UnityEngine.RectTransform rtDarkArena; // 0x30 private UnityEngine.RectTransform rtFissionSpace; // 0x38 private UnityEngine.RectTransform rtDestinyDuel; // 0x40 private UnityEngine.RectTransform rtDarkPath; // 0x48 private UnityEngine.UI.Button btnGetAccess; // 0x50 private UnityEngine.UI.Button btnCheckIn; // 0x58 private UnityEngine.UI.Button btnTaskChallenge; // 0x60 private UnityEngine.UI.Image signRedDot; // 0x68 private UnityEngine.UI.Image darkPathRedDot; // 0x70 private UnityEngine.UI.Image raffRedDot; // 0x78 private UnityEngine.UI.Image taskChallengeRedDot; // 0x80 public TutorialSystem teachMengbiyousi; // 0x88 private const System.String SaveKeyTeachMengbiyousi; // 0x0 private UnityEngine.Vector2 _posDarkArena; // 0x90 private UnityEngine.Vector2 _posFissionSpace; // 0x98 private UnityEngine.Vector2 _posDestinyDuel; // 0xa0 private UnityEngine.Vector2 _posDarkPath; // 0xa8 public System.Single animDuration; // 0xb0 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshTaskBundleContextOnEnable(); // 0x1e23c98 private System.Void PlayActivityAnims(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public static System.Boolean HasClaimableSignReward(); // 0x1e11490 public static System.Boolean HasClaimableDarkPathReward(); // 0x1e11490 public static System.Boolean HasAnyClaimableReward(); // 0x1e11490 public static System.Boolean HasClaimableRaffReward(); // 0x1e11490 public static System.Boolean HasClaimableTaskChallengeReward(); // 0x1e11490 public static System.Boolean HasClaimableRaffProgressReward(); // 0x1e11490 public static System.Boolean HasExchangeableShopReward(); // 0x1e11490 public System.Void RefreshRedDots(); // 0x1e23c98 private System.Void RegisterRedDotEvents(); // 0x1e23c98 private System.Void UnregisterRedDotEvents(); // 0x1e23c98 private System.Void OpenTaskChallengePanel(); // 0x1e23c98 private System.Void BtnOfTeachMengbiyousi(); // 0x1e23c98 public System.Void OnClickFissionSpace(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewHeroActivityMainPanel.<>c : System.Object { // Fields public static readonly NewHeroActivityMainPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__18_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__18_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__18_2; // 0x18 public static UnityEngine.Events.UnityAction <>9__18_3; // 0x20 public static UnityEngine.Events.UnityAction <>9__18_4; // 0x28 public static System.Predicate<BeliyaSignRewardDataItem> <>9__23_0; // 0x30 public static System.Predicate<BeliyaRankScoreRewardDataItem> <>9__24_0; // 0x38 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__18_0(); // 0x1e23c98 internal System.Void <_Awake>b__18_1(); // 0x1e23c98 internal System.Void <_Awake>b__18_2(); // 0x1e23c98 internal System.Void <_Awake>b__18_3(); // 0x1e23c98 internal System.Void <_Awake>b__18_4(); // 0x1e23c98 internal System.Boolean <HasClaimableSignReward>b__23_0(BeliyaSignRewardDataItem item); // 0x1e192c4 internal System.Boolean <HasClaimableDarkPathReward>b__24_0(BeliyaRankScoreRewardDataItem item); // 0x1e192c4 } // Assembly-CSharp.dll public class NewHeroActivityNiudanDetials_Window : BasePanel<NewHeroActivityNiudanDetials_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityRaffPanel : BasePanel<NewHeroActivityRaffPanel> { // Fields private UnityEngine.UI.Text oneTimeCostText; // 0x30 private UnityEngine.UI.Text tenTimeCostText; // 0x38 private UnityEngine.UI.Text bdGuaranteeText; // 0x40 private UnityEngine.GameObject shopRed; // 0x48 private UnityEngine.GameObject rewardRed; // 0x50 private UnityEngine.GameObject firstTag; // 0x58 private UnityEngine.UI.Text firstCostText; // 0x60 private NewHeroServerDataManager newHeroServerData; // 0x68 private System.Boolean isAnimating; // 0x70 private System.Boolean _isProcessing; // 0x71 private System.Boolean isFastForward; // 0x72 private const System.Int32 CommonRaffleType; // 0x0 // Methods public System.Void PlayGashaponAnimation(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards, System.Action onFinished); // 0x1e2a6c4 public System.Void SkipAnimation(); // 0x1e23c98 public System.Void SetFastForward(System.Boolean enable); // 0x1e292d4 public System.Void OnClickSingleDraw(); // 0x1e23c98 public System.Void OnClickTenDraw(); // 0x1e23c98 private System.Void StartRaffling(System.Int32 drawCount); // 0x1e24080 private System.Void OnDrawProcessComplete(NewHeroServerDataManager dataManager, System.Int32 drawCount, System.Boolean openResultWindow); // 0x1e29c90 private System.Void ResetState(); // 0x1e23c98 private System.Int32 ResolveHighestRewardType(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards, System.Int32 fallbackType); // 0x1e091a0 private System.Int32 GetHighestRewardTypeFromLocalCache(); // 0x1e055d0 private System.Int32 GetHighestQuality(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e08f3c private System.Int32 GetRewardQuality(LSDKInterface.Models.RewardItem reward); // 0x1e08f3c public System.Void RefreshMainUI(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnClickShop(); // 0x1e23c98 public System.Void OnClickStagedReward(); // 0x1e23c98 public System.Void OnClickDetail(); // 0x1e23c98 public System.Void OnClickNiudanDetials(); // 0x1e23c98 public System.Void OnClickWightDetials(); // 0x1e23c98 public System.Void OnClickRules(); // 0x1e23c98 private System.Void BindRefreshActions(); // 0x1e23c98 private System.Void UnbindRefreshActions(); // 0x1e23c98 private System.Boolean HasExchangeRedPoint(NewHeroServerDataManager dataManager); // 0x1e192c4 private System.Int32 GetCurrentCoinCount(NewHeroServerDataManager dataManager); // 0x1e08f3c private System.Void RefreshBdGuaranteeText(NewHeroServerDataManager dataManager); // 0x1e292ac private System.String GetActivityHeroDisplayName(System.Int32 heroId); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroActivityRaffPanel.<>c__DisplayClass12_0 : System.Object { // Fields public System.Action onFinished; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayGashaponAnimation>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroActivityRaffPanel.<>c__DisplayClass17_0 : System.Object { // Fields public NewHeroActivityRaffPanel <>4__this; // 0x10 public NewHeroServerDataManager dataManager; // 0x18 public System.Int32 drawCount; // 0x20 public System.Action <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartRaffling>b__0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e292ac internal System.Void <StartRaffling>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroActivityRaffPanel.<>c__DisplayClass18_0 : System.Object { // Fields public NewHeroActivityRaffPanel <>4__this; // 0x10 public NewHeroServerDataManager dataManager; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnDrawProcessComplete>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityRankDetials_Window : BasePanel<NewHeroActivityRankDetials_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image rankImg; // 0x20 private UnityEngine.UI.Image rankImgBg; // 0x28 private UnityEngine.UI.Text rankText; // 0x30 private UnityEngine.GameObject rankStateText; // 0x38 private UnityEngine.UI.Text nameText; // 0x40 private UnityEngine.UI.Text levelText; // 0x48 private UnityEngine.UI.Text timeText; // 0x50 private UnityEngine.UI.Image rewardImg; // 0x58 private UnityEngine.UI.Text rewardText; // 0x60 private UnityEngine.Sprite[] rankNumSprites; // 0x68 // Methods public System.Void Init(LAtmLegendHeroGame.Games.Models.ActivityRankItem item, UnityEngine.Sprite[] sprites); // 0x1e2a6c4 public System.Void InitMyInfo(LAtmLegendHeroGame.Games.Models.ActivityRankItem item, UnityEngine.Sprite[] sprites); // 0x1e2a6c4 private System.String GetRankTimeText(LAtmLegendHeroGame.Games.Models.ActivityRankItem item); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityRankPanel : BasePanel<NewHeroActivityRankPanel> { // Fields private System.Boolean _isProcessing; // 0x30 private UnityEngine.Transform rankScrollContent; // 0x38 private NewHeroActivityRankItem rankItemPrefab; // 0x40 private NewHeroActivityRankItem myInfoItem; // 0x48 private UnityEngine.Sprite[] rankNumSprites; // 0x50 private UnityEngine.Transform rewardScrollContent; // 0x58 private NewHeroRankRewardItem rewardItemPrefab; // 0x60 private readonly System.Collections.Generic.List<NewHeroActivityRankItem> _rankPool; // 0x68 private readonly System.Collections.Generic.List<NewHeroRankRewardItem> _rewardPool; // 0x70 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnRankResult(LAtmLegendHeroGame.Games.Models.ActivityRankListResult result); // 0x1e292ac private System.Void RefreshRankList(LAtmLegendHeroGame.Games.Models.ActivityRankListResult result); // 0x1e292ac private System.Void RefreshMyInfo(LAtmLegendHeroGame.Games.Models.ActivityRankListResult result); // 0x1e292ac private System.Void RefreshRewardList(); // 0x1e23c98 private System.Void OnClaimReward(BeliyaRankScoreRewardDataItem data); // 0x1e292ac public System.Void OpenActivityRankDetialsWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClaimReward>b__15_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class NewHeroActivityRankPanel.<>c__DisplayClass9_0 : System.Object { // Fields public NewHeroServerDataManager data; // 0x10 public NewHeroActivityRankPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityReward_Window : BasePanel<NewHeroActivityReward_Window> { // Fields private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Button claimAllButton; // 0x38 private UnityEngine.Transform contentRoot; // 0x40 private NewHeroRewardItem itemPrefab; // 0x48 private System.Collections.Generic.List<NewHeroRewardItem> itemPool; // 0x50 private NewHeroServerDataManager newHeroServerData; // 0x58 // Methods private NewHeroServerDataManager get_Dm(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnClickClaimAll(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySeasonBuff_Window : BasePanel<NewHeroActivitySeasonBuff_Window> { // Fields // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySeasonDetials_Window : BasePanel<NewHeroActivitySeasonDetials_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySeasonPanel : BasePanel<NewHeroActivitySeasonPanel> { // Fields private UnityEngine.UI.Text timeText; // 0x30 private UnityEngine.UI.Button btnGoBattle; // 0x38 private UnityEngine.UI.Button btnRankList; // 0x40 private UnityEngine.UI.Button btnBattleBonus; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshTime(); // 0x1e23c98 private System.String GetSeasonTimeText(); // 0x1e1bcd8 private System.Void OnGoBattleClick(); // 0x1e23c98 private System.Void OnRankListClick(); // 0x1e23c98 private System.Void OnBattleBonusClick(); // 0x1e23c98 public System.Void OpenSeasonDetialsWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewHeroActivitySeasonPanel.<>c : System.Object { // Fields public static readonly NewHeroActivitySeasonPanel.<>c <>9; // 0x0 public static System.Action<SeasonDataManager.SeasonConfigType> <>9__10_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnGoBattleClick>b__10_0(SeasonDataManager.SeasonConfigType result); // 0x1e24080 } // Assembly-CSharp.dll public class NewHeroActivitySeasonRankItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image icon; // 0x20 private UnityEngine.UI.Text nameText; // 0x28 private UnityEngine.UI.Text levelText; // 0x30 private UnityEngine.UI.Text scoreText; // 0x38 private UnityEngine.UI.Text timeText; // 0x40 private UnityEngine.UI.Text rankDescText; // 0x48 private UnityEngine.Sprite[] rankNumSprites; // 0x50 // Methods public System.Void Init(LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem item, UnityEngine.Sprite[] rankSprites); // 0x1e2a6c4 public System.Void InitMyInfo(LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem item, UnityEngine.Sprite[] rankSprites); // 0x1e2a6c4 private System.Void RefreshLevelTextDisplay(System.Int32 rank, System.Boolean isSelf, System.Boolean isOnRank); // 0x1c8fbb4 private System.Void RefreshRankDescDisplay(System.Boolean isSelf, System.Boolean isOnRank); // 0x1e2955c private System.Void RefreshRankVisual(System.Int32 rank, UnityEngine.Sprite[] rankSprites); // 0x1e25634 private System.Void ClearRankVisual(); // 0x1e23c98 private System.Boolean TryGetRankBackgroundSprite(System.Int32 rank, UnityEngine.Sprite[] rankSprites, out UnityEngine.Sprite& rankBackgroundSprite); // 0x1e132fc private System.String GetRankTimeText(LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem item); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySeasonRankWindow : BasePanel<NewHeroActivitySeasonRankWindow> { // Fields private UnityEngine.Transform scrollContent; // 0x30 private NewHeroActivitySeasonRankItem itemPrefab; // 0x38 private NewHeroActivitySeasonRankItem myInfoItem; // 0x40 private UnityEngine.Sprite[] rankNumSprites; // 0x48 private readonly System.Collections.Generic.List<NewHeroActivitySeasonRankItem> _itemPool; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshList(LAtmLegendHeroGame.Games.Models.BeliyaRank2Result result); // 0x1e292ac private System.Void RefreshMyInfo(LAtmLegendHeroGame.Games.Models.BeliyaRank2Result result); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__6_0(LAtmLegendHeroGame.Games.Models.BeliyaRank2Result result); // 0x1e292ac } // Assembly-CSharp.dll public class NewHeroActivityShop_Window : BasePanel<NewHeroActivityShop_Window> { // Fields private UnityEngine.Transform contentParent; // 0x30 private NewHeroShopItem itemPrefab; // 0x38 private UnityEngine.UI.Text coinsText; // 0x40 private System.Collections.Generic.List<NewHeroShopItem> itemPool; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshShop(); // 0x1e23c98 private System.Void OnItemChanged(); // 0x1e23c98 private System.Void BindRefreshActions(); // 0x1e23c98 private System.Void UnbindRefreshActions(); // 0x1e23c98 private System.Void SetUnusedItemsInactive(System.Int32 usedCount); // 0x1e24080 private System.Void UpdateCoinsText(NewHeroServerDataManager dm); // 0x1e292ac private System.Int32 GetCurrentCoinCount(NewHeroServerDataManager dm); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySignInItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text dayText; // 0x20 public UnityEngine.UI.Image rewardImg; // 0x28 public UnityEngine.UI.Text rewardText; // 0x30 public UnityEngine.GameObject btnNotReached; // 0x38 public UnityEngine.GameObject btnAvailable; // 0x40 public UnityEngine.GameObject btnReceived; // 0x48 public UnityEngine.UI.Button btnReceivel; // 0x50 private BeliyaSignRewardDataItem _data; // 0x58 private System.Action<BeliyaSignRewardDataItem> _onClaim; // 0x60 // Methods public System.Void Refresh(BeliyaSignRewardDataItem data, System.Action<BeliyaSignRewardDataItem> callback); // 0x1e2a6c4 private System.Void RefreshStatus(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshStatus>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivitySignInPanel : BasePanel<NewHeroActivitySignInPanel> { // Fields private NewHeroActivitySignInItem dayItemPrefab; // 0x30 private UnityEngine.Transform dayItemsParent; // 0x38 private NewHeroServerDataManager newHeroServerData; // 0x40 private System.Collections.Generic.List<NewHeroActivitySignInItem> dayItems; // 0x48 private System.Boolean _isRequesting; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetupDayItems(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 private System.Void OnHandleClaim(BeliyaSignRewardDataItem data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <OnHandleClaim>b__10_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class NewHeroActivityTaskItem : UnityEngine.MonoBehaviour { // Fields private static readonly UnityEngine.Color CompletedProgressColor; // 0x0 private static readonly UnityEngine.Color EntryHighlightColor; // 0x10 private const System.Single ReceiveRefreshAnimationDuration; // 0x0 private const System.Single RefreshAppearAnimationDuration; // 0x0 private const System.Single RefreshAppearAnimationStepDelay; // 0x0 private UnityEngine.UI.Text progressText; // 0x20 private UnityEngine.UI.Text pointText; // 0x28 private UnityEngine.UI.Text taskDescriptionText; // 0x30 private UnityEngine.GameObject receiveButtonRoot; // 0x38 private UnityEngine.GameObject gotoButtonRoot; // 0x40 private UnityEngine.GameObject receivedMarkRoot; // 0x48 private NewHeroActivityTaskBundleConfigRow row; // 0x50 private NewHeroServerDataManager dataManager; // 0x58 private System.Action refreshCallback; // 0x60 private System.Boolean isProcessing; // 0x68 private UnityEngine.RectTransform itemRectTransform; // 0x70 private UnityEngine.CanvasGroup itemCanvasGroup; // 0x78 private UnityEngine.Color defaultProgressColor; // 0x80 private System.Boolean hasCachedDefaultProgressColor; // 0x90 private UnityEngine.Color defaultPointColor; // 0x94 private System.Boolean hasCachedDefaultPointColor; // 0xa4 private UnityEngine.Color defaultTaskDescriptionColor; // 0xa8 private System.Boolean hasCachedDefaultTaskDescriptionColor; // 0xb8 private DG.Tweening.Sequence runtimeAnimationSequence; // 0xc0 // Methods public System.Void Init(NewHeroActivityTaskBundleConfigRow configRow, NewHeroServerDataManager serverDataManager, System.Action onRefresh); // 0x1e2acf8 public System.Void OnClickGotoButton(); // 0x1e23c98 public System.Void OnClickReceiveButton(); // 0x1e23c98 public System.Void OnClickDebugButton(); // 0x1e23c98 public System.Void PlayRefreshAppearAnimation(System.Int32 taskIndex, System.Boolean shouldPlayAnimation); // 0x1e25660 private System.Void RefreshView(); // 0x1e23c98 private System.Void ReceiveReward(); // 0x1e23c98 private System.Void OnJumpCompleted(System.Boolean result); // 0x1e292d4 private static System.Boolean TryResolveJumpTarget(System.Int32 configJumpId, out Jump& jumpConfig, out JumpType& jumpType); // 0x1e115d4 private System.Void CacheRuntimeReferences(); // 0x1e23c98 private System.Void CacheDefaultProgressColor(); // 0x1e23c98 private System.Void CacheDefaultPointColor(); // 0x1e23c98 private System.Void CacheDefaultTaskDescriptionColor(); // 0x1e23c98 private System.Void ResetRuntimeVisualState(); // 0x1e23c98 private System.Void PlayReceiveRefreshAnimation(); // 0x1e23c98 private System.Void ApplyEntryHighlightColors(); // 0x1e23c98 private System.Void ResetTextColors(); // 0x1e23c98 private System.Void JoinTextColorTweens(DG.Tweening.Sequence sequence, System.Single duration); // 0x1e29f38 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <PlayReceiveRefreshAnimation>b__38_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityTaskPanel : BasePanel<NewHeroActivityTaskPanel> { // Fields private const System.Single StageRewardAnchorY; // 0x0 private UnityEngine.UI.Text currentPointText; // 0x30 private UnityEngine.UI.Slider progressSlider; // 0x38 private UnityEngine.Transform stageRewardAnchor; // 0x40 private UnityEngine.RectTransform stageRewardContent; // 0x48 private UnityEngine.GameObject legacyProgressLabelRoot; // 0x50 private UnityEngine.GameObject currentPointContainerRoot; // 0x58 private NewHeroActivityTaskItem taskItemPrefab; // 0x60 private NewHeroActivityTaskStageRewardItem stageRewardItemPrefab; // 0x68 private UnityEngine.Transform taskContent; // 0x70 private readonly System.Collections.Generic.List<NewHeroActivityTaskStageRewardItem> stageRewardPool; // 0x78 private readonly System.Collections.Generic.List<NewHeroActivityTaskItem> taskItemPool; // 0x80 private System.Boolean playTaskRefreshAnimationOnNextRefresh; // 0x88 // Methods private NewHeroServerDataManager get_DataManager(); // 0x1e1bcd8 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RegisterEvents(); // 0x1e23c98 private System.Void UnregisterEvents(); // 0x1e23c98 public System.Void RefreshUI(); // 0x1e23c98 private System.Void RefreshTaskBundleContextOnEnable(); // 0x1e23c98 private System.Void RefreshHeader(NewHeroServerDataManager dataManager); // 0x1e292ac private System.Void RefreshStageRewards(System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> stageRows, NewHeroServerDataManager dataManager); // 0x1e2a6c4 private System.Void RefreshTasks(System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> taskRows, NewHeroServerDataManager dataManager); // 0x1e2a6c4 public System.Void RequestTaskListRefreshAnimation(); // 0x1e23c98 private System.Void EnsureCriticalNodeVisibleStates(); // 0x1e23c98 private System.Void LogCriticalNodeStates(); // 0x1e23c98 private UnityEngine.GameObject GetCurrentPointContainerRoot(); // 0x1e1bcd8 private System.Void EnsureNodeActive(UnityEngine.GameObject node, System.String nodeName); // 0x1e2a6c4 private System.Void LogNodeState(UnityEngine.GameObject node, System.String nodeName); // 0x1e2a6c4 private System.Void RefreshStageRewardPositions(System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> stageRows, NewHeroServerDataManager dataManager); // 0x1e2a6c4 private System.Single ResolveStageRewardLocalY(UnityEngine.RectTransform contentRect, UnityEngine.RectTransform rewardRect); // 0x1e0c07c private System.Void SetAllInactive(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityTaskStageRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.GameObject lockedBackgroundRoot; // 0x20 private UnityEngine.GameObject unlockedBackgroundRoot; // 0x28 private UnityEngine.UI.Image rewardIcon; // 0x30 private UnityEngine.UI.Text pointNeedText; // 0x38 private UnityEngine.GameObject claimableRoot; // 0x40 private UnityEngine.GameObject receivedRoot; // 0x48 private UnityEngine.GameObject claimEffectRoot; // 0x50 private UnityEngine.UI.Button claimButton; // 0x58 private UnityEngine.UI.Text rewardCountText; // 0x60 private NewHeroActivityTaskBundleConfigRow row; // 0x68 private NewHeroServerDataManager dataManager; // 0x70 private System.Action refreshCallback; // 0x78 private System.Boolean isProcessing; // 0x80 // Methods public System.Void Init(NewHeroActivityTaskBundleConfigRow configRow, NewHeroServerDataManager serverDataManager, System.Action onRefresh); // 0x1e2acf8 public System.Void OnClickClaimButton(); // 0x1e23c98 public System.Void OnPressDownReward(); // 0x1e23c98 public System.Void OnPressUpReward(); // 0x1e23c98 private System.Void RefreshView(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityWeightItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image itemIcon; // 0x20 private UnityEngine.UI.Text itemNameText; // 0x28 private UnityEngine.UI.Text countText; // 0x30 private UnityEngine.UI.Text probabilityText; // 0x38 // Methods public System.Void Init(System.Int32 itemId, System.Int32 count, System.Single probability); // 0x1e24310 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroActivityWightDetials_Window : BasePanel<NewHeroActivityWightDetials_Window> { // Fields private UnityEngine.Transform contentParent; // 0x30 private NewHeroActivityWeightItem itemPrefab; // 0x38 private readonly System.Collections.Generic.List<NewHeroActivityWeightItem> _itemPool; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshWeightList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroRaffShowCG_Window : BasePanel<NewHeroRaffShowCG_Window> { // Fields private UnityEngine.Video.VideoPlayer videoPlayer; // 0x30 private UnityEngine.GameObject videoRoot; // 0x38 private UnityEngine.UI.RawImage videoDisplay; // 0x40 private UnityEngine.GameObject resultPanel; // 0x48 private UnityEngine.CanvasGroup resultCanvasGroup; // 0x50 private UnityEngine.UI.Image resultPreviewImage; // 0x58 private System.Collections.Generic.List<NewHeroReward> prePlacedRewards; // 0x60 private UnityEngine.GameObject skipBtn; // 0x68 private UnityEngine.GameObject closeBtn; // 0x70 private System.Single resultFadeDuration; // 0x78 private System.String startVideoName; // 0x80 private System.String typeOneVideoName; // 0x88 private System.String typeTwoVideoName; // 0x90 private System.String typeThreeVideoName; // 0x98 private UnityEngine.Sprite typeOneResultSprite; // 0xa0 private UnityEngine.Sprite typeTwoResultSprite; // 0xa8 private UnityEngine.Sprite typeThreeResultSprite; // 0xb0 private System.Action _onAllFinished; // 0xb8 private System.Action _currentStageCallback; // 0xc0 private System.Boolean _isResultShown; // 0xc8 private System.Boolean _isPlayingResultVideo; // 0xc9 private System.Boolean _isPlayingStartVideo; // 0xca private System.String _currentResultVideoName; // 0xd0 private System.Boolean _isLockedToPreparedLastFrame; // 0xd8 private System.Boolean _isWaitingLastFrameSeek; // 0xd9 private System.Int64 _pendingLastFrame; // 0xe0 private System.Boolean _isWaitingLastFrameReady; // 0xe8 private System.Int32 _currentFallbackRewardType; // 0xec private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> _rewardItems; // 0xf0 private readonly System.Collections.Generic.List<System.Int32> _rewardTypes; // 0xf8 private readonly System.Collections.Generic.List<UnityEngine.Vector2> _rewardTargetPositions; // 0x100 private readonly System.Collections.Generic.List<LaoclRewardsItem> _rewardGroups; // 0x108 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void PlayShow(System.Int32 highestQuality, System.Action onFinished); // 0x1e25634 public System.Void SetRewardGroups(System.Collections.Generic.List<LaoclRewardsItem> rewardsItems); // 0x1e292ac private System.Void PlayVideoByFileName(System.String fileNameWithExt, System.Action endCallback, System.Boolean preserveDisplay); // 0x1e2ad24 private System.Void ConfigureVideoSource(System.String fileNameWithExt); // 0x1e292ac private System.Void OnVideoPrepared(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void OnVideoPointReached(UnityEngine.Video.VideoPlayer source); // 0x1e292ac public System.Void OnClickSkip(); // 0x1e23c98 public System.Void Skip(); // 0x1e23c98 public System.Void OnSystemReturn(); // 0x1e23c98 private System.Void ConfigureLastFrameAndShowResult(System.String fileNameWithExt); // 0x1e292ac private System.Void OnSkipVideoPrepared(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void PauseAtLastFrame(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void SeekToLastFrame(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void OnLastFrameSeekCompleted(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void OnLastFrameFrameReady(UnityEngine.Video.VideoPlayer source, System.Int64 frameIdx); // 0x1e29df0 private System.Void ShowResultAfterVideoFinished(); // 0x1e23c98 private System.Void OnStartVideoFinished(); // 0x1e23c98 private System.Void ShowResult(); // 0x1e23c98 private System.Void LoadRewardItems(System.Int32 fallbackType); // 0x1e24080 private System.Void AppendRewardGroups(System.Collections.Generic.List<LaoclRewardsItem> rewardGroups); // 0x1e292ac private System.Int32 GetMaxRewardType(System.Int32 fallbackType); // 0x1e0584c private System.Void CacheRewardTargetPositions(); // 0x1e23c98 private System.Void PlayScatterAnimation(System.Int32 actualCount); // 0x1e24080 private System.Void HideResultPanelImmediate(); // 0x1e23c98 private System.Void ResetRewardVisualState(); // 0x1e23c98 public System.Void OnClickClose(); // 0x1e23c98 private System.Void CloseWindow(); // 0x1e23c98 private System.String GetStreamingAssetsPath(System.String fileName); // 0x1e20b20 private System.String GetVideoFileNameByType(System.Int32 rewardType); // 0x1e1bf7c private System.Void RefreshResultPreview(); // 0x1e23c98 private UnityEngine.Sprite GetSingleResultSprite(); // 0x1e1bcd8 private UnityEngine.Sprite GetResultSpriteByType(System.Int32 type); // 0x1e1bf7c private System.Int32 NormalizeRewardType(System.Int32 rewardType); // 0x1e0584c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroRankRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text rewardNameText; // 0x20 private UnityEngine.UI.Image rewardIcon; // 0x28 private UnityEngine.UI.Text rewardCountText; // 0x30 private UnityEngine.GameObject notReachedObj; // 0x38 private UnityEngine.GameObject receivedObj; // 0x40 private UnityEngine.UI.Button claimBtn; // 0x48 private BeliyaRankScoreRewardDataItem _data; // 0x50 private System.Action<BeliyaRankScoreRewardDataItem> _onClaim; // 0x58 // Methods public System.Void Init(BeliyaRankScoreRewardDataItem data, System.Action<BeliyaRankScoreRewardDataItem> onClaim); // 0x1e2a6c4 private System.Void OnClaimClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroRewardItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text progressText; // 0x20 private UnityEngine.UI.Text desiableText; // 0x28 private UnityEngine.UI.Image imgRewardIcon; // 0x30 private UnityEngine.UI.Text txtRewardCount; // 0x38 private UnityEngine.UI.Button claimButton; // 0x40 private UnityEngine.GameObject claimedFlag; // 0x48 private UnityEngine.GameObject claimableFlag; // 0x50 private UnityEngine.GameObject notReachedFlag; // 0x58 private BeliyaRaffleTimesRewardDataItem dataItem; // 0x60 private NewHeroServerDataManager dataManager; // 0x68 // Methods public System.Void Init(BeliyaRaffleTimesRewardDataItem item); // 0x1e292ac public System.Void Refresh(); // 0x1e23c98 private System.Void OnClickClaim(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClickClaim>b__12_0(System.Boolean success); // 0x1e292d4 } // Assembly-CSharp.dll public class NewHeroRewardResultPanel : BasePanel<NewHeroRewardResultPanel> { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewardItems; // 0x30 private System.Collections.Generic.List<NewHeroReward> staticCells; // 0x38 private UnityEngine.UI.Button confirmButton; // 0x40 private System.Single scaleDelayTime; // 0x48 private System.Single scaleDuration; // 0x4c private System.Action _onDrawAgainCallback; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void SetAgainCallback(System.Action onAgain); // 0x1e292ac public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void RefreshDisplay(); // 0x1e23c98 private System.Void OnConfirmClick(); // 0x1e23c98 private System.Void OnDrawAgainClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroServerDataManager : UnityEngine.MonoBehaviour { // Fields public LAtmLegendHeroGame.Games.Models.BeliyaConfigEntity BeliyaConfigEntity; // 0x20 public LAtmLegendHeroGame.Games.Models.BeliyaCommonConfig beliyaCommonConfig; // 0x28 public BeliyaLocalCommonConfig beliyaLocalCommonConfig; // 0x30 public readonly NewHeroActivityTaskBundleManager taskBundleManager; // 0x38 public System.Int32 SumRaffleTimes; // 0x40 public System.Int32 Coins; // 0x44 public System.Boolean IsFirstTenRaffle; // 0x48 public System.Int32 BdLeftTimes; // 0x4c public System.Collections.Generic.Dictionary<System.String,System.Int32> Package; // 0x50 public System.Collections.Generic.List<BeliyaRaffleExchangeItem> cachePackage; // 0x58 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRafflePoolItem> RafflePoolConfigList; // 0x60 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> RaffleTimesRewardsConfigList; // 0x68 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaScoreMapItem> ItemScoreMapConfigList; // 0x70 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankSettleRewardItem> RankSettleRewardsConfigList; // 0x78 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> ExchangeRewardsConfigList; // 0x80 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> SignRewardsConfigList; // 0x88 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> RankScoreRewardsConfigList; // 0x90 public System.DateTime activityStartTime; // 0x98 public System.DateTime activityEndTime; // 0xa0 public System.TimeSpan span; // 0xa8 public System.String activityRemainTime; // 0xb0 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> lastRaffledRewards; // 0xb8 public System.Collections.Generic.List<LaoclRewardsItem> localRewardsItems; // 0xc0 public System.Collections.Generic.List<BeliyaRaffleTimesRewardDataItem> timesRewardDataList; // 0xc8 public System.Collections.Generic.List<BeliyaSignRewardDataItem> signRewardDataList; // 0xd0 public System.Collections.Generic.List<BeliyaRankScoreRewardDataItem> rankScoreRewardDataList; // 0xd8 private System.Boolean _isRafflingProcessing; // 0xe0 private System.Boolean _isRefreshingActivity; // 0xe1 public System.Int32 LastRaffleMaxQuality; // 0xe4 private readonly System.Collections.Generic.HashSet<System.Int32> _rankScoreClaimLocks; // 0xe8 private System.String _lastTaskBundleBattleReportKey; // 0xf0 private System.Single _lastTaskBundleBattleReportRealtime; // 0xf8 private readonly System.Collections.Generic.HashSet<System.Int32> _gettingFearlessRankLocks; // 0x100 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem>> _fearlessListCache; // 0x108 private readonly System.Collections.Generic.Dictionary<System.Int32,LAtmLegendHeroGame.Games.Models.PVPMultiRankTList> _fearlessFullCache; // 0x110 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Int64> _fearlessCacheExpire; // 0x118 private const System.Int32 FEARLESS_CACHE_SECONDS; // 0x0 public System.Action ChangeTimesAction; // 0x120 public System.Action RefreshPackageRed; // 0x128 public System.Action RefreshExchangAction; // 0x130 public System.Action RefreshTimesRewardAction; // 0x138 public System.Action RefreshDecomposAction; // 0x140 public System.Action RefreshSignAction; // 0x148 public System.Action RefreshRankScoreAction; // 0x150 public System.Action RefreshTaskBundleAction; // 0x158 public LAtmLegendHeroGame.Games.Models.BeliyaRank2Result beliyaRank2Result; // 0x160 private System.Boolean _isGettingSeasonRank; // 0x168 private System.Int64 _seasonRankCacheExpire; // 0x170 public LAtmLegendHeroGame.Games.Models.ActivityRankListResult activityRankListResult; // 0x178 private System.Boolean _isGettingActivityRank; // 0x180 private System.Int64 _activityRankCacheExpire; // 0x188 // Methods public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Boolean IsInActivityTime(); // 0x1e12ab8 public System.Int32 get_CurrentActivityHeroId(); // 0x1e055d0 public System.Boolean get_HasClaimableTaskBundleReward(); // 0x1e12ab8 public System.Int32 get_TaskBundleCurrentPoint(); // 0x1e055d0 public System.Int32 get_TaskBundleTotalPoint(); // 0x1e055d0 public System.Void GetFearlessRankByHeroId(System.Action<System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem>> callback); // 0x1e292ac public System.Void GetMyFearlessRankByHeroId(System.Int32 heroSkinId, System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiRankTList> callback); // 0x1e25634 private System.Void PostRafflingUpdate(); // 0x1e23c98 public System.Void NotifyActivityAssetChanged(); // 0x1e23c98 public System.Void RefreshActivity(LAtmLegendHeroGame.Games.Models.BeliyaConfigEntity beliyaConfigEntity); // 0x1e292ac public System.Void RefreshTaskBundleContext(); // 0x1e23c98 public System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> GetTaskBundleTaskRows(); // 0x1e1bcd8 public System.Collections.Generic.List<NewHeroActivityTaskBundleConfigRow> GetTaskBundleStageRewardRows(); // 0x1e1bcd8 public System.Boolean AddTaskBundleProgress(System.Int32 taskType, System.Int32 targetId, System.Int32 heroId, System.Int32 addValue, System.Boolean fallbackToCurrentActivityHero); // 0x1c8fbb4 public System.Boolean AddTaskBundleProgress(System.Int32 taskType, System.Int32 targetId, System.Collections.Generic.IList<System.Int32> heroIds, System.Int32 addValue, System.Boolean fallbackToCurrentActivityHero); // 0x1c8fbb4 public System.Boolean TryAddBattleWinTaskBundleProgress(GameType gameType, FROMTYPE fromType, System.Int32 heroId); // 0x1e12d30 public System.Boolean TryAddSweepTaskBundleProgress(System.Int32 taskType, System.Collections.Generic.IList<HeroData> heroTeam, System.Int32 addValue); // 0x1c8fbb4 public System.Void ResetTaskBundleBattleReportGuard(); // 0x1e23c98 private System.Collections.Generic.List<System.Int32> ResolveTaskBundleBattleHeroIds(System.Int32 heroId); // 0x1e1bf7c private System.Collections.Generic.List<System.Int32> ResolveTaskBundleHeroIds(System.Collections.Generic.IList<HeroData> heroTeam, System.Boolean fallbackToCurrentActivityHero); // 0x1e21e48 private System.Collections.Generic.List<System.Int32> ResolveTaskBundleHeroIds(System.Collections.Generic.IList<System.Int32> heroIds, System.Boolean fallbackToCurrentActivityHero); // 0x1e21e48 private System.String BuildTaskBundleBattleReportKey(GameType gameType, FROMTYPE fromType, System.Int32 taskType, System.Collections.Generic.IList<System.Int32> heroIds); // 0x1c8fbb4 private System.Boolean IsDuplicateTaskBundleBattleReport(System.String reportKey); // 0x1e192c4 private static System.String BuildTaskBundleHeroIdSummary(System.Collections.Generic.IList<System.Int32> heroIds); // 0x1e1bcd8 public System.Boolean TryAddTaskBundleDebugProgress(System.Int32 taskId); // 0x1e12c98 public System.Boolean ReceiveTaskBundleTask(System.Int32 taskId, out System.Collections.Generic.List<GoodsInfo>& goodsInfos, System.Boolean triggerRefreshAction); // 0x1e13330 public System.Boolean ReceiveTaskBundleStageReward(System.Int32 rewardId, out System.Collections.Generic.List<GoodsInfo>& goodsInfos); // 0x1e13298 private System.Void HandleTaskBundleRewardGain(System.Collections.Generic.List<GoodsInfo> goodsInfos); // 0x1e292ac private static System.Boolean TryResolveBattleWinTaskBundleType(GameType gameType, FROMTYPE fromType, out System.Int32& taskType); // 0x1c8fbb4 private System.Void UpdateList(System.Collections.Generic.List<T> localList, System.Collections.Generic.List<T> serverList); // 0x1c8fbb4 public System.Void InitTimesRewards(); // 0x1e23c98 public System.Void ClaimTimesReward(BeliyaRaffleTimesRewardDataItem beliyaRaffleTimesRewardData, System.Action<System.Boolean> callback); // 0x1e2a6c4 private System.Int32 GetQuality(System.Int32 id); // 0x1e0584c public System.Void ExchangeItem(System.Int32 exchangeId, System.Int32 count, System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> callback); // 0x1e2437c private System.Collections.Generic.List<GoodsInfo> BuildExchangeGoods(System.Int32 exchangeId, System.Int32 count); // 0x1e1bfac private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> BuildExchangeRewards(System.Collections.Generic.List<GoodsInfo> goods); // 0x1e20b20 private BeliyaRaffleExchangeItem GetExchangeItem(System.Int32 exchangeId); // 0x1e1bf7c public System.Void Raffling(RaffActivityType type, System.Int32 times, System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> action); // 0x1e2437c public System.Void ChangeToPackage(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards, System.Boolean isRefreshRed); // 0x1e2a6ec public System.Void ChangeToPackage(System.Collections.Generic.Dictionary<System.String,System.Int32> Diff, System.Boolean isRefreshRed); // 0x1e2a6ec public System.Void Decomposing(System.Int32 Number, System.String exchangeId); // 0x1e25634 public System.Void InitRankScoreRewards(); // 0x1e23c98 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> GetSettleRewardsByRank(System.Int32 rank); // 0x1e1bf7c public System.Void ClaimRankScoreReward(BeliyaRankScoreRewardDataItem data, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Void InitSignRewards(); // 0x1e23c98 public System.Void ClaimSignReward(BeliyaSignRewardDataItem signRewardData, System.Action<System.Boolean> callback); // 0x1e2a6c4 public System.Boolean get_IsOpenActiity(); // 0x1e12ab8 public System.Boolean get_IsFreeRed(); // 0x1e12ab8 public System.Boolean get_HasClaimableSegReward(); // 0x1e12ab8 public System.Void Refreshdata(System.Action callback); // 0x1e292ac private System.Void ApplyRefreshBeliyaLocalCache(LAtmLegendHeroGame.Games.Models.RefreshBeliyaConfigEntity refreshEntity); // 0x1e292ac private System.Void RebuildExchangeCacheFromLocalState(); // 0x1e23c98 private LAtmLegendHeroGame.Games.Models.BeliyaConfigEntity ExtractBeliyaConfigEntity(System.Object refreshResult); // 0x1e20b20 public System.Void GetSeasonRank(System.Action<LAtmLegendHeroGame.Games.Models.BeliyaRank2Result> callback); // 0x1e292ac public System.Void GetActivytRank(System.Action<LAtmLegendHeroGame.Games.Models.ActivityRankListResult> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <Decomposing>b__82_0(LAtmLegendHeroGame.Games.Models.BaseChangedResult res); // 0x1e292ac private System.Boolean <get_HasClaimableSegReward>b__101_0(BeliyaRaffleTimesRewardDataItem x); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] private sealed class NewHeroServerDataManager.<>c : System.Object { // Fields public static readonly NewHeroServerDataManager.<>c <>9; // 0x0 public static System.Func<System.Int32,System.Boolean> <>9__65_0; // 0x8 public static System.Func<System.Int32,System.String> <>9__65_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__79_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BuildTaskBundleHeroIdSummary>b__65_0(System.Int32 item); // 0x1e12c98 internal System.String <BuildTaskBundleHeroIdSummary>b__65_1(System.Int32 item); // 0x1e1bf7c internal System.Void <Raffling>b__79_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass102_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Action callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Refreshdata>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult refreshResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass109_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.BeliyaRank2Result> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetSeasonRank>b__0(LAtmLegendHeroGame.Games.Models.BaseRank2Result result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass113_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.ActivityRankListResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetActivytRank>b__0(LAtmLegendHeroGame.Games.Models.ActivityRankListResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass47_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Int32 heroId; // 0x18 public System.Action<System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem>> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetFearlessRankByHeroId>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass48_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Int32 heroSkinId; // 0x18 public System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiRankTList> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMyFearlessRankByHeroId>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass73_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public BeliyaRaffleTimesRewardDataItem beliyaRaffleTimesRewardData; // 0x18 public System.Action<System.Boolean> callback; // 0x20 public System.Predicate<BeliyaRaffleTimesRewardDataItem> <>9__1; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClaimTimesReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult result); // 0x1e292ac internal System.Boolean <ClaimTimesReward>b__1(BeliyaRaffleTimesRewardDataItem x); // 0x1e192c4 internal System.Void <ClaimTimesReward>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass75_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Int32 exchangeId; // 0x18 public System.Int32 count; // 0x1c public System.Int32 beforeCoins; // 0x20 public System.Action<System.Boolean,System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExchangeItem>b__0(LAtmLegendHeroGame.Games.Models.BaseChangedResult baseResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass75_1 : System.Object { // Fields public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards; // 0x10 public NewHeroServerDataManager.<>c__DisplayClass75_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExchangeItem>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass79_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__1(LAtmLegendHeroGame.Games.Models.BaseRaffledResult res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass93_0 : System.Object { // Fields public BeliyaRankScoreRewardDataItem data; // 0x10 public BeliyaRankScoreRewardDataItem target; // 0x18 public NewHeroServerDataManager <>4__this; // 0x20 public System.Action<System.Boolean> callback; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ClaimRankScoreReward>b__0(BeliyaRankScoreRewardDataItem x); // 0x1e192c4 internal System.Void <ClaimRankScoreReward>b__1(LAtmLegendHeroGame.Games.Models.BaseReceiveResult result); // 0x1e292ac internal System.Void <ClaimRankScoreReward>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewHeroServerDataManager.<>c__DisplayClass95_0 : System.Object { // Fields public NewHeroServerDataManager <>4__this; // 0x10 public BeliyaSignRewardDataItem signRewardData; // 0x18 public System.Action<System.Boolean> callback; // 0x20 public System.Predicate<BeliyaSignRewardDataItem> <>9__1; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClaimSignReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult result); // 0x1e292ac internal System.Boolean <ClaimSignReward>b__1(BeliyaSignRewardDataItem x); // 0x1e192c4 internal System.Void <ClaimSignReward>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class BeliyaLocalCommonConfig : System.Object { // Fields public System.Int32 CoinId; // 0x10 public System.Int32 OneRaffleCost; // 0x14 public System.Int32 TenRaffleCost; // 0x18 public System.Int32 FirstTenRaffleCost; // 0x1c public System.Int32 BdTimes; // 0x20 public System.Int32 BdCoins; // 0x24 public System.Int64 RaffleEndTs; // 0x28 public System.Int32 SeasonHeroId; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LaoclRewardsItem : System.Object { // Fields public System.Int32 Type; // 0x10 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x18 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult.RewardsItem rewardsItem); // 0x1e292ac } // Assembly-CSharp.dll public class BeliyaRaffleExchangeItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 PropId; // 0x14 public System.Int32 PropNum; // 0x18 public System.Int32 ExchangeNeedCoins; // 0x1c public System.Int32 ExchangeMax; // 0x20 public System.Int32 ExchangeNow; // 0x24 public System.Int32 Number; // 0x28 public System.Int32 DecomposeNumber; // 0x2c // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem beliyaExchangeRewardItem, System.Int32 Value); // 0x1e29968 } // Assembly-CSharp.dll public class BeliyaRaffleTimesRewardDataItem : System.Object { // Fields private System.Int32 <RaffleTimes>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <CurrentSumTimes>k__BackingField; // 0x20 // Methods public System.Int32 get_RaffleTimes(); // 0x1e055d0 private System.Void set_RaffleTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_CurrentSumTimes(); // 0x1e055d0 private System.Void set_CurrentSumTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_IsReachable(); // 0x1e12ab8 public System.Boolean get_CanClaim(); // 0x1e12ab8 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem cfg); // 0x1e292ac public System.Void UpdateProgress(System.Int32 sumRaffleTimes); // 0x1e24080 public System.Void SetReceived(); // 0x1e23c98 } // Assembly-CSharp.dll public class BeliyaRankScoreRewardDataItem : System.Object { // Fields private System.Int32 <TotalScore>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Boolean <Unlock>k__BackingField; // 0x15 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Boolean get_CanClaim(); // 0x1e12ab8 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem cfg); // 0x1e292ac public System.Void SetReceived(); // 0x1e23c98 } // Assembly-CSharp.dll public class BeliyaSignRewardDataItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Boolean <Unlock>k__BackingField; // 0x15 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public SignInStatus get_Status(); // 0x1e055d0 public System.Void .ctor(LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem cfg); // 0x1e292ac public System.Void SetReceived(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewHeroShopItem : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image itemIcon; // 0x20 private UnityEngine.UI.Text itemNameText; // 0x28 private UnityEngine.UI.Text costText; // 0x30 private UnityEngine.UI.Text needText; // 0x38 private UnityEngine.UI.Text exchangeLimitText; // 0x40 private UnityEngine.UI.Button buyButton; // 0x48 private BeliyaRaffleExchangeItem data; // 0x50 private System.Action onChanged; // 0x58 private System.Boolean _isProcessing; // 0x60 // Methods public System.Void Init(BeliyaRaffleExchangeItem data, System.Action onChanged); // 0x1e2a6c4 private System.Void RefreshUI(); // 0x1e23c98 private System.Void OnBuyClicked(); // 0x1e23c98 private System.Boolean CanExchange(); // 0x1e12ab8 private System.Void ExecuteExchange(); // 0x1e23c98 private System.Void TrySyncLatestData(); // 0x1e23c98 private System.Boolean IsReachExchangeMax(BeliyaRaffleExchangeItem exchangeItem); // 0x1e192c4 private System.Void RefreshExchangeLimitText(BeliyaRaffleExchangeItem exchangeItem); // 0x1e292ac private System.String GetActivityCoinName(); // 0x1e1bcd8 private System.Void UpdateBuyButtonState(System.Boolean canBuy); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClicked>b__11_0(); // 0x1e23c98 private System.Void <ExecuteExchange>b__13_0(System.Boolean success, System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e29530 } // Assembly-CSharp.dll public class SimpleVideoFade : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.RawImage backgroundVideo; // 0x20 public System.Single fadeTime; // 0x28 private UnityEngine.Video.VideoPlayer _vp; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnVideoReady(UnityEngine.Video.VideoPlayer source); // 0x1e292ac private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessRankItem : CellView { // Fields public LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem endlesshoneRankItem; // 0x20 public UnityEngine.UI.Text RankLevelText; // 0x28 public UnityEngine.UI.Text RankNameText; // 0x30 public UnityEngine.UI.Text RankPointText; // 0x38 public UnityEngine.UI.Image[] RewardImgs; // 0x40 public UnityEngine.UI.Text[] RewardTexts; // 0x48 public System.Collections.Generic.List<EndlessRankRewardItem> endlessRankRewardItems; // 0x50 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void InitData(); // 0x1e23c98 private System.Void HideendlessRankReward(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessRankRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewardImg; // 0x20 public UnityEngine.UI.Text RewardText; // 0x28 private LSDKInterface.Models.RewardItem rewardItem; // 0x30 // Methods public System.Void InitData(LSDKInterface.Models.RewardItem rewardItem); // 0x1e292ac public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessRankWindow : BasePanel<EndlessRankWindow> { // Fields public EnhancedScroller myScroller; // 0x30 public UnityEngine.GameObject ItemPrefab; // 0x38 public UnityEngine.UI.Text MyLevel; // 0x40 public UnityEngine.UI.Text MyName; // 0x48 public UnityEngine.UI.Text MyPoint; // 0x50 public System.Collections.Generic.List<EndlessRankRewardItem> endlessRankRewardItems; // 0x58 public System.Collections.Generic.List<EndlessTrialsItem> endlessTrialsItems; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnButtonClick(System.Int32 index); // 0x1e24080 private System.Void RefreshData(System.Int32 MapID); // 0x1e24080 private System.Void RefreshMyinfo(); // 0x1e23c98 private System.Void HideendlessRankReward(); // 0x1e23c98 private System.Void UpdateBackpack(); // 0x1e23c98 private System.Void CellViewVisibilityChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshData>b__10_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessRewardItem : CellView { // Fields public LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward seasonRankConfig; // 0x20 public UnityEngine.UI.Text RankLevelText; // 0x28 public UnityEngine.UI.Image[] RewardImgs; // 0x30 public UnityEngine.UI.Text[] RewardTexts; // 0x38 public System.Collections.Generic.List<EndlessRankRewardItem> endlessRankRewardItems; // 0x40 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void InitData(); // 0x1e23c98 private System.Void HideendlessRankReward(); // 0x1e23c98 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessReward_Window : BasePanel<EndlessReward_Window> { // Fields public EnhancedScroller myScroller; // 0x30 public UnityEngine.GameObject ItemPrefab; // 0x38 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void CellViewVisibilityChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__3_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessSelectHeroGrid : ItemMgr, UnityEngine.EventSystems.IPointerClickHandler, UnityEngine.EventSystems.IEventSystemHandler { // Fields public static EventClick<EndlessSelectHeroGrid> ClickSelfEvent; // 0x0 public static EventClick<EndlessSelectHeroGrid> HeroRest; // 0x8 public UnityEngine.UI.Image elementBg; // 0x28 public UnityEngine.UI.Image element; // 0x30 public UnityEngine.UI.Image quality; // 0x38 public UnityEngine.GameObject mask; // 0x40 public UnityEngine.UI.Image icon; // 0x48 public UnityEngine.UI.Image wearValue; // 0x50 public UnityEngine.GameObject leader; // 0x58 public UnityEngine.GameObject select; // 0x60 public UnityEngine.UI.Text grade; // 0x68 public System.Collections.Generic.List<UnityEngine.GameObject> stars; // 0x70 private HeroData hero; // 0x78 private System.Int32 maxWear; // 0x80 private System.Boolean canntUse; // 0x84 public System.Boolean isselect; // 0x85 public UnityEngine.Sprite[] starSprite; // 0x88 // Methods public HeroData get_Hero(); // 0x1e1bcd8 public override System.Void UpdateInfo(System.Object data); // 0x1e292ac public System.Void SetLeader(System.Boolean on); // 0x1e292d4 public System.Void SetMask(System.Boolean on); // 0x1e292d4 public System.Void SetSelect(System.Boolean on); // 0x1e292d4 private System.Void InitialView(); // 0x1e23c98 private System.Void SetStar(System.Int32 count); // 0x1e24080 private System.Void Clear(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void BtnRest(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTipWindow : BasePanel<EndlessTipWindow> { // Fields // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnSuerClick(); // 0x1e23c98 public System.Void OnCancelClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTralssHeroPanel : BasePanel<EndlessTralssHeroPanel> { // Fields public SuperScrollView heroScroll; // 0x30 public UnityEngine.GameObject heroPrefab; // 0x38 private HeroData[] heroTeam; // 0x40 private System.Collections.Generic.List<HeroData> ownList; // 0x48 private System.Collections.Generic.List<HeroData> canUseList; // 0x50 public CompeteHeroCell[] heros; // 0x58 public UnityEngine.UI.Text[] limit; // 0x60 public UnityEngine.Color textColor; // 0x68 public UnityEngine.Transform[] modelRoots; // 0x78 // Methods private System.Void GetDataList(); // 0x1e23c98 private System.Boolean CheckNeedRace(HeroData hero); // 0x1e192c4 private System.Boolean CheckNeedAtkType(HeroData hero); // 0x1e192c4 public override System.Void _Awake(); // 0x1e23c98 private System.Boolean UpdateHeroTeam(HeroData hero); // 0x1e192c4 public override System.Void _OnEnable(); // 0x1e23c98 private System.String getAttackType(System.Int32 type); // 0x1e1bf7c private System.String getSpecies(System.Int32 type); // 0x1e1bf7c public override System.Void _OnDisable(); // 0x1e23c98 private System.Void ClickHeroEvent(EndlessSelectHeroGrid cell); // 0x1e292ac private System.Void HeroRest(EndlessSelectHeroGrid cell); // 0x1e292ac private System.Void UpdateHeroView(EndlessSelectHeroGrid cell); // 0x1e292ac private System.Boolean CheckHaveHeroTeam(System.Int32 id); // 0x1e12c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public System.Void AddTestItem(); // 0x1e23c98 public System.Void GotoFight(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTralssTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text InfoText; // 0x20 public UnityEngine.UI.Image SliderImg; // 0x28 public UnityEngine.UI.Text SliderText; // 0x30 public UnityEngine.UI.Image Icon; // 0x38 public UnityEngine.UI.Text NumberText; // 0x40 public UnityEngine.UI.Button ReceivedBtn; // 0x48 public UnityEngine.UI.Button GotoBtn; // 0x50 public UnityEngine.UI.Button ReceiveBtn; // 0x58 private EndlessTrialsMedalTask EndlessTrialsMedalTask; // 0x60 public System.Action Refresh; // 0x68 // Methods public System.Void InitData(EndlessTrialsMedalTask endlessTralssTask, System.Action action); // 0x1e2a6c4 public System.Void OnGotoClick(); // 0x1e23c98 public System.Void ReceivedClick(); // 0x1e23c98 public System.Void TestAddPoint(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsDataManager : UnityEngine.MonoBehaviour { // Fields public readonly System.String EndlessTrialsDataKey; // 0x20 public ObscuredInt MapID; // 0x28 public System.Collections.Generic.List<ObscuredInt> SelectIDs; // 0x50 public System.Action RefreshSelect; // 0x58 public ObscuredInt CurExp; // 0x60 private ObscuredInt isBuyHigh; // 0x88 public System.Collections.Generic.List<ObscuredInt> UseredIDs; // 0xb0 public System.Collections.Generic.List<System.Int32> selectHeros; // 0xb8 public ObscuredInt SeasonID; // 0xc0 private ObscuredInt isBuyFinal; // 0xe8 public System.Int32 CurLevel; // 0x110 public System.Boolean IsRead; // 0x114 public readonly System.Single LimitTime; // 0x118 public System.Int32 SeletID; // 0x11c public System.Action RefreshMedalWindow; // 0x120 public System.Collections.Generic.Dictionary<System.Int32,System.DateTime> refreshTimeDic; // 0x128 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem> endlesshoneRankLists; // 0x130 public System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem>> EndlessRankDic; // 0x138 public System.Collections.Generic.Dictionary<System.Int32,LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem> Myinfos; // 0x140 public LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem Myinfo; // 0x148 public System.DateTime StartTime; // 0x150 public System.DateTime SettleTime; // 0x158 public System.DateTime EndTime; // 0x160 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> seasonRankConfigRewards; // 0x168 private LAtmLegendHeroGame.Games.Models.EndlesshoneConfig Config; // 0x170 // Methods public System.Boolean get_IsBuyHigh(); // 0x1e12ab8 public System.Boolean get_IsBuyFinal(); // 0x1e12ab8 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.String ArchiveExportWire(); // 0x1e1bcd8 public System.Void ArchiveImportWire(System.String wire); // 0x1e292ac public System.Void ClearDayData(); // 0x1e23c98 public System.Boolean get_IsSelelt(); // 0x1e12ab8 public System.Void SetTodayMapID(); // 0x1e23c98 public System.Void SetSelectID(System.Int32 ID); // 0x1e24080 public EndlessTrialsMap GetEndlessTrialsMap(); // 0x1e1bcd8 public System.Int32 GetPoint(); // 0x1e055d0 public System.Void SaveExp(System.Int32 Exp); // 0x1e24080 public System.Void RefreshCurrentLevel(); // 0x1e23c98 public System.Int32 GetNextNeedExp(); // 0x1e055d0 public System.Int32 GetLastNeedExp(); // 0x1e055d0 public System.Void ReceivedNormal(EndlessTrialsMedal endlessTrialsMedal); // 0x1e292ac public System.Void ReceivedHigh(EndlessTrialsMedal endlessTrialsMedal, UnityEngine.GameObject effect); // 0x1e2a6c4 public System.Void ReceivedFinal(EndlessTrialsMedal endlessTrialsMedal, UnityEngine.GameObject effect); // 0x1e2a6c4 public System.Void SetBuyHigh(); // 0x1e23c98 public System.Void SetBuyFinal(); // 0x1e23c98 public System.Void OnBuyHigh(); // 0x1e23c98 public System.Void OnBuy68Final(); // 0x1e23c98 public System.Void OnBuy98Final(); // 0x1e23c98 public System.Void AllReceivedGroupBossMedal(System.Action action); // 0x1e292ac public System.Void ReceivedMedalTask(EndlessTrialsMedalTask endlessTrialsMedalTask); // 0x1e292ac public System.Void AddComplete(System.Int32 MapID, System.Int32 point); // 0x1e24138 private System.Void ClearDayTimeEndlessTrialsMedalTask(); // 0x1e23c98 public System.Void SaveUseHeros(System.Collections.Generic.List<System.Int32> ids); // 0x1e292ac public System.Void ClearData(); // 0x1e23c98 public System.Void AddLevelExp(); // 0x1e23c98 public System.Collections.Generic.List<EndlessTrialsMedalTask> GetSortTaskList(); // 0x1e1bcd8 public EndlessTrialsRatio GetEndLessTrialsRatio(System.Int32 Target); // 0x1e1bf7c public System.Boolean HaveCanReceived(); // 0x1e12ab8 public System.Boolean HaveTaskRedPoint(); // 0x1e12ab8 public System.Boolean HaveRewardRedPoint(); // 0x1e12ab8 public System.Void GetRankList(System.Int32 SelectMapID, System.Action callback); // 0x1e25634 public System.Void GetSeasonRankConfigRewards(System.Action action); // 0x1e292ac public System.String GetRemainTime(); // 0x1e1bcd8 public System.String GetbannerRemainTime(); // 0x1e1bcd8 public System.Boolean IsOpenActivity(); // 0x1e12ab8 public System.Void HaveActicity(System.Action<System.Boolean> action); // 0x1e292ac public System.Void GetEndlessConfig(System.Action<LAtmLegendHeroGame.Games.Models.EndlesshoneConfig> callback); // 0x1e292ac public System.Void AddScore(System.Single Ratio); // 0x1e25a40 public System.Void UpLoadEndlessScore(System.Int32 score); // 0x1e24080 public System.Void SetHighPoint(System.Int32 score); // 0x1e24080 public System.Void SetRefresTime(); // 0x1e23c98 public LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward GetRankConfigReward(System.Int32 Rank); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyHigh>b__41_0(); // 0x1e23c98 private System.Void <OnBuyHigh>b__41_1(); // 0x1e23c98 private System.Void <OnBuy68Final>b__42_0(); // 0x1e23c98 private System.Void <OnBuy68Final>b__42_1(); // 0x1e23c98 private System.Void <OnBuy98Final>b__43_0(); // 0x1e23c98 private System.Void <OnBuy98Final>b__43_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class EndlessTrialsDataManager.<>c : System.Object { // Fields public static readonly EndlessTrialsDataManager.<>c <>9; // 0x0 public static System.Func<EndlessTrialsMedal,System.String> <>9__19_0; // 0x8 public static System.Func<EndlessTrialsMedalTask,System.String> <>9__19_1; // 0x10 public static System.Func<EndlessTrialsMap,System.String> <>9__19_2; // 0x18 public static System.Func<EndlessTrialsMedal,System.String> <>9__20_0; // 0x20 public static System.Func<EndlessTrialsMedalTask,System.String> <>9__20_1; // 0x28 public static System.Func<EndlessTrialsMap,System.String> <>9__20_2; // 0x30 public static System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> <>9__74_0; // 0x38 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <SaveData>b__19_0(EndlessTrialsMedal item); // 0x1e20b20 internal System.String <SaveData>b__19_1(EndlessTrialsMedalTask item); // 0x1e20b20 internal System.String <SaveData>b__19_2(EndlessTrialsMap item); // 0x1e20b20 internal System.String <ArchiveExportWire>b__20_0(EndlessTrialsMedal item); // 0x1e20b20 internal System.String <ArchiveExportWire>b__20_1(EndlessTrialsMedalTask item); // 0x1e20b20 internal System.String <ArchiveExportWire>b__20_2(EndlessTrialsMap item); // 0x1e20b20 internal System.Void <UpLoadEndlessScore>b__74_0(LAtmLegendHeroGame.Games.Models.SimpleResult infos); // 0x1e292ac } // Assembly-CSharp.dll private sealed class EndlessTrialsDataManager.<>c__DisplayClass64_0 : System.Object { // Fields public EndlessTrialsDataManager <>4__this; // 0x10 public System.Int32 SelectMapID; // 0x18 public System.Action callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetRankList>b__1(LAtmLegendHeroGame.Games.Models.EndlesshoneRankList infos); // 0x1e292ac internal System.Void <GetRankList>b__0(LAtmLegendHeroGame.Games.Models.EndlesshoneRankList infos); // 0x1e292ac } // Assembly-CSharp.dll private sealed class EndlessTrialsDataManager.<>c__DisplayClass67_0 : System.Object { // Fields public EndlessTrialsDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetSeasonRankConfigRewards>b__0(LAtmLegendHeroGame.Games.Models.EndlesshoneConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class EndlessTrialsDataManager.<>c__DisplayClass71_0 : System.Object { // Fields public EndlessTrialsDataManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveActicity>b__0(LAtmLegendHeroGame.Games.Models.EndlesshoneConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class EndlessTrialsDataManager.<>c__DisplayClass72_0 : System.Object { // Fields public EndlessTrialsDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.EndlesshoneConfig> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetEndlessConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac } // Assembly-CSharp.dll public class EndlessTrials : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Target; // 0x20 public System.Single HP; // 0x24 public System.Single Attack; // 0x28 public System.Single PhysicsDefense; // 0x2c public System.Single MagicDefense; // 0x30 public System.Single ColdDown; // 0x34 public System.Single Dodge; // 0x38 public System.Single UnClear; // 0x3c public System.Single Ratio; // 0x40 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Single get_HpRatio(); // 0x1e0b71c public System.Single get_AttackRatio(); // 0x1e0b71c public System.Single get_PhysicsDefenseRatio(); // 0x1e0b71c public System.Single get_MagicDefenseRatio(); // 0x1e0b71c public System.Single get_ColdDownRatio(); // 0x1e0b71c public System.Single get_DodgeRatio(); // 0x1e0b71c public System.Single get_UnClearRatio(); // 0x1e0b71c public System.Boolean get_isSelect(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsRatio : System.Object { // Fields public System.Single HP; // 0x10 public System.Single Attack; // 0x14 public System.Single PhysicsDefense; // 0x18 public System.Single MagicDefense; // 0x1c public System.Single ColdDown; // 0x20 public System.Single Dodge; // 0x24 public System.Single UnClear; // 0x28 // Methods public System.Void Init(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsMap : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 MapID; // 0x14 public System.Int32 Species; // 0x18 public System.Int32 AttackType; // 0x1c public System.Int32 Base; // 0x20 public ObscuredInt HighPoint; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsMedal : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 public System.Int32 Item1; // 0x18 public System.Int32 Number1; // 0x1c public System.Int32 Item2; // 0x20 public System.Int32 Number2; // 0x24 public System.Int32 Item3; // 0x28 public System.Int32 Number3; // 0x2c public System.Int32 Exp; // 0x30 public ObscuredInt isNormlReceived; // 0x34 public ObscuredInt isHighReceived; // 0x5c public ObscuredInt isFinalReceived; // 0x84 // Methods public System.Boolean get_IsNormalReceived(); // 0x1e12ab8 public System.Boolean get_CanIsNormalReceived(); // 0x1e12ab8 public System.Boolean get_IsHighReceived(); // 0x1e12ab8 public System.Boolean get_CanIsHighReceived(); // 0x1e12ab8 public System.Boolean get_IsFinalReceived(); // 0x1e12ab8 public System.Boolean get_CanFinalReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsMedalTask : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.String Describe; // 0x18 public System.Int32 MapID; // 0x20 public System.Int32 Value; // 0x24 public System.Int32 Exp; // 0x28 public ObscuredInt Complete; // 0x2c public ObscuredInt isRecived; // 0x54 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Boolean get_IsCanReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsItem : UnityEngine.MonoBehaviour { // Fields public System.Int32 HeroID; // 0x20 public UnityEngine.GameObject Select; // 0x28 public UnityEngine.GameObject NoSelect; // 0x30 // Methods public System.Void Show(System.Boolean isShow); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialsMainPanel : BasePanel<EndlessTrialsMainPanel> { // Fields public UnityEngine.GameObject Prefab; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.GameObject PrefabSelect; // 0x40 public UnityEngine.Transform ParentSelect; // 0x48 public UnityEngine.Sprite[] sprites; // 0x50 private System.Collections.Generic.List<EndlessTrialssLevel> EndlessTrialssLevels; // 0x58 private System.Collections.Generic.List<EndlessTrialsSelectItem> EndlessTrialsSelectItems; // 0x60 public UnityEngine.GameObject ListLevelObj; // 0x68 public UnityEngine.GameObject ListSelectObj; // 0x70 public UnityEngine.UI.Text Pointtext; // 0x78 public System.Collections.Generic.List<EndlessTrialsItem> endlessTrialsItems; // 0x80 public UnityEngine.UI.Text ScoreText; // 0x88 public UnityEngine.UI.Text TimeText; // 0x90 private static System.String SAVE_PLAY_TEACH; // 0x0 public TutorialSystem tutorial1; // 0x98 public UnityEngine.GameObject RefreshRed; // 0xa0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnOfTeach(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshLevelList(); // 0x1e23c98 private System.Void RefreshSelectList(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnMedalClick(); // 0x1e23c98 public System.Void OnStartCLick(); // 0x1e23c98 public System.Void TestClearData(); // 0x1e23c98 public System.Void TestNextData(); // 0x1e23c98 public System.Void OpenRankWindow(); // 0x1e23c98 public System.Void OpenRewardWindow(); // 0x1e23c98 public System.Void TestAddSocre(); // 0x1e23c98 public System.Void TestRefershTime(); // 0x1e23c98 public System.Void OnOpenInfoClick(); // 0x1e23c98 public System.Void RefreshRedPoint(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class EndlessTrialssEndPanel : BasePanel<PVPEndPanelManager> { // Fields public UnityEngine.UI.Text TotalScore; // 0x30 public UnityEngine.UI.Text GetScore; // 0x38 public UnityEngine.UI.Image TitleImage; // 0x40 public static System.Int32 isWin; // 0x0 public UnityEngine.Sprite WinSprite; // 0x48 public UnityEngine.Sprite LoseSprite; // 0x50 private ObscuredInt winStreakScoreAdd; // 0x58 private ObscuredInt score; // 0x80 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialssLevel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RoleImg; // 0x20 public UnityEngine.UI.Text TypeText; // 0x28 public UnityEngine.UI.Text AttakTypeText; // 0x30 public UnityEngine.UI.Text HightText; // 0x38 public UnityEngine.UI.Image TypeImage; // 0x40 private EndlessTrialsMap EndlessTrialsMap; // 0x48 public UnityEngine.UI.Text LockTimeText; // 0x50 // Methods public System.Void InitData(EndlessTrialsMap endlessTrialsMap); // 0x1e292ac public System.Void OnClcik(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialssMedalItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text LevelText; // 0x20 public UnityEngine.GameObject NoCanReceived; // 0x28 public UnityEngine.GameObject NoCanHighReceived; // 0x30 public UnityEngine.GameObject NoCanFinalReceived; // 0x38 public UnityEngine.GameObject NormalReceived; // 0x40 public UnityEngine.GameObject HighReceived; // 0x48 public UnityEngine.GameObject FinalReceived; // 0x50 public UnityEngine.GameObject NormalLock; // 0x58 public UnityEngine.GameObject HighLock; // 0x60 public UnityEngine.GameObject FinalLock; // 0x68 public UnityEngine.UI.Image NormalImage; // 0x70 public UnityEngine.UI.Image HighIamge; // 0x78 public UnityEngine.UI.Image FinalImage; // 0x80 public UnityEngine.UI.Text NormalText; // 0x88 public UnityEngine.UI.Text HighText; // 0x90 public UnityEngine.UI.Text FinalText; // 0x98 public UnityEngine.GameObject Select; // 0xa0 private EndlessTrialsMedal EndlessTrialsMedal; // 0xa8 public UnityEngine.GameObject NormalEffect; // 0xb0 public UnityEngine.GameObject HighEffect; // 0xb8 public UnityEngine.GameObject FinalEffect; // 0xc0 // Methods public System.Void InitData(EndlessTrialsMedal endlessTrialsMedal); // 0x1e292ac public System.Void NormalClick(); // 0x1e23c98 public System.Void HighClick(); // 0x1e23c98 public System.Void FinalClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EndlessTrialssMedalWindow : BasePanel<EndlessTrialssMedalWindow> { // Fields public UnityEngine.GameObject MedalPrefab; // 0x30 public UnityEngine.Transform MedalParent; // 0x38 private System.Collections.Generic.List<EndlessTrialssMedalItem> EndlessTrialssMedalItems; // 0x40 public UnityEngine.GameObject MedalTaskPrefab; // 0x48 public UnityEngine.Transform MedalTaskParent; // 0x50 private System.Collections.Generic.List<EndlessTralssTaskItem> EndlessTrialsMedalTasks; // 0x58 public UnityEngine.UI.Image MedalSelecImg; // 0x60 public UnityEngine.UI.Image TaskSeletImg; // 0x68 public EndLessType CurendLessType; // 0x70 public UnityEngine.UI.Text LevelText; // 0x78 public UnityEngine.UI.Image SliderImg; // 0x80 public UnityEngine.UI.Text SliderText; // 0x88 public UnityEngine.GameObject MedalObj; // 0x90 public UnityEngine.GameObject MedalTaskObj; // 0x98 public UnityEngine.GameObject ByHighBtn; // 0xa0 public UnityEngine.GameObject ByFinalBtn; // 0xa8 public UnityEngine.GameObject ByAllBtn; // 0xb0 public UnityEngine.UI.Text EndNormalText; // 0xb8 public UnityEngine.UI.Text EndHighText; // 0xc0 public UnityEngine.UI.Text EndFinalText; // 0xc8 public UnityEngine.UI.Image EndNormlImg; // 0xd0 public UnityEngine.UI.Image EndHighImg; // 0xd8 public UnityEngine.UI.Image EndFinalImg; // 0xe0 public UnityEngine.UI.Text EndLevelText; // 0xe8 public UnityEngine.UI.Text TimeText; // 0xf0 public UnityEngine.GameObject OneKeyButton; // 0xf8 public UnityEngine.GameObject TaskRedPoint; // 0x100 public UnityEngine.GameObject RewardRedPoint; // 0x108 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshRedPoint(); // 0x1e23c98 private System.Void RefreshBtn(); // 0x1e23c98 private System.Void RefreshExp(); // 0x1e23c98 private System.Void RefreshEndless(); // 0x1e23c98 public System.Void OnMedalClick(); // 0x1e23c98 public System.Void OnTaskClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefrehsMedalList(); // 0x1e23c98 private System.Void RefrehsMedalTaskList(); // 0x1e23c98 public System.Void OnBuyLevel(); // 0x1e23c98 public System.Void By30Click(); // 0x1e23c98 public System.Void By68Click(); // 0x1e23c98 public System.Void By98Click(); // 0x1e23c98 public System.Void OnAllReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefrehsMedalTaskList>b__38_0(); // 0x1e23c98 private System.Void <RefrehsMedalTaskList>b__38_1(); // 0x1e23c98 private System.Void <OnAllReceivedClick>b__43_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class EndlessTrialssMedalWindow.<>c : System.Object { // Fields public static readonly EndlessTrialssMedalWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__39_1; // 0x8 public static System.Action <>9__39_2; // 0x10 public static UnityEngine.Events.UnityAction <>9__39_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__39_0(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__39_1(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__39_2(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EndLessType : { // Fields public System.Int32 value__; // 0x10 public const EndLessType Medal = 0; // 0x0 public const EndLessType Task = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class EndlessTrialsSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text text; // 0x20 public UnityEngine.GameObject Select; // 0x28 private EndlessTrials EndlessTrials; // 0x30 // Methods public System.Void InitData(EndlessTrials endlessTrials); // 0x1e292ac public System.Void OnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessBreakthroughPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<MeleeActiveItem> meleeActiveItems; // 0x20 public System.Collections.Generic.List<PassiveItem> MeleePassives; // 0x28 public System.Collections.Generic.List<UnityEngine.Sprite> sprites; // 0x30 public UnityEngine.UI.Image ActiveImage; // 0x38 public UnityEngine.UI.Text ActiveNameText; // 0x40 public UnityEngine.UI.Text ActiveSkillText; // 0x48 public UnityEngine.UI.Image PassiveImage; // 0x50 public UnityEngine.UI.Text PassiveNumberText; // 0x58 public UnityEngine.GameObject PassiveUpdateBtn; // 0x60 public UnityEngine.GameObject IsMaxBtn; // 0x68 public UnityEngine.UI.Text PassiveInfo; // 0x70 public UnityEngine.UI.Text NetPassiveInfo; // 0x78 public UnityEngine.UI.Text PassiveLevelText; // 0x80 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshPassiveItem(); // 0x1e23c98 private System.Void RefreshMeleeActives(); // 0x1e23c98 private System.Void RefreshCurmeleeActive(); // 0x1e23c98 private System.Void RefreshPassiveLevel(); // 0x1e23c98 public System.Void UpdatePassiveLevel(); // 0x1e23c98 public System.Void TestButtonAddItem(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshPassiveItem>b__15_0(); // 0x1e23c98 private System.Void <RefreshMeleeActives>b__16_0(); // 0x1e23c98 private System.Void <UpdatePassiveLevel>b__19_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMedal : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text LevelText; // 0x20 public UnityEngine.UI.Image medalSlider; // 0x28 public UnityEngine.UI.Text medalSliderText; // 0x30 public FearlessMedalItem fearlessMedalItem; // 0x38 public UnityEngine.Transform Parent; // 0x40 public System.Collections.Generic.List<FearlessMedalItem> fearlessMedalItems; // 0x48 public UnityEngine.UI.Text EndText; // 0x50 public UnityEngine.UI.Image NormalImg; // 0x58 public UnityEngine.UI.Text NormalText; // 0x60 public UnityEngine.UI.Image HighImg1; // 0x68 public UnityEngine.UI.Image HighImg2; // 0x70 public UnityEngine.UI.Text High1Text; // 0x78 public UnityEngine.UI.Text High2Text; // 0x80 public UnityEngine.GameObject BuyHighObj; // 0x88 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnofTaskWindow(); // 0x1e23c98 public System.Void OnBuyLevel(); // 0x1e23c98 public System.Void BtnofBuy(); // 0x1e23c98 public System.Void TestClearMeleemedal(); // 0x1e23c98 public System.Void TestClearMeleeTask(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__17_0(); // 0x1e23c98 private System.Void <BtnofBuy>b__20_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FearlessMedal.<>c : System.Object { // Fields public static readonly FearlessMedal.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__19_1; // 0x8 public static System.Action <>9__19_2; // 0x10 public static UnityEngine.Events.UnityAction <>9__19_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__19_0(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__19_1(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__19_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMedalItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image NormalImage; // 0x20 public UnityEngine.UI.Text NormalText; // 0x28 public UnityEngine.GameObject NormalCantReceive; // 0x30 public UnityEngine.GameObject NormalReceivd; // 0x38 public UnityEngine.GameObject NormalMask; // 0x40 public UnityEngine.GameObject NormalCanReceived; // 0x48 public UnityEngine.GameObject High1CantReceive; // 0x50 public UnityEngine.GameObject High2CantReceive; // 0x58 public UnityEngine.GameObject High1Receivd; // 0x60 public UnityEngine.GameObject High2Receivd; // 0x68 public UnityEngine.GameObject HighMask; // 0x70 public UnityEngine.GameObject High1CanReceived; // 0x78 public UnityEngine.GameObject High2CanReceived; // 0x80 public UnityEngine.UI.Image HighImage1; // 0x88 public UnityEngine.UI.Text HighText1; // 0x90 public UnityEngine.UI.Image HighImage2; // 0x98 public UnityEngine.UI.Text HighText2; // 0xa0 private MeleeMedal medal; // 0xa8 private System.Action callback; // 0xb0 public UnityEngine.UI.Text Leveltext; // 0xb8 // Methods public System.Void UpdaeInfo(MeleeMedal medal, System.Action action); // 0x1e2a6c4 public System.Void BtnofReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMedalTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text infoText; // 0x20 public UnityEngine.UI.Text ExpText; // 0x28 public UnityEngine.UI.Text progressText; // 0x30 public UnityEngine.GameObject Received; // 0x38 public UnityEngine.GameObject Receive; // 0x40 public UnityEngine.GameObject NoArrive; // 0x48 public UnityEngine.UI.Image SliderImg; // 0x50 private MeleeMedalTask meleeMedalTask; // 0x58 private System.Action action; // 0x60 // Methods public System.Void UpdateInfo(MeleeMedalTask meleeMedalTask, System.Action action); // 0x1e2a6c4 public System.Void BtnofReceivedClick(); // 0x1e23c98 public System.Void TestAddButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMedalTaskWindow : BasePanel<FearlessMedalTaskWindow> { // Fields public FearlessMedalTaskItem fearlessMedalTaskItem; // 0x30 public System.Collections.Generic.List<FearlessMedalTaskItem> fearlessMedalTaskItems; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMultiLoadingPanel : BasePanel<FearlessMultiLoadingPanel> { // Fields public UnityEngine.UI.Slider SliderImage; // 0x30 public static System.Boolean recordPanel; // 0x0 public FearlessPlayerinfo MyfearlessPlayerinfo; // 0x38 public System.Collections.Generic.List<FearlessPlayerinfo> fearlessPlayerinfos; // 0x40 private UnityEngine.AsyncOperation async; // 0x48 private System.Single progress; // 0x50 // Methods private System.Collections.IEnumerator LoadScene(); // 0x1e1bcd8 public override System.Void _OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator Delay(System.Single time, UnityEngine.Events.UnityAction action); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_OnEnable>b__6_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessMultiLoadingPanel.<Delay>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public UnityEngine.Events.UnityAction action; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class FearlessMultiLoadingPanel.<LoadScene>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FearlessMultiLoadingPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class FearlessMultiPvpDataManager : UnityEngine.MonoBehaviour { // Fields public readonly System.String SecenName; // 0x20 private System.Action SocketEvent; // 0x28 private System.Action PvpFightSocketEvent; // 0x30 public LAtmLegendHeroGame.Games.Models.PVPMultiConfig Config; // 0x38 public System.DateTime StartTime; // 0x40 public System.DateTime EndTime; // 0x48 public System.DateTime SettleTime; // 0x50 public System.DateTime ShowEndTime; // 0x58 public System.DateTime DailyStartTime; // 0x60 public System.DateTime DailyEndTime; // 0x68 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiConfigLevelReward> LevelReward; // 0x70 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem> UserAppellations; // 0x78 public System.Boolean IsCanMatch; // 0x80 public System.Boolean IsNotCanPVPMatch; // 0x81 public System.Collections.Generic.List<System.Int32> HeroIDPools; // 0x88 public System.Int32 BuffID; // 0x90 public System.Int32 CurScore; // 0x94 public System.DateTime PoolsRefrehTime; // 0x98 private System.Int32 PvpStart; // 0xa0 public FearPVPRank LastFearPVPRank; // 0xa4 public System.Action BeginMatchEvent; // 0xa8 public System.Action LoginMulitPvpEvent; // 0xb0 public System.Action SelectHeroEvent; // 0xb8 public System.Int32 curSelectheroID; // 0xc0 private System.Int32 SelectheroID; // 0xc4 public System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> multiPvpPlayerInfos; // 0xc8 public SokcetMultipvp.MultiPvpPlayerInfo MymultiPvpPlayerInfo; // 0xd0 public System.Boolean IsCancelMatch; // 0xd8 public readonly System.String FEARLESSKEYSAVE; // 0xe0 public ObscuredInt SeasonID; // 0xe8 private System.Boolean IsRead; // 0x110 private ObscuredInt curMedal; // 0x114 private ObscuredInt curIsBuyHigh; // 0x13c public ObscuredInt CurMedalLevel; // 0x164 public System.Action RefreshListAction; // 0x190 public System.Collections.Generic.List<MeleeMedalTask> meleeMedalTasks; // 0x198 public FearPVPRank CurFearPVPRank; // 0x1a0 public System.Action RefrehButtonAction; // 0x1a8 public System.Action RefreshMeleeShopListAction; // 0x1b0 public System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> curAchievements; // 0x1b8 public System.Int32 DoubleItemID; // 0x1c0 public System.Int32 ProtectionCardItemID; // 0x1c4 public System.Int32 AddPoint; // 0x1c8 public LAtmLegendHeroGame.PVP.Models.PvPMultiRankResult Result; // 0x1d0 public System.DateTime GetPvpRankTime; // 0x1d8 public System.Collections.Generic.List<LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem> PvpMultiRankLists; // 0x1e0 public LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem MyInfoRank; // 0x1e8 public System.Int32 Interval; // 0x1f0 public System.Int32 InitScore; // 0x1f4 public MeleeActive CurMeleeActive; // 0x1f8 public MeleePassive CurMeleePassive; // 0x200 public ObscuredInt EquipActiveID; // 0x208 // Methods public System.Void AddSocketEvent(System.Action action); // 0x1e292ac public System.Void RemoveSocketEvent(System.Action action); // 0x1e292ac public System.Void SetSocketEventNull(); // 0x1e23c98 public System.Void SetSocketEventInovke(); // 0x1e23c98 public System.Void AddPvpFightSocketEvent(System.Action action); // 0x1e292ac public System.Void RemovePvpFightSocketEvent(System.Action action); // 0x1e292ac public System.Void SetPvpFightSocketEventNull(); // 0x1e23c98 public System.Void SetPvpFightSocketEventInovke(); // 0x1e23c98 public System.String GetShowTime(); // 0x1e1bcd8 public System.String GetMacthStringStr(); // 0x1e1bcd8 public System.Void HaveActivity(System.Action<System.Boolean> action); // 0x1e292ac public System.Void GetFearlessMultiPvpConfig(System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiConfig> callback); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward GetRewardByRank(System.Int32 Rank); // 0x1e1bf7c public System.Void ReceivedMeleeReward(System.Action action); // 0x1e292ac public MeleeReward IsShowBox(); // 0x1e1bcd8 private System.String MeleeRewardSaveData(); // 0x1e1bcd8 private System.Void ParseMeleeReward(System.String str); // 0x1e292ac public System.Collections.Generic.List<MeleeReward> GetMeleeByID(System.Int32 Id); // 0x1e1bf7c public System.Boolean get_IsPvpStart(); // 0x1e12ab8 public System.Void InitPools(System.Collections.Generic.List<System.Int32> pools, System.Int32 buffid, System.Int32 Score, System.Int32 pvp); // 0x1c8fbb4 public System.Collections.Generic.List<System.Int32> GetSceneBuffID(); // 0x1e1bcd8 public System.Void AddBeginMatchEvent(System.Action action); // 0x1e292ac public System.Void SetBeginMatchEventNull(); // 0x1e23c98 public System.Void SetBeginMatchInvoke(); // 0x1e23c98 public System.Void AddLoginMulitPvpEvent(System.Action action); // 0x1e292ac public System.Void SetLoginMulitPvpNull(); // 0x1e23c98 public System.Void SetLoginMulitPvpInvoke(); // 0x1e23c98 public System.String GetShowBuffIDLimitStr(); // 0x1e1bcd8 public System.Void AddSelectHeroEvent(System.Action action); // 0x1e292ac public System.Void RemoveSelectHeroEvent(System.Action action); // 0x1e292ac public System.Void SetSelectHeroEventNull(); // 0x1e23c98 public System.Void SetSelectHeroInvoke(); // 0x1e23c98 public System.Int32 get_GetSelectheroID(); // 0x1e055d0 public System.Collections.Generic.List<HeroData> GetItemExchangeList(); // 0x1e1bcd8 public System.Void Selecthero(); // 0x1e23c98 public System.Boolean CheckIsNotUes(HeroData heroData); // 0x1e192c4 public System.Void SetPlayerInfos(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> infos); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void ClearDay(); // 0x1e23c98 public System.Void ClearMeleeMedalDay(); // 0x1e23c98 private System.Void InitMedalData(); // 0x1e23c98 private System.Void PraseMedalSave(System.String str); // 0x1e292ac private System.String MedalSaveData(); // 0x1e1bcd8 public ObscuredInt get_CurMedalExp(); // 0x1c8fbb4 public System.Boolean get_CurIsBuyHigh(); // 0x1e12ab8 public System.Void SetIsBuyHigh(); // 0x1e23c98 public System.String GetMedalSlider(); // 0x1e1bcd8 public System.Single GetMedalSlider2(); // 0x1e0b71c public System.Void SetMedalLevel(); // 0x1e23c98 public System.Void ReceveidMedal(MeleeMedal meleeMedal, System.Action action); // 0x1e2a6c4 public System.Void ReceivedMedalTask(MeleeMedalTask meleeMedalTask, System.Action action); // 0x1e2a6c4 public System.Void CompleteTask(MeleeMedalType meleeMedalType, System.Int32 time); // 0x1e24138 public System.Void SortMeleeMedalTasks(); // 0x1e23c98 public System.Void AddLevelExp(); // 0x1e23c98 public System.Void SetFearPVPClick(FearPVPRank FearPVPRank); // 0x1e24080 public System.Collections.Generic.List<MeleeShop> GetMeleeShops(); // 0x1e1bcd8 public System.Void MeleeReceivedClick(MeleeShop meleeShop); // 0x1e292ac public System.String GetStringShop(); // 0x1e1bcd8 private System.Void ParseMeleeShopReward(System.String str); // 0x1e292ac public System.Void SetcurAchievement(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> fightAchievements); // 0x1e292ac public SokcetMultipvp.MultiPvpPlayerInfo GetInitPlayerInfo(System.Int64 UID); // 0x1e1c380 public System.Void GetPvpMultiRank(System.Action callback); // 0x1e292ac public LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem GetPvpMultiFirstRankItem(); // 0x1e1bcd8 public FearLessPVPRank GetRankByScore(System.Int32 Score); // 0x1e1bf7c public LAtmLegendHeroGame.Games.Models.PVPMultiConfigLevelReward GetLevelRewardByRank(FearPVPRank fearPVPRank); // 0x1e1bf7c public LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem GetRankListItemByRank(System.Int32 index); // 0x1e1bf7c public System.String FearPVPRankName(FearPVPRank fearPVPRank); // 0x1e1bf7c private System.Void InitDataActive(); // 0x1e23c98 private System.Void RefreshActive(); // 0x1e23c98 public System.Int32 GetPassLevel(); // 0x1e055d0 public System.Void EquipMeleeActive(MeleeActive meleeActive, System.Action action); // 0x1e2a6c4 public System.Void UpdatePassActive(System.Action action); // 0x1e292ac public System.String GetStringMeleePassive(); // 0x1e1bcd8 private System.Void ParseMeleePassiveReward(System.String str); // 0x1e292ac public FightAttribute GetFightAttribute(); // 0x1e1bcd8 public SkillData GetFightAcitveSkill(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FearlessMultiPvpDataManager.<>c : System.Object { // Fields public static readonly FearlessMultiPvpDataManager.<>c <>9; // 0x0 public static System.Func<MeleeReward,System.String> <>9__29_0; // 0x8 public static System.Func<MeleeMedal,System.String> <>9__78_0; // 0x10 public static System.Func<MeleeMedalTask,System.String> <>9__78_1; // 0x18 public static UnityEngine.Events.UnityAction <>9__102_1; // 0x20 public static System.Func<MeleeShop,System.String> <>9__103_0; // 0x28 public static System.Comparison<SocketMultiPvpMessage.MessageFightAchievement> <>9__109_0; // 0x30 public static UnityEngine.Events.UnityAction <>9__129_1; // 0x38 public static System.Func<MeleePassive,System.String> <>9__131_0; // 0x40 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <MeleeRewardSaveData>b__29_0(MeleeReward item); // 0x1e20b20 internal System.String <MedalSaveData>b__78_0(MeleeMedal item); // 0x1e20b20 internal System.String <MedalSaveData>b__78_1(MeleeMedalTask item); // 0x1e20b20 internal System.Void <MeleeReceivedClick>b__102_1(); // 0x1e23c98 internal System.String <GetStringShop>b__103_0(MeleeShop item); // 0x1e20b20 internal System.Int32 <SetcurAchievement>b__109_0(SocketMultiPvpMessage.MessageFightAchievement x, SocketMultiPvpMessage.MessageFightAchievement y); // 0x1e0ae8c internal System.Void <UpdatePassActive>b__129_1(); // 0x1e23c98 internal System.String <GetStringMeleePassive>b__131_0(MeleePassive item); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass102_0 : System.Object { // Fields public MeleeShop meleeShop; // 0x10 public FearlessMultiPvpDataManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MeleeReceivedClick>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass115_0 : System.Object { // Fields public FearlessMultiPvpDataManager <>4__this; // 0x10 public System.Action callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetPvpMultiRank>b__0(LAtmLegendHeroGame.PVP.Models.PvPMultiRankResult result); // 0x1e292ac internal System.Void <GetPvpMultiRank>b__1(LAtmLegendHeroGame.PVP.Models.PvPMultiRankResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass129_0 : System.Object { // Fields public FearlessMultiPvpDataManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdatePassActive>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass24_0 : System.Object { // Fields public FearlessMultiPvpDataManager <>4__this; // 0x10 public System.Action<System.Boolean> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <HaveActivity>b__0(LAtmLegendHeroGame.Games.Models.PVPMultiConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass25_0 : System.Object { // Fields public FearlessMultiPvpDataManager <>4__this; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiConfig> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetFearlessMultiPvpConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass77_0 : System.Object { // Fields public ObscuredInt level; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <PraseMedalSave>b__0(MeleeMedal Item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FearlessMultiPvpDataManager.<>c__DisplayClass77_1 : System.Object { // Fields public ObscuredInt id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <PraseMedalSave>b__1(MeleeMedalTask Item); // 0x1e192c4 } // Assembly-CSharp.dll public class FearLessPVPRank : System.Object { // Fields public System.Int32 Star; // 0x10 public System.Int32 Rank; // 0x14 public FearPVPRank fearPVPRank; // 0x18 // Methods public System.String get_RankGrade(); // 0x1e1bcd8 public System.String get_FearPVPRankName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeMedal : System.Object { // Fields public ObscuredInt Level; // 0x10 public ObscuredInt Exp; // 0x38 public ObscuredInt Medal1; // 0x60 public ObscuredInt Medal1Num; // 0x88 public ObscuredInt[] Medal2; // 0xb0 public ObscuredInt[] Medal2Num; // 0xb8 private System.Collections.Generic.List<GoodsInfo> goodsInfos1; // 0xc0 private System.Collections.Generic.List<GoodsInfo> goodsInfos2; // 0xc8 public ObscuredInt isNormalReceive; // 0xd0 public ObscuredInt isHighReceive; // 0xf8 // Methods public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos1(); // 0x1e1bcd8 public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos2(); // 0x1e1bcd8 public System.Boolean get_IsNomalCanReceived(); // 0x1e12ab8 public System.Boolean get_IsNomralReceived(); // 0x1e12ab8 public System.Boolean get_IsHighCanReceived(); // 0x1e12ab8 public System.Boolean get_IsHighReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeMedalTask : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Describe; // 0x38 public ObscuredInt Type; // 0x40 public ObscuredInt Limit; // 0x68 public ObscuredInt Times; // 0x90 public ObscuredInt Exp; // 0xb8 public ObscuredInt ArriveTime; // 0xe0 public ObscuredInt isReceive; // 0x108 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsArrive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeShop : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Rank; // 0x38 public ObscuredInt Item; // 0x60 public ObscuredInt Number; // 0x88 public ObscuredInt Need; // 0xb0 public ObscuredInt Cost; // 0xd8 public ObscuredInt Limit; // 0x100 public ObscuredInt ChangeTime; // 0x128 private System.Collections.Generic.List<GoodsInfo> goodsInfos; // 0x150 // Methods public System.Boolean get_CanChange(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> get_GoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeReward : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String Level; // 0x38 public ObscuredInt[] Item; // 0x40 public ObscuredInt[] Number; // 0x48 public ObscuredInt isReceived; // 0x50 // Methods public System.String get_LLevel(); // 0x1e1bcd8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FearPVPRank : { // Fields public System.Int32 value__; // 0x10 public const FearPVPRank 青铜 = 1; // 0x0 public const FearPVPRank 白银 = 2; // 0x0 public const FearPVPRank 黄金 = 3; // 0x0 public const FearPVPRank 铂金 = 4; // 0x0 public const FearPVPRank 翡翠 = 5; // 0x0 public const FearPVPRank 钻石 = 6; // 0x0 public const FearPVPRank 王者 = 7; // 0x0 public const FearPVPRank None = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum MeleeMedalType : { // Fields public System.Int32 value__; // 0x10 public const MeleeMedalType 匹配一次 = 1; // 0x0 public const MeleeMedalType 拿到第三名 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class PVPBuff : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Species; // 0x14 public System.Int32 Buff1; // 0x18 public System.Int32 AttackType; // 0x1c public System.Int32 Buff2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleePassive : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt[] Level; // 0x60 public ObscuredInt[] Value; // 0x68 public ObscuredInt Need; // 0x70 public ObscuredInt[] Cost; // 0x98 public ObscuredInt CurrentLevel; // 0xa0 // Methods public ObscuredInt get_MaxLevel(); // 0x1c8fbb4 public System.Boolean get_IsMaxLevel(); // 0x1e12ab8 public ObscuredInt get_NeedLevel(); // 0x1c8fbb4 public ObscuredInt get_CurValue(); // 0x1c8fbb4 public ObscuredInt get_NextCurValue(); // 0x1c8fbb4 public ObscuredInt get_NeedCost(); // 0x1c8fbb4 public System.String getBadgeAttrText(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeActive : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Type; // 0x38 public ObscuredInt Level; // 0x60 public ObscuredInt Skill; // 0x88 // Methods public System.Boolean get_IsLock(); // 0x1e12ab8 public System.Boolean get_IsEquip(); // 0x1e12ab8 public SkillData get_skillData(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMultiPVPInfoPanel : BasePanel<FearlessMultiPVPInfoPanel> { // Fields public UnityEngine.UI.Button[] allAxButtons; // 0x30 public System.Collections.Generic.List<System.String> AxPanelNames; // 0x38 public UnityEngine.Transform AxParents; // 0x40 public static System.Int32 GetInAxIndex; // 0x0 private System.Int32 CurAxIndex; // 0x48 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> CurAxPanels; // 0x50 public UnityEngine.UI.Text nameShow; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void SetButtonClickListener(); // 0x1e23c98 public System.Void ChoiceAx(System.Int32 AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void ShowButton(); // 0x1e23c98 private System.Void OpenAx(System.Int32 index); // 0x1e24080 private System.Void CloseAx(System.Int32 index); // 0x1e24080 private System.Void ShowShopPanel(System.Int32 index); // 0x1e24080 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessMultiPVPInfoPanel.<>c__DisplayClass7_0 : System.Object { // Fields public System.Int32 shopIndex; // 0x10 public FearlessMultiPVPInfoPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetButtonClickListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessMultiPVPMainPanel : BasePanel<FearlessMultiPVPMainPanel> { // Fields public CompeteHeroCell heros; // 0x30 public UnityEngine.Transform modelRoots; // 0x38 public UnityEngine.UI.Image modelBacks; // 0x40 public UnityEngine.UI.Image SelectHeroImage; // 0x48 public UnityEngine.GameObject DoubleSelect; // 0x50 public UnityEngine.UI.Text DoubleText; // 0x58 public UnityEngine.UI.Text RankText; // 0x60 public System.Collections.Generic.List<UnityEngine.GameObject> Stars; // 0x68 public UnityEngine.UI.Text SlideText; // 0x70 public UnityEngine.UI.Image SlideImg; // 0x78 public System.Collections.Generic.List<UnityEngine.GameObject> Rankspine; // 0x80 public UnityEngine.GameObject StarImg; // 0x88 public UnityEngine.GameObject RewardBox; // 0x90 public UnityEngine.UI.Text RewardBoxText; // 0x98 public UnityEngine.Sprite[] Sprites; // 0xa0 public UnityEngine.UI.Image PvpImg; // 0xa8 public UnityEngine.UI.Text TimeText; // 0xb0 public UnityEngine.UI.Text DescribeText; // 0xb8 public UnityEngine.UI.Text rolePower; // 0xc0 public UnityEngine.UI.Text RankMatchText; // 0xc8 public TutorialSystem Teach_DaLuandou; // 0xd0 public System.String FEARLESSTEACH; // 0xd8 public UnityEngine.UI.Button BtnMatch; // 0xe0 public UnityEngine.GameObject AddConditionObj; // 0xe8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void TeachDaluandou(); // 0x1e23c98 private System.Void InitData(); // 0x1e23c98 private System.Void SocketEventInvoke(); // 0x1e23c98 private System.Void RefreshToggle(); // 0x1e23c98 private System.Void RefreshGrade(); // 0x1e23c98 public System.Void BtnOfBoxRewardClick(); // 0x1e23c98 private System.Void RefreshToggleSelect(); // 0x1e23c98 public System.Void OnDoubletoggleClick(); // 0x1e23c98 public System.Void OnProtectionCardClick(); // 0x1e23c98 private System.Void UpdateHeroTeamView(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefrehsImage(); // 0x1e23c98 public System.Void PvpMatch(); // 0x1e23c98 private System.Void HidePeakMatch_Window(); // 0x1e23c98 private System.Void SetPeakMatch(); // 0x1e23c98 public System.Void BtnOfOpenSelect(); // 0x1e23c98 public System.Void BtnofOpenInfoSelect(System.Int32 id); // 0x1e24080 public System.Void BtnOfAddDouble(); // 0x1e23c98 public System.Void BtnOfAddProtect(); // 0x1e23c98 public System.Void BtnOfOpenInfoWindow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitData>b__27_0(); // 0x1e23c98 private System.Void <BtnOfBoxRewardClick>b__31_0(); // 0x1e23c98 private System.Void <PvpMatch>b__38_0(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class FearlessMultiPVPMainPanel.<>c : System.Object { // Fields public static readonly FearlessMultiPVPMainPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__40_0; // 0x8 public static System.Action <>9__40_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetPeakMatch>b__40_0(); // 0x1e23c98 internal System.Void <SetPeakMatch>b__40_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessPeakSelectHero_Window : BasePanel<FearlessPeakSelectHero_Window> { // Fields public FearlessSelectHero fearlessSelectHero; // 0x30 public System.Collections.Generic.List<FearlessSelectHero> FearlessSelectHeroes; // 0x38 public UnityEngine.Transform Parent; // 0x40 private System.Collections.Generic.List<HeroData> heroDatas; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnOfOnSureSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__5_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessPlayerinfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text NameText; // 0x28 public UnityEngine.UI.Text RankText; // 0x30 public UnityEngine.UI.Image Star; // 0x38 // Methods public System.Void SetInfo(SokcetMultipvp.MultiPvpPlayerInfo playerInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessRank : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image FirstIconImg; // 0x20 public UnityEngine.UI.Text FirstNameText; // 0x28 public UnityEngine.UI.Image RankIconImg; // 0x30 public UnityEngine.UI.Text ScoreText; // 0x38 public System.Collections.Generic.List<FirstRankItem> firstRankItems; // 0x40 public System.Collections.Generic.List<MyFearlessRewardItem> myFearlessRewardItems; // 0x48 public UnityEngine.UI.Image HeadBoxBG; // 0x50 public UnityEngine.UI.Text MyRankText; // 0x58 public System.Collections.Generic.List<UnityEngine.Sprite> Ranksprites; // 0x60 public EnhancedScroller myScroller; // 0x68 public UnityEngine.GameObject ItemPrefab; // 0x70 public System.Collections.Generic.List<System.Int32> RankIndex; // 0x78 public static FearlessRank Instances; // 0x0 public UnityEngine.UI.Text VipText; // 0x80 private System.String uid; // 0x88 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void CellViewVisibilityChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void BtnofPlayerInfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnEnable>b__18_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessRankGrade : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform[] Positions; // 0x20 public UnityEngine.UI.Image[] SlideImages; // 0x28 public UnityEngine.UI.Button leftButton; // 0x30 public UnityEngine.UI.Button rightButton; // 0x38 public System.Single moveDuration; // 0x40 public System.Single centerScale; // 0x44 public UnityEngine.AnimationCurve scaleCurve; // 0x48 public System.Int32 currentCenterIndex; // 0x50 private System.Boolean isMoving; // 0x54 public UnityEngine.UI.Text LeftScoreText; // 0x58 public UnityEngine.UI.Text LeftNameText; // 0x60 public UnityEngine.UI.Text RightScoreText; // 0x68 public UnityEngine.UI.Text RightNameText; // 0x70 public UnityEngine.UI.Image TopImg; // 0x78 public UnityEngine.UI.Text TopSocreText; // 0x80 public UnityEngine.Sprite[] Sprites; // 0x88 public UnityEngine.UI.Image[] RewardImgs; // 0x90 public UnityEngine.UI.Text[] RewardTexts; // 0x98 // Methods private System.Void Start(); // 0x1e23c98 private System.Void UpdateImageScale(System.Int32 posIndex, UnityEngine.UI.Image img); // 0x1e25634 private System.Void MoveLeft(); // 0x1e23c98 private System.Void MoveRight(); // 0x1e23c98 private System.Collections.IEnumerator SmoothMove(System.Int32 index); // 0x1e1bf7c private System.Void UpdateButtonStates(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__18_0(); // 0x1e23c98 private System.Void <Start>b__18_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessRankGrade.<SmoothMove>d__22 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FearlessRankGrade <>4__this; // 0x20 public System.Int32 index; // 0x28 private System.Single <elapsed>5__2; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class FearlessRankItem : CellView { // Fields public UnityEngine.Sprite[] RankImgs; // 0x20 public UnityEngine.UI.Image RankImg; // 0x28 public UnityEngine.UI.Text RankText; // 0x30 public System.Int32 index; // 0x38 public UnityEngine.UI.Image PlayerImg; // 0x40 public UnityEngine.UI.Text NameText; // 0x48 public UnityEngine.UI.Image RankGradeImg; // 0x50 public UnityEngine.UI.Text RankGrageText; // 0x58 public System.Collections.Generic.List<FearlessRankRewardItem> fearlessRankRewardItems; // 0x60 public UnityEngine.UI.Text ScoreText; // 0x68 public UnityEngine.UI.Image HeadBoxBG; // 0x70 public UnityEngine.Sprite[] BgImgs; // 0x78 public UnityEngine.UI.Image BgImg; // 0x80 public UnityEngine.UI.Text VipText; // 0x88 public System.String uid; // 0x90 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void InitData(); // 0x1e23c98 public System.Void BtnofPlayerInfoClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessRankRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewardImg; // 0x20 public UnityEngine.UI.Text RewardText; // 0x28 public System.Int32 ItemId; // 0x30 // Methods public System.Void InitData(LSDKInterface.Models.RewardItem rewardItem); // 0x1e292ac public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessSelectHero : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image HeroIcon; // 0x20 public UnityEngine.UI.Image Select; // 0x28 public UnityEngine.UI.Image MaskImg; // 0x30 public System.Action callback; // 0x38 private HeroData heroData; // 0x40 public UnityEngine.UI.Image Tag; // 0x48 public UnityEngine.UI.Image Race; // 0x50 public UnityEngine.UI.Image NewImage; // 0x58 // Methods public System.Void InitData(HeroData heroData, System.Action action); // 0x1e2a6c4 public System.Void BtnofClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessShop : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<FearlessShopButton> fearlessShopButtons; // 0x20 public FearlessShopItem fearlessShopItem; // 0x28 public System.Collections.Generic.List<FearlessShopItem> fearlessShopItems; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.UI.Image CostImage; // 0x40 public UnityEngine.UI.Text CostText; // 0x48 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void TestAddCount(); // 0x1e23c98 public System.Void TestAddRank(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessShopButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject NoSelect; // 0x20 public UnityEngine.GameObject Select; // 0x28 public FearPVPRank fearPVPRank; // 0x30 // Methods public System.Void Refresh(); // 0x1e23c98 public System.Void BtnOfShopBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image ItemIcon; // 0x20 public UnityEngine.UI.Text ItemText; // 0x28 public UnityEngine.UI.Text ItemNameText; // 0x30 public UnityEngine.GameObject RankObj; // 0x38 public UnityEngine.UI.Text RankText; // 0x40 public UnityEngine.UI.Text LimitText; // 0x48 public UnityEngine.UI.Image CostImg; // 0x50 public UnityEngine.UI.Text CostText; // 0x58 private MeleeShop meleeShop; // 0x60 // Methods public System.Void UpdateInfo(MeleeShop meleeShop); // 0x1e292ac public System.Void BtnOfChangeClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FearlessSummonDataManager : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.Transform> AllPoints; // 0x20 public System.Boolean isStart; // 0x28 public System.Single initialDelay; // 0x2c public System.Collections.Generic.List<System.Int32> PointsID; // 0x30 public System.Collections.Generic.List<UnityEngine.Transform> CurPoints; // 0x38 public static FearlessSummonDataManager Instance; // 0x0 private System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> SumPrefabDic; // 0x40 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void StartSpwanPrefab(FearlessSummon FearlessSummon, System.Collections.Generic.List<System.Int32> points, System.Single time, System.Int32 index, UnityEngine.Quaternion quaternion); // 0x1c8fbb4 public System.Void SpwanPrefab(FearlessSummon FearlessSummon, System.Int32 index, UnityEngine.Quaternion quaternion); // 0x1c8fbb4 public System.Void ActivateTrap(System.Int32 i, UnityEngine.Transform transform, FearlessSummon FearlessSummon, System.Int32 index, UnityEngine.Quaternion quaternion); // 0x1c8fbb4 private System.Collections.IEnumerator SpawnProcess(System.Int32 i, UnityEngine.Transform sumPoint, FearlessSummon FearlessSummon, System.Int32 index, UnityEngine.Quaternion quaternion); // 0x1c8fbb4 public System.Int32 RandomBuffID(FearlessSummon fearlessSummon); // 0x1e08f3c public System.Void HidePrefab(System.String key); // 0x1e292ac public System.Void RequestHide(System.String key); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FearlessSummonDataManager.<SpawnProcess>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FearlessSummonDataManager <>4__this; // 0x20 public FearlessSummon FearlessSummon; // 0x28 public UnityEngine.Transform sumPoint; // 0x30 public UnityEngine.Quaternion quaternion; // 0x38 public System.Int32 index; // 0x48 public System.Int32 i; // 0x4c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class FearlessSummon : System.Object { // Fields public ObscuredInt SummonID; // 0x10 public System.String WnPrefab; // 0x38 public ObscuredInt WnLife; // 0x40 public System.String Prefab; // 0x68 public ObscuredInt AngleY; // 0x70 public ObscuredInt Speed; // 0x98 public ObscuredInt Life; // 0xc0 public ObscuredInt Damage; // 0xe8 public ObscuredInt[] Buff; // 0x110 public ObscuredInt BuffLife; // 0x118 public ObscuredInt Destroy; // 0x140 public ObscuredInt BuffAll; // 0x168 public ObscuredInt BuffAllLife; // 0x190 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FirstRankItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewardImg; // 0x20 public UnityEngine.UI.Text RewardText; // 0x28 public System.Int32 ItemId; // 0x30 // Methods public System.Void InitData(LSDKInterface.Models.RewardItem rewardItem); // 0x1e292ac public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GradeShowSpinWindow : BasePanel<GradeShowSpinWindow> { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> SpinShowObjs; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GradeSpineAnimationControll : UnityEngine.MonoBehaviour { // Fields public Spine.Unity.SkeletonGraphic skeletonAnimation; // 0x20 public System.String firstAnimation; // 0x28 public System.String loopAnimation; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void PlayFirstAnimation(); // 0x1e23c98 private System.Void OnFirstAnimationComplete(Spine.TrackEntry trackEntry); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MeleeActiveItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject UseItem; // 0x20 public UnityEngine.GameObject UseIcon; // 0x28 public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.GameObject LockObj; // 0x38 public UnityEngine.GameObject Mask; // 0x40 public UnityEngine.GameObject NormalState; // 0x48 public UnityEngine.UI.Text LockText; // 0x50 public UnityEngine.GameObject UserBtn; // 0x58 public UnityEngine.GameObject IsSelect; // 0x60 private MeleeActive meleeActive; // 0x68 private System.Action CallBack; // 0x70 // Methods public System.Void InitData(MeleeActive meleeActive, System.Action action); // 0x1e2a6c4 public System.Void BtnofEuipClick(); // 0x1e23c98 public System.Void BtnOfSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofEuipClick>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class MyFearlessRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image RewardImg; // 0x20 public UnityEngine.UI.Text RewardText; // 0x28 public System.Int32 ItemId; // 0x30 // Methods public System.Void InitData(LSDKInterface.Models.RewardItem rewardItem); // 0x1e292ac public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NetPlayEndItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RankText; // 0x20 public UnityEngine.UI.Image IconImg; // 0x28 public UnityEngine.UI.Text NameText; // 0x30 public UnityEngine.UI.Image SliderImg; // 0x38 public UnityEngine.UI.Text SliderText; // 0x40 public UnityEngine.UI.Text DamageText; // 0x48 public UnityEngine.UI.Text ScoreText; // 0x50 public UnityEngine.UI.Text RankScore; // 0x58 public UnityEngine.UI.Image ItemImg; // 0x60 // Methods public System.Void InitData(SocketMultiPvpMessage.MessageFightAchievement messageFightAchievement); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NetPlayEndPanel : BasePanel<NetPlayEndPanel> { // Fields public System.Collections.Generic.List<NetPlayEndItem> netPlayEndItems; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void BtnExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PassiveItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject SelectItem; // 0x20 public UnityEngine.GameObject HaveLevelItem; // 0x28 public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.UI.Text LevelText; // 0x38 private MeleePassive CurmeleePassive; // 0x40 private System.Action CallBack; // 0x48 // Methods public System.Void InitData(MeleePassive meleePassive, UnityEngine.Sprite sprite, System.Action action); // 0x1e2acf8 public System.Void BtnOfSelect(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PeakMatchWindow : BasePanel<PeakMatchWindow> { // Fields public UnityEngine.UI.Text timerText; // 0x30 private System.Single startTime; // 0x38 private System.Boolean isTimerRunning; // 0x3c // Methods private System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void StartTimer(); // 0x1e23c98 public System.Void StopTimer(); // 0x1e23c98 public System.Void BtnOfCancelClick(); // 0x1e23c98 private System.Void SocketEventInvoke(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfCancelClick>b__8_0(System.Int32 result); // 0x1e24080 private System.Void <_OnDisable>b__10_0(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll public class AxDisplay : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource Audio; // 0x20 public VideoPlay videoPlay; // 0x28 public UnityEngine.UI.Button stopButton; // 0x30 public UnityEngine.GameObject Stopobj; // 0x38 public static AxDisplay instance; // 0x0 public System.Boolean isStop; // 0x40 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void StopButtonClick(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CGPlayermanager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource BeginAudio; // 0x20 public UnityEngine.AudioSource EndAudio; // 0x28 public UnityEngine.GameObject Begin; // 0x30 public UnityEngine.GameObject End; // 0x38 public UnityEngine.Video.VideoPlayer BeginvideoPlayer; // 0x40 public UnityEngine.Video.VideoPlayer EndgvideoPlayer; // 0x48 public System.Boolean Start; // 0x50 public System.Boolean EndGame; // 0x51 public System.Boolean isGameOver; // 0x52 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void EnStartClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void EndEndClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void SkipButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CongratulationsItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Itme_img; // 0x20 public UnityEngine.UI.Text Item_Text; // 0x28 public UnityEngine.UI.Text Name_Text; // 0x30 // Methods public System.Void InitData(System.Int32 Itemid, System.Int32 ItemCount); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Congratulations_Window : BasePanel<Congratulations_Window> { // Fields public UnityEngine.GameObject Normal_obj; // 0x30 public UnityEngine.GameObject Speical_obj; // 0x38 public CongratulationsItem congratulationsItem; // 0x40 public System.Collections.Generic.List<CongratulationsItem> congratulationsItems; // 0x48 public UnityEngine.Transform congra_trans; // 0x50 public static System.Collections.Generic.List<LSDKInterface.Models.RewardItem> RewardItems; // 0x0 public UnityEngine.UI.Text Times_text; // 0x58 public UnityEngine.UI.Text NextBoxType_Text; // 0x60 public UnityEngine.Sprite[] Boxsprites; // 0x68 public UnityEngine.UI.Image BoxType_Img; // 0x70 public UnityEngine.GameObject free_obj; // 0x78 public UnityEngine.GameObject OnceRaff_Obj; // 0x80 public UnityEngine.GameObject TenRaff_Obj; // 0x88 public UnityEngine.GameObject BoxFree_Obj; // 0x90 public UnityEngine.UI.Text FreeTimes_Text; // 0x98 public System.Single ScaleDelayTime; // 0xa0 // Methods public static System.Void InitData(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewardItems); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void RefreshObj(); // 0x1e23c98 public System.Void BtnRaffBoxClick(); // 0x1e23c98 public System.Void BtnOnceRaffClick(); // 0x1e23c98 private System.Void SetGetItemAnimation(); // 0x1e23c98 public System.Void OnUIComplete(UnityEngine.GameObject FlashEffect); // 0x1e292ac public System.Void BtnTenRaffClick(); // 0x1e23c98 public System.Void BtnOfBoxClick(); // 0x1e23c98 public System.Void RefreshTime(); // 0x1e23c98 public System.Void BtnOfReceicedBackpack(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <BtnRaffBoxClick>b__20_0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> result); // 0x1e292ac private System.Void <BtnOnceRaffClick>b__21_0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> result); // 0x1e292ac private System.Void <BtnTenRaffClick>b__25_0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> result); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class Congratulations_Window.<>c : System.Object { // Fields public static readonly Congratulations_Window.<>c <>9; // 0x0 public static DG.Tweening.TweenCallback <>9__18_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshList>b__18_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class Decompose_Window : BasePanel<Decompose_Window> { // Fields public UnityEngine.UI.Image Item_Img; // 0x30 public UnityEngine.UI.Text Item_Text; // 0x38 public UnityEngine.UI.Text Number_Text; // 0x40 public UnityEngine.UI.Text Decompose_Text; // 0x48 public System.Int32 Item_number; // 0x50 public System.Int32 Min_Number; // 0x54 public System.Int32 Max_Number; // 0x58 public UnityEngine.UI.Button AddOnce_Obj; // 0x60 public UnityEngine.UI.Button AddTen_Obj; // 0x68 public UnityEngine.UI.Button ReduceOnce_Obj; // 0x70 public UnityEngine.UI.Button ReduceTen_Obj; // 0x78 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void AddOnceClick(); // 0x1e23c98 public System.Void AddTenClick(); // 0x1e23c98 public System.Void ReduceOnceClick(); // 0x1e23c98 public System.Void ReduceTenClick(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void OnDecomposeClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ExchangeShopItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_image; // 0x20 public UnityEngine.UI.Text ItemName_Text; // 0x28 public UnityEngine.UI.Text ItemNumber_Text; // 0x30 public UnityEngine.UI.Text Limit_Text; // 0x38 public UnityEngine.UI.Text NeedText; // 0x40 public HeroRaffledExchangeItem heroRaffledExchangeItem; // 0x48 public UnityEngine.GameObject Limit_Obj; // 0x50 // Methods public System.Void InitData(HeroRaffledExchangeItem heroRaffledExchangeItem); // 0x1e292ac public System.Void BtnofExchange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ExchangeShopPanel : UnityEngine.MonoBehaviour { // Fields public ExchangeShopItem exchangeShopItem; // 0x20 public System.Collections.Generic.List<ExchangeShopItem> exchangeShopItems; // 0x28 public UnityEngine.Transform Parent_Trans; // 0x30 public UnityEngine.UI.Text ActivityCoin_Text; // 0x38 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Exchange_Window : BasePanel<Exchange_Window> { // Fields // Methods public System.Void BtnSureExChange(); // 0x1e23c98 public System.Void BtnCancelExchange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnSureExChange>b__0_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalWish : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Times_text; // 0x20 public UnityEngine.UI.Text FreeTimes_Text; // 0x28 public UnityEngine.GameObject free_obj; // 0x30 public UnityEngine.GameObject OnceRaff_Obj; // 0x38 public UnityEngine.GameObject TenRaff_Obj; // 0x40 public UnityEngine.GameObject BoxFree_Obj; // 0x48 public UnityEngine.GameObject BoxRed_ogj; // 0x50 public UnityEngine.UI.Text Activitytion_Text; // 0x58 public UnityEngine.UI.Image box_Img; // 0x60 public UnityEngine.Sprite[] Box_sprites; // 0x68 public UnityEngine.UI.Text Bd_Text; // 0x70 public UnityEngine.UI.Text Time_Text; // 0x78 public UnityEngine.GameObject End_obj; // 0x80 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOnceRaffClick(); // 0x1e23c98 public System.Void BtnBoxRaffClick(); // 0x1e23c98 public System.Void BtnTenRaffClick(); // 0x1e23c98 public System.Void BtnofClickDetails_Window(); // 0x1e23c98 public System.Void RefreshTime(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalWish.<>c : System.Object { // Fields public static readonly FestivalWish.<>c <>9; // 0x0 public static System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> <>9__15_0; // 0x8 public static System.Action<System.Collections.Generic.List<LSDKInterface.Models.RewardItem>> <>9__17_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOnceRaffClick>b__15_0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> result); // 0x1e292ac internal System.Void <BtnTenRaffClick>b__17_0(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> result); // 0x1e292ac } // Assembly-CSharp.dll public class Get_Window : BasePanel<Get_Window> { // Fields public UnityEngine.UI.Image Item_Img; // 0x30 public UnityEngine.UI.Text Item_Text; // 0x38 public UnityEngine.UI.Text Decompose_Text; // 0x40 public System.Int32 Item_number; // 0x48 public System.Int32 Min_Number; // 0x4c public System.Int32 Max_Number; // 0x50 public UnityEngine.UI.Button AddOnce_Obj; // 0x58 public UnityEngine.UI.Button ReduceOnce_Obj; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void AddOnceClick(); // 0x1e23c98 public System.Void ReduceOnceClick(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void OnReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Get_Window.<>c : System.Object { // Fields public static readonly Get_Window.<>c <>9; // 0x0 public static System.Action <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnReceivedClick>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroActivityPanel : BasePanel<HeroActivityPanel> { // Fields public MButton[] allAxButtons; // 0x30 public System.Collections.Generic.List<System.String> AxPanelNames; // 0x38 public UnityEngine.Transform AxParents; // 0x40 public UnityEngine.UI.Text RemainTime; // 0x48 public static System.Int32 GetInAxIndex; // 0x0 private System.Int32 CurAxIndex; // 0x50 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> CurAxPanels; // 0x58 public UnityEngine.GameObject FreeWishRedPoint; // 0x60 public UnityEngine.GameObject TaskRedPoint; // 0x68 public static HeroActivityPanel instance; // 0x8 public UnityEngine.UI.Text nameShow; // 0x70 public TutorialSystem tutorial1; // 0x78 private static System.String SAVE_PLAY_TEACH; // 0x10 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetButtonClickListener(); // 0x1e23c98 public System.Void ChoiceAx(System.Int32 AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void ShowButton(); // 0x1e23c98 private System.Void OpenAx(System.Int32 index); // 0x1e24080 private System.Void CloseAx(System.Int32 index); // 0x1e24080 private System.Void ShowShopPanel(System.Int32 index); // 0x1e24080 private System.Void RefreshRedpoint(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void BtnOfTeach(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class HeroActivityPanel.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 shopIndex; // 0x10 public HeroActivityPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetButtonClickListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroOubuManager : SingleMono<HeroOubuManager> { // Fields public readonly System.String HERO_OUBU_KEY; // 0x20 public readonly System.String HERO_TELIJIA_KEY; // 0x28 public readonly System.String HERO_GELIMUDE_KEY; // 0x30 public readonly System.String HERO_SHIININGSAILUO_KEY; // 0x38 public readonly System.String HERO_SHIININGFDIJIA_KEY; // 0x40 public readonly System.String HERO_Tartarus_KEY; // 0x48 public readonly System.String HERO_HeiAnTelijia_KEY; // 0x50 public readonly System.String HERO_BuLaiZe_KEY; // 0x58 public readonly System.String HERO_zhenlitelijiaKEY; // 0x60 public readonly System.String HERO_BeiTaShanGuangKEY; // 0x68 public readonly System.String HERO_AGuRUKEY; // 0x70 public readonly System.String HERO_DEKAIKEY; // 0x78 public readonly System.String HERO_BULAIZE1; // 0x80 public readonly System.String HERO_BULAIZE2; // 0x88 public readonly System.String HERO_XIHEZHUANGJIA; // 0x90 public readonly System.String HERO_LEIGULUOSI; // 0x98 public readonly System.String ServerParam; // 0xa0 public readonly System.String NewServerParam; // 0xa8 public readonly System.String New2ServerParam; // 0xb0 public readonly System.String New3ServerParam; // 0xb8 public readonly System.String New4ServerParam; // 0xc0 public readonly System.String New5ServerParam; // 0xc8 public readonly System.String New6ServerParam; // 0xd0 public readonly System.String New7ServerParam; // 0xd8 public readonly System.String New8ServerParam; // 0xe0 public readonly System.String New9ServerParam; // 0xe8 public readonly System.String New10ServerParam; // 0xf0 public readonly System.String New11ServerParam; // 0xf8 public readonly System.String New12ServerParam; // 0x100 public System.Collections.Generic.List<ObscuredInt> heroTargetIds; // 0x108 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> heroTaskTimeDics; // 0x110 public System.Collections.Generic.List<ObscuredInt> heroTaskIds; // 0x118 public System.Collections.Generic.List<ObscuredInt> NoReceiveIds; // 0x120 private ObscuredInt OubuGift_328; // 0x128 public ObscuredInt Buy18Gift; // 0x150 public ObscuredInt Buy198Gift; // 0x178 private ObscuredInt OubuGift_648; // 0x1a0 public System.String NfcName; // 0x1c8 public System.String NfcNumber; // 0x1d0 public System.String Nfcaddrress; // 0x1d8 public System.Action Refreshred; // 0x1e0 private System.Int32 allpoint; // 0x1e8 public System.DateTime BeginTime; // 0x1f0 public System.DateTime EndTime; // 0x1f8 private System.Boolean <IsGetServerParam>k__BackingField; // 0x200 public System.String TimeString; // 0x208 private System.String <activityRemainTime>k__BackingField; // 0x210 public System.TimeSpan span; // 0x218 // Methods public System.Boolean get_IsBuyOubuGift328(); // 0x1e12ab8 public System.Boolean get_IsBuyOubuGift648(); // 0x1e12ab8 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void DeletData(); // 0x1e23c98 private System.Void ParseData(System.String str); // 0x1e292ac private System.Void InitData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Void Buy648Gift(System.Action action); // 0x1e292ac public System.Void BuyDiscount648Gift(System.Action action); // 0x1e292ac public System.Void SetOubu648Gift(); // 0x1e23c98 public System.Void Buy328Gift(System.Action action); // 0x1e292ac public System.Void SetOubu328Gift(); // 0x1e23c98 public System.Void ReceiveItems(HerotargetData data); // 0x1e292ac public System.Collections.Generic.List<HerotargetData> GetSortList(); // 0x1e1bcd8 public System.Boolean IsHaveCanReceiveTarget(); // 0x1e12ab8 public System.Int32 get_AllPoint(); // 0x1e055d0 public System.Int32 get_CompletePoint(); // 0x1e055d0 public HeroTaskData GetHeroTaskDataByID(System.Int32 ID); // 0x1e1bf7c public System.Void CompleteHeroTask(HerotaskType herotaskType, System.Collections.Generic.List<HeroData> heroDatas, System.Int32 Time, System.Boolean isTest); // 0x1c8fbb4 private System.Void CompleteHeroTask(System.Int32 CompleteId, System.Int32 Time, System.Int32 heroid, System.Boolean isTest); // 0x1e242d8 public System.Void ReceiveData(HeroTaskData heroTaskData); // 0x1e292ac public System.Void ReceiveRewardData(HeroTaskRewardData heroTaskRewardData); // 0x1e292ac public System.Collections.Generic.List<HeroTaskData> GetSortTaskList(); // 0x1e1bcd8 public System.Boolean isHaveCanReceiveTaskData(); // 0x1e12ab8 public System.Boolean get_IsBuy18Gift(); // 0x1e12ab8 public System.Boolean get_IsBuy198Gift(); // 0x1e12ab8 public System.Void SaveBuy18Gift(); // 0x1e23c98 public System.Void SaveBuy198Gift(); // 0x1e23c98 public System.Boolean get_IsGetServerParam(); // 0x1e12ab8 public System.Void set_IsGetServerParam(System.Boolean value); // 0x1e292d4 private System.Void GetServerParam(); // 0x1e23c98 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReadData>b__42_0(LSDKInterface.Models.GetAccountAddrResult GetAccountAddrResult); // 0x1e292ac } // Assembly-CSharp.dll private sealed class HeroOubuManager.<>c__DisplayClass50_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buy648Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroOubuManager.<>c__DisplayClass51_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyDiscount648Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroOubuManager.<>c__DisplayClass53_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buy328Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class HeroOubuManager.<>c__DisplayClass64_0 : System.Object { // Fields public System.Int32 ID; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetHeroTaskDataByID>b__0(HeroTaskData var); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class HerotargetData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Level; // 0x24 public System.Int32[] Item; // 0x28 public System.Int32[] Number; // 0x30 public System.Int32 HeroID; // 0x38 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsComplete(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum HerotaskType : { // Fields public System.Int32 value__; // 0x10 public const HerotaskType 进行剧情副本挑战 = 0; // 0x0 public const HerotaskType 使用指定英雄皮肤进行剧情副本挑战 = 1; // 0x0 public const HerotaskType 通关宇宙监狱挑战 = 2; // 0x0 public const HerotaskType 使用指定英雄皮肤进行宇宙监狱通关 = 3; // 0x0 public const HerotaskType 通关魔王兽挑战 = 4; // 0x0 public const HerotaskType 使用指定英雄皮肤通关魔王兽通关 = 5; // 0x0 public const HerotaskType 挑战远古遗迹 = 6; // 0x0 public const HerotaskType 使用指定英雄皮肤挑战远古遗迹 = 7; // 0x0 public const HerotaskType 通关火花塔 = 8; // 0x0 public const HerotaskType 使用指定英雄皮肤通关火花塔 = 9; // 0x0 public const HerotaskType 进行竞技场1v1挑战 = 10; // 0x0 public const HerotaskType 使用指定英雄皮肤进行竞技场1v1挑战 = 11; // 0x0 public const HerotaskType 进行竞技场3v3挑战 = 12; // 0x0 public const HerotaskType 使用指定英雄皮肤进行竞技场3v3挑战 = 13; // 0x0 public const HerotaskType 进行无限挑战 = 14; // 0x0 // Methods } // Assembly-CSharp.dll public class HeroTaskData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Time; // 0x20 public System.Int32 Point; // 0x24 public System.Int32 Skin; // 0x28 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Int32 get_CompleteTime(); // 0x1e055d0 public System.Boolean get_isComplete(); // 0x1e12ab8 public System.Boolean get_isReceive(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTaskRewardData : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt PointNeed; // 0x38 public ObscuredInt Item; // 0x60 public ObscuredInt Number; // 0x88 // Methods public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Boolean get_IsComplete(); // 0x1e12ab8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_isEnd(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Sprite; // 0x20 public UnityEngine.GameObject CompleteSprite; // 0x28 public UnityEngine.UI.Image RewardImage; // 0x30 public UnityEngine.UI.Text NeedPoint; // 0x38 public UnityEngine.GameObject CanReceiveImage; // 0x40 public UnityEngine.GameObject CompleteImage; // 0x48 public UnityEngine.GameObject SpecialEffect; // 0x50 public UnityEngine.UI.Button btn; // 0x58 private HeroTaskRewardData curdata; // 0x60 public UnityEngine.UI.Text Number; // 0x68 // Methods public System.Void Init(HeroTaskRewardData heroTaskRewardData); // 0x1e292ac private System.Void RefrehBtn(); // 0x1e23c98 public System.Void BtnClick(); // 0x1e23c98 public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTargetGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Button Git18Btn; // 0x20 public UnityEngine.UI.Text Git18Text; // 0x28 public UnityEngine.GameObject Lock98Btn; // 0x30 public UnityEngine.UI.Button Git198Btn; // 0x38 public UnityEngine.UI.Text LocGit198Text; // 0x40 public UnityEngine.UI.Text Git198Text; // 0x48 public UnityEngine.UI.Image Gift18Img; // 0x50 public UnityEngine.UI.Image Gift198Img; // 0x58 public UnityEngine.UI.Text Gift18Number; // 0x60 public UnityEngine.UI.Text Gift198Number; // 0x68 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOf18BuyClick(); // 0x1e23c98 public System.Void BtnOf198BuyClick(); // 0x1e23c98 public System.Void OntButtonDown(System.Int32 i); // 0x1e24080 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOf198BuyClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HeroTargetGift.<>c : System.Object { // Fields public static readonly HeroTargetGift.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__11_0; // 0x8 public static System.Predicate<GiftBoxData> <>9__14_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Refresh>b__11_0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <OntButtonDown>b__14_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class HerotargetItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text HerotargeDescribe; // 0x20 public UnityEngine.UI.Button GotoBtn; // 0x28 public UnityEngine.UI.Button ReceiveBtn; // 0x30 public UnityEngine.GameObject ReceivedBtn; // 0x38 public UnityEngine.GameObject RewardItemParent; // 0x40 public UnityEngine.GameObject TargetObj; // 0x48 private HerotargetData curData; // 0x50 private System.Collections.Generic.List<TargetItem> TargetItems; // 0x58 private System.Action action; // 0x60 private System.Boolean isShow; // 0x68 // Methods public System.Void Init(HerotargetData herotargetData, System.Boolean ishow, System.Action action); // 0x1e2a7bc private System.Void InitRewards(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOnReceiveBtnClick(); // 0x1e23c98 public System.Void BtnOnGotoBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTargetManager : SingleMono<HeroTargetManager> { // Fields public readonly System.String HEROTARGET_NORECIVE; // 0x20 public readonly System.String HEROGIFTBUY_328; // 0x28 public readonly System.String HEROGIFTBUY_648; // 0x30 public System.Collections.Generic.List<System.Int32> NoReceiveIds; // 0x38 private static HeroTargetManager.OnAxTaskDelegate OnAxTaskEvent; // 0x0 // Methods public static System.Void add_OnAxTaskEvent(HeroTargetManager.OnAxTaskDelegate value); // 0x1e23c98 public static System.Void remove_OnAxTaskEvent(HeroTargetManager.OnAxTaskDelegate value); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void ParseData(System.String SaveData); // 0x1e292ac public System.Void ReceiveItems(HerotargetData data); // 0x1e292ac public System.Void SaveData(); // 0x1e23c98 public System.Collections.Generic.List<HerotargetData> GetSortList(); // 0x1e1bcd8 public System.Void UpdateRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class HeroTargetManager.OnAxTaskDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class HerotargetPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject TasksScroll; // 0x20 public UnityEngine.GameObject Herotarget; // 0x28 public UnityEngine.UI.Button GetButton; // 0x30 private System.Collections.Generic.List<HerotargetItem> herotargetItems; // 0x38 public HerotargetItem herotargetItem1; // 0x40 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void InitRewards(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitRewards>b__6_0(); // 0x1e23c98 private System.Void <Refresh>b__7_1(); // 0x1e23c98 private System.Void <Refresh>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerotargetTask : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text CurPoints; // 0x20 public UnityEngine.UI.Slider PointSlider; // 0x28 public UnityEngine.Transform RewardItemPoint; // 0x30 public UnityEngine.GameObject HeroTaskObj; // 0x38 public UnityEngine.GameObject heroRewardObj; // 0x40 public UnityEngine.GameObject ObjParent; // 0x48 private System.Collections.Generic.List<HerotargetTaskItem> herotargetTaskItems; // 0x50 private System.Collections.Generic.List<HeroRewardItem> heroRewardItems; // 0x58 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 private System.Void RefreshPoints(); // 0x1e23c98 private System.Void InitRewardItem(); // 0x1e23c98 private System.Void RefreshRewardList(); // 0x1e23c98 private System.Void InitHerotaskList(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitHerotaskList>b__14_0(); // 0x1e23c98 private System.Void <RefreshList>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerotargetTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TimesText; // 0x20 public UnityEngine.UI.Text PointText; // 0x28 public UnityEngine.UI.Text TaskDescription; // 0x30 public UnityEngine.GameObject ReceiveBtn; // 0x38 public UnityEngine.GameObject GotoBtn; // 0x40 public UnityEngine.GameObject ReceivedMark; // 0x48 private HeroTaskData curHeroTaskData; // 0x50 private System.Action action; // 0x58 // Methods public System.Void Init(HeroTaskData heroTaskData, System.Action action); // 0x1e2a6c4 private System.Void Refresh(HeroTaskData heroTaskData); // 0x1e292ac public System.Void GotoBtnOnClick(); // 0x1e23c98 public System.Void ReceiveBtnClick(); // 0x1e23c98 public System.Void TestBtn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HerotargetTaskManager : SingleMono<HerotargetTaskManager> { // Fields public const System.String HEROTASK_COMPLETETIME; // 0x0 public const System.String HEROTASK_RECEIVE; // 0x0 public const System.String HEROTASKREWARS_RECEIVEID; // 0x0 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> HeroTaskCompleteTimes; // 0x20 public System.Collections.Generic.List<System.Int32> HeroTaskReceiveIDs; // 0x28 public System.Collections.Generic.List<System.Int32> HeroTaskRewardReceiveIDs; // 0x30 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void SaveTaskReceiveData(); // 0x1e23c98 private System.Void ParseReceiveTaskData(); // 0x1e23c98 private System.Void InitTaskData(); // 0x1e23c98 private System.Void SaveTaskData(); // 0x1e23c98 private System.Void ParseTaskData(); // 0x1e23c98 private System.Void ParseRewadData(); // 0x1e23c98 private System.Void SaveRewardData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Lightshadow : UnityEngine.MonoBehaviour { // Fields public const System.Int32 LevelMapID1; // 0x0 public const System.Int32 LevelMapID2; // 0x0 public UnityEngine.UI.Image[] Items; // 0x20 public UnityEngine.UI.Text[] texts; // 0x28 public UnityEngine.UI.Image[] Items2; // 0x30 public UnityEngine.UI.Text[] texts2; // 0x38 public UnityEngine.GameObject[] received1; // 0x40 public UnityEngine.GameObject[] received2; // 0x48 public System.Collections.Generic.List<HeroData> battleHeros; // 0x50 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void EnterMap1(); // 0x1e23c98 public System.Void EnterMap2(); // 0x1e23c98 private HeroData JudgeDisorderLrRole(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window1 : BasePanel<NewGift_Window1> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window2 : BasePanel<NewGift_Window2> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window3 : BasePanel<NewGift_Window3> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window4 : BasePanel<NewGift_Window4> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window5 : BasePanel<NewGift_Window5> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window6 : BasePanel<NewGift_Window6> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewGift_Window6.<>c : System.Object { // Fields public static readonly NewGift_Window6.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofJump>b__3_0(System.Boolean noLeague); // 0x1e292d4 } // Assembly-CSharp.dll public class NewGift_Window7 : BasePanel<NewGift_Window7> { // Fields private const System.String PanelCodeName; // 0x0 private const System.Int32 GrandPrizeTicketJumpId; // 0x0 private const System.Int32 GrandPrizeTicketActivityId; // 0x0 private const DailyRecordType MyType; // 0x0 private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void OpenGrandPrizeTicketActivity(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_Window8 : BasePanel<NewGift_Window8> { // Fields private const System.String PanelCodeName; // 0x0 private const DailyRecordType MyType; // 0x0 private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewRoleGift2_Window : BasePanel<NewRoleGift2_Window> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewRoleGift_Window : BasePanel<NewRoleGift_Window> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewSubGift_Window : BasePanel<NewSubGift_Window> { // Fields private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActivateArmor : UnityEngine.MonoBehaviour { // Fields public HeroAxItem[] HeroAxItems; // 0x20 public UnityEngine.GameObject Btn; // 0x28 public UnityEngine.GameObject infoBtn; // 0x30 public UnityEngine.GameObject Nfc; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OnBuyDicountBtnClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OninfoBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__7_0(); // 0x1e23c98 private System.Void <OnBuyDicountBtnClick>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ActivateArmor.<>c : System.Object { // Fields public static readonly ActivateArmor.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Init>b__6_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class HeroAxItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Bg; // 0x20 public UnityEngine.UI.Image ItemIcon; // 0x28 public UnityEngine.UI.Text Number; // 0x30 public System.Int32 ItemId; // 0x38 public UnityEngine.UI.Text Nametext; // 0x40 // Methods public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HybridArmor : UnityEngine.MonoBehaviour { // Fields public HeroAxItem[] HeroAxItems; // 0x20 public UnityEngine.GameObject Btn; // 0x28 public UnityEngine.GameObject infoBtn; // 0x30 public UnityEngine.GameObject Nfc; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OninfoBtnClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class HybridArmor.<>c : System.Object { // Fields public static readonly HybridArmor.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Init>b__6_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class ServeractivityBack_Window : BasePanel<ServeractivityBack_Window> { // Fields private static System.Boolean toNext; // 0x0 public UnityEngine.UI.Toggle dailyToggle; // 0x30 private const DailyRecordType MyType; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnToggleChanged(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ServeractivityGift_Window : BasePanel<ServeractivityGift_Window> { // Fields private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaCard_Window : BasePanel<SpeciaCard_Window> { // Fields private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void BtnofJump(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TargetItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image bg; // 0x20 public UnityEngine.UI.Image ItemIcon; // 0x28 public UnityEngine.UI.Text ItemCount; // 0x30 public UnityEngine.GameObject effects; // 0x38 private System.Int32 ItemId; // 0x40 // Methods public System.Void Init(System.Int32 Itemid, System.Int32 count, System.Boolean isshow); // 0x1e243ac public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WareHouseItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Item_img; // 0x20 public UnityEngine.UI.Text Item_text; // 0x28 public UnityEngine.GameObject Selected; // 0x30 public UnityEngine.GameObject UnSelected; // 0x38 private HeroRaffledExchangeItem heroRaffledExchangeItem; // 0x40 private System.Action callBack; // 0x48 // Methods public System.Void InitData(HeroRaffledExchangeItem heroRaffledExchangeItem, System.Action action); // 0x1e2a6c4 public System.Void BtnofSelectClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WareHousePanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<WareHouseItem> wareHouseItems; // 0x20 public WareHouseItem WareHouseItem; // 0x28 public UnityEngine.Transform parent; // 0x30 public UnityEngine.UI.Text ItemName_Text; // 0x38 public UnityEngine.UI.Text ItemInfo_Text; // 0x40 public UnityEngine.UI.Text Activitytion_Text; // 0x48 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void BtnOfDecomposingClick(); // 0x1e23c98 public System.Void BtnOfReceivedClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Refresh>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpecialCardDataManger : UnityEngine.MonoBehaviour { // Fields public readonly System.String SaveKey; // 0x20 public System.Action RefreshRedAction; // 0x28 public System.Action RefreshRedAction2; // 0x30 public System.Collections.Generic.List<ObscuredInt> SpecialMapID; // 0x38 public ObscuredInt GuradLayer; // 0x40 public ObscuredInt NormalBoxReceived; // 0x68 public ObscuredInt HighBoxReceived; // 0x90 public ObscuredInt Received; // 0xb8 public ObscuredInt PrerogativeCardType; // 0xe0 public System.Int64 SpecialNormalBuyTime_Save; // 0x108 public System.Int64 FreeSpecialCard_Save; // 0x110 public ObscuredInt FreeCard; // 0x118 private System.DateTime specialNormalcardBuytime; // 0x140 public System.Action RefreshCountAction; // 0x148 private System.Collections.Generic.List<SparkDropItem> SparkDropItems; // 0x150 public ObscuredInt curguardLayer; // 0x158 public ObscuredInt BeginguardLayer; // 0x180 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void TryReportTaskBundleProgressOnSweepSuccess(System.Int32 taskType, System.Collections.Generic.IList<HeroData> heroTeam); // 0x1e25634 public System.Void AddSpecialMapData(ObscuredInt MapId); // 0x1c8fbb4 public System.Void SaveData(); // 0x1e23c98 public System.Boolean get_IsNormalBoxReceived(); // 0x1e12ab8 public System.Boolean get_IsHighBoxReceived(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.DateTime get_FreeSpecialCard_Time(); // 0x1e102f4 public System.Boolean get_IsFreeCard(); // 0x1e12ab8 public System.Boolean get_IsOpenSpecialCard(); // 0x1e12ab8 public System.DateTime get_SpecialNormalCardBuyTime(); // 0x1e102f4 public System.Boolean get_IsCanHaveAddSpecial(); // 0x1e12ab8 public System.Boolean get_IsBuySpecialNormal(); // 0x1e12ab8 public System.Boolean get_IsBuyHighSpecialNormal(); // 0x1e12ab8 public System.Void BuyMonthCard(System.Int32 ID, UnityEngine.Events.UnityAction PaySuccess, UnityEngine.Events.UnityAction PayFail); // 0x1e257cc public System.Void BuyFreeCard(System.Action action); // 0x1e292ac public System.Single get_SpecialAdd(); // 0x1e0b71c public System.Void DayNormalReceived(System.Action action); // 0x1e292ac public System.Void DayHighReceived(System.Action action); // 0x1e292ac public System.Void DayNormalBoxReceived(System.Action action); // 0x1e292ac public System.Void DayHighBoxReceived(System.Action action); // 0x1e292ac public System.Void DayClear(); // 0x1e23c98 public System.Boolean get_IsFreeCardTime(); // 0x1e12ab8 public System.Void ClickAutoStarFight(MapData curPrisonData, System.Action action); // 0x1e2a6c4 public System.Void BtnOfAutoGame(ObscuredInt MapID, System.Action Clear, System.Action action); // 0x1c8fbb4 public System.Void BtnofAutoFighting(HeroData[] heroTeam, SparkLevel sparkLevel, System.Action action); // 0x1e2acf8 public System.Void BtnofAutoFight(System.Collections.Generic.List<HeroData> beSelectHero, System.Int32 mapId, System.Action action); // 0x1e29c64 public System.Void ResetguardLayer(); // 0x1e23c98 public System.Void AddguardLayer(); // 0x1e23c98 public System.Void EndguardLayer(); // 0x1e23c98 public System.Void BtnofAutoFight(System.Collections.Generic.List<HeroData> policeHeroDataList, System.Action action); // 0x1e2a6c4 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfo(); // 0x1e1bcd8 public System.Boolean get_HaveRed(); // 0x1e12ab8 public System.Boolean HaveShopRed(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SpecialCardDataManger.<>c : System.Object { // Fields public static readonly SpecialCardDataManger.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__50_3; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickAutoStarFight>b__50_3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass38_0 : System.Object { // Fields public SpecialCardDataManger <>4__this; // 0x10 public UnityEngine.Events.UnityAction PaySuccess; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyMonthCard>b__0(); // 0x1e23c98 internal System.Void <BuyMonthCard>b__1(); // 0x1e23c98 internal System.Void <BuyMonthCard>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass50_0 : System.Object { // Fields public MapData curPrisonData; // 0x10 public SpecialCardDataManger <>4__this; // 0x18 public System.Action action; // 0x20 public UnityEngine.Events.UnityAction <>9__2; // 0x28 public System.Action <>9__4; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickAutoStarFight>b__0(); // 0x1e23c98 internal System.Void <ClickAutoStarFight>b__2(); // 0x1e23c98 internal System.Void <ClickAutoStarFight>b__1(); // 0x1e23c98 internal System.Void <ClickAutoStarFight>b__4(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass51_0 : System.Object { // Fields public System.Action Clear; // 0x10 public SpecialCardDataManger <>4__this; // 0x18 public ObscuredInt MapID; // 0x20 public System.Action action; // 0x48 public System.Action <>9__2; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfAutoGame>b__0(); // 0x1e23c98 internal System.Void <BtnOfAutoGame>b__1(); // 0x1e23c98 internal System.Void <BtnOfAutoGame>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass53_0 : System.Object { // Fields public HeroData[] heroTeam; // 0x10 public SparkLevel sparkLevel; // 0x18 public SpecialCardDataManger <>4__this; // 0x20 public System.Action action; // 0x28 public System.Action <>9__2; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAutoFighting>b__0(); // 0x1e23c98 internal System.Void <BtnofAutoFighting>b__1(); // 0x1e23c98 internal System.Void <BtnofAutoFighting>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass54_0 : System.Object { // Fields public System.Int32 mapId; // 0x10 public SpecialCardDataManger <>4__this; // 0x18 public System.Collections.Generic.List<HeroData> beSelectHero; // 0x20 public System.Action action; // 0x28 public System.Action <>9__3; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__0(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__1(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass54_1 : System.Object { // Fields public MapDropThings dropDebris; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BtnofAutoFight>b__2(MapDropThings drop); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class SpecialCardDataManger.<>c__DisplayClass60_0 : System.Object { // Fields public SpecialCardDataManger <>4__this; // 0x10 public System.Collections.Generic.List<HeroData> policeHeroDataList; // 0x18 public System.Action action; // 0x20 public System.Action <>9__2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__0(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__1(); // 0x1e23c98 internal System.Void <BtnofAutoFight>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class AccessToEnergy : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void Jump1(); // 0x1e23c98 public System.Void Jump2(); // 0x1e23c98 public System.Void Close(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DegreeDataManager : SingleMono<DegreeDataManager> { // Fields public static UnityEngine.Events.UnityAction RefreshList; // 0x0 public static UnityEngine.Events.UnityAction RefreshCount; // 0x8 // Methods public DegreeData GetDegreeData(System.Int32 Exp); // 0x1e1bf7c public FightAttribute getAttribute(System.Int32 exp); // 0x1e1bf7c public FightAttributeValue getAttributeValue(System.Int32 Num); // 0x1e1bf7c public FightAttributeValue getNextAttributeValue(); // 0x1e1bcd8 public System.Boolean AddExp(HeroData role, System.Int32 AddExp); // 0x1e195c0 public System.Boolean ConsumeMaterialsAndAddExp(HeroData role, System.Int32[] itemIds, System.Int32[] counts); // 0x1e19e3c public UpDegreeNumberResult UpDegreeNumber(); // 0x1e055d0 public System.Boolean CanUpDegreeNumber(); // 0x1e12ab8 public System.Int32 GetNeetUpNumberCount(); // 0x1e055d0 public DegreeUp GetDegreeUpDataByNum(System.Int32 num); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum UpDegreeNumberResult : { // Fields public System.Int32 value__; // 0x10 public const UpDegreeNumberResult 等级不足 = 0; // 0x0 public const UpDegreeNumberResult 材料不足 = 1; // 0x0 public const UpDegreeNumberResult 升级成功 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class DegreeData : System.Object { // Fields public ObscuredInt Level; // 0x10 public ObscuredInt Exp; // 0x38 public System.String Name; // 0x60 public ObscuredInt Attack; // 0x68 public ObscuredInt HP; // 0x90 public ObscuredInt PhysicsDefense; // 0xb8 public ObscuredInt MagicDefense; // 0xe0 public ObscuredInt Dodge; // 0x108 public ObscuredInt CritChance; // 0x130 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DegreeTotalData : System.Object { // Fields public ObscuredInt Type; // 0x10 public ObscuredInt Attack; // 0x38 public ObscuredInt HP; // 0x60 public ObscuredInt PhysicsDefense; // 0x88 public ObscuredInt MagicDefense; // 0xb0 public ObscuredInt Dodge; // 0xd8 public ObscuredInt CritChance; // 0x100 public ObscuredInt Item; // 0x128 public ObscuredInt Number; // 0x150 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FightAttributeValue : System.Object { // Fields public ObscuredFloat HPValue; // 0x10 public ObscuredFloat AttackVlaue; // 0x28 public ObscuredFloat PhysicsDefenseValue; // 0x40 public ObscuredFloat MagicDefenseValue; // 0x58 public ObscuredFloat DodgeValue; // 0x70 public ObscuredFloat CritChanceValue; // 0x88 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DegreeUp : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Level; // 0x38 public System.String Icon; // 0x60 public System.String Name; // 0x68 public ObscuredInt Item; // 0x70 public ObscuredInt Number; // 0x98 public ObscuredInt Increase; // 0xc0 public ObscuredInt Reduce; // 0xe8 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DegreeEquip : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Image QualityIamge; // 0x28 public UnityEngine.GameObject SelectBox; // 0x30 public UnityEngine.UI.Text count; // 0x38 public UnityEngine.UI.Image Add; // 0x40 public ItemData ItemData; // 0x48 // Methods public System.Void Init(ItemData itemData); // 0x1e292ac public System.Void Clear(); // 0x1e23c98 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TotalDegreeLevelBg : BasePanel<TotalDegreeLevelBg> { // Fields public UnityEngine.UI.Text currentAttack; // 0x30 public UnityEngine.UI.Text currentHp; // 0x38 public UnityEngine.UI.Text currentPhysicsDefense; // 0x40 public UnityEngine.UI.Text currentMagicDefense; // 0x48 public UnityEngine.UI.Text currentDodge; // 0x50 public UnityEngine.UI.Text currentCritChance; // 0x58 public UnityEngine.UI.Text Add; // 0x60 public UnityEngine.UI.Text reduce; // 0x68 public UnityEngine.UI.Text CDreduce; // 0x70 public UnityEngine.UI.Text Shield; // 0x78 public UnityEngine.UI.Text NextAttack; // 0x80 public UnityEngine.UI.Text NextHp; // 0x88 public UnityEngine.UI.Text NextPhysicsDefense; // 0x90 public UnityEngine.UI.Text NextMagicDefense; // 0x98 public UnityEngine.UI.Text NextDodge; // 0xa0 public UnityEngine.UI.Text NextCritChance; // 0xa8 public UnityEngine.UI.Text NextAdd; // 0xb0 public UnityEngine.UI.Text Nextreduce; // 0xb8 public UnityEngine.UI.Image Icon; // 0xc0 public UnityEngine.UI.Text Name; // 0xc8 public UnityEngine.UI.Text NumberCount; // 0xd0 public UnityEngine.UI.Image ExpSlider; // 0xd8 public UnityEngine.UI.Text DegreeSlide; // 0xe0 public UnityEngine.GameObject TotalLevel; // 0xe8 public UnityEngine.GameObject UpButton; // 0xf0 public UnityEngine.GameObject NextBg; // 0xf8 public UnityEngine.GameObject Train; // 0x100 public UnityEngine.Transform parent; // 0x108 public System.Collections.Generic.List<TrainingPos> trainingPoslist; // 0x110 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Show(); // 0x1e23c98 private System.Void RefreshCount(); // 0x1e23c98 public System.Void UpLeveClick(); // 0x1e23c98 public System.Void CreatE(); // 0x1e23c98 public System.Void AddAllTest(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ShowAllTotalDegreeUp(); // 0x1e23c98 public System.Void CloseAllTotalDegreeUp(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TotalDegreeLevelBg.<>c : System.Object { // Fields public static readonly TotalDegreeLevelBg.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__28_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpLeveClick>b__28_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class TrainingPos : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NumberCount; // 0x20 public UnityEngine.UI.Text NumberCount1; // 0x28 // Methods public System.Void Show(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CGPlayer : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Video.VideoPlayer videoPlayer; // 0x20 public System.Boolean Start; // 0x28 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void SkipButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaAxDisplay : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource Audio; // 0x20 public UnityEngine.Video.VideoPlayer videoPlayer; // 0x28 public UnityEngine.UI.Button stopButton; // 0x30 public UnityEngine.GameObject Stopobj; // 0x38 public static GaiyaAxDisplay instance; // 0x0 public System.Boolean isStop; // 0x40 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void StopButtonClick(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaCGPlayermanager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource BeginAudio; // 0x20 public UnityEngine.AudioSource EndAudio; // 0x28 public UnityEngine.GameObject Begin; // 0x30 public UnityEngine.GameObject End; // 0x38 public UnityEngine.Video.VideoPlayer BeginvideoPlayer; // 0x40 public UnityEngine.Video.VideoPlayer EndgvideoPlayer; // 0x48 public System.Boolean Start; // 0x50 public System.Boolean EndGame; // 0x51 public System.Boolean isGameOver; // 0x52 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void EnStartClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void OnDisable(); // 0x1e23c98 public System.Void EndEndClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void SkipButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHeroActivityPanel : BasePanel<GaiyaHeroActivityPanel> { // Fields public MButton[] allAxButtons; // 0x30 public System.Collections.Generic.List<System.String> AxPanelNames; // 0x38 public UnityEngine.Transform AxParents; // 0x40 public UnityEngine.UI.Text RemainTime; // 0x48 public static System.Int32 GetInAxIndex; // 0x0 private System.Int32 CurAxIndex; // 0x50 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> CurAxPanels; // 0x58 public UnityEngine.GameObject RedPoint; // 0x60 public UnityEngine.GameObject TaskRedPoint; // 0x68 public static GaiyaHeroActivityPanel instance; // 0x8 public UnityEngine.UI.Text nameShow; // 0x70 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void SetButtonClickListener(); // 0x1e23c98 public System.Void ChoiceAx(System.Int32 AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void ShowButton(); // 0x1e23c98 private System.Void OpenAx(System.Int32 index); // 0x1e24080 private System.Void CloseAx(System.Int32 index); // 0x1e24080 private System.Void ShowShopPanel(System.Int32 index); // 0x1e24080 private System.Void RefreshRedpoint(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GaiyaHeroActivityPanel.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 shopIndex; // 0x10 public GaiyaHeroActivityPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetButtonClickListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHeroOubuManager : SingleMono<GaiyaHeroOubuManager> { // Fields public readonly System.String HERO_GaiYaKEY; // 0x20 public readonly System.String HERO_JIEDE6; // 0x28 public readonly System.String HERO_Kalumila; // 0x30 public readonly System.String New6ServerParam; // 0x38 public readonly System.String New7ServerParam; // 0x40 public System.Collections.Generic.List<ObscuredInt> heroTargetIds; // 0x48 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> heroTaskTimeDics; // 0x50 public System.Collections.Generic.List<ObscuredInt> heroTaskIds; // 0x58 public System.Collections.Generic.List<ObscuredInt> NoReceiveIds; // 0x60 private ObscuredInt OubuGift_328; // 0x68 private ObscuredInt OubuGift_198; // 0x90 private ObscuredInt OubuGift_18; // 0xb8 public static System.String FristSuccess; // 0x0 private ObscuredInt OubuGift_648; // 0xe0 public System.Int32 SubitType; // 0x108 private System.Int32 allpoint; // 0x10c public System.DateTime BeginTime; // 0x110 public System.DateTime EndTime; // 0x118 private System.Boolean <IsGetServerParam>k__BackingField; // 0x120 public System.String TimeString; // 0x128 private System.String <activityRemainTime>k__BackingField; // 0x130 public System.TimeSpan span; // 0x138 // Methods public System.Boolean get_IsBuyOubuGift328(); // 0x1e12ab8 public System.Boolean get_IsBuyOubuGift198(); // 0x1e12ab8 public System.Boolean get_IsBuyOubuGift18(); // 0x1e12ab8 public System.Boolean get_IsBuyOubuGift648(); // 0x1e12ab8 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 private System.Void DeletData(); // 0x1e23c98 private System.Void ParseData(System.String str); // 0x1e292ac private System.Void InitData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public System.Void Buy648Gift(System.Action action); // 0x1e292ac public System.Void SetOubu648Gift(); // 0x1e23c98 public System.Void SetOubu198Gift(); // 0x1e23c98 public System.Void SetOubu18Gift(); // 0x1e23c98 public System.Void Buy328Gift(System.Action action); // 0x1e292ac public System.Void SetOubu328Gift(); // 0x1e23c98 public System.Void ReceiveItems(HerotargetDataNew data); // 0x1e292ac public System.Collections.Generic.List<HerotargetDataNew> GetSortList(); // 0x1e1bcd8 public System.Boolean IsHaveCanReceiveTarget(); // 0x1e12ab8 public System.Int32 get_AllPoint(); // 0x1e055d0 public System.Int32 get_CompletePoint(); // 0x1e055d0 public HeroTaskDataNew GetHeroTaskDataByID(System.Int32 ID); // 0x1e1bf7c public System.Void CompleteHeroTask(HerotaskType herotaskType, System.Collections.Generic.List<HeroData> heroDatas, System.Int32 Time, System.Boolean isTest); // 0x1c8fbb4 private System.Void CompleteHeroTask(System.Int32 CompleteId, System.Int32 Time, System.Int32 heroid, System.Boolean isTest); // 0x1e242d8 public System.Void ReceiveData(HeroTaskDataNew heroTaskData); // 0x1e292ac public System.Void ReceiveRewardData(HeroTaskRewardDataNew heroTaskRewardData); // 0x1e292ac public System.Collections.Generic.List<HeroTaskDataNew> GetSortTaskList(); // 0x1e1bcd8 public System.Boolean isHaveCanReceiveTaskData(); // 0x1e12ab8 public System.Boolean get_IsGetServerParam(); // 0x1e12ab8 public System.Void set_IsGetServerParam(System.Boolean value); // 0x1e292d4 private System.Void GetServerParam(); // 0x1e23c98 public System.Boolean get_IsOpenActivity(); // 0x1e12ab8 public System.String get_activityRemainTime(); // 0x1e1bcd8 private System.Void set_activityRemainTime(System.String value); // 0x1e292ac public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class GaiyaHeroOubuManager.<>c__DisplayClass29_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buy648Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GaiyaHeroOubuManager.<>c__DisplayClass33_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buy328Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class GaiyaHeroOubuManager.<>c__DisplayClass43_0 : System.Object { // Fields public System.Int32 ID; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetHeroTaskDataByID>b__0(HeroTaskDataNew var); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class HerotargetDataNew : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Type; // 0x20 public System.Int32 Level; // 0x24 public System.Int32[] Item; // 0x28 public System.Int32[] Number; // 0x30 public System.Int32 HeroID; // 0x38 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsComplete(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum GaiyaHerotaskType : { // Fields public System.Int32 value__; // 0x10 public const GaiyaHerotaskType 进行剧情副本挑战 = 0; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤进行剧情副本挑战 = 1; // 0x0 public const GaiyaHerotaskType 通关宇宙监狱挑战 = 2; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤进行宇宙监狱通关 = 3; // 0x0 public const GaiyaHerotaskType 通关魔王兽挑战 = 4; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤通关魔王兽通关 = 5; // 0x0 public const GaiyaHerotaskType 挑战远古遗迹 = 6; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤挑战远古遗迹 = 7; // 0x0 public const GaiyaHerotaskType 通关火花塔 = 8; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤通关火花塔 = 9; // 0x0 public const GaiyaHerotaskType 进行竞技场1v1挑战 = 10; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤进行竞技场1v1挑战 = 11; // 0x0 public const GaiyaHerotaskType 进行竞技场3v3挑战 = 12; // 0x0 public const GaiyaHerotaskType 使用指定英雄皮肤进行竞技场3v3挑战 = 13; // 0x0 public const GaiyaHerotaskType 进行无限挑战 = 14; // 0x0 // Methods } // Assembly-CSharp.dll public class HeroTaskDataNew : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Describe; // 0x18 public System.Int32 Time; // 0x20 public System.Int32 Point; // 0x24 public System.Int32 Skin; // 0x28 // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Int32 get_CompleteTime(); // 0x1e055d0 public System.Boolean get_isComplete(); // 0x1e12ab8 public System.Boolean get_isReceive(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTaskRewardDataNew : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt PointNeed; // 0x38 public ObscuredInt Item; // 0x60 public ObscuredInt Number; // 0x88 // Methods public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Boolean get_IsComplete(); // 0x1e12ab8 public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_isEnd(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHeroRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Sprite; // 0x20 public UnityEngine.GameObject CompleteSprite; // 0x28 public UnityEngine.UI.Image RewardImage; // 0x30 public UnityEngine.UI.Text NeedPoint; // 0x38 public UnityEngine.GameObject CanReceiveImage; // 0x40 public UnityEngine.GameObject CompleteImage; // 0x48 public UnityEngine.GameObject SpecialEffect; // 0x50 public UnityEngine.UI.Button btn; // 0x58 private HeroTaskRewardDataNew curdata; // 0x60 public UnityEngine.UI.Text Number; // 0x68 // Methods public System.Void Init(HeroTaskRewardDataNew heroTaskRewardData); // 0x1e292ac private System.Void RefrehBtn(); // 0x1e23c98 public System.Void BtnClick(); // 0x1e23c98 public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHeroTargetGift : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Button Git18Btn; // 0x20 public UnityEngine.UI.Text Git18Text; // 0x28 public UnityEngine.GameObject Lock98Btn; // 0x30 public UnityEngine.UI.Button Git198Btn; // 0x38 public UnityEngine.UI.Text LocGit198Text; // 0x40 public UnityEngine.UI.Text Git198Text; // 0x48 public UnityEngine.UI.Image Gift18Img; // 0x50 public UnityEngine.UI.Image Gift198Img; // 0x58 public UnityEngine.UI.Text Gift18Number; // 0x60 public UnityEngine.UI.Text Gift198Number; // 0x68 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOf18BuyClick(); // 0x1e23c98 public System.Void BtnOf198BuyClick(); // 0x1e23c98 public System.Void OntButtonDown(System.Int32 i); // 0x1e24080 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOf18BuyClick>b__12_0(); // 0x1e23c98 private System.Void <BtnOf198BuyClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GaiyaHeroTargetGift.<>c : System.Object { // Fields public static readonly GaiyaHeroTargetGift.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__11_0; // 0x8 public static System.Predicate<GiftBoxData> <>9__11_1; // 0x10 public static System.Predicate<GiftBoxData> <>9__14_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Refresh>b__11_0(GiftBoxData item); // 0x1e192c4 internal System.Boolean <Refresh>b__11_1(GiftBoxData item); // 0x1e192c4 internal System.Boolean <OntButtonDown>b__14_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class GaiyaHerotargetItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text HerotargeDescribe; // 0x20 public UnityEngine.UI.Button GotoBtn; // 0x28 public UnityEngine.UI.Button ReceiveBtn; // 0x30 public UnityEngine.GameObject ReceivedBtn; // 0x38 public UnityEngine.GameObject RewardItemParent; // 0x40 public UnityEngine.GameObject TargetObj; // 0x48 private HerotargetDataNew curData; // 0x50 private System.Collections.Generic.List<GaiyaTargetItem> TargetItems; // 0x58 private System.Action action; // 0x60 private System.Boolean isShow; // 0x68 // Methods public System.Void Init(HerotargetDataNew herotargetData, System.Boolean ishow, System.Action action); // 0x1e2a7bc private System.Void InitRewards(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnOnReceiveBtnClick(); // 0x1e23c98 public System.Void BtnOnGotoBtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHeroTargetManager : SingleMono<GaiyaHeroTargetManager> { // Fields public readonly System.String HEROTARGET_NORECIVE; // 0x20 public readonly System.String HEROGIFTBUY_328; // 0x28 public readonly System.String HEROGIFTBUY_648; // 0x30 public System.Collections.Generic.List<System.Int32> NoReceiveIds; // 0x38 private static GaiyaHeroTargetManager.OnAxTaskDelegate OnAxTaskEvent; // 0x0 // Methods public static System.Void add_OnAxTaskEvent(GaiyaHeroTargetManager.OnAxTaskDelegate value); // 0x1e23c98 public static System.Void remove_OnAxTaskEvent(GaiyaHeroTargetManager.OnAxTaskDelegate value); // 0x1e23c98 public System.Void Awake(); // 0x1e23c98 public System.Void ReadData(); // 0x1e23c98 public System.Void ParseData(System.String SaveData); // 0x1e292ac public System.Void ReceiveItems(HerotargetData data); // 0x1e292ac public System.Void SaveData(); // 0x1e23c98 public System.Collections.Generic.List<HerotargetData> GetSortList(); // 0x1e1bcd8 public System.Void UpdateRed(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class GaiyaHeroTargetManager.OnAxTaskDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class GaiyaHerotargetPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject TasksScroll; // 0x20 public UnityEngine.GameObject Herotarget; // 0x28 public UnityEngine.UI.Button GetButton; // 0x30 private System.Collections.Generic.List<GaiyaHerotargetItem> herotargetItems; // 0x38 public GaiyaHerotargetItem herotargetItem1; // 0x40 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void InitRewards(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitRewards>b__6_0(); // 0x1e23c98 private System.Void <Refresh>b__7_1(); // 0x1e23c98 private System.Void <Refresh>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHerotargetTask : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text CurPoints; // 0x20 public UnityEngine.UI.Slider PointSlider; // 0x28 public UnityEngine.Transform RewardItemPoint; // 0x30 public UnityEngine.GameObject HeroTaskObj; // 0x38 public UnityEngine.GameObject heroRewardObj; // 0x40 public UnityEngine.GameObject ObjParent; // 0x48 private System.Collections.Generic.List<GaiyaHerotargetTaskItem> herotargetTaskItems; // 0x50 private System.Collections.Generic.List<GaiyaHeroRewardItem> heroRewardItems; // 0x58 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 private System.Void RefreshPoints(); // 0x1e23c98 private System.Void InitRewardItem(); // 0x1e23c98 private System.Void RefreshRewardList(); // 0x1e23c98 private System.Void InitHerotaskList(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitHerotaskList>b__14_0(); // 0x1e23c98 private System.Void <RefreshList>b__15_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHerotargetTaskItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text TimesText; // 0x20 public UnityEngine.UI.Text PointText; // 0x28 public UnityEngine.UI.Text TaskDescription; // 0x30 public UnityEngine.GameObject ReceiveBtn; // 0x38 public UnityEngine.GameObject GotoBtn; // 0x40 public UnityEngine.GameObject ReceivedMark; // 0x48 private HeroTaskDataNew curHeroTaskData; // 0x50 private System.Action action; // 0x58 // Methods public System.Void Init(HeroTaskDataNew heroTaskData, System.Action action); // 0x1e2a6c4 private System.Void Refresh(HeroTaskDataNew heroTaskData); // 0x1e292ac public System.Void GotoBtnOnClick(); // 0x1e23c98 public System.Void ReceiveBtnClick(); // 0x1e23c98 public System.Void TestBtn(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHerotargetTaskManager : SingleMono<GaiyaHerotargetTaskManager> { // Fields public const System.String HEROTASK_COMPLETETIME; // 0x0 public const System.String HEROTASK_RECEIVE; // 0x0 public const System.String HEROTASKREWARS_RECEIVEID; // 0x0 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> HeroTaskCompleteTimes; // 0x20 public System.Collections.Generic.List<System.Int32> HeroTaskReceiveIDs; // 0x28 public System.Collections.Generic.List<System.Int32> HeroTaskRewardReceiveIDs; // 0x30 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 private System.Void SaveTaskReceiveData(); // 0x1e23c98 private System.Void ParseReceiveTaskData(); // 0x1e23c98 private System.Void InitTaskData(); // 0x1e23c98 private System.Void SaveTaskData(); // 0x1e23c98 private System.Void ParseTaskData(); // 0x1e23c98 private System.Void ParseRewadData(); // 0x1e23c98 private System.Void SaveRewardData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaLightshadow : UnityEngine.MonoBehaviour { // Fields public const System.Int32 LevelMapID1; // 0x0 public const System.Int32 LevelMapID2; // 0x0 public UnityEngine.UI.Image[] Items; // 0x20 public UnityEngine.UI.Text[] texts; // 0x28 public UnityEngine.UI.Image[] Items2; // 0x30 public UnityEngine.UI.Text[] texts2; // 0x38 public UnityEngine.GameObject[] received1; // 0x40 public UnityEngine.GameObject[] received2; // 0x48 public System.Collections.Generic.List<HeroData> battleHeros; // 0x50 // Methods public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void EnterMap1(); // 0x1e23c98 public System.Void EnterMap2(); // 0x1e23c98 private HeroData JudgeDisorderLrRole(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaTargetItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image bg; // 0x20 public UnityEngine.UI.Image ItemIcon; // 0x28 public UnityEngine.UI.Text ItemCount; // 0x30 public UnityEngine.GameObject effects; // 0x38 private System.Int32 ItemId; // 0x40 // Methods public System.Void Init(System.Int32 Itemid, System.Int32 count, System.Boolean isshow); // 0x1e243ac public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NFCDetail_Window : BasePanel<NFCDetail_Window> { // Fields // Methods public System.Void OnOpeninfo(); // 0x1e23c98 public System.Void Close(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NFCInfoDetail_Window : BasePanel<NFCInfoDetail_Window> { // Fields public UnityEngine.UI.InputField NameText; // 0x30 public UnityEngine.UI.InputField PhoneText; // 0x38 public UnityEngine.UI.InputField addrressText; // 0x40 private System.String Name; // 0x48 private System.String Number; // 0x50 private System.String addrress; // 0x58 public UnityEngine.UI.Button SubitBtn; // 0x60 public UnityEngine.UI.Button SubtiedBtn; // 0x68 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnSubit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnSubit>b__9_0(UCommonModule.Models.EmptyResult EmptyResult); // 0x1e292ac } // Assembly-CSharp.dll public class NFCTipsDetail_Window : BasePanel<NFCTipsDetail_Window> { // Fields // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaActivateArmor : UnityEngine.MonoBehaviour { // Fields public GaiyaHeroAxItem[] HeroAxItems; // 0x20 public UnityEngine.GameObject Btn; // 0x28 public UnityEngine.GameObject Nfc; // 0x30 public UnityEngine.GameObject infoBtn; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OninfoBtnClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GaiyaActivateArmor.<>c : System.Object { // Fields public static readonly GaiyaActivateArmor.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Init>b__6_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class GaiyaHeroAxItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Bg; // 0x20 public UnityEngine.UI.Image ItemIcon; // 0x28 public UnityEngine.UI.Text Number; // 0x30 public System.Int32 ItemId; // 0x38 public UnityEngine.UI.Text Nametext; // 0x40 // Methods public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GaiyaHybridArmor : UnityEngine.MonoBehaviour { // Fields public GaiyaHeroAxItem[] HeroAxItems; // 0x20 public UnityEngine.GameObject Btn; // 0x28 public UnityEngine.GameObject infoBtn; // 0x30 public UnityEngine.GameObject Nfc; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Init(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void OninfoBtnClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class GaiyaHybridArmor.<>c : System.Object { // Fields public static readonly GaiyaHybridArmor.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__6_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Init>b__6_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class ControlOtherByActive : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform otherTrans; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChallengeTicketPurchase_Window : BasePanel<ChallengeTicketPurchase_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeRoominfo_Window : BasePanel<ChangeRoominfo_Window> { // Fields public UnityEngine.UI.Image OpenNeedpassWordImg; // 0x30 public UnityEngine.UI.Image CloseNeedpassWordImg; // 0x38 public UnityEngine.UI.Image OpenNeedpowerImg; // 0x40 public UnityEngine.UI.Image CloseNeedpasspowerImg; // 0x48 public UnityEngine.UI.InputField roomPassword; // 0x50 public UnityEngine.UI.InputField minValue; // 0x58 public System.Int32 maxCharacters; // 0x60 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void PasswordClick(); // 0x1e23c98 public System.Void PowerClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void ChangeSureRoom(); // 0x1e23c98 private System.Void OnCreateSuccess(); // 0x1e23c98 private System.Void OnCreateFailed(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <ChangeSureRoom>b__12_0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll public class CreatRoom_Window : BasePanel<CreatRoom_Window> { // Fields public UnityEngine.UI.Image OpenNeedpassWordImg; // 0x30 public UnityEngine.UI.Image CloseNeedpassWordImg; // 0x38 public UnityEngine.UI.Image OpenNeedpowerImg; // 0x40 public UnityEngine.UI.Image CloseNeedpasspowerImg; // 0x48 public UnityEngine.UI.InputField roomPassword; // 0x50 public UnityEngine.UI.InputField minValue; // 0x58 public System.Int32 maxCharacters; // 0x60 public UnityEngine.UI.Button[] difficultyBtns; // 0x68 public UnityEngine.GameObject[] selectIcons; // 0x70 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void OnDifficultyTabClick(System.Int32 difficulty); // 0x1e24080 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void PasswordClick(); // 0x1e23c98 public System.Void PowerClick(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void CreateSuerRoom(); // 0x1e23c98 private System.Boolean ValidateRoomSettings(); // 0x1e12ab8 private System.Void ExecuteCreateRoom(); // 0x1e23c98 private System.Void OnCreateSuccess(); // 0x1e23c98 private System.Void OnCreateFailed(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <CreateSuerRoom>b__15_0(EMultiplayerResult res); // 0x1e24080 private System.Void <ExecuteCreateRoom>b__17_0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class CreatRoom_Window.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 index; // 0x10 public CreatRoom_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class GoodPrefabInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text numTx; // 0x20 public UnityEngine.UI.Image icon; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void InitData(System.Int32 id, System.Int32 num); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IMultiChangeEndManager : { // Fields // Methods public abstract System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> GetPlayRewards(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MultiChangeEndManager : UnityEngine.MonoBehaviour, IMultiChangeEndManager { // Fields // Methods public System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> GetPlayRewards(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPlayEndPanel : BasePanel<MultiPlayEndPanel> { // Fields public NetPlayGood rewardPrefab; // 0x30 public UnityEngine.Transform rewardParent; // 0x38 private System.Collections.Generic.List<NetPlayGood> playerRewards; // 0x40 public GoodPrefabInfo GoodPrefab; // 0x48 public UnityEngine.Transform TeamParent; // 0x50 private System.Collections.Generic.List<GoodPrefabInfo> teamGoods; // 0x58 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RefreshPersonRewards(); // 0x1e23c98 private System.Void RefreshTeamRewards(); // 0x1e23c98 public System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NetPlayGood : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image head; // 0x20 public UnityEngine.UI.Text nickName; // 0x28 public UnityEngine.Sprite extdarkBg; // 0x30 public UnityEngine.Sprite extbacksp; // 0x38 public UnityEngine.UI.Image backImg; // 0x40 public UnityEngine.UI.Image extrabackImg; // 0x48 public UnityEngine.Transform extraParent; // 0x50 public UnityEngine.Transform normalParent; // 0x58 public GoodPrefabInfo goodPrefab; // 0x60 private System.Collections.Generic.List<GoodPrefabInfo> nromalgoods; // 0x68 private System.Collections.Generic.List<GoodPrefabInfo> extragoods; // 0x70 private SocketGuildBattle.PlayerRewarInfo reward; // 0x78 public UnityEngine.GameObject Prefab; // 0x80 public UnityEngine.UI.Text FlipPrice; // 0x88 private System.Boolean normalClip; // 0x90 private System.Boolean extraClip; // 0x91 public UnityEngine.GameObject NoRewardTips; // 0x98 private UnityEngine.Coroutine clickClipCoroutine; // 0xa0 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Collections.IEnumerator DelayedInvokeClickExtraClip(System.Single time); // 0x1e1c504 private System.Collections.IEnumerator DelayedInvokeClickClip(System.Single time); // 0x1e1c504 public System.Void InitData(System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> rewardInfo, SokcetMultipvp.MultiPvpPlayerInfo playinfo); // 0x1e2a6c4 public System.Void ClickClip(); // 0x1e23c98 private System.Void ShowGoods(); // 0x1e23c98 private System.Void ShowExtraGoods(); // 0x1e23c98 public System.Void ClickExtraClip(); // 0x1e23c98 public System.Void AIClickClip(); // 0x1e23c98 public System.Void AIClickExtraClip(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ClickExtraClip>b__26_1(SocketGuildBattle.FlicpCardResponse result); // 0x1e292ac private System.Void <ClickExtraClip>b__26_2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NetPlayGood.<>c : System.Object { // Fields public static readonly NetPlayGood.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__26_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ClickExtraClip>b__26_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NetPlayGood.<DelayedInvokeClickClip>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public NetPlayGood <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class NetPlayGood.<DelayedInvokeClickExtraClip>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single time; // 0x20 public NetPlayGood <>4__this; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class GachaProbabilityCell : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Text _heroName; // 0x20 private UnityEngine.UI.Text _number; // 0x28 private UnityEngine.UI.Text _probability; // 0x30 private UnityEngine.UI.Image _icon; // 0x38 private UnityEngine.UI.Image _img_new; // 0x40 public ItemData item; // 0x48 // Methods public System.Void InitCell(System.Int32 itemID, ObscuredInt number, ObscuredInt isNewCha, ObscuredFloat probility, System.Boolean isShowNumber); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Gameplayexplain_Window : BasePanel<Gameplayexplain_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroupRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text ItemCountText; // 0x20 public UnityEngine.UI.Image ItemImg; // 0x28 public System.Int32 Item; // 0x30 // Methods public System.Void Init(System.Int32 ItemID, System.Int32 count); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroSelectItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image SkinIcon; // 0x20 public UnityEngine.UI.Image SelectedBox; // 0x28 private HeroData itemData; // 0x30 // Methods public System.Void Init(HeroData itemData); // 0x1e292ac private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void OnBtnClcik(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IErrorCodeMgr : { // Fields // Methods public abstract System.String GetRoomError(EMultiplayerResult code); // 0x1e1bf7c public abstract System.String GetBattleError(System.Int32 code); // 0x1e1bf7c } // Assembly-CSharp.dll public interface IMultiplayerActonEventMgr : { // Fields // Methods public abstract System.Void AddTeamInfoRefreshListener(System.Action callback); // 0x1e292ac public abstract System.Void RemoveTeamInfoRefreshListener(System.Action callback); // 0x1e292ac public abstract System.Void InvokeTeamInfoRefresh(); // 0x1e23c98 public abstract System.Void AddEnterBattleListener(System.Action callback); // 0x1e292ac public abstract System.Void RemoveEnterBattleListener(System.Action callback); // 0x1e292ac public abstract System.Void InvokeEnterBattle(); // 0x1e23c98 public abstract System.Void AddLoginBattleResultListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public abstract System.Void RemoveLoginBattleResultListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public abstract System.Void InvokeLoginBattleResult(EMultiplayerResult result); // 0x1e24080 public abstract System.Void AddRoomDisbandListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public abstract System.Void RemoveRoomDisbandListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public abstract System.Void InvokeRoomDisband(EMultiplayerResult reason); // 0x1e24080 public abstract System.Void AddSelectionChangedListener(System.Action callback); // 0x1e292ac public abstract System.Void RemoveSelectionChangedListener(System.Action callback); // 0x1e292ac public abstract System.Void InvokeSelectionChanged(); // 0x1e23c98 public abstract System.Void AddTicketRefreshListener(System.Action callback); // 0x1e292ac public abstract System.Void RemoveTicketRefreshListener(System.Action callback); // 0x1e292ac public abstract System.Void InvokeTicketRefresh(); // 0x1e23c98 public abstract System.Void ClearAllListeners(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IMultiplayerChallengeBattleMgr : { // Fields // Methods public abstract System.Void MapLoadCompleteRequest(); // 0x1e23c98 public abstract System.Void StartBattle(System.Int32 Hp, System.Action<EMultiplayerResult> action); // 0x1e25634 public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Void MoveRequest(System.Int32 x, System.Int32 y, System.Int32 dir, System.Int32 state, System.Action<System.Int32,System.Int32> action); // 0x1e24234 public abstract System.Void SetAttack(System.Action<SocketGuildBattle.PlayerAttackResponse> receive); // 0x1e292ac public abstract System.Void SetSkill(System.Int32 skillId, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public abstract System.Void SetDamage(System.Int32 dm, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public abstract System.Void SetDead(); // 0x1e23c98 public abstract System.Void UpdateCurrentHP(System.Int32 curHp, System.Int32 maxHp); // 0x1e24138 public abstract System.Void SetState(System.Int32 skillId); // 0x1e24080 public abstract System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state); // 0x1e24168 public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Int64 GetBossHp(); // 0x1e0b1a4 public abstract System.Int64 GetBattleEnterTime(); // 0x1e0b1a4 public abstract System.Void SkillNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public abstract System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> GetPlayerReward(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> GetTeamRewards(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface IMultiPlayerInfo : { // Fields // Methods public abstract System.Int32 get_MultiPkTimes(); // 0x1e055d0 public abstract System.Int32 get_DailyBoughtCount(); // 0x1e055d0 public abstract System.Int32 get_RemainingBuyCount(); // 0x1e055d0 public abstract System.Int32 get_BuyTikctPrice(); // 0x1e055d0 public abstract System.Int32 get_BuyFlipPrice(); // 0x1e055d0 public abstract System.Boolean get_IsTicketEnough(); // 0x1e12ab8 public abstract System.Boolean get_IsRemainingBuy(); // 0x1e12ab8 public abstract System.Boolean get_IsBuyCard(); // 0x1e12ab8 public abstract System.Void InitData(); // 0x1e23c98 public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Void BuyTicketRequest(System.Int32 buyCount, System.Action<EMultiplayerResult> action); // 0x1e25634 public abstract System.Void BuyMultiplayerSpecialCardRequest(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Void ChangeMultiPkTimes(System.Int32 ticketTotal, System.Int32 buyTotalCount); // 0x1e24138 public abstract System.Void TestAddCount(); // 0x1e23c98 public abstract System.String EndTimeString(); // 0x1e1bcd8 public abstract System.Boolean IsOpenActivity(); // 0x1e12ab8 public abstract System.Boolean IsOpenBannerActivity(); // 0x1e12ab8 public abstract System.String GetTimeString(); // 0x1e1bcd8 public abstract System.String GetBannerTimeString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface IMultiplayerUIController : { // Fields // Methods public abstract RoomInfo get_CurrentRoom(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<PlayerInfo> get_PreviewPlayers(); // 0x1e1bcd8 public abstract System.Void UseTicket(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Void CreatRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Void JoinRoom(System.String password, RoomInfo roomInfo, System.Action<EMultiplayerResult> onSuccess); // 0x1e2acf8 public abstract System.Void ViewRoomInfo(System.Int32 roomId, System.Action<EMultiplayerResult> onComplete); // 0x1e25634 public abstract System.Void ChangeRoomInfo(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Boolean IsNeedPassword(); // 0x1e12ab8 public abstract System.Boolean IsNeedPower(); // 0x1e12ab8 public abstract System.Void SetNeedPassword(); // 0x1e23c98 public abstract System.Void SetNeedPower(); // 0x1e23c98 public abstract System.Void SetPassword(System.String Password); // 0x1e292ac public abstract System.Void SetPower(System.Int32 Power); // 0x1e24080 public abstract System.Void StartBattle(System.Action<EMultiplayerResult> onSuccess); // 0x1e292ac public abstract System.Void BattleReady(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Void AutoJoinRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Boolean IsSelectHero(System.Int32 RoleId); // 0x1e12c98 public abstract System.Void InitSelectHeroData(); // 0x1e23c98 public abstract System.Void SetSelectHero(HeroData data); // 0x1e292ac public abstract System.Void SureSelectHero(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract MultiDifferently GetSearchMultiDifferently(); // 0x1e055d0 public abstract MultiDifferently GetCreateMultiDifferently(); // 0x1e055d0 public abstract System.Void SetSearchMultiDifferently(MultiDifferently multiDifferently); // 0x1e24080 public abstract System.Void SetCreateMultiDifferently(MultiDifferently multiDifferently); // 0x1e24080 public abstract System.Void SetCurrentRoom(RoomInfo info); // 0x1e292ac public abstract System.Void ClearRoominfo(); // 0x1e23c98 public abstract System.Void JoinRoom(System.Int32 ID, System.Action<EMultiplayerResult> action); // 0x1e25634 public abstract MultiDifferently GetCacheMultiDifferently(); // 0x1e055d0 public abstract System.Void SetCacheMultiDifferently(); // 0x1e23c98 public abstract System.Void SetSelectedBossIndex(System.Int32 index); // 0x1e24080 public abstract System.Int32 GetSearchDifficulty(); // 0x1e055d0 public abstract System.Int32 GetCreateDifficulty(); // 0x1e055d0 } // Assembly-CSharp.dll public interface ISocketServerMgr : { // Fields // Methods public abstract System.Void LoginMulitActive(System.Action<SocketCommonMessage.SocketAchieveResponse> Response); // 0x1e292ac public abstract System.Void BuyMultiplayerTicket(System.Action<SocketCommonMessage.BuyMultiplayerTicketResponse> Response); // 0x1e292ac } // Assembly-CSharp.dll public class ItemClickInfo : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Button infoButton; // 0x20 private System.String itemIdText; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnInfoButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiFightNetUI : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Color[] textColor; // 0x20 public UnityEngine.Sprite[] otherhpSp; // 0x28 public UnityEngine.Sprite[] selfhpSp; // 0x30 public UnityEngine.Sprite[] bgSp; // 0x38 public UnityEngine.UI.Image[] bg; // 0x40 public UnityEngine.UI.Image[] hp; // 0x48 public UnityEngine.UI.Image[] hpBG; // 0x50 public UnityEngine.UI.Image[] damageSp; // 0x58 public UnityEngine.UI.Image[] head; // 0x60 public UnityEngine.UI.Text[] lvTx; // 0x68 public UnityEngine.UI.Text[] nameTx; // 0x70 public UnityEngine.UI.Text[] damageTx; // 0x78 public UnityEngine.UI.Text[] damageNumTx; // 0x80 public UnityEngine.GameObject[] playerObj; // 0x88 public UnityEngine.UI.Image[] damageSlide; // 0x90 public UnityEngine.GameObject[] heros; // 0x98 public UnityEngine.UI.Image[] emptySlideSp; // 0xa0 public UnityEngine.UI.Image[] HPSlideSp; // 0xa8 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void UpdateInfo(PlayerInfo info); // 0x1e292ac public System.Void InitData(System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> infos); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPlayDataManager : SingleMono<MultiPlayDataManager> { // Fields public System.Collections.Generic.List<GroupSkin> GroupSkinDatas; // 0x20 public System.DateTime startTime; // 0x28 public System.DateTime endTime; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 public System.Boolean isInactiveTime(); // 0x1e12ab8 public System.Boolean isEndactiveTime(); // 0x1e12ab8 public System.Boolean CanShowTime(); // 0x1e12ab8 public ObscuredInt get_ToStartTimeCountDown(); // 0x1c8fbb4 public GroupSkin getNowtimeGroup(); // 0x1e1bcd8 public SkillData GetHeroSkill(System.Int32 heroID); // 0x1e1bf7c private System.Void Update(); // 0x1e23c98 public System.Collections.Generic.List<GoodsInfo> getBossDamageGoods(System.Single curValue); // 0x1e1c504 public System.Collections.Generic.List<GoodsInfo> getPersonDamageGoods(System.Single curValue); // 0x1e1c504 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroupSkin : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Month; // 0x14 public ObscuredInt[] Day; // 0x18 public ObscuredInt[] Hero; // 0x20 public ObscuredInt[] Skill; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiPlayGood : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text num; // 0x20 public UnityEngine.UI.Image goodicon; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 public System.Void SetGoodInfo(GoodsInfo goods); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultilPlayerAchieve : System.Object { // Fields public System.Int32 PkTimes; // 0x10 public System.Int64 MouthCardTime; // 0x18 public System.Int32 DailyBuyTimes; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public static MultilPlayerAchieve Parse(SocketCommonMessage.MutliAchieve mutliAchieve); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MultiplayerActonEventMgr : UnityEngine.MonoBehaviour, IMultiplayerActonEventMgr { // Fields private System.Collections.Generic.List<System.Action> _teamRefreshActions; // 0x20 private System.Collections.Generic.List<System.Action> _enterBattleActions; // 0x28 private System.Collections.Generic.List<System.Action> _selectionChangedActions; // 0x30 private System.Collections.Generic.List<System.Action> _ticketRefreshActions; // 0x38 private System.Collections.Generic.List<System.Action<EMultiplayerResult>> _loginResultActions; // 0x40 private System.Collections.Generic.List<System.Action<EMultiplayerResult>> _roomDisbandActions; // 0x48 // Methods public System.Void AddTeamInfoRefreshListener(System.Action callback); // 0x1e292ac public System.Void RemoveTeamInfoRefreshListener(System.Action callback); // 0x1e292ac public System.Void InvokeTeamInfoRefresh(); // 0x1e23c98 public System.Void AddEnterBattleListener(System.Action callback); // 0x1e292ac public System.Void RemoveEnterBattleListener(System.Action callback); // 0x1e292ac public System.Void InvokeEnterBattle(); // 0x1e23c98 public System.Void AddLoginBattleResultListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public System.Void RemoveLoginBattleResultListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public System.Void InvokeLoginBattleResult(EMultiplayerResult result); // 0x1e24080 public System.Void AddRoomDisbandListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public System.Void RemoveRoomDisbandListener(System.Action<EMultiplayerResult> callback); // 0x1e292ac public System.Void InvokeRoomDisband(EMultiplayerResult reason); // 0x1e24080 public System.Void AddSelectionChangedListener(System.Action callback); // 0x1e292ac public System.Void RemoveSelectionChangedListener(System.Action callback); // 0x1e292ac public System.Void InvokeSelectionChanged(); // 0x1e23c98 public System.Void AddTicketRefreshListener(System.Action callback); // 0x1e292ac public System.Void RemoveTicketRefreshListener(System.Action callback); // 0x1e292ac public System.Void InvokeTicketRefresh(); // 0x1e23c98 public System.Void ClearAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MultiplayerChallengeBattleMgr : UnityEngine.MonoBehaviour, IMultiplayerChallengeBattleMgr { // Fields private ISocketGameMgr SocketGameMgr; // 0x20 internal static NewLAtmCommonSocket.SocketUpdater mUpdater; // 0x0 private System.Collections.Generic.List<PlayerInfo> playerInfos; // 0x28 private System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> multiPlayRewards; // 0x30 private System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> teamPlayRewards; // 0x38 private SocketGuildBattle.MessageOperate messgaeOperate; // 0x40 private System.Boolean isGameStart; // 0x48 private System.Int64 bossHP; // 0x50 private System.Int64 BattleOverTm; // 0x58 // Methods public System.Void InitSocket(); // 0x1e23c98 public System.Void InitBattleSocket(); // 0x1e23c98 private System.Void BossSummer(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BattleOverNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPropertyNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerDamageNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossBuffChange(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossStateChangeNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void MapLoadCompleteNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPositionSync(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void RefreshPlayerPosition(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerPosition> playerPositions); // 0x1e292ac private System.Void OnMapLoadCompleteBack(SocketGuildBattle.MapLoadCompleteResponse msg); // 0x1e292ac private System.Void OnReceiveEnterBattleNotice(SocketGuildBattle.EnterBattleServerNoticeResponse response); // 0x1e292ac private System.Void LoginMultiPvp(System.String ip, System.Int32 port, System.Int64 uid); // 0x1e29b0c public System.Void StartBattle(System.Int32 Hp, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Void MoveRequest(System.Int32 x, System.Int32 y, System.Int32 dir, System.Int32 state, System.Action<System.Int32,System.Int32> action); // 0x1e24234 public System.Void SetAttack(System.Action<SocketGuildBattle.PlayerAttackResponse> receive); // 0x1e292ac public System.Void SetSkill(System.Int32 skillId, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetDamage(System.Int32 dm, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public System.Void SetDead(); // 0x1e23c98 public System.Void UpdateCurrentHP(System.Int32 CurrentHp, System.Int32 MaxHp); // 0x1e24138 public System.Void SetState(System.Int32 skillId); // 0x1e24080 public System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state); // 0x1e24168 private System.Void StartNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Void MapLoadCompleteRequest(); // 0x1e23c98 public System.Void SkillNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Void Clear(); // 0x1e23c98 public System.Int64 GetBossHp(); // 0x1e0b1a4 public System.Int64 GetBattleEnterTime(); // 0x1e0b1a4 private System.Void BossHPNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> GetPlayerReward(); // 0x1e1bcd8 public System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> GetTeamRewards(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Void <LoginMultiPvp>b__18_0(System.Int32 code, System.String msg); // 0x1e25634 private System.Void <MoveRequest>b__21_0(SocketGuildBattle.PlayerMoveRequest req); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class MultiplayerChallengeBattleMgr.<>c : System.Object { // Fields public static readonly MultiplayerChallengeBattleMgr.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketGuildBattle.LoginRequest> <>9__18_1; // 0x8 public static LTSocketRuntime.ReceiveMessage <>9__18_2; // 0x10 public static LTSocketRuntime.ReceiveMessage <>9__21_1; // 0x18 public static LTSocketRuntime.SendMessage<SocketGuildBattle.PlayerDeadChangeRequest> <>9__25_0; // 0x20 public static LTSocketRuntime.SendMessage<SocketGuildBattle.MapLoadCompleteRequest> <>9__33_0; // 0x28 public static LTSocketRuntime.ReceiveMessage <>9__33_1; // 0x30 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginMultiPvp>b__18_1(SocketGuildBattle.LoginRequest req); // 0x1e292ac internal System.Void <LoginMultiPvp>b__18_2(LTSocketRuntime.BaseResponse result); // 0x1e292ac internal System.Void <MoveRequest>b__21_1(LTSocketRuntime.BaseResponse result); // 0x1e292ac internal System.Void <SetDead>b__25_0(SocketGuildBattle.PlayerDeadChangeRequest msg); // 0x1e292ac internal System.Void <MapLoadCompleteRequest>b__33_0(SocketGuildBattle.MapLoadCompleteRequest res); // 0x1e292ac internal System.Void <MapLoadCompleteRequest>b__33_1(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeBattleMgr.<>c__DisplayClass19_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartBattle>b__0(SocketGuildBattle.BattleStartResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeBattleMgr.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 dm; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetDamage>b__0(SocketGuildBattle.PlayerDamageRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeBattleMgr.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 CurrentHp; // 0x10 public System.Int32 MaxHp; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateCurrentHP>b__0(SocketGuildBattle.PlayerPropertyChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeBattleMgr.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 skillId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetState>b__0(SocketGuildBattle.PlayerStateChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll public class MultiplayerChallengeRoomMgr : UnityEngine.MonoBehaviour, IRoomMgr { // Fields private RoomInfo myRoom; // 0x20 private System.Collections.Generic.List<PlayerInfo> playerInfos; // 0x28 private PlayerInfo <MyPlayerInfo>k__BackingField; // 0x30 public MultilPlayerAchieve MultilPlayerAchieve; // 0x38 private System.Boolean isEnterScene; // 0x40 private System.Int64 uid; // 0x48 // Methods public PlayerInfo get_MyPlayerInfo(); // 0x1e1bcd8 private System.Void set_MyPlayerInfo(PlayerInfo value); // 0x1e292ac public System.Boolean IsEnterScene(); // 0x1e12ab8 private System.Int64 get_UId(); // 0x1e0b1a4 private System.Void SyncAllRoomData(SocketGuildBattle.MessageRoomInfo remoteRoom, System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> remotePlayers); // 0x1e2a6c4 private System.Void ClearAllRoomData(); // 0x1e23c98 public System.Void InitSocket(); // 0x1e23c98 private System.Void OnPlayerJoinNotice(SocketGuildBattle.PlayerJoinNoticeResponse msg); // 0x1e292ac private System.Void OnPlayerExitNotice(SocketGuildBattle.PlayerExitNoticeResponse msg); // 0x1e292ac private System.Void OnPlayerReadyNotice(SocketGuildBattle.PlayerReadyNoticeResponse msg); // 0x1e292ac private System.Void OnChangeRoleNotice(SocketGuildBattle.ChangeRoleNoticeResponse msg); // 0x1e292ac private System.Void OnCaptainTransNotice(SocketGuildBattle.CaptainTransNoticeResponse msg); // 0x1e292ac private System.Void OnRoomDisbandNotice(SocketGuildBattle.RoomDisbandNoticeResponse msg); // 0x1e292ac private System.Void OnPlayerBeForceNotice(SocketGuildBattle.PlayerBeForceNoticeResponse msg); // 0x1e292ac public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 Differently, System.Action<EMultiplayerResult> action); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 roomId, System.Int32 Differently, System.Action<EMultiplayerResult,System.Collections.Generic.List<RoomInfo>> action); // 0x1e2437c public System.Void JoinRoom(System.Int32 roomId, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, System.Action<System.Int32> action); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 DIfferently, System.Action<EMultiplayerResult> action); // 0x1c8fbb4 public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<EMultiplayerResult> action); // 0x1e29c64 public System.Void ViewRoomInfo(System.Int32 roomId, System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> action); // 0x1e25634 public System.Void ExitRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void DisbandRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void KickPlayer(System.Int64 uID, System.Action<EMultiplayerResult> action); // 0x1e25924 public System.Void BattleReady(System.Int32 hp, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<EMultiplayerResult> action); // 0x1e24234 public System.Void CaptainTrans(System.Int64 uid, System.Action<EMultiplayerResult> action); // 0x1e25924 public System.Boolean IsCaptain(); // 0x1e12ab8 public System.Boolean IsCaptain(System.Int64 uid); // 0x1e1340c public System.Int32 GetRoomID(); // 0x1e055d0 public System.String GetRoomPasssword(); // 0x1e1bcd8 public System.Int32 GetRoomPower(); // 0x1e055d0 public System.Boolean IsHaveMyRoom(); // 0x1e12ab8 public System.Int64 GetUid(); // 0x1e0b1a4 public System.Collections.Generic.List<PlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 public System.Boolean IsAllPlayersReady(); // 0x1e12ab8 public System.Boolean GetMyReadyState(); // 0x1e12ab8 public MultiDifferently GetMultiDifferently(); // 0x1e055d0 public System.Int32 GetRoomDifferently(); // 0x1e055d0 public System.Boolean IsGameStart(); // 0x1e12ab8 public System.Boolean isSelf(System.Int64 uid); // 0x1e1340c public System.String GetHeadIcon(); // 0x1e1bcd8 public System.Int32 GetHeadFrame(); // 0x1e055d0 public System.Int32 GetHeroId(); // 0x1e055d0 public System.Int64 GetBattleTm(); // 0x1e0b1a4 public System.Int64 GetBossHp(); // 0x1e0b1a4 public System.Void SetMyInfo(System.Int64 uid, System.String nickName, System.String headIcon, System.Int32 headFrame); // 0x1c8fbb4 public System.Void MapLoadCompleteRequest(); // 0x1e23c98 public System.Void SetEnterScene(System.Boolean isEnterScene); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass15_0 : System.Object { // Fields public SocketGuildBattle.PlayerJoinNoticeResponse msg; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnPlayerJoinNotice>b__0(PlayerInfo p); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass16_0 : System.Object { // Fields public SocketGuildBattle.PlayerExitNoticeResponse msg; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <OnPlayerExitNotice>b__0(PlayerInfo p); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass22_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatRoom>b__0(SocketGuildBattle.CreateRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass23_0 : System.Object { // Fields public System.Action<EMultiplayerResult,System.Collections.Generic.List<RoomInfo>> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SearchRoom>b__0(SocketGuildBattle.SearchRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass24_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Action<System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JoinRoom>b__0(SocketGuildBattle.JoinRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass25_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoJoin>b__0(SocketGuildBattle.AutoJoinRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass26_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.String password; // 0x18 public System.Int32 minPower; // 0x20 public System.Action<EMultiplayerResult> action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoomInfo>b__0(SocketGuildBattle.ChangeRoomInfoResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass27_0 : System.Object { // Fields public System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ViewRoomInfo>b__0(SocketGuildBattle.ViewRoomInfoResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass28_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitRoom>b__0(SocketGuildBattle.ExitRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass29_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DisbandRoom>b__0(SocketGuildBattle.DisbandRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass30_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Int64 uID; // 0x18 public System.Action<EMultiplayerResult> action; // 0x20 public System.Predicate<PlayerInfo> <>9__1; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <KickPlayer>b__0(SocketGuildBattle.ForcePlayerResponse msg); // 0x1e292ac internal System.Boolean <KickPlayer>b__1(PlayerInfo p); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass31_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Int32 ready; // 0x18 public System.Action<EMultiplayerResult> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleReady>b__0(SocketGuildBattle.PlayerReadyResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass32_0 : System.Object { // Fields public MultiplayerChallengeRoomMgr <>4__this; // 0x10 public System.Int32 heroId; // 0x18 public System.Int32 heroLevel; // 0x1c public System.Int32 heroStar; // 0x20 public System.Int32 heroPower; // 0x24 public System.Action<EMultiplayerResult> action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRole>b__0(SocketGuildBattle.ChangeRoleResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int64 uid; // 0x10 public MultiplayerChallengeRoomMgr <>4__this; // 0x18 public System.Action<EMultiplayerResult> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CaptainTrans>b__0(SocketGuildBattle.CaptainTransResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeRoomMgr.<>c__DisplayClass35_0 : System.Object { // Fields public System.Int64 uid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <IsCaptain>b__0(PlayerInfo p); // 0x1e192c4 } // Assembly-CSharp.dll public class MultiplayerChallengeServerMgr : UnityEngine.MonoBehaviour, ISocketMessageSend { // Fields // Methods public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 Differently, System.Action<SocketGuildBattle.CreateRoomResponse> action); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 ID, System.Int32 Differently, System.Action<SocketGuildBattle.SearchRoomResponse> receive); // 0x1e2437c public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<SocketGuildBattle.ChangeRoomInfoResponse> receive); // 0x1e29c64 public System.Void DisbandRoom(System.Action<SocketGuildBattle.DisbandRoomResponse> receive); // 0x1e292ac public System.Void JoinRoom(System.Int32 roomId, System.String password, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Action<SocketGuildBattle.JoinRoomResponse> receive); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 different, System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive); // 0x1c8fbb4 public System.Void ExitRoom(System.Action<SocketGuildBattle.ExitRoomResponse> receive); // 0x1e292ac public System.Void KickPlayer(System.Int64 uid, System.Action<SocketGuildBattle.ForcePlayerResponse> receive); // 0x1e25924 public System.Void BattleReady(System.Int32 hp, System.Int32 ready, System.Action<SocketGuildBattle.PlayerReadyResponse> receive); // 0x1e2437c public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.ChangeRoleResponse> receive); // 0x1e24234 public System.Void ViewRoomInfo(System.Int32 roomId, System.Action<SocketGuildBattle.ViewRoomInfoResponse> receive); // 0x1e25634 public System.Void CaptainTrans(System.Int64 targetUid, System.Action<SocketGuildBattle.CaptainTransResponse> receive); // 0x1e25924 public System.Void GuildBattleArchiveNotice(System.Action<SocketGuildBattle.GuildBattleArchiveNoticeResponse> receive); // 0x1e292ac public System.Void BuyExtraGoods(System.Action<SocketGuildBattle.FlicpCardResponse> action); // 0x1e292ac public System.Void PlayerJoinNotice(System.Action<SocketGuildBattle.PlayerJoinNoticeResponse> action); // 0x1e292ac public System.Void PlayerExitNotice(System.Action<SocketGuildBattle.PlayerExitNoticeResponse> action); // 0x1e292ac public System.Void PlayerBeForceNotice(System.Action<SocketGuildBattle.PlayerBeForceNoticeResponse> action); // 0x1e292ac public System.Void ChangeRoleNotice(System.Action<SocketGuildBattle.ChangeRoleNoticeResponse> action); // 0x1e292ac public System.Void PlayerReadyNotice(System.Action<SocketGuildBattle.PlayerReadyNoticeResponse> action); // 0x1e292ac public System.Void CaptainTransNotice(System.Action<SocketGuildBattle.CaptainTransNoticeResponse> action); // 0x1e292ac public System.Void RoomDisbandNotice(System.Action<SocketGuildBattle.RoomDisbandNoticeResponse> action); // 0x1e292ac public System.Void BattleStart(System.Int32 hp, System.Action<SocketGuildBattle.BattleStartResponse> receive); // 0x1e25634 public System.Void LoginGame(System.Int32 Roomid, System.Int64 Uid, System.Action<SocketGuildBattle.LoginResponse> receive); // 0x1c8fbb4 public System.Void EnterBattleServerNotice(System.Action<SocketGuildBattle.EnterBattleServerNoticeResponse> action); // 0x1e292ac public System.Void MoveRequest(SocketGuildBattle.MessageOperate messageOperate, System.Action<SocketGuildBattle.PlayerMoveResponse> receive); // 0x1e2a6c4 public System.Void SetAttack(System.Action<SocketGuildBattle.PlayerAttackResponse> receive); // 0x1e292ac public System.Void SetSkill(System.Int32 skillId, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetDamage(System.Int32 dm, System.Action<SocketGuildBattle.PlayerDamageResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetDead(); // 0x1e23c98 public System.Void UpdateCurrentHP(System.Int32 curHp, System.Int32 maxHp); // 0x1e24138 public System.Void MapLoadCompleteRequest(System.Action<SocketGuildBattle.MapLoadCompleteResponse> receive); // 0x1e292ac public System.Void SetState(System.Int32 stateID, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state); // 0x1e24168 public System.Void Push(System.Action<T> receive); // 0x1c8fbb4 public System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MultiplayerChallengeServerMgr.<>c : System.Object { // Fields public static readonly MultiplayerChallengeServerMgr.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketGuildBattle.DisbandRoomRequest> <>9__3_0; // 0x8 public static LTSocketRuntime.SendMessage<SocketGuildBattle.ExitRoomRequest> <>9__6_0; // 0x10 public static LTSocketRuntime.SendMessage<SocketGuildBattle.FlicpCardRequest> <>9__13_0; // 0x18 public static LTSocketRuntime.SendMessage<SocketGuildBattle.PlayerAttackRequest> <>9__25_0; // 0x20 public static LTSocketRuntime.SendMessage<SocketGuildBattle.PlayerDeadChangeRequest> <>9__28_0; // 0x28 public static LTSocketRuntime.ReceiveMessage <>9__28_1; // 0x30 public static LTSocketRuntime.ReceiveMessage <>9__29_1; // 0x38 public static LTSocketRuntime.SendMessage<SocketGuildBattle.MapLoadCompleteRequest> <>9__30_0; // 0x40 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <DisbandRoom>b__3_0(SocketGuildBattle.DisbandRoomRequest request); // 0x1e292ac internal System.Void <ExitRoom>b__6_0(SocketGuildBattle.ExitRoomRequest request); // 0x1e292ac internal System.Void <BuyExtraGoods>b__13_0(SocketGuildBattle.FlicpCardRequest req); // 0x1e292ac internal System.Void <SetAttack>b__25_0(SocketGuildBattle.PlayerAttackRequest req); // 0x1e292ac internal System.Void <SetDead>b__28_0(SocketGuildBattle.PlayerDeadChangeRequest req); // 0x1e292ac internal System.Void <SetDead>b__28_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac internal System.Void <UpdateCurrentHP>b__29_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac internal System.Void <MapLoadCompleteRequest>b__30_0(SocketGuildBattle.MapLoadCompleteRequest req); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass0_0 : System.Object { // Fields public System.String password; // 0x10 public System.Int32 minPower; // 0x18 public System.Int32 heroId; // 0x1c public System.Int32 heroLevel; // 0x20 public System.Int32 heroStar; // 0x24 public System.Int32 heroPower; // 0x28 public System.String NikeName; // 0x30 public System.Int32 Differently; // 0x38 public System.Action<SocketGuildBattle.CreateRoomResponse> action; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatRoom>b__0(SocketGuildBattle.CreateRoomRequest request); // 0x1e292ac internal System.Void <CreatRoom>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 roomId; // 0x10 public System.Action<SocketGuildBattle.ViewRoomInfoResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ViewRoomInfo>b__0(SocketGuildBattle.ViewRoomInfoRequest request); // 0x1e292ac internal System.Void <ViewRoomInfo>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass11_0 : System.Object { // Fields public System.Int64 targetUid; // 0x10 public System.Action<SocketGuildBattle.CaptainTransResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CaptainTrans>b__0(SocketGuildBattle.CaptainTransRequest request); // 0x1e292ac internal System.Void <CaptainTrans>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass12_0 : System.Object { // Fields public System.Action<SocketGuildBattle.GuildBattleArchiveNoticeResponse> receive; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GuildBattleArchiveNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass13_0 : System.Object { // Fields public System.Action<SocketGuildBattle.FlicpCardResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyExtraGoods>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass14_0 : System.Object { // Fields public System.Action<SocketGuildBattle.PlayerJoinNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayerJoinNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass15_0 : System.Object { // Fields public System.Action<SocketGuildBattle.PlayerExitNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayerExitNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<SocketGuildBattle.PlayerBeForceNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayerBeForceNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action<SocketGuildBattle.ChangeRoleNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoleNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass18_0 : System.Object { // Fields public System.Action<SocketGuildBattle.PlayerReadyNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PlayerReadyNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass19_0 : System.Object { // Fields public System.Action<SocketGuildBattle.CaptainTransNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CaptainTransNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass1_0 : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Differently; // 0x14 public System.Action<SocketGuildBattle.SearchRoomResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SearchRoom>b__0(SocketGuildBattle.SearchRoomRequest request); // 0x1e292ac internal System.Void <SearchRoom>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass20_0 : System.Object { // Fields public System.Action<SocketGuildBattle.RoomDisbandNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RoomDisbandNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass21_0 : System.Object { // Fields public System.Int32 hp; // 0x10 public System.Action<SocketGuildBattle.BattleStartResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleStart>b__0(SocketGuildBattle.BattleStartRequest req); // 0x1e292ac internal System.Void <BattleStart>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 Roomid; // 0x10 public System.Int64 Uid; // 0x18 public System.Action<SocketGuildBattle.LoginResponse> receive; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginGame>b__0(SocketGuildBattle.LoginRequest req); // 0x1e292ac internal System.Void <LoginGame>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass23_0 : System.Object { // Fields public System.Action<SocketGuildBattle.EnterBattleServerNoticeResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <EnterBattleServerNotice>b__0(LTSocketRuntime.BaseResponse result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass24_0 : System.Object { // Fields public SocketGuildBattle.MessageOperate messageOperate; // 0x10 public System.Action<SocketGuildBattle.PlayerMoveResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MoveRequest>b__0(SocketGuildBattle.PlayerMoveRequest req); // 0x1e292ac internal System.Void <MoveRequest>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass25_0 : System.Object { // Fields public System.Action<SocketGuildBattle.PlayerAttackResponse> receive; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAttack>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 skillId; // 0x10 public System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetSkill>b__0(SocketGuildBattle.PlayerStateChangeRequest msg); // 0x1e292ac internal System.Void <SetSkill>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 dm; // 0x10 public System.Action<SocketGuildBattle.PlayerDamageResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetDamage>b__0(SocketGuildBattle.PlayerDamageRequest req); // 0x1e292ac internal System.Void <SetDamage>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass29_0 : System.Object { // Fields public System.Int32 curHp; // 0x10 public System.Int32 maxHp; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateCurrentHP>b__0(SocketGuildBattle.PlayerPropertyChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass2_0 : System.Object { // Fields public System.String password; // 0x10 public System.Int32 minPower; // 0x18 public System.Action<SocketGuildBattle.ChangeRoomInfoResponse> receive; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoomInfo>b__0(SocketGuildBattle.ChangeRoomInfoRequest request); // 0x1e292ac internal System.Void <ChangeRoomInfo>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass30_0 : System.Object { // Fields public System.Action<SocketGuildBattle.MapLoadCompleteResponse> receive; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MapLoadCompleteRequest>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass31_0 : System.Object { // Fields public System.Int32 stateID; // 0x10 public System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetState>b__0(SocketGuildBattle.PlayerStateChangeRequest req); // 0x1e292ac internal System.Void <SetState>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 buffid; // 0x10 public System.Int32 state; // 0x14 public System.Int32 buffNum; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuffChange>b__0(SocketGuildBattle.PlayerBuffChangeRequest req); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass33_0<T> : System.Object { // Fields public System.Action<T> receive; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Push>b__0(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass3_0 : System.Object { // Fields public System.Action<SocketGuildBattle.DisbandRoomResponse> receive; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DisbandRoom>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass4_0 : System.Object { // Fields public System.Int32 roomId; // 0x10 public System.String password; // 0x18 public System.Int32 heroId; // 0x20 public System.Int32 heroLevel; // 0x24 public System.Int32 heroStar; // 0x28 public System.Int32 heroPower; // 0x2c public System.String NikeName; // 0x30 public System.Action<SocketGuildBattle.JoinRoomResponse> receive; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JoinRoom>b__0(SocketGuildBattle.JoinRoomRequest request); // 0x1e292ac internal System.Void <JoinRoom>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass5_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 public System.Int32 heroLevel; // 0x14 public System.Int32 heroStar; // 0x18 public System.Int32 heroPower; // 0x1c public System.String NikeName; // 0x20 public System.Int32 different; // 0x28 public System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoJoin>b__0(SocketGuildBattle.AutoJoinRoomRequest request); // 0x1e292ac internal System.Void <AutoJoin>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<SocketGuildBattle.ExitRoomResponse> receive; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitRoom>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass7_0 : System.Object { // Fields public System.Int64 uid; // 0x10 public System.Action<SocketGuildBattle.ForcePlayerResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <KickPlayer>b__0(SocketGuildBattle.ForcePlayerRequest request); // 0x1e292ac internal System.Void <KickPlayer>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass8_0 : System.Object { // Fields public System.Int32 ready; // 0x10 public System.Int32 hp; // 0x14 public System.Action<SocketGuildBattle.PlayerReadyResponse> receive; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleReady>b__0(SocketGuildBattle.PlayerReadyRequest request); // 0x1e292ac internal System.Void <BattleReady>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChallengeServerMgr.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 public System.Int32 heroLevel; // 0x14 public System.Int32 heroStar; // 0x18 public System.Int32 heroPower; // 0x1c public System.Action<SocketGuildBattle.ChangeRoleResponse> receive; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRole>b__0(SocketGuildBattle.ChangeRoleRequest request); // 0x1e292ac internal System.Void <ChangeRole>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public class MultiplayerChallengeUIMgr : UnityEngine.MonoBehaviour, IMultiplayerUIController { // Fields private RoomInfo curSelectRoom; // 0x20 private HeroData CurSelectHeroData; // 0x28 private System.Collections.Generic.List<PlayerInfo> playerInfos; // 0x30 private System.Int32 isNeedPassword; // 0x38 private System.Int32 isNeedPower; // 0x3c private System.Int32 _selectedBossIndex; // 0x40 public System.Int32 Power; // 0x44 public System.String Password; // 0x48 public MultiDifferently CurSearchDifferently; // 0x50 public MultiDifferently CurCreatDifferently; // 0x54 public MultiDifferently CacheMultiDifferently; // 0x58 private HeroData SelectHeroData; // 0x60 // Methods public RoomInfo get_CurrentRoom(); // 0x1e1bcd8 public System.Collections.Generic.List<PlayerInfo> get_PreviewPlayers(); // 0x1e1bcd8 public System.Boolean IsNeedPassword(); // 0x1e12ab8 public System.Boolean IsNeedPower(); // 0x1e12ab8 public MultiDifferently GetSearchMultiDifferently(); // 0x1e055d0 public MultiDifferently GetCreateMultiDifferently(); // 0x1e055d0 private System.Void FindHigherPowerHero(); // 0x1e23c98 public System.Void CreatRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void UseTicket(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void JoinRoom(System.String password, RoomInfo roomInfo, System.Action<EMultiplayerResult> action); // 0x1e2acf8 public System.Void ChangeRoomInfo(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void AutoJoinRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void ViewRoomInfo(System.Int32 RoomId, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Void SetNeedPassword(); // 0x1e23c98 public System.Void SetPassword(System.String password); // 0x1e292ac public System.Void SetNeedPower(); // 0x1e23c98 public System.Void SetPower(System.Int32 Power); // 0x1e24080 public System.Void BattleReady(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void StartBattle(System.Action<EMultiplayerResult> onSuccess); // 0x1e292ac public System.Void InitSelectHeroData(); // 0x1e23c98 public System.Boolean IsSelectHero(System.Int32 RoleId); // 0x1e12c98 public System.Void SetSelectHero(HeroData data); // 0x1e292ac public System.Void SureSelectHero(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void SetSearchMultiDifferently(MultiDifferently multiDifferently); // 0x1e24080 public System.Void SetCreateMultiDifferently(MultiDifferently multiDifferently); // 0x1e24080 public System.Void SetCurrentRoom(RoomInfo info); // 0x1e292ac public System.Void ClearRoominfo(); // 0x1e23c98 public System.Void JoinRoom(System.Int32 ID, System.Action<EMultiplayerResult> action); // 0x1e25634 public MultiDifferently GetCacheMultiDifferently(); // 0x1e055d0 public System.Void SetCacheMultiDifferently(); // 0x1e23c98 public System.Void SetSelectedBossIndex(System.Int32 index); // 0x1e24080 public System.Int32 get_SearchDifficulty(); // 0x1e055d0 public System.Int32 get_CreateDifficulty(); // 0x1e055d0 public System.Int32 GetSearchDifficulty(); // 0x1e055d0 public System.Int32 GetCreateDifficulty(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass19_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreatRoom>b__0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass21_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JoinRoom>b__0(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass22_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoomInfo>b__0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass23_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoJoinRoom>b__0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass24_0 : System.Object { // Fields public MultiplayerChallengeUIMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ViewRoomInfo>b__0(System.Int32 a, System.Collections.Generic.List<PlayerInfo> b); // 0x1e25634 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass29_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleReady>b__0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass31_0 : System.Object { // Fields public System.Action<EMultiplayerResult> onSuccess; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartBattle>b__0(EMultiplayerResult msg); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass36_0 : System.Object { // Fields public MultiplayerChallengeUIMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SureSelectHero>b__0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll private sealed class MultiplayerChallengeUIMgr.<>c__DisplayClass41_0 : System.Object { // Fields public System.Action<EMultiplayerResult> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JoinRoom>b__0(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll public enum MultiDifferently : { // Fields public System.Int32 value__; // 0x10 public const MultiDifferently 全部 = 0; // 0x0 public const MultiDifferently 简单 = 1; // 0x0 public const MultiDifferently 困难 = 2; // 0x0 public const MultiDifferently 噩梦 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class MultiplayerChangeInfoMgr : UnityEngine.MonoBehaviour, IMultiPlayerInfo { // Fields private System.Int32 multiPkTimes; // 0x20 private System.Int32 dailyBoughtCount; // 0x24 private System.Int32 buyTikctPrice; // 0x28 private System.Int32 buyFlipPrice; // 0x2c private System.Int64 MouthCardTime; // 0x30 public System.Int32 isBuyCardExpiredMts; // 0x38 private System.DateTime endTime; // 0x40 public System.Int64 BattleStartTime; // 0x48 public System.Int64 BattleEndTime; // 0x50 // Methods public System.Int32 get_MultiPkTimes(); // 0x1e055d0 public System.Int32 get_DailyBoughtCount(); // 0x1e055d0 public System.Int32 get_BuyTikctPrice(); // 0x1e055d0 public System.Int32 get_BuyFlipPrice(); // 0x1e055d0 public System.Boolean get_IsBuyCard(); // 0x1e12ab8 private System.DateTime get_EndTime(); // 0x1e102f4 public System.Int32 get_RemainingBuyCount(); // 0x1e055d0 public System.Boolean get_IsTicketEnough(); // 0x1e12ab8 public System.Boolean get_IsRemainingBuy(); // 0x1e12ab8 public System.String EndTimeString(); // 0x1e1bcd8 public System.Void InitData(); // 0x1e23c98 public System.Void InitSocket(); // 0x1e23c98 private System.Void OnGuildBattleArchiveNotice(SocketGuildBattle.GuildBattleArchiveNoticeResponse Response); // 0x1e292ac public System.Void LoginMulitActive(); // 0x1e23c98 public System.Void BuyMultiplayerSpecialCardRequest(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void BuyTicketRequest(System.Int32 buyCount, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Void ChangeMultiPkTimes(System.Int32 ticketTotal, System.Int32 buyTotalCount); // 0x1e24138 public System.Boolean IsOpenActivity(); // 0x1e12ab8 public System.Boolean IsOpenBannerActivity(); // 0x1e12ab8 public System.Void TestAddCount(); // 0x1e23c98 public System.String GetTimeString(); // 0x1e1bcd8 public System.String GetBannerTimeString(); // 0x1e1bcd8 public System.Int32 GetBannerRemainSeconds(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 private System.Void <LoginMulitActive>b__31_0(SocketCommonMessage.SocketAchieveResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class MultiplayerChangeInfoMgr.<>c__DisplayClass32_0 : System.Object { // Fields public MultiplayerChangeInfoMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyMultiplayerSpecialCardRequest>b__0(); // 0x1e23c98 internal System.Void <BuyMultiplayerSpecialCardRequest>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MultiplayerChangeInfoMgr.<>c__DisplayClass33_0 : System.Object { // Fields public MultiplayerChangeInfoMgr <>4__this; // 0x10 public System.Action<EMultiplayerResult> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyTicketRequest>b__0(SocketCommonMessage.BuyMultiplayerTicketResponse res); // 0x1e292ac } // Assembly-CSharp.dll public class MultiplayerErrorCodeMgr : UnityEngine.MonoBehaviour, IErrorCodeMgr { // Fields private readonly System.Collections.Generic.Dictionary<EMultiplayerResult,System.String> _roomKeyMap; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,System.String> _BattleKeyMap; // 0x28 // Methods public System.String GetRoomError(EMultiplayerResult code); // 0x1e1bf7c public System.String GetBattleError(System.Int32 code); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EMultiplayerResult : { // Fields public System.Int32 value__; // 0x10 public const EMultiplayerResult Success = 1; // 0x0 public const EMultiplayerResult UnknownError = 4294967295; // 0x0 public const EMultiplayerResult Paymentfailed = 4294967294; // 0x0 public const EMultiplayerResult LoginFail = 4294917294; // 0x0 public const EMultiplayerResult BeForce = 10000; // 0x0 public const EMultiplayerResult BeCaptionForce = 10001; // 0x0 public const EMultiplayerResult RoomDisband = 10002; // 0x0 public const EMultiplayerResult CaptionRoomDisband = 10006; // 0x0 public const EMultiplayerResult CountLimit = 10003; // 0x0 public const EMultiplayerResult TicketNotEnough = 10004; // 0x0 public const EMultiplayerResult NeeBuyBuyCount = 10005; // 0x0 public const EMultiplayerResult PlayerOffline = 74001; // 0x0 public const EMultiplayerResult AlreadyInRoom = 74002; // 0x0 public const EMultiplayerResult NotPKTime = 74003; // 0x0 public const EMultiplayerResult PlayerNotInRoom = 74004; // 0x0 public const EMultiplayerResult PlayerNotInTeam = 74010; // 0x0 public const EMultiplayerResult TargetNotInRoom = 74010; // 0x0 public const EMultiplayerResult NotLeaderNoPermission = 74005; // 0x0 public const EMultiplayerResult PasswordError = 74007; // 0x0 public const EMultiplayerResult PowerInsufficient = 74008; // 0x0 public const EMultiplayerResult NoAllReady = 74014; // 0x0 public const EMultiplayerResult BattleStarted = 74006; // 0x0 public const EMultiplayerResult RoomFull = 74009; // 0x0 public const EMultiplayerResult NoSuitableRoom = 74011; // 0x0 public const EMultiplayerResult ServerMismatch = 74012; // 0x0 public const EMultiplayerResult RoomNotExist = 74013; // 0x0 public const EMultiplayerResult NoAvailableFightServer = 74015; // 0x0 public const EMultiplayerResult NoOneMultiplayer = 74016; // 0x0 public const EMultiplayerResult DiamondNotEnough = 74017; // 0x0 public const EMultiplayerResult TeamBossBuyMax = 74018; // 0x0 public const EMultiplayerResult TeamBossNoAdvanceReward = 74019; // 0x0 public const EMultiplayerResult TeamBossTicketNotEnough = 74020; // 0x0 // Methods } // Assembly-CSharp.dll public class AuctionBidding_Window : BasePanel<AuctionBidding_Window> { // Fields public UnityEngine.UI.Image icon; // 0x30 public UnityEngine.UI.Text itemName; // 0x38 public UnityEngine.UI.Text des; // 0x40 public UnityEngine.UI.Text curMaxPriceText; // 0x48 public UnityEngine.UI.Image slider; // 0x50 public UnityEngine.UI.Text remainTime; // 0x58 public UnityEngine.UI.Text inputPriceText; // 0x60 private AuctionPoolItem data; // 0x68 private System.Single currentTimer; // 0x70 private System.Int32 myBetPrice; // 0x74 private System.Int32 stepPrice; // 0x78 private System.Single updateTick; // 0x7c // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void InitView(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateTimerUI(); // 0x1e23c98 public System.Void BtnOfChangePrice(System.Boolean isAdd); // 0x1e292d4 private System.Void RefreshPriceUI(); // 0x1e23c98 public System.Void BtnOfSure(); // 0x1e23c98 private System.Void DoBidRequest(System.Boolean isBuyBreak); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfSure>b__18_0(); // 0x1e23c98 private System.Void <DoBidRequest>b__19_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public interface ITradeDataManager : { // Fields // Methods public abstract AuctionPoolItem get_CurAuctionPoolItem(); // 0x1e1bcd8 public abstract System.Int32 get_AllCounts(); // 0x1e055d0 public abstract System.Collections.Generic.List<AuctionPoolItem> get_HallList(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<AuctionPoolItem> get_MySellList(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<AuctionPoolItem> get_MyBidList(); // 0x1e1bcd8 public abstract System.Void GetAuctionPoolList(System.Int32 sortType, System.Int32 page, System.Action onComplete); // 0x1e2437c public abstract System.Collections.Generic.List<AuctionPoolItem> GetAuctionPoolList(AuctionItemType auctionItemType, AuctionPlayerType auctionPlayerType); // 0x1e1bfac public abstract System.Void SetCurAuctionPoolItem(AuctionPoolItem auction); // 0x1e292ac public abstract System.Boolean IsSelectCurAuctionPoolItem(AuctionPoolItem auction); // 0x1e192c4 public abstract System.Int32 GetBidSortPriority(AuctionPoolItem item, System.String myUid); // 0x1e0ae8c public abstract System.Void AuctionOfferMaking(System.Int32 price, System.Boolean isBreakPrice, System.Action<System.Boolean> action); // 0x1c8fbb4 public abstract System.Void AuctionOneOfferMaking(System.Action<System.Boolean> action); // 0x1e292ac public abstract System.Void AddTradeDataListener(System.Action action); // 0x1e292ac public abstract System.Void RemoveTradeDataListener(System.Action action); // 0x1e292ac public abstract System.Void GetMySellItems(System.Action onComplete); // 0x1e292ac public abstract System.Void GetMyBuyItems(System.Action onComplete); // 0x1e292ac public abstract System.Single GetRemainingCD(); // 0x1e0b71c public abstract System.Void RecordRefresh(); // 0x1e23c98 public abstract System.Boolean CanRefresh(); // 0x1e12ab8 } // Assembly-CSharp.dll public class TradeCenter_Window : BasePanel<TradeCenter_Window> { // Fields public TutorialSystem teach_auctionhouse; // 0x30 public UnityEngine.GameObject traderItem; // 0x38 public UnityEngine.GameObject bottom; // 0x40 public EnhancedScroller scrollView; // 0x48 private System.Collections.Generic.List<AuctionPoolItem> currentList; // 0x50 public UnityEngine.GameObject[] AuctionSelectImgs; // 0x58 public UnityEngine.GameObject[] AuctionPlayerImgs; // 0x60 public AuctionItemType CurauctionItemType; // 0x68 public AuctionPlayerType CurAuctionPlayerType; // 0x6c public System.Int32 Currentpage; // 0x70 public UnityEngine.UI.Text CurrentPageText; // 0x78 public UnityEngine.UI.Text AllPagesText; // 0x80 public UnityEngine.UI.Text CoinText; // 0x88 private const System.Int32 PAGE_SIZE; // 0x0 public UnityEngine.UI.Button refreshButton; // 0x90 public UnityEngine.UI.Text refreshCountdownText; // 0x98 private System.String originalBtnText; // 0xa0 private System.Int32 lastSecond; // 0xa8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void InitData(System.Int32 Page); // 0x1e24080 private System.Void RefreshData(System.Int32 Page); // 0x1e24080 private System.Void UpdateTradeDataUI(); // 0x1e23c98 public System.Void FilterTradeDataByType(); // 0x1e23c98 private System.Void OnCellViewChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public System.Void RefreshImg(); // 0x1e23c98 public System.Void RefreshText(); // 0x1e23c98 public System.Void BtnofAuctionClick(System.Int32 typeIndex); // 0x1e24080 public System.Void BtnofAuctionPlayerClick(System.Int32 playerTypeIndex); // 0x1e24080 public System.Void BtnofPageRefresh(); // 0x1e23c98 private System.Void RefreshData(); // 0x1e23c98 private System.Void RefreshMYBuyData(); // 0x1e23c98 private System.Void RefreshMYSaleData(); // 0x1e23c98 public System.Void BtnofPageAdd(); // 0x1e23c98 public System.Void BtnofPageReduce(); // 0x1e23c98 public System.Void BtnofAuctionOfferMaking(); // 0x1e23c98 public System.Void BtnofOpenAuctionOfferMaking(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ResetRefreshState(); // 0x1e23c98 private System.Void BtnOfTeachAuctionHouse(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <InitData>b__17_0(); // 0x1e23c98 private System.Void <RefreshData>b__18_0(); // 0x1e23c98 private System.Void <RefreshMYBuyData>b__28_0(); // 0x1e23c98 private System.Void <RefreshMYSaleData>b__29_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TradeCenter_Window.<>c : System.Object { // Fields public static readonly TradeCenter_Window.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__32_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__32_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnofAuctionOfferMaking>b__32_0(); // 0x1e23c98 internal System.Void <BtnofAuctionOfferMaking>b__32_1(System.Boolean res); // 0x1e292d4 } // Assembly-CSharp.dll private sealed class TradeCenter_Window.<>c__DisplayClass21_0 : System.Object { // Fields public TradeItem item; // 0x10 public TradeCenter_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnCellViewChanged>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AuctionItemType : { // Fields public System.Int32 value__; // 0x10 public const AuctionItemType 全部 = 0; // 0x0 public const AuctionItemType 装备类物品 = 1; // 0x0 public const AuctionItemType 角色碎片 = 2; // 0x0 public const AuctionItemType 消耗类物品 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum AuctionPlayerType : { // Fields public System.Int32 value__; // 0x10 public const AuctionPlayerType 拍卖大厅 = 0; // 0x0 public const AuctionPlayerType 我的出售 = 1; // 0x0 public const AuctionPlayerType 我的竞价 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum BidPriority : { // Fields public System.Int32 value__; // 0x10 public const BidPriority Leading = 1; // 0x0 public const BidPriority Outbid = 2; // 0x0 public const BidPriority Success = 3; // 0x0 public const BidPriority Failed = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class TradeDataManager : UnityEngine.MonoBehaviour, ITradeDataManager { // Fields public System.Int32 AllCounts; // 0x20 public AuctionPoolItem CurAuctionPoolItem; // 0x28 private System.Collections.Generic.List<System.Action> TradeDataActions; // 0x30 public System.Collections.Generic.List<AuctionPoolItem> rawLists; // 0x38 private System.Collections.Generic.List<AuctionPoolItem> <HallList>k__BackingField; // 0x40 private System.Collections.Generic.List<AuctionPoolItem> <MySellList>k__BackingField; // 0x48 private System.Collections.Generic.List<AuctionPoolItem> <MyBidList>k__BackingField; // 0x50 private System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<AuctionPoolItem>> AuctionPoolDics; // 0x58 private System.Collections.Generic.Dictionary<System.String,System.DateTime> AuctionPoolTimesDics; // 0x60 private const System.Single REFRESH_INTERVAL; // 0x0 private System.Single _lastRefreshTime; // 0x68 // Methods public System.Collections.Generic.List<AuctionPoolItem> get_HallList(); // 0x1e1bcd8 private System.Void set_HallList(System.Collections.Generic.List<AuctionPoolItem> value); // 0x1e292ac public System.Collections.Generic.List<AuctionPoolItem> get_MySellList(); // 0x1e1bcd8 private System.Void set_MySellList(System.Collections.Generic.List<AuctionPoolItem> value); // 0x1e292ac public System.Collections.Generic.List<AuctionPoolItem> get_MyBidList(); // 0x1e1bcd8 private System.Void set_MyBidList(System.Collections.Generic.List<AuctionPoolItem> value); // 0x1e292ac public System.Single GetRemainingCD(); // 0x1e0b71c public System.Void RecordRefresh(); // 0x1e23c98 public System.Boolean CanRefresh(); // 0x1e12ab8 private System.Int32 ITradeDataManager.get_AllCounts(); // 0x1e055d0 private System.Collections.Generic.List<AuctionPoolItem> ITradeDataManager.get_HallList(); // 0x1e1bcd8 private System.Collections.Generic.List<AuctionPoolItem> ITradeDataManager.get_MySellList(); // 0x1e1bcd8 private System.Collections.Generic.List<AuctionPoolItem> ITradeDataManager.get_MyBidList(); // 0x1e1bcd8 private AuctionPoolItem ITradeDataManager.get_CurAuctionPoolItem(); // 0x1e1bcd8 public System.Void AddTradeDataListener(System.Action action); // 0x1e292ac public System.Void RemoveTradeDataListener(System.Action action); // 0x1e292ac private System.Void NotifyDataChanged(); // 0x1e23c98 public System.Void GetAuctionPoolList(System.Int32 sortType, System.Int32 page, System.Action onComplete); // 0x1e2437c public System.Void GetMySellItems(System.Action onComplete); // 0x1e292ac public System.Void GetMyBuyItems(System.Action onComplete); // 0x1e292ac public System.Void AuctionOfferMaking(System.Int32 price, System.Boolean isBreakPrice, System.Action<System.Boolean> action); // 0x1c8fbb4 public System.Void AuctionOneOfferMaking(System.Action<System.Boolean> action); // 0x1e292ac private System.Void ExecuteOffer(System.Int32 price, System.Boolean isBreakPrice, System.Action<System.Boolean> action); // 0x1c8fbb4 private System.Void SplitAndSortData(); // 0x1e23c98 public System.Int32 GetBidSortPriority(AuctionPoolItem item, System.String myUid); // 0x1e0ae8c public System.Collections.Generic.List<AuctionPoolItem> GetAuctionPoolList(AuctionItemType itemType, AuctionPlayerType playerType); // 0x1e1bfac public System.Void SetCurAuctionPoolItem(AuctionPoolItem auction); // 0x1e292ac public System.Boolean IsSelectCurAuctionPoolItem(AuctionPoolItem auction); // 0x1e192c4 public System.Void UpdateItemBiddingState(System.String id, System.Int32 newPrice, System.String newBuyerUid, System.String newBuyerName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class TradeDataManager.<>c : System.Object { // Fields public static readonly TradeDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__41_0; // 0x8 public static System.Comparison<AuctionPoolItem> <>9__42_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExecuteOffer>b__41_0(); // 0x1e23c98 internal System.Int32 <SplitAndSortData>b__42_0(AuctionPoolItem a, AuctionPoolItem b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass36_0 : System.Object { // Fields public TradeDataManager <>4__this; // 0x10 public System.String key; // 0x18 public System.Int32 page; // 0x20 public System.Action onComplete; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetAuctionPoolList>b__0(LAtmLegendHeroGame.Games.Models.AuctionPoolListResult Res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass37_0 : System.Object { // Fields public TradeDataManager <>4__this; // 0x10 public System.String key; // 0x18 public System.Action onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMySellItems>b__0(LAtmLegendHeroGame.Games.Models.MyAuctionItemsResult Res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass38_0 : System.Object { // Fields public TradeDataManager <>4__this; // 0x10 public System.String key; // 0x18 public System.Action onComplete; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMyBuyItems>b__0(LAtmLegendHeroGame.Games.Models.MyAuctionItemsResult Res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass41_0 : System.Object { // Fields public TradeDataManager <>4__this; // 0x10 public System.Int32 price; // 0x18 public System.Action<System.Boolean> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExecuteOffer>b__1(LAtmLegendHeroGame.Games.Models.AuctionOfferMakingResult Res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass42_0 : System.Object { // Fields public TradeDataManager <>4__this; // 0x10 public System.String myUid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <SplitAndSortData>b__1(AuctionPoolItem a, AuctionPoolItem b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass44_0 : System.Object { // Fields public System.Int32 filterId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetAuctionPoolList>b__0(AuctionPoolItem x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class TradeDataManager.<>c__DisplayClass47_0 : System.Object { // Fields public System.String id; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <UpdateItemBiddingState>b__0(AuctionPoolItem x); // 0x1e192c4 } // Assembly-CSharp.dll public class AuctionPoolItem : System.Object { // Fields public System.String Id; // 0x10 public System.Int32 Price; // 0x18 public System.Int32 DealPrice; // 0x1c public System.Int32 BreakPrice; // 0x20 public System.String BuyerUid; // 0x28 public System.String BuyerNickname; // 0x30 public System.Int32 CountdownSeconds; // 0x38 public System.Int64 OnShelfTs; // 0x40 public System.String ItemName; // 0x48 public System.String Uid; // 0x50 public System.String Nickname; // 0x58 public System.String Type; // 0x60 public System.Int32 ItemType; // 0x68 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> ItemValues; // 0x70 public System.Collections.Generic.Dictionary<System.String,System.Object> Ext; // 0x78 private readonly System.String _myUid; // 0x80 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.AuctionListItem data); // 0x1e292ac public System.Boolean get_IsMyBuy(); // 0x1e12ab8 public System.Boolean get_IsMySale(); // 0x1e12ab8 public System.Int32 get_CurrentCountdown(); // 0x1e055d0 public System.Boolean get_IsActive(); // 0x1e12ab8 } // Assembly-CSharp.dll public class TradeItem : CellView { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text itemName; // 0x28 public UnityEngine.UI.Text remainTime; // 0x30 public UnityEngine.UI.Text curPrice; // 0x38 public UnityEngine.UI.Text maxPrice; // 0x40 public UnityEngine.UI.Text Count; // 0x48 public UnityEngine.UI.Image bgImage; // 0x50 public UnityEngine.UI.Image selected; // 0x58 public UnityEngine.GameObject myBid; // 0x60 public UnityEngine.UI.Text statusText; // 0x68 public UnityEngine.UI.Button clickButton; // 0x70 public UnityEngine.Sprite[] BgSprites; // 0x78 public AuctionPoolItem data; // 0x80 private System.Single timer; // 0x88 // Methods private System.Void Start(); // 0x1e23c98 public override System.Void SetData(T t); // 0x1c8fbb4 public override System.Void ClearData(); // 0x1e23c98 private System.Void InitView(); // 0x1e23c98 private System.Void UpdateStatusUI(); // 0x1e23c98 public System.Void UpdateSelectionState(); // 0x1e23c98 public System.Void OnItemClicked(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineChangeHero_Window : BasePanel<OnLineChangeHero_Window> { // Fields public HeroSelectItem heroSelectItem; // 0x30 private System.Collections.Generic.List<HeroSelectItem> heroSelectItems; // 0x38 public UnityEngine.Transform Parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshHeroSelectItem(); // 0x1e23c98 public System.Void BtnOfClickSure(); // 0x1e23c98 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfClickSure>b__5_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll public class OnlineHeroCell : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Head; // 0x20 public UnityEngine.UI.Image HeadFrame; // 0x28 public UnityEngine.UI.Text NickName; // 0x30 public UnityEngine.UI.Text Power; // 0x38 public UnityEngine.UI.Image Ready; // 0x40 public UnityEngine.UI.Image NoReady; // 0x48 public UnityEngine.UI.Button leader; // 0x50 public UnityEngine.UI.Button transfer; // 0x58 public UnityEngine.UI.Button getout; // 0x60 public UnityEngine.UI.Button ChangeButton; // 0x68 private UnityEngine.Transform modelRoot; // 0x70 private PlayerInfo playerInfo; // 0x78 private System.Int32 currentModelId; // 0x80 // Methods public System.Void SetMultiData(System.Int32 heroId, UnityEngine.Transform modelContainer, PlayerInfo info); // 0x1e257cc private System.Void RefreshView(); // 0x1e23c98 private System.Void LoadHeroModel(); // 0x1e23c98 public System.Void ForcePlayer(); // 0x1e23c98 public System.Void CaptainTrans(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 private System.Void ClearModel(); // 0x1e23c98 private System.Void OnOperationFailed(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <ForcePlayer>b__16_0(EMultiplayerResult res); // 0x1e24080 private System.Void <CaptainTrans>b__17_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll public class OnLineIntroduction_Window : BasePanel<OnLineIntroduction_Window> { // Fields private static System.Int32 id; // 0x0 public UnityEngine.UI.Text Title; // 0x30 public UnityEngine.UI.Text IntrobutionTxt; // 0x38 // Methods public static System.Void OnShow(System.Int32 _id); // 0x1e227d8 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnlineMedalItem : CellView { // Fields public UnityEngine.GameObject LowLock; // 0x20 public UnityEngine.GameObject NormlLock; // 0x28 public UnityEngine.GameObject HighLock; // 0x30 public UnityEngine.GameObject LowReceived; // 0x38 public UnityEngine.GameObject NormlReceived; // 0x40 public UnityEngine.GameObject HighReceived; // 0x48 public UnityEngine.GameObject LowCanReceived; // 0x50 public UnityEngine.GameObject NormlCanReceived; // 0x58 public UnityEngine.GameObject HighCanReceived; // 0x60 public UnityEngine.UI.Image LowImage; // 0x68 public UnityEngine.UI.Image NormImage; // 0x70 public UnityEngine.UI.Image HighImage; // 0x78 public UnityEngine.UI.Text LowCount; // 0x80 public UnityEngine.UI.Text NormCount; // 0x88 public UnityEngine.UI.Text HighCount; // 0x90 public UnityEngine.UI.Text Level; // 0x98 public GroupBossMedal GroupBossMedal; // 0xa0 public UnityEngine.GameObject Mask; // 0xa8 public UnityEngine.GameObject Light; // 0xb0 public UnityEngine.GameObject LightBtn; // 0xb8 public UnityEngine.GameObject DowBtn; // 0xc0 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 private System.Void Init(); // 0x1e23c98 private System.Void RefreshLow(); // 0x1e23c98 private System.Void RefreshNormal(); // 0x1e23c98 private System.Void RefreshHigh(); // 0x1e23c98 public System.Void LowButtonClick(); // 0x1e23c98 public System.Void NormalButtonClick(); // 0x1e23c98 public System.Void HighButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <LowButtonClick>b__26_0(); // 0x1e23c98 private System.Void <NormalButtonClick>b__27_0(); // 0x1e23c98 private System.Void <HighButtonClick>b__28_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineMedal_Window : BasePanel<OnLineMedal_Window> { // Fields public UnityEngine.GameObject ItemPrefab; // 0x30 public EnhancedScroller myScroller; // 0x38 public UnityEngine.UI.Text level; // 0x40 public UnityEngine.UI.Image Progress; // 0x48 public UnityEngine.UI.Text Progresstext; // 0x50 public UnityEngine.UI.Image LowImage; // 0x58 public UnityEngine.UI.Image NormImage; // 0x60 public UnityEngine.UI.Image HighImage; // 0x68 public UnityEngine.UI.Text LowCount; // 0x70 public UnityEngine.UI.Text NormCount; // 0x78 public UnityEngine.UI.Text HighCount; // 0x80 public UnityEngine.UI.Text MaxLevel; // 0x88 public UnityEngine.UI.Button BuyNormal; // 0x90 public UnityEngine.UI.Button Buy68High; // 0x98 public UnityEngine.UI.Button Buy98High; // 0xa0 public UnityEngine.UI.Text TimeText; // 0xa8 public System.Int32 dayToNextWeek; // 0xb0 public System.DateTime nextWeek; // 0xb8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void Test(); // 0x1e23c98 public System.Void OnBuyNormalClick(); // 0x1e23c98 public System.Void OnBuy68HighClick(); // 0x1e23c98 public System.Void OnBuy98HighClick(); // 0x1e23c98 public System.Void OnBuyLevel(); // 0x1e23c98 private System.Void CellViewVisibilityChanged(EnhancedScrollerCellView cellView); // 0x1e292ac public System.Void ClearData(); // 0x1e23c98 public System.Void AllRewardReceived(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyLevel>b__27_0(); // 0x1e23c98 private System.Void <OnBuyLevel>b__27_2(); // 0x1e23c98 private System.Void <AllRewardReceived>b__30_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class OnLineMedal_Window.<>c : System.Object { // Fields public static readonly OnLineMedal_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__27_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyLevel>b__27_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnlineNew_Window : BasePanel<OnlineNew_Window> { // Fields public UnityEngine.UI.Toggle SelectedToggle; // 0x30 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void ToggleSelect(System.Boolean isCheck); // 0x1e292d4 public System.Void Jump(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <_Awake>b__1_0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class OnlineRewardProbablity_Window : BasePanel<OnlineRewardProbablity_Window> { // Fields public UnityEngine.UI.Text[] texts; // 0x30 public UnityEngine.GameObject itemCell; // 0x38 public UnityEngine.Transform[] itemParentPoint; // 0x40 public UnityEngine.Transform[] itemParentPoint1; // 0x48 public UnityEngine.RectTransform body; // 0x50 public UnityEngine.UI.Text InfoText; // 0x58 private System.Collections.Generic.List<UnityEngine.GameObject> normalCells; // 0x60 private System.Collections.Generic.List<ShopProbability>[] normalData; // 0x68 private System.Collections.Generic.List<ShopProbability> probabilityData; // 0x70 private System.Collections.Generic.List<UnityEngine.GameObject> superCells; // 0x78 private System.Collections.Generic.List<ShopProbability>[] superData; // 0x80 private ObscuredInt sumNum_super; // 0x88 private ObscuredInt sumNum_normal; // 0xb0 private System.Single[] addNum_normal; // 0xd8 private System.Single[] addNum_super; // 0xe0 private UnityEngine.Vector2 bodyoffsetMax; // 0xe8 private System.Int32 num; // 0xf0 private System.Single normal; // 0xf4 private System.Single super; // 0xf8 // Methods public override System.Void _Awake(); // 0x1e23c98 public System.Void CreatCell(System.Int32 itemID, ObscuredFloat probability, ObscuredInt isNewCha, ObscuredInt number, UnityEngine.Transform parent, System.Collections.Generic.List<UnityEngine.GameObject> belongTo); // 0x1c8fbb4 public System.Void Start(); // 0x1e23c98 private System.Void InitCells(); // 0x1e23c98 private System.Void InitCells1(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineUIBuy_Window : BasePanel<OnLineUIBuy_Window> { // Fields public UnityEngine.UI.Text RemainTimes; // 0x30 public UnityEngine.UI.Text RemainTime; // 0x38 public UnityEngine.UI.Text ButTicketPrice; // 0x40 public UnityEngine.GameObject buyBtnGo; // 0x48 public UnityEngine.GameObject alreadyBuyGo; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void OnClickBuyTicket(); // 0x1e23c98 public System.Void OnClickBuySpecialCard(); // 0x1e23c98 public System.Void OnClickClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClickBuySpecialCard>b__10_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class OnLineUIBuy_Window.<>c : System.Object { // Fields public static readonly OnLineUIBuy_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__9_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickBuyTicket>b__9_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OnLineUIBuy_Window.<>c__DisplayClass9_0 : System.Object { // Fields public System.String str; // 0x10 public OnLineUIBuy_Window <>4__this; // 0x18 public System.Action<EMultiplayerResult> <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickBuyTicket>b__0(); // 0x1e23c98 internal System.Void <OnClickBuyTicket>b__2(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll public class OnLineUIChangeRoomInfoPanel : BasePanel<OnLineUIChangeRoomInfoPanel> { // Fields public UnityEngine.UI.InputField roomPassword; // 0x30 public UnityEngine.UI.InputField minValue; // 0x38 public MButton changeBtn; // 0x40 public MButton CancleBtn; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 protected System.Void ChangeRoomInfo(); // 0x1e23c98 private System.Void CreateBack(System.Int32 code); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineUICreateRoomPanel : BasePanel<OnLineUICreateRoomPanel> { // Fields public UnityEngine.UI.InputField roomPassword; // 0x30 public UnityEngine.UI.InputField minValue; // 0x38 public MButton createBtn; // 0x40 public MButton CancleBtn; // 0x48 // Methods public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 protected System.Void CreateRoom(); // 0x1e23c98 private System.Void CreateBack(System.Int32 code, System.Collections.Generic.List<PlayerInfo> playerInfos); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineUIGamePanel : BasePanel<OnLineUIGamePanel> { // Fields public UnityEngine.Transform nonViewEnemyTipP; // 0x30 public SkillUiInfo[] skillUiInfos; // 0x38 public MButton pasuseBtn; // 0x40 public UnityEngine.Transform liveTf; // 0x48 public UnityEngine.Transform deadTf; // 0x50 public UnityEngine.UI.Text rebornCd; // 0x58 public UnityEngine.UI.Slider rebornCdSlider; // 0x60 public UnityEngine.UI.Text timeText; // 0x68 public UnityEngine.UI.Text waitForStartTmText; // 0x70 private System.Single waitForStartTm; // 0x78 public MButton heroInfoBtn; // 0x80 public MButton battleInfoBtn; // 0x88 private System.Boolean isStart; // 0x90 private System.Collections.Generic.Dictionary<BossFightRoleBase,UIRoleHp> roleHp; // 0x98 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void UpdateBattleTime(System.Single dt); // 0x1e25a40 public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 protected System.Void SetSkill(System.Int32 index); // 0x1e24080 private System.Void OnShowTankInfo(); // 0x1e23c98 private System.Void OnShowBattleInfo(); // 0x1e23c98 private System.Void RefreshHeroSkill(SkillConfig heroSkillConfig, System.Int32 index, System.Single cd); // 0x1e29b38 private System.Void UpdateRoleBlood(BossFightRoleBase role, UnityEngine.Vector3 offset); // 0x1e2a028 private System.Void SetPlayerDead(); // 0x1e23c98 private System.Void SetPlayerReborn(); // 0x1e23c98 private System.Void SetPlayerRebornCd(System.Int32 obj, System.Int32 Cd); // 0x1e24138 private System.Void BattleStart(); // 0x1e23c98 private System.Void BattleOver(System.Int32 obj); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OnLineUIGamePanel.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 skillIndex; // 0x10 public OnLineUIGamePanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SkillUiInfo : System.Object { // Fields public UnityEngine.GameObject obj; // 0x10 public MButton skillBtn; // 0x18 public UnityEngine.UI.Text icon; // 0x20 public UnityEngine.UI.Slider skillCdIma; // 0x28 public UnityEngine.UI.Text skillCdText; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OnLineUILoginPanel : BasePanel<OnLineUILoginPanel> { // Fields public TutorialSystem teach_teamchallenge; // 0x30 public System.Collections.Generic.List<UnityEngine.UI.Button> bossButtons; // 0x38 public System.Collections.Generic.List<UnityEngine.GameObject> bossImages; // 0x40 public System.Collections.Generic.List<UnityEngine.GameObject> bossNameImages; // 0x48 public System.Collections.Generic.List<UnityEngine.GameObject> bossSelectMarks; // 0x50 private System.Int32 _selectedBossIndex; // 0x58 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void OnBossTabClick(System.Int32 index); // 0x1e24080 private System.Void BtnOfTeachTeamChallenge(); // 0x1e23c98 public System.Void BtnofOpenRoomPanel(); // 0x1e23c98 public System.Void OnOpenGameplayexplain_Window(); // 0x1e23c98 public System.Void OnTeamReward_Window(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OnLineUILoginPanel.<>c__DisplayClass6_0 : System.Object { // Fields public System.Int32 index; // 0x10 public OnLineUILoginPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_Awake>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum PlantForm : { // Fields public System.Int32 value__; // 0x10 public const PlantForm Local = 0; // 0x0 public const PlantForm Test168 = 1; // 0x0 public const PlantForm Online = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class OnLineUIPrivilege_Window : BasePanel<OnLineUIPrivilege_Window> { // Fields public UnityEngine.GameObject buyBtnGo; // 0x30 public UnityEngine.GameObject alreadyBuyGo; // 0x38 public UnityEngine.UI.Text RemainTime; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void OnClickBuySpecialCard(); // 0x1e23c98 public System.Void OnClickClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class OnLineUIPrivilege_Window.<>c : System.Object { // Fields public static readonly OnLineUIPrivilege_Window.<>c <>9; // 0x0 public static System.Action<EMultiplayerResult> <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnClickBuySpecialCard>b__7_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll public class OnLineUIReadyPanel : BasePanel<OnLineUIReadyPanel> { // Fields public OnlineHeroCell[] heros; // 0x30 public UnityEngine.Transform[] modelRoots; // 0x38 public UnityEngine.UI.Image[] modelBacks; // 0x40 public UnityEngine.UI.Text RoomidText; // 0x48 public UnityEngine.GameObject readyBtn; // 0x50 public UnityEngine.GameObject NoreadyBtn; // 0x58 public UnityEngine.GameObject startBtn; // 0x60 public UnityEngine.UI.Button applyAskBtn; // 0x68 public UnityEngine.UI.Text askCdText; // 0x70 public UnityEngine.UI.Text TeamticketText; // 0x78 private System.Collections.Generic.List<PlayerInfo> Teaminfos; // 0x80 private System.Boolean isCClick; // 0x88 public UnityEngine.UI.Text[] skillDes; // 0x90 public UnityEngine.Color[] textColor; // 0x98 private System.Int32 sendCd; // 0xa0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void RefreshSkillInfo(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void OpenChangeRoomInfoWindow(); // 0x1e23c98 public System.Void OnButtonChangeRole(); // 0x1e23c98 public System.Void BtnOfAsk(); // 0x1e23c98 private System.Void UpdateAskBtnState(); // 0x1e23c98 private System.Void HandleEnterBattleSignal(); // 0x1e23c98 private System.Void HandleLoginBattleResult(EMultiplayerResult result); // 0x1e24080 public System.Void StartBattle(); // 0x1e23c98 public System.Void OnButtonReady(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void RefreshText(); // 0x1e23c98 private System.Void UpdateHeroModelView(); // 0x1e23c98 private System.Void UpdateButtonStates(); // 0x1e23c98 private System.Void RoomDisbandNotice(EMultiplayerResult result); // 0x1e24080 private System.Void ExitRoomLogic(); // 0x1e23c98 private System.Void SetWaitState(System.Boolean isWaiting); // 0x1e292d4 private System.Void OnOperationFailed(EMultiplayerResult result); // 0x1e24080 public System.Void BtnOfBuyItemClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <StartBattle>b__25_0(EMultiplayerResult res); // 0x1e24080 private System.Void <OnButtonReady>b__26_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private sealed class OnLineUIReadyPanel.<>c : System.Object { // Fields public static readonly OnLineUIReadyPanel.<>c <>9; // 0x0 public static System.Action <>9__12_0; // 0x8 public static System.Action<EMultiplayerResult> <>9__32_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <_OnEnable>b__12_0(); // 0x1e23c98 internal System.Void <ExitRoomLogic>b__32_0(EMultiplayerResult a); // 0x1e24080 } // Assembly-CSharp.dll public class OnLineUIRoomPanel : BasePanel<OnLineUIRoomPanel> { // Fields public UnityEngine.Transform Parent; // 0x30 public UIItemRoomInfo UIItemRoomInfo; // 0x38 public UnityEngine.UI.InputField searchRoomId; // 0x40 public UnityEngine.UI.Text TeamticketText; // 0x48 public UnityEngine.UI.Dropdown difficultyDropdown; // 0x50 public UnityEngine.UI.Text RemainTime; // 0x58 private System.Collections.Generic.List<UIItemRoomInfo> uIItemRoomInfos; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void OnClickSearch(); // 0x1e23c98 private System.Void OnSearchInputEndEdit(System.String inputValue); // 0x1e292ac public System.Void OnDifficultyChanged(System.Int32 index); // 0x1e24080 private System.Void RefrehDifficultyChanged(); // 0x1e23c98 public System.Void RefreshRoom(System.Int32 roomID, System.Boolean IsTips); // 0x1e25660 private System.Void UpdateRoomListUI(System.Collections.Generic.List<RoomInfo> roomInfos); // 0x1e292ac public System.Void RefreshText(); // 0x1e23c98 public System.Void AutoJoinRoom(); // 0x1e23c98 private System.Void ExecuteAutoJoin(); // 0x1e23c98 public System.Void CreateRoom(); // 0x1e23c98 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void BtnofOpenTradeCenter_Window(); // 0x1e23c98 public System.Void BtnOfBuyItemClick(); // 0x1e23c98 public System.Void BtnOfBuyItemClick2(); // 0x1e23c98 public System.Void TestAdd(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <AutoJoinRoom>b__16_0(EMultiplayerResult res); // 0x1e24080 private System.Void <ExecuteAutoJoin>b__17_0(EMultiplayerResult result); // 0x1e24080 private System.Void <CreateRoom>b__18_0(EMultiplayerResult res); // 0x1e24080 } // Assembly-CSharp.dll private sealed class OnLineUIRoomPanel.<>c__DisplayClass13_0 : System.Object { // Fields public System.Boolean IsTips; // 0x10 public OnLineUIRoomPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshRoom>b__0(EMultiplayerResult result, System.Collections.Generic.List<RoomInfo> roomInfos); // 0x1e25634 } // Assembly-CSharp.dll public class Password_Window : BasePanel<Password_Window> { // Fields public UnityEngine.UI.InputField passwordInput; // 0x30 private RoomInfo curSelectRoom; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void OnClickConfirmJoin(); // 0x1e23c98 public System.Void OnClickClose(); // 0x1e23c98 private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnClickConfirmJoin>b__3_0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll public class RoomPlayerinfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Head; // 0x20 public UnityEngine.UI.Image HeadFrame; // 0x28 public UnityEngine.UI.Text NickName; // 0x30 public UnityEngine.UI.Text Power; // 0x38 // Methods public System.Void Init(PlayerInfo playerInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Roominfo_Window : BasePanel<Roominfo_Window> { // Fields public System.Collections.Generic.List<RoomPlayerinfo> roomPlayerinfos; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshInfos(); // 0x1e23c98 private System.Void CloseRoominfos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class App : UnityEngine.MonoBehaviour { // Fields public System.Boolean isTest; // 0x20 public System.Boolean useServer; // 0x21 public ServerAddress serverAddress; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossFightCameraManager : SingleMono<BossFightCameraManager> { // Fields public UnityEngine.Transform mainTarget; // 0x20 public UnityEngine.Transform lockTarget; // 0x28 public UnityEngine.Transform currentTarget; // 0x30 public UnityEngine.Transform sharkTF; // 0x38 public System.Boolean lockCamera; // 0x40 public System.Single smoothCameraRotation; // 0x44 protected UnityEngine.Transform targetLookAt; // 0x48 protected UnityEngine.Vector3 startPosition; // 0x50 protected UnityEngine.Quaternion startRotation; // 0x5c internal UnityEngine.Camera mainCamera; // 0x70 internal System.Boolean isInit; // 0x78 protected System.Single transformWeight; // 0x7c protected System.Boolean useSmooth; // 0x80 protected System.Boolean firstStateIsInit; // 0x81 private System.Single distance; // 0x84 private UnityEngine.Vector3 current_cPos; // 0x88 internal UnityEngine.Vector3 cameraVelocityDamp; // 0x94 public UnityEngine.Camera ShadowCamera; // 0xa0 public System.Single forward; // 0xa8 public System.Single defaultDistance; // 0xac public System.Single height; // 0xb0 public System.Single smooth; // 0xb4 public System.Single smoothDamp; // 0xb8 public System.Single fov; // 0xbc public System.Single angleX; // 0xc0 public System.Single angleY; // 0xc4 public UnityEngine.Transform LockCamera; // 0xc8 // Methods protected System.Void _init(); // 0x1e23c98 public System.Void LockPosition(UnityEngine.Vector3 pos); // 0x1e25c68 public System.Void UnLockPosition(); // 0x1e23c98 protected virtual System.Void FixedUpdate(); // 0x1e23c98 private System.Void CameraMovement(); // 0x1e23c98 public virtual System.Void SetMainTarget(UnityEngine.Transform newTarget); // 0x1e292ac public virtual System.Void ChangeTarget(UnityEngine.Transform newTarget); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MobileFastShadowFollow : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3 offsetWithPlayer; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void CheckFollow(System.Single dt); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ConfigMgr : System.Object { // Fields public static readonly ConstConfig constConfig; // 0x0 private static IBuffConfigMgr <BuffConfigMgr>k__BackingField; // 0x8 private static IHeroConfigMgr <HeroConfigMgr>k__BackingField; // 0x10 private static ISkillConfigMgr <SkillConfigMgr>k__BackingField; // 0x18 private static ISkillEffectConfigMgr <SkillEffectConfigMgr>k__BackingField; // 0x20 // Methods public static IBuffConfigMgr get_BuffConfigMgr(); // 0x1e11470 protected static System.Void set_BuffConfigMgr(IBuffConfigMgr value); // 0x1e23c98 public static IHeroConfigMgr get_HeroConfigMgr(); // 0x1e11470 protected static System.Void set_HeroConfigMgr(IHeroConfigMgr value); // 0x1e23c98 public static ISkillConfigMgr get_SkillConfigMgr(); // 0x1e11470 protected static System.Void set_SkillConfigMgr(ISkillConfigMgr value); // 0x1e23c98 public static ISkillEffectConfigMgr get_SkillEffectConfigMgr(); // 0x1e11470 protected static System.Void set_SkillEffectConfigMgr(ISkillEffectConfigMgr value); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c public static System.Void Init(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class BaseConfigMgr<T> : System.Object { // Fields protected System.Collections.Generic.List<T> config; // 0x0 // Methods public System.Void LoadConfig(); // 0x1e23c98 public T findEntry(System.Int32 Id); // 0x1c8fbb4 public System.Int32 GetAllConfigCount(); // 0x1e055d0 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuffConfigMgr : BaseConfigMgr<BuffConfig>, IBuffConfigMgr { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroConfigMgr : BaseConfigMgr<HeroConfig>, IHeroConfigMgr { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 public HeroConfig findByIndex(System.Int32 index); // 0x1e1bf7c } // Assembly-CSharp.dll public interface IBuffConfigMgr : { // Fields // Methods public abstract BuffConfig findEntry(System.Int32 Id); // 0x1e1bf7c public abstract System.Int32 GetAllConfigCount(); // 0x1e055d0 } // Assembly-CSharp.dll public interface IHeroConfigMgr : { // Fields // Methods public abstract HeroConfig findEntry(System.Int32 Id); // 0x1e1bf7c public abstract System.Int32 GetAllConfigCount(); // 0x1e055d0 public abstract HeroConfig findByIndex(System.Int32 index); // 0x1e1bf7c } // Assembly-CSharp.dll public interface ISkillConfigMgr : { // Fields // Methods public abstract SkillConfig findEntry(System.Int32 Id); // 0x1e1bf7c public abstract System.Int32 GetAllConfigCount(); // 0x1e055d0 } // Assembly-CSharp.dll public interface ISkillEffectConfigMgr : { // Fields // Methods public abstract SkillEffectConfig findEntry(System.Int32 Id); // 0x1e1bf7c public abstract System.Int32 GetAllConfigCount(); // 0x1e055d0 } // Assembly-CSharp.dll public class SkillConfigMgr : BaseConfigMgr<SkillConfig>, ISkillConfigMgr { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillEffectConfigMgr : BaseConfigMgr<SkillEffectConfig>, ISkillEffectConfigMgr { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuffConfig : System.Object, IConfig { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.String Icon; // 0x28 public System.String Particles; // 0x30 public System.Int32 ParticlesPoint; // 0x38 public System.Int32 BuffType; // 0x3c public System.Int32 EffectType; // 0x40 public System.Int32 OverlayMax; // 0x44 public System.Int32 BuffCd; // 0x48 // Methods public System.Int32 GetId(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ConstConfig : UnityEngine.ScriptableObject { // Fields public System.Int32 DefaultCapacity; // 0x18 public System.Int32 PowerMaxNum; // 0x1c public System.Int32 PowerRecoverIntervalTm; // 0x20 public System.Int32 PowerRecoverNum; // 0x24 public System.String ScrollerCellView; // 0x28 public System.String BagCellViewPrefab; // 0x30 public System.String[] skillQualityFrame; // 0x38 public System.String[] itemQualityFrame; // 0x40 public System.String displayRoleUI; // 0x48 public System.String[] normalEnemyDead; // 0x50 public System.String[] nurseEnemyDead; // 0x58 public System.String clownEnemyDead; // 0x60 public System.String[] headShootAudioClip; // 0x68 public System.String playerHurtsAudioClip; // 0x70 public System.String[] enemyBornAudioClip; // 0x78 public System.String enemyDeadAudioClip; // 0x80 public System.String[] uiAudioList; // 0x88 public System.String[] headShootPlayerAc; // 0x90 public System.String[] enemyWaveUnlockAc; // 0x98 public System.String[] gameStartAc; // 0xa0 public System.String[] playerSkillAc; // 0xa8 public System.String playerHurtAc; // 0xb0 public System.String[] oilBoxDeadPlayerAc; // 0xb8 public System.String[] openDoorAc; // 0xc0 public System.String bg_boss; // 0xc8 public System.String winAudioClip; // 0xd0 public System.String lostAudioClip; // 0xd8 public System.String oilBoxDeadAudioClip; // 0xe0 public System.String enemyExplosionAudioClip; // 0xe8 public System.String enemyBeforeExploseionAudioClip; // 0xf0 public System.String enemyBeforeExploseionstring1; // 0xf8 public System.String iceSkillstring; // 0x100 public System.String pigHeadHitstring; // 0x108 public System.String goodDogComestring; // 0x110 public System.String planeflystring; // 0x118 public System.String boomSkillButtonAudiClip; // 0x120 public System.String boomSkillbgstring; // 0x128 public System.String ClickStartGame; // 0x130 public System.String[] GameBGMInner; // 0x138 public System.String roleHp; // 0x140 public System.String enemyViewTipObj; // 0x148 public System.String enemyIceGasObj; // 0x150 public System.String enemyComeStateEffectObj; // 0x158 public System.String headBrokenEffect; // 0x160 public System.String iceEnemyDeadEffect; // 0x168 public System.String enemyHurtEffect; // 0x170 public System.String BrokenArmObj; // 0x178 public System.String[] DropItemQualityGlow; // 0x180 public System.String SkillCreateStr; // 0x188 // Methods public System.String getHeadShootPlayerAc(); // 0x1e1bcd8 public System.String getheadShootAudioClip(); // 0x1e1bcd8 public System.String getEnemyBornAudioClip(); // 0x1e1bcd8 public System.String TankFort(System.Int32 vehicles); // 0x1e1bf7c internal System.String GetTankPrefab(System.Int32 vehicles); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum UIAudioType : { // Fields public System.Int32 value__; // 0x10 public const UIAudioType 跳转界面按钮 = 0; // 0x0 public const UIAudioType 普通按钮点击 = 1; // 0x0 public const UIAudioType 返回 = 2; // 0x0 public const UIAudioType 进入商店 = 3; // 0x0 public const UIAudioType 升级 = 4; // 0x0 public const UIAudioType 胜利 = 5; // 0x0 public const UIAudioType 失败死亡 = 6; // 0x0 public const UIAudioType 获得奖品 = 7; // 0x0 public const UIAudioType 获得道具1 = 8; // 0x0 public const UIAudioType 获得道具2 = 9; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class UIAudioList : System.Object { // Fields public UIAudioType curAudioType; // 0x10 public System.String uiBtnstring; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BulletMarks : System.Object { // Fields public UnityEngine.LayerMask surface; // 0x10 public UnityEngine.GameObject particles; // 0x18 public UnityEngine.GameObject soundPrefab; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroConfig : System.Object, IConfig { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Prefab; // 0x20 public System.Int32 Hp; // 0x28 public System.Single Attack; // 0x2c public System.Single Defense; // 0x30 public System.Single AttackSpeed; // 0x34 public System.Single ShootDistance; // 0x38 public System.Single MoveSpeed; // 0x3c public System.Int32[] ActionSkillId; // 0x40 public System.Single[] ActionSkillCd; // 0x48 public System.Int32[] PassSkillId; // 0x50 // Methods public System.Int32 GetId(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IConfig : { // Fields // Methods public abstract System.Int32 GetId(); // 0x1e055d0 } // Assembly-CSharp.dll public interface IRoleConfig : IConfig { // Fields // Methods } // Assembly-CSharp.dll public class SkillConfig : System.Object, IConfig { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.String Icon; // 0x28 public System.Int32 Cd; // 0x30 public System.Int32 SkillEffectId; // 0x34 public System.Int32 Type; // 0x38 public System.Int32 Index; // 0x3c // Methods public System.Int32 GetId(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SkillEffectConfig : System.Object, IConfig { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.Int32 Timing; // 0x28 public System.Int32 ConditionType; // 0x2c public System.Int32 ConditionNum; // 0x30 public System.Int32 ConditionTarget; // 0x34 public System.Int32 BuffTarget; // 0x38 public System.Int32[] BuffId; // 0x40 public System.Int32[] BuffValue; // 0x48 public System.Int32[] Duration; // 0x50 public System.Int32[] BuffNumType; // 0x58 // Methods public System.Int32 GetId(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DataTool : System.Object { // Fields private static System.String xmlPath; // 0x0 private static System.String binPath; // 0x8 private static UnityEngine.WWW www; // 0x10 private static System.String encryptKey; // 0x18 // Methods public static System.Collections.Generic.List<T> LoadData(); // 0x1c8fbb4 public static System.Collections.Generic.List<T> LoadData(System.String xmlName, System.String tag); // 0x1c8fbb4 public static System.String JsonStringFormat(System.String sourceJson); // 0x1e1bcd8 public static System.Boolean IsJson(System.String jsonData); // 0x1e12ab8 public static System.Object CopyOjbect(System.Object obj); // 0x1e1bcd8 private static System.Collections.Generic.List<T> AnalysisSecurityElement(System.Security.SecurityElement SE, System.String tag); // 0x1c8fbb4 private static System.Boolean IntToBool(System.Int32 i); // 0x1e11540 private static System.Object StringToArray(System.String str, System.Type type); // 0x1e20b20 public static System.Void ExportXML(System.Collections.Generic.List<T> ts, System.String xmlName, System.String tag); // 0x1c8fbb4 private static System.Void ExportDataAsXML(System.Xml.XmlDocument xmlDoc, T t, System.Xml.XmlElement nodeParent); // 0x1c8fbb4 private static System.String GetValue(System.Object obj); // 0x1c8fbb4 private static System.Security.SecurityElement Downloader(System.String path); // 0x1e1bcd8 public static System.Void XmlToBin(System.String xml); // 0x1e23c98 public static System.String Encrypt(System.String str, System.Boolean isDefault); // 0x1e20b4c public static System.String Decrypt(System.String str); // 0x1e1bcd8 public static T Clone(T obj); // 0x1c8fbb4 public static T DeepCopy(T obj); // 0x1c8fbb4 public static T GetDataByCondition(System.Collections.Generic.List<T> dataList, System.Func<T,System.Boolean> conditionFun, System.Boolean isClone); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class DataTool.<>c__DisplayClass21_0<T> : System.Object { // Fields public System.Func<T,System.Boolean> conditionFun; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetDataByCondition>b__0(T item); // 0x1c8fbb4 } // Assembly-CSharp.dll public class BossFightConstData : System.Object { // Fields public static System.Single RoleMaxSpeeY; // 0x0 public static System.Int32 DefaultLayer; // 0x4 public static System.Int32 PlayerLayer; // 0x8 public static System.Int32 NpcLayer; // 0xc public static System.Int32 GroundLayer; // 0x10 public static System.Int32 EnemyLayer; // 0x14 public static System.Int32 TriggerLayer; // 0x18 public static System.Int32 WallLayer; // 0x1c public static System.Int32 CanDestroyLayer; // 0x20 public static System.Int32 EdgeLayer; // 0x24 public static System.Int32 MapForwardLayer; // 0x28 public static UnityEngine.LayerMask DefaultLayerMask; // 0x2c public static UnityEngine.LayerMask PlayerLayerMask; // 0x30 public static UnityEngine.LayerMask GroundLayerMask; // 0x34 public static UnityEngine.LayerMask NpcLayerMask; // 0x38 public static UnityEngine.LayerMask EnemyLayerMask; // 0x3c public static UnityEngine.LayerMask TriggerLayerMask; // 0x40 public static UnityEngine.LayerMask WallLayerMask; // 0x44 public static UnityEngine.LayerMask CanDestroyLayerMask; // 0x48 public static UnityEngine.LayerMask EdgeLayerMask; // 0x4c public static UnityEngine.LayerMask MapForwardLayerMask; // 0x50 public const System.String UnTagged; // 0x0 public const System.String PlayerTag; // 0x0 public const System.String GroundTag; // 0x0 public const System.String EnemyTag; // 0x0 public static System.Int64 BattleContinueTm; // 0x58 public static System.Int32 PositionPrecision; // 0x60 public static System.Int32 PlayerRebornTm; // 0x64 public static System.Int64 HeartCheckTm; // 0x68 public static System.Int64 WaitForPvpTime; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DamageProperty : System.Object { // Fields public UnityEngine.Transform sender; // 0x10 public UnityEngine.Transform receiver; // 0x18 public UnityEngine.Vector3 hitPoint; // 0x20 public System.Int32 damage; // 0x2c public UnityEngine.Vector3 addForce; // 0x30 public UnityEngine.GameObject hurtEffect; // 0x40 public System.Boolean isSystemKill; // 0x48 public System.Int32 shieldDamage; // 0x4c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 value); // 0x1e24080 public System.Void .ctor(System.Int32 value, System.Boolean ignoreReaction); // 0x1e25660 public System.Void .ctor(DamageProperty damage); // 0x1e292ac public System.Void ReduceDamage(System.Single damageReduction); // 0x1e25a40 } // Assembly-CSharp.dll public class HeroProperty : System.Object { // Fields public System.Int32 Hp; // 0x10 public System.Int32 MaxHP; // 0x14 // Methods public static HeroProperty Parse(SocketGuildBattle.MessagePlayerProperty message); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerInfo : SokcetMultipvp.MultiPvpPlayerInfo { // Fields public System.String headFrame; // 0x78 public System.Int32 heroPower; // 0x80 public System.Int32 teamPost; // 0x84 public System.Boolean battleReady; // 0x88 public System.Int32 hp; // 0x8c public Hero hero; // 0x90 // Methods public System.Void .ctor(); // 0x1e23c98 public static PlayerInfo Parse(SocketGuildBattle.MessagePlayerInfo messagePlayerInfo); // 0x1e1bcd8 } // Assembly-CSharp.dll public class RoomInfo : System.Object { // Fields public System.Int32 RoomId; // 0x10 public System.String Password; // 0x18 public System.Int32 MinPower; // 0x20 public System.Int32 PlayerCnt; // 0x24 public System.Int32 Differently; // 0x28 // Methods public static RoomInfo Parse(SocketGuildBattle.MessageRoomInfo messageRoomInfo); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Hero : BossFightRoleBase, IHealthy { // Fields public UnityEngine.Transform liveBody; // 0x90 public HeroMoveControl heroMoveControl; // 0x98 private HeroPhysic heroPhysic; // 0xa0 private HeroAnimator heroAnimator; // 0xa8 private System.Single moveInterval; // 0xb0 protected UnityEngine.Vector3 initPos; // 0xb4 private System.Single initDir; // 0xc0 private System.Single normalAttackCD; // 0xc4 private System.Collections.Generic.List<System.Single> skillCd; // 0xc8 private PlayerInfo playerInfo; // 0xd0 private HeroConfig config; // 0xd8 public HeroStateEnum heroStateEnum; // 0xe0 private UnityEngine.Vector3 joySticDirection; // 0xe4 private System.Single sendInterval; // 0xf0 private HeroOperation tankOperation; // 0xf8 public System.Collections.Generic.List<HeroOperation> operations; // 0x100 private System.Single dir; // 0x108 private SocketGuildBattle.MessageOperate messgaeOperate; // 0x110 protected System.Int32 cnt; // 0x118 protected UnityEngine.Vector2 cameraRotation; // 0x11c private System.Single rebornTime; // 0x124 private SkillConfig normalAttack; // 0x128 private System.Collections.Generic.List<SkillConfig> skillConfigs; // 0x130 private UnityEngine.Vector3 tempServerPosition; // 0x138 protected BossFightRoleStateMachine<Hero> heroStateMachine; // 0x148 protected System.Boolean isFsmAction; // 0x150 protected RoleStateInterface<Hero> heroIdleState; // 0x158 protected RoleStateInterface<Hero> heroMoveState; // 0x160 protected RoleStateInterface<Hero> heroDeadState; // 0x168 protected RoleStateInterface<Hero> heroAttackState; // 0x170 protected RoleStateInterface<Hero> heroHurtState; // 0x178 // Methods public UnityEngine.AnimatorStateInfo get_AnimatorStateInfo(); // 0x1c8fbb4 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Boolean get_isGrounded(); // 0x1e12ab8 public UnityEngine.Vector3 get_moveDirection(); // 0x1e0c3f4 public System.Single get_realMoveSpeed(); // 0x1e0b71c public UnityEngine.Vector3 get_ServerPosition(); // 0x1e0c3f4 protected override System.Void Awake(); // 0x1e23c98 public override System.Void Init(HeroConfig roleData, PlayerInfo playerInfo); // 0x1e2a6c4 public System.Boolean IsCanMove(UnityEngine.Vector3 forward); // 0x1e13674 public System.Void UpdateMoveDirection(UnityEngine.Vector2 direction); // 0x1e27e84 protected override System.Void MFixedUpdate(); // 0x1e23c98 public System.Void CheckSendState(); // 0x1e23c98 protected override System.Void MLateUpdate(); // 0x1e23c98 protected override System.Void MUpdate(System.Single dt); // 0x1e25a40 private System.Void onMoveResponse(LTSocketRuntime.BaseResponse msg); // 0x1e292ac protected override System.Void SetFightAttribute(); // 0x1e23c98 public System.Void SetCurrentHp(System.Int32 hp); // 0x1e24080 private System.Void UpdateCheckReBorn(); // 0x1e23c98 public System.Void ReBorn(); // 0x1e23c98 public System.Void SetAttack(); // 0x1e23c98 private System.Void onAttackresponse(LTSocketRuntime.BaseResponse msg); // 0x1e292ac private System.Void updateCheckSkillCd(); // 0x1e23c98 public System.Void SetSkill(System.Int32 index); // 0x1e24080 private System.Void onSkillSetResponse(LTSocketRuntime.BaseResponse response); // 0x1e292ac public System.Boolean isCanPointArrive(UnityEngine.Vector3 position); // 0x1e13674 public override System.String GetNickName(); // 0x1e1bcd8 public System.Boolean isSelf(); // 0x1e12ab8 public System.Void RefreshServerPosition(PlayerInfo playerInfo); // 0x1e292ac public System.Boolean IsDead(); // 0x1e12ab8 public System.Void AddHealthPercentage(System.Single percentage); // 0x1e25a40 public System.Void AddHealth(System.Int32 add); // 0x1e24080 public System.Void ChangeState(HeroStateEnum heroStateEnum); // 0x1e24080 public System.Void PlayAnimation(System.String animationName); // 0x1e292ac private System.Void InitFSM(); // 0x1e23c98 public BossFightRoleStateMachine<Hero> GetStateMachine(); // 0x1e1bcd8 public System.Void SetFsmAct(); // 0x1e23c98 public System.Void SetFsmPause(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroOperation : System.Object { // Fields private HeroStateEnum heroStateEnum; // 0x10 private System.Single posX; // 0x14 private System.Single posY; // 0x18 private System.Single dir; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(HeroStateEnum state, System.Single posX, System.Single posY, System.Single dir); // 0x1c8fbb4 public SocketGuildBattle.MessageOperate toMessageOperate(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class HeroAnimator : RoleAnimator { // Fields public System.Boolean useLeanMovement; // 0x30 protected System.Single verticalSpeed; // 0x34 protected System.Single horizontalSpeed; // 0x38 protected UnityEngine.Vector3 lastCharacterAngle; // 0x3c protected System.Single inputMagnitude; // 0x48 // Methods protected override System.Void _awake(); // 0x1e23c98 public System.Void UpdateAnimatorParameters(Hero tank); // 0x1e292ac protected virtual System.Single LeanMovement(Hero tank); // 0x1e0bee0 public virtual System.Void SetAnimatorMoveSpeed(Hero tank); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class JAnimatorParameters : System.Object { // Fields public static System.Int32 InputMagnitude; // 0x0 public static System.Int32 IsGrounded; // 0x4 public static System.Int32 InputHorizontal; // 0x8 public static System.Int32 InputVertical; // 0xc // Methods private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class HeroMoveControl : RoleMoveControl { // Fields private UnityEngine.Vector3 input; // 0x38 private UnityEngine.Vector3 inputSmooth; // 0x44 private System.Single angle; // 0x50 public UnityEngine.Vector3 serverPosition; // 0x54 public UnityEngine.Quaternion serverDir; // 0x60 // Methods public System.Boolean get_isMoving(); // 0x1e12ab8 public virtual System.Void SetInput(System.Single h, System.Single v); // 0x1e25aa0 public override System.Boolean isCanPointArrive(UnityEngine.Vector3 position); // 0x1e13674 public override System.Void ReSetPosition(UnityEngine.Vector3 position); // 0x1e25c68 public override System.Void SetMove(BossFightRoleBase role); // 0x1e292ac private System.Void MoveCharacter(Hero tank, UnityEngine.Vector3 _direction); // 0x1e2a028 public virtual System.Void UpdateMoveDirection(UnityEngine.Transform referenceTransform); // 0x1e292ac protected System.Void RotateToDirection(UnityEngine.Vector3 direction, System.Single rotationSpeed); // 0x1e25e18 public System.Void RotateToPosition(UnityEngine.Vector3 position, System.Single rotationSpeed); // 0x1e25e18 public override System.Void ControlRotationType(UnityEngine.Vector3 point); // 0x1e25c68 public override System.Void _Awake(); // 0x1e23c98 public System.Void SetServerPosition(UnityEngine.Vector3 position, System.Single dir); // 0x1e25e18 public System.Void SetServerPositionNoSmooth(UnityEngine.Vector3 position, System.Single dir); // 0x1e25e18 public System.Void CotrolToServerPosition(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public System.Boolean IsCanMove(UnityEngine.Vector3 forward, RolePhysicComponent rolePhysic); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroPhysic : RolePhysicComponent { // Fields // Methods public override System.Void _awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroTrigger : RoleTrigger { // Fields private System.Action onBuffRemove; // 0x20 private Hero hero; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Joystick : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerDownHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IPointerUpHandler { // Fields private System.Single handleRange; // 0x20 private System.Single deadZone; // 0x24 private System.Boolean snapX; // 0x28 private System.Boolean snapY; // 0x29 public UnityEngine.RectTransform background; // 0x30 public UnityEngine.RectTransform handle; // 0x38 private UnityEngine.RectTransform baseRect; // 0x40 private UnityEngine.Vector2 input; // 0x48 private UnityEngine.Canvas canvas; // 0x50 private System.Boolean isPointDown; // 0x58 private UnityEngine.Vector2 editorDir; // 0x5c // Methods public System.Single get_Horizontal(); // 0x1e0b71c public System.Single get_Vertical(); // 0x1e0b71c public UnityEngine.Vector2 get_Direction(); // 0x1e0ef24 public System.Single get_HandleRange(); // 0x1e0b71c public System.Void set_HandleRange(System.Single value); // 0x1e25a40 public System.Single get_DeadZone(); // 0x1e0b71c public System.Void set_DeadZone(System.Single value); // 0x1e25a40 public System.Boolean get_SnapX(); // 0x1e12ab8 public System.Void set_SnapX(System.Boolean value); // 0x1e292d4 public System.Boolean get_SnapY(); // 0x1e12ab8 public System.Void set_SnapY(System.Boolean value); // 0x1e292d4 protected virtual System.Void Start(); // 0x1e23c98 public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected virtual System.Void HandleInput(System.Single magnitude, UnityEngine.Vector2 normalised, UnityEngine.Vector2 radius, UnityEngine.Camera cam); // 0x1c8fbb4 private System.Single SnapFloat(System.Single value, AxisOptions snapAxis); // 0x1e0b818 public System.Void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac protected UnityEngine.Vector2 ScreenPointToAnchoredPosition(UnityEngine.Vector2 screenPosition); // 0x1e0efc0 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum AxisOptions : { // Fields public System.Int32 value__; // 0x10 public const AxisOptions Both = 0; // 0x0 public const AxisOptions Horizontal = 1; // 0x0 public const AxisOptions Vertical = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class BossFightMgr : System.Object { // Fields public static IRoomMgr roomMgr; // 0x0 public static ISocketMessageSend socketMessageSend; // 0x8 public static IHeroMgr heroMgr; // 0x10 public static IHBTimeMgr timeMgr; // 0x18 public static BossFightLevelManager LevelManager; // 0x20 public static System.Boolean isInit; // 0x28 // Methods public static ActionEventMgr get_actionEventMgr(); // 0x1e11470 public static System.Void Init(); // 0x1e2274c public static System.String GetHost(PlantForm plantForm); // 0x1e1a94c public static System.Int32 GetPort(PlantForm plantForm); // 0x1e03fa8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ServerAddress : { // Fields public System.Int32 value__; // 0x10 public const ServerAddress Local = 0; // 0x0 public const ServerAddress Test168 = 1; // 0x0 public const ServerAddress Online = 2; // 0x0 public const ServerAddress SDK = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class ActionEventMgr : System.Object { // Fields private static ActionEventMgr instance; // 0x0 private System.Action<System.Single> onLoadingProgressChange; // 0x10 private System.Action<DamageProperty> hurtEnemyNumEvent; // 0x18 private System.Action<BossFightRoleBase,UnityEngine.Vector3> creatRoleBlood; // 0x20 private System.Action<Hero,DamageProperty> tankDieAction; // 0x28 private System.Action<Hero,System.Boolean> tankInView; // 0x30 private System.Action enemySpawnKillAction; // 0x38 private System.Action<System.Boolean,UnityEngine.Vector2> joyStickUiShow; // 0x40 private System.Action<SkillConfig,System.Int32,System.Single> rollCdShowAction; // 0x48 private System.Action PlayerDead; // 0x50 private System.Action PlayerReborn; // 0x58 private System.Action<System.Int32,System.Int32> PlayerRebornCd; // 0x60 private System.Action<System.Collections.Generic.List<PlayerInfo>> CreatHeroAction; // 0x68 private System.Action pvpStartAction; // 0x70 private System.Action<System.Collections.Generic.Dictionary<System.Int64,PlayerInfo>> PlayerPositionSync; // 0x78 private System.Action<System.Int64> HeroAttackNotice; // 0x80 private System.Action<System.Int32,System.Int32> RefreshTeamScoreAction; // 0x88 private System.Action<System.Int32> BattleOverAction; // 0x90 private System.Action<System.Boolean> ShowUIAreaBattleIn; // 0x98 private System.Action<Hero> RefreshTank; // 0xa0 private System.Action<System.Collections.Generic.List<PlayerInfo>> RefreshTeamInfo; // 0xa8 private System.Action<SocketGuildBattle.BuffNoticeResponse> RefreshBuff; // 0xb0 private System.Action<UnityEngine.Vector2> JoyStickDrag; // 0xb8 private System.Action FightAchievement; // 0xc0 private System.Action RoomDisbandAction; // 0xc8 private System.Action BeForceAction; // 0xd0 private System.Action CaptainTransAction; // 0xd8 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> ChatMessageBrocast; // 0xe0 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> FullServerBrocast; // 0xe8 private System.Action<System.Int32> ChatOpenAction; // 0xf0 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> BulletCharBrocast; // 0xf8 // Methods public static ActionEventMgr get_Intance(); // 0x1e11470 public System.Void AddLoadingProgressChange(System.Action<System.Single> action); // 0x1e292ac public System.Void RemoveLoadingProgressChange(System.Action<System.Single> action); // 0x1e292ac public System.Void InvokeLoadingProgressChange(System.Single progress); // 0x1e25a40 public System.Void AddHurtEnemyNumEvent(System.Action<DamageProperty> action); // 0x1e292ac public System.Void RemoveHurtEnemyNumEvent(System.Action<DamageProperty> action); // 0x1e292ac public System.Void InvokeHurtEnemyNumEvent(DamageProperty dp); // 0x1e292ac public System.Void AddCreatRoleBlood(System.Action<BossFightRoleBase,UnityEngine.Vector3> action); // 0x1e292ac public System.Void RemoveCreatRoleBlood(System.Action<BossFightRoleBase,UnityEngine.Vector3> action); // 0x1e292ac public System.Void InvokeRoleBlood(BossFightRoleBase role, UnityEngine.Vector3 offset); // 0x1e2a028 public System.Void AddTankDieAction(System.Action<Hero,DamageProperty> action); // 0x1e292ac public System.Void RemoveTankDieAction(System.Action<Hero,DamageProperty> action); // 0x1e292ac public System.Void InvokeEnemyDieAction(Hero tank, DamageProperty dp); // 0x1e2a6c4 public System.Void AddTankInView(System.Action<Hero,System.Boolean> action); // 0x1e292ac public System.Void RemoveTankInView(System.Action<Hero,System.Boolean> action); // 0x1e292ac public System.Void InvokeTankInView(Hero tank, System.Boolean isIn); // 0x1e2a6ec public System.Void AddEnemySpawnKillAction(System.Action action); // 0x1e292ac public System.Void RemoveEnemySpawnKillAction(System.Action action); // 0x1e292ac public System.Void InvokeEnemySpawnKillAction(); // 0x1e23c98 public System.Void AddJoyStickUIAction(System.Action<System.Boolean,UnityEngine.Vector2> action); // 0x1e292ac public System.Void RemoveJoyStickUIAction(System.Action<System.Boolean,UnityEngine.Vector2> action); // 0x1e292ac public System.Void InvokeJoyStickUIAction(System.Boolean show, UnityEngine.Vector2 value); // 0x1c8fbb4 public System.Void AddRefreshHeroSkill(System.Action<SkillConfig,System.Int32,System.Single> action); // 0x1e292ac public System.Void RemoveRefreshHeroSkill(System.Action<SkillConfig,System.Int32,System.Single> action); // 0x1e292ac public System.Void InvokeRefreshHeroSkill(SkillConfig heroSkillConfig, System.Int32 index, System.Single cd); // 0x1e29b38 public System.Void AddPlayerDead(System.Action action); // 0x1e292ac public System.Void RemovePlayerDead(System.Action action); // 0x1e292ac public System.Void InvokePlayerDead(); // 0x1e23c98 public System.Void AddPlayerReborn(System.Action action); // 0x1e292ac public System.Void RemovePlayerReborn(System.Action action); // 0x1e292ac public System.Void InvokePlayerReborn(); // 0x1e23c98 public System.Void AddPlayerRebornCd(System.Action<System.Int32,System.Int32> action); // 0x1e292ac public System.Void RemovePlayerRebornCd(System.Action<System.Int32,System.Int32> action); // 0x1e292ac public System.Void InvokePlayerRebornCd(System.Int32 v, System.Int32 cd); // 0x1e24138 public System.Void AddCreatFightTank(System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e292ac public System.Void RemoveCreatFightTank(System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e292ac public System.Void InvokeCreatFightTank(System.Collections.Generic.List<PlayerInfo> values); // 0x1e292ac public System.Void AddPvpStartAction(System.Action action); // 0x1e292ac public System.Void RemovePvpStartAction(System.Action action); // 0x1e292ac public System.Void InvokePvpStartAction(); // 0x1e23c98 public System.Void AddPlayerPositionSync(System.Action<System.Collections.Generic.Dictionary<System.Int64,PlayerInfo>> action); // 0x1e292ac public System.Void RemovePlayerPositionSync(System.Action<System.Collections.Generic.Dictionary<System.Int64,PlayerInfo>> action); // 0x1e292ac public System.Void InvokePlayerPositionSync(System.Collections.Generic.Dictionary<System.Int64,PlayerInfo> players); // 0x1e292ac public System.Void AddHeroAttackNotice(System.Action<System.Int64> action); // 0x1e292ac public System.Void RemoveHeroAttackNotice(System.Action<System.Int64> action); // 0x1e292ac public System.Void InvokeHeroAttackNotice(System.Int64 uID); // 0x1e25890 public System.Void AddRefreshTeamScoreAction(System.Action<System.Int32,System.Int32> action); // 0x1e292ac public System.Void RemoveRefreshTeamScoreAction(System.Action<System.Int32,System.Int32> action); // 0x1e292ac public System.Void InvokeRefreshTeamScore(System.Int32 redTeamScore, System.Int32 blueTeamScore); // 0x1e24138 public System.Void AddBattleOverAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void RemoveBattleOverAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void InvokeBattleOver(System.Int32 team); // 0x1e24080 public System.Void AddShowUIAreaBattleIn(System.Action<System.Boolean> action); // 0x1e292ac public System.Void RemoveShowUIAreaBattleIn(System.Action<System.Boolean> action); // 0x1e292ac public System.Void InvokeShowUIAreaBattleIn(System.Boolean show); // 0x1e292d4 public System.Void AddRefreshGameMapTank(System.Action<Hero> action); // 0x1e292ac public System.Void RemoveRefreshGameMapTank(System.Action<Hero> action); // 0x1e292ac public System.Void InvokeRefreshGameMapTank(Hero tank); // 0x1e292ac public System.Void AddRefreshTeamInfoAction(System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e292ac public System.Void RemoveRefreshTeamInfoAction(System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e292ac public System.Void InvokeRefreshTeamInfoAction(System.Collections.Generic.List<PlayerInfo> teamInfo); // 0x1e292ac public System.Void AddRefreshBuff(System.Action<SocketGuildBattle.BuffNoticeResponse> showBattleReport); // 0x1e292ac public System.Void RemoveRefreshBuff(System.Action<SocketGuildBattle.BuffNoticeResponse> showBattleReport); // 0x1e292ac public System.Void InvokeRefreshBuff(SocketGuildBattle.BuffNoticeResponse response); // 0x1e292ac public System.Void AddJoyStickDrag(System.Action<UnityEngine.Vector2> action); // 0x1e292ac public System.Void RemoveJoyStickDrag(System.Action<UnityEngine.Vector2> action); // 0x1e292ac public System.Void InvokeJoyStickDrag(UnityEngine.Vector2 direction); // 0x1e27e84 public System.Void AddRefreshFightAchievement(System.Action action); // 0x1e292ac public System.Void RemoveRefreshFightAchievement(System.Action action); // 0x1e292ac public System.Void InvokeFightAchievement(); // 0x1e23c98 public System.Void AddRoomDisbandAction(System.Action action); // 0x1e292ac public System.Void RemoveRoomDisbandAction(System.Action action); // 0x1e292ac public System.Void InvokeRoomDisbandAction(); // 0x1e23c98 public System.Void AddBeForceAction(System.Action action); // 0x1e292ac public System.Void RemoveBeForceAction(System.Action action); // 0x1e292ac public System.Void InvokeBeForce(); // 0x1e23c98 public System.Void AddBCaptainTransAction(System.Action action); // 0x1e292ac public System.Void RemoveCaptainTransAction(System.Action action); // 0x1e292ac public System.Void InvokeCaptainTrans(); // 0x1e23c98 public System.Void AddChatMessageBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveChatMessageBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeChatMessageBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void AddFullServerBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveFullServerBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeFullServerBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void AddChatOpenAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void RemoveChatOpenAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void InvokeChatOpenAction(System.Int32 level); // 0x1e24080 public System.Void AddBulletChatBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveBulletChatBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeBulletChatBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HBTimeMgr : System.Object, IHBTimeMgr { // Fields private System.Int64 ServerTime; // 0x10 private System.Single StartUpDelayTime; // 0x18 private System.Single TodayTotalGameTime; // 0x1c private System.Int64 heartTm; // 0x20 private System.Boolean isServer; // 0x28 private System.Int64 exitTime; // 0x30 private System.Single realtime; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void InitSocket(); // 0x1e23c98 public System.Void ServerTimeSyncNotice(System.Int64 time); // 0x1e25890 private System.Void CheckHeart(); // 0x1e23c98 private System.Void CheckUpdate(System.Single dt); // 0x1e25a40 private System.Void ClearDataOnUpdate(); // 0x1e23c98 private System.Int64 get_NowTime(); // 0x1e0b1a4 private System.Void OnApplicationPause(System.Boolean isOnApplicationPause); // 0x1e292d4 public System.Int64 GetNowTime(); // 0x1e0b1a4 public System.Boolean IsTimeEnd(System.Int64 startTime, System.Single delte); // 0x1c8fbb4 public System.Single GetTimeSinceStartup(); // 0x1e0b71c public System.Boolean IsTimeEndSinceStartup(System.Single time); // 0x1e13558 public System.Int32 CountdownIntGet(System.Single time); // 0x1e05adc public System.Int64 getNextDay(); // 0x1e0b1a4 public System.Void Pause(System.Boolean isPause); // 0x1e292d4 public System.String ToCountDownString(System.Int64 tm); // 0x1e1c380 } // Assembly-CSharp.dll public class HeroMgr : System.Object, IHeroMgr { // Fields private Hero curRole; // 0x10 // Methods public System.Void InitRole(PlayerInfo playerInfo); // 0x1e292ac public UnityEngine.Transform getCurSelectHero(); // 0x1e1bcd8 public System.Void SetAttack(); // 0x1e23c98 public System.Void SetSkill(System.Int32 index); // 0x1e24080 public UnityEngine.Vector3 getCurSelectRoleBodyPosition(); // 0x1e0c3f4 public System.Boolean isCanPointArrive(UnityEngine.Vector3 position); // 0x1e13674 public System.Void RebornPlayer(); // 0x1e23c98 public Hero GetHero(); // 0x1e1bcd8 public System.Void UpdateMoveDirection(UnityEngine.Vector2 direction); // 0x1e27e84 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoomManager : UnityEngine.MonoBehaviour, IRoomMgr { // Fields private System.Collections.Generic.List<PlayerInfo> playerInfos; // 0x20 private RoomInfo myRoom; // 0x28 private System.Int64 UID; // 0x30 private System.String nickname; // 0x38 private System.String headIcon; // 0x40 private System.Int32 headFrame; // 0x48 private System.Boolean isGameStart; // 0x4c private System.Int64 bossHP; // 0x50 private System.Int64 BattleOverTm; // 0x58 // Methods public System.Void InitSocket(); // 0x1e23c98 private System.Void PlayerJoinNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerExitNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void RoomDisbandNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void MapLoadCompleteNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void StartNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPositionSync(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void RefreshPlayerPosition(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerPosition> playerPositions); // 0x1e292ac private System.Void PlayerAttackNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPropertyNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerRebornNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BattleOverNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void SkillNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BuffNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerDamageNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerOfflineNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerReadyNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void ChangeRoleNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerBeForceNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerCaptainTransNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossStateChangeNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossHPNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossBuffChange(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossSummer(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Int64 GetBattleTm(); // 0x1e0b1a4 public System.Int64 GetBossHp(); // 0x1e0b1a4 public System.Int32 GetHeroId(); // 0x1e055d0 public System.Collections.Generic.List<PlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 public System.Int64 GetUid(); // 0x1e0b1a4 public System.Boolean IsGameStart(); // 0x1e12ab8 public System.Boolean isSelf(System.Int64 uid); // 0x1e1340c public System.Void MapLoadCompleteRequest(); // 0x1e23c98 private System.Void OnMapLoadCompleteBack(LTSocketRuntime.BaseResponse msg); // 0x1e292ac public System.Void SetMyInfo(System.Int64 uid, System.String nickName, System.String headIcon, System.Int32 headFrame); // 0x1c8fbb4 public System.Boolean isCaptain(); // 0x1e12ab8 public System.Boolean isCaptain(System.Int64 uid); // 0x1e1340c public System.Void SearchRoom(System.Int32 roomId, System.Action<System.Collections.Generic.List<RoomInfo>> action); // 0x1e25634 public System.Void ExitRoom(System.Action<System.Int32> action); // 0x1e292ac public System.Void ForcePlayer(System.Int64 uID, System.Action<System.Int32> action); // 0x1e25924 public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<System.Int32> action); // 0x1e29c64 public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<System.Int32> action); // 0x1e24234 public System.Void DisbandRoom(System.Action<System.Int32> action); // 0x1e292ac public System.Void BattleReady(System.Int32 hp, System.Int32 ready, System.Action<System.Int32> action); // 0x1e2437c public System.Void StartBattle(System.Int32 hp, System.Action<System.Int32> action); // 0x1e25634 public System.Void ViewRoomInfo(System.Int32 roomId, System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> action); // 0x1e25634 public System.Void CaptainTrans(System.Int64 uid, System.Action<System.Int32> action); // 0x1e25924 public System.Int32 GetRoomID(); // 0x1e055d0 public System.String GetHeadIcon(); // 0x1e1bcd8 public System.Int32 GetHeadFrame(); // 0x1e055d0 private System.Void SetGameStart(); // 0x1e23c98 public System.String GetRoomPasssword(); // 0x1e1bcd8 public System.Int32 GetRoomPower(); // 0x1e055d0 public System.Void UpdateRoleHP(System.Int32 curHp, System.Int32 maxHp); // 0x1e24138 public System.Boolean IsHaveMyRoom(); // 0x1e12ab8 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> createBack); // 0x1c8fbb4 public System.Boolean IsCaptain(); // 0x1e12ab8 public System.Boolean IsCaptain(System.Int64 uid); // 0x1e1340c public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<System.Collections.Generic.List<PlayerInfo>> createBack); // 0x1c8fbb4 public System.Void ExitRoom(System.Action action); // 0x1e292ac public System.Void JoinRoom(System.Int32 roomId, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e24234 public System.Void KickPlayer(System.Int64 uID, System.Action action); // 0x1e25924 public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action action); // 0x1e29c64 public System.Void DisbandRoom(System.Action action); // 0x1e292ac public System.Void JoinRoom(System.Int32 roomId, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, System.Action action); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action action); // 0x1e24234 public System.Void ViewRoomInfo(System.Int32 roomId, System.Action<System.Collections.Generic.List<PlayerInfo>> action); // 0x1e25634 public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action action); // 0x1e24234 public System.Void CaptainTrans(System.Int64 uid, System.Action action); // 0x1e25924 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action createBack); // 0x1c8fbb4 public System.Void JoinRoom(System.Int32 roomId, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, System.Action<System.Int32> action); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 roomId, System.Action<EMultiplayerResult,System.Collections.Generic.List<RoomInfo>> action); // 0x1e25634 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<EMultiplayerResult> createBack); // 0x1c8fbb4 public System.Void ExitRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Boolean IsAllPlayersReady(); // 0x1e12ab8 public System.Void DisbandRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public System.Void BattleReady(System.Int32 Hp, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Boolean GetMyReadyState(); // 0x1e12ab8 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<EMultiplayerResult> action); // 0x1e24234 public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<EMultiplayerResult> action); // 0x1e29c64 public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<EMultiplayerResult> action); // 0x1e24234 public System.Void KickPlayer(System.Int64 uID, System.Action<EMultiplayerResult> action); // 0x1e25924 public System.Void CaptainTrans(System.Int64 uid, System.Action<EMultiplayerResult> action); // 0x1e25924 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 Differently, System.Action<EMultiplayerResult> createBack); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 roomId, System.Int32 Differently, System.Action<EMultiplayerResult,System.Collections.Generic.List<RoomInfo>> action); // 0x1e2437c public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 DIfferently, System.Action<EMultiplayerResult> action); // 0x1c8fbb4 public MultiDifferently GetMultiDifferently(); // 0x1e055d0 public System.Int32 GetRoomDifferently(); // 0x1e055d0 public System.Boolean IsOpenActivity(); // 0x1e12ab8 public System.Boolean IsEnterScene(); // 0x1e12ab8 public System.Void SetEnterScene(System.Boolean isEnterScene); // 0x1e292d4 public System.Void JoinRoom(System.Int32 ID, System.Action<EMultiplayerResult> action); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass45_0 : System.Object { // Fields public System.Action<System.Collections.Generic.List<RoomInfo>> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SearchRoom>b__0(SocketGuildBattle.SearchRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass46_0 : System.Object { // Fields public RoomManager <>4__this; // 0x10 public System.Action<System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExitRoom>b__0(SocketGuildBattle.ExitRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass48_0 : System.Object { // Fields public RoomManager <>4__this; // 0x10 public System.String password; // 0x18 public System.Int32 minPower; // 0x20 public System.Action<System.Int32> action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoomInfo>b__0(SocketGuildBattle.ChangeRoomInfoResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass49_0 : System.Object { // Fields public RoomManager <>4__this; // 0x10 public System.Int32 heroId; // 0x18 public System.Int32 heroLevel; // 0x1c public System.Int32 heroStar; // 0x20 public System.Int32 heroPower; // 0x24 public System.Action<System.Int32> action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRole>b__0(SocketGuildBattle.ChangeRoleResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass50_0 : System.Object { // Fields public System.Action<System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DisbandRoom>b__0(SocketGuildBattle.DisbandRoomResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass52_0 : System.Object { // Fields public System.Action<System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <StartBattle>b__0(SocketGuildBattle.BattleStartResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass53_0 : System.Object { // Fields public System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ViewRoomInfo>b__0(SocketGuildBattle.ViewRoomInfoResponse msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class RoomManager.<>c__DisplayClass54_0 : System.Object { // Fields public RoomManager <>4__this; // 0x10 public System.Int64 uid; // 0x18 public System.Action<System.Int32> action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CaptainTrans>b__0(SocketGuildBattle.CaptainTransResponse msg); // 0x1e292ac } // Assembly-CSharp.dll public class SocketMessageSend : System.Object, ISocketMessageSend { // Fields private System.Int64 uid; // 0x10 private System.String nickname; // 0x18 private System.String headIcon; // 0x20 private System.Int32 headFrame; // 0x28 private System.Int32 serverid; // 0x2c private System.Int32 appid; // 0x30 private SocketGameMgr socketGameMgr; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 private System.Void OnSocketGameFinish(System.Int32 code, System.String message); // 0x1e25634 private System.Void OnLoginResponse(LTSocketRuntime.BaseResponse response); // 0x1e292ac public System.Void MoveRequest(SocketGuildBattle.MessageOperate messageOperate, LTSocketRuntime.ReceiveMessage receive); // 0x1e2a6c4 public System.Void SetAttack(LTSocketRuntime.ReceiveMessage receive); // 0x1e292ac public System.Void SetDead(); // 0x1e23c98 public System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state); // 0x1e24168 public System.Void SetDamage(System.Int32 dm, LTSocketRuntime.ReceiveMessage receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetSkill(System.Int32 skillId, LTSocketRuntime.ReceiveMessage receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetState(System.Int32 stateID, LTSocketRuntime.ReceiveMessage receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 roomId, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public System.Void CreateRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, LTSocketRuntime.ReceiveMessage receive); // 0x1e29c64 public System.Void DisbandRoom(LTSocketRuntime.ReceiveMessage receive); // 0x1e292ac public System.Void JoinRoom(System.Int32 room, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, LTSocketRuntime.ReceiveMessage receive); // 0x1e24234 public System.Void ExitRoom(LTSocketRuntime.ReceiveMessage receive); // 0x1e292ac public System.Void ForcePlayer(System.Int64 uid, LTSocketRuntime.ReceiveMessage receive); // 0x1e25924 public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, LTSocketRuntime.ReceiveMessage receive); // 0x1e24234 public System.Void MapLoadCompleteRequest(LTSocketRuntime.ReceiveMessage receive); // 0x1e292ac public System.Void BattleReady(System.Int32 hp, System.Int32 ready, LTSocketRuntime.ReceiveMessage receive); // 0x1e2437c public System.Void BattleStart(System.Int32 hp, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void HeartBreak(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void ViewRoomInfo(System.Int32 roomId, LTSocketRuntime.ReceiveMessage receive); // 0x1e25634 public System.Void CaptainTrans(System.Int64 uid, LTSocketRuntime.ReceiveMessage receive); // 0x1e25924 public System.Void UpdateCurrentHP(System.Int32 CurrentHp, System.Int32 MaxHp); // 0x1e24138 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.CreateRoomResponse> action); // 0x1c8fbb4 public System.Void ExitRoom(System.Action<SocketGuildBattle.ExitRoomResponse> receive); // 0x1e292ac public System.Void JoinRoom(System.Int32 roomId, System.String password, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.JoinRoomResponse> receive); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive); // 0x1e24234 public System.Void SearchRoom(System.Int32 roomId, System.Action<SocketGuildBattle.SearchRoomResponse> receive); // 0x1e25634 public System.Void PlayerExitNotice(System.Action<SocketGuildBattle.PlayerExitNoticeResponse> action); // 0x1e292ac public System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<SocketGuildBattle.ChangeRoomInfoResponse> receive); // 0x1e29c64 public System.Void DisbandRoom(System.Action<SocketGuildBattle.DisbandRoomResponse> receive); // 0x1e292ac public System.Void KickPlayer(System.Int64 uid, System.Action<SocketGuildBattle.ForcePlayerResponse> receive); // 0x1e25924 public System.Void PlayerJoinNotice(System.Action<SocketGuildBattle.PlayerJoinNoticeResponse> action); // 0x1e292ac public System.Void ViewRoomInfo(System.Int32 roomId, System.Action<SocketGuildBattle.ViewRoomInfoResponse> receive); // 0x1e25634 public System.Void PlayerReadyNotice(System.Action<SocketGuildBattle.PlayerReadyNoticeResponse> action); // 0x1e292ac public System.Void BattleReady(System.Int32 hp, System.Int32 ready, System.Action<SocketGuildBattle.PlayerReadyResponse> receive); // 0x1e2437c public System.Void ChangeRoleNotice(System.Action<SocketGuildBattle.ChangeRoleNoticeResponse> action); // 0x1e292ac public System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.ChangeRoleResponse> action); // 0x1e24234 public System.Void CaptainTransNotice(System.Action<SocketGuildBattle.CaptainTransNoticeResponse> action); // 0x1e292ac public System.Void CaptainTrans(System.Int64 uid, System.Action<SocketGuildBattle.CaptainTransResponse> receive); // 0x1e25924 public System.Void MoveRequest(SocketGuildBattle.MessageOperate messageOperate, System.Action<SocketGuildBattle.PlayerMoveResponse> receive); // 0x1e2a6c4 public System.Void SetAttack(System.Action<SocketGuildBattle.PlayerAttackResponse> receive); // 0x1e292ac public System.Void SetSkill(System.Int32 skillId, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetState(System.Int32 stateID, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void SetDamage(System.Int32 dm, System.Action<SocketGuildBattle.PlayerDamageResponse> receive, System.Int64 uid); // 0x1c8fbb4 public System.Void MapLoadCompleteRequest(System.Action<SocketGuildBattle.MapLoadCompleteResponse> receive); // 0x1e292ac public System.Void BattleStart(System.Int32 hp, System.Action<SocketGuildBattle.BattleStartResponse> receive); // 0x1e25634 public System.Void EnterBattleServerNotice(System.Action<SocketGuildBattle.EnterBattleServerNoticeResponse> action); // 0x1e292ac public System.Void LoginGame(System.Int32 Roomid, System.Int64 Uid, System.Action<SocketGuildBattle.LoginResponse> value); // 0x1c8fbb4 public System.Void RoomDisbandNotice(System.Action<SocketGuildBattle.RoomDisbandNoticeResponse> action); // 0x1e292ac public System.Void PlayerBeForceNotice(System.Action<SocketGuildBattle.PlayerBeForceNoticeResponse> action); // 0x1e292ac public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Action<SocketGuildBattle.CreateRoomResponse> action); // 0x1c8fbb4 public System.Void JoinRoom(System.Int32 roomId, System.String password, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Action<SocketGuildBattle.JoinRoomResponse> receive); // 0x1c8fbb4 public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive); // 0x1c8fbb4 public System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 Differently, System.Action<SocketGuildBattle.CreateRoomResponse> action); // 0x1c8fbb4 public System.Void SearchRoom(System.Int32 roomId, System.Int32 Differently, System.Action<SocketGuildBattle.SearchRoomResponse> receive); // 0x1e2437c public System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 DIfferently, System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive); // 0x1c8fbb4 public System.Void BuyExtraGoods(System.Action<SocketGuildBattle.FlicpCardResponse> action); // 0x1e292ac public System.Void GuildBattleArchiveNotice(System.Action<SocketGuildBattle.GuildBattleArchiveNoticeResponse> receive); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] private sealed class SocketMessageSend.<>c : System.Object { // Fields public static readonly SocketMessageSend.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketGuildBattle.PlayerAttackRequest> <>9__11_0; // 0x8 public static LTSocketRuntime.SendMessage<SocketGuildBattle.PlayerDeadChangeRequest> <>9__12_0; // 0x10 public static LTSocketRuntime.SendMessage<SocketGuildBattle.DisbandRoomRequest> <>9__20_0; // 0x18 public static LTSocketRuntime.SendMessage<SocketGuildBattle.ExitRoomRequest> <>9__23_0; // 0x20 public static LTSocketRuntime.SendMessage<SocketGuildBattle.MapLoadCompleteRequest> <>9__26_0; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAttack>b__11_0(SocketGuildBattle.PlayerAttackRequest msg); // 0x1e292ac internal System.Void <SetDead>b__12_0(SocketGuildBattle.PlayerDeadChangeRequest msg); // 0x1e292ac internal System.Void <DisbandRoom>b__20_0(SocketGuildBattle.DisbandRoomRequest msg); // 0x1e292ac internal System.Void <ExitRoom>b__23_0(SocketGuildBattle.ExitRoomRequest msg); // 0x1e292ac internal System.Void <MapLoadCompleteRequest>b__26_0(SocketGuildBattle.MapLoadCompleteRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass10_0 : System.Object { // Fields public SocketGuildBattle.MessageOperate messageOperate; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MoveRequest>b__0(SocketGuildBattle.PlayerMoveRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 buffid; // 0x10 public System.Int32 buffNum; // 0x14 public System.Int32 state; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuffChange>b__0(SocketGuildBattle.PlayerBuffChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass14_0 : System.Object { // Fields public System.Int32 dm; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetDamage>b__0(SocketGuildBattle.PlayerDamageRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass15_0 : System.Object { // Fields public System.Int32 skillId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetSkill>b__0(SocketGuildBattle.PlayerStateChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 stateID; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetState>b__0(SocketGuildBattle.PlayerStateChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass17_0 : System.Object { // Fields public System.Int32 roomId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SearchRoom>b__0(SocketGuildBattle.SearchRoomRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass18_0 : System.Object { // Fields public System.String password; // 0x10 public System.Int32 minPower; // 0x18 public System.Int32 heroId; // 0x1c public System.Int32 heroLevel; // 0x20 public System.Int32 heroStar; // 0x24 public System.Int32 heroPower; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateRoom>b__0(SocketGuildBattle.CreateRoomRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass19_0 : System.Object { // Fields public System.String password; // 0x10 public System.Int32 minPower; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRoomInfo>b__0(SocketGuildBattle.ChangeRoomInfoRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass21_0 : System.Object { // Fields public System.Int32 room; // 0x10 public System.Int32 heroId; // 0x14 public System.Int32 heroLevel; // 0x18 public System.Int32 heroStar; // 0x1c public System.Int32 heroPower; // 0x20 public System.String password; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JoinRoom>b__0(SocketGuildBattle.JoinRoomRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass22_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 public System.Int32 heroLevel; // 0x14 public System.Int32 heroStar; // 0x18 public System.Int32 heroPower; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AutoJoin>b__0(SocketGuildBattle.AutoJoinRoomRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int64 uid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ForcePlayer>b__0(SocketGuildBattle.ForcePlayerRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass25_0 : System.Object { // Fields public System.Int32 heroId; // 0x10 public System.Int32 heroLevel; // 0x14 public System.Int32 heroStar; // 0x18 public System.Int32 heroPower; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChangeRole>b__0(SocketGuildBattle.ChangeRoleRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 ready; // 0x10 public System.Int32 hp; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleReady>b__0(SocketGuildBattle.PlayerReadyRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass28_0 : System.Object { // Fields public System.Int32 hp; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BattleStart>b__0(SocketGuildBattle.BattleStartRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass32_0 : System.Object { // Fields public System.Int32 roomId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ViewRoomInfo>b__0(SocketGuildBattle.ViewRoomInfoRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass33_0 : System.Object { // Fields public System.Int64 uid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CaptainTrans>b__0(SocketGuildBattle.CaptainTransRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketMessageSend.<>c__DisplayClass34_0 : System.Object { // Fields public System.Int32 CurrentHp; // 0x10 public System.Int32 MaxHp; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateCurrentHP>b__0(SocketGuildBattle.PlayerPropertyChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll public interface IHBTimeMgr : { // Fields // Methods public abstract System.Int64 GetNowTime(); // 0x1e0b1a4 public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Boolean IsTimeEnd(System.Int64 startTime, System.Single delte); // 0x1c8fbb4 public abstract System.Int64 getNextDay(); // 0x1e0b1a4 public abstract System.Single GetTimeSinceStartup(); // 0x1e0b71c public abstract System.Boolean IsTimeEndSinceStartup(System.Single time); // 0x1e13558 public abstract System.Int32 CountdownIntGet(System.Single time); // 0x1e05adc public abstract System.Void Pause(System.Boolean isPause); // 0x1e292d4 public abstract System.String ToCountDownString(System.Int64 tm); // 0x1e1c380 public abstract System.Void ServerTimeSyncNotice(System.Int64 time); // 0x1e25890 } // Assembly-CSharp.dll public interface IHeroMgr : { // Fields // Methods public abstract System.Void InitRole(PlayerInfo playerInfo); // 0x1e292ac public abstract UnityEngine.Transform getCurSelectHero(); // 0x1e1bcd8 public abstract UnityEngine.Vector3 getCurSelectRoleBodyPosition(); // 0x1e0c3f4 public abstract System.Void SetSkill(System.Int32 index); // 0x1e24080 public abstract System.Boolean isCanPointArrive(UnityEngine.Vector3 position); // 0x1e13674 public abstract System.Void SetAttack(); // 0x1e23c98 public abstract System.Void RebornPlayer(); // 0x1e23c98 public abstract Hero GetHero(); // 0x1e1bcd8 public abstract System.Void UpdateMoveDirection(UnityEngine.Vector2 dir); // 0x1e27e84 } // Assembly-CSharp.dll public interface IRoomMgr : { // Fields // Methods public abstract System.Void InitSocket(); // 0x1e23c98 public abstract System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 Differently, System.Action<EMultiplayerResult> createBack); // 0x1c8fbb4 public abstract System.Void ExitRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Boolean IsCaptain(); // 0x1e12ab8 public abstract System.Boolean IsCaptain(System.Int64 uid); // 0x1e1340c public abstract System.Collections.Generic.List<PlayerInfo> GetTeamPlayerInfos(); // 0x1e1bcd8 public abstract System.Boolean IsGameStart(); // 0x1e12ab8 public abstract System.Boolean isSelf(System.Int64 uid); // 0x1e1340c public abstract System.Int64 GetUid(); // 0x1e0b1a4 public abstract System.String GetHeadIcon(); // 0x1e1bcd8 public abstract System.Int32 GetHeadFrame(); // 0x1e055d0 public abstract System.Int32 GetHeroId(); // 0x1e055d0 public abstract System.Int64 GetBattleTm(); // 0x1e0b1a4 public abstract System.Int64 GetBossHp(); // 0x1e0b1a4 public abstract System.Void SetMyInfo(System.Int64 uid, System.String nickName, System.String headIcon, System.Int32 headFrame); // 0x1c8fbb4 public abstract System.Void MapLoadCompleteRequest(); // 0x1e23c98 public abstract System.Void JoinRoom(System.Int32 roomId, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String password, System.Action<System.Int32> action); // 0x1c8fbb4 public abstract System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Int32 DIfferently, System.Action<EMultiplayerResult> action); // 0x1c8fbb4 public abstract System.Void SearchRoom(System.Int32 roomId, System.Int32 Differently, System.Action<EMultiplayerResult,System.Collections.Generic.List<RoomInfo>> action); // 0x1e2437c public abstract System.Void KickPlayer(System.Int64 uID, System.Action<EMultiplayerResult> action); // 0x1e25924 public abstract System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<EMultiplayerResult> action); // 0x1e29c64 public abstract System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<EMultiplayerResult> action); // 0x1e24234 public abstract System.Void DisbandRoom(System.Action<EMultiplayerResult> action); // 0x1e292ac public abstract System.Void BattleReady(System.Int32 Hp, System.Action<EMultiplayerResult> action); // 0x1e25634 public abstract System.Void ViewRoomInfo(System.Int32 roomId, System.Action<System.Int32,System.Collections.Generic.List<PlayerInfo>> action); // 0x1e25634 public abstract System.Void CaptainTrans(System.Int64 uid, System.Action<EMultiplayerResult> action); // 0x1e25924 public abstract System.Int32 GetRoomID(); // 0x1e055d0 public abstract System.String GetRoomPasssword(); // 0x1e1bcd8 public abstract System.Int32 GetRoomPower(); // 0x1e055d0 public abstract System.Boolean IsHaveMyRoom(); // 0x1e12ab8 public abstract System.Boolean IsAllPlayersReady(); // 0x1e12ab8 public abstract System.Boolean GetMyReadyState(); // 0x1e12ab8 public abstract MultiDifferently GetMultiDifferently(); // 0x1e055d0 public abstract System.Int32 GetRoomDifferently(); // 0x1e055d0 public abstract System.Boolean IsEnterScene(); // 0x1e12ab8 public abstract System.Void SetEnterScene(System.Boolean isEnterScene); // 0x1e292d4 } // Assembly-CSharp.dll public interface ISocketMessageSend : { // Fields // Methods public abstract System.Void CreatRoom(System.String password, System.Int32 minPower, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 Differently, System.Action<SocketGuildBattle.CreateRoomResponse> action); // 0x1c8fbb4 public abstract System.Void ExitRoom(System.Action<SocketGuildBattle.ExitRoomResponse> receive); // 0x1e292ac public abstract System.Void JoinRoom(System.Int32 roomId, System.String password, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Action<SocketGuildBattle.JoinRoomResponse> receive); // 0x1c8fbb4 public abstract System.Void AutoJoin(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.String NikeName, System.Int32 DIfferently, System.Action<SocketGuildBattle.AutoJoinRoomResponse> receive); // 0x1c8fbb4 public abstract System.Void MoveRequest(SocketGuildBattle.MessageOperate messageOperate, System.Action<SocketGuildBattle.PlayerMoveResponse> receive); // 0x1e2a6c4 public abstract System.Void SetAttack(System.Action<SocketGuildBattle.PlayerAttackResponse> receive); // 0x1e292ac public abstract System.Void SetSkill(System.Int32 skillId, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public abstract System.Void SetState(System.Int32 stateID, System.Action<SocketGuildBattle.PlayerStateChangeResponse> receive, System.Int64 uid); // 0x1c8fbb4 public abstract System.Void SetDamage(System.Int32 dm, System.Action<SocketGuildBattle.PlayerDamageResponse> receive, System.Int64 uid); // 0x1c8fbb4 public abstract System.Void SetDead(); // 0x1e23c98 public abstract System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state); // 0x1e24168 public abstract System.Void LoginGame(System.Int32 Roomid, System.Int64 Uid, System.Action<SocketGuildBattle.LoginResponse> value); // 0x1c8fbb4 public abstract System.Void SearchRoom(System.Int32 roomId, System.Int32 Differently, System.Action<SocketGuildBattle.SearchRoomResponse> receive); // 0x1e2437c public abstract System.Void PlayerExitNotice(System.Action<SocketGuildBattle.PlayerExitNoticeResponse> action); // 0x1e292ac public abstract System.Void PlayerJoinNotice(System.Action<SocketGuildBattle.PlayerJoinNoticeResponse> action); // 0x1e292ac public abstract System.Void PlayerReadyNotice(System.Action<SocketGuildBattle.PlayerReadyNoticeResponse> action); // 0x1e292ac public abstract System.Void ChangeRoleNotice(System.Action<SocketGuildBattle.ChangeRoleNoticeResponse> action); // 0x1e292ac public abstract System.Void CaptainTransNotice(System.Action<SocketGuildBattle.CaptainTransNoticeResponse> action); // 0x1e292ac public abstract System.Void ChangeRoomInfo(System.String password, System.Int32 minPower, System.Action<SocketGuildBattle.ChangeRoomInfoResponse> receive); // 0x1e29c64 public abstract System.Void DisbandRoom(System.Action<SocketGuildBattle.DisbandRoomResponse> receive); // 0x1e292ac public abstract System.Void RoomDisbandNotice(System.Action<SocketGuildBattle.RoomDisbandNoticeResponse> action); // 0x1e292ac public abstract System.Void PlayerBeForceNotice(System.Action<SocketGuildBattle.PlayerBeForceNoticeResponse> action); // 0x1e292ac public abstract System.Void KickPlayer(System.Int64 uid, System.Action<SocketGuildBattle.ForcePlayerResponse> receive); // 0x1e25924 public abstract System.Void MapLoadCompleteRequest(System.Action<SocketGuildBattle.MapLoadCompleteResponse> receive); // 0x1e292ac public abstract System.Void EnterBattleServerNotice(System.Action<SocketGuildBattle.EnterBattleServerNoticeResponse> action); // 0x1e292ac public abstract System.Void BattleReady(System.Int32 hp, System.Int32 ready, System.Action<SocketGuildBattle.PlayerReadyResponse> receive); // 0x1e2437c public abstract System.Void BattleStart(System.Int32 hp, System.Action<SocketGuildBattle.BattleStartResponse> receive); // 0x1e25634 public abstract System.Void ChangeRole(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, System.Int32 heroPower, System.Action<SocketGuildBattle.ChangeRoleResponse> action); // 0x1e24234 public abstract System.Void ViewRoomInfo(System.Int32 roomId, System.Action<SocketGuildBattle.ViewRoomInfoResponse> receive); // 0x1e25634 public abstract System.Void CaptainTrans(System.Int64 uid, System.Action<SocketGuildBattle.CaptainTransResponse> receive); // 0x1e25924 public abstract System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void UpdateCurrentHP(System.Int32 curHp, System.Int32 maxHp); // 0x1e24138 public abstract System.Void BuyExtraGoods(System.Action<SocketGuildBattle.FlicpCardResponse> action); // 0x1e292ac public abstract System.Void GuildBattleArchiveNotice(System.Action<SocketGuildBattle.GuildBattleArchiveNoticeResponse> receive); // 0x1e292ac } // Assembly-CSharp.dll public abstract class BossFightRoleBase : UnityEngine.MonoBehaviour { // Fields public RoleTypeEnum roleTypeEnum; // 0x20 public System.Boolean lockMove; // 0x24 public System.Boolean lockRotate; // 0x25 public UnityEngine.Transform headPoint; // 0x28 public UnityEngine.Transform headEffectPoint; // 0x30 public UnityEngine.Transform bodyCenter; // 0x38 public UnityEngine.Transform bodyBottom; // 0x40 public UnityEngine.Transform DeadEffectCreatPoint; // 0x48 public UnityEngine.Transform HurtEffectCreatPoint; // 0x50 private System.Boolean <isWillDead>k__BackingField; // 0x58 private System.Boolean <isDead>k__BackingField; // 0x59 private System.Boolean <IsHurt>k__BackingField; // 0x5a private System.Boolean <isInvincible>k__BackingField; // 0x5b protected UnityEngine.Transform curTransform; // 0x60 public UnityEngine.Events.UnityAction<System.Int32,System.Int32> onHealthChange; // 0x68 public System.Action onDie; // 0x70 public FightAttribute CurFightAttribute; // 0x78 protected System.Collections.Generic.List<SkillEffectConfig> passiveSkillEffects; // 0x80 protected System.Collections.Generic.List<System.Int32> serverSkillEffectList; // 0x88 // Methods public System.Boolean get_isWillDead(); // 0x1e12ab8 protected System.Void set_isWillDead(System.Boolean value); // 0x1e292d4 public System.Boolean get_isDead(); // 0x1e12ab8 protected System.Void set_isDead(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsHurt(); // 0x1e12ab8 public System.Void set_IsHurt(System.Boolean value); // 0x1e292d4 public System.Boolean get_isInvincible(); // 0x1e12ab8 protected System.Void set_isInvincible(System.Boolean value); // 0x1e292d4 protected virtual System.Void Awake(); // 0x1e23c98 protected virtual System.Void Start(); // 0x1e23c98 protected virtual System.Void OnEnable(); // 0x1e23c98 protected virtual System.Void OnDisable(); // 0x1e23c98 public abstract System.Void Init(HeroConfig roleData, PlayerInfo playerInfo); // 0x1e2a6c4 protected abstract System.Void MFixedUpdate(); // 0x1e23c98 protected abstract System.Void MUpdate(System.Single dt); // 0x1e25a40 protected abstract System.Void MLateUpdate(); // 0x1e23c98 private System.Void FixedAllPoint(); // 0x1e23c98 private UnityEngine.Transform CreatePoint(System.String pointName, System.Single offsetY); // 0x1e21828 protected System.Void setDead(); // 0x1e23c98 protected abstract System.Void SetFightAttribute(); // 0x1e23c98 public virtual System.Void SetMaxHp(System.Int32 hpAdd, System.Single hpaddPercent, System.Boolean invokeHpChange); // 0x1c8fbb4 public virtual System.Void InvokeRoleBlood(); // 0x1e23c98 public abstract System.String GetNickName(); // 0x1e1bcd8 public virtual System.Single GetCurrentHpPercent(); // 0x1e0b71c protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum RoleTypeEnum : { // Fields public System.Int32 value__; // 0x10 public const RoleTypeEnum 主角 = 0; // 0x0 public const RoleTypeEnum 怪物 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public interface RoleStateInterface<T> : { // Fields // Methods public abstract System.Void OnEnter(T role); // 0x1c8fbb4 public abstract System.Void OnUpdate(T role, System.Single dt); // 0x1c8fbb4 public abstract System.Void OnFixUpdate(T role); // 0x1c8fbb4 public abstract System.Void OnExit(T role); // 0x1c8fbb4 } // Assembly-CSharp.dll public class BossFightRoleStateMachine<T> : System.Object { // Fields protected T mRole; // 0x0 protected RoleStateInterface<T> mCurrentState; // 0x0 protected RoleStateInterface<T> mPreviousState; // 0x0 // Methods public System.Void .ctor(T role); // 0x1c8fbb4 public System.Void SetCurrentState(RoleStateInterface<T> state); // 0x1e292ac public System.Void FsmUpdate(System.Single dt); // 0x1e25a40 public System.Void FsmFixUpdate(); // 0x1e23c98 public RoleStateInterface<T> get_CurrentState(); // 0x1e1bcd8 public RoleStateInterface<T> get_PreviousState(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface IHealthy : { // Fields // Methods public abstract System.Void SetCurrentHp(System.Int32 hp); // 0x1e24080 public abstract System.Boolean IsDead(); // 0x1e12ab8 public abstract System.Void AddHealthPercentage(System.Single percentage); // 0x1e25a40 public abstract System.Void AddHealth(System.Int32 add); // 0x1e24080 } // Assembly-CSharp.dll public abstract class RoleAnimator : UnityEngine.MonoBehaviour { // Fields public System.Single animationSmooth; // 0x20 private UnityEngine.Animator <MAnimator>k__BackingField; // 0x28 // Methods public UnityEngine.Animator get_MAnimator(); // 0x1e1bcd8 protected System.Void set_MAnimator(UnityEngine.Animator value); // 0x1e292ac public UnityEngine.AnimatorStateInfo get_MAnimatorStateInfo(); // 0x1c8fbb4 protected System.Void Awake(); // 0x1e23c98 protected abstract System.Void _awake(); // 0x1e23c98 public System.Void PlayAnimation(System.String animationName, System.Int32 layerIndex); // 0x1e29968 public System.Void CrossFadeAnimation(System.String animationName, System.Int32 layerIndex); // 0x1e29968 public System.Void SetTrigger(System.String name); // 0x1e292ac public System.Void SetTrigger(System.Int32 id); // 0x1e24080 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class RoleMoveControl : UnityEngine.MonoBehaviour { // Fields public System.Single movementSmooth; // 0x20 public System.Single rotationSpeed; // 0x24 private UnityEngine.Vector3 <moveDirection>k__BackingField; // 0x28 protected System.Single moveSpeed; // 0x34 // Methods public UnityEngine.Vector3 get_moveDirection(); // 0x1e0c3f4 protected System.Void set_moveDirection(UnityEngine.Vector3 value); // 0x1e25c68 public abstract System.Void SetMove(BossFightRoleBase role); // 0x1e292ac public abstract System.Void _Awake(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public abstract System.Void ControlRotationType(UnityEngine.Vector3 point); // 0x1e25c68 public abstract System.Void ReSetPosition(UnityEngine.Vector3 position); // 0x1e25c68 public abstract System.Boolean isCanPointArrive(UnityEngine.Vector3 position); // 0x1e13674 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class RolePhysicComponent : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Rigidbody <MRigidbody>k__BackingField; // 0x20 private UnityEngine.CapsuleCollider <MCapsuleCollider>k__BackingField; // 0x28 private UnityEngine.AI.NavMeshAgent <MAgent>k__BackingField; // 0x30 private UnityEngine.AI.NavMeshObstacle <MObstacle>k__BackingField; // 0x38 protected UnityEngine.Vector3 colliderCenter; // 0x40 protected System.Single colliderRadius; // 0x4c protected System.Single colliderHeight; // 0x50 protected UnityEngine.Collider[] AllColliders; // 0x58 private System.Boolean <isGrounded>k__BackingField; // 0x60 private System.Boolean m_HitDetect; // 0x61 private UnityEngine.RaycastHit m_Hit; // 0x64 // Methods public UnityEngine.Rigidbody get_MRigidbody(); // 0x1e1bcd8 protected System.Void set_MRigidbody(UnityEngine.Rigidbody value); // 0x1e292ac public UnityEngine.CapsuleCollider get_MCapsuleCollider(); // 0x1e1bcd8 protected System.Void set_MCapsuleCollider(UnityEngine.CapsuleCollider value); // 0x1e292ac public UnityEngine.AI.NavMeshAgent get_MAgent(); // 0x1e1bcd8 protected System.Void set_MAgent(UnityEngine.AI.NavMeshAgent value); // 0x1e292ac public UnityEngine.AI.NavMeshObstacle get_MObstacle(); // 0x1e1bcd8 protected System.Void set_MObstacle(UnityEngine.AI.NavMeshObstacle value); // 0x1e292ac public System.Boolean get_isGrounded(); // 0x1e12ab8 protected System.Void set_isGrounded(System.Boolean value); // 0x1e292d4 protected System.Void Awake(); // 0x1e23c98 public abstract System.Void _awake(); // 0x1e23c98 public System.Boolean IsCanMove(UnityEngine.Vector3 forward, System.Single distance); // 0x1c8fbb4 private System.Void OnDrawGizmos(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleTrigger : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIRoleHp : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text nickNameText; // 0x20 private BossFightRoleBase healthy; // 0x28 private UnityEngine.Vector3 offset; // 0x30 private UnityEngine.Vector3 roleV3; // 0x3c private UnityEngine.UI.Image bloodImg; // 0x48 public UnityEngine.UI.Image redBloodImg; // 0x50 public UnityEngine.UI.Image glowBloodImg; // 0x58 public UnityEngine.UI.Image whiteBloodImg; // 0x60 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void checkUpdate(System.Single dt); // 0x1e25a40 public System.Void Init(BossFightRoleBase role, UnityEngine.Vector3 offset); // 0x1e2a028 public System.Void ShowBloodCut(); // 0x1e23c98 private System.Void UpdateBlood(System.Single lenth); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 private System.Single <ShowBloodCut>b__12_0(); // 0x1e0b71c private System.Void <ShowBloodCut>b__12_1(System.Single r); // 0x1e25a40 private System.Void <ShowBloodCut>b__12_2(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class SkillCreate : UnityEngine.MonoBehaviour { // Fields protected BossFightRoleBase roleBase; // 0x20 protected FightAttribute curFightAttribute; // 0x28 protected SkillEffectConfig skillEffectConfig; // 0x30 // Methods public virtual System.Void InitSKillConfig(BossFightRoleBase roleBase, SkillConfig config, FightAttribute fightAttribute); // 0x1e2acf8 protected abstract System.Void _init(SkillConfig config); // 0x1e292ac protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroAttackState : System.Object, RoleStateInterface<Hero> { // Fields // Methods public System.Void OnEnter(Hero role); // 0x1e292ac public System.Void OnExit(Hero role); // 0x1e292ac public System.Void OnFixUpdate(Hero role); // 0x1e292ac public System.Void OnUpdate(Hero role, System.Single dt); // 0x1e29f38 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroIdleState : System.Object, RoleStateInterface<Hero> { // Fields // Methods public System.Void OnEnter(Hero role); // 0x1e292ac public System.Void OnExit(Hero role); // 0x1e292ac public System.Void OnFixUpdate(Hero role); // 0x1e292ac public System.Void OnUpdate(Hero role, System.Single dt); // 0x1e29f38 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroMoveState : System.Object, RoleStateInterface<Hero> { // Fields // Methods public System.Void OnEnter(Hero role); // 0x1e292ac public System.Void OnExit(Hero role); // 0x1e292ac public System.Void OnFixUpdate(Hero role); // 0x1e292ac public System.Void OnUpdate(Hero role, System.Single dt); // 0x1e29f38 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BossFightLevelManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.Dictionary<System.Int64,PlayerInfo> levelTotalHeros; // 0x20 public UnityEngine.Transform TR; // 0x28 public UnityEngine.Transform BL; // 0x30 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void CreatHero(System.Collections.Generic.List<PlayerInfo> heroInfos); // 0x1e292ac public System.Void AddHero(Hero hero); // 0x1e292ac public System.Void RemoveHero(Hero hero); // 0x1e292ac public System.Void PlayerPositionSync(System.Collections.Generic.List<PlayerInfo> list); // 0x1e292ac public System.Void TankPropertyNotice(System.Int64 uid, HeroProperty property); // 0x1e25924 public System.Collections.Generic.List<Hero> GetAllHero(); // 0x1e1bcd8 public System.Void RebornPlayer(System.Int64 uID, System.Int32 hP); // 0x1c8fbb4 public System.Void RefreshBuff(System.Int64 uID, System.Int32 add, System.Int32 buffId); // 0x1c8fbb4 public Hero GetHero(System.Int64 uid); // 0x1e1c380 public UnityEngine.Vector2 PositionTrans(UnityEngine.Vector3 pos, UnityEngine.Vector2 size); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface ISocketGameMgr : { // Fields // Methods public abstract System.Void SetTime(System.Int64 serverTime); // 0x1e25890 public abstract System.Void CreateSocket(System.String ip, System.Int32 port, BossFightServerType serverType); // 0x1e299ec public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void Connect(LTSocketRuntime.ConnectFinish callback); // 0x1e292ac public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback); // 0x1c8fbb4 public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public abstract System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 } // Assembly-CSharp.dll public class MessageCode : System.Object { // Fields public const System.Int32 NetError; // 0x0 public const System.Int32 Success; // 0x0 public const System.Int32 CntNotEnough; // 0x0 public const System.Int32 TeamNotNull; // 0x0 public const System.Int32 TeamNull; // 0x0 public const System.Int32 TeamPlayerIsEnough; // 0x0 public const System.Int32 PermissionsInsufficient; // 0x0 public const System.Int32 PlayerOffline; // 0x0 public const System.Int32 NotInTeam; // 0x0 public const System.Int32 NotReady; // 0x0 public const System.Int32 IsInRoom; // 0x0 public const System.Int32 PasswordError; // 0x0 public const System.Int32 PowerNotEnough; // 0x0 public const System.Int32 NoRoomFind; // 0x0 public const System.Int32 NoBattleTime; // 0x0 public const System.Int32 RoomInBattle; // 0x0 public const System.Int32 CHAT_FREQUENCY_LIMIT; // 0x0 public const System.Int32 CHAT_BLACK_LIST; // 0x0 public const System.Int32 GAME_CHAT_DISABLED; // 0x0 public const System.Int32 CHANNEL_NOT_EXIST; // 0x0 public const System.Int32 BROADCAST_TYPE_ERROR; // 0x0 public const System.Int32 WORLD_OR_SERVER_CHAT_DISABLED; // 0x0 public const System.Int32 GAME_ALLIANCE_CHAT_DISABLED; // 0x0 public const System.Int32 MUTED; // 0x0 // Methods public static System.String GetMsg(System.Int32 code); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BossFightServerType : { // Fields public System.Int32 value__; // 0x10 public const BossFightServerType Game = 0; // 0x0 public const BossFightServerType MultiPvp = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class SocketGameMgr : System.Object, ISocketGameMgr { // Fields private LTSocketRuntime.IManager client; // 0x10 private BossFightServerType curServerType; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void CreateSocket(System.String ip, System.Int32 port, BossFightServerType serverType); // 0x1e299ec private System.Void StartOnError(); // 0x1e23c98 private System.Void DestroySocket(); // 0x1e23c98 private System.Void Update(System.Single dt); // 0x1e25a40 public System.Void Clear(); // 0x1e23c98 public System.Void Connect(LTSocketRuntime.ConnectFinish callback); // 0x1e292ac public System.Void Send(LTSocketRuntime.SendMessage<T> callback); // 0x1c8fbb4 public System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void SetTime(System.Int64 serverTime); // 0x1e25890 private System.Void <StartOnError>b__4_0(System.Int32 code, System.String msg); // 0x1e25634 } // Assembly-CSharp.dll [Serializable] private sealed class SocketGameMgr.<>c : System.Object { // Fields public static readonly SocketGameMgr.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__3_1; // 0x8 public static UnityEngine.Events.UnityAction <>9__3_2; // 0x10 public static LTSocketRuntime.RefreshBusy <>9__3_0; // 0x18 public static UnityEngine.Events.UnityAction <>9__4_1; // 0x20 public static UnityEngine.Events.UnityAction <>9__4_2; // 0x28 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateSocket>b__3_0(System.Boolean isShow); // 0x1e292d4 internal System.Void <CreateSocket>b__3_1(); // 0x1e23c98 internal System.Void <CreateSocket>b__3_2(); // 0x1e23c98 internal System.Void <StartOnError>b__4_1(); // 0x1e23c98 internal System.Void <StartOnError>b__4_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class CoroutineManager : SingleMono<CoroutineManager> { // Fields private System.Collections.Generic.List<UnityEngine.Coroutine> countDownCoroutines; // 0x20 // Methods public UnityEngine.Coroutine SetMyCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 public UnityEngine.Coroutine SetCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 private System.Collections.IEnumerator MyCoroutine(System.Action callback, System.Single delayTime); // 0x1e21828 public UnityEngine.Coroutine SetCountDownCoroutine(System.Int32 countDownTime, System.Action<System.Int32> countDownCallback); // 0x1e1c17c public System.Void StopCountDownCoroutine(); // 0x1e23c98 private System.Collections.IEnumerator CountDownCoroutine(System.Int32 countDownTime, System.Action<System.Int32> countDownCallback); // 0x1e1c17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CoroutineManager.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetMyCoroutine>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class CoroutineManager.<CountDownCoroutine>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Action<System.Int32> countDownCallback; // 0x20 public System.Int32 countDownTime; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class CoroutineManager.<MyCoroutine>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Single delayTime; // 0x20 public System.Action callback; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class FollowTarget : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform target; // 0x20 private System.Boolean followRotation; // 0x28 private FollowTarget.UpdateMode updateMode; // 0x2c // Methods public System.Void SetFollowRotation(System.Boolean follow); // 0x1e292d4 private System.Void Update(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetFollowTarget(UnityEngine.Transform followTarget); // 0x1e292ac private System.Void Follow(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FollowTarget.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const FollowTarget.UpdateMode Update = 0; // 0x0 public const FollowTarget.UpdateMode FixedUpdate = 1; // 0x0 public const FollowTarget.UpdateMode LateUpdate = 2; // 0x0 // Methods } // Assembly-CSharp.dll public static class JExtensions : System.Object { // Fields // Methods public static System.Single ClampAngle(System.Single angle, System.Single min, System.Single max); // 0x1c8fbb4 public static UnityEngine.Vector3 NormalizeAngle(UnityEngine.Vector3 eulerAngle); // 0x1e0c3c4 public static System.Void Slerp(CameraState to, CameraState from, System.Single time); // 0x1e29f38 public static System.Void CopyState(CameraState to, CameraState from); // 0x1e292ac public static ClipPlanePoints NearClipPlanePoints(UnityEngine.Camera camera, UnityEngine.Vector3 pos, System.Single clipPlaneMargin); // 0x1c8fbb4 } // Assembly-CSharp.dll public struct ClipPlanePoints : { // Fields public UnityEngine.Vector3 UpperLeft; // 0x10 public UnityEngine.Vector3 UpperRight; // 0x1c public UnityEngine.Vector3 LowerLeft; // 0x28 public UnityEngine.Vector3 LowerRight; // 0x34 // Methods } // Assembly-CSharp.dll [Serializable] public class CameraState : System.Object { // Fields public CameraStateEnum state; // 0x10 public System.Single forward; // 0x14 public System.Single right; // 0x18 public System.Single defaultDistance; // 0x1c public System.Single maxDistance; // 0x20 public System.Single minDistance; // 0x24 public System.Single height; // 0x28 public System.Single smooth; // 0x2c public System.Single smoothDamp; // 0x30 public System.Single xMouseSensitivity; // 0x34 public System.Single yMouseSensitivity; // 0x38 public System.Single yMinLimit; // 0x3c public System.Single yMaxLimit; // 0x40 public System.Single xMinLimit; // 0x44 public System.Single xMaxLimit; // 0x48 public UnityEngine.Vector3 rotationOffSet; // 0x4c public System.Single cullingHeight; // 0x58 public System.Single cullingMinDist; // 0x5c public System.Single fov; // 0x60 public System.Boolean useZoom; // 0x64 public UnityEngine.Vector2 fixedAngle; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum CameraStateEnum : { // Fields public System.Int32 value__; // 0x10 public const CameraStateEnum Null = 0; // 0x0 public const CameraStateEnum Default = 1; // 0x0 public const CameraStateEnum Strafing = 2; // 0x0 public const CameraStateEnum Aiming = 3; // 0x0 public const CameraStateEnum Crouch = 4; // 0x0 public const CameraStateEnum CrouchAiming = 5; // 0x0 public const CameraStateEnum OnMoto = 6; // 0x0 // Methods } // Assembly-CSharp.dll public class ClosingScript : System.Object { // Fields // Methods private static System.Void Quit(); // 0x1e2274c private static System.Void RunOnStart(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TimeUtil : System.Object { // Fields // Methods public static System.DateTime GetRecordTime(System.String value); // 0x1e102f4 public static System.Int32 GetDeltaTime(System.DateTime startTimer, System.DateTime endTimer); // 0x1e0544c public static System.DateTime ConvertStringToDateTime(System.Int64 timeStamp); // 0x1c8fbb4 public static System.Int64 ConvertDateTimeToLongMillSecond(System.DateTime time); // 0x1c8fbb4 public static System.Boolean CheckNowTimeInRange(System.DateTime nowTime, System.String startTime, System.String endTime); // 0x1c8fbb4 public static System.Boolean IsSameDay(System.DateTime date1, System.Nullable<System.DateTime> date2); // 0x1c8fbb4 public static System.Boolean IsSameDay(System.Int64 time1, System.Int64 time2); // 0x1c8fbb4 public static System.Boolean IsInSameWeek(System.DateTime startTime, System.DateTime endTime); // 0x1c8fbb4 public static System.Int32 GetChineseDayOfWeek(System.DayOfWeek day); // 0x1e03fa8 public static System.DateTime DayLastSecond(System.DateTime time); // 0x1c8fbb4 public static System.Int32 ConveTimeToSecond(System.Int32 time, System.Int32 type); // 0x1e03fd8 public static System.Int32 GetNowTime(System.DateTime time, TimeData TD); // 0x1c8fbb4 public static System.String CountDown(System.Int64 time); // 0x1e1a9d0 public static System.String CountDown2(System.Int64 time); // 0x1e1a9d0 public static System.String CountDown3(System.TimeSpan time); // 0x1e1b9a8 public static System.Int32 DaysOfYear(System.Int32 year); // 0x1e03fa8 public static System.Int32 DaysBetween(System.DateTime date1, System.DateTime date2); // 0x1e0544c public static System.Int64 getToday24TimeUTC(System.Int64 now); // 0x1e0b17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UpdateManager : SingleMono<UpdateManager> { // Fields private System.Boolean pause; // 0x20 private System.Action<System.Single> onUpdate; // 0x28 private System.Action onFixedUpdate; // 0x30 private System.Action onLateUpdate; // 0x38 // Methods public System.Void ToggleUpdate(System.Boolean isOn); // 0x1e292d4 public System.Void AddUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void RemoveUpdateListener(System.Action<System.Single> action); // 0x1e292ac public System.Void ClearUpdateListener(); // 0x1e23c98 public System.Void AddFixedUpdateListener(System.Action action); // 0x1e292ac public System.Void RemoveFixedUpdateListener(System.Action action); // 0x1e292ac public System.Void ClearFixedUpdateListener(); // 0x1e23c98 public System.Void AddLateUpdateListener(System.Action action); // 0x1e292ac public System.Void RemoveLateUpdateListener(System.Action action); // 0x1e292ac public System.Void ClearLateUpdateListener(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Hide : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IPanel : { // Fields // Methods public abstract UnityEngine.Transform get_Transform(); // 0x1e1bcd8 public abstract System.Void Show(); // 0x1e23c98 public abstract System.Void Hide(); // 0x1e23c98 public abstract System.Void Close(System.Boolean destroy); // 0x1e292d4 } // Assembly-CSharp.dll public enum UILevel : { // Fields public System.Int32 value__; // 0x10 public const UILevel Common = 0; // 0x0 public const UILevel Pop = 1; // 0x0 public const UILevel Top = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class UIManager : SingleMono<UIManager> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class UIPanel : UnityEngine.MonoBehaviour { // Fields // Methods protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIIteamBattleInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text nickName; // 0x20 public UnityEngine.UI.Text damage; // 0x28 // Methods public System.Void Init(PlayerInfo unionPvpPlayerInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIItemLoadingHeroInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text nickName; // 0x28 public UnityEngine.UI.Text level; // 0x30 // Methods public System.Void Init(PlayerInfo teamBossHeroInfo); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIItemPlayerInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text playerName; // 0x20 public UnityEngine.UI.Text playerLevel; // 0x28 public UnityEngine.UI.Text playerPower; // 0x30 public UnityEngine.Transform heroContain; // 0x38 public UnityEngine.GameObject readyObj; // 0x40 public UnityEngine.GameObject captainObj; // 0x48 public MButton forceBtn; // 0x50 private PlayerInfo playerInfo; // 0x58 private UnityEngine.Transform heroModel; // 0x60 // Methods public System.Void Init(PlayerInfo playerInfo, UnityEngine.Transform GameModel); // 0x1e2a6c4 public System.Void ForcePlayer(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIItemRoomInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text roomId; // 0x20 public UnityEngine.UI.Image lockObj; // 0x28 public UnityEngine.UI.Text minPower; // 0x30 public UnityEngine.UI.Text playerCount; // 0x38 public UnityEngine.UI.Button joinBtn; // 0x40 public UnityEngine.UI.Text DiffectlyText; // 0x48 private RoomInfo _roomInfo; // 0x50 // Methods public System.Void OnInit(RoomInfo roomInfo); // 0x1e292ac public System.Void OnLookInfoRoomClick(); // 0x1e23c98 public System.Void JoinRoomClick(); // 0x1e23c98 private System.Void ProceedToJoinLogic(); // 0x1e23c98 private System.Void ExecuteJoinRoom(System.String password); // 0x1e292ac private System.Void ShowError(EMultiplayerResult result); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnLookInfoRoomClick>b__8_0(EMultiplayerResult result); // 0x1e24080 private System.Void <JoinRoomClick>b__9_0(EMultiplayerResult res); // 0x1e24080 private System.Void <ExecuteJoinRoom>b__11_0(EMultiplayerResult result); // 0x1e24080 } // Assembly-CSharp.dll public class UITouchMove : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Camera thisCamera; // 0x20 public UnityEngine.Transform rotateTf; // 0x28 private System.Single xSpeed; // 0x30 private System.Single ySpeed; // 0x34 private System.Single yMinLimit; // 0x38 private System.Single yMaxLimit; // 0x3c private System.Single x; // 0x40 private System.Single y; // 0x44 private UnityEngine.Vector2 oldPosition1; // 0x48 private UnityEngine.Vector2 oldPosition2; // 0x50 // Methods private System.Void Update(); // 0x1e23c98 private System.Boolean isEnlarge(UnityEngine.Vector2 oP1, UnityEngine.Vector2 oP2, UnityEngine.Vector2 nP1, UnityEngine.Vector2 nP2); // 0x1c8fbb4 private static System.Single ClampAngle(System.Single angle, System.Single min, System.Single max); // 0x1c8fbb4 public System.Void CameraSet(System.Single distance); // 0x1e25a40 public System.Void RotateCamera(System.Single speed); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CalendarActivityConfig : System.Object { // Fields public System.String Name; // 0x10 public System.String Des; // 0x18 public System.Int32 ImageType; // 0x20 public System.Int32 JumpType; // 0x24 public System.DateTime StartTime; // 0x28 public System.DateTime EndTime; // 0x30 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> Rewards; // 0x38 private const System.Int32 TYPE_DIVISION_FACTOR; // 0x0 // Methods public System.Void .ctor(LAtmLegendHeroGame.Games.Models.CalendarConfigItem calendarConfigItem); // 0x1e292ac public System.String GetTimeToString(); // 0x1e1bcd8 public ActivityStatus GetCurrentStatus(); // 0x1e055d0 } // Assembly-CSharp.dll public enum ActivityStatus : { // Fields public System.Int32 value__; // 0x10 public const ActivityStatus NotStarted = 0; // 0x0 public const ActivityStatus InProgress = 1; // 0x0 public const ActivityStatus Ended = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class CalendarDataActionManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<System.Action> _calendarSelectRefreshActions; // 0x20 // Methods public System.Void AddCalendarSelectRefresh(System.Action callback); // 0x1e292ac public System.Void RemoveCalendarSelectRefreshListener(System.Action callback); // 0x1e292ac public System.Void InvokeCalendarSelectRefresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CalendarDataManager : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<System.DateTime> CurrentDisplayDates; // 0x20 public System.Collections.Generic.List<CalendarActivityConfig> calendarActivityConfigs; // 0x28 private System.String[] calendarColors; // 0x30 public CalendarActivityConfig CurcalendarActivityConfig; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 private System.Void RefreshDates(); // 0x1e23c98 public System.String GetChineseDayOfWeek(System.DateTime date); // 0x1e1fef0 public System.Single GetActivityProgress(System.DateTime date, CalendarActivityConfig activity); // 0x1c8fbb4 public System.Void CalculateActivityBarLayout(CalendarActivityConfig activity, System.Single totalContainerWidth, out System.Single& xPos, out System.Single& width); // 0x1c8fbb4 public System.Void InitBaseData(LAtmLegendHeroGame.Games.Models.BaseActivityConfig baseActivityConfig); // 0x1e292ac public System.Boolean IsSameDay(System.DateTime date1); // 0x1e1857c public UnityEngine.Color GetCalendarColcor(System.Int32 index); // 0x1e0e284 public System.Void SelectOnActivityClick(CalendarActivityConfig calendarActivityConfig); // 0x1e292ac public System.Boolean IsInActivity(CalendarActivityConfig calendarActivityConfig); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CalendarDayItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text CalendarDayText; // 0x20 public UnityEngine.UI.Text CalendarTimeText; // 0x28 public UnityEngine.GameObject SelectTime; // 0x30 // Methods public System.Void RefreshTime(System.DateTime dateTime); // 0x1e28c20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CalendarTimeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image CalendarImg; // 0x20 public UnityEngine.UI.Image CalendarIcon; // 0x28 public UnityEngine.UI.Text CalendarText; // 0x30 public UnityEngine.RectTransform rectTransform; // 0x38 private CalendarActivityConfig activity; // 0x40 // Methods public System.Void SetupActivityBar(System.Int32 i, CalendarActivityConfig activity); // 0x1e25634 public System.Void ButttonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CalendarTimelinePanel : BasePanel<CalendarTimelinePanel> { // Fields public CalendarTimeItem calendarTimeItem; // 0x30 private System.Collections.Generic.List<CalendarTimeItem> calendarTimeItems; // 0x38 public UnityEngine.Transform parent_Trans; // 0x40 public CalendarDayItem calendarDayItem; // 0x48 private System.Collections.Generic.List<CalendarDayItem> calendarDayItems; // 0x50 public UnityEngine.Transform parent_Trans2; // 0x58 public UnityEngine.UI.Text activtyNameText; // 0x60 public UnityEngine.UI.Text activtyDesText; // 0x68 public UnityEngine.UI.Text activtyTimesText; // 0x70 public System.Collections.Generic.List<H5ConsumRewardItem> h5ConsumRewardItems; // 0x78 public UnityEngine.Transform parent; // 0x80 public H5ConsumRewardItem h5ConsumRewardItem; // 0x88 public UnityEngine.GameObject ActivtyJumpWindowObj; // 0x90 public UnityEngine.GameObject NotStarted; // 0x98 public UnityEngine.GameObject Ended; // 0xa0 public UnityEngine.GameObject InProgress; // 0xa8 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void OpenActivtyJumpWindow(); // 0x1e23c98 public System.Void RefreshActivtyJump(); // 0x1e23c98 public System.Void HideActivtyJumpWindow(); // 0x1e23c98 public System.Void JumpClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <JumpClick>b__22_0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class ServerLineDataManager : SingleMono<ServerLineDataManager> { // Fields public HeroData CurSelectHeroData; // 0x20 public System.Action RefreshItemAciont; // 0x28 public System.Action ClearClientAciont; // 0x30 public System.Int32[] CostCount; // 0x38 public System.Action RefreshMedalWindow; // 0x40 public System.Collections.Generic.List<System.Int32> usedIds; // 0x48 private const System.String ServerLineKey; // 0x0 public System.Boolean isEnterGame; // 0x50 public System.Boolean isExitGame; // 0x51 public System.Boolean iSReady; // 0x52 public System.String StartTime; // 0x58 public System.String EndTime; // 0x60 public System.Collections.Generic.List<GroupBossMedal> GroupBossMedals; // 0x68 private System.Int32 isNeedPassword; // 0x70 private System.Int32 isNeedPower; // 0x74 public System.String Power; // 0x78 public System.String Password; // 0x80 public System.Int32 BuyTime; // 0x88 public System.Int32 Exp; // 0x8c private System.Int32 isBuyNormal; // 0x90 private System.Int32 isBuyHigh; // 0x94 public System.Int32 Type; // 0x98 private System.Boolean isread; // 0x9c // Methods protected override System.Void Awake(); // 0x1e23c98 public System.Void RefreshGroupBossMedals(); // 0x1e23c98 public System.Void GetServerActivityTime(); // 0x1e23c98 private System.DateTime get_worldBossActivityStartTime(); // 0x1e102f4 private System.DateTime get_worldBossActivityEndTime(); // 0x1e102f4 public ObscuredInt get_ToStartTimeCountDown(); // 0x1c8fbb4 public System.Boolean get_isInActivity(); // 0x1e12ab8 public System.Boolean get_IsNeedPassword(); // 0x1e12ab8 public System.Boolean get_IsNeedPower(); // 0x1e12ab8 public System.Boolean get_IsBuyNormal(); // 0x1e12ab8 public System.Boolean get_IsBuyHigh(); // 0x1e12ab8 private System.Void ReadData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void SetUsedHeroData(); // 0x1e23c98 public System.Int32 GetMaxLevel(); // 0x1e055d0 public GroupBossMedal GetNextLevelExp(); // 0x1e1bcd8 public System.String GetProgressString(); // 0x1e1bcd8 public System.Void ClearPasswordAddPower(); // 0x1e23c98 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> GetShowListId(); // 0x1e1bcd8 public System.Void SetSelectHeroData(HeroData heroData); // 0x1e292ac public System.Boolean CheckIsNotUes(HeroData heroData); // 0x1e192c4 public System.Boolean IsNotCanUsedHero(); // 0x1e12ab8 public System.Void FindHigherPowerhero(System.Boolean isClear); // 0x1e292d4 public System.Void Clear(); // 0x1e23c98 public System.Void ClearTicket(); // 0x1e23c98 public System.Void SetPassword(); // 0x1e23c98 public System.Void SetNeedPower(); // 0x1e23c98 public System.Void OnBuyItem(); // 0x1e23c98 public System.Void OnBuyNormal(); // 0x1e23c98 public System.Void OnBuy68High(); // 0x1e23c98 public System.Void OnBuy98High(); // 0x1e23c98 public System.Void SetBuyNormal(); // 0x1e23c98 public System.Void SetBuyHigh(); // 0x1e23c98 public System.Void AddExp(); // 0x1e23c98 public System.Void BuyExp(); // 0x1e23c98 public System.Void ReceivedGroupBossMedal(GroupBossMedal groupBossMedal, System.Int32 i, System.Action action); // 0x1e29c64 public System.Void AllReceivedGroupBossMedal(System.Action action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyNormal>b__59_0(); // 0x1e23c98 private System.Void <OnBuyNormal>b__59_1(); // 0x1e23c98 private System.Void <OnBuy68High>b__60_0(); // 0x1e23c98 private System.Void <OnBuy68High>b__60_1(); // 0x1e23c98 private System.Void <OnBuy98High>b__61_0(); // 0x1e23c98 private System.Void <OnBuy98High>b__61_1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class ServerLineDataManager.<>c : System.Object { // Fields public static readonly ServerLineDataManager.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__58_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyItem>b__58_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ServerLineDataManager.<>c__DisplayClass58_0 : System.Object { // Fields public System.Int32 Cost; // 0x10 public System.Int32 BuyID; // 0x14 public ServerLineDataManager <>4__this; // 0x18 public System.Action <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuyItem>b__0(); // 0x1e23c98 internal System.Void <OnBuyItem>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroupReward : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public ObscuredInt Value; // 0x18 public ObscuredInt[] Item; // 0x40 public ObscuredInt[] Num; // 0x48 public ObscuredInt[] Pro; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GroupBossMedal : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Item1; // 0x1c public System.Int32 Number1; // 0x20 public System.Int32 Item2; // 0x24 public System.Int32 Number2; // 0x28 public System.Int32 Item3; // 0x2c public System.Int32 Number3; // 0x30 public System.Int32 Exp; // 0x34 public System.Int32 LowReceived; // 0x38 public System.Int32 NormalReceived; // 0x3c public System.Int32 HighReceived; // 0x40 // Methods public System.Boolean get_IsLowReceived(); // 0x1e12ab8 public System.Boolean get_IsNormalReceived(); // 0x1e12ab8 public System.Boolean get_IsHighReceived(); // 0x1e12ab8 public System.Boolean get_IsCanReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SocketServerMgr : UnityEngine.MonoBehaviour, ISocketServerMgr { // Fields // Methods public System.Void LoginMulitActive(System.Action<SocketCommonMessage.SocketAchieveResponse> action); // 0x1e292ac public System.Void BuyMultiplayerTicket(System.Action<SocketCommonMessage.BuyMultiplayerTicketResponse> action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SocketServerMgr.<>c : System.Object { // Fields public static readonly SocketServerMgr.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketCommonMessage.SocketAchieveRequest> <>9__0_0; // 0x8 public static LTSocketRuntime.SendMessage<SocketCommonMessage.BuyMultiplayerTicketRequest> <>9__1_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginMulitActive>b__0_0(SocketCommonMessage.SocketAchieveRequest r); // 0x1e292ac internal System.Void <BuyMultiplayerTicket>b__1_0(SocketCommonMessage.BuyMultiplayerTicketRequest r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketServerMgr.<>c__DisplayClass0_0 : System.Object { // Fields public System.Action<SocketCommonMessage.SocketAchieveResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginMulitActive>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class SocketServerMgr.<>c__DisplayClass1_0 : System.Object { // Fields public System.Action<SocketCommonMessage.BuyMultiplayerTicketResponse> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyMultiplayerTicket>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public class TeamReward_Window : BasePanel<TeamReward_Window> { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIBattleInfo : BasePanel<UIBattleInfo> { // Fields public MButton closeBtn; // 0x30 public System.Collections.Generic.List<UIIteamBattleInfo> team; // 0x38 // Methods public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ShowInfo(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIChangeRole : BasePanel<UIChangeRole> { // Fields public UnityEngine.UI.Dropdown roleIdDd; // 0x30 public MButton changeBtn; // 0x38 public MButton CancleBtn; // 0x40 // Methods public override System.Void _Awake(); // 0x1e23c98 protected System.Void Change(); // 0x1e23c98 private System.Void CreateBack(System.Int32 code); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UILoading : BasePanel<UILoading> { // Fields public UnityEngine.UI.Image loadingBar; // 0x30 public UnityEngine.UI.Text tipsText; // 0x38 public UnityEngine.UI.Text loadingProgressText; // 0x40 private System.Single progeress; // 0x48 // Methods public override System.Void _Awake(); // 0x1e23c98 private System.Void UpdateLoadingSlider(System.Single value); // 0x1e25a40 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIMask : BasePanel<UIPause> { // Fields public System.Single speed; // 0x30 public UnityEngine.RectTransform mask; // 0x38 public System.Single hideTime; // 0x40 private System.Single curHideTime; // 0x44 // Methods public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 private System.Void update(System.Single dt); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIPause : BasePanel<UIPause> { // Fields public MButton SettingBtn; // 0x30 public MButton ContinueBtn; // 0x38 public MButton ExitBtn; // 0x40 // Methods public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 private System.Void CancelPause(); // 0x1e23c98 private System.Void OpenSetting(); // 0x1e23c98 private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UIPlayerInfoShow : BasePanel<UIPlayerInfoShow> { // Fields public UnityEngine.UI.Text uid; // 0x30 public UnityEngine.UI.Text username; // 0x38 public UnityEngine.UI.Text heroName; // 0x40 public UnityEngine.UI.Text heroLevel; // 0x48 public MButton exitBtn; // 0x50 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void Exit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UISokcetError : BasePanel<UISokcetError> { // Fields public MButton closeBtn; // 0x30 public UnityEngine.UI.Text msgText; // 0x38 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UISuccess : BasePanel<UISuccess> { // Fields public MButton ExitBtn; // 0x30 public UnityEngine.UI.Text winText; // 0x38 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac private System.Void ExitGame(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UITip : BasePanel<UITip> { // Fields public UnityEngine.UI.Text tipText; // 0x30 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _Awake(); // 0x1e23c98 public override System.Void OnInit(System.Object[] _params); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SystemDataManager : SingleMono<SystemDataManager> { // Fields public SystemType curSystemTaskType; // 0x20 public System.Action RefreshSystemAction; // 0x28 public SystemTag curSystemTag; // 0x30 public SystemType curNotSystemTaskType; // 0x38 public readonly System.String SaveKey; // 0x40 private System.Boolean IsRead; // 0x48 public System.Collections.Generic.List<SystemTask> CurSystemTasks; // 0x50 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void SetCurSystem(SystemType systemTaskType, System.Boolean isRefresh); // 0x1e25660 public System.Void GetSystemTasks(); // 0x1e23c98 public SystemTag GetSystemTagByType(); // 0x1e1bcd8 public System.Void CompleteTask(SystemType systemType, SystemTaskType systemTaskType1, System.Int32 type, System.Int32 value, System.Int32 number); // 0x1e2419c public System.Void ReceivedSystemTask(SystemTask systemTask, System.Action action); // 0x1e2a6c4 public System.Void AllReceivedSystemTask(System.Action action); // 0x1e292ac public System.Void SaveBuyGift(System.Int32 boxID); // 0x1e24080 public System.Boolean SyncUnlockTaskState(System.Boolean notify); // 0x1e192f4 private System.Void SaveData(); // 0x1e23c98 public System.Boolean HaveCanReward(SystemTag curSystemTag); // 0x1e192c4 public System.Boolean HaveAllCanReward(); // 0x1e12ab8 public System.Boolean HaveAllNoCanReceivedReward(); // 0x1e12ab8 public SystemTag GetSystemTagByUnLock(System.Int32 Scene); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 private System.Boolean <GetSystemTasks>b__10_0(SystemTag Item); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] private sealed class SystemDataManager.<>c : System.Object { // Fields public static readonly SystemDataManager.<>c <>9; // 0x0 public static System.Func<SystemTask,System.String> <>9__17_0; // 0x8 public static System.Func<SystemTag,System.String> <>9__17_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <SaveData>b__17_0(SystemTask Item); // 0x1e20b20 internal System.String <SaveData>b__17_1(SystemTag Item); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class SystemDataManager.<>c__DisplayClass12_0 : System.Object { // Fields public SystemType systemType; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CompleteTask>b__0(SystemTag Item); // 0x1e192c4 } // Assembly-CSharp.dll public enum SystemType : { // Fields public System.Int32 value__; // 0x10 public const SystemType 空 = 0; // 0x0 public const SystemType 宇宙科技局 = 1; // 0x0 public const SystemType 对战 = 2; // 0x0 public const SystemType 火花塔 = 3; // 0x0 public const SystemType 魔王挑战 = 4; // 0x0 public const SystemType 宝库 = 5; // 0x0 public const SystemType 航空港 = 6; // 0x0 public const SystemType 无尽试炼 = 7; // 0x0 public const SystemType 公会 = 8; // 0x0 public const SystemType 首领挑战 = 9; // 0x0 public const SystemType 赛季 = 10; // 0x0 public const SystemType 时空战场 = 11; // 0x0 public const SystemType 组队挑战 = 12; // 0x0 // Methods } // Assembly-CSharp.dll public enum SystemTaskType : { // Fields public System.Int32 value__; // 0x10 public const SystemTaskType 模块解锁 = 1; // 0x0 public const SystemTaskType 关卡挑战 = 2; // 0x0 public const SystemTaskType 装备卡牌宝物获得 = 3; // 0x0 public const SystemTaskType 装备卡牌宝物升级 = 4; // 0x0 public const SystemTaskType pvp段位 = 5; // 0x0 public const SystemTaskType 航空港建筑等级 = 6; // 0x0 public const SystemTaskType 加入公会情况 = 7; // 0x0 public const SystemTaskType 公会商店购买物品 = 8; // 0x0 public const SystemTaskType 公会获得的贡献度 = 9; // 0x0 public const SystemTaskType 赛季通关的层数 = 10; // 0x0 // Methods } // Assembly-CSharp.dll public class SystemTag : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String SystemName; // 0x18 public System.String SystemIcon; // 0x20 public System.String TaskIcon; // 0x28 public System.String SystemCondition; // 0x30 public System.String SystemInformation; // 0x38 public System.Int32 SystemUnlock; // 0x40 public System.Int32 BoxID; // 0x44 public System.Int32[] Achievement; // 0x48 public System.Int32[] Reward; // 0x50 public System.Int32[] Number; // 0x58 public System.Int32 isBuyGift; // 0x60 public System.Int32 Received; // 0x64 // Methods public System.String get_LSystemName(); // 0x1e1bcd8 public System.String get_LSystemCondition(); // 0x1e1bcd8 public System.String get_LSystemInformation(); // 0x1e1bcd8 public System.Boolean get_IsBuyGift(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Boolean get_IsCanReceived(); // 0x1e12ab8 public System.Int32 GetCurrentScore(); // 0x1e055d0 public System.Int32 GetTargetScore(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SystemTask : System.Object { // Fields public System.Int32 ID; // 0x10 public System.String Name; // 0x18 public System.String Describe; // 0x20 public System.Int32 Tag; // 0x28 public System.Int32 Type; // 0x2c public System.Int32[] Value; // 0x30 public System.Int32 Times; // 0x38 public System.Int32 Reward; // 0x3c public System.Int32 Number; // 0x40 public System.Int32 ArriveTime; // 0x44 public System.Int32 Received; // 0x48 public System.Int32 Jump; // 0x4c // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsCanReceived(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BuyItemRole : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image IconImg; // 0x20 public UnityEngine.UI.Text NumberText; // 0x28 public System.Int32 ItemId; // 0x30 public UnityEngine.UI.Image QualityIcon; // 0x38 public UnityEngine.GameObject Parent; // 0x40 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 Count, ObscuredInt[] heroID); // 0x1e2437c public System.Void OntButtonDown(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NuoYAGiftWindow : BasePanel<NuoYAGiftWindow> { // Fields public UnityEngine.GameObject NouyaSelect; // 0x30 public UnityEngine.GameObject NouyaNoSelect; // 0x38 public UnityEngine.GameObject SailuoSelect; // 0x40 public UnityEngine.GameObject SailuoNoSelect; // 0x48 public UnityEngine.GameObject SailuoGift; // 0x50 public UnityEngine.GameObject NuoYaGift; // 0x58 public System.Int32 Select; // 0x60 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void ButtonRefresh(); // 0x1e23c98 public System.Void BtnOfSailuoClick(); // 0x1e23c98 public System.Void BtnOfNuoYaClick(); // 0x1e23c98 public System.Void BtnOfBuySailuoClick(); // 0x1e23c98 public System.Void BtnOfBuyNuoYaClick(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnOfBuySailuoClick>b__11_0(); // 0x1e23c98 private System.Void <BtnOfBuyNuoYaClick>b__12_0(); // 0x1e23c98 private System.Void <BtnOfBuyNuoYaClick>b__12_2(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NuoYAGiftWindow.<>c : System.Object { // Fields public static readonly NuoYAGiftWindow.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__12_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfBuyNuoYaClick>b__12_1(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleBuyItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Select; // 0x20 public UnityEngine.GameObject NoSelect; // 0x28 public ShopSkin ShopSkin; // 0x30 public UnityEngine.UI.Image RoleBuyImage; // 0x38 public UnityEngine.UI.Image RoleBuyImage2; // 0x40 public UnityEngine.UI.Text NameText; // 0x48 public UnityEngine.UI.Image mask; // 0x50 public UnityEngine.UI.Image mask1; // 0x58 // Methods public System.Void InitData(ShopSkin shopSkin); // 0x1e292ac public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleBuySelectItem : UnityEngine.MonoBehaviour { // Fields public ShopSkinItemType shopSkinItemType; // 0x20 public UnityEngine.GameObject Select; // 0x28 public UnityEngine.GameObject NoSelect; // 0x30 // Methods public System.Void ButtonClick(); // 0x1e23c98 public System.Void Initdata(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RoleBuylPanel : BasePanel<RoleBuylPanel> { // Fields public RoleBuyItem roleBuyItem; // 0x30 public UnityEngine.Transform RoleBuyItemParent; // 0x38 public System.Collections.Generic.List<RoleBuyItem> roleBuyItems; // 0x40 public System.Collections.Generic.List<RoleBuySelectItem> roleBuySelectItems; // 0x48 public UnityEngine.UI.Image roleImage; // 0x50 public UnityEngine.UI.Image Bg; // 0x58 public UnityEngine.UI.Image Name; // 0x60 public UnityEngine.GameObject limit; // 0x68 public UnityEngine.GameObject limitImg; // 0x70 public UnityEngine.UI.Text LimitText; // 0x78 public UnityEngine.GameObject BuyObj; // 0x80 public UnityEngine.UI.Text PriceText; // 0x88 public UnityEngine.GameObject GotoAward; // 0x90 public UnityEngine.GameObject BuyButton; // 0x98 public UnityEngine.GameObject ReceivedButton; // 0xa0 public UnityEngine.UI.Text InfoText; // 0xa8 public UnityEngine.UI.Text BuyText; // 0xb0 public UnityEngine.GameObject NuoYaGift; // 0xb8 public UnityEngine.GameObject NuoYaBuyBtn; // 0xc0 public System.Collections.Generic.List<BuyItemRole> buyItemRoles; // 0xc8 public BuyItemRole BuyItemRole; // 0xd0 public UnityEngine.Transform Parent; // 0xd8 public UnityEngine.GameObject Itemsinfo; // 0xe0 public UnityEngine.GameObject LitmitBtn; // 0xe8 public UnityEngine.UI.Text nameShow; // 0xf0 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshTypeList(); // 0x1e23c98 private System.Void RefreshItemList(); // 0x1e23c98 public System.Void BtnofBuyClick(); // 0x1e23c98 public System.Void BtnOfNouYaGiftClick(); // 0x1e23c98 public System.Void OnButtonUp(); // 0x1e23c98 public System.Void OnButtonDown(System.Int32 ItemID, UnityEngine.Transform parent); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofBuyClick>b__28_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class RoleBuylPanel.<>c : System.Object { // Fields public static readonly RoleBuylPanel.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__27_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RefreshItemList>b__27_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class ShopSkinDataManager : UnityEngine.MonoBehaviour { // Fields public ShopSkinItemType shopSkinItemType; // 0x20 public ShopSkin CurShopSkin; // 0x28 public System.Action RefreshType; // 0x30 public System.Action RefreshItemType; // 0x38 public System.Collections.Generic.List<ShopSkin> shopSkins; // 0x40 public System.Collections.Generic.List<ObscuredInt> BuyItemids; // 0x48 private System.Boolean IsRead; // 0x50 public System.String SaveKey; // 0x58 private ObscuredInt BuySailuo; // 0x60 private ObscuredInt BuyNuoYa; // 0x88 private ObscuredInt DayCount; // 0xb0 public System.Int32 OpenType; // 0xd8 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void SetBuySailuo(); // 0x1e23c98 public System.Void SetBuyNuoYa(); // 0x1e23c98 public System.Boolean get_IsBuySailuo(); // 0x1e12ab8 public System.Boolean get_IsBuyNuoYa(); // 0x1e12ab8 public System.Boolean get_IsPopWindwow(); // 0x1e12ab8 private System.Void ReadData(); // 0x1e23c98 public System.Void SetDayCount(); // 0x1e23c98 public System.Void ClearDayCount(); // 0x1e23c98 public System.Void SaveData(System.Int32 id); // 0x1e24080 public System.Void SaveData(); // 0x1e23c98 public System.Boolean CanShowLimtShopSkin(); // 0x1e12ab8 public System.Void RefreshshopSkins(); // 0x1e23c98 public System.Boolean GetHaveNuoyaActivity(); // 0x1e12ab8 public System.TimeSpan GetHaveNuoyaActivityText(); // 0x1e10164 public System.TimeSpan GetHaveOubuActivityText(); // 0x1e10164 public System.Boolean GetHaveOubuActivity(); // 0x1e12ab8 public System.TimeSpan GetLimtiTime(); // 0x1e10164 public System.DateTime[] GetServerParam(ShopSkin data); // 0x1e20b20 public System.Void DelBuy(System.Action action); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class ShopSkinDataManager.<>c__DisplayClass34_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DelBuy>b__0(); // 0x1e23c98 internal System.Void <DelBuy>b__1(); // 0x1e23c98 internal System.Void <DelBuy>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShopSkin : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Name; // 0x18 public System.String Pic1; // 0x20 public System.String Pic2; // 0x28 public System.String Pic3; // 0x30 public System.String Pic4; // 0x38 public System.Int32 BoxID; // 0x40 public System.String Parameter; // 0x48 public System.String Describe; // 0x50 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.String get_LDescribe(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ShopSkinItemType : { // Fields public System.Int32 value__; // 0x10 public const ShopSkinItemType 全部 = 0; // 0x0 public const ShopSkinItemType 限时活动 = 1; // 0x0 public const ShopSkinItemType 传奇任务 = 3; // 0x0 public const ShopSkinItemType 礼包 = 4; // 0x0 public const ShopSkinItemType 重铸 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class SeasonShowCGWindow : BasePanel<SeasonShowCGWindow> { // Fields public UnityEngine.Video.VideoPlayer pvpVideo; // 0x30 public UnityEngine.GameObject pvpVideoUI; // 0x38 public UnityEngine.GameObject JumpBtn; // 0x40 public System.String VideoShowName; // 0x48 public UnityEngine.RenderTexture renderTexture; // 0x50 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void PlayPvPVideo(); // 0x1e23c98 private System.Void ClearRenderTexture(); // 0x1e23c98 public System.Void CloseVideo(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Collections.IEnumerator OpenJump(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonShowCGWindow.<OpenJump>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SeasonShowCGWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SeasonShowRaffWindow : BasePanel<SeasonShowRaffWindow> { // Fields public UnityEngine.Video.VideoPlayer pvpVideo; // 0x30 public UnityEngine.GameObject pvpVideoUI; // 0x38 public UnityEngine.GameObject JumpBtn; // 0x40 public System.String VideoShowName; // 0x48 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void PlayPvPVideo(); // 0x1e23c98 public System.Void CloseVideo(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Collections.IEnumerator OpenJump(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SeasonShowRaffWindow.<OpenJump>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SeasonShowRaffWindow <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class NewSpeciaHeroAdvancedPanel : BasePanel<NewSpeciaHeroAdvancedPanel> { // Fields public UnityEngine.Material greyMat; // 0x30 public System.Collections.Generic.List<SpeciaHeroInfoItem> Items; // 0x38 private HeroData role; // 0x40 public UnityEngine.Sprite[] starSp; // 0x48 public UnityEngine.GameObject skillPanel; // 0x50 public UnityEngine.GameObject quiltyPanel; // 0x58 public UnityEngine.GameObject roleLvPanel; // 0x60 public UnityEngine.GameObject mapPanel; // 0x68 public UnityEngine.Sprite[] skillState; // 0x70 public UnityEngine.Sprite[] roleLvState; // 0x78 public UnityEngine.Sprite[] mapState; // 0x80 public UnityEngine.Sprite[] roleQuiltyState; // 0x88 public UnityEngine.Sprite[] BGState; // 0x90 public UnityEngine.Sprite[] HeroIcon; // 0x98 public UnityEngine.Sprite[] EnemyIcon; // 0xa0 public UnityEngine.Sprite[] ItemIcon; // 0xa8 private System.Int32 selectSkillIndex; // 0xb0 private System.Int32 selectMapIndex; // 0xb4 private System.Int32 selectLevelIndex; // 0xb8 public UnityEngine.UI.Image AwardImage; // 0xc0 private System.Collections.Generic.List<System.Int32> pointLevels; // 0xc8 public SpeciaHeroLevelGoodInfo GoodPrefab; // 0xd0 private System.Collections.Generic.List<SpeciaHeroLevelGoodInfo> mapgoods; // 0xd8 public UnityEngine.Transform GoodParent; // 0xe0 public UnityEngine.UI.Text mapdesText; // 0xe8 public UnityEngine.UI.Text mapCount; // 0xf0 public UnityEngine.UI.Text InfoText; // 0xf8 public UnityEngine.UI.Text[] attrValuePre; // 0x100 public UnityEngine.UI.Text[] attrValueUp; // 0x108 public UnityEngine.UI.Image useItemIcon; // 0x110 public UnityEngine.UI.Text useItemNum; // 0x118 public UnityEngine.UI.Text useGoldNum; // 0x120 public UnityEngine.UI.Text mapName; // 0x128 public UnityEngine.UI.Image skluseItemIcon; // 0x130 public UnityEngine.UI.Text skluseItemNum; // 0x138 public UnityEngine.UI.Text levelUpNeedMoney; // 0x140 public UnityEngine.UI.Text DescText; // 0x148 public System.Collections.Generic.List<SkillUpUI> LevelUpSkillUIList; // 0x150 public UnityEngine.UI.Image[] LeveluseGoodIm; // 0x158 public UnityEngine.UI.Text[] LeveluseGoodTx; // 0x160 public UnityEngine.UI.Text[] attrLvValuePre; // 0x168 public UnityEngine.UI.Text[] attrLvValueUp; // 0x170 public UnityEngine.UI.Text[] lvChange; // 0x178 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void CloseInfo(); // 0x1e23c98 private System.Void RefreshMapInfo(System.Int32 mapindex); // 0x1e24080 public System.Void GotoMap(); // 0x1e23c98 public System.Void BtnofQuliy(System.Int32 i); // 0x1e24080 public System.Void BtnofMap(System.Int32 i); // 0x1e24080 public System.Void BtnofRoleLevel(System.Int32 i); // 0x1e24080 private System.Void RefreshQuiltyUpMat(); // 0x1e23c98 private System.Void ChoseQuilityPanel(); // 0x1e23c98 private System.Void RefreshAttr(); // 0x1e23c98 private System.Void RefreshQulityMap(System.Int32 mapid); // 0x1e24080 public System.Void TestAddButton(); // 0x1e23c98 public System.Void RoleQuiltyUp(); // 0x1e23c98 private System.Void RefreshuseGood(); // 0x1e23c98 public System.Void CloseAllPanel(); // 0x1e23c98 public System.Void TestAddSkillButton(); // 0x1e23c98 public System.Void BtnofSkillPanel(System.Int32 i); // 0x1e24080 private System.Void ShowSkillInfo(System.Int32 CurLevelSkillIndex); // 0x1e24080 public System.Void ClickSkillUpSure(); // 0x1e23c98 public System.Void TestAddRoleLevelMatButton(); // 0x1e23c98 private System.Void RefreshLevelUp(); // 0x1e23c98 public System.Void BtnsureRoleLevelUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RoleQuiltyUp>b__46_0(); // 0x1e23c98 private System.Void <ClickSkillUpSure>b__58_0(); // 0x1e23c98 private System.Void <BtnsureRoleLevelUp>b__66_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NuoYaCGPlayermanager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource[] BeginAudio; // 0x20 public UnityEngine.AudioSource[] EndAudio; // 0x28 public UnityEngine.GameObject[] Begin; // 0x30 public UnityEngine.GameObject[] End; // 0x38 public UnityEngine.Video.VideoPlayer[] BeginvideoPlayer; // 0x40 public UnityEngine.Video.VideoPlayer[] EndgvideoPlayer; // 0x48 public System.Boolean Start; // 0x50 public System.Boolean EndGame; // 0x51 public System.Boolean isGameOver; // 0x52 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 public System.Void EnStartClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void OnDisable(); // 0x1e23c98 public System.Void EndEndClick(UnityEngine.Video.VideoPlayer vp); // 0x1e292ac public System.Void SkipButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaAdvanceDataManager : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<HeroSpecial> HeroSpecialDatas; // 0x20 public System.Int32 SelectRoleID; // 0x28 private System.Collections.Generic.List<System.Int32> passLevel; // 0x30 private System.DateTime recodeTime; // 0x38 private System.Collections.Generic.List<System.Int32> passLevel2; // 0x40 private System.DateTime recodeTime2; // 0x48 private System.Collections.Generic.List<System.Int32> passLevel3; // 0x50 private System.DateTime recodeTime3; // 0x58 private System.Collections.Generic.List<System.Int32> passLevel4; // 0x60 private System.DateTime recodeTime4; // 0x68 private System.Collections.Generic.List<System.Int32> passLevel5; // 0x70 private System.DateTime recodeTime5; // 0x78 private System.Collections.Generic.List<System.Int32> passLevel6; // 0x80 private System.DateTime recodeTime6; // 0x88 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetLvState(System.Int32 i); // 0x1e24080 public System.Void SetMapState(System.Int32 mapid); // 0x1e24080 public System.Int32 getMapState(System.Int32 mapid); // 0x1e0584c private System.Void ReadData(); // 0x1e23c98 public System.Void ClearDayData(); // 0x1e23c98 private System.Void SaveData(); // 0x1e23c98 public HeroSpecial getQuiltyUpMat(System.Int32 id, System.Int32 lv); // 0x1e1bfac public HeroSpecial getRoleLevelUpMat(System.Int32 id, System.Int32 index); // 0x1e1bfac public HeroSpecial getSkillUpMat(System.Int32 id, System.Int32 skillpos); // 0x1e1bfac private System.Collections.Generic.List<HeroSpecial> getListByTypeAndID(System.Int32 heroid, System.Int32 type); // 0x1e1bfac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class HeroSpecial : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Hero; // 0x38 public ObscuredInt Type; // 0x60 public ObscuredInt Star; // 0x88 public ObscuredInt[] UpItem; // 0xb0 public ObscuredInt[] UpNumber; // 0xb8 public ObscuredInt MapID; // 0xc0 public ObscuredInt[] Follow; // 0xe8 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaHeroAdvancedPanel : BasePanel<SpeciaHeroAdvancedPanel> { // Fields public UnityEngine.Material greyMat; // 0x30 public System.Collections.Generic.List<SpeciaHeroInfoItem> Items; // 0x38 private HeroData role; // 0x40 public UnityEngine.Sprite[] starSp; // 0x48 public UnityEngine.GameObject skillPanel; // 0x50 public UnityEngine.GameObject quiltyPanel; // 0x58 public UnityEngine.GameObject roleLvPanel; // 0x60 public UnityEngine.GameObject mapPanel; // 0x68 public UnityEngine.Sprite[] skillState; // 0x70 public UnityEngine.Sprite[] roleLvState; // 0x78 public UnityEngine.Sprite[] mapState; // 0x80 public UnityEngine.Sprite[] roleQuiltyState; // 0x88 public UnityEngine.Texture[] BGState; // 0x90 public UnityEngine.Sprite[] HeroIcon; // 0x98 public UnityEngine.Sprite[] EnemyIcon; // 0xa0 public UnityEngine.Sprite[] ItemIcon; // 0xa8 public UnityEngine.UI.RawImage panelBackground; // 0xb0 private System.Int32 selectSkillIndex; // 0xb8 private System.Int32 selectMapIndex; // 0xbc private System.Int32 selectLevelIndex; // 0xc0 public UnityEngine.UI.Image AwardImage; // 0xc8 private System.Collections.Generic.List<System.Int32> pointLevels; // 0xd0 public SpeciaHeroLevelGoodInfo GoodPrefab; // 0xd8 private System.Collections.Generic.List<SpeciaHeroLevelGoodInfo> mapgoods; // 0xe0 public UnityEngine.Transform GoodParent; // 0xe8 public UnityEngine.UI.Text mapdesText; // 0xf0 public UnityEngine.UI.Text mapCount; // 0xf8 public UnityEngine.UI.Text InfoText; // 0x100 public UnityEngine.UI.Text[] attrValuePre; // 0x108 public UnityEngine.UI.Text[] attrValueUp; // 0x110 public UnityEngine.UI.Image useItemIcon; // 0x118 public UnityEngine.UI.Text useItemNum; // 0x120 public UnityEngine.UI.Text useGoldNum; // 0x128 public UnityEngine.UI.Text mapName; // 0x130 public UnityEngine.UI.Image skluseItemIcon; // 0x138 public UnityEngine.UI.Text skluseItemNum; // 0x140 public UnityEngine.UI.Text levelUpNeedMoney; // 0x148 public UnityEngine.UI.Text DescText; // 0x150 public System.Collections.Generic.List<SkillUpUI> LevelUpSkillUIList; // 0x158 public UnityEngine.UI.Image[] LeveluseGoodIm; // 0x160 public UnityEngine.UI.Text[] LeveluseGoodTx; // 0x168 public UnityEngine.UI.Text[] attrLvValuePre; // 0x170 public UnityEngine.UI.Text[] attrLvValueUp; // 0x178 public UnityEngine.UI.Text[] lvChange; // 0x180 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void RefreshUI(); // 0x1e23c98 public System.Void CloseInfo(); // 0x1e23c98 private System.Void RefreshMapInfo(System.Int32 mapindex); // 0x1e24080 public System.Void GotoMap(); // 0x1e23c98 public System.Void BtnofQuliy(System.Int32 i); // 0x1e24080 public System.Void BtnofMap(System.Int32 i); // 0x1e24080 public System.Void BtnofRoleLevel(System.Int32 i); // 0x1e24080 private System.Void RefreshQuiltyUpMat(); // 0x1e23c98 private System.Void ChoseQuilityPanel(); // 0x1e23c98 private System.Void RefreshAttr(); // 0x1e23c98 private System.Void RefreshQulityMap(System.Int32 mapid); // 0x1e24080 public System.Void TestAddButton(); // 0x1e23c98 public System.Void RoleQuiltyUp(); // 0x1e23c98 private System.Void RefreshuseGood(); // 0x1e23c98 public System.Void CloseAllPanel(); // 0x1e23c98 public System.Void TestAddSkillButton(); // 0x1e23c98 public System.Void BtnofSkillPanel(System.Int32 i); // 0x1e24080 private System.Void ShowSkillInfo(System.Int32 CurLevelSkillIndex); // 0x1e24080 public System.Void ClickSkillUpSure(); // 0x1e23c98 public System.Void TestAddRoleLevelMatButton(); // 0x1e23c98 private System.Void RefreshLevelUp(); // 0x1e23c98 public System.Void BtnsureRoleLevelUp(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RoleQuiltyUp>b__47_0(); // 0x1e23c98 private System.Void <ClickSkillUpSure>b__59_0(); // 0x1e23c98 private System.Void <BtnsureRoleLevelUp>b__67_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaHeroInfoItem : UnityEngine.MonoBehaviour { // Fields public System.Int32 ID; // 0x20 public UnityEngine.UI.Image skillIcon; // 0x28 public UnityEngine.UI.Text skillLevel; // 0x30 public UnityEngine.GameObject skillLevelparent; // 0x38 public UnityEngine.UI.Image[] Head; // 0x40 public UnityEngine.UI.Image skillQ; // 0x48 public UnityEngine.UI.Image mapQ; // 0x50 public UnityEngine.UI.Image roleLevelQ; // 0x58 public UnityEngine.UI.Image rolQuiltyQ; // 0x60 public UnityEngine.UI.Image BigBG; // 0x68 public UnityEngine.Transform LevelParent; // 0x70 public UnityEngine.GameObject QuiltyMask; // 0x78 public UnityEngine.GameObject skillMask; // 0x80 public UnityEngine.GameObject lvMask; // 0x88 public UnityEngine.UI.Image SpecialHeadIcon; // 0x90 public UnityEngine.UI.Image SpecialEnemyIcon; // 0x98 // Methods public System.Void SetMapState(UnityEngine.Sprite sp); // 0x1e292ac public System.Void SetSkillLv(System.Int32 lv); // 0x1e24080 public System.Void SetskillQState(UnityEngine.Sprite sp); // 0x1e292ac public System.Void SetHeroAndEnemeyIcon(UnityEngine.Sprite Herosp, UnityEngine.Sprite Enemysp); // 0x1e2a6c4 public System.Void SetroleLevelQState(UnityEngine.Sprite sp); // 0x1e292ac public System.Void SetrolQuiltyQState(UnityEngine.Sprite sp); // 0x1e292ac public System.Void SetState(System.Int32 quilty, UnityEngine.Material grey); // 0x1e25634 public System.Void SetLevelState(System.Int32 lv, UnityEngine.Material grey); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SpeciaHeroLevelGoodInfo : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image icon; // 0x20 public UnityEngine.UI.Text goodnum; // 0x28 // Methods public System.Void UpdateInfo(System.Int32 goodid); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ActiveConsumDataItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject GotoButton; // 0x20 public UnityEngine.GameObject receiveBtn; // 0x28 public UnityEngine.GameObject ReceivedBtn; // 0x30 public UnityEngine.Transform Parent; // 0x38 public UnityEngine.UI.Text infotext; // 0x40 public UnityEngine.UI.Text TimesText; // 0x48 public PowerConsumRewardItem powerConsumRewardItem; // 0x50 private System.Collections.Generic.List<PowerConsumRewardItem> powerConsumRewardItems; // 0x58 private ActiveMission activeMission; // 0x60 private System.Action action1; // 0x68 // Methods public System.Void InitData(ActiveMission activeMission, System.Action action); // 0x1e2a6c4 private System.Void RefreshList(); // 0x1e23c98 public System.Void BtnofGotoJumpClick(); // 0x1e23c98 public System.Void BtnofReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BtnofGotoJumpClick>b__12_0(System.Boolean action); // 0x1e292d4 } // Assembly-CSharp.dll public class ActivityButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text text; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryActivityPanel : BasePanel<AnniversaryActivityPanel> { // Fields public AnniversaryButton[] allButtons; // 0x30 public UnityEngine.Transform AxParents; // 0x38 private System.Int32 CurAxIndex; // 0x40 public static System.Int32 GetInAxIndex; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,UnityEngine.GameObject> CurAxPanels; // 0x48 public UnityEngine.UI.RawImage BgIamge; // 0x50 public static AnniversaryActivityPanel instance; // 0x8 // Methods public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void ChoiceAx(System.Int32 AxIndex, System.Boolean isRefresh); // 0x1e25660 private System.Void OpenAx(System.Int32 index); // 0x1e24080 private System.Void CloseAx(System.Int32 index); // 0x1e24080 private System.Void ShowShopPanel(System.Int32 index); // 0x1e24080 private System.Void ShowButton(); // 0x1e23c98 public System.Void setRedPoint(); // 0x1e23c98 public System.Void JumpPlot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AnniversaryActivityPanel.<>c : System.Object { // Fields public static readonly AnniversaryActivityPanel.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__10_1; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChoiceAx>b__10_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryActivityPanel.<>c__DisplayClass10_0 : System.Object { // Fields public AnniversaryActivityPanel <>4__this; // 0x10 public System.Int32 AxIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ChoiceAx>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class AnniversaryContinu : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Taget; // 0x38 public ObscuredInt Award; // 0x60 public ObscuredInt Number; // 0x88 public ObscuredInt IsReceivd; // 0xb0 // Methods public System.Boolean get_Received(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryActivity_ConCharge : UnityEngine.MonoBehaviour { // Fields public AnniversaryConRechargeRewardItem anniversaryConRechargeRewardItem; // 0x20 public UnityEngine.Transform Parent; // 0x28 public UnityEngine.UI.Text remainTip; // 0x30 public UnityEngine.UI.Text rechargedTimeTip; // 0x38 private static System.Int32 chargeDayCount; // 0x0 private static System.Int32[] chargeDays; // 0x8 private static System.DateTime chargeDate; // 0x10 public System.Collections.Generic.List<AnniversaryConRechargeRewardItem> conRechargeRewardItems; // 0x40 public AnniversaryConRechargeRewardItem LastanniversaryConRechargeRewardItem; // 0x48 private System.Action onChange; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void UpdateConRechargeRewardItems(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void UpdateUI(); // 0x1e23c98 public System.Void BtnOfGetAward(System.Int32 id, System.Action action); // 0x1e25634 private static System.Void ReadChargeDayCount(); // 0x1e2274c public static System.Void SaveChargeDayCount(); // 0x1e2274c private System.Void SaveIsGet(AnniversaryContinu anniversaryContinu); // 0x1e292ac public static System.Boolean CanShowRedpoint(); // 0x1e11490 private System.Void InitAction(); // 0x1e23c98 private System.Void CallOnChange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <UpdateConRechargeRewardItems>b__10_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryActivity_ConCharge.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 index; // 0x10 public AnniversaryActivity_ConCharge <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateConRechargeRewardItems>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryButton : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Noselecttext; // 0x20 public UnityEngine.UI.Text Selecttext; // 0x28 public UnityEngine.GameObject SelectOBj; // 0x30 public UnityEngine.Texture texture; // 0x38 private System.Int32 index; // 0x40 public UnityEngine.UI.Image RedPoint; // 0x48 // Methods public System.Void Init(System.Int32 i); // 0x1e24080 public System.Void ShowSelect(System.Boolean isShow); // 0x1e292d4 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryChangeSelect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image ChangeImage; // 0x20 public UnityEngine.UI.Text Name; // 0x28 public UnityEngine.UI.Text info; // 0x30 public UnityEngine.UI.Slider slider; // 0x38 public System.Int32 ChangeCount; // 0x40 public UnityEngine.UI.Text ChangeCountText; // 0x48 public AnniversaryExchange anniversaryExchange; // 0x50 public UnityEngine.UI.Text needText; // 0x58 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void SetItemId(AnniversaryExchange anniversaryExchange); // 0x1e292ac public System.Void AddButtonClick(); // 0x1e23c98 public System.Void DelectButtonClick(); // 0x1e23c98 private System.Void RefreshCount(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void ChangeOnClick(); // 0x1e23c98 public System.Void Close(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Awake>b__8_0(System.Single value); // 0x1e25a40 private System.Void <ChangeOnClick>b__14_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryConRechargeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text dayNumText; // 0x20 public UnityEngine.UI.Image rewardIcon; // 0x28 public UnityEngine.UI.Text rewardNameText; // 0x30 public UnityEngine.UI.Text rewardNumText; // 0x38 public UnityEngine.UI.Button receiveBtn; // 0x40 public UnityEngine.GameObject cantGetBtn; // 0x48 public UnityEngine.GameObject receivedBtn; // 0x50 // Methods public System.Void UpdateInfo(); // 0x1e23c98 public System.Void UpdateReceiveState(AnniversaryContinu anniversaryContinu); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryDataManager : UnityEngine.MonoBehaviour { // Fields private System.String SAVE_Anniversary; // 0x20 private System.String Old_SAVE_Anniversary; // 0x28 public System.Action Redaction; // 0x30 private static System.String lastActivityDateString; // 0x0 public System.Int32 OpenSuperType; // 0x38 public System.DateTime LoginTime; // 0x40 public System.Int32 LoginDay; // 0x48 private System.Int32 BuyVip; // 0x4c public System.Collections.Generic.List<System.Int32> normalSign; // 0x50 public System.Collections.Generic.List<System.Int32> vipSign; // 0x58 public System.Collections.Generic.List<System.Int32> loginindex; // 0x60 public System.Collections.Generic.List<System.Int32> charge_isGotAward; // 0x68 public System.Action ChangeAction; // 0x70 public System.Int32 BossChangeTime; // 0x78 public System.Collections.Generic.List<System.Int32> BossChangeReward; // 0x80 public System.Int32 Power_Consum; // 0x88 public System.Collections.Generic.List<System.Int32> Power_isGotAward; // 0x90 public ObscuredInt DiamondDay; // 0x98 private ObscuredInt DiamondReceived; // 0xc0 public System.DateTime DaimonTime; // 0xe8 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> DayConsumCountDic; // 0xf0 public System.Action ChangeDiamondAction; // 0xf8 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> ChangeTimesDic; // 0x100 public System.Collections.Generic.Dictionary<ObscuredInt,ObscuredInt> ChangeCanTips; // 0x108 public System.Action ChangeItemAction; // 0x110 private ObscuredInt conCharge_chargeCount; // 0x118 private System.DateTime conCharge_chargeDate; // 0x140 public System.Action RefreshConCharge; // 0x148 public System.Collections.Generic.List<AnniversaryContinu> AnniversaryContinus; // 0x150 public System.Boolean ZhanTing; // 0x158 public System.Boolean BeginGame; // 0x159 private ObscuredInt HighSocre; // 0x15c public ObscuredInt DayCount; // 0x184 public System.Collections.Generic.List<ObscuredInt> dayReward; // 0x1b0 public ObscuredInt CurSocre; // 0x1b8 public ObscuredInt SuperBuyTime; // 0x1e0 public System.Collections.Generic.List<GoodsInfo> anniversaryBoxGoods; // 0x208 public readonly System.String AnniversaryName; // 0x210 public System.DateTime anniversaryBeginTime; // 0x218 public System.DateTime anniversaryEndTime; // 0x220 private System.Int32[] Activities; // 0x228 private System.Collections.Generic.List<Activity> activities; // 0x230 public System.Boolean IsGetServerParam; // 0x238 public System.TimeSpan span; // 0x240 private System.String activityRemainTime; // 0x248 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void InitData(); // 0x1e23c98 private System.Void ReadData(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Boolean get_IsBuyHighLogin(); // 0x1e12ab8 public System.Void GetDay(); // 0x1e23c98 public System.Void ParseLoginDay(System.String str); // 0x1e292ac public System.Void InitLoginDay(); // 0x1e23c98 private System.String SaveLoginData(); // 0x1e1bcd8 public System.Int32 GetFestivalDayCount(); // 0x1e055d0 public AnniSevenData GetFestivalSevenData(System.Int32 Day, SevenDayType sevenDayType); // 0x1e1bfac public System.Void BuyHigh(System.Action action); // 0x1e292ac public System.Void SetHigh(); // 0x1e23c98 public System.Void SetTime(); // 0x1e23c98 public System.Void ReceiveInitData(AnniSevenData anniSevenData, System.Action action); // 0x1e2a6c4 public System.Boolean ShowLogDayRedDot(); // 0x1e12ab8 public System.Int32 get_charge_totalPay(); // 0x1e055d0 public System.Void ParsechargeData(System.String str); // 0x1e292ac private System.Void InitChargedata(); // 0x1e23c98 private System.String SaveChargeData(); // 0x1e1bcd8 public System.Void GetReward(ActivityInvest activityInvest, System.Action action); // 0x1e2a6c4 public System.Void CheckCharge(System.Int32 payNum); // 0x1e24080 public System.Boolean ShowChargeTopayRedDot(); // 0x1e12ab8 private System.Void ParseBossChangeData(System.String str); // 0x1e292ac private System.Void InitBossChangeData(); // 0x1e23c98 private System.String SaveBossChangeData(); // 0x1e1bcd8 public System.Void AddBossChangeTime(System.Int32 Time); // 0x1e24080 public System.Void ReceiveBossChangeData(FestivalBoss festivalBoss, System.Action action); // 0x1e2a6c4 public System.Boolean ShowBossChangeRedDot(); // 0x1e12ab8 public System.Void ParsePowerData(System.String str); // 0x1e292ac private System.Void InitPowerdata(); // 0x1e23c98 public System.Void GetPowerReward(AnniversaryUse anniversaryUse, System.Action action); // 0x1e2a6c4 private System.String SavePowerData(); // 0x1e1bcd8 public System.Void CheckPower(System.Int32 power); // 0x1e24080 public System.Boolean ShowPowerDataRedDot(); // 0x1e12ab8 public System.Collections.Generic.List<AnniversaryUse> GetAnniversaryUses(); // 0x1e1bcd8 public System.Void Buy328Gift(System.Action action); // 0x1e292ac public System.Void BuyGift(System.Action action); // 0x1e292ac public System.Void BuyReturn328Gift(LimitFestivalgift limitFestivalgift, System.Action action); // 0x1e25634 public System.Boolean ShowLimitReturnRedDot(); // 0x1e12ab8 public System.Boolean get_IsReceiveDaimond(); // 0x1e12ab8 public System.Boolean get_IsCanDiamondReceive(); // 0x1e12ab8 public System.Void ParseDaimondData(System.String str); // 0x1e292ac private System.Void InitDaimondData(); // 0x1e23c98 private System.String SaveDaimondData(); // 0x1e1bcd8 public System.Void SetConsumDiamond(System.Int32 DiamondNum); // 0x1e24080 public System.Int32 GetConsumDiamonNumByDay(System.Int32 day); // 0x1e0584c public System.Void SetDiamondTime(); // 0x1e23c98 public System.Void ReceiveDaimond(System.Action action); // 0x1e292ac public System.Boolean ShowDiamondReceiveRedDot(); // 0x1e12ab8 public System.Int32 GetDiamondCount(); // 0x1e055d0 public System.Void ParseExchangeData(System.String str); // 0x1e292ac public System.Void InitExchangeData(); // 0x1e23c98 public System.Void ExchangeItemAction(AnniversaryExchange anniversaryExchange, System.Action action, System.Int32 Time); // 0x1e2a9b4 public System.Void SetchangeCanTips(AnniversaryExchange anniversaryExchange, System.Int32 values); // 0x1e29968 public System.String SaveExchangeData(); // 0x1e1bcd8 public System.Boolean ShowExchangeDataRedDot(); // 0x1e12ab8 public System.Int32 GetChargeCount(); // 0x1e055d0 public System.DateTime GetChargeDate(); // 0x1e102f4 public System.Void SetChargeInfo(System.Int32 chargeCount); // 0x1e24080 public System.Void SetConChargeGot(AnniversaryContinu anniversaryContinu); // 0x1e292ac public System.Void SaveChargeDayCount(); // 0x1e23c98 private System.Void InitConChargeGot(); // 0x1e23c98 public System.Void ParseConChargeGot(System.String str); // 0x1e292ac private System.String SaveConChargeGot(); // 0x1e1bcd8 public System.Boolean ShowhConChargeRedDot(); // 0x1e12ab8 public System.Void GetAnniversaryContinus(); // 0x1e23c98 public System.Int32 RandomIndex(); // 0x1e055d0 public System.Int32 get_DigitalMaserHigScore(); // 0x1e055d0 public System.Void GameOver(); // 0x1e23c98 public System.Void TestAddScore(); // 0x1e23c98 public System.Void CompleteDayTime(); // 0x1e23c98 public System.Void ReceivedDailyReward(FruitDaily fruitDaily, System.Action action); // 0x1e2a6c4 private System.Void ParseDigitalmaster(System.String str); // 0x1e292ac private System.Void InitDigitalmaster(); // 0x1e23c98 private System.String SaveDigitalmaster(); // 0x1e1bcd8 public System.Void Receicedfruit(AnniversaryMathAchievement anniversaryMathAchievement, System.Action action); // 0x1e2a6c4 public System.Boolean HaveCanReceice(); // 0x1e12ab8 private System.Void ParseSuperBuyTime(System.String str); // 0x1e292ac private System.String SaveSuperBuy(); // 0x1e1bcd8 public System.Collections.Generic.List<AnniversarySuper> GetListAnniversarySuper(); // 0x1e1bcd8 public AnniversarySuper GetListAnniversarySuper(System.Int32 type); // 0x1e1bf7c public System.Int32 GetDiscount(); // 0x1e055d0 public System.Void BuySuperByIcon(System.Action action); // 0x1e292ac public System.Void BuySuperByDimoad(System.Action action); // 0x1e292ac public System.Void BuyShopItem(System.Int32 type, System.Action callback); // 0x1e25634 private System.Void AddBuyTime(System.Int32 type); // 0x1e24080 public System.Collections.Generic.List<GoodsInfo> GetGoodsByID(System.Int32 ItemID); // 0x1e1bf7c public System.Collections.Generic.List<Activity> get_CurrentActivityList(); // 0x1e1bcd8 public System.Void GetActivityTime(); // 0x1e23c98 public System.Boolean HaveActivity(); // 0x1e12ab8 public System.String UpdateMainRemainTime(); // 0x1e1bcd8 public System.Boolean CheckActivityRedPoint(NewFestivalActivity activity); // 0x1e12c98 public System.Boolean CanShotTips(); // 0x1e12ab8 public System.String get_ActivityRemainTime(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class AnniversaryDataManager.<>c : System.Object { // Fields public static readonly AnniversaryDataManager.<>c <>9; // 0x0 public static System.Func<AnniversaryContinu,System.String> <>9__97_0; // 0x8 public static System.Func<AnniversaryMathAchievement,System.String> <>9__116_0; // 0x10 public static System.Func<AnniversarySuper,System.String> <>9__121_0; // 0x18 public static UnityEngine.Events.UnityAction <>9__127_1; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <SaveConChargeGot>b__97_0(AnniversaryContinu item); // 0x1e20b20 internal System.String <SaveDigitalmaster>b__116_0(AnniversaryMathAchievement Item); // 0x1e20b20 internal System.String <SaveSuperBuy>b__121_0(AnniversarySuper Item); // 0x1e20b20 internal System.Void <BuyShopItem>b__127_1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass125_0 : System.Object { // Fields public AnniversarySuper anniversarySuper; // 0x10 public AnniversaryDataManager <>4__this; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySuperByIcon>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass126_0 : System.Object { // Fields public AnniversaryDataManager <>4__this; // 0x10 public AnniversarySuper anniversarySuper; // 0x18 public System.Action action; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySuperByDimoad>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass127_0 : System.Object { // Fields public LAtmLegendHeroGame.ColorDiamond.Models.PropItem info; // 0x10 public System.String diaName; // 0x18 public AnniversaryDataManager <>4__this; // 0x20 public System.Action callback; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyShopItem>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action action; // 0x10 public AnniversaryDataManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyHigh>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass56_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Buy328Gift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass57_0 : System.Object { // Fields public System.Action action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyGift>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass58_0 : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Action action; // 0x18 public UnityEngine.Events.UnityAction <>9__2; // 0x20 public UnityEngine.Events.UnityAction <>9__3; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyReturn328Gift>b__0(); // 0x1e23c98 internal System.Void <BuyReturn328Gift>b__2(); // 0x1e23c98 internal System.Void <BuyReturn328Gift>b__3(); // 0x1e23c98 internal System.Void <BuyReturn328Gift>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDataManager.<>c__DisplayClass83_0 : System.Object { // Fields public AnniversaryExchange anniversaryExchange; // 0x10 public System.Int32 Time; // 0x18 public AnniversaryDataManager <>4__this; // 0x20 public System.Action action; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ExchangeItemAction>b__0(); // 0x1e23c98 internal System.Void <ExchangeItemAction>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll public enum NewFestivalActivity : { // Fields public System.Int32 value__; // 0x10 public const NewFestivalActivity 登录豪礼 = 17; // 0x0 public const NewFestivalActivity 累充返利 = 18; // 0x0 public const NewFestivalActivity 首领挑战 = 19; // 0x0 public const NewFestivalActivity 永恒闪耀 = 20; // 0x0 public const NewFestivalActivity 活跃赠礼 = 21; // 0x0 public const NewFestivalActivity 限时返场 = 22; // 0x0 public const NewFestivalActivity 钻石返还 = 23; // 0x0 public const NewFestivalActivity 庆典兑换 = 24; // 0x0 public const NewFestivalActivity 限时连充 = 31; // 0x0 // Methods } // Assembly-CSharp.dll public class FestivalSevenData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniSevenData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Day; // 0x18 public System.Int32 Item; // 0x1c public System.Int32 Number; // 0x20 // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ActivityInvest : System.Object { // Fields public ObscuredInt ID; // 0x10 public ObscuredInt Taget; // 0x38 public ObscuredInt[] Award; // 0x60 public ObscuredInt[] Number; // 0x68 // Methods public System.Boolean get_IsArrive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalBoss : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Times; // 0x14 public System.Int32 Award; // 0x18 public System.Int32 Number; // 0x1c // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryUse : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Number1; // 0x18 public System.Int32[] Award; // 0x20 public System.Int32[] Number2; // 0x28 // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalUseData : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Number1; // 0x18 public System.Int32[] Award; // 0x20 public System.Int32[] Number2; // 0x28 // Methods public System.Boolean get_IsReceive(); // 0x1e12ab8 public System.Boolean get_IsCanReveive(); // 0x1e12ab8 public System.Collections.Generic.List<GoodsInfo> GetGoodsInfos(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryExchange : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Need; // 0x18 public System.Int32 Number1; // 0x1c public System.Int32 Award; // 0x20 public System.Int32 Number2; // 0x24 public System.Int32 Time; // 0x28 // Methods public System.Int32 get_RemainTime(); // 0x1e055d0 public System.Boolean get_isCanTips(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversarySuper : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.String Name; // 0x18 public System.Int32 Item; // 0x20 public System.Int32 Discount; // 0x24 public System.Int32 Pirce1; // 0x28 public System.Int32 StarID; // 0x2c public ObscuredInt BuyTime; // 0x30 public System.Int32 LimitTimes; // 0x58 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Int32 get_RemainTime(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SevenDayType : { // Fields public System.Int32 value__; // 0x10 public const SevenDayType 普通签到 = 1; // 0x0 public const SevenDayType 高级签到 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum LimitFestivalgift : { // Fields public System.Int32 value__; // 0x10 public const LimitFestivalgift 艾克斯混合装甲 = 0; // 0x0 public const LimitFestivalgift 欧布三重 = 1; // 0x0 public const LimitFestivalgift 特利迦 = 2; // 0x0 public const LimitFestivalgift 格里姆德 = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class AnniversaryDiscount : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Times; // 0x14 public System.Int32 Discount; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryBox : System.Object { // Fields public System.Int32 ID; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 Item; // 0x18 public System.String Name; // 0x20 public System.Int32[] Award; // 0x28 public System.Int32[] Number; // 0x30 // Methods public System.String get_LName(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryMath : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 AnniversaryMath_id; // 0x20 public System.Int32 weight; // 0x24 public System.Int32 scores; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryDigitalMasterDataManger : UnityEngine.MonoBehaviour { // Fields private static AnniversaryDigitalMasterDataManger <Instance>k__BackingField; // 0x0 private TileBoard2048 board; // 0x20 private UnityEngine.GameObject gameStart; // 0x28 public UnityEngine.UI.Image[] DayRewardImages; // 0x30 public UnityEngine.UI.Text[] DayRewardTexts; // 0x38 public UnityEngine.UI.Text HighPointText; // 0x40 public UnityEngine.UI.Text CurPoinText; // 0x48 public UnityEngine.GameObject ReceivedObj; // 0x50 public UnityEngine.GameObject ReceiveObj; // 0x58 public UnityEngine.GameObject NoArriveObj; // 0x60 public UnityEngine.GameObject TileBoardRedPoint; // 0x68 // Methods public static AnniversaryDigitalMasterDataManger get_Instance(); // 0x1e11470 private static System.Void set_Instance(AnniversaryDigitalMasterDataManger value); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void NewGame(); // 0x1e23c98 public System.Void ResetGame(); // 0x1e23c98 public System.Collections.IEnumerator BegaimGame(); // 0x1e1bcd8 public System.Void OnOpenActivitMent(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void GameOver(); // 0x1e23c98 public System.Void AddCurSocre(System.Int32 number); // 0x1e24080 private System.Void RefreshObj(); // 0x1e23c98 public System.Void OnReceivdClick(); // 0x1e23c98 public System.Void RefreshRedPoint(); // 0x1e23c98 private System.Void RefreshDailyReward(); // 0x1e23c98 public System.Void TestButtonCLick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnReceivdClick>b__25_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryDigitalMasterDataManger.<BegaimGame>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AnniversaryMathDaily : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.Int32[] reward1; // 0x28 public System.Int32[] reward2; // 0x30 public System.Int32 dailylimit; // 0x38 public ObscuredInt CompleteTime; // 0x3c public ObscuredInt received; // 0x64 // Methods public System.Boolean get_IsCanReceive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryMathAchievement : System.Object { // Fields public System.Int32 id; // 0x10 public System.String Describe; // 0x18 public System.Int32 target_score; // 0x20 public System.Int32[] reward1; // 0x28 public System.Int32[] reward2; // 0x30 public System.Int32 limit; // 0x38 public ObscuredInt received; // 0x3c // Methods public System.String get_LDescribe(); // 0x1e1bcd8 public System.Boolean get_IsCanReceive(); // 0x1e12ab8 public System.Boolean get_IsReceived(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryExchangeActionPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<CelebrationChangeItem> celebrationChangeItems; // 0x20 public UnityEngine.GameObject obj; // 0x28 public UnityEngine.Transform Parent; // 0x30 public AnniversaryChangeSelect anniversaryChangeSelect; // 0x38 public static AnniversaryExchangeActionPanel instcane; // 0x0 // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public System.Void AddTest(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void ChangeonClick(AnniversaryExchange anniversaryExchange); // 0x1e292ac public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryLimitGiftPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image[] images; // 0x20 public UnityEngine.UI.Text[] Numbers; // 0x28 public UnityEngine.UI.Text RemainText; // 0x30 private GiftBoxData giftBoxData; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void OnBuyBtnClick(); // 0x1e23c98 public System.Void Image1Click(); // 0x1e23c98 public System.Void Image2Click(); // 0x1e23c98 public System.Void Image3Click(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyBtnClick>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class AnniversaryLimitGiftPanel.<>c : System.Object { // Fields public static readonly AnniversaryLimitGiftPanel.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__7_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <Refresh>b__7_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll public class AnniversaryLoginDayPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<LoginDayItem> loginDayItems; // 0x20 private System.Collections.Generic.List<LoginDayItem> ShowloginDayItems; // 0x28 public UnityEngine.GameObject obj; // 0x30 public UnityEngine.Transform Parent; // 0x38 public static AnniversaryLoginDayPanel instance; // 0x0 public UnityEngine.UI.Text RemainText; // 0x40 public UnityEngine.GameObject VipBuyWIndow; // 0x48 public UnityEngine.GameObject Vipobj; // 0x50 public UnityEngine.Transform VipParent; // 0x58 private System.Collections.Generic.List<VipDayItem> vipDayItems; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void OnBuyVipClick(); // 0x1e23c98 public System.Void ShowVipBuyWindow(); // 0x1e23c98 private System.Void RefreshItemList(); // 0x1e23c98 public System.Void HideVipBuyWindow(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__11_0(); // 0x1e23c98 private System.Void <OnBuyVipClick>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryPoweConsumPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<PowerConsumItem> powerConsumItems; // 0x20 public UnityEngine.GameObject obj; // 0x28 public UnityEngine.Transform Parent; // 0x30 public UnityEngine.UI.Text RemainText; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class ReturnBuy : System.Object { // Fields public UnityEngine.UI.Button Btn; // 0x10 public UnityEngine.GameObject Selected; // 0x18 public UnityEngine.GameObject NoSelected; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversaryReturnBuyPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<ReturnBuy> returnBuys; // 0x20 public ReturnBuyType Selecttype; // 0x28 public UnityEngine.GameObject[] ReturnImages; // 0x30 public UnityEngine.UI.Button buybtn; // 0x38 public UnityEngine.UI.Button DiscountBtn; // 0x40 public UnityEngine.UI.Text discountText; // 0x48 public UnityEngine.UI.Image discountImg; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void AddListener(); // 0x1e23c98 private System.Void RefreshreturnBuys(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void BuyBtnClick(); // 0x1e23c98 public System.Void BuyDisCountBtnClick(); // 0x1e23c98 public System.Void TestAddButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class AnniversaryReturnBuyPanel.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 k; // 0x10 public AnniversaryReturnBuyPanel <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddListener>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ReturnBuyType : { // Fields public System.Int32 value__; // 0x10 public const ReturnBuyType 闪耀迪迦 = 0; // 0x0 public const ReturnBuyType 塔尔塔洛斯 = 1; // 0x0 public const ReturnBuyType 黑暗特利伽 = 2; // 0x0 public const ReturnBuyType 布莱泽 = 3; // 0x0 public const ReturnBuyType 真理特利迦 = 4; // 0x0 public const ReturnBuyType 艾克斯贝塔火花 = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class AnniversarySuperBuy : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text[] DiscountTexts; // 0x20 public UnityEngine.UI.Text[] PriceCounts; // 0x28 public UnityEngine.UI.Text[] limitTime; // 0x30 public UnityEngine.UI.Text DrawTime; // 0x38 public UnityEngine.Transform Parent; // 0x40 public UnityEngine.GameObject DIscountBuyItem; // 0x48 private System.Collections.Generic.List<DIscountBuyItem> dIscountBuyItems; // 0x50 public UnityEngine.UI.Slider slider; // 0x58 public UnityEngine.GameObject Point; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void Refersh(); // 0x1e23c98 public System.Void OnBuyClick(System.Int32 i); // 0x1e24080 private System.Void InitRewardList(); // 0x1e23c98 public System.Void OpenInfo(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBuyClick>b__13_0(); // 0x1e23c98 private System.Void <OnBuyClick>b__13_1(); // 0x1e23c98 private System.Void <OnBuyClick>b__13_2(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversarySuperbuyItem : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<SuperbuyItem> superbuyItems; // 0x20 public SuperbuyItem superbuy; // 0x28 public UnityEngine.Transform parent; // 0x30 private AnniversaryBox anniversaryBox; // 0x38 public UnityEngine.UI.Text NameText; // 0x40 // Methods public System.Void InitData(AnniversaryBox anniversaryBox); // 0x1e292ac private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AnniversarySuperbuyWindow : BasePanel<AnniversarySuperbuyWindow> { // Fields public System.Collections.Generic.List<AnniversarySuperbuyItem> anniversarySuperbuyItems; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> BgParents; // 0x38 // Methods public System.Void Start(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CelebrationChangeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image NeedImage; // 0x20 public UnityEngine.UI.Image AwardImage; // 0x28 public UnityEngine.UI.Text NeedText; // 0x30 public UnityEngine.UI.Text AwardText; // 0x38 public UnityEngine.GameObject Exchange; // 0x40 public UnityEngine.GameObject Received; // 0x48 public UnityEngine.UI.Text RemainTimeText; // 0x50 public UnityEngine.UI.Toggle TipsToggle; // 0x58 public AnniversaryExchange anniversaryExchange; // 0x60 // Methods private System.Void Start(); // 0x1e23c98 public System.Void InitData(AnniversaryExchange anniversaryExchange); // 0x1e292ac private System.Void Refresh(); // 0x1e23c98 public System.Void OnButtonClick(); // 0x1e23c98 public System.Void OnNeedClick(); // 0x1e23c98 public System.Void OnAwardClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <Start>b__9_0(System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class DiamondDayItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text Diamondnum; // 0x20 public UnityEngine.GameObject TimeNo; // 0x28 public UnityEngine.GameObject Received; // 0x30 public UnityEngine.UI.Image DayImage; // 0x38 // Methods public System.Void Init(System.Int32 day, UnityEngine.Sprite daysprite); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalMasterAchievementItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text taskDetail; // 0x20 public UnityEngine.UI.Button signInBtn; // 0x28 public UnityEngine.UI.Button Received; // 0x30 public UnityEngine.UI.Button gotoBtn; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Image> images; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Text> NumberText; // 0x48 private AnniversaryMathAchievement anniversaryMathAchievement; // 0x50 public System.Action callback; // 0x58 // Methods public System.Void UpdateInfo(AnniversaryMathAchievement anniversaryMathAchievement, System.Action action); // 0x1e2a6c4 public System.Void BtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalMasterAchievement_Window : BasePanel<DigitalMasterAchievement_Window> { // Fields public System.Collections.Generic.List<DigitalMasterAchievementItem> Items; // 0x30 public DigitalMasterAchievementItem go; // 0x38 public UnityEngine.Transform Parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <RefreshList>b__4_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalMasterTitle : UnityEngine.MonoBehaviour { // Fields private TileState <state>k__BackingField; // 0x20 private TileCell <cell>k__BackingField; // 0x28 private System.Boolean <locked>k__BackingField; // 0x30 public UnityEngine.UI.Image background; // 0x38 public UnityEngine.UI.Text text; // 0x40 // Methods public TileState get_state(); // 0x1e1bcd8 private System.Void set_state(TileState value); // 0x1e292ac public TileCell get_cell(); // 0x1e1bcd8 private System.Void set_cell(TileCell value); // 0x1e292ac public System.Boolean get_locked(); // 0x1e12ab8 public System.Void set_locked(System.Boolean value); // 0x1e292d4 private System.Void Awake(); // 0x1e23c98 public System.Void SetState(TileState state); // 0x1e292ac public System.Void Spawn(TileCell cell); // 0x1e292ac public System.Void MoveTo(TileCell cell); // 0x1e292ac public System.Void Merge(TileCell cell); // 0x1e292ac private System.Collections.IEnumerator Animate(UnityEngine.Vector3 to, System.Boolean merging); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DigitalMasterTitle.<Animate>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DigitalMasterTitle <>4__this; // 0x20 public UnityEngine.Vector3 to; // 0x28 public System.Boolean merging; // 0x34 private System.Single <elapsed>5__2; // 0x38 private System.Single <duration>5__3; // 0x3c private UnityEngine.Vector3 <from>5__4; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class DIscountBuyItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text DIscountText; // 0x20 public UnityEngine.UI.Text NeedText; // 0x28 // Methods public System.Void InitData(System.Int32 Times, System.Int32 count); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FesitvalActivity_Window : BasePanel<FesitvalActivity_Window> { // Fields public ObscuredFloat delayTm; // 0x30 public System.Collections.Generic.List<ActivityButton> activityButtons; // 0x48 // Methods public System.Void Start(); // 0x1e23c98 public System.Void OnButtonClickLuoBu(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void OnButtonClickactivity(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class FesitvalActivity_Window.<>c__DisplayClass2_0 : System.Object { // Fields public ActivityButton activityButton; // 0x10 public FesitvalActivity_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Start>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalActiveTaskPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<ActiveConsumDataItem> activeConsumDataItems; // 0x20 public ActiveConsumDataItem activeConsumDataItem; // 0x28 public UnityEngine.Transform parent; // 0x30 public UnityEngine.UI.Text RemainText; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalActiveTaskPanel.<>c : System.Object { // Fields public static readonly FestivalActiveTaskPanel.<>c <>9; // 0x0 public static System.Action <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshList>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalBossChangePanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject leaderItemobj; // 0x20 public UnityEngine.Transform Parent; // 0x28 private System.Collections.Generic.List<LeaderItem> leaderItems; // 0x30 public UnityEngine.UI.Text CountDownText; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitRewardList(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 private System.Void RefreshPoint(); // 0x1e23c98 public System.Void AddTest(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalDiamondPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<DiamondDayItem> diamondDayItems; // 0x20 public UnityEngine.Sprite[] daySprites; // 0x28 public UnityEngine.GameObject Received; // 0x30 public UnityEngine.GameObject Timeno; // 0x38 public UnityEngine.GameObject Receive; // 0x40 public UnityEngine.UI.Text NumberText; // 0x48 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void ButtonClick(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ButtonClick>b__9_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalLimitReturnPanel : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<LimitPackageItem> limitPackageItems; // 0x20 public ItemEventDrag bg; // 0x28 private System.Collections.Generic.List<UnityEngine.Vector2> PosData; // 0x30 private System.Collections.Generic.List<UnityEngine.Vector2> SizeData; // 0x38 public System.Boolean isCanSlider; // 0x40 public UnityEngine.UI.Image PriceImage; // 0x48 public UnityEngine.UI.Text LimitCount; // 0x50 public UnityEngine.UI.Text limitCount; // 0x58 public System.Collections.Generic.List<UnityEngine.Sprite> sprites; // 0x60 // Methods public System.Void Awake(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshItem(); // 0x1e23c98 private System.Void RefreshText(); // 0x1e23c98 public System.Void Change(System.Single offs); // 0x1e25a40 public System.Void LeftClick(); // 0x1e23c98 public System.Void RightClick(); // 0x1e23c98 private System.Collections.IEnumerator wait(); // 0x1e1bcd8 public System.Void BuyButtonClick(); // 0x1e23c98 public System.Void TestADD(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <BuyButtonClick>b__17_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class FestivalLimitReturnPanel.<>c : System.Object { // Fields public static readonly FestivalLimitReturnPanel.<>c <>9; // 0x0 public static System.Predicate<GiftBoxData> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <RefreshText>b__12_0(GiftBoxData item); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class FestivalLimitReturnPanel.<wait>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public FestivalLimitReturnPanel <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class FestivalPoweConsumDataPanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<PowerConsumDataItem> powerConsumItems; // 0x20 public UnityEngine.GameObject obj; // 0x28 public UnityEngine.Transform Parent; // 0x30 public UnityEngine.UI.Text RemainText; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void TestButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FestivalRechargePanel : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<RechargeItem> rechargeItems; // 0x20 public UnityEngine.GameObject obj; // 0x28 public UnityEngine.Transform Parent; // 0x30 public UnityEngine.UI.Text RemainText; // 0x38 // Methods private System.Void UpdateRemainTime(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ItemEventDrag : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IDragHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IEndDragHandler { // Fields public System.Action<System.Single> MoveAction; // 0x20 private System.Single offX; // 0x28 private System.Single beginoffX; // 0x2c // Methods public System.Void AddEventlistenr(System.Action<System.Single> move); // 0x1e292ac public System.Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnEndDrag(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LeaderItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Received; // 0x20 public UnityEngine.GameObject Receive; // 0x28 public UnityEngine.UI.Image Icon; // 0x30 public UnityEngine.UI.Text Count; // 0x38 public UnityEngine.UI.Text TimeText; // 0x40 private FestivalBoss festivalBoss; // 0x48 // Methods public System.Void InitData(FestivalBoss festivalBoss); // 0x1e292ac public System.Void OnFestivalBossClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnFestivalBossClick>b__7_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitPackageItem : UnityEngine.MonoBehaviour { // Fields public LimitFestivalgift LimitFestivalgift; // 0x20 public UnityEngine.UI.Image Icon; // 0x28 public UnityEngine.Sprite[] sprites; // 0x30 private UnityEngine.RectTransform myRect; // 0x38 public System.Int32 index; // 0x40 public System.Int32 order; // 0x44 // Methods public UnityEngine.RectTransform get_MyRect(); // 0x1e1bcd8 public System.Void Refreshimage(); // 0x1e23c98 public System.Void SetPositon(System.Int32 index, UnityEngine.Vector3 posData, UnityEngine.Vector2 SizeDelta, System.Int32 order); // 0x1c8fbb4 private System.Collections.IEnumerator wait(System.Int32 order); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LimitPackageItem.<wait>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LimitPackageItem <>4__this; // 0x20 public System.Int32 order; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class LoginDayItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] spriteBgs; // 0x20 public UnityEngine.Sprite[] NormalBgs; // 0x28 public UnityEngine.Sprite[] VipBgs; // 0x30 public UnityEngine.UI.Text LoginDayText; // 0x38 public UnityEngine.UI.Image Bg; // 0x40 public UnityEngine.UI.Image NomrmalBg; // 0x48 public UnityEngine.UI.Image VipBg; // 0x50 public UnityEngine.UI.Image NormalReceived; // 0x58 public UnityEngine.UI.Image VipReceived; // 0x60 public UnityEngine.UI.Image NormalIcon; // 0x68 public UnityEngine.UI.Text NormalText; // 0x70 public UnityEngine.UI.Image VipIcon; // 0x78 public UnityEngine.UI.Text VipText; // 0x80 private AnniSevenData NomaleSevenData; // 0x88 private AnniSevenData HighSevenData; // 0x90 public UnityEngine.GameObject ReceivedNormalEffect; // 0x98 public UnityEngine.GameObject ReceivedVipEffect; // 0xa0 public System.Int32 index; // 0xa8 public System.Action action1; // 0xb0 // Methods public System.Void InitDay(System.Int32 day, System.Action action); // 0x1e25634 public System.Void OnNormalClick(); // 0x1e23c98 public System.Void OnVipClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnNormalClick>b__20_0(); // 0x1e23c98 private System.Void <OnVipClick>b__21_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewGift_WindowYear : BasePanel<NewGift_WindowYear> { // Fields public ObscuredFloat delayTm; // 0x30 private static System.Boolean toNext; // 0x0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc public System.Void BtnOfExit(); // 0x1e23c98 public System.Void OnButtonClickJump(); // 0x1e23c98 public System.Void OnButtonClickTuoLeiJiYa(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PowerConsumDataItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject GotoButton; // 0x20 public UnityEngine.GameObject ReceiveButton; // 0x28 public UnityEngine.GameObject ReceivedButton; // 0x30 public UnityEngine.UI.Text NeedText; // 0x38 public UnityEngine.UI.Text TargetText; // 0x40 public UnityEngine.Transform Parent; // 0x48 public UnityEngine.GameObject obj; // 0x50 private System.Collections.Generic.List<PowerConsumRewardItem> powerConsumRewardItems; // 0x58 private FestivalUseData festivalUse; // 0x60 // Methods public System.Void InitData(FestivalUseData festivalUse); // 0x1e292ac private System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void ReceiveButtonClick(); // 0x1e23c98 public System.Void JumpButtonClic(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReceiveButtonClick>b__12_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PowerConsumItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject GotoButton; // 0x20 public UnityEngine.GameObject ReceiveButton; // 0x28 public UnityEngine.GameObject ReceivedButton; // 0x30 public UnityEngine.UI.Text NeedText; // 0x38 public UnityEngine.UI.Text TargetText; // 0x40 public UnityEngine.Transform Parent; // 0x48 public UnityEngine.GameObject obj; // 0x50 private System.Collections.Generic.List<PowerConsumRewardItem> powerConsumRewardItems; // 0x58 private AnniversaryUse anniversaryUse; // 0x60 private System.Action callback; // 0x68 // Methods public System.Void InitData(AnniversaryUse anniversaryUse, System.Action action); // 0x1e2a6c4 private System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void ReceiveButtonClick(); // 0x1e23c98 public System.Void JumpButtonClic(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReceiveButtonClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class PowerConsumRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Count; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitData(System.Int32 item, System.Int32 number); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RechargeItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text RechargeText; // 0x20 public UnityEngine.GameObject GotoButton; // 0x28 public UnityEngine.GameObject ReceiveButton; // 0x30 public UnityEngine.GameObject ReceivedButton; // 0x38 public UnityEngine.UI.Image Slider; // 0x40 public UnityEngine.UI.Text SliderText; // 0x48 public UnityEngine.Transform Parent; // 0x50 public UnityEngine.GameObject obj; // 0x58 private System.Collections.Generic.List<RechargeRewardItem> rechargeRewardItems; // 0x60 private ActivityInvest activityInvest; // 0x68 // Methods public System.Void Init(ActivityInvest activityInvest); // 0x1e292ac private System.Void RefreshButton(); // 0x1e23c98 private System.Void RefreshList(); // 0x1e23c98 public System.Void ReceiveButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <ReceiveButtonClick>b__13_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class RechargeRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text Number; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitRechargeReward(System.Int32 item, System.Int32 count); // 0x1e24138 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SuperbuyItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NameText; // 0x20 public UnityEngine.UI.Text NumberText; // 0x28 public UnityEngine.UI.Image IconImg; // 0x30 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 count); // 0x1e24138 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TileBoard2048 : UnityEngine.MonoBehaviour { // Fields public DigitalMasterTitle tilePrefab; // 0x20 public System.Collections.Generic.List<TileState> tileStates; // 0x28 private TileGrid grid; // 0x30 private System.Collections.Generic.List<DigitalMasterTitle> tiles; // 0x38 private System.Boolean waiting; // 0x40 private UnityEngine.RectTransform clickArea; // 0x48 private System.Boolean activeInput; // 0x50 private UnityEngine.Vector3 m_mousePos; // 0x54 public TouchDirection touchDirection; // 0x60 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void ClearBoard(); // 0x1e23c98 public System.Void CreateTile(); // 0x1e23c98 private System.Boolean IsMouseOverArea(); // 0x1e12ab8 private System.Void Move(UnityEngine.Vector2Int direction, System.Int32 startX, System.Int32 incrementX, System.Int32 startY, System.Int32 incrementY); // 0x1c8fbb4 private System.Boolean MoveTile(DigitalMasterTitle tile, UnityEngine.Vector2Int direction); // 0x1c8fbb4 public System.Void ButtonClick(System.Int32 i); // 0x1e24080 private System.Boolean CanMerge(DigitalMasterTitle a, DigitalMasterTitle b); // 0x1e19cd8 private System.Void MergeTiles(DigitalMasterTitle a, DigitalMasterTitle b); // 0x1e2a6c4 private System.Int32 IndexOf(TileState state); // 0x1e08f3c private System.Collections.IEnumerator WaitForChanges(); // 0x1e1bcd8 public System.Boolean CheckForGameOver(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class TileBoard2048.<WaitForChanges>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public TileBoard2048 <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum TouchDirection : { // Fields public System.Int32 value__; // 0x10 public const TouchDirection none = 0; // 0x0 public const TouchDirection up = 1; // 0x0 public const TouchDirection down = 2; // 0x0 public const TouchDirection right = 3; // 0x0 public const TouchDirection left = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class TileCell : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Vector2Int <coordinates>k__BackingField; // 0x20 private DigitalMasterTitle <tile>k__BackingField; // 0x28 // Methods public UnityEngine.Vector2Int get_coordinates(); // 0x1e0ec08 public System.Void set_coordinates(UnityEngine.Vector2Int value); // 0x1e27b94 public DigitalMasterTitle get_tile(); // 0x1e1bcd8 public System.Void set_tile(DigitalMasterTitle value); // 0x1e292ac public System.Boolean get_Empty(); // 0x1e12ab8 public System.Boolean get_Occupied(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TileGrid : UnityEngine.MonoBehaviour { // Fields private TileRow[] <rows>k__BackingField; // 0x20 private TileCell[] <cells>k__BackingField; // 0x28 // Methods public TileRow[] get_rows(); // 0x1e1bcd8 private System.Void set_rows(TileRow[] value); // 0x1e292ac public TileCell[] get_cells(); // 0x1e1bcd8 private System.Void set_cells(TileCell[] value); // 0x1e292ac public System.Int32 get_Size(); // 0x1e055d0 public System.Int32 get_Height(); // 0x1e055d0 public System.Int32 get_Width(); // 0x1e055d0 private System.Void Awake(); // 0x1e23c98 public TileCell GetCell(UnityEngine.Vector2Int coordinates); // 0x1e1e230 public TileCell GetCell(System.Int32 x, System.Int32 y); // 0x1e1bfac public TileCell GetAdjacentCell(TileCell cell, UnityEngine.Vector2Int direction); // 0x1e21b0c public TileCell GetRandomEmptyCell(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TileRow : UnityEngine.MonoBehaviour { // Fields private TileCell[] <cells>k__BackingField; // 0x20 // Methods public TileCell[] get_cells(); // 0x1e1bcd8 private System.Void set_cells(TileCell[] value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class TileState : UnityEngine.ScriptableObject { // Fields public System.Int32 number; // 0x18 public UnityEngine.Color backgroundColor; // 0x1c public UnityEngine.Color textColor; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VipDayItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text VipText; // 0x28 private System.Int32 ItemID; // 0x30 // Methods public System.Void InitDay(System.Int32 day); // 0x1e24080 public System.Void ButtonClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class LineInfo : System.Object { // Fields public System.Int32 lines; // 0x10 public UnityEngine.Vector2[] pos; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinePainter : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image l1; // 0x20 public UnityEngine.UI.Image l2; // 0x28 public UnityEngine.UI.Image l3; // 0x30 public System.Single width; // 0x38 // Methods public System.Void PaintLine(System.Int32 lines, UnityEngine.Vector2[] pos); // 0x1e25634 public System.Void ClearLines(); // 0x1e23c98 public System.Void PaintLine(UnityEngine.UI.Image l, UnityEngine.Vector2 p1, UnityEngine.Vector2 p2); // 0x1c8fbb4 public System.Single GetAngle(UnityEngine.Vector2 pa, UnityEngine.Vector2 pb); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinkAchievementItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text taskDetail; // 0x20 public UnityEngine.GameObject signInBtn; // 0x28 public UnityEngine.GameObject Received; // 0x30 public UnityEngine.GameObject gotoBtn; // 0x38 public System.Collections.Generic.List<UnityEngine.UI.Image> images; // 0x40 public System.Collections.Generic.List<UnityEngine.UI.Text> NumberText; // 0x48 private LinkLineTaskRewardItem linkLineTaskRewardItem; // 0x50 // Methods public System.Void UpdateInfo(LinkLineTaskRewardItem linkLineTaskRewardItem); // 0x1e292ac public System.Void BtnClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinkAchievement_Window : BasePanel<LinkAchievement_Window> { // Fields public System.Collections.Generic.List<LinkAchievementItem> Items; // 0x30 public LinkAchievementItem LinkAchievementItem; // 0x38 public UnityEngine.Transform Parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 public System.Void RefreshList(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinkGameController : UnityEngine.MonoBehaviour { // Fields private System.Single _tileSize; // 0x20 private System.Int32 _width; // 0x24 private System.Int32 _height; // 0x28 private System.Single _tileSpacing; // 0x2c private System.Single _connectionShowTime; // 0x30 private UnityEngine.Sprite[] _tileSprites; // 0x38 private UnityEngine.GameObject _tilePrefab; // 0x40 private UnityEngine.Transform _boardParent; // 0x48 private LinePainter _linePainter; // 0x50 private UnityEngine.UI.Text _timerText; // 0x58 private UnityEngine.UI.Text HigherText; // 0x60 private UnityEngine.UI.Text StateText; // 0x68 private UnityEngine.UI.Text WInText; // 0x70 private LinkTile[,] _tiles; // 0x78 private System.Int32[,] _map; // 0x80 private LinkTile _selectedTile; // 0x88 private System.Boolean _isGameRunning; // 0x90 private System.Single _gameTime; // 0x94 private LineInfo _currentLine; // 0x98 public UnityEngine.GameObject StartGameBtn; // 0xa0 public UnityEngine.GameObject _winPanel; // 0xa8 public UnityEngine.GameObject _LosePanel; // 0xb0 private UnityEngine.UI.Dropdown _difficultyDropdown; // 0xb8 private LinkLine linkLines; // 0xc0 private System.Int32 _currentDifficultyIndex; // 0xc8 public UnityEngine.GameObject CanReceiveBtn; // 0xd0 public UnityEngine.GameObject NoReceiveBtn; // 0xd8 public UnityEngine.GameObject ReceivedBtn; // 0xe0 public UnityEngine.UI.Image[] DailyImages; // 0xe8 public UnityEngine.UI.Text[] DailyTexts; // 0xf0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void TestBtnClick(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void InitializeGame(); // 0x1e23c98 private System.Void CreateGameBoard(); // 0x1e23c98 private System.Void CreateTile(System.Int32 x, System.Int32 y); // 0x1e24138 private UnityEngine.Vector2 CalculateTilePosition(System.Int32 x, System.Int32 y); // 0x1c8fbb4 private System.Void InitializeDifficultyDropdown(); // 0x1e23c98 public System.Void OnDifficultyChanged(); // 0x1e23c98 public System.Void StartGame(); // 0x1e23c98 public System.Void RefreshHigerTime(); // 0x1e23c98 private System.Void SetupTilePairs(); // 0x1e23c98 private System.Void ShufflePositions(System.Collections.Generic.List<UnityEngine.Vector2Int> list); // 0x1e292ac public System.Void RestartGame(); // 0x1e23c98 private System.Void ClearBoard(); // 0x1e23c98 private System.Void HandleTileClick(LinkTile tile); // 0x1e292ac private System.Void SelectTile(LinkTile tile); // 0x1e292ac private System.Void DeselectTile(); // 0x1e23c98 private System.Void TryConnectTiles(LinkTile tile1, LinkTile tile2); // 0x1e2a6c4 private System.Boolean CanConnect(LinkTile tile1, LinkTile tile2); // 0x1e19cd8 private System.Void RefreshMap(); // 0x1e23c98 private System.Boolean CheckStraightLine(System.Int32 x1, System.Int32 y1, System.Int32 x2, System.Int32 y2); // 0x1e12d68 private System.Boolean CheckOneCornerLine(System.Int32 x1, System.Int32 y1, System.Int32 x2, System.Int32 y2); // 0x1e12d68 private System.Boolean CheckTwoCornerLine(System.Int32 x1, System.Int32 y1, System.Int32 x2, System.Int32 y2); // 0x1e12d68 private System.Boolean CheckHorizontalClear(System.Int32 y, System.Int32 x1, System.Int32 x2); // 0x1e12d30 private System.Boolean CheckVerticalClear(System.Int32 x, System.Int32 y1, System.Int32 y2); // 0x1e12d30 private UnityEngine.Vector2 GetWorldPosition(System.Int32 arrayX, System.Int32 arrayY); // 0x1c8fbb4 private System.Collections.IEnumerator ShowConnectionAndClear(); // 0x1e1bcd8 private System.Void CheckWinCondition(); // 0x1e23c98 private System.Void GameWon(); // 0x1e23c98 private System.Void UpdateGameTime(); // 0x1e23c98 private System.Void LoseGame(); // 0x1e23c98 private System.Void UpdateTimerDisplay(); // 0x1e23c98 public System.Void BtnOfClickAchivement(); // 0x1e23c98 public System.Void ReceivdBtnClick(); // 0x1e23c98 public System.Void RefreshButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LinkGameController.<ShowConnectionAndClear>d__53 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public LinkGameController <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class LinkTile : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerExitHandler { // Fields public UnityEngine.UI.Image tileImage; // 0x20 public UnityEngine.UI.Image selectionFrame; // 0x28 public UnityEngine.UI.Button tileButton; // 0x30 public UnityEngine.RectTransform rectTransform; // 0x38 public UnityEngine.UI.Image BgImage; // 0x40 private System.Int32 <ID>k__BackingField; // 0x48 private System.Int32 <X>k__BackingField; // 0x4c private System.Int32 <Y>k__BackingField; // 0x50 private System.Boolean <IsActive>k__BackingField; // 0x54 private LinkTile.TileClickHandler OnTileClicked; // 0x58 private UnityEngine.Vector3 originalScale; // 0x60 private const System.Single HoverScale; // 0x0 private const System.Single HoverDuration; // 0x0 // Methods public System.Int32 get_ID(); // 0x1e055d0 private System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_X(); // 0x1e055d0 private System.Void set_X(System.Int32 value); // 0x1e24080 public System.Int32 get_Y(); // 0x1e055d0 private System.Void set_Y(System.Int32 value); // 0x1e24080 public System.Boolean get_IsActive(); // 0x1e12ab8 private System.Void set_IsActive(System.Boolean value); // 0x1e292d4 public System.Void add_OnTileClicked(LinkTile.TileClickHandler value); // 0x1e292ac public System.Void remove_OnTileClicked(LinkTile.TileClickHandler value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public System.Void Initialize(System.Int32 x, System.Int32 y, System.Single size, UnityEngine.Sprite defaultSprite); // 0x1c8fbb4 public System.Void SetSize(System.Single size); // 0x1e25a40 public System.Void SetPosition(UnityEngine.Vector2 position); // 0x1e27e84 public System.Void Setup(System.Int32 id, UnityEngine.Sprite sprite); // 0x1e25634 public System.Void SetSelected(System.Boolean selected); // 0x1e292d4 public System.Void SetMatched(); // 0x1e23c98 public System.Void ResetTile(); // 0x1e23c98 public System.Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void OnPointerExit(UnityEngine.EventSystems.PointerEventData eventData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private System.Void <Awake>b__28_0(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class LinkTile.TileClickHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(LinkTile tile); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(LinkTile tile, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class ObjectPoolManager : UnityEngine.MonoBehaviour { // Fields public static ObjectPoolManager Instance; // 0x0 public UnityEngine.GameObject tilePrefab; // 0x20 public System.Int32 initialPoolSize; // 0x28 private System.Collections.Generic.Queue<UnityEngine.GameObject> tilePool; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void InitializePool(); // 0x1e23c98 public UnityEngine.GameObject GetTile(); // 0x1e1bcd8 public System.Void ReturnTile(UnityEngine.GameObject tile); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IPoolable : { // Fields // Methods public abstract System.Void OnSpawn(); // 0x1e23c98 public abstract System.Void OnReturn(); // 0x1e23c98 } // Assembly-CSharp.dll public enum FirstRechargeStatus : { // Fields public System.Int32 value__; // 0x10 public const FirstRechargeStatus NotReached = 1; // 0x0 public const FirstRechargeStatus Available = 2; // 0x0 public const FirstRechargeStatus Received = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class FirstRechargeDataManager : SingleMono<FirstRechargeDataManager> { // Fields public const System.Int32 GiftCount; // 0x0 private const System.Int32 REGISTRATION_POPUP_DAYS; // 0x0 private const System.Char ReceiveSep; // 0x0 private const System.Char ReceiveTimeSep; // 0x0 private const System.Char FieldSep; // 0x0 private ObscuredInt _selectedTierIndex; // 0x20 private ObscuredInt _selectedDayIndex; // 0x48 private System.Int64 _firstPurchaseMs; // 0x70 private ObscuredInt _tutorialPopupShown; // 0x78 private ObscuredInt _lastPopupDate; // 0xa0 private ObscuredInt _loginDayCount; // 0xc8 private ObscuredInt _lastLoginDate; // 0xf0 private System.Collections.Generic.List<System.Int32> _tierPrices; // 0x118 private System.Action StateChanged; // 0x120 // Methods private System.Int32 get_TierCount(); // 0x1e055d0 public System.Void add_StateChanged(System.Action value); // 0x1e292ac public System.Void remove_StateChanged(System.Action value); // 0x1e292ac public System.Int32 get_SelectedTierIndex(); // 0x1e055d0 public System.Int32 get_SelectedDayIndex(); // 0x1e055d0 public System.Int64 get_FirstPurchaseMs(); // 0x1e0b1a4 public System.Int32 get_LoginDayCount(); // 0x1e055d0 protected override System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Boolean IsNewUser(); // 0x1e12ab8 public System.Boolean IsAllTiersPurchased(); // 0x1e12ab8 public System.Boolean IsAllGiftsReceived(); // 0x1e12ab8 public System.Boolean IsActivityFinished(); // 0x1e12ab8 public System.Boolean CanShowActivity(); // 0x1e12ab8 public System.Boolean IsWithinRegistrationWindow(); // 0x1e12ab8 public System.Boolean ShouldShowTutorialPopup(); // 0x1e12ab8 public System.Boolean ShouldShowDailyPopup(); // 0x1e12ab8 public System.Boolean ShouldShowPopup(); // 0x1e12ab8 public System.Void MarkTutorialPopupShown(); // 0x1e23c98 public System.Void MarkDailyPopupShown(); // 0x1e23c98 public System.Void SetSelectedTier(System.Int32 tierIndex); // 0x1e24080 public System.Void SetSelectedDay(System.Int32 dayIndex); // 0x1e24080 public FirstRechargeGift GetGift(System.Int32 tierIndex, System.Int32 dayIndex); // 0x1e1bfac public FirstRechargeGift GetCurrentGift(); // 0x1e1bcd8 public System.Int32 GetTotalPay(); // 0x1e055d0 public System.Int32 GetCurrentTierTarget(); // 0x1e055d0 public System.Boolean IsTierUnlocked(System.Int32 tierIndex); // 0x1e12c98 public System.Void EnsureFirstPurchaseRecorded(); // 0x1e23c98 public System.Void TryRecordLoginDay(); // 0x1e23c98 public System.Boolean HasDayTabRedDot(System.Int32 tierIndex, System.Int32 dayIndex); // 0x1e12cfc public System.Boolean HasTierRedDot(System.Int32 tierIndex); // 0x1e12c98 public System.Boolean HasEntryRedDot(); // 0x1e12ab8 public System.Boolean TryReceiveGift(System.Int32 giftId, out System.Collections.Generic.List<GoodsInfo>& rewards); // 0x1e13298 public System.Void LoadState(); // 0x1e23c98 public System.Void SaveState(); // 0x1e23c98 private System.Object OnVipPayChanged(); // 0x1e1bcd8 public System.Void OnTotalPayUpdated(); // 0x1e23c98 private System.String BuildReceiveBlock(); // 0x1e1bcd8 private System.Void ParseReceiveBlock(System.String block); // 0x1e292ac private System.Void ParseLegacyReceivedIds(System.String receivedPart); // 0x1e292ac private System.Void ParseLegacyTierUnlockMs(System.String unlockPart); // 0x1e292ac private System.Void ResetAllGiftReceivedFlags(); // 0x1e23c98 private System.Void EnsureTierPricesLoaded(); // 0x1e23c98 private System.Int32 GetTierPrice(System.Int32 tierIndex); // 0x1e0584c private FirstRechargeGift FindGiftById(System.Int32 giftId); // 0x1e1bf7c private System.Void NotifyChanged(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class FirstRechargeGift : System.Object { // Fields public ObscuredInt ID; // 0x10 public System.String GiftName; // 0x38 public ObscuredInt PriceTarget; // 0x40 public ObscuredInt Type; // 0x68 public ObscuredInt Day; // 0x90 public ObscuredInt[] Good; // 0xb8 public ObscuredInt[] GoodNum; // 0xc0 public ObscuredInt isReceived; // 0xc8 // Methods public System.Boolean IsDayUnlocked(); // 0x1e12ab8 public FirstRechargeStatus GetStatus(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FirstRechargeRewardCell : UnityEngine.MonoBehaviour { // Fields private UnityEngine.UI.Image iconImage; // 0x20 private UnityEngine.UI.Text countText; // 0x28 private UnityEngine.UI.Button cellButton; // 0x30 private System.Int32 _itemId; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void SetData(System.Int32 itemId, System.Int32 num); // 0x1e24138 private System.Void OnCellClick(); // 0x1e23c98 private System.String FormatRewardCount(System.Int32 num); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FirstRecharge_Window : BasePanel<FirstRecharge_Window> { // Fields private static System.Boolean toNext; // 0x0 private UnityEngine.UI.Button closeButton; // 0x30 private UnityEngine.UI.Button day1TabButton; // 0x38 private UnityEngine.UI.Button day2TabButton; // 0x40 private UnityEngine.UI.Button day3TabButton; // 0x48 private UnityEngine.UI.Button tier6Button; // 0x50 private UnityEngine.UI.Button tier30Button; // 0x58 private UnityEngine.UI.Button tier68Button; // 0x60 private UnityEngine.UI.Button goRechargeButton; // 0x68 private UnityEngine.UI.Button claimButton; // 0x70 private UnityEngine.UI.Button receivedButton; // 0x78 private UnityEngine.UI.Text rechargeProgressText; // 0x80 private UnityEngine.GameObject[] dayTabSelectedMarks; // 0x88 private UnityEngine.GameObject[] dayTabRedDots; // 0x90 private UnityEngine.GameObject[] tierRedDotMarks; // 0x98 private UnityEngine.GameObject[] tierSelectedMarks; // 0xa0 private UnityEngine.Transform rewardList; // 0xa8 private FirstRechargeRewardCell rewardCellPrefab; // 0xb0 public System.Collections.Generic.List<FirstRechargeRewardCell> _rewardPool; // 0xb8 private System.Boolean _isProcessing; // 0xc0 // Methods public static System.Void OnShow(System.Boolean next); // 0x1e23cbc private FirstRechargeDataManager get_DataMgr(); // 0x1e1bcd8 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 public System.Void BtnOfClose(); // 0x1e23c98 public System.Void BtnOfDay1(); // 0x1e23c98 public System.Void BtnOfDay2(); // 0x1e23c98 public System.Void BtnOfDay3(); // 0x1e23c98 public System.Void BtnOfTier6(); // 0x1e23c98 public System.Void BtnOfTier30(); // 0x1e23c98 public System.Void BtnOfTier68(); // 0x1e23c98 public System.Void BtnOfGoRecharge(); // 0x1e23c98 public System.Void BtnOfClaim(); // 0x1e23c98 private System.Void SelectDay(System.Int32 dayIndex); // 0x1e24080 private System.Void SelectTier(System.Int32 tierIndex); // 0x1e24080 public System.Void UpdateUI(); // 0x1e23c98 private System.Void RefreshDayTabs(); // 0x1e23c98 private System.Void RefreshTierButtons(); // 0x1e23c98 private System.Void RefreshRewardList(); // 0x1e23c98 private System.Void RefreshProgressText(); // 0x1e23c98 private System.Void RefreshActionButton(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitCallPanel : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image CurSkinSelectImage; // 0x20 public UnityEngine.UI.Text infoText; // 0x28 public UnityEngine.UI.Text TimeText; // 0x30 public UnityEngine.UI.Text OneRaffledConsumeText; // 0x38 public UnityEngine.UI.Text TenRaffledConsumeText; // 0x40 public UnityEngine.UI.Image OneRaffTypeImage; // 0x48 public UnityEngine.UI.Image TenRaffTypeImage; // 0x50 public UnityEngine.Sprite ZuanshiSprite; // 0x58 public UnityEngine.UI.RawImage BgRawImage; // 0x60 public UnityEngine.UI.Image TitleRawImage; // 0x68 private System.String url0; // 0x70 private System.String url1; // 0x78 // Methods public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void BtnOfDrawOneCard(); // 0x1e23c98 public System.Void BtnOfDrawTenCard(); // 0x1e23c98 public System.Void OnOpenDrawCardProbability_Window(); // 0x1e23c98 private System.Void RefreshPoint(); // 0x1e23c98 public System.Void ButtoninfoClick(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class LimitCallPanel.<>c : System.Object { // Fields public static readonly LimitCallPanel.<>c <>9; // 0x0 public static System.Action <>9__10_0; // 0x8 public static System.Action <>9__11_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BtnOfDrawOneCard>b__10_0(); // 0x1e23c98 internal System.Void <BtnOfDrawTenCard>b__11_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitCallRewardItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Image Icon; // 0x20 public UnityEngine.UI.Text NeedPoint; // 0x28 public UnityEngine.UI.Image ReceiveIamge; // 0x30 public UnityEngine.GameObject Effect; // 0x38 public UnityEngine.UI.Text NumberText; // 0x40 private H5HeroDrawReward welfareReward; // 0x48 // Methods public System.Void Init(H5HeroDrawReward welfareReward); // 0x1e292ac private System.Void Refresh(); // 0x1e23c98 public System.Void OnBtnReceiveClick(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <OnBtnReceiveClick>b__8_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitCallSelectHero_Window : BasePanel<LimitCallSelectHero_Window> { // Fields public UnityEngine.GameObject itemPrefab; // 0x30 private System.Collections.Generic.List<H5HeroDraw> HeroList; // 0x38 private static UnityEngine.Events.UnityAction unityAction; // 0x0 private static System.Int32 Index; // 0x8 public EnhancedScroller scroller; // 0x40 private H5HeroDraw SelectedItemData; // 0x48 private UnityEngine.UI.Image CurImg; // 0x50 // Methods public static System.Void OnShow(System.Int32 index, UnityEngine.Events.UnityAction _action); // 0x1e22918 public override System.Void _Awake(); // 0x1e23c98 public override System.Void _OnEnable(); // 0x1e23c98 public override System.Void _OnDisable(); // 0x1e23c98 private System.Void CellViewVisibilityChanged(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void Select(LimitCallSelectItem pos); // 0x1e292ac public System.Void BtnOfSure(); // 0x1e23c98 private System.Void UpdateBackpack(); // 0x1e23c98 public System.Void BtnOfExit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LimitCallSelectHero_Window.<>c__DisplayClass10_0 : System.Object { // Fields public LimitCallSelectItem item; // 0x10 public LimitCallSelectHero_Window <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CellViewVisibilityChanged>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitCallSelectItem : CellView { // Fields public UnityEngine.GameObject Self; // 0x20 public UnityEngine.UI.Image SkinIcon; // 0x28 public UnityEngine.UI.Image SelectedBox; // 0x30 public H5HeroDraw shop; // 0x38 // Methods public override System.Void SetData(T t); // 0x1c8fbb4 public override System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimitCallsRateItem : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text NameText; // 0x20 public UnityEngine.UI.Text NumberText; // 0x28 public UnityEngine.UI.Image IconImg; // 0x30 public UnityEngine.UI.Text RateText; // 0x38 // Methods public System.Void InitData(System.Int32 ItemID, System.Int32 count, System.Int32 Weight); // 0x1e24168 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LimtiCallsRate_Window : BasePanel<LimtiCallsRate_Window> { // Fields public System.Collections.Generic.List<LimitCallsRateItem> galaxyCallsRateItems; // 0x30 public LimitCallsRateItem GalaxyCallsRate; // 0x38 public UnityEngine.Transform parent; // 0x40 // Methods public override System.Void _OnEnable(); // 0x1e23c98 private System.Void Refresh(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class ConstantKey : System.Object { // Fields public const System.String ExchangeCodeErrorOrExpired; // 0x0 public const System.String SelectHeroToDeploy; // 0x0 public const System.String MissionInProgress; // 0x0 public const System.String PurchaseSuccess; // 0x0 public const System.String LoginTimeNotReached; // 0x0 public const System.String RewardAlreadyClaimed; // 0x0 public const System.String DiamondInsufficient; // 0x0 public const System.String DailyResetLimitReached; // 0x0 public const System.String WishSuccessCheckReward; // 0x0 public const System.String WishRequireSupreme1; // 0x0 public const System.String WishRequireSupreme5; // 0x0 public const System.String WishSuccess; // 0x0 public const System.String NoNetworkConnection; // 0x0 public const System.String NeedOpenNetwork; // 0x0 public const System.String GetServerTimeFailed; // 0x0 public const System.String GettingServerTime; // 0x0 public const System.String SelectCorrectCard; // 0x0 public const System.String ClickCardBreakthroughButton; // 0x0 public const System.String NoCardToSell; // 0x0 public const System.String SellingInProgress; // 0x0 public const System.String SelectCardFirst; // 0x0 public const System.String SameTypeCardAlreadyEquipped; // 0x0 public const System.String AlreadyClaimedToday; // 0x0 public const System.String SupremeLevelNotEnoughForDiscount; // 0x0 public const System.String SelectEquipmentToBreakthrough; // 0x0 public const System.String MaterialsFilledCanBreakthrough; // 0x0 public const System.String SelectAttributeToChange; // 0x0 public const System.String NotRefined; // 0x0 public const System.String SaveSuccess; // 0x0 public const System.String AlreadyClaimedTodayWelfare; // 0x0 public const System.String RewardResetWithFreeDraw; // 0x0 public const System.String DiamondInsufficientPleaseRecharge; // 0x0 public const System.String DailyPlayCountInsufficient; // 0x0 public const System.String LoginDay8CanClaim; // 0x0 public const System.String RewardClaimed; // 0x0 public const System.String FortuneValueInsufficient; // 0x0 public const System.String DailyPurchaseLimitReached; // 0x0 public const System.String ChristmasSockInsufficient; // 0x0 public const System.String AlreadyOwnedDoNotBuyAgain; // 0x0 public const System.String PurchaseLimitTwice; // 0x0 public const System.String NetworkUnstable; // 0x0 public const System.String BreakthroughToMaxLevel; // 0x0 public const System.String PassEliteLevelToGet; // 0x0 public const System.String EventNotOpen; // 0x0 public const System.String BattleRequireNetwork; // 0x0 public const System.String ActivityNotOpen; // 0x0 public const System.String ReachedMaxLevel; // 0x0 public const System.String NoExpCapsuleSelected; // 0x0 public const System.String ReachedMaxExp; // 0x0 public const System.String NotMeetClaimRequirement; // 0x0 public const System.String DailyRemainingCountInsufficient; // 0x0 public const System.String UnlockGeedOriginalFirst; // 0x0 public const System.String NotOpenYet; // 0x0 public const System.String MaterialsInsufficient; // 0x0 public const System.String DailyChallengeCountUsedUp; // 0x0 public const System.String PassMissionWithName; // 0x0 public const System.String NoRewardToClaim; // 0x0 public const System.String NetworkExceptionClaimFailed; // 0x0 public const System.String NetworkExceptionOpenMailFailed; // 0x0 public const System.String TimeExceptionRestartGame; // 0x0 public const System.String ExchangeItemInsufficient; // 0x0 public const System.String ExchangeCountCannotBeZero; // 0x0 public const System.String MissingOrderCompensatedByMail; // 0x0 public const System.String ResetSuccess; // 0x0 public const System.String DailyResetLimitReached2; // 0x0 public const System.String ExceedPurchaseLimit; // 0x0 public const System.String NoNetworkCannotPurchase; // 0x0 public const System.String NotObtainedRejeCannotUse; // 0x0 public const System.String DailyChallengeTimesExhausted; // 0x0 public const System.String JusticeBadgeInsufficient; // 0x0 public const System.String NotObtainedUltramanArcCannotUse; // 0x0 public const System.String CurrentLevelNotChallengeable; // 0x0 public const System.String CurrentLevelPassed; // 0x0 public const System.String SelectAtLeastThreeToBattle; // 0x0 public const System.String PurchaseSkinSuccess; // 0x0 public const System.String PurchaseCancelled; // 0x0 public const System.String GetNetworkTimeSuccess; // 0x0 public const System.String UnlockPreviousLevelFirst; // 0x0 public const System.String Level; // 0x0 public const System.String NotOpen; // 0x0 public const System.String Pass4_9UnlockEliteLevel; // 0x0 public const System.String Pass5_9UnlockNightmareLevel; // 0x0 public const System.String NoNetworkOrUnstable; // 0x0 public const System.String InputError; // 0x0 public const System.String ExchangeSuccessCheckMail; // 0x0 public const System.String ExchangeFailed; // 0x0 public const System.String PleaseEnterExchangeCode; // 0x0 public const System.String ExchangeCodeExpired; // 0x0 public const System.String OpenRestriction; // 0x0 public const System.String CloseRestriction; // 0x0 public const System.String Test; // 0x0 public const System.String DeleteCard; // 0x0 public const System.String OpenTopTen; // 0x0 public const System.String OpenTopTwenty; // 0x0 public const System.String OpenTopThirty; // 0x0 public const System.String ModifyTimeTo; // 0x0 public const System.String ActivityNotOpenYet; // 0x0 public const System.String DataExceptionCheckNetwork; // 0x0 public const System.String GradeTooHighCannotCompose; // 0x0 public const System.String SelectBreakthroughEquipmentFirst; // 0x0 public const System.String Pass1_9UnlockAutoBattle; // 0x0 public const System.String UnlockUltramanOrbFirst; // 0x0 public const System.String LevelNotOpen; // 0x0 public const System.String BattlePassNotOpen; // 0x0 public const System.String ExclusiveEventNotOpen; // 0x0 public const System.String SixStarRequired; // 0x0 public const System.String Level30UnlockBondSystem; // 0x0 public const System.String Pass5_9UnlockTrainingSystem; // 0x0 public const System.String ReachedCurrentMaxLevelUpgradeStar; // 0x0 public const System.String BaseFormSixStarUnlock; // 0x0 public const System.String PurchaseSuccess2; // 0x0 public const System.String NameChangeUnderReview; // 0x0 public const System.String CurrentNoNetworkConnection; // 0x0 public const System.String Pass3_9CanOpen; // 0x0 public const System.String Pass2_8UnlockRanking; // 0x0 public const System.String PlayerOffline; // 0x0 public const System.String PlayerStaminaInsufficient; // 0x0 public const System.String Failure; // 0x0 public const System.String ReviveSuccess; // 0x0 public const System.String TodayChallengeAndPurchaseCountUsedUp; // 0x0 public const System.String CheckNetworkConnection; // 0x0 public const System.String MatchOpponentDataFailed; // 0x0 public const System.String NetworkPoorRestartGame; // 0x0 public const System.String NotInActivityTime; // 0x0 public const System.String ModifyingNicknameDoNotRepeatClick; // 0x0 public const System.String ModifyNicknameFailedRetryWithNetwork; // 0x0 public const System.String NameChangeCooldownNotEnd; // 0x0 public const System.String DrawingPrizePleaseWait; // 0x0 public const System.String InCooldown; // 0x0 public const System.String DailyCountInsufficient; // 0x0 public const System.String NoSourceCrystalSelected; // 0x0 public const System.String SourceCrystalReachMaxLevel; // 0x0 public const System.String SelectedMaxQuantity; // 0x0 public const System.String DeployFailedDuplicateHero; // 0x0 public const System.String DataFetchFailed; // 0x0 public const System.String GuildNameCannotBeEmpty; // 0x0 public const System.String DiamondInsufficientCannotCreate; // 0x0 public const System.String DoNotRepeatThanks; // 0x0 public const System.String ThanksSuccess; // 0x0 public const System.String ModifySuccess; // 0x0 public const System.String ContainsSensitiveWords; // 0x0 public const System.String ApplySuccess; // 0x0 public const System.String NoNetworkConnection2; // 0x0 public const System.String DonateSuccess; // 0x0 public const System.String ExitSuccess; // 0x0 public const System.String OperationSuccess; // 0x0 public const System.String UpgradeSuccess; // 0x0 public const System.String DailyWatchLimitReached; // 0x0 public const System.String UpgradeSupremeLevelCanIncreaseExchangeTimes; // 0x0 public const System.String CountInsufficientCannotExchange; // 0x0 public const System.String NotSupreme; // 0x0 public const System.String CongratulationsSupreme3; // 0x0 public const System.String CongratulationsSupreme2; // 0x0 public const System.String RequireSupreme1; // 0x0 public const System.String RequireSupreme2; // 0x0 public const System.String AlreadyClaimedToday2; // 0x0 public const System.String DevilBeastChallengeClosed; // 0x0 public const System.String PassToClaimReward; // 0x0 public const System.String RewardAlreadyClaimed2; // 0x0 public const System.String Pass7DevilBeastNightmareUnlockAbyss; // 0x0 public const System.String CharacterAlreadyInUse; // 0x0 public const System.String CharacterAlreadyInSupport; // 0x0 public const System.String DeployCountFull; // 0x0 public const System.String SupportCharacterFull; // 0x0 public const System.String NeedThreeCharacters; // 0x0 public const System.String UnlockSuccess; // 0x0 public const System.String NoGiftPackToSell; // 0x0 public const System.String UseCountInsufficient; // 0x0 public const System.String OpenError; // 0x0 public const System.String NoGiftPackInBackpack; // 0x0 public const System.String NoCrystalInEquipmentSlot; // 0x0 public const System.String NoCrystalSelectedOrMaxLevel; // 0x0 public const System.String CardMaxStar; // 0x0 public const System.String NoCardsToSell; // 0x0 public const System.String CannotSelectMore; // 0x0 public const System.String NoGemstonesFound; // 0x0 public const System.String OnlySameQualityCrystal; // 0x0 public const System.String SynthesisMaterialInsufficient; // 0x0 public const System.String DeployFailedSameHero; // 0x0 public const System.String CurrentTimeError; // 0x0 public const System.String TodaySummonTimesExhausted; // 0x0 public const System.String BeriaSkinOwnedConvertDiamond; // 0x0 public const System.String OnlyPurchaseOnceDaily; // 0x0 public const System.String BaseFormNotUnlocked; // 0x0 public const System.String PleaseUnequipGemstone; // 0x0 public const System.String NoGemstoneToUnequip; // 0x0 public const System.String TodayChallengeTimesInsufficient; // 0x0 public const System.String CurrentLevelNotOpen; // 0x0 public const System.String MaterialsInsufficientCannotUpgrade; // 0x0 public const System.String SkinCannotUseStarUpTicket; // 0x0 public const System.String NoRecoverySelected; // 0x0 public const System.String PurchaseFailed; // 0x0 public const System.String FragmentMaterialInsufficient; // 0x0 public const System.String DeployCharactersFull; // 0x0 public const System.String ChallengeCountInsufficient; // 0x0 public const System.String PleaseUnlockOrbForm; // 0x0 public const System.String AwakenAttributeMaxLevel; // 0x0 public const System.String AlreadyMaxLevel; // 0x0 public const System.String UpgradeConditionNotMet; // 0x0 public const System.String CurrentMaxStar; // 0x0 public const System.String CharacterStarLevelInsufficient; // 0x0 public const System.String MutedNotification; // 0x0 public const System.String TextTooLong; // 0x0 public const System.String SendTooFrequent; // 0x0 public const System.String HornInsufficient; // 0x0 public const System.String GuildFunctionNotUnlocked; // 0x0 public const System.String AlreadyHaveGuild; // 0x0 public const System.String ConsumptionSlotFull; // 0x0 public const System.String ReturnDaysInsufficient; // 0x0 public const System.String ReturnStoneInsufficient; // 0x0 public const System.String ExchangeTimesInsufficient; // 0x0 public const System.String StardustInsufficient; // 0x0 public const System.String PurchaseCountInsufficient; // 0x0 public const System.String SignInDaysInsufficient; // 0x0 public const System.String ClaimPreconditionNotMet; // 0x0 public const System.String ActiveStoneInsufficient; // 0x0 public const System.String PlayMethodObtain; // 0x0 public const System.String CurrentActivityCompleted; // 0x0 public const System.String HeroAlreadyDeployedToday; // 0x0 public const System.String SelectBattleHero; // 0x0 public const System.String VictoryBadgeInsufficient; // 0x0 public const System.String OtMedalUpgradeSuccess; // 0x0 public const System.String BattlePassBackupCleared; // 0x0 public const System.String ValuePrivilegeCardActivated; // 0x0 public const System.String LuxuryPrivilegeCardActivated; // 0x0 public const System.String ClaimFailed; // 0x0 public const System.String FreePrivilegeCardActivated; // 0x0 public const System.String GradeSuccess; // 0x0 public const System.String NetworkExceptionDataFetchFailed; // 0x0 public const System.String NotInActivityTime2; // 0x0 public const System.String LikeSuccess; // 0x0 public const System.String TodayLikeAndDislikeTimesExhausted; // 0x0 public const System.String DislikeSuccess; // 0x0 public const System.String LikeAndDislikeTimesExhausted; // 0x0 public const System.String PleaseSelectRank; // 0x0 public const System.String ItemPurchaseLimitReached; // 0x0 public const System.String PeakCoinInsufficient; // 0x0 public const System.String TalentUnlockSuccess; // 0x0 public const System.String InscriptionUpgradeSuccess; // 0x0 public const System.String InscriptionUpgradeFailed; // 0x0 public const System.String InscriptionDowngradeSuccess; // 0x0 public const System.String InscriptionDowngradeFailed; // 0x0 public const System.String InscriptionSynthesisConditionNotMet; // 0x0 public const System.String InscriptionSynthesisSuccess; // 0x0 public const System.String InscriptionSynthesisFailed; // 0x0 public const System.String RuneSynthesisNone; // 0x0 public const System.String InscriptionOneKeySynthesisSuccess; // 0x0 public const System.String InscriptionOneKeySynthesisFailed; // 0x0 public const System.String InscriptionInstallSuccess; // 0x0 public const System.String InscriptionInstallFailed; // 0x0 public const System.String InscriptionUninstallSuccess; // 0x0 public const System.String GetPassDataFailed; // 0x0 public const System.String AddSuccess; // 0x0 public const System.String PleaseSelectLevel; // 0x0 public const System.String InputDataProblem; // 0x0 public const System.String LevelNotUnlocked; // 0x0 public const System.String InscriptionAlreadyLowestLevel; // 0x0 public const System.String ReachedUpgradeMaxLevel; // 0x0 public const System.String UpgradeMaterialInsufficient; // 0x0 public const System.String MaterialInsufficientCannotUnlock; // 0x0 public const System.String EventCurrentlyNotOpen; // 0x0 public const System.String CurrentQuantityZero; // 0x0 public const System.String ReinforcementMaxLevel; // 0x0 public const System.String SeasonEnded; // 0x0 public const System.String ClaimFailed2; // 0x0 public const System.String DrawFailed; // 0x0 public const System.String DecomposeFailed; // 0x0 public const System.String SelectedExchangeItemEmpty; // 0x0 public const System.String UnlockSuccess2; // 0x0 public const System.String PurchaseFailedRetry; // 0x0 public const System.String PurchasePurpleDiamond; // 0x0 public const System.String MatchSuccess; // 0x0 public const System.String NeedReadTerms; // 0x0 public const System.String TodayChallengeTimesExhausted2; // 0x0 public const System.String RealNameAuthFailed; // 0x0 public const System.String RewardClaimSuccess; // 0x0 public const System.String RewardClaimFailedRetry; // 0x0 public const System.String AttributeAllLocked; // 0x0 public const System.String BreakthroughFailed; // 0x0 public const System.String NeedHigherBid; // 0x0 public const System.String BiddingFailedTimeEnded; // 0x0 public const System.String BiddingFailed; // 0x0 public const System.String BiddingSuccess; // 0x0 public const System.String GetDataException; // 0x0 public const System.String NotInActivityTime3; // 0x0 public const System.String DailyChallengeLimitReached; // 0x0 public const System.String NetworkUnstableRetry; // 0x0 public const System.String NoAuctionItemData; // 0x0 public const System.String WorldBossNotStarted; // 0x0 public const System.String WorldBossEnded; // 0x0 public const System.String WorldBossDefeated; // 0x0 public const System.String DailyChallengeLimitReached2; // 0x0 public const System.String WorldBossTreasureOpening; // 0x0 public const System.String Open; // 0x0 public const System.String VersionTooLowBossNotExist; // 0x0 public const System.String StellarSourceInsufficient; // 0x0 public const System.String TodayPurchaseLimitReached; // 0x0 public const System.String ExchangeSuccess; // 0x0 public const System.String ExchangeItemDeficient; // 0x0 public const System.String PolymerizationEnergyInsufficient; // 0x0 public const System.String SupremeLevelInsufficient; // 0x0 public const System.String ResetTaskSuccess; // 0x0 public const System.String UnlockedNotification; // 0x0 public const System.String SystemNormalConversionStart; // 0x0 public const System.String AlreadyPurchasedPackage; // 0x0 public const System.String PleaseBuyPackageBeforeSubmit; // 0x0 public const System.String PleaseFillCompleteInfo; // 0x0 public const System.String SubmitSuccess; // 0x0 public const System.String SubmitFailed; // 0x0 public const System.String PleaseBuyPackageFirst; // 0x0 public const System.String GetPersonalInfoFailed; // 0x0 public const System.String SetWarZoneSuccess; // 0x0 public const System.String SetWarZoneFailed; // 0x0 public const System.String AlreadyPurchasedPackage2; // 0x0 public const System.String TodayTimesUsedUp; // 0x0 public const System.String ExchangeTimesInsufficient2; // 0x0 public const System.String ExchangeItemDeficient2; // 0x0 public const System.String DrawTimesInsufficient; // 0x0 public const System.String PleaseSelectItemToDecompose; // 0x0 public const System.String PleaseSelectItemToClaim; // 0x0 public const System.String NeedPassLevelOnce; // 0x0 public const System.String NeedPassLevelForSweep; // 0x0 public const System.String PleaseSelectHeadImage; // 0x0 public const System.String PleaseSelectHeadFrame; // 0x0 public const System.String NotOwnHeadFrame; // 0x0 public const System.String NotUnlocked; // 0x0 public const System.String ItemInsufficient; // 0x0 public const System.String BreakthroughCardInsufficient; // 0x0 public const System.String ScoreDoubleCardInsufficient; // 0x0 public const System.String ScoreProtectionCardInsufficient; // 0x0 public const System.String NotInMatchTime; // 0x0 public const System.String ServerNotOpen; // 0x0 public const System.String PleaseSelectBattleHero2; // 0x0 public const System.String InMatch; // 0x0 public const System.String InBattle; // 0x0 public const System.String CheckLocalData; // 0x0 public const System.String MatchFailed; // 0x0 public const System.String RankInsufficientUpgradeFirst; // 0x0 public const System.String ExchangeTimesInsufficient3; // 0x0 public const System.String FireworksInsufficient; // 0x0 public const System.String SelectExchangeAmount; // 0x0 public const System.String ExchangeCountInsufficient; // 0x0 public const System.String ExchangeRequirementInsufficient; // 0x0 public const System.String LevelLocked; // 0x0 public const System.String LANGUAGESAVEDATA; // 0x0 public const System.String RESOURCEPATHPREFIX1; // 0x0 public const System.String RESOURCEPATHPREFIX2; // 0x0 public const System.String FunctionNotUnlocked; // 0x0 public const System.String Grade; // 0x0 public const System.String EQUIPMENT_MANAGEMENT; // 0x0 public const System.String DAILY_USES_REMAINING; // 0x0 public const System.String BINDSUCCESS; // 0x0 public const System.String BINDFAIL; // 0x0 public const System.String ACCOUNTLOGINSUC; // 0x0 public const System.String ACCOUNTLOGINFAIL; // 0x0 public const System.String BINDREPEAT; // 0x0 public const System.String STATUS_IN_USE; // 0x0 public const System.String TRANSFORMER_MANAGEMENT; // 0x0 public const System.String SOURCE_CRYSTAL_MANAGEMENT; // 0x0 public const System.String CTION_OPEN_GIFT_PACK; // 0x0 public const System.String DAYS_REMAINING; // 0x0 public const System.String TODAY_OPENED; // 0x0 public const System.String TODAY_NOT_OPENED; // 0x0 public const System.String ITEM_HERO_SHARD_SELECTOR; // 0x0 public const System.String Diamond; // 0x0 public const System.String Energy; // 0x0 public const System.String PLAYER_XP; // 0x0 public const System.String STATUS_IN_PROGRESS; // 0x0 public const System.String STATUS_ACHIEVED; // 0x0 public const System.String Coin; // 0x0 public const System.String NO_EQUIPMENT_SELECTED_TO_SELL; // 0x0 public const System.String SELL_EQUIPMENT_SUCCESS; // 0x0 public const System.String DAILY_PURCHASE_COUNT_EXHAUSTED; // 0x0 public const System.String PLEASE_SELECT_EQUIPMENT_FIRST; // 0x0 public const System.String SYNTHESIS_SLOT_FULL; // 0x0 public const System.String CURRENT_CHARACTER_CANNOT_USE_ADVANCE_TICKET; // 0x0 public const System.String NO_ADVANCE_TICKET_FOR_CURRENT_CHARACTER; // 0x0 public const System.String CHARACTER_MAX_STAR_LEVEL_REACHED; // 0x0 public const System.String HERO_CANNOT_USE_UNIVERSAL_FRAGMENT; // 0x0 public const System.String PLEASE_SELECT_USABLE_ITEM; // 0x0 public const System.String CURRENT_HERO_TRAINING_MAX_LEVEL; // 0x0 public const System.String EXCLUSIVE_TRANSFORMER_CANNOT_BE_USED_FOR_UPGRADE; // 0x0 public const System.String NO_ITEMS_TO_SELL; // 0x0 public const System.String SELL_SUCCESS; // 0x0 public const System.String NO_TRANSFORMER_EQUIPPED; // 0x0 public const System.String PLEASE_SELECT_FIRST; // 0x0 public const System.String TRANSFORMER_NOT_EQUIPPED; // 0x0 public const System.String INVENTORY_FULL; // 0x0 public const System.String PLEASE_UNEQUIP_FIRST; // 0x0 public const System.String NOT_EQUIPPED_YET; // 0x0 public const System.String CANNOT_EQUIP_SAME_TYPE_CARD; // 0x0 public const System.String WATCH_VIDEO_SUCCESS_REWARD_GAINED; // 0x0 public const System.String ALL_DAILY_VIDEOS_WATCHED; // 0x0 public const System.String CHARACTER_REVIVE_PLAY_VIDEO_AFTER_GAME; // 0x0 public const System.String NO_QUALIFIED_HERO_OWNED; // 0x0 public const System.String PLEASE_SELECT_BATTLE_HERO; // 0x0 public const System.String UPGRADE_SUPREME_LEVEL_INCREASE_CHALLENGE_COUNT; // 0x0 public const System.String REACHED_TODAY_MAX_COUNT; // 0x0 public const System.String ACTIVITY_ENDED; // 0x0 public const System.String TOTAL_TRAINING_LEVEL_INSUFFICIENT; // 0x0 public const System.String CONFIRM_RESET_POOL; // 0x0 public const System.String CONFIRM_USE_FREE_DRAW; // 0x0 public const System.String CONFIRM_BUY_TICKET_300; // 0x0 public const System.String CONFIRM_RESET_200; // 0x0 public const System.String CONFIRM_CONTINUE_REFINE; // 0x0 public const System.String CONFIRM_RESET_POOL_AGAIN; // 0x0 public const System.String CONFIRM_BUY_TICKET_TEMPLATE; // 0x0 public const System.String UPLOAD_SAVE_REQUIREMENT; // 0x0 public const System.String NETWORK_CONNECTION_FAILED; // 0x0 public const System.String BATTLE_DATA_FAILED; // 0x0 public const System.String ACCOUNT_BLACKLISTED; // 0x0 public const System.String NETWORK_CONNECTION_FAILED_RELOGIN; // 0x0 public const System.String DIFFERENT_LOCATION_LOGIN; // 0x0 public const System.String DATA_TRANSMISSION_FAILED; // 0x0 public const System.String PLAYER_NUMBER_TEMPLATE; // 0x0 public const System.String CONFIRM_CLEAR_BATTLE_PASS; // 0x0 public const System.String NETWORK_ABNORMAL; // 0x0 public const System.String DATA_EXCEPTION_NO_NETWORK; // 0x0 public const System.String NOT_ENOUGH_CHARACTERS_FOR_BATTLE; // 0x0 public const System.String CHEAT_SOFTWARE_DETECTED; // 0x0 public const System.String CONFIRM_EXIT_MIDWAY; // 0x0 public const System.String INSUFFICIENT_QUANTITY_BUY; // 0x0 public const System.String INSUFFICIENT_QUANTITY_GO; // 0x0 public const System.String CANNOT_ENTER_ARENA; // 0x0 public const System.String PAYMENT_SUCCESS_PENDING; // 0x0 public const System.String MAIL_REPAIR_ENABLED; // 0x0 public const System.String PURCHASE_FAILED_MAIL; // 0x0 public const System.String PURCHASE_FAILED; // 0x0 public const System.String RANK_DATA_FAILED; // 0x0 public const System.String DIAMOND_INSUFFICIENT_BUY; // 0x0 public const System.String STAMINA_RECOVERY_WARNING; // 0x0 public const System.String GOLD_INSUFFICIENT_RECHARGE; // 0x0 public const System.String INSUFFICIENT_STARRY_SHOP; // 0x0 public const System.String INSUFFICIENT_GO_GET; // 0x0 public const System.String INSUFFICIENT_GO_MALL; // 0x0 public const System.String INSUFFICIENT_SEVEN_DAY_TARGET; // 0x0 public const System.String INSUFFICIENT_FESTIVAL_GIFT; // 0x0 public const System.String INSUFFICIENT_MALL_INTERFACE; // 0x0 public const System.String INSUFFICIENT_ULTRA_MEDAL; // 0x0 public const System.String INSUFFICIENT_SEASON; // 0x0 public const System.String INSUFFICIENT_EXCLUSIVE_EVENT; // 0x0 public const System.String INSUFFICIENT_ANNIVERSARY; // 0x0 public const System.String INSUFFICIENT_CHARACTER_SHOP; // 0x0 public const System.String INSUFFICIENT_OPERATION_EVENT; // 0x0 public const System.String INSUFFICIENT_PEAK_COMPETITION; // 0x0 public const System.String INSUFFICIENT_WORLD_BOSS; // 0x0 public const System.String INSUFFICIENT_MONTHLY_CARD; // 0x0 public const System.String ARENA_SETTLEMENT_COUNTDOWN; // 0x0 public const System.String CONFIRM_USE_EXIT_ARCHIVE; // 0x0 public const System.String DIAMOND_INSUFFICIENT_RESURRECT; // 0x0 public const System.String CONFIRM_WATCH_VIDEO_CLEAR_CD; // 0x0 public const System.String CONFIRM_APPLY_GUILD_LEADER; // 0x0 public const System.String CONFIRM_REMOVE_VICE_LEADER; // 0x0 public const System.String CONFIRM_TRANSFER_LEADERSHIP; // 0x0 public const System.String CONFIRM_APPOINT_VICE_LEADER; // 0x0 public const System.String CONFIRM_KICK_OUT_GUILD; // 0x0 public const System.String CONFIRM_EXIT_GUILD; // 0x0 public const System.String CONFIRM_BUY_PACKAGE_TEMPLATE; // 0x0 public const System.String VIDEO_LIMIT_REACHED; // 0x0 public const System.String WATCH_VIDEO_TO_CLAIM; // 0x0 public const System.String VIDEO_PLAYBACK_FAILED; // 0x0 public const System.String CONFIRM_ONE_KEY_SELL; // 0x0 public const System.String GOLD_INSUFFICIENT_BUY; // 0x0 public const System.String CHIP_NOT_SELECTED; // 0x0 public const System.String SWEEP_TICKET_INSUFFICIENT; // 0x0 public const System.String CONFIRM_BUY_HORN; // 0x0 public const System.String STARDOM_INSUFFICIENT_RECHARGE; // 0x0 public const System.String CONFIRM_BUY_FRAGMENT_DRAW; // 0x0 public const System.String STAR_DRILL_INSUFFICIENT_BUY; // 0x0 public const System.String CONFIRM_SELECT_MEDAL_REWARD; // 0x0 public const System.String CONFIRM_RESET_SELECTED_MEDAL; // 0x0 public const System.String STARDOM_INSUFFICIENT_BUY; // 0x0 public const System.String INTERACTION_COINS_INSUFFICIENT; // 0x0 public const System.String CONFIRM_USE_RESET_STONE; // 0x0 public const System.String CONFIRM_STARDOM_EXCHANGE_EXP; // 0x0 public const System.String CONFIRM_STARDOM_EXCHANGE_TIMER; // 0x0 public const System.String CONFIRM_BUY_100_STARDOM; // 0x0 public const System.String CONFIRM_BUY_ADVANCED_SUPPLIES; // 0x0 public const System.String CONFIRM_BUY_WITH_STARDOM; // 0x0 public const System.String CONFIRM_EXCHANGE_WITH_ITEM; // 0x0 public const System.String DIAMOND_INSUFFICIENT_GO_BUY; // 0x0 public const System.String BATTLE_DATA_FAILED_RETRY; // 0x0 public const System.String CONFIRM_CONTINUE_QUENCHING; // 0x0 public const System.String ITEM_NOT_EXIST_CLIENT; // 0x0 public const System.String CONFIRM_BUY_CHALLENGE_COUNT; // 0x0 public const System.String CONFIRM_STELLAR_SOURCE_EXCHANGE; // 0x0 public const System.String RESTART_GAME_SWITCH_SCENE; // 0x0 public const System.String CONFIRM_UNLOCK_ADVANCED_REWARD; // 0x0 public const System.String CONFIRM_UNLOCK_ULTIMATE_REWARD; // 0x0 public const System.String CONFIRM_UNLOCK_ALL_REWARD; // 0x0 public const System.String CONFIRM_STARDOM_LEVEL_UP; // 0x0 public const System.String CONFIRM_BUY_TEMPLATE; // 0x0 public const System.String CURRENCY_INSUFFICIENT_RECHARGE_TEMPLATE; // 0x0 public const System.String ULTRA_ZERO_SUPPORT_REQUIRED; // 0x0 public const System.String CONFIRM_BUY_DISCOUNT_PACKAGE; // 0x0 public const System.String ACTIVITY_DURATION; // 0x0 public const System.String CURRENCY_DIAMOND_COUNT; // 0x0 public const System.String DIAMOND_AMOUNT; // 0x0 public const System.String WEEKLY_DIAMOND_CONSUMPTION; // 0x0 public const System.String TOTAL_BATTLE_POWER; // 0x0 public const System.String RANKED_MATCH; // 0x0 public const System.String HONOR_BATTLE; // 0x0 public const System.String WIN_COUNT; // 0x0 public const System.String CHARACTER_BATTLE_POWER; // 0x0 public const System.String BATTLE_POWER; // 0x0 public const System.String SLOT_AWAITS_FILLING; // 0x0 public const System.String DIAMOND_SPENT_AMOUNT; // 0x0 public const System.String MILLISECONDS_PER_MINUTE; // 0x0 public const System.String TASK_STATUS_SUCCESS; // 0x0 public const System.String FINISH_STATE_COMPLETE; // 0x0 public const System.String STATUS_START; // 0x0 public const System.String SCREAMING_SNAKE_CASE; // 0x0 public const System.String STATUS_UPGRADING; // 0x0 public const System.String ASCENSION_TYPE_STA; // 0x0 public const System.String RESET_TYPE_STATS; // 0x0 public const System.String SECONDS_PER_HOUR; // 0x0 public const System.String SUPREME; // 0x0 public const System.String PURCHASE_STATE_COMPLETED; // 0x0 public const System.String MANA_COST_BASIC; // 0x0 public const System.String SECONDS_PER_MINUTE; // 0x0 public const System.String WANTED_LEVEL_NONE; // 0x0 public const System.String PREFS_KEY_VOLUME; // 0x0 public const System.String RESET_INTERVAL_DAILY_SECONDS; // 0x0 public const System.String EVENT_Start_TIMESTAMP; // 0x0 public const System.String EVENT_END_TIMESTAMP; // 0x0 public const System.String EVENT_Show_TIMESTAMP; // 0x0 public const System.String SETTLEMENT_TIMESTAMP; // 0x0 public const System.String LEVEL_SIMPLE; // 0x0 public const System.String DIFFICULTY_HARD; // 0x0 public const System.String DIFFICULTY_NIGHTMARE; // 0x0 public const System.String DIFFICULTY_ABYSS_START; // 0x0 public const System.String DIFFICULTY_ABYSS_TWO; // 0x0 public const System.String PROMPT_RECHARGE_UPGRADE; // 0x0 public const System.String PROMPT_DAILY_PURCHASE_COUNT; // 0x0 public const System.String PROMPT_DAILY_EXCHANGE_COUNT; // 0x0 public const System.String MAX_STAR_RANK_GLOBAL; // 0x0 public const System.String ASCENSION_COST_FRAGMENTS; // 0x0 public const System.String SKILL_UNLOCK_RANK_BASE; // 0x0 public const System.String Task_Entry; // 0x0 public const System.String const_ITEM_18_PRICE; // 0x0 public const System.String const_ITEM_30_PRICE; // 0x0 public const System.String DAILY_MAX_QUOTA; // 0x0 public const System.String REWARD_CLAIMED; // 0x0 public const System.String REWARD_CLAIMED_TODAY_TEXT; // 0x0 public const System.String FREE_SUMMON; // 0x0 public const System.String NEXT_FREE_TIME; // 0x0 public const System.String INSUFFICIENT_MATERIALS_TEXT; // 0x0 public const System.String REMAINING_COUNT_TEXT_FORMAT; // 0x0 public const System.String DATE_FORMAT_STANDARD; // 0x0 public const System.String BUY_CHALLENGE_PROMPT_FORMAT; // 0x0 public const System.String HERO_FRAGMENT_NAME; // 0x0 public const System.String DAILY_MAX_ACQUISITION_COUNT; // 0x0 public const System.String CHAPTER_TITLE_FORMAT; // 0x0 public const System.String ACTION_CHALLENGE; // 0x0 public const System.String RESOURCE_POINTS_NAME; // 0x0 public const System.String REQUIRED_TEXT; // 0x0 public const System.String CONDITION_FULFILLED_TEXT; // 0x0 public const System.String VIP_EXP_NAME; // 0x0 public const System.String VIP_MAX_PRIVILEGE_TEXT; // 0x0 public const System.String PRIVILEGE_NAME; // 0x0 public const System.String VALUE_REWARD_NAME; // 0x0 public const System.String TOTAL_VALUE_LABEL; // 0x0 public const System.String VALUE_PACKAGE_NAME; // 0x0 public const System.String DISCOUNT_RATE_70_PERCENT; // 0x0 public const System.String CHALLENGE_UNLOCK_FORMAT; // 0x0 public const System.String LOCATION_AOTER_AIRPORT; // 0x0 public const System.String ACTION_EXPLORE; // 0x0 public const System.String FEATURE_AUTO_EXPLORE; // 0x0 public const System.String MAX_INVENTORY_SLOTS; // 0x0 public const System.String BASE_CRIT_DAMAGE_MULTIPLIER; // 0x0 public const System.String PROMPT_SELECT_CRYSTAL_TO_UNEQUIP; // 0x0 public const System.String INFO_NO_CRYSTAL_EQUIPPED; // 0x0 public const System.String CONTENT_STORYLINE; // 0x0 public const System.String RECHARGE_AMOUNT_FORMAT; // 0x0 public const System.String TODAY_REMAINING_CHANCES_LABEL; // 0x0 public const System.String CHALLENGE_COMPLETE_COUNT_FORMAT; // 0x0 public const System.String UNIT_TIME_LABEL; // 0x0 public const System.String Constkey_1; // 0x0 public const System.String Constkey_2; // 0x0 public const System.String Constkey_3; // 0x0 public const System.String Constkey_4; // 0x0 public const System.String Constkey_5; // 0x0 public const System.String Constkey_6; // 0x0 public const System.String Constkey_7; // 0x0 public const System.String Constkey_8; // 0x0 public const System.String Constkey_9; // 0x0 public const System.String Constkey_10; // 0x0 public const System.String Constkey_11; // 0x0 public const System.String Constkey_12; // 0x0 public const System.String Constkey_13; // 0x0 public const System.String Constkey_14; // 0x0 public const System.String Constkey_15; // 0x0 public const System.String Constkey_16; // 0x0 public const System.String Constkey_17; // 0x0 public const System.String Constkey_18; // 0x0 public const System.String Constkey_19; // 0x0 public const System.String Constkey_20; // 0x0 public const System.String Constkey_21; // 0x0 public const System.String Constkey_22; // 0x0 public const System.String Constkey_23; // 0x0 public const System.String Constkey_24; // 0x0 public const System.String Constkey_25; // 0x0 public const System.String Constkey_26; // 0x0 public const System.String Constkey_27; // 0x0 public const System.String Constkey_28; // 0x0 public const System.String Constkey_29; // 0x0 public const System.String Constkey_30; // 0x0 public const System.String Constkey_31; // 0x0 public const System.String Constkey_32; // 0x0 public const System.String Constkey_33; // 0x0 public const System.String Constkey_34; // 0x0 public const System.String Constkey_35; // 0x0 public const System.String Constkey_36; // 0x0 public const System.String Constkey_37; // 0x0 public const System.String Constkey_38; // 0x0 public const System.String Constkey_39; // 0x0 public const System.String Constkey_40; // 0x0 public const System.String Constkey_41; // 0x0 public const System.String Constkey_42; // 0x0 public const System.String Constkey_43; // 0x0 public const System.String Constkey_44; // 0x0 public const System.String Constkey_45; // 0x0 public const System.String Constkey_46; // 0x0 public const System.String Constkey_47; // 0x0 public const System.String Constkey_48; // 0x0 public const System.String Constkey_49; // 0x0 public const System.String Constkey_50; // 0x0 public const System.String Constkey_51; // 0x0 public const System.String Constkey_52; // 0x0 public const System.String Constkey_53; // 0x0 public const System.String Constkey_54; // 0x0 public const System.String Constkey_55; // 0x0 public const System.String Constkey_56; // 0x0 public const System.String Constkey_57; // 0x0 public const System.String Constkey_58; // 0x0 public const System.String Constkey_59; // 0x0 public const System.String Constkey_60; // 0x0 public const System.String Constkey_61; // 0x0 public const System.String Constkey_62; // 0x0 public const System.String Constkey_63; // 0x0 public const System.String Constkey_64; // 0x0 public const System.String Constkey_65; // 0x0 public const System.String Constkey_66; // 0x0 public const System.String Constkey_67; // 0x0 public const System.String Constkey_68; // 0x0 public const System.String Constkey_69; // 0x0 public const System.String Constkey_70; // 0x0 public const System.String Constkey_71; // 0x0 public const System.String Constkey_72; // 0x0 public const System.String Constkey_73; // 0x0 public const System.String Constkey_74; // 0x0 public const System.String Constkey_75; // 0x0 public const System.String Constkey_76; // 0x0 public const System.String Constkey_77; // 0x0 public const System.String Constkey_78; // 0x0 public const System.String Constkey_79; // 0x0 public const System.String Constkey_80; // 0x0 public const System.String Constkey_81; // 0x0 public const System.String Constkey_82; // 0x0 public const System.String Constkey_83; // 0x0 public const System.String Constkey_84; // 0x0 public const System.String Constkey_85; // 0x0 public const System.String Constkey_86; // 0x0 public const System.String Constkey_87; // 0x0 public const System.String Constkey_88; // 0x0 public const System.String Constkey_89; // 0x0 public const System.String Constkey_90; // 0x0 public const System.String Constkey_91; // 0x0 public const System.String Constkey_92; // 0x0 public const System.String Constkey_93; // 0x0 public const System.String Constkey_94; // 0x0 public const System.String Constkey_95; // 0x0 public const System.String Constkey_96; // 0x0 public const System.String Constkey_97; // 0x0 public const System.String Constkey_98; // 0x0 public const System.String Constkey_99; // 0x0 public const System.String Constkey_100; // 0x0 public const System.String Constkey_101; // 0x0 public const System.String Constkey_102; // 0x0 public const System.String Constkey_103; // 0x0 public const System.String Constkey_104; // 0x0 public const System.String Constkey_105; // 0x0 public const System.String Constkey_106; // 0x0 public const System.String Constkey_107; // 0x0 public const System.String Constkey_108; // 0x0 public const System.String Constkey_109; // 0x0 public const System.String Constkey_110; // 0x0 public const System.String Constkey_111; // 0x0 public const System.String Constkey_112; // 0x0 public const System.String Constkey_113; // 0x0 public const System.String Constkey_114; // 0x0 public const System.String Constkey_115; // 0x0 public const System.String Constkey_116; // 0x0 public const System.String Constkey_117; // 0x0 public const System.String Constkey_118; // 0x0 public const System.String Constkey_119; // 0x0 public const System.String Constkey_120; // 0x0 public const System.String Constkey_121; // 0x0 public const System.String Constkey_122; // 0x0 public const System.String Constkey_123; // 0x0 public const System.String Constkey_124; // 0x0 public const System.String Constkey_125; // 0x0 public const System.String Constkey_126; // 0x0 public const System.String Constkey_127; // 0x0 public const System.String Constkey_128; // 0x0 public const System.String Constkey_129; // 0x0 public const System.String Constkey_130; // 0x0 public const System.String Constkey_131; // 0x0 public const System.String Constkey_132; // 0x0 public const System.String Constkey_133; // 0x0 public const System.String Constkey_134; // 0x0 public const System.String Constkey_135; // 0x0 public const System.String Constkey_136; // 0x0 public const System.String Constkey_137; // 0x0 public const System.String Constkey_138; // 0x0 public const System.String Constkey_139; // 0x0 public const System.String Constkey_140; // 0x0 public const System.String Constkey_141; // 0x0 public const System.String Constkey_142; // 0x0 public const System.String Constkey_143; // 0x0 public const System.String Constkey_144; // 0x0 public const System.String Constkey_145; // 0x0 public const System.String Constkey_146; // 0x0 public const System.String Constkey_147; // 0x0 public const System.String Constkey_148; // 0x0 public const System.String Constkey_149; // 0x0 public const System.String Constkey_150; // 0x0 public const System.String Constkey_151; // 0x0 public const System.String Constkey_152; // 0x0 public const System.String Constkey_153; // 0x0 public const System.String Constkey_154; // 0x0 public const System.String Constkey_155; // 0x0 public const System.String Constkey_156; // 0x0 public const System.String Constkey_157; // 0x0 public const System.String Constkey_158; // 0x0 public const System.String Constkey_159; // 0x0 public const System.String Constkey_160; // 0x0 public const System.String Constkey_161; // 0x0 public const System.String Constkey_162; // 0x0 public const System.String Constkey_163; // 0x0 public const System.String Constkey_164; // 0x0 public const System.String Constkey_165; // 0x0 public const System.String Constkey_166; // 0x0 public const System.String Constkey_167; // 0x0 public const System.String Constkey_168; // 0x0 public const System.String Constkey_169; // 0x0 public const System.String Constkey_170; // 0x0 public const System.String Constkey_171; // 0x0 public const System.String Constkey_171_StarDiamondLimitFormat; // 0x0 public const System.String Constkey_172; // 0x0 public const System.String Constkey_173; // 0x0 public const System.String Constkey_174; // 0x0 public const System.String Constkey_175; // 0x0 public const System.String Constkey_176; // 0x0 public const System.String Constkey_177; // 0x0 public const System.String Constkey_178; // 0x0 public const System.String Constkey_179; // 0x0 public const System.String Constkey_180; // 0x0 public const System.String Constkey_181; // 0x0 public const System.String Constkey_182; // 0x0 public const System.String Constkey_183; // 0x0 public const System.String Constkey_184; // 0x0 public const System.String Constkey_185; // 0x0 public const System.String Constkey_186; // 0x0 public const System.String Constkey_187; // 0x0 public const System.String Constkey_188; // 0x0 public const System.String Constkey_189; // 0x0 public const System.String Constkey_190; // 0x0 public const System.String Constkey_191; // 0x0 public const System.String Constkey_192; // 0x0 public const System.String Constkey_193; // 0x0 public const System.String Constkey_194; // 0x0 public const System.String Constkey_195; // 0x0 public const System.String Constkey_196; // 0x0 public const System.String Constkey_197; // 0x0 public const System.String Constkey_198; // 0x0 public const System.String Constkey_199; // 0x0 public const System.String Constkey_200; // 0x0 public const System.String Constkey_201; // 0x0 public const System.String Constkey_202; // 0x0 public const System.String Constkey_203; // 0x0 public const System.String Constkey_204; // 0x0 public const System.String Constkey_205; // 0x0 public const System.String Constkey_206; // 0x0 public const System.String Constkey_207; // 0x0 public const System.String Constkey_208; // 0x0 public const System.String Constkey_209; // 0x0 public const System.String Constkey_210; // 0x0 public const System.String Constkey_211; // 0x0 public const System.String Constkey_212; // 0x0 public const System.String Constkey_213; // 0x0 public const System.String Constkey_214; // 0x0 public const System.String Constkey_215; // 0x0 public const System.String Constkey_216; // 0x0 public const System.String Constkey_217; // 0x0 public const System.String Constkey_218; // 0x0 public const System.String Constkey_219; // 0x0 public const System.String Constkey_220; // 0x0 public const System.String Constkey_221; // 0x0 public const System.String Constkey_222; // 0x0 public const System.String Constkey_223; // 0x0 public const System.String Constkey_224; // 0x0 public const System.String Constkey_225; // 0x0 public const System.String Constkey_226; // 0x0 public const System.String Constkey_227; // 0x0 public const System.String Constkey_228; // 0x0 public const System.String Constkey_229; // 0x0 public const System.String Constkey_230; // 0x0 public const System.String Constkey_231; // 0x0 public const System.String Constkey_232; // 0x0 public const System.String Constkey_233; // 0x0 public const System.String Constkey_234; // 0x0 public const System.String Constkey_235; // 0x0 public const System.String Constkey_236; // 0x0 public const System.String Constkey_237; // 0x0 public const System.String Constkey_238; // 0x0 public const System.String Constkey_239; // 0x0 public const System.String Constkey_240; // 0x0 public const System.String Constkey_241; // 0x0 public const System.String Constkey_242; // 0x0 public const System.String Constkey_243; // 0x0 public const System.String Constkey_244; // 0x0 public const System.String Constkey_245; // 0x0 public const System.String Constkey_246; // 0x0 public const System.String Constkey_247; // 0x0 public const System.String Constkey_248; // 0x0 public const System.String Constkey_249; // 0x0 public const System.String Constkey_250; // 0x0 public const System.String Constkey_251; // 0x0 public const System.String Constkey_252; // 0x0 public const System.String Constkey_253; // 0x0 public const System.String Constkey_254; // 0x0 public const System.String Constkey_255; // 0x0 public const System.String Constkey_256; // 0x0 public const System.String Constkey_257; // 0x0 public const System.String Constkey_258; // 0x0 public const System.String Constkey_259; // 0x0 public const System.String Constkey_260; // 0x0 public const System.String Constkey_261; // 0x0 public const System.String Constkey_262; // 0x0 public const System.String Constkey_263; // 0x0 public const System.String Constkey_264; // 0x0 public const System.String Constkey_265; // 0x0 public const System.String Constkey_266; // 0x0 public const System.String Constkey_267; // 0x0 public const System.String Constkey_268; // 0x0 public const System.String Constkey_269; // 0x0 public const System.String Constkey_270; // 0x0 public const System.String Constkey_271; // 0x0 public const System.String Constkey_272; // 0x0 public const System.String Constkey_273; // 0x0 public const System.String Constkey_274; // 0x0 public const System.String Constkey_275; // 0x0 public const System.String Constkey_276; // 0x0 public const System.String Constkey_277; // 0x0 public const System.String Constkey_278; // 0x0 public const System.String Constkey_279; // 0x0 public const System.String Constkey_280; // 0x0 public const System.String Constkey_281; // 0x0 public const System.String Constkey_282; // 0x0 public const System.String Constkey_283; // 0x0 public const System.String Constkey_284; // 0x0 public const System.String Constkey_285; // 0x0 public const System.String Constkey_286; // 0x0 public const System.String Constkey_287; // 0x0 public const System.String Constkey_288; // 0x0 public const System.String Constkey_289; // 0x0 public const System.String Constkey_290; // 0x0 public const System.String Constkey_291; // 0x0 public const System.String Constkey_292; // 0x0 public const System.String Constkey_293; // 0x0 public const System.String Constkey_294; // 0x0 public const System.String Constkey_295; // 0x0 public const System.String Constkey_296; // 0x0 public const System.String Constkey_297; // 0x0 public const System.String Constkey_298; // 0x0 public const System.String Constkey_299; // 0x0 public const System.String Constkey_300; // 0x0 public const System.String Constkey_301; // 0x0 public const System.String Constkey_302; // 0x0 public const System.String Constkey_303; // 0x0 public const System.String Constkey_304; // 0x0 public const System.String Constkey_305; // 0x0 public const System.String Constkey_306; // 0x0 public const System.String Constkey_307; // 0x0 public const System.String Constkey_308; // 0x0 public const System.String Constkey_309; // 0x0 public const System.String Constkey_310; // 0x0 public const System.String Constkey_311; // 0x0 public const System.String Constkey_312; // 0x0 public const System.String Constkey_313; // 0x0 public const System.String Constkey_314; // 0x0 public const System.String Constkey_315; // 0x0 public const System.String Constkey_316; // 0x0 public const System.String Constkey_317; // 0x0 public const System.String Constkey_318; // 0x0 public const System.String Constkey_319; // 0x0 public const System.String Constkey_320; // 0x0 public const System.String Constkey_321; // 0x0 public const System.String Constkey_322; // 0x0 public const System.String Constkey_323; // 0x0 public const System.String Constkey_324; // 0x0 public const System.String Constkey_325; // 0x0 public const System.String Constkey_326; // 0x0 public const System.String Constkey_327; // 0x0 public const System.String Constkey_328; // 0x0 public const System.String Constkey_329; // 0x0 public const System.String Constkey_330; // 0x0 public const System.String Constkey_331; // 0x0 public const System.String Constkey_332; // 0x0 public const System.String Constkey_333; // 0x0 public const System.String UPGRADE_MATERIAL_INSUFFICIENT; // 0x0 public const System.String UPGRADE_MATERIAL_NOT_ENOUGH; // 0x0 public const System.String CHARACTER_MAX_LEVEL_REACHED; // 0x0 public const System.String ENERGY_STONE_INSUFFICIENT; // 0x0 public const System.String EXPERIENCE_MAX_REACHED; // 0x0 public const System.String NO_TRANSFORMER_TO_SELL; // 0x0 public const System.String SELL_TRANSFORMER_SUCCESS; // 0x0 public const System.String EQUIPMENT_MAX_STAR; // 0x0 public const System.String EQUIPMENT_NOT_SELECTED; // 0x0 public const System.String NO_UPGRADE_MATERIAL_AVAILABLE; // 0x0 public const System.String MATERIAL_NOT_SELECTED; // 0x0 public const System.String EQUIP_TRANSFORMER_NOT_SELECTED; // 0x0 public const System.String SELL_TRANSFORMER_NOT_SELECTED; // 0x0 public const System.String SELL_SOURCE_CRYSTAL_NOT_SELECTED; // 0x0 public const System.String SELL_SOURCE_CRYSTAL_SUCCESS; // 0x0 public const System.String BACKPACK_FULL; // 0x0 public const System.String UPGRADE_MATERIAL_NOT_SELECTED; // 0x0 public const System.String SELL_CARD_SUCCESS; // 0x0 public const System.String WATCH_VIDEO_GET_STAMINA_SUCCESS; // 0x0 public const System.String WATCH_VIDEO_GET_EXP_SUCCESS; // 0x0 public const System.String DAILY_CHALLENGE_LIMIT_REACHED; // 0x0 public const System.String STAMINA_INSUFFICIENT; // 0x0 public const System.String BATTLE_HERO_SLOT_FULL; // 0x0 public const System.String CHALLENGE_TIMES_LIMIT_REACHED; // 0x0 public const System.String BATTLE_HERO_NOT_SELECTED; // 0x0 public const System.String SEVEN_DAY_EVENT_ENDED; // 0x0 public const System.String Constkey_334; // 0x0 public const System.String Constkey_335; // 0x0 public const System.String Constkey_336; // 0x0 public const System.String Constkey_337; // 0x0 public const System.String Constkey_338; // 0x0 public const System.String Constkey_339; // 0x0 public const System.String Constkey_340; // 0x0 public const System.String Constkey_341; // 0x0 public const System.String Constkey_342; // 0x0 public const System.String Constkey_343; // 0x0 public const System.String Constkey_344; // 0x0 public const System.String Constkey_345; // 0x0 public const System.String Constkey_346; // 0x0 public const System.String Constkey_347; // 0x0 public const System.String Constkey_348; // 0x0 public const System.String Constkey_349; // 0x0 public const System.String Constkey_350; // 0x0 public const System.String Constkey_351; // 0x0 public const System.String Constkey_352; // 0x0 public const System.String Constkey_353; // 0x0 public const System.String Constkey_354; // 0x0 public const System.String Constkey_355; // 0x0 public const System.String Constkey_356; // 0x0 public const System.String Constkey_357; // 0x0 public const System.String Constkey_358; // 0x0 public const System.String Constkey_359; // 0x0 public const System.String Constkey_360; // 0x0 public const System.String Constkey_361; // 0x0 public const System.String Constkey_362; // 0x0 public const System.String Constkey_363; // 0x0 public const System.String Constkey_364; // 0x0 public const System.String Constkey_365; // 0x0 public const System.String Constkey_366; // 0x0 public const System.String Constkey_367; // 0x0 public const System.String Constkey_368; // 0x0 public const System.String Constkey_369; // 0x0 public const System.String Constkey_370; // 0x0 public const System.String Constkey_371; // 0x0 public const System.String Constkey_372; // 0x0 public const System.String Constkey_373; // 0x0 public const System.String Constkey_374; // 0x0 public const System.String Constkey_375; // 0x0 public const System.String Constkey_376; // 0x0 public const System.String Constkey_377; // 0x0 public const System.String Constkey_378; // 0x0 public const System.String Constkey_379; // 0x0 public const System.String Constkey_380; // 0x0 public const System.String Constkey_381; // 0x0 public const System.String Constkey_382; // 0x0 public const System.String Constkey_383; // 0x0 public const System.String Constkey_384; // 0x0 public const System.String GPCNCHANGE_CONFIG_PATH; // 0x0 public const System.String GPCNCHANGE_BASE_FOLDER; // 0x0 public const System.String UpdateUIFolder; // 0x0 public const System.String AssetPathConfigName; // 0x0 public const System.String MainActivityIcon; // 0x0 public const System.String Tips_busy; // 0x0 public const System.String Tips_error; // 0x0 public const System.String DialogueSystem; // 0x0 public const System.String OnfieldCharacterBuff; // 0x0 public const System.String Zecter_Label_Improve; // 0x0 public const System.String Zecter_Label_Refine; // 0x0 public const System.String Zecter_Label_Breakthrough; // 0x0 public const System.String StarDiamond; // 0x0 public const System.String MultiTeamTicket; // 0x0 public const System.String LimitBuyTime; // 0x0 public const System.String WatchTimeEnougth; // 0x0 public const System.String PlayerBlocked; // 0x0 public const System.String Versionoutdated; // 0x0 public const System.String Time_Mon; // 0x0 public const System.String Time_Tue; // 0x0 public const System.String Time_Wed; // 0x0 public const System.String Time_Thu; // 0x0 public const System.String Time_Fri; // 0x0 public const System.String Time_Sat; // 0x0 public const System.String Time_Sun; // 0x0 public const System.String RiLiTag; // 0x0 public const System.String GetLanguageConfig_CN; // 0x0 public const System.String GetLanguageConfig_EN; // 0x0 public const System.String GetLanguageConfig_TW; // 0x0 public const System.String GetLanguageConfig_TH; // 0x0 public const System.String GetLanguageConfig_MY; // 0x0 public const System.String GetLanguageConfig_ID; // 0x0 public const System.String GetLanguageConfig_VN; // 0x0 public const System.String CalendarJump; // 0x0 public const System.String GameDataExceptionRestart; // 0x0 public const System.String DIFFICULTY_ABYSS_THREE; // 0x0 public const System.String DIFFICULTY_ABYSS_FOUR; // 0x0 public const System.String PASSIVE_UNLOCK_LEVEL; // 0x0 public const System.String SpecialRaffleReachedCount; // 0x0 public const System.String SpecialRaffleFreeDrawTimes; // 0x0 public const System.String SpecialRaffleCanDrawOnce; // 0x0 public const System.String ArchiveUploadTips; // 0x0 public const System.String ArchiveUploadSuccess; // 0x0 public const System.String ArchiveUploadFail; // 0x0 public const System.String ArchiveDownloadRemain; // 0x0 public const System.String ArchiveDownloadSuccess; // 0x0 public const System.String ArchiveLoginFailDeviceMismatch; // 0x0 public const System.String ArchiveLoginFailRetry; // 0x0 public const System.String OnlineRoomCaptainOnly; // 0x0 public const System.String OnlineRoomReadyCantChange; // 0x0 public const System.String OnlineRoomPasswordCantRecruit; // 0x0 public const System.String OnlineRoomRecruitText; // 0x0 public const System.String OnlineRoomKicked; // 0x0 public const System.String OnlineRoomExitSuccess; // 0x0 public const System.String ChargeReachLabel; // 0x0 public const System.String RemainingTime; // 0x0 public const System.String GoldCoin; // 0x0 public const System.String UniversalFragments; // 0x0 public const System.String EliteMode; // 0x0 public const System.String NightmareMode; // 0x0 public const System.String Diamond30; // 0x0 public const System.String StaminaLabel; // 0x0 public const System.String AttackPower; // 0x0 public const System.String HpValue; // 0x0 public const System.String RMBPrice; // 0x0 public const System.String HonorCoin; // 0x0 public const System.String CharacterSkill; // 0x0 public const System.String CharacterSkillV2; // 0x0 public const System.String CharacterSkillV3; // 0x0 public const System.String ExitRoomBeforeSettings; // 0x0 public const System.String SpecialSkillLabel; // 0x0 public const System.String VivoLaunchFromGameCenter; // 0x0 public const System.String LimitedTimeOpen; // 0x0 public const System.String NotOpenNeedChapterFormat; // 0x0 public const System.String RoleSpecialTechnique; // 0x0 public const System.String DefaultQuantity; // 0x0 public const System.String SweepTicket; // 0x0 public const System.String AdvancedSweepTicket; // 0x0 public const System.String JustitiaBadge; // 0x0 public const System.String BondCore; // 0x0 public const System.String Plasma; // 0x0 public const System.String Unicom; // 0x0 public const System.String ExclusiveCardEquipped; // 0x0 public const System.String RefineMaterial; // 0x0 public const System.String NextWishCountdown; // 0x0 public const System.String ExchangeDeadlineWarning; // 0x0 public const System.String PlasmaItem; // 0x0 public const System.String AdvancedSweepTicketV2; // 0x0 public const System.String PurchaseArrivedReward; // 0x0 public const System.String CountdownLabel; // 0x0 public const System.String RecruitmentShout; // 0x0 public const System.String GuildCurrencyLabel; // 0x0 public const System.String DefaultQuantityLabel; // 0x0 public const System.String HeroShardLabel; // 0x0 public const System.String StarUnlockFormat; // 0x0 public const System.String SweepTicketLabel; // 0x0 public const System.String ReplaceableLocalizationKey; // 0x0 public const System.String BondCoreItem; // 0x0 public const System.String JustitiaBadgeItem; // 0x0 public const System.String LevelSuffix; // 0x0 public const System.String MixedCrystal; // 0x0 public const System.String SendButton; // 0x0 public const System.String GuildInviteMessage; // 0x0 public const System.String VictoryBadgeItem; // 0x0 public const System.String ColonSeparator; // 0x0 public const System.String LightShadowStone; // 0x0 public const System.String RankingOnLeaderboard; // 0x0 public const System.String NotStartedStatus; // 0x0 public const System.String NeedDeployLabel; // 0x0 public const System.String SkillCooldownIncrease; // 0x0 public const System.String LimitedExchangeLabel; // 0x0 public const System.String SeasonExchangeItem; // 0x0 public const System.String ActiveSkillLabel; // 0x0 public const System.String UnknownSkillDesc; // 0x0 public const System.String DustShadowStone; // 0x0 public const System.String FloatingSkyCrystal; // 0x0 public const System.String InitialBidPrice; // 0x0 public const System.String TimeConvertFormat; // 0x0 public const System.String AttributeCharacterLabel; // 0x0 public const System.String StarVaultSourceLabel; // 0x0 public const System.String StarVaultSourceItem; // 0x0 public const System.String YuanUnit; // 0x0 public const System.String TipLabel; // 0x0 public const System.String CurrentOwnLabel; // 0x0 public const System.String ReachScoreToClaim; // 0x0 public const System.String CumulativeDrawsToClaim; // 0x0 public const System.String PassiveTotalLevel; // 0x0 public const System.String CanDrawOnceFormat; // 0x0 public const System.String AppearProbability; // 0x0 public const System.String IHaveBid; // 0x0 public const System.String BiddingInProgress; // 0x0 public const System.String AuctionSuccess; // 0x0 public const System.String AuctionEnded; // 0x0 public const System.String RecruitTeammates; // 0x0 public const System.String ClearInvalidInput; // 0x0 public const System.String LoadingProgressFormat; // 0x0 public const System.String SurvivorSkillPromotion; // 0x0 public const System.String RemoteHostConnectionError; // 0x0 public const System.String PlayerNameLabel; // 0x0 public const System.String DamagePercentage; // 0x0 public const System.String EndedStatus; // 0x0 public const System.String SecondsUnit; // 0x0 public const System.String StartLabel; // 0x0 public const System.String CombatPowerShort; // 0x0 public const System.String EasyDifficulty; // 0x0 public const System.String HardDifficulty; // 0x0 public const System.String NormalDifficulty; // 0x0 public const System.String LevelLabel; // 0x0 public const System.String DaysUnit; // 0x0 public const System.String GiftCumulativeTimesFormat; // 0x0 public const System.String GiftCumulativeRewardCanClaim; // 0x0 public const System.String GiftCumulativeRewardNotReached; // 0x0 public const System.String ActiveSkillFormat; // 0x0 public const System.String UnknownSkillDescV2; // 0x0 public const System.String AppearProbabilityFormat; // 0x0 public const System.String IHaveBidLabel; // 0x0 public const System.String BiddingInProgressLabel; // 0x0 public const System.String AuctionSuccessLabel; // 0x0 public const System.String AuctionEndedLabel; // 0x0 public const System.String LevelFormatLabel; // 0x0 public const System.String YuanUnitLabel; // 0x0 public const System.String TipLabelV2; // 0x0 public const System.String CurrentOwnFormat; // 0x0 public const System.String ReachScoreFormat; // 0x0 public const System.String CumulativeDrawsFormat; // 0x0 public const System.String PassiveTotalLevelFormat; // 0x0 public const System.String PromotionRewardFormat; // 0x0 public const System.String CumulativeDrawsRichFormat; // 0x0 public const System.String FreeDrawCountFormat; // 0x0 public const System.String FestivalWishFormat; // 0x0 public const System.String SelectAttributeAffixFirst; // 0x0 public const System.String LoadingProgressPercent; // 0x0 public const System.String SurvivorSkillImprovement; // 0x0 public const System.String RemoteHostErrorFormat; // 0x0 public const System.String EnterCorrectRoomId; // 0x0 public const System.String AttributeCharacterFormat; // 0x0 public const System.String LightElement; // 0x0 public const System.String DarkElement; // 0x0 public const System.String WindElement; // 0x0 public const System.String EarthElement; // 0x0 public const System.String WaterElement; // 0x0 public const System.String FireElement; // 0x0 public const System.String AllElement; // 0x0 public const System.String BattlePowerFormat; // 0x0 public const System.String ExchangeLimitReached; // 0x0 public const System.String YakeBuy_id; // 0x0 public const System.String OpenFormatLabel; // 0x0 public const System.String ConsumeStaminaText; // 0x0 public const System.String ConsumeDiamondText; // 0x0 public const System.String ConsumePlasmaEssenceText; // 0x0 public const System.Int32 BreakthroughToLevel100; // 0x0 public const System.Int32 NewActivityItemId; // 0x0 public const System.Int32 SpecialEquipBreak1; // 0x0 public const System.Int32 SpecialEquipBreak2; // 0x0 public const System.Int32 SpecialEquipRefine1; // 0x0 public const System.Int32 SpecialEquipRefine2; // 0x0 public const System.Int32 MultiDailyBoughtMaxCount; // 0x0 public const System.Int32 MultiPlayerRoomNumber; // 0x0 public const System.Int32 PrivateRaffleCoinItemId; // 0x0 public static readonly System.Int32[] HeroUpgradeTotalFragments; // 0x0 public static readonly System.Int32[] HeroUpgradeFragments; // 0x8 public const System.String DaysHourMinFormat; // 0x0 public const System.String LimitedExchangeFormat; // 0x0 public const System.String DeployRequireFormat; // 0x0 public const System.String TimeLimitFormat; // 0x0 public const System.String SkillCooldownIncreaseFormat; // 0x0 public const System.String AttackTypeSpeed; // 0x0 public const System.String SpeciesCharacter; // 0x0 public const System.String LeagueCreateFailed; // 0x0 public const System.String LeagueSearchFailed; // 0x0 public const System.String LeagueListFailed; // 0x0 public const System.String LeagueMembersFailed; // 0x0 public const System.String LeagueLogFailed; // 0x0 public const System.String LeagueApplyFailed; // 0x0 public const System.String LeagueOperationFailed; // 0x0 public const System.String LeagueBuildingFailed; // 0x0 public const System.String LeagueShopFailed; // 0x0 public const System.String LeagueBossFailed; // 0x0 public const System.Int32 LeagueCreateCost; // 0x0 public const System.String LeagueApplySuccess; // 0x0 public const System.String LeagueNoData; // 0x0 public const System.String LeagueSearchNoResult; // 0x0 public const System.String LeagueFundsLabel; // 0x0 public const System.String LeagueMyContribution; // 0x0 public const System.String LeagueMyRole; // 0x0 public const System.String LeagueQuitConfirm; // 0x0 public const System.String LeagueQuitCooldownTip; // 0x0 public const System.String LeagueDissolveWarn; // 0x0 public const System.String LeagueTabInfo; // 0x0 public const System.String LeagueTabMember; // 0x0 public const System.String LeagueTabApply; // 0x0 public const System.String LeagueTabShop; // 0x0 public const System.String LeagueTabBuilding; // 0x0 public const System.String LeagueTabActivity; // 0x0 public const System.String LeagueMemberOnlineStatus; // 0x0 public const System.String LeagueMemberOfflineStatus; // 0x0 public const System.String LeagueMemberRoleLeader; // 0x0 public const System.String LeagueMemberRoleMember; // 0x0 public const System.String LeagueMemberTransferConfirm; // 0x0 public const System.String LeagueMemberKickConfirm; // 0x0 public const System.String LeagueMemberKickSuccess; // 0x0 public const System.String LeagueMemberMustTransferFirst; // 0x0 public const System.String LeagueMemberQuitConfirm; // 0x0 public const System.String LeagueMemberRecruitSuccess; // 0x0 public const System.String LeagueMemberSelectFirst; // 0x0 public const System.String LeagueMemberEmptyTips; // 0x0 public const System.String LeagueFlagPatternTitle; // 0x0 public const System.String LeagueFlagShapeTitle; // 0x0 public const System.String LeagueNameLabel; // 0x0 public const System.String LeagueNoticeLabel; // 0x0 public const System.String LeagueCreateBtnText; // 0x0 public const System.String LeagueRandomFlag; // 0x0 public const System.String LeagueCreateLevelRequire; // 0x0 public const System.String LeagueCreateCostInsufficient; // 0x0 public const System.String LeagueNameLengthLimit; // 0x0 public const System.String LeagueNoticeLengthLimit; // 0x0 public const System.String LeagueNoPatternTip; // 0x0 public const System.String LeagueNoShapeTip; // 0x0 public const System.String LeagueNameSensitive; // 0x0 public const System.String LeagueNameDuplicate; // 0x0 public const System.String LeagueSelectPatternFirst; // 0x0 public const System.String LeaguePlayerInfoLoadFailed; // 0x0 public const System.String LeaguePlayerLeftAlliance; // 0x0 public const System.String LeaguePlayerNoHeroLineup; // 0x0 public const System.String LeaguePlayerNoEquipment; // 0x0 public const System.String LeaguePlayerInfoTitle; // 0x0 public const System.String LeaguePlayerHeroLineup; // 0x0 public const System.String LeaguePlayerEquipment; // 0x0 public const System.String LeagueNoApplication; // 0x0 public const System.String LeagueClearAllConfirm; // 0x0 public const System.String LeagueFullTip; // 0x0 public const System.String LeagueJoinedOther; // 0x0 public const System.String LeagueApplyAction; // 0x0 public const System.String LeagueApplyTime; // 0x0 public const System.String LeagueJustNow; // 0x0 public const System.String LeagueMinutesAgo; // 0x0 public const System.String LeagueHoursAgo; // 0x0 public const System.String LeagueShopTitle; // 0x0 public const System.String LeagueShopMyContribution; // 0x0 public const System.String LeagueShopStarDiamond; // 0x0 public const System.String LeagueShopDiamond; // 0x0 public const System.String LeagueShopDailyLimit; // 0x0 public const System.String LeagueShopSoldOut; // 0x0 public const System.String LeagueShopRefreshCountdown; // 0x0 public const System.String LeagueShopBuyFailed; // 0x0 public const System.String LeagueShopBuySuccess; // 0x0 public const System.String LeagueShopInsufficientContribution; // 0x0 public const System.String LeagueShopLimitReached; // 0x0 public const System.String LeagueShopConfirmBuy; // 0x0 public const System.String LeagueShopBuyCount; // 0x0 public const System.String LeagueShopMax; // 0x0 public const System.String LeagueShopItemDesc; // 0x0 public const System.String LeagueShopCurrencyContribution; // 0x0 public const System.String LeagueShopCurrencyDiamond; // 0x0 public const System.String LeagueShopCurrencyColorDiamond; // 0x0 public const System.String LeagueBuildingUpgradeFailed; // 0x0 public const System.String LeagueBuildingDonateFailed; // 0x0 public const System.String LeagueBuildingSignFailed; // 0x0 public const System.String LeagueBuildingStartUpgrade; // 0x0 public const System.String LeagueBuildingDonate; // 0x0 public const System.String LeagueBuildingMaxLevel; // 0x0 public const System.String LeagueBuildingSign; // 0x0 public const System.String LeagueBuildingCostFunds; // 0x0 public const System.String LeagueBuildingProgressFormat; // 0x0 public const System.String LeagueBuildingMaxLevelTip; // 0x0 public const System.String LeagueBuildingLeaderOnly; // 0x0 public const System.String LeagueBuildingInsufficientFunds; // 0x0 public const System.String LeagueBuildingCommanderLimit; // 0x0 public const System.String LeagueBuildingExclusiveInProgress; // 0x0 public const System.String LeagueBuildingDonateLimitReached; // 0x0 public const System.String LeagueBuildingSignLimitReached; // 0x0 public const System.String LeagueBuildingDonateNormal; // 0x0 public const System.String LeagueBuildingDonateHigh; // 0x0 public const System.String LeagueBuildingSignNormal; // 0x0 public const System.String LeagueBuildingSignHigh; // 0x0 public const System.String LeagueBuildingDonateRemaining; // 0x0 public const System.String LeagueBuildingSignRemaining; // 0x0 public const System.String LeagueBuildingNameCommand; // 0x0 public const System.String LeagueBuildingNameEnergy; // 0x0 public const System.String LeagueBuildingNameBarracks; // 0x0 public const System.String LeagueBuildingNameTrade; // 0x0 public const System.String LeagueBuildingNameSignal; // 0x0 public const System.String LeagueBuildingDonateSuccess; // 0x0 public const System.String LeagueBuildingSignSuccess; // 0x0 public const System.String LeagueBuildingUpgradeStarted; // 0x0 public const System.String LeagueBuildingUpgradeComplete; // 0x0 public const System.String LeagueBuildingFundsTruncated; // 0x0 public const System.String LeagueLogTitle; // 0x0 public const System.String LeagueLogEmptyTip; // 0x0 public const System.String LeagueLogFooterHint; // 0x0 public const System.String LeagueSignActivityNormalTitle; // 0x0 public const System.String LeagueSignActivityHighTitle; // 0x0 public const System.String LeagueSignActivityCostFree; // 0x0 public const System.String LeagueSignActivityExplore; // 0x0 public const System.String LeagueSignActivityCompleted; // 0x0 public const System.String LeagueSignActivityRemaining; // 0x0 public const System.String LeagueSignActivityNoRankData; // 0x0 public const System.String LeagueSignActivityFailed; // 0x0 public const System.String LeagueSignActivityRewardTitle; // 0x0 public const System.String LeagueSignActivityComebackLater; // 0x0 public const System.String LeagueSignActivityHighCost; // 0x0 public const System.String LeagueSignActivityRewardFunds; // 0x0 public const System.String LeagueSignActivityRewardMaterials; // 0x0 public const System.String LeagueRankTitle; // 0x0 public const System.String LeagueRankTabContribution; // 0x0 public const System.String LeagueRankTabPower; // 0x0 public const System.String LeagueRankHeaderRank; // 0x0 public const System.String LeagueRankHeaderName; // 0x0 public const System.String LeagueRankHeaderValue; // 0x0 public const System.String LeagueRankNoContributionData; // 0x0 public const System.String LeagueRankNoPowerData; // 0x0 public const System.String LeagueActivityTitle; // 0x0 public const System.String LeagueActivityEmpty; // 0x0 public const System.String LeagueActivityListFailed; // 0x0 public const System.String LeagueActivityEnter; // 0x0 public const System.String LeagueActivityNotOpen; // 0x0 public const System.String LeagueActivityDaily; // 0x0 public const System.String LeagueActivityOngoing; // 0x0 public const System.String LeagueActivityClosed; // 0x0 public const System.String LeagueActivityLoading; // 0x0 public const System.String LeagueActivitySignName; // 0x0 public const System.String LeagueActivitySignDesc; // 0x0 public const System.String LeagueActivityBossName; // 0x0 public const System.String LeagueActivityBossDesc; // 0x0 public const System.String LeagueActivityPlanetWarName; // 0x0 public const System.String LeagueActivityPlanetWarDesc; // 0x0 public const System.String LeagueActivityCrusadeName; // 0x0 public const System.String LeagueActivityCrusadeDesc; // 0x0 public const System.String LeagueCrusadeTodayChallenge; // 0x0 public const System.String LeagueCrusadePhaseOpen; // 0x0 public const System.String LeagueCrusadePhaseLocked; // 0x0 public const System.String LeagueCrusadeSeasonCompleted; // 0x0 public const System.String LeagueCrusadeSeasonNotOpen; // 0x0 public const System.String LeagueActivityBossOpenTime; // 0x0 public const System.String CharacterStarLevelNeed; // 0x0 public const System.String CharacterStarAwakeNeed; // 0x0 public const System.String LeagueBossRewardPreview; // 0x0 public const System.String LeagueBossRewardPreviewNotice; // 0x0 public const System.String LeagueBossRewardPreviewEmpty; // 0x0 public const System.String LeagueBossSettling; // 0x0 public const System.String LeagueBossTypePower; // 0x0 public const System.String LeagueBossTypeSpeed; // 0x0 public const System.String LeagueBossTypeEnergy; // 0x0 public const System.String LeagueNameEmpty; // 0x0 public const System.String LeagueNoticeEmpty; // 0x0 public const System.String LeagueNoticeUpdateSuccess; // 0x0 public const System.String LeagueMemberRecruitCooldownTip; // 0x0 public const System.String SUPERAWAKETIP; // 0x0 public const System.String LeagueBossFirstPassNeedChallenge; // 0x0 public const System.String LeagueBossFirstPassAlreadyClaimed; // 0x0 public const System.String AllianceNotUnlocked; // 0x0 public const System.String JoinAlliance; // 0x0 public const System.String AuctionNotOpen; // 0x0 public const System.Int32 TrialHeightReawrd; // 0x0 public const System.Int32 TrialAllReawrd; // 0x0 public const System.Int32 TrialSimpleReawrd; // 0x0 public const System.Int32 SeasonalSuppliesReward; // 0x0 public const System.String GuideTitle; // 0x0 public const System.String GuideContext; // 0x0 public const System.String SkipGuide; // 0x0 public const System.String RankTextNo; // 0x0 public const System.String RankTextGroup; // 0x0 public const System.String RankTextCount; // 0x0 public const System.String LevelFail; // 0x0 public const System.String LevelSuccess; // 0x0 public const System.Int32 SlgStarPointsExchangeDiamondCost; // 0x0 public const System.Int32 SlgStarPointsExchangeReward; // 0x0 public const System.String SlgShopDailyLimitFormat; // 0x0 public const System.String SlgShopRefreshCountdownFormat; // 0x0 public const System.String SlgTacticalLevelFormat; // 0x0 public const System.String SlgTacticalHeroNameFallback; // 0x0 public const System.String SlgTacticalAttrNameAttack; // 0x0 public const System.String SlgTacticalAttrNameHp; // 0x0 public const System.String SlgTacticalAttrNameHitRate; // 0x0 public const System.String SlgTacticalAttrNameCritRate; // 0x0 public const System.String SlgTacticalSlotBonusFormat; // 0x0 public const System.String SlgTacticalAttrPlusInt; // 0x0 public const System.String SlgTacticalAttrPlusPercent; // 0x0 public const System.String SlgStarPointsEarnCapFull; // 0x0 public const System.String SlgMallFragmentAlreadyUnlocked; // 0x0 public const System.String SlgMallFragmentPackExceedsNeed; // 0x0 public const System.Int32 SlgStarPointsExchangeDailyLimit; // 0x0 public const System.String SlgStarPointsExchangeCountFormat; // 0x0 public const System.String SlgShopPriceFormulaFormat; // 0x0 public const System.Int32 SlgWarshipFragmentNeedCount; // 0x0 public const System.String ToDayRemainCount; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class ConstSaveKey : System.Object { // Fields public const System.String BACKACTIVITYSAVEKEY; // 0x0 public const System.String ACTIVEACTIVITYSAVEKEY; // 0x0 public const System.String SAVE_KEY_SPECIAL_AD; // 0x0 public const System.String SAVE_KEY_Daily_Record; // 0x0 public const System.String SAVE_KEY_TEACH_RICHANG; // 0x0 public const System.String SAVE_KEY_TEACH_TEAMBOND; // 0x0 public const System.String SAVE_KEY_TEACH_TEAMCHALLENGE; // 0x0 public const System.String SAVE_KEY_TEACH_AUCTIONHOUSE; // 0x0 public const System.String SAVE_KEY_NEW_TASK_HINT_DISMISSED; // 0x0 public const System.String SAVE_KEY_TEACH_MENGBIYOUSI; // 0x0 public const System.String SAVE_KEY_TEACH_ZHUANSHUKAPAI; // 0x0 public const System.String SAVE_KEY_GIFT_CUMULATIVE_TIMES_PREFIX; // 0x0 public const System.String SAVE_KEY_FIRST_RECHARGE_STATE; // 0x0 public const System.String SAVE_KEY_TEACH_LIANMENG; // 0x0 public const System.String SAVE_KEY_SKIP_ALL_TUTORIAL; // 0x0 public const System.String SAVE_KEY_SKIP_ONE_TUTORIAL_PREFIX; // 0x0 public const System.String MONOPOLY_TASK_SAVE_KEY; // 0x0 public const System.String MONOPOLY_TASK_DAILY_DATE_KEY; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CameraLayerByAnyAnimator : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Animator targetAnimator; // 0x20 public UnityEngine.LayerMask defaultLayer; // 0x28 public System.Collections.Generic.List<CameraLayerByAnyAnimator.LayerChangePoint> layerChangePoints; // 0x30 private UnityEngine.Camera _camera; // 0x38 private System.Single _lastNormalizedTime; // 0x40 private UnityEngine.LayerMask _currentLayer; // 0x44 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void ResetAllStates(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Boolean CheckTimePointCrossed(System.Single timePoint, System.Single lastTime, System.Single currentTime); // 0x1c8fbb4 private System.Void UpdateCameraLayer(); // 0x1e23c98 private System.Void Reset(); // 0x1e23c98 public System.Void ResetCameraLayer(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class CameraLayerByAnyAnimator.LayerChangePoint : System.Object { // Fields public System.Single timePoint; // 0x10 public UnityEngine.LayerMask targetLayer; // 0x14 public System.Boolean hasTriggered; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DelayAudioSource : UnityEngine.MonoBehaviour { // Fields public System.Single delay; // 0x20 public UnityEngine.AudioClip clip; // 0x28 // Methods private System.Void PlayDelayClip(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class WinEffects : UnityEngine.MonoBehaviour { // Fields public EffectPoint[] winEffects; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MedalShop_Window : BasePanel<MedalShop_Window> { // Fields // Methods public System.Void BuyMedalUp(System.Int32 type); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class MedalShop_Window.<>c : System.Object { // Fields public static readonly MedalShop_Window.<>c <>9; // 0x0 public static UnityEngine.Events.UnityAction <>9__0_0; // 0x8 public static UnityEngine.Events.UnityAction <>9__0_1; // 0x10 public static UnityEngine.Events.UnityAction <>9__0_2; // 0x18 public static UnityEngine.Events.UnityAction <>9__0_3; // 0x20 public static UnityEngine.Events.UnityAction <>9__0_4; // 0x28 public static UnityEngine.Events.UnityAction <>9__0_5; // 0x30 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_0(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_1(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_2(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_3(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_4(); // 0x1e23c98 internal System.Void <BuyMedalUp>b__0_5(); // 0x1e23c98 } // Assembly-CSharp.dll public class SoundControl : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioSource[] Audio; // 0x20 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void SetGameAudio(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PCTester : UnityEngine.MonoBehaviour { // Fields public System.String channelId; // 0x20 public System.String appId; // 0x28 public System.String uid; // 0x30 private static PCTester instance; // 0x0 private const System.String PAYSUMTEST; // 0x0 private const System.String GETPVPAWARD_URL; // 0x0 private System.Action<System.Boolean,System.String> OnGameArchiveCB; // 0x38 private System.Action<System.String> mOnGetGameArchiveCallback; // 0x40 private System.Action<System.String> OnGetPvpUserListResultCallback; // 0x48 private System.Action<System.String> OnGetPvpUserDataResultCallback; // 0x50 private System.Action<System.String> OnAddPvpScoreResultCallback; // 0x58 private System.Action<System.String> OnGetPvpRankResultCallback; // 0x60 private System.Action<System.String> OnSave3V3ArchiveResultCallback; // 0x68 private System.Action<System.String> OnGet3V3RandomByRangeResultCallback; // 0x70 private System.Action<System.String> OnSave3V3ScoreResultCallback; // 0x78 private System.Action<System.String> OnGet3V3Top10ResultCallback; // 0x80 private System.Action<System.String> OnGet3V3RankResultCallback; // 0x88 private System.Action<System.String> OnSetAllRanksResultCallback; // 0x90 private System.Action<System.String> OnGetAllRanksResultCallback; // 0x98 private const System.String GetMailist_URL; // 0x0 private const System.String PayMailTest_URL; // 0x0 private const System.String PayMailAddMoneyTest_URL; // 0x0 private const System.String CREAT_PACK_URL; // 0x0 private const System.String SpeakerUrl; // 0x0 private const System.String GetSpeakerUrl; // 0x0 private System.String buyUrl; // 0xa0 // Methods public static PCTester get_Instance(); // 0x1e11470 private System.Void Awake(); // 0x1e23c98 public System.Collections.IEnumerator getFromServer(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x1e222a8 public System.Void PaySumTest(System.Int32 amount); // 0x1e24080 public System.Void GetPvpAward(System.String type, System.Action<System.String> callback); // 0x1e2a6c4 public System.Collections.IEnumerator getFromServerByuid(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback, System.String uids); // 0x1e223dc private System.Void OnGameArchiveResult(System.String data); // 0x1e292ac private System.Void OnGetGameArchiveResult(System.String data); // 0x1e292ac public System.Void getPvpUserList(System.Action<System.String> callback); // 0x1e292ac private System.Void OnGetPvpUserListResult(System.String data); // 0x1e292ac public System.Void getPvpUserData(System.String fuid, System.Action<System.String> callback); // 0x1e2a6c4 private System.Void OnGetPvpUserDataResult(System.String data); // 0x1e292ac public System.Void addPvpScore(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x1c8fbb4 private System.Void OnAddPvpScoreResult(System.String data); // 0x1e292ac public System.Void getPvpRank(System.Int32 limit, System.Action<System.String> callback); // 0x1e25634 private System.Void OnGetPvpRankResult(System.String data); // 0x1e292ac public System.Void save3V3Archive(System.String data, System.Action<System.String> callback); // 0x1e2a6c4 private System.Void OnSave3V3ArchiveResult(System.String data); // 0x1e292ac public System.Void get3V3RandomByRange(System.Action<System.String> callback); // 0x1e292ac private System.Void OnGet3V3RandomByRangeResult(System.String data); // 0x1e292ac public System.Void save3V3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x1e29404 private System.Void OnSave3V3ScoreResult(System.String data); // 0x1e292ac public System.Void get3V3Top10(System.Action<System.String> callback); // 0x1e292ac private System.Void OnGet3V3Top10Result(System.String data); // 0x1e292ac public System.Void get3V3Rank(System.Int32 limit, System.Action<System.String> callback); // 0x1e25634 private System.Void OnGet3V3RankResult(System.String data); // 0x1e292ac public System.Void setAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x1e2acf8 private System.Void OnSetAllRanksResult(System.String data); // 0x1e292ac public System.Void getAllRanks(System.String type, System.Action<System.String> callback); // 0x1e2a6c4 private System.Void OnGetAllRanksResult(System.String data); // 0x1e292ac public System.Void GetGameParam(System.String json); // 0x1e292ac public System.Void CreatUnion(System.String UnionName, System.String icon, System.Action<System.String> onSuccess, System.String uid); // 0x1e2aea4 public System.Void GetUnionID(System.Action<System.String> onSuccess); // 0x1e292ac public System.Void ApplyJoinUnion(System.Int32 UnionNameId, System.Int32 fightPower, System.Action<System.String> onSuccess); // 0x1e2437c public System.Void GetUnionInfo(System.String type, System.String arg, System.Action<System.String> onSuccess); // 0x1e2acf8 public System.Void ExitUnionInfo(System.Int32 UnionId, System.String tagetId, System.Action<System.String> onSuccess); // 0x1e257cc public System.Void GetApplyPerInfo(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void AgreeUnionApply(System.Int32 UnionId, System.String joinId, System.Int32 joinfight, System.Action<System.String> onSuccess); // 0x1e25798 public System.Void RefuseUnionApply(System.Int32 UnionId, System.String joinId, System.Action<System.String> onSuccess); // 0x1e257cc public System.Void UpLevelUnion(System.Int32 UnionId, System.Int32 level, System.Action<System.String> onSuccess); // 0x1e2437c public System.Void UpdateUnionData(System.Int32 UnionId, System.String assetType, System.String num, System.Action<System.String> onSuccess); // 0x1e25860 public System.Void GetUnionMembers(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ModifyUnionInfo(System.Int32 UnionId, UnionModifyType type, System.String value, System.Action<System.String> onSuccess, System.Int32 index); // 0x1c8fbb4 public System.Void EnterUnion(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ExitUnion(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetDynamicInfo(System.Int32 Unionid, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ChangeUnionPost(System.Int32 Unionid, System.String targetID, System.Int32 type, System.Action<System.String> onSuccess); // 0x1e25798 public System.Void ApplyUnionPost(System.Int32 Unionid, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetUnionApplyInfo(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetRedPack(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ClickRedPack(System.Int32 unionId, System.String targetId, System.String time, System.Action<System.String> onSuccess); // 0x1e25860 public System.Void GetModelInfo(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void AddSystemInfo(System.Int32 unionId, System.Int32 type, System.String name1, System.String name2, System.Action<System.String> onSuccess); // 0x1c8fbb4 public System.Void GetSystemInfo(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void AddWorldMsg(System.String unionId, System.Int32 type, System.String nickname, System.String msg, System.Action<System.String> onSuccess); // 0x1c8fbb4 public System.Void GetChatInfo(System.String targetUID, System.Action<System.String> onSuccess); // 0x1e2a6c4 public System.Void AddLike(System.String targetUID, System.Action<System.String> onSuccess); // 0x1e2a6c4 public System.Void GetServerID(System.Action<System.String> onSuccess); // 0x1e292ac public System.Void CheckHeart(System.Action<System.String> onSuccess); // 0x1e292ac public System.Void GetMailist(System.Action<System.String> callback); // 0x1e292ac public System.Void PayMailTest(System.Int32 product_id, System.Action<System.String> onSuccess, System.String uid); // 0x1e257cc public System.Void PayMailAddMoneyTest(System.Int32 amount, System.Action<System.String> onSuccess, System.String uid); // 0x1e257cc public System.Collections.IEnumerator getFromServerAddMoneyTest(System.String url, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> callback); // 0x1e222a8 public System.Void TestCreatRedpack(System.Int32 money, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void SendSpeakerChat(System.String msg, System.Action<System.String> callback); // 0x1e2a6c4 public System.Void GetSpeakerCount(System.Action<System.String> callback); // 0x1e292ac public System.Void BuySpeaker(System.Int32 count, System.Action<System.String> callback); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PCTester.<>c : System.Object { // Fields public static readonly PCTester.<>c <>9; // 0x0 public static System.Action<System.String> <>9__9_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <PaySumTest>b__9_0(System.String s); // 0x1e292ac } // Assembly-CSharp.dll private sealed class PCTester.<getFromServer>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public PCTester <>4__this; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.String> datas; // 0x30 public System.Action<System.String> callback; // 0x38 private UnityEngine.WWW <www>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PCTester.<getFromServerAddMoneyTest>d__85 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public PCTester <>4__this; // 0x28 public System.Collections.Generic.Dictionary<System.String,System.String> datas; // 0x30 public System.Action<System.String> callback; // 0x38 private UnityEngine.WWW <www>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PCTester.<getFromServerByuid>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.String> datas; // 0x28 public System.Action<System.String> callback; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll internal class OnSecertEvent : System.Object, NewLAtmCommonSocket.Interface.OnEvent { // Fields private System.Action onLoginFailEvent; // 0x10 private System.Action onLoginEvent; // 0x18 public static System.Action onBlackEvent; // 0x0 public static System.Action OnLoginDiffEvent; // 0x8 public static System.Action OnLossRespEvent; // 0x10 public static System.Action<System.Boolean,System.String> OnTickOffEvent; // 0x18 public static System.Action<System.Int32> OnDisConnectedEvent; // 0x20 public static System.Action<System.Int32,NewLAtmCommonSocket.Models.GameItem> gameInfoEvent; // 0x28 // Methods public System.Void .ctor(System.Action _onLoginEvt, System.Action loginFail); // 0x1e2a6c4 public System.Void OnBlack(System.String message); // 0x1e292ac public System.Void OnConnectError(System.Int32 code, System.String message); // 0x1e25634 public System.Void OnLoginDiff(); // 0x1e23c98 public System.Void OnLossResp(System.Int32 count); // 0x1e24080 public System.Void OnTickOff(System.Boolean canClose, System.String message); // 0x1e29530 public System.Void OnGameInfo(System.Int32 itemId, NewLAtmCommonSocket.Models.GameItem info); // 0x1e25634 public System.Void NotifyImmediate(NewLAtmCommonSocket.Models.NotifyUser notifyUser); // 0x1e292ac public System.Void DllNotify(System.Byte[] bytes); // 0x1e292ac public System.Void BrocastNewChatMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void OnConnectSuccess(NewLAtmCommonSocket.SocketLoginResult result); // 0x1e292ac public System.Void MutedNotice(System.Int64 mutedTime); // 0x1e25890 public System.Void OnSocketBusy(); // 0x1e23c98 public System.Void OnSocketError(); // 0x1e23c98 public System.Void OnClientCreate(LTSocketRuntime.IManager manager); // 0x1e292ac public System.Void OnReConnectLoginSuccess(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapViewportMask : UnityEngine.MonoBehaviour { // Fields public const System.Int32 LogicalResolution; // 0x0 public System.Boolean enabledByDefault; // 0x20 public UnityEngine.Camera targetCamera; // 0x28 public UnityEngine.Color letterboxColor; // 0x30 public System.Int32 logicalSize; // 0x40 private UnityEngine.Camera _cam; // 0x48 private UnityEngine.Camera _letterboxCam; // 0x50 private System.Int32 _lastW; // 0x58 private System.Int32 _lastH; // 0x5c // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void ResolveCamera(); // 0x1e23c98 private System.Void EnsureLetterboxCamera(); // 0x1e23c98 public System.Void ApplyViewport(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgTerrainSlgCamera : UnityEngine.MonoBehaviour { // Fields public SlgTerrainClickPathController pathController; // 0x20 public UnityEngine.Camera targetCamera; // 0x28 public UnityEngine.Transform followTarget; // 0x30 public System.Single pitch; // 0x38 public System.Single yaw; // 0x3c public System.Boolean lockRotation; // 0x40 public System.Single lockedPitch; // 0x44 public System.Single cameraHeight; // 0x48 public System.Single fieldOfView; // 0x4c public System.Single defaultDistanceFactor; // 0x50 public System.Single minDistanceCells; // 0x54 public System.Single maxDistanceCells; // 0x58 public System.Single orthographicSize; // 0x5c public System.Single minOrthoSizeCells; // 0x60 public System.Single maxOrthoSizeCells; // 0x64 public System.Single defaultOrthoSizeFactor; // 0x68 public System.Single rotateDegreesPerSec; // 0x6c public System.Boolean followEnabled; // 0x70 public System.Single followSmooth; // 0x74 public System.Single panOffsetDecay; // 0x78 public System.Single panSpeedCellsPerSec; // 0x7c public System.Single dragPanSensitivity; // 0x80 public System.Single zoomSpeed; // 0x84 public System.Single dragPanThresholdPx; // 0x88 public UnityEngine.Vector3 lookPoint; // 0x8c public UnityEngine.Vector3 panOffset; // 0x98 public System.Single distance; // 0xa4 private SlgGridMap _map; // 0xa8 private UnityEngine.Camera _cam; // 0xb0 private System.Single _minDistance; // 0xb8 private System.Single _maxDistance; // 0xbc private System.Single _groundY; // 0xc0 private System.Single _minX; // 0xc4 private System.Single _maxX; // 0xc8 private System.Single _minZ; // 0xcc private System.Single _maxZ; // 0xd0 private System.Boolean _ready; // 0xd4 private System.Boolean _mmbDragging; // 0xd5 private System.Boolean _lmbTracking; // 0xd6 private System.Boolean _lmbDragActive; // 0xd7 private System.Boolean _blockClickPick; // 0xd8 private UnityEngine.Vector3 _lmbPressPos; // 0xdc private UnityEngine.Vector3 _lastMouse; // 0xe8 // Methods public System.Boolean get_IsReady(); // 0x1e12ab8 public System.Boolean get_IsDragPanning(); // 0x1e12ab8 public System.Boolean get_BlockClickPick(); // 0x1e12ab8 public UnityEngine.Camera get_Camera(); // 0x1e1bcd8 public System.Single get_OrthographicSize(); // 0x1e0b71c public System.Single get_MinDistance(); // 0x1e0b71c public System.Single get_MaxDistance(); // 0x1e0b71c public SlgGridMap get_RuntimeMap(); // 0x1e1bcd8 public System.Single GetZoomNormalized(); // 0x1e0b71c public System.Void SetZoomNormalized(System.Single t); // 0x1e25a40 private System.Void Awake(); // 0x1e23c98 private System.Collections.IEnumerator Start(); // 0x1e1bcd8 private System.Void EnsureViewportMask(); // 0x1e23c98 private System.Void EnsureChunkVisibility(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void SetFollowTarget(UnityEngine.Transform target); // 0x1e292ac public System.Void ClearPanOffset(System.Boolean snapToTarget); // 0x1e292d4 public System.Void SnapFollowToTarget(); // 0x1e23c98 public System.Void LookAtWorldXZ(UnityEngine.Vector3 world); // 0x1e25c68 private System.Void ResolveFollowTarget(); // 0x1e23c98 private System.Void ResolveCamera(); // 0x1e23c98 private System.Void InitBoundsAndPose(); // 0x1e23c98 private System.Void ApplyCameraProjection(); // 0x1e23c98 private System.Void ApplyCameraPose(); // 0x1e23c98 private System.Void UpdateLookPointFromFollow(); // 0x1e23c98 private System.Void DecayPanOffset(); // 0x1e23c98 private System.Void HandleKeyboardPan(); // 0x1e23c98 private System.Void HandleZoom(); // 0x1e23c98 private System.Void HandleDragPan(); // 0x1e23c98 private System.Void HandleMmbDragPan(); // 0x1e23c98 private System.Void HandleLmbDragPan(); // 0x1e23c98 private System.Void ApplyScreenDeltaPan(UnityEngine.Vector3 screenDelta); // 0x1e25c68 private System.Void ApplyPanDelta(UnityEngine.Vector3 delta); // 0x1e25c68 private System.Void ClampLookPoint(); // 0x1e23c98 private System.Single GetGroundHalfHeight(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SlgTerrainSlgCamera.<Start>d__62 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SlgTerrainSlgCamera <>4__this; // 0x20 private System.Single <waitUntil>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SlgTerrainClickPathController : UnityEngine.MonoBehaviour { // Fields private const System.String RuntimeMapObjectName; // 0x0 public SlgMapTerrainAuthor author; // 0x20 public SlgGridMap runtimeMap; // 0x28 public UnityEngine.TextAsset serverMapJson; // 0x30 public System.Boolean loadFromResources; // 0x38 public System.String mapResourcePath; // 0x40 public UnityEngine.Camera clickCamera; // 0x48 public UnityEngine.LayerMask clickLayerMask; // 0x50 public System.Single clickRayDistance; // 0x54 public System.Boolean fallbackPlanePick; // 0x58 public System.Boolean autoCreateClickPlane; // 0x59 public UnityEngine.Vector2Int spawnCell; // 0x5c public System.Single fighterMoveSpeed; // 0x64 public System.Single fighterSpeedCellsPerSec; // 0x68 public System.Single fighterScale; // 0x6c private UnityEngine.GameObject fighterPrefab; // 0x70 private System.Single fighterYOffset; // 0x78 public System.Single pathLineWidth; // 0x7c public UnityEngine.Color routeColor; // 0x80 public UnityEngine.Color pathColor; // 0x90 public System.Boolean showPath; // 0xa0 public System.Boolean showPathWaypoints; // 0xa1 public System.Boolean showRuntimeGrid; // 0xa2 public SlgFighterPathDisplaySettings fighterPathDisplaySettings; // 0xa8 public System.Boolean verboseLog; // 0xb0 public System.Boolean preferFpsWalker; // 0xb1 public UnityEngine.Transform pathAgent; // 0xb8 public System.Collections.Generic.List<UnityEngine.Vector2Int> lastGridPath; // 0xc0 public System.Collections.Generic.List<UnityEngine.Vector3> lastWorldPath; // 0xc8 private SlgFighterPathFollower _fighter; // 0xd0 private SlgFighterNameplate _fighterNameplate; // 0xd8 private SlgFighterPathDisplay _fighterPathDisplay; // 0xe0 private SlgTerrainFpsWalker _fpsWalker; // 0xe8 private SlgTerrainSlgCamera _slgCamera; // 0xf0 private UnityEngine.LineRenderer _line; // 0xf8 private UnityEngine.Transform _pathMarkerRoot; // 0x100 private UnityEngine.GameObject _clickPlane; // 0x108 private SlgTerrainRuntimeGridView _gridView; // 0x110 private readonly System.Collections.Generic.List<UnityEngine.Vector3> _worldPath; // 0x118 private System.Single _nextIdleLogTime; // 0x120 private System.Boolean _fpsMode; // 0x124 // Methods public UnityEngine.GameObject get_FighterPrefab(); // 0x1e1bcd8 public System.Single get_FighterYOffset(); // 0x1e0b71c private System.Void Start(); // 0x1e23c98 public System.Void BindFpsAgent(UnityEngine.Transform agent); // 0x1e292ac private System.Void OnDestroy(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OpenMoveWindowForCell(UnityEngine.Vector2Int cell); // 0x1e27b94 private System.Void NotifyUnwalkableAndCloseMoveWindow(); // 0x1e23c98 private System.Boolean TryGetMineAtCell(UnityEngine.Vector2Int cell, out SlgMapMinePoint& mine); // 0x1e15bd0 private System.Boolean IsUnwalkableMoveClick(UnityEngine.Vector2Int cell); // 0x1e1576c private SlgMoveOpenParam ResolveMoveParamAtCell(UnityEngine.Vector2Int cell); // 0x1e1e230 private System.Void ApplyPopupDisplayName(SlgMoveOpenParam param, System.String fallback); // 0x1e2a6c4 private UnityEngine.Vector3 ResolvePickScreenPosition(); // 0x1e0c3f4 private UnityEngine.Transform GetPathAgent(); // 0x1e1bcd8 private System.Void HideFighterCubeIfAny(); // 0x1e23c98 public System.Boolean ApplyServerMapJson(System.String json); // 0x1e192c4 private System.Boolean BuildRuntimeMapFromWalkBin(); // 0x1e12ab8 private System.Boolean BuildRuntimeMapFromAuthor(); // 0x1e12ab8 private System.Boolean EnsureAuthorRef(); // 0x1e12ab8 private System.Boolean BakeAuthorToRuntimeMap(System.String sourceTag); // 0x1e192c4 private SlgGridMap EnsureRuntimeMapComponent(); // 0x1e1bcd8 private System.Void ResolveCamera(); // 0x1e23c98 private System.Void EnsureClickPlane(); // 0x1e23c98 private System.Void BindSlgCameraFollow(UnityEngine.Transform target); // 0x1e292ac private System.Void SpawnFighterCube(); // 0x1e23c98 private System.Void EnsureFighterVisuals(); // 0x1e23c98 private static System.Void StripFighterColliders(UnityEngine.GameObject go); // 0x1e23c98 private static System.Void ApplyFallbackCubeMaterial(UnityEngine.GameObject cube); // 0x1e23c98 private System.Void EnsureLineRenderer(); // 0x1e23c98 private UnityEngine.Color ResolveRouteColor(); // 0x1e0e254 private System.Void EnsureRuntimeGridView(); // 0x1e23c98 public System.Void HideRuntimeGrid(); // 0x1e23c98 public System.Void PlaceFighterAtGrid(System.Int32 gridX, System.Int32 gridY); // 0x1e24138 public System.Void PathToCell(UnityEngine.Vector2Int goal); // 0x1e27b94 public System.Void FollowServerGridPath(System.Collections.Generic.List<UnityEngine.Vector2Int> cellsInclStart, System.Single worldMoveSpeed, System.Action onArrived); // 0x1e29fa4 public System.Void GetLastRoute(System.Collections.Generic.List<UnityEngine.Vector2Int> gridOut, System.Collections.Generic.List<UnityEngine.Vector3> worldOut); // 0x1e2a6c4 private System.Void RecordRoute(System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e292ac private System.Void ClearLastRoute(); // 0x1e23c98 private static System.String FormatRouteStepLog(System.Collections.Generic.List<UnityEngine.Vector2Int> grid); // 0x1e1bcd8 private System.Void DrawPathVisual(System.Collections.Generic.List<UnityEngine.Vector3> follow); // 0x1e292ac private System.Boolean TryPickGrid(UnityEngine.Vector3 screenPos, out UnityEngine.Vector2Int& cell, out UnityEngine.Vector3& hitPoint, out System.String& info); // 0x1c8fbb4 private System.Void DrawPathLine(System.Collections.Generic.List<UnityEngine.Vector3> points); // 0x1e292ac private System.Void RebuildPathMarkers(System.Collections.Generic.List<UnityEngine.Vector3> points); // 0x1e292ac private System.Void ClearPathLine(); // 0x1e23c98 private System.Void ClearPathLineVisualOnly(); // 0x1e23c98 private System.Void Log(System.String msg); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgTerrainFpsWalker : UnityEngine.MonoBehaviour { // Fields private const System.String BodyName; // 0x0 public SlgTerrainClickPathController pathController; // 0x20 public System.Single moveSpeed; // 0x28 public System.Single moveCellsPerSec; // 0x2c public System.Single lookSensitivity; // 0x30 public System.Single minPitch; // 0x34 public System.Single maxPitch; // 0x38 public SlgTerrainFpsWalker.ViewMode viewMode; // 0x3c public System.Single eyeHeightFactor; // 0x40 public System.Single thirdPersonDistanceFactor; // 0x44 public System.Single thirdPersonHeightFactor; // 0x48 public System.Single thirdPersonPitch; // 0x4c public System.Boolean applyScaleFeelCamera; // 0x50 public System.Single targetFov; // 0x54 public System.Boolean forcePerspective; // 0x58 public System.Boolean enableDistanceFog; // 0x59 public System.Single fogStartCells; // 0x5c public System.Single fogEndCells; // 0x60 public UnityEngine.Color fogColor; // 0x64 public System.Boolean hideBodyMeshInFirstPerson; // 0x74 public UnityEngine.Transform body; // 0x78 private SlgGridMap _map; // 0x80 private UnityEngine.Camera _cam; // 0x88 private System.Single _yaw; // 0x90 private System.Single _pitch; // 0x94 private System.Single _groundY; // 0x98 private System.Single _halfCell; // 0x9c private System.Boolean _ready; // 0xa0 private System.Boolean _lookCursorLocked; // 0xa1 private System.Boolean _lookSuppressedUntilRelease; // 0xa2 private System.Boolean _savedFogEnabled; // 0xa3 private UnityEngine.FogMode _savedFogMode; // 0xa4 private UnityEngine.Color _savedFogColor; // 0xa8 private System.Single _savedFogStart; // 0xb8 private System.Single _savedFogEnd; // 0xbc private System.Single _savedFogDensity; // 0xc0 private System.Boolean _savedOrtho; // 0xc4 private System.Single _savedFov; // 0xc8 private System.Single _savedNear; // 0xcc private UnityEngine.Transform _savedCamParent; // 0xd0 private UnityEngine.Vector3 _savedCamLocalPos; // 0xd8 private UnityEngine.Quaternion _savedCamLocalRot; // 0xe4 private System.Boolean _hasCamBackup; // 0xf4 // Methods public UnityEngine.Transform get_AgentTransform(); // 0x1e1bcd8 public System.Boolean get_IsReady(); // 0x1e12ab8 public System.Boolean get_IsLooking(); // 0x1e12ab8 public System.Boolean get_IsCursorLockedForLook(); // 0x1e12ab8 private System.Collections.IEnumerator Start(); // 0x1e1bcd8 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateLook(); // 0x1e23c98 private System.Void LockLookCursor(); // 0x1e23c98 private System.Void UnlockLookCursor(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void ResolveCamera(); // 0x1e23c98 private System.Void SpawnBody(); // 0x1e23c98 private System.Void AttachCamera(); // 0x1e23c98 private System.Void ApplyCameraPose(); // 0x1e23c98 private System.Void ApplyScaleFeelCameraSettings(); // 0x1e23c98 private System.Void BackupCameraAndFog(); // 0x1e23c98 private System.Void RestoreCameraAndFog(); // 0x1e23c98 private System.Void TryMove(UnityEngine.Vector3 delta); // 0x1e25c68 private System.Boolean CanOccupy(UnityEngine.Vector3 worldCenter); // 0x1e13674 private UnityEngine.Vector2Int FindNearestWalkable(UnityEngine.Vector2Int from); // 0x1e0ec60 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SlgTerrainFpsWalker.ViewMode : { // Fields public System.Int32 value__; // 0x10 public const SlgTerrainFpsWalker.ViewMode FirstPerson = 0; // 0x0 public const SlgTerrainFpsWalker.ViewMode LowThirdPerson = 1; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class SlgTerrainFpsWalker.<Start>d__52 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SlgTerrainFpsWalker <>4__this; // 0x20 private System.Single <waitUntil>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SlgAoiOtherShipView : UnityEngine.MonoBehaviour { // Fields private const System.String RootName; // 0x0 private const System.String NameplateRootName; // 0x0 private const System.String ResourcesPrefabPath; // 0x0 public SlgTerrainClickPathController pathController; // 0x20 public UnityEngine.Color otherShipColor; // 0x28 public UnityEngine.Color ownAllianceShipColor; // 0x38 private UnityEngine.GameObject otherShipPrefab; // 0x48 private System.Single prefabYOffset; // 0x50 private UnityEngine.Camera nameplateCamera; // 0x58 private SlgShipNameplateUI otherNameplatePrefab; // 0x60 private System.Single nameplateWorldScale; // 0x68 private UnityEngine.Vector3 nameplateLocalOffset; // 0x6c private readonly System.Collections.Generic.Dictionary<System.Int64,SlgAoiOtherShipView.ShipVisual> _visuals; // 0x78 private UnityEngine.Transform _root; // 0x80 private UnityEngine.Transform _nameplateRoot; // 0x88 private readonly System.Collections.Generic.List<System.Int64> _removeBuffer; // 0x90 private readonly System.Collections.Generic.HashSet<System.Int64> _desired; // 0x98 // Methods private System.Void OnDestroy(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void RefreshFromCache(); // 0x1e23c98 public System.Void ClearAll(); // 0x1e23c98 public System.Boolean TryGetShipIdAtCell(System.Int32 gridX, System.Int32 gridY, out System.Int64& playerId); // 0x1e12de4 private System.Void ApplyShip(LeagueSlgMapManager mapMgr, SlgGridMap map, SlgMapAoiShipLocal ship); // 0x1e2acf8 private System.Void PinShipToInflightEndOrGrid(SlgGridMap map, SlgAoiOtherShipView.ShipVisual vis, SlgMapAoiShipLocal ship); // 0x1e2acf8 private static System.Void ClearConsumedInflight(SlgMapAoiShipLocal ship); // 0x1e23c98 private static System.Boolean TryGetInflightPathEnd(SlgMapAoiShipLocal ship, out System.Int32& endX, out System.Int32& endY); // 0x1e19cd8 private System.Collections.Generic.List<UnityEngine.Vector2Int> BuildRemainInflightCells(SlgMapAoiShipLocal ship); // 0x1e20b20 private System.Void FollowProtocolCells(LeagueSlgMapManager mapMgr, SlgGridMap map, SlgAoiOtherShipView.ShipVisual vis, System.Collections.Generic.List<UnityEngine.Vector2Int> cellsInclStart, System.Int32 secPerCell, SlgMapAoiShipLocal ship); // 0x1c8fbb4 private System.Void PinAtGrid(SlgGridMap map, SlgAoiOtherShipView.ShipVisual vis, System.Int32 gridX, System.Int32 gridY); // 0x1c8fbb4 private SlgAoiOtherShipView.ShipVisual SpawnVisual(SlgGridMap map, SlgMapAoiShipLocal ship); // 0x1e21e20 private System.Void ApplyRelationVisual(SlgAoiOtherShipView.ShipVisual vis, LeagueSlgMapManager mapMgr, SlgMapAoiShipLocal ship); // 0x1e2acf8 private UnityEngine.Color ResolveRelationColor(SlgMoveRelationType relation); // 0x1e0e284 private static System.Void ApplyRendererColor(UnityEngine.MeshRenderer mr, UnityEngine.Color color); // 0x1e27330 private System.Void AttachNameplate(SlgAoiOtherShipView.ShipVisual vis); // 0x1e292ac private System.Void ApplyNameplate(SlgAoiOtherShipView.ShipVisual vis, SlgMapAoiShipLocal ship); // 0x1e2a6c4 private SlgShipNameplateUI ResolveNameplatePrefab(); // 0x1e1bcd8 private UnityEngine.Camera ResolveBillboardCamera(); // 0x1e1bcd8 private static System.Void StripColliders(UnityEngine.GameObject go); // 0x1e23c98 private System.Void DestroyVisual(System.Int64 playerId); // 0x1e25890 private System.Void EnsureRoot(); // 0x1e23c98 private System.Void EnsureNameplateRoot(); // 0x1e23c98 private System.Void EnsurePathController(); // 0x1e23c98 private System.Single ResolveVisualScale(); // 0x1e0b71c private UnityEngine.GameObject ResolveShipPrefab(); // 0x1e1bcd8 private System.Single ResolvePrefabYOffset(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class SlgAoiOtherShipView.ShipVisual : System.Object { // Fields public System.Int64 PlayerId; // 0x10 public System.Int64 ShipId; // 0x18 public UnityEngine.GameObject Go; // 0x20 public SlgFighterPathFollower Follower; // 0x28 public System.Int32 LastMoveSeq; // 0x30 public System.Boolean Following; // 0x34 public System.Boolean UsedPrefab; // 0x35 public System.Single GroundYOffset; // 0x38 public UnityEngine.Transform NameplateRoot; // 0x40 public SlgShipNameplateUI NameplateUi; // 0x48 public UnityEngine.MeshRenderer CubeRenderer; // 0x50 public SlgMoveRelationType LastRelation; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SlgAoiOtherShipView.<>c__DisplayClass28_0 : System.Object { // Fields public SlgAoiOtherShipView.ShipVisual vis; // 0x10 public SlgMapAoiShipLocal ship; // 0x18 public SlgAoiOtherShipView <>4__this; // 0x20 public SlgGridMap map; // 0x28 public System.Collections.Generic.List<UnityEngine.Vector2Int> cellsInclStart; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FollowProtocolCells>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgFighterNameplate : UnityEngine.MonoBehaviour { // Fields private const System.String ResourcesPrefabPath; // 0x0 private System.Single nameplateWorldScale; // 0x20 private UnityEngine.Vector3 nameplateLocalOffset; // 0x24 public UnityEngine.Camera billboardCamera; // 0x30 private SlgShipNameplateUI nameplatePrefab; // 0x38 private UnityEngine.Transform _root; // 0x40 private SlgShipNameplateUI _ui; // 0x48 private static readonly UnityEngine.Color OwnNameColor; // 0x0 private static readonly UnityEngine.Color OwnHpColor; // 0x10 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void Refresh(); // 0x1e23c98 private System.Void EnsureInstance(); // 0x1e23c98 private SlgShipNameplateUI ResolvePrefab(); // 0x1e1bcd8 private static System.String ResolvePlayerName(); // 0x1e11470 private static System.String ResolveLeagueName(); // 0x1e11470 private UnityEngine.Camera ResolveBillboardCamera(); // 0x1e1bcd8 private System.Void ApplyNameplateWorldScale(UnityEngine.Transform canvas); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SlgFighterPathDisplay : UnityEngine.MonoBehaviour { // Fields private const System.String WorldRootName; // 0x0 private const System.Int32 RingSegments; // 0x0 public SlgFighterPathFollower follower; // 0x20 public SlgFighterPathDisplaySettings settings; // 0x28 public System.Single groundY; // 0x30 public System.Single cellSize; // 0x34 private UnityEngine.Transform _worldRoot; // 0x38 private readonly System.Collections.Generic.List<UnityEngine.Transform> _chevrons; // 0x40 private UnityEngine.LineRenderer _ring; // 0x48 private UnityEngine.Transform _destArrow; // 0x50 private UnityEngine.Mesh _chevronMesh; // 0x58 private UnityEngine.Mesh _arrowMesh; // 0x60 private UnityEngine.Material _mat; // 0x68 private readonly System.Collections.Generic.List<UnityEngine.Vector3> _samplePos; // 0x70 private readonly System.Collections.Generic.List<UnityEngine.Vector3> _sampleDir; // 0x78 private readonly System.Collections.Generic.List<UnityEngine.Vector3> _remain; // 0x80 private SlgFighterPathDisplaySettings _runtimeFallback; // 0x88 // Methods private SlgFighterPathDisplaySettings get_ActiveSettings(); // 0x1e1bcd8 public System.Void Bind(SlgFighterPathFollower pathFollower, System.Single worldGroundY, System.Single mapCellSize, SlgFighterPathDisplaySettings displaySettings); // 0x1c8fbb4 public System.Void Hide(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private SlgFighterPathFollower ResolveFollower(); // 0x1e1bcd8 private System.Void EnsureWorldRoot(); // 0x1e23c98 private System.Void EnsureMaterial(); // 0x1e23c98 private System.Void EnsureChevronMesh(); // 0x1e23c98 private System.Void EnsureArrowMesh(); // 0x1e23c98 private System.Void EnsureRing(); // 0x1e23c98 private System.Void EnsureDestArrow(); // 0x1e23c98 private System.Single ResolveSpacing(SlgFighterPathDisplaySettings s); // 0x1e0bee0 private System.Single ResolveRingRadius(SlgFighterPathDisplaySettings s); // 0x1e0bee0 private System.Void RebuildRemaining(SlgFighterPathFollower f); // 0x1e292ac private static System.Void SampleAlong(System.Collections.Generic.List<UnityEngine.Vector3> poly, System.Single spacing, System.Single skipStart, System.Single skipEnd, System.Int32 maxArrows, System.Collections.Generic.List<UnityEngine.Vector3> outPos, System.Collections.Generic.List<UnityEngine.Vector3> outDir); // 0x1c8fbb4 private static System.Boolean TryPointAt(System.Collections.Generic.List<UnityEngine.Vector3> poly, System.Single dist, out UnityEngine.Vector3& pos, out UnityEngine.Vector3& dir); // 0x1c8fbb4 private static System.Single HorizontalDist(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x1c8fbb4 private System.Void ApplyChevrons(SlgFighterPathDisplaySettings s); // 0x1e292ac private UnityEngine.Transform CreateChevron(); // 0x1e1bcd8 private System.Void ApplyDestination(UnityEngine.Vector3 dest, SlgFighterPathDisplaySettings s); // 0x1e25f64 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgFighterPathDisplaySettings : UnityEngine.ScriptableObject { // Fields public const System.String DefaultResourcePath; // 0x0 public UnityEngine.Color pathColor; // 0x18 public System.Single spacingCells; // 0x28 public System.Single skipStartCells; // 0x2c public System.Single skipEndCells; // 0x30 public System.Int32 maxArrows; // 0x34 public System.Single arrowSizeCells; // 0x38 public System.Single ringDiameterCells; // 0x3c public System.Single ringWidthCells; // 0x40 public System.Single destArrowSizeCells; // 0x44 public System.Single destArrowHeightCells; // 0x48 public System.Single groundLift; // 0x4c // Methods private System.Void OnValidate(); // 0x1e23c98 public static SlgFighterPathDisplaySettings LoadDefault(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapBuildingView : UnityEngine.MonoBehaviour { // Fields private const System.String RootName; // 0x0 private const System.Single MaxFootprintCells; // 0x0 private const System.Single MinFootprintCells; // 0x0 private const System.Single HeightCells; // 0x0 public SlgTerrainClickPathController pathController; // 0x20 private UnityEngine.GameObject prefabAllianceBase; // 0x28 private UnityEngine.GameObject prefabFortress; // 0x30 private UnityEngine.GameObject prefabBoss; // 0x38 private UnityEngine.GameObject prefabGate; // 0x40 private UnityEngine.GameObject prefabCapital; // 0x48 private readonly System.Collections.Generic.Dictionary<System.String,SlgMapBuildingView.BuildingVisual> _visuals; // 0x50 private UnityEngine.Transform _root; // 0x58 // Methods private System.Void OnDestroy(); // 0x1e23c98 public System.Void RebuildFromAuthor(SlgMapTerrainAuthor author, SlgGridMap map); // 0x1e2a6c4 public System.Void Clear(); // 0x1e23c98 public System.Void ApplyState(System.Collections.Generic.IList<SlgMapBuildingStateLocal> states); // 0x1e292ac private static System.Boolean ShouldSpawn(System.Int32 type); // 0x1e11540 private System.Void SpawnOne(SlgGridMap map, SlgMapRegion region); // 0x1e2a6c4 private UnityEngine.GameObject SpawnBody(System.Int32 type, out System.Boolean& usedPrefab); // 0x1e1c17c private static UnityEngine.Bounds ComputeRendererBounds(UnityEngine.GameObject go); // 0x1e0fbe4 private UnityEngine.GameObject ResolvePrefab(System.Int32 type); // 0x1e1bf7c private System.Void EnsureStateChildren(SlgMapBuildingView.BuildingVisual vis); // 0x1e292ac private static UnityEngine.GameObject CreateChildCube(UnityEngine.Transform parent, System.String name, System.Single localScale, UnityEngine.Color color); // 0x1c8fbb4 private System.Void ApplyOneState(SlgMapBuildingView.BuildingVisual vis, SlgMapBuildingStateLocal state); // 0x1e2a6c4 private System.Void EnsureRoot(); // 0x1e23c98 public static System.String MakeRegionKey(SlgMapRegion region); // 0x1e1bcd8 private static System.String SanitizeName(System.String name); // 0x1e1bcd8 private static System.Void StripColliders(UnityEngine.GameObject go); // 0x1e23c98 private static System.Void ApplyColor(UnityEngine.MeshRenderer mr, UnityEngine.Color color); // 0x1e27330 private static UnityEngine.Color FlagColor(SlgMapBuildingStateLocal state); // 0x1e0e254 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class SlgMapBuildingView.BuildingVisual : System.Object { // Fields public System.String RegionKey; // 0x10 public System.Int32 RegionType; // 0x18 public UnityEngine.GameObject Go; // 0x20 public UnityEngine.GameObject ShieldGo; // 0x28 public UnityEngine.GameObject FlagGo; // 0x30 public UnityEngine.GameObject SmokeGo; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapBuildingStateLocal : System.Object { // Fields public System.String RegionKey; // 0x10 public System.Int32 OwnerLeagueId; // 0x18 public System.Boolean IsOwnAlliance; // 0x1c public SlgMoveRelationType Relation; // 0x20 public System.Boolean ShieldIntact; // 0x24 public System.Boolean SmokeDamaged; // 0x25 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapChunkVisibility : UnityEngine.MonoBehaviour { // Fields public const System.String ChunkRootName; // 0x0 public const System.Single DefaultChunkWorldSize; // 0x0 public SlgTerrainSlgCamera slgCamera; // 0x20 public SlgTerrainClickPathController pathController; // 0x28 public System.Single chunkWorldSize; // 0x30 public System.Int32 paddingChunks; // 0x34 public System.Single updateInterval; // 0x38 public System.Int32 chunkCountX; // 0x3c public System.Int32 chunkCountZ; // 0x40 public System.Int32 visibleCount; // 0x44 private UnityEngine.Transform _chunkRoot; // 0x48 private readonly System.Collections.Generic.List<SlgMapChunkVisibility.ChunkEntry> _chunks; // 0x50 private System.Single _nextUpdate; // 0x58 private System.Boolean _ready; // 0x5c // Methods private System.Void Awake(); // 0x1e23c98 private System.Collections.IEnumerator Start(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 private System.Void BuildChunks(); // 0x1e23c98 private System.Void RefreshVisibility(System.Boolean force); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct SlgMapChunkVisibility.ChunkEntry : { // Fields public UnityEngine.GameObject go; // 0x10 public System.Int32 cx; // 0x18 public System.Int32 cz; // 0x1c public UnityEngine.Bounds bounds; // 0x20 public System.Boolean visible; // 0x38 // Methods } // Assembly-CSharp.dll private sealed class SlgMapChunkVisibility.<Start>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SlgMapChunkVisibility <>4__this; // 0x20 private System.Single <waitUntil>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SlgMapAllianceBaseResource : SlgMapPoiResourceBase { // Fields // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapBossResource : SlgMapPoiResourceBase { // Fields // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapCapitalResource : SlgMapPoiResourceBase { // Fields // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapFortressResource : SlgMapPoiResourceBase { // Fields // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapGateResource : SlgMapPoiResourceBase { // Fields // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgMapMineResource : SlgMapPoiResourceBase { // Fields public System.Int32 mineId; // 0x38 public System.Int32 level; // 0x3c public System.Int32 capacity; // 0x40 // Methods public override System.Int32 get_RegionType(); // 0x1e055d0 protected override System.String get_DefaultTitle(); // 0x1e1bcd8 public System.Void ApplyMinePoint(SlgMapMinePoint point); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class SlgMapPoiResourceBase : UnityEngine.MonoBehaviour { // Fields public System.Single labelHeight; // 0x20 public System.Boolean showLabel; // 0x24 public System.String displayName; // 0x28 private const System.String LabelChildName; // 0x0 private UnityEngine.TextMesh _label; // 0x30 // Methods public abstract System.Int32 get_RegionType(); // 0x1e055d0 protected virtual System.String get_DefaultTitle(); // 0x1e1bcd8 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void RefreshLabel(); // 0x1e23c98 private System.Void EnsureLabel(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgShipNameplateUI : UnityEngine.MonoBehaviour { // Fields private const System.String FallbackShipName; // 0x0 private const System.String LeaguePrefix; // 0x0 private UnityEngine.UI.Text leagueText; // 0x20 private UnityEngine.UI.Text nameText; // 0x28 private UnityEngine.UI.Image hpFill; // 0x30 private UnityEngine.GameObject hpRoot; // 0x38 // Methods public UnityEngine.UI.Text get_LeagueText(); // 0x1e1bcd8 public UnityEngine.UI.Text get_NameText(); // 0x1e1bcd8 public UnityEngine.UI.Image get_HpFill(); // 0x1e1bcd8 public System.Void Apply(System.String playerName, System.String leagueName, System.Single hp01, UnityEngine.Color nameColor, UnityEngine.Color hpColor); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SlgTerrainRuntimeGridView : UnityEngine.MonoBehaviour { // Fields public const System.String ObjectName; // 0x0 private const System.Int32 DefaultCellPx; // 0x0 private const System.Int32 MaxTexDim; // 0x0 private UnityEngine.Color _walkableColor; // 0x20 private UnityEngine.Color _pathColor; // 0x30 private UnityEngine.Color _routeColor; // 0x40 private UnityEngine.Color _pathEdgeColor; // 0x50 private UnityEngine.Color[] _baseColors; // 0x60 private UnityEngine.Color[] _texScratch; // 0x68 private UnityEngine.Texture2D _tex; // 0x70 private UnityEngine.Material _mat; // 0x78 private System.Int32 _w; // 0x80 private System.Int32 _h; // 0x84 private System.Int32 _cellPx; // 0x88 private SlgGridMap _map; // 0x90 // Methods public UnityEngine.Color get_WalkableColor(); // 0x1e0e254 public System.Void set_WalkableColor(UnityEngine.Color value); // 0x1e27330 public UnityEngine.Color get_PathColor(); // 0x1e0e254 public System.Void set_PathColor(UnityEngine.Color value); // 0x1e27330 public UnityEngine.Color get_RouteColor(); // 0x1e0e254 public System.Void set_RouteColor(UnityEngine.Color value); // 0x1e27330 public static SlgTerrainRuntimeGridView Ensure(SlgGridMap map); // 0x1e1bcd8 public System.Void SetVisible(System.Boolean visible); // 0x1e292d4 public System.Void Rebuild(SlgGridMap map); // 0x1e292ac public System.Void SetPathCells(System.Collections.Generic.IList<UnityEngine.Vector2Int> path); // 0x1e292ac public System.Void ClearPathCells(); // 0x1e23c98 private static System.Int32 ResolveCellPx(System.Int32 w, System.Int32 h); // 0x1e03fd8 private System.Void EnsureTexture(); // 0x1e23c98 private System.Void ExpandBaseToScratch(); // 0x1e23c98 private System.Void PaintCell(UnityEngine.Color[] tex, System.Int32 gx, System.Int32 gy, UnityEngine.Color fill, System.Boolean pathCell); // 0x1c8fbb4 private System.Void ApplyMeshAndMaterial(SlgGridMap map); // 0x1e292ac private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMapMinePoint : System.Object { // Fields public System.Int32 mineId; // 0x10 public System.Int32 level; // 0x14 public System.Int32 gx; // 0x18 public System.Int32 gy; // 0x1c public System.Int32 capacity; // 0x20 public System.Int32 refreshSeconds; // 0x24 public System.String region; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 mineId, System.Int32 level, System.Int32 gx, System.Int32 gy, System.Int32 capacity, System.Int32 refreshSeconds, System.String region); // 0x1c8fbb4 public static UnityEngine.Color GetLevelColor(System.Int32 level); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public class SlgMapRegion : System.Object { // Fields public System.String name; // 0x10 public System.Int32 type; // 0x18 public UnityEngine.Vector2Int start; // 0x1c public UnityEngine.Vector2Int end; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.String name, System.Int32 type, System.Int32 x0, System.Int32 y0, System.Int32 x1, System.Int32 y1); // 0x1c8fbb4 public System.Void Normalize(); // 0x1e23c98 public System.Int32 get_Width(); // 0x1e055d0 public System.Int32 get_Height(); // 0x1e055d0 public System.Void SetSize(System.Int32 width, System.Int32 height); // 0x1e24138 public System.Boolean ContainsCell(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public System.Boolean Overlaps(SlgMapRegion other); // 0x1e192c4 } // Assembly-CSharp.dll public class SlgMapTerrainAuthor : UnityEngine.MonoBehaviour { // Fields public const System.Single DefaultWorldExtent; // 0x0 public const System.Int32 DefaultCoarseGridWidth; // 0x0 public const System.Int32 DefaultCoarseGridHeight; // 0x0 public System.Int32 mapId; // 0x20 public System.String mapName; // 0x28 public System.Single worldExtentX; // 0x30 public System.Single worldExtentZ; // 0x34 public System.Int32 gridWidth; // 0x38 public System.Int32 gridHeight; // 0x3c public System.Single cellSize; // 0x40 public UnityEngine.Vector3 origin; // 0x44 public System.Int32 aoiAttackRadius; // 0x50 public System.Int32 aoiVisibleRadius; // 0x54 public System.Int32 aoiSyncRadius; // 0x58 public System.Int32 fuelPerTile; // 0x5c public System.Int32 initialShipFuel; // 0x60 public System.Int32 maxLeagues; // 0x64 public System.Collections.Generic.List<SlgMapRegion> regions; // 0x68 public System.Collections.Generic.List<SlgMapMinePoint> mines; // 0x70 public System.Boolean drawGizmos; // 0x78 public System.Boolean drawMapBounds; // 0x79 public System.Boolean drawMines; // 0x7a public System.Int32 minePreviewSize; // 0x7c public System.Boolean drawRegionCellOutlines; // 0x80 private const System.Int32 MaxOutlineCoveredCells; // 0x0 // Methods public UnityEngine.Vector3 get_WorldOrigin(); // 0x1e0c3f4 public System.Single get_CellSizeX(); // 0x1e0b71c public System.Single get_CellSizeZ(); // 0x1e0b71c public System.Single get_WorldWidth(); // 0x1e0b71c public System.Single get_WorldHeight(); // 0x1e0b71c public System.Void SyncCellSizesFromGrid(); // 0x1e23c98 public System.Void ApplyDefaultsForTest(); // 0x1e23c98 public System.Void ApplyEmptyCoarseGrid(); // 0x1e23c98 public System.Void ApplyTestLayout(); // 0x1e23c98 public System.Void ClearRegions(); // 0x1e23c98 public System.Void ClearMines(); // 0x1e23c98 public System.Int32 CountMinesByLevel(System.Int32 level); // 0x1e0584c public System.Void SyncOriginFromTransform(); // 0x1e23c98 public UnityEngine.Vector3 GridToWorldCorner(System.Int32 gx, System.Int32 gy); // 0x1c8fbb4 public UnityEngine.Vector3 GridToWorldCenter(System.Int32 gx, System.Int32 gy); // 0x1c8fbb4 public UnityEngine.Vector2Int WorldToGrid(UnityEngine.Vector3 world); // 0x1c8fbb4 public System.Boolean InBounds(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public UnityEngine.Vector2Int ClampGrid(UnityEngine.Vector2Int cell); // 0x1e0ec60 public System.Void GetRegionWorldBox(SlgMapRegion region, out UnityEngine.Vector3& center, out UnityEngine.Vector3& size); // 0x1e2acf8 private System.Void OnDrawGizmos(); // 0x1e23c98 private System.Void OnDrawGizmosSelected(); // 0x1e23c98 private System.Void DrawPreview(System.Boolean selected); // 0x1e292d4 private System.Void DrawRegionsUnionPreview(System.Boolean selected); // 0x1e292d4 private System.Void DrawRegionCellOutlines(System.Boolean selected); // 0x1e292d4 private static System.Int64 PackCell(System.Int32 gx, System.Int32 gy); // 0x1c8fbb4 private static System.Void UnpackCell(System.Int64 key, out System.Int32& gx, out System.Int32& gy); // 0x1c8fbb4 private System.Void DrawGridEdge(System.Int32 gx0, System.Int32 gy0, System.Int32 gx1, System.Int32 gy1, System.Single y); // 0x1c8fbb4 private static System.Void DrawFlatRectOutline(System.Single minX, System.Single minZ, System.Single maxX, System.Single maxZ, System.Single y); // 0x1c8fbb4 private System.Void DrawMinePreview(System.Boolean selected); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SlgMapTerrainRegionType : System.Object { // Fields public const System.Int32 AllianceBase; // 0x0 public const System.Int32 WallOrMountain; // 0x0 public const System.Int32 Fortress; // 0x0 public const System.Int32 Boss; // 0x0 public const System.Int32 Gate; // 0x0 public const System.Int32 Capital; // 0x0 public const System.Int32 StarMine; // 0x0 public const System.Int32 MineLv1; // 0x0 public const System.Int32 MineLv2; // 0x0 public const System.Int32 MineLv3; // 0x0 public static readonly System.Int32[] AllTypes; // 0x0 public static readonly System.Int32[] PaintTypes; // 0x8 // Methods public static System.String GetName(System.Int32 type); // 0x1e1a94c public static UnityEngine.Color GetColor(System.Int32 type); // 0x1c8fbb4 public static System.Boolean IsMinePaintType(System.Int32 type); // 0x1e11540 public static System.Int32 GetMineLevel(System.Int32 type); // 0x1e03fa8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class SlgCellTypeId : System.Object { // Fields public const System.Byte Blocked; // 0x0 public const System.Byte Walkable; // 0x0 public const System.Byte Building; // 0x0 public const System.Byte MainCity; // 0x0 public const System.Byte Wall; // 0x0 // Methods } // Assembly-CSharp.dll public struct SlgCellTypeDef : { // Fields public System.Byte id; // 0x10 public System.String name; // 0x18 public System.Boolean walkable; // 0x20 public System.Int32 moveCost; // 0x24 public UnityEngine.Color color; // 0x28 // Methods public System.Void .ctor(System.Byte id, System.String name, System.Boolean walkable, System.Int32 moveCost, UnityEngine.Color color); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SlgCellTypeCatalog : System.Object { // Fields private static readonly SlgCellTypeDef[] Types; // 0x0 private static readonly SlgCellTypeDef Unknown; // 0x8 // Methods public static SlgCellTypeDef[] GetAll(); // 0x1e11470 public static SlgCellTypeDef Get(System.Byte typeId); // 0x1c8fbb4 public static System.Boolean IsWalkable(System.Byte typeId); // 0x1e12ae4 public static System.Int32 GetMoveCost(System.Byte typeId); // 0x1e055fc public static UnityEngine.Color GetColor(System.Byte typeId); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SlgGridMap : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3 origin; // 0x20 public System.Single cellSize; // 0x2c public System.Int32 width; // 0x30 public System.Int32 height; // 0x34 public System.Int32 mapVersion; // 0x38 private System.Byte[] cells; // 0x40 public const System.Byte Blocked; // 0x0 public const System.Byte DefaultWalkCost; // 0x0 // Methods public System.Void EnsureCellsInitialized(); // 0x1e23c98 public System.Void SetCells(System.Byte[] source, System.Int32 w, System.Int32 h, System.Int32 version); // 0x1c8fbb4 public System.Byte[] get_Cells(); // 0x1e1bcd8 public System.Boolean InBounds(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public System.Byte GetTypeId(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public System.Void SetTypeId(System.Int32 gx, System.Int32 gy, System.Byte typeId); // 0x1e243ac public System.Byte GetCost(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public System.Void SetCost(System.Int32 gx, System.Int32 gy, System.Byte cost); // 0x1e243ac public System.Boolean IsWalkable(System.Int32 gx, System.Int32 gy); // 0x1e12cfc public System.Int32 GetMoveCost(System.Int32 gx, System.Int32 gy); // 0x1e05880 public UnityEngine.Vector2Int WorldToGrid(UnityEngine.Vector3 world); // 0x1c8fbb4 public UnityEngine.Vector3 GridToWorldCenter(System.Int32 gx, System.Int32 gy); // 0x1c8fbb4 public UnityEngine.Vector3 GridToWorldCorner(System.Int32 gx, System.Int32 gy); // 0x1c8fbb4 public UnityEngine.Vector2 GetWorldSize(); // 0x1e0ef24 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public struct SlgVec2 : { // Fields public System.Single x; // 0x10 public System.Single z; // 0x14 // Methods public System.Void .ctor(System.Single x, System.Single z); // 0x1e25aa0 public static System.Single Distance(SlgVec2 a, SlgVec2 b); // 0x1c8fbb4 public static SlgVec2 Lerp(SlgVec2 a, SlgVec2 b, System.Single t); // 0x1c8fbb4 public static System.Single YawDeg(SlgVec2 from, SlgVec2 to); // 0x1c8fbb4 public static System.Single DeltaAngleDeg(System.Single fromDeg, System.Single toDeg); // 0x1c8fbb4 } // Assembly-CSharp.dll public struct SlgMarchSegment : { // Fields public const System.Int32 KindMove; // 0x0 public const System.Int32 KindTurn; // 0x0 public System.Int32 kind; // 0x10 public System.Single startTime; // 0x14 public System.Single duration; // 0x18 public SlgVec2 from; // 0x1c public SlgVec2 to; // 0x24 public System.Single yawFrom; // 0x2c public System.Single yawTo; // 0x30 // Methods } // Assembly-CSharp.dll public struct SlgMarchSample : { // Fields public const System.Int32 StateMoving; // 0x0 public const System.Int32 StateTurning; // 0x0 public const System.Int32 StateArrived; // 0x0 public SlgVec2 position; // 0x10 public System.Single yawDeg; // 0x18 public System.Int32 state; // 0x1c public System.Int32 segmentIndex; // 0x20 public System.Single traveledDistance; // 0x24 // Methods } // Assembly-CSharp.dll public sealed class SlgMarchPlan : System.Object { // Fields public readonly System.Collections.Generic.List<SlgVec2> Waypoints; // 0x10 public readonly System.Collections.Generic.List<SlgMarchSegment> Segments; // 0x18 public System.Single MoveSpeed; // 0x20 public System.Single TurnSpeedDeg; // 0x24 public System.Single TotalDistance; // 0x28 public System.Single TotalDuration; // 0x2c public System.Single StartYawDeg; // 0x30 // Methods public static SlgMarchPlan Build(System.Collections.Generic.IList<SlgVec2> waypoints, System.Single moveSpeed, System.Single turnSpeedDeg, System.Single startYawDeg, System.Single yawEpsilonDeg); // 0x1c8fbb4 private static SlgMarchSegment MakeTurn(System.Single startTime, System.Single duration, SlgVec2 pos, System.Single yawFrom, System.Single yawTo); // 0x1c8fbb4 public SlgMarchSample Sample(System.Single timeSec); // 0x1c8fbb4 public static System.Single ComputePolylineDistance(System.Collections.Generic.IList<SlgVec2> waypoints); // 0x1e0b71c public System.String ToDebugSummary(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SlgMarchPlanUnity : System.Object { // Fields // Methods public static System.Collections.Generic.List<SlgVec2> ToSlgWaypoints(System.Collections.Generic.IList<UnityEngine.Vector3> worldPoints); // 0x1e1bcd8 public static SlgMarchPlan BuildFromWorldPath(System.Collections.Generic.IList<UnityEngine.Vector3> worldPoints, System.Single moveSpeed, System.Single turnSpeedDeg, System.Single startYawDeg); // 0x1e1c534 public static UnityEngine.Vector3 ToWorld(SlgMarchSample sample, System.Single y); // 0x1c8fbb4 } // Assembly-CSharp.dll public class SlgFighterPathFollower : UnityEngine.MonoBehaviour { // Fields public System.Single moveSpeed; // 0x20 public System.Single turnSpeed; // 0x24 public System.Single arriveEpsilon; // 0x28 public System.Single yawEpsilon; // 0x2c private SlgFighterPathFollower.FollowState <State>k__BackingField; // 0x30 private readonly System.Collections.Generic.List<UnityEngine.Vector3> _waypoints; // 0x38 private System.Int32 _moveIndex; // 0x40 private System.Int32 _pendingMoveIndex; // 0x44 private System.Single _targetYaw; // 0x48 private System.Action _onPathComplete; // 0x50 // Methods public SlgFighterPathFollower.FollowState get_State(); // 0x1e055d0 private System.Void set_State(SlgFighterPathFollower.FollowState value); // 0x1e24080 public System.Collections.Generic.IReadOnlyList<UnityEngine.Vector3> get_Waypoints(); // 0x1e1bcd8 public System.Int32 get_MoveIndex(); // 0x1e055d0 public System.Void SetPath(System.Collections.Generic.IList<UnityEngine.Vector3> worldWaypoints, System.Action onPathComplete); // 0x1e2a6c4 public System.Void StopFollow(); // 0x1e23c98 private System.Void InvokePathComplete(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void TickMove(); // 0x1e23c98 private System.Void OnArrivedWaypoint(); // 0x1e23c98 private System.Void TickRotate(); // 0x1e23c98 private static System.Single YawFromDir(UnityEngine.Vector3 dir); // 0x1e0b69c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SlgFighterPathFollower.FollowState : { // Fields public System.Int32 value__; // 0x10 public const SlgFighterPathFollower.FollowState Idle = 0; // 0x0 public const SlgFighterPathFollower.FollowState Moving = 1; // 0x0 public const SlgFighterPathFollower.FollowState Rotating = 2; // 0x0 // Methods } // Assembly-CSharp.dll public static class SlgMoveFlowFileLog : System.Object { // Fields private const System.String FileName; // 0x0 private const System.String LogDirName; // 0x0 private const System.String Tag; // 0x0 private static readonly System.Object LockObj; // 0x0 private static System.String _filePath; // 0x8 private static System.Boolean _bootstrapped; // 0x10 private static System.Boolean _docEnded; // 0x11 private static System.Int32 _playRunIndex; // 0x14 // Methods public static System.String get_FilePath(); // 0x1e11470 private static System.Void OnAfterSceneLoad(); // 0x1e2274c private static System.Void HookApplicationQuit(); // 0x1e2274c private static System.Void OnApplicationQuitting(); // 0x1e2274c public static System.Void Log(System.String stepZh, System.String detail); // 0x1e292ac public static System.String FormatGridPath(System.Collections.Generic.IList<UnityEngine.Vector2Int> cells); // 0x1e1bcd8 public static System.String FormatGridPathXY(System.Int32[] pathX, System.Int32[] pathY); // 0x1e20b20 private static System.Void EnsureBootstrapped(); // 0x1e2274c private static System.String ResolveLogFilePath(); // 0x1e11470 private static System.Void BeginDocument(); // 0x1e2274c private static System.Void EndDocument(System.String reasonZh); // 0x1e23c98 private static System.Void AppendRaw(System.String line); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class SlgAStar : System.Object { // Fields private const System.Int32 OrthoBase; // 0x0 private const System.Int32 DiagBase; // 0x0 private static readonly System.Int32[] Dx; // 0x0 private static readonly System.Int32[] Dy; // 0x8 // Methods public static System.Collections.Generic.List<UnityEngine.Vector2Int> FindPath(SlgGridMap map, UnityEngine.Vector2Int start, UnityEngine.Vector2Int goal); // 0x1c8fbb4 private static System.Int32 ToIndex(System.Int32 gx, System.Int32 gy, System.Int32 w); // 0x1c8fbb4 private static System.Int32 Heuristic(System.Int32 ax, System.Int32 ay, System.Int32 bx, System.Int32 by); // 0x1c8fbb4 private static System.Int32 PopBest(System.Collections.Generic.List<System.Int32> open, System.Int32[] gScore, System.Int32 goalX, System.Int32 goalY, System.Int32 w); // 0x1e09204 private static System.Void Reconstruct(System.Collections.Generic.List<UnityEngine.Vector2Int> path, System.Int32[] parent, System.Int32 current, System.Int32 w); // 0x1e299ec private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class SlgPathSimplifier : System.Object { // Fields // Methods public static System.Collections.Generic.List<UnityEngine.Vector2Int> Simplify(SlgGridMap map, System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e20b20 public static System.Collections.Generic.List<UnityEngine.Vector2Int> RemoveColinear(System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e1bcd8 public static System.Collections.Generic.List<UnityEngine.Vector2Int> StringPull(SlgGridMap map, System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e20b20 public static System.Boolean HasLineOfSight(SlgGridMap map, UnityEngine.Vector2Int a, UnityEngine.Vector2Int b); // 0x1e15ba4 public static System.String FormatGridPath(System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e1bcd8 public static System.Collections.Generic.List<UnityEngine.Vector3> ToWorldCenters(SlgGridMap map, System.Collections.Generic.List<UnityEngine.Vector2Int> gridPath); // 0x1e20b20 public static System.Collections.Generic.List<UnityEngine.Vector2Int> ExpandPolylineToCells(System.Collections.Generic.List<UnityEngine.Vector2Int> waypoints); // 0x1e1bcd8 public static System.Void AppendBresenham(System.Collections.Generic.List<UnityEngine.Vector2Int> outCells, UnityEngine.Vector2Int a, UnityEngine.Vector2Int b, System.Boolean skipFirst); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class SlgMapTerrainTestLayout : System.Object { // Fields // Methods public static System.Collections.Generic.List<SlgMapRegion> CreateSampleRegions(); // 0x1e11470 } // Assembly-CSharp.dll public static class SlgMapTerrainTestMines : System.Object { // Fields // Methods public static System.Collections.Generic.List<SlgMapMinePoint> CreateSampleMines(); // 0x1e11470 } // Assembly-CSharp.dll public static class SlgMapTerrainBakeUtil : System.Object { // Fields // Methods public static System.Byte[] BakeCells(SlgMapTerrainAuthor author); // 0x1e1bcd8 private static System.Void ApplyMineBlocks(System.Collections.Generic.List<SlgMapMinePoint> mines, System.Byte[] cells, System.Int32 w, System.Int32 h); // 0x1e299ec private static System.Byte SlgCellForRegion(SlgMapRegion region, System.Int32 pass); // 0x1e12c98 private static System.Void SlgFill(SlgMapRegion region, System.Byte[] cells, System.Int32 w, System.Int32 h, System.Byte typeId); // 0x1c8fbb4 public static System.Void ExportWalkBin(SlgMapTerrainAuthor author, System.String path); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class SlgMapTerrainCoordDto : System.Object { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMapTerrainRegionDto : System.Object { // Fields public System.String name; // 0x10 public System.Int32 type; // 0x18 public SlgMapTerrainCoordDto start; // 0x20 public SlgMapTerrainCoordDto end; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class SlgMapTerrainJsonDto : System.Object { // Fields public System.Int32 mapId; // 0x10 public System.String mapName; // 0x18 public System.Int32 gridWidth; // 0x20 public System.Int32 gridHeight; // 0x24 public System.String coordOrigin; // 0x28 public SlgMapTerrainRegionDto[] regions; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SlgMapTerrainJsonIO : System.Object { // Fields public const System.String CoordOriginBottomLeft; // 0x0 private const System.String MineNamePrefix; // 0x0 // Methods public static System.Boolean TryParse(System.String json, out SlgMapTerrainJsonDto& dto); // 0x1e192c4 public static System.String ToJson(SlgMapTerrainAuthor author); // 0x1e1bcd8 public static System.Void ExportToFile(SlgMapTerrainAuthor author, System.String path); // 0x1e292ac public static System.Boolean ImportFromFile(SlgMapTerrainAuthor author, System.String path); // 0x1e192c4 public static System.Boolean ApplyToAuthor(SlgMapTerrainAuthor author, System.String json); // 0x1e192c4 public static System.Void ApplyToAuthor(SlgMapTerrainAuthor author, SlgMapTerrainJsonDto dto); // 0x1e292ac public static SlgMapTerrainJsonDto BuildDtoFromAuthor(SlgMapTerrainAuthor author); // 0x1e1bcd8 private static SlgMapMinePoint RegionDtoToMine(SlgMapTerrainRegionDto r); // 0x1e1bcd8 private static System.Int32 ParseMineIdFromName(System.String name); // 0x1e055d0 private static System.Int32 ResolveMineLevelFromId(System.Int32 mineId); // 0x1e03fa8 private static System.Void DefaultsForMineLevel(System.Int32 level, out System.Int32& capacity, out System.Int32& refresh, out System.String& region); // 0x1e229a8 } // Assembly-CSharp.dll public static class SlgWalkBinIO : System.Object { // Fields public const System.Int32 Magic; // 0x0 public const System.Byte GridTypeSquare; // 0x0 // Methods public static System.Void Export(SlgGridMap map, System.String path); // 0x1e292ac public static System.Byte[] Encode(SlgGridMap map); // 0x1e1bcd8 public static System.Void Import(SlgGridMap map, System.String path); // 0x1e292ac public static System.Void ImportFromResources(SlgGridMap map, System.String resourcePath); // 0x1e292ac public static System.Void ApplyBytes(SlgGridMap map, System.Byte[] data); // 0x1e292ac } // Assembly-CSharp.dll public class CellView : UnityEngine.MonoBehaviour { // Fields // Methods public virtual System.Void SetData(T t); // 0x1c8fbb4 public virtual System.Void ClearData(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class CellViewVisibilityChangedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScrollerCellView cellView); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(EnhancedScrollerCellView cellView, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CellViewWillRecycleDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScrollerCellView cellView); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(EnhancedScrollerCellView cellView, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ScrollerScrolledDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, UnityEngine.Vector2 val, System.Single scrollPosition); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, UnityEngine.Vector2 val, System.Single scrollPosition, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ScrollerSnappedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, System.Int32 cellIndex, System.Int32 dataIndex, EnhancedScrollerCellView cellView); // 0x1e29a1c public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, System.Int32 cellIndex, System.Int32 dataIndex, EnhancedScrollerCellView cellView, System.AsyncCallback callback, System.Object object); // 0x1e2130c public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ScrollerScrollingChangedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, System.Boolean scrolling); // 0x1e2a6ec public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, System.Boolean scrolling, System.AsyncCallback callback, System.Object object); // 0x1e21fb8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class ScrollerTweeningChangedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, System.Boolean tweening); // 0x1e2a6ec public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, System.Boolean tweening, System.AsyncCallback callback, System.Object object); // 0x1e21fb8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CellViewInstantiated : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, EnhancedScrollerCellView cellView); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, EnhancedScrollerCellView cellView, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class CellViewReused : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(EnhancedScroller scroller, EnhancedScrollerCellView cellView); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(EnhancedScroller scroller, EnhancedScrollerCellView cellView, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class EnhancedScroller : UnityEngine.MonoBehaviour { // Fields public EnhancedScroller.ScrollDirectionEnum scrollDirection; // 0x20 public System.Single spacing; // 0x24 public UnityEngine.RectOffset padding; // 0x28 private System.Boolean loop; // 0x30 private EnhancedScroller.ScrollbarVisibilityEnum scrollbarVisibility; // 0x34 public System.Boolean snapping; // 0x38 public System.Single snapVelocityThreshold; // 0x3c public System.Single snapWatchOffset; // 0x40 public System.Single snapJumpToOffset; // 0x44 public System.Single snapCellCenterOffset; // 0x48 public System.Boolean snapUseCellSpacing; // 0x4c public EnhancedScroller.TweenType snapTweenType; // 0x50 public System.Single snapTweenTime; // 0x54 public CellViewVisibilityChangedDelegate cellViewVisibilityChanged; // 0x58 public CellViewWillRecycleDelegate cellViewWillRecycle; // 0x60 public ScrollerScrolledDelegate scrollerScrolled; // 0x68 public ScrollerSnappedDelegate scrollerSnapped; // 0x70 public ScrollerScrollingChangedDelegate scrollerScrollingChanged; // 0x78 public ScrollerTweeningChangedDelegate scrollerTweeningChanged; // 0x80 public CellViewInstantiated cellViewInstantiated; // 0x88 public CellViewReused cellViewReused; // 0x90 private System.Boolean <IsScrolling>k__BackingField; // 0x98 private System.Boolean <IsTweening>k__BackingField; // 0x99 public System.Int32 NumberOfCells; // 0x9c private System.Single CellViewSize; // 0xa0 private EnhancedScrollerCellView CellPrefab; // 0xa8 private System.String CellName; // 0xb0 private System.Boolean _initialized; // 0xb8 private System.Boolean _updateSpacing; // 0xb9 private UnityEngine.UI.ScrollRect _scrollRect; // 0xc0 private UnityEngine.RectTransform _scrollRectTransform; // 0xc8 private UnityEngine.UI.Scrollbar _scrollbar; // 0xd0 private UnityEngine.RectTransform _container; // 0xd8 private UnityEngine.UI.HorizontalOrVerticalLayoutGroup _layoutGroup; // 0xe0 private System.Boolean _reloadData; // 0xe8 private System.Boolean _refreshActive; // 0xe9 private SmallList<EnhancedScrollerCellView> _recycledCellViews; // 0xf0 private UnityEngine.UI.LayoutElement _firstPadder; // 0xf8 private UnityEngine.UI.LayoutElement _lastPadder; // 0x100 private UnityEngine.RectTransform _recycledCellViewContainer; // 0x108 private SmallList<System.Single> _cellViewSizeArray; // 0x110 private SmallList<System.Single> _cellViewOffsetArray; // 0x118 private System.Single _scrollPosition; // 0x120 private SmallList<EnhancedScrollerCellView> _activeCellViews; // 0x128 private System.Int32 _activeCellViewsStartIndex; // 0x130 private System.Int32 _activeCellViewsEndIndex; // 0x134 private System.Int32 _loopFirstCellIndex; // 0x138 private System.Int32 _loopLastCellIndex; // 0x13c private System.Single _loopFirstScrollPosition; // 0x140 private System.Single _loopLastScrollPosition; // 0x144 private System.Single _loopFirstJumpTrigger; // 0x148 private System.Single _loopLastJumpTrigger; // 0x14c private System.Single _lastScrollRectSize; // 0x150 private System.Boolean _lastLoop; // 0x154 private System.Int32 _snapCellViewIndex; // 0x158 private System.Int32 _snapDataIndex; // 0x15c private System.Boolean _snapJumping; // 0x160 private System.Boolean _snapInertia; // 0x161 private EnhancedScroller.ScrollbarVisibilityEnum _lastScrollbarVisibility; // 0x164 public System.Int32 numberOfCellsPerRow; // 0x168 public System.Int32 numberOfCellsPerColumn; // 0x16c private System.Single _tweenTimeLeft; // 0x170 // Methods public System.Single get_ScrollPosition(); // 0x1e0b71c public System.Void set_ScrollPosition(System.Single value); // 0x1e25a40 public System.Single get_ScrollSize(); // 0x1e0b71c public System.Single get_NormalizedScrollPosition(); // 0x1e0b71c public System.Boolean get_Loop(); // 0x1e12ab8 public System.Void set_Loop(System.Boolean value); // 0x1e292d4 public EnhancedScroller.ScrollbarVisibilityEnum get_ScrollbarVisibility(); // 0x1e055d0 public System.Void set_ScrollbarVisibility(EnhancedScroller.ScrollbarVisibilityEnum value); // 0x1e24080 public UnityEngine.Vector2 get_Velocity(); // 0x1e0ef24 public System.Void set_Velocity(UnityEngine.Vector2 value); // 0x1e27e84 public System.Single get_LinearVelocity(); // 0x1e0b71c public System.Void set_LinearVelocity(System.Single value); // 0x1e25a40 public System.Boolean get_IsScrolling(); // 0x1e12ab8 private System.Void set_IsScrolling(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsTweening(); // 0x1e12ab8 private System.Void set_IsTweening(System.Boolean value); // 0x1e292d4 public System.Int32 get_StartCellViewIndex(); // 0x1e055d0 public System.Int32 get_EndCellViewIndex(); // 0x1e055d0 public System.Int32 get_StartDataIndex(); // 0x1e055d0 public System.Int32 get_EndDataIndex(); // 0x1e055d0 public UnityEngine.UI.ScrollRect get_ScrollRect(); // 0x1e1bcd8 public System.Single get_ScrollRectSize(); // 0x1e0b71c public EnhancedScrollerCellView GetCellView(System.Int32 dataIndex, System.Int32 cellIndex); // 0x1e1bfac public System.Void ReloadData(System.Single scrollPositionFactor); // 0x1e25a40 public System.Void RefreshActiveCellViews(System.Boolean keepPos); // 0x1e292d4 public CellView GetActiveCellViews(System.Int32 pos); // 0x1e1bf7c public System.Void ClearAll(); // 0x1e23c98 public System.Void ClearActive(); // 0x1e23c98 public System.Void ClearRecycled(); // 0x1e23c98 public System.Void ToggleLoop(); // 0x1e23c98 public System.Void JumpToDataIndex(System.Int32 dataIndex, System.Single scrollerOffset, System.Single cellOffset, System.Boolean useSpacing, EnhancedScroller.TweenType tweenType, System.Single tweenTime, System.Action jumpComplete, EnhancedScroller.LoopJumpDirectionEnum loopJumpDirection); // 0x1c8fbb4 public System.Void Snap(); // 0x1e23c98 public System.Single GetScrollPositionForCellViewIndex(System.Int32 cellViewIndex, EnhancedScroller.CellViewPositionEnum insertPosition); // 0x1c8fbb4 public System.Single GetScrollPositionForDataIndex(System.Int32 dataIndex, EnhancedScroller.CellViewPositionEnum insertPosition); // 0x1c8fbb4 public System.Int32 GetCellViewIndexAtPosition(System.Single position); // 0x1e05adc public EnhancedScrollerCellView GetCellViewAtDataIndex(System.Int32 dataIndex); // 0x1e1bf7c private System.Void _Resize(System.Boolean keepPosition); // 0x1e292d4 private System.Void _UpdateSpacing(System.Single spacing); // 0x1e25a40 private System.Single _AddCellViewSizes(); // 0x1e0b71c private System.Void _DuplicateCellViewSizes(System.Int32 numberOfTimes, System.Int32 cellCount); // 0x1e24138 private System.Void _CalculateCellViewOffsets(); // 0x1e23c98 private EnhancedScrollerCellView _GetRecycledCellView(EnhancedScrollerCellView cellPrefab); // 0x1e20b20 private System.Void _ResetVisibleCellViews(); // 0x1e23c98 private System.Void _RecycleAllCells(); // 0x1e23c98 private System.Void _RecycleCell(EnhancedScrollerCellView cellView); // 0x1e292ac private System.Void _AddCellView(System.Int32 cellIndex, EnhancedScroller.ListPositionEnum listPosition); // 0x1e24138 private System.Void _SetPadders(); // 0x1e23c98 private System.Void _RefreshActive(); // 0x1e23c98 private System.Void _CalculateCurrentActiveCellRange(out System.Int32& startIndex, out System.Int32& endIndex); // 0x1e2a6c4 private System.Int32 _GetCellIndexAtPosition(System.Single position, System.Int32 startIndex, System.Int32 endIndex); // 0x1c8fbb4 private System.Void Init(System.Boolean cotrolChildSize); // 0x1e292d4 private System.Void Update(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 private System.Void _ScrollRect_OnValueChanged(UnityEngine.Vector2 val); // 0x1e27e84 private System.Void SnapJumpComplete(); // 0x1e23c98 public System.Void SetInit(UnityEngine.GameObject cellViewPrefab, System.Int32 numOfCells, System.Single cellSize, CellViewVisibilityChangedDelegate CellViewVisibilityChanged, System.String CellName, System.Single SpaceSize, System.Boolean cotrolChildSize); // 0x1c8fbb4 public System.Void RefreshNum(System.Int32 numOfCells); // 0x1e24080 private System.Collections.IEnumerator TweenPosition(EnhancedScroller.TweenType tweenType, System.Single time, System.Single start, System.Single end, System.Action tweenComplete); // 0x1c8fbb4 private System.Single linear(System.Single start, System.Single end, System.Single val); // 0x1e0b888 private static System.Single spring(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInQuad(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutQuad(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutQuad(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInCubic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutCubic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutCubic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInQuart(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutQuart(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutQuart(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInQuint(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutQuint(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutQuint(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInSine(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutSine(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutSine(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInExpo(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutExpo(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutExpo(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInCirc(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutCirc(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutCirc(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInBounce(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutBounce(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutBounce(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInBack(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutBack(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutBack(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInElastic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeOutElastic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 private static System.Single easeInOutElastic(System.Single start, System.Single end, System.Single val); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EnhancedScroller.ScrollDirectionEnum : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.ScrollDirectionEnum Vertical = 0; // 0x0 public const EnhancedScroller.ScrollDirectionEnum Horizontal = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum EnhancedScroller.CellViewPositionEnum : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.CellViewPositionEnum Before = 0; // 0x0 public const EnhancedScroller.CellViewPositionEnum After = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum EnhancedScroller.ScrollbarVisibilityEnum : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.ScrollbarVisibilityEnum OnlyIfNeeded = 0; // 0x0 public const EnhancedScroller.ScrollbarVisibilityEnum Always = 1; // 0x0 public const EnhancedScroller.ScrollbarVisibilityEnum Never = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum EnhancedScroller.LoopJumpDirectionEnum : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.LoopJumpDirectionEnum Closest = 0; // 0x0 public const EnhancedScroller.LoopJumpDirectionEnum Up = 1; // 0x0 public const EnhancedScroller.LoopJumpDirectionEnum Down = 2; // 0x0 // Methods } // Assembly-CSharp.dll private enum EnhancedScroller.ListPositionEnum : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.ListPositionEnum First = 0; // 0x0 public const EnhancedScroller.ListPositionEnum Last = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum EnhancedScroller.TweenType : { // Fields public System.Int32 value__; // 0x10 public const EnhancedScroller.TweenType immediate = 0; // 0x0 public const EnhancedScroller.TweenType linear = 1; // 0x0 public const EnhancedScroller.TweenType spring = 2; // 0x0 public const EnhancedScroller.TweenType easeInQuad = 3; // 0x0 public const EnhancedScroller.TweenType easeOutQuad = 4; // 0x0 public const EnhancedScroller.TweenType easeInOutQuad = 5; // 0x0 public const EnhancedScroller.TweenType easeInCubic = 6; // 0x0 public const EnhancedScroller.TweenType easeOutCubic = 7; // 0x0 public const EnhancedScroller.TweenType easeInOutCubic = 8; // 0x0 public const EnhancedScroller.TweenType easeInQuart = 9; // 0x0 public const EnhancedScroller.TweenType easeOutQuart = 10; // 0x0 public const EnhancedScroller.TweenType easeInOutQuart = 11; // 0x0 public const EnhancedScroller.TweenType easeInQuint = 12; // 0x0 public const EnhancedScroller.TweenType easeOutQuint = 13; // 0x0 public const EnhancedScroller.TweenType easeInOutQuint = 14; // 0x0 public const EnhancedScroller.TweenType easeInSine = 15; // 0x0 public const EnhancedScroller.TweenType easeOutSine = 16; // 0x0 public const EnhancedScroller.TweenType easeInOutSine = 17; // 0x0 public const EnhancedScroller.TweenType easeInExpo = 18; // 0x0 public const EnhancedScroller.TweenType easeOutExpo = 19; // 0x0 public const EnhancedScroller.TweenType easeInOutExpo = 20; // 0x0 public const EnhancedScroller.TweenType easeInCirc = 21; // 0x0 public const EnhancedScroller.TweenType easeOutCirc = 22; // 0x0 public const EnhancedScroller.TweenType easeInOutCirc = 23; // 0x0 public const EnhancedScroller.TweenType easeInBounce = 24; // 0x0 public const EnhancedScroller.TweenType easeOutBounce = 25; // 0x0 public const EnhancedScroller.TweenType easeInOutBounce = 26; // 0x0 public const EnhancedScroller.TweenType easeInBack = 27; // 0x0 public const EnhancedScroller.TweenType easeOutBack = 28; // 0x0 public const EnhancedScroller.TweenType easeInOutBack = 29; // 0x0 public const EnhancedScroller.TweenType easeInElastic = 30; // 0x0 public const EnhancedScroller.TweenType easeOutElastic = 31; // 0x0 public const EnhancedScroller.TweenType easeInOutElastic = 32; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class EnhancedScroller.<TweenPosition>d__140 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public EnhancedScroller.TweenType tweenType; // 0x20 public System.Single time; // 0x24 public EnhancedScroller <>4__this; // 0x28 public System.Single end; // 0x30 public System.Single start; // 0x34 public System.Action tweenComplete; // 0x38 private System.Single <newPosition>5__2; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class EnhancedScrollerCellView : UnityEngine.MonoBehaviour { // Fields public System.String cellIdentifier; // 0x20 public System.Int32 cellIndex; // 0x28 public System.Int32 dataIndex; // 0x2c public System.Boolean active; // 0x30 public System.Boolean isAddEvents; // 0x31 public System.Collections.Generic.List<CellView> DataUI; // 0x38 // Methods public virtual System.Void RefreshCellView(); // 0x1e23c98 public System.Void SetInit(UnityEngine.GameObject cellPrefab, System.Int32 rowNum); // 0x1e29968 public System.Void SetData(System.Collections.Generic.List<T> data, System.Int32 startingIndex); // 0x1c8fbb4 public CellView GetCellView(System.Int32 index); // 0x1e1bf7c public System.Void ClearData(); // 0x1e23c98 public System.Void SetName(System.String Name, System.Int32 index, System.Int32 rowNum); // 0x1e299ec public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SmallList<T> : System.Object { // Fields public T[] data; // 0x0 public System.Int32 Count; // 0x0 // Methods public T get_Item(System.Int32 i); // 0x1c8fbb4 public System.Void set_Item(System.Int32 i, T value); // 0x1c8fbb4 private System.Void ResizeArray(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public T First(); // 0x1c8fbb4 public T Last(); // 0x1c8fbb4 public System.Void Add(T item); // 0x1c8fbb4 public System.Void AddStart(T item); // 0x1c8fbb4 public System.Void Insert(T item, System.Int32 index); // 0x1c8fbb4 public T RemoveStart(); // 0x1c8fbb4 public T RemoveAt(System.Int32 index); // 0x1c8fbb4 public T Remove(T item); // 0x1c8fbb4 public T RemoveEnd(); // 0x1c8fbb4 public System.Boolean Contains(T item); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MainCamera : UnityEngine.MonoBehaviour { // Fields private System.Boolean isshakeCamera; // 0x20 public System.Single shakeLevel; // 0x24 public System.Single setShakeTime; // 0x28 public System.Single shakeFps; // 0x2c private System.Single fps; // 0x30 private System.Single shakeTime; // 0x34 private System.Single frameTime; // 0x38 private System.Single shakeDelta; // 0x3c private UnityEngine.Camera selfCamera; // 0x40 private UnityEngine.Rect changeRect; // 0x48 public System.Single Yoffset; // 0x58 public UnityEngine.GameObject mc; // 0x60 public System.Boolean isFolloving; // 0x68 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void GoUp(); // 0x1e23c98 private System.Collections.IEnumerator GoUpCoroutine(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void shake(System.Single level, System.Single time); // 0x1e25aa0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MainCamera.<GoUpCoroutine>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MainCamera <>4__this; // 0x20 private System.Single <time>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class NewGameMode : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material clinderMat; // 0x20 public SimplifiedBallController simplifiedBallController; // 0x28 public NewGameMode.ObjectPool cylinderPool; // 0x30 public NewGameMode.ObjectPool ringPool; // 0x38 public UnityEngine.GameObject ringPrefab; // 0x40 private System.Collections.Generic.Dictionary<UnityEngine.GameObject,System.Single> activeCylinders; // 0x48 private System.Collections.Generic.Dictionary<UnityEngine.GameObject,System.Single> activeRings; // 0x50 private System.Int32 currentGeneratedCount; // 0x58 private System.Int32 platformCountToGenerate; // 0x5c private System.Int32 checkpointIndex; // 0x60 private System.Int32 lastCheckpointIndex; // 0x64 public System.Single minSwipeDistX; // 0x68 public System.Single rotateSpeed; // 0x6c public System.Single currentAngle; // 0x70 public System.Single currentAngleSpeed; // 0x74 private System.Single startPosX; // 0x78 public System.Single maxRotSpeed; // 0x7c public System.Single currentYOffset; // 0x80 public System.Collections.Generic.List<UnityEngine.GameObject> platforms; // 0x88 public UnityEngine.GameObject mainBranch; // 0x90 public UnityEngine.GameObject finish; // 0x98 public System.Collections.Generic.List<UnityEngine.GameObject> begin; // 0xa0 public System.Collections.Generic.List<UnityEngine.GameObject> easy; // 0xa8 public System.Collections.Generic.List<UnityEngine.GameObject> mid; // 0xb0 public System.Collections.Generic.List<UnityEngine.GameObject> hard; // 0xb8 public System.Collections.Generic.List<UnityEngine.GameObject> harder; // 0xc0 public System.Collections.Generic.List<UnityEngine.GameObject> hell; // 0xc8 private System.Single constructAngle; // 0xd0 public UnityEngine.GameObject UnitGeom; // 0xd8 public UnityEngine.GameObject firstPlatform; // 0xe0 private System.Collections.Generic.List<System.Single> speedHistory; // 0xe8 public System.Int32 currentLevel; // 0xf0 public System.Single currentAngle2; // 0xf4 public System.Int32 currentColor; // 0xf8 public System.Int32 gametype; // 0xfc public System.Int32[] GradeCount; // 0x100 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void StartGame(); // 0x1e23c98 public System.Void deletePlatforms(); // 0x1e23c98 public System.Void CreateInitialPlatforms(); // 0x1e23c98 private System.Void GeneratePlatformsBatch(System.Int32 count); // 0x1e24080 private System.Void CheckForPlatformGeneration(); // 0x1e23c98 private System.Int32 GetCurrentBallPlatformIndex(); // 0x1e055d0 private System.Int32 CalculatePlatformIndexByPosition(UnityEngine.Vector3 ballPosition); // 0x1e05bb0 private System.Void InitializeObjectPools(); // 0x1e23c98 private System.Void GenerateCylinders(); // 0x1e23c98 private System.Void GenerateRings(); // 0x1e23c98 private System.Void ReturnAllCylindersToPool(); // 0x1e23c98 private System.Void ReturnAllRingsToPool(); // 0x1e23c98 private System.Collections.IEnumerator CleanupOldPlatforms(); // 0x1e1bcd8 private System.Void UpdateBallMaxPlatforms(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateInput(); // 0x1e23c98 public System.Void ThemeChangeFirstPlatform(); // 0x1e23c98 private System.Collections.Generic.List<UnityEngine.GameObject> GetPlatformListByIndex(System.Int32 index); // 0x1e1bf7c private System.Int32 GetMinAngleByIndex(System.Int32 index); // 0x1e0584c private System.Int32 GetMaxAngleByIndex(System.Int32 index); // 0x1e0584c private System.Single GetPlatformSpacingByIndex(System.Int32 index); // 0x1e0b748 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class NewGameMode.ObjectPool : System.Object { // Fields public UnityEngine.GameObject prefab; // 0x10 public System.Int32 initialSize; // 0x18 private System.Collections.Generic.Queue<UnityEngine.GameObject> pool; // 0x20 private UnityEngine.Transform parent; // 0x28 // Methods public System.Void Initialize(UnityEngine.Transform parentTransform); // 0x1e292ac public UnityEngine.GameObject GetObject(); // 0x1e1bcd8 public System.Void ReturnObject(UnityEngine.GameObject obj); // 0x1e292ac public System.Void ClearPool(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewGameMode.<>c : System.Object { // Fields public static readonly NewGameMode.<>c <>9; // 0x0 public static System.Comparison<UnityEngine.GameObject> <>9__8_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <GeneratePlatformsBatch>b__8_0(UnityEngine.GameObject a, UnityEngine.GameObject b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class NewGameMode.<CleanupOldPlatforms>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public NewGameMode <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SimplifiedBallController : UnityEngine.MonoBehaviour { // Fields public System.Single startDrag; // 0x20 public System.Single finalDrag; // 0x24 public System.Single boostDrag; // 0x28 public System.Single flashDuration; // 0x2c public static SimplifiedBallController.userstat stat; // 0x0 public System.Int32 isGlass; // 0x30 public static System.Int32 nextRewards; // 0x4 public System.Boolean isGameStarted; // 0x34 public System.Boolean isActive; // 0x35 public System.Boolean isInBoost; // 0x36 public System.Single flashTime; // 0x38 public System.Int32 currentPlatformId; // 0x3c public System.Int32 scoreInRow; // 0x40 public System.Int32 scoreNow; // 0x44 public NewGameMode gameMode; // 0x48 public UnityEngine.GameObject ballPrefab; // 0x50 public UnityEngine.GameObject currentPlatform; // 0x58 public UnityEngine.Rigidbody ballRigidbody; // 0x60 public UnityEngine.Animator ballAnimator; // 0x68 public static System.DateTime startTime; // 0x8 public static System.Boolean go2Next; // 0x10 public UnityEngine.ParticleSystem splashEffect; // 0x70 public UnityEngine.ParticleSystem pickupEffect; // 0x78 public UnityEngine.ParticleSystem flashEffect; // 0x80 private System.Single dropTime; // 0x88 private System.Boolean setUpVelocity; // 0x8c public System.Boolean setStartUp; // 0x8d private System.Collections.Generic.List<UnityEngine.GameObject> activePlatforms; // 0x90 private System.Collections.Generic.HashSet<UnityEngine.GameObject> passedPlatforms; // 0x98 private System.Boolean isInitialized; // 0xa0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void InitializeGame(); // 0x1e23c98 private System.Void DelayedInitialize(); // 0x1e23c98 private System.Void UpdateActivePlatforms(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void UpdateDrag(); // 0x1e23c98 private System.Void CheckPlatformPass(); // 0x1e23c98 private System.Void OnPlatformPass(UnityEngine.GameObject passedPlatform, System.Int32 platformIndex); // 0x1e29968 private System.Void HandleSpecialStates(); // 0x1e23c98 private System.Void HandleVelocitySettings(); // 0x1e23c98 public System.Void Boost(); // 0x1e23c98 private System.Collections.IEnumerator BoostCoroutine(); // 0x1e1bcd8 public System.Void Flash(); // 0x1e23c98 public System.Void FlashDone(); // 0x1e23c98 public System.Void ForceDestroy(UnityEngine.Transform platform, System.Boolean isBounce); // 0x1e2a6ec private System.Collections.IEnumerator DestroyPlatformCoroutine(UnityEngine.GameObject platform, System.Boolean force); // 0x1e21e48 private System.Void PlayPassSound(); // 0x1e23c98 private System.Void ActivateBoostEffects(); // 0x1e23c98 private System.Void ActivateComboEffects(); // 0x1e23c98 private System.Void OnCollisionEnter(UnityEngine.Collision collision); // 0x1e292ac private System.Void GameOver(); // 0x1e23c98 private System.Void LevelComplete(); // 0x1e23c98 public System.Void Restart(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum SimplifiedBallController.userstat : { // Fields public System.Int32 value__; // 0x10 public const SimplifiedBallController.userstat WAITTING = 0; // 0x0 public const SimplifiedBallController.userstat PLAYING = 1; // 0x0 public const SimplifiedBallController.userstat EVENT = 2; // 0x0 public const SimplifiedBallController.userstat ADING = 3; // 0x0 public const SimplifiedBallController.userstat DEAD = 4; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] private sealed class SimplifiedBallController.<>c : System.Object { // Fields public static readonly SimplifiedBallController.<>c <>9; // 0x0 public static System.Comparison<UnityEngine.GameObject> <>9__33_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <UpdateActivePlatforms>b__33_0(UnityEngine.GameObject a, UnityEngine.GameObject b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class SimplifiedBallController.<BoostCoroutine>d__41 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public SimplifiedBallController <>4__this; // 0x20 private System.Collections.Generic.List.Enumerator<UnityEngine.GameObject> <>7__wrap1; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class SimplifiedBallController.<DestroyPlatformCoroutine>d__45 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.GameObject platform; // 0x20 public SimplifiedBallController <>4__this; // 0x28 private System.Single <time>5__2; // 0x30 private System.Single <speed>5__3; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MB_TextureCombinerRenderTexture : System.Object { // Fields public DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL; // 0x10 private UnityEngine.Material mat; // 0x18 private UnityEngine.RenderTexture _destinationTexture; // 0x20 private UnityEngine.Camera myCamera; // 0x28 private System.Int32 _padding; // 0x30 private System.Boolean _isNormalMap; // 0x34 private System.Boolean _fixOutOfBoundsUVs; // 0x35 private System.Boolean _doRenderAtlas; // 0x36 private UnityEngine.Rect[] rs; // 0x38 private System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> textureSets; // 0x40 private System.Int32 indexOfTexSetToRender; // 0x48 private DigitalOpus.MB.Core.ShaderTextureProperty _texPropertyName; // 0x50 private DigitalOpus.MB.Core.TextureBlender _resultMaterialTextureBlender; // 0x58 private UnityEngine.Texture2D targTex; // 0x60 private DigitalOpus.MB.Core.MB3_TextureCombiner combiner; // 0x68 // Methods public UnityEngine.Texture2D DoRenderAtlas(UnityEngine.GameObject gameObject, System.Int32 width, System.Int32 height, System.Int32 padding, UnityEngine.Rect[] rss, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> textureSetss, System.Int32 indexOfTexSetToRenders, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyname, DigitalOpus.MB.Core.TextureBlender resultMaterialTextureBlender, System.Boolean isNormalMap, System.Boolean fixOutOfBoundsUVs, System.Boolean considerNonTextureProperties, DigitalOpus.MB.Core.MB3_TextureCombiner texCombiner, DigitalOpus.MB.Core.MB2_LogLevel LOG_LEV); // 0x1c8fbb4 public System.Void OnRenderObject(); // 0x1e23c98 private UnityEngine.Color32 ConvertNormalFormatFromUnity_ToStandard(UnityEngine.Color32 c); // 0x1c8fbb4 private System.Boolean IsOpenGL(); // 0x1e12ab8 private System.Void CopyScaledAndTiledToAtlas(DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet texSet, DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source, UnityEngine.Vector2 obUVoffset, UnityEngine.Vector2 obUVscale, UnityEngine.Rect rec, DigitalOpus.MB.Core.ShaderTextureProperty texturePropertyName, DigitalOpus.MB.Core.TextureBlender resultMatTexBlender); // 0x1c8fbb4 private System.Void _printTexture(UnityEngine.Texture2D t); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_AtlasPackerRenderTexture : UnityEngine.MonoBehaviour { // Fields private MB_TextureCombinerRenderTexture fastRenderer; // 0x20 private System.Boolean _doRenderAtlas; // 0x28 public System.Int32 width; // 0x2c public System.Int32 height; // 0x30 public System.Int32 padding; // 0x34 public System.Boolean isNormalMap; // 0x38 public System.Boolean fixOutOfBoundsUVs; // 0x39 public System.Boolean considerNonTextureProperties; // 0x3a public DigitalOpus.MB.Core.TextureBlender resultMaterialTextureBlender; // 0x40 public UnityEngine.Rect[] rects; // 0x48 public UnityEngine.Texture2D tex1; // 0x50 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> textureSets; // 0x58 public System.Int32 indexOfTexSetToRender; // 0x60 public DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName; // 0x68 public DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL; // 0x70 public UnityEngine.Texture2D testTex; // 0x78 public UnityEngine.Material testMat; // 0x80 // Methods public UnityEngine.Texture2D OnRenderAtlas(DigitalOpus.MB.Core.MB3_TextureCombiner combiner); // 0x1e20b20 private System.Void OnRenderObject(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_KMeansClustering : System.Object { // Fields private System.Collections.Generic.List<MB3_KMeansClustering.DataPoint> _normalizedDataToCluster; // 0x10 private UnityEngine.Vector3[] _clusters; // 0x18 private System.Int32 _numberOfClusters; // 0x20 // Methods public System.Void .ctor(System.Collections.Generic.List<UnityEngine.GameObject> gos, System.Int32 numClusters); // 0x1e29968 private System.Void InitializeCentroids(); // 0x1e23c98 private System.Boolean UpdateDataPointMeans(System.Boolean force); // 0x1e192f4 private System.Boolean AnyAreEmpty(System.Collections.Generic.List<MB3_KMeansClustering.DataPoint> data); // 0x1e192c4 private System.Boolean UpdateClusterMembership(); // 0x1e12ab8 private System.Single ElucidanDistance(MB3_KMeansClustering.DataPoint dataPoint, UnityEngine.Vector3 mean); // 0x1c8fbb4 private System.Int32 MinIndex(System.Single[] distances); // 0x1e08f3c public System.Collections.Generic.List<UnityEngine.Renderer> GetCluster(System.Int32 idx, out UnityEngine.Vector3& mean, out System.Single& size); // 0x1e1c27c public System.Void Cluster(); // 0x1e23c98 } // Assembly-CSharp.dll private class MB3_KMeansClustering.DataPoint : System.Object { // Fields public UnityEngine.Vector3 center; // 0x10 public UnityEngine.GameObject gameObject; // 0x20 public System.Int32 Cluster; // 0x28 // Methods public System.Void .ctor(UnityEngine.GameObject go); // 0x1e292ac } // Assembly-CSharp.dll [Serializable] public class MB_AtlasesAndRects : System.Object { // Fields public UnityEngine.Texture2D[] atlases; // 0x10 public System.Collections.Generic.List<MB_MaterialAndUVRect> mat2rect_map; // 0x18 public System.String[] texPropertyNames; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MB_MultiMaterial : System.Object { // Fields public UnityEngine.Material combinedMaterial; // 0x10 public System.Collections.Generic.List<UnityEngine.Material> sourceMaterials; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MB_MaterialAndUVRect : System.Object { // Fields public UnityEngine.Material material; // 0x10 public UnityEngine.Rect atlasRect; // 0x18 public System.String srcObjName; // 0x28 public UnityEngine.Rect samplingRectMatAndUVTiling; // 0x30 public UnityEngine.Rect sourceMaterialTiling; // 0x40 public UnityEngine.Rect samplingEncapsulatinRect; // 0x50 // Methods public System.Void .ctor(UnityEngine.Material m, UnityEngine.Rect destRect, UnityEngine.Rect samplingRectMatAndUVTiling, UnityEngine.Rect sourceMaterialTiling, UnityEngine.Rect samplingEncapsulatinRect, System.String objName); // 0x1c8fbb4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 } // Assembly-CSharp.dll public class MB2_TextureBakeResults : UnityEngine.ScriptableObject { // Fields public MB_AtlasesAndRects[] combinedMaterialInfo; // 0x18 public UnityEngine.Material[] materials; // 0x20 public UnityEngine.Rect[] prefabUVRects; // 0x28 public MB_MaterialAndUVRect[] materialsAndUVRects; // 0x30 public UnityEngine.Material resultMaterial; // 0x38 public MB_MultiMaterial[] resultMaterials; // 0x40 public System.Boolean doMultiMaterial; // 0x48 public System.Boolean fixOutOfBoundsUVs; // 0x49 // Methods public static MB2_TextureBakeResults CreateForMaterialsOnRenderer(UnityEngine.GameObject[] gos); // 0x1e1bcd8 public System.Boolean ContainsMaterial(UnityEngine.Material m); // 0x1e192c4 public System.String GetDescription(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB2_TextureBakeResults.Material2AtlasRectangleMapper : System.Object { // Fields private MB2_TextureBakeResults tbr; // 0x10 private System.Int32[] numTimesMatAppearsInAtlas; // 0x18 private MB_MaterialAndUVRect[] matsAndSrcUVRect; // 0x20 // Methods public System.Void .ctor(MB2_TextureBakeResults res); // 0x1e292ac public System.Boolean TryMapMaterialToUVRect(UnityEngine.Material mat, UnityEngine.Mesh m, System.Int32 submeshIdx, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelCache, System.Collections.Generic.Dictionary<System.Int32,DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult[]> meshAnalysisCache, out UnityEngine.Rect& rectInAtlas, out UnityEngine.Rect& encapsulatingRect, out UnityEngine.Rect& sourceMaterialTilingOut, ref System.String& errorMsg, DigitalOpus.MB.Core.MB2_LogLevel logLevel); // 0x1c8fbb4 } // Assembly-CSharp.dll public class MB2_UpdateSkinnedMeshBoundsFromBones : UnityEngine.MonoBehaviour { // Fields private UnityEngine.SkinnedMeshRenderer smr; // 0x20 private UnityEngine.Transform[] bones; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB2_UpdateSkinnedMeshBoundsFromBounds : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> objects; // 0x20 private UnityEngine.SkinnedMeshRenderer smr; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_BatchPrefabBaker : UnityEngine.MonoBehaviour { // Fields public MB3_BatchPrefabBaker.MB3_PrefabBakerRow[] prefabRows; // 0x20 public System.String outputPrefabFolder; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class MB3_BatchPrefabBaker.MB3_PrefabBakerRow : System.Object { // Fields public UnityEngine.GameObject sourcePrefab; // 0x10 public UnityEngine.GameObject resultPrefab; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_BoneWeightCopier : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject inputGameObject; // 0x20 public UnityEngine.GameObject outputPrefab; // 0x28 public System.Single radius; // 0x30 public UnityEngine.SkinnedMeshRenderer seamMesh; // 0x38 public System.String outputFolder; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_DisableHiddenAnimations : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<UnityEngine.Animation> animationsToCull; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnBecameVisible(); // 0x1e23c98 private System.Void OnBecameInvisible(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MeshBaker : MB3_MeshBakerCommon { // Fields protected DigitalOpus.MB.Core.MB3_MeshCombinerSingle _meshCombiner; // 0x50 // Methods public override DigitalOpus.MB.Core.MB3_MeshCombiner get_meshCombiner(); // 0x1e1bcd8 public System.Void BuildSceneMeshObject(); // 0x1e23c98 public virtual System.Boolean ShowHide(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs); // 0x1e19cd8 public virtual System.Void ApplyShowHide(); // 0x1e23c98 public override System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class MB3_MeshBakerCommon : MB3_MeshBakerRoot { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh; // 0x30 public System.Boolean useObjsToMeshFromTexBaker; // 0x38 public System.Boolean clearBuffersAfterBake; // 0x39 public System.String bakeAssetsInPlaceFolderPath; // 0x40 public UnityEngine.GameObject resultPrefab; // 0x48 // Methods public abstract DigitalOpus.MB.Core.MB3_MeshCombiner get_meshCombiner(); // 0x1e1bcd8 public override MB2_TextureBakeResults get_textureBakeResults(); // 0x1e1bcd8 public override System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public override System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsToCombine(); // 0x1e1bcd8 public System.Void EnableDisableSourceObjectRenderers(System.Boolean show); // 0x1e292d4 public virtual System.Void ClearMesh(); // 0x1e23c98 public virtual System.Void DestroyMesh(); // 0x1e23c98 public virtual System.Void DestroyMeshEditor(DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1e292ac public virtual System.Int32 GetNumObjectsInCombined(); // 0x1e055d0 public virtual System.Int32 GetNumVerticesFor(UnityEngine.GameObject go); // 0x1e08f3c public MB3_TextureBaker GetTextureBaker(); // 0x1e1bcd8 public abstract System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public abstract System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public virtual System.Void Apply(DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1e292ac public virtual System.Void Apply(System.Boolean triangles, System.Boolean vertices, System.Boolean normals, System.Boolean tangents, System.Boolean uvs, System.Boolean uv2, System.Boolean uv3, System.Boolean uv4, System.Boolean colors, System.Boolean bones, System.Boolean blendShapesFlag, DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1c8fbb4 public virtual System.Boolean CombinedMeshContains(UnityEngine.GameObject go); // 0x1e192c4 public virtual System.Void UpdateGameObjects(UnityEngine.GameObject[] gos, System.Boolean recalcBounds, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV1, System.Boolean updateUV2, System.Boolean updateColors, System.Boolean updateSkinningInfo); // 0x1c8fbb4 public virtual System.Void UpdateSkinnedMeshApproximateBounds(); // 0x1e23c98 public virtual System.Void UpdateSkinnedMeshApproximateBoundsFromBones(); // 0x1e23c98 public virtual System.Void UpdateSkinnedMeshApproximateBoundsFromBounds(); // 0x1e23c98 protected virtual System.Boolean _ValidateForUpdateSkinnedMeshBounds(); // 0x1e12ab8 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MeshBakerGrouper : UnityEngine.MonoBehaviour { // Fields public DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore grouper; // 0x20 public MB3_MeshBakerGrouper.ClusterType clusterType; // 0x28 public DigitalOpus.MB.Core.GrouperData data; // 0x30 public UnityEngine.Bounds sourceObjectBounds; // 0x38 // Methods private System.Void OnDrawGizmosSelected(); // 0x1e23c98 public DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore CreateGrouper(MB3_MeshBakerGrouper.ClusterType t, DigitalOpus.MB.Core.GrouperData data); // 0x1e1c17c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum MB3_MeshBakerGrouper.ClusterType : { // Fields public System.Int32 value__; // 0x10 public const MB3_MeshBakerGrouper.ClusterType none = 0; // 0x0 public const MB3_MeshBakerGrouper.ClusterType grid = 1; // 0x0 public const MB3_MeshBakerGrouper.ClusterType pie = 2; // 0x0 public const MB3_MeshBakerGrouper.ClusterType agglomerative = 3; // 0x0 // Methods } // Assembly-CSharp.dll public abstract class MB3_MeshBakerRoot : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3 sortAxis; // 0x20 // Methods public abstract MB2_TextureBakeResults get_textureBakeResults(); // 0x1e1bcd8 public abstract System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public virtual System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsToCombine(); // 0x1e1bcd8 public static System.Boolean DoCombinedValidate(MB3_MeshBakerRoot mom, DigitalOpus.MB.Core.MB_ObjsToCombineTypes objToCombineType, DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods, DigitalOpus.MB.Core.MB2_ValidationLevel validationLevel); // 0x1c8fbb4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MeshBakerRoot.ZSortObjects : System.Object { // Fields public UnityEngine.Vector3 sortAxis; // 0x10 // Methods public System.Void SortByDistanceAlongAxis(System.Collections.Generic.List<UnityEngine.GameObject> gos); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MeshBakerRoot.ZSortObjects.Item : System.Object { // Fields public UnityEngine.GameObject go; // 0x10 public UnityEngine.Vector3 point; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MeshBakerRoot.ZSortObjects.ItemComparer : System.Object, System.Collections.Generic.IComparer<MB3_MeshBakerRoot.ZSortObjects.Item> { // Fields // Methods public System.Int32 Compare(MB3_MeshBakerRoot.ZSortObjects.Item a, MB3_MeshBakerRoot.ZSortObjects.Item b); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_MultiMeshBaker : MB3_MeshBakerCommon { // Fields protected DigitalOpus.MB.Core.MB3_MultiMeshCombiner _meshCombiner; // 0x50 // Methods public override DigitalOpus.MB.Core.MB3_MeshCombiner get_meshCombiner(); // 0x1e1bcd8 public override System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_TextureBaker : MB3_MeshBakerRoot { // Fields public DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL; // 0x2c protected MB2_TextureBakeResults _textureBakeResults; // 0x30 protected System.Int32 _atlasPadding; // 0x38 protected System.Int32 _maxAtlasSize; // 0x3c protected System.Boolean _resizePowerOfTwoTextures; // 0x40 protected System.Boolean _fixOutOfBoundsUVs; // 0x41 protected System.Int32 _maxTilingBakeSize; // 0x44 protected DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum _packingAlgorithm; // 0x48 protected System.Boolean _meshBakerTexturePackerForcePowerOfTwo; // 0x4c protected System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> _customShaderProperties; // 0x50 protected System.Collections.Generic.List<System.String> _customShaderPropNames_Depricated; // 0x58 protected System.Boolean _doMultiMaterial; // 0x60 protected UnityEngine.Material _resultMaterial; // 0x68 protected System.Boolean _considerNonTextureProperties; // 0x70 protected System.Boolean _doSuggestTreatment; // 0x71 public MB_MultiMaterial[] resultMaterials; // 0x78 public System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh; // 0x80 public MB3_TextureBaker.OnCombinedTexturesCoroutineSuccess onBuiltAtlasesSuccess; // 0x88 public MB3_TextureBaker.OnCombinedTexturesCoroutineFail onBuiltAtlasesFail; // 0x90 public MB_AtlasesAndRects[] OnCombinedTexturesCoroutineAtlasesAndRects; // 0x98 // Methods public override MB2_TextureBakeResults get_textureBakeResults(); // 0x1e1bcd8 public override System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public virtual System.Int32 get_atlasPadding(); // 0x1e055d0 public virtual System.Void set_atlasPadding(System.Int32 value); // 0x1e24080 public virtual System.Int32 get_maxAtlasSize(); // 0x1e055d0 public virtual System.Void set_maxAtlasSize(System.Int32 value); // 0x1e24080 public virtual System.Boolean get_resizePowerOfTwoTextures(); // 0x1e12ab8 public virtual System.Void set_resizePowerOfTwoTextures(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_fixOutOfBoundsUVs(); // 0x1e12ab8 public virtual System.Void set_fixOutOfBoundsUVs(System.Boolean value); // 0x1e292d4 public virtual System.Int32 get_maxTilingBakeSize(); // 0x1e055d0 public virtual System.Void set_maxTilingBakeSize(System.Int32 value); // 0x1e24080 public virtual DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum get_packingAlgorithm(); // 0x1e055d0 public virtual System.Void set_packingAlgorithm(DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum value); // 0x1e24080 public System.Boolean get_meshBakerTexturePackerForcePowerOfTwo(); // 0x1e12ab8 public System.Void set_meshBakerTexturePackerForcePowerOfTwo(System.Boolean value); // 0x1e292d4 public virtual System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> get_customShaderProperties(); // 0x1e1bcd8 public virtual System.Void set_customShaderProperties(System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> value); // 0x1e292ac public virtual System.Collections.Generic.List<System.String> get_customShaderPropNames(); // 0x1e1bcd8 public virtual System.Void set_customShaderPropNames(System.Collections.Generic.List<System.String> value); // 0x1e292ac public virtual System.Boolean get_doMultiMaterial(); // 0x1e12ab8 public virtual System.Void set_doMultiMaterial(System.Boolean value); // 0x1e292d4 public virtual UnityEngine.Material get_resultMaterial(); // 0x1e1bcd8 public virtual System.Void set_resultMaterial(UnityEngine.Material value); // 0x1e292ac public System.Boolean get_considerNonTextureProperties(); // 0x1e12ab8 public System.Void set_considerNonTextureProperties(System.Boolean value); // 0x1e292d4 public System.Boolean get_doSuggestTreatment(); // 0x1e12ab8 public System.Void set_doSuggestTreatment(System.Boolean value); // 0x1e292d4 public override System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsToCombine(); // 0x1e1bcd8 public MB_AtlasesAndRects[] CreateAtlases(); // 0x1e1bcd8 public System.Collections.IEnumerator CreateAtlasesCoroutine(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, MB3_TextureBaker.CreateAtlasesCoroutineResult coroutineResult, System.Boolean saveAtlasesAsAssets, DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods, System.Single maxTimePerFrame); // 0x1c8fbb4 public MB_AtlasesAndRects[] CreateAtlases(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, System.Boolean saveAtlasesAsAssets, DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1e21f58 private System.Void unpackMat2RectMap(MB2_TextureBakeResults tbr); // 0x1e292ac public static System.Void ConfigureNewMaterialToMatchOld(UnityEngine.Material newMat, UnityEngine.Material original); // 0x1e292ac private System.String PrintSet(System.Collections.Generic.HashSet<UnityEngine.Material> s); // 0x1e20b20 private System.Boolean _ValidateResultMaterials(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class MB3_TextureBaker.OnCombinedTexturesCoroutineSuccess : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class MB3_TextureBaker.OnCombinedTexturesCoroutineFail : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class MB3_TextureBaker.CreateAtlasesCoroutineResult : System.Object { // Fields public System.Boolean success; // 0x10 public System.Boolean isFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MB3_TextureBaker.<CreateAtlasesCoroutine>d__67 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MB3_TextureBaker <>4__this; // 0x20 public System.Single maxTimePerFrame; // 0x28 public MB3_TextureBaker.CreateAtlasesCoroutineResult coroutineResult; // 0x30 public System.Boolean saveAtlasesAsAssets; // 0x38 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x40 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods; // 0x48 private DigitalOpus.MB.Core.MB3_TextureCombiner <combiner>5__2; // 0x50 private System.Int32 <i>5__3; // 0x58 private DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult <coroutineResult2>5__4; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MB2_TestShowHide : UnityEngine.MonoBehaviour { // Fields public MB3_MeshBaker mb; // 0x20 public UnityEngine.GameObject[] objs; // 0x28 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB2_TestUpdate : UnityEngine.MonoBehaviour { // Fields public MB3_MeshBaker meshbaker; // 0x20 public MB3_MultiMeshBaker multiMeshBaker; // 0x28 public UnityEngine.GameObject[] objsToMove; // 0x30 public UnityEngine.GameObject objWithChangingUVs; // 0x38 private UnityEngine.Vector2[] uvs; // 0x40 private UnityEngine.Mesh m; // 0x48 // Methods private System.Void Start(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_TestAddingRemovingSkinnedMeshes : UnityEngine.MonoBehaviour { // Fields public MB3_MeshBaker meshBaker; // 0x20 public UnityEngine.GameObject[] g; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Collections.IEnumerator TestScript(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class MB3_TestAddingRemovingSkinnedMeshes.<TestScript>d__3 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public MB3_TestAddingRemovingSkinnedMeshes <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class MB3_TestBakeAllWithSameMaterial : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] listOfObjsToCombineGood; // 0x20 public UnityEngine.GameObject[] listOfObjsToCombineBad; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void testCombine(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MB3_TestRenderTextureTestHarness : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Texture2D input; // 0x20 public System.Boolean doColor; // 0x28 public UnityEngine.Color32 color; // 0x2c // Methods public UnityEngine.Texture2D Create3x3Tex(); // 0x1e1bcd8 public UnityEngine.Texture2D Create3x3Clone(); // 0x1e1bcd8 public static System.Void TestRender(UnityEngine.Texture2D input, UnityEngine.Texture2D output); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BackgroundMove : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 public System.Single size; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BGMControl : UnityEngine.MonoBehaviour { // Fields public UnityEngine.AudioClip[] BGMbox; // 0x20 private UnityEngine.AudioSource BGMplayer; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void playEnemy1BGM(); // 0x1e23c98 public System.Void playEnemy2BGM(); // 0x1e23c98 public System.Void playBOSSBGM(); // 0x1e23c98 public System.Void playSuccessBGM(); // 0x1e23c98 public System.Void playFailBGM(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Selfdestroy : UnityEngine.MonoBehaviour { // Fields public System.Single lifetime; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VisualEffect : UnityEngine.MonoBehaviour { // Fields public System.Single destructionTime; // 0x20 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Collections.IEnumerator Destruction(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class VisualEffect.<Destruction>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public VisualEffect <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class BulletLogic : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 public System.Single MaxDistance; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CautionLogic : UnityEngine.MonoBehaviour { // Fields public System.Single lifetime; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ELaserLogic : UnityEngine.MonoBehaviour { // Fields public System.Single lifetime; // 0x20 private System.Boolean changesignal; // 0x24 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnergyGather : UnityEngine.MonoBehaviour { // Fields public System.Single lifetime; // 0x20 public System.Single gatherspeed; // 0x24 public System.Single rotatespeed; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BOSSCreator : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject BOSSPrefab; // 0x20 public UnityEngine.GameObject Warning; // 0x28 public UnityEngine.GameObject BOSSemerge; // 0x30 private UnityEngine.UI.Image bossfill; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void BOSScreator(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyCreator : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] enemyPrefabA; // 0x20 public UnityEngine.GameObject[] enemyPrefabB; // 0x28 public UnityEngine.GameObject[] enemyPrefabC; // 0x30 public UnityEngine.GameObject[] enemyPrefabD; // 0x38 public System.Single interval; // 0x40 private System.Int32 enemy_index; // 0x44 private System.Single gameTime; // 0x48 private System.Collections.Generic.List<UnityEngine.GameObject> enemys; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 private System.Void CancelAllInvokes(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void CreateEnemyA(); // 0x1e23c98 private System.Void CreateEnemyB(); // 0x1e23c98 private System.Void CreateEnemyC(); // 0x1e23c98 private System.Void CreateEnemyD(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PropCreator : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject[] AddtionProp; // 0x20 public UnityEngine.GameObject[] LevelupProp; // 0x28 public UnityEngine.GameObject[] LevelupmoreProp; // 0x30 public UnityEngine.GameObject HealthProp; // 0x38 public System.Single Addtion_interval; // 0x40 public System.Single Levelup_interval; // 0x44 public System.Single Health_interval; // 0x48 public System.Single Levelupmore_interval; // 0x4c private System.Int32 prop_index; // 0x50 private System.Int32 MAX_index; // 0x54 private System.Collections.Generic.List<UnityEngine.GameObject> pops; // 0x58 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 private System.Void CancelAllInvokes(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void AddtionPropCreate(); // 0x1e23c98 private System.Void HealthPropCreate(); // 0x1e23c98 private System.Void LevelupPropCreate(); // 0x1e23c98 private System.Void LevelupmorePropCreate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BOSSLogic : UnityEngine.MonoBehaviour { // Fields public System.Single Xspeed; // 0x20 public System.Single Yspeed; // 0x24 public System.Single health; // 0x28 private System.Single MAXhealth; // 0x2c public UnityEngine.GameObject bulletPrefab0; // 0x30 public UnityEngine.GameObject bulletPrefab1; // 0x38 public UnityEngine.GameObject bulletPrefab2; // 0x40 public UnityEngine.GameObject bulletPrefab3; // 0x48 public UnityEngine.GameObject bulletPrefab4; // 0x50 public UnityEngine.GameObject CautionPrefab; // 0x58 public UnityEngine.GameObject GatherPrefab; // 0x60 public UnityEngine.Transform firePoint; // 0x68 public System.Single bulletInterval; // 0x70 public System.Single machineInterval; // 0x74 public System.Single ChangeInterval; // 0x78 public UnityEngine.GameObject Explode; // 0x80 public UnityEngine.GameObject ExplodeSound; // 0x88 public UnityEngine.GameObject HP_Bar; // 0x90 private UnityEngine.UI.Image HP_Image; // 0x98 private System.Int32 fireway_change_index; // 0xa0 private System.Single[] options; // 0xa8 private System.Single[] fire_way1; // 0xb0 private System.Single[] fire_way2; // 0xb8 private System.Single[] fire_way3; // 0xc0 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void FireControl(); // 0x1e23c98 private System.Void TestFire0(); // 0x1e23c98 private System.Void CeaseFire0(); // 0x1e23c98 private System.Void TestFire1(); // 0x1e23c98 private System.Void CeaseFire1(); // 0x1e23c98 private System.Void TestFire2(); // 0x1e23c98 private System.Void CeaseFire2(); // 0x1e23c98 private System.Void TestFire3(); // 0x1e23c98 private System.Void CeaseFire3(); // 0x1e23c98 private System.Void CautionFire4(); // 0x1e23c98 private System.Void TestFire4(); // 0x1e23c98 private System.Void Movement(); // 0x1e23c98 private System.Void SnakeMove(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyALogic : UnityEngine.MonoBehaviour { // Fields public System.Single Yspeed; // 0x20 public System.Single health; // 0x24 public System.Single MAXhealth; // 0x28 public UnityEngine.GameObject bulletPrefab; // 0x30 public UnityEngine.Transform firePoint; // 0x38 public System.Single bulletInterval; // 0x40 public UnityEngine.GameObject Explode; // 0x48 public UnityEngine.GameObject ExplodeSound; // 0x50 public UnityEngine.GameObject HP_Bar; // 0x58 private UnityEngine.UI.Image HP_Image; // 0x60 // Methods public System.Void InitHp(System.Int32 maxhp); // 0x1e24080 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Movement(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void TestFire(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyBLogic : UnityEngine.MonoBehaviour { // Fields public System.Single Yspeed; // 0x20 public System.Single health; // 0x24 public System.Single MAXhealth; // 0x28 public UnityEngine.GameObject bulletPrefab; // 0x30 public UnityEngine.Transform firePoint; // 0x38 public System.Single bulletInterval; // 0x40 public UnityEngine.GameObject Explode; // 0x48 public UnityEngine.GameObject ExplodeSound; // 0x50 public UnityEngine.GameObject HP_Bar; // 0x58 private UnityEngine.UI.Image HP_Image; // 0x60 private System.Single[] fire_way; // 0x68 // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void InitHp(System.Int32 maxhp); // 0x1e24080 private System.Void Update(); // 0x1e23c98 private System.Void Movement(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void TestFire(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyCLogic : UnityEngine.MonoBehaviour { // Fields public System.Single Yspeed; // 0x20 public System.Single health; // 0x24 public System.Single MAXhealth; // 0x28 public UnityEngine.GameObject bulletPrefab; // 0x30 public UnityEngine.Transform firePoint; // 0x38 public System.Single bulletInterval; // 0x40 public UnityEngine.GameObject Explode; // 0x48 public UnityEngine.GameObject ExplodeSound; // 0x50 public UnityEngine.GameObject HP_Bar; // 0x58 private UnityEngine.UI.Image HP_Image; // 0x60 private System.Single[] fire_way; // 0x68 // Methods public System.Void InitHp(System.Int32 maxhp); // 0x1e24080 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Movement(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void TestFire(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EnemyDLogic : UnityEngine.MonoBehaviour { // Fields public System.Single Yspeed; // 0x20 public System.Single Xspeed; // 0x24 public System.Single health; // 0x28 public System.Single MAXhealth; // 0x2c public UnityEngine.GameObject bulletPrefab1; // 0x30 public UnityEngine.GameObject bulletPrefab2; // 0x38 public UnityEngine.Transform firePoint; // 0x40 public System.Single bulletInterval; // 0x48 public UnityEngine.GameObject Explode; // 0x50 public UnityEngine.GameObject ExplodeSound; // 0x58 public UnityEngine.GameObject HP_Bar; // 0x60 private UnityEngine.UI.Image HP_Image; // 0x68 private System.Single[] options; // 0x70 private System.Single[] fire_way1; // 0x78 private System.Single[] fire_way2; // 0x80 // Methods public System.Void InitHp(System.Int32 maxhp); // 0x1e24080 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void Movement(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void TestFire1(); // 0x1e23c98 private System.Void TestFire2(); // 0x1e23c98 private System.Void SnakeMove(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FireLogic : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject bulletPrefab; // 0x20 public UnityEngine.GameObject BeginbulletPrefab; // 0x28 public UnityEngine.GameObject otherbulletPrefab; // 0x30 public UnityEngine.GameObject MAXbulletPrefab; // 0x38 public UnityEngine.GameObject otherMAXbulletPrefab; // 0x40 public UnityEngine.Transform bulletFolder; // 0x48 public UnityEngine.Transform firePoint; // 0x50 public UnityEngine.Transform cannon; // 0x58 public System.Single bulletInterval; // 0x60 public UnityEngine.GameObject bulletSound; // 0x68 public UnityEngine.GameObject upgradeSound; // 0x70 public UnityEngine.GameObject upgradeALLSound; // 0x78 private System.Int32 fire_count; // 0x80 private System.Int32 otherfire_count; // 0x84 private System.Single[,] fire_way; // 0x88 private System.Single[,] otherfire_way; // 0x90 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void TestFire(); // 0x1e23c98 private System.Void TestFire2(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerChange : UnityEngine.MonoBehaviour { // Fields private System.Int32 m_index; // 0x20 private System.Int32 last_index; // 0x24 private System.Single lastpositionX; // 0x28 public UnityEngine.Camera playcm; // 0x30 public MainControl main; // 0x38 private System.Int32 count; // 0x40 private UnityEngine.Transform child; // 0x48 private System.Single leftBound; // 0x50 private System.Single rightBound; // 0x54 private System.Single bottomBound; // 0x58 private System.Single topBound; // 0x5c // Methods private System.Void Start(); // 0x1e23c98 public System.Void OnDestroy(); // 0x1e23c98 private System.Void OnGameMove(UnityEngine.Vector2 delta); // 0x1e27e84 private System.Void Update(); // 0x1e23c98 private System.Void CalculateOrthographicBounds(); // 0x1e23c98 private System.Void ChangeShape(); // 0x1e23c98 private System.Void PlayerControl(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PlayerHealth : UnityEngine.MonoBehaviour { // Fields public System.Single health; // 0x20 public System.Single Maxhealth; // 0x24 public UnityEngine.GameObject hpFollow; // 0x28 public UnityEngine.GameObject HP_Bar; // 0x30 public UnityEngine.GameObject Missionfail; // 0x38 public UnityEngine.GameObject Explode; // 0x40 public UnityEngine.GameObject ExplodeSound; // 0x48 public System.Single losehealth; // 0x50 public UnityEngine.GameObject HittedSound; // 0x58 public UnityEngine.GameObject HealthSound; // 0x60 public UnityEngine.GameObject ShieldSound; // 0x68 private UnityEngine.Vector3 startPos; // 0x70 public UnityEngine.UI.Image HP_Image; // 0x80 private UnityEngine.Transform child; // 0x88 private UnityEngine.SpriteRenderer SR0; // 0x90 private UnityEngine.SpriteRenderer SR1; // 0x98 private UnityEngine.SpriteRenderer SR2; // 0xa0 private UnityEngine.SpriteRenderer SR3; // 0xa8 private UnityEngine.SpriteRenderer SR4; // 0xb0 private UnityEngine.Color originColor; // 0xb8 private UnityEngine.BoxCollider2D box; // 0xc8 // Methods private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void LateUpdate(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac private System.Void Startflash(); // 0x1e23c98 private System.Void Flashonstrike(); // 0x1e23c98 private System.Void CancelFlash(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PropLogic : UnityEngine.MonoBehaviour { // Fields public System.Single speed; // 0x20 private System.Single dx; // 0x24 private System.Single dy; // 0x28 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void RamdomMove(); // 0x1e23c98 private System.Void SelfDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ChangeDifficulty : UnityEngine.MonoBehaviour { // Fields public FireLogic firelogic; // 0x20 public PlayerHealth playerhealth; // 0x28 public EnemyCreator enemycreator; // 0x30 public PropCreator propcreator; // 0x38 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MainControl : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject Menu; // 0x20 public System.Single GameDuration; // 0x28 public UnityEngine.GameObject EnemyCreator; // 0x30 public UnityEngine.GameObject BOSSCreator; // 0x38 public UnityEngine.GameObject PropCreator; // 0x40 public UnityEngine.UI.Text timeText; // 0x48 public UnityEngine.GameObject success; // 0x50 public UnityEngine.AudioSource BGMplayer; // 0x58 public UnityEngine.GameObject WarningSound; // 0x60 private System.Boolean setact; // 0x68 private System.Single timescale; // 0x6c private System.Int32 time; // 0x70 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void StopGame(); // 0x1e23c98 public System.Void DestroyAll(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ScoreLogic : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text scoreText; // 0x20 public UnityEngine.UI.Text TotalscoreText; // 0x28 private System.Int32 score; // 0x30 private System.Int32 Totalscore; // 0x34 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class GameData : UnityEngine.MonoBehaviour { // Fields private static GameData <Instance>k__BackingField; // 0x0 private System.Int32 <param>k__BackingField; // 0x20 private System.Boolean <cheat>k__BackingField; // 0x24 // Methods public static GameData get_Instance(); // 0x1e11470 private static System.Void set_Instance(GameData value); // 0x1e23c98 public System.Int32 get_param(); // 0x1e055d0 public System.Void set_param(System.Int32 value); // 0x1e24080 public System.Boolean get_cheat(); // 0x1e12ab8 public System.Void set_cheat(System.Boolean value); // 0x1e292d4 private System.Void Awake(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class MainmenuControl : UnityEngine.MonoBehaviour { // Fields public System.Int32 difficulty; // 0x20 public System.Boolean cheat; // 0x24 public UnityEngine.UI.Text difficultyText; // 0x28 public UnityEngine.UI.Text cheatText; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void Startgame(); // 0x1e23c98 public System.Void ExitGame(); // 0x1e23c98 public System.Void ChangeDifficulty(); // 0x1e23c98 public System.Void CheatingorNot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class planeControl : UnityEngine.MonoBehaviour { // Fields private System.Int32 m_index; // 0x20 private System.Int32 m_index_index; // 0x24 private System.Boolean shield_bool; // 0x28 private System.Int32 count; // 0x2c private UnityEngine.Transform child; // 0x30 private UnityEngine.Transform shield; // 0x38 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ChangeShape(); // 0x1e23c98 private System.Void Shieldchange(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Bird : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Sprite[] sprites; // 0x20 public System.Single strength; // 0x28 public System.Single gravity; // 0x2c public System.Single tilt; // 0x30 private UnityEngine.SpriteRenderer spriteRenderer; // 0x38 private UnityEngine.Vector3 direction; // 0x40 private System.Int32 spriteIndex; // 0x4c // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 public System.Void Rest(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void AnimateSprite(); // 0x1e23c98 private System.Void OnTriggerEnter2D(UnityEngine.Collider2D other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BirdGameManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Camera mainCm; // 0x20 private static BirdGameManager <Instance>k__BackingField; // 0x0 private Bird player; // 0x28 private PipeSpawner spawner; // 0x30 private UnityEngine.GameObject playButton; // 0x38 private UnityEngine.GameObject gameOver; // 0x40 public UnityEngine.Transform birthPot; // 0x48 public System.Int32 CurScore; // 0x50 private UnityEngine.Vector3 playPos; // 0x54 private System.Action sucAct; // 0x60 private System.Action failAct; // 0x68 // Methods public static BirdGameManager get_Instance(); // 0x1e11470 private static System.Void set_Instance(BirdGameManager value); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 public System.Void Pause(); // 0x1e23c98 public System.Void Play(System.Action sucAction, System.Action failAction); // 0x1e2a6c4 public System.Void GameOver(); // 0x1e23c98 public System.Void UpLoad(); // 0x1e23c98 public System.Void IncreaseScore(); // 0x1e23c98 public System.Void ResetScore(); // 0x1e23c98 public System.Void IncreaseScore(System.Int32 socre); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Parallax : UnityEngine.MonoBehaviour { // Fields public System.Single animationSpeed; // 0x20 private UnityEngine.MeshRenderer meshRenderer; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PipePool : UnityEngine.MonoBehaviour { // Fields private static PipePool <Instance>k__BackingField; // 0x0 private Pipes pipePrefab; // 0x20 private System.Int32 initialPoolSize; // 0x28 private System.Collections.Generic.Queue<Pipes> availablePipes; // 0x30 private System.Collections.Generic.List<Pipes> activePipes; // 0x38 // Methods public static PipePool get_Instance(); // 0x1e11470 private static System.Void set_Instance(PipePool value); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void InitializePool(); // 0x1e23c98 private System.Void CreateNewPipe(); // 0x1e23c98 public Pipes GetPipe(); // 0x1e1bcd8 public System.Void ReturnPipe(Pipes pipe); // 0x1e292ac public System.Void ReturnAllPipes(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Pipes : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform top; // 0x20 public UnityEngine.Transform bottom; // 0x28 public System.Single speed; // 0x30 public System.Single gap; // 0x34 private System.Single leftEdge; // 0x38 private System.Boolean isActive; // 0x3c private UnityEngine.Vector3 toppos; // 0x40 private UnityEngine.Vector3 bottompos; // 0x4c // Methods private System.Void Start(); // 0x1e23c98 public System.Void Initialize(UnityEngine.Vector3 position, System.Single verticalGap); // 0x1e25e18 private System.Void Update(); // 0x1e23c98 private System.Void ReturnToPool(); // 0x1e23c98 public System.Void ResetPipe(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PipeSpawner : UnityEngine.MonoBehaviour { // Fields public System.Single spawnRate; // 0x20 public System.Single minHeight; // 0x24 public System.Single maxHeight; // 0x28 public System.Single verticalGap; // 0x2c // Methods private System.Void OnEnable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnGameStart(); // 0x1e23c98 private System.Void OnGameOver(); // 0x1e23c98 private System.Void CancelAllInvokes(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Spawn(); // 0x1e23c98 public System.Void StopSpawning(); // 0x1e23c98 public System.Void StartSpawning(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShootBullet : UnityEngine.MonoBehaviour, IRaycastObject { // Fields private System.Single speed; // 0x20 private UnityEngine.Vector3 forward; // 0x24 private System.Int32 damage; // 0x30 private UnityEngine.Vector3 startPosition; // 0x34 private UnityEngine.Vector3 prePostion; // 0x40 private System.Boolean fromHero; // 0x4c private Nebukam.ORCA.Raycast <Raycast>k__BackingField; // 0x50 // Methods public Nebukam.ORCA.Raycast get_Raycast(); // 0x1e1bcd8 public System.Void set_Raycast(Nebukam.ORCA.Raycast value); // 0x1e292ac public System.Void Init(System.Single speed, UnityEngine.Vector3 forward, System.Int32 damage, System.Boolean fromHero); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 private System.Boolean CanDestroy(); // 0x1e12ab8 private System.Void Destroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShootEnemy : UnityEngine.MonoBehaviour, IAgentObject { // Fields public System.Int32 attack; // 0x20 public System.Single shootSpeed; // 0x24 public System.Single shootInterval; // 0x28 private System.Single curInterval; // 0x2c private Nebukam.ORCA.IAgent <Agent>k__BackingField; // 0x30 private System.Boolean isDead; // 0x38 // Methods public System.Single get_MaxSpeed(); // 0x1e0b71c public System.Single get_Radius(); // 0x1e0b71c public Nebukam.ORCA.IAgent get_Agent(); // 0x1e1bcd8 public System.Void set_Agent(Nebukam.ORCA.IAgent value); // 0x1e292ac public System.Void RaycastHit(System.Int64 damage); // 0x1e25890 private System.Void Update(); // 0x1e23c98 private System.Void CreateBullet(UnityEngine.Vector3 position); // 0x1e25c68 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShootGame : UnityEngine.MonoBehaviour { // Fields public static ShootGame instance; // 0x0 public UnityEngine.Transform enemySpawnPointRoot; // 0x20 public UnityEngine.GameObject hero; // 0x28 public UnityEngine.GameObject enemyPrefab; // 0x30 public System.Single heroRadius; // 0x38 public System.Single attackDistance; // 0x3c public ObstacleCollect collect; // 0x40 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void CreateEnemys(); // 0x1e23c98 private System.Void OnDrawGizmos(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnApplicationQuit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ShootHero : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform shootPoint; // 0x20 public System.Int32 attack; // 0x28 public System.Single shootSpeed; // 0x2c public System.Single shootInterval; // 0x30 private System.Single curInterval; // 0x34 // Methods private System.Void Update(); // 0x1e23c98 private System.Void CreateBullet(UnityEngine.Vector3 position); // 0x1e25c68 public System.Void RaycastHit(System.Int32 damage); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface IAgentObject : { // Fields // Methods public abstract System.Single get_MaxSpeed(); // 0x1e0b71c public abstract System.Single get_Radius(); // 0x1e0b71c public abstract Nebukam.ORCA.IAgent get_Agent(); // 0x1e1bcd8 public abstract System.Void set_Agent(Nebukam.ORCA.IAgent value); // 0x1e292ac public abstract System.Void RaycastHit(System.Int64 damage); // 0x1e25890 } // Assembly-CSharp.dll public interface IRaycastObject : { // Fields // Methods public abstract Nebukam.ORCA.Raycast get_Raycast(); // 0x1e1bcd8 public abstract System.Void set_Raycast(Nebukam.ORCA.Raycast value); // 0x1e292ac } // Assembly-CSharp.dll public class ObstacleCollect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Color lineColor; // 0x20 // Methods private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void AddObstacles(Nebukam.ORCA.ObstacleGroup obstacles); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ORCASystem : System.Object { // Fields private static ORCASystem m_instance; // 0x0 private readonly Nebukam.ORCA.ORCA simulation; // 0x10 private readonly Nebukam.ORCA.ObstacleGroup staticObstacle; // 0x18 private readonly Nebukam.ORCA.AgentGroup<Nebukam.ORCA.Agent> agents; // 0x20 private readonly Nebukam.ORCA.RaycastGroup raycasts; // 0x28 private readonly Nebukam.ORCA.RaycastGroup enemyRaycasts; // 0x30 // Methods public static ORCASystem get_Instance(); // 0x1e11470 private System.Void .ctor(); // 0x1e23c98 public System.Void InitStaticObstacle(ObstacleCollect collect); // 0x1e292ac public System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void OnUpdate(); // 0x1e23c98 public System.Void OnLateUpdate(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void UpdateHero(UnityEngine.Vector3 position, System.Single radius, System.Single seekRadius, System.Single attackRadius); // 0x1c8fbb4 public System.Void AddAgentObject(IAgentObject agentObject, UnityEngine.Vector3 startPosition, System.Single height); // 0x1e2a058 public System.Void DeleteAgentObject(IAgentObject agentObject); // 0x1e292ac public System.Void AddRaycastObject(IRaycastObject raycastObject, UnityEngine.Vector3 position, UnityEngine.Vector3 direction, System.Single speed); // 0x1c8fbb4 public System.Void DeleteRaycastObject(IRaycastObject raycastObject); // 0x1e292ac public System.Void AddEnemyRaycastObject(IRaycastObject raycastObject, UnityEngine.Vector3 position, UnityEngine.Vector3 direction, System.Single speed); // 0x1c8fbb4 public System.Void DeleteEnemyRaycastObject(IRaycastObject raycastObject); // 0x1e292ac } // Assembly-CSharp.dll private sealed class ORCASystem.<>c__DisplayClass16_0 : System.Object { // Fields public IAgentObject agentObject; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddAgentObject>b__0(System.Int64 damage); // 0x1e25890 } // Assembly-CSharp.dll public class DoMovepvpPrefab : UnityEngine.MonoBehaviour { // Fields private System.Single passedTime; // 0x20 private System.Single life; // 0x24 private System.Single MoveSpeed; // 0x28 private System.Boolean Istart; // 0x2c // Methods public System.Void Init(System.Single Ms, System.Single lf); // 0x1e25aa0 private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineAnimator : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public UnityEngine.WrapMode wrapMode; // 0x28 public System.Single speed; // 0x2c public System.Single offSet; // 0x30 public System.Single passedTime; // 0x34 // Methods private System.Void Update(); // 0x1e23c98 private System.Single WrapValue(System.Single v, System.Single start, System.Single end, UnityEngine.WrapMode wMode); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineAnimatorClosestPoint : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public UnityEngine.WrapMode wMode; // 0x28 public UnityEngine.Transform target; // 0x30 public System.Int32 iterations; // 0x38 public System.Single diff; // 0x3c public System.Single offset; // 0x40 // Methods private System.Void Update(); // 0x1e23c98 private System.Single WrapValue(System.Single v, System.Single start, System.Single end, UnityEngine.WrapMode wMode); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineAnimatorCustomValue : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public UnityEngine.Transform pt; // 0x28 public UnityEngine.WrapMode wrapMode; // 0x30 public System.Single speed; // 0x34 public System.Single offSet; // 0x38 public System.Single passedTime; // 0x3c public System.Single life; // 0x40 // Methods private System.Void OnDisable(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Single WrapValue(System.Single v, System.Single start, System.Single end, UnityEngine.WrapMode wMode); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineAutoAlign : UnityEngine.MonoBehaviour { // Fields public UnityEngine.LayerMask raycastLayers; // 0x20 public System.Single offset; // 0x24 public System.String[] ignoreTags; // 0x28 public UnityEngine.Vector3 raycastDirection; // 0x30 // Methods public System.Void AutoAlign(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineMeshModifierExample : SplineMeshModifier { // Fields // Methods public override UnityEngine.Vector3 ModifyVertex(SplineMesh splineMesh, UnityEngine.Vector3 vertex, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector3 ModifyNormal(SplineMesh splineMesh, UnityEngine.Vector3 normal, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector4 ModifyTangent(SplineMesh splineMesh, UnityEngine.Vector4 tangent, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector2 ModifyUV(SplineMesh splineMesh, UnityEngine.Vector2 uvCoord, System.Single splineParam); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineGravitySimulator : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public System.Single gravityConstant; // 0x28 public System.Int32 iterations; // 0x2c // Methods private System.Void Start(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BranchingSpline : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<Spline> splines; // 0x20 private System.Int32 recoursionCounter; // 0x28 // Methods public System.Boolean Advance(BranchingSplineParameter bParam, System.Single distanceOffset, BranchingSpline.BranchingController bController); // 0x1c8fbb4 public UnityEngine.Vector3 GetPosition(BranchingSplineParameter bParam); // 0x1e0c518 public UnityEngine.Quaternion GetOrientation(BranchingSplineParameter bParam); // 0x1e0e330 public UnityEngine.Vector3 GetTangent(BranchingSplineParameter bParam); // 0x1e0c518 public System.Single GetCustomValue(BranchingSplineParameter bParam); // 0x1e0bee0 public UnityEngine.Vector3 GetNormal(BranchingSplineParameter bParam); // 0x1e0c518 private BranchingSplinePath ChoseSpline(SplineNode switchNode, BranchingSplineParameter currentPath, BranchingSpline.BranchingController bController, System.Boolean positiveValue); // 0x1c8fbb4 private SplineNode IsOnSplineNode(System.Single param, Spline spline); // 0x1c8fbb4 private SplineNode[] GetAdjacentSegmentNodes(Spline spline, SplineNode node); // 0x1e21e20 private System.Boolean ForwardOnSpline(BranchingSplinePath.Direction direction, System.Single v); // 0x1c8fbb4 private System.Boolean IsMiddleNode(Spline spline, SplineNode node); // 0x1e19cd8 private System.Boolean get_SplinesAvailable(); // 0x1e12ab8 private System.Collections.Generic.IList<Spline> GetSplinesForNode(SplineNode node); // 0x1e20b20 private System.Void CheckParameter(BranchingSplineParameter bParam); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class BranchingSpline.BranchingController : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual BranchingSplinePath Invoke(BranchingSplineParameter currentParameter, System.Collections.Generic.List<BranchingSplinePath> possiblePaths); // 0x1e21e20 public virtual System.IAsyncResult BeginInvoke(BranchingSplineParameter currentParameter, System.Collections.Generic.List<BranchingSplinePath> possiblePaths, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual BranchingSplinePath EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll [Serializable] public class BranchingSplinePath : System.Object { // Fields public Spline spline; // 0x10 public BranchingSplinePath.Direction direction; // 0x18 // Methods protected System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(Spline spline); // 0x1e292ac public System.Void .ctor(Spline spline, BranchingSplinePath.Direction direction); // 0x1e29968 } // Assembly-CSharp.dll public enum BranchingSplinePath.Direction : { // Fields public System.Int32 value__; // 0x10 public const BranchingSplinePath.Direction Forwards = 0; // 0x0 public const BranchingSplinePath.Direction Backwards = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class BranchingSplineParameter : BranchingSplinePath { // Fields public System.Single parameter; // 0x1c // Methods public System.Boolean get_Forward(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(Spline spline, System.Single parameter); // 0x1e29f38 public System.Void .ctor(Spline spline, System.Single parameter, System.Boolean forward); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Spline : UnityEngine.MonoBehaviour { // Fields public System.Collections.Generic.List<SplineNode> splineNodesArray; // 0x20 private System.Collections.Generic.List<SplineNode> splineNodesInternal; // 0x28 public Spline.InterpolationMode interpolationMode; // 0x30 public Spline.RotationMode rotationMode; // 0x34 public Spline.TangentMode tangentMode; // 0x38 public Spline.NormalMode normalMode; // 0x3c public Spline.UpdateMode updateMode; // 0x40 public System.Int32 deltaFrames; // 0x44 public System.Single deltaTime; // 0x48 private System.Int32 updateFrame; // 0x4c private System.Single updateTime; // 0x50 public System.Boolean perNodeTension; // 0x54 public System.Single tension; // 0x58 public UnityEngine.Vector3 normal; // 0x5c public System.Boolean autoClose; // 0x68 public System.Int32 interpolationAccuracy; // 0x6c private Spline.LengthData lengthData; // 0x70 private SplineInterpolator splineInterpolator; // 0x78 // Methods public System.Single get_Length(); // 0x1e0b71c public System.Boolean get_AutoClose(); // 0x1e12ab8 public System.Int32 get_NodesPerSegment(); // 0x1e055d0 public System.Int32 get_SegmentCount(); // 0x1e055d0 public System.Boolean get_HasBeenUpdated(); // 0x1e12ab8 public System.Int32 get_UpdateFrame(); // 0x1e055d0 private System.Int32 get_ControlNodeCount(); // 0x1e055d0 private System.Double get_InvertedAccuracy(); // 0x1e0c124 private System.Boolean get_IsBezier(); // 0x1e12ab8 private System.Boolean get_HasNodes(); // 0x1e12ab8 public SplineNode[] get_SplineNodes(); // 0x1e1bcd8 public SplineNode[] get_SegmentNodes(); // 0x1e1bcd8 public SplineSegment[] get_SplineSegments(); // 0x1e1bcd8 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void UpdateSpline(); // 0x1e23c98 public UnityEngine.Vector3 GetPositionOnSpline(System.Single param); // 0x1e0c45c public UnityEngine.Vector3 GetTangentToSpline(System.Single param); // 0x1e0c45c public UnityEngine.Vector3 GetNormalToSpline(System.Single param); // 0x1e0c45c public UnityEngine.Vector3 GetCurvatureOfSpline(System.Single param); // 0x1e0c45c public UnityEngine.Quaternion GetOrientationOnSpline(System.Single param); // 0x1e0e2bc public System.Single GetCustomValueOnSpline(System.Single param); // 0x1e0b7e4 private UnityEngine.Vector3 GetPositionInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 private UnityEngine.Vector3 GetTangentInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 private UnityEngine.Vector3 GetNormalInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 private UnityEngine.Vector3 GetCurvatureInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 private System.Single GetValueInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 private UnityEngine.Quaternion GetRotationInternal(Spline.SegmentParameter sParam); // 0x1c8fbb4 public SplineSegment GetSplineSegment(System.Single param); // 0x1e1c504 public System.Single ConvertNormalizedParameterToDistance(System.Single param); // 0x1e0b7e4 public System.Single ConvertDistanceToNormalizedParameter(System.Single param); // 0x1e0b7e4 public UnityEngine.GameObject AddSplineNode(); // 0x1e1bcd8 public UnityEngine.GameObject AddSplineNode(System.Single normalizedParam); // 0x1e1c504 public UnityEngine.GameObject AddSplineNode(SplineNode precedingNode); // 0x1e20b20 public System.Void RemoveSplineNode(UnityEngine.GameObject gObject); // 0x1e292ac public System.Void RemoveSplineNode(SplineNode splineNode); // 0x1e292ac private Spline.SegmentParameter RecalculateParameter(System.Double param); // 0x1c8fbb4 private SplineNode GetNode(System.Int32 idxNode, System.Int32 idxOffset); // 0x1e1bfac private System.Void ReparameterizeCurve(); // 0x1e23c98 private System.Int32 MaxNodeIndex(); // 0x1e055d0 private System.Int32 GetRelevantNodeCount(System.Int32 nodeCount); // 0x1e0584c private System.Boolean EnoughNodes(System.Int32 nodeCount); // 0x1e12c98 public System.Single GetClosestPointParam(UnityEngine.Vector3 point, System.Int32 iterations, System.Single start, System.Single end, System.Single step); // 0x1c8fbb4 public System.Single GetClosestPointParamToRay(UnityEngine.Ray ray, System.Int32 iterations, System.Single start, System.Single end, System.Single step); // 0x1c8fbb4 public System.Single GetClosestPointParamToPlane(UnityEngine.Plane plane, System.Int32 iterations, System.Single start, System.Single end, System.Single step); // 0x1c8fbb4 private System.Single GetClosestPointParamIntern(Spline.DistanceFunction distFnc, System.Int32 iterations, System.Single start, System.Single end, System.Single step); // 0x1c8fbb4 private System.Single GetClosestPointParamOnSegmentIntern(Spline.DistanceFunction distFnc, System.Single start, System.Single end, System.Single step); // 0x1c8fbb4 private System.Void OnDrawGizmos(); // 0x1e23c98 private System.Void OnDrawGizmosSelected(); // 0x1e23c98 private System.Void DrawSplineGizmo(UnityEngine.Color curveColor); // 0x1e27330 private System.Single GetSizeMultiplier(SplineNode node); // 0x1e0bee0 private System.Double GetSegmentLengthInternal(System.Int32 idxFirstPoint, System.Double startValue, System.Double endValue, System.Double step); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct Spline.SegmentParameter : { // Fields public System.Double normalizedParam; // 0x10 public System.Int32 normalizedIndex; // 0x18 // Methods public System.Void .ctor(System.Int32 index, System.Double param); // 0x1e24514 } // Assembly-CSharp.dll public enum Spline.TangentMode : { // Fields public System.Int32 value__; // 0x10 public const Spline.TangentMode UseNormalizedTangents = 0; // 0x0 public const Spline.TangentMode UseTangents = 1; // 0x0 public const Spline.TangentMode UseNodeForwardVector = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum Spline.NormalMode : { // Fields public System.Int32 value__; // 0x10 public const Spline.NormalMode UseGlobalSplineNormal = 0; // 0x0 public const Spline.NormalMode UseNodeNormal = 1; // 0x0 public const Spline.NormalMode UseNodeUpVector = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum Spline.RotationMode : { // Fields public System.Int32 value__; // 0x10 public const Spline.RotationMode None = 0; // 0x0 public const Spline.RotationMode Node = 1; // 0x0 public const Spline.RotationMode Tangent = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum Spline.InterpolationMode : { // Fields public System.Int32 value__; // 0x10 public const Spline.InterpolationMode Hermite = 0; // 0x0 public const Spline.InterpolationMode Bezier = 1; // 0x0 public const Spline.InterpolationMode BSpline = 2; // 0x0 public const Spline.InterpolationMode Linear = 3; // 0x0 public const Spline.InterpolationMode CustomMatrix = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum Spline.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const Spline.UpdateMode DontUpdate = 0; // 0x0 public const Spline.UpdateMode EveryFrame = 1; // 0x0 public const Spline.UpdateMode EveryXFrames = 2; // 0x0 public const Spline.UpdateMode EveryXSeconds = 3; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class Spline.DistanceFunction : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Single Invoke(UnityEngine.Vector3 splinePos); // 0x1e0b974 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Vector3 splinePos, System.AsyncCallback callback, System.Object object); // 0x1e1c920 public virtual System.Single EndInvoke(System.IAsyncResult result); // 0x1e0bee0 } // Assembly-CSharp.dll private sealed class Spline.LengthData : System.Object { // Fields public System.Double[] subSegmentLength; // 0x10 public System.Double[] subSegmentPosition; // 0x18 public System.Double length; // 0x20 // Methods public System.Void Calculate(Spline spline); // 0x1e292ac private System.Void SetupSplinePositions(Spline spline); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Spline.<>c__DisplayClass78_0 : System.Object { // Fields public UnityEngine.Vector3 point; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <GetClosestPointParam>b__0(UnityEngine.Vector3 splinePos); // 0x1e0b974 } // Assembly-CSharp.dll private sealed class Spline.<>c__DisplayClass79_0 : System.Object { // Fields public UnityEngine.Ray ray; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <GetClosestPointParamToRay>b__0(UnityEngine.Vector3 splinePos); // 0x1e0b974 } // Assembly-CSharp.dll private sealed class Spline.<>c__DisplayClass80_0 : System.Object { // Fields public UnityEngine.Plane plane; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Single <GetClosestPointParamToPlane>b__0(UnityEngine.Vector3 splinePos); // 0x1e0b974 } // Assembly-CSharp.dll [Serializable] public class SplineInterpolator : System.Object { // Fields protected System.Double[] coefficientMatrix; // 0x10 protected System.Int32[] nodeIndices; // 0x18 // Methods protected System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Double[] coefficientMatrix, System.Int32[] nodeIndices); // 0x1e2a6c4 public System.Double[] get_CoefficientMatrix(); // 0x1e1bcd8 public System.Void set_CoefficientMatrix(System.Double[] value); // 0x1e292ac public System.Int32[] get_NodeIndices(); // 0x1e1bcd8 public System.Void set_NodeIndices(System.Int32[] value); // 0x1e292ac public UnityEngine.Matrix4x4 get_CoefficientMatrix4x4(); // 0x1e0eb0c public System.Void set_CoefficientMatrix4x4(UnityEngine.Matrix4x4 value); // 0x1e27d10 public virtual UnityEngine.Vector3 InterpolateVector(System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<UnityEngine.Vector3> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public virtual UnityEngine.Vector3 InterpolateVector(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public virtual System.Single InterpolateValue(System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<System.Single> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public virtual System.Single InterpolateValue(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public virtual UnityEngine.Quaternion InterpolateRotation(System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<UnityEngine.Quaternion> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public virtual UnityEngine.Quaternion InterpolateRotation(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public UnityEngine.Vector3 InterpolateVector(System.Double t, UnityEngine.Vector3 v0, UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, UnityEngine.Vector3 v3, System.Int32 derivationOrder); // 0x1c8fbb4 public System.Single InterpolateValue(System.Double t, System.Single v0, System.Single v1, System.Single v2, System.Single v3, System.Int32 derivationOrder); // 0x1c8fbb4 public UnityEngine.Quaternion InterpolateRotation(System.Double t, UnityEngine.Quaternion q0, UnityEngine.Quaternion q1, UnityEngine.Quaternion q2, UnityEngine.Quaternion q3, System.Int32 derivationOrder); // 0x1c8fbb4 public System.Void GetNodeData(System.Collections.Generic.IList<T> array, System.Int32 index, System.Boolean autoClose, out T& d0, out T& d1, out T& d2, out T& d3); // 0x1c8fbb4 private System.Int32 GetNodeIndex(System.Boolean autoClose, System.Int32 arrayLength, System.Int32 index, System.Int32 offset); // 0x1c8fbb4 private System.Void GetCoefficients(System.Double t, out System.Single& b0, out System.Single& b1, out System.Single& b2, out System.Single& b3, System.Int32 derivationOrder); // 0x1c8fbb4 private System.Void GetCoefficients(System.Double t, out System.Single& b0, out System.Single& b1, out System.Single& b2, out System.Single& b3); // 0x1c8fbb4 private System.Void GetCoefficientsFirstDerivative(System.Double t, out System.Single& b0, out System.Single& b1, out System.Single& b2, out System.Single& b3); // 0x1c8fbb4 private System.Void GetCoefficientsSecondDerivative(System.Double t, out System.Single& b0, out System.Single& b1, out System.Single& b2, out System.Single& b3); // 0x1c8fbb4 private System.Void CheckMatrix(System.Double[] coefficientMatrix); // 0x1e292ac private System.Void CheckIndices(System.Int32[] nodeIndices); // 0x1e292ac } // Assembly-CSharp.dll public class HermiteInterpolator : SplineInterpolator { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 public override UnityEngine.Vector3 InterpolateVector(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public override UnityEngine.Vector3 InterpolateVector(System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<UnityEngine.Vector3> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public override System.Single InterpolateValue(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public override System.Single InterpolateValue(System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<System.Single> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public override UnityEngine.Quaternion InterpolateRotation(Spline spline, System.Double t, System.Int32 index, System.Boolean autoClose, System.Collections.Generic.IList<SplineNode> nodes, System.Int32 derivationOrder); // 0x1c8fbb4 public System.Void RecalcVectors(Spline spline, SplineNode node0, SplineNode node1, ref UnityEngine.Vector3& P2, ref UnityEngine.Vector3& P3); // 0x1e2aed0 public System.Void RecalcVectors(UnityEngine.Vector3 P0, UnityEngine.Vector3 P1, ref UnityEngine.Vector3& P2, ref UnityEngine.Vector3& P3); // 0x1c8fbb4 public System.Void RecalcScalars(Spline spline, SplineNode node0, SplineNode node1, ref System.Single& P2, ref System.Single& P3); // 0x1e2aed0 public System.Void RecalcScalars(System.Single P0, System.Single P1, ref System.Single& P2, ref System.Single& P3); // 0x1c8fbb4 public System.Void RecalcRotations(UnityEngine.Quaternion Q0, UnityEngine.Quaternion Q1, ref UnityEngine.Quaternion& Q2, ref UnityEngine.Quaternion& Q3); // 0x1c8fbb4 } // Assembly-CSharp.dll public class BezierInterpolator : SplineInterpolator { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BSplineInterpolator : SplineInterpolator { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LinearInterpolator : SplineInterpolator { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineSegment : System.Object { // Fields private readonly Spline parentSpline; // 0x10 private readonly SplineNode startNode; // 0x18 private readonly SplineNode endNode; // 0x20 // Methods public Spline get_ParentSpline(); // 0x1e1bcd8 public SplineNode get_StartNode(); // 0x1e1bcd8 public SplineNode get_EndNode(); // 0x1e1bcd8 public System.Single get_Length(); // 0x1e0b71c public System.Single get_NormalizedLength(); // 0x1e0b71c public System.Void .ctor(Spline pSpline, SplineNode sNode, SplineNode eNode); // 0x1e2acf8 public System.Single ConvertSegmentToSplineParamter(System.Single param); // 0x1e0b7e4 public System.Single ConvertSplineToSegmentParamter(System.Single param); // 0x1e0b7e4 public System.Single ClampParameterToSegment(System.Single param); // 0x1e0b7e4 public System.Boolean IsParameterInRange(System.Single param); // 0x1e13558 } // Assembly-CSharp.dll public class SplineCurveScaleModifier : SplineMeshModifier { // Fields public UnityEngine.AnimationCurve scaleCurve; // 0x20 // Methods public override UnityEngine.Vector3 ModifyVertex(SplineMesh splineMesh, UnityEngine.Vector3 vertex, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector2 ModifyUV(SplineMesh splineMesh, UnityEngine.Vector2 uvCoord, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector3 ModifyNormal(SplineMesh splineMesh, UnityEngine.Vector3 normal, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector4 ModifyTangent(SplineMesh splineMesh, UnityEngine.Vector4 tangent, System.Single splineParam); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineSineScaleModifier : SplineMeshModifier { // Fields public System.Single frequency; // 0x20 public System.Single offset; // 0x24 public System.Single sinMultiplicator; // 0x28 public System.Single sinOffset; // 0x2c // Methods public override UnityEngine.Vector3 ModifyVertex(SplineMesh splineMesh, UnityEngine.Vector3 vertex, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector2 ModifyUV(SplineMesh splineMesh, UnityEngine.Vector2 uvCoord, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector3 ModifyNormal(SplineMesh splineMesh, UnityEngine.Vector3 normal, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector4 ModifyTangent(SplineMesh splineMesh, UnityEngine.Vector4 tangent, System.Single splineParam); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineTwistModifier : SplineMeshModifier { // Fields public System.Single twistCount; // 0x20 public System.Single twistOffset; // 0x24 private UnityEngine.Quaternion rotationQuaternion; // 0x28 // Methods public override UnityEngine.Vector3 ModifyVertex(SplineMesh splineMesh, UnityEngine.Vector3 vertex, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector2 ModifyUV(SplineMesh splineMesh, UnityEngine.Vector2 uvCoord, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector3 ModifyNormal(SplineMesh splineMesh, UnityEngine.Vector3 normal, System.Single splineParam); // 0x1c8fbb4 public override UnityEngine.Vector4 ModifyTangent(SplineMesh splineMesh, UnityEngine.Vector4 tangent, System.Single splineParam); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineMesh : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public SplineMesh.UpdateMode updateMode; // 0x28 public System.Int32 deltaFrames; // 0x2c public System.Single deltaTime; // 0x30 private System.Int32 updateFrame; // 0x34 private System.Single updateTime; // 0x38 public UnityEngine.Mesh startBaseMesh; // 0x40 public UnityEngine.Mesh baseMesh; // 0x48 public UnityEngine.Mesh endBaseMesh; // 0x50 public System.Int32 segmentCount; // 0x58 public SplineMesh.UVMode uvMode; // 0x5c public UnityEngine.Vector2 uvScale; // 0x60 public UnityEngine.Vector2 xyScale; // 0x68 public System.Boolean highAccuracy; // 0x70 public SplineMesh.SplitMode splitMode; // 0x74 public System.Single segmentStart; // 0x78 public System.Single segmentEnd; // 0x7c public System.Int32 splineSegment; // 0x80 private SplineMesh.MeshData meshDataStart; // 0x88 private SplineMesh.MeshData meshDataBase; // 0x90 private SplineMesh.MeshData meshDataEnd; // 0x98 private SplineMesh.MeshData meshDataNew; // 0xa0 private UnityEngine.Mesh bentMesh; // 0xa8 // Methods public UnityEngine.Mesh get_BentMesh(); // 0x1e1bcd8 public System.Boolean get_IsSubSegment(); // 0x1e12ab8 private System.Void Start(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void UpdateMesh(); // 0x1e23c98 private System.Void BendMesh(System.Single param0, System.Single param1, SplineMesh.MeshData meshDataBase, SplineMesh.MeshData meshDataNew, SplineMeshModifier[] meshModiefiers); // 0x1c8fbb4 private UnityEngine.Vector3 FastRotation(UnityEngine.Quaternion rotation, UnityEngine.Vector3 point); // 0x1c8fbb4 private System.Void SetupMesh(); // 0x1e23c98 private System.Void SetupMeshBuffers(); // 0x1e23c98 private UnityEngine.Mesh ReturnMeshReference(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class SplineMesh.MeshData : System.Object { // Fields public UnityEngine.Vector3[] vertices; // 0x10 public UnityEngine.Vector2[] uvCoord; // 0x18 public UnityEngine.Vector3[] normals; // 0x20 public UnityEngine.Vector4[] tangents; // 0x28 public System.Int32[] triangles; // 0x30 public UnityEngine.Bounds bounds; // 0x38 public System.Int32 currentTriangleIndex; // 0x50 public System.Int32 currentVertexIndex; // 0x54 public System.Boolean HasNormals; // 0x58 public System.Boolean HasTangents; // 0x59 public UnityEngine.Mesh referencedMesh; // 0x60 // Methods public System.Int32 get_VertexCount(); // 0x1e055d0 public System.Int32 get_TriangleCount(); // 0x1e055d0 public System.Void .ctor(UnityEngine.Mesh mesh); // 0x1e292ac public System.Void .ctor(SplineMesh.MeshData mData, System.Int32 segmentCount, SplineMesh.MeshData[] additionalMeshes); // 0x1e29c64 public System.Boolean Suits(SplineMesh.MeshData mData, System.Int32 segmentCount, SplineMesh.MeshData[] additionalMeshes); // 0x1e19a90 public System.Boolean ReferencesMesh(UnityEngine.Mesh mesh); // 0x1e192c4 public System.Void Reset(); // 0x1e23c98 public System.Void AssignToMesh(UnityEngine.Mesh mesh); // 0x1e292ac } // Assembly-CSharp.dll public enum SplineMesh.UVMode : { // Fields public System.Int32 value__; // 0x10 public const SplineMesh.UVMode InterpolateV = 0; // 0x0 public const SplineMesh.UVMode InterpolateU = 1; // 0x0 public const SplineMesh.UVMode DontInterpolate = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum SplineMesh.SplitMode : { // Fields public System.Int32 value__; // 0x10 public const SplineMesh.SplitMode DontSplit = 0; // 0x0 public const SplineMesh.SplitMode BySplineSegment = 1; // 0x0 public const SplineMesh.SplitMode BySplineParameter = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum SplineMesh.UpdateMode : { // Fields public System.Int32 value__; // 0x10 public const SplineMesh.UpdateMode DontUpdate = 0; // 0x0 public const SplineMesh.UpdateMode EveryFrame = 1; // 0x0 public const SplineMesh.UpdateMode EveryXFrames = 2; // 0x0 public const SplineMesh.UpdateMode EveryXSeconds = 3; // 0x0 public const SplineMesh.UpdateMode WhenSplineChanged = 4; // 0x0 // Methods } // Assembly-CSharp.dll public abstract class SplineMeshModifier : UnityEngine.MonoBehaviour { // Fields // Methods public abstract UnityEngine.Vector3 ModifyVertex(SplineMesh splineMesh, UnityEngine.Vector3 vertex, System.Single splineParam); // 0x1c8fbb4 public abstract UnityEngine.Vector2 ModifyUV(SplineMesh splineMesh, UnityEngine.Vector2 uvCoord, System.Single splineParam); // 0x1c8fbb4 public abstract UnityEngine.Vector3 ModifyNormal(SplineMesh splineMesh, UnityEngine.Vector3 normal, System.Single splineParam); // 0x1c8fbb4 public abstract UnityEngine.Vector4 ModifyTangent(SplineMesh splineMesh, UnityEngine.Vector4 tangent, System.Single splineParam); // 0x1c8fbb4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SplineNode : UnityEngine.MonoBehaviour { // Fields public System.Single customValue; // 0x20 public System.Single tension; // 0x24 public UnityEngine.Vector3 normal; // 0x28 private SplineNode.NodeParameterRegister parameters; // 0x38 // Methods public UnityEngine.Vector3 get_Position(); // 0x1e0c3f4 public System.Void set_Position(UnityEngine.Vector3 value); // 0x1e25c68 public UnityEngine.Quaternion get_Rotation(); // 0x1e0e254 public System.Void set_Rotation(UnityEngine.Quaternion value); // 0x1e27330 public System.Single get_CustomValue(); // 0x1e0b71c public System.Void set_CustomValue(System.Single value); // 0x1e25a40 public UnityEngine.Vector3 get_TransformedNormal(); // 0x1e0c3f4 public SplineNode.NodeParameterRegister get_Parameters(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SplineNode.NodeParameterRegister : System.Collections.Generic.Dictionary<Spline,NodeParameters> { // Fields // Methods public NodeParameters get_Item(Spline spline); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NodeParameters : System.Object { // Fields public System.Double position; // 0x10 public System.Double length; // 0x18 public Spline spline; // 0x20 // Methods public System.Single get_PosInSpline(); // 0x1e0b71c public System.Single get_Length(); // 0x1e0b71c public System.Void .ctor(Spline spline, System.Single position, System.Single length); // 0x1c8fbb4 public System.Void Reset(); // 0x1e23c98 } // Assembly-CSharp.dll public class AlterSineMeshModifier : UnityEngine.MonoBehaviour { // Fields public SplineSineScaleModifier meshModifier; // 0x20 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AlterTwistMeshModifier : UnityEngine.MonoBehaviour { // Fields public SplineTwistModifier meshModifier; // 0x20 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BranchingSplineDemo : UnityEngine.MonoBehaviour { // Fields public BranchingSpline bSpline; // 0x20 public BranchingSplineParameter bParam; // 0x28 // Methods private System.Void Update(); // 0x1e23c98 private BranchingSplinePath JunctionController(BranchingSplineParameter currentParameter, System.Collections.Generic.List<BranchingSplinePath> possiblePaths); // 0x1e21e20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CarAnimator : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public UnityEngine.WrapMode wrapMode; // 0x28 public System.Single speed; // 0x2c public System.Single passedTime; // 0x30 public System.Single rotationOffset; // 0x34 // Methods private System.Void Update(); // 0x1e23c98 private System.Single WrapValue(System.Single v, System.Single start, System.Single end, UnityEngine.WrapMode wMode); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NodeCreator : UnityEngine.MonoBehaviour { // Fields public Spline spline; // 0x20 public SplineMesh splineMesh; // 0x28 // Methods private System.Void Update(); // 0x1e23c98 private System.Void Move(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class VectorArrayInterpolation : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3[] vectorData; // 0x20 public System.Single lineResolution; // 0x28 public UnityEngine.Transform animatedObject; // 0x30 private System.Single parameter; // 0x38 // Methods private System.Void Update(); // 0x1e23c98 private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BetterList<T> : System.Object { // Fields public T[] buffer; // 0x0 public System.Int32 size; // 0x0 // Methods public System.Collections.Generic.IEnumerator<T> GetEnumerator(); // 0x1e1bcd8 public T get_Item(System.Int32 i); // 0x1c8fbb4 public System.Void set_Item(System.Int32 i, T value); // 0x1c8fbb4 private System.Void AllocateMore(); // 0x1e23c98 private System.Void Trim(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void Release(); // 0x1e23c98 public System.Void Add(T item); // 0x1c8fbb4 public System.Void Insert(System.Int32 index, T item); // 0x1c8fbb4 public System.Boolean Contains(T item); // 0x1c8fbb4 public System.Int32 IndexOf(T item); // 0x1c8fbb4 public System.Boolean Remove(T item); // 0x1c8fbb4 public System.Void RemoveAt(System.Int32 index); // 0x1e24080 public T Pop(); // 0x1c8fbb4 public T[] ToArray(); // 0x1e1bcd8 public System.Void Sort(BetterList.CompareFunc<T> comparer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class BetterList.CompareFunc<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Int32 Invoke(T left, T right); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T left, T right, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Int32 EndInvoke(System.IAsyncResult result); // 0x1e08f3c } // Assembly-CSharp.dll private sealed class BetterList.<GetEnumerator>d__2<T> : System.Object, System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private T <>2__current; // 0x0 public BetterList<T> <>4__this; // 0x0 private System.Int32 <i>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1c8fbb4 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class BMFont : System.Object { // Fields private System.Int32 mSize; // 0x10 private System.Int32 mBase; // 0x14 private System.Int32 mWidth; // 0x18 private System.Int32 mHeight; // 0x1c private System.String mSpriteName; // 0x20 private System.Collections.Generic.List<BMGlyph> mSaved; // 0x28 private System.Collections.Generic.Dictionary<System.Int32,BMGlyph> mDict; // 0x30 // Methods public System.Boolean get_isValid(); // 0x1e12ab8 public System.Int32 get_charSize(); // 0x1e055d0 public System.Void set_charSize(System.Int32 value); // 0x1e24080 public System.Int32 get_baseOffset(); // 0x1e055d0 public System.Void set_baseOffset(System.Int32 value); // 0x1e24080 public System.Int32 get_texWidth(); // 0x1e055d0 public System.Void set_texWidth(System.Int32 value); // 0x1e24080 public System.Int32 get_texHeight(); // 0x1e055d0 public System.Void set_texHeight(System.Int32 value); // 0x1e24080 public System.Int32 get_glyphCount(); // 0x1e055d0 public System.String get_spriteName(); // 0x1e1bcd8 public System.Void set_spriteName(System.String value); // 0x1e292ac public System.Collections.Generic.List<BMGlyph> get_glyphs(); // 0x1e1bcd8 public BMGlyph GetGlyph(System.Int32 index, System.Boolean createIfMissing); // 0x1e1c1a8 public BMGlyph GetGlyph(System.Int32 index); // 0x1e1bf7c public System.Void Clear(); // 0x1e23c98 public System.Void Trim(System.Int32 xMin, System.Int32 yMin, System.Int32 xMax, System.Int32 yMax); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class BMGlyph : System.Object { // Fields public System.Int32 index; // 0x10 public System.Int32 x; // 0x14 public System.Int32 y; // 0x18 public System.Int32 width; // 0x1c public System.Int32 height; // 0x20 public System.Int32 offsetX; // 0x24 public System.Int32 offsetY; // 0x28 public System.Int32 advance; // 0x2c public System.Int32 channel; // 0x30 public System.Collections.Generic.List<System.Int32> kerning; // 0x38 // Methods public System.Int32 GetKerning(System.Int32 previousChar); // 0x1e0584c public System.Void SetKerning(System.Int32 previousChar, System.Int32 amount); // 0x1e24138 public System.Void Trim(System.Int32 xMin, System.Int32 yMin, System.Int32 xMax, System.Int32 yMax); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ByteReader : System.Object { // Fields private System.Byte[] mBuffer; // 0x10 private System.Int32 mOffset; // 0x18 private static BetterList<System.String> mTemp; // 0x0 // Methods public System.Void .ctor(System.Byte[] bytes); // 0x1e292ac public System.Void .ctor(UnityEngine.TextAsset asset); // 0x1e292ac public static ByteReader Open(System.String path); // 0x1e1bcd8 public System.Boolean get_canRead(); // 0x1e12ab8 private static System.String ReadLine(System.Byte[] buffer, System.Int32 start, System.Int32 count); // 0x1e1bfac public System.String ReadLine(); // 0x1e1bcd8 public System.String ReadLine(System.Boolean skipEmptyLines); // 0x1e20b4c public System.Collections.Generic.Dictionary<System.String,System.String> ReadDictionary(); // 0x1e1bcd8 public BetterList<System.String> ReadCSV(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class TopSceneManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.GameObject webview; // 0x20 public UnityEngine.UI.Text countDownText; // 0x28 private System.Int32 countDown; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void Show(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UseWithCodeSceneManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.InputField urlInput; // 0x20 // Methods private System.Void Start(); // 0x1e23c98 public System.Void OpenButtonClicked(); // 0x1e23c98 private System.Void OnLoadComplete(UniWebView webView, System.Boolean success, System.String errorMessage); // 0x1e2a7bc private UniWebViewEdgeInsets InsetsForScreenOreitation(UniWebView webView, UniWebViewOrientation orientation); // 0x1e211a4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LocalHTMLSceneManager : UnityEngine.MonoBehaviour { // Fields public System.String fileName; // 0x20 public System.String htmlText; // 0x28 // Methods public System.Void LoadFromFile(); // 0x1e23c98 public System.Void LoadFromText(); // 0x1e23c98 private UniWebView CreateWebView(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SizeAndTransitionSceneManager : UnityEngine.MonoBehaviour { // Fields private UniWebView _webView; // 0x20 private System.Boolean _webViewReady; // 0x28 private System.Boolean <fade>k__BackingField; // 0x29 private System.Int32 <transitionEdge>k__BackingField; // 0x2c public UnityEngine.UI.InputField top; // 0x30 public UnityEngine.UI.InputField left; // 0x38 public UnityEngine.UI.InputField bottom; // 0x40 public UnityEngine.UI.InputField right; // 0x48 public UnityEngine.UI.InputField x; // 0x50 public UnityEngine.UI.InputField y; // 0x58 public UnityEngine.UI.InputField width; // 0x60 public UnityEngine.UI.InputField height; // 0x68 // Methods public System.Boolean get_fade(); // 0x1e12ab8 public System.Void set_fade(System.Boolean value); // 0x1e292d4 public System.Int32 get_transitionEdge(); // 0x1e055d0 public System.Void set_transitionEdge(System.Int32 value); // 0x1e24080 private System.Void Start(); // 0x1e23c98 public System.Void ShowClicked(); // 0x1e23c98 public System.Void SetInsetsClicked(); // 0x1e23c98 private UniWebView CreateWebView(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class SizeAndTransitionSceneManager.<>c : System.Object { // Fields public static readonly SizeAndTransitionSceneManager.<>c <>9; // 0x0 public static System.Action <>9__19_0; // 0x8 public static System.Action <>9__21_2; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <ShowClicked>b__19_0(); // 0x1e23c98 internal System.Void <CreateWebView>b__21_2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SizeAndTransitionSceneManager.<>c__DisplayClass21_0 : System.Object { // Fields public SizeAndTransitionSceneManager <>4__this; // 0x10 public UniWebView webView; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateWebView>b__0(UniWebView view, System.Boolean success, System.String errorMessage); // 0x1e2a7bc internal System.Boolean <CreateWebView>b__1(UniWebView view); // 0x1e192c4 } // Assembly-CSharp.dll public class CallbackFromWebSceneManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text result; // 0x20 private UniWebView _webView; // 0x28 private System.String _fileName; // 0x30 // Methods public System.Void LoadFromFile(); // 0x1e23c98 private System.Void OnReceivedMessage(UniWebView webView, UniWebViewMessage message); // 0x1c8fbb4 private UniWebView CreateWebView(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class RunJavaScriptInWebSceneManager : UnityEngine.MonoBehaviour { // Fields public UnityEngine.UI.Text result; // 0x20 private UniWebView _webView; // 0x28 private System.String _fileName; // 0x30 // Methods public System.Void LoadFromFile(); // 0x1e23c98 public System.Void AddScript(UnityEngine.UI.InputField input); // 0x1e292ac public System.Void RunScript(UnityEngine.UI.InputField input); // 0x1e292ac private System.Void OnEvalJavaScriptFinished(UniWebView webView, System.String r); // 0x1e2a6c4 private UniWebView CreateWebView(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private System.Boolean <LoadFromFile>b__3_0(UniWebView webView); // 0x1e192c4 } // Assembly-CSharp.dll public class Navigator : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void NavigateTo(System.Int32 level); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniWebViewHelper : System.Object { // Fields // Methods public static System.Int32 get_screenHeight(); // 0x1e03f1c public static System.Int32 get_screenWidth(); // 0x1e03f1c public static System.Int32 get_screenScale(); // 0x1e03f1c public static System.String streamingAssetURLForPath(System.String path); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UniWebView : UnityEngine.MonoBehaviour { // Fields private UniWebView.LoadCompleteDelegate OnLoadComplete; // 0x20 private UniWebView.LoadBeginDelegate OnLoadBegin; // 0x28 private UniWebView.ReceivedMessageDelegate OnReceivedMessage; // 0x30 private UniWebView.EvalJavaScriptFinishedDelegate OnEvalJavaScriptFinished; // 0x38 private UniWebView.WebViewShouldCloseDelegate OnWebViewShouldClose; // 0x40 private UniWebView.ReceivedKeyCodeDelegate OnReceivedKeyCode; // 0x48 private UniWebView.InsetsForScreenOreitationDelegate InsetsForScreenOreitation; // 0x50 private UniWebViewEdgeInsets _insets; // 0x58 public System.String url; // 0x60 public System.Boolean loadOnStart; // 0x68 public System.Boolean autoShowWhenLoadComplete; // 0x69 private System.Boolean _backButtonEnable; // 0x6a private System.Boolean _bouncesEnable; // 0x6b private System.Boolean _zoomEnable; // 0x6c private System.String _currentGUID; // 0x70 private System.Int32 _lastScreenHeight; // 0x78 private System.Boolean _immersiveMode; // 0x7c private System.Action _showTransitionAction; // 0x80 private System.Action _hideTransitionAction; // 0x88 public System.Boolean toolBarShow; // 0x90 // Methods public System.Void add_OnLoadComplete(UniWebView.LoadCompleteDelegate value); // 0x1e292ac public System.Void remove_OnLoadComplete(UniWebView.LoadCompleteDelegate value); // 0x1e292ac public System.Void add_OnLoadBegin(UniWebView.LoadBeginDelegate value); // 0x1e292ac public System.Void remove_OnLoadBegin(UniWebView.LoadBeginDelegate value); // 0x1e292ac public System.Void add_OnReceivedMessage(UniWebView.ReceivedMessageDelegate value); // 0x1e292ac public System.Void remove_OnReceivedMessage(UniWebView.ReceivedMessageDelegate value); // 0x1e292ac public System.Void add_OnEvalJavaScriptFinished(UniWebView.EvalJavaScriptFinishedDelegate value); // 0x1e292ac public System.Void remove_OnEvalJavaScriptFinished(UniWebView.EvalJavaScriptFinishedDelegate value); // 0x1e292ac public System.Void add_OnWebViewShouldClose(UniWebView.WebViewShouldCloseDelegate value); // 0x1e292ac public System.Void remove_OnWebViewShouldClose(UniWebView.WebViewShouldCloseDelegate value); // 0x1e292ac public System.Void add_OnReceivedKeyCode(UniWebView.ReceivedKeyCodeDelegate value); // 0x1e292ac public System.Void remove_OnReceivedKeyCode(UniWebView.ReceivedKeyCodeDelegate value); // 0x1e292ac public System.Void add_InsetsForScreenOreitation(UniWebView.InsetsForScreenOreitationDelegate value); // 0x1e292ac public System.Void remove_InsetsForScreenOreitation(UniWebView.InsetsForScreenOreitationDelegate value); // 0x1e292ac public UniWebViewEdgeInsets get_insets(); // 0x1e1bcd8 public System.Void set_insets(UniWebViewEdgeInsets value); // 0x1e292ac private System.Void ForceUpdateInsetsInternal(UniWebViewEdgeInsets insets); // 0x1e292ac public System.String get_currentUrl(); // 0x1e1bcd8 public System.Boolean get_backButtonEnable(); // 0x1e12ab8 public System.Void set_backButtonEnable(System.Boolean value); // 0x1e292d4 public System.Boolean get_bouncesEnable(); // 0x1e12ab8 public System.Void set_bouncesEnable(System.Boolean value); // 0x1e292d4 public System.Boolean get_zoomEnable(); // 0x1e12ab8 public System.Void set_zoomEnable(System.Boolean value); // 0x1e292d4 public System.String get_userAgent(); // 0x1e1bcd8 public System.Single get_alpha(); // 0x1e0b71c public System.Void set_alpha(System.Single value); // 0x1e25a40 public System.Boolean get_openLinksInExternalBrowser(); // 0x1e12ab8 public System.Void set_openLinksInExternalBrowser(System.Boolean value); // 0x1e292d4 public System.Boolean get_immersiveMode(); // 0x1e12ab8 public System.Void set_immersiveMode(System.Boolean value); // 0x1e292d4 public static System.Void SetUserAgent(System.String value); // 0x1e23c98 public static System.Void ResetUserAgent(); // 0x1e2274c public static System.Void SetDoneButtonText(System.String text); // 0x1e23c98 public System.Void Load(); // 0x1e23c98 public System.Void Load(System.String aUrl); // 0x1e292ac public System.Void LoadHTMLString(System.String htmlString, System.String baseUrl); // 0x1e2a6c4 public System.Void Reload(); // 0x1e23c98 public System.Void Stop(); // 0x1e23c98 public System.Void Show(System.Boolean fade, UniWebViewTransitionEdge direction, System.Single duration, System.Action finishAction); // 0x1e293d0 public System.Void Hide(System.Boolean fade, UniWebViewTransitionEdge direction, System.Single duration, System.Action finishAction); // 0x1e293d0 public System.Void EvaluatingJavaScript(System.String javaScript); // 0x1e292ac public System.Void AddJavaScript(System.String javaScript); // 0x1e292ac public System.Void CleanCache(); // 0x1e23c98 public System.Void CleanCookie(System.String key); // 0x1e292ac public System.Void SetTransparentBackground(System.Boolean transparent); // 0x1e292d4 public System.Void SetBackgroundColor(UnityEngine.Color color); // 0x1e27330 public System.Void ShowToolBar(System.Boolean animate); // 0x1e292d4 public System.Void HideToolBar(System.Boolean animate); // 0x1e292d4 public System.Void SetShowSpinnerWhenLoading(System.Boolean show); // 0x1e292d4 public System.Void SetSpinnerLabelText(System.String text); // 0x1e292ac public System.Void SetUseWideViewPort(System.Boolean use); // 0x1e292d4 public System.Void LoadWithOverviewMode(System.Boolean overview); // 0x1e292d4 public System.Boolean CanGoBack(); // 0x1e12ab8 public System.Boolean CanGoForward(); // 0x1e12ab8 public System.Void GoBack(); // 0x1e23c98 public System.Void GoForward(); // 0x1e23c98 public System.Void AddPermissionRequestTrustSite(System.String url); // 0x1e292ac public System.Void AddUrlScheme(System.String scheme); // 0x1e292ac public System.Void RemoveUrlScheme(System.String scheme); // 0x1e292ac public System.Void SetHeaderField(System.String key, System.String value); // 0x1e2a6c4 public System.Void SetVerticalScrollBarShow(System.Boolean show); // 0x1e292d4 public System.Void SetHorizontalScrollBarShow(System.Boolean show); // 0x1e292d4 public static System.Void SetWebContentsDebuggingEnabled(System.Boolean enabled); // 0x1e23cbc private System.Boolean OrientationChanged(); // 0x1e12ab8 private System.Void ResizeInternal(); // 0x1e23c98 private System.Void LoadComplete(System.String message); // 0x1e292ac private System.Void LoadBegin(System.String url); // 0x1e292ac private System.Void ReceivedMessage(System.String rawMessage); // 0x1e292ac private System.Void WebViewDone(System.String message); // 0x1e292ac private System.Void WebViewKeyDown(System.String message); // 0x1e292ac private System.Void EvalJavaScriptFinished(System.String result); // 0x1e292ac private System.Void AnimationFinished(System.String identifier); // 0x1e292ac private System.Void ShowTransitionFinished(System.String message); // 0x1e292ac private System.Void HideTransitionFinished(System.String message); // 0x1e292ac private System.Collections.IEnumerator LoadFromJarPackage(System.String jarFilePath); // 0x1e20b20 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void RemoveAllListeners(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class UniWebView.LoadCompleteDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UniWebView webView, System.Boolean success, System.String errorMessage); // 0x1e2a7bc public virtual System.IAsyncResult BeginInvoke(UniWebView webView, System.Boolean success, System.String errorMessage, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class UniWebView.LoadBeginDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UniWebView webView, System.String loadingUrl); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, System.String loadingUrl, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class UniWebView.ReceivedMessageDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UniWebView webView, UniWebViewMessage message); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, UniWebViewMessage message, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class UniWebView.EvalJavaScriptFinishedDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UniWebView webView, System.String result); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, System.String result, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class UniWebView.WebViewShouldCloseDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Boolean Invoke(UniWebView webView); // 0x1e192c4 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x1e192c4 } // Assembly-CSharp.dll public sealed class UniWebView.ReceivedKeyCodeDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UniWebView webView, System.Int32 keyCode); // 0x1e29968 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, System.Int32 keyCode, System.AsyncCallback callback, System.Object object); // 0x1e21648 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class UniWebView.InsetsForScreenOreitationDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual UniWebViewEdgeInsets Invoke(UniWebView webView, UniWebViewOrientation orientation); // 0x1e211a4 public virtual System.IAsyncResult BeginInvoke(UniWebView webView, UniWebViewOrientation orientation, System.AsyncCallback callback, System.Object object); // 0x1e21648 public virtual UniWebViewEdgeInsets EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll private sealed class UniWebView.<LoadFromJarPackage>d__111 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String jarFilePath; // 0x20 public UniWebView <>4__this; // 0x28 private UnityEngine.WWW <stream>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class UniWebViewEdgeInsets : System.Object { // Fields public System.Int32 top; // 0x10 public System.Int32 left; // 0x14 public System.Int32 bottom; // 0x18 public System.Int32 right; // 0x1c // Methods public System.Void .ctor(System.Int32 aTop, System.Int32 aLeft, System.Int32 aBottom, System.Int32 aRight); // 0x1c8fbb4 public static System.Boolean op_Equality(UniWebViewEdgeInsets inset1, UniWebViewEdgeInsets inset2); // 0x1e192c4 public static System.Boolean op_Inequality(UniWebViewEdgeInsets inset1, UniWebViewEdgeInsets inset2); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 } // Assembly-CSharp.dll public struct UniWebViewMessage : { // Fields private System.String <rawMessage>k__BackingField; // 0x10 private System.String <scheme>k__BackingField; // 0x18 private System.String <path>k__BackingField; // 0x20 private System.Collections.Generic.Dictionary<System.String,System.String> <args>k__BackingField; // 0x28 // Methods public System.String get_rawMessage(); // 0x1e1bcd8 private System.Void set_rawMessage(System.String value); // 0x1e292ac public System.String get_scheme(); // 0x1e1bcd8 private System.Void set_scheme(System.String value); // 0x1e292ac public System.String get_path(); // 0x1e1bcd8 private System.Void set_path(System.String value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_args(); // 0x1e1bcd8 private System.Void set_args(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Void .ctor(System.String rawMessage); // 0x1e292ac } // Assembly-CSharp.dll public enum UniWebViewOrientation : { // Fields public System.Int32 value__; // 0x10 public const UniWebViewOrientation Portrait = 0; // 0x0 public const UniWebViewOrientation LandScape = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum UniWebViewTransitionEdge : { // Fields public System.Int32 value__; // 0x10 public const UniWebViewTransitionEdge None = 0; // 0x0 public const UniWebViewTransitionEdge Top = 1; // 0x0 public const UniWebViewTransitionEdge Left = 2; // 0x0 public const UniWebViewTransitionEdge Bottom = 3; // 0x0 public const UniWebViewTransitionEdge Right = 4; // 0x0 // Methods } // Assembly-CSharp.dll internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 : System.Object { // Fields // Methods private static UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData Get(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private struct UnitySourceGeneratedAssemblyMonoScriptTypes_v1.MonoScriptData : { // Fields public System.Byte[] FilePathsData; // 0x10 public System.Byte[] TypesData; // 0x18 public System.Int32 TotalTypes; // 0x20 public System.Int32 TotalFiles; // 0x24 public System.Boolean IsEditorOnly; // 0x28 // Methods } // Assembly-CSharp.dll public static class QuaternionUtilities.QuaternionUtils : System.Object { // Fields // Methods public static UnityEngine.Quaternion Exponential(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion Logarithm(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion Conjugate(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion Negative(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion Normalized(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion GetSquadIntermediate(UnityEngine.Quaternion q0, UnityEngine.Quaternion q1, UnityEngine.Quaternion q2); // 0x1c8fbb4 public static UnityEngine.Quaternion GetQuatLog(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion GetQuatExp(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion GetQuatConjugate(UnityEngine.Quaternion q); // 0x1e0e224 public static UnityEngine.Quaternion GetQuatNegative(UnityEngine.Quaternion q); // 0x1e0e224 } // Assembly-CSharp.dll internal class Mono.Xml.MiniParser : System.Object { // Fields private static readonly System.Int32 INPUT_RANGE; // 0x0 private static readonly System.UInt16[] tbl; // 0x8 protected static System.String[] errors; // 0x10 protected System.Int32 line; // 0x10 protected System.Int32 col; // 0x14 protected System.Int32[] twoCharBuff; // 0x18 protected System.Boolean splitCData; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Reset(); // 0x1e23c98 protected static System.Boolean StrEquals(System.String str, System.Text.StringBuilder sb, System.Int32 sbStart, System.Int32 len); // 0x1c8fbb4 protected System.Void FatalErr(System.String descr); // 0x1e292ac protected static System.Int32 Xlat(System.Int32 charCode, System.Int32 state); // 0x1e03fd8 public System.Void Parse(Mono.Xml.MiniParser.IReader reader, Mono.Xml.MiniParser.IHandler handler); // 0x1e2a6c4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public interface Mono.Xml.MiniParser.IReader : { // Fields // Methods public abstract System.Int32 Read(); // 0x1e055d0 } // Assembly-CSharp.dll public interface Mono.Xml.MiniParser.IAttrList : { // Fields // Methods public abstract System.Int32 get_Length(); // 0x1e055d0 public abstract System.Boolean get_IsEmpty(); // 0x1e12ab8 public abstract System.String GetName(System.Int32 i); // 0x1e1bf7c public abstract System.String GetValue(System.Int32 i); // 0x1e1bf7c public abstract System.String GetValue(System.String name); // 0x1e20b20 public abstract System.Void ChangeValue(System.String name, System.String newValue); // 0x1e2a6c4 public abstract System.String[] get_Names(); // 0x1e1bcd8 public abstract System.String[] get_Values(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface Mono.Xml.MiniParser.IMutableAttrList : Mono.Xml.MiniParser.IAttrList { // Fields // Methods public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void Add(System.String name, System.String value); // 0x1e2a6c4 public abstract System.Void CopyFrom(Mono.Xml.MiniParser.IAttrList attrs); // 0x1e292ac public abstract System.Void Remove(System.Int32 i); // 0x1e24080 public abstract System.Void Remove(System.String name); // 0x1e292ac } // Assembly-CSharp.dll public interface Mono.Xml.MiniParser.IHandler : { // Fields // Methods public abstract System.Void OnStartParsing(Mono.Xml.MiniParser parser); // 0x1e292ac public abstract System.Void OnStartElement(System.String name, Mono.Xml.MiniParser.IAttrList attrs); // 0x1e2a6c4 public abstract System.Void OnEndElement(System.String name); // 0x1e292ac public abstract System.Void OnChars(System.String ch); // 0x1e292ac public abstract System.Void OnEndParsing(Mono.Xml.MiniParser parser); // 0x1e292ac } // Assembly-CSharp.dll public class Mono.Xml.MiniParser.HandlerAdapter : System.Object, Mono.Xml.MiniParser.IHandler { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void OnStartParsing(Mono.Xml.MiniParser parser); // 0x1e292ac public System.Void OnStartElement(System.String name, Mono.Xml.MiniParser.IAttrList attrs); // 0x1e2a6c4 public System.Void OnEndElement(System.String name); // 0x1e292ac public System.Void OnChars(System.String ch); // 0x1e292ac public System.Void OnEndParsing(Mono.Xml.MiniParser parser); // 0x1e292ac } // Assembly-CSharp.dll private enum Mono.Xml.MiniParser.CharKind : { // Fields public System.Byte value__; // 0x10 public const Mono.Xml.MiniParser.CharKind LEFT_BR = 0; // 0x0 public const Mono.Xml.MiniParser.CharKind RIGHT_BR = 1; // 0x0 public const Mono.Xml.MiniParser.CharKind SLASH = 2; // 0x0 public const Mono.Xml.MiniParser.CharKind PI_MARK = 3; // 0x0 public const Mono.Xml.MiniParser.CharKind EQ = 4; // 0x0 public const Mono.Xml.MiniParser.CharKind AMP = 5; // 0x0 public const Mono.Xml.MiniParser.CharKind SQUOTE = 6; // 0x0 public const Mono.Xml.MiniParser.CharKind DQUOTE = 7; // 0x0 public const Mono.Xml.MiniParser.CharKind BANG = 8; // 0x0 public const Mono.Xml.MiniParser.CharKind LEFT_SQBR = 9; // 0x0 public const Mono.Xml.MiniParser.CharKind SPACE = 10; // 0x0 public const Mono.Xml.MiniParser.CharKind RIGHT_SQBR = 11; // 0x0 public const Mono.Xml.MiniParser.CharKind TAB = 12; // 0x0 public const Mono.Xml.MiniParser.CharKind CR = 13; // 0x0 public const Mono.Xml.MiniParser.CharKind EOL = 14; // 0x0 public const Mono.Xml.MiniParser.CharKind CHARS = 15; // 0x0 public const Mono.Xml.MiniParser.CharKind UNKNOWN = 31; // 0x0 // Methods } // Assembly-CSharp.dll private enum Mono.Xml.MiniParser.ActionCode : { // Fields public System.Byte value__; // 0x10 public const Mono.Xml.MiniParser.ActionCode START_ELEM = 0; // 0x0 public const Mono.Xml.MiniParser.ActionCode END_ELEM = 1; // 0x0 public const Mono.Xml.MiniParser.ActionCode END_NAME = 2; // 0x0 public const Mono.Xml.MiniParser.ActionCode SET_ATTR_NAME = 3; // 0x0 public const Mono.Xml.MiniParser.ActionCode SET_ATTR_VAL = 4; // 0x0 public const Mono.Xml.MiniParser.ActionCode SEND_CHARS = 5; // 0x0 public const Mono.Xml.MiniParser.ActionCode START_CDATA = 6; // 0x0 public const Mono.Xml.MiniParser.ActionCode END_CDATA = 7; // 0x0 public const Mono.Xml.MiniParser.ActionCode ERROR = 8; // 0x0 public const Mono.Xml.MiniParser.ActionCode STATE_CHANGE = 9; // 0x0 public const Mono.Xml.MiniParser.ActionCode FLUSH_CHARS_STATE_CHANGE = 10; // 0x0 public const Mono.Xml.MiniParser.ActionCode ACC_CHARS_STATE_CHANGE = 11; // 0x0 public const Mono.Xml.MiniParser.ActionCode ACC_CDATA = 12; // 0x0 public const Mono.Xml.MiniParser.ActionCode PROC_CHAR_REF = 13; // 0x0 public const Mono.Xml.MiniParser.ActionCode UNKNOWN = 15; // 0x0 // Methods } // Assembly-CSharp.dll public class Mono.Xml.MiniParser.AttrListImpl : System.Object, Mono.Xml.MiniParser.IMutableAttrList, Mono.Xml.MiniParser.IAttrList { // Fields protected System.Collections.ArrayList names; // 0x10 protected System.Collections.ArrayList values; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 initialCapacity); // 0x1e24080 public System.Void .ctor(Mono.Xml.MiniParser.IAttrList attrs); // 0x1e292ac public System.Int32 get_Length(); // 0x1e055d0 public System.Boolean get_IsEmpty(); // 0x1e12ab8 public System.String GetName(System.Int32 i); // 0x1e1bf7c public System.String GetValue(System.Int32 i); // 0x1e1bf7c public System.String GetValue(System.String name); // 0x1e20b20 public System.Void ChangeValue(System.String name, System.String newValue); // 0x1e2a6c4 public System.String[] get_Names(); // 0x1e1bcd8 public System.String[] get_Values(); // 0x1e1bcd8 public System.Void Clear(); // 0x1e23c98 public System.Void Add(System.String name, System.String value); // 0x1e2a6c4 public System.Void Remove(System.Int32 i); // 0x1e24080 public System.Void Remove(System.String name); // 0x1e292ac public System.Void CopyFrom(Mono.Xml.MiniParser.IAttrList attrs); // 0x1e292ac } // Assembly-CSharp.dll public class Mono.Xml.MiniParser.XMLError : System.Exception { // Fields protected System.String descr; // 0x90 protected System.Int32 line; // 0x98 protected System.Int32 column; // 0x9c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.String descr); // 0x1e292ac public System.Void .ctor(System.String descr, System.Int32 line, System.Int32 column); // 0x1e299ec public System.Int32 get_Line(); // 0x1e055d0 public System.Int32 get_Column(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class Mono.Xml.SecurityParser : Mono.Xml.SmallXmlParser, Mono.Xml.SmallXmlParser.IContentHandler { // Fields private System.Security.SecurityElement root; // 0x68 private System.Security.SecurityElement current; // 0x70 private System.Collections.Stack stack; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void LoadXml(System.String xml); // 0x1e292ac public System.Security.SecurityElement ToXml(); // 0x1e1bcd8 public System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac public System.Void OnProcessingInstruction(System.String name, System.String text); // 0x1e2a6c4 public System.Void OnIgnorableWhitespace(System.String s); // 0x1e292ac public System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x1e2a6c4 public System.Void OnEndElement(System.String name); // 0x1e292ac public System.Void OnChars(System.String ch); // 0x1e292ac public System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac } // Assembly-CSharp.dll public class Mono.Xml.DefaultHandler : System.Object, Mono.Xml.SmallXmlParser.IContentHandler { // Fields // Methods public System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac public System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac public System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x1e2a6c4 public System.Void OnEndElement(System.String name); // 0x1e292ac public System.Void OnChars(System.String s); // 0x1e292ac public System.Void OnIgnorableWhitespace(System.String s); // 0x1e292ac public System.Void OnProcessingInstruction(System.String name, System.String text); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Mono.Xml.SmallXmlParser : System.Object { // Fields private Mono.Xml.SmallXmlParser.IContentHandler handler; // 0x10 private System.IO.TextReader reader; // 0x18 private System.Collections.Stack elementNames; // 0x20 private System.Collections.Stack xmlSpaces; // 0x28 private System.String xmlSpace; // 0x30 private System.Text.StringBuilder buffer; // 0x38 private System.Char[] nameBuffer; // 0x40 private System.Boolean isWhitespace; // 0x48 private Mono.Xml.SmallXmlParser.AttrListImpl attributes; // 0x50 private System.Int32 line; // 0x58 private System.Int32 column; // 0x5c private System.Boolean resetColumn; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 private System.Exception Error(System.String msg); // 0x1e20b20 private System.Exception UnexpectedEndError(); // 0x1e1bcd8 private System.Boolean IsNameChar(System.Char c, System.Boolean start); // 0x1c8fbb4 private System.Boolean IsWhitespace(System.Int32 c); // 0x1e12c98 public System.Void SkipWhitespaces(); // 0x1e23c98 private System.Void HandleWhitespaces(); // 0x1e23c98 public System.Void SkipWhitespaces(System.Boolean expected); // 0x1e292d4 private System.Int32 Peek(); // 0x1e055d0 private System.Int32 Read(); // 0x1e055d0 public System.Void Expect(System.Int32 c); // 0x1e24080 private System.String ReadUntil(System.Char until, System.Boolean handleReferences); // 0x1c8fbb4 public System.String ReadName(); // 0x1e1bcd8 public System.Void Parse(System.IO.TextReader input, Mono.Xml.SmallXmlParser.IContentHandler handler); // 0x1e2a6c4 private System.Void Cleanup(); // 0x1e23c98 public System.Void ReadContent(); // 0x1e23c98 private System.Void HandleBufferedContent(); // 0x1e23c98 private System.Void ReadCharacters(); // 0x1e23c98 private System.Void ReadReference(); // 0x1e23c98 private System.Int32 ReadCharacterReference(); // 0x1e055d0 private System.Void ReadAttribute(Mono.Xml.SmallXmlParser.AttrListImpl a); // 0x1e292ac private System.Void ReadCDATASection(); // 0x1e23c98 private System.Void ReadComment(); // 0x1e23c98 } // Assembly-CSharp.dll public interface Mono.Xml.SmallXmlParser.IContentHandler : { // Fields // Methods public abstract System.Void OnStartParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac public abstract System.Void OnEndParsing(Mono.Xml.SmallXmlParser parser); // 0x1e292ac public abstract System.Void OnStartElement(System.String name, Mono.Xml.SmallXmlParser.IAttrList attrs); // 0x1e2a6c4 public abstract System.Void OnEndElement(System.String name); // 0x1e292ac public abstract System.Void OnProcessingInstruction(System.String name, System.String text); // 0x1e2a6c4 public abstract System.Void OnChars(System.String text); // 0x1e292ac public abstract System.Void OnIgnorableWhitespace(System.String text); // 0x1e292ac } // Assembly-CSharp.dll public interface Mono.Xml.SmallXmlParser.IAttrList : { // Fields // Methods public abstract System.Int32 get_Length(); // 0x1e055d0 public abstract System.Boolean get_IsEmpty(); // 0x1e12ab8 public abstract System.String GetName(System.Int32 i); // 0x1e1bf7c public abstract System.String GetValue(System.Int32 i); // 0x1e1bf7c public abstract System.String GetValue(System.String name); // 0x1e20b20 public abstract System.String[] get_Names(); // 0x1e1bcd8 public abstract System.String[] get_Values(); // 0x1e1bcd8 } // Assembly-CSharp.dll private class Mono.Xml.SmallXmlParser.AttrListImpl : System.Object, Mono.Xml.SmallXmlParser.IAttrList { // Fields private System.Collections.ArrayList attrNames; // 0x10 private System.Collections.ArrayList attrValues; // 0x18 // Methods public System.Int32 get_Length(); // 0x1e055d0 public System.Boolean get_IsEmpty(); // 0x1e12ab8 public System.String GetName(System.Int32 i); // 0x1e1bf7c public System.String GetValue(System.Int32 i); // 0x1e1bf7c public System.String GetValue(System.String name); // 0x1e20b20 public System.String[] get_Names(); // 0x1e1bcd8 public System.String[] get_Values(); // 0x1e1bcd8 internal System.Void Clear(); // 0x1e23c98 internal System.Void Add(System.String name, System.String value); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class Mono.Xml.SmallXmlParserException : System.SystemException { // Fields private System.Int32 line; // 0x8c private System.Int32 column; // 0x90 // Methods public System.Void .ctor(System.String msg, System.Int32 line, System.Int32 column); // 0x1e299ec public System.Int32 get_Line(); // 0x1e055d0 public System.Int32 get_Column(); // 0x1e055d0 } // Assembly-CSharp.dll public sealed class DigitalOpus.MB.Core.ProgressUpdateDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.String msg, System.Single progress); // 0x1e29f38 public virtual System.IAsyncResult BeginInvoke(System.String msg, System.Single progress, System.AsyncCallback callback, System.Object object); // 0x1e218bc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB_ObjsToCombineTypes : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB_ObjsToCombineTypes prefabOnly = 0; // 0x0 public const DigitalOpus.MB.Core.MB_ObjsToCombineTypes sceneObjOnly = 1; // 0x0 public const DigitalOpus.MB.Core.MB_ObjsToCombineTypes dontCare = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB_OutputOptions : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB_OutputOptions bakeIntoPrefab = 0; // 0x0 public const DigitalOpus.MB.Core.MB_OutputOptions bakeMeshsInPlace = 1; // 0x0 public const DigitalOpus.MB.Core.MB_OutputOptions bakeTextureAtlasesOnly = 2; // 0x0 public const DigitalOpus.MB.Core.MB_OutputOptions bakeIntoSceneObject = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB_RenderType : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB_RenderType meshRenderer = 0; // 0x0 public const DigitalOpus.MB.Core.MB_RenderType skinnedMeshRenderer = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB2_OutputOptions : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB2_OutputOptions bakeIntoSceneObject = 0; // 0x0 public const DigitalOpus.MB.Core.MB2_OutputOptions bakeMeshAssetsInPlace = 1; // 0x0 public const DigitalOpus.MB.Core.MB2_OutputOptions bakeIntoPrefab = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB2_LightmapOptions : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB2_LightmapOptions preserve_current_lightmapping = 0; // 0x0 public const DigitalOpus.MB.Core.MB2_LightmapOptions ignore_UV2 = 1; // 0x0 public const DigitalOpus.MB.Core.MB2_LightmapOptions copy_UV2_unchanged = 2; // 0x0 public const DigitalOpus.MB.Core.MB2_LightmapOptions generate_new_UV2_layout = 3; // 0x0 public const DigitalOpus.MB.Core.MB2_LightmapOptions copy_UV2_unchanged_to_separate_rects = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum UnitysPackTextures = 0; // 0x0 public const DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum MeshBakerTexturePacker = 1; // 0x0 public const DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum MeshBakerTexturePacker_Fast = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB2_ValidationLevel : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB2_ValidationLevel none = 0; // 0x0 public const DigitalOpus.MB.Core.MB2_ValidationLevel quick = 1; // 0x0 public const DigitalOpus.MB.Core.MB2_ValidationLevel robust = 2; // 0x0 // Methods } // Assembly-CSharp.dll public interface DigitalOpus.MB.Core.MB2_EditorMethodsInterface : { // Fields // Methods public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void SetReadFlags(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo); // 0x1e292ac public abstract System.Void SetReadWriteFlag(UnityEngine.Texture2D tx, System.Boolean isReadable, System.Boolean addToList); // 0x1e2a7ec public abstract System.Void AddTextureFormat(UnityEngine.Texture2D tx, System.Boolean isNormalMap); // 0x1e2a6ec public abstract System.Void SaveAtlasToAssetDatabase(UnityEngine.Texture2D atlas, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName, System.Int32 atlasNum, UnityEngine.Material resMat); // 0x1e2aa18 public abstract System.Void SetMaterialTextureProperty(UnityEngine.Material target, DigitalOpus.MB.Core.ShaderTextureProperty texPropName, System.String texturePath); // 0x1e2acf8 public abstract System.Void SetNormalMap(UnityEngine.Texture2D tx); // 0x1e292ac public abstract System.Boolean IsNormalMap(UnityEngine.Texture2D tx); // 0x1e192c4 public abstract System.String GetPlatformString(); // 0x1e1bcd8 public abstract System.Void SetTextureSize(UnityEngine.Texture2D tx, System.Int32 size); // 0x1e29968 public abstract System.Boolean IsCompressed(UnityEngine.Texture2D tx); // 0x1e192c4 public abstract System.Void CheckBuildSettings(System.Int64 estimatedAtlasSize); // 0x1e25890 public abstract System.Boolean CheckPrefabTypes(DigitalOpus.MB.Core.MB_ObjsToCombineTypes prefabType, System.Collections.Generic.List<UnityEngine.GameObject> gos); // 0x1e13298 public abstract System.Boolean ValidateSkinnedMeshes(System.Collections.Generic.List<UnityEngine.GameObject> mom); // 0x1e192c4 public abstract System.Void CommitChangesToAssets(); // 0x1e23c98 public abstract System.Void Destroy(UnityEngine.Object o); // 0x1e292ac } // Assembly-CSharp.dll public enum DigitalOpus.MB.Core.MB2_LogLevel : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.MB2_LogLevel none = 0; // 0x0 public const DigitalOpus.MB.Core.MB2_LogLevel error = 1; // 0x0 public const DigitalOpus.MB.Core.MB2_LogLevel warn = 2; // 0x0 public const DigitalOpus.MB.Core.MB2_LogLevel info = 3; // 0x0 public const DigitalOpus.MB.Core.MB2_LogLevel debug = 4; // 0x0 public const DigitalOpus.MB.Core.MB2_LogLevel trace = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB2_Log : System.Object { // Fields // Methods public static System.Void Log(DigitalOpus.MB.Core.MB2_LogLevel l, System.String msg, DigitalOpus.MB.Core.MB2_LogLevel currentThreshold); // 0x1c8fbb4 public static System.String Error(System.String msg, System.Object[] args); // 0x1e20b20 public static System.String Warn(System.String msg, System.Object[] args); // 0x1e20b20 public static System.String Info(System.String msg, System.Object[] args); // 0x1e20b20 public static System.String LogDebug(System.String msg, System.Object[] args); // 0x1e20b20 public static System.String Trace(System.String msg, System.Object[] args); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.ObjectLog : System.Object { // Fields private System.Int32 pos; // 0x10 private System.String[] logMessages; // 0x18 // Methods private System.Void _CacheLogMessage(System.String msg); // 0x1e292ac public System.Void .ctor(System.Int16 bufferSize); // 0x1e24058 public System.Void Log(DigitalOpus.MB.Core.MB2_LogLevel l, System.String msg, DigitalOpus.MB.Core.MB2_LogLevel currentThreshold); // 0x1c8fbb4 public System.Void Error(System.String msg, System.Object[] args); // 0x1e2a6c4 public System.Void Warn(System.String msg, System.Object[] args); // 0x1e2a6c4 public System.Void Info(System.String msg, System.Object[] args); // 0x1e2a6c4 public System.Void LogDebug(System.String msg, System.Object[] args); // 0x1e2a6c4 public System.Void Trace(System.String msg, System.Object[] args); // 0x1e2a6c4 public System.String Dump(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface DigitalOpus.MB.Core.MBVersionInterface : { // Fields // Methods public abstract System.String version(); // 0x1e1bcd8 public abstract System.Int32 GetMajorVersion(); // 0x1e055d0 public abstract System.Int32 GetMinorVersion(); // 0x1e055d0 public abstract System.Boolean GetActive(UnityEngine.GameObject go); // 0x1e192c4 public abstract System.Void SetActive(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e2a6ec public abstract System.Void SetActiveRecursively(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e2a6ec public abstract UnityEngine.Object[] FindSceneObjectsOfType(System.Type t); // 0x1e20b20 public abstract System.Boolean IsRunningAndMeshNotReadWriteable(UnityEngine.Mesh m); // 0x1e192c4 public abstract UnityEngine.Vector2[] GetMeshUV3orUV4(UnityEngine.Mesh m, System.Boolean get3, DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL); // 0x1c8fbb4 public abstract System.Void MeshClear(UnityEngine.Mesh m, System.Boolean t); // 0x1e2a6ec public abstract System.Void MeshAssignUV3(UnityEngine.Mesh m, UnityEngine.Vector2[] uv3s); // 0x1e2a6c4 public abstract System.Void MeshAssignUV4(UnityEngine.Mesh m, UnityEngine.Vector2[] uv4s); // 0x1e2a6c4 public abstract UnityEngine.Vector4 GetLightmapTilingOffset(UnityEngine.Renderer r); // 0x1e0e330 public abstract UnityEngine.Transform[] GetBones(UnityEngine.Renderer r); // 0x1e20b20 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MBVersion : System.Object { // Fields private static DigitalOpus.MB.Core.MBVersionInterface _MBVersion; // 0x0 // Methods private static DigitalOpus.MB.Core.MBVersionInterface _CreateMBVersionConcrete(); // 0x1e11470 public static System.String version(); // 0x1e11470 public static System.Int32 GetMajorVersion(); // 0x1e03f1c public static System.Int32 GetMinorVersion(); // 0x1e03f1c public static System.Boolean GetActive(UnityEngine.GameObject go); // 0x1e12ab8 public static System.Void SetActive(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e292d4 public static System.Void SetActiveRecursively(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e292d4 public static UnityEngine.Object[] FindSceneObjectsOfType(System.Type t); // 0x1e1bcd8 public static System.Boolean IsRunningAndMeshNotReadWriteable(UnityEngine.Mesh m); // 0x1e12ab8 public static UnityEngine.Vector2[] GetMeshUV3orUV4(UnityEngine.Mesh m, System.Boolean get3, DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL); // 0x1c8fbb4 public static System.Void MeshClear(UnityEngine.Mesh m, System.Boolean t); // 0x1e292d4 public static System.Void MeshAssignUV3(UnityEngine.Mesh m, UnityEngine.Vector2[] uv3s); // 0x1e292ac public static System.Void MeshAssignUV4(UnityEngine.Mesh m, UnityEngine.Vector2[] uv4s); // 0x1e292ac public static UnityEngine.Vector4 GetLightmapTilingOffset(UnityEngine.Renderer r); // 0x1e0e254 public static UnityEngine.Transform[] GetBones(UnityEngine.Renderer r); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB2_TexturePacker : System.Object { // Fields public DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL; // 0x10 private DigitalOpus.MB.Core.MB2_TexturePacker.ProbeResult bestRoot; // 0x18 public System.Boolean doPowerOfTwoTextures; // 0x20 // Methods private static System.Void printTree(DigitalOpus.MB.Core.MB2_TexturePacker.Node r, System.String spc); // 0x1e292ac private static System.Void flattenTree(DigitalOpus.MB.Core.MB2_TexturePacker.Node r, System.Collections.Generic.List<DigitalOpus.MB.Core.MB2_TexturePacker.Image> putHere); // 0x1e292ac private static System.Void drawGizmosNode(DigitalOpus.MB.Core.MB2_TexturePacker.Node r); // 0x1e23c98 private static UnityEngine.Texture2D createFilledTex(UnityEngine.Color c, System.Int32 w, System.Int32 h); // 0x1c8fbb4 public System.Void DrawGizmos(); // 0x1e23c98 private System.Boolean Probe(DigitalOpus.MB.Core.MB2_TexturePacker.Image[] imgsToAdd, System.Int32 idealAtlasW, System.Int32 idealAtlasH, System.Single imgArea, System.Int32 maxAtlasDim, DigitalOpus.MB.Core.MB2_TexturePacker.ProbeResult pr); // 0x1c8fbb4 private System.Void GetExtent(DigitalOpus.MB.Core.MB2_TexturePacker.Node r, ref System.Int32& x, ref System.Int32& y); // 0x1e2acf8 private System.Int32 StepWidthHeight(System.Int32 oldVal, System.Int32 step, System.Int32 maxDim); // 0x1e058b4 public System.Int32 RoundToNearestPositivePowerOfTwo(System.Int32 x); // 0x1e0584c public System.Int32 CeilToNearestPowerOfTwo(System.Int32 x); // 0x1e0584c public UnityEngine.Rect[] GetRects(System.Collections.Generic.List<UnityEngine.Vector2> imgWidthHeights, System.Int32 maxDimension, System.Int32 padding, out System.Int32& outW, out System.Int32& outH); // 0x1e212d8 private UnityEngine.Rect[] _GetRects(System.Collections.Generic.List<UnityEngine.Vector2> imgWidthHeights, System.Int32 maxDimension, System.Int32 padding, System.Int32 minImageSizeX, System.Int32 minImageSizeY, System.Int32 masterImageSizeX, System.Int32 masterImageSizeY, out System.Int32& outW, out System.Int32& outH, System.Int32 recursionDepth); // 0x1c8fbb4 public System.Void RunTestHarness(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.PixRect : System.Object { // Fields public System.Int32 x; // 0x10 public System.Int32 y; // 0x14 public System.Int32 w; // 0x18 public System.Int32 h; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 xx, System.Int32 yy, System.Int32 ww, System.Int32 hh); // 0x1c8fbb4 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.Image : System.Object { // Fields public System.Int32 imgId; // 0x10 public System.Int32 w; // 0x14 public System.Int32 h; // 0x18 public System.Int32 x; // 0x1c public System.Int32 y; // 0x20 // Methods public System.Void .ctor(System.Int32 id, System.Int32 tw, System.Int32 th, System.Int32 padding, System.Int32 minImageSizeX, System.Int32 minImageSizeY); // 0x1c8fbb4 public System.Void .ctor(DigitalOpus.MB.Core.MB2_TexturePacker.Image im); // 0x1e292ac } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.ImgIDComparer : System.Object, System.Collections.Generic.IComparer<DigitalOpus.MB.Core.MB2_TexturePacker.Image> { // Fields // Methods public System.Int32 Compare(DigitalOpus.MB.Core.MB2_TexturePacker.Image x, DigitalOpus.MB.Core.MB2_TexturePacker.Image y); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.ImageHeightComparer : System.Object, System.Collections.Generic.IComparer<DigitalOpus.MB.Core.MB2_TexturePacker.Image> { // Fields // Methods public System.Int32 Compare(DigitalOpus.MB.Core.MB2_TexturePacker.Image x, DigitalOpus.MB.Core.MB2_TexturePacker.Image y); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.ImageWidthComparer : System.Object, System.Collections.Generic.IComparer<DigitalOpus.MB.Core.MB2_TexturePacker.Image> { // Fields // Methods public System.Int32 Compare(DigitalOpus.MB.Core.MB2_TexturePacker.Image x, DigitalOpus.MB.Core.MB2_TexturePacker.Image y); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.ImageAreaComparer : System.Object, System.Collections.Generic.IComparer<DigitalOpus.MB.Core.MB2_TexturePacker.Image> { // Fields // Methods public System.Int32 Compare(DigitalOpus.MB.Core.MB2_TexturePacker.Image x, DigitalOpus.MB.Core.MB2_TexturePacker.Image y); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.ProbeResult : System.Object { // Fields public System.Int32 w; // 0x10 public System.Int32 h; // 0x14 public DigitalOpus.MB.Core.MB2_TexturePacker.Node root; // 0x18 public System.Boolean fitsInMaxSize; // 0x20 public System.Single efficiency; // 0x24 public System.Single squareness; // 0x28 // Methods public System.Void Set(System.Int32 ww, System.Int32 hh, DigitalOpus.MB.Core.MB2_TexturePacker.Node r, System.Boolean fits, System.Single e, System.Single sq); // 0x1c8fbb4 public System.Single GetScore(System.Boolean doPowerOfTwoScore); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB2_TexturePacker.Node : System.Object { // Fields public DigitalOpus.MB.Core.MB2_TexturePacker.Node[] child; // 0x10 public DigitalOpus.MB.Core.MB2_TexturePacker.PixRect r; // 0x18 public DigitalOpus.MB.Core.MB2_TexturePacker.Image img; // 0x20 // Methods private System.Boolean isLeaf(); // 0x1e12ab8 public DigitalOpus.MB.Core.MB2_TexturePacker.Node Insert(DigitalOpus.MB.Core.MB2_TexturePacker.Image im, System.Boolean handed); // 0x1e21e48 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_AgglomerativeClustering : System.Object { // Fields public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s> items; // 0x10 public DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode[] clusters; // 0x18 // Methods private System.Single euclidean_distance(UnityEngine.Vector3 a, UnityEngine.Vector3 b); // 0x1c8fbb4 public System.Void agglomerate(DigitalOpus.MB.Core.ProgressUpdateDelegate progFunc); // 0x1e292ac public System.Int32 TestRun(System.Collections.Generic.List<UnityEngine.GameObject> gos); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode : System.Object { // Fields public DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s leaf; // 0x10 public DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode cha; // 0x18 public DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode chb; // 0x20 public System.Int32 height; // 0x28 public System.Single distToMergedCentroid; // 0x2c public UnityEngine.Vector3 centroid; // 0x30 public System.Int32[] leafs; // 0x40 public System.Int32 idx; // 0x48 // Methods public System.Void .ctor(DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s ii, System.Int32 index); // 0x1e29968 public System.Void .ctor(DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode a, DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode b, System.Int32 index, System.Int32 h, System.Single dist, DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode[] clusters); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s : System.Object { // Fields public UnityEngine.GameObject go; // 0x10 public UnityEngine.Vector3 coord; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_CopyBoneWeights : System.Object { // Fields // Methods public static System.Void CopyBoneWeightsFromSeamMeshToOtherMeshes(System.Single radius, UnityEngine.Mesh seamMesh, UnityEngine.Mesh[] targetMeshes); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public abstract class DigitalOpus.MB.Core.MB3_MeshCombiner : System.Object { // Fields protected DigitalOpus.MB.Core.MB2_LogLevel _LOG_LEVEL; // 0x10 protected DigitalOpus.MB.Core.MB2_ValidationLevel _validationLevel; // 0x14 protected System.String _name; // 0x18 protected MB2_TextureBakeResults _textureBakeResults; // 0x20 protected UnityEngine.GameObject _resultSceneObject; // 0x28 protected UnityEngine.Renderer _targetRenderer; // 0x30 protected DigitalOpus.MB.Core.MB_RenderType _renderType; // 0x38 protected DigitalOpus.MB.Core.MB2_OutputOptions _outputOption; // 0x3c protected DigitalOpus.MB.Core.MB2_LightmapOptions _lightmapOption; // 0x40 protected System.Boolean _doNorm; // 0x44 protected System.Boolean _doTan; // 0x45 protected System.Boolean _doCol; // 0x46 protected System.Boolean _doUV; // 0x47 protected System.Boolean _doUV3; // 0x48 protected System.Boolean _doUV4; // 0x49 protected System.Boolean _doBlendShapes; // 0x4a protected System.Boolean _recenterVertsToBoundsCenter; // 0x4b public System.Boolean _optimizeAfterBake; // 0x4c public System.Single uv2UnwrappingParamsHardAngle; // 0x50 public System.Single uv2UnwrappingParamsPackMargin; // 0x54 protected System.Boolean _usingTemporaryTextureBakeResult; // 0x58 // Methods public static System.Boolean get_EVAL_VERSION(); // 0x1e11490 public virtual DigitalOpus.MB.Core.MB2_LogLevel get_LOG_LEVEL(); // 0x1e055d0 public virtual System.Void set_LOG_LEVEL(DigitalOpus.MB.Core.MB2_LogLevel value); // 0x1e24080 public virtual DigitalOpus.MB.Core.MB2_ValidationLevel get_validationLevel(); // 0x1e055d0 public virtual System.Void set_validationLevel(DigitalOpus.MB.Core.MB2_ValidationLevel value); // 0x1e24080 public System.String get_name(); // 0x1e1bcd8 public System.Void set_name(System.String value); // 0x1e292ac public virtual MB2_TextureBakeResults get_textureBakeResults(); // 0x1e1bcd8 public virtual System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public virtual UnityEngine.GameObject get_resultSceneObject(); // 0x1e1bcd8 public virtual System.Void set_resultSceneObject(UnityEngine.GameObject value); // 0x1e292ac public virtual UnityEngine.Renderer get_targetRenderer(); // 0x1e1bcd8 public virtual System.Void set_targetRenderer(UnityEngine.Renderer value); // 0x1e292ac public virtual DigitalOpus.MB.Core.MB_RenderType get_renderType(); // 0x1e055d0 public virtual System.Void set_renderType(DigitalOpus.MB.Core.MB_RenderType value); // 0x1e24080 public virtual DigitalOpus.MB.Core.MB2_OutputOptions get_outputOption(); // 0x1e055d0 public virtual System.Void set_outputOption(DigitalOpus.MB.Core.MB2_OutputOptions value); // 0x1e24080 public virtual DigitalOpus.MB.Core.MB2_LightmapOptions get_lightmapOption(); // 0x1e055d0 public virtual System.Void set_lightmapOption(DigitalOpus.MB.Core.MB2_LightmapOptions value); // 0x1e24080 public virtual System.Boolean get_doNorm(); // 0x1e12ab8 public virtual System.Void set_doNorm(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doTan(); // 0x1e12ab8 public virtual System.Void set_doTan(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doCol(); // 0x1e12ab8 public virtual System.Void set_doCol(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doUV(); // 0x1e12ab8 public virtual System.Void set_doUV(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doUV1(); // 0x1e12ab8 public virtual System.Void set_doUV1(System.Boolean value); // 0x1e292d4 public virtual System.Boolean doUV2(); // 0x1e12ab8 public virtual System.Boolean get_doUV3(); // 0x1e12ab8 public virtual System.Void set_doUV3(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doUV4(); // 0x1e12ab8 public virtual System.Void set_doUV4(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_doBlendShapes(); // 0x1e12ab8 public virtual System.Void set_doBlendShapes(System.Boolean value); // 0x1e292d4 public virtual System.Boolean get_recenterVertsToBoundsCenter(); // 0x1e12ab8 public virtual System.Void set_recenterVertsToBoundsCenter(System.Boolean value); // 0x1e292d4 public System.Boolean get_optimizeAfterBake(); // 0x1e12ab8 public System.Void set_optimizeAfterBake(System.Boolean value); // 0x1e292d4 public abstract System.Int32 GetLightmapIndex(); // 0x1e055d0 public abstract System.Void ClearBuffers(); // 0x1e23c98 public abstract System.Void ClearMesh(); // 0x1e23c98 public abstract System.Void DestroyMesh(); // 0x1e23c98 public abstract System.Void DestroyMeshEditor(DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1e292ac public abstract System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsInCombined(); // 0x1e1bcd8 public abstract System.Int32 GetNumObjectsInCombined(); // 0x1e055d0 public abstract System.Int32 GetNumVerticesFor(UnityEngine.GameObject go); // 0x1e08f3c public abstract System.Int32 GetNumVerticesFor(System.Int32 instanceID); // 0x1e0584c public abstract System.Collections.Generic.Dictionary<DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey,DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeValue> BuildSourceBlendShapeToCombinedIndexMap(); // 0x1e1bcd8 public virtual System.Void Apply(); // 0x1e23c98 public abstract System.Void Apply(DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1e292ac public abstract System.Void Apply(System.Boolean triangles, System.Boolean vertices, System.Boolean normals, System.Boolean tangents, System.Boolean uvs, System.Boolean uv2, System.Boolean uv3, System.Boolean uv4, System.Boolean colors, System.Boolean bones, System.Boolean blendShapeFlag, DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1c8fbb4 public abstract System.Void UpdateGameObjects(UnityEngine.GameObject[] gos, System.Boolean recalcBounds, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV2, System.Boolean updateUV3, System.Boolean updateUV4, System.Boolean updateColors, System.Boolean updateSkinningInfo); // 0x1c8fbb4 public abstract System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public abstract System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public abstract System.Boolean CombinedMeshContains(UnityEngine.GameObject go); // 0x1e192c4 public abstract System.Void UpdateSkinnedMeshApproximateBounds(); // 0x1e23c98 public abstract System.Void UpdateSkinnedMeshApproximateBoundsFromBones(); // 0x1e23c98 public abstract System.Void CheckIntegrity(); // 0x1e23c98 public abstract System.Void UpdateSkinnedMeshApproximateBoundsFromBounds(); // 0x1e23c98 public static System.Void UpdateSkinnedMeshApproximateBoundsFromBonesStatic(UnityEngine.Transform[] bs, UnityEngine.SkinnedMeshRenderer smr); // 0x1e292ac public static System.Void UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(System.Collections.Generic.List<UnityEngine.GameObject> objectsInCombined, UnityEngine.SkinnedMeshRenderer smr); // 0x1e292ac protected virtual System.Boolean _CreateTemporaryTextrueBakeResult(UnityEngine.GameObject[] gos); // 0x1e192c4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(UnityEngine.Mesh m, System.Single hardAngle, System.Single packMargin); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(UnityEngine.Mesh m, System.Single hardAngle, System.Single packMargin, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey : System.Object { // Fields public System.Int32 gameObjecID; // 0x10 public System.Int32 blendShapeIndexInSrc; // 0x14 // Methods public System.Void .ctor(System.Int32 srcSkinnedMeshRenderGameObjectID, System.Int32 blendShapeIndexInSource); // 0x1e24138 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeValue : System.Object { // Fields public UnityEngine.GameObject combinedMeshGameObject; // 0x10 public System.Int32 blendShapeIndex; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle : DigitalOpus.MB.Core.MB3_MeshCombiner { // Fields protected System.Collections.Generic.List<UnityEngine.GameObject> objectsInCombinedMesh; // 0x60 private System.Int32 lightmapIndex; // 0x68 private System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject> mbDynamicObjectsInCombinedMesh; // 0x70 private System.Collections.Generic.Dictionary<System.Int32,DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject> _instance2combined_map; // 0x78 private UnityEngine.Vector3[] verts; // 0x80 private UnityEngine.Vector3[] normals; // 0x88 private UnityEngine.Vector4[] tangents; // 0x90 private UnityEngine.Vector2[] uvs; // 0x98 private UnityEngine.Vector2[] uv2s; // 0xa0 private UnityEngine.Vector2[] uv3s; // 0xa8 private UnityEngine.Vector2[] uv4s; // 0xb0 private UnityEngine.Color[] colors; // 0xb8 private UnityEngine.Matrix4x4[] bindPoses; // 0xc0 private UnityEngine.Transform[] bones; // 0xc8 internal DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShape[] blendShapes; // 0xd0 private UnityEngine.Mesh _mesh; // 0xd8 private System.Int32[][] submeshTris; // 0xe0 private UnityEngine.BoneWeight[] boneWeights; // 0xe8 private UnityEngine.GameObject[] empty; // 0xf0 private System.Int32[] emptyIDs; // 0xf8 // Methods public override System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public override System.Void set_renderType(DigitalOpus.MB.Core.MB_RenderType value); // 0x1e24080 public override System.Void set_resultSceneObject(UnityEngine.GameObject value); // 0x1e292ac private DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject instance2Combined_MapGet(System.Int32 gameObjectID); // 0x1e1bf7c private System.Void instance2Combined_MapAdd(System.Int32 gameObjectID, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo); // 0x1e25634 private System.Void instance2Combined_MapRemove(System.Int32 gameObjectID); // 0x1e24080 private System.Boolean instance2Combined_MapTryGetValue(System.Int32 gameObjectID, out DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject& dgo); // 0x1e13298 private System.Int32 instance2Combined_MapCount(); // 0x1e055d0 private System.Void instance2Combined_MapClear(); // 0x1e23c98 private System.Boolean instance2Combined_MapContainsKey(System.Int32 gameObjectID); // 0x1e12c98 public override System.Int32 GetNumObjectsInCombined(); // 0x1e055d0 public override System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsInCombined(); // 0x1e1bcd8 public UnityEngine.Mesh GetMesh(); // 0x1e1bcd8 public UnityEngine.Transform[] GetBones(); // 0x1e1bcd8 public override System.Int32 GetLightmapIndex(); // 0x1e055d0 public override System.Int32 GetNumVerticesFor(UnityEngine.GameObject go); // 0x1e08f3c public override System.Int32 GetNumVerticesFor(System.Int32 instanceID); // 0x1e0584c public override System.Collections.Generic.Dictionary<DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey,DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeValue> BuildSourceBlendShapeToCombinedIndexMap(); // 0x1e1bcd8 private System.Void _initialize(); // 0x1e23c98 private System.Boolean _collectMaterialTriangles(UnityEngine.Mesh m, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, UnityEngine.Material[] sharedMaterials, System.Collections.Specialized.OrderedDictionary sourceMats2submeshIdx_map); // 0x1e19edc private System.Boolean _collectOutOfBoundsUVRects2(UnityEngine.Mesh m, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, UnityEngine.Material[] sharedMaterials, System.Collections.Specialized.OrderedDictionary sourceMats2submeshIdx_map, System.Collections.Generic.Dictionary<System.Int32,DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult[]> meshAnalysisResults, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelCache); // 0x1c8fbb4 private System.Boolean _validateTextureBakeResults(); // 0x1e12ab8 private System.Boolean _validateMeshFlags(); // 0x1e12ab8 private System.Boolean _showHide(UnityEngine.GameObject[] goToShow, UnityEngine.GameObject[] goToHide); // 0x1e19cd8 private System.Boolean _addToCombined(UnityEngine.GameObject[] goToAdd, System.Int32[] goToDelete, System.Boolean disableRendererInSource); // 0x1c8fbb4 private System.Void _copyAndAdjustUVsFromMesh(DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, UnityEngine.Mesh mesh, System.Int32 vertsIdx, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelsCache); // 0x1e2aa18 private System.Void _copyAndAdjustUV2FromMesh(DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, UnityEngine.Mesh mesh, System.Int32 vertsIdx, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelsCache); // 0x1e2aa18 public override System.Void UpdateSkinnedMeshApproximateBounds(); // 0x1e23c98 public override System.Void UpdateSkinnedMeshApproximateBoundsFromBones(); // 0x1e23c98 public override System.Void UpdateSkinnedMeshApproximateBoundsFromBounds(); // 0x1e23c98 private System.Int32 _getNumBones(UnityEngine.Renderer r); // 0x1e08f3c private UnityEngine.Transform[] _getBones(UnityEngine.Renderer r); // 0x1e20b20 public override System.Void Apply(DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1e292ac public virtual System.Void ApplyShowHide(); // 0x1e23c98 public override System.Void Apply(System.Boolean triangles, System.Boolean vertices, System.Boolean normals, System.Boolean tangents, System.Boolean uvs, System.Boolean uv2, System.Boolean uv3, System.Boolean uv4, System.Boolean colors, System.Boolean bones, System.Boolean blendShapesFlag, DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1c8fbb4 public System.Int32[][] GetSubmeshTrisWithShowHideApplied(); // 0x1e1bcd8 public override System.Void UpdateGameObjects(UnityEngine.GameObject[] gos, System.Boolean recalcBounds, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV2, System.Boolean updateUV3, System.Boolean updateUV4, System.Boolean updateColors, System.Boolean updateSkinningInfo); // 0x1c8fbb4 private System.Void _updateGameObjects(UnityEngine.GameObject[] gos, System.Boolean recalcBounds, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV2, System.Boolean updateUV3, System.Boolean updateUV4, System.Boolean updateColors, System.Boolean updateSkinningInfo); // 0x1c8fbb4 private System.Void _updateGameObject(UnityEngine.GameObject go, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV2, System.Boolean updateUV3, System.Boolean updateUV4, System.Boolean updateColors, System.Boolean updateSkinningInfo, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelCache); // 0x1c8fbb4 public System.Boolean ShowHideGameObjects(UnityEngine.GameObject[] toShow, UnityEngine.GameObject[] toHide); // 0x1e19cd8 public override System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Boolean CombinedMeshContains(UnityEngine.GameObject go); // 0x1e192c4 public override System.Void ClearBuffers(); // 0x1e23c98 public override System.Void ClearMesh(); // 0x1e23c98 public override System.Void DestroyMesh(); // 0x1e23c98 public override System.Void DestroyMeshEditor(DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1e292ac public System.Boolean ValidateTargRendererAndMeshAndResultSceneObj(); // 0x1e12ab8 public static UnityEngine.Renderer BuildSceneHierarch(DigitalOpus.MB.Core.MB3_MeshCombinerSingle mom, UnityEngine.GameObject root, UnityEngine.Mesh m, System.Boolean createNewChild, UnityEngine.GameObject[] objsToBeAdded); // 0x1e22344 public System.Void BuildSceneMeshObject(UnityEngine.GameObject[] gos, System.Boolean createNewChild); // 0x1e2a6ec private System.Boolean IsMirrored(UnityEngine.Matrix4x4 tm); // 0x1e15b18 public override System.Void CheckIntegrity(); // 0x1e23c98 private System.Void _ZeroArray(UnityEngine.Vector3[] arr, System.Int32 idx, System.Int32 length); // 0x1e299ec private System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject>[] _buildBoneIdx2dgoMap(); // 0x1e1bcd8 private System.Void _CollectBonesToAddForDGO(DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, System.Collections.Generic.Dictionary<UnityEngine.Transform,System.Int32> bone2idx, System.Collections.Generic.HashSet<System.Int32> boneIdxsToDelete, System.Collections.Generic.HashSet<DigitalOpus.MB.Core.MB3_MeshCombinerSingle.BoneAndBindpose> bonesToAdd, UnityEngine.Renderer r, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelCache); // 0x1e2af44 private System.Void _CopyBonesWeAreKeepingToNewBonesArrayAndAdjustBWIndexes(System.Collections.Generic.HashSet<System.Int32> boneIdxsToDeleteHS, System.Collections.Generic.HashSet<DigitalOpus.MB.Core.MB3_MeshCombinerSingle.BoneAndBindpose> bonesToAdd, UnityEngine.Transform[] nbones, UnityEngine.Matrix4x4[] nbindPoses, UnityEngine.BoneWeight[] nboneWeights, System.Int32 totalDeleteVerts); // 0x1c8fbb4 private System.Void _AddBonesToNewBonesArrayAndAdjustBWIndexes(DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject dgo, UnityEngine.Renderer r, System.Int32 vertsIdx, UnityEngine.Transform[] nbones, UnityEngine.BoneWeight[] nboneWeights, DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache meshChannelCache); // 0x1e2aab0 private System.Void _copyUV2unchangedToSeparateRects(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject : System.Object, System.IComparable<DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject> { // Fields public System.Int32 instanceID; // 0x10 public System.String name; // 0x18 public System.Int32 vertIdx; // 0x20 public System.Int32 blendShapeIdx; // 0x24 public System.Int32 numVerts; // 0x28 public System.Int32 numBlendShapes; // 0x2c public System.Int32[] indexesOfBonesUsed; // 0x30 public System.Int32 lightmapIndex; // 0x38 public UnityEngine.Vector4 lightmapTilingOffset; // 0x3c public UnityEngine.Vector3 meshSize; // 0x4c public System.Boolean show; // 0x58 public System.Boolean invertTriangles; // 0x59 public System.Int32[] submeshTriIdxs; // 0x60 public System.Int32[] submeshNumTris; // 0x68 public System.Int32[] targetSubmeshIdxs; // 0x70 public UnityEngine.Rect[] uvRects; // 0x78 public UnityEngine.Rect[] encapsulatingRect; // 0x80 public UnityEngine.Rect[] sourceMaterialTiling; // 0x88 public UnityEngine.Rect[] obUVRects; // 0x90 public System.Int32[][] _submeshTris; // 0x98 public System.Boolean _beingDeleted; // 0xa0 public System.Int32 _triangleIdxAdjustment; // 0xa4 public UnityEngine.Transform[] _tmpCachedBones; // 0xa8 public UnityEngine.Matrix4x4[] _tmpCachedBindposes; // 0xb0 public UnityEngine.BoneWeight[] _tmpCachedBoneWeights; // 0xb8 public System.Int32[] _tmpIndexesOfSourceBonesUsed; // 0xc0 // Methods public System.Int32 CompareTo(DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject b); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels : System.Object { // Fields public UnityEngine.Vector3[] vertices; // 0x10 public UnityEngine.Vector3[] normals; // 0x18 public UnityEngine.Vector4[] tangents; // 0x20 public UnityEngine.Vector2[] uv0raw; // 0x28 public UnityEngine.Vector2[] uv0modified; // 0x30 public UnityEngine.Vector2[] uv2; // 0x38 public UnityEngine.Vector2[] uv3; // 0x40 public UnityEngine.Vector2[] uv4; // 0x48 public UnityEngine.Color[] colors; // 0x50 public UnityEngine.BoneWeight[] boneWeights; // 0x58 public UnityEngine.Matrix4x4[] bindPoses; // 0x60 public System.Int32[] triangles; // 0x68 public DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShape[] blendShapes; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShapeFrame : System.Object { // Fields public System.Single frameWeight; // 0x10 public UnityEngine.Vector3[] vertices; // 0x18 public UnityEngine.Vector3[] normals; // 0x20 public UnityEngine.Vector3[] tangents; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShape : System.Object { // Fields public System.Int32 gameObjectID; // 0x10 public System.String name; // 0x18 public System.Int32 indexInSource; // 0x20 public DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShapeFrame[] frames; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannelsCache : System.Object { // Fields private DigitalOpus.MB.Core.MB3_MeshCombinerSingle mc; // 0x10 protected System.Collections.Generic.Dictionary<System.Int32,DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels> meshID2MeshChannels; // 0x18 private UnityEngine.Vector2 _HALF_UV; // 0x20 // Methods internal System.Void .ctor(DigitalOpus.MB.Core.MB3_MeshCombinerSingle mcs); // 0x1e292ac internal UnityEngine.Vector3[] GetVertices(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector3[] GetNormals(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector4[] GetTangents(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector2[] GetUv0Raw(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector2[] GetUv0Modified(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector2[] GetUv2(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector2[] GetUv3(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Vector2[] GetUv4(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Color[] GetColors(UnityEngine.Mesh m); // 0x1e20b20 internal UnityEngine.Matrix4x4[] GetBindposes(UnityEngine.Renderer r); // 0x1e20b20 internal UnityEngine.BoneWeight[] GetBoneWeights(UnityEngine.Renderer r, System.Int32 numVertsInMeshBeingAdded); // 0x1e211a4 internal System.Int32[] GetTriangles(UnityEngine.Mesh m); // 0x1e20b20 internal DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MBBlendShape[] GetBlendShapes(UnityEngine.Mesh m, System.Int32 gameObjectID); // 0x1e211a4 private UnityEngine.Color[] _getMeshColors(UnityEngine.Mesh m); // 0x1e20b20 private UnityEngine.Vector3[] _getMeshNormals(UnityEngine.Mesh m); // 0x1e20b20 private UnityEngine.Vector4[] _getMeshTangents(UnityEngine.Mesh m); // 0x1e20b20 private UnityEngine.Vector2[] _getMeshUVs(UnityEngine.Mesh m); // 0x1e20b20 private UnityEngine.Vector2[] _getMeshUV2s(UnityEngine.Mesh m); // 0x1e20b20 public static UnityEngine.Matrix4x4[] _getBindPoses(UnityEngine.Renderer r); // 0x1e1bcd8 public static UnityEngine.BoneWeight[] _getBoneWeights(UnityEngine.Renderer r, System.Int32 numVertsInMeshBeingAdded); // 0x1e1bf7c private System.Void _generateTangents(System.Int32[] triangles, UnityEngine.Vector3[] verts, UnityEngine.Vector2[] uvs, UnityEngine.Vector3[] normals, UnityEngine.Vector4[] outTangents); // 0x1e2aed0 } // Assembly-CSharp.dll public struct DigitalOpus.MB.Core.MB3_MeshCombinerSingle.BoneAndBindpose : { // Fields public UnityEngine.Transform bone; // 0x10 public UnityEngine.Matrix4x4 bindPose; // 0x18 // Methods public System.Void .ctor(UnityEngine.Transform t, UnityEngine.Matrix4x4 bp); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_MeshCombinerSingle.<>c__DisplayClass53_0 : System.Object { // Fields public UnityEngine.GameObject[] _goToAdd; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<System.Int32> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <_addToCombined>b__0(System.Int32 o); // 0x1e12c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MultiMeshCombiner : DigitalOpus.MB.Core.MB3_MeshCombiner { // Fields private static UnityEngine.GameObject[] empty; // 0x0 private static System.Int32[] emptyIDs; // 0x8 public System.Collections.Generic.Dictionary<System.Int32,DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh> obj2MeshCombinerMap; // 0x60 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh> meshCombiners; // 0x68 private System.Int32 _maxVertsInMesh; // 0x70 // Methods public override DigitalOpus.MB.Core.MB2_LogLevel get_LOG_LEVEL(); // 0x1e055d0 public override System.Void set_LOG_LEVEL(DigitalOpus.MB.Core.MB2_LogLevel value); // 0x1e24080 public override System.Void set_validationLevel(DigitalOpus.MB.Core.MB2_ValidationLevel value); // 0x1e24080 public override DigitalOpus.MB.Core.MB2_ValidationLevel get_validationLevel(); // 0x1e055d0 public System.Int32 get_maxVertsInMesh(); // 0x1e055d0 public System.Void set_maxVertsInMesh(System.Int32 value); // 0x1e24080 public override System.Int32 GetNumObjectsInCombined(); // 0x1e055d0 public override System.Int32 GetNumVerticesFor(UnityEngine.GameObject go); // 0x1e08f3c public override System.Int32 GetNumVerticesFor(System.Int32 gameObjectID); // 0x1e0584c public override System.Collections.Generic.List<UnityEngine.GameObject> GetObjectsInCombined(); // 0x1e1bcd8 public override System.Int32 GetLightmapIndex(); // 0x1e055d0 public override System.Boolean CombinedMeshContains(UnityEngine.GameObject go); // 0x1e192c4 private System.Boolean _validateTextureBakeResults(); // 0x1e12ab8 public override System.Void Apply(DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1e292ac public override System.Void Apply(System.Boolean triangles, System.Boolean vertices, System.Boolean normals, System.Boolean tangents, System.Boolean uvs, System.Boolean uv2, System.Boolean uv3, System.Boolean uv4, System.Boolean colors, System.Boolean bones, System.Boolean blendShapesFlag, DigitalOpus.MB.Core.MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod); // 0x1c8fbb4 public override System.Void UpdateSkinnedMeshApproximateBounds(); // 0x1e23c98 public override System.Void UpdateSkinnedMeshApproximateBoundsFromBones(); // 0x1e23c98 public override System.Void UpdateSkinnedMeshApproximateBoundsFromBounds(); // 0x1e23c98 public override System.Void UpdateGameObjects(UnityEngine.GameObject[] gos, System.Boolean recalcBounds, System.Boolean updateVertices, System.Boolean updateNormals, System.Boolean updateTangents, System.Boolean updateUV, System.Boolean updateUV2, System.Boolean updateUV3, System.Boolean updateUV4, System.Boolean updateColors, System.Boolean updateSkinningInfo); // 0x1c8fbb4 public override System.Boolean AddDeleteGameObjects(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Boolean AddDeleteGameObjectsByID(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 private System.Boolean _validate(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs); // 0x1e19cd8 private System.Void _distributeAmongBakers(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs); // 0x1e2a6c4 private System.Boolean _bakeStep1(UnityEngine.GameObject[] gos, System.Int32[] deleteGOinstanceIDs, System.Boolean disableRendererInSource); // 0x1c8fbb4 public override System.Collections.Generic.Dictionary<DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey,DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeValue> BuildSourceBlendShapeToCombinedIndexMap(); // 0x1e1bcd8 public override System.Void ClearBuffers(); // 0x1e23c98 public override System.Void ClearMesh(); // 0x1e23c98 public override System.Void DestroyMesh(); // 0x1e23c98 public override System.Void DestroyMeshEditor(DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1e292ac private System.Void _setMBValues(DigitalOpus.MB.Core.MB3_MeshCombinerSingle targ); // 0x1e292ac public override System.Void CheckIntegrity(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh : System.Object { // Fields public DigitalOpus.MB.Core.MB3_MeshCombinerSingle combinedMesh; // 0x10 public System.Int32 extraSpace; // 0x18 public System.Int32 numVertsInListToDelete; // 0x1c public System.Int32 numVertsInListToAdd; // 0x20 public System.Collections.Generic.List<UnityEngine.GameObject> gosToAdd; // 0x28 public System.Collections.Generic.List<System.Int32> gosToDelete; // 0x30 public System.Collections.Generic.List<UnityEngine.GameObject> gosToUpdate; // 0x38 public System.Boolean isDirty; // 0x40 // Methods public System.Void .ctor(System.Int32 maxNumVertsInMesh, UnityEngine.GameObject resultSceneObject, DigitalOpus.MB.Core.MB2_LogLevel ll); // 0x1c8fbb4 public System.Boolean isEmpty(); // 0x1e12ab8 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.ShaderTextureProperty : System.Object { // Fields public System.String name; // 0x10 public System.Boolean isNormalMap; // 0x18 // Methods public System.Void .ctor(System.String n, System.Boolean norm); // 0x1e2a6ec public static System.String[] GetNames(System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> props); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_TextureCombiner : System.Object { // Fields public static System.Boolean DO_INTEGRITY_CHECKS; // 0x0 public DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL; // 0x10 public static DigitalOpus.MB.Core.ShaderTextureProperty[] shaderTexPropertyNames; // 0x8 protected MB2_TextureBakeResults _textureBakeResults; // 0x18 protected System.Int32 _atlasPadding; // 0x20 protected System.Int32 _maxAtlasSize; // 0x24 protected System.Boolean _resizePowerOfTwoTextures; // 0x28 protected System.Boolean _fixOutOfBoundsUVs; // 0x29 protected System.Int32 _maxTilingBakeSize; // 0x2c protected System.Boolean _saveAtlasesAsAssets; // 0x30 protected DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum _packingAlgorithm; // 0x34 protected System.Boolean _meshBakerTexturePackerForcePowerOfTwo; // 0x38 protected System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> _customShaderPropNames; // 0x40 protected System.Boolean _normalizeTexelDensity; // 0x48 protected System.Boolean _considerNonTextureProperties; // 0x49 protected DigitalOpus.MB.Core.TextureBlender resultMaterialTextureBlender; // 0x50 protected DigitalOpus.MB.Core.TextureBlender[] textureBlenders; // 0x58 protected System.Collections.Generic.List<UnityEngine.Texture2D> _temporaryTextures; // 0x60 public static System.Boolean _RunCorutineWithoutPauseIsRunning; // 0x10 private System.Int32 __step2_CalculateIdealSizesForTexturesInAtlasAndPadding; // 0x68 private UnityEngine.Rect[] __createAtlasesMBTexturePacker; // 0x70 // Methods public MB2_TextureBakeResults get_textureBakeResults(); // 0x1e1bcd8 public System.Void set_textureBakeResults(MB2_TextureBakeResults value); // 0x1e292ac public System.Int32 get_atlasPadding(); // 0x1e055d0 public System.Void set_atlasPadding(System.Int32 value); // 0x1e24080 public System.Int32 get_maxAtlasSize(); // 0x1e055d0 public System.Void set_maxAtlasSize(System.Int32 value); // 0x1e24080 public System.Boolean get_resizePowerOfTwoTextures(); // 0x1e12ab8 public System.Void set_resizePowerOfTwoTextures(System.Boolean value); // 0x1e292d4 public System.Boolean get_fixOutOfBoundsUVs(); // 0x1e12ab8 public System.Void set_fixOutOfBoundsUVs(System.Boolean value); // 0x1e292d4 public System.Int32 get_maxTilingBakeSize(); // 0x1e055d0 public System.Void set_maxTilingBakeSize(System.Int32 value); // 0x1e24080 public System.Boolean get_saveAtlasesAsAssets(); // 0x1e12ab8 public System.Void set_saveAtlasesAsAssets(System.Boolean value); // 0x1e292d4 public DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum get_packingAlgorithm(); // 0x1e055d0 public System.Void set_packingAlgorithm(DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum value); // 0x1e24080 public System.Boolean get_meshBakerTexturePackerForcePowerOfTwo(); // 0x1e12ab8 public System.Void set_meshBakerTexturePackerForcePowerOfTwo(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> get_customShaderPropNames(); // 0x1e1bcd8 public System.Void set_customShaderPropNames(System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> value); // 0x1e292ac public System.Boolean get_considerNonTextureProperties(); // 0x1e12ab8 public System.Void set_considerNonTextureProperties(System.Boolean value); // 0x1e292d4 public static System.Void RunCorutineWithoutPause(System.Collections.IEnumerator cor, System.Int32 recursionDepth); // 0x1e24080 public System.Boolean CombineTexturesIntoAtlases(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, MB_AtlasesAndRects resultAtlasesAndRects, UnityEngine.Material resultMaterial, System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh, System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods); // 0x1c8fbb4 public System.Collections.IEnumerator CombineTexturesIntoAtlasesCoroutine(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, MB_AtlasesAndRects resultAtlasesAndRects, UnityEngine.Material resultMaterial, System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh, System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult, System.Single maxTimePerFrame); // 0x1c8fbb4 private static System.Boolean InterfaceFilter(System.Type typeObj, System.Object criteriaObj); // 0x1e192c4 private System.Void _LoadTextureBlenders(); // 0x1e23c98 private System.Boolean _CollectPropertyNames(UnityEngine.Material resultMaterial, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames); // 0x1e19cd8 private System.Collections.IEnumerator _CombineTexturesIntoAtlases(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result, MB_AtlasesAndRects resultAtlasesAndRects, UnityEngine.Material resultMaterial, System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh, System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods); // 0x1e2249c private System.Collections.IEnumerator __CombineTexturesIntoAtlases(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result, MB_AtlasesAndRects resultAtlasesAndRects, UnityEngine.Material resultMaterial, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh, System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods); // 0x1e224d4 private System.Collections.IEnumerator __Step1_CollectDistinctMatTexturesAndUsedObjects(DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result, System.Collections.Generic.List<UnityEngine.GameObject> allObjsToMesh, System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<UnityEngine.GameObject> usedObjsToMesh); // 0x1e2249c private System.Collections.IEnumerator __Step2_CalculateIdealSizesForTexturesInAtlasAndPadding(DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Boolean[] allTexturesAreNullAndSameColor, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods); // 0x1e2243c private System.Collections.IEnumerator __Step3_BuildAndSaveAtlasesAndStoreResults(DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result, DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Boolean[] allTexturesAreNullAndSameColor, System.Int32 _padding, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, MB_AtlasesAndRects resultAtlasesAndRects, UnityEngine.Material resultMaterial); // 0x1c8fbb4 private System.Collections.IEnumerator __CreateAtlasesMBTexturePacker(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, System.Int32 numAtlases, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Boolean[] allTexturesAreNullAndSameColor, UnityEngine.Material resultMaterial, UnityEngine.Texture2D[] atlases, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, System.Int32 _padding); // 0x1c8fbb4 private UnityEngine.Rect[] __CreateAtlasesMBTexturePackerFast(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, System.Int32 numAtlases, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Boolean[] allTexturesAreNullAndSameColor, UnityEngine.Material resultMaterial, UnityEngine.Texture2D[] atlases, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, System.Int32 _padding); // 0x1c8fbb4 private UnityEngine.Rect[] __CreateAtlasesUnityTexturePacker(DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo, System.Int32 numAtlases, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Boolean[] allTexturesAreNullAndSameColor, UnityEngine.Material resultMaterial, UnityEngine.Texture2D[] atlases, DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods, System.Int32 _padding); // 0x1c8fbb4 private System.Void _addWatermark(UnityEngine.Texture2D[] texToPack); // 0x1e292ac private UnityEngine.Texture2D _addWatermark(UnityEngine.Texture2D texToPack); // 0x1e20b20 private UnityEngine.Texture2D _copyTexturesIntoAtlas(UnityEngine.Texture2D[] texToPack, System.Int32 padding, UnityEngine.Rect[] rs, System.Int32 w, System.Int32 h); // 0x1c8fbb4 private System.Boolean IsPowerOfTwo(System.Int32 x); // 0x1e12c98 private System.Void MergeOverlappingDistinctMaterialTexturesAndCalcMaterialSubrects(System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Boolean fixOutOfBoundsUVs); // 0x1e2a6ec private UnityEngine.Vector2 GetAdjustedForScaleAndOffset2Dimensions(DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source, UnityEngine.Vector2 obUVoffset, UnityEngine.Vector2 obUVscale); // 0x1c8fbb4 public UnityEngine.Texture2D GetAdjustedForScaleAndOffset2(DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source, UnityEngine.Vector2 obUVoffset, UnityEngine.Vector2 obUVscale); // 0x1c8fbb4 internal static DigitalOpus.MB.Core.DRect GetSourceSamplingRect(DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source, UnityEngine.Vector2 obUVoffset, UnityEngine.Vector2 obUVscale); // 0x1c8fbb4 private UnityEngine.Texture2D TintTextureWithTextureCombiner(UnityEngine.Texture2D t, DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet sourceMaterial, DigitalOpus.MB.Core.ShaderTextureProperty shaderPropertyName); // 0x1e222a8 public System.Collections.IEnumerator CopyScaledAndTiledToAtlas(DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source, DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet sourceMaterial, DigitalOpus.MB.Core.ShaderTextureProperty shaderPropertyName, DigitalOpus.MB.Core.DRect srcSamplingRect, System.Int32 targX, System.Int32 targY, System.Int32 targW, System.Int32 targH, System.Boolean _fixOutOfBoundsUVs, System.Int32 maxSize, UnityEngine.Color[][] atlasPixels, System.Int32 atlasWidth, System.Boolean isNormalMap, DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo); // 0x1c8fbb4 public UnityEngine.Texture2D _createTemporaryTexture(System.Int32 w, System.Int32 h, UnityEngine.TextureFormat texFormat, System.Boolean mipMaps); // 0x1c8fbb4 internal UnityEngine.Texture2D _createTextureCopy(UnityEngine.Texture2D t); // 0x1e20b20 private UnityEngine.Texture2D _resizeTexture(UnityEngine.Texture2D t, System.Int32 w, System.Int32 h); // 0x1e21238 private System.Void _destroyTemporaryTextures(); // 0x1e23c98 public System.Void SuggestTreatment(System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh, UnityEngine.Material[] resultMaterials, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> _customShaderPropNames); // 0x1e2acf8 private DigitalOpus.MB.Core.TextureBlender FindMatchingTextureBlender(System.String shaderName); // 0x1e20b20 private System.Void AdjustNonTextureProperties(UnityEngine.Material mat, System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames, System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures, System.Boolean considerTintColor, DigitalOpus.MB.Core.MB2_EditorMethodsInterface editorMethods); // 0x1c8fbb4 public static UnityEngine.Color GetColorIfNoTexture(DigitalOpus.MB.Core.ShaderTextureProperty texProperty); // 0x1e0e254 private UnityEngine.Color32 ConvertNormalFormatFromUnity_ToStandard(UnityEngine.Color32 c); // 0x1c8fbb4 private System.Single GetSubmeshArea(UnityEngine.Mesh m, System.Int32 submeshIdx); // 0x1e0bf10 private System.String PrintList(System.Collections.Generic.List<UnityEngine.GameObject> gos); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture : System.Object { // Fields public UnityEngine.Texture2D t; // 0x10 public System.Single texelDensity; // 0x18 public DigitalOpus.MB.Core.DRect encapsulatingSamplingRect; // 0x20 public DigitalOpus.MB.Core.DRect matTilingRect; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(UnityEngine.Texture2D tx); // 0x1e292ac public System.Void .ctor(UnityEngine.Texture2D tx, UnityEngine.Vector2 o, UnityEngine.Vector2 s, System.Single texelDens); // 0x1c8fbb4 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged : System.Object { // Fields public UnityEngine.Material mat; // 0x10 public DigitalOpus.MB.Core.DRect obUVRectIfTilingSame; // 0x18 public DigitalOpus.MB.Core.DRect samplingRectMatAndUVTiling; // 0x38 public DigitalOpus.MB.Core.DRect materialTiling; // 0x58 public System.String objName; // 0x78 // Methods public System.Void .ctor(UnityEngine.Material m); // 0x1e292ac public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_TextureCombiner.SamplingRectEnclosesComparer : System.Object, System.Collections.Generic.IComparer<DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged> { // Fields // Methods public System.Int32 Compare(DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged x, DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged y); // 0x1e0ae8c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet : System.Object { // Fields public DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture[] ts; // 0x10 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged> mats; // 0x18 public System.Collections.Generic.List<UnityEngine.GameObject> gos; // 0x20 public System.Boolean allTexturesUseSameMatTiling; // 0x28 public UnityEngine.Vector2 obUVoffset; // 0x2c public UnityEngine.Vector2 obUVscale; // 0x34 public System.Int32 idealWidth; // 0x3c public System.Int32 idealHeight; // 0x40 // Methods public DigitalOpus.MB.Core.DRect get_obUVrect(); // 0x1c8fbb4 public System.Void .ctor(DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture[] tss, UnityEngine.Vector2 uvOffset, UnityEngine.Vector2 uvScale); // 0x1c8fbb4 public System.Boolean IsEqual(System.Object obj, System.Boolean fixOutOfBoundsUVs, System.Boolean considerNonTextureProperties, DigitalOpus.MB.Core.TextureBlender resultMaterialTextureBlender); // 0x1c8fbb4 public System.Void CalcInitialFullSamplingRects(System.Boolean fixOutOfBoundsUVs); // 0x1e292d4 public System.Void CalcMatAndUVSamplingRectsIfAllMatTilingSame(); // 0x1e23c98 public System.Boolean AllTexturesAreSameForMerge(DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet other, System.Boolean considerNonTextureProperties, DigitalOpus.MB.Core.TextureBlender resultMaterialTextureBlender); // 0x1c8fbb4 internal System.String GetDescription(); // 0x1e1bcd8 internal System.String GetMatSubrectDescriptions(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult : System.Object { // Fields public System.Boolean success; // 0x10 public System.Boolean isFinished; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<>c__DisplayClass62_0 : System.Object { // Fields public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<DigitalOpus.MB.Core.ShaderTextureProperty> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <_CollectPropertyNames>b__0(DigitalOpus.MB.Core.ShaderTextureProperty x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<>c__DisplayClass65_0 : System.Object { // Fields public DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet setOfTexs; // 0x10 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <__Step1_CollectDistinctMatTexturesAndUsedObjects>b__0(DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<CombineTexturesIntoAtlasesCoroutine>d__59 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult; // 0x20 public System.Single maxTimePerFrame; // 0x28 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x30 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x38 public MB_AtlasesAndRects resultAtlasesAndRects; // 0x40 public UnityEngine.Material resultMaterial; // 0x48 public System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh; // 0x50 public System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter; // 0x58 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<CopyScaledAndTiledToAtlas>d__82 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x20 public DigitalOpus.MB.Core.MB3_TextureCombiner.MeshBakerMaterialTexture source; // 0x28 public System.Int32 targX; // 0x30 public System.Int32 targY; // 0x34 public System.Int32 targW; // 0x38 public System.Int32 targH; // 0x3c public DigitalOpus.MB.Core.DRect srcSamplingRect; // 0x40 public DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet sourceMaterial; // 0x60 public DigitalOpus.MB.Core.ShaderTextureProperty shaderPropertyName; // 0x68 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x70 public UnityEngine.Color[][] atlasPixels; // 0x78 private System.Int32 <w>5__2; // 0x80 private System.Int32 <h>5__3; // 0x84 private System.Int32 <i>5__4; // 0x88 private System.Int32 <j>5__5; // 0x8c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<_CombineTexturesIntoAtlases>d__63 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x20 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x28 public System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh; // 0x30 public DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result; // 0x38 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x40 public UnityEngine.Material resultMaterial; // 0x48 public MB_AtlasesAndRects resultAtlasesAndRects; // 0x50 public System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter; // 0x58 private System.Diagnostics.Stopwatch <sw>5__2; // 0x60 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<__CombineTexturesIntoAtlases>d__64 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x20 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x28 public System.Collections.Generic.List<UnityEngine.GameObject> objsToMesh; // 0x30 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x38 public DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result; // 0x40 public System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter; // 0x48 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x50 public MB_AtlasesAndRects resultAtlasesAndRects; // 0x58 public UnityEngine.Material resultMaterial; // 0x60 private System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> <distinctMaterialTextures>5__2; // 0x68 private System.Boolean[] <allTexturesAreNullAndSameColor>5__3; // 0x70 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<__CreateAtlasesMBTexturePacker>d__70 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures; // 0x20 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x28 public UnityEngine.Texture2D[] atlases; // 0x30 public UnityEngine.Material resultMaterial; // 0x38 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x40 public System.Int32 numAtlases; // 0x48 public System.Int32 _padding; // 0x4c public System.Boolean[] allTexturesAreNullAndSameColor; // 0x50 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x58 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x60 private UnityEngine.Rect[] <uvRects>5__2; // 0x68 private System.Int32 <atlasSizeX>5__3; // 0x70 private System.Int32 <atlasSizeY>5__4; // 0x74 private System.Int32 <propIdx>5__5; // 0x78 private UnityEngine.Color[][] <atlasPixels>5__6; // 0x80 private System.Boolean <isNormalMap>5__7; // 0x88 private System.Int32 <texSetIdx>5__8; // 0x8c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<__Step1_CollectDistinctMatTexturesAndUsedObjects>d__65 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Collections.Generic.List<UnityEngine.GameObject> allObjsToMesh; // 0x20 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x28 public DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult result; // 0x30 public System.Collections.Generic.List<UnityEngine.Material> allowedMaterialsFilter; // 0x38 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x40 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x48 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures; // 0x50 public System.Collections.Generic.List<UnityEngine.GameObject> usedObjsToMesh; // 0x58 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<__Step2_CalculateIdealSizesForTexturesInAtlasAndPadding>d__67 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures; // 0x20 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x28 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x30 public System.Boolean[] allTexturesAreNullAndSameColor; // 0x38 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x40 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_TextureCombiner.<__Step3_BuildAndSaveAtlasesAndStoreResults>d__68 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Collections.Generic.List<DigitalOpus.MB.Core.ShaderTextureProperty> texPropertyNames; // 0x20 public System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet> distinctMaterialTextures; // 0x28 public System.Boolean[] allTexturesAreNullAndSameColor; // 0x30 public DigitalOpus.MB.Core.ProgressUpdateDelegate progressInfo; // 0x38 public DigitalOpus.MB.Core.MB3_TextureCombiner <>4__this; // 0x40 public UnityEngine.Material resultMaterial; // 0x48 public DigitalOpus.MB.Core.MB2_EditorMethodsInterface textureEditorMethods; // 0x50 public System.Int32 _padding; // 0x58 public MB_AtlasesAndRects resultAtlasesAndRects; // 0x60 private System.Diagnostics.Stopwatch <sw>5__2; // 0x68 private System.Int32 <numAtlases>5__3; // 0x70 private System.Text.StringBuilder <report>5__4; // 0x78 private UnityEngine.Texture2D[] <atlases>5__5; // 0x80 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public struct DigitalOpus.MB.Core.DRect : { // Fields public System.Double x; // 0x10 public System.Double y; // 0x18 public System.Double width; // 0x20 public System.Double height; // 0x28 // Methods public System.Void .ctor(UnityEngine.Rect r); // 0x1e27330 public System.Void .ctor(UnityEngine.Vector2 o, UnityEngine.Vector2 s); // 0x1c8fbb4 public System.Void .ctor(System.Single xx, System.Single yy, System.Single w, System.Single h); // 0x1e25b0c public System.Void .ctor(System.Double xx, System.Double yy, System.Double w, System.Double h); // 0x1c8fbb4 public UnityEngine.Rect GetRect(); // 0x1e0e254 public UnityEngine.Vector2 get_min(); // 0x1e0ef24 public UnityEngine.Vector2 get_max(); // 0x1e0ef24 public UnityEngine.Vector2 get_size(); // 0x1e0ef24 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public static System.Boolean op_Equality(DigitalOpus.MB.Core.DRect a, DigitalOpus.MB.Core.DRect b); // 0x1c8fbb4 public static System.Boolean op_Inequality(DigitalOpus.MB.Core.DRect a, DigitalOpus.MB.Core.DRect b); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public System.Boolean Encloses(DigitalOpus.MB.Core.DRect smallToTestIfFits); // 0x1c8fbb4 public override System.Int32 GetHashCode(); // 0x1e055d0 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB3_UVTransformUtility : System.Object { // Fields // Methods public static System.Void Test(); // 0x1e2274c public static System.Single TransformX(DigitalOpus.MB.Core.DRect r, System.Double x); // 0x1c8fbb4 public static DigitalOpus.MB.Core.DRect CombineTransforms(ref DigitalOpus.MB.Core.DRect& r1, ref DigitalOpus.MB.Core.DRect& r2); // 0x1c8fbb4 public static UnityEngine.Rect CombineTransforms(ref UnityEngine.Rect& r1, ref UnityEngine.Rect& r2); // 0x1e0e330 public static System.Void Canonicalize(ref DigitalOpus.MB.Core.DRect& r, System.Double minX, System.Double minY); // 0x1c8fbb4 public static System.Void Canonicalize(ref UnityEngine.Rect& r, System.Single minX, System.Single minY); // 0x1e25aa0 public static DigitalOpus.MB.Core.DRect InverseTransform(ref DigitalOpus.MB.Core.DRect& t); // 0x1c8fbb4 public static DigitalOpus.MB.Core.DRect GetEncapsulatingRect(ref DigitalOpus.MB.Core.DRect& uvRect1, ref DigitalOpus.MB.Core.DRect& uvRect2); // 0x1c8fbb4 public static System.Boolean RectContains(ref DigitalOpus.MB.Core.DRect& bigRect, ref DigitalOpus.MB.Core.DRect& smallToTestIfFits); // 0x1e192c4 public static System.Boolean RectContains(ref UnityEngine.Rect& bigRect, ref UnityEngine.Rect& smallToTestIfFits); // 0x1e192c4 internal static UnityEngine.Vector2 TransformPoint(ref DigitalOpus.MB.Core.DRect& r, UnityEngine.Vector2 p); // 0x1e0efc0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MB_Utility : System.Object { // Fields // Methods public static UnityEngine.Texture2D createTextureCopy(UnityEngine.Texture2D source); // 0x1e1bcd8 public static System.Boolean ArrayBIsSubsetOfA(System.Object[] a, System.Object[] b); // 0x1e192c4 public static UnityEngine.Material[] GetGOMaterials(UnityEngine.GameObject go); // 0x1e1bcd8 public static UnityEngine.Mesh GetMesh(UnityEngine.GameObject go); // 0x1e1bcd8 public static System.Void SetMesh(UnityEngine.GameObject go, UnityEngine.Mesh m); // 0x1e292ac public static UnityEngine.Renderer GetRenderer(UnityEngine.GameObject go); // 0x1e1bcd8 public static System.Void DisableRendererInSource(UnityEngine.GameObject go); // 0x1e23c98 public static System.Boolean hasOutOfBoundsUVs(UnityEngine.Mesh m, ref UnityEngine.Rect& uvBounds); // 0x1e192c4 public static System.Boolean hasOutOfBoundsUVs(UnityEngine.Mesh m, ref DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult& putResultHere, System.Int32 submeshIndex, System.Int32 uvChannel); // 0x1c8fbb4 public static System.Boolean hasOutOfBoundsUVs(UnityEngine.Vector2[] uvs, UnityEngine.Mesh m, ref DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult& putResultHere, System.Int32 submeshIndex); // 0x1e19d90 public static System.Void setSolidColor(UnityEngine.Texture2D t, UnityEngine.Color c); // 0x1e27330 public static UnityEngine.Texture2D resampleTexture(UnityEngine.Texture2D source, System.Int32 newWidth, System.Int32 newHeight); // 0x1e1bfac public static System.Boolean AreAllSharedMaterialsDistinct(UnityEngine.Material[] sharedMaterials); // 0x1e12ab8 public static System.Int32 doSubmeshesShareVertsOrTris(UnityEngine.Mesh m, ref DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult& mar); // 0x1e08f3c public static System.Boolean GetBounds(UnityEngine.GameObject go, out UnityEngine.Bounds& b); // 0x1e192c4 public static System.Void Destroy(UnityEngine.Object o); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public struct DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult : { // Fields public UnityEngine.Rect uvRect; // 0x10 public System.Boolean hasOutOfBoundsUVs; // 0x20 public System.Boolean hasOverlappingSubmeshVerts; // 0x21 public System.Boolean hasOverlappingSubmeshTris; // 0x22 public System.Single submeshArea; // 0x24 // Methods } // Assembly-CSharp.dll private class DigitalOpus.MB.Core.MB_Utility.MB_Triangle : System.Object { // Fields private System.Int32 submeshIdx; // 0x10 private System.Int32[] vs; // 0x18 // Methods public System.Boolean isSame(System.Object obj); // 0x1e192c4 public System.Boolean sharesVerts(DigitalOpus.MB.Core.MB_Utility.MB_Triangle obj); // 0x1e192c4 public System.Void Initialize(System.Int32[] ts, System.Int32 idx, System.Int32 sIdx); // 0x1e299ec public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.MBVersionConcrete : System.Object, DigitalOpus.MB.Core.MBVersionInterface { // Fields private UnityEngine.Vector2 _HALF_UV; // 0x10 // Methods public System.String version(); // 0x1e1bcd8 public System.Int32 GetMajorVersion(); // 0x1e055d0 public System.Int32 GetMinorVersion(); // 0x1e055d0 public System.Boolean GetActive(UnityEngine.GameObject go); // 0x1e192c4 public System.Void SetActive(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e2a6ec public System.Void SetActiveRecursively(UnityEngine.GameObject go, System.Boolean isActive); // 0x1e2a6ec public UnityEngine.Object[] FindSceneObjectsOfType(System.Type t); // 0x1e20b20 public System.Boolean IsRunningAndMeshNotReadWriteable(UnityEngine.Mesh m); // 0x1e192c4 public UnityEngine.Vector2[] GetMeshUV1s(UnityEngine.Mesh m, DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL); // 0x1e211a4 public UnityEngine.Vector2[] GetMeshUV3orUV4(UnityEngine.Mesh m, System.Boolean get3, DigitalOpus.MB.Core.MB2_LogLevel LOG_LEVEL); // 0x1c8fbb4 public System.Void MeshClear(UnityEngine.Mesh m, System.Boolean t); // 0x1e2a6ec public System.Void MeshAssignUV3(UnityEngine.Mesh m, UnityEngine.Vector2[] uv3s); // 0x1e2a6c4 public System.Void MeshAssignUV4(UnityEngine.Mesh m, UnityEngine.Vector2[] uv4s); // 0x1e2a6c4 public UnityEngine.Vector4 GetLightmapTilingOffset(UnityEngine.Renderer r); // 0x1e0e330 public UnityEngine.Transform[] GetBones(UnityEngine.Renderer r); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.GrouperData : System.Object { // Fields public System.Boolean clusterOnLMIndex; // 0x10 public System.Boolean clusterByLODLevel; // 0x11 public UnityEngine.Vector3 origin; // 0x14 public UnityEngine.Vector3 cellSize; // 0x20 public System.Int32 pieNumSegments; // 0x2c public UnityEngine.Vector3 pieAxis; // 0x30 public System.Int32 height; // 0x3c public System.Single maxDistBetweenClusters; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public abstract class DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore : System.Object { // Fields public DigitalOpus.MB.Core.GrouperData d; // 0x10 // Methods public abstract System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public abstract System.Void DrawGizmos(UnityEngine.Bounds sourceObjectBounds); // 0x1e28704 public System.Void DoClustering(MB3_TextureBaker tb); // 0x1e292ac private System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<UnityEngine.Renderer>> GroupByLightmapIndex(System.Collections.Generic.List<UnityEngine.Renderer> gaws); // 0x1e20b20 private System.Void AddMeshBaker(MB3_TextureBaker tb, System.String key, System.Collections.Generic.List<UnityEngine.Renderer> gaws); // 0x1e2acf8 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore.<>c__DisplayClass3_0 : System.Object { // Fields public UnityEngine.Renderer r; // 0x10 public System.Predicate<UnityEngine.Renderer> <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <DoClustering>b__0(UnityEngine.Renderer x); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshBakerGrouperNone : DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore { // Fields // Methods public System.Void .ctor(DigitalOpus.MB.Core.GrouperData d); // 0x1e292ac public override System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public override System.Void DrawGizmos(UnityEngine.Bounds sourceObjectBounds); // 0x1e28704 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshBakerGrouperGrid : DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore { // Fields // Methods public System.Void .ctor(DigitalOpus.MB.Core.GrouperData d); // 0x1e292ac public override System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public override System.Void DrawGizmos(UnityEngine.Bounds sourceObjectBounds); // 0x1e28704 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshBakerGrouperPie : DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore { // Fields // Methods public System.Void .ctor(DigitalOpus.MB.Core.GrouperData data); // 0x1e292ac public override System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public override System.Void DrawGizmos(UnityEngine.Bounds sourceObjectBounds); // 0x1e28704 public static System.Void DrawCircle(UnityEngine.Vector3 axis, UnityEngine.Vector3 center, System.Single radius, System.Int32 subdiv); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshBakerGrouperKMeans : DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore { // Fields public System.Int32 numClusters; // 0x18 public UnityEngine.Vector3[] clusterCenters; // 0x20 public System.Single[] clusterSizes; // 0x28 // Methods public System.Void .ctor(DigitalOpus.MB.Core.GrouperData data); // 0x1e292ac public override System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public override System.Void DrawGizmos(UnityEngine.Bounds sceneObjectBounds); // 0x1e28704 } // Assembly-CSharp.dll [Serializable] public class DigitalOpus.MB.Core.MB3_MeshBakerGrouperCluster : DigitalOpus.MB.Core.MB3_MeshBakerGrouperCore { // Fields public DigitalOpus.MB.Core.MB3_AgglomerativeClustering cluster; // 0x18 private System.Single _lastMaxDistBetweenClusters; // 0x20 public System.Single _ObjsExtents; // 0x24 private System.Collections.Generic.List<DigitalOpus.MB.Core.MB3_AgglomerativeClustering.ClusterNode> _clustersToDraw; // 0x28 private System.Single[] _radii; // 0x30 // Methods public System.Void .ctor(DigitalOpus.MB.Core.GrouperData data, System.Collections.Generic.List<UnityEngine.GameObject> gos); // 0x1e2a6c4 public override System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<UnityEngine.Renderer>> FilterIntoGroups(System.Collections.Generic.List<UnityEngine.GameObject> selection); // 0x1e20b20 public System.Void BuildClusters(System.Collections.Generic.List<UnityEngine.GameObject> gos, DigitalOpus.MB.Core.ProgressUpdateDelegate progFunc); // 0x1e2a6c4 private System.Void _BuildListOfClustersToDraw(); // 0x1e23c98 public override System.Void DrawGizmos(UnityEngine.Bounds sceneObjectBounds); // 0x1e28704 } // Assembly-CSharp.dll private sealed class DigitalOpus.MB.Core.MB3_MeshBakerGrouperCluster.<>c__DisplayClass7_0 : System.Object { // Fields public System.Collections.Generic.List<UnityEngine.GameObject> gos; // 0x10 public System.Int32 i; // 0x18 public System.Predicate<DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s> <>9__0; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BuildClusters>b__0(DigitalOpus.MB.Core.MB3_AgglomerativeClustering.item_s x); // 0x1e192c4 } // Assembly-CSharp.dll public interface DigitalOpus.MB.Core.TextureBlender : { // Fields // Methods public abstract System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public abstract System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public abstract UnityEngine.Color OnBlendTexturePixel(System.String shaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public abstract System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public abstract System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public abstract UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material m, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName); // 0x1c8fbb4 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.TextureBlenderFallback : System.Object, DigitalOpus.MB.Core.TextureBlender { // Fields private System.Boolean m_doTintColor; // 0x10 private UnityEngine.Color m_tintColor; // 0x14 private UnityEngine.Color m_defaultColor; // 0x24 // Methods public System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public UnityEngine.Color OnBlendTexturePixel(System.String shaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material mat, DigitalOpus.MB.Core.ShaderTextureProperty texProperty); // 0x1c8fbb4 public static System.Boolean _compareColor(UnityEngine.Material a, UnityEngine.Material b, UnityEngine.Color defaultVal, System.String propertyName); // 0x1c8fbb4 public static System.Boolean _compareFloat(UnityEngine.Material a, UnityEngine.Material b, System.Single defaultVal, System.String propertyName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.TextureBlenderLegacyBumpDiffuse : System.Object, DigitalOpus.MB.Core.TextureBlender { // Fields private System.Boolean doColor; // 0x10 private UnityEngine.Color m_tintColor; // 0x14 private UnityEngine.Color m_defaultTintColor; // 0x24 // Methods public System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public UnityEngine.Color OnBlendTexturePixel(System.String propertyToDoshaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material m, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.TextureBlenderLegacyDiffuse : System.Object, DigitalOpus.MB.Core.TextureBlender { // Fields private System.Boolean doColor; // 0x10 private UnityEngine.Color m_tintColor; // 0x14 private UnityEngine.Color m_defaultTintColor; // 0x24 // Methods public System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public UnityEngine.Color OnBlendTexturePixel(System.String propertyToDoshaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material m, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.TextureBlenderStandardMetallic : System.Object, DigitalOpus.MB.Core.TextureBlender { // Fields private UnityEngine.Color m_tintColor; // 0x10 private UnityEngine.Color m_emission; // 0x20 private DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop propertyToDo; // 0x30 private UnityEngine.Color m_defaultColor; // 0x34 private System.Single m_defaultMetallic; // 0x44 private System.Single m_defaultGlossiness; // 0x48 private UnityEngine.Color m_defaultEmission; // 0x4c // Methods public System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public UnityEngine.Color OnBlendTexturePixel(System.String propertyToDoshaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material mat, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop doColor = 0; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop doMetallic = 1; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop doEmission = 2; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardMetallic.Prop doNone = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class DigitalOpus.MB.Core.TextureBlenderStandardSpecular : System.Object, DigitalOpus.MB.Core.TextureBlender { // Fields private UnityEngine.Color m_tintColor; // 0x10 private UnityEngine.Color m_emission; // 0x20 private DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop propertyToDo; // 0x30 private UnityEngine.Color m_defaultColor; // 0x34 private UnityEngine.Color m_defaultSpecular; // 0x44 private System.Single m_defaultGlossiness; // 0x54 private UnityEngine.Color m_defaultEmission; // 0x58 // Methods public System.Boolean DoesShaderNameMatch(System.String shaderName); // 0x1e192c4 public System.Void OnBeforeTintTexture(UnityEngine.Material sourceMat, System.String shaderTexturePropertyName); // 0x1e2a6c4 public UnityEngine.Color OnBlendTexturePixel(System.String propertyToDoshaderPropertyName, UnityEngine.Color pixelColor); // 0x1e0e364 public System.Boolean NonTexturePropertiesAreEqual(UnityEngine.Material a, UnityEngine.Material b); // 0x1e19cd8 public System.Void SetNonTexturePropertyValuesOnResultMaterial(UnityEngine.Material resultMaterial); // 0x1e292ac public UnityEngine.Color GetColorIfNoTexture(UnityEngine.Material mat, DigitalOpus.MB.Core.ShaderTextureProperty texPropertyName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private enum DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop : { // Fields public System.Int32 value__; // 0x10 public const DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop doColor = 0; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop doSpecular = 1; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop doEmission = 2; // 0x0 public const DigitalOpus.MB.Core.TextureBlenderStandardSpecular.Prop doNone = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class NewLAtmCommonSocket.ErrorCode : System.Object { // Fields public static System.Int32 ConnectSuccess; // 0x0 public const System.Int32 SUCCESS; // 0x0 public const System.Int32 ERROR; // 0x0 public const System.Int32 BlackUser; // 0x0 public const System.Int32 ERR_CONNECT_FAIL; // 0x0 public const System.Int32 ERR_RETRY_MAX; // 0x0 public const System.Int32 ERR_LOGIN_FAIL; // 0x0 public const System.Int32 ERR_LOGIN_SIGN_INVALID; // 0x0 public const System.Int32 SOCKET_EXCEPTION_NO_RECOVER; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.GameParams : System.Object { // Fields internal System.Int32 accountId; // 0x10 internal System.String uid; // 0x18 internal System.Int32 serverId; // 0x20 internal System.String allianceId; // 0x28 internal System.String guildId; // 0x30 internal System.Int32 timeoutMessageCountLimit; // 0x38 internal System.Int32 timeoutTimeSeconds; // 0x3c internal System.Boolean CloseConnectAfterTimeoutChecked; // 0x40 internal System.Collections.Generic.Dictionary<System.Int32,System.Int64> dict; // 0x48 // Methods internal System.Boolean NeedCheckTimeout(); // 0x1e12ab8 public System.Void .ctor(System.Int32 accountId, System.String uid, System.Int32 serverId, System.String allianceId, System.Int32 timeoutMessageCountLimit, System.Int32 timeoutTimeSeconds, System.Boolean CloseConnectAfterTimeoutChecked); // 0x1c8fbb4 } // Assembly-CSharp.dll internal class NewLAtmCommonSocket.LoginParams : System.Object { // Fields internal System.Int32 aid; // 0x10 internal System.Int32 appId; // 0x14 internal System.String uid; // 0x18 internal System.String channelId; // 0x20 internal System.Int32 versionCode; // 0x28 internal System.Int32 serverId; // 0x2c internal System.String allianceId; // 0x30 internal System.String guildId; // 0x38 internal System.Collections.Generic.Dictionary<System.Int32,System.Int64> Dict; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.SocketLoginResult : System.Object { // Fields public System.Collections.Generic.List<NewLAtmCommonSocket.Models.NotifyUser> notifyUsers; // 0x10 public System.Int64 mutedTime; // 0x18 public System.Boolean worldChatOpen; // 0x20 public System.Boolean allianceChatOpen; // 0x21 public System.Boolean speakerChatOpen; // 0x22 public System.Boolean leagueChatOpen; // 0x23 public System.Int32 actionControl; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.LCommonSocketAPI : System.Object { // Fields internal static NewLAtmCommonSocket.ISocketGameMgr socketGameMgr; // 0x0 public static NewLAtmCommonSocket.Secert.ISecert secert; // 0x8 public static NewLAtmCommonSocket.Chat.IChat chat; // 0x10 public static NewLAtmCommonSocket.MultiPvp.IMultiPvp multiPvp; // 0x18 internal static NewLAtmCommonSocket.Interface.OnEvent ClientEvent; // 0x20 internal static NewLAtmCommonSocket.MultiPvp.Interface.ISocketMultiPvpEvent socketMultiPvpEvent; // 0x28 // Methods public static System.Void Init(System.Int32 gameVersion, NewLAtmCommonSocket.Interface.OnEvent onEvent, NewLAtmCommonSocket.MultiPvp.Interface.ISocketMultiPvpEvent multiPvpEvent, System.Action<System.Boolean,System.String> callback, System.Boolean online); // 0x1c8fbb4 public static System.Void Login(NewLAtmCommonSocket.GameParams param); // 0x1e23c98 public static System.Void RegeistMessageEvent(); // 0x1e2274c public static System.String GetIp(); // 0x1e11470 public static System.Int32 GetPort(); // 0x1e03f1c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.ISocketGameMgr : { // Fields // Methods public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void DestoryClient(); // 0x1e23c98 public abstract LTSocketRuntime.IManager CreateSocket(System.String ip, System.Int32 port, System.String key, NewLAtmCommonSocket.SocketUpdater updater); // 0x1e21648 public abstract System.Void Connect(LTSocketRuntime.ConnectFinish callback); // 0x1e292ac public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback); // 0x1c8fbb4 public abstract System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public abstract System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public abstract System.Void OnSocketError(System.Action<System.Int32,System.String> action); // 0x1e292ac public abstract System.Void OnRefreshBusy(System.Action<System.Boolean> action); // 0x1e292ac public abstract System.Boolean IsClientDispose(); // 0x1e12ab8 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.SocketGameMgr : System.Object, NewLAtmCommonSocket.ISocketGameMgr { // Fields private LTSocketRuntime.IManager mClient; // 0x10 private NewLAtmCommonSocket.SocketUpdater mUpdater; // 0x18 // Methods public LTSocketRuntime.IManager CreateSocket(System.String ip, System.Int32 port, System.String key, NewLAtmCommonSocket.SocketUpdater updater); // 0x1e21648 private System.Void DestroySocket(); // 0x1e23c98 public System.Void Connect(LTSocketRuntime.ConnectFinish callback); // 0x1e292ac public System.Void Clear(); // 0x1e23c98 public System.Void DestoryClient(); // 0x1e23c98 public System.Void Push(LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void Send(LTSocketRuntime.SendMessage<T> callback); // 0x1c8fbb4 public System.Void Send(LTSocketRuntime.SendMessage<T> callback, LTSocketRuntime.ReceiveMessage receive); // 0x1c8fbb4 public System.Void OnSocketError(System.Action<System.Int32,System.String> action); // 0x1e292ac public System.Void OnRefreshBusy(System.Action<System.Boolean> action); // 0x1e292ac public System.Boolean IsClientDispose(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.SocketGameMgr.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<System.Int32,System.String> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnSocketError>b__0(System.Int32 code, System.String msg); // 0x1e25634 } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.SocketGameMgr.<>c__DisplayClass11_0 : System.Object { // Fields public System.Action<System.Boolean> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnRefreshBusy>b__0(System.Boolean result); // 0x1e292d4 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.SocketUpdater : UnityEngine.MonoBehaviour { // Fields private LTSocketRuntime.IManager mClient; // 0x20 private System.Single mTimers; // 0x28 private System.Action mTimerCallback; // 0x30 private System.Collections.Generic.List<System.Action> mOnTicks; // 0x38 private System.Single mLastTickTime; // 0x40 // Methods public System.Void SetClient(LTSocketRuntime.IManager client); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 internal System.Void RegisterTimerCallback(System.Action callback, System.Int32 times); // 0x1e29968 public System.Void AddTickListener(System.Action callback); // 0x1e292ac public System.Void RemoveTickListener(System.Action callback); // 0x1e292ac internal System.Void UnRegisterTimerCallback(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewLAtmCommonSocket.SocketUpdater.<>c : System.Object { // Fields public static readonly NewLAtmCommonSocket.SocketUpdater.<>c <>9; // 0x0 public static System.Action<System.Action> <>9__11_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <Update>b__11_0(System.Action t); // 0x1e292ac } // Assembly-CSharp.dll internal class NewLAtmCommonSocket.Util.PackageInfo : System.Object { // Fields public System.String pkgName; // 0x10 public System.String apkPath; // 0x18 public System.Int64 apkSize; // 0x20 public System.Int32 versionCode; // 0x28 public System.String versionName; // 0x30 public System.String appName; // 0x38 public System.String application2; // 0x40 public System.String application; // 0x48 public System.String sign; // 0x50 public System.String sign2; // 0x58 public System.Int32 close; // 0x60 public System.Collections.Generic.Dictionary<System.Int32,System.Int64> crcMap; // 0x68 // Methods public System.String toJson(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class NewLAtmCommonSocket.Util.AndroidHelper : System.Object { // Fields // Methods public static NewLAtmCommonSocket.Util.PackageInfo GetApkInfo(); // 0x1e11470 public static System.Void GetApkPath(NewLAtmCommonSocket.Util.PackageInfo info); // 0x1e23c98 public static System.Void GetAPKDexCRC(NewLAtmCommonSocket.Util.PackageInfo info); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class NewLAtmCommonSocket.Util.Utils : System.Object { // Fields // Methods public static System.String GenerateChecksum(System.String data, System.String randomString, System.String uid); // 0x1e21e20 public static System.Void GetPInfo(); // 0x1e2274c public static System.String ConvertStringToDateTime(System.String timeStamp); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.Secert.ISecert : { // Fields // Methods public abstract System.Void doBeforeLogin(System.Int32 gameVersion, System.Action<System.Boolean,System.String> callback); // 0x1e25634 public abstract System.Void doInit(NewLAtmCommonSocket.GameParams gparam); // 0x1e292ac public abstract System.Void SendIntInc(System.Int32 itemId, System.Int32 value); // 0x1e24138 public abstract System.Void SendInt(System.Int32 itemId, System.Int32 value); // 0x1e24138 public abstract System.Void SendLong(System.Int32 itemId, System.Int64 value); // 0x1e2444c public abstract System.Void SendList(System.Collections.Generic.Dictionary<System.Int32,System.Int64> dict); // 0x1e292ac public abstract System.Void SendToken(System.String token); // 0x1e292ac public abstract System.Void RegeistMessageEveent(); // 0x1e23c98 public abstract System.Void SendMatch(NewLAtmCommonSocket.MultiPvp.MatchRequestParams param, System.Action<System.Int32> action); // 0x1e2a6c4 public abstract System.Void SendCancelMatch(System.Action<System.Int32> action); // 0x1e292ac public abstract System.Void MatchHeroPoolRequest(System.Action<System.Collections.Generic.List<System.Int32>,System.Int32,System.Int32,System.Int32,System.Int32> action); // 0x1e292ac public abstract System.Void LoginMultiPvp(System.Action<System.Int32> action); // 0x1e292ac public abstract System.Void SendLog(System.String log, System.Action action); // 0x1e2a6c4 public abstract System.Void SendProtocol(LTSocketRuntime.SendMessage<T> request, LTSocketRuntime.ReceiveMessage callback); // 0x1c8fbb4 public abstract System.Void RegisterPushProtocol(LTSocketRuntime.ReceiveMessage callback); // 0x1c8fbb4 } // Assembly-CSharp.dll internal class NewLAtmCommonSocket.Secert.SecertImpl : System.Object, NewLAtmCommonSocket.Secert.ISecert { // Fields private System.Int32 _ReconnectTimes; // 0x10 private System.Boolean HasSuccessConnect; // 0x14 private System.Boolean IsLoginDiff; // 0x15 private System.Boolean IsBlackUser; // 0x16 private System.Boolean IsLoginSuccess; // 0x17 private System.Boolean HasRegisterTickListner; // 0x18 private System.Boolean IsTimeoutChecked; // 0x19 private System.Int32 CurrentRandSeed; // 0x1c private System.Int32 <requestToken>k__BackingField; // 0x20 private NewLAtmCommonSocket.GameParams mGameParams; // 0x28 private NewLAtmCommonSocket.LoginParams CurrentLoginParasm; // 0x30 private NewLAtmCommonSocket.SocketUpdater mUpdater; // 0x38 private NewLAtmCommonSocket.ISocketGameMgr SocketGameMgr; // 0x40 private System.Collections.Generic.List<System.String> portExtConfig; // 0x48 private System.Int32 portHasTryIndex; // 0x50 private static System.Int32 Ids; // 0x0 private System.Collections.Generic.Dictionary<System.Int64,NewLAtmCommonSocket.Secert.SecertImpl.WaitItem> mWaitItems; // 0x58 private System.Int64 nextHeart; // 0x60 private System.Int64 m_lastHeartBeatTime; // 0x68 private System.Int32 m_HeartBeatErrorCount; // 0x70 private System.Int32 m_HeartBeatErrorCheckCount; // 0x74 private System.Int32 m_lastHeartBeatCheckTimeout; // 0x78 private System.Int32 m_lastHeartBeatRate; // 0x7c private System.String multipvpIp; // 0x80 private System.Int32 multipvpPort; // 0x88 private System.Int64 curUid; // 0x90 // Methods private System.Int32 get_ReconnectTimes(); // 0x1e055d0 private System.Void set_ReconnectTimes(System.Int32 value); // 0x1e24080 public System.Void set_requestToken(System.Int32 value); // 0x1e24080 public System.Int32 get_requestToken(); // 0x1e055d0 private NewLAtmCommonSocket.Interface.OnEvent get_ClientEvent(); // 0x1e1bcd8 public System.Void .ctor(NewLAtmCommonSocket.ISocketGameMgr socketGameMgr); // 0x1e292ac public System.Void doBeforeLogin(System.Int32 gameVersion, System.Action<System.Boolean,System.String> callback); // 0x1e25634 private System.Void ConnectToServer(System.String host, System.Int32 port, System.Int32 gameVersion, System.Action<System.Boolean,System.String> callback); // 0x1e29a1c public System.Void doInit(NewLAtmCommonSocket.GameParams gparam); // 0x1e292ac private System.Void _doInit(NewLAtmCommonSocket.GameParams gparam, System.Boolean gameCall); // 0x1e2a6ec private System.Void Login(); // 0x1e23c98 private System.Void LoginBack(LTSocketRuntime.BaseResponse response); // 0x1e292ac public System.Void RegeistMessageEveent(); // 0x1e23c98 private System.Void BlackUidNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void LoginDiffNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void WYTokenNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void GameItemInfoNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void TickOfflineNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void ImmediateNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void TokenNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void DllNotify(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Void SendIntInc(System.Int32 itemId, System.Int32 value); // 0x1e24138 public System.Void SendInt(System.Int32 itemId, System.Int32 value); // 0x1e24138 public System.Void SendLong(System.Int32 itemId, System.Int64 value); // 0x1e2444c public System.Void SendList(System.Collections.Generic.Dictionary<System.Int32,System.Int64> dict); // 0x1e292ac public System.Void SendToken(System.String token); // 0x1e292ac private System.Void AddWait(System.Int32 id); // 0x1e24080 private System.Void OnResp(System.Int32 id); // 0x1e24080 private System.Boolean CheckTimeout(ref System.Int32& count); // 0x1e192c4 private System.Void UpdateHeartSend(); // 0x1e23c98 private System.Void doSendHeart(); // 0x1e23c98 private System.Int64 GetTime(); // 0x1e0b1a4 private System.Void MatchResultNotify(LTSocketRuntime.BaseResponse msg); // 0x1e292ac public System.Void LoginMultiPvp(System.Action<System.Int32> action); // 0x1e292ac public System.Void SendMatch(NewLAtmCommonSocket.MultiPvp.MatchRequestParams param, System.Action<System.Int32> action); // 0x1e2a6c4 public System.Void SendCancelMatch(System.Action<System.Int32> action); // 0x1e292ac public System.Void MatchHeroPoolRequest(System.Action<System.Collections.Generic.List<System.Int32>,System.Int32,System.Int32,System.Int32,System.Int32> action); // 0x1e292ac public System.Void SendLog(System.String log, System.Action callback); // 0x1e2a6c4 public System.Void SendProtocol(LTSocketRuntime.SendMessage<T> request, LTSocketRuntime.ReceiveMessage callback); // 0x1c8fbb4 public System.Void RegisterPushProtocol(LTSocketRuntime.ReceiveMessage callback); // 0x1c8fbb4 private System.Void <doSendHeart>b__57_0(LTSocketRuntime.BaseResponse s); // 0x1e292ac } // Assembly-CSharp.dll private class NewLAtmCommonSocket.Secert.SecertImpl.WaitItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int64 Time; // 0x18 // Methods public System.Void .ctor(System.Int32 id, System.Int64 time); // 0x1e2444c } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass25_0 : System.Object { // Fields public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x10 public LSDKInterface.Models.GameInfo gi; // 0x18 public System.Int32 gameVersion; // 0x20 public System.Action<System.Boolean,System.String> callback; // 0x28 public System.String host; // 0x30 public System.Int32 port; // 0x38 public LTSocketRuntime.SendMessage<SocketCommonMessage.LoginV2Request> <>9__1; // 0x40 public LTSocketRuntime.ReceiveMessage <>9__2; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConnectToServer>b__0(System.Int32 code, System.String msg); // 0x1e25634 internal System.Void <ConnectToServer>b__1(SocketCommonMessage.LoginV2Request lr); // 0x1e292ac internal System.Void <ConnectToServer>b__2(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass27_0 : System.Object { // Fields public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x10 public NewLAtmCommonSocket.GameParams gparam; // 0x18 public System.Action <>9__3; // 0x20 public System.Action <>9__6; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_doInit>b__0(System.Boolean r); // 0x1e292d4 internal System.Void <_doInit>b__1(System.Int32 code, System.String msg); // 0x1e25634 internal System.Void <_doInit>b__3(); // 0x1e23c98 internal System.Void <_doInit>b__4(System.Object sender, System.Timers.ElapsedEventArgs e); // 0x1e2a6c4 internal System.Void <_doInit>b__6(); // 0x1e23c98 internal System.Void <_doInit>b__2(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass27_1 : System.Object { // Fields public System.Timers.Timer timer; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass27_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <_doInit>b__5(System.Int32 code, System.String msg); // 0x1e25634 } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass28_0 : System.Object { // Fields public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x10 public LSDKInterface.Models.GameInfo gi; // 0x18 public System.Text.StringBuilder builder; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Login>b__0(SocketCommonMessage.LoginRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass29_0 : System.Object { // Fields public System.Collections.Generic.List<System.String> ids; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginBack>b__0(SocketCommonMessage.NotifyUserDeleteRequest nr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass33_0 : System.Object { // Fields public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x10 public System.String id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <WYTokenNotify>b__0(System.String token); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass33_1 : System.Object { // Fields public System.String token; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass33_0 CS$<>8__locals1; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <WYTokenNotify>b__1(SocketCommonMessage.GameWYTokenRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass34_0 : System.Object { // Fields public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x10 public System.Collections.Generic.Dictionary<System.Int32,NewLAtmCommonSocket.Models.GameItem> dict; // 0x18 public System.String Id; // 0x20 public System.Collections.Generic.List<SocketCommonMessage.MessageArchiveGameItemInfo> messageArchiveGameItemInfos; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GameItemInfoNotify>b__0(System.Int32 id); // 0x1e24080 internal System.Void <GameItemInfoNotify>b__1(SocketCommonMessage.GameItemInfoRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass36_0 : System.Object { // Fields public System.String id; // 0x10 public System.Collections.Generic.List<System.String> ids; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ImmediateNotify>b__0(SocketCommonMessage.NotifyUserDeleteRequest nr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass39_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x18 public System.Int32 value; // 0x20 public System.Int32 id; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendIntInc>b__0(SocketCommonMessage.ArchiveIncRequest item); // 0x1e292ac internal System.Void <SendIntInc>b__1(LTSocketRuntime.BaseResponse r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass40_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x18 public System.Int32 value; // 0x20 public System.Int32 id; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendInt>b__0(SocketCommonMessage.ArchiveSetRequest item); // 0x1e292ac internal System.Void <SendInt>b__1(LTSocketRuntime.BaseResponse r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass41_0 : System.Object { // Fields public System.Int32 itemId; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x18 public System.Int64 value; // 0x20 public System.Int32 id; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendLong>b__0(SocketCommonMessage.ArchiveSetLongRequest item); // 0x1e292ac internal System.Void <SendLong>b__1(LTSocketRuntime.BaseResponse r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass42_0 : System.Object { // Fields public System.Collections.Generic.List<SocketCommonMessage.MessageArchive> messageArchives; // 0x10 public NewLAtmCommonSocket.Secert.SecertImpl <>4__this; // 0x18 public System.Int32 id; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendList>b__0(SocketCommonMessage.ArchiveSetMapRequest item); // 0x1e292ac internal System.Void <SendList>b__1(LTSocketRuntime.BaseResponse r); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass43_0 : System.Object { // Fields public System.String token; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendToken>b__0(SocketCommonMessage.GameWYTokenRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass64_0 : System.Object { // Fields public NewLAtmCommonSocket.MultiPvp.MatchRequestParams param; // 0x10 public System.Action<System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMatch>b__0(SocketCommonMessage.MatchRequest lr); // 0x1e292ac internal System.Void <SendMatch>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass65_0 : System.Object { // Fields public System.Action<System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendCancelMatch>b__0(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass66_0 : System.Object { // Fields public System.Action<System.Collections.Generic.List<System.Int32>,System.Int32,System.Int32,System.Int32,System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MatchHeroPoolRequest>b__0(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Secert.SecertImpl.<>c__DisplayClass67_0 : System.Object { // Fields public System.String log; // 0x10 public System.Action callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendLog>b__0(SocketCommonMessage.LogRequest r); // 0x1e292ac internal System.Void <SendLog>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.MultiPvp.IMultiPvp : { // Fields // Methods public abstract System.Void RegeistMessageEvent(); // 0x1e23c98 public abstract System.Void LoginMultiPvp(System.String ip, System.Int32 port, System.Int64 uid, System.Action<System.Int32> action); // 0x1c8fbb4 public abstract System.Void MapLoadCompleteRequest(System.Action<System.Collections.Generic.List<System.Int64>,System.Int64> action); // 0x1e292ac public abstract System.Void MoveRequest(System.Int32 x, System.Int32 y, System.Int32 dir, System.Int32 state, System.Action<System.Int32,System.Int32> action); // 0x1e24234 public abstract System.Void SetDamage(System.Int32 dm, System.String receiveUid); // 0x1e25634 public abstract System.Void SetState(System.Int32 stateId, System.String receiveUid); // 0x1e25634 public abstract System.Void PassSkillSync(System.Collections.Generic.List<System.Int32> passSkill); // 0x1e292ac public abstract System.Void UpdateCurrentHP(System.Int32 Value, System.Int32 Add); // 0x1e24138 public abstract System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state, System.String receiveUid); // 0x1e242a4 public abstract System.Void SummerHideRequest(System.String summerInfo); // 0x1e292ac public abstract System.Void CloseSocket(); // 0x1e23c98 public abstract System.Boolean get_IsSending(); // 0x1e12ab8 public abstract System.Void SendBulletChat(System.String message, System.Action<System.Int32> callBack); // 0x1e2a6c4 public abstract System.Void DamageToObstacle(System.Int32 index, System.Int32 damage); // 0x1e24138 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.MultiPvp.MatchRequestParams : System.Object { // Fields internal System.Int64 uid; // 0x10 internal System.String nickname; // 0x18 internal System.String headIcon; // 0x20 internal System.Int32 headFrame; // 0x28 internal System.Int32 serverid; // 0x2c internal System.Int32 heroId; // 0x30 internal System.Int32 heroLevel; // 0x34 internal System.Int32 heroStar; // 0x38 internal SocketCommonMessage.MessageMultiPvpPlayerAttribute fightAttribute; // 0x40 internal System.Collections.Generic.List<System.Int32> itemId; // 0x48 internal System.Int32 specialCard; // 0x50 internal System.Collections.Generic.List<System.Int32> titles; // 0x58 // Methods public System.Void .ctor(System.Int64 uid, System.String nickname, System.String headIcon, System.Int32 headFrame, System.Int32 serverid, System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, NewLAtmCommonSocket.MultiPvp.FightAttribute fightAttribute, System.Collections.Generic.List<System.Int32> itemId, System.Int32 specialCard, System.Collections.Generic.List<System.Int32> titles); // 0x1c8fbb4 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.MultiPvp.FightAttribute : System.Object { // Fields public System.Int32 HP; // 0x10 public System.Int32 Attack; // 0x14 public System.Int32 PhysicsDefense; // 0x18 public System.Int32 MagicDefense; // 0x1c public System.Int32 Speed; // 0x20 public System.Int32 Dodge; // 0x24 public System.Int32 IgnoreDefense; // 0x28 public System.Int32 CritChance; // 0x2c public System.Int32 CritDamage; // 0x30 public System.Int32 AbnormalCondition; // 0x34 public System.Int32 ColdDown; // 0x38 public System.Int32 AntiMd; // 0x3c public System.Int32 AntiCri; // 0x40 public System.Int32 AntiIgoD; // 0x44 public System.Int32 AntiCriDmg; // 0x48 public System.Int32 HitRate; // 0x4c public System.Int32 AntiPd; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl : System.Object, NewLAtmCommonSocket.MultiPvp.IMultiPvp { // Fields private System.Boolean <IsSending>k__BackingField; // 0x10 private NewLAtmCommonSocket.ISocketGameMgr SocketGameMgr; // 0x18 internal static NewLAtmCommonSocket.SocketUpdater mUpdater; // 0x0 private System.Int64 nextHeart; // 0x20 private System.Int32 m_lastHeartBeatRate; // 0x28 // Methods public System.Boolean get_IsSending(); // 0x1e12ab8 protected System.Void set_IsSending(System.Boolean value); // 0x1e292d4 public System.Void LoginMultiPvp(System.String ip, System.Int32 port, System.Int64 uid, System.Action<System.Int32> action); // 0x1c8fbb4 public System.Void MapLoadCompleteRequest(System.Action<System.Collections.Generic.List<System.Int64>,System.Int64> action); // 0x1e292ac public System.Void MoveRequest(System.Int32 x, System.Int32 y, System.Int32 dir, System.Int32 state, System.Action<System.Int32,System.Int32> action); // 0x1e24234 public System.Void SetDamage(System.Int32 dm, System.String receiveUid); // 0x1e25634 public System.Void SetState(System.Int32 stateId, System.String receiveUid); // 0x1e25634 public System.Void PassSkillSync(System.Collections.Generic.List<System.Int32> passSkill); // 0x1e292ac public System.Void UpdateCurrentHP(System.Int32 Value, System.Int32 Add); // 0x1e24138 public System.Void BuffChange(System.Int32 buffid, System.Int32 buffNum, System.Int32 state, System.String receiveUid); // 0x1e242a4 public System.Void SummerHideRequest(System.String summerInfo); // 0x1e292ac public System.Void SendBulletChat(System.String message, System.Action<System.Int32> callBack); // 0x1e2a6c4 public System.Void DamageToObstacle(System.Int32 index, System.Int32 damage); // 0x1e24138 public System.Void CloseSocket(); // 0x1e23c98 public System.Void RegeistMessageEvent(); // 0x1e23c98 private System.Void MapLoadCompleteNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void StartNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPositionSync(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPropertyNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerRebornNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BattleOverNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void SkillNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BuffNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerDamageNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerOfflineNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void ObstacleDead(LTSocketRuntime.BaseResponse msg); // 0x1e292ac private System.Void ObstacleCreate(LTSocketRuntime.BaseResponse msg); // 0x1e292ac private System.Void PlayerBuffChange(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void Summer(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void PlayerPassSkillNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BossSummerHideNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void BroadcastChatMessage(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void UpdateHeartSend(); // 0x1e23c98 private System.Void doSendHeart(); // 0x1e23c98 private System.Int64 GetTime(); // 0x1e0b1a4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c : System.Object { // Fields public static readonly NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c <>9; // 0x0 public static System.Action<System.Boolean> <>9__6_0; // 0x8 public static System.Action<System.Int32,System.String> <>9__6_1; // 0x10 public static LTSocketRuntime.SendMessage<SocketMultiPvpMessage.MapLoadCompleteRequest> <>9__7_0; // 0x18 public static LTSocketRuntime.ReceiveMessage <>9__9_1; // 0x20 public static LTSocketRuntime.ReceiveMessage <>9__10_1; // 0x28 public static LTSocketRuntime.ReceiveMessage <>9__11_1; // 0x30 public static LTSocketRuntime.ReceiveMessage <>9__39_0; // 0x38 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginMultiPvp>b__6_0(System.Boolean r); // 0x1e292d4 internal System.Void <LoginMultiPvp>b__6_1(System.Int32 code, System.String msg); // 0x1e25634 internal System.Void <MapLoadCompleteRequest>b__7_0(SocketMultiPvpMessage.MapLoadCompleteRequest msg); // 0x1e292ac internal System.Void <SetDamage>b__9_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac internal System.Void <SetState>b__10_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac internal System.Void <PassSkillSync>b__11_1(LTSocketRuntime.BaseResponse res); // 0x1e292ac internal System.Void <doSendHeart>b__39_0(LTSocketRuntime.BaseResponse s); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass10_0 : System.Object { // Fields public System.Int32 stateId; // 0x10 public System.String receiveUid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetState>b__0(SocketMultiPvpMessage.PlayerStateChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass11_0 : System.Object { // Fields public System.Collections.Generic.List<System.Int32> passSkill; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <PassSkillSync>b__0(SocketMultiPvpMessage.PlayerPassSkillSyncRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass12_0 : System.Object { // Fields public System.Int32 Value; // 0x10 public System.Int32 Add; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <UpdateCurrentHP>b__0(SocketMultiPvpMessage.PlayerPropertyChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass13_0 : System.Object { // Fields public System.Int32 buffid; // 0x10 public System.Int32 buffNum; // 0x14 public System.Int32 state; // 0x18 public System.String receiveUid; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuffChange>b__0(SocketMultiPvpMessage.PlayerBuffChangeRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass14_0 : System.Object { // Fields public System.String summerInfo; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SummerHideRequest>b__0(SocketMultiPvpMessage.SummerHideRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass15_0 : System.Object { // Fields public System.String message; // 0x10 public NewLAtmCommonSocket.MultiPvp.MultiPvpImpl <>4__this; // 0x18 public System.Action<System.Int32> callBack; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendBulletChat>b__0(SocketMultiPvpMessage.ChatRequest msg); // 0x1e292ac internal System.Void <SendBulletChat>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass16_0 : System.Object { // Fields public System.Int32 index; // 0x10 public System.Int32 damage; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DamageToObstacle>b__0(SocketMultiPvpMessage.DamageObstacleRequest msg); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass6_0 : System.Object { // Fields public NewLAtmCommonSocket.MultiPvp.MultiPvpImpl <>4__this; // 0x10 public System.Int64 uid; // 0x18 public System.Action<System.Int32> action; // 0x20 public LTSocketRuntime.SendMessage<SocketMultiPvpMessage.LoginRequest> <>9__3; // 0x28 public LTSocketRuntime.ReceiveMessage <>9__4; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <LoginMultiPvp>b__2(System.Int32 code, System.String msg); // 0x1e25634 internal System.Void <LoginMultiPvp>b__3(SocketMultiPvpMessage.LoginRequest lr); // 0x1e292ac internal System.Void <LoginMultiPvp>b__4(LTSocketRuntime.BaseResponse response); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass7_0 : System.Object { // Fields public System.Action<System.Collections.Generic.List<System.Int64>,System.Int64> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MapLoadCompleteRequest>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass8_0 : System.Object { // Fields public SocketMultiPvpMessage.MessageOperate messageOperate; // 0x10 public System.Action<System.Int32,System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MoveRequest>b__0(SocketMultiPvpMessage.PlayerMoveRequest msg); // 0x1e292ac internal System.Void <MoveRequest>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.MultiPvp.MultiPvpImpl.<>c__DisplayClass9_0 : System.Object { // Fields public System.Int32 dm; // 0x10 public System.String receiveUid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetDamage>b__0(SocketMultiPvpMessage.PlayerDamageRequest msg); // 0x1e292ac } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.MultiPvp.Interface.ISocketMultiPvpEvent : { // Fields // Methods public abstract System.Void MatchResultNotify(System.Int32 code, System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> players); // 0x1e25634 public abstract System.Void MapLoadComplete(System.Int64 uid); // 0x1e25890 public abstract System.Void StartPvp(System.Int64 Time, System.Int64 NowTime); // 0x1e258b8 public abstract System.Void PlayerPositionSync(System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> messagePlayerPositions, System.Int64 time); // 0x1e29df0 public abstract System.Void PlayerPropertySync(SocketMultiPvpMessage.MessagePlayerProperty property); // 0x1e292ac public abstract System.Void PlayerReborn(); // 0x1e23c98 public abstract System.Void BattleOver(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> achievements); // 0x1e292ac public abstract System.Void PlayerSetNetSkill(System.Int64 uID, System.Int32 state, System.Int64 ReceiveUid); // 0x1c8fbb4 public abstract System.Void PlayerDamage(System.Int64 uID, System.Int32 value); // 0x1c8fbb4 public abstract System.Void Offline(System.Int64 uID); // 0x1e25890 public abstract System.Void Summer(System.Int32 sumId, System.Collections.Generic.List<System.Int32> sumPoint, System.String time, System.Int32 index); // 0x1e2582c public abstract System.Void PlayerBuffChange(System.Int32 buffID, System.Int32 buffNum, System.Int32 buffState, System.Int64 uid); // 0x1c8fbb4 public abstract System.Void PassSkillNotice(System.Int64 uid, System.Collections.Generic.List<System.Int32> passSkill); // 0x1e25924 public abstract System.Void SummerHideNotice(System.String index); // 0x1e292ac public abstract System.Void ObstacleCreate(); // 0x1e23c98 public abstract System.Void ObstacleDead(System.Int32 index, System.Int32 userIndex); // 0x1e24138 public abstract System.Void OnSocketBusy(); // 0x1e23c98 public abstract System.Void OnSocketError(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.Models.GameItem : System.Object { // Fields public System.Int32 num; // 0x10 public System.Int32 level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.Models.NotifyUser : System.Object { // Fields public System.String id; // 0x10 public System.Int32 type; // 0x18 public System.Int32 subType; // 0x1c public System.String content; // 0x20 public System.String replace; // 0x28 public System.String time; // 0x30 // Methods public static NewLAtmCommonSocket.Models.NotifyUser prase(SocketCommonMessage.MessageNotifyUser messageNotifyUser); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.Interface.OnEvent : { // Fields // Methods public abstract System.Void OnConnectSuccess(NewLAtmCommonSocket.SocketLoginResult result); // 0x1e292ac public abstract System.Void OnConnectError(System.Int32 code, System.String message); // 0x1e25634 public abstract System.Void OnSocketBusy(); // 0x1e23c98 public abstract System.Void OnSocketError(); // 0x1e23c98 public abstract System.Void OnBlack(System.String message); // 0x1e292ac public abstract System.Void OnLoginDiff(); // 0x1e23c98 public abstract System.Void OnLossResp(System.Int32 count); // 0x1e24080 public abstract System.Void OnTickOff(System.Boolean canClose, System.String message); // 0x1e29530 public abstract System.Void OnGameInfo(System.Int32 itemId, NewLAtmCommonSocket.Models.GameItem info); // 0x1e25634 public abstract System.Void NotifyImmediate(NewLAtmCommonSocket.Models.NotifyUser notifyUser); // 0x1e292ac public abstract System.Void DllNotify(System.Byte[] bytes); // 0x1e292ac public abstract System.Void BrocastNewChatMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public abstract System.Void MutedNotice(System.Int64 mutedTime); // 0x1e25890 public abstract System.Void OnClientCreate(LTSocketRuntime.IManager manager); // 0x1e292ac public abstract System.Void OnReConnectLoginSuccess(); // 0x1e23c98 } // Assembly-CSharp.dll public class NewLAtmCommonSocket.Chat.ChatImpl : System.Object, NewLAtmCommonSocket.Chat.IChat { // Fields private readonly System.Collections.Generic.List<System.String> idCaches; // 0x10 private System.Collections.Generic.List<NewLAtmCommonSocket.Chat.ChatMessage> msgCaches; // 0x18 private System.Boolean <IsSending>k__BackingField; // 0x20 private NewLAtmCommonSocket.ISocketGameMgr socketGamer; // 0x28 // Methods public System.Boolean get_IsSending(); // 0x1e12ab8 protected System.Void set_IsSending(System.Boolean value); // 0x1e292d4 public System.Void .ctor(NewLAtmCommonSocket.ISocketGameMgr socketGameMgr); // 0x1e292ac public System.Void RegeistMessageEveent(); // 0x1e23c98 private System.Void BroadcastChatMessage(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac private System.Void MutedNotice(LTSocketRuntime.BaseResponse baseResponse); // 0x1e292ac public System.Void SetChat(NewLAtmCommonSocket.Chat.BroadcastType broadcastType, NewLAtmCommonSocket.Chat.MessageType msgType, System.String nickName, System.String msg, System.Action<System.Int32> callBack); // 0x1c8fbb4 public System.Void JonAlliance(System.String allianceId); // 0x1e292ac public System.Void LevelAlliance(); // 0x1e23c98 public System.Void RefreshUserInfo(System.String head, System.String frame, System.Collections.Generic.List<System.Int32> title, System.Int32 vipLevel); // 0x1e2ae34 } // Assembly-CSharp.dll [Serializable] private sealed class NewLAtmCommonSocket.Chat.ChatImpl.<>c : System.Object { // Fields public static readonly NewLAtmCommonSocket.Chat.ChatImpl.<>c <>9; // 0x0 public static LTSocketRuntime.SendMessage<SocketCommonMessage.AllianceSendRequest> <>9__13_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <LevelAlliance>b__13_0(SocketCommonMessage.AllianceSendRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Chat.ChatImpl.<>c__DisplayClass11_0 : System.Object { // Fields public NewLAtmCommonSocket.Chat.BroadcastType broadcastType; // 0x10 public NewLAtmCommonSocket.Chat.MessageType msgType; // 0x14 public System.String nickName; // 0x18 public System.String msg; // 0x20 public NewLAtmCommonSocket.Chat.ChatImpl <>4__this; // 0x28 public System.Action<System.Int32> callBack; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetChat>b__0(SocketCommonMessage.ChatRequest lr); // 0x1e292ac internal System.Void <SetChat>b__1(LTSocketRuntime.BaseResponse res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Chat.ChatImpl.<>c__DisplayClass12_0 : System.Object { // Fields public System.String allianceId; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <JonAlliance>b__0(SocketCommonMessage.AllianceSendRequest lr); // 0x1e292ac } // Assembly-CSharp.dll private sealed class NewLAtmCommonSocket.Chat.ChatImpl.<>c__DisplayClass14_0 : System.Object { // Fields public System.String head; // 0x10 public System.String frame; // 0x18 public System.Collections.Generic.List<System.Int32> title; // 0x20 public System.Int32 vipLevel; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshUserInfo>b__0(SocketCommonMessage.RefreshUserInfoRequest lr); // 0x1e292ac } // Assembly-CSharp.dll public enum NewLAtmCommonSocket.Chat.BroadcastType : { // Fields public System.Int32 value__; // 0x10 public const NewLAtmCommonSocket.Chat.BroadcastType All = 0; // 0x0 public const NewLAtmCommonSocket.Chat.BroadcastType WORLD = 1; // 0x0 public const NewLAtmCommonSocket.Chat.BroadcastType FULL_SERVER = 2; // 0x0 public const NewLAtmCommonSocket.Chat.BroadcastType ALLIANCE = 3; // 0x0 public const NewLAtmCommonSocket.Chat.BroadcastType BulletChat = 4; // 0x0 public const NewLAtmCommonSocket.Chat.BroadcastType League = 5; // 0x0 // Methods } // Assembly-CSharp.dll public enum NewLAtmCommonSocket.Chat.MessageType : { // Fields public System.Int32 value__; // 0x10 public const NewLAtmCommonSocket.Chat.MessageType Normal = 0; // 0x0 public const NewLAtmCommonSocket.Chat.MessageType TeamBossAsk = 1; // 0x0 public const NewLAtmCommonSocket.Chat.MessageType AllianceAsk = 2; // 0x0 public const NewLAtmCommonSocket.Chat.MessageType Speaker = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class NewLAtmCommonSocket.Chat.ChatMessage : System.Object { // Fields public System.String uid; // 0x10 public NewLAtmCommonSocket.Chat.BroadcastType BcType; // 0x18 public NewLAtmCommonSocket.Chat.MessageType MsgType; // 0x1c public System.String NickName; // 0x20 public System.String Content; // 0x28 public System.String Time; // 0x30 public System.String Head; // 0x38 public System.String HeadIcon; // 0x40 public System.Collections.Generic.List<System.Int32> Title; // 0x48 public System.Int32 VipLevel; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface NewLAtmCommonSocket.Chat.IChat : { // Fields // Methods public abstract System.Void RegeistMessageEveent(); // 0x1e23c98 public abstract System.Void SetChat(NewLAtmCommonSocket.Chat.BroadcastType broadcastType, NewLAtmCommonSocket.Chat.MessageType msgType, System.String nickName, System.String msg, System.Action<System.Int32> callBack); // 0x1c8fbb4 public abstract System.Boolean get_IsSending(); // 0x1e12ab8 public abstract System.Void JonAlliance(System.String allianceId); // 0x1e292ac public abstract System.Void LevelAlliance(); // 0x1e23c98 public abstract System.Void RefreshUserInfo(System.String head, System.String frame, System.Collections.Generic.List<System.Int32> title, System.Int32 vipLevel); // 0x1e2ae34 } // Assembly-CSharp.dll public class DynamicShadowProjector.DrawSceneObject : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Shader m_replacementShader; // 0x20 private UnityEngine.LayerMask m_cullingMask; // 0x28 private DynamicShadowProjector.ShadowTextureRenderer m_shadowTextureRenderer; // 0x30 // Methods public UnityEngine.Shader get_replacementShader(); // 0x1e1bcd8 public System.Void set_replacementShader(UnityEngine.Shader value); // 0x1e292ac public UnityEngine.LayerMask get_cullingMask(); // 0x1e0d670 public System.Void set_cullingMask(UnityEngine.LayerMask value); // 0x1e26bcc public DynamicShadowProjector.ShadowTextureRenderer get_shadowTextureRenderer(); // 0x1e1bcd8 private System.Void OnValidate(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnVisibilityChanged(System.Boolean isVisible); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DynamicShadowProjector.DrawTargetObject : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform m_target; // 0x20 private UnityEngine.Transform m_targetDirection; // 0x28 private UnityEngine.LayerMask m_layerMask; // 0x30 private DynamicShadowProjector.DrawTargetObject.TextureAlignment m_textureAlignment; // 0x34 private DynamicShadowProjector.DrawTargetObject.UpdateFunction m_updateFunction; // 0x38 private UnityEngine.Material m_shadowShader; // 0x40 private DynamicShadowProjector.DrawTargetObject.ReplaceShader[] m_replacementShaders; // 0x48 private System.Boolean m_renderChildren; // 0x50 private System.Boolean m_followTarget; // 0x51 private System.Boolean m_isCommandBufferDirty; // 0x52 private UnityEngine.Rendering.CommandBuffer m_commandBuffer; // 0x58 private DynamicShadowProjector.ShadowTextureRenderer m_shadowRenderer; // 0x60 private UnityEngine.Vector3 m_localTargetPosition; // 0x68 private System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> m_replacedMaterialCache; // 0x78 // Methods public UnityEngine.Transform get_target(); // 0x1e1bcd8 public System.Void set_target(UnityEngine.Transform value); // 0x1e292ac public UnityEngine.Transform get_targetDirection(); // 0x1e1bcd8 public System.Void set_targetDirection(UnityEngine.Transform value); // 0x1e292ac public System.Boolean get_renderChildren(); // 0x1e12ab8 public System.Void set_renderChildren(System.Boolean value); // 0x1e292d4 public UnityEngine.LayerMask get_layerMask(); // 0x1e0d670 public System.Void set_layerMask(UnityEngine.LayerMask value); // 0x1e26bcc public DynamicShadowProjector.DrawTargetObject.TextureAlignment get_textureAlignment(); // 0x1e055d0 public System.Void set_textureAlignment(DynamicShadowProjector.DrawTargetObject.TextureAlignment value); // 0x1e24080 public DynamicShadowProjector.DrawTargetObject.UpdateFunction get_updateFunction(); // 0x1e055d0 public System.Void set_updateFunction(DynamicShadowProjector.DrawTargetObject.UpdateFunction value); // 0x1e24080 public System.Boolean get_followTarget(); // 0x1e12ab8 public System.Void set_followTarget(System.Boolean value); // 0x1e292d4 public UnityEngine.Material get_shadowShader(); // 0x1e1bcd8 public System.Void set_shadowShader(UnityEngine.Material value); // 0x1e292ac public DynamicShadowProjector.DrawTargetObject.ReplaceShader[] get_replacementShaders(); // 0x1e1bcd8 public System.Void set_replacementShaders(DynamicShadowProjector.DrawTargetObject.ReplaceShader[] value); // 0x1e292ac public System.Void SetCommandBufferDirty(); // 0x1e23c98 public System.Void UpdateCommandBuffer(); // 0x1e23c98 public System.Void UpdateMaterial(UnityEngine.Material mat); // 0x1e292ac public System.Void UpdateTransform(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnPreCull(); // 0x1e23c98 private System.Void OnVisibilityChanged(System.Boolean isVisible); // 0x1e292d4 private System.Void CreateCommandBuffer(); // 0x1e23c98 private System.Void AddDrawCommand(UnityEngine.Renderer renderer, System.Int32 renderTypeIndex); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public struct DynamicShadowProjector.DrawTargetObject.ReplaceShader : { // Fields public System.String renderType; // 0x10 public UnityEngine.Shader shader; // 0x18 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.DrawTargetObject.TextureAlignment : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.DrawTargetObject.TextureAlignment None = 0; // 0x0 public const DynamicShadowProjector.DrawTargetObject.TextureAlignment TargetAxisX = 1; // 0x0 public const DynamicShadowProjector.DrawTargetObject.TextureAlignment TargetAxisY = 2; // 0x0 public const DynamicShadowProjector.DrawTargetObject.TextureAlignment TargetAxisZ = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.DrawTargetObject.UpdateFunction : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.DrawTargetObject.UpdateFunction OnPreCull = 0; // 0x0 public const DynamicShadowProjector.DrawTargetObject.UpdateFunction LateUpdate = 1; // 0x0 public const DynamicShadowProjector.DrawTargetObject.UpdateFunction UpdateTransform = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class DynamicShadowProjector.FollowTargetObject : UnityEngine.MonoBehaviour { // Fields private UnityEngine.Transform m_target; // 0x20 private UnityEngine.Transform m_targetDirection; // 0x28 private DynamicShadowProjector.FollowTargetObject.TextureAlignment m_textureAlignment; // 0x30 private DynamicShadowProjector.FollowTargetObject.UpdateFunction m_updateFunction; // 0x34 private UnityEngine.Vector3 m_localTargetPosition; // 0x38 // Methods public UnityEngine.Transform get_target(); // 0x1e1bcd8 public System.Void set_target(UnityEngine.Transform value); // 0x1e292ac public UnityEngine.Transform get_targetDirection(); // 0x1e1bcd8 public System.Void set_targetDirection(UnityEngine.Transform value); // 0x1e292ac public DynamicShadowProjector.FollowTargetObject.TextureAlignment get_textureAlignment(); // 0x1e055d0 public System.Void set_textureAlignment(DynamicShadowProjector.FollowTargetObject.TextureAlignment value); // 0x1e24080 public DynamicShadowProjector.FollowTargetObject.UpdateFunction get_updateFunction(); // 0x1e055d0 public System.Void set_updateFunction(DynamicShadowProjector.FollowTargetObject.UpdateFunction value); // 0x1e24080 public System.Void UpdateTransform(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnPreCull(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum DynamicShadowProjector.FollowTargetObject.TextureAlignment : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.FollowTargetObject.TextureAlignment None = 0; // 0x0 public const DynamicShadowProjector.FollowTargetObject.TextureAlignment TargetAxisX = 1; // 0x0 public const DynamicShadowProjector.FollowTargetObject.TextureAlignment TargetAxisY = 2; // 0x0 public const DynamicShadowProjector.FollowTargetObject.TextureAlignment TargetAxisZ = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.FollowTargetObject.UpdateFunction : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.FollowTargetObject.UpdateFunction OnPreCull = 0; // 0x0 public const DynamicShadowProjector.FollowTargetObject.UpdateFunction LateUpdate = 1; // 0x0 public const DynamicShadowProjector.FollowTargetObject.UpdateFunction UpdateTransform = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class DynamicShadowProjector.MipmappedShadowFallback : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Object m_fallbackShaderOrMaterial; // 0x20 public System.Int32 m_blurLevel; // 0x28 public System.Single m_blurSize; // 0x2c public System.Boolean m_modifyTextureSize; // 0x30 public DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample m_multiSampling; // 0x34 public DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample m_superSampling; // 0x38 public System.Int32 m_textureWidth; // 0x3c public System.Int32 m_textureHeight; // 0x40 public UnityEngine.Shader m_tex2DlodCheckShader; // 0x48 public UnityEngine.Shader m_glslCheckShader; // 0x50 // Methods private System.Void Awake(); // 0x1e23c98 public System.Void ApplyFallback(UnityEngine.Projector projector); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DynamicShadowProjector.ShadowTextureRenderer : UnityEngine.MonoBehaviour { // Fields private DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample m_multiSampling; // 0x20 private DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample m_superSampling; // 0x24 private DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff m_mipmapFalloff; // 0x28 private DynamicShadowProjector.ShadowTextureRenderer.BlurFilter m_blurFilter; // 0x2c private System.Boolean m_testViewClip; // 0x30 private System.Int32 m_textureWidth; // 0x34 private System.Int32 m_textureHeight; // 0x38 private System.Int32 m_mipLevel; // 0x3c private System.Int32 m_blurLevel; // 0x40 private System.Single m_blurSize; // 0x44 private System.Single m_mipmapBlurSize; // 0x48 private System.Boolean m_singlePassMipmapBlur; // 0x4c private UnityEngine.Color m_shadowColor; // 0x50 private UnityEngine.Material m_blurShader; // 0x60 private UnityEngine.Material m_downsampleShader; // 0x68 private UnityEngine.Material m_copyMipmapShader; // 0x70 private UnityEngine.Material m_eraseShadowShader; // 0x78 private System.Single[] m_customMipmapFalloff; // 0x80 private UnityEngine.RenderTextureFormat[] m_preferredTextureFormats; // 0x88 private UnityEngine.Camera[] m_camerasForViewClipTest; // 0x90 private static System.Int32 s_falloffParamID; // 0x0 private static System.Int32 s_blurOffsetHParamID; // 0x4 private static System.Int32 s_blurOffsetVParamID; // 0x8 private static System.Int32 s_blurWeightHParamID; // 0xc private static System.Int32 s_blurWeightVParamID; // 0x10 private static System.Int32 s_downSampleBlurOffset0ParamID; // 0x14 private static System.Int32 s_downSampleBlurOffset1ParamID; // 0x18 private static System.Int32 s_downSampleBlurOffset2ParamID; // 0x1c private static System.Int32 s_downSampleBlurOffset3ParamID; // 0x20 private static System.Int32 s_downSampleBlurWeightParamID; // 0x24 private UnityEngine.Projector m_projector; // 0x98 private UnityEngine.Material m_projectorMaterial; // 0xa0 private UnityEngine.Rendering.CommandBuffer m_commandBuffer; // 0xa8 private UnityEngine.RenderTexture m_shadowTexture; // 0xb0 private UnityEngine.Camera m_camera; // 0xb8 private System.Boolean m_isTexturePropertyChanged; // 0xc0 private System.Boolean m_isVisible; // 0xc1 private System.Boolean m_shadowTextureValid; // 0xc2 private static System.Collections.Generic.HashSet<UnityEngine.Material> s_sharedMaterials; // 0x28 private const UnityEngine.HideFlags CLONED_MATERIAL_HIDE_FLAGS; // 0x0 private const System.Int32 MAX_BLUR_TAP_SIZE; // 0x0 private static System.Single[] s_blurWeights; // 0x30 // Methods public DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample get_multiSampling(); // 0x1e055d0 public System.Void set_multiSampling(DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample value); // 0x1e24080 public DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample get_superSampling(); // 0x1e055d0 public System.Void set_superSampling(DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample value); // 0x1e24080 public System.Int32 get_textureWidth(); // 0x1e055d0 public System.Void set_textureWidth(System.Int32 value); // 0x1e24080 public System.Int32 get_textureHeight(); // 0x1e055d0 public System.Void set_textureHeight(System.Int32 value); // 0x1e24080 public System.Int32 get_mipLevel(); // 0x1e055d0 public System.Void set_mipLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_blurLevel(); // 0x1e055d0 public System.Void set_blurLevel(System.Int32 value); // 0x1e24080 public System.Single get_blurSize(); // 0x1e0b71c public System.Void set_blurSize(System.Single value); // 0x1e25a40 public DynamicShadowProjector.ShadowTextureRenderer.BlurFilter get_blurFilter(); // 0x1e055d0 public System.Void set_blurFilter(DynamicShadowProjector.ShadowTextureRenderer.BlurFilter value); // 0x1e24080 public System.Single get_mipmapBlurSize(); // 0x1e0b71c public System.Void set_mipmapBlurSize(System.Single value); // 0x1e25a40 public System.Boolean get_singlePassMipmapBlur(); // 0x1e12ab8 public System.Void set_singlePassMipmapBlur(System.Boolean value); // 0x1e292d4 public DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff get_mipmapFalloff(); // 0x1e055d0 public System.Void set_mipmapFalloff(DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff value); // 0x1e24080 public System.Single[] get_customMipmapFalloff(); // 0x1e1bcd8 public System.Void set_customMipmapFalloff(System.Single[] value); // 0x1e292ac public UnityEngine.Color get_shadowColor(); // 0x1e0e254 public System.Void set_shadowColor(UnityEngine.Color value); // 0x1e27330 public UnityEngine.Material get_blurShader(); // 0x1e1bcd8 public System.Void set_blurShader(UnityEngine.Material value); // 0x1e292ac public UnityEngine.Material get_downsampleShader(); // 0x1e1bcd8 public System.Void set_downsampleShader(UnityEngine.Material value); // 0x1e292ac public UnityEngine.Material get_copyMipmapShader(); // 0x1e1bcd8 public System.Void set_copyMipmapShader(UnityEngine.Material value); // 0x1e292ac public UnityEngine.Material get_eraseShadowShader(); // 0x1e1bcd8 public System.Void set_eraseShadowShader(UnityEngine.Material value); // 0x1e292ac public UnityEngine.RenderTexture get_shadowTexture(); // 0x1e1bcd8 public System.Boolean get_testViewClip(); // 0x1e12ab8 public System.Void set_testViewClip(System.Boolean value); // 0x1e292d4 public UnityEngine.Camera[] get_camerasForViewClipTest(); // 0x1e1bcd8 public System.Void set_camerasForViewClipTest(UnityEngine.Camera[] value); // 0x1e292ac public System.Single get_cameraNearClipPlane(); // 0x1e0b71c public System.Void set_cameraNearClipPlane(System.Single value); // 0x1e25a40 public UnityEngine.LayerMask get_cameraCullingMask(); // 0x1e0d670 public System.Void set_cameraCullingMask(UnityEngine.LayerMask value); // 0x1e26bcc public System.Void SetReplacementShader(UnityEngine.Shader shader, System.String replacementTag); // 0x1e2a6c4 public System.Boolean get_isProjectorVisible(); // 0x1e12ab8 public System.Void SetTexturePropertyDirty(); // 0x1e23c98 public System.Void CreateRenderTexture(); // 0x1e23c98 public System.Void AddCommandBuffer(UnityEngine.Rendering.CommandBuffer commandBuffer); // 0x1e292ac public System.Void RemoveCommandBuffer(UnityEngine.Rendering.CommandBuffer commandBuffer); // 0x1e292ac private static System.Void InitializeShaderPropertyIDs(); // 0x1e2274c private System.Boolean get_useIntermediateTexture(); // 0x1e12ab8 private System.Boolean Initialize(); // 0x1e12ab8 private System.Boolean IsInitialized(); // 0x1e12ab8 private System.Void Awake(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 private System.Void CloneProjectorMaterialIfShared(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Boolean IsReadyToExecute(); // 0x1e12ab8 private System.Void SetVisible(System.Boolean isVisible); // 0x1e292d4 private System.Void Update(); // 0x1e23c98 private System.Void OnPreCull(); // 0x1e23c98 private System.Boolean HasShadowColor(); // 0x1e12ab8 private System.Void OnPreRender(); // 0x1e23c98 private static DynamicShadowProjector.ShadowTextureRenderer.BlurParam GetBlurParam(System.Single blurSize, DynamicShadowProjector.ShadowTextureRenderer.BlurFilter filter); // 0x1c8fbb4 private static DynamicShadowProjector.ShadowTextureRenderer.BlurParam GetDownsampleBlurParam(System.Single blurSize, DynamicShadowProjector.ShadowTextureRenderer.BlurFilter filter); // 0x1c8fbb4 private System.Void OnPostRender(); // 0x1e23c98 private System.Void EraseShadowOnBoarder(System.Int32 w, System.Int32 h); // 0x1e24138 private System.Void SetDownsampleBlurOffsetParams(DynamicShadowProjector.ShadowTextureRenderer.BlurParam blurH, DynamicShadowProjector.ShadowTextureRenderer.BlurParam blurV, System.Int32 w, System.Int32 h); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample x1 = 1; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample x2 = 2; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample x4 = 4; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.TextureMultiSample x8 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample x1 = 1; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample x4 = 2; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.TextureSuperSample x16 = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff None = 0; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff Linear = 1; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.MipmapFalloff Custom = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum DynamicShadowProjector.ShadowTextureRenderer.BlurFilter : { // Fields public System.Int32 value__; // 0x10 public const DynamicShadowProjector.ShadowTextureRenderer.BlurFilter Uniform = 0; // 0x0 public const DynamicShadowProjector.ShadowTextureRenderer.BlurFilter Gaussian = 1; // 0x0 // Methods } // Assembly-CSharp.dll private struct DynamicShadowProjector.ShadowTextureRenderer.BlurParam : { // Fields public System.Int32 tap; // 0x10 public UnityEngine.Vector4 offset; // 0x14 public UnityEngine.Vector4 weight; // 0x24 // Methods } // Assembly-CSharp.dll public class DynamicShadowProjector.Sample.Rotate : UnityEngine.MonoBehaviour { // Fields public System.Single m_rotateSpeed; // 0x20 // Methods private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DynamicShadowProjector.Sample.Swing : UnityEngine.MonoBehaviour { // Fields public System.Single m_minAngle; // 0x20 public System.Single m_maxAngle; // 0x24 public System.Single m_swingSpeed; // 0x28 private UnityEngine.Quaternion m_initialRotation; // 0x2c private System.Single m_swing; // 0x3c // Methods private System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class Colorful.MinAttribute : UnityEngine.PropertyAttribute { // Fields public readonly System.Single Min; // 0x14 // Methods public System.Void .ctor(System.Single min); // 0x1e25a40 } // Assembly-CSharp.dll public class Colorful.BaseEffect : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Shader Shader; // 0x20 protected UnityEngine.Material m_Material; // 0x28 // Methods public UnityEngine.Material get_Material(); // 0x1e1bcd8 protected virtual System.Void Start(); // 0x1e23c98 protected virtual System.Void OnDisable(); // 0x1e23c98 public System.Void Apply(UnityEngine.Texture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Colorful.CLib : System.Object { // Fields public const System.Single PI_2; // 0x0 public const System.Single PI2; // 0x0 // Methods public static System.Single Frac(System.Single f); // 0x1e0b640 public static System.Boolean IsLinearColorSpace(); // 0x1e11490 public static System.Boolean Approximately(System.Single source, System.Single about, System.Single range); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Colorful.AnalogTV : Colorful.BaseEffect { // Fields public System.Boolean AutomaticPhase; // 0x30 public System.Single Phase; // 0x34 public System.Boolean ConvertToGrayscale; // 0x38 public System.Single NoiseIntensity; // 0x3c public System.Single ScanlinesIntensity; // 0x40 public System.Int32 ScanlinesCount; // 0x44 public System.Single ScanlinesOffset; // 0x48 public System.Single Distortion; // 0x4c public System.Single CubicDistortion; // 0x50 public System.Single Scale; // 0x54 // Methods protected virtual System.Void Update(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.BilateralGaussianBlur : Colorful.BaseEffect { // Fields public System.Int32 Passes; // 0x30 public System.Single Threshold; // 0x34 public System.Single Amount; // 0x38 private System.Boolean needDeal; // 0x3c private UnityEngine.Vector2 horizontal; // 0x40 private UnityEngine.Vector2 vertical; // 0x48 private UnityEngine.RenderTexture rt1; // 0x50 private UnityEngine.RenderTexture rt2; // 0x58 // Methods protected override System.Void Start(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void OnePassBlur(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void MultiPassBlur(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.BleachBypass : Colorful.BaseEffect { // Fields public System.Single Amount; // 0x30 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Blend : Colorful.BaseEffect { // Fields public UnityEngine.Texture Texture; // 0x30 public System.Single Amount; // 0x38 public Colorful.Blend.BlendingMode Mode; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Blend.BlendingMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Blend.BlendingMode Darken = 0; // 0x0 public const Colorful.Blend.BlendingMode Multiply = 1; // 0x0 public const Colorful.Blend.BlendingMode ColorBurn = 2; // 0x0 public const Colorful.Blend.BlendingMode LinearBurn = 3; // 0x0 public const Colorful.Blend.BlendingMode DarkerColor = 4; // 0x0 public const Colorful.Blend.BlendingMode Lighten = 6; // 0x0 public const Colorful.Blend.BlendingMode Screen = 7; // 0x0 public const Colorful.Blend.BlendingMode ColorDodge = 8; // 0x0 public const Colorful.Blend.BlendingMode LinearDodge = 9; // 0x0 public const Colorful.Blend.BlendingMode LighterColor = 10; // 0x0 public const Colorful.Blend.BlendingMode Overlay = 12; // 0x0 public const Colorful.Blend.BlendingMode SoftLight = 13; // 0x0 public const Colorful.Blend.BlendingMode HardLight = 14; // 0x0 public const Colorful.Blend.BlendingMode VividLight = 15; // 0x0 public const Colorful.Blend.BlendingMode LinearLight = 16; // 0x0 public const Colorful.Blend.BlendingMode PinLight = 17; // 0x0 public const Colorful.Blend.BlendingMode HardMix = 18; // 0x0 public const Colorful.Blend.BlendingMode Difference = 20; // 0x0 public const Colorful.Blend.BlendingMode Exclusion = 21; // 0x0 public const Colorful.Blend.BlendingMode Subtract = 22; // 0x0 public const Colorful.Blend.BlendingMode Divide = 23; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.BrightnessContrastGamma : Colorful.BaseEffect { // Fields public System.Single Brightness; // 0x30 public System.Single Contrast; // 0x34 public UnityEngine.Vector3 ContrastCoeff; // 0x38 public System.Single Gamma; // 0x44 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ChannelClamper : Colorful.BaseEffect { // Fields public UnityEngine.Vector2 Red; // 0x30 public UnityEngine.Vector2 Green; // 0x38 public UnityEngine.Vector2 Blue; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ChannelMixer : Colorful.BaseEffect { // Fields public UnityEngine.Vector3 Red; // 0x30 public UnityEngine.Vector3 Green; // 0x3c public UnityEngine.Vector3 Blue; // 0x48 public UnityEngine.Vector3 Constant; // 0x54 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ChannelSwapper : Colorful.BaseEffect { // Fields public Colorful.ChannelSwapper.Channel RedSource; // 0x30 public Colorful.ChannelSwapper.Channel GreenSource; // 0x34 public Colorful.ChannelSwapper.Channel BlueSource; // 0x38 private static UnityEngine.Vector4[] m_Channels; // 0x0 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum Colorful.ChannelSwapper.Channel : { // Fields public System.Int32 value__; // 0x10 public const Colorful.ChannelSwapper.Channel Red = 0; // 0x0 public const Colorful.ChannelSwapper.Channel Green = 1; // 0x0 public const Colorful.ChannelSwapper.Channel Blue = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.ChromaticAberration : Colorful.BaseEffect { // Fields public System.Single RedRefraction; // 0x30 public System.Single GreenRefraction; // 0x34 public System.Single BlueRefraction; // 0x38 public System.Boolean PreserveAlpha; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ComicBook : Colorful.BaseEffect { // Fields public System.Single StripAngle; // 0x30 public System.Single StripDensity; // 0x34 public System.Single StripThickness; // 0x38 public UnityEngine.Vector2 StripLimits; // 0x3c public UnityEngine.Color StripInnerColor; // 0x44 public UnityEngine.Color StripOuterColor; // 0x54 public UnityEngine.Color FillColor; // 0x64 public UnityEngine.Color BackgroundColor; // 0x74 public System.Boolean EdgeDetection; // 0x84 public System.Single EdgeThreshold; // 0x88 public UnityEngine.Color EdgeColor; // 0x8c public System.Single Amount; // 0x9c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ContrastGain : Colorful.BaseEffect { // Fields public System.Single Gain; // 0x30 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ContrastVignette : Colorful.BaseEffect { // Fields public UnityEngine.Vector2 Center; // 0x30 public System.Single Sharpness; // 0x38 public System.Single Darkness; // 0x3c public System.Single Contrast; // 0x40 public UnityEngine.Vector3 ContrastCoeff; // 0x44 public System.Single EdgeBlending; // 0x50 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Convolution3x3 : Colorful.BaseEffect { // Fields public UnityEngine.Vector3 KernelTop; // 0x30 public UnityEngine.Vector3 KernelMiddle; // 0x3c public UnityEngine.Vector3 KernelBottom; // 0x48 public System.Single Divisor; // 0x54 public System.Single Amount; // 0x58 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.CrossStitch : Colorful.BaseEffect { // Fields public System.Int32 Size; // 0x30 public System.Single Brightness; // 0x34 public System.Boolean Invert; // 0x38 public System.Boolean Pixelize; // 0x39 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.DirectionalBlur : Colorful.BaseEffect { // Fields public Colorful.DirectionalBlur.QualityPreset Quality; // 0x30 public System.Int32 Samples; // 0x34 public System.Single Strength; // 0x38 public System.Single Angle; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.DirectionalBlur.QualityPreset : { // Fields public System.Int32 value__; // 0x10 public const Colorful.DirectionalBlur.QualityPreset Low = 2; // 0x0 public const Colorful.DirectionalBlur.QualityPreset Medium = 4; // 0x0 public const Colorful.DirectionalBlur.QualityPreset High = 6; // 0x0 public const Colorful.DirectionalBlur.QualityPreset Custom = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Dithering : Colorful.BaseEffect { // Fields public System.Boolean ShowOriginal; // 0x30 public System.Boolean ConvertToGrayscale; // 0x31 public System.Single RedLuminance; // 0x34 public System.Single GreenLuminance; // 0x38 public System.Single BlueLuminance; // 0x3c public System.Single Amount; // 0x40 protected UnityEngine.Texture2D m_DitherPattern; // 0x48 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.DoubleVision : Colorful.BaseEffect { // Fields public UnityEngine.Vector2 Displace; // 0x30 public System.Single Amount; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.DynamicLookup : Colorful.BaseEffect { // Fields public UnityEngine.Color White; // 0x30 public UnityEngine.Color Black; // 0x40 public UnityEngine.Color Red; // 0x50 public UnityEngine.Color Green; // 0x60 public UnityEngine.Color Blue; // 0x70 public UnityEngine.Color Yellow; // 0x80 public UnityEngine.Color Magenta; // 0x90 public UnityEngine.Color Cyan; // 0xa0 public System.Single Amount; // 0xb0 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.FastVignette : Colorful.BaseEffect { // Fields public Colorful.FastVignette.ColorMode Mode; // 0x30 public UnityEngine.Color Color; // 0x34 public UnityEngine.Vector2 Center; // 0x44 public System.Single Sharpness; // 0x4c public System.Single Darkness; // 0x50 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.FastVignette.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.FastVignette.ColorMode Classic = 0; // 0x0 public const Colorful.FastVignette.ColorMode Desaturate = 1; // 0x0 public const Colorful.FastVignette.ColorMode Colored = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Frost : Colorful.BaseEffect { // Fields public System.Single Scale; // 0x30 public System.Single Sharpness; // 0x34 public System.Single Darkness; // 0x38 public System.Boolean EnableVignette; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.GaussianBlur : Colorful.BaseEffect { // Fields public System.Int32 Passes; // 0x30 public System.Single Downscaling; // 0x34 public System.Single Amount; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void OnePassBlur(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void MultiPassBlur(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Glitch : Colorful.BaseEffect { // Fields public System.Boolean RandomActivation; // 0x30 public UnityEngine.Vector2 RandomEvery; // 0x34 public UnityEngine.Vector2 RandomDuration; // 0x3c public Colorful.Glitch.GlitchingMode Mode; // 0x44 public Colorful.Glitch.InterferenceSettings SettingsInterferences; // 0x48 public Colorful.Glitch.TearingSettings SettingsTearing; // 0x50 protected System.Boolean m_Activated; // 0x58 protected System.Single m_EveryTimer; // 0x5c protected System.Single m_EveryTimerEnd; // 0x60 protected System.Single m_DurationTimer; // 0x64 protected System.Single m_DurationTimerEnd; // 0x68 // Methods public System.Boolean get_IsActive(); // 0x1e12ab8 protected override System.Void Start(); // 0x1e23c98 protected virtual System.Void Update(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void DoInterferences(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination, Colorful.Glitch.InterferenceSettings settings); // 0x1e2acf8 protected virtual System.Void DoTearing(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination, Colorful.Glitch.TearingSettings settings); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Glitch.GlitchingMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Glitch.GlitchingMode Interferences = 0; // 0x0 public const Colorful.Glitch.GlitchingMode Tearing = 1; // 0x0 public const Colorful.Glitch.GlitchingMode Complete = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Colorful.Glitch.InterferenceSettings : System.Object { // Fields public System.Single Speed; // 0x10 public System.Single Density; // 0x14 public System.Single MaxDisplacement; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Colorful.Glitch.TearingSettings : System.Object { // Fields public System.Single Speed; // 0x10 public System.Single Intensity; // 0x14 public System.Single MaxDisplacement; // 0x18 public System.Boolean AllowFlipping; // 0x1c public System.Boolean YuvColorBleeding; // 0x1d public System.Single YuvOffset; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.GradientRamp : Colorful.BaseEffect { // Fields public UnityEngine.Texture RampTexture; // 0x30 public System.Single Amount; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.GradientRampDynamic : Colorful.BaseEffect { // Fields public UnityEngine.Gradient Ramp; // 0x30 public System.Single Amount; // 0x38 protected UnityEngine.Texture2D m_RampTexture; // 0x40 // Methods protected override System.Void Start(); // 0x1e23c98 protected virtual System.Void Reset(); // 0x1e23c98 public System.Void UpdateGradientCache(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.GrainyBlur : Colorful.BaseEffect { // Fields public System.Single Radius; // 0x30 public System.Int32 Samples; // 0x34 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Grayscale : Colorful.BaseEffect { // Fields public System.Single RedLuminance; // 0x30 public System.Single GreenLuminance; // 0x34 public System.Single BlueLuminance; // 0x38 public System.Single Amount; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Halftone : Colorful.BaseEffect { // Fields public System.Single Scale; // 0x30 public System.Single DotSize; // 0x34 public System.Single Angle; // 0x38 public System.Single Smoothness; // 0x3c public UnityEngine.Vector2 Center; // 0x40 public System.Boolean Desaturate; // 0x48 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 private UnityEngine.Vector4 CMYKRot(System.Single angle); // 0x1e0e2bc public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Histogram : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.HueFocus : Colorful.BaseEffect { // Fields public System.Single Hue; // 0x30 public System.Single Range; // 0x34 public System.Single Boost; // 0x38 public System.Single Amount; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.HueSaturationValue : Colorful.BaseEffect { // Fields public System.Single MasterHue; // 0x30 public System.Single MasterSaturation; // 0x34 public System.Single MasterValue; // 0x38 public System.Single RedsHue; // 0x3c public System.Single RedsSaturation; // 0x40 public System.Single RedsValue; // 0x44 public System.Single YellowsHue; // 0x48 public System.Single YellowsSaturation; // 0x4c public System.Single YellowsValue; // 0x50 public System.Single GreensHue; // 0x54 public System.Single GreensSaturation; // 0x58 public System.Single GreensValue; // 0x5c public System.Single CyansHue; // 0x60 public System.Single CyansSaturation; // 0x64 public System.Single CyansValue; // 0x68 public System.Single BluesHue; // 0x6c public System.Single BluesSaturation; // 0x70 public System.Single BluesValue; // 0x74 public System.Single MagentasHue; // 0x78 public System.Single MagentasSaturation; // 0x7c public System.Single MagentasValue; // 0x80 public System.Boolean AdvancedMode; // 0x84 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Kuwahara : Colorful.BaseEffect { // Fields public System.Int32 Radius; // 0x30 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Led : Colorful.BaseEffect { // Fields public System.Single Scale; // 0x30 public System.Single Brightness; // 0x34 public System.Single Shape; // 0x38 public System.Boolean AutomaticRatio; // 0x3c public System.Single Ratio; // 0x40 public Colorful.Led.SizeMode Mode; // 0x44 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Led.SizeMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Led.SizeMode ResolutionIndependent = 0; // 0x0 public const Colorful.Led.SizeMode PixelPerfect = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.LensDistortionBlur : Colorful.BaseEffect { // Fields public Colorful.LensDistortionBlur.QualityPreset Quality; // 0x30 public System.Int32 Samples; // 0x34 public System.Single Distortion; // 0x38 public System.Single CubicDistortion; // 0x3c public System.Single Scale; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.LensDistortionBlur.QualityPreset : { // Fields public System.Int32 value__; // 0x10 public const Colorful.LensDistortionBlur.QualityPreset Low = 4; // 0x0 public const Colorful.LensDistortionBlur.QualityPreset Medium = 8; // 0x0 public const Colorful.LensDistortionBlur.QualityPreset High = 12; // 0x0 public const Colorful.LensDistortionBlur.QualityPreset Custom = 13; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Letterbox : Colorful.BaseEffect { // Fields public System.Single Aspect; // 0x30 public UnityEngine.Color FillColor; // 0x34 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Levels : Colorful.BaseEffect { // Fields public Colorful.Levels.ColorMode Mode; // 0x30 public UnityEngine.Vector3 InputL; // 0x34 public UnityEngine.Vector3 InputR; // 0x40 public UnityEngine.Vector3 InputG; // 0x4c public UnityEngine.Vector3 InputB; // 0x58 public UnityEngine.Vector2 OutputL; // 0x64 public UnityEngine.Vector2 OutputR; // 0x6c public UnityEngine.Vector2 OutputG; // 0x74 public UnityEngine.Vector2 OutputB; // 0x7c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Levels.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Levels.ColorMode Monochrome = 0; // 0x0 public const Colorful.Levels.ColorMode RGB = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.LoFiPalette : Colorful.LookupFilter3D { // Fields public Colorful.LoFiPalette.Preset Palette; // 0x68 public System.Boolean Pixelize; // 0x6c public System.Single PixelSize; // 0x70 protected Colorful.LoFiPalette.Preset m_CurrentPreset; // 0x74 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected override System.Void RenderLut2D(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected override System.Void RenderLut3D(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.LoFiPalette.Preset : { // Fields public System.Int32 value__; // 0x10 public const Colorful.LoFiPalette.Preset None = 0; // 0x0 public const Colorful.LoFiPalette.Preset AmstradCPC = 2; // 0x0 public const Colorful.LoFiPalette.Preset CGA = 3; // 0x0 public const Colorful.LoFiPalette.Preset Commodore64 = 4; // 0x0 public const Colorful.LoFiPalette.Preset CommodorePlus = 5; // 0x0 public const Colorful.LoFiPalette.Preset EGA = 6; // 0x0 public const Colorful.LoFiPalette.Preset GameBoy = 7; // 0x0 public const Colorful.LoFiPalette.Preset MacOS16 = 8; // 0x0 public const Colorful.LoFiPalette.Preset MacOS256 = 9; // 0x0 public const Colorful.LoFiPalette.Preset MasterSystem = 10; // 0x0 public const Colorful.LoFiPalette.Preset RiscOS16 = 11; // 0x0 public const Colorful.LoFiPalette.Preset Teletex = 12; // 0x0 public const Colorful.LoFiPalette.Preset Windows16 = 13; // 0x0 public const Colorful.LoFiPalette.Preset Windows256 = 14; // 0x0 public const Colorful.LoFiPalette.Preset ZXSpectrum = 15; // 0x0 public const Colorful.LoFiPalette.Preset Andrae = 17; // 0x0 public const Colorful.LoFiPalette.Preset Anodomani = 18; // 0x0 public const Colorful.LoFiPalette.Preset Crayolo = 19; // 0x0 public const Colorful.LoFiPalette.Preset DB16 = 20; // 0x0 public const Colorful.LoFiPalette.Preset DB32 = 21; // 0x0 public const Colorful.LoFiPalette.Preset DJinn = 22; // 0x0 public const Colorful.LoFiPalette.Preset DrazileA = 23; // 0x0 public const Colorful.LoFiPalette.Preset DrazileB = 24; // 0x0 public const Colorful.LoFiPalette.Preset DrazileC = 25; // 0x0 public const Colorful.LoFiPalette.Preset Eggy = 26; // 0x0 public const Colorful.LoFiPalette.Preset FinlalA = 27; // 0x0 public const Colorful.LoFiPalette.Preset FinlalB = 28; // 0x0 public const Colorful.LoFiPalette.Preset Hapiel = 29; // 0x0 public const Colorful.LoFiPalette.Preset PavanzA = 30; // 0x0 public const Colorful.LoFiPalette.Preset PavanzB = 31; // 0x0 public const Colorful.LoFiPalette.Preset Peyton = 32; // 0x0 public const Colorful.LoFiPalette.Preset SpeedyCube = 33; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.LookupFilter : Colorful.BaseEffect { // Fields public UnityEngine.Texture LookupTexture; // 0x30 public System.Single Amount; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.LookupFilter3D : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Texture2D LookupTexture; // 0x20 public System.Single Amount; // 0x28 public System.Boolean ForceCompatibility; // 0x2c protected UnityEngine.Texture3D m_Lut3D; // 0x30 protected System.String m_BaseTextureName; // 0x38 protected System.Boolean m_Use2DLut; // 0x40 public UnityEngine.Shader Shader2D; // 0x48 public UnityEngine.Shader Shader3D; // 0x50 protected UnityEngine.Material m_Material2D; // 0x58 protected UnityEngine.Material m_Material3D; // 0x60 // Methods public UnityEngine.Material get_Material(); // 0x1e1bcd8 protected virtual System.Void Start(); // 0x1e23c98 protected virtual System.Void OnDisable(); // 0x1e23c98 protected virtual System.Void Reset(); // 0x1e23c98 protected System.Void SetIdentityLut(); // 0x1e23c98 public System.Boolean ValidDimensions(UnityEngine.Texture2D tex2D); // 0x1e192c4 protected System.Void ConvertBaseTexture(); // 0x1e23c98 public System.Void Apply(UnityEngine.Texture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void RenderLut2D(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 protected virtual System.Void RenderLut3D(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Negative : Colorful.BaseEffect { // Fields public System.Single Amount; // 0x30 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Noise : Colorful.BaseEffect { // Fields public Colorful.Noise.ColorMode Mode; // 0x30 public System.Boolean Animate; // 0x34 public System.Single Seed; // 0x38 public System.Single Strength; // 0x3c public System.Single LumContribution; // 0x40 // Methods protected virtual System.Void Update(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Noise.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Noise.ColorMode Monochrome = 0; // 0x0 public const Colorful.Noise.ColorMode RGB = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.PhotoFilter : Colorful.BaseEffect { // Fields public UnityEngine.Color Color; // 0x30 public System.Single Density; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Pixelate : Colorful.BaseEffect { // Fields public System.Single Scale; // 0x30 public System.Boolean AutomaticRatio; // 0x34 public System.Single Ratio; // 0x38 public Colorful.Pixelate.SizeMode Mode; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Pixelate.SizeMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Pixelate.SizeMode ResolutionIndependent = 0; // 0x0 public const Colorful.Pixelate.SizeMode PixelPerfect = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.PixelMatrix : Colorful.BaseEffect { // Fields public System.Int32 Size; // 0x30 public System.Single Brightness; // 0x34 public System.Boolean BlackBorder; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Posterize : Colorful.BaseEffect { // Fields public System.Int32 Levels; // 0x30 public System.Single Amount; // 0x34 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.RadialBlur : Colorful.BaseEffect { // Fields public System.Single Strength; // 0x30 public System.Int32 Samples; // 0x34 public UnityEngine.Vector2 Center; // 0x38 public Colorful.RadialBlur.QualityPreset Quality; // 0x40 public System.Single Sharpness; // 0x44 public System.Single Darkness; // 0x48 public System.Boolean EnableVignette; // 0x4c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.RadialBlur.QualityPreset : { // Fields public System.Int32 value__; // 0x10 public const Colorful.RadialBlur.QualityPreset Low = 4; // 0x0 public const Colorful.RadialBlur.QualityPreset Medium = 8; // 0x0 public const Colorful.RadialBlur.QualityPreset High = 12; // 0x0 public const Colorful.RadialBlur.QualityPreset Custom = 13; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.RGBSplit : Colorful.BaseEffect { // Fields public System.Single Amount; // 0x30 public System.Single Angle; // 0x34 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.SCurveContrast : Colorful.BaseEffect { // Fields public System.Single RedSteepness; // 0x30 public System.Single RedGamma; // 0x34 public System.Single GreenSteepness; // 0x38 public System.Single GreenGamma; // 0x3c public System.Single BlueSteepness; // 0x40 public System.Single BlueGamma; // 0x44 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.ShadowsMidtonesHighlights : Colorful.BaseEffect { // Fields public Colorful.ShadowsMidtonesHighlights.ColorMode Mode; // 0x30 public UnityEngine.Color Shadows; // 0x34 public UnityEngine.Color Midtones; // 0x44 public UnityEngine.Color Highlights; // 0x54 public System.Single Amount; // 0x64 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.ShadowsMidtonesHighlights.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.ShadowsMidtonesHighlights.ColorMode LiftGammaGain = 0; // 0x0 public const Colorful.ShadowsMidtonesHighlights.ColorMode OffsetGammaSlope = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Sharpen : Colorful.BaseEffect { // Fields public Colorful.Sharpen.Algorithm Mode; // 0x30 public System.Single Strength; // 0x34 public System.Single Clamp; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Sharpen.Algorithm : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Sharpen.Algorithm TypeA = 0; // 0x0 public const Colorful.Sharpen.Algorithm TypeB = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.SmartSaturation : Colorful.BaseEffect { // Fields public System.Single Boost; // 0x30 public UnityEngine.AnimationCurve Curve; // 0x38 private UnityEngine.Texture2D _CurveTexture; // 0x40 // Methods protected UnityEngine.Texture2D get_m_CurveTexture(); // 0x1e1bcd8 protected virtual System.Void Reset(); // 0x1e23c98 protected virtual System.Void OnEnable(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 public virtual System.Void UpdateCurve(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Strokes : Colorful.BaseEffect { // Fields public Colorful.Strokes.ColorMode Mode; // 0x30 public System.Single Amplitude; // 0x34 public System.Single Frequency; // 0x38 public System.Single Scaling; // 0x3c public System.Single MaxThickness; // 0x40 public System.Single Threshold; // 0x44 public System.Single Harshness; // 0x48 public System.Single RedLuminance; // 0x4c public System.Single GreenLuminance; // 0x50 public System.Single BlueLuminance; // 0x54 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Strokes.ColorMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Strokes.ColorMode BlackAndWhite = 0; // 0x0 public const Colorful.Strokes.ColorMode WhiteAndBlack = 1; // 0x0 public const Colorful.Strokes.ColorMode ColorAndWhite = 2; // 0x0 public const Colorful.Strokes.ColorMode ColorAndBlack = 3; // 0x0 public const Colorful.Strokes.ColorMode WhiteAndColor = 4; // 0x0 public const Colorful.Strokes.ColorMode BlackAndColor = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Technicolor : Colorful.BaseEffect { // Fields public System.Single Exposure; // 0x30 public UnityEngine.Vector3 Balance; // 0x34 public System.Single Amount; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Threshold : Colorful.BaseEffect { // Fields public System.Single Value; // 0x30 public System.Single NoiseRange; // 0x34 public System.Boolean UseNoise; // 0x38 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.TVVignette : Colorful.BaseEffect { // Fields public System.Single Size; // 0x30 public System.Single Offset; // 0x34 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Vibrance : Colorful.BaseEffect { // Fields public System.Single Amount; // 0x30 public System.Single RedChannel; // 0x34 public System.Single GreenChannel; // 0x38 public System.Single BlueChannel; // 0x3c public System.Boolean AdvancedMode; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.Vintage : Colorful.LookupFilter { // Fields public Colorful.Vintage.InstragramFilter Filter; // 0x3c protected Colorful.Vintage.InstragramFilter m_CurrentFilter; // 0x40 // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Vintage.InstragramFilter : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Vintage.InstragramFilter None = 0; // 0x0 public const Colorful.Vintage.InstragramFilter F1977 = 1; // 0x0 public const Colorful.Vintage.InstragramFilter Aden = 2; // 0x0 public const Colorful.Vintage.InstragramFilter Amaro = 3; // 0x0 public const Colorful.Vintage.InstragramFilter Brannan = 4; // 0x0 public const Colorful.Vintage.InstragramFilter Crema = 5; // 0x0 public const Colorful.Vintage.InstragramFilter Earlybird = 6; // 0x0 public const Colorful.Vintage.InstragramFilter Hefe = 7; // 0x0 public const Colorful.Vintage.InstragramFilter Hudson = 8; // 0x0 public const Colorful.Vintage.InstragramFilter Inkwell = 9; // 0x0 public const Colorful.Vintage.InstragramFilter Juno = 10; // 0x0 public const Colorful.Vintage.InstragramFilter Kelvin = 11; // 0x0 public const Colorful.Vintage.InstragramFilter Lark = 12; // 0x0 public const Colorful.Vintage.InstragramFilter LoFi = 13; // 0x0 public const Colorful.Vintage.InstragramFilter Ludwig = 14; // 0x0 public const Colorful.Vintage.InstragramFilter Mayfair = 15; // 0x0 public const Colorful.Vintage.InstragramFilter Nashville = 16; // 0x0 public const Colorful.Vintage.InstragramFilter Perpetua = 17; // 0x0 public const Colorful.Vintage.InstragramFilter Reyes = 18; // 0x0 public const Colorful.Vintage.InstragramFilter Rise = 19; // 0x0 public const Colorful.Vintage.InstragramFilter Sierra = 20; // 0x0 public const Colorful.Vintage.InstragramFilter Slumber = 21; // 0x0 public const Colorful.Vintage.InstragramFilter Sutro = 22; // 0x0 public const Colorful.Vintage.InstragramFilter Toaster = 23; // 0x0 public const Colorful.Vintage.InstragramFilter Valencia = 24; // 0x0 public const Colorful.Vintage.InstragramFilter Walden = 25; // 0x0 public const Colorful.Vintage.InstragramFilter Willow = 26; // 0x0 public const Colorful.Vintage.InstragramFilter XProII = 27; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.VintageFast : Colorful.LookupFilter3D { // Fields public Colorful.Vintage.InstragramFilter Filter; // 0x68 protected Colorful.Vintage.InstragramFilter m_CurrentFilter; // 0x6c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.WaveDistortion : Colorful.BaseEffect { // Fields public System.Single Amplitude; // 0x30 public System.Single Waves; // 0x34 public System.Single ColorGlitch; // 0x38 public System.Single Phase; // 0x3c // Methods protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Colorful.WhiteBalance : Colorful.BaseEffect { // Fields public UnityEngine.Color White; // 0x30 public Colorful.WhiteBalance.BalanceMode Mode; // 0x40 // Methods protected virtual System.Void Reset(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.WhiteBalance.BalanceMode : { // Fields public System.Int32 value__; // 0x10 public const Colorful.WhiteBalance.BalanceMode Simple = 0; // 0x0 public const Colorful.WhiteBalance.BalanceMode Complex = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class Colorful.Wiggle : Colorful.BaseEffect { // Fields public Colorful.Wiggle.Algorithm Mode; // 0x30 public System.Single Timer; // 0x34 public System.Single Speed; // 0x38 public System.Single Frequency; // 0x3c public System.Single Amplitude; // 0x40 public System.Boolean AutomaticTimer; // 0x44 // Methods protected virtual System.Void Update(); // 0x1e23c98 protected override System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Colorful.Wiggle.Algorithm : { // Fields public System.Int32 value__; // 0x10 public const Colorful.Wiggle.Algorithm Simple = 0; // 0x0 public const Colorful.Wiggle.Algorithm Complex = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class SocketGuild.HeroPosition : System.Object { // Fields public System.Single posX; // 0x10 public System.Single posZ; // 0x14 public System.Single dir; // 0x18 public HeroStateEnum state; // 0x1c // Methods public static SocketGuild.HeroPosition Parse(SocketGuildBattle.MessagePlayerPosition message); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.UnitMeshInfo : System.Object, System.IEquatable<EmojiUI.UnitMeshInfo> { // Fields private EmojiUI.SpriteAsset atlas; // 0x10 private System.Collections.Generic.List<UnityEngine.Vector3> _Vertices; // 0x18 private System.Collections.Generic.List<UnityEngine.Vector2> _UV; // 0x20 // Methods public UnityEngine.Texture getTexture(); // 0x1e1bcd8 public EmojiUI.SpriteAsset GetAtlas(); // 0x1e1bcd8 public System.Void SetAtlas(EmojiUI.SpriteAsset data); // 0x1e292ac public System.Void Clear(); // 0x1e23c98 public System.Void AddCopy(EmojiUI.UnitMeshInfo mesh); // 0x1e292ac public System.Void Copy(EmojiUI.UnitMeshInfo mesh); // 0x1e292ac public System.Int32 VertCnt(); // 0x1e055d0 public System.Int32 UVCnt(); // 0x1e055d0 public System.Void AddVert(UnityEngine.Vector3 v); // 0x1e25c68 public System.Void AddUV(UnityEngine.Vector2 uv); // 0x1e27e84 public System.Void SetVertLen(System.Int32 l); // 0x1e24080 public System.Void SetUVLen(System.Int32 l); // 0x1e24080 public System.Void SetVert(System.Int32 index, UnityEngine.Vector3 v); // 0x1e24544 public System.Void SetUV(System.Int32 index, UnityEngine.Vector2 v); // 0x1e24f94 public UnityEngine.Vector3 GetVert(System.Int32 index); // 0x1e0c424 public UnityEngine.Vector2 GetUV(System.Int32 index); // 0x1e0ef50 public System.Boolean Equals(EmojiUI.UnitMeshInfo other); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.MeshInfo : System.Object { // Fields public System.Collections.Generic.List<System.String> _Tag; // 0x10 public System.Collections.Generic.List<UnityEngine.Vector3> _Vertices; // 0x18 public System.Collections.Generic.List<UnityEngine.Vector2> _UV; // 0x20 // Methods public System.Void Clear(); // 0x1e23c98 public System.Void Copy(EmojiUI.MeshInfo other); // 0x1e292ac public System.Boolean Equals(EmojiUI.MeshInfo _value); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class EmojiUI.EmojiTools : System.Object { // Fields private static System.Int64 unitymemorysize; // 0x0 private static System.Nullable<System.Int64> last; // 0x8 private static EmojiUI.EmojiTools.DumpClass dumptarget; // 0x18 private static System.String[] units; // 0x20 // Methods public static System.Void StartDumpGUI(); // 0x1e2274c public static System.Void EndDumpGUI(); // 0x1e2274c private static System.String Getsize(System.Double size); // 0x1e1aa1c public static System.String DumpDebugInfo(); // 0x1e11470 public static System.Void AddUnityMemory(UnityEngine.Object obj); // 0x1e23c98 public static System.Void RemoveUnityMemory(UnityEngine.Object obj); // 0x1e23c98 public static System.Void BeginSample(System.String key); // 0x1e23c98 public static System.Void EndSample(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private class EmojiUI.EmojiTools.DumpClass : UnityEngine.MonoBehaviour { // Fields // Methods private System.Void OnGUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EmojiUI.SpriteInfo : System.Object { // Fields public UnityEngine.Sprite sprite; // 0x10 public System.String tag; // 0x18 public UnityEngine.Vector2[] uv; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class EmojiUI.SpriteInfoGroup : System.Object { // Fields public System.String tag; // 0x10 public System.Single width; // 0x18 public System.Single size; // 0x1c public System.Single x; // 0x20 public System.Single y; // 0x24 public System.Collections.Generic.List<EmojiUI.SpriteInfo> spritegroups; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.InlineManager : UnityEngine.MonoBehaviour { // Fields private readonly System.Collections.Generic.List<EmojiUI.SpriteAsset> _sharedAtlases; // 0x20 private readonly System.Collections.Generic.Dictionary<System.String,EmojiUI.SpriteInfoGroup> _alltags; // 0x28 private readonly System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.KeyValuePair<EmojiUI.SpriteAsset,EmojiUI.SpriteInfoGroup>> _spritemap; // 0x30 private EmojiUI.IEmojiRender _render; // 0x38 public System.Collections.Generic.List<System.String> PreparedAtlas; // 0x40 private System.Boolean <HasInit>k__BackingField; // 0x48 private System.Single _animationspeed; // 0x4c private EmojiUI.EmojiRenderType _renderType; // 0x50 // Methods public System.Boolean get_HasInit(); // 0x1e12ab8 private System.Void set_HasInit(System.Boolean value); // 0x1e292d4 public System.Single get_AnimationSpeed(); // 0x1e0b71c public System.Void set_AnimationSpeed(System.Single value); // 0x1e25a40 public EmojiUI.EmojiRenderType get_RenderType(); // 0x1e055d0 public System.Void set_RenderType(EmojiUI.EmojiRenderType value); // 0x1e24080 private System.Void Awake(); // 0x1e23c98 private System.Void Initialize(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 protected virtual EmojiUI.SpriteAsset InstantiateSpriteAsset(System.String filepath); // 0x1e20b20 private System.Void InitRender(); // 0x1e23c98 private System.Void PreLoad(); // 0x1e23c98 private System.Void RebuildTagList(); // 0x1e23c98 public EmojiUI.IEmojiRender Register(EmojiUI.InlineText _key); // 0x1e20b20 public System.Void UnRegister(EmojiUI.InlineText _key); // 0x1e292ac public System.Void ForceRebuild(); // 0x1e23c98 public System.Void ClearAllSprites(); // 0x1e23c98 public System.Boolean isRendering(EmojiUI.SpriteAsset _spriteAsset); // 0x1e192c4 public System.Boolean CanRendering(System.String tagName); // 0x1e192c4 public System.Boolean CanRendering(System.Int32 atlasId); // 0x1e12c98 public System.Void PushRenderAtlas(EmojiUI.SpriteAsset _spriteAsset); // 0x1e292ac public EmojiUI.SpriteInfoGroup FindSpriteGroup(System.String TagName, out EmojiUI.SpriteAsset& resultatlas); // 0x1e21e20 public EmojiUI.SpriteAsset FindAtlas(System.Int32 atlasID); // 0x1e1bf7c public EmojiUI.SpriteAsset FindAtlas(System.String atlasname); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.EmojiRenderGroup : System.Object, EmojiUI.IEmojiRender { // Fields private System.Single <Speed>k__BackingField; // 0x10 private EmojiUI.InlineManager manager; // 0x18 private System.Collections.Generic.List<EmojiUI.SpriteAsset> allatlas; // 0x20 private System.Collections.Generic.List<EmojiUI.InlineText> alltexts; // 0x28 private System.Collections.Generic.List<EmojiUI.EmojiRenderGroup.CanvasGraphicGroup> GraphicTasks; // 0x30 private System.Collections.Generic.List<EmojiUI.InlineText> rebuildqueue; // 0x38 private System.Collections.Generic.Dictionary<EmojiUI.InlineText,EmojiUI.EmojiRenderGroup.ListenerData> listeners; // 0x40 private EmojiUI.UnitMeshInfo tempMesh; // 0x48 private System.Nullable<System.Single> _time; // 0x50 private static UnityEngine.GameObject PoolObj; // 0x0 // Methods public EmojiUI.EmojiRenderType get_renderType(); // 0x1e055d0 public System.Single get_Speed(); // 0x1e0b71c public System.Void set_Speed(System.Single value); // 0x1e25a40 public System.Void .ctor(EmojiUI.InlineManager target); // 0x1e292ac public System.Collections.Generic.List<EmojiUI.InlineText> GetAllRenders(); // 0x1e1bcd8 public System.Collections.Generic.List<EmojiUI.SpriteAsset> GetAllRenderAtlas(); // 0x1e1bcd8 public System.Void Clear(); // 0x1e23c98 public System.Boolean isRendingAtlas(EmojiUI.SpriteAsset asset); // 0x1e192c4 public System.Void PrepareAtlas(EmojiUI.SpriteAsset asset); // 0x1e292ac public System.Boolean TryRendering(EmojiUI.InlineText text); // 0x1e192c4 public System.Void DisRendering(EmojiUI.InlineText text); // 0x1e292ac public UnityEngine.Texture getRenderTexture(EmojiUI.SpriteGraphic graphic); // 0x1e20b20 public System.Void Dispose(); // 0x1e23c98 public System.Void Release(UnityEngine.UI.Graphic graphic); // 0x1e292ac public System.Void LateUpdate(); // 0x1e23c98 private System.Void MarkDirtyStaticEmoji(); // 0x1e23c98 private System.Void RenderRebuild(); // 0x1e23c98 private System.Void PlayAnimation(); // 0x1e23c98 private UnityEngine.UI.Graphic Parse(EmojiUI.InlineText text, EmojiUI.IFillData taginfo, System.Collections.Generic.List<System.String> joblist); // 0x1e222a8 private UnityEngine.UI.Graphic ParsePosAndUV(EmojiUI.InlineText text, System.Int32 ID, UnityEngine.Vector3[] Pos, UnityEngine.Vector2[] UV, System.Collections.Generic.List<System.String> joblist); // 0x1e21678 private System.Void RefreshSubUIMesh(EmojiUI.InlineText text, EmojiUI.EmojiRenderGroup.CanvasGraphicGroup group, EmojiUI.SpriteAsset matchAsset, UnityEngine.Vector3[] Pos, UnityEngine.Vector2[] UV, System.Collections.Generic.List<System.String> joblist); // 0x1e2af44 public System.Void FillMesh(UnityEngine.UI.Graphic graphic, UnityEngine.UI.VertexHelper vh); // 0x1e2a6c4 public System.Void DrawGizmos(UnityEngine.UI.Graphic graphic); // 0x1e292ac private UnityEngine.Vector3 getPoint(UnityEngine.UI.Graphic graphic, UnityEngine.Vector3 v); // 0x1e0c54c private System.Void SetAllGroupDirty(System.Boolean value); // 0x1e292d4 private EmojiUI.EmojiRenderGroup.CanvasGraphicGroup FindGraphicGroup(UnityEngine.Canvas canvas, System.Int32 atlasId); // 0x1e211a4 private EmojiUI.EmojiRenderGroup.CanvasGraphicGroup FindGraphicGroup(UnityEngine.UI.Graphic graphic); // 0x1e20b20 private System.Void AddInText(EmojiUI.InlineText text); // 0x1e292ac private System.Void RemoveInText(EmojiUI.InlineText text); // 0x1e292ac private EmojiUI.SpriteGraphic CreateSpriteRender(); // 0x1e1bcd8 private EmojiUI.SpriteGraphic CreateInstance(UnityEngine.Transform targetTrans); // 0x1e20b20 } // Assembly-CSharp.dll private class EmojiUI.EmojiRenderGroup.ListenerData : System.Object { // Fields public UnityEngine.Vector3 worldpos; // 0x10 public UnityEngine.Quaternion worldquat; // 0x1c public UnityEngine.Vector3 scale; // 0x2c // Methods public System.Void Set(EmojiUI.InlineText text); // 0x1e292ac public System.Boolean Dirty(EmojiUI.InlineText text); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private class EmojiUI.EmojiRenderGroup.CanvasGraphicGroup : System.Object { // Fields public UnityEngine.Canvas canvas; // 0x10 public System.Int32 AtlasID; // 0x18 public EmojiUI.SpriteGraphic graphic; // 0x20 public EmojiUI.UnitMeshInfo mesh; // 0x28 public System.Boolean isDirty; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EmojiUI.EmojiRenderType : { // Fields public System.Int32 value__; // 0x10 public const EmojiUI.EmojiRenderType RenderGroup = 0; // 0x0 public const EmojiUI.EmojiRenderType RenderUnit = 1; // 0x0 public const EmojiUI.EmojiRenderType RenderBoth = 2; // 0x0 // Methods } // Assembly-CSharp.dll public interface EmojiUI.IEmojiRender : { // Fields // Methods public abstract EmojiUI.EmojiRenderType get_renderType(); // 0x1e055d0 public abstract System.Single get_Speed(); // 0x1e0b71c public abstract System.Void set_Speed(System.Single value); // 0x1e25a40 public abstract System.Collections.Generic.List<EmojiUI.InlineText> GetAllRenders(); // 0x1e1bcd8 public abstract System.Collections.Generic.List<EmojiUI.SpriteAsset> GetAllRenderAtlas(); // 0x1e1bcd8 public abstract UnityEngine.Texture getRenderTexture(EmojiUI.SpriteGraphic graphic); // 0x1e20b20 public abstract System.Boolean isRendingAtlas(EmojiUI.SpriteAsset asset); // 0x1e192c4 public abstract System.Void PrepareAtlas(EmojiUI.SpriteAsset asset); // 0x1e292ac public abstract System.Boolean TryRendering(EmojiUI.InlineText text); // 0x1e192c4 public abstract System.Void DisRendering(EmojiUI.InlineText text); // 0x1e292ac public abstract System.Void Clear(); // 0x1e23c98 public abstract System.Void Release(UnityEngine.UI.Graphic graphic); // 0x1e292ac public abstract System.Void FillMesh(UnityEngine.UI.Graphic graphic, UnityEngine.UI.VertexHelper vh); // 0x1e2a6c4 public abstract System.Void LateUpdate(); // 0x1e23c98 public abstract System.Void DrawGizmos(UnityEngine.UI.Graphic graphic); // 0x1e292ac public abstract System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.UnitRender : System.Object, EmojiUI.IEmojiRender { // Fields private System.Single <Speed>k__BackingField; // 0x10 private EmojiUI.InlineManager manager; // 0x18 private System.Collections.Generic.List<EmojiUI.SpriteAsset> allatlas; // 0x20 private System.Collections.Generic.List<EmojiUI.InlineText> alltexts; // 0x28 private System.Collections.Generic.Dictionary<EmojiUI.InlineText,System.Collections.Generic.List<EmojiUI.SpriteGraphic>> textGraphics; // 0x30 private System.Collections.Generic.Dictionary<UnityEngine.UI.Graphic,EmojiUI.UnitMeshInfo> renderData; // 0x38 private System.Collections.Generic.List<EmojiUI.InlineText> rebuildqueue; // 0x40 private EmojiUI.UnitMeshInfo tempMesh; // 0x48 private System.Nullable<System.Single> _time; // 0x50 private static UnityEngine.GameObject PoolObj; // 0x0 // Methods public EmojiUI.EmojiRenderType get_renderType(); // 0x1e055d0 public System.Single get_Speed(); // 0x1e0b71c public System.Void set_Speed(System.Single value); // 0x1e25a40 public System.Void .ctor(EmojiUI.InlineManager target); // 0x1e292ac public System.Collections.Generic.List<EmojiUI.InlineText> GetAllRenders(); // 0x1e1bcd8 public System.Collections.Generic.List<EmojiUI.SpriteAsset> GetAllRenderAtlas(); // 0x1e1bcd8 public System.Void Clear(); // 0x1e23c98 public System.Boolean isRendingAtlas(EmojiUI.SpriteAsset asset); // 0x1e192c4 public System.Void PrepareAtlas(EmojiUI.SpriteAsset asset); // 0x1e292ac public System.Boolean TryRendering(EmojiUI.InlineText text); // 0x1e192c4 public System.Void DisRendering(EmojiUI.InlineText text); // 0x1e292ac public UnityEngine.Texture getRenderTexture(EmojiUI.SpriteGraphic graphic); // 0x1e20b20 public System.Void Dispose(); // 0x1e23c98 public System.Void Release(UnityEngine.UI.Graphic graphic); // 0x1e292ac public System.Void LateUpdate(); // 0x1e23c98 private System.Void RenderRebuild(); // 0x1e23c98 private System.Void PlayAnimation(); // 0x1e23c98 private EmojiUI.SpriteGraphic Parse(EmojiUI.InlineText text, EmojiUI.IFillData taginfo); // 0x1e21e20 private EmojiUI.SpriteGraphic ParsePosAndUV(EmojiUI.InlineText text, System.Int32 ID, UnityEngine.Vector3[] Pos, UnityEngine.Vector2[] UV); // 0x1e21648 private System.Void RefreshSubUIMesh(EmojiUI.InlineText text, EmojiUI.SpriteGraphic target, EmojiUI.SpriteAsset matchAsset, UnityEngine.Vector3[] Pos, UnityEngine.Vector2[] UV); // 0x1e2aed0 public System.Void FillMesh(UnityEngine.UI.Graphic graphic, UnityEngine.UI.VertexHelper vh); // 0x1e2a6c4 public System.Void DrawGizmos(UnityEngine.UI.Graphic graphic); // 0x1e292ac private UnityEngine.Vector3 getPoint(UnityEngine.UI.Graphic graphic, UnityEngine.Vector3 v); // 0x1e0c54c private EmojiUI.SpriteGraphic FindGraphic(EmojiUI.InlineText text, System.Int32 atlasID, out EmojiUI.SpriteAsset& matchAsset); // 0x1e214e0 private EmojiUI.SpriteGraphic FindGraphic(EmojiUI.InlineText text, EmojiUI.SpriteAsset matchAsset, out System.Collections.Generic.List<EmojiUI.SpriteGraphic>& list); // 0x1e222a8 private System.Void AddInText(EmojiUI.InlineText text); // 0x1e292ac private System.Void RemoveInText(EmojiUI.InlineText text); // 0x1e292ac private EmojiUI.SpriteGraphic CreateSpriteRender(UnityEngine.Transform targetTrans); // 0x1e20b20 private EmojiUI.SpriteGraphic CreateInstance(UnityEngine.Transform targetTrans); // 0x1e20b20 } // Assembly-CSharp.dll public class EmojiUI.InlineText : UnityEngine.UI.Text { // Fields private static System.Text.StringBuilder _textBuilder; // 0x0 private static UnityEngine.UIVertex[] m_TempVerts; // 0x8 private static UnityEngine.Vector3[] m_TagVerts; // 0x10 public static System.Boolean safeMode; // 0x18 private EmojiUI.InlineManager _InlineManager; // 0x108 private System.Collections.Generic.List<EmojiUI.IFillData> _renderTagList; // 0x110 private System.String _lasttext; // 0x118 private System.String _outputText; // 0x120 private System.Nullable<System.Single> _pw; // 0x128 // Methods public EmojiUI.InlineManager get_Manager(); // 0x1e1bcd8 public override System.Single get_preferredWidth(); // 0x1e0b71c public override System.Single get_preferredHeight(); // 0x1e0b71c private System.Void OnDrawGizmos(); // 0x1e23c98 protected override System.Void Start(); // 0x1e23c98 public override System.Void SetVerticesDirty(); // 0x1e23c98 private System.Collections.IEnumerator WaitManagerInited(); // 0x1e1bcd8 private System.Void DoUpdateEmoji(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x1e292ac private System.Void CalBoundsInSafe(); // 0x1e23c98 private System.Void FillNextTag(ref System.Int32& startfilldata, ref System.Int32& nextfilldata, ref System.Int32& fillindex); // 0x1e2acf8 internal System.Collections.Generic.List<EmojiUI.IFillData> PopEmojiData(); // 0x1e1bcd8 private System.Void ClearFillData(); // 0x1e23c98 internal System.Void AddFillData(EmojiUI.IFillData data); // 0x1e292ac internal System.Void RemoveFillData(EmojiUI.IFillData data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class EmojiUI.InlineText.<WaitManagerInited>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public EmojiUI.InlineText <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public interface EmojiUI.IFillData : { // Fields // Methods public abstract System.String get_Tag(); // 0x1e1bcd8 public abstract System.Int32 get_ID(); // 0x1e055d0 public abstract UnityEngine.Vector3[] get_pos(); // 0x1e1bcd8 public abstract System.Void set_pos(UnityEngine.Vector3[] value); // 0x1e292ac public abstract UnityEngine.Vector2[] get_uv(); // 0x1e1bcd8 public abstract System.Void set_uv(UnityEngine.Vector2[] value); // 0x1e292ac public abstract System.Boolean get_ignore(); // 0x1e12ab8 public abstract System.Void set_ignore(System.Boolean value); // 0x1e292d4 public abstract System.Int32 Fill(UnityEngine.Vector3 start, UnityEngine.Vector3 end); // 0x1e05be8 public abstract System.Int32 GetFillCnt(); // 0x1e055d0 public abstract System.Int32 GetPositionIdx(); // 0x1e055d0 public abstract System.Int32 GetTagIndex(); // 0x1e055d0 } // Assembly-CSharp.dll public class EmojiUI.SpriteTagInfo : System.Object, EmojiUI.IFillData { // Fields private System.Int32 _position; // 0x10 private const System.Int32 Dv; // 0x0 private const System.Int32 DV2; // 0x0 private System.Int32 <ID>k__BackingField; // 0x14 private UnityEngine.Vector3[] <pos>k__BackingField; // 0x18 private UnityEngine.Vector2[] <uv>k__BackingField; // 0x20 private UnityEngine.Vector2 <Size>k__BackingField; // 0x28 private System.Boolean <ignore>k__BackingField; // 0x30 private System.String <Tag>k__BackingField; // 0x38 // Methods public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public UnityEngine.Vector3[] get_pos(); // 0x1e1bcd8 public System.Void set_pos(UnityEngine.Vector3[] value); // 0x1e292ac public UnityEngine.Vector2[] get_uv(); // 0x1e1bcd8 public System.Void set_uv(UnityEngine.Vector2[] value); // 0x1e292ac public UnityEngine.Vector2 get_Size(); // 0x1e0ef24 public System.Void set_Size(UnityEngine.Vector2 value); // 0x1e27e84 public System.Boolean get_ignore(); // 0x1e12ab8 public System.Void set_ignore(System.Boolean value); // 0x1e292d4 public System.String get_Tag(); // 0x1e1bcd8 public System.Void set_Tag(System.String value); // 0x1e292ac public System.Void FillIdxAndPlaceHolder(System.Int32 idx, System.Int32 tagidx, System.Int32 fillcnt); // 0x1e24168 public System.Int32 GetTagIndex(); // 0x1e055d0 public System.Int32 GetPositionIdx(); // 0x1e055d0 public System.Int32 GetFillCnt(); // 0x1e055d0 public System.Int32 Fill(UnityEngine.Vector3 start, UnityEngine.Vector3 end); // 0x1e05be8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.EmojiParser : System.Object, EmojiUI.IParser { // Fields private static UnityEngine.TextGenerator _UnderlineText; // 0x0 private System.Int32 <Hot>k__BackingField; // 0x10 private const System.String palceholder; // 0x0 private UnityEngine.TextGenerator _SpaceGen; // 0x18 private System.Int32 cacheframecnt; // 0x20 private EmojiUI.InlineText cachetext; // 0x28 // Methods public System.Int32 get_Hot(); // 0x1e055d0 public System.Void set_Hot(System.Int32 value); // 0x1e24080 public System.Void DoFillMesh(); // 0x1e23c98 public System.Void RecordTextUpdate(EmojiUI.InlineText text); // 0x1e292ac private System.Void FillSpriteTag(EmojiUI.InlineText text, System.Text.StringBuilder stringBuilder, System.Text.RegularExpressions.Match match, System.Int32 matchindex, System.Int32 atlasId, System.String atlasTag); // 0x1c8fbb4 public System.Boolean ParsetContent(EmojiUI.InlineText text, System.Text.StringBuilder textfiller, System.Text.RegularExpressions.Match data, System.Int32 matchindex); // 0x1e19ea8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.HrefParser : System.Object, EmojiUI.IParser { // Fields private System.Int32 <Hot>k__BackingField; // 0x10 // Methods public System.Int32 get_Hot(); // 0x1e055d0 public System.Void set_Hot(System.Int32 value); // 0x1e24080 public System.Boolean ParsetContent(EmojiUI.InlineText text, System.Text.StringBuilder textfiller, System.Text.RegularExpressions.Match data, System.Int32 matchindex); // 0x1e19ea8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface EmojiUI.IParser : { // Fields // Methods public abstract System.Int32 get_Hot(); // 0x1e055d0 public abstract System.Void set_Hot(System.Int32 value); // 0x1e24080 public abstract System.Boolean ParsetContent(EmojiUI.InlineText text, System.Text.StringBuilder textfiller, System.Text.RegularExpressions.Match data, System.Int32 matchindex); // 0x1e19ea8 } // Assembly-CSharp.dll public class EmojiUI.ParserTransmit : System.Object { // Fields private static EmojiUI.ParserTransmit _mins; // 0x0 private const System.String ParsetLeft; // 0x0 private const System.String ParsetRight; // 0x0 public static System.Int32 hot; // 0x8 private readonly System.Collections.Generic.List<EmojiUI.IParser> _parsers; // 0x10 private readonly System.Text.RegularExpressions.Regex _tagRegex; // 0x18 // Methods public static EmojiUI.ParserTransmit get_mIns(); // 0x1e11470 private System.Void .ctor(); // 0x1e23c98 public System.Void AddParser(EmojiUI.IParser parser); // 0x1e292ac public System.Boolean RemoveParser(EmojiUI.IParser parser); // 0x1e192c4 public System.Void DoParse(EmojiUI.InlineText text, System.Text.StringBuilder fillbuilder, System.String content); // 0x1e2acf8 private System.Int32 SortList(EmojiUI.IParser lf, EmojiUI.IParser rt); // 0x1e0ae8c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal class EmojiUI.ObjectPool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> m_Stack; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnGet; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnRelease; // 0x0 private System.Int32 <countAll>k__BackingField; // 0x0 // Methods public System.Int32 get_countAll(); // 0x1e055d0 private System.Void set_countAll(System.Int32 value); // 0x1e24080 public System.Int32 get_countActive(); // 0x1e055d0 public System.Int32 get_countInactive(); // 0x1e055d0 public System.Void .ctor(UnityEngine.Events.UnityAction<T> actionOnGet, UnityEngine.Events.UnityAction<T> actionOnRelease); // 0x1e2a6c4 public T Get(); // 0x1c8fbb4 public System.Void Release(T element); // 0x1c8fbb4 } // Assembly-CSharp.dll internal static class EmojiUI.UnitMeshInfoPool : System.Object { // Fields private static readonly EmojiUI.ObjectPool<EmojiUI.UnitMeshInfo> s_ListPool; // 0x0 // Methods public static EmojiUI.UnitMeshInfo Get(); // 0x1e11470 public static System.Void Release(EmojiUI.UnitMeshInfo toRelease); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class EmojiUI.UnitMeshInfoPool.<>c : System.Object { // Fields public static readonly EmojiUI.UnitMeshInfoPool.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <.cctor>b__3_0(EmojiUI.UnitMeshInfo l); // 0x1e292ac } // Assembly-CSharp.dll internal static class EmojiUI.ListPool<T> : System.Object { // Fields private static readonly EmojiUI.ObjectPool<System.Collections.Generic.List<T>> s_ListPool; // 0x0 // Methods public static System.Collections.Generic.List<T> Get(System.Int32 i); // 0x1e1a94c public static System.Void Release(System.Collections.Generic.List<T> toRelease); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class EmojiUI.ListPool.<>c<T> : System.Object { // Fields public static readonly EmojiUI.ListPool.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <.cctor>b__3_0(System.Collections.Generic.List<T> l); // 0x1e292ac } // Assembly-CSharp.dll internal static class EmojiUI.QueuePool<T> : System.Object { // Fields private static readonly EmojiUI.ObjectPool<System.Collections.Generic.Queue<T>> s_ListPool; // 0x0 // Methods public static System.Collections.Generic.Queue<T> Get(); // 0x1e11470 public static System.Void Release(System.Collections.Generic.Queue<T> toRelease); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class EmojiUI.QueuePool.<>c<T> : System.Object { // Fields public static readonly EmojiUI.QueuePool.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <.cctor>b__3_0(System.Collections.Generic.Queue<T> l); // 0x1e292ac } // Assembly-CSharp.dll public class EmojiUI.SpriteAsset : UnityEngine.ScriptableObject { // Fields public System.String AssetName; // 0x18 public System.Int32 ID; // 0x20 public UnityEngine.Texture texSource; // 0x28 public System.Collections.Generic.List<EmojiUI.SpriteInfoGroup> listSpriteGroup; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiUI.SpriteGraphic : UnityEngine.UI.MaskableGraphic { // Fields private EmojiUI.IEmojiRender _Render; // 0xd8 private System.Boolean <isDirty>k__BackingField; // 0xe0 // Methods public override UnityEngine.Texture get_mainTexture(); // 0x1e1bcd8 public System.Boolean get_isDirty(); // 0x1e12ab8 protected System.Void set_isDirty(System.Boolean value); // 0x1e292d4 public System.Void SetDirtyMask(); // 0x1e23c98 public System.Void Draw(EmojiUI.IEmojiRender rd); // 0x1e292ac protected override System.Void Start(); // 0x1e23c98 protected override System.Void OnDestroy(); // 0x1e23c98 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper vh); // 0x1e292ac private System.Void OnDrawGizmos(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SokcetMultipvp.ActionEventMgr : System.Object { // Fields private static SokcetMultipvp.ActionEventMgr instance; // 0x0 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> ChatMessageBrocast; // 0x10 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> FullServerBrocast; // 0x18 private System.Action pvpStartAction; // 0x20 private System.Action<System.Int32> ChatOpenAction; // 0x28 public System.Action<NewLAtmCommonSocket.Chat.ChatMessage> BulletCharBrocast; // 0x30 // Methods public static SokcetMultipvp.ActionEventMgr get_Intance(); // 0x1e11470 public System.Void AddChatMessageBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveChatMessageBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeChatMessageBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void AddFullServerBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveFullServerBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeFullServerBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void AddPvpStartAction(System.Action action); // 0x1e292ac public System.Void RemovePvpStartAction(System.Action action); // 0x1e292ac public System.Void InvokePvpStartAction(); // 0x1e23c98 public System.Void AddChatOpenAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void RemoveChatOpenAction(System.Action<System.Int32> action); // 0x1e292ac public System.Void InvokeChatOpenAction(System.Int32 level); // 0x1e24080 public System.Void AddBulletChatBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void RemoveBulletChatBrocast(System.Action<NewLAtmCommonSocket.Chat.ChatMessage> action); // 0x1e292ac public System.Void InvokeBulletChatBrocast(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SokcetMultipvp.MultiPvpPlayerInfo : System.Object { // Fields public System.Int64 UID; // 0x10 public System.String nickname; // 0x18 public System.String headIcon; // 0x20 public System.Int32 headFrame; // 0x28 public System.Int32 heroId; // 0x2c public System.Int32 heroLevel; // 0x30 public System.Int32 heroStar; // 0x34 public FightAttribute attr; // 0x38 public System.Int32 curHp; // 0x40 public HeroPosition playerPosition; // 0x48 public RoleBase role; // 0x50 public System.Int32 index; // 0x58 public System.Int32 Index; // 0x5c public System.Int32 totalDamage; // 0x60 public System.Int32 Score; // 0x64 public System.Collections.Generic.List<System.Int32> Titles; // 0x68 public System.Int32 skinId; // 0x70 // Methods public System.Boolean get_isSelf(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 public static SokcetMultipvp.MultiPvpPlayerInfo Parse(SocketCommonMessage.MessageMultiPvpPlayer messagePlayerInfo); // 0x1e1bcd8 } // Assembly-CSharp.dll public class SokcetMultipvp.SocketMultiPvpEvent : System.Object, NewLAtmCommonSocket.MultiPvp.Interface.ISocketMultiPvpEvent { // Fields // Methods public System.Void BattleOver(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> achievements); // 0x1e292ac public System.Void MapLoadComplete(System.Int64 uid); // 0x1e25890 public System.Void MatchResultNotify(System.Int32 code, System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> players); // 0x1e25634 public System.Void Offline(System.Int64 uID); // 0x1e25890 public System.Void PlayerAttack(); // 0x1e23c98 public System.Void PlayerDamage(System.Int64 uID, System.Int32 value); // 0x1c8fbb4 public System.Void PlayerPositionSync(System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> messagePlayerPositions, System.Int64 time); // 0x1e29df0 public System.Void PlayerPropertySync(SocketMultiPvpMessage.MessagePlayerProperty property); // 0x1e292ac public System.Void PlayerReborn(); // 0x1e23c98 public System.Void PlayerSetNetSkill(System.Int64 uID, System.Int32 state, System.Int64 ReceiveUid); // 0x1c8fbb4 public System.Void StartPvp(System.Int64 Time, System.Int64 NowTime); // 0x1e258b8 public System.Void PassSkillNotice(System.Int64 uid, System.Collections.Generic.List<System.Int32> passSkill); // 0x1e25924 public System.Void PlayerBuffChange(System.Int32 buffID, System.Int32 buffNum, System.Int32 buffState, System.Int64 uid); // 0x1c8fbb4 public System.Void Summer(System.Int32 sumId, System.Collections.Generic.List<System.Int32> sumPoint, System.String time, System.Int32 index); // 0x1e2582c public System.Void SummerHideNotice(System.String key); // 0x1e292ac public System.Void ObstacleCreate(); // 0x1e23c98 public System.Void ObstacleDead(System.Int32 index, System.Int32 userIndex); // 0x1e24138 public System.Void OnSocketBusy(); // 0x1e23c98 public System.Void OnSocketError(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class SokcetMultipvp.SocketMultiPvpManager : SingleMono<SokcetMultipvp.SocketMultiPvpManager> { // Fields private System.Collections.Generic.List<SokcetMultipvp.MultiPvpPlayerInfo> playerInfos; // 0x20 private System.Int64 BattleOverTm; // 0x28 private System.Int32 bulletChatOpen; // 0x30 private System.Collections.Generic.List<SokcetMultipvp.SocketMultipvpObstacle> socketMultipvpObstacles; // 0x38 private System.Boolean <BulletChatOpen>k__BackingField; // 0x40 // Methods public System.Boolean get_BulletChatOpen(); // 0x1e12ab8 public System.Void set_BulletChatOpen(System.Boolean value); // 0x1e292d4 public System.Void SendMatchRequest(System.Int32 heroId, System.Int32 heroLevel, System.Int32 heroStar, NewLAtmCommonSocket.MultiPvp.FightAttribute attr, System.String headIcon, System.Int32 headFrame, System.Action<System.Int32> action); // 0x1c8fbb4 public System.Void SendCancelMatchRequest(System.Action<System.Int32> action); // 0x1e292ac public System.Void MatchHeroPoolRequest(System.Action action); // 0x1e292ac public System.Void MapLoadCompleteRequest(); // 0x1e23c98 public System.Void MoveRequest(System.Int32 x, System.Int32 y, System.Int32 dir, System.Int32 state, System.Action<System.Int32,System.Int32> action); // 0x1e24234 public System.Void SetAttackRequest(); // 0x1e23c98 public System.Void SetDamageRequest(System.String uid, System.Int32 dm); // 0x1e29968 public System.Void SetState(System.Int32 skillId, System.Int64 ReceiveUid); // 0x1e2444c public System.Void UpdateCurrentHPRequest(System.Int32 Value, System.Int32 Add); // 0x1e24138 public System.Void SetDeadRequest(); // 0x1e23c98 public System.Void PassSkillSync(System.Collections.Generic.List<System.Int32> passSkills); // 0x1e292ac public System.Void BuffChangeRequest(System.Int32 buffid, System.Int32 buffNum, System.Int32 state, System.Int64 uid); // 0x1c8fbb4 public System.Void LoginMulitPvp(); // 0x1e23c98 public System.Void MatchResultNotify(System.Int32 code, System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> players); // 0x1e25634 public System.Void MapLoadCompleteNotice(System.Int64 uid); // 0x1e25890 public System.Void StartNotice(System.Int64 time, System.Int64 nowTime); // 0x1e258b8 private System.Void BackMainPanel(); // 0x1e23c98 public System.Void PassSkillNotice(System.Int64 uid, System.Collections.Generic.List<System.Int32> skills); // 0x1e25924 public System.Void PlayerPositionSync(System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> playerPositions, System.Int64 time); // 0x1e29df0 public System.Void PlayerAttackNotice(); // 0x1e23c98 public System.Void PlayerPropertyNotice(SocketMultiPvpMessage.MessagePlayerProperty playerProperty); // 0x1e292ac public System.Void PlayerRebornNotice(); // 0x1e23c98 public System.Void BattleOverNotice(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> achievements); // 0x1e292ac public System.Void SkillNotice(System.Int64 uID, System.Int32 state, System.Int64 ReceiveUid); // 0x1c8fbb4 public System.Void BuffNotice(); // 0x1e23c98 public System.Void PlayerDamageNotice(System.Int64 uID, System.Int32 dm); // 0x1c8fbb4 public System.Void PlayerOfflineNotice(System.Int64 uID); // 0x1e25890 public System.Void PlayerBuffChange(System.Int32 buffID, System.Int32 buffNum1, System.Int32 buffState, System.Int64 uid); // 0x1c8fbb4 public System.Void Summer(System.Int32 sumId, System.Collections.Generic.List<System.Int32> sumPoint, System.String time, System.Int32 index); // 0x1e2582c public System.Void SetAttackObstacle(System.Int32 index); // 0x1e24080 public System.Void ObstacleCreate(); // 0x1e23c98 public System.Void ObstacleDead(System.Int32 index, System.Int32 userIndex); // 0x1e24138 public System.Void Clear(); // 0x1e23c98 private System.Void OnApplicationQuit(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <MapLoadCompleteRequest>b__11_0(System.Collections.Generic.List<System.Int64> info, System.Int64 tm); // 0x1e29df0 private System.Void <LoginMulitPvp>b__20_0(System.Int32 result); // 0x1e24080 } // Assembly-CSharp.dll private sealed class SokcetMultipvp.SocketMultiPvpManager.<>c__DisplayClass10_0 : System.Object { // Fields public SokcetMultipvp.SocketMultiPvpManager <>4__this; // 0x10 public System.Action action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <MatchHeroPoolRequest>b__0(System.Collections.Generic.List<System.Int32> pool, System.Int32 buffId, System.Int32 Score, System.Int32 PvpColse, System.Int32 BulletChatOpen); // 0x1c8fbb4 } // Assembly-CSharp.dll private sealed class SokcetMultipvp.SocketMultiPvpManager.<>c__DisplayClass8_0 : System.Object { // Fields public System.Action<System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendMatchRequest>b__0(System.Int32 code); // 0x1e24080 } // Assembly-CSharp.dll private sealed class SokcetMultipvp.SocketMultiPvpManager.<>c__DisplayClass9_0 : System.Object { // Fields public System.Action<System.Int32> action; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendCancelMatchRequest>b__0(System.Int32 code); // 0x1e24080 } // Assembly-CSharp.dll public class SokcetMultipvp.SocketMultipvpObstacle : UnityEngine.MonoBehaviour { // Fields public System.Int32 index; // 0x20 public Box box; // 0x28 public UnityEngine.Transform Boom; // 0x30 // Methods public System.Void SetDead(UnityEngine.Vector3 rotation); // 0x1e25c68 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal sealed class LTSocketModule.ConnectCallback : System.Object { // Fields public System.Action<LTSocketModule.SocketConnector,System.Object> mCallback; // 0x10 public System.Object mUserdata; // 0x18 // Methods public System.Void .ctor(System.Action<LTSocketModule.SocketConnector,System.Object> callback, System.Object userdata); // 0x1e2a6c4 public System.Void Invoke(LTSocketModule.SocketConnector connector); // 0x1e292ac } // Assembly-CSharp.dll internal class LTSocketModule.DataHolder : System.Object { // Fields private System.Byte[] mRecvDataCache; // 0x10 private System.Int32 mTail; // 0x18 // Methods public System.Void PushData(System.Byte[] data, System.Int32 length); // 0x1e29968 public LTSocketModule.Message PopMessage(); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 private System.Void RemoveFromHead(System.Int32 countToRemove); // 0x1e24080 public System.Int32 get_Capacity(); // 0x1e055d0 public System.Int32 get_Count(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LTSocketModule.DataStream : System.Object { // Fields private System.IO.BinaryReader mBinReader; // 0x10 private System.IO.BinaryWriter mBinWriter; // 0x18 private System.IO.MemoryStream mMemStream; // 0x20 private System.Boolean mBEMode; // 0x28 // Methods public System.Void .ctor(System.Boolean isBigEndian); // 0x1e292d4 public System.Void .ctor(System.Byte[] buffer, System.Boolean isBigEndian); // 0x1e2a6ec public System.Void .ctor(System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean isBigEndian); // 0x1c8fbb4 private System.Void InitWithMemoryStream(System.IO.MemoryStream ms, System.Boolean isBigEndian); // 0x1e2a6ec public System.Void Close(); // 0x1e23c98 public System.Void SetBigEndian(System.Boolean isBigEndian); // 0x1e292d4 public System.Boolean IsBigEndian(); // 0x1e12ab8 public System.Int64 get_Position(); // 0x1e0b1a4 public System.Void set_Position(System.Int64 value); // 0x1e25890 public System.Int64 get_Length(); // 0x1e0b1a4 public System.Byte[] ToByteArray(); // 0x1e1bcd8 public System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin loc); // 0x1e0b284 public System.Void WriteRaw(System.Byte[] bytes); // 0x1e292ac public System.Void WriteRaw(System.Byte[] bytes, System.Int32 offset, System.Int32 count); // 0x1e299ec public System.Void WriteByte(System.Byte value); // 0x1e292d4 public System.Byte ReadByte(); // 0x1e12ab8 public System.Void WriteInt16(System.Int16 value); // 0x1e24058 public System.Int16 ReadInt16(); // 0x1e03e5c public System.Void WriteInt32(System.Int32 value); // 0x1e24080 public System.Void WriteInt32Array(System.Int32[] value); // 0x1e292ac public System.Void WriteInt32Array(ObscuredInt[] value); // 0x1e292ac public System.Void WriteInt32List(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Void WriteInt32List(System.Collections.Generic.List<ObscuredInt> value); // 0x1e292ac public System.Int32 GetLength(); // 0x1e055d0 public System.Int32 ReadInt32(); // 0x1e055d0 public System.Collections.Generic.List<System.Int32> ReadInt32List(); // 0x1e1bcd8 public System.Collections.Generic.List<ObscuredInt> ReadObscuredInt32List(); // 0x1e1bcd8 public System.Single ReadFloat(); // 0x1e0b71c public System.Void WriteFloat(System.Single value); // 0x1e25a40 public System.Void WriteInt64(System.Int64 value); // 0x1e25890 public System.Int64 ReadInt64(); // 0x1e0b1a4 public System.Void WriteString8(System.String value); // 0x1e292ac public System.String ReadString8(); // 0x1e1bcd8 public System.Void WriteString16ASCIIEncoding(System.String value); // 0x1e292ac public System.Void WriteString16(System.String value); // 0x1e292ac public System.String ReadString16(); // 0x1e1bcd8 public System.Void WriteString32(System.String value); // 0x1e292ac public System.Void WriteString32List(System.Collections.Generic.List<System.String> value); // 0x1e292ac public System.String ReadString32(); // 0x1e1bcd8 public System.Collections.Generic.List<System.String> ReadString32List(); // 0x1e1bcd8 private System.Void WriteInteger(System.Byte[] bytes); // 0x1e292ac private System.Byte[] FlipBytes(System.Byte[] bytes); // 0x1e20b20 public System.Void WriteSByte(System.SByte value); // 0x1e24030 public System.SByte ReadSByte(); // 0x1e03d78 public System.Void WriteSInt16(System.Int16 value); // 0x1e24058 public System.Int16 ReadSInt16(); // 0x1e03e5c public System.Void WriteSInt32(System.Int32 value); // 0x1e24080 public System.Int32 ReadSInt32(); // 0x1e055d0 public System.Void WriteSInt64(System.Int64 value); // 0x1e25890 public System.Int64 ReadSInt64(); // 0x1e0b1a4 public System.Void WriteUByte(System.Byte value); // 0x1e292d4 public System.Byte ReadUByte(); // 0x1e12ab8 public System.Void WriteUInt16(System.UInt16 value); // 0x1e295fc public System.UInt16 ReadUInt16(); // 0x1e19fa0 public System.Void WriteUInt32(System.UInt32 value); // 0x1e29684 public System.UInt32 ReadUInt32(); // 0x1e1a284 public System.Void WriteUInt64(System.UInt64 value); // 0x1e29860 public System.UInt64 ReadUInt64(); // 0x1e1a698 } // Assembly-CSharp.dll public class LTSocketModule.StreamArray<T> : System.Object { // Fields // Methods public System.Collections.Generic.List<T> ReadArray(LTSocketModule.DataStream ds); // 0x1e20b20 public System.Void WriteArray(LTSocketModule.DataStream ds, System.Collections.Generic.List<T> list); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.LtLog : System.Object { // Fields public static System.DateTime Epoch; // 0x0 public static System.Boolean showLog; // 0x8 private static System.Collections.Generic.List<System.String> tags; // 0x10 // Methods public static System.Void Info(System.String str); // 0x1e23c98 public static System.Void Info(System.String tag, System.String str); // 0x1e292ac public static System.Void Warning(System.String str); // 0x1e23c98 public static System.Void Error(System.String str, System.Boolean isDebug); // 0x1e292d4 public static System.DateTime ToLocalDateTime(System.Int64 unixTimestamp); // 0x1c8fbb4 public static System.Int64 CurrentUnix(); // 0x1e0b15c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal class LTSocketModule.Message : System.Object, LTSocketModule.Inf.IMessage { // Fields private System.Int32 mMessageId; // 0x10 private LTSocketModule.Inf.IMessageData mData; // 0x18 private const System.Int16 MESSAGE_HEADER_FLAG; // 0x0 // Methods public System.Void .ctor(System.Int32 messageId); // 0x1e24080 public System.Void .ctor(System.Int32 messageId, LTSocketModule.Inf.IMessageData data); // 0x1e25634 public System.Int32 get_MessageId(); // 0x1e055d0 public LTSocketModule.Inf.IMessageData GetMessageData(); // 0x1e1bcd8 public System.Byte[] Serialize(); // 0x1e1bcd8 public LTSocketModule.Message Deserialize(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x1e21238 public LTSocketModule.Message Deserialize(System.Int32 messageId, LTSocketModule.DataStream bufferReader); // 0x1e1c17c } // Assembly-CSharp.dll internal class LTSocketModule.MessageDispatcher : System.Object { // Fields private static LTSocketModule.MessageDispatcher mInstance; // 0x0 private LTSocketModule.MessageDispatcher.MessageHandler mHandler; // 0x10 // Methods public static LTSocketModule.MessageDispatcher get_Instance(); // 0x1e11470 public System.Void RegisterHandler(LTSocketModule.MessageDispatcher.MessageHandler handler); // 0x1e292ac public System.Void UnregisterHandler(LTSocketModule.MessageDispatcher.MessageHandler handler); // 0x1e292ac public System.Void Dispatch(LTSocketModule.Message msg); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class LTSocketModule.MessageDispatcher.MessageHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(LTSocketModule.Message msg); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(LTSocketModule.Message msg, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll internal class LTSocketModule.NetSocket : System.Object, LTSocketModule.Inf.INetSocket { // Fields public System.Net.Sockets.TcpClient mTcpClient; // 0x10 protected System.String mHost; // 0x18 protected System.Int32 mPort; // 0x20 public LTSocketModule.NetSocketSetting mSetting; // 0x28 protected System.Action<System.Object> mExternalAsyncCb; // 0x30 protected System.Boolean mConnecting; // 0x38 protected System.Boolean mConnectDone; // 0x39 protected System.String mConnectionHost; // 0x40 public static System.Boolean mApplicationQuit; // 0x0 // Methods public System.Void .ctor(System.String host, System.Int32 port, LTSocketModule.NetSocketSetting setting); // 0x1e29c64 public System.Void .ctor(System.Net.IPEndPoint ipEndPoint, LTSocketModule.NetSocketSetting setting); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 public System.Void FitIpv6(System.String host); // 0x1e292ac protected System.Void Initialize(System.String host, System.Int32 port, LTSocketModule.NetSocketSetting setting); // 0x1e29c64 public System.Void Bind(System.String host, System.Int32 port); // 0x1e29968 public System.Void ApplySetting(LTSocketModule.NetSocketSetting setting); // 0x1e292ac public virtual System.Void Connect(); // 0x1e23c98 public virtual System.Void Connect(System.String host, System.Int32 port); // 0x1e29968 protected System.Void InternalAsyncDone(System.IAsyncResult asyncResult); // 0x1e292ac private System.Void OnConnectTimeOut(System.Object sender, System.Timers.ElapsedEventArgs e); // 0x1e2a6c4 public virtual System.Void ConnectAsync(); // 0x1e23c98 public virtual System.Void ConnectAsync(System.Action<System.Object> callback, System.Object userdata); // 0x1e2a6c4 public virtual System.Void ConnectAsync(System.String host, System.Int32 port, System.Action<System.Object> callback, System.Object userdata); // 0x1c8fbb4 public virtual System.Void Disconnect(); // 0x1e23c98 public virtual System.Boolean Send(System.Byte[] data); // 0x1e192c4 public virtual System.Int32 Receive(System.Byte[] buffer); // 0x1e08f3c public System.String get_Host(); // 0x1e1bcd8 public System.Int32 get_Port(); // 0x1e055d0 protected System.Net.Sockets.NetworkStream get_NetStream(); // 0x1e1bcd8 public System.Boolean get_Connected(); // 0x1e12ab8 public System.Boolean get_Connecting(); // 0x1e12ab8 public System.Boolean get_ConnectDone(); // 0x1e12ab8 public System.Boolean get_DataAvailable(); // 0x1e12ab8 public System.Boolean get_NetStreamDataAvailable(); // 0x1e12ab8 } // Assembly-CSharp.dll internal class LTSocketModule.NetSocketSetting : System.Object { // Fields public System.Boolean mIsNoDelay; // 0x10 public System.Int32 mRecvBufSize; // 0x14 public System.Int32 mRecvTimeOut; // 0x18 public System.Int32 mSendBufSize; // 0x1c public System.Int32 mSendTimeOut; // 0x20 // Methods public System.Void .ctor(System.Int32 sendTimeOut, System.Int32 recvTimeOut, System.Boolean noDelay, System.Int32 recvBufSize, System.Int32 sendBufSize); // 0x1c8fbb4 } // Assembly-CSharp.dll internal class LTSocketModule.NetworkManager : System.Object { // Fields private static LTSocketModule.NetworkManager instance; // 0x0 private LTSocketModule.SocketConnector <Connector>k__BackingField; // 0x10 private System.Collections.Generic.Dictionary<System.Int32,LTSocketModule.MessageDispatcher.MessageHandler> mHandlerMap; // 0x18 // Methods private System.Void .ctor(); // 0x1e23c98 public static LTSocketModule.NetworkManager get_Instance(); // 0x1e11470 public LTSocketModule.SocketConnector get_Connector(); // 0x1e1bcd8 public System.Void set_Connector(LTSocketModule.SocketConnector value); // 0x1e292ac public System.Void InitModule(System.Action disconnectCallback); // 0x1e292ac public System.Void OnConnectDone(LTSocketModule.SocketConnector connector, System.Object userdata); // 0x1e2a6c4 public System.Void OnMessageReceived(LTSocketModule.Message message); // 0x1e292ac public System.Void RegisterHandler(System.Int32 messageId, LTSocketModule.MessageDispatcher.MessageHandler handler); // 0x1e25634 public System.Void UnregisterHandler(System.Int32 messageId); // 0x1e24080 public System.Void RegisterAll(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.ProtoManager : System.Object { // Fields private static LTSocketModule.ProtoManager mInstance; // 0x0 private System.Collections.Generic.Dictionary<System.Int32,System.Func<LTSocketModule.DataStream,LTSocketModule.Inf.IMessageData>> mProtocolMapping; // 0x10 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Void AddProtocol(System.Int32 messageId); // 0x1c8fbb4 public LTSocketModule.Inf.IMessageData TryDeserialize(System.Int32 messageId, System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x1c8fbb4 public LTSocketModule.Inf.IMessageData TryDeserialize(System.Int32 messageId, LTSocketModule.DataStream stream); // 0x1e1c17c private System.Int32 GenKey(System.Int32 messageId); // 0x1e0584c public static LTSocketModule.ProtoManager get_Instance(); // 0x1e11470 } // Assembly-CSharp.dll [Serializable] private sealed class LTSocketModule.ProtoManager.<>c__3<T> : System.Object { // Fields public static readonly LTSocketModule.ProtoManager.<>c__3<T> <>9; // 0x0 public static System.Func<LTSocketModule.DataStream,LTSocketModule.Inf.IMessageData> <>9__3_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal LTSocketModule.Inf.IMessageData <AddProtocol>b__3_0(LTSocketModule.DataStream stream); // 0x1e20b20 } // Assembly-CSharp.dll internal class LTSocketModule.SocketAsyncState : System.Object { // Fields public System.Net.Sockets.TcpClient mTcpClient; // 0x10 public System.Object mUserdata; // 0x18 // Methods public System.Void .ctor(System.Net.Sockets.TcpClient client, System.Object data); // 0x1e2a6c4 } // Assembly-CSharp.dll internal class LTSocketModule.SocketConnectionException : System.ApplicationException { // Fields public static readonly System.String ALREADY_CONNECTED; // 0x0 public static readonly System.String CONNECTING; // 0x8 // Methods public System.Void .ctor(System.String message); // 0x1e292ac public override System.String get_Message(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal class LTSocketModule.SocketConnector : System.Object, LTSocketModule.Inf.ISocketConnector { // Fields private LTSocketModule.NetSocket mSocket; // 0x10 private System.Boolean mUsingAsync; // 0x18 private System.Boolean mStopReceiving; // 0x19 private System.Collections.Generic.List<LTSocketModule.ConnectCallback> mConnCallbackList; // 0x20 private LTSocketModule.DataHolder mDataHolder; // 0x28 private System.Action<System.Object> connectCall; // 0x30 private System.Action mDisconnectCallback; // 0x38 private System.Threading.Thread mPollingConnResultThread; // 0x40 private System.Threading.Thread mReceivingThead; // 0x48 // Methods internal System.Void .ctor(System.Action disconnectCallback); // 0x1e292ac public System.Void BindSocket(LTSocketModule.NetSocket socket); // 0x1e292ac public System.Void Connect(System.Action<System.Object> call); // 0x1e292ac public System.Void Connect(); // 0x1e23c98 public System.Void Disconnect(); // 0x1e23c98 public System.Boolean IsConnected(); // 0x1e12ab8 public System.Boolean SendNetMessage(LTSocketModule.Message message); // 0x1e192c4 public System.Void RegisterConnectCallback(LTSocketModule.ConnectCallback callback); // 0x1e292ac public System.Void UnRegisterAllConnectCallback(); // 0x1e23c98 public System.Void RegisterConnectCallback(System.Action<LTSocketModule.SocketConnector,System.Object> callback, System.Object userdata); // 0x1e2a6c4 public System.Void EnableReceiving(System.Boolean isReceiving); // 0x1e292d4 private System.Void StopAllThread(); // 0x1e23c98 private System.Void StopPollingConnResult(); // 0x1e23c98 private System.Void StartPollingConnResult(); // 0x1e23c98 private System.Void StopReceiving(); // 0x1e23c98 private System.Void StartReceiving(); // 0x1e23c98 public LTSocketModule.NetSocket get_Socket(); // 0x1e1bcd8 public System.Boolean get_UsingAsync(); // 0x1e12ab8 public System.Void set_UsingAsync(System.Boolean value); // 0x1e292d4 private System.Void <StartPollingConnResult>b__21_0(); // 0x1e23c98 private System.Void <StartReceiving>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll public class LTSocketModule.SocketManager : System.Object { // Fields public const System.Int32 CON_FREE; // 0x0 public const System.Int32 CON_CONNECTING; // 0x0 public const System.Int32 CON_SUCCESS; // 0x0 public const System.Int32 CON_FAIL; // 0x0 public const System.Int32 CON_SUCCESS_LOGIN; // 0x0 public const System.Int32 SOCKET_OFFLINE; // 0x0 public const System.Int32 SOCKET_CONNECTING; // 0x0 public const System.Int32 SOCKET_ONLINE; // 0x0 public const System.Int32 SOCKET_ERROR; // 0x0 internal System.Int32 socketState; // 0x10 private static LTSocketModule.SocketManager instance; // 0x0 private System.String SERVER_ADDR; // 0x18 private System.Int32 SERVER_PORT; // 0x20 private System.Action<LTSocketModule.Models.OffLineType,System.String> mOffLineCallback; // 0x28 private System.Action mConnectSuccessCallback; // 0x30 private LTSocketModule.Models.UserData mLoginUserData; // 0x38 private System.Boolean isCollected; // 0x40 private System.Action<System.Int32> connectCB; // 0x48 private System.Int32 _connectResult; // 0x50 private static System.Action OnDisconnect; // 0x8 // Methods private System.Void .ctor(); // 0x1e23c98 public static LTSocketModule.SocketManager get_Instance(); // 0x1e11470 public System.Void InitModule(System.String serverAddr, System.Int32 port, LTSocketModule.Models.UserData userdata, System.Action<LTSocketModule.Models.OffLineType,System.String> offlineCallback, System.Action connectSuccessCallback); // 0x1c8fbb4 private System.Void InitInternalModule(); // 0x1e23c98 private System.Void RegisterHandler(); // 0x1e23c98 private System.Void SocketCollect(); // 0x1e23c98 private System.Void Connect(); // 0x1e23c98 private System.Void Connect(System.Action<System.Int32> cb); // 0x1e292ac public System.Int32 get_ConnectResult(); // 0x1e055d0 public System.Void set_ConnectResult(System.Int32 value); // 0x1e24080 public System.Void SetConnectSucc(); // 0x1e23c98 public System.Boolean IsOnline(); // 0x1e12ab8 public System.Void SetConnectResult(System.Int32 result); // 0x1e24080 public static System.Void add_OnDisconnect(System.Action value); // 0x1e23c98 public static System.Void remove_OnDisconnect(System.Action value); // 0x1e23c98 public System.Void Disconnect(); // 0x1e23c98 public System.Void ReConnect(System.Action<LTSocketModule.Models.OffLineType,System.String> fail, System.Action succ); // 0x1e2a6c4 public System.Void SendMessage(System.Int32 messageId, LTSocketModule.Inf.IMessageData data); // 0x1e25634 public System.Void RegisterProtocol(System.Int32 messageId); // 0x1c8fbb4 public System.Void RegisterProtocolHandler(System.Int32 messageId, System.Action<LTSocketModule.Inf.IMessageData> callback); // 0x1e25634 public System.Void UnRegisterProtocolHandler(System.Int32 messageId); // 0x1e24080 private System.Void SendLoginMessage(); // 0x1e23c98 private System.Void <InitInternalModule>b__20_0(); // 0x1e23c98 private System.Void <InitInternalModule>b__20_1(); // 0x1e23c98 private System.Void <RegisterHandler>b__21_1(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <RegisterHandler>b__21_2(LTSocketModule.Inf.IMessageData d); // 0x1e292ac private System.Void <RegisterHandler>b__21_6(); // 0x1e23c98 private System.Void <Connect>b__24_0(System.Int32 result); // 0x1e24080 private System.Void <Connect>b__25_0(LTSocketModule.SocketConnector connector, System.Object obj); // 0x1e2a6c4 } // Assembly-CSharp.dll [Serializable] private sealed class LTSocketModule.SocketManager.<>c : System.Object { // Fields public static readonly LTSocketModule.SocketManager.<>c <>9; // 0x0 public static System.Action<LTSocketModule.Inf.IMessageData> <>9__21_0; // 0x8 public static System.Action<System.Object> <>9__25_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterHandler>b__21_0(LTSocketModule.Inf.IMessageData d); // 0x1e292ac internal System.Void <Connect>b__25_1(System.Object res); // 0x1e292ac } // Assembly-CSharp.dll private sealed class LTSocketModule.SocketManager.<>c__DisplayClass21_0 : System.Object { // Fields public StatusCodeResPonse data; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterHandler>b__3(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LTSocketModule.SocketManager.<>c__DisplayClass21_1 : System.Object { // Fields public LTSocketModule.Messages.TickMessageData data; // 0x10 public LTSocketModule.SocketManager <>4__this; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterHandler>b__4(); // 0x1e23c98 internal System.Void <RegisterHandler>b__5(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LTSocketModule.SocketManager.<>c__DisplayClass41_0 : System.Object { // Fields public System.Action<LTSocketModule.Inf.IMessageData> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterProtocolHandler>b__0(LTSocketModule.Message message); // 0x1e292ac } // Assembly-CSharp.dll public enum LTSocketModule.Models.OffLineType : { // Fields public System.Int32 value__; // 0x10 public const LTSocketModule.Models.OffLineType NET_ERROR = 0; // 0x0 public const LTSocketModule.Models.OffLineType FORCE_TICK = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class LTSocketModule.Models.UserData : System.Object { // Fields private System.Int64 <UID>k__BackingField; // 0x10 private System.String <ChannelId>k__BackingField; // 0x18 private System.Int32 <ServerId>k__BackingField; // 0x20 // Methods public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.String get_ChannelId(); // 0x1e1bcd8 public System.Void set_ChannelId(System.String value); // 0x1e292ac public System.Int32 get_ServerId(); // 0x1e055d0 public System.Void set_ServerId(System.Int32 value); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.Messages.InternalMessageTypes : System.Object { // Fields public const System.Int32 MSG_TICK; // 0x0 public const System.Int32 MSG_LOGIN_REQ; // 0x0 public const System.Int32 MSG_LOGIN_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_ARCHIVE_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_ARCHIVE_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_RESP; // 0x0 public const System.Int32 MSG_CHECK_DOWN_REQ; // 0x0 public const System.Int32 MSG_CHECK_DOWN_RESP; // 0x0 public const System.Int32 MSG_Up_DOWNOVER_REQ; // 0x0 public const System.Int32 MSG_Up_DOWNOVER_RESP; // 0x0 public const System.Int32 MSG_ARCHIVE_STATE_REQ; // 0x0 public const System.Int32 MSG_ARCHIVE_STATE_RESP; // 0x0 public const System.Int32 MSG_ARCHIVE_REST_REQ; // 0x0 public const System.Int32 MSG_ARCHIVE_REST_RESP; // 0x0 public const System.Int32 MSG_ALLLEVELSTAR_REQ; // 0x0 public const System.Int32 MSG_ALLLEVELSTAR_RESP; // 0x0 public const System.Int32 MSG_GET_ALLLEVELSTAR_REQ; // 0x0 public const System.Int32 MSG_GET_ALLLEVELSTAR_RESP; // 0x0 public const System.Int32 MSG_SINGLELEVELSTAR_REQ; // 0x0 public const System.Int32 MSG_SINGLELEVELSTAR_RESP; // 0x0 public const System.Int32 MSG_HEROCALL_REQ; // 0x0 public const System.Int32 MSG_HEROCALL_RESP; // 0x0 public const System.Int32 MSG_GETHEROCALL_REQ; // 0x0 public const System.Int32 MSG_GETHEROCALL_RESP; // 0x0 public const System.Int32 MSG_HEROCALLNUM_REQ; // 0x0 public const System.Int32 MSG_HEROCALLNUM_RESP; // 0x0 public const System.Int32 MSG_HEROCALLTENNUM_REQ; // 0x0 public const System.Int32 MSG_HEROCALLTENNUM_RESP; // 0x0 public const System.Int32 MSG_HEROCALLSUPERTENNUM_REQ; // 0x0 public const System.Int32 MSG_HEROCALLSUPERTENNUM_RESP; // 0x0 public const System.Int32 MSG_FREENORMALCALL_REQ; // 0x0 public const System.Int32 MSG_FREENORMALCALL_RESP; // 0x0 public const System.Int32 MSG_FREESUPERCALL_REQ; // 0x0 public const System.Int32 MSG_FREESUPERCALL_RESP; // 0x0 public const System.Int32 MSG_Commodity_REQ; // 0x0 public const System.Int32 MSG_Commodity_RESP; // 0x0 public const System.Int32 MSG_GETCommodity_REQ; // 0x0 public const System.Int32 MSG_GETCommodity_RESP; // 0x0 public const System.Int32 MSG_BUYCommodity_REQ; // 0x0 public const System.Int32 MSG_BUYCommodity_RESP; // 0x0 public const System.Int32 MSG_Promotion_REQ; // 0x0 public const System.Int32 MSG_Promotion_RESP; // 0x0 public const System.Int32 MSG_GETPromotion_REQ; // 0x0 public const System.Int32 MSG_GETPromotion_RESP; // 0x0 public const System.Int32 MSG_Achievement_REQ; // 0x0 public const System.Int32 MSG_Achievement_RESP; // 0x0 public const System.Int32 MSG_GETAchievement_REQ; // 0x0 public const System.Int32 MSG_GETAchievement_RESP; // 0x0 public const System.Int32 MSG_SingeAchievement_REQ; // 0x0 public const System.Int32 MSG_SingeAchievement_RESP; // 0x0 public const System.Int32 MSG_AchievementList_REQ; // 0x0 public const System.Int32 MSG_AchievementList_RESP; // 0x0 public const System.Int32 MSG_GETAchievementList_REQ; // 0x0 public const System.Int32 MSG_GETAchievementList_RESP; // 0x0 public const System.Int32 MSG_SingeAchievementList_REQ; // 0x0 public const System.Int32 MSG_SingeAchievementList_RESP; // 0x0 public const System.Int32 MSG_MapDebriseDrop_REQ; // 0x0 public const System.Int32 MSG_MapDebriseDrop_RESP; // 0x0 public const System.Int32 MSG_GETMapDebriseDrop_REQ; // 0x0 public const System.Int32 MSG_GETMapDebriseDrop_RESP; // 0x0 public const System.Int32 MSG_SingeMapDebriseDrop_REQ; // 0x0 public const System.Int32 MSG_SingeMapDebriseDrop_RESP; // 0x0 public const System.Int32 MSG_UnionGroup_REQ; // 0x0 public const System.Int32 MSG_UnionGroup_RESP; // 0x0 public const System.Int32 MSG_GETUnionGroup_REQ; // 0x0 public const System.Int32 MSG_GETUnionGroup_RESP; // 0x0 public const System.Int32 MSG_SingeUnionGroup_REQ; // 0x0 public const System.Int32 MSG_SingeUnionGroup_RESP; // 0x0 public const System.Int32 MSG_SkinShopPurchase_REQ; // 0x0 public const System.Int32 MSG_SkinShopPurchase_RESP; // 0x0 public const System.Int32 MSG_GETSkinShopPurchase_REQ; // 0x0 public const System.Int32 MSG_GETSkinShopPurchase_RESP; // 0x0 public const System.Int32 MSG_SingeSkinShopPurchase_REQ; // 0x0 public const System.Int32 MSG_SingeSkinShopPurchase_RESP; // 0x0 public const System.Int32 MSG_SkinShopPurchaseSimpleData_REQ; // 0x0 public const System.Int32 MSG_SkinShopPurchaseSimpleData_RESP; // 0x0 public const System.Int32 MSG_PVPData_REQ; // 0x0 public const System.Int32 MSG_PVPData_RESP; // 0x0 public const System.Int32 MSG_GetPVPData_REQ; // 0x0 public const System.Int32 MSG_GetPVPData_RESP; // 0x0 public const System.Int32 MSG_MultiPVPData_REQ; // 0x0 public const System.Int32 MSG_MultiPVPData_RESP; // 0x0 public const System.Int32 MSG_GetMultiPVPData_REQ; // 0x0 public const System.Int32 MSG_GetMultiPVPData_RESP; // 0x0 public const System.Int32 MSG_MultiPVPAwardData_REQ; // 0x0 public const System.Int32 MSG_MultiPVPAwardData_RESP; // 0x0 public const System.Int32 MSG_MultiPVPHeroData_REQ; // 0x0 public const System.Int32 MSG_MultiPVPHeroData_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_RUNE_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_RUNE_RESP; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_RUNE_REQ; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_RUNE_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_RUNE_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_RUNE_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_RUNE_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_RUNE_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_ZECTER_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_ZECTER_RESP; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_ZECTER_REQ; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_ZECTER_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_ZECTER_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_ZECTER_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_ZECTER_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_ZECTER_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPRUNE_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPRUNE_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIPRUNE_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIPRUNE_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIPRUNE_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIPRUNE_RESP; // 0x0 public const System.Int32 MSG_UP_EQUIP_RUNE_REQ; // 0x0 public const System.Int32 MSG_UP_EQUIP_RUNE_RESP; // 0x0 public const System.Int32 MSG_UP_DROP_EQUIPRUNE_REQ; // 0x0 public const System.Int32 MSG_UP_DROP_EQUIPRUNE_RESP; // 0x0 public const System.Int32 MSG_GET_ALLROLERUNE_REQ; // 0x0 public const System.Int32 MSG_GET_ALLROLERUNE_RESP; // 0x0 public const System.Int32 MSG_UP_EQUIPZECTER_REQ; // 0x0 public const System.Int32 MSG_UP_EQUIPZECTER_RESP; // 0x0 public const System.Int32 MSG_DOWN_EQUIPZECTER_REQ; // 0x0 public const System.Int32 MSG_DOWN_EQUIPZECTER_RESP; // 0x0 public const System.Int32 MSG_EQUIP_ZECTER_REQ; // 0x0 public const System.Int32 MSG_EQUIP_ZECTER_RESP; // 0x0 public const System.Int32 MSG_DROP_ZECTER_REQ; // 0x0 public const System.Int32 MSG_DROP_ZECTER_RESP; // 0x0 public const System.Int32 MSG_GET_ALLROLEZECTER_REQ; // 0x0 public const System.Int32 MSG_GET_ALLROLEZECTER_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_SELL_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_SELL_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_SYNTHESIS_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_SYNTHESIS_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPEQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_EQUIPEQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_ROLEEQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_ROLEEQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLEEQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLEEQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_EQUIP_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_EQUIP_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_DROP_EQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_DROP_EQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_GET_ALLROLEEQUIPMENT_REQ; // 0x0 public const System.Int32 MSG_GET_ALLROLEEQUIPMENT_RESP; // 0x0 public const System.Int32 MSG_UP_BaseCurrency_REQ; // 0x0 public const System.Int32 MSG_UP_BaseCurrency_RESP; // 0x0 public const System.Int32 MSG_DOWN_BaseCurrency_REQ; // 0x0 public const System.Int32 MSG_DOWN_BaseCurrency_RESP; // 0x0 public const System.Int32 MSG_UPDATE_BaseCurrency_REQ; // 0x0 public const System.Int32 MSG_UPDATE_BaseCurrency_RESP; // 0x0 public const System.Int32 MSG_ADD_BaseCurrency_REQ; // 0x0 public const System.Int32 MSG_ADD_BaseCurrency_RESP; // 0x0 public const System.Int32 MSG_REDUCE_BaseCurrency_REQ; // 0x0 public const System.Int32 MSG_REDUCE_BaseCurrency_RESP; // 0x0 public const System.Int32 MSG_UNIONDAILYTASK_REQ; // 0x0 public const System.Int32 MSG_UNIONDAILYTASK_RESP; // 0x0 public const System.Int32 MSG_GETUNIONDAILYTASK_REQ; // 0x0 public const System.Int32 MSG_GETUNIONDAILYTASK_RESP; // 0x0 public const System.Int32 MSG_UP_MEDALDATA_REQ; // 0x0 public const System.Int32 MSG_UP_MEDALDATA_RESP; // 0x0 public const System.Int32 MSG_GET_MEDALDATA_REQ; // 0x0 public const System.Int32 MSG_GET_MEDALDATA_RESP; // 0x0 public const System.Int32 MSG_UP_MedalLevel_REQ; // 0x0 public const System.Int32 MSG_UP_MedalLevel_RESP; // 0x0 public const System.Int32 MSG_UP_MedalExp_REQ; // 0x0 public const System.Int32 MSG_UP_MedalExp_RESP; // 0x0 public const System.Int32 MSG_UP_MedalHadReceivedExp_REQ; // 0x0 public const System.Int32 MSG_UP_MedalHadReceivedExp_RESP; // 0x0 public const System.Int32 MSG_UP_MedalNormalAdvance_REQ; // 0x0 public const System.Int32 MSG_UP_MedalNormalAdvance_RESP; // 0x0 public const System.Int32 MSG_UP_MedalSuperAdvance_REQ; // 0x0 public const System.Int32 MSG_UP_MedalSuperAdvance_RESP; // 0x0 public const System.Int32 MSG_UP_MedalReceivedProgress_REQ; // 0x0 public const System.Int32 MSG_UP_MedalReceivedProgress_RESP; // 0x0 public const System.Int32 MSG_UP_MedalTasksProgress_REQ; // 0x0 public const System.Int32 MSG_UP_MedalTasksProgress_RESP; // 0x0 public const System.Int32 MSG_UP_VIPFREE_REQ; // 0x0 public const System.Int32 MSG_UP_VIPFREE_RESP; // 0x0 public const System.Int32 MSG_UP_VIPGIFT_REQ; // 0x0 public const System.Int32 MSG_UP_VIPGIFT_RESP; // 0x0 public const System.Int32 MSG_GET_VIPDATA_REQ; // 0x0 public const System.Int32 MSG_GET_VIPDATA_RESP; // 0x0 public const System.Int32 MSG_UP_TEACHDATA_REQ; // 0x0 public const System.Int32 MSG_UP_TEACHDATA_RESP; // 0x0 public const System.Int32 MSG_UP_ALLTEACHDATA_REQ; // 0x0 public const System.Int32 MSG_UP_ALLTEACHDATA_RESP; // 0x0 public const System.Int32 MSG_GET_ALLTEACHDATA_REQ; // 0x0 public const System.Int32 MSG_GET_ALLTEACHDATA_RESP; // 0x0 public const System.Int32 MSG_GET_AllActivityData_REQ; // 0x0 public const System.Int32 MSG_GET_AllActivityData_RESP; // 0x0 public const System.Int32 MSG_UP_AllActivityData_REQ; // 0x0 public const System.Int32 MSG_UP_AllActivityData_RESP; // 0x0 public const System.Int32 MSG_UP_BuyDiaMonthCardDate_REQ; // 0x0 public const System.Int32 MSG_UP_BuyDiaMonthCardDate_RESP; // 0x0 public const System.Int32 MSG_UP_ReceiveDiaMonthCardDate_REQ; // 0x0 public const System.Int32 MSG_UP_ReceiveDiaMonthCardDate_RESP; // 0x0 public const System.Int32 MSG_UP_BuyDebrisMonthCardDate_REQ; // 0x0 public const System.Int32 MSG_UP_BuyDebrisMonthCardDate_RESP; // 0x0 public const System.Int32 MSG_UP_ReceiveDebrisMonthCardDate_REQ; // 0x0 public const System.Int32 MSG_UP_ReceiveDebrisMonthCardDate_RESP; // 0x0 public const System.Int32 MSG_UP_DayChargingData_REQ; // 0x0 public const System.Int32 MSG_UP_DayChargingData_RESP; // 0x0 public const System.Int32 MSG_UP_DayChargingGetId_REQ; // 0x0 public const System.Int32 MSG_UP_DayChargingGetId_RESP; // 0x0 public const System.Int32 MSG_UP_DayChargingTotalPayToday_REQ; // 0x0 public const System.Int32 MSG_UP_DayChargingTotalPayToday_RESP; // 0x0 public const System.Int32 MSG_UP_SmallGiftData_REQ; // 0x0 public const System.Int32 MSG_UP_SmallGiftData_RESP; // 0x0 public const System.Int32 MSG_UP_SmallGiftId_REQ; // 0x0 public const System.Int32 MSG_UP_SmallGiftId_RESP; // 0x0 public const System.Int32 MSG_UP_RebateGiftData_REQ; // 0x0 public const System.Int32 MSG_UP_RebateGiftData_RESP; // 0x0 public const System.Int32 MSG_UP_RebateGiftId_REQ; // 0x0 public const System.Int32 MSG_UP_RebateGiftId_RESP; // 0x0 public const System.Int32 MSG_UP_AdvanceGiftData_REQ; // 0x0 public const System.Int32 MSG_UP_AdvanceGiftData_RESP; // 0x0 public const System.Int32 MSG_UP_SevenDaySignData_REQ; // 0x0 public const System.Int32 MSG_UP_SevenDaySignData_RESP; // 0x0 public const System.Int32 MSG_GET_SevenDaySignData_REQ; // 0x0 public const System.Int32 MSG_GET_SevenDaySignData_RESP; // 0x0 public const System.Int32 MSG_UP_MonthSignData_REQ; // 0x0 public const System.Int32 MSG_UP_MonthSignData_RESP; // 0x0 public const System.Int32 MSG_GET_MonthSignData_REQ; // 0x0 public const System.Int32 MSG_GET_MonthSignData_RESP; // 0x0 public const System.Int32 MSG_UP_OnlineData_REQ; // 0x0 public const System.Int32 MSG_UP_OnlineData_RESP; // 0x0 public const System.Int32 MSG_UP_OnlineTime_REQ; // 0x0 public const System.Int32 MSG_UP_OnlineTime_RESP; // 0x0 public const System.Int32 MSG_GET_OnlineData_REQ; // 0x0 public const System.Int32 MSG_GET_OnlineData_RESP; // 0x0 public const System.Int32 MSG_UP_DayWelfareData_REQ; // 0x0 public const System.Int32 MSG_UP_DayWelfareData_RESP; // 0x0 public const System.Int32 MSG_GET_DayWelfareData_REQ; // 0x0 public const System.Int32 MSG_GET_DayWelfareData_RESP; // 0x0 public const System.Int32 MSG_UP_ChargeData_REQ; // 0x0 public const System.Int32 MSG_UP_ChargeData_RESP; // 0x0 public const System.Int32 MSG_GET_ChargeData_REQ; // 0x0 public const System.Int32 MSG_GET_ChargeData_RESP; // 0x0 public const System.Int32 MSG_UP_ChargeTotalPay_REQ; // 0x0 public const System.Int32 MSG_UP_ChargeTotalPay_RESP; // 0x0 public const System.Int32 MSG_UP_ChargeReceiveId_REQ; // 0x0 public const System.Int32 MSG_UP_ChargeReceiveId_RESP; // 0x0 public const System.Int32 MSG_UP_ConChargeData_REQ; // 0x0 public const System.Int32 MSG_UP_ConChargeData_RESP; // 0x0 public const System.Int32 MSG_GET_ConChargeData_REQ; // 0x0 public const System.Int32 MSG_GET_ConChargeData_RESP; // 0x0 public const System.Int32 MSG_UP_ConChargeNum_REQ; // 0x0 public const System.Int32 MSG_UP_ConChargeNum_RESP; // 0x0 public const System.Int32 MSG_UP_ConChargeReceiveId_REQ; // 0x0 public const System.Int32 MSG_UP_ConChargeReceiveId_RESP; // 0x0 public const System.Int32 MSG_UP_DailyWishData_REQ; // 0x0 public const System.Int32 MSG_UP_DailyWishData_RESP; // 0x0 public const System.Int32 MSG_GET_DailyWishData_REQ; // 0x0 public const System.Int32 MSG_GET_DailyWishData_RESP; // 0x0 public const System.Int32 MSG_UP_DailyWishProgress_REQ; // 0x0 public const System.Int32 MSG_UP_DailyWishProgress_RESP; // 0x0 public const System.Int32 MSG_UP_DiamondsReturn_REQ; // 0x0 public const System.Int32 MSG_UP_DiamondsReturn_RESP; // 0x0 public const System.Int32 MSG_GET_DiamondsReturn_REQ; // 0x0 public const System.Int32 MSG_GET_DiamondsReturn_RESP; // 0x0 public const System.Int32 MSG_UP_DiamondsConsumeNum_REQ; // 0x0 public const System.Int32 MSG_UP_DiamondsConsumeNum_RESP; // 0x0 public const System.Int32 MSG_UP_DiamondsReturnLoginTimes_REQ; // 0x0 public const System.Int32 MSG_UP_DiamondsReturnLoginTimes_RESP; // 0x0 public const System.Int32 MSG_UP_DiamondsReturnGotRewards_REQ; // 0x0 public const System.Int32 MSG_UP_DiamondsReturnGotRewards_RESP; // 0x0 public const System.Int32 MSG_UP_DiamondRotary_REQ; // 0x0 public const System.Int32 MSG_UP_DiamondRotary_RESP; // 0x0 public const System.Int32 MSG_GET_DiamondRotary_REQ; // 0x0 public const System.Int32 MSG_GET_DiamondRotary_RESP; // 0x0 public const System.Int32 MSG_UP_FestivalBox_REQ; // 0x0 public const System.Int32 MSG_UP_FestivalBox_RESP; // 0x0 public const System.Int32 MSG_GET_FestivalBox_REQ; // 0x0 public const System.Int32 MSG_GET_FestivalBox_RESP; // 0x0 public const System.Int32 MSG_UP_HalfPriceSkin_REQ; // 0x0 public const System.Int32 MSG_UP_HalfPriceSkin_RESP; // 0x0 public const System.Int32 MSG_GET_HalfPriceSkin_REQ; // 0x0 public const System.Int32 MSG_GET_HalfPriceSkin_RESP; // 0x0 public const System.Int32 MSG_UP_LuckPacket_REQ; // 0x0 public const System.Int32 MSG_UP_LuckPacket_RESP; // 0x0 public const System.Int32 MSG_GET_LuckyPacket_REQ; // 0x0 public const System.Int32 MSG_GET_LuckyPacket_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyPacketNormal_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyPacketNormal_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyPacketSpecial_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyPacketSpecial_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyPacketAddBlessDate_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyPacketAddBlessDate_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyDraw_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyDraw_RESP; // 0x0 public const System.Int32 MSG_GET_LuckyDraw_REQ; // 0x0 public const System.Int32 MSG_GET_LuckyDraw_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyDrawTimes_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyDrawTimes_RESP; // 0x0 public const System.Int32 MSG_UP_LuckyDrawReceivedProgress_REQ; // 0x0 public const System.Int32 MSG_UP_LuckyDrawReceivedProgress_RESP; // 0x0 public const System.Int32 MSG_UP_NewYearWish_REQ; // 0x0 public const System.Int32 MSG_UP_NewYearWish_RESP; // 0x0 public const System.Int32 MSG_GET_NewYearWish_REQ; // 0x0 public const System.Int32 MSG_GET_NewYearWish_RESP; // 0x0 public const System.Int32 MSG_UP_RedPacket_REQ; // 0x0 public const System.Int32 MSG_UP_RedPacket_RESP; // 0x0 public const System.Int32 MSG_GET_RedPacket_REQ; // 0x0 public const System.Int32 MSG_GET_RedPacket_RESP; // 0x0 public const System.Int32 MSG_UP_WPoliceData_REQ; // 0x0 public const System.Int32 MSG_UP_WPoliceData_RESP; // 0x0 public const System.Int32 MSG_GET_WPoliceData_REQ; // 0x0 public const System.Int32 MSG_GET_WPoliceData_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryLogin_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryLogin_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryLogin_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryLogin_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryCharge_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryCharge_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryCharge_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryCharge_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryLottery_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryLottery_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryLottery_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryLottery_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryCake_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryCake_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryCake_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryCake_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryWish_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryWish_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryWish_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryWish_RESP; // 0x0 public const System.Int32 MSG_UP_AnniversaryGift_REQ; // 0x0 public const System.Int32 MSG_UP_AnniversaryGift_RESP; // 0x0 public const System.Int32 MSG_GET_AnniversaryGift_REQ; // 0x0 public const System.Int32 MSG_GET_AnniversaryGift_RESP; // 0x0 public const System.Int32 MSG_UP_HometownData_REQ; // 0x0 public const System.Int32 MSG_UP_HometownData_RESP; // 0x0 public const System.Int32 MSG_GET_HometownData_REQ; // 0x0 public const System.Int32 MSG_GET_HometownData_RESP; // 0x0 public const System.Int32 MSG_UP_HomeBuildingDatas_REQ; // 0x0 public const System.Int32 MSG_UP_HomeBuildingDatas_RESP; // 0x0 public const System.Int32 MSG_UP_HometownTotalFuel_REQ; // 0x0 public const System.Int32 MSG_UP_HometownTotalFuel_RESP; // 0x0 public const System.Int32 MSG_UP_HomeAdvanceTasks_REQ; // 0x0 public const System.Int32 MSG_UP_HomeAdvanceTasks_RESP; // 0x0 public const System.Int32 MSG_UP_HomeCCReward_REQ; // 0x0 public const System.Int32 MSG_UP_HomeCCReward_RESP; // 0x0 public const System.Int32 MSG_UP_HomeSFReward_REQ; // 0x0 public const System.Int32 MSG_UP_HomeSFReward_RESP; // 0x0 public const System.Int32 MSG_UP_HomeRCRewards_REQ; // 0x0 public const System.Int32 MSG_UP_HomeRCRewards_RESP; // 0x0 public const System.Int32 MSG_UP_HomeFirstPortTasks_REQ; // 0x0 public const System.Int32 MSG_UP_HomeFirstPortTasks_RESP; // 0x0 public const System.Int32 MSG_UP_HomeSecondPortTasks_REQ; // 0x0 public const System.Int32 MSG_UP_HomeSecondPortTasks_RESP; // 0x0 public const System.Int32 MSG_UP_HomeThirdPortTasks_REQ; // 0x0 public const System.Int32 MSG_UP_HomeThirdPortTasks_RESP; // 0x0 public const System.Int32 MSG_UP_HomeAirPortRefreshTime_REQ; // 0x0 public const System.Int32 MSG_UP_HomeAirPortRefreshTime_RESP; // 0x0 public const System.Int32 MSG_UP_HomeSelectedRoles_REQ; // 0x0 public const System.Int32 MSG_UP_HomeSelectedRoles_RESP; // 0x0 public const System.Int32 MSG_UP_HomeAirPortTaskRoles_REQ; // 0x0 public const System.Int32 MSG_UP_HomeAirPortTaskRoles_RESP; // 0x0 public const System.Int32 MSG_UP_HomeFuelPool_REQ; // 0x0 public const System.Int32 MSG_UP_HomeFuelPool_RESP; // 0x0 public const System.Int32 MSG_UP_DrawShopData_REQ; // 0x0 public const System.Int32 MSG_UP_DrawShopData_RESP; // 0x0 public const System.Int32 MSG_GET_DrawShopData_REQ; // 0x0 public const System.Int32 MSG_GET_DrawShopData_RESP; // 0x0 public const System.Int32 MSG_UP_AdsData_REQ; // 0x0 public const System.Int32 MSG_UP_AdsData_RESP; // 0x0 public const System.Int32 MSG_GET_AdsData_REQ; // 0x0 public const System.Int32 MSG_GET_AdsData_RESP; // 0x0 public const System.Int32 MSG_UP_GiftData_REQ; // 0x0 public const System.Int32 MSG_UP_GiftData_RESP; // 0x0 public const System.Int32 MSG_GET_GiftData_REQ; // 0x0 public const System.Int32 MSG_GET_GiftData_RESP; // 0x0 public const System.Int32 MSG_PLAYDATA_REQ; // 0x0 public const System.Int32 MSG_GET_PLAYDATA_REQ; // 0x0 public const System.Int32 MSG_GET_PLAYDATA_RESP; // 0x0 public const System.Int32 MSG_UP_UNIVERCHASE_REQ; // 0x0 public const System.Int32 MSG_UP_UNIVERCHASE_RESP; // 0x0 public const System.Int32 MSG_DOWN_UNIVERCHASE_REQ; // 0x0 public const System.Int32 MSG_DOWN_UNIVERCHASE_RESP; // 0x0 public const System.Int32 MSG_UP_WPRISON_REQ; // 0x0 public const System.Int32 MSG_UP_WPRISON_RESP; // 0x0 public const System.Int32 MSG_DOWN_WPRISON_REQ; // 0x0 public const System.Int32 MSG_DOWN_WPRISON_RESP; // 0x0 public const System.Int32 MSG_UP_OBULEVEL_REQ; // 0x0 public const System.Int32 MSG_UP_OBULEVEL_RESP; // 0x0 public const System.Int32 MSG_DOWN_OBULEVEL_REQ; // 0x0 public const System.Int32 MSG_DOWN_OBULEVEL_RESP; // 0x0 public const System.Int32 MSG_UP_LUOBULEGEND_REQ; // 0x0 public const System.Int32 MSG_UP_LUOBULEGEND_RESP; // 0x0 public const System.Int32 MSG_DOWN_LUOBULEGEND_REQ; // 0x0 public const System.Int32 MSG_DOWN_LUOBULEGEND_RESP; // 0x0 public const System.Int32 MSG_UP_GEED_LEGEND_REQ; // 0x0 public const System.Int32 MSG_UP_GEED_LEGEND_RESP; // 0x0 public const System.Int32 MSG_DOWN_GEED_LEGEND_REQ; // 0x0 public const System.Int32 MSG_DOWN_GEED_LEGEND_RESP; // 0x0 public const System.Int32 MSG_UP_LEIJIEDUO_LEGEND_REQ; // 0x0 public const System.Int32 MSG_UP_LEIJIEDUO_LEGEND_RESP; // 0x0 public const System.Int32 MSG_DOWN_LEIJIEDUO_LEGEND_REQ; // 0x0 public const System.Int32 MSG_DOWN_LEIJIEDUO_LEGEND_RESP; // 0x0 public const System.Int32 MSG_UP_WORLDBOSS_REQ; // 0x0 public const System.Int32 MSG_UP_WORLDBOSS_RESP; // 0x0 public const System.Int32 MSG_DOWN_WORLDBOSS_REQ; // 0x0 public const System.Int32 MSG_DOWN_WORLDBOSS_RESP; // 0x0 public const System.Int32 MSG_UP_TOWER_REQ; // 0x0 public const System.Int32 MSG_UP_TOWER_RESP; // 0x0 public const System.Int32 MSG_DOWN_TOWER_REQ; // 0x0 public const System.Int32 MSG_DOWN_TOWER_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_TOWER_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_TOWER_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_TOWER_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_TOWER_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_SKIN_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_SKIN_RESP; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_SKIN_REQ; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_SKIN_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_SKIN_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_SKIN_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_SKIN_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_SKIN_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_TIES_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_TIES_RESP; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_TIES_REQ; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_TIES_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_TIES_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_TIES_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_TIES_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_TIES_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_CARD_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_CARD_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_CARD_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_CARD_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIP_CARD_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_EQUIP_CARD_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIP_CARD_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_EQUIP_CARD_RESP; // 0x0 public const System.Int32 MSG_UNLOAD_EQUIP_CARD_REQ; // 0x0 public const System.Int32 MSG_UNLOAD_EQUIP_CARD_RESP; // 0x0 public const System.Int32 MSG_LOAD_PACK_CARD_REQ; // 0x0 public const System.Int32 MSG_LOAD_PACK_CARD_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_CARD_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_CARD_RESP; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_CARD_REQ; // 0x0 public const System.Int32 MSG_DOWN_SINGLE_CARD_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_ROLE_LEVEL_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_ROLE_LEVEL_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLE_LEVEL_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLE_LEVEL_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_ROLE_LEVEL_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_ROLE_LEVEL_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_ROLE_BASEINFO_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_ROLE_BASEINFO_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLE_BASEINFO_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_ROLE_BASEINFO_RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_ROLE_BASEINFO_REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_ROLE_BASEINFO_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_PROP_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_PROP_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_PROP_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_PROP_RESP; // 0x0 public const System.Int32 MSG_UP_ADD_PROP_REQ; // 0x0 public const System.Int32 MSG_UP_ADD_PROP_RESP; // 0x0 public const System.Int32 MSG_REMOVE_PROP_REQ; // 0x0 public const System.Int32 MSG_REMOVE_PROP_RESP; // 0x0 public const System.Int32 MSG_UP_ALL_DEBRIS_REQ; // 0x0 public const System.Int32 MSG_UP_ALL_DEBRIS_RESP; // 0x0 public const System.Int32 MSG_DOWN_ALL_DEBRIS_REQ; // 0x0 public const System.Int32 MSG_DOWN_ALL_DEBRIS_RESP; // 0x0 public const System.Int32 MSG_ADD_DEBRIS_REQ; // 0x0 public const System.Int32 MSG_ADD_DEBRIS_RESP; // 0x0 public const System.Int32 MSG_REMOVE_DEBRIS_REQ; // 0x0 public const System.Int32 MSG_REMOVE_DEBRIS_RESP; // 0x0 public const System.Int32 MSG_ADD_ITEM_REQ; // 0x0 public const System.Int32 MSG_ADD_ITEM_RESP; // 0x0 public const System.Int32 MSG_REMOVE_ITEM_REQ; // 0x0 public const System.Int32 MSG_REMOVE_ITEM_RESP; // 0x0 public const System.Int32 MSG_CHANGE_UNIV_USEID_REQ; // 0x0 public const System.Int32 MSG_CHANGE_UNIV_USEID_RESP; // 0x0 public const System.Int32 MSG_ADD_GOODS_REQ; // 0x0 public const System.Int32 MSG_ADD_GOODS_RESP; // 0x0 public const System.Int32 MSG_UP_SPARKLEVEL_REQ; // 0x0 public const System.Int32 MSG_UP_SPARKLEVEL_RESP; // 0x0 public const System.Int32 MSG_DOWN_SPARKLEVEL_REQ; // 0x0 public const System.Int32 MSG_DOWN_SPARKLEVEL_RESP; // 0x0 public const System.Int32 MSG_USE_ITEMS_REQ; // 0x0 public const System.Int32 MSG_USE_ITEMS_RESP; // 0x0 public const System.Int32 MSG_SELL_ITEMS_REQ; // 0x0 public const System.Int32 MSG_SELL_ITEMS_RESP; // 0x0 public const System.Int32 MSG_UP_ROLE__REQ; // 0x0 public const System.Int32 MSG_UP_ROLE__RESP; // 0x0 public const System.Int32 MSG_UP_BATTLEROLE__REQ; // 0x0 public const System.Int32 MSG_UP_BATTLEROLE__RESP; // 0x0 public const System.Int32 MSG_DOWN_BATTLEROLE__REQ; // 0x0 public const System.Int32 MSG_DOWN_BATTLEROLE__RESP; // 0x0 public const System.Int32 MSG_UP_JIESITISI__REQ; // 0x0 public const System.Int32 MSG_UP_JIESITISI__RESP; // 0x0 public const System.Int32 MSG_DOWN_JIESITISI__REQ; // 0x0 public const System.Int32 MSG_DOWN_JIESITISI__RESP; // 0x0 public const System.Int32 MSG_UP_SINGLE_TOWERANDROLE__REQ; // 0x0 public const System.Int32 MSG_UP_SINGLE_TOWERANDROLE__RESP; // 0x0 public const System.Int32 MSG_UP_Victory__REQ; // 0x0 public const System.Int32 MSG_UP_Victory__RESP; // 0x0 public const System.Int32 MSG_DOWN_Victory__REQ; // 0x0 public const System.Int32 MSG_DOWN_Victory__RESP; // 0x0 public const System.Int32 MSG_DOWN_OTHER_DATA_REQ; // 0x0 public const System.Int32 MSG_DOWN_OTHER_DATA_RESP; // 0x0 public const System.Int32 MSG_UP_OTHER_NORMAL_REQ; // 0x0 public const System.Int32 MSG_UP_OTHER_NORMAL_RESP; // 0x0 public const System.Int32 MSG_DOWN_SEVENDAY_REQ; // 0x0 public const System.Int32 MSG_DOWN_SEVENDAY_RESP; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_BASE_REQ; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_BASE_RESP; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_TASK_REQ; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_TASK_RESP; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_Reward_REQ; // 0x0 public const System.Int32 MSG_UP_SEVENDAY_Reward_RESP; // 0x0 public const System.Int32 MSG_NORMAL_RESP; // 0x0 public const System.Int32 MSG_UPDATE_ITEM_REQ; // 0x0 public const System.Int32 MSG_UPDATE_ITEM_RESP; // 0x0 public const System.Int32 MSG_TEST_STRING; // 0x0 public const System.Int32 MSG_TEST_STRING1; // 0x0 public const System.Int32 MSG_ERROR_STATUS; // 0x0 public const System.Int32 MSG_STATUS_CODE; // 0x0 public const System.Int32 MSG_CHECK_DATA_REQ; // 0x0 public const System.Int32 MSG_CHECK_DATA_RESP; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.Messages.LoginRequestMessageData : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public LTSocketModule.Models.UserData mUserData; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.Messages.LoginResponseMessageData : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Boolean Result; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LTSocketModule.Messages.TickMessageData : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.String Message; // 0x10 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface LTSocketModule.Inf.IDeserialize : { // Fields // Methods public abstract System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac } // Assembly-CSharp.dll internal interface LTSocketModule.Inf.IMessage : { // Fields // Methods public abstract LTSocketModule.Inf.IMessageData GetMessageData(); // 0x1e1bcd8 public abstract System.Byte[] Serialize(); // 0x1e1bcd8 public abstract LTSocketModule.Message Deserialize(System.Byte[] buffer, System.Int32 index, System.Int32 count); // 0x1e21238 } // Assembly-CSharp.dll public interface LTSocketModule.Inf.IMessageData : LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields // Methods } // Assembly-CSharp.dll internal interface LTSocketModule.Inf.INetSocket : { // Fields // Methods public abstract System.Void Connect(); // 0x1e23c98 public abstract System.Void Connect(System.String host, System.Int32 port); // 0x1e29968 public abstract System.Void ConnectAsync(); // 0x1e23c98 public abstract System.Void ConnectAsync(System.Action<System.Object> callback, System.Object userdata); // 0x1e2a6c4 public abstract System.Void ConnectAsync(System.String host, System.Int32 port, System.Action<System.Object> callback, System.Object userdata); // 0x1c8fbb4 public abstract System.Void Disconnect(); // 0x1e23c98 public abstract System.Boolean Send(System.Byte[] data); // 0x1e192c4 public abstract System.Int32 Receive(System.Byte[] buffer); // 0x1e08f3c public abstract System.String get_Host(); // 0x1e1bcd8 public abstract System.Int32 get_Port(); // 0x1e055d0 public abstract System.Boolean get_Connected(); // 0x1e12ab8 public abstract System.Boolean get_DataAvailable(); // 0x1e12ab8 } // Assembly-CSharp.dll public interface LTSocketModule.Inf.ISerialize : { // Fields // Methods public abstract System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac } // Assembly-CSharp.dll internal interface LTSocketModule.Inf.ISocketConnector : { // Fields // Methods public abstract System.Void BindSocket(LTSocketModule.NetSocket socket); // 0x1e292ac public abstract System.Void Connect(); // 0x1e23c98 public abstract System.Void Disconnect(); // 0x1e23c98 public abstract System.Boolean IsConnected(); // 0x1e12ab8 public abstract LTSocketModule.NetSocket get_Socket(); // 0x1e1bcd8 public abstract System.Boolean get_UsingAsync(); // 0x1e12ab8 public abstract System.Void set_UsingAsync(System.Boolean value); // 0x1e292d4 } // Assembly-CSharp.dll public class SocketNotify.SaveDataManager : UnityEngine.MonoBehaviour { // Fields public static System.Char[] SaveSplit; // 0x0 public static System.Char[] SaveSplitList; // 0x8 protected static System.String specialStr; // 0x10 // Methods public static System.String ToString(System.Object obj, System.Int32 layer); // 0x1e1bf7c public static System.String ListDataToString(System.Object obj, System.Int32 layer); // 0x1e1bf7c public static T ToObject(System.String str); // 0x1c8fbb4 public static System.Object ToObject(System.String str, System.Type type, System.Int32 layer); // 0x1e211a4 public static System.Object ListToObject(System.String str, System.Type type, System.Int32 layer); // 0x1e211a4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class SocketNotify.SocketNotifyDataManager : SingleMono<SocketNotify.SocketNotifyDataManager> { // Fields public const System.String SocketNotifyKey; // 0x0 private System.Collections.Generic.List<SocketNotify.Notify> socketNotifyDic; // 0x20 public System.Boolean isFirst; // 0x28 private System.Action SocketNotify; // 0x30 // Methods private System.Void Awake(); // 0x1e23c98 public System.Collections.Generic.List<SocketNotify.Notify> get_SocketNotifys(); // 0x1e1bcd8 public System.Boolean HaveNoredNoifys(); // 0x1e12ab8 public System.Void SaveData(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.String log, System.Boolean isLogin); // 0x1e2ad24 public System.Void SetRead(SocketNotify.Notify notify); // 0x1e292ac public System.Int32 GetNotRead(); // 0x1e055d0 public System.Void AddNotify(System.Collections.Generic.List<NewLAtmCommonSocket.Models.NotifyUser> notifyUsers); // 0x1e292ac public System.Void DeleteFromClient(SocketNotify.Notify notify); // 0x1e292ac public System.Void DeleteAll(); // 0x1e23c98 public System.Void SaveData(); // 0x1e23c98 public System.Void SetSocketNotify(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.Boolean isLogin); // 0x1e2a6ec private System.String AuctioningNotify(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.Boolean isLogin); // 0x1e21e48 private System.String WorldBossNotify(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.Boolean isLogin); // 0x1e21e48 private System.String UnionNotify(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.Boolean isLogin); // 0x1e21e48 private System.String LeagueNotify(NewLAtmCommonSocket.Models.NotifyUser notifyUser, System.Boolean isLogin); // 0x1e21e48 private static System.Collections.Generic.List<System.Object> DeserializeReplaceList(System.String replace); // 0x1e1bcd8 private static System.String GetReplaceArg(System.Collections.Generic.List<System.Object> replacement, System.Int32 index); // 0x1e1bf7c private static System.String GetLeagueMemberNickname(System.Collections.Generic.List<System.Object> replacement); // 0x1e1bcd8 public System.Void AddSocketNotify(System.Action action); // 0x1e292ac public System.Void RemoveSocketNotify(System.Action action); // 0x1e292ac public System.Void InvokeSocketNotify(); // 0x1e23c98 public System.DateTime ConvertStringToDateTime(System.String timeStamp); // 0x1e104f0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class SocketNotify.SocketNotifyDataManager.<>c__DisplayClass6_0 : System.Object { // Fields public NewLAtmCommonSocket.Models.NotifyUser notifyUser; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <SaveData>b__0(SocketNotify.Notify a); // 0x1e192c4 } // Assembly-CSharp.dll public class SocketNotify.Notify : System.Object { // Fields public System.String id; // 0x10 public System.Int32 type; // 0x18 public System.String log; // 0x20 public System.String data; // 0x28 public System.Int32 read; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum SocketNotify.ModuleType : { // Fields public System.Int32 value__; // 0x10 public const SocketNotify.ModuleType WorldBoss = 1; // 0x0 public const SocketNotify.ModuleType Auction = 2; // 0x0 public const SocketNotify.ModuleType Union = 3; // 0x0 public const SocketNotify.ModuleType Speaker = 4; // 0x0 public const SocketNotify.ModuleType League = 5; // 0x0 public const SocketNotify.ModuleType ChatMuted = 999; // 0x0 // Methods } // Assembly-CSharp.dll public enum SocketNotify.WorldBossSocketNotifyType : { // Fields public System.Int32 value__; // 0x10 public const SocketNotify.WorldBossSocketNotifyType NewAuction = 100001; // 0x0 public const SocketNotify.WorldBossSocketNotifyType BuySuccess = 100002; // 0x0 // Methods } // Assembly-CSharp.dll public enum SocketNotify.AuctionNotifyType : { // Fields public System.Int32 value__; // 0x10 public const SocketNotify.AuctionNotifyType Auctioning = 200001; // 0x0 public const SocketNotify.AuctionNotifyType Expiration = 200002; // 0x0 public const SocketNotify.AuctionNotifyType NewAuction = 200003; // 0x0 public const SocketNotify.AuctionNotifyType BuySuccess = 200004; // 0x0 public const SocketNotify.AuctionNotifyType SellSuccess = 200005; // 0x0 // Methods } // Assembly-CSharp.dll public enum SocketNotify.UnionNotifyType : { // Fields public System.Int32 value__; // 0x10 public const SocketNotify.UnionNotifyType NewRedPack = 300001; // 0x0 public const SocketNotify.UnionNotifyType RedPackStateChange = 300002; // 0x0 public const SocketNotify.UnionNotifyType JoinUnion = 300003; // 0x0 public const SocketNotify.UnionNotifyType ExitUnion = 300004; // 0x0 // Methods } // Assembly-CSharp.dll public enum SocketNotify.LeagueNotifyType : { // Fields public System.Int32 value__; // 0x10 public const SocketNotify.LeagueNotifyType Join = 500001; // 0x0 public const SocketNotify.LeagueNotifyType KickOut = 500002; // 0x0 public const SocketNotify.LeagueNotifyType TransferLeader = 500003; // 0x0 public const SocketNotify.LeagueNotifyType Quit = 500004; // 0x0 public const SocketNotify.LeagueNotifyType ModifyNotice = 500005; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.ClientArchivePort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private readonly SharedLogicBridge.Port.ClientRootArchivePort _rootPort; // 0x10 private System.Boolean _suppressPush; // 0x18 public System.Boolean SuppressAuthorityPush; // 0x19 public static System.Boolean VerifySafePush; // 0x0 // Methods public static SharedLogicBridge.Port.ClientArchivePort FromRuntime(); // 0x1e11470 public static SharedLogicBridge.Port.ClientArchivePort FromArchiveStrings(); // 0x1e11470 public System.Void .ctor(SharedLogicBridge.Port.ClientRootArchivePort rootPort); // 0x1e292ac public PlayerArchive.PlayerArchiveRoot get_Root(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c public System.Void EnsureSynced(); // 0x1e23c98 public System.IDisposable BeginBatch(); // 0x1e1bcd8 private System.Void EndBatch(); // 0x1e23c98 private System.Void PushAuthority(System.String reason, System.Int32 touchedModuleId); // 0x1e29968 } // Assembly-CSharp.dll private sealed class SharedLogicBridge.Port.ClientArchivePort.BatchScope : System.Object, System.IDisposable { // Fields private readonly SharedLogicBridge.Port.ClientArchivePort _owner; // 0x10 private System.Boolean _done; // 0x18 // Methods public System.Void .ctor(SharedLogicBridge.Port.ClientArchivePort owner); // 0x1e292ac public System.Void Dispose(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.ClientRootArchivePort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private readonly PlayerArchive.PlayerArchiveRoot _root; // 0x10 private readonly SharedLogicBridge.Port.Modules.ClientArchivePortModuleRegistry _modules; // 0x18 // Methods public System.Void .ctor(PlayerArchive.PlayerArchiveRoot root); // 0x1e292ac public System.Void .ctor(PlayerArchive.PlayerArchiveRoot root, SharedLogicBridge.Port.Modules.ClientArchivePortModuleRegistry modules); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 public PlayerArchive.PlayerArchiveRoot get_Root(); // 0x1e1bcd8 public System.Void PutUnique(System.Int32 moduleId, System.Int64 uniqueId, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c private static System.Void EnsureRootShape(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicBridge.Port.SharedLogicInventoryPort : System.Object { // Fields private static PlayerArchive.PlayerArchiveRoot _cachedRoot; // 0x0 private static System.Int64 _nextUniqueId; // 0x8 // Methods public static System.Int64 get_NextUniqueId(); // 0x1e0b15c public static System.Void set_NextUniqueId(System.Int64 value); // 0x1e229d4 public static PlayerArchive.PlayerArchiveRoot get_CachedRoot(); // 0x1e11470 public static System.Void ResetSession(); // 0x1e2274c public static System.Void AdoptRoot(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static PlayerArchive.PlayerArchiveRoot CaptureRootFromRuntime(); // 0x1e11470 public static SharedLogicBridge.Port.ClientRootArchivePort CaptureFromRuntime(); // 0x1e11470 public static System.Void ApplyToRuntime(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyToRuntime(PlayerArchive.PlayerArchiveRoot root, System.Boolean persistLocalArchive); // 0x1e292d4 public static System.Void ApplyToRuntime(PlayerArchive.PlayerArchiveRoot root, System.Boolean persistLocalArchive, System.Int32 touchedModuleId); // 0x1e292fc public static System.Void ApplyInventoryPortOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyTouchedModulePortOnly(PlayerArchive.PlayerArchiveRoot root, System.Int32 moduleId); // 0x1e24080 public static System.Void ApplyWaveEArchiveOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyPrefsMergeOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void MergeStringBucket(System.Collections.Generic.Dictionary<System.String,System.String> touched); // 0x1e23c98 private static System.Void MergeIntBucket(System.Collections.Generic.Dictionary<System.String,System.Int32> touched); // 0x1e23c98 private static System.Void MergeFloatBucket(System.Collections.Generic.Dictionary<System.String,System.Single> touched); // 0x1e23c98 public static System.Void ApplyWaveDTouchedModule(PlayerArchive.PlayerArchiveRoot root, System.Int32 moduleId); // 0x1e24080 public static System.Void ApplyBadgeArchiveOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyAchievementArchiveOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyMiscModulesArchiveOnly(PlayerArchive.PlayerArchiveRoot root, System.Int32 moduleId); // 0x1e24080 public static System.Void ApplyWaveDArchiveOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyRosterArchiveOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyCurrencyPortOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyMetaPortOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void ApplyAccountPortOnly(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void PersistLocalArchive(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Int64 GrantEquipment(AotemanLogic.Archive.Port.IArchiveDataPort port, System.Int32 configId, System.Int32 level); // 0x1e0b1fc public static System.Void IngestBagJson(System.Int32 moduleId, System.String bagJson); // 0x1e22918 public static System.Void IngestNextUniqueId(System.Int64 next); // 0x1e229d4 public static System.String BuildBagModuleJson(System.Int32 moduleId); // 0x1e1a94c public static System.Boolean IsInventoryModule(System.Int32 moduleId); // 0x1e11540 private static System.Void EnsureRoot(); // 0x1e2274c private static System.String EncodeFixedSlotUniqueBag(PlayerArchive.UniqueGoodsBag bag, System.Int32 slotCount); // 0x1e1bf7c private static PlayerArchive.UniqueGoodsBag TryParseFixedSlotUniqueBag(System.String json, System.Int32 slotCount); // 0x1e1bf7c private static System.String EncodeUniqueBag(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.String EncodeStackableBag(PlayerArchive.StackableGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> BuildItemDict(System.Int32 goodsId, System.Int64 uniqueId, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int32 exp, System.Boolean flag, System.String attrs, System.String specials, System.Int32 slot); // 0x1c8fbb4 private static PlayerArchive.UniqueGoodsBag TryParseUniqueBag(System.String json); // 0x1e1bcd8 private static PlayerArchive.StackableGoodsBag TryParseStackableBag(System.String json); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem ParseUniqueItem(System.Collections.Generic.Dictionary<System.String,System.Object> obj); // 0x1e1bcd8 private static System.Boolean OptBool(System.Collections.Generic.Dictionary<System.String,System.Object> dict, System.String key, System.Boolean def); // 0x1e19d04 public static System.Int32 RunBuiltinSelfTests(out System.String& report); // 0x1e055d0 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class SharedLogicBridge.Port.SharedLogicLocalArchivePort : System.Object { // Fields // Methods public static SharedLogicBridge.Port.ClientArchivePort FromRuntime(); // 0x1e11470 public static System.Int64 ReadNextUniqueId(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e0b1a4 public static AotemanLogic.Archive.Port.PortArchiveSession OpenSession(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientAccountArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 public static System.Int64 AllocUniqueId(PlayerArchive.PlayerArchiveRoot root); // 0x1e0b1a4 public static System.Void AdvanceAtLeast(PlayerArchive.PlayerArchiveRoot root, System.Int64 uniqueId); // 0x1e25890 private static System.Void EnsureAccount(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.Int64 value); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c private static System.String JoinTeam(System.Collections.Generic.IList<System.Int32> team); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseTeam(System.String raw); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientArchivePortModuleRegistry : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,SharedLogicBridge.Port.Modules.IClientArchivePortModule> _byId; // 0x10 // Methods public static SharedLogicBridge.Port.Modules.ClientArchivePortModuleRegistry CreateDefault(); // 0x1e11470 public System.Void Register(SharedLogicBridge.Port.Modules.IClientArchivePortModule module); // 0x1e292ac public SharedLogicBridge.Port.Modules.IClientArchivePortModule Get(System.Int32 moduleId); // 0x1e1bf7c public System.Int32[] RegisteredModuleIds(); // 0x1e1bcd8 public SharedLogicBridge.Port.Modules.IClientArchivePortModule Require(System.Int32 moduleId); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientCallArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.Int64 value); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientCommodityArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientCurrencyArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientMetaArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientDebrisDropArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientGiftCenterArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.Int64 value); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c private static System.String JoinList(System.Collections.Generic.IList<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseList(System.String raw); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class SharedLogicBridge.Port.Modules.ClientGoodsItemCodec : System.Object { // Fields // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> EncodeUnique(PlayerArchive.UniqueGoodsItem item, System.Int32 propMask); // 0x1e1bf7c public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> EncodeStackable(PlayerArchive.StackableGoodsItem item, System.Int32 propMask); // 0x1e1bf7c public static System.Void ApplyUnique(PlayerArchive.UniqueGoodsItem item, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac public static System.Void ApplyStackable(PlayerArchive.StackableGoodsItem item, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientHometownArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Str(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientOuBuRemainArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c private static System.String JoinIds(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientOuBuRolesArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c private static System.String JoinIds(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientPrisonArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c private static System.String JoinList(System.Collections.Generic.IList<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseList(System.String raw); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientProgressArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private PlayerArchive.LevelStarsMap MapOf(PlayerArchive.PlayerArchiveRoot root); // 0x1e20b20 private static System.String MapKey(System.Int64 mapId); // 0x1e1a9d0 private static System.Int32 ExpandMask(System.Int32 propMask); // 0x1e03fa8 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientPvpArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientPstArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientRoleArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> RoleToProps(PlayerArchive.RoleSaveData role, System.Int32 baseId, System.Int32 mask); // 0x1e1bfac private static System.Void ApplyProps(PlayerArchive.RoleSaveData role, System.Int32 baseId, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e25634 private static System.Void CopyRole(PlayerArchive.RoleSaveData src, PlayerArchive.RoleSaveData dst); // 0x1e292ac private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendStr(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] segs, System.Int32 i); // 0x1e1bf7c private static System.String[] PadSegs(System.String[] segs); // 0x1e1bcd8 private static System.String[] PadFields(System.String[] f, System.Int32 n); // 0x1e1bf7c private static System.Int32 IntAt(System.String[] f, System.Int32 i, System.Int32 def); // 0x1e05880 private static System.Int32 ExpandOwnedMask(System.Int32 propMask); // 0x1e03fa8 private static System.Int32 ExpandRoleMask(System.Int32 propMask); // 0x1e03fa8 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientSkinArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private System.Void ApplyProps(PlayerArchive.SkinEntry e, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e2a6c4 private System.Int32 ExpandMask(System.Int32 propMask); // 0x1e0584c private static PlayerArchive.SkinEntry EnsureEntry(PlayerArchive.SkinDomain skin, System.Int32 id); // 0x1e1bf7c private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientSkinShopArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientStackableBagArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private PlayerArchive.StackableGoodsBag Bag(PlayerArchive.PlayerArchiveRoot root); // 0x1e20b20 private static PlayerArchive.StackableGoodsItem Find(PlayerArchive.StackableGoodsBag bag, System.Int32 configId); // 0x1e1bf7c private static System.Int32 Expand(System.Int32 propMask); // 0x1e03fa8 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientTeachArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientUnionShopGiftArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientUnionShopLimitArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static PlayerArchive.GroupShopItem Find(System.Collections.Generic.List<PlayerArchive.GroupShopItem> items, System.Int32 id); // 0x1e1bf7c private static System.Void Apply(PlayerArchive.GroupShopItem item, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Int32 Expand(System.Int32 propMask); // 0x1e03fa8 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientUniqueBagArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void EnsureEquipCardSlots(PlayerArchive.UniqueGoodsBag bag); // 0x1e23c98 private static System.Boolean HasSlotProp(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e12ab8 private static System.Int32 FindFreeEquipCardSlot(PlayerArchive.UniqueGoodsBag bag); // 0x1e055d0 public System.Void PutUnique(PlayerArchive.PlayerArchiveRoot root, System.Int64 uniqueId, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 private PlayerArchive.UniqueGoodsBag Bag(PlayerArchive.PlayerArchiveRoot root); // 0x1e20b20 private static PlayerArchive.UniqueGoodsItem Find(PlayerArchive.UniqueGoodsBag bag, System.Int64 key); // 0x1e1c380 private static System.Void EnsureInventory(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask); // 0x1e03fa8 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientUniverseChaseArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c private static System.String JoinIds(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientValuePromoArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Seg(System.String[] seg, System.Int32 i); // 0x1e1bf7c private static System.String[] Pad(System.String[] seg, System.Int32 n); // 0x1e1bf7c private static System.String JoinIds(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientVipArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c private static System.String JoinList(System.Collections.Generic.IList<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseList(System.String raw); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientWaveDBlobArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private System.String Encode(PlayerArchive.PlayerArchiveRoot root); // 0x1e20b20 private System.Void DecodeInto(PlayerArchive.PlayerArchiveRoot root, System.String wire); // 0x1e2a6c4 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientGiftIdsArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientPlaneArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientAchievementListArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static PlayerArchive.AchievementItem Find(System.Collections.Generic.List<PlayerArchive.AchievementItem> list, System.Int32 id); // 0x1e1bf7c private static PlayerArchive.AchievementItem EnsureItem(System.Collections.Generic.List<PlayerArchive.AchievementItem> list, System.Int32 id); // 0x1e1bf7c private static System.Boolean Remove(System.Collections.Generic.List<PlayerArchive.AchievementItem> list, System.Int32 id); // 0x1e12c98 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientWeeklyTasksArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static PlayerArchive.WeeklyTaskItem Find(System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> list, System.Int32 id); // 0x1e1bf7c private static PlayerArchive.WeeklyTaskItem EnsureItem(System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> list, System.Int32 id); // 0x1e1bf7c private static System.Boolean Remove(System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> list, System.Int32 id); // 0x1e12c98 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientBadgeArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static PlayerArchive.BadgeItem Find(System.Collections.Generic.List<PlayerArchive.BadgeItem> list, System.Int32 id); // 0x1e1bf7c private static PlayerArchive.BadgeItem EnsureItem(System.Collections.Generic.List<PlayerArchive.BadgeItem> list, System.Int32 id); // 0x1e1bf7c private static System.Boolean Remove(System.Collections.Generic.List<PlayerArchive.BadgeItem> list, System.Int32 id); // 0x1e12c98 private static System.String JoinIds(System.Collections.Generic.List<System.Int32> ids); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientAchievementMiscArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.String QualityWire(System.Collections.Generic.List<System.Int32> ids); // 0x1e1bcd8 private static System.String JoinIds(System.Collections.Generic.List<System.Int32> ids); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseQuality(System.String wire); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientDeferredArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Int32 Expand(System.Int32 propMask, System.Int32 full); // 0x1e03fd8 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientWaveEActivityBlobArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientPrefsArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields private static readonly System.Int32[] Bits; // 0x0 private readonly System.Int32 _moduleId; // 0x10 // Methods public System.Void .ctor(System.Int32 moduleId); // 0x1e24080 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private System.Boolean TryFind(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, out System.String& biz, out System.String& value); // 0x1c8fbb4 private static System.Boolean TryFindString(System.Collections.Generic.Dictionary<System.String,System.String> entries, System.Int64 entityKey, out System.String& biz, out System.String& value); // 0x1e134c8 private static System.Collections.Generic.Dictionary<System.String,System.String> CreateMergedStringReadView(PlayerArchive.PrefsDomain source); // 0x1e1bcd8 private System.Void SetValue(PlayerArchive.PlayerArchiveRoot root, System.String biz, System.String value); // 0x1e2acf8 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientWelfareArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.Int64 value); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit, System.String value); // 0x1e2437c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class SharedLogicBridge.Port.Modules.ClientWorldBossArchivePortModule : System.Object, SharedLogicBridge.Port.Modules.IClientArchivePortModule { // Fields // Methods public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 private static System.Void Ensure(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void AppendInt(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.Int64 v); // 0x1c8fbb4 private static System.Void AppendString(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 mask, System.Int32 bit, System.String v); // 0x1e2437c private static System.String Str(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.String JoinIds(System.Collections.Generic.List<System.Int32> list); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIds(System.String wire); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface SharedLogicBridge.Port.Modules.IClientArchivePortModule : { // Fields // Methods public abstract System.Int32 get_ModuleId(); // 0x1e055d0 public abstract AotemanLogic.Archive.Port.ArchiveReadResult Read(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public abstract System.Void Write(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e29e18 public abstract AotemanLogic.Archive.Port.AddEntityResult Add(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public abstract System.Void Delete(PlayerArchive.PlayerArchiveRoot root, System.Int64 entityKey); // 0x1e29df0 } // Assembly-CSharp.dll public static class Utils.MathExtensions : System.Object { // Fields // Methods public static System.Void ClampMagnitude(ref UnityEngine.Vector3& value, System.Single min, System.Single max); // 0x1e25aa0 } // Assembly-CSharp.dll public class Assets.Scripts.Messages.UpdateItemReqData : System.Object, LTSocketModule.Inf.IMessageData, LTSocketModule.Inf.ISerialize, LTSocketModule.Inf.IDeserialize { // Fields public System.Int32 archiveKey; // 0x10 public System.String archiveValue; // 0x18 // Methods public System.Void Deserialize(LTSocketModule.DataStream reader); // 0x1e292ac public System.Void Serialize(LTSocketModule.DataStream writer); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Assets.Scripts.Utils.HashSetUtils : System.Object { // Fields // Methods public static System.Collections.Generic.HashSet<T> ToHashSet(System.Collections.Generic.IEnumerable<T> source, System.Collections.Generic.IEqualityComparer<T> comparer); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class Utilities.ColorUtil : System.Object { // Fields // Methods public static UnityEngine.Color GetDisabledColor(UnityEngine.Color c); // 0x1e0e224 public static UnityEngine.Color GetEnabledColor(UnityEngine.Color c); // 0x1e0e224 public static System.String ColorString(System.String text, UnityEngine.Color color); // 0x1e1d8f8 public static UnityEngine.Color HEXToColor(System.String color); // 0x1e0e254 public static UnityEngine.Color HEXToColor(System.String color, System.Single alpha); // 0x1e0e2bc } // Assembly-CSharp.dll public static class Utilities.MathUtil : System.Object { // Fields private static System.Int32 <Seed>k__BackingField; // 0x0 private static System.Random _random; // 0x8 // Methods public static System.Int32 get_Seed(); // 0x1e03f1c private static System.Void set_Seed(System.Int32 value); // 0x1e227d8 private static System.Void .cctor(); // 0x1e2274c public static System.Void InitSeed(System.Int32 seed); // 0x1e227d8 public static System.Single GetAngle(UnityEngine.Vector3 start, UnityEngine.Vector3 end); // 0x1c8fbb4 public static System.Single GetAngle(UnityEngine.Vector2 start, UnityEngine.Vector2 end); // 0x1c8fbb4 public static System.Int64 Lerp(System.Double a, System.Double b, System.Single t); // 0x1c8fbb4 public static System.Int32 Sign(System.Double value); // 0x1e0414c public static System.Int32 RandomSystem(System.Int32 min, System.Int32 max); // 0x1e03fd8 public static System.Single RandomSystem(System.Single min, System.Single max); // 0x1c8fbb4 public static System.Int32 Random(System.Int32 min, System.Int32 max); // 0x1e03fd8 public static System.Single Random(System.Single min, System.Single max); // 0x1c8fbb4 public static System.String IntToHex(System.UInt32 crc); // 0x1e1bd58 public static System.UInt32 HexToInt(System.String crc); // 0x1e1a284 public static System.Boolean get_RandomBool(); // 0x1e11490 public static System.Int32 get_RandomSign(); // 0x1e03f1c public static UnityEngine.Vector2 AddRotateAround(UnityEngine.Vector2 center, UnityEngine.Vector2 point, System.Single angleInDegree); // 0x1c8fbb4 public static UnityEngine.Color IntToColor(System.Int32 value); // 0x1c8fbb4 public static System.Int32 ColorToInt(UnityEngine.Color color); // 0x1c8fbb4 public static UnityEngine.Vector3 PowVector3(UnityEngine.Vector3 vector, System.Single p); // 0x1c8fbb4 public static UnityEngine.Vector3 SqrtVector3(UnityEngine.Vector3 vector); // 0x1e0c3c4 public static UnityEngine.Vector3 AbsVector3(UnityEngine.Vector3 vector); // 0x1e0c3c4 public static System.Single ConvertWithClamp(System.Single value, System.Single in_min, System.Single in_max, System.Single out_min, System.Single out_max); // 0x1c8fbb4 public static System.Int32 RandomWithProbabilityTable(System.Single[] probabilityTable); // 0x1e055d0 public static System.Single Project(UnityEngine.Vector2 vector, UnityEngine.Vector2 onNormal); // 0x1c8fbb4 public static System.Boolean IsLeftFromLine(UnityEngine.Vector2 start, UnityEngine.Vector2 end, UnityEngine.Vector2 point); // 0x1c8fbb4 public static System.String TimeToHMS(System.Single value, System.String hrsWord, System.String minWord, System.String secWord); // 0x1c8fbb4 public static System.Int32 RoundUpMultiple(System.Int32 number, System.Int32 roundTo); // 0x1e03fd8 public static System.String NiceCash(System.Int32 cash); // 0x1e1a94c public static System.Int32 OneOrMinusOne(); // 0x1e03f1c public static System.Single RandomFromOneToMinusOne(); // 0x1e0b61c public static UnityEngine.Vector3 RoundToTwoDecimals(UnityEngine.Vector3 vector); // 0x1e0c3c4 public static UnityEngine.Vector2 GetCanvasRandomPosition(UnityEngine.Vector3[] _canvasCorners); // 0x1e0ef24 } // Assembly-CSharp.dll public static class Utilities.StringUtil : System.Object { // Fields private static readonly System.Text.StringBuilder _stringBuilder; // 0x0 // Methods public static System.String[] Split(System.String strValue, System.String splitValue); // 0x1e20b20 public static System.String SplitStringByMaxChars(System.String strValue, System.Int32 maxChars); // 0x1e1bf7c public static System.String SplitStringByStartEnd(System.String strValue, System.String start, System.String end); // 0x1e21e20 public static System.String UppercaseFirstLetter(System.String value); // 0x1e1bcd8 public static System.String LowercaseFirstLetter(System.String value); // 0x1e1bcd8 public static System.String ReplaceHtmlTags(System.String value); // 0x1e1bcd8 public static System.String PrepareTextForBubble(System.String text, System.Int32 maxLines, System.Int32 maxLineLength, System.String ellipsis); // 0x1c8fbb4 public static System.String Concat(System.String[] texts); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class Utilities.UIUtil : System.Object { // Fields // Methods public static UnityEngine.Color GetDisabledColor(UnityEngine.Color c); // 0x1e0e224 public static UnityEngine.Vector2 GetContentSize(UnityEngine.RectTransform content, UnityEngine.UI.GridLayoutGroup layoutGroup); // 0x1e0eff4 public static UnityEngine.Vector2 GetContentSize(UnityEngine.RectTransform content, UnityEngine.UI.GridLayoutGroup layoutGroup, UnityEngine.UI.GridLayoutGroup.Constraint constraint, System.Int32 count); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class Utilities.VectorExtensions : System.Object { // Fields // Methods public static UnityEngine.Vector2 ToVector2(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static UnityEngine.Vector2 CutToVector2(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static System.Boolean IsCollided(UnityEngine.Vector3 posA, System.Single radiusA, UnityEngine.Vector3 posB, System.Single radiusB); // 0x1c8fbb4 } // Assembly-CSharp.dll public abstract class OctoberStudio.CameraSpaceProjectile : OctoberStudio.ProjectileBehavior { // Fields private UnityEngine.Vector3 direction; // 0x30 private System.Single <Speed>k__BackingField; // 0x3c // Methods public UnityEngine.Vector3 get_Direction(); // 0x1e0c3f4 public System.Void set_Direction(UnityEngine.Vector3 value); // 0x1e25c68 public System.Single get_Speed(); // 0x1e0b71c public System.Void set_Speed(System.Single value); // 0x1e25a40 private System.Void Start(); // 0x1e23c98 public abstract UnityEngine.Rect GetBounds(); // 0x1e0e254 public virtual System.Void Update(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface OctoberStudio.IAbilityBehavior : { // Fields // Methods public abstract OctoberStudio.AbilityType get_AbilityType(); // 0x1e055d0 public abstract OctoberStudio.Abilities.AbilityData get_AbilityData(); // 0x1e1bcd8 public abstract System.Void Init(OctoberStudio.Abilities.AbilityData data, System.Int32 stageId); // 0x1e29968 public abstract System.Void Clear(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.DamageReductionAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.DamageReductionAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.DamageReductionAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 damageReductionPercent; // 0x10 // Methods public System.Int32 get_DamageReductionPercent(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum OctoberStudio.AbilityType : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.AbilityType MagicThunder = 0; // 0x0 public const OctoberStudio.AbilityType BlazingWave = 1; // 0x0 public const OctoberStudio.AbilityType PegasusMissile = 2; // 0x0 public const OctoberStudio.AbilityType ChronoFreeze = 3; // 0x0 public const OctoberStudio.AbilityType JDYHCS = 4; // 0x0 public const OctoberStudio.AbilityType HellfireBombing = 5; // 0x0 public const OctoberStudio.AbilityType SparkBall = 6; // 0x0 public const OctoberStudio.AbilityType GatBomb = 7; // 0x0 public const OctoberStudio.AbilityType WhirlwindDart = 8; // 0x0 public const OctoberStudio.AbilityType GaleofDestruction = 9; // 0x0 public const OctoberStudio.AbilityType LightArrowFlight = 10; // 0x0 public const OctoberStudio.AbilityType CycloneSword = 11; // 0x0 public const OctoberStudio.AbilityType VoltaicFlash = 12; // 0x0 public const OctoberStudio.AbilityType GlowSphere = 13; // 0x0 public const OctoberStudio.AbilityType FreezeBeam = 14; // 0x0 public const OctoberStudio.AbilityType GroundDamge = 15; // 0x0 public const OctoberStudio.AbilityType PushSword = 16; // 0x0 public const OctoberStudio.AbilityType AwakeChronoFreeze = 53; // 0x0 public const OctoberStudio.AbilityType AwakeFreezeBeam = 64; // 0x0 public const OctoberStudio.AbilityType AwakeGroundDamage = 65; // 0x0 public const OctoberStudio.AbilityType AwakeCycloneSword = 66; // 0x0 public const OctoberStudio.AbilityType AwakeLightArrowFlight = 67; // 0x0 public const OctoberStudio.AbilityType AwakeGlowSphere = 68; // 0x0 public const OctoberStudio.AbilityType AwakeMagicThunder = 69; // 0x0 public const OctoberStudio.AbilityType AwakeBlazingWave = 70; // 0x0 public const OctoberStudio.AbilityType AwakeGaleofDestruction = 71; // 0x0 public const OctoberStudio.AbilityType AwakeSparkBall = 72; // 0x0 public const OctoberStudio.AbilityType AwakeGatBomb = 73; // 0x0 public const OctoberStudio.AbilityType AwakeJDLZ = 74; // 0x0 public const OctoberStudio.AbilityType AwakeWhirlwindDart = 75; // 0x0 public const OctoberStudio.AbilityType PassiveMoveSpeed = 76; // 0x0 public const OctoberStudio.AbilityType PassiveHpRecover = 77; // 0x0 public const OctoberStudio.AbilityType PassiveXP = 78; // 0x0 public const OctoberStudio.AbilityType PassiveDamageReduction = 79; // 0x0 public const OctoberStudio.AbilityType PassiveDamage = 80; // 0x0 public const OctoberStudio.AbilityType PassiveMaxHP = 81; // 0x0 public const OctoberStudio.AbilityType PassiveCooldown = 82; // 0x0 public const OctoberStudio.AbilityType PassiveSize = 83; // 0x0 public const OctoberStudio.AbilityType PassiveMagnet = 84; // 0x0 public const OctoberStudio.AbilityType PassivePassRelive = 85; // 0x0 public const OctoberStudio.AbilityType PassiveCritRate = 86; // 0x0 public const OctoberStudio.AbilityType PassiveCritDam = 87; // 0x0 // Methods } // Assembly-CSharp.dll public class OctoberStudio.CharacterBehavior : UnityEngine.MonoBehaviour, OctoberStudio.ICharacterBehavior { // Fields protected static readonly System.Int32 DEFEAT_TRIGGER; // 0x0 protected static readonly System.Int32 REVIVE_TRIGGER; // 0x4 protected static readonly System.Int32 SPEED_FLOAT; // 0x8 protected static readonly System.Int32 _Overlay; // 0xc protected UnityEngine.SpriteRenderer playerSpriteRenderer; // 0x20 protected UnityEngine.Animator animator; // 0x28 protected UnityEngine.Color hitColor; // 0x30 protected UnityEngine.Transform centerTransform; // 0x40 protected OctoberStudio.Easing.IEasingCoroutine damageCoroutine; // 0x48 // Methods public UnityEngine.Transform get_CenterTransform(); // 0x1e1bcd8 public UnityEngine.Transform get_Transform(); // 0x1e1bcd8 public virtual System.Void SetSpeed(System.Single speed); // 0x1e25a40 public virtual System.Void SetLocalScale(UnityEngine.Vector3 scale); // 0x1e25c68 public virtual System.Void PlayReviveAnimation(); // 0x1e23c98 public virtual System.Void PlayDefeatAnimation(); // 0x1e23c98 public virtual System.Void SetSortingOrder(System.Int32 order); // 0x1e24080 public virtual System.Void FlashHit(UnityEngine.Events.UnityAction onFinish); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class OctoberStudio.CharacterBehavior.<>c__DisplayClass18_0 : System.Object { // Fields public OctoberStudio.CharacterBehavior <>4__this; // 0x10 public UnityEngine.Color transparentColor; // 0x18 public UnityEngine.Events.UnityAction onFinish; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <FlashHit>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.CharacterData : System.Object { // Fields protected System.String name; // 0x10 protected System.Int32 cost; // 0x18 protected UnityEngine.Sprite icon; // 0x20 protected UnityEngine.GameObject prefab; // 0x28 protected System.Boolean hasStartingAbility; // 0x30 protected OctoberStudio.AbilityType startingAbility; // 0x34 protected System.Single baseHP; // 0x38 protected System.Single baseDamage; // 0x3c // Methods public System.String get_Name(); // 0x1e1bcd8 public System.Int32 get_Cost(); // 0x1e055d0 public UnityEngine.Sprite get_Icon(); // 0x1e1bcd8 public UnityEngine.GameObject get_Prefab(); // 0x1e1bcd8 public System.Boolean get_HasStartingAbility(); // 0x1e12ab8 public OctoberStudio.AbilityType get_StartingAbility(); // 0x1e055d0 public System.Single get_BaseHP(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.CharactersDatabase : UnityEngine.ScriptableObject { // Fields protected System.Collections.Generic.List<OctoberStudio.CharacterData> characters; // 0x18 // Methods public System.Int32 get_CharactersCount(); // 0x1e055d0 public virtual OctoberStudio.CharacterData GetCharacterData(System.Int32 index); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.CharactersSave : System.Object, OctoberStudio.Save.ISave { // Fields protected System.Int32[] boughtCharacterIds; // 0x10 protected System.Int32 selectedCharacterId; // 0x18 public UnityEngine.Events.UnityAction onSelectedCharacterChanged; // 0x20 private System.Collections.Generic.List<System.Int32> <BoughtCharacterIds>k__BackingField; // 0x28 // Methods public System.Int32 get_SelectedCharacterId(); // 0x1e055d0 protected System.Collections.Generic.List<System.Int32> get_BoughtCharacterIds(); // 0x1e1bcd8 protected System.Void set_BoughtCharacterIds(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public virtual System.Void Init(); // 0x1e23c98 public virtual System.Boolean HasCharacterBeenBought(System.Int32 id); // 0x1e12c98 public virtual System.Void AddBoughtCharacter(System.Int32 id); // 0x1e24080 public virtual System.Void SetSelectedCharacterId(System.Int32 id); // 0x1e24080 public virtual System.Void Flush(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Effect : System.Object { // Fields protected OctoberStudio.EffectType type; // 0x10 protected System.Single modifier; // 0x14 protected System.Boolean useOnEnemies; // 0x18 // Methods public OctoberStudio.EffectType get_EffectType(); // 0x1e055d0 public System.Single get_Modifier(); // 0x1e0b71c public System.Boolean get_UseOnEnemies(); // 0x1e12ab8 public System.Void .ctor(OctoberStudio.EffectType type, System.Single modifier); // 0x1e244ac public virtual System.Void SetModifier(System.Single modifier); // 0x1e25a40 } // Assembly-CSharp.dll [Serializable] public enum OctoberStudio.EffectType : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.EffectType Speed = 0; // 0x0 public const OctoberStudio.EffectType Damage = 1; // 0x0 // Methods } // Assembly-CSharp.dll public class OctoberStudio.FollowPlayerBehavior : UnityEngine.MonoBehaviour { // Fields protected UnityEngine.Vector3 offset; // 0x20 // Methods protected virtual System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.HealthbarBehavior : UnityEngine.MonoBehaviour { // Fields protected UnityEngine.SpriteRenderer fillImage; // 0x20 protected UnityEngine.SpriteRenderer backgroundImage; // 0x28 protected UnityEngine.Transform maskTransform; // 0x30 protected System.Single maskMaxPosition; // 0x38 protected System.Single maskMaxScale; // 0x3c private System.Single <MaxHP>k__BackingField; // 0x40 private System.Single <HP>k__BackingField; // 0x44 protected System.Boolean autoShowOnChaned; // 0x48 protected System.Boolean autoHideWhenMax; // 0x49 protected OctoberStudio.Easing.IEasingCoroutine showHideCoroutine; // 0x50 protected System.Boolean isShown; // 0x58 // Methods public System.Single get_MaxHP(); // 0x1e0b71c private System.Void set_MaxHP(System.Single value); // 0x1e25a40 public System.Single get_HP(); // 0x1e0b71c private System.Void set_HP(System.Single value); // 0x1e25a40 public System.Boolean get_IsZero(); // 0x1e12ab8 public System.Boolean get_IsMax(); // 0x1e12ab8 public virtual System.Void Init(System.Single maxHP); // 0x1e25a40 public virtual System.Void SetAutoShowOnChanged(System.Boolean value); // 0x1e292d4 public virtual System.Void SetAutoHideWhenMax(System.Boolean value); // 0x1e292d4 public virtual System.Void AddHP(System.Single value); // 0x1e25a40 public virtual System.Void AddPercentage(System.Single percent); // 0x1e25a40 public virtual System.Void Subtract(System.Single value); // 0x1e25a40 public virtual System.Void ResetHP(System.Single duration); // 0x1e25a40 public virtual System.Void ChangeMaxHP(System.Single newMaxHP, System.Boolean scaleHP); // 0x1e25bd8 public virtual System.Void Redraw(); // 0x1e23c98 public virtual System.Void Show(); // 0x1e23c98 public virtual System.Void Hide(); // 0x1e23c98 public virtual System.Void ForceHide(); // 0x1e23c98 protected virtual System.Void SetAlpha(System.Single alpha); // 0x1e25a40 public System.Void .ctor(); // 0x1e23c98 private System.Void <ResetHP>b__27_0(System.Single hp); // 0x1e25a40 } // Assembly-CSharp.dll public interface OctoberStudio.ICharacterBehavior : { // Fields // Methods public abstract UnityEngine.Transform get_Transform(); // 0x1e1bcd8 public abstract UnityEngine.Transform get_CenterTransform(); // 0x1e1bcd8 public abstract System.Void SetSpeed(System.Single speed); // 0x1e25a40 public abstract System.Void SetLocalScale(UnityEngine.Vector3 scale); // 0x1e25c68 public abstract System.Void SetSortingOrder(System.Int32 order); // 0x1e24080 public abstract System.Void PlayReviveAnimation(); // 0x1e23c98 public abstract System.Void PlayDefeatAnimation(); // 0x1e23c98 public abstract System.Void FlashHit(UnityEngine.Events.UnityAction onFinish); // 0x1e292ac } // Assembly-CSharp.dll public class OctoberStudio.PlayerEnemyCollisionHelper : UnityEngine.MonoBehaviour { // Fields // Methods protected virtual System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac protected virtual System.Void OnTriggerExit2D(UnityEngine.Collider2D collision); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.ProjectileBehavior : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<OctoberStudio.Effect> <Effects>k__BackingField; // 0x20 private System.Single <DamageMultiplier>k__BackingField; // 0x28 private System.Boolean <KickBack>k__BackingField; // 0x2c // Methods public System.Collections.Generic.List<OctoberStudio.Effect> get_Effects(); // 0x1e1bcd8 private System.Void set_Effects(System.Collections.Generic.List<OctoberStudio.Effect> value); // 0x1e292ac public System.Single get_DamageMultiplier(); // 0x1e0b71c public System.Void set_DamageMultiplier(System.Single value); // 0x1e25a40 public System.Boolean get_KickBack(); // 0x1e12ab8 public System.Void set_KickBack(System.Boolean value); // 0x1e292d4 public virtual System.Void Init(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.SimplePlayerProjectileBehavior : OctoberStudio.ProjectileBehavior { // Fields protected System.Single speed; // 0x30 protected UnityEngine.SpriteRenderer spriteRenderer; // 0x38 protected UnityEngine.TrailRenderer trail; // 0x40 protected System.Single lifetime; // 0x48 protected UnityEngine.Transform rotatingPart; // 0x50 protected System.Boolean selfDestructOnHit; // 0x58 protected System.Collections.Generic.List<UnityEngine.ParticleSystem> particles; // 0x60 protected UnityEngine.Vector3 direction; // 0x68 protected System.Single spawnTime; // 0x74 private System.Single <Speed>k__BackingField; // 0x78 private System.Single <LifeTime>k__BackingField; // 0x7c protected OctoberStudio.Easing.IEasingCoroutine scaleCoroutine; // 0x80 public UnityEngine.Events.UnityAction<OctoberStudio.SimplePlayerProjectileBehavior> onFinished; // 0x88 // Methods public System.Single get_Speed(); // 0x1e0b71c public System.Void set_Speed(System.Single value); // 0x1e25a40 public System.Single get_LifeTime(); // 0x1e0b71c public System.Void set_LifeTime(System.Single value); // 0x1e25a40 public virtual System.Void Init(UnityEngine.Vector2 position, UnityEngine.Vector2 direction); // 0x1c8fbb4 protected virtual System.Void Update(); // 0x1e23c98 public virtual OctoberStudio.Easing.IEasingCoroutine ScaleRotatingPart(UnityEngine.Vector3 initialScale, UnityEngine.Vector3 targetScale); // 0x1c8fbb4 public virtual System.Void Clear(); // 0x1e23c98 protected virtual System.Void OnTriggerEnter2D(UnityEngine.Collider2D collision); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.PresetData : UnityEngine.ScriptableObject { // Fields private System.Single startTime; // 0x18 private System.Int32 xpLevel; // 0x1c private System.Collections.Generic.List<OctoberStudio.Abilities.AbilityDev> abilities; // 0x20 // Methods public System.Single get_StartTime(); // 0x1e0b71c public System.Int32 get_XPLevel(); // 0x1e055d0 public System.Collections.Generic.List<OctoberStudio.Abilities.AbilityDev> get_Abilities(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.CurrencySave : System.Object, OctoberStudio.Save.ISave { // Fields private System.Int32 amount; // 0x10 private System.Action<System.Int32> onGoldAmountChanged; // 0x18 // Methods public System.Int32 get_Amount(); // 0x1e055d0 public System.Void add_onGoldAmountChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void remove_onGoldAmountChanged(System.Action<System.Int32> value); // 0x1e292ac public System.Void Deposit(System.Int32 depositedAmount); // 0x1e24080 public System.Void Withdraw(System.Int32 withdrawnAmount); // 0x1e24080 public System.Boolean TryWithdraw(System.Int32 withdrawnAmount); // 0x1e12c98 public System.Boolean CanAfford(System.Int32 requiredAmount); // 0x1e12c98 public System.Void Flush(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface OctoberStudio.Save.ISave : { // Fields // Methods public abstract System.Void Flush(); // 0x1e23c98 } // Assembly-CSharp.dll public interface OctoberStudio.Save.ISaveManager : { // Fields // Methods public abstract T GetSave(System.Int32 hash); // 0x1c8fbb4 public abstract T GetSave(System.String uniqueName); // 0x1c8fbb4 public abstract System.Void Save(System.Boolean multithreading); // 0x1e292d4 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Save.SaveCell : System.Object { // Fields private System.Int32 hash; // 0x10 private System.String json; // 0x18 private OctoberStudio.Save.ISave save; // 0x20 private System.Boolean <IsReassembled>k__BackingField; // 0x28 // Methods public System.Int32 get_Hash(); // 0x1e055d0 public System.Boolean get_IsReassembled(); // 0x1e12ab8 public System.Void set_IsReassembled(System.Boolean value); // 0x1e292d4 public OctoberStudio.Save.ISave get_Save(); // 0x1e1bcd8 public System.Void .ctor(System.Int32 hash, OctoberStudio.Save.ISave save); // 0x1e25634 public System.Void SetSave(OctoberStudio.Save.ISave save); // 0x1e292ac public System.Void Flush(); // 0x1e23c98 public System.Void Reconstruct(); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Save.SaveDatabase : System.Object { // Fields public System.String versionId; // 0x10 private OctoberStudio.Save.SaveCell[] saveCells; // 0x18 private System.Collections.Generic.List<OctoberStudio.Save.SaveCell> saveCellsList; // 0x20 // Methods public System.Void Init(); // 0x1e23c98 public System.Void Flush(); // 0x1e23c98 public T GetSave(System.Int32 hash); // 0x1c8fbb4 public T GetSave(System.String uniqueName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Save.SaveManager : UnityEngine.MonoBehaviour, OctoberStudio.Save.ISaveManager { // Fields public static readonly System.String SAVE_FILE_NAME; // 0x0 private static OctoberStudio.Save.SaveManager instance; // 0x8 private OctoberStudio.Save.SaveType saveType; // 0x20 private System.Boolean clearSave; // 0x24 private System.Boolean autoSaveEnabled; // 0x25 private System.Single autoSaveDelay; // 0x28 private OctoberStudio.Save.SaveDatabase <SaveDatabase>k__BackingField; // 0x30 private System.Boolean <IsSaveLoaded>k__BackingField; // 0x38 private UnityEngine.Events.UnityAction OnSaveLoaded; // 0x40 private UnityEngine.Coroutine saveCoroutine; // 0x48 // Methods private OctoberStudio.Save.SaveDatabase get_SaveDatabase(); // 0x1e1bcd8 private System.Void set_SaveDatabase(OctoberStudio.Save.SaveDatabase value); // 0x1e292ac public System.Boolean get_IsSaveLoaded(); // 0x1e12ab8 private System.Void set_IsSaveLoaded(System.Boolean value); // 0x1e292d4 public System.Void add_OnSaveLoaded(UnityEngine.Events.UnityAction value); // 0x1e292ac public System.Void remove_OnSaveLoaded(UnityEngine.Events.UnityAction value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 public T GetSave(System.Int32 hash); // 0x1c8fbb4 public T GetSave(System.String uniqueName); // 0x1c8fbb4 private System.Void InitClear(); // 0x1e23c98 private System.Void Load(); // 0x1e23c98 private OctoberStudio.Save.SaveDatabase LoadSave(); // 0x1e1bcd8 private System.Collections.IEnumerator SaveCoroutine(System.Boolean multithreading); // 0x1e20b4c private System.Void ForceSave(); // 0x1e23c98 public System.Void Save(System.Boolean multithreading); // 0x1e292d4 private System.Collections.IEnumerator AutoSaveCoroutine(); // 0x1e1bcd8 public static System.Void DeleteSaveFile(); // 0x1e2274c private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnApplicationFocus(System.Boolean focus); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <SaveCoroutine>b__24_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Save.SaveManager.<AutoSaveCoroutine>d__27 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Save.SaveManager <>4__this; // 0x20 private UnityEngine.WaitForSecondsRealtime <wait>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Save.SaveManager.<SaveCoroutine>d__24 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Boolean multithreading; // 0x20 public OctoberStudio.Save.SaveManager <>4__this; // 0x28 private UnityEngine.WaitForSeconds <wait>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public enum OctoberStudio.Save.SaveType : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.Save.SaveType SaveFile = 0; // 0x0 public const OctoberStudio.Save.SaveType PlayerPrefs = 1; // 0x0 // Methods } // Assembly-CSharp.dll public static class OctoberStudio.Save.SerializationHelper : System.Object { // Fields public static readonly System.String persistentDataPath; // 0x0 // Methods public static T DeserializePersistent(System.String fileName, System.Boolean isJson, System.String secureKey, System.Boolean useLogs); // 0x1c8fbb4 public static T BinaryDeserializeFromPath(System.String absolutePath, System.Boolean useLogs); // 0x1c8fbb4 public static T JsonDeserializeFromPath(System.String absolutePath, System.String encriptionKey, System.Boolean useLogs); // 0x1c8fbb4 public static System.Void SerializePersistent(T objectToSerialize, System.String fileName, System.Boolean isJson, System.String secureKey); // 0x1c8fbb4 public static System.Void BinarySerializeToPath(T objectToSerialize, System.String absolutePath); // 0x1c8fbb4 public static System.Void JsonSerializeToPath(T objectToSerialize, System.String absolutePath, System.String secureKey); // 0x1c8fbb4 public static System.Void DeletePersistent(System.String fileName); // 0x1e23c98 public static System.String Encrypt(System.String clearText, System.String EncryptionKey); // 0x1e20b20 public static System.String Decrypt(System.String cipherText, System.String EncryptionKey); // 0x1e20b20 public static System.Boolean IsFileLocked(System.String fileName); // 0x1e12ab8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public abstract class OctoberStudio.Pool.AbstractPool : System.Object { // Fields private System.Int32 hash; // 0x10 // Methods public System.Void .ctor(System.String name); // 0x1e292ac public System.Boolean CompareHash(System.Int32 hash); // 0x1e12c98 } // Assembly-CSharp.dll public abstract class OctoberStudio.Pool.Pool<T> : OctoberStudio.Pool.AbstractPool { // Fields private System.Collections.Generic.List<T> entities; // 0x0 // Methods protected abstract T CreateEntity(); // 0x1c8fbb4 protected abstract System.Void InitEntity(T entity); // 0x1c8fbb4 protected abstract System.Boolean ValidateEntity(T entity); // 0x1c8fbb4 protected abstract System.Void DisableEntity(T entity); // 0x1c8fbb4 protected abstract System.Void DestroyEntity(T entity); // 0x1c8fbb4 public System.Void .ctor(System.String name, System.Int32 startingSize); // 0x1e29968 protected T AddNewEntity(); // 0x1c8fbb4 public virtual T GetEntity(); // 0x1c8fbb4 private System.Boolean CheckForNull(System.Int32 index); // 0x1e12c98 public System.Void DisableAllEntities(); // 0x1e23c98 public System.Void Destroy(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Pool.PoolComponent<T> : OctoberStudio.Pool.Pool<T> { // Fields private UnityEngine.GameObject prefab; // 0x0 private UnityEngine.Transform parent; // 0x0 private System.Boolean dontDestroyOnLoad; // 0x0 // Methods public System.Void .ctor(System.String name, UnityEngine.GameObject prefab, System.Int32 startingSize, UnityEngine.Transform parent, System.Boolean dontDestroyOnLoad); // 0x1c8fbb4 public System.Void .ctor(UnityEngine.GameObject prefab, System.Int32 startingSize, UnityEngine.Transform parent, System.Boolean dontDestroyOnLoad); // 0x1e29dbc protected override T CreateEntity(); // 0x1c8fbb4 protected override System.Void InitEntity(T entity); // 0x1c8fbb4 protected override System.Boolean ValidateEntity(T entity); // 0x1c8fbb4 public override T GetEntity(); // 0x1c8fbb4 protected override System.Void DisableEntity(T entity); // 0x1c8fbb4 protected override System.Void DestroyEntity(T entity); // 0x1c8fbb4 } // Assembly-CSharp.dll public class OctoberStudio.Pool.PoolObject : OctoberStudio.Pool.Pool<UnityEngine.GameObject> { // Fields private UnityEngine.GameObject prefab; // 0x20 // Methods public System.Void .ctor(System.String name, UnityEngine.GameObject prefab, System.Int32 startingSize); // 0x1e2a9b4 public System.Void .ctor(UnityEngine.GameObject prefab, System.Int32 startingSize); // 0x1e29968 protected override UnityEngine.GameObject CreateEntity(); // 0x1e1bcd8 protected override System.Void InitEntity(UnityEngine.GameObject entity); // 0x1e292ac protected override System.Boolean ValidateEntity(UnityEngine.GameObject entity); // 0x1e192c4 public override UnityEngine.GameObject GetEntity(); // 0x1e1bcd8 public T GetEntity(); // 0x1c8fbb4 protected override System.Void DisableEntity(UnityEngine.GameObject entity); // 0x1e292ac protected override System.Void DestroyEntity(UnityEngine.GameObject entity); // 0x1e292ac } // Assembly-CSharp.dll public class OctoberStudio.Pool.PoolsManager : UnityEngine.MonoBehaviour { // Fields private System.Collections.Generic.List<OctoberStudio.Pool.PoolsManager.PoolData> preloadedPools; // 0x20 private System.Collections.Generic.Dictionary<System.Int32,OctoberStudio.Pool.PoolObject> pools; // 0x28 // Methods private System.Void Awake(); // 0x1e23c98 public OctoberStudio.Pool.PoolObject GetPool(System.String name); // 0x1e20b20 public OctoberStudio.Pool.PoolObject GetPool(System.Int32 hash); // 0x1e1bf7c public UnityEngine.GameObject GetEntity(System.String name); // 0x1e20b20 public UnityEngine.GameObject GetEntity(System.Int32 hash); // 0x1e1bf7c public T GetEntity(System.String name); // 0x1c8fbb4 public T GetEntity(System.Int32 hash); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private class OctoberStudio.Pool.PoolsManager.PoolData : System.Object { // Fields public System.String name; // 0x10 public UnityEngine.GameObject prefab; // 0x18 public System.Int32 size; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.ColorExtensions : System.Object { // Fields // Methods public static UnityEngine.Color SetAlpha(UnityEngine.Color color, System.Single aValue); // 0x1c8fbb4 public static UnityEngine.UI.Graphic SetAlpha(UnityEngine.UI.Graphic graphic, System.Single a); // 0x1e1c504 public static System.Void SetBorderColor(UnityEngine.UIElements.IStyle style, UnityEngine.Color color); // 0x1e27330 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.EnumerableExtensions : System.Object { // Fields // Methods public static T Random(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 public static T Random(System.Collections.Generic.IEnumerable<T> enumerable); // 0x1c8fbb4 public static T PopRandom(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.RectTransformExtensions : System.Object { // Fields // Methods public static UnityEngine.RectTransform SetAnchoredPositionX(UnityEngine.UI.Graphic graphic, System.Single x); // 0x1e1c504 public static UnityEngine.RectTransform SetAnchoredPositionY(UnityEngine.UI.Graphic graphic, System.Single y); // 0x1e1c504 public static UnityEngine.RectTransform SetAnchoredPositionX(UnityEngine.RectTransform rectTransform, System.Single x); // 0x1e1c504 public static UnityEngine.RectTransform SetAnchoredPositionY(UnityEngine.RectTransform rectTransform, System.Single y); // 0x1e1c504 public static UnityEngine.RectTransform SetSizeDeltaX(UnityEngine.RectTransform rectTransform, System.Single x); // 0x1e1c504 public static UnityEngine.UI.Graphic SetSizeDeltaX(UnityEngine.UI.Graphic graphic, System.Single x); // 0x1e1c504 public static UnityEngine.RectTransform SetSizeDeltaY(UnityEngine.RectTransform rectTransform, System.Single y); // 0x1e1c504 public static UnityEngine.UI.Graphic SetSizeDeltaY(UnityEngine.UI.Graphic graphic, System.Single y); // 0x1e1c504 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.SpriteRendererExtensions : System.Object { // Fields // Methods public static UnityEngine.SpriteRenderer SetAlpha(UnityEngine.SpriteRenderer renderer, System.Single alpha); // 0x1e1c504 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.TransformExtensions : System.Object { // Fields // Methods public static UnityEngine.Transform ResetLocal(UnityEngine.Transform transform); // 0x1e1bcd8 public static UnityEngine.Transform ResetGlobal(UnityEngine.Transform transform); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class OctoberStudio.Extensions.VectorExtensions : System.Object { // Fields // Methods public static UnityEngine.Vector2 XZ(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static UnityEngine.Vector2 XY(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static UnityEngine.Vector2 YZ(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static UnityEngine.Vector3 XYZ(UnityEngine.Vector4 value); // 0x1c8fbb4 public static UnityEngine.Vector2 XY(UnityEngine.Vector4 value); // 0x1c8fbb4 public static UnityEngine.Vector4 SetZ(UnityEngine.Vector4 vector, System.Single value); // 0x1c8fbb4 public static UnityEngine.Vector3 SetX(UnityEngine.Vector3 vector, System.Single value); // 0x1c8fbb4 public static UnityEngine.Vector3 SetY(UnityEngine.Vector3 vector, System.Single value); // 0x1c8fbb4 public static UnityEngine.Vector3 SetZ(UnityEngine.Vector3 vector, System.Single value); // 0x1c8fbb4 public static UnityEngine.Vector2 SetX(UnityEngine.Vector2 vector, System.Single value); // 0x1c8fbb4 public static UnityEngine.Vector2 SetY(UnityEngine.Vector2 vector, System.Single value); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class OctoberStudio.Easing.EasingExtensions : System.Object { // Fields // Methods public static OctoberStudio.Easing.IEasingCoroutine DoAnchorPosition(UnityEngine.RectTransform rect, UnityEngine.Vector2 targetPosition, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoSizeDelta(UnityEngine.RectTransform rect, UnityEngine.Vector2 targetSizeDelta, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoPosition(UnityEngine.Transform transform, UnityEngine.Vector3 targetPosition, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoPosition(UnityEngine.Transform transform, UnityEngine.Transform targetTransform, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoLocalScale(UnityEngine.Transform transform, UnityEngine.Vector3 targetScale, System.Single duration, System.Single delay); // 0x1c8fbb4 public static System.Void StopIfExists(OctoberStudio.Easing.IEasingCoroutine coroutine); // 0x1e23c98 public static System.Boolean ExistsAndActive(OctoberStudio.Easing.IEasingCoroutine coroutine); // 0x1e12ab8 public static OctoberStudio.Easing.IEasingCoroutine DoColor(UnityEngine.MaterialPropertyBlock block, System.String property, UnityEngine.Color color, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoColor(UnityEngine.Material material, System.String property, UnityEngine.Color color, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoColor(UnityEngine.Material material, System.Int32 propertyId, UnityEngine.Color color, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoFloat(UnityEngine.Material material, System.String property, System.Single value, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoFloat(UnityEngine.Material material, System.Int32 propertyId, System.Single value, System.Single duration, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoAlpha(UnityEngine.UI.Graphic graphic, System.Single targetAlpha, System.Single duration, System.Single delay); // 0x1e1c534 public static OctoberStudio.Easing.IEasingCoroutine DoAlpha(UnityEngine.CanvasGroup canvasGroup, System.Single targetAlpha, System.Single duration, System.Single delay); // 0x1e1c534 public static OctoberStudio.Easing.IEasingCoroutine DoAlpha(UnityEngine.SpriteRenderer spriteRederer, System.Single targetAlpha, System.Single duration, System.Single delay); // 0x1e1c534 public static OctoberStudio.Easing.IEasingCoroutine DoVolume(UnityEngine.AudioSource audioSource, System.Single targetVolume, System.Single duration, System.Single delay); // 0x1e1c534 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass0_0 : System.Object { // Fields public UnityEngine.RectTransform rect; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoAnchorPosition>b__0(UnityEngine.Vector3 position); // 0x1e25c68 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass10_0 : System.Object { // Fields public UnityEngine.Material material; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoFloat>b__0(System.Single value); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass11_0 : System.Object { // Fields public UnityEngine.Material material; // 0x10 public System.Int32 propertyId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoFloat>b__0(System.Single value); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass12_0 : System.Object { // Fields public UnityEngine.UI.Graphic graphic; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoAlpha>b__0(System.Single alpha); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass13_0 : System.Object { // Fields public UnityEngine.CanvasGroup canvasGroup; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoAlpha>b__0(System.Single alpha); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass14_0 : System.Object { // Fields public UnityEngine.SpriteRenderer spriteRederer; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoAlpha>b__0(System.Single alpha); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass15_0 : System.Object { // Fields public UnityEngine.AudioSource audioSource; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoVolume>b__0(System.Single volume); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass1_0 : System.Object { // Fields public UnityEngine.RectTransform rect; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoSizeDelta>b__0(UnityEngine.Vector2 position); // 0x1e27e84 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass2_0 : System.Object { // Fields public UnityEngine.Transform transform; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoPosition>b__0(UnityEngine.Vector3 position); // 0x1e25c68 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass3_0 : System.Object { // Fields public UnityEngine.Transform transform; // 0x10 public UnityEngine.Vector3 startPosition; // 0x18 public UnityEngine.Transform targetTransform; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoPosition>b__0(System.Single value); // 0x1e25a40 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass4_0 : System.Object { // Fields public UnityEngine.Transform transform; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoLocalScale>b__0(UnityEngine.Vector3 scale); // 0x1e25c68 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass7_0 : System.Object { // Fields public UnityEngine.MaterialPropertyBlock block; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoColor>b__0(UnityEngine.Color color); // 0x1e27330 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass8_0 : System.Object { // Fields public UnityEngine.Material material; // 0x10 public System.Int32 id; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoColor>b__0(UnityEngine.Color color); // 0x1e27330 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingExtensions.<>c__DisplayClass9_0 : System.Object { // Fields public UnityEngine.Material material; // 0x10 public System.Int32 propertyId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoColor>b__0(UnityEngine.Color color); // 0x1e27330 } // Assembly-CSharp.dll public static class OctoberStudio.Easing.EasingFunctions : System.Object { // Fields // Methods public static System.Single ApplyEasing(System.Single t, OctoberStudio.Easing.EasingType easingType); // 0x1c8fbb4 public static System.Single Linear(System.Single t); // 0x1e0b640 public static System.Single QuadIn(System.Single t); // 0x1e0b640 public static System.Single QuadOut(System.Single t); // 0x1e0b640 public static System.Single QuadOutIn(System.Single t); // 0x1e0b640 public static System.Single CubicIn(System.Single t); // 0x1e0b640 public static System.Single CubicOut(System.Single t); // 0x1e0b640 public static System.Single CubicInOut(System.Single t); // 0x1e0b640 public static System.Single QuartIn(System.Single t); // 0x1e0b640 public static System.Single QuartOut(System.Single t); // 0x1e0b640 public static System.Single QuartInOut(System.Single t); // 0x1e0b640 public static System.Single QuintIn(System.Single t); // 0x1e0b640 public static System.Single QuintOut(System.Single t); // 0x1e0b640 public static System.Single QuintInOut(System.Single t); // 0x1e0b640 public static System.Single SineIn(System.Single t); // 0x1e0b640 public static System.Single SineOut(System.Single t); // 0x1e0b640 public static System.Single SineInOut(System.Single t); // 0x1e0b640 public static System.Single CircIn(System.Single t); // 0x1e0b640 public static System.Single CircOut(System.Single t); // 0x1e0b640 public static System.Single CircInOut(System.Single t); // 0x1e0b640 public static System.Single ExpoIn(System.Single t); // 0x1e0b640 public static System.Single ExpoOut(System.Single t); // 0x1e0b640 public static System.Single ExpoInOut(System.Single t); // 0x1e0b640 public static System.Single ElasticIn(System.Single t); // 0x1e0b640 public static System.Single ElasticOut(System.Single t); // 0x1e0b640 public static System.Single ElasticInOut(System.Single t); // 0x1e0b640 public static System.Single BackIn(System.Single t); // 0x1e0b640 public static System.Single BackOut(System.Single t); // 0x1e0b640 public static System.Single BackInOut(System.Single t); // 0x1e0b640 public static System.Single BounceIn(System.Single t); // 0x1e0b640 public static System.Single BounceInOut(System.Single t); // 0x1e0b640 public static System.Single BounceOut(System.Single t); // 0x1e0b640 } // Assembly-CSharp.dll public class OctoberStudio.Easing.EasingManager : UnityEngine.MonoBehaviour { // Fields private static OctoberStudio.Easing.EasingManager instance; // 0x0 // Methods public System.Void Awake(); // 0x1e23c98 public static OctoberStudio.Easing.IEasingCoroutine DoFloat(System.Single from, System.Single to, System.Single duration, UnityEngine.Events.UnityAction<System.Single> action, System.Single delay); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoAfter(System.Single seconds, UnityEngine.Events.UnityAction action, System.Boolean unscaledTime); // 0x1c8fbb4 public static OctoberStudio.Easing.IEasingCoroutine DoAfter(System.Func<System.Boolean> condition); // 0x1e1bcd8 public static OctoberStudio.Easing.IEasingCoroutine DoNextFrame(); // 0x1e11470 public static OctoberStudio.Easing.IEasingCoroutine DoNextFrame(UnityEngine.Events.UnityAction action); // 0x1e1bcd8 public static OctoberStudio.Easing.IEasingCoroutine DoNextFixedFrame(); // 0x1e11470 public static UnityEngine.Coroutine StartCustomCoroutine(System.Collections.IEnumerator coroutine); // 0x1e1bcd8 public static System.Void StopCustomCoroutine(UnityEngine.Coroutine coroutine); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface OctoberStudio.Easing.IEasingCoroutine : { // Fields // Methods public abstract System.Boolean get_IsActive(); // 0x1e12ab8 public abstract OctoberStudio.Easing.IEasingCoroutine SetEasing(OctoberStudio.Easing.EasingType easingType); // 0x1e1bf7c public abstract OctoberStudio.Easing.IEasingCoroutine SetEasingCurve(UnityEngine.AnimationCurve easingCurve); // 0x1e20b20 public abstract OctoberStudio.Easing.IEasingCoroutine SetOnFinish(UnityEngine.Events.UnityAction callback); // 0x1e20b20 public abstract OctoberStudio.Easing.IEasingCoroutine SetUnscaledTime(System.Boolean unscaledTime); // 0x1e20b4c public abstract OctoberStudio.Easing.IEasingCoroutine SetDelay(System.Single delay); // 0x1e1c504 public abstract System.Void Stop(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class OctoberStudio.Easing.EmptyCoroutine : System.Object, OctoberStudio.Easing.IEasingCoroutine { // Fields protected UnityEngine.Coroutine coroutine; // 0x10 private System.Boolean <IsActive>k__BackingField; // 0x18 protected UnityEngine.Events.UnityAction finishCallback; // 0x20 protected OctoberStudio.Easing.EasingType easingType; // 0x28 protected System.Single delay; // 0x2c protected System.Boolean unscaledTime; // 0x30 protected System.Boolean useCurve; // 0x31 protected UnityEngine.AnimationCurve easingCurve; // 0x38 // Methods public System.Boolean get_IsActive(); // 0x1e12ab8 protected System.Void set_IsActive(System.Boolean value); // 0x1e292d4 public OctoberStudio.Easing.IEasingCoroutine SetEasing(OctoberStudio.Easing.EasingType easingType); // 0x1e1bf7c public OctoberStudio.Easing.IEasingCoroutine SetOnFinish(UnityEngine.Events.UnityAction callback); // 0x1e20b20 public OctoberStudio.Easing.IEasingCoroutine SetUnscaledTime(System.Boolean unscaledTime); // 0x1e20b4c public OctoberStudio.Easing.IEasingCoroutine SetEasingCurve(UnityEngine.AnimationCurve curve); // 0x1e20b20 public OctoberStudio.Easing.IEasingCoroutine SetDelay(System.Single delay); // 0x1e1c504 public System.Void Stop(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Easing.NextFrameCoroutine : OctoberStudio.Easing.EmptyCoroutine { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 private System.Collections.IEnumerator Coroutine(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.NextFrameCoroutine.<Coroutine>d__1 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Easing.NextFrameCoroutine <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Easing.NextFixedFrameCoroutine : OctoberStudio.Easing.EmptyCoroutine { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 private System.Collections.IEnumerator Coroutine(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.NextFixedFrameCoroutine.<Coroutine>d__1 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Easing.NextFixedFrameCoroutine <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Easing.WaitCoroutine : OctoberStudio.Easing.EmptyCoroutine { // Fields protected System.Single duration; // 0x40 // Methods public System.Void .ctor(System.Single duration, System.Boolean unscaledTime); // 0x1e25bd8 private System.Collections.IEnumerator Coroutine(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.WaitCoroutine.<Coroutine>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Easing.WaitCoroutine <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Easing.WaitForConditionCoroutine : OctoberStudio.Easing.EmptyCoroutine { // Fields private System.Func<System.Boolean> condition; // 0x40 // Methods public System.Void .ctor(System.Func<System.Boolean> condition); // 0x1e292ac private System.Collections.IEnumerator Coroutine(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.WaitForConditionCoroutine.<Coroutine>d__2 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Easing.WaitForConditionCoroutine <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public abstract class OctoberStudio.Easing.EasingCoroutine<T> : OctoberStudio.Easing.EmptyCoroutine { // Fields protected T from; // 0x0 protected T to; // 0x0 protected System.Single duration; // 0x0 protected UnityEngine.Events.UnityAction<T> callback; // 0x0 // Methods public abstract T Lerp(T a, T b, System.Single t); // 0x1c8fbb4 public System.Void .ctor(T from, T to, System.Single duration, System.Single delay, UnityEngine.Events.UnityAction<T> callback); // 0x1c8fbb4 private System.Collections.IEnumerator Coroutine(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Easing.EasingCoroutine.<Coroutine>d__6<T> : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x0 private System.Object <>2__current; // 0x0 public OctoberStudio.Easing.EasingCoroutine<T> <>4__this; // 0x0 private System.Single <time>5__2; // 0x0 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Easing.FloatEasingCoroutine : OctoberStudio.Easing.EasingCoroutine<System.Single> { // Fields // Methods public System.Void .ctor(System.Single from, System.Single to, System.Single duration, System.Single delay, UnityEngine.Events.UnityAction<System.Single> callback); // 0x1c8fbb4 public override System.Single Lerp(System.Single a, System.Single b, System.Single t); // 0x1e0b888 } // Assembly-CSharp.dll public class OctoberStudio.Easing.VectorEasingCoroutine3 : OctoberStudio.Easing.EasingCoroutine<UnityEngine.Vector3> { // Fields // Methods public System.Void .ctor(UnityEngine.Vector3 from, UnityEngine.Vector3 to, System.Single duration, System.Single delay, UnityEngine.Events.UnityAction<UnityEngine.Vector3> callback); // 0x1c8fbb4 public override UnityEngine.Vector3 Lerp(UnityEngine.Vector3 a, UnityEngine.Vector3 b, System.Single t); // 0x1e0c4d0 } // Assembly-CSharp.dll public class OctoberStudio.Easing.VectorEasingCoroutine2 : OctoberStudio.Easing.EasingCoroutine<UnityEngine.Vector2> { // Fields // Methods public System.Void .ctor(UnityEngine.Vector2 from, UnityEngine.Vector2 to, System.Single duration, System.Single delay, UnityEngine.Events.UnityAction<UnityEngine.Vector2> callback); // 0x1c8fbb4 public override UnityEngine.Vector2 Lerp(UnityEngine.Vector2 a, UnityEngine.Vector2 b, System.Single t); // 0x1c8fbb4 } // Assembly-CSharp.dll public class OctoberStudio.Easing.ColorEasingCoroutine : OctoberStudio.Easing.EasingCoroutine<UnityEngine.Color> { // Fields // Methods public System.Void .ctor(UnityEngine.Color from, UnityEngine.Color to, System.Single duration, System.Single delay, UnityEngine.Events.UnityAction<UnityEngine.Color> callback); // 0x1c8fbb4 public override UnityEngine.Color Lerp(UnityEngine.Color a, UnityEngine.Color b, System.Single t); // 0x1c8fbb4 } // Assembly-CSharp.dll public enum OctoberStudio.Easing.EasingType : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.Easing.EasingType Linear = 0; // 0x0 public const OctoberStudio.Easing.EasingType QuadIn = 1; // 0x0 public const OctoberStudio.Easing.EasingType QuadOut = 2; // 0x0 public const OctoberStudio.Easing.EasingType QuadOutIn = 3; // 0x0 public const OctoberStudio.Easing.EasingType CubicIn = 4; // 0x0 public const OctoberStudio.Easing.EasingType CubicOut = 5; // 0x0 public const OctoberStudio.Easing.EasingType CubicInOut = 6; // 0x0 public const OctoberStudio.Easing.EasingType QuartIn = 7; // 0x0 public const OctoberStudio.Easing.EasingType QuartOut = 8; // 0x0 public const OctoberStudio.Easing.EasingType QuartInOut = 9; // 0x0 public const OctoberStudio.Easing.EasingType QuintIn = 10; // 0x0 public const OctoberStudio.Easing.EasingType QuintOut = 11; // 0x0 public const OctoberStudio.Easing.EasingType QuintInOut = 12; // 0x0 public const OctoberStudio.Easing.EasingType SineIn = 13; // 0x0 public const OctoberStudio.Easing.EasingType SineOut = 14; // 0x0 public const OctoberStudio.Easing.EasingType SineInOut = 15; // 0x0 public const OctoberStudio.Easing.EasingType CircIn = 16; // 0x0 public const OctoberStudio.Easing.EasingType CircOut = 17; // 0x0 public const OctoberStudio.Easing.EasingType CircInOut = 18; // 0x0 public const OctoberStudio.Easing.EasingType ExpoIn = 19; // 0x0 public const OctoberStudio.Easing.EasingType ExpoOut = 20; // 0x0 public const OctoberStudio.Easing.EasingType ExpoInOut = 21; // 0x0 public const OctoberStudio.Easing.EasingType ElasticIn = 22; // 0x0 public const OctoberStudio.Easing.EasingType ElasticOut = 23; // 0x0 public const OctoberStudio.Easing.EasingType ElasticInOut = 24; // 0x0 public const OctoberStudio.Easing.EasingType BackIn = 25; // 0x0 public const OctoberStudio.Easing.EasingType BackOut = 26; // 0x0 public const OctoberStudio.Easing.EasingType BackInOut = 27; // 0x0 public const OctoberStudio.Easing.EasingType BounceIn = 28; // 0x0 public const OctoberStudio.Easing.EasingType BounceOut = 29; // 0x0 public const OctoberStudio.Easing.EasingType BounceInOut = 30; // 0x0 // Methods } // Assembly-CSharp.dll public class OctoberStudio.Currency.CurrenciesDatabase : UnityEngine.ScriptableObject { // Fields private System.Collections.Generic.List<OctoberStudio.Currency.CurrencyData> currencies; // 0x18 // Methods public OctoberStudio.Currency.CurrencyData GetCurrency(System.String id); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Currency.CurrenciesManager : UnityEngine.MonoBehaviour { // Fields private static OctoberStudio.Currency.CurrenciesManager instance; // 0x0 private OctoberStudio.Currency.CurrenciesDatabase database; // 0x20 // Methods public System.Void Init(); // 0x1e23c98 public UnityEngine.Sprite GetIcon(System.String currencyId); // 0x1e20b20 public System.String GetName(System.String currencyId); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Currency.CurrencyData : System.Object { // Fields private System.String id; // 0x10 private System.String name; // 0x18 private UnityEngine.Sprite icon; // 0x20 // Methods public System.String get_ID(); // 0x1e1bcd8 public System.String get_Name(); // 0x1e1bcd8 public UnityEngine.Sprite get_Icon(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Audio.AudioDatabase : UnityEngine.ScriptableObject { // Fields private System.Collections.Generic.List<OctoberStudio.Audio.SoundContainer> sounds; // 0x18 private OctoberStudio.Audio.SoundContainer music; // 0x20 // Methods public System.Collections.Generic.List<OctoberStudio.Audio.SoundContainer> get_Sounds(); // 0x1e1bcd8 public OctoberStudio.Audio.SoundContainer get_Music(); // 0x1e1bcd8 public System.Void Init(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Audio.SoundContainer : System.Object { // Fields private System.String name; // 0x10 private System.Single cooldown; // 0x18 private OctoberStudio.Audio.AudioClipData audioClip; // 0x20 private System.Single lastTimePlayed; // 0x28 // Methods public System.String get_Name(); // 0x1e1bcd8 public System.Void Init(); // 0x1e23c98 public UnityEngine.AudioSource Play(System.Boolean music, System.Single volume, System.Single pitch); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Audio.SoundsContainer : System.Object { // Fields private System.Single cooldown; // 0x10 private System.Collections.Generic.List<OctoberStudio.Audio.AudioClipData> audioClips; // 0x18 private System.Single lastTimePlayed; // 0x20 // Methods public System.Void Init(); // 0x1e23c98 public System.Void Play(System.Boolean music); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Audio.AudioClipData : System.Object { // Fields private UnityEngine.AudioClip audioClip; // 0x10 private UnityEngine.Vector2 volume; // 0x18 private UnityEngine.Vector2 pitch; // 0x20 // Methods public UnityEngine.AudioClip get_AudioClip(); // 0x1e1bcd8 public System.Single get_Volume(); // 0x1e0b71c public System.Single get_Pitch(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Audio.AudioManager : UnityEngine.MonoBehaviour, OctoberStudio.Audio.IAudioManager { // Fields public static readonly System.Int32 BUTTON_CLICK_HASH; // 0x0 private static OctoberStudio.Audio.AudioManager instance; // 0x8 private OctoberStudio.Audio.AudioDatabase database; // 0x20 private UnityEngine.GameObject audioSource; // 0x28 private OctoberStudio.Pool.PoolComponent<UnityEngine.AudioSource> audioSourcePool; // 0x30 private System.Collections.Generic.List<OctoberStudio.Audio.AudioManager.AudioData> aliveSources; // 0x38 private System.Collections.Generic.Dictionary<System.Int32,OctoberStudio.Audio.SoundContainer> sounds; // 0x40 private OctoberStudio.Audio.AudioSave save; // 0x48 // Methods public OctoberStudio.Audio.AudioDatabase get_AudioDatabase(); // 0x1e1bcd8 public System.Single get_SoundVolume(); // 0x1e0b71c public System.Void set_SoundVolume(System.Single value); // 0x1e25a40 public System.Single get_MusicVolume(); // 0x1e0b71c public System.Void set_MusicVolume(System.Single value); // 0x1e25a40 private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public UnityEngine.AudioSource PlaySound(UnityEngine.AudioClip clip, System.Single volume, System.Single pitch); // 0x1c8fbb4 public UnityEngine.AudioSource PlaySound(System.Int32 hash, System.Single volume, System.Single pitch); // 0x1c8fbb4 public UnityEngine.AudioSource PlaySound(OctoberStudio.Audio.AudioClipData clipData, System.Single volume, System.Single pitch); // 0x1c8fbb4 public UnityEngine.AudioSource PlayMusic(OctoberStudio.Audio.AudioClipData clipData); // 0x1e20b20 public UnityEngine.AudioSource PlayMusic(System.Int32 hash); // 0x1e1bf7c private System.Void OnSoundVolumeChanged(); // 0x1e23c98 private System.Void OnMusicVolumeChanged(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Audio.AudioManager.AudioData : System.Object { // Fields public UnityEngine.AudioSource source; // 0x10 public System.Single volume; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Audio.AudioSave : System.Object, OctoberStudio.Save.ISave { // Fields private System.Single soundVolume; // 0x10 private System.Single musicVolume; // 0x14 // Methods public System.Single get_SoundVolume(); // 0x1e0b71c public System.Void set_SoundVolume(System.Single value); // 0x1e25a40 public System.Single get_MusicVolume(); // 0x1e0b71c public System.Void set_MusicVolume(System.Single value); // 0x1e25a40 public System.Void Flush(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface OctoberStudio.Audio.IAudioManager : { // Fields // Methods public abstract OctoberStudio.Audio.AudioDatabase get_AudioDatabase(); // 0x1e1bcd8 public abstract System.Single get_SoundVolume(); // 0x1e0b71c public abstract System.Void set_SoundVolume(System.Single value); // 0x1e25a40 public abstract System.Single get_MusicVolume(); // 0x1e0b71c public abstract System.Void set_MusicVolume(System.Single value); // 0x1e25a40 public abstract UnityEngine.AudioSource PlaySound(UnityEngine.AudioClip clip, System.Single volume, System.Single pitch); // 0x1c8fbb4 public abstract UnityEngine.AudioSource PlaySound(System.Int32 hash, System.Single volume, System.Single pitch); // 0x1c8fbb4 public abstract UnityEngine.AudioSource PlaySound(OctoberStudio.Audio.AudioClipData clipData, System.Single volume, System.Single pitch); // 0x1c8fbb4 public abstract UnityEngine.AudioSource PlayMusic(OctoberStudio.Audio.AudioClipData clipData); // 0x1e20b20 public abstract UnityEngine.AudioSource PlayMusic(System.Int32 hash); // 0x1e1bf7c } // Assembly-CSharp.dll public abstract class OctoberStudio.Abilities.AbilityBehavior<T,K> : UnityEngine.MonoBehaviour, OctoberStudio.IAbilityBehavior { // Fields private T <Data>k__BackingField; // 0x0 private System.Int32 <curLevel>k__BackingField; // 0x0 private K <AbilityLevel>k__BackingField; // 0x0 private System.Int32 <LevelId>k__BackingField; // 0x0 // Methods public T get_Data(); // 0x1c8fbb4 private System.Void set_Data(T value); // 0x1c8fbb4 public OctoberStudio.Abilities.AbilityData get_AbilityData(); // 0x1e1bcd8 public OctoberStudio.AbilityType get_AbilityType(); // 0x1e055d0 public System.Int32 get_curLevel(); // 0x1e055d0 public System.Void set_curLevel(System.Int32 value); // 0x1e24080 public K get_AbilityLevel(); // 0x1c8fbb4 private System.Void set_AbilityLevel(K value); // 0x1c8fbb4 public System.Int32 get_LevelId(); // 0x1e055d0 private System.Void set_LevelId(System.Int32 value); // 0x1e24080 public virtual System.Void Init(OctoberStudio.Abilities.AbilityData data, System.Int32 levelId); // 0x1e29968 protected virtual System.Void SetData(T data); // 0x1c8fbb4 protected virtual System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 protected virtual System.Void OnAbilityUpgraded(System.Int32 levelId); // 0x1e24080 private System.Void OnDestroy(); // 0x1e23c98 public virtual System.Void Clear(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeBlazingWaveAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeBlazingWaveAbilityData,OctoberStudio.Abilities.AwakeBlazingWaveAbilityLevel> { // Fields private UnityEngine.GameObject blazingWavemine; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeBlazingWaveMineBehavior> minePool; // 0x48 public UnityEngine.Transform StartPosition; // 0x50 private System.Collections.Generic.List<Enemy> RadiusEnemys; // 0x58 private UnityEngine.Coroutine abilityCoroutine; // 0x60 private System.Int32 index; // 0x68 // Methods public UnityEngine.GameObject get_BlazingWavemine(); // 0x1e1bcd8 public System.Void Disable(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeBlazingWaveAbilityBehavior.<AbilityCoroutine2>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeBlazingWaveAbilityBehavior <>4__this; // 0x20 private System.Int32 <numberOfMines>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeBlazingWaveAbilityBehavior.<AbilityCoroutine>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeBlazingWaveAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeBlazingWaveAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeBlazingWaveAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeBlazingWaveAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldowntime; // 0x14 private System.Single minecooldowntime; // 0x18 private System.Single mineDamagetime; // 0x1c private System.Int32 findRadius; // 0x20 private System.Single basedamage; // 0x24 private System.Single damagebonus; // 0x28 private System.Single waverange; // 0x2c private System.Single waverangeBouns; // 0x30 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_Minecooldowntime(); // 0x1e0b71c public System.Single get_MineDamagetime(); // 0x1e0b71c public System.Int32 get_FindRadius(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_Waverange(); // 0x1e0b71c public System.Single get_WaverangeBouns(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeBlazingWaveMineBehavior : UnityEngine.MonoBehaviour { // Fields private static readonly System.Int32 Blazing_Wave_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x20 public System.Single Damiage; // 0x28 public System.Single height; // 0x2c public System.Single duration; // 0x30 private UnityEngine.Vector3 startPosition; // 0x34 private UnityEngine.Vector3 targetPosition; // 0x40 private System.Single startTime; // 0x4c private System.Boolean isMoving; // 0x50 public UnityEngine.GameObject ModeEffect; // 0x58 public UnityEngine.GameObject bormEffect; // 0x60 public BlazingWaveMineDamage blazingWaveMineDamage; // 0x68 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakeBlazingWaveAbilityLevel stage, UnityEngine.Vector3 target); // 0x1e2a028 public System.Void StartMovement(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private UnityEngine.Vector3 CalculateParabolicPosition(System.Single t); // 0x1e0c45c private System.Void UpdateRotation(); // 0x1e23c98 private System.Void OnReachTarget(); // 0x1e23c98 private System.Collections.IEnumerator HideObj(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeBlazingWaveMineBehavior.<HideObj>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeBlazingWaveMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.BlazingWaveAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.BlazingWaveAbilityData,OctoberStudio.Abilities.BlazingWaveAbilityLevel> { // Fields private UnityEngine.GameObject blazingWavemine; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.BlazingWaveMineBehavior> minePool; // 0x48 public UnityEngine.Transform StartPosition; // 0x50 private System.Collections.Generic.List<Enemy> RadiusEnemys; // 0x58 private UnityEngine.Coroutine abilityCoroutine; // 0x60 private System.Int32 index; // 0x68 // Methods public UnityEngine.GameObject get_BlazingWavemine(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.BlazingWaveAbilityBehavior.<AbilityCoroutine2>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.BlazingWaveAbilityBehavior <>4__this; // 0x20 private System.Int32 <numberOfMines>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.BlazingWaveAbilityBehavior.<AbilityCoroutine>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.BlazingWaveAbilityBehavior <>4__this; // 0x20 private System.Int32 <numberOfMines>5__2; // 0x28 private System.Int32 <i>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.BlazingWaveAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.BlazingWaveAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.BlazingWaveAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldowntime; // 0x14 private System.Single minecooldowntime; // 0x18 private System.Single mineDamagetime; // 0x1c private System.Int32 findRadius; // 0x20 private System.Single basedamage; // 0x24 private System.Single damagebonus; // 0x28 private System.Single waverange; // 0x2c private System.Single waverangeBouns; // 0x30 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_Minecooldowntime(); // 0x1e0b71c public System.Single get_MineDamagetime(); // 0x1e0b71c public System.Int32 get_FindRadius(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_Waverange(); // 0x1e0b71c public System.Single get_WaverangeBouns(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.BlazingWaveMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private static readonly System.Int32 Blazing_Wave_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x20 public System.Single Damiage; // 0x28 public System.Single height; // 0x2c public System.Single duration; // 0x30 private UnityEngine.Vector3 startPosition; // 0x34 private UnityEngine.Vector3 targetPosition; // 0x40 private System.Single startTime; // 0x4c private System.Boolean isMoving; // 0x50 public UnityEngine.GameObject ModeEffect; // 0x58 private System.Single dm; // 0x60 public UnityEngine.GameObject bormEffect; // 0x68 public BlazingWaveMineDamage blazingWaveMineDamage; // 0x70 // Methods public System.Void SetData(OctoberStudio.Abilities.BlazingWaveAbilityLevel stage, UnityEngine.Vector3 target); // 0x1e2a028 public System.Void StartMovement(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private UnityEngine.Vector3 CalculateParabolicPosition(System.Single t); // 0x1e0c45c private System.Void UpdateRotation(); // 0x1e23c98 private System.Void OnReachTarget(); // 0x1e23c98 private System.Collections.IEnumerator HideObj(); // 0x1e1bcd8 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.BlazingWaveMineBehavior.<HideObj>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.BlazingWaveMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeChronoFreezeAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeChronoFreezeAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeChronoFreezeAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single basedamage; // 0x10 private System.Single damagebonus; // 0x14 private System.Single cooldowntime; // 0x18 private System.Int32 damageRadius; // 0x1c private System.Single damageRadiusBonus; // 0x20 // Methods public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_DamageRadius(); // 0x1e055d0 public System.Single get_DamageRadiusBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeChronoFreezeBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeChronoFreezeAbilityData,OctoberStudio.Abilities.AwakeChronoFreezeAbilityLevel> { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 public UnityEngine.GameObject SkillEffect; // 0x40 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x48 private System.Single Damage; // 0x50 private System.Single CoolDown; // 0x54 private System.Single DamageTime; // 0x58 // Methods private System.Void LateUpdate(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.ChronoFreezeAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.ChronoFreezeAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.ChronoFreezeAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single basedamage; // 0x10 private System.Single damagebonus; // 0x14 private System.Single cooldowntime; // 0x18 private System.Int32 damageRadius; // 0x1c private System.Single damageRadiusBonus; // 0x20 // Methods public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_DamageRadius(); // 0x1e055d0 public System.Single get_DamageRadiusBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.ChronoFreezeBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.ChronoFreezeAbilityData,OctoberStudio.Abilities.ChronoFreezeAbilityLevel> { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 public UnityEngine.GameObject SkillEffect; // 0x40 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x48 private System.Single Damage; // 0x50 private System.Single CoolDown; // 0x54 private System.Single DamageTime; // 0x58 // Methods private System.Void LateUpdate(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeCycloneSwordAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeCycloneSwordAbilityData,OctoberStudio.Abilities.AwakeCycloneSwordAbilityLevel> { // Fields public UnityEngine.GameObject swordPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeCycloneSwordAbilityMineBehavior> minePools; // 0x48 public UnityEngine.Transform parent; // 0x50 private System.Collections.Generic.List<UnityEngine.Transform> swords; // 0x58 private System.Collections.Generic.List<System.Single> currentAngles; // 0x60 private System.Boolean isRotating; // 0x68 private System.Boolean isInitialized; // 0x69 // Methods protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Void InitializeSwords(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void StartRotation(); // 0x1e23c98 public System.Void StopRotation(); // 0x1e23c98 public System.Void ToggleRotation(); // 0x1e23c98 private System.Void CreateSwordCircle(); // 0x1e23c98 private System.Void ClearSwords(); // 0x1e23c98 public System.Void RestartRotation(); // 0x1e23c98 public System.Void UpdateSwordCount(System.Int32 newCount); // 0x1e24080 private System.Void OnDestroy(); // 0x1e23c98 private System.Void OnEnable(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeCycloneSwordAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeCycloneSwordAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeCycloneSwordAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single minecooldownTime; // 0x18 private System.Single damageRadius; // 0x1c private System.Single rationSpeed; // 0x20 private System.Single damage; // 0x24 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_DamageRadius(); // 0x1e0b71c public System.Single get_RationSpeed(); // 0x1e0b71c public System.Single get_Damage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeCycloneSwordAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Damage; // 0x20 public System.Collections.Generic.List<UnityEngine.GameObject> bodys; // 0x28 // Methods public System.Void SetData(System.Single Damage); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CycloneSwordAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.CycloneSwordAbilityData,OctoberStudio.Abilities.CycloneSwordAbilityLevel> { // Fields public UnityEngine.GameObject swordPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.CycloneSwordAbilityMineBehavior> minePools; // 0x48 public UnityEngine.Transform parent; // 0x50 private System.Collections.Generic.List<UnityEngine.Transform> swords; // 0x58 private System.Collections.Generic.List<System.Single> currentAngles; // 0x60 private System.Boolean isRotating; // 0x68 private System.Single rotationTimer; // 0x6c private UnityEngine.Coroutine abilityCoroutine; // 0x70 // Methods protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void StartRotation(); // 0x1e23c98 public System.Void StopRotation(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void CreateSwordCircle(); // 0x1e23c98 private System.Void RotateSwords(); // 0x1e23c98 private UnityEngine.Vector3 CalculateSwordPosition(System.Single angle, System.Single radius); // 0x1c8fbb4 private System.Void UpdateRotationTimer(); // 0x1e23c98 private System.Void OnRotationCompleted(); // 0x1e23c98 private System.Void ClearSwords(); // 0x1e23c98 public System.Void RestartRotation(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.CycloneSwordAbilityBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.CycloneSwordAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CycloneSwordAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.CycloneSwordAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.CycloneSwordAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single minecooldownTime; // 0x18 private System.Single damageRadius; // 0x1c private System.Single rationSpeed; // 0x20 private System.Single damage; // 0x24 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_DamageRadius(); // 0x1e0b71c public System.Single get_RationSpeed(); // 0x1e0b71c public System.Single get_Damage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CycloneSwordAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Damage; // 0x20 // Methods public System.Void SetData(System.Single Damage); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PushSwordAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.PushSwordAbilityData,OctoberStudio.Abilities.PushSwordAbilityLevel> { // Fields public UnityEngine.GameObject swordPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.PushSwordAbilityMineBehavior> minePools; // 0x48 public UnityEngine.Transform parent; // 0x50 private System.Collections.Generic.List<UnityEngine.Transform> swords; // 0x58 private System.Collections.Generic.List<System.Single> currentAngles; // 0x60 private System.Boolean isRotating; // 0x68 private System.Boolean isInitialized; // 0x69 // Methods private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Void InitializeSwords(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void StartRotation(); // 0x1e23c98 public System.Void StopRotation(); // 0x1e23c98 public System.Void ToggleRotation(); // 0x1e23c98 private System.Void CreateSwordCircle(); // 0x1e23c98 private System.Void ClearSwords(); // 0x1e23c98 public System.Void RestartRotation(); // 0x1e23c98 public System.Void UpdateSwordCount(System.Int32 newCount); // 0x1e24080 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PushSwordAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.PushSwordAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.PushSwordAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single minecooldownTime; // 0x18 private System.Single damageRadius; // 0x1c private System.Single rationSpeed; // 0x20 private System.Single damage; // 0x24 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_DamageRadius(); // 0x1e0b71c public System.Single get_RationSpeed(); // 0x1e0b71c public System.Single get_Damage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PushSwordAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Damage; // 0x20 // Methods public System.Void SetData(System.Single Damage); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeFreezeBeamAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeFreezeBeamAbilityData,OctoberStudio.Abilities.AwakeFreezeBeamAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeFreezeBeamAbilityMineBehavior> minePool; // 0x40 public UnityEngine.GameObject FreezeBeamobj; // 0x48 private System.Collections.Generic.List<Enemy> RadiusEnemys; // 0x50 private System.Single FindRadius; // 0x58 public System.Boolean BornPlayer; // 0x5c private UnityEngine.Coroutine abilityCoroutine; // 0x60 // Methods public System.Void Disable(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 public override System.Void Init(OctoberStudio.Abilities.AbilityData data, System.Int32 levelId); // 0x1e29968 public System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeFreezeBeamAbilityBehavior.<AbilityCoroutine>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeFreezeBeamAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeFreezeBeamAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeFreezeBeamAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeFreezeBeamAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Int32 lifetime; // 0x14 private System.Int32 findRadius; // 0x18 private System.Int32 findRadiusBonus; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_LifeTime(); // 0x1e055d0 public System.Int32 get_FindRadius(); // 0x1e055d0 public System.Int32 get_FindRadiusBonus(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeFreezeBeamAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private OctoberStudio.Abilities.AwakeFreezeBeamAbilityLevel AbilityLevelCoroutine; // 0x20 private System.Single Damage; // 0x28 private System.Collections.Generic.List<Enemy> enemys; // 0x30 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakeFreezeBeamAbilityLevel AbilityLevelCoroutine); // 0x1e292ac public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.FreezeBeamAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.FreezeBeamAbilityData,OctoberStudio.Abilities.FreezeBeamAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.FreezeBeamAbilityMineBehavior> minePool; // 0x40 public UnityEngine.GameObject FreezeBeamobj; // 0x48 private System.Collections.Generic.List<Enemy> RadiusEnemys; // 0x50 private System.Single FindRadius; // 0x58 public System.Boolean BornPlayer; // 0x5c // Methods public override System.Void Init(OctoberStudio.Abilities.AbilityData data, System.Int32 levelId); // 0x1e29968 public System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.FreezeBeamAbilityBehavior.<AbilityCoroutine>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.FreezeBeamAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.FreezeBeamAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.FreezeBeamAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.FreezeBeamAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Int32 lifetime; // 0x14 private System.Int32 findRadius; // 0x18 private System.Int32 findRadiusBonus; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_LifeTime(); // 0x1e055d0 public System.Int32 get_FindRadius(); // 0x1e055d0 public System.Int32 get_FindRadiusBonus(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.FreezeBeamAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private OctoberStudio.Abilities.FreezeBeamAbilityLevel AbilityLevelCoroutine; // 0x20 private System.Single Damage; // 0x28 // Methods public System.Void SetData(OctoberStudio.Abilities.FreezeBeamAbilityLevel AbilityLevelCoroutine); // 0x1e292ac public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac private System.Collections.IEnumerator HideObj(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.FreezeBeamAbilityMineBehavior.<HideObj>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.FreezeBeamAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeGaleofDestructionAbilityData,OctoberStudio.Abilities.GaleofDestructionAbilityLevel> { // Fields public UnityEngine.GameObject bladePrefab; // 0x40 public UnityEngine.GameObject smallbladePrefab; // 0x48 public System.Single spawnRadius; // 0x50 public System.Single maxExpansionRadius; // 0x54 public System.Single lifeTime; // 0x58 public System.Single rotationSpeed; // 0x5c public System.Single selfRotationSpeed; // 0x60 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.SpawnMode spawnMode; // 0x64 public System.Single spawnDelay; // 0x68 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior> MinePool; // 0x70 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.SmallGaleofDestructionAbilityMineBehavior> SmallMinePool; // 0x78 private UnityEngine.Coroutine abilityCoroutine; // 0x80 private System.Int32 numberOfMines; // 0x88 // Methods public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator SpawnFanBlades(); // 0x1e1bcd8 private System.Collections.IEnumerator SpawnSimultaneous(UnityEngine.Vector3 center); // 0x1e1c75c private System.Collections.IEnumerator SpawnSequential(UnityEngine.Vector3 center); // 0x1e1c75c private System.Collections.IEnumerator SpawnAlternating(UnityEngine.Vector3 center); // 0x1e1c75c private System.Void CreateBlade(UnityEngine.Vector3 center, System.Int32 bladeIndex, System.Single delay); // 0x1e25d08 private System.Void CreateSmallBlade(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.SpawnMode : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.SpawnMode Simultaneous = 0; // 0x0 public const OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.SpawnMode Sequential = 1; // 0x0 public const OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.SpawnMode Alternating = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.<SpawnAlternating>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.<SpawnFanBlades>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.<SpawnSequential>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 private System.Int32 <i>5__2; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior.<SpawnSimultaneous>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.GaleofDestructionAbilityLevel> { // Fields // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single smallcooldowntime; // 0x10 private ObscuredInt smallCount; // 0x14 private System.Int32 minesCount; // 0x3c private System.Single cooldowntime; // 0x40 private System.Single basedamage; // 0x44 private System.Single damagebonus; // 0x48 private System.Single absorptionrange; // 0x4c private System.Single absorptionrangeBonus; // 0x50 private System.Single moveSpeed; // 0x54 private System.Single moveSpeedBonus; // 0x58 // Methods public System.Single get_SmallCoolDownTime(); // 0x1e0b71c public ObscuredInt get_SmallCount(); // 0x1c8fbb4 public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_AbsorptionRange(); // 0x1e0b71c public System.Single get_AbsorptionrangeBonus(); // 0x1e0b71c public System.Single get_MoveSpeed(); // 0x1e0b71c public System.Single get_MoveSpeedBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single expandSpeed; // 0x20 public System.Single rotationSpeed; // 0x24 public System.Single selfRotationSpeed; // 0x28 public System.Single maxRadius; // 0x2c public System.Single lifeTime; // 0x30 public UnityEngine.AnimationCurve scaleCurve; // 0x38 public System.Single maxScale; // 0x40 public System.Int32 bladeCount; // 0x44 public System.Single startAngleOffset; // 0x48 private UnityEngine.Vector3 originPosition; // 0x4c private System.Single currentRadius; // 0x58 private System.Single currentAngle; // 0x5c private System.Single timer; // 0x60 private System.Boolean isActive; // 0x64 private System.Single bladeAngleOffset; // 0x68 private System.Single bladeStartDelay; // 0x6c private System.Single damage; // 0x70 public System.Collections.Generic.List<UnityEngine.GameObject> bodys; // 0x78 // Methods public System.Void InitializeBlade(OctoberStudio.Abilities.AwakeGaleofDestructionAbilityLevel gatBombAbilityLevel, UnityEngine.Vector3 origin, System.Single angleOffset, System.Single delay); // 0x1c8fbb4 private System.Collections.IEnumerator DelayedStart(); // 0x1e1bcd8 private System.Void StartExpansion(); // 0x1e23c98 private System.Collections.IEnumerator BladeExpansionRoutine(); // 0x1e1bcd8 private System.Void UpdateBladeTransform(System.Single progress); // 0x1e25a40 private System.Void DestroyBlade(); // 0x1e23c98 private System.Collections.IEnumerator Hide(); // 0x1e1bcd8 private System.Void PlayVanishEffect(); // 0x1e23c98 public System.Void SetBladeParameters(System.Single speed, System.Single maxRad, System.Single life, System.Single rotateSpeed, System.Single selfRotateSpeed); // 0x1c8fbb4 public System.Boolean IsActive(); // 0x1e12ab8 public System.Single GetCurrentRadius(); // 0x1e0b71c public System.Single GetProgress(); // 0x1e0b71c public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior.<BladeExpansionRoutine>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior.<DelayedStart>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior.<Hide>d__23 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GaleofDestructionAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.GaleofDestructionAbilityData,OctoberStudio.Abilities.GaleofDestructionAbilityLevel> { // Fields public UnityEngine.GameObject bladePrefab; // 0x40 public System.Single spawnRadius; // 0x48 public System.Single maxExpansionRadius; // 0x4c public System.Single lifeTime; // 0x50 public System.Single rotationSpeed; // 0x54 public System.Single selfRotationSpeed; // 0x58 public OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.SpawnMode spawnMode; // 0x5c public System.Single spawnDelay; // 0x60 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior> MinePool; // 0x68 private UnityEngine.Coroutine abilityCoroutine; // 0x70 private System.Int32 numberOfMines; // 0x78 // Methods public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator SpawnFanBlades(); // 0x1e1bcd8 private System.Collections.IEnumerator SpawnSimultaneous(UnityEngine.Vector3 center); // 0x1e1c75c private System.Collections.IEnumerator SpawnSequential(UnityEngine.Vector3 center); // 0x1e1c75c private System.Collections.IEnumerator SpawnAlternating(UnityEngine.Vector3 center); // 0x1e1c75c private System.Void CreateBlade(UnityEngine.Vector3 center, System.Int32 bladeIndex, System.Single delay); // 0x1e25d08 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.SpawnMode : { // Fields public System.Int32 value__; // 0x10 public const OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.SpawnMode Simultaneous = 0; // 0x0 public const OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.SpawnMode Sequential = 1; // 0x0 public const OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.SpawnMode Alternating = 2; // 0x0 // Methods } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.<SpawnAlternating>d__19 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.<SpawnFanBlades>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.<SpawnSequential>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 private System.Int32 <i>5__2; // 0x34 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityBehavior.<SpawnSimultaneous>d__17 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityBehavior <>4__this; // 0x20 public UnityEngine.Vector3 center; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GaleofDestructionAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.GaleofDestructionAbilityLevel> { // Fields // Methods public System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.GaleofDestructionAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldowntime; // 0x14 private System.Single basedamage; // 0x18 private System.Single damagebonus; // 0x1c private System.Single absorptionrange; // 0x20 private System.Single absorptionrangeBonus; // 0x24 private System.Single moveSpeed; // 0x28 private System.Single moveSpeedBonus; // 0x2c // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_AbsorptionRange(); // 0x1e0b71c public System.Single get_AbsorptionrangeBonus(); // 0x1e0b71c public System.Single get_MoveSpeed(); // 0x1e0b71c public System.Single get_MoveSpeedBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single expandSpeed; // 0x20 public System.Single rotationSpeed; // 0x24 public System.Single selfRotationSpeed; // 0x28 public System.Single maxRadius; // 0x2c public System.Single lifeTime; // 0x30 public UnityEngine.AnimationCurve scaleCurve; // 0x38 public System.Single maxScale; // 0x40 public System.Int32 bladeCount; // 0x44 public System.Single startAngleOffset; // 0x48 private UnityEngine.Vector3 originPosition; // 0x4c private System.Single currentRadius; // 0x58 private System.Single currentAngle; // 0x5c private System.Single timer; // 0x60 private System.Boolean isActive; // 0x64 private System.Single bladeAngleOffset; // 0x68 private System.Single bladeStartDelay; // 0x6c private System.Single damage; // 0x70 public System.Collections.Generic.List<UnityEngine.GameObject> bodys; // 0x78 // Methods public System.Void InitializeBlade(OctoberStudio.Abilities.GaleofDestructionAbilityLevel gatBombAbilityLevel, UnityEngine.Vector3 origin, System.Single angleOffset, System.Single delay); // 0x1c8fbb4 private System.Collections.IEnumerator DelayedStart(); // 0x1e1bcd8 private System.Void StartExpansion(); // 0x1e23c98 private System.Collections.IEnumerator BladeExpansionRoutine(); // 0x1e1bcd8 private System.Void UpdateBladeTransform(System.Single progress); // 0x1e25a40 private System.Void DestroyBlade(); // 0x1e23c98 private System.Collections.IEnumerator Hide(); // 0x1e1bcd8 private System.Void PlayVanishEffect(); // 0x1e23c98 public System.Void SetBladeParameters(System.Single speed, System.Single maxRad, System.Single life, System.Single rotateSpeed, System.Single selfRotateSpeed); // 0x1c8fbb4 public System.Boolean IsActive(); // 0x1e12ab8 public System.Single GetCurrentRadius(); // 0x1e0b71c public System.Single GetProgress(); // 0x1e0b71c public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior.<BladeExpansionRoutine>d__20 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior.<DelayedStart>d__18 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior.<Hide>d__23 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GaleofDestructionAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SmallGaleofDestructionAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single speed; // 0x20 public System.Single damage; // 0x24 // Methods public System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGatBombAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeGatBombAbilityData,OctoberStudio.Abilities.AwakeGatBombAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior> minePool; // 0x40 private System.Int32 numberOfMines; // 0x48 public System.Single spawnRadius; // 0x4c public System.Single checkRadius; // 0x50 public System.Int32 maxAttemptsPerMine; // 0x54 private UnityEngine.GameObject gatBombMine; // 0x58 // Methods private System.Void LateUpdate(); // 0x1e23c98 public UnityEngine.GameObject get_GatBombMine(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void GenerateMines(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGatBombAbilityBehavior.<AbilityCoroutine>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGatBombAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGatBombAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeGatBombAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeGatBombAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Int32 mineCount; // 0x1c private System.Single damageRange; // 0x20 private System.Single lifeTime; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Single get_DamageRange(); // 0x1e0b71c public System.Single get_LifeTime(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private System.Boolean hasExploded; // 0x20 public System.Single explosionRadius; // 0x24 public UnityEngine.GameObject BoomEffect; // 0x28 private OctoberStudio.Pool.PoolComponent<GatBombMineDamage> minePool; // 0x30 public System.Single LifeTime; // 0x38 private OctoberStudio.Abilities.AbilityLevel abilityLevel; // 0x40 private System.Single Damage; // 0x48 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakeGatBombAbilityLevel abilityLevel); // 0x1e292ac private System.Void ExpLode(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator Hide(); // 0x1e1bcd8 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior.<Hide>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGatBombAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GatBombAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.GatBombAbilityData,OctoberStudio.Abilities.GatBombAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.GatBombAbilityMineBehavior> minePool; // 0x40 private System.Int32 numberOfMines; // 0x48 public System.Single spawnRadius; // 0x4c public System.Single checkRadius; // 0x50 public System.Int32 maxAttemptsPerMine; // 0x54 private UnityEngine.GameObject gatBombMine; // 0x58 // Methods private System.Void LateUpdate(); // 0x1e23c98 public UnityEngine.GameObject get_GatBombMine(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void GenerateMines(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GatBombAbilityBehavior.<AbilityCoroutine>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GatBombAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GatBombAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.GatBombAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.GatBombAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Int32 mineCount; // 0x1c private System.Single damageRange; // 0x20 private System.Single damageRangeBonus; // 0x24 private System.Single lifeTime; // 0x28 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Single get_DamageRange(); // 0x1e0b71c public System.Single get_DamageRangeBonus(); // 0x1e0b71c public System.Single get_LifeTime(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GatBombAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private System.Boolean hasExploded; // 0x20 public System.Single explosionRadius; // 0x24 public UnityEngine.GameObject BoomEffect; // 0x28 public System.Single LifeTime; // 0x30 private OctoberStudio.Abilities.AbilityLevel abilityLevel; // 0x38 private System.Single Damage; // 0x40 // Methods public System.Void SetData(OctoberStudio.Abilities.GatBombAbilityLevel abilityLevel); // 0x1e292ac private System.Void ExpLode(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator Hide(); // 0x1e1bcd8 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GatBombAbilityMineBehavior.<AbilityCoroutine>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GatBombAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GatBombAbilityMineBehavior.<Hide>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GatBombAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGlowSphereAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeGlowSphereAbilityData,OctoberStudio.Abilities.AwakeGlowSphereAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeGlowSphereAbilityMineBehavior> minePool; // 0x40 private UnityEngine.GameObject glowSphereMine; // 0x48 public UnityEngine.GameObject GlowSphere; // 0x50 public UnityEngine.Transform curparent; // 0x58 public UnityEngine.Transform effectParent; // 0x60 public System.Collections.Generic.List<UnityEngine.Transform> points; // 0x68 private UnityEngine.Coroutine abilityCoroutine; // 0x70 // Methods public UnityEngine.GameObject get_GlowSphereMine(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 public System.Void LateUpdate(); // 0x1e23c98 public System.Void Update(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private UnityEngine.Vector3 GetPlayerFacingDirection(); // 0x1e0c3f4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGlowSphereAbilityBehavior.<AbilityCoroutine>d__14 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGlowSphereAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGlowSphereAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeGlowSphereAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeGlowSphereAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single rotatespeed; // 0x14 private System.Single basedamage; // 0x18 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_RotateSpeed(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGlowSphereAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private UnityEngine.Vector3 startPosition; // 0x20 private UnityEngine.Vector3 direction; // 0x2c private OctoberStudio.Abilities.AwakeGlowSphereAbilityLevel abilityLevel; // 0x38 private System.Boolean hasCollided; // 0x40 public System.Single rotateSpeed; // 0x44 private System.Single Damage; // 0x48 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakeGlowSphereAbilityLevel abilityLevel); // 0x1e292ac public System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GlowSphereAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.GlowSphereAbilityData,OctoberStudio.Abilities.GlowSphereAbilityLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.GlowSphereAbilityMineBehavior> minePool; // 0x40 public UnityEngine.GameObject GlowSphere; // 0x48 public System.Single spawnRadius; // 0x50 private UnityEngine.Coroutine abilityCoroutine; // 0x58 // Methods public System.Void LateUpdate(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void FireFanLightBalls(); // 0x1e23c98 private UnityEngine.Vector3 GetPlayerFacingDirection(); // 0x1e0c3f4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GlowSphereAbilityBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GlowSphereAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GlowSphereAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.GlowSphereAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.GlowSphereAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Int32 minecount; // 0x14 private System.Int32 maxDistance; // 0x18 private System.Int32 fanAngle; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Int32 get_MaxDistance(); // 0x1e055d0 public System.Int32 get_FanAngle(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GlowSphereAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private UnityEngine.Vector3 startPosition; // 0x20 private UnityEngine.Vector3 direction; // 0x2c private OctoberStudio.Abilities.GlowSphereAbilityLevel abilityLevel; // 0x38 private System.Boolean hasCollided; // 0x40 public System.Single speed; // 0x44 private System.Single Damage; // 0x48 // Methods public System.Void SetData(OctoberStudio.Abilities.GlowSphereAbilityLevel abilityLevel, UnityEngine.Vector3 startPosition, UnityEngine.Vector3 direction); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 private System.Void MoveProjectile(); // 0x1e23c98 private System.Void CheckMaxDistance(); // 0x1e23c98 private System.Void DisposeProjectile(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGroundAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeGroundAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeGroundAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single basedamage; // 0x10 private System.Single cooldowntime; // 0x14 // Methods public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeGroundBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeGroundAbilityData,OctoberStudio.Abilities.AwakeGroundAbilityLevel> { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 private UnityEngine.GameObject groundDmPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<AwakeGroundDamageBehavior> minePool; // 0x48 public System.Collections.Generic.List<UnityEngine.Transform> Points; // 0x50 private System.Single Damage; // 0x58 private System.Single CoolDown; // 0x5c private System.Single DamageTime; // 0x60 // Methods public UnityEngine.GameObject get_GroundDamagePrefab(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeGroundBehavior.<AbilityCoroutine>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeGroundBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GroundAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.GroundAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.GroundAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single basedamage; // 0x10 private System.Single cooldowntime; // 0x14 private System.Int32 damageRadius; // 0x18 private System.Int32 mineCount; // 0x1c // Methods public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Int32 get_DamageRadius(); // 0x1e055d0 public System.Int32 get_MineCount(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GroundBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.GroundAbilityData,OctoberStudio.Abilities.GroundAbilityLevel> { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 private UnityEngine.GameObject groundDmPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<GroundDamageBehavior> minePool; // 0x48 private System.Single Damage; // 0x50 private System.Single CoolDown; // 0x54 private System.Single DamageTime; // 0x58 private UnityEngine.Coroutine abilityCoroutine; // 0x60 // Methods public UnityEngine.GameObject get_GroundDamagePrefab(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.GroundBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.GroundBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeHellfireBombingAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeHellfireBombingAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeHellfireBombingAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single minecooldowntime; // 0x14 private System.Single damageRange; // 0x18 private System.Single damageRangebonus; // 0x1c private System.Int32 minecount; // 0x20 private System.Single basedamage; // 0x24 private System.Single damageBonus; // 0x28 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_DamageRange(); // 0x1e0b71c public System.Single get_DamageRangeBonus(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeHellfireBombingBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeHellfireBombingAbilityData,OctoberStudio.Abilities.AwakeHellfireBombingAbilityLevel> { // Fields public UnityEngine.GameObject HuoqiuObj; // 0x40 private OctoberStudio.Pool.PoolComponent<AwakeHellfireBombingMineBehavior> minePool; // 0x48 private System.Int32 index; // 0x50 // Methods public System.Void LateUpdate(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeHellfireBombingBehavior.<AbilityCoroutine2>d__6 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeHellfireBombingBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeHellfireBombingBehavior.<AbilityCoroutine>d__5 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeHellfireBombingBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.HellfireBombingAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.HellfireBombingAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.HellfireBombingAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single minecooldowntime; // 0x14 private System.Single damageRange; // 0x18 private System.Single damageRangebonus; // 0x1c private System.Int32 minecount; // 0x20 private System.Single basedamage; // 0x24 private System.Single damageBonus; // 0x28 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_DamageRange(); // 0x1e0b71c public System.Single get_DamageRangeBonus(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.HellfireBombingBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.HellfireBombingAbilityData,OctoberStudio.Abilities.HellfireBombingAbilityLevel> { // Fields public UnityEngine.GameObject HuoqiuObj; // 0x40 private OctoberStudio.Pool.PoolComponent<HellfireBombingMineBehavior> minePool; // 0x48 private UnityEngine.Coroutine abilityCoroutine; // 0x50 private System.Int32 index; // 0x58 // Methods public System.Void LateUpdate(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.HellfireBombingBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.HellfireBombingBehavior <>4__this; // 0x20 private System.Int32 <count>5__2; // 0x28 private System.Int32 <i>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeJDYHCSAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeJDYHCSAbilityData,OctoberStudio.Abilities.AwakeJDYHCSAbilityLevel> { // Fields private UnityEngine.GameObject jDYHCSAbilityMine; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeJDYHCSAbilityMineBehavior> minePool; // 0x48 private System.Int32 index; // 0x50 // Methods public UnityEngine.GameObject get_JDYHCSAbilityMine(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeJDYHCSAbilityBehavior.<AbilityCoroutine>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeJDYHCSAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeJDYHCSAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeJDYHCSAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeJDYHCSAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Int32 mineCount; // 0x14 private System.Single basedamage; // 0x18 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Int32 get_MineCount(); // 0x1e055d0 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeJDYHCSAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Speed; // 0x20 private System.Single damage; // 0x24 // Methods public System.Void Update(); // 0x1e23c98 public System.Void SetData(System.Single dm); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.JDYHCSAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.JDYHCSAbilityData,OctoberStudio.Abilities.JDYHCSAbilityLevel> { // Fields private UnityEngine.GameObject jDYHCSAbilityMine1; // 0x40 private UnityEngine.GameObject jDYHCSAbilityMine2; // 0x48 private UnityEngine.Transform jDYHCSAbilityMineparent1; // 0x50 private UnityEngine.Transform jDYHCSAbilityMineparent2; // 0x58 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.JDYHCSAbilityMineBehavior> minePool1; // 0x60 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.JDYHCSAbilityMineBehavior> minePool2; // 0x68 private UnityEngine.Coroutine abilityCoroutine; // 0x70 private System.Int32 index; // 0x78 // Methods public UnityEngine.GameObject get_JDYHCSAbilityMine1(); // 0x1e1bcd8 public UnityEngine.GameObject get_JDYHCSAbilityMine2(); // 0x1e1bcd8 public UnityEngine.Transform get_JDYHCSAbilityMineParent1(); // 0x1e1bcd8 public UnityEngine.Transform get_JDYHCSAbilityMineParent2(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.JDYHCSAbilityBehavior.<AbilityCoroutine2>d__22 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.JDYHCSAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.JDYHCSAbilityBehavior.<AbilityCoroutine>d__21 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.JDYHCSAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.JDYHCSAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.JDYHCSAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.JDYHCSAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single minecooldowntime; // 0x14 private System.Collections.Generic.List<System.Int32> skillPosition; // 0x18 private System.Collections.Generic.List<System.Int32> skillSequence; // 0x20 private System.Single basedamage; // 0x28 private System.Single damagebonus; // 0x2c private System.Single rangeRadius; // 0x30 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Collections.Generic.List<System.Int32> get_SkillPosion(); // 0x1e1bcd8 public System.Collections.Generic.List<System.Int32> get_SkillSequence(); // 0x1e1bcd8 public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_RangeRadius(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.JDYHCSAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single damage; // 0x20 private static readonly System.Int32 JD_YHCS_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x28 // Methods private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeLightArrowFlightAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeLightArrowFlightAbilityData,OctoberStudio.Abilities.AwakeLightArrowFlightAbilityLevel> { // Fields private UnityEngine.GameObject fireballPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<AwakeLightArrowFlightAbilityMineBehavior> fireballPool; // 0x48 private UnityEngine.Coroutine abilityCoroutine; // 0x50 private System.Collections.Generic.List<LightArrowFlightAbilityMineBehavior> aliveFireballs; // 0x58 // Methods public UnityEngine.GameObject get_FireballPrefab(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void OnFireballFinished(LightArrowFlightAbilityMineBehavior fireball); // 0x1e292ac public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeLightArrowFlightAbilityBehavior.<AbilityCoroutine>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeLightArrowFlightAbilityBehavior <>4__this; // 0x20 private System.Int32 <count>5__2; // 0x28 private System.Int32 <i>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeLightArrowFlightAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeLightArrowFlightAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeLightArrowFlightAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single minecooldownTime; // 0x18 private System.Single maxFlightTime; // 0x1c private System.Single basedamage; // 0x20 private System.Single basedamageBounce; // 0x24 private System.Single speed; // 0x28 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_MaxFlightTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_BaseDamageBounce(); // 0x1e0b71c public System.Single get_Speed(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.LightArrowFlightAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.LightArrowFlightAbilityData,OctoberStudio.Abilities.LightArrowFlightAbilityLevel> { // Fields private UnityEngine.GameObject fireballPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<LightArrowFlightAbilityMineBehavior> fireballPool; // 0x48 private UnityEngine.Coroutine abilityCoroutine; // 0x50 private System.Collections.Generic.List<LightArrowFlightAbilityMineBehavior> aliveFireballs; // 0x58 // Methods public UnityEngine.GameObject get_FireballPrefab(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void OnFireballFinished(LightArrowFlightAbilityMineBehavior fireball); // 0x1e292ac public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.LightArrowFlightAbilityBehavior.<AbilityCoroutine>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.LightArrowFlightAbilityBehavior <>4__this; // 0x20 private System.Int32 <count>5__2; // 0x28 private System.Int32 <i>5__3; // 0x2c // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.LightArrowFlightAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.LightArrowFlightAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.LightArrowFlightAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single minecooldownTime; // 0x18 private System.Single maxFlightTime; // 0x1c private System.Single basedamage; // 0x20 private System.Single basedamageBounce; // 0x24 private System.Single speed; // 0x28 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_MineCoolDownTime(); // 0x1e0b71c public System.Single get_MaxFlightTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_BaseDamageBounce(); // 0x1e0b71c public System.Single get_Speed(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeMagicThunderAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeMagicThunderAbilityData,OctoberStudio.Abilities.AwakeMagicThunderAbilityLevel> { // Fields private UnityEngine.GameObject magicthunderPrefab; // 0x40 private System.Collections.Generic.List<Enemy> enemies; // 0x48 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeMagicThunderMineBehavior> minePool; // 0x50 private System.Int32 index; // 0x58 // Methods public UnityEngine.GameObject get_MagicThunderPrefab(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeMagicThunderAbilityBehavior.<AbilityCoroutine2>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeMagicThunderAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeMagicThunderAbilityBehavior.<AbilityCoroutine>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeMagicThunderAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeMagicThunderAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeMagicThunderAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeMagicThunderAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single abilityCooldown; // 0x14 private System.Single abilityCooldown2; // 0x18 private System.Single mineSpawnRadius; // 0x1c private System.Single basedamage; // 0x20 private System.Single baseRadius; // 0x24 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Single get_AbilityCooldown2(); // 0x1e0b71c public System.Single get_MineSpawnRadius(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_BaseRadius(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeMagicThunderMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Damiage; // 0x20 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakeMagicThunderAbilityLevel stage, UnityEngine.Vector3 position); // 0x1e2a028 private System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MagicThunderAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.MagicThunderAbilityData,OctoberStudio.Abilities.MagicThunderAbilityLevel> { // Fields private UnityEngine.GameObject magicthunderPrefab; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.MagicThunderMineBehavior> minePool; // 0x48 private System.Collections.Generic.List<Enemy> RadiusEnemys; // 0x50 private UnityEngine.Coroutine abilityCoroutine; // 0x58 private System.Int32 index; // 0x60 // Methods public UnityEngine.GameObject get_MagicThunderPrefab(); // 0x1e1bcd8 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.MagicThunderAbilityBehavior.<AbilityCoroutine2>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.MagicThunderAbilityBehavior <>4__this; // 0x20 private System.Int32 <count>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.MagicThunderAbilityBehavior.<AbilityCoroutine>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.MagicThunderAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MagicThunderAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.MagicThunderAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.MagicThunderAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single abilityCooldown; // 0x14 private System.Single abilityCooldown2; // 0x18 private System.Single mineSpawnRadius; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 private System.Int32 buffid; // 0x28 private System.Single buffTime; // 0x2c private System.Int32 stunprobability; // 0x30 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Single get_AbilityCooldown2(); // 0x1e0b71c public System.Single get_MineSpawnRadius(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Int32 get_BuffID(); // 0x1e055d0 public System.Single get_BuffTime(); // 0x1e0b71c public System.Int32 get_StunProbability(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MagicThunderMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private static readonly System.Int32 MAGIC_Thunder_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x20 private UnityEngine.CircleCollider2D ThunderTriggerCollider; // 0x28 public System.Single Damiage; // 0x30 public System.Int32 BuffID; // 0x34 public System.Single BuffTime; // 0x38 public System.Int32 StunProbability; // 0x3c // Methods public System.Void SetData(OctoberStudio.Abilities.MagicThunderAbilityLevel stage, UnityEngine.Vector3 position); // 0x1e2a028 private System.Void Update(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakePegasusMissileBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakePegasusMissileAbilityData,OctoberStudio.Abilities.AwakePegasusMissileAbilityLevel> { // Fields private UnityEngine.GameObject pegasusMissilerPrefab; // 0x40 public UnityEngine.SphereCollider sphereCollider; // 0x48 private System.Collections.Generic.List<Enemy> enemies; // 0x50 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakePegasusMissileMineBehavior> minePool; // 0x58 public UnityEngine.Transform BornPosition; // 0x60 private System.Int32 index; // 0x68 // Methods public UnityEngine.GameObject get_PegasusMissilerPrefab(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac private System.Void Update(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakePegasusMissileBehavior.<AbilityCoroutine2>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakePegasusMissileBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakePegasusMissileBehavior.<AbilityCoroutine>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakePegasusMissileBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakePegasusMissileAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakePegasusMissileAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakePegasusMissileAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single abilityCooldown; // 0x14 private System.Single abilityCooldown2; // 0x18 private System.Single mineSpawnRadius; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Single get_AbilityCooldown2(); // 0x1e0b71c public System.Single get_MineSpawnRadius(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakePegasusMissileMineBehavior : UnityEngine.MonoBehaviour { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x20 public System.Single Damiage; // 0x28 public FollowSkill followSkill; // 0x30 // Methods public System.Void SetData(OctoberStudio.Abilities.AwakePegasusMissileAbilityLevel stage, UnityEngine.Vector3 position, UnityEngine.Vector3 BornPosituon); // 0x1c8fbb4 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PegasusMissileBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.PegasusMissileAbilityData,OctoberStudio.Abilities.PegasusMissileAbilityLevel> { // Fields private UnityEngine.GameObject pegasusMissilerPrefab; // 0x40 private System.Collections.Generic.List<Enemy> enemies; // 0x48 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.PegasusMissileMineBehavior> minePool; // 0x50 public System.Collections.Generic.List<UnityEngine.Transform> BornPosition; // 0x58 private System.Int32 index; // 0x60 // Methods public UnityEngine.GameObject get_PegasusMissilerPrefab(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator AbilityCoroutine2(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.PegasusMissileBehavior.<AbilityCoroutine2>d__9 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.PegasusMissileBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.PegasusMissileBehavior.<AbilityCoroutine>d__8 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.PegasusMissileBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PegasusMissileAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.PegasusMissileAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.PegasusMissileAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single abilityCooldown; // 0x14 private System.Single abilityCooldown2; // 0x18 private System.Single mineSpawnRadius; // 0x1c private System.Single basedamage; // 0x20 private System.Single damageBonus; // 0x24 private System.Single sp; // 0x28 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_AbilityCooldown(); // 0x1e0b71c public System.Single get_AbilityCooldown2(); // 0x1e0b71c public System.Single get_MineSpawnRadius(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_Speed(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.PegasusMissileMineBehavior : UnityEngine.MonoBehaviour { // Fields private static readonly System.Int32 Pegasus_Missile_EXPLOSION_HASH; // 0x0 private System.Collections.Generic.Dictionary<Enemy,System.Single> enemies; // 0x20 public System.Single Damiage; // 0x28 public System.Single life; // 0x2c public System.Single speed; // 0x30 public System.Single missdelay; // 0x34 private Enemy curTarget; // 0x38 // Methods public System.Void SetData(OctoberStudio.Abilities.PegasusMissileAbilityLevel stage, Enemy _target); // 0x1e2a6c4 private System.Void Update(); // 0x1e23c98 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeSparkBallAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeSparkBallAbilityData,OctoberStudio.Abilities.AwakeSparkBallAbilityLevel> { // Fields private System.Collections.Generic.List<Enemy> enemies; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeSparkBallAbilityMineBehavior> minePool; // 0x48 private UnityEngine.GameObject sparkBallMine; // 0x50 // Methods private System.Void LateUpdate(); // 0x1e23c98 public UnityEngine.GameObject get_SparkBallMine(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeSparkBallAbilityBehavior.<AbilityCoroutine>d__7 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeSparkBallAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeSparkBallAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeSparkBallAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeSparkBallAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Single absorptionrange; // 0x1c private System.Single moveDistance; // 0x20 private System.Single boombasedamage; // 0x24 private System.Single dmradius; // 0x28 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_AbsorptionRange(); // 0x1e0b71c public System.Single get_MoveDistance(); // 0x1e0b71c public System.Single get_BoomDamage(); // 0x1e0b71c public System.Single get_Dmradius(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeSparkBallAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public UnityEngine.GameObject boomEffect; // 0x20 public System.Single boomRadius; // 0x28 private System.Single moveDistance; // 0x2c private System.Single speed; // 0x30 private UnityEngine.Vector3 startPosition; // 0x34 public System.Single startScale; // 0x40 private UnityEngine.Vector3 targetPosition; // 0x44 private System.Boolean isMoving; // 0x50 private System.Single radius; // 0x54 private System.Single dm; // 0x58 private System.Collections.Generic.List<Enemy> bodys; // 0x60 // Methods private System.Void Boom(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 public System.Void SetData(UnityEngine.Vector3 targetPos, System.Single moveDistance, System.Single AbsorptionRange, System.Single _dm, System.Single dmradius); // 0x1c8fbb4 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SparkBallAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.SparkBallAbilityData,OctoberStudio.Abilities.SparkBallAbilityLevel> { // Fields private System.Collections.Generic.List<Enemy> enemies; // 0x40 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.SparkBallAbilityMineBehavior> minePool; // 0x48 private UnityEngine.GameObject sparkBallMine; // 0x50 public UnityEngine.SphereCollider SphereCollider; // 0x58 private UnityEngine.Coroutine abilityCoroutine; // 0x60 // Methods private System.Void LateUpdate(); // 0x1e23c98 public UnityEngine.GameObject get_SparkBallMine(); // 0x1e1bcd8 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.SparkBallAbilityBehavior.<AbilityCoroutine>d__12 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.SparkBallAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SparkBallAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.SparkBallAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.SparkBallAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Single absorptionrange; // 0x1c private System.Single moveDistance; // 0x20 private System.Single dmradius; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Single get_AbsorptionRange(); // 0x1e0b71c public System.Single get_Dmradius(); // 0x1e0b71c public System.Single get_MoveDistance(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SparkBallAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields private System.Single moveDistance; // 0x20 private System.Single speed; // 0x24 private UnityEngine.Vector3 startPosition; // 0x28 public System.Single startScale; // 0x34 private UnityEngine.Vector3 targetPosition; // 0x38 private System.Boolean isMoving; // 0x44 private System.Single radius; // 0x48 public UnityEngine.SphereCollider sphereCollider; // 0x50 private System.Single dm; // 0x58 private System.Collections.Generic.List<Enemy> bodys; // 0x60 // Methods private System.Void Update(); // 0x1e23c98 public System.Void SetData(UnityEngine.Vector3 targetPos, System.Single moveDistance, System.Single AbsorptionRange, System.Single _dm, System.Single dmradius); // 0x1c8fbb4 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.VoltaicFlashAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.VoltaicFlashAbilityData,OctoberStudio.Abilities.VoltaicFlashAbilityLevel> { // Fields public VoltaicFlashPathPos[] segments; // 0x40 public UnityEngine.GameObject Sword; // 0x48 public UnityEngine.GameObject Trun; // 0x50 public UnityEngine.GameObject End; // 0x58 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.VoltaicFlashAbilitySword> SwordPools; // 0x60 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.VoltaicFlashAbilityTurn> TurnPools; // 0x68 private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.VoltaicFlashAbilityEnd> EndPools; // 0x70 public System.Single SwordTime; // 0x78 public System.Single TurnTime; // 0x7c public System.Single EndTime; // 0x80 private UnityEngine.Coroutine abilityCoroutine; // 0x88 // Methods public System.Void Disable(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Collections.IEnumerator SkillRoutine(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.VoltaicFlashAbilityBehavior.<AbilityCoroutine>d__15 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.VoltaicFlashAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.VoltaicFlashAbilityBehavior.<SkillRoutine>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.VoltaicFlashAbilityBehavior <>4__this; // 0x20 private System.Int32 <i>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.VoltaicFlashAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.VoltaicFlashAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.VoltaicFlashAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 minesCount; // 0x10 private System.Single cooldownTime; // 0x14 private System.Single damage; // 0x18 // Methods public System.Int32 get_MinesCount(); // 0x1e055d0 public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_Damage(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.VoltaicFlashAbilityEnd : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.VoltaicFlashAbilitySword : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single Damage; // 0x20 public System.Collections.Generic.List<Enemy> Enemys; // 0x28 // Methods public System.Void SetData(System.Single Damage); // 0x1e25a40 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.VoltaicFlashAbilityTurn : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.AwakeWhirlwindDartAbilityData,OctoberStudio.Abilities.AwakeWhirlwindDartAbilitLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior> minePool; // 0x40 private UnityEngine.GameObject whirlwindDartMine; // 0x48 private System.Collections.Generic.List<Enemy> enemies; // 0x50 private UnityEngine.Coroutine abilityCoroutine; // 0x58 // Methods public UnityEngine.GameObject get_WhirlwindDartMine(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void TryShootDart(); // 0x1e23c98 private UnityEngine.Transform FindNearestEnemy(); // 0x1e1bcd8 private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityBehavior.<AbilityCoroutine>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeWhirlwindDartAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.AwakeWhirlwindDartAbilitLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AwakeWhirlwindDartAbilitLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Int32 bounceCount; // 0x1c private System.Single bounceRange; // 0x20 private System.Single bounceRadius; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Int32 get_BounceCount(); // 0x1e055d0 public System.Single get_BounceRange(); // 0x1e0b71c public System.Single get_BounceRadius(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single moveSpeed; // 0x20 private UnityEngine.Transform currentTarget; // 0x28 private System.Single damage; // 0x30 private System.Int32 maxBounces; // 0x34 private System.Single bounceRange; // 0x38 public UnityEngine.Transform point; // 0x40 private System.Int32 currentBounces; // 0x48 private System.Collections.Generic.List<UnityEngine.Transform> hitEnemies; // 0x50 private System.Boolean isMoving; // 0x58 private System.Collections.Generic.List<UnityEngine.Transform> availableEnemies; // 0x60 private OctoberStudio.Pool.PoolComponent<SplitWhirlwindDartAbilityMineBehavior1> minePool; // 0x68 public UnityEngine.GameObject SpliPrefab; // 0x70 // Methods public System.Void SetData(UnityEngine.Transform firstTarget, System.Single dartDamage, System.Int32 bounces, System.Single range); // 0x1c8fbb4 private System.Collections.IEnumerator BounceRoutine(); // 0x1e1bcd8 private System.Void RefreshAvailableEnemies(UnityEngine.Vector3 fromPosition); // 0x1e25c68 private UnityEngine.Transform FindNextBounceTarget(UnityEngine.Vector3 fromPosition); // 0x1e1c75c private System.Collections.IEnumerator MoveToTargetSmoothly(UnityEngine.Vector3 startPos, UnityEngine.Vector3 targetPos); // 0x1c8fbb4 private System.Void DestroyDart(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior.<BounceRoutine>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior.<MoveToTargetSmoothly>d__16 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.Vector3 startPos; // 0x20 public UnityEngine.Vector3 targetPos; // 0x2c public OctoberStudio.Abilities.AwakeWhirlwindDartAbilityMineBehavior <>4__this; // 0x38 private System.Single <journey>5__2; // 0x40 private System.Single <duration>5__3; // 0x44 private UnityEngine.Vector3 <endPos>5__4; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.WhirlwindDartAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.WhirlwindDartAbilityData,OctoberStudio.Abilities.WhirlwindDartAbilitLevel> { // Fields private OctoberStudio.Pool.PoolComponent<OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior> minePool; // 0x40 private UnityEngine.GameObject whirlwindDartMine; // 0x48 private System.Collections.Generic.List<Enemy> enemies; // 0x50 private UnityEngine.Coroutine abilityCoroutine; // 0x58 // Methods public UnityEngine.GameObject get_WhirlwindDartMine(); // 0x1e1bcd8 private System.Void LateUpdate(); // 0x1e23c98 public System.Void Disable(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 private System.Void Awake(); // 0x1e23c98 protected override System.Void SetAbilityLevel(System.Int32 levelId); // 0x1e24080 private System.Collections.IEnumerator AbilityCoroutine(); // 0x1e1bcd8 private System.Void TryShootDart(); // 0x1e23c98 private UnityEngine.Transform FindNearestEnemy(); // 0x1e1bcd8 private System.Void OnTriggerEnter(UnityEngine.Collider other); // 0x1e292ac private System.Void OnTriggerExit(UnityEngine.Collider other); // 0x1e292ac private System.Void Update(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.WhirlwindDartAbilityBehavior.<AbilityCoroutine>d__11 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.WhirlwindDartAbilityBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.WhirlwindDartAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.WhirlwindDartAbilitLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.WhirlwindDartAbilitLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldowntime; // 0x10 private System.Single basedamage; // 0x14 private System.Single damagebonus; // 0x18 private System.Int32 bounceCount; // 0x1c private System.Single bounceRange; // 0x20 private System.Single bounceRadius; // 0x24 // Methods public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Single get_BaseDamage(); // 0x1e0b71c public System.Single get_DamageBonus(); // 0x1e0b71c public System.Int32 get_BounceCount(); // 0x1e055d0 public System.Single get_BounceRange(); // 0x1e0b71c public System.Single get_BounceRadius(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior : UnityEngine.MonoBehaviour, ICustomCollidable { // Fields public System.Single moveSpeed; // 0x20 private UnityEngine.Transform currentTarget; // 0x28 private System.Single damage; // 0x30 private System.Int32 maxBounces; // 0x34 private System.Single bounceRange; // 0x38 private System.Int32 currentBounces; // 0x3c private System.Collections.Generic.List<UnityEngine.Transform> hitEnemies; // 0x40 private System.Boolean isMoving; // 0x48 private System.Collections.Generic.List<UnityEngine.Transform> availableEnemies; // 0x50 // Methods public System.Void SetData(UnityEngine.Transform firstTarget, System.Single dartDamage, System.Int32 bounces, System.Single range); // 0x1c8fbb4 private System.Collections.IEnumerator BounceRoutine(); // 0x1e1bcd8 private System.Void RefreshAvailableEnemies(UnityEngine.Vector3 fromPosition); // 0x1e25c68 private UnityEngine.Transform FindNextBounceTarget(UnityEngine.Vector3 fromPosition); // 0x1e1c75c private System.Collections.IEnumerator MoveToTargetSmoothly(UnityEngine.Vector3 startPos, UnityEngine.Vector3 targetPos); // 0x1c8fbb4 private System.Void DestroyDart(); // 0x1e23c98 public System.Void OnCustomTriggerEnter(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerStay(Body otherBody); // 0x1e292ac public System.Void OnCustomTriggerExit(Body otherBody); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior.<BounceRoutine>d__10 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior <>4__this; // 0x20 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior.<MoveToTargetSmoothly>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public UnityEngine.Vector3 startPos; // 0x20 public UnityEngine.Vector3 targetPos; // 0x2c public OctoberStudio.Abilities.WhirlwindDartAbilityMineBehavior <>4__this; // 0x38 private System.Single <journey>5__2; // 0x40 private System.Single <duration>5__3; // 0x44 private UnityEngine.Vector3 <endPos>5__4; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CooldownAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.CooldownAbilityData,OctoberStudio.Abilities.CooldownAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CooldownAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.CooldownAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.CooldownAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single cooldownMultiplier; // 0x10 // Methods public System.Single get_CooldownMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CritDamageAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.CritDamageAbilityData,OctoberStudio.Abilities.CritDamageAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CritDamageAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.CritDamageAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.CritDamageAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single critdmMultiplier; // 0x10 // Methods public System.Single get_CritDamageMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CritRateAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.CritRateAbilityData,OctoberStudio.Abilities.CritRateAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.CritRateAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.CritRateAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.CritRateAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single critaMultiplier; // 0x10 // Methods public System.Single get_CritRateMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.DamageReductionAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.DamageReductionAbilityData,OctoberStudio.DamageReductionAbilityLevel> { // Fields public UnityEngine.Transform point; // 0x40 private UnityEngine.GameObject armoBuffPrefab; // 0x48 private UnityEngine.GameObject buffeffect; // 0x50 // Methods public UnityEngine.GameObject get_ArmoBuffPrefab(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public System.Void LateUpdate(); // 0x1e23c98 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.DamageAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.DamageAbilityData,OctoberStudio.Abilities.DamageAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.DamageAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.DamageAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.DamageAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single damageMultiplier; // 0x10 // Methods public System.Single get_DamageMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.HpRecoverAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.HpRecoverAbilityData,OctoberStudio.Abilities.HpRecoverAbilityLevel> { // Fields private UnityEngine.Coroutine abilityCoroutine; // 0x40 // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.HpRecoverAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.HpRecoverAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.HpRecoverAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single hprecover; // 0x10 private System.Single cooldowntime; // 0x14 // Methods public System.Single get_Hprecover(); // 0x1e0b71c public System.Single get_CoolDownTime(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MagnetAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.MagnetAbilityData,OctoberStudio.Abilities.MagnetAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MagnetAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.MagnetAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.MagnetAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single magnetRadiusSqr; // 0x10 // Methods public System.Single get_MagnetRadiusSqr(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MaxHPAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.MaxHPAbilityData,OctoberStudio.Abilities.MaxHPAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MaxHPAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.MaxHPAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.MaxHPAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single maxHPMultiplier; // 0x10 // Methods public System.Single get_MaxHPMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.MoveSpeedAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.MoveSpeedAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.MoveSpeedAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single speedMultiplier; // 0x10 // Methods public System.Single get_SpeedMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SportShoesAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.MoveSpeedAbilityData,OctoberStudio.Abilities.MoveSpeedAbilityLevel> { // Fields private UnityEngine.GameObject spBuffPrefab; // 0x40 private UnityEngine.GameObject buffeffect; // 0x48 // Methods public UnityEngine.GameObject get_SpeedBuffPrefab(); // 0x1e1bcd8 protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.ReliveAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.ReliveAbilityData,OctoberStudio.Abilities.ReliveAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.ReliveAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.ReliveAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.ReliveAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single reliveHp; // 0x10 // Methods public System.Single get_ReliveHp(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SizeAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.SizeAbilityData,OctoberStudio.Abilities.SizeAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.SizeAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.SizeAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.SizeAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Int32 probabilityMulti; // 0x10 // Methods public System.Int32 get_ProbabilityMulti(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.XPAbilityBehavior : OctoberStudio.Abilities.AbilityBehavior<OctoberStudio.Abilities.XPAbilityData,OctoberStudio.Abilities.XPAbilityLevel> { // Fields // Methods protected override System.Void SetAbilityLevel(System.Int32 stageId); // 0x1e24080 public override System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.XPAbilityData : OctoberStudio.Abilities.GenericAbilityData<OctoberStudio.Abilities.XPAbilityLevel> { // Fields // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnValidate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.XPAbilityLevel : OctoberStudio.Abilities.AbilityLevel { // Fields private System.Single xpMultiplier; // 0x10 // Methods public System.Single get_XPMultiplier(); // 0x1e0b71c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AbilitiesDatabase : UnityEngine.ScriptableObject { // Fields private System.Int32 activeAbilitiesCapacity; // 0x18 private System.Int32 passiveAbilitiesCapacity; // 0x1c private System.Single firstLevelsActiveAbilityWeightMultiplier; // 0x20 private System.Single aquiredAbilityWeightMultiplier; // 0x24 private System.Single lessAbilitiesOfTypeWeightMultiplier; // 0x28 private System.Single evolutionAbilityWeightMultiplier; // 0x2c private System.Single requiredForEvolutionWeightMultiplier; // 0x30 private System.Collections.Generic.List<OctoberStudio.Abilities.AbilityData> abilities; // 0x38 // Methods public System.Int32 get_ActiveAbilitiesCapacity(); // 0x1e055d0 public System.Int32 get_PassiveAbilitiesCapacity(); // 0x1e055d0 public System.Single get_FirstLevelsActiveAbilityWeightMultiplier(); // 0x1e0b71c public System.Single get_AquiredAbilityWeightMultiplier(); // 0x1e0b71c public System.Single get_LessAbilitiesOfTypeWeightMultiplier(); // 0x1e0b71c public System.Single get_EvolutionAbilityWeightMultiplier(); // 0x1e0b71c public System.Single get_RequiredForEvolutionWeightMultiplier(); // 0x1e0b71c public System.Int32 get_AbilitiesCount(); // 0x1e055d0 public OctoberStudio.Abilities.AbilityData GetAbility(System.Int32 index); // 0x1e1bf7c public OctoberStudio.Abilities.AbilityData GetAbilityById(System.Int32 skillid); // 0x1e1bf7c public OctoberStudio.Abilities.AbilityData GetAbility(OctoberStudio.AbilityType type); // 0x1e1bf7c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AbilitiesSave : System.Object, OctoberStudio.Save.ISave { // Fields private OctoberStudio.Abilities.AbilitiesSave.AbilitySave[] savedAbilities; // 0x10 private System.Collections.Generic.Dictionary<OctoberStudio.AbilityType,System.Int32> abilitiesLevels; // 0x18 // Methods public System.Void Init(); // 0x1e23c98 public System.Collections.Generic.List<OctoberStudio.AbilityType> GetSavedAbilities(); // 0x1e1bcd8 public System.Int32 GetAbilityLevel(OctoberStudio.AbilityType ability); // 0x1e0584c public System.Void SetAbilityLevel(OctoberStudio.AbilityType ability, System.Int32 level); // 0x1e24138 public System.Void RemoveAbility(OctoberStudio.AbilityType ability); // 0x1e24080 public System.Void Flush(); // 0x1e23c98 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private class OctoberStudio.Abilities.AbilitiesSave.AbilitySave : System.Object { // Fields private OctoberStudio.AbilityType abilityType; // 0x10 private System.Int32 level; // 0x14 // Methods public OctoberStudio.AbilityType get_AbilityType(); // 0x1e055d0 public System.Int32 get_Level(); // 0x1e055d0 public System.Void .ctor(OctoberStudio.AbilityType abilityType, System.Int32 level); // 0x1e24138 } // Assembly-CSharp.dll public abstract class OctoberStudio.Abilities.AbilityData : UnityEngine.ScriptableObject { // Fields protected System.Int32 skillid; // 0x18 protected OctoberStudio.AbilityType type; // 0x1c private System.String title; // 0x20 private System.String description; // 0x28 private UnityEngine.Sprite icon; // 0x30 private UnityEngine.GameObject prefab; // 0x38 protected System.Boolean isActiveAbility; // 0x40 protected System.Boolean isWeaponAbility; // 0x41 protected System.Boolean isEndgameAbility; // 0x42 private System.Boolean isEvolution; // 0x43 private System.Collections.Generic.List<OctoberStudio.Abilities.EvolutionRequirement> evolutionRequirements; // 0x48 private UnityEngine.Events.UnityAction<System.Int32> onAbilityUpgraded; // 0x50 // Methods public System.Int32 get_SkillID(); // 0x1e055d0 public OctoberStudio.AbilityType get_AbilityType(); // 0x1e055d0 public System.String get_Title(); // 0x1e1bcd8 public System.String get_Description(); // 0x1e1bcd8 public UnityEngine.Sprite get_Icon(); // 0x1e1bcd8 public UnityEngine.GameObject get_Prefab(); // 0x1e1bcd8 public System.Boolean get_IsActiveAbility(); // 0x1e12ab8 public System.Boolean get_IsWeaponAbility(); // 0x1e12ab8 public System.Boolean get_IsEndgameAbility(); // 0x1e12ab8 public System.Boolean get_IsEvolution(); // 0x1e12ab8 public System.Collections.Generic.List<OctoberStudio.Abilities.EvolutionRequirement> get_EvolutionRequirements(); // 0x1e1bcd8 public abstract OctoberStudio.Abilities.AbilityLevel[] get_Levels(); // 0x1e1bcd8 public System.Int32 get_LevelsCount(); // 0x1e055d0 public System.Void add_onAbilityUpgraded(UnityEngine.Events.UnityAction<System.Int32> value); // 0x1e292ac public System.Void remove_onAbilityUpgraded(UnityEngine.Events.UnityAction<System.Int32> value); // 0x1e292ac public System.Void Upgrade(System.Int32 level); // 0x1e24080 public OctoberStudio.Abilities.AbilityLevel GetLevel(System.Int32 index); // 0x1e1bf7c protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public abstract class OctoberStudio.Abilities.AbilityLevel : System.Object { // Fields // Methods protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.EvolutionRequirement : System.Object { // Fields private OctoberStudio.AbilityType abilityType; // 0x10 private System.Int32 requiredAbilityLevel; // 0x14 private System.Boolean shouldRemoveAfterEvolution; // 0x18 // Methods public OctoberStudio.AbilityType get_AbilityType(); // 0x1e055d0 public System.Int32 get_RequiredAbilityLevel(); // 0x1e055d0 public System.Boolean get_ShouldRemoveAfterEvolution(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.AbilityManager : UnityEngine.MonoBehaviour { // Fields private OctoberStudio.PresetData testingPreset; // 0x20 protected OctoberStudio.Abilities.AbilitiesDatabase abilitiesDatabase; // 0x28 protected System.Single chestChanceTier5; // 0x30 protected System.Single chestChanceTier3; // 0x34 protected System.Collections.Generic.List<OctoberStudio.IAbilityBehavior> aquiredAbilities; // 0x38 protected System.Collections.Generic.List<OctoberStudio.AbilityType> removedAbilities; // 0x40 protected System.Collections.Generic.Dictionary<System.Int32,System.Int32> aquiredAbilitiesLevels; // 0x48 // Methods public System.Int32 getAbilityLv(System.Int32 skillID); // 0x1e0584c public System.Collections.Generic.List<ObscuredInt> getAquiredEquipSkills(); // 0x1e1bcd8 public System.Int32 get_ActiveAbilitiesCapacity(); // 0x1e055d0 public System.Int32 get_PassiveAbilitiesCapacity(); // 0x1e055d0 protected virtual System.Void Awake(); // 0x1e23c98 public virtual System.Void Init(); // 0x1e23c98 public System.Void UpdateLv(System.Int32 skillId, System.Int32 level); // 0x1e24138 public OctoberStudio.Abilities.AbilityData FindAbiliData(System.Int32 skillid); // 0x1e1bf7c public virtual System.Void AddAbilityByID(System.Int32 skillid, System.Int32 lv); // 0x1e24138 public virtual System.Void AddAbilityAtPosition(OctoberStudio.Abilities.AbilityData abilityData, System.Int32 level, System.Int32 positionIndex); // 0x1e299ec public virtual System.Void AddAbility(OctoberStudio.Abilities.AbilityData abilityData, System.Int32 level); // 0x1e29968 public virtual System.Int32 GetActiveAbilitiesCount(); // 0x1e055d0 public virtual System.Int32 GetPassiveAbilitiesCount(); // 0x1e055d0 protected virtual System.Void ShowWeaponSelectScreen(); // 0x1e23c98 protected virtual System.Void OnXpLevelChanged(System.Int32 level); // 0x1e24080 protected virtual System.Collections.Generic.List<OctoberStudio.Abilities.AbilityData> GetAvailableAbilities(); // 0x1e1bcd8 public virtual System.Int32 GetAbilityLevel(OctoberStudio.AbilityType abilityType); // 0x1e0584c public virtual OctoberStudio.IAbilityBehavior GetAquiredAbility(OctoberStudio.AbilityType abilityType); // 0x1e1bf7c public virtual System.Boolean IsAbilityAquired(OctoberStudio.AbilityType ability); // 0x1e12c98 public virtual System.Boolean IsRequiredForAquiredEvolution(OctoberStudio.AbilityType abilityType); // 0x1e12c98 public virtual System.Boolean HasEvolution(OctoberStudio.AbilityType abilityType, out OctoberStudio.AbilityType& otherRequiredAbilityType); // 0x1e13298 public virtual System.Boolean HasAvailableAbilities(); // 0x1e12ab8 public virtual OctoberStudio.Abilities.AbilityData GetAbilityData(OctoberStudio.AbilityType abilityType); // 0x1e1bf7c public virtual System.Collections.Generic.List<OctoberStudio.AbilityType> GetAquiredAbilityTypes(); // 0x1e1bcd8 public virtual System.Void ShowChest(); // 0x1e23c98 public virtual System.Collections.Generic.List<OctoberStudio.Abilities.AbilityData> GetAllAbilitiesDev(); // 0x1e1bcd8 public virtual System.Int32 GetAbilityLevelDev(OctoberStudio.AbilityType type); // 0x1e0584c public virtual System.Void RemoveAbilityDev(System.Int32 skillid); // 0x1e24080 public virtual System.Void DecreaseAbilityLevelDev(OctoberStudio.Abilities.AbilityData abilityData); // 0x1e292ac public virtual System.Void IncreaseAbilityLevelDev(OctoberStudio.Abilities.AbilityData abilityData); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class OctoberStudio.Abilities.AbilityDev : System.Object { // Fields public OctoberStudio.AbilityType abilityType; // 0x10 public System.Int32 level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.WeightedAbility : System.Object { // Fields public OctoberStudio.Abilities.AbilityData abilityData; // 0x10 public System.Single weight; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class OctoberStudio.Abilities.GenericAbilityData<T> : OctoberStudio.Abilities.AbilityData { // Fields private T[] levels; // 0x0 // Methods public override OctoberStudio.Abilities.AbilityLevel[] get_Levels(); // 0x1e1bcd8 public T GetLevel(System.Int32 index); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.CodecReport : System.Object { // Fields private readonly System.Collections.Generic.List<System.String> _ok; // 0x10 private readonly System.Collections.Generic.List<System.Int32> _skipped; // 0x18 private readonly System.Collections.Generic.List<System.String> _notes; // 0x20 // Methods public System.Collections.Generic.IList<System.String> get_OkBlocks(); // 0x1e1bcd8 public System.Collections.Generic.IList<System.Int32> get_SkippedSaveKeys(); // 0x1e1bcd8 public System.Collections.Generic.IList<System.String> get_Notes(); // 0x1e1bcd8 public System.Void AddOk(System.String blockName); // 0x1e292ac public System.Void AddSkipped(System.Int32 saveKey, System.String reason); // 0x1e25634 public System.Void AddNote(System.String note); // 0x1e292ac public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class PlayerArchive.CodecReport.<>c : System.Object { // Fields public static readonly PlayerArchive.CodecReport.<>c <>9; // 0x0 public static System.Converter<System.Int32,System.String> <>9__12_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <ToString>b__12_0(System.Int32 x); // 0x1e1bf7c } // Assembly-CSharp.dll public sealed class PlayerArchive.DicTable : System.Object { // Fields private readonly System.Collections.Generic.Dictionary<System.Int32,System.String> _map; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Collections.IDictionary source); // 0x1e292ac public System.Void .ctor(System.Collections.Generic.IDictionary<System.Int32,System.String> source); // 0x1e292ac public System.Boolean Contains(System.Int32 saveKey); // 0x1e12c98 public System.String Get(System.Int32 saveKey); // 0x1e1bf7c public System.Void Set(System.Int32 saveKey, System.String wire); // 0x1e25634 public System.Boolean Remove(System.Int32 saveKey); // 0x1e12c98 public System.Collections.Generic.Dictionary<System.Int32,System.String> ToDictionary(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<System.Int32> get_Keys(); // 0x1e1bcd8 private static System.Boolean TryParseKey(System.Object keyObj, out System.Int32& key); // 0x1e192c4 } // Assembly-CSharp.dll public static class PlayerArchive.PlayerArchiveCodec : System.Object { // Fields // Methods public static PlayerArchive.PlayerArchiveRoot FromDic(System.Collections.IDictionary source, out PlayerArchive.CodecReport& report); // 0x1e20b20 public static PlayerArchive.PlayerArchiveRoot FromDic(System.Collections.Generic.IDictionary<System.Int32,System.String> source, out PlayerArchive.CodecReport& report); // 0x1e20b20 public static PlayerArchive.PlayerArchiveRoot FromDic(PlayerArchive.DicTable dic, out PlayerArchive.CodecReport& report); // 0x1e20b20 public static System.Collections.Generic.Dictionary<System.Int32,System.String> ToDic(PlayerArchive.PlayerArchiveRoot root, out PlayerArchive.CodecReport& report); // 0x1e20b20 private static System.Void WriteTypedDomains(PlayerArchive.DicTable dic, PlayerArchive.PlayerArchiveRoot root, PlayerArchive.CodecReport report); // 0x1e2a6c4 private static System.Void ReadPrefs(PlayerArchive.DicTable dic, PlayerArchive.PlayerArchiveRoot root, PlayerArchive.CodecReport report); // 0x1e2a6c4 private static System.Void WritePrefs(PlayerArchive.DicTable dic, PlayerArchive.PlayerArchiveRoot root, PlayerArchive.CodecReport report); // 0x1e2a6c4 private static PlayerArchive.UniqueGoodsBag ReadUniqueBag(PlayerArchive.DicTable dic, System.Int32 saveKey, PlayerArchive.CodecReport report, System.String okName); // 0x1e1c27c private static PlayerArchive.StackableGoodsBag ReadStackableBag(PlayerArchive.DicTable dic, System.Int32 saveKey, PlayerArchive.CodecReport report, System.String okName); // 0x1e1c27c } // Assembly-CSharp.dll public static class PlayerArchive.PlayerArchiveRootJson : System.Object { // Fields private const System.Reflection.BindingFlags FieldFlags; // 0x0 private const System.Int32 WearEquipmentSlotCount; // 0x0 private const System.Int32 WearRuneSlotCount; // 0x0 private const System.Int32 WearSkillSlotCount; // 0x0 private const System.Int32 EquipCardSlotCount; // 0x0 // Methods public static System.Boolean LooksLikeDomainTree(System.Collections.IDictionary map); // 0x1e12ab8 public static System.Collections.Generic.Dictionary<System.String,System.Object> ToMap(PlayerArchive.PlayerArchiveRoot root); // 0x1e1bcd8 public static System.String Encode(PlayerArchive.PlayerArchiveRoot root); // 0x1e1bcd8 public static PlayerArchive.PlayerArchiveRoot Decode(System.String json); // 0x1e1bcd8 public static PlayerArchive.PlayerArchiveRoot FromMap(System.Collections.IDictionary map); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> RosterToMap(PlayerArchive.RosterDomain roster); // 0x1e1bcd8 private static System.Void ApplyRoster(PlayerArchive.PlayerArchiveRoot root, System.Object jsonValue); // 0x1e292ac private static System.Void StripRoleCardsFromRosterJson(System.Collections.IDictionary rosterMap); // 0x1e23c98 public static System.Void RebuildOwnedBaseIds(PlayerArchive.RosterDomain roster); // 0x1e23c98 private static System.Collections.Generic.Dictionary<System.String,System.Object> SkinToMap(PlayerArchive.SkinDomain skin); // 0x1e1bcd8 private static System.Void ApplySkin(PlayerArchive.PlayerArchiveRoot root, System.Object jsonValue); // 0x1e292ac private static System.Object GetChild(System.Collections.IDictionary map, System.String key); // 0x1e20b20 private static System.Void ApplyField(System.Object target, System.String fieldName, System.Object jsonValue); // 0x1e2a6c4 public static System.Object ToValue(System.Object value); // 0x1e1bcd8 private static System.Boolean IsSimpleBoxed(System.Type type); // 0x1e12ab8 private static System.Collections.Generic.Dictionary<System.String,System.Object> ObjectToMap(System.Object obj); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> DictToMap(System.Collections.IDictionary dict); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Object> ListToArray(System.Collections.IList list); // 0x1e1bcd8 private static System.Void FillObject(System.Object target, System.Object jsonValue); // 0x1e292ac private static System.Object Coerce(System.Object raw, System.Type targetType, System.Object current); // 0x1e21e20 private static System.Object CoerceDictionary(System.Object raw, System.Type dictType, System.Object current); // 0x1e21e20 private static System.Object CoerceList(System.Object raw, System.Type listType, System.Object current); // 0x1e21e20 private static System.Void PadRoleWearSlots(PlayerArchive.RosterDomain roster); // 0x1e23c98 private static System.Void PadUniqueList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> list, System.Int32 slotCount); // 0x1e24080 private static System.Void PadSkillList(System.Collections.Generic.List<PlayerArchive.SkillSlot> list, System.Int32 slotCount); // 0x1e24080 private static System.Collections.Generic.Dictionary<System.String,System.Object> InventoryToMap(PlayerArchive.InventoryDomain inv); // 0x1e1bcd8 private static System.Void ApplyInventory(PlayerArchive.PlayerArchiveRoot root, System.Object jsonValue); // 0x1e292ac private static System.Void CompactUniqueBagSparse(PlayerArchive.UniqueGoodsBag bag); // 0x1e23c98 private static System.Collections.Generic.Dictionary<System.String,System.Object> FixedSlotBagToServer(PlayerArchive.UniqueGoodsBag bag, System.Int32 slotCount); // 0x1e1bf7c private static System.Collections.Generic.Dictionary<System.String,System.Object> UniqueBagToServer(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> StackableBagToServer(PlayerArchive.StackableGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> ActivitiesToMap(PlayerArchive.ActivitiesDomain a); // 0x1e1bcd8 private static System.Void PutAct(System.Collections.Generic.Dictionary<System.String,System.Object> o, System.String name, System.Object body, System.Boolean hasContent); // 0x1e2ad24 private static System.Void ApplyActivities(PlayerArchive.PlayerArchiveRoot root, System.Object jsonValue); // 0x1e292ac private static System.Void PutSection(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, System.Collections.Generic.Dictionary<System.String,System.Object> section); // 0x1e2a6c4 private static System.Object PrefsToFullSyncMap(PlayerArchive.PrefsDomain prefs); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> AchievementToMap(PlayerArchive.AchievementDomain a); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> PvpToMap(PlayerArchive.PvpDomain p); // 0x1e1bcd8 private static System.Void ApplyGiftSection(PlayerArchive.PlayerArchiveRoot root, System.Object jsonValue); // 0x1e292ac private static System.Collections.Generic.Dictionary<System.String,System.Object> GiftToMap(PlayerArchive.GiftDomain g); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> PlaneToMap(PlayerArchive.PlaneDomain p); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> BadgeToMap(PlayerArchive.BadgeDomain b); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> DeferredToMap(PlayerArchive.DeferredDomain d); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Object> WearGoodsToServerList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> list, System.Int32 slotCount); // 0x1e1bf7c private static System.Void PutWearZecterOrOmit(System.Collections.Generic.Dictionary<System.String,System.Object> roleMap, PlayerArchive.UniqueGoodsItem zecter); // 0x1e292ac private static System.Collections.Generic.Dictionary<System.String,System.Object> UniqueGoodsToServerMap(PlayerArchive.UniqueGoodsItem it); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Object> SkillsToServerSlottedList(System.Collections.Generic.List<PlayerArchive.SkillSlot> skills); // 0x1e1bcd8 private static System.Void EnsureBagLength(PlayerArchive.UniqueGoodsBag bag, System.Int32 slotCount); // 0x1e24080 private static System.Boolean IsUniqueGoodsItemList(System.Type listType); // 0x1e12ab8 private static System.Boolean IsSkillSlotList(System.Type listType); // 0x1e12ab8 private static System.Boolean IsIntListType(System.Type listType); // 0x1e12ab8 private static System.Object CoerceIntListFromWire(System.String wire, System.Type listType, System.Object current); // 0x1e21e20 private static System.Collections.Generic.Dictionary<System.String,System.Object> SkillsToServerDict(System.Collections.Generic.List<PlayerArchive.SkillSlot> skills); // 0x1e1bcd8 private static System.Object CoerceSkillsArrayToList(System.Object raw, System.Type listType, System.Object current); // 0x1e21e20 private static System.Object CoerceUniqueGoodsList(System.Object raw, System.Type listType, System.Object current); // 0x1e21e20 private static System.Object CoerceSkillsDictToList(System.Object raw, System.Type listType, System.Object current); // 0x1e21e20 private static System.Boolean IsLeafType(System.Type t); // 0x1e12ab8 private static System.Object CoerceKey(System.Object key, System.Type keyType); // 0x1e20b20 private static System.String ToCamel(System.String name); // 0x1e1bcd8 private static System.Boolean ToBool(System.Object raw); // 0x1e12ab8 private static System.Int32 ToInt(System.Object raw); // 0x1e055d0 private static System.Int64 ToLong(System.Object raw); // 0x1e0b1a4 } // Assembly-CSharp.dll public static class PlayerArchive.RosterOwnedOnlySanitize : System.Object { // Fields // Methods public static System.Int32 Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e055d0 private static System.Int32 StripUnownedRoles(PlayerArchive.RosterDomain roster); // 0x1e055d0 private static System.Void RebuildOwnedIds(PlayerArchive.RosterDomain roster); // 0x1e23c98 private static System.Void SyncPrefsOwn(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.AccountWireCodec : System.Object { // Fields private const System.Char FieldSep; // 0x0 private const System.Char TeamSep; // 0x0 // Methods public static PlayerArchive.PlayerAccount Decode(System.String wire); // 0x1e1bcd8 public static System.String Encode(PlayerArchive.PlayerAccount account); // 0x1e1bcd8 private static System.String Seg(System.String[] p, System.Int32 i); // 0x1e1bf7c private static System.Int32 ParseInt(System.String s); // 0x1e055d0 private static System.Int32 ClampVip(System.Int32 v); // 0x1e03fa8 private static System.Collections.Generic.List<System.Int32> ParseTeam(System.String raw); // 0x1e1bcd8 private static System.String EncodeTeam(System.Collections.Generic.IList<System.Int32> team); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.AchievementWireCodec : System.Object { // Fields // Methods public static System.Collections.Generic.List<PlayerArchive.AchievementItem> DecodeList28(System.String wire); // 0x1e1bcd8 public static System.Boolean HasPersistedAchievement(PlayerArchive.AchievementItem a); // 0x1e12ab8 public static System.Boolean HasPersistedWeekly(PlayerArchive.WeeklyTaskItem a); // 0x1e12ab8 public static System.Collections.Generic.List<PlayerArchive.AchievementItem> FilterAchievementsForPersist(System.Collections.Generic.IList<PlayerArchive.AchievementItem> list); // 0x1e1bcd8 public static System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> FilterWeeklyForPersist(System.Collections.Generic.IList<PlayerArchive.WeeklyTaskItem> list); // 0x1e1bcd8 private static System.Int32 CompareAchievementId(PlayerArchive.AchievementItem a, PlayerArchive.AchievementItem b); // 0x1e08f3c private static System.Int32 CompareWeeklyId(PlayerArchive.WeeklyTaskItem a, PlayerArchive.WeeklyTaskItem b); // 0x1e08f3c public static System.String EncodeList28(System.Collections.Generic.IList<PlayerArchive.AchievementItem> list); // 0x1e1bcd8 public static System.String EncodeList28Raw(System.Collections.Generic.IList<PlayerArchive.AchievementItem> list); // 0x1e1bcd8 public static System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> DecodeWeekly46(System.String wire); // 0x1e1bcd8 public static System.String EncodeWeekly46(System.Collections.Generic.IList<PlayerArchive.WeeklyTaskItem> list); // 0x1e1bcd8 public static System.String EncodeWeekly46Raw(System.Collections.Generic.IList<PlayerArchive.WeeklyTaskItem> list); // 0x1e1bcd8 public static PlayerArchive.AchievementMisc DecodeMisc16(System.String wire); // 0x1e1bcd8 public static System.String EncodeMisc16(PlayerArchive.AchievementMisc m); // 0x1e1bcd8 public static System.Boolean HasMisc16(PlayerArchive.AchievementMisc m); // 0x1e12ab8 public static System.Collections.Generic.Dictionary<System.String,System.Object> MiscToFullSyncMap(PlayerArchive.AchievementMisc m); // 0x1e1bcd8 private static System.Boolean HasNonZeroQuality(System.Collections.Generic.IList<System.Int32> ids); // 0x1e12ab8 private static System.String QualityIdsWire(System.Collections.Generic.IList<System.Int32> ids); // 0x1e1bcd8 private static System.Void ParseScalars(System.String wire, PlayerArchive.AchievementMisc m); // 0x1e292ac public static System.Int32 RunBuiltinSelfTests(out System.String& report); // 0x1e055d0 private static System.String EncodeScalars(PlayerArchive.AchievementMisc m); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.ActivityWireCodec : System.Object { // Fields private const System.Int32 K5; // 0x0 private const System.Int32 K6; // 0x0 private const System.Int32 K7; // 0x0 private const System.Int32 K8; // 0x0 private const System.Int32 K9; // 0x0 private const System.Int32 K10; // 0x0 private const System.Int32 K11; // 0x0 private const System.Int32 K12; // 0x0 private const System.Int32 K13; // 0x0 private const System.Int32 K14; // 0x0 private const System.Int32 K15; // 0x0 private const System.Int32 K17; // 0x0 private const System.Int32 K33; // 0x0 private const System.Int32 K34; // 0x0 private const System.Int32 K36; // 0x0 private const System.Int32 K39; // 0x0 private const System.Int32 K40; // 0x0 private const System.Int32 K41; // 0x0 // Methods public static PlayerArchive.GiftCenterData Decode5(System.String wire); // 0x1e1bcd8 public static System.String Encode5(PlayerArchive.GiftCenterData d); // 0x1e1bcd8 public static PlayerArchive.WelfareCenterData Decode6(System.String wire); // 0x1e1bcd8 public static System.String Encode6(PlayerArchive.WelfareCenterData d); // 0x1e1bcd8 public static PlayerArchive.TeachProgressMap Decode7(System.String wire); // 0x1e1bcd8 public static System.String Encode7(PlayerArchive.TeachProgressMap m); // 0x1e1bcd8 public static PlayerArchive.VipPrivilegeData Decode8(System.String wire); // 0x1e1bcd8 public static System.String Encode8(PlayerArchive.VipPrivilegeData d); // 0x1e1bcd8 public static PlayerArchive.PrisonData Decode9(System.String wire); // 0x1e1bcd8 public static System.String Encode9(PlayerArchive.PrisonData d); // 0x1e1bcd8 public static PlayerArchive.CallData Decode10(System.String wire); // 0x1e1bcd8 public static System.String Encode10(PlayerArchive.CallData d); // 0x1e1bcd8 public static PlayerArchive.CommodityData Decode11(System.String wire); // 0x1e1bcd8 public static System.String Encode11(PlayerArchive.CommodityData d); // 0x1e1bcd8 public static PlayerArchive.UniverseChaseData Decode12(System.String wire); // 0x1e1bcd8 public static System.String Encode12(PlayerArchive.UniverseChaseData d); // 0x1e1bcd8 public static PlayerArchive.ValuePromoData Decode13(System.String wire); // 0x1e1bcd8 public static System.String Encode13(PlayerArchive.ValuePromoData d); // 0x1e1bcd8 public static PlayerArchive.OuBuRolesData Decode14(System.String wire); // 0x1e1bcd8 public static System.String Encode14(PlayerArchive.OuBuRolesData d); // 0x1e1bcd8 public static PlayerArchive.OuBuRemainData Decode15(System.String wire); // 0x1e1bcd8 public static System.String Encode15(PlayerArchive.OuBuRemainData d); // 0x1e1bcd8 public static PlayerArchive.PstData Decode17(System.String wire); // 0x1e1bcd8 public static System.String Encode17(PlayerArchive.PstData d); // 0x1e1bcd8 public static PlayerArchive.MapDropTimesData Decode33(System.String wire); // 0x1e1bcd8 public static System.String Encode33(PlayerArchive.MapDropTimesData d); // 0x1e1bcd8 public static PlayerArchive.WorldBossData Decode34(System.String wire); // 0x1e1bcd8 public static System.String Encode34(PlayerArchive.WorldBossData d); // 0x1e1bcd8 public static PlayerArchive.SkinShopLimitData Decode36(System.String wire); // 0x1e1bcd8 public static System.String Encode36(PlayerArchive.SkinShopLimitData d); // 0x1e1bcd8 public static PlayerArchive.HometownData Decode39(System.String wire); // 0x1e1bcd8 public static System.String Encode39(PlayerArchive.HometownData d); // 0x1e1bcd8 public static PlayerArchive.UnionShopLimitData Decode40(System.String wire); // 0x1e1bcd8 public static System.String Encode40(PlayerArchive.UnionShopLimitData d); // 0x1e1bcd8 public static PlayerArchive.GroupShopItem Decode41(System.String wire); // 0x1e1bcd8 public static System.String Encode41(PlayerArchive.GroupShopItem item); // 0x1e1bcd8 public static System.Void DecodeAll(PlayerArchive.DicTable dic, PlayerArchive.ActivitiesDomain a); // 0x1e292ac public static System.Void EncodeAll(PlayerArchive.DicTable dic, PlayerArchive.ActivitiesDomain a); // 0x1e292ac public static PlayerArchive.GroupShopItem DecodeGroupShop(System.String wire); // 0x1e1bcd8 public static System.String EncodeGroupShop(PlayerArchive.GroupShopItem item); // 0x1e1bcd8 private static System.Void DecodeOne(PlayerArchive.DicTable dic, System.Int32 key, System.Action decode); // 0x1e25634 private static System.Void EncodeOne(PlayerArchive.DicTable dic, System.Int32 key, System.Boolean hasData, System.String wire); // 0x1c8fbb4 private static System.Int32 ParseFloatAsInt(System.String s); // 0x1e055d0 private static System.Void AddTeachEntry(System.Collections.Generic.Dictionary<System.String,System.String> map, System.String row); // 0x1e292ac private static System.Collections.Generic.Dictionary<System.Int32,System.Int32> ParseIntIntMap(System.String wire); // 0x1e1bcd8 private static System.String EncodeIntIntMap(System.Collections.Generic.Dictionary<System.Int32,System.Int32> map); // 0x1e1bcd8 private static System.Void AddKeyIntEntry(System.Collections.Generic.Dictionary<System.String,System.Int32> map, System.String row); // 0x1e292ac private static System.String EncodeKeyIntMap(System.Collections.Generic.Dictionary<System.String,System.Int32> map); // 0x1e1bcd8 private static System.Collections.Generic.List<System.String> ParsePlusList(System.String wire); // 0x1e1bcd8 private static System.String JoinPlusList(System.Collections.Generic.IList<System.String> list); // 0x1e1bcd8 private static System.String EncodeGroupShopList(System.Collections.Generic.IList<PlayerArchive.GroupShopItem> items); // 0x1e1bcd8 public static System.Boolean HasGiftCenter(PlayerArchive.GiftCenterData d); // 0x1e12ab8 public static System.Boolean HasWelfare(PlayerArchive.WelfareCenterData d); // 0x1e12ab8 public static System.Boolean HasTeach(PlayerArchive.TeachProgressMap m); // 0x1e12ab8 public static System.Boolean HasVip(PlayerArchive.VipPrivilegeData d); // 0x1e12ab8 public static System.Boolean HasPrison(PlayerArchive.PrisonData d); // 0x1e12ab8 public static System.Boolean HasCall(PlayerArchive.CallData d); // 0x1e12ab8 public static System.Boolean HasCommodity(PlayerArchive.CommodityData d); // 0x1e12ab8 public static System.Boolean HasUniverseChase(PlayerArchive.UniverseChaseData d); // 0x1e12ab8 public static System.Boolean HasValuePromo(PlayerArchive.ValuePromoData d); // 0x1e12ab8 public static System.Boolean HasOuBuRoles(PlayerArchive.OuBuRolesData d); // 0x1e12ab8 public static System.Boolean HasIds(System.Collections.Generic.List<System.Int32> ids); // 0x1e12ab8 public static System.Boolean HasOuBuRemain(PlayerArchive.OuBuRemainData d); // 0x1e12ab8 public static System.Boolean HasPst(PlayerArchive.PstData d); // 0x1e12ab8 public static System.Boolean HasDebrisDrop(PlayerArchive.MapDropTimesData d); // 0x1e12ab8 public static System.Boolean HasWorldBoss(PlayerArchive.WorldBossData d); // 0x1e12ab8 public static System.Boolean HasSkinShop(PlayerArchive.SkinShopLimitData d); // 0x1e12ab8 public static System.Boolean HasHometown(PlayerArchive.HometownData d); // 0x1e12ab8 public static System.Boolean HasUnionShop(PlayerArchive.UnionShopLimitData d); // 0x1e12ab8 public static System.Boolean HasGroupShopItem(PlayerArchive.GroupShopItem item); // 0x1e12ab8 } // Assembly-CSharp.dll private sealed class PlayerArchive.ActivityWireCodec.<>c__DisplayClass54_0 : System.Object { // Fields public PlayerArchive.ActivitiesDomain a; // 0x10 public PlayerArchive.DicTable dic; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DecodeAll>b__0(); // 0x1e23c98 internal System.Void <DecodeAll>b__1(); // 0x1e23c98 internal System.Void <DecodeAll>b__2(); // 0x1e23c98 internal System.Void <DecodeAll>b__3(); // 0x1e23c98 internal System.Void <DecodeAll>b__4(); // 0x1e23c98 internal System.Void <DecodeAll>b__5(); // 0x1e23c98 internal System.Void <DecodeAll>b__6(); // 0x1e23c98 internal System.Void <DecodeAll>b__7(); // 0x1e23c98 internal System.Void <DecodeAll>b__8(); // 0x1e23c98 internal System.Void <DecodeAll>b__9(); // 0x1e23c98 internal System.Void <DecodeAll>b__10(); // 0x1e23c98 internal System.Void <DecodeAll>b__11(); // 0x1e23c98 internal System.Void <DecodeAll>b__12(); // 0x1e23c98 internal System.Void <DecodeAll>b__13(); // 0x1e23c98 internal System.Void <DecodeAll>b__14(); // 0x1e23c98 internal System.Void <DecodeAll>b__15(); // 0x1e23c98 internal System.Void <DecodeAll>b__16(); // 0x1e23c98 internal System.Void <DecodeAll>b__17(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.ArchiveJson : System.Object { // Fields // Methods public static System.Object Deserialize(System.String json); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class PlayerArchive.ArchiveJson.Parser : System.Object, System.IDisposable { // Fields private const System.String WordBreak; // 0x0 private System.IO.StringReader _reader; // 0x10 // Methods private System.Void .ctor(System.String json); // 0x1e292ac public static System.Object Parse(System.String json); // 0x1e1bcd8 public System.Void Dispose(); // 0x1e23c98 private System.Void EatWhitespace(); // 0x1e23c98 private System.Char PeekChar(); // 0x1e19fa0 private System.Char NextChar(); // 0x1e19fa0 private System.String NextWord(); // 0x1e1bcd8 private System.Object ParseValue(); // 0x1e1bcd8 private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x1e1bcd8 private System.Collections.Generic.List<System.Object> ParseArray(); // 0x1e1bcd8 private System.String ParseString(); // 0x1e1bcd8 private System.Object ParseNumber(); // 0x1e1bcd8 private System.Object ParseWord(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.ArchiveWireCompare : System.Object { // Fields private static readonly System.Collections.Generic.HashSet<System.String> OptionalEmptyPrefsStringKeys; // 0x0 private const System.String PlaneDrawDefaultWire; // 0x0 private const System.String PlaneShopDefaultWire; // 0x0 private static readonly System.Collections.Generic.HashSet<System.String> FullSyncPullIgnoredPrefsStringKeys; // 0x8 // Methods public static System.Boolean IsOptionalEmptyPrefsStringKey(System.String key); // 0x1e12ab8 public static System.Boolean IsMissingEquivalentPrefsStringEntry(System.String key, System.String value); // 0x1e192c4 public static System.Boolean Equal(System.Int32 key, System.String a, System.String b); // 0x1e115d4 public static System.Boolean EqualForFullSyncPull(System.Int32 key, System.String localWire, System.String serverWire); // 0x1e115d4 private static System.String CanonicalizeNumericEntityEntries(System.String wire, System.Char entryDelimiter, System.Char keyDelimiter); // 0x1e20ee8 private static System.Int32 ParseNumericEntityKey(System.String entry, System.Char keyDelimiter); // 0x1e09000 private static System.String CanonicalizePrefsStringForCompare(System.String wire, System.Boolean forFullSyncPull); // 0x1e20b4c private static System.String CanonicalizePrefsIntForCompare(System.String wire); // 0x1e1bcd8 private static System.String CanonicalizePrefsFloatForCompare(System.String wire); // 0x1e1bcd8 private static System.Boolean IsUniqueBagKey(System.Int32 key); // 0x1e11540 private static System.Boolean IsPureKvMapKey(System.Int32 key); // 0x1e11540 public static System.String CanonicalizeKvCommaMap(System.String wire); // 0x1e1bcd8 public static System.String CanonicalizeCommodityWire(System.String wire); // 0x1e1bcd8 public static System.String CanonicalizeStackableWire(System.String wire); // 0x1e1bcd8 public static System.String CanonicalizeUniqueBagWire(System.String wire); // 0x1e1bcd8 private static System.String SegOrEmpty(System.String[] segs, System.Int32 index); // 0x1e1bf7c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class PlayerArchive.ArchiveWireCompare.<>c : System.Object { // Fields public static readonly PlayerArchive.ArchiveWireCompare.<>c <>9; // 0x0 public static System.Comparison<System.String> <>9__15_0; // 0x8 public static System.Comparison<PlayerArchive.StackableGoodsItem> <>9__17_0; // 0x10 public static System.Comparison<PlayerArchive.UniqueGoodsItem> <>9__18_0; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <CanonicalizeKvCommaMap>b__15_0(System.String x, System.String y); // 0x1e0ae8c internal System.Int32 <CanonicalizeStackableWire>b__17_0(PlayerArchive.StackableGoodsItem x, PlayerArchive.StackableGoodsItem y); // 0x1e0ae8c internal System.Int32 <CanonicalizeUniqueBagWire>b__18_0(PlayerArchive.UniqueGoodsItem x, PlayerArchive.UniqueGoodsItem y); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class PlayerArchive.ArchiveWireCompare.<>c__DisplayClass8_0 : System.Object { // Fields public System.Char keyDelimiter; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <CanonicalizeNumericEntityEntries>b__0(System.String leftEntry, System.String rightEntry); // 0x1e0ae8c } // Assembly-CSharp.dll public static class PlayerArchive.CurrencyWireCodec : System.Object { // Fields private const System.Char Sep; // 0x0 // Methods public static PlayerArchive.Currency Decode(System.String currValue); // 0x1e1bcd8 public static System.String Encode(PlayerArchive.Currency currency); // 0x1e1bcd8 private static System.Int64 ParseLong(System.String[] p, System.Int32 i); // 0x1e0b1cc } // Assembly-CSharp.dll public static class PlayerArchive.GoodsBagWireCodec : System.Object { // Fields private const System.Char ListSep; // 0x0 private const System.Char FieldSep; // 0x0 private const System.Char AttrSep; // 0x0 // Methods public static PlayerArchive.StackableGoodsBag DecodeStackable(System.String wire); // 0x1e1bcd8 public static System.String EncodeStackable(PlayerArchive.StackableGoodsBag bag); // 0x1e1bcd8 public static PlayerArchive.UniqueGoodsBag DecodeUnique(System.String wire); // 0x1e1bcd8 public static System.String EncodeUnique(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 public static PlayerArchive.StackableGoodsItem DecodeStackableItem(System.String itemWire); // 0x1e1bcd8 public static System.String EncodeStackableItem(PlayerArchive.StackableGoodsItem item); // 0x1e1bcd8 public static PlayerArchive.UniqueGoodsItem DecodeUniqueItem(System.String itemWire); // 0x1e1bcd8 public static System.String EncodeUniqueItem(PlayerArchive.UniqueGoodsItem item); // 0x1e1bcd8 private static PlayerArchive.GoodsBagWireCodec.ParsedGoodsFields ParseFields(System.String itemWire); // 0x1e1bcd8 private static System.String EncodeFields(System.Int32 id, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int32 exp, System.Boolean flag, System.Int64 uniqueId, System.Boolean writeUniqueId, System.String attrs, System.String specials); // 0x1c8fbb4 private static System.Int32 ParseInt(System.String[] f, System.Int32 i); // 0x1e0584c } // Assembly-CSharp.dll private sealed class PlayerArchive.GoodsBagWireCodec.ParsedGoodsFields : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Quality; // 0x1c public System.Int32 Exp; // 0x20 public System.Boolean Flag; // 0x24 public System.Int64 UniqueId; // 0x28 public System.String Attrs; // 0x30 public System.String Specials; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.IdListWireCodec : System.Object { // Fields // Methods public static System.Collections.Generic.List<System.Int32> Decode(System.String wire, System.Char sep); // 0x1e20e90 public static System.String Encode(System.Collections.Generic.IList<System.Int32> ids, System.Char sep); // 0x1e20e90 } // Assembly-CSharp.dll public static class PlayerArchive.LevelStarsWireCodec : System.Object { // Fields // Methods public static PlayerArchive.LevelStarsMap Decode(System.String wire); // 0x1e1bcd8 public static System.String Encode(PlayerArchive.LevelStarsMap map); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.MetaWireCodec : System.Object { // Fields // Methods public static PlayerArchive.MetaInfo Decode(PlayerArchive.DicTable dic); // 0x1e1bcd8 public static System.Void EncodeTo(PlayerArchive.DicTable dic, PlayerArchive.MetaInfo meta); // 0x1e292ac private static System.Int64 ParseLong(System.String s); // 0x1e0b1a4 } // Assembly-CSharp.dll public static class PlayerArchive.MiscModuleWireCodec : System.Object { // Fields private const System.Int32 K4; // 0x0 private const System.Int32 K29; // 0x0 private const System.Int32 K42; // 0x0 private const System.Int32 K44; // 0x0 private const System.Int32 K45; // 0x0 // Methods public static PlayerArchive.GiftDomain Decode29(System.String wire); // 0x1e1bcd8 public static System.String Encode29(PlayerArchive.GiftDomain d); // 0x1e1bcd8 public static PlayerArchive.PlaneDomain Decode44(System.String wire); // 0x1e1bcd8 public static System.String Encode44(PlayerArchive.PlaneDomain d); // 0x1e1bcd8 public static PlayerArchive.BadgeDomain Decode45(System.String wire); // 0x1e1bcd8 public static System.String Encode45(PlayerArchive.BadgeDomain d); // 0x1e1bcd8 public static System.Void DecodeInto(PlayerArchive.DicTable dic, PlayerArchive.GiftDomain gift, PlayerArchive.PlaneDomain plane, PlayerArchive.BadgeDomain badge, PlayerArchive.DeferredDomain deferred); // 0x1e2aea4 public static System.Void EncodeTo(PlayerArchive.DicTable dic, PlayerArchive.GiftDomain gift, PlayerArchive.PlaneDomain plane, PlayerArchive.BadgeDomain badge, PlayerArchive.DeferredDomain deferred); // 0x1e2aea4 public static System.Boolean HasGift(PlayerArchive.GiftDomain gift); // 0x1e12ab8 public static System.Boolean HasPlane(PlayerArchive.PlaneDomain plane); // 0x1e12ab8 public static System.Boolean HasBadgeData(PlayerArchive.BadgeDomain d); // 0x1e12ab8 public static System.Boolean HasDeferred4(PlayerArchive.DeferredDomain deferred); // 0x1e12ab8 public static System.Boolean HasDeferred42(PlayerArchive.DeferredDomain deferred); // 0x1e12ab8 private static System.Void DecodeGift(PlayerArchive.DicTable dic, PlayerArchive.GiftDomain gift); // 0x1e292ac private static System.Void EncodeGift(PlayerArchive.DicTable dic, PlayerArchive.GiftDomain gift); // 0x1e292ac private static System.Void DecodePlane(PlayerArchive.DicTable dic, PlayerArchive.PlaneDomain plane); // 0x1e292ac private static System.Void EncodePlane(PlayerArchive.DicTable dic, PlayerArchive.PlaneDomain plane); // 0x1e292ac private static System.Void DecodeBadge(PlayerArchive.DicTable dic, PlayerArchive.BadgeDomain badge); // 0x1e292ac private static System.Void EncodeBadge(PlayerArchive.DicTable dic, PlayerArchive.BadgeDomain badge); // 0x1e292ac private static System.Void DecodeDeferred(PlayerArchive.DicTable dic, PlayerArchive.DeferredDomain deferred); // 0x1e292ac private static System.Void EncodeDeferred(PlayerArchive.DicTable dic, PlayerArchive.DeferredDomain deferred); // 0x1e292ac private static System.Void AddBareGiftId(System.Collections.Generic.Dictionary<System.Int32,System.Int32> map, System.Int32 id); // 0x1e24080 private static System.Void AddPlaneEntry(System.Collections.Generic.Dictionary<System.String,System.Int32> map, System.String row); // 0x1e292ac private static System.String EncodeIdLevelMap(System.Collections.Generic.Dictionary<System.String,System.Int32> map); // 0x1e1bcd8 private static System.Void ParseBadgeItems(System.String wire, System.Collections.Generic.List<PlayerArchive.BadgeItem> dest); // 0x1e292ac private static System.String EncodeBadgeItems(System.Collections.Generic.IList<PlayerArchive.BadgeItem> items); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.PrefsDeepModuleCodec : System.Object { // Fields // Methods public static System.Void ParseSevenDayTask(System.String wire, PlayerArchive.SevenDayPrefsData d); // 0x1e292ac public static System.String FormatSevenDayTask(PlayerArchive.SevenDayPrefsData d); // 0x1e1bcd8 public static System.Void ParseSevenDayLogin(System.String wire, PlayerArchive.SevenDayPrefsData d); // 0x1e292ac public static System.String FormatSevenDayLogin(PlayerArchive.SevenDayPrefsData d); // 0x1e1bcd8 public static System.Void ParseMedal(System.String wire, PlayerArchive.MedalPrefsData d); // 0x1e292ac public static System.String FormatMedal(PlayerArchive.MedalPrefsData d); // 0x1e1bcd8 public static System.Void ParseSeasonMain(System.String wire, PlayerArchive.SeasonPrefsData d); // 0x1e292ac public static System.String FormatSeasonMain(PlayerArchive.SeasonPrefsData d); // 0x1e1bcd8 public static System.Void ParseSeasonRecord(System.String wire, PlayerArchive.SeasonPrefsData d); // 0x1e292ac public static System.String FormatSeasonRecord(PlayerArchive.SeasonPrefsData d); // 0x1e1bcd8 public static System.Void ParseEndlessTrials(System.String wire, PlayerArchive.EndlessTrialsPrefsData d); // 0x1e292ac public static System.String FormatEndlessTrials(PlayerArchive.EndlessTrialsPrefsData d); // 0x1e1bcd8 private static System.String FormatExchangeRecords(System.Collections.Generic.Dictionary<System.Int32,System.Int32> map); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.PrefsModuleLiftCodec : System.Object { // Fields // Methods public static System.Void LiftFromStringEntries(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 public static System.Void MergeIntoStringEntries(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Boolean Take(System.Collections.Generic.Dictionary<System.String,System.String> map, System.String key, out System.String& value); // 0x1e19cd8 private static System.Void Put(System.Collections.Generic.Dictionary<System.String,System.String> map, System.String key, System.String value); // 0x1e2a6c4 private static System.Void LiftMultiPvp(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeMultiPvp(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftPlaneExtra(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergePlaneExtra(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftSpark(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeSpark(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ParseSparkMain(System.String wire, PlayerArchive.SparkPrefsData d); // 0x1e292ac private static System.String FormatSparkMain(PlayerArchive.SparkPrefsData d); // 0x1e1bcd8 private static System.Void LiftPolice(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergePolice(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftConsume(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeConsume(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftSevenDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeSevenDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftMedal(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeMedal(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftSeason(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeSeason(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftEndlessTrials(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeEndlessTrials(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftLuckyDraw(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeLuckyDraw(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftHeroTarget(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeHeroTarget(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftEpicMission(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeEpicMission(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftBattleList(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeBattleList(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftPvpDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergePvpDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftWorldBossHero(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeWorldBossHero(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftLuobuLegend(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeLuobuLegend(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftRankMobai(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeRankMobai(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftLargePay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeLargePay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftJiesitisi(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeJiesitisi(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftVictory(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeVictory(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftXingKongShop(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeXingKongShop(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftFreeAd(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeFreeAd(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftPay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergePay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void LiftFestival(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void MergeFestival(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.PrefsWireCodec : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.String> DecodeStringBucket(System.String wire); // 0x1e1bcd8 public static System.String EncodeStringBucket(System.Collections.Generic.IDictionary<System.String,System.String> map); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<System.String,System.Int32> DecodeIntBucket(System.String wire); // 0x1e1bcd8 public static System.String EncodeIntBucket(System.Collections.Generic.IDictionary<System.String,System.Int32> map); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<System.String,System.Single> DecodeFloatBucket(System.String wire); // 0x1e1bcd8 public static System.String EncodeFloatBucket(System.Collections.Generic.IDictionary<System.String,System.Single> map); // 0x1e1bcd8 public static System.Int32 RunBuiltinSelfTests(out System.String& report); // 0x1e055d0 } // Assembly-CSharp.dll public static class PlayerArchive.PvpWireCodec : System.Object { // Fields // Methods public static PlayerArchive.PvpLineup Decode(System.String wire); // 0x1e1bcd8 public static System.String Encode(PlayerArchive.PvpLineup lineup); // 0x1e1bcd8 public static System.Boolean HasLineup(PlayerArchive.PvpLineup lineup); // 0x1e12ab8 private static System.Boolean HasNonEmptyList(System.Collections.Generic.List<System.Int32> list); // 0x1e12ab8 private static System.String GetStr(System.Collections.Generic.Dictionary<System.String,System.Object> dic, System.String key); // 0x1e20b20 private static System.Collections.Generic.List<System.Int32> ToIntList(System.Collections.Generic.Dictionary<System.String,System.Object> dic, System.String key); // 0x1e20b20 private static System.Collections.Generic.List<System.Int32> ParseSkillField(System.Collections.Generic.Dictionary<System.String,System.Object> dic, System.String key); // 0x1e20b20 } // Assembly-CSharp.dll public static class PlayerArchive.RoleWireCodec : System.Object { // Fields private const System.Char SegSep; // 0x0 private const System.Char GoodsSep; // 0x0 internal const System.Int32 SkillSlotCount; // 0x0 private const System.Int32 EmptySkillId; // 0x0 private const System.Int32 EmptySkillLevel; // 0x0 // Methods public static PlayerArchive.RoleSaveData Decode(System.Int32 baseId, System.String wire); // 0x1e1a978 public static System.String Encode(PlayerArchive.RoleSaveData role); // 0x1e1bcd8 public static System.Void DecodeRoster(PlayerArchive.DicTable dic, PlayerArchive.RosterDomain roster); // 0x1e292ac public static System.Void EncodeRoster(PlayerArchive.DicTable dic, PlayerArchive.RosterDomain roster); // 0x1e292ac public static System.String CanonicalizeForCompare(System.String wire); // 0x1e1bcd8 private static System.String CanonicalizeSkillListWireForCompare(System.String skillsWire); // 0x1e1bcd8 private static System.String CanonicalizeAllZeroIdListForCompare(System.String wire); // 0x1e1bcd8 private static System.String CanonicalizeGoodsListWireForCompare(System.String goodsWire); // 0x1e1bcd8 private static System.Void ParseBase(System.String wire, PlayerArchive.RoleSaveData role); // 0x1e292ac private static System.String EncodeBase(PlayerArchive.RoleSaveData role); // 0x1e1bcd8 private static System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> ParseGoodsList(System.String wire); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem ParseSingleGoods(System.String wire); // 0x1e1bcd8 private static System.String EncodeGoodsList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> items); // 0x1e1bcd8 private static System.Collections.Generic.List<PlayerArchive.SkillSlot> ParseSkills(System.String wire); // 0x1e1bcd8 private static System.String EncodeSkills(System.Collections.Generic.List<PlayerArchive.SkillSlot> skills); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.SkinWireCodec : System.Object { // Fields // Methods public static System.Void DecodeInto(PlayerArchive.DicTable dic, PlayerArchive.SkinDomain skin); // 0x1e292ac public static System.Void EncodeTo(PlayerArchive.DicTable dic, PlayerArchive.SkinDomain skin); // 0x1e292ac private static PlayerArchive.SkinEntry Ensure(PlayerArchive.SkinDomain skin, System.Int32 id); // 0x1e1bf7c } // Assembly-CSharp.dll public static class PlayerArchive.WireText : System.Object { // Fields // Methods public static System.String[] Split(System.String wire, System.Char sep); // 0x1e20e90 public static System.String Seg(System.String[] parts, System.Int32 index); // 0x1e1bf7c public static System.Int32 Int(System.String s); // 0x1e055d0 public static System.Int64 Long(System.String s); // 0x1e0b1a4 public static System.Boolean Bool(System.String s); // 0x1e12ab8 public static System.String Bool01(System.Boolean v); // 0x1e1bd00 public static System.String BoolTrueFalse(System.Boolean v); // 0x1e1bd00 public static System.Collections.Generic.List<System.Int32> ParseIdList(System.String wire, System.Char sep); // 0x1e20e90 public static System.String JoinIds(System.Collections.Generic.IList<System.Int32> ids, System.Char sep); // 0x1e20e90 public static System.String Join(System.Char sep, System.String[] parts); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PlayerArchive.AccountProfile : System.Object { // Fields public PlayerArchive.PlayerAccount Account; // 0x10 public PlayerArchive.Currency Currency; // 0x18 public PlayerArchive.MetaInfo Meta; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.Currency : System.Object { // Fields public System.Int64 Diamond; // 0x10 public System.Int64 Gold; // 0x18 public System.Int64 Energy; // 0x20 public System.Int64 Honor; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.MetaInfo : System.Object { // Fields public System.String Bucket; // 0x10 public System.Int64 SaveTime; // 0x18 public System.Int32 Version; // 0x20 public System.Int32 GpVipPay; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PlayerAccount : System.Object { // Fields public System.String PlayerName; // 0x10 public System.String Icon; // 0x18 public System.Int32 Exp; // 0x20 public System.Int32 Scene; // 0x24 public System.Int32 EliteScene; // 0x28 public System.Int32 Level; // 0x2c public System.Int32 VipLevel; // 0x30 public System.Int32 TotalPay; // 0x34 public System.Int32 TodayPay; // 0x38 public System.Int32 TotalPower; // 0x3c public System.Int32 CrazyScene; // 0x40 public System.Int32 DegreeLevel; // 0x44 public System.Int32 DegreeNumber; // 0x48 public System.String HeadIcon; // 0x50 public System.Collections.Generic.List<System.Int32> TeamList; // 0x58 public System.Int32 SelectHeroId; // 0x60 public System.String SelectString; // 0x68 public System.Int64 NextUniqueId; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.AchievementDomain : System.Object { // Fields public System.Collections.Generic.List<PlayerArchive.AchievementItem> List; // 0x10 public System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> Weekly; // 0x18 public PlayerArchive.AchievementMisc Misc; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.AchievementItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Boolean IsReached; // 0x14 public System.Boolean IsAwardGet; // 0x15 public System.Boolean IsTeachFinish; // 0x16 public System.Boolean IsShow; // 0x17 public System.Int32 PassedTimes; // 0x18 public System.Int32 IntensifyTimes; // 0x1c public System.Int32 FinishTime; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.WeeklyTaskItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Boolean IsReached; // 0x14 public System.Boolean IsAwardGet; // 0x15 public System.Boolean IsShow; // 0x16 public System.Int32 PassedTimes; // 0x18 public System.Int32 IntensifyTimes; // 0x1c public System.Int32 FinishTime; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.AchievementMisc : System.Object { // Fields public System.String CurrentTime; // 0x10 public System.Int32 CurrentDailyAchievementCount; // 0x18 public System.Int32 FinishStoryModeTimesTotal; // 0x1c public System.Int32 FinishStoryModeTimesToday; // 0x20 public System.Int32 EnterPvpTimesTotal; // 0x24 public System.Int32 EnterPvpTimesToday; // 0x28 public System.Int32 WinPvpTimesTotal; // 0x2c public System.Int32 WinPvpTimesToday; // 0x30 public System.Int32 FinishPrisonTimesTotal; // 0x34 public System.Int32 FinishPrisonTimesToday; // 0x38 public System.Int32 FinishPsTowerTimesTotal; // 0x3c public System.Int32 FinishPsTowerTimesToday; // 0x40 public System.Int32 EquipmentNumber; // 0x44 public System.Int32 EquipmentLevelUpTimesTotal; // 0x48 public System.Int32 EquipmentLevelUpTimesToday; // 0x4c public System.Int32 RuneNumber; // 0x50 public System.Int32 CardNumber; // 0x54 public System.Int32 ZecterNumber; // 0x58 public System.Boolean EndJourney; // 0x5c public System.Int32 SelectRoleId; // 0x60 public System.Collections.Generic.List<System.Int32> EquipmentQualityNumber; // 0x68 public System.Collections.Generic.List<System.Int32> RuneQualityNumber; // 0x70 public System.Collections.Generic.List<System.Int32> CardQualityNumber; // 0x78 public System.Collections.Generic.List<System.Int32> ZecterQualityNumber; // 0x80 public System.String WeeklyFinishTimeWire; // 0x88 public System.Collections.Generic.List<System.Int32> DailyProgressRewardClaimedIds; // 0x90 public System.Collections.Generic.List<System.Int32> WeeklyProgressRewardClaimedIds; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.ActivitiesDomain : System.Object { // Fields public PlayerArchive.GiftCenterData GiftCenter; // 0x10 public PlayerArchive.WelfareCenterData Welfare; // 0x18 public PlayerArchive.TeachProgressMap Teach; // 0x20 public PlayerArchive.VipPrivilegeData Vip; // 0x28 public PlayerArchive.PrisonData Prison; // 0x30 public PlayerArchive.CallData Call; // 0x38 public PlayerArchive.CommodityData Commodity; // 0x40 public PlayerArchive.UniverseChaseData UniverseChase; // 0x48 public PlayerArchive.ValuePromoData ValuePromo; // 0x50 public PlayerArchive.OuBuRolesData OuBuRoles; // 0x58 public PlayerArchive.OuBuRemainData OuBuRemain; // 0x60 public PlayerArchive.PstData Pst; // 0x68 public PlayerArchive.MapDropTimesData DebrisDrop; // 0x70 public PlayerArchive.WorldBossData WorldBoss; // 0x78 public PlayerArchive.SkinShopLimitData SkinShop; // 0x80 public PlayerArchive.HometownData Hometown; // 0x88 public PlayerArchive.UnionShopLimitData UnionShopLimit; // 0x90 public PlayerArchive.GroupShopItem UnionShopGift; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.GiftCenterData : System.Object { // Fields public System.String MonthCardDiamondBuyDate; // 0x10 public System.String MonthCardDebrisBuyDate; // 0x18 public System.String MonthCardDiamondGetDate; // 0x20 public System.String MonthCardDebrisGetDate; // 0x28 public System.String DayChargingCurrentDate; // 0x30 public System.Collections.Generic.List<System.Int32> DayChargingGetList; // 0x38 public System.String DayChargingEndTime; // 0x40 public System.Int32 DayChargingTodayPay; // 0x48 public System.String SmallCurrentDate; // 0x50 public System.Collections.Generic.List<System.Int32> SmallPayStateList; // 0x58 public System.Collections.Generic.List<System.Int32> RebateBuyState; // 0x60 public System.String RebateEndTime; // 0x68 public System.Int32 AdvanceBuyNum; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.WelfareCenterData : System.Object { // Fields public System.Int32 SevenDaySignGetNum; // 0x10 public System.String SevenDaySignGetDate; // 0x18 public System.Int32 MonthSignGetNum; // 0x20 public System.String MonthSignGetDate; // 0x28 public System.Int32 MonthSignGetMonth; // 0x30 public System.String OnlineCurrentDate; // 0x38 public System.Int32 OnlineLastGotId; // 0x40 public System.Int32 OnlineTotalTime; // 0x44 public System.String DayWelfareCurrentDate; // 0x48 public System.Int32 DayWelfareNoonState; // 0x50 public System.Int32 DayWelfareNightState; // 0x54 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.TeachProgressMap : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.String> Entries; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.VipPrivilegeData : System.Object { // Fields public System.Collections.Generic.List<System.Int32> GotFree; // 0x10 public System.Collections.Generic.List<System.Int32> GotGift; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PrisonData : System.Object { // Fields public System.Collections.Generic.List<System.Int32> MapIds; // 0x10 public System.String CurrentTime; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.CallData : System.Object { // Fields public System.String CurrentDate; // 0x10 public System.Int32 FreeToday; // 0x18 public System.String LastSFreeDate; // 0x20 public System.Int32 NormalNum; // 0x28 public System.String TenCallNum; // 0x30 public System.String LightDailyDate; // 0x38 public System.Int32 LightDailyNum; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.CommodityData : System.Object { // Fields public System.String CurrentDate; // 0x10 public System.Collections.Generic.List<System.Int32> GoodsIds; // 0x18 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> DayBuyNum; // 0x20 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> TotalBuyNum; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.UniverseChaseData : System.Object { // Fields public System.String CurrentDate; // 0x10 public System.Int32 TodayWinNum; // 0x18 public System.Collections.Generic.List<System.Int32> CurrentRateProgress; // 0x20 public System.Collections.Generic.List<System.Int32> CurrentPool; // 0x28 public System.Int32 FirstTime; // 0x30 public System.Collections.Generic.List<System.Int32> UsedId; // 0x38 public System.Int32 TodayRemainCount; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.ValuePromoData : System.Object { // Fields public System.String CurrentDate; // 0x10 public System.Collections.Generic.List<System.Int32> BuyTotalNum; // 0x18 public System.Collections.Generic.List<System.Int32> BuyDailyNumList; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.OuBuRolesData : System.Object { // Fields public System.String CurrentDate; // 0x10 public System.Collections.Generic.List<System.Int32> UsedRoleIdMap0; // 0x18 public System.Collections.Generic.List<System.Int32> UsedRoleIdMap1; // 0x20 public System.Collections.Generic.List<System.Int32> UsedRoleIdMap2; // 0x28 public System.Collections.Generic.List<System.Int32> UsedRoleIdMap3; // 0x30 public System.Collections.Generic.List<System.Int32> UsedRoleIdMap4; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.OuBuRemainData : System.Object { // Fields public System.Collections.Generic.List<System.Int32> RemainNums; // 0x10 public System.String CurrentDate; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PstData : System.Object { // Fields public System.Collections.Generic.List<System.String> TowerSaveList; // 0x10 public System.String CurrentDate; // 0x18 public System.Collections.Generic.List<System.Int32> UsedRoleId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.MapDropTimesData : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Int32> DropTimes; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.WorldBossData : System.Object { // Fields public System.Int32 RemainNum; // 0x10 public System.Collections.Generic.List<System.Int32> GotAward; // 0x18 public System.Collections.Generic.List<System.Int32> FirstPass; // 0x20 public System.String CurrentDate; // 0x28 public System.Int32 TodayFightNum; // 0x30 public System.Int32 SpecialNum; // 0x34 public System.Collections.Generic.List<System.Int32> SpecialNumFirstPass; // 0x38 public System.Collections.Generic.List<System.Int32> SpecialNumFirstPassAward; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SkinShopLimitData : System.Object { // Fields public System.Collections.Generic.List<System.String> ShopDataWires; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.HometownData : System.Object { // Fields public System.Boolean HasData; // 0x10 public System.String Fuel; // 0x18 public System.String TotalFuel; // 0x20 public System.String BuildLevel; // 0x28 public System.String BuildBreak; // 0x30 public System.String Tasks; // 0x38 public System.String CcReward; // 0x40 public System.String SfReward; // 0x48 public System.String RcReward; // 0x50 public System.String FirstPort; // 0x58 public System.String SecondPort; // 0x60 public System.String ThirdPort; // 0x68 public System.String RefreshTime; // 0x70 public System.String SelectedRoleList; // 0x78 public System.String TaskRoles; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.UnionShopLimitData : System.Object { // Fields public System.Collections.Generic.List<PlayerArchive.GroupShopItem> Items; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.GroupShopItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.Int32 ItemId; // 0x18 public System.Int32 Number; // 0x1c public System.Int32 Limit; // 0x20 public System.Int32 CostType; // 0x24 public System.Int32 Cost; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.StackableGoodsItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Quality; // 0x1c public System.Int32 Exp; // 0x20 public System.Boolean Flag; // 0x24 public System.String Attrs; // 0x28 public System.String Specials; // 0x30 public System.Int32 Slot; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.StackableGoodsBag : System.Object { // Fields public System.Collections.Generic.List<PlayerArchive.StackableGoodsItem> Items; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.UniqueGoodsItem : System.Object { // Fields public System.Int64 UniqueId; // 0x10 public System.Int32 Id; // 0x18 public System.Int32 Num; // 0x1c public System.Int32 Level; // 0x20 public System.Int32 Quality; // 0x24 public System.Int32 Exp; // 0x28 public System.Boolean Flag; // 0x2c public System.String Attrs; // 0x30 public System.String Specials; // 0x38 public System.Int32 Slot; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.UniqueGoodsBag : System.Object { // Fields public System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> Items; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.InventoryDomain : System.Object { // Fields public PlayerArchive.UniqueGoodsBag EquipCard; // 0x10 public PlayerArchive.UniqueGoodsBag Equipment; // 0x18 public PlayerArchive.UniqueGoodsBag Rune; // 0x20 public PlayerArchive.UniqueGoodsBag Zecter; // 0x28 public PlayerArchive.UniqueGoodsBag Card; // 0x30 public PlayerArchive.StackableGoodsBag Prop; // 0x38 public PlayerArchive.StackableGoodsBag Debris; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PlaneDomain : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Int32> LevelsById; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.BadgeDomain : System.Object { // Fields public System.Collections.Generic.List<PlayerArchive.BadgeItem> Items; // 0x10 public System.Collections.Generic.List<System.Int32> PowerPos; // 0x18 public System.Collections.Generic.List<System.Int32> SpeedPos; // 0x20 public System.Collections.Generic.List<System.Int32> MagicPos; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.BadgeItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.GiftDomain : System.Object { // Fields public System.Collections.Generic.Dictionary<System.Int32,System.Int32> CountsById; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.DeferredDomain : System.Object { // Fields public System.String Key4Wire; // 0x10 public System.String Key42Wire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PlayerArchiveRoot : System.Object { // Fields public PlayerArchive.AccountProfile AccountProfile; // 0x10 public PlayerArchive.RosterDomain Roster; // 0x18 public PlayerArchive.ProgressDomain Progress; // 0x20 public PlayerArchive.InventoryDomain Inventory; // 0x28 public PlayerArchive.SkinDomain Skin; // 0x30 public PlayerArchive.AchievementDomain Achievement; // 0x38 public PlayerArchive.PrefsDomain Prefs; // 0x40 public PlayerArchive.PvpDomain Pvp; // 0x48 public PlayerArchive.GiftDomain Gift; // 0x50 public PlayerArchive.ActivitiesDomain Activities; // 0x58 public PlayerArchive.PlaneDomain Plane; // 0x60 public PlayerArchive.BadgeDomain Badge; // 0x68 public PlayerArchive.DeferredDomain Deferred; // 0x70 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PrefsDomain : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.String> StringEntries; // 0x10 public PlayerArchive.MultiPvpPrefsData MultiPvp; // 0x18 public PlayerArchive.PlaneExtraPrefsData PlaneExtra; // 0x20 public PlayerArchive.SparkPrefsData Spark; // 0x28 public PlayerArchive.PolicePrefsData Police; // 0x30 public PlayerArchive.ConsumePrefsData Consume; // 0x38 public PlayerArchive.SevenDayPrefsData SevenDay; // 0x40 public PlayerArchive.MedalPrefsData Medal; // 0x48 public PlayerArchive.SeasonPrefsData Season; // 0x50 public PlayerArchive.EndlessTrialsPrefsData EndlessTrials; // 0x58 public PlayerArchive.LuckyDrawPrefsData LuckyDraw; // 0x60 public PlayerArchive.HeroTargetPrefsData HeroTarget; // 0x68 public PlayerArchive.EpicMissionPrefsData EpicMission; // 0x70 public PlayerArchive.BattleListPrefsData BattleList; // 0x78 public PlayerArchive.PvpDayPrefsData PvpDay; // 0x80 public PlayerArchive.WorldBossHeroPrefsData WorldBossHero; // 0x88 public PlayerArchive.LuobuLegendPrefsData LuobuLegend; // 0x90 public PlayerArchive.RankMobaiPrefsData RankMobai; // 0x98 public PlayerArchive.LargePayPrefsData LargePay; // 0xa0 public PlayerArchive.JiesitisiPrefsData Jiesitisi; // 0xa8 public PlayerArchive.VictoryPrefsData Victory; // 0xb0 public PlayerArchive.XingKongShopPrefsData XingKongShop; // 0xb8 public PlayerArchive.FreeAdPrefsData FreeAd; // 0xc0 public PlayerArchive.PayPrefsData Pay; // 0xc8 public PlayerArchive.FestivalPrefsData Festival; // 0xd0 public System.Collections.Generic.Dictionary<System.String,System.Int32> IntByKey; // 0xd8 public System.Collections.Generic.Dictionary<System.String,System.Single> FloatByKey; // 0xe0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.PrefsKnownKeys : System.Object { // Fields public const System.String MultiPvpAwardGet; // 0x0 public const System.String MultiPvpRoleCount; // 0x0 public const System.String MultiPvpRoleHp; // 0x0 public const System.String MultiPvpPlayRoleList; // 0x0 public const System.String MultiPvpDay; // 0x0 public const System.String PlaneDraw; // 0x0 public const System.String PlaneShop; // 0x0 public const System.String SparkData; // 0x0 public const System.String SparkFirstGift; // 0x0 public const System.String Police; // 0x0 public const System.String ConsumeCount; // 0x0 public const System.String SevenDayTask; // 0x0 public const System.String SevenDayLogin; // 0x0 public const System.String Medal; // 0x0 public const System.String Season; // 0x0 public const System.String SeasonRecord; // 0x0 public const System.String EndlessTrials; // 0x0 public const System.String LuckyDraw; // 0x0 public const System.String WeekStamp; // 0x0 public const System.String HeroTargetNoReceive; // 0x0 public const System.String HeroTaskRewardIds; // 0x0 public const System.String HeroTaskCompleteTime; // 0x0 public const System.String HeroTaskReceive; // 0x0 public const System.String EpicMission; // 0x0 public const System.String EpicMissionYake; // 0x0 public const System.String BattlePlayList; // 0x0 public const System.String PvpDayCount; // 0x0 public const System.String WorldBossUsedHero; // 0x0 public const System.String WorldBossHeros; // 0x0 public const System.String LuobuLegend; // 0x0 public const System.String RankMobai; // 0x0 public const System.String LargePay; // 0x0 public const System.String Jiesitisi; // 0x0 public const System.String VictoryLevel; // 0x0 public const System.String XingKongShop; // 0x0 public const System.String FreeAd; // 0x0 public const System.String ActivityPayRecords; // 0x0 public const System.String TodayPayIds; // 0x0 public const System.String FestivalData11; // 0x0 public const System.String SummerVacation; // 0x0 public const System.String FestivalNd; // 0x0 public const System.String NewYearDiamondNum; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class PlayerArchive.MultiPvpPrefsData : System.Object { // Fields public System.String AwardGetWire; // 0x10 public System.String RoleCountWire; // 0x18 public System.String RoleHpWire; // 0x20 public System.String PlayRoleListWire; // 0x28 public System.String DayWire; // 0x30 public System.Boolean HasWire; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PlaneExtraPrefsData : System.Object { // Fields public System.String DrawWire; // 0x10 public System.String ShopWire; // 0x18 public System.Boolean HasWire; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SparkPrefsData : System.Object { // Fields public System.Int32 CurrentLayer; // 0x10 public System.Int32 CurrentLevelId; // 0x14 public System.Int32 CurrentScore; // 0x18 public System.Int32 LastLevel; // 0x1c public System.String HeroListWire; // 0x20 public System.Boolean HasData; // 0x28 public System.String FirstGiftWire; // 0x30 public System.Boolean HasFirstGift; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PolicePrefsData : System.Object { // Fields public System.Int32 RemainTimes; // 0x10 public System.Int32 TodayPolice; // 0x14 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.ConsumePrefsData : System.Object { // Fields public System.Int64 ConsumeCoin; // 0x10 public System.Int32 ConsumeDia; // 0x18 public System.Int32 ConsumePlasma; // 0x1c public System.Int32 ConsumeHonorCurrency; // 0x20 public System.Boolean HasWire; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SevenDayTaskItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 CompleteTimes; // 0x14 public System.Boolean IsReceived; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SevenDayRewardItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Boolean IsReceived; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SevenDayPrefsData : System.Object { // Fields public System.Boolean HasTask; // 0x10 public System.Int32 CurDay; // 0x14 public System.Int32 FirstEnter; // 0x18 public System.String CurDate; // 0x20 public System.Collections.Generic.List<PlayerArchive.SevenDayTaskItem> Tasks; // 0x28 public System.Collections.Generic.List<PlayerArchive.SevenDayRewardItem> Rewards; // 0x30 public System.Boolean HasLogin; // 0x38 public System.String LoginTime; // 0x40 public System.Int32 LoginDay; // 0x48 public System.Collections.Generic.List<System.Int32> ReceiveDayIds; // 0x50 public System.Int32 BuyHighLogin; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.MedalRewardItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 ReceivedProgress; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.MedalTaskItem : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 ReachedTimes; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.MedalPrefsData : System.Object { // Fields public System.Boolean HasWire; // 0x10 public System.Int32 PlayerMedalLevel; // 0x14 public System.Int32 PlayerMedalExp; // 0x18 public System.Boolean NormalAdvance; // 0x1c public System.Boolean SuperAdvance; // 0x1d public System.Int32 HadReceivedExp; // 0x20 public System.Int32 ActivityTypeIndex; // 0x24 public System.String StartTime; // 0x28 public System.Collections.Generic.List<PlayerArchive.MedalRewardItem> Rewards; // 0x30 public System.Collections.Generic.List<PlayerArchive.MedalTaskItem> Tasks; // 0x38 public System.Int32 ActivityPhaseIndex; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SeasonTaskItem : System.Object { // Fields public System.Int32 CompleteTime; // 0x10 public System.Int32 IsReceived; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SeasonMedalItem : System.Object { // Fields public System.Int32 IsReceived; // 0x10 public System.Int32 IsReceived2; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SeasonPrefsData : System.Object { // Fields public System.Boolean HasSeason; // 0x10 public System.Collections.Generic.List<PlayerArchive.SeasonTaskItem> Tasks; // 0x18 public System.Collections.Generic.List<PlayerArchive.SeasonMedalItem> Medals; // 0x20 public System.Int32 IsBuyHigh; // 0x28 public System.Int32 CompletelyLayer; // 0x2c public System.Collections.Generic.List<System.Int32> TypeExps; // 0x30 public System.Collections.Generic.List<System.Int32> UsedHeroIds; // 0x38 public System.Int32 SeasonId; // 0x40 public System.Int32 SeasonDay; // 0x44 public System.String SeasonDateTime; // 0x48 public System.Int32 OldSeasonLevel; // 0x50 public System.Collections.Generic.Dictionary<System.Int32,System.Int32> ItemExchangeRecords; // 0x58 public System.Boolean HasRecord; // 0x60 public System.Int32 LastSeasonId; // 0x64 public System.Int32 LastCompletelyLayer; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.EndlessMedalStateItem : System.Object { // Fields public System.Int32 IsNormalReceived; // 0x10 public System.Int32 IsHighReceived; // 0x14 public System.Int32 IsFinalReceived; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.EndlessMedalTaskItem : System.Object { // Fields public System.Int32 Complete; // 0x10 public System.Int32 IsReceived; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.EndlessTrialsPrefsData : System.Object { // Fields public System.Boolean HasWire; // 0x10 public System.Int32 MapId; // 0x14 public System.Collections.Generic.List<System.Int32> SelectIds; // 0x18 public System.Int32 CurExp; // 0x20 public System.Collections.Generic.List<PlayerArchive.EndlessMedalStateItem> MedalStates; // 0x28 public System.Int32 IsBuyHigh; // 0x30 public System.Int32 IsBuyFinal; // 0x34 public System.Collections.Generic.List<PlayerArchive.EndlessMedalTaskItem> MedalTasks; // 0x38 public System.Collections.Generic.List<System.Int32> UsedIds; // 0x40 public System.Int32 SeasonId; // 0x48 public System.Collections.Generic.List<System.Int32> MapHighPoints; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.LuckyDrawPrefsData : System.Object { // Fields public System.String DrawWire; // 0x10 public System.Boolean HasDraw; // 0x18 public System.String WeekStampWire; // 0x20 public System.Boolean HasWeekStamp; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.HeroTargetPrefsData : System.Object { // Fields public System.String NoReceiveWire; // 0x10 public System.String RewardIdsWire; // 0x18 public System.String CompleteTimeWire; // 0x20 public System.String ReceiveWire; // 0x28 public System.Boolean HasWire; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.EpicMissionPrefsData : System.Object { // Fields public System.String MainWire; // 0x10 public System.Boolean HasMain; // 0x18 public System.String YakeWire; // 0x20 public System.Boolean HasYake; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.BattleListPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PvpDayPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.WorldBossHeroPrefsData : System.Object { // Fields public System.String UsedHeroWire; // 0x10 public System.Boolean HasUsedHero; // 0x18 public System.String HerosWire; // 0x20 public System.Boolean HasHeros; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.LuobuLegendPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.RankMobaiPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.LargePayPrefsData : System.Object { // Fields public System.Int32 Slot0; // 0x10 public System.Int32 Slot1; // 0x14 public System.Int32 Slot2; // 0x18 public System.Boolean HasWire; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.JiesitisiPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.VictoryPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.XingKongShopPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.FreeAdPrefsData : System.Object { // Fields public System.String Wire; // 0x10 public System.Boolean HasWire; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PayPrefsData : System.Object { // Fields public System.String ActivityPayRecordsWire; // 0x10 public System.Boolean HasActivityPayRecords; // 0x18 public System.String TodayPayIdsWire; // 0x20 public System.Boolean HasTodayPayIds; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.FestivalPrefsData : System.Object { // Fields public System.String Data11Wire; // 0x10 public System.Boolean HasData11; // 0x18 public System.String SummerVacationWire; // 0x20 public System.Boolean HasSummer; // 0x28 public System.String FestivalNdWire; // 0x30 public System.Boolean HasFestivalNd; // 0x38 public System.String NewYearDiamondNumWire; // 0x40 public System.Boolean HasNewYearDiamondNum; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.LevelStarsMap : System.Object { // Fields public System.Collections.Generic.Dictionary<System.String,System.Int32> Stars; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.ProgressDomain : System.Object { // Fields public PlayerArchive.LevelStarsMap Normal; // 0x10 public PlayerArchive.LevelStarsMap Elite; // 0x18 public PlayerArchive.LevelStarsMap Crazy; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PvpDomain : System.Object { // Fields public PlayerArchive.PvpLineup Pvp1; // 0x10 public PlayerArchive.PvpLineup Pvp3; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.PvpLineup : System.Object { // Fields public System.Collections.Generic.List<System.Int32> Ids; // 0x10 public System.Collections.Generic.List<System.Int32> Tids; // 0x18 public System.Collections.Generic.List<System.Int32> Lvs; // 0x20 public System.Collections.Generic.List<System.Int32> Sts; // 0x28 public System.Collections.Generic.List<System.Int32> AwakenLv; // 0x30 public System.Collections.Generic.List<System.Int32> AwakeRoute; // 0x38 public System.Int32 Power; // 0x40 public System.Int32 GameVersion; // 0x44 public System.Collections.Generic.List<System.Int32> Skl; // 0x48 public System.Collections.Generic.List<System.Int32> Eskl0; // 0x50 public System.Collections.Generic.List<System.Int32> Eskl1; // 0x58 public System.Collections.Generic.List<System.Int32> Eskl2; // 0x60 public System.String SourceJson; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.RosterDomain : System.Object { // Fields public System.Collections.Generic.List<System.Int32> OwnedBaseIds; // 0x10 public System.Collections.Generic.Dictionary<System.Int32,PlayerArchive.RoleSaveData> Roles; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SkillSlot : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Level; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.RoleSaveData : System.Object { // Fields public System.Int32 BaseId; // 0x10 public System.Int32 Id; // 0x14 public System.Int32 Level; // 0x18 public System.Int32 Quality; // 0x1c public System.Int32 Exp; // 0x20 public System.Int32 BreakExp; // 0x24 public System.Boolean IsOwn; // 0x28 public System.Boolean IsNew; // 0x29 public System.Int32 UseSkinId; // 0x2c public System.Int32 SkinLevel; // 0x30 public System.Int32 DegreeExp; // 0x34 public System.Int32 DegreeNumber; // 0x38 public System.Int32 CurAttributeLv; // 0x3c public System.Int32 CurAwakenLv; // 0x40 public System.Int32 CurSpineSkill; // 0x44 public System.Int32 AwakeRouteType; // 0x48 public System.Int32 CurSuperAwakeLv; // 0x4c public System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> Equipments; // 0x50 public System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> Runes; // 0x58 public PlayerArchive.UniqueGoodsItem Zecter; // 0x60 public System.Collections.Generic.List<PlayerArchive.SkillSlot> Skills; // 0x68 public System.Collections.Generic.List<System.Int32> TiesLevel; // 0x70 public System.Collections.Generic.List<System.Int32> AwakeSkillIds; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SkinDomain : System.Object { // Fields public System.Collections.Generic.Dictionary<System.Int32,PlayerArchive.SkinEntry> ById; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PlayerArchive.SkinEntry : System.Object { // Fields public System.Int32 SkinId; // 0x10 public System.Boolean Owned; // 0x14 public System.Boolean HasLevelRecord; // 0x15 public System.Int32 SkinLevel; // 0x18 public System.Int32 CurSpineSkill; // 0x1c public System.Boolean HasRoleInfoRecord; // 0x20 public System.Int32 Level; // 0x24 public System.Int32 BreakExp; // 0x28 public System.Int32 RoleExp; // 0x2c public System.Int32 Quality; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.NativeSaveKeys : System.Object { // Fields public const System.Int32 Account; // 0x0 public const System.Int32 Pvp1; // 0x0 public const System.Int32 Pvp3; // 0x0 public const System.Int32 DeferredFestival; // 0x0 public const System.Int32 GiftCenter; // 0x0 public const System.Int32 Welfare; // 0x0 public const System.Int32 Teach; // 0x0 public const System.Int32 Vip; // 0x0 public const System.Int32 Prison; // 0x0 public const System.Int32 Call; // 0x0 public const System.Int32 Commodity; // 0x0 public const System.Int32 UniverseChase; // 0x0 public const System.Int32 ValuePromo; // 0x0 public const System.Int32 OuBuRoles; // 0x0 public const System.Int32 OuBuRemain; // 0x0 public const System.Int32 AchievementMisc; // 0x0 public const System.Int32 Pst; // 0x0 public const System.Int32 ProgressNormal; // 0x0 public const System.Int32 ProgressElite; // 0x0 public const System.Int32 SkinOwned; // 0x0 public const System.Int32 BagEquipCard; // 0x0 public const System.Int32 BagEquipment; // 0x0 public const System.Int32 BagRune; // 0x0 public const System.Int32 BagZecter; // 0x0 public const System.Int32 BagCard; // 0x0 public const System.Int32 BagProp; // 0x0 public const System.Int32 BagDebris; // 0x0 public const System.Int32 AchievementList; // 0x0 public const System.Int32 GiftIds; // 0x0 public const System.Int32 PrefsString; // 0x0 public const System.Int32 PrefsInt; // 0x0 public const System.Int32 PrefsFloat; // 0x0 public const System.Int32 DebrisDrop; // 0x0 public const System.Int32 WorldBoss; // 0x0 public const System.Int32 SkinShopLimit; // 0x0 public const System.Int32 BagSkinLevel; // 0x0 public const System.Int32 BagSkinRole; // 0x0 public const System.Int32 Hometown; // 0x0 public const System.Int32 UnionShopLimit; // 0x0 public const System.Int32 UnionShopGift; // 0x0 public const System.Int32 AbandonedMedal; // 0x0 public const System.Int32 ProgressCrazy; // 0x0 public const System.Int32 Plane; // 0x0 public const System.Int32 Badge; // 0x0 public const System.Int32 WeeklyTasks; // 0x0 public const System.Int32 MetaBucket; // 0x0 public const System.Int32 MetaSaveTime; // 0x0 public const System.Int32 MetaVersion; // 0x0 public const System.Int32 MetaGpVipPay; // 0x0 public const System.Int32 RoleKeyMin; // 0x0 public const System.Int32 RoleKeyMaxExclusive; // 0x0 public const System.String PrefsCurrencyKey; // 0x0 public const System.String PrefsOwnKey; // 0x0 // Methods } // Assembly-CSharp.dll public static class PlayerArchive.AccountRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void CaptureCurrency(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void TryMeta(PlayerArchive.DicTable dic, System.Int32 key); // 0x1e24080 } // Assembly-CSharp.dll public static class PlayerArchive.AchievementRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void CaptureLists(PlayerArchive.PlayerArchiveRoot root, AchievementDataManager mgr); // 0x1e292ac public static System.Void FlushMiscHotToDic(); // 0x1e2274c private static System.Void CaptureMiscFromObject(PlayerArchive.PlayerArchiveRoot root, AchievementDataManager mgr); // 0x1e292ac private static System.Void CaptureMiscFromDic(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void ApplyMiscToObject(AchievementDataManager mgr, PlayerArchive.AchievementMisc m); // 0x1e292ac private static System.Void ApplyProgressClaims(System.Collections.Generic.List<Achievement> all, PlayerArchive.AchievementMisc misc); // 0x1e292ac private static System.Void ApplyClaimSet(System.Collections.Generic.List<Achievement> all, System.Int32 missionTag, System.Collections.Generic.List<System.Int32> claimed); // 0x1e25634 private static System.Collections.Generic.List<System.Int32> CollectClaimed(System.Collections.Generic.List<Achievement> all, System.Int32 missionTag); // 0x1e1bf7c private static System.Collections.Generic.List<System.Int32> ToIntList(ObscuredInt[] arr); // 0x1e1bcd8 private static System.Void CopyToObscuredArray(System.Collections.Generic.List<System.Int32> src, ref ObscuredInt[]& dst); // 0x1e292ac private static System.Void ApplyList(System.Collections.Generic.List<Achievement> all, System.Collections.Generic.List<PlayerArchive.AchievementItem> src); // 0x1e292ac private static System.Void ApplyWeekly(System.Collections.Generic.List<Achievement> all, System.Collections.Generic.List<PlayerArchive.WeeklyTaskItem> src); // 0x1e292ac } // Assembly-CSharp.dll public static class PlayerArchive.ActivitiesObjectBinder : System.Object { // Fields // Methods public static System.Boolean CaptureKnownManagers(PlayerArchive.PlayerArchiveRoot root); // 0x1e12ab8 public static System.Void ApplyKnownManagers(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Boolean TryCaptureGiftCenter(PlayerArchive.PlayerArchiveRoot root); // 0x1e12ab8 private static System.Void ApplyGiftCenter(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Boolean TryCaptureOuBuRoles(PlayerArchive.PlayerArchiveRoot root); // 0x1e12ab8 private static System.Void ApplyOuBuRoles(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.String SafeDate(System.DateTime dt); // 0x1e1b9d0 private static System.DateTime ParseDate(System.String s); // 0x1e102f4 private static System.Collections.Generic.List<System.Int32> ToList(System.Int32[] arr); // 0x1e1bcd8 private static System.Int32[] ToArray(System.Collections.Generic.List<System.Int32> list, System.Int32 minLen); // 0x1e1bf7c } // Assembly-CSharp.dll public static class PlayerArchive.ActivitiesRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.ArchiveReadPriority : System.Object { // Fields public const System.String Rule; // 0x0 // Methods public static System.Boolean DicHas(System.Int32 saveKey, out System.String& wire); // 0x1c8fbb4 public static System.String TryGetPrefsStringFromDic(System.String clientKey); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.DicArchiveSnapshot : System.Object { // Fields public static System.Boolean LogWriteAll; // 0x0 private const System.Int32 ValuePreviewMax; // 0x0 // Methods public static PlayerArchive.DicTable Capture(); // 0x1e11470 public static System.Void WriteAll(System.Collections.Generic.IDictionary<System.Int32,System.String> dic); // 0x1e23c98 private static System.String Preview(System.String value); // 0x1e1bcd8 private static System.Void TryAddMissing(PlayerArchive.DicTable table, System.Int32 key); // 0x1e24080 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class PlayerArchive.GoodsItemMapper : System.Object { // Fields // Methods public static PlayerArchive.StackableGoodsItem FromStackable(GoodsSaveData g); // 0x1e1bcd8 public static GoodsSaveData ToStackable(PlayerArchive.StackableGoodsItem item); // 0x1e1bcd8 public static PlayerArchive.UniqueGoodsItem FromUnique(GoodsSaveData g); // 0x1e1bcd8 public static GoodsSaveData ToUnique(PlayerArchive.UniqueGoodsItem item); // 0x1e1bcd8 public static System.Collections.Generic.List<PlayerArchive.StackableGoodsItem> FromStackableList(System.Collections.Generic.IList<GoodsSaveData> src); // 0x1e1bcd8 public static System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> FromUniqueList(System.Collections.Generic.IList<GoodsSaveData> src); // 0x1e1bcd8 public static System.Collections.Generic.List<GoodsSaveData> ToUniqueList(System.Collections.Generic.IList<PlayerArchive.UniqueGoodsItem> src); // 0x1e1bcd8 private static System.Void FillGoods(GoodsSaveData g, System.Int32 id, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int32 exp, System.Boolean flag, System.String attrs, System.String specials); // 0x1c8fbb4 private static System.String AttrBlob(System.Collections.Generic.List<AttributeSaveData> attrs); // 0x1e1bcd8 private static System.Collections.Generic.List<AttributeSaveData> ParseAttrBlob(System.String blob); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.HeroRoleObjectMapper : System.Object { // Fields // Methods public static PlayerArchive.RoleSaveData FromHero(HeroData role); // 0x1e1bcd8 public static RoleSaveData ToNative(PlayerArchive.RoleSaveData src); // 0x1e1bcd8 public static RoleSaveData BuildNativeFromHero(HeroData role); // 0x1e1bcd8 private static System.Collections.Generic.List<AttributeSaveData> SkillsToNativeList(System.Collections.Generic.List<PlayerArchive.SkillSlot> skills); // 0x1e1bcd8 private static System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> FromUniqueWearList(System.Collections.Generic.IList<GoodsSaveData> src); // 0x1e1bcd8 private static System.Collections.Generic.List<GoodsSaveData> ToGoodsList(System.Collections.Generic.List<PlayerArchive.UniqueGoodsItem> items); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class PlayerArchive.InventoryRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static PlayerArchive.UniqueGoodsBag CaptureEquipCards(System.Collections.Generic.List<CardData> list); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsBag CaptureCardBag(System.Collections.Generic.List<CardData> list); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem CardToUniqueItem(CardData card); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsBag CaptureEquipment(System.Collections.Generic.List<EquipmentData> list); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem EquipmentToUniqueItem(EquipmentData src); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsBag CaptureRunes(System.Collections.Generic.List<RunesData> list); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem RuneToUniqueItem(RunesData src); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsBag CaptureZecters(System.Collections.Generic.List<ZectersData> list); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsItem ZecterToUniqueItem(ZectersData src); // 0x1e1bcd8 private static PlayerArchive.UniqueGoodsBag CaptureUniqueFromManager(System.Collections.Generic.List<T> list, System.Int32 saveKey, System.Func<T,PlayerArchive.UniqueGoodsItem> mapItem, System.Func<T,System.Boolean> isEmpty); // 0x1c8fbb4 private static PlayerArchive.StackableGoodsBag CaptureItems(System.Collections.Generic.List<ItemData> list, System.Int32 saveKey); // 0x1e1bf7c private static System.Int32 MaxOccupiedSlot(System.Collections.Generic.IEnumerable<System.Int32> slots); // 0x1e055d0 private static PlayerArchive.UniqueGoodsBag LoadUniqueFromDic(System.Int32 saveKey); // 0x1e1a94c private static PlayerArchive.StackableGoodsBag LoadStackableFromDic(System.Int32 saveKey); // 0x1e1a94c private static System.Collections.Generic.Dictionary<System.Int64,System.Int32> BuildUniqueSlotMap(PlayerArchive.UniqueGoodsBag fromDic); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.Int32,System.Int32> BuildStackableSlotMap(PlayerArchive.StackableGoodsBag fromDic); // 0x1e1bcd8 private static System.Collections.Generic.List<CardData> RebuildEquipCards(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.List<CardData> RebuildCardBag(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.List<EquipmentData> RebuildEquipment(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.List<RunesData> RebuildRunes(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.List<ZectersData> RebuildZecters(PlayerArchive.UniqueGoodsBag bag); // 0x1e1bcd8 private static System.Collections.Generic.List<ItemData> RebuildItems(PlayerArchive.StackableGoodsBag bag); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] private sealed class PlayerArchive.InventoryRuntimeBinder.<>c : System.Object { // Fields public static readonly PlayerArchive.InventoryRuntimeBinder.<>c <>9; // 0x0 public static System.Func<CardData,System.Boolean> <>9__3_0; // 0x8 public static System.Func<EquipmentData,System.Boolean> <>9__5_0; // 0x10 public static System.Func<RunesData,System.Boolean> <>9__7_0; // 0x18 public static System.Func<ZectersData,System.Boolean> <>9__9_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <CaptureCardBag>b__3_0(CardData c); // 0x1e192c4 internal System.Boolean <CaptureEquipment>b__5_0(EquipmentData e); // 0x1e192c4 internal System.Boolean <CaptureRunes>b__7_0(RunesData r); // 0x1e192c4 internal System.Boolean <CaptureZecters>b__9_0(ZectersData z); // 0x1e192c4 } // Assembly-CSharp.dll public static class PlayerArchive.MiscModuleRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void CaptureGift(PlayerArchive.GiftDomain gift); // 0x1e23c98 private static System.Void ApplyGift(PlayerArchive.GiftDomain gift); // 0x1e23c98 private static System.Void CapturePlane(PlayerArchive.PlaneDomain domain); // 0x1e23c98 private static System.Void MergePlaneLevelsFromDic(System.Collections.Generic.Dictionary<System.String,System.Int32> map); // 0x1e23c98 private static System.Void PutPlaneLevel(System.Collections.Generic.Dictionary<System.String,System.Int32> map, System.String key, System.Int32 level); // 0x1e29968 private static System.Void ApplyPlane(PlayerArchive.PlaneDomain domain); // 0x1e23c98 private static System.Void CaptureBadge(PlayerArchive.BadgeDomain domain); // 0x1e23c98 private static System.Void ApplyBadge(PlayerArchive.BadgeDomain domain); // 0x1e23c98 private static System.Void CaptureDeferredDic(PlayerArchive.DeferredDomain d); // 0x1e23c98 private static System.Void TryDeferred(PlayerArchive.DeferredDomain d, System.Int32 key); // 0x1e24080 private static System.Void ApplyDeferredDic(PlayerArchive.DeferredDomain d); // 0x1e23c98 private static System.Collections.Generic.List<System.Int32> CopyInts(System.Collections.Generic.List<System.Int32> src); // 0x1e1bcd8 private static System.Void WritePos(System.Collections.Generic.List<System.Int32> src, System.Collections.Generic.List<System.Int32> dst); // 0x1e292ac } // Assembly-CSharp.dll public static class PlayerArchive.PlayerArchiveRuntimeBinder : System.Object { // Fields // Methods public static PlayerArchive.PlayerArchiveRoot FromRuntime(out PlayerArchive.CodecReport& report); // 0x1e1bcd8 public static System.Void ApplyToRuntime(PlayerArchive.PlayerArchiveRoot root, out PlayerArchive.CodecReport& report); // 0x1e292ac } // Assembly-CSharp.dll public static class PlayerArchive.PrefsObjectBinder : System.Object { // Fields // Methods public static System.Void CaptureKnownModules(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 public static System.Void ApplyKnownModules(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void CaptureSevenDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ApplySevenDay(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void CaptureMedal(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ApplyMedal(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void CaptureSeason(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ApplySeason(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void CaptureEndlessTrials(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ApplyEndlessTrials(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void CaptureRestSevenDayInt(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 private static System.Void ApplyRestSevenDayInt(PlayerArchive.PrefsDomain prefs); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.PrefsRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void FillIfMissing(System.Collections.Generic.Dictionary<System.String,System.String> map, System.String key); // 0x1e292ac } // Assembly-CSharp.dll public static class PlayerArchive.ProgressRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void StripZeroStars(PlayerArchive.ProgressDomain progress); // 0x1e23c98 private static System.Void CopyMap(System.Collections.Generic.Dictionary<System.String,System.Int32> src, PlayerArchive.LevelStarsMap dst); // 0x1e292ac private static System.Void ReplaceMap(System.Collections.Generic.Dictionary<System.String,System.Int32> live, PlayerArchive.LevelStarsMap src); // 0x1e292ac private static System.Void StripZeroStarsMap(PlayerArchive.LevelStarsMap map); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.PvpRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.RosterRuntimeBinder : System.Object { // Fields // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Void CaptureOwnedBaseIds(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 } // Assembly-CSharp.dll public static class PlayerArchive.SkinRuntimeBinder : System.Object { // Fields private const System.Int32 BaseSkinIdExclusive; // 0x0 // Methods public static System.Void CaptureInto(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 public static System.Void Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e23c98 private static System.Boolean ResolveSkinOwnedForArchive(System.Int32 skinId, System.Boolean skinListIsOwn, System.Collections.Generic.HashSet<System.Int32> ownedRoles); // 0x1c8fbb4 private static System.Boolean IsOwnedSkinEntry(PlayerArchive.SkinDomain skin, System.Int32 skinId, System.Collections.Generic.HashSet<System.Int32> ownedRoles); // 0x1e13298 private static System.Collections.Generic.HashSet<System.Int32> BuildOwnedRoleIdSet(); // 0x1e11470 private static PlayerArchive.SkinEntry Ensure(PlayerArchive.SkinDomain skin, System.Int32 id); // 0x1e1bf7c private static HeroData FindOrAdd(System.Collections.Generic.List<HeroData> list, System.Int32 roleId); // 0x1e1bf7c } // Assembly-CSharp.dll public static class PlayerArchive.UniqueIdBackfill : System.Object { // Fields // Methods public static System.Int32 Apply(PlayerArchive.PlayerArchiveRoot root); // 0x1e055d0 private static System.Int64 MaxExisting(PlayerArchive.InventoryDomain inv, System.Int64 next); // 0x1e0b258 private static System.Int64 MaxInBag(PlayerArchive.UniqueGoodsBag bag, System.Int64 next); // 0x1e0b258 private static System.Int32 FillBag(PlayerArchive.UniqueGoodsBag bag, ref System.Int64& next); // 0x1e08f3c } // Assembly-CSharp.dll public class UnityStandardAssets.ImageEffects.PostEffectsBase : UnityEngine.MonoBehaviour { // Fields protected System.Boolean supportHDRTextures; // 0x20 protected System.Boolean supportDX11; // 0x21 protected System.Boolean isSupported; // 0x22 private System.Collections.Generic.List<UnityEngine.Material> createdMaterials; // 0x28 // Methods protected UnityEngine.Material CheckShaderAndCreateMaterial(UnityEngine.Shader s, UnityEngine.Material m2Create); // 0x1e21e20 protected UnityEngine.Material CreateMaterial(UnityEngine.Shader s, UnityEngine.Material m2Create); // 0x1e21e20 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 private System.Void RemoveCreatedMaterials(); // 0x1e23c98 protected System.Boolean CheckSupport(); // 0x1e12ab8 public virtual System.Boolean CheckResources(); // 0x1e12ab8 protected System.Void Start(); // 0x1e23c98 protected System.Boolean CheckSupport(System.Boolean needDepth); // 0x1e192f4 protected System.Boolean CheckSupport(System.Boolean needDepth, System.Boolean needHdr); // 0x1e19324 public System.Boolean Dx11Support(); // 0x1e12ab8 protected System.Void ReportAutoDisable(); // 0x1e23c98 private System.Boolean CheckShader(UnityEngine.Shader s); // 0x1e192c4 protected System.Void NotSupported(); // 0x1e23c98 protected System.Void DrawBorder(UnityEngine.RenderTexture dest, UnityEngine.Material material); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnityStandardAssets.ImageEffects.ImageEffectBase : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Shader shader; // 0x20 private UnityEngine.Material m_Material; // 0x28 // Methods protected virtual System.Void Start(); // 0x1e23c98 protected UnityEngine.Material get_material(); // 0x1e1bcd8 protected virtual System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnityStandardAssets.ImageEffects.ImageEffects : System.Object { // Fields // Methods public static System.Void RenderDistortion(UnityEngine.Material material, UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination, System.Single angle, UnityEngine.Vector2 center, UnityEngine.Vector2 radius); // 0x1c8fbb4 public static System.Void Blit(UnityEngine.RenderTexture source, UnityEngine.RenderTexture dest); // 0x1e292ac public static System.Void BlitWithMaterial(UnityEngine.Material material, UnityEngine.RenderTexture source, UnityEngine.RenderTexture dest); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class UnityStandardAssets.ImageEffects.MotionBlur : UnityStandardAssets.ImageEffects.ImageEffectBase { // Fields public System.Single blurAmount; // 0x30 public System.Boolean extraBlur; // 0x34 private UnityEngine.RenderTexture accumTexture; // 0x38 // Methods protected override System.Void Start(); // 0x1e23c98 protected override System.Void OnDisable(); // 0x1e23c98 private System.Void OnRenderImage(UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public abstract class XNode.Node : UnityEngine.ScriptableObject { // Fields public XNode.NodeGraph graph; // 0x18 public UnityEngine.Vector2 position; // 0x20 private XNode.Node.NodePortDictionary ports; // 0x28 public static XNode.NodeGraph graphHotfix; // 0x0 // Methods public System.Collections.Generic.IEnumerable<XNode.NodePort> get_InstancePorts(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_InstanceOutputs(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_InstanceInputs(); // 0x1e1bcd8 public XNode.NodePort AddInstanceInput(System.Type type, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 public XNode.NodePort AddInstanceOutput(System.Type type, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 private XNode.NodePort AddInstancePort(System.Type type, XNode.NodePort.IO direction, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 public System.Void RemoveInstancePort(System.String fieldName); // 0x1e292ac public System.Void RemoveInstancePort(XNode.NodePort port); // 0x1e292ac public System.Void ClearInstancePorts(); // 0x1e23c98 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_Ports(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_Outputs(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_Inputs(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_DynamicPorts(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_DynamicOutputs(); // 0x1e1bcd8 public System.Collections.Generic.IEnumerable<XNode.NodePort> get_DynamicInputs(); // 0x1e1bcd8 protected System.Void OnEnable(); // 0x1e23c98 public System.Void UpdatePorts(); // 0x1e23c98 protected virtual System.Void Init(); // 0x1e23c98 public System.Void VerifyConnections(); // 0x1e23c98 public XNode.NodePort AddDynamicInput(System.Type type, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 public XNode.NodePort AddDynamicOutput(System.Type type, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 private XNode.NodePort AddDynamicPort(System.Type type, XNode.NodePort.IO direction, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.String fieldName); // 0x1c8fbb4 public System.Void RemoveDynamicPort(System.String fieldName); // 0x1e292ac public System.Void RemoveDynamicPort(XNode.NodePort port); // 0x1e292ac public System.Void ClearDynamicPorts(); // 0x1e23c98 public XNode.NodePort GetOutputPort(System.String fieldName); // 0x1e20b20 public XNode.NodePort GetInputPort(System.String fieldName); // 0x1e20b20 public XNode.NodePort GetPort(System.String fieldName); // 0x1e20b20 public System.Boolean HasPort(System.String fieldName); // 0x1e192c4 public T GetInputValue(System.String fieldName, T fallback); // 0x1c8fbb4 public T[] GetInputValues(System.String fieldName, T[] fallback); // 0x1c8fbb4 public virtual System.Object GetValue(XNode.NodePort port); // 0x1e20b20 public virtual System.Void OnCreateConnection(XNode.NodePort from, XNode.NodePort to); // 0x1e2a6c4 public virtual System.Void OnRemoveConnection(XNode.NodePort port); // 0x1e292ac public System.Void ClearConnections(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum XNode.Node.ShowBackingValue : { // Fields public System.Int32 value__; // 0x10 public const XNode.Node.ShowBackingValue Never = 0; // 0x0 public const XNode.Node.ShowBackingValue Unconnected = 1; // 0x0 public const XNode.Node.ShowBackingValue Always = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum XNode.Node.ConnectionType : { // Fields public System.Int32 value__; // 0x10 public const XNode.Node.ConnectionType Multiple = 0; // 0x0 public const XNode.Node.ConnectionType Override = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum XNode.Node.TypeConstraint : { // Fields public System.Int32 value__; // 0x10 public const XNode.Node.TypeConstraint None = 0; // 0x0 public const XNode.Node.TypeConstraint Inherited = 1; // 0x0 public const XNode.Node.TypeConstraint Strict = 2; // 0x0 public const XNode.Node.TypeConstraint InheritedInverse = 3; // 0x0 public const XNode.Node.TypeConstraint InheritedAny = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class XNode.Node.InputAttribute : System.Attribute { // Fields public XNode.Node.ShowBackingValue backingValue; // 0x10 public XNode.Node.ConnectionType connectionType; // 0x14 public System.Boolean dynamicPortList; // 0x18 public XNode.Node.TypeConstraint typeConstraint; // 0x1c // Methods public System.Boolean get_instancePortList(); // 0x1e12ab8 public System.Void set_instancePortList(System.Boolean value); // 0x1e292d4 public System.Void .ctor(XNode.Node.ShowBackingValue backingValue, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.Boolean dynamicPortList); // 0x1e242d8 } // Assembly-CSharp.dll public class XNode.Node.OutputAttribute : System.Attribute { // Fields public XNode.Node.ShowBackingValue backingValue; // 0x10 public XNode.Node.ConnectionType connectionType; // 0x14 public System.Boolean dynamicPortList; // 0x18 public XNode.Node.TypeConstraint typeConstraint; // 0x1c // Methods public System.Boolean get_instancePortList(); // 0x1e12ab8 public System.Void set_instancePortList(System.Boolean value); // 0x1e292d4 public System.Void .ctor(XNode.Node.ShowBackingValue backingValue, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, System.Boolean dynamicPortList); // 0x1e242d8 public System.Void .ctor(XNode.Node.ShowBackingValue backingValue, XNode.Node.ConnectionType connectionType, System.Boolean dynamicPortList); // 0x1e243ac } // Assembly-CSharp.dll public class XNode.Node.CreateNodeMenuAttribute : System.Attribute { // Fields public System.String menuName; // 0x10 public System.String graphType; // 0x18 public System.String nativaName; // 0x20 public System.Int32 order; // 0x28 // Methods public System.Void .ctor(System.String menuName); // 0x1e292ac public System.Void .ctor(System.String menuName, System.String graphType); // 0x1e2a6c4 public System.Void .ctor(System.String menuName, System.Int32 order); // 0x1e29968 } // Assembly-CSharp.dll public class XNode.Node.DisallowMultipleNodesAttribute : System.Attribute { // Fields public System.Int32 max; // 0x10 // Methods public System.Void .ctor(System.Int32 max); // 0x1e24080 } // Assembly-CSharp.dll public class XNode.Node.NodeTintAttribute : System.Attribute { // Fields public UnityEngine.Color color; // 0x10 // Methods public System.Void .ctor(System.Single r, System.Single g, System.Single b); // 0x1e25ad4 public System.Void .ctor(System.String hex); // 0x1e292ac public System.Void .ctor(System.Byte r, System.Byte g, System.Byte b); // 0x1c8fbb4 } // Assembly-CSharp.dll public class XNode.Node.NodeWidthAttribute : System.Attribute { // Fields public System.Int32 width; // 0x10 // Methods public System.Void .ctor(System.Int32 width); // 0x1e24080 } // Assembly-CSharp.dll [Serializable] private class XNode.Node.NodePortDictionary : System.Collections.Generic.Dictionary<System.String,XNode.NodePort>, UnityEngine.ISerializationCallbackReceiver { // Fields private System.Collections.Generic.List<System.String> keys; // 0x50 private System.Collections.Generic.List<XNode.NodePort> values; // 0x58 // Methods public System.Void OnBeforeSerialize(); // 0x1e23c98 public System.Void OnAfterDeserialize(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_DynamicInputs>d__26 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_DynamicOutputs>d__24 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_DynamicPorts>d__22 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_Inputs>d__20 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_Outputs>d__18 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.IEnumerator<XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class XNode.Node.<get_Ports>d__16 : System.Object, System.Collections.Generic.IEnumerable<XNode.NodePort>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<XNode.NodePort>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private XNode.NodePort <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 public XNode.Node <>4__this; // 0x28 private System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.String,XNode.NodePort> <>7__wrap1; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private XNode.NodePort System.Collections.Generic.IEnumerator<XNode.NodePort>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<XNode.NodePort> System.Collections.Generic.IEnumerable<XNode.NodePort>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class XNode.NodeDataCache : System.Object { // Fields private static XNode.NodeDataCache.PortDataCache portDataCache; // 0x0 // Methods private static System.Boolean get_Initialized(); // 0x1e11490 public static System.Void UpdatePorts(XNode.Node node, System.Collections.Generic.Dictionary<System.String,XNode.NodePort> ports); // 0x1e292ac private static System.Type GetBackingValueType(System.Type portValType); // 0x1e1bcd8 private static System.Boolean IsDynamicListPort(XNode.NodePort port); // 0x1e12ab8 private static System.Void BuildCache(); // 0x1e2274c public static System.Collections.Generic.List<System.Reflection.FieldInfo> GetNodeFields(System.Type nodeType); // 0x1e1bcd8 private static System.Void CachePorts(System.Type nodeType); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private class XNode.NodeDataCache.PortDataCache : System.Collections.Generic.Dictionary<System.Type,System.Collections.Generic.List<XNode.NodePort>>, UnityEngine.ISerializationCallbackReceiver { // Fields private System.Collections.Generic.List<System.Type> keys; // 0x50 private System.Collections.Generic.List<System.Collections.Generic.List<XNode.NodePort>> values; // 0x58 // Methods public System.Void OnBeforeSerialize(); // 0x1e23c98 public System.Void OnAfterDeserialize(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class XNode.NodeDataCache.<>c : System.Object { // Fields public static readonly XNode.NodeDataCache.<>c <>9; // 0x0 public static System.Func<System.Object,System.Boolean> <>9__5_0; // 0x8 public static System.Func<System.Object,System.Boolean> <>9__8_0; // 0x10 public static System.Func<System.Object,System.Boolean> <>9__8_1; // 0x18 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <IsDynamicListPort>b__5_0(System.Object x); // 0x1e192c4 internal System.Boolean <CachePorts>b__8_0(System.Object x); // 0x1e192c4 internal System.Boolean <CachePorts>b__8_1(System.Object x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class XNode.NodeDataCache.<>c__DisplayClass6_0 : System.Object { // Fields public System.Type baseType; // 0x10 public System.Func<System.Type,System.Boolean> <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <BuildCache>b__0(System.Type t); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class XNode.NodeDataCache.<>c__DisplayClass7_0 : System.Object { // Fields public System.Reflection.FieldInfo parentField; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetNodeFields>b__0(System.Reflection.FieldInfo x); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public abstract class XNode.NodeGraph : UnityEngine.ScriptableObject { // Fields public System.Collections.Generic.List<XNode.Node> nodes; // 0x18 // Methods public T AddNode(); // 0x1c8fbb4 public virtual XNode.Node AddNode(System.Type type); // 0x1e20b20 public virtual XNode.Node CopyNode(XNode.Node original); // 0x1e20b20 public virtual System.Void RemoveNode(XNode.Node node); // 0x1e292ac public virtual System.Void Clear(); // 0x1e23c98 public virtual XNode.NodeGraph Copy(); // 0x1e1bcd8 protected virtual System.Void OnDestroy(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class XNode.NodeGraph.RequireNodeAttribute : System.Attribute { // Fields public System.Type type0; // 0x10 public System.Type type1; // 0x18 public System.Type type2; // 0x20 // Methods public System.Void .ctor(System.Type type); // 0x1e292ac public System.Void .ctor(System.Type type, System.Type type2); // 0x1e2a6c4 public System.Void .ctor(System.Type type, System.Type type2, System.Type type3); // 0x1e2acf8 public System.Boolean Requires(System.Type type); // 0x1e192c4 } // Assembly-CSharp.dll [Serializable] public class XNode.NodePort : System.Object { // Fields private System.Type valueType; // 0x10 private System.String _fieldName; // 0x18 private XNode.Node _node; // 0x20 private System.String _typeQualifiedName; // 0x28 private System.Collections.Generic.List<XNode.NodePort.PortConnection> connections; // 0x30 private XNode.NodePort.IO _direction; // 0x38 private XNode.Node.ConnectionType _connectionType; // 0x3c private XNode.Node.TypeConstraint _typeConstraint; // 0x40 private System.Boolean _dynamic; // 0x44 // Methods public System.Int32 get_ConnectionCount(); // 0x1e055d0 public XNode.NodePort get_Connection(); // 0x1e1bcd8 public XNode.NodePort.IO get_direction(); // 0x1e055d0 internal System.Void set_direction(XNode.NodePort.IO value); // 0x1e24080 public XNode.Node.ConnectionType get_connectionType(); // 0x1e055d0 internal System.Void set_connectionType(XNode.Node.ConnectionType value); // 0x1e24080 public XNode.Node.TypeConstraint get_typeConstraint(); // 0x1e055d0 internal System.Void set_typeConstraint(XNode.Node.TypeConstraint value); // 0x1e24080 public System.Boolean get_IsConnected(); // 0x1e12ab8 public System.Boolean get_IsInput(); // 0x1e12ab8 public System.Boolean get_IsOutput(); // 0x1e12ab8 public System.String get_fieldName(); // 0x1e1bcd8 public XNode.Node get_node(); // 0x1e1bcd8 public System.Boolean get_IsDynamic(); // 0x1e12ab8 public System.Boolean get_IsStatic(); // 0x1e12ab8 public System.Type get_ValueType(); // 0x1e1bcd8 public System.Void set_ValueType(System.Type value); // 0x1e292ac public System.Void .ctor(System.Reflection.FieldInfo fieldInfo); // 0x1e292ac public System.Void .ctor(XNode.NodePort nodePort, XNode.Node node); // 0x1e2a6c4 public System.Void .ctor(System.String fieldName, System.Type type, XNode.NodePort.IO direction, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, XNode.Node node); // 0x1c8fbb4 public System.Void VerifyConnections(); // 0x1e23c98 public System.Object GetOutputValue(); // 0x1e1bcd8 public System.Object GetInputValue(); // 0x1e1bcd8 public System.Object[] GetInputValues(); // 0x1e1bcd8 public T GetInputValue(); // 0x1c8fbb4 public T[] GetInputValues(); // 0x1c8fbb4 public System.Boolean TryGetInputValue(out T& value); // 0x1c8fbb4 public System.Single GetInputSum(System.Single fallback); // 0x1e0b7e4 public System.Int32 GetInputSum(System.Int32 fallback); // 0x1e0584c public System.Void Connect(XNode.NodePort port); // 0x1e292ac public System.Collections.Generic.List<XNode.NodePort> GetConnections(); // 0x1e1bcd8 public XNode.NodePort GetConnection(System.Int32 i); // 0x1e1bf7c public System.Int32 GetConnectionIndex(XNode.NodePort port); // 0x1e08f3c public System.Boolean IsConnectedTo(XNode.NodePort port); // 0x1e192c4 public System.Boolean CanConnectTo(XNode.NodePort port); // 0x1e192c4 public System.Void Disconnect(XNode.NodePort port); // 0x1e292ac public System.Void Disconnect(System.Int32 i); // 0x1e24080 public System.Void ClearConnections(); // 0x1e23c98 public System.Collections.Generic.List<UnityEngine.Vector2> GetReroutePoints(System.Int32 index); // 0x1e1bf7c public System.Void SwapConnections(XNode.NodePort targetPort); // 0x1e292ac public System.Void AddConnections(XNode.NodePort targetPort); // 0x1e292ac public System.Void MoveConnections(XNode.NodePort targetPort); // 0x1e292ac public System.Void Redirect(System.Collections.Generic.List<XNode.Node> oldNodes, System.Collections.Generic.List<XNode.Node> newNodes); // 0x1e2a6c4 private System.Boolean <Disconnect>b__59_0(XNode.NodePort.PortConnection it); // 0x1e192c4 } // Assembly-CSharp.dll public enum XNode.NodePort.IO : { // Fields public System.Int32 value__; // 0x10 public const XNode.NodePort.IO Input = 0; // 0x0 public const XNode.NodePort.IO Output = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] private class XNode.NodePort.PortConnection : System.Object { // Fields public System.String fieldName; // 0x10 public XNode.Node node; // 0x18 private XNode.NodePort port; // 0x20 public System.Collections.Generic.List<UnityEngine.Vector2> reroutePoints; // 0x28 // Methods public XNode.NodePort get_Port(); // 0x1e1bcd8 public System.Void .ctor(XNode.NodePort port); // 0x1e292ac private XNode.NodePort GetPort(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class XNode.SceneGraph : UnityEngine.MonoBehaviour { // Fields public XNode.NodeGraph graph; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class XNode.SceneGraph<T> : XNode.SceneGraph { // Fields // Methods public T get_graph(); // 0x1c8fbb4 public System.Void set_graph(T value); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PvpTool.ArrayHelper : System.Object { // Fields // Methods public static T Find(T[] array, PvpTool.FuncCallback<T,System.Boolean> condition); // 0x1c8fbb4 public static T[] FindAll(T[] array, PvpTool.FuncCallback<T,System.Boolean> condition); // 0x1c8fbb4 public static T GetMax(T[] array, PvpTool.FuncCallback<T,Q> condition); // 0x1c8fbb4 public static T GetMin(T[] array, PvpTool.FuncCallback<T,Q> condition); // 0x1c8fbb4 public static System.Void OrderBy(T[] array, PvpTool.FuncCallback<T,Q> condition); // 0x1c8fbb4 public static System.Void OrderDescding(T[] array, PvpTool.FuncCallback<T,Q> condition); // 0x1c8fbb4 public static Q[] Select(T[] array, PvpTool.FuncCallback<T,Q> condition); // 0x1c8fbb4 public static T[] Add(T[] array, T item); // 0x1c8fbb4 public static T[] Remove(T[] array, T item); // 0x1c8fbb4 public static T[] Clear(T[] array); // 0x1c8fbb4 public static T[] RemoveAt(T[] array, System.Int32 index); // 0x1c8fbb4 public static T[] RemoveRange(T[] array, System.Collections.Generic.List<T> items); // 0x1c8fbb4 public static System.Boolean Contains(T[] array, T item); // 0x1c8fbb4 public static System.Boolean Equals(T[] array, T[] compareArray); // 0x1c8fbb4 public static T[] ConvertArray(W[] convertArray, System.Func<W,T> convertFunc); // 0x1c8fbb4 public static T[] ConvertArray(W[] convertArray, System.Func<W,System.Int32,T> convertFunc); // 0x1c8fbb4 public static T[] ConvertArray(System.Collections.Generic.List<W> list, System.Func<W,T> convertFunc); // 0x1c8fbb4 public static T[] ConvertArray(System.Collections.Generic.List<W> list, System.Func<W,System.Int32,T> convertFunc); // 0x1c8fbb4 public static T GetFirst(T[] array); // 0x1c8fbb4 public static T GetLast(T[] array); // 0x1c8fbb4 public static T GetElement(T[] array, System.Int32 index); // 0x1c8fbb4 public static System.String ArrayToString(T[] array, System.Func<T,System.String> handle, System.String linkStr); // 0x1c8fbb4 public static T[] StringToArray(System.String str, System.Func<System.String,T> handle, System.Char linkChar); // 0x1c8fbb4 public static System.Boolean HasNull(T[] array); // 0x1c8fbb4 public static System.Boolean EqualTo(T[] array, T[] compareArray); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public static class PvpTool.CloneObject : System.Object { // Fields public static System.Object objCopy; // 0x0 public static System.Object[] arrayCopy; // 0x8 // Methods public static System.Object Clone(System.Object target); // 0x1e1bcd8 public static System.Object Clone(System.Object target, System.Boolean serialized); // 0x1e20b4c public static System.Object SerializedClone(System.Object target); // 0x1e1bcd8 public static System.Object[] ReflectionCloneArray(System.Object[] target); // 0x1e1bcd8 public static System.Object ReflectionClone(System.Object target); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<TKey,TValue> CloneDictionary(System.Collections.Generic.Dictionary<TKey,TValue> original); // 0x1c8fbb4 public static System.Collections.Generic.List<T> CloneList(System.Collections.Generic.List<T> original); // 0x1c8fbb4 public static System.Collections.IList CloneList(System.Collections.IList original, System.Type T); // 0x1e20b20 } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(); // 0x1e23c98 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback<T,X> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback<T,X,Y> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback<T,X,Y,Z> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class PvpTool.ActionCallback<T,X,Y,Z,W> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, W arg5, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class PvpTool.CustomAction : System.Object { // Fields private PvpTool.ActionCallback action; // 0x10 // Methods public PvpTool.ActionCallback GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback callBack); // 0x1e292ac public System.Void Invoke(); // 0x1e23c98 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomAction<T> : System.Object { // Fields private PvpTool.ActionCallback<T> action; // 0x0 // Methods public PvpTool.ActionCallback<T> GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback<T> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback<T> callBack); // 0x1e292ac public System.Void Invoke(T param); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomAction<T,X> : System.Object { // Fields private PvpTool.ActionCallback<T,X> action; // 0x0 // Methods public PvpTool.ActionCallback<T,X> GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback<T,X> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback<T,X> callBack); // 0x1e292ac public System.Void Invoke(T arg1, X arg2); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomAction<T,X,Y> : System.Object { // Fields private PvpTool.ActionCallback<T,X,Y> action; // 0x0 // Methods public PvpTool.ActionCallback<T,X,Y> GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback<T,X,Y> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback<T,X,Y> callBack); // 0x1e292ac public System.Void Invoke(T arg1, X arg2, Y arg3); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomAction<T,X,Y,Z> : System.Object { // Fields private PvpTool.ActionCallback<T,X,Y,Z> action; // 0x0 // Methods public PvpTool.ActionCallback<T,X,Y,Z> GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback<T,X,Y,Z> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback<T,X,Y,Z> callBack); // 0x1e292ac public System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomAction<T,X,Y,Z,W> : System.Object { // Fields private PvpTool.ActionCallback<T,X,Y,Z,W> action; // 0x0 // Methods public PvpTool.ActionCallback<T,X,Y,Z,W> GetAction(); // 0x1e1bcd8 public System.Void AddListener(PvpTool.ActionCallback<T,X,Y,Z,W> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.ActionCallback<T,X,Y,Z,W> callBack); // 0x1e292ac public System.Void Invoke(T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual T Invoke(); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual T EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T,X> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual X Invoke(T arg1); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual X EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T,X,Y> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual Y Invoke(T arg1, X arg2); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual Y EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T,X,Y,Z> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual Z Invoke(T arg1, X arg2, Y arg3); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual Z EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T,X,Y,Z,W> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual W Invoke(T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual W EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class PvpTool.FuncCallback<T,X,Y,Z,W,V> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual V Invoke(T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T arg1, X arg2, Y arg3, Z arg4, W arg5, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual V EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T> : System.Object { // Fields private PvpTool.FuncCallback<T> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T> callBack); // 0x1e292ac public T Invoke(); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T,X> : System.Object { // Fields private PvpTool.FuncCallback<T,X> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T,X> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T,X> callBack); // 0x1e292ac public X Invoke(T arg); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T,X,Y> : System.Object { // Fields private PvpTool.FuncCallback<T,X,Y> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T,X,Y> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T,X,Y> callBack); // 0x1e292ac public Y Invoke(T arg1, X arg2); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T,X,Y,Z> : System.Object { // Fields private PvpTool.FuncCallback<T,X,Y,Z> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T,X,Y,Z> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T,X,Y,Z> callBack); // 0x1e292ac public Z Invoke(T arg1, X arg2, Y arg3); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T,X,Y,Z,W> : System.Object { // Fields private PvpTool.FuncCallback<T,X,Y,Z,W> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T,X,Y,Z,W> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T,X,Y,Z,W> callBack); // 0x1e292ac public W Invoke(T arg1, X arg2, Y arg3, Z arg4); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class PvpTool.CustomFunc<T,X,Y,Z,W,V> : System.Object { // Fields private PvpTool.FuncCallback<T,X,Y,Z,W,V> func; // 0x0 // Methods public System.Void AddListener(PvpTool.FuncCallback<T,X,Y,Z,W,V> callBack); // 0x1e292ac public System.Void RemoveListener(PvpTool.FuncCallback<T,X,Y,Z,W,V> callBack); // 0x1e292ac public V Invoke(T arg1, X arg2, Y arg3, Z arg4, W arg5); // 0x1c8fbb4 public System.Void RemoveAllListeners(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class PvpTool.TransformHelper : System.Object { // Fields // Methods public static UnityEngine.Transform FindChildByName(UnityEngine.Transform currentTF, System.String childName); // 0x1e20b20 public static T GetOrAddComponent(UnityEngine.MonoBehaviour monoBehaviour); // 0x1c8fbb4 public static T GetOrAddComponent(UnityEngine.GameObject gameObject); // 0x1c8fbb4 public static T GetOrAddComponent(UnityEngine.Transform transform); // 0x1c8fbb4 public static System.Void SpwanChildren(UnityEngine.Transform trans, UnityEngine.GameObject prefab, System.Int32 totalChildCount); // 0x1e29968 public static System.Void SetAsChild(UnityEngine.Transform trans, UnityEngine.Transform parent, System.Boolean resetLocalPosition, System.Boolean resetLocalScale); // 0x1e2a7ec public static System.Void DestroyAll(System.Collections.Generic.List<T> objectList, System.Func<T,UnityEngine.GameObject> func, System.Single delay); // 0x1c8fbb4 public static System.Void DestroyAll(T[] objectArray, System.Single delay); // 0x1c8fbb4 public static System.Void SetLayerRecursively(UnityEngine.GameObject obj, System.String layerName); // 0x1e292ac public static System.Void SetLayerRecursively(UnityEngine.GameObject obj, System.Int32 layer); // 0x1e24080 public static System.Void SetLayerRecursively(UnityEngine.GameObject obj, System.Int32 layer, System.Int32[] ignoreLayers); // 0x1e25634 } // Assembly-CSharp.dll public static class PvpTool.FixK : System.Object { // Fields // Methods public static System.Collections.Generic.List<T> ToList(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 public static System.Collections.Generic.List<T> ToList(System.Collections.Generic.IEnumerable<T> collection); // 0x1c8fbb4 public static T[] ToArray(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 public static System.Collections.Generic.List<T> Distinct(System.Collections.Generic.IList<T> list); // 0x1c8fbb4 public static System.Collections.Generic.List<T> Intersect(System.Collections.Generic.IList<T> a, System.Collections.Generic.IList<T> b); // 0x1c8fbb4 public static System.Collections.Generic.List<T> Except(System.Collections.Generic.IList<T> a, System.Collections.Generic.IList<T> b); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class PvpTool.StaticUtility : System.Object { // Fields // Methods public static System.Void CustomActive(UnityEngine.MonoBehaviour com, System.Boolean bActive); // 0x1e292d4 public static System.Void CustomActive(UnityEngine.GameObject gameObject, System.Boolean bActive); // 0x1e292d4 public static System.Void DestroyAllChild(UnityEngine.Transform transform); // 0x1e23c98 public static System.Void SafeAdd(System.Collections.Generic.Dictionary<T1,T2> dic, T1 key, T2 value); // 0x1c8fbb4 public static System.Boolean IsNull(System.Object obj); // 0x1e12ab8 public static System.Boolean IsEmpty(System.String data); // 0x1e12ab8 public static System.Void SafeRemove(System.Collections.Generic.Dictionary<T1,T2> dic, T1 key); // 0x1c8fbb4 public static T SafeAddComponent(UnityEngine.GameObject gameObject, System.Boolean deleteOrigin); // 0x1c8fbb4 public static System.Void SafeSetText(UnityEngine.UI.Text text, System.String str); // 0x1e292ac public static System.Void SafeSetColor(UnityEngine.UI.Image image, UnityEngine.Color color); // 0x1e27330 public static System.Void SafeSetColor(UnityEngine.UI.Image image, System.String colorStr); // 0x1e292ac public static System.Void SafeSetColor(UnityEngine.UI.Text text, UnityEngine.Color color); // 0x1e27330 public static System.Void SafeSetColor(UnityEngine.UI.Text text, System.String colorStr); // 0x1e292ac public static System.Void SafeSetColor(UnityEngine.UI.Outline text, System.String colorStr); // 0x1e292ac public static System.Void SafeSetAlpha(UnityEngine.UI.Image image, System.Single alpha); // 0x1e25a40 public static System.Void SafeSetAlpha(UnityEngine.UI.RawImage image, System.Single alpha); // 0x1e25a40 public static System.Void SafeSetAlpha(UnityEngine.UI.Text text, System.Single alpha); // 0x1e25a40 public static System.Void SafeSetValueChangeListener(UnityEngine.UI.Slider slider, UnityEngine.Events.UnityAction<System.Single> callBack); // 0x1e292ac public static System.Void SafeSetValue(UnityEngine.UI.Slider slider, System.Single value); // 0x1e25a40 public static System.Void SafeSetFillAmount(UnityEngine.UI.Image image, System.Single fillacount); // 0x1e25a40 public static System.Void SafeSetEnable(UnityEngine.UI.Button button, System.Boolean enable); // 0x1e292d4 public static System.Void SafeAddOnClickListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction callBack); // 0x1e292ac public static System.Void SafeRemoveOnClickListener(UnityEngine.UI.Button button, UnityEngine.Events.UnityAction callBack); // 0x1e292ac public static System.Void SafeRemoveAllListener(UnityEngine.UI.Button button); // 0x1e23c98 public static System.Void SafeAddOnValueChangedListener(UnityEngine.UI.Toggle toggle, UnityEngine.Events.UnityAction<System.Boolean> callBack); // 0x1e292ac public static System.Void SafeRemoveOnValueChangedListener(UnityEngine.UI.Toggle toggle, UnityEngine.Events.UnityAction<System.Boolean> callBack); // 0x1e292ac public static System.Void SafeSetToggleOnState(UnityEngine.UI.Toggle toggle, System.Boolean isOn); // 0x1e292d4 } // Assembly-CSharp.dll public class PvpTool.Utility : System.Object { // Fields private static System.UInt64[] _DW; // 0x0 private static readonly System.Int32 CHINESE_CHAR_END; // 0x8 private static readonly System.Int32 CHINESE_CHAR_START; // 0xc public static System.UInt32 s_daySecond; // 0x10 public const System.Int64 UTC_OFFSET_LOCAL; // 0x0 public const System.Int64 UTCTICK_PER_SECONDS; // 0x0 public const System.String kRawDataPrefix; // 0x0 public const System.String kRawDataExtension; // 0x0 public static System.String[] ms_num_map; // 0x18 private static System.Text.RegularExpressions.Regex[] ms_missionkey_regex; // 0x20 // Methods public static System.Single I2FloatBy1000(System.Int32 value); // 0x1c8fbb4 public static System.Single I2FloatBy10000(System.Int32 value); // 0x1c8fbb4 public static System.Single I2Float(System.Int32 value); // 0x1c8fbb4 public static System.Boolean IsStringValid(System.String str); // 0x1e12ab8 public static System.String GetPathLastName(System.String fullPath); // 0x1e1bcd8 public static System.Void CopyRecursion(UnityEngine.GameObject src, UnityEngine.GameObject target); // 0x1c8fbb4 public static T CopyComponent(T original, UnityEngine.GameObject destination, System.Boolean bNeedRepeat); // 0x1c8fbb4 public static UnityEngine.GameObject FindChild(System.String name, UnityEngine.GameObject parent); // 0x1e20b20 public static UnityEngine.GameObject FindThatChild(System.String name, UnityEngine.GameObject parent, System.Boolean includeInactive); // 0x1e21e48 public static UnityEngine.GameObject FindGameObject(System.String path, System.Boolean bMustExist); // 0x1e20b4c public static UnityEngine.GameObject FindGameObject(UnityEngine.GameObject root, System.String path, System.Boolean bMustExist); // 0x1e21e48 public static T FindComponent(UnityEngine.GameObject root, System.String path, System.Boolean bMustExist); // 0x1c8fbb4 public static UnityEngine.Component FindComponent(UnityEngine.GameObject root, System.Type type, System.String path, System.Boolean bMustExist); // 0x1e222d4 public static T FindComponent(System.String path, System.Boolean bMustExist); // 0x1c8fbb4 public static T[] FindComponents(UnityEngine.GameObject root, System.String path); // 0x1c8fbb4 public static System.Void AttachTo(UnityEngine.GameObject go, UnityEngine.GameObject parent, System.Boolean keepPos); // 0x1e2a6ec public static UnityEngine.GameObject FindChild(UnityEngine.GameObject p, System.String path); // 0x1e20b20 public static T GetComponetInChild(UnityEngine.GameObject p, System.String path); // 0x1c8fbb4 public static System.Int32 ToInt(System.String text); // 0x1e055d0 public static System.UInt32 ToUInt(System.String text); // 0x1e1a284 public static System.UInt64 ToULong(System.String text); // 0x1e1a698 public static System.Int32 GetCharLength(System.String value); // 0x1e055d0 public static System.Boolean IsChineseChar(System.Char key); // 0x1e12b14 public static System.Int32 Seconds2Minutes(System.Int32 seconds); // 0x1e03fa8 public static System.String SecondsToHourTimeText(System.UInt32 secs); // 0x1e1bd58 public static System.String ConvertToDateTime(System.Int32 data); // 0x1e1a94c public static System.DateTime GetDateTimeByUnixTime(System.Double d); // 0x1c8fbb4 public static Attribute GetEnumAttribute(T enumValue); // 0x1c8fbb4 public static System.Void AddUICanvasCom(UnityEngine.GameObject obj, System.Int32 sortingOrder, System.Int32 layer, System.Boolean r); // 0x1e243ac public static System.Void IterCoroutineImm(System.Collections.IEnumerator iter); // 0x1e23c98 public static System.String Combine(System.String path1, System.String path2); // 0x1e20b20 public static System.String Normalize(System.String path); // 0x1e1bcd8 public static System.Collections.Generic.List<System.UInt32[]> GetCombination(System.UInt32[] t, System.Int32 n); // 0x1e1bf7c private static System.Void getcombination(ref System.Collections.Generic.List<System.UInt32[]>& list, System.UInt32[] t, System.Int32 n, System.Int32 m, System.UInt32[] b, System.Int32 k); // 0x1c8fbb4 private static System.Void SplitArrayRecursive(T[] array, System.Int32 size, System.Int32 index, System.Collections.Generic.List<T> current, System.Collections.Generic.List<T[]> result); // 0x1c8fbb4 public static System.Void SetSize(UnityEngine.RectTransform rect, UnityEngine.Vector2 newSize); // 0x1e27e84 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private enum PvpTool.Utility.MissionKeyType : { // Fields public System.Int32 value__; // 0x10 public const PvpTool.Utility.MissionKeyType MKT_KEY = 0; // 0x0 public const PvpTool.Utility.MissionKeyType MKT_KEY_VALUE = 1; // 0x0 public const PvpTool.Utility.MissionKeyType MKT_KEY_KEY = 2; // 0x0 public const PvpTool.Utility.MissionKeyType MKT_COUNT = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class PvpTool.Utility.ContentProcess : System.Object { // Fields public System.String content; // 0x10 public System.Int32 iPreValue; // 0x18 public System.Int32 iAftValue; // 0x1c public System.Boolean bFinish; // 0x20 public System.Single fAmount; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CygnusProjects.SeeThrough.ObjectFader : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Material[] MaterialToFade; // 0x20 public UnityEngine.Material[] FadeMaterial; // 0x28 public CygnusProjects.SeeThrough.ObjectFader[] FadeAlsoObjects; // 0x30 private UnityEngine.Renderer objrenderer; // 0x38 private UnityEngine.Material[] materials; // 0x40 private System.Int32[] oldMaterial; // 0x48 private System.Boolean isAlreadyFaded; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 public System.Void Fade(System.Boolean isFaded); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class CygnusProjects.SeeThrough.SeeThroughController : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform target; // 0x20 public UnityEngine.Vector3 targetOffSet; // 0x28 public System.Boolean fadeObjects; // 0x34 public UnityEngine.LayerMask fadeLayer; // 0x38 private UnityEngine.Transform myTransform; // 0x40 private System.Collections.Generic.List<CygnusProjects.SeeThrough.ObjectFader> prevHit; // 0x48 private System.Single maxDistance; // 0x50 // Methods private System.Void Start(); // 0x1e23c98 private System.Void LateUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class DynamicFogAndMist.DynamicFog : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class com.ootii.Cameras.PvpCameraController : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform Anchor; // 0x20 public UnityEngine.Vector3 AnchorOffset; // 0x28 public UnityEngine.Vector3 AnchorPosition; // 0x34 public System.Object ActiveMotor; // 0x40 public System.Int32 ActiveMotorIndex; // 0x48 public System.Collections.Generic.List<System.Object> Motors; // 0x50 // Methods public System.Object GetMotor(System.String name); // 0x1e20b20 public System.Int32 GetMotorIndex(System.String name); // 0x1e08f3c public System.Void ActivateMotor(System.Int32 index); // 0x1e24080 public System.Void ActivateMotor(System.String name); // 0x1e292ac public System.Void SetTargetForward(UnityEngine.Vector3 forward, System.Single speed); // 0x1e25e18 public System.Void SetTargetForward(UnityEngine.Vector3 forward, System.Single speed, System.Boolean autoClear); // 0x1c8fbb4 public System.Void SetTargetYawPitch(System.Single yaw, System.Single pitch, System.Single speed); // 0x1e25ad4 public System.Void ClearTargetForward(); // 0x1e23c98 public System.Void ClearTargetYawPitch(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class com.ootii.Cameras.SplineMotor : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class com.ootii.Cameras.OrbitFixedMotor : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform Anchor; // 0x20 public UnityEngine.Vector3 AnchorOffset; // 0x28 public System.Single Distance; // 0x34 public System.Boolean _IsPitchEnabled; // 0x38 public System.Single _Smoothing; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class com.ootii.Cameras.BattleLockMotor : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform Anchor; // 0x20 public UnityEngine.Transform Target; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class Xxtea.XXTEA : System.Object { // Fields private static readonly System.Text.UTF8Encoding utf8; // 0x0 private const System.UInt32 delta; // 0x0 // Methods private static System.UInt32 MX(System.UInt32 sum, System.UInt32 y, System.UInt32 z, System.Int32 p, System.UInt32 e, System.UInt32[] k); // 0x1c8fbb4 private System.Void .ctor(); // 0x1e23c98 public static System.Byte[] Encrypt(System.Byte[] data, System.Byte[] key); // 0x1e20b20 public static System.Byte[] Encrypt(System.String data, System.Byte[] key); // 0x1e20b20 public static System.Byte[] Encrypt(System.Byte[] data, System.String key); // 0x1e20b20 public static System.Byte[] Encrypt(System.String data, System.String key); // 0x1e20b20 public static System.String EncryptToBase64String(System.Byte[] data, System.Byte[] key); // 0x1e20b20 public static System.String EncryptToBase64String(System.String data, System.Byte[] key); // 0x1e20b20 public static System.String EncryptToBase64String(System.Byte[] data, System.String key); // 0x1e20b20 public static System.String EncryptToBase64String(System.String data, System.String key); // 0x1e20b20 public static System.Byte[] Decrypt(System.Byte[] data, System.Byte[] key); // 0x1e20b20 public static System.Byte[] Decrypt(System.Byte[] data, System.String key); // 0x1e20b20 public static System.Byte[] DecryptBase64String(System.String data, System.Byte[] key); // 0x1e20b20 public static System.Byte[] DecryptBase64String(System.String data, System.String key); // 0x1e20b20 public static System.String DecryptToString(System.Byte[] data, System.Byte[] key); // 0x1e20b20 public static System.String DecryptToString(System.Byte[] data, System.String key); // 0x1e20b20 public static System.String DecryptBase64StringToString(System.String data, System.Byte[] key); // 0x1e20b20 public static System.String DecryptBase64StringToString(System.String data, System.String key); // 0x1e20b20 private static System.UInt32[] Encrypt(System.UInt32[] v, System.UInt32[] k); // 0x1e20b20 public static System.UInt32[] Decrypt(System.UInt32[] v, System.UInt32[] k); // 0x1e20b20 private static System.Byte[] FixKey(System.Byte[] key); // 0x1e1bcd8 private static System.UInt32[] ToUInt32Array(System.Byte[] data, System.Boolean includeLength); // 0x1e20b4c private static System.Byte[] ToByteArray(System.UInt32[] data, System.Boolean includeLength); // 0x1e20b4c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class ProtoTable.FlatBufferArray<T> : System.Object, System.Collections.Generic.IList<T>, System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.IEnumerable { // Fields private System.Func<System.Int32,T> _fun; // 0x0 private System.Int32 _count; // 0x0 private System.Collections.Generic.List<T> values; // 0x0 // Methods public System.Void .ctor(System.Func<System.Int32,T> fun, System.Int32 count); // 0x1e29968 public T get_Item(System.Int32 index); // 0x1c8fbb4 public System.Void set_Item(System.Int32 index, T value); // 0x1c8fbb4 public System.Int32 get_Length(); // 0x1e055d0 public System.Int32 get_Count(); // 0x1e055d0 private System.Boolean System.Collections.Generic.ICollection<T>.get_IsReadOnly(); // 0x1e12ab8 public System.Boolean Contains(T other); // 0x1c8fbb4 private System.Int32 System.Collections.Generic.IList<T>.IndexOf(T item); // 0x1c8fbb4 private System.Void System.Collections.Generic.IList<T>.Insert(System.Int32 index, T item); // 0x1c8fbb4 private System.Void System.Collections.Generic.IList<T>.RemoveAt(System.Int32 index); // 0x1e24080 private System.Void System.Collections.Generic.ICollection<T>.Add(T item); // 0x1c8fbb4 private System.Void System.Collections.Generic.ICollection<T>.Clear(); // 0x1e23c98 private System.Void System.Collections.Generic.ICollection<T>.CopyTo(T[] array, System.Int32 arrayIndex); // 0x1e29968 private System.Boolean System.Collections.Generic.ICollection<T>.Remove(T item); // 0x1c8fbb4 private System.Collections.Generic.IEnumerator<T> System.Collections.Generic.IEnumerable<T>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 public System.Int32 FindIndex(System.Predicate<T> match); // 0x1e08f3c public System.Void ForEach(System.Action<T> action); // 0x1e292ac } // Assembly-CSharp.dll public struct ProtoTable.FlatBufferArray.Enumerator<T> : System.Collections.Generic.IEnumerator<T>, System.Collections.IEnumerator, System.IDisposable { // Fields private T _current; // 0x0 private System.Int32 _index; // 0x0 private ProtoTable.FlatBufferArray<T> _fbarray; // 0x0 // Methods public System.Void .ctor(ProtoTable.FlatBufferArray<T> fbarray); // 0x1e292ac public T get_Current(); // 0x1c8fbb4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private T System.Collections.Generic.IEnumerator<T>.get_Current(); // 0x1c8fbb4 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean System.Collections.IEnumerator.MoveNext(); // 0x1e12ab8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 } // Assembly-CSharp.dll public enum ProtoTable.UnionCellType : { // Fields public System.Int32 value__; // 0x10 public const ProtoTable.UnionCellType union_helper = 0; // 0x0 public const ProtoTable.UnionCellType union_fix = 1; // 0x0 public const ProtoTable.UnionCellType union_fixGrow = 2; // 0x0 public const ProtoTable.UnionCellType union_everyvalue = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class ProtoTable.EveryValue : System.Object, FlatBuffers.IFlatbufferObject { // Fields private FlatBuffers.Table __p; // 0x10 private ProtoTable.FlatBufferArray<System.Int32> everyValuesValue; // 0x18 // Methods public FlatBuffers.ByteBuffer get_ByteBuffer(); // 0x1e1bcd8 public static ProtoTable.EveryValue GetRootAsEveryValue(FlatBuffers.ByteBuffer _bb); // 0x1e1bcd8 public static ProtoTable.EveryValue GetRootAsEveryValue(FlatBuffers.ByteBuffer _bb, ProtoTable.EveryValue obj); // 0x1e20b20 public System.Void __init(System.Int32 _i, FlatBuffers.ByteBuffer _bb); // 0x1e25634 public ProtoTable.EveryValue __assign(System.Int32 _i, FlatBuffers.ByteBuffer _bb); // 0x1e1c17c public System.Int32 everyValuesArray(System.Int32 j); // 0x1e0584c public System.Int32 get_everyValuesLength(); // 0x1e055d0 public System.Nullable<System.ArraySegment<System.Byte>> GetEveryValuesBytes(); // 0x1c8fbb4 public ProtoTable.FlatBufferArray<System.Int32> get_everyValues(); // 0x1e1bcd8 public static FlatBuffers.Offset<ProtoTable.EveryValue> CreateEveryValue(FlatBuffers.FlatBufferBuilder builder, FlatBuffers.VectorOffset everyValuesOffset); // 0x1c8fbb4 public static System.Void StartEveryValue(FlatBuffers.FlatBufferBuilder builder); // 0x1e23c98 public static System.Void AddEveryValues(FlatBuffers.FlatBufferBuilder builder, FlatBuffers.VectorOffset everyValuesOffset); // 0x1c8fbb4 public static FlatBuffers.VectorOffset CreateEveryValuesVector(FlatBuffers.FlatBufferBuilder builder, System.Int32[] data); // 0x1c8fbb4 public static System.Void StartEveryValuesVector(FlatBuffers.FlatBufferBuilder builder, System.Int32 numElems); // 0x1e24080 public static FlatBuffers.Offset<ProtoTable.EveryValue> EndEveryValue(FlatBuffers.FlatBufferBuilder builder); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ProtoTable.UnionCell : System.Object, FlatBuffers.IFlatbufferObject { // Fields private static ProtoTable.UnionCell def; // 0x0 private FlatBuffers.Table __p; // 0x10 // Methods public static ProtoTable.UnionCell Default(); // 0x1e11470 public FlatBuffers.ByteBuffer get_ByteBuffer(); // 0x1e1bcd8 public static ProtoTable.UnionCell GetRootAsUnionCell(FlatBuffers.ByteBuffer _bb); // 0x1e1bcd8 public static ProtoTable.UnionCell GetRootAsUnionCell(FlatBuffers.ByteBuffer _bb, ProtoTable.UnionCell obj); // 0x1e20b20 public System.Void __init(System.Int32 _i, FlatBuffers.ByteBuffer _bb); // 0x1e25634 public ProtoTable.UnionCell __assign(System.Int32 _i, FlatBuffers.ByteBuffer _bb); // 0x1e1c17c public ProtoTable.UnionCellType get_valueType(); // 0x1e055d0 public ProtoTable.EveryValue get_eValues(); // 0x1e1bcd8 public System.Int32 get_fixValue(); // 0x1e055d0 public System.Int32 get_fixInitValue(); // 0x1e055d0 public System.Int32 get_fixLevelGrow(); // 0x1e055d0 public static FlatBuffers.Offset<ProtoTable.UnionCell> CreateUnionCell(FlatBuffers.FlatBufferBuilder builder, ProtoTable.UnionCellType valueType, FlatBuffers.Offset<ProtoTable.EveryValue> eValuesOffset, System.Int32 fixValue, System.Int32 fixInitValue, System.Int32 fixLevelGrow); // 0x1c8fbb4 public static System.Void StartUnionCell(FlatBuffers.FlatBufferBuilder builder); // 0x1e23c98 public static System.Void AddValueType(FlatBuffers.FlatBufferBuilder builder, ProtoTable.UnionCellType valueType); // 0x1e24080 public static System.Void AddEValues(FlatBuffers.FlatBufferBuilder builder, FlatBuffers.Offset<ProtoTable.EveryValue> eValuesOffset); // 0x1c8fbb4 public static System.Void AddFixValue(FlatBuffers.FlatBufferBuilder builder, System.Int32 fixValue); // 0x1e24080 public static System.Void AddFixInitValue(FlatBuffers.FlatBufferBuilder builder, System.Int32 fixInitValue); // 0x1e24080 public static System.Void AddFixLevelGrow(FlatBuffers.FlatBufferBuilder builder, System.Int32 fixLevelGrow); // 0x1e24080 public static FlatBuffers.Offset<ProtoTable.UnionCell> EndUnionCell(FlatBuffers.FlatBufferBuilder builder); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class FlatBuffers.ByteBuffer : System.Object { // Fields private readonly System.Byte[] _buffer; // 0x10 private System.Int32 _pos; // 0x18 private System.Single[] floathelper; // 0x20 private System.Int32[] inthelper; // 0x28 private System.Double[] doublehelper; // 0x30 private System.UInt64[] ulonghelper; // 0x38 // Methods public System.Int32 get_Length(); // 0x1e055d0 public System.Byte[] get_Data(); // 0x1e1bcd8 public System.Void .ctor(System.Byte[] buffer); // 0x1e292ac public System.Void .ctor(System.Byte[] buffer, System.Int32 pos); // 0x1e29968 public System.Int32 get_Position(); // 0x1e055d0 public System.Void set_Position(System.Int32 value); // 0x1e24080 public System.Void Reset(); // 0x1e23c98 public static System.UInt16 ReverseBytes(System.UInt16 input); // 0x1e19fcc public static System.UInt32 ReverseBytes(System.UInt32 input); // 0x1e1a2b0 public static System.UInt64 ReverseBytes(System.UInt64 input); // 0x1e1a6c0 protected System.Void WriteLittleEndian(System.Int32 offset, System.Int32 count, System.UInt64 data); // 0x1c8fbb4 protected System.UInt64 ReadLittleEndian(System.Int32 offset, System.Int32 count); // 0x1c8fbb4 private System.Void AssertOffsetAndLength(System.Int32 offset, System.Int32 length); // 0x1e24138 public System.Void PutSbyte(System.Int32 offset, System.SByte value); // 0x1e240d8 public System.Void PutByte(System.Int32 offset, System.Byte value); // 0x1e25660 public System.Void PutByte(System.Int32 offset, System.Byte value, System.Int32 count); // 0x1c8fbb4 public System.Void Put(System.Int32 offset, System.Byte value); // 0x1e25660 public System.Void PutShort(System.Int32 offset, System.Int16 value); // 0x1e24108 public System.Void PutUshort(System.Int32 offset, System.UInt16 value); // 0x1e256d4 public System.Void PutInt(System.Int32 offset, System.Int32 value); // 0x1e24138 public System.Void PutUint(System.Int32 offset, System.UInt32 value); // 0x1e25704 public System.Void PutLong(System.Int32 offset, System.Int64 value); // 0x1e2444c public System.Void PutUlong(System.Int32 offset, System.UInt64 value); // 0x1e25734 public System.Void PutFloat(System.Int32 offset, System.Single value); // 0x1e244ac public System.Void PutDouble(System.Int32 offset, System.Double value); // 0x1e24514 public System.SByte GetSbyte(System.Int32 index); // 0x1e03da4 public System.Byte Get(System.Int32 index); // 0x1e12c98 public System.Int16 GetShort(System.Int32 index); // 0x1e03e88 public System.UInt16 GetUshort(System.Int32 index); // 0x1e19ffc public System.Int32 GetInt(System.Int32 index); // 0x1e0584c public System.UInt32 GetUint(System.Int32 index); // 0x1e1a2e0 public System.Int64 GetLong(System.Int32 index); // 0x1e0b1cc public System.UInt64 GetUlong(System.Int32 index); // 0x1e1a6e8 public System.Single GetFloat(System.Int32 index); // 0x1e0b748 public System.Double GetDouble(System.Int32 index); // 0x1e0c150 } // Assembly-CSharp.dll public class FlatBuffers.FlatBufferBuilder : System.Object { // Fields private System.Int32 _space; // 0x10 private FlatBuffers.ByteBuffer _bb; // 0x18 private System.Int32 _minAlign; // 0x20 private System.Int32[] _vtable; // 0x28 private System.Int32 _vtableSize; // 0x30 private System.Int32 _objectStart; // 0x34 private System.Int32[] _vtables; // 0x38 private System.Int32 _numVtables; // 0x40 private System.Int32 _vectorNumElems; // 0x44 private System.Boolean <ForceDefaults>k__BackingField; // 0x48 // Methods public System.Void .ctor(System.Int32 initialSize); // 0x1e24080 public System.Void Clear(); // 0x1e23c98 public System.Boolean get_ForceDefaults(); // 0x1e12ab8 public System.Void set_ForceDefaults(System.Boolean value); // 0x1e292d4 public System.Int32 get_Offset(); // 0x1e055d0 public System.Void Pad(System.Int32 size); // 0x1e24080 private System.Void GrowBuffer(); // 0x1e23c98 public System.Void Prep(System.Int32 size, System.Int32 additionalBytes); // 0x1e24138 public System.Void PutBool(System.Boolean x); // 0x1e292d4 public System.Void PutSbyte(System.SByte x); // 0x1e24030 public System.Void PutByte(System.Byte x); // 0x1e292d4 public System.Void PutShort(System.Int16 x); // 0x1e24058 public System.Void PutUshort(System.UInt16 x); // 0x1e295fc public System.Void PutInt(System.Int32 x); // 0x1e24080 public System.Void PutUint(System.UInt32 x); // 0x1e29684 public System.Void PutLong(System.Int64 x); // 0x1e25890 public System.Void PutUlong(System.UInt64 x); // 0x1e29860 public System.Void PutFloat(System.Single x); // 0x1e25a40 public System.Void PutDouble(System.Double x); // 0x1e25c38 public System.Void AddBool(System.Boolean x); // 0x1e292d4 public System.Void AddSbyte(System.SByte x); // 0x1e24030 public System.Void AddByte(System.Byte x); // 0x1e292d4 public System.Void AddShort(System.Int16 x); // 0x1e24058 public System.Void AddUshort(System.UInt16 x); // 0x1e295fc public System.Void AddInt(System.Int32 x); // 0x1e24080 public System.Void AddUint(System.UInt32 x); // 0x1e29684 public System.Void AddLong(System.Int64 x); // 0x1e25890 public System.Void AddUlong(System.UInt64 x); // 0x1e29860 public System.Void AddFloat(System.Single x); // 0x1e25a40 public System.Void AddDouble(System.Double x); // 0x1e25c38 public System.Void AddOffset(System.Int32 off); // 0x1e24080 public System.Void StartVector(System.Int32 elemSize, System.Int32 count, System.Int32 alignment); // 0x1e24168 public FlatBuffers.VectorOffset EndVector(); // 0x1c8fbb4 public System.Void Nested(System.Int32 obj); // 0x1e24080 public System.Void NotNested(); // 0x1e23c98 public System.Void StartObject(System.Int32 numfields); // 0x1e24080 public System.Void Slot(System.Int32 voffset); // 0x1e24080 public System.Void AddBool(System.Int32 o, System.Boolean x, System.Boolean d); // 0x1c8fbb4 public System.Void AddSbyte(System.Int32 o, System.SByte x, System.SByte d); // 0x1c8fbb4 public System.Void AddByte(System.Int32 o, System.Byte x, System.Byte d); // 0x1c8fbb4 public System.Void AddShort(System.Int32 o, System.Int16 x, System.Int32 d); // 0x1c8fbb4 public System.Void AddUshort(System.Int32 o, System.UInt16 x, System.UInt16 d); // 0x1c8fbb4 public System.Void AddInt(System.Int32 o, System.Int32 x, System.Int32 d); // 0x1e24168 public System.Void AddUint(System.Int32 o, System.UInt32 x, System.UInt32 d); // 0x1c8fbb4 public System.Void AddLong(System.Int32 o, System.Int64 x, System.Int64 d); // 0x1c8fbb4 public System.Void AddUlong(System.Int32 o, System.UInt64 x, System.UInt64 d); // 0x1c8fbb4 public System.Void AddFloat(System.Int32 o, System.Single x, System.Double d); // 0x1c8fbb4 public System.Void AddDouble(System.Int32 o, System.Double x, System.Double d); // 0x1c8fbb4 public System.Void AddOffset(System.Int32 o, System.Int32 x, System.Int32 d); // 0x1e24168 public FlatBuffers.StringOffset CreateString(System.String s); // 0x1c8fbb4 public System.Void AddStruct(System.Int32 voffset, System.Int32 x, System.Int32 d); // 0x1e24168 public System.Int32 EndObject(); // 0x1e055d0 public System.Void Required(System.Int32 table, System.Int32 field); // 0x1e24138 public System.Void Finish(System.Int32 rootTable); // 0x1e24080 public FlatBuffers.ByteBuffer get_DataBuffer(); // 0x1e1bcd8 public System.Byte[] SizedByteArray(); // 0x1e1bcd8 public System.Void Finish(System.Int32 rootTable, System.String fileIdentifier); // 0x1e25634 } // Assembly-CSharp.dll public static class FlatBuffers.FlatBufferConstants : System.Object { // Fields public const System.Int32 FileIdentifierLength; // 0x0 public const System.String DefaultString; // 0x0 // Methods } // Assembly-CSharp.dll public interface FlatBuffers.IFlatbufferObject : { // Fields // Methods public abstract System.Void __init(System.Int32 _i, FlatBuffers.ByteBuffer _bb); // 0x1e25634 public abstract FlatBuffers.ByteBuffer get_ByteBuffer(); // 0x1e1bcd8 } // Assembly-CSharp.dll public struct FlatBuffers.Offset<T> : { // Fields public System.Int32 Value; // 0x0 // Methods public System.Void .ctor(System.Int32 value); // 0x1e24080 } // Assembly-CSharp.dll public struct FlatBuffers.StringOffset : { // Fields public System.Int32 Value; // 0x10 // Methods public System.Void .ctor(System.Int32 value); // 0x1e24080 } // Assembly-CSharp.dll public struct FlatBuffers.VectorOffset : { // Fields public System.Int32 Value; // 0x10 // Methods public System.Void .ctor(System.Int32 value); // 0x1e24080 } // Assembly-CSharp.dll public class FlatBuffers.Table : System.Object { // Fields public System.Int32 bb_pos; // 0x10 public FlatBuffers.ByteBuffer bb; // 0x18 // Methods public FlatBuffers.ByteBuffer get_ByteBuffer(); // 0x1e1bcd8 public System.Int32 __offset(System.Int32 vtableOffset); // 0x1e0584c public static System.Int32 __offset(System.Int32 vtableOffset, System.Int32 offset, FlatBuffers.ByteBuffer bb); // 0x1c8fbb4 public System.Int32 __indirect(System.Int32 offset); // 0x1e0584c public static System.Int32 __indirect(System.Int32 offset, FlatBuffers.ByteBuffer bb); // 0x1c8fbb4 public System.String __string(System.Int32 offset); // 0x1e1bf7c public System.Int32 __vector_len(System.Int32 offset); // 0x1e0584c public System.Int32 __vector(System.Int32 offset); // 0x1e0584c public System.Nullable<System.ArraySegment<System.Byte>> __vector_as_arraysegment(System.Int32 offset); // 0x1c8fbb4 public T __union(System.Int32 offset); // 0x1c8fbb4 public static System.Boolean __has_identifier(FlatBuffers.ByteBuffer bb, System.String ident); // 0x1e192c4 public static System.Int32 CompareStrings(System.Int32 offset_1, System.Int32 offset_2, FlatBuffers.ByteBuffer bb); // 0x1c8fbb4 public static System.Int32 CompareStrings(System.Int32 offset_1, System.Byte[] key, FlatBuffers.ByteBuffer bb); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum LitJson.JsonType : { // Fields public System.Int32 value__; // 0x10 public const LitJson.JsonType None = 0; // 0x0 public const LitJson.JsonType Object = 1; // 0x0 public const LitJson.JsonType Array = 2; // 0x0 public const LitJson.JsonType String = 3; // 0x0 public const LitJson.JsonType Int = 4; // 0x0 public const LitJson.JsonType Long = 5; // 0x0 public const LitJson.JsonType Double = 6; // 0x0 public const LitJson.JsonType Boolean = 7; // 0x0 // Methods } // Assembly-CSharp.dll public interface LitJson.IJsonWrapper : System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.Specialized.IOrderedDictionary, System.Collections.IDictionary { // Fields // Methods public abstract System.Boolean get_IsArray(); // 0x1e12ab8 public abstract System.Boolean get_IsBoolean(); // 0x1e12ab8 public abstract System.Boolean get_IsDouble(); // 0x1e12ab8 public abstract System.Boolean get_IsInt(); // 0x1e12ab8 public abstract System.Boolean get_IsLong(); // 0x1e12ab8 public abstract System.Boolean get_IsObject(); // 0x1e12ab8 public abstract System.Boolean get_IsString(); // 0x1e12ab8 public abstract System.Boolean GetBoolean(); // 0x1e12ab8 public abstract System.Double GetDouble(); // 0x1e0c124 public abstract System.Int32 GetInt(); // 0x1e055d0 public abstract LitJson.JsonType GetJsonType(); // 0x1e055d0 public abstract System.Int64 GetLong(); // 0x1e0b1a4 public abstract System.String GetString(); // 0x1e1bcd8 public abstract System.Void SetBoolean(System.Boolean val); // 0x1e292d4 public abstract System.Void SetDouble(System.Double val); // 0x1e25c38 public abstract System.Void SetInt(System.Int32 val); // 0x1e24080 public abstract System.Void SetJsonType(LitJson.JsonType type); // 0x1e24080 public abstract System.Void SetLong(System.Int64 val); // 0x1e25890 public abstract System.Void SetString(System.String val); // 0x1e292ac public abstract System.String ToJson(); // 0x1e1bcd8 public abstract System.Void ToJson(LitJson.JsonWriter writer); // 0x1e292ac } // Assembly-CSharp.dll public class LitJson.JsonData : System.Object, LitJson.IJsonWrapper, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.Specialized.IOrderedDictionary, System.Collections.IDictionary, System.IEquatable<LitJson.JsonData> { // Fields private System.Collections.Generic.IList<LitJson.JsonData> inst_array; // 0x10 private System.Boolean inst_boolean; // 0x18 private System.Double inst_double; // 0x20 private System.Int32 inst_int; // 0x28 private System.Int64 inst_long; // 0x30 private System.Collections.Generic.IDictionary<System.String,LitJson.JsonData> inst_object; // 0x38 private System.String inst_string; // 0x40 private System.String json; // 0x48 private LitJson.JsonType type; // 0x50 private System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<System.String,LitJson.JsonData>> object_list; // 0x58 // Methods public System.Int32 get_Count(); // 0x1e055d0 public System.Boolean get_IsArray(); // 0x1e12ab8 public System.Boolean get_IsBoolean(); // 0x1e12ab8 public System.Boolean get_IsDouble(); // 0x1e12ab8 public System.Boolean get_IsInt(); // 0x1e12ab8 public System.Boolean get_IsLong(); // 0x1e12ab8 public System.Boolean get_IsObject(); // 0x1e12ab8 public System.Boolean get_IsString(); // 0x1e12ab8 public System.Collections.Generic.ICollection<System.String> get_Keys(); // 0x1e1bcd8 public System.Boolean ContainsKey(System.String key); // 0x1e192c4 private System.Int32 System.Collections.ICollection.get_Count(); // 0x1e055d0 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1e12ab8 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1e1bcd8 private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1e12ab8 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1e12ab8 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1e1bcd8 private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1e1bcd8 private System.Boolean LitJson.IJsonWrapper.get_IsArray(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsBoolean(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsDouble(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsInt(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsLong(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsObject(); // 0x1e12ab8 private System.Boolean LitJson.IJsonWrapper.get_IsString(); // 0x1e12ab8 private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1e12ab8 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1e12ab8 private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1e20b20 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1e2a6c4 private System.Object System.Collections.Specialized.IOrderedDictionary.get_Item(System.Int32 idx); // 0x1e1bf7c private System.Void System.Collections.Specialized.IOrderedDictionary.set_Item(System.Int32 idx, System.Object value); // 0x1e25634 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1e1bf7c private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1e25634 public LitJson.JsonData get_Item(System.String prop_name); // 0x1e20b20 public System.Void set_Item(System.String prop_name, LitJson.JsonData value); // 0x1e2a6c4 public LitJson.JsonData get_Item(System.Int32 index); // 0x1e1bf7c public System.Void set_Item(System.Int32 index, LitJson.JsonData value); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Boolean boolean); // 0x1e292d4 public System.Void .ctor(System.Double number); // 0x1e25c38 public System.Void .ctor(System.Int32 number); // 0x1e24080 public System.Void .ctor(System.Int64 number); // 0x1e25890 public System.Void .ctor(System.Object obj); // 0x1e292ac public System.Void .ctor(System.String str); // 0x1e292ac public static LitJson.JsonData op_Implicit(System.Boolean data); // 0x1e1bd00 public static LitJson.JsonData op_Implicit(System.Double data); // 0x1e1aa1c public static LitJson.JsonData op_Implicit(System.Int32 data); // 0x1e1a94c public static LitJson.JsonData op_Implicit(System.Int64 data); // 0x1e1a9d0 public static LitJson.JsonData op_Implicit(System.String data); // 0x1e1bcd8 public static System.Boolean op_Explicit(LitJson.JsonData data); // 0x1e12ab8 public static System.Double op_Explicit(LitJson.JsonData data); // 0x1e0c124 public static System.Int32 op_Explicit(LitJson.JsonData data); // 0x1e055d0 public static System.Int64 op_Explicit(LitJson.JsonData data); // 0x1e0b1a4 public static System.String op_Explicit(LitJson.JsonData data); // 0x1e1bcd8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1e29968 private System.Void System.Collections.IDictionary.Add(System.Object key, System.Object value); // 0x1e2a6c4 private System.Void System.Collections.IDictionary.Clear(); // 0x1e23c98 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1e192c4 private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1e1bcd8 private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1e292ac private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 private System.Boolean LitJson.IJsonWrapper.GetBoolean(); // 0x1e12ab8 private System.Double LitJson.IJsonWrapper.GetDouble(); // 0x1e0c124 private System.Int32 LitJson.IJsonWrapper.GetInt(); // 0x1e055d0 private System.Int64 LitJson.IJsonWrapper.GetLong(); // 0x1e0b1a4 private System.String LitJson.IJsonWrapper.GetString(); // 0x1e1bcd8 private System.Void LitJson.IJsonWrapper.SetBoolean(System.Boolean val); // 0x1e292d4 private System.Void LitJson.IJsonWrapper.SetDouble(System.Double val); // 0x1e25c38 private System.Void LitJson.IJsonWrapper.SetInt(System.Int32 val); // 0x1e24080 private System.Void LitJson.IJsonWrapper.SetLong(System.Int64 val); // 0x1e25890 private System.Void LitJson.IJsonWrapper.SetString(System.String val); // 0x1e292ac private System.String LitJson.IJsonWrapper.ToJson(); // 0x1e1bcd8 private System.Void LitJson.IJsonWrapper.ToJson(LitJson.JsonWriter writer); // 0x1e292ac private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1e08f3c private System.Void System.Collections.IList.Clear(); // 0x1e23c98 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1e192c4 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1e08f3c private System.Void System.Collections.IList.Insert(System.Int32 index, System.Object value); // 0x1e25634 private System.Void System.Collections.IList.Remove(System.Object value); // 0x1e292ac private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1e24080 private System.Collections.IDictionaryEnumerator System.Collections.Specialized.IOrderedDictionary.GetEnumerator(); // 0x1e1bcd8 private System.Void System.Collections.Specialized.IOrderedDictionary.Insert(System.Int32 idx, System.Object key, System.Object value); // 0x1e257cc private System.Void System.Collections.Specialized.IOrderedDictionary.RemoveAt(System.Int32 idx); // 0x1e24080 private System.Collections.ICollection EnsureCollection(); // 0x1e1bcd8 private System.Collections.IDictionary EnsureDictionary(); // 0x1e1bcd8 private System.Collections.IList EnsureList(); // 0x1e1bcd8 private LitJson.JsonData ToJsonData(System.Object obj); // 0x1e20b20 private static System.Void WriteJson(LitJson.IJsonWrapper obj, LitJson.JsonWriter writer); // 0x1e292ac public System.Int32 Add(System.Object value); // 0x1e08f3c public System.Void Clear(); // 0x1e23c98 public System.Boolean Equals(LitJson.JsonData x); // 0x1e192c4 public LitJson.JsonType GetJsonType(); // 0x1e055d0 public System.Void SetJsonType(LitJson.JsonType type); // 0x1e24080 public System.String ToJson(); // 0x1e1bcd8 public System.Void ToJson(LitJson.JsonWriter writer); // 0x1e292ac public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll internal class LitJson.OrderedDictionaryEnumerator : System.Object, System.Collections.IDictionaryEnumerator, System.Collections.IEnumerator { // Fields private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,LitJson.JsonData>> list_enumerator; // 0x10 // Methods public System.Object get_Current(); // 0x1e1bcd8 public System.Collections.DictionaryEntry get_Entry(); // 0x1e10c28 public System.Object get_Key(); // 0x1e1bcd8 public System.Object get_Value(); // 0x1e1bcd8 public System.Void .ctor(System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.String,LitJson.JsonData>> enumerator); // 0x1e292ac public System.Boolean MoveNext(); // 0x1e12ab8 public System.Void Reset(); // 0x1e23c98 } // Assembly-CSharp.dll public class LitJson.JsonException : System.ApplicationException { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void .ctor(LitJson.ParserToken token); // 0x1e24080 internal System.Void .ctor(LitJson.ParserToken token, System.Exception inner_exception); // 0x1e25634 internal System.Void .ctor(System.Int32 c); // 0x1e24080 internal System.Void .ctor(System.Int32 c, System.Exception inner_exception); // 0x1e25634 public System.Void .ctor(System.String message); // 0x1e292ac public System.Void .ctor(System.String message, System.Exception inner_exception); // 0x1e2a6c4 } // Assembly-CSharp.dll internal struct LitJson.PropertyMetadata : { // Fields public System.Reflection.MemberInfo Info; // 0x10 public System.Boolean IsField; // 0x18 public System.Type Type; // 0x20 // Methods } // Assembly-CSharp.dll internal struct LitJson.ArrayMetadata : { // Fields private System.Type element_type; // 0x10 private System.Boolean is_array; // 0x18 private System.Boolean is_list; // 0x19 // Methods public System.Type get_ElementType(); // 0x1e1bcd8 public System.Void set_ElementType(System.Type value); // 0x1e292ac public System.Boolean get_IsArray(); // 0x1e12ab8 public System.Void set_IsArray(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsList(); // 0x1e12ab8 public System.Void set_IsList(System.Boolean value); // 0x1e292d4 } // Assembly-CSharp.dll internal struct LitJson.ObjectMetadata : { // Fields private System.Type element_type; // 0x10 private System.Boolean is_dictionary; // 0x18 private System.Collections.Generic.IDictionary<System.String,LitJson.PropertyMetadata> properties; // 0x20 // Methods public System.Type get_ElementType(); // 0x1e1bcd8 public System.Void set_ElementType(System.Type value); // 0x1e292ac public System.Boolean get_IsDictionary(); // 0x1e12ab8 public System.Void set_IsDictionary(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.IDictionary<System.String,LitJson.PropertyMetadata> get_Properties(); // 0x1e1bcd8 public System.Void set_Properties(System.Collections.Generic.IDictionary<System.String,LitJson.PropertyMetadata> value); // 0x1e292ac } // Assembly-CSharp.dll internal sealed class LitJson.ExporterFunc : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(System.Object obj, LitJson.JsonWriter writer, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class LitJson.ExporterFunc<T> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(T obj, LitJson.JsonWriter writer); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(T obj, LitJson.JsonWriter writer, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll internal sealed class LitJson.ImporterFunc : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Object Invoke(System.Object input); // 0x1e20b20 public virtual System.IAsyncResult BeginInvoke(System.Object input, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Object EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll public sealed class LitJson.ImporterFunc<TJson,TValue> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual TValue Invoke(TJson input); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(TJson input, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual TValue EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class LitJson.WrapperFactory : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual LitJson.IJsonWrapper Invoke(); // 0x1e1bcd8 public virtual System.IAsyncResult BeginInvoke(System.AsyncCallback callback, System.Object object); // 0x1e21e20 public virtual LitJson.IJsonWrapper EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll public class LitJson.JsonMapper : System.Object { // Fields private static System.Int32 max_nesting_depth; // 0x0 private static System.IFormatProvider datetime_format; // 0x8 private static System.Collections.Generic.IDictionary<System.Type,LitJson.ExporterFunc> base_exporters_table; // 0x10 private static System.Collections.Generic.IDictionary<System.Type,LitJson.ExporterFunc> custom_exporters_table; // 0x18 private static System.Collections.Generic.IDictionary<System.Type,System.Collections.Generic.IDictionary<System.Type,LitJson.ImporterFunc>> base_importers_table; // 0x20 private static System.Collections.Generic.IDictionary<System.Type,System.Collections.Generic.IDictionary<System.Type,LitJson.ImporterFunc>> custom_importers_table; // 0x28 private static System.Collections.Generic.IDictionary<System.Type,LitJson.ArrayMetadata> array_metadata; // 0x30 private static readonly System.Object array_metadata_lock; // 0x38 private static System.Collections.Generic.IDictionary<System.Type,System.Collections.Generic.IDictionary<System.Type,System.Reflection.MethodInfo>> conv_ops; // 0x40 private static readonly System.Object conv_ops_lock; // 0x48 private static System.Collections.Generic.IDictionary<System.Type,LitJson.ObjectMetadata> object_metadata; // 0x50 private static readonly System.Object object_metadata_lock; // 0x58 private static System.Collections.Generic.IDictionary<System.Type,System.Collections.Generic.IList<LitJson.PropertyMetadata>> type_properties; // 0x60 private static readonly System.Object type_properties_lock; // 0x68 private static LitJson.JsonWriter static_writer; // 0x70 private static readonly System.Object static_writer_lock; // 0x78 // Methods private static System.Void .cctor(); // 0x1e2274c private static System.Void AddArrayMetadata(System.Type type); // 0x1e23c98 private static System.Void AddObjectMetadata(System.Type type); // 0x1e23c98 private static System.Void AddTypeProperties(System.Type type); // 0x1e23c98 private static System.Reflection.MethodInfo GetConvOp(System.Type t1, System.Type t2); // 0x1e20b20 private static System.Object ReadValue(System.Type inst_type, LitJson.JsonReader reader); // 0x1e20b20 private static LitJson.IJsonWrapper ReadValue(LitJson.WrapperFactory factory, LitJson.JsonReader reader); // 0x1e20b20 private static System.Void ReadSkip(LitJson.JsonReader reader); // 0x1e23c98 private static System.Void RegisterBaseExporters(); // 0x1e2274c private static System.Void RegisterBaseImporters(); // 0x1e2274c private static System.Void RegisterImporter(System.Collections.Generic.IDictionary<System.Type,System.Collections.Generic.IDictionary<System.Type,LitJson.ImporterFunc>> table, System.Type json_type, System.Type value_type, LitJson.ImporterFunc importer); // 0x1e2acf8 private static System.Void WriteValue(System.Object obj, LitJson.JsonWriter writer, System.Boolean writer_is_private, System.Int32 depth); // 0x1c8fbb4 public static System.String ToJson(System.Object obj); // 0x1e1bcd8 public static System.Void ToJson(System.Object obj, LitJson.JsonWriter writer); // 0x1e292ac public static LitJson.JsonData ToObject(LitJson.JsonReader reader); // 0x1e1bcd8 public static LitJson.JsonData ToObject(System.IO.TextReader reader); // 0x1e1bcd8 public static LitJson.JsonData ToObject(System.String json); // 0x1e1bcd8 public static T ToObject(LitJson.JsonReader reader); // 0x1c8fbb4 public static T ToObject(System.IO.TextReader reader); // 0x1c8fbb4 public static T ToObject(System.String json); // 0x1c8fbb4 public static LitJson.IJsonWrapper ToWrapper(LitJson.WrapperFactory factory, LitJson.JsonReader reader); // 0x1e20b20 public static LitJson.IJsonWrapper ToWrapper(LitJson.WrapperFactory factory, System.String json); // 0x1e20b20 public static System.Void RegisterExporter(LitJson.ExporterFunc<T> exporter); // 0x1c8fbb4 public static System.Void RegisterImporter(LitJson.ImporterFunc<TJson,TValue> importer); // 0x1c8fbb4 public static System.Void UnregisterExporters(); // 0x1e2274c public static System.Void UnregisterImporters(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class LitJson.JsonMapper.<>c : System.Object { // Fields public static readonly LitJson.JsonMapper.<>c <>9; // 0x0 public static LitJson.WrapperFactory <>9__23_0; // 0x8 public static LitJson.ExporterFunc <>9__24_0; // 0x10 public static LitJson.ExporterFunc <>9__24_1; // 0x18 public static LitJson.ExporterFunc <>9__24_2; // 0x20 public static LitJson.ExporterFunc <>9__24_3; // 0x28 public static LitJson.ExporterFunc <>9__24_4; // 0x30 public static LitJson.ExporterFunc <>9__24_5; // 0x38 public static LitJson.ExporterFunc <>9__24_6; // 0x40 public static LitJson.ExporterFunc <>9__24_7; // 0x48 public static LitJson.ExporterFunc <>9__24_8; // 0x50 public static LitJson.ImporterFunc <>9__25_0; // 0x58 public static LitJson.ImporterFunc <>9__25_1; // 0x60 public static LitJson.ImporterFunc <>9__25_2; // 0x68 public static LitJson.ImporterFunc <>9__25_3; // 0x70 public static LitJson.ImporterFunc <>9__25_4; // 0x78 public static LitJson.ImporterFunc <>9__25_5; // 0x80 public static LitJson.ImporterFunc <>9__25_6; // 0x88 public static LitJson.ImporterFunc <>9__25_7; // 0x90 public static LitJson.ImporterFunc <>9__25_8; // 0x98 public static LitJson.ImporterFunc <>9__25_9; // 0xa0 public static LitJson.ImporterFunc <>9__25_10; // 0xa8 public static LitJson.ImporterFunc <>9__25_11; // 0xb0 public static LitJson.WrapperFactory <>9__30_0; // 0xb8 public static LitJson.WrapperFactory <>9__31_0; // 0xc0 public static LitJson.WrapperFactory <>9__32_0; // 0xc8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal LitJson.IJsonWrapper <ReadSkip>b__23_0(); // 0x1e1bcd8 internal System.Void <RegisterBaseExporters>b__24_0(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_1(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_2(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_3(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_4(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_5(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_6(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_7(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Void <RegisterBaseExporters>b__24_8(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 internal System.Object <RegisterBaseImporters>b__25_0(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_1(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_2(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_3(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_4(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_5(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_6(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_7(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_8(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_9(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_10(System.Object input); // 0x1e20b20 internal System.Object <RegisterBaseImporters>b__25_11(System.Object input); // 0x1e20b20 internal LitJson.IJsonWrapper <ToObject>b__30_0(); // 0x1e1bcd8 internal LitJson.IJsonWrapper <ToObject>b__31_0(); // 0x1e1bcd8 internal LitJson.IJsonWrapper <ToObject>b__32_0(); // 0x1e1bcd8 } // Assembly-CSharp.dll private sealed class LitJson.JsonMapper.<>c__DisplayClass38_0<T> : System.Object { // Fields public LitJson.ExporterFunc<T> exporter; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RegisterExporter>b__0(System.Object obj, LitJson.JsonWriter writer); // 0x1e2a6c4 } // Assembly-CSharp.dll private sealed class LitJson.JsonMapper.<>c__DisplayClass39_0<TJson,TValue> : System.Object { // Fields public LitJson.ImporterFunc<TJson,TValue> importer; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Object <RegisterImporter>b__0(System.Object input); // 0x1e20b20 } // Assembly-CSharp.dll public class LitJson.JsonMockWrapper : System.Object, LitJson.IJsonWrapper, System.Collections.IList, System.Collections.ICollection, System.Collections.IEnumerable, System.Collections.Specialized.IOrderedDictionary, System.Collections.IDictionary { // Fields // Methods public System.Boolean get_IsArray(); // 0x1e12ab8 public System.Boolean get_IsBoolean(); // 0x1e12ab8 public System.Boolean get_IsDouble(); // 0x1e12ab8 public System.Boolean get_IsInt(); // 0x1e12ab8 public System.Boolean get_IsLong(); // 0x1e12ab8 public System.Boolean get_IsObject(); // 0x1e12ab8 public System.Boolean get_IsString(); // 0x1e12ab8 public System.Boolean GetBoolean(); // 0x1e12ab8 public System.Double GetDouble(); // 0x1e0c124 public System.Int32 GetInt(); // 0x1e055d0 public LitJson.JsonType GetJsonType(); // 0x1e055d0 public System.Int64 GetLong(); // 0x1e0b1a4 public System.String GetString(); // 0x1e1bcd8 public System.Void SetBoolean(System.Boolean val); // 0x1e292d4 public System.Void SetDouble(System.Double val); // 0x1e25c38 public System.Void SetInt(System.Int32 val); // 0x1e24080 public System.Void SetJsonType(LitJson.JsonType type); // 0x1e24080 public System.Void SetLong(System.Int64 val); // 0x1e25890 public System.Void SetString(System.String val); // 0x1e292ac public System.String ToJson(); // 0x1e1bcd8 public System.Void ToJson(LitJson.JsonWriter writer); // 0x1e292ac private System.Boolean System.Collections.IList.get_IsFixedSize(); // 0x1e12ab8 private System.Boolean System.Collections.IList.get_IsReadOnly(); // 0x1e12ab8 private System.Object System.Collections.IList.get_Item(System.Int32 index); // 0x1e1bf7c private System.Void System.Collections.IList.set_Item(System.Int32 index, System.Object value); // 0x1e25634 private System.Int32 System.Collections.IList.Add(System.Object value); // 0x1e08f3c private System.Void System.Collections.IList.Clear(); // 0x1e23c98 private System.Boolean System.Collections.IList.Contains(System.Object value); // 0x1e192c4 private System.Int32 System.Collections.IList.IndexOf(System.Object value); // 0x1e08f3c private System.Void System.Collections.IList.Insert(System.Int32 i, System.Object v); // 0x1e25634 private System.Void System.Collections.IList.Remove(System.Object value); // 0x1e292ac private System.Void System.Collections.IList.RemoveAt(System.Int32 index); // 0x1e24080 private System.Int32 System.Collections.ICollection.get_Count(); // 0x1e055d0 private System.Boolean System.Collections.ICollection.get_IsSynchronized(); // 0x1e12ab8 private System.Object System.Collections.ICollection.get_SyncRoot(); // 0x1e1bcd8 private System.Void System.Collections.ICollection.CopyTo(System.Array array, System.Int32 index); // 0x1e29968 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 private System.Boolean System.Collections.IDictionary.get_IsFixedSize(); // 0x1e12ab8 private System.Boolean System.Collections.IDictionary.get_IsReadOnly(); // 0x1e12ab8 private System.Collections.ICollection System.Collections.IDictionary.get_Keys(); // 0x1e1bcd8 private System.Collections.ICollection System.Collections.IDictionary.get_Values(); // 0x1e1bcd8 private System.Object System.Collections.IDictionary.get_Item(System.Object key); // 0x1e20b20 private System.Void System.Collections.IDictionary.set_Item(System.Object key, System.Object value); // 0x1e2a6c4 private System.Void System.Collections.IDictionary.Add(System.Object k, System.Object v); // 0x1e2a6c4 private System.Void System.Collections.IDictionary.Clear(); // 0x1e23c98 private System.Boolean System.Collections.IDictionary.Contains(System.Object key); // 0x1e192c4 private System.Void System.Collections.IDictionary.Remove(System.Object key); // 0x1e292ac private System.Collections.IDictionaryEnumerator System.Collections.IDictionary.GetEnumerator(); // 0x1e1bcd8 private System.Object System.Collections.Specialized.IOrderedDictionary.get_Item(System.Int32 idx); // 0x1e1bf7c private System.Void System.Collections.Specialized.IOrderedDictionary.set_Item(System.Int32 idx, System.Object value); // 0x1e25634 private System.Collections.IDictionaryEnumerator System.Collections.Specialized.IOrderedDictionary.GetEnumerator(); // 0x1e1bcd8 private System.Void System.Collections.Specialized.IOrderedDictionary.Insert(System.Int32 i, System.Object k, System.Object v); // 0x1e257cc private System.Void System.Collections.Specialized.IOrderedDictionary.RemoveAt(System.Int32 i); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum LitJson.JsonToken : { // Fields public System.Int32 value__; // 0x10 public const LitJson.JsonToken None = 0; // 0x0 public const LitJson.JsonToken ObjectStart = 1; // 0x0 public const LitJson.JsonToken PropertyName = 2; // 0x0 public const LitJson.JsonToken ObjectEnd = 3; // 0x0 public const LitJson.JsonToken ArrayStart = 4; // 0x0 public const LitJson.JsonToken ArrayEnd = 5; // 0x0 public const LitJson.JsonToken Int = 6; // 0x0 public const LitJson.JsonToken Long = 7; // 0x0 public const LitJson.JsonToken Double = 8; // 0x0 public const LitJson.JsonToken String = 9; // 0x0 public const LitJson.JsonToken Boolean = 10; // 0x0 public const LitJson.JsonToken Null = 11; // 0x0 // Methods } // Assembly-CSharp.dll public class LitJson.JsonReader : System.Object { // Fields private static System.Collections.Generic.IDictionary<System.Int32,System.Collections.Generic.IDictionary<System.Int32,System.Int32[]>> parse_table; // 0x0 private System.Collections.Generic.Stack<System.Int32> automaton_stack; // 0x10 private System.Int32 current_input; // 0x18 private System.Int32 current_symbol; // 0x1c private System.Boolean end_of_json; // 0x20 private System.Boolean end_of_input; // 0x21 private LitJson.Lexer lexer; // 0x28 private System.Boolean parser_in_string; // 0x30 private System.Boolean parser_return; // 0x31 private System.Boolean read_started; // 0x32 private System.IO.TextReader reader; // 0x38 private System.Boolean reader_is_owned; // 0x40 private System.Boolean skip_non_members; // 0x41 private System.Object token_value; // 0x48 private LitJson.JsonToken token; // 0x50 // Methods public System.Boolean get_AllowComments(); // 0x1e12ab8 public System.Void set_AllowComments(System.Boolean value); // 0x1e292d4 public System.Boolean get_AllowSingleQuotedStrings(); // 0x1e12ab8 public System.Void set_AllowSingleQuotedStrings(System.Boolean value); // 0x1e292d4 public System.Boolean get_SkipNonMembers(); // 0x1e12ab8 public System.Void set_SkipNonMembers(System.Boolean value); // 0x1e292d4 public System.Boolean get_EndOfInput(); // 0x1e12ab8 public System.Boolean get_EndOfJson(); // 0x1e12ab8 public LitJson.JsonToken get_Token(); // 0x1e055d0 public System.Object get_Value(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(System.String json_text); // 0x1e292ac public System.Void .ctor(System.IO.TextReader reader); // 0x1e292ac private System.Void .ctor(System.IO.TextReader reader, System.Boolean owned); // 0x1e2a6ec private static System.Void PopulateParseTable(); // 0x1e2274c private static System.Void TableAddCol(LitJson.ParserToken row, System.Int32 col, System.Int32[] symbols); // 0x1e22858 private static System.Void TableAddRow(LitJson.ParserToken rule); // 0x1e227d8 private System.Void ProcessNumber(System.String number); // 0x1e292ac private System.Void ProcessSymbol(); // 0x1e23c98 private System.Boolean ReadToken(); // 0x1e12ab8 public System.Void Close(); // 0x1e23c98 public System.Boolean Read(); // 0x1e12ab8 } // Assembly-CSharp.dll internal enum LitJson.Condition : { // Fields public System.Int32 value__; // 0x10 public const LitJson.Condition InArray = 0; // 0x0 public const LitJson.Condition InObject = 1; // 0x0 public const LitJson.Condition NotAProperty = 2; // 0x0 public const LitJson.Condition Property = 3; // 0x0 public const LitJson.Condition Value = 4; // 0x0 // Methods } // Assembly-CSharp.dll internal class LitJson.WriterContext : System.Object { // Fields public System.Int32 Count; // 0x10 public System.Boolean InArray; // 0x14 public System.Boolean InObject; // 0x15 public System.Boolean ExpectingValue; // 0x16 public System.Int32 Padding; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class LitJson.JsonWriter : System.Object { // Fields private static System.Globalization.NumberFormatInfo number_format; // 0x0 private LitJson.WriterContext context; // 0x10 private System.Collections.Generic.Stack<LitJson.WriterContext> ctx_stack; // 0x18 private System.Boolean has_reached_end; // 0x20 private System.Char[] hex_seq; // 0x28 private System.Int32 indentation; // 0x30 private System.Int32 indent_value; // 0x34 private System.Text.StringBuilder inst_string_builder; // 0x38 private System.Boolean pretty_print; // 0x40 private System.Boolean validate; // 0x41 private System.IO.TextWriter writer; // 0x48 // Methods public System.Int32 get_IndentValue(); // 0x1e055d0 public System.Void set_IndentValue(System.Int32 value); // 0x1e24080 public System.Boolean get_PrettyPrint(); // 0x1e12ab8 public System.Void set_PrettyPrint(System.Boolean value); // 0x1e292d4 public System.IO.TextWriter get_TextWriter(); // 0x1e1bcd8 public System.Boolean get_Validate(); // 0x1e12ab8 public System.Void set_Validate(System.Boolean value); // 0x1e292d4 private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Text.StringBuilder sb); // 0x1e292ac public System.Void .ctor(System.IO.TextWriter writer); // 0x1e292ac private System.Void DoValidation(LitJson.Condition cond); // 0x1e24080 private System.Void Init(); // 0x1e23c98 private static System.Void IntToHex(System.Int32 n, System.Char[] hex); // 0x1e22918 private System.Void Indent(); // 0x1e23c98 private System.Void Put(System.String str); // 0x1e292ac private System.Void PutNewline(); // 0x1e23c98 private System.Void PutNewline(System.Boolean add_comma); // 0x1e292d4 private System.Void PutString(System.String str); // 0x1e292ac private System.Void Unindent(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 public System.Void Write(System.Boolean boolean); // 0x1e292d4 public System.Void Write(System.Decimal number); // 0x1e265d0 public System.Void Write(System.Double number); // 0x1e25c38 public System.Void Write(System.Int32 number); // 0x1e24080 public System.Void Write(System.Int64 number); // 0x1e25890 public System.Void Write(System.String str); // 0x1e292ac public System.Void Write(System.UInt64 number); // 0x1e29860 public System.Void WriteArrayEnd(); // 0x1e23c98 public System.Void WriteArrayStart(); // 0x1e23c98 public System.Void WriteObjectEnd(); // 0x1e23c98 public System.Void WriteObjectStart(); // 0x1e23c98 public System.Void WritePropertyName(System.String property_name); // 0x1e292ac } // Assembly-CSharp.dll internal class LitJson.FsmContext : System.Object { // Fields public System.Boolean Return; // 0x10 public System.Int32 NextState; // 0x14 public LitJson.Lexer L; // 0x18 public System.Int32 StateStack; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class LitJson.Lexer : System.Object { // Fields private static System.Int32[] fsm_return_table; // 0x0 private static LitJson.Lexer.StateHandler[] fsm_handler_table; // 0x8 private System.Boolean allow_comments; // 0x10 private System.Boolean allow_single_quoted_strings; // 0x11 private System.Boolean end_of_input; // 0x12 private LitJson.FsmContext fsm_context; // 0x18 private System.Int32 input_buffer; // 0x20 private System.Int32 input_char; // 0x24 private System.IO.TextReader reader; // 0x28 private System.Int32 state; // 0x30 private System.Text.StringBuilder string_buffer; // 0x38 private System.String string_value; // 0x40 private System.Int32 token; // 0x48 private System.Int32 unichar; // 0x4c // Methods public System.Boolean get_AllowComments(); // 0x1e12ab8 public System.Void set_AllowComments(System.Boolean value); // 0x1e292d4 public System.Boolean get_AllowSingleQuotedStrings(); // 0x1e12ab8 public System.Void set_AllowSingleQuotedStrings(System.Boolean value); // 0x1e292d4 public System.Boolean get_EndOfInput(); // 0x1e12ab8 public System.Int32 get_Token(); // 0x1e055d0 public System.String get_StringValue(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(System.IO.TextReader reader); // 0x1e292ac private static System.Int32 HexValue(System.Int32 digit); // 0x1e03fa8 private static System.Void PopulateFsmTables(); // 0x1e2274c private static System.Char ProcessEscChar(System.Int32 esc_char); // 0x1c8fbb4 private static System.Boolean State1(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State2(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State3(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State4(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State5(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State6(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State7(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State8(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State9(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State10(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State11(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State12(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State13(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State14(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State15(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State16(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State17(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State18(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State19(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State20(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State21(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State22(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State23(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State24(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State25(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State26(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State27(LitJson.FsmContext ctx); // 0x1e12ab8 private static System.Boolean State28(LitJson.FsmContext ctx); // 0x1e12ab8 private System.Boolean GetChar(); // 0x1e12ab8 private System.Int32 NextChar(); // 0x1e055d0 public System.Boolean NextToken(); // 0x1e12ab8 private System.Void UngetChar(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class LitJson.Lexer.StateHandler : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Boolean Invoke(LitJson.FsmContext ctx); // 0x1e192c4 public virtual System.IAsyncResult BeginInvoke(LitJson.FsmContext ctx, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Boolean EndInvoke(System.IAsyncResult result); // 0x1e192c4 } // Assembly-CSharp.dll internal enum LitJson.ParserToken : { // Fields public System.Int32 value__; // 0x10 public const LitJson.ParserToken None = 65536; // 0x0 public const LitJson.ParserToken Number = 65537; // 0x0 public const LitJson.ParserToken True = 65538; // 0x0 public const LitJson.ParserToken False = 65539; // 0x0 public const LitJson.ParserToken Null = 65540; // 0x0 public const LitJson.ParserToken CharSeq = 65541; // 0x0 public const LitJson.ParserToken Char = 65542; // 0x0 public const LitJson.ParserToken Text = 65543; // 0x0 public const LitJson.ParserToken Object = 65544; // 0x0 public const LitJson.ParserToken ObjectPrime = 65545; // 0x0 public const LitJson.ParserToken Pair = 65546; // 0x0 public const LitJson.ParserToken PairRest = 65547; // 0x0 public const LitJson.ParserToken Array = 65548; // 0x0 public const LitJson.ParserToken ArrayPrime = 65549; // 0x0 public const LitJson.ParserToken Value = 65550; // 0x0 public const LitJson.ParserToken ValueRest = 65551; // 0x0 public const LitJson.ParserToken String = 65552; // 0x0 public const LitJson.ParserToken End = 65553; // 0x0 public const LitJson.ParserToken Epsilon = 65554; // 0x0 // Methods } // Assembly-CSharp.dll internal sealed class ND2.Toolkit.Event.EventController : System.Object { // Fields private System.Collections.Generic.List<System.String> m_permanentEvents; // 0x10 private System.Collections.Generic.Dictionary<System.String,System.Delegate> m_theRouter; // 0x18 // Methods public System.Collections.Generic.Dictionary<System.String,System.Delegate> get_TheRouter(); // 0x1e1bcd8 private System.Void OnListenerAdding(System.String eventType, System.Delegate listenerBeingAdded); // 0x1e2a6c4 private System.Void OnListenerRemoved(System.String eventType); // 0x1e292ac public System.Void AddEventListener(System.String eventType, System.Action<T> handler); // 0x1c8fbb4 public System.Void AddEventListener(System.String eventType, System.Action handler); // 0x1e2a6c4 public System.Void AddEventListener(System.String eventType, System.Action<T,U> handler); // 0x1c8fbb4 public System.Void AddEventListener(System.String eventType, System.Action<T,U,V,W> handler); // 0x1c8fbb4 public System.Void AddEventListener(System.String eventType, System.Action<T,U,V> handler); // 0x1c8fbb4 public System.Void Cleanup(); // 0x1e23c98 public System.Boolean ContainsEvent(System.String eventType); // 0x1e192c4 public System.Void MarkAsPermanent(System.String eventType); // 0x1e292ac private System.Boolean OnListenerRemoving(System.String eventType, System.Delegate listenerBeingRemoved); // 0x1e19cd8 public System.Void RemoveEventListener(System.String eventType); // 0x1e292ac public System.Void RemoveEventListener(System.String eventType, System.Action<T,U,V> handler); // 0x1c8fbb4 public System.Void RemoveEventListener(System.String eventType, System.Action<T,U,V,W> handler); // 0x1c8fbb4 public System.Void RemoveEventListener(System.String eventType, System.Action<T,U> handler); // 0x1c8fbb4 public System.Void RemoveEventListener(System.String eventType, System.Action handler); // 0x1e2a6c4 public System.Void RemoveEventListener(System.String eventType, System.Action<T> handler); // 0x1c8fbb4 public System.Void TriggerEvent(System.String eventType, T arg1, U arg2, V arg3); // 0x1c8fbb4 public System.Void TriggerEvent(System.String eventType, T arg1, U arg2, V arg3, W arg4); // 0x1c8fbb4 public System.Void TriggerEvent(System.String eventType, T arg1, U arg2); // 0x1c8fbb4 public System.Void TriggerEvent(System.String eventType); // 0x1e292ac public System.Void TriggerEvent(System.String eventType, T arg1); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class ND2.Toolkit.Event.EventDispatcher : System.Object { // Fields private static ND2.Toolkit.Event.EventController m_eventController; // 0x0 // Methods public static System.Collections.Generic.Dictionary<System.String,System.Delegate> get_TheRouter(); // 0x1e11470 public static System.Void AddEventListener(System.String eventType, System.Action<T,U> handler); // 0x1c8fbb4 public static System.Void AddEventListener(System.String eventType, System.Action<T,U,V> handler); // 0x1c8fbb4 public static System.Void AddEventListener(System.String eventType, System.Action<T,U,V,W> handler); // 0x1c8fbb4 public static System.Void AddEventListener(System.String eventType, System.Action<T> handler); // 0x1c8fbb4 public static System.Void AddEventListener(System.String eventType, System.Action handler); // 0x1e292ac public static System.Void Cleanup(); // 0x1e2274c public static System.Void MarkAsPermanent(System.String eventType); // 0x1e23c98 public static System.Void RemoveEventListener(System.String eventType); // 0x1e23c98 public static System.Void RemoveEventListener(System.String eventType, System.Action<T,U,V> handler); // 0x1c8fbb4 public static System.Void RemoveEventListener(System.String eventType, System.Action<T,U,V,W> handler); // 0x1c8fbb4 public static System.Void RemoveEventListener(System.String eventType, System.Action<T,U> handler); // 0x1c8fbb4 public static System.Void RemoveEventListener(System.String eventType, System.Action handler); // 0x1e292ac public static System.Void RemoveEventListener(System.String eventType, System.Action<T> handler); // 0x1c8fbb4 public static System.Void TriggerEvent(System.String eventType, T arg1, U arg2, V arg3); // 0x1c8fbb4 public static System.Void TriggerEvent(System.String eventType, T arg1, U arg2, V arg3, W arg4); // 0x1c8fbb4 public static System.Void TriggerEvent(System.String eventType, T arg1, U arg2); // 0x1c8fbb4 public static System.Void TriggerEvent(System.String eventType); // 0x1e23c98 public static System.Void TriggerEvent(System.String eventType, T arg1); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class ND2.Toolkit.Event.EventException : System.Exception { // Fields // Methods public System.Void .ctor(System.String message, System.Exception innerException); // 0x1e2a6c4 public System.Void .ctor(System.String message); // 0x1e292ac } // Assembly-CSharp.dll public static class kcp2k.Common : System.Object { // Fields private static readonly System.Security.Cryptography.RNGCryptoServiceProvider cryptoRandom; // 0x0 private static readonly System.Byte[] cryptoRandomBuffer; // 0x8 // Methods public static System.Boolean ResolveHostname(System.String hostname, out System.Net.IPAddress[]& addresses); // 0x1e192c4 public static System.Void ConfigureSocketBuffers(System.Net.Sockets.Socket socket, System.Int32 recvBufferSize, System.Int32 sendBufferSize); // 0x1e24138 public static System.Int32 ConnectionHash(System.Net.EndPoint endPoint); // 0x1e055d0 public static System.UInt32 GenerateCookie(); // 0x1e1a180 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum kcp2k.ErrorCode : { // Fields public System.Byte value__; // 0x10 public const kcp2k.ErrorCode DnsResolve = 0; // 0x0 public const kcp2k.ErrorCode Timeout = 1; // 0x0 public const kcp2k.ErrorCode Congestion = 2; // 0x0 public const kcp2k.ErrorCode InvalidReceive = 3; // 0x0 public const kcp2k.ErrorCode InvalidSend = 4; // 0x0 public const kcp2k.ErrorCode ConnectionClosed = 5; // 0x0 public const kcp2k.ErrorCode Unexpected = 6; // 0x0 // Methods } // Assembly-CSharp.dll public static class kcp2k.Extensions : System.Object { // Fields // Methods public static System.String ToHexString(System.ArraySegment<System.Byte> segment); // 0x1e1b97c public static System.Boolean SendToNonBlocking(System.Net.Sockets.Socket socket, System.ArraySegment<System.Byte> data, System.Net.EndPoint remoteEP); // 0x1c8fbb4 public static System.Boolean SendNonBlocking(System.Net.Sockets.Socket socket, System.ArraySegment<System.Byte> data); // 0x1e17fa8 public static System.Boolean ReceiveFromNonBlocking(System.Net.Sockets.Socket socket, System.Byte[] recvBuffer, out System.ArraySegment<System.Byte>& data, ref System.Net.EndPoint& remoteEP); // 0x1e19e3c public static System.Boolean ReceiveNonBlocking(System.Net.Sockets.Socket socket, System.Byte[] recvBuffer, out System.ArraySegment<System.Byte>& data); // 0x1e19cd8 } // Assembly-CSharp.dll public enum kcp2k.KcpChannel : { // Fields public System.Byte value__; // 0x10 public const kcp2k.KcpChannel Reliable = 1; // 0x0 public const kcp2k.KcpChannel Unreliable = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class kcp2k.KcpClient : kcp2k.KcpPeer { // Fields protected System.Net.Sockets.Socket socket; // 0x58 public System.Net.EndPoint remoteEndPoint; // 0x60 protected readonly kcp2k.KcpConfig config; // 0x68 protected readonly System.Byte[] rawReceiveBuffer; // 0x70 protected readonly System.Action OnConnectedCallback; // 0x78 protected readonly System.Action<System.ArraySegment<System.Byte>,kcp2k.KcpChannel> OnDataCallback; // 0x80 protected readonly System.Action OnDisconnectedCallback; // 0x88 protected readonly System.Action<kcp2k.ErrorCode,System.String> OnErrorCallback; // 0x90 private System.Boolean active; // 0x98 public System.Boolean connected; // 0x99 // Methods public System.Net.EndPoint get_LocalEndPoint(); // 0x1e1bcd8 public System.Void .ctor(System.Action OnConnected, System.Action<System.ArraySegment<System.Byte>,kcp2k.KcpChannel> OnData, System.Action OnDisconnected, System.Action<kcp2k.ErrorCode,System.String> OnError, kcp2k.KcpConfig config); // 0x1e2aed0 protected override System.Void OnAuthenticated(); // 0x1e23c98 protected override System.Void OnData(System.ArraySegment<System.Byte> message, kcp2k.KcpChannel channel); // 0x1c8fbb4 protected override System.Void OnError(kcp2k.ErrorCode error, System.String message); // 0x1e29530 protected override System.Void OnDisconnected(); // 0x1e23c98 public System.Void Connect(System.String address, System.UInt16 port); // 0x1e2a84c protected virtual System.Boolean RawReceive(out System.ArraySegment<System.Byte>& segment); // 0x1e192c4 protected override System.Void RawSend(System.ArraySegment<System.Byte> data); // 0x1e288f4 public System.Void Send(System.ArraySegment<System.Byte> segment, kcp2k.KcpChannel channel); // 0x1c8fbb4 public System.Void RawInput(System.ArraySegment<System.Byte> segment); // 0x1e288f4 public override System.Void TickIncoming(); // 0x1e23c98 public override System.Void TickOutgoing(); // 0x1e23c98 public virtual System.Void Tick(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class kcp2k.KcpConfig : System.Object { // Fields public System.Boolean DualMode; // 0x10 public System.Int32 RecvBufferSize; // 0x14 public System.Int32 SendBufferSize; // 0x18 public System.Int32 Mtu; // 0x1c public System.Boolean NoDelay; // 0x20 public System.UInt32 Interval; // 0x24 public System.Int32 FastResend; // 0x28 public System.Boolean CongestionWindow; // 0x2c public System.UInt32 SendWindowSize; // 0x30 public System.UInt32 ReceiveWindowSize; // 0x34 public System.Int32 Timeout; // 0x38 public System.UInt32 MaxRetransmits; // 0x3c // Methods public System.Void .ctor(System.Boolean DualMode, System.Int32 RecvBufferSize, System.Int32 SendBufferSize, System.Int32 Mtu, System.Boolean NoDelay, System.UInt32 Interval, System.Int32 FastResend, System.Boolean CongestionWindow, System.UInt32 SendWindowSize, System.UInt32 ReceiveWindowSize, System.Int32 Timeout, System.UInt32 MaxRetransmits); // 0x1c8fbb4 } // Assembly-CSharp.dll public enum kcp2k.KcpHeaderReliable : { // Fields public System.Byte value__; // 0x10 public const kcp2k.KcpHeaderReliable Hello = 1; // 0x0 public const kcp2k.KcpHeaderReliable Ping = 2; // 0x0 public const kcp2k.KcpHeaderReliable Data = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum kcp2k.KcpHeaderUnreliable : { // Fields public System.Byte value__; // 0x10 public const kcp2k.KcpHeaderUnreliable Data = 4; // 0x0 public const kcp2k.KcpHeaderUnreliable Disconnect = 5; // 0x0 // Methods } // Assembly-CSharp.dll public static class kcp2k.KcpHeader : System.Object { // Fields // Methods public static System.Boolean ParseReliable(System.Byte value, out kcp2k.KcpHeaderReliable& header); // 0x1c8fbb4 public static System.Boolean ParseUnreliable(System.Byte value, out kcp2k.KcpHeaderUnreliable& header); // 0x1c8fbb4 } // Assembly-CSharp.dll public abstract class kcp2k.KcpPeer : System.Object { // Fields internal kcp2k.Kcp kcp; // 0x10 internal System.UInt32 cookie; // 0x18 protected kcp2k.KcpState state; // 0x1c public const System.Int32 DEFAULT_TIMEOUT; // 0x0 public System.Int32 timeout; // 0x20 private System.UInt32 lastReceiveTime; // 0x24 private readonly System.Diagnostics.Stopwatch watch; // 0x28 private readonly System.Byte[] kcpMessageBuffer; // 0x30 private readonly System.Byte[] kcpSendBuffer; // 0x38 private readonly System.Byte[] rawSendBuffer; // 0x40 public const System.Int32 PING_INTERVAL; // 0x0 private System.UInt32 lastPingTime; // 0x48 internal const System.Int32 QueueDisconnectThreshold; // 0x0 public const System.Int32 CHANNEL_HEADER_SIZE; // 0x0 public const System.Int32 COOKIE_HEADER_SIZE; // 0x0 public const System.Int32 METADATA_SIZE; // 0x0 public readonly System.Int32 unreliableMax; // 0x4c public readonly System.Int32 reliableMax; // 0x50 // Methods public System.Int32 get_SendQueueCount(); // 0x1e055d0 public System.Int32 get_ReceiveQueueCount(); // 0x1e055d0 public System.Int32 get_SendBufferCount(); // 0x1e055d0 public System.Int32 get_ReceiveBufferCount(); // 0x1e055d0 private static System.Int32 ReliableMaxMessageSize_Unconstrained(System.Int32 mtu, System.UInt32 rcv_wnd); // 0x1c8fbb4 public static System.Int32 ReliableMaxMessageSize(System.Int32 mtu, System.UInt32 rcv_wnd); // 0x1c8fbb4 public static System.Int32 UnreliableMaxMessageSize(System.Int32 mtu); // 0x1e03fa8 public System.UInt32 get_MaxSendRate(); // 0x1e1a284 public System.UInt32 get_MaxReceiveRate(); // 0x1e1a284 protected System.Void .ctor(kcp2k.KcpConfig config, System.UInt32 cookie); // 0x1e2a8a8 protected System.Void Reset(kcp2k.KcpConfig config); // 0x1e292ac protected abstract System.Void OnAuthenticated(); // 0x1e23c98 protected abstract System.Void OnData(System.ArraySegment<System.Byte> message, kcp2k.KcpChannel channel); // 0x1c8fbb4 protected abstract System.Void OnDisconnected(); // 0x1e23c98 protected abstract System.Void OnError(kcp2k.ErrorCode error, System.String message); // 0x1e29530 protected abstract System.Void RawSend(System.ArraySegment<System.Byte> data); // 0x1e288f4 private System.Void HandleTimeout(System.UInt32 time); // 0x1e29684 private System.Void HandleDeadLink(); // 0x1e23c98 private System.Void HandlePing(System.UInt32 time); // 0x1e29684 private System.Void HandleChoked(); // 0x1e23c98 private System.Boolean ReceiveNextReliable(out kcp2k.KcpHeaderReliable& header, out System.ArraySegment<System.Byte>& message); // 0x1e19cd8 private System.Void TickIncoming_Connected(System.UInt32 time); // 0x1e29684 private System.Void TickIncoming_Authenticated(System.UInt32 time); // 0x1e29684 public virtual System.Void TickIncoming(); // 0x1e23c98 public virtual System.Void TickOutgoing(); // 0x1e23c98 protected System.Void OnRawInputReliable(System.ArraySegment<System.Byte> message); // 0x1e288f4 protected System.Void OnRawInputUnreliable(System.ArraySegment<System.Byte> message); // 0x1e288f4 private System.Void RawSendReliable(System.Byte[] data, System.Int32 length); // 0x1e29968 private System.Void SendReliable(kcp2k.KcpHeaderReliable header, System.ArraySegment<System.Byte> content); // 0x1c8fbb4 private System.Void SendUnreliable(kcp2k.KcpHeaderUnreliable header, System.ArraySegment<System.Byte> content); // 0x1c8fbb4 public System.Void SendHello(); // 0x1e23c98 public System.Void SendData(System.ArraySegment<System.Byte> data, kcp2k.KcpChannel channel); // 0x1c8fbb4 private System.Void SendPing(); // 0x1e23c98 private System.Void SendDisconnect(); // 0x1e23c98 public virtual System.Void Disconnect(); // 0x1e23c98 } // Assembly-CSharp.dll public enum kcp2k.KcpState : { // Fields public System.Int32 value__; // 0x10 public const kcp2k.KcpState Connected = 0; // 0x0 public const kcp2k.KcpState Authenticated = 1; // 0x0 public const kcp2k.KcpState Disconnected = 2; // 0x0 // Methods } // Assembly-CSharp.dll public static class kcp2k.Log : System.Object { // Fields public static System.Action<System.String> Info; // 0x0 public static System.Action<System.String> Warning; // 0x8 public static System.Action<System.String> Error; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class kcp2k.Log.<>c : System.Object { // Fields public static readonly kcp2k.Log.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <.cctor>b__3_0(System.String _); // 0x1e292ac } // Assembly-CSharp.dll internal struct kcp2k.AckItem : { // Fields internal System.UInt32 serialNumber; // 0x10 internal System.UInt32 timestamp; // 0x14 // Methods } // Assembly-CSharp.dll public class kcp2k.Kcp : System.Object { // Fields public const System.Int32 RTO_NDL; // 0x0 public const System.Int32 RTO_MIN; // 0x0 public const System.Int32 RTO_DEF; // 0x0 public const System.Int32 RTO_MAX; // 0x0 public const System.Int32 CMD_PUSH; // 0x0 public const System.Int32 CMD_ACK; // 0x0 public const System.Int32 CMD_WASK; // 0x0 public const System.Int32 CMD_WINS; // 0x0 public const System.Int32 ASK_SEND; // 0x0 public const System.Int32 ASK_TELL; // 0x0 public const System.Int32 WND_SND; // 0x0 public const System.Int32 WND_RCV; // 0x0 public const System.Int32 MTU_DEF; // 0x0 public const System.Int32 ACK_FAST; // 0x0 public const System.Int32 INTERVAL; // 0x0 public const System.Int32 OVERHEAD; // 0x0 public const System.Int32 FRG_MAX; // 0x0 public const System.Int32 DEADLINK; // 0x0 public const System.Int32 THRESH_INIT; // 0x0 public const System.Int32 THRESH_MIN; // 0x0 public const System.Int32 PROBE_INIT; // 0x0 public const System.Int32 PROBE_LIMIT; // 0x0 public const System.Int32 FASTACK_LIMIT; // 0x0 internal System.Int32 state; // 0x10 private readonly System.UInt32 conv; // 0x14 internal System.UInt32 mtu; // 0x18 internal System.UInt32 mss; // 0x1c internal System.UInt32 snd_una; // 0x20 internal System.UInt32 snd_nxt; // 0x24 internal System.UInt32 rcv_nxt; // 0x28 internal System.UInt32 ssthresh; // 0x2c internal System.Int32 rx_rttval; // 0x30 internal System.Int32 rx_srtt; // 0x34 internal System.Int32 rx_rto; // 0x38 internal System.Int32 rx_minrto; // 0x3c internal System.UInt32 snd_wnd; // 0x40 internal System.UInt32 rcv_wnd; // 0x44 internal System.UInt32 rmt_wnd; // 0x48 internal System.UInt32 cwnd; // 0x4c internal System.UInt32 probe; // 0x50 internal System.UInt32 interval; // 0x54 internal System.UInt32 ts_flush; // 0x58 internal System.UInt32 xmit; // 0x5c internal System.UInt32 nodelay; // 0x60 internal System.Boolean updated; // 0x64 internal System.UInt32 ts_probe; // 0x68 internal System.UInt32 probe_wait; // 0x6c internal System.UInt32 dead_link; // 0x70 internal System.UInt32 incr; // 0x74 internal System.UInt32 current; // 0x78 internal System.Int32 fastresend; // 0x7c internal System.Int32 fastlimit; // 0x80 internal System.Boolean nocwnd; // 0x84 internal readonly System.Collections.Generic.Queue<kcp2k.Segment> snd_queue; // 0x88 internal readonly System.Collections.Generic.Queue<kcp2k.Segment> rcv_queue; // 0x90 internal readonly System.Collections.Generic.List<kcp2k.Segment> snd_buf; // 0x98 internal readonly System.Collections.Generic.List<kcp2k.Segment> rcv_buf; // 0xa0 internal readonly System.Collections.Generic.List<kcp2k.AckItem> acklist; // 0xa8 internal System.Byte[] buffer; // 0xb0 private readonly System.Action<System.Byte[],System.Int32> output; // 0xb8 private readonly kcp2k.Pool<kcp2k.Segment> SegmentPool; // 0xc0 // Methods public System.Void .ctor(System.UInt32 conv, System.Action<System.Byte[],System.Int32> output); // 0x1e29788 private kcp2k.Segment SegmentNew(); // 0x1e1bcd8 private System.Void SegmentDelete(kcp2k.Segment seg); // 0x1e292ac public System.Int32 get_WaitSnd(); // 0x1e055d0 internal System.UInt32 WndUnused(); // 0x1e1a284 public System.Int32 Receive(System.Byte[] buffer, System.Int32 len); // 0x1e091a0 public System.Int32 PeekSize(); // 0x1e055d0 public System.Int32 Send(System.Byte[] buffer, System.Int32 offset, System.Int32 len); // 0x1e091d0 private System.Void UpdateAck(System.Int32 rtt); // 0x1e24080 internal System.Void ShrinkBuf(); // 0x1e23c98 internal System.Void ParseAck(System.UInt32 sn); // 0x1e29684 internal System.Void ParseUna(System.UInt32 una); // 0x1e29684 internal System.Void ParseFastack(System.UInt32 sn, System.UInt32 ts); // 0x1c8fbb4 private System.Void AckPush(System.UInt32 sn, System.UInt32 ts); // 0x1c8fbb4 private System.Void ParseData(kcp2k.Segment newseg); // 0x1e292ac internal System.Void InsertSegmentInReceiveBuffer(kcp2k.Segment newseg); // 0x1e292ac private System.Void MoveReceiveBufferReadySegmentsToQueue(); // 0x1e23c98 public System.Int32 Input(System.Byte[] data, System.Int32 offset, System.Int32 size); // 0x1e091d0 private System.Void MakeSpace(ref System.Int32& size, System.Int32 space); // 0x1e29968 private System.Void FlushBuffer(System.Int32 size); // 0x1e24080 public System.Void Flush(); // 0x1e23c98 public System.Void Update(System.UInt32 currentTimeMilliSeconds); // 0x1e29684 public System.UInt32 Check(System.UInt32 current_); // 0x1e1a4f0 public System.Void SetMtu(System.UInt32 mtu); // 0x1e29684 public System.Void SetInterval(System.UInt32 interval); // 0x1e29684 public System.Void SetNoDelay(System.UInt32 nodelay, System.UInt32 interval, System.Int32 resend, System.Boolean nocwnd); // 0x1c8fbb4 public System.Void SetWindowSize(System.UInt32 sendWindow, System.UInt32 receiveWindow); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] private sealed class kcp2k.Kcp.<>c : System.Object { // Fields public static readonly kcp2k.Kcp.<>c <>9; // 0x0 public static System.Func<kcp2k.Segment> <>9__61_0; // 0x8 public static System.Action<kcp2k.Segment> <>9__61_1; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal kcp2k.Segment <.ctor>b__61_0(); // 0x1e1bcd8 internal System.Void <.ctor>b__61_1(kcp2k.Segment segment); // 0x1e292ac } // Assembly-CSharp.dll public class kcp2k.Pool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> objects; // 0x0 private readonly System.Func<T> objectGenerator; // 0x0 private readonly System.Action<T> objectResetter; // 0x0 // Methods public System.Void .ctor(System.Func<T> objectGenerator, System.Action<T> objectResetter, System.Int32 initialCapacity); // 0x1e2a9b4 public T Take(); // 0x1c8fbb4 public System.Void Return(T item); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public System.Int32 get_Count(); // 0x1e055d0 } // Assembly-CSharp.dll public static class kcp2k.Utils : System.Object { // Fields // Methods public static System.Int32 Clamp(System.Int32 value, System.Int32 min, System.Int32 max); // 0x1c8fbb4 public static System.Int32 Encode8u(System.Byte[] p, System.Int32 offset, System.Byte value); // 0x1c8fbb4 public static System.Int32 Decode8u(System.Byte[] p, System.Int32 offset, out System.Byte& value); // 0x1e0598c public static System.Int32 Encode16U(System.Byte[] p, System.Int32 offset, System.UInt16 value); // 0x1c8fbb4 public static System.Int32 Decode16U(System.Byte[] p, System.Int32 offset, out System.UInt16& value); // 0x1e0598c public static System.Int32 Encode32U(System.Byte[] p, System.Int32 offset, System.UInt32 value); // 0x1c8fbb4 public static System.Int32 Decode32U(System.Byte[] p, System.Int32 offset, out System.UInt32& value); // 0x1e0598c public static System.Int32 TimeDiff(System.UInt32 later, System.UInt32 earlier); // 0x1e056c4 } // Assembly-CSharp.dll internal class kcp2k.Segment : System.Object { // Fields internal System.UInt32 conv; // 0x10 internal System.UInt32 cmd; // 0x14 internal System.UInt32 frg; // 0x18 internal System.UInt32 wnd; // 0x1c internal System.UInt32 ts; // 0x20 internal System.UInt32 sn; // 0x24 internal System.UInt32 una; // 0x28 internal System.UInt32 resendts; // 0x2c internal System.Int32 rto; // 0x30 internal System.UInt32 fastack; // 0x34 internal System.UInt32 xmit; // 0x38 internal System.IO.MemoryStream data; // 0x40 // Methods internal System.Int32 Encode(System.Byte[] ptr, System.Int32 offset); // 0x1e091a0 internal System.Void Reset(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Tool.DelayCallMgr : StressTestingTool.Tool.Singleton<StressTestingTool.Tool.DelayCallMgr> { // Fields private static System.Object locker; // 0x0 private System.Collections.Generic.List<StressTestingTool.Tool.DelayCall> list; // 0x10 // Methods public StressTestingTool.Tool.DelayCall Perform(System.Single delay, System.Action callback); // 0x1c8fbb4 public System.Void Update(System.Int32 deltaTime); // 0x1e24080 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class StressTestingTool.Tool.DelayCall : System.Object { // Fields private System.Single m_Delay; // 0x10 private System.Action m_Callback; // 0x18 private System.Single m_StartupTime; // 0x20 // Methods public System.Boolean IsEnd(); // 0x1e12ab8 public System.Void .ctor(System.Single delay, System.Action callback); // 0x1e25bac public System.Void Stop(); // 0x1e23c98 public System.Void Update(System.Int32 deltaTime); // 0x1e24080 } // Assembly-CSharp.dll public class StressTestingTool.Tool.DictionaryView<TKey,TValue> : System.Object, System.Collections.IEnumerable, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields protected System.Collections.Generic.Dictionary<TKey,System.Object> Context; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 capacity); // 0x1e24080 public System.Void Add(TKey key, TValue value); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public System.Boolean ContainsKey(TKey key); // 0x1c8fbb4 public StressTestingTool.Tool.DictionaryView.Enumerator<TKey,TValue> GetEnumerator(); // 0x1c8fbb4 public System.Boolean Remove(TKey key); // 0x1c8fbb4 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1c8fbb4 public System.Int32 get_Count(); // 0x1e055d0 public TValue get_Item(TKey key); // 0x1c8fbb4 public System.Void set_Item(TKey key, TValue value); // 0x1c8fbb4 public System.Collections.Generic.Dictionary.KeyCollection<TKey,System.Object> get_Keys(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary.ValueCollection<TKey,System.Object> get_Values(); // 0x1e1bcd8 } // Assembly-CSharp.dll public struct StressTestingTool.Tool.DictionaryView.Enumerator<TKey,TValue> : System.IDisposable, System.Collections.IEnumerator, System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> { // Fields private System.Collections.Generic.Dictionary<TKey,System.Object> Reference; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<TKey,System.Object> Iter; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<TKey,System.Object> InReference); // 0x1e292ac private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 public System.Collections.Generic.KeyValuePair<TKey,TValue> get_Current(); // 0x1c8fbb4 public System.Void Reset(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 public System.Boolean MoveNext(); // 0x1e12ab8 } // Assembly-CSharp.dll public class StressTestingTool.Tool.DictionaryObjectView<TKey,TValue> : System.Object, System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerable { // Fields protected System.Collections.Generic.Dictionary<System.Object,System.Object> Context; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Count(); // 0x1e055d0 public TValue get_Item(TKey key); // 0x1c8fbb4 public System.Void set_Item(TKey key, TValue value); // 0x1c8fbb4 public System.Void Add(TKey key, TValue value); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public System.Boolean ContainsKey(TKey key); // 0x1c8fbb4 public System.Boolean Remove(TKey key); // 0x1c8fbb4 public System.Boolean TryGetValue(TKey key, out TValue& value); // 0x1c8fbb4 public System.Collections.Generic.Dictionary.KeyCollection<System.Object,System.Object> get_Keys(); // 0x1e1bcd8 public System.Collections.Generic.Dictionary.ValueCollection<System.Object,System.Object> get_Values(); // 0x1e1bcd8 public StressTestingTool.Tool.DictionaryObjectView.Enumerator<TKey,TValue> GetEnumerator(); // 0x1c8fbb4 private System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>> System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll public struct StressTestingTool.Tool.DictionaryObjectView.Enumerator<TKey,TValue> : System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<TKey,TValue>>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Collections.Generic.Dictionary<System.Object,System.Object> Reference; // 0x0 private System.Collections.Generic.Dictionary.Enumerator<System.Object,System.Object> Iter; // 0x0 // Methods public System.Void .ctor(System.Collections.Generic.Dictionary<System.Object,System.Object> InReference); // 0x1e292ac public System.Collections.Generic.KeyValuePair<TKey,TValue> get_Current(); // 0x1c8fbb4 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 public System.Void Reset(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 public System.Boolean MoveNext(); // 0x1e12ab8 } // Assembly-CSharp.dll public class StressTestingTool.Tool.EventRouter<T> : System.Object { // Fields public StressTestingTool.Tool.DictionaryView<T,System.Delegate> m_eventTable; // 0x0 // Methods public System.Void AddEventHandler(T eventType, System.Action handler); // 0x1c8fbb4 public System.Void AddEventHandler(T eventType, System.Action<T1> handler); // 0x1c8fbb4 public System.Void AddEventHandler(T eventType, System.Action<T1,T2> handler); // 0x1c8fbb4 public System.Void AddEventHandler(T eventType, System.Action<T1,T2,T3> handler); // 0x1c8fbb4 public System.Void AddEventHandler(T eventType, System.Action<T1,T2,T3,T4> handler); // 0x1c8fbb4 public System.Void BroadCastEvent(T eventType); // 0x1c8fbb4 public System.Void BroadCastEvent(T eventType, T1 arg1); // 0x1c8fbb4 public System.Void BroadCastEvent(T eventType, T1 arg1, T2 arg2); // 0x1c8fbb4 public System.Void BroadCastEvent(T eventType, T1 arg1, T2 arg2, T3 arg3); // 0x1c8fbb4 public System.Void BroadCastEvent(T eventType, T1 arg1, T2 arg2, T3 arg3, T4 arg4); // 0x1c8fbb4 public System.Void ClearAllEvents(); // 0x1e23c98 private System.Boolean OnBroadCasting(T eventType); // 0x1c8fbb4 private System.Boolean OnHandlerAdding(T eventType, System.Delegate handler); // 0x1c8fbb4 private System.Boolean OnHandlerRemoving(T eventType, System.Delegate handler); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType, System.Action handler); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType, System.Action<T1> handler); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType, System.Action<T1,T2> handler); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType, System.Action<T1,T2,T3> handler); // 0x1c8fbb4 public System.Void RemoveEventHandler(T eventType, System.Action<T1,T2,T3,T4> handler); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class StressTestingTool.Tool.GameTools : System.Object { // Fields private static StressTestingTool.Tool.MD5 _md5; // 0x0 private static System.Byte[] _DefaultMD5Bytes; // 0x8 // Methods public static System.String GetMD5Str(System.Byte[] bytes); // 0x1e1bcd8 public static System.Byte[] GetMD5(System.String str); // 0x1e1bcd8 public static System.Byte[] GetMD5(System.Byte[] bytes); // 0x1e1bcd8 public static System.Byte[] GetMd5Bytes(System.String str); // 0x1e1bcd8 public static System.String AdjustCommandStr(System.String originStr, System.Int32 index); // 0x1e1bf7c public static System.String GetLocalIP(); // 0x1e11470 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public static class StressTestingTool.Tool.LogUtil : System.Object { // Fields private static System.String logFile; // 0x0 private static System.Object locker; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public static System.Void Info(System.String str); // 0x1e23c98 public static System.Void Info(System.String str, System.ConsoleColor color); // 0x1e24080 public static System.Void InfoFormat(System.String str, System.Object[] args); // 0x1e292ac public static System.Void InfoFormat(System.String str, System.ConsoleColor color, System.Object[] args); // 0x1e25634 public static System.Void Warning(System.String str); // 0x1e23c98 public static System.Void WarningFormat(System.String str, System.Object[] args); // 0x1e292ac public static System.Void Error(System.String str); // 0x1e23c98 public static System.Void ErrorFormat(System.String str, System.Object[] args); // 0x1e292ac private static System.Void _logMessage(System.String message, System.ConsoleColor color); // 0x1e24080 private static System.Void _log2File(System.String message); // 0x1e23c98 } // Assembly-CSharp.dll public enum StressTestingTool.Tool.LogType : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Tool.LogType Info = 0; // 0x0 public const StressTestingTool.Tool.LogType Warning = 1; // 0x0 public const StressTestingTool.Tool.LogType Error = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class StressTestingTool.Tool.ThreadLog : System.Object { // Fields private static System.Threading.Mutex netLogsMutex; // 0x0 private static System.Collections.Generic.Queue<System.Tuple<StressTestingTool.Tool.LogType,System.ConsoleColor,System.String>> netLogs; // 0x8 // Methods public static System.Void Print(System.ConsoleColor color, System.String msg, System.Object[] args); // 0x1c8fbb4 public static System.Void Print(StressTestingTool.Tool.LogType type, System.String msg, System.Object[] args); // 0x1c8fbb4 public static System.Void Update(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class StressTestingTool.Tool.MD5 : System.Object { // Fields protected static readonly System.UInt32[] T; // 0x0 protected System.UInt32[] X; // 0x10 protected StressTestingTool.Tool.Digest dgFingerPrint; // 0x18 protected System.Byte[] m_byteInput; // 0x20 private StressTestingTool.Tool.MD5.ValueChanging OnValueChanging; // 0x28 private StressTestingTool.Tool.MD5.ValueChanged OnValueChanged; // 0x30 // Methods public System.Void add_OnValueChanging(StressTestingTool.Tool.MD5.ValueChanging value); // 0x1e292ac public System.Void remove_OnValueChanging(StressTestingTool.Tool.MD5.ValueChanging value); // 0x1e292ac public System.Void add_OnValueChanged(StressTestingTool.Tool.MD5.ValueChanged value); // 0x1e292ac public System.Void remove_OnValueChanged(StressTestingTool.Tool.MD5.ValueChanged value); // 0x1e292ac public System.String get_Value(); // 0x1e1bcd8 public System.Void set_Value(System.String value); // 0x1e292ac public System.Byte[] get_ValueAsByte(); // 0x1e1bcd8 public System.Void set_ValueAsByte(System.Byte[] value); // 0x1e292ac public System.String get_FingerPrint(); // 0x1e1bcd8 public System.Byte[] get_FingerBytes(); // 0x1e1bcd8 private System.Void _revertInt2Bytes(System.UInt32 value, System.Byte[] array, System.Int32 offset); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 protected StressTestingTool.Tool.Digest CalculateMD5Value(); // 0x1e1bcd8 protected System.Void TransF(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 k, System.UInt16 s, System.UInt32 i); // 0x1c8fbb4 protected System.Void TransG(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 k, System.UInt16 s, System.UInt32 i); // 0x1c8fbb4 protected System.Void TransH(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 k, System.UInt16 s, System.UInt32 i); // 0x1c8fbb4 protected System.Void TransI(ref System.UInt32& a, System.UInt32 b, System.UInt32 c, System.UInt32 d, System.UInt32 k, System.UInt16 s, System.UInt32 i); // 0x1c8fbb4 protected System.Void PerformTransformation(ref System.UInt32& A, ref System.UInt32& B, ref System.UInt32& C, ref System.UInt32& D); // 0x1e2aea4 protected System.Byte[] CreatePaddedBuffer(); // 0x1e1bcd8 protected System.Void CopyBlock(System.Byte[] bMsg, System.UInt32 block); // 0x1e2a8a8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class StressTestingTool.Tool.MD5.ValueChanging : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Object sender, StressTestingTool.Tool.MD5ChangingEventArgs Changing); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(System.Object sender, StressTestingTool.Tool.MD5ChangingEventArgs Changing, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StressTestingTool.Tool.MD5.ValueChanged : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Object sender, StressTestingTool.Tool.MD5ChangedEventArgs Changed); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(System.Object sender, StressTestingTool.Tool.MD5ChangedEventArgs Changed, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public enum StressTestingTool.Tool.MD5InitializerConstant : { // Fields public System.UInt32 value__; // 0x10 public const StressTestingTool.Tool.MD5InitializerConstant A = 1732584193; // 0x0 public const StressTestingTool.Tool.MD5InitializerConstant B = 4023233417; // 0x0 public const StressTestingTool.Tool.MD5InitializerConstant C = 2562383102; // 0x0 public const StressTestingTool.Tool.MD5InitializerConstant D = 271733878; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class StressTestingTool.Tool.Digest : System.Object { // Fields public System.UInt32 A; // 0x10 public System.UInt32 B; // 0x14 public System.UInt32 C; // 0x18 public System.UInt32 D; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll public sealed class StressTestingTool.Tool.MD5Helper : System.Object { // Fields // Methods private System.Void .ctor(); // 0x1e23c98 public static System.UInt32 RotateLeft(System.UInt32 uiNumber, System.UInt16 shift); // 0x1c8fbb4 public static System.UInt32 ReverseByte(System.UInt32 uiNumber); // 0x1e1a2b0 } // Assembly-CSharp.dll public class StressTestingTool.Tool.MD5ChangingEventArgs : System.EventArgs { // Fields public readonly System.Byte[] NewData; // 0x10 // Methods public System.Void .ctor(System.Byte[] data); // 0x1e292ac public System.Void .ctor(System.String data); // 0x1e292ac } // Assembly-CSharp.dll public class StressTestingTool.Tool.MD5ChangedEventArgs : System.EventArgs { // Fields public readonly System.Byte[] NewData; // 0x10 public readonly System.String FingerPrint; // 0x18 // Methods public System.Void .ctor(System.Byte[] data, System.String HashedValue); // 0x1e2a6c4 public System.Void .ctor(System.String data, System.String HashedValue); // 0x1e2a6c4 } // Assembly-CSharp.dll public sealed class StressTestingTool.Tool.MillisecondTimer : System.Object, System.ComponentModel.IComponent, System.IDisposable { // Fields private static StressTestingTool.Tool.MillisecondTimer.TimerCaps caps; // 0x0 private System.Int32 interval; // 0x10 private System.Boolean isRunning; // 0x14 private System.Int32 resolution; // 0x18 private StressTestingTool.Tool.MillisecondTimer.TimerCallback timerCallback; // 0x20 private System.Int32 timerID; // 0x28 private System.ComponentModel.ISite <Site>k__BackingField; // 0x30 private System.EventHandler Disposed; // 0x38 private System.EventHandler Tick; // 0x40 // Methods public System.Int32 get_Interval(); // 0x1e055d0 public System.Void set_Interval(System.Int32 value); // 0x1e24080 public System.Boolean get_IsRunning(); // 0x1e12ab8 public System.Void set_Site(System.ComponentModel.ISite value); // 0x1e292ac public System.ComponentModel.ISite get_Site(); // 0x1e1bcd8 public System.Void add_Disposed(System.EventHandler value); // 0x1e292ac public System.Void remove_Disposed(System.EventHandler value); // 0x1e292ac public System.Void add_Tick(System.EventHandler value); // 0x1e292ac public System.Void remove_Tick(System.EventHandler value); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.ComponentModel.IContainer container); // 0x1e292ac protected override System.Void Finalize(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void Stop(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 private static extern System.Int32 timeSetEvent(System.Int32 delay, System.Int32 resolution, StressTestingTool.Tool.MillisecondTimer.TimerCallback callback, System.Int32 user, System.Int32 mode); // 0x1c8fbb4 private static extern System.Int32 timeKillEvent(System.Int32 id); // 0x1e03fa8 private static extern System.Int32 timeGetDevCaps(ref StressTestingTool.Tool.MillisecondTimer.TimerCaps& caps, System.Int32 sizeOfTimerCaps); // 0x1e0584c private System.Void TimerEventCallback(System.Int32 id, System.Int32 msg, System.Int32 user, System.Int32 param1, System.Int32 param2); // 0x1e2419c } // Assembly-CSharp.dll private sealed class StressTestingTool.Tool.MillisecondTimer.TimerCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 id, System.Int32 msg, System.Int32 user, System.Int32 param1, System.Int32 param2); // 0x1e2419c public virtual System.IAsyncResult BeginInvoke(System.Int32 id, System.Int32 msg, System.Int32 user, System.Int32 param1, System.Int32 param2, System.AsyncCallback callback, System.Object object); // 0x1c8fbb4 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll private struct StressTestingTool.Tool.MillisecondTimer.TimerCaps : { // Fields public System.Int32 periodMin; // 0x10 public System.Int32 periodMax; // 0x14 // Methods } // Assembly-CSharp.dll public class StressTestingTool.Tool.MutexObjectPool<T> : System.Object { // Fields private StressTestingTool.Tool.PvpObjectPool<T> pool; // 0x0 private System.Object poolLockObj; // 0x0 private System.Int32 maxCacheObjNum; // 0x0 private System.Int32 cachedObjNum; // 0x0 // Methods public System.Void Init(System.Int32 maxCacheObjNum_); // 0x1e24080 public System.Int32 GetCachedNum(); // 0x1e055d0 public System.Int32 GetMaxCacheObjNum(); // 0x1e055d0 public T Get(); // 0x1c8fbb4 public System.Void Release(T obj); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class StressTestingTool.Tool.PvpObjectPool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> m_Stack; // 0x0 private readonly System.Action<T> m_ActionOnGet; // 0x0 private readonly System.Action<T> m_ActionOnRelease; // 0x0 private System.Int32 <countAll>k__BackingField; // 0x0 // Methods public System.Int32 get_countAll(); // 0x1e055d0 private System.Void set_countAll(System.Int32 value); // 0x1e24080 public System.Int32 get_countActive(); // 0x1e055d0 public System.Int32 get_countInactive(); // 0x1e055d0 public System.Void .ctor(System.Action<T> actionOnGet, System.Action<T> actionOnRelease); // 0x1e2a6c4 public T Get(); // 0x1c8fbb4 public System.Void Release(T element); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Tool.Singleton<T> : System.Object { // Fields private static T _instance; // 0x0 // Methods public static T GetInstance(); // 0x1c8fbb4 public static T get_Instance(); // 0x1c8fbb4 public virtual System.Void Init(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Tool.StringHelper : System.Object { // Fields public static System.Text.StringBuilder Formater; // 0x0 protected static readonly System.Char[] default_trim; // 0x8 // Methods public static System.String BytesToString(System.Byte[] bytes); // 0x1e1bcd8 public static System.String BytesToString(System.String str); // 0x1e1bcd8 public static System.Void ClearFormater(); // 0x1e2274c public static System.Boolean IsAvailableString(System.String str); // 0x1e12ab8 public static System.Void StringToUTF8Bytes(System.String str, ref System.Byte[]& buffer); // 0x1e292ac public static System.Byte[] StringToUTF8Bytes(System.String str); // 0x1e1bcd8 public static System.Void StringToUTF8Bytes(System.String str, ref System.SByte[]& buffer); // 0x1e292ac public static System.String UTF8BytesToString(ref System.Byte[]& str); // 0x1e1bcd8 public static System.String UTF8BytesToString(ref System.String& str); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal enum StressTestingTool.Protocol.NET_DEFINE : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Protocol.NET_DEFINE HEADER_LENGTH_PART_SIZE = 2; // 0x0 public const StressTestingTool.Protocol.NET_DEFINE HEADER_MSGID_PART_SIZE = 4; // 0x0 public const StressTestingTool.Protocol.NET_DEFINE HEADER_SEQUENCE_PART_SIZE = 4; // 0x0 public const StressTestingTool.Protocol.NET_DEFINE HEADER_SIZE = 10; // 0x0 public const StressTestingTool.Protocol.NET_DEFINE COMPRESS_FLAG = 2147483648; // 0x0 // Methods } // Assembly-CSharp.dll public class StressTestingTool.Protocol.MsgDATA : System.Object { // Fields public StressTestingTool.Net.ServerType serverType; // 0x10 public System.UInt32 id; // 0x14 public System.UInt32 sequence; // 0x18 public System.Byte[] bytes; // 0x20 // Methods public System.Void .ctor(System.Int32 length); // 0x1e24080 } // Assembly-CSharp.dll internal sealed class StressTestingTool.Protocol.ProtocolAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class StressTestingTool.Protocol.ProtocolHelper : Singleton<StressTestingTool.Protocol.ProtocolHelper> { // Fields private System.Collections.Generic.Dictionary<System.UInt32,System.String> m_id2name; // 0x10 // Methods public static System.String ID2Name(System.UInt32 id); // 0x1e1bd58 public System.String GetName(System.UInt32 id); // 0x1e20f7c private System.Void Register(System.UInt32 id, System.String name); // 0x1e29788 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.BaseGetMsgID : System.Object, StressTestingTool.Protocol.IGetMsgID { // Fields public System.UInt32 _MsgID; // 0x10 public System.UInt32 _Sequence; // 0x14 // Methods public System.Void .ctor(System.UInt32 msgid); // 0x1e29684 public System.UInt32 GetMsgID(); // 0x1e1a284 public System.UInt32 GetSequence(); // 0x1e1a284 public System.Void SetSequence(System.UInt32 sequence); // 0x1e29684 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.HeartBeatMsg : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.KcpRelaySvrPingCheckMsg : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 key; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateSyncServerTime : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 time; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SockAddr : System.Object, StressTestingTool.Protocol.IProtocolStream { // Fields public System.String ip; // 0x10 public System.UInt16 port; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SysNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt16 type; // 0x18 public System.String word; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.AdminLoginVerifyReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 version; // 0x18 public System.String source1; // 0x20 public System.UInt32 append1; // 0x28 public System.String source2; // 0x30 public System.Byte append2; // 0x38 public System.Byte[] tableMd5; // 0x40 public System.UInt32 svnVersion; // 0x48 public System.Byte[] append3; // 0x50 public System.String param; // 0x58 public System.Byte[] hashValue; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.AdminLoginVerifyRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt64 phoneBindRoleId; // 0x18 public System.String errMsg; // 0x20 public System.UInt32 accid; // 0x28 public System.String dirSig; // 0x30 public StressTestingTool.Protocol.SockAddr addr; // 0x38 public System.UInt32 result; // 0x40 public System.String replayAgentAddr; // 0x48 public System.Byte isEncryptProtocol; // 0x50 public System.Byte openBugly; // 0x51 public System.UInt32 voiceFlag; // 0x54 public System.String activityYearSortListUrl; // 0x58 public System.Byte openNewReconnectAlgo; // 0x60 public System.Byte openNewReportFrameAlgo; // 0x61 public System.String webActivityUrl; // 0x68 public System.String commentServerAddr; // 0x70 public System.UInt32 serverId; // 0x78 public System.String redPacketRankUrl; // 0x80 public System.String convertUrl; // 0x88 public System.String reportUrl; // 0x90 public System.Byte battleUseTcp; // 0x98 public System.String writeQuestionnaireUrl; // 0xa0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PlayerHead : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.UInt32 headBorderId; // 0x10 public System.UInt32 fashionId; // 0x14 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PlayerLabelInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Byte awakenStatus; // 0x10 public System.Byte returnStatus; // 0x11 public System.Byte noviceGuideChooseFlag; // 0x12 public System.UInt32 headFrame; // 0x14 public System.UInt64 guildId; // 0x18 public System.UInt32 returnAnniversaryTitle; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PlayerAvatar : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.UInt32[] equipItemIds; // 0x10 public System.Byte weaponStrengthen; // 0x18 public System.Byte isShoWeapon; // 0x19 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.RoleInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.UInt64 roleId; // 0x10 public System.String strRoleId; // 0x18 public System.String name; // 0x20 public System.Byte sex; // 0x28 public System.Byte occupation; // 0x29 public System.UInt16 level; // 0x2a public System.UInt32 exp; // 0x2c public System.UInt16 star; // 0x30 public System.UInt16 starSlot; // 0x32 public System.UInt16 awake; // 0x34 public System.UInt32 offlineTime; // 0x38 public System.UInt32 deleteTime; // 0x3c public StressTestingTool.Protocol.PlayerAvatar avatar; // 0x40 public System.UInt32 newboot; // 0x48 public System.Byte preOccu; // 0x4c public System.Byte isAppointmentOccu; // 0x4d public System.Byte isVeteranReturn; // 0x4e public StressTestingTool.Protocol.PlayerLabelInfo playerLabelInfo; // 0x50 public System.UInt32 addPreferencesTime; // 0x58 public System.UInt32 delPreferencesTime; // 0x5c public StressTestingTool.Protocol.PlayerHead playerHead; // 0x60 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateSendRoleInfo : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public StressTestingTool.Protocol.RoleInfo role; // 0x18 public System.UInt16 existRole; // 0x20 public System.UInt32 zoneGroup; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateCreateRoleReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.String name; // 0x18 public System.Byte sex; // 0x20 public System.Byte occupation; // 0x21 public System.Byte isnewer; // 0x22 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateCreateRoleRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateEnterGameReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt64 roleId; // 0x18 public System.Byte option; // 0x20 public System.String city; // 0x28 public System.UInt32 inviter; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateEnterGameRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateReconnectGameReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.UInt64 roleId; // 0x20 public System.UInt32 sequence; // 0x28 public System.Byte[] session; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateReconnectGameRes : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 public System.UInt32 lastRecvSequence; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateNotifyKickoff : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 errorCode; // 0x18 public System.String msg; // 0x20 public System.UInt32 overTime; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public interface StressTestingTool.Protocol.IProtocolRequestStream : { // Fields // Methods public abstract System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 } // Assembly-CSharp.dll public interface StressTestingTool.Protocol.IProtocolResponseStream : { // Fields // Methods public abstract System.Void decode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 } // Assembly-CSharp.dll public interface StressTestingTool.Protocol.IProtocolStream : { // Fields // Methods public abstract System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public abstract System.Void decode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 } // Assembly-CSharp.dll public interface StressTestingTool.Protocol.IGetMsgID : { // Fields // Methods public abstract System.UInt32 GetMsgID(); // 0x1e1a284 public abstract System.UInt32 GetSequence(); // 0x1e1a284 public abstract System.Void SetSequence(System.UInt32 sequence); // 0x1e29684 } // Assembly-CSharp.dll public static class StressTestingTool.Protocol.MsgTools : System.Object { // Fields // Methods public static System.Void decode(StressTestingTool.Protocol.IProtocolResponseStream stream, System.Byte[] buffer); // 0x1e292ac public static T decode(StressTestingTool.Protocol.MsgDATA msg); // 0x1c8fbb4 public static System.Void encode(StressTestingTool.Protocol.IProtocolRequestStream stream, System.Byte[] buffer); // 0x1e292ac public static System.String toString(StressTestingTool.Protocol.SockAddr addr); // 0x1e1bcd8 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapBossInternalReqHead : System.Object { // Fields public System.Int64 requestId; // 0x10 public System.Int64 playerId; // 0x18 public System.Int32 mapId; // 0x20 public System.Int32 appId; // 0x24 public System.String uid; // 0x28 public System.String leagueId; // 0x30 public System.Int32 seasonId; // 0x38 // Methods public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossSlotEntry : System.Object { // Fields public System.Int32 slotIndex; // 0x10 public System.Int32 bossId; // 0x14 public System.Int32 spawnPointIndex; // 0x18 public System.Int64 currentHp; // 0x20 public System.Int64 bossMaxHp; // 0x28 public System.Int64 respawnDeadlineMs; // 0x30 // Methods public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossRankEntry : System.Object { // Fields public System.String uid; // 0x10 public System.Int64 damage; // 0x18 // Methods public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.BossRewardEntry : System.Object { // Fields public System.Byte rewardType; // 0x10 public System.Int32 rewardId; // 0x14 public System.Int32 rewardCount; // 0x18 public System.Int64 moduleInstanceId; // 0x20 // Methods public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class StressTestingTool.Protocol.BossReqBase : StressTestingTool.Protocol.BaseGetMsgID { // Fields public StressTestingTool.Protocol.StarMapBossInternalReqHead head; // 0x18 // Methods protected System.Void .ctor(System.UInt32 id); // 0x1e29684 protected System.Void EncodeHead(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossListReq : StressTestingTool.Protocol.BossReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossListRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int32 result; // 0x20 public System.Int32 mapId; // 0x24 public System.Int32 personalFatigue; // 0x28 public System.Int32 strongholdFatigue; // 0x2c public StressTestingTool.Protocol.PersonalBossSlotEntry[] slots; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossChallengeReq : StressTestingTool.Protocol.BossReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 slotIndex; // 0x20 public System.Int32 heroId; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossChallengeRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int64 hp; // 0x28 public System.Int64 attack; // 0x30 public System.Int64 defense; // 0x38 public System.Int64 hit; // 0x40 public System.Int64 bossMaxHp; // 0x48 public System.Int32 result; // 0x50 public System.Int32 bossId; // 0x54 public System.Int32 bossTier; // 0x58 public System.Int32 effectiveSeconds; // 0x5c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public abstract class StressTestingTool.Protocol.BossFightReqBase : StressTestingTool.Protocol.BossReqBase { // Fields public System.Int64 fightId; // 0x20 // Methods protected System.Void .ctor(System.UInt32 id); // 0x1e29684 protected System.Void EncodeFight(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public abstract class StressTestingTool.Protocol.BossDamageReqBase : StressTestingTool.Protocol.BossFightReqBase { // Fields public System.Int64 totalDamage; // 0x28 // Methods protected System.Void .ctor(System.UInt32 id); // 0x1e29684 protected System.Void EncodeDamage(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossDamageReq : StressTestingTool.Protocol.BossDamageReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossDamageRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int64 totalDamage; // 0x28 public System.Int32 result; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public virtual System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossReviveReq : StressTestingTool.Protocol.BossFightReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossReviveRet : StressTestingTool.Protocol.PersonalBossDamageRet { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossExitReq : StressTestingTool.Protocol.BossFightReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossExitRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int32 result; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossSettleReq : StressTestingTool.Protocol.BossDamageReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.PersonalBossSettleRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int32 result; // 0x28 public System.Int32 remainingFatigue; // 0x2c public StressTestingTool.Protocol.BossRewardEntry[] rewards; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossPanelReq : StressTestingTool.Protocol.BossReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 buildingIndex; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossPanelRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 sharedHp; // 0x20 public System.Int64 maxHp; // 0x28 public System.Int64 refreshDeadlineMs; // 0x30 public System.Int32 result; // 0x38 public System.Int32 buildingIndex; // 0x3c public System.Int32 bossId; // 0x40 public System.Int32 zoneRewardTier; // 0x44 public System.Byte killed; // 0x48 public StressTestingTool.Protocol.StrongholdBossRankEntry[] ranks; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossChallengeReq : StressTestingTool.Protocol.BossReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 buildingIndex; // 0x20 public System.Int32 heroId; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossChallengeRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int64 sharedHp; // 0x28 public System.Int32 result; // 0x30 public System.Int32 effectiveSeconds; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossDamageReq : StressTestingTool.Protocol.BossDamageReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossDamageRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int64 totalDamage; // 0x28 public System.Int64 sharedHp; // 0x30 public System.Int64 rankDamage; // 0x38 public System.Int32 result; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 public virtual System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossReviveReq : StressTestingTool.Protocol.BossFightReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossReviveRet : StressTestingTool.Protocol.StrongholdBossDamageRet { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossExitReq : StressTestingTool.Protocol.BossFightReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossExitRet : StressTestingTool.Protocol.PersonalBossExitRet { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossSettleReq : StressTestingTool.Protocol.BossDamageReqBase, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StrongholdBossSettleRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 requestId; // 0x18 public System.Int64 fightId; // 0x20 public System.Int64 sharedHp; // 0x28 public System.Int64 rankDamage; // 0x30 public System.Int32 result; // 0x38 public System.Int32 remainingFatigue; // 0x3c public System.Byte lateSettle; // 0x40 public System.Byte killed; // 0x41 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgPlayerBagSyncReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgPlayerBagSyncRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] itemIds; // 0x20 public System.Int32[] counts; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 internal static System.Void DecodeItems(System.Byte[] b, ref System.Int32& p, ref System.Int32& result, out System.Int32[]& ids, out System.Int32[]& values); // 0x1e2aea4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarPointsExchangeReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarPointsExchangeRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 granted; // 0x1c public System.Int32 starPoints; // 0x20 public System.Int32 dailyExchangeCount; // 0x24 public System.Int32 dailyStarPointsEarned; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarMallListReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarMallListRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] skuIds; // 0x20 public System.Int32[] payTypes; // 0x28 public System.Int32[] prices; // 0x30 public System.Int32[] leagueStockRemaining; // 0x38 public System.Int32[] personalBoughtToday; // 0x40 public System.Int32[] personalDailyLimits; // 0x48 public System.Int32[] itemIds; // 0x50 public System.Int32[] itemCounts; // 0x58 public System.String[] rewardNames; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarMallBuyReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 skuId; // 0x18 public System.Int32 buyCount; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgStarMallBuyRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 skuId; // 0x1c public System.Int32 buyCount; // 0x20 public System.Int32 rewardType; // 0x24 public System.Int32 rewardId; // 0x28 public System.Int32 rewardCount; // 0x2c public System.Int32 leagueStockRemaining; // 0x30 public System.Int32 personalBoughtToday; // 0x34 public System.String rewardName; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgPlayerBagChangedNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32[] itemIds; // 0x20 public System.Int32[] counts; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateClientLoginReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 appId; // 0x18 public System.String channelId; // 0x20 public System.String uid; // 0x28 public System.String leagueId; // 0x30 public System.Int32[] unlockedHeroIds; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.GateClientLoginRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Byte slgReady; // 0x1c public System.String leagueId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseInfoReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseInfoRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.String announcement; // 0x20 public System.Int32 prosperity; // 0x28 public System.Int32 activeTechId; // 0x2c public System.Int32 activeTargetLevel; // 0x30 public System.Int32 buildProgress; // 0x34 public System.Int32 activeNeedBuildValue; // 0x38 public System.Int32[] techIds; // 0x40 public System.Int32[] techLevels; // 0x48 public System.Int32 selfResourceMineDonateCount; // 0x50 public System.Int32 selfResourceMineDonateAmount; // 0x54 public System.Int32 selfDiamondDonateCount; // 0x58 public System.Int32 selfDiamondDonateAmount; // 0x5c public System.Int32 selfBuildValueContributed; // 0x60 public System.Int32 selfSlgMeritGained; // 0x64 public System.Int32 selfDailyMeritFromDonateCount; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseEditAnnounceReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.String announcement; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseEditAnnounceRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.String announcement; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseOpenProjectReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 techId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseOpenProjectRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 activeTechId; // 0x1c public System.Int32 activeTargetLevel; // 0x20 public System.Int32 buildProgress; // 0x24 public System.Int32 needBuildValue; // 0x28 public System.Int32 fundCost; // 0x2c public System.Int32 prosperity; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseDonateReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 donateType; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.LeagueBaseDonateRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 meritGranted; // 0x1c public System.Int32 activeTechId; // 0x20 public System.Int32 techLevel; // 0x24 public System.Int32 buildProgress; // 0x28 public System.Int32 needBuildValue; // 0x2c public System.Int32 prosperity; // 0x30 public System.Int32 selfBuildValueContributed; // 0x34 public System.Int32 selfSlgMeritGained; // 0x38 public System.Int32 selfDailyMeritFromDonateCount; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapInflightWire : System.Object { // Fields public System.Boolean HasInflight; // 0x10 public System.Boolean BlockPresent; // 0x11 public System.Int32 MoveSeq; // 0x14 public System.Int64 AcceptTimeMs; // 0x18 public System.Int32 MoveSpeed; // 0x20 public System.Int16[] PathGridX; // 0x28 public System.Int16[] PathGridY; // 0x30 // Methods public static StressTestingTool.Protocol.StarMapInflightWire ReadOptional(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e20b20 public static System.Void WriteOptional(System.Byte[] buffer, ref System.Int32& pos_, StressTestingTool.Protocol.StarMapInflightWire inflight); // 0x1e2a6c4 public System.Int32 get_PathLen(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapAoiIdentityWire : System.Object { // Fields public System.Boolean HasIdentity; // 0x10 public System.String playerName; // 0x18 public System.String leagueId; // 0x20 public System.String leagueName; // 0x28 public System.Int32 publicHp; // 0x30 public System.Int32 publicHpMax; // 0x34 public System.Byte inCombat; // 0x38 // Methods public static StressTestingTool.Protocol.StarMapAoiIdentityWire ReadOptional(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e20b20 public static System.Void WriteOptional(System.Byte[] buffer, ref System.Int32& pos_, StressTestingTool.Protocol.StarMapAoiIdentityWire identity); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapEnter : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 mapId; // 0x18 public System.String leagueId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.MapEnterRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 mapId; // 0x1c public System.Int64 shipId; // 0x20 public System.Int32 spawnId; // 0x28 public System.Int32 gridX; // 0x2c public System.Int32 gridY; // 0x30 public System.Int32 fuel; // 0x34 public StressTestingTool.Protocol.StarMapInflightWire inflight; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapMoveReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 mapId; // 0x18 public System.Int32 moveSeq; // 0x1c public System.Int16[] pathGridX; // 0x20 public System.Int16[] pathGridY; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapMoveRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 mapId; // 0x1c public System.Int64 shipId; // 0x20 public System.Int32 gridX; // 0x28 public System.Int32 gridY; // 0x2c public System.Int32 fuel; // 0x30 public System.Int32 fuelCost; // 0x34 public System.Int32 moveSeq; // 0x38 public System.Int32[] pathGridX; // 0x40 public System.Int32[] pathGridY; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapAoiEnterNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 mapId; // 0x18 public System.Int64 shipId; // 0x20 public System.Int64 playerId; // 0x28 public System.Int32 gridX; // 0x30 public System.Int32 gridY; // 0x34 public System.Int32 fuel; // 0x38 public System.Byte visible; // 0x3c public StressTestingTool.Protocol.StarMapInflightWire inflight; // 0x40 public StressTestingTool.Protocol.StarMapAoiIdentityWire identity; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapAoiLeaveNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 mapId; // 0x18 public System.Int64 shipId; // 0x20 public System.Int64 playerId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarMapAoiMoveNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 mapId; // 0x18 public System.Int64 shipId; // 0x20 public System.Int64 playerId; // 0x28 public System.Int32 gridX; // 0x30 public System.Int32 gridY; // 0x34 public System.Int32 fuel; // 0x38 public System.Byte visible; // 0x3c public StressTestingTool.Protocol.StarMapInflightWire inflight; // 0x40 public StressTestingTool.Protocol.StarMapAoiIdentityWire identity; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.TacticalSubAttributeDto : System.Object { // Fields public System.Int32 typeId; // 0x10 public System.Int32 value; // 0x14 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.TacticalModuleInstanceDto : System.Object { // Fields public System.Int64 instanceId; // 0x10 public System.Int32 moduleId; // 0x18 public System.Int32 level; // 0x1c public System.Int32 proficiency; // 0x20 public StressTestingTool.Protocol.TacticalSubAttributeDto subAttr1; // 0x28 public StressTestingTool.Protocol.TacticalSubAttributeDto subAttr2; // 0x30 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.TacticalStatsDto : System.Object { // Fields public System.Int32 attack; // 0x10 public System.Int32 hp; // 0x14 public System.Int32 physicsDefense; // 0x18 public System.Int32 magicDefense; // 0x1c public System.Int32 hitRate; // 0x20 public System.Int32 dodge; // 0x24 public System.Int32 critRate; // 0x28 public System.Int32 critDamage; // 0x2c public System.Int32 combatPower; // 0x30 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalInfoReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalInfoRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 currentHeroId; // 0x1c public System.Int32[] unlockedHeroIds; // 0x20 public System.Int64[] slotInstanceIds; // 0x28 public StressTestingTool.Protocol.TacticalModuleInstanceDto[] instances; // 0x30 public StressTestingTool.Protocol.TacticalStatsDto stats; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalSwitchHeroReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 targetHeroId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalSwitchHeroRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 currentHeroId; // 0x1c public StressTestingTool.Protocol.TacticalStatsDto stats; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalEquipReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 heroId; // 0x18 public System.Int32 slotId; // 0x1c public System.Int64 instanceId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalEquipRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 heroId; // 0x1c public System.Int32 slotId; // 0x20 public System.Int64 instanceId; // 0x28 public StressTestingTool.Protocol.TacticalStatsDto stats; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalUnequipReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 heroId; // 0x18 public System.Int32 slotId; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalUnequipRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 heroId; // 0x1c public System.Int32 slotId; // 0x20 public StressTestingTool.Protocol.TacticalStatsDto stats; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalEnhanceReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int64 targetInstanceId; // 0x18 public System.Int64 materialInstanceId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.SlgTacticalEnhanceRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int64 targetInstanceId; // 0x20 public System.Int32 newLevel; // 0x28 public System.Int32 newProficiency; // 0x2c public StressTestingTool.Protocol.TacticalStatsDto stats; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.WarshipStatsDto : System.Object { // Fields public System.Int32 attack; // 0x10 public System.Int32 defense; // 0x14 public System.Int32 hp; // 0x18 public System.Int32 speed; // 0x1c public System.Int32 fuelRecover; // 0x20 public System.Int32 gatherEff; // 0x24 public System.Int32 combatPower; // 0x28 // Methods public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipInfoReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipInfoRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public StressTestingTool.Protocol.WarshipStatsDto stats; // 0x20 public System.String[] partTypes; // 0x28 public System.Int32[] partLevels; // 0x30 public System.Int32[] ownedSkinIds; // 0x38 public System.Int32 equippedSkinId; // 0x40 public System.Int32 resonanceId; // 0x44 public System.Int32[] fragmentSkinIds; // 0x48 public System.Int32[] fragmentCounts; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipUpgradeReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.String partType; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipUpgradeRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.String partType; // 0x20 public System.Int32 partLevel; // 0x28 public StressTestingTool.Protocol.WarshipStatsDto stats; // 0x30 public System.Int32 resonanceId; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipEquipSkinReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 skinId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipEquipSkinRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 equippedSkinId; // 0x1c public StressTestingTool.Protocol.WarshipStatsDto stats; // 0x20 public System.Int32 resonanceId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipResonanceInfoReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipResonanceInfoRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 resonanceId; // 0x1c public System.Int32 needShipCombat; // 0x20 public System.Int32 resonanceAttack; // 0x24 public System.Int32 resonancePhysicalDefence; // 0x28 public System.Int32 resonanceEnergyDefence; // 0x2c public System.Int32 resonanceHp; // 0x30 public System.Int32 currentCombatPower; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipUnlockSkinReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 skinId; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Protocol.StarWarshipUnlockSkinRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Int32 result; // 0x18 public System.Int32 skinId; // 0x1c public StressTestingTool.Protocol.WarshipStatsDto stats; // 0x20 public System.Int32 resonanceId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] b, ref System.Int32& p); // 0x1e2a6c4 } // Assembly-CSharp.dll public class StressTestingTool.Net.AtmKcpClient : System.Object, StressTestingTool.Net.IUDPClient { // Fields protected StressTestingTool.Net.ServerType serverType; // 0x10 protected kcp2k.KcpConfig config; // 0x18 protected kcp2k.KcpClient client; // 0x20 private System.Byte[] rawSendBuffer; // 0x28 private System.ArraySegment<System.Byte> segmentBuffer; // 0x30 private System.Boolean canReconnect; // 0x40 private System.String uniqueId; // 0x48 private System.String currentIp; // 0x50 private System.UInt16 currentPort; // 0x58 private System.UInt32 currentAccid; // 0x5c private System.UInt32 currentTimeout; // 0x60 // Methods public System.Void .ctor(StressTestingTool.Net.ServerType type); // 0x1e24080 private System.Void Initialize(); // 0x1e23c98 public System.Boolean Connect(System.String ip, System.UInt16 port, System.UInt32 accid, System.UInt32 timeout); // 0x1c8fbb4 public System.Void Disconnect(); // 0x1e23c98 public System.Boolean IsConnected(); // 0x1e12ab8 public System.Void SetAccId(System.String accId); // 0x1e292ac public System.Int32 Ping(); // 0x1e055d0 public System.Void Reset(); // 0x1e23c98 public System.Int32 SendCommand(CommandType cmd); // 0x1c8fbb4 public System.Void Stop(); // 0x1e23c98 public System.Void Tick(); // 0x1e23c98 private System.Void OnClientConnected(); // 0x1e23c98 private System.Void OnClientReceive(System.ArraySegment<System.Byte> segment, kcp2k.KcpChannel channelId); // 0x1c8fbb4 private System.Void OnClientDisconnected(); // 0x1e23c98 private System.Void OnClientError(kcp2k.ErrorCode arg1, System.String arg2); // 0x1e29530 } // Assembly-CSharp.dll public class StressTestingTool.Net.BaseDLL : System.Object { // Fields // Methods public static System.Int32 encode_int8(System.Byte[] buf, ref System.Int32& pos, System.Byte val); // 0x1c8fbb4 public static System.Int32 decode_int8(System.Byte[] buf, ref System.Int32& pos, ref System.Byte& val); // 0x1e0ae8c public static System.Int32 encode_uint16(System.Byte[] buf, ref System.Int32& pos, System.UInt16 val); // 0x1c8fbb4 public static System.Int32 decode_uint16(System.Byte[] buf, ref System.Int32& pos, ref System.UInt16& val); // 0x1e0ae8c public static System.Int32 encode_int16(System.Byte[] buf, ref System.Int32& pos, System.Int16 val); // 0x1c8fbb4 public static System.Int32 decode_int16(System.Byte[] buf, ref System.Int32& pos, ref System.Int16& val); // 0x1e0ae8c public static System.Int32 encode_uint32(System.Byte[] buf, ref System.Int32& pos, System.UInt32 val); // 0x1c8fbb4 public static System.Int32 decode_uint32(System.Byte[] buf, ref System.Int32& pos, ref System.UInt32& val); // 0x1e0ae8c public static System.Int32 encode_int32(System.Byte[] buf, ref System.Int32& pos, System.Int32 val); // 0x1e091a0 public static System.Int32 decode_int32(System.Byte[] buf, ref System.Int32& pos, ref System.Int32& val); // 0x1e0ae8c public static System.Int32 encode_uint64(System.Byte[] buf, ref System.Int32& pos, System.UInt64 val); // 0x1c8fbb4 public static System.Int32 decode_uint64(System.Byte[] buf, ref System.Int32& pos, ref System.UInt64& val); // 0x1e0ae8c public static System.Int32 encode_int64(System.Byte[] buf, ref System.Int32& pos, System.Int64 val); // 0x1c8fbb4 public static System.Int32 decode_int64(System.Byte[] buf, ref System.Int32& pos, ref System.Int64& val); // 0x1e0ae8c public static System.Int32 encode_bytes(System.Byte[] buf, ref System.Int32& pos, System.Byte[] val); // 0x1e0ae8c public static System.Int32 decode_bytes(System.Byte[] buf, ref System.Int32& pos, ref System.Byte[]& val); // 0x1e0ae8c public static System.Int32 encode_string(System.Byte[] buf, ref System.Int32& pos, System.Byte[] str, System.UInt16 max_length); // 0x1c8fbb4 public static System.Int32 encode_string(System.Byte[] buf, ref System.Int32& pos, System.String str); // 0x1e0ae8c public static System.String decode_string(System.Byte[] buf, ref System.Int32& pos); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface StressTestingTool.Net.IUDPClient : { // Fields // Methods public abstract System.Boolean Connect(System.String ip, System.UInt16 port, System.UInt32 accid, System.UInt32 timeout); // 0x1c8fbb4 public abstract System.Boolean IsConnected(); // 0x1e12ab8 public abstract System.Int32 SendCommand(CommandType cmd); // 0x1c8fbb4 public abstract System.Void Disconnect(); // 0x1e23c98 public abstract System.Void Reset(); // 0x1e23c98 public abstract System.Void Stop(); // 0x1e23c98 public abstract System.Void Tick(); // 0x1e23c98 public abstract System.Int32 Ping(); // 0x1e055d0 } // Assembly-CSharp.dll public class StressTestingTool.Net.NetInputBuffer : System.Object { // Fields public readonly System.Int32 DEFAULTSOCKETOUTPUTBUFFERSIZE; // 0x10 public System.Int32 m_BufferLen; // 0x14 public System.Int32 m_MaxBufferLen; // 0x18 public System.Byte[] m_Buffer; // 0x20 public System.Int32 m_Head; // 0x28 public System.Int32 m_Tail; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte[] GetRawBuffer(); // 0x1e1bcd8 public System.Int32 GetCurrentOffset(); // 0x1e055d0 public System.Int32 GetCurrentSize(); // 0x1e055d0 public System.Boolean Peek(ref System.Byte[]& buf, System.Int32 len); // 0x1e195c0 public System.Int32 GetPackLength(); // 0x1e055d0 public System.Int32 Read(ref System.Byte[]& buf, System.Int32 len); // 0x1e091a0 public System.Int32 ReadByte(ref System.Byte& buf); // 0x1e08f3c public System.Int32 ReadSByte(ref System.SByte& buf); // 0x1e08f3c public System.Int32 ReadShort(ref System.Int16& buf); // 0x1e08f3c public System.Int32 ReadUShort(ref System.UInt16& buf); // 0x1e08f3c public System.Int32 ReadInt(ref System.Int32& buf); // 0x1e08f3c public System.Int32 ReadUint(ref System.UInt32& buf); // 0x1e08f3c public System.Int32 ReadFloat(ref System.Single& buf); // 0x1e08f3c public System.Int32 ReadStruct(ref System.Object& OutObject); // 0x1e08f3c public System.Object ReadStruct(System.Type type); // 0x1e20b20 public System.Boolean Skip(System.Int32 len); // 0x1e12c98 public System.Void Initsize(); // 0x1e23c98 public System.Boolean Resize(System.Int32 size); // 0x1e12c98 public System.Int32 Capacity(); // 0x1e055d0 public System.Int32 Length(); // 0x1e055d0 public System.Void resetBuffer(System.Boolean isNotEnough); // 0x1e292d4 public System.Boolean IsEmpty(); // 0x1e12ab8 public System.Void CleanUp(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Net.MsgBuffer : System.Object { // Fields public System.Byte[] data; // 0x10 public System.Int32 length; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Net.SendContex : System.Object { // Fields public System.Net.Sockets.Socket sock; // 0x10 public StressTestingTool.Net.MsgBuffer buffer; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class StressTestingTool.Net.NetMsgBuffer : System.Object { // Fields private static StressTestingTool.Tool.MutexObjectPool<StressTestingTool.Net.MsgBuffer> msgPool; // 0x0 private static StressTestingTool.Tool.MutexObjectPool<StressTestingTool.Net.SendContex> sendContexPool; // 0x8 private static System.Byte[] cmdBuffer; // 0x10 // Methods public static System.Void Init(System.Int32 maxCacheObjNum); // 0x1e227d8 public static StressTestingTool.Tool.MutexObjectPool<StressTestingTool.Net.MsgBuffer> GetMsgPool(); // 0x1e11470 public static StressTestingTool.Tool.MutexObjectPool<StressTestingTool.Net.SendContex> GetSendContexPool(); // 0x1e11470 public static System.Int32 SendCommand(CommandType cmd, System.Func<System.UInt32,System.UInt32,System.Byte[],System.Int32,System.Int32,StressTestingTool.Net.PushNetErrorCallback,System.Int32> sendDataFunc); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.EventMsgDATA : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(StressTestingTool.Protocol.MsgDATA data); // 0x1e292ac public virtual System.IAsyncResult BeginInvoke(StressTestingTool.Protocol.MsgDATA data, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class StressTestingTool.Net.NetMsgEventRouter : System.Object { // Fields public StressTestingTool.Tool.DictionaryView<System.UInt32,StressTestingTool.Net.EventMsgDATA> m_eventTable; // 0x10 // Methods public System.Void AddEventHandler(System.UInt32 eventType, StressTestingTool.Net.EventMsgDATA handler); // 0x1e29788 public System.Void BroadCastEvent(System.UInt32 eventType, StressTestingTool.Protocol.MsgDATA arg1); // 0x1e29788 public System.Void ClearAllEvents(); // 0x1e23c98 private System.Boolean OnBroadCasting(System.UInt32 eventType); // 0x1e194cc private System.Boolean OnHandlerAdding(System.UInt32 eventType, System.Delegate handler); // 0x1e19500 private System.Boolean OnHandlerRemoving(System.UInt32 eventType, System.Delegate handler); // 0x1e19500 public System.Void RemoveEventHandler(System.UInt32 eventType, StressTestingTool.Net.EventMsgDATA handler); // 0x1e29788 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class StressTestingTool.Net.NetOutputBuffer : System.Object { // Fields public static readonly System.Int32 DEFAULTSOCKETOUTPUTBUFFERSIZE; // 0x0 public System.Int32 m_BufferLen; // 0x10 public System.Int32 m_MaxBufferLen; // 0x14 public System.Byte[] m_Buffer; // 0x18 public System.Int32 m_Head; // 0x20 public System.Int32 m_Tail; // 0x24 protected StressTestingTool.Net.NetWorkBase netWorkBase; // 0x28 // Methods public System.Void .ctor(StressTestingTool.Net.NetWorkBase netWork); // 0x1e292ac public System.Int32 Write(ref System.Byte[]& buf, System.Int32 len); // 0x1e091a0 public System.Int32 WriteByte(System.Byte buf); // 0x1e08f6c public System.Int32 WriteSByte(System.SByte buf); // 0x1e05784 public System.Int32 WriteShort(System.Int16 buf); // 0x1e057e8 public System.Int32 WriteUShort(System.UInt16 buf); // 0x1e09000 public System.Int32 WriteInt(System.Int32 buf); // 0x1e0584c public System.Int32 WriteUint(System.UInt32 buf); // 0x1e09064 public System.Int32 WriteFloat(System.Single buf); // 0x1e05adc public System.Int32 WriteStruct(System.Object InType); // 0x1e08f3c protected System.Boolean Send(System.Int32 buffLen); // 0x1e12c98 public System.Int32 Flush(); // 0x1e055d0 public System.Void Initsize(); // 0x1e23c98 public System.Boolean Resize(System.Int32 size); // 0x1e12c98 public System.Int32 Capacity(); // 0x1e055d0 public System.Int32 Length(); // 0x1e055d0 public System.Boolean IsEmpty(); // 0x1e12ab8 public System.Void CleanUp(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class StressTestingTool.Net.NetProcess : System.Object { // Fields protected System.Single mAnimInterval; // 0x10 protected System.UInt32 msgProcessTimeAcc; // 0x14 protected System.UInt32 msgTimerTimeAcc; // 0x18 protected System.Collections.Generic.Queue<StressTestingTool.Protocol.MsgDATA> msgQueue; // 0x20 public System.UInt32 recvMaxSequence; // 0x28 private System.Threading.Mutex msgQueueMutex; // 0x30 protected StressTestingTool.Tool.EventRouter<System.UInt32> msgRouter; // 0x38 private System.Boolean isEncryptProtocol; // 0x40 // Methods public StressTestingTool.Tool.EventRouter<System.UInt32> get_msgHandler(); // 0x1e1bcd8 public StressTestingTool.Tool.EventRouter<System.UInt32> get_sMsgHandler(); // 0x1e1bcd8 public System.Void Clear(); // 0x1e23c98 public System.Void AddMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void SetMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void RemoveMsgHandler(System.UInt32 msgID); // 0x1e29684 public System.Void RemoveMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void Init(); // 0x1e23c98 public System.Void PushQueue(StressTestingTool.Protocol.MsgDATA data); // 0x1e292ac public StressTestingTool.Protocol.MsgDATA PopQueue(); // 0x1e1bcd8 public System.Void Tick(System.UInt32 deltaInMillSecs); // 0x1e29684 protected System.Void MsgProcess(); // 0x1e23c98 public System.Void SetEncryptProtocol(System.Boolean isEncryptProtocol); // 0x1e292d4 protected System.Void Process(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.NetWorkStatusCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Boolean isDone, System.String errInfo); // 0x1e29530 public virtual System.IAsyncResult BeginInvoke(System.Boolean isDone, System.String errInfo, System.AsyncCallback callback, System.Object object); // 0x1e20e60 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.NetWorkReceiveCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Boolean isDone, System.Int32 bytesRead, System.String errInfo); // 0x1e29404 public virtual System.IAsyncResult BeginInvoke(System.Boolean isDone, System.Int32 bytesRead, System.String errInfo, System.AsyncCallback callback, System.Object object); // 0x1e20c94 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public class StressTestingTool.Net.NetWorkBase : System.Object { // Fields private StressTestingTool.Net.ServerType serverType; // 0x10 private System.String uniqueId; // 0x18 protected System.Boolean isInited; // 0x20 protected System.Net.Sockets.Socket client; // 0x28 private System.Threading.ManualResetEvent connectDone; // 0x30 private StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS netStatus; // 0x38 protected StressTestingTool.Net.NetWorkStatusCallback connCB; // 0x40 protected StressTestingTool.Net.NetWorkStatusCallback sendCB; // 0x48 protected StressTestingTool.Net.NetWorkReceiveCallback recvCB; // 0x50 protected StressTestingTool.Net.NetWorkStatusCallback toutCB; // 0x58 private StressTestingTool.Net.NetOutputBuffer netOutBuffer; // 0x60 // Methods public System.Void .ctor(StressTestingTool.Net.ServerType type); // 0x1e24080 public System.Void SetAccId(System.String accId); // 0x1e292ac public StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS GetCurrentStatus(); // 0x1e055d0 private System.Void SetCurrentStatus(StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS status); // 0x1e24080 public System.Void SetOutBuffer(StressTestingTool.Net.NetOutputBuffer outBuffer); // 0x1e292ac public System.Boolean IsNetworkReachable(); // 0x1e12ab8 public System.Boolean IsNetworkOK(); // 0x1e12ab8 public System.Void ConnectAsync(System.String addr, System.Int32 port, System.Int32 MaxtimeOut, StressTestingTool.Net.NetWorkStatusCallback cb); // 0x1e29a1c protected System.Void _OnWaitConnectAsyncReturnThread(System.Object obj); // 0x1e292ac public System.Void ShutDown(); // 0x1e23c98 public System.Boolean SendByPool(StressTestingTool.Net.MsgBuffer buffer, StressTestingTool.Net.NetWorkStatusCallback cb); // 0x1e19cd8 public System.Void Receive(System.Byte[] byteData, System.Int32 offset, System.Int32 size, StressTestingTool.Net.NetWorkReceiveCallback cb); // 0x1e29a1c private System.Void ConnectAsyncCallback(System.IAsyncResult ar); // 0x1e292ac private System.Void SendCallbackWithPool(System.IAsyncResult ar); // 0x1e292ac private System.Void ReceiveCallback(System.IAsyncResult ar); // 0x1e292ac } // Assembly-CSharp.dll public enum StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS NO_CONNECT = 4294967295; // 0x0 public const StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS CONNECTED = 0; // 0x0 public const StressTestingTool.Net.NetWorkBase.NETMANAGER_STATUS CONNECTING = 1; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.DealReceive : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 msgid, System.Byte[] msgbytes); // 0x1e25634 public virtual System.IAsyncResult BeginInvoke(System.Int32 msgid, System.Byte[] msgbytes, System.AsyncCallback callback, System.Object object); // 0x1e1c2ac public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.TimeOutCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Object source, System.Timers.ElapsedEventArgs e); // 0x1e2a6c4 public virtual System.IAsyncResult BeginInvoke(System.Object source, System.Timers.ElapsedEventArgs e, System.AsyncCallback callback, System.Object object); // 0x1e223dc public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.PushNetErrorCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Int32 errCode, System.String errInfo); // 0x1e25634 public virtual System.IAsyncResult BeginInvoke(System.Int32 errCode, System.String errInfo, System.AsyncCallback callback, System.Object object); // 0x1e1c2ac public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public sealed class StressTestingTool.Net.ConnectCallback : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.Void Invoke(System.Boolean success); // 0x1e292d4 public virtual System.IAsyncResult BeginInvoke(System.Boolean success, System.AsyncCallback callback, System.Object object); // 0x1e20e30 public virtual System.Void EndInvoke(System.IAsyncResult result); // 0x1e292ac } // Assembly-CSharp.dll public enum StressTestingTool.Net.NETERROR_CODE : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.NETERROR_CODE NETWORK_NOT_READY = 0; // 0x0 public const StressTestingTool.Net.NETERROR_CODE CONNECT_TIME_OUT = 1; // 0x0 public const StressTestingTool.Net.NETERROR_CODE CONNECT_SHUTDOWN = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class StressTestingTool.Net.NetworkSocket : System.Object { // Fields private StressTestingTool.Net.ServerType serverType; // 0x10 private System.String uniqueId; // 0x18 public static System.Int32 TIME_OUT_SECONDS; // 0x0 protected System.Boolean isInited; // 0x20 protected System.String serverIP; // 0x28 protected System.Int32 serverPort; // 0x30 protected StressTestingTool.Net.NetWorkBase netWorkBase; // 0x38 protected StressTestingTool.Net.NetInputBuffer inBuffer; // 0x40 protected StressTestingTool.Net.NetOutputBuffer outBuffer; // 0x48 protected System.Int32 msgRealLength; // 0x50 protected System.Int32 msgReceiveLength; // 0x54 protected System.Boolean newMsg; // 0x58 protected static System.Int32 msgSendLength; // 0x4 protected static System.Int32 timeOutMilliseconds; // 0x8 protected System.Int32 lastRequestID; // 0x5c protected StressTestingTool.Net.DealReceive ReceiveCallBack; // 0x60 protected System.Timers.Timer timer; // 0x68 protected StressTestingTool.Net.PushNetErrorCallback timeoutCB; // 0x70 protected System.Int32 lastRecvTime; // 0x78 // Methods public System.Void .ctor(StressTestingTool.Net.ServerType type); // 0x1e24080 public System.Void SetAccId(System.String accId); // 0x1e292ac private System.String GetSocketName(); // 0x1e1bcd8 public System.Boolean IsConnected(); // 0x1e12ab8 public System.Void ConnectToServerAsync(System.String addr, System.Int32 port, System.Int32 maxtimeOut, StressTestingTool.Net.ConnectCallback cb, System.Int32 tryCount); // 0x1c8fbb4 public System.Int32 SendCommand(CommandType cmd); // 0x1c8fbb4 public System.Int32 SendData(System.UInt32 msgId, System.UInt32 sequence, System.Byte[] msgBytes, System.Int32 msgLen, System.Int32 timeOutSeconds, StressTestingTool.Net.PushNetErrorCallback timeOutCallback); // 0x1c8fbb4 public System.Void Disconnect(); // 0x1e23c98 public System.Void Tick(); // 0x1e23c98 private System.Void OnTimeOut(System.Object source, System.Timers.ElapsedEventArgs e); // 0x1e2a6c4 protected System.Int32 ProcessCommand(); // 0x1e055d0 protected System.Void ConnAsyncCallback(System.Boolean isDone, System.String errInfo); // 0x1e29530 protected System.Void ReceiveCallback(System.Boolean isDone, System.Int32 bytesRead, System.String errInfo); // 0x1e29404 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class StressTestingTool.Net.NetworkSocket.<>c__DisplayClass23_0 : System.Object { // Fields public StressTestingTool.Net.NetworkSocket <>4__this; // 0x10 public StressTestingTool.Net.ConnectCallback cb; // 0x18 public System.Int32 tryCount; // 0x20 public System.String addr; // 0x28 public System.Int32 port; // 0x30 public System.Int32 maxtimeOut; // 0x34 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ConnectToServerAsync>b__0(System.Boolean isDone, System.String errInfo); // 0x1e29530 } // Assembly-CSharp.dll internal enum StressTestingTool.Net.UdpEventType : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.UdpEventType Connect = 0; // 0x0 public const StressTestingTool.Net.UdpEventType Msg = 1; // 0x0 public const StressTestingTool.Net.UdpEventType Disconnect = 2; // 0x0 // Methods } // Assembly-CSharp.dll internal class StressTestingTool.Net.UdpEvent : System.Object { // Fields public StressTestingTool.Net.UdpEventType type; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class StressTestingTool.Net.UdpClient : System.Object, StressTestingTool.Net.IUDPClient { // Fields private StressTestingTool.Net.ServerType serverType; // 0x10 private System.String uniqueId; // 0x18 private System.Byte[] buffer; // 0x20 private System.IntPtr handle; // 0x28 private System.UInt32 accountId; // 0x30 private System.String serverIp; // 0x38 private System.UInt16 serverPort; // 0x40 private System.Boolean isConnected; // 0x42 private System.Threading.Thread networkThread; // 0x48 private System.Threading.Mutex mutex; // 0x50 private System.Collections.Generic.Queue<StressTestingTool.Net.UdpEvent> eventList; // 0x58 // Methods private System.Void Lock(); // 0x1e23c98 private System.Void Unlock(); // 0x1e23c98 public System.Void .ctor(StressTestingTool.Net.ServerType type); // 0x1e24080 public System.Void SetAccId(System.String accId); // 0x1e292ac private System.Void Initialize(); // 0x1e23c98 private static System.Void NetworkdThreadLoop(System.Object obj); // 0x1e23c98 public System.Boolean IsConnected(); // 0x1e12ab8 public System.Void SendLog2Http(); // 0x1e23c98 private StressTestingTool.Net.ServerType GetServerType(); // 0x1e055d0 public System.Boolean Connect(System.String ip, System.UInt16 port, System.UInt32 accid, System.UInt32 timeout); // 0x1c8fbb4 public System.Void Disconnect(); // 0x1e23c98 public System.Int32 SendCommandObject(System.Object msgCmd); // 0x1e08f3c public System.Int32 SendCommand(CommandType cmd); // 0x1c8fbb4 public System.Int32 SendData(System.Byte[] data, System.UInt32 len); // 0x1c8fbb4 public System.Int32 Ping(); // 0x1e055d0 public System.Void Tick(); // 0x1e23c98 protected System.Void OnDisconnected(); // 0x1e23c98 protected System.Void OnReceived(System.Byte[] data, System.UInt32 dataLen); // 0x1e2a8a8 public System.Void Reset(); // 0x1e23c98 public System.Void Stop(); // 0x1e23c98 } // Assembly-CSharp.dll public enum StressTestingTool.Net.ServerType : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.ServerType INVALID = 0; // 0x0 public const StressTestingTool.Net.ServerType ADMIN_SERVER = 1; // 0x0 public const StressTestingTool.Net.ServerType GATE_SERVER = 2; // 0x0 public const StressTestingTool.Net.ServerType RELAY_SERVER = 3; // 0x0 public const StressTestingTool.Net.ServerType NUM = 4; // 0x0 // Methods } // Assembly-CSharp.dll public enum StressTestingTool.Net.SocketEventType : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.SocketEventType CONNECTED = 0; // 0x0 public const StressTestingTool.Net.SocketEventType DISCONNECT = 1; // 0x0 // Methods } // Assembly-CSharp.dll internal struct StressTestingTool.Net.SocketEvent : { // Fields public StressTestingTool.Net.ServerType serverType; // 0x10 public StressTestingTool.Net.SocketEventType eventType; // 0x14 public System.UInt32 param1; // 0x18 public System.UInt32 param2; // 0x1c // Methods } // Assembly-CSharp.dll public enum StressTestingTool.Net.NetworkReachability : { // Fields public System.Int32 value__; // 0x10 public const StressTestingTool.Net.NetworkReachability NotReachable = 0; // 0x0 public const StressTestingTool.Net.NetworkReachability ReachableViaCarrierDataNetwork = 1; // 0x0 public const StressTestingTool.Net.NetworkReachability ReachableViaLocalAreaNetwork = 2; // 0x0 // Methods } // Assembly-CSharp.dll public class StressTestingTool.Net.NetManager : System.Object { // Fields private StressTestingTool.Net.NetworkSocket cli2AdminServer; // 0x10 private StressTestingTool.Net.NetworkSocket cli2GateServer; // 0x18 private StressTestingTool.Net.AtmKcpClient cli2RelayServer; // 0x20 private StressTestingTool.Net.NetProcess netProcess; // 0x28 private System.String accId; // 0x30 private System.Collections.Generic.Queue<StressTestingTool.Net.SocketEvent> socketEvents; // 0x38 private System.Threading.Mutex socketEventsMutex; // 0x40 private System.UInt32 sequenceSeed; // 0x48 private System.Boolean bInit; // 0x4c private StressTestingTool.Net.NetworkReachability mCurNetworkState; // 0x50 private static System.Double lastShowTime; // 0x0 private System.Int64 mStateChangeTime; // 0x58 private const System.Int64 kStateLoginChange; // 0x0 // Methods public StressTestingTool.Net.NetProcess GetProcess(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void SetAccId(System.String accId); // 0x1e292ac private System.Void _tryForceDisconnectServer(); // 0x1e23c98 public System.Void RegisterBaseHandler(); // 0x1e23c98 public System.Void SetMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void SetEncryptProtocol(System.Boolean isEncryptProtocol); // 0x1e292d4 public System.Void AddMsgHandler(System.UInt32 msgID, System.Action<StressTestingTool.Protocol.MsgDATA> handler); // 0x1e29788 public System.Void Update(); // 0x1e23c98 private System.Void _updateNetworkstate(System.UInt32 delta); // 0x1e29684 private System.Boolean _isNetworkReachabilityValid(); // 0x1e12ab8 public System.Boolean IsConnected(StressTestingTool.Net.ServerType serverType); // 0x1e12c98 public System.Void ConnectToAdmainServerAsync(System.String ip, System.UInt16 port, System.UInt32 timeout, StressTestingTool.Net.ConnectCallback cb); // 0x1c8fbb4 public System.Void ConnectToGateServerAsync(System.String ip, System.UInt16 port, System.UInt32 timeout, StressTestingTool.Net.ConnectCallback cb); // 0x1c8fbb4 public System.Boolean ConnectToRelayServer(System.String ip, System.UInt16 port, System.UInt32 accid, System.UInt32 timeout); // 0x1c8fbb4 public System.Int32 SendCommand(StressTestingTool.Net.ServerType serverType, CommandType cmd); // 0x1c8fbb4 public System.Int32 SendData(StressTestingTool.Net.ServerType serverType, System.UInt32 msgId, System.Byte[] msgBytes, System.Int32 msgLen); // 0x1c8fbb4 private System.UInt32 GenSequence(); // 0x1e1a284 public System.Void Close(); // 0x1e23c98 public System.Void Disconnect(StressTestingTool.Net.ServerType serverType); // 0x1e24080 private System.Boolean _canForceDisconnectServer(); // 0x1e12ab8 public System.Void OnDisconnected(StressTestingTool.Net.ServerType serverType); // 0x1e24080 private System.Void DispatchSocketEvent(); // 0x1e23c98 public System.Void PushSocketEvent(StressTestingTool.Net.ServerType serverType, StressTestingTool.Net.SocketEventType eventType, System.UInt32 param1, System.UInt32 param2); // 0x1c8fbb4 private System.Void OnHeartBeat(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac private System.Void OnRecvGateSyncServerTime(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac private System.Void OnSysNotify(StressTestingTool.Protocol.MsgDATA msgData); // 0x1e292ac private System.Void onRecvSocketEvent(StressTestingTool.Net.ServerType server, StressTestingTool.Net.SocketEventType type); // 0x1e24138 private System.Void onRecvSocketMessage(StressTestingTool.Protocol.MsgDATA msg); // 0x1e292ac } // Assembly-CSharp.dll public static class StressTestingTool.Net.NetManagerCache : System.Object { // Fields private static System.Collections.Generic.Queue<StressTestingTool.Net.NetManager> netList; // 0x0 // Methods public static StressTestingTool.Net.NetManager Acquire(System.String accId); // 0x1e1bcd8 public static System.Void Release(StressTestingTool.Net.NetManager netManager); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Cinemachine.Examples.CustomLockCameraY : Cinemachine.CinemachineExtension { // Fields public System.Single m_YPosition; // 0x30 // Methods protected override System.Void PostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBase vcam, Cinemachine.CinemachineCore.Stage stage, ref Cinemachine.CameraState& state, System.Single deltaTime); // 0x1e29d88 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Game.Utilities.ArrayUtils : System.Object { // Fields // Methods public static System.Void RemoveAt(ref T[]& values, System.Int32 index); // 0x1c8fbb4 public static System.Void Remove(ref T[]& values, T value); // 0x1c8fbb4 public static System.Void Add(ref T[]& values, T value); // 0x1c8fbb4 public static System.Void Insert(ref T[]& values, T value, System.Int32 index); // 0x1c8fbb4 public static System.Void AddRange(ref T[]& array, System.Int32 count, System.Collections.Generic.IEnumerable<T> values); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class Game.Utilities.DateUtils : System.Object { // Fields private static readonly System.Globalization.CultureInfo Culture; // 0x0 // Methods public static System.String DateToHHMMSS(System.TimeSpan date); // 0x1e1b9a8 public static System.String DateToTotalHHMMSS(System.TimeSpan time); // 0x1e1b9a8 public static System.String DateToMMSS(System.TimeSpan date); // 0x1e1b9a8 public static System.String TimeToMS(System.TimeSpan time); // 0x1e1b9a8 public static System.String TimeToHM(System.TimeSpan time); // 0x1e1b9a8 public static System.String TimeToH(System.TimeSpan time); // 0x1e1b9a8 public static System.String TimeToM(System.TimeSpan time); // 0x1e1b9a8 public static System.String TimeToTotalHM(System.TimeSpan time); // 0x1e1b9a8 public static System.String TimeToHMS(System.TimeSpan time); // 0x1e1b9a8 public static System.DateTime LoadDate(System.String key); // 0x1e102f4 public static System.Void SaveDate(System.String key, System.DateTime date); // 0x1e28c20 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Game.Utilities.Easing : System.Object { // Fields // Methods public static System.Single Linear(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Quadratic : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public static System.Single Bezier(System.Single k, System.Single c); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Cubic : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Quartic : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Quintic : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Sinusoidal : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Exponential : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Circular : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Elastic : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.Easing.Back : System.Object { // Fields private static System.Single s; // 0x0 private static System.Single s2; // 0x4 // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Game.Utilities.Easing.Bounce : System.Object { // Fields // Methods public static System.Single In(System.Single k); // 0x1e0b640 public static System.Single Out(System.Single k); // 0x1e0b640 public static System.Single InOut(System.Single k); // 0x1e0b640 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.EnumUtils : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Type,System.Int32> EnumCount; // 0x0 // Methods public static System.Int32 GetCount(); // 0x1c8fbb4 public static TEnum[] GetValues(); // 0x1c8fbb4 public static TEnum Parse(System.Object value); // 0x1c8fbb4 public static System.Boolean TryParse(System.Object value, out TEnum& result); // 0x1c8fbb4 public static System.Collections.Generic.IEnumerable<System.Enum> GetFlags(System.Enum input); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class Game.Utilities.EnumUtils.<>c__DisplayClass4_0<TEnum> : System.Object { // Fields public System.Object value; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <TryParse>b__0(System.String x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class Game.Utilities.EnumUtils.<GetFlags>d__5 : System.Object, System.Collections.Generic.IEnumerable<System.Enum>, System.Collections.IEnumerable, System.Collections.Generic.IEnumerator<System.Enum>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Enum <>2__current; // 0x18 private System.Int32 <>l__initialThreadId; // 0x20 private System.Enum input; // 0x28 public System.Enum <>3__input; // 0x30 private System.Collections.IEnumerator <>7__wrap1; // 0x38 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Void <>m__Finally1(); // 0x1e23c98 private System.Enum System.Collections.Generic.IEnumerator<System.Enum>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 private System.Collections.Generic.IEnumerator<System.Enum> System.Collections.Generic.IEnumerable<System.Enum>.GetEnumerator(); // 0x1e1bcd8 private System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class Game.Utilities.ExtensionMethods : System.Object { // Fields // Methods public static T GetRandom(System.Collections.Generic.IEnumerable<T> collection); // 0x1c8fbb4 public static T GetRandom(System.Collections.Generic.IEnumerable<T> collection, System.Random random); // 0x1c8fbb4 public static System.Collections.Generic.IEnumerable<T> TakeLast(System.Collections.Generic.IEnumerable<T> source, System.Int32 count); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class Game.Utilities.ListUtils : System.Object { // Fields // Methods public static System.Void Shuffle(System.Collections.Generic.IList<T> ts); // 0x1c8fbb4 public static System.Void Shuffle(System.Collections.Generic.IList<T> list, System.Random random); // 0x1c8fbb4 } // Assembly-CSharp.dll public static class Game.Utilities.RangeIntUtils : System.Object { // Fields // Methods public static System.Boolean RangeContains(UnityEngine.RangeInt range, System.Int32 target); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Game.Utilities.ScreenshotMaker : UnityEngine.MonoBehaviour { // Fields private const System.String _path; // 0x0 private const System.String _extension; // 0x0 private System.String _date; // 0x20 // Methods private System.Void Update(); // 0x1e23c98 private System.Void MakeScreenshot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Utilities.TimerDelayer : System.Object, System.IDisposable { // Fields private readonly System.Collections.Generic.List<Game.Utilities.TimerDelayer.IDelayItem> _items; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Dispose(); // 0x1e23c98 public System.Void Reset(); // 0x1e23c98 public System.Void DelayAction(System.Single delay, System.Action action); // 0x1e25bac public System.Void DelayAction(System.Single delay, System.Action<T> action, System.Object arg0); // 0x1c8fbb4 public System.Void DelayAction(System.Single delay, System.Action<T0,T1> action, System.Object arg0, System.Object arg1); // 0x1c8fbb4 public System.Void DelayAction(System.Single delay, System.Action<T0,T1,T2> action, System.Object arg0, System.Object arg1, System.Object arg2); // 0x1c8fbb4 public System.Boolean Tick(); // 0x1e12ab8 } // Assembly-CSharp.dll private interface Game.Utilities.TimerDelayer.IDelayItem : { // Fields // Methods public abstract System.Single get_ActionTime(); // 0x1e0b71c public abstract System.Void SafeInvoke(); // 0x1e23c98 } // Assembly-CSharp.dll private class Game.Utilities.TimerDelayer.DelayItem : System.Object, Game.Utilities.TimerDelayer.IDelayItem { // Fields private System.Single <ActionTime>k__BackingField; // 0x10 private System.Action _action; // 0x18 // Methods public System.Single get_ActionTime(); // 0x1e0b71c private System.Void set_ActionTime(System.Single value); // 0x1e25a40 public System.Void .ctor(System.Single delay, System.Action action); // 0x1e25bac public System.Void SafeInvoke(); // 0x1e23c98 } // Assembly-CSharp.dll private class Game.Utilities.TimerDelayer.DelayItem<T> : System.Object, Game.Utilities.TimerDelayer.IDelayItem { // Fields private System.Single <ActionTime>k__BackingField; // 0x0 private System.Action<T> _action; // 0x0 private System.Object _argument; // 0x0 // Methods public System.Single get_ActionTime(); // 0x1e0b71c private System.Void set_ActionTime(System.Single value); // 0x1e25a40 public System.Void .ctor(System.Single delay, System.Action<T> action, System.Object argument); // 0x1e25c08 public System.Void SafeInvoke(); // 0x1e23c98 } // Assembly-CSharp.dll private class Game.Utilities.TimerDelayer.DelayItem<T0,T1> : System.Object, Game.Utilities.TimerDelayer.IDelayItem { // Fields private System.Single <ActionTime>k__BackingField; // 0x0 private System.Action<T0,T1> _action; // 0x0 private System.Object _argument0; // 0x0 private System.Object _argument1; // 0x0 // Methods public System.Single get_ActionTime(); // 0x1e0b71c private System.Void set_ActionTime(System.Single value); // 0x1e25a40 public System.Void .ctor(System.Single delay, System.Action<T0,T1> action, System.Object argument0, System.Object argument1); // 0x1c8fbb4 public System.Void SafeInvoke(); // 0x1e23c98 } // Assembly-CSharp.dll private class Game.Utilities.TimerDelayer.DelayItem<T0,T1,T2> : System.Object, Game.Utilities.TimerDelayer.IDelayItem { // Fields private System.Single <ActionTime>k__BackingField; // 0x0 private System.Action<T0,T1,T2> _action; // 0x0 private System.Object _argument0; // 0x0 private System.Object _argument1; // 0x0 private System.Object _argument2; // 0x0 // Methods public System.Single get_ActionTime(); // 0x1e0b71c private System.Void set_ActionTime(System.Single value); // 0x1e25a40 public System.Void .ctor(System.Single delay, System.Action<T0,T1,T2> action, System.Object argument0, System.Object argument1, System.Object argument2); // 0x1c8fbb4 public System.Void SafeInvoke(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class Game.Utilities.UnityWebRequestAwaiter : System.Object, System.Runtime.CompilerServices.INotifyCompletion { // Fields private UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp; // 0x10 private System.Action continuation; // 0x18 // Methods public System.Void .ctor(UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp); // 0x1e292ac public System.Boolean get_IsCompleted(); // 0x1e12ab8 public System.Void GetResult(); // 0x1e23c98 public System.Void OnCompleted(System.Action continuation); // 0x1e292ac private System.Void OnRequestCompleted(UnityEngine.AsyncOperation obj); // 0x1e292ac } // Assembly-CSharp.dll public static class Game.Utilities.UnityWebRequestExtensionMethods : System.Object { // Fields // Methods public static Game.Utilities.UnityWebRequestAwaiter GetAwaiter(UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class Game.Battle.Pvp.PvpHitArbitrator : System.Object { // Fields public const System.Int32 DefaultClashStunFrames; // 0x0 public static readonly FPLibrary.Fix64 DefaultClashSeparationForce; // 0x0 private static readonly System.Collections.Generic.List<Game.Battle.Pvp.PvpPendingHit> Pending; // 0x8 private static System.Boolean collecting; // 0x10 // Methods public static System.Boolean get_IsCollecting(); // 0x1e11490 public static System.Void BeginFrame(); // 0x1e2274c public static System.Boolean TryCollect(Engine.Core.RoleControl attacker, Engine.Core.RoleControl defender, Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, System.Int32 hitIndex, System.Int32 continuousIndex, FPLibrary.FPVector[] collisionVectors, System.Boolean ignoreDirection); // 0x1c8fbb4 public static System.Void ResolveAndApply(); // 0x1e2274c private static System.Void ResolveDefenderActionSnapshots(); // 0x1e2274c private static Game.Battle.Pvp.PvpHitArbitrator.HitResolution ResolveHit(System.Int32 index); // 0x1e03fa8 private static System.Boolean HasMutualHitThisFrame(System.Int32 index); // 0x1e11540 private static System.Void ApplyHit(Game.Battle.Pvp.PvpPendingHit pending, System.Boolean suppressReaction); // 0x1e292d4 private static System.Void ApplyClash(System.Int32 index); // 0x1e227d8 private static System.Int32 FindReverseIndex(System.Int32 index); // 0x1e03fa8 private static System.Boolean WasClashPairHandledEarlier(System.Int32 index, Game.Battle.Pvp.PvpHitArbitrator.HitResolution[] resolutions); // 0x1c8fbb4 private static System.Void ApplySuppressed(Game.Battle.Pvp.PvpPendingHit pending); // 0x1e23c98 private static System.Void LogSuppressed(Game.Battle.Pvp.PvpPendingHit pending); // 0x1e23c98 private static System.Void LogClash(Game.Battle.Pvp.PvpPendingHit pending); // 0x1e23c98 private static System.Void LogArmorAbsorb(Game.Battle.Pvp.PvpPendingHit pending); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private enum Game.Battle.Pvp.PvpHitArbitrator.HitResolution : { // Fields public System.Int32 value__; // 0x10 public const Game.Battle.Pvp.PvpHitArbitrator.HitResolution Apply = 0; // 0x0 public const Game.Battle.Pvp.PvpHitArbitrator.HitResolution Suppressed = 1; // 0x0 public const Game.Battle.Pvp.PvpHitArbitrator.HitResolution DamageWithoutReaction = 2; // 0x0 public const Game.Battle.Pvp.PvpHitArbitrator.HitResolution Clash = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class Game.Battle.Pvp.PvpPendingHit : System.Object { // Fields public Engine.Core.RoleControl Attacker; // 0x10 public Engine.Core.RoleControl Defender; // 0x18 public Engine.Core.PvpSkillInfo Move; // 0x20 public Engine.Core.Hit Hit; // 0x28 public System.Int32 HitIndex; // 0x30 public System.Int32 ContinuousIndex; // 0x34 public FPLibrary.FPVector[] CollisionVectors; // 0x38 public System.Int32 RemainingFrames; // 0x40 public System.Boolean IgnoreDirection; // 0x44 public System.Int32 AttackerTier; // 0x48 public Engine.Core.SkillActionType AttackerActionType; // 0x4c public System.Int64 AttackerActionStartFrame; // 0x50 public Engine.Core.PvpSkillInfo DefenderMoveAtContact; // 0x58 public Engine.Core.PvpSkillInfo ResolvedDefenderMove; // 0x60 public System.Int32 DefenderSkillTier; // 0x68 public System.Int64 DefenderActionStartFrame; // 0x70 public Engine.Core.SkillActionType DefenderActionType; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Game.Battle.Ctr.BattleEntityManager : System.Object { // Fields public System.Collections.Generic.List<Engine.Core.RoleControl> Entitys; // 0x10 public System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Collections.Generic.List<Engine.Core.RoleControl>> opponentcs; // 0x18 public System.Collections.Generic.Dictionary<Engine.Core.Hit,System.Collections.Generic.List<Engine.Core.HitAttackable>> hitiattackables; // 0x20 // Methods public System.Collections.Generic.List<Engine.Core.RoleControl> GetAllEntitys(); // 0x1e1bcd8 public System.Void AddEntity(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void RemoveEntity(Engine.Core.RoleControl roleControl); // 0x1e292ac public Engine.Core.RoleControl[] GetMultiControllers(Engine.Core.GenerateObjectSource source, Engine.Core.RoleControl self); // 0x1e1c17c public Engine.Core.RoleControl GetOneController(Engine.Core.GenerateObjectSource source, Engine.Core.RoleControl self); // 0x1e1c17c public System.Void AddOpponent(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void RemoveOpponent(Engine.Core.RoleControl roleControl); // 0x1e292ac private System.Void UpdateOpponentList(); // 0x1e23c98 public System.Void SetOpponent(Engine.Core.IAttackable attacker, Engine.Core.IAttackable defender); // 0x1e2a6c4 public System.Void ClearAllControlsScript(System.Boolean immediately); // 0x1e292d4 public System.Void RemoveCharacter(Engine.Core.RoleControl character, System.Boolean immediately); // 0x1e2a6ec public System.Void DestroyCharacter(Engine.Core.RoleControl character); // 0x1e292ac public System.Boolean ValidateOpponent(Engine.Core.RoleControl self, Engine.Core.RoleControl target); // 0x1e19cd8 public System.Boolean IsHostile(Game.Battle.Ctr.Camp left, Game.Battle.Ctr.Camp right); // 0x1e12cfc public System.Boolean AddHitAttackable(Engine.Core.Hit hit, Engine.Core.IAttackable op, System.Int32 ci, out System.Collections.Generic.List<Engine.Core.HitAttackable>& iattackables, out System.Boolean& haveHitContin); // 0x1c8fbb4 public System.Void RemoveHitAttackable(Engine.Core.Hit hit); // 0x1e292ac public Engine.Core.RoleControl GetSelf(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Game.Battle.Ctr.BattleEntityManager.<>c : System.Object { // Fields public static readonly Game.Battle.Ctr.BattleEntityManager.<>c <>9; // 0x0 public static System.Func<Engine.Core.RoleControl,System.Boolean> <>9__5_1; // 0x8 public static System.Func<Engine.Core.RoleControl,System.Boolean> <>9__5_3; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetMultiControllers>b__5_1(Engine.Core.RoleControl role); // 0x1e192c4 internal System.Boolean <GetMultiControllers>b__5_3(Engine.Core.RoleControl role); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class Game.Battle.Ctr.BattleEntityManager.<>c__DisplayClass17_0 : System.Object { // Fields public Engine.Core.IAttackable op; // 0x10 public System.Int32 ci; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <AddHitAttackable>b__0(Engine.Core.HitAttackable x); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class Game.Battle.Ctr.BattleEntityManager.<>c__DisplayClass5_0 : System.Object { // Fields public Engine.Core.RoleControl self; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetMultiControllers>b__0(Engine.Core.RoleControl role); // 0x1e192c4 internal System.Boolean <GetMultiControllers>b__2(Engine.Core.RoleControl role); // 0x1e192c4 } // Assembly-CSharp.dll public class Game.Battle.Ctr.BattleKeyboardInputSwitch : UnityEngine.MonoBehaviour { // Fields public System.Boolean enableKeyboardInput; // 0x20 private static Game.Battle.Ctr.BattleKeyboardInputSwitch cachedInstance; // 0x0 // Methods public static System.Boolean IsKeyboardInputEnabled(); // 0x1e11490 private System.Void OnEnable(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Game.Battle.Ctr.Camp : { // Fields public System.Int32 value__; // 0x10 public const Game.Battle.Ctr.Camp Player = 1; // 0x0 public const Game.Battle.Ctr.Camp Monster = 2; // 0x0 public const Game.Battle.Ctr.Camp Neutral = 3; // 0x0 public const Game.Battle.Ctr.Camp NeutralAttack = 4; // 0x0 public const Game.Battle.Ctr.Camp NPC = 5; // 0x0 // Methods } // Assembly-CSharp.dll public class Game.Battle.Ctr.BattleManager : System.Object, Game.Battle.Ctr.IBattleManager { // Fields private const System.Int32 ReconnectCompareDefaultFrameWindow; // 0x0 private const System.Int32 ReconnectCompareLogInterval; // 0x0 private const System.Boolean MirrorCompareDiagnosticsToConsole; // 0x0 private const System.Boolean EnableFrameSyncDiagnostics; // 0x0 private const System.Boolean EnableFrameRecorder; // 0x0 private const System.String ReconnectCompareLogDirectoryName; // 0x0 private const System.Int32 ContinuousCompareLogInterval; // 0x0 private const System.String DuelCameraControllerTypeName; // 0x0 private FrameRecorder frameRecorder; // 0x10 private UnityEngine.GameObject gameEngine; // 0x18 private UnityEngine.GameObject <spawnPool>k__BackingField; // 0x20 private Engine.Core.GlobalInfo <config>k__BackingField; // 0x28 private Fight.FluxCapacitor fluxCapacitor; // 0x30 private System.Boolean continuousCompareLogging; // 0x38 private System.UInt32 continuousCompareNextFrame; // 0x3c private System.Int32 reconnectCompareFramesRemaining; // 0x40 private System.UInt32 reconnectCompareNextFrame; // 0x44 private System.String reconnectCompareReason; // 0x48 private System.String reconnectCompareLogPath; // 0x50 private static readonly System.Text.UTF8Encoding ReconnectCompareEncoding; // 0x0 private System.Int64 <currentFrame>k__BackingField; // 0x58 private System.Int32 <deltaFrame>k__BackingField; // 0x60 private System.Int32 <fps>k__BackingField; // 0x64 private const System.Int32 DefaultPvpBattleDurationSeconds; // 0x0 private System.Int64 pvpBattleEndFrame; // 0x68 private System.Boolean pvpBattleTimeUpTriggered; // 0x70 private FPLibrary.Fix64 _fixedDeltaTime; // 0x78 public System.Int32 propertyScanProgress; // 0x80 public System.Int32 propertyTintColor; // 0x84 private Game.Battle.Ctr.BattleEntityManager entityManager; // 0x88 private Game.Battle.Ctr.BattleSkillManager battleSkillManager; // 0x90 private CinematicMgr cinematicMgr; // 0x98 public System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Collections.Generic.List<Engine.Core.ProjectileSkillScript>> projectiles; // 0xa0 public StageOptions selectedStage; // 0xa8 private FPLibrary.Fix64 _timeScale; // 0xb0 private Engine.Core.RoleControl selfControl; // 0xb8 private const System.String PvpCharacterResourcePath; // 0x0 private const System.String PvpGlobalConfigResourcePath; // 0x0 private Engine.Core.CharacterInfo[] characters; // 0xc0 private BaseBattle <BaseBattle>k__BackingField; // 0xc8 public System.Int64 spawnUidIndex; // 0xd0 private System.Boolean <gameRunning>k__BackingField; // 0xd8 public System.Collections.Generic.List<Game.Battle.Ctr.InstantiatedGameObject> instantiatedObjects; // 0xe0 public System.Collections.Generic.List<AttackRangeOptions> attackRangeList; // 0xe8 private System.Collections.Generic.Dictionary<Engine.Core.RoleControl,System.Int32> damageDic; // 0xf0 private System.Int32 totalDamage; // 0xf8 // Methods public static System.Boolean get_KeyboardInputEnabled(); // 0x1e11490 public UnityEngine.GameObject get_spawnPool(); // 0x1e1bcd8 protected System.Void set_spawnPool(UnityEngine.GameObject value); // 0x1e292ac public Engine.Core.GlobalInfo get_config(); // 0x1e1bcd8 public System.Void set_config(Engine.Core.GlobalInfo value); // 0x1e292ac public System.Int64 get_currentFrame(); // 0x1e0b1a4 public System.Void set_currentFrame(System.Int64 value); // 0x1e25890 public System.Int32 get_deltaFrame(); // 0x1e055d0 public System.Void set_deltaFrame(System.Int32 value); // 0x1e24080 public System.Int32 get_fps(); // 0x1e055d0 public System.Void set_fps(System.Int32 value); // 0x1e24080 public PvpCameraManager get_cameraManager(); // 0x1e1bcd8 public Fight.FluxCapacitor get_FluxCapacitor(); // 0x1e1bcd8 public Game.Battle.Ctr.BattleEntityManager GetBattleEntityManager(); // 0x1e1bcd8 public Game.Battle.Ctr.BattleSkillManager BattleSkillManager(); // 0x1e1bcd8 public CinematicMgr get_CinematicMgr(); // 0x1e1bcd8 public FPLibrary.Fix64 get_fixedDeltaTime(); // 0x1c8fbb4 public System.Void set_fixedDeltaTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_timeScale(); // 0x1c8fbb4 public System.Void set_timeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Boolean get_OFF_LINE(); // 0x1e12ab8 public Engine.Core.RoleControl get_p1ControlsScript(); // 0x1e1bcd8 public BaseBattle get_BaseBattle(); // 0x1e1bcd8 protected System.Void set_BaseBattle(BaseBattle value); // 0x1e292ac public System.Void StartBattle(); // 0x1e23c98 public System.Void OpenBattle(BattleType type, System.String sessionid); // 0x1e25634 public System.Void ClearBattleData(); // 0x1e23c98 public System.Void OnEnable(); // 0x1e23c98 public System.Void OnDisable(); // 0x1e23c98 public System.Void SetStage(StageOptions stage); // 0x1e292ac public StageOptions GetStage(); // 0x1e1bcd8 private System.Void InitShaderPropertyName(); // 0x1e23c98 public System.String GetSpawnUID(System.String prefabName); // 0x1e20b20 public Engine.Core.RoleControl GetEntityByPID(System.Int32 pid); // 0x1e1bf7c public Engine.Core.RoleControl GetP1(); // 0x1e1bcd8 public Engine.Core.RoleControl GetLocalControlledRole(); // 0x1e1bcd8 public System.Void StartGamePVP(); // 0x1e23c98 public System.Void StartGamePVE(); // 0x1e23c98 public System.Void ToggleInput(System.Boolean flag); // 0x1e292d4 public System.Void InitGameEngine(); // 0x1e23c98 public System.Void RegisterEventHeroAction(); // 0x1e23c98 public System.Void ReSumeGame(); // 0x1e23c98 private System.Void StartContinuousCompareLogging(); // 0x1e23c98 public System.Void StartReconnectCompareLogging(System.String reason, System.Int32 logicFrameCount); // 0x1e29968 public System.Void LogReconnectCompareSnapshotNow(System.String stage); // 0x1e292ac public System.Void AppendCompareDiagnosticLine(System.String line); // 0x1e292ac private Engine.Core.CharacterInfo GetCharacterInfo(System.Int32 roleID, System.Boolean useRoleTable); // 0x1e1c1a8 public Engine.Core.RoleControl GenerateCharater(Game.Battle.Ctr.Camp camp, Fight.Data.FightRoleBaseData roleData, System.Int32 pid, FPLibrary.FPVector spawnPos, System.Boolean useRoleTable); // 0x1c8fbb4 public Engine.Core.RoleControl SpawnCharacter(Game.Battle.Ctr.Camp team, Engine.Core.CharacterInfo info, Fight.Data.FightRoleBaseData roleBaseData, System.Int32 pid, FPLibrary.FPVector location); // 0x1c8fbb4 public System.Boolean get_gameRunning(); // 0x1e12ab8 public System.Void set_gameRunning(System.Boolean value); // 0x1e292d4 public System.Void FireGameBegins(); // 0x1e23c98 private System.Boolean TryBindDuelCameraController(Engine.Core.RoleControl playerRole, Engine.Core.RoleControl enemyRole); // 0x1e19cd8 private static UnityEngine.MonoBehaviour FindDuelCameraController(); // 0x1e11470 private static UnityEngine.Transform ResolveDuelCameraRigTransform(); // 0x1e11470 private Engine.Core.RoleControl ResolveLocalControl(System.Collections.Generic.List<Engine.Core.RoleControl> aliveEs); // 0x1e20b20 public System.Void FireGameEnds(Engine.Core.RoleControl winner, Engine.Core.RoleControl loser); // 0x1e2a6c4 private System.Void Update(System.Single delta); // 0x1e25a40 public System.Void BattleOver(); // 0x1e23c98 public System.Int32 GetPvpBattleRemainingSeconds(); // 0x1e055d0 public System.Void UpdatePvpBattleTimerSynchronized(System.Int64 simulatedFrame); // 0x1e25890 private System.Void StartPvpBattleTimer(); // 0x1e23c98 private System.Int32 ResolvePvpBattleDurationSeconds(); // 0x1e055d0 public System.Void UpdateUFE_Synchronized(); // 0x1e23c98 private System.Void LogContinuousCompareSnapshot(System.String stage); // 0x1e292ac private System.Void LogReconnectCompareSnapshot(System.String stage, System.Boolean force); // 0x1e2a6ec private static System.String FormatFPVector(FPLibrary.FPVector vector); // 0x1c8fbb4 private System.Void PrepareReconnectCompareLogFile(System.Boolean resetFile); // 0x1e292d4 private System.Void AppendReconnectCompareLogLine(System.String line); // 0x1e292ac private System.Void UpdateLookAtQ(); // 0x1e23c98 public Engine.Core.RoleControl[] GetMultiControllers(Engine.Core.GenerateObjectSource source, Engine.Core.RoleControl self); // 0x1e1c17c public Engine.Core.RoleControl GetOneController(Engine.Core.GenerateObjectSource source, Engine.Core.RoleControl self); // 0x1e1c17c public UnityEngine.GameObject SpawnGameObject(Engine.Core.RoleControl cs, Engine.Core.ParticleInfo particleEffect, System.Int64 frames, FPLibrary.Fix64 Lossy, Engine.Core.RoleControl result); // 0x1c8fbb4 public UnityEngine.GameObject SpawnGameObject(Engine.Core.RoleControl owner, System.String prefabpath, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Int64 durationFrames, System.Boolean addMrFusion, System.String id, System.Boolean isProjParticle); // 0x1c8fbb4 public UnityEngine.GameObject SpawnGameObject(Engine.Core.RoleControl owner, UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Int64 durationFrames, System.Boolean addMrFusion, System.String id, System.Boolean isProjParticle); // 0x1c8fbb4 public UnityEngine.GameObject SpawnGameObject(Engine.Core.RoleControl owner, GamePrefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Int64 durationFrames, System.Boolean addMrFusion, System.String id, System.Boolean isProjParticle); // 0x1c8fbb4 public System.Boolean OverLap(Engine.Core.IAttackable a, Engine.Core.IAttackable b, out FPLibrary.FPVector& target, out FPLibrary.FPVector& pushDirection, out FPLibrary.Fix64& pushForceRoot); // 0x1e19f48 private System.Boolean OverHigh(Engine.Core.IAttackable self, Engine.Core.IAttackable target); // 0x1e19cd8 public System.Boolean OverBound(FPLibrary.FPVector pos, FPLibrary.Fix64 radius, System.Boolean x, System.Boolean floor, System.Boolean z, System.Boolean celling); // 0x1c8fbb4 public FPLibrary.FPVector[] GetMultiProjLauchPos(Engine.Core.Projectile projectile, Engine.Core.RoleControl cs); // 0x1e21e20 public FPLibrary.FPVector[] GetMultiProLauchEuler(Engine.Core.Projectile projectile, Engine.Core.RoleControl cs); // 0x1e21e20 public UnityEngine.GameObject SpawnProjectile(Engine.Core.RoleControl owner, System.String prefabpath, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Int64 durationFrames, System.Boolean addMrFusion, System.String id, System.Boolean isBeam); // 0x1c8fbb4 public UnityEngine.GameObject SpawnEffect(Engine.Core.HitTypeOptions hitEffect, Engine.Core.ProjectileSkillScript projectile); // 0x1e21e20 public UnityEngine.GameObject SpawnEffect(Engine.Core.HitTypeOptions hitEffect, Engine.Core.RoleControl owner, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation); // 0x1c8fbb4 public AttackRangeOptions SpawnAttackRangeOption(Engine.Core.RoleControl cs, Engine.Core.PvpSkillInfo skillInfo, AttackRangeOptions prefab, AttackRangeOptions option); // 0x1e223dc public System.Void AddAttackRange(AttackRangeOptions ar); // 0x1e292ac protected System.Void UpdateAttackRange(); // 0x1e23c98 public UnityEngine.GameObject SpawnHitEffect(Engine.Core.HitTypeOptions hitEffects, Engine.Core.Hit hit, FPLibrary.FPVector[] location, Engine.Core.RoleControl attacker, System.Single scaleModify); // 0x1c8fbb4 public UnityEngine.GameObject SpawnGameObject(Engine.Core.RoleControl cs, Engine.Core.HitTypeOptions hitEffects, UnityEngine.Vector3 newLocation, System.Single scaleModify); // 0x1c8fbb4 public System.Void PlaySound(Engine.Core.SoundEffect soundEffect, UnityEngine.Vector3 point, System.Object move); // 0x1e2a08c public System.Void SetDamage(Engine.Core.RoleControl roleControl, System.Int32 damage); // 0x1e29968 public System.Void SetPlayerDead(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class Game.Battle.Ctr.BattleManager.<>c : System.Object { // Fields public static readonly Game.Battle.Ctr.BattleManager.<>c <>9; // 0x0 public static System.Predicate<Engine.Core.RoleControl> <>9__112_0; // 0x8 public static System.Comparison<Engine.Core.RoleControl> <>9__122_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <ResolveLocalControl>b__112_0(Engine.Core.RoleControl role); // 0x1e192c4 internal System.Int32 <LogReconnectCompareSnapshot>b__122_0(Engine.Core.RoleControl left, Engine.Core.RoleControl right); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class Game.Battle.Ctr.BattleManager.<>c__DisplayClass108_0 : System.Object { // Fields public Engine.Core.RoleControl roleControl; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <FireGameBegins>b__0(Engine.Core.RoleControl o); // 0x1e192c4 } // Assembly-CSharp.dll private sealed class Game.Battle.Ctr.BattleManager.<>c__DisplayClass88_0 : System.Object { // Fields public System.Int32 pid; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <GetEntityByPID>b__0(Engine.Core.RoleControl v); // 0x1e192c4 } // Assembly-CSharp.dll public class Game.Battle.Ctr.InstantiatedGameObject : System.Object { // Fields public UnityEngine.GameObject gameObject; // 0x10 public MrFusion mrFusion; // 0x18 public System.String id; // 0x20 public System.String path; // 0x28 public System.Int64 durationFrame; // 0x30 public System.Boolean destroyMe; // 0x38 public System.Boolean freezed; // 0x39 public System.Boolean nopool; // 0x3a // Methods public System.Void .ctor(System.String id, System.String path, UnityEngine.GameObject gameObject, MrFusion mrFusion, System.Int64 durationFrame, System.Boolean nopool); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Game.Battle.Ctr.BattleSkillManager : System.Object { // Fields private static readonly System.Boolean EnableInstantiateMoveDiagnostics; // 0x0 // Methods public System.Boolean CheckSkillCanUse(Engine.Core.RoleControl cs, Engine.Core.PvpSkillInfo moveinfo); // 0x1e19cd8 public Engine.Core.PvpSkillInfo InstantiateMove(Engine.Core.PvpSkillInfo move); // 0x1e20b20 public System.Void ReleaseMove(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Void LogInstantiateMoveTrace(System.String stage, Engine.Core.PvpSkillInfo sourceMove, Engine.Core.PvpSkillInfo clonedMove); // 0x1e2acf8 public System.Void TickFrame(Engine.Core.RoleAnimatoion myMoveSetScript, Engine.Core.PvpSkillInfo move); // 0x1e2a6c4 public System.Void FireTickFrame(Engine.Core.RoleControl player, Engine.Core.PvpSkillInfo move); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface Game.Battle.Ctr.IBattleManager : { // Fields // Methods public abstract Game.Battle.Ctr.BattleEntityManager GetBattleEntityManager(); // 0x1e1bcd8 public abstract Game.Battle.Ctr.BattleSkillManager BattleSkillManager(); // 0x1e1bcd8 public abstract Fight.FluxCapacitor get_FluxCapacitor(); // 0x1e1bcd8 public abstract Engine.Core.GlobalInfo get_config(); // 0x1e1bcd8 public abstract System.Void set_config(Engine.Core.GlobalInfo value); // 0x1e292ac public abstract System.Int64 get_currentFrame(); // 0x1e0b1a4 public abstract System.Void set_currentFrame(System.Int64 value); // 0x1e25890 public abstract System.Int32 get_deltaFrame(); // 0x1e055d0 public abstract System.Void set_deltaFrame(System.Int32 value); // 0x1e24080 public abstract System.Int32 get_fps(); // 0x1e055d0 public abstract System.Void set_fps(System.Int32 value); // 0x1e24080 public abstract FPLibrary.Fix64 get_fixedDeltaTime(); // 0x1c8fbb4 public abstract System.Void set_fixedDeltaTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public abstract FPLibrary.Fix64 get_timeScale(); // 0x1c8fbb4 public abstract System.Void set_timeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 public abstract System.Boolean get_OFF_LINE(); // 0x1e12ab8 public abstract Engine.Core.RoleControl get_p1ControlsScript(); // 0x1e1bcd8 public abstract System.Boolean get_gameRunning(); // 0x1e12ab8 public abstract System.Void set_gameRunning(System.Boolean value); // 0x1e292d4 public abstract Engine.Core.RoleControl GetP1(); // 0x1e1bcd8 public abstract Engine.Core.RoleControl GetEntityByPID(System.Int32 pid); // 0x1e1bf7c public abstract System.Void StartGamePVP(); // 0x1e23c98 public abstract System.Void StartGamePVE(); // 0x1e23c98 public abstract System.Void ToggleInput(System.Boolean flag); // 0x1e292d4 public abstract System.Void InitGameEngine(); // 0x1e23c98 public abstract System.Void RegisterEventHeroAction(); // 0x1e23c98 public abstract System.Void ReSumeGame(); // 0x1e23c98 public abstract Engine.Core.RoleControl GenerateCharater(Game.Battle.Ctr.Camp camp, Fight.Data.FightRoleBaseData roleData, System.Int32 pid, FPLibrary.FPVector spawnPos, System.Boolean useRoleTable); // 0x1c8fbb4 public abstract System.Void FireGameBegins(); // 0x1e23c98 public abstract System.Void FireGameEnds(Engine.Core.RoleControl winner, Engine.Core.RoleControl loser); // 0x1e2a6c4 public abstract System.Void UpdateUFE_Synchronized(); // 0x1e23c98 public abstract System.Boolean OverLap(Engine.Core.IAttackable a, Engine.Core.IAttackable b, out FPLibrary.FPVector& target, out FPLibrary.FPVector& pushDirection, out FPLibrary.Fix64& pushForceRoot); // 0x1e19f48 public abstract Engine.Core.RoleControl[] GetMultiControllers(Engine.Core.GenerateObjectSource source, Engine.Core.RoleControl self); // 0x1e1c17c } // Assembly-CSharp.dll public enum Protocol.FrameCommandID : { // Fields public System.Int32 value__; // 0x10 public const Protocol.FrameCommandID InValid = 4294967295; // 0x0 public const Protocol.FrameCommandID GameStart = 0; // 0x0 public const Protocol.FrameCommandID Skill = 3; // 0x0 public const Protocol.FrameCommandID ReconnectBegin = 6; // 0x0 public const Protocol.FrameCommandID ReconnectEnd = 7; // 0x0 public const Protocol.FrameCommandID RaceEnd = 13; // 0x0 public const Protocol.FrameCommandID NetQuality = 14; // 0x0 // Methods } // Assembly-CSharp.dll public class Protocol.GateClientLoginReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.String name; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.GateClientLoginRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.String name; // 0x20 public System.UInt64 playerId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.EnterPvpRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.EnterPvpRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public Protocol.PlayerBaseInfo[] playerBaseInfo; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.PlayerBaseInfo : System.Object, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public System.Byte pos; // 0x10 public System.UInt32 accid; // 0x14 public System.String name; // 0x18 public System.UInt64 playerId; // 0x20 // Methods public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.ExitPvpRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.ExitPvpRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.Int16 code; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.StartPvpRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.StartPvpRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.UInt64 raceId; // 0x20 public StressTestingTool.Protocol.SockAddr addr; // 0x28 public Protocol.PlayerBaseInfo[] playerBaseInfo; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.EnterMultiPveRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.EnterMultiPveRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public Protocol.PlayerBaseInfo[] playerBaseInfo; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.ExitMultiPveRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.ExitMultiPveRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.Int16 code; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.StartMultiPveRoomReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.StartMultiPveRoomRet : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 accid; // 0x18 public System.UInt64 raceId; // 0x20 public StressTestingTool.Protocol.SockAddr addr; // 0x28 public Protocol.PlayerBaseInfo[] playerBaseInfo; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrLoginReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte seat; // 0x18 public System.UInt32 accid; // 0x1c public System.UInt64 roleid; // 0x20 public System.UInt64 session; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrLoginRes : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 public System.UInt64 currentTime; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrFrameDataNotify : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public Protocol.Frame[] frames; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrPlayerInputReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt64 session; // 0x18 public System.Byte seat; // 0x20 public System.UInt64 roleid; // 0x28 public Protocol._inputData input; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrReportLoadProgress : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte progress; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrNotifyLoadProgress : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte pos; // 0x18 public System.Byte progress; // 0x19 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrFrameChecksumRequest : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 frame; // 0x18 public System.UInt32 checksum; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrReconnectReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte seat; // 0x18 public System.UInt32 accid; // 0x1c public System.UInt64 roleid; // 0x20 public System.UInt64 session; // 0x28 public System.UInt32 lastFrame; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrReconnectRes : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.UInt32 result; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RelaySvrReconnectFrameData : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolResponseStream { // Fields public const System.UInt32 MsgID; // 0x0 public System.Byte finish; // 0x18 public Protocol.Frame[] frames; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol.RaceFormationSlotHero : System.Object { // Fields public System.UInt32 id; // 0x10 public System.UInt32 heroId; // 0x14 public System.Byte sourceType; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceFormationHeroGroup : System.Object { // Fields public Protocol.RaceFormationSlotHero mainHero; // 0x10 public Protocol.RaceFormationSlotHero helpHero; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceHeroInfoParam : System.Object { // Fields public Protocol.RaceFormationHeroGroup group; // 0x10 public System.UInt32 mainSelectFierceSkillId; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceHeroFormation : System.Object { // Fields public System.Collections.Generic.List<Protocol.RaceHeroInfoParam> infoParams; // 0x10 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceRoundHeroStatistics : System.Object { // Fields public System.UInt32 maxHP; // 0x10 public System.UInt32 beginHP; // 0x14 public System.UInt32 endHP; // 0x18 public System.UInt32 interruptSkillNum; // 0x1c public System.UInt32 atkTotal; // 0x20 public System.UInt32 atkSingleMaxNum; // 0x24 public System.UInt32 atkTimes; // 0x28 public System.UInt32 injuredTotal; // 0x2c public System.UInt32 injuredSingleMaxNum; // 0x30 public System.UInt32 injuredTimes; // 0x34 public System.Byte isWinWithUsingAwakenSkill; // 0x38 public System.Byte isWinWithUsingUltimateSkill; // 0x39 public System.Collections.Generic.Dictionary<System.UInt32,System.UInt16> castSkillDict; // 0x40 public System.UInt64 killPlayerId; // 0x48 public System.UInt64 killTimestamp; // 0x50 public System.UInt32 useShiftTimes; // 0x58 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceRoundHeroResultInfo : System.Object { // Fields public System.Byte result; // 0x10 public Protocol.RaceHeroInfoParam heroInfo; // 0x18 public System.UInt32 lossRatio; // 0x20 public Protocol.RaceRoundHeroStatistics statistics; // 0x28 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RaceRoundResult : System.Object { // Fields public System.UInt32 usedTime; // 0x10 public Protocol.RaceRoundHeroResultInfo selfHeroResultInfo; // 0x18 public Protocol.RaceRoundHeroResultInfo otherHeroResultInfo; // 0x20 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.PkPlayerRaceEndInfo : System.Object { // Fields public System.UInt64 roleId; // 0x10 public System.Byte pos; // 0x18 public System.Byte result; // 0x19 public System.UInt32 remainHp; // 0x1c public System.UInt32 remainMp; // 0x20 public System.UInt32 damagePercent; // 0x24 public Protocol.RaceHeroFormation heroInfoParamGroup; // 0x28 public System.Collections.Generic.List<Protocol.RaceRoundResult> roundResultVec; // 0x30 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& offset); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.PkRaceEndInfo : System.Object { // Fields public System.UInt64 gamesessionId; // 0x10 public Protocol.PkPlayerRaceEndInfo[] infoes; // 0x18 public System.UInt32 replayScore; // 0x20 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.RelaySvrEndGameReq : StressTestingTool.Protocol.BaseGetMsgID, StressTestingTool.Protocol.IProtocolRequestStream { // Fields public const System.UInt32 MsgID; // 0x0 public Protocol.PkRaceEndInfo end; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 } // Assembly-CSharp.dll public class Protocol._inputData : System.Object { // Fields public System.UInt32 sendTime; // 0x10 public System.Byte data1; // 0x14 public System.Byte[] bytes; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol._fighterInput : System.Object { // Fields public System.Byte seat; // 0x10 public Protocol._inputData input; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Protocol.Frame : System.Object { // Fields public System.UInt32 sequence; // 0x10 public Protocol._fighterInput[] data; // 0x18 // Methods public System.Void encode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void decode(System.Byte[] buffer, ref System.Int32& pos_); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Protocol.ProtoErrorCode : { // Fields public System.Int32 value__; // 0x10 public const Protocol.ProtoErrorCode SUCCESS = 0; // 0x0 public const Protocol.ProtoErrorCode ACCOUNT_BLACK = 3; // 0x0 public const Protocol.ProtoErrorCode SYS_NOT_OPEN = 5; // 0x0 public const Protocol.ProtoErrorCode LOGIN = 100000; // 0x0 public const Protocol.ProtoErrorCode LOGIN_SERVER_UNREADY = 100001; // 0x0 public const Protocol.ProtoErrorCode LOGIN_UNKNOW_ACCOUNT = 100002; // 0x0 public const Protocol.ProtoErrorCode LOGIN_REPEAT = 100003; // 0x0 public const Protocol.ProtoErrorCode LOGIN_WRONG_PASSWD = 100004; // 0x0 public const Protocol.ProtoErrorCode LOGIN_VERIFY_TIMEOUT = 100005; // 0x0 public const Protocol.ProtoErrorCode LOGIN_SERVER_BUSY = 100006; // 0x0 public const Protocol.ProtoErrorCode LOGIN_ERROR_VERSION = 100007; // 0x0 public const Protocol.ProtoErrorCode LOGIN_FORBID_LOGIN = 100008; // 0x0 public const Protocol.ProtoErrorCode LOGIN_DB_ERROR = 100009; // 0x0 public const Protocol.ProtoErrorCode LOGIN_WAIT = 100010; // 0x0 public const Protocol.ProtoErrorCode LOGIN_BUSY = 100011; // 0x0 public const Protocol.ProtoErrorCode LOGIN_VERIFY_ERROR = 1002; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME = 200000; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_UNVALID_ROLEINFO = 200001; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_SERVER_BUSY = 200002; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_TOOMANY_ROLES = 200003; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_DUPLICATE_NAME = 200004; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_NOROLE = 200005; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_SCENE_UNREADY = 200006; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_INIT_FAILED = 200007; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_REPEAT = 200008; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_UNVALID_NAME = 200009; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_NO_CREATEROLE = 200010; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_NEED_LEVEL_20 = 200011; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_NEED_LEVEL_40 = 200012; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_TODAY_TOOMANY_ROLE = 200013; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_RECOVER_ROLE_UNEXIST = 200014; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_RECOVER_ROLE_DELETED = 200015; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_RECOVER_ROLE_NOT_DELETE = 200016; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_DELETE_ROLE_DELETED = 200017; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_DELETE_ROLE_UNEXIST = 200018; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_DELETE_ROLE_MAX_NUM = 200019; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_DELETE_ROLE_LIMIT = 200020; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_RECOVER_ROLE_LIMIT = 200021; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_ROLE_FIELD_REACN_UPPER_LIMIT = 200022; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_ROLE_FIELD_NOT_ALL_USED = 200023; // 0x0 public const Protocol.ProtoErrorCode ENTERGAME_EXTENSIBLE_ROLE_FIELD_UNLOCK_FAILED = 200024; // 0x0 public const Protocol.ProtoErrorCode SCENE = 300000; // 0x0 public const Protocol.ProtoErrorCode SCENE_DUPLICATE = 300001; // 0x0 public const Protocol.ProtoErrorCode SCENE_NOOWNER = 300002; // 0x0 public const Protocol.ProtoErrorCode RECORD = 400000; // 0x0 public const Protocol.ProtoErrorCode RECORD_ERROR = 400001; // 0x0 public const Protocol.ProtoErrorCode RECORD_DUPLICATE_NAME = 400002; // 0x0 public const Protocol.ProtoErrorCode RECORD_NO_NAMECOLUMN = 400003; // 0x0 public const Protocol.ProtoErrorCode RECORD_TIMEOUT = 400004; // 0x0 public const Protocol.ProtoErrorCode RELAY = 500000; // 0x0 public const Protocol.ProtoErrorCode RELAY_LOGIN_SYSTEMERROR = 500001; // 0x0 public const Protocol.ProtoErrorCode RELAY_LOGIN_INVALIDSESSION = 500002; // 0x0 public const Protocol.ProtoErrorCode RELAY_LOGIN_INVALIDFIGHTER = 500003; // 0x0 public const Protocol.ProtoErrorCode RELAY_RECONNECT_SYSTEMERROR = 500004; // 0x0 public const Protocol.ProtoErrorCode RELAY_RECONNECT_PLAYER_ONLINE = 500005; // 0x0 public const Protocol.ProtoErrorCode RELAY_RECONNECT_INVALIDSESSION = 500006; // 0x0 public const Protocol.ProtoErrorCode RELAY_RECONNECT_INVALIDFIGHTER = 500007; // 0x0 public const Protocol.ProtoErrorCode MATCH = 600000; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_SYSTEMERROR = 600001; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_REPEAT = 600002; // 0x0 public const Protocol.ProtoErrorCode MATCH_TIMEOUT = 600003; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_NOT_IN_PK_PARPARE = 600004; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_IN_TEAM = 600005; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_WUDAO_NOT_JOIN = 600006; // 0x0 public const Protocol.ProtoErrorCode MATCH_START_WUDAO_COMPLETE = 600007; // 0x0 public const Protocol.ProtoErrorCode MATCH_CANCLE_NOT_MATCHING = 600008; // 0x0 public const Protocol.ProtoErrorCode MATCH_CANCLE_RACING = 600009; // 0x0 public const Protocol.ProtoErrorCode MATCH_NOT_SET_EQUAL_SKILL = 600010; // 0x0 public const Protocol.ProtoErrorCode MATCH_NOT_BEGIN = 600011; // 0x0 public const Protocol.ProtoErrorCode MATCH_NOT_HAS_HERO = 600012; // 0x0 public const Protocol.ProtoErrorCode DUNGEON = 900000; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_CREATE_RACE_FAILED = 900001; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNGEON_NOT_EXIST = 900002; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_LEVEL_LIMIT = 900003; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NO_FATIGUE = 900004; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_CONDITION = 900005; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_HARD_NOT_OPEN = 900006; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NOT_IN_ENTRY_SCENE = 900007; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_RACE_FAILED = 900008; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NO_TICKET = 900009; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NO_HELL_MODE = 900010; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NO_HELL_TICKET = 900011; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_TEAM_MEMBER_OFFLINE = 900012; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_BAG_FULL = 900013; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NOT_OPEN_TIME = 900014; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_NO_TIMES = 900015; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_ENTER_AREA_SYSTEM_ERROR = 900016; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_ENTER_AREA_NOT_IN_DUNGEON = 900017; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_ENTER_AREA_REPEAT = 900018; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_ENTER_AREA_NOT_EXIST = 900019; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_REVIVE_PLAYER_NOT_EXIST = 900020; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_REVIVE_REPEAT = 900021; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_REVIVE_NOT_ENOUGH_REVIVE_COIN = 900022; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_MATCH_START_FAILED = 900023; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_START_VOTE_REPEAT = 900024; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_TARGET_MUST_SINGLE = 900025; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_TOO_MANY_MEMBER = 900026; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_NOT_ENOUGH_MEMBER = 900027; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_WAIT_OTHER_VOTE = 900028; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TIMES_CANT_BUY = 900029; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TIMES_NO_REMAIN_TIMES = 900030; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TIMES_NO_ENOUGH_MONEY = 900031; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TEAM_START_RACE_FAILED = 901001; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_SIZE_LIMIT_MIN = 902003; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_SIZE_LIMIT_MAX = 902004; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_NOT_EXIST = 902005; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_ATTRIBUTE_LIMIT = 902006; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_POWER_LIMIT_MIN = 902007; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_TYPE_LIMIT = 902008; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_START_DUNBEON_HERO_LEVEL_LIMIT_MIN = 902009; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_MOPUP_NO_DUNGEON = 902010; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_MOPUP_NO_COUPON = 902011; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_STAR_BOX_NOT_EXIST = 902012; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_STAR_BOX_STAR_NOT_ENOUGH = 902013; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_STAR_BOX_RECEIVED = 902014; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_MOPUP_NOT_OPEN = 902015; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_TOTAL_NUM_MAX = 902016; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_LOCK = 902017; // 0x0 public const Protocol.ProtoErrorCode DUNGEON_DUPLICATION_FREGMENT_SPEC_HERO = 902018; // 0x0 public const Protocol.ProtoErrorCode ITEM = 1000000; // 0x0 public const Protocol.ProtoErrorCode ITEM_DATA_INVALID = 1000001; // 0x0 public const Protocol.ProtoErrorCode ITEM_NO_REASON = 1000002; // 0x0 public const Protocol.ProtoErrorCode ITEM_NUM_INVALID = 1000003; // 0x0 public const Protocol.ProtoErrorCode ITEM_ADD_PACK_FULL = 1000004; // 0x0 public const Protocol.ProtoErrorCode ITEM_MONEY_ADD_FULL = 1000005; // 0x0 public const Protocol.ProtoErrorCode ITEM_USE_FAIL = 1000006; // 0x0 public const Protocol.ProtoErrorCode ITEM_CAN_NOT_EQUIP = 1000007; // 0x0 public const Protocol.ProtoErrorCode ITEM_LOCKED = 1000008; // 0x0 public const Protocol.ProtoErrorCode ITEM_PACK_INVALID = 1000009; // 0x0 public const Protocol.ProtoErrorCode ITEM_PACKSIZE_MAX = 1000010; // 0x0 public const Protocol.ProtoErrorCode ITEM_TYPE_INVALID = 1000011; // 0x0 public const Protocol.ProtoErrorCode ITEM_DECOMPOSE_FAIL = 1000012; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_LV_INVALID = 1000013; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_GOLD = 1000014; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_MAT = 1000015; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL = 1000016; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_MINUS = 1000017; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_ZERO = 1000018; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_BROKE = 1000019; // 0x0 public const Protocol.ProtoErrorCode ITEM_PUSH_STORAGE_FULL = 1000020; // 0x0 public const Protocol.ProtoErrorCode ITEM_STORAGE_NUM_ERR = 1000021; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIP_OCCU = 1000022; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIP_LV = 1000023; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_TWO = 1000024; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_THREE = 1000025; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_FOUR = 1000026; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_POINT = 1000027; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRENTH_FAIL_TITLE = 1000028; // 0x0 public const Protocol.ProtoErrorCode ITEM_CNA_NOT_DECOMPOSE = 1000029; // 0x0 public const Protocol.ProtoErrorCode ITEM_USE_CD = 1000030; // 0x0 public const Protocol.ProtoErrorCode ITEM_SEAL_COUNT_MAX = 1000031; // 0x0 public const Protocol.ProtoErrorCode ITEM_ALREADY_SEAL = 1000032; // 0x0 public const Protocol.ProtoErrorCode ITEM_SEAL_QUALITY_ERR = 1000033; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_WARRIOR_SOUL = 1000034; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_PKCOIN = 1000035; // 0x0 public const Protocol.ProtoErrorCode ITEM_ADDMAGIC_PART_ERR = 1000036; // 0x0 public const Protocol.ProtoErrorCode ITEM_MAGCARD_COMP_DIF_COLOR = 1000037; // 0x0 public const Protocol.ProtoErrorCode ITEM_ONEKEY_DECOMPOSE_LV_NOT_ENOUGH = 1000038; // 0x0 public const Protocol.ProtoErrorCode ITEM_OPEN_JAR_DAYCOUNT = 1000039; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_SELL = 1000040; // 0x0 public const Protocol.ProtoErrorCode ITEM_SELL_ITEM_NOT_EXIST = 1000041; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_GUILD_CONTRI = 1000042; // 0x0 public const Protocol.ProtoErrorCode ITEM_USE_BUFFALREADYEXIST = 1000043; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_MONEY = 1000044; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRTICKET_LV_ERR = 1000045; // 0x0 public const Protocol.ProtoErrorCode ITEM_STRTICKET_REDUCE_ERR = 1000046; // 0x0 public const Protocol.ProtoErrorCode ITEM_DAYUSENUM = 1000047; // 0x0 public const Protocol.ProtoErrorCode ITEM_SPECIAL_STRENTH_FAIL = 1000048; // 0x0 public const Protocol.ProtoErrorCode ITEM_ERRCODE_49 = 1000049; // 0x0 public const Protocol.ProtoErrorCode ITEM_ERRCODE_50 = 1000050; // 0x0 public const Protocol.ProtoErrorCode ITEM_ERRCODE_51 = 1000051; // 0x0 public const Protocol.ProtoErrorCode ITEM_ERRCODE_52 = 1000052; // 0x0 public const Protocol.ProtoErrorCode ITEM_ERRCODE_53 = 1000053; // 0x0 public const Protocol.ProtoErrorCode ITEM_CAN_NOT_USE_IN_DUNGEON = 1000054; // 0x0 public const Protocol.ProtoErrorCode ITEM_CAN_NOT_USE_IN_TOWN = 1000055; // 0x0 public const Protocol.ProtoErrorCode ITEM_ABANDON = 1000056; // 0x0 public const Protocol.ProtoErrorCode ITEM_SOLD_OUT = 1000066; // 0x0 public const Protocol.ProtoErrorCode ITEM_COPIES_NOT_ENOUGH = 1000067; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPTSF_COLOR = 1000068; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_BEYOND = 1000069; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_REDEEM = 1000070; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPPACK_FULL = 1000071; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_UPSCFAIL = 1000072; // 0x0 public const Protocol.ProtoErrorCode ITEM_OFF_SALE = 1000073; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_UPSCMONY = 1000074; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_UPSCMAX = 1000075; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_EMPTY = 1000076; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_JARCANNOTOPEN = 1000077; // 0x0 public const Protocol.ProtoErrorCode ITEM_EQUIPRECO_JAROPENED = 1000078; // 0x0 public const Protocol.ProtoErrorCode ITEM_GAMBLE_ALL_SOLD_OUT = 1000079; // 0x0 public const Protocol.ProtoErrorCode ITEM_CONS_JARGIFT_ITEM_INSUFFIC = 1000080; // 0x0 public const Protocol.ProtoErrorCode ITEM_NOT_ENOUGH_TEACHVALUE = 1000081; // 0x0 public const Protocol.ProtoErrorCode ITEM_ROLEBIND_EQ_CANT_PUTSTORE = 1000082; // 0x0 public const Protocol.ProtoErrorCode ITEM_TITLE_NOTSEAL_CANT_PUTSTORE = 1000083; // 0x0 public const Protocol.ProtoErrorCode ITEM_PROTECT_NOT_EXIST = 1000120; // 0x0 public const Protocol.ProtoErrorCode SHOP = 1100000; // 0x0 public const Protocol.ProtoErrorCode SHOP_QUERY_ERR = 1100001; // 0x0 public const Protocol.ProtoErrorCode SHOP_REFRESH_ERR = 1100002; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_ERR = 1100003; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_NOT_ENOUGH_GOLD = 1100004; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_NOT_ENOUGH_POINT = 1100005; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_NOT_ENOUGH_ITEM = 1100006; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_NOT_ENOUGH_PACKSIZE = 1100007; // 0x0 public const Protocol.ProtoErrorCode SHOP_BUY_SALE_OUT = 1100008; // 0x0 public const Protocol.ProtoErrorCode SHOP_REFRESH_NOT_ENOUGH_MONEY = 1100009; // 0x0 public const Protocol.ProtoErrorCode SHOP_NOT_ENOUGH_TOWER_LEVEL = 1100010; // 0x0 public const Protocol.ProtoErrorCode SHOP_NOT_ENOUGH_DUEL_POINT = 1100011; // 0x0 public const Protocol.ProtoErrorCode SHOP_REFRESH_COUNT = 1100012; // 0x0 public const Protocol.ProtoErrorCode SHOP_GUIlD_SHOP_NOT_EXIST = 1100013; // 0x0 public const Protocol.ProtoErrorCode SHOP_GUIlD_NOT_ENOUGH_LV = 1100014; // 0x0 public const Protocol.ProtoErrorCode MAIL = 1200000; // 0x0 public const Protocol.ProtoErrorCode MAIL_ERROR = 1200001; // 0x0 public const Protocol.ProtoErrorCode MAIL_TITLE_ERROR = 1200002; // 0x0 public const Protocol.ProtoErrorCode MAIL_TITLE_LENGTH_ERROR = 1200003; // 0x0 public const Protocol.ProtoErrorCode MAIL_CONTENT_ERROR = 1200004; // 0x0 public const Protocol.ProtoErrorCode MAIL_CONTENT_LENGTH_ERROR = 1200005; // 0x0 public const Protocol.ProtoErrorCode MAIL_SENDER_NAME_ERROR = 1200006; // 0x0 public const Protocol.ProtoErrorCode MAIL_SENDER_NAME_LENGTH_ERROR = 1200007; // 0x0 public const Protocol.ProtoErrorCode MAIL_REWARD_ERROR = 1200008; // 0x0 public const Protocol.ProtoErrorCode TEAM = 1300000; // 0x0 public const Protocol.ProtoErrorCode TEAM_ERROR = 1300001; // 0x0 public const Protocol.ProtoErrorCode TEAM_CREATE_TEAM_HAS_TEAM = 1300002; // 0x0 public const Protocol.ProtoErrorCode TEAM_CREATE_TEAM_INVALID_TARGET = 1300003; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TIMEOUT = 1300004; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_UNEXIST = 1300005; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_FULL = 1300006; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_MASTER_OFFLINE = 1300007; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_HAS_TEAM = 1300008; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_PASSWD_ERROR = 1300009; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_TEAM_HAS_PASSWD = 1300010; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_LEVEL_LIMIT = 1300011; // 0x0 public const Protocol.ProtoErrorCode TEAM_PASSWD_ERROR_LENGTH = 1300012; // 0x0 public const Protocol.ProtoErrorCode TEAM_PASSWD_ONLY_NUM = 1300013; // 0x0 public const Protocol.ProtoErrorCode TEAM_NAME_TOO_LONG = 1300014; // 0x0 public const Protocol.ProtoErrorCode TEAM_NAME_INVALID = 1300015; // 0x0 public const Protocol.ProtoErrorCode TEAM_TARGET_INVALID = 1300016; // 0x0 public const Protocol.ProtoErrorCode TEAM_TOO_MANY_PLAYER = 1300017; // 0x0 public const Protocol.ProtoErrorCode TEAM_REPLY_NOT_MASTER = 1300018; // 0x0 public const Protocol.ProtoErrorCode TEAM_REPLY_PLAYER_OFFLINE = 1300019; // 0x0 public const Protocol.ProtoErrorCode TEAM_REPLY_PLAYER_INVALID = 1300020; // 0x0 public const Protocol.ProtoErrorCode TEAM_REPLY_TEAM_FULL = 1300021; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_NO_TEAM = 1300022; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_NOT_TEAM_MASTER = 1300023; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TEAM_FULL = 1300024; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TEAM_IN_RACE = 1300025; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TARGET_OFFLINE = 1300026; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TARGET_IN_TEAM = 1300027; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TARGET_BUSY = 1300028; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_REPEAT = 1300029; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_RACING = 1300030; // 0x0 public const Protocol.ProtoErrorCode TEAM_MIN_LEVEL = 1300031; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_TARGET_MIN_LEVEL = 1300032; // 0x0 public const Protocol.ProtoErrorCode TEAM_INVITE_FREQUENTLY = 1300033; // 0x0 public const Protocol.ProtoErrorCode TEAM_CREATE_TEAM_OPTION_INVALID = 1300038; // 0x0 public const Protocol.ProtoErrorCode TEAM_CREATE_TEAM_MINLEVEL_LOWE = 1300039; // 0x0 public const Protocol.ProtoErrorCode TEAM_JOIN_POWER_LIMIT = 1300040; // 0x0 public const Protocol.ProtoErrorCode TEAM_GROUP1_MAIN_HERO_NEED = 1300041; // 0x0 public const Protocol.ProtoErrorCode TEAM_MODIFY_NOT_IN_TEAM = 1300042; // 0x0 public const Protocol.ProtoErrorCode TEAM_MODIFY_NOT_ALLOW = 1300043; // 0x0 public const Protocol.ProtoErrorCode TEAM_MATCH_START_FAILED = 1301001; // 0x0 public const Protocol.ProtoErrorCode TEAM_MATCH_ONLY_MASTER = 1301002; // 0x0 public const Protocol.ProtoErrorCode TEAM_MATCH_START_IN_MATCHING = 1301003; // 0x0 public const Protocol.ProtoErrorCode TEAM_MATCH_CANCEL_NOT_IN_MATCHING = 1301004; // 0x0 public const Protocol.ProtoErrorCode TEAM_MATCH_START_IN_TEAM = 1301005; // 0x0 public const Protocol.ProtoErrorCode WARPSTONE = 1400000; // 0x0 public const Protocol.ProtoErrorCode WARP_STONE_SILVER_ERROR = 1400001; // 0x0 public const Protocol.ProtoErrorCode WARP_STONE_UNLOCK_ERROR = 1400002; // 0x0 public const Protocol.ProtoErrorCode WARP_STONE_LEVEL_MAX = 1400003; // 0x0 public const Protocol.ProtoErrorCode WARP_STONE_NOT_FOUNT = 1400004; // 0x0 public const Protocol.ProtoErrorCode WARP_STONE_PLAYER_LEVEL_ERROR = 1400005; // 0x0 public const Protocol.ProtoErrorCode ENERGY_STONE_NOT_FOUNT = 1400006; // 0x0 public const Protocol.ProtoErrorCode ENERGY_STONE_NOT_ENOUGH = 1400007; // 0x0 public const Protocol.ProtoErrorCode ENERGY_STONE_TYPE_ERROR = 1400008; // 0x0 public const Protocol.ProtoErrorCode RETINUE = 1500000; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_PLAYER = 1500001; // 0x0 public const Protocol.ProtoErrorCode RETINUE_DATA_NOT_EXIST = 1500002; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_EXIST = 1500003; // 0x0 public const Protocol.ProtoErrorCode RETINUE_IS_EXIST = 1500004; // 0x0 public const Protocol.ProtoErrorCode RETINUE_PLAYER_LEVEL = 1500005; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_ITEM = 1500006; // 0x0 public const Protocol.ProtoErrorCode RETINUE_UNLOCK_NOT_ITEM = 1500007; // 0x0 public const Protocol.ProtoErrorCode RETINUE_LEVEL_DATA_NOT_EXIST = 1500008; // 0x0 public const Protocol.ProtoErrorCode RETINUE_LEVEL_NOT_ITEM = 1500009; // 0x0 public const Protocol.ProtoErrorCode RETINUE_RETINUE_INDEX_ERROR = 1500010; // 0x0 public const Protocol.ProtoErrorCode RETINUE_WARRIOR_SOUL_ERROR = 1500011; // 0x0 public const Protocol.ProtoErrorCode RETINUE_MAX_STAR_ERROR = 1500012; // 0x0 public const Protocol.ProtoErrorCode RETINUE_STAR_LEVEL_NOT_EXIST = 1500013; // 0x0 public const Protocol.ProtoErrorCode RETINUE_UP_STAR_NOT_ITEM = 1500014; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_CHANGE_SKILL_ERROR = 1500015; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_SKILL_GROUP_ERROR = 1500016; // 0x0 public const Protocol.ProtoErrorCode RETINUE_SKILL_GROUP_RING_ERROR = 1500017; // 0x0 public const Protocol.ProtoErrorCode RETINUE_UP_TYPE_ERROR = 1500018; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_MAIN_ERROR = 1500019; // 0x0 public const Protocol.ProtoErrorCode RETINUE_NOT_DOWN_ERROR = 1500020; // 0x0 public const Protocol.ProtoErrorCode RECONNECT = 1600000; // 0x0 public const Protocol.ProtoErrorCode RECONNECT_PLAYER_DELETED = 1600001; // 0x0 public const Protocol.ProtoErrorCode RECONNECT_INVALID_SEQUENCE = 1600002; // 0x0 public const Protocol.ProtoErrorCode RECONNECT_PLAYER_ONLINE = 1600003; // 0x0 public const Protocol.ProtoErrorCode RECONNECT_NO_CONNECTION = 1600004; // 0x0 public const Protocol.ProtoErrorCode MALL = 1700000; // 0x0 public const Protocol.ProtoErrorCode MALL_QUERY_FAIL = 1700001; // 0x0 public const Protocol.ProtoErrorCode MALL_BUYNUM_ERR = 1700002; // 0x0 public const Protocol.ProtoErrorCode MALL_CANNOT_FIND_ITEM = 1700003; // 0x0 public const Protocol.ProtoErrorCode MALL_CANNOT_FIND_GIFT_PACK = 1700004; // 0x0 public const Protocol.ProtoErrorCode MALL_GIFT_PACK_ACTIVATED = 1700005; // 0x0 public const Protocol.ProtoErrorCode PLAYER = 1800000; // 0x0 public const Protocol.ProtoErrorCode PLAYER_TRANSFORM_OCCU_LEVEL_ERROR = 1800001; // 0x0 public const Protocol.ProtoErrorCode PLAYER_AWAKEN_LEVEL_ERROR = 1800002; // 0x0 public const Protocol.ProtoErrorCode PLAYER_AWAKEN_EXIST = 1800003; // 0x0 public const Protocol.ProtoErrorCode PLAYER_AWAKEN_NOT_TRANSFORM_OCCU = 1800004; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_BUY_LEVEL_ERROR = 1800005; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_BUY_GIFT_ENOUGH_POINT = 1800006; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_GIFT_EMPTY = 1800007; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_BUY_NOT_ENOUGH_PACKSIZE = 1800008; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_BUY_REMOVE_POINT_ERROR = 1800009; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIP_BUY_ALREADY = 1800010; // 0x0 public const Protocol.ProtoErrorCode PLAYER_VIPLV_NOT_ENOUGH = 1800011; // 0x0 public const Protocol.ProtoErrorCode QUICKBUY = 1900000; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_SYSTEM_ERROR = 1900001; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_LAST_TRANS_NOT_FINISH = 1900002; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_TIMEOUT = 1900003; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_INVALID_TYPE = 1900004; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_NOT_ENOUGH_MONEY = 1900005; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_INVALID_ITEM = 1900006; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_INVALID_NUM = 1900007; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_BAG_FULL = 1900008; // 0x0 public const Protocol.ProtoErrorCode QUICK_BUY_REVIVE_NOT_IN_RACE = 1900009; // 0x0 public const Protocol.ProtoErrorCode TASK = 2000000; // 0x0 public const Protocol.ProtoErrorCode TASK_SET_ITEM_TASK_TYPE_ERROR = 2000001; // 0x0 public const Protocol.ProtoErrorCode TASK_SET_ITEM_ERROR = 2000002; // 0x0 public const Protocol.ProtoErrorCode TASK_SET_ITEM_NUM_ERROR = 2000003; // 0x0 public const Protocol.ProtoErrorCode TASK_NOT_EXIST = 2000004; // 0x0 public const Protocol.ProtoErrorCode TASK_SCRIPT_NOT_EXIST = 2000005; // 0x0 public const Protocol.ProtoErrorCode TASK_NOT_UNFINISH = 2000006; // 0x0 public const Protocol.ProtoErrorCode TASK_TYPE_ERROR = 2000007; // 0x0 public const Protocol.ProtoErrorCode TASK_CYCLE_NOT_EXIST = 2000008; // 0x0 public const Protocol.ProtoErrorCode TASK_CYCLE_REFRESH_NOT_CONSUME = 2000009; // 0x0 public const Protocol.ProtoErrorCode TASK_DATILY_TASK_SCORE_BOX_NOT_FOUNT = 2000010; // 0x0 public const Protocol.ProtoErrorCode TASK_DATILY_TASK_SCORE_BOX_SCORE = 2000011; // 0x0 public const Protocol.ProtoErrorCode TASK_DATILY_TASK_SCORE_BOX_RECEIVE = 2000012; // 0x0 public const Protocol.ProtoErrorCode TOWER = 2100000; // 0x0 public const Protocol.ProtoErrorCode TOWER_RESET_NO_REMAIN_COUNT = 2100001; // 0x0 public const Protocol.ProtoErrorCode TOWER_DOING_WIPEOUT = 2100002; // 0x0 public const Protocol.ProtoErrorCode TOWER_NO_FLOOR_WIPEOUT = 2100003; // 0x0 public const Protocol.ProtoErrorCode TOWER_NOT_DOING_WIPEOUT = 2100004; // 0x0 public const Protocol.ProtoErrorCode TOWER_WIPEOUT_NOT_FINISH = 2100005; // 0x0 public const Protocol.ProtoErrorCode TOWER_WIPEOUT_FINISHED = 2100006; // 0x0 public const Protocol.ProtoErrorCode TOWER_WIPEOUT_NOT_ENOUGH_POINT = 2100007; // 0x0 public const Protocol.ProtoErrorCode TOWER_AWARD_NOT_PASS_FLOOR = 2100008; // 0x0 public const Protocol.ProtoErrorCode TOWER_AWARD_INVALID_FLOOR = 2100009; // 0x0 public const Protocol.ProtoErrorCode TOWER_AWARD_REPEAT_RECEIVE = 2100010; // 0x0 public const Protocol.ProtoErrorCode TOWER_NO_NEED_RESET = 2100011; // 0x0 public const Protocol.ProtoErrorCode TOWER_RESET_NO_VIP_PRIVILEGE = 2100012; // 0x0 public const Protocol.ProtoErrorCode PK = 2200000; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_IN_TEAM = 2200001; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_NOT_IN_PK_PREPARE = 2200002; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_TARGET_BUSY = 2200003; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_TARGET_NOT_ONLINE = 2200004; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_REPEAT = 2200005; // 0x0 public const Protocol.ProtoErrorCode PK_CHALLENGE_LEVEL_LIMIT = 2200006; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_SYSTEM_ERROR = 2200007; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_ACTIVITY_NOT_OPEN = 2200008; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_ACTIVITY_COND = 2200009; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_NO_TICKET = 2200010; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_JOINED = 2200011; // 0x0 public const Protocol.ProtoErrorCode PK_WUDAO_NOT_COMPLETE = 2200012; // 0x0 public const Protocol.ProtoErrorCode GUILD = 2300000; // 0x0 public const Protocol.ProtoErrorCode GUILD_NO_POWER = 2300001; // 0x0 public const Protocol.ProtoErrorCode GUILD_FULL = 2300002; // 0x0 public const Protocol.ProtoErrorCode GUILD_NOT_IN_GUILD = 2300003; // 0x0 public const Protocol.ProtoErrorCode GUILD_SYS_ERROR = 2300004; // 0x0 public const Protocol.ProtoErrorCode GUILD_NOT_ENOUGH_MONEY = 2300005; // 0x0 public const Protocol.ProtoErrorCode GUILD_NOT_ENOUGH_TIMES = 2300006; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_NOT_LEAVE = 2300007; // 0x0 public const Protocol.ProtoErrorCode GUILD_NAME_REPEAT = 2301001; // 0x0 public const Protocol.ProtoErrorCode GUILD_NAME_INVALID = 2301002; // 0x0 public const Protocol.ProtoErrorCode GUILD_DECLARATION_INVALID = 2301003; // 0x0 public const Protocol.ProtoErrorCode GUILD_ANNOUNCEMENT_INVALID = 2301004; // 0x0 public const Protocol.ProtoErrorCode GUILD_MAIL_INVALID = 2301005; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_REPEAT = 2302001; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_ALREADY_HAS_GUILD = 2302002; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_INVALID_NAME = 2302003; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_INVALID_DECLARATION = 2302004; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_NOT_ENOUGH_MONEY = 2302005; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_MIN_LEVEL = 2302006; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_COLDTIME = 2302007; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_NAME_EMPTY = 2302008; // 0x0 public const Protocol.ProtoErrorCode GUILD_CREATE_DECLARATION_EMPTY = 2302009; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_REPEAT = 2303001; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_ALREADY_HAS_GUILD = 2303002; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_MIN_LEVEL = 2303003; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_NOT_EXIST = 2303004; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_COLDTIME = 2303005; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_REQUEST_QUEUE_FULL = 2303006; // 0x0 public const Protocol.ProtoErrorCode GUILD_JOIN_IN_DISMISS = 2303007; // 0x0 public const Protocol.ProtoErrorCode GUILD_LEAVE_TRANSFER_LEADER = 2304001; // 0x0 public const Protocol.ProtoErrorCode GUILD_REPLY_REQUESTER_UNEXIST = 2305001; // 0x0 public const Protocol.ProtoErrorCode GUILD_REPLY_IN_OTHER_GUILD = 2305002; // 0x0 public const Protocol.ProtoErrorCode GUILD_REPLY_COLDTIME = 2305003; // 0x0 public const Protocol.ProtoErrorCode GUILD_POST_FULL = 2306001; // 0x0 public const Protocol.ProtoErrorCode GUILD_POST_LEADER_LEAVE_TIME = 2306002; // 0x0 public const Protocol.ProtoErrorCode GUILD_BUILDING_UPGRADE_MAIN_FIRST = 2307001; // 0x0 public const Protocol.ProtoErrorCode GUILD_BUILDING_TOP_LEVEL = 2307002; // 0x0 public const Protocol.ProtoErrorCode GUILD_BUILDING_NOT_ENOUGH_FUND = 2307003; // 0x0 public const Protocol.ProtoErrorCode GUILD_DONATE_NO_REMAIN_TIMES = 2308001; // 0x0 public const Protocol.ProtoErrorCode GUILD_EXCHANGE_CD = 2309001; // 0x0 public const Protocol.ProtoErrorCode GUILD_EXCHANGE_NO_REMAIN_TIMES = 2309002; // 0x0 public const Protocol.ProtoErrorCode GUILD_EXCHANGE_NOT_ENOUGH_CONTRI = 2309003; // 0x0 public const Protocol.ProtoErrorCode GUILD_SKILL_TOP_LEVEL = 2310001; // 0x0 public const Protocol.ProtoErrorCode GUILD_DISMISS_IN_DISMISS = 2311001; // 0x0 public const Protocol.ProtoErrorCode GUILD_NOT_IN_DISMISS = 2311002; // 0x0 public const Protocol.ProtoErrorCode GUILD_TABLE_FULL = 2312001; // 0x0 public const Protocol.ProtoErrorCode GUILD_TABLE_SEAT_HAS_PLAYER = 2312002; // 0x0 public const Protocol.ProtoErrorCode GUILD_TABLE_REPEAT = 2312003; // 0x0 public const Protocol.ProtoErrorCode GUILD_TABLE_SEAT_INVALID = 2312004; // 0x0 public const Protocol.ProtoErrorCode GUILD_ORZ_INVALID_TYPE = 2313001; // 0x0 public const Protocol.ProtoErrorCode GUILD_ORZ_VIP_PRIVILEGE = 2313002; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_NOT_PLAYER = 2314001; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_NOT_EXIST = 2314002; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_NOT_IS_MEMBER = 2314003; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_GUILD_NOT_FIND = 2314004; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_NOT_POWER = 2314005; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_NOT_ENROLL = 2314006; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_FULL = 2314007; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_GUILD_LEVEL = 2314008; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_TERRITORY_LEVEL_LOW = 2314009; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_TERRITORY_LEVEL_HIGH = 2314010; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_EXIST = 2314011; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_TRANSACTION = 2314012; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_TERRITORY_NOT_EXIST = 2314013; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_NOT_ENROLL = 2314014; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_INSPIRE_MAX_COUNT = 2314015; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_INSPIRE_ITEM = 2314016; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_INSPIRE_TRANSACTION = 2314017; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_MEMBER_MATCH_COUNT = 2314018; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_RACE_END_NOT_MEMBER = 2314019; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_IS_END = 2314020; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_GIVE_REWARD_NOT_MEMBER = 2314021; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_GIVE_REWARD_DATA_ERROR = 2314022; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_GIVE_REWARD_SCORE_ERROR = 2314023; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_GIVE_REWARD_ALREADY = 2314024; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_RACE_NOT_END = 2314025; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_MATCH_TRANSACTION = 2314026; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_ENROLL_NOT_DISMISS = 2314027; // 0x0 public const Protocol.ProtoErrorCode GUILD_BATTLE_DISMISS_NOT_ENROLL = 2314028; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_ERROR = 2317001; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_CFG_ERROR = 2317002; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_FINISH = 2317003; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_REWARD_ERROR = 2317004; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_REWARD_GET_REPEATED = 2317005; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_LEAVE = 2317006; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_MIN_LEVEL = 2317007; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_PLAYER_LEVEL_LIMIT = 2317008; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_SAME_GUILD = 2317009; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_KICK = 2317010; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_OPEN = 2317011; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_GATE_FINISH = 2317012; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_NOT_JOIN = 2317013; // 0x0 public const Protocol.ProtoErrorCode GUILD_DUNGEON_CD = 2317014; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS = 2400000; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS_FAILED = 2400001; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS_NOT_ENOUGH_MONEY = 2400002; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS_NOT_ENOUGH_REVIVE_COIN = 2400003; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS_NOT_ENOUGH_ITEM = 2400004; // 0x0 public const Protocol.ProtoErrorCode ITEM_TRANS_NOT_ENOUGH_TIMES = 2400005; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET = 2500000; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_SYS_ERROR = 2500001; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_INVALID = 2500002; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_NOT_EXIST = 2500003; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_NOT_OWNER = 2500004; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_ALREADY_SEND = 2500005; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_NOT_IN_GUILD = 2500006; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_CANT_OPEN = 2500007; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_EMPTY = 2500008; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_INVALID_NUM = 2500009; // 0x0 public const Protocol.ProtoErrorCode RED_PACKET_INVALID_NAME = 2500010; // 0x0 public const Protocol.ProtoErrorCode BILLING = 2600000; // 0x0 public const Protocol.ProtoErrorCode BILLING_PLAYER_OFFLINE = 2600001; // 0x0 public const Protocol.ProtoErrorCode BILLING_GOODS_UNEXIST = 2600002; // 0x0 public const Protocol.ProtoErrorCode BILLING_GOODS_NUM_LIMIT = 2600003; // 0x0 public const Protocol.ProtoErrorCode BILLING_GOODS_MONTH_CARD_CANT_BUY = 2600004; // 0x0 public const Protocol.ProtoErrorCode HORN_FORBID_TALK = 2800004; // 0x0 public const Protocol.ProtoErrorCode CUSTOM_SERVICE = 3100000; // 0x0 public const Protocol.ProtoErrorCode CUSTOM_SERVICE_SERVER_ERROR = 3100001; // 0x0 public const Protocol.ProtoErrorCode CUSTOM_SERVICE_INVALID_PARAM = 3100002; // 0x0 public const Protocol.ProtoErrorCode CUSTOM_SERVICE_CLOSED = 3100003; // 0x0 public const Protocol.ProtoErrorCode HERO_FAIL = 5300001; // 0x0 public const Protocol.ProtoErrorCode HERO_EXCETION = 5300002; // 0x0 public const Protocol.ProtoErrorCode HERO_NOT_EXIST = 5300003; // 0x0 public const Protocol.ProtoErrorCode HERO_DATA_TABLE_NOT_EXIST = 5300004; // 0x0 public const Protocol.ProtoErrorCode HERO_ADD_EXP_ITEM_NOT_ENOUGH = 5300005; // 0x0 public const Protocol.ProtoErrorCode HERO_ADD_EXP_AKEY_MAX_LEVEL = 5300006; // 0x0 public const Protocol.ProtoErrorCode HERO_STAR_UPGRAGE_ITEM_NOT_ENOUGH = 5300007; // 0x0 public const Protocol.ProtoErrorCode HERO_STAR_UPGRADE_MAX_LEVEL = 5300008; // 0x0 public const Protocol.ProtoErrorCode HERO_STAR_ADD_EXP_ITEM_NOT_ENOUGH = 5300009; // 0x0 public const Protocol.ProtoErrorCode HERO_STAR_UPGRADE_EXP_NOT_ENOUGH = 5300010; // 0x0 public const Protocol.ProtoErrorCode HERO_INTIMACY_MAX_LEVEL = 5300011; // 0x0 public const Protocol.ProtoErrorCode HERO_INTIMACY_ITEM_NOT_ENOUGH = 5300012; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_LIMIT_LEVEL_NOT_ENOUGH = 5300013; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_ID_IS_UNLOCK = 5300014; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_ITEM_NOT_ENOUGH = 5300015; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_FALL = 5300016; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_AKEY_ID_NULL = 5300017; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_AKEY_NEED_CONDITION_ID_NOT_AWAKE = 5300018; // 0x0 public const Protocol.ProtoErrorCode HERO_AWAKE_CONDITION_ID_IS_LOCK = 5300019; // 0x0 public const Protocol.ProtoErrorCode HERO_EXIST = 5300020; // 0x0 public const Protocol.ProtoErrorCode HERO_ADD_FRAGMENT_NOT_ENOUGH = 5300021; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_CREATEROOM_PLAYER_IN_ROOM = 6600001; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_CREATEROOM_BIND_POINT_NOT_ENGOUH = 6600002; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_SELECT_DUNGEON_ID_ERROR = 6600003; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PASSWORD_ERROR = 6600004; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_NAME_ERROR = 6600005; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_NOT_EXIST = 6600006; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_NOT_CREATOR = 6600007; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_SLOT_IS_FULL = 6600008; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_JOIN_PWD_WRONG = 6600009; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_CREATOR_OFFLINE = 6600010; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PLAYER_BE_KICKED_FROM_ROOM = 6600011; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PLAYER_NOT_IN_ROOM = 6600012; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_TARGET_NOT_IN_ROOM = 6600013; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PLAYER_OFFLINE = 6600014; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_CREATOR_REFUSE_JOIN = 6600015; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_INVITE_ONLY_CREATOR = 6600016; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PLAYER_EXIST_IN_ROOM = 6600017; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PLAYER_REFUSE_INVITE = 6600018; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_TARGET_SLOT_INDEX_CHANGE = 6600019; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_PK_HERO_NOT_ENOUGH = 6600020; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_CREATOR_NOT_IN_ROOM = 6600021; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_NOT_IN_OWNER_ROOM = 6600022; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_IS_RACING = 6600023; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_SWAP_MYSELF_STATE_READY = 6600024; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_SWAP_PLAYER_STATE_READY = 6600025; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_SWAP_REFUSE = 6600026; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_RACE_START_NOT_READY = 6600027; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_RACE_START_NO_PLAYER = 6600028; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_RACT_START_FAIL_GET_PLAYER = 6600029; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_RACE_START_FAIL_FIND_MEMBER = 6600030; // 0x0 public const Protocol.ProtoErrorCode CRSROOM_RACE_START_FAIL_RELAYSERVER = 6600031; // 0x0 public const Protocol.ProtoErrorCode TEAM_COPY_ROLE_FIGHT_MAX = 7300006; // 0x0 public const Protocol.ProtoErrorCode TEAM_COPY_ROLE_FIGHT_CHOOSE_MAX = 7300007; // 0x0 public const Protocol.ProtoErrorCode REPLAY_UNFIT_TEAM_CONDITION = 8000005; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.Fix64 : System.IEquatable<FPLibrary.Fix64>, System.IComparable<FPLibrary.Fix64> { // Fields public System.Int64 _serializedValue; // 0x10 public const System.Int64 MAX_VALUE; // 0x0 public const System.Int64 MIN_VALUE; // 0x0 public const System.Int32 NUM_BITS; // 0x0 public const System.Int32 FRACTIONAL_PLACES; // 0x0 public const System.Int64 ONE; // 0x0 public const System.Int64 TEN; // 0x0 public const System.Int64 HALF; // 0x0 public const System.Int64 PI_TIMES_2; // 0x0 public const System.Int64 PI; // 0x0 public const System.Int64 PI_OVER_2; // 0x0 public const System.Int32 LUT_SIZE; // 0x0 public static readonly System.Decimal Precision; // 0x0 public static readonly FPLibrary.Fix64 MaxValue; // 0x10 public static readonly FPLibrary.Fix64 MinValue; // 0x18 public static readonly FPLibrary.Fix64 One; // 0x20 public static readonly FPLibrary.Fix64 Ten; // 0x28 public static readonly FPLibrary.Fix64 Half; // 0x30 public static readonly FPLibrary.Fix64 Zero; // 0x38 public static readonly FPLibrary.Fix64 PositiveInfinity; // 0x40 public static readonly FPLibrary.Fix64 NegativeInfinity; // 0x48 public static readonly FPLibrary.Fix64 NaN; // 0x50 public static readonly FPLibrary.Fix64 EN1; // 0x58 public static readonly FPLibrary.Fix64 EN2; // 0x60 public static readonly FPLibrary.Fix64 EN3; // 0x68 public static readonly FPLibrary.Fix64 EN4; // 0x70 public static readonly FPLibrary.Fix64 EN5; // 0x78 public static readonly FPLibrary.Fix64 EN6; // 0x80 public static readonly FPLibrary.Fix64 EN7; // 0x88 public static readonly FPLibrary.Fix64 EN8; // 0x90 public static readonly FPLibrary.Fix64 Epsilon; // 0x98 public static readonly FPLibrary.Fix64 Pi; // 0xa0 public static readonly FPLibrary.Fix64 PiOver2; // 0xa8 public static readonly FPLibrary.Fix64 PiTimes2; // 0xb0 public static readonly FPLibrary.Fix64 PiInv; // 0xb8 public static readonly FPLibrary.Fix64 PiOver2Inv; // 0xc0 public static readonly FPLibrary.Fix64 Deg2Rad; // 0xc8 public static readonly FPLibrary.Fix64 Rad2Deg; // 0xd0 public static readonly FPLibrary.Fix64 LutInterval; // 0xd8 public static readonly System.Int64[] AcosLut; // 0xe0 public static readonly System.Int64[] SinLut; // 0xe8 public static readonly System.Int64[] TanLut; // 0xf0 // Methods public static System.Int32 Sign(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Abs(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 FastAbs(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Floor(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Ceiling(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Round(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Addition(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 OverflowAdd(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 FastAdd(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Subtraction(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 OverflowSub(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 FastSub(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 private static System.Int64 AddOverflowHelper(System.Int64 x, System.Int64 y, ref System.Boolean& overflow); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Multiply(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 OverflowMul(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 FastMul(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Int32 CountLeadingZeroes(System.UInt64 x); // 0x1e056f8 public static FPLibrary.Fix64 op_Division(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Modulus(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 FastMod(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 op_UnaryNegation(FPLibrary.Fix64 x); // 0x1c8fbb4 public static System.Boolean op_Equality(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Boolean op_Inequality(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Boolean op_GreaterThan(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Boolean op_LessThan(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Boolean op_GreaterThanOrEqual(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Boolean op_LessThanOrEqual(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 Sqrt(FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 Sin(FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 FastSin(FPLibrary.Fix64 x); // 0x1c8fbb4 public static System.Int64 ClampSinValue(System.Int64 angle, out System.Boolean& flipHorizontal, out System.Boolean& flipVertical); // 0x1c8fbb4 public static FPLibrary.Fix64 Cos(FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 FastCos(FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 Tan(FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 Atan(FPLibrary.Fix64 y); // 0x1c8fbb4 public static FPLibrary.Fix64 Atan2(FPLibrary.Fix64 y, FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 Asin(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Acos(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Implicit(System.Int64 value); // 0x1c8fbb4 public static System.Int64 op_Explicit(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Implicit(System.Single value); // 0x1c8fbb4 public static System.Single op_Explicit(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Implicit(System.Double value); // 0x1c8fbb4 public static System.Double op_Explicit(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Explicit(System.Decimal value); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Implicit(System.Int32 value); // 0x1c8fbb4 public static System.Decimal op_Explicit(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Int32 AsCloseInt(); // 0x1e055d0 public System.Single AsFloat(); // 0x1e0b71c public System.Int32 AsInt(); // 0x1e055d0 public System.Int64 AsLong(); // 0x1e0b1a4 public System.Double AsDouble(); // 0x1e0c124 public System.Decimal AsDecimal(); // 0x1e0d0c8 public static System.Single ToFloat(FPLibrary.Fix64 value); // 0x1c8fbb4 public static System.Int32 ToInt(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 FromFloat(System.Single value); // 0x1c8fbb4 public static System.Boolean IsInfinity(FPLibrary.Fix64 value); // 0x1c8fbb4 public static System.Boolean IsNaN(FPLibrary.Fix64 value); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public System.Boolean Equals(FPLibrary.Fix64 other); // 0x1c8fbb4 public System.Int32 CompareTo(FPLibrary.Fix64 other); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public static FPLibrary.Fix64 FromRaw(System.Int64 rawValue); // 0x1c8fbb4 internal static System.Void GenerateAcosLut(); // 0x1e2274c internal static System.Void GenerateSinLut(); // 0x1e2274c internal static System.Void GenerateTanLut(); // 0x1e2274c public System.Int64 get_RawValue(); // 0x1e0b1a4 private System.Void .ctor(System.Int64 rawValue); // 0x1e25890 public System.Void .ctor(System.Int32 value); // 0x1e24080 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPBB : { // Fields public FPLibrary.FPVector Min; // 0x10 public FPLibrary.FPVector Max; // 0x28 // Methods public System.Void .ctor(FPLibrary.FPVector min, FPLibrary.FPVector max); // 0x1c8fbb4 public FPLibrary.Fix64 get_Width(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Height(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Depth(); // 0x1c8fbb4 public FPLibrary.FPVector get_Size(); // 0x1c8fbb4 public FPLibrary.FPVector get_Center(); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class FPLibrary.FPMath : System.Object { // Fields public static FPLibrary.Fix64 Pi; // 0x0 public static FPLibrary.Fix64 PiOver2; // 0x8 public static FPLibrary.Fix64 Epsilon; // 0x10 public static FPLibrary.Fix64 Deg2Rad; // 0x18 public static FPLibrary.Fix64 Rad2Deg; // 0x20 // Methods public static FPLibrary.Fix64 Sqrt(FPLibrary.Fix64 number); // 0x1c8fbb4 public static FPLibrary.Fix64 Max(FPLibrary.Fix64 val1, FPLibrary.Fix64 val2); // 0x1c8fbb4 public static FPLibrary.Fix64 Min(FPLibrary.Fix64 val1, FPLibrary.Fix64 val2); // 0x1c8fbb4 public static FPLibrary.Fix64 Max(FPLibrary.Fix64 val1, FPLibrary.Fix64 val2, FPLibrary.Fix64 val3); // 0x1c8fbb4 public static FPLibrary.Fix64 Clamp(FPLibrary.Fix64 value, FPLibrary.Fix64 min, FPLibrary.Fix64 max); // 0x1c8fbb4 public static System.Void Absolute(ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPMatrix& result); // 0x1e292ac public static FPLibrary.Fix64 Sin(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Cos(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Tan(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Asin(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Acos(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Atan(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Atan2(FPLibrary.Fix64 y, FPLibrary.Fix64 x); // 0x1c8fbb4 public static FPLibrary.Fix64 Floor(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Ceiling(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Round(FPLibrary.Fix64 value); // 0x1c8fbb4 public static System.Int32 Sign(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Abs(FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.Fix64 Barycentric(FPLibrary.Fix64 value1, FPLibrary.Fix64 value2, FPLibrary.Fix64 value3, FPLibrary.Fix64 amount1, FPLibrary.Fix64 amount2); // 0x1c8fbb4 public static FPLibrary.Fix64 CatmullRom(FPLibrary.Fix64 value1, FPLibrary.Fix64 value2, FPLibrary.Fix64 value3, FPLibrary.Fix64 value4, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static FPLibrary.Fix64 Distance(FPLibrary.Fix64 value1, FPLibrary.Fix64 value2); // 0x1c8fbb4 public static FPLibrary.Fix64 Hermite(FPLibrary.Fix64 value1, FPLibrary.Fix64 tangent1, FPLibrary.Fix64 value2, FPLibrary.Fix64 tangent2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static FPLibrary.Fix64 Lerp(FPLibrary.Fix64 value1, FPLibrary.Fix64 value2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static FPLibrary.Fix64 SmoothStep(FPLibrary.Fix64 value1, FPLibrary.Fix64 value2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public struct FPLibrary.FPMatrix : { // Fields public FPLibrary.Fix64 M11; // 0x10 public FPLibrary.Fix64 M12; // 0x18 public FPLibrary.Fix64 M13; // 0x20 public FPLibrary.Fix64 M21; // 0x28 public FPLibrary.Fix64 M22; // 0x30 public FPLibrary.Fix64 M23; // 0x38 public FPLibrary.Fix64 M31; // 0x40 public FPLibrary.Fix64 M32; // 0x48 public FPLibrary.Fix64 M33; // 0x50 internal static FPLibrary.FPMatrix InternalIdentity; // 0x0 public static readonly FPLibrary.FPMatrix Identity; // 0x48 public static readonly FPLibrary.FPMatrix Zero; // 0x90 // Methods private static System.Void .cctor(); // 0x1e2274c public FPLibrary.FPVector get_eulerAngles(); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateFromYawPitchRoll(FPLibrary.Fix64 yaw, FPLibrary.Fix64 pitch, FPLibrary.Fix64 roll); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateRotationX(FPLibrary.Fix64 radians); // 0x1c8fbb4 public static System.Void CreateRotationX(FPLibrary.Fix64 radians, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateRotationY(FPLibrary.Fix64 radians); // 0x1c8fbb4 public static System.Void CreateRotationY(FPLibrary.Fix64 radians, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateRotationZ(FPLibrary.Fix64 radians); // 0x1c8fbb4 public static System.Void CreateRotationZ(FPLibrary.Fix64 radians, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.Fix64 m11, FPLibrary.Fix64 m12, FPLibrary.Fix64 m13, FPLibrary.Fix64 m21, FPLibrary.Fix64 m22, FPLibrary.Fix64 m23, FPLibrary.Fix64 m31, FPLibrary.Fix64 m32, FPLibrary.Fix64 m33); // 0x1c8fbb4 public static FPLibrary.FPMatrix Multiply(FPLibrary.FPMatrix matrix1, FPLibrary.FPMatrix matrix2); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPMatrix& matrix1, ref FPLibrary.FPMatrix& matrix2, out FPLibrary.FPMatrix& result); // 0x1e2a6c4 public static FPLibrary.FPMatrix Add(FPLibrary.FPMatrix matrix1, FPLibrary.FPMatrix matrix2); // 0x1c8fbb4 public static System.Void Add(ref FPLibrary.FPMatrix& matrix1, ref FPLibrary.FPMatrix& matrix2, out FPLibrary.FPMatrix& result); // 0x1e2a6c4 public static FPLibrary.FPMatrix Inverse(FPLibrary.FPMatrix matrix); // 0x1c8fbb4 public FPLibrary.Fix64 Determinant(); // 0x1c8fbb4 public static System.Void Invert(ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPMatrix& result); // 0x1e292ac public static System.Void Inverse(ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPMatrix& result); // 0x1e292ac public static FPLibrary.FPMatrix Multiply(FPLibrary.FPMatrix matrix1, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPMatrix& matrix1, FPLibrary.Fix64 scaleFactor, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateFromLookAt(FPLibrary.FPVector position, FPLibrary.FPVector target); // 0x1c8fbb4 public static FPLibrary.FPMatrix LookAt(FPLibrary.FPVector forward, FPLibrary.FPVector upwards); // 0x1c8fbb4 public static System.Void LookAt(FPLibrary.FPVector forward, FPLibrary.FPVector upwards, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public static FPLibrary.FPMatrix CreateFromQuaternion(FPLibrary.FPQuaternion quaternion); // 0x1c8fbb4 public static System.Void CreateFromQuaternion(ref FPLibrary.FPQuaternion& quaternion, out FPLibrary.FPMatrix& result); // 0x1e292ac public static FPLibrary.FPMatrix Transpose(FPLibrary.FPMatrix matrix); // 0x1c8fbb4 public static System.Void Transpose(ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPMatrix& result); // 0x1e292ac public static FPLibrary.FPMatrix op_Multiply(FPLibrary.FPMatrix value1, FPLibrary.FPMatrix value2); // 0x1c8fbb4 public FPLibrary.Fix64 Trace(); // 0x1c8fbb4 public static FPLibrary.FPMatrix op_Addition(FPLibrary.FPMatrix value1, FPLibrary.FPMatrix value2); // 0x1c8fbb4 public static FPLibrary.FPMatrix op_Subtraction(FPLibrary.FPMatrix value1, FPLibrary.FPMatrix value2); // 0x1c8fbb4 public static System.Boolean op_Equality(FPLibrary.FPMatrix value1, FPLibrary.FPMatrix value2); // 0x1c8fbb4 public static System.Boolean op_Inequality(FPLibrary.FPMatrix value1, FPLibrary.FPMatrix value2); // 0x1c8fbb4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public static FPLibrary.FPMatrix Translate(FPLibrary.FPVector origin); // 0x1c8fbb4 public FPLibrary.FPVector get_TranslationVector(); // 0x1c8fbb4 public System.Void set_TranslationVector(FPLibrary.FPVector value); // 0x1c8fbb4 public static System.Void CreateFromAxisAngle(ref FPLibrary.FPVector& axis, FPLibrary.Fix64 angle, out FPLibrary.FPMatrix& result); // 0x1c8fbb4 public static FPLibrary.FPMatrix AngleAxis(FPLibrary.Fix64 angle, FPLibrary.FPVector axis); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPOBB : { // Fields public FPLibrary.FPVector Extents; // 0x10 public FPLibrary.FPMatrix Transformation; // 0x28 // Methods public System.Void .ctor(FPLibrary.FPBB bb); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.FPVector minimum, FPLibrary.FPVector maximum); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.FPVector[] points); // 0x1e292ac public FPLibrary.FPVector[] GetCorners(); // 0x1e1bcd8 public System.Void Transform(ref FPLibrary.FPMatrix& mat); // 0x1e292ac public System.Void Transform(FPLibrary.FPMatrix mat); // 0x1c8fbb4 public System.Void Scale(ref FPLibrary.FPVector& scaling); // 0x1e292ac public System.Void Scale(FPLibrary.FPVector scaling); // 0x1c8fbb4 public System.Void Scale(FPLibrary.Fix64 scaling); // 0x1c8fbb4 public System.Void Translate(ref FPLibrary.FPVector& translation); // 0x1e292ac public System.Void Translate(FPLibrary.FPVector translation); // 0x1c8fbb4 public FPLibrary.FPVector get_Size(); // 0x1c8fbb4 public FPLibrary.FPVector GetSize(); // 0x1c8fbb4 public FPLibrary.FPVector GetSizeSquared(); // 0x1c8fbb4 public FPLibrary.FPVector get_Center(); // 0x1c8fbb4 public System.Boolean Contains(ref FPLibrary.FPVector& point); // 0x1e192c4 public System.Boolean Contains(FPLibrary.FPVector point); // 0x1c8fbb4 } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPQuaternion : { // Fields public FPLibrary.Fix64 x; // 0x10 public FPLibrary.Fix64 y; // 0x18 public FPLibrary.Fix64 z; // 0x20 public FPLibrary.Fix64 w; // 0x28 public static readonly FPLibrary.FPQuaternion identity; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z, FPLibrary.Fix64 w); // 0x1c8fbb4 public System.Void Set(FPLibrary.Fix64 new_x, FPLibrary.Fix64 new_y, FPLibrary.Fix64 new_z, FPLibrary.Fix64 new_w); // 0x1c8fbb4 public System.Void SetFromToRotation(FPLibrary.FPVector fromDirection, FPLibrary.FPVector toDirection); // 0x1c8fbb4 public FPLibrary.FPVector get_eulerAngles(); // 0x1c8fbb4 public static FPLibrary.Fix64 Angle(FPLibrary.FPQuaternion a, FPLibrary.FPQuaternion b); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Add(FPLibrary.FPQuaternion quaternion1, FPLibrary.FPQuaternion quaternion2); // 0x1c8fbb4 public static FPLibrary.FPQuaternion LookRotation(FPLibrary.FPVector forward); // 0x1c8fbb4 public static FPLibrary.FPQuaternion LookRotation(FPLibrary.FPVector forward, FPLibrary.FPVector upwards); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Slerp(FPLibrary.FPQuaternion from, FPLibrary.FPQuaternion to, FPLibrary.Fix64 t); // 0x1c8fbb4 public static FPLibrary.FPQuaternion RotateTowards(FPLibrary.FPQuaternion from, FPLibrary.FPQuaternion to, FPLibrary.Fix64 maxDegreesDelta); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Euler(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Euler(FPLibrary.FPVector eulerAngles); // 0x1c8fbb4 public static FPLibrary.FPQuaternion AngleAxis(FPLibrary.Fix64 angle, FPLibrary.FPVector axis); // 0x1c8fbb4 public static System.Void CreateFromYawPitchRoll(FPLibrary.Fix64 yaw, FPLibrary.Fix64 pitch, FPLibrary.Fix64 roll, out FPLibrary.FPQuaternion& result); // 0x1c8fbb4 public static System.Void Add(ref FPLibrary.FPQuaternion& quaternion1, ref FPLibrary.FPQuaternion& quaternion2, out FPLibrary.FPQuaternion& result); // 0x1e2a6c4 public static FPLibrary.FPQuaternion Conjugate(FPLibrary.FPQuaternion value); // 0x1c8fbb4 public static FPLibrary.Fix64 Dot(FPLibrary.FPQuaternion a, FPLibrary.FPQuaternion b); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Inverse(FPLibrary.FPQuaternion rotation); // 0x1c8fbb4 public static FPLibrary.FPQuaternion FromToRotation(FPLibrary.FPVector fromVector, FPLibrary.FPVector toVector); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Lerp(FPLibrary.FPQuaternion a, FPLibrary.FPQuaternion b, FPLibrary.Fix64 t); // 0x1c8fbb4 public static FPLibrary.FPQuaternion LerpUnclamped(FPLibrary.FPQuaternion a, FPLibrary.FPQuaternion b, FPLibrary.Fix64 t); // 0x1c8fbb4 public static FPLibrary.FPQuaternion Subtract(FPLibrary.FPQuaternion quaternion1, FPLibrary.FPQuaternion quaternion2); // 0x1c8fbb4 public static System.Void Subtract(ref FPLibrary.FPQuaternion& quaternion1, ref FPLibrary.FPQuaternion& quaternion2, out FPLibrary.FPQuaternion& result); // 0x1e2a6c4 public static FPLibrary.FPQuaternion Multiply(FPLibrary.FPQuaternion quaternion1, FPLibrary.FPQuaternion quaternion2); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPQuaternion& quaternion1, ref FPLibrary.FPQuaternion& quaternion2, out FPLibrary.FPQuaternion& result); // 0x1e2a6c4 public static FPLibrary.FPQuaternion Multiply(FPLibrary.FPQuaternion quaternion1, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPQuaternion& quaternion1, FPLibrary.Fix64 scaleFactor, out FPLibrary.FPQuaternion& result); // 0x1c8fbb4 public System.Void Normalize(); // 0x1e23c98 public static FPLibrary.FPQuaternion CreateFromMatrix(FPLibrary.FPMatrix matrix); // 0x1c8fbb4 public static System.Void CreateFromMatrix(ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPQuaternion& result); // 0x1e292ac public static FPLibrary.FPQuaternion op_Multiply(FPLibrary.FPQuaternion value1, FPLibrary.FPQuaternion value2); // 0x1c8fbb4 public static FPLibrary.FPQuaternion op_Addition(FPLibrary.FPQuaternion value1, FPLibrary.FPQuaternion value2); // 0x1c8fbb4 public static FPLibrary.FPQuaternion op_Subtraction(FPLibrary.FPQuaternion value1, FPLibrary.FPQuaternion value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Multiply(FPLibrary.FPQuaternion quat, FPLibrary.FPVector vec); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public UnityEngine.Quaternion ToQuaternion(); // 0x1e0e254 public static FPLibrary.FPQuaternion ToFPQuaternion(UnityEngine.Quaternion quat); // 0x1c8fbb4 public static System.Boolean op_Inequality(FPLibrary.FPQuaternion value1, FPLibrary.FPQuaternion value2); // 0x1c8fbb4 public static System.Boolean op_Equality(FPLibrary.FPQuaternion value1, FPLibrary.FPQuaternion value2); // 0x1c8fbb4 } // Assembly-CSharp.dll public class FPLibrary.FPRandom : System.Object { // Fields private const System.Int32 N; // 0x0 private const System.Int32 M; // 0x0 private const System.UInt32 MATRIX_A; // 0x0 private const System.UInt32 UPPER_MASK; // 0x0 private const System.UInt32 LOWER_MASK; // 0x0 private const System.Int32 MAX_RAND_INT; // 0x0 private System.UInt32[] mag01; // 0x10 private System.UInt32[] mt; // 0x18 private System.Int32 mti; // 0x20 public static FPLibrary.FPRandom instance; // 0x0 // Methods internal static System.Void Init(); // 0x1e2274c public static FPLibrary.FPRandom New(System.Int32 seed); // 0x1e1a94c private System.Void .ctor(); // 0x1e23c98 private System.Void .ctor(System.Int32 seed); // 0x1e24080 private System.Void .ctor(System.Int32[] init); // 0x1e292ac public static System.Int32 get_MaxRandomInt(); // 0x1e03f1c public System.Int32 Next(); // 0x1e055d0 public static System.Int32 CallNext(); // 0x1e03f1c public System.Int32 Next(System.Int32 minValue, System.Int32 maxValue); // 0x1e05880 public FPLibrary.Fix64 Next(FPLibrary.Fix64 minValue, FPLibrary.Fix64 maxValue); // 0x1c8fbb4 public static System.Int32 Range(System.Int32 minValue, System.Int32 maxValue); // 0x1e03fd8 public static FPLibrary.Fix64 Range(FPLibrary.Fix64 minValue, FPLibrary.Fix64 maxValue); // 0x1c8fbb4 public FPLibrary.Fix64 NextFP(); // 0x1c8fbb4 public static FPLibrary.Fix64 get_value(); // 0x1c8fbb4 public static FPLibrary.FPVector get_insideUnitSphere(); // 0x1c8fbb4 private System.Single NextFloat(); // 0x1e0b71c private System.Single NextFloat(System.Boolean includeOne); // 0x1c8fbb4 private System.Single NextFloatPositive(); // 0x1e0b71c private System.Double NextDouble(); // 0x1e0c124 private System.Double NextDouble(System.Boolean includeOne); // 0x1e0c278 private System.Double NextDoublePositive(); // 0x1e0c124 private System.Double Next53BitRes(); // 0x1e0c124 public System.Void Initialize(); // 0x1e23c98 public System.Void Initialize(System.Int32 seed); // 0x1e24080 public System.Void Initialize(System.Int32[] init); // 0x1e292ac private System.Void init_genrand(System.UInt32 s); // 0x1e29684 private System.Void init_by_array(System.UInt32[] init_key, System.UInt32 key_length); // 0x1e2a8a8 private System.UInt32 genrand_int32(); // 0x1e1a284 private System.Int32 genrand_int31(); // 0x1e055d0 private FPLibrary.Fix64 genrand_FP(); // 0x1c8fbb4 private System.Double genrand_real1(); // 0x1e0c124 private System.Double genrand_real2(); // 0x1e0c124 private System.Double genrand_real3(); // 0x1e0c124 private System.Double genrand_res53(); // 0x1e0c124 } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPRect : { // Fields public FPLibrary.Fix64 _x; // 0x10 public FPLibrary.Fix64 _y; // 0x18 public FPLibrary.FPVector topRight; // 0x20 public FPLibrary.FPVector topLeft; // 0x38 public FPLibrary.FPVector bottomRight; // 0x50 public FPLibrary.FPVector bottomLeft; // 0x68 public FPLibrary.Fix64 width; // 0x80 public FPLibrary.Fix64 height; // 0x88 public FPLibrary.Fix64 xMax; // 0x90 public FPLibrary.Fix64 yMax; // 0x98 // Methods public FPLibrary.Fix64 get_x(); // 0x1c8fbb4 public System.Void set_x(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_y(); // 0x1c8fbb4 public System.Void set_y(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Void .ctor(UnityEngine.Rect rect); // 0x1e27330 public System.Void .ctor(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 width, FPLibrary.Fix64 height); // 0x1c8fbb4 public UnityEngine.Rect ToRect(); // 0x1e0e254 public System.Void MoveTo(FPLibrary.FPVector fpVector); // 0x1c8fbb4 private System.Void RefreshPoints(); // 0x1e23c98 public System.Boolean Intersects(FPLibrary.FPRect rect); // 0x1c8fbb4 public FPLibrary.Fix64 IntersectArea(FPLibrary.FPRect rect); // 0x1c8fbb4 public FPLibrary.Fix64 DistanceToPoint(FPLibrary.FPVector point); // 0x1c8fbb4 } // Assembly-CSharp.dll public class FPLibrary.FPTransform : UnityEngine.MonoBehaviour { // Fields private FPLibrary.FPVector _position; // 0x20 private FPLibrary.FPQuaternion _rotation; // 0x38 private FPLibrary.FPVector _scale; // 0x58 // Methods public FPLibrary.FPVector get_position(); // 0x1c8fbb4 public System.Void set_position(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPQuaternion get_rotation(); // 0x1c8fbb4 public System.Void set_rotation(FPLibrary.FPQuaternion value); // 0x1c8fbb4 public FPLibrary.FPVector get_scale(); // 0x1c8fbb4 public System.Void set_scale(FPLibrary.FPVector value); // 0x1c8fbb4 public System.Void LookAt(FPLibrary.FPTransform other); // 0x1e292ac public System.Void LookAt(FPLibrary.FPVector target); // 0x1c8fbb4 public System.Void Translate(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z); // 0x1c8fbb4 public System.Void Translate(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z, UnityEngine.Space relativeTo); // 0x1c8fbb4 public System.Void Translate(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z, FPLibrary.FPTransform relativeTo); // 0x1c8fbb4 public System.Void Translate(FPLibrary.FPVector translation); // 0x1c8fbb4 public System.Void Translate(FPLibrary.FPVector translation, UnityEngine.Space relativeTo); // 0x1c8fbb4 public System.Void Translate(FPLibrary.FPVector translation, FPLibrary.FPTransform relativeTo); // 0x1c8fbb4 public System.Void RotateAround(FPLibrary.FPVector point, FPLibrary.FPVector axis, FPLibrary.Fix64 angle); // 0x1c8fbb4 public System.Void RotateAround(FPLibrary.FPVector axis, FPLibrary.Fix64 angle); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.Fix64 xAngle, FPLibrary.Fix64 yAngle, FPLibrary.Fix64 zAngle); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.Fix64 xAngle, FPLibrary.Fix64 yAngle, FPLibrary.Fix64 zAngle, UnityEngine.Space relativeTo); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.FPVector eulerAngles); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.FPVector axis, FPLibrary.Fix64 angle); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.FPVector axis, FPLibrary.Fix64 angle, UnityEngine.Space relativeTo); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.FPVector eulerAngles, UnityEngine.Space relativeTo); // 0x1c8fbb4 public FPLibrary.FPVector get_forward(); // 0x1c8fbb4 public FPLibrary.FPVector get_right(); // 0x1c8fbb4 public FPLibrary.FPVector get_up(); // 0x1c8fbb4 public FPLibrary.FPVector get_eulerAngles(); // 0x1c8fbb4 public System.Void UpdateTransform(UnityEngine.Transform transform); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPVector : { // Fields private static FPLibrary.Fix64 ZeroEpsilonSq; // 0x0 internal static FPLibrary.FPVector InternalZero; // 0x8 internal static FPLibrary.FPVector Arbitrary; // 0x20 public FPLibrary.Fix64 x; // 0x10 public FPLibrary.Fix64 y; // 0x18 public FPLibrary.Fix64 z; // 0x20 public static readonly FPLibrary.FPVector zero; // 0x38 public static readonly FPLibrary.FPVector left; // 0x50 public static readonly FPLibrary.FPVector right; // 0x68 public static readonly FPLibrary.FPVector up; // 0x80 public static readonly FPLibrary.FPVector down; // 0x98 public static readonly FPLibrary.FPVector back; // 0xb0 public static readonly FPLibrary.FPVector forward; // 0xc8 public static readonly FPLibrary.FPVector one; // 0xe0 public static readonly FPLibrary.FPVector MinValue; // 0xf8 public static readonly FPLibrary.FPVector MaxValue; // 0x110 // Methods private static System.Void .cctor(); // 0x1e2274c public FPLibrary.Fix64 get_Item(System.Int32 index); // 0x1c8fbb4 public System.Void set_Item(System.Int32 index, FPLibrary.Fix64 value); // 0x1c8fbb4 public static FPLibrary.FPVector Abs(FPLibrary.FPVector other); // 0x1c8fbb4 public FPLibrary.Fix64 get_sqrMagnitude(); // 0x1c8fbb4 public FPLibrary.Fix64 get_magnitude(); // 0x1c8fbb4 public static FPLibrary.FPVector ClampMagnitude(FPLibrary.FPVector vector, FPLibrary.Fix64 maxLength); // 0x1c8fbb4 public FPLibrary.FPVector get_normalized(); // 0x1c8fbb4 public System.Void .ctor(System.Int32 x, System.Int32 y, System.Int32 z); // 0x1e24168 public System.Void .ctor(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z); // 0x1c8fbb4 public System.Void .ctor(UnityEngine.Vector3 vec); // 0x1e25c68 public System.Void Scale(FPLibrary.FPVector other); // 0x1c8fbb4 public System.Void Set(FPLibrary.Fix64 x, FPLibrary.Fix64 y, FPLibrary.Fix64 z); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.Fix64 xyz); // 0x1c8fbb4 public static FPLibrary.FPVector Lerp(FPLibrary.FPVector from, FPLibrary.FPVector to, FPLibrary.Fix64 percent); // 0x1c8fbb4 public static FPLibrary.FPVector Slerp(FPLibrary.FPVector start, FPLibrary.FPVector end, FPLibrary.Fix64 percent); // 0x1c8fbb4 public static FPLibrary.FPVector MoveTowards(FPLibrary.FPVector current, FPLibrary.FPVector target, FPLibrary.Fix64 maxDistanceDelta); // 0x1c8fbb4 public static FPLibrary.FPVector MoveTowardsZ(FPLibrary.FPVector current, FPLibrary.Fix64 directionZ, FPLibrary.Fix64 directionX, FPLibrary.Fix64 maxDistanceDelta_Z, FPLibrary.Fix64 maxDistanceDelta_X, System.Single magnitude); // 0x1c8fbb4 public static System.Void TransformNormal(ref FPLibrary.FPVector& normal, ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static System.Void TransformCoordinate(ref FPLibrary.FPVector& coordinate, ref FPLibrary.FPMatrix& transform, out FPLibrary.FPVector& result); // 0x1e2a6c4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public static FPLibrary.FPVector Scale(FPLibrary.FPVector vecA, FPLibrary.FPVector vecB); // 0x1c8fbb4 public static System.Boolean op_Equality(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static System.Boolean op_Inequality(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.FPVector Min(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static System.Void Min(ref FPLibrary.FPVector& value1, ref FPLibrary.FPVector& value2, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static FPLibrary.FPVector Max(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.Fix64 Distance(FPLibrary.FPVector v1, FPLibrary.FPVector v2); // 0x1c8fbb4 public static FPLibrary.Fix64 Distance(FPLibrary.FPVector v1, FPLibrary.FPVector v2, Engine.Core.AixsType ignoreAxis); // 0x1c8fbb4 public static System.Void Max(ref FPLibrary.FPVector& value1, ref FPLibrary.FPVector& value2, out FPLibrary.FPVector& result); // 0x1e2a6c4 public System.Void MakeZero(); // 0x1e23c98 public System.Boolean IsZero(); // 0x1e12ab8 public System.Boolean IsNearlyZero(); // 0x1e12ab8 public static FPLibrary.FPVector Transform(FPLibrary.FPVector position, FPLibrary.FPMatrix matrix); // 0x1c8fbb4 public static System.Void Transform(ref FPLibrary.FPVector& position, ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static System.Void TransposedTransform(ref FPLibrary.FPVector& position, ref FPLibrary.FPMatrix& matrix, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static FPLibrary.Fix64 Dot(FPLibrary.FPVector vector1, FPLibrary.FPVector vector2); // 0x1c8fbb4 public static FPLibrary.Fix64 Dot(ref FPLibrary.FPVector& vector1, ref FPLibrary.FPVector& vector2); // 0x1c8fbb4 public static FPLibrary.FPVector Add(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static System.Void Add(ref FPLibrary.FPVector& value1, ref FPLibrary.FPVector& value2, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static FPLibrary.FPVector Divide(FPLibrary.FPVector value1, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static System.Void Divide(ref FPLibrary.FPVector& value1, FPLibrary.Fix64 scaleFactor, out FPLibrary.FPVector& result); // 0x1c8fbb4 public static FPLibrary.FPVector Subtract(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static System.Void Subtract(ref FPLibrary.FPVector& value1, ref FPLibrary.FPVector& value2, out FPLibrary.FPVector& result); // 0x1e2a6c4 public static FPLibrary.FPVector Cross(FPLibrary.FPVector vector1, FPLibrary.FPVector vector2); // 0x1c8fbb4 public static System.Void Cross(ref FPLibrary.FPVector& vector1, ref FPLibrary.FPVector& vector2, out FPLibrary.FPVector& result); // 0x1e2a6c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public System.Void Negate(); // 0x1e23c98 public static FPLibrary.FPVector Negate(FPLibrary.FPVector value); // 0x1c8fbb4 public static System.Void Negate(ref FPLibrary.FPVector& value, out FPLibrary.FPVector& result); // 0x1e292ac public static FPLibrary.FPVector Normalize(FPLibrary.FPVector value); // 0x1c8fbb4 public System.Void Normalize(); // 0x1e23c98 public static System.Void Normalize(ref FPLibrary.FPVector& value, out FPLibrary.FPVector& result); // 0x1e292ac public static System.Void Swap(ref FPLibrary.FPVector& vector1, ref FPLibrary.FPVector& vector2); // 0x1e292ac public static FPLibrary.FPVector Multiply(FPLibrary.FPVector value1, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPVector& value1, FPLibrary.Fix64 scaleFactor, out FPLibrary.FPVector& result); // 0x1c8fbb4 public static FPLibrary.FPVector op_Modulus(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Multiply(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Multiply(FPLibrary.FPVector value1, FPLibrary.Fix64 value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Multiply(FPLibrary.Fix64 value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Subtraction(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Addition(FPLibrary.FPVector value1, FPLibrary.FPVector value2); // 0x1c8fbb4 public static FPLibrary.FPVector op_Division(FPLibrary.FPVector value1, FPLibrary.Fix64 value2); // 0x1c8fbb4 public static FPLibrary.Fix64 Angle(FPLibrary.FPVector a, FPLibrary.FPVector b); // 0x1c8fbb4 public FPLibrary.FPVector2 ToFPVector2(); // 0x1c8fbb4 public static FPLibrary.FPVector ToFPVector(UnityEngine.Vector3 vector); // 0x1c8fbb4 public UnityEngine.Vector3 ToVector(); // 0x1e0c3f4 public UnityEngine.Vector2 ToVector2(); // 0x1e0ef24 public UnityEngine.Vector2Int ToVector2Int(); // 0x1e0ec08 public UnityEngine.Vector3Int ToVector3Int(); // 0x1e0f5fc public static FPLibrary.FPVector Project(FPLibrary.FPVector vector, FPLibrary.FPVector onNormal); // 0x1c8fbb4 public static FPLibrary.FPVector op_Implicit(UnityEngine.Vector3 vector); // 0x1c8fbb4 public static UnityEngine.Vector3 op_Implicit(FPLibrary.FPVector vector); // 0x1c8fbb4 public static FPLibrary.FPVector ReflectVector(FPLibrary.FPVector dir, FPLibrary.FPVector normal); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public System.String ToString(System.Int32 fracNum); // 0x1e1bf7c } // Assembly-CSharp.dll [Serializable] public struct FPLibrary.FPVector2 : System.IEquatable<FPLibrary.FPVector2> { // Fields private static FPLibrary.FPVector2 zeroVector; // 0x0 private static FPLibrary.FPVector2 oneVector; // 0x10 private static FPLibrary.FPVector2 rightVector; // 0x20 private static FPLibrary.FPVector2 leftVector; // 0x30 private static FPLibrary.FPVector2 upVector; // 0x40 private static FPLibrary.FPVector2 downVector; // 0x50 public FPLibrary.Fix64 x; // 0x10 public FPLibrary.Fix64 y; // 0x18 // Methods public static FPLibrary.FPVector2 get_zero(); // 0x1c8fbb4 public static FPLibrary.FPVector2 get_one(); // 0x1c8fbb4 public static FPLibrary.FPVector2 get_right(); // 0x1c8fbb4 public static FPLibrary.FPVector2 get_left(); // 0x1c8fbb4 public static FPLibrary.FPVector2 get_up(); // 0x1c8fbb4 public static FPLibrary.FPVector2 get_down(); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public System.Void .ctor(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Void Set(FPLibrary.Fix64 x, FPLibrary.Fix64 y); // 0x1c8fbb4 public static System.Void Reflect(ref FPLibrary.FPVector2& vector, ref FPLibrary.FPVector2& normal, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Reflect(FPLibrary.FPVector2 vector, FPLibrary.FPVector2 normal); // 0x1c8fbb4 public static FPLibrary.FPVector2 Add(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Add(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Barycentric(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2, FPLibrary.FPVector2 value3, FPLibrary.Fix64 amount1, FPLibrary.Fix64 amount2); // 0x1c8fbb4 public static System.Void Barycentric(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, ref FPLibrary.FPVector2& value3, FPLibrary.Fix64 amount1, FPLibrary.Fix64 amount2, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static FPLibrary.FPVector2 CatmullRom(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2, FPLibrary.FPVector2 value3, FPLibrary.FPVector2 value4, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static System.Void CatmullRom(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, ref FPLibrary.FPVector2& value3, ref FPLibrary.FPVector2& value4, FPLibrary.Fix64 amount, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static FPLibrary.FPVector2 Clamp(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 min, FPLibrary.FPVector2 max); // 0x1c8fbb4 public static System.Void Clamp(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& min, ref FPLibrary.FPVector2& max, out FPLibrary.FPVector2& result); // 0x1e2acf8 public static FPLibrary.Fix64 Distance(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Distance(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.Fix64& result); // 0x1e2a6c4 public static FPLibrary.Fix64 DistanceSquared(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void DistanceSquared(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.Fix64& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Divide(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Divide(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Divide(FPLibrary.FPVector2 value1, FPLibrary.Fix64 divider); // 0x1c8fbb4 public static System.Void Divide(ref FPLibrary.FPVector2& value1, FPLibrary.Fix64 divider, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static FPLibrary.Fix64 Dot(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Dot(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.Fix64& result); // 0x1e2a6c4 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public System.Boolean Equals(FPLibrary.FPVector2 other); // 0x1c8fbb4 public override System.Int32 GetHashCode(); // 0x1e055d0 public static FPLibrary.FPVector2 Hermite(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 tangent1, FPLibrary.FPVector2 value2, FPLibrary.FPVector2 tangent2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static System.Void Hermite(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& tangent1, ref FPLibrary.FPVector2& value2, ref FPLibrary.FPVector2& tangent2, FPLibrary.Fix64 amount, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public FPLibrary.Fix64 get_magnitude(); // 0x1c8fbb4 public static FPLibrary.FPVector2 ClampMagnitude(FPLibrary.FPVector2 vector, FPLibrary.Fix64 maxLength); // 0x1c8fbb4 public FPLibrary.Fix64 LengthSquared(); // 0x1c8fbb4 public static FPLibrary.FPVector2 Lerp(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static FPLibrary.FPVector2 LerpUnclamped(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static System.Void LerpUnclamped(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, FPLibrary.Fix64 amount, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static FPLibrary.FPVector2 Max(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Max(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Min(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Min(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public System.Void Scale(FPLibrary.FPVector2 other); // 0x1c8fbb4 public static FPLibrary.FPVector2 Scale(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 Multiply(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 Multiply(FPLibrary.FPVector2 value1, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPVector2& value1, FPLibrary.Fix64 scaleFactor, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static System.Void Multiply(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.FPVector2 Negate(FPLibrary.FPVector2 value); // 0x1c8fbb4 public static System.Void Negate(ref FPLibrary.FPVector2& value, out FPLibrary.FPVector2& result); // 0x1e292ac public System.Void Normalize(); // 0x1e23c98 public static FPLibrary.FPVector2 Normalize(FPLibrary.FPVector2 value); // 0x1c8fbb4 public FPLibrary.FPVector2 get_normalized(); // 0x1c8fbb4 public static System.Void Normalize(ref FPLibrary.FPVector2& value, out FPLibrary.FPVector2& result); // 0x1e292ac public static FPLibrary.FPVector2 SmoothStep(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2, FPLibrary.Fix64 amount); // 0x1c8fbb4 public static System.Void SmoothStep(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, FPLibrary.Fix64 amount, out FPLibrary.FPVector2& result); // 0x1c8fbb4 public static FPLibrary.FPVector2 Subtract(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Void Subtract(ref FPLibrary.FPVector2& value1, ref FPLibrary.FPVector2& value2, out FPLibrary.FPVector2& result); // 0x1e2a6c4 public static FPLibrary.Fix64 Angle(FPLibrary.FPVector2 a, FPLibrary.FPVector2 b); // 0x1c8fbb4 public FPLibrary.FPVector ToFPVector(); // 0x1c8fbb4 public override System.String ToString(); // 0x1e1bcd8 public static FPLibrary.FPVector2 op_UnaryNegation(FPLibrary.FPVector2 value); // 0x1c8fbb4 public static System.Boolean op_Equality(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static System.Boolean op_Inequality(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Addition(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Subtraction(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.Fix64 op_Multiply(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Multiply(FPLibrary.FPVector2 value, FPLibrary.Fix64 scaleFactor); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Multiply(FPLibrary.Fix64 scaleFactor, FPLibrary.FPVector2 value); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Division(FPLibrary.FPVector2 value1, FPLibrary.FPVector2 value2); // 0x1c8fbb4 public static FPLibrary.FPVector2 op_Division(FPLibrary.FPVector2 value1, FPLibrary.Fix64 divider); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal interface BlueNoah.FastListItem : { // Fields // Methods public abstract System.Int32 get_index(); // 0x1e055d0 public abstract System.Void set_index(System.Int32 value); // 0x1e24080 } // Assembly-CSharp.dll internal class BlueNoah.FastList<T> : System.Object, System.Collections.IEnumerator, System.Collections.IEnumerable { // Fields private T[] items; // 0x0 private System.Int32 mIndex; // 0x0 private System.Int32 mCount; // 0x0 private System.Int32 position; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Add(T t); // 0x1c8fbb4 public System.Void Remove(T t); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public T get_Item(System.Int32 index); // 0x1c8fbb4 public System.Int32 get_Count(); // 0x1e055d0 public System.Collections.IEnumerator GetEnumerator(); // 0x1e1bcd8 public System.Boolean MoveNext(); // 0x1e12ab8 public System.Void Reset(); // 0x1e23c98 public System.Object get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class BlueNoah.Common.GridLayerMask : System.Object { // Fields private System.Int32 <LayerMask>k__BackingField; // 0x10 // Methods public System.Int32 get_LayerMask(); // 0x1e055d0 private System.Void set_LayerMask(System.Int32 value); // 0x1e24080 public System.Void .ctor(System.Int32 layerMask); // 0x1e24080 public System.Void AddLayer(System.UInt32 layer); // 0x1e29684 public System.Void AddLayers(System.Int32 layerMask); // 0x1e24080 public System.Void RemoveLayer(System.UInt32 layer); // 0x1e29684 public System.Void RemoveLayers(System.Int32 layerMask); // 0x1e24080 public System.Boolean ContainLayerOld(System.Int32 layer); // 0x1e12c98 public static System.Boolean ValidateLayerMaskOld(System.Int32 layerMask, System.Int32 layer); // 0x1e115a0 public static System.Boolean ValidateLayerMask(System.Int32 sourceLayerMask, System.Int32 layerMask); // 0x1e115a0 public System.Boolean ContainLayer(System.Int32 layerMask); // 0x1e12c98 public static BlueNoah.Common.GridLayerMask op_Implicit(System.Int32 value); // 0x1e1a94c public static System.Int32 op_Implicit(BlueNoah.Common.GridLayerMask gridLayerMask); // 0x1e055d0 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPAABBCollider : BlueNoah.PhysicsEngine.FPCollider { // Fields protected FPLibrary.FPVector _size; // 0xa0 // Methods public FPLibrary.FPVector get_size(); // 0x1c8fbb4 public System.Void set_size(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPVector get_halfSize(); // 0x1c8fbb4 public System.Void set_halfSize(FPLibrary.FPVector value); // 0x1c8fbb4 public override BlueNoah.PhysicsEngine.PvpShapeType get_shapeType(); // 0x1e055d0 protected override System.Void InitColliderSize(); // 0x1e23c98 internal override System.Void UpdateAABB(); // 0x1e23c98 public override System.Boolean CheckCollision(BlueNoah.PhysicsEngine.FPCollider other); // 0x1e192c4 protected override System.Void OnDrawGizmosEditor(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPBoxCollider : BlueNoah.PhysicsEngine.FPAABBCollider { // Fields private UnityEngine.Matrix4x4 matrix4X4; // 0xb8 private readonly FPLibrary.FPVector[] <points>k__BackingField; // 0xf8 // Methods public override BlueNoah.PhysicsEngine.PvpShapeType get_shapeType(); // 0x1e055d0 public override FPLibrary.FPVector get_position(); // 0x1c8fbb4 protected override System.Void UpdateFPTransform(); // 0x1e23c98 private FPLibrary.FPVector[] get_points(); // 0x1e1bcd8 internal override System.Void UpdateAABB(); // 0x1e23c98 public override System.Boolean CheckCollision(BlueNoah.PhysicsEngine.FPCollider other); // 0x1e192c4 protected override System.Void OnDrawGizmosEditor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum BlueNoah.PhysicsEngine.PvpShapeType : { // Fields public System.Int32 value__; // 0x10 public const BlueNoah.PhysicsEngine.PvpShapeType Sphere = 0; // 0x0 public const BlueNoah.PhysicsEngine.PvpShapeType AABB = 1; // 0x0 public const BlueNoah.PhysicsEngine.PvpShapeType OBB = 2; // 0x0 // Methods } // Assembly-CSharp.dll public abstract class BlueNoah.PhysicsEngine.FPCollider : UnityEngine.MonoBehaviour { // Fields private BlueNoah.PhysicsEngine.FPTransform2 _fpTransform; // 0x20 protected FPLibrary.FPVector _min; // 0x28 protected FPLibrary.FPVector _max; // 0x40 public FPLibrary.FPVector center; // 0x58 public System.Int32 layer; // 0x70 protected System.Boolean _enableCollider; // 0x74 private System.Boolean <AutoRefreshPosition>k__BackingField; // 0x75 protected System.Object _extra; // 0x78 protected BlueNoah.PhysicsEngine.FPOctreeNode targetNode; // 0x80 private System.Boolean isInit; // 0x88 private System.Boolean drawAABB; // 0x89 private UnityEngine.Color gizmosColor; // 0x8c // Methods public BlueNoah.PhysicsEngine.FPTransform2 get_fpTransform(); // 0x1e1bcd8 public FPLibrary.FPVector get_min(); // 0x1c8fbb4 public FPLibrary.FPVector get_max(); // 0x1c8fbb4 public virtual FPLibrary.FPVector get_position(); // 0x1c8fbb4 public System.Boolean get_EnableCollider(); // 0x1e12ab8 public System.Void set_EnableCollider(System.Boolean value); // 0x1e292d4 public System.Boolean get_AutoRefreshPosition(); // 0x1e12ab8 public System.Void set_AutoRefreshPosition(System.Boolean value); // 0x1e292d4 public System.Object get_Extra(); // 0x1e1bcd8 public System.Void set_Extra(System.Object value); // 0x1e292ac public abstract BlueNoah.PhysicsEngine.PvpShapeType get_shapeType(); // 0x1e055d0 protected virtual System.Void Awake(); // 0x1e23c98 public System.Void OnUpdate(); // 0x1e23c98 protected virtual System.Void UpdateFPTransform(); // 0x1e23c98 internal System.Void UpdateCollider(); // 0x1e23c98 internal abstract System.Void UpdateAABB(); // 0x1e23c98 protected System.Void RemoveFromImpactNotes(); // 0x1e23c98 protected System.Void AddToImpactNote(BlueNoah.PhysicsEngine.FPOctreeNode node); // 0x1e292ac protected abstract System.Void InitColliderSize(); // 0x1e23c98 public System.Int32 get_depth(); // 0x1e055d0 public BlueNoah.PhysicsEngine.FPOctreeNode GetParentNode(System.Int32 layer); // 0x1e1bf7c public abstract System.Boolean CheckCollision(BlueNoah.PhysicsEngine.FPCollider other); // 0x1e192c4 public System.Void DestroyComponent(); // 0x1e23c98 private System.Void OnDrawGizmos(); // 0x1e23c98 private System.Void DrawAABBEditor(); // 0x1e23c98 protected abstract System.Void OnDrawGizmosEditor(); // 0x1e23c98 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPSphereCollider : BlueNoah.PhysicsEngine.FPCollider { // Fields private FPLibrary.Fix64 _radius; // 0xa0 private FPLibrary.Fix64 <invRadius>k__BackingField; // 0xa8 private UnityEngine.Matrix4x4 matrix4X4; // 0xb0 // Methods public FPLibrary.Fix64 get_radius(); // 0x1c8fbb4 public System.Void set_radius(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_invRadius(); // 0x1c8fbb4 public System.Void set_invRadius(FPLibrary.Fix64 value); // 0x1c8fbb4 internal FPLibrary.Fix64 get_scaledRadius(); // 0x1c8fbb4 public override BlueNoah.PhysicsEngine.PvpShapeType get_shapeType(); // 0x1e055d0 public override FPLibrary.FPVector get_position(); // 0x1c8fbb4 protected override System.Void UpdateFPTransform(); // 0x1e23c98 internal override System.Void UpdateAABB(); // 0x1e23c98 protected override System.Void InitColliderSize(); // 0x1e23c98 public override System.Boolean CheckCollision(BlueNoah.PhysicsEngine.FPCollider other); // 0x1e192c4 protected override System.Void OnDrawGizmosEditor(); // 0x1e23c98 public override System.String ToString(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPColliderStack<T> : BlueNoah.PhysicsEngine.FPFastList<T> { // Fields private readonly BlueNoah.PhysicsEngine.FPOctreeNode <node>k__BackingField; // 0x0 // Methods private BlueNoah.PhysicsEngine.FPOctreeNode get_node(); // 0x1e1bcd8 public System.Void .ctor(BlueNoah.PhysicsEngine.FPOctreeNode node); // 0x1e292ac public override System.Boolean Remove(T t); // 0x1c8fbb4 public override System.Boolean Add(T t); // 0x1c8fbb4 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPFastList<T> : System.Object, System.Collections.IEnumerator, System.Collections.IEnumerable { // Fields private readonly System.Collections.Generic.List<T> <items>k__BackingField; // 0x0 private readonly System.Collections.Generic.Dictionary<T,System.Int32> <itemDic>k__BackingField; // 0x0 private System.Int32 <Count>k__BackingField; // 0x0 private System.Int32 position; // 0x0 // Methods private System.Collections.Generic.List<T> get_items(); // 0x1e1bcd8 private System.Collections.Generic.Dictionary<T,System.Int32> get_itemDic(); // 0x1e1bcd8 public System.Int32 get_Count(); // 0x1e055d0 private System.Void set_Count(System.Int32 value); // 0x1e24080 public virtual System.Boolean Remove(T t); // 0x1c8fbb4 public virtual System.Boolean Add(T t); // 0x1c8fbb4 public System.Boolean Contains(T t); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public T get_Item(System.Int32 index); // 0x1c8fbb4 public System.Boolean MoveNext(); // 0x1e12ab8 public System.Void Reset(); // 0x1e23c98 public System.Object get_Current(); // 0x1e1bcd8 public System.Collections.IEnumerator GetEnumerator(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal class BlueNoah.PhysicsEngine.FPOctree : System.Object { // Fields private static BlueNoah.PhysicsEngine.FPOctree _instance; // 0x0 internal BlueNoah.PhysicsEngine.FPOctreeNode root; // 0x10 internal readonly System.Collections.Generic.List<BlueNoah.PhysicsEngine.FPCollider> colliders; // 0x18 // Methods public static BlueNoah.PhysicsEngine.FPOctree get_Instance(); // 0x1e11470 public BlueNoah.PhysicsEngine.FPOctree Initialize(FPLibrary.FPVector pos, UnityEngine.Vector3Int size, UnityEngine.Vector3Int minSize); // 0x1c8fbb4 public System.Void EnableCollider(BlueNoah.PhysicsEngine.FPCollider fpCollider, System.Boolean enable); // 0x1e2a6ec public System.Void RemoveColliderByExtra(System.Object extra); // 0x1e292ac public System.Void UpdateColliders(); // 0x1e23c98 public System.Boolean OverlayCollision(BlueNoah.PhysicsEngine.FPCollider colliderA, BlueNoah.PhysicsEngine.FPCollider colliderB, System.Boolean checkLayer); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPOctreeNode : System.Object { // Fields public BlueNoah.PhysicsEngine.FPOctreeNode parentNode; // 0x10 public BlueNoah.PhysicsEngine.FPOctreeNode[] nodes; // 0x18 public readonly UnityEngine.Vector3Int size; // 0x20 public readonly UnityEngine.Vector3Int halfSize; // 0x2c public FPLibrary.FPVector pos; // 0x38 public BlueNoah.PhysicsEngine.FPColliderStack<BlueNoah.PhysicsEngine.FPCollider> FpColliderStack; // 0x50 public readonly FPLibrary.FPVector min; // 0x58 public readonly FPLibrary.FPVector max; // 0x70 public System.Int32 colliderCount; // 0x88 public System.Int32 depth; // 0x8c // Methods public System.Void .ctor(FPLibrary.FPVector pos, UnityEngine.Vector3Int size, System.Int32 depth); // 0x1c8fbb4 public System.Boolean VerifyInside(FPLibrary.FPVector pos); // 0x1c8fbb4 } // Assembly-CSharp.dll internal class BlueNoah.PhysicsEngine.FPTimer : System.Object, BlueNoah.FastListItem { // Fields private FPLibrary.Fix64 activeTime; // 0x10 private FPLibrary.Fix64 currentTime; // 0x18 private FPLibrary.Fix64 deltaTime; // 0x20 private System.Action<BlueNoah.PhysicsEngine.FPTimer> onActive; // 0x28 private UnityEngine.GameObject <gameObject>k__BackingField; // 0x30 private System.Boolean <disposed>k__BackingField; // 0x38 private System.Int32 <index>k__BackingField; // 0x3c // Methods public UnityEngine.GameObject get_gameObject(); // 0x1e1bcd8 private System.Void set_gameObject(UnityEngine.GameObject value); // 0x1e292ac public System.Boolean get_disposed(); // 0x1e12ab8 private System.Void set_disposed(System.Boolean value); // 0x1e292d4 public System.Void .ctor(System.UInt32 activeTimeInt, FPLibrary.Fix64 deltaTime, System.Action<BlueNoah.PhysicsEngine.FPTimer> onActive, UnityEngine.GameObject gameObject); // 0x1c8fbb4 public System.Void OnUpdate(); // 0x1e23c98 public System.Int32 get_index(); // 0x1e055d0 public System.Void set_index(System.Int32 value); // 0x1e24080 } // Assembly-CSharp.dll public class BlueNoah.PhysicsEngine.FPTransform2 : UnityEngine.MonoBehaviour { // Fields private BlueNoah.PhysicsEngine.FPTransform2 parent; // 0x20 internal System.Int32 indexInList; // 0x28 private FPLibrary.FPVector _position; // 0x30 private FPLibrary.FPVector _euler; // 0x48 private FPLibrary.FPVector _scale; // 0x60 private FPLibrary.FPQuaternion mLocalRotation; // 0x78 internal System.Boolean colliderUpdateFlag; // 0x98 // Methods internal System.Boolean Serialize(); // 0x1e12ab8 public FPLibrary.FPVector get_localScale(); // 0x1c8fbb4 public System.Void set_localScale(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPVector get_localPosition(); // 0x1c8fbb4 public System.Void set_localPosition(FPLibrary.FPVector value); // 0x1c8fbb4 internal FPLibrary.FPVector Position(FPLibrary.FPVector offset); // 0x1c8fbb4 public FPLibrary.FPVector get_position(); // 0x1c8fbb4 public System.Void set_position(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPQuaternion get_localRotation(); // 0x1c8fbb4 public System.Void set_localRotation(FPLibrary.FPQuaternion value); // 0x1c8fbb4 public FPLibrary.FPQuaternion get_rotation(); // 0x1c8fbb4 public System.Void set_rotation(FPLibrary.FPQuaternion value); // 0x1c8fbb4 public FPLibrary.FPVector get_localEulerAngles(); // 0x1c8fbb4 public System.Void set_localEulerAngles(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPVector get_eulerAngles(); // 0x1c8fbb4 public System.Void set_eulerAngles(FPLibrary.FPVector value); // 0x1c8fbb4 public System.Void Rotate(FPLibrary.FPVector euler); // 0x1c8fbb4 public FPLibrary.FPVector get_scale(); // 0x1c8fbb4 public FPLibrary.FPMatrix get_fixedPointMatrix(); // 0x1c8fbb4 public FPLibrary.FPVector get_forward(); // 0x1c8fbb4 public FPLibrary.FPVector get_back(); // 0x1c8fbb4 public FPLibrary.FPVector get_up(); // 0x1c8fbb4 public FPLibrary.FPVector get_down(); // 0x1c8fbb4 public FPLibrary.FPVector get_right(); // 0x1c8fbb4 public FPLibrary.FPVector get_left(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class BlueNoah.PhysicsEngine.FixedPointIntersection : System.Object { // Fields // Methods private static FPLibrary.Fix64 squared(FPLibrary.Fix64 v); // 0x1c8fbb4 public static System.Boolean IsIntersectWithAABBAndSphere(FPLibrary.FPVector min, FPLibrary.FPVector max, FPLibrary.FPVector center, FPLibrary.Fix64 radius); // 0x1c8fbb4 public static System.Boolean IsAABBInsideAABB(FPLibrary.FPVector minA, FPLibrary.FPVector maxA, FPLibrary.FPVector minB, FPLibrary.FPVector maxB); // 0x1c8fbb4 public static System.Boolean IsIntersectWithAABBAndAABBFixedPoint(FPLibrary.FPVector minA, FPLibrary.FPVector maxA, FPLibrary.FPVector minB, FPLibrary.FPVector maxB); // 0x1c8fbb4 private static FPLibrary.Fix64 ProjectBoxOntoAxis(FPLibrary.FPVector center, FPLibrary.FPVector halfSize, FPLibrary.FPQuaternion rotation, FPLibrary.FPVector axis); // 0x1c8fbb4 private static System.Boolean OverlapOnAxis(FPLibrary.FPVector centerA, FPLibrary.FPVector halfSizeA, FPLibrary.FPQuaternion rotationA, FPLibrary.FPVector centerB, FPLibrary.FPVector halfSizeB, FPLibrary.FPQuaternion rotationB, FPLibrary.FPVector axis); // 0x1c8fbb4 public static System.Boolean IsIntersectWithOBBAndOBBFixedPoint(FPLibrary.FPVector centerA, FPLibrary.FPVector halfSizeA, FPLibrary.FPQuaternion rotationA, FPLibrary.FPVector centerB, FPLibrary.FPVector halfSizeB, FPLibrary.FPQuaternion rotationB); // 0x1c8fbb4 public static FPLibrary.FPVector ClosestPointWithPointAndAABB(FPLibrary.FPVector point, FPLibrary.FPVector min, FPLibrary.FPVector max); // 0x1c8fbb4 public static FPLibrary.FPVector ClosestPointWithPointAndOBB(FPLibrary.FPVector point, FPLibrary.FPVector position, FPLibrary.FPVector halfSize, FPLibrary.FPMatrix fixedPointMatrix); // 0x1c8fbb4 private static FPLibrary.FPVector PointDistanceOBBAxis(FPLibrary.FPVector dir, FPLibrary.FPVector axis, FPLibrary.Fix64 axisDis); // 0x1c8fbb4 public static System.Boolean IsIntersectWithSphereAndSphere(FPLibrary.FPVector point, FPLibrary.Fix64 radius, FPLibrary.FPVector point1, FPLibrary.Fix64 radius1); // 0x1c8fbb4 public static System.Boolean IsSphereInsideAABB(FPLibrary.FPVector center, FPLibrary.Fix64 radius, FPLibrary.FPVector min, FPLibrary.FPVector max); // 0x1c8fbb4 public static System.Boolean IsIntersectWithSphereAndAABB(FPLibrary.FPVector center, FPLibrary.Fix64 radius, FPLibrary.FPVector min, FPLibrary.FPVector max); // 0x1c8fbb4 public static System.Boolean IsIntersectWithSphereAndOBB(FPLibrary.FPVector center, FPLibrary.Fix64 radius, FPLibrary.FPVector position, FPLibrary.FPVector halfSize, FPLibrary.FPMatrix orientation); // 0x1c8fbb4 } // Assembly-CSharp.dll public sealed class Engine.Core.EscapeLensDistortionBlurPresenter : UnityEngine.MonoBehaviour { // Fields private const System.Single PresentationFramesPerSecond; // 0x0 private static Engine.Core.EscapeLensDistortionBlurPresenter activePresenter; // 0x0 private Colorful.LensDistortionBlur lensBlur; // 0x20 private UnityEngine.Coroutine playRoutine; // 0x28 private System.Boolean defaultsCached; // 0x30 private System.Single defaultScale; // 0x34 private System.Single defaultCubicDistortion; // 0x38 private System.Single defaultDistortion; // 0x3c private Colorful.LensDistortionBlur.QualityPreset defaultQuality; // 0x40 // Methods private static System.Void ResetStaticState(); // 0x1e2274c public static System.Void Play(System.Int32 rampInFrames, System.Int32 holdFrames, System.Int32 rampOutFrames, System.Single targetScale, System.Single targetCubicDistortion, System.Single targetDistortion); // 0x1c8fbb4 private System.Void Begin(System.Int32 rampInFrames, System.Int32 holdFrames, System.Int32 rampOutFrames, System.Single targetScale, System.Single targetCubicDistortion, System.Single targetDistortion); // 0x1c8fbb4 private System.Void EnsureLensBlur(); // 0x1e23c98 private System.Collections.IEnumerator PlayRoutine(System.Int32 rampInFrames, System.Int32 holdFrames, System.Int32 rampOutFrames, System.Single targetScale, System.Single targetCubicDistortion, System.Single targetDistortion); // 0x1c8fbb4 private System.Void ApplyWeight(System.Single weight, System.Single targetScale, System.Single targetCubicDistortion, System.Single targetDistortion); // 0x1e25b0c private System.Void StopEffect(); // 0x1e23c98 private System.Void RestoreDefaults(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.EscapeLensDistortionBlurPresenter.<PlayRoutine>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.Int32 rampInFrames; // 0x20 public System.Int32 holdFrames; // 0x24 public System.Int32 rampOutFrames; // 0x28 public Engine.Core.EscapeLensDistortionBlurPresenter <>4__this; // 0x30 public System.Single targetScale; // 0x38 public System.Single targetCubicDistortion; // 0x3c public System.Single targetDistortion; // 0x40 private System.Int32 <totalFrames>5__2; // 0x44 private System.Single <elapsedFrames>5__3; // 0x48 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.ComboOptions : System.Object { // Fields public Engine.Core.ComboDisplayMode comboDisplayMode; // 0x10 public Engine.Core.Sizes hitStunDeterioration; // 0x14 public Engine.Core.Sizes damageDeterioration; // 0x18 public Engine.Core.Sizes airJuggleDeterioration; // 0x1c public System.Int32 _minHitStun; // 0x20 public FPLibrary.Fix64 _minPushForce; // 0x28 public System.Int32 maxConsecutiveCrumple; // 0x30 public Engine.Core.AirJuggleDeteriorationType airJuggleDeteriorationType; // 0x34 public System.Boolean neverAirRecover; // 0x38 public Engine.Core.AirRecoveryType airRecoveryType; // 0x3c public System.Boolean resetFallingForceOnHit; // 0x40 public System.Int32 maxCombo; // 0x44 public FPLibrary.Fix64 _knockBackMinForce; // 0x48 public System.Boolean neverCornerPush; // 0x50 public System.Boolean fixJuggleWeight; // 0x51 public FPLibrary.Fix64 _juggleWeight; // 0x58 public FPLibrary.Fix64 comboTimePVP; // 0x60 public FPLibrary.Fix64 comboTimePVE; // 0x68 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.ComboDisplayMode : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.ComboDisplayMode ShowDuringComboExecution = 0; // 0x0 public const Engine.Core.ComboDisplayMode ShowAfterComboExecution = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.Sizes : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.Sizes None = 0; // 0x0 public const Engine.Core.Sizes VerySmall = 1; // 0x0 public const Engine.Core.Sizes Small = 2; // 0x0 public const Engine.Core.Sizes Medium = 3; // 0x0 public const Engine.Core.Sizes High = 4; // 0x0 public const Engine.Core.Sizes VeryHigh = 5; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.AirJuggleDeteriorationType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.AirJuggleDeteriorationType ComboHits = 0; // 0x0 public const Engine.Core.AirJuggleDeteriorationType AirHits = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.GlobalInfo : UnityEngine.ScriptableObject { // Fields public System.String gameName; // 0x18 public System.String skipIntro_SKPI; // 0x20 public System.String resumeLogicTime_RLT; // 0x28 public System.Int32 fps; // 0x30 public System.Int32 pvpBattleDurationSeconds; // 0x34 public FPLibrary.Fix64 _gravity; // 0x38 public FPLibrary.FPVector damageInvinForce; // 0x40 public FPLibrary.Fix64 _executionTiming; // 0x58 public Engine.Core.ExecutionBufferType executionBufferType; // 0x60 public System.Int32 executionBufferTime; // 0x64 public System.Int32 plinkingDelay; // 0x68 public Fight.InputReferences[] player_Inputs; // 0x70 public Engine.Core.ComboOptions comboOptions; // 0x78 public Engine.Core.TargetMoveOptions targetMoveOptions; // 0x80 public Engine.Core.EscapeOptions escapeOptions; // 0x88 public System.String[] atkRangeNameArray; // 0x90 public AttackRangeOptions[] atkRangeOption; // 0x98 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.TargetMoveOptions : System.Object { // Fields public System.Boolean useStandardLateralMoveWhenTargetTooClose; // 0x10 public System.Single orbitMinDistance; // 0x14 public System.Single forwardStopDistance; // 0x18 public System.Single orbitDistanceHysteresis; // 0x1c public System.Int32 orbitModeSwitchDebounceFrames; // 0x20 public System.Int32 orbitModeReenterCooldownFrames; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.EscapeOptions : System.Object { // Fields public System.Single teleportDistance; // 0x10 public System.Single boundaryPadding; // 0x14 public System.Single fallbackAngleRange; // 0x18 public System.Int32 fallbackSampleCount; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.ExecutionBufferType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.ExecutionBufferType OnlyMoveLinks = 0; // 0x0 public const Engine.Core.ExecutionBufferType AnyMove = 1; // 0x0 public const Engine.Core.ExecutionBufferType NoBuffer = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.InputOptions : System.Object { // Fields public System.Boolean cInputAllowDuplicates; // 0x10 public System.Single cInputGravity; // 0x14 public System.Single cInputSensitivity; // 0x18 public System.Single cInputDeadZone; // 0x1c public System.Single controlFreakDeadZone; // 0x20 public System.Boolean forceDigitalInput; // 0x24 public Fight.ButtonPress confirmButton; // 0x28 public Fight.ButtonPress cancelButton; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.InputManagerType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.InputManagerType UnityInputManager = 0; // 0x0 public const Engine.Core.InputManagerType cInput = 1; // 0x0 public const Engine.Core.InputManagerType ControlFreak = 2; // 0x0 public const Engine.Core.InputManagerType Rewired = 3; // 0x0 public const Engine.Core.InputManagerType CustomClass = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.My_Setting : UnityEngine.ScriptableObject { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.TrainingDummyAiMode : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.TrainingDummyAiMode Sparring = 0; // 0x0 public const Engine.Core.TrainingDummyAiMode DefenseOnly = 1; // 0x0 public const Engine.Core.TrainingDummyAiMode DodgeOnly = 2; // 0x0 public const Engine.Core.TrainingDummyAiMode OffensiveOnly = 3; // 0x0 public const Engine.Core.TrainingDummyAiMode Passive = 4; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public sealed class Engine.Core.PvpBotLevelConfig : System.Object { // Fields public System.Int32 level; // 0x10 public System.Int32 decisionIntervalFrames; // 0x14 public System.Single preferredDistance; // 0x18 public System.Int32 skillChancePercent; // 0x1c public System.Int32 maxComboLength; // 0x20 public System.Boolean enableComboLinks; // 0x24 public System.Boolean allowGuardCancelCombos; // 0x25 public System.Int32 comboSkillChancePercent; // 0x28 public System.Int32 comboInputDelayFrames; // 0x2c public System.Int32 ultimateChancePercent; // 0x30 public System.Int32 ultimateCooldownFrames; // 0x34 public System.Int32 reactionDelayMinFrames; // 0x38 public System.Int32 reactionDelayMaxFrames; // 0x3c public System.Int32 reactionCooldownFrames; // 0x40 public System.Int32 defenseHoldFrames; // 0x44 public System.Single reactionDistance; // 0x48 public System.Int32 mistakeChancePercent; // 0x4c public System.Int32 normalAttackDefenseChancePercent; // 0x50 public System.Int32 flatMoveDefenseChancePercent; // 0x54 public System.Int32 dangerMoveDefenseChancePercent; // 0x58 public System.Int32 dodgeChancePercent; // 0x5c // Methods public System.Int32 get_SafeDecisionIntervalFrames(); // 0x1e055d0 public System.Single get_SafePreferredDistance(); // 0x1e0b71c public System.Int32 get_SafeSkillChancePercent(); // 0x1e055d0 public System.Int32 get_SafeMaxComboLength(); // 0x1e055d0 public System.Int32 get_SafeComboSkillChancePercent(); // 0x1e055d0 public System.Int32 get_SafeComboInputDelayFrames(); // 0x1e055d0 public System.Int32 get_SafeUltimateChancePercent(); // 0x1e055d0 public System.Int32 get_SafeUltimateCooldownFrames(); // 0x1e055d0 public System.Int32 get_SafeReactionDelayMinFrames(); // 0x1e055d0 public System.Int32 get_SafeReactionDelayMaxFrames(); // 0x1e055d0 public System.Int32 get_SafeReactionCooldownFrames(); // 0x1e055d0 public System.Int32 get_SafeDefenseHoldFrames(); // 0x1e055d0 public System.Single get_SafeReactionDistance(); // 0x1e0b71c public System.Int32 get_SafeMistakeChancePercent(); // 0x1e055d0 public System.Int32 get_SafeNormalAttackDefenseChancePercent(); // 0x1e055d0 public System.Int32 get_SafeFlatMoveDefenseChancePercent(); // 0x1e055d0 public System.Int32 get_SafeDangerMoveDefenseChancePercent(); // 0x1e055d0 public System.Int32 get_SafeDodgeChancePercent(); // 0x1e055d0 public static Engine.Core.PvpBotLevelConfig CreateFallback(System.Int32 requestedLevel); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public sealed class Engine.Core.PvpBotConfig : UnityEngine.ScriptableObject { // Fields public const System.String ResourcePath; // 0x0 private System.Boolean enablePvpBot; // 0x18 private System.Boolean forceNonSelfAsBotForTesting; // 0x19 private System.Boolean defenseOnlyForTesting; // 0x1a private System.Boolean flatMoveOnlyForTesting; // 0x1b private System.Boolean consumePvpStaminaAndEnergy; // 0x1c private System.Boolean preventHpLossInAiMatches; // 0x1d private System.Int32 defaultPlayerRoleId; // 0x20 private System.Int32 trainingDummyRoleId; // 0x24 private System.Boolean enableTrainingDummyAi; // 0x28 private Engine.Core.TrainingDummyAiMode trainingDummyAiMode; // 0x2c private System.Int32 trainingDummyAiLevel; // 0x30 private Engine.Core.PvpBotLevelConfig[] levels; // 0x38 // Methods public System.Boolean get_EnablePvpBot(); // 0x1e12ab8 public System.Boolean get_ForceNonSelfAsBotForTesting(); // 0x1e12ab8 public System.Boolean get_DefenseOnlyForTesting(); // 0x1e12ab8 public System.Boolean get_FlatMoveOnlyForTesting(); // 0x1e12ab8 public System.Boolean get_ConsumePvpStaminaAndEnergy(); // 0x1e12ab8 public System.Boolean get_PreventHpLossInAiMatches(); // 0x1e12ab8 public System.UInt32 get_DefaultPlayerRoleId(); // 0x1e1a284 public System.UInt32 get_TrainingDummyRoleId(); // 0x1e1a284 public System.Boolean get_EnableTrainingDummyAi(); // 0x1e12ab8 public Engine.Core.TrainingDummyAiMode get_TrainingDummyAiMode(); // 0x1e055d0 public System.Int32 get_TrainingDummyAiLevel(); // 0x1e055d0 public static System.Boolean TryLoad(out Engine.Core.PvpBotConfig& config); // 0x1e12ab8 public static System.Boolean TryLoadEnabled(out Engine.Core.PvpBotConfig& config); // 0x1e12ab8 public Engine.Core.PvpBotLevelConfig ResolveLevel(System.Int32 requestedLevel); // 0x1e1bf7c public static Engine.Core.PvpBotLevelConfig LoadLevelOrDefault(System.Int32 requestedLevel); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.ButtonReleaseBehavior : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.ButtonReleaseBehavior UseReleaseSkill = 0; // 0x0 public const Engine.Core.ButtonReleaseBehavior EndCurrentMove = 1; // 0x0 public const Engine.Core.ButtonReleaseBehavior EndCurrentMoveThenReleaseSkill = 2; // 0x0 public const Engine.Core.ButtonReleaseBehavior Ignore = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.MoveInputs : System.Object { // Fields public System.Boolean chargeMove; // 0x10 public FPLibrary.Fix64 _chargeTiming; // 0x18 public System.Boolean allowInputLeniency; // 0x20 public System.Int32 leniencyBuffer; // 0x24 public System.Boolean allowNegativeEdge; // 0x28 public System.Boolean forceAxisPrecision; // 0x29 public System.Boolean onReleaseExecution; // 0x2a public System.Boolean requireButtonPress; // 0x2b public System.Boolean onPressExecution; // 0x2c public System.Int32 PressFrame; // 0x30 public FPLibrary.Fix64 ColdTime; // 0x38 public System.Boolean LongPressStart; // 0x40 public System.Boolean LongPressing; // 0x41 public System.Boolean LongPressEnd; // 0x42 public Engine.Core.ButtonReleaseBehavior buttonReleaseBehavior; // 0x44 public System.Boolean designateDirection; // 0x48 public Fight.ButtonPress[] buttonSequence; // 0x50 public Fight.ButtonPress[] buttonExecution; // 0x58 public System.Boolean editorToggle; // 0x60 public System.Boolean buttonSequenceToggle; // 0x61 public System.Boolean buttonExecutionToggle; // 0x62 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.RoleAnimatoion : UnityEngine.MonoBehaviour { // Fields public Engine.Core.RoleControl controlsScript; // 0x20 public System.Collections.Generic.Dictionary<BasicMoveReference,System.String> basicCarryMoves; // 0x28 public BasicAnimations basicMoves; // 0x30 public Engine.Core.PvpSkillInfo[] attackMoves; // 0x38 private System.Collections.Generic.List<BasicAnimationData> basicMoveList; // 0x40 public Engine.Core.PvpSkillInfo intro; // 0x48 public Engine.Core.PvpSkillInfo outro; // 0x50 public FPLibrary.Fix64 deadAnimDuration; // 0x58 private Fight.MecanimControl mecanimControl; // 0x60 public System.Boolean timespeedPaused; // 0x68 public System.Boolean animationPaused; // 0x69 public UnityEngine.Avatar avatar; // 0x70 private System.Collections.Generic.Dictionary<CombatStances,Engine.Core.AnimationSetData> loadedMoveSets; // 0x78 private FPLibrary.Fix64 _overrideNextBlendingValue; // 0x80 private System.String <currentHitAnimation>k__BackingField; // 0x88 // Methods public Fight.MecanimControl get_MecanimControl(); // 0x1e1bcd8 public System.Void set_MecanimControl(Fight.MecanimControl value); // 0x1e292ac public System.Boolean get_STANDUP(); // 0x1e12ab8 public System.Void Init(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void ChangeMoveStances(CombatStances newStance); // 0x1e24080 private System.Void RegisterMoveSet(Engine.Core.AnimationSetData moveSetData); // 0x1e292ac private CombatStances GetDefaultCombatStance(); // 0x1e055d0 public System.Void ChangeMoveByRoleData(); // 0x1e23c98 private System.Void LogAttackMoveConfigTrace(CombatStances newStance); // 0x1e24080 private System.Void fillMoves(); // 0x1e23c98 public System.Boolean IsBasicCarryMove(Engine.Core.PvpSkillInfo move); // 0x1e192c4 private System.Void setBasicMoveAnimation(BasicAnimationData basicMove, System.String animName, BasicMoveReference basicMoveReference); // 0x1e2a9b4 private System.Void ConfigureBasicMoveFrameNormalization(BasicAnimationData basicMove, System.String animName, BasicMoveReference basicMoveReference); // 0x1e2a9b4 private System.Void ConfigureClipFrameNormalization(System.String clipName, BasicMoveReference basicMoveReference); // 0x1e29968 private System.Boolean ShouldSkipFrameNormalizationForBasicMove(BasicMoveReference basicMoveReference); // 0x1e12c98 public System.Void attachAnimation(UnityEngine.AnimationClip clip, System.String animName, FPLibrary.Fix64 speed, UnityEngine.WrapMode wrapMode, FPLibrary.Fix64 length); // 0x1c8fbb4 public FPLibrary.Fix64 PlayExecutionAnimation(UnityEngine.AnimationClip clip, FPLibrary.Fix64 blendingTime, FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void HoldExecutionAnimationLastFrame(UnityEngine.AnimationClip clip); // 0x1e292ac public System.Void HoldExecutionAnimationPose(UnityEngine.AnimationClip clip, FPLibrary.Fix64 normalizedTime); // 0x1c8fbb4 public FPLibrary.Fix64 GetAnimationSpeed(); // 0x1c8fbb4 public UnityEngine.Vector3 GetDeltaPositionLockAxis(System.Boolean x, System.Boolean y, System.Boolean z); // 0x1c8fbb4 public System.Void PlayBasicMove(BasicAnimationData basicAnimation); // 0x1e292ac public System.Void PlayBasicMove(BasicAnimationData basicAnimation, System.Boolean replay); // 0x1e2a6ec public System.Void PlayBasicMove(BasicAnimationData basicMove, System.String clipName); // 0x1e2a6c4 public System.Void PlayBasicMove(BasicAnimationData basicMove, System.String clipName, FPLibrary.Fix64 blendingTime); // 0x1c8fbb4 public System.Void PlayBasicMove(BasicAnimationData basicMove, System.String clipName, System.Boolean replay); // 0x1e2ad24 public System.Void PlayBasicMove(BasicAnimationData basicAnimation, System.String clipName, FPLibrary.Fix64 blendingTime, System.Boolean replay); // 0x1c8fbb4 public System.Void PlayAnimation(System.String animationName, FPLibrary.Fix64 blendingTime); // 0x1c8fbb4 public System.Void PlayAnimation(System.String animationName, FPLibrary.Fix64 blendingTime, FPLibrary.Fix64 normalizedTime); // 0x1c8fbb4 public System.Void GetNextMove(Engine.Core.PvpSkillInfo currentSkill, ref Engine.Core.PvpSkillInfo& storedSkill, System.Boolean isLongPressing); // 0x1e2ad24 public System.Boolean AttackContains(System.String moveName); // 0x1e192c4 public System.Boolean HasMove(System.String moveName); // 0x1e192c4 public System.Boolean ValidadeBasicMove(Engine.Core.PlayerConditions conditions, Engine.Core.RoleControl cScript); // 0x1e19cd8 public System.Boolean ValidateMoveStances(Engine.Core.PlayerConditions conditions, Engine.Core.RoleControl cScript, System.Boolean bypassCrouchStance, Engine.Core.PvpSkillInfo move); // 0x1c8fbb4 public System.Void SetTimeSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void PauseAtCurrentLogicFrame(); // 0x1e23c98 public System.Void PauseAtLogicFrame(System.Int32 frame); // 0x1e24080 public System.Void RestetTimeSpeed(); // 0x1e23c98 public System.Void SetPerfectDodgeVisualBoost(FPLibrary.Fix64 timelineSpeed, FPLibrary.Fix64 visualSpeed); // 0x1c8fbb4 public System.Void SetPerfectDodgeVisualBoost(System.String animationName, FPLibrary.Fix64 timelineSpeed, FPLibrary.Fix64 visualSpeed); // 0x1c8fbb4 public System.Void SetAnimationSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void SetAnimationSpeed(System.String animationName, FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void RestetAnimSpeed(); // 0x1e23c98 public FPLibrary.Fix64 GetAnimationNormalizedTime(System.Int32 animFrame, Engine.Core.PvpSkillInfo move); // 0x1c8fbb4 public FPLibrary.Fix64 get_overrideNextBlendingValue(); // 0x1c8fbb4 public System.Void set_overrideNextBlendingValue(FPLibrary.Fix64 value); // 0x1c8fbb4 public BasicAnimationData GetBasicAnimationInfo(BasicMoveReferenceTemp reference); // 0x1e1bf7c public BasicAnimationData GetBasicAnimationInfo(BasicMoveReference reference); // 0x1e1bf7c public FPLibrary.Fix64 GetBasicAnimationDuration(BasicMoveReferenceTemp reference); // 0x1c8fbb4 public System.String get_currentHitAnimation(); // 0x1e1bcd8 public System.Void set_currentHitAnimation(System.String value); // 0x1e292ac public BasicAnimationData resolveHitBasicMove(Engine.Core.Hit currentHit); // 0x1e20b20 private System.String GetHitAnimation(BasicAnimationData hitMove, Engine.Core.Hit hit); // 0x1e21e20 public System.String GetAnimationString(BasicAnimationData basicMove, System.Int32 clipNum); // 0x1e211a4 public System.String GetAnimationStringRandom(BasicAnimationData basicMove); // 0x1e20b20 public System.Boolean IsBasicCarryMoveLoop(Engine.Core.PvpSkillInfo move); // 0x1e192c4 public System.Boolean IsBasicMovePlaying(BasicAnimationData basicAnimation); // 0x1e192c4 public System.Boolean IsAnimationPlaying(System.String animationName); // 0x1e192c4 public System.Boolean IsAnimationPlaying(); // 0x1e12ab8 public System.Void PausePlayAnimation(System.Boolean pause); // 0x1e292d4 public System.Void PausePlayAnimation(System.Boolean pause, FPLibrary.Fix64 animSpeed); // 0x1c8fbb4 public System.Void PlayAnimationAtFrame(System.Int32 frame); // 0x1e24080 public FPLibrary.Fix64 GetCurrentAnimationNormalizedTime(); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleAnimatoion.<>c__DisplayClass25_0 : System.Object { // Fields public Engine.Core.PvpSkillInfo move; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <IsBasicCarryMove>b__0(System.Collections.Generic.KeyValuePair<BasicMoveReference,System.String> x); // 0x1e14690 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleAnimatoion.<>c__DisplayClass74_0 : System.Object { // Fields public Engine.Core.PvpSkillInfo move; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Boolean <IsBasicCarryMoveLoop>b__0(System.Collections.Generic.KeyValuePair<BasicMoveReference,System.String> x); // 0x1e14690 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.CharacterInfo : UnityEngine.ScriptableObject { // Fields public System.String characterName; // 0x18 public System.Single height; // 0x20 public System.String prefabResourcePath; // 0x28 public System.String flashTimerPath; // 0x30 public Engine.Core.HitTypeOptions flashTimerEffectOption; // 0x38 public FPLibrary.FPVector initialPosition; // 0x40 public FPLibrary.FPQuaternion initialRotation; // 0x58 public PhysicsData physics; // 0x78 public Engine.Core.AvatarType avatatType; // 0x80 public System.String[] stanceResourcePath; // 0x88 public Engine.Core.AnimationSetData[] moves; // 0x90 public System.Int32 roleId; // 0x98 public Engine.Core.PairedReactionProfile pairedReactionProfile; // 0xa0 public FPLibrary.Fix64 _blendingTime; // 0xa8 public System.Boolean normalizeAnimationFrames; // 0xb0 public System.Int32 maxHpPvp; // 0xb4 public System.Int32 maxHpPve; // 0xb8 public System.Int32 maxHpMultiPve; // 0xbc public System.Boolean canBePush; // 0xc0 public System.Boolean useLookAt; // 0xc1 public System.Boolean canHurt; // 0xc2 public System.Boolean canBeHit; // 0xc3 public System.Boolean noPushByOther; // 0xc4 public System.Boolean usePushByHitBox; // 0xc5 public System.Boolean canHitConter; // 0xc6 public System.Boolean canHitAnim; // 0xc7 public System.Boolean canHitFreeze; // 0xc8 public System.Boolean canHitStun; // 0xc9 public System.Boolean canBeThrow; // 0xca public System.Boolean canBeCatch; // 0xcb public System.Boolean canBePullin; // 0xcc public System.Boolean fixPosition; // 0xcd public System.Boolean canBeForce; // 0xce public System.Boolean canBeForceX; // 0xcf public System.Boolean canBeForceY; // 0xd0 public System.Boolean canBeForceZ; // 0xd1 public System.Boolean canSetRenderLoop; // 0xd2 public System.Boolean canSetRenderHit; // 0xd3 public System.Boolean canSetRenderInvin; // 0xd4 public System.Boolean canSetRenderUnctrl; // 0xd5 public System.Boolean canAddSkinEffect; // 0xd6 public System.Int32 pvpGuardBreakThrowSkillId; // 0xd8 public FPLibrary.Fix64 pvpGuardBreakThrowMaxDistanceXZ; // 0xe0 public System.Int32 pvpGuardBreakStunFrames; // 0xe8 public UnityEngine.Vector3 pvpGuardBreakPushForce; // 0xec public System.Boolean pvpGuardBreakShakeToggle; // 0xf8 public System.Single pvpGuardBreakShakeDuration; // 0xfc public System.Single pvpGuardBreakShakeStrength; // 0x100 public System.Int32 pvpGuardBreakShakeCount; // 0x104 public System.Boolean pvpGuardBreakShakeComplete; // 0x108 public System.Int32 pvpGuardCounterSkillId; // 0x10c public System.Int32 pvpGuardCounterNormalAttackSkillId; // 0x110 public FPLibrary.Fix64 pvpGuardCounterMaxDistanceXZ; // 0x118 public FPLibrary.Fix64 pvpGuardCounterAttackDistanceXZ; // 0x120 public System.Int32 pvpGuardCounterFollowUpFrames; // 0x128 public System.Int32 pvpGuardCounterStunFrames; // 0x12c public System.Int32 pvpEscapeSkillId; // 0x130 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.AvatarType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.AvatarType Legacy = 1; // 0x0 public const Engine.Core.AvatarType Generic = 2; // 0x0 public const Engine.Core.AvatarType Humanoid = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.ButtonSequenceRecord : System.Object { // Fields public Fight.ButtonPress[] buttonPresses; // 0x10 public System.Int32 chargeTime; // 0x18 public System.Int64 pressTime; // 0x20 // Methods public System.Void .ctor(Fight.ButtonPress[] buttonPresses, System.Int32 chargeTime, System.Int64 pressTime); // 0x1e29b0c } // Assembly-CSharp.dll public class Engine.Core.LocalPresentationFollowProxy : UnityEngine.MonoBehaviour { // Fields private const System.Single MaxPredictDistance; // 0x0 private const System.Single MaxPredictLeadSeconds; // 0x0 private const System.Single PredictFollowSpeed; // 0x0 private const System.Single PredictRotationSpeed; // 0x0 private const System.Single LogicMotionConsumeThreshold; // 0x0 private const System.Single InputMagnitudeNormalize; // 0x0 private Engine.Core.RoleControl owner; // 0x20 private System.Int32 pendingHorizontal; // 0x28 private System.Int32 pendingVertical; // 0x2c private System.Single pendingYaw; // 0x30 private System.Single lastInputRealtime; // 0x34 private UnityEngine.Vector3 lastLogicPosition; // 0x38 private System.Boolean hasInitializedState; // 0x44 // Methods public UnityEngine.Transform get_FollowTarget(); // 0x1e1bcd8 public System.Void Initialize(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void NotifyPendingInput(System.Int32 horizontalAxis, System.Int32 verticalAxis, System.Int32 axisRot); // 0x1e24168 public System.Void ClearPendingInput(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Boolean CanPredict(); // 0x1e12ab8 private System.Single ResolvePredictOffsetScale(UnityEngine.Vector3 logicPosition); // 0x1e0b974 private UnityEngine.Vector3 ResolvePredictedForward(System.Single fallbackYaw); // 0x1e0c45c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.RoleType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.RoleType HERO = 0; // 0x0 public const Engine.Core.RoleType MONSTER = 1; // 0x0 public const Engine.Core.RoleType ELITE = 2; // 0x0 public const Engine.Core.RoleType BOSS = 3; // 0x0 public const Engine.Core.RoleType NPC = 4; // 0x0 public const Engine.Core.RoleType ACCOMPANY = 5; // 0x0 public const Engine.Core.RoleType SKILL_MONSTER = 6; // 0x0 public const Engine.Core.RoleType EGG = 7; // 0x0 public const Engine.Core.RoleType ZHS = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.SubStates : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.SubStates Resting = 0; // 0x0 public const Engine.Core.SubStates MovingForward = 1; // 0x0 public const Engine.Core.SubStates RunForward = 2; // 0x0 public const Engine.Core.SubStates Blocking = 3; // 0x0 public const Engine.Core.SubStates Stunned = 4; // 0x0 public const Engine.Core.SubStates Injured = 5; // 0x0 public const Engine.Core.SubStates Dead = 6; // 0x0 public const Engine.Core.SubStates GuardBreakStun = 7; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.RoleControl : UnityEngine.MonoBehaviour, Engine.Core.IAttackable { // Fields private System.Action<Engine.Core.RoleControl> onGetHitEvent; // 0x20 private System.Func<System.Boolean> onDodgeEvent; // 0x28 private System.Action<Engine.Core.Hit,Engine.Core.RoleControl> onPerfectDodgeEvent; // 0x30 private System.Int32 _consumedPerfectDodgeWindowIndex; // 0x38 public System.Action deadAction; // 0x40 private System.Int64 executionPushDisabledUntilFrame; // 0x48 private System.Boolean executionAwaitingFinish; // 0x50 private System.Boolean pvpPairedActionLocked; // 0x51 private Engine.Core.RoleControl pvpPairedActionTarget; // 0x58 private System.UInt32 pvpPairedActionSkillUniqueId; // 0x60 private Engine.Core.PairedActionOptions pvpPairedActionOptions; // 0x68 private UnityEngine.AnimationClip executionStandUpAnimationOverride; // 0x70 private FPLibrary.Fix64 executionStandUpAnimationSpeed; // 0x78 private System.Boolean executionStandUpAnimationStarted; // 0x80 private AboutVFXGhostTrail escapeGhostTrail; // 0x88 private System.Boolean escapeGhostTrailPlaying; // 0x90 private const System.Int32 ExecutionFinishDiagnosticFrameCount; // 0x0 private System.Int32 executionFinishDiagnosticFramesRemaining; // 0x94 private System.String executionFinishDiagnosticRole; // 0x98 private System.Boolean executionFinishDiagnosticHasPreviousSample; // 0xa0 private UnityEngine.Vector3 executionFinishDiagnosticPreviousLogicPosition; // 0xa4 private UnityEngine.Vector3 executionFinishDiagnosticPreviousUnityRootPosition; // 0xb0 private UnityEngine.Vector3 executionFinishDiagnosticPreviousCharacterPosition; // 0xbc private UnityEngine.Vector3 executionFinishDiagnosticPreviousAnimatorRootPosition; // 0xc8 private UnityEngine.Vector3 executionFinishDiagnosticPreviousHipsPosition; // 0xd4 private Engine.Core.RolePhysics <myPhysicsScript>k__BackingField; // 0xe0 private Engine.Core.RoleAnimatoion <myMoveSetScript>k__BackingField; // 0xe8 private const System.String LocalPresentationFollowProxyName; // 0x0 private Engine.Core.LocalPresentationFollowProxy localPresentationFollowProxy; // 0xf0 private UnityEngine.Transform localPresentationFollowProxyTransform; // 0xf8 public System.Collections.Generic.Dictionary<Fight.ButtonPress,System.Int32> inputHeldDown; // 0x100 private System.Boolean <cantBeHit>k__BackingField; // 0x108 public const System.Int32 PvpMaxStamina; // 0x0 public const System.Int32 PvpForceCancelStaminaCost; // 0x0 public const System.Int32 PvpDashStaminaCost; // 0x0 public const System.Int32 PvpEscapeStaminaCost; // 0x0 public const System.Int32 PvpMaxEnergy; // 0x0 public const System.Int32 PvpUltimateEscapeRefund; // 0x0 private const System.Single PvpStaminaRecoverySeconds; // 0x0 private const System.Single PvpDefenseRecoveryLockSeconds; // 0x0 private System.Int32 pvpStamina; // 0x10c private System.Int32 pvpStaminaRecoveryProgressFrames; // 0x110 private System.Int64 pvpStaminaRecoveryBlockedUntilFrame; // 0x118 private System.Int32 pvpEnergy; // 0x120 private System.Int32 pvpUltimateFollowUpSkillId; // 0x124 private Engine.Core.RoleControl pvpComboAttacker; // 0x128 private System.Int32 pvpComboHitCount; // 0x130 private System.Int64 pvpComboExpireFrame; // 0x138 private System.Boolean <ConsumePvpStaminaAndEnergy>k__BackingField; // 0x140 private System.Boolean <PreventHpLoss>k__BackingField; // 0x141 private System.Boolean <cantBeAddForce>k__BackingField; // 0x142 private System.Boolean <isLongPressing>k__BackingField; // 0x143 private static readonly Fight.ButtonPress[] DefenseButtonPressInput; // 0x0 private static readonly System.Boolean EnablePvpGuardDiagnostics; // 0x8 private System.Int32 pvpGuardLastSyncedInput; // 0x144 private System.Boolean pvpGuardLastLongPress; // 0x148 private System.Boolean <STATE_FIRST>k__BackingField; // 0x149 private System.Boolean <STATE_SECOUND>k__BackingField; // 0x14a private System.Boolean <STATE_THIRD>k__BackingField; // 0x14b public Engine.Core.PossibleStates _currentState; // 0x14c private System.Boolean <BeCatch>k__BackingField; // 0x150 protected Engine.Core.RoleSkillRelease RoleSkillRelease; // 0x158 protected BasicMoveReference currentBasicMoveReference; // 0x160 protected BasicAnimationData currentBasicMove; // 0x168 private UnityEngine.GameObject <emulatedCam_Actor>k__BackingField; // 0x170 private UnityEngine.GameObject <emulatedCam_Scene>k__BackingField; // 0x178 private System.Int64 <emulaEnd>k__BackingField; // 0x180 public SimuBehaviour simuBehaviour; // 0x188 public SimpleBossAi simpleBossAi; // 0x190 private UnityEngine.Transform moveFacingChild; // 0x198 private System.Single moveFacingRotateSpeed; // 0x1a0 private System.Boolean enableMoveFacingChild; // 0x1a4 protected System.Collections.Generic.List<Engine.Core.RoleControl> _opponentList; // 0x1a8 private UnityEngine.GameObject _phantomObject; // 0x1b0 private FPLibrary.Fix64 <localTimeScale>k__BackingField; // 0x1b8 private System.Boolean beTimeControl; // 0x1c0 private System.Int64 beTimeControlEndFrame; // 0x1c8 private System.Boolean hitStopActive; // 0x1d0 private System.Int64 hitStopEndFrame; // 0x1d8 private FPLibrary.Fix64 hitStopResumeLocalTimeScale; // 0x1e0 private FPLibrary.Fix64 hitStopResumeAnimationSpeed; // 0x1e8 private FPLibrary.Fix64 hitStopResumePhysicsTimeScale; // 0x1f0 private const System.Int32 DefaultPlayerMaxHp; // 0x0 private const System.Int32 DefaultPvpPlayerMaxHp; // 0x0 private const System.Int32 DefaultPvpEnemyMaxHp; // 0x0 private const System.Int32 DefaultPveEnemyMaxHp; // 0x0 private const System.Int32 DefaultPveBossMaxHp; // 0x0 private const System.Int32 DefaultPveBoss30057MaxHp; // 0x0 private const System.Int32 DefaultMultiPveEnemyMaxHp; // 0x0 private const System.Int32 DefaultMultiPveBossMaxHp; // 0x0 private const System.Int32 DefaultMultiPveBoss30057MaxHp; // 0x0 private const System.Int32 RandomDamageFluctuationPercentMin; // 0x0 private const System.Int32 RandomDamageFluctuationPercentMax; // 0x0 public System.Int32 currentHp; // 0x1f8 private System.Boolean <IsTrainingDummy>k__BackingField; // 0x1fc protected System.Boolean isDead; // 0x1fd protected System.Boolean willDead; // 0x1fe public System.Boolean PROTECTONCOMBO; // 0x1ff private FPLibrary.Fix64 <inveciblingTime>k__BackingField; // 0x200 private FPLibrary.Fix64 <invecibleTotal>k__BackingField; // 0x208 private System.Boolean hitNoReact; // 0x210 private System.Boolean beHitNoReact; // 0x211 public System.Boolean destroyMe; // 0x212 private System.Boolean _introPlayed; // 0x213 public System.Int32 UniqueID; // 0x214 private System.Boolean pvpCanWalkTraceInitialized; // 0x218 private System.Boolean lastPvpCanWalk; // 0x219 private System.Boolean lastPvpHasInput; // 0x21a private System.Boolean lastPvpMoveAroundTarget; // 0x21b private System.Boolean lastPvpShouldMoveAroundTarget; // 0x21c private System.Boolean lastPvpIsLanding; // 0x21d private System.Boolean lastPvpIsStandUp; // 0x21e private System.Boolean lastPvpMoveEnabled; // 0x21f private System.Boolean lastPvpIsCarryMove; // 0x220 private Engine.Core.PossibleStates lastPvpState; // 0x224 private Engine.Core.SubStates lastPvpSubState; // 0x228 private System.String lastPvpSkillName; // 0x230 private Game.Battle.Ctr.Camp <playerTeam>k__BackingField; // 0x238 private AbstractInputController inputController; // 0x240 private Fight.Data.FightRoleBaseData <roleBaseData>k__BackingField; // 0x248 private Fight.BattlePlayer _battlePlayer; // 0x250 private System.Boolean _isControl; // 0x258 private Fight.FluxPlayer fluxPlayer; // 0x260 private Engine.Core.CharacterInfo <myInfo>k__BackingField; // 0x268 public System.Boolean isStandUp; // 0x270 public System.Boolean pendingLandingStandUp; // 0x271 protected Engine.Core.SubStates _currentSubState; // 0x274 private System.Boolean buttonPre; // 0x278 private System.String lastLongPress; // 0x280 public SkillDirectionFlag skillDirectionFlag; // 0x288 public FPLibrary.FPVector curDir; // 0x290 public FPLibrary.FPQuaternion frameRatetion; // 0x2a8 public System.Single FrameEulerAnglesY; // 0x2c8 protected BasicMoveReferenceTemp currentHitbasicMRT; // 0x2cc private const System.UInt32 PvpDownProtectionFeedbackCooldownFrames; // 0x0 private System.Boolean hasShownPvpDownProtectionFeedback; // 0x2d0 private System.UInt32 lastPvpDownProtectionFeedbackFrame; // 0x2d4 private Engine.Core.Hit <currentHit>k__BackingField; // 0x2d8 private System.Boolean <LastHitApplied>k__BackingField; // 0x2e0 private const System.Int64 PvpThrowFollowUpWindowFrames; // 0x0 private const System.Int64 DefaultPvpGuardCounterWindowFrames; // 0x0 private const System.Int32 DefaultPvpGuardBreakStunFrames; // 0x0 private const System.Int32 PvpBluePunishStunFrames; // 0x0 public static readonly FPLibrary.Fix64 DefaultPvpGuardBreakThrowMaxDistanceXZ; // 0x10 public static readonly FPLibrary.Fix64 DefaultPvpGuardCounterAttackDistanceXZ; // 0x18 public static System.Boolean EnablePvpGuardBreakThrowDiagnostics; // 0x20 public static System.Boolean EnableRoleControlStateDiagnostics; // 0x21 private System.Boolean _roleStateDiagInitialized; // 0x2e1 private System.Boolean _roleStateDiagLastFreeze; // 0x2e2 public static System.Boolean EnableRoleControlStuckDiagnostics; // 0x22 public static System.Boolean EnableDashDisplacementDiagnostics; // 0x23 private System.Boolean _roleStuckDiagFreezeBeforeResolveSkill; // 0x2e3 private System.String _roleStuckDiagLastSignature; // 0x2e8 private static System.Boolean _agentNdjsonWriteWarned; // 0x24 public System.Int64 pvpThrowFollowUpExpireFrame; // 0x2f0 public System.Int64 pvpGuardCounterFollowUpExpireFrame; // 0x2f8 private System.Int64 <PvpGuardCounterFollowUpStartFrame>k__BackingField; // 0x300 public System.Int64 pvpGuardBreakVulnerableUntilFrame; // 0x308 private System.Boolean _pvpApplyGuardBreakDefenderPresentation; // 0x310 private System.Int32 _pvpCurrentGuardBreakWindowFrames; // 0x314 private FPLibrary.Fix64 <stunTime>k__BackingField; // 0x318 private FPLibrary.Fix64 <standUpTime>k__BackingField; // 0x320 private FPLibrary.Fix64 <freezePhysicsTime>k__BackingField; // 0x328 private System.Boolean isActive; // 0x330 private Engine.Core.IAttackable <lastTouchOpponent>k__BackingField; // 0x338 private Engine.Core.IAttackable <_opControlsScript>k__BackingField; // 0x340 private Engine.Core.IAttackable <LastAttackTarget>k__BackingField; // 0x348 private Engine.Core.RoleControl target; // 0x350 private const System.Single HitFlashDurationSeconds; // 0x0 private const System.Single HitFlashPeakAlpha; // 0x0 private static readonly System.Int32 HitFlashColorId; // 0x28 private const System.String HitFlashShaderResourcePath; // 0x0 private const System.String HitFlashOverlayNameSuffix; // 0x0 private readonly System.Collections.Generic.List<Engine.Core.RoleControl.HitFlashRendererPair> hitFlashRendererPairs; // 0x358 private UnityEngine.Material hitFlashMaterial; // 0x360 private UnityEngine.Coroutine hitFlashCoroutine; // 0x368 private System.Boolean hitFlashSetupAttempted; // 0x370 private FPLibrary.Fix64 <PerfectDodgeLogicTimeMul>k__BackingField; // 0x378 internal static System.Boolean PerfectDodgeDebugLogEnabled; // 0x2c public static System.Boolean PerfectDodgeTestModeEnabled; // 0x2d public static System.Boolean PerfectDodgeTestBypassWindowFrames; // 0x2e public static System.Boolean PerfectDodgeTestTriggerSlowOnDodgeStart; // 0x2f private System.Boolean _perfectDodgeTestAutoFiredThisCast; // 0x380 private System.String _perfectDodgeTestLastCastMoveName; // 0x388 private System.Int32 _perfectDodgeTestLastSkillFrame; // 0x390 private System.String _perfectDodgeTestLastSkipLogKey; // 0x398 private static System.Boolean _staticTestBmNullLogged; // 0x30 private static System.Boolean _staticTestEntityMgrNullLogged; // 0x31 // Methods public System.Void add_onGetHitEvent(System.Action<Engine.Core.RoleControl> value); // 0x1e292ac public System.Void remove_onGetHitEvent(System.Action<Engine.Core.RoleControl> value); // 0x1e292ac public System.Void add_onDodgeEvent(System.Func<System.Boolean> value); // 0x1e292ac public System.Void remove_onDodgeEvent(System.Func<System.Boolean> value); // 0x1e292ac public System.Void add_onPerfectDodgeEvent(System.Action<Engine.Core.Hit,Engine.Core.RoleControl> value); // 0x1e292ac public System.Void remove_onPerfectDodgeEvent(System.Action<Engine.Core.Hit,Engine.Core.RoleControl> value); // 0x1e292ac public FPLibrary.FPTransform get_WorldTransform(); // 0x1e1bcd8 public FPLibrary.FPVector get_position(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Radius(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Height(); // 0x1c8fbb4 public Engine.Core.HitBox get_PreHitBox(); // 0x1e1bcd8 public System.Boolean get_IsExecutionPushDisabled(); // 0x1e12ab8 public System.Boolean get_IsPvpPairedActionLocked(); // 0x1e12ab8 public System.Boolean get_IsExecutionReactionActive(); // 0x1e12ab8 private System.Void DisableExecutionPushForFrames(System.Int32 frameCount); // 0x1e24080 protected Engine.Core.RolePhysics get_myPhysicsScript(); // 0x1e1bcd8 protected System.Void set_myPhysicsScript(Engine.Core.RolePhysics value); // 0x1e292ac protected Engine.Core.RoleAnimatoion get_myMoveSetScript(); // 0x1e1bcd8 protected System.Void set_myMoveSetScript(Engine.Core.RoleAnimatoion value); // 0x1e292ac public Engine.Core.RolePhysics get_Physics(); // 0x1e1bcd8 public System.Void set_Physics(Engine.Core.RolePhysics value); // 0x1e292ac public Engine.Core.RoleAnimatoion get_MoveSet(); // 0x1e1bcd8 public System.Void set_MoveSet(Engine.Core.RoleAnimatoion value); // 0x1e292ac public System.Boolean get_LOCK_POS(); // 0x1e12ab8 public System.Boolean get_LOCK_ROTA(); // 0x1e12ab8 public System.Boolean get_cantBeHit(); // 0x1e12ab8 public System.Void set_cantBeHit(System.Boolean value); // 0x1e292d4 public System.Boolean get_ConsumePvpStaminaAndEnergy(); // 0x1e12ab8 public System.Void set_ConsumePvpStaminaAndEnergy(System.Boolean value); // 0x1e292d4 public System.Boolean get_PreventHpLoss(); // 0x1e12ab8 public System.Void set_PreventHpLoss(System.Boolean value); // 0x1e292d4 public System.Int32 get_CurrentPvpStamina(); // 0x1e055d0 public System.Int32 get_CurrentPvpEnergy(); // 0x1e055d0 public System.Boolean get_IsPvpStaminaRecoveryBlocked(); // 0x1e12ab8 public System.Single get_PvpStaminaRecoveryProgress01(); // 0x1e0b71c private System.Void NotifyPvpResourceChanged(); // 0x1e23c98 public System.Boolean HasPvpStamina(System.Int32 cost); // 0x1e12c98 public System.Boolean TryConsumePvpStamina(System.Int32 cost); // 0x1e12c98 public System.Void RestorePvpStamina(System.Int32 amount); // 0x1e24080 public System.Boolean HasPvpEnergy(System.Int32 amount); // 0x1e12c98 public System.Boolean TryConsumePvpEnergy(System.Int32 amount); // 0x1e12c98 public System.Void RestorePvpEnergy(System.Int32 amount); // 0x1e24080 internal System.Void MarkPvpUltimateFollowUp(Engine.Core.PvpSkillInfo followUp); // 0x1e292ac internal System.Boolean TryCommitPvpUltimateEnergy(Engine.Core.PvpSkillInfo skill); // 0x1e192c4 private System.Int32 ResolvePvpDurationFrames(System.Single seconds); // 0x1e05adc internal System.Void NotifyPvpDefenseActivated(); // 0x1e23c98 private System.Void ClearPvpStaminaRecoveryBlock(); // 0x1e23c98 private System.Void TickPvpStamina(); // 0x1e23c98 public System.Boolean get_cantBeAddForce(); // 0x1e12ab8 public System.Void set_cantBeAddForce(System.Boolean value); // 0x1e292d4 public System.Boolean get_isLongPressing(); // 0x1e12ab8 public System.Void set_isLongPressing(System.Boolean value); // 0x1e292d4 public System.Boolean get_STATE_FIRST(); // 0x1e12ab8 public System.Void set_STATE_FIRST(System.Boolean value); // 0x1e292d4 public System.Boolean get_STATE_SECOUND(); // 0x1e12ab8 public System.Void set_STATE_SECOUND(System.Boolean value); // 0x1e292d4 public System.Boolean get_STATE_THIRD(); // 0x1e12ab8 public System.Void set_STATE_THIRD(System.Boolean value); // 0x1e292d4 public Engine.Core.PossibleStates GetCurrentState(); // 0x1e055d0 public System.Void SetCurrentState(Engine.Core.PossibleStates val); // 0x1e24080 public System.Boolean get_BeCatch(); // 0x1e12ab8 public System.Void set_BeCatch(System.Boolean value); // 0x1e292d4 public BasicMoveReference GetCurrentBasicMoveReference(); // 0x1e055d0 public System.Void SetCurrentBasicMoveReference(BasicMoveReference val); // 0x1e24080 public BasicAnimationData GetCurrentBasicMove(); // 0x1e1bcd8 public System.Void SetCurrentBasicMove(BasicAnimationData val); // 0x1e292ac public Engine.Core.PvpSkillInfo get_CurrentSkill(); // 0x1e1bcd8 public Engine.Core.PvpSkillInfo get_StoreSkill(); // 0x1e1bcd8 internal System.Void NotifyTrainingClashSkillStarted(Engine.Core.PvpSkillInfo skill); // 0x1e292ac internal System.Boolean TryCastPvpDerivativeFollowUpFromAi(out Engine.Core.SkillActionType& actionType); // 0x1e192c4 public UnityEngine.GameObject get_emulatedCam_Actor(); // 0x1e1bcd8 public System.Void set_emulatedCam_Actor(UnityEngine.GameObject value); // 0x1e292ac public UnityEngine.GameObject get_emulatedCam_Scene(); // 0x1e1bcd8 public System.Void set_emulatedCam_Scene(UnityEngine.GameObject value); // 0x1e292ac public System.Int64 get_emulaEnd(); // 0x1e0b1a4 public System.Void set_emulaEnd(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<Engine.Core.RoleControl> get_OpponentList(); // 0x1e1bcd8 public System.Void set_OpponentList(System.Collections.Generic.List<Engine.Core.RoleControl> value); // 0x1e292ac public UnityEngine.GameObject get_PhantomObj(); // 0x1e1bcd8 public FPLibrary.FPVector get_PhantomOpFPPos(); // 0x1c8fbb4 public FPLibrary.Fix64 get_localTimeScale(); // 0x1c8fbb4 public System.Void set_localTimeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_FIXTIME(); // 0x1c8fbb4 public System.Int32 get_MaxHp(); // 0x1e055d0 public System.Boolean get_IsTrainingDummy(); // 0x1e12ab8 public System.Void set_IsTrainingDummy(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsDead(); // 0x1e12ab8 public System.Void set_IsDead(System.Boolean value); // 0x1e292d4 public System.Boolean get_WillDead(); // 0x1e12ab8 public System.Void set_WillDead(System.Boolean value); // 0x1e292d4 public FPLibrary.Fix64 get_inveciblingTime(); // 0x1c8fbb4 public System.Void set_inveciblingTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_invecibleTotal(); // 0x1c8fbb4 public System.Void set_invecibleTotal(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Boolean get_INVINCIBLE(); // 0x1e12ab8 public System.Boolean get_HITNOREACT(); // 0x1e12ab8 public System.Void set_HITNOREACT(System.Boolean value); // 0x1e292d4 public System.Boolean get_BEHITNOREACT(); // 0x1e12ab8 public System.Void set_BEHITNOREACT(System.Boolean value); // 0x1e292d4 public System.Boolean get_isAssist(); // 0x1e12ab8 public System.Boolean get_isMonster(); // 0x1e12ab8 public System.Boolean get_isBoss(); // 0x1e12ab8 public System.Boolean get_isElite(); // 0x1e12ab8 private System.Int32 ResolveConfiguredMaxHp(); // 0x1e055d0 private System.Int32 ResolveLegacyMaxHp(); // 0x1e055d0 public System.Boolean get_introPlayed(); // 0x1e12ab8 public System.Void set_introPlayed(System.Boolean value); // 0x1e292d4 public System.Int32 GetPID(); // 0x1e055d0 public Game.Battle.Ctr.Camp get_playerTeam(); // 0x1e055d0 public System.Void set_playerTeam(Game.Battle.Ctr.Camp value); // 0x1e24080 public AbstractInputController GetInput(); // 0x1e1bcd8 public Fight.Data.FightRoleBaseData get_roleBaseData(); // 0x1e1bcd8 public System.Void set_roleBaseData(Fight.Data.FightRoleBaseData value); // 0x1e292ac public Fight.BattlePlayer get_battlePlayer(); // 0x1e1bcd8 public System.Boolean get_IsControl(); // 0x1e12ab8 public System.Void set_IsControl(System.Boolean value); // 0x1e292d4 public Fight.FluxPlayer GetPlayer(); // 0x1e1bcd8 public Engine.Core.CharacterInfo get_myInfo(); // 0x1e1bcd8 protected System.Void set_myInfo(Engine.Core.CharacterInfo value); // 0x1e292ac public System.Boolean get_PushByHitBox(); // 0x1e12ab8 public System.Boolean get_APC_AIRPROVOKE(); // 0x1e12ab8 public System.Void Init(Game.Battle.Ctr.Camp team, Engine.Core.CharacterInfo info, Fight.Data.FightRoleBaseData roleBaseData, System.Int32 pid, FPLibrary.FPVector location); // 0x1c8fbb4 internal System.Void SetEscapeGhostTrailActive(System.Boolean active); // 0x1e292d4 private System.Void InitData(); // 0x1e23c98 public Engine.Core.SubStates GetCurrentSubState(); // 0x1e055d0 public System.Void SetCurrentSubState(Engine.Core.SubStates val); // 0x1e24080 public System.Void ResetData(System.Boolean resetLife, System.Int64 relifeHp, System.Boolean resetDeep); // 0x1c8fbb4 public System.Void SetTimeSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void StartBeControl(FPLibrary.Fix64 timeScale, FPLibrary.Fix64 durationFrame); // 0x1c8fbb4 public System.Void BeTimeControling(); // 0x1e23c98 public System.Void ResetTimeSpeed(); // 0x1e23c98 public System.Void StartHitStop(FPLibrary.Fix64 durationFrame); // 0x1c8fbb4 private System.Boolean UpdateHitStop(); // 0x1e12ab8 private System.Void ResetHitStop(); // 0x1e23c98 private System.Void InitInput(); // 0x1e23c98 public System.Void LoadETCInput(); // 0x1e23c98 public System.Void DoFixedUpdate(System.Collections.Generic.IList<Fight.InputReferences> inputReferences, Fight.FrameInput previousInputs, Fight.FrameInput currentInputs); // 0x1c8fbb4 private System.Void TryLogRoleControlStuckDiagnosticsEndOfFrame(); // 0x1e23c98 private System.Void UpdateCurrentSkillLongPressState(System.Collections.Generic.IList<Fight.InputReferences> inputReferences, Fight.FrameInput currentInputs); // 0x1c8fbb4 private System.Void LogPvpGuardSyncedInputChange(Fight.FrameInput currentInputs, Fight.InputId defenseInputId, System.Int32 defenseInput, Engine.Core.PvpSkillInfo currentSkill); // 0x1c8fbb4 private System.Boolean TryHandleSpecialActionButton(Fight.ButtonPress buttonPress); // 0x1e12c98 private System.Boolean TryHandleForceCancel(); // 0x1e12ab8 private System.Boolean TryHandleEscape(); // 0x1e12ab8 public System.Boolean IsPvpUltimateEscapeWindowActive(); // 0x1e12ab8 public System.Boolean CanUseEscapeAction(); // 0x1e12ab8 private Engine.Core.RoleControl ResolvePvpEscapableUltimateAttacker(); // 0x1e1bcd8 public System.Boolean PlayEscapeAnimation(System.Boolean resetCurrentState); // 0x1e192f4 private System.Boolean ResetSpecialActionState(Engine.Core.DestoryType interruptType); // 0x1e12c98 private System.Void translateInputs(System.Collections.Generic.IList<Fight.InputReferences> inputReferences, Fight.FrameInput previousInputs, Fight.FrameInput currentInputs); // 0x1c8fbb4 private System.Void TryHandleCurrentSkillButtonRelease(Fight.ButtonPress releasedButton, out System.Boolean& continueTryReleaseSkill); // 0x1e25634 private static System.Boolean IsCurrentSkillBoundToButton(Engine.Core.PvpSkillInfo currentSkill, Fight.ButtonPress releasedButton); // 0x1e12c98 private System.Void UpdateMoveFacingChild(FPLibrary.FPVector facingDirection); // 0x1c8fbb4 public System.Void SmoothCrossBackToIdle(); // 0x1e23c98 public System.Boolean CanWalk(); // 0x1e12ab8 private System.Boolean CanWalk(System.Boolean ignoreCurrentSkill); // 0x1e192f4 public UnityEngine.Transform GetCameraFollowTarget(); // 0x1e1bcd8 public System.Void NotifyCameraFollowPendingInput(System.Int32 horizontalAxis, System.Int32 verticalAxis, System.Int32 axisRot); // 0x1e24168 public System.Boolean CanCastSkill(Engine.Core.PvpSkillInfo skill); // 0x1e192c4 public System.Void CasetSkill(Engine.Core.PvpSkillInfo skill, System.Object[] args); // 0x1e2a6c4 public System.Boolean TryCastTrainingDerivativeSkill(Engine.Core.PvpSkillInfo skill, System.Object[] args); // 0x1e19cd8 public System.Boolean IsInSlient(Engine.Core.PvpSkillInfo move); // 0x1e192c4 public System.Boolean CheckSkillCost(Engine.Core.PvpSkillInfo info); // 0x1e192c4 public System.Boolean GetIsBeam(); // 0x1e12ab8 public BasicMoveReferenceTemp GetCurrentHitbasicMRT(); // 0x1e055d0 public System.Void SetCurrentHitbasicMRT(BasicMoveReferenceTemp val); // 0x1e24080 public System.Void CheckHits(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Void ResolveHit(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, System.Int32 i, System.Int32 ci); // 0x1c8fbb4 private System.Void resolvePropHit(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, System.Int32 ci); // 0x1e2a9b4 public System.Void EndCurrentMove(Engine.Core.DestoryType type, System.Boolean forceKill); // 0x1e25660 internal System.Void StartExecutionReaction(Engine.Core.ExecutionOptions options, Engine.Core.PairedReactionOverride reactionOverride, UnityEngine.AnimationClip opponentAnimation, Engine.Core.RoleControl attacker, System.Int32 lockFrames); // 0x1c8fbb4 internal System.Void BeginPvpPairedAction(Engine.Core.RoleControl target, Engine.Core.PvpSkillInfo move, Engine.Core.PairedActionOptions options, System.Int32 lockFrames); // 0x1e2ae34 internal System.Boolean IsPvpGuaranteedPairedTarget(Engine.Core.PvpSkillInfo move, Engine.Core.RoleControl target); // 0x1e19cd8 internal System.Void StartPvpPairedReaction(Engine.Core.PairedActionOptions options, Engine.Core.PairedReactionOverride reactionOverride, UnityEngine.AnimationClip opponentAnimation, Engine.Core.RoleControl attacker, System.Int32 lockFrames); // 0x1c8fbb4 internal System.Void FinishPvpPairedAttacker(System.Boolean cutToIdle); // 0x1e292d4 internal System.Void FinishPvpPairedReaction(Engine.Core.PairedActionOptions options, UnityEngine.AnimationClip resolvedOpponentAnimation, Engine.Core.RoleControl attacker, System.Boolean naturalCompletion); // 0x1c8fbb4 internal System.Void ApplyPvpPairedEndHitForce(Engine.Core.Hit hit, Engine.Core.RoleControl attacker); // 0x1e2a6c4 internal System.Void FinishExecutionAttackerReturn(); // 0x1e23c98 internal System.Void FinishExecutionReaction(System.Int32 downFrames, Engine.Core.RoleControl attacker, UnityEngine.AnimationClip standUpAnimationOverride, FPLibrary.Fix64 standUpAnimationSpeed, UnityEngine.AnimationClip downPoseAnimation, FPLibrary.Fix64 downPoseNormalizedTime); // 0x1c8fbb4 internal System.Void BeginExecutionFinishMotionDiagnostics(System.String roleLabel); // 0x1e292ac internal System.Void LogExecutionFinishMotionStage(System.String stage); // 0x1e292ac private System.Void TryLogExecutionFinishMotionDiagnostics(); // 0x1e23c98 private System.Void LogExecutionFinishMotionSample(System.String stage); // 0x1e292ac private static System.String FormatExecutionDiagnosticVector(UnityEngine.Vector3 value); // 0x1e1aa40 public System.Boolean ValidateHit(Engine.Core.Hit hit); // 0x1e192c4 public System.Boolean IsPvpDownProtectionBlocking(Engine.Core.Hit hit); // 0x1e192c4 public System.Void TryShowPvpDownProtectionFeedback(); // 0x1e23c98 public System.Int32 GetDamage(); // 0x1e055d0 private System.Int32 ResolveDamage(Engine.Core.Hit hit, Engine.Core.RoleControl target, System.Int32 continuousIndex, System.Int32 pvpComboHitCount); // 0x1e0b084 private static System.Int32 ResolvePvpDeteriorationStepPercent(Engine.Core.Sizes size); // 0x1e03fa8 private static System.Int32 ResolvePvpComboRemainingPercent(Engine.Core.Sizes size, System.Int32 comboHitCount, System.Int32 minimumPercent); // 0x1c8fbb4 private System.Boolean IsPvpComboEligibleHit(Engine.Core.Hit hit); // 0x1e192c4 private System.Int32 RegisterPvpComboHit(Engine.Core.RoleControl attacker, Engine.Core.Hit hit); // 0x1e0ae8c private System.Void ApplyPvpComboHitStunDeterioration(System.Int32 comboHitCount); // 0x1e24080 private System.Int32 ResolveDeterministicRange(System.Int32 minValue, System.Int32 maxValue, Engine.Core.Hit hit, Engine.Core.RoleControl target, System.Int32 continuousIndex, System.Int32 damage, out System.UInt32& seed, out System.UInt32& attackerSeedId, out System.UInt32& targetSeedId); // 0x1c8fbb4 private static System.UInt32 ResolveDeterministicRoleSeed(Engine.Core.RoleControl role); // 0x1e1a284 private System.UInt32 MixDeterministicSeed(System.UInt32 seed, System.UInt32 value); // 0x1c8fbb4 private static System.Boolean ShouldLogPvpHitTrace(); // 0x1e11490 private static System.String FormatHitTraceVector(FPLibrary.FPVector vector); // 0x1c8fbb4 private static System.Void AppendPvpCompareTrace(System.String message); // 0x1e23c98 private static System.UInt32 ResolveHitTraceAccid(Engine.Core.RoleControl role); // 0x1e1a284 private static System.Int32 ResolveHitTraceSkillId(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.RoleControl attacker); // 0x1e0ae8c private static System.String ResolveHitTraceSkillName(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.RoleControl attacker); // 0x1e21e20 private System.Void LogPvpMoveInputTrace(FPLibrary.FPVector rawInputDirection, FPLibrary.FPVector resolvedDirection, System.Int32 rawRotation, System.Boolean canWalk, System.Boolean moveAroundTarget); // 0x1c8fbb4 private System.Void LogPvpMoveRotationTrace(FPLibrary.FPVector rawInputDirection, System.Int32 rawRotation, FPLibrary.FPQuaternion targetRotation, FPLibrary.FPVector forwardBeforeMove); // 0x1c8fbb4 private System.Void LogPvpStoredMoveTrace(Engine.Core.PvpSkillInfo move, Fight.ButtonPress button, System.String phase, System.Int32 rawRotation, FPLibrary.FPVector rawInputDirection); // 0x1c8fbb4 private System.Void LogPvpCanWalkStateTrace(FPLibrary.FPVector rawInputDirection, System.Boolean canWalk, System.Boolean moveAroundTarget); // 0x1c8fbb4 private System.Void LogPvpHitGate(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.RoleControl target, System.Int32 continuousIndex, System.Boolean haveHitOp, System.Boolean haveHitContinuous); // 0x1c8fbb4 private System.Void LogPvpGetHitForceState(Engine.Core.RoleControl attacker, Engine.Core.Hit hit, System.Int32 continuousIndex, System.Int32 remainingFrames, FPLibrary.FPVector pushForce, FPLibrary.FPVector[] location); // 0x1c8fbb4 private System.Void LogPvpHitContact(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.RoleControl target, System.Int32 continuousIndex, FPLibrary.FPVector[] collisionVectors); // 0x1c8fbb4 private System.Void LogPvpDamageCalc(Engine.Core.Hit hit, Engine.Core.RoleControl target, System.Int32 continuousIndex, System.Int32 baseDamage, System.Int32 randomPercent, System.Int32 finalDamage, System.UInt32 attackerSeedId, System.UInt32 targetSeedId, System.UInt32 finalSeed); // 0x1c8fbb4 private System.Void LogPvpDamageApplied(Engine.Core.RoleControl attacker, Engine.Core.Hit hit, System.Int32 continuousIndex, System.Int32 damage, System.Int32 hpBefore, System.Int32 hpAfter, System.Boolean willDead); // 0x1c8fbb4 public Engine.Core.Hit get_currentHit(); // 0x1e1bcd8 public System.Void set_currentHit(Engine.Core.Hit value); // 0x1e292ac public System.Boolean get_LastHitApplied(); // 0x1e12ab8 private System.Void set_LastHitApplied(System.Boolean value); // 0x1e292d4 private System.Void AwardPvpHitEnergy(Engine.Core.RoleControl attacker, Engine.Core.Hit hit, System.Int32 damage); // 0x1e2a9b4 internal System.Void ConfirmPvpArbitratedHit(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.RoleControl defender); // 0x1e2acf8 internal System.Void ApplyPvpClash(Engine.Core.RoleControl opponent, Engine.Core.Hit incomingHit, System.Int32 stunFrames, FPLibrary.Fix64 separationForce); // 0x1c8fbb4 public static System.Void LogPvpDashDisplacementDiag(System.String message); // 0x1e23c98 public static System.Void LogPvpGuardBreakThrowDiag(System.String message); // 0x1e23c98 internal static System.String AgentLogJsonEscape(System.String s); // 0x1e1bcd8 internal static System.Void AgentDebugGuardBreakNdjson(System.String hypothesisId, System.String location, System.String message, System.String dataJsonObject); // 0x1e2acf8 private static System.Void TryAppendAgentNdjsonLine(System.String path, System.String line); // 0x1e292ac private System.Void LogRoleStateDiag(System.String field, System.String from, System.String to); // 0x1e2acf8 public System.Int64 get_PvpGuardCounterFollowUpStartFrame(); // 0x1e0b1a4 private System.Void set_PvpGuardCounterFollowUpStartFrame(System.Int64 value); // 0x1e25890 private System.Void TickPvpDefenseFollowUps(); // 0x1e23c98 private System.Void ClearPvpDefenseFollowUps(); // 0x1e23c98 public System.Boolean IsPvpGuardBreakVulnerable(); // 0x1e12ab8 public System.String BuildPvpGuardBreakVulnerabilityDiag(); // 0x1e1bcd8 private BasicAnimationData GetPvpGuardBreakPresentationBasicAnimation(); // 0x1e1bcd8 public System.Void ClearPvpGuardBreakFollowUpState(); // 0x1e23c98 private System.Void EmitPvpGuardBreakWindow(System.Boolean show); // 0x1e292d4 public System.Boolean CheckPvpDerivativeSkillCast(Engine.Core.PvpSkillInfo skill); // 0x1e192c4 public System.Void NotifyPvpFollowUpSkillConsumed(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Boolean TryConsumePvpGuardInteraction(Engine.Core.RoleControl attacker, Engine.Core.Hit hit); // 0x1e19cd8 private System.Void ApplyPvpShortGuardStun(System.Int32 frameCount); // 0x1e24080 private System.Int32 ResolvePvpGuardBreakWindowFrames(); // 0x1e055d0 private System.Int32 ResolvePvpGuardCounterWindowFrames(); // 0x1e055d0 public System.Boolean IsPvpGuardCounterFollowUpAvailable(); // 0x1e12ab8 private System.Void PreparePvpNormalAttackGuardBreak(Engine.Core.RoleControl attacker); // 0x1e292ac private System.Void ApplyPvpBlueSkillParriedOnGuard(Engine.Core.RoleControl attacker, Engine.Core.Hit hit); // 0x1e2a6c4 private FPLibrary.FPVector ResolvePvpGuardBreakPushForce(Engine.Core.Hit hit, Engine.Core.RoleControl source); // 0x1c8fbb4 private System.Void PlayPvpGuardBreakShake(Engine.Core.Hit hit); // 0x1e292ac private System.Void ApplyPvpGuardCounterPunish(Engine.Core.RoleControl source, Engine.Core.Hit hit); // 0x1e2a6c4 private System.Boolean IsHoldingDefenseSkill(); // 0x1e12ab8 private System.Boolean ShouldIgnoreHitByDefense(Engine.Core.Hit hit); // 0x1e192c4 public System.Void ApplyOutgoingHitPause(Engine.Core.Hit hit); // 0x1e292ac private System.Void ApplyAttackerHitPause(Engine.Core.Hit hit, Engine.Core.RoleControl attacker); // 0x1e2a6c4 private System.Void ApplyHitStop(Engine.Core.RoleControl attacker, Engine.Core.Hit hit); // 0x1e2a6c4 private System.Void LogGetHitBlocked(System.String reason, Engine.Core.RoleControl attacker, Engine.Core.Hit hit); // 0x1e2acf8 public System.Void GetHit(Engine.Core.Hit hit, System.Int32 remainingFrames, FPLibrary.FPVector[] location, System.Boolean ignoreDirection, Engine.Core.RoleControl attacker, System.Int32 ci, System.Boolean suppressPvpHitReaction); // 0x1c8fbb4 public System.Void GetHit_EffectAndShake(Engine.Core.Hit hit, FPLibrary.FPVector[] location, Engine.Core.RoleControl attacker); // 0x1e2acf8 private System.Void TryFaceAttackerOnHit(Engine.Core.RoleControl attacker); // 0x1e292ac private System.Void resolvePlayHitAnim(Engine.Core.Hit hit, BasicAnimationData currentHitInfo, Engine.Core.RoleControl attacker, FPLibrary.FPVector pushForce); // 0x1c8fbb4 public System.Void PlayHitAnimation(BasicAnimationData currentHitInfo, System.String currentHitAnimation, Engine.Core.Hit hit); // 0x1e2acf8 public System.Void OnHitPause(Engine.Core.Hit hit, System.Boolean blockhit); // 0x1e2a6ec public System.Void PlayStandKill(System.Boolean breakCodition); // 0x1e292d4 private System.Boolean CheckKillMe(System.Int32 damage, Engine.Core.RoleControl roleControl); // 0x1e13298 public UnityEngine.Transform GetTransform(Engine.Core.BodyPart bodyPart); // 0x1e1bf7c public System.Void ForceStandState(); // 0x1e23c98 public System.Void ApplyStandUp(); // 0x1e23c98 public System.Void ReleaseStand(); // 0x1e23c98 public System.Boolean get_BASICKHIT_STAND(); // 0x1e12ab8 public System.Boolean get_BASICHIT_AIR(); // 0x1e12ab8 public System.Void SetStun(); // 0x1e23c98 public System.Void ApplyStun(); // 0x1e23c98 private System.Void ResolveStun(); // 0x1e23c98 public System.Void ReleaseStun(); // 0x1e23c98 public FPLibrary.Fix64 get_stunTime(); // 0x1c8fbb4 public System.Void set_stunTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.Fix64 get_standUpTime(); // 0x1c8fbb4 public System.Void set_standUpTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Void AddStun(FPLibrary.Fix64 stunt); // 0x1c8fbb4 public System.Void SetStun(FPLibrary.Fix64 stunt); // 0x1c8fbb4 public System.Void PlayGeneralBasicMove(); // 0x1e23c98 private System.Void PlayBasicMove(BasicAnimationData basicAnimation); // 0x1e292ac public System.Void PausePlayAnimation(System.Boolean pause); // 0x1e292d4 public System.Void PausePlayAnimation(System.Boolean pause, FPLibrary.Fix64 animSpeed); // 0x1c8fbb4 public FPLibrary.FPVector GetDeltaPositionLockAxis(System.Boolean x, System.Boolean y, System.Boolean z); // 0x1c8fbb4 public FPLibrary.Fix64 get_freezePhysicsTime(); // 0x1c8fbb4 public System.Void set_freezePhysicsTime(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Void UpdateFreezePhysics(); // 0x1e23c98 public System.Void SetFreezePhysics(FPLibrary.Fix64 animSpeed, FPLibrary.Fix64 freezeTime); // 0x1c8fbb4 public System.Void SetFreezePhysics(Engine.Core.Hit hit, FPLibrary.Fix64 animSpeed, FPLibrary.Fix64 freezeTime, System.Boolean self); // 0x1c8fbb4 public System.Void ResetFreezePhysics(); // 0x1e23c98 public System.Void ValidateRotation(System.Boolean byPass); // 0x1e292d4 public System.Void SetActive(System.Boolean value); // 0x1e292d4 public System.Boolean GetActive(); // 0x1e12ab8 public Engine.Core.IAttackable get_lastTouchOpponent(); // 0x1e1bcd8 public System.Void set_lastTouchOpponent(Engine.Core.IAttackable value); // 0x1e292ac public Engine.Core.IAttackable get__opControlsScript(); // 0x1e1bcd8 public System.Void set__opControlsScript(Engine.Core.IAttackable value); // 0x1e292ac public Engine.Core.IAttackable get_LastAttackTarget(); // 0x1e1bcd8 private System.Void set_LastAttackTarget(Engine.Core.IAttackable value); // 0x1e292ac public Engine.Core.RoleControl get_opControlsScript(); // 0x1e1bcd8 public System.Void set_opControlsScript(Engine.Core.RoleControl value); // 0x1e292ac public System.Void SetTarget(Engine.Core.RoleControl roleControl); // 0x1e292ac public System.Void LookAtTarget(System.Boolean force); // 0x1e292d4 public System.Void SetLastAttackTarget(Engine.Core.IAttackable target); // 0x1e292ac public System.Boolean CounterMoveOnHit(Engine.Core.Hit hit, FPLibrary.FPVector[] location); // 0x1e19cd8 public System.Void DestroyHandler(); // 0x1e23c98 private Engine.Core.LocalPresentationFollowProxy GetOrCreateLocalPresentationFollowProxy(); // 0x1e1bcd8 private System.Void PlayHitFlash(); // 0x1e23c98 private System.Boolean EnsureHitFlashOverlay(); // 0x1e12ab8 private UnityEngine.SkinnedMeshRenderer CreateHitFlashRenderer(UnityEngine.SkinnedMeshRenderer source); // 0x1e20b20 private System.Collections.IEnumerator HideHitFlashAfterDelay(); // 0x1e1bcd8 private System.Void SetHitFlashVisible(System.Boolean visible); // 0x1e292d4 private System.Void RemoveMissingHitFlashRenderers(); // 0x1e23c98 private System.Void OnDisable(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 internal FPLibrary.Fix64 get_PerfectDodgeLogicTimeMul(); // 0x1c8fbb4 private System.Void set_PerfectDodgeLogicTimeMul(FPLibrary.Fix64 value); // 0x1c8fbb4 internal System.Void SetPerfectDodgeLogicTimeMul(FPLibrary.Fix64 mul); // 0x1c8fbb4 public static System.Void EnablePerfectDodgeTestMode(); // 0x1e2274c public static System.Void DisablePerfectDodgeTestMode(); // 0x1e2274c internal static System.Void PerfectDodgeTestRunAutoSlowForAllEntities(); // 0x1e2274c private System.Void PerfectDodgeTestTryAutoSlowOnDodgeFrameZero(); // 0x1e23c98 private System.Void LogPerfectDodgeSkipOnce(Engine.Core.PvpSkillInfo m, System.String reason); // 0x1e2a6c4 private static System.Void LogPerfectDodgeThrottled(ref System.Boolean& onceFlag, System.String message); // 0x1e292ac internal System.Void LogCheckHitsEntry(Engine.Core.PvpSkillInfo move); // 0x1e292ac private static System.Void LogPerfectDodge(System.String message); // 0x1e23c98 private static System.String DescribeRole(Engine.Core.RoleControl rc); // 0x1e1bcd8 private static System.String DescribeDodgeSkill(Engine.Core.PvpSkillInfo dodgeMove); // 0x1e1bcd8 private static System.String DescribeSlowMoEffect(Engine.Core.SlowMoEffect effect); // 0x1e1bcd8 private System.Void ApplyPerfectDodgeSlow(Engine.Core.PvpSkillInfo dodgeMove, Engine.Core.RoleControl attacker); // 0x1e2a6c4 public System.Void ClearPerfectDodgeWindowState(); // 0x1e23c98 public System.Boolean TryTriggerPerfectDodge(Engine.Core.Hit hit, Engine.Core.PvpSkillInfo attackMove, FPLibrary.FPVector[] location, Engine.Core.RoleControl attacker); // 0x1e19edc private System.Boolean TryResolvePerfectDodgeHit(Engine.Core.RoleControl defender, Engine.Core.Hit hit, Engine.Core.PvpSkillInfo attackMove, Engine.Core.HurtBox[] attackHurtBoxes, out FPLibrary.FPVector[]& collisionVectors); // 0x1e19f48 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c private System.Void <PlayStandKill>b__478_0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleControl.HitFlashRendererPair : System.Object { // Fields public UnityEngine.SkinnedMeshRenderer source; // 0x10 public UnityEngine.SkinnedMeshRenderer overlay; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleControl.<HideHitFlashAfterDelay>d__554 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public Engine.Core.RoleControl <>4__this; // 0x20 private System.Single <startedAt>5__2; // 0x28 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class Engine.Core.PerfectDodgeGlobalSlow : System.Object { // Fields private static System.Boolean _active; // 0x0 private static System.Int64 _endExclusiveBattleFrame; // 0x8 private static FPLibrary.Fix64 _savedBattleTimeScale; // 0x10 private static System.Int64 _startBattleFrame; // 0x18 private static System.Int32 _rampDown; // 0x20 private static System.Int32 _hold; // 0x24 private static System.Int32 _rampUp; // 0x28 private static FPLibrary.Fix64 _targetTimeScale; // 0x30 private static Engine.Core.RoleControl _defender; // 0x38 private static System.String _defenderAnimMoveName; // 0x40 private static System.Int32 _defBoostRamp; // 0x48 private static System.Int32 _defBoostHold; // 0x4c private static FPLibrary.Fix64 _defBoostTarget; // 0x50 private static System.Int32 _globalFreezeFrames; // 0x58 private static FPLibrary.Fix64 _slowHoldTimeScale; // 0x60 private static System.Boolean _endOnDefenderSkillEnd; // 0x68 // Methods private static System.Boolean get_PerfectDodgeDebugLog(); // 0x1e11490 public static System.Boolean get_IsActive(); // 0x1e11490 private static FPLibrary.Fix64 LerpFix64(FPLibrary.Fix64 a, FPLibrary.Fix64 b, FPLibrary.Fix64 t); // 0x1c8fbb4 public static System.Void ApplyFromEffect(Engine.Core.RoleControl defender, Engine.Core.PvpSkillInfo dodgeMove, Engine.Core.SlowMoEffect effect); // 0x1e2a6c4 private static System.Boolean ShouldRestorePerfectDodgeSlow(Game.Battle.Ctr.BattleManager bm); // 0x1e12ab8 private static System.Int64 ComputeElapsed(); // 0x1e0b15c private static System.Void ApplyTimeScaleForElapsed(System.Int64 e); // 0x1e229d4 private static System.Void ApplyDefenderLogicCompensation(System.Int64 e); // 0x1e229d4 public static System.Void Tick(); // 0x1e2274c public static System.Void ReapplyDefenderAnimBoostIfNeeded(Engine.Core.RoleControl rc); // 0x1e23c98 public static System.Void Restore(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll internal sealed class Engine.Core.PerfectDodgeGlobalSlowDriver : UnityEngine.MonoBehaviour { // Fields private static UnityEngine.GameObject _holder; // 0x0 // Methods private static System.Void SubsystemReset(); // 0x1e2274c private static System.Void Bootstrap(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.RoleSkillRelease : System.Object { // Fields protected System.UInt32 skillUniqueId; // 0x10 internal Engine.Core.PvpSkillInfo currentSkill; // 0x18 internal Engine.Core.PvpSkillInfo storedSkill; // 0x20 private FPLibrary.Fix64 storedSkillTime; // 0x28 private static readonly Fight.ButtonPress[] PvpAiDerivativeAttackInput; // 0x0 private Engine.Core.PvpSkillInfo retainedNormalAttackMove; // 0x30 private System.Int64 retainedNormalAttackExpireFrame; // 0x38 private System.Collections.Generic.Dictionary<System.String,Engine.Core.SkillPlayedInfo> skillCdDict; // 0x40 private System.Boolean <IsCastingMove>k__BackingField; // 0x48 private System.Int32 projCount; // 0x4c private Engine.Core.RoleControl roleControl; // 0x50 private Engine.Core.RoleAnimatoion roleAnimatoion; // 0x58 private Engine.Core.RolePhysics rolePhysics; // 0x60 private Engine.Core.RoleSkillRelease.PendingExecution pendingExecution; // 0x68 private Engine.Core.RoleSkillRelease.ActivePvpPairedAction activePvpPairedAction; // 0x70 public System.Int64 lastTimePress; // 0x78 public System.Collections.Generic.List<Engine.Core.ButtonSequenceRecord> lastButtonPresses; // 0x80 private readonly System.Collections.Generic.Stack<Engine.Core.ButtonSequenceRecord> recycledButtonSequenceRecords; // 0x88 public System.Collections.Generic.Dictionary<System.String,UnityEngine.GameObject> loopEffectDic; // 0x90 // Methods private System.UInt32 GetSkillUniqueID(); // 0x1e1a284 public System.Boolean get_IsCastingMove(); // 0x1e12ab8 public System.Void set_IsCastingMove(System.Boolean value); // 0x1e292d4 public System.Void .ctor(Engine.Core.RoleControl roleControl, Engine.Core.RoleAnimatoion roleAnimatoion, Engine.Core.RolePhysics rolePhysics); // 0x1e2acf8 private static Engine.Core.PairedReactionOverride ResolveExecutionReaction(Engine.Core.ExecutionOptions options, Engine.Core.PvpSkillInfo successMove, Engine.Core.CharacterInfo targetInfo); // 0x1e21e20 private static UnityEngine.AnimationClip ResolveExecutionAnimation(Engine.Core.ExecutionOptions options, Engine.Core.PvpSkillInfo successMove, Engine.Core.CharacterInfo targetInfo, out Engine.Core.PairedReactionOverride& reactionOverride); // 0x1e222a8 internal System.Void QueueExecution(Engine.Core.Hit hit, Engine.Core.RoleControl opponent); // 0x1e2a6c4 private System.Boolean TryResolvePendingExecution(); // 0x1e12ab8 private System.Void RegisterExecutionMoveAnimation(Engine.Core.PvpSkillInfo successMove); // 0x1e292ac private System.Int32 ResolveExecutionLockFrames(Engine.Core.ExecutionOptions options, Engine.Core.PvpSkillInfo successMove, Engine.Core.PairedReactionOverride reactionOverride, UnityEngine.AnimationClip opponentAnimation); // 0x1c8fbb4 private System.Int32 ResolvePvpPairedActionLockFrames(Engine.Core.PairedActionOptions options, Engine.Core.PvpSkillInfo move, Engine.Core.PairedReactionOverride reactionOverride, UnityEngine.AnimationClip opponentAnimation); // 0x1c8fbb4 private System.Void TryStartPvpPairedAction(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Void TryFinishPvpPairedReactionAtLockEnd(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Void FinishPvpPairedReaction(Engine.Core.RoleSkillRelease.ActivePvpPairedAction pairedRuntime, System.Boolean naturalCompletion); // 0x1e2a6ec private System.Void TrySettlePvpPairedNaturalEndHit(Engine.Core.PvpSkillInfo move, Engine.Core.RoleControl opponent, Engine.Core.PairedActionOptions options); // 0x1e2acf8 public System.Void SetMove(Engine.Core.PvpSkillInfo skillInfo); // 0x1e292ac private FPLibrary.FPQuaternion ResolveSkillStartRotation(Engine.Core.PvpSkillInfo skillInfo); // 0x1c8fbb4 private System.Boolean TryResolveDashInputRotation(out FPLibrary.FPQuaternion& rotation); // 0x1e192c4 private System.Boolean TryResolveTargetRotation(out FPLibrary.FPQuaternion& rotation); // 0x1e192c4 private System.Void LogPvpSkillRotationResolveTrace(Engine.Core.PvpSkillInfo skillInfo, System.String branch, FPLibrary.FPQuaternion resolvedRotation, System.Boolean targetResolved); // 0x1c8fbb4 private System.Boolean ShouldLogPvpSkillTrace(); // 0x1e12ab8 private System.Void LogPvpSkillValueTrace(System.String stage, Engine.Core.PvpSkillInfo skillInfo, Engine.Core.PvpSkillInfo referenceSkill, System.String extra); // 0x1e2aea4 private System.Void LogDashSkillSelection(System.String stage, System.String result, Engine.Core.PvpSkillInfo move, Fight.ButtonPress[] buttonPress, System.Boolean fromSequence, System.String detail); // 0x1c8fbb4 private System.Boolean ShouldTreatHeldDirectionAsDashSequence(Engine.Core.PvpSkillInfo move, Fight.ButtonPress[] buttonPress, System.Boolean inputUp, System.Boolean fromSequence, FPLibrary.FPVector inputDirection); // 0x1c8fbb4 private System.Void LogDashSkillCastSelection(System.String stage, Engine.Core.PvpSkillInfo move, System.String detail); // 0x1e2acf8 public System.Boolean IsInCD(Engine.Core.PvpSkillInfo move); // 0x1e192c4 public System.Void StartCD(Engine.Core.PvpSkillInfo move, System.Boolean refreshFullTime); // 0x1e2a6ec internal System.Void UpdateCD(); // 0x1e23c98 public System.Void AddDictionaryMoveCD(Engine.Core.PvpSkillInfo move); // 0x1e292ac internal System.Void ExecuteSkill(); // 0x1e23c98 protected System.Void ReadSkill(Engine.Core.PvpSkillInfo skillInfo); // 0x1e292ac protected System.Void EndMove(Engine.Core.PvpSkillInfo move); // 0x1e292ac public System.Void EndCurrentMove(Engine.Core.DestoryType type, System.Boolean forceKill); // 0x1e25660 internal System.Void KillCurrentMove(System.Boolean forceKill, Engine.Core.DestoryType killType); // 0x1e292fc public System.Void _KillCurrentMove(Engine.Core.DestoryType killType); // 0x1e24080 internal System.Boolean StartEscapeSkill(System.Int32 skillId); // 0x1e12c98 internal System.Void ResolveSkill(); // 0x1e23c98 internal System.Void ClearStoredMoveOnHit(System.String source); // 0x1e292ac private System.Boolean IsHitControlled(); // 0x1e12ab8 private System.Void LogResolveSkillBlockedByHitControl(Engine.Core.PvpSkillInfo queuedSkill); // 0x1e292ac private System.Void LogPvpResolveSkillTrace(Engine.Core.PvpSkillInfo queuedSkill, System.Boolean chainPass, System.Boolean confirmQueue, System.Boolean ignoreConditions, System.Boolean validatePass); // 0x1c8fbb4 internal System.Void SetStoredMove(Engine.Core.PvpSkillInfo tempMove); // 0x1e292ac private System.Boolean CheckNormalAttack(Engine.Core.PvpSkillInfo move); // 0x1e192c4 public System.Void CastMove(Engine.Core.PvpSkillInfo move, System.Object[] args); // 0x1e2a6c4 public System.Boolean TryCastTrainingDerivativeSkill(Engine.Core.PvpSkillInfo move, System.Object[] args); // 0x1e19cd8 protected System.Void CastMoveNoCondition(Engine.Core.PvpSkillInfo move, System.Object[] args); // 0x1e2a6c4 private System.Boolean IsConfiguredPvpGuardCounterMove(Engine.Core.PvpSkillInfo move); // 0x1e192c4 private System.Boolean TryPreparePvpGuardCounterNormalAttack(Engine.Core.PvpSkillInfo counterMove, out Engine.Core.PvpSkillInfo& normalAttack); // 0x1e19cd8 public System.Void UpdateButtonPress(Fight.ButtonPress[] buttonPress, System.Int32 charge, System.Boolean inputUp); // 0x1e29c90 public Engine.Core.PvpSkillInfo GetMove(Fight.ButtonPress[] buttonPress, System.Int32 charge, Engine.Core.PvpSkillInfo currentMove, System.Boolean inputUp, System.Boolean forceExecution, FPLibrary.FPVector inputDirection); // 0x1c8fbb4 private Engine.Core.PvpSkillInfo TryResolvePvpDerivativeRedirect(Fight.ButtonPress[] buttonPress, Engine.Core.PvpSkillInfo currentMove, System.Boolean inputUp); // 0x1e222d4 internal System.Boolean TryCastPvpDerivativeFollowUpFromAi(out Engine.Core.SkillActionType& actionType); // 0x1e192c4 private Engine.Core.PvpSkillInfo TryResolvePvpGuardCounterRedirect(Fight.ButtonPress[] buttonPress, Engine.Core.PvpSkillInfo currentMove, System.Boolean inputUp); // 0x1e222d4 private Engine.Core.PvpSkillInfo TryResolvePvpGuardBreakThrowRedirect(Fight.ButtonPress[] buttonPress, Engine.Core.PvpSkillInfo currentMove, System.Boolean inputUp); // 0x1e222d4 private Engine.Core.PvpSkillInfo TryGetRetainedNormalAttack(Fight.ButtonPress[] buttonPress, Engine.Core.PvpSkillInfo currentMove, System.Boolean inputUp); // 0x1e222d4 private static System.Boolean IsPvpPhaseCancelableAttack(Engine.Core.PvpSkillInfo currentMove); // 0x1e12ab8 private static System.Boolean IsPvpPhaseCancelRequest(Engine.Core.PvpSkillInfo queuedMove, Engine.Core.PvpSkillInfo currentMove); // 0x1e192c4 private static System.Boolean IsPvpNormalAttackRecoverySkillCancelRequest(Engine.Core.PvpSkillInfo queuedMove, Engine.Core.PvpSkillInfo currentMove); // 0x1e192c4 private static System.Boolean IsPvpUltimateRecoveryCancelRequest(Engine.Core.PvpSkillInfo queuedMove, Engine.Core.PvpSkillInfo currentMove); // 0x1e192c4 internal System.Boolean CanCancelNormalAttackRecoveryByMovement(); // 0x1e12ab8 private static System.Boolean IsPvpMoveInRecoveryPhase(Engine.Core.PvpSkillInfo move); // 0x1e12ab8 private static System.Boolean CanPvpPhaseCancelCurrentMove(Engine.Core.PvpSkillInfo currentMove); // 0x1e12ab8 private Engine.Core.PvpSkillInfo TestMoveExecution(Engine.Core.PvpSkillInfo move, Engine.Core.PvpSkillInfo currentMove, Fight.ButtonPress[] buttonPress, System.Boolean inputUp, System.Boolean fromSequence, System.Boolean forceExecution, FPLibrary.FPVector inputDirection); // 0x1c8fbb4 private System.Boolean CompareSequence(Engine.Core.MoveInputs moveInputs, Fight.ButtonPress[] buttonPress, System.Boolean inputUp, System.Boolean fromSequence, System.Boolean allowEmptyExecution); // 0x1c8fbb4 private System.Boolean CompareSequenceNormal(Engine.Core.MoveInputs moveInputs, Fight.ButtonPress[] buttonPress, System.Boolean inputUp, System.Boolean fromSequence, System.Boolean allowEmptyExecution); // 0x1c8fbb4 public System.Boolean SearchMove(System.String moveName, Engine.Core.FrameLink[] frameLinks, System.Boolean ignoreConditions); // 0x1c8fbb4 private System.Void ClearRetainedNormalAttack(); // 0x1e23c98 private System.Boolean HasActiveRetainedNormalAttack(); // 0x1e12ab8 private System.Boolean IsRetainedNormalAttackMove(Engine.Core.PvpSkillInfo move); // 0x1e192c4 private System.Void UpdateRetainedNormalAttack(Engine.Core.PvpSkillInfo move, Engine.Core.DestoryType killType); // 0x1e29968 private System.Boolean IsRetainedNormalAttackCandidate(Engine.Core.PvpSkillInfo currentMove, Engine.Core.PvpSkillInfo nextMove); // 0x1e19cd8 private System.Boolean IsNormalAttackRetainAction(Engine.Core.PvpSkillInfo move); // 0x1e192c4 public System.Boolean searchMove(System.String moveName, Engine.Core.PvpSkillInfo[] moves); // 0x1e19cd8 private System.Boolean searchMoveBuffer(System.String moveName, Engine.Core.FrameLink[] frameLinks, Engine.Core.PvpSkillInfo currentMove); // 0x1e19e3c public System.Void ActiveFramesOptions(Engine.Core.PvpSkillInfo skillInfo); // 0x1e292ac protected System.Void ChainMovesOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac protected System.Void SetFrameLink(Engine.Core.FrameLink frameLink, System.Boolean isOn); // 0x1e2a6ec public System.Void CinematicOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac public System.Void CheckCinematic(Engine.Core.RoleControl attacker, Engine.Core.RoleControl defender, CameraMovement[] cameraMovementArray, System.Boolean OnHit, Engine.Core.PvpSkillInfo skill); // 0x1c8fbb4 public System.Void ParticleEffectsOptions(Engine.Core.PvpSkillInfo skill, System.Boolean allowCastingFrameZero); // 0x1e2a6ec public System.Void MaskParticleOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac private System.Void LockOnOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac private System.Void ProjectilesOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac public System.Void LauchProjectileBlock(Engine.Core.PvpSkillInfo skill, Engine.Core.Projectile projectile); // 0x1e2a6c4 public System.Void LauchProjectile(Engine.Core.PvpSkillInfo skill, Engine.Core.Projectile projectile); // 0x1e2a6c4 public Engine.Core.ProjectileSkillScript SpawnProjectle(Engine.Core.Projectile projectile, System.Int32 skillID, System.UInt32 skillUniqueId, FPLibrary.FPVector newPos, FPLibrary.FPVector newEuler, System.Int32 count, Engine.Core.PvpSkillInfo launchMove, Engine.Core.ProjectileSkillScript fatherproj); // 0x1c8fbb4 public Engine.Core.ProjectileSkillScript SpawnProjectle(Engine.Core.RoleControl cs, Engine.Core.Projectile projectile, System.Int32 skillID, System.UInt32 skillUniqueId, FPLibrary.FPVector newPos, FPLibrary.FPVector newEuler, System.Int32 count, Engine.Core.PvpSkillInfo launchMove, Engine.Core.ProjectileSkillScript fatherproj, System.Int32 overridhitid); // 0x1c8fbb4 public System.Void AtkRangeOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac public System.Void SoundEffectsOptions(Engine.Core.PvpSkillInfo skill); // 0x1e292ac private System.Boolean ArraysEqual(T[] a1, T[] a2); // 0x1c8fbb4 private System.Boolean ArrayIntersectEqual(T[] a1, System.Collections.Generic.List<T[]> a2, System.Int32 start); // 0x1c8fbb4 public System.Boolean ValidateStartUpFrame(Engine.Core.PvpSkillInfo move, Engine.Core.SkillParticleEffect particleEffect); // 0x1e19cd8 private UnityEngine.GameObject[] GetSpawnArray(UnityEngine.GameObject target, System.Collections.Generic.List<System.String> namelist); // 0x1e21e20 private UnityEngine.GameObject[] GetRootArray(UnityEngine.GameObject target, System.String[] namelist); // 0x1e21e20 private System.Void FindChild(UnityEngine.GameObject child, System.Collections.Generic.List<UnityEngine.GameObject> list, System.Collections.Generic.List<System.String> namelist); // 0x1e2acf8 private System.Void FindChild(UnityEngine.GameObject child, UnityEngine.GameObject[] list, System.String[] namelist); // 0x1e2acf8 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class Engine.Core.RoleSkillRelease.PendingExecution : System.Object { // Fields public System.UInt32 sourceSkillUniqueId; // 0x10 public Engine.Core.Hit hit; // 0x18 public Engine.Core.RoleControl opponent; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleSkillRelease.ActivePvpPairedAction : System.Object { // Fields public Engine.Core.PvpSkillInfo move; // 0x10 public Engine.Core.RoleControl opponent; // 0x18 public Engine.Core.PairedActionOptions options; // 0x20 public Engine.Core.PairedReactionOverride reactionOverride; // 0x28 public UnityEngine.AnimationClip resolvedOpponentAnimation; // 0x30 public FPLibrary.FPVector opponentOriginalPosition; // 0x38 public FPLibrary.FPQuaternion opponentOriginalRotation; // 0x50 public System.Int32 reactionFinishFrame; // 0x70 public System.Boolean reactionFinished; // 0x74 public System.Boolean naturalEndHitSettled; // 0x75 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Engine.Core.RoleSkillRelease.<>c : System.Object { // Fields public static readonly Engine.Core.RoleSkillRelease.<>c <>9; // 0x0 public static System.Converter<Fight.ButtonPress,System.String> <>9__40_0; // 0x8 public static PvpTool.FuncCallback<Fight.ButtonPress,System.String> <>9__83_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <LogDashSkillSelection>b__40_0(Fight.ButtonPress b); // 0x1e1bf7c internal System.String <TestMoveExecution>b__83_0(Fight.ButtonPress item); // 0x1e1bf7c } // Assembly-CSharp.dll private sealed class Engine.Core.RoleSkillRelease.<>c__DisplayClass25_0 : System.Object { // Fields public Engine.Core.RoleSkillRelease <>4__this; // 0x10 public Engine.Core.RoleControl executionOpponent; // 0x18 public System.Boolean restoreAttackerPosition; // 0x20 public FPLibrary.FPVector attackerOriginalPosition; // 0x28 public System.Boolean restoreOpponentPosition; // 0x40 public FPLibrary.FPVector opponentOriginalPosition; // 0x48 public System.Int32 postExecutionDownFrames; // 0x60 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryResolvePendingExecution>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleSkillRelease.<>c__DisplayClass29_0 : System.Object { // Fields public Engine.Core.PvpSkillInfo move; // 0x10 public Engine.Core.PairedActionOptions options; // 0x18 public Engine.Core.RoleSkillRelease.ActivePvpPairedAction pairedRuntime; // 0x20 public Engine.Core.RoleSkillRelease <>4__this; // 0x28 public Engine.Core.RoleControl opponent; // 0x30 public FPLibrary.FPVector attackerOriginalPosition; // 0x38 public FPLibrary.FPQuaternion attackerOriginalRotation; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <TryStartPvpPairedAction>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Engine.Core.RoleSkillRelease.<>c__DisplayClass99_0 : System.Object { // Fields public Engine.Core.RoleControl attacker; // 0x10 public System.Action <>9__0; // 0x18 public System.Action <>9__1; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckCinematic>b__0(); // 0x1e23c98 internal System.Void <CheckCinematic>b__1(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.FreezingOptions : System.Object, System.ICloneable { // Fields public FPLibrary.Fix64 _freezingTime; // 0x10 public FPLibrary.Fix64 _freezingTimeSelf; // 0x18 public FPLibrary.Fix64 _animationSpeed; // 0x20 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.Hit : System.Object, System.ICloneable { // Fields public Engine.Core.SkillInfoType skillInfoType; // 0x10 public Engine.Core.PvpSkillInfo skillInfo; // 0x18 public System.Int32 activeFramesBegin; // 0x20 public System.Int32 activeFramesEnds; // 0x24 public Engine.Core.HitConfirmType hitConfirmType; // 0x28 public System.Boolean applyDifferentAirForce; // 0x2c public System.Boolean applyDifferentBlockForce; // 0x2d public System.Boolean applyDifferentSelfAirForce; // 0x2e public System.Boolean applyDifferentSelfBlockForce; // 0x2f public FPLibrary.FPVector _appliedForce; // 0x30 public FPLibrary.FPVector _appliedForceAir; // 0x48 public FPLibrary.FPVector _appliedForceBlock; // 0x60 public FPLibrary.FPVector _pushForce; // 0x78 public FPLibrary.FPVector _pushForceAir; // 0x90 public FPLibrary.Fix64 _maxJuggleHeight; // 0xa8 public FPLibrary.FPVector _pushForceBlock; // 0xb0 public Engine.Core.PullIn pullEnemyIn; // 0xc8 public Engine.Core.PullIn pullSelfIn; // 0xd0 public Engine.Core.CatchOptions catchEnemy; // 0xd8 public Engine.Core.CatchOptions catchSelf; // 0xe0 public System.Boolean overHitScale; // 0xe8 public Engine.Core.ScaleOptions hitScaleOption; // 0xf0 public System.Boolean shakeToggle; // 0xf8 public System.Single shakeDuration; // 0xfc public System.Single shakeStrength; // 0x100 public UnityEngine.Vector3 shakeDirection; // 0x104 public System.Int32 shakeCount; // 0x110 public System.Boolean shakeComplete; // 0x114 public System.Boolean overHitSpeedMotion; // 0x115 public Engine.Core.SlowMoEffect hitSpeedMotionOption; // 0x118 public System.Boolean hitToggle; // 0x120 public Engine.Core.HitType hitType; // 0x124 public Engine.Core.HitModeOption hitMode; // 0x128 public Engine.Core.BuffModeOption buffMode; // 0x130 public System.Boolean hurtBoxesToggle; // 0x138 public Engine.Core.HurtBox[] hurtBoxes; // 0x140 public System.Boolean hitConditionsToggle; // 0x148 public System.Boolean groundHit; // 0x149 public System.Boolean crouchingHit; // 0x14a public System.Boolean airHit; // 0x14b public System.Boolean stunHit; // 0x14c public System.Boolean allowMultiHit; // 0x14d public System.Boolean downHit; // 0x14e public Engine.Core.PlayerConditions opponentConditions; // 0x150 public System.Boolean continuousHit; // 0x158 public Engine.Core.Sizes spaceBetweenHits; // 0x15c public System.Int32 spaceFinalHitsAdd; // 0x160 public System.Int32 spaceBetweenHitsAdd; // 0x164 public System.Int32 continuousCount; // 0x168 public System.Int32 continuousTrueCount; // 0x16c public UnityEngine.AnimationCurve damageCurve; // 0x170 public System.Int32[] damageArray; // 0x178 public System.Int32[] damageArrayFrame; // 0x180 public System.Boolean isFinalHit; // 0x188 public System.Boolean isStandUpHit; // 0x189 public System.Boolean pullEnemyInOptions; // 0x18a public System.Boolean pullfromProjectile; // 0x18b public BasicMoveReferenceTemp newHitAnimationTemp; // 0x18c public System.Boolean noHitReact; // 0x190 public System.Boolean executionToggle; // 0x191 public Engine.Core.ExecutionOptions executionOptions; // 0x198 public Engine.Core.HitIntensity intens; // 0x1a0 public System.Int32 index; // 0x1a4 public System.String hitEffectPrefabName; // 0x1a8 public System.Int32 shakeIndex; // 0x1b0 public System.String hitShakePrefabName; // 0x1b8 public System.Boolean damageOptionsToggle; // 0x1c0 public System.Boolean freezingOptionsToggle; // 0x1c1 public System.Boolean freezingOnHitToggle; // 0x1c2 public System.Boolean healOptionsToggle; // 0x1c3 public System.Boolean useHeal; // 0x1c4 public Engine.Core.DamageType healType; // 0x1c8 public FPLibrary.Fix64 healOnHit; // 0x1d0 public System.Boolean overrideHealEffects; // 0x1d8 public Engine.Core.HitTypeOptions HealEffects; // 0x1e0 public System.Boolean useDamage; // 0x1e8 public FPLibrary.Fix64 _damageOnHit; // 0x1f0 public System.Boolean forceOptionsToggle; // 0x1f8 public System.Boolean opponentForceToggle; // 0x1f9 public System.Boolean isDoubleSide; // 0x1fa public FPLibrary.Fix64 addOffsetY; // 0x200 public FPLibrary.Fix64 addOffsetCelling; // 0x208 public FPLibrary.Fix64 addOffsetYDuration; // 0x210 public System.Boolean selfForceToggle; // 0x218 public System.Boolean resetPreviousHorizontal; // 0x219 public System.Boolean resetPreviousVertical; // 0x21a public System.Boolean resetPreviousSideways; // 0x21b public System.Boolean pullInToggle; // 0x21c public System.Boolean catchToggle; // 0x21d public System.Boolean overrideEventsToggle; // 0x21e public System.Boolean overrideHitEffects; // 0x21f public Engine.Core.HitTypeOptions hitEffects; // 0x220 public System.Boolean overrideHitEffectsBlock; // 0x228 public Engine.Core.HitTypeOptions hitEffectsBlock; // 0x230 public System.Boolean overrideHitAnimationBlend; // 0x238 public FPLibrary.Fix64 _newHitBlendingIn; // 0x240 public System.Boolean resetHitAnimations; // 0x248 public System.Boolean overrideJuggleWeight; // 0x249 public System.Boolean resetWeight; // 0x24a public FPLibrary.Fix64 _newJuggleWeight; // 0x250 public System.Boolean overrideAirRecoveryType; // 0x258 public Engine.Core.AirRecoveryType newAirRecoveryType; // 0x25c public System.Boolean instantAirRecovery; // 0x260 public System.Boolean overrideCameraSpeed; // 0x261 public FPLibrary.Fix64 _newMovementSpeed; // 0x268 public FPLibrary.Fix64 _newRotationSpeed; // 0x270 public FPLibrary.Fix64 _cameraSpeedDuration; // 0x278 public System.Boolean overrideHitCameraFilter; // 0x280 public Engine.Core.PvpSkillInfo throwMove; // 0x288 public System.Boolean techable; // 0x290 public Engine.Core.PvpSkillInfo techMove; // 0x298 public System.Boolean armorBreaker; // 0x2a0 public System.Boolean throwBreaker; // 0x2a1 public Engine.Core.FreezingOptions freezingOnHit; // 0x2a8 public Engine.Core.ProjectileSkillScript ProjMove; // 0x2b0 private System.Boolean <HITNOCHANGEMOVE>k__BackingField; // 0x2b8 private System.Boolean <HITNOREACT>k__BackingField; // 0x2b9 public System.Boolean hitfromProjectile; // 0x2ba // Methods public System.Boolean get_HITNOCHANGEMOVE(); // 0x1e12ab8 public System.Void set_HITNOCHANGEMOVE(System.Boolean value); // 0x1e292d4 public System.Boolean get_HITNOREACT(); // 0x1e12ab8 public System.Void set_HITNOREACT(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public FPLibrary.Fix64 GetFreezeSpeed(FPLibrary.Fix64 freezesp); // 0x1c8fbb4 public FPLibrary.Fix64 GetFreezeTime(FPLibrary.Fix64 freezetm, System.Boolean isop); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.ExecutionOptions : System.Object, System.ICloneable { // Fields public Engine.Core.PvpSkillInfo successMove; // 0x10 public UnityEngine.AnimationClip opponentAnimation; // 0x18 public FPLibrary.Fix64 opponentAnimationSpeed; // 0x20 public FPLibrary.Fix64 opponentBlendingTime; // 0x28 public Engine.Core.PairedReactionOverride[] opponentReactionOverrides; // 0x30 public System.Boolean stopCurrentCinematic; // 0x38 public System.Boolean alignOpponent; // 0x39 public System.Boolean forceOpponentGrounded; // 0x3a public FPLibrary.FPVector opponentPositionOffset; // 0x40 public FPLibrary.FPVector opponentEulerOffset; // 0x58 public System.Boolean restoreAttackerPosition; // 0x70 public System.Boolean restoreOpponentPosition; // 0x71 public System.Int32 postExecutionDownFrames; // 0x74 public System.Int32 opponentLockFrames; // 0x78 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PairedActionOptions : System.Object, System.ICloneable { // Fields public System.Boolean enabled; // 0x10 public UnityEngine.AnimationClip opponentAnimation; // 0x18 public FPLibrary.Fix64 opponentAnimationSpeed; // 0x20 public FPLibrary.Fix64 opponentBlendingTime; // 0x28 public Engine.Core.PairedReactionOverride[] opponentReactionOverrides; // 0x30 public System.Boolean alignOpponent; // 0x38 public System.Boolean forceOpponentGrounded; // 0x39 public FPLibrary.FPVector opponentPositionOffset; // 0x40 public FPLibrary.FPVector opponentEulerOffset; // 0x58 public System.Int32 lockFrames; // 0x70 public System.Boolean guaranteedHit; // 0x74 public System.Boolean settleHitOnNaturalEnd; // 0x75 public System.Boolean applyHitForceOnNaturalEnd; // 0x76 public System.Int32 naturalEndHitIndex; // 0x78 public System.Boolean preventEscape; // 0x7c public System.Boolean preventForceCancel; // 0x7d public System.Boolean useFixedDamage; // 0x7e public System.Int32 fixedDamage; // 0x80 public System.Boolean restoreAttackerPosition; // 0x84 public System.Boolean restoreOpponentPosition; // 0x85 public System.Boolean knockDownOpponentOnEnd; // 0x86 public System.Int32 opponentRecoveryFrames; // 0x88 public System.Int32 postActionDownFrames; // 0x8c public UnityEngine.AnimationClip postActionDownAnimation; // 0x90 public System.Boolean holdOpponentAnimationLastFrameOnEnd; // 0x98 public UnityEngine.AnimationClip postActionStandUpAnimation; // 0xa0 public FPLibrary.Fix64 postActionStandUpAnimationSpeed; // 0xa8 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HitConfirmType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitConfirmType 打击 = 0; // 0x0 public const Engine.Core.HitConfirmType 投掷 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.HitType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitType 中位 = 0; // 0x0 public const Engine.Core.HitType 低位 = 1; // 0x0 public const Engine.Core.HitType 顶上 = 2; // 0x0 public const Engine.Core.HitType 启动 = 3; // 0x0 public const Engine.Core.HitType 高位击倒 = 4; // 0x0 public const Engine.Core.HitType 中位击倒 = 5; // 0x0 public const Engine.Core.HitType 击倒 = 6; // 0x0 public const Engine.Core.HitType 横扫 = 7; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.DamageType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.DamageType 百分比 = 0; // 0x0 public const Engine.Core.DamageType 数值 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.AirRecoveryType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.AirRecoveryType AllowMoves = 0; // 0x0 public const Engine.Core.AirRecoveryType CantMove = 1; // 0x0 public const Engine.Core.AirRecoveryType DontRecover = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.HitModeOption : System.Object, System.ICloneable { // Fields public System.Int32 hitID; // 0x10 public System.Int32 hitWeight; // 0x14 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.BuffModeOption : System.Object, System.ICloneable { // Fields public System.Boolean toggle; // 0x10 public System.Int32 castingFrame; // 0x14 private System.Boolean <casted>k__BackingField; // 0x18 public System.Boolean useBuff; // 0x19 public System.Int32 NewEffectTableID; // 0x1c // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HitIntensity : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitIntensity 轻度 = 0; // 0x0 public const Engine.Core.HitIntensity 中度 = 1; // 0x0 public const Engine.Core.HitIntensity 重度 = 2; // 0x0 public const Engine.Core.HitIntensity 压皱 = 3; // 0x0 public const Engine.Core.HitIntensity customHit1 = 4; // 0x0 public const Engine.Core.HitIntensity customHit2 = 5; // 0x0 public const Engine.Core.HitIntensity customHit3 = 6; // 0x0 public const Engine.Core.HitIntensity customHit4 = 7; // 0x0 public const Engine.Core.HitIntensity customHit5 = 8; // 0x0 public const Engine.Core.HitIntensity customHit6 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.HitAttackable : System.Object { // Fields public Engine.Core.IAttackable op; // 0x10 public System.Int32 ci; // 0x18 // Methods public System.Void .ctor(Engine.Core.IAttackable op, System.Int32 ci); // 0x1e29968 public System.Boolean HasItem(Engine.Core.IAttackable op, System.Int32 ci); // 0x1e195c0 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.HitBox : Engine.Core.ColliderBox, System.ICloneable { // Fields private System.Int32 <state>k__BackingField; // 0x58 public UnityEngine.Transform position; // 0x60 public Engine.Core.BodyPart bodyPart; // 0x68 public Engine.Core.CollisionType collisionType; // 0x6c public System.Boolean hide; // 0x70 public FPLibrary.FPVector mappedPosition; // 0x78 public System.Int64 cacheFrame; // 0x90 // Methods public System.Int32 get_state(); // 0x1e055d0 public System.Void set_state(System.Int32 value); // 0x1e24080 public System.Object Clone(); // 0x1e1bcd8 public FPLibrary.Fix64 Radius(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public FPLibrary.FPVector Offset(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public FPLibrary.FPVector CubeSize(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public FPLibrary.FPVector UpdateAndGetMappedPosition(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public abstract class Engine.Core.ColliderBox : System.Object { // Fields public FPLibrary.FPVector _offSet; // 0x10 public FPLibrary.Fix64 _radius; // 0x28 public Engine.Core.HitBoxShape shape; // 0x30 public FPLibrary.FPVector cubeSize; // 0x38 public BlueNoah.PhysicsEngine.FPCollider Collider; // 0x50 // Methods protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HitBoxShape : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitBoxShape 球体 = 0; // 0x0 public const Engine.Core.HitBoxShape 立方 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.CollisionType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.CollisionType 身体碰撞 = 0; // 0x0 public const Engine.Core.CollisionType 命中碰撞 = 1; // 0x0 public const Engine.Core.CollisionType 无碰撞 = 2; // 0x0 public const Engine.Core.CollisionType 投掷碰撞 = 3; // 0x0 public const Engine.Core.CollisionType 射弹无敌碰撞 = 4; // 0x0 public const Engine.Core.CollisionType 物理无敌碰撞 = 5; // 0x0 public const Engine.Core.CollisionType 预检测碰撞 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.AixsType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.AixsType X = 0; // 0x0 public const Engine.Core.AixsType Y = 1; // 0x0 public const Engine.Core.AixsType Z = 2; // 0x0 public const Engine.Core.AixsType NONE = 3; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.HitBoxesScript : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Transform flashTimerRoot; // 0x20 public System.Boolean isHit; // 0x28 public Engine.Core.HitBox preHitBox; // 0x30 public Engine.Core.HitBox[] hitBoxes; // 0x38 public Engine.Core.HurtBox[] activeHurtBoxes; // 0x40 public Engine.Core.HurtBox[] activePerfectDodgeHurtBoxes; // 0x48 private Engine.Core.PerfectDodgeWindow _activePerfectDodgeWindow; // 0x50 public Engine.Core.BlockArea blockableArea; // 0x58 public Engine.Core.RoleControl controlsScript; // 0x60 public FPLibrary.Fix64 radius; // 0x68 public Engine.Core.HitConfirmType hitConfirmType; // 0x70 public FPLibrary.Fix64 collisionBoxSize; // 0x78 // Methods public FPLibrary.Fix64 get_Radius(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Lossy(); // 0x1c8fbb4 public System.Void ResetBlockableArea(); // 0x1e23c98 public System.Void ResetActiveHurtBoxes(); // 0x1e23c98 public System.Void Init(Engine.Core.RoleControl cs); // 0x1e292ac public System.Void AutoSetHitBox(); // 0x1e23c98 public System.Void InitPreHitBox(UnityEngine.Vector3 size); // 0x1e25c68 public System.Void SetActiveHurtBoxes(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit, Engine.Core.HurtBox[] hurts); // 0x1e2acf8 public System.Void ResetActiveHurtBoxes(Engine.Core.PvpSkillInfo move, Engine.Core.Hit hit); // 0x1e2a6c4 public Engine.Core.HitBox SetDefault(UnityEngine.Transform bonetrans, Engine.Core.BodyPart bodypart, Engine.Core.HitBoxType hittype, Engine.Core.HitBoxShape hitshape, Engine.Core.CollisionType colltype); // 0x1c8fbb4 private FPLibrary.Fix64 GetDefaultHitBoxRadius(Engine.Core.HitBoxType hittype); // 0x1c8fbb4 public UnityEngine.Transform GetTransform(Engine.Core.BodyPart bodyPart); // 0x1e1bf7c public FPLibrary.FPVector GetPosition(Engine.Core.BodyPart bodyPart); // 0x1c8fbb4 protected FPLibrary.FPVector GetTransformPosition(Engine.Core.BodyPart bodyPart); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.HitShakeOptions : System.Object, System.ICloneable { // Fields public System.Boolean editorToggle; // 0x10 public Engine.Core.ShakeOption shake3d; // 0x18 public Engine.Core.ShakeOption shake2d; // 0x20 public System.String customName; // 0x28 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public enum Engine.Core.ShakeAxis : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.ShakeAxis X = 2; // 0x0 public const Engine.Core.ShakeAxis Y = 4; // 0x0 public const Engine.Core.ShakeAxis Z = 8; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.HitTypeOptions : System.Object, System.ICloneable { // Fields public System.Boolean editorToggle; // 0x10 public UnityEngine.GameObject hitParticle; // 0x18 public System.String prefabpath; // 0x20 public System.Single killTime; // 0x28 public Engine.Core.HitEffectSpawnPoint spawnPoint; // 0x2c public System.Boolean sticky; // 0x30 public Engine.Core.GenerateObjectSource source; // 0x34 public Engine.Core.SoundEffect soundEffect; // 0x38 public System.Boolean mirrorOn2PSide; // 0x40 public System.String customName; // 0x48 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HitEffectSpawnPoint : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitEffectSpawnPoint StrikingHurtBox = 0; // 0x0 public const Engine.Core.HitEffectSpawnPoint StrokeHitBox = 1; // 0x0 public const Engine.Core.HitEffectSpawnPoint InBetween = 2; // 0x0 public const Engine.Core.HitEffectSpawnPoint Ground = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.HurtBox : Engine.Core.ColliderBox, System.ICloneable { // Fields private FPLibrary.FPVector <position>k__BackingField; // 0x58 public Engine.Core.HurtBoxType type; // 0x70 public UnityEngine.GameObject staticObj; // 0x78 public FPLibrary.FPTransform _staticObjfptransform; // 0x80 public Engine.Core.BodyPart bodyPart; // 0x88 public Engine.Core.CollisionShape data; // 0x90 public System.Boolean UseStaticShape; // 0x98 // Methods public FPLibrary.FPVector get_position(); // 0x1c8fbb4 public System.Void set_position(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.Fix64 Radius(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public FPLibrary.FPVector Offset(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public FPLibrary.FPVector CubeSize(FPLibrary.Fix64 lossy); // 0x1c8fbb4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HurtBoxType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HurtBoxType 身体的 = 0; // 0x0 public const Engine.Core.HurtBoxType 投射物 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class Engine.Core.PairedReactionProfile : UnityEngine.ScriptableObject { // Fields public System.String displayName; // 0x18 public System.String description; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PairedReactionOverride : System.Object, System.ICloneable { // Fields public Engine.Core.PairedReactionProfile targetProfile; // 0x10 public UnityEngine.AnimationClip opponentAnimation; // 0x18 public FPLibrary.Fix64 opponentAnimationSpeed; // 0x20 public FPLibrary.Fix64 opponentBlendingTime; // 0x28 public System.Int32 lockFrames; // 0x30 public System.Boolean overrideAlignment; // 0x34 public System.Boolean alignOpponent; // 0x35 public System.Boolean forceOpponentGrounded; // 0x36 public FPLibrary.FPVector opponentPositionOffset; // 0x38 public FPLibrary.FPVector opponentEulerOffset; // 0x50 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Engine.Core.PairedReactionResolver : System.Object { // Fields // Methods public static Engine.Core.PairedReactionOverride Resolve(Engine.Core.PairedReactionOverride[] overrides, Engine.Core.CharacterInfo targetInfo); // 0x1e20b20 public static UnityEngine.AnimationClip ResolveAnimation(Engine.Core.PairedReactionOverride[] overrides, Engine.Core.CharacterInfo targetInfo, UnityEngine.AnimationClip fallback); // 0x1e21e20 } // Assembly-CSharp.dll public enum Engine.Core.PerfectDodgeLateralKind : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.PerfectDodgeLateralKind Default = 0; // 0x0 public const Engine.Core.PerfectDodgeLateralKind Left = 1; // 0x0 public const Engine.Core.PerfectDodgeLateralKind Right = 2; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PerfectDodgeWindow : System.Object, System.ICloneable { // Fields public System.Int32 activeFramesBegin; // 0x10 public System.Int32 activeFramesEnds; // 0x14 public System.Boolean windowToggle; // 0x18 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.BlockArea : Engine.Core.ColliderBox, System.ICloneable { // Fields public Engine.Core.BodyPart bodyPart; // 0x58 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.BodyPart : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.BodyPart None = 0; // 0x0 public const Engine.Core.BodyPart 头部 = 1; // 0x0 public const Engine.Core.BodyPart 上躯干 = 2; // 0x0 public const Engine.Core.BodyPart 下躯干 = 3; // 0x0 public const Engine.Core.BodyPart 左大臂 = 4; // 0x0 public const Engine.Core.BodyPart 右大臂 = 5; // 0x0 public const Engine.Core.BodyPart 左小臂 = 6; // 0x0 public const Engine.Core.BodyPart 右小臂 = 7; // 0x0 public const Engine.Core.BodyPart 左手 = 8; // 0x0 public const Engine.Core.BodyPart 右手 = 9; // 0x0 public const Engine.Core.BodyPart 左大腿 = 10; // 0x0 public const Engine.Core.BodyPart 右大腿 = 11; // 0x0 public const Engine.Core.BodyPart 左小腿 = 12; // 0x0 public const Engine.Core.BodyPart 右小腿 = 13; // 0x0 public const Engine.Core.BodyPart 左脚 = 14; // 0x0 public const Engine.Core.BodyPart 右脚 = 15; // 0x0 public const Engine.Core.BodyPart 核心 = 16; // 0x0 public const Engine.Core.BodyPart 自定义1 = 17; // 0x0 public const Engine.Core.BodyPart 自定义2 = 18; // 0x0 public const Engine.Core.BodyPart 自定义3 = 19; // 0x0 public const Engine.Core.BodyPart 自定义4 = 20; // 0x0 public const Engine.Core.BodyPart 自定义5 = 21; // 0x0 public const Engine.Core.BodyPart 自定义6 = 22; // 0x0 public const Engine.Core.BodyPart 自定义7 = 23; // 0x0 public const Engine.Core.BodyPart 自定义8 = 24; // 0x0 public const Engine.Core.BodyPart 自定义9 = 25; // 0x0 public const Engine.Core.BodyPart 地面投影 = 26; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.BoxShape : Engine.Core.CollisionShape { // Fields private FPLibrary.FPVector maxPoint; // 0x10 private FPLibrary.FPVector minPoint; // 0x28 public FPLibrary.FPVector pos; // 0x40 public FPLibrary.FPVector[] axis; // 0x58 public FPLibrary.FPVector r; // 0x60 public FPLibrary.Fix64[] rArray; // 0x78 private FPLibrary.FPQuaternion rotation; // 0x80 private FPLibrary.FPVector halfExtents; // 0xa0 private FPLibrary.Fix64[][] RRRRR; // 0xb8 private FPLibrary.Fix64[][] AbsR; // 0xc0 // Methods public override Engine.Core.HitBoxShape GetShapeType(); // 0x1e055d0 private FPLibrary.Fix64 LengthSq(FPLibrary.FPVector p); // 0x1c8fbb4 public System.Void SetFromWithAix(FPLibrary.FPVector p_pos, FPLibrary.FPVector p_minPoint, FPLibrary.FPVector p_maxPoint, FPLibrary.FPQuaternion quaternion); // 0x1c8fbb4 public System.Void SetFrom(FPLibrary.FPVector p_pos, FPLibrary.FPQuaternion quaternion, FPLibrary.FPVector p_extents); // 0x1c8fbb4 private System.Void Orthonormalize(ref FPLibrary.FPVector& a, ref FPLibrary.FPVector& b, ref FPLibrary.FPVector& c); // 0x1e2acf8 private FPLibrary.FPVector ProjectToNorm(FPLibrary.FPVector pthis, FPLibrary.FPVector direction); // 0x1c8fbb4 private FPLibrary.FPVector Size(); // 0x1c8fbb4 private FPLibrary.FPVector HalfSize(); // 0x1c8fbb4 private FPLibrary.Fix64 Dot(FPLibrary.FPVector a, FPLibrary.FPVector b); // 0x1c8fbb4 private FPLibrary.Fix64 Dot3(FPLibrary.FPVector a, FPLibrary.Fix64[] b); // 0x1c8fbb4 public override System.Boolean Intersects(Engine.Core.BoxShape b); // 0x1e192c4 public override System.Boolean Intersects(Engine.Core.SphereShape sphereShape); // 0x1e192c4 public FPLibrary.FPVector ClosestPoint(FPLibrary.FPVector targetPoint); // 0x1c8fbb4 private FPLibrary.Fix64 Length(FPLibrary.FPVector v3); // 0x1c8fbb4 private FPLibrary.Fix64 Normalize(ref FPLibrary.FPVector& v3); // 0x1c8fbb4 private FPLibrary.Fix64 DistanceSq(FPLibrary.FPVector a, FPLibrary.FPVector rhs); // 0x1c8fbb4 public static FPLibrary.FPVector Forward(FPLibrary.FPQuaternion q); // 0x1c8fbb4 public static FPLibrary.FPVector Up(FPLibrary.FPQuaternion q); // 0x1c8fbb4 public static FPLibrary.FPVector Right(FPLibrary.FPQuaternion q); // 0x1c8fbb4 public FPLibrary.FPVector ClosestPointTo(FPLibrary.FPVector point); // 0x1c8fbb4 public static FPLibrary.FPVector ClosestPointTo(FPLibrary.FPVector point, FPLibrary.FPVector obbCenter, FPLibrary.FPVector obbHalfExtents, FPLibrary.FPQuaternion obbrotation); // 0x1c8fbb4 private System.Void Update(FPLibrary.FPVector pos, FPLibrary.FPVector size, FPLibrary.FPQuaternion rotation); // 0x1c8fbb4 public override System.Void UpdateShape(FPLibrary.FPVector pos, FPLibrary.FPVector size, FPLibrary.FPQuaternion rotation); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Engine.Core.CollisionManager : System.Object { // Fields private static FPLibrary.FPVector[] NONE; // 0x0 // Methods public static FPLibrary.FPVector[] TestCollision(Engine.Core.RoleControl cs, Engine.Core.HurtBox[] hurtBoxes, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.RoleControl cs, Engine.Core.HurtBox hurtBoxes, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.RoleControl cs, Engine.Core.BlockArea blockableArea); // 0x1e20b20 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HitBox[] hitBoxes, Engine.Core.BlockArea blockableArea); // 0x1e20b20 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HitBox[] hitBoxes, Engine.Core.HurtBox[] hurtBoxes, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HitBox hitBox, Engine.Core.HurtBox[] hurtBoxes, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HitBox[] hitBoxes, Engine.Core.HurtBox hurtBox, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HitBox hitBox, Engine.Core.HurtBox hurtBox, Engine.Core.HitConfirmType hitConfirmType); // 0x1e211a4 public static FPLibrary.Fix64 TestCollision(Engine.Core.HitBox[] hitBoxes, Engine.Core.HitBox[] opHitBoxes); // 0x1c8fbb4 public static FPLibrary.FPVector[] TestCollision(Engine.Core.HurtBox[] hurtBoxes1, Engine.Core.HurtBox[] hurtBoxes); // 0x1e20b20 public static FPLibrary.FPVector[] TestCollision(Engine.Core.ColliderBox box1, Engine.Core.ColliderBox box2); // 0x1e20b20 private static System.Boolean CheckCollision(Engine.Core.ColliderBox box1, Engine.Core.ColliderBox box2); // 0x1e192c4 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public abstract class Engine.Core.CollisionShape : System.Object { // Fields // Methods public abstract Engine.Core.HitBoxShape GetShapeType(); // 0x1e055d0 public abstract System.Boolean Intersects(Engine.Core.BoxShape box); // 0x1e192c4 public abstract System.Boolean Intersects(Engine.Core.SphereShape s); // 0x1e192c4 public abstract System.Void UpdateShape(FPLibrary.FPVector location, FPLibrary.FPVector size, FPLibrary.FPQuaternion rotation); // 0x1c8fbb4 public System.Boolean Intersects(Engine.Core.CollisionShape shape); // 0x1e192c4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.SphereShape : Engine.Core.CollisionShape { // Fields public FPLibrary.FPVector pos; // 0x10 public FPLibrary.Fix64 radius; // 0x28 // Methods public override Engine.Core.HitBoxShape GetShapeType(); // 0x1e055d0 public override System.Void UpdateShape(FPLibrary.FPVector pos, FPLibrary.FPVector size, FPLibrary.FPQuaternion rotation); // 0x1c8fbb4 private System.Void Update(FPLibrary.FPVector pos, FPLibrary.FPVector size); // 0x1c8fbb4 public override System.Boolean Intersects(Engine.Core.BoxShape box); // 0x1e192c4 public override System.Boolean Intersects(Engine.Core.SphereShape s); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public interface Engine.Core.IAttackable : { // Fields // Methods public abstract UnityEngine.Transform GetTransform(Engine.Core.BodyPart bodyPart); // 0x1e1bf7c public abstract System.Boolean get_PushByHitBox(); // 0x1e12ab8 public abstract Engine.Core.HitBox get_PreHitBox(); // 0x1e1bcd8 public abstract FPLibrary.FPTransform get_WorldTransform(); // 0x1e1bcd8 public abstract FPLibrary.FPVector get_position(); // 0x1c8fbb4 public abstract FPLibrary.Fix64 get_Radius(); // 0x1c8fbb4 public abstract FPLibrary.Fix64 get_Height(); // 0x1c8fbb4 public abstract Engine.Core.PossibleStates GetCurrentState(); // 0x1e055d0 public abstract System.Boolean get_IsDead(); // 0x1e12ab8 public abstract System.Boolean GetActive(); // 0x1e12ab8 public abstract System.Boolean get_isAssist(); // 0x1e12ab8 public abstract Engine.Core.IAttackable get__opControlsScript(); // 0x1e1bcd8 public abstract System.Void set__opControlsScript(Engine.Core.IAttackable value); // 0x1e292ac public abstract Engine.Core.IAttackable get_lastTouchOpponent(); // 0x1e1bcd8 public abstract System.Void set_lastTouchOpponent(Engine.Core.IAttackable value); // 0x1e292ac } // Assembly-CSharp.dll public class Engine.Core.RolePhysics : UnityEngine.MonoBehaviour { // Fields public static System.Boolean DebugDisableControlledExternalForce; // 0x0 public static System.Boolean DebugForceAnimatorRootMotion; // 0x1 private System.Boolean moveAroundTargetWhenHasTarget; // 0x20 private TargetMoveMode targetMoveMode; // 0x24 private TargetFacingMode targetFacingMode; // 0x28 private static readonly FPLibrary.Fix64 MoveAroundTargetStopBufferMin; // 0x8 private static readonly FPLibrary.Fix64 MoveAroundTargetStopBufferScale; // 0x10 private System.Boolean moveAroundTargetForwardBlocked; // 0x2c private Engine.Core.RoleControl moveAroundTargetBlockedTarget; // 0x30 private System.Boolean moveAroundTargetOrbitDistanceActive; // 0x38 private Engine.Core.RoleControl moveAroundTargetOrbitDistanceTarget; // 0x40 private System.Int32 moveAroundTargetOrbitExitPendingFrames; // 0x48 private System.Int32 moveAroundTargetOrbitEnterPendingFrames; // 0x4c private System.Int32 moveAroundTargetOrbitReenterCooldownFrames; // 0x50 private System.UInt32 moveAroundTargetDecisionCachedFrame; // 0x54 private Engine.Core.RoleControl moveAroundTargetDecisionCachedTarget; // 0x58 private TargetMoveMode moveAroundTargetDecisionCachedMode; // 0x60 private System.Boolean moveAroundTargetDecisionCachedHasControl; // 0x64 private System.Boolean moveAroundTargetDecisionCachedTargetAlive; // 0x65 private System.Boolean moveAroundTargetDecisionCachedHasTargetTransform; // 0x66 private System.Boolean moveAroundTargetDecisionCachedDistanceEligible; // 0x67 private System.Boolean moveAroundTargetDecisionCachedResult; // 0x68 public Engine.Core.RoleControl controlScript; // 0x70 private Engine.Core.HitBoxesScript <myHitBoxesScript>k__BackingField; // 0x78 public UnityEngine.GameObject character; // 0x80 public FPLibrary.FPVector activeForces; // 0x88 private FPLibrary.FPVector forceDirection; // 0xa0 public FPLibrary.Fix64 airTime; // 0xb8 public FPLibrary.Fix64 appliedGravity; // 0xc0 private static readonly FPLibrary.Fix64 EscapeFallSpeed; // 0x18 public FPLibrary.Fix64 verticalTotalForce; // 0xc8 private System.Int32 forceAirborneLockFrames; // 0xd0 private System.Int32 forceAirborneFrames; // 0xd4 public System.Boolean isLanding; // 0xd8 private System.Boolean selfForce; // 0xd9 private System.Boolean _landingHandledInCurrentCycle; // 0xda private FPLibrary.Fix64 <localTimeScale>k__BackingField; // 0xe0 private FPLibrary.FPVector <lockPosition>k__BackingField; // 0xe8 private FPLibrary.FPQuaternion <lockRotation>k__BackingField; // 0x100 private FPLibrary.FPTransform <worldTransform>k__BackingField; // 0x120 private FPLibrary.FPTransform <localTransform>k__BackingField; // 0x128 private FPLibrary.Fix64 stageYOffset; // 0x130 private System.Boolean <BEPUSHING_BYCS>k__BackingField; // 0x138 public System.Boolean _freezePhysics; // 0x139 protected System.Boolean ignoreGravity; // 0x13a private FPLibrary.FPVector _moveDirection; // 0x140 public BasicAnimationData overrideStunAnimation; // 0x158 private FPLibrary.FPVector newDelta; // 0x160 private BasicAnimationData lastBakedBasicMove; // 0x178 private System.Single lastBakedBasicFrame; // 0x180 private System.Single lastBakedBasicNormalizedTime; // 0x184 private System.Boolean enableBasicMoveSpeedFallback; // 0x188 private System.Single basicMoveFallbackSpeedScale; // 0x18c private System.Boolean resetBasicMoveBakeOnSharpTurn; // 0x190 private System.Single basicMoveSharpTurnResetAngle; // 0x194 private System.Single basicMoveRestartNormalizedThreshold; // 0x198 private FPLibrary.FPVector lastBakedBasicMoveDirection; // 0x1a0 private System.Boolean hasLastBakedBasicMoveDirection; // 0x1b8 private System.Object lastBakedRootMotionSourceKey; // 0x1c0 private FPLibrary.FPVector lastBakedRootMotionDelta; // 0x1c8 private System.Boolean hasLastBakedRootMotionSample; // 0x1e0 private Engine.Core.PvpSkillInfo lastSampledSkillRootMotion; // 0x1e8 private FPLibrary.Fix64 lastSampledSkillRootMotionTick; // 0x1f0 private System.Int32 lastEscapeRootMotionDiagnosticFrame; // 0x1f8 private System.Int32 suppressIdleRootMotionFrames; // 0x1fc private System.Boolean <applyRootMotion>k__BackingField; // 0x200 private System.Boolean <applyRootMotionRota>k__BackingField; // 0x201 private FPLibrary.Fix64 <rootMotionMaxRota>k__BackingField; // 0x208 // Methods public System.Void SetMoveAroundTargetWhenHasTarget(System.Boolean value); // 0x1e292d4 public System.Void DumpAirDiagnostics(System.String tag); // 0x1e292ac public System.Void SetTargetMoveMode(TargetMoveMode value); // 0x1e24080 public System.Void SetTargetFacingMode(TargetFacingMode value); // 0x1e24080 public System.Boolean ShouldFaceTargetWhenHasTarget(); // 0x1e12ab8 public System.Boolean ShouldKeepTargetOnStandardMove(); // 0x1e12ab8 public System.Boolean ShouldMoveAroundTargetWithoutStateUpdate(); // 0x1e12ab8 private System.Boolean IsDistanceEligibleForOrbitMoveWithoutStateUpdate(Engine.Core.RoleControl target); // 0x1e192c4 private System.Boolean TryGetCachedShouldMoveAroundTargetDecision(System.UInt32 frame, TargetMoveMode mode, System.Boolean hasControl, Engine.Core.RoleControl target, System.Boolean targetAlive, System.Boolean hasTargetTransform, out System.Boolean& distanceEligible, out System.Boolean& result); // 0x1c8fbb4 private System.Void CacheShouldMoveAroundTargetDecision(System.UInt32 frame, TargetMoveMode mode, System.Boolean hasControl, Engine.Core.RoleControl target, System.Boolean targetAlive, System.Boolean hasTargetTransform, System.Boolean distanceEligible, System.Boolean result); // 0x1c8fbb4 private static System.Boolean ShouldLogPvpForceTrace(); // 0x1e11490 private static System.String FormatPvpForceVector(FPLibrary.FPVector vector); // 0x1c8fbb4 private System.Boolean ShouldLogPvpBasicMoveTrace(); // 0x1e12ab8 private System.Void LogPvpBasicMoveTrace(BasicAnimationData basicMove, System.String source, FPLibrary.FPVector bakedDelta, FPLibrary.FPVector appliedDelta, FPLibrary.FPVector moveDelta, FPLibrary.Fix64 configuredMoveSpeed); // 0x1c8fbb4 private System.Void LogPvpForceApplyDetail(FPLibrary.FPVector push, FPLibrary.FPVector inputDirection, System.Boolean selfApplied, FPLibrary.FPVector activeForcesBefore, FPLibrary.FPVector activeForcesAfter, FPLibrary.Fix64 currentHeightBefore); // 0x1c8fbb4 private System.Void LogPvpAirTimeDetail(FPLibrary.Fix64 appliedForce, FPLibrary.Fix64 currentHeight, FPLibrary.Fix64 maxHeight, FPLibrary.Fix64 airTimeValue); // 0x1c8fbb4 private static System.Boolean ShouldLogDashDisplacement(Engine.Core.PvpSkillInfo skill); // 0x1e12ab8 private System.Void LogDashDisplacement(System.String stage, System.String result, System.String detail); // 0x1e2acf8 protected Engine.Core.HitBoxesScript get_myHitBoxesScript(); // 0x1e1bcd8 protected System.Void set_myHitBoxesScript(Engine.Core.HitBoxesScript value); // 0x1e292ac public Engine.Core.HitBoxesScript get_HitBoxes(); // 0x1e1bcd8 public System.Void set_HitBoxes(Engine.Core.HitBoxesScript value); // 0x1e292ac public System.Boolean get_HasAirborneLock(); // 0x1e12ab8 public FPLibrary.Fix64 get_FIXTIME(); // 0x1c8fbb4 public FPLibrary.Fix64 get_localTimeScale(); // 0x1c8fbb4 public System.Void set_localTimeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 public FPLibrary.FPVector get_lockPosition(); // 0x1c8fbb4 public System.Void set_lockPosition(FPLibrary.FPVector value); // 0x1c8fbb4 public FPLibrary.FPQuaternion get_lockRotation(); // 0x1c8fbb4 public System.Void set_lockRotation(FPLibrary.FPQuaternion value); // 0x1c8fbb4 public FPLibrary.FPTransform get_worldTransform(); // 0x1e1bcd8 public System.Void set_worldTransform(FPLibrary.FPTransform value); // 0x1e292ac public FPLibrary.FPTransform get_localTransform(); // 0x1e1bcd8 public System.Void set_localTransform(FPLibrary.FPTransform value); // 0x1e292ac public FPLibrary.Fix64 get_DistanceFromCenter(); // 0x1c8fbb4 public System.Boolean OVER_RANGE(System.Single offset); // 0x1e13558 public FPLibrary.FPVector get_position(); // 0x1c8fbb4 private FPLibrary.FPVector ClampPositionAgainstCharacters(FPLibrary.FPVector targetPos); // 0x1c8fbb4 public System.Void SetPosition(FPLibrary.FPVector newPos); // 0x1c8fbb4 public FPLibrary.Fix64 get_Radius(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Lossy(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Height(); // 0x1c8fbb4 public FPLibrary.Fix64 get_StagePosY(); // 0x1c8fbb4 public FPLibrary.Fix64 get_StageCelling(); // 0x1c8fbb4 public FPLibrary.Fix64 GetHeight(); // 0x1c8fbb4 public System.Boolean get_BEPUSHING_BYCS(); // 0x1e12ab8 public System.Void set_BEPUSHING_BYCS(System.Boolean value); // 0x1e292d4 public System.Void SetIgnoreGravity(System.Boolean val); // 0x1e292d4 public System.Boolean GetIgnoreGravity(); // 0x1e12ab8 private FPLibrary.FPTransform get_opWorldTransform(); // 0x1e1bcd8 public System.Boolean get_freeze(); // 0x1e12ab8 public System.Void Init(Engine.Core.RoleControl roleControl, UnityEngine.GameObject characterPrefab, FPLibrary.FPVector location); // 0x1c8fbb4 public System.Void ResetData(); // 0x1e23c98 public System.Void Start(); // 0x1e23c98 public System.Void ResetWeight(); // 0x1e23c98 public System.Void ApplyNewWeight(FPLibrary.Fix64 newWeight); // 0x1c8fbb4 public System.Void ResetTimeSpeed(); // 0x1e23c98 public System.Void SetTimeSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void ResetStageYOffset(); // 0x1e23c98 public System.Void SetStageYOffset(FPLibrary.Fix64 offset); // 0x1c8fbb4 public System.Void ApplyForces(Engine.Core.PvpSkillInfo skill); // 0x1e292ac public System.Boolean IsGrounded(); // 0x1e12ab8 public System.Void Move(FPLibrary.FPVector direction); // 0x1c8fbb4 public System.Boolean ShouldMoveAroundTarget(); // 0x1e12ab8 public FPLibrary.FPVector GetTargetRelativeMoveDirection(FPLibrary.FPVector inputDirection); // 0x1c8fbb4 public FPLibrary.FPVector GetTargetRelativeMoveDirectionWithoutStateUpdate(FPLibrary.FPVector inputDirection); // 0x1c8fbb4 private FPLibrary.FPVector GetTargetRelativeMoveDirectionCore(FPLibrary.FPVector inputDirection); // 0x1c8fbb4 private System.Boolean ShouldUseStandardLateralMoveWhenTargetTooClose(); // 0x1e12ab8 private System.Boolean IsDistanceEligibleForOrbitMove(); // 0x1e12ab8 private System.Void ResetOrbitDistanceModeState(); // 0x1e23c98 private System.Boolean ShouldBlockOrbitRadialForward(FPLibrary.Fix64 distanceToTarget); // 0x1c8fbb4 private FPLibrary.Fix64 GetMoveAroundTargetOrbitMinDistance(); // 0x1c8fbb4 private FPLibrary.Fix64 GetMoveAroundTargetOrbitDistanceHysteresis(); // 0x1c8fbb4 private System.Int32 GetMoveAroundTargetOrbitSwitchDebounceFrames(); // 0x1e055d0 private System.Int32 GetMoveAroundTargetOrbitReenterCooldownFrames(); // 0x1e055d0 private TargetMoveMode ResolveTargetMoveMode(); // 0x1e055d0 private FPLibrary.Fix64 GetMoveAroundTargetStopDistance(); // 0x1c8fbb4 private System.Boolean ShouldBlockForwardMoveAroundTarget(FPLibrary.Fix64 distanceToTarget); // 0x1c8fbb4 private FPLibrary.Fix64 GetMoveAroundTargetStopBuffer(); // 0x1c8fbb4 public FPLibrary.FPVector get_moveDirection(); // 0x1c8fbb4 public System.Boolean IsMoving(); // 0x1e12ab8 public System.Void ResetForces(System.Boolean resetX, System.Boolean resetY, System.Boolean resetZ); // 0x1c8fbb4 public System.Void ResetForces(); // 0x1e23c98 public System.Void ResetSelfAppliedForces(); // 0x1e23c98 public System.Void StartAirborne(FPLibrary.Fix64 upwardForce); // 0x1c8fbb4 public System.Void AddForce(FPLibrary.FPVector push, FPLibrary.FPVector direction, System.Boolean selfApplied); // 0x1c8fbb4 private System.Void SetVerticalData(FPLibrary.Fix64 appliedForce); // 0x1c8fbb4 private FPLibrary.Fix64 GetAirTime(FPLibrary.Fix64 appliedForce, System.Boolean checky); // 0x1c8fbb4 protected System.Void BeForcing(Engine.Core.PvpSkillInfo move); // 0x1e292ac protected System.Void ApplyForceOnGround(); // 0x1e23c98 protected System.Void ApplyForceInAir(Engine.Core.PvpSkillInfo skil); // 0x1e292ac protected System.Void EndApplyForce(); // 0x1e23c98 public System.Void SelfAppliedForcesOptions(Engine.Core.PvpSkillInfo move); // 0x1e292ac public System.Void ApplyOfflineRootMotionData(Engine.Core.PvpSkillInfo move); // 0x1e292ac private System.Void ResetLanding(); // 0x1e23c98 public System.Void DoFixedUpdate(); // 0x1e23c98 public System.Void UpdatePush(System.Collections.Generic.List<Engine.Core.RoleControl> _opponentList); // 0x1e292ac private System.Void pushOpponentsAway(Engine.Core.RoleControl op); // 0x1e292ac public FPLibrary.FPVector ResolveForce(Engine.Core.Hit hit, Engine.Core.RoleControl attacker); // 0x1c8fbb4 public static FPLibrary.Fix64 LimitJuggleRise(FPLibrary.Fix64 upwardSpeed, FPLibrary.Fix64 gravity, FPLibrary.Fix64 height, FPLibrary.Fix64 maxHeight); // 0x1c8fbb4 internal System.Void ApplyEscapeDescent(Engine.Core.PvpSkillInfo move, FPLibrary.Fix64 previousTick); // 0x1c8fbb4 internal System.Void CompleteEscapeLanding(); // 0x1e23c98 public System.Void ForceGrounded(); // 0x1e23c98 public System.Void SetPosition(FPLibrary.FPVector pos, System.Boolean force, System.Boolean immediately); // 0x1c8fbb4 public System.Void SnapToExecutionPosition(FPLibrary.FPVector pos); // 0x1c8fbb4 public System.Void SetRotation(FPLibrary.FPQuaternion rotation, System.Boolean force, System.Boolean immediately, System.String source); // 0x1c8fbb4 public System.Void SetLowBipPostion(Engine.Core.AppliedForce addedForce); // 0x1e292ac public System.Void UpdateTransform(); // 0x1e23c98 public System.Boolean get_applyRootMotion(); // 0x1e12ab8 public System.Void set_applyRootMotion(System.Boolean value); // 0x1e292d4 public System.Boolean get_applyRootMotionRota(); // 0x1e12ab8 public System.Void set_applyRootMotionRota(System.Boolean value); // 0x1e292d4 private FPLibrary.Fix64 get_rootMotionMaxRota(); // 0x1c8fbb4 private System.Void set_rootMotionMaxRota(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Void SetRootMotion(System.Boolean applyPos, System.Boolean applyEuler, FPLibrary.Fix64 maxRota); // 0x1c8fbb4 public System.Void ApplyRootMotion(); // 0x1e23c98 private System.Void LogEscapeRootMotionDiagnostic(System.String source, FPLibrary.FPVector bakedDelta, FPLibrary.FPVector appliedDelta, FPLibrary.FPVector moveDelta, FPLibrary.FPVector newPosition, System.Boolean hasBakedRootMotion, System.Boolean useBakedRootMotion); // 0x1c8fbb4 private FPLibrary.FPVector ResolveRootMotionMoveDelta(FPLibrary.FPVector appliedDelta); // 0x1c8fbb4 private FPLibrary.FPVector ConvertSkillBakedDeltaToWorldDisplacement(FPLibrary.FPVector bakedDelta, Engine.Core.PvpSkillInfo skill); // 0x1c8fbb4 private FPLibrary.FPVector NormalizeHorizontal(FPLibrary.FPVector direction); // 0x1c8fbb4 private System.Void LogMoveAroundTargetTrace(FPLibrary.FPVector inputDirection, FPLibrary.FPVector forwardToTarget, FPLibrary.FPVector clockwiseTangent, FPLibrary.FPVector resolvedDirection); // 0x1c8fbb4 private static System.String FormatTraceVector(FPLibrary.FPVector value); // 0x1c8fbb4 private static System.UInt32 ResolveTraceAccid(Engine.Core.RoleControl role); // 0x1e1a284 private System.Void LogPvpDiagnosticEvent(System.String eventName, System.String message); // 0x1e2a6c4 private System.Void LogShouldMoveAroundTargetDecision(TargetMoveMode mode, Engine.Core.RoleControl target, System.Boolean hasControl, System.Boolean hasTarget, System.Boolean targetAlive, System.Boolean hasTargetTransform, System.Boolean distanceEligible, System.Boolean result); // 0x1c8fbb4 private System.Void LogMoveDirectionTrace(FPLibrary.FPVector direction); // 0x1c8fbb4 private System.Void LogOrbitDistanceState(System.String stage, FPLibrary.Fix64 distanceToTarget, FPLibrary.Fix64 minDistance, FPLibrary.Fix64 enterDistance, FPLibrary.Fix64 exitDistance, System.Int32 debounceFrames, System.Int32 reenterCooldownFrames, System.Boolean result); // 0x1c8fbb4 private System.Void LogForwardBlockState(System.String stage, FPLibrary.Fix64 distanceToTarget, FPLibrary.Fix64 stopDistance, FPLibrary.Fix64 releaseDistance, System.Boolean result); // 0x1c8fbb4 private FPLibrary.Fix64 GetHorizontalMagnitude(FPLibrary.FPVector direction); // 0x1c8fbb4 private System.String GetCurrentBasicMoveDebugName(); // 0x1e1bcd8 private System.Boolean ShouldRotateBakedRootMotionWithFacing(); // 0x1e12ab8 private System.Boolean TryGetBakedRootMotionDelta(out FPLibrary.FPVector& delta); // 0x1e192c4 private System.Boolean TryGetBasicMoveFallbackDelta(out FPLibrary.FPVector& delta); // 0x1e192c4 private FPLibrary.Fix64 GetBasicMoveFallbackDistance(BasicAnimationData basicMove); // 0x1c8fbb4 private System.Boolean ShouldUseDeterministicBasicMoveMotion(); // 0x1e12ab8 private FPLibrary.Fix64 GetDeterministicBasicMoveSpeed(BasicAnimationData basicMove); // 0x1c8fbb4 private System.Boolean TryGetSkillBakedRootMotionDelta(out FPLibrary.FPVector& delta); // 0x1e192c4 private System.Boolean TryGetBasicMoveBakedRootMotionDelta(out FPLibrary.FPVector& delta); // 0x1e192c4 private System.Boolean ShouldResetBasicMoveBakedSample(BasicAnimationData basicMove, System.Single currentNormalized); // 0x1e19b60 private System.Void ResetBasicMoveBakedSample(BasicAnimationData basicMove, System.Single currentFrame, System.Single currentNormalized); // 0x1c8fbb4 private System.Boolean DidBasicMoveDirectionChangeSharply(); // 0x1e12ab8 private System.Boolean TryBlendTransitionBakedRootMotion(FPLibrary.FPVector currentBakedDelta, out FPLibrary.FPVector& blendedDelta); // 0x1c8fbb4 private System.Boolean ShouldBlendTransitionBakedRootMotion(System.Object currentSourceKey, System.Object previousSourceKey); // 0x1e19cd8 public System.Void ClearBakedRootMotionHistory(); // 0x1e23c98 public System.Void ArmIdleRootMotionGuard(System.Int32 frames); // 0x1e24080 private System.Boolean ShouldSuppressIdleRootMotion(); // 0x1e12ab8 private System.Void UpdateBakedRootMotionHistory(System.Boolean usedBakedRootMotion, FPLibrary.FPVector bakedDelta); // 0x1c8fbb4 private System.Object GetCurrentBakedRootMotionSourceKey(); // 0x1e1bcd8 public System.Void ApplyCharacterForces(Engine.Core.PvpSkillInfo skillInfo); // 0x1e292ac public System.Void ForceStandState(); // 0x1e23c98 public System.Void ClampBound(); // 0x1e23c98 public System.Void ClampFloot(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] public class Engine.Core.AnimationSetData : System.Object, System.ICloneable { // Fields public System.String AnimationSetName; // 0x10 public CombatStances combatStance; // 0x18 public BasicAnimations basicMoves; // 0x20 public Engine.Core.PvpSkillInfo[] attackMoves; // 0x28 public Engine.Core.PvpSkillInfo cinematicIntro; // 0x30 public Engine.Core.PvpSkillInfo cinematicOutro; // 0x38 public System.Boolean enabledBasicMovesToggle; // 0x40 public System.Boolean basicMovesToggle; // 0x41 public System.Boolean attackMovesToggle; // 0x42 // Methods public System.Object Clone(); // 0x1e1bcd8 public Engine.Core.StanceInfo ConvertData(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.SkillRootMotionFrameData : System.Object { // Fields public System.Int32 skillFrame; // 0x10 public System.Int32 frame; // 0x14 public System.Single clipTime; // 0x18 public UnityEngine.Vector3 position; // 0x1c public UnityEngine.Vector3 deltaPosition; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.SkillRootMotionData : UnityEngine.ScriptableObject { // Fields public System.String skillName; // 0x18 public UnityEngine.AnimationClip sourceClip; // 0x20 public System.Int32 sampleFps; // 0x28 public System.Int32 totalFrames; // 0x2c public System.Single animationSpeed; // 0x30 public System.Boolean fixedSpeed; // 0x34 public System.String speedKeyFramesSignature; // 0x38 public UnityEngine.Vector3 totalPosition; // 0x40 public Engine.Core.SkillRootMotionFrameData[] frames; // 0x50 // Methods public System.Boolean get_HasFrames(); // 0x1e12ab8 private System.Boolean MatchesConfiguration(UnityEngine.AnimationClip clip, System.Int32 fps, System.Int32 framesCount, System.Single speed, System.Boolean isFixedSpeed, System.String signature); // 0x1c8fbb4 private System.Int32 GetSkillFrameValue(Engine.Core.SkillRootMotionFrameData frameData, System.Int32 index); // 0x1e091a0 private System.Int32 ResolveFrameIndex(System.Int32 skillFrame); // 0x1e0584c public Engine.Core.SkillRootMotionFrameData GetFrameData(System.Int32 skillFrame); // 0x1e1bf7c public System.Int32 GetAnimationFrame(System.Int32 skillFrame); // 0x1e0584c public UnityEngine.Vector3 GetPosition(System.Int32 skillFrame); // 0x1e0c424 public UnityEngine.Vector3 GetFrameDelta(System.Int32 skillFrame); // 0x1e0c424 public UnityEngine.Vector3 GetDeltaPosition(System.Int32 lastFrame, System.Int32 currentFrame); // 0x1c8fbb4 public UnityEngine.Vector3 GetPositionInterpolated(System.Single frame); // 0x1e0c45c public UnityEngine.Vector3 GetDeltaPositionInterpolated(System.Single lastFrame, System.Single currentFrame); // 0x1c8fbb4 public System.Boolean MatchesSkill(Engine.Core.PvpSkillInfo skillInfo); // 0x1e192c4 public System.Boolean MatchesBasicAnimation(BasicAnimationData basicAnimation, UnityEngine.AnimationClip clip, System.Int32 fps); // 0x1e19d90 public static System.String GetSpeedKeyFramesSignature(Engine.Core.PvpSkillInfo skillInfo); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.StanceInfo : UnityEngine.ScriptableObject { // Fields public System.String stanceinfoName; // 0x18 public CombatStances combatStance; // 0x20 public Engine.Core.PvpSkillInfo cinematicIntro; // 0x28 public Engine.Core.PvpSkillInfo cinematicOutro; // 0x30 public BasicAnimations basicMoves; // 0x38 public Engine.Core.PvpSkillInfo[] attackMoves; // 0x40 // Methods public Engine.Core.AnimationSetData ConvertData(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.AnimSpeedKeyFrame : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 public FPLibrary.Fix64 _speed; // 0x18 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.AppliedForce : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 public System.Boolean resetPreviousVertical; // 0x14 public System.Boolean resetPreviousHorizontal; // 0x15 public System.Boolean resetPreviousz; // 0x16 public System.Boolean affectAssists; // 0x17 public FPLibrary.FPVector _force; // 0x18 public FPLibrary.Fix64 applyRadius; // 0x30 public FPLibrary.Fix64 addOffsetY; // 0x38 public FPLibrary.Fix64 addOffsetCelling; // 0x40 public FPLibrary.Fix64 addOffsetYDuration; // 0x48 public System.Boolean continueLowBipPos; // 0x50 public FPLibrary.FPVector continueLowBipOffset; // 0x58 private System.Boolean <casted>k__BackingField; // 0x70 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.CatchOptions : System.Object, System.ICloneable { // Fields public System.Boolean catchEnemyToggle; // 0x10 public System.Boolean catchSelfToggle; // 0x11 public System.Boolean ResetCatch; // 0x12 public FPLibrary.Fix64 applyRadius; // 0x18 public Engine.Core.BodyPart dfdBodyPart; // 0x20 public Engine.Core.BodyPart atkBodyPart; // 0x24 public FPLibrary.FPVector posOffset; // 0x28 public Engine.Core.ShakeAxis catchAxis; // 0x40 public FPLibrary.FPVector eulerOffset; // 0x48 public System.Boolean followAtkEuler; // 0x60 public FPLibrary.Fix64 duration; // 0x68 public System.Int32 speed; // 0x70 public System.Boolean overrideMove; // 0x74 public BasicMoveReference overrideAnimation; // 0x78 public System.Boolean endMotionOnEnd; // 0x7c // Methods public System.Boolean get_CatchEnable(); // 0x1e12ab8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.ParticleInfo : System.Object, System.ICloneable { // Fields public System.Boolean editorToggle; // 0x10 public System.String prefabpath; // 0x18 public System.Boolean useLinkStartUp; // 0x20 public System.Boolean useEffectTag; // 0x21 public Engine.Core.StageElementEffectType effectTag; // 0x24 public System.Single duration; // 0x28 public System.Boolean stick; // 0x2c public System.Boolean followRotation; // 0x2d public System.Boolean lockLocalPosition; // 0x2e public System.Boolean mirrorOn2PSide; // 0x2f public System.Boolean overrideRotation; // 0x30 public UnityEngine.Vector3 initialRotation; // 0x34 public UnityEngine.Vector3 positionOffSet; // 0x40 public Engine.Core.BodyPart bodyPart; // 0x4c public Engine.Core.GenerateObjectSource source; // 0x50 public System.Boolean destroyOnHit; // 0x54 public System.Boolean isloop; // 0x55 public System.Boolean ignoreTimeScale; // 0x56 public System.Boolean onlyOneInGame; // 0x57 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.StageElementEffectType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.StageElementEffectType 冲刺后坐力 = 0; // 0x0 public const Engine.Core.StageElementEffectType 冲刺持续 = 1; // 0x0 public const Engine.Core.StageElementEffectType 向上拖拽溅射 = 2; // 0x0 public const Engine.Core.StageElementEffectType 向上烟尘 = 3; // 0x0 public const Engine.Core.StageElementEffectType 向前持续喷溅 = 4; // 0x0 public const Engine.Core.StageElementEffectType 地面扇形横扫 = 5; // 0x0 public const Engine.Core.StageElementEffectType 拖拽烟尘中 = 6; // 0x0 public const Engine.Core.StageElementEffectType 拖拽烟尘弱 = 7; // 0x0 public const Engine.Core.StageElementEffectType 爆气 = 8; // 0x0 public const Engine.Core.StageElementEffectType 砸地烟尘中 = 9; // 0x0 public const Engine.Core.StageElementEffectType 砸地烟尘轻 = 10; // 0x0 public const Engine.Core.StageElementEffectType 砸地烟尘重 = 11; // 0x0 public const Engine.Core.StageElementEffectType 起跳冲刺烟 = 12; // 0x0 public const Engine.Core.StageElementEffectType 踩踏扇形 = 13; // 0x0 public const Engine.Core.StageElementEffectType 踩踏点状 = 14; // 0x0 public const Engine.Core.StageElementEffectType 不使用标签 = 15; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.SkillParticleEffect : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 public Engine.Core.ParticleInfo particleEffect; // 0x18 public System.Boolean scriptCtrlEditor; // 0x20 private System.Boolean <casted>k__BackingField; // 0x21 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.StickyGameObject : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Quaternion rotationOffSet; // 0x20 private UnityEngine.Transform parentTransform; // 0x30 // Methods private System.Void Start(); // 0x1e23c98 private System.Void FixedUpdate(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Engine.Core.SkillPlayedInfo : System.Object { // Fields private Engine.Core.CDFrom cdFrom; // 0x10 private System.Int32 maxTimes; // 0x14 private System.Int32 remainTimes; // 0x18 private System.Boolean noChargeSelf; // 0x1c public System.Int64 elapsedFrames; // 0x20 public System.Int64 cooldownFrames; // 0x28 public System.Boolean resetchangeUpdating; // 0x30 public System.String resetchangeUID; // 0x38 public System.Int64 resetchangeTotals; // 0x40 public System.Int64 resetchangeFrames; // 0x48 // Methods public System.Boolean get_HasEnterCD(); // 0x1e12ab8 public System.Void SetInfo(Engine.Core.SkillPlayedInfo info); // 0x1e292ac public System.Boolean CanPlay(); // 0x1e12ab8 public System.Void DoFixedUpdate(Engine.Core.RoleControl host); // 0x1e292ac public System.Void DoFixedUpdateResetChange(Engine.Core.RoleControl host); // 0x1e292ac public System.Void PlayedMove(Engine.Core.RoleControl host, Engine.Core.CDFrom cdfrom, System.Int64 cooldownFrames); // 0x1e29b0c public System.Void PlayedResetChangeMove(Engine.Core.RoleControl host, System.Int64 resetchangeFrames, System.String resetchangeUID, System.Boolean start); // 0x1c8fbb4 public System.Void ReduceCD(System.Int32 type, System.Int32 value); // 0x1e24138 private System.Void updateRemainTimes(Engine.Core.RoleControl host, System.Int32 deltaFrame); // 0x1e29968 private System.Void updateResetchangeMoveTimes(Engine.Core.RoleControl host, System.Int32 deltaFrame); // 0x1e29968 public System.Int32 GetMaxTimes(); // 0x1e055d0 public System.Int32 GetRemainTimes(); // 0x1e055d0 public Engine.Core.CDFrom GetFrom(); // 0x1e055d0 public System.Void RestartCD(Engine.Core.RoleControl host, System.Boolean hasenter); // 0x1e2a6ec public System.Void SetNoChargeSelf(System.Boolean isOn); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.CDFrom : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.CDFrom XML = 0; // 0x0 public const Engine.Core.CDFrom Cast = 1; // 0x0 // Methods } // Assembly-CSharp.dll public struct Engine.Core.CooldownParam : { // Fields public Engine.Core.CDFrom from; // 0x10 public System.Int32 type; // 0x14 public System.Int32 value; // 0x18 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.FrameLink : System.Object, System.ICloneable { // Fields public Engine.Core.LinkType linkType; // 0x10 public System.Boolean allowBuffer; // 0x14 public System.Boolean onStrike; // 0x15 public System.Boolean onBlock; // 0x16 public System.Boolean onParry; // 0x17 public System.Int32 activeFramesBegins; // 0x18 public System.Int32 activeFramesEnds; // 0x1c public System.Int32 nextMoveStartupFrame; // 0x20 public System.Int32 normalAttackRetainFrames; // 0x24 public Engine.Core.PvpSkillInfo[] linkableMoves; // 0x28 public Engine.Core.CounterMoveType counterMoveType; // 0x30 public Engine.Core.PvpSkillInfo counterMoveFilter; // 0x38 public System.Boolean anyHitStrength; // 0x40 public Engine.Core.HitEffectPrefab hitStrength; // 0x44 public System.Boolean anyStrokeHitBox; // 0x48 public Engine.Core.HitBoxType hitBoxType; // 0x4c public System.Boolean anyHitType; // 0x50 public Engine.Core.HitType hitType; // 0x54 public System.Boolean disableHitImpact; // 0x58 public FPLibrary.Fix64 contProjInvin; // 0x60 public System.Boolean counterProjNormal; // 0x68 public System.Boolean counterProjBeam; // 0x69 public System.Boolean ignoreInputs; // 0x6a public System.Boolean ignorePlayerConditions; // 0x6b public System.Boolean ignoreGauge; // 0x6c public System.Boolean useSpecalPropID; // 0x6d public System.Int32 specalPropID; // 0x70 private System.Boolean <cancelable>k__BackingField; // 0x74 public System.Boolean hitConfirmToggle; // 0x75 public System.Boolean counterMoveToggle; // 0x76 public System.Boolean linkableMovesToggle; // 0x77 // Methods public System.Boolean get_cancelable(); // 0x1e12ab8 public System.Void set_cancelable(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.SkillLockOnOptions : System.Object, System.ICloneable { // Fields public System.Boolean casted; // 0x10 public System.Int32 activeFramesBegin; // 0x14 public System.Int32 activeFramesEnds; // 0x18 public Engine.Core.GenerateObjectSource target; // 0x1c public FPLibrary.Fix64 rotationSpeed; // 0x20 public System.Boolean useTransformToTarget; // 0x28 public FPLibrary.Fix64 matchRadius; // 0x30 public System.Boolean forceLookAt; // 0x38 public System.Boolean forceLookAtBoundInner; // 0x39 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PlayerConditions : System.Object { // Fields public BasicMoveReference[] basicMoveLimitation; // 0x10 public Engine.Core.PossibleMoveStates[] possibleMoveStates; // 0x18 public System.Boolean stateOn1; // 0x20 public System.Boolean stateOn2; // 0x21 public System.Boolean stateOn3; // 0x22 public System.Boolean basicMovesToggle; // 0x23 public System.Boolean statesToggle; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PossibleMoveStates : System.Object, System.ICloneable { // Fields public Engine.Core.PossibleStates possibleState; // 0x10 public System.Boolean movingForward; // 0x14 public System.Boolean standBy; // 0x15 public System.Boolean blocking; // 0x16 public System.Boolean blockStunned; // 0x17 public System.Boolean stunned; // 0x18 public System.Boolean resetStunValue; // 0x19 // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.PossibleStates : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.PossibleStates Stand = 0; // 0x0 public const Engine.Core.PossibleStates NeutralJump = 1; // 0x0 public const Engine.Core.PossibleStates Down = 2; // 0x0 public const Engine.Core.PossibleStates Dash = 3; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.SpawnModeTpye : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.SpawnModeTpye 标准模式 = 0; // 0x0 public const Engine.Core.SpawnModeTpye 批量模式 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.LaunchMode : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.LaunchMode 非重力模式 = 0; // 0x0 public const Engine.Core.LaunchMode 重力模式 = 1; // 0x0 public const Engine.Core.LaunchMode 模拟抛物线 = 2; // 0x0 public const Engine.Core.LaunchMode 直线乱舞 = 3; // 0x0 public const Engine.Core.LaunchMode 曲线追踪 = 4; // 0x0 public const Engine.Core.LaunchMode 目标闪电Ⅰ = 5; // 0x0 public const Engine.Core.LaunchMode 可阻挡光波 = 6; // 0x0 public const Engine.Core.LaunchMode 圆环 = 7; // 0x0 public const Engine.Core.LaunchMode 动画位移 = 8; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.DirectionSpawnType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.DirectionSpawnType 设置偏移 = 0; // 0x0 public const Engine.Core.DirectionSpawnType 瞄准目标 = 1; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.Projectile : System.Object, System.ICloneable { // Fields private System.Boolean <casted>k__BackingField; // 0x10 public System.Int32 skillIDfromProj; // 0x14 public System.UInt32 skillUniqueId; // 0x18 public System.Int32 castingFrame; // 0x1c public FPLibrary.FPVector _castingOffSet; // 0x20 public System.Boolean usePath; // 0x38 public System.String projpath; // 0x40 public Engine.Core.ProjectileInfo project; // 0x48 public Engine.Core.PvpSkillInfo launchSkill; // 0x50 public Engine.Core.SpawnModeTpye spawnMode; // 0x58 public Engine.Core.LaunchMode launchMode; // 0x5c public Engine.Core.DirectionSpawnType direcType; // 0x60 public FPLibrary.FPVector _directionOffSet; // 0x68 public System.Boolean _direcLockX; // 0x80 public System.Boolean _direcLockY; // 0x81 public System.Boolean _direcLockZ; // 0x82 public FPLibrary.Fix64 launchDelay; // 0x88 public FPLibrary.Fix64 speedfix64; // 0x90 public System.Boolean resetbeamConflict; // 0x98 public FPLibrary.Fix64 danceRadius; // 0xa0 public RandomCurveMove randomCM; // 0xa8 public FPLibrary.FPVector forceApplied; // 0xb0 public FPLibrary.Fix64 weight; // 0xc8 public FPLibrary.FPVector rotateAxis; // 0xd0 public FPLibrary.Fix64 rotateAngler; // 0xe8 public FPLibrary.Fix64 rotateMaxdis; // 0xf0 public FPLibrary.Fix64 rotateFollowSpeed; // 0xf8 public System.Boolean rotateLookOp; // 0x100 public System.Boolean rotateFollowLookOp; // 0x101 public FPLibrary.Fix64 paraRadius; // 0x108 public FPLibrary.Fix64 paraHeight; // 0x110 public FPLibrary.Fix64 paraspeedModify; // 0x118 public FPLibrary.Fix64 animMoveScale; // 0x120 public System.Int32 animMoveFrameOffset; // 0x128 public UnityEngine.AnimationClip animMoveClip; // 0x130 public Engine.Core.SkillRootMotionData animMoveData; // 0x138 public System.Int32 animMoveSampleFps; // 0x140 public System.Boolean animMoveZOnly; // 0x144 public FPLibrary.Fix64 _duration; // 0x148 public System.Boolean limitOneByOwner; // 0x150 public System.Boolean limitOne; // 0x151 public System.Int32 priority; // 0x154 public System.Boolean stickyArcher; // 0x158 public Engine.Core.GenerateObjectSource source; // 0x15c public System.Boolean useRelativeLauncherOffSet; // 0x160 public Engine.Core.GenerateObjectSource target; // 0x164 public Engine.Core.BodyPart bodyPart; // 0x168 public Engine.Core.BodyPart bodyPartTarget; // 0x16c public System.Boolean batchEditor; // 0x170 public Engine.Core.Projectile[] batchProjs; // 0x178 public Engine.Core.HitModeOption hitMode; // 0x180 public Engine.Core.BuffModeOption buffMode; // 0x188 public System.Boolean projectCastingOptions; // 0x190 private Engine.Core.ProjectileInfo _editorinfo; // 0x198 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public Engine.Core.ProjectileInfo get_Info(); // 0x1e1bcd8 public System.Void set_Info(Engine.Core.ProjectileInfo value); // 0x1e292ac public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.ProjectileInfo : UnityEngine.ScriptableObject { // Fields public System.String prefabpath; // 0x18 public System.Boolean unhurtable; // 0x20 public Engine.Core.HitBox hitBox; // 0x28 public Engine.Core.HurtBox hurtBox; // 0x30 public System.Boolean projectileCollision; // 0x38 public System.Boolean groundHit; // 0x39 public System.Boolean airHit; // 0x3a public System.Boolean downHit; // 0x3b public System.Boolean groundHitself; // 0x3c public System.Boolean hitself; // 0x3d public System.Boolean hitowner; // 0x3e public System.Boolean hitfriend; // 0x3f public System.Boolean noDamageWeight; // 0x40 public FPLibrary.Fix64 colliderDelay; // 0x48 public System.Boolean overrideCollider; // 0x50 public FPLibrary.Fix64 overrideColliderDuration; // 0x58 public System.Boolean timeControlOptions; // 0x60 public System.Boolean attrackOptions; // 0x61 public System.Int32 totalHits; // 0x64 public System.Int32 totalEnemyHitsPVE; // 0x68 public System.Int32 totalEnemyCount; // 0x6c public Engine.Core.Sizes spaceBetweenHits; // 0x70 public System.Int32 spaceBetweenHitsAdd; // 0x74 public System.String hitEffectPrefabName; // 0x78 public System.Int32 index; // 0x80 public System.Boolean isFinalHit; // 0x84 public System.Boolean isStandUpHit; // 0x85 public BasicMoveReferenceTemp newHitAnimationTemp; // 0x88 public Engine.Core.HitIntensity intens; // 0x8c public System.Boolean noHitReact; // 0x90 public System.Boolean damageOptionsToggle; // 0x91 public System.Boolean useDamage; // 0x92 public FPLibrary.Fix64 _damageOnHit; // 0x98 public FPLibrary.Fix64 _suctionBloodOnHit; // 0xa0 public System.Boolean hitStunOptionsToggle; // 0xa8 public Engine.Core.HitStunControllType hitControllType; // 0xac public System.Int32 hitStunOnHit; // 0xb0 public System.Boolean freezingOptionsToggle; // 0xb4 public System.Boolean freezingOnHitToggle; // 0xb5 public Engine.Core.FreezingOptions freezingOnHit; // 0xb8 public FPLibrary.FPVector _pushForce; // 0xc0 public FPLibrary.FPVector _pushForceAir; // 0xd8 public FPLibrary.Fix64 _maxJuggleHeight; // 0xf0 public System.Boolean applyDifferentAirForce; // 0xf8 public System.Boolean obeyDirectionalHit; // 0xf9 public FPLibrary.Fix64 addOffsetY; // 0x100 public FPLibrary.Fix64 addOffsetCelling; // 0x108 public FPLibrary.Fix64 addOffsetYDuration; // 0x110 public System.Boolean pullEnemyInOptions; // 0x118 public System.Boolean pullfromPro; // 0x119 public Engine.Core.PullIn pullEnemyIn; // 0x120 public System.Boolean overrideCameraSpeed; // 0x128 public FPLibrary.Fix64 _newMovementSpeed; // 0x130 public FPLibrary.Fix64 _newRotationSpeed; // 0x138 public FPLibrary.Fix64 _cameraSpeedDuration; // 0x140 public System.Boolean overrideHitAnimationBlend; // 0x148 public FPLibrary.Fix64 _newHitBlendingIn; // 0x150 public System.Boolean overrideJuggleWeight; // 0x158 public FPLibrary.Fix64 _newJuggleWeight; // 0x160 public System.Boolean overrideAirRecoveryType; // 0x168 public Engine.Core.AirRecoveryType newAirRecoveryType; // 0x16c public Engine.Core.HitTypeOptions spawnEfct; // 0x170 public Engine.Core.HitTypeOptions destroyEfct; // 0x178 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.HitStunControllType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitStunControllType 无 = 0; // 0x0 public const Engine.Core.HitStunControllType 冰冻 = 1; // 0x0 public const Engine.Core.HitStunControllType 石化 = 2; // 0x0 public const Engine.Core.HitStunControllType 束缚 = 3; // 0x0 public const Engine.Core.HitStunControllType 麻痹 = 4; // 0x0 public const Engine.Core.HitStunControllType 魅惑 = 5; // 0x0 public const Engine.Core.HitStunControllType 破防 = 6; // 0x0 public const Engine.Core.HitStunControllType 焚身 = 7; // 0x0 public const Engine.Core.HitStunControllType 幽灵 = 8; // 0x0 public const Engine.Core.HitStunControllType 隐身 = 9; // 0x0 public const Engine.Core.HitStunControllType 蓄力 = 10; // 0x0 public const Engine.Core.HitStunControllType 冲刺 = 11; // 0x0 public const Engine.Core.HitStunControllType 金身 = 12; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.ProjectileSkillScript : GameBehaviour, Engine.Core.IAttackable { // Fields public FPLibrary.FPTransform fpTransform; // 0x20 public FPLibrary.FPVector target; // 0x28 private Game.Battle.Ctr.Camp <projTeam>k__BackingField; // 0x40 public Engine.Core.Projectile data; // 0x48 public Engine.Core.RoleControl myControlsScript; // 0x50 public Engine.Core.ProjectileSkillScript fatherproj; // 0x58 public System.Int64 spawnFrame; // 0x60 public System.Boolean destroyMe; // 0x68 public Engine.Core.RoleControl opControlsScript; // 0x70 private FPLibrary.FPVector initDirection; // 0x78 public FPLibrary.FPVector moveDirection; // 0x90 public System.Int32 totalHits; // 0xa8 public System.Int32 currentHits; // 0xac public System.Int32 totalEnemyCount; // 0xb0 private FPLibrary.FPVector addForce; // 0xb8 public System.Boolean unhurtable; // 0xd0 private System.Boolean collier; // 0xd1 private System.Boolean following; // 0xd2 public Engine.Core.HurtBox hurtBox; // 0xd8 public Engine.Core.Hit hit; // 0xe0 public FPLibrary.Fix64 isHit; // 0xe8 private System.Boolean dontCellection; // 0xf0 private FPLibrary.Fix64 paradistance; // 0xf8 private FPLibrary.Fix64 paraverticalForce; // 0x100 private FPLibrary.Fix64 <localTimeScale>k__BackingField; // 0x108 private RandomCurveSkillScript randomCtrl; // 0x110 private FPLibrary.Fix64 verticalForce; // 0x118 private FPLibrary.FPVector _randTarget; // 0x120 private System.Collections.Generic.Dictionary<Engine.Core.IAttackable,System.Int32> pveTargetDic; // 0x138 protected System.Collections.Generic.List<FPLibrary.FPVector> posBuffer; // 0x140 protected FPLibrary.Fix64 intervalClock; // 0x148 protected FPLibrary.Fix64 intervalSeconds; // 0x150 protected FPLibrary.Fix64 bufferClock; // 0x158 protected FPLibrary.Fix64 bufferDuration; // 0x160 public UnityEngine.Animator animator; // 0x168 public UnityEngine.AnimatorOverrideController overrideController; // 0x170 public Fight.MecanimAnimationData currentAnimationData; // 0x178 private UnityEngine.RuntimeAnimatorController controller; // 0x180 // Methods public FPLibrary.FPVector get_fpPos(); // 0x1c8fbb4 public System.Boolean get_isAssist(); // 0x1e12ab8 public Game.Battle.Ctr.Camp get_projTeam(); // 0x1e055d0 public System.Void set_projTeam(Game.Battle.Ctr.Camp value); // 0x1e24080 public Engine.Core.ProjectileInfo get_Info(); // 0x1e1bcd8 public FPLibrary.Fix64 get_hitBetween(); // 0x1c8fbb4 private System.Boolean get_CanDetect(); // 0x1e12ab8 public FPLibrary.Fix64 get_FIXTIME(); // 0x1c8fbb4 public FPLibrary.Fix64 get_localTimeScale(); // 0x1c8fbb4 public System.Void set_localTimeScale(FPLibrary.Fix64 value); // 0x1c8fbb4 private System.Boolean get_useFollow(); // 0x1e12ab8 public UnityEngine.Transform get_PhantomTransform(); // 0x1e1bcd8 public FPLibrary.FPVector get_PhantomFPVector(); // 0x1c8fbb4 public System.Boolean get_PushByHitBox(); // 0x1e12ab8 public Engine.Core.HitBox get_PreHitBox(); // 0x1e1bcd8 public FPLibrary.FPTransform get_WorldTransform(); // 0x1e1bcd8 public FPLibrary.FPVector get_position(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Radius(); // 0x1c8fbb4 public FPLibrary.Fix64 get_Height(); // 0x1c8fbb4 public System.Boolean get_IsDead(); // 0x1e12ab8 public Engine.Core.IAttackable get__opControlsScript(); // 0x1e1bcd8 public System.Void set__opControlsScript(Engine.Core.IAttackable value); // 0x1e292ac public Engine.Core.IAttackable get_lastTouchOpponent(); // 0x1e1bcd8 public System.Void set_lastTouchOpponent(Engine.Core.IAttackable value); // 0x1e292ac public System.Void Init(FPLibrary.FPVector newRotation, System.Int32 overridehitid); // 0x1c8fbb4 public UnityEngine.Transform GetTransform(Engine.Core.BodyPart bodyPart); // 0x1e1bf7c public Engine.Core.PossibleStates GetCurrentState(); // 0x1e055d0 public System.Boolean GetActiveSelf(); // 0x1e12ab8 public override System.Void UFEFixedUpdate(); // 0x1e23c98 public System.Boolean UpdateHitBetween(); // 0x1e12ab8 private System.Void CheckDetecte(); // 0x1e23c98 public System.Void EnableCellection(); // 0x1e23c98 public System.Void DisableCellection(); // 0x1e23c98 public System.Void IsCollidingCharacter(); // 0x1e23c98 public System.Void IsCollidingCharacter(Engine.Core.RoleControl opControlsScript); // 0x1e292ac public System.Boolean ProjectileHitPVE(Engine.Core.IAttackable target); // 0x1e192c4 private System.Void Recoil(); // 0x1e23c98 private System.Void CollingCharacter(Engine.Core.RoleControl opControlsScript, FPLibrary.FPVector[] collisionVectors); // 0x1e2a6c4 private System.Void UpdatePosition(); // 0x1e23c98 private System.Void UpdateLineBush(); // 0x1e23c98 private System.Void UpdateWeight(); // 0x1e23c98 private System.Void UpdateNoWeight(); // 0x1e23c98 private System.Void UpdateDirection(); // 0x1e23c98 private System.Void UpdateCurveFollow(); // 0x1e23c98 public System.Void UpdateTransform(); // 0x1e23c98 public System.Void SetPosition(FPLibrary.FPVector target); // 0x1c8fbb4 private System.Void SetForward(); // 0x1e23c98 private System.Void UpdateBeamPosition(); // 0x1e23c98 private System.Void UpdateAnimationDriven(); // 0x1e23c98 public override System.Void UFEDestory(); // 0x1e23c98 public System.Boolean GetActive(); // 0x1e12ab8 public System.Void AnimatorInit(); // 0x1e23c98 public System.Void AnimatorTrigger(System.String[] keys); // 0x1e292ac public System.Void AnimatorTrigger(System.String key); // 0x1e292ac public System.Void AnimatorBool(System.String key, System.Boolean isOn); // 0x1e2a6ec public System.Void AnimatorFloat(System.String key, System.Single val); // 0x1e29f38 public System.Void AnimatorInt(System.String key, System.Int32 val); // 0x1e29968 public System.Void .ctor(); // 0x1e23c98 private System.Void <ProjectileHitPVE>b__84_0(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PullIn : System.Object, System.ICloneable { // Fields public System.Boolean pullOwnerInToggle; // 0x10 public System.Boolean pullEnemyInToggle; // 0x11 public System.Boolean pullSelfInToggle; // 0x12 public FPLibrary.FPVector position; // 0x18 public System.Boolean applyDifferentInAir; // 0x30 public FPLibrary.FPVector positionInAir; // 0x38 public Engine.Core.ShakeAxis pullinAxis; // 0x50 public Engine.Core.ShakeAxis pullinAxisInAir; // 0x54 public FPLibrary.Fix64 applyRadius; // 0x58 public Engine.Core.BodyPart _applyBodyPart; // 0x60 public System.Int32 speed; // 0x64 public FPLibrary.Fix64 duration; // 0x68 public System.Int32 speedInAir; // 0x70 public FPLibrary.Fix64 durationInAir; // 0x78 // Methods public System.Boolean get_GroundPullEnable(); // 0x1e12ab8 public System.Boolean get_AirPullEnable(); // 0x1e12ab8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.PvpSkillInfo : UnityEngine.ScriptableObject { // Fields public Engine.Core.LinkType linkThisType; // 0x18 internal System.Boolean runtimeInstance; // 0x1c private System.Int32 <overrideStartupFrame>k__BackingField; // 0x20 private FPLibrary.Fix64 <currentTick>k__BackingField; // 0x28 public System.Boolean allowEditorDebug; // 0x30 public SerializedAnimationMap animMap; // 0x38 public Engine.Core.SkillRootMotionData rootMotionData; // 0x40 public FPLibrary.Fix64 _animationSpeed; // 0x48 public UnityEngine.WrapMode wrapMode; // 0x50 public System.Int32 skillID; // 0x54 public Engine.Core.SkillInfoType skillInfoType; // 0x58 public Engine.Core.SkillActionType actionType; // 0x5c public Engine.Core.PairedActionOptions pairedActionOptions; // 0x60 public System.Int32 skillCd; // 0x68 public System.Int32 pvpDamagePerHit; // 0x6c public System.Int32 fps; // 0x70 public System.Int32 fpsTemp; // 0x74 public FPLibrary.FPVector2 skillReleaseRange; // 0x78 public System.String moveName; // 0x88 public System.String description; // 0x90 public System.Boolean ignoreGravity; // 0x98 public System.Boolean ignoreFriction; // 0x99 public System.Boolean cancelMoveWheLanding; // 0x9a public Engine.Core.PvpSkillInfo landingMoveLink; // 0xa0 public System.Boolean isDashEx; // 0xa8 public System.Int32 totalFrames; // 0xac public System.Int32 totalFramesTemp; // 0xb0 public System.Boolean fixedSpeed; // 0xb4 public System.Boolean disableHeadLook; // 0xb5 public System.Boolean applyRootMotion; // 0xb6 public System.Boolean lockXMotion; // 0xb7 public System.Boolean lockYMotion; // 0xb8 public System.Boolean lockZMotion; // 0xb9 public System.Boolean applyZMotion; // 0xba public System.Boolean applyRootMotionEuler; // 0xbb public FPLibrary.Fix64 rootMotionMaxRota; // 0xc0 public System.Boolean speedKeyFrameToggle; // 0xc8 public Engine.Core.AnimSpeedKeyFrame[] animSpeedKeyFrame; // 0xd0 public System.Boolean overrideBlendingIn; // 0xd8 public System.Boolean overrideBlendingOut; // 0xd9 public FPLibrary.Fix64 _blendingIn; // 0xe0 public FPLibrary.Fix64 _blendingOut; // 0xe8 public Engine.Core.PlayerConditions opponentConditions; // 0xf0 public Engine.Core.PlayerConditions selfConditions; // 0xf8 public Engine.Core.MoveInputs defaultInputs; // 0x100 public System.Boolean activeFramesToggle; // 0x108 public Engine.Core.Hit[] hits; // 0x110 public System.Int32 startUpFrames; // 0x118 public System.Int32 activeFrames; // 0x11c public System.Int32 recoveryFrames; // 0x120 public System.Boolean perfectDodgeToggle; // 0x124 public Engine.Core.PerfectDodgeWindow[] perfectDodgeWindows; // 0x128 public System.Boolean perfectDodgeSlowToggle; // 0x130 public Engine.Core.SlowMoEffect perfectDodgeSlowEffect; // 0x138 public System.Boolean escapeSlowMotionToggle; // 0x140 public Engine.Core.SlowMoEffect escapeSlowMotionEffect; // 0x148 public System.Boolean escapeLensBlurToggle; // 0x150 public System.Boolean escapeLensBlurUseSkillDuration; // 0x151 public System.Int32 escapeLensBlurRampInFrames; // 0x154 public System.Int32 escapeLensBlurHoldFrames; // 0x158 public System.Int32 escapeLensBlurRampOutFrames; // 0x15c public System.Single escapeLensBlurDistortion; // 0x160 public System.Single escapeLensBlurCubicDistortion; // 0x164 public System.Single escapeLensBlurScale; // 0x168 public System.Boolean chainMovesToggle; // 0x16c public System.Boolean boltOther; // 0x16d public System.Boolean beBolt; // 0x16e public Engine.Core.PvpSkillInfo[] previousMoves; // 0x170 public Engine.Core.FrameLink[] frameLinks; // 0x178 private System.Int32 <currentFrame>k__BackingField; // 0x180 private System.Int32 <lastFrame>k__BackingField; // 0x184 public Engine.Core.PvpSkillInfo moveIn2DStage; // 0x188 public System.UInt32 uniqueId; // 0x190 public System.Int64 pvpStartFrame; // 0x198 public System.Boolean pvpPerfectDodgeStaminaGranted; // 0x1a0 public System.Boolean pvpHitEnergyAwarded; // 0x1a1 public System.Boolean cinematicToggle; // 0x1a2 public CameraMovement[] cameraMovements; // 0x1a8 public System.Boolean selfForcesToggle; // 0x1b0 public Engine.Core.AppliedForce[] appliedForces; // 0x1b8 public Engine.Core.AppliedForce[] opAppliedForces; // 0x1c0 public System.Boolean lockOnToggle; // 0x1c8 public Engine.Core.SkillLockOnOptions[] lockOnTargets; // 0x1d0 public System.Boolean faceTargetOnCast; // 0x1d8 public System.Boolean particleEfcToggle; // 0x1d9 public Engine.Core.SkillParticleEffect[] particleEffects; // 0x1e0 public System.Collections.Generic.List<UnityEngine.GameObject> desOnHitEffects; // 0x1e8 public System.Boolean maskParticleToggle; // 0x1f0 public MaskParticle[] maskParticles; // 0x1f8 public System.Boolean projectileToggle; // 0x200 public Engine.Core.Projectile[] projectiles; // 0x208 public System.Boolean atkRangeToggle; // 0x210 public AttackRangeOptions[] atkRanges; // 0x218 public System.Boolean soundEffectsToggle; // 0x220 public Engine.Core.SoundEffect[] soundEffect1s; // 0x228 public System.Action resetOnMoveEnd; // 0x230 private System.Collections.Generic.Dictionary<Engine.Core.Hit,System.Collections.Generic.List<BlueNoah.PhysicsEngine.FPCollider>> fPColliderList; // 0x238 private System.Boolean <hitConfirmOnStrike>k__BackingField; // 0x240 // Methods public System.Int32 get_overrideStartupFrame(); // 0x1e055d0 public System.Void set_overrideStartupFrame(System.Int32 value); // 0x1e24080 public FPLibrary.Fix64 get_currentTick(); // 0x1c8fbb4 public System.Void set_currentTick(FPLibrary.Fix64 value); // 0x1c8fbb4 public System.Int32 get_currentFrame(); // 0x1e055d0 public System.Void set_currentFrame(System.Int32 value); // 0x1e24080 public System.Int32 get_lastFrame(); // 0x1e055d0 public System.Void set_lastFrame(System.Int32 value); // 0x1e24080 public System.Boolean IsInOutro(); // 0x1e12ab8 public System.Boolean IsOutro(); // 0x1e12ab8 public System.Boolean IsIntro(); // 0x1e12ab8 public System.Boolean IsPreNormalSkill(); // 0x1e12ab8 public System.Boolean IsNormalAttack(); // 0x1e12ab8 public Engine.Core.SkillActionType GetResolvedActionType(); // 0x1e055d0 public System.Boolean IsBaoQiSkill(); // 0x1e12ab8 public System.Boolean IsFinalSkill(); // 0x1e12ab8 public System.Boolean IsAoYiSkill(); // 0x1e12ab8 public System.Boolean IsFinalSkill2(); // 0x1e12ab8 public System.Boolean get_IsFinalSkill2OnTable(); // 0x1e12ab8 public System.Boolean IsLoopSkill(); // 0x1e12ab8 public System.Boolean IsHeavyHitSkill(); // 0x1e12ab8 public System.Boolean IsHeavyReleaseSkill(); // 0x1e12ab8 public Fight.ButtonPress GetMoveButton(); // 0x1e055d0 public System.Boolean IsDashSkill(); // 0x1e12ab8 public System.Boolean IsDodgeActionSkill(); // 0x1e12ab8 public System.Void ResolveEscapeLensBlurFrames(out System.Int32& rampInFrames, out System.Int32& holdFrames, out System.Int32& rampOutFrames); // 0x1e2acf8 public System.Boolean TryGetActivePerfectDodgeWindow(out Engine.Core.PerfectDodgeWindow& window, out System.Int32& windowIndex); // 0x1e19cd8 public Engine.Core.PerfectDodgeWindow GetActivePerfectDodgeWindow(); // 0x1e1bcd8 public System.Boolean FrameOverLap(System.Int32 start, System.Int32 end, System.Boolean includes, System.Boolean includee); // 0x1c8fbb4 public Engine.Core.Hit GetActiveHit(); // 0x1e1bcd8 public Engine.Core.FrameLink GetActiveFrameLink(); // 0x1e1bcd8 public System.Boolean FrameGreater(System.Int32 start, System.Boolean include); // 0x1e132c8 public System.Boolean FrameLess(System.Int32 end, System.Boolean include); // 0x1e132c8 public System.Boolean FrameGreaterl(System.Int32 value, System.Int32 start, System.Boolean include); // 0x1e12e18 public System.Boolean FrameLessl(System.Int32 value, System.Int32 end, System.Boolean include); // 0x1e12e18 public System.Void InitColliders(Engine.Core.IAttackable cs); // 0x1e292ac private System.Void InitHitColliders(Engine.Core.IAttackable cs); // 0x1e292ac public System.Void DeinitColliders(Engine.Core.IAttackable cs); // 0x1e292ac public System.Void EnableCollider(Engine.Core.Hit hit, System.Boolean enable); // 0x1e2a6ec public System.Void EnableCollider(System.Boolean enable); // 0x1e292d4 public System.Void KillMoveEffect(); // 0x1e23c98 public System.Boolean get_hitConfirmOnStrike(); // 0x1e12ab8 public System.Void set_hitConfirmOnStrike(System.Boolean value); // 0x1e292d4 public System.Int32 FrameRemaining(); // 0x1e055d0 public static System.Int32 GetActionTypeInterruptTier(Engine.Core.SkillActionType actionType); // 0x1e03fa8 public System.Int32 GetPvpSuppressionTier(); // 0x1e055d0 public System.Boolean CanBeInterruptedByActionType(Engine.Core.SkillActionType attackerActionType); // 0x1e12c98 public System.Boolean CanBeInterruptedBy(Engine.Core.PvpSkillInfo attackerMove); // 0x1e192c4 public System.Boolean NoBoltByCounterSkill(); // 0x1e12ab8 public System.Boolean IsPvpDerivativeAction(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.SkillInfoType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.SkillInfoType 通用 = 2; // 0x0 public const Engine.Core.SkillInfoType 受身 = 4; // 0x0 public const Engine.Core.SkillInfoType 反击 = 8; // 0x0 public const Engine.Core.SkillInfoType 破霸 = 16; // 0x0 public const Engine.Core.SkillInfoType 突进 = 32; // 0x0 public const Engine.Core.SkillInfoType 远程 = 64; // 0x0 public const Engine.Core.SkillInfoType 究极 = 128; // 0x0 public const Engine.Core.SkillInfoType 抓取 = 256; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.SkillActionType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.SkillActionType DashActionType = 11; // 0x0 public const Engine.Core.SkillActionType 未配置 = 0; // 0x0 public const Engine.Core.SkillActionType 普攻 = 1; // 0x0 public const Engine.Core.SkillActionType 平招 = 2; // 0x0 public const Engine.Core.SkillActionType 险招 = 3; // 0x0 public const Engine.Core.SkillActionType 绝招 = 4; // 0x0 public const Engine.Core.SkillActionType 防御 = 5; // 0x0 public const Engine.Core.SkillActionType 投技 = 6; // 0x0 public const Engine.Core.SkillActionType 防反 = 7; // 0x0 public const Engine.Core.SkillActionType 垫步 = 8; // 0x0 public const Engine.Core.SkillActionType 强制取消 = 9; // 0x0 public const Engine.Core.SkillActionType 脱出 = 10; // 0x0 public const Engine.Core.SkillActionType 冲刺 = 11; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.LinkType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.LinkType 命中 = 0; // 0x0 public const Engine.Core.LinkType 反击 = 1; // 0x0 public const Engine.Core.LinkType 无条件 = 2; // 0x0 public const Engine.Core.LinkType 破防 = 3; // 0x0 public const Engine.Core.LinkType 追加 = 4; // 0x0 public const Engine.Core.LinkType 超界 = 5; // 0x0 public const Engine.Core.LinkType 触碰道具 = 6; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.CounterMoveType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.CounterMoveType 反击普通命中 = 0; // 0x0 public const Engine.Core.CounterMoveType 反击指定技能 = 1; // 0x0 public const Engine.Core.CounterMoveType 反击射弹技能 = 2; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.HitEffectPrefab : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitEffectPrefab 轻度 = 0; // 0x0 public const Engine.Core.HitEffectPrefab 中度 = 1; // 0x0 public const Engine.Core.HitEffectPrefab 重度 = 2; // 0x0 public const Engine.Core.HitEffectPrefab Crumple = 3; // 0x0 public const Engine.Core.HitEffectPrefab Custom1 = 4; // 0x0 public const Engine.Core.HitEffectPrefab Custom2 = 5; // 0x0 public const Engine.Core.HitEffectPrefab Custom3 = 6; // 0x0 public const Engine.Core.HitEffectPrefab Custom4 = 7; // 0x0 public const Engine.Core.HitEffectPrefab Custom5 = 8; // 0x0 public const Engine.Core.HitEffectPrefab Custom6 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.HitBoxType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.HitBoxType 高精度 = 0; // 0x0 public const Engine.Core.HitBoxType 低精度 = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum Engine.Core.DestoryType : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.DestoryType 时间结束 = 0; // 0x0 public const Engine.Core.DestoryType 主动中断 = 1; // 0x0 public const Engine.Core.DestoryType 受击中断 = 2; // 0x0 public const Engine.Core.DestoryType 强制取消 = 3; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Engine.Core.ScaleOptions : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 private System.Boolean <casted>k__BackingField; // 0x14 public Engine.Core.GenerateObjectSource target; // 0x18 public FPLibrary.FPVector targetScale; // 0x20 public FPLibrary.Fix64 setSpeed; // 0x38 public FPLibrary.Fix64 duration; // 0x40 // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Engine.Core.GenerateObjectSource : { // Fields public System.Int32 value__; // 0x10 public const Engine.Core.GenerateObjectSource 自身 = 0; // 0x0 public const Engine.Core.GenerateObjectSource 当前敌人 = 1; // 0x0 public const Engine.Core.GenerateObjectSource 最近某敌人 = 2; // 0x0 public const Engine.Core.GenerateObjectSource 随机某敌人 = 3; // 0x0 public const Engine.Core.GenerateObjectSource 随机BOSS = 4; // 0x0 public const Engine.Core.GenerateObjectSource 其他全体 = 5; // 0x0 public const Engine.Core.GenerateObjectSource 全体 = 6; // 0x0 public const Engine.Core.GenerateObjectSource 全体友方 = 7; // 0x0 public const Engine.Core.GenerateObjectSource 全体敌方 = 8; // 0x0 public const Engine.Core.GenerateObjectSource 召唤者 = 9; // 0x0 // Methods } // Assembly-CSharp.dll public class Engine.Core.ShakeOption : System.Object, System.ICloneable { // Fields // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.SlowMoEffect : System.Object, System.ICloneable { // Fields public FPLibrary.Fix64 _duration; // 0x10 public FPLibrary.Fix64 _percentage; // 0x18 public Engine.Core.GenerateObjectSource source; // 0x20 public System.Int32 globalRampDownFrames; // 0x24 public System.Int32 globalFreezeFrames; // 0x28 public System.Int32 globalHoldFrames; // 0x2c public System.Int32 globalRampUpFrames; // 0x30 public FPLibrary.Fix64 defenderBoostTargetScale; // 0x38 public System.Int32 defenderBoostRampFrames; // 0x40 public System.Int32 defenderBoostHoldFrames; // 0x44 public System.Boolean endSlowWhenDefenderSkillEnds; // 0x48 public System.Int32 rehitExtendFrames; // 0x4c // Methods public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Engine.Core.SoundEffect : System.Object, System.ICloneable { // Fields public System.Int32 castingFrame; // 0x10 public System.String soundPath; // 0x18 public System.Int32 soundID; // 0x20 public System.Boolean stopOnKill; // 0x24 public System.Int32 odds; // 0x28 public System.Boolean single; // 0x2c private System.Boolean <casted>k__BackingField; // 0x2d // Methods public System.Boolean get_casted(); // 0x1e12ab8 public System.Void set_casted(System.Boolean value); // 0x1e292d4 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public struct Engine.Core.Float3X3 : { // Fields // Methods public static FPLibrary.Fix64[][] Create(); // 0x1e11470 } // Assembly-CSharp.dll public static class Engine.Core.MathHelper : System.Object { // Fields public const System.Single PI; // 0x0 public const System.Single Infinity; // 0x0 public const System.Single NegativeInfinity; // 0x0 public const System.Single Deg2Rad; // 0x0 public const System.Single Rad2Deg; // 0x0 // Methods public static FPLibrary.Fix64 AbsDot3(FPLibrary.FPVector v1, FPLibrary.FPVector v2); // 0x1c8fbb4 public static FPLibrary.FPVector Abs(FPLibrary.FPVector v3); // 0x1c8fbb4 public static FPLibrary.Fix64 DistanceSq(FPLibrary.FPVector a, FPLibrary.FPVector rhs); // 0x1c8fbb4 public static FPLibrary.FPVector ConvertVector3(FPLibrary.FPVector v3); // 0x1c8fbb4 public static FPLibrary.FPQuaternion ConvertQuaternion(FPLibrary.FPQuaternion qua); // 0x1c8fbb4 public static FPLibrary.FPVector TransformWithoutOverlap(FPLibrary.FPQuaternion rotation, FPLibrary.FPVector point); // 0x1c8fbb4 public static FPLibrary.Fix64 Sqrt(FPLibrary.Fix64 f); // 0x1c8fbb4 public static FPLibrary.Fix64[] v3Array(FPLibrary.FPVector vec3); // 0x1c8fbb4 public static FPLibrary.Fix64 Clamp(FPLibrary.Fix64 value, FPLibrary.Fix64 min, FPLibrary.Fix64 max); // 0x1c8fbb4 public static FPLibrary.FPVector Normalize(FPLibrary.FPVector v3); // 0x1c8fbb4 public static FPLibrary.Fix64 Magnitude(FPLibrary.FPVector vector); // 0x1c8fbb4 public static FPLibrary.FPVector QuaternionToEuler(FPLibrary.FPQuaternion q); // 0x1c8fbb4 public static FPLibrary.FPQuaternion EulerToQuaternion(FPLibrary.FPVector euler); // 0x1c8fbb4 public static FPLibrary.Fix64 Cos(FPLibrary.Fix64 val); // 0x1c8fbb4 public static FPLibrary.Fix64 Sin(FPLibrary.Fix64 val); // 0x1c8fbb4 public static FPLibrary.Fix64 Asin(FPLibrary.Fix64 val); // 0x1c8fbb4 public static FPLibrary.Fix64 Atan2(FPLibrary.Fix64 val1, FPLibrary.Fix64 val2); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Fight.CameraInfo : UnityEngine.MonoBehaviour { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Fight.InputId : { // Fields public System.Int32 value__; // 0x10 public const Fight.InputId Horizontal = 0; // 0x0 public const Fight.InputId Vertical = 1; // 0x0 public const Fight.InputId Button1 = 2; // 0x0 public const Fight.InputId Button2 = 3; // 0x0 public const Fight.InputId Button3 = 4; // 0x0 public const Fight.InputId Button4 = 5; // 0x0 public const Fight.InputId Button5 = 6; // 0x0 public const Fight.InputId Button6 = 7; // 0x0 public const Fight.InputId Button7 = 8; // 0x0 public const Fight.InputId Button8 = 9; // 0x0 public const Fight.InputId Button9 = 10; // 0x0 public const Fight.InputId Button10 = 11; // 0x0 public const Fight.InputId Button11 = 12; // 0x0 public const Fight.InputId NormalAtkLongPress = 13; // 0x0 public const Fight.InputId Max = 14; // 0x0 public const Fight.InputId Button12 = 15; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public struct Fight.FrameInput : System.IEquatable<Fight.FrameInput> { // Fields public System.UInt32 inputSync; // 0x10 public System.Int32 rot; // 0x14 // Methods public System.Void .ctor(System.UInt32 input, System.Int32 rot); // 0x1e296b0 private static System.Int32 getPos(Fight.InputId id); // 0x1e03fa8 public System.Boolean IsPressed(Fight.InputId id); // 0x1e12c98 public FPLibrary.Fix64 GetJoystickNormalize(Fight.InputId id); // 0x1c8fbb4 public System.Int32 GetAxis(Fight.InputId id); // 0x1e0584c public System.Int32 GetRot(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object obj); // 0x1e192c4 public System.Boolean Equals(Fight.FrameInput other); // 0x1c8fbb4 public override System.Int32 GetHashCode(); // 0x1e055d0 public static System.Boolean op_Equality(Fight.FrameInput f1, Fight.FrameInput f2); // 0x1c8fbb4 public static System.Boolean op_Inequality(Fight.FrameInput f1, Fight.FrameInput f2); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Fight.InputEvents : System.Object { // Fields private System.Int32 _axisRaw; // 0x10 private System.Int32 _axisRawAI; // 0x14 // Methods public System.Int32 get_axisRaw(); // 0x1e055d0 public System.Boolean get_IsPressed(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Int32 axisRaw); // 0x1e24080 public System.Void UpdateAxisRaw(System.Int32 axisRaw); // 0x1e24080 public System.Void UpdateAxisRawAI(System.Int32 axisRaw); // 0x1e24080 } // Assembly-CSharp.dll public enum Fight.ButtonPress : { // Fields public System.Int32 value__; // 0x10 public const Fight.ButtonPress 方向键 = 0; // 0x0 public const Fight.ButtonPress 攻击 = 1; // 0x0 public const Fight.ButtonPress 闪避 = 2; // 0x0 public const Fight.ButtonPress 平招 = 3; // 0x0 public const Fight.ButtonPress 险招 = 4; // 0x0 public const Fight.ButtonPress 绝招 = 5; // 0x0 public const Fight.ButtonPress 激斗 = 6; // 0x0 public const Fight.ButtonPress 究极奥义 = 7; // 0x0 public const Fight.ButtonPress 爆气 = 8; // 0x0 public const Fight.ButtonPress 追加技能一 = 9; // 0x0 public const Fight.ButtonPress 追加技能二 = 10; // 0x0 public const Fight.ButtonPress 友情技能 = 11; // 0x0 public const Fight.ButtonPress Start = 12; // 0x0 public const Fight.ButtonPress 超武 = 13; // 0x0 public const Fight.ButtonPress 防御 = 14; // 0x0 public const Fight.ButtonPress 强制取消 = 15; // 0x0 public const Fight.ButtonPress 脱出 = 16; // 0x0 // Methods } // Assembly-CSharp.dll [Serializable] public class Fight.InputReferences : System.Object, System.ICloneable { // Fields public Fight.InputId inputId; // 0x10 public System.String inputButtonName; // 0x18 public Fight.ButtonPress engineRelatedButton; // 0x20 public System.String joystickAxisName; // 0x28 private UnityEngine.Texture2D <activeIcon>k__BackingField; // 0x30 public System.String mName; // 0x38 // Methods public UnityEngine.Texture2D get_activeIcon(); // 0x1e1bcd8 public System.Void set_activeIcon(UnityEngine.Texture2D value); // 0x1e292ac public System.Boolean IsSkillButton(); // 0x1e12ab8 public System.Object Clone(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Fight.InputTouchController : AbstractInputController { // Fields public UnityEngine.Vector2 touchvalue; // 0x58 public System.Collections.Generic.Dictionary<System.String,System.Single> DIC; // 0x60 private System.Int32 lastLoggedDefenseReadValue; // 0x68 // Methods public override System.Void Initialize(Fight.InputReferences[] inputs); // 0x1e292ac public override System.Int32 ReadInput(Fight.InputReferences inputReference); // 0x1e08f3c protected override System.Void SelectInputType(); // 0x1e23c98 public override System.Void AddSkillButton(); // 0x1e23c98 public System.Void SkillButtonLickBack(System.String arg1, System.Single value); // 0x1e29f38 protected System.Single CustomBtnClick(System.String arg1); // 0x1e0bee0 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Fight.MecanimAnimationData : System.Object { // Fields public UnityEngine.AnimationClip clip; // 0x10 public System.String clipName; // 0x18 public UnityEngine.WrapMode wrapMode; // 0x20 public System.Boolean applyRootMotion; // 0x24 public FPLibrary.Fix64 length; // 0x28 public FPLibrary.Fix64 originalSpeed; // 0x30 public FPLibrary.Fix64 transitionDuration; // 0x38 public FPLibrary.Fix64 normalizedSpeed; // 0x40 public System.String stateName; // 0x48 public FPLibrary.Fix64 normalizedTime; // 0x50 public FPLibrary.Fix64 secondsPlayed; // 0x58 public FPLibrary.Fix64 ticksPlayed; // 0x60 public FPLibrary.Fix64 framesPlayed; // 0x68 public FPLibrary.Fix64 realFramesPlayed; // 0x70 public System.Int32 timesPlayed; // 0x78 public FPLibrary.Fix64 speed; // 0x80 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Fight.MecanimControl : UnityEngine.MonoBehaviour { // Fields public UnityEngine.Vector3 pivotPosition; // 0x20 public System.Boolean alwaysPlay; // 0x2c public System.Boolean overrideRootMotion; // 0x2d public System.Boolean normalizeFrames; // 0x2e public System.Boolean overrideAnimatorUpdate; // 0x2f public FPLibrary.Fix64 defaultTransitionDuration; // 0x30 public UnityEngine.WrapMode defaultWrapMode; // 0x38 public Engine.Core.RoleControl roleControl; // 0x40 private UnityEngine.Animator <animator>k__BackingField; // 0x48 public UnityEngine.AnimatorOverrideController overrideController; // 0x50 public Fight.MecanimAnimationData currentAnimationData; // 0x58 public System.Boolean currentMirror; // 0x60 public System.String stateName; // 0x68 public FPLibrary.Fix64 timelinePlaybackSpeed; // 0x70 public FPLibrary.Fix64 currentSpeed; // 0x78 public Fight.MecanimAnimationData defaultAnimation; // 0x80 private Fight.MecanimAnimationData[] animations; // 0x88 private UnityEngine.RuntimeAnimatorController controller; // 0x90 private UnityEngine.Vector3 deltaDisplacement; // 0x98 private readonly System.Collections.Generic.HashSet<System.String> frameNormalizationDisabledClips; // 0xa8 public System.Boolean debugMode; // 0xb0 // Methods public UnityEngine.Animator get_animator(); // 0x1e1bcd8 private System.Void set_animator(UnityEngine.Animator value); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 private System.Void Start(); // 0x1e23c98 public System.Void ExportRootMotionForClip(Fight.MecanimAnimationData animData, System.Int32 exportFps); // 0x1e29968 public System.Void ExportAllClipsRootMotion(System.Int32 exportFps); // 0x1e24080 public System.Void AwakeInit(); // 0x1e23c98 public System.Void Init(); // 0x1e23c98 public System.Void ResetComponent(); // 0x1e23c98 public FPLibrary.Fix64 GetSpeed(); // 0x1c8fbb4 public FPLibrary.Fix64 GetSpeed(Fight.MecanimAnimationData animData); // 0x1c8fbb4 public FPLibrary.Fix64 GetNormalizedSpeed(); // 0x1c8fbb4 public FPLibrary.Fix64 GetNormalizedSpeed(Fight.MecanimAnimationData animData); // 0x1c8fbb4 public System.Void SetNormalizedSpeed(Fight.MecanimAnimationData animData, FPLibrary.Fix64 normalizedSpeed); // 0x1c8fbb4 public System.Void RestoreSpeed(); // 0x1e23c98 public System.Void RestoreTimeSpeed(); // 0x1e23c98 public System.Void DoFixedUpdate(); // 0x1e23c98 public System.Void SetDefaultClip(UnityEngine.AnimationClip clip, System.String name, FPLibrary.Fix64 speed, UnityEngine.WrapMode wrapMode, System.Boolean mirror); // 0x1c8fbb4 public System.Void AddClip(UnityEngine.AnimationClip clip, System.String newName, FPLibrary.Fix64 speed, UnityEngine.WrapMode wrapMode, FPLibrary.Fix64 length); // 0x1c8fbb4 public Fight.MecanimAnimationData GetAnimationData(UnityEngine.AnimationClip clip); // 0x1e20b20 public Fight.MecanimAnimationData GetAnimationData(System.String clipName); // 0x1e20b20 private System.Void ApplyAnimatorVisualSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 private System.Void RefreshPerfectDodgeAnimOverride(); // 0x1e23c98 public System.Void SetVisualAndTimelineSpeed(FPLibrary.Fix64 visualSpeed, FPLibrary.Fix64 timelineSpeed); // 0x1c8fbb4 public System.Void ClearTimelinePlaybackSpeedOverride(); // 0x1e23c98 public System.Void SetSpeed(System.String clipName, FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void SetSpeed(Fight.MecanimAnimationData animData, FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void SetSpeed(FPLibrary.Fix64 speed); // 0x1c8fbb4 public System.Void SetSpeedForce(FPLibrary.Fix64 speed); // 0x1c8fbb4 private System.Void OffSetNormalizedFrame(); // 0x1e23c98 public System.Void SetClipFrameNormalization(System.String clipName, System.Boolean enabled); // 0x1e2a6ec public System.Void SetCurrentClipPosition(FPLibrary.Fix64 normalizedTime); // 0x1c8fbb4 private System.Boolean ShouldNormalizeCurrentAnimationFrames(); // 0x1e12ab8 public System.Void SetCurrentClipPosition(FPLibrary.Fix64 normalizedTime, System.Boolean pause); // 0x1c8fbb4 public System.Void PauseAtCurrentLogicFrame(); // 0x1e23c98 public System.Void PauseAtLogicFrame(System.Int32 frame); // 0x1e24080 public FPLibrary.Fix64 GetCurrentClipPosition(); // 0x1c8fbb4 public FPLibrary.Fix64 GetCurrentNormalizedTime(System.Boolean useAnimatorState); // 0x1c8fbb4 public System.Int32 GetCurrentClipFrame(System.Boolean useAnimatorState); // 0x1e08f6c public System.Void Play(Fight.MecanimAnimationData animationData, FPLibrary.Fix64 blendingTime, FPLibrary.Fix64 normalizedTime, System.Boolean mirror); // 0x1c8fbb4 public System.Void Play(System.String clipName, FPLibrary.Fix64 blendingTime, FPLibrary.Fix64 normalizedTime, System.Boolean mirror); // 0x1c8fbb4 private System.Void PlayAnimation(Fight.MecanimAnimationData targetAnimationData, FPLibrary.Fix64 blendingTime, FPLibrary.Fix64 normalizedTime, System.Boolean mirror); // 0x1c8fbb4 public System.Void PlayAnimationAtFrame(System.Int32 frame); // 0x1e24080 public FPLibrary.Fix64 GetCurrentAnimationNormalizedTime(); // 0x1c8fbb4 public System.Boolean IsPlaying(System.String clipName, System.Single weight); // 0x1e19b60 public System.Boolean IsPlaying(UnityEngine.AnimationClip clip, System.Single weight); // 0x1e19b60 public System.Boolean IsPlaying(Fight.MecanimAnimationData animData, System.Single weight); // 0x1e19b60 public System.Boolean IsPlaying(); // 0x1e12ab8 public System.Void Stop(); // 0x1e23c98 public System.Void Pause(); // 0x1e23c98 public UnityEngine.Vector3 GetDeltaPositionLockAxis(System.Boolean x, System.Boolean y, System.Boolean z); // 0x1c8fbb4 public System.Void ApplyBuiltinRootMotion(); // 0x1e23c98 private System.Void OnAnimatorMove(); // 0x1e23c98 private System.Void OnGUI(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Fight.BattlePlayer : System.Object { // Fields public PvpPlayerInfo playerInfo; // 0x10 public Fight.Data.FightRoleBaseData mainRole; // 0x18 public Engine.Core.RoleControl control; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class Fight.FluxExtensions : System.Object { // Fields // Methods public static System.Int32 _decodeAxisRaw(System.UInt32 inputSync, ref System.Int32& start); // 0x1c8fbb4 private static System.Void _encodeAxisRaw(ref System.UInt32& inputSync, ref System.Int32& start, System.Int32 axis); // 0x1e29968 public static System.UInt32 ToUIntInput(Fight.InputEvents[] inputs); // 0x1e1a284 public static Fight.FrameInput ToFrameInput(InputEvent inputEvent); // 0x1c8fbb4 } // Assembly-CSharp.dll public class Fight.FluxPlayerInput : System.Object { // Fields public System.Nullable<Fight.FrameInput> ConfirmedInput; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(System.Nullable<Fight.FrameInput> confirmedInput); // 0x1c8fbb4 public System.Boolean IsInputReady(); // 0x1e12ab8 } // Assembly-CSharp.dll public class Fight.FluxPlayerInputBuffer : System.Object { // Fields private System.Int64 <FirstFrame>k__BackingField; // 0x10 private System.Int32 <MaxBufferSize>k__BackingField; // 0x18 private System.Collections.Generic.List<Fight.FluxPlayerInput> _buffer; // 0x20 // Methods public System.Int64 get_Count(); // 0x1e0b1a4 public System.Int64 get_FirstFrame(); // 0x1e0b1a4 public System.Void set_FirstFrame(System.Int64 value); // 0x1e25890 public System.Int64 get_LastFrame(); // 0x1e0b1a4 public System.Int32 get_MaxBufferSize(); // 0x1e055d0 private System.Void set_MaxBufferSize(System.Int32 value); // 0x1e24080 public Fight.FluxPlayerInput get_Item(System.Int32 index); // 0x1e1bf7c public System.Int64 GetFrame(System.Int32 index); // 0x1e0b1cc public System.Int32 GetIndex(System.Int64 frame); // 0x1e059f8 public virtual System.Void Initialize(System.Int64 firstFrame, System.Int32 maxBufferSize); // 0x1c8fbb4 public System.Boolean IsFull(); // 0x1e12ab8 public System.Boolean RemoveNextInput(); // 0x1e12ab8 public System.Boolean TryCheckIfInputIsReady(System.Int64 frame, out System.Boolean& isReady); // 0x1e13468 public System.Boolean TryGetInput(System.Int64 frame, out System.Nullable<Fight.FrameInput>& input); // 0x1e13468 public System.Boolean TrySetConfirmedInput(System.Int64 frame, Fight.FrameInput playerInput); // 0x1c8fbb4 public System.Void Clear(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll internal static class Fight.FluxPlayerInputCache : System.Object { // Fields private static System.Collections.Generic.List<Fight.FluxPlayerInput> _buffer; // 0x0 // Methods public static Fight.FluxPlayerInput Acquire(); // 0x1e11470 public static System.Void Release(Fight.FluxPlayerInput flux); // 0x1e23c98 public static System.Void Release(System.Collections.Generic.List<Fight.FluxPlayerInput> list); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class Fight.FluxCapacitor : System.Object { // Fields public const System.Int32 CONST_POS_BIT; // 0x0 public const System.Int32 CONST_POS_MAXVALUE; // 0x0 // Methods public System.Void .ctor(System.Int64 currentFrame); // 0x1e25890 private System.Void Initialize(System.Int64 currentFrame); // 0x1e25890 private System.Boolean isPlayerReady(); // 0x1e12ab8 public System.Void DoFixedUpdate(); // 0x1e23c98 private System.Void ReadInputs(System.Int64 frame); // 0x1e25890 private System.Void ApplyAllInputs(System.Int64 currentFrame); // 0x1e25890 private System.Void UpdateInstantiatedObjects(); // 0x1e23c98 } // Assembly-CSharp.dll public class Fight.FluxPlayer : System.Object { // Fields protected System.Int32 pid; // 0x10 public Fight.FluxPlayerInputBuffer inputBuffer; // 0x18 private Engine.Core.RoleControl _script; // 0x20 // Methods public AbstractInputController get_inputController(); // 0x1e1bcd8 public Engine.Core.RoleControl get_controlsScript(); // 0x1e1bcd8 public System.Void .ctor(System.Int32 pid, System.Int32 currentFrame, System.Int32 maxBufferSize); // 0x1e24168 public System.Void Initialize(System.Int64 currentFrame, System.Int32 maxBufferSize); // 0x1c8fbb4 public System.Boolean ReadInputs(System.Int64 frame); // 0x1e1340c public System.Boolean TryGetInput(System.Int64 frame, out System.Nullable<Fight.FrameInput>& input); // 0x1e13468 } // Assembly-CSharp.dll public class Fight.Data.FightRoleBaseData : System.Object { // Fields public System.UInt32 accid; // 0x10 public System.Int32 station; // 0x14 public System.Boolean isAssist; // 0x18 public System.UInt32 _mRoleID; // 0x1c public Engine.Core.RoleType roleType; // 0x20 public System.String roleName; // 0x28 // Methods public System.UInt32 get_roleID(); // 0x1e1a284 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiText.CacheButton : EmojiText.CacheItem { // Fields public UnityEngine.UI.Image Image; // 0x30 public UnityEngine.UI.Button Button; // 0x38 // Methods public override System.String GetPoolPath(); // 0x1e1bcd8 public override System.Void Init(UnityEngine.GameObject go, UnityEngine.Transform parent); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiText.CacheDummyImage : EmojiText.CacheItem { // Fields public UnityEngine.UI.Button Button; // 0x30 // Methods public override System.String GetPoolPath(); // 0x1e1bcd8 public override System.Void Init(UnityEngine.GameObject go, UnityEngine.Transform parent); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiText.CacheEmoji : EmojiText.CacheItem { // Fields public System.Int32 Key; // 0x30 // Methods public override System.String GetPoolPath(); // 0x1e1bcd8 public override System.Void InitFromPool(UnityEngine.Transform parent); // 0x1e292ac public override System.Void SetActive(System.Boolean active); // 0x1e292d4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiText.CacheImage : EmojiText.CacheItem { // Fields public UnityEngine.UI.Image Image; // 0x30 // Methods public override System.String GetPoolPath(); // 0x1e1bcd8 public override System.Void Init(UnityEngine.GameObject go, UnityEngine.Transform parent); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class EmojiText.CacheItem : System.Object { // Fields public static readonly UnityEngine.Vector3 HIDE_POSITION; // 0x0 public System.Boolean Used; // 0x10 public UnityEngine.GameObject Go; // 0x18 public UnityEngine.RectTransform RectTrans; // 0x20 private UnityEngine.Transform _poolTransform; // 0x28 // Methods protected UnityEngine.Transform get_poolTransform(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public virtual System.Void Init(UnityEngine.GameObject go, UnityEngine.Transform parent); // 0x1e2a6c4 public virtual System.String GetPoolPath(); // 0x1e1bcd8 public virtual System.Void SetActive(System.Boolean active); // 0x1e292d4 public virtual System.Void InitFromPool(UnityEngine.Transform parent); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public class EmojiText.DummyImage : UnityEngine.UI.Image { // Fields // Methods protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public static class EmojiText.ListPool<T> : System.Object { // Fields private static readonly EmojiText.ObjectPool<System.Collections.Generic.List<T>> s_ListPool; // 0x0 // Methods public static System.Collections.Generic.List<T> Get(); // 0x1e11470 public static System.Void Release(System.Collections.Generic.List<T> toRelease); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll [Serializable] private sealed class EmojiText.ListPool.<>c<T> : System.Object { // Fields public static readonly EmojiText.ListPool.<>c<T> <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <.cctor>b__3_0(System.Collections.Generic.List<T> l); // 0x1e292ac } // Assembly-CSharp.dll public class EmojiText.NewEmojiText : UnityEngine.UI.Text { // Fields private static readonly UnityEngine.Vector2 _one; // 0x0 private static System.Collections.Generic.List<EmojiText.CacheImage> _imagePoolList; // 0x8 private System.Collections.Generic.List<EmojiText.CacheImage> _showImageList; // 0x108 private static System.Collections.Generic.List<EmojiText.CacheButton> _buttonPoolList; // 0x10 private System.Collections.Generic.List<EmojiText.CacheButton> _showButtonList; // 0x110 private static System.Collections.Generic.List<EmojiText.CacheDummyImage> _dummyImagePoolList; // 0x18 private System.Collections.Generic.List<EmojiText.CacheDummyImage> _showDummyImageList; // 0x118 private static System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<EmojiText.CacheEmoji>> _emojiDict; // 0x20 private System.Collections.Generic.List<EmojiText.CacheEmoji> _showEmojiList; // 0x120 private System.Collections.Generic.Dictionary<System.Int32,EmojiText.TagData> _tagDict; // 0x128 private UnityEngine.Vector2 _zero; // 0x130 private System.Boolean _dirty; // 0x138 private System.String _lastText; // 0x140 private System.Int32 _lastSize; // 0x148 private static readonly System.Text.RegularExpressions.Regex _regex; // 0x28 private readonly UnityEngine.UIVertex[] m_TempVerts; // 0x150 // Methods protected override System.Void OnDestroy(); // 0x1e23c98 public override System.Void set_text(System.String value); // 0x1e292ac private System.String Parse(System.String sourceString); // 0x1e20b20 protected override System.Void Start(); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void CreateIcon(EmojiText.TagData tagData); // 0x1e292ac private System.Void CreateButton(EmojiText.TagData tagData); // 0x1e292ac private System.Void CreateHyperlink(EmojiText.TagData tagData); // 0x1e292ac public System.Void CreateEmoji(EmojiText.TagData tagData); // 0x1e292ac private System.Void CreateTag(); // 0x1e23c98 protected UnityEngine.Vector4 GetCharBound(); // 0x1e0e254 private System.Boolean IsTempVertexValid(); // 0x1e12ab8 protected override System.Void OnPopulateMesh(UnityEngine.UI.VertexHelper toFill); // 0x1e292ac private System.Void CalculateHyperlinkBound(EmojiText.TagData hyperlinkTagData, ref UnityEngine.Vector4& buttonBound, ref System.Boolean& buttonBoundInit, ref System.Single& lastCharMinY, System.Single xOffset, System.Single yOffset, System.Int32 stringIndex); // 0x1c8fbb4 public T GetFromPool(System.Collections.Generic.List<T> pool, EmojiText.TagData tagData); // 0x1c8fbb4 private System.Collections.Generic.List<T> PushListToPool(System.Collections.Generic.List<T> pool, System.Collections.Generic.List<T> list); // 0x1c8fbb4 private System.Void PushEmojiToPool(); // 0x1e23c98 private System.Void HideUnuse(System.Collections.Generic.List<T> list); // 0x1c8fbb4 private System.Void HideUnuseEmoji(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll private sealed class EmojiText.NewEmojiText.<>c__DisplayClass22_0 : System.Object { // Fields public EmojiText.TagData tagData; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateButton>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class EmojiText.NewEmojiText.<>c__DisplayClass23_0 : System.Object { // Fields public EmojiText.TagData tagData; // 0x10 public UnityEngine.Events.UnityAction <>9__0; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateHyperlink>b__0(); // 0x1e23c98 } // Assembly-CSharp.dll internal class EmojiText.ObjectPool<T> : System.Object { // Fields private readonly System.Collections.Generic.Stack<T> m_Stack; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnGet; // 0x0 private readonly UnityEngine.Events.UnityAction<T> m_ActionOnRelease; // 0x0 private System.Int32 <countAll>k__BackingField; // 0x0 // Methods public System.Int32 get_countAll(); // 0x1e055d0 private System.Void set_countAll(System.Int32 value); // 0x1e24080 public System.Int32 get_countActive(); // 0x1e055d0 public System.Int32 get_countInactive(); // 0x1e055d0 public System.Void .ctor(UnityEngine.Events.UnityAction<T> actionOnGet, UnityEngine.Events.UnityAction<T> actionOnRelease); // 0x1e2a6c4 public T Get(); // 0x1c8fbb4 public System.Void Release(T element); // 0x1c8fbb4 } // Assembly-CSharp.dll public class EmojiText.TagData : System.Object { // Fields public const System.Single ICON_SCALE; // 0x0 public const System.Single EMOJI_SCALE; // 0x0 public const System.Single BUTTON_SCALE; // 0x0 public EmojiText.TagType Type; // 0x10 public System.Int32 Id; // 0x14 public System.Int32 Length; // 0x18 public System.String PopulateText; // 0x20 public UnityEngine.Vector3 StartPosition; // 0x28 public System.Single Width; // 0x34 public System.Single Height; // 0x38 public System.Int32 Size; // 0x3c public System.Boolean Valid; // 0x40 private System.Int32 _startIndex; // 0x44 private System.Collections.Generic.List<UnityEngine.Vector4> _boundList; // 0x48 // Methods public System.Collections.Generic.List<UnityEngine.Vector4> get_boundList(); // 0x1e1bcd8 public System.Void .ctor(System.String param, System.Int32 size); // 0x1e29968 public System.Void SetStartIndex(System.Int32 index); // 0x1e24080 public System.Int32 GetEndIndex(); // 0x1e055d0 public System.String GetPrefabPath(); // 0x1e1bcd8 public System.String GetIconPath(); // 0x1e1bcd8 public System.Void SetStartPosition(UnityEngine.Vector3 position); // 0x1e25c68 public System.Boolean UseQuad(); // 0x1e12ab8 public System.Void SetValid(System.Boolean valid); // 0x1e292d4 public System.Void AddBound(UnityEngine.Vector4 bound); // 0x1e27330 public System.Void ClearBound(); // 0x1e23c98 } // Assembly-CSharp.dll public enum EmojiText.TagType : { // Fields public System.Int32 value__; // 0x10 public const EmojiText.TagType icon = 1; // 0x0 public const EmojiText.TagType emoji = 2; // 0x0 public const EmojiText.TagType button = 3; // 0x0 public const EmojiText.TagType hyperlink = 4; // 0x0 // Methods } // Assembly-CSharp.dll public class Chat.ChatManager : SingleMono<Chat.ChatManager> { // Fields private System.Collections.Generic.List<NewLAtmCommonSocket.Chat.ChatMessage> chatMessages; // 0x20 private const System.Byte DOUBLE_BYTE; // 0x0 public System.Int32 ChatSendPerMinuteMaxCount; // 0x28 public System.Int32 ChatNoSpeakingCheckSpan; // 0x2c public System.Int32 ChatNoSpeakingDurationTime; // 0x30 private System.Int32 msgLimitLength; // 0x34 private System.Int32 speakerLimitLength; // 0x38 private System.DateTime curSpeakerTipShowTime; // 0x40 private System.Int32 chatWindowSpeakerShowInterval; // 0x48 private System.DateTime curChatWindowSpeakerShowTime; // 0x50 public System.Int32 speakerPrice; // 0x58 private System.Collections.Generic.Dictionary<NewLAtmCommonSocket.Chat.BroadcastType,Chat.SendCd> sendCd; // 0x60 private System.Int64 <NoSpeakEndTime>k__BackingField; // 0x68 private System.Boolean <NoSpeak>k__BackingField; // 0x70 private System.Collections.Generic.Queue<System.Int64> speakQueue; // 0x78 public System.DateTime mutedTime; // 0x80 private System.Collections.Generic.Queue<NewLAtmCommonSocket.Chat.ChatMessage> fullServerMessage; // 0x88 private System.Collections.Generic.Queue<NewLAtmCommonSocket.Chat.ChatMessage> fullServerMessage1; // 0x90 public const System.String RecruitTypeUnion; // 0x0 public const System.String RecruitTypeLeague; // 0x0 private System.Boolean isShow; // 0x98 private System.Boolean isInitSpeaker; // 0x99 private System.Int32 <SpeakerCnt>k__BackingField; // 0x9c // Methods private System.Int32 speakerTipShowInterval(System.Int32 length); // 0x1e0584c public System.Int64 get_NoSpeakEndTime(); // 0x1e0b1a4 protected System.Void set_NoSpeakEndTime(System.Int64 value); // 0x1e25890 public System.Boolean get_NoSpeak(); // 0x1e12ab8 protected System.Void set_NoSpeak(System.Boolean value); // 0x1e292d4 protected override System.Void Awake(); // 0x1e23c98 public System.Void JonAlliance(System.String allianceId); // 0x1e292ac public System.Void LevelAlliance(); // 0x1e23c98 public System.Void SendChat(NewLAtmCommonSocket.Chat.BroadcastType broadcastType, NewLAtmCommonSocket.Chat.MessageType msgType, System.String nickName, System.String msg, System.Action<System.Int32> callBack); // 0x1c8fbb4 public System.Void SendTeamBossAsk(System.Int32 roomId); // 0x1e24080 public static System.Boolean IsLeagueRecruitAsk(System.Collections.Generic.Dictionary<System.String,System.Object> jsonData); // 0x1e12ab8 public System.Void SendUnionApplyAsk(System.String allienceId, System.String allianceName); // 0x1e2a6c4 public System.Void SendLeagueApplyAsk(System.String leagueId, System.String leagueName); // 0x1e2a6c4 private System.Void SendAllianceApplyAsk(System.String allianceId, System.String allianceName, System.String recruitType); // 0x1e2acf8 public System.Void BroadcastChatMessage(NewLAtmCommonSocket.Chat.ChatMessage message); // 0x1e292ac private System.Void CheckSpeakRule(System.Int64 time); // 0x1e25890 private System.Int32 CheckMsgAmount(System.String str); // 0x1e08f3c private System.Void Update(); // 0x1e23c98 public System.Collections.Generic.List<NewLAtmCommonSocket.Chat.ChatMessage> ChatMessages(NewLAtmCommonSocket.Chat.BroadcastType broadcastType); // 0x1e1bf7c public System.Int32 GetChatCd(NewLAtmCommonSocket.Chat.BroadcastType curType); // 0x1e0584c private System.Void ShowChatSpeakerMessage(NewLAtmCommonSocket.Chat.ChatMessage chatMessage); // 0x1e292ac public System.Int32 get_SpeakerCnt(); // 0x1e055d0 public System.Void set_SpeakerCnt(System.Int32 value); // 0x1e24080 public System.Void BuySpeakerCnt(System.Action action); // 0x1e292ac public System.Void SendSpeakerMessage(System.String msg, System.Action<System.Int32> action); // 0x1e2a6c4 public System.Void SetMuted(System.Int64 mutedTime, System.Boolean isNotice); // 0x1c8fbb4 public System.DateTime ConvertStringToDateTime(System.String timeStamp); // 0x1e104f0 public System.Int64 ConvertDateTimeToLongMillSecond(System.DateTime time); // 0x1e0b2e0 public System.Collections.Generic.List<NewLAtmCommonSocket.Chat.ChatMessage> GetTwoNewMessage(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] private sealed class Chat.ChatManager.<>c : System.Object { // Fields public static readonly Chat.ChatManager.<>c <>9; // 0x0 public static System.Action<System.Int32> <>9__29_0; // 0x8 public static System.Action<System.Int32> <>9__35_0; // 0x10 public static UnityEngine.Events.UnityAction <>9__49_1; // 0x18 public static System.Comparison<NewLAtmCommonSocket.Chat.ChatMessage> <>9__54_0; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendTeamBossAsk>b__29_0(System.Int32 code); // 0x1e24080 internal System.Void <SendAllianceApplyAsk>b__35_0(System.Int32 code); // 0x1e24080 internal System.Void <BuySpeakerCnt>b__49_1(); // 0x1e23c98 internal System.Int32 <GetTwoNewMessage>b__54_0(NewLAtmCommonSocket.Chat.ChatMessage a, NewLAtmCommonSocket.Chat.ChatMessage b); // 0x1e0ae8c } // Assembly-CSharp.dll private sealed class Chat.ChatManager.<>c__DisplayClass28_0 : System.Object { // Fields public Chat.ChatManager <>4__this; // 0x10 public System.Action<System.Int32> callBack; // 0x18 public NewLAtmCommonSocket.Chat.BroadcastType broadcastType; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendChat>b__0(System.Int32 code); // 0x1e24080 } // Assembly-CSharp.dll private sealed class Chat.ChatManager.<>c__DisplayClass49_0 : System.Object { // Fields public Chat.ChatManager <>4__this; // 0x10 public System.Action action; // 0x18 public System.Action<LAtmLegendHeroGame.Chat.Models.BuySpeakerResult> <>9__2; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuySpeakerCnt>b__0(); // 0x1e23c98 internal System.Void <BuySpeakerCnt>b__2(LAtmLegendHeroGame.Chat.Models.BuySpeakerResult result); // 0x1e292ac } // Assembly-CSharp.dll private sealed class Chat.ChatManager.<>c__DisplayClass50_0 : System.Object { // Fields public Chat.ChatManager <>4__this; // 0x10 public System.Action<System.Int32> action; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SendSpeakerMessage>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult result); // 0x1e292ac } // Assembly-CSharp.dll public class Chat.SendCd : System.Object { // Fields public System.Boolean msgSending; // 0x10 public System.DateTime msgSendCountdown; // 0x18 public System.Int32 msgSendIntervalTime; // 0x20 public System.Boolean msgSucessBack; // 0x24 // Methods public System.Void SendBack(System.Boolean success); // 0x1e292d4 public System.Boolean CanSend(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class AssetBundles.AssetBundleLoadOperation : System.Object { // Fields // Methods public System.Object get_Current(); // 0x1e1bcd8 public System.Boolean MoveNext(); // 0x1e12ab8 public System.Void Reset(); // 0x1e23c98 public abstract System.Boolean Update(); // 0x1e12ab8 public abstract System.Boolean IsDone(); // 0x1e12ab8 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public abstract class AssetBundles.AssetBundleDownloadOperation : AssetBundles.AssetBundleLoadOperation { // Fields private System.Boolean done; // 0x10 private System.String <assetBundleName>k__BackingField; // 0x18 private AssetBundles.LoadedAssetBundle <assetBundle>k__BackingField; // 0x20 private System.String <error>k__BackingField; // 0x28 // Methods public System.String get_assetBundleName(); // 0x1e1bcd8 private System.Void set_assetBundleName(System.String value); // 0x1e292ac public AssetBundles.LoadedAssetBundle get_assetBundle(); // 0x1e1bcd8 protected System.Void set_assetBundle(AssetBundles.LoadedAssetBundle value); // 0x1e292ac public System.String get_error(); // 0x1e1bcd8 protected System.Void set_error(System.String value); // 0x1e292ac protected abstract System.Boolean get_downloadIsDone(); // 0x1e12ab8 protected abstract System.Void FinishDownload(); // 0x1e23c98 public override System.Boolean Update(); // 0x1e12ab8 public override System.Boolean IsDone(); // 0x1e12ab8 public abstract System.String GetSourceURL(); // 0x1e1bcd8 public System.Void .ctor(System.String assetBundleName); // 0x1e292ac } // Assembly-CSharp.dll public class AssetBundles.AssetBundleDownloadFromWebOperation : AssetBundles.AssetBundleDownloadOperation { // Fields private UnityEngine.WWW m_WWW; // 0x30 private System.String m_Url; // 0x38 // Methods public System.Void .ctor(System.String assetBundleName, UnityEngine.WWW www); // 0x1e2a6c4 protected override System.Boolean get_downloadIsDone(); // 0x1e12ab8 protected override System.Void FinishDownload(); // 0x1e23c98 public override System.String GetSourceURL(); // 0x1e1bcd8 } // Assembly-CSharp.dll public class AssetBundles.AssetBundleLoadLevelOperation : AssetBundles.AssetBundleLoadOperation { // Fields protected System.String m_AssetBundleName; // 0x10 protected System.String m_LevelName; // 0x18 protected System.Boolean m_IsAdditive; // 0x20 protected System.String m_DownloadingError; // 0x28 protected UnityEngine.AsyncOperation m_Request; // 0x30 // Methods public System.Void .ctor(System.String assetbundleName, System.String levelName, System.Boolean isAdditive); // 0x1e2ad24 public override System.Boolean Update(); // 0x1e12ab8 public override System.Boolean IsDone(); // 0x1e12ab8 } // Assembly-CSharp.dll public abstract class AssetBundles.AssetBundleLoadAssetOperation : AssetBundles.AssetBundleLoadOperation { // Fields // Methods public abstract T GetAsset(); // 0x1c8fbb4 protected System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class AssetBundles.AssetBundleLoadAssetOperationSimulation : AssetBundles.AssetBundleLoadAssetOperation { // Fields private UnityEngine.Object m_SimulatedObject; // 0x10 // Methods public System.Void .ctor(UnityEngine.Object simulatedObject); // 0x1e292ac public override T GetAsset(); // 0x1c8fbb4 public override System.Boolean Update(); // 0x1e12ab8 public override System.Boolean IsDone(); // 0x1e12ab8 } // Assembly-CSharp.dll public class AssetBundles.AssetBundleLoadAssetOperationFull : AssetBundles.AssetBundleLoadAssetOperation { // Fields protected System.String m_AssetBundleName; // 0x10 protected System.String m_AssetName; // 0x18 protected System.String m_DownloadingError; // 0x20 protected System.Type m_Type; // 0x28 protected UnityEngine.AssetBundleRequest m_Request; // 0x30 // Methods public System.Void .ctor(System.String bundleName, System.String assetName, System.Type type); // 0x1e2acf8 public override T GetAsset(); // 0x1c8fbb4 public override System.Boolean Update(); // 0x1e12ab8 public override System.Boolean IsDone(); // 0x1e12ab8 } // Assembly-CSharp.dll public class AssetBundles.AssetBundleLoadManifestOperation : AssetBundles.AssetBundleLoadAssetOperationFull { // Fields // Methods public System.Void .ctor(System.String bundleName, System.String assetName, System.Type type); // 0x1e2acf8 public override System.Boolean Update(); // 0x1e12ab8 } // Assembly-CSharp.dll public class AssetBundles.LoadedAssetBundle : System.Object { // Fields public UnityEngine.AssetBundle m_AssetBundle; // 0x10 public System.Int32 m_ReferencedCount; // 0x18 private System.Action unload; // 0x20 // Methods internal System.Void add_unload(System.Action value); // 0x1e292ac internal System.Void remove_unload(System.Action value); // 0x1e292ac internal System.Void OnUnload(); // 0x1e23c98 public System.Void .ctor(UnityEngine.AssetBundle assetBundle); // 0x1e292ac } // Assembly-CSharp.dll public class AssetBundles.AssetBundleManager : UnityEngine.MonoBehaviour { // Fields public static System.Int32 version; // 0x0 private static AssetBundles.AssetBundleManager.LogMode m_LogMode; // 0x4 private static System.String m_BaseDownloadingURL; // 0x8 private static System.String[] m_ActiveVariants; // 0x10 private static UnityEngine.AssetBundleManifest m_AssetBundleManifest; // 0x18 public static System.Collections.Generic.Dictionary<System.String,AssetBundles.LoadedAssetBundle> m_LoadedAssetBundles; // 0x20 private static System.Collections.Generic.Dictionary<System.String,System.String> m_DownloadingErrors; // 0x28 private static System.Collections.Generic.List<System.String> m_DownloadingBundles; // 0x30 private static System.Collections.Generic.List<AssetBundles.AssetBundleLoadOperation> m_InProgressOperations; // 0x38 private static System.Collections.Generic.Dictionary<System.String,System.String[]> m_Dependencies; // 0x40 private static AssetBundles.AssetBundleManager.OverrideBaseDownloadingURLDelegate overrideBaseDownloadingURL; // 0x48 private static ResourcesInfo info; // 0x50 // Methods public static AssetBundles.AssetBundleManager.LogMode get_logMode(); // 0x1e03f1c public static System.Void set_logMode(AssetBundles.AssetBundleManager.LogMode value); // 0x1e227d8 public static System.String get_BaseDownloadingURL(); // 0x1e11470 public static System.Void set_BaseDownloadingURL(System.String value); // 0x1e23c98 public static System.Void add_overrideBaseDownloadingURL(AssetBundles.AssetBundleManager.OverrideBaseDownloadingURLDelegate value); // 0x1e23c98 public static System.Void remove_overrideBaseDownloadingURL(AssetBundles.AssetBundleManager.OverrideBaseDownloadingURLDelegate value); // 0x1e23c98 public static System.String[] get_ActiveVariants(); // 0x1e11470 public static System.Void set_ActiveVariants(System.String[] value); // 0x1e23c98 public static System.Void set_AssetBundleManifestObject(UnityEngine.AssetBundleManifest value); // 0x1e23c98 private static System.Void Log(AssetBundles.AssetBundleManager.LogType logType, System.String text); // 0x1e22918 private static System.String GetStreamingAssetsPath(); // 0x1e11470 public static System.Void SetSourceAssetBundleDirectory(System.String relativePath); // 0x1e23c98 public static System.Void SetSourceAssetBundleURL(System.String absolutePath); // 0x1e23c98 public static System.Void SetDevelopmentAssetBundleServer(); // 0x1e2274c public static AssetBundles.LoadedAssetBundle GetLoadedAssetBundle(System.String assetBundleName, out System.String& error); // 0x1e20b20 public static System.Boolean IsAssetBundleDownloaded(System.String assetBundleName); // 0x1e12ab8 public static AssetBundles.AssetBundleLoadManifestOperation Initialize(); // 0x1e11470 public static AssetBundles.AssetBundleLoadManifestOperation Initialize(System.String manifestAssetBundleName); // 0x1e1bcd8 protected static System.Void LoadAssetBundle(System.String assetBundleName); // 0x1e23c98 protected static System.Void LoadAssetBundle(System.String assetBundleName, System.Boolean isLoadingAssetBundleManifest); // 0x1e292d4 protected static System.String GetAssetBundleBaseDownloadingURL(System.String bundleName); // 0x1e1bcd8 protected static System.Boolean UsesExternalBundleVariantResolutionMechanism(System.String baseAssetBundleName); // 0x1e12ab8 protected static System.String RemapVariantName(System.String assetBundleName); // 0x1e1bcd8 protected static System.Boolean LoadAssetBundleInternal(System.String assetBundleName, System.Boolean isLoadingAssetBundleManifest); // 0x1e192f4 protected static System.Void LoadDependencies(System.String assetBundleName); // 0x1e23c98 public static System.Void UnloadAssetBundle(System.String assetBundleName); // 0x1e23c98 protected static System.Void UnloadDependencies(System.String assetBundleName); // 0x1e23c98 protected static System.Void UnloadAssetBundleInternal(System.String assetBundleName); // 0x1e23c98 private System.Void Update(); // 0x1e23c98 private System.Void ProcessFinishedOperation(AssetBundles.AssetBundleLoadOperation operation); // 0x1e292ac public static AssetBundles.AssetBundleLoadAssetOperation LoadAssetAsync(System.String assetBundleName, System.String assetName, System.Type type); // 0x1e21e20 private System.Void Awake(); // 0x1e23c98 public static AssetBundles.AssetBundleLoadOperation LoadLevelAsync(System.String assetBundleName, System.String levelName, System.Boolean isAdditive); // 0x1e21e48 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // Assembly-CSharp.dll public enum AssetBundles.AssetBundleManager.LogMode : { // Fields public System.Int32 value__; // 0x10 public const AssetBundles.AssetBundleManager.LogMode All = 0; // 0x0 public const AssetBundles.AssetBundleManager.LogMode JustErrors = 1; // 0x0 // Methods } // Assembly-CSharp.dll public enum AssetBundles.AssetBundleManager.LogType : { // Fields public System.Int32 value__; // 0x10 public const AssetBundles.AssetBundleManager.LogType Info = 0; // 0x0 public const AssetBundles.AssetBundleManager.LogType Warning = 1; // 0x0 public const AssetBundles.AssetBundleManager.LogType Error = 2; // 0x0 // Methods } // Assembly-CSharp.dll public sealed class AssetBundles.AssetBundleManager.OverrideBaseDownloadingURLDelegate : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual System.String Invoke(System.String bundleName); // 0x1e20b20 public virtual System.IAsyncResult BeginInvoke(System.String bundleName, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual System.String EndInvoke(System.IAsyncResult result); // 0x1e20b20 } // Assembly-CSharp.dll [Serializable] public class Ultra.MailInfo : System.Object { // Fields public System.String mailId; // 0x10 public Ultra.MAIL_TYPE mailType; // 0x18 public System.String mailTitle; // 0x20 public System.String mailContent; // 0x28 public System.String mailValue; // 0x30 public System.String mailIcon; // 0x38 public System.String mailDateTime; // 0x40 public System.Boolean isRead; // 0x48 public System.Boolean isAward; // 0x49 public System.Boolean isDelet; // 0x4a // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public enum Ultra.MAIL_TYPE : { // Fields public System.Int32 value__; // 0x10 public const Ultra.MAIL_TYPE 无回调 = 1; // 0x0 public const Ultra.MAIL_TYPE 奖励 = 2; // 0x0 public const Ultra.MAIL_TYPE 彩钻购买 = 3; // 0x0 public const Ultra.MAIL_TYPE 购买服务器道具 = 4; // 0x0 public const Ultra.MAIL_TYPE 落单补单 = 12; // 0x0 // Methods } // Assembly-CSharp.dll public class Ultra.UnionJsonAll : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<Ultra.UnionInof> infos; // 0x20 // Methods public static Ultra.UnionJsonAll Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionJsonSingle : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public Ultra.UnionInof info; // 0x20 public System.Collections.Generic.List<Ultra.UnionMemberInfo> members; // 0x28 public System.String pre_exit_time; // 0x30 // Methods public static Ultra.UnionJsonSingle Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionIDinfo : System.Object { // Fields public System.Int32 id; // 0x10 public System.Int32 status; // 0x14 public System.String msg; // 0x18 // Methods public static Ultra.UnionIDinfo Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.URLbackInfo : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Int32 data; // 0x20 // Methods public static Ultra.URLbackInfo Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionApplyInfoList : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<Ultra.ApplyInfo> applyInfos; // 0x20 // Methods public static Ultra.UnionApplyInfoList Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionDynamicInfo : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<Ultra.Dynamicmsg> applyInfos; // 0x20 // Methods public static Ultra.UnionDynamicInfo Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionMembersJson : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.Collections.Generic.List<Ultra.UnionMemberInfo> members; // 0x20 // Methods public static Ultra.UnionMembersJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.UnionMemberInfo : System.Object { // Fields public System.String uid; // 0x10 public System.String role_name; // 0x18 public System.Int32 fighting; // 0x20 public System.Int32 allianceId; // 0x24 public System.Int32 post; // 0x28 public System.Int32 contribution; // 0x2c public System.String leave_time; // 0x30 public System.String exit_time; // 0x38 public System.Int32 week_contribution; // 0x40 public System.Int32 crystal; // 0x44 public System.String enter_time; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.ApplyInfo : System.Object { // Fields public System.String uid; // 0x10 public System.Int32 level; // 0x18 public System.Int32 fighting; // 0x1c public System.String name; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.UnionerApply : System.Object { // Fields public System.Int32 status; // 0x10 public System.String msg; // 0x18 public System.String uid; // 0x20 public System.Int32 contribution; // 0x28 public System.String time; // 0x30 public System.String name; // 0x38 // Methods public static Ultra.UnionerApply Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.Dynamicmsg : System.Object { // Fields public System.String time; // 0x10 public System.String msg; // 0x18 // Methods public static System.String Parse(System.String s); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.DiscountInfo : System.Object { // Fields public System.String uid; // 0x10 public System.String name; // 0x18 public System.Int32 times; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.UnionInof : System.Object { // Fields public System.String name; // 0x10 public System.Int32 level; // 0x18 public System.String role_name; // 0x20 public System.String ownerId; // 0x28 public System.Int32 contribution; // 0x30 public System.String create_time; // 0x38 public System.String update_time; // 0x40 public System.Int32 current_count; // 0x48 public System.Int32 total_count; // 0x4c public System.Int32 level_limit; // 0x50 public System.Int32 need_approve; // 0x54 public System.Int32 id; // 0x58 public System.String icon; // 0x60 public System.Int32 fighting_limit; // 0x68 public System.Int32 daily_money; // 0x6c public System.Int32 update_money; // 0x70 public System.Int32 update_contribution; // 0x74 public System.String notice; // 0x78 public System.Int32 money; // 0x80 public System.String prefix; // 0x88 public System.Int32 post; // 0x90 public System.Int32 discount; // 0x94 public System.String discount_info; // 0x98 public System.String reset_time; // 0xa0 public System.Collections.Generic.List<System.String> Levelprefix; // 0xa8 public System.Collections.Generic.List<Ultra.DiscountInfo> Discountinfo; // 0xb0 // Methods public static Ultra.UnionInof Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.ChatInfo : System.Object { // Fields public System.String allianceName; // 0x10 public System.String uid; // 0x18 public System.String name; // 0x20 public System.String icon; // 0x28 public System.Int32 vipLevel; // 0x30 public System.Int32 fight; // 0x34 public System.String atm; // 0x38 public System.Collections.Generic.List<System.Int32> tids; // 0x40 public System.Collections.Generic.List<System.Int32> lvs; // 0x48 public System.Collections.Generic.List<System.Int32> sts; // 0x50 public System.Int32 rank; // 0x58 public System.Int32 likeNum; // 0x5c public System.Int32 status; // 0x60 public System.String msg; // 0x68 // Methods public static Ultra.ChatInfo Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.LikeInfo : System.Object { // Fields public System.Int32 num; // 0x10 public System.Int32 status; // 0x14 public System.String msg; // 0x18 // Methods public static Ultra.LikeInfo Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.ServerIdJson : System.Object { // Fields public System.Int32 serverId; // 0x10 public System.Int32 status; // 0x14 public System.String msg; // 0x18 // Methods public static Ultra.ServerIdJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.RedPackJson : System.Object { // Fields public System.Collections.Generic.List<Ultra.PackInfo> packs; // 0x10 public System.Collections.Generic.List<Ultra.PackRank> ranks; // 0x18 public System.Int32 status; // 0x20 public System.String msg; // 0x28 // Methods public static Ultra.RedPackJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.GetRedPackJson : System.Object { // Fields public System.Collections.Generic.List<Ultra.PackRank> ranks; // 0x10 public System.Int32 status; // 0x18 public System.String msg; // 0x20 // Methods public static Ultra.GetRedPackJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.PackRank : System.Object { // Fields public System.String uid; // 0x10 public System.String name; // 0x18 public System.Int32 count; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.PackInfo : System.Object { // Fields public System.String uid; // 0x10 public System.String name; // 0x18 public System.String icon; // 0x20 public System.String redPackName; // 0x28 public System.Int32 diamond; // 0x30 public System.Int32 number; // 0x34 public System.Int32 remainNum; // 0x38 public System.String time; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.EventInfoJson : System.Object { // Fields public System.Collections.Generic.List<Ultra.EventInfo> SysInfos; // 0x10 public System.Int32 status; // 0x18 public System.String msg; // 0x20 // Methods public static Ultra.EventInfoJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll [Serializable] public class Ultra.EventInfo : System.Object { // Fields public System.Int32 type; // 0x10 public System.String id; // 0x18 public System.String message; // 0x20 public System.String realmsg; // 0x28 public System.String time; // 0x30 // Methods public static System.String Parse(System.String s); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionModelJson : System.Object { // Fields public System.Collections.Generic.List<Ultra.UnionModelInfo> infos; // 0x10 public System.Int32 status; // 0x18 public System.String msg; // 0x20 // Methods public static Ultra.UnionModelJson Parse(System.String jsonString); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionModelInfo : System.Object { // Fields public System.String uid; // 0x10 public System.String role_name; // 0x18 public System.Int32 role_id; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll public class Ultra.UnionManager : SingleMono<Ultra.UnionManager> { // Fields public const System.Int32 STATE_CREAT_FAIL; // 0x0 public const System.Int32 STATE_CREAT_ALREADLY; // 0x0 public const System.Int32 STATE_CREAT_NAME_REPT; // 0x0 public const System.Int32 STATE_CREAT_UNION_NON; // 0x0 public const System.Int32 STATE_JOIN_UNION_ALREADY; // 0x0 public const System.Int32 STATE_EXIT_UNION_FAIL; // 0x0 public const System.String GET_UNION_ALL; // 0x0 public const System.String GET_UNION_NAME; // 0x0 public const System.String GET_UNION_ID; // 0x0 public System.Collections.Generic.List<Ultra.ApplyInfo> applyInfos; // 0x20 public System.Collections.Generic.List<Ultra.UnionMemberInfo> members; // 0x28 public System.Int32 UnionID; // 0x30 // Methods public System.Void GetServerID(System.String uid, System.Action<System.String> onSuccess); // 0x1e2a6c4 private System.Collections.IEnumerator GetUrlString(System.String url, System.Action<System.String> onSuccess); // 0x1e21e20 public System.Void AddLike(System.String targetUID, System.Action<System.String> onSuccess); // 0x1e2a6c4 public System.Void GetChatInfo(System.String targetUID, System.Action<System.String> onSuccess); // 0x1e2a6c4 public System.Void AddSystemInfo(System.Int32 unionId, System.Int32 type, System.String name1, System.String name2, System.Action<System.String> onSuccess); // 0x1c8fbb4 public System.Void AddWorldMsg(System.String unionId, System.Int32 type, System.String nickname, System.String msg, System.Action<System.String> onSuccess); // 0x1c8fbb4 public System.Void GetSystemInfo(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetModelInfo(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void CreatUnion(System.String UnionName, System.String icon, System.Action<System.String> onSuccess); // 0x1e2acf8 public System.Void CreatUnion(System.String UnionName, System.String icon, System.String uid, System.Action<System.String> onSuccess); // 0x1e2aea4 public System.Void GetUnionID(System.Action<System.String> onSuccess); // 0x1e292ac public System.Void ApplyJoinUnion(System.Int32 UnionNameId, System.Int32 fightPower, System.Action<System.String> onSuccess); // 0x1e2437c public System.Void GetRedPack(System.Int32 unionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ClickRedPack(System.Int32 unionId, System.String targetId, System.String time, System.Action<System.String> onSuccess); // 0x1e25860 public System.Void GetUnionInfo(System.String type, System.String arg, System.Action<System.String> onSuccess); // 0x1e2acf8 public System.Void ExitUnionInfo(System.Int32 UnionId, System.String tagetId, System.Action<System.String> onSuccess); // 0x1e257cc public System.Void GetUnionApplyInfo(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetApplyPerInfo(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void AgreeUnionApply(System.Int32 UnionId, System.String joinId, System.Int32 joinfight, System.Action<System.String> onSuccess); // 0x1e25798 public System.Void RefuseUnionApply(System.Int32 UnionId, System.String joinId, System.Action<System.String> onSuccess); // 0x1e257cc public System.Void UpLevelUnion(System.Int32 UnionId, System.Int32 level, System.Action<System.String> onSuccess); // 0x1e2437c public System.Void UpdateUnionData(System.Int32 UnionId, UnionAssetType assetType, System.Int32 num, System.Action<System.String> onSuccess); // 0x1e242a4 public System.Void UpdateUnionDataMulti(System.Int32 UnionId, System.Collections.Generic.Dictionary<System.String,System.String> datas, System.Action<System.String> onSuccess); // 0x1e257cc public System.Void GetUnionMembers(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ModifyUnionInfo(System.Int32 UnionId, UnionModifyType type, System.String value, System.Action<System.String> onSuccess, System.Int32 index); // 0x1c8fbb4 public System.Void EnterUnion(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ExitUnion(System.Int32 UnionId, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void GetDynamicInfo(System.Int32 Unionid, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void ChangeUnionPost(System.Int32 Unionid, System.String targetID, System.Int32 type, System.Action<System.String> onSuccess); // 0x1e25798 public System.Void ApplyUnionPost(System.Int32 Unionid, System.Action<System.String> onSuccess); // 0x1e25634 public System.Void .ctor(); // 0x1e23c98 } // Assembly-CSharp.dll private sealed class Ultra.UnionManager.<GetUrlString>d__13 : System.Object, System.Collections.Generic.IEnumerator<System.Object>, System.Collections.IEnumerator, System.IDisposable { // Fields private System.Int32 <>1__state; // 0x10 private System.Object <>2__current; // 0x18 public System.String url; // 0x20 public System.Action<System.String> onSuccess; // 0x28 private UnityEngine.WWW <www>5__2; // 0x30 // Methods public System.Void .ctor(System.Int32 <>1__state); // 0x1e24080 private System.Void System.IDisposable.Dispose(); // 0x1e23c98 private System.Boolean MoveNext(); // 0x1e12ab8 private System.Object System.Collections.Generic.IEnumerator<System.Object>.get_Current(); // 0x1e1bcd8 private System.Void System.Collections.IEnumerator.Reset(); // 0x1e23c98 private System.Object System.Collections.IEnumerator.get_Current(); // 0x1e1bcd8 } // Assembly-CSharp.dll public static class Helper.AutoCreateChildrenObj : System.Object { // Fields // Methods public static System.Void AutoCreateChildren(UnityEngine.Transform trans, UnityEngine.GameObject prefab, ObscuredInt totalChildCount); // 0x1c8fbb4 } // Assembly-CSharp.dll public class DG.Tweening.DOTweenAnimation : DG.Tweening.Core.ABSAnimationComponent { // Fields public System.Single delay; // 0x58 public System.Single duration; // 0x5c public DG.Tweening.Ease easeType; // 0x60 public UnityEngine.AnimationCurve easeCurve; // 0x68 public DG.Tweening.LoopType loopType; // 0x70 public System.Int32 loops; // 0x74 public System.String id; // 0x78 public System.Boolean isRelative; // 0x80 public System.Boolean isFrom; // 0x81 public System.Boolean isIndependentUpdate; // 0x82 public System.Boolean autoKill; // 0x83 public System.Boolean isActive; // 0x84 public System.Boolean isValid; // 0x85 public UnityEngine.Component target; // 0x88 public DG.Tweening.Core.DOTweenAnimationType animationType; // 0x90 public System.Boolean autoPlay; // 0x94 public System.Single endValueFloat; // 0x98 public UnityEngine.Vector3 endValueV3; // 0x9c public UnityEngine.Color endValueColor; // 0xa8 public System.String endValueString; // 0xb8 public UnityEngine.Rect endValueRect; // 0xc0 public System.Boolean optionalBool0; // 0xd0 public System.Single optionalFloat0; // 0xd4 public System.Int32 optionalInt0; // 0xd8 public DG.Tweening.RotateMode optionalRotationMode; // 0xdc public DG.Tweening.ScrambleMode optionalScrambleMode; // 0xe0 public System.String optionalString; // 0xe8 private System.Int32 _playCount; // 0xf0 // Methods private System.Void Awake(); // 0x1e23c98 private System.Void OnDestroy(); // 0x1e23c98 public System.Void CreateTween(); // 0x1e23c98 public override System.Void DOPlay(); // 0x1e23c98 public override System.Void DOPlayBackwards(); // 0x1e23c98 public override System.Void DOPlayForward(); // 0x1e23c98 public override System.Void DOPause(); // 0x1e23c98 public override System.Void DOTogglePause(); // 0x1e23c98 public override System.Void DORewind(); // 0x1e23c98 public override System.Void DORestart(System.Boolean fromHere); // 0x1e292d4 public override System.Void DOComplete(); // 0x1e23c98 public override System.Void DOKill(); // 0x1e23c98 public System.Void DOPlayById(System.String id); // 0x1e292ac public System.Void DOPlayAllById(System.String id); // 0x1e292ac public System.Void DOPlayNext(); // 0x1e23c98 public System.Void DORewindAndPlayNext(); // 0x1e23c98 public System.Void DORestartById(System.String id); // 0x1e292ac public System.Void DORestartAllById(System.String id); // 0x1e292ac public System.Collections.Generic.List<DG.Tweening.Tween> GetTweens(); // 0x1e1bcd8 private System.Void ReEvaluateRelativeTween(); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 private System.Void <CreateTween>b__30_0(); // 0x1e23c98 } // Assembly-CSharp.dll public static class DG.Tweening.DOTweenAnimationExtensions : System.Object { // Fields // Methods public static System.Boolean IsSameOrSubclassOf(System.Type t, System.Type tBase); // 0x1e192c4 } // Assembly-CSharp.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 12E48F6224A3FF0CBD29391415040825397E2DDA9EB87810CFFAA4438825BEA1; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 13386A98B73FF690851B869AFDE6F3A5B30520DE2938F0FC7ADBA49326082C6F; // 0x48 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 1343E62D037F38D6433B1E442DD2C5B7075022D58C25AC721B5EC75678440B66; // 0x5c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 13834E575285C1D91753B996116E183A9E9CA1DBE9EDAE68669A7682B175797F; // 0x68 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 1657EC898BF45517863D7C91B7504D55C400C84EED8CE5E5C27970468BDFA6F8; // 0x74 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 176795A600868287E891299548787013157FF11A8BFCF9A23B34EEBB67D988A3; // 0x84 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 18AD2905A667C53BF073508CCD3C7C597AE56D2775C81A28635685267D010298; // 0x94 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 18B90F11078D43FBE442A1B77E9B464F0379A0B38EF132D1495CF332E3B7D95F; // 0xb4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 1909A1EC892B84CB993DE80E51FAA30B58CEAF4654B9A98A978746C8E7ECA433; // 0xfc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 19687B9F1EA67B9320D51620EE30005C7E98E869DFAE5745D4B48D700873FF7B; // 0x11c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=524 1A2D323AB50F9559EC80E170FE363BD3E3CCE7A9887E85252FD38EF701395EBC; // 0x12c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 1DC02C571D5B746A6F80518B8AF1F5050C1D59169517A6444C1C0F945334FF07; // 0x338 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 288D36741A8ED6C43EAC9788C63CC94C18986B12546CC6209BB3CF79781B8FA6; // 0x3b8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 2898C6DC67CFA7E81678514AF759150C7FDE2963C7AB2394195C5CFF5A8A6455; // 0x3c8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=104 2ADDC45BABDE8E0A1EACB48604C419F76FD09056344DBE96B3BB79D85DE29AC6; // 0x3e4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 2B955EDA7E9D97D8DD8495C8F769B08CEB5E7CBC779E8BF8DF5D79C54C0F91C3; // 0x44c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=220118 2BC909D219BAEA9896D9C30A01F6885FDAEACCEA94C056DFD49E8F275DFD5D15; // 0x4cc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 2E56A30078FF9ADB82E17978F4517DF8DA3BEF49DAEF084610B81672A2BB6FF4; // 0x360a2 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 2F63719DF76283C009FC71CBE1ED655F2913379DC1B6D9F4AC17930ECB0F7535; // 0x360ae internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 30D843DEA4A6325986C9E43FE2F5AD39AFD839E1CE34BE350321FAF6BBBA139E; // 0x360be internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 3162D5D5638BBF501FD80751C66291086C7C28542CB28AF9CB08EF20770ADDB2; // 0x360ca internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1647096 335DB3AE988EB72ADF47FD97CA02052AF3CB407CFFF3D3954F6D10AB94850EDA; // 0x360d7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 37DA28A47E6DEBEE3D9092AD512177D82A65DC3B9AFDFC15E46EE2FEBC66621F; // 0x1c82cf internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1647096 41FA1372707F9845367F6721D42AC58B1C7DAA1182CEFABDD064B895BC10D7C0; // 0x1c82db internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 42183E5ADFB18A57973908BE5A4B787B3F64F97CEB3ACAF48CF1158D21B71C9A; // 0x35a4d3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 4263B2C8C2EBE77D123A9E4DD62F6048B639EA1F67E380514ACB7188A40EBCAA; // 0x35a4e3 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 44CCC41F5FAC30E684FC080571655FF130C44BAD6D0ED1E0852591184AB82C4A; // 0x35a4f7 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 45478F875A5E6A404B7C0791C8E2FB9F2E51EA5689C77C3AC43B4C5D54FAA060; // 0x35a4fd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 49ECEC55025C47A5BF37A5334A8A483AF5CF149076D1D784F16BFB7EFEE0DE1E; // 0x35a50d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 4D2DCB0EE3F58DD1E2B9829623B266B94DBD49DED3E20CF1B92B5D2A377344D2; // 0x35a51d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 50B5E2BF0FA49D0E3523BA431EB212211D0B44787493573A04CCEE21A7F5A3CA; // 0x35a535 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 55DFE54AB1EF293A06EBD74C2E3C4C73C65C68DED69B103085785EEE8B86DE69; // 0x35a54d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=100 595CBBD7C4ED34FEC6214D2378B3EADFAA2D3861FA0CC00941DAAD321A3E587C; // 0x35a55d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 59B7E757844D3BF9299877BD1C17451611BFBAB493374D6B18D973FDE534151A; // 0x35a5c1 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 5B979F69B96A61586A09DD4ED26F20534C629B08732AE32FA34B6F8A0049ACDD; // 0x35a5cd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 5BBFA3D3E4335B647999B93C5CD431471A32D3A471C26349ADB05716E3764B27; // 0x35a5d9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 62E6F13B53D67FDD780E20D89A6E8EE503B197AC16AC3F1D2571C147FDD324C9; // 0x35a5e9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 6803A7EE86674F00F8E6667F2164E3F3E7C3D18DC29F03BE788942604A07C66C; // 0x35a6e9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 6A7099F978F1BFBCA91A4965F3152088EC51C4C372520C92B6FFB067BABE6DC8; // 0x35a6fd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 6C9E2BEBF6A0E71752608C34C0C397067F9C2F80A7A1C9427E5D7E0139B613C6; // 0x35a715 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 6D3A3E6BFD1F3835A623D507B80F89CAD20B39E9A5804CD652ABE415CDBCFFC0; // 0x35a72d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 707C37159CFB159F32EFC94F18CB495B20F8CAB3A7034F1FCC81E0B93B9B34D7; // 0x35a745 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 71BBC33E4E1B219B3C3200586C6E42C5D72FC726F4F96D3E5E6B3F29223389E1; // 0x35a759 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 736EB53EE7BA6E8F3EC4CEEF8C7D2658A62C115B927885068AD76D9E21ABA7DD; // 0x35a771 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 752A6E22358C492163D1DE31BFAFB249C23A54C303CE495A18ABF04CF82E01B2; // 0x35a791 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 760716DBFD244DECBA5C1DF01866E70888959980D8DE4E43BD5AF61C3DD31424; // 0x35a7a9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 76CF615CC201737FF0FCEE540D283827621A715E0C7EDC2D07C4CEBBFEA65CD5; // 0x35a7d1 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 7AF32A74DD28588BE4A23AB63DBC969C96F5172821F6E75749D54673D87D716C; // 0x35a809 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 7C2A597BF37610F83654A5879C5C7BF8440A861131E9F19957BE0A04B4BF9C2B; // 0x35a821 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 7D8DBFCAA9E613F4199DD55956EC92578218682B955C329A69146AE555F11D69; // 0x35a82d internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 7E061B283F8EE2A1A7980576C0A0D4F9ABA4AFA0ED9EBD39D19BDA5E01F56C30; // 0x35a8ad internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 7FCA397EF25DB53B2C58A05F9BBFA4E8E0685FDBC8AAF39536123447056895C0; // 0x35a8d1 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 8247E4E59208079A28B8DE10AE0A6FDF8AF1CEF05FCAB5AD91138576CC7AA9AE; // 0x35a8dd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 85D0C230132C7B50010C3652941764672D0C91CB379CEABC02838F09FEB936C1; // 0x35a8f9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 8787A6BDCF88247D03ADBE623BCADD04F401BA65BED50224577F0C7B28EA71E9; // 0x35a8fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 8860AC7E87816EF3DA6354740D2BF1FF6770AA612A9AB74AFB7EA6BCE02DCFBC; // 0x35a91c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 8B629FE3B1E974F1F0181ADAC4330218503435BD318EC4AB799D99D4EF01F15E; // 0x35a928 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 8B88663DB23422EFD39BF894E8EA6E05CD800CBF99EB59C1BD54B6AA91CD293C; // 0x35a934 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 8C5848061F4F1F7DDA5E543E1059A46E8D4A0AA4B95C87769746326FA0314787; // 0x35a9b4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 8CD3B5EE40879A78FC50B80E1AECEB8322CB070E0C4269CA846CFBA937393092; // 0x35a9c8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 8CDA276B10077C84E34C734450BE4CC48385D75054A76B5F40E4C42E7259267C; // 0x35a9d4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 90D856B7ECAC90C26898AF8A46404297AA0EF65768F62FDF8C3F08294BCBEE49; // 0x35a9e8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 929FF72615215F44F356E967F38EFAB6C9499A1320FB532FC1EE7E6E800476F4; // 0x35aa00 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 9C153F13E4D8B850A732642D41AF1EED5E0A3A68A8822A0919005B62202C2B42; // 0x35aa48 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 9DCC91AD2CB94F5CA799071F795E044475B1C1F6F58869EF22402E9E2942ADF1; // 0x35aa5c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 A9A70F5852C13777DE9D5FFC81EE5FEA8C118FD4FCC3E90C7363F51478BEC6DB; // 0x35aa6c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 AA721E84A8BC9115F1B8A4EF02DC27D8558F21105D5B39D16F522636857F7747; // 0x35aa78 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 B0108803D068D25436746971F1C829E6C96BC53D10617469F90E9670E7FBF534; // 0x35aa82 internal static readonly System.Int64 B09DC9A32DE2D32BC21052A2F185044607D11CC58966BA7D7B299FABB7DCBD12; // 0x35aa98 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 B215844E53D78E043AFDAE13DF5DB01D48D9F33922185086C2402C50EC725967; // 0x35aaa0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 B257E85A5D3CAB5E738D5A0FD1A7AE96624BFE92CB7915726CBBE1518C3225CF; // 0x35aac0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 B4B69F3DD9085A1CFD73F1B9F34178B6368D7261D3C0A0A82888B3BDFCF004E6; // 0x35aacc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 B7A918F6F138CA8137025633559198B529D28CCEC5A51B005376CC69A5B83D85; // 0x35aadc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 BA7C5EE6E0192FDFE80274584650A2FB8DAE9213BD63AE7B31FE4D088074CB83; // 0x35aae8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 BAED642339816AFFB3FE8719792D0E4CE82F12DB72B7373D244EAA65445800FE; // 0x35aaf8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 BB11C2C9F1E2457CF07758538E24F099BC3AE6181CDAD4CBC541233344AF32D4; // 0x35ab08 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 C05C6693BABB21FCACE6CF9E97C8B8C75199E18395D05D9E8851ACCAA6EFF0A6; // 0x35ab18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 C4D6529B85C19D2E0599F06B7E525EFE0115AC19D55FAA869E7E5BE282AE29A4; // 0x35ab2c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=112 C84227140A8A7787B30DFF8BD5693C19AA5A430C4E89FFD0256D7F77B3FEAD82; // 0x35ab40 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1647096 C961C966D351773F613616CBB593E8B4C55DE47D1D39B6C9D8CC3F6D4A0B58A3; // 0x35abb0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 CC0D320024A68E81FB1F022102F222CAD8D5838434F3507BADD779F3E0FECCE8; // 0x4ecda8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 CE8E8FC883031C7D69F2A85122BB2D9B0763E27F0A8F32E1A91DB497F7F78B45; // 0x4ecdc8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 CF08D349CB56F3B6617758A9287EBAB8F22C626AFC8FC0FDC3A015370CFDF0A6; // 0x4ecdd4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 CF24497374A8467FA45B4A831C3C21392E7969824F4BB255D5A381912EC3A99D; // 0x4ecdec internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 D17368021592DB1DDAB582A5E29C6F6F7C7641017C8120CD8607C38465EA0242; // 0x4ece0c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 D57DB24CBE8A18DD0EBBF1F523ED9EBAFA88A31F4BB1AC215FADB432EC0450E5; // 0x4ece18 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 DA96890E91DABCDA27DBB0162D14319C54C92A884E0BFCC10254763EAA3F7C52; // 0x4ece40 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 DD42B88A9AFD7D319C029A52B8F29E74F751458C24D8C8B33EF599E69EA677C9; // 0x4ece54 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=146501 DEA3AE41FD06393B5B8C8EB136510FFBC220D10C8501D0B9AE634CA64B78DD72; // 0x4ece68 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 DFAFD95051ABD469BA9678543E4279D2E323434D9A8F658948C32E01DD963274; // 0x510aad internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 DFFA72EA9FAC0122AA6460B84EB83965D1A97ACA4EF43B6F36644568FF8B85FA; // 0x510ab9 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=84 E348441B1D4178AC0AE7660021061CBC163C65CF5808BD01140BC6F4860CC93E; // 0x510acd internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 E4EC7C29EB1F2715831703637F8ACF1007D767B622D641FFA99508D816F3BD33; // 0x510b21 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 E5F082D4D695D753471B6B947DEDE52C2ADF728802549244BB8E377FB63E1C5D; // 0x510b35 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 E5FA1100995300726610F8D2CE438D9ECC5FEB9C7F279273B3263DEFB392AF3B; // 0x510b41 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E681153F97E84CE924737AC777C9BEBED8B701C68F246117A280B576425E91E5; // 0x510b4b internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=96 E72B3B8012583484AA7F641C138DD20FCB29FB2DBFD3A78F8DAE3D7AC13FE7BD; // 0x510b5b internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 ED5E26F196977EEE950ED29C895AC79075364C5DFA9BEF3F359C69BDEFA63EE2; // 0x510bbb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 EFA2F050BA8B49E91CAEBD5001D0E6A729612B5D92DB14D261790296713B76B4; // 0x510bcf internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 FA7A0AC078FF0F76CB07AC41F6DA3EDB90D09F0D8A510A10C4DB70E3A0B33E2B; // 0x510bdb internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 FC03ECB1D62767A5B31230F548FA4D4C02F01E3DA8CA1FC66C7C332EA16BF206; // 0x510c0f internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 FE4F2F0682EC5B6CC1163BE137E3EAF1B2AE9B2CCEDA42FA302AEDDEE8A3EC8A; // 0x510c1b // Methods internal static System.UInt32 ComputeStringHash(System.String s); // 0x1e1a284 } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=3 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=6 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=10 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=13 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=36 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=56 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=84 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=96 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=100 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=104 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=112 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=128 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=256 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=524 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=146501 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=220118 : { // Fields // Methods } // Assembly-CSharp.dll private struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=1647096 : { // Fields // Methods } // Assembly-CSharp.dll internal class __JobReflectionRegistrationOutput__66267576 : System.Object { // Fields // Methods public static System.Void CreateJobReflectionData(); // 0x1e2274c public static System.Void EarlyInit(); // 0x1e2274c } // LAtmLegendHeroGame.dll internal class <Module> : { // Fields // Methods } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame_StringCallback : UnityEngine.MonoBehaviour { // Fields internal System.Action<System.String> callback; // 0x20 internal System.Boolean autoDestroy; // 0x28 internal const System.String METHOD; // 0x0 // Methods internal System.Void OnResult(System.String data); // 0x1e292ac private System.Void Awake(); // 0x1e23c98 internal static LAtmLegendHeroGame_StringCallback createCallback(System.String tag, System.Action<System.String> callback); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame_Version : System.Object { // Fields public const System.Int32 version; // 0x0 public const System.String channel; // 0x0 public const System.String desc; // 0x0 public const System.Int32 unity; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.PVP.IPVP : { // Fields // Methods public abstract System.Boolean AddPvp1Score(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.String ext, System.String callbackName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean AddPvp3Score(System.Boolean is_win, System.Int32 max_count, System.String ext, System.String callbackname, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean SetAllRanks(System.String type, System.String value, System.String ext, System.String callbackname, System.String methodName); // 0x1e19f48 public abstract System.Boolean GetPvpMultiRank(System.String callbackname, System.String methodName); // 0x1e19cd8 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PVP.PVPAPI : System.Object { // Fields private static LAtmLegendHeroGame.PVP.IPVP impl; // 0x0 // Methods private static LAtmLegendHeroGame.PVP.IPVP get_Impl(); // 0x1e11470 public static System.Void AddPvp1Score(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.Action<System.String> callback); // 0x1c8fbb4 public static System.Void AddPvp3Score(System.Boolean is_win, System.Int32 max_count, System.Action<System.String> callback); // 0x1e23dec public static System.Void SetAllRanks(System.String type, System.String value, System.Action<System.String> callback); // 0x1e2a6c4 public static System.Void GetPvpMultiRank(System.Action<LAtmLegendHeroGame.PVP.Models.PvPMultiRankResult> callback); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.PVP.Plat.PVP_CN : System.Object, LAtmLegendHeroGame.PVP.IPVP { // Fields // Methods public System.Boolean AddPvp1Score(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.String ext, System.String callbackName, System.String methodName); // 0x1c8fbb4 public System.Boolean AddPvp3Score(System.Boolean is_win, System.Int32 max_count, System.String ext, System.String callbackname, System.String methodName); // 0x1c8fbb4 public System.Boolean SetAllRanks(System.String type, System.String value, System.String ext, System.String callbackname, System.String methodName); // 0x1e19f48 public System.Boolean GetPvpMultiRank(System.String callbackname, System.String methodName); // 0x1e19cd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.PVP.Plat.PVP_Editor : System.Object, LAtmLegendHeroGame.PVP.IPVP { // Fields // Methods public System.Boolean AddPvp1Score(System.Boolean is_win, System.Int32 rival_score, System.Int32 max_count, System.Int32 my_score, System.String ext, System.String callbackName, System.String methodName); // 0x1c8fbb4 public System.Boolean AddPvp3Score(System.Boolean is_win, System.Int32 max_count, System.String ext, System.String callbackname, System.String methodName); // 0x1c8fbb4 public System.Boolean SetAllRanks(System.String type, System.String value, System.String ext, System.String callbackname, System.String methodName); // 0x1e19f48 public System.Boolean GetPvpMultiRank(System.String callbackname, System.String methodName); // 0x1e19cd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <Uid>k__BackingField; // 0x18 private System.String <Name>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x30 // Methods private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PVP.Models.PvPMultiRankResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem> <Lists>k__BackingField; // 0x28 private LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem <MyInfo>k__BackingField; // 0x30 // Methods private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem> get_Lists(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem value); // 0x1e292ac public LAtmLegendHeroGame.PVP.Models.PvpMultiRankListItem get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.PeakCompetition.IPeak : { // Fields // Methods public abstract System.Boolean trial_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean trial_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean trial_guess(System.String target, System.Int32 muti, System.String objectName, System.String methodName); // 0x1e19ac0 public abstract System.Boolean trial_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public abstract System.Boolean final_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean final_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean final_guess(System.String target, System.Int32 muti, System.Int32 ranking, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean final_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public abstract System.Boolean records(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Boolean like(System.String targetUid, System.Int32 isLike, System.String objectName, System.String methodName); // 0x1e19ac0 public abstract System.Boolean buyLikeTimes(System.String objectName, System.String methodName); // 0x1e19cd8 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.PeakAPI : System.Object { // Fields private static LAtmLegendHeroGame.PeakCompetition.IPeak _impl; // 0x0 // Methods private static LAtmLegendHeroGame.PeakCompetition.IPeak get_Impl(); // 0x1e11470 public static System.Void trial_match(System.String lineups, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.MatchResult> callback); // 0x1e292ac public static System.Void trial_upload(System.String lineups, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void trial_guess(System.String target, System.Boolean multi, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e29530 public static System.Void trial_rank(System.Int32 groupId, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> callback); // 0x1e22918 public static System.Void final_match(System.String lineups, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.MatchResult> callback); // 0x1e292ac public static System.Void final_upload(System.String lineups, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void final_guess(System.String target, System.Boolean multi, System.Int32 ranking, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e29404 public static System.Void final_rank(System.Int32 groupId, System.Action<LAtmLegendHeroGame.PeakCompetition.Models.RanksResult> callback); // 0x1e22918 public static System.Void records(System.Action<LAtmLegendHeroGame.PeakCompetition.Models.PeakRecordList> callback); // 0x1e23c98 public static System.Void like(System.String targetUid, System.Boolean isLike, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e29530 public static System.Void buyLike(System.Action<LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult> callback); // 0x1e23c98 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.PeakCompetition.Plat.PeakCN : System.Object, LAtmLegendHeroGame.PeakCompetition.IPeak { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 public System.Boolean buyLikeTimes(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean final_guess(System.String target, System.Int32 muti, System.Int32 ranking, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean final_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean final_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean final_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean like(System.String targetUid, System.Int32 isLike, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean records(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean trial_guess(System.String target, System.Int32 muti, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean trial_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean trial_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean trial_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.PeakCompetition.Plat.PeakEditor : System.Object, LAtmLegendHeroGame.PeakCompetition.IPeak { // Fields // Methods public System.Boolean buyLikeTimes(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean final_guess(System.String target, System.Int32 muti, System.Int32 ranking, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean final_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean final_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean final_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean like(System.String targetUid, System.Int32 isLike, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean records(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean trial_guess(System.String target, System.Int32 muti, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean trial_match(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean trial_rank(System.Int32 groupId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean trial_upload(System.String lineups, System.String objectName, System.String methodName); // 0x1e19e3c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.LikeBuyResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Times>k__BackingField; // 0x28 // Methods private System.Void set_Times(System.Int32 value); // 0x1e24080 public System.Int32 get_Times(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.MatchResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo <RivalInfo>k__BackingField; // 0x28 // Methods private System.Void set_RivalInfo(LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo value); // 0x1e292ac public LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo get_RivalInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.PeakRecord : System.Object { // Fields private System.Int64 <GuessTime>k__BackingField; // 0x10 private System.Int32 <GuessRank>k__BackingField; // 0x18 private System.String <GuessNickName>k__BackingField; // 0x20 private System.String <GuessUID>k__BackingField; // 0x28 private System.Int32 <GuessType>k__BackingField; // 0x30 private System.Boolean <IsMulti>k__BackingField; // 0x34 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x38 private System.String <GuessResult>k__BackingField; // 0x40 // Methods private System.Void set_GuessTime(System.Int64 value); // 0x1e25890 public System.Int64 get_GuessTime(); // 0x1e0b1a4 private System.Void set_GuessRank(System.Int32 value); // 0x1e24080 public System.Int32 get_GuessRank(); // 0x1e055d0 private System.Void set_GuessNickName(System.String value); // 0x1e292ac public System.String get_GuessNickName(); // 0x1e1bcd8 private System.Void set_GuessUID(System.String value); // 0x1e292ac public System.String get_GuessUID(); // 0x1e1bcd8 private System.Void set_GuessType(System.Int32 value); // 0x1e24080 public System.Int32 get_GuessType(); // 0x1e055d0 private System.Void set_IsMulti(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsMulti(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_GuessResult(System.String value); // 0x1e292ac public System.String get_GuessResult(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dataJson); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.PeakRecordList : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakRecord> <List>k__BackingField; // 0x28 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakRecord> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakRecord> get_List(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.RanksResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo <MyInfo>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> <List>k__BackingField; // 0x30 // Methods private System.Void set_MyInfo(LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo value); // 0x1e292ac public LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo get_MyInfo(); // 0x1e1bcd8 private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo> get_List(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.PeakCompetition.Models.PeakUserInfo : System.Object { // Fields private System.String <UID>k__BackingField; // 0x10 private System.Int32 <GroupId>k__BackingField; // 0x18 private System.String <NickName>k__BackingField; // 0x20 private System.Int32 <RivalRank>k__BackingField; // 0x28 private System.Int32 <RivalWins>k__BackingField; // 0x2c private System.Int32 <RivalLikes>k__BackingField; // 0x30 private System.Int32 <RivalUnLikes>k__BackingField; // 0x34 private System.Int64 <RankTime>k__BackingField; // 0x38 private System.Int64 <RivalPower>k__BackingField; // 0x40 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x48 // Methods private System.Void set_UID(System.String value); // 0x1e292ac public System.String get_UID(); // 0x1e1bcd8 private System.Void set_GroupId(System.Int32 value); // 0x1e24080 public System.Int32 get_GroupId(); // 0x1e055d0 private System.Void set_NickName(System.String value); // 0x1e292ac public System.String get_NickName(); // 0x1e1bcd8 private System.Void set_RivalRank(System.Int32 value); // 0x1e24080 public System.Int32 get_RivalRank(); // 0x1e055d0 private System.Void set_RivalWins(System.Int32 value); // 0x1e24080 public System.Int32 get_RivalWins(); // 0x1e055d0 private System.Void set_RivalLikes(System.Int32 value); // 0x1e24080 public System.Int32 get_RivalLikes(); // 0x1e055d0 private System.Void set_RivalUnLikes(System.Int32 value); // 0x1e24080 public System.Int32 get_RivalUnLikes(); // 0x1e055d0 private System.Void set_RankTime(System.Int64 value); // 0x1e25890 public System.Int64 get_RankTime(); // 0x1e0b1a4 private System.Void set_RivalPower(System.Int64 value); // 0x1e25890 public System.Int64 get_RivalPower(); // 0x1e0b1a4 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dataJson); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.Pay.IPay : { // Fields // Methods public abstract System.Boolean PaySumTestOnPC(System.Int32 amount); // 0x1e12c98 public abstract System.Boolean PayMailTestOnPC(System.Int32 product_id); // 0x1e12c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Pay.PayAPI : System.Object { // Fields private static LAtmLegendHeroGame.Pay.IPay impl; // 0x0 // Methods private static LAtmLegendHeroGame.Pay.IPay get_Impl(); // 0x1e11470 public static System.Void PaySumTestOnPC(System.Int32 amount); // 0x1e227d8 public static System.Void PayMailTestOnPC(System.Int32 product_id); // 0x1e227d8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Pay.Plat.Pay_Editor : System.Object, LAtmLegendHeroGame.Pay.IPay { // Fields // Methods public System.Boolean PaySumTestOnPC(System.Int32 amount); // 0x1e12c98 public System.Boolean PayMailTestOnPC(System.Int32 product_id); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public static class LAtmLegendHeroGame.League.LeagueAPI : System.Object { // Fields // Methods private static System.Boolean PrepareHttp(System.Action<T> callback, out System.String& baseUrl); // 0x1c8fbb4 public static System.Void Create(System.String name, System.String notice, System.Int32 flagPattern, System.Int32 flagShape, System.Action<LAtmLegendHeroGame.League.Models.LeagueCreateResult> callback); // 0x1e29a1c public static System.Void Search(System.Int32 type, System.String val, System.Action<LAtmLegendHeroGame.League.Models.LeagueSearchResult> callback); // 0x1c8fbb4 public static System.Void GetList(System.Int32 page, System.Action<LAtmLegendHeroGame.League.Models.LeagueListResult> callback); // 0x1e22918 public static System.Void GetLeagueId(System.Action<LAtmLegendHeroGame.League.Models.LeagueIdResult> callback); // 0x1e23c98 public static System.Void Apply(System.String leagueId, System.String applyMessage, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a6c4 public static System.Void GetApplyList(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueApplyListResult> callback); // 0x1e292ac public static System.Void ApplyApproval(System.String leagueId, System.String applyUid, System.Boolean isAgree, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a7bc public static System.Void ApplyClear(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueApplyClearResult> callback); // 0x1e292ac public static System.Void RecruitPublish(System.String leagueId, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void Kick(System.String leagueId, System.String kickUid, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a6c4 public static System.Void Quit(System.String leagueId, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void TransferLeader(System.String leagueId, System.String newLeaderUid, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e2a6c4 public static System.Void NoticeUpdate(System.String leagueId, System.String notice, System.Action<LAtmLegendHeroGame.League.Models.LeagueNoticeUpdateResult> callback); // 0x1e2a6c4 public static System.Void NameUpdate(System.String leagueId, System.String name, System.Action<LAtmLegendHeroGame.League.Models.LeagueNameUpdateResult> callback); // 0x1e2a6c4 public static System.Void GetLogs(System.String leagueId, System.String logDate, System.Action<LAtmLegendHeroGame.League.Models.LeagueLogsResult> callback); // 0x1e2a6c4 public static System.Void GetMembers(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueMembersResult> callback); // 0x1e292ac public static System.Void GetBuildingDetails(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueBuildingDetailsResult> callback); // 0x1e292ac public static System.Void StartBuildingUpgrade(System.String leagueId, System.Int32 buildingType, System.Action<LAtmLegendHeroGame.League.Models.LeagueBuildingUpgradeResult> callback); // 0x1e25634 public static System.Void BuildingDonate(System.String leagueId, System.Int32 buildingType, System.String donateType, System.Action<LAtmLegendHeroGame.League.Models.LeagueBuildingDonateResult> callback); // 0x1e257cc public static System.Void BuildingSign(System.String leagueId, System.String signType, System.Action<LAtmLegendHeroGame.League.Models.LeagueBuildingSignResult> callback); // 0x1e2a6c4 public static System.Void ShopFetch(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueShopFetchResult> callback); // 0x1e292ac public static System.Void ShopBuy(System.String leagueId, System.Int32 slotIndex, System.Int32 payType, System.Int32 slotMult, System.Action<LAtmLegendHeroGame.League.Models.LeagueShopBuyResult> callback); // 0x1e242a4 public static System.Void GetBossOverview(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult> callback); // 0x1e292ac public static System.Void ReportBossDamage(System.String leagueId, System.Int32 bossType, System.Int32 damage, System.Action<LAtmLegendHeroGame.League.Models.LeagueBossDamageReportResult> callback); // 0x1e2437c public static System.Void ClaimBossFirstPassReward(System.String leagueId, System.Int32 bossType, System.Action<LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult> callback); // 0x1e25634 public static System.Void GetBossMemberRank(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankResult> callback); // 0x1e292ac public static System.Void GetBossRewardPreview(System.Action<LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult> callback); // 0x1e23c98 public static System.Void GetConquerOverview(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerOverviewResult> callback); // 0x1e292ac public static System.Void ConquerFightStart(System.String leagueId, System.Int32 stage, System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerFightStartResult> callback); // 0x1e25634 public static System.Void ConquerFightSettle(System.String leagueId, System.String fightId, System.Int64 damage, System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerFightSettleResult> callback); // 0x1e29e18 public static System.Void ClaimConquerStageReward(System.String leagueId, System.Int32 stage, System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerStageRewardResult> callback); // 0x1e25634 public static System.Void GetConquerMemberRank(System.String leagueId, System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankResult> callback); // 0x1e292ac public static System.Void GetConquerLeagueRank(System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankResult> callback); // 0x1e23c98 public static System.Void GetConquerRewardPreview(System.Action<LAtmLegendHeroGame.League.Models.LeagueConquerRewardPreviewResult> callback); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueSignStationReward : System.Object { // Fields private System.Int32 <Funds>k__BackingField; // 0x10 private System.Int32 <BuildingMaterials>k__BackingField; // 0x14 private System.Int32 <Contributions>k__BackingField; // 0x18 // Methods public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_Contributions(); // 0x1e055d0 private System.Void set_Contributions(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect : System.Object { // Fields private System.Int32 <SubBuildingMaxLevel>k__BackingField; // 0x10 private System.Int32 <FundsCap>k__BackingField; // 0x14 private System.Int32 <BuildingMaterialsCap>k__BackingField; // 0x18 private System.Int32 <MembersCap>k__BackingField; // 0x1c private System.Int32 <SignDailyMax>k__BackingField; // 0x20 private System.Int32 <SlotNum>k__BackingField; // 0x24 private System.Int32 <RefreshTime>k__BackingField; // 0x28 private System.Int32 <Discount>k__BackingField; // 0x2c private readonly LAtmLegendHeroGame.League.Models.LeagueSignStationReward <Normal>k__BackingField; // 0x30 private readonly LAtmLegendHeroGame.League.Models.LeagueSignStationReward <High>k__BackingField; // 0x38 // Methods public System.Int32 get_SubBuildingMaxLevel(); // 0x1e055d0 private System.Void set_SubBuildingMaxLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_FundsCap(); // 0x1e055d0 private System.Void set_FundsCap(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterialsCap(); // 0x1e055d0 private System.Void set_BuildingMaterialsCap(System.Int32 value); // 0x1e24080 public System.Int32 get_MembersCap(); // 0x1e055d0 private System.Void set_MembersCap(System.Int32 value); // 0x1e24080 public System.Int32 get_SignDailyMax(); // 0x1e055d0 private System.Void set_SignDailyMax(System.Int32 value); // 0x1e24080 public System.Int32 get_SlotNum(); // 0x1e055d0 private System.Void set_SlotNum(System.Int32 value); // 0x1e24080 public System.Int32 get_RefreshTime(); // 0x1e055d0 private System.Void set_RefreshTime(System.Int32 value); // 0x1e24080 public System.Int32 get_Discount(); // 0x1e055d0 private System.Void set_Discount(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueSignStationReward get_Normal(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueSignStationReward get_High(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub : System.Object { // Fields private System.Int32 <Level>k__BackingField; // 0x10 private System.Int32 <Discount>k__BackingField; // 0x14 private System.Int32 <SlotNum>k__BackingField; // 0x18 // Methods public System.Int32 get_Level(); // 0x1e055d0 private System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_Discount(); // 0x1e055d0 private System.Void set_Discount(System.Int32 value); // 0x1e24080 public System.Int32 get_SlotNum(); // 0x1e055d0 private System.Void set_SlotNum(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueMemberSignRecord : System.Object { // Fields private System.String <Date>k__BackingField; // 0x10 private System.Int32 <Times>k__BackingField; // 0x18 // Methods public System.String get_Date(); // 0x1e1bcd8 private System.Void set_Date(System.String value); // 0x1e292ac public System.Int32 get_Times(); // 0x1e055d0 private System.Void set_Times(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingState : System.Object { // Fields private System.Int32 <BuildingType>k__BackingField; // 0x10 private System.Int32 <Level>k__BackingField; // 0x14 private System.Int32 <LevelNext>k__BackingField; // 0x18 private System.Int32 <Status>k__BackingField; // 0x1c private System.Int32 <Progress>k__BackingField; // 0x20 private System.Int32 <ProgressNext>k__BackingField; // 0x24 private System.Int32 <UpgradeStartFundsCost>k__BackingField; // 0x28 private System.Int64 <UpgradeStartedAt>k__BackingField; // 0x30 private System.String <Name>k__BackingField; // 0x38 private readonly LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect <Buff>k__BackingField; // 0x40 private readonly LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect <BuffNext>k__BackingField; // 0x48 // Methods public System.Int32 get_BuildingType(); // 0x1e055d0 private System.Void set_BuildingType(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 private System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_LevelNext(); // 0x1e055d0 private System.Void set_LevelNext(System.Int32 value); // 0x1e24080 public System.Int32 get_Status(); // 0x1e055d0 private System.Void set_Status(System.Int32 value); // 0x1e24080 public System.Int32 get_Progress(); // 0x1e055d0 private System.Void set_Progress(System.Int32 value); // 0x1e24080 public System.Int32 get_ProgressNext(); // 0x1e055d0 private System.Void set_ProgressNext(System.Int32 value); // 0x1e24080 public System.Int32 get_UpgradeStartFundsCost(); // 0x1e055d0 private System.Void set_UpgradeStartFundsCost(System.Int32 value); // 0x1e24080 public System.Int64 get_UpgradeStartedAt(); // 0x1e0b1a4 private System.Void set_UpgradeStartedAt(System.Int64 value); // 0x1e25890 public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect get_Buff(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBuildingBuffEffect get_BuffNext(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueShopSlot : System.Object { // Fields private System.Int32 <SlotIndex>k__BackingField; // 0x10 private System.Int32 <ShopItemId>k__BackingField; // 0x14 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <BoughtCount>k__BackingField; // 0x20 private System.Int32 <BuyTimesMax>k__BackingField; // 0x24 private System.Int32 <SoldOut>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<System.Int32> <PayOptions>k__BackingField; // 0x30 private System.Int32 <CostContributions>k__BackingField; // 0x38 private System.Int32 <CostDiamonds>k__BackingField; // 0x3c private System.Int32 <CostColorDiamonds>k__BackingField; // 0x40 private System.Int32 <PayContributions>k__BackingField; // 0x44 private System.Int32 <PayDiamonds>k__BackingField; // 0x48 private System.Int32 <PayColorDiamonds>k__BackingField; // 0x4c private System.Int32 <Remaining>k__BackingField; // 0x50 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x58 // Methods public System.Int32 get_SlotIndex(); // 0x1e055d0 private System.Void set_SlotIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_ShopItemId(); // 0x1e055d0 private System.Void set_ShopItemId(System.Int32 value); // 0x1e24080 public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_BoughtCount(); // 0x1e055d0 private System.Void set_BoughtCount(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesMax(); // 0x1e055d0 private System.Void set_BuyTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_SoldOut(); // 0x1e055d0 private System.Void set_SoldOut(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_PayOptions(); // 0x1e1bcd8 public System.Int32 get_CostContributions(); // 0x1e055d0 private System.Void set_CostContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_CostDiamonds(); // 0x1e055d0 private System.Void set_CostDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_CostColorDiamonds(); // 0x1e055d0 private System.Void set_CostColorDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_PayContributions(); // 0x1e055d0 private System.Void set_PayContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_PayDiamonds(); // 0x1e055d0 private System.Void set_PayDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_PayColorDiamonds(); // 0x1e055d0 private System.Void set_PayColorDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_Remaining(); // 0x1e055d0 private System.Void set_Remaining(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueShopInfo : System.Object { // Fields private System.Int64 <NextAutoRefreshAt>k__BackingField; // 0x10 private System.Int32 <RefreshTimeSec>k__BackingField; // 0x18 private System.Int64 <AnchorCreatedAtUtc>k__BackingField; // 0x20 private System.Int64 <WaveAt>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueShopSlot> <Slots>k__BackingField; // 0x30 // Methods public System.Int64 get_NextAutoRefreshAt(); // 0x1e0b1a4 private System.Void set_NextAutoRefreshAt(System.Int64 value); // 0x1e25890 public System.Int32 get_RefreshTimeSec(); // 0x1e055d0 private System.Void set_RefreshTimeSec(System.Int32 value); // 0x1e24080 public System.Int64 get_AnchorCreatedAtUtc(); // 0x1e0b1a4 private System.Void set_AnchorCreatedAtUtc(System.Int64 value); // 0x1e25890 public System.Int64 get_WaveAt(); // 0x1e0b1a4 private System.Void set_WaveAt(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueShopSlot> get_Slots(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueAllianceDetail : System.Object { // Fields private System.String <Id>k__BackingField; // 0x10 private System.Int32 <AppId>k__BackingField; // 0x18 private System.String <ChannelId>k__BackingField; // 0x20 private System.String <Name>k__BackingField; // 0x28 private System.String <Notice>k__BackingField; // 0x30 private System.Int32 <FlagPattern>k__BackingField; // 0x38 private System.Int32 <FlagShape>k__BackingField; // 0x3c private System.String <LeaderUid>k__BackingField; // 0x40 private System.String <LeaderNickname>k__BackingField; // 0x48 private System.Int32 <NoticeEditCooldownUntil>k__BackingField; // 0x50 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> <Buildings>k__BackingField; // 0x58 private System.Int32 <Funds>k__BackingField; // 0x60 private System.Int32 <BuildingMaterials>k__BackingField; // 0x64 private readonly LAtmLegendHeroGame.League.Models.LeagueShopInfo <Shop>k__BackingField; // 0x68 private System.Int32 <BossZoneId>k__BackingField; // 0x70 private System.Int32 <MemberCount>k__BackingField; // 0x74 private System.Int32 <TotalPower>k__BackingField; // 0x78 private System.Int32 <MemberCap>k__BackingField; // 0x7c // Methods public System.String get_Id(); // 0x1e1bcd8 private System.Void set_Id(System.String value); // 0x1e292ac public System.Int32 get_AppId(); // 0x1e055d0 private System.Void set_AppId(System.Int32 value); // 0x1e24080 public System.String get_ChannelId(); // 0x1e1bcd8 private System.Void set_ChannelId(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Notice(); // 0x1e1bcd8 private System.Void set_Notice(System.String value); // 0x1e292ac public System.Int32 get_FlagPattern(); // 0x1e055d0 private System.Void set_FlagPattern(System.Int32 value); // 0x1e24080 public System.Int32 get_FlagShape(); // 0x1e055d0 private System.Void set_FlagShape(System.Int32 value); // 0x1e24080 public System.String get_LeaderUid(); // 0x1e1bcd8 private System.Void set_LeaderUid(System.String value); // 0x1e292ac public System.String get_LeaderNickname(); // 0x1e1bcd8 private System.Void set_LeaderNickname(System.String value); // 0x1e292ac public System.Int32 get_NoticeEditCooldownUntil(); // 0x1e055d0 private System.Void set_NoticeEditCooldownUntil(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> get_Buildings(); // 0x1e1bcd8 public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueShopInfo get_Shop(); // 0x1e1bcd8 public System.Int32 get_BossZoneId(); // 0x1e055d0 private System.Void set_BossZoneId(System.Int32 value); // 0x1e24080 public System.Int32 get_MemberCount(); // 0x1e055d0 private System.Void set_MemberCount(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalPower(); // 0x1e055d0 private System.Void set_TotalPower(System.Int32 value); // 0x1e24080 public System.Int32 get_MemberCap(); // 0x1e055d0 private System.Void set_MemberCap(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueListRow : System.Object { // Fields private System.String <LeagueId>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <TotalPower>k__BackingField; // 0x20 private System.Int32 <MemberCount>k__BackingField; // 0x24 private System.Int32 <FlagPattern>k__BackingField; // 0x28 private System.Int32 <FlagShape>k__BackingField; // 0x2c private System.String <LeaderUid>k__BackingField; // 0x30 private System.String <LeaderNickname>k__BackingField; // 0x38 private System.Int32 <MemberCap>k__BackingField; // 0x40 // Methods public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_TotalPower(); // 0x1e055d0 private System.Void set_TotalPower(System.Int32 value); // 0x1e24080 public System.Int32 get_MemberCount(); // 0x1e055d0 private System.Void set_MemberCount(System.Int32 value); // 0x1e24080 public System.Int32 get_FlagPattern(); // 0x1e055d0 private System.Void set_FlagPattern(System.Int32 value); // 0x1e24080 public System.Int32 get_FlagShape(); // 0x1e055d0 private System.Void set_FlagShape(System.Int32 value); // 0x1e24080 public System.String get_LeaderUid(); // 0x1e1bcd8 private System.Void set_LeaderUid(System.String value); // 0x1e292ac public System.String get_LeaderNickname(); // 0x1e1bcd8 private System.Void set_LeaderNickname(System.String value); // 0x1e292ac public System.Int32 get_MemberCap(); // 0x1e055d0 private System.Void set_MemberCap(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueApplyEntry : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <Nickname>k__BackingField; // 0x18 private System.Int32 <FightingPower>k__BackingField; // 0x20 private System.Int32 <PlayerLevel>k__BackingField; // 0x24 private System.Int32 <PlayerAvatar>k__BackingField; // 0x28 private System.String <ApplyMessage>k__BackingField; // 0x30 private System.Int64 <AppliedAt>k__BackingField; // 0x38 private System.String <ArchivesSlot1>k__BackingField; // 0x40 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x48 // Methods public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.Int32 get_FightingPower(); // 0x1e055d0 private System.Void set_FightingPower(System.Int32 value); // 0x1e24080 public System.Int32 get_PlayerLevel(); // 0x1e055d0 private System.Void set_PlayerLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_PlayerAvatar(); // 0x1e055d0 private System.Void set_PlayerAvatar(System.Int32 value); // 0x1e24080 public System.String get_ApplyMessage(); // 0x1e1bcd8 private System.Void set_ApplyMessage(System.String value); // 0x1e292ac public System.Int64 get_AppliedAt(); // 0x1e0b1a4 private System.Void set_AppliedAt(System.Int64 value); // 0x1e25890 public System.String get_ArchivesSlot1(); // 0x1e1bcd8 private System.Void set_ArchivesSlot1(System.String value); // 0x1e292ac private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueLogEntry : System.Object { // Fields private System.String <EventType>k__BackingField; // 0x10 private System.Int64 <EventAt>k__BackingField; // 0x18 private System.String <ContentTemp>k__BackingField; // 0x20 private readonly System.Collections.Generic.List<System.String> <Payload>k__BackingField; // 0x28 // Methods public System.String get_EventType(); // 0x1e1bcd8 private System.Void set_EventType(System.String value); // 0x1e292ac public System.Int64 get_EventAt(); // 0x1e0b1a4 private System.Void set_EventAt(System.Int64 value); // 0x1e25890 public System.String get_ContentTemp(); // 0x1e1bcd8 private System.Void set_ContentTemp(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.String> get_Payload(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay : System.Object { // Fields private System.String <Date>k__BackingField; // 0x10 private System.Int32 <Normal>k__BackingField; // 0x18 private System.Int32 <High>k__BackingField; // 0x1c // Methods public System.String get_Date(); // 0x1e1bcd8 private System.Void set_Date(System.String value); // 0x1e292ac public System.Int32 get_Normal(); // 0x1e055d0 private System.Void set_Normal(System.Int32 value); // 0x1e24080 public System.Int32 get_High(); // 0x1e055d0 private System.Void set_High(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossWeekScore : System.Object { // Fields private System.Int32 <Score>k__BackingField; // 0x10 private System.Int64 <Ts>k__BackingField; // 0x18 // Methods public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int64 get_Ts(); // 0x1e0b1a4 private System.Void set_Ts(System.Int64 value); // 0x1e25890 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo : System.Object { // Fields private System.Int64 <PassTs>k__BackingField; // 0x10 private System.Int32 <FirstPassRewardsClaimed>k__BackingField; // 0x18 // Methods public System.Int64 get_PassTs(); // 0x1e0b1a4 private System.Void set_PassTs(System.Int64 value); // 0x1e25890 public System.Int32 get_FirstPassRewardsClaimed(); // 0x1e055d0 private System.Void set_FirstPassRewardsClaimed(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingMemberSnapshot : System.Object { // Fields private System.Int32 <Materials>k__BackingField; // 0x10 // Methods public System.Int32 get_Materials(); // 0x1e055d0 private System.Void set_Materials(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueMemberRow : System.Object { // Fields private System.String <Id>k__BackingField; // 0x10 private System.String <LeagueId>k__BackingField; // 0x18 private System.Int32 <AppId>k__BackingField; // 0x20 private System.String <ChannelId>k__BackingField; // 0x28 private System.Int32 <Role>k__BackingField; // 0x30 private System.String <Nickname>k__BackingField; // 0x38 private System.Int32 <FightPower>k__BackingField; // 0x40 private System.Int32 <Contributions>k__BackingField; // 0x44 private System.Int32 <BuildMaterials>k__BackingField; // 0x48 private readonly LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay <BuildingDonate>k__BackingField; // 0x50 private readonly LAtmLegendHeroGame.League.Models.LeagueMemberSignRecord <SignRecord>k__BackingField; // 0x58 private System.String <ArchivesSlot1>k__BackingField; // 0x60 private readonly LAtmLegendHeroGame.League.Models.LeagueBossWeekScore <BossHighestDamages>k__BackingField; // 0x68 private readonly LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo <BossStrength>k__BackingField; // 0x70 private readonly LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo <BossSpeed>k__BackingField; // 0x78 private readonly LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo <BossEnergy>k__BackingField; // 0x80 private System.Int64 <JoinTime>k__BackingField; // 0x88 // Methods public System.String get_Id(); // 0x1e1bcd8 private System.Void set_Id(System.String value); // 0x1e292ac public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.Int32 get_AppId(); // 0x1e055d0 private System.Void set_AppId(System.Int32 value); // 0x1e24080 public System.String get_ChannelId(); // 0x1e1bcd8 private System.Void set_ChannelId(System.String value); // 0x1e292ac public System.Int32 get_Role(); // 0x1e055d0 private System.Void set_Role(System.Int32 value); // 0x1e24080 public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.Int32 get_FightPower(); // 0x1e055d0 private System.Void set_FightPower(System.Int32 value); // 0x1e24080 public System.Int32 get_Contributions(); // 0x1e055d0 private System.Void set_Contributions(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildMaterials(); // 0x1e055d0 private System.Void set_BuildMaterials(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay get_BuildingDonate(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueMemberSignRecord get_SignRecord(); // 0x1e1bcd8 public System.String get_ArchivesSlot1(); // 0x1e1bcd8 private System.Void set_ArchivesSlot1(System.String value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueBossWeekScore get_BossHighestDamages(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo get_BossStrength(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo get_BossSpeed(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBossTypePassInfo get_BossEnergy(); // 0x1e1bcd8 public System.Int64 get_JoinTime(); // 0x1e0b1a4 private System.Void set_JoinTime(System.Int64 value); // 0x1e25890 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueWarehouseInfo : System.Object { // Fields private System.Int32 <Funds>k__BackingField; // 0x10 private System.Int32 <FundsCap>k__BackingField; // 0x14 private System.Int32 <BuildingMaterials>k__BackingField; // 0x18 private System.Int32 <BuildingMaterialsCap>k__BackingField; // 0x1c // Methods public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_FundsCap(); // 0x1e055d0 private System.Void set_FundsCap(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterialsCap(); // 0x1e055d0 private System.Void set_BuildingMaterialsCap(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueDonateLimitsInfo : System.Object { // Fields private System.Int32 <DailyNormalMax>k__BackingField; // 0x10 private System.Int32 <DailyHighMax>k__BackingField; // 0x14 // Methods public System.Int32 get_DailyNormalMax(); // 0x1e055d0 private System.Void set_DailyNormalMax(System.Int32 value); // 0x1e24080 public System.Int32 get_DailyHighMax(); // 0x1e055d0 private System.Void set_DailyHighMax(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossMaintainInfo : System.Object { // Fields private System.Int32 <IsForbidden>k__BackingField; // 0x10 private System.Int64 <UploadAllowedAt>k__BackingField; // 0x18 private System.Int64 <WpsDoneAt>k__BackingField; // 0x20 // Methods public System.Int32 get_IsForbidden(); // 0x1e055d0 private System.Void set_IsForbidden(System.Int32 value); // 0x1e24080 public System.Int64 get_UploadAllowedAt(); // 0x1e0b1a4 private System.Void set_UploadAllowedAt(System.Int64 value); // 0x1e25890 public System.Int64 get_WpsDoneAt(); // 0x1e0b1a4 private System.Void set_WpsDoneAt(System.Int64 value); // 0x1e25890 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueHonorLeagueRow : System.Object { // Fields private System.String <LeagueId>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int64 <TotalDamage>k__BackingField; // 0x20 private System.Int32 <Rank>k__BackingField; // 0x28 // Methods public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.Int64 get_TotalDamage(); // 0x1e0b1a4 private System.Void set_TotalDamage(System.Int64 value); // 0x1e25890 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueHonorRankBlock : System.Object { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueHonorLeagueRow <MyLeagueInfo>k__BackingField; // 0x10 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueHonorLeagueRow> <List>k__BackingField; // 0x18 // Methods public LAtmLegendHeroGame.League.Models.LeagueHonorLeagueRow get_MyLeagueInfo(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueHonorLeagueRow> get_List(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossFirstPassStatusMap : System.Object { // Fields private System.Int32 <StatusForType1>k__BackingField; // 0x10 private System.Int32 <StatusForType2>k__BackingField; // 0x14 private System.Int32 <StatusForType3>k__BackingField; // 0x18 // Methods public System.Int32 get_StatusForType1(); // 0x1e055d0 private System.Void set_StatusForType1(System.Int32 value); // 0x1e24080 public System.Int32 get_StatusForType2(); // 0x1e055d0 private System.Void set_StatusForType2(System.Int32 value); // 0x1e24080 public System.Int32 get_StatusForType3(); // 0x1e055d0 private System.Void set_StatusForType3(System.Int32 value); // 0x1e24080 public System.Int32 GetStatus(System.Int32 bossType); // 0x1e0584c public System.Void ParseFromJson(System.Object node); // 0x1e292ac private static System.Int32 ReadStatus(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e08f3c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossMyPanelInfo : System.Object { // Fields private System.Int32 <Contributions>k__BackingField; // 0x10 private readonly LAtmLegendHeroGame.League.Models.LeagueBossFirstPassStatusMap <FirstPassStatus>k__BackingField; // 0x18 private readonly LAtmLegendHeroGame.League.Models.LeagueBossWeekScore <FightRecord>k__BackingField; // 0x20 // Methods public System.Int32 get_Contributions(); // 0x1e055d0 private System.Void set_Contributions(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueBossFirstPassStatusMap get_FirstPassStatus(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBossWeekScore get_FightRecord(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueAllianceRewardBucket : System.Object { // Fields private System.String <BossTypeKey>k__BackingField; // 0x10 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> <Tiers>k__BackingField; // 0x18 // Methods public System.String get_BossTypeKey(); // 0x1e1bcd8 private System.Void set_BossTypeKey(System.String value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> get_Tiers(); // 0x1e1bcd8 public System.Void Parse(System.String bossTypeKey, System.Collections.Generic.List<System.Object> arr); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueRankRewardTier : System.Object { // Fields private System.Int32 <RankMin>k__BackingField; // 0x10 private System.Int32 <RankMax>k__BackingField; // 0x14 private System.Int32 <Funds>k__BackingField; // 0x18 private readonly System.Collections.Generic.List<System.String> <MailItems>k__BackingField; // 0x20 // Methods public System.Int32 get_RankMin(); // 0x1e055d0 private System.Void set_RankMin(System.Int32 value); // 0x1e24080 public System.Int32 get_RankMax(); // 0x1e055d0 private System.Void set_RankMax(System.Int32 value); // 0x1e24080 public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.String> get_MailItems(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeaguePersonalRewardBucket : System.Object { // Fields private System.String <BossTypeKey>k__BackingField; // 0x10 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> <Tiers>k__BackingField; // 0x18 // Methods public System.String get_BossTypeKey(); // 0x1e1bcd8 private System.Void set_BossTypeKey(System.String value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> get_Tiers(); // 0x1e1bcd8 public System.Void Parse(System.String bossTypeKey, System.Collections.Generic.List<System.Object> arr); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueFirstPassRewardBucket : System.Object { // Fields private System.String <BossTypeKey>k__BackingField; // 0x10 private readonly System.Collections.Generic.List<System.String> <RewardStrings>k__BackingField; // 0x18 // Methods public System.String get_BossTypeKey(); // 0x1e1bcd8 private System.Void set_BossTypeKey(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.String> get_RewardStrings(); // 0x1e1bcd8 public System.Void Parse(System.String bossTypeKey, System.Object node); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueFirstClearDetail : System.Object { // Fields private System.String <Title>k__BackingField; // 0x10 private System.String <Tip>k__BackingField; // 0x18 private readonly System.Collections.Generic.List<System.String> <Items>k__BackingField; // 0x20 // Methods public System.String get_Title(); // 0x1e1bcd8 private System.Void set_Title(System.String value); // 0x1e292ac public System.String get_Tip(); // 0x1e1bcd8 private System.Void set_Tip(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.String> get_Items(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueFirstClearBucket : System.Object { // Fields private System.String <BossTypeKey>k__BackingField; // 0x10 private readonly LAtmLegendHeroGame.League.Models.LeagueFirstClearDetail <Detail>k__BackingField; // 0x18 private System.Boolean <HasDetail>k__BackingField; // 0x20 // Methods public System.String get_BossTypeKey(); // 0x1e1bcd8 private System.Void set_BossTypeKey(System.String value); // 0x1e292ac public LAtmLegendHeroGame.League.Models.LeagueFirstClearDetail get_Detail(); // 0x1e1bcd8 public System.Boolean get_HasDetail(); // 0x1e12ab8 private System.Void set_HasDetail(System.Boolean value); // 0x1e292d4 public System.Void Parse(System.String bossTypeKey, System.Object node); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <Nickname>k__BackingField; // 0x18 private System.Int32 <Score>k__BackingField; // 0x20 private System.Int64 <Ts>k__BackingField; // 0x28 private System.Int32 <Rank>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x38 // Methods public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int64 get_Ts(); // 0x1e0b1a4 private System.Void set_Ts(System.Int64 value); // 0x1e25890 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Rank(System.Int32 value); // 0x1e24080 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerStageCard : System.Object { // Fields private System.Int32 <Stage>k__BackingField; // 0x10 private System.String <State>k__BackingField; // 0x18 private System.Int32 <ChestUnlocked>k__BackingField; // 0x20 private System.Int32 <ChestClaimed>k__BackingField; // 0x24 // Methods public System.Int32 get_Stage(); // 0x1e055d0 private System.Void set_Stage(System.Int32 value); // 0x1e24080 public System.String get_State(); // 0x1e1bcd8 private System.Void set_State(System.String value); // 0x1e292ac public System.Int32 get_ChestUnlocked(); // 0x1e055d0 private System.Void set_ChestUnlocked(System.Int32 value); // 0x1e24080 public System.Int32 get_ChestClaimed(); // 0x1e055d0 private System.Void set_ChestClaimed(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerBossHp : System.Object { // Fields private System.Int64 <Hp>k__BackingField; // 0x10 private System.Int64 <MaxHp>k__BackingField; // 0x18 // Methods public System.Int64 get_Hp(); // 0x1e0b1a4 private System.Void set_Hp(System.Int64 value); // 0x1e25890 public System.Int64 get_MaxHp(); // 0x1e0b1a4 private System.Void set_MaxHp(System.Int64 value); // 0x1e25890 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankRow : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <Uid>k__BackingField; // 0x18 private System.String <Nickname>k__BackingField; // 0x20 private System.Int32 <TotalScore>k__BackingField; // 0x28 private System.Single <ContributionRate>k__BackingField; // 0x2c private System.Int32 <TotalValidFights>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x38 // Methods public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Single get_ContributionRate(); // 0x1e0b71c private System.Void set_ContributionRate(System.Single value); // 0x1e25a40 public System.Int32 get_TotalValidFights(); // 0x1e055d0 private System.Void set_TotalValidFights(System.Int32 value); // 0x1e24080 public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankRow : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <LeagueId>k__BackingField; // 0x18 private System.String <LeagueName>k__BackingField; // 0x20 private System.Int64 <ClearTimeMs>k__BackingField; // 0x28 // Methods public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.String get_LeagueName(); // 0x1e1bcd8 private System.Void set_LeagueName(System.String value); // 0x1e292ac public System.Int64 get_ClearTimeMs(); // 0x1e0b1a4 private System.Void set_ClearTimeMs(System.Int64 value); // 0x1e25890 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier : System.Object { // Fields private System.Int32 <RankStart>k__BackingField; // 0x10 private System.Int32 <RankEnd>k__BackingField; // 0x14 private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <GainMaterials>k__BackingField; // 0x20 private System.Int32 <GainFunds>k__BackingField; // 0x24 // Methods public System.Int32 get_RankStart(); // 0x1e055d0 private System.Void set_RankStart(System.Int32 value); // 0x1e24080 public System.Int32 get_RankEnd(); // 0x1e055d0 private System.Void set_RankEnd(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Int32 get_GainMaterials(); // 0x1e055d0 private System.Void set_GainMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_GainFunds(); // 0x1e055d0 private System.Void set_GainFunds(System.Int32 value); // 0x1e24080 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerCommonConfig : System.Object { // Fields private System.Int32 <OnceDamageMax>k__BackingField; // 0x10 private System.Int32 <DailyPkTimes>k__BackingField; // 0x14 private System.Int32 <LeaguePassedRankShowNum>k__BackingField; // 0x18 private System.String <PhaseLockStart>k__BackingField; // 0x20 private System.String <MemberRankSettleAt>k__BackingField; // 0x28 private System.String <PhaseLockEnd>k__BackingField; // 0x30 // Methods public System.Int32 get_OnceDamageMax(); // 0x1e055d0 private System.Void set_OnceDamageMax(System.Int32 value); // 0x1e24080 public System.Int32 get_DailyPkTimes(); // 0x1e055d0 private System.Void set_DailyPkTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_LeaguePassedRankShowNum(); // 0x1e055d0 private System.Void set_LeaguePassedRankShowNum(System.Int32 value); // 0x1e24080 public System.String get_PhaseLockStart(); // 0x1e1bcd8 private System.Void set_PhaseLockStart(System.String value); // 0x1e292ac public System.String get_MemberRankSettleAt(); // 0x1e1bcd8 private System.Void set_MemberRankSettleAt(System.String value); // 0x1e292ac public System.String get_PhaseLockEnd(); // 0x1e1bcd8 private System.Void set_PhaseLockEnd(System.String value); // 0x1e292ac public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerStageConfig : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <BossHpCap>k__BackingField; // 0x14 private System.Int32 <GainContributions>k__BackingField; // 0x18 private System.Int32 <GainMaterials>k__BackingField; // 0x1c private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_BossHpCap(); // 0x1e055d0 private System.Void set_BossHpCap(System.Int32 value); // 0x1e24080 public System.Int32 get_GainContributions(); // 0x1e055d0 private System.Void set_GainContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_GainMaterials(); // 0x1e055d0 private System.Void set_GainMaterials(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerParticipantRewardTier : System.Object { // Fields private System.Int32 <Persons>k__BackingField; // 0x10 private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_Persons(); // 0x1e055d0 private System.Void set_Persons(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Void ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> d); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueCreateResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueAllianceDetail <League>k__BackingField; // 0x28 private System.Int32 <ColorDiamondsBalance>k__BackingField; // 0x30 // Methods public LAtmLegendHeroGame.League.Models.LeagueAllianceDetail get_League(); // 0x1e1bcd8 public System.Int32 get_ColorDiamondsBalance(); // 0x1e055d0 private System.Void set_ColorDiamondsBalance(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueSearchResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueAllianceDetail <League>k__BackingField; // 0x28 // Methods public LAtmLegendHeroGame.League.Models.LeagueAllianceDetail get_League(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow> <List>k__BackingField; // 0x28 private System.Int32 <Page>k__BackingField; // 0x30 private System.Int32 <PageSize>k__BackingField; // 0x34 private System.Int32 <Total>k__BackingField; // 0x38 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueListRow> get_List(); // 0x1e1bcd8 public System.Int32 get_Page(); // 0x1e055d0 private System.Void set_Page(System.Int32 value); // 0x1e24080 public System.Int32 get_PageSize(); // 0x1e055d0 private System.Void set_PageSize(System.Int32 value); // 0x1e24080 public System.Int32 get_Total(); // 0x1e055d0 private System.Void set_Total(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueIdResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <LeagueId>k__BackingField; // 0x28 // Methods public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueApplyListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> <List>k__BackingField; // 0x28 private System.Int32 <Total>k__BackingField; // 0x30 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueApplyEntry> get_List(); // 0x1e1bcd8 public System.Int32 get_Total(); // 0x1e055d0 private System.Void set_Total(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueApplyClearResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Cleared>k__BackingField; // 0x28 // Methods public System.Int32 get_Cleared(); // 0x1e055d0 private System.Void set_Cleared(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueLogsResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Date>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueLogEntry> <List>k__BackingField; // 0x30 // Methods public System.String get_Date(); // 0x1e1bcd8 private System.Void set_Date(System.String value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueLogEntry> get_List(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueMembersResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> <List>k__BackingField; // 0x28 private System.Int32 <Total>k__BackingField; // 0x30 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueMemberRow> get_List(); // 0x1e1bcd8 public System.Int32 get_Total(); // 0x1e055d0 private System.Void set_Total(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingDetailsResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueWarehouseInfo <Warehouse>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> <Buildings>k__BackingField; // 0x30 private readonly LAtmLegendHeroGame.League.Models.LeagueDonateLimitsInfo <DonateLimits>k__BackingField; // 0x38 private System.Int32 <SignTodayCount>k__BackingField; // 0x40 private System.Int32 <SignDailyMax>k__BackingField; // 0x44 private readonly LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay <MyDonateToday>k__BackingField; // 0x48 private readonly LAtmLegendHeroGame.League.Models.LeagueBuildingMemberSnapshot <Member>k__BackingField; // 0x50 // Methods public LAtmLegendHeroGame.League.Models.LeagueWarehouseInfo get_Warehouse(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBuildingState> get_Buildings(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueDonateLimitsInfo get_DonateLimits(); // 0x1e1bcd8 public System.Int32 get_SignTodayCount(); // 0x1e055d0 private System.Void set_SignTodayCount(System.Int32 value); // 0x1e24080 public System.Int32 get_SignDailyMax(); // 0x1e055d0 private System.Void set_SignDailyMax(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueMemberDonateDay get_MyDonateToday(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBuildingMemberSnapshot get_Member(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingUpgradeResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <BuildingType>k__BackingField; // 0x28 private readonly LAtmLegendHeroGame.League.Models.LeagueBuildingState <Building>k__BackingField; // 0x30 private System.Int32 <Funds>k__BackingField; // 0x38 private System.Int32 <FundsCap>k__BackingField; // 0x3c private System.Int32 <BuildingMaterials>k__BackingField; // 0x40 private System.Int32 <BuildingMaterialsCap>k__BackingField; // 0x44 // Methods public System.Int32 get_BuildingType(); // 0x1e055d0 private System.Void set_BuildingType(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueBuildingState get_Building(); // 0x1e1bcd8 public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_FundsCap(); // 0x1e055d0 private System.Void set_FundsCap(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterialsCap(); // 0x1e055d0 private System.Void set_BuildingMaterialsCap(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingDonateResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Funds>k__BackingField; // 0x28 private System.Int32 <BuildingMaterials>k__BackingField; // 0x2c private System.Int32 <BuildingType>k__BackingField; // 0x30 private System.Int32 <Progress>k__BackingField; // 0x34 private System.Int32 <ProgressMax>k__BackingField; // 0x38 private System.Int32 <IsUpgraded>k__BackingField; // 0x3c private System.Int32 <Contributions>k__BackingField; // 0x40 private System.Int32 <BuildMaterials>k__BackingField; // 0x44 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x48 // Methods public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingType(); // 0x1e055d0 private System.Void set_BuildingType(System.Int32 value); // 0x1e24080 public System.Int32 get_Progress(); // 0x1e055d0 private System.Void set_Progress(System.Int32 value); // 0x1e24080 public System.Int32 get_ProgressMax(); // 0x1e055d0 private System.Void set_ProgressMax(System.Int32 value); // 0x1e24080 public System.Int32 get_IsUpgraded(); // 0x1e055d0 private System.Void set_IsUpgraded(System.Int32 value); // 0x1e24080 public System.Int32 get_Contributions(); // 0x1e055d0 private System.Void set_Contributions(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildMaterials(); // 0x1e055d0 private System.Void set_BuildMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBuildingSignResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Funds>k__BackingField; // 0x28 private System.Int32 <BuildingMaterials>k__BackingField; // 0x2c private System.Int32 <Contributions>k__BackingField; // 0x30 private System.Int32 <SignTodayCount>k__BackingField; // 0x34 private System.Int32 <SignDailyMax>k__BackingField; // 0x38 private System.Int32 <FundsTruncated>k__BackingField; // 0x3c private System.Collections.Generic.List<System.Int32> <SignRewards>k__BackingField; // 0x40 // Methods public System.Int32 get_Funds(); // 0x1e055d0 private System.Void set_Funds(System.Int32 value); // 0x1e24080 public System.Int32 get_BuildingMaterials(); // 0x1e055d0 private System.Void set_BuildingMaterials(System.Int32 value); // 0x1e24080 public System.Int32 get_Contributions(); // 0x1e055d0 private System.Void set_Contributions(System.Int32 value); // 0x1e24080 public System.Int32 get_SignTodayCount(); // 0x1e055d0 private System.Void set_SignTodayCount(System.Int32 value); // 0x1e24080 public System.Int32 get_SignDailyMax(); // 0x1e055d0 private System.Void set_SignDailyMax(System.Int32 value); // 0x1e24080 public System.Int32 get_FundsTruncated(); // 0x1e055d0 private System.Void set_FundsTruncated(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_SignRewards(); // 0x1e1bcd8 private System.Void set_SignRewards(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossOverviewResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <BossZoneId>k__BackingField; // 0x28 private System.Int64 <LeagueDamage>k__BackingField; // 0x30 private readonly LAtmLegendHeroGame.League.Models.LeagueBossMaintainInfo <Maintain>k__BackingField; // 0x38 private readonly LAtmLegendHeroGame.League.Models.LeagueHonorRankBlock <HonorRank>k__BackingField; // 0x40 private readonly LAtmLegendHeroGame.League.Models.LeagueBossMyPanelInfo <MyInfo>k__BackingField; // 0x48 // Methods public System.Int32 get_BossZoneId(); // 0x1e055d0 private System.Void set_BossZoneId(System.Int32 value); // 0x1e24080 public System.Int64 get_LeagueDamage(); // 0x1e0b1a4 private System.Void set_LeagueDamage(System.Int64 value); // 0x1e25890 public LAtmLegendHeroGame.League.Models.LeagueBossMaintainInfo get_Maintain(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueHonorRankBlock get_HonorRank(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBossMyPanelInfo get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossDamageReportResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Improved>k__BackingField; // 0x28 private readonly LAtmLegendHeroGame.League.Models.LeagueBossWeekScore <MyScore>k__BackingField; // 0x30 private System.Int32 <LeagueDamage>k__BackingField; // 0x38 // Methods public System.Int32 get_Improved(); // 0x1e055d0 private System.Void set_Improved(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueBossWeekScore get_MyScore(); // 0x1e1bcd8 public System.Int32 get_LeagueDamage(); // 0x1e055d0 private System.Void set_LeagueDamage(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossFirstPassRewardResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <BossType>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<System.String> <Items>k__BackingField; // 0x30 private System.Int32 <FirstPassStatus>k__BackingField; // 0x38 // Methods public System.Int32 get_BossType(); // 0x1e055d0 private System.Void set_BossType(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.String> get_Items(); // 0x1e1bcd8 public System.Int32 get_FirstPassStatus(); // 0x1e055d0 private System.Void set_FirstPassStatus(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossMemberRankResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow> <List>k__BackingField; // 0x28 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueBossMemberRankRow> get_List(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueNoticeUpdateResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Notice>k__BackingField; // 0x28 private System.Int64 <NoticeEditCooldownUntil>k__BackingField; // 0x30 // Methods public System.String get_Notice(); // 0x1e1bcd8 private System.Void set_Notice(System.String value); // 0x1e292ac public System.Int64 get_NoticeEditCooldownUntil(); // 0x1e0b1a4 private System.Void set_NoticeEditCooldownUntil(System.Int64 value); // 0x1e25890 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueNameUpdateResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Name>k__BackingField; // 0x28 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x30 private System.Int64 <NameEditCooldownUntil>k__BackingField; // 0x38 // Methods public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Int64 get_NameEditCooldownUntil(); // 0x1e0b1a4 private System.Void set_NameEditCooldownUntil(System.Int64 value); // 0x1e25890 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueShopFetchResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueShopInfo <Shop>k__BackingField; // 0x28 private readonly LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub <BuildingShop>k__BackingField; // 0x30 private System.Int32 <MyContributions>k__BackingField; // 0x38 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x3c // Methods public LAtmLegendHeroGame.League.Models.LeagueShopInfo get_Shop(); // 0x1e1bcd8 public LAtmLegendHeroGame.League.Models.LeagueBuildingShopHub get_BuildingShop(); // 0x1e1bcd8 public System.Int32 get_MyContributions(); // 0x1e055d0 private System.Void set_MyContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueShopBuyResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <SlotIndex>k__BackingField; // 0x28 private System.Int32 <ShopItemId>k__BackingField; // 0x2c private System.Int32 <PayType>k__BackingField; // 0x30 private System.Int32 <SlotMult>k__BackingField; // 0x34 private System.Int32 <PayAmount>k__BackingField; // 0x38 private System.Int32 <BoughtCount>k__BackingField; // 0x3c private System.Int32 <Remaining>k__BackingField; // 0x40 private System.Int32 <SoldOut>k__BackingField; // 0x44 private System.Int32 <MyContributions>k__BackingField; // 0x48 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x4c // Methods public System.Int32 get_SlotIndex(); // 0x1e055d0 private System.Void set_SlotIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_ShopItemId(); // 0x1e055d0 private System.Void set_ShopItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_PayType(); // 0x1e055d0 private System.Void set_PayType(System.Int32 value); // 0x1e24080 public System.Int32 get_SlotMult(); // 0x1e055d0 private System.Void set_SlotMult(System.Int32 value); // 0x1e24080 public System.Int32 get_PayAmount(); // 0x1e055d0 private System.Void set_PayAmount(System.Int32 value); // 0x1e24080 public System.Int32 get_BoughtCount(); // 0x1e055d0 private System.Void set_BoughtCount(System.Int32 value); // 0x1e24080 public System.Int32 get_Remaining(); // 0x1e055d0 private System.Void set_Remaining(System.Int32 value); // 0x1e24080 public System.Int32 get_SoldOut(); // 0x1e055d0 private System.Void set_SoldOut(System.Int32 value); // 0x1e24080 public System.Int32 get_MyContributions(); // 0x1e055d0 private System.Void set_MyContributions(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueBossRewardPreviewResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <BossZoneId>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> <LeagueRankRewards>k__BackingField; // 0x30 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> <PersonalRankRewards>k__BackingField; // 0x38 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueFirstPassRewardBucket> <FirstPassRewards>k__BackingField; // 0x40 private System.Int32 <DamageCap>k__BackingField; // 0x48 // Methods public System.Int32 get_BossZoneId(); // 0x1e055d0 private System.Void set_BossZoneId(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> get_LeagueRankRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> get_PersonalRankRewards(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueFirstPassRewardBucket> get_FirstPassRewards(); // 0x1e1bcd8 public System.Int32 get_DamageCap(); // 0x1e055d0 private System.Void set_DamageCap(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 private static System.Void ParseRankRewardArray(System.Collections.Generic.Dictionary<System.String,System.Object> data, System.String key, System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueRankRewardTier> target); // 0x1e2a6c4 private System.Void ParseLegacyLeagueRankRewards(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e292ac private System.Void ParseLegacyPersonalRankRewards(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e292ac private System.Void ParseFirstPassRewards(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerOverviewResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <SeasonId>k__BackingField; // 0x28 private System.String <SeasonPhase>k__BackingField; // 0x30 private System.Int32 <ChallengeClosed>k__BackingField; // 0x38 private System.Int32 <CurrentStage>k__BackingField; // 0x3c private System.Int32 <Completed>k__BackingField; // 0x40 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerStageCard> <Stages>k__BackingField; // 0x48 private System.Int64 <BossHpPct>k__BackingField; // 0x50 private System.Int64 <BossRemainingHp>k__BackingField; // 0x58 private System.Int64 <ChallengeRemaining>k__BackingField; // 0x60 private System.String <ChallengeQuotaDate>k__BackingField; // 0x68 private System.String <Eligibility>k__BackingField; // 0x70 private System.String <EligibleFromDate>k__BackingField; // 0x78 private System.Int32 <CanParticipate>k__BackingField; // 0x80 private System.String <BlockReason>k__BackingField; // 0x88 private System.String <BlockReasonText>k__BackingField; // 0x90 private System.String <BindLeagueId>k__BackingField; // 0x98 private System.Int32 <TotalScore>k__BackingField; // 0xa0 private System.Int32 <ScoringDamageTotal>k__BackingField; // 0xa4 private System.Single <ContributionRate>k__BackingField; // 0xa8 private System.Int32 <TotalValidFights>k__BackingField; // 0xac private System.Int32 <FightPersons>k__BackingField; // 0xb0 // Methods public System.String get_SeasonId(); // 0x1e1bcd8 private System.Void set_SeasonId(System.String value); // 0x1e292ac public System.String get_SeasonPhase(); // 0x1e1bcd8 private System.Void set_SeasonPhase(System.String value); // 0x1e292ac public System.Int32 get_ChallengeClosed(); // 0x1e055d0 private System.Void set_ChallengeClosed(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentStage(); // 0x1e055d0 private System.Void set_CurrentStage(System.Int32 value); // 0x1e24080 public System.Int32 get_Completed(); // 0x1e055d0 private System.Void set_Completed(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerStageCard> get_Stages(); // 0x1e1bcd8 public System.Int64 get_BossHpPct(); // 0x1e0b1a4 private System.Void set_BossHpPct(System.Int64 value); // 0x1e25890 public System.Int64 get_BossRemainingHp(); // 0x1e0b1a4 private System.Void set_BossRemainingHp(System.Int64 value); // 0x1e25890 public System.Int64 get_ChallengeRemaining(); // 0x1e0b1a4 private System.Void set_ChallengeRemaining(System.Int64 value); // 0x1e25890 public System.String get_ChallengeQuotaDate(); // 0x1e1bcd8 private System.Void set_ChallengeQuotaDate(System.String value); // 0x1e292ac public System.String get_Eligibility(); // 0x1e1bcd8 private System.Void set_Eligibility(System.String value); // 0x1e292ac public System.String get_EligibleFromDate(); // 0x1e1bcd8 private System.Void set_EligibleFromDate(System.String value); // 0x1e292ac public System.Int32 get_CanParticipate(); // 0x1e055d0 private System.Void set_CanParticipate(System.Int32 value); // 0x1e24080 public System.String get_BlockReason(); // 0x1e1bcd8 private System.Void set_BlockReason(System.String value); // 0x1e292ac public System.String get_BlockReasonText(); // 0x1e1bcd8 private System.Void set_BlockReasonText(System.String value); // 0x1e292ac public System.String get_BindLeagueId(); // 0x1e1bcd8 private System.Void set_BindLeagueId(System.String value); // 0x1e292ac public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Int32 get_ScoringDamageTotal(); // 0x1e055d0 private System.Void set_ScoringDamageTotal(System.Int32 value); // 0x1e24080 public System.Single get_ContributionRate(); // 0x1e0b71c private System.Void set_ContributionRate(System.Single value); // 0x1e25a40 public System.Int32 get_TotalValidFights(); // 0x1e055d0 private System.Void set_TotalValidFights(System.Int32 value); // 0x1e24080 public System.Int32 get_FightPersons(); // 0x1e055d0 private System.Void set_FightPersons(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerFightStartResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <FightId>k__BackingField; // 0x28 private System.String <SeasonId>k__BackingField; // 0x30 private System.Int32 <Stage>k__BackingField; // 0x38 private readonly LAtmLegendHeroGame.League.Models.LeagueConquerBossHp <Boss>k__BackingField; // 0x40 private System.Int32 <DamageCap>k__BackingField; // 0x48 private System.Int64 <ExpireTs>k__BackingField; // 0x50 // Methods public System.String get_FightId(); // 0x1e1bcd8 private System.Void set_FightId(System.String value); // 0x1e292ac public System.String get_SeasonId(); // 0x1e1bcd8 private System.Void set_SeasonId(System.String value); // 0x1e292ac public System.Int32 get_Stage(); // 0x1e055d0 private System.Void set_Stage(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.League.Models.LeagueConquerBossHp get_Boss(); // 0x1e1bcd8 public System.Int32 get_DamageCap(); // 0x1e055d0 private System.Void set_DamageCap(System.Int32 value); // 0x1e24080 public System.Int64 get_ExpireTs(); // 0x1e0b1a4 private System.Void set_ExpireTs(System.Int64 value); // 0x1e25890 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerFightSettleResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <FightId>k__BackingField; // 0x28 private System.Int32 <Stage>k__BackingField; // 0x30 private System.Int64 <ScoringDamage>k__BackingField; // 0x38 private System.Int64 <BossDeductDamage>k__BackingField; // 0x40 private System.Int32 <FightScore>k__BackingField; // 0x48 private System.Int32 <TotalScore>k__BackingField; // 0x4c private System.Single <ContributionRate>k__BackingField; // 0x50 private System.Int64 <BossRemainingHp>k__BackingField; // 0x58 private System.Int32 <BossKilled>k__BackingField; // 0x60 private System.String <BindLeagueId>k__BackingField; // 0x68 // Methods public System.String get_FightId(); // 0x1e1bcd8 private System.Void set_FightId(System.String value); // 0x1e292ac public System.Int32 get_Stage(); // 0x1e055d0 private System.Void set_Stage(System.Int32 value); // 0x1e24080 public System.Int64 get_ScoringDamage(); // 0x1e0b1a4 private System.Void set_ScoringDamage(System.Int64 value); // 0x1e25890 public System.Int64 get_BossDeductDamage(); // 0x1e0b1a4 private System.Void set_BossDeductDamage(System.Int64 value); // 0x1e25890 public System.Int32 get_FightScore(); // 0x1e055d0 private System.Void set_FightScore(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Single get_ContributionRate(); // 0x1e0b71c private System.Void set_ContributionRate(System.Single value); // 0x1e25a40 public System.Int64 get_BossRemainingHp(); // 0x1e0b1a4 private System.Void set_BossRemainingHp(System.Int64 value); // 0x1e25890 public System.Int32 get_BossKilled(); // 0x1e055d0 private System.Void set_BossKilled(System.Int32 value); // 0x1e24080 public System.String get_BindLeagueId(); // 0x1e1bcd8 private System.Void set_BindLeagueId(System.String value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerStageRewardResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Stage>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Items>k__BackingField; // 0x30 private System.Int32 <ChestClaimed>k__BackingField; // 0x38 // Methods public System.Int32 get_Stage(); // 0x1e055d0 private System.Void set_Stage(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Items(); // 0x1e1bcd8 public System.Int32 get_ChestClaimed(); // 0x1e055d0 private System.Void set_ChestClaimed(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <SeasonId>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankRow> <List>k__BackingField; // 0x30 private System.Int32 <MyRank>k__BackingField; // 0x38 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier> <MemberRankRewardList>k__BackingField; // 0x40 // Methods public System.String get_SeasonId(); // 0x1e1bcd8 private System.Void set_SeasonId(System.String value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerMemberRankRow> get_List(); // 0x1e1bcd8 public System.Int32 get_MyRank(); // 0x1e055d0 private System.Void set_MyRank(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier> get_MemberRankRewardList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <SeasonId>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankRow> <List>k__BackingField; // 0x30 // Methods public System.String get_SeasonId(); // 0x1e1bcd8 private System.Void set_SeasonId(System.String value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerLeagueRankRow> get_List(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.League.Models.LeagueConquerRewardPreviewResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private readonly LAtmLegendHeroGame.League.Models.LeagueConquerCommonConfig <CommonConfig>k__BackingField; // 0x28 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerStageConfig> <StageList>k__BackingField; // 0x30 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier> <MemberRankRewardList>k__BackingField; // 0x38 private readonly System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerParticipantRewardTier> <ParticipantRewardList>k__BackingField; // 0x40 // Methods public LAtmLegendHeroGame.League.Models.LeagueConquerCommonConfig get_CommonConfig(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerStageConfig> get_StageList(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerRankRewardTier> get_MemberRankRewardList(); // 0x1e1bcd8 public System.Collections.Generic.List<LAtmLegendHeroGame.League.Models.LeagueConquerParticipantRewardTier> get_ParticipantRewardList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal static class LAtmLegendHeroGame.League.Internal.LeagueCallContext : System.Object { // Fields // Methods internal static System.Boolean TryGetHttpBaseUrl(out System.String& baseUrl, out LSDKInterface.Models.GameInfo& gameInfo); // 0x1e192c4 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Internal.BaseEncryptResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Sig>k__BackingField; // 0x28 private System.String <Value>k__BackingField; // 0x30 // Methods protected System.Void set_Sig(System.String value); // 0x1e292ac protected System.String get_Sig(); // 0x1e1bcd8 private System.Void set_Value(System.String value); // 0x1e292ac protected System.String get_Value(); // 0x1e1bcd8 public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Internal.CallHelper : System.Object { // Fields // Methods public static LAtmLegendHeroGame_StringCallback CreateCallback(System.String tag, System.Action<T> callback); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public static class LAtmLegendHeroGame.Internal.Json : System.Object { // Fields // Methods public static System.Object Deserialize(System.String json); // 0x1e1bcd8 public static System.String Serialize(System.Object obj); // 0x1e1bcd8 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Internal.Tools : System.Object { // Fields // Methods public static System.String DecryptRSA(System.String text); // 0x1e1bcd8 public static System.String Decrypt(System.String encryptedText, System.String key); // 0x1e20b20 private static System.Byte[] RemovePKCS5Padding(System.Byte[] data); // 0x1e1bcd8 public static System.String getDomainUrl(System.Int32 appId); // 0x1e1a94c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Internal.Utils : System.Object { // Fields // Methods public static System.Void ParseRewards(System.Collections.Generic.Dictionary<System.String,System.Object> rewardDict, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> Rewards); // 0x1e292ac public static System.Void ParseRewards(System.Collections.Generic.List<System.Object> list, System.Collections.Generic.List<LSDKInterface.Models.RewardItem> rewards); // 0x1e292ac public static System.Void ParseLevelRewards(System.Collections.Generic.Dictionary<System.String,System.Object> inDict, System.Collections.Generic.Dictionary<System.String,LAtmLegendHeroGame.Games.Models.PVPMultiConfigLevelReward> outDict); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.GamesAPI : System.Object { // Fields private static LAtmLegendHeroGame.Games.IGames impl; // 0x0 private static System.String <Token>k__BackingField; // 0x8 internal static LSDKInterface.Models.GameInfo GameInfo; // 0x10 // Methods private static LAtmLegendHeroGame.Games.IGames get_Impl(); // 0x1e11470 private static System.Void set_Token(System.String value); // 0x1e23c98 internal static System.String get_Token(); // 0x1e11470 public static System.Void DoPost(System.String route, System.Collections.Generic.Dictionary<System.String,System.Object> param, System.Action<System.String> callback); // 0x1e2a6c4 public static System.Void GetConfig(System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback); // 0x1e23c98 public static System.Void GetConfig(System.String language, System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback); // 0x1e292ac public static System.Void UploadSeasonScore(System.Int32 score, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e22918 public static System.Void UploadSeasonScore(System.Int32 score, System.String heroIds, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1c8fbb4 public static System.Void GetSeasonRanks(System.Action<LAtmLegendHeroGame.Games.Models.SeasonRankList> callback); // 0x1e23c98 public static System.Void UploadBossRankCrossLevelData(System.Int32 bossId, System.Int32 crossLevel, System.Int32 crossSecond, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1c8fbb4 public static System.Void GetBossRankInfo(System.Int32 bossId, System.Action<LAtmLegendHeroGame.Games.Models.BossRankInfo> callback); // 0x1e22918 public static System.Void UploadEndlesshoneScore(System.Int32 bossId, System.Int32 score, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e22858 public static System.Void GetEndlesshoneRankList(System.Int32 bossId, System.Action<LAtmLegendHeroGame.Games.Models.EndlesshoneRankList> callback); // 0x1e22918 public static System.Void GetActivityRank2(System.Int32 activityType, System.Int32 activityId, System.Action<LAtmLegendHeroGame.Games.Models.BaseRank2Result> callback); // 0x1e22858 public static System.Void MultiPvpGetRankTList(System.Int32 rankType, System.String rankValue, System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiRankTList> callback); // 0x1c8fbb4 public static System.Void MultiPvpProvinceModify(System.String province, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void MultiPvpBriefShow(System.String otherUid, System.Action<LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult> callback); // 0x1e292ac public static System.Void RefreshActivity(System.Int32 activityType, System.Int32 activityId, System.Action<LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult> callback); // 0x1e22858 public static System.Void RefreshActivity(System.Int32 activityType, System.Int32 activityId, System.String language, System.Action<LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult> callback); // 0x1c8fbb4 public static System.Void ReceiveActivityReward(System.Int32 activityType, System.Int32 activityId, System.String key, System.Action<LAtmLegendHeroGame.Games.Models.BaseReceiveResult> callback); // 0x1c8fbb4 public static System.Void PreOrderActivity(System.Int32 activityType, System.Int32 activityId, System.String key, System.Action<LAtmLegendHeroGame.Games.Models.PreOrderActivityResult> callback); // 0x1c8fbb4 public static System.Void Raffling(System.Int32 activityType, System.Int32 activityId, System.Int32 type, System.Int32 times, System.Action<LAtmLegendHeroGame.Games.Models.BaseRaffledResult> callback); // 0x1c8fbb4 public static System.Void Decomposing(System.Int32 activityType, System.Int32 activityId, System.String deId, System.Int32 deNum, System.Action<LAtmLegendHeroGame.Games.Models.BaseChangedResult> callback); // 0x1c8fbb4 public static System.Void Exchanging(System.Int32 activityType, System.Int32 activityId, System.String exId, System.Int32 exNum, System.Action<LAtmLegendHeroGame.Games.Models.BaseChangedResult> callback); // 0x1c8fbb4 public static System.Void TaskProcessUploading(System.Int32 activityType, System.Int32 activityId, System.String taskProcessMap, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1c8fbb4 public static System.Void RewardChoosing(System.Int32 activityType, System.Int32 activityId, System.Int32 rewardType, System.Int32 rewardId, System.Action<LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult> callback); // 0x1c8fbb4 public static System.Void GetActivityRankList(System.Int32 activityType, System.Int32 activityId, System.Action<LAtmLegendHeroGame.Games.Models.ActivityRankListResult> callback); // 0x1e22858 public static System.Void UploadLimitlessChallengeLevels(System.Int32 levels, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e22918 public static System.Void GetLimitlessChallengeRankList(System.Action<LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankList> callback); // 0x1e23c98 public static System.Void AuctionOfferMaking(System.String itemsId, System.Int32 price, System.Boolean isBreakPrice, System.Action<LAtmLegendHeroGame.Games.Models.AuctionOfferMakingResult> callback); // 0x1c8fbb4 public static System.Void GetAuctionPoolList(System.Int32 sortType, System.Int32 page, System.Action<LAtmLegendHeroGame.Games.Models.AuctionPoolListResult> callback); // 0x1e22858 public static System.Void GetMyAuctionItems(System.Action<LAtmLegendHeroGame.Games.Models.MyAuctionItemsResult> callback); // 0x1e23c98 public static System.Void AllianceDisband(System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e23c98 private static System.Void SendSigErrorLog(System.Int32 code, System.String pos); // 0x1e22918 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.Games.IGames : { // Fields // Methods public abstract System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Boolean GetConfig(System.String language, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String objectName, System.String methodName); // 0x1e19ac0 public abstract System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String heroIds, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean GetSeasonRanks(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Boolean UploadBossRankCrossLevelData(System.Int32 bossId, System.Int32 crossLevel, System.Int32 crossSecond, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean GetBossRankInfo(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public abstract System.Boolean UploadEndlesshoneScore(System.Int32 bossId, System.Int32 score, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean GetEndlesshoneRankList(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public abstract System.Boolean MultiPvpGetRankTList(System.Int32 rankType, System.String rankValue, System.String objectName, System.String methodName); // 0x1e133a0 public abstract System.Boolean MultiPvpProvinceModify(System.String province, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean MultiPvpBriefShow(System.String otherUid, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean RefreshActivity(System.Int32 actType, System.Int32 actId, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean ReceiveActivityReward(System.Int32 actType, System.Int32 actId, System.String key, System.String ext, System.String objectName, System.String methodName); // 0x1e12e4c public abstract System.Boolean PreOrderActivity(System.Int32 actType, System.Int32 actId, System.String key, System.String objectName, System.String methodName); // 0x1c8fbb4 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Games.Plat.GamesCN : System.Object, LAtmLegendHeroGame.Games.IGames { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 public System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean GetConfig(System.String language, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean GetSeasonRanks(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String heroIds, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean UploadBossRankCrossLevelData(System.Int32 bossId, System.Int32 crossLevel, System.Int32 crossSecond, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean GetBossRankInfo(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean UploadEndlesshoneScore(System.Int32 bossId, System.Int32 score, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean GetEndlesshoneRankList(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean MultiPvpGetRankTList(System.Int32 rankType, System.String rankValue, System.String objectName, System.String methodName); // 0x1e133a0 public System.Boolean MultiPvpProvinceModify(System.String province, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean MultiPvpBriefShow(System.String otherUid, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean RefreshActivity(System.Int32 actType, System.Int32 actId, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean ReceiveActivityReward(System.Int32 actType, System.Int32 actId, System.String key, System.String ext, System.String objectName, System.String methodName); // 0x1e12e4c public System.Boolean PreOrderActivity(System.Int32 actType, System.Int32 actId, System.String key, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Games.Plat.GamesEditor : System.Object, LAtmLegendHeroGame.Games.IGames { // Fields // Methods public System.Boolean GetConfig(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean GetConfig(System.String language, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean GetSeasonRanks(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean UploadSeasonScore(System.String ext, System.Int32 score, System.String heroIds, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean UploadBossRankCrossLevelData(System.Int32 bossId, System.Int32 crossLevel, System.Int32 crossSecond, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean GetBossRankInfo(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean UploadEndlesshoneScore(System.Int32 bossId, System.Int32 score, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean GetEndlesshoneRankList(System.Int32 bossId, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean MultiPvpGetRankTList(System.Int32 rankType, System.String rankValue, System.String objectName, System.String methodName); // 0x1e133a0 public System.Boolean MultiPvpProvinceModify(System.String province, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean MultiPvpBriefShow(System.String otherUid, System.String objectName, System.String methodName); // 0x1e19e3c public System.Boolean RefreshActivity(System.Int32 actType, System.Int32 actId, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean ReceiveActivityReward(System.Int32 actType, System.Int32 actId, System.String key, System.String ext, System.String objectName, System.String methodName); // 0x1e12e4c public System.Boolean PreOrderActivity(System.Int32 actType, System.Int32 actId, System.String key, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ActivityRewardItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.String <Key>k__BackingField; // 0x18 private System.Boolean <Unlock>k__BackingField; // 0x20 private System.Boolean <Receive>k__BackingField; // 0x21 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x28 // Methods public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.String get_Key(); // 0x1e1bcd8 private System.Void set_Key(System.String value); // 0x1e292ac public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public LAtmLegendHeroGame.Games.Models.RefreshScoreGiftEntityResult ToRefreshScoreGiftEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshPermiEntityResult ToRefreshPermiEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshXikariEntityResult ToRefreshXikariEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshLivenessAndBackEntityResult ToRefreshLivenessAndBackEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshCumulativePayEntityResult ToRefreshCumulativePayEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshGroupPurchaseEntityResult ToRefreshGroupPurchaseEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshDirectProductEntityResult ToRefreshDirectProductEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshAnniversaryEntityResult ToRefreshAnniversaryConfigEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshCumulativePayAmountsEntityResult ToRefreshCumulativePayAmountsEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshConsumingEntityResult ToRefreshConsumingEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshChooseRewardEntityResult ToRefreshChooseRewardEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshLineAchievementEntity ToRefreshLineAchievementEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshHeroDebrisPurchaseConfigEntity ToRefreshHeroDebrisPurchaseConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshBeliyaConfigEntity ToRefreshBeliyaConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshGiftCumulativePurchaseConfigEntity ToRefreshGiftCumulativePurchaseConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshTurntableRaffledConfigEntity ToRefreshTurntableRaffledConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshFlipCardConfigEntity ToRefreshFlipCardConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshMonopolyDiceConfigEntity ToRefreshMonopolyDiceConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.RefreshTartarusLotteryConfigEntity ToRefreshTartarusLotteryConfigEntity(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshScoreGiftEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> <List>k__BackingField; // 0x28 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> get_List(); // 0x1e1bcd8 private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshPermiEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> <NormalList>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> <VipList>k__BackingField; // 0x30 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> get_NormalList(); // 0x1e1bcd8 private System.Void set_NormalList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> get_VipList(); // 0x1e1bcd8 private System.Void set_VipList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRewardItem> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshXikariEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> <LoginRewards>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> <ProductRewards>k__BackingField; // 0x30 // Methods private System.Void set_LoginRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> get_LoginRewards(); // 0x1e1bcd8 private System.Void set_ProductRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> get_ProductRewards(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshLivenessAndBackEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Int32 <Coins>k__BackingField; // 0x28 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem> DailyTasks; // 0x30 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem> OnceTasks; // 0x38 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem> ExchangeRewards; // 0x40 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem> BackFreeRewards; // 0x48 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BackDiscountRewardsItem> BackDiscountRewards; // 0x50 // Methods private System.Void set_Coins(System.Int32 value); // 0x1e24080 public System.Int32 get_Coins(); // 0x1e055d0 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshCumulativePayEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> <List>k__BackingField; // 0x28 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> get_List(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshGroupPurchaseEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> <RewardsList>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> <DiscountList>k__BackingField; // 0x30 // Methods private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> get_RewardsList(); // 0x1e1bcd8 private System.Void set_DiscountList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> get_DiscountList(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshDirectProductEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> <RewardsList>k__BackingField; // 0x28 // Methods private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> get_RewardsList(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshAnniversaryEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Package>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.AnniversaryModules <Modules>k__BackingField; // 0x30 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Package(); // 0x1e1bcd8 private System.Void set_Package(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryModules get_Modules(); // 0x1e1bcd8 private System.Void set_Modules(LAtmLegendHeroGame.Games.Models.AnniversaryModules value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshCumulativePayAmountsEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> <List>k__BackingField; // 0x28 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> get_List(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshConsumingEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Int32 <Process>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> <List>k__BackingField; // 0x30 // Methods private System.Void set_Process(System.Int32 value); // 0x1e24080 public System.Int32 get_Process(); // 0x1e055d0 private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> get_List(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshChooseRewardEntityResult : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <FreeRewards>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <DiamondRewards>k__BackingField; // 0x30 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <PayRewards>k__BackingField; // 0x38 // Methods private System.Void set_FreeRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_FreeRewards(); // 0x1e1bcd8 private System.Void set_DiamondRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_DiamondRewards(); // 0x1e1bcd8 private System.Void set_PayRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_PayRewards(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshLineAchievementEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <FinishGameLevelSecondsMap>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.LineDailyRewards <DailyRewards>k__BackingField; // 0x30 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LineTaskRewardItem>> TaskRewardsMap; // 0x38 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_FinishGameLevelSecondsMap(); // 0x1e1bcd8 private System.Void set_FinishGameLevelSecondsMap(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.LineDailyRewards get_DailyRewards(); // 0x1e1bcd8 private System.Void set_DailyRewards(LAtmLegendHeroGame.Games.Models.LineDailyRewards value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshHeroDebrisPurchaseConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> <RewardsConfigList>k__BackingField; // 0x28 // Methods private System.Void set_RewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> get_RewardsConfigList(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshBeliyaConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Int32 <SumRaffleTimes>k__BackingField; // 0x28 private System.Int32 <Coins>k__BackingField; // 0x2c private System.Boolean <IsFirstTenRaffle>k__BackingField; // 0x30 private System.Int32 <BdLeftTimes>k__BackingField; // 0x34 private System.Collections.Generic.Dictionary<System.String,System.Int32> <Package>k__BackingField; // 0x38 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> <RaffleTimesRewardsConfigList>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> <ExchangeRewardsConfigList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> <SignRewardsConfigList>k__BackingField; // 0x50 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> <RankScoreRewardsConfigList>k__BackingField; // 0x58 // Methods public System.Int32 get_SumRaffleTimes(); // 0x1e055d0 private System.Void set_SumRaffleTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_Coins(); // 0x1e055d0 private System.Void set_Coins(System.Int32 value); // 0x1e24080 public System.Boolean get_IsFirstTenRaffle(); // 0x1e12ab8 private System.Void set_IsFirstTenRaffle(System.Boolean value); // 0x1e292d4 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Package(); // 0x1e1bcd8 private System.Void set_Package(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> get_RaffleTimesRewardsConfigList(); // 0x1e1bcd8 private System.Void set_RaffleTimesRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> get_ExchangeRewardsConfigList(); // 0x1e1bcd8 private System.Void set_ExchangeRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> get_SignRewardsConfigList(); // 0x1e1bcd8 private System.Void set_SignRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> get_RankScoreRewardsConfigList(); // 0x1e1bcd8 private System.Void set_RankScoreRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshGiftCumulativePurchaseConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Int32 <BuyTimesNow>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> <PurchasableGiftsConfigList>k__BackingField; // 0x30 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> <CumulativeRewardsConfigList>k__BackingField; // 0x38 // Methods private System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 private System.Void set_PurchasableGiftsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> get_PurchasableGiftsConfigList(); // 0x1e1bcd8 private System.Void set_CumulativeRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> get_CumulativeRewardsConfigList(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshTurntableRaffledConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> <PoolConfigList>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> <PurchasableGiftsConfigList>k__BackingField; // 0x30 private LAtmLegendHeroGame.Games.Models.TurntableRaffledUser <User>k__BackingField; // 0x38 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> get_PoolConfigList(); // 0x1e1bcd8 private System.Void set_PoolConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> get_PurchasableGiftsConfigList(); // 0x1e1bcd8 private System.Void set_PurchasableGiftsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.TurntableRaffledUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.TurntableRaffledUser value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshFlipCardConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private LAtmLegendHeroGame.Games.Models.FlipCardUser <User>k__BackingField; // 0x28 // Methods public LAtmLegendHeroGame.Games.Models.FlipCardUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.FlipCardUser value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshMonopolyDiceConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private LAtmLegendHeroGame.Games.Models.MonopolyDiceUser <User>k__BackingField; // 0x28 // Methods public LAtmLegendHeroGame.Games.Models.MonopolyDiceUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.MonopolyDiceUser value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RefreshTartarusLotteryConfigEntity : LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult { // Fields private LAtmLegendHeroGame.Games.Models.TartarusLotteryUser <User>k__BackingField; // 0x28 // Methods public LAtmLegendHeroGame.Games.Models.TartarusLotteryUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.TartarusLotteryUser value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseReceiveResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Sig>k__BackingField; // 0x28 private System.String <Value>k__BackingField; // 0x30 // Methods private System.Void set_Sig(System.String value); // 0x1e292ac private System.String get_Sig(); // 0x1e1bcd8 private System.Void set_Value(System.String value); // 0x1e292ac protected System.String get_Value(); // 0x1e1bcd8 public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.CommonReceiveResult ToCommonReceiveResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.HeroRaffledReceiveResult ToHeroRaffledReceiveResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.FlipCardReceiveResult ToFlipCardReceiveResult(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CommonReceiveResult : LAtmLegendHeroGame.Games.Models.BaseReceiveResult { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x38 // Methods private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledReceiveResult : LAtmLegendHeroGame.Games.Models.BaseReceiveResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Diff>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Props>k__BackingField; // 0x40 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Diff(); // 0x1e1bcd8 private System.Void set_Diff(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac private System.Void set_Props(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Props(); // 0x1e1bcd8 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardReceiveResult : LAtmLegendHeroGame.Games.Models.BaseReceiveResult { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x38 private System.Int32 <RoundRefreshed>k__BackingField; // 0x40 // Methods private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_RoundRefreshed(System.Int32 value); // 0x1e24080 public System.Int32 get_RoundRefreshed(); // 0x1e055d0 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PreOrderActivityResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <DeveloperPayload>k__BackingField; // 0x28 // Methods public System.String get_DeveloperPayload(); // 0x1e1bcd8 private System.Void set_DeveloperPayload(System.String value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseRaffledResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.String <Sig>k__BackingField; // 0x28 private System.String <Value>k__BackingField; // 0x30 // Methods private System.Void set_Sig(System.String value); // 0x1e292ac protected System.String get_Sig(); // 0x1e1bcd8 private System.Void set_Value(System.String value); // 0x1e292ac protected System.String get_Value(); // 0x1e1bcd8 public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public LAtmLegendHeroGame.Games.Models.HeroRaffledEntityResult ToHeroRaffledEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.SimpleRaffledEntityResult ToSimpleRaffledEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult ToBeliyaRaffledEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult ToMonopolyDiceRaffledEntityResult(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseRaffledResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Diff>k__BackingField; // 0x38 private System.Int32 <Coins>k__BackingField; // 0x40 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x44 private System.Int32 <FreeRaffledTimes>k__BackingField; // 0x48 private System.Int32 <NextBoxLeftTimes>k__BackingField; // 0x4c private System.Int32 <NextBoxType>k__BackingField; // 0x50 private System.Int32 <Box1Num>k__BackingField; // 0x54 private System.Int32 <Box2Num>k__BackingField; // 0x58 private System.Int32 <Box3Num>k__BackingField; // 0x5c private System.Int32 <BdLeftTimes>k__BackingField; // 0x60 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x68 private System.Boolean <IsBd>k__BackingField; // 0x70 private System.Int32 <SumRaffledTimes>k__BackingField; // 0x74 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Diff(); // 0x1e1bcd8 private System.Void set_Diff(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Int32 get_Coins(); // 0x1e055d0 private System.Void set_Coins(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Int32 get_FreeRaffledTimes(); // 0x1e055d0 private System.Void set_FreeRaffledTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_NextBoxLeftTimes(); // 0x1e055d0 private System.Void set_NextBoxLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_NextBoxType(); // 0x1e055d0 private System.Void set_NextBoxType(System.Int32 value); // 0x1e24080 public System.Int32 get_Box1Num(); // 0x1e055d0 private System.Void set_Box1Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Box2Num(); // 0x1e055d0 private System.Void set_Box2Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Box3Num(); // 0x1e055d0 private System.Void set_Box3Num(System.Int32 value); // 0x1e24080 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean get_IsBd(); // 0x1e12ab8 private System.Void set_IsBd(System.Boolean value); // 0x1e292d4 public System.Int32 get_SumRaffledTimes(); // 0x1e055d0 private System.Void set_SumRaffledTimes(System.Int32 value); // 0x1e24080 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseRaffledResult { // Fields private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x38 private System.Int32 <BdRewardLeftTimes>k__BackingField; // 0x3c private System.Int32 <SumRaffledTimes>k__BackingField; // 0x40 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x48 private System.Boolean <IsBd>k__BackingField; // 0x50 // Methods private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_BdRewardLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdRewardLeftTimes(); // 0x1e055d0 private System.Void set_SumRaffledTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffledTimes(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean get_IsBd(); // 0x1e12ab8 private System.Void set_IsBd(System.Boolean value); // 0x1e292d4 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseRaffledResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Diff>k__BackingField; // 0x38 private System.Boolean <IsBd>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult.RewardsItem> <RewardsList>k__BackingField; // 0x48 private System.Int32 <GotScore>k__BackingField; // 0x50 private System.Int32 <TotalScore>k__BackingField; // 0x54 private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x58 private System.Int32 <SumRaffleTimes>k__BackingField; // 0x5c private System.Int32 <BdLeftTimes>k__BackingField; // 0x60 private System.Boolean <IsFirstTenRaffle>k__BackingField; // 0x64 private System.Int32 <Coins>k__BackingField; // 0x68 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Diff(); // 0x1e1bcd8 private System.Void set_Diff(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Boolean get_IsBd(); // 0x1e12ab8 private System.Void set_IsBd(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult.RewardsItem> get_RewardsList(); // 0x1e1bcd8 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult.RewardsItem> value); // 0x1e292ac public System.Int32 get_GotScore(); // 0x1e055d0 private System.Void set_GotScore(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffleTimes(); // 0x1e055d0 private System.Void set_SumRaffleTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_IsFirstTenRaffle(); // 0x1e12ab8 private System.Void set_IsFirstTenRaffle(System.Boolean value); // 0x1e292d4 public System.Int32 get_Coins(); // 0x1e055d0 private System.Void set_Coins(System.Int32 value); // 0x1e24080 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseRaffledResult { // Fields private System.Int32 <Tickets>k__BackingField; // 0x38 private System.Int32 <BdLeftTimes>k__BackingField; // 0x3c private System.Int32 <SumRaffleTimes>k__BackingField; // 0x40 private System.Boolean <IsBd>k__BackingField; // 0x44 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> <RewardList>k__BackingField; // 0x48 // Methods public System.Int32 get_Tickets(); // 0x1e055d0 private System.Void set_Tickets(System.Int32 value); // 0x1e24080 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffleTimes(); // 0x1e055d0 private System.Void set_SumRaffleTimes(System.Int32 value); // 0x1e24080 public System.Boolean get_IsBd(); // 0x1e12ab8 private System.Void set_IsBd(System.Boolean value); // 0x1e292d4 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> get_RewardList(); // 0x1e1bcd8 private System.Void set_RewardList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseRaffledResult { // Fields private System.Collections.Generic.List<System.Int32> <ClaimedPlaceIds>k__BackingField; // 0x38 private System.Int32 <DiceNum>k__BackingField; // 0x40 private System.Int32 <DicePoint>k__BackingField; // 0x44 private System.Int32 <FromPlace>k__BackingField; // 0x48 private System.Int32 <ToPlace>k__BackingField; // 0x4c private System.Int32 <PassedStart>k__BackingField; // 0x50 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x58 private System.Int32 <BoxType>k__BackingField; // 0x60 // Methods public System.Collections.Generic.List<System.Int32> get_ClaimedPlaceIds(); // 0x1e1bcd8 private System.Void set_ClaimedPlaceIds(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Int32 get_DiceNum(); // 0x1e055d0 private System.Void set_DiceNum(System.Int32 value); // 0x1e24080 public System.Int32 get_DicePoint(); // 0x1e055d0 private System.Void set_DicePoint(System.Int32 value); // 0x1e24080 public System.Int32 get_FromPlace(); // 0x1e055d0 private System.Void set_FromPlace(System.Int32 value); // 0x1e24080 public System.Int32 get_ToPlace(); // 0x1e055d0 private System.Void set_ToPlace(System.Int32 value); // 0x1e24080 public System.Int32 get_PassedStart(); // 0x1e055d0 private System.Void set_PassedStart(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_BoxType(); // 0x1e055d0 private System.Void set_BoxType(System.Int32 value); // 0x1e24080 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseChangedResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Diff>k__BackingField; // 0x28 private System.Int32 <ActivityCoins>k__BackingField; // 0x30 private System.String <Sig>k__BackingField; // 0x38 private System.String <Value>k__BackingField; // 0x40 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Diff(); // 0x1e1bcd8 private System.Void set_Diff(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Int32 get_ActivityCoins(); // 0x1e055d0 private System.Void set_ActivityCoins(System.Int32 value); // 0x1e24080 private System.Void set_Sig(System.String value); // 0x1e292ac private System.String get_Sig(); // 0x1e1bcd8 private System.Void set_Value(System.String value); // 0x1e292ac protected System.String get_Value(); // 0x1e1bcd8 public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.DecomposingHeroRaffledEntityResult ToDecomposingHeroRaffledEntityResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.ExchangingHeroRaffledEntityResult ToExchangingHeroRaffledEntityResult(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.DecomposingHeroRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseChangedResult { // Fields // Methods public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ExchangingHeroRaffledEntityResult : LAtmLegendHeroGame.Games.Models.BaseChangedResult { // Fields private System.Int32 <ExchangeNow>k__BackingField; // 0x48 // Methods public System.Int32 get_ExchangeNow(); // 0x1e055d0 private System.Void set_ExchangeNow(System.Int32 value); // 0x1e24080 public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public LAtmLegendHeroGame.Games.Models.FlipCardRewardChoosingResult ToFlipCardRewardChoosingResult(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.TartarusLotteryRewardChoosingResult ToTartarusLotteryRewardChoosingResult(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardRewardChoosingResult : LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult { // Fields private System.Int32 <Type>k__BackingField; // 0x28 private System.Boolean <ForgeSuccess>k__BackingField; // 0x2c private System.Int32 <SumFlipTimes>k__BackingField; // 0x30 private System.Int32 <ActionPoints>k__BackingField; // 0x34 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> <Grids>k__BackingField; // 0x38 private System.Collections.Generic.List<System.Int32> <ThisRoundForgeRecords>k__BackingField; // 0x40 // Methods public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Boolean get_ForgeSuccess(); // 0x1e12ab8 private System.Void set_ForgeSuccess(System.Boolean value); // 0x1e292d4 public System.Int32 get_SumFlipTimes(); // 0x1e055d0 private System.Void set_SumFlipTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_ActionPoints(); // 0x1e055d0 private System.Void set_ActionPoints(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> get_Grids(); // 0x1e1bcd8 private System.Void set_Grids(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_ThisRoundForgeRecords(); // 0x1e1bcd8 private System.Void set_ThisRoundForgeRecords(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryRewardChoosingResult : LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryDrawHistoryItem> <DrawHistory>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryWinnerItem> <WinnersList>k__BackingField; // 0x30 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryDrawHistoryItem> get_DrawHistory(); // 0x1e1bcd8 private System.Void set_DrawHistory(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryDrawHistoryItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryWinnerItem> get_WinnersList(); // 0x1e1bcd8 private System.Void set_WinnersList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryWinnerItem> value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BaseRank2Result : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public virtual System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public LAtmLegendHeroGame.Games.Models.BeliyaRank2Result ToBeliyaRank2Result(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <Nickname>k__BackingField; // 0x18 private System.Int32 <Rank>k__BackingField; // 0x20 private System.Int32 <Levels>k__BackingField; // 0x24 private System.Int32 <Score>k__BackingField; // 0x28 private System.Int64 <OnRankTs>k__BackingField; // 0x30 // Methods private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Levels(System.Int32 value); // 0x1e24080 public System.Int32 get_Levels(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_OnRankTs(System.Int64 value); // 0x1e25890 public System.Int64 get_OnRankTs(); // 0x1e0b1a4 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRank2Result : LAtmLegendHeroGame.Games.Models.BaseRank2Result { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem> <List>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem <MyInfo>k__BackingField; // 0x30 // Methods public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem> get_List(); // 0x1e1bcd8 private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem get_MyInfo(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.Games.Models.BeliyaRank2ListItem value); // 0x1e292ac public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ActivityRankListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRankItem> <List>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.ActivityRankItem <MyInfo>k__BackingField; // 0x30 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRankItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ActivityRankItem> get_List(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.Games.Models.ActivityRankItem value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.ActivityRankItem get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ActivityRankItem : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <Nickname>k__BackingField; // 0x18 private System.Int32 <Rank>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x24 private System.Int64 <OnRankTs>k__BackingField; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x30 // Methods private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_OnRankTs(System.Int64 value); // 0x1e25890 public System.Int64 get_OnRankTs(); // 0x1e0b1a4 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.AnniversaryCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.Dictionary<System.String,System.Int32> <Package>k__BackingField; // 0x48 private LAtmLegendHeroGame.Games.Models.AnniversaryModules <Modules>k__BackingField; // 0x50 // Methods public LAtmLegendHeroGame.Games.Models.AnniversaryCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.AnniversaryCommonConfig value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Package(); // 0x1e1bcd8 private System.Void set_Package(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryModules get_Modules(); // 0x1e1bcd8 private System.Void set_Modules(LAtmLegendHeroGame.Games.Models.AnniversaryModules value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryCommonConfig : System.Object { // Fields private System.Int32 <CoinId>k__BackingField; // 0x10 private System.Int32 <CouponId>k__BackingField; // 0x14 // Methods private System.Void set_CoinId(System.Int32 value); // 0x1e24080 public System.Int32 get_CoinId(); // 0x1e055d0 private System.Void set_CouponId(System.Int32 value); // 0x1e24080 public System.Int32 get_CouponId(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryModules : System.Object { // Fields private LAtmLegendHeroGame.Games.Models.AnniversarySignModule <SignModule>k__BackingField; // 0x10 private LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayModule <CumulativePayModule>k__BackingField; // 0x18 private LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseModule <GroupPurchaseModule>k__BackingField; // 0x20 private LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilModule <DirectProductDarkEilModule>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackModule <DirectProductLimitedTimeBackModule>k__BackingField; // 0x30 private LAtmLegendHeroGame.Games.Models.AnniversaryActiveTasksModule <ActiveTasksModule>k__BackingField; // 0x38 private LAtmLegendHeroGame.Games.Models.AnniversaryExchangeModule <ExchangeModule>k__BackingField; // 0x40 private LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertModule <DigitalExpertModule>k__BackingField; // 0x48 // Methods public LAtmLegendHeroGame.Games.Models.AnniversarySignModule get_SignModule(); // 0x1e1bcd8 private System.Void set_SignModule(LAtmLegendHeroGame.Games.Models.AnniversarySignModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayModule get_CumulativePayModule(); // 0x1e1bcd8 private System.Void set_CumulativePayModule(LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseModule get_GroupPurchaseModule(); // 0x1e1bcd8 private System.Void set_GroupPurchaseModule(LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilModule get_DirectProductDarkEilModule(); // 0x1e1bcd8 private System.Void set_DirectProductDarkEilModule(LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackModule get_DirectProductLimitedTimeBackModule(); // 0x1e1bcd8 private System.Void set_DirectProductLimitedTimeBackModule(LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryActiveTasksModule get_ActiveTasksModule(); // 0x1e1bcd8 private System.Void set_ActiveTasksModule(LAtmLegendHeroGame.Games.Models.AnniversaryActiveTasksModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryExchangeModule get_ExchangeModule(); // 0x1e1bcd8 private System.Void set_ExchangeModule(LAtmLegendHeroGame.Games.Models.AnniversaryExchangeModule value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertModule get_DigitalExpertModule(); // 0x1e1bcd8 private System.Void set_DigitalExpertModule(LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertModule value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversarySignModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.String <VipProductKey>k__BackingField; // 0x18 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> <NormalRewardsList>k__BackingField; // 0x20 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> <VipRewardsList>k__BackingField; // 0x28 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_VipProductKey(System.String value); // 0x1e292ac public System.String get_VipProductKey(); // 0x1e1bcd8 private System.Void set_NormalRewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> get_NormalRewardsList(); // 0x1e1bcd8 private System.Void set_VipRewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem> get_VipRewardsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayRewardItem> <RewardsList>k__BackingField; // 0x18 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayRewardItem> get_RewardsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Single <Discount>k__BackingField; // 0x18 private System.Int32 <PurchaseTimes>k__BackingField; // 0x1c private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseRewardItem> <RewardsList>k__BackingField; // 0x20 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseDiscountItem> <DiscountsList>k__BackingField; // 0x28 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_Discount(System.Single value); // 0x1e25a40 public System.Single get_Discount(); // 0x1e0b71c private System.Void set_PurchaseTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_PurchaseTimes(); // 0x1e055d0 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseRewardItem> get_RewardsList(); // 0x1e1bcd8 private System.Void set_DiscountsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseDiscountItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseDiscountItem> get_DiscountsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilRewardItem> <RewardsList>k__BackingField; // 0x18 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilRewardItem> get_RewardsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackRewardItem> <RewardsList>k__BackingField; // 0x18 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackRewardItem> get_RewardsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryActiveTasksModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryActiveTaskRewardItem> <Tasks>k__BackingField; // 0x18 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_Tasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryActiveTaskRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryActiveTaskRewardItem> get_Tasks(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryExchangeModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryExchangeRewardItem> <RewardsList>k__BackingField; // 0x18 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryExchangeRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryExchangeRewardItem> get_RewardsList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertModule : System.Object { // Fields private System.String <ModuleId>k__BackingField; // 0x10 private System.Int32 <HighestScore>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <DailyRewards>k__BackingField; // 0x20 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertRewardItem> <Tasks>k__BackingField; // 0x28 // Methods private System.Void set_ModuleId(System.String value); // 0x1e292ac public System.String get_ModuleId(); // 0x1e1bcd8 private System.Void set_HighestScore(System.Int32 value); // 0x1e24080 public System.Int32 get_HighestScore(); // 0x1e055d0 private System.Void set_DailyRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_DailyRewards(); // 0x1e1bcd8 private System.Void set_Tasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertRewardItem> get_Tasks(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversarySignRewardItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.Boolean <Unlock>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryCumulativePayRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <NeedPayDays>k__BackingField; // 0x14 private System.Boolean <Unlock>k__BackingField; // 0x18 private System.Boolean <Receive>k__BackingField; // 0x19 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedPayDays(); // 0x1e055d0 private System.Void set_NeedPayDays(System.Int32 value); // 0x1e24080 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <ConsumePropType>k__BackingField; // 0x18 private System.Int32 <ConsumePropNum>k__BackingField; // 0x20 private System.Int32 <ReceiveTimesMax>k__BackingField; // 0x24 private System.Int32 <ReceiveTimesNow>k__BackingField; // 0x28 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x30 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_ConsumePropType(); // 0x1e1bcd8 private System.Void set_ConsumePropType(System.String value); // 0x1e292ac public System.Int32 get_ConsumePropNum(); // 0x1e055d0 private System.Void set_ConsumePropNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesMax(); // 0x1e055d0 private System.Void set_ReceiveTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesNow(); // 0x1e055d0 private System.Void set_ReceiveTimesNow(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryGroupPurchaseDiscountItem : System.Object { // Fields private System.Int32 <BuyTimes>k__BackingField; // 0x10 private System.Single <Discount>k__BackingField; // 0x14 // Methods public System.Int32 get_BuyTimes(); // 0x1e055d0 private System.Void set_BuyTimes(System.Int32 value); // 0x1e24080 public System.Single get_Discount(); // 0x1e0b71c private System.Void set_Discount(System.Single value); // 0x1e25a40 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductDarkEilRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <ProductKey>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_ProductKey(System.String value); // 0x1e292ac private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDirectProductLimitedTimeBackRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <ProductKey>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Boolean <IsNeedCoupon>k__BackingField; // 0x28 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_ProductKey(System.String value); // 0x1e292ac private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean get_IsNeedCoupon(); // 0x1e12ab8 private System.Void set_IsNeedCoupon(System.Boolean value); // 0x1e292d4 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryActiveTaskRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Type>k__BackingField; // 0x18 private System.Int32 <ProcessSum>k__BackingField; // 0x20 private System.Int32 <ProcessNow>k__BackingField; // 0x24 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x28 private System.Boolean <Receive>k__BackingField; // 0x30 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_Type(); // 0x1e1bcd8 private System.Void set_Type(System.String value); // 0x1e292ac public System.Int32 get_ProcessSum(); // 0x1e055d0 private System.Void set_ProcessSum(System.Int32 value); // 0x1e24080 public System.Int32 get_ProcessNow(); // 0x1e055d0 private System.Void set_ProcessNow(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean get_Receive(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryExchangeRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <NeedCoins>k__BackingField; // 0x14 private System.Int32 <ExchangeTimesMax>k__BackingField; // 0x18 private System.Int32 <ExchangeTimesNow>k__BackingField; // 0x1c // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedCoins(); // 0x1e055d0 private System.Void set_NeedCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeTimesMax(); // 0x1e055d0 private System.Void set_ExchangeTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeTimesNow(); // 0x1e055d0 private System.Void set_ExchangeTimesNow(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AnniversaryDigitalExpertRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <NeedScore>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedScore(); // 0x1e055d0 private System.Void set_NeedScore(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AuctionListItem : System.Object { // Fields private System.String <Id>k__BackingField; // 0x10 private System.String <Type>k__BackingField; // 0x18 private System.String <Uid>k__BackingField; // 0x20 private System.String <Nickname>k__BackingField; // 0x28 private System.String <ItemName>k__BackingField; // 0x30 private System.Int32 <ItemType>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <ItemValues>k__BackingField; // 0x40 private System.Int32 <Price>k__BackingField; // 0x48 private System.Int32 <BreakPrice>k__BackingField; // 0x4c private System.Int32 <DealPrice>k__BackingField; // 0x50 private System.Int64 <OnShelfTs>k__BackingField; // 0x58 private System.Int32 <CountdownSeconds>k__BackingField; // 0x60 private System.Collections.Generic.Dictionary<System.String,System.Object> <Ext>k__BackingField; // 0x68 private System.String <BuyerNickname>k__BackingField; // 0x70 private System.String <BuyerUid>k__BackingField; // 0x78 // Methods public System.String get_Id(); // 0x1e1bcd8 private System.Void set_Id(System.String value); // 0x1e292ac public System.String get_Type(); // 0x1e1bcd8 private System.Void set_Type(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_ItemName(); // 0x1e1bcd8 private System.Void set_ItemName(System.String value); // 0x1e292ac public System.Int32 get_ItemType(); // 0x1e055d0 private System.Void set_ItemType(System.Int32 value); // 0x1e24080 private System.Void set_ItemValues(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_ItemValues(); // 0x1e1bcd8 public System.Int32 get_Price(); // 0x1e055d0 private System.Void set_Price(System.Int32 value); // 0x1e24080 public System.Int32 get_BreakPrice(); // 0x1e055d0 private System.Void set_BreakPrice(System.Int32 value); // 0x1e24080 public System.Int32 get_DealPrice(); // 0x1e055d0 private System.Void set_DealPrice(System.Int32 value); // 0x1e24080 public System.Int64 get_OnShelfTs(); // 0x1e0b1a4 private System.Void set_OnShelfTs(System.Int64 value); // 0x1e25890 public System.Int32 get_CountdownSeconds(); // 0x1e055d0 private System.Void set_CountdownSeconds(System.Int32 value); // 0x1e24080 public System.Collections.Generic.Dictionary<System.String,System.Object> get_Ext(); // 0x1e1bcd8 private System.Void set_Ext(System.Collections.Generic.Dictionary<System.String,System.Object> value); // 0x1e292ac public System.String get_BuyerNickname(); // 0x1e1bcd8 private System.Void set_BuyerNickname(System.String value); // 0x1e292ac public System.String get_BuyerUid(); // 0x1e1bcd8 private System.Void set_BuyerUid(System.String value); // 0x1e292ac public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AuctionPoolListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Counts>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> <Lists>k__BackingField; // 0x30 // Methods private System.Void set_Counts(System.Int32 value); // 0x1e24080 public System.Int32 get_Counts(); // 0x1e055d0 private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> get_Lists(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.AuctionOfferMakingResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Balance>k__BackingField; // 0x28 // Methods private System.Void set_Balance(System.Int32 value); // 0x1e24080 public System.Int32 get_Balance(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MyAuctionItemsResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> <MySellLists>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> <MyBuyLists>k__BackingField; // 0x30 // Methods private System.Void set_MySellLists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> get_MySellLists(); // 0x1e1bcd8 private System.Void set_MyBuyLists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.AuctionListItem> get_MyBuyLists(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public abstract class LAtmLegendHeroGame.Games.Models.BaseActivityConfig : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <Type>k__BackingField; // 0x14 private System.Int64 <StartTime>k__BackingField; // 0x18 private System.Int64 <EndTime>k__BackingField; // 0x20 private System.String <Title>k__BackingField; // 0x28 private System.Int32 <SortId>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <ImagesConfig>k__BackingField; // 0x38 // Methods public System.Int32 get_Id(); // 0x1e055d0 public System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int64 get_StartTime(); // 0x1e0b1a4 private System.Void set_StartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_EndTime(); // 0x1e0b1a4 private System.Void set_EndTime(System.Int64 value); // 0x1e25890 public System.String get_Title(); // 0x1e1bcd8 private System.Void set_Title(System.String value); // 0x1e292ac private System.Void set_SortId(System.Int32 value); // 0x1e24080 public System.Int32 get_SortId(); // 0x1e055d0 private System.Void set_ImagesConfig(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_ImagesConfig(); // 0x1e1bcd8 protected System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e292ac internal abstract System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public LAtmLegendHeroGame.Games.Models.ScoreGiftConfigEntity ToScoreGiftConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.PermitConfigEntity ToPermitConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.HeroRaffledConfigEntity ToHeroRaffledConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.XikariConfigEntity ToXikariConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity ToLivenessAndBackConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.CumulativePayConfigEntity ToCumulativePayConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.GroupPurchaseConfigEntity ToGroupPurchaseConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.DirectProductConfigEntity ToDirectProductConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.AnniversaryConfigEntity ToAnniversaryConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.CumulativePayAmountsConfigEntity ToCumulativePayAmountsConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.ConsumingConfigEntity ToConsumingConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.ChooseRewardConfigEntity ToChooseRewardConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.FruitAchievementConfigEntity ToFruitAchievementConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.LineAchievementConfigEntity ToLineAchievementConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigEntity ToSimpleRaffledConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.SignConfigEntity ToSignConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.GameImagesConfigEntity ToGameImagesConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseConfigEntity ToHeroDebrisPurchaseConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.CalendarConfigEntity ToCalendarConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.BeliyaConfigEntity ToBeliyaConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity ToGiftCumulativePurchaseConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.TurntableRaffledConfigEntity ToTurntableRaffledConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.FlipCardConfigEntity ToFlipCardConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.MonopolyDiceConfigEntity ToMonopolyDiceConfigEntity(); // 0x1e1bcd8 public LAtmLegendHeroGame.Games.Models.TartarusLotteryConfigEntity ToTartarusLotteryConfigEntity(); // 0x1e1bcd8 protected System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.BeliyaCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRafflePoolItem> <RafflePoolConfigList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> <RaffleTimesRewardsConfigList>k__BackingField; // 0x50 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaScoreMapItem> <ItemScoreMapConfigList>k__BackingField; // 0x58 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankSettleRewardItem> <RankSettleRewardsConfigList>k__BackingField; // 0x60 private System.Int32 <SumRaffleTimes>k__BackingField; // 0x68 private System.Int32 <Coins>k__BackingField; // 0x6c private System.Boolean <IsFirstTenRaffle>k__BackingField; // 0x70 private System.Int32 <BdLeftTimes>k__BackingField; // 0x74 private System.Collections.Generic.Dictionary<System.String,System.Int32> <Package>k__BackingField; // 0x78 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> <ExchangeRewardsConfigList>k__BackingField; // 0x80 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> <SignRewardsConfigList>k__BackingField; // 0x88 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> <RankScoreRewardsConfigList>k__BackingField; // 0x90 // Methods public LAtmLegendHeroGame.Games.Models.BeliyaCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.BeliyaCommonConfig value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRafflePoolItem> get_RafflePoolConfigList(); // 0x1e1bcd8 private System.Void set_RafflePoolConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRafflePoolItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> get_RaffleTimesRewardsConfigList(); // 0x1e1bcd8 private System.Void set_RaffleTimesRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaScoreMapItem> get_ItemScoreMapConfigList(); // 0x1e1bcd8 private System.Void set_ItemScoreMapConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaScoreMapItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankSettleRewardItem> get_RankSettleRewardsConfigList(); // 0x1e1bcd8 private System.Void set_RankSettleRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankSettleRewardItem> value); // 0x1e292ac public System.Int32 get_SumRaffleTimes(); // 0x1e055d0 private System.Void set_SumRaffleTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_Coins(); // 0x1e055d0 private System.Void set_Coins(System.Int32 value); // 0x1e24080 public System.Boolean get_IsFirstTenRaffle(); // 0x1e12ab8 private System.Void set_IsFirstTenRaffle(System.Boolean value); // 0x1e292d4 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Package(); // 0x1e1bcd8 private System.Void set_Package(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> get_ExchangeRewardsConfigList(); // 0x1e1bcd8 private System.Void set_ExchangeRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> get_SignRewardsConfigList(); // 0x1e1bcd8 private System.Void set_SignRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> get_RankScoreRewardsConfigList(); // 0x1e1bcd8 private System.Void set_RankScoreRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem> value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaCommonConfig : System.Object { // Fields private System.Int32 <CoinId>k__BackingField; // 0x10 private System.Int32 <OneRaffleCost>k__BackingField; // 0x14 private System.Int32 <TenRaffleCost>k__BackingField; // 0x18 private System.Int32 <FirstTenRaffleCost>k__BackingField; // 0x1c private System.Int32 <BdTimes>k__BackingField; // 0x20 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <BdRewards>k__BackingField; // 0x28 private System.Int64 <RaffleEndTs>k__BackingField; // 0x30 private System.Int32 <SeasonHeroId>k__BackingField; // 0x38 // Methods private System.Void set_CoinId(System.Int32 value); // 0x1e24080 public System.Int32 get_CoinId(); // 0x1e055d0 private System.Void set_OneRaffleCost(System.Int32 value); // 0x1e24080 public System.Int32 get_OneRaffleCost(); // 0x1e055d0 private System.Void set_TenRaffleCost(System.Int32 value); // 0x1e24080 public System.Int32 get_TenRaffleCost(); // 0x1e055d0 private System.Void set_FirstTenRaffleCost(System.Int32 value); // 0x1e24080 public System.Int32 get_FirstTenRaffleCost(); // 0x1e055d0 private System.Void set_BdTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdTimes(); // 0x1e055d0 private System.Void set_BdRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_BdRewards(); // 0x1e1bcd8 private System.Void set_RaffleEndTs(System.Int64 value); // 0x1e25890 public System.Int64 get_RaffleEndTs(); // 0x1e0b1a4 private System.Void set_SeasonHeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_SeasonHeroId(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRafflePoolItem : System.Object { // Fields private System.Int32 <PoolType>k__BackingField; // 0x10 private System.Int32 <EggType>k__BackingField; // 0x14 private System.Int32 <Weight>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods private System.Void set_PoolType(System.Int32 value); // 0x1e24080 public System.Int32 get_PoolType(); // 0x1e055d0 private System.Void set_EggType(System.Int32 value); // 0x1e24080 public System.Int32 get_EggType(); // 0x1e055d0 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Int32 get_Weight(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRaffleTimesRewardItem : System.Object { // Fields private System.Int32 <RaffleTimes>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_RaffleTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_RaffleTimes(); // 0x1e055d0 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaScoreMapItem : System.Object { // Fields private System.Int32 <ItemId>k__BackingField; // 0x10 private System.Int32 <ItemNum>k__BackingField; // 0x14 private System.Int32 <Score>k__BackingField; // 0x18 // Methods private System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemId(); // 0x1e055d0 private System.Void set_ItemNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRankSettleRewardItem : System.Object { // Fields private System.Int32 <RankStart>k__BackingField; // 0x10 private System.Int32 <RankEnd>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_RankStart(System.Int32 value); // 0x1e24080 public System.Int32 get_RankStart(); // 0x1e055d0 private System.Void set_RankEnd(System.Int32 value); // 0x1e24080 public System.Int32 get_RankEnd(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaExchangeRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <ItemId>k__BackingField; // 0x14 private System.Int32 <ItemNum>k__BackingField; // 0x18 private System.Int32 <CostCoins>k__BackingField; // 0x1c private System.Int32 <MaxTimes>k__BackingField; // 0x20 private System.Int32 <NowTimes>k__BackingField; // 0x24 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemId(); // 0x1e055d0 private System.Void set_ItemNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 private System.Void set_CostCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_CostCoins(); // 0x1e055d0 private System.Void set_MaxTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxTimes(); // 0x1e055d0 private System.Void set_NowTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_NowTimes(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaSignRewardItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Boolean <Unlock>k__BackingField; // 0x15 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRankScoreRewardItem : System.Object { // Fields private System.Int32 <TotalScore>k__BackingField; // 0x10 private System.Boolean <Received>k__BackingField; // 0x14 private System.Boolean <Unlock>k__BackingField; // 0x15 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_TotalScore(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalScore(); // 0x1e055d0 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Received(); // 0x1e12ab8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BossRankListItem : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <Uid>k__BackingField; // 0x18 private System.String <Name>k__BackingField; // 0x20 private System.Int32 <CrossLevels>k__BackingField; // 0x28 private System.Int32 <CrossSeconds>k__BackingField; // 0x2c private System.Int64 <CrossTimeTs>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x38 // Methods private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_CrossLevels(System.Int32 value); // 0x1e24080 public System.Int32 get_CrossLevels(); // 0x1e055d0 private System.Void set_CrossSeconds(System.Int32 value); // 0x1e24080 public System.Int32 get_CrossSeconds(); // 0x1e055d0 private System.Void set_CrossTimeTs(System.Int64 value); // 0x1e25890 public System.Int64 get_CrossTimeTs(); // 0x1e0b1a4 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BossRankInfo : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <BossID>k__BackingField; // 0x28 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BossRankListItem> <Lists>k__BackingField; // 0x30 private LAtmLegendHeroGame.Games.Models.BossRankListItem <MyInfo>k__BackingField; // 0x38 // Methods private System.Void set_BossID(System.Int32 value); // 0x1e24080 public System.Int32 get_BossID(); // 0x1e055d0 private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BossRankListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BossRankListItem> get_Lists(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.Games.Models.BossRankListItem value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.BossRankListItem get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CalendarConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CalendarConfigItem> <List>k__BackingField; // 0x40 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CalendarConfigItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CalendarConfigItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CalendarConfigItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <Type>k__BackingField; // 0x20 private System.Int64 <StartTs>k__BackingField; // 0x28 private System.Int64 <EndTs>k__BackingField; // 0x30 private System.String <Describe>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x40 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_StartTs(System.Int64 value); // 0x1e25890 public System.Int64 get_StartTs(); // 0x1e0b1a4 private System.Void set_EndTs(System.Int64 value); // 0x1e25890 public System.Int64 get_EndTs(); // 0x1e0b1a4 private System.Void set_Describe(System.String value); // 0x1e292ac public System.String get_Describe(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ChooseRewardConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.String <ProductKey>k__BackingField; // 0x40 private System.Int32 <FreeRewardNum>k__BackingField; // 0x48 private System.Int32 <DiamondRewardNum>k__BackingField; // 0x4c private System.Int32 <DiamondRewardConsume>k__BackingField; // 0x50 private System.Int32 <PayRewardNum>k__BackingField; // 0x54 private LAtmLegendHeroGame.Games.Models.ChooseRewardConfig <RewardsConfig>k__BackingField; // 0x58 private LAtmLegendHeroGame.Games.Models.ChooseRewardUser <User>k__BackingField; // 0x60 // Methods public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_ProductKey(System.String value); // 0x1e292ac public System.Int32 get_FreeRewardNum(); // 0x1e055d0 private System.Void set_FreeRewardNum(System.Int32 value); // 0x1e24080 public System.Int32 get_DiamondRewardNum(); // 0x1e055d0 private System.Void set_DiamondRewardNum(System.Int32 value); // 0x1e24080 public System.Int32 get_DiamondRewardConsume(); // 0x1e055d0 private System.Void set_DiamondRewardConsume(System.Int32 value); // 0x1e24080 public System.Int32 get_PayRewardNum(); // 0x1e055d0 private System.Void set_PayRewardNum(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.Games.Models.ChooseRewardConfig get_RewardsConfig(); // 0x1e1bcd8 private System.Void set_RewardsConfig(LAtmLegendHeroGame.Games.Models.ChooseRewardConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.ChooseRewardUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.ChooseRewardUser value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ChooseRewardConfig : System.Object { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <FreeRewards>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <DiamondRewards>k__BackingField; // 0x18 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <PayRewards>k__BackingField; // 0x20 // Methods private System.Void set_FreeRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_FreeRewards(); // 0x1e1bcd8 private System.Void set_DiamondRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_DiamondRewards(); // 0x1e1bcd8 private System.Void set_PayRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_PayRewards(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ChooseRewardUser : System.Object { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <FreeRewards>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <DiamondRewards>k__BackingField; // 0x18 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> <PayRewards>k__BackingField; // 0x20 // Methods private System.Void set_FreeRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_FreeRewards(); // 0x1e1bcd8 private System.Void set_DiamondRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_DiamondRewards(); // 0x1e1bcd8 private System.Void set_PayRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ChooseRewardItem> get_PayRewards(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ChooseRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ConsumingConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Int32 <Process>k__BackingField; // 0x40 private System.Int32 <ConsumeType>k__BackingField; // 0x44 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> <List>k__BackingField; // 0x48 // Methods private System.Void set_Process(System.Int32 value); // 0x1e24080 public System.Int32 get_Process(); // 0x1e055d0 private System.Void set_ConsumeType(System.Int32 value); // 0x1e24080 public System.Int32 get_ConsumeType(); // 0x1e055d0 private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ConsumingListItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ConsumingListItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <Process>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Boolean <Receive>k__BackingField; // 0x20 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Process(System.Int32 value); // 0x1e24080 public System.Int32 get_Process(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CumulativePayAmountsConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> <List>k__BackingField; // 0x40 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CumulativePayAmountsListItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <PayAmountsNeed>k__BackingField; // 0x14 private System.Int32 <PayAmountsNow>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Boolean <Unlock>k__BackingField; // 0x28 private System.Boolean <Receive>k__BackingField; // 0x29 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_PayAmountsNeed(System.Int32 value); // 0x1e24080 public System.Int32 get_PayAmountsNeed(); // 0x1e055d0 private System.Void set_PayAmountsNow(System.Int32 value); // 0x1e24080 public System.Int32 get_PayAmountsNow(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CumulativePayConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> <List>k__BackingField; // 0x40 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.CumulativePayListItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.CumulativePayListItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <NeedPayDays>k__BackingField; // 0x14 private System.Int32 <NowPayDays>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Boolean <Unlock>k__BackingField; // 0x28 private System.Boolean <Receive>k__BackingField; // 0x29 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_NeedPayDays(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedPayDays(); // 0x1e055d0 private System.Void set_NowPayDays(System.Int32 value); // 0x1e24080 public System.Int32 get_NowPayDays(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.DirectProductConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> <RewardsList>k__BackingField; // 0x40 // Methods private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.DirectProductRewardItem> get_RewardsList(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.DirectProductRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.String <ProductKey>k__BackingField; // 0x28 private System.Int32 <CurrencyType>k__BackingField; // 0x30 private System.Int32 <CurrencyConsume>k__BackingField; // 0x34 private System.Int32 <BuyTimesTodayMax>k__BackingField; // 0x38 private System.Int32 <BuyTimesTodayNow>k__BackingField; // 0x3c private System.Int32 <ReceiveLeftTimes>k__BackingField; // 0x40 private System.Int32 <BuyTimesSumMax>k__BackingField; // 0x44 private System.Int32 <BuyTimesSumNow>k__BackingField; // 0x48 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_ProductKey(System.String value); // 0x1e292ac public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_CurrencyType(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyType(); // 0x1e055d0 private System.Void set_CurrencyConsume(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyConsume(); // 0x1e055d0 private System.Void set_BuyTimesTodayMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesTodayMax(); // 0x1e055d0 private System.Void set_BuyTimesTodayNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesTodayNow(); // 0x1e055d0 private System.Void set_ReceiveLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveLeftTimes(); // 0x1e055d0 private System.Void set_BuyTimesSumMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesSumMax(); // 0x1e055d0 private System.Void set_BuyTimesSumNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesSumNow(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <Uid>k__BackingField; // 0x18 private System.String <Name>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x28 private System.Int64 <RankTs>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x38 // Methods private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_RankTs(System.Int64 value); // 0x1e25890 public System.Int64 get_RankTs(); // 0x1e0b1a4 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.EndlesshoneRankList : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem> <Lists>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem <MyInfo>k__BackingField; // 0x30 // Methods private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem> get_Lists(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.EndlesshoneRankItem get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FruitAchievementConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Int32 <GameType>k__BackingField; // 0x40 private System.Int32 <HighestScore>k__BackingField; // 0x44 private LAtmLegendHeroGame.Games.Models.FruitDailyRewards <DailyRewards>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FruitTaskRewardItem> <TaskRewards>k__BackingField; // 0x50 // Methods public System.Int32 get_GameType(); // 0x1e055d0 private System.Void set_GameType(System.Int32 value); // 0x1e24080 public System.Int32 get_HighestScore(); // 0x1e055d0 private System.Void set_HighestScore(System.Int32 value); // 0x1e24080 public LAtmLegendHeroGame.Games.Models.FruitDailyRewards get_DailyRewards(); // 0x1e1bcd8 private System.Void set_DailyRewards(LAtmLegendHeroGame.Games.Models.FruitDailyRewards value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FruitTaskRewardItem> get_TaskRewards(); // 0x1e1bcd8 private System.Void set_TaskRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FruitTaskRewardItem> value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FruitDailyRewards : System.Object { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x10 private System.Boolean <Unlock>k__BackingField; // 0x18 private System.Boolean <Receive>k__BackingField; // 0x19 // Methods private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FruitTaskRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <NeedScore>k__BackingField; // 0x20 private System.Boolean <Receive>k__BackingField; // 0x24 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_NeedScore(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedScore(); // 0x1e055d0 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward : System.Object { // Fields private System.Int32 <StartRank>k__BackingField; // 0x10 private System.Int32 <EndRank>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <RewardItems>k__BackingField; // 0x18 // Methods internal System.Void set_StartRank(System.Int32 value); // 0x1e24080 public System.Int32 get_StartRank(); // 0x1e055d0 internal System.Void set_EndRank(System.Int32 value); // 0x1e24080 public System.Int32 get_EndRank(); // 0x1e055d0 public System.Boolean get_IsLast(); // 0x1e12ab8 private System.Void set_RewardItems(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_RewardItems(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SeasonRankConfig : System.Object { // Fields private System.Int32 <SeasonId>k__BackingField; // 0x10 private System.Int64 <StartTimeTsSeconds>k__BackingField; // 0x18 private System.Int64 <EndTimeTsSeconds>k__BackingField; // 0x20 private System.Int64 <SettleTimeTsSecons>k__BackingField; // 0x28 private System.Boolean <IsSettled>k__BackingField; // 0x30 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <Rewards>k__BackingField; // 0x38 // Methods private System.Void set_SeasonId(System.Int32 value); // 0x1e24080 public System.Int32 get_SeasonId(); // 0x1e055d0 private System.Void set_StartTimeTsSeconds(System.Int64 value); // 0x1e25890 public System.Int64 get_StartTimeTsSeconds(); // 0x1e0b1a4 private System.Void set_EndTimeTsSeconds(System.Int64 value); // 0x1e25890 public System.Int64 get_EndTimeTsSeconds(); // 0x1e0b1a4 private System.Void set_SettleTimeTsSecons(System.Int64 value); // 0x1e25890 public System.Int64 get_SettleTimeTsSecons(); // 0x1e0b1a4 private System.Void set_IsSettled(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsSettled(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_Rewards(); // 0x1e1bcd8 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PeakConfig : System.Object { // Fields private System.Int32 <SeasonId>k__BackingField; // 0x10 private System.Int64 <SeasonStartTime>k__BackingField; // 0x18 private System.Int64 <SeasonEndTime>k__BackingField; // 0x20 private System.Int32 <PkTimesMax>k__BackingField; // 0x28 private System.Int64 <TrialStartTime>k__BackingField; // 0x30 private System.Int64 <TrialEndTime>k__BackingField; // 0x38 private System.Int64 <TrialSettleTime>k__BackingField; // 0x40 private System.Collections.Generic.List<System.Int64> <TrialPKTimePeriods>k__BackingField; // 0x48 private System.Int32 <TrialGuessMultiSpendColorDiamondNum>k__BackingField; // 0x50 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <TrialGuessSccessRewards>k__BackingField; // 0x58 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <TrialGuessFailRewards>k__BackingField; // 0x60 private System.Int32 <FinalGuessMultiSpendColorDiamondNum>k__BackingField; // 0x68 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <FinalGuessSccessRewards>k__BackingField; // 0x70 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <FinalGuessFailRewards>k__BackingField; // 0x78 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <TrialPKRewards>k__BackingField; // 0x80 private System.Int64 <FinalStartTime>k__BackingField; // 0x88 private System.Int64 <FinalEndTime>k__BackingField; // 0x90 private System.Int64 <FinalSettleTime>k__BackingField; // 0x98 private System.Collections.Generic.List<System.Int64> <FinalPKPeriods>k__BackingField; // 0xa0 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <FinalPKRewards>k__BackingField; // 0xa8 private System.Int32 <TrailGuessMulti>k__BackingField; // 0xb0 private System.Int32 <FinalGuessMulti>k__BackingField; // 0xb4 // Methods private System.Void set_SeasonId(System.Int32 value); // 0x1e24080 public System.Int32 get_SeasonId(); // 0x1e055d0 private System.Void set_SeasonStartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_SeasonStartTime(); // 0x1e0b1a4 private System.Void set_SeasonEndTime(System.Int64 value); // 0x1e25890 public System.Int64 get_SeasonEndTime(); // 0x1e0b1a4 private System.Void set_PkTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_PkTimesMax(); // 0x1e055d0 private System.Void set_TrialStartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_TrialStartTime(); // 0x1e0b1a4 private System.Void set_TrialEndTime(System.Int64 value); // 0x1e25890 public System.Int64 get_TrialEndTime(); // 0x1e0b1a4 private System.Void set_TrialSettleTime(System.Int64 value); // 0x1e25890 public System.Int64 get_TrialSettleTime(); // 0x1e0b1a4 private System.Void set_TrialPKTimePeriods(System.Collections.Generic.List<System.Int64> value); // 0x1e292ac public System.Collections.Generic.List<System.Int64> get_TrialPKTimePeriods(); // 0x1e1bcd8 private System.Void set_TrialGuessMultiSpendColorDiamondNum(System.Int32 value); // 0x1e24080 public System.Int32 get_TrialGuessMultiSpendColorDiamondNum(); // 0x1e055d0 private System.Void set_TrialGuessSccessRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_TrialGuessSccessRewards(); // 0x1e1bcd8 private System.Void set_TrialGuessFailRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_TrialGuessFailRewards(); // 0x1e1bcd8 private System.Void set_FinalGuessMultiSpendColorDiamondNum(System.Int32 value); // 0x1e24080 public System.Int32 get_FinalGuessMultiSpendColorDiamondNum(); // 0x1e055d0 private System.Void set_FinalGuessSccessRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_FinalGuessSccessRewards(); // 0x1e1bcd8 private System.Void set_FinalGuessFailRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_FinalGuessFailRewards(); // 0x1e1bcd8 private System.Void set_TrialPKRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_TrialPKRewards(); // 0x1e1bcd8 private System.Void set_FinalStartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_FinalStartTime(); // 0x1e0b1a4 private System.Void set_FinalEndTime(System.Int64 value); // 0x1e25890 public System.Int64 get_FinalEndTime(); // 0x1e0b1a4 private System.Void set_FinalSettleTime(System.Int64 value); // 0x1e25890 public System.Int64 get_FinalSettleTime(); // 0x1e0b1a4 private System.Void set_FinalPKPeriods(System.Collections.Generic.List<System.Int64> value); // 0x1e292ac public System.Collections.Generic.List<System.Int64> get_FinalPKPeriods(); // 0x1e1bcd8 private System.Void set_FinalPKRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_FinalPKRewards(); // 0x1e1bcd8 private System.Void set_TrailGuessMulti(System.Int32 value); // 0x1e24080 public System.Int32 get_TrailGuessMulti(); // 0x1e055d0 private System.Void set_FinalGuessMulti(System.Int32 value); // 0x1e24080 public System.Int32 get_FinalGuessMulti(); // 0x1e055d0 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.EndlesshoneConfig : System.Object { // Fields private System.Int32 <SeasonId>k__BackingField; // 0x10 private System.Collections.Generic.List<System.Int32> <ServerIds>k__BackingField; // 0x18 private System.Int64 <StartTime>k__BackingField; // 0x20 private System.Int64 <SettleTime>k__BackingField; // 0x28 private System.Int64 <EndTime>k__BackingField; // 0x30 private System.Boolean <IsSettled>k__BackingField; // 0x38 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <SettleRewards>k__BackingField; // 0x40 // Methods private System.Void set_SeasonId(System.Int32 value); // 0x1e24080 public System.Int32 get_SeasonId(); // 0x1e055d0 private System.Void set_ServerIds(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_ServerIds(); // 0x1e1bcd8 private System.Void set_StartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_StartTime(); // 0x1e0b1a4 private System.Void set_SettleTime(System.Int64 value); // 0x1e25890 public System.Int64 get_SettleTime(); // 0x1e0b1a4 private System.Void set_EndTime(System.Int64 value); // 0x1e25890 public System.Int64 get_EndTime(); // 0x1e0b1a4 private System.Void set_IsSettled(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsSettled(); // 0x1e12ab8 private System.Void set_SettleRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_SettleRewards(); // 0x1e1bcd8 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiConfigLevelReward : System.Object { // Fields private System.Int32 <MinScore>k__BackingField; // 0x10 private System.Int32 <MaxScore>k__BackingField; // 0x14 private System.Int32 <Interval>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <RewardItems>k__BackingField; // 0x20 // Methods public System.Int32 get_MinScore(); // 0x1e055d0 public System.Void set_MinScore(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxScore(); // 0x1e055d0 public System.Void set_MaxScore(System.Int32 value); // 0x1e24080 public System.Int32 get_Interval(); // 0x1e055d0 public System.Void set_Interval(System.Int32 value); // 0x1e24080 private System.Void set_RewardItems(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_RewardItems(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiConfig : System.Object { // Fields private System.Boolean <IsSandbox>k__BackingField; // 0x10 private System.Int32 <SeasonId>k__BackingField; // 0x14 private System.Collections.Generic.List<System.Collections.Generic.List<System.Int32>> <ServerIds>k__BackingField; // 0x18 private System.String <StartDate>k__BackingField; // 0x20 private System.String <EndDate>k__BackingField; // 0x28 private System.String <ShowEndTime>k__BackingField; // 0x30 private System.String <SettleTime>k__BackingField; // 0x38 private System.String <DailyStartTime>k__BackingField; // 0x40 private System.String <DailyEndTime>k__BackingField; // 0x48 private System.Boolean <ChatOpen>k__BackingField; // 0x50 public System.Collections.Generic.Dictionary<System.String,LAtmLegendHeroGame.Games.Models.PVPMultiConfigLevelReward> LevelReward; // 0x58 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> <RankRewards>k__BackingField; // 0x60 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem> UserAppellations; // 0x68 // Methods private System.Void set_IsSandbox(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsSandbox(); // 0x1e12ab8 private System.Void set_SeasonId(System.Int32 value); // 0x1e24080 public System.Int32 get_SeasonId(); // 0x1e055d0 private System.Void set_ServerIds(System.Collections.Generic.List<System.Collections.Generic.List<System.Int32>> value); // 0x1e292ac public System.Collections.Generic.List<System.Collections.Generic.List<System.Int32>> get_ServerIds(); // 0x1e1bcd8 private System.Void set_StartDate(System.String value); // 0x1e292ac public System.String get_StartDate(); // 0x1e1bcd8 private System.Void set_EndDate(System.String value); // 0x1e292ac public System.String get_EndDate(); // 0x1e1bcd8 private System.Void set_ShowEndTime(System.String value); // 0x1e292ac public System.String get_ShowEndTime(); // 0x1e1bcd8 private System.Void set_SettleTime(System.String value); // 0x1e292ac public System.String get_SettleTime(); // 0x1e1bcd8 private System.Void set_DailyStartTime(System.String value); // 0x1e292ac public System.String get_DailyStartTime(); // 0x1e1bcd8 private System.Void set_DailyEndTime(System.String value); // 0x1e292ac public System.String get_DailyEndTime(); // 0x1e1bcd8 private System.Void set_ChatOpen(System.Boolean value); // 0x1e292d4 public System.Boolean get_ChatOpen(); // 0x1e12ab8 private System.Void set_RankRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeasonRankConfigReward> get_RankRewards(); // 0x1e1bcd8 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.RecommendGiftConfig : System.Object { // Fields private System.String <Key>k__BackingField; // 0x10 private System.String <GiftId>k__BackingField; // 0x18 private System.String <Money>k__BackingField; // 0x20 private System.Int64 <LimitTime>k__BackingField; // 0x28 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x30 // Methods private System.Void set_Key(System.String value); // 0x1e292ac public System.String get_Key(); // 0x1e1bcd8 private System.Void set_GiftId(System.String value); // 0x1e292ac public System.String get_GiftId(); // 0x1e1bcd8 private System.Void set_Money(System.String value); // 0x1e292ac public System.String get_Money(); // 0x1e1bcd8 private System.Void set_LimitTime(System.Int64 value); // 0x1e25890 public System.Int64 get_LimitTime(); // 0x1e0b1a4 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ScoreGiftConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> <List>k__BackingField; // 0x40 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PermitConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Int32 <VipProductId>k__BackingField; // 0x40 private System.String <VipBuyTime>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> <NormalList>k__BackingField; // 0x50 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> <VipList>k__BackingField; // 0x58 // Methods private System.Void set_VipProductId(System.Int32 value); // 0x1e24080 public System.Int32 get_VipProductId(); // 0x1e055d0 private System.Void set_VipBuyTime(System.String value); // 0x1e292ac public System.String get_VipBuyTime(); // 0x1e1bcd8 private System.Void set_NormalList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> get_NormalList(); // 0x1e1bcd8 private System.Void set_VipList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> get_VipList(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GameConfig : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private LAtmLegendHeroGame.Games.Models.SeasonRankConfig <SeasonConfig>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.PeakConfig <PeakConfig>k__BackingField; // 0x30 private LAtmLegendHeroGame.Games.Models.EndlesshoneConfig <EndlesshoneConfig>k__BackingField; // 0x38 private LAtmLegendHeroGame.Games.Models.PVPMultiConfig <PVPMultiConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> <ServerActivities>k__BackingField; // 0x48 private LAtmLegendHeroGame.Games.Models.RecommendGiftConfig <RecommendGiftConfig>k__BackingField; // 0x50 private System.Collections.Generic.List<System.Int32> <SpecialItemsNotUploadedList>k__BackingField; // 0x58 private System.Int64 <Time>k__BackingField; // 0x60 private System.String <Token>k__BackingField; // 0x68 // Methods private System.Void set_SeasonConfig(LAtmLegendHeroGame.Games.Models.SeasonRankConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.SeasonRankConfig get_SeasonConfig(); // 0x1e1bcd8 private System.Void set_PeakConfig(LAtmLegendHeroGame.Games.Models.PeakConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.PeakConfig get_PeakConfig(); // 0x1e1bcd8 private System.Void set_EndlesshoneConfig(LAtmLegendHeroGame.Games.Models.EndlesshoneConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.EndlesshoneConfig get_EndlesshoneConfig(); // 0x1e1bcd8 private System.Void set_PVPMultiConfig(LAtmLegendHeroGame.Games.Models.PVPMultiConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.PVPMultiConfig get_PVPMultiConfig(); // 0x1e1bcd8 private System.Void set_ServerActivities(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BaseActivityConfig> get_ServerActivities(); // 0x1e1bcd8 private System.Void set_RecommendGiftConfig(LAtmLegendHeroGame.Games.Models.RecommendGiftConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.RecommendGiftConfig get_RecommendGiftConfig(); // 0x1e1bcd8 private System.Void set_SpecialItemsNotUploadedList(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_SpecialItemsNotUploadedList(); // 0x1e1bcd8 private System.Void set_Time(System.Int64 value); // 0x1e25890 public System.Int64 get_Time(); // 0x1e0b1a4 private System.Void set_Token(System.String value); // 0x1e292ac internal System.String get_Token(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GameImagesConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields // Methods internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GiftCumulativePurchaseConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Int32 <BuyTimesNow>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> <PurchasableGiftsConfigList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> <CumulativeRewardsConfigList>k__BackingField; // 0x50 // Methods private System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 private System.Void set_PurchasableGiftsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig> get_PurchasableGiftsConfigList(); // 0x1e1bcd8 private System.Void set_CumulativeRewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig> get_CumulativeRewardsConfigList(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GiftPurchasableConfig : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <CurrencyType>k__BackingField; // 0x20 private System.String <ProductKey>k__BackingField; // 0x28 private System.String <CurrencyConsume>k__BackingField; // 0x30 private System.String <DiscountTip>k__BackingField; // 0x38 private System.Int32 <BuyTimesMax>k__BackingField; // 0x40 private System.Int32 <BuyTimesNow>k__BackingField; // 0x44 private System.Int32 <ReceiveLeftTimes>k__BackingField; // 0x48 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x50 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_CurrencyType(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyType(); // 0x1e055d0 private System.Void set_ProductKey(System.String value); // 0x1e292ac public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_CurrencyConsume(System.String value); // 0x1e292ac public System.String get_CurrencyConsume(); // 0x1e1bcd8 private System.Void set_DiscountTip(System.String value); // 0x1e292ac public System.String get_DiscountTip(); // 0x1e1bcd8 private System.Void set_BuyTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesMax(); // 0x1e055d0 private System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 private System.Void set_ReceiveLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveLeftTimes(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GiftCumulativeRewardsConfig : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <NeedBuyTimes>k__BackingField; // 0x20 private System.Int32 <BuyTimesNow>k__BackingField; // 0x24 private System.Boolean <Unlock>k__BackingField; // 0x28 private System.Boolean <Receive>k__BackingField; // 0x29 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x30 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_NeedBuyTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedBuyTimes(); // 0x1e055d0 private System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GroupPurchaseConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Single <Discount>k__BackingField; // 0x40 private System.Int32 <PurchaseTimes>k__BackingField; // 0x44 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> <RewardsList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> <DiscountList>k__BackingField; // 0x50 // Methods private System.Void set_Discount(System.Single value); // 0x1e25a40 public System.Single get_Discount(); // 0x1e0b71c private System.Void set_PurchaseTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_PurchaseTimes(); // 0x1e055d0 private System.Void set_RewardsList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem> get_RewardsList(); // 0x1e1bcd8 private System.Void set_DiscountList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem> get_DiscountList(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GroupPurchaseRewardsItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.String <ConsumePropType>k__BackingField; // 0x20 private System.Int32 <ConsumePropNum>k__BackingField; // 0x28 private System.Int32 <ReceiveTimesMax>k__BackingField; // 0x2c private System.Int32 <ReceiveTimesNow>k__BackingField; // 0x30 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_ConsumePropType(System.String value); // 0x1e292ac public System.String get_ConsumePropType(); // 0x1e1bcd8 private System.Void set_ConsumePropNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ConsumePropNum(); // 0x1e055d0 private System.Void set_ReceiveTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesMax(); // 0x1e055d0 private System.Void set_ReceiveTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesNow(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.GroupPurchaseDiscountItem : System.Object { // Fields private System.Int32 <BuyTimes>k__BackingField; // 0x10 private System.Single <Discount>k__BackingField; // 0x14 // Methods private System.Void set_BuyTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimes(); // 0x1e055d0 private System.Void set_Discount(System.Single value); // 0x1e25a40 public System.Single get_Discount(); // 0x1e0b71c public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> <RewardsConfigList>k__BackingField; // 0x40 // Methods private System.Void set_RewardsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig> get_RewardsConfigList(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardConfig : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardItem> <Products>k__BackingField; // 0x18 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Products(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardItem> get_Products(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroDebrisPurchaseRewardItem : System.Object { // Fields private System.Int32 <Index>k__BackingField; // 0x10 private System.String <ProductId>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Int32 <BuyTimesMax>k__BackingField; // 0x28 private System.Int32 <BuyTimesNow>k__BackingField; // 0x2c private System.Boolean <Received>k__BackingField; // 0x30 // Methods private System.Void set_Index(System.Int32 value); // 0x1e24080 public System.Int32 get_Index(); // 0x1e055d0 private System.Void set_ProductId(System.String value); // 0x1e292ac public System.String get_ProductId(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_BuyTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesMax(); // 0x1e055d0 private System.Void set_BuyTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesNow(); // 0x1e055d0 private System.Void set_Received(System.Boolean value); // 0x1e292d4 public System.Boolean get_Received(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.HeroRaffledUser <User>k__BackingField; // 0x40 private LAtmLegendHeroGame.Games.Models.HeroRaffledConfig <Config>k__BackingField; // 0x48 // Methods private System.Void set_User(LAtmLegendHeroGame.Games.Models.HeroRaffledUser value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.HeroRaffledUser get_User(); // 0x1e1bcd8 private System.Void set_Config(LAtmLegendHeroGame.Games.Models.HeroRaffledConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.HeroRaffledConfig get_Config(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledUser : System.Object { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem> <DecomposeAndExchangeList>k__BackingField; // 0x10 private System.Int32 <FreeRaffledTimes>k__BackingField; // 0x18 private System.Int32 <NextBoxLeftTimes>k__BackingField; // 0x1c private System.Int32 <NextBoxType>k__BackingField; // 0x20 private System.Int32 <SumRaffledTimes>k__BackingField; // 0x24 private System.Int32 <BdLeftTimes>k__BackingField; // 0x28 private System.Int32 <ActivityCoins>k__BackingField; // 0x2c private System.Int32 <Box1Num>k__BackingField; // 0x30 private System.Int32 <Box2Num>k__BackingField; // 0x34 private System.Int32 <Box3Num>k__BackingField; // 0x38 private System.Collections.Generic.Dictionary<System.String,System.Int32> <Package>k__BackingField; // 0x40 // Methods private System.Void set_DecomposeAndExchangeList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem> get_DecomposeAndExchangeList(); // 0x1e1bcd8 private System.Void set_FreeRaffledTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_FreeRaffledTimes(); // 0x1e055d0 private System.Void set_NextBoxLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_NextBoxLeftTimes(); // 0x1e055d0 private System.Void set_NextBoxType(System.Int32 value); // 0x1e24080 public System.Int32 get_NextBoxType(); // 0x1e055d0 private System.Void set_SumRaffledTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffledTimes(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_ActivityCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_ActivityCoins(); // 0x1e055d0 private System.Void set_Box1Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Box1Num(); // 0x1e055d0 private System.Void set_Box2Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Box2Num(); // 0x1e055d0 private System.Void set_Box3Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Box3Num(); // 0x1e055d0 private System.Void set_Package(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Package(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledConfig : System.Object { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> <Pool0>k__BackingField; // 0x10 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> <Pool1>k__BackingField; // 0x18 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> <Pool2>k__BackingField; // 0x20 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> <Pool3>k__BackingField; // 0x28 private System.Int32 <OnceRafffledConsumeColorDiamond>k__BackingField; // 0x30 private System.Int32 <ActivityCoinsId>k__BackingField; // 0x34 private System.Collections.Generic.List<System.Int32> <NextBoxTimesList>k__BackingField; // 0x38 private System.Int32 <BdTimes>k__BackingField; // 0x40 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <BdRewards>k__BackingField; // 0x48 // Methods private System.Void set_Pool0(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> get_Pool0(); // 0x1e1bcd8 private System.Void set_Pool1(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> get_Pool1(); // 0x1e1bcd8 private System.Void set_Pool2(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> get_Pool2(); // 0x1e1bcd8 private System.Void set_Pool3(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> get_Pool3(); // 0x1e1bcd8 private System.Void set_OnceRafffledConsumeColorDiamond(System.Int32 value); // 0x1e24080 public System.Int32 get_OnceRafffledConsumeColorDiamond(); // 0x1e055d0 private System.Void set_ActivityCoinsId(System.Int32 value); // 0x1e24080 public System.Int32 get_ActivityCoinsId(); // 0x1e055d0 private System.Void set_NextBoxTimesList(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_NextBoxTimesList(); // 0x1e1bcd8 private System.Void set_BdTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdTimes(); // 0x1e055d0 private System.Void set_BdRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_BdRewards(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 private System.Void ParsePool(System.Collections.Generic.List<System.Object> list, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool> Pool); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledDecomposeExchangeItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <PropId>k__BackingField; // 0x14 private System.Int32 <PropNum>k__BackingField; // 0x18 private System.Int32 <ExchangeNeedCoins>k__BackingField; // 0x1c private System.Int32 <DecomposeGetCoins>k__BackingField; // 0x20 private System.Int32 <ExchangeMax>k__BackingField; // 0x24 private System.Int32 <ExchangeNow>k__BackingField; // 0x28 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_PropId(System.Int32 value); // 0x1e24080 public System.Int32 get_PropId(); // 0x1e055d0 private System.Void set_PropNum(System.Int32 value); // 0x1e24080 public System.Int32 get_PropNum(); // 0x1e055d0 private System.Void set_ExchangeNeedCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeNeedCoins(); // 0x1e055d0 private System.Void set_DecomposeGetCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_DecomposeGetCoins(); // 0x1e055d0 private System.Void set_ExchangeMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeMax(); // 0x1e055d0 private System.Void set_ExchangeNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeNow(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.HeroRaffledConfigPool : System.Object { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x10 private System.Int32 <Weight>k__BackingField; // 0x18 // Methods private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Int32 get_Weight(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankItem : System.Object { // Fields private System.Int32 <Rank>k__BackingField; // 0x10 private System.String <Uid>k__BackingField; // 0x18 private System.String <Name>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x28 private System.Int64 <Time>k__BackingField; // 0x30 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x38 // Methods private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_Time(System.Int64 value); // 0x1e25890 public System.Int64 get_Time(); // 0x1e0b1a4 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankList : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankItem> <Lists>k__BackingField; // 0x28 // Methods private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LimitlessChallengeRankItem> get_Lists(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LineAchievementConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <FinishGameLevelSecondsMap>k__BackingField; // 0x40 private LAtmLegendHeroGame.Games.Models.LineDailyRewards <DailyRewards>k__BackingField; // 0x48 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LineTaskRewardItem>> TaskRewardsMap; // 0x50 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_FinishGameLevelSecondsMap(); // 0x1e1bcd8 private System.Void set_FinishGameLevelSecondsMap(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.LineDailyRewards get_DailyRewards(); // 0x1e1bcd8 private System.Void set_DailyRewards(LAtmLegendHeroGame.Games.Models.LineDailyRewards value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LineDailyRewards : System.Object { // Fields private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x10 private System.Boolean <Unlock>k__BackingField; // 0x18 private System.Boolean <Receive>k__BackingField; // 0x19 // Methods private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LineTaskRewardItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <Level>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <FinishSeconds>k__BackingField; // 0x20 private System.Boolean <Receive>k__BackingField; // 0x24 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 private System.Void set_Level(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_FinishSeconds(System.Int32 value); // 0x1e24080 public System.Int32 get_FinishSeconds(); // 0x1e055d0 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LivenessAndBackConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Int32 <Coins>k__BackingField; // 0x40 private System.Int32 <LeaveDaysConfig>k__BackingField; // 0x44 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem> DailyTasks; // 0x48 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem> OnceTasks; // 0x50 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem> ExchangeRewards; // 0x58 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem> BackFreeRewards; // 0x60 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.BackDiscountRewardsItem> BackDiscountRewards; // 0x68 // Methods private System.Void set_Coins(System.Int32 value); // 0x1e24080 public System.Int32 get_Coins(); // 0x1e055d0 private System.Void set_LeaveDaysConfig(System.Int32 value); // 0x1e24080 public System.Int32 get_LeaveDaysConfig(); // 0x1e055d0 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LivenessAndBackTasksItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Type>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Int32 <ProcessSum>k__BackingField; // 0x28 private System.Int32 <ProcessNow>k__BackingField; // 0x2c private System.Boolean <Receive>k__BackingField; // 0x30 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Type(System.String value); // 0x1e292ac public System.String get_Type(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_ProcessSum(System.Int32 value); // 0x1e24080 public System.Int32 get_ProcessSum(); // 0x1e055d0 private System.Void set_ProcessNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ProcessNow(); // 0x1e055d0 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.LivenessAndBackRewardsItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <NeedCoins>k__BackingField; // 0x20 private System.Int32 <ExchangeTimesMax>k__BackingField; // 0x24 private System.Int32 <ExchangeTimesNow>k__BackingField; // 0x28 private System.Boolean <Unlock>k__BackingField; // 0x2c private System.Boolean <Receive>k__BackingField; // 0x2d // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_NeedCoins(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedCoins(); // 0x1e055d0 private System.Void set_ExchangeTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeTimesMax(); // 0x1e055d0 private System.Void set_ExchangeTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ExchangeTimesNow(); // 0x1e055d0 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BackDiscountRewardsItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Boolean <IsFree>k__BackingField; // 0x20 private System.Int32 <NeedDiamonds>k__BackingField; // 0x24 private System.Int32 <NeedColorDiamonds>k__BackingField; // 0x28 private System.Int32 <ReceiveTimesMax>k__BackingField; // 0x2c private System.Int32 <ReceiveTimesNow>k__BackingField; // 0x30 private System.Int32 <ReceiveTimesToday>k__BackingField; // 0x34 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_IsFree(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsFree(); // 0x1e12ab8 private System.Void set_NeedDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedDiamonds(); // 0x1e055d0 private System.Void set_NeedColorDiamonds(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedColorDiamonds(); // 0x1e055d0 private System.Void set_ReceiveTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesMax(); // 0x1e055d0 private System.Void set_ReceiveTimesNow(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesNow(); // 0x1e055d0 private System.Void set_ReceiveTimesToday(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveTimesToday(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem : System.Object { // Fields private System.Int32 <Type>k__BackingField; // 0x10 private System.Int32 <Rank>k__BackingField; // 0x14 private System.Int32 <HeroId>k__BackingField; // 0x18 // Methods public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroId(); // 0x1e055d0 private System.Void set_HeroId(System.Int32 value); // 0x1e24080 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiAllianceInfo : System.Object { // Fields private System.String <ID>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 // Methods public System.String get_ID(); // 0x1e1bcd8 public System.Void set_ID(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <Nickname>k__BackingField; // 0x18 private System.Int32 <Rank>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x24 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x28 // Methods private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_Nickname(); // 0x1e1bcd8 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 internal System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiRankTList : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem> <Lists>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem <MyInfo>k__BackingField; // 0x30 // Methods private System.Void set_Lists(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem> get_Lists(); // 0x1e1bcd8 private System.Void set_MyInfo(LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.PVPMultiRankTItem get_MyInfo(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.PVPMultiBriefShowResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x28 private System.Int32 <Score>k__BackingField; // 0x30 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.PVPMultiAppellationsItem> Appellations; // 0x38 private LAtmLegendHeroGame.Games.Models.PVPMultiAllianceInfo <AlcInfo>k__BackingField; // 0x40 private System.Int32 <FlightPower>k__BackingField; // 0x48 private System.Int32 <Level>k__BackingField; // 0x4c private System.Int32 <P3Wins>k__BackingField; // 0x50 // Methods private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_AlcInfo(LAtmLegendHeroGame.Games.Models.PVPMultiAllianceInfo value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.PVPMultiAllianceInfo get_AlcInfo(); // 0x1e1bcd8 private System.Void set_FlightPower(System.Int32 value); // 0x1e24080 public System.Int32 get_FlightPower(); // 0x1e055d0 private System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 private System.Void set_P3Wins(System.Int32 value); // 0x1e24080 public System.Int32 get_P3Wins(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SeaonRankItem : System.Object { // Fields private System.String <UId>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.Int32 <Rank>k__BackingField; // 0x20 private System.Int32 <Score>k__BackingField; // 0x24 private System.Int32 <TimeTs>k__BackingField; // 0x28 private System.Collections.Generic.Dictionary<System.String,System.String> <Archives>k__BackingField; // 0x30 // Methods private System.Void set_UId(System.String value); // 0x1e292ac public System.String get_UId(); // 0x1e1bcd8 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 private System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 private System.Void set_TimeTs(System.Int32 value); // 0x1e24080 public System.Int32 get_TimeTs(); // 0x1e055d0 private System.Void set_Archives(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_Archives(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SeasonRankList : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeaonRankItem> <Ranks>k__BackingField; // 0x28 private LAtmLegendHeroGame.Games.Models.SeaonRankItem <MyRank>k__BackingField; // 0x30 // Methods private System.Void set_Ranks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeaonRankItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SeaonRankItem> get_Ranks(); // 0x1e1bcd8 private System.Void set_MyRank(LAtmLegendHeroGame.Games.Models.SeaonRankItem value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.SeaonRankItem get_MyRank(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ServerActivityListItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.String <Key>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.String <Price>k__BackingField; // 0x28 private System.Boolean <Unlock>k__BackingField; // 0x30 private System.Boolean <Receive>k__BackingField; // 0x31 // Methods private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Key(System.String value); // 0x1e292ac public System.String get_Key(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Price(System.String value); // 0x1e292ac public System.String get_Price(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.ProductRewardsItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <ProductKey>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Boolean <IsBuy>k__BackingField; // 0x28 private System.Boolean <Receive>k__BackingField; // 0x29 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_ProductKey(System.String value); // 0x1e292ac public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_IsBuy(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsBuy(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SignConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SignListItem> <List>k__BackingField; // 0x40 // Methods private System.Void set_List(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SignListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SignListItem> get_List(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SignListItem : System.Object { // Fields private System.Int32 <Day>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Boolean <Unlock>k__BackingField; // 0x20 private System.Boolean <Receive>k__BackingField; // 0x21 // Methods private System.Void set_Day(System.Int32 value); // 0x1e24080 public System.Int32 get_Day(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Unlock(System.Boolean value); // 0x1e292d4 public System.Boolean get_Unlock(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean get_Receive(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.SimpleRaffledUser <User>k__BackingField; // 0x40 private LAtmLegendHeroGame.Games.Models.SimpleRaffledConfig <Config>k__BackingField; // 0x48 // Methods private System.Void set_User(LAtmLegendHeroGame.Games.Models.SimpleRaffledUser value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.SimpleRaffledUser get_User(); // 0x1e1bcd8 private System.Void set_Config(LAtmLegendHeroGame.Games.Models.SimpleRaffledConfig value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.SimpleRaffledConfig get_Config(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleRaffledConfig : System.Object { // Fields private System.Int32 <CurrencyType>k__BackingField; // 0x10 private System.Int32 <OneTimeRaffledConsume>k__BackingField; // 0x14 private System.Int32 <TenTimesRaffledConsume>k__BackingField; // 0x18 private System.Int32 <BdRewardTimes>k__BackingField; // 0x1c private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigPoolItem> <Pool>k__BackingField; // 0x20 // Methods private System.Void set_CurrencyType(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyType(); // 0x1e055d0 private System.Void set_OneTimeRaffledConsume(System.Int32 value); // 0x1e24080 public System.Int32 get_OneTimeRaffledConsume(); // 0x1e055d0 private System.Void set_TenTimesRaffledConsume(System.Int32 value); // 0x1e24080 public System.Int32 get_TenTimesRaffledConsume(); // 0x1e055d0 private System.Void set_BdRewardTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdRewardTimes(); // 0x1e055d0 private System.Void set_Pool(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigPoolItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigPoolItem> get_Pool(); // 0x1e1bcd8 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleRaffledUser : System.Object { // Fields private System.Int32 <ColorDiamondBalance>k__BackingField; // 0x10 private System.Int32 <BdRewardLeftTimes>k__BackingField; // 0x14 private System.Int32 <SumRaffledTimes>k__BackingField; // 0x18 // Methods private System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 private System.Void set_BdRewardLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdRewardLeftTimes(); // 0x1e055d0 private System.Void set_SumRaffledTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffledTimes(); // 0x1e055d0 public System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleRaffledConfigPoolItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <Type>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <Weight>k__BackingField; // 0x20 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Int32 get_Weight(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.SimpleResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.TurntableRaffledCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> <PoolConfigList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> <PurchasableGiftsConfigList>k__BackingField; // 0x50 private System.Collections.Generic.Dictionary<System.String,System.String> <LanguagesConfig>k__BackingField; // 0x58 private LAtmLegendHeroGame.Games.Models.TurntableRaffledUser <User>k__BackingField; // 0x60 // Methods public LAtmLegendHeroGame.Games.Models.TurntableRaffledCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.TurntableRaffledCommonConfig value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> get_PoolConfigList(); // 0x1e1bcd8 private System.Void set_PoolConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> get_PurchasableGiftsConfigList(); // 0x1e1bcd8 private System.Void set_PurchasableGiftsConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_LanguagesConfig(); // 0x1e1bcd8 private System.Void set_LanguagesConfig(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.TurntableRaffledUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.TurntableRaffledUser value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledCommonConfig : System.Object { // Fields private System.Int32 <CoinId>k__BackingField; // 0x10 private System.Int32 <OneRaffleCost>k__BackingField; // 0x14 private System.Int32 <TenRaffleCost>k__BackingField; // 0x18 private System.Int32 <BdTimes>k__BackingField; // 0x1c private System.Int32 <BdType>k__BackingField; // 0x20 // Methods private System.Void set_CoinId(System.Int32 value); // 0x1e24080 public System.Int32 get_CoinId(); // 0x1e055d0 private System.Void set_OneRaffleCost(System.Int32 value); // 0x1e24080 public System.Int32 get_OneRaffleCost(); // 0x1e055d0 private System.Void set_TenRaffleCost(System.Int32 value); // 0x1e24080 public System.Int32 get_TenRaffleCost(); // 0x1e055d0 private System.Void set_BdTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdTimes(); // 0x1e055d0 private System.Void set_BdType(System.Int32 value); // 0x1e24080 public System.Int32 get_BdType(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledPoolItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <GetTimesMax>k__BackingField; // 0x14 private System.Int32 <Type>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 private System.Int32 <Weight>k__BackingField; // 0x28 private System.Int32 <GotTimes>k__BackingField; // 0x2c private System.Int32 <LeftTimes>k__BackingField; // 0x30 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_GetTimesMax(System.Int32 value); // 0x1e24080 public System.Int32 get_GetTimesMax(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Int32 get_Weight(); // 0x1e055d0 private System.Void set_GotTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_GotTimes(); // 0x1e055d0 private System.Void set_LeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_LeftTimes(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledPurchasableGiftItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Name>k__BackingField; // 0x18 private System.String <ProductKey>k__BackingField; // 0x20 private System.Int32 <CurrencyType>k__BackingField; // 0x28 private System.Int32 <CurrencyConsume>k__BackingField; // 0x2c private System.String <PriceTip>k__BackingField; // 0x30 private System.String <DiscountTip>k__BackingField; // 0x38 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x40 private System.Int32 <BuyTimesTodayMax>k__BackingField; // 0x48 private System.Int32 <BuyTimesTodayNow>k__BackingField; // 0x4c private System.Int32 <BuyTimesSumMax>k__BackingField; // 0x50 private System.Int32 <BuyTimesSumNow>k__BackingField; // 0x54 private System.Int32 <ReceiveLeftTimes>k__BackingField; // 0x58 // Methods private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Name(System.String value); // 0x1e292ac public System.String get_Name(); // 0x1e1bcd8 private System.Void set_ProductKey(System.String value); // 0x1e292ac public System.String get_ProductKey(); // 0x1e1bcd8 private System.Void set_CurrencyType(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyType(); // 0x1e055d0 private System.Void set_CurrencyConsume(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrencyConsume(); // 0x1e055d0 private System.Void set_PriceTip(System.String value); // 0x1e292ac public System.String get_PriceTip(); // 0x1e1bcd8 private System.Void set_DiscountTip(System.String value); // 0x1e292ac public System.String get_DiscountTip(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_BuyTimesTodayMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesTodayMax(); // 0x1e055d0 private System.Void set_BuyTimesTodayNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesTodayNow(); // 0x1e055d0 private System.Void set_BuyTimesSumMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesSumMax(); // 0x1e055d0 private System.Void set_BuyTimesSumNow(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyTimesSumNow(); // 0x1e055d0 private System.Void set_ReceiveLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_ReceiveLeftTimes(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledUser : System.Object { // Fields private System.Int32 <Tickets>k__BackingField; // 0x10 private System.Int32 <BdLeftTimes>k__BackingField; // 0x14 private System.Int32 <SumRaffleTimes>k__BackingField; // 0x18 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> <RaffleHistoryList>k__BackingField; // 0x20 // Methods private System.Void set_Tickets(System.Int32 value); // 0x1e24080 public System.Int32 get_Tickets(); // 0x1e055d0 private System.Void set_BdLeftTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdLeftTimes(); // 0x1e055d0 private System.Void set_SumRaffleTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SumRaffleTimes(); // 0x1e055d0 private System.Void set_RaffleHistoryList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem> get_RaffleHistoryList(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TurntableRaffledUseRaffleHistoryItem : System.Object { // Fields private System.Int32 <PoolId>k__BackingField; // 0x10 private System.Int32 <Type>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.String <Time>k__BackingField; // 0x20 // Methods private System.Void set_PoolId(System.Int32 value); // 0x1e24080 public System.Int32 get_PoolId(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Time(System.String value); // 0x1e292ac public System.String get_Time(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.FlipCardCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardPoolItem> <PoolConfigList>k__BackingField; // 0x48 private System.Collections.Generic.Dictionary<System.String,System.String> <LanguagesConfig>k__BackingField; // 0x50 private LAtmLegendHeroGame.Games.Models.FlipCardUser <User>k__BackingField; // 0x58 // Methods public LAtmLegendHeroGame.Games.Models.FlipCardCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.FlipCardCommonConfig value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardPoolItem> get_PoolConfigList(); // 0x1e1bcd8 private System.Void set_PoolConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardPoolItem> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_LanguagesConfig(); // 0x1e1bcd8 private System.Void set_LanguagesConfig(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.FlipCardUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.FlipCardUser value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardCommonConfig : System.Object { // Fields private System.Int32 <ActionPointsId>k__BackingField; // 0x10 private System.Int32 <ActionPointsCost>k__BackingField; // 0x14 private System.Int32 <ActionPointsMax>k__BackingField; // 0x18 private System.Int32 <ActionPointsRecoverSpeed>k__BackingField; // 0x1c private System.Int32 <GridColumns>k__BackingField; // 0x20 private System.Int32 <GridRows>k__BackingField; // 0x24 private System.Int32 <MaxRounds>k__BackingField; // 0x28 private System.Int32 <NormalRewardWeightMax>k__BackingField; // 0x2c // Methods public System.Int32 get_ActionPointsId(); // 0x1e055d0 private System.Void set_ActionPointsId(System.Int32 value); // 0x1e24080 public System.Int32 get_ActionPointsCost(); // 0x1e055d0 private System.Void set_ActionPointsCost(System.Int32 value); // 0x1e24080 public System.Int32 get_ActionPointsMax(); // 0x1e055d0 private System.Void set_ActionPointsMax(System.Int32 value); // 0x1e24080 public System.Int32 get_ActionPointsRecoverSpeed(); // 0x1e055d0 private System.Void set_ActionPointsRecoverSpeed(System.Int32 value); // 0x1e24080 public System.Int32 get_GridColumns(); // 0x1e055d0 private System.Void set_GridColumns(System.Int32 value); // 0x1e24080 public System.Int32 get_GridRows(); // 0x1e055d0 private System.Void set_GridRows(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxRounds(); // 0x1e055d0 private System.Void set_MaxRounds(System.Int32 value); // 0x1e24080 public System.Int32 get_NormalRewardWeightMax(); // 0x1e055d0 private System.Void set_NormalRewardWeightMax(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardPoolItem : System.Object { // Fields private System.Int32 <RewardType>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <Weight>k__BackingField; // 0x20 private System.Int32 <RewardForgeTimes>k__BackingField; // 0x24 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <RewardForgeCost>k__BackingField; // 0x28 private System.Int32 <RewardForgeAddPercent>k__BackingField; // 0x30 private System.Int32 <RewardForgeSuccessPercent>k__BackingField; // 0x34 private System.Int32 <PoolIndex>k__BackingField; // 0x38 // Methods public System.Int32 get_RewardType(); // 0x1e055d0 private System.Void set_RewardType(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_Weight(); // 0x1e055d0 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardForgeTimes(); // 0x1e055d0 private System.Void set_RewardForgeTimes(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_RewardForgeCost(); // 0x1e1bcd8 private System.Void set_RewardForgeCost(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_RewardForgeAddPercent(); // 0x1e055d0 private System.Void set_RewardForgeAddPercent(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardForgeSuccessPercent(); // 0x1e055d0 private System.Void set_RewardForgeSuccessPercent(System.Int32 value); // 0x1e24080 public System.Int32 get_PoolIndex(); // 0x1e055d0 private System.Void set_PoolIndex(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardUser : System.Object { // Fields private System.Int32 <ActionPoints>k__BackingField; // 0x10 private System.Int32 <CurrentRound>k__BackingField; // 0x14 private System.Int32 <SpecialPoolIndex>k__BackingField; // 0x18 private System.Int32 <SumFlipTimes>k__BackingField; // 0x1c private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> <Grids>k__BackingField; // 0x20 private System.Collections.Generic.List<System.Int32> <ThisRoundForgeRecords>k__BackingField; // 0x28 // Methods public System.Int32 get_ActionPoints(); // 0x1e055d0 private System.Void set_ActionPoints(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentRound(); // 0x1e055d0 private System.Void set_CurrentRound(System.Int32 value); // 0x1e24080 public System.Int32 get_SpecialPoolIndex(); // 0x1e055d0 private System.Void set_SpecialPoolIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_SumFlipTimes(); // 0x1e055d0 private System.Void set_SumFlipTimes(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> get_Grids(); // 0x1e1bcd8 private System.Void set_Grids(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.FlipCardGrid> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_ThisRoundForgeRecords(); // 0x1e1bcd8 private System.Void set_ThisRoundForgeRecords(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.FlipCardGrid : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.String <Status>k__BackingField; // 0x18 private System.Int32 <PoolIndex>k__BackingField; // 0x20 private System.Int32 <RewardType>k__BackingField; // 0x24 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x28 private System.Int32 <ForgeTimes>k__BackingField; // 0x30 private System.Int32 <SpecialGroupId>k__BackingField; // 0x34 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.String get_Status(); // 0x1e1bcd8 private System.Void set_Status(System.String value); // 0x1e292ac public System.Int32 get_PoolIndex(); // 0x1e055d0 private System.Void set_PoolIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardType(); // 0x1e055d0 private System.Void set_RewardType(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_ForgeTimes(); // 0x1e055d0 private System.Void set_ForgeTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_SpecialGroupId(); // 0x1e055d0 private System.Void set_SpecialGroupId(System.Int32 value); // 0x1e24080 public System.Boolean get_IsHidden(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.MonopolyDiceCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem> <GridConfigList>k__BackingField; // 0x48 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem> <PoolConfigList>k__BackingField; // 0x50 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> <DailyTasks>k__BackingField; // 0x58 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> <LimitedTasks>k__BackingField; // 0x60 private LAtmLegendHeroGame.Games.Models.MonopolyDiceUser <User>k__BackingField; // 0x68 // Methods public LAtmLegendHeroGame.Games.Models.MonopolyDiceCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.MonopolyDiceCommonConfig value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem> get_GridConfigList(); // 0x1e1bcd8 private System.Void set_GridConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem> get_PoolConfigList(); // 0x1e1bcd8 private System.Void set_PoolConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> get_DailyTasks(); // 0x1e1bcd8 private System.Void set_DailyTasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> get_LimitedTasks(); // 0x1e1bcd8 private System.Void set_LimitedTasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.MonopolyDiceUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.MonopolyDiceUser value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 internal static System.Void ParseGridList(System.Collections.Generic.List<System.Object> arr, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem> target); // 0x1e292ac internal static System.Void ParsePoolList(System.Collections.Generic.List<System.Object> arr, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem> target); // 0x1e292ac internal static System.Void ParseTaskList(System.Collections.Generic.List<System.Object> arr, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> target); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceCommonConfig : System.Object { // Fields private System.Int32 <DiceId>k__BackingField; // 0x10 private System.Int32 <Cost>k__BackingField; // 0x14 private System.Int32 <DiceMin>k__BackingField; // 0x18 private System.Int32 <DiceMax>k__BackingField; // 0x1c private System.Int32 <BdTimes>k__BackingField; // 0x20 private System.Int32 <BdBoxType>k__BackingField; // 0x24 // Methods public System.Int32 get_DiceId(); // 0x1e055d0 private System.Void set_DiceId(System.Int32 value); // 0x1e24080 public System.Int32 get_Cost(); // 0x1e055d0 private System.Void set_Cost(System.Int32 value); // 0x1e24080 public System.Int32 get_DiceMin(); // 0x1e055d0 private System.Void set_DiceMin(System.Int32 value); // 0x1e24080 public System.Int32 get_DiceMax(); // 0x1e055d0 private System.Void set_DiceMax(System.Int32 value); // 0x1e24080 public System.Int32 get_BdTimes(); // 0x1e055d0 private System.Void set_BdTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdBoxType(); // 0x1e055d0 private System.Void set_BdBoxType(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceGridItem : System.Object { // Fields private System.Int32 <Place>k__BackingField; // 0x10 private System.Int32 <RewardType>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Reward>k__BackingField; // 0x18 // Methods public System.Int32 get_Place(); // 0x1e055d0 private System.Void set_Place(System.Int32 value); // 0x1e24080 public System.Int32 get_RewardType(); // 0x1e055d0 private System.Void set_RewardType(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Reward(); // 0x1e1bcd8 private System.Void set_Reward(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDicePoolItem : System.Object { // Fields private System.Int32 <RewardType>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <Weight>k__BackingField; // 0x20 // Methods public System.Int32 get_RewardType(); // 0x1e055d0 private System.Void set_RewardType(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_Weight(); // 0x1e055d0 private System.Void set_Weight(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <Type>k__BackingField; // 0x14 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 private System.Int32 <ProcessSum>k__BackingField; // 0x20 private System.Int32 <ProcessNow>k__BackingField; // 0x24 private System.Boolean <Receive>k__BackingField; // 0x28 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_ProcessSum(); // 0x1e055d0 private System.Void set_ProcessSum(System.Int32 value); // 0x1e24080 public System.Int32 get_ProcessNow(); // 0x1e055d0 private System.Void set_ProcessNow(System.Int32 value); // 0x1e24080 public System.Boolean get_Receive(); // 0x1e12ab8 private System.Void set_Receive(System.Boolean value); // 0x1e292d4 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.MonopolyDiceUser : System.Object { // Fields private System.Int32 <CurrentPlace>k__BackingField; // 0x10 private System.Int32 <DiceNum>k__BackingField; // 0x14 private System.Int32 <DiceThrowTimes>k__BackingField; // 0x18 private System.Int32 <BoxOpenTimes>k__BackingField; // 0x1c private System.Int32 <LegendBoxOpenTimes>k__BackingField; // 0x20 private System.Int32 <PendingBdBoxes>k__BackingField; // 0x24 private System.Int32 <BdProgress>k__BackingField; // 0x28 private System.Int32 <TotalRounds>k__BackingField; // 0x2c private System.Collections.Generic.List<System.String> <LoginDates>k__BackingField; // 0x30 private System.Collections.Generic.List<System.Int32> <ClaimedPlaceIds>k__BackingField; // 0x38 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> <DailyTasks>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> <LimitedTasks>k__BackingField; // 0x48 // Methods public System.Int32 get_CurrentPlace(); // 0x1e055d0 private System.Void set_CurrentPlace(System.Int32 value); // 0x1e24080 public System.Int32 get_DiceNum(); // 0x1e055d0 private System.Void set_DiceNum(System.Int32 value); // 0x1e24080 public System.Int32 get_DiceThrowTimes(); // 0x1e055d0 private System.Void set_DiceThrowTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_BoxOpenTimes(); // 0x1e055d0 private System.Void set_BoxOpenTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_LegendBoxOpenTimes(); // 0x1e055d0 private System.Void set_LegendBoxOpenTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_PendingBdBoxes(); // 0x1e055d0 private System.Void set_PendingBdBoxes(System.Int32 value); // 0x1e24080 public System.Int32 get_BdProgress(); // 0x1e055d0 private System.Void set_BdProgress(System.Int32 value); // 0x1e24080 public System.Int32 get_TotalRounds(); // 0x1e055d0 private System.Void set_TotalRounds(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.String> get_LoginDates(); // 0x1e1bcd8 private System.Void set_LoginDates(System.Collections.Generic.List<System.String> value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_ClaimedPlaceIds(); // 0x1e1bcd8 private System.Void set_ClaimedPlaceIds(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> get_DailyTasks(); // 0x1e1bcd8 private System.Void set_DailyTasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> get_LimitedTasks(); // 0x1e1bcd8 private System.Void set_LimitedTasks(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.MonopolyDiceTaskItem> value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private LAtmLegendHeroGame.Games.Models.TartarusLotteryCommonConfig <CommonConfig>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryPurchaseItem> <PurchaseConfigList>k__BackingField; // 0x48 private System.Collections.Generic.Dictionary<System.String,System.String> <LanguagesConfig>k__BackingField; // 0x50 private LAtmLegendHeroGame.Games.Models.TartarusLotteryUser <User>k__BackingField; // 0x58 // Methods public LAtmLegendHeroGame.Games.Models.TartarusLotteryCommonConfig get_CommonConfig(); // 0x1e1bcd8 private System.Void set_CommonConfig(LAtmLegendHeroGame.Games.Models.TartarusLotteryCommonConfig value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryPurchaseItem> get_PurchaseConfigList(); // 0x1e1bcd8 private System.Void set_PurchaseConfigList(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryPurchaseItem> value); // 0x1e292ac public System.Collections.Generic.Dictionary<System.String,System.String> get_LanguagesConfig(); // 0x1e1bcd8 private System.Void set_LanguagesConfig(System.Collections.Generic.Dictionary<System.String,System.String> value); // 0x1e292ac public LAtmLegendHeroGame.Games.Models.TartarusLotteryUser get_User(); // 0x1e1bcd8 private System.Void set_User(LAtmLegendHeroGame.Games.Models.TartarusLotteryUser value); // 0x1e292ac internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 internal static System.Void ParsePurchaseList(System.Collections.Generic.List<System.Object> arr, System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.TartarusLotteryPurchaseItem> target); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryCommonConfig : System.Object { // Fields private System.Int32 <MaxTicketsPerDraw>k__BackingField; // 0x10 private System.Int32 <MaxPlayerTotalDraws>k__BackingField; // 0x14 private System.Int32 <GroupTargetTickets>k__BackingField; // 0x18 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <SuperRewards>k__BackingField; // 0x20 private System.Int32 <BroadcastWinnerLimit>k__BackingField; // 0x28 // Methods public System.Int32 get_MaxTicketsPerDraw(); // 0x1e055d0 private System.Void set_MaxTicketsPerDraw(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxPlayerTotalDraws(); // 0x1e055d0 private System.Void set_MaxPlayerTotalDraws(System.Int32 value); // 0x1e24080 public System.Int32 get_GroupTargetTickets(); // 0x1e055d0 private System.Void set_GroupTargetTickets(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_SuperRewards(); // 0x1e1bcd8 private System.Void set_SuperRewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Int32 get_BroadcastWinnerLimit(); // 0x1e055d0 private System.Void set_BroadcastWinnerLimit(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryPurchaseItem : System.Object { // Fields private System.Int32 <Id>k__BackingField; // 0x10 private System.Int32 <ProductId>k__BackingField; // 0x14 private System.Int32 <TicketCount>k__BackingField; // 0x18 private System.Single <PriceYuan>k__BackingField; // 0x1c private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x20 // Methods public System.Int32 get_Id(); // 0x1e055d0 private System.Void set_Id(System.Int32 value); // 0x1e24080 public System.Int32 get_ProductId(); // 0x1e055d0 private System.Void set_ProductId(System.Int32 value); // 0x1e24080 public System.Int32 get_TicketCount(); // 0x1e055d0 private System.Void set_TicketCount(System.Int32 value); // 0x1e24080 public System.Single get_PriceYuan(); // 0x1e0b71c private System.Void set_PriceYuan(System.Single value); // 0x1e25a40 public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryUser : System.Object { // Fields private System.Int32 <ParticipatedGroupCount>k__BackingField; // 0x10 private System.Int32 <ParticipatedDrawsLeft>k__BackingField; // 0x14 private System.Int32 <CurrentGroupId>k__BackingField; // 0x18 private System.Int32 <CurrentTicketsCount>k__BackingField; // 0x1c private System.Int32 <UserCurrentGroupTickets>k__BackingField; // 0x20 // Methods public System.Int32 get_ParticipatedGroupCount(); // 0x1e055d0 private System.Void set_ParticipatedGroupCount(System.Int32 value); // 0x1e24080 public System.Int32 get_ParticipatedDrawsLeft(); // 0x1e055d0 private System.Void set_ParticipatedDrawsLeft(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentGroupId(); // 0x1e055d0 private System.Void set_CurrentGroupId(System.Int32 value); // 0x1e24080 public System.Int32 get_CurrentTicketsCount(); // 0x1e055d0 private System.Void set_CurrentTicketsCount(System.Int32 value); // 0x1e24080 public System.Int32 get_UserCurrentGroupTickets(); // 0x1e055d0 private System.Void set_UserCurrentGroupTickets(System.Int32 value); // 0x1e24080 public System.Boolean get_ShowRechargeButton(); // 0x1e12ab8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryDrawHistoryItem : System.Object { // Fields private System.String <RecordId>k__BackingField; // 0x10 private System.Int32 <GroupId>k__BackingField; // 0x18 private System.String <JoinedAt>k__BackingField; // 0x20 private System.Int32 <Tickets>k__BackingField; // 0x28 private System.String <WinnerUid>k__BackingField; // 0x30 private System.String <WinnerNickname>k__BackingField; // 0x38 private System.Int32 <IsWinner>k__BackingField; // 0x40 private System.Int32 <ForcedEnd>k__BackingField; // 0x44 // Methods public System.String get_RecordId(); // 0x1e1bcd8 private System.Void set_RecordId(System.String value); // 0x1e292ac public System.Int32 get_GroupId(); // 0x1e055d0 private System.Void set_GroupId(System.Int32 value); // 0x1e24080 public System.String get_JoinedAt(); // 0x1e1bcd8 private System.Void set_JoinedAt(System.String value); // 0x1e292ac public System.Int32 get_Tickets(); // 0x1e055d0 private System.Void set_Tickets(System.Int32 value); // 0x1e24080 public System.String get_WinnerUid(); // 0x1e1bcd8 private System.Void set_WinnerUid(System.String value); // 0x1e292ac public System.String get_WinnerNickname(); // 0x1e1bcd8 private System.Void set_WinnerNickname(System.String value); // 0x1e292ac public System.Int32 get_IsWinner(); // 0x1e055d0 private System.Void set_IsWinner(System.Int32 value); // 0x1e24080 public System.Int32 get_ForcedEnd(); // 0x1e055d0 private System.Void set_ForcedEnd(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.TartarusLotteryWinnerItem : System.Object { // Fields private System.Int32 <GroupId>k__BackingField; // 0x10 private System.String <WinnerUid>k__BackingField; // 0x18 private System.String <WinnerNickname>k__BackingField; // 0x20 private System.String <SettledAt>k__BackingField; // 0x28 private System.Int32 <ForcedEnd>k__BackingField; // 0x30 // Methods public System.Int32 get_GroupId(); // 0x1e055d0 private System.Void set_GroupId(System.Int32 value); // 0x1e24080 public System.String get_WinnerUid(); // 0x1e1bcd8 private System.Void set_WinnerUid(System.String value); // 0x1e292ac public System.String get_WinnerNickname(); // 0x1e1bcd8 private System.Void set_WinnerNickname(System.String value); // 0x1e292ac public System.String get_SettledAt(); // 0x1e1bcd8 private System.Void set_SettledAt(System.String value); // 0x1e292ac public System.Int32 get_ForcedEnd(); // 0x1e055d0 private System.Void set_ForcedEnd(System.Int32 value); // 0x1e24080 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.XikariConfigEntity : LAtmLegendHeroGame.Games.Models.BaseActivityConfig { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> <LoginRewards>k__BackingField; // 0x40 private System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> <ProductRewards>k__BackingField; // 0x48 // Methods private System.Void set_LoginRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ServerActivityListItem> get_LoginRewards(); // 0x1e1bcd8 private System.Void set_ProductRewards(System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.Games.Models.ProductRewardsItem> get_ProductRewards(); // 0x1e1bcd8 internal override System.Boolean ParseFromJson(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.ColorDiamond.ColorDiamondAPI : System.Object { // Fields private static LAtmLegendHeroGame.ColorDiamond.ICD impl; // 0x0 // Methods private static LAtmLegendHeroGame.ColorDiamond.ICD get_Impl(); // 0x1e11470 public static System.Void GetBalance(System.Action<LAtmLegendHeroGame.ColorDiamond.Models.ReqBalanceResult> callback); // 0x1e23c98 public static System.Void BuyProp(System.String propId, System.Int32 mailType, System.Action<LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult> callback); // 0x1e25634 public static System.Void GetPropList(System.Action<LAtmLegendHeroGame.ColorDiamond.Models.ReqPropListResult> callback); // 0x1e23c98 public static System.Void OnBuySuccess(System.String product_id, System.Action<System.Boolean> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.ColorDiamond.ICD : { // Fields // Methods public abstract System.Boolean getBalance(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Boolean buyProp(System.String propId, System.Int32 mailType, System.String objectName, System.String methodName); // 0x1e19ac0 public abstract System.Boolean buyProp2(System.String propId, System.Int32 mailType, System.String ext, System.String objectName, System.String methodName); // 0x1c8fbb4 public abstract System.Boolean getPropList(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Void onBuySuccess(System.String product_id, System.String objectName, System.String methodName); // 0x1e2acf8 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.ColorDiamond.Plat.CDCN : System.Object, LAtmLegendHeroGame.ColorDiamond.ICD { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 public System.Boolean buyProp(System.String propId, System.Int32 mailType, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean buyProp2(System.String propId, System.Int32 mailType, System.String ext, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean getBalance(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean getPropList(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Void onBuySuccess(System.String product_id, System.String objectName, System.String methodName); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.ColorDiamond.Plat.CDEditor : System.Object, LAtmLegendHeroGame.ColorDiamond.ICD { // Fields // Methods public System.Boolean buyProp(System.String propId, System.Int32 mailType, System.String objectName, System.String methodName); // 0x1e19ac0 public System.Boolean buyProp2(System.String propId, System.Int32 mailType, System.String ext, System.String objectName, System.String methodName); // 0x1c8fbb4 public System.Boolean getBalance(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean getPropList(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Void onBuySuccess(System.String product_id, System.String objectName, System.String methodName); // 0x1e2acf8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Balance>k__BackingField; // 0x28 private System.String <Sig>k__BackingField; // 0x30 // Methods private System.Void set_Balance(System.Int32 value); // 0x1e24080 public System.Int32 get_Balance(); // 0x1e055d0 private System.Void set_Sig(System.String value); // 0x1e292ac private System.String get_Sig(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String propId, System.String nonce); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.ColorDiamond.Models.ReqBalanceResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <Balance>k__BackingField; // 0x28 // Methods private System.Void set_Balance(System.Int32 value); // 0x1e24080 public System.Int32 get_Balance(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.ColorDiamond.Models.PropItem : System.Object { // Fields private System.String <ProductId>k__BackingField; // 0x10 private System.Int32 <PropType>k__BackingField; // 0x18 private System.String <ExpendName>k__BackingField; // 0x20 private System.Int32 <ExpendNum>k__BackingField; // 0x28 private System.String <SendPropId>k__BackingField; // 0x30 private System.Int32 <SendPropNum>k__BackingField; // 0x38 // Methods private System.Void set_ProductId(System.String value); // 0x1e292ac public System.String get_ProductId(); // 0x1e1bcd8 private System.Void set_PropType(System.Int32 value); // 0x1e24080 public System.Int32 get_PropType(); // 0x1e055d0 private System.Void set_ExpendName(System.String value); // 0x1e292ac public System.String get_ExpendName(); // 0x1e1bcd8 private System.Void set_ExpendNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ExpendNum(); // 0x1e055d0 private System.Void set_SendPropId(System.String value); // 0x1e292ac public System.String get_SendPropId(); // 0x1e1bcd8 private System.Void set_SendPropNum(System.Int32 value); // 0x1e24080 public System.Int32 get_SendPropNum(); // 0x1e055d0 internal System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.ColorDiamond.Models.ReqPropListResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.List<LAtmLegendHeroGame.ColorDiamond.Models.PropItem> <Props>k__BackingField; // 0x28 // Methods private System.Void set_Props(System.Collections.Generic.List<LAtmLegendHeroGame.ColorDiamond.Models.PropItem> value); // 0x1e292ac public System.Collections.Generic.List<LAtmLegendHeroGame.ColorDiamond.Models.PropItem> get_Props(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Chat.ChatAPI : System.Object { // Fields private static LAtmLegendHeroGame.Chat.IChat impl; // 0x0 // Methods private static LAtmLegendHeroGame.Chat.IChat get_Impl(); // 0x1e11470 public static System.Void SendSpeakerChat(System.String msg, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e292ac public static System.Void BuySpeaker(System.Int32 count, System.Action<LAtmLegendHeroGame.Chat.Models.BuySpeakerResult> callback); // 0x1e22918 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.Chat.IChat : { // Fields // Methods public abstract System.Boolean SendSpeakerChat(System.String msg, System.String objectName, System.String methodName); // 0x1e19e3c public abstract System.Boolean GetSpeakerCount(System.String objectName, System.String methodName); // 0x1e19cd8 public abstract System.Boolean BuySpeaker(System.Int32 count, System.String objectName, System.String methodName); // 0x1e132fc } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Chat.Plat.Chat_CN : System.Object, LAtmLegendHeroGame.Chat.IChat { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 public System.Boolean BuySpeaker(System.Int32 count, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean GetSpeakerCount(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean SendSpeakerChat(System.String msg, System.String objectName, System.String methodName); // 0x1e19e3c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Chat.Plat.Chat_Editor : System.Object, LAtmLegendHeroGame.Chat.IChat { // Fields // Methods public System.Boolean BuySpeaker(System.Int32 count, System.String objectName, System.String methodName); // 0x1e132fc public System.Boolean GetSpeakerCount(System.String objectName, System.String methodName); // 0x1e19cd8 public System.Boolean SendSpeakerChat(System.String msg, System.String objectName, System.String methodName); // 0x1e19e3c public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Chat.Models.BuySpeakerResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Int32 <HornNum>k__BackingField; // 0x28 private System.Int32 <HornPrice>k__BackingField; // 0x2c private System.Int32 <Balance>k__BackingField; // 0x30 // Methods private System.Void set_HornNum(System.Int32 value); // 0x1e24080 public System.Int32 get_HornNum(); // 0x1e055d0 private System.Void set_HornPrice(System.Int32 value); // 0x1e24080 public System.Int32 get_HornPrice(); // 0x1e055d0 private System.Void set_Balance(System.Int32 value); // 0x1e24080 public System.Int32 get_Balance(); // 0x1e055d0 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Archive.ArchiveAPI : System.Object { // Fields private static LAtmLegendHeroGame.Archive.IArchive impl; // 0x0 // Methods private static LAtmLegendHeroGame.Archive.IArchive get_Impl(); // 0x1e11470 private static System.String GenerateChecksum(System.String data, System.String randomString, System.String uid); // 0x1e21e20 public static System.Void upload(System.String data, System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> callback); // 0x1e292ac public static System.Void get(System.String archive_type, System.Action<LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult> callback); // 0x1e292ac public static System.Void SetArchive(System.String data, System.Action<LAtmLegendHeroGame.Archive.Models.UploadArchiveResult> callback); // 0x1e292ac public static System.Void GetArchive(System.String archive_type, System.Action<LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult2> callback); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal interface LAtmLegendHeroGame.Archive.IArchive : { // Fields // Methods public abstract System.Boolean GameArchive(System.String data, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public abstract System.Boolean getGameArchive(System.String archive_type, System.String callbackName, System.String methodName); // 0x1e19e3c public abstract System.Boolean SetArchive(System.String data, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public abstract System.Boolean GetArchive(System.String archive_type, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Archive.Plat.Archive_CN : System.Object, LAtmLegendHeroGame.Archive.IArchive { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 public System.Boolean GameArchive(System.String data, System.String ext, System.String callbackName, System.String objectName); // 0x1e19edc public System.Boolean getGameArchive(System.String archive_type, System.String callbackName, System.String objectName); // 0x1e19e3c public System.Boolean SetArchive(System.String data, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public System.Boolean GetArchive(System.String archive_type, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Archive.Plat.Archive_Editor : System.Object, LAtmLegendHeroGame.Archive.IArchive { // Fields // Methods public System.Boolean GameArchive(System.String data, System.String ext, System.String callbackName, System.String objectName); // 0x1e19edc public System.Boolean getGameArchive(System.String archive_type, System.String callbackName, System.String objectName); // 0x1e19e3c public System.Boolean SetArchive(System.String data, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public System.Boolean GetArchive(System.String archive_type, System.String ext, System.String callbackName, System.String methodName); // 0x1e19edc public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult2 : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields public System.Collections.Generic.Dictionary<System.String,System.String> Archives; // 0x28 private System.String Sig; // 0x30 // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String archive_type, System.String nonce); // 0x1e2a6c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields public System.Collections.Generic.Dictionary<System.String,System.String> Archives; // 0x28 // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Archive.Models.UploadArchiveResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields // Methods public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public sealed class LAtmLegendHeroGame.Account.Func1s<TResult> : System.MulticastDelegate { // Fields // Methods public System.Void .ctor(System.Object object, System.IntPtr method); // 0x1c8fbb4 public virtual TResult Invoke(System.String s); // 0x1c8fbb4 public virtual System.IAsyncResult BeginInvoke(System.String s, System.AsyncCallback callback, System.Object object); // 0x1e222a8 public virtual TResult EndInvoke(System.IAsyncResult result); // 0x1c8fbb4 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.LegendHeroAccountAPI : System.Object { // Fields private static LAtmLegendHeroGame.Account.IAccount impl; // 0x0 private static System.String <UID>k__BackingField; // 0x8 private static System.Int64 <Aid>k__BackingField; // 0x10 private static System.String <RandSeed>k__BackingField; // 0x18 // Methods private static LAtmLegendHeroGame.Account.IAccount get_Impl(); // 0x1e11470 internal static System.Void set_UID(System.String value); // 0x1e23c98 internal static System.String get_UID(); // 0x1e11470 private static System.Void set_Aid(System.Int64 value); // 0x1e229d4 internal static System.Int64 get_Aid(); // 0x1e0b15c private static System.Void set_RandSeed(System.String value); // 0x1e23c98 internal static System.String get_RandSeed(); // 0x1e11470 public static System.Void DoLegendGameLogin(System.Action<LAtmLegendHeroGame.Account.Models.LoginResult> callback); // 0x1e23c98 public static System.Void DoUniverseGameLogin(System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GamePlatLoginResult> callback); // 0x1e23c98 public static System.Void DoUniverseGameServerLogin(System.String serverId, System.String guid, System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GameServerLoginResult> callback); // 0x1e2a6c4 public static System.Void SwitchAccountOnPC(System.String username, System.String pwd); // 0x1e292ac public static System.Void DelMail(System.Collections.Generic.List<System.String> ids, System.Action<System.String> callback); // 0x1e292ac public static System.Void GetMails(System.Action<System.String> callback); // 0x1e23c98 public static System.Void SpecialItemCheck(System.Action<LAtmLegendHeroGame.Account.Models.SpecialItemCheckResult> callback); // 0x1e23c98 public static System.Void SpecialItemUpload(System.String itemsMapJson, System.Action<LAtmLegendHeroGame.Account.Models.SpecialItemUploadResult> callback); // 0x1e292ac public static System.Void CheckHeart(System.Action<System.String> callback); // 0x1e23c98 public static System.Void DoPlatBind(System.Int32 loginPlat, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e22918 public static System.Void DoPlatSwitch(System.Int32 loginPlat, System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback); // 0x1e22918 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // LAtmLegendHeroGame.dll internal abstract class LAtmLegendHeroGame.Account.IAccount : System.Object { // Fields // Methods internal abstract System.Boolean DoLogin(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal abstract System.Boolean DoLogin2(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal abstract System.Boolean DoGameLogin(System.String callbackname); // 0x1e192c4 internal abstract System.Boolean DoGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x1e19e3c internal abstract System.Boolean SwitchAccountOnPC(System.String accountName, System.String pwd); // 0x1e19cd8 internal virtual System.Void do307GameLogin(System.Boolean isSocketArchiveRecovered, System.String callbackName, System.String methodName); // 0x1c8fbb4 internal abstract System.Boolean DelMail(System.String mailIds, System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19edc internal abstract System.Boolean DoPlatBind(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc internal abstract System.Boolean DoPlatSwitch(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc protected System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Account.Plat.Account_CN : LAtmLegendHeroGame.Account.IAccount { // Fields private static UnityEngine.AndroidJavaClass _JAVA; // 0x0 // Methods private static UnityEngine.AndroidJavaClass get_JAVA(); // 0x1e11470 internal override System.Boolean DoLogin(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal override System.Boolean DoLogin2(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal override System.Boolean DoGameLogin(System.String callbackname); // 0x1e192c4 internal override System.Boolean DoGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x1e19e3c internal override System.Boolean SwitchAccountOnPC(System.String accountName, System.String pwd); // 0x1e19cd8 internal override System.Void do307GameLogin(System.Boolean isSocketArchiveRecovered, System.String callbackName, System.String methodName); // 0x1c8fbb4 internal override System.Boolean DelMail(System.String mailIds, System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19edc internal override System.Boolean DoPlatBind(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc internal override System.Boolean DoPlatSwitch(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll internal class LAtmLegendHeroGame.Account.Plat.Account_Editor : LAtmLegendHeroGame.Account.IAccount { // Fields // Methods internal override System.Boolean DoLogin(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal override System.Boolean DoLogin2(System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19e3c internal override System.Boolean DoGameLogin(System.String callbackname); // 0x1e192c4 internal override System.Boolean DoGameServerLogin(System.String serverId, System.String guid, System.String callbackname); // 0x1e19e3c internal override System.Boolean SwitchAccountOnPC(System.String accountName, System.String pwd); // 0x1e19cd8 internal override System.Void do307GameLogin(System.Boolean isSocketArchiveRecovered, System.String callbackName, System.String methodName); // 0x1c8fbb4 internal override System.Boolean DelMail(System.String mailIds, System.String ext, System.String gameObjectName, System.String methodName); // 0x1e19edc internal override System.Boolean DoPlatBind(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc internal override System.Boolean DoPlatSwitch(System.Int32 loginPlat, System.String gameObjectName, System.String methodName); // 0x1e132fc public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.BlkInfo : System.Object { // Fields private System.String <Msg>k__BackingField; // 0x10 // Methods private System.Void set_Msg(System.String value); // 0x1e292ac public System.String get_Msg(); // 0x1e1bcd8 public System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> userJson); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.GamePlatLoginResult : System.Object { // Fields public System.Int32 status; // 0x10 public System.String black_uid; // 0x18 public System.Collections.Generic.Dictionary<System.String,System.String> userAccountMap; // 0x20 public System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.String>> userMultiAccountMap; // 0x28 public System.Collections.Generic.List<LAtmLegendHeroGame.Account.Models.GameServeritem> servers; // 0x30 public LAtmLegendHeroGame.Account.Models.GameServeritem lastLoginServer; // 0x38 public LAtmLegendHeroGame.Account.Models.BlkInfo BlkInfo; // 0x40 // Methods public static LAtmLegendHeroGame.Account.Models.GamePlatLoginResult Parse(System.Int32 status, System.String msg, System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1c8fbb4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.GameServeritem : System.Object { // Fields public System.Int32 id; // 0x10 public System.String name; // 0x18 public System.Int32 status; // 0x20 // Methods public static LAtmLegendHeroGame.Account.Models.GameServeritem Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.GameServerLoginResult : System.Object { // Fields public System.String uid; // 0x10 public System.String nickname; // 0x18 public System.Int64 regTime; // 0x20 public System.String archiveTime; // 0x28 public System.Int64 serverTime; // 0x30 public System.Single PaySum; // 0x38 public System.Int64 SkipAdTs; // 0x40 private System.Int32 <ArchiveUploadCtrl>k__BackingField; // 0x48 public System.Boolean isGuestBindMode; // 0x4c public System.String socketHost; // 0x50 public System.Int32 socketPort; // 0x58 public System.Int32 Aid; // 0x5c public System.String pvpSocketHost; // 0x60 public System.Int32 pvpSocketPort; // 0x68 public System.Int32 allianceId; // 0x6c public System.Int32 hornNum; // 0x70 public System.Int32 hornPrice; // 0x74 // Methods private System.Void set_ArchiveUploadCtrl(System.Int32 value); // 0x1e24080 private System.Int32 get_ArchiveUploadCtrl(); // 0x1e055d0 public System.Boolean get_IsUploadArchiveImmediately(); // 0x1e12ab8 public static LAtmLegendHeroGame.Account.Models.GameServerLoginResult Parse(System.Collections.Generic.Dictionary<System.String,System.Object> json); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.L307LoginRet : System.Object { // Fields public System.Int32 status; // 0x10 public System.Collections.Generic.Dictionary<System.String,System.Object> gameArchives; // 0x18 public System.String serverData; // 0x20 public System.String serverId; // 0x28 public System.String ip; // 0x30 public System.Int32 port; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.LoginResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private LAtmLegendHeroGame.Account.Models.BlkInfo <BlkInfo>k__BackingField; // 0x28 private LAtmLegendHeroGame.Account.Models.UserInfo <User>k__BackingField; // 0x30 private LAtmLegendHeroGame.Account.Models.PrerogativeCard <PrerogativeCard>k__BackingField; // 0x38 private LAtmLegendHeroGame.Account.Models.SocketAddr <Addr>k__BackingField; // 0x40 private System.String <ArchiveTime>k__BackingField; // 0x48 private System.Int32 <Aid>k__BackingField; // 0x50 private System.String <RandomSeed>k__BackingField; // 0x58 private System.String <Sig>k__BackingField; // 0x60 private System.Boolean <skipSigCheck>k__BackingField; // 0x68 private System.Int64 <SkipAdTs>k__BackingField; // 0x70 private System.String <Province>k__BackingField; // 0x78 private System.Int32 <LoginPlat>k__BackingField; // 0x80 // Methods public LAtmLegendHeroGame.Account.Models.BlkInfo get_BlkInfo(); // 0x1e1bcd8 private System.Void set_BlkInfo(LAtmLegendHeroGame.Account.Models.BlkInfo value); // 0x1e292ac private System.Void set_User(LAtmLegendHeroGame.Account.Models.UserInfo value); // 0x1e292ac public LAtmLegendHeroGame.Account.Models.UserInfo get_User(); // 0x1e1bcd8 private System.Void set_PrerogativeCard(LAtmLegendHeroGame.Account.Models.PrerogativeCard value); // 0x1e292ac public LAtmLegendHeroGame.Account.Models.PrerogativeCard get_PrerogativeCard(); // 0x1e1bcd8 private System.Void set_Addr(LAtmLegendHeroGame.Account.Models.SocketAddr value); // 0x1e292ac public LAtmLegendHeroGame.Account.Models.SocketAddr get_Addr(); // 0x1e1bcd8 private System.Void set_ArchiveTime(System.String value); // 0x1e292ac public System.String get_ArchiveTime(); // 0x1e1bcd8 private System.Void set_Aid(System.Int32 value); // 0x1e24080 public System.Int32 get_Aid(); // 0x1e055d0 private System.Void set_RandomSeed(System.String value); // 0x1e292ac internal System.String get_RandomSeed(); // 0x1e1bcd8 private System.String get_Sig(); // 0x1e1bcd8 private System.Void set_Sig(System.String value); // 0x1e292ac private System.Boolean get_skipSigCheck(); // 0x1e12ab8 private System.Void set_skipSigCheck(System.Boolean value); // 0x1e292d4 public System.Int64 get_SkipAdTs(); // 0x1e0b1a4 public System.Void set_SkipAdTs(System.Int64 value); // 0x1e25890 private System.Void set_Province(System.String value); // 0x1e292ac public System.String get_Province(); // 0x1e1bcd8 private System.Void set_LoginPlat(System.Int32 value); // 0x1e24080 public System.Int32 get_LoginPlat(); // 0x1e055d0 public System.Void .ctor(); // 0x1e23c98 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.PrerogativeCard : System.Object { // Fields private System.Int32 <Type>k__BackingField; // 0x10 private System.Int32 <ExpiredTs>k__BackingField; // 0x14 // Methods private System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_ExpiredTs(System.Int32 value); // 0x1e24080 public System.Int32 get_ExpiredTs(); // 0x1e055d0 public System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.SocketAddr : System.Object { // Fields private System.String <Addr>k__BackingField; // 0x10 private System.Int32 <Port>k__BackingField; // 0x18 // Methods private System.Void set_Addr(System.String value); // 0x1e292ac public System.String get_Addr(); // 0x1e1bcd8 private System.Void set_Port(System.Int32 value); // 0x1e24080 public System.Int32 get_Port(); // 0x1e055d0 public System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.SpecialItemCheckResult : UCommonModule.Models.BaseResult, UCommonModule.Models.IResult { // Fields private System.Collections.Generic.Dictionary<System.String,System.Int32> <Dict>k__BackingField; // 0x28 private System.String <Sig>k__BackingField; // 0x30 // Methods public System.Collections.Generic.Dictionary<System.String,System.Int32> get_Dict(); // 0x1e1bcd8 private System.Void set_Dict(System.Collections.Generic.Dictionary<System.String,System.Int32> value); // 0x1e292ac private System.Void set_Sig(System.String value); // 0x1e292ac private System.String get_Sig(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.SpecialItemUploadResult : LAtmLegendHeroGame.Internal.BaseEncryptResult { // Fields private System.String _s; // 0x38 // Methods public override System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> dict); // 0x1e192c4 internal System.Void Valid(System.String nonce); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Account.Models.UserInfo : System.Object { // Fields private System.String <Uid>k__BackingField; // 0x10 private System.String <NickName>k__BackingField; // 0x18 private System.Int64 <RegTimeTs>k__BackingField; // 0x20 private System.Int64 <LoginTimeTs>k__BackingField; // 0x28 private System.Int32 <ServerId>k__BackingField; // 0x30 private System.Boolean <IsBlack>k__BackingField; // 0x34 private System.Single <PaySum>k__BackingField; // 0x38 private System.Int32 <ArchiveUploadCtrl>k__BackingField; // 0x3c private System.Int32 <AllianceId>k__BackingField; // 0x40 private System.Int32 <HornNum>k__BackingField; // 0x44 private System.Int32 <HornPrice>k__BackingField; // 0x48 private System.String <LeagueId>k__BackingField; // 0x50 // Methods private System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Uid(); // 0x1e1bcd8 private System.Void set_NickName(System.String value); // 0x1e292ac public System.String get_NickName(); // 0x1e1bcd8 private System.Void set_RegTimeTs(System.Int64 value); // 0x1e25890 public System.Int64 get_RegTimeTs(); // 0x1e0b1a4 internal System.Void set_LoginTimeTs(System.Int64 value); // 0x1e25890 public System.Int64 get_LoginTimeTs(); // 0x1e0b1a4 private System.Void set_ServerId(System.Int32 value); // 0x1e24080 public System.Int32 get_ServerId(); // 0x1e055d0 internal System.Void set_IsBlack(System.Boolean value); // 0x1e292d4 public System.Boolean get_IsBlack(); // 0x1e12ab8 internal System.Void set_PaySum(System.Single value); // 0x1e25a40 public System.Single get_PaySum(); // 0x1e0b71c private System.Void set_ArchiveUploadCtrl(System.Int32 value); // 0x1e24080 private System.Int32 get_ArchiveUploadCtrl(); // 0x1e055d0 public System.Int32 get_AllianceId(); // 0x1e055d0 private System.Void set_AllianceId(System.Int32 value); // 0x1e24080 public System.Int32 get_HornNum(); // 0x1e055d0 private System.Void set_HornNum(System.Int32 value); // 0x1e24080 public System.Int32 get_HornPrice(); // 0x1e055d0 private System.Void set_HornPrice(System.Int32 value); // 0x1e24080 public System.String get_LeagueId(); // 0x1e1bcd8 private System.Void set_LeagueId(System.String value); // 0x1e292ac public System.Boolean get_IsUploadArchiveImmediately(); // 0x1e12ab8 public System.Void Parse(System.Collections.Generic.Dictionary<System.String,System.Object> userJson); // 0x1e292ac public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame_StringCallback.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <createCallback>b__0(System.String result); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.PVP.PVPAPI.<>c__DisplayClass3_0 : System.Object { // Fields public LSDKInterface.Models.GameInfo gi; // 0x10 public System.String nonce; // 0x18 public System.Action<System.String> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddPvp1Score>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.PVP.PVPAPI.<>c__DisplayClass4_0 : System.Object { // Fields public LSDKInterface.Models.GameInfo gi; // 0x10 public System.String nonce; // 0x18 public System.Action<System.String> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <AddPvp3Score>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.PVP.PVPAPI.<>c__DisplayClass5_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SetAllRanks>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Internal.CallHelper.<>c__DisplayClass0_0<T> : System.Object { // Fields public System.Action<T> callback; // 0x0 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CreateCallback>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Internal.Json.Parser : System.Object, System.IDisposable { // Fields private const System.String WORD_BREAK; // 0x0 private System.IO.StringReader json; // 0x10 // Methods public static System.Boolean IsWordBreak(System.Char c); // 0x1e12b14 private System.Void .ctor(System.String jsonString); // 0x1e292ac public static System.Object Parse(System.String jsonString); // 0x1e1bcd8 public System.Void Dispose(); // 0x1e23c98 private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x1e1bcd8 private System.Collections.Generic.List<System.Object> ParseArray(); // 0x1e1bcd8 private System.Object ParseValue(); // 0x1e1bcd8 private System.Object ParseByToken(LAtmLegendHeroGame.Internal.Json.Parser.TOKEN token); // 0x1e1bf7c private System.String ParseString(); // 0x1e1bcd8 private System.Object ParseNumber(); // 0x1e1bcd8 private System.Void EatWhitespace(); // 0x1e23c98 private System.Char get_PeekChar(); // 0x1e19fa0 private System.Char get_NextChar(); // 0x1e19fa0 private System.String get_NextWord(); // 0x1e1bcd8 private LAtmLegendHeroGame.Internal.Json.Parser.TOKEN get_NextToken(); // 0x1e055d0 } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Internal.Json.Serializer : System.Object { // Fields public System.Text.StringBuilder builder; // 0x10 // Methods private System.Void .ctor(); // 0x1e23c98 public static System.String Serialize(System.Object obj); // 0x1e1bcd8 private System.Void SerializeValue(System.Object value); // 0x1e292ac private System.Void SerializeObject(System.Collections.IDictionary obj); // 0x1e292ac private System.Void SerializeArray(System.Collections.IList anArray); // 0x1e292ac private System.Void SerializeString(System.String str); // 0x1e292ac private System.Void SerializeOther(System.Object value); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass10_0 : System.Object { // Fields public System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass18_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.BaseRank2Result> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetActivityRank2>b__0(LAtmLegendHeroGame.Games.Models.BaseRank2Result r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass23_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RefreshActivity>b__0(LAtmLegendHeroGame.Games.Models.BaseRefreshActivityResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass24_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.Games.Models.BaseReceiveResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <ReceiveActivityReward>b__0(LAtmLegendHeroGame.Games.Models.BaseReceiveResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass26_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.Games.Models.BaseRaffledResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Raffling>b__0(LAtmLegendHeroGame.Games.Models.BaseRaffledResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass27_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.Games.Models.BaseChangedResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Decomposing>b__0(LAtmLegendHeroGame.Games.Models.BaseChangedResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass28_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.Games.Models.BaseChangedResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <Exchanging>b__0(LAtmLegendHeroGame.Games.Models.BaseChangedResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass30_0 : System.Object { // Fields public System.Int32 activityType; // 0x10 public System.Action<LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <RewardChoosing>b__0(LAtmLegendHeroGame.Games.Models.BaseRewardChoosingResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Games.GamesAPI.<>c__DisplayClass9_0 : System.Object { // Fields public System.Action<LAtmLegendHeroGame.Games.Models.GameConfig> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetConfig>b__0(LAtmLegendHeroGame.Games.Models.GameConfig r); // 0x1e292ac } // LAtmLegendHeroGame.dll public class LAtmLegendHeroGame.Games.Models.BeliyaRaffledEntityResult.RewardsItem : System.Object { // Fields private System.Int32 <Type>k__BackingField; // 0x10 private System.Collections.Generic.List<LSDKInterface.Models.RewardItem> <Rewards>k__BackingField; // 0x18 // Methods public System.Int32 get_Type(); // 0x1e055d0 private System.Void set_Type(System.Int32 value); // 0x1e24080 private System.Void set_Rewards(System.Collections.Generic.List<LSDKInterface.Models.RewardItem> value); // 0x1e292ac public System.Collections.Generic.List<LSDKInterface.Models.RewardItem> get_Rewards(); // 0x1e1bcd8 public System.Boolean Parse(System.Collections.Generic.Dictionary<System.String,System.Object> data); // 0x1e192c4 public System.Void .ctor(); // 0x1e23c98 } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.ColorDiamond.ColorDiamondAPI.<>c__DisplayClass4_0 : System.Object { // Fields public System.String propId; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <BuyProp>b__0(LAtmLegendHeroGame.ColorDiamond.Models.ReqBuyPropResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.ColorDiamond.ColorDiamondAPI.<>c__DisplayClass6_0 : System.Object { // Fields public System.Action<System.Boolean> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <OnBuySuccess>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Archive.ArchiveAPI.<>c__DisplayClass7_0 : System.Object { // Fields public System.String archive_type; // 0x10 public System.String nonce; // 0x18 public System.Action<LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult2> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetArchive>b__0(LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult2 r); // 0x1e292ac } // LAtmLegendHeroGame.dll [Serializable] private sealed class LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult.<>c : System.Object { // Fields public static readonly LAtmLegendHeroGame.Archive.Models.DownloadArchiveResult.<>c <>9; // 0x0 public static System.Comparison<System.Int32> <>9__1_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <Parse>b__1_0(System.Int32 r1, System.Int32 r2); // 0x1e05880 } // LAtmLegendHeroGame.dll [Serializable] private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c : System.Object { // Fields public static readonly LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c <>9; // 0x0 public static LAtmLegendHeroGame.Account.Func1s<System.String> <>9__15_0; // 0x8 public static LAtmLegendHeroGame.Account.Func1s<System.String> <>9__15_1; // 0x10 public static LAtmLegendHeroGame.Account.Func1s<System.String> <>9__16_0; // 0x18 public static LAtmLegendHeroGame.Account.Func1s<System.String> <>9__16_1; // 0x20 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <DoLegendGameLogin>b__15_0(System.String s); // 0x1e20b20 internal System.String <DoLegendGameLogin>b__15_1(System.String s); // 0x1e20b20 internal System.String <DoUniverseGameLogin>b__16_0(System.String s); // 0x1e20b20 internal System.String <DoUniverseGameLogin>b__16_1(System.String s); // 0x1e20b20 } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass15_0 : System.Object { // Fields public System.String nonce; // 0x10 public System.Action<LAtmLegendHeroGame.Account.Models.LoginResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoLegendGameLogin>b__2(LAtmLegendHeroGame.Account.Models.LoginResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass16_0 : System.Object { // Fields public System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GamePlatLoginResult> callback; // 0x10 public System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GamePlatLoginResult> wrapper; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoUniverseGameLogin>b__2(System.Int32 c, System.String m, LAtmLegendHeroGame.Account.Models.GamePlatLoginResult r); // 0x1e257cc internal System.Void <DoUniverseGameLogin>b__3(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass17_0 : System.Object { // Fields public System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GameServerLoginResult> callback; // 0x10 public System.Action<System.Int32,System.String,LAtmLegendHeroGame.Account.Models.GameServerLoginResult> wrapper; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoUniverseGameServerLogin>b__0(System.Int32 c, System.String m, LAtmLegendHeroGame.Account.Models.GameServerLoginResult r); // 0x1e257cc internal System.Void <DoUniverseGameServerLogin>b__1(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass19_0 : System.Object { // Fields public System.String mail_ids; // 0x10 public System.String nonce; // 0x18 public System.Action<System.String> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DelMail>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass20_0 : System.Object { // Fields public LSDKInterface.Models.GameInfo gi; // 0x10 public System.String nonce; // 0x18 public System.Action<System.String> callback; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <GetMails>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass21_0 : System.Object { // Fields public System.String nonce; // 0x10 public System.Action<LAtmLegendHeroGame.Account.Models.SpecialItemCheckResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SpecialItemCheck>b__0(LAtmLegendHeroGame.Account.Models.SpecialItemCheckResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass22_0 : System.Object { // Fields public System.String nonce; // 0x10 public System.Action<LAtmLegendHeroGame.Account.Models.SpecialItemUploadResult> callback; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <SpecialItemUpload>b__0(LAtmLegendHeroGame.Account.Models.SpecialItemUploadResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass23_0 : System.Object { // Fields public System.Action<System.String> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <CheckHeart>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass24_0 : System.Object { // Fields public System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoPlatBind>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.LegendHeroAccountAPI.<>c__DisplayClass25_0 : System.Object { // Fields public System.Action<LAtmLegendHeroGame.Games.Models.SimpleResult> callback; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <DoPlatSwitch>b__0(LAtmLegendHeroGame.Games.Models.SimpleResult r); // 0x1e292ac } // LAtmLegendHeroGame.dll private sealed class LAtmLegendHeroGame.Account.Plat.Account_Editor.<>c__DisplayClass5_0 : System.Object { // Fields public System.String callbackName; // 0x10 public System.String methodName; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 internal System.Void <do307GameLogin>b__0(System.String s); // 0x1e292ac } // LAtmLegendHeroGame.dll private enum LAtmLegendHeroGame.Internal.Json.Parser.TOKEN : { // Fields public System.Int32 value__; // 0x10 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN NONE = 0; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN CURLY_OPEN = 1; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN CURLY_CLOSE = 2; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN SQUARED_OPEN = 3; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN SQUARED_CLOSE = 4; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN COLON = 5; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN COMMA = 6; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN STRING = 7; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN NUMBER = 8; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN TRUE = 9; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN FALSE = 10; // 0x0 public const LAtmLegendHeroGame.Internal.Json.Parser.TOKEN NULL = 11; // 0x0 // Methods } // AotemanLogic.dll internal class <Module> : { // Fields // Methods } // AotemanLogic.dll internal sealed class Microsoft.CodeAnalysis.EmbeddedAttribute : System.Attribute { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll internal sealed class System.Runtime.CompilerServices.RefSafetyRulesAttribute : System.Attribute { // Fields public readonly System.Int32 Version; // 0x10 // Methods public System.Void .ctor(System.Int32 mscorlib); // 0x1e24080 } // AotemanLogic.dll public static class AotemanLogic.LogicActionTypes : System.Object { // Fields public const System.Int32 PlayerAddExp; // 0x0 public const System.Int32 DebugRepairArchive; // 0x0 public const System.Int32 InventoryGrantEquipment; // 0x0 public const System.Int32 DebugPortSmoke; // 0x0 public const System.Int32 RoleCultivateSettle; // 0x0 public const System.Int32 RoleGainExp; // 0x0 public const System.Int32 DebrisDropConsume; // 0x0 public const System.Int32 AchievementBattleWin; // 0x0 public const System.Int32 ModeProgressSettle; // 0x0 public const System.Int32 CallProgressSettle; // 0x0 public const System.Int32 DicWireUpsert; // 0x0 public const System.Int32 AccountFieldsUpsert; // 0x0 public const System.Int32 RoleChipGainExp; // 0x0 public const System.Int32 RoleBreakSettle; // 0x0 public const System.Int32 RoleQualityUpSettle; // 0x0 public const System.Int32 RoleSuperAwakenStarUp; // 0x0 public const System.Int32 RoleLegacyAwakenStep; // 0x0 public const System.Int32 RoleAwakenRouteSelect; // 0x0 public const System.Int32 RoleAwakenRecast; // 0x0 public const System.Int32 RoleAwakenRouteChange; // 0x0 public const System.Int32 RoleSkillLevelUp; // 0x0 public const System.Int32 RoleUnlock; // 0x0 public const System.Int32 SkinUnlock; // 0x0 public const System.Int32 SkinLevelUp; // 0x0 public const System.Int32 SkinLevelJump; // 0x0 public const System.Int32 RoleSpinSkillUnlock; // 0x0 public const System.Int32 SkinChange; // 0x0 public const System.Int32 RoleSetIsNew; // 0x0 public const System.Int32 RoleTiesLevelUp; // 0x0 public const System.Int32 RoleDegreeGainExp; // 0x0 public const System.Int32 MailClaimSettle; // 0x0 public const System.Int32 PrefsUpsert; // 0x0 public const System.Int32 MonthCardBuySettle; // 0x0 public const System.Int32 RewardClaim; // 0x0 public const System.Int32 EquipmentEquip; // 0x0 public const System.Int32 EquipmentUnequip; // 0x0 public const System.Int32 EquipmentLevelUpSettle; // 0x0 public const System.Int32 EquipmentLevelUpOneKey; // 0x0 public const System.Int32 EquipmentCompound; // 0x0 public const System.Int32 EquipmentBreakSettle; // 0x0 public const System.Int32 EquipmentRemouldAttr; // 0x0 public const System.Int32 EquipmentClearSpecial; // 0x0 public const System.Int32 EquipmentSell; // 0x0 public const System.Int32 OpenEquipmentGift; // 0x0 public const System.Int32 RuneEquip; // 0x0 public const System.Int32 RuneUnequip; // 0x0 public const System.Int32 RuneLevelUpSettle; // 0x0 public const System.Int32 RuneSell; // 0x0 public const System.Int32 RuneCompoundSettle; // 0x0 public const System.Int32 RuneBreakSettle; // 0x0 public const System.Int32 RuneRemouldAttrSettle; // 0x0 public const System.Int32 RuneLockSettle; // 0x0 public const System.Int32 RuneBlessSettle; // 0x0 public const System.Int32 ItemsConsume; // 0x0 public const System.Int32 ZecterEquip; // 0x0 public const System.Int32 ZecterUnequip; // 0x0 public const System.Int32 ZecterAddExpSettle; // 0x0 public const System.Int32 ZecterSell; // 0x0 public const System.Int32 OpenUniqueGift; // 0x0 public const System.Int32 ZecterRemouldResult; // 0x0 public const System.Int32 ZecterBreakSettle; // 0x0 public const System.Int32 EnergySync; // 0x0 public const System.Int32 CardEquip; // 0x0 public const System.Int32 CardUnequip; // 0x0 public const System.Int32 CardQualityUpSettle; // 0x0 public const System.Int32 CardSell; // 0x0 public const System.Int32 CardBreakSettle; // 0x0 public const System.Int32 CardRemouldSettle; // 0x0 public const System.Int32 BadgeEquip; // 0x0 public const System.Int32 BadgeUnequip; // 0x0 public const System.Int32 BadgeLevelUpSettle; // 0x0 public const System.Int32 PlaneQualityUpSettle; // 0x0 // Methods } // AotemanLogic.dll public class AotemanLogic.LogicProcessor : System.Object { // Fields public static readonly AotemanLogic.LogicProcessor Default; // 0x0 public const System.Int32 StatusOk; // 0x0 public const System.Int32 StatusVerifyFailed; // 0x0 public const System.Int32 StatusError; // 0x0 // Methods protected System.Void .ctor(); // 0x1e23c98 public virtual AotemanLogic.LogicResult DoLogic(AotemanLogic.Archive.Access.ISaveArchiveAccess archive, System.String submitJson); // 0x1e21e20 private static AotemanLogic.LogicResult CreateErrorResult(System.String errorMessage); // 0x1e1bcd8 private static AotemanLogic.Archive.Access.ISaveArchiveAccess CreateTransactionArchive(AotemanLogic.Archive.Access.ISaveArchiveAccess archive, System.Int32 actionCount); // 0x1e1bf7c private static System.Void StageActionWrites(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e23c98 private static System.Void FailTransaction(AotemanLogic.LogicResult result, AotemanLogic.Protocol.Json.ActionTransactionResult transactionResult, System.Int32 status, System.String errorMessage, System.Int32 failedActionIndex); // 0x1c8fbb4 private static System.Void ResetWriteSetTracking(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e23c98 private static AotemanLogic.Archive.Port.ArchiveDirtyBatch CollectWriteSet(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e1bcd8 private static System.Void ClearWriteSet(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e23c98 private static AotemanLogic.Protocol.Json.SubmitPacket CloneForSubmit(AotemanLogic.Protocol.Json.SubmitPacket inbound); // 0x1e1bcd8 private static System.Void ClearVerifyHashesFrom(AotemanLogic.Protocol.Json.SubmitPacket submit, System.Int32 transactionIndex, System.Int32 actionIndex); // 0x1e24138 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.LogicResult : System.Object { // Fields public System.Boolean Ok; // 0x10 public System.Int32 Status; // 0x14 public System.String ErrorMessage; // 0x18 public AotemanLogic.Protocol.Json.SubmitPacket Submit; // 0x20 public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionTransactionResult> TransactionResults; // 0x28 public System.Int32 FailedActionIndex; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.UniqueGrantPlan : System.Object { // Fields public const System.Int32 CurrentVersion; // 0x0 public System.Int32 Version; // 0x10 public System.Collections.Generic.List<AotemanLogic.Protocol.UniqueGrantRecord> Records; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.Dictionary<System.String,System.Object> ToWire(); // 0x1e1bcd8 public static AotemanLogic.Protocol.UniqueGrantPlan ParseOptional(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key); // 0x1e20b20 public System.Int64[] ToUniqueIds(); // 0x1e1bcd8 public System.Void Validate(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.UniqueGrantRecord : System.Object { // Fields public System.Int32 Sequence; // 0x10 public System.String Phase; // 0x18 public System.String GrantKey; // 0x20 public System.Int32 ModuleId; // 0x28 public System.Int32 ConfigId; // 0x2c public System.Int32 Level; // 0x30 public System.Int32 Quality; // 0x34 public System.Int64 UniqueId; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.UniqueGrantPlanCursor : System.Object { // Fields private readonly AotemanLogic.Protocol.UniqueGrantPlan _plan; // 0x10 private readonly System.Boolean[] _consumed; // 0x18 private System.Int32 _consumedCount; // 0x20 // Methods public System.Void .ctor(AotemanLogic.Protocol.UniqueGrantPlan plan); // 0x1e292ac public System.Int64[] Take(System.String phase, System.Int32 moduleId, System.Int32 configId, System.Int32 level, System.Int32 quality, System.Int32 count); // 0x1c8fbb4 public System.Int64[] TakeByGrantKey(System.String phase, System.String grantKey, System.Int32 moduleId, System.Int32 configId, System.Int32 level, System.Int32 quality, System.Int32 count); // 0x1c8fbb4 public System.Void EnsureAllConsumed(); // 0x1e23c98 private System.Int32 FindNextUnconsumed(); // 0x1e055d0 } // AotemanLogic.dll public static class AotemanLogic.Protocol.AotemanLogicReflection : System.Object { // Fields private static Google.Protobuf.Reflection.FileDescriptor descriptor; // 0x0 // Methods public static Google.Protobuf.Reflection.FileDescriptor get_Descriptor(); // 0x1e11470 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ProcessRequest : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ProcessRequest>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ProcessRequest>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ProcessRequest>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ProcessRequest> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 UserIdFieldNumber; // 0x0 private System.String userId_; // 0x18 public const System.Int32 SequenceIdFieldNumber; // 0x0 private System.Int64 sequenceId_; // 0x20 public const System.Int32 SubmitJsonFieldNumber; // 0x0 private Google.Protobuf.ByteString submitJson_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ProcessRequest> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ProcessRequest other); // 0x1e292ac public AotemanLogic.Protocol.ProcessRequest Clone(); // 0x1e1bcd8 public System.String get_UserId(); // 0x1e1bcd8 public System.Void set_UserId(System.String value); // 0x1e292ac public System.Int64 get_SequenceId(); // 0x1e0b1a4 public System.Void set_SequenceId(System.Int64 value); // 0x1e25890 public Google.Protobuf.ByteString get_SubmitJson(); // 0x1e1bcd8 public System.Void set_SubmitJson(Google.Protobuf.ByteString value); // 0x1e292ac public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ProcessRequest other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ProcessRequest other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ProcessResponse : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ProcessResponse>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ProcessResponse>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ProcessResponse>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ProcessResponse> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 StatusFieldNumber; // 0x0 private System.Int32 status_; // 0x18 public const System.Int32 NewArchiveStateFieldNumber; // 0x0 private Google.Protobuf.ByteString newArchiveState_; // 0x20 public const System.Int32 StateHashFieldNumber; // 0x0 private Google.Protobuf.ByteString stateHash_; // 0x28 public const System.Int32 ErrorMessageFieldNumber; // 0x0 private System.String errorMessage_; // 0x30 public const System.Int32 VerifiedFieldNumber; // 0x0 private System.Boolean verified_; // 0x38 public const System.Int32 ServerPlayerFieldNumber; // 0x0 private AotemanLogic.Protocol.PlayerBaseState serverPlayer_; // 0x40 public const System.Int32 ServerRoleFieldNumber; // 0x0 private AotemanLogic.Protocol.RoleState serverRole_; // 0x48 public const System.Int32 ArchiveDirtyFieldNumber; // 0x0 private AotemanLogic.Protocol.ArchiveDirtyBatch archiveDirty_; // 0x50 public const System.Int32 FailedActionIndexFieldNumber; // 0x0 private System.Int32 failedActionIndex_; // 0x58 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ProcessResponse> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ProcessResponse other); // 0x1e292ac public AotemanLogic.Protocol.ProcessResponse Clone(); // 0x1e1bcd8 public System.Int32 get_Status(); // 0x1e055d0 public System.Void set_Status(System.Int32 value); // 0x1e24080 public Google.Protobuf.ByteString get_NewArchiveState(); // 0x1e1bcd8 public System.Void set_NewArchiveState(Google.Protobuf.ByteString value); // 0x1e292ac public Google.Protobuf.ByteString get_StateHash(); // 0x1e1bcd8 public System.Void set_StateHash(Google.Protobuf.ByteString value); // 0x1e292ac public System.String get_ErrorMessage(); // 0x1e1bcd8 public System.Void set_ErrorMessage(System.String value); // 0x1e292ac public System.Boolean get_Verified(); // 0x1e12ab8 public System.Void set_Verified(System.Boolean value); // 0x1e292d4 public AotemanLogic.Protocol.PlayerBaseState get_ServerPlayer(); // 0x1e1bcd8 public System.Void set_ServerPlayer(AotemanLogic.Protocol.PlayerBaseState value); // 0x1e292ac public AotemanLogic.Protocol.RoleState get_ServerRole(); // 0x1e1bcd8 public System.Void set_ServerRole(AotemanLogic.Protocol.RoleState value); // 0x1e292ac public AotemanLogic.Protocol.ArchiveDirtyBatch get_ArchiveDirty(); // 0x1e1bcd8 public System.Void set_ArchiveDirty(AotemanLogic.Protocol.ArchiveDirtyBatch value); // 0x1e292ac public System.Int32 get_FailedActionIndex(); // 0x1e055d0 public System.Void set_FailedActionIndex(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ProcessResponse other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ProcessResponse other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ArchivePropDelta : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ArchivePropDelta>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ArchivePropDelta>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ArchivePropDelta>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchivePropDelta> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 PropBitFieldNumber; // 0x0 private System.Int32 propBit_; // 0x18 public const System.Int32 IntValueFieldNumber; // 0x0 private System.Int64 intValue_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchivePropDelta> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ArchivePropDelta other); // 0x1e292ac public AotemanLogic.Protocol.ArchivePropDelta Clone(); // 0x1e1bcd8 public System.Int32 get_PropBit(); // 0x1e055d0 public System.Void set_PropBit(System.Int32 value); // 0x1e24080 public System.Int64 get_IntValue(); // 0x1e0b1a4 public System.Void set_IntValue(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ArchivePropDelta other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ArchivePropDelta other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ArchiveModuleDelta : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ArchiveModuleDelta>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ArchiveModuleDelta>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ArchiveModuleDelta>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchiveModuleDelta> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ModuleIdFieldNumber; // 0x0 private System.Int32 moduleId_; // 0x18 public const System.Int32 EntityIdFieldNumber; // 0x0 private System.Int32 entityId_; // 0x1c public const System.Int32 PropsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<AotemanLogic.Protocol.ArchivePropDelta> _repeated_props_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ArchivePropDelta> props_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchiveModuleDelta> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ArchiveModuleDelta other); // 0x1e292ac public AotemanLogic.Protocol.ArchiveModuleDelta Clone(); // 0x1e1bcd8 public System.Int32 get_ModuleId(); // 0x1e055d0 public System.Void set_ModuleId(System.Int32 value); // 0x1e24080 public System.Int32 get_EntityId(); // 0x1e055d0 public System.Void set_EntityId(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ArchivePropDelta> get_Props(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ArchiveModuleDelta other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ArchiveModuleDelta other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ArchiveDirtyBatch : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ArchiveDirtyBatch>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ArchiveDirtyBatch>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ArchiveDirtyBatch>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchiveDirtyBatch> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 EntriesFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<AotemanLogic.Protocol.ArchiveModuleDelta> _repeated_entries_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ArchiveModuleDelta> entries_; // 0x18 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ArchiveDirtyBatch> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ArchiveDirtyBatch other); // 0x1e292ac public AotemanLogic.Protocol.ArchiveDirtyBatch Clone(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ArchiveModuleDelta> get_Entries(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ArchiveDirtyBatch other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ArchiveDirtyBatch other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ClientVerifyPayload : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ClientVerifyPayload>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ClientVerifyPayload>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ClientVerifyPayload>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ClientVerifyPayload> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ExpectedPlayerFieldNumber; // 0x0 private AotemanLogic.Protocol.PlayerBaseState expectedPlayer_; // 0x18 public const System.Int32 ExpectedStateHashFieldNumber; // 0x0 private Google.Protobuf.ByteString expectedStateHash_; // 0x20 public const System.Int32 ExpectedRoleFieldNumber; // 0x0 private AotemanLogic.Protocol.RoleState expectedRole_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ClientVerifyPayload> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ClientVerifyPayload other); // 0x1e292ac public AotemanLogic.Protocol.ClientVerifyPayload Clone(); // 0x1e1bcd8 public AotemanLogic.Protocol.PlayerBaseState get_ExpectedPlayer(); // 0x1e1bcd8 public System.Void set_ExpectedPlayer(AotemanLogic.Protocol.PlayerBaseState value); // 0x1e292ac public Google.Protobuf.ByteString get_ExpectedStateHash(); // 0x1e1bcd8 public System.Void set_ExpectedStateHash(Google.Protobuf.ByteString value); // 0x1e292ac public AotemanLogic.Protocol.RoleState get_ExpectedRole(); // 0x1e1bcd8 public System.Void set_ExpectedRole(AotemanLogic.Protocol.RoleState value); // 0x1e292ac public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ClientVerifyPayload other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ClientVerifyPayload other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.PlayerArchiveState : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.PlayerArchiveState>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.PlayerArchiveState>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.PlayerArchiveState>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerArchiveState> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 VersionFieldNumber; // 0x0 private System.Int64 version_; // 0x18 public const System.Int32 RngSeedFieldNumber; // 0x0 private System.Int64 rngSeed_; // 0x20 public const System.Int32 PlayerFieldNumber; // 0x0 private AotemanLogic.Protocol.PlayerBaseState player_; // 0x28 public const System.Int32 RolesFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.RoleState> _map_roles_codec; // 0x8 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.RoleState> roles_; // 0x30 public const System.Int32 ConfigFieldNumber; // 0x0 private AotemanLogic.Protocol.ConfigSnapshot config_; // 0x38 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerArchiveState> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.PlayerArchiveState other); // 0x1e292ac public AotemanLogic.Protocol.PlayerArchiveState Clone(); // 0x1e1bcd8 public System.Int64 get_Version(); // 0x1e0b1a4 public System.Void set_Version(System.Int64 value); // 0x1e25890 public System.Int64 get_RngSeed(); // 0x1e0b1a4 public System.Void set_RngSeed(System.Int64 value); // 0x1e25890 public AotemanLogic.Protocol.PlayerBaseState get_Player(); // 0x1e1bcd8 public System.Void set_Player(AotemanLogic.Protocol.PlayerBaseState value); // 0x1e292ac public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.RoleState> get_Roles(); // 0x1e1bcd8 public AotemanLogic.Protocol.ConfigSnapshot get_Config(); // 0x1e1bcd8 public System.Void set_Config(AotemanLogic.Protocol.ConfigSnapshot value); // 0x1e292ac public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.PlayerArchiveState other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.PlayerArchiveState other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.PlayerBaseState : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.PlayerBaseState>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.PlayerBaseState>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.PlayerBaseState>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerBaseState> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 LevelFieldNumber; // 0x0 private System.Int32 level_; // 0x18 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x20 public const System.Int32 MaxLevelFieldNumber; // 0x0 private System.Int32 maxLevel_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerBaseState> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.PlayerBaseState other); // 0x1e292ac public AotemanLogic.Protocol.PlayerBaseState Clone(); // 0x1e1bcd8 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public System.Int32 get_MaxLevel(); // 0x1e055d0 public System.Void set_MaxLevel(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.PlayerBaseState other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.PlayerBaseState other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.RoleState : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.RoleState>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.RoleState>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.RoleState>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleState> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleBaseIdFieldNumber; // 0x0 private System.Int32 roleBaseId_; // 0x18 public const System.Int32 LevelFieldNumber; // 0x0 private System.Int32 level_; // 0x1c public const System.Int32 QualityFieldNumber; // 0x0 private System.Int32 quality_; // 0x20 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x28 public const System.Int32 MaxLevelFieldNumber; // 0x0 private System.Int32 maxLevel_; // 0x30 public const System.Int32 HpFieldNumber; // 0x0 private System.Int64 hp_; // 0x38 public const System.Int32 AttackFieldNumber; // 0x0 private System.Int64 attack_; // 0x40 public const System.Int32 PhysicsDefenseFieldNumber; // 0x0 private System.Int64 physicsDefense_; // 0x48 public const System.Int32 MagicDefenseFieldNumber; // 0x0 private System.Int64 magicDefense_; // 0x50 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleState> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.RoleState other); // 0x1e292ac public AotemanLogic.Protocol.RoleState Clone(); // 0x1e1bcd8 public System.Int32 get_RoleBaseId(); // 0x1e055d0 public System.Void set_RoleBaseId(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_Quality(); // 0x1e055d0 public System.Void set_Quality(System.Int32 value); // 0x1e24080 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public System.Int32 get_MaxLevel(); // 0x1e055d0 public System.Void set_MaxLevel(System.Int32 value); // 0x1e24080 public System.Int64 get_Hp(); // 0x1e0b1a4 public System.Void set_Hp(System.Int64 value); // 0x1e25890 public System.Int64 get_Attack(); // 0x1e0b1a4 public System.Void set_Attack(System.Int64 value); // 0x1e25890 public System.Int64 get_PhysicsDefense(); // 0x1e0b1a4 public System.Void set_PhysicsDefense(System.Int64 value); // 0x1e25890 public System.Int64 get_MagicDefense(); // 0x1e0b1a4 public System.Void set_MagicDefense(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.RoleState other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.RoleState other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ConfigTable : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ConfigTable>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ConfigTable>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ConfigTable>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigTable> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 NameFieldNumber; // 0x0 private System.String name_; // 0x18 public const System.Int32 ColumnNamesFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_columnNames_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.String> columnNames_; // 0x20 public const System.Int32 RowsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<AotemanLogic.Protocol.ConfigRow> _repeated_rows_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ConfigRow> rows_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigTable> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ConfigTable other); // 0x1e292ac public AotemanLogic.Protocol.ConfigTable Clone(); // 0x1e1bcd8 public System.String get_Name(); // 0x1e1bcd8 public System.Void set_Name(System.String value); // 0x1e292ac public Google.Protobuf.Collections.RepeatedField<System.String> get_ColumnNames(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.ConfigRow> get_Rows(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ConfigTable other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ConfigTable other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ConfigRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ConfigRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ConfigRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ConfigRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 CellsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.String> _repeated_cells_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.String> cells_; // 0x18 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ConfigRow other); // 0x1e292ac public AotemanLogic.Protocol.ConfigRow Clone(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.String> get_Cells(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ConfigRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ConfigRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ConfigSnapshot : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ConfigSnapshot>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ConfigSnapshot>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ConfigSnapshot>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigSnapshot> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ConfigVersionFieldNumber; // 0x0 private System.Int64 configVersion_; // 0x18 public const System.Int32 PlayerLevelUpExpFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int64> _repeated_playerLevelUpExp_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int64> playerLevelUpExp_; // 0x20 public const System.Int32 HeroLevelUpExpFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int64> _repeated_heroLevelUpExp_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int64> heroLevelUpExp_; // 0x28 public const System.Int32 MapRewardsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.MapHotRow> _map_mapRewards_codec; // 0x18 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.MapHotRow> mapRewards_; // 0x30 public const System.Int32 HeroesFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.HeroHotRow> _map_heroes_codec; // 0x20 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroHotRow> heroes_; // 0x38 public const System.Int32 ItemsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.ItemHotRow> _map_items_codec; // 0x28 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.ItemHotRow> items_; // 0x40 public const System.Int32 StarsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.StarHotRow> _map_stars_codec; // 0x30 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.StarHotRow> stars_; // 0x48 public const System.Int32 HeroBreaksFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.HeroBreakHotRow> _map_heroBreaks_codec; // 0x38 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroBreakHotRow> heroBreaks_; // 0x50 public const System.Int32 SkinLevelsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.SkinLevelHotRow> _map_skinLevels_codec; // 0x40 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinLevelHotRow> skinLevels_; // 0x58 public const System.Int32 TablesFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.String,AotemanLogic.Protocol.ConfigTable> _map_tables_codec; // 0x48 private readonly Google.Protobuf.Collections.MapField<System.String,AotemanLogic.Protocol.ConfigTable> tables_; // 0x60 public const System.Int32 SkinAwakesFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> _map_skinAwakes_codec; // 0x50 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> skinAwakes_; // 0x68 public const System.Int32 SkinAwake2FieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> _map_skinAwake2_codec; // 0x58 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> skinAwake2_; // 0x70 public const System.Int32 AwakeSkillsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<AotemanLogic.Protocol.AwakeSkillHotRow> _repeated_awakeSkills_codec; // 0x60 private readonly Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.AwakeSkillHotRow> awakeSkills_; // 0x78 public const System.Int32 GiftBoxesFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.GiftBoxHotRow> _map_giftBoxes_codec; // 0x68 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftBoxHotRow> giftBoxes_; // 0x80 public const System.Int32 GiftVipsFieldNumber; // 0x0 private static readonly Google.Protobuf.Collections.MapField.Codec<System.Int32,AotemanLogic.Protocol.GiftVipHotRow> _map_giftVips_codec; // 0x70 private readonly Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftVipHotRow> giftVips_; // 0x88 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ConfigSnapshot> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ConfigSnapshot other); // 0x1e292ac public AotemanLogic.Protocol.ConfigSnapshot Clone(); // 0x1e1bcd8 public System.Int64 get_ConfigVersion(); // 0x1e0b1a4 public System.Void set_ConfigVersion(System.Int64 value); // 0x1e25890 public Google.Protobuf.Collections.RepeatedField<System.Int64> get_PlayerLevelUpExp(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int64> get_HeroLevelUpExp(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.MapHotRow> get_MapRewards(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroHotRow> get_Heroes(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.ItemHotRow> get_Items(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.StarHotRow> get_Stars(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroBreakHotRow> get_HeroBreaks(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinLevelHotRow> get_SkinLevels(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.String,AotemanLogic.Protocol.ConfigTable> get_Tables(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> get_SkinAwakes(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> get_SkinAwake2(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.AwakeSkillHotRow> get_AwakeSkills(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftBoxHotRow> get_GiftBoxes(); // 0x1e1bcd8 public Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftVipHotRow> get_GiftVips(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ConfigSnapshot other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ConfigSnapshot other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.GiftBoxHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.GiftBoxHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.GiftBoxHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.GiftBoxHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.GiftBoxHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 BoxIdFieldNumber; // 0x0 private System.Int32 boxId_; // 0x18 public const System.Int32 GoodIdsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_goodIds_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> goodIds_; // 0x20 public const System.Int32 GoodNumsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_goodNums_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> goodNums_; // 0x28 public const System.Int32 HeroIdsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_heroIds_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> heroIds_; // 0x30 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.GiftBoxHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.GiftBoxHotRow other); // 0x1e292ac public AotemanLogic.Protocol.GiftBoxHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_BoxId(); // 0x1e055d0 public System.Void set_BoxId(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_GoodIds(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_GoodNums(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_HeroIds(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.GiftBoxHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.GiftBoxHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.GiftVipHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.GiftVipHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.GiftVipHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.GiftVipHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.GiftVipHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 VipIdFieldNumber; // 0x0 private System.Int32 vipId_; // 0x18 public const System.Int32 GoodIdsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_goodIds_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> goodIds_; // 0x20 public const System.Int32 GoodNumsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_goodNums_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> goodNums_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.GiftVipHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.GiftVipHotRow other); // 0x1e292ac public AotemanLogic.Protocol.GiftVipHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_VipId(); // 0x1e055d0 public System.Void set_VipId(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_GoodIds(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_GoodNums(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.GiftVipHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.GiftVipHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.MapHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.MapHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.MapHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.MapHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.MapHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 MapIdFieldNumber; // 0x0 private System.Int32 mapId_; // 0x18 public const System.Int32 PlayerExpFieldNumber; // 0x0 private System.Int64 playerExp_; // 0x20 public const System.Int32 RoleExpFieldNumber; // 0x0 private System.Int64 roleExp_; // 0x28 public const System.Int32 MoneyFieldNumber; // 0x0 private System.Int64 money_; // 0x30 public const System.Int32 PowerFieldNumber; // 0x0 private System.Int32 power_; // 0x38 public const System.Int32 DropThingsIdsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_dropThingsIds_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> dropThingsIds_; // 0x40 public const System.Int32 DropThingsProbsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_dropThingsProbs_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> dropThingsProbs_; // 0x48 public const System.Int32 DropDebrisIdFieldNumber; // 0x0 private System.Int32 dropDebrisId_; // 0x50 public const System.Int32 DropDebrisProbabilityFieldNumber; // 0x0 private System.Int32 dropDebrisProbability_; // 0x54 public const System.Int32 FirstDropIdFieldNumber; // 0x0 private System.Int32 firstDropId_; // 0x58 public const System.Int32 FirstDropNumFieldNumber; // 0x0 private System.Int32 firstDropNum_; // 0x5c public const System.Int32 CardQualityFieldNumber; // 0x0 private System.Int32 cardQuality_; // 0x60 public const System.Int32 ZecterQualityFieldNumber; // 0x0 private System.Int32 zecterQuality_; // 0x64 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.MapHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.MapHotRow other); // 0x1e292ac public AotemanLogic.Protocol.MapHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_MapId(); // 0x1e055d0 public System.Void set_MapId(System.Int32 value); // 0x1e24080 public System.Int64 get_PlayerExp(); // 0x1e0b1a4 public System.Void set_PlayerExp(System.Int64 value); // 0x1e25890 public System.Int64 get_RoleExp(); // 0x1e0b1a4 public System.Void set_RoleExp(System.Int64 value); // 0x1e25890 public System.Int64 get_Money(); // 0x1e0b1a4 public System.Void set_Money(System.Int64 value); // 0x1e25890 public System.Int32 get_Power(); // 0x1e055d0 public System.Void set_Power(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_DropThingsIds(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_DropThingsProbs(); // 0x1e1bcd8 public System.Int32 get_DropDebrisId(); // 0x1e055d0 public System.Void set_DropDebrisId(System.Int32 value); // 0x1e24080 public System.Int32 get_DropDebrisProbability(); // 0x1e055d0 public System.Void set_DropDebrisProbability(System.Int32 value); // 0x1e24080 public System.Int32 get_FirstDropId(); // 0x1e055d0 public System.Void set_FirstDropId(System.Int32 value); // 0x1e24080 public System.Int32 get_FirstDropNum(); // 0x1e055d0 public System.Void set_FirstDropNum(System.Int32 value); // 0x1e24080 public System.Int32 get_CardQuality(); // 0x1e055d0 public System.Void set_CardQuality(System.Int32 value); // 0x1e24080 public System.Int32 get_ZecterQuality(); // 0x1e055d0 public System.Void set_ZecterQuality(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.MapHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.MapHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.HeroHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.HeroHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.HeroHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.HeroHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.HeroHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleIdFieldNumber; // 0x0 private System.Int32 roleId_; // 0x18 public const System.Int32 DebrisIdFieldNumber; // 0x0 private System.Int32 debrisId_; // 0x1c public const System.Int32 SkinDebrisFieldNumber; // 0x0 private System.Int32 skinDebris_; // 0x20 public const System.Int32 SkillBoxFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_skillBox_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> skillBox_; // 0x28 public const System.Int32 SkinsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_skins_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> skins_; // 0x30 public const System.Int32 SkillFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_skill_codec; // 0x18 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> skill_; // 0x38 public const System.Int32 CaptainSkillFieldNumber; // 0x0 private System.Int32 captainSkill_; // 0x40 public const System.Int32 SkinRarityFieldNumber; // 0x0 private System.Int32 skinRarity_; // 0x44 public const System.Int32 SpineItemFieldNumber; // 0x0 private System.Int32 spineItem_; // 0x48 public const System.Int32 SpineSkillFieldNumber; // 0x0 private System.Int32 spineSkill_; // 0x4c // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.HeroHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.HeroHotRow other); // 0x1e292ac public AotemanLogic.Protocol.HeroHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_RoleId(); // 0x1e055d0 public System.Void set_RoleId(System.Int32 value); // 0x1e24080 public System.Int32 get_DebrisId(); // 0x1e055d0 public System.Void set_DebrisId(System.Int32 value); // 0x1e24080 public System.Int32 get_SkinDebris(); // 0x1e055d0 public System.Void set_SkinDebris(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_SkillBox(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Skins(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Skill(); // 0x1e1bcd8 public System.Int32 get_CaptainSkill(); // 0x1e055d0 public System.Void set_CaptainSkill(System.Int32 value); // 0x1e24080 public System.Int32 get_SkinRarity(); // 0x1e055d0 public System.Void set_SkinRarity(System.Int32 value); // 0x1e24080 public System.Int32 get_SpineItem(); // 0x1e055d0 public System.Void set_SpineItem(System.Int32 value); // 0x1e24080 public System.Int32 get_SpineSkill(); // 0x1e055d0 public System.Void set_SpineSkill(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.HeroHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.HeroHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ItemHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ItemHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ItemHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ItemHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ItemHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ItemIdFieldNumber; // 0x0 private System.Int32 itemId_; // 0x18 public const System.Int32 ValueFieldNumber; // 0x0 private System.Int64 value_; // 0x20 public const System.Int32 ItemTypeFieldNumber; // 0x0 private System.Int32 itemType_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ItemHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ItemHotRow other); // 0x1e292ac public AotemanLogic.Protocol.ItemHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int64 get_Value(); // 0x1e0b1a4 public System.Void set_Value(System.Int64 value); // 0x1e25890 public System.Int32 get_ItemType(); // 0x1e055d0 public System.Void set_ItemType(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ItemHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ItemHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.StarHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.StarHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.StarHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.StarHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.StarHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 LevelFieldNumber; // 0x0 private System.Int32 level_; // 0x18 public const System.Int32 NeedFieldNumber; // 0x0 private System.Int32 need_; // 0x1c public const System.Int32 MaxLevelFieldNumber; // 0x0 private System.Int32 maxLevel_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.StarHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.StarHotRow other); // 0x1e292ac public AotemanLogic.Protocol.StarHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_Need(); // 0x1e055d0 public System.Void set_Need(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxLevel(); // 0x1e055d0 public System.Void set_MaxLevel(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.StarHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.StarHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.HeroBreakHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.HeroBreakHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.HeroBreakHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.HeroBreakHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.HeroBreakHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 LevelFieldNumber; // 0x0 private System.Int32 level_; // 0x18 public const System.Int32 NeedExpFieldNumber; // 0x0 private System.Int32 needExp_; // 0x1c public const System.Int32 PlasmaFieldNumber; // 0x0 private System.Int32 plasma_; // 0x20 public const System.Int32 DebrisFieldNumber; // 0x0 private System.Int32 debris_; // 0x24 public const System.Int32 CoinFieldNumber; // 0x0 private System.Int32 coin_; // 0x28 public const System.Int32 SkinSharkFieldNumber; // 0x0 private System.Int32 skinShark_; // 0x2c public const System.Int32 AddExpFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_addExp_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> addExp_; // 0x30 public const System.Int32 ProFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_pro_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> pro_; // 0x38 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.HeroBreakHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.HeroBreakHotRow other); // 0x1e292ac public AotemanLogic.Protocol.HeroBreakHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_NeedExp(); // 0x1e055d0 public System.Void set_NeedExp(System.Int32 value); // 0x1e24080 public System.Int32 get_Plasma(); // 0x1e055d0 public System.Void set_Plasma(System.Int32 value); // 0x1e24080 public System.Int32 get_Debris(); // 0x1e055d0 public System.Void set_Debris(System.Int32 value); // 0x1e24080 public System.Int32 get_Coin(); // 0x1e055d0 public System.Void set_Coin(System.Int32 value); // 0x1e24080 public System.Int32 get_SkinShark(); // 0x1e055d0 public System.Void set_SkinShark(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_AddExp(); // 0x1e1bcd8 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_Pro(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.HeroBreakHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.HeroBreakHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.SkinLevelHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.SkinLevelHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.SkinLevelHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.SkinLevelHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.SkinLevelHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 LvFieldNumber; // 0x0 private System.Int32 lv_; // 0x18 public const System.Int32 RarityFieldNumber; // 0x0 private System.Int32 rarity_; // 0x1c public const System.Int32 SkinDebrisFieldNumber; // 0x0 private System.Int32 skinDebris_; // 0x20 public const System.Int32 MaterialFieldNumber; // 0x0 private System.Int32 material_; // 0x24 public const System.Int32 MaterialNumFieldNumber; // 0x0 private System.Int32 materialNum_; // 0x28 public const System.Int32 CoreRarityFieldNumber; // 0x0 private System.Int32 coreRarity_; // 0x2c public const System.Int32 CoreNumFieldNumber; // 0x0 private System.Int32 coreNum_; // 0x30 public const System.Int32 GoldFieldNumber; // 0x0 private System.Int32 gold_; // 0x34 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.SkinLevelHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.SkinLevelHotRow other); // 0x1e292ac public AotemanLogic.Protocol.SkinLevelHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_Lv(); // 0x1e055d0 public System.Void set_Lv(System.Int32 value); // 0x1e24080 public System.Int32 get_Rarity(); // 0x1e055d0 public System.Void set_Rarity(System.Int32 value); // 0x1e24080 public System.Int32 get_SkinDebris(); // 0x1e055d0 public System.Void set_SkinDebris(System.Int32 value); // 0x1e24080 public System.Int32 get_Material(); // 0x1e055d0 public System.Void set_Material(System.Int32 value); // 0x1e24080 public System.Int32 get_MaterialNum(); // 0x1e055d0 public System.Void set_MaterialNum(System.Int32 value); // 0x1e24080 public System.Int32 get_CoreRarity(); // 0x1e055d0 public System.Void set_CoreRarity(System.Int32 value); // 0x1e24080 public System.Int32 get_CoreNum(); // 0x1e055d0 public System.Void set_CoreNum(System.Int32 value); // 0x1e24080 public System.Int32 get_Gold(); // 0x1e055d0 public System.Void set_Gold(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.SkinLevelHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.SkinLevelHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.SkinAwakeHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.SkinAwakeHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.SkinAwakeHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.SkinAwakeHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.SkinAwakeHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleIdFieldNumber; // 0x0 private System.Int32 roleId_; // 0x18 public const System.Int32 ActItemFieldNumber; // 0x0 private System.Int32 actItem_; // 0x1c public const System.Int32 ActNumberFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_actNumber_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> actNumber_; // 0x20 public const System.Int32 AwakeItemFieldNumber; // 0x0 private System.Int32 awakeItem_; // 0x28 public const System.Int32 AwakeNumberFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<System.Int32> _repeated_awakeNumber_codec; // 0x10 private readonly Google.Protobuf.Collections.RepeatedField<System.Int32> awakeNumber_; // 0x30 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.SkinAwakeHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.SkinAwakeHotRow other); // 0x1e292ac public AotemanLogic.Protocol.SkinAwakeHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_RoleId(); // 0x1e055d0 public System.Void set_RoleId(System.Int32 value); // 0x1e24080 public System.Int32 get_ActItem(); // 0x1e055d0 public System.Void set_ActItem(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_ActNumber(); // 0x1e1bcd8 public System.Int32 get_AwakeItem(); // 0x1e055d0 public System.Void set_AwakeItem(System.Int32 value); // 0x1e24080 public Google.Protobuf.Collections.RepeatedField<System.Int32> get_AwakeNumber(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.SkinAwakeHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.SkinAwakeHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.AwakeSkillHotRow : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.AwakeSkillHotRow>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.AwakeSkillHotRow>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.AwakeSkillHotRow>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.AwakeSkillHotRow> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 TypeFieldNumber; // 0x0 private System.Int32 type_; // 0x18 public const System.Int32 SkillIdFieldNumber; // 0x0 private System.Int32 skillId_; // 0x1c public const System.Int32 ProbabilityFieldNumber; // 0x0 private System.Int32 probability_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.AwakeSkillHotRow> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.AwakeSkillHotRow other); // 0x1e292ac public AotemanLogic.Protocol.AwakeSkillHotRow Clone(); // 0x1e1bcd8 public System.Int32 get_Type(); // 0x1e055d0 public System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_SkillId(); // 0x1e055d0 public System.Void set_SkillId(System.Int32 value); // 0x1e24080 public System.Int32 get_Probability(); // 0x1e055d0 public System.Void set_Probability(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.AwakeSkillHotRow other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.AwakeSkillHotRow other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ActionBatch : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ActionBatch>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ActionBatch>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ActionBatch>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ActionBatch> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 UserIdFieldNumber; // 0x0 private System.String userId_; // 0x18 public const System.Int32 SequenceIdFieldNumber; // 0x0 private System.Int64 sequenceId_; // 0x20 public const System.Int32 ActionsFieldNumber; // 0x0 private static readonly Google.Protobuf.FieldCodec<AotemanLogic.Protocol.GameAction> _repeated_actions_codec; // 0x8 private readonly Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.GameAction> actions_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ActionBatch> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ActionBatch other); // 0x1e292ac public AotemanLogic.Protocol.ActionBatch Clone(); // 0x1e1bcd8 public System.String get_UserId(); // 0x1e1bcd8 public System.Void set_UserId(System.String value); // 0x1e292ac public System.Int64 get_SequenceId(); // 0x1e0b1a4 public System.Void set_SequenceId(System.Int64 value); // 0x1e25890 public Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.GameAction> get_Actions(); // 0x1e1bcd8 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ActionBatch other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ActionBatch other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.GameAction : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.GameAction>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.GameAction>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.GameAction>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.GameAction> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ActionTypeFieldNumber; // 0x0 private System.Int32 actionType_; // 0x18 public const System.Int32 ParamsFieldNumber; // 0x0 private Google.Protobuf.ByteString params_; // 0x20 public const System.Int32 VerifyDataFieldNumber; // 0x0 private Google.Protobuf.ByteString verifyData_; // 0x28 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.GameAction> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.GameAction other); // 0x1e292ac public AotemanLogic.Protocol.GameAction Clone(); // 0x1e1bcd8 public System.Int32 get_ActionType(); // 0x1e055d0 public System.Void set_ActionType(System.Int32 value); // 0x1e24080 public Google.Protobuf.ByteString get_Params(); // 0x1e1bcd8 public System.Void set_Params(Google.Protobuf.ByteString value); // 0x1e292ac public Google.Protobuf.ByteString get_VerifyData(); // 0x1e1bcd8 public System.Void set_VerifyData(Google.Protobuf.ByteString value); // 0x1e292ac public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.GameAction other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.GameAction other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.PlayerAddExpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.PlayerAddExpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.PlayerAddExpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.PlayerAddExpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerAddExpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x18 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerAddExpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.PlayerAddExpParams other); // 0x1e292ac public AotemanLogic.Protocol.PlayerAddExpParams Clone(); // 0x1e1bcd8 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.PlayerAddExpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.PlayerAddExpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x18 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams other); // 0x1e292ac public AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams Clone(); // 0x1e1bcd8 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.PlayerSettleMapExpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.PlayerSettleMapExpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.PlayerSettleMapExpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.PlayerSettleMapExpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerSettleMapExpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 MapIdFieldNumber; // 0x0 private System.Int32 mapId_; // 0x18 public const System.Int32 ExpRatePermilleFieldNumber; // 0x0 private System.Int32 expRatePermille_; // 0x1c // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.PlayerSettleMapExpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.PlayerSettleMapExpParams other); // 0x1e292ac public AotemanLogic.Protocol.PlayerSettleMapExpParams Clone(); // 0x1e1bcd8 public System.Int32 get_MapId(); // 0x1e055d0 public System.Void set_MapId(System.Int32 value); // 0x1e24080 public System.Int32 get_ExpRatePermille(); // 0x1e055d0 public System.Void set_ExpRatePermille(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.PlayerSettleMapExpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.PlayerSettleMapExpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.RoleSettleMapExpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.RoleSettleMapExpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.RoleSettleMapExpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.RoleSettleMapExpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleSettleMapExpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleBaseIdFieldNumber; // 0x0 private System.Int32 roleBaseId_; // 0x18 public const System.Int32 MapIdFieldNumber; // 0x0 private System.Int32 mapId_; // 0x1c public const System.Int32 ExpRatePermilleFieldNumber; // 0x0 private System.Int32 expRatePermille_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleSettleMapExpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.RoleSettleMapExpParams other); // 0x1e292ac public AotemanLogic.Protocol.RoleSettleMapExpParams Clone(); // 0x1e1bcd8 public System.Int32 get_RoleBaseId(); // 0x1e055d0 public System.Void set_RoleBaseId(System.Int32 value); // 0x1e24080 public System.Int32 get_MapId(); // 0x1e055d0 public System.Void set_MapId(System.Int32 value); // 0x1e24080 public System.Int32 get_ExpRatePermille(); // 0x1e055d0 public System.Void set_ExpRatePermille(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.RoleSettleMapExpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.RoleSettleMapExpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.RoleAddExpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.RoleAddExpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.RoleAddExpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.RoleAddExpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleAddExpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleBaseIdFieldNumber; // 0x0 private System.Int32 roleBaseId_; // 0x18 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleAddExpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.RoleAddExpParams other); // 0x1e292ac public AotemanLogic.Protocol.RoleAddExpParams Clone(); // 0x1e1bcd8 public System.Int32 get_RoleBaseId(); // 0x1e055d0 public System.Void set_RoleBaseId(System.Int32 value); // 0x1e24080 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.RoleAddExpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.RoleAddExpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.RoleLevelUpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.RoleLevelUpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.RoleLevelUpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.RoleLevelUpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleLevelUpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleBaseIdFieldNumber; // 0x0 private System.Int32 roleBaseId_; // 0x18 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleLevelUpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.RoleLevelUpParams other); // 0x1e292ac public AotemanLogic.Protocol.RoleLevelUpParams Clone(); // 0x1e1bcd8 public System.Int32 get_RoleBaseId(); // 0x1e055d0 public System.Void set_RoleBaseId(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.RoleLevelUpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.RoleLevelUpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.RoleAddExpAndLevelUpParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.RoleAddExpAndLevelUpParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.RoleAddExpAndLevelUpParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.RoleAddExpAndLevelUpParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleAddExpAndLevelUpParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 RoleBaseIdFieldNumber; // 0x0 private System.Int32 roleBaseId_; // 0x18 public const System.Int32 ExpFieldNumber; // 0x0 private System.Int64 exp_; // 0x20 // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.RoleAddExpAndLevelUpParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.RoleAddExpAndLevelUpParams other); // 0x1e292ac public AotemanLogic.Protocol.RoleAddExpAndLevelUpParams Clone(); // 0x1e1bcd8 public System.Int32 get_RoleBaseId(); // 0x1e055d0 public System.Void set_RoleBaseId(System.Int32 value); // 0x1e24080 public System.Int64 get_Exp(); // 0x1e0b1a4 public System.Void set_Exp(System.Int64 value); // 0x1e25890 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.RoleAddExpAndLevelUpParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.RoleAddExpAndLevelUpParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.ItemDeltaParams : System.Object, Google.Protobuf.IMessage<AotemanLogic.Protocol.ItemDeltaParams>, Google.Protobuf.IMessage, System.IEquatable<AotemanLogic.Protocol.ItemDeltaParams>, Google.Protobuf.IDeepCloneable<AotemanLogic.Protocol.ItemDeltaParams>, Google.Protobuf.IBufferMessage { // Fields private static readonly Google.Protobuf.MessageParser<AotemanLogic.Protocol.ItemDeltaParams> _parser; // 0x0 private Google.Protobuf.UnknownFieldSet _unknownFields; // 0x10 public const System.Int32 ItemIdFieldNumber; // 0x0 private System.Int32 itemId_; // 0x18 public const System.Int32 DeltaFieldNumber; // 0x0 private System.Int32 delta_; // 0x1c // Methods public static Google.Protobuf.MessageParser<AotemanLogic.Protocol.ItemDeltaParams> get_Parser(); // 0x1e11470 public static Google.Protobuf.Reflection.MessageDescriptor get_Descriptor(); // 0x1e11470 private Google.Protobuf.Reflection.MessageDescriptor pb::Google.Protobuf.IMessage.get_Descriptor(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 public System.Void .ctor(AotemanLogic.Protocol.ItemDeltaParams other); // 0x1e292ac public AotemanLogic.Protocol.ItemDeltaParams Clone(); // 0x1e1bcd8 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_Delta(); // 0x1e055d0 public System.Void set_Delta(System.Int32 value); // 0x1e24080 public override System.Boolean Equals(System.Object other); // 0x1e192c4 public System.Boolean Equals(AotemanLogic.Protocol.ItemDeltaParams other); // 0x1e192c4 public override System.Int32 GetHashCode(); // 0x1e055d0 public override System.String ToString(); // 0x1e1bcd8 public System.Void WriteTo(Google.Protobuf.CodedOutputStream output); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalWriteTo(ref Google.Protobuf.WriteContext& output); // 0x1e292ac public System.Int32 CalculateSize(); // 0x1e055d0 public System.Void MergeFrom(AotemanLogic.Protocol.ItemDeltaParams other); // 0x1e292ac public System.Void MergeFrom(Google.Protobuf.CodedInputStream input); // 0x1e292ac private System.Void pb::Google.Protobuf.IBufferMessage.InternalMergeFrom(ref Google.Protobuf.ParseContext& input); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.ActionBatchModel : System.Object { // Fields public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionTransaction> Transactions; // 0x10 // Methods public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> get_Items(); // 0x1e1bcd8 private AotemanLogic.Protocol.Json.ActionTransaction GetOrCreateFirstTransaction(); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.ActionEnvelope : System.Object { // Fields public System.Int32 ActionType; // 0x10 public System.String ParamsJson; // 0x18 public System.String VerifyHash; // 0x20 public System.String TransactionId; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Protocol.Json.ActionParamsJson : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(System.String paramsJson); // 0x1e1bcd8 public static System.Int32 RequireInt(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e08f3c public static System.Int64 RequireLong(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e0b30c public static System.Boolean TryGetBool(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, out System.Boolean& value); // 0x1e19cd8 public static System.Boolean TryGetInt(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, out System.Int32& value); // 0x1e19cd8 public static System.String OptionalString(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, System.String defaultValue); // 0x1e21e20 public static System.Boolean TryGetList(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, out System.Collections.Generic.List<System.Object>& list); // 0x1e19cd8 public static System.Collections.Generic.List<System.Object> RequireList(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e20b20 public static System.String WriteObject(System.Collections.Generic.Dictionary<System.String,System.Object> map); // 0x1e1bcd8 internal static System.Int32 ToInt32(System.Object value); // 0x1e055d0 internal static System.Int64 ToInt64(System.Object value); // 0x1e0b1a4 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.ActionTransaction : System.Object { // Fields public System.String TransactionId; // 0x10 public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> Actions; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.ActionTransactionResult : System.Object { // Fields public System.String TransactionId; // 0x10 public System.Int32 Status; // 0x18 public System.Boolean Verified; // 0x1c public System.String ErrorMessage; // 0x20 public System.Int32 ActionCount; // 0x28 public System.Int32 FailedActionIndex; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Protocol.Json.ActionTransactionResultJson : System.Object { // Fields // Methods public static System.String ToJson(System.Collections.Generic.IList<AotemanLogic.Protocol.Json.ActionTransactionResult> results); // 0x1e1bcd8 } // AotemanLogic.dll public enum AotemanLogic.Protocol.Json.SubmitGroupAckKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Protocol.Json.SubmitGroupAckKind Success = 0; // 0x0 public const AotemanLogic.Protocol.Json.SubmitGroupAckKind Requeue = 1; // 0x0 public const AotemanLogic.Protocol.Json.SubmitGroupAckKind Discard = 2; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.SubmitGroupAck : System.Object { // Fields public System.String GroupId; // 0x10 public AotemanLogic.Protocol.Json.SubmitGroupAckKind Kind; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.SubmitPacket : System.Object { // Fields public System.String UserId; // 0x10 public System.Int64 SequenceId; // 0x18 public AotemanLogic.Protocol.Json.ActionBatchModel ActionBatch; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Protocol.Json.SubmitPacketBuilder : System.Object { // Fields // Methods public static AotemanLogic.Protocol.Json.SubmitPacket Create(System.String userId, System.Int64 sequenceId); // 0x1e1c380 public static AotemanLogic.Protocol.Json.SubmitPacket Add(AotemanLogic.Protocol.Json.SubmitPacket packet, AotemanLogic.Protocol.Json.ActionEnvelope envelope); // 0x1e20b20 public static AotemanLogic.Protocol.Json.SubmitPacket Add(AotemanLogic.Protocol.Json.SubmitPacket packet, System.String transactionId, AotemanLogic.Protocol.Json.ActionEnvelope envelope); // 0x1e21e20 } // AotemanLogic.dll public static class AotemanLogic.Protocol.Json.SubmitPacketJson : System.Object { // Fields // Methods public static AotemanLogic.Protocol.Json.SubmitPacket Parse(System.String json); // 0x1e1bcd8 private static System.Void ParseTransactions(AotemanLogic.Protocol.Json.SubmitPacket packet, System.Object transactionsObj); // 0x1e292ac private static System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> ParseActions(System.Collections.IList actions, System.String path); // 0x1e20b20 public static System.String ToJson(AotemanLogic.Protocol.Json.SubmitPacket packet); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> SerializeAction(AotemanLogic.Protocol.Json.ActionEnvelope envelope); // 0x1e1bcd8 private static System.Collections.IList RequireArray(System.Object value, System.String path); // 0x1e20b20 private static System.String ReadString(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e20b20 private static System.Int64 ReadInt64(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e0b30c private static System.Int32 ReadInt32(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e08f3c } // AotemanLogic.dll public sealed class AotemanLogic.Protocol.Json.SubmitSession : System.Object { // Fields public static readonly AotemanLogic.Protocol.Json.SubmitSession Default; // 0x0 private static System.Boolean <DebugGapRepairEnabled>k__BackingField; // 0x8 private static System.Boolean <SkipMarkWhenEqualEnabled>k__BackingField; // 0x9 private static System.Action<System.String,System.String> <OnGapRepairDetected>k__BackingField; // 0x10 private readonly System.Object _gate; // 0x10 private readonly System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> _pending; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int64,System.Collections.Generic.List<AotemanLogic.Protocol.Json.SubmitSession.InFlightGroup>> _inFlight; // 0x20 private readonly System.Collections.Generic.HashSet<System.String> _sealedTransactionIds; // 0x28 private System.String _userId; // 0x30 private System.Int64 _nextSequenceId; // 0x38 private AotemanLogic.Archive.Access.ISaveArchiveAccess _access; // 0x40 private System.Boolean _bound; // 0x48 private System.Boolean _initialized; // 0x49 private AotemanLogic.Archive.Access.FullArchiveSnapshot _snapshot; // 0x50 // Methods public static System.Boolean get_DebugGapRepairEnabled(); // 0x1e11490 public static System.Void set_DebugGapRepairEnabled(System.Boolean value); // 0x1e23cbc public static System.Boolean get_SkipMarkWhenEqualEnabled(); // 0x1e11490 public static System.Void set_SkipMarkWhenEqualEnabled(System.Boolean value); // 0x1e23cbc public static System.Boolean ShouldSkipUnchangedMark(System.Boolean valuesEqual); // 0x1e12ae4 public static System.String CreateTransactionId(); // 0x1e11470 public static System.Action<System.String,System.String> get_OnGapRepairDetected(); // 0x1e11470 public static System.Void set_OnGapRepairDetected(System.Action<System.String,System.String> value); // 0x1e23c98 public System.String get_UserId(); // 0x1e1bcd8 public System.Int64 get_NextSequenceId(); // 0x1e0b1a4 public System.Int32 get_PendingCount(); // 0x1e055d0 public System.Int32 get_InFlightBatchCount(); // 0x1e055d0 public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> CopyPendingForDiag(); // 0x1e1bcd8 public System.String FormatQueueDiag(); // 0x1e1bcd8 private static System.Void AppendEnvelopeLine(System.Text.StringBuilder sb, System.String queue, System.Int32 index, System.Int64 sequenceId, AotemanLogic.Protocol.Json.ActionEnvelope env); // 0x1c8fbb4 public System.Void Bind(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public System.Void Init(System.String userId); // 0x1e292ac public AotemanLogic.LogicResult Logic(AotemanLogic.Actions.IAction action); // 0x1e20b20 public AotemanLogic.LogicResult Logic(AotemanLogic.Actions.IAction action, System.String transactionId); // 0x1e21e20 public System.Void SealTransaction(System.String transactionId); // 0x1e292ac public System.Void DiscardTransaction(System.String transactionId); // 0x1e292ac public AotemanLogic.Protocol.Json.SubmitPacket Flush(); // 0x1e1bcd8 public System.Void OnSuccess(System.Int64 sequenceId); // 0x1e25890 public System.Boolean OnFailure(System.Int64 sequenceId); // 0x1e1340c public System.Boolean ApplyGroupAcks(System.Int64 sequenceId, System.Collections.Generic.IList<AotemanLogic.Protocol.Json.SubmitGroupAck> acks); // 0x1e13468 public System.Boolean DiscardInFlightWithoutRequeue(System.Int64 sequenceId); // 0x1e1340c public System.Void ClearPending(); // 0x1e23c98 public System.Boolean HasInFlight(System.Int64 sequenceId); // 0x1e1340c public static System.Void ResetForTests(); // 0x1e2274c public System.Void EnqueuePendingForTests(AotemanLogic.Protocol.Json.ActionEnvelope envelope); // 0x1e292ac private AotemanLogic.LogicResult RunAndEnqueue(System.String userId, AotemanLogic.Archive.Access.ISaveArchiveAccess access, AotemanLogic.Actions.IAction action, System.String transactionId); // 0x1e223dc private System.Void EnsureReadyUnlocked(); // 0x1e23c98 private System.Void EnsureInitializedUnlocked(); // 0x1e23c98 private static AotemanLogic.Protocol.Json.ActionEnvelope CloneEnvelope(AotemanLogic.Protocol.Json.ActionEnvelope src); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Protocol.Json.SubmitSession.InFlightGroup> BuildInFlightGroups(AotemanLogic.Protocol.Json.SubmitPacket packet); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> FlattenGroups(System.Collections.Generic.List<AotemanLogic.Protocol.Json.SubmitSession.InFlightGroup> groups); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Json.Json : System.Object { // Fields // Methods public static System.Object Deserialize(System.String json); // 0x1e1bcd8 public static System.String Serialize(System.Object obj); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Json.JsonDict : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(System.String json); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<System.String,System.Object> RequireObject(System.String json); // 0x1e1bcd8 public static System.String Serialize(System.Object value); // 0x1e1bcd8 public static System.Boolean TryGet(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, out System.Object& value); // 0x1e19cd8 public static System.Int64 GetLong(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, System.Int64 defaultValue); // 0x1e0b3bc public static System.Int32 GetInt(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, System.Int32 defaultValue); // 0x1e091a0 public static System.String GetString(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key, System.String defaultValue); // 0x1e21e20 public static System.Collections.Generic.Dictionary<System.String,System.Object> GetDict(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e20b20 public static System.Collections.Generic.List<System.Object> GetList(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e20b20 public static System.Int32 ToInt32(System.Object value); // 0x1e055d0 public static System.Int64 ToInt64(System.Object value); // 0x1e0b1a4 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigAwakeSkillLookup : System.Object { // Fields // Methods public static System.Collections.Generic.List<AotemanLogic.Config.ConfigAwakeSkillLookup.Entry> BuildPool(System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds); // 0x1e1a978 public static System.Int32 PickSkillId(System.Int32 rngSeed, System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds); // 0x1c8fbb4 public static System.Int32 PickSkillId(System.Random rng, System.Int32 routeType, System.Collections.Generic.IList<System.Int32> ownedSkillIds); // 0x1e0598c private static System.Boolean Contains(System.Collections.Generic.IList<System.Int32> owned, System.Int32 skillId); // 0x1e12c98 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigBadgeLookup : System.Object { // Fields // Methods public static System.Boolean TryGet(System.Int32 badgeId, out AotemanLogic.Config.ConfigBadgeLookup.Row& row); // 0x1c8fbb4 public static System.Boolean TryGetLevelUpCost(System.Int32 badgeId, System.Int32 curLevel, out System.Int32& itemId, out System.Int32& itemNum); // 0x1c8fbb4 public static System.Void SeedForTests(System.Int32 badgeId, System.Int32 hero, System.Int32 attackType, System.Int32 item, System.Int32[] numbers); // 0x1c8fbb4 private static System.String JoinCsv(System.Int32[] values); // 0x1e1bcd8 private static System.Int32[] ParseCsvInts(System.String raw); // 0x1e1bcd8 private static System.String Cell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col); // 0x1e1bf7c private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigCache : System.Object { // Fields private static AotemanLogic.Protocol.ConfigSnapshot s_snapshot; // 0x0 private static readonly System.Object s_lock; // 0x8 private static System.Int64 <LastLoadElapsedMs>k__BackingField; // 0x10 private static System.String <LastLoadBinPath>k__BackingField; // 0x18 // Methods public static System.Int64 get_LastLoadElapsedMs(); // 0x1e0b15c private static System.Void set_LastLoadElapsedMs(System.Int64 value); // 0x1e229d4 public static System.String get_LastLoadBinPath(); // 0x1e11470 private static System.Void set_LastLoadBinPath(System.String value); // 0x1e23c98 public static AotemanLogic.Protocol.ConfigSnapshot get_Current(); // 0x1e11470 public static System.Boolean get_IsLoaded(); // 0x1e11490 public static System.Int32 get_TableCount(); // 0x1e03f1c public static System.Int32 get_HotPlayerExpCount(); // 0x1e03f1c public static System.Int32 get_HotHeroExpCount(); // 0x1e03f1c public static System.Int32 get_HotMapRewardCount(); // 0x1e03f1c public static System.Int32 get_HotHeroCount(); // 0x1e03f1c public static System.Int32 get_HotItemCount(); // 0x1e03f1c public static System.Int64 get_ConfigVersion(); // 0x1e0b15c public static System.Void ReplaceSnapshot(AotemanLogic.Protocol.ConfigSnapshot snapshot); // 0x1e23c98 public static System.Void ClearForTests(); // 0x1e2274c public static AotemanLogic.Protocol.ConfigSnapshot LoadFromBytes(System.Byte[] bytes); // 0x1e1bcd8 public static AotemanLogic.Protocol.ConfigSnapshot LoadConfigFromPath(System.String path); // 0x1e1bcd8 public static AotemanLogic.Protocol.ConfigSnapshot LoadConfig(System.String path); // 0x1e1bcd8 private static AotemanLogic.Protocol.ConfigSnapshot ParseAndStore(System.Byte[] bytes); // 0x1e1bcd8 public static AotemanLogic.Protocol.ConfigSnapshot LoadFromBinFile(System.String path); // 0x1e1bcd8 public static System.Void Set(AotemanLogic.Protocol.ConfigSnapshot snapshot); // 0x1e23c98 public static AotemanLogic.Protocol.ConfigTable GetTable(System.String tableName); // 0x1e1bcd8 public static System.Boolean HasTable(System.String tableName); // 0x1e12ab8 public static System.Int64 GetPlayerLevelUpExp(System.Int32 level); // 0x1c8fbb4 public static System.Int64 GetHeroLevelUpExp(System.Int32 level); // 0x1c8fbb4 public static System.Int64 GetMapPlayerExp(System.Int32 mapId); // 0x1c8fbb4 public static System.Int64 GetMapMoney(System.Int32 mapId); // 0x1c8fbb4 public static System.Int64 GetMapRoleExp(System.Int32 mapId); // 0x1c8fbb4 public static AotemanLogic.Protocol.MapHotRow GetMapReward(System.Int32 mapId); // 0x1e1a94c public static System.Int64 GetMapPlayerExp(AotemanLogic.Protocol.PlayerArchiveState state, System.Int32 mapId); // 0x1e0b1cc public static System.Int64 GetMapRoleExp(AotemanLogic.Protocol.PlayerArchiveState state, System.Int32 mapId); // 0x1e0b1cc public static System.Int64 GetPlayerLevelUpExp(AotemanLogic.Protocol.PlayerArchiveState state, System.Int32 level); // 0x1e0b1cc public static System.Int64 GetHeroLevelUpExp(AotemanLogic.Protocol.PlayerArchiveState state, System.Int32 level); // 0x1e0b1cc public static AotemanLogic.Protocol.ConfigSnapshot CloneHotConfig(); // 0x1e11470 public static System.Void EnsureStateConfig(AotemanLogic.Protocol.PlayerArchiveState state); // 0x1e23c98 public static System.String FormatLoadSummary(); // 0x1e11470 private static System.String ResolveBinPath(System.String path); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigCardAttributeLookup : System.Object { // Fields public const System.Int32 DemonBeastGoodsIdMin; // 0x0 public const System.Int32 DemonBeastGoodsIdMax; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Config.ConfigCardAttributeLookup.Row> LoadOrderedRows(); // 0x1e11470 public static AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry RollQualityUpAdd(System.Int32 goodsId, System.Random rng); // 0x1c8fbb4 public static AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry RollExclusiveRemould(System.Random rng); // 0x1c8fbb4 public static System.Single ResolveValueMax(System.Int32 attrId, System.Single currentValue); // 0x1c8fbb4 private static AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry RollExclusiveWeighted(System.Random rng, System.Int32 poolType); // 0x1c8fbb4 private static AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry RollByProbabilityChain(System.Random rng, System.Int32 startIndex, System.Int32 count); // 0x1c8fbb4 public static System.Single RollValueInRange(System.Random rng, System.Single minValue, System.Single maxValue); // 0x1e0b850 private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Boolean TryParseFloatCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Single& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigCardLookup : System.Object { // Fields // Methods public static AotemanLogic.Config.ConfigCardLookup.BaseStats RequireBaseStats(System.Int32 goodsId); // 0x1e1a94c private static System.Void TryParseFloatCol(AotemanLogic.Protocol.ConfigRow row, AotemanLogic.Protocol.ConfigTable table, System.String colName, out System.Single& value); // 0x1e2acf8 private static System.Boolean TryParseFloatCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Single& value); // 0x1e13298 public static System.Int32 GetHeroId(System.Int32 goodsId); // 0x1e03fa8 public static System.Boolean IsExclusive(System.Int32 goodsId); // 0x1e11540 private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigDegreeLookup : System.Object { // Fields // Methods public static System.Void Resolve(System.Int32 degreeExp, out System.Int32& level, out System.Int32& maxExp); // 0x1c8fbb4 private static System.Collections.Generic.List<AotemanLogic.Config.ConfigDegreeLookup.Threshold> LoadThresholds(); // 0x1e11470 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigGiftBoxLookup : System.Object { // Fields // Methods public static System.Boolean TryGetExpand(System.Int32 boxId, out AotemanLogic.Config.ConfigGiftBoxLookup.BoxExpand& expand); // 0x1c8fbb4 public static System.Boolean TryGetGoods(System.Int32 boxId, out System.Collections.Generic.List<AotemanLogic.Config.ConfigGiftBoxLookup.GoodEntry>& goods); // 0x1c8fbb4 public static System.Void SeedForTests(System.Int32 boxId, System.Int32[] goodIds, System.Int32[] goodNums, System.Int32[] heroIds); // 0x1e229a8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigGiftLookup : System.Object { // Fields // Methods public static System.Boolean TryGet(System.Int32 giftId, out AotemanLogic.Config.ConfigGiftLookup.GiftRow& row); // 0x1c8fbb4 public static AotemanLogic.Config.ConfigGiftLookup.GiftRow RequireEquipmentGift(System.Int32 giftId); // 0x1e1a94c public static AotemanLogic.Config.ConfigGiftLookup.GiftRow RequireUniqueGift(System.Int32 giftId); // 0x1e1a94c public static System.Int32 CountEquipmentPerOpen(AotemanLogic.Config.ConfigGiftLookup.GiftRow row); // 0x1e055d0 public static System.Void SeedForTests(System.Int32 giftId, System.Int32 tag, System.Int32[] goodIds1, System.Int32 goodNum1, System.Int32[] goodLv1, System.Int32[] goodIds2, System.Int32 goodNum2, System.Int32[] goodIds3, System.Int32 goodNum3); // 0x1c8fbb4 private static AotemanLogic.Config.ConfigGiftLookup.GiftRow ParseRow(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow raw, System.Int32 giftId); // 0x1e211a4 private static AotemanLogic.Config.ConfigGiftLookup.GiftPool ParsePool(System.String goodIdsCsv, System.Int32 goodNum, System.String goodLvCsv); // 0x1e1c17c private static System.Int32 CountPoolDrops(AotemanLogic.Config.ConfigGiftLookup.GiftPool pool); // 0x1e055d0 private static System.String JoinCsv(System.Int32[] values); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigGiftVipLookup : System.Object { // Fields // Methods public static System.Boolean TryGetGoods(System.Int32 vipId, out System.Collections.Generic.List<AotemanLogic.Config.ConfigGiftVipLookup.GoodEntry>& goods); // 0x1c8fbb4 public static System.Void SeedForTests(System.Int32 vipId, System.Int32[] goodIds, System.Int32[] goodNums); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigHeroBreakLookup : System.Object { // Fields public const System.Int32 MinLevel; // 0x0 public const System.Int32 MaxLevelExclusive; // 0x0 // Methods public static AotemanLogic.Config.ConfigHeroBreakLookup.Row GetByLevel(System.Int32 level); // 0x1e1a94c private static AotemanLogic.Protocol.HeroBreakHotRow RequireLevel(System.Int32 level); // 0x1e1a94c private static System.Int32[] ToIntArray(Google.Protobuf.Collections.RepeatedField<System.Int32> src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigHeroLookup : System.Object { // Fields // Methods public static System.Int32 GetDebrisId(System.Int32 roleId); // 0x1e03fa8 public static System.Int32 GetSkinDebrisId(System.Int32 roleId); // 0x1e03fa8 public static System.Int32[] GetSkillBox(System.Int32 roleId); // 0x1e1a94c public static System.Int32[] GetPhysicalSkillSlotIds(System.Int32 roleId); // 0x1e1a94c public static System.Int32 GetSkinIdAt(System.Int32 roleId, System.Int32 index); // 0x1e03fd8 public static System.Boolean IsSkinOfBase(System.Int32 baseRoleId, System.Int32 skinId); // 0x1e115a0 public static System.Int32[] GetSkillIds(System.Int32 roleId); // 0x1e1a94c public static System.Int32 GetCaptainSkill(System.Int32 roleId); // 0x1e03fa8 public static System.Int32 GetSkinRarity(System.Int32 roleId); // 0x1e03fa8 public static System.Int32 GetSpineItem(System.Int32 roleId); // 0x1e03fa8 public static System.Int32 GetSpineSkill(System.Int32 roleId); // 0x1e03fa8 private static AotemanLogic.Protocol.HeroHotRow RequireRow(System.Int32 roleId); // 0x1e1a94c private static System.Int32 GetIntColumn(System.Int32 roleId, System.String columnName); // 0x1c8fbb4 private static System.Int32 GetIntColumnAllowZero(System.Int32 roleId, System.String columnName); // 0x1c8fbb4 private static System.Int32[] GetCsvIntColumn(System.Int32 roleId, System.String columnName, System.Boolean requireNonEmpty); // 0x1c8fbb4 private static System.Int32[] ToIntArray(Google.Protobuf.Collections.RepeatedField<System.Int32> src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigItemsLookup : System.Object { // Fields public const System.Int32 ItemTypeRoleDebris; // 0x0 // Methods public static System.Int64 GetItemValue(System.Int32 itemId); // 0x1c8fbb4 public static System.Int32 GetItemType(System.Int32 itemId); // 0x1e03fa8 public static System.Int32 ResolveBagModuleId(System.Int32 itemId); // 0x1e03fa8 private static AotemanLogic.Protocol.ItemHotRow RequireRow(System.Int32 itemId); // 0x1e1a94c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigMapDropLookup : System.Object { // Fields // Methods public static AotemanLogic.Config.ConfigMapDropLookup.Row GetByMapId(System.Int32 mapId); // 0x1e1a94c private static System.Int32[] ToIntArray(Google.Protobuf.Collections.RepeatedField<System.Int32> src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigSkinAwake2Lookup : System.Object { // Fields public const System.Int32 SegmentCount; // 0x0 // Methods public static AotemanLogic.Config.ConfigSkinAwake2Lookup.Row GetByRoleId(System.Int32 skinRoleId); // 0x1e1a94c public static System.Void GetSegmentCost(AotemanLogic.Config.ConfigSkinAwake2Lookup.Row row, System.Int32 segmentIndex, out System.Int32& actItem, out System.Int32& actCount, out System.Int32& awakeItem, out System.Int32& awakeCount); // 0x1c8fbb4 private static System.Int32[] ToIntArray(Google.Protobuf.Collections.RepeatedField<System.Int32> src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigSkinAwakeLookup : System.Object { // Fields public const System.Int32 AttrMax; // 0x0 public const System.Int32 AwakenMax; // 0x0 // Methods public static AotemanLogic.Config.ConfigSkinAwakeLookup.Row GetByRoleId(System.Int32 skinRoleId); // 0x1e1a94c public static System.Void GetAttrCost(AotemanLogic.Config.ConfigSkinAwakeLookup.Row row, System.Int32 curAwakenLv, out System.Int32& itemId, out System.Int32& count); // 0x1e257cc public static System.Void GetStarCost(AotemanLogic.Config.ConfigSkinAwakeLookup.Row row, System.Int32 curAwakenLv, out System.Int32& itemId, out System.Int32& count); // 0x1e257cc private static AotemanLogic.Protocol.SkinAwakeHotRow RequireHot(System.Int32 skinRoleId); // 0x1e1a94c private static AotemanLogic.Config.ConfigSkinAwakeLookup.Row MapRow(AotemanLogic.Protocol.SkinAwakeHotRow hot, System.Int32 skinRoleId); // 0x1e1bf7c private static System.Int32[] ToIntArray(Google.Protobuf.Collections.RepeatedField<System.Int32> src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigSkinLevelLookup : System.Object { // Fields public const System.Int32 MaxSkinLevel; // 0x0 // Methods public static AotemanLogic.Config.ConfigSkinLevelLookup.Row Get(System.Int32 rarity, System.Int32 targetLv); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigSnapshotBuilder : System.Object { // Fields private static readonly System.Collections.Generic.HashSet<System.String> HotXmlWhitelist; // 0x0 // Methods public static AotemanLogic.Protocol.ConfigSnapshot BuildFromXmlDirectory(System.String xmlDir, System.Int64 configVersion); // 0x1e1c380 public static System.Int32 MakeSkinLevelKey(System.Int32 rarity, System.Int32 lv); // 0x1e03fd8 public static System.String ValidateHotTablesConsistent(AotemanLogic.Protocol.ConfigSnapshot snap, System.Boolean throwOnMismatch); // 0x1e20b4c public static System.Int32 WriteBinFile(AotemanLogic.Protocol.ConfigSnapshot snap, System.String outPath); // 0x1e08f3c public static AotemanLogic.Protocol.ConfigTable ParseXmlToTable(System.String xmlPath, System.String tableName); // 0x1e20b20 public static System.Void FillIndexedFromTable(Google.Protobuf.Collections.RepeatedField<System.Int64> target, AotemanLogic.Protocol.ConfigTable table, System.String levelCol, System.String valueCol); // 0x1e2acf8 public static System.Void FillMapHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.MapHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillHeroHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillItemHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.ItemHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillStarHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.StarHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillHeroBreakHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.HeroBreakHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillSkinLevelHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinLevelHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillSkinAwakeHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillSkinAwake2HotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac private static System.Void FillSkinAwakeLikeHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.SkinAwakeHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillAwakeSkillHotFromTable(Google.Protobuf.Collections.RepeatedField<AotemanLogic.Protocol.AwakeSkillHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillGiftBoxHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftBoxHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac public static System.Void FillGiftVipHotFromTable(Google.Protobuf.Collections.MapField<System.Int32,AotemanLogic.Protocol.GiftVipHotRow> target, AotemanLogic.Protocol.ConfigTable table); // 0x1e292ac private static System.Void AppendCsvInts(Google.Protobuf.Collections.RepeatedField<System.Int32> target, System.String raw, System.Boolean allowEmpty); // 0x1e2a6ec private static System.String Cell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col); // 0x1e1bf7c private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Boolean TryParseLongCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int64& value); // 0x1e13298 private static System.Boolean IsColdPanelTable(System.String name); // 0x1e12ab8 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigStarLookup : System.Object { // Fields public const System.Int32 MaxQuality; // 0x0 // Methods public static System.Int32 GetNeed(System.Int32 qualityLevel); // 0x1e03fa8 public static System.Int32 ResolveStarLevelFromQuality(System.Int32 quality); // 0x1e03fa8 public static System.Int32 GetMaxLevel(System.Int32 quality); // 0x1e03fa8 private static AotemanLogic.Protocol.StarHotRow RequireLevel(System.Int32 level); // 0x1e1a94c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigTableLookup : System.Object { // Fields // Methods public static AotemanLogic.Protocol.ConfigRow FindRowByIntKey(AotemanLogic.Protocol.ConfigTable table, System.String keyColumn, System.Int32 key); // 0x1e211a4 public static System.Int32 GetInt(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.String column); // 0x1e0ae8c public static System.Int64 GetLong(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.String column); // 0x1e0b444 public static System.String GetString(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.String column); // 0x1e21e20 public static AotemanLogic.Protocol.ConfigTable RequireTable(System.String name); // 0x1e1bcd8 public static System.Int32[] ParseIntCsv(System.String csv); // 0x1e1bcd8 private static System.Int32 RequireColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c private static System.String Cell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col); // 0x1e1bf7c private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Boolean TryParseLongCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int64& value); // 0x1e13298 } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigTablePriceLookup : System.Object { // Fields public const System.String DefaultIdColumn; // 0x0 public const System.String DefaultPriceColumn; // 0x0 public const System.String DefaultExpColumn; // 0x0 // Methods public static System.Int32 GetPrice(System.String tableName, System.Int32 configId, System.String idColumn, System.String priceColumn); // 0x1c8fbb4 public static System.Int32 GetExp(System.String tableName, System.Int32 configId, System.String idColumn, System.String expColumn); // 0x1c8fbb4 public static System.Int32 GetInt(System.String tableName, System.Int32 configId, System.String valueColumn, System.String idColumn); // 0x1c8fbb4 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigTreasuryLookup : System.Object { // Fields public const System.Int32 MaxPlaneLevel; // 0x0 // Methods public static System.Boolean TryGet(System.Int32 planeId, out AotemanLogic.Config.ConfigTreasuryLookup.Row& row); // 0x1c8fbb4 public static System.Boolean TryGetUpgradeCost(System.Int32 planeId, System.Int32 curLevel, out System.Int32& item1, out System.Int32& num1, out System.Int32& item2, out System.Int32& num2); // 0x1c8fbb4 public static System.Void SeedForTests(System.Int32 planeId, System.Int32 item, System.Int32 needItem, System.Int32[] needNumber1, System.Int32[] needNumber2); // 0x1c8fbb4 private static System.String JoinCsv(System.Int32[] values); // 0x1e1bcd8 private static System.Int32[] ParseCsvInts(System.String raw); // 0x1e1bcd8 private static System.String Cell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col); // 0x1e1bf7c private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigZecterAttributeLookup : System.Object { // Fields public const System.Int32 NormalPoolStart; // 0x0 public const System.Int32 NormalPoolCount; // 0x0 public const System.Int32 SkillTemplateIndex; // 0x0 public const System.Int32 CustomPoolStart; // 0x0 public const System.Int32 CustomPoolCount; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Config.ConfigZecterAttributeLookup.Row> LoadOrderedRows(); // 0x1e11470 public static AotemanLogic.Config.ConfigZecterAttributeLookup.Row RequireOrderedRow(System.Int32 index); // 0x1e1a94c public static AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry RollNormal(System.Random rng, System.Boolean custom); // 0x1c8fbb4 public static AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry RollSkill(System.Random rng, System.Int32[] skillIds); // 0x1c8fbb4 private static AotemanLogic.Config.ConfigZecterAttributeLookup.Row PickByProbability(System.Collections.Generic.List<AotemanLogic.Config.ConfigZecterAttributeLookup.Row> rows, System.Int32 start, System.Int32 count, System.Int32 roll); // 0x1c8fbb4 private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Boolean TryParseFloatCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Single& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Config.ConfigZecterLookup : System.Object { // Fields // Methods public static AotemanLogic.Config.ConfigZecterLookup.BaseStats RequireBaseStats(System.Int32 goodsId); // 0x1e1a94c private static System.Void TryParseIntCol(AotemanLogic.Protocol.ConfigRow row, AotemanLogic.Protocol.ConfigTable table, System.String colName, out System.Int32& value); // 0x1e2acf8 private static System.Void TryParseFloatCol(AotemanLogic.Protocol.ConfigRow row, AotemanLogic.Protocol.ConfigTable table, System.String colName, out System.Single& value); // 0x1e2acf8 public static System.Int32 GetType(System.Int32 goodsId); // 0x1e03fa8 public static System.Int32 GetUpId(System.Int32 goodsId); // 0x1e03fa8 public static System.Single GetIncrease(System.Int32 goodsId); // 0x1c8fbb4 private static AotemanLogic.Protocol.ConfigTable RequireTable(); // 0x1e11470 private static System.Boolean TryParseIntCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Int32& value); // 0x1e13298 private static System.Boolean TryParseFloatCell(AotemanLogic.Protocol.ConfigRow row, System.Int32 col, out System.Single& value); // 0x1e13298 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c } // AotemanLogic.dll public static class AotemanLogic.Archive.Prefs.PrefsPortWriter : System.Object { // Fields // Methods public static System.Void Upsert(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 prefsModuleId, System.String prefsKey, System.String payload); // 0x1e257cc public static System.Void Delete(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 prefsModuleId, System.String prefsKey); // 0x1e25634 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.AccountPortModule : System.Object, AotemanLogic.Archive.Port.IDirtyPortModule { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Collections.Generic.HashSet<System.Int32> _loaded; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _dirty; // 0x20 private System.String _playerName; // 0x28 private System.String _icon; // 0x30 private System.Int64 _exp; // 0x38 private System.Int32 _scene; // 0x40 private System.Int32 _eliteScene; // 0x44 private System.Int32 _level; // 0x48 private System.Int32 _vipLevel; // 0x4c private System.Int32 _totalPay; // 0x50 private System.Int32 _todayPay; // 0x54 private System.Int32 _totalPower; // 0x58 private System.Int32 _crazyScene; // 0x5c private System.Int32 _degreeLevel; // 0x60 private System.Int32 _degreeNumber; // 0x64 private System.String _headIcon; // 0x68 private System.String _teamList; // 0x70 private System.Int32 _selectHeroId; // 0x78 private System.String _selectString; // 0x80 private System.Int64 _nextUniqueId; // 0x88 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Int64 GetNextUniqueId(); // 0x1e0b1a4 public System.Void SetNextUniqueId(System.Int64 value); // 0x1e25890 public System.String GetPlayerName(); // 0x1e1bcd8 public System.Void SetPlayerName(System.String value); // 0x1e292ac public System.String GetIcon(); // 0x1e1bcd8 public System.Void SetIcon(System.String value); // 0x1e292ac public System.Int64 GetExp(); // 0x1e0b1a4 public System.Void SetExp(System.Int64 value); // 0x1e25890 public System.Int32 GetScene(); // 0x1e055d0 public System.Void SetScene(System.Int32 value); // 0x1e24080 public System.Int32 GetEliteScene(); // 0x1e055d0 public System.Void SetEliteScene(System.Int32 value); // 0x1e24080 public System.Int32 GetLevel(); // 0x1e055d0 public System.Void SetLevel(System.Int32 value); // 0x1e24080 public System.Int32 GetVipLevel(); // 0x1e055d0 public System.Void SetVipLevel(System.Int32 value); // 0x1e24080 public System.Int32 GetTotalPay(); // 0x1e055d0 public System.Void SetTotalPay(System.Int32 value); // 0x1e24080 public System.Int32 GetTodayPay(); // 0x1e055d0 public System.Void SetTodayPay(System.Int32 value); // 0x1e24080 public System.Int32 GetTotalPower(); // 0x1e055d0 public System.Void SetTotalPower(System.Int32 value); // 0x1e24080 public System.Int32 GetCrazyScene(); // 0x1e055d0 public System.Void SetCrazyScene(System.Int32 value); // 0x1e24080 public System.Int32 GetDegreeLevel(); // 0x1e055d0 public System.Void SetDegreeLevel(System.Int32 value); // 0x1e24080 public System.Int32 GetDegreeNumber(); // 0x1e055d0 public System.Void SetDegreeNumber(System.Int32 value); // 0x1e24080 public System.String GetHeadIcon(); // 0x1e1bcd8 public System.Void SetHeadIcon(System.String value); // 0x1e292ac public System.String GetTeamList(); // 0x1e1bcd8 public System.Void SetTeamList(System.String value); // 0x1e292ac public System.Int32 GetSelectHeroId(); // 0x1e055d0 public System.Void SetSelectHeroId(System.Int32 value); // 0x1e24080 public System.String GetSelectString(); // 0x1e1bcd8 public System.Void SetSelectString(System.String value); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac private static System.String Seg(System.String[] s, System.Int32 i); // 0x1e1bf7c private static System.Int32 ParseInt(System.String raw); // 0x1e055d0 private static System.Int64 ParseLong(System.String raw); // 0x1e0b1a4 public System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public System.Void ClearDirty(); // 0x1e23c98 private System.Void Ensure(System.Int32 propBit); // 0x1e24080 public System.Void ApplyInboundNoDirty(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Apply(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Mark(AotemanLogic.Archive.Port.ArchivePropValue value); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.AchievementMiscPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void IncrFinishPrisonTimes(); // 0x1e23c98 public System.Void IncrFinishPsTowerTimes(); // 0x1e23c98 public System.Boolean GetEndJourney(); // 0x1e12ab8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.AddEntityResult : System.Object { // Fields public System.Int64 EntityKey; // 0x10 public System.Boolean Ok; // 0x18 public System.String ErrorMessage; // 0x20 // Methods public static AotemanLogic.Archive.Port.AddEntityResult Success(System.Int64 entityKey); // 0x1e1a9d0 public static AotemanLogic.Archive.Port.AddEntityResult Fail(System.String message); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchiveAbsoluteUpsert : System.Object { // Fields // Methods public static System.Void NoteAsWrite(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> ToList(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.ArchiveDirtyEntry : System.Object { // Fields public System.Char Op; // 0x10 public System.Int32 ModuleId; // 0x14 public System.Int64 EntityKey; // 0x18 public System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> Props; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.ArchiveDirtyBatch : System.Object { // Fields public System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchiveDirtyEntry> Entries; // 0x10 // Methods public System.Boolean get_IsEmpty(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public interface AotemanLogic.Archive.Port.IDirtyPortModule : { // Fields // Methods public abstract System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public abstract System.Void ClearDirty(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.TouchedArchiveRef : System.Object { // Fields public System.Int32 ModuleId; // 0x10 public System.Int64 EntityKey; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchiveDirtyOps : System.Object { // Fields public const System.Char Write; // 0x0 public const System.Char Add; // 0x0 public const System.Char Delete; // 0x0 // Methods } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchiveGoodsPropCodec : System.Object { // Fields public static readonly System.Int32 UniqueRegisteredMask; // 0x0 public static readonly System.Int32 StackableRegisteredMask; // 0x4 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildUniqueAdd(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildUniqueAdd(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int32 exp, System.Boolean flag, System.String attrs, System.String specials); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildStackableAdd(System.Int32 configId, System.Int32 num); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildStackableAdd(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildStackableAdd(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int32 exp, System.Boolean flag, System.String attrs, System.String specials); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildAccountNext(System.Int64 nextUniqueId); // 0x1e1a9d0 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> NormalizeUnique(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> src, System.Int64 uniqueId); // 0x1e1c380 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> NormalizeStackable(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> src, System.Int32 configId); // 0x1e1bf7c public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> Filter(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> src, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> target, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> incoming); // 0x1e292ac public static System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> ToMap(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> src); // 0x1e1bcd8 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Int64 GetInt(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props, System.Int32 propBit, System.Int64 defaultValue); // 0x1c8fbb4 public static System.String GetString(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props, System.Int32 propBit, System.String defaultValue); // 0x1e1c17c private static System.Void AppendIf(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> list, System.Int32 propMask, System.Int32 bit); // 0x1e299ec private static System.Void EnsureInt(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 bit, System.Int64 defaultValue); // 0x1e2444c private static System.Void EnsureString(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 bit, System.String defaultValue); // 0x1e25634 private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchivePortModules : System.Object { // Fields public const System.Int32 Account; // 0x0 public const System.Int32 Role; // 0x0 public const System.Int32 Meta; // 0x0 public const System.Int32 Currency; // 0x0 public const System.Int32 ProgressNormal; // 0x0 public const System.Int32 ProgressElite; // 0x0 public const System.Int32 ProgressCrazy; // 0x0 public const System.Int32 SkinOwned; // 0x0 public const System.Int32 SkinLevel; // 0x0 public const System.Int32 SkinRole; // 0x0 public const System.Int32 Pvp1; // 0x0 public const System.Int32 Pvp3; // 0x0 public const System.Int32 BagEquipCard; // 0x0 public const System.Int32 BagEquipment; // 0x0 public const System.Int32 BagRune; // 0x0 public const System.Int32 BagZecter; // 0x0 public const System.Int32 BagCard; // 0x0 public const System.Int32 BagProp; // 0x0 public const System.Int32 BagDebris; // 0x0 public const System.Int32 AchievementList; // 0x0 public const System.Int32 AchievementMisc; // 0x0 public const System.Int32 WeeklyTasks; // 0x0 public const System.Int32 GiftIds; // 0x0 public const System.Int32 Plane; // 0x0 public const System.Int32 Badge; // 0x0 public const System.Int32 DeferredFestival; // 0x0 public const System.Int32 AbandonedMedal; // 0x0 public const System.Int32 RoleKeyMin; // 0x0 public const System.Int32 RoleKeyMaxExclusive; // 0x0 public static readonly System.Int32[] WaveDBlobModules; // 0x0 public static readonly System.Int32[] WaveDEntityModules; // 0x8 public static readonly System.Int32[] WaveDTypedFieldModules; // 0x10 public const System.Int32 PrefsString; // 0x0 public const System.Int32 PrefsInt; // 0x0 public const System.Int32 PrefsFloat; // 0x0 public const System.Int32 GiftCenter; // 0x0 public const System.Int32 Welfare; // 0x0 public const System.Int32 Teach; // 0x0 public const System.Int32 Vip; // 0x0 public const System.Int32 Prison; // 0x0 public const System.Int32 Call; // 0x0 public const System.Int32 Commodity; // 0x0 public const System.Int32 UniverseChase; // 0x0 public const System.Int32 ValuePromo; // 0x0 public const System.Int32 OuBuRoles; // 0x0 public const System.Int32 OuBuRemain; // 0x0 public const System.Int32 Pst; // 0x0 public const System.Int32 DebrisDrop; // 0x0 public const System.Int32 WorldBoss; // 0x0 public const System.Int32 SkinShop; // 0x0 public const System.Int32 Hometown; // 0x0 public const System.Int32 UnionShopLimit; // 0x0 public const System.Int32 UnionShopGift; // 0x0 public static readonly System.Int32[] WaveEActivityBlobModules; // 0x18 public static readonly System.Int32[] WaveETypedFieldModules; // 0x20 public static readonly System.Int32[] WaveEEntityModules; // 0x28 public static readonly System.Int32[] AllRegisteredModuleIds; // 0x30 // Methods public static System.Boolean IsUniqueBag(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsStackableBag(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsProgress(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsPvp(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsSkin(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsProgressEntity(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsSkinEntity(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsRole(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsValidRoleEntityKey(System.Int64 entityKey); // 0x1e11604 public static System.Boolean IsWaveDBlob(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveD(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveDEntity(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveDTypedField(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveDBadge(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveEActivity(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveETypedField(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsWaveEEntity(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsPrefs(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsBlobModule(System.Int32 moduleId); // 0x1e11540 public static System.Boolean IsRegistered(System.Int32 moduleId); // 0x1e11540 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchivePortProps : System.Object { // Fields public const System.Int32 Full; // 0x0 public const System.Int32 AccountNextUniqueId; // 0x0 public const System.Int32 AccountPlayerName; // 0x0 public const System.Int32 AccountIcon; // 0x0 public const System.Int32 AccountExp; // 0x0 public const System.Int32 AccountScene; // 0x0 public const System.Int32 AccountEliteScene; // 0x0 public const System.Int32 AccountLevel; // 0x0 public const System.Int32 AccountVipLevel; // 0x0 public const System.Int32 AccountTotalPay; // 0x0 public const System.Int32 AccountTodayPay; // 0x0 public const System.Int32 AccountTotalPower; // 0x0 public const System.Int32 AccountCrazyScene; // 0x0 public const System.Int32 AccountDegreeLevel; // 0x0 public const System.Int32 AccountDegreeNumber; // 0x0 public const System.Int32 AccountHeadIcon; // 0x0 public const System.Int32 AccountTeamList; // 0x0 public const System.Int32 AccountSelectHeroId; // 0x0 public const System.Int32 AccountSelectString; // 0x0 public const System.Int32 AccountRegisteredMask; // 0x0 public const System.Int32 CurrencyDiamond; // 0x0 public const System.Int32 CurrencyGold; // 0x0 public const System.Int32 CurrencyEnergy; // 0x0 public const System.Int32 CurrencyHonor; // 0x0 public const System.Int32 CurrencyRegisteredMask; // 0x0 public const System.Int32 MetaBucket; // 0x0 public const System.Int32 MetaSaveTime; // 0x0 public const System.Int32 MetaVersion; // 0x0 public const System.Int32 MetaGpVipPay; // 0x0 public const System.Int32 MetaRegisteredMask; // 0x0 public const System.Int32 BlobPayload; // 0x0 public const System.Int32 PvpPayload; // 0x0 public const System.Int32 ModuleHasFlag; // 0x0 public const System.Int32 PvpHasFlag; // 0x0 public const System.Int32 PrefsBusinessKey; // 0x0 public const System.Int32 BlobOnlyRegisteredMask; // 0x0 public const System.Int32 BlobWithHasRegisteredMask; // 0x0 public const System.Int32 PvpRegisteredMask; // 0x0 public const System.Int32 PrefsEntryRegisteredMask; // 0x0 public const System.Int32 RoleOwnedWire; // 0x0 public const System.Int32 RoleBaseId; // 0x0 public const System.Int32 RoleLevel; // 0x0 public const System.Int32 RoleQuality; // 0x0 public const System.Int32 RoleExp; // 0x0 public const System.Int32 RoleBreakExp; // 0x0 public const System.Int32 RoleIsOwn; // 0x0 public const System.Int32 RoleIsNew; // 0x0 public const System.Int32 RoleUseSkinId; // 0x0 public const System.Int32 RoleSkinLevel; // 0x0 public const System.Int32 RoleDegreeExp; // 0x0 public const System.Int32 RoleDegreeNumber; // 0x0 public const System.Int32 RoleCurAttributeLv; // 0x0 public const System.Int32 RoleCurAwakenLv; // 0x0 public const System.Int32 RoleCurSpineSkill; // 0x0 public const System.Int32 RoleAwakeRouteType; // 0x0 public const System.Int32 RoleCurSuperAwakeLv; // 0x0 public const System.Int32 RoleEquipmentsWire; // 0x0 public const System.Int32 RoleRunesWire; // 0x0 public const System.Int32 RoleZecterWire; // 0x0 public const System.Int32 RoleSkillsWire; // 0x0 public const System.Int32 RoleTiesLevelWire; // 0x0 public const System.Int32 RoleAwakeSkillIdsWire; // 0x0 public const System.Int32 RoleRegisteredMask; // 0x0 public const System.Int32 ProgressStar; // 0x0 public const System.Int32 ProgressRegisteredMask; // 0x0 public const System.Int32 SkinOwnedOwned; // 0x0 public const System.Int32 SkinOwnedRegisteredMask; // 0x0 public const System.Int32 SkinLevelSkinLevel; // 0x0 public const System.Int32 SkinLevelCurSpineSkill; // 0x0 public const System.Int32 SkinLevelRegisteredMask; // 0x0 public const System.Int32 SkinRoleLevel; // 0x0 public const System.Int32 SkinRoleBreakExp; // 0x0 public const System.Int32 SkinRoleRoleExp; // 0x0 public const System.Int32 SkinRoleQuality; // 0x0 public const System.Int32 SkinRoleRegisteredMask; // 0x0 public const System.Int32 GiftCenterMonthCardDiamondBuyDate; // 0x0 public const System.Int32 GiftCenterMonthCardDebrisBuyDate; // 0x0 public const System.Int32 GiftCenterMonthCardDiamondGetDate; // 0x0 public const System.Int32 GiftCenterMonthCardDebrisGetDate; // 0x0 public const System.Int32 GiftCenterDayChargingCurrentDate; // 0x0 public const System.Int32 GiftCenterDayChargingGetList; // 0x0 public const System.Int32 GiftCenterDayChargingEndTime; // 0x0 public const System.Int32 GiftCenterDayChargingTodayPay; // 0x0 public const System.Int32 GiftCenterSmallCurrentDate; // 0x0 public const System.Int32 GiftCenterSmallPayStateList; // 0x0 public const System.Int32 GiftCenterRebateBuyState; // 0x0 public const System.Int32 GiftCenterRebateEndTime; // 0x0 public const System.Int32 GiftCenterAdvanceBuyNum; // 0x0 public const System.Int32 GiftCenterRegisteredMask; // 0x0 public const System.Int32 WelfareSevenDaySignGetNum; // 0x0 public const System.Int32 WelfareSevenDaySignGetDate; // 0x0 public const System.Int32 WelfareMonthSignGetNum; // 0x0 public const System.Int32 WelfareMonthSignGetDate; // 0x0 public const System.Int32 WelfareMonthSignGetMonth; // 0x0 public const System.Int32 WelfareOnlineCurrentDate; // 0x0 public const System.Int32 WelfareOnlineLastGotId; // 0x0 public const System.Int32 WelfareOnlineTotalTime; // 0x0 public const System.Int32 WelfareDayWelfareCurrentDate; // 0x0 public const System.Int32 WelfareDayWelfareNoonState; // 0x0 public const System.Int32 WelfareDayWelfareNightState; // 0x0 public const System.Int32 WelfareRegisteredMask; // 0x0 public const System.Int32 TeachEntriesWire; // 0x0 public const System.Int32 TeachRegisteredMask; // 0x0 public const System.Int32 VipGotFree; // 0x0 public const System.Int32 VipGotGift; // 0x0 public const System.Int32 VipRegisteredMask; // 0x0 public const System.Int32 PrisonMapIds; // 0x0 public const System.Int32 PrisonCurrentTime; // 0x0 public const System.Int32 PrisonRegisteredMask; // 0x0 public const System.Int32 CallCurrentDate; // 0x0 public const System.Int32 CallFreeToday; // 0x0 public const System.Int32 CallLastSFreeDate; // 0x0 public const System.Int32 CallNormalNum; // 0x0 public const System.Int32 CallTenCallNum; // 0x0 public const System.Int32 CallLightDailyDate; // 0x0 public const System.Int32 CallLightDailyNum; // 0x0 public const System.Int32 CallRegisteredMask; // 0x0 public const System.Int32 CommodityCurrentDate; // 0x0 public const System.Int32 CommodityGoodsIdsWire; // 0x0 public const System.Int32 CommodityDayBuyNumWire; // 0x0 public const System.Int32 CommodityTotalBuyNumWire; // 0x0 public const System.Int32 CommodityRegisteredMask; // 0x0 public const System.Int32 UniverseChaseCurrentDate; // 0x0 public const System.Int32 UniverseChaseTodayWinNum; // 0x0 public const System.Int32 UniverseChaseRateProgress; // 0x0 public const System.Int32 UniverseChasePool; // 0x0 public const System.Int32 UniverseChaseFirstTime; // 0x0 public const System.Int32 UniverseChaseUsedId; // 0x0 public const System.Int32 UniverseChaseTodayRemain; // 0x0 public const System.Int32 UniverseChaseRegisteredMask; // 0x0 public const System.Int32 ValuePromoCurrentDate; // 0x0 public const System.Int32 ValuePromoBuyTotal; // 0x0 public const System.Int32 ValuePromoBuyDaily; // 0x0 public const System.Int32 ValuePromoRegisteredMask; // 0x0 public const System.Int32 OuBuRolesCurrentDate; // 0x0 public const System.Int32 OuBuRolesMap0; // 0x0 public const System.Int32 OuBuRolesMap1; // 0x0 public const System.Int32 OuBuRolesMap2; // 0x0 public const System.Int32 OuBuRolesMap3; // 0x0 public const System.Int32 OuBuRolesMap4; // 0x0 public const System.Int32 OuBuRolesRegisteredMask; // 0x0 public const System.Int32 OuBuRemainNums; // 0x0 public const System.Int32 OuBuRemainCurrentDate; // 0x0 public const System.Int32 OuBuRemainRegisteredMask; // 0x0 public const System.Int32 PstTowerSaveWire; // 0x0 public const System.Int32 PstCurrentDate; // 0x0 public const System.Int32 PstUsedRoleIdWire; // 0x0 public const System.Int32 PstRegisteredMask; // 0x0 public const System.Int32 DebrisDropDropTimesWire; // 0x0 public const System.Int32 DebrisDropRegisteredMask; // 0x0 public const System.Int32 WorldBossRemainNum; // 0x0 public const System.Int32 WorldBossGotAwardWire; // 0x0 public const System.Int32 WorldBossFirstPassWire; // 0x0 public const System.Int32 WorldBossCurrentDate; // 0x0 public const System.Int32 WorldBossTodayFightNum; // 0x0 public const System.Int32 WorldBossSpecialNum; // 0x0 public const System.Int32 WorldBossSpecialFirstPassWire; // 0x0 public const System.Int32 WorldBossSpecialFirstPassAwardWire; // 0x0 public const System.Int32 WorldBossRegisteredMask; // 0x0 public const System.Int32 SkinShopShopDataWires; // 0x0 public const System.Int32 SkinShopRegisteredMask; // 0x0 public const System.Int32 HometownHasData; // 0x0 public const System.Int32 HometownFuel; // 0x0 public const System.Int32 HometownTotalFuel; // 0x0 public const System.Int32 HometownBuildLevel; // 0x0 public const System.Int32 HometownBuildBreak; // 0x0 public const System.Int32 HometownTasks; // 0x0 public const System.Int32 HometownCcReward; // 0x0 public const System.Int32 HometownSfReward; // 0x0 public const System.Int32 HometownRcReward; // 0x0 public const System.Int32 HometownFirstPort; // 0x0 public const System.Int32 HometownSecondPort; // 0x0 public const System.Int32 HometownThirdPort; // 0x0 public const System.Int32 HometownRefreshTime; // 0x0 public const System.Int32 HometownSelectedRoleList; // 0x0 public const System.Int32 HometownTaskRoles; // 0x0 public const System.Int32 HometownRegisteredMask; // 0x0 public const System.Int32 GroupShopId; // 0x0 public const System.Int32 GroupShopType; // 0x0 public const System.Int32 GroupShopItemId; // 0x0 public const System.Int32 GroupShopNumber; // 0x0 public const System.Int32 GroupShopLimit; // 0x0 public const System.Int32 GroupShopCostType; // 0x0 public const System.Int32 GroupShopCost; // 0x0 public const System.Int32 GroupShopRegisteredMask; // 0x0 public const System.Int32 GiftCount; // 0x0 public const System.Int32 GiftOwnedOwned; // 0x0 public const System.Int32 GiftCountRegisteredMask; // 0x0 public const System.Int32 GiftOwnedRegisteredMask; // 0x0 public const System.Int32 PlaneCurLevel; // 0x0 public const System.Int32 PlaneRegisteredMask; // 0x0 public const System.Int32 AchIsReached; // 0x0 public const System.Int32 AchIsAwardGet; // 0x0 public const System.Int32 AchIsTeachFinish; // 0x0 public const System.Int32 AchIsShow; // 0x0 public const System.Int32 AchPassedTimes; // 0x0 public const System.Int32 AchIntensifyTimes; // 0x0 public const System.Int32 AchFinishTime; // 0x0 public const System.Int32 AchRegisteredMask; // 0x0 public const System.Int32 WtIsReached; // 0x0 public const System.Int32 WtIsAwardGet; // 0x0 public const System.Int32 WtIsShow; // 0x0 public const System.Int32 WtPassedTimes; // 0x0 public const System.Int32 WtIntensifyTimes; // 0x0 public const System.Int32 WtFinishTime; // 0x0 public const System.Int32 WtRegisteredMask; // 0x0 public const System.Int32 BadgeLevel; // 0x0 public const System.Int32 BadgePowerPosWire; // 0x0 public const System.Int32 BadgeSpeedPosWire; // 0x0 public const System.Int32 BadgeMagicPosWire; // 0x0 public const System.Int32 BadgeHasWire; // 0x0 public const System.Int32 BadgeItemRegisteredMask; // 0x0 public const System.Int32 BadgeScalarRegisteredMask; // 0x0 public const System.Int32 MiscCurrentTime; // 0x0 public const System.Int32 MiscCurrentDailyAchievementCount; // 0x0 public const System.Int32 MiscFinishStoryModeTimesTotal; // 0x0 public const System.Int32 MiscFinishStoryModeTimesToday; // 0x0 public const System.Int32 MiscEnterPvpTimesTotal; // 0x0 public const System.Int32 MiscEnterPvpTimesToday; // 0x0 public const System.Int32 MiscWinPvpTimesTotal; // 0x0 public const System.Int32 MiscWinPvpTimesToday; // 0x0 public const System.Int32 MiscFinishPrisonTimesTotal; // 0x0 public const System.Int32 MiscFinishPrisonTimesToday; // 0x0 public const System.Int32 MiscFinishPsTowerTimesTotal; // 0x0 public const System.Int32 MiscFinishPsTowerTimesToday; // 0x0 public const System.Int32 MiscEquipmentNumber; // 0x0 public const System.Int32 MiscEquipmentLevelUpTimesTotal; // 0x0 public const System.Int32 MiscEquipmentLevelUpTimesToday; // 0x0 public const System.Int32 MiscRuneNumber; // 0x0 public const System.Int32 MiscCardNumber; // 0x0 public const System.Int32 MiscZecterNumber; // 0x0 public const System.Int32 MiscEndJourney; // 0x0 public const System.Int32 MiscSelectRoleId; // 0x0 public const System.Int32 MiscEquipmentQualityWire; // 0x0 public const System.Int32 MiscRuneQualityWire; // 0x0 public const System.Int32 MiscCardQualityWire; // 0x0 public const System.Int32 MiscZecterQualityWire; // 0x0 public const System.Int32 MiscWeeklyFinishTimeWire; // 0x0 public const System.Int32 MiscDailyClaimedIdsWire; // 0x0 public const System.Int32 MiscWeeklyClaimedIdsWire; // 0x0 public const System.Int32 MiscRegisteredMask; // 0x0 public const System.Int32 DeferredPayload; // 0x0 public const System.Int32 DeferredHasFlag; // 0x0 public const System.Int32 DeferredRegisteredMask; // 0x0 public const System.Int32 GoodsId; // 0x0 public const System.Int32 Num; // 0x0 public const System.Int32 Level; // 0x0 public const System.Int32 Quality; // 0x0 public const System.Int32 Exp; // 0x0 public const System.Int32 Flag; // 0x0 public const System.Int32 Attrs; // 0x0 public const System.Int32 Specials; // 0x0 public const System.Int32 UniqueId; // 0x0 public const System.Int32 Slot; // 0x0 // Methods public static System.Boolean Has(System.Int32 propMask, System.Int32 bit); // 0x1e115a0 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchivePortPipeline : System.Object { // Fields // Methods public static AotemanLogic.Archive.Port.IArchiveDataPort Wrap(AotemanLogic.Archive.Port.IArchiveDataPort authority, System.String side); // 0x1e20b20 public static AotemanLogic.Archive.Port.IArchiveDataPort UnwrapAuthority(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e1bcd8 public static AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort FindDirtyBatching(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchivePortRwLog : System.Object { // Fields private static System.String _currentUid; // 0xffffffffffffffff public static System.Action<System.String> Sink; // 0x0 // Methods public static System.String get_CurrentUid(); // 0x1e11470 public static System.Void set_CurrentUid(System.String value); // 0x1e23c98 public static System.Void Write(System.String line); // 0x1e23c98 public static System.Void Log(System.String side, System.String op, System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask, System.String req, System.String resp); // 0x1c8fbb4 public static System.String FormatProps(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e1bcd8 public static System.String FormatReadResult(AotemanLogic.Archive.Port.ArchiveReadResult r); // 0x1e1bcd8 public static System.String FormatAddResult(AotemanLogic.Archive.Port.AddEntityResult r); // 0x1e1bcd8 private static System.String UidOrDash(); // 0x1e11470 private static System.Void AppendEscaped(System.Text.StringBuilder sb, System.String s); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.ArchivePropValue : System.Object { // Fields public System.Int32 PropBit; // 0x10 public System.Int64 IntValue; // 0x18 public System.String StringValue; // 0x20 public System.Boolean HasString; // 0x28 // Methods public static AotemanLogic.Archive.Port.ArchivePropValue OfInt(System.Int32 propBit, System.Int64 value); // 0x1c8fbb4 public static AotemanLogic.Archive.Port.ArchivePropValue OfBool(System.Int32 propBit, System.Boolean value); // 0x1c8fbb4 public static AotemanLogic.Archive.Port.ArchivePropValue OfString(System.Int32 propBit, System.String value); // 0x1e1a978 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.ArchiveReadResult : System.Object { // Fields public System.Boolean Ok; // 0x10 public System.String ErrorMessage; // 0x18 public System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> Props; // 0x20 // Methods public static AotemanLogic.Archive.Port.ArchiveReadResult Success(System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e1bcd8 public static AotemanLogic.Archive.Port.ArchiveReadResult Fail(System.String message); // 0x1e1bcd8 public System.Int64 GetInt(System.Int32 propBit, System.Int64 defaultValue); // 0x1c8fbb4 public System.String GetString(System.Int32 propBit, System.String defaultValue); // 0x1e1c17c public System.Boolean Has(System.Int32 propBit); // 0x1e12c98 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.ArchiveWriteResult : System.Object { // Fields public System.Boolean Ok; // 0x10 public System.String ErrorMessage; // 0x18 // Methods public static AotemanLogic.Archive.Port.ArchiveWriteResult Success(); // 0x1e11470 public static AotemanLogic.Archive.Port.ArchiveWriteResult Fail(System.String message); // 0x1e1bcd8 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ArchiveSnapshotApplier : System.Object { // Fields // Methods public static System.Void Apply(AotemanLogic.Archive.Port.MemoryArchiveDataPort shadow, System.String snapshotJson); // 0x1e292ac private static System.Void ApplyUniqueBag(AotemanLogic.Archive.Port.MemoryArchiveDataPort shadow, System.Int32 moduleId, System.Collections.Generic.List<System.Object> items); // 0x1e25634 private static System.Void ApplyStackableBag(AotemanLogic.Archive.Port.MemoryArchiveDataPort shadow, System.Int32 moduleId, System.Collections.Generic.List<System.Object> items); // 0x1e25634 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> MapToUniqueProps(System.Collections.Generic.Dictionary<System.String,System.Object> obj, System.Int64 uid); // 0x1e1c380 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> MapToStackableProps(System.Collections.Generic.Dictionary<System.String,System.Object> obj, System.Int32 id); // 0x1e1bf7c private static System.Boolean JsonFlag(System.Collections.Generic.Dictionary<System.String,System.Object> obj, System.String key); // 0x1e192c4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.BadgePosWireCodec : System.Object { // Fields public const System.Int32 SlotCount; // 0x0 public const System.Int32 TypePower; // 0x0 public const System.Int32 TypeSpeed; // 0x0 public const System.Int32 TypeMagic; // 0x0 // Methods public static System.Int32 PropBitForType(System.Int32 type); // 0x1e03fa8 public static System.Collections.Generic.List<System.Int32> Parse(System.String wire); // 0x1e1bcd8 public static System.String Join(System.Collections.Generic.IList<System.Int32> slots); // 0x1e1bcd8 public static System.Void SetSlot(System.Collections.Generic.IList<System.Int32> slots, System.Int32 pos, System.Int32 badgeId); // 0x1e24138 public static System.String ReadWire(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 propBit); // 0x1e1bf7c public static System.Void WriteWire(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 propBit, System.String wire); // 0x1e25634 private static System.Boolean ComputeHasWire(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 changedPropBit, System.String changedWire); // 0x1e13298 private static System.Boolean HasNonZeroSlot(System.String wire); // 0x1e12ab8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.BagPropPortModule : System.Object { // Fields private readonly AotemanLogic.Archive.Port.StackableBagPortModule _inner; // 0x10 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public AotemanLogic.Archive.Port.StackableGoodsEntity Get(System.Int32 configId); // 0x1e1bf7c public AotemanLogic.Archive.Port.StackableGoodsEntity Add(System.Int32 configId, System.Int32 num); // 0x1e1bfac public System.Void Delete(System.Int32 configId); // 0x1e24080 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.BlobPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields private readonly System.Boolean _withHas; // 0x38 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Boolean withHas); // 0x1e29c90 public System.String GetPayload(); // 0x1e1bcd8 public System.Void SetPayload(System.String value); // 0x1e292ac public System.Boolean GetHasFlag(); // 0x1e12ab8 public System.Void SetHasFlag(System.Boolean value); // 0x1e292d4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.CallActivityWireCodec : System.Object { // Fields // Methods public static System.Void Split10(System.String wire, out System.String& currentDate, out System.Int64& freeToday, out System.String& lastSFreeDate, out System.Int64& normalNum, out System.String& tenCallNum, out System.String& lightDailyDate, out System.Int64& lightDailyNum); // 0x1e2af74 private static System.String Seg(System.String[] s, System.Int32 i); // 0x1e1bf7c private static System.Int64 ParseLong(System.String raw); // 0x1e0b1a4 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.CallPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac } // AotemanLogic.dll public abstract class AotemanLogic.Archive.Port.ScalarEntityPortModule : System.Object, AotemanLogic.Archive.Port.IDirtyPortModule { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int32 _moduleId; // 0x18 private readonly System.Int32 _registeredMask; // 0x1c private readonly System.Collections.Generic.HashSet<System.Int32> _loaded; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _values; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _dirty; // 0x30 // Methods protected System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int32 registeredMask); // 0x1e299ec protected System.Int64 GetInt(System.Int32 bit, System.Int64 defaultValue); // 0x1c8fbb4 protected System.Void SetInt(System.Int32 bit, System.Int64 value); // 0x1e2444c protected System.String GetString(System.Int32 bit, System.String defaultValue); // 0x1e1c17c protected System.Void SetString(System.Int32 bit, System.String value); // 0x1e25634 public System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public System.Void ClearDirty(); // 0x1e23c98 private System.Void Ensure(System.Int32 propBit); // 0x1e24080 public System.Void ApplyInboundNoDirty(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac public System.Void ApplyAbsoluteProps(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Apply(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Mark(AotemanLogic.Archive.Port.ArchivePropValue value); // 0x1e292ac protected System.Int32 get_RegisteredMask(); // 0x1e055d0 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.CurrencyPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Int64 GetDiamond(); // 0x1e0b1a4 public System.Void SetDiamond(System.Int64 value); // 0x1e25890 public System.Int64 GetGold(); // 0x1e0b1a4 public System.Void SetGold(System.Int64 value); // 0x1e25890 public System.Int64 GetEnergy(); // 0x1e0b1a4 public System.Void SetEnergy(System.Int64 value); // 0x1e25890 public System.Int64 GetHonor(); // 0x1e0b1a4 public System.Void SetHonor(System.Int64 value); // 0x1e25890 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.MetaPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.String GetBucket(); // 0x1e1bcd8 public System.Void SetBucket(System.String value); // 0x1e292ac public System.Int64 GetSaveTime(); // 0x1e0b1a4 public System.Void SetSaveTime(System.Int64 value); // 0x1e25890 public System.Int32 GetVersion(); // 0x1e055d0 public System.Void SetVersion(System.Int32 value); // 0x1e24080 public System.Int32 GetGpVipPay(); // 0x1e055d0 public System.Void SetGpVipPay(System.Int32 value); // 0x1e24080 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ScalarModulePropCodec : System.Object { // Fields // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask, System.Int32[] bits); // 0x1e1c17c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.DebrisDropPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.String GetDropTimesWire(); // 0x1e1bcd8 public System.Void SetDropTimesWire(System.String wire); // 0x1e292ac public System.Boolean TryConsumeOne(System.Int32 mapId); // 0x1e12c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private readonly AotemanLogic.Archive.Port.IArchiveDataPort _authority; // 0x10 private readonly AotemanLogic.Archive.Port.MemoryArchiveDataPort _shadow; // 0x18 private readonly System.Collections.Generic.List<AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp> _pending; // 0x20 private readonly System.Collections.Generic.HashSet<System.Int32> _scalarTableSynced; // 0x28 private System.Boolean _accountNextSynced; // 0x30 private System.Boolean _accountSynced; // 0x31 private System.Boolean _roleOwnedSynced; // 0x32 // Methods public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort authority); // 0x1e292ac public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort authority, AotemanLogic.Archive.Port.MemoryArchiveDataPort shadow); // 0x1e2a6c4 public AotemanLogic.Archive.Port.MemoryArchiveDataPort get_Shadow(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.IArchiveDataPort get_Authority(); // 0x1e1bcd8 public System.Int32 get_PendingCount(); // 0x1e055d0 public System.Void ListUniqueBagEntityKeys(System.Int32 moduleId, System.Collections.Generic.List<System.Int64> output); // 0x1e25634 public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c public System.Void FlushPending(); // 0x1e23c98 internal System.Void UpsertPrefs(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private System.Void FlushPrefsUpsert(AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp op); // 0x1c8fbb4 private static System.String ValidatePrefsIdentity(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Boolean ValidatePrefsRead(AotemanLogic.Archive.Port.ArchiveReadResult current, System.Int64 entityKey, System.String businessKey); // 0x1e13468 private System.Void EnsureEntityLoaded(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c private static System.Boolean IsScalarTableModule(System.Int32 moduleId); // 0x1e11540 private System.Void EnsureScalarTableLoaded(System.Int32 moduleId); // 0x1e24080 private System.Void EnsureRoleOwnedLoaded(); // 0x1e23c98 private System.Boolean TryLoadStackable(System.Int32 moduleId, System.Int32 configId); // 0x1e12cfc private System.Void EnsureAccountLoaded(); // 0x1e23c98 private System.Void EnsureAccountNextLoaded(); // 0x1e23c98 private System.Void MirrorFromAuthority(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> CloneProps(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> src); // 0x1e1bcd8 } // AotemanLogic.dll public interface AotemanLogic.Archive.Port.IArchiveDataPort : { // Fields // Methods public abstract AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public abstract System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public abstract AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public abstract System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.LoggingArchiveDataPort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private readonly AotemanLogic.Archive.Port.IArchiveDataPort _inner; // 0x10 private readonly System.String _side; // 0x18 // Methods public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort inner, System.String side); // 0x1e2a6c4 public AotemanLogic.Archive.Port.IArchiveDataPort get_Inner(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.MapDropTimesWireCodec : System.Object { // Fields // Methods public static System.Collections.Generic.Dictionary<System.String,System.Int32> Decode(System.String wire); // 0x1e1bcd8 public static System.String Encode(System.Collections.Generic.Dictionary<System.String,System.Int32> map); // 0x1e1bcd8 public static System.Boolean TryDecrement(System.String wire, System.Int32 mapId, out System.String& newWire); // 0x1e13298 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.MemoryArchiveDataPort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private System.Int64 _nextUniqueId; // 0x10 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _account; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue>> _scalars; // 0x20 private readonly System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue>> _entities; // 0x28 private static readonly System.Int32[] CurrencyBits; // 0x0 private static readonly System.Int32[] MetaBits; // 0x8 private static readonly System.Int32[] BlobOnlyBits; // 0x10 private static readonly System.Int32[] BlobWithHasBits; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void PutEntityBlob(System.Int32 moduleId, System.Int64 entityKey, System.String payload); // 0x1c8fbb4 public System.Void PutEntityBlob(System.Int32 moduleId, System.Int64 entityKey, System.String payload, System.String businessKey); // 0x1c8fbb4 private System.Void EnsureBlobScalar(System.Int32 moduleId); // 0x1e24080 public System.Void PutUnique(System.Int32 moduleId, System.Int64 uniqueId, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c public System.Int64 PeekNextUniqueId(); // 0x1e0b1a4 public System.Int32 PeekEntityCount(System.Int32 moduleId); // 0x1e0584c public System.Void ListUniqueBagEntityKeys(System.Int32 moduleId, System.Collections.Generic.List<System.Int64> output); // 0x1e25634 private System.Void SyncAccountNextFromSeed(); // 0x1e23c98 public System.Boolean TryFindUniqueBagEntityBySlot(System.Int32 moduleId, System.Int32 slotIndex, out System.Int64& uniqueId); // 0x1e12de4 private static System.Int32 ExpandMask(System.Int32 moduleId, System.Int32 propMask); // 0x1e03fd8 private static System.Int32 ExpandMaskRole(System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 private static System.Int32 ExpandMaskBadgeScalar(System.Int32 propMask); // 0x1e03fa8 private static System.Int32 ExpandMaskBadgeItem(System.Int32 propMask); // 0x1e03fa8 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> EmptyBlobProps(System.Int32 propMask); // 0x1e1a94c private static System.Int32[] BlobBitsOf(System.Int32 moduleId); // 0x1e1a94c private System.Int64 AllocUniqueId(); // 0x1e0b1a4 private static System.String Key(System.Int32 moduleId, System.Int64 entityKey); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.AccountPortCodec : System.Object { // Fields private static readonly System.Int32[] AccountBits; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.GiftCenterPortCodec : System.Object { // Fields private static readonly System.Int32[] GiftCenterBits; // 0x0 private static readonly System.Int32[] GiftCenterIntBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.Boolean IsIntBit(System.Int32 bit); // 0x1e11540 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.WelfarePortCodec : System.Object { // Fields private static readonly System.Int32[] WelfareBits; // 0x0 private static readonly System.Int32[] WelfareIntBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.Boolean IsIntBit(System.Int32 bit); // 0x1e11540 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.TeachPortCodec : System.Object { // Fields private static readonly System.Int32[] Bits; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.VipPortCodec : System.Object { // Fields private static readonly System.Int32[] Bits; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.PrisonPortCodec : System.Object { // Fields private static readonly System.Int32[] Bits; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.CallPortCodec : System.Object { // Fields private static readonly System.Int32[] Bits; // 0x0 private static readonly System.Int32[] IntBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.TypedFieldPortCodec : System.Object { // Fields // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask, System.Int32[] bits, System.Int32[] intBits); // 0x1e1c27c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 private static System.Boolean IsIntBit(System.Int32[] intBits, System.Int32 bit); // 0x1e12c98 } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.WaveEExtraTypedPortCodec : System.Object { // Fields private static readonly System.Int32[] CommodityBits; // 0x0 private static readonly System.Int32[] UniverseChaseBits; // 0x8 private static readonly System.Int32[] UniverseChaseIntBits; // 0x10 private static readonly System.Int32[] ValuePromoBits; // 0x18 private static readonly System.Int32[] OuBuRolesBits; // 0x20 private static readonly System.Int32[] OuBuRemainBits; // 0x28 private static readonly System.Int32[] PstBits; // 0x30 private static readonly System.Int32[] DebrisDropBits; // 0x38 private static readonly System.Int32[] WorldBossBits; // 0x40 private static readonly System.Int32[] WorldBossIntBits; // 0x48 private static readonly System.Int32[] SkinShopBits; // 0x50 private static readonly System.Int32[] HometownBits; // 0x58 private static readonly System.Int32[] HometownIntBits; // 0x60 private static readonly System.Int32[] GroupShopBits; // 0x68 private static readonly System.Int32[] GroupShopIntBits; // 0x70 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Int32 moduleId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1c8fbb4 public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void BitsOf(System.Int32 moduleId, out System.Int32[]& bits, out System.Int32[]& intBits); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.GroupShopPortCodec : System.Object { // Fields private static readonly System.Int32[] Bits; // 0x0 private static readonly System.Int32[] IntBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.ProgressSkinPortCodec : System.Object { // Fields private static readonly System.Int32[] ProgressBits; // 0x0 private static readonly System.Int32[] SkinOwnedBits; // 0x8 private static readonly System.Int32[] SkinLevelBits; // 0x10 private static readonly System.Int32[] SkinRoleBits; // 0x18 private static readonly System.Int32[] GiftOwnedBits; // 0x20 private static readonly System.Int32[] PlaneBits; // 0x28 private static readonly System.Int32[] AchBits; // 0x30 private static readonly System.Int32[] WtBits; // 0x38 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Int32 moduleId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1c8fbb4 public static System.Void MergeInto(System.Int32 moduleId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Int32[] BitsOf(System.Int32 moduleId); // 0x1e1a94c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.WaveDTypedPortCodec : System.Object { // Fields private static readonly System.Int32[] MiscBits; // 0x0 private static readonly System.Int32[] DeferredBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Int32 moduleId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1c8fbb4 public static System.Void MergeInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Int32[] BitsOf(System.Int32 moduleId); // 0x1e1a94c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Archive.Port.WaveDBadgePortCodec : System.Object { // Fields private static readonly System.Int32[] ItemBits; // 0x0 private static readonly System.Int32[] ScalarBits; // 0x8 // Methods public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromItemMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromScalarMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeItemInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac public static System.Void MergeScalarInto(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.ModeActivityWireCodec : System.Object { // Fields // Methods public static System.Void Split15(System.String wire, out System.String& nums, out System.String& date); // 0x1e2a6c4 public static System.Void Split14(System.String wire, out System.String& date, out System.String& map0, out System.String& map1, out System.String& map2, out System.String& map3, out System.String& map4); // 0x1e2af44 public static System.Void Split12(System.String wire, out System.String& date, out System.Int64& todayWinNum, out System.String& rateProgress, out System.String& pool, out System.Int64& firstTime, out System.String& usedId, out System.Int64& todayRemain); // 0x1e2af74 public static System.Void Split34(System.String wire, out System.Int64& remainNum, out System.String& gotAward, out System.String& firstPass, out System.String& date, out System.Int64& todayFightNum, out System.Int64& specialNum, out System.String& specialFirstPass, out System.String& specialFirstPassAward); // 0x1e2afac private static System.String Seg(System.String[] s, System.Int32 i); // 0x1e1bf7c private static System.Int64 ParseLong(System.String raw); // 0x1e0b1a4 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.OuBuRemainPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.OuBuRolesPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.UniverseChasePortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.WorldBossPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void ApplyWire(System.String wire); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.PortArchiveSession : System.Object { // Fields private readonly AotemanLogic.Archive.Port.IArchiveDataPort _port; // 0x10 private readonly System.Collections.Generic.List<AotemanLogic.Archive.Port.IDirtyPortModule> _touched; // 0x18 private readonly System.Collections.Generic.List<AotemanLogic.Archive.Port.TouchedArchiveRef> _lastTouched; // 0x20 private readonly System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchiveDirtyEntry> _directOps; // 0x28 private AotemanLogic.Archive.Port.AccountPortModule _account; // 0x30 private AotemanLogic.Archive.Port.CurrencyPortModule _currency; // 0x38 private AotemanLogic.Archive.Port.MetaPortModule _meta; // 0x40 private AotemanLogic.Archive.Port.RolePortModule _role; // 0x48 private AotemanLogic.Archive.Port.BagPropPortModule _bagProp; // 0x50 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.BlobPortModule> _blobs; // 0x58 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.UniqueBagPortModule> _uniqueBags; // 0x60 private AotemanLogic.Archive.Port.DebrisDropPortModule _debrisDrop; // 0x68 private AotemanLogic.Archive.Port.AchievementMiscPortModule _achievementMisc; // 0x70 private AotemanLogic.Archive.Port.PstPortModule _pst; // 0x78 private AotemanLogic.Archive.Port.OuBuRemainPortModule _ouBuRemain; // 0x80 private AotemanLogic.Archive.Port.OuBuRolesPortModule _ouBuRoles; // 0x88 private AotemanLogic.Archive.Port.UniverseChasePortModule _universeChase; // 0x90 private AotemanLogic.Archive.Port.WorldBossPortModule _worldBoss; // 0x98 private AotemanLogic.Archive.Port.CallPortModule _call; // 0xa0 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.StackableBagPortModule> _stackableBags; // 0xa8 // Methods public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e292ac public AotemanLogic.Archive.Port.IArchiveDataPort get_Port(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.AccountPortModule GetAccount(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.CurrencyPortModule GetCurrency(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.MetaPortModule GetMeta(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.RolePortModule GetRole(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.BlobPortModule GetBlob(System.Int32 moduleId); // 0x1e1bf7c public AotemanLogic.Archive.Port.DebrisDropPortModule GetDebrisDrop(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.AchievementMiscPortModule GetAchievementMisc(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.PstPortModule GetPst(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.OuBuRemainPortModule GetOuBuRemain(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.OuBuRolesPortModule GetOuBuRoles(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.UniverseChasePortModule GetUniverseChase(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.WorldBossPortModule GetWorldBoss(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.CallPortModule GetCall(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.BagPropPortModule GetBagProp(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.UniqueBagPortModule GetUniqueBag(System.Int32 moduleId); // 0x1e1bf7c public AotemanLogic.Archive.Port.StackableBagPortModule GetStackableBag(System.Int32 moduleId); // 0x1e1bf7c public AotemanLogic.Archive.Port.ArchiveDirtyBatch CollectDirty(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.ArchiveDirtyBatch CollectWriteSet(); // 0x1e1bcd8 public System.Collections.Generic.IList<AotemanLogic.Archive.Port.TouchedArchiveRef> get_LastTouched(); // 0x1e1bcd8 public System.Void ClearWriteSetForAction(); // 0x1e23c98 public AotemanLogic.Archive.Port.ArchiveDirtyBatch Flush(); // 0x1e1bcd8 public System.Void ApplyToPort(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac internal System.Void NoteDirectAdd(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 internal System.Void NoteDirectWrite(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 internal System.Void NoteDirectDelete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c internal System.Void NoteDirectTouch(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c private System.Void RememberTouched(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac private System.Void AppendTouched(System.Collections.Generic.HashSet<System.String> seen, AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e2a6c4 public System.Void ResetWriteSetTracking(); // 0x1e23c98 private System.Void ClearDirty(); // 0x1e23c98 private System.Void Track(AotemanLogic.Archive.Port.IDirtyPortModule module); // 0x1e292ac private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> CloneProps(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e1bcd8 private static AotemanLogic.Archive.Port.ArchiveDirtyEntry CloneEntry(AotemanLogic.Archive.Port.ArchiveDirtyEntry src); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.PrefsEntityIds : System.Object { // Fields // Methods public static System.Int32 FromKey(System.String prefsKey); // 0x1e055d0 public static System.Boolean IsBlockedKey(System.String prefsKey); // 0x1e12ab8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.PstPortModule : AotemanLogic.Archive.Port.ScalarEntityPortModule { // Fields // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Void SetWires(System.String towerSaveWire, System.String currentDate, System.String usedRoleIdWire); // 0x1e2acf8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.RoleAwakeSkillIdsWireHelper : System.Object { // Fields public const System.Char Sep; // 0x0 // Methods public static System.Collections.Generic.List<System.Int32> Parse(System.String wire); // 0x1e1bcd8 public static System.String SetAtSlot(System.String wire, System.Int32 slot, System.Int32 skillId); // 0x1e1bfac public static System.String Join(System.Collections.Generic.IList<System.Int32> ids); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.RoleEntity : System.Object { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int64 _entityKey; // 0x18 private readonly System.Collections.Generic.HashSet<System.Int32> _loaded; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _dirty; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _cache; // 0x30 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 entityKey); // 0x1e29df0 public System.Int64 get_EntityKey(); // 0x1e0b1a4 public System.String GetPayload(); // 0x1e1bcd8 public System.Void SetPayload(System.String wire); // 0x1e292ac public System.Int32 GetLevel(); // 0x1e055d0 public System.Void SetLevel(System.Int32 value); // 0x1e24080 public System.Int32 GetExp(); // 0x1e055d0 public System.Void SetExp(System.Int32 value); // 0x1e24080 public System.Int32 GetDegreeExp(); // 0x1e055d0 public System.Void SetDegreeExp(System.Int32 value); // 0x1e24080 public System.Int32 GetBreakExp(); // 0x1e055d0 public System.Void SetBreakExp(System.Int32 value); // 0x1e24080 public System.Int32 GetUseSkinId(); // 0x1e055d0 public System.Void SetUseSkinId(System.Int32 value); // 0x1e24080 public System.Int32 GetSkinLevel(); // 0x1e055d0 public System.Void SetSkinLevel(System.Int32 value); // 0x1e24080 public System.Int32 GetQuality(); // 0x1e055d0 public System.Void SetQuality(System.Int32 value); // 0x1e24080 public System.Boolean GetIsOwn(); // 0x1e12ab8 public System.Void SetIsOwn(System.Boolean value); // 0x1e292d4 public System.Boolean GetIsNew(); // 0x1e12ab8 public System.Void SetIsNew(System.Boolean value); // 0x1e292d4 public System.String GetEquipmentsWire(); // 0x1e1bcd8 public System.Void SetEquipmentsWire(System.String wire); // 0x1e292ac public System.String GetRunesWire(); // 0x1e1bcd8 public System.Void SetRunesWire(System.String wire); // 0x1e292ac public System.String GetZecterWire(); // 0x1e1bcd8 public System.Void SetZecterWire(System.String wire); // 0x1e292ac public System.String GetSkillsWire(); // 0x1e1bcd8 public System.Void SetSkillsWire(System.String wire); // 0x1e292ac public System.String GetTiesLevelWire(); // 0x1e1bcd8 public System.Void SetTiesLevelWire(System.String wire); // 0x1e292ac public System.Int32 GetCurAttributeLv(); // 0x1e055d0 public System.Void SetCurAttributeLv(System.Int32 value); // 0x1e24080 public System.Int32 GetCurAwakenLv(); // 0x1e055d0 public System.Void SetCurAwakenLv(System.Int32 value); // 0x1e24080 public System.Int32 GetAwakeRouteType(); // 0x1e055d0 public System.Void SetAwakeRouteType(System.Int32 value); // 0x1e24080 public System.Int32 GetCurSuperAwakeLv(); // 0x1e055d0 public System.Void SetCurSuperAwakeLv(System.Int32 value); // 0x1e24080 public System.Int32 GetCurSpineSkill(); // 0x1e055d0 public System.Void SetCurSpineSkill(System.Int32 value); // 0x1e24080 public System.String GetAwakeSkillIdsWire(); // 0x1e1bcd8 public System.Void SetAwakeSkillIdsWire(System.String wire); // 0x1e292ac internal System.Void SeedLoaded(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac internal System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac internal System.Void ClearDirty(); // 0x1e23c98 private System.Int64 GetInt(System.Int32 bit); // 0x1e0b1cc private System.Void SetInt(System.Int32 bit, System.Int64 value); // 0x1e2444c private System.String GetString(System.Int32 bit); // 0x1e1bf7c private System.Void SetString(System.Int32 bit, System.String value); // 0x1e25634 private System.Void EnsureAll(); // 0x1e23c98 private System.Void Ensure(System.Int32 propBit); // 0x1e24080 private System.Void ApplyRead(AotemanLogic.Archive.Port.ArchiveReadResult read, System.Boolean markAllLoaded); // 0x1e2a6ec private System.Void Mark(AotemanLogic.Archive.Port.ArchivePropValue value); // 0x1e292ac private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.RolePortModule : System.Object, AotemanLogic.Archive.Port.IDirtyPortModule { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Collections.Generic.Dictionary<System.Int64,AotemanLogic.Archive.Port.RoleEntity> _entities; // 0x18 private readonly System.Collections.Generic.HashSet<System.Int32> _ownedLoaded; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _ownedDirty; // 0x28 private System.String _ownedWire; // 0x30 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.RoleEntity Get(System.Int64 entityKey); // 0x1e1c380 public System.String GetOwnedWire(); // 0x1e1bcd8 public System.Void SetOwnedWire(System.String wire); // 0x1e292ac public AotemanLogic.Archive.Port.RoleEntity Add(System.Int64 baseId, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e1c400 public AotemanLogic.Archive.Port.RoleEntity Add(System.Int64 baseId, System.String roleWire); // 0x1e1c400 public System.Void Delete(System.Int64 baseId); // 0x1e25890 public System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public System.Void ClearDirty(); // 0x1e23c98 private System.Void EnsureOwned(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.RolePortWireHelper : System.Object { // Fields private const System.Char SegSep; // 0x0 private const System.Char FieldSep; // 0x0 private const System.Int32 SegCount; // 0x0 private static readonly System.Int32[] ScalarBits; // 0x0 private static readonly System.Int32[] WireBits; // 0x8 private const System.Int32 SegCardsIndex; // 0x0 private const System.Int32 SegAwakeIndex; // 0x0 public static readonly System.Int32[] AllBits; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public static System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> DecodeWireToMap(System.Int32 baseId, System.String wire); // 0x1e1a978 public static System.String EncodeWireFromMap(System.Int32 baseId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map); // 0x1e1a978 public static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> FromMap(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c public static System.Void MergeInto(System.Int32 baseId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public static System.String[] SplitSegs(System.String wire); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> TypedFieldExport(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 propMask); // 0x1e1bf7c private static System.Void ApplyBaseToMap(System.String baseWire, System.Int32 baseId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map); // 0x1e25634 private static System.String EncodeBaseFromMap(System.Int32 baseId, System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map); // 0x1e1a978 private static System.Int64 GetInt(System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> map, System.Int32 bit, System.Int64 def); // 0x1c8fbb4 private static System.String Seg(System.String[] segs, System.Int32 i); // 0x1e1bf7c private static System.String[] SplitFields(System.String wire); // 0x1e1bcd8 private static System.Int32 ParseInt(System.String[] f, System.Int32 i); // 0x1e0584c private static System.Int64 ParseLong(System.String[] f, System.Int32 i); // 0x1e0b1cc private static AotemanLogic.Archive.Port.ArchivePropValue Clone(AotemanLogic.Archive.Port.ArchivePropValue p); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.RoleSkillsWireHelper : System.Object { // Fields public const System.String EmptySlot; // 0x0 // Methods public static System.String UnlockSlotIfEmpty(System.String wire, System.Int32 slot, System.Int32 skillId, System.Int32 level); // 0x1c8fbb4 public static System.String[] SplitDense(System.String wire, System.Int32 minLen); // 0x1e1bf7c public static System.Void ParseSlot(System.String slotWire, out System.Int32& skillId, out System.Int32& level); // 0x1e2a6c4 public static System.String BumpSlotLevel(System.String wire, System.Int32 slot, System.Int32 maxLevel); // 0x1e1bfac public static System.String BuildInitialSkillsWire(System.Int32[] skillIds, System.Int32 captainSkillId); // 0x1e1bf7c public static System.String RemapSkinSkillIdsPreserveLevels(System.String wire, System.Int32[] skillIds, System.Int32 captainSkillId); // 0x1e211a4 private static System.Void ReplaceUnlockedSlotId(System.String[] parts, System.Int32 slot, System.Int32 targetSkillId); // 0x1e24138 private static System.String JoinDense(System.String[] parts); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.SlTrace : System.Object { // Fields private static readonly System.Object Gate; // 0x0 private static System.IO.StreamWriter _writer; // 0x8 private static System.String _path; // 0x10 public static System.String Side; // 0x18 public static System.Action<System.String> ExtraSink; // 0x20 // Methods public static System.String get_CurrentUid(); // 0x1e11470 public static System.Void set_CurrentUid(System.String value); // 0x1e23c98 public static System.String get_LogFilePath(); // 0x1e11470 public static System.Void Configure(System.String side, System.String uid, System.String logFilePath); // 0x1e2a6c4 public static System.Void WriteRaw(System.String line); // 0x1e23c98 public static System.Void Write(System.String op, System.String detail); // 0x1e292ac public static System.Void ActionBegin(System.Int32 index, System.Int32 count, System.Int32 actionType, System.String paramsJson); // 0x1c8fbb4 public static System.Void ActionEndOk(System.Int32 index, System.Int32 count, System.Int32 actionType, System.String verifyHash); // 0x1c8fbb4 public static System.Void ActionEndFail(System.Int32 index, System.Int32 count, System.Int32 actionType, System.Int32 status, System.String err); // 0x1c8fbb4 private static System.String SanitizeOneLine(System.String s); // 0x1e1bcd8 private static System.String Format(System.String op, System.String detail); // 0x1e20b20 private static System.Void OpenFile(System.String path); // 0x1e23c98 private static System.Void AppendFile(System.String line); // 0x1e23c98 private static System.Void CloseUnlocked(); // 0x1e2274c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.StackableBagPortModule : System.Object, AotemanLogic.Archive.Port.IDirtyPortModule { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int32 _moduleId; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.StackableGoodsEntity> _entities; // 0x20 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.StackableGoodsEntity Get(System.Int32 configId); // 0x1e1bf7c public AotemanLogic.Archive.Port.StackableGoodsEntity Add(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality); // 0x1c8fbb4 public AotemanLogic.Archive.Port.StackableGoodsEntity Add(System.Int32 configId, System.Int32 num); // 0x1e1bfac public System.Void Delete(System.Int32 configId); // 0x1e24080 public System.Void TryConsume(System.Int32 configId, System.Int32 amount); // 0x1e24138 public System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public System.Void ClearDirty(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.StackableGoodsEntity : System.Object { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int32 _moduleId; // 0x18 private readonly System.Int32 _configId; // 0x1c private readonly System.Collections.Generic.HashSet<System.Int32> _loaded; // 0x20 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _dirty; // 0x28 private System.Int32 _num; // 0x30 private System.Int32 _level; // 0x34 private System.Int32 _quality; // 0x38 private System.Int32 _exp; // 0x3c private System.Boolean _flag; // 0x40 private System.String _attrs; // 0x48 private System.String _specials; // 0x50 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int32 configId); // 0x1e299ec public System.Int32 get_ConfigId(); // 0x1e055d0 public System.Int32 GetNum(); // 0x1e055d0 public System.Void SetNum(System.Int32 num); // 0x1e24080 public System.Int32 GetLevel(); // 0x1e055d0 public System.Void SetLevel(System.Int32 level); // 0x1e24080 public System.Int32 GetQuality(); // 0x1e055d0 public System.Void SetQuality(System.Int32 quality); // 0x1e24080 public System.Int32 GetExp(); // 0x1e055d0 public System.Void SetExp(System.Int32 exp); // 0x1e24080 public System.Boolean GetFlag(); // 0x1e12ab8 public System.Void SetFlag(System.Boolean flag); // 0x1e292d4 public System.String GetAttrs(); // 0x1e1bcd8 public System.Void SetAttrs(System.String attrs); // 0x1e292ac public System.String GetSpecials(); // 0x1e1bcd8 public System.Void SetSpecials(System.String specials); // 0x1e292ac internal System.Void SeedLoaded(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac internal System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac internal System.Void ClearDirty(); // 0x1e23c98 private System.Void Ensure(System.Int32 propBit); // 0x1e24080 private System.Void Apply(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Mark(AotemanLogic.Archive.Port.ArchivePropValue value); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.UniqueBagPortModule : System.Object, AotemanLogic.Archive.Port.IDirtyPortModule { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int32 _moduleId; // 0x18 private readonly System.Collections.Generic.Dictionary<System.Int64,AotemanLogic.Archive.Port.UniqueGoodsEntity> _entities; // 0x20 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 public System.Int32 get_ModuleId(); // 0x1e055d0 public AotemanLogic.Archive.Port.UniqueGoodsEntity Get(System.Int64 uniqueId); // 0x1e1c380 public AotemanLogic.Archive.Port.UniqueGoodsEntity Add(System.Int32 configId, System.Int32 num, System.Int32 level, System.Int32 quality, System.Int64 uniqueIdHint); // 0x1c8fbb4 public System.Void Delete(System.Int64 uniqueId); // 0x1e25890 public System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac public System.Void ClearDirty(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.UniqueGoodsEntity : System.Object { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly System.Int32 _moduleId; // 0x18 private readonly System.Int64 _uniqueId; // 0x20 private readonly System.Collections.Generic.HashSet<System.Int32> _loaded; // 0x28 private readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Archive.Port.ArchivePropValue> _dirty; // 0x30 private System.Int32 _goodsId; // 0x38 private System.Int32 _num; // 0x3c private System.Int32 _level; // 0x40 private System.Int32 _quality; // 0x44 private System.Int32 _exp; // 0x48 private System.Boolean _flag; // 0x4c private System.Int32 _slot; // 0x50 private System.String _attrs; // 0x58 private System.String _specials; // 0x60 // Methods internal System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 uniqueId); // 0x1e29b0c public System.Int64 get_UniqueId(); // 0x1e0b1a4 public System.Int32 GetGoodsId(); // 0x1e055d0 public System.Void SetGoodsId(System.Int32 id); // 0x1e24080 public System.Int32 GetNum(); // 0x1e055d0 public System.Void SetNum(System.Int32 num); // 0x1e24080 public System.Int32 GetLevel(); // 0x1e055d0 public System.Void SetLevel(System.Int32 level); // 0x1e24080 public System.Int32 GetQuality(); // 0x1e055d0 public System.Void SetQuality(System.Int32 quality); // 0x1e24080 public System.Int32 GetExp(); // 0x1e055d0 public System.Void SetExp(System.Int32 exp); // 0x1e24080 public System.Boolean GetFlag(); // 0x1e12ab8 public System.Void SetFlag(System.Boolean flag); // 0x1e292d4 public System.Int32 GetSlot(); // 0x1e055d0 public System.Void SetSlot(System.Int32 slot); // 0x1e24080 public System.String GetAttrs(); // 0x1e1bcd8 public System.Void SetAttrs(System.String attrs); // 0x1e292ac public System.String GetSpecials(); // 0x1e1bcd8 public System.Void SetSpecials(System.String specials); // 0x1e292ac internal System.Void SeedLoaded(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac internal System.Void CollectDirty(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e292ac internal System.Void ClearDirty(); // 0x1e23c98 private System.Void Ensure(System.Int32 propBit); // 0x1e24080 private System.Void Apply(System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac private System.Void Mark(AotemanLogic.Archive.Port.ArchivePropValue value); // 0x1e292ac } // AotemanLogic.dll public static class AotemanLogic.Archive.Port.UniqueWearWireCodec : System.Object { // Fields public const System.Int32 EquipmentSlotCount; // 0x0 public const System.Int32 RuneSlotCount; // 0x0 public const System.String EmptySlotWire; // 0x0 private const System.Char SlotSep; // 0x0 private const System.Char FieldSep; // 0x0 private const System.Char AttrSep; // 0x0 // Methods public static System.String[] ParseSlots(System.String wire, System.Int32 slotCount); // 0x1e1bf7c public static AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot GetSlot(System.String wire, System.Int32 slotIndex, System.Int32 slotCount); // 0x1e1bfac public static System.String SetSlot(System.String wire, System.Int32 slotIndex, System.Int32 slotCount, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1c8fbb4 public static System.String EncodeEquipment(System.String wire); // 0x1e1bcd8 public static System.String EncodeRunes(System.String wire); // 0x1e1bcd8 public static System.String NormalizeSlots(System.String[] slots); // 0x1e1bcd8 public static AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot ParseZecter(System.String wire); // 0x1e1bcd8 public static System.String EncodeZecter(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e1bcd8 public static System.String EncodeSlot(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e1bcd8 public static AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot ParseSlot(System.String slotWire); // 0x1e1bcd8 public static AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot FromEntity(AotemanLogic.Archive.Port.UniqueGoodsEntity entity); // 0x1e1bcd8 private static System.String JoinSlots(System.String[] slots); // 0x1e1bcd8 private static System.Int32 ParseInt(System.String[] fields, System.Int32 index); // 0x1e0584c } // AotemanLogic.dll public static class AotemanLogic.Archive.Grant.ArchiveBoxPurchasePrefs : System.Object { // Fields public const System.Int32 BoxEneryGift1; // 0x0 public const System.Int32 BoxEneryGift2; // 0x0 public const System.Int32 BoxBulaiZeIntro; // 0x0 public const System.Int32 BoxFaduoLanDiscount; // 0x0 public const System.Int32 BoxSailuoSupport; // 0x0 public const System.Int32 BoxNuoyaValue; // 0x0 public const System.Int32 BoxSailuoTrial; // 0x0 public const System.Int32 BoxZhiYongDiscount; // 0x0 public const System.Int32 BoxXingHeDiscount; // 0x0 public const System.Int32 BoxAiYuHen; // 0x0 public const System.Int32 BoxKaLuMiLa; // 0x0 public const System.String PrefsEneryGift; // 0x0 public const System.String PrefsShopSkin; // 0x0 // Methods public static System.Void ApplyAfterBoxExpand(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 boxId); // 0x1e24080 public static System.Boolean TryApplyMarkOnly(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id); // 0x1e12c98 private static System.Void MarkEneryGift(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 type); // 0x1e24080 private static System.Void MarkShopSkin(AotemanLogic.Archive.Port.PortArchiveSession session, System.Boolean sailuo, System.Boolean nuoya); // 0x1e2955c private static System.String ReadPrefsPayload(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String key); // 0x1e1c17c } // AotemanLogic.dll public static class AotemanLogic.Archive.Grant.ArchiveGrant : System.Object { // Fields public const System.Int32 ItemDiamond; // 0x0 public const System.Int32 ItemGold; // 0x0 public const System.Int32 ItemEnergy; // 0x0 public const System.Int32 ItemHonor; // 0x0 public const System.Int32 ItemPlasma; // 0x0 public const System.Int32 OpsHardcodedIdMin; // 0x0 public const System.Int32 ItemMonthCardDiamond; // 0x0 public const System.Int32 ItemMonthCardDebris; // 0x0 public const System.Int32 ItemMonthCardSkin; // 0x0 public const System.String SkinMonthBuyDatePrefsKey; // 0x0 public const System.Int32 BoxUnlockDefaultQuality; // 0x0 public const System.Int32 BoxUnlockQualityRoleTrigear; // 0x0 public const System.Int32 BoxUnlockQualityRoleX; // 0x0 public const System.Int32 ActivityPackIdMin; // 0x0 // Methods public static System.Void AddData(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num, System.Int32 quality); // 0x1e24168 private static System.Boolean TryExpandGiftBox(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 boxId, System.Int32 packCount); // 0x1e12cfc private static System.Boolean TryUnlockHeroFromBoxDebris(AotemanLogic.Archive.Port.PortArchiveSession session, System.Collections.Generic.List<System.Int32> heroIds, System.Int32 goodId); // 0x1e195c0 private static System.Int32 ResolveBoxUnlockQuality(System.Int32 roleId); // 0x1e03fa8 public static System.Void GrantMonthCard(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 kind, System.String expireAt); // 0x1e25634 private static System.Void AddGiftCount(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 giftId, System.Int32 addNum); // 0x1e24138 public static System.Void AddData(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num, System.Int32 quality, System.Int64[] uniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 public static System.Void AddData(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num, System.Int32 quality, System.Int64[] uniqueIds, System.Random rng); // 0x1c8fbb4 private static System.Void GrantRole(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId, System.Int32 level, System.Int32 quality); // 0x1e24168 private static System.Void EnsureSkinOwned(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId); // 0x1e24080 private static System.Int32 ResolveStackModuleOrDebris(System.Int32 itemId); // 0x1e03fa8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Grant.ArchiveHardcodedPackGrant : System.Object { // Fields public const System.Int32 PackGold10; // 0x0 public const System.Int32 PackGold120; // 0x0 public const System.Int32 PackGold600; // 0x0 public const System.Int32 PackGold50; // 0x0 public const System.Int32 PackGold230; // 0x0 public const System.Int32 PackGold1200; // 0x0 public const System.Int32 PackGold52; // 0x0 public const System.Int32 PackGold30; // 0x0 public const System.Int32 PackGold450; // 0x0 public const System.Int32 PackGold350; // 0x0 public const System.Int32 PackGold180; // 0x0 public const System.Int32 PackLuck; // 0x0 public const System.Int32 PackAdvance5; // 0x0 public const System.Int32 PackAdvance6; // 0x0 public const System.Int32 PackLegendRole; // 0x0 public const System.Int32 PackYuan60; // 0x0 public const System.Int32 PackStarKey1; // 0x0 public const System.Int32 PackStarKey10; // 0x0 public const System.Int32 PackStarKey50; // 0x0 public const System.Int32 PackStarKey50Ios; // 0x0 public const System.Int32 PackAnnivTaijia; // 0x0 public const System.Int32 PackAnnivAowang; // 0x0 public const System.Int32 PackAnnivAlpha; // 0x0 public const System.Int32 PackAnnivZeta; // 0x0 public const System.Int32 PackKingdomScene; // 0x0 public const System.Int32 BoxKingdomScene; // 0x0 public const System.Int32 PackUnlockLeijieduo; // 0x0 public const System.Int32 PackUnlockRob; // 0x0 public const System.Int32 PackUnlockX; // 0x0 public const System.Int32 PackSeiroGuard; // 0x0 public const System.Int32 PackUnlockYake; // 0x0 public const System.Int32 PackSmall1; // 0x0 public const System.Int32 PackSmall3; // 0x0 public const System.Int32 PackSmall6; // 0x0 public const System.Int32 PackSmall12; // 0x0 public const System.Int32 PackSmall18; // 0x0 public const System.Int32 PackSmall25; // 0x0 public const System.Int32 PackMembersGift; // 0x0 public const System.Int32 PackRemoveAd; // 0x0 public const System.Int32 PackJiedeFinal; // 0x0 public const System.Int32 PackLuoSuoBulu; // 0x0 public const System.Int32 PackLuoSuoRosso; // 0x0 public const System.Int32 PackLuoSuoBrother; // 0x0 public const System.Int32 PackEndlessHigh; // 0x0 public const System.Int32 PackEndlessFinal; // 0x0 public const System.Int32 PackEndlessBoth; // 0x0 public const System.String PrefsEndlessTrials; // 0x0 public const System.String PrefsLuoSuoGift; // 0x0 public const System.Int32 LuoSuoUnlockQuality; // 0x0 public const System.Int32 LuoSuoDebrisNum; // 0x0 public const System.String PrefsMembersGiftDate; // 0x0 public const System.String PrefsMembersGiftTodayGot; // 0x0 public const System.String PrefsJiedeFinalGift; // 0x0 public const System.String PrefsHeroLeiguluosi; // 0x0 public const System.Int32 RoleJiede; // 0x0 public const System.Int32 SkinJiedeFinal; // 0x0 public const System.Int32 JiedeSkinQualityUpTimes; // 0x0 public const System.Int32 RoleForceQ6Tora; // 0x0 public const System.Int32 RoleForceQ6Rosso; // 0x0 public const System.Int32 RoleForceQ6Blu; // 0x0 // Methods public static System.Boolean TryGrant(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num); // 0x1e12cfc public static System.Int32 ResolveGrantQuality(System.Int32 roleOrItemId, System.Int32 fallback); // 0x1e03fd8 public static System.Boolean IsKnownPack(System.Int32 id); // 0x1e11540 private static System.Void GrantOnce(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id); // 0x1e24080 private static System.Void ExpandGiftVip(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 vipId); // 0x1e24080 private static System.Void GrantJiedeFinal(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e23c98 private static System.Int32 ReadSkinRoleQuality(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId); // 0x1e0584c private static System.Void EnsureSkinRoleQuality(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId, System.Int32 quality); // 0x1e24138 private static System.Void MarkBuy18GiftPrefs(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e23c98 public static System.Void MarkHeroLeiguluosiBuyFlags(AotemanLogic.Archive.Port.PortArchiveSession session, System.Boolean buy18, System.Boolean buy198); // 0x1e2955c private static System.Void GrantEndlessBuyFlags(AotemanLogic.Archive.Port.PortArchiveSession session, System.Boolean buyHigh, System.Boolean buyFinal); // 0x1e2955c private static System.String ReadPrefsPayload(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String key); // 0x1e1c17c private static System.Void DeletePrefsKey(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String key); // 0x1e25634 private static System.Void GrantLuoSuoSingle(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId, System.Int32 diamond); // 0x1e24138 private static System.Void GrantLuoSuoRoleOrDebris(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId); // 0x1e24080 private static System.Void MarkLuoSuoPrefs(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 buyIndex); // 0x1e24080 } // AotemanLogic.dll public static class AotemanLogic.Archive.Grant.ArchiveValuePromoGrant : System.Object { // Fields public const System.Int32 SkinBeiliya; // 0x0 public const System.Int32 RoleRosso; // 0x0 public const System.Int32 RoleBlu; // 0x0 public const System.Int32 RoleTora; // 0x0 public const System.Int32 DebrisRosso; // 0x0 public const System.Int32 DebrisBlu; // 0x0 public const System.Int32 DebrisTora; // 0x0 public const System.Int32 OwnedRoleDebrisNum; // 0x0 public const System.Int32 OwnedSkinDiamondNum; // 0x0 public const System.Int32 BoxIdBase; // 0x0 private static readonly System.Collections.Generic.HashSet<System.Int32> BuyGiftPackIds; // 0x0 // Methods public static System.Boolean IsBuyGiftPack(System.Int32 id); // 0x1e11540 public static System.Boolean TryGrant(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num); // 0x1e12cfc private static System.Void ExpandBuyGiftOnce(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 boxId); // 0x1e24080 private static System.Void ResolveOwnedSwap(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 goodId, System.Int32 goodNum, out System.Int32& grantId, out System.Int32& grantNum); // 0x1e243dc private static System.Void IncrementBuyCounters(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 shopIndex); // 0x1e24080 private static System.String IncrementUnderscoreList(System.String wire, System.Int32 index); // 0x1e1bf7c private static System.Boolean IsRoleOwned(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId); // 0x1e12c98 private static System.Boolean IsSkinOwned(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId); // 0x1e12c98 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.DicWire.DicWirePortWriter : System.Object { // Fields private const System.Char BagItemSep; // 0x0 // Methods public static System.Void Apply(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire); // 0x1e25634 public static System.Void Apply(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire, System.String previousWire); // 0x1e257cc public static System.Boolean IsSupported(System.Int32 moduleId); // 0x1e11540 private static System.Void ApplyCurrency(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyPst(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyProgress(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire); // 0x1e25634 private static System.Void ApplyGiftIds(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire, System.String previousWire); // 0x1e2a6c4 private static System.Void ApplyWeeklyRowsReplacement(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire, System.String previousWire); // 0x1e2a6c4 private static System.Void ApplyAchievementRowsReplacement(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire, System.String previousWire); // 0x1e2a6c4 private static System.Collections.Generic.HashSet<System.Int64> CollectAchievementRowIds(System.String wire); // 0x1e1bcd8 private static System.Void ApplyAchievementRows(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire, System.Boolean hasTeach); // 0x1e257fc private static System.Void ApplyAchievementMisc(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyBagStackable(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire); // 0x1e25634 private static System.Void WriteScalar(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e25634 private static System.Void WriteEntity(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Void UpsertEntity(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Void UpsertEntityNoteAsWrite(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Void UpsertIntEntity(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int64 entityKey, System.Int32 propBit, System.Int64 value); // 0x1c8fbb4 private static System.Void ApplyGiftCenter(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyWelfare(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyVip(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyPrison(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyCommodity(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyValuePromo(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyHometown(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyUnionShopGift(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire); // 0x1e292ac private static System.Void ApplyUnionShopLimit(AotemanLogic.Archive.Port.PortArchiveSession session, System.String wire, System.String previousWire); // 0x1e2a6c4 private static System.Void DeleteUnionShopLimitRows(AotemanLogic.Archive.Port.PortArchiveSession session, System.String previousWire, System.String wire); // 0x1e2a6c4 private static System.Collections.Generic.HashSet<System.Int64> CollectUnionShopLimitIds(System.String wire); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildGroupShopProps(System.String row); // 0x1e1bcd8 private static System.Void ApplyPvpBlob(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.String wire); // 0x1e25634 private static System.String[] Split(System.String wire, System.Char sep); // 0x1e20e90 private static System.String Seg(System.String[] s, System.Int32 i); // 0x1e1bf7c private static System.Int64 ParseLong(System.String raw); // 0x1e0b1a4 private static System.Int64 ParseBool01(System.String raw); // 0x1e0b1a4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffJsonApplier : System.Object { // Fields // Methods public static System.String Apply(System.String beforeJson, System.Collections.Generic.IList<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e20b20 public static System.Boolean SemanticEqual(System.String leftJson, System.String rightJson); // 0x1e192c4 public static System.Boolean DeepEqual(System.Object a, System.Object b); // 0x1e192c4 private static System.Void ApplyOne(System.Collections.Generic.Dictionary<System.String,System.Object> root, AotemanLogic.Archive.Access.ArchiveDiffOp op); // 0x1e292ac private static System.Void SetPath(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String path, System.Object value); // 0x1e2a6c4 private static System.Object GetPathContainer(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String path); // 0x1e20b20 private static System.Object EnsurePathContainer(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String path, System.Boolean preferList); // 0x1e21e48 private static System.Void UpsertEntity(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> key, System.Object value); // 0x1e2acf8 private static System.Void RemoveEntity(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> key); // 0x1e2a6c4 public static System.Boolean KeyMatches(System.Collections.Generic.Dictionary<System.String,System.Object> entity, System.Collections.Generic.Dictionary<System.String,System.Object> key); // 0x1e192c4 private static System.String MapKeyFrom(System.Collections.Generic.Dictionary<System.String,System.Object> key); // 0x1e1bcd8 private static System.Boolean PreferListForPath(System.String path); // 0x1e12ab8 private static System.Boolean IsItemsArrayPath(System.String path); // 0x1e12ab8 private static System.Boolean IsNumber(System.Object v); // 0x1e12ab8 private static System.Boolean ScalarEqual(System.Object a, System.Object b); // 0x1e192c4 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.ArchiveDiffOp : System.Object { // Fields public const System.String OpSet; // 0x0 public const System.String OpUpsert; // 0x0 public const System.String OpRemove; // 0x0 public System.String Op; // 0x10 public System.String Path; // 0x18 public System.Collections.Generic.Dictionary<System.String,System.Object> Key; // 0x20 public System.Object Value; // 0x28 // Methods public static AotemanLogic.Archive.Access.ArchiveDiffOp Set(System.String path, System.Object value); // 0x1e20b20 public static AotemanLogic.Archive.Access.ArchiveDiffOp Upsert(System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> key, System.Object value); // 0x1e21e20 public static AotemanLogic.Archive.Access.ArchiveDiffOp Remove(System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> key); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffPortApply : System.Object { // Fields private static System.Int32 <LastSkipCount>k__BackingField; // 0x0 // Methods public static System.Int32 get_LastSkipCount(); // 0x1e03f1c private static System.Void set_LastSkipCount(System.Int32 value); // 0x1e227d8 public static System.Void ResetSkipCountForTests(); // 0x1e2274c public static System.Void Apply(AotemanLogic.Archive.Port.IArchiveDataPort port, System.Collections.Generic.IList<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e292ac public static System.Void Apply(AotemanLogic.Archive.Port.PortArchiveSession session, System.Collections.Generic.IList<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e292ac private static System.Void ApplyOne(AotemanLogic.Archive.Port.IArchiveDataPort port, AotemanLogic.Archive.Access.ArchiveDiffOp op); // 0x1e292ac private static System.Int32 ProbeBit(AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode mode); // 0x1e03fa8 private static System.Void ApplyPrefsEntityMap(AotemanLogic.Archive.Port.IArchiveDataPort port, AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry bind, AotemanLogic.Archive.Access.ArchiveDiffOp op, System.Int64 entityKey); // 0x1c8fbb4 private static System.String ResolvePrefsBusinessKey(AotemanLogic.Archive.Access.ArchiveDiffOp op); // 0x1e1bcd8 private static System.String PrefsPayloadFromValue(System.Object value); // 0x1e1bcd8 private static System.Int64 ResolveEntityKey(AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry bind, AotemanLogic.Archive.Access.ArchiveDiffOp op); // 0x1e0b30c private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> MapAtomicProps(AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry bind, System.Collections.Generic.Dictionary<System.String,System.Object> obj); // 0x1e20b20 private static System.Void ApplyIdList(AotemanLogic.Archive.Port.IArchiveDataPort port, AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry bind, System.Object value); // 0x1e2a6c4 private static System.Void ApplySkinById(AotemanLogic.Archive.Port.IArchiveDataPort port, AotemanLogic.Archive.Access.ArchiveDiffOp op, System.Int64 skinId); // 0x1e29df0 private static AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry[] SkinOwnedProps(); // 0x1e11470 private static AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry[] SkinLevelProps(); // 0x1e11470 private static AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry[] SkinRoleProps(); // 0x1e11470 private static System.Void ApplySkinModule(AotemanLogic.Archive.Port.IArchiveDataPort port, System.Int32 moduleId, System.Int64 skinId, System.Collections.Generic.Dictionary<System.String,System.Object> obj, AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry[] map); // 0x1c8fbb4 private static System.Collections.Generic.Dictionary<System.String,System.Object> WrapPlaneScalarValue(System.Object value); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> WrapGiftCountScalarValue(System.Object value); // 0x1e1bcd8 private static System.Collections.Generic.Dictionary<System.String,System.Object> WrapProgressScalarValue(System.Object value); // 0x1e1bcd8 private static System.Boolean IsProgressStarsPath(System.String path); // 0x1e12ab8 private static System.Collections.Generic.Dictionary<System.String,System.Object> NormalizeTeachAtomic(System.Collections.Generic.Dictionary<System.String,System.Object> obj); // 0x1e1bcd8 private static System.String WireFromJsonValue(System.Object raw); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> MapProps(AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry bind, System.Collections.Generic.Dictionary<System.String,System.Object> obj, System.Int64 entityKey); // 0x1c8fbb4 private static System.Object DefaultRaw(AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind kind); // 0x1e1a94c private static AotemanLogic.Archive.Port.ArchivePropValue ToProp(System.Int32 propBit, AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind kind, System.Object value); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffPortBind : System.Object { // Fields public const System.Int32 SchemaVersion; // 0x0 private static readonly System.Collections.Generic.Dictionary<System.String,AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry> ByPath; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public static System.Boolean TryGet(System.String path, out AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry& entry); // 0x1e192c4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffSchema : System.Object { // Fields private static readonly System.Collections.Generic.HashSet<System.String> EntityListPaths; // 0x0 private static readonly System.Collections.Generic.HashSet<System.String> EntityMapPaths; // 0x8 private static readonly System.Collections.Generic.HashSet<System.String> AtomicPaths; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c private static System.Collections.Generic.HashSet<System.String> ToPathSet(System.String[] paths); // 0x1e1bcd8 public static System.Void Diff(System.String path, System.Object before, System.Object after, System.Collections.Generic.List<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e2acf8 private static System.Void DiffEntityList(System.String path, System.Collections.IList before, System.Collections.IList after, System.Collections.Generic.List<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e2acf8 private static System.Void DiffEntityMap(System.String path, System.Collections.Generic.Dictionary<System.String,System.Object> before, System.Collections.Generic.Dictionary<System.String,System.Object> after, System.Collections.Generic.List<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e2acf8 private static System.Collections.Generic.Dictionary<System.String,System.Object> MapKey(System.String mapKey, System.Boolean prefs); // 0x1e20b4c private static System.Collections.Generic.Dictionary<System.String,AotemanLogic.Archive.Access.ArchiveDiffSchema.Entry> IndexList(System.Collections.IList list); // 0x1e1bcd8 public static System.Collections.Generic.Dictionary<System.String,System.Object> ExtractKey(System.Collections.Generic.Dictionary<System.String,System.Object> entity); // 0x1e1bcd8 private static System.String KeyId(System.Collections.Generic.Dictionary<System.String,System.Object> key); // 0x1e1bcd8 private static System.Int64 ToLong(System.Object v); // 0x1e0b1a4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffSchemaPaths : System.Object { // Fields public static readonly System.String[] EntityList; // 0x0 public static readonly System.String[] EntityMap; // 0x8 public static readonly System.String[] Atomic; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveDiffWire : System.Object { // Fields public const System.Int32 Version; // 0x0 // Methods public static System.String EncodeEmpty(); // 0x1e11470 public static System.String Encode(System.Collections.Generic.IList<AotemanLogic.Archive.Access.ArchiveDiffOp> ops); // 0x1e1bcd8 public static System.Boolean TryDecode(System.String diffJson, out System.Collections.Generic.List<AotemanLogic.Archive.Access.ArchiveDiffOp>& ops); // 0x1e192c4 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.ArchiveRepairDiffUtil : System.Object { // Fields // Methods public static System.Boolean TryParseV1(System.String diffJson, out System.Collections.Generic.List<AotemanLogic.Archive.Access.ArchiveDiffOp>& ops); // 0x1e192c4 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.FullArchiveSnapshot : System.Object { // Fields public System.String PayloadJson; // 0x10 // Methods public static AotemanLogic.Archive.Access.FullArchiveSnapshot Empty(); // 0x1e11470 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.ArchiveSnapshotDiff : System.Object { // Fields public System.String DiffJson; // 0x10 // Methods public System.Boolean get_IsEmpty(); // 0x1e12ab8 public static AotemanLogic.Archive.Access.ArchiveSnapshotDiff Compute(AotemanLogic.Archive.Access.FullArchiveSnapshot before, AotemanLogic.Archive.Access.FullArchiveSnapshot after); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public interface AotemanLogic.Archive.Access.ISaveArchiveAccess : { // Fields // Methods public abstract System.Void Flush(); // 0x1e23c98 public abstract AotemanLogic.Archive.Access.FullArchiveSnapshot CaptureFull(); // 0x1e1bcd8 public abstract AotemanLogic.Archive.Port.IArchiveDataPort get_DataPort(); // 0x1e1bcd8 public abstract AotemanLogic.Archive.Port.PortArchiveSession get_Session(); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.NoOpSaveArchiveAccess : System.Object, AotemanLogic.Archive.Access.ISaveArchiveAccess { // Fields public static readonly AotemanLogic.Archive.Access.NoOpSaveArchiveAccess Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public AotemanLogic.Archive.Port.IArchiveDataPort get_DataPort(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.PortArchiveSession get_Session(); // 0x1e1bcd8 public System.Void Flush(); // 0x1e23c98 public AotemanLogic.Archive.Access.FullArchiveSnapshot CaptureFull(); // 0x1e1bcd8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess : System.Object, AotemanLogic.Archive.Access.ISaveArchiveAccess { // Fields private readonly AotemanLogic.Archive.Port.IArchiveDataPort _port; // 0x10 private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x18 private readonly System.Func<AotemanLogic.Archive.Access.FullArchiveSnapshot> _captureFull; // 0x20 // Methods public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort port); // 0x1e292ac public System.Void .ctor(AotemanLogic.Archive.Port.IArchiveDataPort port, System.Func<AotemanLogic.Archive.Access.FullArchiveSnapshot> captureFull); // 0x1e2a6c4 public AotemanLogic.Archive.Port.IArchiveDataPort get_DataPort(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.IArchiveDataPort get_Port(); // 0x1e1bcd8 public AotemanLogic.Archive.Port.PortArchiveSession get_Session(); // 0x1e1bcd8 public System.Void Flush(); // 0x1e23c98 public AotemanLogic.Archive.Access.FullArchiveSnapshot CaptureFull(); // 0x1e1bcd8 public AotemanLogic.Archive.Access.PortBackedSaveArchiveAccess CreateTransactionScope(); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Archive.Access.RoleDiffWearWireEncoder : System.Object { // Fields public const System.Int32 EquipmentSlotCount; // 0x0 public const System.Int32 RuneSlotCount; // 0x0 public const System.Int32 SkillSlotCount; // 0x0 private const System.Char GoodsSep; // 0x0 private const System.Char FieldSep; // 0x0 private const System.Char AttrSep; // 0x0 // Methods public static System.Void NormalizeRoleWearFields(System.Collections.Generic.Dictionary<System.String,System.Object> role); // 0x1e23c98 private static System.Void NormalizeField(System.Collections.Generic.Dictionary<System.String,System.Object> role, System.String key, System.Func<System.Object,System.Int32,System.String> encode, System.Int32 slotCount); // 0x1e2a9b4 public static System.String EncodeGoodsList(System.Object raw, System.Int32 slotCount); // 0x1e1bf7c public static System.String EncodeSkillsList(System.Object raw, System.Int32 slotCount); // 0x1e1bf7c public static System.String EncodeZecter(System.Object raw); // 0x1e1bcd8 public static System.String EncodeIdList(System.Object raw); // 0x1e1bcd8 private static System.String EncodeUniqueGoods(System.Collections.Generic.Dictionary<System.String,System.Object> row); // 0x1e1bcd8 private static System.String FirstString(System.Collections.Generic.Dictionary<System.String,System.Object> row, System.String primary, System.String alias); // 0x1e21e20 private static System.String EmptyUniqueWire(); // 0x1e11470 } // AotemanLogic.dll public static class AotemanLogic.Actions.ActionRegistry : System.Object { // Fields private static readonly System.Collections.Generic.Dictionary<System.Int32,AotemanLogic.Actions.IActionFactory> Factories; // 0x0 private static readonly System.Object Gate; // 0x8 private static System.Boolean _bootstrapped; // 0x10 // Methods public static System.Void Register(AotemanLogic.Actions.IActionFactory factory); // 0x1e23c98 public static AotemanLogic.Actions.IAction Create(System.Int32 actionType, System.String paramsJson); // 0x1e1a978 public static System.Boolean IsRegistered(System.Int32 actionType); // 0x1e11540 private static System.Void EnsureBootstrapUnlocked(); // 0x1e2274c private static System.Void RegisterUnlocked(AotemanLogic.Actions.IActionFactory factory); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Actions.ActionVerifyHash : System.Object { // Fields public const System.String SliceVersion; // 0x0 // Methods public static System.Byte[] Sha256Utf8(System.String text); // 0x1e1bcd8 public static System.String FormatInvariant(System.String format, System.Object[] args); // 0x1e20b20 public static System.Boolean EqualsHash(Google.Protobuf.ByteString a, System.Byte[] b); // 0x1e192c4 public static System.Boolean HasExpected(Google.Protobuf.ByteString verifyData); // 0x1e12ab8 public static System.String ToHex(System.Byte[] bytes); // 0x1e1bcd8 public static System.Boolean HexEquals(System.String expectedHex, System.String actualHex); // 0x1e192c4 } // AotemanLogic.dll public interface AotemanLogic.Actions.IAction : { // Fields // Methods public abstract AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public abstract System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac } // AotemanLogic.dll public interface AotemanLogic.Actions.IActionFactory : { // Fields // Methods public abstract System.Int32 get_ActionType(); // 0x1e055d0 public abstract AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 } // AotemanLogic.dll public static class AotemanLogic.Actions.WriteSetVerifyHash : System.Object { // Fields public const System.String SliceVersion; // 0x0 public const System.String EmptySlice; // 0x0 // Methods public static System.Byte[] Compute(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e1bcd8 public static System.String Serialize(AotemanLogic.Archive.Port.ArchiveDirtyBatch batch); // 0x1e1bcd8 private static System.String FormatEntry(System.Char op, System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 private static System.Int32 ComparePropBit(AotemanLogic.Archive.Port.ArchivePropValue a, AotemanLogic.Archive.Port.ArchivePropValue b); // 0x1e08f3c private static System.String Escape(System.String s); // 0x1e1bcd8 } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.CultivateExpLogic : System.Object { // Fields private const System.Int32 MaxLevelUpsPerGrant; // 0x0 public const System.Int32 DefaultPlayerMaxLevel; // 0x0 // Methods public static System.Void AddRoleExpWithLevelUp(AotemanLogic.Archive.Port.RoleEntity entity, System.Int64 expAdd); // 0x1e25890 public static System.Void AddPlayerExpWithLevelUp(AotemanLogic.Archive.Port.AccountPortModule account, System.Int64 expAdd); // 0x1e25890 public static System.Int32 ResolvePlayerMaxLevel(); // 0x1e03f1c private static System.Int64 ClampToInt(System.Int64 v); // 0x1e0b17c } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.CultivateSettleRules : System.Object { // Fields public const System.Int32 TollgateNormal; // 0x0 public const System.Int32 TollgateElite; // 0x0 public const System.Int32 TollgateCrazy; // 0x0 public const System.Int32 LevelTypeInfinity; // 0x0 public const System.Int32 LevelTypeParkour; // 0x0 public const System.Int32 LevelTypeStoryDungeon; // 0x0 public const System.Int32 LevelTypeSparkTower; // 0x0 public const System.Int32 LevelTypeSparkTrial; // 0x0 public const System.Int32 GameTypeSeason; // 0x0 public const System.Int32 GameTypeEndless; // 0x0 // Methods public static System.Int32 ResolveFinalMapId(System.Int32 baseMapId, System.Int32 tollgateMode); // 0x1e03fd8 public static System.Int32 ToLogicMapId(System.Int32 mapId, System.Int32 tollgateMode); // 0x1e03fd8 public static System.Int32 ResolveProgressModuleId(System.Int32 tollgateMode); // 0x1e03fa8 public static System.Boolean ShouldGrantMapGold(System.Int32 levelType, System.Int32 gameType); // 0x1e115a0 public static System.Boolean ShouldGrantMapDrops(System.Int32 levelType, System.Int32 gameType); // 0x1e115a0 public static System.Boolean ShouldGrantBattleExp(System.Int32 levelType); // 0x1e11540 public static System.Boolean ShouldAdvanceScene(System.Int32 levelType, System.Boolean advanceSceneFlag); // 0x1c8fbb4 public static System.Int32 ClampStar(System.Int32 star); // 0x1e03fa8 public static System.Int32 NormalizePermille(System.Int32 permille); // 0x1e03fa8 public static System.Int64 ApplyPermille(System.Int64 baseValue, System.Int32 permille); // 0x1c8fbb4 public static System.Int32 FloatMulToPermille(System.Double mul); // 0x1e0414c public static System.Int32 FloatMulToPermille(System.Single mul); // 0x1e040f8 } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.HeroBreakUniversalDebris : System.Object { // Fields public const System.Int32 UniversalDebrisItemId; // 0x0 public const System.Int32 PlasmaItemId; // 0x0 public const System.Int32 UniversalDebrisMultiplier; // 0x0 private static readonly System.Int32[] SkinIds; // 0x0 // Methods public static System.Boolean UsesUniversal(System.Int32 skinId); // 0x1e11540 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.MapDropLogic : System.Object { // Fields // Methods public static System.Collections.Generic.List<AotemanLogic.Actions.Role.MapDropLogic.DropEntry> PickDropThings(System.Random rng, System.Int32[] ids, System.Int32[] probs); // 0x1e21e20 public static System.Int32 PickDebrisNum(System.Random rng, System.Int32 debrisProbability); // 0x1e0584c public static System.Collections.Generic.List<AotemanLogic.Actions.Role.MapDropLogic.DropEntry> PickDropThings(System.Int32 rngSeed, System.Int32[] ids, System.Int32[] probs); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.QualityUpGoldCosts : System.Object { // Fields private static readonly System.Int32[] GoldByCurrentQuality; // 0x0 // Methods public static System.Int32 GetGold(System.Int32 currentQuality); // 0x1e03fa8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRecastAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 RecastCostItemId; // 0x0 public const System.Int32 RecastCostCount; // 0x0 public const System.Int32 MaxSlots; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _slotIndex; // 0x14 private readonly System.Int32 _rngSeed; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 slotIndex, System.Int32 rngSeed); // 0x1e24168 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 slotIndex, System.Int32 rngSeed); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 slotIndex, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRouteChangeAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 DocumentedDiamondCost; // 0x0 public const System.Int32 RouteMin; // 0x0 public const System.Int32 RouteMax; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _targetRouteType; // 0x14 private readonly System.Int32 _rngSeed; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 targetRouteType, System.Int32 rngSeed); // 0x1e24168 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 targetRouteType, System.Int32 rngSeed); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 targetRouteType, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRouteSelectAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 RouteNone; // 0x0 public const System.Int32 RouteMin; // 0x0 public const System.Int32 RouteMax; // 0x0 public const System.Int32 RequireLegacyAwaken; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _routeType; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 routeType); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 routeType); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 routeType); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleBreakSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _rngSeed; // 0x14 private readonly System.Int32 _skinId; // 0x18 private readonly System.Int32 _skinDebrisItemId; // 0x1c // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 rngSeed, System.Int32 skinId, System.Int32 skinDebrisItemId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public static System.Int32 PickProIndex(System.Int32 rngSeed, System.Int32[] pro); // 0x1c8fbb4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 rngSeed, System.Int32 skinId, System.Int32 skinDebrisItemId); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 rngSeed, System.Int32 skinId, System.Int32 skinDebrisItemId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleChipGainExpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> _chips; // 0x18 private readonly System.Int32 _skinId; // 0x20 // Methods public System.Void .ctor(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips); // 0x1e25634 public System.Void .ctor(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips, System.Int32 skinId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips); // 0x1e1a978 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips, System.Int32 skinId); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips); // 0x1e1a978 public static System.String BuildHashSlice(System.Int32 roleId, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost> chips, System.Int32 skinId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleCultivateSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.String _reason; // 0x10 private readonly System.Int32 _mapId; // 0x18 private readonly System.Int32 _levelType; // 0x1c private readonly System.Int32 _gameType; // 0x20 private readonly System.Int32 _tollgateMode; // 0x24 private readonly System.Int32 _star; // 0x28 private readonly System.Int32 _expRatePermille; // 0x2c private readonly System.Int32 _coinRatePermille; // 0x30 private readonly System.Int32 _fightCoins; // 0x34 private readonly System.Int32 _maxScene; // 0x38 private readonly System.Boolean _advanceScene; // 0x3c private readonly System.Boolean _applyProgressStar; // 0x3d private readonly System.Collections.Generic.List<System.Int32> _roleIds; // 0x40 private readonly System.Collections.Generic.List<System.Int32> _skipExpRoleIds; // 0x48 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> _ops; // 0x50 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> _bags; // 0x58 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> _extraBags; // 0x60 private readonly System.Int32 _rngSeed; // 0x68 private readonly System.Boolean _isFirstClear; // 0x6c private readonly System.Boolean _grantMapDebris; // 0x6d private readonly System.Int64[] _grantUniqueIds; // 0x70 private readonly AotemanLogic.Protocol.UniqueGrantPlan _grantPlan; // 0x78 private System.Int32 _grantUniqueCursor; // 0x80 private AotemanLogic.Protocol.UniqueGrantPlanCursor _grantPlanCursor; // 0x88 private System.Random _dropAttrRng; // 0x90 // Methods public System.Void .ctor(System.String reason, System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.Int32 tollgateMode, System.Int32 star, System.Int32 expRatePermille, System.Int32 coinRatePermille, System.Int32 fightCoins, System.Int32 maxScene, System.Boolean advanceScene, System.Collections.Generic.List<System.Int32> roleIds, System.Collections.Generic.List<System.Int32> skipExpRoleIds, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> extraBags, System.Int32 rngSeed, System.Boolean isFirstClear, System.Boolean grantMapDebris, System.Int64[] grantUniqueIds, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.Boolean applyProgressStar); // 0x1c8fbb4 public System.Int32 get_LevelType(); // 0x1e055d0 public System.Int32 get_GameType(); // 0x1e055d0 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private System.Void ExecuteBattleWin(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteNonBattle(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ApplyStar(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void AdvanceScene(AotemanLogic.Archive.Port.AccountPortModule account, System.Int32 nextScene); // 0x1e29968 private static System.Boolean ContainsId(System.Collections.Generic.List<System.Int32> ids, System.Int32 id); // 0x1e12c98 private System.Void ApplyMapTableDrops(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void GrantMapDropItem(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 itemId, System.Int32 num, System.Int32 cardQuality, System.Int32 zecterQuality); // 0x1c8fbb4 private static System.Boolean NeedsUniqueMapGrant(System.Int32 id); // 0x1e11540 private static System.Int32 ResolveUniqueModule(System.Int32 id); // 0x1e03fa8 private System.Void ApplyBags(AotemanLogic.Archive.Port.PortArchiveSession session, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags); // 0x1e2a6c4 private static System.Void ApplyCurrency(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp bag, System.Int32 index); // 0x1e29968 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String reason, System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.Int32 tollgateMode, System.Int32 star, System.Int32 expRatePermille, System.Int32 coinRatePermille, System.Int32 fightCoins, System.Int32 maxScene, System.Boolean advanceScene, System.Collections.Generic.IList<System.Int32> roleIds, System.Collections.Generic.IList<System.Int32> skipExpRoleIds, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> extraBags, System.Int32 rngSeed, System.Boolean isFirstClear, System.Boolean grantMapDebris, System.Int64[] grantUniqueIds, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.Boolean applyProgressStar); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildSingleExp(System.Int32 roleId, System.Int32 expAdd); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildSingleExp(System.Int32 roleId, System.Int32 expAdd, System.Int32 levelBefore, System.Int32 expBefore, System.Int32 levelAfter, System.Int32 expAfter); // 0x1c8fbb4 public static System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> NormalizeOps(System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops); // 0x1e1bcd8 public static System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> NormalizeBags(System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Object> LongIdsToObjects(System.Int64[] ids); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> NormalizeIds(System.Collections.Generic.IList<System.Int32> ids); // 0x1e1bcd8 public static System.String BuildHashSlice(System.String reason, System.Int32 mapId, System.Int32 levelType, System.Int32 gameType, System.Int32 tollgateMode, System.Int32 star, System.Int32 expRatePermille, System.Int32 coinRatePermille, System.Int32 fightCoins, System.Int32 maxScene, System.Boolean advanceScene, System.Collections.Generic.IList<System.Int32> roleIds, System.Collections.Generic.IList<System.Int32> skipExpRoleIds, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op> ops, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> bags, System.Collections.Generic.IList<AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp> extraBags, System.Boolean applyProgressStar); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleDegreeGainExpAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 DegreeMaterialItemType; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _expectedDegreeExp; // 0x14 private readonly System.Int32 _expectedAccountDegreeLevel; // 0x18 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleDegreeGainExpAction.MaterialCost> _materials; // 0x20 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 expectedDegreeExp, System.Int32 expectedAccountDegreeLevel, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleDegreeGainExpAction.MaterialCost> materials); // 0x1e242a4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private System.Int64 CalculateMaterialExp(); // 0x1e0b1a4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 expectedDegreeExp, System.Int32 expectedAccountDegreeLevel, System.Collections.Generic.List<AotemanLogic.Actions.Role.RoleDegreeGainExpAction.MaterialCost> materials); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleGainExpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly AotemanLogic.Actions.Role.RoleCultivateSettleAction _inner; // 0x10 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 expAdd); // 0x1e24138 public System.Void .ctor(System.Int32 roleId, System.Int32 expAdd, System.Int32 levelBefore, System.Int32 expBefore, System.Int32 levelAfter, System.Int32 expAfter); // 0x1c8fbb4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 expAdd); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 expAdd, System.Int32 levelBefore, System.Int32 expBefore, System.Int32 levelAfter, System.Int32 expAfter); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleLegacyAwakenStepAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 // Methods public System.Void .ctor(System.Int32 roleId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 roleId); // 0x1e1a94c } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.RoleQualitySideEffects : System.Object { // Fields public const System.Int32 BonusSkinBaseRoleId; // 0x0 public const System.Int32 BonusSkinAtQuality; // 0x0 public const System.Int32 BonusSkinIndex; // 0x0 // Methods public static System.Void ApplyAddSkill(AotemanLogic.Archive.Port.RoleEntity entity, System.Int32 qualityAfter, System.Int32[] skillBox); // 0x1e25634 public static System.Void ApplyBonusSkin(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId, System.Int32 qualityAfter); // 0x1e24138 private static System.Void EnsureSkinOwned(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId); // 0x1e24080 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleQualityUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _skinId; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId); // 0x1e24080 public System.Void .ctor(System.Int32 roleId, System.Int32 skinId); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 skinId); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 skinId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSetIsNewAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Boolean _isNew; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Boolean isNew); // 0x1e25660 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Boolean isNew); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Boolean isNew); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSkillLevelUpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _skillSlotIndex; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 skillSlotIndex); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 skillSlotIndex); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 skillSlotIndex); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.RoleSkinRoleCultivateSync : System.Object { // Fields // Methods public static System.Void TrySync(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Archive.Port.RoleEntity entity, System.Int32 skinId, System.String actionTag); // 0x1e29c64 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSpinSkillUnlockAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 RequireQuality; // 0x0 private readonly System.Int32 _roleId; // 0x10 // Methods public System.Void .ctor(System.Int32 roleId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 roleId); // 0x1e1a94c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSuperAwakenStarUpAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 LegacyMaxAwakenLv; // 0x0 public const System.Int32 SuperSegmentCount; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _rngSeed; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 rngSeed); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleTiesLevelUpAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 TiesSlotCount; // 0x0 public const System.Int32 MaxTiesLevel; // 0x0 private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _partIndex; // 0x14 private readonly System.Int32 _expectedCurrentLevel; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 partIndex, System.Int32 expectedCurrentLevel); // 0x1e24168 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 partIndex, System.Int32 expectedCurrentLevel); // 0x1c8fbb4 private static System.Int32[] ParseLevels(System.String wire); // 0x1e1bcd8 private static System.String EncodeLevels(System.Int32[] levels); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleUnlockAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _targetQuality; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId); // 0x1e24080 public System.Void .ctor(System.Int32 roleId, System.Int32 targetQuality); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.String BuildCanonicalOwnedWire(System.String wire, System.Int32 roleId); // 0x1e1bf7c public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 targetQuality); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 roleId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 roleId, System.Int32 targetQuality); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.SkillLevelUpGoldCosts : System.Object { // Fields private static readonly System.Int32[] GoldByCurrentLevel; // 0x0 public const System.Int32 MaxSkillLevel; // 0x0 // Methods public static System.Int32 GetGold(System.Int32 currentLevel); // 0x1e03fa8 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public static class AotemanLogic.Actions.Role.SkinBuyDiamondCosts : System.Object { // Fields // Methods public static System.Int32 GetDiamond(System.Int32 skinRarity); // 0x1e03fa8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinChangeAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 SkinCultivateBaseRoleId; // 0x0 private readonly System.Int32 _baseRoleId; // 0x10 private readonly System.Int32 _skinId; // 0x14 // Methods public System.Void .ctor(System.Int32 baseRoleId, System.Int32 skinId); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.Void SyncDeployedTeamSkin(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 baseRoleId, System.Int32 skinId); // 0x1e24138 private static System.Void ApplySkinRoleCultivate(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Archive.Port.RoleEntity role, System.Int32 skinId); // 0x1e29968 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 baseRoleId, System.Int32 skinId); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 baseRoleId, System.Int32 skinId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinLevelJumpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _skinId; // 0x10 private readonly System.Int32 _toLevel; // 0x14 // Methods public System.Void .ctor(System.Int32 skinId, System.Int32 toLevel); // 0x1e24138 public static System.Int32 GetTicketItemId(System.Int32 toLevel); // 0x1e03fa8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 skinId, System.Int32 toLevel); // 0x1c8fbb4 public static System.String BuildHashSlice(System.Int32 skinId, System.Int32 toLevel); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinLevelUpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _skinId; // 0x10 // Methods public System.Void .ctor(System.Int32 skinId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac internal static System.Void SyncCurrentRoleSkinLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId, System.Int32 level); // 0x1e24138 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 skinId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 skinId); // 0x1e1a94c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinUnlockAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _skinId; // 0x10 // Methods public System.Void .ctor(System.Int32 skinId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.Boolean IsJiedeSkinRoleUnlock(System.Int32 skinId); // 0x1e11540 internal static System.Void EnsureJiedeSkinRole(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 skinId); // 0x1e24080 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 skinId); // 0x1e1a94c public static System.String BuildHashSlice(System.Int32 skinId); // 0x1e1a94c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Reward.RewardClaimAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.String _grantKey; // 0x10 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> _entries; // 0x18 private readonly AotemanLogic.Protocol.UniqueGrantPlan _grantPlan; // 0x20 private readonly System.Int32 _rngSeed; // 0x28 private AotemanLogic.Protocol.UniqueGrantPlanCursor _grantPlanCursor; // 0x30 private System.Random _attrRng; // 0x38 // Methods public System.Void .ctor(System.String grantKey, System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.Int32 rngSeed); // 0x1e2ae34 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private System.Void GrantOne(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num, System.Int32 quality); // 0x1c8fbb4 private static System.Boolean NeedsUniqueGrant(System.Int32 id); // 0x1e11540 private static System.Int32 ResolveUniqueModule(System.Int32 id); // 0x1e03fa8 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String grantKey, System.Collections.Generic.List<AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry> entries, AotemanLogic.Protocol.UniqueGrantPlan grantPlan, System.Int32 rngSeed); // 0x1e22074 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Prefs.PrefsUpsertAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.String OperationDelete; // 0x0 private const System.String OperationUpsert; // 0x0 private readonly System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> _entries; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.List<AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry> entries); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildOne(System.Int32 moduleId, System.String key, System.String value); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Player.AccountFieldsUpsertAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> _fields; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> fields); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> fields); // 0x1e1bcd8 private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildProps(System.Collections.Generic.List<AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field> fields); // 0x1e1bcd8 private static System.Void UpsertAccount(AotemanLogic.Archive.Port.PortArchiveSession session, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Player.PlayerAddExpAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _exp; // 0x10 // Methods public System.Void .ctor(System.Int64 exp); // 0x1e25890 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 expAdd); // 0x1e1a9d0 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Plane.PlaneQualityUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _planeId; // 0x10 // Methods public System.Void .ctor(System.Int32 planeId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 planeId); // 0x1e1a94c private static System.Int32 ReadPlaneLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 planeId); // 0x1e0584c private static System.Void WritePlaneLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 planeId, System.Int32 level); // 0x1e24138 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Mail.MailClaimSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> _mails; // 0x10 private readonly System.Int64[] _grantUniqueIds; // 0x18 private readonly AotemanLogic.Protocol.UniqueGrantPlan _grantPlan; // 0x20 private readonly System.Int32 _rngSeed; // 0x28 private readonly System.Random _attrRng; // 0x30 private System.Int32 _uniqueIdCursor; // 0x38 private AotemanLogic.Protocol.UniqueGrantPlanCursor _grantPlanCursor; // 0x40 // Methods public System.Void .ctor(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> mails, System.Int64[] grantUniqueIds, System.Int32 rngSeed, AotemanLogic.Protocol.UniqueGrantPlan grantPlan); // 0x1e2aa18 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> mails, System.Int64[] grantUniqueIds, System.Int32 rngSeed, AotemanLogic.Protocol.UniqueGrantPlan grantPlan); // 0x1e214e0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildOne(System.String mailId, System.String reward); // 0x1e20b20 private System.Void GrantOne(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 id, System.Int32 num, System.Int32 quality, System.String grantKey); // 0x1c8fbb4 private static System.Boolean NeedsUniqueGrant(System.Int32 id); // 0x1e11540 private static System.Int32 ResolveUniqueModule(System.Int32 id); // 0x1e03fa8 public static System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.GrantItem> ParseMailReward(System.String reward, System.Int32 mailIndex); // 0x1e1bf7c private static System.String BuildHashSlice(System.Collections.Generic.List<AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry> mails); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Mail.MonthCardBuySettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.Int32 KindDiamond; // 0x0 public const System.Int32 KindDebris; // 0x0 public const System.Int32 KindSkin; // 0x0 private readonly System.Int32 _kind; // 0x10 private readonly System.String _expireAt; // 0x18 // Methods public System.Void .ctor(System.Int32 kind, System.String expireAt); // 0x1e25634 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 kind, System.String expireAt); // 0x1e1a978 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.CardAttributeWireCodec : System.Object { // Fields public const System.Char EntrySep; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry> ParseEntries(System.String attrsWire); // 0x1e1bcd8 public static System.String EncodeEntries(System.Collections.Generic.IList<AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry> entries); // 0x1e1bcd8 public static System.String AppendEntry(System.String attrsWire, System.Int32 id, System.Single value); // 0x1c8fbb4 private static System.Boolean TryParseEntry(System.String entry, out AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry& result); // 0x1e192c4 private static System.String FormatEntry(AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry entry); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardBreakSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int32 _rngSeed; // 0x20 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.CardCreateLogic : System.Object { // Fields // Methods public static System.String BuildInitialAttrsWire(System.Int32 goodsId, System.Int32 quality, System.Random rng); // 0x1c8fbb4 public static System.Void ApplyInitialPortFields(AotemanLogic.Archive.Port.UniqueGoodsEntity entity, System.Int32 goodsId, System.Int32 quality, System.Random rng); // 0x1e2437c public static System.String BuildBaseAttrsWire(System.Int32 goodsId); // 0x1e1a94c } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.CardCultivateLogic : System.Object { // Fields // Methods public static System.Void RemouldAttrs(System.Int32 goodsId, ref System.String& attrsWire, System.Random rng); // 0x1c8fbb4 public static System.String AppendQualityUpAttribute(System.Int32 goodsId, System.String attrsWire, System.Random rng); // 0x1c8fbb4 public static System.Void ApplyBreakFlash(System.Int32 goodsId, ref System.String& attrsWire, System.Random rng); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardEquipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _slotIndex; // 0x10 private readonly System.Int64 _uniqueId; // 0x18 private readonly System.Int64 _replacedUniqueId; // 0x20 // Methods public System.Void .ctor(System.Int32 slotIndex, System.Int64 uniqueId); // 0x1e2444c public System.Void .ctor(System.Int32 slotIndex, System.Int64 uniqueId, System.Int64 replacedUniqueId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 slotIndex, System.Int64 uniqueId, System.Int64 replacedUniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.CardLocate : System.Object { // Fields // Methods public static System.Boolean TryFind(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, out AotemanLogic.Actions.Inventory.CardLocate.Ref& result); // 0x1e13468 public static System.Boolean TryFindByClientBagSlot(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, System.Int32 clientBagSlot, out AotemanLogic.Actions.Inventory.CardLocate.Ref& result); // 0x1c8fbb4 public static System.Void Apply(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Inventory.CardLocate.Ref loc, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e2a6c4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.CardMaterialPicker : System.Object { // Fields public const System.Int32 QualityUpCount; // 0x0 public const System.Int32 BreakCount; // 0x0 // Methods public static System.Void ValidateQualityUpMaterials(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 targetUniqueId, System.Int32 targetGoodsId, System.Int32 targetQuality, System.Int64[] materialUniqueIds); // 0x1c8fbb4 public static System.Void ValidateBreakMaterials(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 targetUniqueId, System.Int32 targetGoodsId, System.Int64[] materialUniqueIds); // 0x1c8fbb4 internal static System.Boolean CanUseAsQualityUpMaterial(System.Int64 targetUniqueId, System.Int32 targetGoodsId, System.Int32 targetQuality, System.Boolean targetExclusive, System.Int64 materialUniqueId, System.Int32 materialGoodsId, System.Int32 materialQuality, System.Boolean materialExclusive); // 0x1c8fbb4 internal static System.Boolean CanUseAsBreakMaterial(System.Int64 targetUniqueId, System.Int32 targetGoodsId, System.Boolean targetExclusive, System.Int64 materialUniqueId, System.Int32 materialGoodsId, System.Int32 materialQuality, System.Boolean materialExclusive); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardQualityUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int32 _rngSeed; // 0x20 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardRemouldSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _slot; // 0x18 private readonly System.Int32 _rngSeed; // 0x1c // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 slot, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 slot, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardSellAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 // Methods public System.Void .ctor(System.Int64 uniqueId); // 0x1e25890 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId); // 0x1e1a9d0 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.CardSettlePrices : System.Object { // Fields public static readonly System.Int32[] QualityUpGold; // 0x0 public static readonly System.Int32[] SellByQuality; // 0x8 public const System.Int32 BreakPlasmaItemId; // 0x0 public const System.Int32 BreakPlasmaAmount; // 0x0 public const System.Int32 BreakTargetQuality; // 0x0 public const System.Int32 QualityUpMaterialCount; // 0x0 public const System.Int32 BreakMaterialCount; // 0x0 public const System.Int32 RemouldDiamondCost; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardUnequipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _slotIndex; // 0x10 private readonly System.Int64 _uniqueId; // 0x18 // Methods public System.Void .ctor(System.Int32 slotIndex, System.Int64 uniqueId); // 0x1e2444c public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EnergySyncAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _energy; // 0x10 // Methods public System.Void .ctor(System.Int32 energy); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 energy); // 0x1e1a94c } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.EquipCardBagHelper : System.Object { // Fields public const System.Int32 SlotCount; // 0x0 public const System.Int32 BagCardModule; // 0x0 public const System.Int32 BagEquipCardModule; // 0x0 // Methods public static System.Boolean TryFindAtSlot(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 slotIndex, out System.Int64& uniqueId); // 0x1e13298 public static System.Void EquipFromBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 slotIndex, System.Int64 uniqueId, System.Int64 replacedUniqueId); // 0x1c8fbb4 public static System.Void UnequipToBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1e2444c private static System.Void RequireAtSlot(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 slotIndex, System.Int64 uniqueId, System.String actionName); // 0x1c8fbb4 private static System.Void MoveEquipToCardBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId); // 0x1e25890 private static System.Void PutEquipCard(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 slotIndex, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot card); // 0x1e25634 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.EquipmentAttributeWireCodec : System.Object { // Fields private const System.Char EntrySep; // 0x0 // Methods public static System.Collections.Generic.List<System.Int32> ParseChangeAttributeIds(System.String attrsWire); // 0x1e1bcd8 public static System.String EncodeChangeAttributeIds(System.Collections.Generic.IList<System.Int32> ids); // 0x1e1bcd8 public static System.Collections.Generic.List<System.Int32> ParseSpecialClearValues(System.String specialsWire); // 0x1e1bcd8 public static System.String EncodeSpecialClearValues(System.Collections.Generic.IList<System.Int32> values); // 0x1e1bcd8 private static System.Int32 ParseEntryId(System.String entry); // 0x1e055d0 private static System.Int32 ParseEntryValue(System.String entry); // 0x1e055d0 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentBreakSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _mainUniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int32 _rngSeed; // 0x20 private readonly System.Int64 _newUniqueId; // 0x28 // Methods public System.Void .ctor(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 private System.Int64 ResolveResultUniqueId(); // 0x1e0b1a4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.String BuildSpecialsForBreak(System.Int32 quality, System.Random rng); // 0x1e1a978 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentClearSpecialAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _rngSeed; // 0x18 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentCompoundAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64[] _materialUniqueIds; // 0x10 private readonly System.Int32 _rngSeed; // 0x18 private readonly System.Int64 _newUniqueId; // 0x20 // Methods public System.Void .ctor(System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1e29b0c public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.EquipmentConfigLookup : System.Object { // Fields public static readonly System.Int32[] LevelUpMaterialItemIds; // 0x0 public const System.Int32 ClearStoneItemId; // 0x0 public const System.Int32 CompoundGoldCost; // 0x0 public const System.Int32 RemouldDiamondCost; // 0x0 // Methods public static AotemanLogic.Actions.Inventory.EquipmentConfigLookup.EquipmentRow RequireEquipment(System.Int32 goodsId); // 0x1e1a94c public static AotemanLogic.Actions.Inventory.EquipmentConfigLookup.StrengtheningRow RequireStrengthening(System.Int32 level, System.Int32 quality); // 0x1c8fbb4 public static System.Int32 ResolveStrengtheningIndex(System.Int32 level, System.Int32 quality); // 0x1e03fd8 public static System.Int32 ResolveGoldIndexForQuality6(System.Int32 level); // 0x1e03fa8 public static AotemanLogic.Actions.Inventory.EquipmentConfigLookup.EquipmentRow ParseEquipmentRow(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row); // 0x1e20b20 private static System.Int32 TryGetInt(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.String column); // 0x1e0ae8c private static System.String TryGetString(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.String column); // 0x1e21e20 private static System.Int32 IndexOfColumn(AotemanLogic.Protocol.ConfigTable table, System.String name); // 0x1e08f3c private static AotemanLogic.Actions.Inventory.EquipmentConfigLookup.StrengtheningRow ParseStrengtheningRow(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row, System.Int32 index); // 0x1e211a4 private static System.Single ParseFloat(System.String s); // 0x1e0b71c public static System.Int32 SelectChangeAttribute(System.Int32 part, System.Boolean selectBest, System.Random rng); // 0x1c8fbb4 public static System.Int32[] RollSpecialClearValues(System.Random rng); // 0x1e1bcd8 private static System.Int32 RollOneSpecialClearValue(AotemanLogic.Protocol.ConfigTable table, System.Random rng); // 0x1e08f3c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.EquipmentCreateLogic : System.Object { // Fields public const System.Int32 SacredQuality; // 0x0 public const System.Int32 SacredChangeAttrCount; // 0x0 // Methods public static System.Void ApplyInitialPortFields(AotemanLogic.Archive.Port.UniqueGoodsEntity entity, AotemanLogic.Actions.Inventory.EquipmentConfigLookup.EquipmentRow cfg, System.Random rng); // 0x1e2a6c4 public static System.Void BuildInitialWires(AotemanLogic.Actions.Inventory.EquipmentConfigLookup.EquipmentRow cfg, System.Random rng, out System.String& attrsWire, out System.String& specialsWire); // 0x1e2acf8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentEquipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _slotIndex; // 0x14 private readonly System.Int64 _uniqueId; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.EquipmentFormulas : System.Object { // Fields // Methods public static System.Boolean RollLevelUpSuccess(System.Random rng, System.Int32 prob); // 0x1e12c98 public static System.Int32 ResolveQuality(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e055d0 public static System.Int32 ResolveConfigLevelMax(System.Int32 goodsId); // 0x1e03fa8 public static System.Int32 ResolveMaxLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 goodsId); // 0x1e0584c public static System.Void ApplySingleLevelUp(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot, System.Int32 quality, System.Random rng); // 0x1e25634 public static System.Void ApplyMaxLevelUp(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot, System.Int32 maxLevel); // 0x1e24080 public static System.Int32 SumOneKeyDiamond(System.Int32 currentLevel, System.Int32 maxLevel, System.Int32 quality); // 0x1c8fbb4 public static System.Void ConsumeLevelUpCost(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 equipLevel, System.Int32 quality); // 0x1e24138 public static System.Int32 PickEquipmentIdByQuality(System.Int32 targetQuality, System.Int32 rngSeed); // 0x1e03fd8 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.EquipmentGiftRollLogic : System.Object { // Fields // Methods public static System.Void RollOnce(AotemanLogic.Config.ConfigGiftLookup.GiftRow row, System.Random rng, System.Collections.Generic.List<System.Int32> configIds); // 0x1e2a6c4 public static System.Void RollMany(AotemanLogic.Config.ConfigGiftLookup.GiftRow row, System.Int32 giftCount, System.Int32 rngSeed, System.Collections.Generic.List<System.Int32> configIds); // 0x1e2437c public static System.Void RollMany(AotemanLogic.Config.ConfigGiftLookup.GiftRow row, System.Int32 giftCount, System.Random rng, System.Collections.Generic.List<System.Int32> configIds); // 0x1e257cc private static System.Void RollPool(AotemanLogic.Config.ConfigGiftLookup.GiftPool pool, System.Random rng, System.Collections.Generic.List<System.Int32> configIds); // 0x1e2a6c4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentLevelUpOneKeyAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 // Methods public System.Void .ctor(System.Int64 uniqueId); // 0x1e25890 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId); // 0x1e1a9d0 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentLevelUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _rngSeed; // 0x18 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.EquipmentLocate : System.Object { // Fields // Methods public static System.Boolean TryFind(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, out AotemanLogic.Actions.Inventory.EquipmentLocate.Ref& result); // 0x1e13468 public static System.Void Apply(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Inventory.EquipmentLocate.Ref loc, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e2a6c4 public static System.Boolean ExistsInBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId); // 0x1e1340c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentRemouldAttrAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _changePos; // 0x18 private readonly System.Int32 _rngSeed; // 0x1c // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 changePos, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 changePos, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentSellAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64[] _uniqueIds; // 0x10 // Methods public System.Void .ctor(System.Int64[] uniqueIds); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64[] uniqueIds); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentUnequipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _slotIndex; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 slotIndex); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 slotIndex); // 0x1c8fbb4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.InventoryActionParams : System.Object { // Fields // Methods public static System.Int64[] RequireUniqueIds(System.Collections.Generic.Dictionary<System.String,System.Object> map, System.String key); // 0x1e20b20 public static System.Int32 OptionalRoleId(System.Collections.Generic.Dictionary<System.String,System.Object> map); // 0x1e055d0 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.InventoryGrantEquipmentAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _configId; // 0x10 private readonly System.Int32 _level; // 0x14 private readonly System.Int32 _rngSeed; // 0x18 private readonly System.Int64 _newUniqueId; // 0x20 private System.Int64 _assignedUniqueId; // 0x28 // Methods public System.Void .ctor(System.Int32 configId, System.Int32 level, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 public System.Int64 get_AssignedUniqueId(); // 0x1e0b1a4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 configId, System.Int32 level, System.Int32 rngSeed, System.Int64 newUniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ItemsConsumeAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Collections.Generic.List<AotemanLogic.Actions.Inventory.ItemsConsumeAction.Entry> _entries; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<AotemanLogic.Actions.Inventory.ItemsConsumeAction.Entry> entries); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.Boolean TryConsumeCurrency(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 itemId, System.Int32 num); // 0x1e12cfc public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.List<AotemanLogic.Actions.Inventory.ItemsConsumeAction.Entry> entries); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.OpenEquipmentGiftAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _giftItemId; // 0x10 private readonly System.Int32 _giftCount; // 0x14 private readonly System.Int32 _rngSeed; // 0x18 private readonly System.Int64[] _newUniqueIds; // 0x20 // Methods public System.Void .ctor(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1e242a4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.Void ConsumeGiftCount(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 giftId, System.Int32 count); // 0x1e24138 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.OpenUniqueGiftAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _giftItemId; // 0x10 private readonly System.Int32 _giftCount; // 0x14 private readonly System.Int32 _rngSeed; // 0x18 private readonly System.Int64[] _newUniqueIds; // 0x20 // Methods public System.Void .ctor(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1e242a4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private static System.Void ConsumeGiftCount(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 giftId, System.Int32 count); // 0x1e24138 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 giftItemId, System.Int32 giftCount, System.Int32 rngSeed, System.Int64[] newUniqueIds); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneBlessSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _goodsId; // 0x18 private readonly System.Int32 _quality; // 0x1c private readonly System.Int32 _level; // 0x20 private readonly System.Int32 _num; // 0x24 private readonly System.Boolean _flag; // 0x28 private readonly System.Int32 _exp; // 0x2c // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 goodsId, System.Int32 quality, System.Int32 level, System.Int32 num, System.Boolean flag, System.Int32 exp); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 goodsId, System.Int32 quality, System.Int32 level, System.Int32 num, System.Boolean flag, System.Int32 exp); // 0x1c8fbb4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.RuneBreakConfigLookup : System.Object { // Fields // Methods public static AotemanLogic.Actions.Inventory.RuneBreakConfigLookup.BreakRow Require(System.Int32 runeId, System.Int32 level); // 0x1c8fbb4 public static System.Int32 RequireFollow(System.Int32 runeId); // 0x1e03fa8 public static System.Int32 RequireQuality(System.Int32 runeId); // 0x1e03fa8 public static System.Collections.Generic.List<System.Int32> ListIdsByQuality(System.Int32 quality); // 0x1e1a94c private static AotemanLogic.Actions.Inventory.RuneBreakConfigLookup.BreakRow Parse(AotemanLogic.Protocol.ConfigTable table, AotemanLogic.Protocol.ConfigRow row); // 0x1e20b20 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.RuneBreakLogic : System.Object { // Fields public const System.Int32 MaxLevel; // 0x0 // Methods public static System.Int32 CumulativeIndex100(System.Int32[] weights, System.Random rng); // 0x1e08f3c public static System.Int32 WeightedIndex(System.Int32[] weights, System.Random rng); // 0x1e08f3c public static AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry RollAttr(AotemanLogic.Actions.Inventory.RuneBreakConfigLookup.BreakRow row, System.Random rng); // 0x1c8fbb4 public static System.String RemouldAttrs(System.Int32 runeId, System.String attrsWire, System.Int32[] lockIndices, System.Random rng); // 0x1e1a9a4 public static AotemanLogic.Actions.Inventory.RuneBreakConfigLookup.BreakRow CostRow(System.Int32 runeId, System.Int32 quality, System.Int32 level); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneBreakSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int64 _newUniqueId; // 0x18 private readonly System.Int32 _roleId; // 0x20 private readonly System.Int32 _rngSeed; // 0x24 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int64 newUniqueId, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int64 newUniqueId, System.Int32 rngSeed, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneCompoundSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _mainUniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int32 _roleId; // 0x20 // Methods public System.Void .ctor(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 roleId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneEquipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _slotIndex; // 0x14 private readonly System.Int64 _uniqueId; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 slotIndex, System.Int64 uniqueId); // 0x1c8fbb4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.RuneLevelLogic : System.Object { // Fields public const System.Int32 MaxLevel; // 0x0 // Methods public static System.Int32 ExpNeedForLevel(System.Int32 level); // 0x1e03fa8 public static System.Void ApplyLevelUps(AotemanLogic.Archive.Port.UniqueGoodsEntity entity); // 0x1e23c98 public static System.Void ApplyLevelUps(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneLevelUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _roleId; // 0x18 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 roleId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneLockSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Boolean _locked; // 0x18 private readonly System.Int32 _roleId; // 0x1c // Methods public System.Void .ctor(System.Int64 uniqueId, System.Boolean locked, System.Int32 roleId); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Boolean locked, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneRemouldAttrSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32[] _lockIndices; // 0x18 private readonly System.Int32 _roleId; // 0x20 private readonly System.Int32 _rngSeed; // 0x24 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32[] lockIndices, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32[] lockIndices, System.Int32 rngSeed, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneSellAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64[] _uniqueIds; // 0x10 // Methods public System.Void .ctor(System.Int64[] uniqueIds); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64[] uniqueIds); // 0x1e1bcd8 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.RuneSettlePrices : System.Object { // Fields public const System.Int32 RemouldBaseItemCost; // 0x0 public const System.Int32 RemouldItemId; // 0x0 public const System.Int32 BlessDiamondCost; // 0x0 private static readonly System.Int32[] RemouldLockExtra; // 0x0 private static readonly System.Int32[] BlessGoldByKey; // 0x8 private static readonly System.Int32[][] BlessQualityWeights; // 0x10 // Methods public static System.Int32 RemouldItemCost(System.Int32[] lockIndices, System.Int32 attrCount); // 0x1e0584c public static System.Int32 BlessGoldCost(System.Int32 blessKey); // 0x1e03fa8 public static System.Int32[] BlessQualityWeightRow(System.Int32 blessKey); // 0x1e1a94c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneUnequipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int32 _slotIndex; // 0x14 // Methods public System.Void .ctor(System.Int32 roleId, System.Int32 slotIndex); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int32 slotIndex); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.UniqueGiftRollLogic : System.Object { // Fields // Methods public static System.Void RollMany(AotemanLogic.Config.ConfigGiftLookup.GiftRow row, System.Int32 giftCount, System.Random rng, System.Collections.Generic.List<AotemanLogic.Actions.Inventory.UniqueGiftRollLogic.GiftDrop> drops); // 0x1e257cc private static System.Void RollPool(AotemanLogic.Config.ConfigGiftLookup.GiftPool pool, System.Int32 tag, System.Random rng, System.Collections.Generic.List<AotemanLogic.Actions.Inventory.UniqueGiftRollLogic.GiftDrop> drops); // 0x1e257cc private static System.Int32 ResolveQuality(System.Int32 tag, System.Int32 configId, AotemanLogic.Config.ConfigGiftLookup.GiftPool pool); // 0x1c8fbb4 } // AotemanLogic.dll internal sealed class AotemanLogic.Actions.Inventory.UniqueGoodsLocation : System.Object { // Fields public System.Int64 UniqueId; // 0x10 public System.Boolean InBag; // 0x18 public System.Int32 BagModuleId; // 0x1c public System.Int32 RoleSlotIndex; // 0x20 public AotemanLogic.Archive.Port.RoleEntity Role; // 0x28 public AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot WearSlot; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.UniqueGoodsLocationResolver : System.Object { // Fields // Methods public static AotemanLogic.Actions.Inventory.UniqueGoodsLocation ResolveRune(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, System.Int32 optionalRoleId); // 0x1c8fbb4 public static AotemanLogic.Actions.Inventory.UniqueGoodsLocation ResolveZecter(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, System.Int32 optionalRoleId); // 0x1c8fbb4 public static System.Void WriteBackRune(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Inventory.UniqueGoodsLocation loc); // 0x1e292ac public static System.Void WriteBackZecter(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Inventory.UniqueGoodsLocation loc); // 0x1e292ac private static AotemanLogic.Actions.Inventory.UniqueGoodsLocation ResolveMultiSlot(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64 uniqueId, System.Int32 optionalRoleId, System.Int32 bagModuleId, System.Int32 slotCount, System.Func<AotemanLogic.Archive.Port.RoleEntity,System.String> getWire, System.Func<System.String,System.String> encodeWire); // 0x1c8fbb4 private static System.Void WriteBackMultiSlot(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Actions.Inventory.UniqueGoodsLocation loc, System.Int32 slotCount, System.Func<AotemanLogic.Archive.Port.RoleEntity,System.String> getWire, System.Func<System.String,System.String> encodeWire, System.Int32 roleWirePropBit); // 0x1c8fbb4 private static AotemanLogic.Archive.Port.RoleEntity RequireOwnedRole(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 roleId); // 0x1e1bf7c } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.UniqueIdActionHelper : System.Object { // Fields // Methods public static System.Void ValidateClientUniqueIds(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64[] uniqueIds, System.Int32 expectedCount, System.String actionName); // 0x1e29c64 public static System.Void AdvanceNextUniqueId(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int64[] uniqueIds); // 0x1e292ac } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.UniqueWearBagHelper : System.Object { // Fields // Methods public static System.Boolean BagUniqueExists(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 bagModuleId, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Void RestoreSlotToBag(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Archive.Port.UniqueBagPortModule bag, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot); // 0x1e2a6c4 public static System.Void WriteWearSlotToBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 bagModuleId, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot, System.Int32 equipCardSlotIndex); // 0x1c8fbb4 public static AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot TakeFromBag(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 bagModuleId, System.Int64 uniqueId); // 0x1c8fbb4 public static System.Void WriteRoleStringProp(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Archive.Port.RoleEntity role, System.Int32 propBit, System.String value); // 0x1e29c64 public static System.Void WriteRoleStringProps(AotemanLogic.Archive.Port.PortArchiveSession session, AotemanLogic.Archive.Port.RoleEntity role, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1e2a6c4 private static System.Void ApplyRoleStringMirror(AotemanLogic.Archive.Port.RoleEntity role, System.Int32 propBit, System.String value); // 0x1e25634 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterAddExpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int32 _roleId; // 0x20 private readonly System.Int32 _rngSeed; // 0x24 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int64[] materialUniqueIds, System.Int32 rngSeed, System.Int32 roleId); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec : System.Object { // Fields public const System.Char EntrySep; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry> ParseEntries(System.String attrsWire); // 0x1e1bcd8 public static System.String EncodeEntries(System.Collections.Generic.IList<AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry> entries); // 0x1e1bcd8 public static System.Boolean TryGetEntry(System.String attrsWire, System.Int32 index, out AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry& entry); // 0x1e13298 public static System.String SetEntry0ValueAdd(System.String attrsWire, System.Single delta); // 0x1e1c504 public static System.String AppendEntry(System.String attrsWire, System.Int32 id, System.Single value); // 0x1c8fbb4 private static System.Boolean TryParseEntry(System.String entry, out AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry& result); // 0x1e192c4 private static System.String FormatEntry(AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry entry); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterBreakSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private const System.Int32 RequiredMaterialCount; // 0x0 private const System.Int32 ResultQuality; // 0x0 private const System.Int32 ZecterSkillValueOffset; // 0x0 private const System.Int32 ActiveSkillIdStart; // 0x0 private const System.Int32 ActiveSkillIdCount; // 0x0 private readonly System.Int64 _mainUniqueId; // 0x10 private readonly System.Int64[] _materialUniqueIds; // 0x18 private readonly System.Int64 _newUniqueId; // 0x20 private readonly System.Int32 _roleId; // 0x28 private readonly System.Int32 _rngSeed; // 0x2c // Methods public System.Void .ctor(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int64 newUniqueId, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private System.Void ValidateScalarParams(); // 0x1e23c98 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 mainUniqueId, System.Int64[] materialUniqueIds, System.Int64 newUniqueId, System.Int32 roleId, System.Int32 rngSeed); // 0x1c8fbb4 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.ZecterCreateLogic : System.Object { // Fields // Methods public static System.String BuildInitialAttrsWire(System.Int32 goodsId, System.Int32 quality, System.Random rng); // 0x1c8fbb4 public static System.Void ApplyInitialPortFields(AotemanLogic.Archive.Port.UniqueGoodsEntity entity, System.Int32 goodsId, System.Int32 quality, System.Random rng); // 0x1e2437c public static System.String BuildBaseAttrsWire(System.Int32 goodsId); // 0x1e1a94c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterEquipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 private readonly System.Int64 _uniqueId; // 0x18 // Methods public System.Void .ctor(System.Int32 roleId, System.Int64 uniqueId); // 0x1e2444c public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId, System.Int64 uniqueId); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Inventory.ZecterExpLogic : System.Object { // Fields private static readonly System.Int32[] QualityThresholds; // 0x0 private static readonly System.Int32[] FeedExpByQuality; // 0x8 private static readonly System.Int32[] SkillIds; // 0x10 public const System.Int32 MaxQuality; // 0x0 // Methods public static System.Int32 FeedExpFromQuality(System.Int32 quality); // 0x1e03fa8 public static System.Boolean AddExpAndMaybeQualityUp(AotemanLogic.Archive.Port.UniqueGoodsEntity entity, System.Int32 feedExpAdd, System.Random rng, System.Single increase, System.Int32 type); // 0x1c8fbb4 public static System.Boolean AddExpAndMaybeQualityUp(AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot slot, System.Int32 feedExpAdd, System.Random rng, System.Single increase, System.Int32 type); // 0x1c8fbb4 public static System.String ApplyQualityUpAttrs(System.String attrsWire, System.Int32 newQuality, System.Random rng, System.Single increase, System.Int32 type); // 0x1c8fbb4 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterRemouldResultAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64 _uniqueId; // 0x10 private readonly System.Int32 _roleId; // 0x18 private readonly System.String _attrs; // 0x20 private readonly System.String _specials; // 0x28 // Methods public System.Void .ctor(System.Int64 uniqueId, System.Int32 roleId, System.String attrs, System.String specials); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64 uniqueId, System.Int32 roleId, System.String attrs, System.String specials); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterSellAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int64[] _uniqueIds; // 0x10 // Methods public System.Void .ctor(System.Int64[] uniqueIds); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int64[] uniqueIds); // 0x1e1bcd8 } // AotemanLogic.dll internal static class AotemanLogic.Actions.Inventory.ZecterSkillWireHelper : System.Object { // Fields public const System.Int32 ZecterSkillSlotIndex; // 0x0 // Methods public static System.Void ApplyZecterSkillSlot(AotemanLogic.Archive.Port.RoleEntity role, AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot zecter); // 0x1e292ac public static System.Void ClearZecterSkillSlot(AotemanLogic.Archive.Port.RoleEntity role); // 0x1e23c98 public static System.Boolean TryParseSkillIdFromAttrs(System.String attrs, out System.Int32& skillId); // 0x1e192c4 private static System.String ClearSlot(System.String wire, System.Int32 slot); // 0x1e1bf7c private static System.String JoinDense(System.String[] parts); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterUnequipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _roleId; // 0x10 // Methods public System.Void .ctor(System.Int32 roleId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 roleId); // 0x1e1a94c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Debug.DebugPortSmokeAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.String OpAccountBump; // 0x0 public const System.String OpCurrencyBump; // 0x0 public const System.String OpMetaBump; // 0x0 public const System.String OpBlobWrite; // 0x0 public const System.String OpTypedFieldWrite; // 0x0 public const System.String OpGroupShopAdd; // 0x0 public const System.String OpGroupShopWrite; // 0x0 public const System.String OpGroupShopDelete; // 0x0 public const System.String OpProgressSkinAdd; // 0x0 public const System.String OpProgressSkinWrite; // 0x0 public const System.String OpProgressSkinDelete; // 0x0 public const System.String OpBlobClear; // 0x0 public const System.String OpPrefsAdd; // 0x0 public const System.String OpPrefsWrite; // 0x0 public const System.String OpPrefsDelete; // 0x0 public const System.String OpRoleAdd; // 0x0 public const System.String OpRoleWrite; // 0x0 public const System.String OpRoleDelete; // 0x0 public const System.String OpRoleAddDelete; // 0x0 public const System.String OpUniqueAdd; // 0x0 public const System.String OpUniqueWrite; // 0x0 public const System.String OpUniqueDelete; // 0x0 public const System.String OpStackableAdd; // 0x0 public const System.String OpStackableWrite; // 0x0 public const System.String OpStackableDelete; // 0x0 public const System.String OpBagPropAdd; // 0x0 public const System.String OpBagPropDelete; // 0x0 private readonly System.String _op; // 0x10 private readonly System.Int64 _delta; // 0x18 private readonly System.Int32 _moduleId; // 0x20 private readonly System.Int32 _configId; // 0x24 private readonly System.Int32 _num; // 0x28 private readonly System.Int64 _uniqueId; // 0x30 private System.Int64 _resultKey; // 0x38 private System.Int64 _nextAfter; // 0x40 private System.Int64 _nextBefore; // 0x48 // Methods public System.Void .ctor(System.String op, System.Int64 delta, System.Int32 moduleId, System.Int32 configId, System.Int32 num, System.Int64 uniqueId, System.Boolean coercePositiveNum); // 0x1c8fbb4 public System.Void .ctor(System.String op, System.Int64 delta, System.Int32 moduleId, System.Int32 configId, System.Int32 num, System.Int64 uniqueId); // 0x1c8fbb4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Int64 get_ResultKey(); // 0x1e0b1a4 private static System.Boolean IsUniqueOp(System.String op); // 0x1e12ab8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac private System.Void ExecuteAccountBump(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteCurrencyBump(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteMetaBump(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteBlobWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteTypedFieldWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void IdentityIntProp(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 mid, System.Int32 propBit, System.String tag, System.String field); // 0x1e29ad8 private System.Void IdentityStringProp(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 mid, System.Int32 readMask, System.Int32 propBit, System.String tag, System.String field); // 0x1c8fbb4 private System.Void ExecuteGroupShopAdd(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteGroupShopWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteGroupShopDelete(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteProgressSkinAdd(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteProgressSkinWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteProgressSkinDelete(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private static System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> BuildProgressSkinProps(System.Int32 moduleId, System.Int32 entityId, System.Int32 num); // 0x1c8fbb4 private System.Void ExecuteBlobClear(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecutePrefsAdd(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecutePrefsWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecutePrefsDelete(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteRoleAdd(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteRoleWrite(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteRoleDelete(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Void ExecuteRoleAddDelete(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac private System.Int32 ResolvePrefsModule(); // 0x1e055d0 private System.String ResolvePrefsBusinessKey(System.Int32 mid); // 0x1e1bf7c private System.Int64 ResolveRoleBaseId(); // 0x1e0b1a4 private System.Void ExecuteStackableAdd(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Void ExecuteStackableWrite(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Void ExecuteStackableDelete(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Void ExecuteUniqueAdd(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Void ExecuteUniqueWrite(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Void ExecuteUniqueDelete(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId); // 0x1e29968 private System.Int32 ResolveStackableModule(); // 0x1e055d0 private System.Int32 ResolveUniqueModule(); // 0x1e055d0 private static System.Boolean IsBagPropAdd(System.String op); // 0x1e12ab8 private static System.Boolean IsBagPropDelete(System.String op); // 0x1e12ab8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String op, System.Int64 delta, System.Int32 moduleId, System.Int32 configId, System.Int32 num, System.Int64 uniqueId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String op, System.Int64 delta, System.Int32 moduleId, System.Int32 configId, System.Int32 num, System.Int64 uniqueId, System.Boolean coercePositiveNum); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String op, System.Int64 delta, System.Int32 configId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildAccountBump(System.Int64 delta); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildStackableAdd(System.Int32 moduleId, System.Int32 configId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildStackableDelete(System.Int32 moduleId, System.Int32 configId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildUniqueAdd(System.Int32 moduleId, System.Int32 configId, System.Int64 uniqueIdHint); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildUniqueDelete(System.Int32 moduleId, System.Int64 uniqueId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildBagPropAdd(System.Int32 configId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildBagPropDelete(System.Int32 configId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildCurrencyBump(System.Int64 delta); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildMetaBump(System.Int64 delta); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildBlobWrite(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildTypedFieldWrite(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildGroupShopAdd(System.Int32 moduleId, System.Int32 id, System.Int32 number); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildGroupShopWrite(System.Int32 moduleId, System.Int32 id, System.Int32 number); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildGroupShopDelete(System.Int32 moduleId, System.Int32 id); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildProgressSkinAdd(System.Int32 moduleId, System.Int32 entityId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildProgressSkinWrite(System.Int32 moduleId, System.Int32 entityId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildProgressSkinDelete(System.Int32 moduleId, System.Int32 entityId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildPrefsAdd(); // 0x1e11470 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildPrefsAdd(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildPrefsWrite(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildPrefsDelete(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildBlobClear(System.Int32 moduleId); // 0x1e1a94c public static AotemanLogic.Protocol.Json.ActionEnvelope BuildRoleAdd(System.Int64 baseId); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildRoleWrite(System.Int64 baseId); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildRoleDelete(System.Int64 baseId); // 0x1e1a9d0 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildUniqueWrite(System.Int32 moduleId, System.Int32 configId, System.Int32 level, System.Int64 uniqueId); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildStackableWrite(System.Int32 moduleId, System.Int32 configId, System.Int32 num); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildRoleAddDelete(); // 0x1e11470 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Debug.DebugRepairArchiveAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.String _diffJson; // 0x10 private readonly System.String _fullJson; // 0x18 // Methods public System.Void .ctor(System.String diffJson, System.String fullJson); // 0x1e2a6c4 public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String diffJson, System.String fullJson); // 0x1e20b20 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Debug.PortModuleProbeOptions : System.Object { // Fields public System.Int32 ConfigId; // 0x10 public System.Int64 UniqueIdHint; // 0x18 public System.Int64 RoleBaseId; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public static class AotemanLogic.Actions.Debug.PortModuleProbePlan : System.Object { // Fields public const System.Int64 DefaultRoleProbeBaseId; // 0x0 // Methods public static System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> BuildSuite(System.Int32 moduleId); // 0x1e1a94c public static System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> BuildSuite(System.Int32 moduleId, AotemanLogic.Actions.Debug.PortModuleProbeOptions options); // 0x1e1a978 private static System.Int32 ResolveConfigId(System.Int32 moduleId, AotemanLogic.Actions.Debug.PortModuleProbeOptions options); // 0x1c8fbb4 private static System.Int64 ResolveUniqueHint(System.Int32 moduleId, AotemanLogic.Actions.Debug.PortModuleProbeOptions options); // 0x1c8fbb4 } // AotemanLogic.dll public static class AotemanLogic.Actions.Debug.PortSmokeTrace : System.Object { // Fields private const System.String Prefix; // 0x0 public static System.Action<System.String> Sink; // 0x0 // Methods public static System.Void Info(System.String message); // 0x1e23c98 public static System.Void Accept(System.String step, System.String criteria); // 0x1e292ac private static System.Void Emit(System.String line); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeEquipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _type; // 0x10 private readonly System.Int32 _badgeId; // 0x14 private readonly System.Int32 _pos; // 0x18 // Methods public System.Void .ctor(System.Int32 type, System.Int32 badgeId, System.Int32 pos); // 0x1e24168 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 type, System.Int32 badgeId, System.Int32 pos); // 0x1c8fbb4 private static System.Int32 ReadBadgeLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 badgeId); // 0x1e0584c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeLevelUpSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _badgeId; // 0x10 // Methods public System.Void .ctor(System.Int32 badgeId); // 0x1e24080 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 badgeId); // 0x1e1a94c private static System.Int32 ReadBadgeLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 badgeId); // 0x1e0584c private static System.Void WriteBadgeLevel(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 badgeId, System.Int32 level); // 0x1e24138 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeUnequipAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _type; // 0x10 private readonly System.Int32 _pos; // 0x14 // Methods public System.Void .ctor(System.Int32 type, System.Int32 pos); // 0x1e24138 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess archive); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 type, System.Int32 pos); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.AchievementBattleWinAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Collections.Generic.List<System.Int32> _weeklyTaskIds; // 0x10 private readonly System.Collections.Generic.List<System.Int32> _weeklyReachedIds; // 0x18 private readonly System.Collections.Generic.List<System.Int32> _recruitAchievementIds; // 0x20 private readonly System.Collections.Generic.List<System.Int32> _recruitReachedIds; // 0x28 private readonly System.Int32 _heroJourneyAchievementId; // 0x30 private readonly System.Boolean _incrPrisonMisc; // 0x34 private readonly System.Boolean _incrPsTowerMisc; // 0x35 // Methods public System.Void .ctor(System.Collections.Generic.IList<System.Int32> weeklyTaskIds, System.Collections.Generic.IList<System.Int32> weeklyReachedIds, System.Collections.Generic.IList<System.Int32> recruitAchievementIds, System.Collections.Generic.IList<System.Int32> recruitReachedIds, System.Int32 heroJourneyAchievementId, System.Boolean incrPrisonMisc, System.Boolean incrPsTowerMisc); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.IList<System.Int32> weeklyTaskIds, System.Collections.Generic.IList<System.Int32> weeklyReachedIds, System.Collections.Generic.IList<System.Int32> recruitAchievementIds, System.Collections.Generic.IList<System.Int32> recruitReachedIds, System.Int32 heroJourneyAchievementId, System.Boolean incrPrisonMisc, System.Boolean incrPsTowerMisc); // 0x1c8fbb4 private static System.Void IncrFinishTime(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int32 finishBit, System.Int32 readMask, System.Int32 entityId); // 0x1c8fbb4 private static System.Void SetReached(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 moduleId, System.Int32 reachedBit, System.Int32 readMask, System.Int32 entityId); // 0x1c8fbb4 private static System.Void IncrPassedTimes(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 entityId); // 0x1e24080 private static System.Collections.Generic.List<System.Int32> Normalize(System.Collections.Generic.IList<System.Int32> src); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Object> ToObjList(System.Collections.Generic.IList<System.Int32> src); // 0x1e1bcd8 private static System.Collections.Generic.List<System.Int32> ParseIntList(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key); // 0x1e20b20 private static System.Boolean ParseBool(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key, System.Boolean defaultValue); // 0x1e19d04 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.CallProgressSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.String _wire; // 0x10 // Methods public System.Void .ctor(System.String wire); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.String wire); // 0x1e1bcd8 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.DebrisDropConsumeAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Int32 _mapId; // 0x10 private readonly System.Boolean _consume; // 0x14 // Methods public System.Void .ctor(System.Int32 mapId, System.Boolean consume); // 0x1e25660 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Int32 mapId, System.Boolean consume); // 0x1c8fbb4 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.DicWireUpsertAction : System.Object, AotemanLogic.Actions.IAction { // Fields private readonly System.Collections.Generic.List<AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry> _entries; // 0x10 // Methods public System.Void .ctor(System.Collections.Generic.List<AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry> entries); // 0x1e292ac public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Collections.Generic.List<AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry> entries); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope BuildOne(System.Int32 moduleId, System.String wire); // 0x1e1a978 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.ModeProgressSettleAction : System.Object, AotemanLogic.Actions.IAction { // Fields public const System.String PrisonTodayPrefsKey; // 0x0 public const System.String WorldBossUsedHeroPrefsKey; // 0x0 public const System.String SparkDataPrefsKey; // 0x0 public const System.String SparkFirstGiftPrefsKey; // 0x0 private readonly System.Boolean _setPrisonToday; // 0x10 private readonly System.Boolean _applyPst; // 0x11 private readonly System.String _pstTowerSaveWire; // 0x18 private readonly System.String _pstCurrentDate; // 0x20 private readonly System.String _pstUsedRoleIdWire; // 0x28 private readonly System.Boolean _applyOuBu; // 0x30 private readonly System.String _ouBuRemainWire; // 0x38 private readonly System.String _ouBuRolesWire; // 0x40 private readonly System.Boolean _applyWorldBoss; // 0x48 private readonly System.String _worldBossWire; // 0x50 private readonly System.Boolean _applyWorldBossUsedHero; // 0x58 private readonly System.String _worldBossUsedHeroPrefs; // 0x60 private readonly System.Boolean _applyUniverseChase; // 0x68 private readonly System.String _universeChaseWire; // 0x70 private readonly System.Boolean _applySpark; // 0x78 private readonly System.String _sparkDataWire; // 0x80 private readonly System.String _sparkFirstGiftWire; // 0x88 // Methods public System.Void .ctor(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire, System.Boolean applyOuBu, System.String ouBuRemainWire, System.String ouBuRolesWire, System.Boolean applyWorldBoss, System.String worldBossWire, System.Boolean applyWorldBossUsedHero, System.String worldBossUsedHeroPrefs, System.Boolean applyUniverseChase, System.String universeChaseWire, System.Boolean applySpark, System.String sparkDataWire, System.String sparkFirstGiftWire); // 0x1c8fbb4 public System.Void .ctor(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire, System.Boolean applyOuBu, System.String ouBuRemainWire, System.String ouBuRolesWire, System.Boolean applyWorldBoss, System.String worldBossWire, System.Boolean applyWorldBossUsedHero, System.String worldBossUsedHeroPrefs, System.Boolean applyUniverseChase, System.String universeChaseWire); // 0x1c8fbb4 public System.Void .ctor(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire); // 0x1c8fbb4 public System.Void Execute(AotemanLogic.Archive.Access.ISaveArchiveAccess access); // 0x1e292ac public AotemanLogic.Protocol.Json.ActionEnvelope BuildEnvelope(); // 0x1e1bcd8 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire, System.Boolean applyOuBu, System.String ouBuRemainWire, System.String ouBuRolesWire, System.Boolean applyWorldBoss, System.String worldBossWire, System.Boolean applyWorldBossUsedHero, System.String worldBossUsedHeroPrefs, System.Boolean applyUniverseChase, System.String universeChaseWire, System.Boolean applySpark, System.String sparkDataWire, System.String sparkFirstGiftWire); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire, System.Boolean applyOuBu, System.String ouBuRemainWire, System.String ouBuRolesWire, System.Boolean applyWorldBoss, System.String worldBossWire, System.Boolean applyWorldBossUsedHero, System.String worldBossUsedHeroPrefs, System.Boolean applyUniverseChase, System.String universeChaseWire); // 0x1c8fbb4 public static AotemanLogic.Protocol.Json.ActionEnvelope Build(System.Boolean setPrisonToday, System.Boolean applyPst, System.String pstTowerSaveWire, System.String pstCurrentDate, System.String pstUsedRoleIdWire); // 0x1c8fbb4 private static System.Void UpsertPrefs(AotemanLogic.Archive.Port.PortArchiveSession session, System.Int32 prefsModuleId, System.String prefsKey, System.String payload); // 0x1e257cc private static System.Boolean ParseBool(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key, System.Boolean defaultValue); // 0x1e19d04 private static System.String ParseString(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key); // 0x1e20b20 } // AotemanLogic.dll internal sealed class <PrivateImplementationDetails> : System.Object { // Fields internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=192 049CD03F6D17DCFABC624D16E16FF5D1CD11E2F9D23B70AF337E6D34EB8DD36E; // 0x0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 0506C72CF7EBB3B1E4AEEE6F5B90004D1638B6CF772E10FEE67A0F9047BF4ECD; // 0xc0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=60 0E3B5D479FFD67F9790EAC96066341E16F41439419B610ADAB57CB817C6A6867; // 0xcc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 17397618FD3A87C80377A1F9076683F648A826B6CDEDA41D0CE89F6523403DEE; // 0x108 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 19A5BF642AB6F603473C7B5B45B4A7ED1BE9333C593AD815C072E43C7F1A15C7; // 0x148 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 1DF3C36526BB04E0C150477E23024EAC7AFEE17E1F12F2A495D6C177F498B119; // 0x15c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 1F22367E76F23660705BEFE8E9BE9B2F35D2319064FA5B33412B2D02504241E5; // 0x16c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 210E104A95762A48AB0F5B8AEABAE9CDB9EC1D441681F1A941F9FE4631C6ADC5; // 0x188 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 332230102776FE5839AA397E8B78E033CFB429377D737EF14DAD47E1FB307179; // 0x1a0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 37DA28A47E6DEBEE3D9092AD512177D82A65DC3B9AFDFC15E46EE2FEBC66621F; // 0x1b4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 3D554DCB2660A2CEB2C59A5541B0630217D2E02B587B57F9B800F274D1ABD098; // 0x1c0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 42183E5ADFB18A57973908BE5A4B787B3F64F97CEB3ACAF48CF1158D21B71C9A; // 0x1d0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 45AD0F632579EDDFB0A70F04BC49D19747B2C3B7C7429FF646166F566B14994C; // 0x1e0 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 46D6F46F50F7F74A94BC835C07345115F35C66479285D6364F07C495BC64F9F8; // 0x1ec internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 51BDFE30CDE124665B0DE34768220B51E27603EE0463478447550ACCDC5B128A; // 0x1fc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 566CF467BAB8DB28DB11D37D2F29BD742CF9F9C78689D8B25E29B76A7207D969; // 0x210 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 5D25CDE1E455405ECC481E2B897DD92166AF0D1193B34AD31A5A01D412E61AAD; // 0x220 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 6945059B8A63BE6ED2D788CDCE10E6827790AA93F110DE5AFC9DED1B0E90B12B; // 0x22c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 72BFF74F405E9B91103AA83289F36468CC1FCA26365E395D8110E3858B9A0C3B; // 0x23c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 7307045FE2E929906B1B64A7E2C2CCA9F613FFA2A7BF402BC07C0D1CEFE40F3B; // 0x24c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 956B20B24FD5BE151FF5B89C3D63D264651D4F066F8D41C822E3A9D16328EE94; // 0x260 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 A061E3793B9A2BE40B71520A10208EB81A9A98714A3B0D626F90F6E5C5A7740C; // 0x278 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 A3AD8643E37C7B47DD459262EF6518B9EEC76BA7FE22EAEEBFDB122D254AD0D0; // 0x2ac internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 B6599D21CE74F24FA42D57991D6B0D0C5770322C90AF734EEB36A37F74090137; // 0x2f4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 B8DD20E76792D2195B2AD5416AD81745488A59D5079222161D64E1B35E480D28; // 0x300 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 C6C4DCE506C4BC83B427BC3312EAB4D2764249041D4F7D1514F5BEA62A483661; // 0x32c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 C7C66004E1519F34E755EBB0CFBC2400654FF2C4ECB853ED9523B406D128667B; // 0x33c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=108 CFF3AE569DFF522A6450134067E37091089D4598B84C5C40AC740909B6EED2F9; // 0x358 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 D2F311DF6E7ECF9A87E783BD2692FAE155B47CBA1B80EF159FB7BEAF289F1C13; // 0x3c4 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 D45517DC743AFCE28C280980AF4CC86A45B9F811B7C164A8D94FCE5D6EE2541E; // 0x3dc internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 D497FE3BD2BF635F521DD4F07BD17E285EB24A413CACA19647209909A5612ED1; // 0x3e8 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=68 D4D2D88CAECB9E2BA62A175904EB4CFA6391E200EC1221D5D46D080C4DF7EBFF; // 0x408 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 DAB2AE202D91702B365C5E5EDE0E387DC083BE3441D0E037B346E04DDC4A0F5D; // 0x44c internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E3144AC2583C8BF7C4616610F935FDBC658A2553E884D8CDD8876E1E5767E5F9; // 0x458 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 E493A026F30D30DDAAFF73B14FF650F2DFC556AD754F2887294E19F5D75209ED; // 0x468 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 FA7A0AC078FF0F76CB07AC41F6DA3EDB90D09F0D8A510A10C4DB70E3A0B33E2B; // 0x478 internal static readonly <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 FECAD136BAC89B9F63C1FF3C0AC6D5C17B0A4AEE0B711CA7A379AE5A7361055A; // 0x4ac // Methods } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ProcessRequest.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ProcessRequest.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ProcessRequest <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ProcessResponse.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ProcessResponse.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ProcessResponse <.cctor>b__67_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ArchivePropDelta.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ArchivePropDelta.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ArchivePropDelta <.cctor>b__32_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ArchiveModuleDelta.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ArchiveModuleDelta.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ArchiveModuleDelta <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ArchiveDirtyBatch.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ArchiveDirtyBatch.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ArchiveDirtyBatch <.cctor>b__27_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ClientVerifyPayload.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ClientVerifyPayload.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ClientVerifyPayload <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.PlayerArchiveState.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.PlayerArchiveState.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.PlayerArchiveState <.cctor>b__47_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.PlayerBaseState.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.PlayerBaseState.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.PlayerBaseState <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.RoleState.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.RoleState.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.RoleState <.cctor>b__67_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ConfigTable.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ConfigTable.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ConfigTable <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ConfigRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ConfigRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ConfigRow <.cctor>b__27_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ConfigSnapshot.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ConfigSnapshot.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ConfigSnapshot <.cctor>b__97_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.GiftBoxHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.GiftBoxHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.GiftBoxHotRow <.cctor>b__42_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.GiftVipHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.GiftVipHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.GiftVipHotRow <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.MapHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.MapHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.MapHotRow <.cctor>b__87_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.HeroHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.HeroHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.HeroHotRow <.cctor>b__72_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ItemHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ItemHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ItemHotRow <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.StarHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.StarHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.StarHotRow <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.HeroBreakHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.HeroBreakHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.HeroBreakHotRow <.cctor>b__62_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.SkinLevelHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.SkinLevelHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.SkinLevelHotRow <.cctor>b__62_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.SkinAwakeHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.SkinAwakeHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.SkinAwakeHotRow <.cctor>b__47_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.AwakeSkillHotRow.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.AwakeSkillHotRow.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.AwakeSkillHotRow <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ActionBatch.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ActionBatch.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ActionBatch <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.GameAction.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.GameAction.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.GameAction <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.PlayerAddExpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.PlayerAddExpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.PlayerAddExpParams <.cctor>b__27_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.PlayerAddExpAndLevelUpParams <.cctor>b__27_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.PlayerSettleMapExpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.PlayerSettleMapExpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.PlayerSettleMapExpParams <.cctor>b__32_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.RoleSettleMapExpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.RoleSettleMapExpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.RoleSettleMapExpParams <.cctor>b__37_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.RoleAddExpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.RoleAddExpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.RoleAddExpParams <.cctor>b__32_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.RoleLevelUpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.RoleLevelUpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.RoleLevelUpParams <.cctor>b__27_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.RoleAddExpAndLevelUpParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.RoleAddExpAndLevelUpParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.RoleAddExpAndLevelUpParams <.cctor>b__32_0(); // 0x1e1bcd8 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Protocol.ItemDeltaParams.<>c : System.Object { // Fields public static readonly AotemanLogic.Protocol.ItemDeltaParams.<>c <>9; // 0x0 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal AotemanLogic.Protocol.ItemDeltaParams <.cctor>b__32_0(); // 0x1e1bcd8 } // AotemanLogic.dll private sealed class AotemanLogic.Protocol.Json.SubmitSession.InFlightGroup : System.Object { // Fields public System.String GroupId; // 0x10 public System.Collections.Generic.List<AotemanLogic.Protocol.Json.ActionEnvelope> Actions; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private sealed class AotemanLogic.Json.Json.Parser : System.Object, System.IDisposable { // Fields private const System.String WORD_BREAK; // 0x0 private System.IO.StringReader json; // 0x10 // Methods public static System.Boolean IsWordBreak(System.Char c); // 0x1e12b14 private System.Void .ctor(System.String jsonString); // 0x1e292ac public static System.Object Parse(System.String jsonString); // 0x1e1bcd8 public System.Void Dispose(); // 0x1e23c98 private System.Collections.Generic.Dictionary<System.String,System.Object> ParseObject(); // 0x1e1bcd8 private System.Collections.Generic.List<System.Object> ParseArray(); // 0x1e1bcd8 private System.Object ParseValue(); // 0x1e1bcd8 private System.Object ParseByToken(AotemanLogic.Json.Json.Parser.TOKEN token); // 0x1e1bf7c private System.String ParseString(); // 0x1e1bcd8 private System.Object ParseNumber(); // 0x1e1bcd8 private System.Void EatWhitespace(); // 0x1e23c98 private System.Char get_PeekChar(); // 0x1e19fa0 private System.Char get_NextChar(); // 0x1e19fa0 private System.String get_NextWord(); // 0x1e1bcd8 private AotemanLogic.Json.Json.Parser.TOKEN get_NextToken(); // 0x1e055d0 } // AotemanLogic.dll private sealed class AotemanLogic.Json.Json.Serializer : System.Object { // Fields public System.Text.StringBuilder builder; // 0x10 // Methods private System.Void .ctor(); // 0x1e23c98 public static System.String Serialize(System.Object obj); // 0x1e1bcd8 private System.Void SerializeValue(System.Object value); // 0x1e292ac private System.Void SerializeObject(System.Collections.IDictionary obj); // 0x1e292ac private System.Void SerializeArray(System.Collections.IList anArray); // 0x1e292ac private System.Void SerializeString(System.String str); // 0x1e292ac private System.Void SerializeOther(System.Object value); // 0x1e292ac } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigAwakeSkillLookup.Entry : System.Object { // Fields public System.Int32 SkillId; // 0x10 public System.Int32 Probability; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigBadgeLookup.Row : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Hero; // 0x14 public System.Int32 AttackType; // 0x18 public System.Int32 Item; // 0x1c public System.Int32[] Number; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigCardAttributeLookup.Row : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Type; // 0x14 public System.Single DefaultValue; // 0x18 public System.Int32 Probability; // 0x1c public System.Single ValueMax; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigCardLookup.BaseStats : System.Object { // Fields public System.Single Attack; // 0x10 public System.Single HP; // 0x14 public System.Single PhysicsDefense; // 0x18 public System.Single MagicDefense; // 0x1c public System.Single Dodge; // 0x20 public System.Single CritChance; // 0x24 public System.Single IgnoreDefense; // 0x28 public System.Single ColdDown; // 0x2c public System.Single CritDamage; // 0x30 public System.Single AntiPd; // 0x34 public System.Single AntiMd; // 0x38 public System.Single AntiCri; // 0x3c public System.Single HitRate; // 0x40 public System.Single AntiIgoD; // 0x44 public System.Single AntiCriDmg; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private sealed class AotemanLogic.Config.ConfigDegreeLookup.Threshold : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 Exp; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Config.ConfigDegreeLookup.<>c : System.Object { // Fields public static readonly AotemanLogic.Config.ConfigDegreeLookup.<>c <>9; // 0x0 public static System.Comparison<AotemanLogic.Config.ConfigDegreeLookup.Threshold> <>9__2_0; // 0x8 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.Int32 <LoadThresholds>b__2_0(AotemanLogic.Config.ConfigDegreeLookup.Threshold left, AotemanLogic.Config.ConfigDegreeLookup.Threshold right); // 0x1e0ae8c } // AotemanLogic.dll public struct AotemanLogic.Config.ConfigGiftBoxLookup.GoodEntry : { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigGiftBoxLookup.BoxExpand : System.Object { // Fields public System.Collections.Generic.List<AotemanLogic.Config.ConfigGiftBoxLookup.GoodEntry> Goods; // 0x10 public System.Collections.Generic.List<System.Int32> HeroIds; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigGiftLookup.GiftPool : System.Object { // Fields public System.Int32[] GoodIds; // 0x10 public System.Int32 GoodNum; // 0x18 public System.Int32[] GoodLevels; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigGiftLookup.GiftRow : System.Object { // Fields public System.Int32 GiftId; // 0x10 public System.Int32 Tag; // 0x14 public AotemanLogic.Config.ConfigGiftLookup.GiftPool Pool1; // 0x18 public AotemanLogic.Config.ConfigGiftLookup.GiftPool Pool2; // 0x20 public AotemanLogic.Config.ConfigGiftLookup.GiftPool Pool3; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public struct AotemanLogic.Config.ConfigGiftVipLookup.GoodEntry : { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigHeroBreakLookup.Row : System.Object { // Fields public System.Int32 Level; // 0x10 public System.Int32 NeedExp; // 0x14 public System.Int32 Plasma; // 0x18 public System.Int32 Debris; // 0x1c public System.Int32 Coin; // 0x20 public System.Int32 SkinShark; // 0x24 public System.Int32[] AddExp; // 0x28 public System.Int32[] Pro; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigMapDropLookup.Row : System.Object { // Fields public System.Int32 MapId; // 0x10 public System.Int32[] DropThingsIds; // 0x18 public System.Int32[] DropThingsProbs; // 0x20 public System.Int32 DropDebrisId; // 0x28 public System.Int32 DropDebrisProbability; // 0x2c public System.Int32 FirstDropId; // 0x30 public System.Int32 FirstDropNum; // 0x34 public System.Int32 CardQuality; // 0x38 public System.Int32 ZecterQuality; // 0x3c // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigSkinAwake2Lookup.Row : System.Object { // Fields public System.Int32 RoleId; // 0x10 public System.Int32 ActItem; // 0x14 public System.Int32[] ActNumber; // 0x18 public System.Int32 AwakeItem; // 0x20 public System.Int32[] AwakeNumber; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigSkinAwakeLookup.Row : System.Object { // Fields public System.Int32 RoleId; // 0x10 public System.Int32 ActItem; // 0x14 public System.Int32[] ActNumber; // 0x18 public System.Int32 AwakeItem; // 0x20 public System.Int32[] AwakeNumber; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigSkinLevelLookup.Row : System.Object { // Fields public System.Int32 Lv; // 0x10 public System.Int32 Rarity; // 0x14 public System.Int32 SkinDebris; // 0x18 public System.Int32 Material; // 0x1c public System.Int32 MaterialNum; // 0x20 public System.Int32 CoreRarity; // 0x24 public System.Int32 CoreNum; // 0x28 public System.Int32 Gold; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigTreasuryLookup.Row : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Item; // 0x14 public System.Int32 NeedItem; // 0x18 public System.Int32[] NeedNumber1; // 0x20 public System.Int32[] NeedNumber2; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigZecterAttributeLookup.Row : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Single DefaultValue; // 0x14 public System.Int32 Probability; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Config.ConfigZecterLookup.BaseStats : System.Object { // Fields public System.Int32 Type; // 0x10 public System.Single Attack; // 0x14 public System.Single HP; // 0x18 public System.Single PhysicsDefense; // 0x1c public System.Single MagicDefense; // 0x20 public System.Single Dodge; // 0x24 public System.Single CritChance; // 0x28 public System.Single IgnoreDefense; // 0x2c public System.Single ColdDown; // 0x30 public System.Single CritDamage; // 0x34 public System.Single Increase; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private enum AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind Write = 0; // 0x0 public const AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind Delete = 1; // 0x0 public const AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind Add = 2; // 0x0 public const AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind PrefsUpsert = 3; // 0x0 // Methods } // AotemanLogic.dll private struct AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp : { // Fields public AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingKind Kind; // 0x10 public System.Int32 ModuleId; // 0x14 public System.Int64 EntityKey; // 0x18 public System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> Props; // 0x20 // Methods public static AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp ForWrite(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public static AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp ForDelete(System.Int32 moduleId, System.Int64 entityKey); // 0x1c8fbb4 public static AotemanLogic.Archive.Port.DirtyBatchingArchiveDataPort.PendingOp ForAdd(System.Int32 moduleId, System.Int64 assignedKey, System.Collections.Generic.List<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 } // AotemanLogic.dll private static class AotemanLogic.Archive.Port.SlTrace.<>O : System.Object { // Fields public static System.Action<System.String> <0>__WriteRaw; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot : System.Object { // Fields private System.Int32 <GoodsId>k__BackingField; // 0x10 private System.Int32 <Num>k__BackingField; // 0x14 private System.Int32 <Level>k__BackingField; // 0x18 private System.Int32 <Quality>k__BackingField; // 0x1c private System.Int32 <Exp>k__BackingField; // 0x20 private System.Boolean <Flag>k__BackingField; // 0x24 private System.Int64 <UniqueId>k__BackingField; // 0x28 private System.String <Attrs>k__BackingField; // 0x30 private System.String <Specials>k__BackingField; // 0x38 // Methods public System.Int32 get_GoodsId(); // 0x1e055d0 public System.Void set_GoodsId(System.Int32 value); // 0x1e24080 public System.Int32 get_Num(); // 0x1e055d0 public System.Void set_Num(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 public System.Int32 get_Quality(); // 0x1e055d0 public System.Void set_Quality(System.Int32 value); // 0x1e24080 public System.Int32 get_Exp(); // 0x1e055d0 public System.Void set_Exp(System.Int32 value); // 0x1e24080 public System.Boolean get_Flag(); // 0x1e12ab8 public System.Void set_Flag(System.Boolean value); // 0x1e292d4 public System.Int64 get_UniqueId(); // 0x1e0b1a4 public System.Void set_UniqueId(System.Int64 value); // 0x1e25890 public System.String get_Attrs(); // 0x1e1bcd8 public System.Void set_Attrs(System.String value); // 0x1e292ac public System.String get_Specials(); // 0x1e1bcd8 public System.Void set_Specials(System.String value); // 0x1e292ac public System.Boolean get_IsEmpty(); // 0x1e12ab8 public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private sealed class AotemanLogic.Archive.Access.ArchiveDiffPortApply.DiffWriteSetNotingPort : System.Object, AotemanLogic.Archive.Port.IArchiveDataPort { // Fields private readonly AotemanLogic.Archive.Port.PortArchiveSession _session; // 0x10 private readonly AotemanLogic.Archive.Port.IArchiveDataPort _inner; // 0x18 // Methods public System.Void .ctor(AotemanLogic.Archive.Port.PortArchiveSession session); // 0x1e292ac public AotemanLogic.Archive.Port.ArchiveReadResult Read(System.Int32 moduleId, System.Int64 entityKey, System.Int32 propMask); // 0x1c8fbb4 public System.Void Write(System.Int32 moduleId, System.Int64 entityKey, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> props); // 0x1c8fbb4 public AotemanLogic.Archive.Port.AddEntityResult Add(System.Int32 moduleId, System.Int64 entityKeyHint, System.Collections.Generic.IList<AotemanLogic.Archive.Port.ArchivePropValue> initialProps); // 0x1c8fbb4 public System.Void Delete(System.Int32 moduleId, System.Int64 entityKey); // 0x1e2444c } // AotemanLogic.dll public enum AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind Scalar = 0; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind EntityList = 1; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind EntityMap = 2; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind Atomic = 3; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind Blob = 4; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind IdList = 5; // 0x0 // Methods } // AotemanLogic.dll public enum AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode UniqueId = 0; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode GoodsId = 1; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode RoleId = 2; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode PrefsKey = 3; // 0x0 // Methods } // AotemanLogic.dll public enum AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind Int = 0; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind Bool = 1; // 0x0 public const AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind String = 2; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry : System.Object { // Fields public System.String JsonField; // 0x10 public System.Int32 PropBit; // 0x18 public AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind Kind; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindEntry : System.Object { // Fields public System.String Path; // 0x10 public AotemanLogic.Archive.Access.ArchiveDiffPortBind.BindKind Kind; // 0x18 public System.Int32 ModuleId; // 0x1c public System.Int64 EntityKey; // 0x20 public System.Int32 PropBit; // 0x28 public AotemanLogic.Archive.Access.ArchiveDiffPortBind.ValueKind ScalarValueKind; // 0x2c public System.String KeyField; // 0x30 public AotemanLogic.Archive.Access.ArchiveDiffPortBind.EntityKeyMode KeyMode; // 0x38 public AotemanLogic.Archive.Access.ArchiveDiffPortBind.PropMapEntry[] PropMap; // 0x40 public System.Int32 HasFlagPropBit; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private struct AotemanLogic.Archive.Access.ArchiveDiffSchema.Entry : { // Fields public System.Collections.Generic.Dictionary<System.String,System.Object> Key; // 0x10 public System.Object Entity; // 0x18 // Methods } // AotemanLogic.dll private static class AotemanLogic.Archive.Access.RoleDiffWearWireEncoder.<>O : System.Object { // Fields public static System.Func<System.Object,System.Int32,System.String> <0>__EncodeGoodsList; // 0x0 public static System.Func<System.Object,System.Int32,System.String> <1>__EncodeSkillsList; // 0x8 // Methods } // AotemanLogic.dll private static class AotemanLogic.Actions.WriteSetVerifyHash.<>O : System.Object { // Fields public static System.Comparison<AotemanLogic.Archive.Port.ArchivePropValue> <0>__ComparePropBit; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.MapDropLogic.DropEntry : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Num; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRecastAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleAwakenRecastAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRouteChangeAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleAwakenRouteChangeAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleAwakenRouteSelectAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleAwakenRouteSelectAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleBreakSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleBreakSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleChipGainExpAction.ChipCost : System.Object { // Fields public System.Int32 ModuleId; // 0x10 public System.Int32 ItemId; // 0x14 public System.Int32 Count; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleChipGainExpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleChipGainExpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op : System.Object { // Fields public System.String Kind; // 0x10 public System.Int32 RoleId; // 0x18 public System.Int32 ExpAdd; // 0x1c public System.Int32 LevelBefore; // 0x20 public System.Int32 ExpBefore; // 0x24 public System.Int32 LevelAfter; // 0x28 public System.Int32 ExpAfter; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp : System.Object { // Fields public System.String Kind; // 0x10 public System.String CurrencyField; // 0x18 public System.Int32 ModuleId; // 0x20 public System.Int32 ConfigId; // 0x24 public System.Int32 NumAdd; // 0x28 public System.Int32 Level; // 0x2c public System.Int32 Quality; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleCultivateSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleCultivateSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Int64[] ParseLongIdArray(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key); // 0x1e20b20 private static System.Int32 ParseVipMulToPermille(System.String vip); // 0x1e055d0 private static System.Collections.Generic.List<System.Int32> ParseIntList(System.Collections.Generic.Dictionary<System.String,System.Object> root, System.String key); // 0x1e20b20 private static AotemanLogic.Actions.Role.RoleCultivateSettleAction.Op ParseOp(System.Object raw, System.Int32 index); // 0x1e1bf7c private static AotemanLogic.Actions.Role.RoleCultivateSettleAction.BagOp ParseBag(System.Object raw, System.Int32 index); // 0x1e1bf7c private static System.Int32 RequireAlias(System.Collections.Generic.Dictionary<System.String,System.Object> m, System.String shortKey, System.String longKey); // 0x1e0ae8c private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleDegreeGainExpAction.MaterialCost : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Count; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleDegreeGainExpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleDegreeGainExpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleGainExpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleGainExpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleLegacyAwakenStepAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleLegacyAwakenStepAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleQualityUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleQualityUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSetIsNewAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleSetIsNewAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSkillLevelUpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleSkillLevelUpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSpinSkillUnlockAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleSpinSkillUnlockAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleSuperAwakenStarUpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleSuperAwakenStarUpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleTiesLevelUpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleTiesLevelUpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.RoleUnlockAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.RoleUnlockAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinChangeAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.SkinChangeAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinLevelJumpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.SkinLevelJumpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinLevelUpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.SkinLevelUpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Role.SkinUnlockAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Role.SkinUnlockAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Reward.RewardClaimAction.GrantEntry : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 public System.Int32 Quality; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Reward.RewardClaimAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Reward.RewardClaimAction.Factory Instance; // 0x0 // Methods public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 public System.Void .ctor(); // 0x1e23c98 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Prefs.PrefsUpsertAction.Entry : System.Object { // Fields public System.Int32 ModuleId; // 0x10 public System.String Key; // 0x18 public System.String Value; // 0x20 public System.Boolean Delete; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Prefs.PrefsUpsertAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Prefs.PrefsUpsertAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Field : System.Object { // Fields public System.Int32 PropBit; // 0x10 public System.Boolean IsString; // 0x14 public System.Int64 IntValue; // 0x18 public System.String StringValue; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Player.AccountFieldsUpsertAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Player.PlayerAddExpAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Player.PlayerAddExpAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Plane.PlaneQualityUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Plane.PlaneQualityUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Mail.MailClaimSettleAction.MailClaimEntry : System.Object { // Fields public System.String MailId; // 0x10 public System.String Reward; // 0x18 public System.Boolean ExpandedLeaves; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public struct AotemanLogic.Actions.Mail.MailClaimSettleAction.GrantItem : { // Fields public System.Int32 Id; // 0x10 public System.Int32 Num; // 0x14 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Mail.MailClaimSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Mail.MailClaimSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Mail.MonthCardBuySettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Mail.MonthCardBuySettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public struct AotemanLogic.Actions.Inventory.CardAttributeWireCodec.Entry : { // Fields public System.Int32 Id; // 0x10 public System.Single Value; // 0x14 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardBreakSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardBreakSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardEquipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardEquipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public enum AotemanLogic.Actions.Inventory.CardLocate.LocationKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Actions.Inventory.CardLocate.LocationKind None = 0; // 0x0 public const AotemanLogic.Actions.Inventory.CardLocate.LocationKind Bag = 1; // 0x0 public const AotemanLogic.Actions.Inventory.CardLocate.LocationKind Equipped = 2; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardLocate.Ref : System.Object { // Fields public AotemanLogic.Actions.Inventory.CardLocate.LocationKind Kind; // 0x10 public System.Int32 SlotIndex; // 0x14 public AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot Slot; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardQualityUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardQualityUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardRemouldSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardRemouldSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardSellAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardSellAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.CardUnequipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.CardUnequipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EnergySyncAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EnergySyncAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentBreakSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentBreakSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentClearSpecialAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentClearSpecialAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentCompoundAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentCompoundAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentConfigLookup.StrengtheningRow : System.Object { // Fields public System.Int32 Index; // 0x10 public System.Int32 GoldCount; // 0x14 public System.Int32 Prob; // 0x18 public System.Int32[] MaterialCounts; // 0x20 public System.Int32[] ItemIds; // 0x28 public System.Int32 TotalDiamond; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentConfigLookup.EquipmentRow : System.Object { // Fields public System.Int32 Id; // 0x10 public System.Int32 Part; // 0x14 public System.Int32 Quality; // 0x18 public System.Int32 Price; // 0x1c public System.Int32 LevelMax; // 0x20 public System.Int32[] UpIds; // 0x28 public System.Int32 UpPrice; // 0x30 public System.Single HpInc; // 0x34 public System.Single AttackInc; // 0x38 public System.Single PhysicsDefenseInc; // 0x3c public System.Single MagicDefenseInc; // 0x40 public System.Single DodgeInc; // 0x44 public System.Single IgnoreDefenseInc; // 0x48 public System.Single CritChanceInc; // 0x4c public System.Single ColdDownInc; // 0x50 public System.Single ClearInc; // 0x54 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentEquipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentEquipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentLevelUpOneKeyAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentLevelUpOneKeyAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentLevelUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentLevelUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public enum AotemanLogic.Actions.Inventory.EquipmentLocate.LocationKind : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Actions.Inventory.EquipmentLocate.LocationKind None = 0; // 0x0 public const AotemanLogic.Actions.Inventory.EquipmentLocate.LocationKind Bag = 1; // 0x0 public const AotemanLogic.Actions.Inventory.EquipmentLocate.LocationKind Worn = 2; // 0x0 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentLocate.Ref : System.Object { // Fields public AotemanLogic.Actions.Inventory.EquipmentLocate.LocationKind Kind; // 0x10 public System.Int32 RoleId; // 0x14 public System.Int32 SlotIndex; // 0x18 public AotemanLogic.Archive.Port.UniqueWearWireCodec.WearSlot Slot; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentRemouldAttrAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentRemouldAttrAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentSellAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentSellAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.EquipmentUnequipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.EquipmentUnequipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.InventoryGrantEquipmentAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.InventoryGrantEquipmentAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ItemsConsumeAction.Entry : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Num; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ItemsConsumeAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ItemsConsumeAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.OpenEquipmentGiftAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.OpenEquipmentGiftAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.OpenUniqueGiftAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.OpenUniqueGiftAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneBlessSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneBlessSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneBreakConfigLookup.BreakRow : System.Object { // Fields public System.Int32 ItemId; // 0x10 public System.Int32 Number; // 0x14 public System.Int32 UpPro; // 0x18 public System.Int32 Up; // 0x1c public System.Int32[] RecastPro; // 0x20 public System.Int32[] RecastUp; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneBreakSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneBreakSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneCompoundSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneCompoundSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneEquipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneEquipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneLevelUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneLevelUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneLockSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneLockSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneRemouldAttrSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneRemouldAttrSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneSellAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneSellAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.RuneUnequipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.RuneUnequipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.UniqueGiftRollLogic.GiftDrop : System.Object { // Fields public System.Int32 ConfigId; // 0x10 public System.Int32 Quality; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll private static class AotemanLogic.Actions.Inventory.UniqueGoodsLocationResolver.<>O : System.Object { // Fields public static System.Func<System.String,System.String> <0>__EncodeRunes; // 0x0 // Methods } // AotemanLogic.dll [Serializable] private sealed class AotemanLogic.Actions.Inventory.UniqueGoodsLocationResolver.<>c : System.Object { // Fields public static readonly AotemanLogic.Actions.Inventory.UniqueGoodsLocationResolver.<>c <>9; // 0x0 public static System.Func<AotemanLogic.Archive.Port.RoleEntity,System.String> <>9__0_0; // 0x8 public static System.Func<AotemanLogic.Archive.Port.RoleEntity,System.String> <>9__2_0; // 0x10 // Methods private static System.Void .cctor(); // 0x1e2274c public System.Void .ctor(); // 0x1e23c98 internal System.String <ResolveRune>b__0_0(AotemanLogic.Archive.Port.RoleEntity r); // 0x1e20b20 internal System.String <WriteBackRune>b__2_0(AotemanLogic.Archive.Port.RoleEntity r); // 0x1e20b20 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterAddExpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterAddExpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public struct AotemanLogic.Actions.Inventory.ZecterAttributeWireCodec.Entry : { // Fields public System.Int32 Id; // 0x10 public System.Single Value; // 0x14 // Methods } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterBreakSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterBreakSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterEquipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterEquipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterRemouldResultAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterRemouldResultAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterSellAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterSellAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Inventory.ZecterUnequipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Inventory.ZecterUnequipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Debug.DebugPortSmokeAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Debug.DebugPortSmokeAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Debug.DebugRepairArchiveAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Debug.DebugRepairArchiveAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeEquipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Badge.BadgeEquipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeLevelUpSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Badge.BadgeLevelUpSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Badge.BadgeUnequipAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Badge.BadgeUnequipAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.AchievementBattleWinAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Activity.AchievementBattleWinAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.CallProgressSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Activity.CallProgressSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.DebrisDropConsumeAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Activity.DebrisDropConsumeAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.DicWireUpsertAction.Entry : System.Object { // Fields public System.Int32 ModuleId; // 0x10 public System.String Wire; // 0x18 public System.String PreviousWire; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.DicWireUpsertAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Activity.DicWireUpsertAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll public sealed class AotemanLogic.Actions.Activity.ModeProgressSettleAction.Factory : System.Object, AotemanLogic.Actions.IActionFactory { // Fields public static readonly AotemanLogic.Actions.Activity.ModeProgressSettleAction.Factory Instance; // 0x0 // Methods private System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ActionType(); // 0x1e055d0 public AotemanLogic.Actions.IAction Create(System.String paramsJson); // 0x1e20b20 private static System.Void .cctor(); // 0x1e2274c } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=12 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=16 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=20 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=24 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=28 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=32 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=40 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=44 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=52 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=60 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=64 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=68 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=72 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=108 : { // Fields // Methods } // AotemanLogic.dll internal struct <PrivateImplementationDetails>.__StaticArrayInitTypeSize=192 : { // Fields // Methods } // AotemanLogic.dll private enum AotemanLogic.Json.Json.Parser.TOKEN : { // Fields public System.Int32 value__; // 0x10 public const AotemanLogic.Json.Json.Parser.TOKEN NONE = 0; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN CURLY_OPEN = 1; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN CURLY_CLOSE = 2; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN SQUARED_OPEN = 3; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN SQUARED_CLOSE = 4; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN COLON = 5; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN COMMA = 6; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN STRING = 7; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN NUMBER = 8; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN TRUE = 9; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN FALSE = 10; // 0x0 public const AotemanLogic.Json.Json.Parser.TOKEN NULL = 11; // 0x0 // Methods } // LTSocketRuntimeCommonMessage.dll internal class <Module> : { // Fields // Methods } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.ActionGroup : LTSocketRuntime.BaseByteData { // Fields private System.Collections.Generic.List<System.Byte> A; // 0x10 private System.Collections.Generic.List<System.Byte> B; // 0x18 private System.Collections.Generic.List<System.Byte> C; // 0x20 private System.String D; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Byte> get_ActionBatch(); // 0x1e1bcd8 public System.Void set_ActionBatch(System.Collections.Generic.List<System.Byte> value); // 0x1e292ac public System.Collections.Generic.List<System.Byte> get_ClientBytes(); // 0x1e1bcd8 public System.Void set_ClientBytes(System.Collections.Generic.List<System.Byte> value); // 0x1e292ac public System.Collections.Generic.List<System.Byte> get_ExpectHashBytes(); // 0x1e1bcd8 public System.Void set_ExpectHashBytes(System.Collections.Generic.List<System.Byte> value); // 0x1e292ac public System.String get_GroupID(); // 0x1e1bcd8 public System.Void set_GroupID(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.ActionGroupResult : LTSocketRuntime.BaseByteData { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.String D; // 0x20 private System.Int32 E; // 0x28 private System.Int32 F; // 0x2c // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_GroupID(); // 0x1e1bcd8 public System.Void set_GroupID(System.String value); // 0x1e292ac public System.Int32 get_Status(); // 0x1e055d0 public System.Void set_Status(System.Int32 value); // 0x1e24080 public System.Int32 get_Verified(); // 0x1e055d0 public System.Void set_Verified(System.Int32 value); // 0x1e24080 public System.String get_ErrorMessage(); // 0x1e1bcd8 public System.Void set_ErrorMessage(System.String value); // 0x1e292ac public System.Int32 get_FailedActionIndex(); // 0x1e055d0 public System.Void set_FailedActionIndex(System.Int32 value); // 0x1e24080 public System.Int32 get_IsReplay(); // 0x1e055d0 public System.Void set_IsReplay(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MeatPegionMaterials : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_Number(); // 0x1e055d0 public System.Void set_Number(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MeatPegionRune : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_Quality(); // 0x1e055d0 public System.Void set_Quality(System.Int32 value); // 0x1e24080 public System.Int32 get_Level(); // 0x1e055d0 public System.Void set_Level(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MessageArchive : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int64 get_ItemNum(); // 0x1e0b1a4 public System.Void set_ItemNum(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MessageArchiveGameItemInfo : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 public System.Void set_ItemNum(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemLevel(); // 0x1e055d0 public System.Void set_ItemLevel(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MessageMultiPvpPlayer : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 private System.Int32 D; // 0x28 private System.Int32 E; // 0x2c private System.Int32 F; // 0x30 private System.Int32 G; // 0x34 private SocketCommonMessage.MessageMultiPvpPlayerAttribute H; // 0x38 private System.Int32 I; // 0x40 private System.Int32 J; // 0x44 private System.Collections.Generic.List<System.Int32> K; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.String get_Nickname(); // 0x1e1bcd8 public System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_HeadIcon(); // 0x1e1bcd8 public System.Void set_HeadIcon(System.String value); // 0x1e292ac public System.Int32 get_HeadFrame(); // 0x1e055d0 public System.Void set_HeadFrame(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public SocketCommonMessage.MessageMultiPvpPlayerAttribute get_Attribute(); // 0x1e1bcd8 public System.Void set_Attribute(SocketCommonMessage.MessageMultiPvpPlayerAttribute value); // 0x1e292ac public System.Int32 get_Index(); // 0x1e055d0 public System.Void set_Index(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 public System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_Title(); // 0x1e1bcd8 public System.Void set_Title(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MessageMultiPvpPlayerAttribute : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c private System.Int32 E; // 0x20 private System.Int32 F; // 0x24 private System.Int32 G; // 0x28 private System.Int32 H; // 0x2c private System.Int32 I; // 0x30 private System.Int32 J; // 0x34 private System.Int32 K; // 0x38 private System.Int32 L; // 0x3c private System.Int32 M; // 0x40 private System.Int32 N; // 0x44 private System.Int32 O; // 0x48 private System.Int32 P; // 0x4c private System.Int32 Q; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 public System.Int32 get_Attack(); // 0x1e055d0 public System.Void set_Attack(System.Int32 value); // 0x1e24080 public System.Int32 get_PhysicsDefense(); // 0x1e055d0 public System.Void set_PhysicsDefense(System.Int32 value); // 0x1e24080 public System.Int32 get_MagicDefense(); // 0x1e055d0 public System.Void set_MagicDefense(System.Int32 value); // 0x1e24080 public System.Int32 get_Speed(); // 0x1e055d0 public System.Void set_Speed(System.Int32 value); // 0x1e24080 public System.Int32 get_Dodge(); // 0x1e055d0 public System.Void set_Dodge(System.Int32 value); // 0x1e24080 public System.Int32 get_IgnoreDefense(); // 0x1e055d0 public System.Void set_IgnoreDefense(System.Int32 value); // 0x1e24080 public System.Int32 get_CritChance(); // 0x1e055d0 public System.Void set_CritChance(System.Int32 value); // 0x1e24080 public System.Int32 get_CritDamage(); // 0x1e055d0 public System.Void set_CritDamage(System.Int32 value); // 0x1e24080 public System.Int32 get_AbnormalCondition(); // 0x1e055d0 public System.Void set_AbnormalCondition(System.Int32 value); // 0x1e24080 public System.Int32 get_ColdDown(); // 0x1e055d0 public System.Void set_ColdDown(System.Int32 value); // 0x1e24080 public System.Int32 get_AntiMd(); // 0x1e055d0 public System.Void set_AntiMd(System.Int32 value); // 0x1e24080 public System.Int32 get_AntiCri(); // 0x1e055d0 public System.Void set_AntiCri(System.Int32 value); // 0x1e24080 public System.Int32 get_AntiIgoD(); // 0x1e055d0 public System.Void set_AntiIgoD(System.Int32 value); // 0x1e24080 public System.Int32 get_AntiCriDmg(); // 0x1e055d0 public System.Void set_AntiCriDmg(System.Int32 value); // 0x1e24080 public System.Int32 get_HitRate(); // 0x1e055d0 public System.Void set_HitRate(System.Int32 value); // 0x1e24080 public System.Int32 get_AntiPd(); // 0x1e055d0 public System.Void set_AntiPd(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MessageNotifyUser : LTSocketRuntime.BaseByteData { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac public System.Int32 get_Type(); // 0x1e055d0 public System.Void set_Type(System.Int32 value); // 0x1e24080 public System.Int32 get_SubType(); // 0x1e055d0 public System.Void set_SubType(System.Int32 value); // 0x1e24080 public System.String get_Content(); // 0x1e1bcd8 public System.Void set_Content(System.String value); // 0x1e292ac public System.String get_Replace(); // 0x1e1bcd8 public System.Void set_Replace(System.String value); // 0x1e292ac public System.String get_Time(); // 0x1e1bcd8 public System.Void set_Time(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll [Serializable] public sealed class SocketCommonMessage.MutliAchieve : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 private System.Int32 C; // 0x20 private System.Int32 D; // 0x24 private System.Int32 E; // 0x28 private System.Int64 F; // 0x30 private System.Int64 G; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 public System.Int64 get_MouthCardTime(); // 0x1e0b1a4 public System.Void set_MouthCardTime(System.Int64 value); // 0x1e25890 public System.Int32 get_DailyBuyTimes(); // 0x1e055d0 public System.Void set_DailyBuyTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_TicketPrice(); // 0x1e055d0 public System.Void set_TicketPrice(System.Int32 value); // 0x1e24080 public System.Int32 get_FlipPrice(); // 0x1e055d0 public System.Void set_FlipPrice(System.Int32 value); // 0x1e24080 public System.Int64 get_BattleStartTime(); // 0x1e0b1a4 public System.Void set_BattleStartTime(System.Int64 value); // 0x1e25890 public System.Int64 get_BattleEndTime(); // 0x1e0b1a4 public System.Void set_BattleEndTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.HeartbeatRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.HeartbeatResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LoginRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.Int32 D; // 0x24 private System.String E; // 0x28 private System.String F; // 0x30 private System.Int32 G; // 0x38 private System.String H; // 0x40 private System.String I; // 0x48 private System.String J; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_AppId(); // 0x1e055d0 public System.Void set_AppId(System.Int32 value); // 0x1e24080 public System.String get_ChannelId(); // 0x1e1bcd8 public System.Void set_ChannelId(System.String value); // 0x1e292ac public System.Int32 get_ServerId(); // 0x1e055d0 public System.Void set_ServerId(System.Int32 value); // 0x1e24080 public System.Int32 get_VersionCode(); // 0x1e055d0 public System.Void set_VersionCode(System.Int32 value); // 0x1e24080 public System.String get_Uid(); // 0x1e1bcd8 public System.Void set_Uid(System.String value); // 0x1e292ac public System.String get_Sig(); // 0x1e1bcd8 public System.Void set_Sig(System.String value); // 0x1e292ac public System.Int32 get_AccountId(); // 0x1e055d0 public System.Void set_AccountId(System.Int32 value); // 0x1e24080 public System.String get_DeviceId(); // 0x1e1bcd8 public System.Void set_DeviceId(System.String value); // 0x1e292ac public System.String get_AllianceId(); // 0x1e1bcd8 public System.Void set_AllianceId(System.String value); // 0x1e292ac public System.String get_Guild(); // 0x1e1bcd8 public System.Void set_Guild(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LoginResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.Int32 D; // 0x20 private System.Collections.Generic.List<SocketCommonMessage.MessageNotifyUser> E; // 0x28 private System.Int64 F; // 0x30 private System.Int32 G; // 0x38 private System.Int32 H; // 0x3c private System.Int32 I; // 0x40 private System.Int32 J; // 0x44 private System.Int32 K; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_RandomSeed(); // 0x1e055d0 public System.Void set_RandomSeed(System.Int32 value); // 0x1e24080 public System.String get_Sig(); // 0x1e1bcd8 public System.Void set_Sig(System.String value); // 0x1e292ac public System.Int32 get_Token(); // 0x1e055d0 public System.Void set_Token(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<SocketCommonMessage.MessageNotifyUser> get_Notify(); // 0x1e1bcd8 public System.Void set_Notify(System.Collections.Generic.List<SocketCommonMessage.MessageNotifyUser> value); // 0x1e292ac public System.Int64 get_MutedTime(); // 0x1e0b1a4 public System.Void set_MutedTime(System.Int64 value); // 0x1e25890 public System.Int32 get_WorldChatOpen(); // 0x1e055d0 public System.Void set_WorldChatOpen(System.Int32 value); // 0x1e24080 public System.Int32 get_AllianceChatOpen(); // 0x1e055d0 public System.Void set_AllianceChatOpen(System.Int32 value); // 0x1e24080 public System.Int32 get_SpeakerChatOpen(); // 0x1e055d0 public System.Void set_SpeakerChatOpen(System.Int32 value); // 0x1e24080 public System.Int32 get_LeagueChatOpen(); // 0x1e055d0 public System.Void set_LeagueChatOpen(System.Int32 value); // 0x1e24080 public System.Int32 get_ActionControl(); // 0x1e055d0 public System.Void set_ActionControl(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LoginV2Request : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 private System.Int32 D; // 0x28 private System.String E; // 0x30 private System.String F; // 0x38 private System.Int32 G; // 0x40 private System.String H; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_AppId(); // 0x1e055d0 public System.Void set_AppId(System.Int32 value); // 0x1e24080 public System.String get_Nonce(); // 0x1e1bcd8 public System.Void set_Nonce(System.String value); // 0x1e292ac public System.String get_ChannelId(); // 0x1e1bcd8 public System.Void set_ChannelId(System.String value); // 0x1e292ac public System.Int32 get_VersionCode(); // 0x1e055d0 public System.Void set_VersionCode(System.Int32 value); // 0x1e24080 public System.String get_DeviceId(); // 0x1e1bcd8 public System.Void set_DeviceId(System.String value); // 0x1e292ac public System.String get_ApkInfo(); // 0x1e1bcd8 public System.Void set_ApkInfo(System.String value); // 0x1e292ac public System.Int32 get_GameResVersion(); // 0x1e055d0 public System.Void set_GameResVersion(System.Int32 value); // 0x1e24080 public System.String get_Token(); // 0x1e1bcd8 public System.Void set_Token(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LoginV2Response : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 public System.Void set_ItemNum(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Boolean A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Boolean get_Code(); // 0x1e12ab8 public System.Void set_Code(System.Boolean value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveIncRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 public System.Void set_ItemNum(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveIncResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Boolean A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Boolean get_Code(); // 0x1e12ab8 public System.Void set_Code(System.Boolean value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetLongRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int64 get_ItemNum(); // 0x1e0b1a4 public System.Void set_ItemNum(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetLongResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Boolean A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Boolean get_Code(); // 0x1e12ab8 public System.Void set_Code(System.Boolean value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetMapRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Collections.Generic.List<SocketCommonMessage.MessageArchive> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketCommonMessage.MessageArchive> get_Archive(); // 0x1e1bcd8 public System.Void set_Archive(System.Collections.Generic.List<SocketCommonMessage.MessageArchive> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveSetMapResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Boolean A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Boolean get_Code(); // 0x1e12ab8 public System.Void set_Code(System.Boolean value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.GameItemInfoRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.Collections.Generic.List<SocketCommonMessage.MessageArchiveGameItemInfo> B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac public System.Collections.Generic.List<SocketCommonMessage.MessageArchiveGameItemInfo> get_Data(); // 0x1e1bcd8 public System.Void set_Data(System.Collections.Generic.List<SocketCommonMessage.MessageArchiveGameItemInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.GameItemInfoResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 private System.Collections.Generic.List<System.Int32> B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_ItemIds(); // 0x1e1bcd8 public System.Void set_ItemIds(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.GameWYTokenRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac public System.String get_Token(); // 0x1e1bcd8 public System.Void set_Token(System.String value); // 0x1e292ac public System.Int32 get_Type(); // 0x1e055d0 public System.Void set_Type(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.GameWYTokenResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LogRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Content(); // 0x1e1bcd8 public System.Void set_Content(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LogResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Status(); // 0x1e055d0 public System.Void set_Status(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.NotifyUserDeleteRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Collections.Generic.List<System.String> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.String> get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.Collections.Generic.List<System.String> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.NotifyUserDeleteResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ChatRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BcType(); // 0x1e055d0 public System.Void set_BcType(System.Int32 value); // 0x1e24080 public System.Int32 get_MsgType(); // 0x1e055d0 public System.Void set_MsgType(System.Int32 value); // 0x1e24080 public System.String get_NickName(); // 0x1e1bcd8 public System.Void set_NickName(System.String value); // 0x1e292ac public System.String get_Payload(); // 0x1e1bcd8 public System.Void set_Payload(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ChatResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.AllianceSendRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Join(); // 0x1e055d0 public System.Void set_Join(System.Int32 value); // 0x1e24080 public System.String get_AllianceId(); // 0x1e1bcd8 public System.Void set_AllianceId(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.AllianceSendResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_Msg(); // 0x1e055d0 public System.Void set_Msg(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RefreshUserInfoRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.String B; // 0x18 private System.Collections.Generic.List<System.Int32> C; // 0x20 private System.Int32 D; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Head(); // 0x1e1bcd8 public System.Void set_Head(System.String value); // 0x1e292ac public System.String get_HeadIcon(); // 0x1e1bcd8 public System.Void set_HeadIcon(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_Title(); // 0x1e1bcd8 public System.Void set_Title(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Int32 get_VipLevel(); // 0x1e055d0 public System.Void set_VipLevel(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RefreshUserInfoResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MatchRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.Int32 D; // 0x24 private System.Int32 E; // 0x28 private System.Int32 F; // 0x2c private System.Collections.Generic.List<System.Int32> G; // 0x30 private SocketCommonMessage.MessageMultiPvpPlayerAttribute H; // 0x38 private System.Int32 I; // 0x40 private System.Collections.Generic.List<System.Int32> J; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Nickname(); // 0x1e1bcd8 public System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_HeadIcon(); // 0x1e1bcd8 public System.Void set_HeadIcon(System.String value); // 0x1e292ac public System.Int32 get_HeadFrame(); // 0x1e055d0 public System.Void set_HeadFrame(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_ItemId(); // 0x1e1bcd8 public System.Void set_ItemId(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public SocketCommonMessage.MessageMultiPvpPlayerAttribute get_Attribute(); // 0x1e1bcd8 public System.Void set_Attribute(SocketCommonMessage.MessageMultiPvpPlayerAttribute value); // 0x1e292ac public System.Int32 get_SpecialCard(); // 0x1e055d0 public System.Void set_SpecialCard(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<System.Int32> get_Title(); // 0x1e1bcd8 public System.Void set_Title(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MatchResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.CancelMatchRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.CancelMatchResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MatchHeroPoolRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MatchHeroPoolResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int32> A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 private System.Int32 E; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> get_HeroPool(); // 0x1e1bcd8 public System.Void set_HeroPool(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Int32 get_BuffId(); // 0x1e055d0 public System.Void set_BuffId(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 public System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Status(); // 0x1e055d0 public System.Void set_Status(System.Int32 value); // 0x1e24080 public System.Int32 get_BulletChatOpen(); // 0x1e055d0 public System.Void set_BulletChatOpen(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionPlayerInfoRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionPlayerInfoResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.String D; // 0x28 private System.String E; // 0x30 private System.String F; // 0x38 private System.String G; // 0x40 private System.Int32 H; // 0x48 private System.Int32 I; // 0x4c private System.Int32 J; // 0x50 private System.String K; // 0x58 private System.Int64 L; // 0x60 private System.String M; // 0x68 private System.String N; // 0x70 private System.Int32 O; // 0x78 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 public System.String get_PkArchive(); // 0x1e1bcd8 public System.Void set_PkArchive(System.String value); // 0x1e292ac public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_Talents(); // 0x1e1bcd8 public System.Void set_Talents(System.String value); // 0x1e292ac public System.Int32 get_PassedStageMax(); // 0x1e055d0 public System.Void set_PassedStageMax(System.Int32 value); // 0x1e24080 public System.Int32 get_PermitExp(); // 0x1e055d0 public System.Void set_PermitExp(System.Int32 value); // 0x1e24080 public System.Int32 get_PermitVip(); // 0x1e055d0 public System.Void set_PermitVip(System.Int32 value); // 0x1e24080 public System.String get_PermitStatusMap(); // 0x1e1bcd8 public System.Void set_PermitStatusMap(System.String value); // 0x1e292ac public System.Int64 get_CardExpiredMts(); // 0x1e0b1a4 public System.Void set_CardExpiredMts(System.Int64 value); // 0x1e25890 public System.String get_TaskFinishRecords(); // 0x1e1bcd8 public System.Void set_TaskFinishRecords(System.String value); // 0x1e292ac public System.String get_TaskGotIds(); // 0x1e1bcd8 public System.Void set_TaskGotIds(System.String value); // 0x1e292ac public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionBattleStartNoticeRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionBattleStartNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_TaskFinishRecords(); // 0x1e1bcd8 public System.Void set_TaskFinishRecords(System.String value); // 0x1e292ac public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesSetupRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Position(); // 0x1e055d0 public System.Void set_Position(System.Int32 value); // 0x1e24080 public System.String get_RuneKey(); // 0x1e1bcd8 public System.Void set_RuneKey(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesSetupResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesRemoveRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Position(); // 0x1e055d0 public System.Void set_Position(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesRemoveResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesUpGradeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_RuneKey(); // 0x1e1bcd8 public System.Void set_RuneKey(System.String value); // 0x1e292ac public System.Int32 get_Position(); // 0x1e055d0 public System.Void set_Position(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKey(); // 0x1e055d0 public System.Void set_IsOneKey(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesUpGradeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.String G; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RuneUpgrade(); // 0x1e1bcd8 public System.Void set_RuneUpgrade(System.String value); // 0x1e292ac public System.String get_MaterialsConsume(); // 0x1e1bcd8 public System.Void set_MaterialsConsume(System.String value); // 0x1e292ac public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesDowngradeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_RuneKey(); // 0x1e1bcd8 public System.Void set_RuneKey(System.String value); // 0x1e292ac public System.Int32 get_Position(); // 0x1e055d0 public System.Void set_Position(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RunesDowngradeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.String G; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RuneDowngrade(); // 0x1e1bcd8 public System.Void set_RuneDowngrade(System.String value); // 0x1e292ac public System.String get_MaterialsGet(); // 0x1e1bcd8 public System.Void set_MaterialsGet(System.String value); // 0x1e292ac public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RuneCombiningRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.String D; // 0x28 private System.String E; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_IsOneKey(); // 0x1e055d0 public System.Void set_IsOneKey(System.Int32 value); // 0x1e24080 public System.String get_RuneKey1(); // 0x1e1bcd8 public System.Void set_RuneKey1(System.String value); // 0x1e292ac public System.Int32 get_RuneKey1Position(); // 0x1e055d0 public System.Void set_RuneKey1Position(System.Int32 value); // 0x1e24080 public System.String get_RuneKey2(); // 0x1e1bcd8 public System.Void set_RuneKey2(System.String value); // 0x1e292ac public System.String get_RuneKey3(); // 0x1e1bcd8 public System.Void set_RuneKey3(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.RuneCombiningResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.String G; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RunesNew(); // 0x1e1bcd8 public System.Void set_RunesNew(System.String value); // 0x1e292ac public System.String get_MaterialsNew(); // 0x1e1bcd8 public System.Void set_MaterialsNew(System.String value); // 0x1e292ac public System.String get_RunePositions(); // 0x1e1bcd8 public System.Void set_RunePositions(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.UnLockTalentRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_TalentID(); // 0x1e055d0 public System.Void set_TalentID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.UnLockTalentResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_UnlockedTalentIDs(); // 0x1e1bcd8 public System.Void set_UnlockedTalentIDs(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionArchiveRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_PkArchive(); // 0x1e1bcd8 public System.Void set_PkArchive(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionArchiveResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionBattleOverNoticeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c private System.Int32 E; // 0x20 private System.Int32 F; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Minion(); // 0x1e055d0 public System.Void set_Minion(System.Int32 value); // 0x1e24080 public System.Int32 get_Elite(); // 0x1e055d0 public System.Void set_Elite(System.Int32 value); // 0x1e24080 public System.Int32 get_MInBoss(); // 0x1e055d0 public System.Void set_MInBoss(System.Int32 value); // 0x1e24080 public System.Int32 get_Boss(); // 0x1e055d0 public System.Void set_Boss(System.Int32 value); // 0x1e24080 public System.Int32 get_StageID(); // 0x1e055d0 public System.Void set_StageID(System.Int32 value); // 0x1e24080 public System.Int32 get_IsCross(); // 0x1e055d0 public System.Void set_IsCross(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MeatPegionBattleOverNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.Int32 G; // 0x38 private System.String H; // 0x40 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsOneKeyCombineEnable(); // 0x1e055d0 public System.Void set_IsOneKeyCombineEnable(System.Int32 value); // 0x1e24080 public System.String get_RunesPackages(); // 0x1e1bcd8 public System.Void set_RunesPackages(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RunesGet(); // 0x1e1bcd8 public System.Void set_RunesGet(System.String value); // 0x1e292ac public System.String get_MaterialsGet(); // 0x1e1bcd8 public System.Void set_MaterialsGet(System.String value); // 0x1e292ac public System.Int32 get_PassedStageMax(); // 0x1e055d0 public System.Void set_PassedStageMax(System.Int32 value); // 0x1e24080 public System.String get_TaskFinishRecords(); // 0x1e1bcd8 public System.Void set_TaskFinishRecords(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyPkTimesRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyPkTimesResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 public System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.PassByReceiveRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.PassByReceiveResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.String G; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_IsVip(); // 0x1e055d0 public System.Void set_IsVip(System.Int32 value); // 0x1e24080 public System.String get_PermitStatusMap(); // 0x1e1bcd8 public System.Void set_PermitStatusMap(System.String value); // 0x1e292ac public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RunesNew(); // 0x1e1bcd8 public System.Void set_RunesNew(System.String value); // 0x1e292ac public System.String get_MaterialsNew(); // 0x1e1bcd8 public System.Void set_MaterialsNew(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.PassByTaskReceiveNoticeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.PassByTaskReceiveNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_ExpInc(); // 0x1e055d0 public System.Void set_ExpInc(System.Int32 value); // 0x1e24080 public System.Int32 get_PermitExp(); // 0x1e055d0 public System.Void set_PermitExp(System.Int32 value); // 0x1e24080 public System.String get_TaskGotIds(); // 0x1e1bcd8 public System.Void set_TaskGotIds(System.String value); // 0x1e292ac public System.String get_PermitStatusMap(); // 0x1e1bcd8 public System.Void set_PermitStatusMap(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyPassByExpNoticeRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyPassByExpNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_PermitExp(); // 0x1e055d0 public System.Void set_PermitExp(System.Int32 value); // 0x1e24080 public System.Int32 get_ColorDiamondBalance(); // 0x1e055d0 public System.Void set_ColorDiamondBalance(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.TestSandboxNoticeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ItemId(); // 0x1e055d0 public System.Void set_ItemId(System.Int32 value); // 0x1e24080 public System.Int32 get_ItemNum(); // 0x1e055d0 public System.Void set_ItemNum(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.TestSandboxNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.SocketAchieveRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.SocketAchieveResponse : LTSocketRuntime.BaseByteResponse { // Fields private SocketCommonMessage.MutliAchieve A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketCommonMessage.MutliAchieve get_MutliAchieve(); // 0x1e1bcd8 public System.Void set_MutliAchieve(SocketCommonMessage.MutliAchieve value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyMultiplayerTicketRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BuyMultiplayerTicketResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_DailyBuyTimes(); // 0x1e055d0 public System.Void set_DailyBuyTimes(System.Int32 value); // 0x1e24080 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Int32 get_TicketPrice(); // 0x1e055d0 public System.Void set_TicketPrice(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ActionRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Collections.Generic.List<SocketCommonMessage.ActionGroup> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketCommonMessage.ActionGroup> get_Actions(); // 0x1e1bcd8 public System.Void set_Actions(System.Collections.Generic.List<SocketCommonMessage.ActionGroup> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ActionResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.Collections.Generic.List<SocketCommonMessage.ActionGroupResult> D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Status(); // 0x1e055d0 public System.Void set_Status(System.Int32 value); // 0x1e24080 public System.Int32 get_Verified(); // 0x1e055d0 public System.Void set_Verified(System.Int32 value); // 0x1e24080 public System.String get_ErrorMessage(); // 0x1e1bcd8 public System.Void set_ErrorMessage(System.String value); // 0x1e292ac public System.Collections.Generic.List<SocketCommonMessage.ActionGroupResult> get_Results(); // 0x1e1bcd8 public System.Void set_Results(System.Collections.Generic.List<SocketCommonMessage.ActionGroupResult> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveFullSyncClientRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_ArchiveJson(); // 0x1e1bcd8 public System.Void set_ArchiveJson(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveFullSyncClientResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveFullSyncPullRequestRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ArchiveFullSyncPullRequestResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_ArchiveJson(); // 0x1e1bcd8 public System.Void set_ArchiveJson(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BlackUidNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.LoginDiffResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.TickOfflineResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_CanClose(); // 0x1e055d0 public System.Void set_CanClose(System.Int32 value); // 0x1e24080 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.ImmediateNotifyResponse : LTSocketRuntime.BaseByteResponse { // Fields private SocketCommonMessage.MessageNotifyUser A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketCommonMessage.MessageNotifyUser get_Notify(); // 0x1e1bcd8 public System.Void set_Notify(SocketCommonMessage.MessageNotifyUser value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.TokenNotifyResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Token(); // 0x1e055d0 public System.Void set_Token(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.DllNotifyResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int32> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> get_DllInfo(); // 0x1e1bcd8 public System.Void set_DllInfo(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.GameWYTokenNoyifyPushResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Id(); // 0x1e1bcd8 public System.Void set_Id(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.BroadcastChatResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.String C; // 0x18 private System.String D; // 0x20 private System.String E; // 0x28 private System.String F; // 0x30 private System.String G; // 0x38 private System.Collections.Generic.List<System.Int32> H; // 0x40 private System.Int32 I; // 0x48 private System.String J; // 0x50 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BcType(); // 0x1e055d0 public System.Void set_BcType(System.Int32 value); // 0x1e24080 public System.Int32 get_MsgType(); // 0x1e055d0 public System.Void set_MsgType(System.Int32 value); // 0x1e24080 public System.String get_NickName(); // 0x1e1bcd8 public System.Void set_NickName(System.String value); // 0x1e292ac public System.String get_Payload(); // 0x1e1bcd8 public System.Void set_Payload(System.String value); // 0x1e292ac public System.String get_Time(); // 0x1e1bcd8 public System.Void set_Time(System.String value); // 0x1e292ac public System.String get_Head(); // 0x1e1bcd8 public System.Void set_Head(System.String value); // 0x1e292ac public System.String get_HeadIcon(); // 0x1e1bcd8 public System.Void set_HeadIcon(System.String value); // 0x1e292ac public System.Collections.Generic.List<System.Int32> get_Title(); // 0x1e1bcd8 public System.Void set_Title(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.Int32 get_VipLevel(); // 0x1e055d0 public System.Void set_VipLevel(System.Int32 value); // 0x1e24080 public System.String get_UID(); // 0x1e1bcd8 public System.Void set_UID(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MutedResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_MutedTime(); // 0x1e0b1a4 public System.Void set_MutedTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MatchResultResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> D; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.String get_Ip(); // 0x1e1bcd8 public System.Void set_Ip(System.String value); // 0x1e292ac public System.Int32 get_Port(); // 0x1e055d0 public System.Void set_Port(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> get_PlayerInfo(); // 0x1e1bcd8 public System.Void set_PlayerInfo(System.Collections.Generic.List<SocketCommonMessage.MessageMultiPvpPlayer> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.PassBuySuccessNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_PermitStatusMap(); // 0x1e1bcd8 public System.Void set_PermitStatusMap(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.MagnetBuySuccessNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 private System.String D; // 0x28 private System.String E; // 0x30 private System.Int64 F; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_PkTimes(); // 0x1e055d0 public System.Void set_PkTimes(System.Int32 value); // 0x1e24080 public System.String get_RunesPackage(); // 0x1e1bcd8 public System.Void set_RunesPackage(System.String value); // 0x1e292ac public System.String get_MaterialsPackage(); // 0x1e1bcd8 public System.Void set_MaterialsPackage(System.String value); // 0x1e292ac public System.String get_RunesNew(); // 0x1e1bcd8 public System.Void set_RunesNew(System.String value); // 0x1e292ac public System.String get_MaterialsNew(); // 0x1e1bcd8 public System.Void set_MaterialsNew(System.String value); // 0x1e292ac public System.Int64 get_CardExpiredMts(); // 0x1e0b1a4 public System.Void set_CardExpiredMts(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeCommonMessage.dll public sealed class SocketCommonMessage.Control : System.Object { // Fields private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache0; // 0x0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1; // 0x8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2; // 0x10 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3; // 0x18 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4; // 0x20 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache5; // 0x28 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache6; // 0x30 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache7; // 0x38 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache8; // 0x40 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache9; // 0x48 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheA; // 0x50 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheB; // 0x58 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheC; // 0x60 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheD; // 0x68 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheE; // 0x70 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheF; // 0x78 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache10; // 0x80 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache11; // 0x88 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache12; // 0x90 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache13; // 0x98 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache14; // 0xa0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache15; // 0xa8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache16; // 0xb0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache17; // 0xb8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache18; // 0xc0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache19; // 0xc8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1A; // 0xd0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1B; // 0xd8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1C; // 0xe0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1D; // 0xe8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1E; // 0xf0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1F; // 0xf8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache20; // 0x100 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache21; // 0x108 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache22; // 0x110 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache23; // 0x118 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache24; // 0x120 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache25; // 0x128 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache26; // 0x130 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache27; // 0x138 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache28; // 0x140 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache29; // 0x148 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2A; // 0x150 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2B; // 0x158 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2C; // 0x160 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2D; // 0x168 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2E; // 0x170 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2F; // 0x178 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache30; // 0x180 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache31; // 0x188 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache32; // 0x190 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache33; // 0x198 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache34; // 0x1a0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache35; // 0x1a8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache36; // 0x1b0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache37; // 0x1b8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache38; // 0x1c0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache39; // 0x1c8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3A; // 0x1d0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3B; // 0x1d8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3C; // 0x1e0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3D; // 0x1e8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3E; // 0x1f0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3F; // 0x1f8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache40; // 0x200 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache41; // 0x208 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache42; // 0x210 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache43; // 0x218 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache44; // 0x220 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache45; // 0x228 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache46; // 0x230 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache47; // 0x238 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache48; // 0x240 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache49; // 0x248 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4A; // 0x250 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4B; // 0x258 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4C; // 0x260 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4D; // 0x268 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4E; // 0x270 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4F; // 0x278 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache50; // 0x280 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache51; // 0x288 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache52; // 0x290 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache53; // 0x298 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache54; // 0x2a0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache55; // 0x2a8 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Register(LTSocketRuntime.IManager socket); // 0x1e292ac private static System.Void <Register>m__0(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__5(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__6(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__7(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__8(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__9(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__10(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__11(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__12(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__13(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__14(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__15(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__16(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__17(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__18(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__19(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__20(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__21(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__22(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__23(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__24(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__25(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__26(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__27(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__28(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__29(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__30(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__31(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__32(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__33(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__34(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__35(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__36(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__37(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__38(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__39(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__40(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__41(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__42(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__43(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__44(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__45(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__46(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__47(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__48(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__49(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__50(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__51(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__52(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__53(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__54(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__55(LTSocketRuntime.IRegisterData data); // 0x1e23c98 } // LTSocketRuntimeGuildBattle.dll internal class <Module> : { // Fields // Methods } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessageFightAchievement : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_TotalDamage(); // 0x1e055d0 public System.Void set_TotalDamage(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessageOperate : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 public System.Int32 get_PosX(); // 0x1e055d0 public System.Void set_PosX(System.Int32 value); // 0x1e24080 public System.Int32 get_PoxY(); // 0x1e055d0 public System.Void set_PoxY(System.Int32 value); // 0x1e24080 public System.Int32 get_Dir(); // 0x1e055d0 public System.Void set_Dir(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessagePlayerInfo : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.String B; // 0x18 private System.String C; // 0x20 private System.String D; // 0x28 private System.Int32 E; // 0x30 private System.Int32 F; // 0x34 private System.Int32 G; // 0x38 private System.Int32 H; // 0x3c private System.Int32 I; // 0x40 private System.Int32 J; // 0x44 private System.Int32 K; // 0x48 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.String get_Nickname(); // 0x1e1bcd8 public System.Void set_Nickname(System.String value); // 0x1e292ac public System.String get_HeadIcon(); // 0x1e1bcd8 public System.Void set_HeadIcon(System.String value); // 0x1e292ac public System.String get_HeadFrame(); // 0x1e1bcd8 public System.Void set_HeadFrame(System.String value); // 0x1e292ac public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 public System.Int32 get_TeamPost(); // 0x1e055d0 public System.Void set_TeamPost(System.Int32 value); // 0x1e24080 public System.Int32 get_Ready(); // 0x1e055d0 public System.Void set_Ready(System.Int32 value); // 0x1e24080 public System.Int32 get_Index(); // 0x1e055d0 public System.Void set_Index(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessagePlayerPosition : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 private System.Int32 E; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_PosX(); // 0x1e055d0 public System.Void set_PosX(System.Int32 value); // 0x1e24080 public System.Int32 get_PoxY(); // 0x1e055d0 public System.Void set_PoxY(System.Int32 value); // 0x1e24080 public System.Int32 get_Dir(); // 0x1e055d0 public System.Void set_Dir(System.Int32 value); // 0x1e24080 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessagePlayerProperty : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxHP(); // 0x1e055d0 public System.Void set_MaxHP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessageRewardInfo : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_Num(); // 0x1e055d0 public System.Void set_Num(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.MessageRoomInfo : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.Int32 D; // 0x24 private System.Int32 E; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_RoomId(); // 0x1e055d0 public System.Void set_RoomId(System.Int32 value); // 0x1e24080 public System.String get_Password(); // 0x1e1bcd8 public System.Void set_Password(System.String value); // 0x1e292ac public System.Int32 get_MinPower(); // 0x1e055d0 public System.Void set_MinPower(System.Int32 value); // 0x1e24080 public System.Int32 get_PlayerCount(); // 0x1e055d0 public System.Void set_PlayerCount(System.Int32 value); // 0x1e24080 public System.Int32 get_Differently(); // 0x1e055d0 public System.Void set_Differently(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll [Serializable] public sealed class SocketGuildBattle.PlayerRewarInfo : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> get_RewardList(); // 0x1e1bcd8 public System.Void set_RewardList(System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> value); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> get_ExtraRewardList(); // 0x1e1bcd8 public System.Void set_ExtraRewardList(System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.CreateRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 private System.Int32 E; // 0x24 private System.Int32 F; // 0x28 private System.String G; // 0x30 private System.Int32 H; // 0x38 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Password(); // 0x1e1bcd8 public System.Void set_Password(System.String value); // 0x1e292ac public System.Int32 get_MinPower(); // 0x1e055d0 public System.Void set_MinPower(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 public System.String get_NikeName(); // 0x1e1bcd8 public System.Void set_NikeName(System.String value); // 0x1e292ac public System.Int32 get_Differently(); // 0x1e055d0 public System.Void set_Differently(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.CreateRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private SocketGuildBattle.MessageRoomInfo B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public SocketGuildBattle.MessageRoomInfo get_RoomInfo(); // 0x1e1bcd8 public System.Void set_RoomInfo(SocketGuildBattle.MessageRoomInfo value); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> get_PlayerInfo(); // 0x1e1bcd8 public System.Void set_PlayerInfo(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.SearchRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_Differently(); // 0x1e055d0 public System.Void set_Differently(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.SearchRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Collections.Generic.List<SocketGuildBattle.MessageRoomInfo> B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<SocketGuildBattle.MessageRoomInfo> get_RoomInfo(); // 0x1e1bcd8 public System.Void set_RoomInfo(System.Collections.Generic.List<SocketGuildBattle.MessageRoomInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ChangeRoomInfoRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Password(); // 0x1e1bcd8 public System.Void set_Password(System.String value); // 0x1e292ac public System.Int32 get_MinPower(); // 0x1e055d0 public System.Void set_MinPower(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ChangeRoomInfoResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.DisbandRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.DisbandRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.JoinRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c private System.Int32 E; // 0x20 private System.String F; // 0x28 private System.String G; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 public System.String get_Password(); // 0x1e1bcd8 public System.Void set_Password(System.String value); // 0x1e292ac public System.String get_NikeName(); // 0x1e1bcd8 public System.Void set_NikeName(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.JoinRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private SocketGuildBattle.MessageRoomInfo B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public SocketGuildBattle.MessageRoomInfo get_RoomInfo(); // 0x1e1bcd8 public System.Void set_RoomInfo(SocketGuildBattle.MessageRoomInfo value); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> get_PlayerInfo(); // 0x1e1bcd8 public System.Void set_PlayerInfo(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.AutoJoinRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c private System.String E; // 0x20 private System.Int32 F; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 public System.String get_NikeName(); // 0x1e1bcd8 public System.Void set_NikeName(System.String value); // 0x1e292ac public System.Int32 get_Differently(); // 0x1e055d0 public System.Void set_Differently(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.AutoJoinRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private SocketGuildBattle.MessageRoomInfo B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public SocketGuildBattle.MessageRoomInfo get_RoomInfo(); // 0x1e1bcd8 public System.Void set_RoomInfo(SocketGuildBattle.MessageRoomInfo value); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> get_PlayerInfo(); // 0x1e1bcd8 public System.Void set_PlayerInfo(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ExitRoomRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ExitRoomResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ForcePlayerRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ForcePlayerResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerReadyRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Ready(); // 0x1e055d0 public System.Void set_Ready(System.Int32 value); // 0x1e24080 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerReadyResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ChangeRoleRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ChangeRoleResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ViewRoomInfoRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ViewRoomInfoResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> get_PlayerInfo(); // 0x1e1bcd8 public System.Void set_PlayerInfo(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.CaptainTransRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.CaptainTransResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BattleStartRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Hp(); // 0x1e055d0 public System.Void set_Hp(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BattleStartResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.FlicpCardRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.FlicpCardResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.LoginRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_RoomId(); // 0x1e055d0 public System.Void set_RoomId(System.Int32 value); // 0x1e24080 public System.Int64 get_Uid(); // 0x1e0b1a4 public System.Void set_Uid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.LoginResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.MapLoadCompleteRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.MapLoadCompleteResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int64> A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int64> get_UID(); // 0x1e1bcd8 public System.Void set_UID(System.Collections.Generic.List<System.Int64> value); // 0x1e292ac public System.Int64 get_WaitingTime(); // 0x1e0b1a4 public System.Void set_WaitingTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerMoveRequest : LTSocketRuntime.BaseByteRequest { // Fields private SocketGuildBattle.MessageOperate A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketGuildBattle.MessageOperate get_Operate(); // 0x1e1bcd8 public System.Void set_Operate(SocketGuildBattle.MessageOperate value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerMoveResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_PosX(); // 0x1e055d0 public System.Void set_PosX(System.Int32 value); // 0x1e24080 public System.Int32 get_PosY(); // 0x1e055d0 public System.Void set_PosY(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerAttackRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerAttackResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerDamageRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Damage(); // 0x1e055d0 public System.Void set_Damage(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerDamageResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerStateChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerStateChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerPropertyChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_CurrentHp(); // 0x1e055d0 public System.Void set_CurrentHp(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxHP(); // 0x1e055d0 public System.Void set_MaxHP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerPropertyChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerDeadChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerDeadChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerBuffChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BuffID(); // 0x1e055d0 public System.Void set_BuffID(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffState(); // 0x1e055d0 public System.Void set_BuffState(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffNum(); // 0x1e055d0 public System.Void set_BuffNum(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerBuffChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.GuildBattleArchiveNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_VipTime(); // 0x1e0b1a4 public System.Void set_VipTime(System.Int64 value); // 0x1e25890 public System.Int32 get_Pkcount(); // 0x1e055d0 public System.Void set_Pkcount(System.Int32 value); // 0x1e24080 public System.Int32 get_BuyCount(); // 0x1e055d0 public System.Void set_BuyCount(System.Int32 value); // 0x1e24080 public System.Int32 get_Price(); // 0x1e055d0 public System.Void set_Price(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerJoinNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private SocketGuildBattle.MessagePlayerInfo A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketGuildBattle.MessagePlayerInfo get_Info(); // 0x1e1bcd8 public System.Void set_Info(SocketGuildBattle.MessagePlayerInfo value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.RoomDisbandNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_ID(); // 0x1e055d0 public System.Void set_ID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerExitNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int64 get_CaptainUid(); // 0x1e0b1a4 public System.Void set_CaptainUid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerBeForceNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_UID(); // 0x1e055d0 public System.Void set_UID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.ChangeRoleNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 private System.Int32 E; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_HeroId(); // 0x1e055d0 public System.Void set_HeroId(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroLevel(); // 0x1e055d0 public System.Void set_HeroLevel(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroStar(); // 0x1e055d0 public System.Void set_HeroStar(System.Int32 value); // 0x1e24080 public System.Int32 get_HeroPower(); // 0x1e055d0 public System.Void set_HeroPower(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerReadyNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_Ready(); // 0x1e055d0 public System.Void set_Ready(System.Int32 value); // 0x1e24080 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 public System.Int32 get_Index(); // 0x1e055d0 public System.Void set_Index(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.CaptainTransNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_UID(); // 0x1e055d0 public System.Void set_UID(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.EnterBattleServerNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 private System.Int32 B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_FigthServeIp(); // 0x1e1bcd8 public System.Void set_FigthServeIp(System.String value); // 0x1e292ac public System.Int32 get_FightServePort(); // 0x1e055d0 public System.Void set_FightServePort(System.Int32 value); // 0x1e24080 public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> get_PlayerInfos(); // 0x1e1bcd8 public System.Void set_PlayerInfos(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.MapLoadCompleteNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerPositionSyncResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<SocketGuildBattle.MessagePlayerPosition> A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketGuildBattle.MessagePlayerPosition> get_Info(); // 0x1e1bcd8 public System.Void set_Info(System.Collections.Generic.List<SocketGuildBattle.MessagePlayerPosition> value); // 0x1e292ac public System.Int64 get_Time(); // 0x1e0b1a4 public System.Void set_Time(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerAttackNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerPropertyNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private SocketGuildBattle.MessagePlayerProperty A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketGuildBattle.MessagePlayerProperty get_Info(); // 0x1e1bcd8 public System.Void set_Info(SocketGuildBattle.MessagePlayerProperty value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerRebornNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BattleOverNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<SocketGuildBattle.MessageFightAchievement> A; // 0x10 private System.Int64 B; // 0x18 private System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> C; // 0x20 private System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> D; // 0x28 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketGuildBattle.MessageFightAchievement> get_Result(); // 0x1e1bcd8 public System.Void set_Result(System.Collections.Generic.List<SocketGuildBattle.MessageFightAchievement> value); // 0x1e292ac public System.Int64 get_BossHP(); // 0x1e0b1a4 public System.Void set_BossHP(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> get_PlayRewards(); // 0x1e1bcd8 public System.Void set_PlayRewards(System.Collections.Generic.List<SocketGuildBattle.PlayerRewarInfo> value); // 0x1e292ac public System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> get_TeamRewards(); // 0x1e1bcd8 public System.Void set_TeamRewards(System.Collections.Generic.List<SocketGuildBattle.MessageRewardInfo> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerStateChangeNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BuffNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_Add(); // 0x1e055d0 public System.Void set_Add(System.Int32 value); // 0x1e24080 public System.Int32 get_EffectId(); // 0x1e055d0 public System.Void set_EffectId(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerDamageNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_Value(); // 0x1e055d0 public System.Void set_Value(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BossStateChangeNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BossPropertyNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_HP(); // 0x1e0b1a4 public System.Void set_HP(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerBuffChangeNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int64 D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BuffID(); // 0x1e055d0 public System.Void set_BuffID(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffState(); // 0x1e055d0 public System.Void set_BuffState(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffNum(); // 0x1e055d0 public System.Void set_BuffNum(System.Int32 value); // 0x1e24080 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.BossSummerNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int32> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> get_BossSumIDs(); // 0x1e1bcd8 public System.Void set_BossSumIDs(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.StartNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int64 B; // 0x18 private System.Int64 C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_Time(); // 0x1e0b1a4 public System.Void set_Time(System.Int64 value); // 0x1e25890 public System.Int64 get_BoosHp(); // 0x1e0b1a4 public System.Void set_BoosHp(System.Int64 value); // 0x1e25890 public System.Int64 get_NowTime(); // 0x1e0b1a4 public System.Void set_NowTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.PlayerOfflineNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeGuildBattle.dll public sealed class SocketGuildBattle.Control : System.Object { // Fields private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache0; // 0x0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1; // 0x8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2; // 0x10 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3; // 0x18 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4; // 0x20 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache5; // 0x28 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache6; // 0x30 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache7; // 0x38 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache8; // 0x40 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache9; // 0x48 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheA; // 0x50 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheB; // 0x58 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheC; // 0x60 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheD; // 0x68 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheE; // 0x70 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheF; // 0x78 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache10; // 0x80 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache11; // 0x88 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache12; // 0x90 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache13; // 0x98 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache14; // 0xa0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache15; // 0xa8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache16; // 0xb0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache17; // 0xb8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache18; // 0xc0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache19; // 0xc8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1A; // 0xd0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1B; // 0xd8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1C; // 0xe0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1D; // 0xe8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1E; // 0xf0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1F; // 0xf8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache20; // 0x100 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache21; // 0x108 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache22; // 0x110 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache23; // 0x118 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache24; // 0x120 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache25; // 0x128 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache26; // 0x130 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache27; // 0x138 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache28; // 0x140 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache29; // 0x148 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2A; // 0x150 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2B; // 0x158 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2C; // 0x160 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2D; // 0x168 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2E; // 0x170 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2F; // 0x178 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache30; // 0x180 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache31; // 0x188 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache32; // 0x190 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache33; // 0x198 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache34; // 0x1a0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache35; // 0x1a8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache36; // 0x1b0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache37; // 0x1b8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache38; // 0x1c0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache39; // 0x1c8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3A; // 0x1d0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3B; // 0x1d8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3C; // 0x1e0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3D; // 0x1e8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3E; // 0x1f0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3F; // 0x1f8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache40; // 0x200 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache41; // 0x208 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache42; // 0x210 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache43; // 0x218 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache44; // 0x220 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache45; // 0x228 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Register(LTSocketRuntime.IManager socket); // 0x1e292ac private static System.Void <Register>m__0(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__5(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__6(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__7(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__8(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__9(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__10(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__11(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__12(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__13(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__14(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__15(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__16(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__17(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__18(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__19(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__20(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__21(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__22(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__23(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__24(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__25(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__26(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__27(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__28(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__29(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__30(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__31(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__32(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__33(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__34(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__35(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__36(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__37(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__38(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__39(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__40(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__41(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__42(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__43(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__44(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__45(LTSocketRuntime.IRegisterData data); // 0x1e23c98 } // LTSocketRuntimeMultiplayerChallenge.dll internal class <Module> : { // Fields // Methods } // LTSocketRuntimeMultiplayerChallenge.dll public sealed class SocketMultiplayerChallenge.MultiplayerCreateRoomReqRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Password(); // 0x1e1bcd8 public System.Void set_Password(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiplayerChallenge.dll public sealed class SocketMultiplayerChallenge.MultiplayerCreateRoomReqResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiplayerChallenge.dll public sealed class SocketMultiplayerChallenge.Control : System.Object { // Fields private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache0; // 0x0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1; // 0x8 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Register(LTSocketRuntime.IManager socket); // 0x1e292ac private static System.Void <Register>m__0(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1(LTSocketRuntime.IRegisterData data); // 0x1e23c98 } // LTSocketRuntimeMultiPvpMessage.dll internal class <Module> : { // Fields // Methods } // LTSocketRuntimeMultiPvpMessage.dll [Serializable] public sealed class SocketMultiPvpMessage.MessageFightAchievement : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c private System.Int32 D; // 0x20 private System.Int32 E; // 0x24 private System.Int32 F; // 0x28 private System.Int32 G; // 0x2c private System.Int32 H; // 0x30 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_TotalDamage(); // 0x1e055d0 public System.Void set_TotalDamage(System.Int32 value); // 0x1e24080 public System.Int32 get_Score(); // 0x1e055d0 public System.Void set_Score(System.Int32 value); // 0x1e24080 public System.Int32 get_Rank(); // 0x1e055d0 public System.Void set_Rank(System.Int32 value); // 0x1e24080 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 public System.Int32 get_Consume(); // 0x1e055d0 public System.Void set_Consume(System.Int32 value); // 0x1e24080 public System.Int32 get_RankScore(); // 0x1e055d0 public System.Void set_RankScore(System.Int32 value); // 0x1e24080 public System.Int32 get_SpecialCard(); // 0x1e055d0 public System.Void set_SpecialCard(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll [Serializable] public sealed class SocketMultiPvpMessage.MessageOperate : LTSocketRuntime.BaseByteData { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 public System.Int32 get_XPos(); // 0x1e055d0 public System.Void set_XPos(System.Int32 value); // 0x1e24080 public System.Int32 get_YPos(); // 0x1e055d0 public System.Void set_YPos(System.Int32 value); // 0x1e24080 public System.Int32 get_Dir(); // 0x1e055d0 public System.Void set_Dir(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll [Serializable] public sealed class SocketMultiPvpMessage.MessagePlayerPosition : LTSocketRuntime.BaseByteData { // Fields private System.Byte A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int32 D; // 0x1c private System.Int32 E; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte get_Index(); // 0x1e12ab8 public System.Void set_Index(System.Byte value); // 0x1e292d4 public System.Int32 get_XPos(); // 0x1e055d0 public System.Void set_XPos(System.Int32 value); // 0x1e24080 public System.Int32 get_YPos(); // 0x1e055d0 public System.Void set_YPos(System.Int32 value); // 0x1e24080 public System.Int32 get_Dir(); // 0x1e055d0 public System.Void set_Dir(System.Int32 value); // 0x1e24080 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll [Serializable] public sealed class SocketMultiPvpMessage.MessagePlayerProperty : LTSocketRuntime.BaseByteData { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 public System.Int32 get_MaxHP(); // 0x1e055d0 public System.Void set_MaxHP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.HeartbeatRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.HeartbeatResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.LoginRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.LoginResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.MapLoadCompleteRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.MapLoadCompleteResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int64> A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int64> get_UID(); // 0x1e1bcd8 public System.Void set_UID(System.Collections.Generic.List<System.Int64> value); // 0x1e292ac public System.Int64 get_WaitingTime(); // 0x1e0b1a4 public System.Void set_WaitingTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerMoveRequest : LTSocketRuntime.BaseByteRequest { // Fields private SocketMultiPvpMessage.MessageOperate A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketMultiPvpMessage.MessageOperate get_Operate(); // 0x1e1bcd8 public System.Void set_Operate(SocketMultiPvpMessage.MessageOperate value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerMoveResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_XPos(); // 0x1e055d0 public System.Void set_XPos(System.Int32 value); // 0x1e24080 public System.Int32 get_YPos(); // 0x1e055d0 public System.Void set_YPos(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerDamageRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Damage(); // 0x1e055d0 public System.Void set_Damage(System.Int32 value); // 0x1e24080 public System.Int64 get_ReceiveUid(); // 0x1e0b1a4 public System.Void set_ReceiveUid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerDamageResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Damage(); // 0x1e055d0 public System.Void set_Damage(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerStateChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 public System.Int64 get_ReceiveUid(); // 0x1e0b1a4 public System.Void set_ReceiveUid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerStateChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPassSkillSyncRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Collections.Generic.List<System.Int32> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> get_SkillList(); // 0x1e1bcd8 public System.Void set_SkillList(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPassSkillSyncResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPropertyChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Value(); // 0x1e055d0 public System.Void set_Value(System.Int32 value); // 0x1e24080 public System.Int32 get_Add(); // 0x1e055d0 public System.Void set_Add(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPropertyChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerDeadChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerDeadChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerBuffChangeRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int64 D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BuffID(); // 0x1e055d0 public System.Void set_BuffID(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffState(); // 0x1e055d0 public System.Void set_BuffState(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffNum(); // 0x1e055d0 public System.Void set_BuffNum(System.Int32 value); // 0x1e24080 public System.Int64 get_ReceiveUid(); // 0x1e0b1a4 public System.Void set_ReceiveUid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerBuffChangeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.SummerHideRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Summer(); // 0x1e1bcd8 public System.Void set_Summer(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.SummerHideResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_Code(); // 0x1e055d0 public System.Void set_Code(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.ChatRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.ChatResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Byte A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte get_Code(); // 0x1e12ab8 public System.Void set_Code(System.Byte value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.DamageObstacleRequest : LTSocketRuntime.BaseByteRequest { // Fields private System.Byte A; // 0x10 private System.Int32 B; // 0x14 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte get_Index(); // 0x1e12ab8 public System.Void set_Index(System.Byte value); // 0x1e292d4 public System.Int32 get_Damage(); // 0x1e055d0 public System.Void set_Damage(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnEncodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.DamageObstacleResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.MapLoadCompleteNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_Uid(); // 0x1e0b1a4 public System.Void set_Uid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.StartNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_Time(); // 0x1e0b1a4 public System.Void set_Time(System.Int64 value); // 0x1e25890 public System.Int64 get_NowTime(); // 0x1e0b1a4 public System.Void set_NowTime(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPositionSyncResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> A; // 0x10 private System.Int64 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> get_Info(); // 0x1e1bcd8 public System.Void set_Info(System.Collections.Generic.List<SocketMultiPvpMessage.MessagePlayerPosition> value); // 0x1e292ac public System.Int64 get_Time(); // 0x1e0b1a4 public System.Void set_Time(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPassSkillNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Collections.Generic.List<System.Int32> B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Collections.Generic.List<System.Int32> get_PassSkill(); // 0x1e1bcd8 public System.Void set_PassSkill(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerPropertyNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private SocketMultiPvpMessage.MessagePlayerProperty A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public SocketMultiPvpMessage.MessagePlayerProperty get_Info(); // 0x1e1bcd8 public System.Void set_Info(SocketMultiPvpMessage.MessagePlayerProperty value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerRebornNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_HP(); // 0x1e055d0 public System.Void set_HP(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.BattleOverNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> get_Result(); // 0x1e1bcd8 public System.Void set_Result(System.Collections.Generic.List<SocketMultiPvpMessage.MessageFightAchievement> value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerStateChangeNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int64 C; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_State(); // 0x1e055d0 public System.Void set_State(System.Int32 value); // 0x1e24080 public System.Int64 get_ReceiveUid(); // 0x1e0b1a4 public System.Void set_ReceiveUid(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.BuffNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 private System.Int32 C; // 0x1c // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_Add(); // 0x1e055d0 public System.Void set_Add(System.Int32 value); // 0x1e24080 public System.Int32 get_EffectId(); // 0x1e055d0 public System.Void set_EffectId(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerDamageNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 private System.Int32 B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 public System.Int32 get_Value(); // 0x1e055d0 public System.Void set_Value(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerOfflineNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int64 A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.PlayerBuffChangeNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Int32 A; // 0x10 private System.Int32 B; // 0x14 private System.Int32 C; // 0x18 private System.Int64 D; // 0x20 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Int32 get_BuffID(); // 0x1e055d0 public System.Void set_BuffID(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffState(); // 0x1e055d0 public System.Void set_BuffState(System.Int32 value); // 0x1e24080 public System.Int32 get_BuffNum(); // 0x1e055d0 public System.Void set_BuffNum(System.Int32 value); // 0x1e24080 public System.Int64 get_UID(); // 0x1e0b1a4 public System.Void set_UID(System.Int64 value); // 0x1e25890 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.BossSummerNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Collections.Generic.List<System.Int32> A; // 0x10 private System.String B; // 0x18 private System.Int32 C; // 0x20 private System.Int32 D; // 0x24 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Collections.Generic.List<System.Int32> get_SumPoint(); // 0x1e1bcd8 public System.Void set_SumPoint(System.Collections.Generic.List<System.Int32> value); // 0x1e292ac public System.String get_Time(); // 0x1e1bcd8 public System.Void set_Time(System.String value); // 0x1e292ac public System.Int32 get_ConfigId(); // 0x1e055d0 public System.Void set_ConfigId(System.Int32 value); // 0x1e24080 public System.Int32 get_Index(); // 0x1e055d0 public System.Void set_Index(System.Int32 value); // 0x1e24080 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.BossSummerHideNoticeResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.String A; // 0x10 // Methods public System.Void .ctor(); // 0x1e23c98 public System.String get_Summer(); // 0x1e1bcd8 public System.Void set_Summer(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.BroadcastChatResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Byte A; // 0x10 private System.String B; // 0x18 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte get_Index(); // 0x1e12ab8 public System.Void set_Index(System.Byte value); // 0x1e292d4 public System.String get_Msg(); // 0x1e1bcd8 public System.Void set_Msg(System.String value); // 0x1e292ac protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.ObstacleCreateResponse : LTSocketRuntime.BaseByteResponse { // Fields // Methods public System.Void .ctor(); // 0x1e23c98 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.ObstacleDeadResponse : LTSocketRuntime.BaseByteResponse { // Fields private System.Byte A; // 0x10 private System.Byte B; // 0x11 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Byte get_Index(); // 0x1e12ab8 public System.Void set_Index(System.Byte value); // 0x1e292d4 public System.Byte get_UserIndex(); // 0x1e12ab8 public System.Void set_UserIndex(System.Byte value); // 0x1e292d4 protected override System.Void OnDispose(); // 0x1e23c98 protected override System.Void OnDecodeByte(LTSocketRuntime.IByteCtrl ctrl); // 0x1e292ac } // LTSocketRuntimeMultiPvpMessage.dll public sealed class SocketMultiPvpMessage.Control : System.Object { // Fields private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache0; // 0x0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1; // 0x8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2; // 0x10 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache3; // 0x18 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache4; // 0x20 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache5; // 0x28 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache6; // 0x30 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache7; // 0x38 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache8; // 0x40 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache9; // 0x48 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheA; // 0x50 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheB; // 0x58 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheC; // 0x60 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheD; // 0x68 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheE; // 0x70 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cacheF; // 0x78 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache10; // 0x80 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache11; // 0x88 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache12; // 0x90 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache13; // 0x98 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache14; // 0xa0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache15; // 0xa8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache16; // 0xb0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache17; // 0xb8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache18; // 0xc0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache19; // 0xc8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1A; // 0xd0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1B; // 0xd8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1C; // 0xe0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1D; // 0xe8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1E; // 0xf0 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache1F; // 0xf8 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache20; // 0x100 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache21; // 0x108 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache22; // 0x110 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache23; // 0x118 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache24; // 0x120 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache25; // 0x128 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache26; // 0x130 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache27; // 0x138 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache28; // 0x140 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache29; // 0x148 private static System.Action<LTSocketRuntime.IRegisterData> <>f__am$cache2A; // 0x150 // Methods public System.Void .ctor(); // 0x1e23c98 public System.Void Register(LTSocketRuntime.IManager socket); // 0x1e292ac private static System.Void <Register>m__0(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__3(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__4(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__5(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__6(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__7(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__8(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__9(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__10(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__11(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__12(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__13(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__14(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__15(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__16(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__17(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__18(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__19(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1B(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1C(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1D(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1E(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__1F(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__20(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__21(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__22(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__23(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__24(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__25(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__26(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__27(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__28(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__29(LTSocketRuntime.IRegisterData data); // 0x1e23c98 private static System.Void <Register>m__2A(LTSocketRuntime.IRegisterData data); // 0x1e23c98 }